From 7e09c63da8f5120ecd4e231707cb50ad82a8e11b Mon Sep 17 00:00:00 2001 From: sganggs Date: Thu, 8 Oct 2026 20:29:06 +0800 Subject: [PATCH] =?UTF-8?q?feedback7=20R22-LOADOUT:=20the=20data=20carries?= =?UTF-8?q?=20every=20potential=20(=E6=BD=9C=E8=83=BD=201=E2=80=936),=20no?= =?UTF-8?q?t=20only=20full=20potential;=20golden:=20unchanged?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Potential becomes a per-player setting (the owner's decision of 2026-10-08: 「调配干员里自己设置吧,默认满潜满加成」; official: 调度手册 「卫戍协议中干员潜能由自身已持有干员潜能决定」). 0.2.1 baked full potential into the data (§26.14). - tools/build-data.mjs runs the chess / backups / tokens builders once per potential rank (ctx.potRank, 0–5) and keeps the full-potential build annotated with what each lower rank changes: `potDown` { rank: { dotted.path: value } } on chess records, backups.json forms and token variants (stats, statsBase; 望's 棋子 deployLimit / deckStack, 多萝西's 共振装置 count), and chained talent entries (`potMin` / `potBelow`: the candidates by requiredPotentialRank, the fields a lower rank changes) in talents / talentsBase / modules[].talentChanges / variant talents. A self-check proves shared/potential.js atRank rebuilds every rank exactly; the unit-form parity runs at every rank. - shared/potential.js (new): atPotential / atRank, talentAtRank, stripPotential, and the 练度 helpers used next (cultivateMul from the effects.json CHAR_MAP records aceffect_char_1…4, cultivationOf, cultivatedStats). - composeTalents / composeUnitRecord return potential-resolved lists (no chains): a composed record is built at one potential (its form resolved first). - JSON compare: the new chess / backups / tokens minus the annotations equal the old files byte for byte; every other data file identical; data/i18n/* rebuilt (the chained talent texts translated at the old rates: en 95.4 %, ja 95.2 %, ko 95.2 %, zh-TW 90 %). Data 5.21 → 5.51 MB. - Docs: DATA.md §2.3 (new), §2, §7, §14, §16, §18; research/03-operators.md; kits/README.md. - Tests: test/potential.test.js (new, 7): every chess and 自选 form at every potential = the raw keyframes plus the potential steps up to it, every talent = the last candidate with requiredPotentialRank ≤ the rank, 刺玫 at each potential, summons at the owner's potential (Mon3tr 3 s / 1200, 望's 棋子 6 / 7, “小自在” 15), the 练度 table = cultivateEffectList; data.test.js compares the composed talents without annotations. --- data/backups.json | 2 +- data/chess.json | 2 +- data/i18n/en.json | 2 +- data/i18n/ja.json | 2 +- data/i18n/ko.json | 2 +- data/i18n/zh-TW.json | 2 +- data/tokens.json | 2 +- docs/DATA.md | 46 +++++-- docs/research/03-operators.md | 4 +- server/sim/content/kits/README.md | 2 +- shared/loadoutRecord.js | 16 ++- shared/potential.js | 207 ++++++++++++++++++++++++++++++ shared/standIn.js | 11 +- test/data.test.js | 4 +- test/full-potential.test.js | 5 +- test/potential.test.js | 181 ++++++++++++++++++++++++++ tools/build-data.mjs | 193 ++++++++++++++++++++++------ 17 files changed, 614 insertions(+), 69 deletions(-) create mode 100644 shared/potential.js create mode 100644 test/potential.test.js diff --git a/data/backups.json b/data/backups.json index e38cd201..6ef72762 100644 --- a/data/backups.json +++ b/data/backups.json @@ -1 +1 @@ -{"units":{"char_600_cpione":{"charId":"char_600_cpione","name":"预备干员-先锋","appellation":"Reserve Operator - 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Leader","精准":"Precision","精准狙击镜":"Precision Scope","精打细算玩偶":"Budget-Savvy Doll","精英阶段1":"Elite 1","精英阶段2":"Elite 2","精英阶段2-60级":"Elite 2 Lv.60","紧急调度券":"Emergency Dispatch Ticket","纠缠藤蔓":"Weaving Vinecreeps","纠缠藤蔓·悬赏":"Weaving Vinecreeps/Bounty","红木瑞印":"Rosewood Seal","红木镇纸":"Rosewood Paperweight","红豆":"Vigna","纯烬艾雅法拉":"Eyjafjalla the Hvít Aska","纸偶":"Kaminingyo","绝技":"Elite","统御号令":"Governing Order","绮良":"Kirara","绯红歌伶":"Scarlet Singer","维什戴尔":"Wiš'adel","维多利亚":"Victoria","维多利亚驰援":"Victorian Support","维娜·维多利亚":"Vina Victoria","维式重锤":"Victorian Hammer","缄默德克萨斯":"Texas the Omertosa","缇缇":"Titi","缇缇的盟誓":"Titi's Pledge","缪尔赛思":"Muelsyse","耀骑士临光":"Nearl the Radiant Knight","老练囚犯":"Seasoned Prisoner","老鲤":"Lee","耶拉":"Kjera","耶拉冈德之泪":"Kjeragandr's Tears","联防阵地(1名玩家)":"Unite Field (1 player)","联防阵地(2名玩家)":"Unite Field (2 players)","能天使":"Exusiai","腐败骑士":"Corrupted Knight","腐败骑士·悬赏":"Corrupted Knight/Bounty","自制投石机":"Handmade Catapult","自愈":"Recovery","至简":"Minimalist","至纯凝结":"Purified Condensation","艾丝黛尔":"Estelle","艾丽妮":"Irene","艾雅法拉":"Eyjafjalla","节日气球":"Carnevale Balloon","节日爵士乐手":"Festival Jazz Musician","芬":"Fang","荒芜拉普兰德":"Lappland the Decadenza","药枚实验":"Experimental Med. 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Helper","迷路的巨像":"Lost Colossus","迷路的巨像·悬赏":"Lost Colossus/Bounty","迷迭香":"Rosmontis","迷迭香的战术装备":"Rosmontis's Tactical Equipment","送葬人":"Executor","逐腐兽":"Rotchaser","通关奖励":"Completion Reward","逻各斯":"Logos","遥":"Haruka","郁金香":"Tulip","酒神":"Tragodia","重岳":"Chongyue","重弩突袭者":"Heavy Crossbowman Ambusher","重弩突袭者·悬赏":"Heavy Crossbowman Ambusher/Bounty","重点监护":"Intensive Monitoring","重犯":"Recidivist","重装五十夫长":"Heavy Defender Lieutenant","重装侦察兵":"Heavy Scout","重装防御组长":"Heavy Defender Leader","重装防御者":"Heavy Defender","重装防御者·悬赏":"Heavy Defender/Bounty","野鬃":"Wild Mane","铁灯盘":"Iron Lampstand","铁矛头":"Iron Spearhead","铃兰":"Suzuran","铜灯盘":"Bronze Lampstand","铜矛头":"Bronze Spearhead","铳骑之威":"Gun-Knight's Might","银灰":"SilverAsh","银灰的盟誓":"SilverAsh's Pledge","锏":"Degenbrecher","锏·悬赏":"Degenbrecher/Bounty","锐利":"Acute","锡人":"Tin Man","闪灵":"Shining","防护背心":"Protective Vest","防暴盾":"Riot Shield","阿":"Aak","阿利斯泰尔,帝国余晖":"Alistair, Final Flame of the Empire","阿戈尔":"Ægir","阿戈尔重刃":"Ægirian Blade","阿戈尔驰援":"Ægirian Support","阿斯卡纶":"Ascalon","阿米娅":"Amiya","阿罗玛":"Aroma","陈":"Ch'en","陷落雪祀":"Fallen Snowpriest","陷落雪祀·悬赏":"Fallen Snowpriest/Bounty","随身身份牌":"Identification Device","隐形弩手":"Invisible Crossbowman","隐形弩手组长":"Invisible Crossbowman Leader","隐形术师":"Invisible Caster","隐德来希":"Entelechia","隐现":"Insider","雅气":"Sophistication","集团军中坚盾卫":"Army Veteran Shieldguard","集团军重型火炮":"Army Heavy Artillery","集结指示":"Rally Directive","雪域礼赠":"Snowfield's Gift","雪孩子":"Snowchild","雪怪小队破冰者":"Yeti Icecleaver Leader","雪猎":"Snow Hunter","雷蛇":"Liskarm","霍尔海雅":"Ho'olheyak","青瓷茶器":"Celadon Teaware","青铜镜":"Bronze Mirror","预备干员-先锋":"Reserve Operator - Vanguard","预备干员-医疗":"Reserve Operator - Medic","预备干员-术师":"Reserve Operator - Caster","预备干员-特种":"Reserve Operator - Specialist","预备干员-狙击":"Reserve Operator - Sniper","预备干员-辅助":"Reserve Operator - Supporter","预备干员-近卫":"Reserve Operator - Guard","预备干员-重装":"Reserve Operator - Defender","领主·Sharp":"Lord/Sharp","领潮员":"Tidal Leader","风丸":"Kazemaru","风笛":"Bagpipe","风笛的盟誓":"Bagpipe's Pledge","风雪之眼":"Eye of the Blizzard","食腐之蝶":"Scavenger Butterfly","香槟炸弹":"Champagne Bomb","马克维茨":"Malkiewicz","骇笑看客":"Derisive Audience","骑士储蓄罐":"Knightly Savings","骑士戒律":"Chivalric Commandments","骨海漂流体":"Bone Sea Drifter","高准度伦蒂尼姆城防自行炮":"Londinium Precision Mobile Defense Artillery","高普尼克":"Gopnik","高普尼克·悬赏":"Gopnik/Bounty","高级军用猎狗":"Elite Military Hound","高能源石虫":"Infused Originium Slug","魔王":"Civilight Eterna","鸭爵":"Duck Lord","鸭爵·悬赏":"Duck Lord/Bounty","鸿雪":"Pozëmka","麦哲伦":"Magallan","黄沙罗盘":"Desert Compass","黄金盟誓":"Golden Vows","黄铜镜":"Brass Mirror","黍":"Shu","黑":"Schwarz","黑键":"Ebenholz","鼎沸":"Boiling Pot","鼠王":"Rat King"},"files":{"chess":{"chess_char_1_01_a":{"name":"Insider","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skill":{"descRaw":"ATK <@ba.vup>+80%, Attack Interval <@ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Problem Solver'","desc":"ATK +80%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +2","name":"Fire Support","desc":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +2"}],"module":{"name":"'The First Surprise'"},"skills":[{"descRaw":"Each attack deals <@ba.vup>185% of ATK as Physical damage\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Don't Invite Trouble'","desc":"Each attack deals 185% of ATK as Physical damage\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+80%, Attack Interval <@ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Problem Solver'","desc":"ATK +80%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"ctkfcwcwmgpbjquiuouiz5kn0v2ymgpbjq"},"chess_char_1_01_b":{"name":"Insider","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"},"skill":{"descRaw":"ATK <@ba.vup>+100%, Attack Interval <@ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Problem Solver'","desc":"ATK +100%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +3, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1","name":"Fire Support","desc":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +3, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1"}],"module":{"name":"'The First Surprise'"},"skills":[{"descRaw":"Each attack deals <@ba.vup>200% of ATK as Physical damage\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Don't Invite Trouble'","desc":"Each attack deals 200% of ATK as Physical damage\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+100%, Attack Interval <@ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Problem Solver'","desc":"ATK +100%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"talentsBase":[{"descRaw":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +3, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1","name":"Fire Support","desc":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +3, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1"}],"modules":[{"name":"'The First Surprise'","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}}],"_h":"ctkfcw9scwls8tpbwpoouoooz5690vfk8tpbwpcwcwoouoooz5cw9scwls"},"chess_char_1_02_a":{"name":"Matterhorn","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"Max HP <@ba.vup>+30%; DEF <@ba.vup>+10%; RES <@ba.vup>+60%","name":"Cold Resistance","desc":"Max HP +30%; DEF +10%; RES +60%"},"talents":[{"descRaw":"RES +7","name":"Snowfield Guard","desc":"RES +7"}],"module":{"name":"Father's Robe"},"skills":[{"descRaw":"Max HP <@ba.vup>+30%; Restores HP by <@ba.vup>25 per second","name":"Stamina Enhancement","desc":"Max HP +30%; Restores HP by 25 per second"},{"descRaw":"Max HP <@ba.vup>+30%; DEF <@ba.vup>+10%; RES <@ba.vup>+60%","name":"Cold Resistance","desc":"Max HP +30%; DEF +10%; RES +60%"}],"_h":"pb11t8t8retbzptxx0txcyighly2retbzp"},"chess_char_1_02_b":{"name":"Matterhorn","subProfessionName":"Protector","trait":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"},"skill":{"descRaw":"Max HP <@ba.vup>+40%; DEF <@ba.vup>+15%; RES <@ba.vup>+70%","name":"Cold Resistance","desc":"Max HP +40%; DEF +15%; RES +70%"},"talents":[{"descRaw":"RES +15","name":"Snowfield Guard","desc":"RES +15"}],"module":{"name":"Father's Robe"},"skills":[{"descRaw":"Max HP <@ba.vup>+40%; Restores HP by <@ba.vup>30 per second","name":"Stamina Enhancement","desc":"Max HP +40%; Restores HP by 30 per second"},{"descRaw":"Max HP <@ba.vup>+40%; DEF <@ba.vup>+15%; RES <@ba.vup>+70%","name":"Cold Resistance","desc":"Max HP +40%; DEF +15%; RES +70%"}],"traitBase":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talentsBase":[{"descRaw":"RES +15","name":"Snowfield Guard","desc":"RES +15"}],"modules":[{"name":"Father's Robe","traitOverride":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"}}],"_h":"pb11bibii3tbfab6x0b6cy1dhl35i3tbfat8t8b6x0b6cybibi"},"chess_char_1_03_a":{"name":"Leizi","subProfessionName":"Chain Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>3 enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow (Upgraded after reaching Elite 2)","desc":"Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief Slow (Upgraded after reaching Elite 2)"},"skill":{"descRaw":"ATK <@ba.vup>+80%, and attacks <@ba.vup>no longer deal reduced damage on subsequent targets","name":"Thunderclap","desc":"ATK +80%, and attacks no longer deal reduced damage on subsequent targets"},"talents":[{"descRaw":"Increases ATK to 113% <@ba.talpu>(+3%) when attacking unblocked enemies","name":"Unobstructed Flow","desc":"Increases ATK to 113% (+3%) when attacking unblocked enemies"}],"module":{"name":"'All the Thunderlight'"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"ATK <@ba.vup>+80%, and attacks <@ba.vup>no longer deal reduced damage on subsequent targets","name":"Thunderclap","desc":"ATK +80%, and attacks no longer deal reduced damage on subsequent targets"}],"_h":"w7w63cee3c59c28bpxlrz1igyjmh3c59c2"},"chess_char_1_03_b":{"name":"Leizi","subProfessionName":"Chain Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals <@ba.kw>10% less damage and inflicts a short <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow"},"skill":{"descRaw":"ATK <@ba.vup>+100%, and attacks <@ba.vup>no longer deal reduced damage on subsequent targets","name":"Thunderclap","desc":"ATK +100%, and attacks no longer deal reduced damage on subsequent targets"},"talents":[{"descRaw":"Increases ATK to 123% <@ba.talpu>(+3%) when attacking unblocked enemies","name":"Unobstructed Flow","desc":"Increases ATK to 123% (+3%) when attacking unblocked enemies"}],"module":{"name":"'All the Thunderlight'"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"ATK <@ba.vup>+100%, and attacks <@ba.vup>no longer deal reduced damage on subsequent targets","name":"Thunderclap","desc":"ATK +100%, and attacks no longer deal reduced damage on subsequent targets"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 15% less damage and inflicts a brief Slow"},"talentsBase":[{"descRaw":"Increases ATK to 123% <@ba.talpu>(+3%) when attacking unblocked enemies","name":"Unobstructed Flow","desc":"Increases ATK to 123% (+3%) when attacking unblocked enemies"}],"modules":[{"name":"'All the Thunderlight'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals <@ba.kw>10% less damage and inflicts a short <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow"}}],"_h":"w7w6h9st0b59gnj4pxvoz175yjae0b59gn6v5lj4pxvoz1h9st"},"chess_char_1_04_a":{"name":"Underflow","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skill":{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+30%, ASPD <@ba.vup>+25. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3 enemies and inflicting <$ba.sluggish>Slow for <@ba.vup>1 second","name":"Pinning Maneuver","desc":"Attack Range increases, ATK +30%, ASPD +25. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second"},"talents":[{"descRaw":"Deals 50 <@ba.talpu>(+10) Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)","name":"Cell Activity Suppressant","desc":"Deals 50 (+10) Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)"}],"module":{"name":"A Neural Stimulant Based on 'Coffee'"},"skills":[{"descRaw":"ATK<@ba.vup>+32%, DEF<@ba.vup>+32%","name":"Invasion Response","desc":"ATK+32%, DEF+32%"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+30%, ASPD <@ba.vup>+25. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3 enemies and inflicting <$ba.sluggish>Slow for <@ba.vup>1 second","name":"Pinning Maneuver","desc":"Attack Range increases, ATK +30%, ASPD +25. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second"}],"_h":"rrhftwtwew26rjfptmvnm1n6xdb6ew26rj"},"chess_char_1_04_b":{"name":"Underflow","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"},"skill":{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+40%, ASPD <@ba.vup>+30. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3 enemies and inflicting <$ba.sluggish>Slow for <@ba.vup>1 second","name":"Pinning Maneuver","desc":"Attack Range increases, ATK +40%, ASPD +30. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second"},"talents":[{"descRaw":"Deals 90 <@ba.talpu>(+10) Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)","name":"Cell Activity Suppressant","desc":"Deals 90 (+10) Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)"}],"module":{"name":"A Neural Stimulant Based on 'Coffee'"},"skills":[{"descRaw":"ATK<@ba.vup>+39%, DEF<@ba.vup>+39%","name":"Invasion Response","desc":"ATK+39%, DEF+39%"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+40%, ASPD <@ba.vup>+30. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3 enemies and inflicting <$ba.sluggish>Slow for <@ba.vup>1 second","name":"Pinning Maneuver","desc":"Attack Range increases, ATK +40%, ASPD +30. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second"}],"traitBase":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talentsBase":[{"descRaw":"Deals 90 <@ba.talpu>(+10) Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)","name":"Cell Activity Suppressant","desc":"Deals 90 (+10) Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)"}],"modules":[{"name":"A Neural Stimulant Based on 'Coffee'","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"}}],"_h":"rrhftwp6twhb5n267gy1tmu7m1kmxdsu5n267gtwtwy1tmu7m1twp6twhb"},"chess_char_1_05_a":{"name":"Vigna","subProfessionName":"Charger","trait":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases a bit; ATK <@ba.vup>+120%","name":"Hammer-On","desc":"Attack Interval increases a bit; ATK +120%"},"talents":[{"descRaw":"When attacking, has a 10% chance to increase the current damage of that attack by 60% <@ba.talpu>(+10%). The chance increases to 30% when Vigna's skill is active.","name":"Fierce Stabbing","desc":"When attacking, has a 10% chance to increase the current damage of that attack by 60% (+10%). The chance increases to 30% when Vigna's skill is active."}],"module":{"name":"The Greatrock"},"skills":[{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},{"descRaw":"Attack Interval <@ba.vdown>increases a bit; ATK <@ba.vup>+120%","name":"Hammer-On","desc":"Attack Interval increases a bit; ATK +120%"}],"_h":"x583jwjw3i20p9s5x7ozosyje2703i20p9"},"chess_char_1_05_b":{"name":"Vigna","subProfessionName":"Charger","trait":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDescRaw":"When attacking enemies with less than <@ba.vup>40% of their max HP, increase ATK to <@ba.vup>115%","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDesc":"When attacking enemies with less than 40% of their max HP, increase ATK to 115%"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases a bit; ATK <@ba.vup>+150%","name":"Hammer-On","desc":"Attack Interval increases a bit; ATK +150%"},"talents":[{"descRaw":"When attacking, has a 10% chance to increase the current damage of that attack by 110% <@ba.talpu>(+10%). The chance increases to 30% when Vigna's skill is active.","name":"Fierce Stabbing","desc":"When attacking, has a 10% chance to increase the current damage of that attack by 110% (+10%). The chance increases to 30% when Vigna's skill is active."}],"module":{"name":"The Greatrock"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},{"descRaw":"Attack Interval <@ba.vdown>increases a bit; ATK <@ba.vup>+150%","name":"Hammer-On","desc":"Attack Interval increases a bit; ATK +150%"}],"traitBase":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"talentsBase":[{"descRaw":"When attacking, has a 10% chance to increase the current damage of that attack by 110% <@ba.talpu>(+10%). The chance increases to 30% when Vigna's skill is active.","name":"Fierce Stabbing","desc":"When attacking, has a 10% chance to increase the current damage of that attack by 110% (+10%). The chance increases to 30% when Vigna's skill is active."}],"modules":[{"name":"The Greatrock","traitOverride":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDescRaw":"When attacking enemies with less than <@ba.vup>40% of their max HP, increase ATK to <@ba.vup>115%","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDesc":"When attacking enemies with less than 40% of their max HP, increase ATK to 115%"}}],"_h":"x583jwhpjwx3l9202o7lx7bros1ie2d7l9202ojwjw7lx7brosjwhpjwx3"},"chess_char_1_06_a":{"name":"Vendela","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"skill":{"descRaw":"ATK <@ba.vup>+55%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>20% ATK as Arts damage to the attacker and activates her Trait on the ally","name":"Umbrage of Thorns","desc":"ATK +55%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 20% ATK as Arts damage to the attacker and activates her Trait on the ally"},"talents":[{"descRaw":"The ally with the highest Max HP within range receives 11% <@ba.talpu>(+3%) more healing","name":"Soil Fertilizer Enhancement","desc":"The ally with the highest Max HP within range receives 11% (+3%) more healing"}],"module":{"name":"Broken Rose"},"skills":[{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant γ","desc":"ASPD +45"},{"descRaw":"ATK <@ba.vup>+55%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>20% ATK as Arts damage to the attacker and activates her Trait on the ally","name":"Umbrage of Thorns","desc":"ATK +55%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 20% ATK as Arts damage to the attacker and activates her Trait on the ally"}],"_h":"s2uli5yz6dwx93k47vcwhu8vzb2c6dwx93"},"chess_char_1_06_b":{"name":"Vendela","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"},"skill":{"descRaw":"ATK <@ba.vup>+75%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>30% ATK as Arts damage to the attacker and activates her Trait on the ally","name":"Umbrage of Thorns","desc":"ATK +75%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 30% ATK as Arts damage to the attacker and activates her Trait on the ally"},"talents":[{"descRaw":"The ally with the highest Max HP within range receives 18% <@ba.talpu>(+3%) more healing","name":"Soil Fertilizer Enhancement","desc":"The ally with the highest Max HP within range receives 18% (+3%) more healing"}],"module":{"name":"Broken Rose"},"skills":[{"descRaw":"ASPD <@ba.vup>+60","name":"Tactical Chant γ","desc":"ASPD +60"},{"descRaw":"ATK <@ba.vup>+75%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>30% ATK as Arts damage to the attacker and activates her Trait on the ally","name":"Umbrage of Thorns","desc":"ATK +75%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 30% ATK as Arts damage to the attacker and activates her Trait on the ally"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"talentsBase":[{"descRaw":"The ally with the highest Max HP within range receives 18% <@ba.talpu>(+3%) more healing","name":"Soil Fertilizer Enhancement","desc":"The ally with the highest Max HP within range receives 18% (+3%) more healing"}],"modules":[{"name":"Broken Rose","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"}}],"_h":"s2uluary4owxlokv7va3hutwzbvd4owxloi5yzkv7va3huuary"},"chess_char_1_07_a":{"name":"Provence","subProfessionName":"Heavyshooter","trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skill":{"descRaw":"ATK <@ba.vup>+12% every time the HP of the target <@ba.vup>falls by 20%","name":"Wolf's Eye","desc":"ATK +12% every time the HP of the target falls by 20%"},"talents":[{"descRaw":"Has a 20% chance to increase the ATK of the current attack to 150% <@ba.talpu>(+10%) when attacking and the chance increases to 50% when an enemy is in the frontal tile","name":"Hunter's Arrow","desc":"Has a 20% chance to increase the ATK of the current attack to 150% (+10%) when attacking and the chance increases to 50% when an enemy is in the frontal tile"}],"module":{"name":"Tail-Care Suit"},"skills":[{"descRaw":"ATK <@ba.vup>+12% every time the HP of the target <@ba.vup>falls by 20%","name":"Wolf's Eye","desc":"ATK +12% every time the HP of the target falls by 20%"},{"descRaw":"ATK <@ba.vup>+145%, but Normal Attack will not target enemies with over <@ba.vdown>80% HP","name":"Prey Seeker","desc":"ATK +145%, but Normal Attack will not target enemies with over 80% HP"}],"_h":"39l9qxqxspudbllkoni6ncspudblv0e9dx"},"chess_char_1_07_b":{"name":"Provence","subProfessionName":"Heavyshooter","trait":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"},"skill":{"descRaw":"ATK <@ba.vup>+16% every time the HP of the target <@ba.vup>falls by 20%","name":"Wolf's Eye","desc":"ATK +16% every time the HP of the target falls by 20%"},"talents":[{"descRaw":"Has a 20% chance to increase the ATK of the current attack to 190% <@ba.talpu>(+10%) when attacking and the chance increases to 50% when an enemy is in the frontal tile","name":"Hunter's Arrow","desc":"Has a 20% chance to increase the ATK of the current attack to 190% (+10%) when attacking and the chance increases to 50% when an enemy is in the frontal tile"}],"module":{"name":"Tail-Care Suit"},"skills":[{"descRaw":"ATK <@ba.vup>+16% every time the HP of the target <@ba.vup>falls by 20%","name":"Wolf's Eye","desc":"ATK +16% every time the HP of the target falls by 20%"},{"descRaw":"ATK <@ba.vup>+160%, but Normal Attack will not target enemies with over <@ba.vdown>80% HP","name":"Prey Seeker","desc":"ATK +160%, but Normal Attack will not target enemies with over 80% HP"}],"traitBase":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"talentsBase":[{"descRaw":"Has a 20% chance to increase the ATK of the current attack to 190% <@ba.talpu>(+10%) when attacking and the chance increases to 50% when an enemy is in the frontal tile","name":"Hunter's Arrow","desc":"Has a 20% chance to increase the ATK of the current attack to 190% (+10%) when attacking and the chance increases to 50% when an enemy is in the frontal tile"}],"modules":[{"name":"Tail-Care Suit","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"}}],"_h":"39l9qxigqxugw5udwt1goncincw5udwtd5e9qmqxqx1goncincqxigqxug"},"chess_char_1_08_a":{"name":"Texas","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skill":{"descRaw":"Immediately gains <@ba.vup>10 DP; Deals <@ba.vup>120% ATK as Arts damage <@ba.vup>twice to all nearby enemies and <$ba.stun>Stuns them for <@ba.vup>2 seconds","name":"Sword Rain","desc":"Immediately gains 10 DP; Deals 120% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds"},"talents":[{"descRaw":"Gains 1 extra DP when Texas is in the squad","name":"Tactical Delivery","desc":"Gains 1 extra DP when Texas is in the squad"}],"module":{"name":"Private Field Supply Package"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Immediately gains <@ba.vup>10 DP; Deals <@ba.vup>120% ATK as Arts damage <@ba.vup>twice to all nearby enemies and <$ba.stun>Stuns them for <@ba.vup>2 seconds","name":"Sword Rain","desc":"Immediately gains 10 DP; Deals 120% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds"}],"_h":"uetwtltleku4fs96v5966l053k0eeku4fs"},"chess_char_1_08_b":{"name":"Texas","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"},"skill":{"descRaw":"Immediately gains <@ba.vup>11 DP; Deals <@ba.vup>135% ATK as Arts damage <@ba.vup>twice to all nearby enemies and <$ba.stun>Stuns them for <@ba.vup>2 seconds","name":"Sword Rain","desc":"Immediately gains 11 DP; Deals 135% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds"},"talents":[{"descRaw":"Gains 2 extra DP when Texas is in the squad","name":"Tactical Delivery","desc":"Gains 2 extra DP when Texas is in the squad"}],"module":{"name":"Private Field Supply Package"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Immediately gains <@ba.vup>11 DP; Deals <@ba.vup>135% ATK as Arts damage <@ba.vup>twice to all nearby enemies and <$ba.stun>Stuns them for <@ba.vup>2 seconds","name":"Sword Rain","desc":"Immediately gains 11 DP; Deals 135% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds"}],"traitBase":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"talentsBase":[{"descRaw":"Gains 2 extra DP when Texas is in the squad","name":"Tactical Delivery","desc":"Gains 2 extra DP when Texas is in the squad"}],"modules":[{"name":"Private Field Supply Package","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"}}],"_h":"uetwtljytljynfu40zjlv5jl6l053k0enfu40ztltljlv5jl6ltljytljy"},"chess_char_1_09_a":{"name":"Caper","subProfessionName":"Loopshooter","trait":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"skill":{"descRaw":"ATK <@ba.vup>+25%, each attack fires <@ba.vup>1 more boomerang projectile","name":"Double the Fun","desc":"ATK +25%, each attack fires 1 more boomerang projectile"},"talents":[{"descRaw":"When attacking, 25% chance to increase that attack's ATK to 140% <@ba.talpu>(+10%)","name":"Larking About","desc":"When attacking, 25% chance to increase that attack's ATK to 140% (+10%)"}],"module":{"name":"Where the Warmth Remains"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>185%","name":"Power Strike β","desc":"Increases the ATK of next attack to 185%"},{"descRaw":"ATK <@ba.vup>+25%, each attack fires <@ba.vup>1 more boomerang projectile","name":"Double the Fun","desc":"ATK +25%, each attack fires 1 more boomerang projectile"}],"_h":"fnb77vrhrnkzkb3dhfzjzxgj2j22rnkzkb"},"chess_char_1_09_b":{"name":"Caper","subProfessionName":"Loopshooter","trait":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking enemies within the 8 surrounding tiles","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)","moduleDesc":"Increases ATK to 110% when attacking enemies within the 8 surrounding tiles"},"skill":{"descRaw":"ATK <@ba.vup>+40%, each attack fires <@ba.vup>1 more boomerang projectile","name":"Double the Fun","desc":"ATK +40%, each attack fires 1 more boomerang projectile"},"talents":[{"descRaw":"When attacking, 25% chance to increase that attack's ATK to 160% <@ba.talpu>(+10%)","name":"Larking About","desc":"When attacking, 25% chance to increase that attack's ATK to 160% (+10%)"}],"module":{"name":"Where the Warmth Remains"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>200%","name":"Power Strike β","desc":"Increases the ATK of next attack to 200%"},{"descRaw":"ATK <@ba.vup>+40%, each attack fires <@ba.vup>1 more boomerang projectile","name":"Double the Fun","desc":"ATK +40%, each attack fires 1 more boomerang projectile"}],"traitBase":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"talentsBase":[{"descRaw":"When attacking, 25% chance to increase that attack's ATK to 160% <@ba.talpu>(+10%)","name":"Larking About","desc":"When attacking, 25% chance to increase that attack's ATK to 160% (+10%)"}],"modules":[{"name":"Where the Warmth Remains","traitOverride":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking enemies within the 8 surrounding tiles","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)","moduleDesc":"Increases ATK to 110% when attacking enemies within the 8 surrounding tiles"}}],"_h":"fnb77v67rhrpz6kzz08rhfgdzxgt2juwz6kzz07vrh8rhfgdzx7v67rhrp"},"chess_char_1_10_a":{"name":"Gummy","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skill":{"descRaw":"Restores the HP of a nearby ally by <@ba.vup>115% of Gummy's ATK in the next attack\n<@ba.rem>Can store 1 charge(s)","name":"Provisions","desc":"Restores the HP of a nearby ally by 115% of Gummy's ATK in the next attack\nCan store 1 charge(s)"},"talents":[{"descRaw":"When attacking, has a 13% <@ba.talpu>(+3%) chance to deal 150% damage and <$ba.stun>Stun the target for 0.5 seconds","name":"Frying Pan Specialist","desc":"When attacking, has a 13% (+3%) chance to deal 150% damage and Stun the target for 0.5 seconds"}],"module":{"name":"Медовые Пряники"},"skills":[{"descRaw":"Restores the HP of a nearby ally by <@ba.vup>115% of Gummy's ATK in the next attack\n<@ba.rem>Can store 1 charge(s)","name":"Provisions","desc":"Restores the HP of a nearby ally by 115% of Gummy's ATK in the next attack\nCan store 1 charge(s)"},{"descRaw":"Starts cooking and stops attacking for <@ba.vdown>10 seconds; DEF <@ba.vup>+60%\nFocuses on healing nearby allies after finishing cooking; ATK <@ba.vup>+40%","name":"Cooking","desc":"Starts cooking and stops attacking for 10 seconds; DEF +60%\nFocuses on healing nearby allies after finishing cooking; ATK +40%"}],"_h":"z4xwayayihs7wm5ko590dlihs7wmbfwndv"},"chess_char_1_10_b":{"name":"Gummy","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"Restores the HP of a nearby ally by <@ba.vup>130% of Gummy's ATK in the next attack\n<@ba.rem>Can store 2 charge(s)","name":"Provisions","desc":"Restores the HP of a nearby ally by 130% of Gummy's ATK in the next attack\nCan store 2 charge(s)"},"talents":[{"descRaw":"When attacking, has a 18% <@ba.talpu>(+3%) chance to deal 200% damage and <$ba.stun>Stun the target for 1 second","name":"Frying Pan Specialist","desc":"When attacking, has a 18% (+3%) chance to deal 200% damage and Stun the target for 1 second"}],"module":{"name":"Медовые Пряники"},"skills":[{"descRaw":"Restores the HP of a nearby ally by <@ba.vup>130% of Gummy's ATK in the next attack\n<@ba.rem>Can store 2 charge(s)","name":"Provisions","desc":"Restores the HP of a nearby ally by 130% of Gummy's ATK in the next attack\nCan store 2 charge(s)"},{"descRaw":"Starts cooking and stops attacking for <@ba.vdown>10 seconds; DEF <@ba.vup>+70%\nFocuses on healing nearby allies after finishing cooking; ATK <@ba.vup>+50%","name":"Cooking","desc":"Starts cooking and stops attacking for 10 seconds; DEF +70%\nFocuses on healing nearby allies after finishing cooking; ATK +50%"}],"traitBase":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"talentsBase":[{"descRaw":"When attacking, has a 18% <@ba.talpu>(+3%) chance to deal 200% damage and <$ba.stun>Stun the target for 1 second","name":"Frying Pan Specialist","desc":"When attacking, has a 18% (+3%) chance to deal 200% damage and Stun the target for 1 second"}],"modules":[{"name":"Медовые Пряники","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"z4xwaybyaydw1hs796gro5dtdl1hs7960fwnrrayaygro5dtdlaybyaydw"},"chess_char_1_11_a":{"name":"Earthspirit","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},"module":{"name":"Application Forms, To Be Confirmed"},"skills":[{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},{"descRaw":"<@ba.vdown>Stops attacking; Enemies within range are <$ba.sluggish>Slowed every <@ba.vup>1.7 seconds","name":"Quicksand Conversion","desc":"Stops attacking; Enemies within range are Slowed every 1.7 seconds"}],"_h":"j2f2pn83yje270w4yje270cqmjub"},"chess_char_1_11_b":{"name":"Earthspirit","subProfessionName":"Decel Binder","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"},"skill":{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},"talents":[{"descRaw":"Extends <$ba.sluggish>Slow duration moderately","name":"Geological Survey","desc":"Extends Slow duration moderately"}],"module":{"name":"Application Forms, To Be Confirmed"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},{"descRaw":"<@ba.vdown>Stops attacking; Enemies within range are <$ba.sluggish>Slowed every <@ba.vup>1.6 seconds","name":"Quicksand Conversion","desc":"Stops attacking; Enemies within range are Slowed every 1.6 seconds"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"Extends <$ba.sluggish>Slow duration moderately","name":"Geological Survey","desc":"Extends Slow duration moderately"}],"modules":[{"name":"Application Forms, To Be Confirmed","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"}}],"_h":"j2f2uw081ie2d7de1rrcw41ie2d7mnmjoipn83de1rrcw4uw08"},"chess_char_1_12_a":{"name":"Estelle","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"ATK <@ba.vup>+100%; Cannot be healed by allies","name":"Sacrificial Strike","desc":"ATK +100%; Cannot be healed by allies"},"talents":[{"descRaw":"Restores HP by 9% <@ba.talpu>(+2%) of Max HP when there is an enemy killed within the 8 surrounding tiles","name":"Self-Healing","desc":"Restores HP by 9% (+2%) of Max HP when there is an enemy killed within the 8 surrounding tiles"}],"module":{"name":"Farewell Gifts from the Wildlands"},"skills":[{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},{"descRaw":"ATK <@ba.vup>+100%; Cannot be healed by allies","name":"Sacrificial Strike","desc":"ATK +100%; Cannot be healed by allies"}],"_h":"e3graaye0jo946m42vem4pyje2700jo946"},"chess_char_1_12_b":{"name":"Estelle","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"},"skill":{"descRaw":"ATK <@ba.vup>+115%; Cannot be healed by allies","name":"Sacrificial Strike","desc":"ATK +115%; Cannot be healed by allies"},"talents":[{"descRaw":"Restores HP by 14% <@ba.talpu>(+2%) of Max HP when there is an enemy killed within the 8 surrounding tiles","name":"Self-Healing","desc":"Restores HP by 14% (+2%) of Max HP when there is an enemy killed within the 8 surrounding tiles"}],"module":{"name":"Farewell Gifts from the Wildlands"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+115%; Cannot be healed by allies","name":"Sacrificial Strike","desc":"ATK +115%; Cannot be healed by allies"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talentsBase":[{"descRaw":"Restores HP by 14% <@ba.talpu>(+2%) of Max HP when there is an enemy killed within the 8 surrounding tiles","name":"Self-Healing","desc":"Restores HP by 14% (+2%) of Max HP when there is an enemy killed within the 8 surrounding tiles"}],"modules":[{"name":"Farewell Gifts from the Wildlands","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"}}],"_h":"e3graaxwye82iho9686g2vma4p1ie2d7iho968aaye6g2vma4paaxwye82"},"chess_char_1_13_a":{"name":"Podenco","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>5 seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed and silenced, and receive <@ba.vup>50% Arts damage every second","name":"Spread Spores","desc":"Throws a vial that, upon shattering, releases a cloud of spores for 5 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 50% Arts damage every second"},"talents":[{"descRaw":"When deployed, all Supporter Operators gain +7% <@ba.talpu>(+2%)ATK","name":"Gardener","desc":"When deployed, all Supporter Operators gain +7% (+2%)ATK"}],"module":{"name":"'Amaranthine Nursery'"},"skills":[{"descRaw":"ATK <@ba.vup>+20%, now <@ba.vup>heals allied units instead of attacking","name":"Aromatherapy","desc":"ATK +20%, now heals allied units instead of attacking"},{"descRaw":"Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>5 seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed and silenced, and receive <@ba.vup>50% Arts damage every second","name":"Spread Spores","desc":"Throws a vial that, upon shattering, releases a cloud of spores for 5 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 50% Arts damage every second"}],"_h":"vjf2pn834s1f768iyjqoox3trr4z4s1f76"},"chess_char_1_13_b":{"name":"Podenco","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"},"skill":{"descRaw":"Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>5 seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed and silenced, and receive <@ba.vup>60% Arts damage every second","name":"Spread Spores","desc":"Throws a vial that, upon shattering, releases a cloud of spores for 5 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 60% Arts damage every second"},"talents":[{"descRaw":"When deployed, all Supporter Operators gain +11% <@ba.talpu>(+2%)ATK","name":"Gardener","desc":"When deployed, all Supporter Operators gain +11% (+2%)ATK"}],"module":{"name":"'Amaranthine Nursery'"},"skills":[{"descRaw":"ATK <@ba.vup>+30%, now <@ba.vup>heals allied units instead of attacking","name":"Aromatherapy","desc":"ATK +30%, now heals allied units instead of attacking"},{"descRaw":"Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>5 seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed and silenced, and receive <@ba.vup>60% Arts damage every second","name":"Spread Spores","desc":"Throws a vial that, upon shattering, releases a cloud of spores for 5 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 60% Arts damage every second"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"When deployed, all Supporter Operators gain +11% <@ba.talpu>(+2%)ATK","name":"Gardener","desc":"When deployed, all Supporter Operators gain +11% (+2%)ATK"}],"modules":[{"name":"'Amaranthine Nursery'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"}}],"_h":"vjf2pn0i830iah1fldqryj2hoxyurrwyah1fldpn83qryj2hoxpn0i830i"},"chess_char_1_14_a":{"name":"Greyy","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skill":{"descRaw":"ASPD <@ba.vup>+50. The duration of the Talent's <$ba.sluggish>Slow increases to <@ba.vup>1.6 times","name":"Electrostatic Discharge","desc":"ASPD +50. The duration of the Talent's Slow increases to 1.6 times"},"talents":[{"descRaw":"<$ba.sluggish>Slows the target for 0.4 seconds when attacking","name":"Electrostatic Field","desc":"Slows the target for 0.4 seconds when attacking"}],"module":{"name":"New Beginning"},"skills":[{"descRaw":"ASPD <@ba.vup>+30","name":"Tactical Chant β","desc":"ASPD +30"},{"descRaw":"ASPD <@ba.vup>+50. The duration of the Talent's <$ba.sluggish>Slow increases to <@ba.vup>1.6 times","name":"Electrostatic Discharge","desc":"ASPD +50. The duration of the Talent's Slow increases to 1.6 times"}],"_h":"1mkin1hb3nkfinga3v8ococ3ban83nkfin"},"chess_char_1_14_b":{"name":"Greyy","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"},"skill":{"descRaw":"ASPD <@ba.vup>+65. The duration of the Talent's <$ba.sluggish>Slow increases to <@ba.vup>1.7 times","name":"Electrostatic Discharge","desc":"ASPD +65. The duration of the Talent's Slow increases to 1.7 times"},"talents":[{"descRaw":"<$ba.sluggish>Slows the target for 0.6 seconds when attacking","name":"Electrostatic Field","desc":"Slows the target for 0.6 seconds when attacking"}],"module":{"name":"New Beginning"},"skills":[{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant β","desc":"ASPD +45"},{"descRaw":"ASPD <@ba.vup>+65. The duration of the Talent's <$ba.sluggish>Slow increases to <@ba.vup>1.7 times","name":"Electrostatic Discharge","desc":"ASPD +65. The duration of the Talent's Slow increases to 1.7 times"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"talentsBase":[{"descRaw":"<$ba.sluggish>Slows the target for 0.6 seconds when attacking","name":"Electrostatic Field","desc":"Slows the target for 0.6 seconds when attacking"}],"modules":[{"name":"New Beginning","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"}}],"_h":"1mkin1jyhbzapckf1uog3vymco8vba2cpckf1un1hbog3vymcon1jyhbza"},"chess_char_1_15_a":{"name":"Alliance/Supportive Operator","subProfessionName":"Ritualist","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"skill":{"descRaw":"<@ba.vup>+70 ASPD, and attacks 2 targets simultaneously","name":"Tactical Chant Gemini","desc":"+70 ASPD, and attacks 2 targets simultaneously"},"talents":[{"descRaw":"Attacks also deal 18% ATK as <$ba.dt.neural2>Nervous Impairment (prioritized), <$ba.dt.burning2>Burn, and <$ba.dt.apoptosis2>Necrosis, prioritizing enemies not under a burst effect","name":"Alternating Elements","desc":"Attacks also deal 18% ATK as Nervous Impairment (prioritized), Burn, and Necrosis, prioritizing enemies not under a burst effect"},{"descRaw":"Part of [Harmony] Alliance in [Stronghold Protocol]","name":"Flexible Treaty","desc":"Part of [Harmony] Alliance in [Stronghold Protocol]"}],"module":{"name":"Alliance/Supportive Operator's Badge"},"skills":[{"descRaw":"<@ba.vup>+70 ASPD, and attacks 2 targets simultaneously","name":"Tactical Chant Gemini","desc":"+70 ASPD, and attacks 2 targets simultaneously"}],"_h":"9dcpi24ybihwozq0qqmevrjqvr1cbihwoz"},"chess_char_1_15_b":{"name":"Alliance/Supportive Operator","subProfessionName":"Ritualist","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"},"skill":{"descRaw":"<@ba.vup>+80 ASPD, and attacks 2 targets simultaneously","name":"Tactical Chant Gemini","desc":"+80 ASPD, and attacks 2 targets simultaneously"},"talents":[{"descRaw":"Attacks also deal 18% ATK as <$ba.dt.neural2>Nervous Impairment (prioritized), <$ba.dt.burning2>Burn, and <$ba.dt.apoptosis2>Necrosis, prioritizing enemies not under a burst effect","name":"Alternating Elements","desc":"Attacks also deal 18% ATK as Nervous Impairment (prioritized), Burn, and Necrosis, prioritizing enemies not under a burst effect"},{"descRaw":"Part of [Harmony] Alliance in [Stronghold Protocol]","name":"Flexible Treaty","desc":"Part of [Harmony] Alliance in [Stronghold Protocol]"}],"module":{"name":"Alliance/Supportive Operator's Badge"},"skills":[{"descRaw":"<@ba.vup>+80 ASPD, and attacks 2 targets simultaneously","name":"Tactical Chant Gemini","desc":"+80 ASPD, and attacks 2 targets simultaneously"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"talentsBase":[{"descRaw":"Attacks also deal 18% ATK as <$ba.dt.neural2>Nervous Impairment (prioritized), <$ba.dt.burning2>Burn, and <$ba.dt.apoptosis2>Necrosis, prioritizing enemies not under a burst effect","name":"Alternating Elements","desc":"Attacks also deal 18% ATK as Nervous Impairment (prioritized), Burn, and Necrosis, prioritizing enemies not under a burst effect"},{"descRaw":"Part of [Harmony] Alliance in [Stronghold Protocol]","name":"Flexible Treaty","desc":"Part of [Harmony] Alliance in [Stronghold Protocol]"}],"modules":[{"name":"Alliance/Supportive Operator's Badge","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"},"talentChanges":[{"descRaw":"Attacks also deal 18% ATK as <$ba.dt.neural2>Nervous Impairment (prioritized), <$ba.dt.burning2>Burn, and <$ba.dt.apoptosis2>Necrosis, prioritizing enemies not under a burst effect","name":"Alternating Elements","desc":"Attacks also deal 18% ATK as Nervous Impairment (prioritized), Burn, and Necrosis, prioritizing enemies not under a burst effect"}]}],"_h":"9dcpi25g4yj66lhwy6q0qqmevrjqvr1c6lhwy6i24yq0qqmevrjqvr1ci25g4yj6q0qqme"},"chess_char_1_16_a":{"name":"Tin Man","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"skill":{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>11 seconds, enemies around the landing point take <@ba.vup>65% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>15% ATK per second\n<@ba.rem>Can store 1 charge","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 65% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second\nCan store 1 charge"},"talents":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +4 <@ba.talpu>(+1) Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +4 (+1) Toil Limit when acting as a Loadbearing Operator"}],"module":{"name":"'Phrenology'"},"skills":[{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>8 seconds, enemies around the landing point suffer from <@ba.vup>20% <$ba.weaken>Enfeeble and take <@ba.vup>45% ATK as Arts damage per second","name":"'Ol' Curly'","desc":"Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 20% Enfeeble and take 45% ATK as Arts damage per second"},{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>11 seconds, enemies around the landing point take <@ba.vup>65% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>15% ATK per second\n<@ba.rem>Can store 1 charge","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 65% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second\nCan store 1 charge"}],"_h":"7ms2yqta6bv84efgu73sjrcv43c96bv84e"},"chess_char_1_16_b":{"name":"Tin Man","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"},"skill":{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>12 seconds, enemies around the landing point take <@ba.vup>80% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>20% ATK per second\n<@ba.rem>Can store 2 charges","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 12 seconds, enemies around the landing point take 80% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second\nCan store 2 charges"},"talents":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 <@ba.talpu>(+1) Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 (+1) Toil Limit when acting as a Loadbearing Operator"},{"descRaw":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% <@ba.talpu>(+2%)","name":"Shriveled Soul","desc":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% (+2%)"}],"module":{"name":"'Phrenology'"},"skills":[{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>8 seconds, enemies around the landing point suffer from <@ba.vup>25% <$ba.weaken>Enfeeble and take <@ba.vup>60% ATK as Arts damage per second","name":"'Ol' Curly'","desc":"Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 25% Enfeeble and take 60% ATK as Arts damage per second"},{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>12 seconds, enemies around the landing point take <@ba.vup>80% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>20% ATK per second\n<@ba.rem>Can store 2 charges","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 12 seconds, enemies around the landing point take 80% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second\nCan store 2 charges"}],"traitBase":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"talentsBase":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 <@ba.talpu>(+1) Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 (+1) Toil Limit when acting as a Loadbearing Operator"},{"descRaw":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% <@ba.talpu>(+2%)","name":"Shriveled Soul","desc":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% (+2%)"}],"modules":[{"name":"'Phrenology'","traitOverride":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"}}],"_h":"7ms2yqkytaky72v8mt4vu7lvvccgtmjrit43pl72v8mtyqta4vu7lvvccgtmjryqkytaky"},"chess_char_1_17_a":{"name":"Indigo","subProfessionName":"Mystic Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces slightly and the activation rate of this unit's Talent increases to <@ba.vup>2.0 times. <$ba.root>Bound enemies within Attack Range receive Arts damage equal to <@ba.vup>12% of Indigo's ATK every <@ba.vup>0.5 seconds","name":"Labyrinth of Light","desc":"Attack Interval reduces slightly and the activation rate of this unit's Talent increases to 2.0 times. Bound enemies within Attack Range receive Arts damage equal to 12% of Indigo's ATK every 0.5 seconds"},"talents":[{"descRaw":"When attacking, has a 14% <@ba.talpu>(+2%) chance to <$ba.root>Bind the target for 4 seconds. Will not target Bound enemies","name":"Gentle Binding Gaze","desc":"When attacking, has a 14% (+2%) chance to Bind the target for 4 seconds. Will not target Bound enemies"}],"module":{"name":"Staff Maintenance Kit"},"skills":[{"descRaw":"Attack range <@ba.vup>changes, attack interval is <@ba.vup>significantly reduced , and each attack deals <@ba.vup>35% ATK as Arts damage","name":"Lighthouse Guardian","desc":"Attack range changes, attack interval is significantly reduced , and each attack deals 35% ATK as Arts damage"},{"descRaw":"Attack Interval <@ba.vup>reduces slightly and the activation rate of this unit's Talent increases to <@ba.vup>2.0 times. <$ba.root>Bound enemies within Attack Range receive Arts damage equal to <@ba.vup>12% of Indigo's ATK every <@ba.vup>0.5 seconds","name":"Labyrinth of Light","desc":"Attack Interval reduces slightly and the activation rate of this unit's Talent increases to 2.0 times. Bound enemies within Attack Range receive Arts damage equal to 12% of Indigo's ATK every 0.5 seconds"}],"_h":"7pxcy8q0fd61h3pw3q46n2ha2ybffd61h3"},"chess_char_1_17_b":{"name":"Indigo","subProfessionName":"Mystic Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 4 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces moderately and the activation rate of this unit's Talent increases to <@ba.vup>2.5 times. <$ba.root>Bound enemies within Attack Range receive Arts damage equal to <@ba.vup>15% of Indigo's ATK every <@ba.vup>0.5 seconds","name":"Labyrinth of Light","desc":"Attack Interval reduces moderately and the activation rate of this unit's Talent increases to 2.5 times. Bound enemies within Attack Range receive Arts damage equal to 15% of Indigo's ATK every 0.5 seconds"},"talents":[{"descRaw":"When attacking, has a 20% <@ba.talpu>(+2%) chance to <$ba.root>Bind the target for 4 seconds. Will not target Bound enemies","name":"Gentle Binding Gaze","desc":"When attacking, has a 20% (+2%) chance to Bind the target for 4 seconds. Will not target Bound enemies"}],"module":{"name":"Staff Maintenance Kit"},"skills":[{"descRaw":"Attack range <@ba.vup>changes, attack interval is <@ba.vup>significantly reduced , and each attack deals <@ba.vup>40% ATK as Arts damage","name":"Lighthouse Guardian","desc":"Attack range changes, attack interval is significantly reduced , and each attack deals 40% ATK as Arts damage"},{"descRaw":"Attack Interval <@ba.vup>reduces moderately and the activation rate of this unit's Talent increases to <@ba.vup>2.5 times. <$ba.root>Bound enemies within Attack Range receive Arts damage equal to <@ba.vup>15% of Indigo's ATK every <@ba.vup>0.5 seconds","name":"Labyrinth of Light","desc":"Attack Interval reduces moderately and the activation rate of this unit's Talent increases to 2.5 times. Bound enemies within Attack Range receive Arts damage equal to 15% of Indigo's ATK every 0.5 seconds"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"talentsBase":[{"descRaw":"When attacking, has a 20% <@ba.talpu>(+2%) chance to <$ba.root>Bind the target for 4 seconds. Will not target Bound enemies","name":"Gentle Binding Gaze","desc":"When attacking, has a 20% (+2%) chance to Bind the target for 4 seconds. Will not target Bound enemies"}],"modules":[{"name":"Staff Maintenance Kit","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 4 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)"}}],"_h":"7pxcwxyxhn61q3xn3q2vn2re2yhnhn61q3y8q0xn3q2vn2wxyx"},"chess_char_1_18_a":{"name":"Utage","subProfessionName":"Soloblade","trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>50 self HP every time this operator attacks an enemy (Upgraded after reaching Elite 2)","desc":"Can't be healed by other units. Recovers 50 self HP every time this operator attacks an enemy (Upgraded after reaching Elite 2)"},"skill":{"descRaw":"After deployment, immediately loses <@ba.vdown>50% current HP. For <@ba.vup>14 seconds after deployment, ATK <@ba.vup>+65% and attacks deal <@ba.vup>Arts damage","name":"Descending Strike - Earth Splitter","desc":"After deployment, immediately loses 50% current HP. For 14 seconds after deployment, ATK +65% and attacks deal Arts damage"},"talents":[{"descRaw":"Gains up to +75 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 60% Max HP)","name":"Serious Mode","desc":"Gains up to +75 ASPD Tenacity (reaches maximum bonus when losing 60% Max HP)"}],"module":{"name":"Flip Phone"},"skills":[{"descRaw":"Stops attacking, Block becomes <@ba.vup>0, DEF <@ba.vup>+130%, and restores <@ba.vup>7% Max HP every second.","name":"Space Out","desc":"Stops attacking, Block becomes 0, DEF +130%, and restores 7% Max HP every second."},{"descRaw":"After deployment, immediately loses <@ba.vdown>50% current HP. For <@ba.vup>14 seconds after deployment, ATK <@ba.vup>+65% and attacks deal <@ba.vup>Arts damage","name":"Descending Strike - Earth Splitter","desc":"After deployment, immediately loses 50% current HP. For 14 seconds after deployment, ATK +65% and attacks deal Arts damage"}],"_h":"mr0k0sxggprkkwyajk129xlzp1pegprkkw"},"chess_char_1_18_b":{"name":"Utage","subProfessionName":"Soloblade","trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"},"skill":{"descRaw":"After deployment, immediately loses <@ba.vdown>50% current HP. For <@ba.vup>15 seconds after deployment, ATK <@ba.vup>+80% and attacks deal <@ba.vup>Arts damage","name":"Descending Strike - Earth Splitter","desc":"After deployment, immediately loses 50% current HP. For 15 seconds after deployment, ATK +80% and attacks deal Arts damage"},"talents":[{"descRaw":"Gains up to +100 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Serious Mode","desc":"Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)"}],"module":{"name":"Flip Phone"},"skills":[{"descRaw":"Stops attacking, Block becomes <@ba.vup>0, DEF <@ba.vup>+160%, and restores <@ba.vup>8% Max HP every second.","name":"Space Out","desc":"Stops attacking, Block becomes 0, DEF +160%, and restores 8% Max HP every second."},{"descRaw":"After deployment, immediately loses <@ba.vdown>50% current HP. For <@ba.vup>15 seconds after deployment, ATK <@ba.vup>+80% and attacks deal <@ba.vup>Arts damage","name":"Descending Strike - Earth Splitter","desc":"After deployment, immediately loses 50% current HP. For 15 seconds after deployment, ATK +80% and attacks deal Arts damage"}],"traitBase":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"talentsBase":[{"descRaw":"Gains up to +100 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Serious Mode","desc":"Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)"}],"modules":[{"name":"Flip Phone","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"}}],"_h":"mr0keqnjmqiionrkhqjijk8e9xy5p11konrkhqeqmqjijk8e9xeqnjmqii"},"chess_char_1_19_a":{"name":"Wild Mane","subProfessionName":"Charger","trait":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"skill":{"descRaw":"Attack Range expands, ATK <@ba.vup>+45%. Attacks will push the target towards the attack direction <@ba.vup>moderately","name":"Lance Charge","desc":"Attack Range expands, ATK +45%. Attacks will push the target towards the attack direction moderately"},"talents":[{"descRaw":"After the first deployment, all undeployed Guard Operators get DP Cost -1","name":"Forward March","desc":"After the first deployment, all undeployed Guard Operators get DP Cost -1"}],"module":{"name":"Spear Replacement Suit"},"skills":[{"descRaw":"After deployment, ASPD <@ba.vup>+80","name":"Stabbing Lance","desc":"After deployment, ASPD +80"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+45%. Attacks will push the target towards the attack direction <@ba.vup>moderately","name":"Lance Charge","desc":"Attack Range expands, ATK +45%. Attacks will push the target towards the attack direction moderately"}],"_h":"ie83jwjwxwfdiqezcnezv8x4uxqdxwfdiq"},"chess_char_1_19_b":{"name":"Wild Mane","subProfessionName":"Charger","trait":{"descRaw":"Generates <@ba.vup>2 DP after this unit defeats an enemy; Refunds the <@ba.kw>current DP Cost when retreated","desc":"Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated"},"skill":{"descRaw":"Attack Range expands, ATK <@ba.vup>+60%. Attacks will push the target towards the attack direction <@ba.vup>moderately","name":"Lance Charge","desc":"Attack Range expands, ATK +60%. Attacks will push the target towards the attack direction moderately"},"talents":[{"descRaw":"After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)","name":"Forward March","desc":"After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)"}],"module":{"name":"Spear Replacement Suit"},"skills":[{"descRaw":"After deployment, ASPD <@ba.vup>+100","name":"Stabbing Lance","desc":"After deployment, ASPD +100"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+60%. Attacks will push the target towards the attack direction <@ba.vup>moderately","name":"Lance Charge","desc":"Attack Range expands, ATK +60%. Attacks will push the target towards the attack direction moderately"}],"traitBase":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"talentsBase":[{"descRaw":"After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)","name":"Forward March","desc":"After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)"}],"modules":[{"name":"Spear Replacement Suit","traitOverride":{"descRaw":"Generates <@ba.vup>2 DP after this unit defeats an enemy; Refunds the <@ba.kw>current DP Cost when retreated","desc":"Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated"}}],"_h":"ie835ml59zfdkjykcnykv8vruxpo9zfdkjjwjwykcnykv85ml5"},"chess_char_1_20_a":{"name":"Liskarm","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+105%, attacks deal <@ba.vup>Arts damage to at most <@ba.vup>3 enemies and have <@ba.vup>15% chance to <$ba.stun>Stun the hit targets for <@ba.vup>1 seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Counter Arc","desc":"Attack Interval increases, ATK +105%, attacks deal Arts damage to at most 3 enemies and have 15% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration"},"talents":[{"descRaw":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked","name":"Tactical Defense","desc":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked"}],"module":{"name":"Stunner's Storage"},"skills":[{"descRaw":"Blocks the next source of damage; DEF <@ba.vup>+60% for <@ba.vup>8 seconds\n<@ba.rem>Automatically activated","name":"Charged Defense","desc":"Blocks the next source of damage; DEF +60% for 8 seconds\nAutomatically activated"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+105%, attacks deal <@ba.vup>Arts damage to at most <@ba.vup>3 enemies and have <@ba.vup>15% chance to <$ba.stun>Stun the hit targets for <@ba.vup>1 seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Counter Arc","desc":"Attack Interval increases, ATK +105%, attacks deal Arts damage to at most 3 enemies and have 15% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration"}],"_h":"dvhftwtw20e1r5c0sdc08uvn2y6l20e1r5"},"chess_char_1_20_b":{"name":"Liskarm","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+125%, attacks deal <@ba.vup>Arts damage to at most <@ba.vup>3 enemies and have <@ba.vup>20% chance to <$ba.stun>Stun the hit targets for <@ba.vup>1 seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Counter Arc","desc":"Attack Interval increases, ATK +125%, attacks deal Arts damage to at most 3 enemies and have 20% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration"},"talents":[{"descRaw":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked","name":"Tactical Defense","desc":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked"},{"descRaw":"RES +13 <@ba.talpu>(+3)","name":"Thunder Resistance","desc":"RES +13 (+3)"}],"module":{"name":"Stunner's Storage"},"skills":[{"descRaw":"Blocks the next source of damage; DEF <@ba.vup>+80% for <@ba.vup>8 seconds\n<@ba.rem>Automatically activated","name":"Charged Defense","desc":"Blocks the next source of damage; DEF +80% for 8 seconds\nAutomatically activated"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+125%, attacks deal <@ba.vup>Arts damage to at most <@ba.vup>3 enemies and have <@ba.vup>20% chance to <$ba.stun>Stun the hit targets for <@ba.vup>1 seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Counter Arc","desc":"Attack Interval increases, ATK +125%, attacks deal Arts damage to at most 3 enemies and have 20% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration"}],"traitBase":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talentsBase":[{"descRaw":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked","name":"Tactical Defense","desc":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked"},{"descRaw":"RES +13 <@ba.talpu>(+3)","name":"Thunder Resistance","desc":"RES +13 (+3)"}],"modules":[{"name":"Stunner's Storage","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"}}],"_h":"dvhftwp6twhb8ie1vvc0sdc03htfkl8ukd2y838ie1vvtwtwc0sdc03htfkl8utwp6twhb"},"chess_char_2_01_a":{"name":"Executor","subProfessionName":"Spreadshooter","trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"skill":{"descRaw":"Normal attacks strike twice, and the attack interval <@ba.vup> is shortened by a small amount","name":"Final Journey","desc":"Normal attacks strike twice, and the attack interval is shortened by a small amount"},"talents":[{"descRaw":"Attacks ignore 95 <@ba.talpu>(+15) DEF","name":"Final Modification","desc":"Attacks ignore 95 (+15) DEF"}],"module":{"name":"Executor's Satchel"},"skills":[{"descRaw":"ATK <@ba.vup>+35%, attacks apply this unit's Trait effect to all enemies within range.","name":"Muzzle's Elegy","desc":"ATK +35%, attacks apply this unit's Trait effect to all enemies within range."},{"descRaw":"Normal attacks strike twice, and the attack interval <@ba.vup> is shortened by a small amount","name":"Final Journey","desc":"Normal attacks strike twice, and the attack interval is shortened by a small amount"}],"_h":"u6zvms6g3fe92sd4lqa8bm4js02q3fe92s"},"chess_char_2_01_b":{"name":"Executor","subProfessionName":"Spreadshooter","trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."},"skill":{"descRaw":"Normal attacks strike twice, and the attack interval <@ba.vup> is moderately shortened","name":"Final Journey","desc":"Normal attacks strike twice, and the attack interval is moderately shortened"},"talents":[{"descRaw":"Attacks ignore 175 <@ba.talpu>(+15) DEF","name":"Final Modification","desc":"Attacks ignore 175 (+15) DEF"}],"module":{"name":"Executor's Satchel"},"skills":[{"descRaw":"ATK <@ba.vup>+50%, attacks apply this unit's Trait effect to all enemies within range.","name":"Muzzle's Elegy","desc":"ATK +50%, attacks apply this unit's Trait effect to all enemies within range."},{"descRaw":"Normal attacks strike twice, and the attack interval <@ba.vup> is moderately shortened","name":"Final Journey","desc":"Normal attacks strike twice, and the attack interval is moderately shortened"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"talentsBase":[{"descRaw":"Attacks ignore 175 <@ba.talpu>(+15) DEF","name":"Final Modification","desc":"Attacks ignore 175 (+15) DEF"}],"modules":[{"name":"Executor's Satchel","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."}}],"_h":"u6zvpn49a6e9nz5rlqmjbmg0s0aba6e9nzms6g5rlqmjbmpn49"},"chess_char_2_02_a":{"name":"Silence","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skill":{"descRaw":"Obtains a Medical Drone\n<@ba.rem>Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds","name":"Medical Drone","desc":"Obtains a Medical Drone\nCan store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds"},"talents":[{"descRaw":"All [Medic] Operators' ASPD +8 <@ba.talpu>(+2) when Silence is deployed","name":"Booster Injection","desc":"All [Medic] Operators' ASPD +8 (+2) when Silence is deployed"}],"module":{"name":"Emergency Self-Defense Procedures"},"skills":[{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"},{"descRaw":"Obtains a Medical Drone\n<@ba.rem>Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds","name":"Medical Drone","desc":"Obtains a Medical Drone\nCan store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds"}],"_h":"527q7676tlp1g9coalu6s0td0ixetlp1g9"},"chess_char_2_02_b":{"name":"Silence","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"},"skill":{"descRaw":"Obtains a Medical Drone\n<@ba.rem>Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds","name":"Medical Drone","desc":"Obtains a Medical Drone\nCan store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds"},"talents":[{"descRaw":"All [Medic] Operators' ASPD +14 <@ba.talpu>(+2) when Silence is deployed","name":"Booster Injection","desc":"All [Medic] Operators' ASPD +14 (+2) when Silence is deployed"}],"module":{"name":"Emergency Self-Defense Procedures"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"Obtains a Medical Drone\n<@ba.rem>Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds","name":"Medical Drone","desc":"Obtains a Medical Drone\nCan store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds"}],"traitBase":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"talentsBase":[{"descRaw":"All [Medic] Operators' ASPD +14 <@ba.talpu>(+2) when Silence is deployed","name":"Booster Injection","desc":"All [Medic] Operators' ASPD +14 (+2) when Silence is deployed"}],"modules":[{"name":"Emergency Self-Defense Procedures","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"}}],"_h":"527q768y76cotlp1g9y1alo3s0dg0ipdtlp1g97676y1alo3s0768y76co"},"chess_char_2_03_a":{"name":"Cliffheart","subProfessionName":"Hookmaster","trait":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles"},"skill":{"descRaw":"Immediately drags up to <@ba.vup>2 targets in a large frontal area towards this unit <@ba.vup>moderately, dealing <@ba.vup>150% <@ba.vup>True damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Binding Chains","desc":"Immediately drags up to 2 targets in a large frontal area towards this unit moderately, dealing 150% True damage and Stunning them for 1.5 seconds"},"talents":[{"descRaw":"ATK and DEF +8% <@ba.talpu>(+2%) when Cliffheart is not blocking any enemies","name":"Karlan Hunter","desc":"ATK and DEF +8% (+2%) when Cliffheart is not blocking any enemies"}],"module":{"name":"'Reach the Top'"},"skills":[{"descRaw":"Drags the target to Cliffheart <@ba.vup>moderately in the next attack, dealing <@ba.vup>125% of ATK <@ba.vup>Arts damage to it","name":"Chain Hook","desc":"Drags the target to Cliffheart moderately in the next attack, dealing 125% of ATK Arts damage to it"},{"descRaw":"Immediately drags up to <@ba.vup>2 targets in a large frontal area towards this unit <@ba.vup>moderately, dealing <@ba.vup>150% <@ba.vup>True damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Binding Chains","desc":"Immediately drags up to 2 targets in a large frontal area towards this unit moderately, dealing 150% True damage and Stunning them for 1.5 seconds"}],"_h":"32vyd37xf712fcppo5mnthue1iolf712fc"},"chess_char_2_03_b":{"name":"Cliffheart","subProfessionName":"Hookmaster","trait":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDescRaw":"While being pulled, enemies take Arts damage proportional to the distance traveled","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDesc":"While being pulled, enemies take Arts damage proportional to the distance traveled"},"skill":{"descRaw":"Immediately drags up to <@ba.vup>2 targets in a large frontal area towards this unit <@ba.vup>moderately, dealing <@ba.vup>170% <@ba.vup>True damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Binding Chains","desc":"Immediately drags up to 2 targets in a large frontal area towards this unit moderately, dealing 170% True damage and Stunning them for 1.5 seconds"},"talents":[{"descRaw":"ATK and DEF +14% <@ba.talpu>(+2%) when Cliffheart is not blocking any enemies","name":"Karlan Hunter","desc":"ATK and DEF +14% (+2%) when Cliffheart is not blocking any enemies"}],"module":{"name":"'Reach the Top'"},"skills":[{"descRaw":"Drags the target to Cliffheart <@ba.vup>moderately in the next attack, dealing <@ba.vup>135% of ATK <@ba.vup>Arts damage to it","name":"Chain Hook","desc":"Drags the target to Cliffheart moderately in the next attack, dealing 135% of ATK Arts damage to it"},{"descRaw":"Immediately drags up to <@ba.vup>2 targets in a large frontal area towards this unit <@ba.vup>moderately, dealing <@ba.vup>170% <@ba.vup>True damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Binding Chains","desc":"Immediately drags up to 2 targets in a large frontal area towards this unit moderately, dealing 170% True damage and Stunning them for 1.5 seconds"}],"traitBase":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles"},"talentsBase":[{"descRaw":"ATK and DEF +14% <@ba.talpu>(+2%) when Cliffheart is not blocking any enemies","name":"Karlan Hunter","desc":"ATK and DEF +14% (+2%) when Cliffheart is not blocking any enemies"}],"modules":[{"name":"'Reach the Top'","traitOverride":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDescRaw":"While being pulled, enemies take Arts damage proportional to the distance traveled","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDesc":"While being pulled, enemies take Arts damage proportional to the distance traveled"}}],"_h":"32vyd3gy7xgy3h12tqmeo5ssthjd1ijk3h12tqd37xmeo5ssthd3gy7xgy"},"chess_char_2_04_a":{"name":"Grain Buds","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"Stops attacking and puts <@ba.vup>3 enemies within Attack Range to <$ba.sleep>Sleep for <@ba.vup>4s. Afterwards, ASPD <@ba.vup>+45, and attacks <@ba.vup>3 enemies","name":"Hometown Lullaby","desc":"Stops attacking and puts 3 enemies within Attack Range to Sleep for 4s. Afterwards, ASPD +45, and attacks 3 enemies"},"talents":[{"descRaw":"ASPD +8 <@ba.talpu>(+2); When the target is a [Wild Beast], slightly increases the duration of <$ba.sluggish>Slow from Trait","name":"Please Behave","desc":"ASPD +8 (+2); When the target is a [Wild Beast], slightly increases the duration of Slow from Trait"}],"module":{"name":"On the Field"},"skills":[{"descRaw":"The next attack deals <@ba.vup>140% ATK as Arts damage, and attacks an additional enemy\n<@ba.rem>Can store 2 charge(s)","name":"Flute Flutter","desc":"The next attack deals 140% ATK as Arts damage, and attacks an additional enemy\nCan store 2 charge(s)"},{"descRaw":"Stops attacking and puts <@ba.vup>3 enemies within Attack Range to <$ba.sleep>Sleep for <@ba.vup>4s. Afterwards, ASPD <@ba.vup>+45, and attacks <@ba.vup>3 enemies","name":"Hometown Lullaby","desc":"Stops attacking and puts 3 enemies within Attack Range to Sleep for 4s. Afterwards, ASPD +45, and attacks 3 enemies"}],"_h":"3hf2pn83c0dbhxtcfwv0khly63xdc0dbhx"},"chess_char_2_04_b":{"name":"Grain Buds","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"},"skill":{"descRaw":"Stops attacking and puts <@ba.vup>3 enemies within Attack Range to <$ba.sleep>Sleep for <@ba.vup>4s. Afterwards, ASPD <@ba.vup>+90, and attacks <@ba.vup>3 enemies","name":"Hometown Lullaby","desc":"Stops attacking and puts 3 enemies within Attack Range to Sleep for 4s. Afterwards, ASPD +90, and attacks 3 enemies"},"talents":[{"descRaw":"ASPD +12 <@ba.talpu>(+2); When the target is a [Wild Beast], increases the duration of <$ba.sluggish>Slow from Trait","name":"Please Behave","desc":"ASPD +12 (+2); When the target is a [Wild Beast], increases the duration of Slow from Trait"}],"module":{"name":"On the Field"},"skills":[{"descRaw":"The next attack deals <@ba.vup>170% ATK as Arts damage, and attacks an additional enemy\n<@ba.rem>Can store 2 charge(s)","name":"Flute Flutter","desc":"The next attack deals 170% ATK as Arts damage, and attacks an additional enemy\nCan store 2 charge(s)"},{"descRaw":"Stops attacking and puts <@ba.vup>3 enemies within Attack Range to <$ba.sleep>Sleep for <@ba.vup>4s. Afterwards, ASPD <@ba.vup>+90, and attacks <@ba.vup>3 enemies","name":"Hometown Lullaby","desc":"Stops attacking and puts 3 enemies within Attack Range to Sleep for 4s. Afterwards, ASPD +90, and attacks 3 enemies"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"ASPD +12 <@ba.talpu>(+2); When the target is a [Wild Beast], increases the duration of <$ba.sluggish>Slow from Trait","name":"Please Behave","desc":"ASPD +12 (+2); When the target is a [Wild Beast], increases the duration of Slow from Trait"}],"modules":[{"name":"On the Field","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"}}],"_h":"3hf2pn0i830ivqdbmr9qfw7gkh4z63uqvqdbmrpn839qfw7gkhpn0i830i"},"chess_char_2_05_a":{"name":"Harold","subProfessionName":"Wandering Medic","trait":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>50% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)"},"skill":{"descRaw":"ASPD <@ba.vup>+55, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury healed is increased to <@ba.vup>160%","name":"Triage","desc":"ASPD +55, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 160%"},"talents":[{"descRaw":"Targets within Attack Range that have taken more than 50% Elemental Injury take 15% <@ba.talpu>(+3%) less <$ba.dt.element>Elemental Injury","name":"I Am the Camp","desc":"Targets within Attack Range that have taken more than 50% Elemental Injury take 15% (+3%) less Elemental Injury"}],"module":{"name":"Legs Care Kit"},"skills":[{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"},{"descRaw":"ASPD <@ba.vup>+55, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury healed is increased to <@ba.vup>160%","name":"Triage","desc":"ASPD +55, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 160%"}],"_h":"w9vky6pii3hx9jcbd1dxzgtd0ixei3hx9j"},"chess_char_2_05_b":{"name":"Harold","subProfessionName":"Wandering Medic","trait":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>60% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units)"},"skill":{"descRaw":"ASPD <@ba.vup>+80, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury healed is increased to <@ba.vup>200%","name":"Triage","desc":"ASPD +80, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 200%"},"talents":[{"descRaw":"Targets within Attack Range that have taken more than 50% Elemental Injury take 18% <@ba.talpu>(+3%) less <$ba.dt.element>Elemental Injury","name":"I Am the Camp","desc":"Targets within Attack Range that have taken more than 50% Elemental Injury take 18% (+3%) less Elemental Injury"}],"module":{"name":"Legs Care Kit"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"ASPD <@ba.vup>+80, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury healed is increased to <@ba.vup>200%","name":"Triage","desc":"ASPD +80, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 200%"}],"traitBase":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>50% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)"},"talentsBase":[{"descRaw":"Targets within Attack Range that have taken more than 50% Elemental Injury take 18% <@ba.talpu>(+3%) less <$ba.dt.element>Elemental Injury","name":"I Am the Camp","desc":"Targets within Attack Range that have taken more than 50% Elemental Injury take 18% (+3%) less Elemental Injury"}],"modules":[{"name":"Legs Care Kit","traitOverride":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>60% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units)"}}],"_h":"w9vkf7fdq6hxh8asd1aezgdg0ipdq6hxh8y6piasd1aezgf7fd"},"chess_char_2_06_a":{"name":"Papyrus","subProfessionName":"Chain Medic","trait":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 25% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce."},"skill":{"descRaw":"Increases the heal amount of the next heal to <@ba.vup>160% ATK; Barrier provided by talent increases to <@ba.vup>150%\n<@ba.rem>Can store 2 charges","name":"Flash of Ingenuity","desc":"Increases the heal amount of the next heal to 160% ATK; Barrier provided by talent increases to 150%\nCan store 2 charges"},"talents":[{"descRaw":"Healing grants the target Operator a <$ba.barrier>Barrier equal to 12% <@ba.talpu>(+2%) of Papyrus's ATK, lasting 8 seconds","name":"Erudite of Ancient Scrolls","desc":"Healing grants the target Operator a Barrier equal to 12% (+2%) of Papyrus's ATK, lasting 8 seconds"}],"module":{"name":"Little Seeds"},"skills":[{"descRaw":"Increases the heal amount of the next heal to <@ba.vup>160% ATK; Barrier provided by talent increases to <@ba.vup>150%\n<@ba.rem>Can store 2 charges","name":"Flash of Ingenuity","desc":"Increases the heal amount of the next heal to 160% ATK; Barrier provided by talent increases to 150%\nCan store 2 charges"},{"descRaw":"Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+20%, bounces per heal <@ba.vup>+1","name":"Pre-Exhibit Examination","desc":"Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +20%, bounces per heal +1"}],"_h":"iw6x7rf799ukkdawtezpoo99ukkd7xpu70"},"chess_char_2_06_b":{"name":"Papyrus","subProfessionName":"Chain Medic","trait":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 15% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce."},"skill":{"descRaw":"Increases the heal amount of the next heal to <@ba.vup>175% ATK; Barrier provided by talent increases to <@ba.vup>200%\n<@ba.rem>Can store 2 charges","name":"Flash of Ingenuity","desc":"Increases the heal amount of the next heal to 175% ATK; Barrier provided by talent increases to 200%\nCan store 2 charges"},"talents":[{"descRaw":"Healing grants the target Operator a <$ba.barrier>Barrier equal to 22% <@ba.talpu>(+2%) of Papyrus's ATK, lasting 8 seconds","name":"Erudite of Ancient Scrolls","desc":"Healing grants the target Operator a Barrier equal to 22% (+2%) of Papyrus's ATK, lasting 8 seconds"}],"module":{"name":"Little Seeds"},"skills":[{"descRaw":"Increases the heal amount of the next heal to <@ba.vup>175% ATK; Barrier provided by talent increases to <@ba.vup>200%\n<@ba.rem>Can store 2 charges","name":"Flash of Ingenuity","desc":"Increases the heal amount of the next heal to 175% ATK; Barrier provided by talent increases to 200%\nCan store 2 charges"},{"descRaw":"Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+35%, bounces per heal <@ba.vup>+1","name":"Pre-Exhibit Examination","desc":"Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +35%, bounces per heal +1"}],"traitBase":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 25% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce."},"talentsBase":[{"descRaw":"Healing grants the target Operator a <$ba.barrier>Barrier equal to 22% <@ba.talpu>(+2%) of Papyrus's ATK, lasting 8 seconds","name":"Erudite of Ancient Scrolls","desc":"Healing grants the target Operator a Barrier equal to 22% (+2%) of Papyrus's ATK, lasting 8 seconds"}],"modules":[{"name":"Little Seeds","traitOverride":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 15% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce."}}],"_h":"iw6xnmv24fuk4r9ttem0oo4fuk4r3fpuqq7rf79ttem0oonmv2"},"chess_char_2_07_a":{"name":"Specter","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"During the skill duration, Specter's HP will not drop below <@ba.vup>1; ATK <@ba.vup>+70%\n<@ba.rem>Specter is <$ba.stun>Stunned for 10 seconds after skill duration","name":"Bone Fracture","desc":"During the skill duration, Specter's HP will not drop below 1; ATK +70%\nSpecter is Stunned for 10 seconds after skill duration"},"talents":[{"descRaw":"Max HP +12% <@ba.talpu>(+2%)","name":"Stamina Up","desc":"Max HP +12% (+2%)"}],"module":{"name":"Dim Candlelight"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"During the skill duration, Specter's HP will not drop below <@ba.vup>1; ATK <@ba.vup>+70%\n<@ba.rem>Specter is <$ba.stun>Stunned for 10 seconds after skill duration","name":"Bone Fracture","desc":"During the skill duration, Specter's HP will not drop below 1; ATK +70%\nSpecter is Stunned for 10 seconds after skill duration"}],"_h":"nhgraaye47io838fxgf1w6igyjmh47io83"},"chess_char_2_07_b":{"name":"Specter","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"},"skill":{"descRaw":"During the skill duration, Specter's HP will not drop below <@ba.vup>1; ATK <@ba.vup>+100%\n<@ba.rem>Specter is <$ba.stun>Stunned for 10 seconds after skill duration","name":"Bone Fracture","desc":"During the skill duration, Specter's HP will not drop below 1; ATK +100%\nSpecter is Stunned for 10 seconds after skill duration"},"talents":[{"descRaw":"Max HP +12% <@ba.talpu>(+2%); Restores HP by 2.5% <@ba.talpu>(+0.5%) of Max HP per second","name":"Abyssal Regeneration","desc":"Max HP +12% (+2%); Restores HP by 2.5% (+0.5%) of Max HP per second"}],"module":{"name":"Dim Candlelight"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"During the skill duration, Specter's HP will not drop below <@ba.vup>1; ATK <@ba.vup>+100%\n<@ba.rem>Specter is <$ba.stun>Stunned for 10 seconds after skill duration","name":"Bone Fracture","desc":"During the skill duration, Specter's HP will not drop below 1; ATK +100%\nSpecter is Stunned for 10 seconds after skill duration"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talentsBase":[{"descRaw":"Max HP +12% <@ba.talpu>(+2%); Restores HP by 2.5% <@ba.talpu>(+0.5%) of Max HP per second","name":"Abyssal Regeneration","desc":"Max HP +12% (+2%); Restores HP by 2.5% (+0.5%) of Max HP per second"}],"modules":[{"name":"Dim Candlelight","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"}}],"_h":"nhgrshhvsrioq5dm0unkw675yjaesrioq5aayedm0unkw6shhv"},"chess_char_2_08_a":{"name":"Bubble","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"Stops attacking; DEF <@ba.vup>+65% and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>40% DEF as physical damage to the target","name":"'Beaten Up'","desc":"Stops attacking; DEF +65% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 40% DEF as physical damage to the target"},"talents":[{"descRaw":"Enemies that attack Bubble have their ATK reduced by 5% for 5 seconds","name":"Spiked Shield","desc":"Enemies that attack Bubble have their ATK reduced by 5% for 5 seconds"}],"module":{"name":"Bubble's Shining Sword"},"skills":[{"descRaw":"DEF <@ba.vup>+35%","name":"DEF Up β","desc":"DEF +35%"},{"descRaw":"Stops attacking; DEF <@ba.vup>+65% and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>40% DEF as physical damage to the target","name":"'Beaten Up'","desc":"Stops attacking; DEF +65% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 40% DEF as physical damage to the target"}],"_h":"rr11t8t81hcp9dzzytzzz63qcxod1hcp9d"},"chess_char_2_08_b":{"name":"Bubble","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"},"skill":{"descRaw":"Stops attacking; DEF <@ba.vup>+85% and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>40% DEF as physical damage to the target","name":"'Beaten Up'","desc":"Stops attacking; DEF +85% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 40% DEF as physical damage to the target"},"talents":[{"descRaw":"Enemies that attack Bubble have their ATK reduced by 8% for 5 seconds","name":"Spiked Shield","desc":"Enemies that attack Bubble have their ATK reduced by 8% for 5 seconds"}],"module":{"name":"Bubble's Shining Sword"},"skills":[{"descRaw":"DEF <@ba.vup>+50%","name":"DEF Up β","desc":"DEF +50%"},{"descRaw":"Stops attacking; DEF <@ba.vup>+85% and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>40% DEF as physical damage to the target","name":"'Beaten Up'","desc":"Stops attacking; DEF +85% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 40% DEF as physical damage to the target"}],"traitBase":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talentsBase":[{"descRaw":"Enemies that attack Bubble have their ATK reduced by 8% for 5 seconds","name":"Spiked Shield","desc":"Enemies that attack Bubble have their ATK reduced by 8% for 5 seconds"}],"modules":[{"name":"Bubble's Shining Sword","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"}}],"_h":"rr11t8lrt8ntlfcp3rt8ytt8z6gfcxralfcp3rt8t8t8ytt8z6t8lrt8nt"},"chess_char_2_09_a":{"name":"Humus","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"Block count <@ba.vup>+1, gains <$ba.strong>Vigor effect of <@ba.vup>+25% ATK when over <@ba.vup>50% HP; effect doubles when over <@ba.vup>80% HP","name":"Efficient Processing","desc":"Block count +1, gains Vigor effect of +25% ATK when over 50% HP; effect doubles when over 80% HP"},"talents":[{"descRaw":"Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier; caps at 64% <@ba.talpu>(+4%) of Max HP","name":"Re-recycle","desc":"Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 64% (+4%) of Max HP"}],"module":{"name":"Badlands Exotic Toolkit"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>190%, and recovers <@ba.kw>60 HP","name":"Solid Waste Cutting","desc":"Increases the ATK of the next attack to 190%, and recovers 60 HP"},{"descRaw":"Block count <@ba.vup>+1, gains <$ba.strong>Vigor effect of <@ba.vup>+25% ATK when over <@ba.vup>50% HP; effect doubles when over <@ba.vup>80% HP","name":"Efficient Processing","desc":"Block count +1, gains Vigor effect of +25% ATK when over 50% HP; effect doubles when over 80% HP"}],"_h":"gyxoggo0tphzymqu301tdh6fhv8etphzym"},"chess_char_2_09_b":{"name":"Humus","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"Block count <@ba.vup>+1, gains <$ba.strong>Vigor effect of <@ba.vup>+36% ATK when over <@ba.vup>50% HP; effect doubles when over <@ba.vup>80% HP","name":"Efficient Processing","desc":"Block count +1, gains Vigor effect of +36% ATK when over 50% HP; effect doubles when over 80% HP"},"talents":[{"descRaw":"Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier; caps at 104% <@ba.talpu>(+4%) of Max HP","name":"Re-recycle","desc":"Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 104% (+4%) of Max HP"}],"module":{"name":"Badlands Exotic Toolkit"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>220%, and recovers <@ba.kw>80 HP","name":"Solid Waste Cutting","desc":"Increases the ATK of the next attack to 220%, and recovers 80 HP"},{"descRaw":"Block count <@ba.vup>+1, gains <$ba.strong>Vigor effect of <@ba.vup>+36% ATK when over <@ba.vup>50% HP; effect doubles when over <@ba.vup>80% HP","name":"Efficient Processing","desc":"Block count +1, gains Vigor effect of +36% ATK when over 50% HP; effect doubles when over 80% HP"}],"traitBase":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"talentsBase":[{"descRaw":"Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier; caps at 104% <@ba.talpu>(+4%) of Max HP","name":"Re-recycle","desc":"Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 104% (+4%) of Max HP"}],"modules":[{"name":"Badlands Exotic Toolkit","traitOverride":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"}}],"_h":"gyxoczmp7xhzcqer302qdh3rhv6y7xhzcqggo0er302qdhczmp"},"chess_char_2_10_a":{"name":"Rockrock","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skill":{"descRaw":"ASPD <@ba.vup>+45; Releases Drone to attack enemies\n<$ba.overdrive>Overload: Trait Max drone damage increased to <@ba.vup>1.6x, ATK <@ba.vup>+40%; When the skill ends, <$ba.stun>Stunned for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.","name":"Willing Burden","desc":"ASPD +45; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.6x, ATK +40%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will."},"talents":[{"descRaw":"+3%<@ba.talpu>(+1%) ATK for every 15 seconds this unit remains on the battlefield, stacking up to 3 times","name":"Firm Foundation","desc":"+3%(+1%) ATK for every 15 seconds this unit remains on the battlefield, stacking up to 3 times"}],"module":{"name":"Unnamed Drone"},"skills":[{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant γ","desc":"ASPD +45"},{"descRaw":"ASPD <@ba.vup>+45; Releases Drone to attack enemies\n<$ba.overdrive>Overload: Trait Max drone damage increased to <@ba.vup>1.6x, ATK <@ba.vup>+40%; When the skill ends, <$ba.stun>Stunned for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.","name":"Willing Burden","desc":"ASPD +45; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.6x, ATK +40%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will."}],"_h":"sz93k7j10eapmt1t2dz91n8vzb2c0eapmt"},"chess_char_2_10_b":{"name":"Rockrock","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"},"skill":{"descRaw":"ASPD <@ba.vup>+60; Releases Drone to attack enemies\n<$ba.overdrive>Overload: Trait Max drone damage increased to <@ba.vup>1.7x, ATK <@ba.vup>+50%; When the skill ends, <$ba.stun>Stunned for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.","name":"Willing Burden","desc":"ASPD +60; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.7x, ATK +50%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will."},"talents":[{"descRaw":"+5%<@ba.talpu>(+1%) ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times","name":"Firm Foundation","desc":"+5%(+1%) ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times"}],"module":{"name":"Unnamed Drone"},"skills":[{"descRaw":"ASPD <@ba.vup>+60","name":"Tactical Chant γ","desc":"ASPD +60"},{"descRaw":"ASPD <@ba.vup>+60; Releases Drone to attack enemies\n<$ba.overdrive>Overload: Trait Max drone damage increased to <@ba.vup>1.7x, ATK <@ba.vup>+50%; When the skill ends, <$ba.stun>Stunned for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.","name":"Willing Burden","desc":"ASPD +60; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.7x, ATK +50%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will."}],"traitBase":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"talentsBase":[{"descRaw":"+5%<@ba.talpu>(+1%) ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times","name":"Firm Foundation","desc":"+5%(+1%) ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times"}],"modules":[{"name":"Unnamed Drone","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"}}],"_h":"sz93507e59ap766g2dds1ntwzbvd59ap76k7j16g2dds1n507e"},"chess_char_2_11_a":{"name":"Kazemaru","subProfessionName":"Dollkeeper","trait":{"descRaw":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","desc":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds"},"skill":{"descRaw":"Immediately sacrifices <@ba.vdown>50% of this unit's current HP, gaining <@ba.vup>+70% ATK and summoning a on a surrounding melee tile to assist in combat","name":"Origami Art - Twin Shadows","desc":"Immediately sacrifices 50% of this unit's current HP, gaining +70% ATK and summoning a on a surrounding melee tile to assist in combat"},"talents":[{"descRaw":"When is summoned, it will deal 230% <@ba.talpu>(+5%) of its ATK as Arts Damage to enemies in the surrounding 8 tiles","name":"From Paper Comes Life","desc":"When is summoned, it will deal 230% (+5%) of its ATK as Arts Damage to enemies in the surrounding 8 tiles"}],"module":{"name":"An Old Thing"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>235%, and sacrifices <@ba.vdown>10% of this unit's HP","name":"Origami Art - Swift Strike","desc":"Increases the ATK of the next attack to 235%, and sacrifices 10% of this unit's HP"},{"descRaw":"Immediately sacrifices <@ba.vdown>50% of this unit's current HP, gaining <@ba.vup>+70% ATK and summoning a on a surrounding melee tile to assist in combat","name":"Origami Art - Twin Shadows","desc":"Immediately sacrifices 50% of this unit's current HP, gaining +70% ATK and summoning a on a surrounding melee tile to assist in combat"}],"_h":"cr7adgdgbo9bxfv5hhf1alkt641ebo9bxf"},"chess_char_2_11_b":{"name":"Kazemaru","subProfessionName":"Dollkeeper","trait":{"descRaw":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is <@ba.kw>increased) for 20 seconds before switching back to the original","desc":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original"},"skill":{"descRaw":"Immediately sacrifices <@ba.vdown>50% of this unit's current HP, gaining <@ba.vup>+90% ATK and summoning a on a surrounding melee tile to assist in combat","name":"Origami Art - Twin Shadows","desc":"Immediately sacrifices 50% of this unit's current HP, gaining +90% ATK and summoning a on a surrounding melee tile to assist in combat"},"talents":[{"descRaw":"When is summoned, it will deal 275% <@ba.talpu>(+5%) of its ATK as Arts Damage to enemies in the surrounding 8 tiles","name":"From Paper Comes Life","desc":"When is summoned, it will deal 275% (+5%) of its ATK as Arts Damage to enemies in the surrounding 8 tiles"}],"module":{"name":"An Old Thing"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>275%, and sacrifices <@ba.vdown>10% of this unit's HP","name":"Origami Art - Swift Strike","desc":"Increases the ATK of the next attack to 275%, and sacrifices 10% of this unit's HP"},{"descRaw":"Immediately sacrifices <@ba.vdown>50% of this unit's current HP, gaining <@ba.vup>+90% ATK and summoning a on a surrounding melee tile to assist in combat","name":"Origami Art - Twin Shadows","desc":"Immediately sacrifices 50% of this unit's current HP, gaining +90% ATK and summoning a on a surrounding melee tile to assist in combat"}],"traitBase":{"descRaw":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","desc":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds"},"talentsBase":[{"descRaw":"When is summoned, it will deal 275% <@ba.talpu>(+5%) of its ATK as Arts Damage to enemies in the surrounding 8 tiles","name":"From Paper Comes Life","desc":"When is summoned, it will deal 275% (+5%) of its ATK as Arts Damage to enemies in the surrounding 8 tiles"}],"modules":[{"name":"An Old Thing","traitOverride":{"descRaw":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is <@ba.kw>increased) for 20 seconds before switching back to the original","desc":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original"}}],"_h":"cr7ammg0la9b65r2hhjyalnt64vqla9b65dgdgr2hhjyalmmg0"},"chess_char_2_12_a":{"name":"Gravel","subProfessionName":"Executor","trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skill":{"descRaw":"After deployment, gains a <$ba.barrier>Barrier that can absorb damage equal to <@ba.vup>140% of Max HP, decaying over <@ba.vup>10 seconds","name":"Rat Swarm","desc":"After deployment, gains a Barrier that can absorb damage equal to 140% of Max HP, decaying over 10 seconds"},"talents":[{"descRaw":"DP Cost -1","name":"Fast Deployment","desc":"DP Cost -1"}],"module":{"name":"Covert Action Toolkit"},"skills":[{"descRaw":"DEF <@ba.vup>+270% after Gravel is deployed; her DEF continually decreases over <@ba.vup>7 seconds","name":"Shadow Assault","desc":"DEF +270% after Gravel is deployed; her DEF continually decreases over 7 seconds"},{"descRaw":"After deployment, gains a <$ba.barrier>Barrier that can absorb damage equal to <@ba.vup>140% of Max HP, decaying over <@ba.vup>10 seconds","name":"Rat Swarm","desc":"After deployment, gains a Barrier that can absorb damage equal to 140% of Max HP, decaying over 10 seconds"}],"_h":"4x8vhagm36apybgz85gzicz1uro736apyb"},"chess_char_2_12_b":{"name":"Gravel","subProfessionName":"Executor","trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"},"skill":{"descRaw":"After deployment, gains a <$ba.barrier>Barrier that can absorb damage equal to <@ba.vup>180% of Max HP, decaying over <@ba.vup>10 seconds","name":"Rat Swarm","desc":"After deployment, gains a Barrier that can absorb damage equal to 180% of Max HP, decaying over 10 seconds"},"talents":[{"descRaw":"DP Cost -1; All units that cost 10 or less DP gain +6% <@ba.talpu>(+2%) DEF","name":"Support of the Little","desc":"DP Cost -1; All units that cost 10 or less DP gain +6% (+2%) DEF"}],"module":{"name":"Covert Action Toolkit"},"skills":[{"descRaw":"DEF <@ba.vup>+340% after Gravel is deployed; her DEF continually decreases over <@ba.vup>8 seconds","name":"Shadow Assault","desc":"DEF +340% after Gravel is deployed; her DEF continually decreases over 8 seconds"},{"descRaw":"After deployment, gains a <$ba.barrier>Barrier that can absorb damage equal to <@ba.vup>180% of Max HP, decaying over <@ba.vup>10 seconds","name":"Rat Swarm","desc":"After deployment, gains a Barrier that can absorb damage equal to 180% of Max HP, decaying over 10 seconds"}],"traitBase":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"talentsBase":[{"descRaw":"DP Cost -1; All units that cost 10 or less DP gain +6% <@ba.talpu>(+2%) DEF","name":"Support of the Little","desc":"DP Cost -1; All units that cost 10 or less DP gain +6% (+2%) DEF"}],"modules":[{"name":"Covert Action Toolkit","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"}}],"_h":"4x8vha2ogmd292ap1j44zj7iicryurum92ap1jhagm44zj7iicha2ogmd2"},"chess_char_2_13_a":{"name":"Tippi","subProfessionName":"Skyranger","trait":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"},"skill":{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+20%, and attacks hit <@ba.vup>3 times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage","name":"Emergency Scene Change","desc":"Immediately Takes Off, Attack Range expands, ATK +20%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage"},"talents":[{"descRaw":"If not attacked for 12 <@ba.talpu>(-1) seconds, dodge the next Physical or Arts attack","name":"Film Set Operational Manual","desc":"If not attacked for 12 (-1) seconds, dodge the next Physical or Arts attack"}],"skills":[{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+45%","name":"Specialist's Spraying Skills","desc":"Immediately Takes Off, Attack Range expands, ATK +45%"},{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+20%, and attacks hit <@ba.vup>3 times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage","name":"Emergency Scene Change","desc":"Immediately Takes Off, Attack Range expands, ATK +20%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage"}],"_h":"tfj9360moqaw1hjzgbmj6b66o1oqaw1h"},"chess_char_2_13_b":{"name":"Tippi","subProfessionName":"Skyranger","trait":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"},"skill":{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+30%, and attacks hit <@ba.vup>3 times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage","name":"Emergency Scene Change","desc":"Immediately Takes Off, Attack Range expands, ATK +30%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage"},"talents":[{"descRaw":"If not attacked for 8 <@ba.talpu>(-1) seconds, dodge the next Physical or Arts attack","name":"Film Set Operational Manual","desc":"If not attacked for 8 (-1) seconds, dodge the next Physical or Arts attack"}],"skills":[{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+60%","name":"Specialist's Spraying Skills","desc":"Immediately Takes Off, Attack Range expands, ATK +60%"},{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+30%, and attacks hit <@ba.vup>3 times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage","name":"Emergency Scene Change","desc":"Immediately Takes Off, Attack Range expands, ATK +30%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage"}],"traitBase":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"},"talentsBase":[{"descRaw":"If not attacked for 8 <@ba.talpu>(-1) seconds, dodge the next Physical or Arts attack","name":"Film Set Operational Manual","desc":"If not attacked for 8 (-1) seconds, dodge the next Physical or Arts attack"}],"_h":"tfj9360matawxsz0gbsw5e664eatawxs360mz0gbsw"},"chess_char_2_14_a":{"name":"Perfumer","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skill":{"descRaw":"ASPD <@ba.vdown>-50; ATK <@ba.vup>+180%","name":"Fine Blending","desc":"ASPD -50; ATK +180%"},"talents":[{"descRaw":"Restores the HP of all allies by 3.5% <@ba.talpu>(+0.5%) of Perfumer's ATK per second","name":"Lavender","desc":"Restores the HP of all allies by 3.5% (+0.5%) of Perfumer's ATK per second"}],"module":{"name":"'Aegean's Kiss'"},"skills":[{"descRaw":"ATK <@ba.vup>+30%","name":"Healing Up β","desc":"ATK +30%"},{"descRaw":"ASPD <@ba.vdown>-50; ATK <@ba.vup>+180%","name":"Fine Blending","desc":"ASPD -50; ATK +180%"}],"_h":"grmz0x0x5f3avi2roq9jxfigwjsd5f3avi"},"chess_char_2_14_b":{"name":"Perfumer","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of <@ba.kw>4 allied units simultaneously","desc":"Restores the HP of 4 allied units simultaneously"},"skill":{"descRaw":"ASPD <@ba.vdown>-50; ATK <@ba.vup>+210%","name":"Fine Blending","desc":"ASPD -50; ATK +210%"},"talents":[{"descRaw":"Restores the HP of all allies by 5.5% <@ba.talpu>(+0.5%) of Perfumer's ATK per second","name":"Lavender's Fragrance","desc":"Restores the HP of all allies by 5.5% (+0.5%) of Perfumer's ATK per second"}],"module":{"name":"'Aegean's Kiss'"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"Healing Up β","desc":"ATK +50%"},{"descRaw":"ASPD <@ba.vdown>-50; ATK <@ba.vup>+210%","name":"Fine Blending","desc":"ASPD -50; ATK +210%"}],"traitBase":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"talentsBase":[{"descRaw":"Restores the HP of all allies by 5.5% <@ba.talpu>(+0.5%) of Perfumer's ATK per second","name":"Lavender's Fragrance","desc":"Restores the HP of all allies by 5.5% (+0.5%) of Perfumer's ATK per second"}],"modules":[{"name":"'Aegean's Kiss'","traitOverride":{"descRaw":"Restores the HP of <@ba.kw>4 allied units simultaneously","desc":"Restores the HP of 4 allied units simultaneously"}}],"_h":"grmznvonz33aca6pveldxf1iwjd7z33aca0x0x6pveldxfnvon"},"chess_char_2_15_a":{"name":"Akkord","subProfessionName":"Blast Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"skill":{"descRaw":"<@ba.vup>+35% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>15% ATK as AoE Arts damage","name":"Explosive Tuning","desc":"+35% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 15% ATK as AoE Arts damage"},"talents":[{"descRaw":"When there is at least 1 other Operator within range, +10% <@ba.talpu>(+2%) ATK","name":"Pulse Isomorphism","desc":"When there is at least 1 other Operator within range, +10% (+2%) ATK"}],"module":{"name":"The Music Box of A Burdenbeast"},"skills":[{"descRaw":"The next attack deals <@ba.vup>145% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Backbeat Stress","desc":"The next attack deals 145% ATK as Arts damage\nCan store 2 charges"},{"descRaw":"<@ba.vup>+35% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>15% ATK as AoE Arts damage","name":"Explosive Tuning","desc":"+35% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 15% ATK as AoE Arts damage"}],"_h":"qnebq48u44qj1endbl9v16gklrax44qj1e"},"chess_char_2_15_b":{"name":"Akkord","subProfessionName":"Blast Caster","trait":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"},"skill":{"descRaw":"<@ba.vup>+45% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>20% ATK as AoE Arts damage","name":"Explosive Tuning","desc":"+45% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 20% ATK as AoE Arts damage"},"talents":[{"descRaw":"When there is at least 1 other Operator within range, +17% <@ba.talpu>(+2%) ATK","name":"Pulse Isomorphism","desc":"When there is at least 1 other Operator within range, +17% (+2%) ATK"}],"module":{"name":"The Music Box of A Burdenbeast"},"skills":[{"descRaw":"The next attack deals <@ba.vup>170% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Backbeat Stress","desc":"The next attack deals 170% ATK as Arts damage\nCan store 2 charges"},{"descRaw":"<@ba.vup>+45% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>20% ATK as AoE Arts damage","name":"Explosive Tuning","desc":"+45% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 20% ATK as AoE Arts damage"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"talentsBase":[{"descRaw":"When there is at least 1 other Operator within range, +17% <@ba.talpu>(+2%) ATK","name":"Pulse Isomorphism","desc":"When there is at least 1 other Operator within range, +17% (+2%) ATK"}],"modules":[{"name":"The Music Box of A Burdenbeast","traitOverride":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"}}],"_h":"qnebdove0fqjx7fgblmu16j0lrbd0fqjx7q48ufgblmu16dove"},"chess_char_2_16_a":{"name":"Lappland","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skill":{"descRaw":"ATK <@ba.vup>+75%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated","name":"Wolf Spirit","desc":"ATK +75%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated"},"talents":[{"descRaw":"Disables the target's special ability when attacking, lasting 2 <@ba.talpu>(+1) seconds","name":"Spiritual Destruction","desc":"Disables the target's special ability when attacking, lasting 2 (+1) seconds"}],"module":{"name":"'The Young Fang'"},"skills":[{"descRaw":"ATK <@ba.vup>+43%; <@ba.vup>25% chance to resist Physical damage\n<@ba.rem>Infinite duration","name":"Sundial","desc":"ATK +43%; 25% chance to resist Physical damage\nInfinite duration"},{"descRaw":"ATK <@ba.vup>+75%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated","name":"Wolf Spirit","desc":"ATK +75%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated"}],"_h":"w75y69jz05p7mwza719e9o9fr9tr05p7mw"},"chess_char_2_16_b":{"name":"Lappland","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"skill":{"descRaw":"ATK <@ba.vup>+90%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated","name":"Wolf Spirit","desc":"ATK +90%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated"},"talents":[{"descRaw":"Disables the target's special ability when attacking, lasting 6 <@ba.talpu>(+1) seconds","name":"Spiritual Destruction","desc":"Disables the target's special ability when attacking, lasting 6 (+1) seconds"}],"module":{"name":"'The Young Fang'"},"skills":[{"descRaw":"ATK <@ba.vup>+55%; <@ba.vup>30% chance to resist Physical damage\n<@ba.rem>Infinite duration","name":"Sundial","desc":"ATK +55%; 30% chance to resist Physical damage\nInfinite duration"},{"descRaw":"ATK <@ba.vup>+90%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated","name":"Wolf Spirit","desc":"ATK +90%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated"}],"traitBase":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"talentsBase":[{"descRaw":"Disables the target's special ability when attacking, lasting 6 <@ba.talpu>(+1) seconds","name":"Spiritual Destruction","desc":"Disables the target's special ability when attacking, lasting 6 (+1) seconds"}],"modules":[{"name":"'The Young Fang'","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"}}],"_h":"w75y698gjzsnkmp7tt6q71py9omwr9cmkmp7tt69jz6q71py9o698gjzsn"},"chess_char_2_17_a":{"name":"Vetochki","subProfessionName":"Juggernaut","trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"skill":{"descRaw":"<$ba.tremble>Frightens nearby ground enemies for <@ba.vup>5s; ATK <@ba.vup>+100%, DEF <@ba.vup>+30%, and attacks all blocked enemies","name":"Set on Survival","desc":"Frightens nearby ground enemies for 5s; ATK +100%, DEF +30%, and attacks all blocked enemies"},"talents":[{"descRaw":"Restores 50% <@ba.talpu>(+10%) of Max HP when skill ends","name":"Simple Bandages","desc":"Restores 50% (+10%) of Max HP when skill ends"}],"module":{"name":"'Marks of Time'"},"skills":[{"descRaw":"DEF <@ba.vup>+75% and gains <$ba.buffres>status resistance","name":"Desperate Resistance","desc":"DEF +75% and gains status resistance"},{"descRaw":"<$ba.tremble>Frightens nearby ground enemies for <@ba.vup>5s; ATK <@ba.vup>+100%, DEF <@ba.vup>+30%, and attacks all blocked enemies","name":"Set on Survival","desc":"Frightens nearby ground enemies for 5s; ATK +100%, DEF +30%, and attacks all blocked enemies"}],"_h":"qtpr4x1ti8cg5osvhzdtsgn9mpbhi8cg5o"},"chess_char_2_17_b":{"name":"Vetochki","subProfessionName":"Juggernaut","trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"},"skill":{"descRaw":"<$ba.tremble>Frightens nearby ground enemies for <@ba.vup>5s; ATK <@ba.vup>+120%, DEF <@ba.vup>+40%, and attacks all blocked enemies","name":"Set on Survival","desc":"Frightens nearby ground enemies for 5s; ATK +120%, DEF +40%, and attacks all blocked enemies"},"talents":[{"descRaw":"Restores 60% <@ba.talpu>(+10%) of Max HP when skill ends","name":"Simple Bandages","desc":"Restores 60% (+10%) of Max HP when skill ends"}],"module":{"name":"'Marks of Time'"},"skills":[{"descRaw":"DEF <@ba.vup>+90% and gains <$ba.buffres>status resistance","name":"Desperate Resistance","desc":"DEF +90% and gains status resistance"},{"descRaw":"<$ba.tremble>Frightens nearby ground enemies for <@ba.vup>5s; ATK <@ba.vup>+120%, DEF <@ba.vup>+40%, and attacks all blocked enemies","name":"Set on Survival","desc":"Frightens nearby ground enemies for 5s; ATK +120%, DEF +40%, and attacks all blocked enemies"}],"traitBase":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"talentsBase":[{"descRaw":"Restores 60% <@ba.talpu>(+10%) of Max HP when skill ends","name":"Simple Bandages","desc":"Restores 60% (+10%) of Max HP when skill ends"}],"modules":[{"name":"'Marks of Time'","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"}}],"_h":"qtpr4xtj1tdfjhcgw3u4hzz2sgiympv4jhcgw34x1tu4hzz2sg4xtj1tdf"},"chess_char_2_18_a":{"name":"Ashlock","subProfessionName":"Fortress","trait":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage"},"skill":{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},"talents":[{"descRaw":"ATK +6% <@ba.talpu>(+2%). If the four adjacent tiles are ground tiles, ATK +10% <@ba.talpu>(+2%) instead","name":"Bombardment Studies","desc":"ATK +6% (+2%). If the four adjacent tiles are ground tiles, ATK +10% (+2%) instead"}],"module":{"name":"Outdoor Essential Kit"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces moderately, ATK <@ba.vup>+25%","name":"Focused Bombardment","desc":"Cannot block enemies and only carry out ranged attacks. Attack Interval reduces moderately, ATK +25%"}],"_h":"9oba7ti1igyjmhtxni256rigyjmhcoc3yk"},"chess_char_2_18_b":{"name":"Ashlock","subProfessionName":"Fortress","trait":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"},"skill":{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},"talents":[{"descRaw":"ATK +10% <@ba.talpu>(+2%). If the four adjacent tiles are ground tiles, ATK +18% <@ba.talpu>(+2%) instead","name":"Bombardment Studies","desc":"ATK +10% (+2%). If the four adjacent tiles are ground tiles, ATK +18% (+2%) instead"}],"module":{"name":"Outdoor Essential Kit"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+40%","name":"Focused Bombardment","desc":"Cannot block enemies and only carry out ranged attacks. Attack Interval reduces, ATK +40%"}],"traitBase":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage"},"talentsBase":[{"descRaw":"ATK +10% <@ba.talpu>(+2%). If the four adjacent tiles are ground tiles, ATK +18% <@ba.talpu>(+2%) instead","name":"Bombardment Studies","desc":"ATK +10% (+2%). If the four adjacent tiles are ground tiles, ATK +18% (+2%) instead"}],"modules":[{"name":"Outdoor Essential Kit","traitOverride":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"}}],"_h":"9oba7trri1vu75yjaesinifq6r75yjae6sc3fk7ti1sinifq6r7trri1vu"},"chess_char_2_19_a":{"name":"Tin Man","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"skill":{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>11 seconds, enemies around the landing point take <@ba.vup>65% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>15% ATK per second\n<@ba.rem>Can store 1 charge","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 65% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second\nCan store 1 charge"},"talents":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +4 <@ba.talpu>(+1) Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +4 (+1) Toil Limit when acting as a Loadbearing Operator"}],"module":{"name":"'Phrenology'"},"skills":[{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>8 seconds, enemies around the landing point suffer from <@ba.vup>20% <$ba.weaken>Enfeeble and take <@ba.vup>45% ATK as Arts damage per second","name":"'Ol' Curly'","desc":"Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 20% Enfeeble and take 45% ATK as Arts damage per second"},{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>11 seconds, enemies around the landing point take <@ba.vup>65% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>15% ATK per second\n<@ba.rem>Can store 1 charge","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 65% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second\nCan store 1 charge"}],"_h":"7ms2yqta6bv84efgu73sjrcv43c96bv84e"},"chess_char_2_19_b":{"name":"Tin Man","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"},"skill":{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>12 seconds, enemies around the landing point take <@ba.vup>80% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>20% ATK per second\n<@ba.rem>Can store 2 charges","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 12 seconds, enemies around the landing point take 80% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second\nCan store 2 charges"},"talents":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 <@ba.talpu>(+1) Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 (+1) Toil Limit when acting as a Loadbearing Operator"},{"descRaw":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% <@ba.talpu>(+2%)","name":"Shriveled Soul","desc":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% (+2%)"}],"module":{"name":"'Phrenology'"},"skills":[{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>8 seconds, enemies around the landing point suffer from <@ba.vup>25% <$ba.weaken>Enfeeble and take <@ba.vup>60% ATK as Arts damage per second","name":"'Ol' Curly'","desc":"Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 25% Enfeeble and take 60% ATK as Arts damage per second"},{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>12 seconds, enemies around the landing point take <@ba.vup>80% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>20% ATK per second\n<@ba.rem>Can store 2 charges","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 12 seconds, enemies around the landing point take 80% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second\nCan store 2 charges"}],"traitBase":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"talentsBase":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 <@ba.talpu>(+1) Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 (+1) Toil Limit when acting as a Loadbearing Operator"},{"descRaw":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% <@ba.talpu>(+2%)","name":"Shriveled Soul","desc":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% (+2%)"}],"modules":[{"name":"'Phrenology'","traitOverride":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"}}],"_h":"7ms2yqkytaky72v8mt4vu7lvvccgtmjrit43pl72v8mtyqta4vu7lvvccgtmjryqkytaky"},"chess_char_3_01_a":{"name":"Exusiai","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skill":{"descRaw":"Shoots <@ba.vup>5 times in a row; <@ba.vup>Very minor Attack Interval reduction\n<@ba.rem>Automatically activated","name":"Overloading Mode","desc":"Shoots 5 times in a row; Very minor Attack Interval reduction\nAutomatically activated"},"talents":[{"descRaw":"ASPD +15 <@ba.talpu>(+3)","name":"Fast Cartridge","desc":"ASPD +15 (+3)"},{"descRaw":"ATK +8% <@ba.talpu>(+2%); Max HP +13% <@ba.talpu>(+3%); The same buff is given to a random ally when Exusiai is deployed","name":"Angel's Blessings","desc":"ATK +8% (+2%); Max HP +13% (+3%); The same buff is given to a random ally when Exusiai is deployed"}],"module":{"name":"Exusiai's Surprise"},"skills":[{"descRaw":"Shoots <@ba.vup>3 times in a row in the next attack, dealing <@ba.vup>113% of ATK damage with every shot","name":"Charging Mode","desc":"Shoots 3 times in a row in the next attack, dealing 113% of ATK damage with every shot"},{"descRaw":"Shoots <@ba.vup>4 times in a row, dealing <@ba.vup>105% of ATK damage with every shot","name":"Shooting Mode","desc":"Shoots 4 times in a row, dealing 105% of ATK damage with every shot"},{"descRaw":"Shoots <@ba.vup>5 times in a row; <@ba.vup>Very minor Attack Interval reduction\n<@ba.rem>Automatically activated","name":"Overloading Mode","desc":"Shoots 5 times in a row; Very minor Attack Interval reduction\nAutomatically activated"}],"_h":"dwkfcwcwnnnxjjfgnn5wicxn52esqs5m6oceiybmnnnxjj"},"chess_char_3_01_b":{"name":"Exusiai","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"},"skill":{"descRaw":"Shoots <@ba.vup>5 times in a row; <@ba.vup>Minor Attack Interval reduction\n<@ba.rem>Automatically activated","name":"Overloading Mode","desc":"Shoots 5 times in a row; Minor Attack Interval reduction\nAutomatically activated"},"talents":[{"descRaw":"ASPD +15 <@ba.talpu>(+3)","name":"Fast Cartridge","desc":"ASPD +15 (+3)"},{"descRaw":"ATK +8% <@ba.talpu>(+2%); Max HP +13% <@ba.talpu>(+3%); The same buff is given to a random ally when Exusiai is deployed","name":"Angel's Blessings","desc":"ATK +8% (+2%); Max HP +13% (+3%); The same buff is given to a random ally when Exusiai is deployed"}],"module":{"name":"Exusiai's Surprise"},"skills":[{"descRaw":"Shoots <@ba.vup>3 times in a row in the next attack, dealing <@ba.vup>121% of ATK damage with every shot","name":"Charging Mode","desc":"Shoots 3 times in a row in the next attack, dealing 121% of ATK damage with every shot"},{"descRaw":"Shoots <@ba.vup>4 times in a row, dealing <@ba.vup>110% of ATK damage with every shot","name":"Shooting Mode","desc":"Shoots 4 times in a row, dealing 110% of ATK damage with every shot"},{"descRaw":"Shoots <@ba.vup>5 times in a row; <@ba.vup>Minor Attack Interval reduction\n<@ba.rem>Automatically activated","name":"Overloading Mode","desc":"Shoots 5 times in a row; Minor Attack Interval reduction\nAutomatically activated"}],"traitBase":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"talentsBase":[{"descRaw":"ASPD +15 <@ba.talpu>(+3)","name":"Fast Cartridge","desc":"ASPD +15 (+3)"},{"descRaw":"ATK +8% <@ba.talpu>(+2%); Max HP +13% <@ba.talpu>(+3%); The same buff is given to a random ally when Exusiai is deployed","name":"Angel's Blessings","desc":"ATK +8% (+2%); Max HP +13% (+3%); The same buff is given to a random ally when Exusiai is deployed"}],"modules":[{"name":"Exusiai's Surprise","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}},{"name":"Welcome to Penguin Logistics","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"When there are ground enemies within range, ASPD <@ba.kw>+8","desc":"Attacks aerial enemies first","moduleDesc":"When there are ground enemies within range, ASPD +8"}}],"_h":"dwkfcw9scwlsoqnxvkfgnn5wicxn52es3f5m8t28iy84oqnxvkcwcwfgnn5wicxn52escw9scwls48cw7bcwet"},"chess_char_3_02_a":{"name":"Ayerscarpe","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skill":{"descRaw":"Range <@ba.vup>expands; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>100% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)","name":"Activate Phase Blades","desc":"Range expands; Damage type changes to Arts Damage; Each attack deals an additional 100% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)"},"talents":[{"descRaw":"This unit and allied Operators in the surrounding 8 tiles gain +10 <@ba.talpu>(+2) ASPD","name":"Seek Aid","desc":"This unit and allied Operators in the surrounding 8 tiles gain +10 (+2) ASPD"}],"module":{"name":"Portable Wildland Stimulants"},"skills":[{"descRaw":"The next attack deals <@ba.vup>125% ATK as Arts damage to up to <@ba.vup>2 enemies within range and <$ba.sluggish>Slows them for <@ba.vup>1.0 second(s)","name":"Shrapnel Burst","desc":"The next attack deals 125% ATK as Arts damage to up to 2 enemies within range and Slows them for 1.0 second(s)"},{"descRaw":"Range <@ba.vup>expands; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>100% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)","name":"Activate Phase Blades","desc":"Range expands; Damage type changes to Arts Damage; Each attack deals an additional 100% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)"}],"_h":"ne5y69jzrrxzu3f2ho94e0dxeovgrrxzu3"},"chess_char_3_02_b":{"name":"Ayerscarpe","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"skill":{"descRaw":"Range <@ba.vup>expands; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>130% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)","name":"Activate Phase Blades","desc":"Range expands; Damage type changes to Arts Damage; Each attack deals an additional 130% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)"},"talents":[{"descRaw":"This unit and allied Operators in the surrounding 8 tiles gain +10 <@ba.talpu>(+2) ASPD","name":"Seek Aid","desc":"This unit and allied Operators in the surrounding 8 tiles gain +10 (+2) ASPD"}],"module":{"name":"Portable Wildland Stimulants"},"skills":[{"descRaw":"The next attack deals <@ba.vup>140% ATK as Arts damage to up to <@ba.vup>3 enemies within range and <$ba.sluggish>Slows them for <@ba.vup>1.0 second(s)","name":"Shrapnel Burst","desc":"The next attack deals 140% ATK as Arts damage to up to 3 enemies within range and Slows them for 1.0 second(s)"},{"descRaw":"Range <@ba.vup>expands; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>130% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)","name":"Activate Phase Blades","desc":"Range expands; Damage type changes to Arts Damage; Each attack deals an additional 130% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)"}],"traitBase":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"talentsBase":[{"descRaw":"This unit and allied Operators in the surrounding 8 tiles gain +10 <@ba.talpu>(+2) ASPD","name":"Seek Aid","desc":"This unit and allied Operators in the surrounding 8 tiles gain +10 (+2) ASPD"}],"modules":[{"name":"Portable Wildland Stimulants","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"}}],"_h":"ne5y698gjzsn54xzwaf2ho94e0d5eoc054xzwa69jzf2ho94e0698gjzsn"},"chess_char_3_03_a":{"name":"Swire","subProfessionName":"Instructor","trait":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%"},"skill":{"descRaw":"ATK <@ba.vup>+40% and the effect of this unit's first Talent increases to <@ba.vup>2.4 times","name":"Cooperative Combat","desc":"ATK +40% and the effect of this unit's first Talent increases to 2.4 times"},"talents":[{"descRaw":"ATK of Melee allies in the 8 surrounding tiles +12% <@ba.talpu>(+2%) when Swire is deployed","name":"Melee Combat Guidance","desc":"ATK of Melee allies in the 8 surrounding tiles +12% (+2%) when Swire is deployed"}],"module":{"name":"Self-defense Lipstick"},"skills":[{"descRaw":"The effect range of this unit's first Talent <@ba.vup>expands and the effect increases to <@ba.vup>2 times","name":"Command and Dispatch","desc":"The effect range of this unit's first Talent expands and the effect increases to 2 times"},{"descRaw":"ATK <@ba.vup>+40% and the effect of this unit's first Talent increases to <@ba.vup>2.4 times","name":"Cooperative Combat","desc":"ATK +40% and the effect of this unit's first Talent increases to 2.4 times"}],"_h":"112s8ivir3r67lde47sgyz509kaer3r67l"},"chess_char_3_03_b":{"name":"Swire","subProfessionName":"Instructor","trait":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to <@ba.kw>130%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130%"},"skill":{"descRaw":"ATK <@ba.vup>+50% and the effect of this unit's first Talent increases to <@ba.vup>2.7 times","name":"Cooperative Combat","desc":"ATK +50% and the effect of this unit's first Talent increases to 2.7 times"},"talents":[{"descRaw":"ATK of Melee allies in the 8 surrounding tiles +12% <@ba.talpu>(+2%) when Swire is deployed","name":"Melee Combat Guidance","desc":"ATK of Melee allies in the 8 surrounding tiles +12% (+2%) when Swire is deployed"}],"module":{"name":"Self-defense Lipstick"},"skills":[{"descRaw":"The effect range of this unit's first Talent <@ba.vup>expands significantly and the effect increases to <@ba.vup>2 times","name":"Command and Dispatch","desc":"The effect range of this unit's first Talent expands significantly and the effect increases to 2 times"},{"descRaw":"ATK <@ba.vup>+50% and the effect of this unit's first Talent increases to <@ba.vup>2.7 times","name":"Cooperative Combat","desc":"ATK +50% and the effect of this unit's first Talent increases to 2.7 times"}],"traitBase":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%"},"talentsBase":[{"descRaw":"ATK of Melee allies in the 8 surrounding tiles +12% <@ba.talpu>(+2%) when Swire is deployed","name":"Melee Combat Guidance","desc":"ATK of Melee allies in the 8 surrounding tiles +12% (+2%) when Swire is deployed"}],"modules":[{"name":"Self-defense Lipstick","traitOverride":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to <@ba.kw>130%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130%"}}],"_h":"112scz2xvjr6m1de47sgyzu49kbyvjr6m18ivide47sgyzcz2x"},"chess_char_3_04_a":{"name":"Swire the Elegant Wit","subProfessionName":"Merchant","trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"skill":{"descRaw":"Spends <@ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>155% of ATK as Physical damage to the first target it comes in contact with, and <$ba.sluggish>Slows for <@ba.vup>2 seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped","name":"'Courtesy Gift'","desc":"Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 155% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped"},"talents":[{"descRaw":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 <@ba.talpu>(+1) times)","name":"Big Spendthrift","desc":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 (+1) times)"},{"descRaw":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% <@ba.talpu>(+10%); the cost of this Talent doubles every time it is activated","name":"Cash Claps Calamity","desc":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% (+10%); the cost of this Talent doubles every time it is activated"}],"module":{"name":"'Be Resplendent and Outstanding'"},"skills":[{"descRaw":"Spends <@ba.vup>1 Coin: the next attack restores HP equal to <@ba.vup>40% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 2 Coins may be held while this Skill is equipped","name":"Loyalty and Generosity","desc":"Spends 1 Coin: the next attack restores HP equal to 40% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 2 Coins may be held while this Skill is equipped"},{"descRaw":"Spends <@ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>155% of ATK as Physical damage to the first target it comes in contact with, and <$ba.sluggish>Slows for <@ba.vup>2 seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped","name":"'Courtesy Gift'","desc":"Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 155% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped"},{"descRaw":"Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <@ba.vup>all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <@ba.vup>100% of ATK as Physical damage and knocks the target back <@ba.vup>slightly\n<@ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped","name":"Lavish and Prodigal","desc":"Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 100% of ATK as Physical damage and knocks the target back slightly\nUnlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped"}],"_h":"l17bs1j390mn655likgt7ckdx2sn9djwb990mn652eo4qr"},"chess_char_3_04_b":{"name":"Swire the Elegant Wit","subProfessionName":"Merchant","trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"skill":{"descRaw":"Spends <@ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>170% of ATK as Physical damage to the first target it comes in contact with and <$ba.sluggish>Slows for <@ba.vup>2 seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped","name":"'Courtesy Gift'","desc":"Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 170% of ATK as Physical damage to the first target it comes in contact with and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped"},"talents":[{"descRaw":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 <@ba.talpu>(+1) times)","name":"Big Spendthrift","desc":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 (+1) times)"},{"descRaw":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% <@ba.talpu>(+10%); the cost of this Talent doubles every time it is activated","name":"Cash Claps Calamity","desc":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% (+10%); the cost of this Talent doubles every time it is activated"}],"module":{"name":"'Be Resplendent and Outstanding'"},"skills":[{"descRaw":"Spends <@ba.vup>1 Coin: the next attack restores HP equal to <@ba.vup>55% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 2 Coins may be held while this Skill is equipped","name":"Loyalty and Generosity","desc":"Spends 1 Coin: the next attack restores HP equal to 55% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 2 Coins may be held while this Skill is equipped"},{"descRaw":"Spends <@ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>170% of ATK as Physical damage to the first target it comes in contact with and <$ba.sluggish>Slows for <@ba.vup>2 seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped","name":"'Courtesy Gift'","desc":"Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 170% of ATK as Physical damage to the first target it comes in contact with and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped"},{"descRaw":"Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <@ba.vup>all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <@ba.vup>120% of ATK as Physical damage and knocks the target back <@ba.vup>slightly\n<@ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped","name":"Lavish and Prodigal","desc":"Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 120% of ATK as Physical damage and knocks the target back slightly\nUnlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped"}],"traitBase":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"talentsBase":[{"descRaw":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 <@ba.talpu>(+1) times)","name":"Big Spendthrift","desc":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 (+1) times)"},{"descRaw":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% <@ba.talpu>(+10%); the cost of this Talent doubles every time it is activated","name":"Cash Claps Calamity","desc":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% (+10%); the cost of this Talent doubles every time it is activated"}],"modules":[{"name":"'Be Resplendent and Outstanding'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"}},{"name":"Director Swire's Lungmen Food Guide","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDescRaw":"ATK +4% whenever Trait cost is paid, stacking up to 5 times","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDesc":"ATK +4% whenever Trait cost is paid, stacking up to 5 times"}},{"name":"Swire the Elegant Wit's Badge","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDescRaw":"In <@ba.kw>Integrated Strategies, DP consumed when deployed or on the battlefield -30%, and for every 1 DP consumed by this unit, the shortest remaining Redeployment Timer in the Deployment Waiting Zone -2s","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDesc":"In Integrated Strategies, DP consumed when deployed or on the battlefield -30%, and for every 1 DP consumed by this unit, the shortest remaining Redeployment Timer in the Deployment Waiting Zone -2s"}}],"_h":"l17bbobwc4mni35likgt7ckdx2snmjjwk7c4mni3e8o4y1s1j35likgt7ckdx2snbobwdrs15ij35i8ls1kgj32g"},"chess_char_3_05_a":{"name":"Skadi","subProfessionName":"Dreadnought","trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"ATK, DEF and Max HP <@ba.vup>+85%","name":"Tidal Elegy","desc":"ATK, DEF and Max HP +85%"},"talents":[{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +16% <@ba.talpu>(+2%) ATK","name":"Abyssal Predator","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +16% (+2%) ATK"},{"descRaw":"Redeployment Time -10 seconds","name":"Swift Action","desc":"Redeployment Time -10 seconds"}],"module":{"name":"Moist Sword Bag"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"ATK <@ba.vup>+100% for <@ba.vup>20 seconds after Skadi is deployed","name":"Wave Strike","desc":"ATK +100% for 20 seconds after Skadi is deployed"},{"descRaw":"ATK, DEF and Max HP <@ba.vup>+85%","name":"Tidal Elegy","desc":"ATK, DEF and Max HP +85%"}],"_h":"ktdr3h3hpxj5e8mj2b7521ky21zy8ydm2gl0ihb6pxj5e8"},"chess_char_3_05_b":{"name":"Skadi","subProfessionName":"Dreadnought","trait":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60% and ASPD <@ba.vup>+30 (Can only activate once every deployment)","desc":"Blocks 1 enemy","moduleDesc":"When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)"},"skill":{"descRaw":"ATK, DEF and Max HP <@ba.vup>+100%","name":"Tidal Elegy","desc":"ATK, DEF and Max HP +100%"},"talents":[{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +16% <@ba.talpu>(+2%) ATK","name":"Abyssal Predator","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +16% (+2%) ATK"},{"descRaw":"Redeployment Time -10 seconds","name":"Swift Action","desc":"Redeployment Time -10 seconds"}],"module":{"name":"Moist Sword Bag"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"ATK <@ba.vup>+120% for <@ba.vup>25 seconds after Skadi is deployed","name":"Wave Strike","desc":"ATK +120% for 25 seconds after Skadi is deployed"},{"descRaw":"ATK, DEF and Max HP <@ba.vup>+100%","name":"Tidal Elegy","desc":"ATK, DEF and Max HP +100%"}],"traitBase":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talentsBase":[{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +16% <@ba.talpu>(+2%) ATK","name":"Abyssal Predator","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +16% (+2%) ATK"},{"descRaw":"Redeployment Time -10 seconds","name":"Swift Action","desc":"Redeployment Time -10 seconds"}],"modules":[{"name":"Moist Sword Bag","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60% and ASPD <@ba.vup>+30 (Can only activate once every deployment)","desc":"Blocks 1 enemy","moduleDesc":"When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)"}},{"name":"No Ending to This Dream","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"}}],"_h":"ktdr3h023hulvpj5jkmj2b7521ky21zyvddmw9gbih8zvpj5jk3h3hmj2b7521ky21zy3h023hul173hf03har"},"chess_char_3_06_a":{"name":"Philae","subProfessionName":"Primal Protector","trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"skill":{"descRaw":"Stops attacking, Max HP <@ba.vup>+40%; when attacked, deals <@ba.vup>110% ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25% ATK as <$ba.dt.apoptosis2>Necrosis (can only trigger once every <@ba.vup>2s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+70% until this skill ends","name":"Curse of the River of Death","desc":"Stops attacking, Max HP +40%; when attacked, deals 110% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +70% until this skill ends"},"talents":[{"descRaw":"Receives -12% <@ba.talpu>(+2%) Elemental Injury, and recovers 2 SP when receiving Necrosis","name":"Herald of the Divine River","desc":"Receives -12% (+2%) Elemental Injury, and recovers 2 SP when receiving Necrosis"}],"module":{"name":"The Days Rubbed to Silence"},"skills":[{"descRaw":"Max HP <@ba.vup>+45%, clears all <$ba.dt.element>Elemental Injury on self and gains a <$ba.epbarrier>Protective Barrier that absorbs up to <@ba.vup>900 Elemental Injury","name":"Blessing of the River of Life","desc":"Max HP +45%, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to 900 Elemental Injury"},{"descRaw":"Stops attacking, Max HP <@ba.vup>+40%; when attacked, deals <@ba.vup>110% ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25% ATK as <$ba.dt.apoptosis2>Necrosis (can only trigger once every <@ba.vup>2s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+70% until this skill ends","name":"Curse of the River of Death","desc":"Stops attacking, Max HP +40%; when attacked, deals 110% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +70% until this skill ends"}],"_h":"n03l0g0glpw2ocopvmnb8apen6kclpw2oc"},"chess_char_3_06_b":{"name":"Philae","subProfessionName":"Primal Protector","trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"},"skill":{"descRaw":"Stops attacking, Max HP <@ba.vup>+50%; when attacked, deals <@ba.vup>140% ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25% ATK as <$ba.dt.apoptosis2>Necrosis (can only trigger once every <@ba.vup>2s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+80% until this skill ends","name":"Curse of the River of Death","desc":"Stops attacking, Max HP +50%; when attacked, deals 140% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +80% until this skill ends"},"talents":[{"descRaw":"Receives -12% <@ba.talpu>(+2%) Elemental Injury, and recovers 2 SP when receiving Necrosis","name":"Herald of the Divine River","desc":"Receives -12% (+2%) Elemental Injury, and recovers 2 SP when receiving Necrosis"}],"module":{"name":"The Days Rubbed to Silence"},"skills":[{"descRaw":"Max HP <@ba.vup>+60%, clears all <$ba.dt.element>Elemental Injury on self and gains a <$ba.epbarrier>Protective Barrier that absorbs up to <@ba.vup>1200 Elemental Injury","name":"Blessing of the River of Life","desc":"Max HP +60%, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to 1200 Elemental Injury"},{"descRaw":"Stops attacking, Max HP <@ba.vup>+50%; when attacked, deals <@ba.vup>140% ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25% ATK as <$ba.dt.apoptosis2>Necrosis (can only trigger once every <@ba.vup>2s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+80% until this skill ends","name":"Curse of the River of Death","desc":"Stops attacking, Max HP +50%; when attacked, deals 140% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +80% until this skill ends"}],"traitBase":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"talentsBase":[{"descRaw":"Receives -12% <@ba.talpu>(+2%) Elemental Injury, and recovers 2 SP when receiving Necrosis","name":"Herald of the Divine River","desc":"Receives -12% (+2%) Elemental Injury, and recovers 2 SP when receiving Necrosis"}],"modules":[{"name":"The Days Rubbed to Silence","traitOverride":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"}}],"_h":"n03l0gdy0gsslew219opvmnb8at3n697lew2190g0gopvmnb8a0gdy0gss"},"chess_char_3_07_a":{"name":"Enforcer","subProfessionName":"Push Stroker","trait":{"descRaw":"Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles","desc":"Can attack all blocked enemies\nCan be deployed on Ranged Tiles"},"skill":{"descRaw":"Immediately pushes back all enemies within range <@ba.vup>moderately in the direction this unit is facing, additionally <$ba.stun>stunning them for <@ba.vup>1.9 seconds (the <$ba.stun>stun duration is increased to <@ba.vup>3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned for <@ba.vup>1.9 seconds.","name":"Staggering Shot","desc":"Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.9 seconds (the stun duration is increased to 3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.9 seconds."},"talents":[{"descRaw":"Ignores 200 <@ba.talpu>(+20) DEF when attacking enemies with weight greater than or equal to 3","name":"Precise Aim","desc":"Ignores 200 (+20) DEF when attacking enemies with weight greater than or equal to 3"}],"module":{"name":"Heaven, Here, Now"},"skills":[{"descRaw":"The next attack pushes the target towards the attack direction <@ba.vup>moderately, <$ba.stun>stunning it for <@ba.vup>1.4 seconds if the target collides with High Ground.","name":"Deterring Shot","desc":"The next attack pushes the target towards the attack direction moderately, stunning it for 1.4 seconds if the target collides with High Ground."},{"descRaw":"Immediately pushes back all enemies within range <@ba.vup>moderately in the direction this unit is facing, additionally <$ba.stun>stunning them for <@ba.vup>1.9 seconds (the <$ba.stun>stun duration is increased to <@ba.vup>3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned for <@ba.vup>1.9 seconds.","name":"Staggering Shot","desc":"Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.9 seconds (the stun duration is increased to 3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.9 seconds."}],"_h":"z3stdynewf4senbhrxdh75elzxsjwf4sen"},"chess_char_3_07_b":{"name":"Enforcer","subProfessionName":"Push Stroker","trait":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment","desc":"Simultaneously attacks all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment"},"skill":{"descRaw":"Immediately pushes back all enemies within range <@ba.vup>greatly in the direction this unit is facing, additionally <$ba.stun>stunning them for <@ba.vup>2.2 seconds (the <$ba.stun>stun duration is increased to <@ba.vup>3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned for <@ba.vup>2.2 seconds.","name":"Staggering Shot","desc":"Immediately pushes back all enemies within range greatly in the direction this unit is facing, additionally stunning them for 2.2 seconds (the stun duration is increased to 3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.2 seconds."},"talents":[{"descRaw":"Ignores 200 <@ba.talpu>(+20) DEF when attacking enemies with weight greater than or equal to 3","name":"Precise Aim","desc":"Ignores 200 (+20) DEF when attacking enemies with weight greater than or equal to 3"}],"module":{"name":"Heaven, Here, Now"},"skills":[{"descRaw":"The next attack pushes the target towards the attack direction <@ba.vup>moderately, <$ba.stun>stunning it for <@ba.vup>1.7 seconds if the target collides with High Ground.","name":"Deterring Shot","desc":"The next attack pushes the target towards the attack direction moderately, stunning it for 1.7 seconds if the target collides with High Ground."},{"descRaw":"Immediately pushes back all enemies within range <@ba.vup>greatly in the direction this unit is facing, additionally <$ba.stun>stunning them for <@ba.vup>2.2 seconds (the <$ba.stun>stun duration is increased to <@ba.vup>3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned for <@ba.vup>2.2 seconds.","name":"Staggering Shot","desc":"Immediately pushes back all enemies within range greatly in the direction this unit is facing, additionally stunning them for 2.2 seconds (the stun duration is increased to 3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.2 seconds."}],"traitBase":{"descRaw":"Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles","desc":"Can attack all blocked enemies\nCan be deployed on Ranged Tiles"},"talentsBase":[{"descRaw":"Ignores 200 <@ba.talpu>(+20) DEF when attacking enemies with weight greater than or equal to 3","name":"Precise Aim","desc":"Ignores 200 (+20) DEF when attacking enemies with weight greater than or equal to 3"}],"modules":[{"name":"Heaven, Here, Now","traitOverride":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment","desc":"Simultaneously attacks all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment"}}],"_h":"z3stw5op714sz1bhrxdh75wezxtm714sz1dynebhrxdh75w5op"},"chess_char_3_08_a":{"name":"Mint","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skill":{"descRaw":"Every attack drags the target to Mint <@ba.vup>slightly, dealing <@ba.vup>110% ATK as Arts damage. Deal <@ba.vup>210% ATK as Arts damage when the skill ends","name":"Swirling Vortex","desc":"Every attack drags the target to Mint slightly, dealing 110% ATK as Arts damage. Deal 210% ATK as Arts damage when the skill ends"},"talents":[{"descRaw":"When this unit's skill is not active, adjacent allies gain +12% <@ba.talpu>(+2%) DEF; When this unit's skill is active, become less likely to be targeted by enemies","name":"Geologist","desc":"When this unit's skill is not active, adjacent allies gain +12% (+2%) DEF; When this unit's skill is active, become less likely to be targeted by enemies"}],"module":{"name":"Attention-holding Device"},"skills":[{"descRaw":"Range <@ba.vup>expands; Attacks deal <@ba.vup>125% ATK as Arts damage","name":"Wind Whispers","desc":"Range expands; Attacks deal 125% ATK as Arts damage"},{"descRaw":"Every attack drags the target to Mint <@ba.vup>slightly, dealing <@ba.vup>110% ATK as Arts damage. Deal <@ba.vup>210% ATK as Arts damage when the skill ends","name":"Swirling Vortex","desc":"Every attack drags the target to Mint slightly, dealing 110% ATK as Arts damage. Deal 210% ATK as Arts damage when the skill ends"}],"_h":"uca03fl50u2wmnm0hwn2agxceca40u2wmn"},"chess_char_3_08_b":{"name":"Mint","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"},"skill":{"descRaw":"Every attack drags the target to Mint <@ba.vup>slightly, dealing <@ba.vup>115% ATK as Arts damage. Deal <@ba.vup>240% ATK as Arts damage when the skill ends","name":"Swirling Vortex","desc":"Every attack drags the target to Mint slightly, dealing 115% ATK as Arts damage. Deal 240% ATK as Arts damage when the skill ends"},"talents":[{"descRaw":"When this unit's skill is not active, adjacent allies gain +12% <@ba.talpu>(+2%) DEF; When this unit's skill is active, become less likely to be targeted by enemies","name":"Geologist","desc":"When this unit's skill is not active, adjacent allies gain +12% (+2%) DEF; When this unit's skill is active, become less likely to be targeted by enemies"}],"module":{"name":"Attention-holding Device"},"skills":[{"descRaw":"Range <@ba.vup>expands; Attacks deal <@ba.vup>140% ATK as Arts damage","name":"Wind Whispers","desc":"Range expands; Attacks deal 140% ATK as Arts damage"},{"descRaw":"Every attack drags the target to Mint <@ba.vup>slightly, dealing <@ba.vup>115% ATK as Arts damage. Deal <@ba.vup>240% ATK as Arts damage when the skill ends","name":"Swirling Vortex","desc":"Every attack drags the target to Mint slightly, dealing 115% ATK as Arts damage. Deal 240% ATK as Arts damage when the skill ends"}],"traitBase":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"talentsBase":[{"descRaw":"When this unit's skill is not active, adjacent allies gain +12% <@ba.talpu>(+2%) DEF; When this unit's skill is active, become less likely to be targeted by enemies","name":"Geologist","desc":"When this unit's skill is not active, adjacent allies gain +12% (+2%) DEF; When this unit's skill is active, become less likely to be targeted by enemies"}],"modules":[{"name":"Attention-holding Device","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"}}],"_h":"uca069ubc62w3fm0hwn2agarecstc62w3f3fl5m0hwn2ag69ub"},"chess_char_3_09_a":{"name":"Lucilla","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"ATK <@ba.vup>+30% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-40% Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.4x, up to <@ba.vup>2.6x, until this skill ends","name":"Release-retarding Chromogen","desc":"ATK +30% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -40% Movement Speed; each affected enemy defeated increases Talent effect by 0.4x, up to 2.6x, until this skill ends"},"talents":[{"descRaw":"Applies 18% <@ba.talpu>(+2%) <$ba.fragile>Fragile effect to enemies that are not Elites or Leaders within range","name":"Ingenius Usage of Survey Equipment","desc":"Applies 18% (+2%) Fragile effect to enemies that are not Elites or Leaders within range"}],"module":{"name":"Multifunctional Mapping Instruments (Early Access)"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>125% and attacks <@ba.vup>4 enemies simultaneously","name":"Camouflaging Current Chart","desc":"Increases the ATK of the next attack to 125% and attacks 4 enemies simultaneously"},{"descRaw":"ATK <@ba.vup>+30% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-40% Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.4x, up to <@ba.vup>2.6x, until this skill ends","name":"Release-retarding Chromogen","desc":"ATK +30% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -40% Movement Speed; each affected enemy defeated increases Talent effect by 0.4x, up to 2.6x, until this skill ends"}],"_h":"drhvce5yccu5iedww9psfhjxh0vpccu5ie"},"chess_char_3_09_b":{"name":"Lucilla","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"},"skill":{"descRaw":"ATK <@ba.vup>+40% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-50% Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.5x, up to <@ba.vup>3.0x, until this skill ends","name":"Release-retarding Chromogen","desc":"ATK +40% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -50% Movement Speed; each affected enemy defeated increases Talent effect by 0.5x, up to 3.0x, until this skill ends"},"talents":[{"descRaw":"Applies 18% <@ba.talpu>(+2%) <$ba.fragile>Fragile effect to enemies that are not Elites or Leaders within range","name":"Ingenius Usage of Survey Equipment","desc":"Applies 18% (+2%) Fragile effect to enemies that are not Elites or Leaders within range"}],"module":{"name":"Multifunctional Mapping Instruments (Early Access)"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>145% and attacks <@ba.vup>4 enemies simultaneously","name":"Camouflaging Current Chart","desc":"Increases the ATK of the next attack to 145% and attacks 4 enemies simultaneously"},{"descRaw":"ATK <@ba.vup>+40% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-50% Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.5x, up to <@ba.vup>3.0x, until this skill ends","name":"Release-retarding Chromogen","desc":"ATK +40% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -50% Movement Speed; each affected enemy defeated increases Talent effect by 0.5x, up to 3.0x, until this skill ends"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"Applies 18% <@ba.talpu>(+2%) <$ba.fragile>Fragile effect to enemies that are not Elites or Leaders within range","name":"Ingenius Usage of Survey Equipment","desc":"Applies 18% (+2%) Fragile effect to enemies that are not Elites or Leaders within range"}],"modules":[{"name":"Multifunctional Mapping Instruments (Early Access)","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"}}],"_h":"drhvceih5ynymsu5m2dww9psfh63h0szmsu5m2ce5ydww9psfhceih5yny"},"chess_char_3_10_a":{"name":"Pinecone","subProfessionName":"Spreadshooter","trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"skill":{"descRaw":"ATK <@ba.vup>+25%, Attack range <@ba.vdown>decreases; Gains an additional <@ba.vup>+20% ATK each time this skill is used (Up to a max of 60%)","name":"Electrical Overcharge","desc":"ATK +25%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)"},"talents":[{"descRaw":"Improves own SP recovery rate by +0.5 <@ba.talpu>(+0.05)/second for 60 seconds after deployment","name":"Portable Energy Source","desc":"Improves own SP recovery rate by +0.5 (+0.05)/second for 60 seconds after deployment"}],"module":{"name":"Mobile Powerbank"},"skills":[{"descRaw":"Immediately launches an attack that deals <@ba.vup>165% damage, ignoring <@ba.vup>180 of the target's DEF\n<@ba.rem>Can store 2 charges","name":"RMA Spikes","desc":"Immediately launches an attack that deals 165% damage, ignoring 180 of the target's DEF\nCan store 2 charges"},{"descRaw":"ATK <@ba.vup>+25%, Attack range <@ba.vdown>decreases; Gains an additional <@ba.vup>+20% ATK each time this skill is used (Up to a max of 60%)","name":"Electrical Overcharge","desc":"ATK +25%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)"}],"_h":"d3zvms6gecivtuupltvbuw3pjzzrecivtu"},"chess_char_3_10_b":{"name":"Pinecone","subProfessionName":"Spreadshooter","trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."},"skill":{"descRaw":"ATK <@ba.vup>+40%, Attack range <@ba.vdown>decreases; Gains an additional <@ba.vup>+20% ATK each time this skill is used (Up to a max of 60%)","name":"Electrical Overcharge","desc":"ATK +40%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)"},"talents":[{"descRaw":"Improves own SP recovery rate by +0.5 <@ba.talpu>(+0.05)/second for 60 seconds after deployment","name":"Portable Energy Source","desc":"Improves own SP recovery rate by +0.5 (+0.05)/second for 60 seconds after deployment"}],"module":{"name":"Mobile Powerbank"},"skills":[{"descRaw":"Immediately launches an attack that deals <@ba.vup>180% damage, ignoring <@ba.vup>210 of the target's DEF\n<@ba.rem>Can store 3 charges","name":"RMA Spikes","desc":"Immediately launches an attack that deals 180% damage, ignoring 210 of the target's DEF\nCan store 3 charges"},{"descRaw":"ATK <@ba.vup>+40%, Attack range <@ba.vdown>decreases; Gains an additional <@ba.vup>+20% ATK each time this skill is used (Up to a max of 60%)","name":"Electrical Overcharge","desc":"ATK +40%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"talentsBase":[{"descRaw":"Improves own SP recovery rate by +0.5 <@ba.talpu>(+0.05)/second for 60 seconds after deployment","name":"Portable Energy Source","desc":"Improves own SP recovery rate by +0.5 (+0.05)/second for 60 seconds after deployment"}],"modules":[{"name":"Mobile Powerbank","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."}}],"_h":"d3zvpn49rxivphupltvbuwivjz8drxivphms6gupltvbuwpn49"},"chess_char_3_11_a":{"name":"Snow Hunter","subProfessionName":"Hunter","trait":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"skill":{"descRaw":"Immediately fires special bullets dealing <@ba.vup>160% ATK for two shots (increases to <@ba.vup>185% when hitting non-mobile enemies)\n<@ba.rem>Can hold 1 charge(s)","name":"Twin Blizzard Bolts","desc":"Immediately fires special bullets dealing 160% ATK for two shots (increases to 185% when hitting non-mobile enemies)\nCan hold 1 charge(s)"},"talents":[{"descRaw":"On skill activation, sends out Rift Cloudbeast to attack, dealing 185% <@ba.talpu>(+5%) ATK as Physical damage and inflicting <$ba.cold>Cold for 3 seconds","name":"Cloud-Rifting Shot","desc":"On skill activation, sends out Rift Cloudbeast to attack, dealing 185% (+5%) ATK as Physical damage and inflicting Cold for 3 seconds"}],"module":{"name":"Hunts of the Past"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>185%","name":"Power Strike β","desc":"Increases the ATK of next attack to 185%"},{"descRaw":"Immediately fires special bullets dealing <@ba.vup>160% ATK for two shots (increases to <@ba.vup>185% when hitting non-mobile enemies)\n<@ba.rem>Can hold 1 charge(s)","name":"Twin Blizzard Bolts","desc":"Immediately fires special bullets dealing 160% ATK for two shots (increases to 185% when hitting non-mobile enemies)\nCan hold 1 charge(s)"}],"_h":"l5hayq34zhfg0n3nod0d1mgj2j22zhfg0n"},"chess_char_3_11_b":{"name":"Snow Hunter","subProfessionName":"Hunter","trait":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDescRaw":"When Ammo count is empty, the next reload +1 Ammo additionally","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDesc":"When Ammo count is empty, the next reload +1 Ammo additionally"},"skill":{"descRaw":"Immediately fires special bullets dealing <@ba.vup>180% ATK for two shots (increases to <@ba.vup>210% when hitting non-mobile enemies)\n<@ba.rem>Can hold 2 charge(s)","name":"Twin Blizzard Bolts","desc":"Immediately fires special bullets dealing 180% ATK for two shots (increases to 210% when hitting non-mobile enemies)\nCan hold 2 charge(s)"},"talents":[{"descRaw":"On skill activation, sends out Rift Cloudbeast to attack, dealing 185% <@ba.talpu>(+5%) ATK as Physical damage and inflicting <$ba.cold>Cold for 3 seconds","name":"Cloud-Rifting Shot","desc":"On skill activation, sends out Rift Cloudbeast to attack, dealing 185% (+5%) ATK as Physical damage and inflicting Cold for 3 seconds"}],"module":{"name":"Hunts of the Past"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>200%","name":"Power Strike β","desc":"Increases the ATK of next attack to 200%"},{"descRaw":"Immediately fires special bullets dealing <@ba.vup>180% ATK for two shots (increases to <@ba.vup>210% when hitting non-mobile enemies)\n<@ba.rem>Can hold 2 charge(s)","name":"Twin Blizzard Bolts","desc":"Immediately fires special bullets dealing 180% ATK for two shots (increases to 210% when hitting non-mobile enemies)\nCan hold 2 charge(s)"}],"traitBase":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"talentsBase":[{"descRaw":"On skill activation, sends out Rift Cloudbeast to attack, dealing 185% <@ba.talpu>(+5%) ATK as Physical damage and inflicting <$ba.cold>Cold for 3 seconds","name":"Cloud-Rifting Shot","desc":"On skill activation, sends out Rift Cloudbeast to attack, dealing 185% (+5%) ATK as Physical damage and inflicting Cold for 3 seconds"}],"modules":[{"name":"Hunts of the Past","traitOverride":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDescRaw":"When Ammo count is empty, the next reload +1 Ammo additionally","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDesc":"When Ammo count is empty, the next reload +1 Ammo additionally"}}],"_h":"l5hayqcu34cuq3fgs13nod0d1mgt2juwq3fgs1yq343nod0d1myqcu34cu"},"chess_char_3_12_a":{"name":"Blemishine","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skill":{"descRaw":"ATK <@ba.vup>+65%, DEF <@ba.vup>+25%; Every attack deals an additional <@ba.vup>60% ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself for <@ba.vup>70% of Blemishine's ATK","name":"Divine Avatar","desc":"ATK +65%, DEF +25%; Every attack deals an additional 60% ATK as Arts damage and restores the HP of a nearby ally besides herself for 70% of Blemishine's ATK"},"talents":[{"descRaw":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking","name":"Knight of Sword and Shield","desc":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking"},{"descRaw":"Blemishine can attack and will prioritize <$ba.sleep>Sleeping enemies; Increase ATK to 144% <@ba.talpu>(+4%) when attacking <$ba.sleep>Sleeping enemies","name":"Mercy","desc":"Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 144% (+4%) when attacking Sleeping enemies"}],"module":{"name":"Echo of Craftsman's Guild"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% ATK as physical damage and restores the HP of a nearby ally for <@ba.vup>110% of Blemishine's ATK\n<@ba.rem>Can store 1 charge(s)","name":"Surging Brilliance","desc":"The next attack deals 200% ATK as physical damage and restores the HP of a nearby ally for 110% of Blemishine's ATK\nCan store 1 charge(s)"},{"descRaw":"ATK <@ba.vup>+55% and all ground enemies within the same tile as herself are put to <$ba.sleep>Sleep. Restores the HP of all nearby allies by <@ba.vup>16% of Blemishine's ATK every second","name":"Deterring Radiance","desc":"ATK +55% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 16% of Blemishine's ATK every second"},{"descRaw":"ATK <@ba.vup>+65%, DEF <@ba.vup>+25%; Every attack deals an additional <@ba.vup>60% ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself for <@ba.vup>70% of Blemishine's ATK","name":"Divine Avatar","desc":"ATK +65%, DEF +25%; Every attack deals an additional 60% ATK as Arts damage and restores the HP of a nearby ally besides herself for 70% of Blemishine's ATK"}],"_h":"ajxwayayrfhek9ifqyife0ikz3vzyqaer45hyeiirfhek9"},"chess_char_3_12_b":{"name":"Blemishine","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"Reduces damage taken by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"Reduces damage taken by 15%"},"skill":{"descRaw":"ATK <@ba.vup>+80%, DEF <@ba.vup>+30%; Every attack deals an additional <@ba.vup>70% ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself for <@ba.vup>80% of Blemishine's ATK","name":"Divine Avatar","desc":"ATK +80%, DEF +30%; Every attack deals an additional 70% ATK as Arts damage and restores the HP of a nearby ally besides herself for 80% of Blemishine's ATK"},"talents":[{"descRaw":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking","name":"Knight of Sword and Shield","desc":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking"},{"descRaw":"Blemishine can attack and will prioritize <$ba.sleep>Sleeping enemies; Increase ATK to 144% <@ba.talpu>(+4%) when attacking <$ba.sleep>Sleeping enemies","name":"Mercy","desc":"Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 144% (+4%) when attacking Sleeping enemies"}],"module":{"name":"Echo of Craftsman's Guild"},"skills":[{"descRaw":"The next attack deals <@ba.vup>220% ATK as physical damage and restores the HP of a nearby ally for <@ba.vup>120% of Blemishine's ATK\n<@ba.rem>Can store 2 charge(s)","name":"Surging Brilliance","desc":"The next attack deals 220% ATK as physical damage and restores the HP of a nearby ally for 120% of Blemishine's ATK\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+70% and all ground enemies within the same tile as herself are put to <$ba.sleep>Sleep. Restores the HP of all nearby allies by <@ba.vup>17% of Blemishine's ATK every second","name":"Deterring Radiance","desc":"ATK +70% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 17% of Blemishine's ATK every second"},{"descRaw":"ATK <@ba.vup>+80%, DEF <@ba.vup>+30%; Every attack deals an additional <@ba.vup>70% ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself for <@ba.vup>80% of Blemishine's ATK","name":"Divine Avatar","desc":"ATK +80%, DEF +30%; Every attack deals an additional 70% ATK as Arts damage and restores the HP of a nearby ally besides herself for 80% of Blemishine's ATK"}],"traitBase":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"talentsBase":[{"descRaw":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking","name":"Knight of Sword and Shield","desc":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking"},{"descRaw":"Blemishine can attack and will prioritize <$ba.sleep>Sleeping enemies; Increase ATK to 144% <@ba.talpu>(+4%) when attacking <$ba.sleep>Sleeping enemies","name":"Mercy","desc":"Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 144% (+4%) when attacking Sleeping enemies"}],"modules":[{"name":"Echo of Craftsman's Guild","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"Reduces damage taken by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"Reduces damage taken by 15%"}},{"name":"'Knight Primus'","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"ajxwayiaay2w00heqoifqyife0ikz3vza4aeryjryeug00heqoayayifqyife0ikz3vzayiaay2wvyaybyaydw"},"chess_char_3_13_a":{"name":"Minimalist","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skill":{"descRaw":"The next attack deals <@ba.vup>130% ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 2 charges","name":"Prodigious Craftsmanship","desc":"The next attack deals 130% ATK as Arts damage and attacks twice consecutively\nCan store 2 charges"},"talents":[{"descRaw":"When attacking, has a 30% <@ba.talpu>(+5%) chance to increase that ATK to 150%","name":"Flash of Insight","desc":"When attacking, has a 30% (+5%) chance to increase that ATK to 150%"}],"module":{"name":"'New Home'"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"The next attack deals <@ba.vup>130% ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 2 charges","name":"Prodigious Craftsmanship","desc":"The next attack deals 130% ATK as Arts damage and attacks twice consecutively\nCan store 2 charges"}],"_h":"dy93k7j1aauzibe8eqr0xb8ydm2gaauzib"},"chess_char_3_13_b":{"name":"Minimalist","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"},"skill":{"descRaw":"The next attack deals <@ba.vup>160% ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 3 charges","name":"Prodigious Craftsmanship","desc":"The next attack deals 160% ATK as Arts damage and attacks twice consecutively\nCan store 3 charges"},"talents":[{"descRaw":"When attacking, has a 30% <@ba.talpu>(+5%) chance to increase that ATK to 150%","name":"Flash of Insight","desc":"When attacking, has a 30% (+5%) chance to increase that ATK to 150%"}],"module":{"name":"'New Home'"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"The next attack deals <@ba.vup>160% ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 3 charges","name":"Prodigious Craftsmanship","desc":"The next attack deals 160% ATK as Arts damage and attacks twice consecutively\nCan store 3 charges"}],"traitBase":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"talentsBase":[{"descRaw":"When attacking, has a 30% <@ba.talpu>(+5%) chance to increase that ATK to 150%","name":"Flash of Insight","desc":"When attacking, has a 30% (+5%) chance to increase that ATK to 150%"}],"modules":[{"name":"'New Home'","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"}}],"_h":"dy93lg7ipiuznje8eqr0xbvddmw9piuznjk7j1e8eqr0xblg7i"},"chess_char_3_14_a":{"name":"Pramanix","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"For all enemies within range, DEF <@ba.vup>-40% and RES <@ba.vup>-23%","name":"Natural Deterrent","desc":"For all enemies within range, DEF -40% and RES -23%"},"talents":[{"descRaw":"Apply 33% <@ba.talpu>(+3%) <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Weakening","desc":"Apply 33% (+3%) Fragile effect to enemies within range with less than 40% HP"},{"descRaw":"Attacks 2 enemies simultaneously","name":"The Bell Tolls Twice","desc":"Attacks 2 enemies simultaneously"}],"module":{"name":"'Knitting of a Future'"},"skills":[{"descRaw":"Simultaneously attacks <@ba.vup>2 targets; ASPD of all enemies in range <@ba.vup>-40","name":"Echolocation","desc":"Simultaneously attacks 2 targets; ASPD of all enemies in range -40"},{"descRaw":"For all enemies within range, DEF <@ba.vup>-40% and RES <@ba.vup>-23%","name":"Natural Deterrent","desc":"For all enemies within range, DEF -40% and RES -23%"}],"_h":"12hvce5yufgphb4xd243uquauql5r9s91fufgphb"},"chess_char_3_14_b":{"name":"Pramanix","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"},"skill":{"descRaw":"For all enemies within range, DEF <@ba.vup>-45% and RES <@ba.vup>-26%","name":"Natural Deterrent","desc":"For all enemies within range, DEF -45% and RES -26%"},"talents":[{"descRaw":"Apply 33% <@ba.talpu>(+3%) <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Weakening","desc":"Apply 33% (+3%) Fragile effect to enemies within range with less than 40% HP"},{"descRaw":"Attacks 2 enemies simultaneously","name":"The Bell Tolls Twice","desc":"Attacks 2 enemies simultaneously"}],"module":{"name":"'Knitting of a Future'"},"skills":[{"descRaw":"Simultaneously attacks <@ba.vup>2 targets; ASPD of all enemies in range <@ba.vup>-50","name":"Echolocation","desc":"Simultaneously attacks 2 targets; ASPD of all enemies in range -50"},{"descRaw":"For all enemies within range, DEF <@ba.vup>-45% and RES <@ba.vup>-26%","name":"Natural Deterrent","desc":"For all enemies within range, DEF -45% and RES -26%"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"Apply 33% <@ba.talpu>(+3%) <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Weakening","desc":"Apply 33% (+3%) Fragile effect to enemies within range with less than 40% HP"},{"descRaw":"Attacks 2 enemies simultaneously","name":"The Bell Tolls Twice","desc":"Attacks 2 enemies simultaneously"}],"modules":[{"name":"'Knitting of a Future'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"}}],"_h":"12hvceih5ynyupgps54xd243uquauql51us9kqupgps5ce5y4xd243uquauql5ceih5yny"},"chess_char_3_15_a":{"name":"Shamare","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-25%, lasts for a maximum of 15 seconds","name":"Cursed Doll","desc":"Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -25%, lasts for a maximum of 15 seconds"},"talents":[{"descRaw":"Apply 33% <@ba.talpu>(+3%) <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Omen of Defeat","desc":"Apply 33% (+3%) Fragile effect to enemies within range with less than 40% HP"}],"module":{"name":"Fabric Apples"},"skills":[{"descRaw":"ATK <@ba.vup>+30%, increases the damage amplification effect of this unit's Talent to <@ba.vup>1.4 times\n<@ba.rem>Unlimited duration","name":"Malediction","desc":"ATK +30%, increases the damage amplification effect of this unit's Talent to 1.4 times\nUnlimited duration"},{"descRaw":"Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-25%, lasts for a maximum of 15 seconds","name":"Cursed Doll","desc":"Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -25%, lasts for a maximum of 15 seconds"}],"_h":"cjhvce5ywprofe4xx843q5ag3tj0wprofe"},"chess_char_3_15_b":{"name":"Shamare","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"},"skill":{"descRaw":"Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-30%, lasts for a maximum of 15 seconds","name":"Cursed Doll","desc":"Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -30%, lasts for a maximum of 15 seconds"},"talents":[{"descRaw":"Apply 33% <@ba.talpu>(+3%) <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Omen of Defeat","desc":"Apply 33% (+3%) Fragile effect to enemies within range with less than 40% HP"}],"module":{"name":"Fabric Apples"},"skills":[{"descRaw":"ATK <@ba.vup>+40%, increases the damage amplification effect of this unit's Talent to <@ba.vup>1.5 times\n<@ba.rem>Unlimited duration","name":"Malediction","desc":"ATK +40%, increases the damage amplification effect of this unit's Talent to 1.5 times\nUnlimited duration"},{"descRaw":"Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-30%, lasts for a maximum of 15 seconds","name":"Cursed Doll","desc":"Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -30%, lasts for a maximum of 15 seconds"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"Apply 33% <@ba.talpu>(+3%) <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Omen of Defeat","desc":"Apply 33% (+3%) Fragile effect to enemies within range with less than 40% HP"}],"modules":[{"name":"Fabric Apples","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"}}],"_h":"cjhvceih5ynyrjro244xx843q5063tpurjro24ce5y4xx843q5ceih5yny"},"chess_char_3_16_a":{"name":"Cuora","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"Stops attacking; Block <@ba.vup>+1; DEF <@ba.vup>+75%; Restores HP by <@ba.vup>1% of Max HP per second","name":"Shell Defense","desc":"Stops attacking; Block +1; DEF +75%; Restores HP by 1% of Max HP per second"},"talents":[{"descRaw":"DEF +12%","name":"Defense Specialist","desc":"DEF +12%"}],"module":{"name":"Super Baseball Suit"},"skills":[{"descRaw":"DEF <@ba.vup>+35%","name":"DEF Up β","desc":"DEF +35%"},{"descRaw":"Stops attacking; Block <@ba.vup>+1; DEF <@ba.vup>+75%; Restores HP by <@ba.vup>1% of Max HP per second","name":"Shell Defense","desc":"Stops attacking; Block +1; DEF +75%; Restores HP by 1% of Max HP per second"}],"_h":"3d11t8t8dsz5qnycqxycll3qcxoddsz5qn"},"chess_char_3_16_b":{"name":"Cuora","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"},"skill":{"descRaw":"Stops attacking; Block <@ba.vup>+1; DEF <@ba.vup>+95%; Restores HP by <@ba.vup>2% of Max HP per second","name":"Shell Defense","desc":"Stops attacking; Block +1; DEF +95%; Restores HP by 2% of Max HP per second"},"talents":[{"descRaw":"DEF +12%","name":"Defense Specialist","desc":"DEF +12%"}],"module":{"name":"Super Baseball Suit"},"skills":[{"descRaw":"DEF <@ba.vup>+50%","name":"DEF Up β","desc":"DEF +50%"},{"descRaw":"Stops attacking; Block <@ba.vup>+1; DEF <@ba.vup>+95%; Restores HP by <@ba.vup>2% of Max HP per second","name":"Shell Defense","desc":"Stops attacking; Block +1; DEF +95%; Restores HP by 2% of Max HP per second"}],"traitBase":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talentsBase":[{"descRaw":"DEF +12%","name":"Defense Specialist","desc":"DEF +12%"}],"modules":[{"name":"Super Baseball Suit","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"}}],"_h":"3d11t8lrt8nt8zz566ycqxycllgfcxra8zz566t8t8ycqxycllt8lrt8nt"},"chess_char_3_17_a":{"name":"Meteor","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skill":{"descRaw":"The next attack deals <@ba.vup>155% of ATK physical damage to at most <@ba.vup>5 enemies within range and the DEF of targets hit <@ba.vup>-30% for <@ba.vup>5 seconds","name":"Armor Breaker - Spread","desc":"The next attack deals 155% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -30% for 5 seconds"},"talents":[{"descRaw":"Increases ATK to 140% <@ba.talpu>(+5%) when attacking aerial targets","name":"Anti-Air Specialist","desc":"Increases ATK to 140% (+5%) when attacking aerial targets"}],"module":{"name":"Hunter's Knife"},"skills":[{"descRaw":"The next attack deals <@ba.vup>135% of ATK physical damage and the target's DEF <@ba.vup>-25% for 5 seconds","name":"Armor Breaker","desc":"The next attack deals 135% of ATK physical damage and the target's DEF -25% for 5 seconds"},{"descRaw":"The next attack deals <@ba.vup>155% of ATK physical damage to at most <@ba.vup>5 enemies within range and the DEF of targets hit <@ba.vup>-30% for <@ba.vup>5 seconds","name":"Armor Breaker - Spread","desc":"The next attack deals 155% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -30% for 5 seconds"}],"_h":"c9kfcwcwm5efubhgma7surd0mu22m5efub"},"chess_char_3_17_b":{"name":"Meteor","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"},"skill":{"descRaw":"The next attack deals <@ba.vup>170% of ATK physical damage to at most <@ba.vup>5 enemies within range and the DEF of targets hit <@ba.vup>-35% for <@ba.vup>5 seconds","name":"Armor Breaker - Spread","desc":"The next attack deals 170% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -35% for 5 seconds"},"talents":[{"descRaw":"Increases ATK to 140% <@ba.talpu>(+5%) when attacking aerial targets","name":"Anti-Air Specialist","desc":"Increases ATK to 140% (+5%) when attacking aerial targets"}],"module":{"name":"Hunter's Knife"},"skills":[{"descRaw":"The next attack deals <@ba.vup>150% of ATK physical damage and the target's DEF <@ba.vup>-30% for 5 seconds","name":"Armor Breaker","desc":"The next attack deals 150% of ATK physical damage and the target's DEF -30% for 5 seconds"},{"descRaw":"The next attack deals <@ba.vup>170% of ATK physical damage to at most <@ba.vup>5 enemies within range and the DEF of targets hit <@ba.vup>-35% for <@ba.vup>5 seconds","name":"Armor Breaker - Spread","desc":"The next attack deals 170% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -35% for 5 seconds"}],"traitBase":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"talentsBase":[{"descRaw":"Increases ATK to 140% <@ba.talpu>(+5%) when attacking aerial targets","name":"Anti-Air Specialist","desc":"Increases ATK to 140% (+5%) when attacking aerial targets"}],"modules":[{"name":"Hunter's Knife","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}}],"_h":"c9kfcw9scwlscfef75hgma7surmzmutvcfef75cwcwhgma7surcw9scwls"},"chess_char_3_18_a":{"name":"Vulpisfoglia","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skill":{"descRaw":"When skill is activated, gains <@ba.vup>7 DP immediately, Attack Range <@ba.vup>+1, ATK <@ba.vup>+65%, ASPD gradually reduces from <@ba.vup>+160 to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun the enemy for <@ba.vup>0.2s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated","name":"La Volpe Nascosta","desc":"When skill is activated, gains 7 DP immediately, Attack Range +1, ATK +65%, ASPD gradually reduces from +160 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated"},"talents":[{"descRaw":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s","name":"Fox Hunt","desc":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s"},{"descRaw":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 5% <@ba.talpu>(+1%) of Max HP every second","name":"Accelerando","desc":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 5% (+1%) of Max HP every second"}],"module":{"name":"Patience, Mission, Vacation"},"skills":[{"descRaw":"The next attack deals an additional <@ba.vup>215% ATK as Arts damage, and gains <@ba.vup>1 DP\n<@ba.rem>Can store 3 charges","name":"Discreet Discipline","desc":"The next attack deals an additional 215% ATK as Arts damage, and gains 1 DP\nCan store 3 charges"},{"descRaw":"Immediately gains <@ba.vup>5 DP, deals <@ba.vup>200% ATK as Arts damage to up to 6 surrounding enemies and <$ba.sluggish>Slows them for <@ba.vup>4.5s; if an enemy is already <$ba.sluggish>Slowed, then <$ba.stun>Stuns them for <@ba.vup>4s\n<@ba.rem>Can store 2 charges","name":"Damoclean Interrogation","desc":"Immediately gains 5 DP, deals 200% ATK as Arts damage to up to 6 surrounding enemies and Slows them for 4.5s; if an enemy is already Slowed, then Stuns them for 4s\nCan store 2 charges"},{"descRaw":"When skill is activated, gains <@ba.vup>7 DP immediately, Attack Range <@ba.vup>+1, ATK <@ba.vup>+65%, ASPD gradually reduces from <@ba.vup>+160 to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun the enemy for <@ba.vup>0.2s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated","name":"La Volpe Nascosta","desc":"When skill is activated, gains 7 DP immediately, Attack Range +1, ATK +65%, ASPD gradually reduces from +160 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated"}],"_h":"jwtwtltl3ebss9y6aiy6yyhgu63yl9cmrlrzsly13ebss9"},"chess_char_3_18_b":{"name":"Vulpisfoglia","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"},"skill":{"descRaw":"When skill is activated, gains <@ba.vup>8 DP immediately, Attack Range <@ba.vup>+1, ATK <@ba.vup>+80%, ASPD gradually reduces from <@ba.vup>+170 to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun the enemy for <@ba.vup>0.2s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated","name":"La Volpe Nascosta","desc":"When skill is activated, gains 8 DP immediately, Attack Range +1, ATK +80%, ASPD gradually reduces from +170 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated"},"talents":[{"descRaw":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s","name":"Fox Hunt","desc":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s"},{"descRaw":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 5% <@ba.talpu>(+1%) of Max HP every second","name":"Accelerando","desc":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 5% (+1%) of Max HP every second"}],"module":{"name":"Patience, Mission, Vacation"},"skills":[{"descRaw":"The next attack deals an additional <@ba.vup>245% ATK as Arts damage, and gains <@ba.vup>1 DP\n<@ba.rem>Can store 3 charges","name":"Discreet Discipline","desc":"The next attack deals an additional 245% ATK as Arts damage, and gains 1 DP\nCan store 3 charges"},{"descRaw":"Immediately gains <@ba.vup>6 DP, deals <@ba.vup>245% ATK as Arts damage to up to 6 surrounding enemies and <$ba.sluggish>Slows them for <@ba.vup>4.5s; if an enemy is already <$ba.sluggish>Slowed, then <$ba.stun>Stuns them for <@ba.vup>4.5s\n<@ba.rem>Can store 2 charges","name":"Damoclean Interrogation","desc":"Immediately gains 6 DP, deals 245% ATK as Arts damage to up to 6 surrounding enemies and Slows them for 4.5s; if an enemy is already Slowed, then Stuns them for 4.5s\nCan store 2 charges"},{"descRaw":"When skill is activated, gains <@ba.vup>8 DP immediately, Attack Range <@ba.vup>+1, ATK <@ba.vup>+80%, ASPD gradually reduces from <@ba.vup>+170 to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun the enemy for <@ba.vup>0.2s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated","name":"La Volpe Nascosta","desc":"When skill is activated, gains 8 DP immediately, Attack Range +1, ATK +80%, ASPD gradually reduces from +170 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated"}],"traitBase":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"talentsBase":[{"descRaw":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s","name":"Fox Hunt","desc":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s"},{"descRaw":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 5% <@ba.talpu>(+1%) of Max HP every second","name":"Accelerando","desc":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 5% (+1%) of Max HP every second"}],"modules":[{"name":"Patience, Mission, Vacation","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"}},{"name":"Sword Dance","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"}}],"_h":"jwtw5c5crvbsx8y6aiy6yyhgu63y2acmjwocsl3crvbsx8tltly6aiy6yyhgu63y5c5chytljytljy"},"chess_char_3_19_a":{"name":"Vigil","subProfessionName":"Tactician","trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"skill":{"descRaw":"Gradually generates <@ba.vup>10 DP over the skill duration, and causes attacks to hit <@ba.vup>3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>20% of Vigil's ATK as Arts damage","name":"Packleader's Dignity","desc":"Gradually generates 10 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 20% of Vigil's ATK as Arts damage"},"talents":[{"descRaw":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)","name":"Leader of the Wolfpack","desc":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)"},{"descRaw":"Vigil and the Wolfpack's attacks ignore 200 <@ba.talpu>(+25) DEF when attacking enemies blocked by the Wolfpack","name":"Wolven Nature","desc":"Vigil and the Wolfpack's attacks ignore 200 (+25) DEF when attacking enemies blocked by the Wolfpack"}],"module":{"name":"La Punciuta"},"skills":[{"descRaw":"Immediately generates <@ba.vup>7 DP and summons 1 'Wolf Shadow'","name":"Packleader's Call","desc":"Immediately generates 7 DP and summons 1 'Wolf Shadow'"},{"descRaw":"Immediately generates <@ba.vup>2 DP and causes the Wolfpack's next attack to deal <@ba.vup>155% damage and restore <@ba.vup>10% of its Max HP; Generates an additional <@ba.vup>1 DP if the Wolfpack defeats an enemy","name":"Packleader's Gift","desc":"Immediately generates 2 DP and causes the Wolfpack's next attack to deal 155% damage and restore 10% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy"},{"descRaw":"Gradually generates <@ba.vup>10 DP over the skill duration, and causes attacks to hit <@ba.vup>3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>20% of Vigil's ATK as Arts damage","name":"Packleader's Dignity","desc":"Gradually generates 10 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 20% of Vigil's ATK as Arts damage"}],"_h":"tf8auajgh9le8azahxza58tt92epp943o6nw8r06h9le8a"},"chess_char_3_19_b":{"name":"Vigil","subProfessionName":"Tactician","trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"skill":{"descRaw":"Gradually generates <@ba.vup>11 DP over the skill duration, and causes attacks to hit <@ba.vup>3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>30% of Vigil's ATK as Arts damage","name":"Packleader's Dignity","desc":"Gradually generates 11 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 30% of Vigil's ATK as Arts damage"},"talents":[{"descRaw":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)","name":"Leader of the Wolfpack","desc":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)"},{"descRaw":"Vigil and the Wolfpack's attacks ignore 200 <@ba.talpu>(+25) DEF when attacking enemies blocked by the Wolfpack","name":"Wolven Nature","desc":"Vigil and the Wolfpack's attacks ignore 200 (+25) DEF when attacking enemies blocked by the Wolfpack"}],"module":{"name":"La Punciuta"},"skills":[{"descRaw":"Immediately generates <@ba.vup>7 DP and summons 1 'Wolf Shadow'","name":"Packleader's Call","desc":"Immediately generates 7 DP and summons 1 'Wolf Shadow'"},{"descRaw":"Immediately generates <@ba.vup>2 DP and causes the Wolfpack's next attack to deal <@ba.vup>170% damage and restore <@ba.vup>15% of its Max HP; Generates an additional <@ba.vup>1 DP if the Wolfpack defeats an enemy","name":"Packleader's Gift","desc":"Immediately generates 2 DP and causes the Wolfpack's next attack to deal 170% damage and restore 15% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy"},{"descRaw":"Gradually generates <@ba.vup>11 DP over the skill duration, and causes attacks to hit <@ba.vup>3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>30% of Vigil's ATK as Arts damage","name":"Packleader's Dignity","desc":"Gradually generates 11 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 30% of Vigil's ATK as Arts damage"}],"traitBase":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"talentsBase":[{"descRaw":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)","name":"Leader of the Wolfpack","desc":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)"},{"descRaw":"Vigil and the Wolfpack's attacks ignore 200 <@ba.talpu>(+25) DEF when attacking enemies blocked by the Wolfpack","name":"Wolven Nature","desc":"Vigil and the Wolfpack's attacks ignore 200 (+25) DEF when attacking enemies blocked by the Wolfpack"}],"modules":[{"name":"La Punciuta","traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"}},{"name":"Time Has Gone","traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements"}}],"_h":"tf8asrxpq5leyezahxza58tt92epp943o6lq8rccq5leyeuajgzahxza58tt92epsrxpn2m2to"},"chess_char_3_20_a":{"name":"Kjera","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skill":{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+29%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +29%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"},"talents":[{"descRaw":"ATK +13% <@ba.talpu>(+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% <@ba.talpu>(+3%)","name":"Deference","desc":"ATK +13% (+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% (+3%)"}],"module":{"name":"In the Woolen of Snow"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+29%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +29%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"}],"_h":"xc93k7j1iwhsv4xxoo8pt5igyjmhiwhsv4"},"chess_char_3_20_b":{"name":"Kjera","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"},"skill":{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+40%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>20% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +40%. Releases Drones to attack enemies, and grants self and Drone a 20% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"},"talents":[{"descRaw":"ATK +13% <@ba.talpu>(+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% <@ba.talpu>(+3%)","name":"Deference","desc":"ATK +13% (+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% (+3%)"}],"module":{"name":"In the Woolen of Snow"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+40%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>20% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +40%. Releases Drones to attack enemies, and grants self and Drone a 20% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"}],"traitBase":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"talentsBase":[{"descRaw":"ATK +13% <@ba.talpu>(+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% <@ba.talpu>(+3%)","name":"Deference","desc":"ATK +13% (+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% (+3%)"}],"modules":[{"name":"In the Woolen of Snow","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"}}],"_h":"xc93lg7i1dhselxxoo8pt575yjae1dhselk7j1xxoo8pt5lg7i"},"chess_char_3_21_a":{"name":"Archetto","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skill":{"descRaw":"ATK <@ba.vup>+10%, attack range <@ba.vup>+1, attacks hit <@ba.vup>3 times in a row and target <@ba.vup>2 enemies simultaneously","name":"Thundering Arrows","desc":"ATK +10%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously"},"talents":[{"descRaw":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.","name":"Landen Tactics","desc":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill."},{"descRaw":"When deployed, this unit gains 1 <$ba.shield>Shield. Restores 9 <@ba.talpu>(+2) Skill Points after the Shield breaks","name":"Iron Bowstring","desc":"When deployed, this unit gains 1 Shield. Restores 9 (+2) Skill Points after the Shield breaks"}],"module":{"name":"'Seeds of Tomorrow'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>185% ATK as Physical damage to the target and <@ba.vup>135% ATK as Physical damage to up to <@ba.vup>3 other nearby enemies","name":"Dispersing Arrows","desc":"The next attack deals 185% ATK as Physical damage to the target and 135% ATK as Physical damage to up to 3 other nearby enemies"},{"descRaw":"Immediately fire an arrow that deals <@ba.vup>114% ATK damage <@ba.vup>5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); <@ba.rem>Can store 1 charges","name":"Pursuing Arrows","desc":"Immediately fire an arrow that deals 114% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges"},{"descRaw":"ATK <@ba.vup>+10%, attack range <@ba.vup>+1, attacks hit <@ba.vup>3 times in a row and target <@ba.vup>2 enemies simultaneously","name":"Thundering Arrows","desc":"ATK +10%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously"}],"_h":"ohkfcwcwotcpa3zxxlzx8fse54ymny5chf9lvo81otcpa3"},"chess_char_3_21_b":{"name":"Archetto","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"When there are ground enemies within range, ASPD <@ba.kw>+8","desc":"Attacks aerial enemies first","moduleDesc":"When there are ground enemies within range, ASPD +8"},"skill":{"descRaw":"ATK <@ba.vup>+15%, attack range <@ba.vup>+1, attacks hit <@ba.vup>3 times in a row and target <@ba.vup>2 enemies simultaneously","name":"Thundering Arrows","desc":"ATK +15%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously"},"talents":[{"descRaw":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.","name":"Landen Tactics","desc":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill."},{"descRaw":"When deployed, this unit gains 1 <$ba.shield>Shield. Restores 9 <@ba.talpu>(+2) Skill Points after the Shield breaks","name":"Iron Bowstring","desc":"When deployed, this unit gains 1 Shield. Restores 9 (+2) Skill Points after the Shield breaks"}],"module":{"name":"'Seeds of Tomorrow'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% ATK as Physical damage to the target and <@ba.vup>150% ATK as Physical damage to up to <@ba.vup>3 other nearby enemies","name":"Dispersing Arrows","desc":"The next attack deals 200% ATK as Physical damage to the target and 150% ATK as Physical damage to up to 3 other nearby enemies"},{"descRaw":"Immediately fire an arrow that deals <@ba.vup>120% ATK damage <@ba.vup>5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); <@ba.rem>Can store 2 charges","name":"Pursuing Arrows","desc":"Immediately fire an arrow that deals 120% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 2 charges"},{"descRaw":"ATK <@ba.vup>+15%, attack range <@ba.vup>+1, attacks hit <@ba.vup>3 times in a row and target <@ba.vup>2 enemies simultaneously","name":"Thundering Arrows","desc":"ATK +15%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously"}],"traitBase":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"talentsBase":[{"descRaw":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.","name":"Landen Tactics","desc":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill."},{"descRaw":"When deployed, this unit gains 1 <$ba.shield>Shield. Restores 9 <@ba.talpu>(+2) Skill Points after the Shield breaks","name":"Iron Bowstring","desc":"When deployed, this unit gains 1 Shield. Restores 9 (+2) Skill Points after the Shield breaks"}],"modules":[{"name":"'Seeds of Tomorrow'","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"When there are ground enemies within range, ASPD <@ba.kw>+8","desc":"Attacks aerial enemies first","moduleDesc":"When there are ground enemies within range, ASPD +8"}},{"name":"Yesterday Once More","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}},{"name":"Archetto's Specialized Badge","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"In <@ba.kw>Integrated Strategies, for every deployed Operator with an Offensive Recovery skill, Archetto's Attack Range +1 (Max +3)","desc":"Attacks aerial enemies first","moduleDesc":"In Integrated Strategies, for every deployed Operator with an Offensive Recovery skill, Archetto's Attack Range +1 (Max +3)"}}],"_h":"ohkfcw7bcwetmucpo6zxxlzx8fse54ym5v5cboy1vo49mucpo6cwcwzxxlzx8fse54ymcw7bcwetz8cw9scwls81cw86cwwe"},"chess_char_4_01_a":{"name":"Sankta Miksaparato","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skill":{"descRaw":"On skill activation, <$ba.addbullet>Replenishes <@ba.vup>2 bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands, Max HP <@ba.vup>+35%, ATK <@ba.vup>+140%, DEF <@ba.vup>+35%; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3 enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>60% of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Pre-Retirement Preaching","desc":"On skill activation, Replenishes 2 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +35%, ATK +140%, DEF +35%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 60% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times","name":"Machine-Gun Welcome Ceremony","desc":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times"},{"descRaw":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a <$ba.barrier>Barrier equal to 18% <@ba.talpu>(+3%) Max HP; this timer restarts once the Barrier is lost","name":"Shield-Up Farewell Ceremony","desc":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a Barrier equal to 18% (+3%) Max HP; this timer restarts once the Barrier is lost"}],"module":{"name":"Armor Cleaning Brush Set"},"skills":[{"descRaw":"The next attack hits <@ba.vup>three times, each hit dealing <@ba.vup>130% of ATK as Physical damage, and <$ba.addbullet>Replenishes <@ba.vup>1 bullet to another nearby [Laterano] Operator with an ammo-type skill active","name":"Gun-Knight Examiner-in-Chief","desc":"The next attack hits three times, each hit dealing 130% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active"},{"descRaw":"ATK <@ba.vup>+80%, DEF <@ba.vup>+70%, and if lethal damage is received while skill is active, immediately consumes <@ba.vup>30 ammo to resist the damage\n<@ba.rem>Skill activation grants 42 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Eight-Armed Chainsaw Guy","desc":"ATK +80%, DEF +70%, and if lethal damage is received while skill is active, immediately consumes 30 ammo to resist the damage\nSkill activation grants 42 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"On skill activation, <$ba.addbullet>Replenishes <@ba.vup>2 bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands, Max HP <@ba.vup>+35%, ATK <@ba.vup>+140%, DEF <@ba.vup>+35%; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3 enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>60% of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Pre-Retirement Preaching","desc":"On skill activation, Replenishes 2 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +35%, ATK +140%, DEF +35%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 60% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"hhhftwtwsb0jqt3xmg3xdcrocd2nza5114mcnc3jsb0jqt"},"chess_char_4_01_b":{"name":"Sankta Miksaparato","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"},"skill":{"descRaw":"On skill activation, <$ba.addbullet>Replenishes <@ba.vup>3 bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands, Max HP <@ba.vup>+55%, ATK <@ba.vup>+170%, DEF <@ba.vup>+55%; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3 enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>30% of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Pre-Retirement Preaching","desc":"On skill activation, Replenishes 3 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +55%, ATK +170%, DEF +55%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 30% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times","name":"Machine-Gun Welcome Ceremony","desc":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times"},{"descRaw":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a <$ba.barrier>Barrier equal to 18% <@ba.talpu>(+3%) Max HP; this timer restarts once the Barrier is lost","name":"Shield-Up Farewell Ceremony","desc":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a Barrier equal to 18% (+3%) Max HP; this timer restarts once the Barrier is lost"}],"module":{"name":"Armor Cleaning Brush Set"},"skills":[{"descRaw":"The next attack hits <@ba.vup>three times, each hit dealing <@ba.vup>160% of ATK as Physical damage, and <$ba.addbullet>Replenishes <@ba.vup>1 bullet to another nearby [Laterano] Operator with an ammo-type skill active","name":"Gun-Knight Examiner-in-Chief","desc":"The next attack hits three times, each hit dealing 160% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active"},{"descRaw":"ATK <@ba.vup>+105%, DEF <@ba.vup>+90%, and if lethal damage is received while skill is active, immediately consumes <@ba.vup>25 ammo to resist the damage\n<@ba.rem>Skill activation grants 45 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Eight-Armed Chainsaw Guy","desc":"ATK +105%, DEF +90%, and if lethal damage is received while skill is active, immediately consumes 25 ammo to resist the damage\nSkill activation grants 45 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"On skill activation, <$ba.addbullet>Replenishes <@ba.vup>3 bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands, Max HP <@ba.vup>+55%, ATK <@ba.vup>+170%, DEF <@ba.vup>+55%; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3 enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>30% of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Pre-Retirement Preaching","desc":"On skill activation, Replenishes 3 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +55%, ATK +170%, DEF +55%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 30% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talentsBase":[{"descRaw":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times","name":"Machine-Gun Welcome Ceremony","desc":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times"},{"descRaw":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a <$ba.barrier>Barrier equal to 18% <@ba.talpu>(+3%) Max HP; this timer restarts once the Barrier is lost","name":"Shield-Up Farewell Ceremony","desc":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a Barrier equal to 18% (+3%) Max HP; this timer restarts once the Barrier is lost"}],"modules":[{"name":"Armor Cleaning Brush Set","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"}},{"name":"\"Old Friend\"","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Attack Range +1 (unaffected by skill Attack Range changes)","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Attack Range +1 (unaffected by skill Attack Range changes)"}}],"_h":"hhhftwp6twhbxm0jcy3xmg3xdcrocd2nnt51qdr5nc3kxm0jcytwtw3xmg3xdcrocd2ntwp6twhb03twaqtwaq"},"chess_char_4_02_a":{"name":"Mostima","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skill":{"descRaw":"Attack Range <@ba.vup>increases, attacks turn into ripples that spread outward, ATK <@ba.vup>+90%, increases the effect of the second talent to <@ba.vup>3, and attacks knock targets back <@ba.vup>slightly","name":"Key of Chronology","desc":"Attack Range increases, attacks turn into ripples that spread outward, ATK +90%, increases the effect of the second talent to 3, and attacks knock targets back slightly"},"talents":[{"descRaw":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Caster","desc":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Slows the movement speed of enemies within this unit's attack range by 18%<@ba.talpu>(+3%)","name":"Subjective Time Dilation","desc":"Slows the movement speed of enemies within this unit's attack range by 18%(+3%)"}],"module":{"name":"Home of 'Black Lock' and 'White Key'"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"<$ba.stun>Stuns all enemies within Attack Range and deals <@ba.vup>100% ATK as Arts damage to them every second","name":"Lock of Shattered Time","desc":"Stuns all enemies within Attack Range and deals 100% ATK as Arts damage to them every second"},{"descRaw":"Attack Range <@ba.vup>increases, attacks turn into ripples that spread outward, ATK <@ba.vup>+90%, increases the effect of the second talent to <@ba.vup>3, and attacks knock targets back <@ba.vup>slightly","name":"Key of Chronology","desc":"Attack Range increases, attacks turn into ripples that spread outward, ATK +90%, increases the effect of the second talent to 3, and attacks knock targets back slightly"}],"_h":"hfkin1hbm8b4boh3aqh3r85h9sjgigyjmhtwdh99m8b4bo"},"chess_char_4_02_b":{"name":"Mostima","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"},"skill":{"descRaw":"Attack Range <@ba.vup>increases, attacks turn into ripples that spread outward, ATK <@ba.vup>+120%, increases the effect of the second talent to <@ba.vup>3, and attacks knock targets back <@ba.vup>slightly","name":"Key of Chronology","desc":"Attack Range increases, attacks turn into ripples that spread outward, ATK +120%, increases the effect of the second talent to 3, and attacks knock targets back slightly"},"talents":[{"descRaw":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Caster","desc":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Slows the movement speed of enemies within this unit's attack range by 18%<@ba.talpu>(+3%)","name":"Subjective Time Dilation","desc":"Slows the movement speed of enemies within this unit's attack range by 18%(+3%)"}],"module":{"name":"Home of 'Black Lock' and 'White Key'"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"<$ba.stun>Stuns all enemies within Attack Range and deals <@ba.vup>120% ATK as Arts damage to them every second","name":"Lock of Shattered Time","desc":"Stuns all enemies within Attack Range and deals 120% ATK as Arts damage to them every second"},{"descRaw":"Attack Range <@ba.vup>increases, attacks turn into ripples that spread outward, ATK <@ba.vup>+120%, increases the effect of the second talent to <@ba.vup>3, and attacks knock targets back <@ba.vup>slightly","name":"Key of Chronology","desc":"Attack Range increases, attacks turn into ripples that spread outward, ATK +120%, increases the effect of the second talent to 3, and attacks knock targets back slightly"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"talentsBase":[{"descRaw":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Caster","desc":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Slows the movement speed of enemies within this unit's attack range by 18%<@ba.talpu>(+3%)","name":"Subjective Time Dilation","desc":"Slows the movement speed of enemies within this unit's attack range by 18%(+3%)"}],"modules":[{"name":"Home of 'Black Lock' and 'White Key'","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"}},{"name":"Veteran Legatus' Customized Cloak","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"}}],"_h":"hfkin1jyhbzaoab44sh3aqh3r85h9sjg75yjaecmdhgfoab44sn1hbh3aqh3r85h9sjgn1jyhbzajsn1d0hb5k"},"chess_char_4_03_a":{"name":"Kjera","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skill":{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+29%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +29%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"},"talents":[{"descRaw":"ATK +13% <@ba.talpu>(+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% <@ba.talpu>(+3%)","name":"Deference","desc":"ATK +13% (+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% (+3%)"}],"module":{"name":"In the Woolen of Snow"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+29%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +29%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"}],"_h":"xc93k7j1iwhsv4xxoo8pt5igyjmhiwhsv4"},"chess_char_4_03_b":{"name":"Kjera","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"},"skill":{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+40%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>20% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +40%. Releases Drones to attack enemies, and grants self and Drone a 20% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"},"talents":[{"descRaw":"ATK +13% <@ba.talpu>(+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% <@ba.talpu>(+3%)","name":"Deference","desc":"ATK +13% (+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% (+3%)"}],"module":{"name":"In the Woolen of Snow"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+40%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>20% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +40%. Releases Drones to attack enemies, and grants self and Drone a 20% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"}],"traitBase":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"talentsBase":[{"descRaw":"ATK +13% <@ba.talpu>(+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% <@ba.talpu>(+3%)","name":"Deference","desc":"ATK +13% (+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% (+3%)"}],"modules":[{"name":"In the Woolen of Snow","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"}}],"_h":"xc93lg7i1dhselxxoo8pt575yjae1dhselk7j1xxoo8pt5lg7i"},"chess_char_4_04_a":{"name":"Ines","subProfessionName":"Agent","trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, can use ranged attacks","desc":"Has reduced Redeployment Time, can use ranged attacks"},"skill":{"descRaw":"Attack range <@ba.vup>expands, gains <@ba.vup>+60% ATK and <$ba.invisible>Invisibility, each attack grants <@ba.vup>1 DP and <$ba.steal>Steals <@ba.vup>5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)","name":"Murky Night","desc":"Attack range expands, gains +60% ATK and Invisibility, each attack grants 1 DP and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)"},"talents":[{"descRaw":"The first hit on each enemy <$ba.root>Binds the target for 5 seconds and <$ba.steal>Steals 100 <@ba.talpu>(+10) ATK (effect expires when enemy is defeated or Ines retreats)","name":"Shadow Weaver","desc":"The first hit on each enemy Binds the target for 5 seconds and Steals 100 (+10) ATK (effect expires when enemy is defeated or Ines retreats)"},{"descRaw":"Enemies within Attack Range lose <$ba.invisible>Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)","name":"Shadow Sentry","desc":"Enemies within Attack Range lose Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)"}],"module":{"name":"'Horncare Set'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>40% ATK as Arts damage to the target every second for <@ba.vup>3 seconds (does not stack), gains <@ba.vup>2 DP","name":"Shadow Raid","desc":"The next attack deals 40% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP"},{"descRaw":"Attack range <@ba.vup>expands, gains <@ba.vup>+60% ATK and <$ba.invisible>Invisibility, each attack grants <@ba.vup>1 DP and <$ba.steal>Steals <@ba.vup>5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)","name":"Murky Night","desc":"Attack range expands, gains +60% ATK and Invisibility, each attack grants 1 DP and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)"},{"descRaw":"<@ba.rem>The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, <@ba.vup>+90% ATK, immediately retrieves the Shadow Sentry, and deals <@ba.vup>110% ATK as Physical damage to up to <@ba.vup>4 enemies it passes through; while active, gains <@ba.vup>1 DP for each attack on an enemy","name":"Solitary Return","desc":"The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, +90% ATK, immediately retrieves the Shadow Sentry, and deals 110% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy"}],"_h":"lroly5q5bzv0t9jx0h7avjy4o8g1u4vkm9bzv0t9q88gw6"},"chess_char_4_04_b":{"name":"Ines","subProfessionName":"Agent","trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, can use ranged attacks","moduleDescRaw":"First Redeployment Time reduced by <@ba.kw>35%","desc":"Has reduced Redeployment Time, can use ranged attacks","moduleDesc":"First Redeployment Time reduced by 35%"},"skill":{"descRaw":"Attack range <@ba.vup>expands, gains <@ba.vup>+80% ATK and <$ba.invisible>Invisibility, each attack grants <@ba.vup>1 DP and <$ba.steal>Steals <@ba.vup>6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)","name":"Murky Night","desc":"Attack range expands, gains +80% ATK and Invisibility, each attack grants 1 DP and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)"},"talents":[{"descRaw":"The first hit on each enemy <$ba.root>Binds the target for 5 seconds and <$ba.steal>Steals 100 <@ba.talpu>(+10) ATK (effect expires when enemy is defeated or Ines retreats)","name":"Shadow Weaver","desc":"The first hit on each enemy Binds the target for 5 seconds and Steals 100 (+10) ATK (effect expires when enemy is defeated or Ines retreats)"},{"descRaw":"Enemies within Attack Range lose <$ba.invisible>Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)","name":"Shadow Sentry","desc":"Enemies within Attack Range lose Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)"}],"module":{"name":"'Horncare Set'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>55% ATK as Arts damage to the target every second for <@ba.vup>3 seconds (does not stack), gains <@ba.vup>2 DP","name":"Shadow Raid","desc":"The next attack deals 55% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP"},{"descRaw":"Attack range <@ba.vup>expands, gains <@ba.vup>+80% ATK and <$ba.invisible>Invisibility, each attack grants <@ba.vup>1 DP and <$ba.steal>Steals <@ba.vup>6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)","name":"Murky Night","desc":"Attack range expands, gains +80% ATK and Invisibility, each attack grants 1 DP and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)"},{"descRaw":"<@ba.rem>The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, <@ba.vup>+120% ATK, immediately retrieves the Shadow Sentry, and deals <@ba.vup>140% ATK as Physical damage to up to <@ba.vup>5 enemies it passes through; while active, gains <@ba.vup>1 DP for each attack on an enemy","name":"Solitary Return","desc":"The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, +120% ATK, immediately retrieves the Shadow Sentry, and deals 140% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy"}],"traitBase":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, can use ranged attacks","desc":"Has reduced Redeployment Time, can use ranged attacks"},"talentsBase":[{"descRaw":"The first hit on each enemy <$ba.root>Binds the target for 5 seconds and <$ba.steal>Steals 100 <@ba.talpu>(+10) ATK (effect expires when enemy is defeated or Ines retreats)","name":"Shadow Weaver","desc":"The first hit on each enemy Binds the target for 5 seconds and Steals 100 (+10) ATK (effect expires when enemy is defeated or Ines retreats)"},{"descRaw":"Enemies within Attack Range lose <$ba.invisible>Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)","name":"Shadow Sentry","desc":"Enemies within Attack Range lose Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)"}],"modules":[{"name":"'Horncare Set'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, can use ranged attacks","moduleDescRaw":"First Redeployment Time reduced by <@ba.kw>35%","desc":"Has reduced Redeployment Time, can use ranged attacks","moduleDesc":"First Redeployment Time reduced by 35%"}}],"_h":"lroly5qfq5rv49v0ptjx0h7avjy4o8g1z6vk7r49v0ptx08gzuy5q5jx0h7avjy4o8g1y5qfq5rv"},"chess_char_4_05_a":{"name":"Beeswax","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skill":{"descRaw":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>200% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1 seconds","name":"Guardian Obelisk","desc":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 200% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds"},"talents":[{"descRaw":"When this unit's skill is not active, restores 4% Max HP per second","name":"Shambhala's Sanctuary","desc":"When this unit's skill is not active, restores 4% Max HP per second"}],"module":{"name":"'Beeswax's Blessing'"},"skills":[{"descRaw":"Range <@ba.vup>expands, ATK <@ba.vup>+25%","name":"Growing Sandstorm","desc":"Range expands, ATK +25%"},{"descRaw":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>200% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1 seconds","name":"Guardian Obelisk","desc":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 200% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds"}],"_h":"qma03fl5jnetofehc4ehtjyakolojnetof"},"chess_char_4_05_b":{"name":"Beeswax","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"},"skill":{"descRaw":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>230% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds","name":"Guardian Obelisk","desc":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 230% ATK as Arts damage to nearby enemies and Stuns them for 1.5 seconds"},"talents":[{"descRaw":"When this unit's skill is not active, restores 4% Max HP per second","name":"Shambhala's Sanctuary","desc":"When this unit's skill is not active, restores 4% Max HP per second"}],"module":{"name":"'Beeswax's Blessing'"},"skills":[{"descRaw":"Range <@ba.vup>expands, ATK <@ba.vup>+40%","name":"Growing Sandstorm","desc":"Range expands, ATK +40%"},{"descRaw":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>230% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds","name":"Guardian Obelisk","desc":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 230% ATK as Arts damage to nearby enemies and Stuns them for 1.5 seconds"}],"traitBase":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"talentsBase":[{"descRaw":"When this unit's skill is not active, restores 4% Max HP per second","name":"Shambhala's Sanctuary","desc":"When this unit's skill is not active, restores 4% Max HP per second"}],"modules":[{"name":"'Beeswax's Blessing'","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"}}],"_h":"qma069ubg1eterehc4ehtj8bkoqzg1eter3fl5ehc4ehtj69ub"},"chess_char_4_06_a":{"name":"Kroos the Keen Glint","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces and attacks hit <@ba.vup>2 times in a row. After hitting a target <@ba.vup>40 times, attacks hit <@ba.vup>4 times in a row for the remainder of the skill duration","name":"Silencer","desc":"Attack Interval reduces and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration"},"talents":[{"descRaw":"When attacking, has a 20% chance to deal 160% <@ba.talpu>(+10%) damage and <$ba.stun>Stun the target for 0.2 seconds","name":"Bullseye","desc":"When attacking, has a 20% chance to deal 160% (+10%) damage and Stun the target for 0.2 seconds"}],"module":{"name":"Truth or Dare"},"skills":[{"descRaw":"ATK <@ba.vup>+20%, attacks hit <@ba.vup>2 times in a row and gain <$ba.camou>Camouflage","name":"Traceless","desc":"ATK +20%, attacks hit 2 times in a row and gain Camouflage"},{"descRaw":"Attack Interval <@ba.vup>reduces and attacks hit <@ba.vup>2 times in a row. After hitting a target <@ba.vup>40 times, attacks hit <@ba.vup>4 times in a row for the remainder of the skill duration","name":"Silencer","desc":"Attack Interval reduces and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration"}],"_h":"a2kfcwcwlvsf1r41pgzvsyn53yvylvsf1r"},"chess_char_4_06_b":{"name":"Kroos the Keen Glint","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces moderately and attacks hit <@ba.vup>2 times in a row. After hitting a target <@ba.vup>40 times, attacks hit <@ba.vup>4 times in a row for the remainder of the skill duration","name":"Silencer","desc":"Attack Interval reduces moderately and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration"},"talents":[{"descRaw":"When attacking, has a 20% chance to deal 160% <@ba.talpu>(+10%) damage and <$ba.stun>Stun the target for 0.2 seconds","name":"Bullseye","desc":"When attacking, has a 20% chance to deal 160% (+10%) damage and Stun the target for 0.2 seconds"}],"module":{"name":"Truth or Dare"},"skills":[{"descRaw":"ATK <@ba.vup>+30%, attacks hit <@ba.vup>2 times in a row and gain <$ba.camou>Camouflage","name":"Traceless","desc":"ATK +30%, attacks hit 2 times in a row and gain Camouflage"},{"descRaw":"Attack Interval <@ba.vup>reduces moderately and attacks hit <@ba.vup>2 times in a row. After hitting a target <@ba.vup>40 times, attacks hit <@ba.vup>4 times in a row for the remainder of the skill duration","name":"Silencer","desc":"Attack Interval reduces moderately and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration"}],"traitBase":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"talentsBase":[{"descRaw":"When attacking, has a 20% chance to deal 160% <@ba.talpu>(+10%) damage and <$ba.stun>Stun the target for 0.2 seconds","name":"Bullseye","desc":"When attacking, has a 20% chance to deal 160% (+10%) damage and Stun the target for 0.2 seconds"}],"modules":[{"name":"Truth or Dare","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}}],"_h":"a2kfcw9scwls0gsfze41pgzvsy443y6p0gsfzecwcw41pgzvsycw9scwls"},"chess_char_4_07_a":{"name":"Bagpipe","subProfessionName":"Charger","trait":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"skill":{"descRaw":"Increases the ATK of the next attack to <@ba.vup>145%, and strikes an additional time\n<@ba.rem>Can store up to 1 charges","name":"High-Impact Assault","desc":"Increases the ATK of the next attack to 145%, and strikes an additional time\nCan store up to 1 charges"},"talents":[{"descRaw":"When attacking, has a 28%<@ba.talpu>(+3%) chance to increase ATK to 130% and strike an additional target","name":"Precise Reloading","desc":"When attacking, has a 28%(+3%) chance to increase ATK to 130% and strike an additional target"},{"descRaw":"When this unit is in the squad, all Vanguards gain +8<@ba.talpu>(+2) Starting SP","name":"Martial Tradition","desc":"When this unit is in the squad, all Vanguards gain +8(+2) Starting SP"}],"module":{"name":"Piledriver Spear Magazine"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"Increases the ATK of the next attack to <@ba.vup>145%, and strikes an additional time\n<@ba.rem>Can store up to 1 charges","name":"High-Impact Assault","desc":"Increases the ATK of the next attack to 145%, and strikes an additional time\nCan store up to 1 charges"},{"descRaw":"ATK interval <@ba.vdown>increases, Block <@ba.vup>+1, ATK and DEF <@ba.vup>+60%, and attacks hit <@ba.vup>3 times in a row","name":"Locked Breech Burst","desc":"ATK interval increases, Block +1, ATK and DEF +60%, and attacks hit 3 times in a row"}],"_h":"z283jwjwsvsyvus8ehdcc90y83568ydm2gsvsyvu18f0cn"},"chess_char_4_07_b":{"name":"Bagpipe","subProfessionName":"Charger","trait":{"descRaw":"Generates <@ba.vup>2 DP after this unit defeats an enemy; Refunds the <@ba.kw>current DP Cost when retreated","desc":"Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated"},"skill":{"descRaw":"Increases the ATK of the next attack to <@ba.vup>160%, and strikes an additional time\n<@ba.rem>Can store up to 2 charges","name":"High-Impact Assault","desc":"Increases the ATK of the next attack to 160%, and strikes an additional time\nCan store up to 2 charges"},"talents":[{"descRaw":"When attacking, has a 28%<@ba.talpu>(+3%) chance to increase ATK to 130% and strike an additional target","name":"Precise Reloading","desc":"When attacking, has a 28%(+3%) chance to increase ATK to 130% and strike an additional target"},{"descRaw":"When this unit is in the squad, all Vanguards gain +8<@ba.talpu>(+2) Starting SP","name":"Martial Tradition","desc":"When this unit is in the squad, all Vanguards gain +8(+2) Starting SP"}],"module":{"name":"Piledriver Spear Magazine"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"Increases the ATK of the next attack to <@ba.vup>160%, and strikes an additional time\n<@ba.rem>Can store up to 2 charges","name":"High-Impact Assault","desc":"Increases the ATK of the next attack to 160%, and strikes an additional time\nCan store up to 2 charges"},{"descRaw":"ATK interval <@ba.vdown>increases, Block <@ba.vup>+1, ATK and DEF <@ba.vup>+90%, and attacks hit <@ba.vup>3 times in a row","name":"Locked Breech Burst","desc":"ATK interval increases, Block +1, ATK and DEF +90%, and attacks hit 3 times in a row"}],"traitBase":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"talentsBase":[{"descRaw":"When attacking, has a 28%<@ba.talpu>(+3%) chance to increase ATK to 130% and strike an additional target","name":"Precise Reloading","desc":"When attacking, has a 28%(+3%) chance to increase ATK to 130% and strike an additional target"},{"descRaw":"When this unit is in the squad, all Vanguards gain +8<@ba.talpu>(+2) Starting SP","name":"Martial Tradition","desc":"When this unit is in the squad, all Vanguards gain +8(+2) Starting SP"}],"modules":[{"name":"Piledriver Spear Magazine","traitOverride":{"descRaw":"Generates <@ba.vup>2 DP after this unit defeats an enemy; Refunds the <@ba.kw>current DP Cost when retreated","desc":"Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated"}},{"name":"Stick and Sack","traitOverride":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDescRaw":"When attacking enemies with less than <@ba.vup>40% of their max HP, increase ATK to <@ba.vup>115%","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDesc":"When attacking enemies with less than 40% of their max HP, increase ATK to 115%"}}],"_h":"z2835ml5rzsy0qs8ehdcc90y8356vddmw9rzsy0qpjf0m2jwjws8ehdcc90y83565ml5lzjwhpjwx3"},"chess_char_4_08_a":{"name":"Rose Salt","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skill":{"descRaw":"Attack interval <@ba.vup>reduces somewhat slightly, <@ba.vup>20% of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5s","name":"Super-Fine Slow-Release Meds!","desc":"Attack interval reduces somewhat slightly, 20% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s"},"talents":[{"descRaw":"ATK -5%, but allied Operators within range receive 17% <@ba.talpu>(+2%) more healing","name":"Herbalist Número Uno","desc":"ATK -5%, but allied Operators within range receive 17% (+2%) more healing"}],"module":{"name":"Colorful Life in the Salt Flat"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>150% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Top-Notch Emergency Meds!","desc":"The next heal is increased to 150% ATK\nCan store 1 charge(s)"},{"descRaw":"Attack interval <@ba.vup>reduces somewhat slightly, <@ba.vup>20% of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5s","name":"Super-Fine Slow-Release Meds!","desc":"Attack interval reduces somewhat slightly, 20% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s"}],"_h":"mlmz0x0xkhqdao2caw3iaulleqjekhqdao"},"chess_char_4_08_b":{"name":"Rose Salt","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"},"skill":{"descRaw":"Attack interval <@ba.vup>reduces, <@ba.vup>30% of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5s","name":"Super-Fine Slow-Release Meds!","desc":"Attack interval reduces, 30% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s"},"talents":[{"descRaw":"ATK -5%, but allied Operators within range receive 17% <@ba.talpu>(+2%) more healing","name":"Herbalist Número Uno","desc":"ATK -5%, but allied Operators within range receive 17% (+2%) more healing"}],"module":{"name":"Colorful Life in the Salt Flat"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>165% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Top-Notch Emergency Meds!","desc":"The next heal is increased to 165% ATK\nCan store 1 charge(s)"},{"descRaw":"Attack interval <@ba.vup>reduces, <@ba.vup>30% of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5s","name":"Super-Fine Slow-Release Meds!","desc":"Attack interval reduces, 30% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s"}],"traitBase":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"talentsBase":[{"descRaw":"ATK -5%, but allied Operators within range receive 17% <@ba.talpu>(+2%) more healing","name":"Herbalist Número Uno","desc":"ATK -5%, but allied Operators within range receive 17% (+2%) more healing"}],"modules":[{"name":"Colorful Life in the Salt Flat","traitOverride":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"}}],"_h":"mlmz0xd00x5k9mqds52caw3iausheqvq9mqds50x0x2caw3iau0xd00x5k"},"chess_char_4_09_a":{"name":"Mizuki","subProfessionName":"Ambusher","trait":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces slightly, ATK <@ba.vup>+15%. Mizuki's first Talent targets <@ba.vup>1 additional enemy and inflicts <$ba.root>Bind for <@ba.vup>0.8 seconds","name":"Prisoner's Dilemma","desc":"Attack Interval reduces slightly, ATK +15%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 0.8 seconds"},"talents":[{"descRaw":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP","name":"Traumatic Hysteria","desc":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP"},{"descRaw":"When there are enemies with less than 50% HP within Attack Range, ATK +12% <@ba.talpu>(+2%)","name":"Countertransference","desc":"When there are enemies with less than 50% HP within Attack Range, ATK +12% (+2%)"}],"module":{"name":"Entreaty of the Herald"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to <@ba.vup>2.0 times\n<@ba.rem>Can store 2 charge(s)","name":"Awaken","desc":"The next attack deals 200% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 2.0 times\nCan store 2 charge(s)"},{"descRaw":"Attack Interval <@ba.vup>reduces slightly, ATK <@ba.vup>+15%. Mizuki's first Talent targets <@ba.vup>1 additional enemy and inflicts <$ba.root>Bind for <@ba.vup>0.8 seconds","name":"Prisoner's Dilemma","desc":"Attack Interval reduces slightly, ATK +15%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 0.8 seconds"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+90%. Mizuki's first Talent targets <@ba.vup>2 additional enemies and inflicts <$ba.stun>Stun for <@ba.vup>0.7 seconds; When attacks hit less than 3 enemies, Mizuki loses <@ba.vup>15% Max HP","name":"Moon in the Water","desc":"Attack Range expands, ATK +90%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 0.7 seconds; When attacks hit less than 3 enemies, Mizuki loses 15% Max HP"}],"_h":"01sn7ghi36gsi02nai2nhutw1c0oh0b7tm36gsi08ab66r"},"chess_char_4_09_b":{"name":"Mizuki","subProfessionName":"Ambusher","trait":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","moduleDescRaw":"Slows the Movement Speed of enemies within this unit's attack range by <@ba.kw>20%","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies","moduleDesc":"Slows the Movement Speed of enemies within this unit's attack range by 20%"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+20%. Mizuki's first Talent targets <@ba.vup>1 additional enemy and inflicts <$ba.root>Bind for <@ba.vup>1 seconds","name":"Prisoner's Dilemma","desc":"Attack Interval reduces, ATK +20%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 1 seconds"},"talents":[{"descRaw":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP","name":"Traumatic Hysteria","desc":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP"},{"descRaw":"When there are enemies with less than 50% HP within Attack Range, ATK +12% <@ba.talpu>(+2%)","name":"Countertransference","desc":"When there are enemies with less than 50% HP within Attack Range, ATK +12% (+2%)"}],"module":{"name":"Entreaty of the Herald"},"skills":[{"descRaw":"The next attack deals <@ba.vup>230% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to <@ba.vup>2.3 times\n<@ba.rem>Can store 2 charge(s)","name":"Awaken","desc":"The next attack deals 230% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 2.3 times\nCan store 2 charge(s)"},{"descRaw":"Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+20%. Mizuki's first Talent targets <@ba.vup>1 additional enemy and inflicts <$ba.root>Bind for <@ba.vup>1 seconds","name":"Prisoner's Dilemma","desc":"Attack Interval reduces, ATK +20%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 1 seconds"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+105%. Mizuki's first Talent targets <@ba.vup>2 additional enemies and inflicts <$ba.stun>Stun for <@ba.vup>1 seconds; When attacks hit less than 3 enemies, Mizuki loses <@ba.vup>15% Max HP","name":"Moon in the Water","desc":"Attack Range expands, ATK +105%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 1 seconds; When attacks hit less than 3 enemies, Mizuki loses 15% Max HP"}],"traitBase":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"talentsBase":[{"descRaw":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP","name":"Traumatic Hysteria","desc":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP"},{"descRaw":"When there are enemies with less than 50% HP within Attack Range, ATK +12% <@ba.talpu>(+2%)","name":"Countertransference","desc":"When there are enemies with less than 50% HP within Attack Range, ATK +12% (+2%)"}],"modules":[{"name":"Entreaty of the Herald","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","moduleDescRaw":"Slows the Movement Speed of enemies within this unit's attack range by <@ba.kw>20%","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies","moduleDesc":"Slows the Movement Speed of enemies within this unit's attack range by 20%"}},{"name":"Caerulorum Semina","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"}},{"name":"Mizuki's Specialized Badge","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","moduleDescRaw":"In <@ba.kw>Integrated Strategies, ASPD +50 and recovers 4% HP per second","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies","moduleDesc":"In Integrated Strategies, ASPD +50 and recovers 4% HP per second"}}],"_h":"01sn7grshilg1dgscr2nai2nhutw1c0oueb7j81dgscrtpb6tq7ghi2nai2nhutw1c0o7grshilg670gemqp7ggphigx"},"chess_char_4_10_a":{"name":"Aroma","subProfessionName":"Blast Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"skill":{"descRaw":"ATK <@ba.vup>+65%, and deals <@ba.vup>65% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.","name":"Caution! Wet Floor!","desc":"ATK +65%, and deals 65% ATK as Arts damage to Levitated enemies within range when they fall back to the ground."},"talents":[{"descRaw":"The first attack against each enemy has ATK increased to 115% <@ba.talpu>(+5%) and <$ba.levitate>Levitates the target for 2.5s","name":"Let's Get Saponaceous!","desc":"The first attack against each enemy has ATK increased to 115% (+5%) and Levitates the target for 2.5s"}],"module":{"name":"Lemon-flavored Childhood"},"skills":[{"descRaw":"Next attack deals <@ba.vup>150% ATK as Arts damage, plus an additional <@ba.vup>55% ATK as Arts damage to aerial enemies.\n<@ba.rem>Can store up to 2 charges.","name":"Power Cleaning","desc":"Next attack deals 150% ATK as Arts damage, plus an additional 55% ATK as Arts damage to aerial enemies.\nCan store up to 2 charges."},{"descRaw":"ATK <@ba.vup>+65%, and deals <@ba.vup>65% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.","name":"Caution! Wet Floor!","desc":"ATK +65%, and deals 65% ATK as Arts damage to Levitated enemies within range when they fall back to the ground."}],"_h":"00ebq48u10gcxcbp8ha5wve459l610gcxc"},"chess_char_4_10_b":{"name":"Aroma","subProfessionName":"Blast Caster","trait":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"},"skill":{"descRaw":"ATK <@ba.vup>+80%, and deals <@ba.vup>80% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.","name":"Caution! Wet Floor!","desc":"ATK +80%, and deals 80% ATK as Arts damage to Levitated enemies within range when they fall back to the ground."},"talents":[{"descRaw":"The first attack against each enemy has ATK increased to 115% <@ba.talpu>(+5%) and <$ba.levitate>Levitates the target for 2.5s","name":"Let's Get Saponaceous!","desc":"The first attack against each enemy has ATK increased to 115% (+5%) and Levitates the target for 2.5s"}],"module":{"name":"Lemon-flavored Childhood"},"skills":[{"descRaw":"Next attack deals <@ba.vup>180% ATK as Arts damage, plus an additional <@ba.vup>70% ATK as Arts damage to aerial enemies.\n<@ba.rem>Can store up to 2 charges.","name":"Power Cleaning","desc":"Next attack deals 180% ATK as Arts damage, plus an additional 70% ATK as Arts damage to aerial enemies.\nCan store up to 2 charges."},{"descRaw":"ATK <@ba.vup>+80%, and deals <@ba.vup>80% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.","name":"Caution! Wet Floor!","desc":"ATK +80%, and deals 80% ATK as Arts damage to Levitated enemies within range when they fall back to the ground."}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"talentsBase":[{"descRaw":"The first attack against each enemy has ATK increased to 115% <@ba.talpu>(+5%) and <$ba.levitate>Levitates the target for 2.5s","name":"Let's Get Saponaceous!","desc":"The first attack against each enemy has ATK increased to 115% (+5%) and Levitates the target for 2.5s"}],"modules":[{"name":"Lemon-flavored Childhood","traitOverride":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"}}],"_h":"00ebdovetkgcqqbp8ha5wv9g59vqtkgcqqq48ubp8ha5wvdove"},"chess_char_4_11_a":{"name":"Catherine","subProfessionName":"Artificer","trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skill":{"descRaw":"Stops attacking, Max HP <@ba.vup>+40%, DEF <@ba.vup>+10%; Device effect changes to granting a <$ba.barrier>Barrier to the target Operator equivalent to <@ba.vup>6% of Catherine's Max HP every second (cannot exceed her Talent's limit)","name":"Tempered by War","desc":"Stops attacking, Max HP +40%, DEF +10%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)"},"talents":[{"descRaw":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier equal to 22% <@ba.talpu>(+2%) of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack","name":"Directional Support Signal","desc":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 22% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack"}],"module":{"name":"Leisure Hours"},"skills":[{"descRaw":"ATK <@ba.vup>+8%, DEF <@ba.vup>+8% for self and other operators who have a <$ba.barrier>Barrier granted by her Device(s)","name":"Wrought by Age","desc":"ATK +8%, DEF +8% for self and other operators who have a Barrier granted by her Device(s)"},{"descRaw":"Stops attacking, Max HP <@ba.vup>+40%, DEF <@ba.vup>+10%; Device effect changes to granting a <$ba.barrier>Barrier to the target Operator equivalent to <@ba.vup>6% of Catherine's Max HP every second (cannot exceed her Talent's limit)","name":"Tempered by War","desc":"Stops attacking, Max HP +40%, DEF +10%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)"}],"_h":"j4n4lqlqavbwz7qkcn0mwi081erzavbwz7"},"chess_char_4_11_b":{"name":"Catherine","subProfessionName":"Artificer","trait":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"},"skill":{"descRaw":"Stops attacking, Max HP <@ba.vup>+55%, DEF <@ba.vup>+15%; Device effect changes to granting a <$ba.barrier>Barrier to the target Operator equivalent to <@ba.vup>6% of Catherine's Max HP every second (cannot exceed her Talent's limit)","name":"Tempered by War","desc":"Stops attacking, Max HP +55%, DEF +15%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)"},"talents":[{"descRaw":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier equal to 22% <@ba.talpu>(+2%) of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack","name":"Directional Support Signal","desc":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 22% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack"}],"module":{"name":"Leisure Hours"},"skills":[{"descRaw":"ATK <@ba.vup>+11%, DEF <@ba.vup>+11% for self and other operators who have a <$ba.barrier>Barrier granted by her Device(s)","name":"Wrought by Age","desc":"ATK +11%, DEF +11% for self and other operators who have a Barrier granted by her Device(s)"},{"descRaw":"Stops attacking, Max HP <@ba.vup>+55%, DEF <@ba.vup>+15%; Device effect changes to granting a <$ba.barrier>Barrier to the target Operator equivalent to <@ba.vup>6% of Catherine's Max HP every second (cannot exceed her Talent's limit)","name":"Tempered by War","desc":"Stops attacking, Max HP +55%, DEF +15%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)"}],"traitBase":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"talentsBase":[{"descRaw":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier equal to 22% <@ba.talpu>(+2%) of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack","name":"Directional Support Signal","desc":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 22% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack"}],"modules":[{"name":"Leisure Hours","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"}}],"_h":"j4n4lqpelqm4fkbwh6qkcn0mwi7m1e3ffkbwh6lqlqqkcn0mwilqpelqm4"},"chess_char_4_12_a":{"name":"Gladiia","subProfessionName":"Hookmaster","trait":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles"},"skill":{"descRaw":"<$ba.root>Binds a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50% Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>85% ATK as <@ba.vup>Arts damage and are dragged towards the center <@ba.vup>slightly once every <@ba.vup>1.5 seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>slightly after the skill duration","name":"Waterless Dance of the Shattered Maelstrom","desc":"Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 85% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration"},"talents":[{"descRaw":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies","name":"Waves of Ægir","desc":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies"},{"descRaw":"When attacking enemies with 3 or less weight, increase ATK to 136% <@ba.talpu>(+6%)","name":"Survival of the Fittest","desc":"When attacking enemies with 3 or less weight, increase ATK to 136% (+6%)"}],"module":{"name":"Consul's Handmirror"},"skills":[{"descRaw":"The next attack drags the target towards this unit <@ba.vup>moderately, dealing <@ba.vup>150% ATK as Physical damage\n<@ba.rem>Can store 2 charge(s)","name":"Waterless Parting of the Great Ocean","desc":"The next attack drags the target towards this unit moderately, dealing 150% ATK as Physical damage\nCan store 2 charge(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>135% ATK as Physical damage and drags them towards this unit <@ba.vup>moderately","name":"Waterless Grasp of the Raging Seas","desc":"Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 135% ATK as Physical damage and drags them towards this unit moderately"},{"descRaw":"<$ba.root>Binds a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50% Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>85% ATK as <@ba.vup>Arts damage and are dragged towards the center <@ba.vup>slightly once every <@ba.vup>1.5 seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>slightly after the skill duration","name":"Waterless Dance of the Shattered Maelstrom","desc":"Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 85% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration"}],"_h":"bqvyd37xdf1km308n508wllsdb0uzuy6kiey8184df1km3"},"chess_char_4_12_b":{"name":"Gladiia","subProfessionName":"Hookmaster","trait":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDescRaw":"While being pulled, enemies take Arts damage proportional to the distance traveled","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDesc":"While being pulled, enemies take Arts damage proportional to the distance traveled"},"skill":{"descRaw":"<$ba.root>Binds a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50% Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>100% ATK as <@ba.vup>Arts damage and are dragged towards the center <@ba.vup>moderately once every <@ba.vup>1.5 seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>moderately after the skill duration","name":"Waterless Dance of the Shattered Maelstrom","desc":"Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 100% ATK as Arts damage and are dragged towards the center moderately once every 1.5 seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration"},"talents":[{"descRaw":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies","name":"Waves of Ægir","desc":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies"},{"descRaw":"When attacking enemies with 3 or less weight, increase ATK to 136% <@ba.talpu>(+6%)","name":"Survival of the Fittest","desc":"When attacking enemies with 3 or less weight, increase ATK to 136% (+6%)"}],"module":{"name":"Consul's Handmirror"},"skills":[{"descRaw":"The next attack drags the target towards this unit <@ba.vup>moderately, dealing <@ba.vup>180% ATK as Physical damage\n<@ba.rem>Can store 2 charge(s)","name":"Waterless Parting of the Great Ocean","desc":"The next attack drags the target towards this unit moderately, dealing 180% ATK as Physical damage\nCan store 2 charge(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>150% ATK as Physical damage and drags them towards this unit <@ba.vup>moderately","name":"Waterless Grasp of the Raging Seas","desc":"Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 150% ATK as Physical damage and drags them towards this unit moderately"},{"descRaw":"<$ba.root>Binds a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50% Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>100% ATK as <@ba.vup>Arts damage and are dragged towards the center <@ba.vup>moderately once every <@ba.vup>1.5 seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>moderately after the skill duration","name":"Waterless Dance of the Shattered Maelstrom","desc":"Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 100% ATK as Arts damage and are dragged towards the center moderately once every 1.5 seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration"}],"traitBase":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles"},"talentsBase":[{"descRaw":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies","name":"Waves of Ægir","desc":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies"},{"descRaw":"When attacking enemies with 3 or less weight, increase ATK to 136% <@ba.talpu>(+6%)","name":"Survival of the Fittest","desc":"When attacking enemies with 3 or less weight, increase ATK to 136% (+6%)"}],"modules":[{"name":"Consul's Handmirror","traitOverride":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDescRaw":"While being pulled, enemies take Arts damage proportional to the distance traveled","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDesc":"While being pulled, enemies take Arts damage proportional to the distance traveled"}},{"name":"Pale Gold Hair Pendant","traitOverride":{"descRaw":"Can <@ba.kw>Shift enemies by using skills; increases the strength of the shift by 1 degree when dragging enemies far away towards herself\nCan be deployed on Ranged tiles","desc":"Can Shift enemies by using skills; increases the strength of the shift by 1 degree when dragging enemies far away towards herself\nCan be deployed on Ranged tiles"}}],"_h":"bqvyd3gy7xgy0t1k9d08n508wllsdb0ugxy6e3dp81ut0t1k9dd37x08n508wllsdb0ud3gy7xgyfjxfv1"},"chess_char_4_13_a":{"name":"Gnosis","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"Deals <@ba.vup>130% ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold for <@ba.vup>2.5 seconds; <$ba.charged>Charged effect: Inflicts an additional layer of <$ba.cold>Cold","name":"Zero-Point Burst","desc":"Deals 130% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 2.5 seconds; Charged effect: Inflicts an additional layer of Cold"},"talents":[{"descRaw":"Attacks inflict <$ba.cold>Cold for 1 second; Apply 27% <@ba.talpu>(+2%) <$ba.fragile>Fragile effect to <$ba.cold>Cold enemies within range. <$ba.frozen>Frozen enemies within range receive double the <$ba.fragile>Fragile effect","name":"Rigid Ice","desc":"Attacks inflict Cold for 1 second; Apply 27% (+2%) Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect"},{"descRaw":"Grants <$ba.buffres>Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds","name":"Two Paths, One Goal","desc":"Grants Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds"}],"module":{"name":"'Vow'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>135% ATK as Arts damage and attacks <@ba.vup>twice consecutively","name":"High-Speed Cogitation","desc":"The next attack deals 135% ATK as Arts damage and attacks twice consecutively"},{"descRaw":"Deals <@ba.vup>130% ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold for <@ba.vup>2.5 seconds; <$ba.charged>Charged effect: Inflicts an additional layer of <$ba.cold>Cold","name":"Zero-Point Burst","desc":"Deals 130% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 2.5 seconds; Charged effect: Inflicts an additional layer of Cold"},{"descRaw":"ASPD <@ba.vup>+120 and attacks <@ba.vup>2 enemies simultaneously; Extend the effect duration of <$ba.frozen>Frozen enemies within Attack Range until the skill ends, then deal <@ba.vup>300% ATK as Arts damage to all <$ba.frozen>Frozen enemies and remove the <$ba.frozen>Frozen effect when the skill ends; Prioritizes enemies that are not <$ba.frozen>Frozen","name":"Hypothermia","desc":"ASPD +120 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 300% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen"}],"_h":"wvhvce5y67vki3eoljrel3tx4y4fr2uclk67vki3mvoon0"},"chess_char_4_13_b":{"name":"Gnosis","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"},"skill":{"descRaw":"Deals <@ba.vup>160% ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold for <@ba.vup>3 seconds; <$ba.charged>Charged effect: Inflicts an additional layer of <$ba.cold>Cold","name":"Zero-Point Burst","desc":"Deals 160% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 3 seconds; Charged effect: Inflicts an additional layer of Cold"},"talents":[{"descRaw":"Attacks inflict <$ba.cold>Cold for 1 second; Apply 27% <@ba.talpu>(+2%) <$ba.fragile>Fragile effect to <$ba.cold>Cold enemies within range. <$ba.frozen>Frozen enemies within range receive double the <$ba.fragile>Fragile effect","name":"Rigid Ice","desc":"Attacks inflict Cold for 1 second; Apply 27% (+2%) Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect"},{"descRaw":"Grants <$ba.buffres>Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds","name":"Two Paths, One Goal","desc":"Grants Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds"}],"module":{"name":"'Vow'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>150% ATK as Arts damage and attacks <@ba.vup>twice consecutively","name":"High-Speed Cogitation","desc":"The next attack deals 150% ATK as Arts damage and attacks twice consecutively"},{"descRaw":"Deals <@ba.vup>160% ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold for <@ba.vup>3 seconds; <$ba.charged>Charged effect: Inflicts an additional layer of <$ba.cold>Cold","name":"Zero-Point Burst","desc":"Deals 160% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 3 seconds; Charged effect: Inflicts an additional layer of Cold"},{"descRaw":"ASPD <@ba.vup>+122 and attacks <@ba.vup>2 enemies simultaneously; Extend the effect duration of <$ba.frozen>Frozen enemies within Attack Range until the skill ends, then deal <@ba.vup>400% ATK as Arts damage to all <$ba.frozen>Frozen enemies and remove the <$ba.frozen>Frozen effect when the skill ends; Prioritizes enemies that are not <$ba.frozen>Frozen","name":"Hypothermia","desc":"ASPD +122 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 400% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"Attacks inflict <$ba.cold>Cold for 1 second; Apply 27% <@ba.talpu>(+2%) <$ba.fragile>Fragile effect to <$ba.cold>Cold enemies within range. <$ba.frozen>Frozen enemies within range receive double the <$ba.fragile>Fragile effect","name":"Rigid Ice","desc":"Attacks inflict Cold for 1 second; Apply 27% (+2%) Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect"},{"descRaw":"Grants <$ba.buffres>Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds","name":"Two Paths, One Goal","desc":"Grants Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds"}],"modules":[{"name":"'Vow'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"}},{"name":"Project One Model","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Increases SP recovery rate by +0.25/s while an elite or leader enemy is within Attack Range","desc":"Deals Arts damage","moduleDesc":"Increases SP recovery rate by +0.25/s while an elite or leader enemy is within Attack Range"}},{"name":"Gnosis's Specialized Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"In <@ba.kw>Integrated Strategies, when Gnosis is on the field, enemies inflicted with <$ba.cold>Cold or <$ba.frozen>Frozen take 50% of Gnosis's ATK as Arts damage every 0.5 seconds","desc":"Deals Arts damage","moduleDesc":"In Integrated Strategies, when Gnosis is on the field, enemies inflicted with Cold or Frozen take 50% of Gnosis's ATK as Arts damage every 0.5 seconds"}}],"_h":"wvhvceih5ynywsvkz4eoljrel3tx4y4f45ucm1wsvkz4l2oo8nce5yeoljrel3tx4y4fceih5ynywrceds5yds1rcefb5yg5"},"chess_char_4_14_a":{"name":"Leonhardt","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skill":{"descRaw":"Range <@ba.vup>expands, immediately deals <@ba.vup>170% Arts damage to all enemies within range and reduces their RES by <@ba.vup>-8% for <@ba.vup>6 seconds\n<@ba.rem>Can store up to 2 charges","name":"Deconstruct and Detonate","desc":"Range expands, immediately deals 170% Arts damage to all enemies within range and reduces their RES by -8% for 6 seconds\nCan store up to 2 charges"},"talents":[{"descRaw":"This unit gains +4% ATK for every enemy in range (stacks up to 6 <@ba.talpu>(+1) times)","name":"Lethal Fragmentation","desc":"This unit gains +4% ATK for every enemy in range (stacks up to 6 (+1) times)"}],"module":{"name":"Inheritance and Development"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"Range <@ba.vup>expands, immediately deals <@ba.vup>170% Arts damage to all enemies within range and reduces their RES by <@ba.vup>-8% for <@ba.vup>6 seconds\n<@ba.rem>Can store up to 2 charges","name":"Deconstruct and Detonate","desc":"Range expands, immediately deals 170% Arts damage to all enemies within range and reduces their RES by -8% for 6 seconds\nCan store up to 2 charges"}],"_h":"tgkin1hb0momgk204gcofrigyjmh0momgk"},"chess_char_4_14_b":{"name":"Leonhardt","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"},"skill":{"descRaw":"Range <@ba.vup>expands, immediately deals <@ba.vup>200% Arts damage to all enemies within range and reduces their RES by <@ba.vup>-12% for <@ba.vup>6 seconds\n<@ba.rem>Can store up to 2 charges","name":"Deconstruct and Detonate","desc":"Range expands, immediately deals 200% Arts damage to all enemies within range and reduces their RES by -12% for 6 seconds\nCan store up to 2 charges"},"talents":[{"descRaw":"This unit gains +4% ATK for every enemy in range (stacks up to 6 <@ba.talpu>(+1) times)","name":"Lethal Fragmentation","desc":"This unit gains +4% ATK for every enemy in range (stacks up to 6 (+1) times)"}],"module":{"name":"Inheritance and Development"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Range <@ba.vup>expands, immediately deals <@ba.vup>200% Arts damage to all enemies within range and reduces their RES by <@ba.vup>-12% for <@ba.vup>6 seconds\n<@ba.rem>Can store up to 2 charges","name":"Deconstruct and Detonate","desc":"Range expands, immediately deals 200% Arts damage to all enemies within range and reduces their RES by -12% for 6 seconds\nCan store up to 2 charges"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"talentsBase":[{"descRaw":"This unit gains +4% ATK for every enemy in range (stacks up to 6 <@ba.talpu>(+1) times)","name":"Lethal Fragmentation","desc":"This unit gains +4% ATK for every enemy in range (stacks up to 6 (+1) times)"}],"modules":[{"name":"Inheritance and Development","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"}}],"_h":"tgkin1d0hb5k4zomzt204gcofr75yjae4zomztn1hb204gcofrn1d0hb5k"},"chess_char_4_15_a":{"name":"Record Keeper","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skill":{"descRaw":"ATK <@ba.vup>+45%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>80 HP whenever they take damage","name":"Sage Advice","desc":"ATK +45%; after healing an Operator, grants them a buff for 10s that recovers 80 HP whenever they take damage"},"talents":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 <@ba.talpu>(+2)s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 (+2)s"}],"module":{"name":"Unfinished Record"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>115% of ATK and heals an additional target\n<@ba.rem>Can store 2 charge(s)","name":"Learning By Analogy","desc":"The next heal is increased to 115% of ATK and heals an additional target\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+45%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>80 HP whenever they take damage","name":"Sage Advice","desc":"ATK +45%; after healing an Operator, grants them a buff for 10s that recovers 80 HP whenever they take damage"}],"_h":"pq7q7676ujeilbmyxbwo25hb0duoujeilb"},"chess_char_4_15_b":{"name":"Record Keeper","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"ATK <@ba.vup>+60%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>120 HP whenever they take damage","name":"Sage Advice","desc":"ATK +60%; after healing an Operator, grants them a buff for 10s that recovers 120 HP whenever they take damage"},"talents":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 <@ba.talpu>(+2)s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 (+2)s"}],"module":{"name":"Unfinished Record"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>130% of ATK and heals an additional target\n<@ba.rem>Can store 3 charge(s)","name":"Learning By Analogy","desc":"The next heal is increased to 130% of ATK and heals an additional target\nCan store 3 charge(s)"},{"descRaw":"ATK <@ba.vup>+60%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>120 HP whenever they take damage","name":"Sage Advice","desc":"ATK +60%; after healing an Operator, grants them a buff for 10s that recovers 120 HP whenever they take damage"}],"traitBase":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"talentsBase":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 <@ba.talpu>(+2)s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 (+2)s"}],"modules":[{"name":"Unfinished Record","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"pq7q76by76dw97eiq9myxbwo25lz0dg897eiq97676myxbwo2576by76dw"},"chess_char_4_16_a":{"name":"Texas the Omertosa","subProfessionName":"Executor","trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skill":{"descRaw":"After deployment, immediately deals <@ba.vup>115% ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds, then releases a Sword Rain at up to <@ba.vup>2 different targets within range every second that deals <@ba.vup>85% ATK as Arts damage and <$ba.stun>Stuns for <@ba.vup>0.2 seconds","name":"Torrential Sword Rain","desc":"After deployment, immediately deals 115% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1.5 seconds, then releases a Sword Rain at up to 2 different targets within range every second that deals 85% ATK as Arts damage and Stuns for 0.2 seconds"},"talents":[{"descRaw":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill","name":"Texas Tradition","desc":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill"},{"descRaw":"Before defeating an enemy for the first time after each deployment, gains +10 <@ba.talpu>(+2) ASPD and reduces all damage taken by 30% <@ba.talpu>(+5%)","name":"Texas Swordsmanship","desc":"Before defeating an enemy for the first time after each deployment, gains +10 (+2) ASPD and reduces all damage taken by 30% (+5%)"}],"module":{"name":"Blueberry & Dark Chocolate"},"skills":[{"descRaw":"After deployment, gains ATK <@ba.vup>+40%; Attacks Silence the target for <@ba.vup>5 seconds and cause them to take <@ba.vup>260 Arts damage per second during that duration","name":"Silent Drizzle","desc":"After deployment, gains ATK +40%; Attacks Silence the target for 5 seconds and cause them to take 260 Arts damage per second during that duration"},{"descRaw":"After deployment, immediately deals <@ba.vup>150% ATK as Arts damage to all surrounding enemies and inflicts <@ba.vup>-15% RES for <@ba.vup>8 seconds; ATK <@ba.vup>+30%, attacks hit 2 times and deal Arts damage","name":"Unrelenting Downpour","desc":"After deployment, immediately deals 150% ATK as Arts damage to all surrounding enemies and inflicts -15% RES for 8 seconds; ATK +30%, attacks hit 2 times and deal Arts damage"},{"descRaw":"After deployment, immediately deals <@ba.vup>115% ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds, then releases a Sword Rain at up to <@ba.vup>2 different targets within range every second that deals <@ba.vup>85% ATK as Arts damage and <$ba.stun>Stuns for <@ba.vup>0.2 seconds","name":"Torrential Sword Rain","desc":"After deployment, immediately deals 115% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1.5 seconds, then releases a Sword Rain at up to 2 different targets within range every second that deals 85% ATK as Arts damage and Stuns for 0.2 seconds"}],"_h":"w28vhagmvdn5oce7g7e7xw2mw2wp15ujkwkbitq7vdn5oc"},"chess_char_4_16_b":{"name":"Texas the Omertosa","subProfessionName":"Executor","trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"},"skill":{"descRaw":"After deployment, immediately deals <@ba.vup>130% ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds, then releases a Sword Rain at up to <@ba.vup>3 different targets within range every second that deals <@ba.vup>100% ATK as Arts damage and <$ba.stun>Stuns for <@ba.vup>0.2 seconds","name":"Torrential Sword Rain","desc":"After deployment, immediately deals 130% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1.5 seconds, then releases a Sword Rain at up to 3 different targets within range every second that deals 100% ATK as Arts damage and Stuns for 0.2 seconds"},"talents":[{"descRaw":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill","name":"Texas Tradition","desc":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill"},{"descRaw":"Before defeating an enemy for the first time after each deployment, gains +10 <@ba.talpu>(+2) ASPD and reduces all damage taken by 30% <@ba.talpu>(+5%)","name":"Texas Swordsmanship","desc":"Before defeating an enemy for the first time after each deployment, gains +10 (+2) ASPD and reduces all damage taken by 30% (+5%)"}],"module":{"name":"Blueberry & Dark Chocolate"},"skills":[{"descRaw":"After deployment, gains ATK <@ba.vup>+55%; Attacks Silence the target for <@ba.vup>8 seconds and cause them to take <@ba.vup>320 Arts damage per second during that duration","name":"Silent Drizzle","desc":"After deployment, gains ATK +55%; Attacks Silence the target for 8 seconds and cause them to take 320 Arts damage per second during that duration"},{"descRaw":"After deployment, immediately deals <@ba.vup>180% ATK as Arts damage to all surrounding enemies and inflicts <@ba.vup>-20% RES for <@ba.vup>10 seconds; ATK <@ba.vup>+40%, attacks hit 2 times and deal Arts damage","name":"Unrelenting Downpour","desc":"After deployment, immediately deals 180% ATK as Arts damage to all surrounding enemies and inflicts -20% RES for 10 seconds; ATK +40%, attacks hit 2 times and deal Arts damage"},{"descRaw":"After deployment, immediately deals <@ba.vup>130% ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds, then releases a Sword Rain at up to <@ba.vup>3 different targets within range every second that deals <@ba.vup>100% ATK as Arts damage and <$ba.stun>Stuns for <@ba.vup>0.2 seconds","name":"Torrential Sword Rain","desc":"After deployment, immediately deals 130% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1.5 seconds, then releases a Sword Rain at up to 3 different targets within range every second that deals 100% ATK as Arts damage and Stuns for 0.2 seconds"}],"traitBase":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"talentsBase":[{"descRaw":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill","name":"Texas Tradition","desc":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill"},{"descRaw":"Before defeating an enemy for the first time after each deployment, gains +10 <@ba.talpu>(+2) ASPD and reduces all damage taken by 30% <@ba.talpu>(+5%)","name":"Texas Swordsmanship","desc":"Before defeating an enemy for the first time after each deployment, gains +10 (+2) ASPD and reduces all damage taken by 30% (+5%)"}],"modules":[{"name":"Blueberry & Dark Chocolate","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"}},{"name":"\"New Car, New Life\"","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"}}],"_h":"w28vhazsgms8rbn5xie7g7e7xw2mw2wputujbo2eitl6rbn5xihagme7g7e7xw2mw2wphazsgms8sqha2ogmd2"},"chess_char_4_17_a":{"name":"Hoshiguma","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"DEF <@ba.vup>+13%\nDeals <@ba.vup>65% of ATK as Physical damage to targets that attack Hoshiguma","name":"Thorns","desc":"DEF +13%\nDeals 65% of ATK as Physical damage to targets that attack Hoshiguma"},"talents":[{"descRaw":"28%<@ba.talpu>(+3%) chance to resist damage","name":"Tactical Armor","desc":"28%(+3%) chance to resist damage"},{"descRaw":"When deployed, allied Defender Operators gain +8%<@ba.talpu>(+2%) DEF","name":"Special Operation Strategy","desc":"When deployed, allied Defender Operators gain +8%(+2%) DEF"}],"module":{"name":"Gifts From Friends"},"skills":[{"descRaw":"DEF <@ba.vup>+50%; ATK <@ba.vup>+20%","name":"Warpath","desc":"DEF +50%; ATK +20%"},{"descRaw":"DEF <@ba.vup>+13%\nDeals <@ba.vup>65% of ATK as Physical damage to targets that attack Hoshiguma","name":"Thorns","desc":"DEF +13%\nDeals 65% of ATK as Physical damage to targets that attack Hoshiguma"},{"descRaw":"ATK <@ba.vup>+80%; DEF <@ba.vup>+50%; Cuts all targets in the frontal tile with the shield","name":"Saw of Strength","desc":"ATK +80%; DEF +50%; Cuts all targets in the frontal tile with the shield"}],"_h":"m411t8t8nvz723yf33a3numq5kokwpl45znvz723g8essi"},"chess_char_4_17_b":{"name":"Hoshiguma","subProfessionName":"Protector","trait":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"},"skill":{"descRaw":"DEF <@ba.vup>+21%\nDeals <@ba.vup>80% of ATK as Physical damage to targets that attack Hoshiguma","name":"Thorns","desc":"DEF +21%\nDeals 80% of ATK as Physical damage to targets that attack Hoshiguma"},"talents":[{"descRaw":"28%<@ba.talpu>(+3%) chance to resist damage","name":"Tactical Armor","desc":"28%(+3%) chance to resist damage"},{"descRaw":"When deployed, allied Defender Operators gain +8%<@ba.talpu>(+2%) DEF","name":"Special Operation Strategy","desc":"When deployed, allied Defender Operators gain +8%(+2%) DEF"}],"module":{"name":"Gifts From Friends"},"skills":[{"descRaw":"DEF <@ba.vup>+65%; ATK <@ba.vup>+30%","name":"Warpath","desc":"DEF +65%; ATK +30%"},{"descRaw":"DEF <@ba.vup>+21%\nDeals <@ba.vup>80% of ATK as Physical damage to targets that attack Hoshiguma","name":"Thorns","desc":"DEF +21%\nDeals 80% of ATK as Physical damage to targets that attack Hoshiguma"},{"descRaw":"ATK <@ba.vup>+95%; DEF <@ba.vup>+60%; Cuts all targets in the frontal tile with the shield","name":"Saw of Strength","desc":"ATK +95%; DEF +60%; Cuts all targets in the frontal tile with the shield"}],"traitBase":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talentsBase":[{"descRaw":"28%<@ba.talpu>(+3%) chance to resist damage","name":"Tactical Armor","desc":"28%(+3%) chance to resist damage"},{"descRaw":"When deployed, allied Defender Operators gain +8%<@ba.talpu>(+2%) DEF","name":"Special Operation Strategy","desc":"When deployed, allied Defender Operators gain +8%(+2%) DEF"}],"modules":[{"name":"Gifts From Friends","traitOverride":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"}},{"name":"Amulet","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"}}],"_h":"m411bibivvz7aryf33a3numq5kokcol4d4vvz7arkfesvjt8t8yf33a3numq5kokbibi2yt8lrt8nt"},"chess_char_4_18_a":{"name":"Mudrock","subProfessionName":"Juggernaut","trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"skill":{"descRaw":"The next attack restores <@ba.vup>4% of this unit's Max HP and deals <@ba.vup>190% ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30% chance to <$ba.stun>Stun them for <@ba.vup>0.5 seconds","name":"Crag Splitter","desc":"The next attack restores 4% of this unit's Max HP and deals 190% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.5 seconds"},"talents":[{"descRaw":"Every 9 seconds, gains 1 <$ba.shield>Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% <@ba.talpu>(+2%) of Max HP","name":"Ward of the Fertile Soil","desc":"Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% (+2%) of Max HP"},{"descRaw":"Takes 30% less damage from Sarkaz enemies","name":"Unshakable Solidarity","desc":"Takes 30% less damage from Sarkaz enemies"}],"module":{"name":"Spreading Roots of Soil and Stone"},"skills":[{"descRaw":"DEF <@ba.vup>+45%","name":"DEF Up γ","desc":"DEF +45%"},{"descRaw":"The next attack restores <@ba.vup>4% of this unit's Max HP and deals <@ba.vup>190% ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30% chance to <$ba.stun>Stun them for <@ba.vup>0.5 seconds","name":"Crag Splitter","desc":"The next attack restores 4% of this unit's Max HP and deals 190% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.5 seconds"},{"descRaw":"Upon skill activation, Mudrock stops attacking and does not take damage for <@ba.vup>10 seconds, and reduces the Movement Speed of surrounding enemies by <@ba.vup>-60%; After this state ends, Mudrock <$ba.stun>Stuns surrounding ground enemies for <@ba.vup>3 seconds and gains <@ba.vup>reduced Attack Interval, ATK <@ba.vup>+85%, DEF <@ba.vup>+40%, and the ability to attack all blocked enemies","name":"Bloodline of Desecrated Earth","desc":"Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3 seconds and gains reduced Attack Interval, ATK +85%, DEF +40%, and the ability to attack all blocked enemies"}],"_h":"vfpr4x1t9d6hor408ihl5cj35c29ktmwi09d6horl8grau"},"chess_char_4_18_b":{"name":"Mudrock","subProfessionName":"Juggernaut","trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"},"skill":{"descRaw":"The next attack restores <@ba.vup>5% of this unit's Max HP and deals <@ba.vup>210% ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30% chance to <$ba.stun>Stun them for <@ba.vup>0.6 seconds","name":"Crag Splitter","desc":"The next attack restores 5% of this unit's Max HP and deals 210% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.6 seconds"},"talents":[{"descRaw":"Every 9 seconds, gains 1 <$ba.shield>Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% <@ba.talpu>(+2%) of Max HP","name":"Ward of the Fertile Soil","desc":"Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% (+2%) of Max HP"},{"descRaw":"Takes 30% less damage from Sarkaz enemies","name":"Unshakable Solidarity","desc":"Takes 30% less damage from Sarkaz enemies"}],"module":{"name":"Spreading Roots of Soil and Stone"},"skills":[{"descRaw":"DEF <@ba.vup>+60%","name":"DEF Up γ","desc":"DEF +60%"},{"descRaw":"The next attack restores <@ba.vup>5% of this unit's Max HP and deals <@ba.vup>210% ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30% chance to <$ba.stun>Stun them for <@ba.vup>0.6 seconds","name":"Crag Splitter","desc":"The next attack restores 5% of this unit's Max HP and deals 210% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.6 seconds"},{"descRaw":"Upon skill activation, Mudrock stops attacking and does not take damage for <@ba.vup>10 seconds, and reduces the Movement Speed of surrounding enemies by <@ba.vup>-60%; After this state ends, Mudrock <$ba.stun>Stuns surrounding ground enemies for <@ba.vup>3.5 seconds and gains <@ba.vup>reduced Attack Interval, ATK <@ba.vup>+100%, DEF <@ba.vup>+50%, and the ability to attack all blocked enemies","name":"Bloodline of Desecrated Earth","desc":"Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3.5 seconds and gains reduced Attack Interval, ATK +100%, DEF +50%, and the ability to attack all blocked enemies"}],"traitBase":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"talentsBase":[{"descRaw":"Every 9 seconds, gains 1 <$ba.shield>Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% <@ba.talpu>(+2%) of Max HP","name":"Ward of the Fertile Soil","desc":"Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% (+2%) of Max HP"},{"descRaw":"Takes 30% less damage from Sarkaz enemies","name":"Unshakable Solidarity","desc":"Takes 30% less damage from Sarkaz enemies"}],"modules":[{"name":"Spreading Roots of Soil and Stone","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"}},{"name":"Wish of the Fertile Earth","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"When there are no allies in the surrounding 8 tiles, ATK and DEF <@ba.kw>+8%","desc":"Cannot be healed by allies","moduleDesc":"When there are no allies in the surrounding 8 tiles, ATK and DEF +8%"}}],"_h":"vfpr4xtj1tdfa86hj8408ihl5cj35c299kmwu3a86hj8imgr6g4x1t408ihl5cj35c294xtj1tdflj4xym1t8k"},"chess_char_4_19_a":{"name":"Flametail","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skill":{"descRaw":"Gradually gains <@ba.vup>8 DP over the skill duration. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+45%, Block <@ba.vup>+1 and gain <@ba.vup>60% Physical and Arts Dodge","name":"Flameheart","desc":"Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +45%, Block +1 and gain 60% Physical and Arts Dodge"},"talents":[{"descRaw":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies","name":"Vanguard Swordsmanship","desc":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies"},{"descRaw":"When deployed, all 'Kazimierz' Operators gain 25% <@ba.talpu>(+3%) Physical Dodge","name":"Pinus Sylvestris Leader","desc":"When deployed, all 'Kazimierz' Operators gain 25% (+3%) Physical Dodge"}],"module":{"name":"The Origins of Pinus Sylvestris"},"skills":[{"descRaw":"Immediately gains <@ba.vup>6 DP and dodge the next Physical attack","name":"Quick Intuition","desc":"Immediately gains 6 DP and dodge the next Physical attack"},{"descRaw":"Immediately gains <@ba.vup>11 DP; Deals <@ba.vup>180% ATK as Physical damage <@ba.vup>twice to up to 6 nearby enemies and <$ba.stun>Stuns them for <@ba.vup>0.5 seconds. Allied units within Attack Range gain <@ba.vup>40% Physical Dodge for <@ba.vup>10 seconds","name":"'Pinus Sylvestris'","desc":"Immediately gains 11 DP; Deals 180% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 40% Physical Dodge for 10 seconds"},{"descRaw":"Gradually gains <@ba.vup>8 DP over the skill duration. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+45%, Block <@ba.vup>+1 and gain <@ba.vup>60% Physical and Arts Dodge","name":"Flameheart","desc":"Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +45%, Block +1 and gain 60% Physical and Arts Dodge"}],"_h":"bntwtltlld9gzq57qd57tu2ydupfzqee8vqi9bsuld9gzq"},"chess_char_4_19_b":{"name":"Flametail","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"},"skill":{"descRaw":"Gradually gains <@ba.vup>8 DP over the skill duration. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+60%, Block <@ba.vup>+1 and gain <@ba.vup>80% Physical and Arts Dodge","name":"Flameheart","desc":"Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +60%, Block +1 and gain 80% Physical and Arts Dodge"},"talents":[{"descRaw":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies","name":"Vanguard Swordsmanship","desc":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies"},{"descRaw":"When deployed, all 'Kazimierz' Operators gain 25% <@ba.talpu>(+3%) Physical Dodge","name":"Pinus Sylvestris Leader","desc":"When deployed, all 'Kazimierz' Operators gain 25% (+3%) Physical Dodge"}],"module":{"name":"The Origins of Pinus Sylvestris"},"skills":[{"descRaw":"Immediately gains <@ba.vup>6 DP and dodge the next Physical attack","name":"Quick Intuition","desc":"Immediately gains 6 DP and dodge the next Physical attack"},{"descRaw":"Immediately gains <@ba.vup>12 DP; Deals <@ba.vup>210% ATK as Physical damage <@ba.vup>twice to up to 6 nearby enemies and <$ba.stun>Stuns them for <@ba.vup>0.5 seconds. Allied units within Attack Range gain <@ba.vup>45% Physical Dodge for <@ba.vup>10 seconds","name":"'Pinus Sylvestris'","desc":"Immediately gains 12 DP; Deals 210% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 45% Physical Dodge for 10 seconds"},{"descRaw":"Gradually gains <@ba.vup>8 DP over the skill duration. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+60%, Block <@ba.vup>+1 and gain <@ba.vup>80% Physical and Arts Dodge","name":"Flameheart","desc":"Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +60%, Block +1 and gain 80% Physical and Arts Dodge"}],"traitBase":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"talentsBase":[{"descRaw":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies","name":"Vanguard Swordsmanship","desc":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies"},{"descRaw":"When deployed, all 'Kazimierz' Operators gain 25% <@ba.talpu>(+3%) Physical Dodge","name":"Pinus Sylvestris Leader","desc":"When deployed, all 'Kazimierz' Operators gain 25% (+3%) Physical Dodge"}],"modules":[{"name":"The Origins of Pinus Sylvestris","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"}},{"name":"Their Future","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"}}],"_h":"bntwtljytljyai9g5z57qd57tu2ydupfzqee8v149bkyai9g5ztltl57qd57tu2ydupftljytljye55c5c"},"chess_char_4_20_a":{"name":"Fartooth","subProfessionName":"Deadeye","trait":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","desc":"Prioritizes attacking the enemy with lowest DEF within range first"},"skill":{"descRaw":"Attack Range changes to an <@ba.rem>infinitely long straight line ahead, ATK <@ba.vup>+80%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>125%","name":"Feathershine Arrows","desc":"Attack Range changes to an infinitely long straight line ahead, ATK +80%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 125%"},"talents":[{"descRaw":"When no damage is taken within the past 10 seconds, ATK +18% <@ba.talpu>(+3%)","name":"Concentration","desc":"When no damage is taken within the past 10 seconds, ATK +18% (+3%)"},{"descRaw":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge","name":"Stilled Breath","desc":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge"}],"module":{"name":"First-show Support Set"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"Can attack blocked enemies outside of Attack Range. ASPD <@ba.vup>+75","name":"Ally Support","desc":"Can attack blocked enemies outside of Attack Range. ASPD +75"},{"descRaw":"Attack Range changes to an <@ba.rem>infinitely long straight line ahead, ATK <@ba.vup>+80%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>125%","name":"Feathershine Arrows","desc":"Attack Range changes to an infinitely long straight line ahead, ATK +80%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 125%"}],"_h":"zq9ogscolvgis9xumaeitmlftmab8ydm2g2nhjmulvgis9"},"chess_char_4_20_b":{"name":"Fartooth","subProfessionName":"Deadeye","trait":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>15%)","desc":"Prioritizes attacking the enemy with lowest DEF within range first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 15%)"},"skill":{"descRaw":"Attack Range changes to an <@ba.rem>infinitely long straight line ahead, ATK <@ba.vup>+100%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>130%","name":"Feathershine Arrows","desc":"Attack Range changes to an infinitely long straight line ahead, ATK +100%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 130%"},"talents":[{"descRaw":"When no damage is taken within the past 10 seconds, ATK +18% <@ba.talpu>(+3%)","name":"Concentration","desc":"When no damage is taken within the past 10 seconds, ATK +18% (+3%)"},{"descRaw":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge","name":"Stilled Breath","desc":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge"}],"module":{"name":"First-show Support Set"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"Can attack blocked enemies outside of Attack Range. ASPD <@ba.vup>+90","name":"Ally Support","desc":"Can attack blocked enemies outside of Attack Range. ASPD +90"},{"descRaw":"Attack Range changes to an <@ba.rem>infinitely long straight line ahead, ATK <@ba.vup>+100%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>130%","name":"Feathershine Arrows","desc":"Attack Range changes to an infinitely long straight line ahead, ATK +100%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 130%"}],"traitBase":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","desc":"Prioritizes attacking the enemy with lowest DEF within range first"},"talentsBase":[{"descRaw":"When no damage is taken within the past 10 seconds, ATK +18% <@ba.talpu>(+3%)","name":"Concentration","desc":"When no damage is taken within the past 10 seconds, ATK +18% (+3%)"},{"descRaw":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge","name":"Stilled Breath","desc":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge"}],"modules":[{"name":"First-show Support Set","traitOverride":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>15%)","desc":"Prioritizes attacking the enemy with lowest DEF within range first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 15%)"}},{"name":"Fan Letters","traitOverride":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","moduleDescRaw":"If the attacked enemy remains alive, gain <@ba.kw>1 additional SP","desc":"Prioritizes attacking the enemy with lowest DEF within range first","moduleDesc":"If the attacked enemy remains alive, gain 1 additional SP"}}],"_h":"zq9ogssnconlbkgidsxumaeitmlftmabvddmw9bchjhnbkgidsgscoxumaeitmlftmabgssnconl8ygsoycouw"},"chess_char_4_21_a":{"name":"Ptilopsis","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skill":{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>moderately","name":"Enkephalin","desc":"Range expands; reduces Attack Interval moderately"},"talents":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"module":{"name":"Medic Environment Analyze System"},"skills":[{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"},{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>moderately","name":"Enkephalin","desc":"Range expands; reduces Attack Interval moderately"}],"_h":"m8mz0x0xygn2ppdu3kdu3ktd0ixeygn2pp"},"chess_char_4_21_b":{"name":"Ptilopsis","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"},"skill":{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>significantly","name":"Enkephalin","desc":"Range expands; reduces Attack Interval significantly"},"talents":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"module":{"name":"Medic Environment Analyze System"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>significantly","name":"Enkephalin","desc":"Range expands; reduces Attack Interval significantly"}],"traitBase":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"talentsBase":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"modules":[{"name":"Medic Environment Analyze System","traitOverride":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"}}],"_h":"m8mz0xd00x5kj1n2gidu3kdu3kdg0ipdj1n2gi0x0xdu3kdu3k0xd00x5k"},"chess_char_4_22_a":{"name":"SilverAsh","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skill":{"descRaw":"DEF <@ba.vdown>-70%; ATK <@ba.vup>+125%; Range <@ba.vup>expands; Attacks at most <@ba.vup>4 targets simultaneously (regarded as Melee Attack)","name":"Truesilver Slash","desc":"DEF -70%; ATK +125%; Range expands; Attacks at most 4 targets simultaneously (regarded as Melee Attack)"},"talents":[{"descRaw":"ATK +12% <@ba.talpu>(+2%), all allied units' Redeployment Time -12% <@ba.talpu> (+2%) when this unit is in the squad.","name":"Leader","desc":"ATK +12% (+2%), all allied units' Redeployment Time -12% (+2%) when this unit is in the squad."},{"descRaw":"Reveals <$ba.invisible>Invisible enemies within range","name":"Eagle Eyes","desc":"Reveals Invisible enemies within range"}],"module":{"name":"Snow Realm Fowlcare Kit"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>205%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 205%"},{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nRange <@ba.vdown>reduces; DEF <@ba.vup>+50%; Restores HP by <@ba.vup>3.5% of Max HP per second","name":"Rules of Survival","desc":"Can switch between the original state and the following state:\nRange reduces; DEF +50%; Restores HP by 3.5% of Max HP per second"},{"descRaw":"DEF <@ba.vdown>-70%; ATK <@ba.vup>+125%; Range <@ba.vup>expands; Attacks at most <@ba.vup>4 targets simultaneously (regarded as Melee Attack)","name":"Truesilver Slash","desc":"DEF -70%; ATK +125%; Range expands; Attacks at most 4 targets simultaneously (regarded as Melee Attack)"}],"_h":"qj5y69jzh5gzxg89othxp6xohbadfeiyj5veij9ah5gzxg"},"chess_char_4_22_b":{"name":"SilverAsh","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"skill":{"descRaw":"DEF <@ba.vdown>-70%; ATK <@ba.vup>+140%; Range <@ba.vup>expands; Attacks at most <@ba.vup>5 targets simultaneously (regarded as Melee Attack)","name":"Truesilver Slash","desc":"DEF -70%; ATK +140%; Range expands; Attacks at most 5 targets simultaneously (regarded as Melee Attack)"},"talents":[{"descRaw":"ATK +12% <@ba.talpu>(+2%), all allied units' Redeployment Time -12% <@ba.talpu> (+2%) when this unit is in the squad.","name":"Leader","desc":"ATK +12% (+2%), all allied units' Redeployment Time -12% (+2%) when this unit is in the squad."},{"descRaw":"Reveals <$ba.invisible>Invisible enemies within range","name":"Eagle Eyes","desc":"Reveals Invisible enemies within range"}],"module":{"name":"Snow Realm Fowlcare Kit"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>225%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 225%"},{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nRange <@ba.vdown>reduces; DEF <@ba.vup>+65%; Restores HP by <@ba.vup>4.0% of Max HP per second","name":"Rules of Survival","desc":"Can switch between the original state and the following state:\nRange reduces; DEF +65%; Restores HP by 4.0% of Max HP per second"},{"descRaw":"DEF <@ba.vdown>-70%; ATK <@ba.vup>+140%; Range <@ba.vup>expands; Attacks at most <@ba.vup>5 targets simultaneously (regarded as Melee Attack)","name":"Truesilver Slash","desc":"DEF -70%; ATK +140%; Range expands; Attacks at most 5 targets simultaneously (regarded as Melee Attack)"}],"traitBase":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"talentsBase":[{"descRaw":"ATK +12% <@ba.talpu>(+2%), all allied units' Redeployment Time -12% <@ba.talpu> (+2%) when this unit is in the squad.","name":"Leader","desc":"ATK +12% (+2%), all allied units' Redeployment Time -12% (+2%) when this unit is in the squad."},{"descRaw":"Reveals <$ba.invisible>Invisible enemies within range","name":"Eagle Eyes","desc":"Reveals Invisible enemies within range"}],"modules":[{"name":"Snow Realm Fowlcare Kit","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"}}],"_h":"qj5y698gjzsn8jgzxa89othxp6xohbad5oiy7jt0ijs08jgzxa69jz89othxp6xohbad698gjzsn"},"chess_char_4_23_a":{"name":"Gavial the Invincible","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"ATK <@ba.vup>+85%, ASPD <@ba.vup>+60, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +85%, ASPD +60, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"},"talents":[{"descRaw":"Increases ATK and DEF by 12% <@ba.talpu>(+2%), increased by a further 5% <@ba.talpu>(+1%) for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 12% (+2%), increased by a further 5% (+1%) for each blocked enemy"},{"descRaw":"Increases this unit's healing received by 25% <@ba.talpu>(+5%), increased to 45% <@ba.talpu>(+5%) when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 25% (+5%), increased to 45% (+5%) when under half HP"}],"module":{"name":"The Binding of Gavial"},"skills":[{"descRaw":"ATK <@ba.vup>+45%, each attack restores HP to this unit equal to <@ba.vup>30% of the damage dealt","name":"Precise Thrashing","desc":"ATK +45%, each attack restores HP to this unit equal to 30% of the damage dealt"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+110%, DEF <@ba.vup>+35%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +110%, DEF +35%; When attacking unblocked enemies, pulls them towards this unit moderately"},{"descRaw":"ATK <@ba.vup>+85%, ASPD <@ba.vup>+60, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +85%, ASPD +60, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"}],"_h":"rugraayeanlu28gnhsjt91fpftko8qlfq667lzonanlu28"},"chess_char_4_23_b":{"name":"Gavial the Invincible","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"},"skill":{"descRaw":"ATK <@ba.vup>+100%, ASPD <@ba.vup>+80, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +100%, ASPD +80, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"},"talents":[{"descRaw":"Increases ATK and DEF by 12% <@ba.talpu>(+2%), increased by a further 5% <@ba.talpu>(+1%) for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 12% (+2%), increased by a further 5% (+1%) for each blocked enemy"},{"descRaw":"Increases this unit's healing received by 25% <@ba.talpu>(+5%), increased to 45% <@ba.talpu>(+5%) when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 25% (+5%), increased to 45% (+5%) when under half HP"}],"module":{"name":"The Binding of Gavial"},"skills":[{"descRaw":"ATK <@ba.vup>+60%, each attack restores HP to this unit equal to <@ba.vup>35% of the damage dealt","name":"Precise Thrashing","desc":"ATK +60%, each attack restores HP to this unit equal to 35% of the damage dealt"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+140%, DEF <@ba.vup>+40%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +140%, DEF +40%; When attacking unblocked enemies, pulls them towards this unit moderately"},{"descRaw":"ATK <@ba.vup>+100%, ASPD <@ba.vup>+80, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +100%, ASPD +80, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talentsBase":[{"descRaw":"Increases ATK and DEF by 12% <@ba.talpu>(+2%), increased by a further 5% <@ba.talpu>(+1%) for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 12% (+2%), increased by a further 5% (+1%) for each blocked enemy"},{"descRaw":"Increases this unit's healing received by 25% <@ba.talpu>(+5%), increased to 45% <@ba.talpu>(+5%) when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 25% (+5%), increased to 45% (+5%) when under half HP"}],"modules":[{"name":"The Binding of Gavial","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"}},{"name":"Sanding and Polishing","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"}},{"name":"Gavial the Invincible Limited Badge","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, after the skill is activated for the first time, Max HP, ATK, and DEF increase to 150%","desc":"Attacks all blocked enemies","moduleDesc":"In Reclamation Algorithm, after the skill is activated for the first time, Max HP, ATK, and DEF increase to 150%"}}],"_h":"rugrshhviblugognhsjt91fpftkog6lfaunclz0qiblugoaayegnhsjt91fpftkoshhvunaaxwye826yaaoeye86"},"chess_char_4_24_a":{"name":"Carnelian","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces and every attack inflicts <$ba.sluggish>Slow for 0.3 seconds;\n<$ba.charged>Charged effect: ATK <@ba.vup>+10% and instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>0.3 seconds","name":"Sand Fetters","desc":"Attack Interval reduces and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +10% and instead of Slowing, Binds targets for 0.3 seconds"},"talents":[{"descRaw":"Restores 45% <@ba.talpu>(+5%) Max HP when skill is activated; \nEffect is doubled when <$ba.charged>Charged","name":"Meal of Life","desc":"Restores 45% (+5%) Max HP when skill is activated; \nEffect is doubled when Charged"},{"descRaw":"Improves own SP recovery rate by +0.6/second when SP is above the limit","name":"Poised for Action","desc":"Improves own SP recovery rate by +0.6/second when SP is above the limit"}],"module":{"name":"Hyacinth and Dagger"},"skills":[{"descRaw":"ATK <@ba.vup>+25%, DEF <@ba.vup>+40%;\n<$ba.charged>Charged effect: Trait effect remains active during skill","name":"Sandstorm Guardian","desc":"ATK +25%, DEF +40%;\nCharged effect: Trait effect remains active during skill"},{"descRaw":"Attack Interval <@ba.vup>reduces and every attack inflicts <$ba.sluggish>Slow for 0.3 seconds;\n<$ba.charged>Charged effect: ATK <@ba.vup>+10% and instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>0.3 seconds","name":"Sand Fetters","desc":"Attack Interval reduces and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +10% and instead of Slowing, Binds targets for 0.3 seconds"},{"descRaw":"Attack Range <@ba.vup>expands and ATK gradually increases up to <@ba.vup>+140%\n<$ba.charged>Charged effect: Every attack increases the damage taken by the target from Carnelian by <@ba.vup>20% (stacks up to <@ba.vup>5 times), lasting until the end of the skill","name":"Mark of Gluttony","desc":"Attack Range expands and ATK gradually increases up to +140%\nCharged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill"}],"_h":"2la03fl51a8e55zxj6o3wr52wr811v7trn1a8e55wxedjv"},"chess_char_4_24_b":{"name":"Carnelian","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces greatly and every attack inflicts <$ba.sluggish>Slow for 0.3 seconds;\n<$ba.charged>Charged effect: ATK <@ba.vup>+15% and instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>0.4 seconds","name":"Sand Fetters","desc":"Attack Interval reduces greatly and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +15% and instead of Slowing, Binds targets for 0.4 seconds"},"talents":[{"descRaw":"Restores 45% <@ba.talpu>(+5%) Max HP when skill is activated; \nEffect is doubled when <$ba.charged>Charged","name":"Meal of Life","desc":"Restores 45% (+5%) Max HP when skill is activated; \nEffect is doubled when Charged"},{"descRaw":"Improves own SP recovery rate by +0.6/second when SP is above the limit","name":"Poised for Action","desc":"Improves own SP recovery rate by +0.6/second when SP is above the limit"}],"module":{"name":"Hyacinth and Dagger"},"skills":[{"descRaw":"ATK <@ba.vup>+40%, DEF <@ba.vup>+70%;\n<$ba.charged>Charged effect: Trait effect remains active during skill","name":"Sandstorm Guardian","desc":"ATK +40%, DEF +70%;\nCharged effect: Trait effect remains active during skill"},{"descRaw":"Attack Interval <@ba.vup>reduces greatly and every attack inflicts <$ba.sluggish>Slow for 0.3 seconds;\n<$ba.charged>Charged effect: ATK <@ba.vup>+15% and instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>0.4 seconds","name":"Sand Fetters","desc":"Attack Interval reduces greatly and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +15% and instead of Slowing, Binds targets for 0.4 seconds"},{"descRaw":"Attack Range <@ba.vup>expands and ATK gradually increases up to <@ba.vup>+200%\n<$ba.charged>Charged effect: Every attack increases the damage taken by the target from Carnelian by <@ba.vup>20% (stacks up to <@ba.vup>5 times), lasting until the end of the skill","name":"Mark of Gluttony","desc":"Attack Range expands and ATK gradually increases up to +200%\nCharged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill"}],"traitBase":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"talentsBase":[{"descRaw":"Restores 45% <@ba.talpu>(+5%) Max HP when skill is activated; \nEffect is doubled when <$ba.charged>Charged","name":"Meal of Life","desc":"Restores 45% (+5%) Max HP when skill is activated; \nEffect is doubled when Charged"},{"descRaw":"Improves own SP recovery rate by +0.6/second when SP is above the limit","name":"Poised for Action","desc":"Improves own SP recovery rate by +0.6/second when SP is above the limit"}],"modules":[{"name":"Hyacinth and Dagger","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"}},{"name":"Always Have Your Back","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","moduleDescRaw":"Damage increases with number of enemies in the area (max increase <@ba.kw>15%)","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage","moduleDesc":"Damage increases with number of enemies in the area (max increase 15%)"}}],"_h":"2la069ubt18e0yzxj6o3wr52wr816x7tnht18e0yaaed1u3fl5zxj6o3wr52wr8169ubm53fuhl523"},"chess_char_4_25_a":{"name":"Civilight Eterna","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"skill":{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>65%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 65%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."},"talents":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 15%<@ba.talpu> (+5%) less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 15% (+5%) less damage from [Sarkaz] enemies."}],"module":{"name":"Another Story"},"skills":[{"descRaw":"Trait effect increases to <@ba.vup>20% and Particle generation speed is increased.\n<@ba.rem>Unlimited duration","name":"The Past Lingering","desc":"Trait effect increases to 20% and Particle generation speed is increased.\nUnlimited duration"},{"descRaw":"Particle limit <@ba.vup>+3 and immediately gains <@ba.vup>6 Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>220% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding them for <@ba.vup>3s.","name":"The Future Elusive","desc":"Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 220% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s."},{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>65%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 65%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."}],"_h":"xkz9rj9pxzf1q8xumfxu4m0cn2popowgf7uyi5jzxzf1q8"},"chess_char_4_25_b":{"name":"Civilight Eterna","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"},"skill":{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>75%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 75%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."},"talents":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 15%<@ba.talpu> (+5%) less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 15% (+5%) less damage from [Sarkaz] enemies."}],"module":{"name":"Another Story"},"skills":[{"descRaw":"Trait effect increases to <@ba.vup>28% and Particle generation speed is increased.\n<@ba.rem>Unlimited duration","name":"The Past Lingering","desc":"Trait effect increases to 28% and Particle generation speed is increased.\nUnlimited duration"},{"descRaw":"Particle limit <@ba.vup>+3 and immediately gains <@ba.vup>6 Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>260% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding them for <@ba.vup>3s.","name":"The Future Elusive","desc":"Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 260% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s."},{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>75%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 75%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."}],"traitBase":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"talentsBase":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 15%<@ba.talpu> (+5%) less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 15% (+5%) less damage from [Sarkaz] enemies."}],"modules":[{"name":"Another Story","traitOverride":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"}}],"_h":"xkz9rjxy9pmou5f1i2xumfxu4m0cn2pouswgl7n7i5wyu5f1i2rj9pxumfxu4m0cn2porjxy9pmo"},"chess_char_4_26_a":{"name":"Warfarin","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skill":{"descRaw":"The next heal restores an additional <@ba.vup>15% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 15% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)"},"talents":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"module":{"name":"Emergency Reserves"},"skills":[{"descRaw":"The next heal restores an additional <@ba.vup>15% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 15% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)"},{"descRaw":"Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+45% and loses <@ba.vdown>3% of Max HP every second, lasting for <@ba.vup>15 seconds","name":"Unstable Plasma","desc":"Warfarin and a random ally within range obtain the following status:\nATK +45% and loses 3% of Max HP every second, lasting for 15 seconds"}],"_h":"jh7q7676xbumlw95h4953vxbumlwmhincn"},"chess_char_4_26_b":{"name":"Warfarin","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"The next heal restores an additional <@ba.vup>19% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 3 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 19% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 3 charge(s)"},"talents":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"module":{"name":"Emergency Reserves"},"skills":[{"descRaw":"The next heal restores an additional <@ba.vup>19% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 3 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 19% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 3 charge(s)"},{"descRaw":"Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+60% and loses <@ba.vdown>3% of Max HP every second, lasting for <@ba.vup>15 seconds","name":"Unstable Plasma","desc":"Warfarin and a random ally within range obtain the following status:\nATK +60% and loses 3% of Max HP every second, lasting for 15 seconds"}],"traitBase":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"talentsBase":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"modules":[{"name":"Emergency Reserves","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"jh7q76by76dw78umel95h4953v78umelpoinuw767695h4953v76by76dw"},"chess_char_5_01_a":{"name":"Executor the Ex Foedere","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"ATK <@ba.vup>+45%, DEF <@ba.vup>+45%, Block <@ba.vup>+1; upon receiving a melee attack from an enemy, there is a <@ba.vup>20% chance to dodge and reload <@ba.vup>1 ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Close Combat","desc":"ATK +45%, DEF +45%, Block +1; upon receiving a melee attack from an enemy, there is a 20% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Attacks have a 23% <@ba.talpu>(+3%) chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends","name":"The Chosen One","desc":"Attacks have a 23% (+3%) chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends"},{"descRaw":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)","name":"Empathy by Shotgun","desc":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)"}],"module":{"name":"Unanswered"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+20%, attacks ignore <@ba.vup>190 of the target's DEF\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Testament Exacted","desc":"Attack Range expands, ATK +20%, attacks ignore 190 of the target's DEF\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+45%, DEF <@ba.vup>+45%, Block <@ba.vup>+1; upon receiving a melee attack from an enemy, there is a <@ba.vup>20% chance to dodge and reload <@ba.vup>1 ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Close Combat","desc":"ATK +45%, DEF +45%, Block +1; upon receiving a melee attack from an enemy, there is a 20% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Attack Interval <@ba.vdown>lengthens slightly, Attack Range <@ba.vup>expands, ATK <@ba.vup>+120%; each time 1 ammo is consumed, ATK increases by an additional <@ba.vup>4% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to <@ba.vup>2 times; when the skill ends, deals <@ba.vup>200% of ATK as Physical damage to all enemies attacked while the skill is active\n<@ba.rem>Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Damnatus Ex Foedere","desc":"Attack Interval lengthens slightly, Attack Range expands, ATK +120%; each time 1 ammo is consumed, ATK increases by an additional 4% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active\nSkill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"a9xoggo0bmkv09d0comozgwdzghz2pcuhcbmkv0955c4su"},"chess_char_5_01_b":{"name":"Executor the Ex Foedere","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"ATK <@ba.vup>+60%, DEF <@ba.vup>+60%, Block <@ba.vup>+1; upon receiving a melee attack from an enemy, there is a <@ba.vup>30% chance to dodge and reload <@ba.vup>1 ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Close Combat","desc":"ATK +60%, DEF +60%, Block +1; upon receiving a melee attack from an enemy, there is a 30% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Attacks have a 23% <@ba.talpu>(+3%) chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends","name":"The Chosen One","desc":"Attacks have a 23% (+3%) chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends"},{"descRaw":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)","name":"Empathy by Shotgun","desc":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)"}],"module":{"name":"Unanswered"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+30%, attacks ignore <@ba.vup>280 of the target's DEF\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Testament Exacted","desc":"Attack Range expands, ATK +30%, attacks ignore 280 of the target's DEF\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+60%, DEF <@ba.vup>+60%, Block <@ba.vup>+1; upon receiving a melee attack from an enemy, there is a <@ba.vup>30% chance to dodge and reload <@ba.vup>1 ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Close Combat","desc":"ATK +60%, DEF +60%, Block +1; upon receiving a melee attack from an enemy, there is a 30% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Attack Interval <@ba.vdown>lengthens slightly, Attack Range <@ba.vup>expands, ATK <@ba.vup>+150%; each time 1 ammo is consumed, ATK increases by an additional <@ba.vup>5% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to <@ba.vup>2 times; when the skill ends, deals <@ba.vup>200% of ATK as Physical damage to all enemies attacked while the skill is active\n<@ba.rem>Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Damnatus Ex Foedere","desc":"Attack Interval lengthens slightly, Attack Range expands, ATK +150%; each time 1 ammo is consumed, ATK increases by an additional 5% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active\nSkill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"talentsBase":[{"descRaw":"Attacks have a 23% <@ba.talpu>(+3%) chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends","name":"The Chosen One","desc":"Attacks have a 23% (+3%) chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends"},{"descRaw":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)","name":"Empathy by Shotgun","desc":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)"}],"modules":[{"name":"Unanswered","traitOverride":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"}},{"name":"Acknowledged","traitOverride":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>12 HP for every enemy hit during attacks, up to Block count","moduleDescRaw":"ASPD <@ba.kw>+12 when there are 2 or more enemies within Attack Range","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 12 HP for every enemy hit during attacks, up to Block count","moduleDesc":"ASPD +12 when there are 2 or more enemies within Attack Range"}}],"_h":"a9xoczmpzrkvbad0comozgwdzghzracuv1zrkvbartc4ueggo0d0comozgwdzghzczmpl7u662dip4"},"chess_char_5_02_a":{"name":"Titi","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"skill":{"descRaw":"ATK <@ba.vup>+110%, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep puts them to <$ba.sleep>Sleep for <@ba.vup>5s; all enemies awakening from <$ba.sleep>Sleep or defeated during <$ba.sleep>Sleep receive Arts damage (damage based on <$ba.sleep>Sleep duration, up to <@ba.vup>370% ATK), and put one other nearby enemy to <$ba.sleep>Sleep for <@ba.vup>5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep until fully healed or skill ends","name":"History's Bloom","desc":"ATK +110%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 370% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends"},"talents":[{"descRaw":"Can attack <$ba.sleep>Sleeping enemies, and when attacking stationary enemies, deals an additional 16% <@ba.talpu>(+1%) ATK as Arts damage; when deployed, <$ba.sleep>Sleeping enemies receive 32% <@ba.talpu>(+2%) of Titi's ATK as Arts damage per second","name":"Frozen in Time","desc":"Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 16% (+1%) ATK as Arts damage; when deployed, Sleeping enemies receive 32% (+2%) of Titi's ATK as Arts damage per second"},{"descRaw":"Deployed [Minos] and [Sargon] Operators gain <$ba.strong>Vigor effect of +22 <@ba.talpu>(+2) ASPD when HP is above 50%","name":"Courage's Reward","desc":"Deployed [Minos] and [Sargon] Operators gain Vigor effect of +22 (+2) ASPD when HP is above 50%"}],"module":{"name":"Gifts from Columbia"},"skills":[{"descRaw":"ATK <@ba.vup>+65%, and every attack has a <@ba.vup>30% chance to put the target to <$ba.sleep>Sleep for <@ba.vup>2s","name":"Anti-Degradative","desc":"ATK +65%, and every attack has a 30% chance to put the target to Sleep for 2s"},{"descRaw":"<@ba.vdown>Stops attacking, ATK <@ba.vup>+115%, and puts herself and the Operator within Attack Range with the lowest HP percentage to <$ba.sleep>Sleep until the skill ends; continuously puts enemies around herself and the target to <$ba.sleep>Sleep; Talent 1 effect increases to <@ba.vup>2.4x\n<@ba.rem>Can manually deactivate skill at any time","name":"Sealant","desc":"Stops attacking, ATK +115%, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to 2.4x\nCan manually deactivate skill at any time"},{"descRaw":"ATK <@ba.vup>+110%, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep puts them to <$ba.sleep>Sleep for <@ba.vup>5s; all enemies awakening from <$ba.sleep>Sleep or defeated during <$ba.sleep>Sleep receive Arts damage (damage based on <$ba.sleep>Sleep duration, up to <@ba.vup>370% ATK), and put one other nearby enemy to <$ba.sleep>Sleep for <@ba.vup>5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep until fully healed or skill ends","name":"History's Bloom","desc":"ATK +110%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 370% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends"}],"_h":"tvuli5yzfjp2k2uwxn92t1puke79evomv58nk88tfjp2k2"},"chess_char_5_02_b":{"name":"Titi","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"},"skill":{"descRaw":"ATK <@ba.vup>+150%, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep puts them to <$ba.sleep>Sleep for <@ba.vup>5s; all enemies awakening from <$ba.sleep>Sleep or defeated during <$ba.sleep>Sleep receive Arts damage (damage based on <$ba.sleep>Sleep duration, up to <@ba.vup>400% ATK), and put one other nearby enemy to <$ba.sleep>Sleep for <@ba.vup>5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep until fully healed or skill ends","name":"History's Bloom","desc":"ATK +150%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 400% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends"},"talents":[{"descRaw":"Can attack <$ba.sleep>Sleeping enemies, and when attacking stationary enemies, deals an additional 16% <@ba.talpu>(+1%) ATK as Arts damage; when deployed, <$ba.sleep>Sleeping enemies receive 32% <@ba.talpu>(+2%) of Titi's ATK as Arts damage per second","name":"Frozen in Time","desc":"Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 16% (+1%) ATK as Arts damage; when deployed, Sleeping enemies receive 32% (+2%) of Titi's ATK as Arts damage per second"},{"descRaw":"Deployed [Minos] and [Sargon] Operators gain <$ba.strong>Vigor effect of +22 <@ba.talpu>(+2) ASPD when HP is above 50%","name":"Courage's Reward","desc":"Deployed [Minos] and [Sargon] Operators gain Vigor effect of +22 (+2) ASPD when HP is above 50%"}],"module":{"name":"Gifts from Columbia"},"skills":[{"descRaw":"ATK <@ba.vup>+80%, and every attack has a <@ba.vup>40% chance to put the target to <$ba.sleep>Sleep for <@ba.vup>2.4s","name":"Anti-Degradative","desc":"ATK +80%, and every attack has a 40% chance to put the target to Sleep for 2.4s"},{"descRaw":"<@ba.vdown>Stops attacking, ATK <@ba.vup>+150%, and puts herself and the Operator within Attack Range with the lowest HP percentage to <$ba.sleep>Sleep until the skill ends; continuously puts enemies around herself and the target to <$ba.sleep>Sleep; Talent 1 effect increases to <@ba.vup>2.8x\n<@ba.rem>Can manually deactivate skill at any time","name":"Sealant","desc":"Stops attacking, ATK +150%, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to 2.8x\nCan manually deactivate skill at any time"},{"descRaw":"ATK <@ba.vup>+150%, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep puts them to <$ba.sleep>Sleep for <@ba.vup>5s; all enemies awakening from <$ba.sleep>Sleep or defeated during <$ba.sleep>Sleep receive Arts damage (damage based on <$ba.sleep>Sleep duration, up to <@ba.vup>400% ATK), and put one other nearby enemy to <$ba.sleep>Sleep for <@ba.vup>5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep until fully healed or skill ends","name":"History's Bloom","desc":"ATK +150%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 400% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"talentsBase":[{"descRaw":"Can attack <$ba.sleep>Sleeping enemies, and when attacking stationary enemies, deals an additional 16% <@ba.talpu>(+1%) ATK as Arts damage; when deployed, <$ba.sleep>Sleeping enemies receive 32% <@ba.talpu>(+2%) of Titi's ATK as Arts damage per second","name":"Frozen in Time","desc":"Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 16% (+1%) ATK as Arts damage; when deployed, Sleeping enemies receive 32% (+2%) of Titi's ATK as Arts damage per second"},{"descRaw":"Deployed [Minos] and [Sargon] Operators gain <$ba.strong>Vigor effect of +22 <@ba.talpu>(+2) ASPD when HP is above 50%","name":"Courage's Reward","desc":"Deployed [Minos] and [Sargon] Operators gain Vigor effect of +22 (+2) ASPD when HP is above 50%"}],"modules":[{"name":"Gifts from Columbia","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"}}],"_h":"tvuluaryz9p298uwxn92t1puke79jlomfbxok8toz9p298i5yzuwxn92t1puke79uary"},"chess_char_5_03_a":{"name":"Blaze the Igniting Spark","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skill":{"descRaw":"Attack Range <@ba.vup>changes, ATK <@ba.vup>+70%, Attack Interval <@ba.vup>greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn, deals an additional <@ba.vup>60% ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 18 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)","name":"Pyre of Perdition","desc":"Attack Range changes, ATK +70%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 60% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 18 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Whenever an enemy triggers a <$ba.dt.burning2>Burn burst, immediately deals 380% <@ba.talpu>(+30%) ATK as Elemental Damage to that enemy and recovers 15% <@ba.talpu>(+3%) Max HP","name":"Meltdown","desc":"Whenever an enemy triggers a Burn burst, immediately deals 380% (+30%) ATK as Elemental Damage to that enemy and recovers 15% (+3%) Max HP"},{"descRaw":"When defeated, becomes downed instead and gains 6000 <$ba.barrier>Barrier; cannot attack or be healed while downed, but recovers 3.5% <@ba.talpu>(+0.5%) HP per second; once HP is full, revives and <$ba.stun>stuns nearby enemies for 5s","name":"From the Ashes","desc":"When defeated, becomes downed instead and gains 6000 Barrier; cannot attack or be healed while downed, but recovers 3.5% (+0.5%) HP per second; once HP is full, revives and stuns nearby enemies for 5s"}],"module":{"name":"The Fervent Longing"},"skills":[{"descRaw":"Selects the Operator with the highest Max HP within range, dealing <@ba.vup>46% ATK as Arts damage and <@ba.vup>30% of that Arts damage as <$ba.dt.burning2>Burn to all enemies surrounding that Operator every second for 20s","name":"Hand in Heated Hand","desc":"Selects the Operator with the highest Max HP within range, dealing 46% ATK as Arts damage and 30% of that Arts damage as Burn to all enemies surrounding that Operator every second for 20s"},{"descRaw":"Attack Range <@ba.vup>changes, Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+90%, and attacks <@ba.vup>3 enemies at once; when attacking, loses <@ba.vdown>5% HP and sets a burning field at the location of the target: passing enemies have <@ba.vup>-50% Movement Speed and take <@ba.vup>35% of Blaze the Igniting Spark's ATK as Arts damage and <@ba.vup>30% of that Arts damage as <$ba.dt.burning2>Burn every second","name":"Boiling Blood Ablaze","desc":"Attack Range changes, Attack Interval increases, ATK +90%, and attacks 3 enemies at once; when attacking, loses 5% HP and sets a burning field at the location of the target: passing enemies have -50% Movement Speed and take 35% of Blaze the Igniting Spark's ATK as Arts damage and 30% of that Arts damage as Burn every second"},{"descRaw":"Attack Range <@ba.vup>changes, ATK <@ba.vup>+70%, Attack Interval <@ba.vup>greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn, deals an additional <@ba.vup>60% ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 18 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)","name":"Pyre of Perdition","desc":"Attack Range changes, ATK +70%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 60% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 18 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"8ycm8odog3tkqhod5x2ma4d4u9bk9aheaddfze4wg3tkqh"},"chess_char_5_03_b":{"name":"Blaze the Igniting Spark","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"},"skill":{"descRaw":"Attack Range <@ba.vup>changes, ATK <@ba.vup>+85%, Attack Interval <@ba.vup>greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn, deals an additional <@ba.vup>70% ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 21 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)","name":"Pyre of Perdition","desc":"Attack Range changes, ATK +85%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 70% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 21 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Whenever an enemy triggers a <$ba.dt.burning2>Burn burst, immediately deals 380% <@ba.talpu>(+30%) ATK as Elemental Damage to that enemy and recovers 15% <@ba.talpu>(+3%) Max HP","name":"Meltdown","desc":"Whenever an enemy triggers a Burn burst, immediately deals 380% (+30%) ATK as Elemental Damage to that enemy and recovers 15% (+3%) Max HP"},{"descRaw":"When defeated, becomes downed instead and gains 6000 <$ba.barrier>Barrier; cannot attack or be healed while downed, but recovers 3.5% <@ba.talpu>(+0.5%) HP per second; once HP is full, revives and <$ba.stun>stuns nearby enemies for 5s","name":"From the Ashes","desc":"When defeated, becomes downed instead and gains 6000 Barrier; cannot attack or be healed while downed, but recovers 3.5% (+0.5%) HP per second; once HP is full, revives and stuns nearby enemies for 5s"}],"module":{"name":"The Fervent Longing"},"skills":[{"descRaw":"Selects the Operator with the highest Max HP within range, dealing <@ba.vup>55% ATK as Arts damage and <@ba.vup>30% of that Arts damage as <$ba.dt.burning2>Burn to all enemies surrounding that Operator every second for 20s","name":"Hand in Heated Hand","desc":"Selects the Operator with the highest Max HP within range, dealing 55% ATK as Arts damage and 30% of that Arts damage as Burn to all enemies surrounding that Operator every second for 20s"},{"descRaw":"Attack Range <@ba.vup>changes, Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+120%, and attacks <@ba.vup>3 enemies at once; when attacking, loses <@ba.vdown>5% HP and sets a burning field at the location of the target: passing enemies have <@ba.vup>-50% Movement Speed and take <@ba.vup>35% of Blaze the Igniting Spark's ATK as Arts damage and <@ba.vup>30% of that Arts damage as <$ba.dt.burning2>Burn every second","name":"Boiling Blood Ablaze","desc":"Attack Range changes, Attack Interval increases, ATK +120%, and attacks 3 enemies at once; when attacking, loses 5% HP and sets a burning field at the location of the target: passing enemies have -50% Movement Speed and take 35% of Blaze the Igniting Spark's ATK as Arts damage and 30% of that Arts damage as Burn every second"},{"descRaw":"Attack Range <@ba.vup>changes, ATK <@ba.vup>+85%, Attack Interval <@ba.vup>greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn, deals an additional <@ba.vup>70% ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 21 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)","name":"Pyre of Perdition","desc":"Attack Range changes, ATK +85%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 70% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 21 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"talentsBase":[{"descRaw":"Whenever an enemy triggers a <$ba.dt.burning2>Burn burst, immediately deals 380% <@ba.talpu>(+30%) ATK as Elemental Damage to that enemy and recovers 15% <@ba.talpu>(+3%) Max HP","name":"Meltdown","desc":"Whenever an enemy triggers a Burn burst, immediately deals 380% (+30%) ATK as Elemental Damage to that enemy and recovers 15% (+3%) Max HP"},{"descRaw":"When defeated, becomes downed instead and gains 6000 <$ba.barrier>Barrier; cannot attack or be healed while downed, but recovers 3.5% <@ba.talpu>(+0.5%) HP per second; once HP is full, revives and <$ba.stun>stuns nearby enemies for 5s","name":"From the Ashes","desc":"When defeated, becomes downed instead and gains 6000 Barrier; cannot attack or be healed while downed, but recovers 3.5% (+0.5%) HP per second; once HP is full, revives and stuns nearby enemies for 5s"}],"modules":[{"name":"The Fervent Longing","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"}},{"name":"Little Communication Helper","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range"}}],"_h":"8ycm8owrdowra4tk4god5x2ma4d4u9bkcuhe3pltzedca4tk4g8odood5x2ma4d4u9bk8owrdowr298oe5doe5"},"chess_char_5_04_a":{"name":"Warfarin","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skill":{"descRaw":"The next heal restores an additional <@ba.vup>15% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 15% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)"},"talents":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"module":{"name":"Emergency Reserves"},"skills":[{"descRaw":"The next heal restores an additional <@ba.vup>15% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 15% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)"},{"descRaw":"Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+45% and loses <@ba.vdown>3% of Max HP every second, lasting for <@ba.vup>15 seconds","name":"Unstable Plasma","desc":"Warfarin and a random ally within range obtain the following status:\nATK +45% and loses 3% of Max HP every second, lasting for 15 seconds"}],"_h":"jh7q7676xbumlw95h4953vxbumlwmhincn"},"chess_char_5_04_b":{"name":"Warfarin","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"The next heal restores an additional <@ba.vup>19% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 3 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 19% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 3 charge(s)"},"talents":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"module":{"name":"Emergency Reserves"},"skills":[{"descRaw":"The next heal restores an additional <@ba.vup>19% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 3 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 19% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 3 charge(s)"},{"descRaw":"Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+60% and loses <@ba.vdown>3% of Max HP every second, lasting for <@ba.vup>15 seconds","name":"Unstable Plasma","desc":"Warfarin and a random ally within range obtain the following status:\nATK +60% and loses 3% of Max HP every second, lasting for 15 seconds"}],"traitBase":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"talentsBase":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"modules":[{"name":"Emergency Reserves","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"jh7q76by76dw78umel95h4953v78umelpoinuw767695h4953v76by76dw"},"chess_char_5_05_a":{"name":"Ulpianus","subProfessionName":"Crusher","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"Max HP <@ba.vup>+40%, ATK <@ba.vup>+200%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>135% ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position","name":"Paths Must Be Opened","desc":"Max HP +40%, ATK +200%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 135% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position"},"talents":[{"descRaw":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead","name":"Natural Holdfast","desc":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead"},{"descRaw":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 10 <@ba.talpu>(+1) times; other [Abyssal Hunter] Operators gain 50% of this boost effect","name":"Nourish the Blood","desc":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 10 (+1) times; other [Abyssal Hunter] Operators gain 50% of this boost effect"}],"module":{"name":"Vestiarium Ulpiani"},"skills":[{"descRaw":"Throws an anchor forward, dragging 2 enemies caught by it towards this unit <@ba.vup>moderately, dealing <@ba.vup>185% ATK as Physical damage","name":"Contact Must Be Made","desc":"Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 185% ATK as Physical damage"},{"descRaw":"Talent 1's effect increases to <@ba.vup>1.6x, Block <@ba.vup>+1, Max HP <@ba.vup>+30%, ATK <@ba.vup>+115%\n<@ba.rem>Unlimited duration","name":"Boundaries Must Be Kept","desc":"Talent 1's effect increases to 1.6x, Block +1, Max HP +30%, ATK +115%\nUnlimited duration"},{"descRaw":"Max HP <@ba.vup>+40%, ATK <@ba.vup>+200%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>135% ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position","name":"Paths Must Be Opened","desc":"Max HP +40%, ATK +200%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 135% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position"}],"_h":"9iaoaaye19ozpwvpb6vpcjrtdfayl5s9tdwk50ri19ozpw"},"chess_char_5_05_b":{"name":"Ulpianus","subProfessionName":"Crusher","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Have <@ba.kw>+20% healing effectiveness","desc":"Attacks all blocked enemies","moduleDesc":"Have +20% healing effectiveness"},"skill":{"descRaw":"Max HP <@ba.vup>+60%, ATK <@ba.vup>+230%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>140% ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position","name":"Paths Must Be Opened","desc":"Max HP +60%, ATK +230%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 140% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position"},"talents":[{"descRaw":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead","name":"Natural Holdfast","desc":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead"},{"descRaw":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 10 <@ba.talpu>(+1) times; other [Abyssal Hunter] Operators gain 50% of this boost effect","name":"Nourish the Blood","desc":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 10 (+1) times; other [Abyssal Hunter] Operators gain 50% of this boost effect"}],"module":{"name":"Vestiarium Ulpiani"},"skills":[{"descRaw":"Throws an anchor forward, dragging 2 enemies caught by it towards this unit <@ba.vup>moderately, dealing <@ba.vup>210% ATK as Physical damage","name":"Contact Must Be Made","desc":"Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 210% ATK as Physical damage"},{"descRaw":"Talent 1's effect increases to <@ba.vup>1.8x, Block <@ba.vup>+1, Max HP <@ba.vup>+40%, ATK <@ba.vup>+130%\n<@ba.rem>Unlimited duration","name":"Boundaries Must Be Kept","desc":"Talent 1's effect increases to 1.8x, Block +1, Max HP +40%, ATK +130%\nUnlimited duration"},{"descRaw":"Max HP <@ba.vup>+60%, ATK <@ba.vup>+230%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>140% ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position","name":"Paths Must Be Opened","desc":"Max HP +60%, ATK +230%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 140% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talentsBase":[{"descRaw":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead","name":"Natural Holdfast","desc":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead"},{"descRaw":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 10 <@ba.talpu>(+1) times; other [Abyssal Hunter] Operators gain 50% of this boost effect","name":"Nourish the Blood","desc":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 10 (+1) times; other [Abyssal Hunter] Operators gain 50% of this boost effect"}],"modules":[{"name":"Vestiarium Ulpiani","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Have <@ba.kw>+20% healing effectiveness","desc":"Attacks all blocked enemies","moduleDesc":"Have +20% healing effectiveness"}}],"_h":"9iaoaas8yekmaaozetvpb6vpcjrtdfay3ks9fmxi50qsaaozetaayevpb6vpcjrtdfayaas8yekm"},"chess_char_5_06_a":{"name":"Entelechia","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+80%, ASPD <@ba.vup>+100, and immediately summons Heart Candles tied to up to <@ba.vup>3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35% ATK as damage to them; Heart Candles inherit <@ba.vdown>60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks","name":"Clinging Desire, Longing Spirit","desc":"Attack Range increases, ATK +80%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks"},"talents":[{"descRaw":"Attacks <$ba.steal>Steal 75 Max HP from the target (Caps at 1350) and deal 250 <@ba.talpu>(+50) Arts damage per second to the target for 5s","name":"Blood Bank","desc":"Attacks Steal 75 Max HP from the target (Caps at 1350) and deal 250 (+50) Arts damage per second to the target for 5s"},{"descRaw":"When HP drops below 25% for the first time, immediately recovers 55% <@ba.talpu>(+5%) of Max HP and reduces Physical damage taken by 15% <@ba.talpu>(+5%) from that point onwards","name":"Second Serving","desc":"When HP drops below 25% for the first time, immediately recovers 55% (+5%) of Max HP and reduces Physical damage taken by 15% (+5%) from that point onwards"}],"module":{"name":"A Ferry that Withers"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>125%, attacking twice consecutively","name":"Chasing the Rose Shadow","desc":"The ATK of next attack increases to 125%, attacking twice consecutively"},{"descRaw":"Stops attacking and summons blood scythes around this unit and <@ba.vup>1 other ground unit to slash at all surrounding enemies, dealing <@ba.vup>135% ATK as Physical damage every <@ba.vup>0.5s","name":"Crimson Harvest","desc":"Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing 135% ATK as Physical damage every 0.5s"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+80%, ASPD <@ba.vup>+100, and immediately summons Heart Candles tied to up to <@ba.vup>3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35% ATK as damage to them; Heart Candles inherit <@ba.vdown>60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks","name":"Clinging Desire, Longing Spirit","desc":"Attack Range increases, ATK +80%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks"}],"_h":"r5xoggo0mjjdl604ue7ra9tchhvoe4a7vt6t4ldmmjjdl6"},"chess_char_5_06_b":{"name":"Entelechia","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+110%, ASPD <@ba.vup>+100, and immediately summons Heart Candles tied to up to <@ba.vup>3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35% ATK as damage to them; Heart Candles inherit <@ba.vdown>60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks","name":"Clinging Desire, Longing Spirit","desc":"Attack Range increases, ATK +110%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks"},"talents":[{"descRaw":"Attacks <$ba.steal>Steal 75 Max HP from the target (Caps at 1350) and deal 250 <@ba.talpu>(+50) Arts damage per second to the target for 5s","name":"Blood Bank","desc":"Attacks Steal 75 Max HP from the target (Caps at 1350) and deal 250 (+50) Arts damage per second to the target for 5s"},{"descRaw":"When HP drops below 25% for the first time, immediately recovers 55% <@ba.talpu>(+5%) of Max HP and reduces Physical damage taken by 15% <@ba.talpu>(+5%) from that point onwards","name":"Second Serving","desc":"When HP drops below 25% for the first time, immediately recovers 55% (+5%) of Max HP and reduces Physical damage taken by 15% (+5%) from that point onwards"}],"module":{"name":"A Ferry that Withers"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>145%, attacking twice consecutively","name":"Chasing the Rose Shadow","desc":"The ATK of next attack increases to 145%, attacking twice consecutively"},{"descRaw":"Stops attacking and summons blood scythes around this unit and <@ba.vup>1 other ground unit to slash at all surrounding enemies, dealing <@ba.vup>170% ATK as Physical damage every <@ba.vup>0.5s","name":"Crimson Harvest","desc":"Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing 170% ATK as Physical damage every 0.5s"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+110%, ASPD <@ba.vup>+100, and immediately summons Heart Candles tied to up to <@ba.vup>3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35% ATK as damage to them; Heart Candles inherit <@ba.vdown>60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks","name":"Clinging Desire, Longing Spirit","desc":"Attack Range increases, ATK +110%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks"}],"traitBase":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"talentsBase":[{"descRaw":"Attacks <$ba.steal>Steal 75 Max HP from the target (Caps at 1350) and deal 250 <@ba.talpu>(+50) Arts damage per second to the target for 5s","name":"Blood Bank","desc":"Attacks Steal 75 Max HP from the target (Caps at 1350) and deal 250 (+50) Arts damage per second to the target for 5s"},{"descRaw":"When HP drops below 25% for the first time, immediately recovers 55% <@ba.talpu>(+5%) of Max HP and reduces Physical damage taken by 15% <@ba.talpu>(+5%) from that point onwards","name":"Second Serving","desc":"When HP drops below 25% for the first time, immediately recovers 55% (+5%) of Max HP and reduces Physical damage taken by 15% (+5%) from that point onwards"}],"modules":[{"name":"A Ferry that Withers","traitOverride":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"}},{"name":"A Collection of Rosy Tales","traitOverride":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","moduleDescRaw":"When there are 2 or more enemies within Attack Range, ASPD <@ba.kw>+12","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count","moduleDesc":"When there are 2 or more enemies within Attack Range, ASPD +12"}}],"_h":"r5xoczmpxrjda404ue7ra9tchhvo0aa7trgc4lnpxrjda4ggo004ue7ra9tchhvoczmphmgg62o0p4"},"chess_char_5_07_a":{"name":"Surtr","subProfessionName":"Arts Fighter","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"Immediately recover all HP; ATK <@ba.vup>+210%, attack range <@ba.vup>+2, attack target count <@ba.vup>+2 and Max HP <@ba.vup>+5000. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60 seconds); <@ba.rem>Unlimited duration","name":"Twilight","desc":"Immediately recover all HP; ATK +210%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration"},"talents":[{"descRaw":"Attacks ignore 22 <@ba.talpu>(+2) RES","name":"Molten Flame","desc":"Attacks ignore 22 (+2) RES"},{"descRaw":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 <@ba.talpu>(+1) seconds later","name":"Remnant Ash","desc":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 (+1) seconds later"}],"module":{"name":"Heart of Sami"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>220%. If the target is defeated, immediately recover all Skill Points","name":"Laevatain","desc":"Increases the ATK of the next attack to 220%. If the target is defeated, immediately recover all Skill Points"},{"descRaw":"ATK <@ba.vup>+65%, attack range <@ba.vup>+1 and attack target count <@ba.vup>+1. When attacking only one enemy, deal <@ba.vup>140% ATK as damage to the target","name":"Molten Giant","desc":"ATK +65%, attack range +1 and attack target count +1. When attacking only one enemy, deal 140% ATK as damage to the target"},{"descRaw":"Immediately recover all HP; ATK <@ba.vup>+210%, attack range <@ba.vup>+2, attack target count <@ba.vup>+2 and Max HP <@ba.vup>+5000. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60 seconds); <@ba.rem>Unlimited duration","name":"Twilight","desc":"Immediately recover all HP; ATK +210%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration"}],"_h":"q6c5ce5yppjo6w5uq0x8edcoulfrbw4ms7fdnynxppjo6w"},"chess_char_5_07_b":{"name":"Surtr","subProfessionName":"Arts Fighter","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"},"skill":{"descRaw":"Immediately recover all HP; ATK <@ba.vup>+240%, attack range <@ba.vup>+2, attack target count <@ba.vup>+2 and Max HP <@ba.vup>+5000. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60 seconds); <@ba.rem>Unlimited duration","name":"Twilight","desc":"Immediately recover all HP; ATK +240%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration"},"talents":[{"descRaw":"Attacks ignore 22 <@ba.talpu>(+2) RES","name":"Molten Flame","desc":"Attacks ignore 22 (+2) RES"},{"descRaw":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 <@ba.talpu>(+1) seconds later","name":"Remnant Ash","desc":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 (+1) seconds later"}],"module":{"name":"Heart of Sami"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>240%. If the target is defeated, immediately recover all Skill Points","name":"Laevatain","desc":"Increases the ATK of the next attack to 240%. If the target is defeated, immediately recover all Skill Points"},{"descRaw":"ATK <@ba.vup>+80%, attack range <@ba.vup>+1 and attack target count <@ba.vup>+1. When attacking only one enemy, deal <@ba.vup>150% ATK as damage to the target","name":"Molten Giant","desc":"ATK +80%, attack range +1 and attack target count +1. When attacking only one enemy, deal 150% ATK as damage to the target"},{"descRaw":"Immediately recover all HP; ATK <@ba.vup>+240%, attack range <@ba.vup>+2, attack target count <@ba.vup>+2 and Max HP <@ba.vup>+5000. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60 seconds); <@ba.rem>Unlimited duration","name":"Twilight","desc":"Immediately recover all HP; ATK +240%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"Attacks ignore 22 <@ba.talpu>(+2) RES","name":"Molten Flame","desc":"Attacks ignore 22 (+2) RES"},{"descRaw":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 <@ba.talpu>(+1) seconds later","name":"Remnant Ash","desc":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 (+1) seconds later"}],"modules":[{"name":"Heart of Sami","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"}},{"name":"Travel Necessities","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Enemies blocked by this unit receive <@ba.kw>10% <$ba.magicfragile>Arts Fragility","desc":"Deals Arts damage","moduleDesc":"Enemies blocked by this unit receive 10% Arts Fragility"}}],"_h":"q6c5cetd5ynz24jonf5uq0x8edcoulfrri4mf5zzny8b24jonfce5y5uq0x8edcoulfrcetd5ynzhoceux5yh6"},"chess_char_5_08_a":{"name":"Horn","subProfessionName":"Fortress","trait":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage"},"skill":{"descRaw":"ATK <@ba.vup>+25%, attack interval <@ba.vup>reduced\n<$ba.overdrive>Overload: ATK becomes <@ba.vup>+50%, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated","name":"Ultimate Line of Defense","desc":"ATK +25%, attack interval reduced\nOverload: ATK becomes +50%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated"},"talents":[{"descRaw":"When this unit is on the field, Defender Operators gain +23%<@ba.talpu>(+3%) ATK","name":"Military Fortress","desc":"When this unit is on the field, Defender Operators gain +23%(+3%) ATK"},{"descRaw":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21<@ba.talpu>(+3) ASPD, and +21%<@ba.talpu>(+3%) DEF (triggers once per deployment)","name":"Bloodbath","desc":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21(+3) ASPD, and +21%(+3%) DEF (triggers once per deployment)"}],"module":{"name":"Exemplars"},"skills":[{"descRaw":"The next attack deals <@ba.vup>190% ATK as Physical damage. If it is a ranged attack, splash area is <@ba.vup>increased, and an illuminated zone is created for <@ba.vup>6 seconds, disabling enemy <$ba.invisible>Invisibility\n<@ba.rem>Can store 1 charges","name":"Flare Grenade","desc":"The next attack deals 190% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisibility\nCan store 1 charges"},{"descRaw":"Each attack deals <@ba.vup>160% ATK as Physical splash damage\n<$ba.overdrive>Overload: Each attack deals <@ba.vup>35% ATK as extra <@ba.vup>Arts splash damage. If cancelled manually, fire all remaining bullets, and lose <@ba.vdown>60%HP\n<@ba.rem>Skill has 10 ammo and can be manually deactivated","name":"Tempest Command","desc":"Each attack deals 160% ATK as Physical splash damage\nOverload: Each attack deals 35% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP\nSkill has 10 ammo and can be manually deactivated"},{"descRaw":"ATK <@ba.vup>+25%, attack interval <@ba.vup>reduced\n<$ba.overdrive>Overload: ATK becomes <@ba.vup>+50%, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated","name":"Ultimate Line of Defense","desc":"ATK +25%, attack interval reduced\nOverload: ATK becomes +50%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated"}],"_h":"vwba7ti176z1ojzybs3ijgatwgfqbi2v8g1730v276z1oj"},"chess_char_5_08_b":{"name":"Horn","subProfessionName":"Fortress","trait":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"},"skill":{"descRaw":"ATK <@ba.vup>+40%, attack interval <@ba.vup>greatly reduced\n<$ba.overdrive>Overload: ATK becomes <@ba.vup>+80%, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated","name":"Ultimate Line of Defense","desc":"ATK +40%, attack interval greatly reduced\nOverload: ATK becomes +80%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated"},"talents":[{"descRaw":"When this unit is on the field, Defender Operators gain +23%<@ba.talpu>(+3%) ATK","name":"Military Fortress","desc":"When this unit is on the field, Defender Operators gain +23%(+3%) ATK"},{"descRaw":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21<@ba.talpu>(+3) ASPD, and +21%<@ba.talpu>(+3%) DEF (triggers once per deployment)","name":"Bloodbath","desc":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21(+3) ASPD, and +21%(+3%) DEF (triggers once per deployment)"}],"module":{"name":"Exemplars"},"skills":[{"descRaw":"The next attack deals <@ba.vup>220% ATK as Physical damage. If it is a ranged attack, splash area is <@ba.vup>increased, and an illuminated zone is created for <@ba.vup>7 seconds, disabling enemy <$ba.invisible>Invisibility\n<@ba.rem>Can store 2 charges","name":"Flare Grenade","desc":"The next attack deals 220% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisibility\nCan store 2 charges"},{"descRaw":"Each attack deals <@ba.vup>190% ATK as Physical splash damage\n<$ba.overdrive>Overload: Each attack deals <@ba.vup>40% ATK as extra <@ba.vup>Arts splash damage. If cancelled manually, fire all remaining bullets, and lose <@ba.vdown>60%HP\n<@ba.rem>Skill has 10 ammo and can be manually deactivated","name":"Tempest Command","desc":"Each attack deals 190% ATK as Physical splash damage\nOverload: Each attack deals 40% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP\nSkill has 10 ammo and can be manually deactivated"},{"descRaw":"ATK <@ba.vup>+40%, attack interval <@ba.vup>greatly reduced\n<$ba.overdrive>Overload: ATK becomes <@ba.vup>+80%, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated","name":"Ultimate Line of Defense","desc":"ATK +40%, attack interval greatly reduced\nOverload: ATK becomes +80%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated"}],"traitBase":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage"},"talentsBase":[{"descRaw":"When this unit is on the field, Defender Operators gain +23%<@ba.talpu>(+3%) ATK","name":"Military Fortress","desc":"When this unit is on the field, Defender Operators gain +23%(+3%) ATK"},{"descRaw":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21<@ba.talpu>(+3) ASPD, and +21%<@ba.talpu>(+3%) DEF (triggers once per deployment)","name":"Bloodbath","desc":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21(+3) ASPD, and +21%(+3%) DEF (triggers once per deployment)"}],"modules":[{"name":"Exemplars","traitOverride":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"}},{"name":"Old Clothes, New Days","traitOverride":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AOE Physical damage and ASPD <@ba.vup>+10","desc":"When not blocking enemies, prioritizes dealing ranged AOE Physical damage and ASPD +10"}}],"_h":"vwba7trri1vu7az1lzzybs3ijgatwgfqny2vxgr430sz7az1lz7ti1zybs3ijgatwgfq7trri1vuwqn3sg"},"chess_char_5_09_a":{"name":"Civilight Eterna","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"skill":{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>65%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 65%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."},"talents":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 15%<@ba.talpu> (+5%) less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 15% (+5%) less damage from [Sarkaz] enemies."}],"module":{"name":"Another Story"},"skills":[{"descRaw":"Trait effect increases to <@ba.vup>20% and Particle generation speed is increased.\n<@ba.rem>Unlimited duration","name":"The Past Lingering","desc":"Trait effect increases to 20% and Particle generation speed is increased.\nUnlimited duration"},{"descRaw":"Particle limit <@ba.vup>+3 and immediately gains <@ba.vup>6 Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>220% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding them for <@ba.vup>3s.","name":"The Future Elusive","desc":"Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 220% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s."},{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>65%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 65%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."}],"_h":"xkz9rj9pxzf1q8xumfxu4m0cn2popowgf7uyi5jzxzf1q8"},"chess_char_5_09_b":{"name":"Civilight Eterna","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"},"skill":{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>75%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 75%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."},"talents":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 15%<@ba.talpu> (+5%) less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 15% (+5%) less damage from [Sarkaz] enemies."}],"module":{"name":"Another Story"},"skills":[{"descRaw":"Trait effect increases to <@ba.vup>28% and Particle generation speed is increased.\n<@ba.rem>Unlimited duration","name":"The Past Lingering","desc":"Trait effect increases to 28% and Particle generation speed is increased.\nUnlimited duration"},{"descRaw":"Particle limit <@ba.vup>+3 and immediately gains <@ba.vup>6 Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>260% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding them for <@ba.vup>3s.","name":"The Future Elusive","desc":"Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 260% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s."},{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>75%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 75%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."}],"traitBase":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"talentsBase":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 15%<@ba.talpu> (+5%) less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 15% (+5%) less damage from [Sarkaz] enemies."}],"modules":[{"name":"Another Story","traitOverride":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"}}],"_h":"xkz9rjxy9pmou5f1i2xumfxu4m0cn2pouswgl7n7i5wyu5f1i2rj9pxumfxu4m0cn2porjxy9pmo"},"chess_char_5_10_a":{"name":"Suzuran","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"<@ba.vdown>Stops attacking; Attack Range <@ba.vup>expands, the effect of this unit's second Talent increases to <@ba.vup>1.4 times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed. Heals all ally units within range for <@ba.vup>9% of this unit's ATK every second","name":"Foxfire Haze","desc":"Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.4 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 9% of this unit's ATK every second"},"talents":[{"descRaw":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Supporter","desc":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Enemies in range that are <$ba.sluggish>Slowed are inflicted with 23% <@ba.talpu>(+3%) <$ba.fragile>Fragile effect for an equivalent duration","name":"Binding Circle","desc":"Enemies in range that are Slowed are inflicted with 23% (+3%) Fragile effect for an equivalent duration"}],"module":{"name":"Pocket Omamori"},"skills":[{"descRaw":"ATK <@ba.vup>+45%, ASPD <@ba.vup>+10\n<@ba.rem>Skill activated automatically","name":"I'll Do My Best","desc":"ATK +45%, ASPD +10\nSkill activated automatically"},{"descRaw":"ATK <@ba.vup>+20%, attacks hit up to <@ba.vup>2 enemies\n<@ba.rem>Unlimited duration","name":"Childhood Frolic","desc":"ATK +20%, attacks hit up to 2 enemies\nUnlimited duration"},{"descRaw":"<@ba.vdown>Stops attacking; Attack Range <@ba.vup>expands, the effect of this unit's second Talent increases to <@ba.vup>1.4 times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed. Heals all ally units within range for <@ba.vup>9% of this unit's ATK every second","name":"Foxfire Haze","desc":"Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.4 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 9% of this unit's ATK every second"}],"_h":"pyf2pn83i0i48420zv20rft6p5p3god17iy3ve4zi0i484"},"chess_char_5_10_b":{"name":"Suzuran","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"},"skill":{"descRaw":"<@ba.vdown>Stops attacking; Attack Range <@ba.vup>expands, the effect of this unit's second Talent increases to <@ba.vup>1.7 times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed. Heals all ally units within range for <@ba.vup>11% of this unit's ATK every second","name":"Foxfire Haze","desc":"Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.7 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 11% of this unit's ATK every second"},"talents":[{"descRaw":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Supporter","desc":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Enemies in range that are <$ba.sluggish>Slowed are inflicted with 23% <@ba.talpu>(+3%) <$ba.fragile>Fragile effect for an equivalent duration","name":"Binding Circle","desc":"Enemies in range that are Slowed are inflicted with 23% (+3%) Fragile effect for an equivalent duration"}],"module":{"name":"Pocket Omamori"},"skills":[{"descRaw":"ATK <@ba.vup>+60%, ASPD <@ba.vup>+15\n<@ba.rem>Skill activated automatically","name":"I'll Do My Best","desc":"ATK +60%, ASPD +15\nSkill activated automatically"},{"descRaw":"ATK <@ba.vup>+30%, attacks hit up to <@ba.vup>2 enemies\n<@ba.rem>Unlimited duration","name":"Childhood Frolic","desc":"ATK +30%, attacks hit up to 2 enemies\nUnlimited duration"},{"descRaw":"<@ba.vdown>Stops attacking; Attack Range <@ba.vup>expands, the effect of this unit's second Talent increases to <@ba.vup>1.7 times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed. Heals all ally units within range for <@ba.vup>11% of this unit's ATK every second","name":"Foxfire Haze","desc":"Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.7 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 11% of this unit's ATK every second"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Supporter","desc":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Enemies in range that are <$ba.sluggish>Slowed are inflicted with 23% <@ba.talpu>(+3%) <$ba.fragile>Fragile effect for an equivalent duration","name":"Binding Circle","desc":"Enemies in range that are Slowed are inflicted with 23% (+3%) Fragile effect for an equivalent duration"}],"modules":[{"name":"Pocket Omamori","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"}},{"name":"Children of Terra","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"}}],"_h":"pyf2pn0i830ifoi49820zv20rft6p5p3f4d1pu4iveecfoi498pn8320zv20rft6p5p3pn0i830iv4uw08"},"chess_char_5_11_a":{"name":"Saria","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skill":{"descRaw":"Restores the HP of all allies within a certain range by <@ba.vup>95% of Saria's ATK","name":"Medicine Dispensing","desc":"Restores the HP of all allies within a certain range by 95% of Saria's ATK"},"talents":[{"descRaw":"For every 20 seconds Saria is deployed, ATK +6% <@ba.talpu>(+1%) and DEF +5% <@ba.talpu>(+1%), stacking up to 5 times","name":"Rhine Charged Suit","desc":"For every 20 seconds Saria is deployed, ATK +6% (+1%) and DEF +5% (+1%), stacking up to 5 times"},{"descRaw":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them","name":"Refreshment","desc":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them"}],"module":{"name":"Unused Boxing Gloves"},"skills":[{"descRaw":"The next attack restores HP equal to <@ba.vup>130% ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 1 charge(s)","name":"First Aid","desc":"The next attack restores HP equal to 130% ATK to a nearby friendly unit with less than 50% HP\nCan store 1 charge(s)"},{"descRaw":"Restores the HP of all allies within a certain range by <@ba.vup>95% of Saria's ATK","name":"Medicine Dispensing","desc":"Restores the HP of all allies within a certain range by 95% of Saria's ATK"},{"descRaw":"Restores the HP of all nearby allies per second by <@ba.vup>15% of Saria's ATK\nThe Arts damage taken by nearby enemies <@ba.vup>+30% and their Movement Speed <@ba.vup>-60%","name":"Calcification","desc":"Restores the HP of all nearby allies per second by 15% of Saria's ATK\nThe Arts damage taken by nearby enemies +30% and their Movement Speed -60%"}],"_h":"2dxwayay4rf6ewv4wqzkn0akn0anq96r4a4rf6ewjxw6xc"},"chess_char_5_11_b":{"name":"Saria","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"Restores the HP of all allies within a certain range by <@ba.vup>110% of Saria's ATK","name":"Medicine Dispensing","desc":"Restores the HP of all allies within a certain range by 110% of Saria's ATK"},"talents":[{"descRaw":"For every 20 seconds Saria is deployed, ATK +6% <@ba.talpu>(+1%) and DEF +5% <@ba.talpu>(+1%), stacking up to 5 times","name":"Rhine Charged Suit","desc":"For every 20 seconds Saria is deployed, ATK +6% (+1%) and DEF +5% (+1%), stacking up to 5 times"},{"descRaw":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them","name":"Refreshment","desc":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them"}],"module":{"name":"Unused Boxing Gloves"},"skills":[{"descRaw":"The next attack restores HP equal to <@ba.vup>150% ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 2 charge(s)","name":"First Aid","desc":"The next attack restores HP equal to 150% ATK to a nearby friendly unit with less than 50% HP\nCan store 2 charge(s)"},{"descRaw":"Restores the HP of all allies within a certain range by <@ba.vup>110% of Saria's ATK","name":"Medicine Dispensing","desc":"Restores the HP of all allies within a certain range by 110% of Saria's ATK"},{"descRaw":"Restores the HP of all nearby allies per second by <@ba.vup>20% of Saria's ATK\nThe Arts damage taken by nearby enemies <@ba.vup>+40% and their Movement Speed <@ba.vup>-60%","name":"Calcification","desc":"Restores the HP of all nearby allies per second by 20% of Saria's ATK\nThe Arts damage taken by nearby enemies +40% and their Movement Speed -60%"}],"traitBase":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"talentsBase":[{"descRaw":"For every 20 seconds Saria is deployed, ATK +6% <@ba.talpu>(+1%) and DEF +5% <@ba.talpu>(+1%), stacking up to 5 times","name":"Rhine Charged Suit","desc":"For every 20 seconds Saria is deployed, ATK +6% (+1%) and DEF +5% (+1%), stacking up to 5 times"},{"descRaw":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them","name":"Refreshment","desc":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them"}],"modules":[{"name":"Unused Boxing Gloves","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}},{"name":"Technology Rising Star Award","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"Reduces damage taken by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"Reduces damage taken by 15%"}}],"_h":"2dxwaybyaydwf5f6e2v4wqzkn0akn0ani26rmnf5f6e2t0w6ojayayv4wqzkn0akn0anaybyaydwkpayiaay2w"},"chess_char_5_12_a":{"name":"Dusk","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skill":{"descRaw":"The next attack has <@ba.vup>increased splash area and deals <@ba.vup>180% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Transcendental Stroke","desc":"The next attack has increased splash area and deals 180% ATK as Arts damage\nCan store 2 charges"},"talents":[{"descRaw":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 18 <@ba.talpu>(+3) times","name":"Sublimity","desc":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 18 (+3) times"},{"descRaw":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)","name":"Finishing Touch","desc":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)"}],"module":{"name":"Untitled Scroll"},"skills":[{"descRaw":"The next attack has <@ba.vup>increased splash area and deals <@ba.vup>180% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Transcendental Stroke","desc":"The next attack has increased splash area and deals 180% ATK as Arts damage\nCan store 2 charges"},{"descRaw":"Range <@ba.vup>expands, ATK <@ba.vup>+29%, ASPD <@ba.vup>+29 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to <@ba.vup>120%","name":"Flowing Ink","desc":"Range expands, ATK +29%, ASPD +29 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 120%"},{"descRaw":"Attack Interval <@ba.vdown>increases and prioritize attacking unblocked enemies. Range and splash area <@ba.vup>expand, ATK <@ba.vup>+70% and every attack summons/refreshes a <@ba.vup>'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)","name":"Image over Form","desc":"Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +70% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)"}],"_h":"cgkin1hbtml3s2cvoe6zxeh9xeuztml3s2mgsfgg6tov6k"},"chess_char_5_12_b":{"name":"Dusk","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"},"skill":{"descRaw":"The next attack has <@ba.vup>increased splash area and deals <@ba.vup>210% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Transcendental Stroke","desc":"The next attack has increased splash area and deals 210% ATK as Arts damage\nCan store 2 charges"},"talents":[{"descRaw":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 18 <@ba.talpu>(+3) times","name":"Sublimity","desc":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 18 (+3) times"},{"descRaw":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)","name":"Finishing Touch","desc":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)"}],"module":{"name":"Untitled Scroll"},"skills":[{"descRaw":"The next attack has <@ba.vup>increased splash area and deals <@ba.vup>210% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Transcendental Stroke","desc":"The next attack has increased splash area and deals 210% ATK as Arts damage\nCan store 2 charges"},{"descRaw":"Range <@ba.vup>expands, ATK <@ba.vup>+40%, ASPD <@ba.vup>+40 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to <@ba.vup>125%","name":"Flowing Ink","desc":"Range expands, ATK +40%, ASPD +40 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 125%"},{"descRaw":"Attack Interval <@ba.vdown>increases and prioritize attacking unblocked enemies. Range and splash area <@ba.vup>expand, ATK <@ba.vup>+100% and every attack summons/refreshes a <@ba.vup>'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)","name":"Image over Form","desc":"Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +100% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"talentsBase":[{"descRaw":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 18 <@ba.talpu>(+3) times","name":"Sublimity","desc":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 18 (+3) times"},{"descRaw":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)","name":"Finishing Touch","desc":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)"}],"modules":[{"name":"Untitled Scroll","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"}},{"name":"'All Told, A Sleepless Night'","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"}},{"name":"Dusk's Specialized Badge","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"In <@ba.kw>Integrated Strategies, attacks one additional target","desc":"Deals AOE Arts damage","moduleDesc":"In Integrated Strategies, attacks one additional target"},"talentChanges":[{"name":"Finishing Touch"}]}],"_h":"cgkin1d0hb5kc6l3d2cvoe6zxeh9xeuzc6l3d2xpsf8jzdov2qn1hbcvoe6zxeh9xeuzn1d0hb5kamn1jyhbzapcn12bhbmjh9"},"chess_char_5_13_a":{"name":"Specter the Unchained","subProfessionName":"Dollkeeper","trait":{"descRaw":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","desc":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds"},"skill":{"descRaw":"ATK <@ba.vup>+70%, ASPD <@ba.vup>+22. While skill is active, prevents Specter's HP from falling below <@ba.vup>1\n<@ba.rem>Will be defeated when the skill ends","name":"The Thirst to Survive","desc":"ATK +70%, ASPD +22. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends"},"talents":[{"descRaw":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second","name":"Embraced Self","desc":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second"},{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +23% <@ba.talpu>(+3%) Max HP","name":"Ægir's Depths","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +23% (+3%) Max HP"}],"module":{"name":"'Vinyl Record' Box"},"skills":[{"descRaw":"When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK <@ba.vup>+90%","name":"The Skill to Survive","desc":"When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +90%"},{"descRaw":"ATK <@ba.vup>+70%, ASPD <@ba.vup>+22. While skill is active, prevents Specter's HP from falling below <@ba.vup>1\n<@ba.rem>Will be defeated when the skill ends","name":"The Thirst to Survive","desc":"ATK +70%, ASPD +22. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends"},{"descRaw":"Attack interval <@ba.vdown>increases, attacks all blocked enemies, ATK <@ba.vup>+170%, Max HP <@ba.vup>+130%; deal <@ba.vup>50% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose <@ba.vdown>3% of HP","name":"The Pressure to Survive","desc":"Attack interval increases, attacks all blocked enemies, ATK +170%, Max HP +130%; deal 50% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP"}],"_h":"847adgdga0ez89nddand9vamifbsoyxfe7a0ez89czf6sy"},"chess_char_5_13_b":{"name":"Specter the Unchained","subProfessionName":"Dollkeeper","trait":{"descRaw":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is <@ba.kw>increased) for 20 seconds before switching back to the original","desc":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original"},"skill":{"descRaw":"ATK <@ba.vup>+100%, ASPD <@ba.vup>+34. While skill is active, prevents Specter's HP from falling below <@ba.vup>1\n<@ba.rem>Will be defeated when the skill ends","name":"The Thirst to Survive","desc":"ATK +100%, ASPD +34. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends"},"talents":[{"descRaw":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second","name":"Embraced Self","desc":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second"},{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +23% <@ba.talpu>(+3%) Max HP","name":"Ægir's Depths","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +23% (+3%) Max HP"}],"module":{"name":"'Vinyl Record' Box"},"skills":[{"descRaw":"When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK <@ba.vup>+120%","name":"The Skill to Survive","desc":"When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +120%"},{"descRaw":"ATK <@ba.vup>+100%, ASPD <@ba.vup>+34. While skill is active, prevents Specter's HP from falling below <@ba.vup>1\n<@ba.rem>Will be defeated when the skill ends","name":"The Thirst to Survive","desc":"ATK +100%, ASPD +34. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends"},{"descRaw":"Attack interval <@ba.vdown>increases, attacks all blocked enemies, ATK <@ba.vup>+200%, Max HP <@ba.vup>+160%; deal <@ba.vup>60% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose <@ba.vdown>3% of HP","name":"The Pressure to Survive","desc":"Attack interval increases, attacks all blocked enemies, ATK +200%, Max HP +160%; deal 60% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP"}],"traitBase":{"descRaw":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","desc":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds"},"talentsBase":[{"descRaw":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second","name":"Embraced Self","desc":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second"},{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +23% <@ba.talpu>(+3%) Max HP","name":"Ægir's Depths","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +23% (+3%) Max HP"}],"modules":[{"name":"'Vinyl Record' Box","traitOverride":{"descRaw":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is <@ba.kw>increased) for 20 seconds before switching back to the original","desc":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original"}},{"name":"The Beauty in the Incomplete","traitOverride":{"descRaw":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is <@ba.kw>increased) for 20 seconds before switching back to the original","desc":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original"}},{"name":"Skadi the Corrupting Heart Limited Badge","traitOverride":{"descRaw":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","moduleDescRaw":"In <@ba.kw>Integrated Strategies, Physical and Arts damage dealt by self and the +40%, Physical and Arts damage taken -40%","desc":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","moduleDesc":"In Integrated Strategies, Physical and Arts damage dealt by self and the +40%, Physical and Arts damage taken -40%"}}],"_h":"847ammg0ojezeknddand9vamifbsk4xf7hojezeklbf6zmdgdgnddand9vamifbsmmg0kr5nx3o4dgaadgbe"},"chess_char_5_14_a":{"name":"SilverAsh the Reignfrost","subProfessionName":"Strategist","trait":{"descRaw":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone","desc":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone"},"skill":{"descRaw":"Deals <@ba.vup>260% ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold on them and removes their <$ba.invisible>Invisibility for <@ba.vup>4 seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK once when deployed (stacks 2 times) \n<@ba.rem>Can store 2 charges","name":"Countergambit","desc":"Deals 260% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 4 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times) \nCan store 2 charges"},"talents":[{"descRaw":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time","name":"Open Game","desc":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time"},{"descRaw":"When on field, all Kjerag Operators gain <$ba.frozen>Frozen immunity, +80 <@ba.talpu>(+20) DEF, and recover 2% <@ba.talpu>(+0.5%) Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double","name":"Snow Realm Trailblazer","desc":"When on field, all Kjerag Operators gain Frozen immunity, +80 (+20) DEF, and recover 2% (+0.5%) Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double"}],"skills":[{"descRaw":"Immediately gains <@ba.vup>10 DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has <@ba.vup>-5 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right), and gains a <$ba.barrier>Barrier equal to <@ba.vup>50% of SilverAsh the Reignfrost's Max HP upon deployment","name":"Pawn Break","desc":"Immediately gains 10 DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has -5 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right), and gains a Barrier equal to 50% of SilverAsh the Reignfrost's Max HP upon deployment"},{"descRaw":"Deals <@ba.vup>260% ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold on them and removes their <$ba.invisible>Invisibility for <@ba.vup>4 seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK once when deployed (stacks 2 times) \n<@ba.rem>Can store 2 charges","name":"Countergambit","desc":"Deals 260% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 4 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times) \nCan store 2 charges"},{"descRaw":"Attack Range <@ba.vup>expands, removes enemies' <$ba.invisible>Invisibility, attacks deal <@ba.vup>140% ATK as Physical damage and inflict <@ba.vup>20% <$ba.fragile>Fragile to targets in a straight line; immediately gains <@ba.vup>5 DP, then gradually gains <@ba.vup>24 DP\n<@ba.rem>On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n<@ba.rem>'Eye of the Blizzard' is deployable when skill is active","name":"Castled King","desc":"Attack Range expands, removes enemies' Invisibility, attacks deal 140% ATK as Physical damage and inflict 20% Fragile to targets in a straight line; immediately gains 5 DP, then gradually gains 24 DP\nOn first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n'Eye of the Blizzard' is deployable when skill is active"}],"_h":"3j6e3v3vx35brrix5oixj4idpemar0mlx35brryjjlgt"},"chess_char_5_14_b":{"name":"SilverAsh the Reignfrost","subProfessionName":"Strategist","trait":{"descRaw":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone","desc":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone"},"skill":{"descRaw":"Deals <@ba.vup>320% ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold on them and removes their <$ba.invisible>Invisibility for <@ba.vup>5 seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK once when deployed (stacks 2 times) \n<@ba.rem>Can store 2 charges","name":"Countergambit","desc":"Deals 320% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 5 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times) \nCan store 2 charges"},"talents":[{"descRaw":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time","name":"Open Game","desc":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time"},{"descRaw":"When on field, all Kjerag Operators gain <$ba.frozen>Frozen immunity, +80 <@ba.talpu>(+20) DEF, and recover 2% <@ba.talpu>(+0.5%) Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double","name":"Snow Realm Trailblazer","desc":"When on field, all Kjerag Operators gain Frozen immunity, +80 (+20) DEF, and recover 2% (+0.5%) Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double"}],"skills":[{"descRaw":"Immediately gains <@ba.vup>10 DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has <@ba.vup>-5 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right), and gains a <$ba.barrier>Barrier equal to <@ba.vup>50% of SilverAsh the Reignfrost's Max HP upon deployment","name":"Pawn Break","desc":"Immediately gains 10 DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has -5 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right), and gains a Barrier equal to 50% of SilverAsh the Reignfrost's Max HP upon deployment"},{"descRaw":"Deals <@ba.vup>320% ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold on them and removes their <$ba.invisible>Invisibility for <@ba.vup>5 seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK once when deployed (stacks 2 times) \n<@ba.rem>Can store 2 charges","name":"Countergambit","desc":"Deals 320% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 5 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times) \nCan store 2 charges"},{"descRaw":"Attack Range <@ba.vup>expands, removes enemies' <$ba.invisible>Invisibility, attacks deal <@ba.vup>170% ATK as Physical damage and inflict <@ba.vup>25% <$ba.fragile>Fragile to targets in a straight line; immediately gains <@ba.vup>6 DP, then gradually gains <@ba.vup>24 DP\n<@ba.rem>On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n<@ba.rem>'Eye of the Blizzard' is deployable when skill is active","name":"Castled King","desc":"Attack Range expands, removes enemies' Invisibility, attacks deal 170% ATK as Physical damage and inflict 25% Fragile to targets in a straight line; immediately gains 6 DP, then gradually gains 24 DP\nOn first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n'Eye of the Blizzard' is deployable when skill is active"}],"traitBase":{"descRaw":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone","desc":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone"},"talentsBase":[{"descRaw":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time","name":"Open Game","desc":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time"},{"descRaw":"When on field, all Kjerag Operators gain <$ba.frozen>Frozen immunity, +80 <@ba.talpu>(+20) DEF, and recover 2% <@ba.talpu>(+0.5%) Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double","name":"Snow Realm Trailblazer","desc":"When on field, all Kjerag Operators gain Frozen immunity, +80 (+20) DEF, and recover 2% (+0.5%) Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double"}],"_h":"3j6e3v3vqv5b37ix5oixj4idpemar0mlqv5b37u6jl563v3vix5oixj4idpe"},"chess_char_5_15_a":{"name":"Thorns the Lodestar","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"skill":{"descRaw":"Throws an Alchemical Unit; for <@ba.vup>12s, ground enemies around the landing point receive <@ba.vup>50% less healing and recovery effects, and take <@ba.vup>120% ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>12% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>12s\n<@ba.rem>Can store 1 charge","name":"Surge of Ceration","desc":"Throws an Alchemical Unit; for 12s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 120% ATK as Arts damage per second; allies in the area recover HP equal to 12% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 12s\nCan store 1 charge"},"talents":[{"descRaw":"ATK +14% <@ba.talpu>(+4%); when there are other Operators within range, Alchemical Units thrown by this unit last 4s <@ba.talpu>(+1s) longer","name":"La Forma del Corazón","desc":"ATK +14% (+4%); when there are other Operators within range, Alchemical Units thrown by this unit last 4s (+1s) longer"},{"descRaw":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles","name":"El Alcance de la Visión","desc":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles"}],"module":{"name":"A Three-Sided Coin"},"skills":[{"descRaw":"Throws an Alchemical Unit at an ally; for <@ba.vup>6s, this ally and other allies on the 8 surrounding tiles gain DEF <@ba.vup>+60 and recover HP equal to <@ba.vup>11% ATK per second","name":"Wave Reckoning","desc":"Throws an Alchemical Unit at an ally; for 6s, this ally and other allies on the 8 surrounding tiles gain DEF +60 and recover HP equal to 11% ATK per second"},{"descRaw":"Throws an Alchemical Unit; for <@ba.vup>12s, ground enemies around the landing point receive <@ba.vup>50% less healing and recovery effects, and take <@ba.vup>120% ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>12% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>12s\n<@ba.rem>Can store 1 charge","name":"Surge of Ceration","desc":"Throws an Alchemical Unit; for 12s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 120% ATK as Arts damage per second; allies in the area recover HP equal to 12% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 12s\nCan store 1 charge"},{"descRaw":"Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the <@ba.vup>3 Operators with the lowest Block; for <@ba.vup>19s, enemies within the defined area have ATK <@ba.vup>-12%, DEF <@ba.vup>-32%, RES <@ba.vup>-32% (does not stack); enemies also take <@ba.vup>120% ATK as Arts damage per second; these effects gradually increase (reaching max values after <@ba.vup>15s: ATK <@ba.vup>-21%, DEF <@ba.vup>-41%, RES <@ba.vup>-41%, take <@ba.vup>300% ATK as Arts damage per second)","name":"'Zona Marítima Personal'","desc":"Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the 3 Operators with the lowest Block; for 19s, enemies within the defined area have ATK -12%, DEF -32%, RES -32% (does not stack); enemies also take 120% ATK as Arts damage per second; these effects gradually increase (reaching max values after 15s: ATK -21%, DEF -41%, RES -41%, take 300% ATK as Arts damage per second)"}],"_h":"3zs2yqtaq4i4u7osn25eyeb3yeyg8up2xfq4i4u7vej2wf"},"chess_char_5_15_b":{"name":"Thorns the Lodestar","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"},"skill":{"descRaw":"Throws an Alchemical Unit; for <@ba.vup>15s, ground enemies around the landing point receive <@ba.vup>50% less healing and recovery effects, and take <@ba.vup>140% ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>15% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>15s\n<@ba.rem>Can store 2 charges","name":"Surge of Ceration","desc":"Throws an Alchemical Unit; for 15s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 140% ATK as Arts damage per second; allies in the area recover HP equal to 15% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 15s\nCan store 2 charges"},"talents":[{"descRaw":"ATK +14% <@ba.talpu>(+4%); when there are other Operators within range, Alchemical Units thrown by this unit last 4s <@ba.talpu>(+1s) longer","name":"La Forma del Corazón","desc":"ATK +14% (+4%); when there are other Operators within range, Alchemical Units thrown by this unit last 4s (+1s) longer"},{"descRaw":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles","name":"El Alcance de la Visión","desc":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles"}],"module":{"name":"A Three-Sided Coin"},"skills":[{"descRaw":"Throws an Alchemical Unit at an ally; for <@ba.vup>7s, this ally and other allies on the 8 surrounding tiles gain DEF <@ba.vup>+75 and recover HP equal to <@ba.vup>14% ATK per second","name":"Wave Reckoning","desc":"Throws an Alchemical Unit at an ally; for 7s, this ally and other allies on the 8 surrounding tiles gain DEF +75 and recover HP equal to 14% ATK per second"},{"descRaw":"Throws an Alchemical Unit; for <@ba.vup>15s, ground enemies around the landing point receive <@ba.vup>50% less healing and recovery effects, and take <@ba.vup>140% ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>15% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>15s\n<@ba.rem>Can store 2 charges","name":"Surge of Ceration","desc":"Throws an Alchemical Unit; for 15s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 140% ATK as Arts damage per second; allies in the area recover HP equal to 15% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 15s\nCan store 2 charges"},{"descRaw":"Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the <@ba.vup>3 Operators with the lowest Block; for <@ba.vup>20s, enemies within the defined area have ATK <@ba.vup>-13%, DEF <@ba.vup>-33%, RES <@ba.vup>-33% (does not stack); enemies also take <@ba.vup>150% ATK as Arts damage per second; these effects gradually increase (reaching max values after <@ba.vup>15s: ATK <@ba.vup>-25%, DEF <@ba.vup>-45%, RES <@ba.vup>-45%, take <@ba.vup>330% ATK as Arts damage per second)","name":"'Zona Marítima Personal'","desc":"Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the 3 Operators with the lowest Block; for 20s, enemies within the defined area have ATK -13%, DEF -33%, RES -33% (does not stack); enemies also take 150% ATK as Arts damage per second; these effects gradually increase (reaching max values after 15s: ATK -25%, DEF -45%, RES -45%, take 330% ATK as Arts damage per second)"}],"traitBase":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"talentsBase":[{"descRaw":"ATK +14% <@ba.talpu>(+4%); when there are other Operators within range, Alchemical Units thrown by this unit last 4s <@ba.talpu>(+1s) longer","name":"La Forma del Corazón","desc":"ATK +14% (+4%); when there are other Operators within range, Alchemical Units thrown by this unit last 4s (+1s) longer"},{"descRaw":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles","name":"El Alcance de la Visión","desc":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles"}],"modules":[{"name":"A Three-Sided Coin","traitOverride":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"}}],"_h":"3zs2yqkytakyx8i44fosn25eyeb3yeygb0p2ehx8i44fvtj2gayqtaosn25eyeb3yeygyqkytaky"},"chess_char_5_16_a":{"name":"Ptilopsis","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skill":{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>moderately","name":"Enkephalin","desc":"Range expands; reduces Attack Interval moderately"},"talents":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"module":{"name":"Medic Environment Analyze System"},"skills":[{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"},{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>moderately","name":"Enkephalin","desc":"Range expands; reduces Attack Interval moderately"}],"_h":"m8mz0x0xygn2ppdu3kdu3ktd0ixeygn2pp"},"chess_char_5_16_b":{"name":"Ptilopsis","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"},"skill":{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>significantly","name":"Enkephalin","desc":"Range expands; reduces Attack Interval significantly"},"talents":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"module":{"name":"Medic Environment Analyze System"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>significantly","name":"Enkephalin","desc":"Range expands; reduces Attack Interval significantly"}],"traitBase":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"talentsBase":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"modules":[{"name":"Medic Environment Analyze System","traitOverride":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"}}],"_h":"m8mz0xd00x5kj1n2gidu3kdu3kdg0ipdj1n2gi0x0xdu3kdu3k0xd00x5k"},"chess_char_5_17_a":{"name":"Mountain","subProfessionName":"Fighter","trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nDEF <@ba.vdown>-30%, Attack Range <@ba.vdown>reduces, ATK <@ba.vup>+35%, Block <@ba.vup>+1, attacks all blocked enemies, and restores <@ba.vup>4.0% Max HP per second","name":"Sweeping Stance","desc":"Can switch between the original state and the following state:\nDEF -30%, Attack Range reduces, ATK +35%, Block +1, attacks all blocked enemies, and restores 4.0% Max HP per second"},"talents":[{"descRaw":"20% chance for attacks to deal 165% <@ba.talpu>(+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)","name":"Forceful Fist","desc":"20% chance for attacks to deal 165% (+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)"},{"descRaw":"DEF +10%; Physical Dodge +15%","name":"Sturdy Constitution","desc":"DEF +10%; Physical Dodge +15%"}],"module":{"name":"'Price of Freedom'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>170% ATK damage and hits 1 additional target","name":"Left Hook","desc":"The next attack deals 170% ATK damage and hits 1 additional target"},{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nDEF <@ba.vdown>-30%, Attack Range <@ba.vdown>reduces, ATK <@ba.vup>+35%, Block <@ba.vup>+1, attacks all blocked enemies, and restores <@ba.vup>4.0% Max HP per second","name":"Sweeping Stance","desc":"Can switch between the original state and the following state:\nDEF -30%, Attack Range reduces, ATK +35%, Block +1, attacks all blocked enemies, and restores 4.0% Max HP per second"},{"descRaw":"Attack interval <@ba.vdown>increases, ATK <@ba.vup>+55%, attacks hit <@ba.vup>2 times, increases the activation rate of the first Talent to <@ba.vup>48%, and each attack pushes up to <@ba.vup>3 surrounding targets away <@ba.vup>moderately","name":"Earth-Shattering Smash","desc":"Attack interval increases, ATK +55%, attacks hit 2 times, increases the activation rate of the first Talent to 48%, and each attack pushes up to 3 surrounding targets away moderately"}],"_h":"30lz3h3hh4spc5qqi0jayzhlyznz4ktnzvh4spc55qd0pb"},"chess_char_5_17_b":{"name":"Mountain","subProfessionName":"Fighter","trait":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"},"skill":{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nDEF <@ba.vdown>-25%, Attack Range <@ba.vdown>reduces, ATK <@ba.vup>+50%, Block <@ba.vup>+1, attacks all blocked enemies, and restores <@ba.vup>5.0% Max HP per second","name":"Sweeping Stance","desc":"Can switch between the original state and the following state:\nDEF -25%, Attack Range reduces, ATK +50%, Block +1, attacks all blocked enemies, and restores 5.0% Max HP per second"},"talents":[{"descRaw":"20% chance for attacks to deal 165% <@ba.talpu>(+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)","name":"Forceful Fist","desc":"20% chance for attacks to deal 165% (+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)"},{"descRaw":"DEF +10%; Physical Dodge +15%","name":"Sturdy Constitution","desc":"DEF +10%; Physical Dodge +15%"}],"module":{"name":"'Price of Freedom'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% ATK damage and hits 1 additional target","name":"Left Hook","desc":"The next attack deals 200% ATK damage and hits 1 additional target"},{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nDEF <@ba.vdown>-25%, Attack Range <@ba.vdown>reduces, ATK <@ba.vup>+50%, Block <@ba.vup>+1, attacks all blocked enemies, and restores <@ba.vup>5.0% Max HP per second","name":"Sweeping Stance","desc":"Can switch between the original state and the following state:\nDEF -25%, Attack Range reduces, ATK +50%, Block +1, attacks all blocked enemies, and restores 5.0% Max HP per second"},{"descRaw":"Attack interval <@ba.vdown>increases, ATK <@ba.vup>+70%, attacks hit <@ba.vup>2 times, increases the activation rate of the first Talent to <@ba.vup>55%, and each attack pushes up to <@ba.vup>3 surrounding targets away <@ba.vup>moderately","name":"Earth-Shattering Smash","desc":"Attack interval increases, ATK +70%, attacks hit 2 times, increases the activation rate of the first Talent to 55%, and each attack pushes up to 3 surrounding targets away moderately"}],"traitBase":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talentsBase":[{"descRaw":"20% chance for attacks to deal 165% <@ba.talpu>(+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)","name":"Forceful Fist","desc":"20% chance for attacks to deal 165% (+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)"},{"descRaw":"DEF +10%; Physical Dodge +15%","name":"Sturdy Constitution","desc":"DEF +10%; Physical Dodge +15%"}],"modules":[{"name":"'Price of Freedom'","traitOverride":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"}},{"name":"'In the Dead of Night'","traitOverride":{"descRaw":"Blocks 1 enemy; Has <@ba.kw>15% Physical Dodge","desc":"Blocks 1 enemy; Has 15% Physical Dodge"}}],"_h":"30lz19jq9csp11qqi0jayzhlyznzsqtnsl9csp113fd09s3h3hqqi0jayzhlyznz19jqjoo4wy"},"chess_char_5_18_a":{"name":"Gavial the Invincible","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+110%, DEF <@ba.vup>+35%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +110%, DEF +35%; When attacking unblocked enemies, pulls them towards this unit moderately"},"talents":[{"descRaw":"Increases ATK and DEF by 12% <@ba.talpu>(+2%), increased by a further 5% <@ba.talpu>(+1%) for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 12% (+2%), increased by a further 5% (+1%) for each blocked enemy"},{"descRaw":"Increases this unit's healing received by 25% <@ba.talpu>(+5%), increased to 45% <@ba.talpu>(+5%) when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 25% (+5%), increased to 45% (+5%) when under half HP"}],"module":{"name":"The Binding of Gavial"},"skills":[{"descRaw":"ATK <@ba.vup>+45%, each attack restores HP to this unit equal to <@ba.vup>30% of the damage dealt","name":"Precise Thrashing","desc":"ATK +45%, each attack restores HP to this unit equal to 30% of the damage dealt"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+110%, DEF <@ba.vup>+35%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +110%, DEF +35%; When attacking unblocked enemies, pulls them towards this unit moderately"},{"descRaw":"ATK <@ba.vup>+85%, ASPD <@ba.vup>+60, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +85%, ASPD +60, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"}],"_h":"rugraaye67lzongnhsjt91fpftko8qlfq667lzonanlu28"},"chess_char_5_18_b":{"name":"Gavial the Invincible","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"},"skill":{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+140%, DEF <@ba.vup>+40%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +140%, DEF +40%; When attacking unblocked enemies, pulls them towards this unit moderately"},"talents":[{"descRaw":"Increases ATK and DEF by 12% <@ba.talpu>(+2%), increased by a further 5% <@ba.talpu>(+1%) for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 12% (+2%), increased by a further 5% (+1%) for each blocked enemy"},{"descRaw":"Increases this unit's healing received by 25% <@ba.talpu>(+5%), increased to 45% <@ba.talpu>(+5%) when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 25% (+5%), increased to 45% (+5%) when under half HP"}],"module":{"name":"The Binding of Gavial"},"skills":[{"descRaw":"ATK <@ba.vup>+60%, each attack restores HP to this unit equal to <@ba.vup>35% of the damage dealt","name":"Precise Thrashing","desc":"ATK +60%, each attack restores HP to this unit equal to 35% of the damage dealt"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+140%, DEF <@ba.vup>+40%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +140%, DEF +40%; When attacking unblocked enemies, pulls them towards this unit moderately"},{"descRaw":"ATK <@ba.vup>+100%, ASPD <@ba.vup>+80, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +100%, ASPD +80, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talentsBase":[{"descRaw":"Increases ATK and DEF by 12% <@ba.talpu>(+2%), increased by a further 5% <@ba.talpu>(+1%) for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 12% (+2%), increased by a further 5% (+1%) for each blocked enemy"},{"descRaw":"Increases this unit's healing received by 25% <@ba.talpu>(+5%), increased to 45% <@ba.talpu>(+5%) when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 25% (+5%), increased to 45% (+5%) when under half HP"}],"modules":[{"name":"The Binding of Gavial","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"}},{"name":"Sanding and Polishing","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"}},{"name":"Gavial the Invincible Limited Badge","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, after the skill is activated for the first time, Max HP, ATK, and DEF increase to 150%","desc":"Attacks all blocked enemies","moduleDesc":"In Reclamation Algorithm, after the skill is activated for the first time, Max HP, ATK, and DEF increase to 150%"}}],"_h":"rugrshhvnclz0qgnhsjt91fpftkog6lfaunclz0qiblugoaayegnhsjt91fpftkoshhvunaaxwye826yaaoeye86"},"chess_char_5_19_a":{"name":"Młynar","subProfessionName":"Liberator","trait":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends"},"skill":{"descRaw":"Attack range <@ba.vup>increased, Trait effect increased by <@ba.vup>2x (trait multiplier <@ba.vup>-10% for each enemy defeated), attacks hit <@ba.vup>5 targets for <@ba.vup>125% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>10% of Młynar ATK as <@ba.vup>True damage.","name":"Unbrilliant Glory","desc":"Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 125% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 10% of Młynar ATK as True damage."},"talents":[{"descRaw":"ATK increased to 113%<@ba.talpu>(+3%) when attacking. If there are 3 or more enemies nearby, ATK increased to 118%<@ba.talpu>(+3%), and take 15% less damage","name":"Wanderer","desc":"ATK increased to 113%(+3%) when attacking. If there are 3 or more enemies nearby, ATK increased to 118%(+3%), and take 15% less damage"},{"descRaw":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 18%<@ba.talpu>(+3%) of Młynar's ATK as True Damage","name":"Unmoved","desc":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 18%(+3%) of Młynar's ATK as True Damage"}],"module":{"name":"'Man in Scabbard'"},"skills":[{"descRaw":"Attacks deal <@ba.vup>145% ATK as Physical damage, DEF <@ba.vup>+30%","name":"Unvoiced Anger","desc":"Attacks deal 145% ATK as Physical damage, DEF +30%"},{"descRaw":"Attack interval <@ba.vdown>increased, attack range <@ba.vup>increased, attacks deal <@ba.vup>130% ATK <@ba.vup>twice.\n<@ba.rem>If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)","name":"Unresolved Sorrow","desc":"Attack interval increased, attack range increased, attacks deal 130% ATK twice.\nIf an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)"},{"descRaw":"Attack range <@ba.vup>increased, Trait effect increased by <@ba.vup>2x (trait multiplier <@ba.vup>-10% for each enemy defeated), attacks hit <@ba.vup>5 targets for <@ba.vup>125% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>10% of Młynar ATK as <@ba.vup>True damage.","name":"Unbrilliant Glory","desc":"Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 125% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 10% of Młynar ATK as True damage."}],"_h":"n2jnun9tdt1ife022t06pp9eah8d376wor3gq581dt1ife"},"chess_char_5_19_b":{"name":"Młynar","subProfessionName":"Liberator","trait":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","moduleDescRaw":"Directly gains <@ba.kw>+100% charge after deployment","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends","moduleDesc":"Directly gains +100% charge after deployment"},"skill":{"descRaw":"Attack range <@ba.vup>increased, Trait effect increased by <@ba.vup>2x (trait multiplier <@ba.vup>-10% for each enemy defeated), attacks hit <@ba.vup>5 targets for <@ba.vup>150% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>11% of Młynar ATK as <@ba.vup>True damage.","name":"Unbrilliant Glory","desc":"Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 150% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 11% of Młynar ATK as True damage."},"talents":[{"descRaw":"ATK increased to 113%<@ba.talpu>(+3%) when attacking. If there are 3 or more enemies nearby, ATK increased to 118%<@ba.talpu>(+3%), and take 15% less damage","name":"Wanderer","desc":"ATK increased to 113%(+3%) when attacking. If there are 3 or more enemies nearby, ATK increased to 118%(+3%), and take 15% less damage"},{"descRaw":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 18%<@ba.talpu>(+3%) of Młynar's ATK as True Damage","name":"Unmoved","desc":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 18%(+3%) of Młynar's ATK as True Damage"}],"module":{"name":"'Man in Scabbard'"},"skills":[{"descRaw":"Attacks deal <@ba.vup>170% ATK as Physical damage, DEF <@ba.vup>+40%","name":"Unvoiced Anger","desc":"Attacks deal 170% ATK as Physical damage, DEF +40%"},{"descRaw":"Attack interval <@ba.vdown>increased, attack range <@ba.vup>increased, attacks deal <@ba.vup>160% ATK <@ba.vup>twice.\n<@ba.rem>If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)","name":"Unresolved Sorrow","desc":"Attack interval increased, attack range increased, attacks deal 160% ATK twice.\nIf an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)"},{"descRaw":"Attack range <@ba.vup>increased, Trait effect increased by <@ba.vup>2x (trait multiplier <@ba.vup>-10% for each enemy defeated), attacks hit <@ba.vup>5 targets for <@ba.vup>150% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>11% of Młynar ATK as <@ba.vup>True damage.","name":"Unbrilliant Glory","desc":"Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 150% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 11% of Młynar ATK as True damage."}],"traitBase":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends"},"talentsBase":[{"descRaw":"ATK increased to 113%<@ba.talpu>(+3%) when attacking. If there are 3 or more enemies nearby, ATK increased to 118%<@ba.talpu>(+3%), and take 15% less damage","name":"Wanderer","desc":"ATK increased to 113%(+3%) when attacking. If there are 3 or more enemies nearby, ATK increased to 118%(+3%), and take 15% less damage"},{"descRaw":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 18%<@ba.talpu>(+3%) of Młynar's ATK as True Damage","name":"Unmoved","desc":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 18%(+3%) of Młynar's ATK as True Damage"}],"modules":[{"name":"'Man in Scabbard'","traitOverride":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","moduleDescRaw":"Directly gains <@ba.kw>+100% charge after deployment","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends","moduleDesc":"Directly gains +100% charge after deployment"}}],"_h":"n2jnunve9tyojq1ikz022t06pp9eah8dkw6w46phq55ejq1ikzun9t022t06pp9eah8dunve9tyo"},"chess_char_5_20_a":{"name":"Angelina","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"Applies <$ba.weightless>Weightless to all enemies on the battlefield, <@ba.vup>expands Attack Range, <@ba.vup>+90% ATK, and can attack <@ba.vup>4 enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive","name":"Arcane Staff - Anti-Gravity Mode","desc":"Applies Weightless to all enemies on the battlefield, expands Attack Range, +90% ATK, and can attack 4 enemies\nCannot use normal attacks while skill is inactive"},"talents":[{"descRaw":"All allies' ASPD +8 <@ba.talpu>(+1)","name":"Accelerator Field","desc":"All allies' ASPD +8 (+1)"},{"descRaw":"Restores the HP of all allies by 25 <@ba.talpu>(+5) per second when the skill is not activated","name":"Part-time Job","desc":"Restores the HP of all allies by 25 (+5) per second when the skill is not activated"}],"module":{"name":"Gravity Calibration Module"},"skills":[{"descRaw":"ATK <@ba.vup>+60%\n<@ba.rem>Automatically activated","name":"Arcane Staff - Quick Charge Mode","desc":"ATK +60%\nAutomatically activated"},{"descRaw":"Attack Interval <@ba.vup>reduces dramatically, but the Arts damage dealt by every attack is only <@ba.vdown>35% of ATK\n<@ba.rem>Cannot use Normal Attack when the skill is not activated","name":"Arcane Staff - Particle Mode","desc":"Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 35% of ATK\nCannot use Normal Attack when the skill is not activated"},{"descRaw":"Applies <$ba.weightless>Weightless to all enemies on the battlefield, <@ba.vup>expands Attack Range, <@ba.vup>+90% ATK, and can attack <@ba.vup>4 enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive","name":"Arcane Staff - Anti-Gravity Mode","desc":"Applies Weightless to all enemies on the battlefield, expands Attack Range, +90% ATK, and can attack 4 enemies\nCannot use normal attacks while skill is inactive"}],"_h":"kqf2pn83uuq33k339twzx4hwg0le1lc02kvhvcw6uuq33k"},"chess_char_5_20_b":{"name":"Angelina","subProfessionName":"Decel Binder","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"},"skill":{"descRaw":"Applies <$ba.weightless>Weightless to all enemies on the battlefield, <@ba.vup>expands Attack Range, <@ba.vup>+105% ATK, and can attack <@ba.vup>5 enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive","name":"Arcane Staff - Anti-Gravity Mode","desc":"Applies Weightless to all enemies on the battlefield, expands Attack Range, +105% ATK, and can attack 5 enemies\nCannot use normal attacks while skill is inactive"},"talents":[{"descRaw":"All allies' ASPD +8 <@ba.talpu>(+1)","name":"Accelerator Field","desc":"All allies' ASPD +8 (+1)"},{"descRaw":"Restores the HP of all allies by 25 <@ba.talpu>(+5) per second when the skill is not activated","name":"Part-time Job","desc":"Restores the HP of all allies by 25 (+5) per second when the skill is not activated"}],"module":{"name":"Gravity Calibration Module"},"skills":[{"descRaw":"ATK <@ba.vup>+80%\n<@ba.rem>Automatically activated","name":"Arcane Staff - Quick Charge Mode","desc":"ATK +80%\nAutomatically activated"},{"descRaw":"Attack Interval <@ba.vup>reduces dramatically, but the Arts damage dealt by every attack is only <@ba.vdown>40% of ATK\n<@ba.rem>Cannot use Normal Attack when the skill is not activated","name":"Arcane Staff - Particle Mode","desc":"Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 40% of ATK\nCannot use Normal Attack when the skill is not activated"},{"descRaw":"Applies <$ba.weightless>Weightless to all enemies on the battlefield, <@ba.vup>expands Attack Range, <@ba.vup>+105% ATK, and can attack <@ba.vup>5 enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive","name":"Arcane Staff - Anti-Gravity Mode","desc":"Applies Weightless to all enemies on the battlefield, expands Attack Range, +105% ATK, and can attack 5 enemies\nCannot use normal attacks while skill is inactive"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"All allies' ASPD +8 <@ba.talpu>(+1)","name":"Accelerator Field","desc":"All allies' ASPD +8 (+1)"},{"descRaw":"Restores the HP of all allies by 25 <@ba.talpu>(+5) per second when the skill is not activated","name":"Part-time Job","desc":"Restores the HP of all allies by 25 (+5) per second when the skill is not activated"}],"modules":[{"name":"Gravity Calibration Module","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"}},{"name":"Experimental Anti-Gravity Module","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"}},{"name":"Angelina's Specialized Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"In <@ba.kw>Integrated Strategies, all enemies on the field have Weight -1 while this unit is deployed","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"In Integrated Strategies, all enemies on the field have Weight -1 while this unit is deployed"}}],"_h":"kqf2uw085sq3ri339twzx4hwg0lec7c0gictvcba5sq3ripn83339twzx4hwg0leuw084opn0i830ixmpnrc830g"},"chess_char_5_21_a":{"name":"Santalla","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skill":{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold for <@ba.vup>1 seconds and dealt <@ba.vup>65% of Santalla's ATK as Arts damage","name":"'Witch's Tears'","desc":"Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 65% of Santalla's ATK as Arts damage"},"talents":[{"descRaw":"After being deployed for 20 seconds, this unit gains +18% <@ba.talpu>(+3%) ATK and <$ba.buffres>Status Resistance","name":"Born of the Biting Cold","desc":"After being deployed for 20 seconds, this unit gains +18% (+3%) ATK and Status Resistance"}],"module":{"name":"Ice Brazier"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold for <@ba.vup>1 seconds and dealt <@ba.vup>65% of Santalla's ATK as Arts damage","name":"'Witch's Tears'","desc":"Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 65% of Santalla's ATK as Arts damage"}],"_h":"wvkin1hbwsbv4sk792hanu8ydm2gwsbv4s"},"chess_char_5_21_b":{"name":"Santalla","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"},"skill":{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold for <@ba.vup>1 seconds and dealt <@ba.vup>75% of Santalla's ATK as Arts damage","name":"'Witch's Tears'","desc":"Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 75% of Santalla's ATK as Arts damage"},"talents":[{"descRaw":"After being deployed for 20 seconds, this unit gains +18% <@ba.talpu>(+3%) ATK and <$ba.buffres>Status Resistance","name":"Born of the Biting Cold","desc":"After being deployed for 20 seconds, this unit gains +18% (+3%) ATK and Status Resistance"}],"module":{"name":"Ice Brazier"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold for <@ba.vup>1 seconds and dealt <@ba.vup>75% of Santalla's ATK as Arts damage","name":"'Witch's Tears'","desc":"Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 75% of Santalla's ATK as Arts damage"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"talentsBase":[{"descRaw":"After being deployed for 20 seconds, this unit gains +18% <@ba.talpu>(+3%) ATK and <$ba.buffres>Status Resistance","name":"Born of the Biting Cold","desc":"After being deployed for 20 seconds, this unit gains +18% (+3%) ATK and Status Resistance"}],"modules":[{"name":"Ice Brazier","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"}}],"_h":"wvkin1jyhbza1fbvs1k792hanuvddmw91fbvs1n1hbk792hanun1jyhbza"},"chess_char_5_22_a":{"name":"Nymph","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skill":{"descRaw":"Deals <@ba.vup>270% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>18% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>70% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Fear Blast","desc":"Deals 270% ATK as Arts damage to the target and inflicts Fear for 4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 18% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 70% ATK\nCan store 1 charge(s)"},"talents":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 <@ba.talpu>(+2) times","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 (+2) times"}],"module":{"name":"'Aspiration'"},"skills":[{"descRaw":"ATK <@ba.vup>+60%, attacks deal an additional <@ba.vup>10% of Arts damage as <$ba.dt.apoptosis2>Necrosis; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, deal an additional <@ba.vup>30% ATK as Elemental Damage","name":"Strike of the Djall","desc":"ATK +60%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 30% ATK as Elemental Damage"},{"descRaw":"Deals <@ba.vup>270% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>18% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>70% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Fear Blast","desc":"Deals 270% ATK as Arts damage to the target and inflicts Fear for 4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 18% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 70% ATK\nCan store 1 charge(s)"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+140%, ASPD <@ba.vup>+30, attack <@ba.vup>2 targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, attacks deal Elemental Damage","name":"Crumbling Heart","desc":"Attack Range increases, ATK +140%, ASPD +30, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage"}],"_h":"w8cm8odo07cr3j5bq2trd5acgx8m5nbboi07cr3juzfi1d"},"chess_char_5_22_b":{"name":"Nymph","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"},"skill":{"descRaw":"Deals <@ba.vup>300% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>22% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>85% ATK\n<@ba.rem>Can store 2 charge(s)","name":"Fear Blast","desc":"Deals 300% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 22% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 85% ATK\nCan store 2 charge(s)"},"talents":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 <@ba.talpu>(+2) times","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 (+2) times"}],"module":{"name":"'Aspiration'"},"skills":[{"descRaw":"ATK <@ba.vup>+80%, attacks deal an additional <@ba.vup>10% of Arts damage as <$ba.dt.apoptosis2>Necrosis; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, deal an additional <@ba.vup>40% ATK as Elemental Damage","name":"Strike of the Djall","desc":"ATK +80%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 40% ATK as Elemental Damage"},{"descRaw":"Deals <@ba.vup>300% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>22% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>85% ATK\n<@ba.rem>Can store 2 charge(s)","name":"Fear Blast","desc":"Deals 300% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 22% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 85% ATK\nCan store 2 charge(s)"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+170%, ASPD <@ba.vup>+45, attack <@ba.vup>2 targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, attacks deal Elemental Damage","name":"Crumbling Heart","desc":"Attack Range increases, ATK +170%, ASPD +45, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"talentsBase":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 <@ba.talpu>(+2) times","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 (+2) times"}],"modules":[{"name":"'Aspiration'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"}},{"name":"Consultation Toolkit","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range"}}],"_h":"w8cm8owrdowrzccrqi5bq2trd5acgx8mjgbb6bzccrqiqgfiu48odo5bq2trd5acgx8m8owrdowr3s8oe5doe5"},"chess_char_5_23_a":{"name":"Record Keeper","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skill":{"descRaw":"ATK <@ba.vup>+45%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>80 HP whenever they take damage","name":"Sage Advice","desc":"ATK +45%; after healing an Operator, grants them a buff for 10s that recovers 80 HP whenever they take damage"},"talents":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 <@ba.talpu>(+2)s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 (+2)s"}],"module":{"name":"Unfinished Record"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>115% of ATK and heals an additional target\n<@ba.rem>Can store 2 charge(s)","name":"Learning By Analogy","desc":"The next heal is increased to 115% of ATK and heals an additional target\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+45%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>80 HP whenever they take damage","name":"Sage Advice","desc":"ATK +45%; after healing an Operator, grants them a buff for 10s that recovers 80 HP whenever they take damage"}],"_h":"pq7q7676ujeilbmyxbwo25hb0duoujeilb"},"chess_char_5_23_b":{"name":"Record Keeper","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"ATK <@ba.vup>+60%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>120 HP whenever they take damage","name":"Sage Advice","desc":"ATK +60%; after healing an Operator, grants them a buff for 10s that recovers 120 HP whenever they take damage"},"talents":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 <@ba.talpu>(+2)s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 (+2)s"}],"module":{"name":"Unfinished Record"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>130% of ATK and heals an additional target\n<@ba.rem>Can store 3 charge(s)","name":"Learning By Analogy","desc":"The next heal is increased to 130% of ATK and heals an additional target\nCan store 3 charge(s)"},{"descRaw":"ATK <@ba.vup>+60%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>120 HP whenever they take damage","name":"Sage Advice","desc":"ATK +60%; after healing an Operator, grants them a buff for 10s that recovers 120 HP whenever they take damage"}],"traitBase":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"talentsBase":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 <@ba.talpu>(+2)s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 (+2)s"}],"modules":[{"name":"Unfinished Record","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"pq7q76by76dw97eiq9myxbwo25lz0dg897eiq97676myxbwo2576by76dw"},"chess_char_5_diy1_a":{"name":"Selected Operator","_h":"mc"},"chess_char_5_diy1_b":{"name":"Selected Operator","_h":"mc"},"chess_char_5_diy2_a":{"name":"Selected Operator","_h":"mc"},"chess_char_5_diy2_b":{"name":"Selected Operator","_h":"mc"},"chess_char_6_01_a":{"name":"Lemuen","subProfessionName":"Deadeye","trait":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","desc":"Prioritizes attacking the enemy with lowest DEF within range first"},"skill":{"descRaw":"Stops attacking, consuming 1 bullet every <@ba.vup>0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>240% of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>360% of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salutatio Sclopeti: Memento Mori","desc":"Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 240% of ATK as AoE Physical damage per bombardment (damage increases to 360% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 6 <@ba.talpu>(-2) seconds become Wanted, taking 18% <@ba.talpu>(+3%) more damage from Laterano Operators; Lemuen can attack all Wanted enemies","name":"Diploma Persecutionis Internationalis","desc":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 6 (-2) seconds become Wanted, taking 18% (+3%) more damage from Laterano Operators; Lemuen can attack all Wanted enemies"},{"descRaw":"After being deployed for 20 seconds, ATK +10% and Lemuen's ammo-type skills have +1 Ammo capacity","name":"Modus Extraditio Fugitivi","desc":"After being deployed for 20 seconds, ATK +10% and Lemuen's ammo-type skills have +1 Ammo capacity"}],"module":{"name":"'Magazine and Stained Glass'"},"skills":[{"descRaw":"Increases ATK to <@ba.vup>165% when attacking, and attacks 1 additional target\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salvē Etiam","desc":"Increases ATK to 165% when attacking, and attacks 1 additional target\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ASPD <@ba.vup>+50, ATK <@ba.vup>+40%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to <@ba.vup>2.5s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from <@ba.vup>180% to <@ba.vup>355%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Honesta Missio","desc":"ASPD +50, ATK +40%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to 2.5s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 355%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Stops attacking, consuming 1 bullet every <@ba.vup>0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>240% of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>360% of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salutatio Sclopeti: Memento Mori","desc":"Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 240% of ATK as AoE Physical damage per bombardment (damage increases to 360% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"vc9ogscosgr2zljfljzp90b990ai3yyjwdp0di47sgr2zl"},"chess_char_6_01_b":{"name":"Lemuen","subProfessionName":"Deadeye","trait":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","moduleDescRaw":"If the attacked enemy remains alive, gain <@ba.kw>1 additional SP","desc":"Prioritizes attacking the enemy with lowest DEF within range first","moduleDesc":"If the attacked enemy remains alive, gain 1 additional SP"},"skill":{"descRaw":"Stops attacking, consuming 1 bullet every <@ba.vup>0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>270% of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>390% of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salutatio Sclopeti: Memento Mori","desc":"Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 270% of ATK as AoE Physical damage per bombardment (damage increases to 390% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 6 <@ba.talpu>(-2) seconds become Wanted, taking 18% <@ba.talpu>(+3%) more damage from Laterano Operators; Lemuen can attack all Wanted enemies","name":"Diploma Persecutionis Internationalis","desc":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 6 (-2) seconds become Wanted, taking 18% (+3%) more damage from Laterano Operators; Lemuen can attack all Wanted enemies"},{"descRaw":"After being deployed for 15 seconds, ATK +18%, Lemuen's ammo-type skills have +2 Ammo capacity, and other Laterano Operators' ammo-type skills have +1 Ammo capacity","name":"Modus Extraditio Fugitivi","desc":"After being deployed for 15 seconds, ATK +18%, Lemuen's ammo-type skills have +2 Ammo capacity, and other Laterano Operators' ammo-type skills have +1 Ammo capacity"}],"module":{"name":"'Magazine and Stained Glass'"},"skills":[{"descRaw":"Increases ATK to <@ba.vup>180% when attacking, and attacks 1 additional target\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salvē Etiam","desc":"Increases ATK to 180% when attacking, and attacks 1 additional target\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ASPD <@ba.vup>+65, ATK <@ba.vup>+50%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to <@ba.vup>3s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from <@ba.vup>180% to <@ba.vup>390%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Honesta Missio","desc":"ASPD +65, ATK +50%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to 3s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 390%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Stops attacking, consuming 1 bullet every <@ba.vup>0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>270% of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>390% of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salutatio Sclopeti: Memento Mori","desc":"Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 270% of ATK as AoE Physical damage per bombardment (damage increases to 390% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","desc":"Prioritizes attacking the enemy with lowest DEF within range first"},"talentsBase":[{"descRaw":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 6 <@ba.talpu>(-2) seconds become Wanted, taking 18% <@ba.talpu>(+3%) more damage from Laterano Operators; Lemuen can attack all Wanted enemies","name":"Diploma Persecutionis Internationalis","desc":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 6 (-2) seconds become Wanted, taking 18% (+3%) more damage from Laterano Operators; Lemuen can attack all Wanted enemies"},{"descRaw":"After being deployed for 20 seconds, ATK +10% and Lemuen's ammo-type skills have +1 Ammo capacity","name":"Modus Extraditio Fugitivi","desc":"After being deployed for 20 seconds, ATK +10% and Lemuen's ammo-type skills have +1 Ammo capacity"}],"modules":[{"name":"'Magazine and Stained Glass'","traitOverride":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","moduleDescRaw":"If the attacked enemy remains alive, gain <@ba.kw>1 additional SP","desc":"Prioritizes attacking the enemy with lowest DEF within range first","moduleDesc":"If the attacked enemy remains alive, gain 1 additional SP"},"talentChanges":[{"descRaw":"After being deployed for 15 seconds, ATK +18%, Lemuen's ammo-type skills have +2 Ammo capacity, and other Laterano Operators' ammo-type skills have +1 Ammo capacity","name":"Modus Extraditio Fugitivi","desc":"After being deployed for 15 seconds, ATK +18%, Lemuen's ammo-type skills have +2 Ammo capacity, and other Laterano Operators' ammo-type skills have +1 Ammo capacity"}]}],"_h":"vc9ogsoycouwwur2zfjfljzphnb9hnaiktyj3o96dietwur2zfgscojfljzp90b990aigsoycouwhnb9hn"},"chess_char_6_02_a":{"name":"Pramanix the Prerita","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skill":{"descRaw":"Attack range <@ba.vup>expands. Immediately <$ba.attract>Lures all enemies within attack range for <@ba.vup>10 seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+35% ATK, <@ba.vup>+30 ASPD, attacks ignore <@ba.vup>10 RES, and every attack deals <@ba.vup>180% ATK as Arts damage","name":"Towards the Mountains, Bow","desc":"Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +35% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 180% ATK as Arts damage"},"talents":[{"descRaw":"Snow falls every 5.5 seconds onto tiles within attack range, dealing 80% <@ba.talpu>(+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)","name":"Unending Snows","desc":"Snow falls every 5.5 seconds onto tiles within attack range, dealing 80% (+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)"},{"descRaw":"Upon taking damage, inflicts <$ba.cold>Cold on enemies for 2 <@ba.talpu>(+0.5) seconds; if taking lethal damage, recovers all HP (once only) and <$ba.frozen>Freezes herself for 4 seconds, while <$ba.frozen>Freezing all enemies for 8 seconds","name":"Blessing of Karlan","desc":"Upon taking damage, inflicts Cold on enemies for 2 (+0.5) seconds; if taking lethal damage, recovers all HP (once only) and Freezes herself for 4 seconds, while Freezing all enemies for 8 seconds"}],"module":{"name":"A Thousandth of A Heart"},"skills":[{"descRaw":"Deals <@ba.vup>390% ATK as Arts damage to all enemies within range, inflicting <$ba.cold>Cold for <@ba.vup>3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\n<@ba.rem>Can store 2 charges","name":"Ere Snow, Bells Chime","desc":"Deals 390% ATK as Arts damage to all enemies within range, inflicting Cold for 3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\nCan store 2 charges"},{"descRaw":"Attacks deal <@ba.vup>310% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take <@ba.vup>20% ATK as Arts damage every second, and are inflicted with <@ba.vup>5 seconds of <$ba.cold>Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\n<@ba.rem>Unlimited duration, can manually deactivate skill (skill can be deactivated at will)","name":"Peaks, Clad in Frost","desc":"Attacks deal 310% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take 20% ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\nUnlimited duration, can manually deactivate skill (skill can be deactivated at will)"},{"descRaw":"Attack range <@ba.vup>expands. Immediately <$ba.attract>Lures all enemies within attack range for <@ba.vup>10 seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+35% ATK, <@ba.vup>+30 ASPD, attacks ignore <@ba.vup>10 RES, and every attack deals <@ba.vup>180% ATK as Arts damage","name":"Towards the Mountains, Bow","desc":"Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +35% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 180% ATK as Arts damage"}],"_h":"ija03fl5hpufbkenysfzkt5votmejhfwrzmorhlzhpufbk"},"chess_char_6_02_b":{"name":"Pramanix the Prerita","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","moduleDescRaw":"Damage increases with number of enemies in the area (max increase <@ba.kw>15%)","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage","moduleDesc":"Damage increases with number of enemies in the area (max increase 15%)"},"skill":{"descRaw":"Attack range <@ba.vup>expands. Immediately <$ba.attract>Lures all enemies within attack range for <@ba.vup>10 seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+70% ATK, <@ba.vup>+30 ASPD, attacks ignore <@ba.vup>10 RES, and every attack deals <@ba.vup>210% ATK as Arts damage","name":"Towards the Mountains, Bow","desc":"Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +70% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 210% ATK as Arts damage"},"talents":[{"descRaw":"Snow falls every 5 seconds onto tiles within attack range, dealing 105% <@ba.talpu>(+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow","name":"Unending Snows","desc":"Snow falls every 5 seconds onto tiles within attack range, dealing 105% (+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow"},{"descRaw":"Upon taking damage, inflicts <$ba.cold>Cold on enemies for 2 <@ba.talpu>(+0.5) seconds; if taking lethal damage, recovers all HP (once only) and <$ba.frozen>Freezes herself for 4 seconds, while <$ba.frozen>Freezing all enemies for 8 seconds","name":"Blessing of Karlan","desc":"Upon taking damage, inflicts Cold on enemies for 2 (+0.5) seconds; if taking lethal damage, recovers all HP (once only) and Freezes herself for 4 seconds, while Freezing all enemies for 8 seconds"}],"module":{"name":"A Thousandth of A Heart"},"skills":[{"descRaw":"Deals <@ba.vup>480% ATK as Arts damage to all enemies within range, inflicting <$ba.cold>Cold for <@ba.vup>3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\n<@ba.rem>Can store 2 charges","name":"Ere Snow, Bells Chime","desc":"Deals 480% ATK as Arts damage to all enemies within range, inflicting Cold for 3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\nCan store 2 charges"},{"descRaw":"Attacks deal <@ba.vup>350% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take <@ba.vup>20% ATK as Arts damage every second, and are inflicted with <@ba.vup>5 seconds of <$ba.cold>Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\n<@ba.rem>Unlimited duration, can manually deactivate skill (skill can be deactivated at will)","name":"Peaks, Clad in Frost","desc":"Attacks deal 350% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take 20% ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\nUnlimited duration, can manually deactivate skill (skill can be deactivated at will)"},{"descRaw":"Attack range <@ba.vup>expands. Immediately <$ba.attract>Lures all enemies within attack range for <@ba.vup>10 seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+70% ATK, <@ba.vup>+30 ASPD, attacks ignore <@ba.vup>10 RES, and every attack deals <@ba.vup>210% ATK as Arts damage","name":"Towards the Mountains, Bow","desc":"Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +70% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 210% ATK as Arts damage"}],"traitBase":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"talentsBase":[{"descRaw":"Snow falls every 5.5 seconds onto tiles within attack range, dealing 80% <@ba.talpu>(+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)","name":"Unending Snows","desc":"Snow falls every 5.5 seconds onto tiles within attack range, dealing 80% (+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)"},{"descRaw":"Upon taking damage, inflicts <$ba.cold>Cold on enemies for 2 <@ba.talpu>(+0.5) seconds; if taking lethal damage, recovers all HP (once only) and <$ba.frozen>Freezes herself for 4 seconds, while <$ba.frozen>Freezing all enemies for 8 seconds","name":"Blessing of Karlan","desc":"Upon taking damage, inflicts Cold on enemies for 2 (+0.5) seconds; if taking lethal damage, recovers all HP (once only) and Freezes herself for 4 seconds, while Freezing all enemies for 8 seconds"}],"modules":[{"name":"A Thousandth of A Heart","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","moduleDescRaw":"Damage increases with number of enemies in the area (max increase <@ba.kw>15%)","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage","moduleDesc":"Damage increases with number of enemies in the area (max increase 15%)"},"talentChanges":[null,{"descRaw":"Snow falls every 5 seconds onto tiles within attack range, dealing 105% <@ba.talpu>(+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow","name":"Unending Snows","desc":"Snow falls every 5 seconds onto tiles within attack range, dealing 105% (+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow"}]}],"_h":"ija03fuhl523buufk9aeysaekt5votmeedfws77orhmzbuufk93fl5enysfzkt5votme3fuhl523aeysae"},"chess_char_6_03_a":{"name":"Yu","subProfessionName":"Primal Protector","trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"skill":{"descRaw":"Max HP <@ba.vup>+50%, ATK <@ba.vup>+50%, DEF <@ba.vup>+50%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>6% of Yu's ATK as <$ba.dt.burning2>Burn; enemy projectiles passing through the wall have a <@ba.vup>10% chance of being removed","name":"Enter the Stove's Palm","desc":"Max HP +50%, ATK +50%, DEF +50%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 6% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 10% chance of being removed"},"talents":[{"descRaw":"When blocking enemies, gains 30% <@ba.talpu>(+5%) <$ba.protect>Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as <$ba.dt.burning2>Burn per second","name":"You Feed Me, I Feed You","desc":"When blocking enemies, gains 30% (+5%) Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as Burn per second"},{"descRaw":"When there are at least 4 Operators on the field, recovers 2% <@ba.talpu>(+0.5%) Max HP as both HP and <$ba.dt.element>Elemental Injury per second","name":"Midst Markets, Dragons Dwell","desc":"When there are at least 4 Operators on the field, recovers 2% (+0.5%) Max HP as both HP and Elemental Injury per second"}],"module":{"name":"Tastes of Life"},"skills":[{"descRaw":"Passive Effect: becomes more likely to be attacked\nMax HP <@ba.vup>+25%, DEF <@ba.vup>+25%; every time Yu is attacked, deals <@ba.vup>30% of Yu's ATK as <$ba.dt.burning2>Burn to the attacker","name":"Today's Host","desc":"Passive Effect: becomes more likely to be attacked\nMax HP +25%, DEF +25%; every time Yu is attacked, deals 30% of Yu's ATK as Burn to the attacker"},{"descRaw":"Immediately deals <@ba.vup>100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block <@ba.vup>+2, Max HP <@ba.vup>+100%, ATK <@ba.vup>+170%, and normal attacks deal <@ba.vup>Arts damage","name":"For Guests, Bounteous Gifts","desc":"Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +100%, ATK +170%, and normal attacks deal Arts damage"},{"descRaw":"Max HP <@ba.vup>+50%, ATK <@ba.vup>+50%, DEF <@ba.vup>+50%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>6% of Yu's ATK as <$ba.dt.burning2>Burn; enemy projectiles passing through the wall have a <@ba.vup>10% chance of being removed","name":"Enter the Stove's Palm","desc":"Max HP +50%, ATK +50%, DEF +50%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 6% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 10% chance of being removed"}],"_h":"pw3l0g0gmwol2ss96c33eybm9mok7uge6ydibjtlmwol2s"},"chess_char_6_03_b":{"name":"Yu","subProfessionName":"Primal Protector","trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"},"skill":{"descRaw":"Max HP <@ba.vup>+80%, ATK <@ba.vup>+80%, DEF <@ba.vup>+80%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>7% of Yu's ATK as <$ba.dt.burning2>Burn; enemy projectiles passing through the wall have a <@ba.vup>15% chance of being removed","name":"Enter the Stove's Palm","desc":"Max HP +80%, ATK +80%, DEF +80%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 7% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 15% chance of being removed"},"talents":[{"descRaw":"When blocking enemies, gains 30% <@ba.talpu>(+5%) <$ba.protect>Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as <$ba.dt.burning2>Burn per second","name":"You Feed Me, I Feed You","desc":"When blocking enemies, gains 30% (+5%) Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as Burn per second"},{"descRaw":"When there are at least 2 Operators on the field, recovers 2% <@ba.talpu>(+0.5%) Max HP as both HP and <$ba.dt.element>Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of <$ba.dt.burning2>Burn increases by 14%","name":"Midst Markets, Dragons Dwell","desc":"When there are at least 2 Operators on the field, recovers 2% (+0.5%) Max HP as both HP and Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of Burn increases by 14%"}],"module":{"name":"Tastes of Life"},"skills":[{"descRaw":"Passive Effect: becomes more likely to be attacked\nMax HP <@ba.vup>+40%, DEF <@ba.vup>+40%; every time Yu is attacked, deals <@ba.vup>40% of Yu's ATK as <$ba.dt.burning2>Burn to the attacker","name":"Today's Host","desc":"Passive Effect: becomes more likely to be attacked\nMax HP +40%, DEF +40%; every time Yu is attacked, deals 40% of Yu's ATK as Burn to the attacker"},{"descRaw":"Immediately deals <@ba.vup>100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block <@ba.vup>+2, Max HP <@ba.vup>+130%, ATK <@ba.vup>+200%, and normal attacks deal <@ba.vup>Arts damage","name":"For Guests, Bounteous Gifts","desc":"Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +130%, ATK +200%, and normal attacks deal Arts damage"},{"descRaw":"Max HP <@ba.vup>+80%, ATK <@ba.vup>+80%, DEF <@ba.vup>+80%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>7% of Yu's ATK as <$ba.dt.burning2>Burn; enemy projectiles passing through the wall have a <@ba.vup>15% chance of being removed","name":"Enter the Stove's Palm","desc":"Max HP +80%, ATK +80%, DEF +80%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 7% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 15% chance of being removed"}],"traitBase":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"talentsBase":[{"descRaw":"When blocking enemies, gains 30% <@ba.talpu>(+5%) <$ba.protect>Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as <$ba.dt.burning2>Burn per second","name":"You Feed Me, I Feed You","desc":"When blocking enemies, gains 30% (+5%) Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as Burn per second"},{"descRaw":"When there are at least 4 Operators on the field, recovers 2% <@ba.talpu>(+0.5%) Max HP as both HP and <$ba.dt.element>Elemental Injury per second","name":"Midst Markets, Dragons Dwell","desc":"When there are at least 4 Operators on the field, recovers 2% (+0.5%) Max HP as both HP and Elemental Injury per second"}],"modules":[{"name":"Tastes of Life","traitOverride":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"},"talentChanges":[{"descRaw":"When there are at least 2 Operators on the field, recovers 2% <@ba.talpu>(+0.5%) Max HP as both HP and <$ba.dt.element>Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of <$ba.dt.burning2>Burn increases by 14%","name":"Midst Markets, Dragons Dwell","desc":"When there are at least 2 Operators on the field, recovers 2% (+0.5%) Max HP as both HP and Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of Burn increases by 14%"}]}],"_h":"pw3l0gdy0gssttol5zs96c33m2bm61okwnge3xjfbjvyttol5z0g0gs96c33eybm9mok0gdy0gssm2bm61"},"chess_char_6_04_a":{"name":"Skadi the Corrupting Heart","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"skill":{"descRaw":"This unit's Trait changes to losing <@ba.vdown>5% HP every second. Deals <@ba.vup>40% ATK as <@ba.vup>True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of this unit's ATK","name":"'The Tide Surges, The Tide Recedes'","desc":"This unit's Trait changes to losing 5% HP every second. Deals 40% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 65% of this unit's ATK"},"talents":[{"descRaw":"Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range","name":"Ancient Kin","desc":"Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range"},{"descRaw":"ATK +9% <@ba.talpu>(+3%) when there is an allied unit within range of self or the Seaborn; If the allied unit is an Abyssal Hunter operator, gain ATK +18% <@ba.talpu>(+3%) instead","name":"Predatory Habits","desc":"ATK +9% (+3%) when there is an allied unit within range of self or the Seaborn; If the allied unit is an Abyssal Hunter operator, gain ATK +18% (+3%) instead"}],"module":{"name":"An Exuvia of Her Past"},"skills":[{"descRaw":"Immediately restores all HP and gains Max HP <@ba.vup>+110%. The healing effect of this unit's Trait is increased to <@ba.vup>50% and <@ba.vup>50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)","name":"Chant of Returning by Varied Paths","desc":"Immediately restores all HP and gains Max HP +110%. The healing effect of this unit's Trait is increased to 50% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)"},{"descRaw":"All other ally units within Attack Range gain <$ba.inspire>Inspiration equal to <@ba.vup>30% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to <@ba.vup>16%\n<@ba.rem>Unlimited duration","name":"Wish of Burial Beyond the Light","desc":"All other ally units within Attack Range gain Inspiration equal to 30% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 16%\nUnlimited duration"},{"descRaw":"This unit's Trait changes to losing <@ba.vdown>5% HP every second. Deals <@ba.vup>40% ATK as <@ba.vup>True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of this unit's ATK","name":"'The Tide Surges, The Tide Recedes'","desc":"This unit's Trait changes to losing 5% HP every second. Deals 40% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 65% of this unit's ATK"}],"_h":"vcz9rj9ptxuk18s4lbs4pqjke2l2v5lbzij4vg5etxuk18"},"chess_char_6_04_b":{"name":"Skadi the Corrupting Heart","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"},"skill":{"descRaw":"This unit's Trait changes to losing <@ba.vdown>5% HP every second. Deals <@ba.vup>55% ATK as <@ba.vup>True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of this unit's ATK","name":"'The Tide Surges, The Tide Recedes'","desc":"This unit's Trait changes to losing 5% HP every second. Deals 55% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 80% of this unit's ATK"},"talents":[{"descRaw":"Can use a Seaborn that lasts for 30 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range; Seaborn Redeployment Time -5s","name":"Ancient Kin","desc":"Can use a Seaborn that lasts for 30 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range; Seaborn Redeployment Time -5s"},{"descRaw":"ATK +9% <@ba.talpu>(+3%) when there is an allied unit within range of self or the Seaborn; If the allied unit is an Abyssal Hunter operator, gain ATK +18% <@ba.talpu>(+3%) instead","name":"Predatory Habits","desc":"ATK +9% (+3%) when there is an allied unit within range of self or the Seaborn; If the allied unit is an Abyssal Hunter operator, gain ATK +18% (+3%) instead"}],"module":{"name":"An Exuvia of Her Past"},"skills":[{"descRaw":"Immediately restores all HP and gains Max HP <@ba.vup>+140%. The healing effect of this unit's Trait is increased to <@ba.vup>60% and <@ba.vup>50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)","name":"Chant of Returning by Varied Paths","desc":"Immediately restores all HP and gains Max HP +140%. The healing effect of this unit's Trait is increased to 60% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)"},{"descRaw":"All other ally units within Attack Range gain <$ba.inspire>Inspiration equal to <@ba.vup>45% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to <@ba.vup>17%\n<@ba.rem>Unlimited duration","name":"Wish of Burial Beyond the Light","desc":"All other ally units within Attack Range gain Inspiration equal to 45% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 17%\nUnlimited duration"},{"descRaw":"This unit's Trait changes to losing <@ba.vdown>5% HP every second. Deals <@ba.vup>55% ATK as <@ba.vup>True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of this unit's ATK","name":"'The Tide Surges, The Tide Recedes'","desc":"This unit's Trait changes to losing 5% HP every second. Deals 55% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 80% of this unit's ATK"}],"traitBase":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"talentsBase":[{"descRaw":"Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range","name":"Ancient Kin","desc":"Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range"},{"descRaw":"ATK +9% <@ba.talpu>(+3%) when there is an allied unit within range of self or the Seaborn; If the allied unit is an Abyssal Hunter operator, gain ATK +18% <@ba.talpu>(+3%) instead","name":"Predatory Habits","desc":"ATK +9% (+3%) when there is an allied unit within range of self or the Seaborn; If the allied unit is an Abyssal Hunter operator, gain ATK +18% (+3%) instead"}],"modules":[{"name":"An Exuvia of Her Past","traitOverride":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"},"talentChanges":[{"descRaw":"Can use a Seaborn that lasts for 30 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range; Seaborn Redeployment Time -5s","name":"Ancient Kin","desc":"Can use a Seaborn that lasts for 30 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range; Seaborn Redeployment Time -5s"}]},{"name":"New Generation","traitOverride":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When this unit's skill is active, allies within Attack Range gain 30 Physical and Arts <$ba.dmgresistance>Damage Reduction","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When this unit's skill is active, allies within Attack Range gain 30 Physical and Arts Damage Reduction"},"talentChanges":[null,{"descRaw":"ATK +12% <@ba.talpu>(+3%) and DEF +8% when there is an allied unit within range of self or the Seaborn; if the allied unit is an [Abyssal Hunter] operator, gain ATK +23% <@ba.talpu>(+3%) and DEF +8% instead; when allied Operators are deployed within range of self or the Seaborn, this unit gains 3 SP","name":"Predatory Habits","desc":"ATK +12% (+3%) and DEF +8% when there is an allied unit within range of self or the Seaborn; if the allied unit is an [Abyssal Hunter] operator, gain ATK +23% (+3%) and DEF +8% instead; when allied Operators are deployed within range of self or the Seaborn, this unit gains 3 SP"}]}],"_h":"vcz9rjxy9pmohaukcdzdlbzdpqjke2l2tplbv2ctvg9dhaukcdrj9ps4lbs4pqjke2l2rjxy9pmozdlbzdh5rj4x9pyie2jkh2"},"chess_char_6_05_a":{"name":"Passenger","subProfessionName":"Chain Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 15% less damage and inflicts a brief Slow"},"skill":{"descRaw":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4 seconds; Deals an additional attack equal to <@ba.vup>115% ATK to a random enemy within the lightning storm every <@ba.vup>0.5 seconds; <@ba.rem>Can store 2 charges","name":"Glorious Shards","desc":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 115% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges"},"talents":[{"descRaw":"When attacking enemies with 80% or more HP, Passenger will deal 25% <@ba.talpu>(+5%) increased damage to them for 3 seconds","name":"Mechanism Analysis","desc":"When attacking enemies with 80% or more HP, Passenger will deal 25% (+5%) increased damage to them for 3 seconds"},{"descRaw":"When there are no enemies in the surrounding 4 tiles, ATK +10% <@ba.talpu>(+2%)","name":"Lone Soldier","desc":"When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%)"}],"module":{"name":"Electromagnetic Regulator"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>180%; The attack will jump between at most <@ba.vup>4 enemies and the duration of the <$ba.sluggish>Slow is increased to <@ba.vup>1.5 seconds","name":"Touch of Static","desc":"Increases the ATK of the next attack to 180%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds"},{"descRaw":"Attack Range <@ba.vup>+1 tile, ATK <@ba.vup>+15%, Attack Interval <@ba.vup>decreases a little. Increase the maximum number of jumps to <@ba.vup>5","name":"Focus Command","desc":"Attack Range +1 tile, ATK +15%, Attack Interval decreases a little. Increase the maximum number of jumps to 5"},{"descRaw":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4 seconds; Deals an additional attack equal to <@ba.vup>115% ATK to a random enemy within the lightning storm every <@ba.vup>0.5 seconds; <@ba.rem>Can store 2 charges","name":"Glorious Shards","desc":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 115% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges"}],"_h":"8lw66v5lk9ezuqfe0vdmntj76b3epdl2pkijyarfk9ezuq"},"chess_char_6_05_b":{"name":"Passenger","subProfessionName":"Chain Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals <@ba.kw>10% less damage and inflicts a short <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow"},"skill":{"descRaw":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4 seconds; Deals an additional attack equal to <@ba.vup>130% ATK to a random enemy within the lightning storm every <@ba.vup>0.5 seconds; <@ba.rem>Can store 2 charges","name":"Glorious Shards","desc":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 130% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges"},"talents":[{"descRaw":"When attacking enemies with 80% or more HP, Passenger will deal 25% <@ba.talpu>(+5%) increased damage to them for 3 seconds","name":"Mechanism Analysis","desc":"When attacking enemies with 80% or more HP, Passenger will deal 25% (+5%) increased damage to them for 3 seconds"},{"descRaw":"When there are no enemies in the surrounding 4 tiles, ATK +10% <@ba.talpu>(+2%) and own SP recovery rate +0.25/second","name":"Lone Soldier","desc":"When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%) and own SP recovery rate +0.25/second"}],"module":{"name":"Electromagnetic Regulator"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>210%; The attack will jump between at most <@ba.vup>4 enemies and the duration of the <$ba.sluggish>Slow is increased to <@ba.vup>1.5 seconds","name":"Touch of Static","desc":"Increases the ATK of the next attack to 210%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds"},{"descRaw":"Attack Range <@ba.vup>+1 tile, ATK <@ba.vup>+20%, Attack Interval <@ba.vup>decreases. Increase the maximum number of jumps to <@ba.vup>5","name":"Focus Command","desc":"Attack Range +1 tile, ATK +20%, Attack Interval decreases. Increase the maximum number of jumps to 5"},{"descRaw":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4 seconds; Deals an additional attack equal to <@ba.vup>130% ATK to a random enemy within the lightning storm every <@ba.vup>0.5 seconds; <@ba.rem>Can store 2 charges","name":"Glorious Shards","desc":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 130% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 15% less damage and inflicts a brief Slow"},"talentsBase":[{"descRaw":"When attacking enemies with 80% or more HP, Passenger will deal 25% <@ba.talpu>(+5%) increased damage to them for 3 seconds","name":"Mechanism Analysis","desc":"When attacking enemies with 80% or more HP, Passenger will deal 25% (+5%) increased damage to them for 3 seconds"},{"descRaw":"When there are no enemies in the surrounding 4 tiles, ATK +10% <@ba.talpu>(+2%)","name":"Lone Soldier","desc":"When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%)"}],"modules":[{"name":"Electromagnetic Regulator","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals <@ba.kw>10% less damage and inflicts a short <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow"},"talentChanges":[{"descRaw":"When there are no enemies in the surrounding 4 tiles, ATK +10% <@ba.talpu>(+2%) and own SP recovery rate +0.25/second","name":"Lone Soldier","desc":"When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%) and own SP recovery rate +0.25/second"}]},{"name":"Gold of Crowns","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump <@ba.kw>no longer deals less damage and inflicts a brief <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow"},"talentChanges":[{"descRaw":"When attacking enemies with 70% or more HP, Passenger will deal 33% <@ba.talpu>(+5%) increased damage to them for 4 seconds","name":"Mechanism Analysis","desc":"When attacking enemies with 70% or more HP, Passenger will deal 33% (+5%) increased damage to them for 4 seconds"}]},{"name":"Passenger's Specialized Badge","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, allies take -100% damage from environmental effects; Passenger gains ATK +60% and obtains 1 SP per second","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 15% less damage and inflicts a brief Slow","moduleDesc":"In Reclamation Algorithm, allies take -100% damage from environmental effects; Passenger gains ATK +60% and obtains 1 SP per second"},"talentChanges":[null,{"name":"Mechanism Analysis"}]}],"_h":"8lw6h9stcqezizfe0vdm0pj7bz3eq9l2wsfhya1dcqeziz6v5lfe0vdmntj76b3eh9st0pj7bzn13ayaet0vzlud6v415ly10v"},"chess_char_6_06_a":{"name":"Pepe","subProfessionName":"Earthshaker","trait":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target."},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases slightly, ATK <@ba.vup>+150%; attacks <$ba.stun>Stun targets for <@ba.vup>0.8 seconds (<@ba.vup>1 seconds for the primary target). After every attack, splash area <@ba.vup>expands and Pepe gets an additional <@ba.vup>+13% ATK, stacking up to 4 times","name":"Shock of Time","desc":"Attack Interval increases slightly, ATK +150%; attacks Stun targets for 0.8 seconds (1 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +13% ATK, stacking up to 4 times"},"talents":[{"descRaw":"Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 17 <@ba.talpu>(+3) SP","name":"Legacy of the Past","desc":"Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 17 (+3) SP"},{"descRaw":"When deployed, all [Guard] Operators gain +20% <@ba.talpu>(+4%) ATK","name":"Perfuse With Lotus","desc":"When deployed, all [Guard] Operators gain +20% (+4%) ATK"}],"module":{"name":"Rain or Shine"},"skills":[{"descRaw":"The next attack deals <@ba.vup>190% ATK as Physical damage. When Pepe is affected by a <$ba.debuff>Negative Status, this skill can be used to remove the <$ba.debuff>Negative Status\n<@ba.rem>Can store 1 charge","name":"Get Stamped!","desc":"The next attack deals 190% ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status\nCan store 1 charge"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+55%, ASPD <@ba.vup>+50, attacks random enemies within attack range\n<@ba.rem>Each time this skill is activated, the next skill use has an additional ASPD +25, stacking up to 2 times","name":"Whirling Hammer Defense","desc":"Attack Range increases, ATK +55%, ASPD +50, attacks random enemies within attack range\nEach time this skill is activated, the next skill use has an additional ASPD +25, stacking up to 2 times"},{"descRaw":"Attack Interval <@ba.vdown>increases slightly, ATK <@ba.vup>+150%; attacks <$ba.stun>Stun targets for <@ba.vup>0.8 seconds (<@ba.vup>1 seconds for the primary target). After every attack, splash area <@ba.vup>expands and Pepe gets an additional <@ba.vup>+13% ATK, stacking up to 4 times","name":"Shock of Time","desc":"Attack Interval increases slightly, ATK +150%; attacks Stun targets for 0.8 seconds (1 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +13% ATK, stacking up to 4 times"}],"_h":"t3bwzvn7dytojror5gmj991szrlt060tnh3gzx7hdytojr"},"chess_char_6_06_b":{"name":"Pepe","subProfessionName":"Earthshaker","trait":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","moduleDescRaw":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to <@ba.kw>115%","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target.","moduleDesc":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115%"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases slightly, ATK <@ba.vup>+180%; attacks <$ba.stun>Stun targets for <@ba.vup>0.8 seconds (<@ba.vup>1.5 seconds for the primary target). After every attack, splash area <@ba.vup>expands and Pepe gets an additional <@ba.vup>+16% ATK, stacking up to 4 times","name":"Shock of Time","desc":"Attack Interval increases slightly, ATK +180%; attacks Stun targets for 0.8 seconds (1.5 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +16% ATK, stacking up to 4 times"},"talents":[{"descRaw":"Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 20 <@ba.talpu>(+3) SP","name":"Legacy of the Past","desc":"Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 20 (+3) SP"},{"descRaw":"When deployed, all [Guard] Operators gain +20% <@ba.talpu>(+4%) ATK","name":"Perfuse With Lotus","desc":"When deployed, all [Guard] Operators gain +20% (+4%) ATK"}],"module":{"name":"Rain or Shine"},"skills":[{"descRaw":"The next attack deals <@ba.vup>230% ATK as Physical damage. When Pepe is affected by a <$ba.debuff>Negative Status, this skill can be used to remove the <$ba.debuff>Negative Status\n<@ba.rem>Can store 1 charge","name":"Get Stamped!","desc":"The next attack deals 230% ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status\nCan store 1 charge"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+70%, ASPD <@ba.vup>+70, attacks random enemies within attack range\n<@ba.rem>Each time this skill is activated, the next skill use has an additional ASPD +30, stacking up to 2 times","name":"Whirling Hammer Defense","desc":"Attack Range increases, ATK +70%, ASPD +70, attacks random enemies within attack range\nEach time this skill is activated, the next skill use has an additional ASPD +30, stacking up to 2 times"},{"descRaw":"Attack Interval <@ba.vdown>increases slightly, ATK <@ba.vup>+180%; attacks <$ba.stun>Stun targets for <@ba.vup>0.8 seconds (<@ba.vup>1.5 seconds for the primary target). After every attack, splash area <@ba.vup>expands and Pepe gets an additional <@ba.vup>+16% ATK, stacking up to 4 times","name":"Shock of Time","desc":"Attack Interval increases slightly, ATK +180%; attacks Stun targets for 0.8 seconds (1.5 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +16% ATK, stacking up to 4 times"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target."},"talentsBase":[{"descRaw":"Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 17 <@ba.talpu>(+3) SP","name":"Legacy of the Past","desc":"Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 17 (+3) SP"},{"descRaw":"When deployed, all [Guard] Operators gain +20% <@ba.talpu>(+4%) ATK","name":"Perfuse With Lotus","desc":"When deployed, all [Guard] Operators gain +20% (+4%) ATK"}],"modules":[{"name":"Rain or Shine","traitOverride":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","moduleDescRaw":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to <@ba.kw>115%","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target.","moduleDesc":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115%"},"talentChanges":[{"descRaw":"Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 20 <@ba.talpu>(+3) SP","name":"Legacy of the Past","desc":"Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 20 (+3) SP"}]},{"name":"Pepe's Specialized Badge","traitOverride":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, Redeployment Time reduces significantly if carrying resources","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target.","moduleDesc":"In Reclamation Algorithm, Redeployment Time reduces significantly if carrying resources"},"talentChanges":[{"descRaw":"When deployed, all Guard Operators gain +20% <@ba.talpu>(+4%) ATK; in <@ba.kw>Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)","name":"Perfuse With Lotus","desc":"When deployed, all Guard Operators gain +20% (+4%) ATK; in Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)"},null,{"descRaw":"When deployed, all Guard Operators gain +20% <@ba.talpu>(+4%) ATK; in <@ba.kw>Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)","name":"Perfuse With Lotus","desc":"When deployed, all Guard Operators gain +20% (+4%) ATK; in Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)"}]}],"_h":"t3bwzviun74eljto8i6u5gcq991szrltzd0tno99zxqqljto8izvn7or5gmj991szrltzviun74e6u5gcqhzzvcon74gdk1s62dk1s62"},"chess_char_6_07_a":{"name":"Vina Victoria","subProfessionName":"Arts Fighter","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+145%, attack target count <@ba.vup>+1, Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>True damage","name":"And All Be In My Name","desc":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +145%, attack target count +1, Attack Interval reduces, attacks deal True damage"},"talents":[{"descRaw":"This unit and friendly units within the surrounding 8 tiles take 22% <@ba.talpu>(+2%) less Physical damage, and Vina gains +6% <@ba.talpu>(+1%) ATK for each friendly unit within this range","name":"The Kings' Sighs","desc":"This unit and friendly units within the surrounding 8 tiles take 22% (+2%) less Physical damage, and Vina gains +6% (+1%) ATK for each friendly unit within this range"},{"descRaw":"When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten for 5s <@ba.talpu>(+1)","name":"Unsheathed Sword","desc":"When damaging an enemy for the first time, inflicts Frighten for 5s (+1)"}],"module":{"name":"The Adventure of the Lioness"},"skills":[{"descRaw":"The next attack deals <@ba.vup>90% ATK as <@ba.vup>True damage to all surrounding ground enemies","name":"Reforged Radiance","desc":"The next attack deals 90% ATK as True damage to all surrounding ground enemies"},{"descRaw":"Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery <@ba.vup>+0.3/s\nUpon automatic activation: Attack Range <@ba.vup>+1, ATK <@ba.vup>+135%, attack target count <@ba.vup>+1\n<@ba.rem>Unlimited duration","name":"Homeward Bound","desc":"Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.3/s\nUpon automatic activation: Attack Range +1, ATK +135%, attack target count +1\nUnlimited duration"},{"descRaw":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+145%, attack target count <@ba.vup>+1, Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>True damage","name":"And All Be In My Name","desc":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +145%, attack target count +1, Attack Interval reduces, attacks deal True damage"}],"_h":"8vc5ce5y6ism388m3gpo4cb22bw769a9l5h6wm5y6ism38"},"chess_char_6_07_b":{"name":"Vina Victoria","subProfessionName":"Arts Fighter","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"},"skill":{"descRaw":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+160%, attack target count <@ba.vup>+2, Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>True damage","name":"And All Be In My Name","desc":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +160%, attack target count +2, Attack Interval reduces, attacks deal True damage"},"talents":[{"descRaw":"This unit and friendly units within the surrounding 8 tiles take 28% <@ba.talpu>(+2%) less Physical damage, and Vina gains +8% <@ba.talpu>(+1%) ATK for each friendly unit within this range","name":"The Kings' Sighs","desc":"This unit and friendly units within the surrounding 8 tiles take 28% (+2%) less Physical damage, and Vina gains +8% (+1%) ATK for each friendly unit within this range"},{"descRaw":"When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten for 5s <@ba.talpu>(+1)","name":"Unsheathed Sword","desc":"When damaging an enemy for the first time, inflicts Frighten for 5s (+1)"}],"module":{"name":"The Adventure of the Lioness"},"skills":[{"descRaw":"The next attack deals <@ba.vup>120% ATK as <@ba.vup>True damage to all surrounding ground enemies","name":"Reforged Radiance","desc":"The next attack deals 120% ATK as True damage to all surrounding ground enemies"},{"descRaw":"Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery <@ba.vup>+0.5/s\nUpon automatic activation: Attack Range <@ba.vup>+1, ATK <@ba.vup>+150%, attack target count <@ba.vup>+1\n<@ba.rem>Unlimited duration","name":"Homeward Bound","desc":"Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.5/s\nUpon automatic activation: Attack Range +1, ATK +150%, attack target count +1\nUnlimited duration"},{"descRaw":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+160%, attack target count <@ba.vup>+2, Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>True damage","name":"And All Be In My Name","desc":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +160%, attack target count +2, Attack Interval reduces, attacks deal True damage"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"This unit and friendly units within the surrounding 8 tiles take 22% <@ba.talpu>(+2%) less Physical damage, and Vina gains +6% <@ba.talpu>(+1%) ATK for each friendly unit within this range","name":"The Kings' Sighs","desc":"This unit and friendly units within the surrounding 8 tiles take 22% (+2%) less Physical damage, and Vina gains +6% (+1%) ATK for each friendly unit within this range"},{"descRaw":"When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten for 5s <@ba.talpu>(+1)","name":"Unsheathed Sword","desc":"When damaging an enemy for the first time, inflicts Frighten for 5s (+1)"}],"modules":[{"name":"The Adventure of the Lioness","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"},"talentChanges":[{"descRaw":"This unit and friendly units within the surrounding 8 tiles take 28% <@ba.talpu>(+2%) less Physical damage, and Vina gains +8% <@ba.talpu>(+1%) ATK for each friendly unit within this range","name":"The Kings' Sighs","desc":"This unit and friendly units within the surrounding 8 tiles take 28% (+2%) less Physical damage, and Vina gains +8% (+1%) ATK for each friendly unit within this range"}]},{"name":"'Speed and Bag'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Enemies blocked by her or her own Summons receive <@ba.kw>10% <$ba.fragile>Fragile","desc":"Deals Arts damage","moduleDesc":"Enemies blocked by her or her own Summons receive 10% Fragile"},"talentChanges":[null,{"descRaw":"When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten on regular enemies for 7 <@ba.talpu>(+1) seconds, while Elite and Leader enemies are <$ba.tremble>Frightened for 12 seconds. Vina Victoria and her summons deal 15% more damage to Frightened targets","name":"Unsheathed Sword","desc":"When damaging an enemy for the first time, inflicts Frighten on regular enemies for 7 (+1) seconds, while Elite and Leader enemies are Frightened for 12 seconds. Vina Victoria and her summons deal 15% more damage to Frightened targets"}]}],"_h":"8vc5cetd5ynzxssmbq5i3g9g4cb22bw7mba9brklwm53xssmbqce5y8m3gpo4cb22bw7cetd5ynz5i3g9gz2cew05yaupeb2b4"},"chess_char_6_08_a":{"name":"Reed the Flame Shadow","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"skill":{"descRaw":"Attacks hit <@ba.vup>2 enemies; ATK <@ba.vup>+25%; Talent 1 activation chance increases to <@ba.vup>100%; enemies with the Cinder effect take <@ba.vup>20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>100% of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires","name":"Ember of Life","desc":"Attacks hit 2 enemies; ATK +25%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 100% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires"},"talents":[{"descRaw":"When dealing damage, 30% chance to inflict Cinder: ATK -22%<@ba.talpu> (+2), 32%<@ba.talpu> (+2) <$ba.magicfragile>[Arts Fragility], does not stack, lasts 6s","name":"Cinder","desc":"When dealing damage, 30% chance to inflict Cinder: ATK -22% (+2), 32% (+2) [Arts Fragility], does not stack, lasts 6s"},{"descRaw":"When healing an ally, Reed the Flame Shadow heals herself for 55%<@ba.talpu> (+5) of the amount healed","name":"Reflected Shine","desc":"When healing an ally, Reed the Flame Shadow heals herself for 55% (+5) of the amount healed"}],"module":{"name":"'A Floral Garland to the Red Dragon'"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"Prioritizing ground Operators, gives <@ba.vup>1 ally 3 fireballs with the following effect: Every <@ba.vup>1.5s, deals <@ba.vup>160% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.","name":"Wither and Thrive","desc":"Prioritizing ground Operators, gives 1 ally 3 fireballs with the following effect: Every 1.5s, deals 160% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally."},{"descRaw":"Attacks hit <@ba.vup>2 enemies; ATK <@ba.vup>+25%; Talent 1 activation chance increases to <@ba.vup>100%; enemies with the Cinder effect take <@ba.vup>20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>100% of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires","name":"Ember of Life","desc":"Attacks hit 2 enemies; ATK +25%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 100% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires"}],"_h":"fuuli5yzxs3l6l6q96a5aey5mip28ydm2gbf8neixs3l6l"},"chess_char_6_08_b":{"name":"Reed the Flame Shadow","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"},"skill":{"descRaw":"Attacks hit <@ba.vup>2 enemies; ATK <@ba.vup>+40%; Talent 1 activation chance increases to <@ba.vup>100%; enemies with the Cinder effect take <@ba.vup>30% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>110% of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires","name":"Ember of Life","desc":"Attacks hit 2 enemies; ATK +40%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 30% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 110% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires"},"talents":[{"descRaw":"When dealing damage, 30% chance to inflict Cinder: ATK -22%<@ba.talpu> (+2), 32%<@ba.talpu> (+2) <$ba.magicfragile>[Arts Fragility], does not stack, lasts 6s","name":"Cinder","desc":"When dealing damage, 30% chance to inflict Cinder: ATK -22% (+2), 32% (+2) [Arts Fragility], does not stack, lasts 6s"},{"descRaw":"When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 65% <@ba.talpu>(+5) of the amount healed","name":"Reflected Shine","desc":"When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 65% (+5) of the amount healed"}],"module":{"name":"'A Floral Garland to the Red Dragon'"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"Prioritizing ground Operators, gives <@ba.vup>2 allies 3 fireballs with the following effect: Every <@ba.vup>1.5s, deals <@ba.vup>190% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.","name":"Wither and Thrive","desc":"Prioritizing ground Operators, gives 2 allies 3 fireballs with the following effect: Every 1.5s, deals 190% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally."},{"descRaw":"Attacks hit <@ba.vup>2 enemies; ATK <@ba.vup>+40%; Talent 1 activation chance increases to <@ba.vup>100%; enemies with the Cinder effect take <@ba.vup>30% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>110% of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires","name":"Ember of Life","desc":"Attacks hit 2 enemies; ATK +40%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 30% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 110% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"talentsBase":[{"descRaw":"When dealing damage, 30% chance to inflict Cinder: ATK -22%<@ba.talpu> (+2), 32%<@ba.talpu> (+2) <$ba.magicfragile>[Arts Fragility], does not stack, lasts 6s","name":"Cinder","desc":"When dealing damage, 30% chance to inflict Cinder: ATK -22% (+2), 32% (+2) [Arts Fragility], does not stack, lasts 6s"},{"descRaw":"When healing an ally, Reed the Flame Shadow heals herself for 55%<@ba.talpu> (+5) of the amount healed","name":"Reflected Shine","desc":"When healing an ally, Reed the Flame Shadow heals herself for 55% (+5) of the amount healed"}],"modules":[{"name":"'A Floral Garland to the Red Dragon'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"},"talentChanges":[{"descRaw":"When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 65% <@ba.talpu>(+5) of the amount healed","name":"Reflected Shine","desc":"When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 65% (+5) of the amount healed"}]},{"name":"\"A Corner of One's Own\"","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","moduleDescRaw":"When there is an injured allied Operator within Attack Range, damage dealt increases to <@ba.kw>110%","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt","moduleDesc":"When there is an injured allied Operator within Attack Range, damage dealt increases to 110%"},"talentChanges":[null,{"name":"Cinder"}]}],"_h":"fuuluarymp3l366q96a5qyy5t2p2vddmw9xo8nmnmp3l36i5yz6q96a5aey5mip2uaryqyy5t2yii5mpyzfj96"},"chess_char_6_09_a":{"name":"Virtuosa","subProfessionName":"Ritualist","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"skill":{"descRaw":"Deal <@ba.vup>210% ATK as Arts damage, and an additional <@ba.vup>85% ATK as <$ba.dt.apoptosis2>Necrosis if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive","name":"'Golden Ecstasy'","desc":"Deal 210% ATK as Arts damage, and an additional 85% ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive"},"talents":[{"descRaw":"Enemies within attack range take 10% ATK as <$ba.dt.apoptosis2>Necrosis per second, and are <$ba.sluggish>Slowed for 0.2s","name":"Wordless Elegy","desc":"Enemies within attack range take 10% ATK as Necrosis per second, and are Slowed for 0.2s"},{"descRaw":"Enemies within attack range take 22% more <$ba.dt.apoptosis2>Necrosis <@ba.talpu>(+2%)","name":"Mental Inversion","desc":"Enemies within attack range take 22% more Necrosis (+2%)"}],"module":{"name":"The Decrescendo"},"skills":[{"descRaw":"Deal <@ba.vup>210% ATK as Arts damage, and an additional <@ba.vup>85% ATK as <$ba.dt.apoptosis2>Necrosis if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive","name":"'Golden Ecstasy'","desc":"Deal 210% ATK as Arts damage, and an additional 85% ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive"},{"descRaw":"ASPD <@ba.vup>+30, attack <@ba.vup>1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <@ba.vup>15% ATK as <$ba.dt.apoptosis2>Necrosis","name":"'Requiem Mass'","desc":"ASPD +30, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 15% ATK as Necrosis"},{"descRaw":"<@ba.vdown>Stops attacking, Attack Range <@ba.vup>increases, ATK <@ba.vup>+105%, 2nd Talent effect increased to <@ba.vup>1.9x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <@ba.vup>+20%, the one with the highest ATK gains ATK <@ba.vup>+20%, and the one with the highest DEF gains DEF <@ba.vup>+20%","name":"'Liberal Tango'","desc":"Stops attacking, Attack Range increases, ATK +105%, 2nd Talent effect increased to 1.9x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +20%, the one with the highest ATK gains ATK +20%, and the one with the highest DEF gains DEF +20%"}],"_h":"q5cpi24y7xdlfbnea296tcn3h8z77xdlfb0bxizm5yhfzk"},"chess_char_6_09_b":{"name":"Virtuosa","subProfessionName":"Ritualist","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"},"skill":{"descRaw":"Deal <@ba.vup>240% ATK as Arts damage, and an additional <@ba.vup>95% ATK as <$ba.dt.apoptosis2>Necrosis if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive","name":"'Golden Ecstasy'","desc":"Deal 240% ATK as Arts damage, and an additional 95% ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive"},"talents":[{"descRaw":"Enemies within attack range take 10% ATK as <$ba.dt.apoptosis2>Necrosis per second, and are <$ba.sluggish>Slowed for 0.2s","name":"Wordless Elegy","desc":"Enemies within attack range take 10% ATK as Necrosis per second, and are Slowed for 0.2s"},{"descRaw":"Enemies within attack range take 35% <@ba.talpu>(+2%) more <$ba.dt.apoptosis2>Necrosis; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, they receive 5% <$ba.elementfragile>Elemental Fragility","name":"Mental Inversion","desc":"Enemies within attack range take 35% (+2%) more Necrosis; if the target is under the burst effect of Necrosis, they receive 5% Elemental Fragility"}],"module":{"name":"The Decrescendo"},"skills":[{"descRaw":"Deal <@ba.vup>240% ATK as Arts damage, and an additional <@ba.vup>95% ATK as <$ba.dt.apoptosis2>Necrosis if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive","name":"'Golden Ecstasy'","desc":"Deal 240% ATK as Arts damage, and an additional 95% ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive"},{"descRaw":"ASPD <@ba.vup>+45, attack <@ba.vup>1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <@ba.vup>20% ATK as <$ba.dt.apoptosis2>Necrosis","name":"'Requiem Mass'","desc":"ASPD +45, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 20% ATK as Necrosis"},{"descRaw":"<@ba.vdown>Stops attacking, Attack Range <@ba.vup>increases, ATK <@ba.vup>+140%, 2nd Talent effect increased to <@ba.vup>2.2x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <@ba.vup>+25%, the one with the highest ATK gains ATK <@ba.vup>+25%, and the one with the highest DEF gains DEF <@ba.vup>+25%","name":"'Liberal Tango'","desc":"Stops attacking, Attack Range increases, ATK +140%, 2nd Talent effect increased to 2.2x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +25%, the one with the highest ATK gains ATK +25%, and the one with the highest DEF gains DEF +25%"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"talentsBase":[{"descRaw":"Enemies within attack range take 10% ATK as <$ba.dt.apoptosis2>Necrosis per second, and are <$ba.sluggish>Slowed for 0.2s","name":"Wordless Elegy","desc":"Enemies within attack range take 10% ATK as Necrosis per second, and are Slowed for 0.2s"},{"descRaw":"Enemies within attack range take 22% more <$ba.dt.apoptosis2>Necrosis <@ba.talpu>(+2%)","name":"Mental Inversion","desc":"Enemies within attack range take 22% more Necrosis (+2%)"}],"modules":[{"name":"The Decrescendo","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"},"talentChanges":[{"descRaw":"Enemies within attack range take 35% <@ba.talpu>(+2%) more <$ba.dt.apoptosis2>Necrosis; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, they receive 5% <$ba.elementfragile>Elemental Fragility","name":"Mental Inversion","desc":"Enemies within attack range take 35% (+2%) more Necrosis; if the target is under the burst effect of Necrosis, they receive 5% Elemental Fragility"}]},{"name":"'Tuning on the Heart'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Enemies within Attack Range receive 10% <$ba.elementfragile>Elemental Fragility","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Enemies within Attack Range receive 10% Elemental Fragility"},"talentChanges":[null,{"descRaw":"When deployed, all enemies take 22% <@ba.talpu>(+2%) more <$ba.dt.apoptosis2>Necrosis, and receive 150 Elemental Damage per second when under the burst effect of <$ba.dt.apoptosis2>Necrosis","name":"Mental Inversion","desc":"When deployed, all enemies take 22% (+2%) more Necrosis, and receive 150 Elemental Damage per second when under the burst effect of Necrosis"}]}],"_h":"q5cpi25g4yj6srdlo1nea29672n3xiz7srdlo12jxi76lqhfaci24ynea296tcn3h8z7i25g4yj672n3xik0i22m4y2c77n3np"},"chess_char_6_10_a":{"name":"Nymph","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skill":{"descRaw":"Deals <@ba.vup>270% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>18% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>70% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Fear Blast","desc":"Deals 270% ATK as Arts damage to the target and inflicts Fear for 4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 18% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 70% ATK\nCan store 1 charge(s)"},"talents":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 <@ba.talpu>(+2) times","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 (+2) times"}],"module":{"name":"'Aspiration'"},"skills":[{"descRaw":"ATK <@ba.vup>+60%, attacks deal an additional <@ba.vup>10% of Arts damage as <$ba.dt.apoptosis2>Necrosis; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, deal an additional <@ba.vup>30% ATK as Elemental Damage","name":"Strike of the Djall","desc":"ATK +60%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 30% ATK as Elemental Damage"},{"descRaw":"Deals <@ba.vup>270% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>18% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>70% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Fear Blast","desc":"Deals 270% ATK as Arts damage to the target and inflicts Fear for 4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 18% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 70% ATK\nCan store 1 charge(s)"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+140%, ASPD <@ba.vup>+30, attack <@ba.vup>2 targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, attacks deal Elemental Damage","name":"Crumbling Heart","desc":"Attack Range increases, ATK +140%, ASPD +30, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage"}],"_h":"w8cm8odo07cr3j5bq2trd5acgx8m5nbboi07cr3juzfi1d"},"chess_char_6_10_b":{"name":"Nymph","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"},"skill":{"descRaw":"Deals <@ba.vup>300% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>22% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>85% ATK\n<@ba.rem>Can store 2 charge(s)","name":"Fear Blast","desc":"Deals 300% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 22% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 85% ATK\nCan store 2 charge(s)"},"talents":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered, ATK +3%, stacking up to 12 <@ba.talpu>(+2) times; at 10 stacks, ASPD +12","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered, ATK +3%, stacking up to 12 (+2) times; at 10 stacks, ASPD +12"}],"module":{"name":"'Aspiration'"},"skills":[{"descRaw":"ATK <@ba.vup>+80%, attacks deal an additional <@ba.vup>10% of Arts damage as <$ba.dt.apoptosis2>Necrosis; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, deal an additional <@ba.vup>40% ATK as Elemental Damage","name":"Strike of the Djall","desc":"ATK +80%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 40% ATK as Elemental Damage"},{"descRaw":"Deals <@ba.vup>300% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>22% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>85% ATK\n<@ba.rem>Can store 2 charge(s)","name":"Fear Blast","desc":"Deals 300% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 22% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 85% ATK\nCan store 2 charge(s)"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+170%, ASPD <@ba.vup>+45, attack <@ba.vup>2 targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, attacks deal Elemental Damage","name":"Crumbling Heart","desc":"Attack Range increases, ATK +170%, ASPD +45, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"talentsBase":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 <@ba.talpu>(+2) times","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 (+2) times"}],"modules":[{"name":"'Aspiration'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"},"talentChanges":[{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered, ATK +3%, stacking up to 12 <@ba.talpu>(+2) times; at 10 stacks, ASPD +12","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered, ATK +3%, stacking up to 12 (+2) times; at 10 stacks, ASPD +12"}]},{"name":"Consultation Toolkit","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range"},"talentChanges":[null,{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per 0.7s, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per 0.7s, lasting until the end of the Necrosis burst"}]}],"_h":"w8cm8owrdowrzccrqi5bq2tr31acqd8mjgbb6bzccrqiqgfiu48odo5bq2trd5acgx8m8owrdowr31acqd3s8oe5doe5wyq24e"},"chess_char_6_11_a":{"name":"Muelsyse","subProfessionName":"Tactician","trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"skill":{"descRaw":"Immediately gains <@ba.vup>13 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+22% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly towards it every <@ba.vup>2 seconds and <$ba.stun>Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind enemies for <@ba.vup>1.5 seconds","name":"Superficial Regulation","desc":"Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +22% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds"},"talents":[{"descRaw":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated","name":"Pure Water is Life","desc":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated"},{"descRaw":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2<@ba.talpu>(+1) DP Cost","name":"Expenditure Economization","desc":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2(+1) DP Cost"}],"module":{"name":"Dresser Flowing Shape"},"skills":[{"descRaw":"Gradually recovers <@ba.vup>11 DP while skill is active, Muelsyse and her Flowing Shapes gain <@ba.vup>+22% ATK, <@ba.vup>+22 ASPD","name":"Progressive Moisturization","desc":"Gradually recovers 11 DP while skill is active, Muelsyse and her Flowing Shapes gain +22% ATK, +22 ASPD"},{"descRaw":"Immediately gains <@ba.vup>13 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+22% ATK; if Flowing Shape is in Melee form, it recovers <@ba.vup>2% HP every second and gains <@ba.vup>15% <$ba.protect>Sanctuary, if Flowing Shape is in Ranged form, its attacks hit <@ba.vup>twice at random targets within attack range","name":"Ecological Interaction","desc":"Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +22% ATK; if Flowing Shape is in Melee form, it recovers 2% HP every second and gains 15% Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range"},{"descRaw":"Immediately gains <@ba.vup>13 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+22% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly towards it every <@ba.vup>2 seconds and <$ba.stun>Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind enemies for <@ba.vup>1.5 seconds","name":"Superficial Regulation","desc":"Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +22% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds"}],"_h":"rr8auajg8ild2hjd2qjd4w840kkvhds90wnbffgf8ild2h"},"chess_char_6_11_b":{"name":"Muelsyse","subProfessionName":"Tactician","trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"skill":{"descRaw":"Immediately gains <@ba.vup>14 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+35% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly towards it every <@ba.vup>2 seconds and <$ba.stun>Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind enemies for <@ba.vup>1.5 seconds","name":"Superficial Regulation","desc":"Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +35% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds"},"talents":[{"descRaw":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can copy all of an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated.","name":"Pure Water is Life","desc":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can copy all of an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated."},{"descRaw":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2<@ba.talpu>(+1) DP Cost","name":"Expenditure Economization","desc":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2(+1) DP Cost"}],"module":{"name":"Dresser Flowing Shape"},"skills":[{"descRaw":"Gradually recovers <@ba.vup>12 DP while skill is active, Muelsyse and her Flowing Shapes gain <@ba.vup>+35% ATK, <@ba.vup>+35 ASPD","name":"Progressive Moisturization","desc":"Gradually recovers 12 DP while skill is active, Muelsyse and her Flowing Shapes gain +35% ATK, +35 ASPD"},{"descRaw":"Immediately gains <@ba.vup>14 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+35% ATK; if Flowing Shape is in Melee form, it recovers <@ba.vup>3% HP every second and gains <@ba.vup>20% <$ba.protect>Sanctuary, if Flowing Shape is in Ranged form, its attacks hit <@ba.vup>twice at random targets within attack range","name":"Ecological Interaction","desc":"Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +35% ATK; if Flowing Shape is in Melee form, it recovers 3% HP every second and gains 20% Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range"},{"descRaw":"Immediately gains <@ba.vup>14 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+35% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly towards it every <@ba.vup>2 seconds and <$ba.stun>Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind enemies for <@ba.vup>1.5 seconds","name":"Superficial Regulation","desc":"Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +35% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds"}],"traitBase":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"talentsBase":[{"descRaw":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated","name":"Pure Water is Life","desc":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated"},{"descRaw":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2<@ba.talpu>(+1) DP Cost","name":"Expenditure Economization","desc":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2(+1) DP Cost"}],"modules":[{"name":"Dresser Flowing Shape","traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"talentChanges":[{"descRaw":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can copy all of an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated.","name":"Pure Water is Life","desc":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can copy all of an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated."}]},{"name":"Fallen Leaves of Four Seasons","traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements"},"talentChanges":[{"descRaw":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2 <@ba.talpu>(+1) DP Cost; when Flowing Shape duplicates a [Rhine Lab] Operator, Muelsyse gains 10 SP and the duplicated [Rhine Lab] Operator gains 10 SP when deployed","name":"Expenditure Economization","desc":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2 (+1) DP Cost; when Flowing Shape duplicates a [Rhine Lab] Operator, Muelsyse gains 10 SP and the duplicated [Rhine Lab] Operator gains 10 SP when deployed"}]}],"_h":"rr8asrxpflldhcv62qv64w840kkvkys9btnvffhzflldhcuajgjd2qjd4w840kkvsrxpv62qv634m2toxm84v2"},"chess_char_6_12_a":{"name":"Rosmontis","subProfessionName":"Flinger","trait":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+20%, splash area <@ba.vup>expands, and each attack causes <@ba.vup>2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20% chance to be <$ba.stun>Stunned for <@ba.vup>0.9 seconds","name":"Nociceptor Inhibition","desc":"Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds"},"talents":[{"descRaw":"Attacks ignore 175 <@ba.talpu>(+15) DEF","name":"Armaments of Annihilation","desc":"Attacks ignore 175 (+15) DEF"},{"descRaw":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator","name":"Stable Esthesia","desc":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator"}],"module":{"name":"'Notes'"},"skills":[{"descRaw":"The next attack deals an additional hit equal to <@ba.vup>100% ATK as Arts damage","name":"Expanded Cognition","desc":"The next attack deals an additional hit equal to 100% ATK as Arts damage"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+20%, splash area <@ba.vup>expands, and each attack causes <@ba.vup>2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20% chance to be <$ba.stun>Stunned for <@ba.vup>0.9 seconds","name":"Nociceptor Inhibition","desc":"Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds"},{"descRaw":"Attack Interval <@ba.vup>decreases, ATK <@ba.vup>+25%, and attacks up to <@ba.vup>2 <@ba.rem>blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are <$ba.stun>Stunned for <@ba.vup>2 seconds, and the blocked enemies' DEF <@ba.vup>-160)","name":"'As You Wish'","desc":"Attack Interval decreases, ATK +25%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160)"}],"_h":"t48q0dt76fnglg01dulx53zo53215z49u66fnglg9oyj03"},"chess_char_6_12_b":{"name":"Rosmontis","subProfessionName":"Flinger","trait":{"descRaw":"Attacks deal <@ba.kw>three instances of Physical damage to <@ba.kw>ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)","desc":"Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+30%, splash area <@ba.vup>expands, and each attack causes <@ba.vup>2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20% chance to be <$ba.stun>Stunned for <@ba.vup>1.1 seconds","name":"Nociceptor Inhibition","desc":"Attack Interval increases, ATK +30%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.1 seconds"},"talents":[{"descRaw":"Attacks ignore 235 <@ba.talpu>(+15) DEF","name":"Armaments of Annihilation","desc":"Attacks ignore 235 (+15) DEF"},{"descRaw":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator","name":"Stable Esthesia","desc":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator"}],"module":{"name":"'Notes'"},"skills":[{"descRaw":"The next attack deals an additional hit equal to <@ba.vup>120% ATK as Arts damage","name":"Expanded Cognition","desc":"The next attack deals an additional hit equal to 120% ATK as Arts damage"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+30%, splash area <@ba.vup>expands, and each attack causes <@ba.vup>2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20% chance to be <$ba.stun>Stunned for <@ba.vup>1.1 seconds","name":"Nociceptor Inhibition","desc":"Attack Interval increases, ATK +30%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.1 seconds"},{"descRaw":"Attack Interval <@ba.vup>decreases, ATK <@ba.vup>+40%, and attacks up to <@ba.vup>2 <@ba.rem>blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are <$ba.stun>Stunned for <@ba.vup>2.5 seconds, and the blocked enemies' DEF <@ba.vup>-160)","name":"'As You Wish'","desc":"Attack Interval decreases, ATK +40%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160)"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)"},"talentsBase":[{"descRaw":"Attacks ignore 175 <@ba.talpu>(+15) DEF","name":"Armaments of Annihilation","desc":"Attacks ignore 175 (+15) DEF"},{"descRaw":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator","name":"Stable Esthesia","desc":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator"}],"modules":[{"name":"'Notes'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>three instances of Physical damage to <@ba.kw>ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)","desc":"Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)"},"talentChanges":[{"descRaw":"Attacks ignore 235 <@ba.talpu>(+15) DEF","name":"Armaments of Annihilation","desc":"Attacks ignore 235 (+15) DEF"}]},{"name":"Rosmontis's Specialized Badge","traitOverride":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","moduleDescRaw":"In <@ba.kw>Integrated Strategies, attacks deal <@ba.kw>1 additional instance of <@ba.kw>100% ATK as Arts damage","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","moduleDesc":"In Integrated Strategies, attacks deal 1 additional instance of 100% ATK as Arts damage"},"talentChanges":[null,{"descRaw":"When deployed, grants +8% ATK to this unit and a random deployed [Caster] Operator; in <@ba.kw>Integrated Strategies, Rosmontis also benefits from [Caster] Collectibles, and when any [Sniper] or [Caster] Operator is deployed, 1 stronger piece of Tactical Equipment with special effects will be summoned within their Attack Range","name":"Stable Esthesia","desc":"When deployed, grants +8% ATK to this unit and a random deployed [Caster] Operator; in Integrated Strategies, Rosmontis also benefits from [Caster] Collectibles, and when any [Sniper] or [Caster] Operator is deployed, 1 stronger piece of Tactical Equipment with special effects will be summoned within their Attack Range"}]}],"_h":"t48qack8fznglyb8dums53zo5321yp49i4fzngly56yjtr0dt701dulx53zo5321ack8b8dumso80dopt76zbezoxw"},"chess_char_6_13_a":{"name":"Exusiai the New Covenant","subProfessionName":"Geek","trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skill":{"descRaw":"<$ba.steal>Steals <@ba.vup>70 ASPD from <@ba.vup>1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a <$ba.barrier>Barrier equal to <@ba.vup>180% Max HP which decays; Attack Interval reduces, each attack deals <@ba.vup>230% of ATK as Physical damage\n<@ba.rem>Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully <$ba.steal>Stolen, grants an additional 5 ammo","name":"Shootoholic","desc":"Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 180% Max HP which decays; Attack Interval reduces, each attack deals 230% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo"},"talents":[{"descRaw":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 165% <@ba.talpu>(+15%) of Exusiai the New Covenant's ATK as Physical splash damage","name":"Firepower FM","desc":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 165% (+15%) of Exusiai the New Covenant's ATK as Physical splash damage"},{"descRaw":"When deployed, Operators with ammo-type skills gain ATK +13% <@ba.talpu>(+4%); effect is doubled for [Laterano] Operators","name":"Covenant of Bullets","desc":"When deployed, Operators with ammo-type skills gain ATK +13% (+4%); effect is doubled for [Laterano] Operators"}],"module":{"name":"Convenience Kit for New Friends"},"skills":[{"descRaw":"Each attack deals <@ba.vup>180% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Sweeping the Skies","desc":"Each attack deals 180% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"<$ba.steal>Steals <@ba.vup>70 ASPD from <@ba.vup>1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a <$ba.barrier>Barrier equal to <@ba.vup>180% Max HP which decays; Attack Interval reduces, each attack deals <@ba.vup>230% of ATK as Physical damage\n<@ba.rem>Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully <$ba.steal>Stolen, grants an additional 5 ammo","name":"Shootoholic","desc":"Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 180% Max HP which decays; Attack Interval reduces, each attack deals 230% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo"},{"descRaw":"ATK <@ba.vup>+15%, and attacks hit <@ba.vup>5 times for <@ba.vup>115% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to <@ba.vup>250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator <@ba.vup>6 SP\n<@ba.rem>Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Guaranteed Success!","desc":"ATK +15%, and attacks hit 5 times for 115% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to 250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP\nGains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"watjogogbn6jtxugg6f8r184cjots234onbn6jtxlktp87"},"chess_char_6_13_b":{"name":"Exusiai the New Covenant","subProfessionName":"Geek","trait":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Increases SP recovery rate by +0.25/second while above 80% HP","desc":"Continually loses HP over time","moduleDesc":"Increases SP recovery rate by +0.25/second while above 80% HP"},"skill":{"descRaw":"<$ba.steal>Steals <@ba.vup>70 ASPD from <@ba.vup>1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a <$ba.barrier>Barrier equal to <@ba.vup>200% Max HP which decays; Attack Interval reduces, each attack deals <@ba.vup>270% of ATK as Physical damage\n<@ba.rem>Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully <$ba.steal>Stolen, grants an additional 5 ammo","name":"Shootoholic","desc":"Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 200% Max HP which decays; Attack Interval reduces, each attack deals 270% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo"},"talents":[{"descRaw":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 200% <@ba.talpu>(+15%) of Exusiai the New Covenant's ATK as Physical splash damage","name":"Firepower FM","desc":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 200% (+15%) of Exusiai the New Covenant's ATK as Physical splash damage"},{"descRaw":"When deployed, Operators with ammo-type skills gain ATK +13% <@ba.talpu>(+4%); effect is doubled for [Laterano] Operators","name":"Covenant of Bullets","desc":"When deployed, Operators with ammo-type skills gain ATK +13% (+4%); effect is doubled for [Laterano] Operators"}],"module":{"name":"Convenience Kit for New Friends"},"skills":[{"descRaw":"Each attack deals <@ba.vup>210% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Sweeping the Skies","desc":"Each attack deals 210% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"<$ba.steal>Steals <@ba.vup>70 ASPD from <@ba.vup>1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a <$ba.barrier>Barrier equal to <@ba.vup>200% Max HP which decays; Attack Interval reduces, each attack deals <@ba.vup>270% of ATK as Physical damage\n<@ba.rem>Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully <$ba.steal>Stolen, grants an additional 5 ammo","name":"Shootoholic","desc":"Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 200% Max HP which decays; Attack Interval reduces, each attack deals 270% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo"},{"descRaw":"ATK <@ba.vup>+20%, and attacks hit <@ba.vup>5 times for <@ba.vup>135% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to <@ba.vup>250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator <@ba.vup>6 SP\n<@ba.rem>Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Guaranteed Success!","desc":"ATK +20%, and attacks hit 5 times for 135% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to 250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP\nGains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"talentsBase":[{"descRaw":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 165% <@ba.talpu>(+15%) of Exusiai the New Covenant's ATK as Physical splash damage","name":"Firepower FM","desc":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 165% (+15%) of Exusiai the New Covenant's ATK as Physical splash damage"},{"descRaw":"When deployed, Operators with ammo-type skills gain ATK +13% <@ba.talpu>(+4%); effect is doubled for [Laterano] Operators","name":"Covenant of Bullets","desc":"When deployed, Operators with ammo-type skills gain ATK +13% (+4%); effect is doubled for [Laterano] Operators"}],"modules":[{"name":"Convenience Kit for New Friends","traitOverride":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Increases SP recovery rate by +0.25/second while above 80% HP","desc":"Continually loses HP over time","moduleDesc":"Increases SP recovery rate by +0.25/second while above 80% HP"},"talentChanges":[{"descRaw":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 200% <@ba.talpu>(+15%) of Exusiai the New Covenant's ATK as Physical splash damage","name":"Firepower FM","desc":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 200% (+15%) of Exusiai the New Covenant's ATK as Physical splash damage"}]}],"_h":"watjogr2ogr2c86jls4pg63hr184cjotf234fbc86jls3ytpmpogogugg6f8r184cjotogr2ogr24pg63h"},"chess_char_6_14_a":{"name":"Lumen","subProfessionName":"Therapist","trait":{"descRaw":"Has a large healing range, but the healing amount on farther targets is reduced to <@ba.kw>80%","desc":"Has a large healing range, but the healing amount on farther targets is reduced to 80%"},"skill":{"descRaw":"ATK <@ba.vup>+30%, ASPD <@ba.vup>+20, prioritizes healing units with <$ba.debuff>negative statuses; ammo is consumed if the target has a <$ba.debuff>negative status, increasing healing to <@ba.vup>135% of ATK, and removing <$ba.debuff>negative statuses from the target. \n<@ba.rem>Attack has <@ba.vup>4 ammo. Skill ends when all ammo is used (can manually deactivate skill)","name":"This Lantern Undying","desc":"ATK +30%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 135% of ATK, and removing negative statuses from the target. \nAttack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill)"},"talents":[{"descRaw":"Healing targets gain <$ba.buffres>status resistance for 4 seconds. If the target's HP is above 75%, they gain <$ba.buffres>status resistance for 6 seconds instead.","name":"An Everyman's Wish","desc":"Healing targets gain status resistance for 4 seconds. If the target's HP is above 75%, they gain status resistance for 6 seconds instead."},{"descRaw":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 10<@ba.talpu>(-2) seconds cooldown.","name":"Quick Fix","desc":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 10(-2) seconds cooldown."}],"module":{"name":"Spyglass"},"skills":[{"descRaw":"The next attack causes the target and nearby allies to receive healing equal to <@ba.vup>32% of Lumen's ATK every second for <@ba.vup>4 seconds","name":"In Drizzle, Privation","desc":"The next attack causes the target and nearby allies to receive healing equal to 32% of Lumen's ATK every second for 4 seconds"},{"descRaw":"Restore HP equal to <@ba.vup>160% ATK to <@ba.vup>2 allies within range; \n<$ba.charged>Charged effect: Remove <$ba.debuff>negative statuses from targets","name":"In Downpour, Grace","desc":"Restore HP equal to 160% ATK to 2 allies within range; \nCharged effect: Remove negative statuses from targets"},{"descRaw":"ATK <@ba.vup>+30%, ASPD <@ba.vup>+20, prioritizes healing units with <$ba.debuff>negative statuses; ammo is consumed if the target has a <$ba.debuff>negative status, increasing healing to <@ba.vup>135% of ATK, and removing <$ba.debuff>negative statuses from the target. \n<@ba.rem>Attack has <@ba.vup>4 ammo. Skill ends when all ammo is used (can manually deactivate skill)","name":"This Lantern Undying","desc":"ATK +30%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 135% of ATK, and removing negative statuses from the target. \nAttack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill)"}],"_h":"jqdplwg2ta69o2rj64yxl630vc7iwslxn0q278yita69o2"},"chess_char_6_14_b":{"name":"Lumen","subProfessionName":"Therapist","trait":{"descRaw":"Has a large healing range, but the healing amount on farther targets is reduced to <@ba.kw>80%","moduleDescRaw":"Gain <$ba.buffres>status resistance, and become less likely to be attacked","desc":"Has a large healing range, but the healing amount on farther targets is reduced to 80%","moduleDesc":"Gain status resistance, and become less likely to be attacked"},"skill":{"descRaw":"ATK <@ba.vup>+40%, ASPD <@ba.vup>+20, prioritizes healing units with <$ba.debuff>negative statuses; ammo is consumed if the target has a <$ba.debuff>negative status, increasing healing to <@ba.vup>150% of ATK, and removing <$ba.debuff>negative statuses from the target. \n<@ba.rem>Attack has <@ba.vup>6 ammo. Skill ends when all ammo is used (can manually deactivate skill)","name":"This Lantern Undying","desc":"ATK +40%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 150% of ATK, and removing negative statuses from the target. \nAttack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill)"},"talents":[{"descRaw":"Healing targets gain <$ba.buffres>status resistance for 5 seconds. If the target's HP is above 75%, they gain <$ba.buffres>status resistance for 8 seconds instead.","name":"An Everyman's Wish","desc":"Healing targets gain status resistance for 5 seconds. If the target's HP is above 75%, they gain status resistance for 8 seconds instead."},{"descRaw":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 10<@ba.talpu>(-2) seconds cooldown.","name":"Quick Fix","desc":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 10(-2) seconds cooldown."}],"module":{"name":"Spyglass"},"skills":[{"descRaw":"The next attack causes the target and nearby allies to receive healing equal to <@ba.vup>40% of Lumen's ATK every second for <@ba.vup>5 seconds","name":"In Drizzle, Privation","desc":"The next attack causes the target and nearby allies to receive healing equal to 40% of Lumen's ATK every second for 5 seconds"},{"descRaw":"Restore HP equal to <@ba.vup>200% ATK to <@ba.vup>2 allies within range; \n<$ba.charged>Charged effect: Remove <$ba.debuff>negative statuses from targets","name":"In Downpour, Grace","desc":"Restore HP equal to 200% ATK to 2 allies within range; \nCharged effect: Remove negative statuses from targets"},{"descRaw":"ATK <@ba.vup>+40%, ASPD <@ba.vup>+20, prioritizes healing units with <$ba.debuff>negative statuses; ammo is consumed if the target has a <$ba.debuff>negative status, increasing healing to <@ba.vup>150% of ATK, and removing <$ba.debuff>negative statuses from the target. \n<@ba.rem>Attack has <@ba.vup>6 ammo. Skill ends when all ammo is used (can manually deactivate skill)","name":"This Lantern Undying","desc":"ATK +40%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 150% of ATK, and removing negative statuses from the target. \nAttack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill)"}],"traitBase":{"descRaw":"Has a large healing range, but the healing amount on farther targets is reduced to <@ba.kw>80%","desc":"Has a large healing range, but the healing amount on farther targets is reduced to 80%"},"talentsBase":[{"descRaw":"Healing targets gain <$ba.buffres>status resistance for 4 seconds. If the target's HP is above 75%, they gain <$ba.buffres>status resistance for 6 seconds instead.","name":"An Everyman's Wish","desc":"Healing targets gain status resistance for 4 seconds. If the target's HP is above 75%, they gain status resistance for 6 seconds instead."},{"descRaw":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 10<@ba.talpu>(-2) seconds cooldown.","name":"Quick Fix","desc":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 10(-2) seconds cooldown."}],"modules":[{"name":"Spyglass","traitOverride":{"descRaw":"Has a large healing range, but the healing amount on farther targets is reduced to <@ba.kw>80%","moduleDescRaw":"Gain <$ba.buffres>status resistance, and become less likely to be attacked","desc":"Has a large healing range, but the healing amount on farther targets is reduced to 80%","moduleDesc":"Gain status resistance, and become less likely to be attacked"},"talentChanges":[{"descRaw":"Healing targets gain <$ba.buffres>status resistance for 5 seconds. If the target's HP is above 75%, they gain <$ba.buffres>status resistance for 8 seconds instead.","name":"An Everyman's Wish","desc":"Healing targets gain status resistance for 5 seconds. If the target's HP is above 75%, they gain status resistance for 8 seconds instead."}]},{"name":"'Luck'","traitOverride":{"descRaw":"Has a large healing range and healing is <@ba.kw>no longer reduced for distant targets","desc":"Has a large healing range and healing is no longer reduced for distant targets"},"talentChanges":[{"descRaw":"When an ally within range receives a negative status, heal them for 100% of Lumen's ATK. 8<@ba.talpu>(-2) second cooldown.","name":"Quick Fix","desc":"When an ally within range receives a negative status, heal them for 100% of Lumen's ATK. 8(-2) second cooldown."}]}],"_h":"jqdplwidg26sqq69xeuu644wl630vc7i90lxfkfb781rqq69xelwg2rj64yxl630vc7ilwidg26suu644wmanuvy6m30ck"},"chess_char_6_15_a":{"name":"Qiubai","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skill":{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+30%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+10 ASPD (stacking up to <@ba.vup>5 times).","name":"Questioning Snow","desc":"Attack range expands, ATK +30%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +10 ASPD (stacking up to 5 times)."},"talents":[{"descRaw":"Deal an additional 43%<@ba.talpu> (+3%) of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow or <$ba.root>Bind","name":"Find an Opening","desc":"Deal an additional 43% (+3%) of ATK as Arts damage when attacking enemies affected by Slow or Bind"},{"descRaw":"Attacks have a 23%<@ba.talpu> (+3%) chance to <$ba.root>Bind the target for 1.5s","name":"Falling Petals","desc":"Attacks have a 23% (+3%) chance to Bind the target for 1.5s"}],"module":{"name":"A Weathered Snow Hat"},"skills":[{"descRaw":"Next attack <$ba.root>binds the target for <@ba.vup>2s. When <$ba.root>Bind expires, deals <@ba.vup>210% of ATK as Arts damage to target and all nearby enemies.","name":"Halting Feather","desc":"Next attack binds the target for 2s. When Bind expires, deals 210% of ATK as Arts damage to target and all nearby enemies."},{"descRaw":"Deals <@ba.vup>195% of ATK as Arts damage to ground enemies ahead, attack range <@ba.vup>changes, ATK <@ba.vup>+75%, ground enemies within attack range are <$ba.sluggish>slowed; when skill expires, deals <@ba.vup>195% ATK as Physical damage to ground enemies in range.","name":"Holding Shadow","desc":"Deals 195% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +75%, ground enemies within attack range are slowed; when skill expires, deals 195% ATK as Physical damage to ground enemies in range."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+30%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+10 ASPD (stacking up to <@ba.vup>5 times).","name":"Questioning Snow","desc":"Attack range expands, ATK +30%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +10 ASPD (stacking up to 5 times)."}],"_h":"kx5y69jzj4chbgoqe32e6ix7xs171ckbl8sjylzlj4chbg"},"chess_char_6_15_b":{"name":"Qiubai","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"skill":{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+40%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+13 ASPD (stacking up to <@ba.vup>6 times).","name":"Questioning Snow","desc":"Attack range expands, ATK +40%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +13 ASPD (stacking up to 6 times)."},"talents":[{"descRaw":"Deals an additional 48% <@ba.talpu> (+3%) of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow or <$ba.root>Bind; deals 1.2x damage when target is affected by both <$ba.sluggish>Slow and <$ba.root>Bind.","name":"Find an Opening","desc":"Deals an additional 48% (+3%) of ATK as Arts damage when attacking enemies affected by Slow or Bind; deals 1.2x damage when target is affected by both Slow and Bind."},{"descRaw":"Attacks have a 23%<@ba.talpu> (+3%) chance to <$ba.root>Bind the target for 1.5s","name":"Falling Petals","desc":"Attacks have a 23% (+3%) chance to Bind the target for 1.5s"}],"module":{"name":"A Weathered Snow Hat"},"skills":[{"descRaw":"Next attack <$ba.root>binds the target for <@ba.vup>2.5s. When <$ba.root>Bind expires, deals <@ba.vup>240% of ATK as Arts damage to target and all nearby enemies.","name":"Halting Feather","desc":"Next attack binds the target for 2.5s. When Bind expires, deals 240% of ATK as Arts damage to target and all nearby enemies."},{"descRaw":"Deals <@ba.vup>240% of ATK as Arts damage to ground enemies ahead, attack range <@ba.vup>changes, ATK <@ba.vup>+90%, ground enemies within attack range are <$ba.sluggish>slowed; when skill expires, deals <@ba.vup>240% ATK as Physical damage to ground enemies in range.","name":"Holding Shadow","desc":"Deals 240% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +90%, ground enemies within attack range are slowed; when skill expires, deals 240% ATK as Physical damage to ground enemies in range."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+40%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+13 ASPD (stacking up to <@ba.vup>6 times).","name":"Questioning Snow","desc":"Attack range expands, ATK +40%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +13 ASPD (stacking up to 6 times)."}],"traitBase":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"talentsBase":[{"descRaw":"Deal an additional 43%<@ba.talpu> (+3%) of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow or <$ba.root>Bind","name":"Find an Opening","desc":"Deal an additional 43% (+3%) of ATK as Arts damage when attacking enemies affected by Slow or Bind"},{"descRaw":"Attacks have a 23%<@ba.talpu> (+3%) chance to <$ba.root>Bind the target for 1.5s","name":"Falling Petals","desc":"Attacks have a 23% (+3%) chance to Bind the target for 1.5s"}],"modules":[{"name":"A Weathered Snow Hat","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"talentChanges":[{"descRaw":"Deals an additional 48% <@ba.talpu> (+3%) of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow or <$ba.root>Bind; deals 1.2x damage when target is affected by both <$ba.sluggish>Slow and <$ba.root>Bind.","name":"Find an Opening","desc":"Deals an additional 48% (+3%) of ATK as Arts damage when attacking enemies affected by Slow or Bind; deals 1.2x damage when target is affected by both Slow and Bind."}]},{"name":"When Snow Is Coming","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"ASPD <@ba.vup>+12 when there are 2 or more enemies in attack range.","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"ASPD +12 when there are 2 or more enemies in attack range."},"talentChanges":[{"name":"Falling Petals"}]}],"_h":"kx5y698gjzsnpvch451le3ln6ix7xs170skbd2r8ylxcpvch4569jzoqe32e6ix7xs17698gjzsn1le3ln2969bjjzp4x7"},"chess_char_6_16_a":{"name":"Astgenne the Lightchaser","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"Attack range <@ba.vup>expands; <@ba.vup>+35% ATK, ATK interval <@ba.vup>decreases; attacks continuously lock onto <@ba.vup>2 enemies, chaining them together, and every chained enemy will deal <@ba.vup>15% of the Arts damage taken to other chained enemies as extra damage","name":"Flux Chain","desc":"Attack range expands; +35% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 15% of the Arts damage taken to other chained enemies as extra damage"},"talents":[{"descRaw":"When inflicting <$ba.sluggish>Slow on an enemy, +1 ASPD, stacking up to 18 times","name":"Data Modeling","desc":"When inflicting Slow on an enemy, +1 ASPD, stacking up to 18 times"},{"descRaw":"Enemies within attack range gain 12% <@ba.talpu>(+2%) <$ba.fragile>Fragile, increasing to 16% <@ba.talpu>(+2%) <$ba.fragile>Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds","name":"Energy Source Analysis","desc":"Enemies within attack range gain 12% (+2%) Fragile, increasing to 16% (+2%) Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds"}],"module":{"name":"The Seeker's Collection"},"skills":[{"descRaw":"<@ba.vup>+45% ATK, attacks can jump between enemies multiple times, up to <@ba.vup>3 times","name":"Star Chart's Shine","desc":"+45% ATK, attacks can jump between enemies multiple times, up to 3 times"},{"descRaw":"The next attack targets the furthest <@ba.vup>1 enemies from the Objective Point within Attack Range, dealing <@ba.vup>115% ATK as Arts damage; extends <$ba.sluggish>Slow duration to <@ba.vup>3 seconds, links to up to <@ba.vup>2 enemies around the target and pulls them towards the target's location with <@ba.vup>slight force, dealing the same amount of Arts damage","name":"Stellar Gravity","desc":"The next attack targets the furthest 1 enemies from the Objective Point within Attack Range, dealing 115% ATK as Arts damage; extends Slow duration to 3 seconds, links to up to 2 enemies around the target and pulls them towards the target's location with slight force, dealing the same amount of Arts damage"},{"descRaw":"Attack range <@ba.vup>expands; <@ba.vup>+35% ATK, ATK interval <@ba.vup>decreases; attacks continuously lock onto <@ba.vup>2 enemies, chaining them together, and every chained enemy will deal <@ba.vup>15% of the Arts damage taken to other chained enemies as extra damage","name":"Flux Chain","desc":"Attack range expands; +35% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 15% of the Arts damage taken to other chained enemies as extra damage"}],"_h":"vef2pn830zgpp89fbiojd58zlpkj2cq5fkrwt7k10zgpp8"},"chess_char_6_16_b":{"name":"Astgenne the Lightchaser","subProfessionName":"Decel Binder","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"},"skill":{"descRaw":"Attack range <@ba.vup>expands; <@ba.vup>+50% ATK, ATK interval <@ba.vup>decreases; attacks continuously lock onto <@ba.vup>2 enemies, chaining them together, and every chained enemy will deal <@ba.vup>20% of the Arts damage taken to other chained enemies as extra damage","name":"Flux Chain","desc":"Attack range expands; +50% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 20% of the Arts damage taken to other chained enemies as extra damage"},"talents":[{"descRaw":"+1 ASPD when inflicting <$ba.sluggish>Slow on enemies, stacking up to 25 times; +12% ATK at full stacks","name":"Data Modeling","desc":"+1 ASPD when inflicting Slow on enemies, stacking up to 25 times; +12% ATK at full stacks"},{"descRaw":"Enemies within attack range gain 12% <@ba.talpu>(+2%) <$ba.fragile>Fragile, increasing to 16% <@ba.talpu>(+2%) <$ba.fragile>Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds","name":"Energy Source Analysis","desc":"Enemies within attack range gain 12% (+2%) Fragile, increasing to 16% (+2%) Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds"},{"name":"Data Modeling"}],"module":{"name":"The Seeker's Collection"},"skills":[{"descRaw":"<@ba.vup>+60% ATK, attacks can jump between enemies multiple times, up to <@ba.vup>3 times","name":"Star Chart's Shine","desc":"+60% ATK, attacks can jump between enemies multiple times, up to 3 times"},{"descRaw":"The next attack targets the furthest <@ba.vup>1 enemies from the Objective Point within Attack Range, dealing <@ba.vup>130% ATK as Arts damage; extends <$ba.sluggish>Slow duration to <@ba.vup>3 seconds, links to up to <@ba.vup>2 enemies around the target and pulls them towards the target's location with <@ba.vup>moderate force, dealing the same amount of Arts damage","name":"Stellar Gravity","desc":"The next attack targets the furthest 1 enemies from the Objective Point within Attack Range, dealing 130% ATK as Arts damage; extends Slow duration to 3 seconds, links to up to 2 enemies around the target and pulls them towards the target's location with moderate force, dealing the same amount of Arts damage"},{"descRaw":"Attack range <@ba.vup>expands; <@ba.vup>+50% ATK, ATK interval <@ba.vup>decreases; attacks continuously lock onto <@ba.vup>2 enemies, chaining them together, and every chained enemy will deal <@ba.vup>20% of the Arts damage taken to other chained enemies as extra damage","name":"Flux Chain","desc":"Attack range expands; +50% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 20% of the Arts damage taken to other chained enemies as extra damage"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"When inflicting <$ba.sluggish>Slow on an enemy, +1 ASPD, stacking up to 18 times","name":"Data Modeling","desc":"When inflicting Slow on an enemy, +1 ASPD, stacking up to 18 times"},{"descRaw":"Enemies within attack range gain 12% <@ba.talpu>(+2%) <$ba.fragile>Fragile, increasing to 16% <@ba.talpu>(+2%) <$ba.fragile>Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds","name":"Energy Source Analysis","desc":"Enemies within attack range gain 12% (+2%) Fragile, increasing to 16% (+2%) Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds"}],"modules":[{"name":"The Seeker's Collection","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"},"talentChanges":[{"descRaw":"+1 ASPD when inflicting <$ba.sluggish>Slow on enemies, stacking up to 25 times; +12% ATK at full stacks","name":"Data Modeling","desc":"+1 ASPD when inflicting Slow on enemies, stacking up to 25 times; +12% ATK at full stacks"},{"name":"Data Modeling"}]}],"_h":"vef2uw08tygp2jvybiymd58zlpbikjnbq5u9l6t78htygp2jpn839fbiojd58zlpkjuw08vybiymbi"},"chess_char_6_17_a":{"name":"Nearl the Radiant Knight","subProfessionName":"Dreadnought","trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>90% ATK as True damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>3 seconds. Attack Range <@ba.vup>expands, ATK <@ba.vup>+70%, DEF <@ba.vup>+40% and damage type changes to <@ba.vup>True damage when attacking enemies blocked by self or the 'Blazing Sun'","name":"Blazing Sun's Obeisance","desc":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 90% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +70%, DEF +40% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'"},"talents":[{"descRaw":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"Brave the Darkness","desc":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"},{"descRaw":"Attacks ignore 23% <@ba.talpu>(+3%) DEF","name":"Daybreak","desc":"Attacks ignore 23% (+3%) DEF"}],"module":{"name":"Blade of Blazing Sun"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+40% and ASPD <@ba.vup>+26\n<@ba.rem>Unlimited duration","name":"Flaming Edge","desc":"Attack Range expands, ATK +40% and ASPD +26\nUnlimited duration"},{"descRaw":"Passive Effect: Deployment <@ba.vup>does not consume deployment slots. \nAfter deployment, ATK <@ba.vup>+90% and gain <@ba.vup>3 <$ba.shield>Shields. After the skill duration, automatically retreat and extend Redeployment Time by <@ba.vup>25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time <@ba.vup>will not be extended","name":"Night-Scouring Gleam","desc":"Passive Effect: Deployment does not consume deployment slots. \nAfter deployment, ATK +90% and gain 3 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended"},{"descRaw":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>90% ATK as True damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>3 seconds. Attack Range <@ba.vup>expands, ATK <@ba.vup>+70%, DEF <@ba.vup>+40% and damage type changes to <@ba.vup>True damage when attacking enemies blocked by self or the 'Blazing Sun'","name":"Blazing Sun's Obeisance","desc":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 90% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +70%, DEF +40% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'"}],"_h":"fodr3h3hpzk21duw8q40fv40e34ausqctnuos3umpzk21d"},"chess_char_6_17_b":{"name":"Nearl the Radiant Knight","subProfessionName":"Dreadnought","trait":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"},"skill":{"descRaw":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>100% ATK as True damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>3 seconds. Attack Range <@ba.vup>expands, ATK <@ba.vup>+100%, DEF <@ba.vup>+70% and damage type changes to <@ba.vup>True damage when attacking enemies blocked by self or the 'Blazing Sun'","name":"Blazing Sun's Obeisance","desc":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 100% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +100%, DEF +70% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'"},"talents":[{"descRaw":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"Brave the Darkness","desc":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"},{"descRaw":"Attacks ignore 31% <@ba.talpu>(+3%) DEF","name":"Daybreak","desc":"Attacks ignore 31% (+3%) DEF"}],"module":{"name":"Blade of Blazing Sun"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+55% and ASPD <@ba.vup>+38\n<@ba.rem>Unlimited duration","name":"Flaming Edge","desc":"Attack Range expands, ATK +55% and ASPD +38\nUnlimited duration"},{"descRaw":"Passive Effect: Deployment <@ba.vup>does not consume deployment slots. \nAfter deployment, ATK <@ba.vup>+120% and gain <@ba.vup>3 <$ba.shield>Shields. After the skill duration, automatically retreat and extend Redeployment Time by <@ba.vup>25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time <@ba.vup>will not be extended","name":"Night-Scouring Gleam","desc":"Passive Effect: Deployment does not consume deployment slots. \nAfter deployment, ATK +120% and gain 3 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended"},{"descRaw":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>100% ATK as True damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>3 seconds. Attack Range <@ba.vup>expands, ATK <@ba.vup>+100%, DEF <@ba.vup>+70% and damage type changes to <@ba.vup>True damage when attacking enemies blocked by self or the 'Blazing Sun'","name":"Blazing Sun's Obeisance","desc":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 100% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +100%, DEF +70% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'"}],"traitBase":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talentsBase":[{"descRaw":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"Brave the Darkness","desc":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"},{"descRaw":"Attacks ignore 23% <@ba.talpu>(+3%) DEF","name":"Daybreak","desc":"Attacks ignore 23% (+3%) DEF"}],"modules":[{"name":"Blade of Blazing Sun","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"},"talentChanges":[{"descRaw":"Attacks ignore 31% <@ba.talpu>(+3%) DEF","name":"Daybreak","desc":"Attacks ignore 31% (+3%) DEF"}]},{"name":"'A Knightly House'","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60% and ASPD <@ba.vup>+30 (Can only activate once every deployment)","desc":"Blocks 1 enemy","moduleDesc":"When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)"},"talentChanges":[{"descRaw":"When deploying and when defeated for the first time, deals 100% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for 4s. If the previously deployed operator is from [Kazimierz], deals an additional hit","name":"Brave the Darkness","desc":"When deploying and when defeated for the first time, deals 100% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 4s. If the previously deployed operator is from [Kazimierz], deals an additional hit"}]}],"_h":"fodr3hf03harkek2sguw8q40lw40r84a55qc0oeos3hckek2sg3h3huw8q40fv40e34a3hf03harlw40r8jn3h023hulll8q21"},"chess_char_6_18_a":{"name":"Lappland the Decadenza","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skill":{"descRaw":"Drone <@ba.vup>+2, ATK <@ba.vup>+45%, releases <@ba.vup>special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear for <@ba.vup>2s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-30% Movement Speed and take <@ba.vup>100% ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Finale: Catastrofe","desc":"Drone +2, ATK +45%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -30% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"},"talents":[{"descRaw":"Every 16s <@ba.talpu>(-4) on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone","name":"Alpha Wolf","desc":"Every 16s (-4) on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone"},{"descRaw":"When this unit is in the squad, all [Siracusa] Operators gain +6 <@ba.talpu>(+1) Starting SP","name":"Honor of Siracusa","desc":"When this unit is in the squad, all [Siracusa] Operators gain +6 (+1) Starting SP"}],"module":{"name":"Hour of the Wolf"},"skills":[{"descRaw":"Passive Effect: Drone <@ba.vup>+1\n<@ba.rem>Active Effect: Can switch between the default state and the following state:\nATK <@ba.vup>+14%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated","name":"Lament of the Apathetic","desc":"Passive Effect: Drone +1\nActive Effect: Can switch between the default state and the following state:\nATK +14%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated"},{"descRaw":"Drone <@ba.vup>+3, Attack Range <@ba.vup>expands, ATK <@ba.vup>+60%, releases Drones to lock and attack random enemies; when Drones attack, they have a <@ba.vup>10% chance to inflict <$ba.fear>Fear for <@ba.vup>1s\n<@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Hurricane Chase","desc":"Drone +3, Attack Range expands, ATK +60%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s\nWhen the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"},{"descRaw":"Drone <@ba.vup>+2, ATK <@ba.vup>+45%, releases <@ba.vup>special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear for <@ba.vup>2s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-30% Movement Speed and take <@ba.vup>100% ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Finale: Catastrofe","desc":"Drone +2, ATK +45%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -30% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"}],"_h":"l993k7j1l1kvhtjrfxo54ju4gvhz6wr03i3w0eb1l1kvht"},"chess_char_6_18_b":{"name":"Lappland the Decadenza","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"},"skill":{"descRaw":"Drone <@ba.vup>+2, ATK <@ba.vup>+60%, releases <@ba.vup>special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear for <@ba.vup>2s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-40% Movement Speed and take <@ba.vup>100% ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Finale: Catastrofe","desc":"Drone +2, ATK +60%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -40% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"},"talents":[{"descRaw":"Every 16s <@ba.talpu>(-4) on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone","name":"Alpha Wolf","desc":"Every 16s (-4) on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone"},{"descRaw":"When this unit is in the squad, all [Siracusa] Operators gain +6 <@ba.talpu>(+1) Starting SP, and +10 ASPD after first skill activation","name":"Honor of Siracusa","desc":"When this unit is in the squad, all [Siracusa] Operators gain +6 (+1) Starting SP, and +10 ASPD after first skill activation"}],"module":{"name":"Hour of the Wolf"},"skills":[{"descRaw":"Passive Effect: Drone <@ba.vup>+1\n<@ba.rem>Active Effect: Can switch between the default state and the following state:\nATK <@ba.vup>+23%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated","name":"Lament of the Apathetic","desc":"Passive Effect: Drone +1\nActive Effect: Can switch between the default state and the following state:\nATK +23%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated"},{"descRaw":"Drone <@ba.vup>+3, Attack Range <@ba.vup>expands, ATK <@ba.vup>+80%, releases Drones to lock and attack random enemies; when Drones attack, they have a <@ba.vup>10% chance to inflict <$ba.fear>Fear for <@ba.vup>1s\n<@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Hurricane Chase","desc":"Drone +3, Attack Range expands, ATK +80%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s\nWhen the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"},{"descRaw":"Drone <@ba.vup>+2, ATK <@ba.vup>+60%, releases <@ba.vup>special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear for <@ba.vup>2s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-40% Movement Speed and take <@ba.vup>100% ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Finale: Catastrofe","desc":"Drone +2, ATK +60%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -40% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"}],"traitBase":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"talentsBase":[{"descRaw":"Every 16s <@ba.talpu>(-4) on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone","name":"Alpha Wolf","desc":"Every 16s (-4) on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone"},{"descRaw":"When this unit is in the squad, all [Siracusa] Operators gain +6 <@ba.talpu>(+1) Starting SP","name":"Honor of Siracusa","desc":"When this unit is in the squad, all [Siracusa] Operators gain +6 (+1) Starting SP"}],"modules":[{"name":"Hour of the Wolf","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"},"talentChanges":[{"descRaw":"When this unit is in the squad, all [Siracusa] Operators gain +6 <@ba.talpu>(+1) Starting SP, and +10 ASPD after first skill activation","name":"Honor of Siracusa","desc":"When this unit is in the squad, all [Siracusa] Operators gain +6 (+1) Starting SP, and +10 ASPD after first skill activation"}]}],"_h":"l993507eixkvejjrfxo5knu4ebhzwqr0d0gq0eznixkvejk7j1jrfxo54ju4gvhz507eknu4eb"},"chess_char_6_19_a":{"name":"Degenbrecher","subProfessionName":"Swordmaster","trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skill":{"descRaw":"Slash <@ba.vup>10 times, each dealing <@ba.vup>180% ATK as Physical damage to up to <@ba.vup>5 enemies. Talent trigger chance increases to <@ba.vup>100%, and continuously drags enemies towards self, with <@ba.vup>moderate force. Then deal <@ba.vup>300% of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great force","name":"Return To Silence","desc":"Slash 10 times, each dealing 180% ATK as Physical damage to up to 5 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force"},"talents":[{"descRaw":"When dealing damage, there is a 10% chance to increase ATK to 165% <@ba.talpu>(+5%) and <$ba.tremble>Frighten the target for 5s","name":"Born Warrior","desc":"When dealing damage, there is a 10% chance to increase ATK to 165% (+5%) and Frighten the target for 5s"},{"descRaw":"Ignore 30% <@ba.talpu>(+5%) DEF when attacking <$ba.tremble>Frightened targets","name":"Living Legend","desc":"Ignore 30% (+5%) DEF when attacking Frightened targets"}],"module":{"name":"'Footnotes of the Past'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>175% of ATK as Physical damage twice to up to <@ba.vup>5 nearby ground enemies","name":"Pure Force","desc":"The next attack deals 175% of ATK as Physical damage twice to up to 5 nearby ground enemies"},{"descRaw":"Slash <@ba.vup>2 times at up to <@ba.vup>5 ground enemies ahead, or slash <@ba.vup>3 times when attacking blocked enemies. Talent trigger rate increased to <@ba.vup>100%, and each slash deals <@ba.vup>250% of ATK as Physical damage\n<@ba.rem>Can store 2 charges","name":"Silent Derision","desc":"Slash 2 times at up to 5 ground enemies ahead, or slash 3 times when attacking blocked enemies. Talent trigger rate increased to 100%, and each slash deals 250% of ATK as Physical damage\nCan store 2 charges"},{"descRaw":"Slash <@ba.vup>10 times, each dealing <@ba.vup>180% ATK as Physical damage to up to <@ba.vup>5 enemies. Talent trigger chance increases to <@ba.vup>100%, and continuously drags enemies towards self, with <@ba.vup>moderate force. Then deal <@ba.vup>300% of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great force","name":"Return To Silence","desc":"Slash 10 times, each dealing 180% ATK as Physical damage to up to 5 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force"}],"_h":"geyq9mmcfeej7dqppf76osyfoxhlon18qzod7ixqfeej7d"},"chess_char_6_19_b":{"name":"Degenbrecher","subProfessionName":"Swordmaster","trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"},"skill":{"descRaw":"Slash <@ba.vup>10 times, each dealing <@ba.vup>200% ATK as Physical damage to up to <@ba.vup>6 enemies. Talent trigger chance increases to <@ba.vup>100%, and continuously drags enemies towards self, with <@ba.vup>moderate force. Then deal <@ba.vup>300% of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great force","name":"Return To Silence","desc":"Slash 10 times, each dealing 200% ATK as Physical damage to up to 6 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force"},"talents":[{"descRaw":"When dealing damage, there is a 10% chance to increase ATK to 175% <@ba.talpu>(+5%) and <$ba.tremble>Frighten the target for 5s","name":"Born Warrior","desc":"When dealing damage, there is a 10% chance to increase ATK to 175% (+5%) and Frighten the target for 5s"},{"descRaw":"Ignore 30% <@ba.talpu>(+5%) DEF when attacking <$ba.tremble>Frightened targets","name":"Living Legend","desc":"Ignore 30% (+5%) DEF when attacking Frightened targets"}],"module":{"name":"'Footnotes of the Past'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>190% of ATK as Physical damage twice to up to <@ba.vup>6 nearby ground enemies","name":"Pure Force","desc":"The next attack deals 190% of ATK as Physical damage twice to up to 6 nearby ground enemies"},{"descRaw":"Slash <@ba.vup>2 times at up to <@ba.vup>5 ground enemies ahead, or slash <@ba.vup>3 times when attacking blocked enemies. Talent trigger rate increased to <@ba.vup>100%, and each slash deals <@ba.vup>280% of ATK as Physical damage\n<@ba.rem>Can store 2 charges","name":"Silent Derision","desc":"Slash 2 times at up to 5 ground enemies ahead, or slash 3 times when attacking blocked enemies. Talent trigger rate increased to 100%, and each slash deals 280% of ATK as Physical damage\nCan store 2 charges"},{"descRaw":"Slash <@ba.vup>10 times, each dealing <@ba.vup>200% ATK as Physical damage to up to <@ba.vup>6 enemies. Talent trigger chance increases to <@ba.vup>100%, and continuously drags enemies towards self, with <@ba.vup>moderate force. Then deal <@ba.vup>300% of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great force","name":"Return To Silence","desc":"Slash 10 times, each dealing 200% ATK as Physical damage to up to 6 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force"}],"traitBase":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"talentsBase":[{"descRaw":"When dealing damage, there is a 10% chance to increase ATK to 165% <@ba.talpu>(+5%) and <$ba.tremble>Frighten the target for 5s","name":"Born Warrior","desc":"When dealing damage, there is a 10% chance to increase ATK to 165% (+5%) and Frighten the target for 5s"},{"descRaw":"Ignore 30% <@ba.talpu>(+5%) DEF when attacking <$ba.tremble>Frightened targets","name":"Living Legend","desc":"Ignore 30% (+5%) DEF when attacking Frightened targets"}],"modules":[{"name":"'Footnotes of the Past'","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"},"talentChanges":[{"descRaw":"When dealing damage, there is a 10% chance to increase ATK to 175% <@ba.talpu>(+5%) and <$ba.tremble>Frighten the target for 5s","name":"Born Warrior","desc":"When dealing damage, there is a 10% chance to increase ATK to 175% (+5%) and Frighten the target for 5s"}]},{"name":"New Contract","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Attacks ignore <@ba.vup>70 DEF","desc":"Normal attacks deal damage twice","moduleDesc":"Attacks ignore 70 DEF"},"talentChanges":[{"name":"Living Legend"}]}],"_h":"geyq9mbtmcp2peejv52apf0tosyfoxhlob18ufpa7i5rpeejv59mmcqppf76osyfoxhl9mbtmcp22apf0t1n9mv2mcgtyf"},"chess_char_6_20_a":{"name":"Eyjafjalla the Hvít Aska","subProfessionName":"Wandering Medic","trait":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>50% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)"},"skill":{"descRaw":"Attack Range becomes global, and each heal is converted to a <@ba.vup>5- heal sequence that prioritizes different targets, each with <@ba.vup>35% healing effectiveness and <$ba.dt.element>Elemental Injury recovery; the effect of the Second Talent is increased to <@ba.vup>2.9 times","name":"Volcanic Echoes","desc":"Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 35% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 2.9 times"},"talents":[{"descRaw":"Normal heals additionally restore HP and <$ba.dt.element>Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)","name":"Replenishing Mist","desc":"Normal heals additionally restore HP and Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)"},{"descRaw":"Increases the Max HP of friendly units within range by +8% <@ba.talpu>(+2%), and reduces the <$ba.dt.element>Elemental Injury they take by 12%","name":"Volcanic Ash Remedy","desc":"Increases the Max HP of friendly units within range by +8% (+2%), and reduces the Elemental Injury they take by 12%"}],"module":{"name":"Sounds I Want to Retain"},"skills":[{"descRaw":"ATK <@ba.vup>+20%, each heal can affect one additional target, and all friendly units within range will recover <$ba.dt.element>Elemental Injury equal to <@ba.vup>4% of Eyjafjalla the Hvít Aska's ATK\n<@ba.rem>Unlimited duration","name":"Soundless Sustenance","desc":"ATK +20%, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to 4% of Eyjafjalla the Hvít Aska's ATK\nUnlimited duration"},{"descRaw":"Immediately heals all friendly units within range and creates a<$ba.epbarrier> Protective Barrier for them that lasts <@ba.vup>12 seconds; Protective Barrier absorbs <$ba.dt.element>Elemental Injury for all friendly units equal to <@ba.vup>500% of ATK","name":"Cloudmist Shelter","desc":"Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts 12 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 500% of ATK"},{"descRaw":"Attack Range becomes global, and each heal is converted to a <@ba.vup>5- heal sequence that prioritizes different targets, each with <@ba.vup>35% healing effectiveness and <$ba.dt.element>Elemental Injury recovery; the effect of the Second Talent is increased to <@ba.vup>2.9 times","name":"Volcanic Echoes","desc":"Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 35% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 2.9 times"}],"_h":"fhvky6pi2guo31oaeb4y84sccktyog9k8ob28bu42guo31"},"chess_char_6_20_b":{"name":"Eyjafjalla the Hvít Aska","subProfessionName":"Wandering Medic","trait":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>60% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units)"},"skill":{"descRaw":"Attack Range becomes global, and each heal is converted to a <@ba.vup>5- heal sequence that prioritizes different targets, each with <@ba.vup>45% healing effectiveness and <$ba.dt.element>Elemental Injury recovery; the effect of the Second Talent is increased to <@ba.vup>3.8 times","name":"Volcanic Echoes","desc":"Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 45% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 3.8 times"},"talents":[{"descRaw":"Normal heals additionally restore HP and <$ba.dt.element>Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)","name":"Replenishing Mist","desc":"Normal heals additionally restore HP and Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)"},{"descRaw":"Increases the Max HP of friendly units within range by +10% <@ba.talpu>(+2%), and reduces the <$ba.dt.element>Elemental Injury they take by 14%","name":"Volcanic Ash Remedy","desc":"Increases the Max HP of friendly units within range by +10% (+2%), and reduces the Elemental Injury they take by 14%"}],"module":{"name":"Sounds I Want to Retain"},"skills":[{"descRaw":"ATK <@ba.vup>+30%, each heal can affect one additional target, and all friendly units within range will recover <$ba.dt.element>Elemental Injury equal to <@ba.vup>6% of Eyjafjalla the Hvít Aska's ATK\n<@ba.rem>Unlimited duration","name":"Soundless Sustenance","desc":"ATK +30%, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to 6% of Eyjafjalla the Hvít Aska's ATK\nUnlimited duration"},{"descRaw":"Immediately heals all friendly units within range and creates a<$ba.epbarrier> Protective Barrier for them that lasts <@ba.vup>14 seconds; Protective Barrier absorbs <$ba.dt.element>Elemental Injury for all friendly units equal to <@ba.vup>650% of ATK","name":"Cloudmist Shelter","desc":"Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts 14 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 650% of ATK"},{"descRaw":"Attack Range becomes global, and each heal is converted to a <@ba.vup>5- heal sequence that prioritizes different targets, each with <@ba.vup>45% healing effectiveness and <$ba.dt.element>Elemental Injury recovery; the effect of the Second Talent is increased to <@ba.vup>3.8 times","name":"Volcanic Echoes","desc":"Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 45% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 3.8 times"}],"traitBase":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>50% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)"},"talentsBase":[{"descRaw":"Normal heals additionally restore HP and <$ba.dt.element>Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)","name":"Replenishing Mist","desc":"Normal heals additionally restore HP and Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)"},{"descRaw":"Increases the Max HP of friendly units within range by +8% <@ba.talpu>(+2%), and reduces the <$ba.dt.element>Elemental Injury they take by 12%","name":"Volcanic Ash Remedy","desc":"Increases the Max HP of friendly units within range by +8% (+2%), and reduces the Elemental Injury they take by 12%"}],"modules":[{"name":"Sounds I Want to Retain","traitOverride":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>60% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units)"},"talentChanges":[{"descRaw":"Increases the Max HP of friendly units within range by +10% <@ba.talpu>(+2%), and reduces the <$ba.dt.element>Elemental Injury they take by 14%","name":"Volcanic Ash Remedy","desc":"Increases the Max HP of friendly units within range by +10% (+2%), and reduces the Elemental Injury they take by 14%"}]},{"name":"Life I Want to Retain","traitOverride":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>50% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","moduleDescRaw":"ASPD <@ba.vup>+8 when there is an ally within Attack Range affected by Elemental Injury","desc":"Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)","moduleDesc":"ASPD +8 when there is an ally within Attack Range affected by Elemental Injury"},"talentChanges":[{"descRaw":"Normal heals additionally restore HP and <$ba.dt.element>Elemental Injury per second equal to 13% of the original amount, lasting for 8 seconds (stacks up to 3 times)","name":"Replenishing Mist","desc":"Normal heals additionally restore HP and Elemental Injury per second equal to 13% of the original amount, lasting for 8 seconds (stacks up to 3 times)"}]}],"_h":"fhvkf7fdvluo0koaeb4yahsci7ty4n9k1f4o8b0evluo0ky6pioaeb4y84sccktyf7fdahsci74ny6ldpirke7ebdz"},"chess_char_6_diy1_a":{"name":"Selected Operator","_h":"mc"},"chess_char_6_diy1_b":{"name":"Selected Operator","_h":"mc"},"chess_char_6_diy2_a":{"name":"Selected Operator","_h":"mc"},"chess_char_6_diy2_b":{"name":"Selected Operator","_h":"mc"}},"backups":{"units":{"char_600_cpione":{"name":"Reserve Operator - Vanguard","subProfessionName":"Pioneer","forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>6 Deployment Points.","name":"Charge α","desc":"Instantly gains 6 Deployment Points."},{"descRaw":"Instantly gains <@ba.vup>9 Deployment Points.","name":"Charge β","desc":"Instantly gains 9 Deployment Points."},{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>6 Deployment Points.","name":"Charge α","desc":"Instantly gains 6 Deployment Points."},{"descRaw":"Instantly gains <@ba.vup>9 Deployment Points.","name":"Charge β","desc":"Instantly gains 9 Deployment Points."},{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]}}},"char_601_cguard":{"name":"Reserve Operator - Guard","subProfessionName":"Dreadnought","forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"ATK <@ba.vup>+30%","name":"ATK Up α","desc":"ATK +30%"},{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up α","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]}}},"char_602_cdfend":{"name":"Reserve Operator - Defender","subProfessionName":"Protector","forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"DEF <@ba.vup>+30%","name":"DEF Up α","desc":"DEF +30%"},{"descRaw":"DEF <@ba.vup>+35%","name":"DEF Up β","desc":"DEF +35%"},{"descRaw":"DEF <@ba.vup>+45%","name":"DEF Up γ","desc":"DEF +45%"}],"talents":[{"descRaw":"DEF +10%","name":"DEF Up","desc":"DEF +10%"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"DEF <@ba.vup>+50%","name":"DEF Up α","desc":"DEF +50%"},{"descRaw":"DEF <@ba.vup>+50%","name":"DEF Up β","desc":"DEF +50%"},{"descRaw":"DEF <@ba.vup>+60%","name":"DEF Up γ","desc":"DEF +60%"}],"talents":[{"descRaw":"DEF +10%","name":"DEF Up","desc":"DEF +10%"}]}}},"char_603_csnipe":{"name":"Reserve Operator - Sniper","subProfessionName":"Marksman","forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skills":[{"descRaw":"ATK <@ba.vup>+30%","name":"ATK Up α","desc":"ATK +30%"},{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up α","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]}}},"char_604_ccast":{"name":"Reserve Operator - Caster","subProfessionName":"Core Caster","forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+30","name":"Tactical Chant α","desc":"ASPD +30"},{"descRaw":"ASPD <@ba.vup>+30","name":"Tactical Chant β","desc":"ASPD +30"},{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant γ","desc":"ASPD +45"}],"talents":[{"descRaw":"ASPD +9","name":"Casting Speed Up","desc":"ASPD +9"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+50","name":"Tactical Chant α","desc":"ASPD +50"},{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant β","desc":"ASPD +45"},{"descRaw":"ASPD <@ba.vup>+60","name":"Tactical Chant γ","desc":"ASPD +60"}],"talents":[{"descRaw":"ASPD +9","name":"Casting Speed Up","desc":"ASPD +9"}]}}},"char_605_cmedic":{"name":"Reserve Operator - Medic","subProfessionName":"Medic","forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+30%","name":"Healing Up α","desc":"ATK +30%"},{"descRaw":"ATK <@ba.vup>+30%","name":"Healing Up β","desc":"ATK +30%"},{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"Healing Up α","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+50%","name":"Healing Up β","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]}}},"char_606_csuppo":{"name":"Reserve Operator - Supporter","subProfessionName":"Decel Binder","forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skills":[{"descRaw":"ASPD <@ba.vup>+30","name":"Tactical Chant α","desc":"ASPD +30"},{"descRaw":"ASPD <@ba.vup>+30","name":"Tactical Chant β","desc":"ASPD +30"},{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant γ","desc":"ASPD +45"}],"talents":[{"descRaw":"ASPD +9","name":"Casting Speed Up","desc":"ASPD +9"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skills":[{"descRaw":"ASPD <@ba.vup>+50","name":"Tactical Chant α","desc":"ASPD +50"},{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant β","desc":"ASPD +45"},{"descRaw":"ASPD <@ba.vup>+60","name":"Tactical Chant γ","desc":"ASPD +60"}],"talents":[{"descRaw":"ASPD +9","name":"Casting Speed Up","desc":"ASPD +9"}]}}},"char_607_cspec":{"name":"Reserve Operator - Specialist","subProfessionName":"Executor","forms":{"2/1/4/0":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, ATK <@ba.vup>+20%, DEF <@ba.vup>+15%","name":"Hit and Run α","desc":"After deployment, ATK +20%, DEF +15%"},{"descRaw":"After deployment, ATK <@ba.vup>+30%, DEF <@ba.vup>+25%","name":"Hit and Run β","desc":"After deployment, ATK +30%, DEF +25%"},{"descRaw":"After deployment, ATK <@ba.vup>+40%, DEF <@ba.vup>+35%","name":"Hit and Run γ","desc":"After deployment, ATK +40%, DEF +35%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, ATK <@ba.vup>+30%, DEF <@ba.vup>+30%","name":"Hit and Run α","desc":"After deployment, ATK +30%, DEF +30%"},{"descRaw":"After deployment, ATK <@ba.vup>+40%, DEF <@ba.vup>+30%","name":"Hit and Run β","desc":"After deployment, ATK +40%, DEF +30%"},{"descRaw":"After deployment, ATK <@ba.vup>+50%, DEF <@ba.vup>+50%","name":"Hit and Run γ","desc":"After deployment, ATK +50%, DEF +50%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]}}},"char_608_acpion":{"name":"Tulip","subProfessionName":"Pioneer","moduleNames":{"uniequip_001_acpion":{"name":"Tulip's Badge"},"uniequip_002_acpion":{"name":"Tulip's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Immediately gains <@ba.vup>6 DP and deals <@ba.vup>170% ATK as Physical damage to up to 2 enemies within range","name":"Estocada","desc":"Immediately gains 6 DP and deals 170% ATK as Physical damage to up to 2 enemies within range"},{"descRaw":"Gradually gains <@ba.vup>6 DP over the skill duration; ASPD +<@ba.vup>95, and ignores <@ba.vup>25% DEF","name":"Ráfaga","desc":"Gradually gains 6 DP over the skill duration; ASPD +95, and ignores 25% DEF"},{"descRaw":"Immediately gains <@ba.vup>6 DP and performs <@ba.vup>8 chain slashes at surrounding enemies, each dealing <@ba.vup>155% ATK as Physical damage that ignores <@ba.vup>50% DEF","name":"Lingering Scent","desc":"Immediately gains 6 DP and performs 8 chain slashes at surrounding enemies, each dealing 155% ATK as Physical damage that ignores 50% DEF"}],"talents":[{"descRaw":"SP recovery rate +0.6/sec after deployment and before 2nd skill use","name":"Boundless Heart","desc":"SP recovery rate +0.6/sec after deployment and before 2nd skill use"},{"descRaw":"ATK +10%; gains 1 additional DP after defeating an enemy","name":"Heart of the Tides","desc":"ATK +10%; gains 1 additional DP after defeating an enemy"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Immediately gains <@ba.vup>6 DP and deals <@ba.vup>200% ATK as Physical damage to up to 2 enemies within range","name":"Estocada","desc":"Immediately gains 6 DP and deals 200% ATK as Physical damage to up to 2 enemies within range"},{"descRaw":"Gradually gains <@ba.vup>7 DP over the skill duration; ASPD +<@ba.vup>110, and ignores <@ba.vup>30% DEF","name":"Ráfaga","desc":"Gradually gains 7 DP over the skill duration; ASPD +110, and ignores 30% DEF"},{"descRaw":"Immediately gains <@ba.vup>7 DP and performs <@ba.vup>8 chain slashes at surrounding enemies, each dealing <@ba.vup>170% ATK as Physical damage that ignores <@ba.vup>50% DEF","name":"Lingering Scent","desc":"Immediately gains 7 DP and performs 8 chain slashes at surrounding enemies, each dealing 170% ATK as Physical damage that ignores 50% DEF"}],"talents":[{"descRaw":"SP recovery rate +0.6/sec after deployment and before 2nd skill use","name":"Boundless Heart","desc":"SP recovery rate +0.6/sec after deployment and before 2nd skill use"},{"descRaw":"ATK +10%; gains 1 additional DP after defeating an enemy","name":"Heart of the Tides","desc":"ATK +10%; gains 1 additional DP after defeating an enemy"}],"modules":[{"name":"Tulip's Badge","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Immediately gains <@ba.vup>6 DP and deals <@ba.vup>200% ATK as Physical damage to up to 2 enemies within range","name":"Estocada","desc":"Immediately gains 6 DP and deals 200% ATK as Physical damage to up to 2 enemies within range"},{"descRaw":"Gradually gains <@ba.vup>7 DP over the skill duration; ASPD +<@ba.vup>110, and ignores <@ba.vup>30% DEF","name":"Ráfaga","desc":"Gradually gains 7 DP over the skill duration; ASPD +110, and ignores 30% DEF"},{"descRaw":"Immediately gains <@ba.vup>7 DP and performs <@ba.vup>8 chain slashes at surrounding enemies, each dealing <@ba.vup>170% ATK as Physical damage that ignores <@ba.vup>50% DEF","name":"Lingering Scent","desc":"Immediately gains 7 DP and performs 8 chain slashes at surrounding enemies, each dealing 170% ATK as Physical damage that ignores 50% DEF"}],"talents":[{"descRaw":"SP recovery rate +0.6/sec after deployment and before 2nd skill use","name":"Boundless Heart","desc":"SP recovery rate +0.6/sec after deployment and before 2nd skill use"},{"descRaw":"ATK +10%; gains 1 additional DP after defeating an enemy","name":"Heart of the Tides","desc":"ATK +10%; gains 1 additional DP after defeating an enemy"}],"modules":[{"name":"Tulip's Badge","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"},"talentChanges":[{"descRaw":"SP recovery rate +1/sec after deployment and before 2nd skill use","name":"Boundless Heart","desc":"SP recovery rate +1/sec after deployment and before 2nd skill use"}]}]}}},"char_609_acguad":{"subProfessionName":"Dreadnought","moduleNames":{"uniequip_001_acguad":{"name":"Sharp's Badge"},"uniequip_002_acguad":{"name":"Sharp's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"ATK <@ba.vup>+25%, every attack has a 20% chance of striking twice","name":"Swiftblade","desc":"ATK +25%, every attack has a 20% chance of striking twice"},{"descRaw":"DEF <@ba.vdown>reduces to 0, Max HP <@ba.vup>+30%, each Attack's ATK increases to <@ba.vup>160%","name":"Drawing Sword","desc":"DEF reduces to 0, Max HP +30%, each Attack's ATK increases to 160%"},{"descRaw":"ATK <@ba.vup>+30%, every attack gives a stackable buff that grants <@ba.vup>+16% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1","name":"To The Bitter End","desc":"ATK +30%, every attack gives a stackable buff that grants +16% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1"}],"talents":[{"descRaw":"ATK +15%; Obtains 30% Physical Dodge","name":"Invisible Blade","desc":"ATK +15%; Obtains 30% Physical Dodge"},{"descRaw":"ASPD +10 after being deployed for 30s","name":"Not One Step Back","desc":"ASPD +10 after being deployed for 30s"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"ATK <@ba.vup>+40%, every attack has a 20% chance of striking twice","name":"Swiftblade","desc":"ATK +40%, every attack has a 20% chance of striking twice"},{"descRaw":"DEF <@ba.vdown>reduces to 0, Max HP <@ba.vup>+40%, each Attack's ATK increases to <@ba.vup>180%","name":"Drawing Sword","desc":"DEF reduces to 0, Max HP +40%, each Attack's ATK increases to 180%"},{"descRaw":"ATK <@ba.vup>+45%, every attack gives a stackable buff that grants <@ba.vup>+17% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1","name":"To The Bitter End","desc":"ATK +45%, every attack gives a stackable buff that grants +17% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1"}],"talents":[{"descRaw":"ATK +15%; Obtains 30% Physical Dodge","name":"Invisible Blade","desc":"ATK +15%; Obtains 30% Physical Dodge"},{"descRaw":"ASPD +10 after being deployed for 30s","name":"Not One Step Back","desc":"ASPD +10 after being deployed for 30s"}],"modules":[{"name":"Sharp's Badge","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"ATK <@ba.vup>+40%, every attack has a 20% chance of striking twice","name":"Swiftblade","desc":"ATK +40%, every attack has a 20% chance of striking twice"},{"descRaw":"DEF <@ba.vdown>reduces to 0, Max HP <@ba.vup>+40%, each Attack's ATK increases to <@ba.vup>180%","name":"Drawing Sword","desc":"DEF reduces to 0, Max HP +40%, each Attack's ATK increases to 180%"},{"descRaw":"ATK <@ba.vup>+45%, every attack gives a stackable buff that grants <@ba.vup>+17% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1","name":"To The Bitter End","desc":"ATK +45%, every attack gives a stackable buff that grants +17% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1"}],"talents":[{"descRaw":"ATK +15%; Obtains 30% Physical Dodge","name":"Invisible Blade","desc":"ATK +15%; Obtains 30% Physical Dodge"},{"descRaw":"ASPD +10 after being deployed for 30s","name":"Not One Step Back","desc":"ASPD +10 after being deployed for 30s"}],"modules":[{"name":"Sharp's Badge","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"},"talentChanges":[{"descRaw":"ATK +20%; Obtains 35% Physical Dodge","name":"Invisible Blade","desc":"ATK +20%; Obtains 35% Physical Dodge"}]}]}}},"char_610_acfend":{"subProfessionName":"Protector","moduleNames":{"uniequip_001_acfend":{"name":"Mechanist's Badge"},"uniequip_002_acfend":{"name":"Mechanist's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"Max HP <@ba.vup>+26%, DEF <@ba.vup>+26%","name":"Structural Stability","desc":"Max HP +26%, DEF +26%"},{"descRaw":"DEF <@ba.vup>+50%, Talent 2's effect increases to <@ba.vup>2x","name":"Invariance Principle","desc":"DEF +50%, Talent 2's effect increases to 2x"},{"descRaw":"During the skill duration, DEF <@ba.vup>+50%, Block <@ba.vup>+1, all enemies blocked by Mechanist take <@ba.vup>40% ATK as Arts damage every second","name":"Stress Inversion","desc":"During the skill duration, DEF +50%, Block +1, all enemies blocked by Mechanist take 40% ATK as Arts damage every second"}],"talents":[{"descRaw":"DEF +10%, and another +10% when HP below 50%","name":"Research Materials","desc":"DEF +10%, and another +10% when HP below 50%"},{"descRaw":"Enemies blocked by this unit have -7 ASPD","name":"Feedback Armor","desc":"Enemies blocked by this unit have -7 ASPD"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"Max HP <@ba.vup>+40%, DEF <@ba.vup>+40%","name":"Structural Stability","desc":"Max HP +40%, DEF +40%"},{"descRaw":"DEF <@ba.vup>+65%, Talent 2's effect increases to <@ba.vup>3x","name":"Invariance Principle","desc":"DEF +65%, Talent 2's effect increases to 3x"},{"descRaw":"During the skill duration, DEF <@ba.vup>+70%, Block <@ba.vup>+1, all enemies blocked by Mechanist take <@ba.vup>55% ATK as Arts damage every second","name":"Stress Inversion","desc":"During the skill duration, DEF +70%, Block +1, all enemies blocked by Mechanist take 55% ATK as Arts damage every second"}],"talents":[{"descRaw":"DEF +10%, and another +10% when HP below 50%","name":"Research Materials","desc":"DEF +10%, and another +10% when HP below 50%"},{"descRaw":"Enemies blocked by this unit have -7 ASPD","name":"Feedback Armor","desc":"Enemies blocked by this unit have -7 ASPD"}],"modules":[{"name":"Mechanist's Badge","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"Max HP <@ba.vup>+40%, DEF <@ba.vup>+40%","name":"Structural Stability","desc":"Max HP +40%, DEF +40%"},{"descRaw":"DEF <@ba.vup>+65%, Talent 2's effect increases to <@ba.vup>3x","name":"Invariance Principle","desc":"DEF +65%, Talent 2's effect increases to 3x"},{"descRaw":"During the skill duration, DEF <@ba.vup>+70%, Block <@ba.vup>+1, all enemies blocked by Mechanist take <@ba.vup>55% ATK as Arts damage every second","name":"Stress Inversion","desc":"During the skill duration, DEF +70%, Block +1, all enemies blocked by Mechanist take 55% ATK as Arts damage every second"}],"talents":[{"descRaw":"DEF +10%, and another +10% when HP below 50%","name":"Research Materials","desc":"DEF +10%, and another +10% when HP below 50%"},{"descRaw":"Enemies blocked by this unit have -7 ASPD","name":"Feedback Armor","desc":"Enemies blocked by this unit have -7 ASPD"}],"modules":[{"name":"Mechanist's Badge","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"},"talentChanges":[{"descRaw":"DEF +10%, and another +20% when HP below 50%","name":"Research Materials","desc":"DEF +10%, and another +20% when HP below 50%"}]}]}}},"char_611_acnipe":{"subProfessionName":"Marksman","moduleNames":{"uniequip_001_acnipe":{"name":"Stormeye's Badge"},"uniequip_002_acnipe":{"name":"Stormeye's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skills":[{"descRaw":"ATK <@ba.vup>+15%, ASPD <@ba.vup>+30; attacks ignore 100 DEF","name":"Skyshatter","desc":"ATK +15%, ASPD +30; attacks ignore 100 DEF"},{"descRaw":"ATK <@ba.vup>+5%; each attack hits 1 additional target\n<@ba.rem>Unlimited duration","name":"One With the Bow","desc":"ATK +5%; each attack hits 1 additional target\nUnlimited duration"},{"descRaw":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to <@ba.vup>30%, attacks strike twice; if the target is above <@ba.vup>90% HP, deals 1 additional hit","name":"Pronation","desc":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to 30%, attacks strike twice; if the target is above 90% HP, deals 1 additional hit"}],"talents":[{"descRaw":"Has a 25% chance to increase ATK to 180%","name":"Windfall","desc":"Has a 25% chance to increase ATK to 180%"},{"descRaw":"When not attacking, SP recovery +0.2/s","name":"Brewing Storm","desc":"When not attacking, SP recovery +0.2/s"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skills":[{"descRaw":"ATK <@ba.vup>+15%, ASPD <@ba.vup>+50; attacks ignore 100 DEF","name":"Skyshatter","desc":"ATK +15%, ASPD +50; attacks ignore 100 DEF"},{"descRaw":"ATK <@ba.vup>+5%; each attack hits 1 additional target\n<@ba.rem>Unlimited duration","name":"One With the Bow","desc":"ATK +5%; each attack hits 1 additional target\nUnlimited duration"},{"descRaw":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to <@ba.vup>35%, attacks strike twice; if the target is above <@ba.vup>90% HP, deals 1 additional hit","name":"Pronation","desc":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to 35%, attacks strike twice; if the target is above 90% HP, deals 1 additional hit"}],"talents":[{"descRaw":"Has a 25% chance to increase ATK to 180%","name":"Windfall","desc":"Has a 25% chance to increase ATK to 180%"},{"descRaw":"When not attacking, SP recovery +0.2/s","name":"Brewing Storm","desc":"When not attacking, SP recovery +0.2/s"}],"modules":[{"name":"Stormeye's Badge","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skills":[{"descRaw":"ATK <@ba.vup>+15%, ASPD <@ba.vup>+50; attacks ignore 100 DEF","name":"Skyshatter","desc":"ATK +15%, ASPD +50; attacks ignore 100 DEF"},{"descRaw":"ATK <@ba.vup>+5%; each attack hits 1 additional target\n<@ba.rem>Unlimited duration","name":"One With the Bow","desc":"ATK +5%; each attack hits 1 additional target\nUnlimited duration"},{"descRaw":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to <@ba.vup>35%, attacks strike twice; if the target is above <@ba.vup>90% HP, deals 1 additional hit","name":"Pronation","desc":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to 35%, attacks strike twice; if the target is above 90% HP, deals 1 additional hit"}],"talents":[{"descRaw":"Has a 25% chance to increase ATK to 180%","name":"Windfall","desc":"Has a 25% chance to increase ATK to 180%"},{"descRaw":"When not attacking, SP recovery +0.2/s","name":"Brewing Storm","desc":"When not attacking, SP recovery +0.2/s"}],"modules":[{"name":"Stormeye's Badge","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"},"talentChanges":[{"descRaw":"Has a 25% chance to increase ATK to 190%","name":"Windfall","desc":"Has a 25% chance to increase ATK to 190%"}]}]}}},"char_612_accast":{"subProfessionName":"Splash Caster","moduleNames":{"uniequip_001_accast":{"name":"Pith's Badge"},"uniequip_002_accast":{"name":"Pith's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+30, splash area <@ba.vup>expands","name":"'All That I Author'","desc":"ASPD +30, splash area expands"},{"descRaw":"ASPD <@ba.vup>+35, the ATK of all Casters <@ba.vup>+30%","name":"'All That I Do'","desc":"ASPD +35, the ATK of all Casters +30%"},{"descRaw":"When skill is activated, immediately deals <@ba.vup>100% ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1, ASPD <@ba.vup>+40, splash area <@ba.vup>expands slightly","name":"'All That I Command'","desc":"When skill is activated, immediately deals 100% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +40, splash area expands slightly"}],"talents":[{"descRaw":"Attacks ignore 12 RES","name":"'All That I See'","desc":"Attacks ignore 12 RES"},{"descRaw":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK","name":"'All That I Teach'","desc":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+40, splash area <@ba.vup>expands","name":"'All That I Author'","desc":"ASPD +40, splash area expands"},{"descRaw":"ASPD <@ba.vup>+50, the ATK of all Casters <@ba.vup>+35%","name":"'All That I Do'","desc":"ASPD +50, the ATK of all Casters +35%"},{"descRaw":"When skill is activated, immediately deals <@ba.vup>140% ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1, ASPD <@ba.vup>+55, splash area <@ba.vup>expands slightly","name":"'All That I Command'","desc":"When skill is activated, immediately deals 140% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +55, splash area expands slightly"}],"talents":[{"descRaw":"Attacks ignore 12 RES","name":"'All That I See'","desc":"Attacks ignore 12 RES"},{"descRaw":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK","name":"'All That I Teach'","desc":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK"}],"modules":[{"name":"Pith's Badge","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+40, splash area <@ba.vup>expands","name":"'All That I Author'","desc":"ASPD +40, splash area expands"},{"descRaw":"ASPD <@ba.vup>+50, the ATK of all Casters <@ba.vup>+35%","name":"'All That I Do'","desc":"ASPD +50, the ATK of all Casters +35%"},{"descRaw":"When skill is activated, immediately deals <@ba.vup>140% ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1, ASPD <@ba.vup>+55, splash area <@ba.vup>expands slightly","name":"'All That I Command'","desc":"When skill is activated, immediately deals 140% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +55, splash area expands slightly"}],"talents":[{"descRaw":"Attacks ignore 12 RES","name":"'All That I See'","desc":"Attacks ignore 12 RES"},{"descRaw":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK","name":"'All That I Teach'","desc":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK"}],"modules":[{"name":"Pith's Badge","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"},"talentChanges":[{"descRaw":"This unit and [Caster] Operators in the 4 tiles around her gain +20% ATK","name":"'All That I Teach'","desc":"This unit and [Caster] Operators in the 4 tiles around her gain +20% ATK"}]}]}}},"char_613_acmedc":{"subProfessionName":"Medic","moduleNames":{"uniequip_001_acmedc":{"name":"Touch's Badge"},"uniequip_002_acmedc":{"name":"Touch's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+40%; each heal has a <@ba.vup>40% chance of triggering an additional heal","name":"Generous Gift","desc":"ATK +40%; each heal has a 40% chance of triggering an additional heal"},{"descRaw":"Attack Range <@ba.vup>+1; heals <@ba.vup>2 targets, all Medic Operators gain ATK <@ba.vup>+21%","name":"Apocalyptic Scene","desc":"Attack Range +1; heals 2 targets, all Medic Operators gain ATK +21%"},{"descRaw":"Attack Range <@ba.vup>+2, ATK <@ba.vup>+20%; heals <@ba.vup>2 targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>135% of the original amount","name":"Earnest Gospel","desc":"Attack Range +2, ATK +20%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 135% of the original amount"}],"talents":[{"descRaw":"Targets healed by this unit gain 3 SP","name":"Promotion","desc":"Targets healed by this unit gain 3 SP"},{"descRaw":"When allies within range are defeated, gain 5 SP","name":"Transcendence","desc":"When allies within range are defeated, gain 5 SP"}]},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+50%; each heal has a <@ba.vup>50% chance of triggering an additional heal","name":"Generous Gift","desc":"ATK +50%; each heal has a 50% chance of triggering an additional heal"},{"descRaw":"Attack Range <@ba.vup>+1; heals <@ba.vup>2 targets, all Medic Operators gain ATK <@ba.vup>+30%","name":"Apocalyptic Scene","desc":"Attack Range +1; heals 2 targets, all Medic Operators gain ATK +30%"},{"descRaw":"Attack Range <@ba.vup>+2, ATK <@ba.vup>+30%; heals <@ba.vup>2 targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>140% of the original amount","name":"Earnest Gospel","desc":"Attack Range +2, ATK +30%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 140% of the original amount"}],"talents":[{"descRaw":"Targets healed by this unit gain 3 SP","name":"Promotion","desc":"Targets healed by this unit gain 3 SP"},{"descRaw":"When allies within range are defeated, gain 5 SP","name":"Transcendence","desc":"When allies within range are defeated, gain 5 SP"}],"modules":[{"name":"Touch's Badge","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}]},"2/60/7/3":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+50%; each heal has a <@ba.vup>50% chance of triggering an additional heal","name":"Generous Gift","desc":"ATK +50%; each heal has a 50% chance of triggering an additional heal"},{"descRaw":"Attack Range <@ba.vup>+1; heals <@ba.vup>2 targets, all Medic Operators gain ATK <@ba.vup>+30%","name":"Apocalyptic Scene","desc":"Attack Range +1; heals 2 targets, all Medic Operators gain ATK +30%"},{"descRaw":"Attack Range <@ba.vup>+2, ATK <@ba.vup>+30%; heals <@ba.vup>2 targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>140% of the original amount","name":"Earnest Gospel","desc":"Attack Range +2, ATK +30%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 140% of the original amount"}],"talents":[{"descRaw":"Targets healed by this unit gain 3 SP","name":"Promotion","desc":"Targets healed by this unit gain 3 SP"},{"descRaw":"When allies within range are defeated, gain 5 SP","name":"Transcendence","desc":"When allies within range are defeated, gain 5 SP"}],"modules":[{"name":"Touch's Badge","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"talentChanges":[{"descRaw":"When allies within range are defeated, gain 8 SP","name":"Transcendence","desc":"When allies within range are defeated, gain 8 SP"}]}]}}},"char_614_acsupo":{"subProfessionName":"Decel Binder","moduleNames":{"uniequip_001_acsupo":{"name":"Raidian's Badge"},"uniequip_002_acsupo":{"name":"Raidian's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skills":[{"descRaw":"ATK <@ba.vup>+25%; attacks 1 extra target","name":"Diphony","desc":"ATK +25%; attacks 1 extra target"},{"descRaw":"Attack Interval <@ba.vup>reduces slightly, attacks three targets simultaneously, <$ba.sluggish>Slows inflicted by attacks are extended to <@ba.vup>1.1s","name":"Triform","desc":"Attack Interval reduces slightly, attacks three targets simultaneously, Slows inflicted by attacks are extended to 1.1s"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+40%, Talent 1's effect increases to <@ba.vup>2.0x, all enemies within range receive a <@ba.vup>10% <$ba.fragile>Fragile effect and a <@ba.vup>10% <$ba.weaken>Enfeeble effect","name":"Impulse Signal","desc":"Attack Range expands, ATK +40%, Talent 1's effect increases to 2.0x, all enemies within range receive a 10% Fragile effect and a 10% Enfeeble effect"}],"talents":[{"descRaw":"ASPD +15, adjacent Operators' ASPD +10","name":"Phase Locked","desc":"ASPD +15, adjacent Operators' ASPD +10"},{"descRaw":"Enemies within range have -10% Physical and Arts hit rate","name":"Decoy Blip","desc":"Enemies within range have -10% Physical and Arts hit rate"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skills":[{"descRaw":"ATK <@ba.vup>+40%; attacks 1 extra target","name":"Diphony","desc":"ATK +40%; attacks 1 extra target"},{"descRaw":"Attack Interval <@ba.vup>reduces, attacks three targets simultaneously, <$ba.sluggish>Slows inflicted by attacks are extended to <@ba.vup>1.2s","name":"Triform","desc":"Attack Interval reduces, attacks three targets simultaneously, Slows inflicted by attacks are extended to 1.2s"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+50%, Talent 1's effect increases to <@ba.vup>2.5x, all enemies within range receive a <@ba.vup>20% <$ba.fragile>Fragile effect and a <@ba.vup>20% <$ba.weaken>Enfeeble effect","name":"Impulse Signal","desc":"Attack Range expands, ATK +50%, Talent 1's effect increases to 2.5x, all enemies within range receive a 20% Fragile effect and a 20% Enfeeble effect"}],"talents":[{"descRaw":"ASPD +15, adjacent Operators' ASPD +10","name":"Phase Locked","desc":"ASPD +15, adjacent Operators' ASPD +10"},{"descRaw":"Enemies within range have -10% Physical and Arts hit rate","name":"Decoy Blip","desc":"Enemies within range have -10% Physical and Arts hit rate"}],"modules":[{"name":"Raidian's Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skills":[{"descRaw":"ATK <@ba.vup>+40%; attacks 1 extra target","name":"Diphony","desc":"ATK +40%; attacks 1 extra target"},{"descRaw":"Attack Interval <@ba.vup>reduces, attacks three targets simultaneously, <$ba.sluggish>Slows inflicted by attacks are extended to <@ba.vup>1.2s","name":"Triform","desc":"Attack Interval reduces, attacks three targets simultaneously, Slows inflicted by attacks are extended to 1.2s"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+50%, Talent 1's effect increases to <@ba.vup>2.5x, all enemies within range receive a <@ba.vup>20% <$ba.fragile>Fragile effect and a <@ba.vup>20% <$ba.weaken>Enfeeble effect","name":"Impulse Signal","desc":"Attack Range expands, ATK +50%, Talent 1's effect increases to 2.5x, all enemies within range receive a 20% Fragile effect and a 20% Enfeeble effect"}],"talents":[{"descRaw":"ASPD +15, adjacent Operators' ASPD +10","name":"Phase Locked","desc":"ASPD +15, adjacent Operators' ASPD +10"},{"descRaw":"Enemies within range have -10% Physical and Arts hit rate","name":"Decoy Blip","desc":"Enemies within range have -10% Physical and Arts hit rate"}],"modules":[{"name":"Raidian's Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"},"talentChanges":[null,{"descRaw":"ASPD +20, adjacent Operators' ASPD +12","name":"Phase Locked","desc":"ASPD +20, adjacent Operators' ASPD +12"}]}]}}},"char_615_acspec":{"subProfessionName":"Executor","moduleNames":{"uniequip_001_acspec":{"name":"Misery's Badge"},"uniequip_002_acspec":{"name":"Misery's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, Talent 1's chance to trigger increases to <@ba.vup>25%, and gains <@ba.vup>45% Physical dodge","name":"When Physics Obeys","desc":"After deployment, Talent 1's chance to trigger increases to 25%, and gains 45% Physical dodge"},{"descRaw":"After deployment, ATK <@ba.vup>+30%, ASPD <@ba.vup>+15","name":"When War Complies","desc":"After deployment, ATK +30%, ASPD +15"},{"descRaw":"After deployment, immediately deals <@ba.vup>210% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly towards this unit and <$ba.sluggish>Slows them for <@ba.vup>2.5s","name":"When Space Surrenders","desc":"After deployment, immediately deals 210% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s"}],"talents":[{"descRaw":"Each attack has a 10% chance of striking twice","name":"Double-Hit Experiment","desc":"Each attack has a 10% chance of striking twice"},{"descRaw":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%","name":"Four-Dimensional Separation","desc":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%"}]},"2/60/7/1":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, Talent 1's chance to trigger increases to <@ba.vup>25%, and gains <@ba.vup>60% Physical dodge","name":"When Physics Obeys","desc":"After deployment, Talent 1's chance to trigger increases to 25%, and gains 60% Physical dodge"},{"descRaw":"After deployment, ATK <@ba.vup>+45%, ASPD <@ba.vup>+15","name":"When War Complies","desc":"After deployment, ATK +45%, ASPD +15"},{"descRaw":"After deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly towards this unit and <$ba.sluggish>Slows them for <@ba.vup>2.5s","name":"When Space Surrenders","desc":"After deployment, immediately deals 240% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s"}],"talents":[{"descRaw":"Each attack has a 10% chance of striking twice","name":"Double-Hit Experiment","desc":"Each attack has a 10% chance of striking twice"},{"descRaw":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%","name":"Four-Dimensional Separation","desc":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%"}],"modules":[{"name":"Misery's Badge","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"}}]},"2/60/7/3":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, Talent 1's chance to trigger increases to <@ba.vup>25%, and gains <@ba.vup>60% Physical dodge","name":"When Physics Obeys","desc":"After deployment, Talent 1's chance to trigger increases to 25%, and gains 60% Physical dodge"},{"descRaw":"After deployment, ATK <@ba.vup>+45%, ASPD <@ba.vup>+15","name":"When War Complies","desc":"After deployment, ATK +45%, ASPD +15"},{"descRaw":"After deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly towards this unit and <$ba.sluggish>Slows them for <@ba.vup>2.5s","name":"When Space Surrenders","desc":"After deployment, immediately deals 240% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s"}],"talents":[{"descRaw":"Each attack has a 10% chance of striking twice","name":"Double-Hit Experiment","desc":"Each attack has a 10% chance of striking twice"},{"descRaw":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%","name":"Four-Dimensional Separation","desc":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%"}],"modules":[{"name":"Misery's Badge","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"},"talentChanges":[{"descRaw":"ATK +5%, each attack has a 15% chance of striking twice","name":"Double-Hit Experiment","desc":"ATK +5%, each attack has a 15% chance of striking twice"}]}]}}},"char_617_sharp2":{"name":"Lord/Sharp","subProfessionName":"Lord","moduleNames":{"uniequip_001_sharp2":{"name":"Lord/Sharp's Badge"},"uniequip_002_sharp2":{"name":"Lord/Sharp's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"<@ba.vup>+130% ATK, <@ba.vup>+35 ASPD, simultaneously attacks <@ba.vup>2 targets, and ranged attacks no longer reduce ATK","name":"Silent Explosion","desc":"+130% ATK, +35 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK"}],"talents":[{"descRaw":"ATK +20%; Obtains 25% Arts Dodge","name":"Soundless Blade","desc":"ATK +20%; Obtains 25% Arts Dodge"},{"descRaw":"ASPD +12 when there are 2 or more enemies in attack range","name":"Breacher's Courage","desc":"ASPD +12 when there are 2 or more enemies in attack range"}]},"2/60/7/1":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"<@ba.vup>+180% ATK, <@ba.vup>+50 ASPD, simultaneously attacks <@ba.vup>2 targets, and ranged attacks no longer reduce ATK","name":"Silent Explosion","desc":"+180% ATK, +50 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK"}],"talents":[{"descRaw":"ATK +20%; Obtains 25% Arts Dodge","name":"Soundless Blade","desc":"ATK +20%; Obtains 25% Arts Dodge"},{"descRaw":"ASPD +12 when there are 2 or more enemies in attack range","name":"Breacher's Courage","desc":"ASPD +12 when there are 2 or more enemies in attack range"}],"modules":[{"name":"Lord/Sharp's Badge","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"}}]},"2/60/7/3":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"<@ba.vup>+180% ATK, <@ba.vup>+50 ASPD, simultaneously attacks <@ba.vup>2 targets, and ranged attacks no longer reduce ATK","name":"Silent Explosion","desc":"+180% ATK, +50 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK"}],"talents":[{"descRaw":"ATK +20%; Obtains 25% Arts Dodge","name":"Soundless Blade","desc":"ATK +20%; Obtains 25% Arts Dodge"},{"descRaw":"ASPD +12 when there are 2 or more enemies in attack range","name":"Breacher's Courage","desc":"ASPD +12 when there are 2 or more enemies in attack range"}],"modules":[{"name":"Lord/Sharp's Badge","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"talentChanges":[{"descRaw":"ATK +25%; Obtains 35% Arts Dodge","name":"Soundless Blade","desc":"ATK +25%; Obtains 35% Arts Dodge"}]}]}}},"char_003_kalts":{"name":"Kal'tsit","subProfessionName":"Medic","moduleNames":{"uniequip_001_kalts":{"name":"Kal'tsit's Badge"},"uniequip_003_kalts":{"name":"Panacea"},"uniequip_004_kalts":{"name":"Kal'tsit's Specialized Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"This unit and Mon3tr gains DEF <@ba.vup>+90%. This unit also gains <@ba.vup>30% Physical resist","name":"Command: Structural Fortification","desc":"This unit and Mon3tr gains DEF +90%. This unit also gains 30% Physical resist"},{"descRaw":"This unit gains ASPD <@ba.vup>+45; Mon3tr gains ATK <@ba.vup>+35% and attacks all blocked enemies\n<@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Tactical Coordination","desc":"This unit gains ASPD +45; Mon3tr gains ATK +35% and attacks all blocked enemies\nThis skill is Tied to Mon3tr"},{"descRaw":"Mon3tr gains DEF <@ba.vup>+120%, ATK <@ba.vup>+160% that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50% Max HP. <@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Meltdown","desc":"Mon3tr gains DEF +120%, ATK +160% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr"}],"talents":[{"descRaw":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0","desc":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0"},{"descRaw":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage"}]},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"This unit and Mon3tr gains DEF <@ba.vup>+120%. This unit also gains <@ba.vup>40% Physical resist","name":"Command: Structural Fortification","desc":"This unit and Mon3tr gains DEF +120%. This unit also gains 40% Physical resist"},{"descRaw":"This unit gains ASPD <@ba.vup>+60; Mon3tr gains ATK <@ba.vup>+50% and attacks all blocked enemies\n<@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Tactical Coordination","desc":"This unit gains ASPD +60; Mon3tr gains ATK +50% and attacks all blocked enemies\nThis skill is Tied to Mon3tr"},{"descRaw":"Mon3tr gains DEF <@ba.vup>+140%, ATK <@ba.vup>+190% that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50% Max HP. <@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Meltdown","desc":"Mon3tr gains DEF +140%, ATK +190% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr"}],"talents":[{"descRaw":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0","desc":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0"},{"descRaw":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage"}],"modules":[{"traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}},{"name":"Panacea","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"}},{"name":"Kal'tsit's Specialized Badge","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"In <@ba.kw>Integrated Strategies, heals <@ba.kw>2 targets simultaneously","desc":"Restores the HP of allies","moduleDesc":"In Integrated Strategies, heals 2 targets simultaneously"}}]},"2/60/7/3":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"This unit and Mon3tr gains DEF <@ba.vup>+120%. This unit also gains <@ba.vup>40% Physical resist","name":"Command: Structural Fortification","desc":"This unit and Mon3tr gains DEF +120%. This unit also gains 40% Physical resist"},{"descRaw":"This unit gains ASPD <@ba.vup>+60; Mon3tr gains ATK <@ba.vup>+50% and attacks all blocked enemies\n<@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Tactical Coordination","desc":"This unit gains ASPD +60; Mon3tr gains ATK +50% and attacks all blocked enemies\nThis skill is Tied to Mon3tr"},{"descRaw":"Mon3tr gains DEF <@ba.vup>+140%, ATK <@ba.vup>+190% that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50% Max HP. <@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Meltdown","desc":"Mon3tr gains DEF +140%, ATK +190% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr"}],"talents":[{"descRaw":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0","desc":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0"},{"descRaw":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage"}],"modules":[{"traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"talentChanges":[{"descRaw":"When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 4 <@ba.talpu>(+0.5) seconds and receive 1700 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 4 (+0.5) seconds and receive 1700 (+200) True damage"}]},{"name":"Panacea","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"},"talentChanges":[{"descRaw":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +20 ASPD and +20% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0","desc":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +20 ASPD and +20% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0"}]},{"name":"Kal'tsit's Specialized Badge","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"In <@ba.kw>Integrated Strategies, heals <@ba.kw>2 targets simultaneously","desc":"Restores the HP of allies","moduleDesc":"In Integrated Strategies, heals 2 targets simultaneously"},"talentChanges":[{"descRaw":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0; in <@ba.kw>Integrated Strategies, Mon3tr does not take up a deployment slot and has +50% Max HP and ATK, and receives 50% more healing","desc":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0; in Integrated Strategies, Mon3tr does not take up a deployment slot and has +50% Max HP and ATK, and receives 50% more healing"}]}]}}},"char_010_chen":{"name":"Ch'en","subProfessionName":"Swordmaster","moduleNames":{"uniequip_001_chen":{"name":"Ch’en’s Badge"},"uniequip_002_chen":{"name":"Rhodes Island Standard Combat Sword"},"uniequip_003_chen":{"name":"Good Old School Days"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"On the next attack, strike the enemy using the sheath, dealing <@ba.vup>230% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>1.25 seconds","name":"Sheathed Strike","desc":"On the next attack, strike the enemy using the sheath, dealing 230% ATK as Physical damage and Stunning them for 1.25 seconds"},{"descRaw":"Deals <@ba.vup>370% of ATK <@ba.rem>Physical damage and <@ba.vup>370% of ATK <@ba.rem>Arts damage to at most <@ba.vup>5 enemies in front of this unit","name":"Chi Xiao - Unsheath","desc":"Deals 370% of ATK Physical damage and 370% of ATK Arts damage to at most 5 enemies in front of this unit"},{"descRaw":"Seeks the closest enemy around and launches <@ba.vup>10 slashes in a row, each dealing <@ba.vup>230% ATK as Physical damage and <$ba.stun>Stunning the target on the last hit for <@ba.vup>2.5 seconds","name":"Chi Xiao - Shadowless","desc":"Seeks the closest enemy around and launches 10 slashes in a row, each dealing 230% ATK as Physical damage and Stunning the target on the last hit for 2.5 seconds"}],"talents":[{"descRaw":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.","name":"Scolding","desc":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill."},{"descRaw":"ATK +6% <@ba.talpu>(+1%); DEF +6% <@ba.talpu>(+1%); Physical Dodge +13% <@ba.talpu>(+3%)","name":"Blade Art","desc":"ATK +6% (+1%); DEF +6% (+1%); Physical Dodge +13% (+3%)"}]},"2/60/7/1":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"On the next attack, strike the enemy using the sheath, dealing <@ba.vup>260% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Sheathed Strike","desc":"On the next attack, strike the enemy using the sheath, dealing 260% ATK as Physical damage and Stunning them for 1.5 seconds"},{"descRaw":"Deals <@ba.vup>410% of ATK <@ba.rem>Physical damage and <@ba.vup>410% of ATK <@ba.rem>Arts damage to at most <@ba.vup>6 enemies in front of this unit","name":"Chi Xiao - Unsheath","desc":"Deals 410% of ATK Physical damage and 410% of ATK Arts damage to at most 6 enemies in front of this unit"},{"descRaw":"Seeks the closest enemy around and launches <@ba.vup>10 slashes in a row, each dealing <@ba.vup>260% ATK as Physical damage and <$ba.stun>Stunning the target on the last hit for <@ba.vup>3 seconds","name":"Chi Xiao - Shadowless","desc":"Seeks the closest enemy around and launches 10 slashes in a row, each dealing 260% ATK as Physical damage and Stunning the target on the last hit for 3 seconds"}],"talents":[{"descRaw":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.","name":"Scolding","desc":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill."},{"descRaw":"ATK +6% <@ba.talpu>(+1%); DEF +6% <@ba.talpu>(+1%); Physical Dodge +13% <@ba.talpu>(+3%)","name":"Blade Art","desc":"ATK +6% (+1%); DEF +6% (+1%); Physical Dodge +13% (+3%)"}],"modules":[{"name":"Rhodes Island Standard Combat Sword","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"}},{"name":"Good Old School Days","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Attacks ignore <@ba.vup>70 DEF","desc":"Normal attacks deal damage twice","moduleDesc":"Attacks ignore 70 DEF"}}]},"2/60/7/3":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"On the next attack, strike the enemy using the sheath, dealing <@ba.vup>260% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Sheathed Strike","desc":"On the next attack, strike the enemy using the sheath, dealing 260% ATK as Physical damage and Stunning them for 1.5 seconds"},{"descRaw":"Deals <@ba.vup>410% of ATK <@ba.rem>Physical damage and <@ba.vup>410% of ATK <@ba.rem>Arts damage to at most <@ba.vup>6 enemies in front of this unit","name":"Chi Xiao - Unsheath","desc":"Deals 410% of ATK Physical damage and 410% of ATK Arts damage to at most 6 enemies in front of this unit"},{"descRaw":"Seeks the closest enemy around and launches <@ba.vup>10 slashes in a row, each dealing <@ba.vup>260% ATK as Physical damage and <$ba.stun>Stunning the target on the last hit for <@ba.vup>3 seconds","name":"Chi Xiao - Shadowless","desc":"Seeks the closest enemy around and launches 10 slashes in a row, each dealing 260% ATK as Physical damage and Stunning the target on the last hit for 3 seconds"}],"talents":[{"descRaw":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.","name":"Scolding","desc":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill."},{"descRaw":"ATK +6% <@ba.talpu>(+1%); DEF +6% <@ba.talpu>(+1%); Physical Dodge +13% <@ba.talpu>(+3%)","name":"Blade Art","desc":"ATK +6% (+1%); DEF +6% (+1%); Physical Dodge +13% (+3%)"}],"modules":[{"name":"Rhodes Island Standard Combat Sword","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"},"talentChanges":[{"descRaw":"Every 3 seconds when deployed, restores 1 SP to all deployed allies that have an ATK Recovery or DEF Recovery skill; Ch'en recovers 1 additional SP to herself","name":"Scolding","desc":"Every 3 seconds when deployed, restores 1 SP to all deployed allies that have an ATK Recovery or DEF Recovery skill; Ch'en recovers 1 additional SP to herself"}]},{"name":"Good Old School Days","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Attacks ignore <@ba.vup>70 DEF","desc":"Normal attacks deal damage twice","moduleDesc":"Attacks ignore 70 DEF"},"talentChanges":[{"descRaw":"ATK +16% <@ba.talpu>(+1%), DEF +16% <@ba.talpu>(+1%), Physical dodge +21% <@ba.talpu>(+3%)","name":"Blade Art","desc":"ATK +16% (+1%), DEF +16% (+1%), Physical dodge +21% (+3%)"}]}]}}},"char_017_huang":{"name":"Blaze","subProfessionName":"Centurion","moduleNames":{"uniequip_001_huang":{"name":"Blaze's Badge"},"uniequip_002_huang":{"name":"Overloaded Weapons, Overheated Heart"},"uniequip_003_huang":{"name":"'I'll be right back'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>205%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 205%"},{"descRaw":"ATK <@ba.vup>+55%, DEF <@ba.vup>+15%, and Attack Range <@ba.vup>increases\n<@ba.rem>Unlimited duration","name":"Chainsaw Extension Module","desc":"ATK +55%, DEF +15%, and Attack Range increases\nUnlimited duration"},{"descRaw":"Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+45%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25% HP and deals <@ba.vup>320% ATK as Physical damage to all surrounding enemies","name":"Boiling Burst","desc":"Upon skill activation, ATK and DEF gradually increases to +45%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 320% ATK as Physical damage to all surrounding enemies"}],"talents":[{"descRaw":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7<@ba.talpu>(+1) seconds","name":"Emergency Defibrillation","desc":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7(+1) seconds"},{"descRaw":"Gains <$ba.buffres>status resistance after being deployed for 12 <@ba.talpu>(-3) seconds","name":"Harsh Training","desc":"Gains status resistance after being deployed for 12 (-3) seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>225%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 225%"},{"descRaw":"ATK <@ba.vup>+70%, DEF <@ba.vup>+20%, and Attack Range <@ba.vup>increases\n<@ba.rem>Unlimited duration","name":"Chainsaw Extension Module","desc":"ATK +70%, DEF +20%, and Attack Range increases\nUnlimited duration"},{"descRaw":"Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+60%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25% HP and deals <@ba.vup>340% ATK as Physical damage to all surrounding enemies","name":"Boiling Burst","desc":"Upon skill activation, ATK and DEF gradually increases to +60%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 340% ATK as Physical damage to all surrounding enemies"}],"talents":[{"descRaw":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7<@ba.talpu>(+1) seconds","name":"Emergency Defibrillation","desc":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7(+1) seconds"},{"descRaw":"Gains <$ba.buffres>status resistance after being deployed for 12 <@ba.talpu>(-3) seconds","name":"Harsh Training","desc":"Gains status resistance after being deployed for 12 (-3) seconds"}],"modules":[{"name":"Overloaded Weapons, Overheated Heart","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"}},{"name":"'I'll be right back'","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>225%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 225%"},{"descRaw":"ATK <@ba.vup>+70%, DEF <@ba.vup>+20%, and Attack Range <@ba.vup>increases\n<@ba.rem>Unlimited duration","name":"Chainsaw Extension Module","desc":"ATK +70%, DEF +20%, and Attack Range increases\nUnlimited duration"},{"descRaw":"Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+60%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25% HP and deals <@ba.vup>340% ATK as Physical damage to all surrounding enemies","name":"Boiling Burst","desc":"Upon skill activation, ATK and DEF gradually increases to +60%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 340% ATK as Physical damage to all surrounding enemies"}],"talents":[{"descRaw":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7<@ba.talpu>(+1) seconds","name":"Emergency Defibrillation","desc":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7(+1) seconds"},{"descRaw":"Gains <$ba.buffres>status resistance after being deployed for 12 <@ba.talpu>(-3) seconds","name":"Harsh Training","desc":"Gains status resistance after being deployed for 12 (-3) seconds"}],"modules":[{"name":"Overloaded Weapons, Overheated Heart","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"},"talentChanges":[{"descRaw":"This unit gains <$ba.buffres>Status Resistance after being deployed for 12 <@ba.talpu>(-3) seconds, +6% ATK after 30 seconds, and +12 ASPD after 45 seconds","name":"Harsh Training","desc":"This unit gains Status Resistance after being deployed for 12 (-3) seconds, +6% ATK after 30 seconds, and +12 ASPD after 45 seconds"}]},{"name":"'I'll be right back'","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"},"talentChanges":[{"descRaw":"When this unit's HP falls beneath 50% for the first time, and then beneath 25% for the first time, restores 50% HP and prevents HP from falling under 50% for 9 <@ba.talpu>(+1) seconds; ignores 150 DEF of a target when HP is above 50%","name":"Emergency Defibrillation","desc":"When this unit's HP falls beneath 50% for the first time, and then beneath 25% for the first time, restores 50% HP and prevents HP from falling under 50% for 9 (+1) seconds; ignores 150 DEF of a target when HP is above 50%"}]}]}}},"char_112_siege":{"name":"Siege","subProfessionName":"Pioneer","moduleNames":{"uniequip_001_siege":{"name":"Siege's Badge"},"uniequip_002_siege":{"name":"'Candy Box'"},"uniequip_003_siege":{"name":"'Thy First Vow'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Deals <@ba.vup>250% of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3 DP\n<@ba.rem>Can store 2 charge(s)","name":"Aerial Hammer","desc":"Deals 250% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 2 charge(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases. Increases ATK to <@ba.vup>290% when attacking and has <@ba.vup>40% chance to <$ba.stun>Stun the target for <@ba.vup>0.8 seconds","name":"Skull Breaker","desc":"Attack Interval increases. Increases ATK to 290% when attacking and has 40% chance to Stun the target for 0.8 seconds"}],"talents":[{"descRaw":"All Vanguard Operators' ATK and DEF +10% <@ba.talpu>(+2%)","name":"King of Beasts","desc":"All Vanguard Operators' ATK and DEF +10% (+2%)"},{"descRaw":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed","name":"Crushing","desc":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Deals <@ba.vup>280% of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3 DP\n<@ba.rem>Can store 3 charge(s)","name":"Aerial Hammer","desc":"Deals 280% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 3 charge(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases. Increases ATK to <@ba.vup>320% when attacking and has <@ba.vup>40% chance to <$ba.stun>Stun the target for <@ba.vup>1.1 seconds","name":"Skull Breaker","desc":"Attack Interval increases. Increases ATK to 320% when attacking and has 40% chance to Stun the target for 1.1 seconds"}],"talents":[{"descRaw":"All Vanguard Operators' ATK and DEF +10% <@ba.talpu>(+2%)","name":"King of Beasts","desc":"All Vanguard Operators' ATK and DEF +10% (+2%)"},{"descRaw":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed","name":"Crushing","desc":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed"}],"modules":[{"name":"'Candy Box'","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"}},{"name":"'Thy First Vow'","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Deals <@ba.vup>280% of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3 DP\n<@ba.rem>Can store 3 charge(s)","name":"Aerial Hammer","desc":"Deals 280% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 3 charge(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases. Increases ATK to <@ba.vup>320% when attacking and has <@ba.vup>40% chance to <$ba.stun>Stun the target for <@ba.vup>1.1 seconds","name":"Skull Breaker","desc":"Attack Interval increases. Increases ATK to 320% when attacking and has 40% chance to Stun the target for 1.1 seconds"}],"talents":[{"descRaw":"All Vanguard Operators' ATK and DEF +10% <@ba.talpu>(+2%)","name":"King of Beasts","desc":"All Vanguard Operators' ATK and DEF +10% (+2%)"},{"descRaw":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed","name":"Crushing","desc":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed"}],"modules":[{"name":"'Candy Box'","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"},"talentChanges":[{"descRaw":"Increases all Vanguard Operators' ATK and DEF by 10% <@ba.talpu>(+2%), and additionally increases this unit's ATK and DEF by 8%","name":"King of Beasts","desc":"Increases all Vanguard Operators' ATK and DEF by 10% (+2%), and additionally increases this unit's ATK and DEF by 8%"}]},{"name":"'Thy First Vow'","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"},"talentChanges":[null,{"descRaw":"Gains 3 SP and additionally grants 1 SP to another random Vanguard Operator on the battlefield whenever an enemy is defeated in the adjacent 4 tiles","name":"Crushing","desc":"Gains 3 SP and additionally grants 1 SP to another random Vanguard Operator on the battlefield whenever an enemy is defeated in the adjacent 4 tiles"}]}]}}},"char_113_cqbw":{"subProfessionName":"Artilleryman","moduleNames":{"uniequip_001_cqbw":{"name":"W's Badge"},"uniequip_002_cqbw":{"name":"Mercenary's Bag"},"uniequip_003_cqbw":{"name":"Lost Dull Knife"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Immediately launches a grenade, dealing <@ba.vup>270% ATK as Physical damage to all enemies hit and <$ba.stun>Stunning them for <@ba.vup>1.8 seconds","name":"King of Hearts","desc":"Immediately launches a grenade, dealing 270% ATK as Physical damage to all enemies hit and Stunning them for 1.8 seconds"},{"descRaw":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>220% Physical damage to all nearby enemies and <$ba.stun>Stunning them for <@ba.vup>1.6 seconds","name":"Jack in the Box","desc":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 220% Physical damage to all nearby enemies and Stunning them for 1.6 seconds"},{"descRaw":"Places bombs on up to <@ba.vup>3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>250% ATK as Physical damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>3.5 seconds","desc":"Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 250% ATK as Physical damage to nearby enemies and Stunning them for 3.5 seconds"}],"talents":[{"descRaw":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies","name":"Ambush","desc":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies"},{"descRaw":"Enemies in range take +21% <@ba.talpu>(+3%) Physical damage when <$ba.stun>Stunned","name":"Insult to Injury","desc":"Enemies in range take +21% (+3%) Physical damage when Stunned"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Immediately launches a grenade, dealing <@ba.vup>310% ATK as Physical damage to all enemies hit and <$ba.stun>Stunning them for <@ba.vup>2.1 seconds","name":"King of Hearts","desc":"Immediately launches a grenade, dealing 310% ATK as Physical damage to all enemies hit and Stunning them for 2.1 seconds"},{"descRaw":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>250% Physical damage to all nearby enemies and <$ba.stun>Stunning them for <@ba.vup>1.8 seconds","name":"Jack in the Box","desc":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 250% Physical damage to all nearby enemies and Stunning them for 1.8 seconds"},{"descRaw":"Places bombs on up to <@ba.vup>3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>280% ATK as Physical damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>4 seconds","desc":"Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 280% ATK as Physical damage to nearby enemies and Stunning them for 4 seconds"}],"talents":[{"descRaw":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies","name":"Ambush","desc":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies"},{"descRaw":"Enemies in range take +21% <@ba.talpu>(+3%) Physical damage when <$ba.stun>Stunned","name":"Insult to Injury","desc":"Enemies in range take +21% (+3%) Physical damage when Stunned"}],"modules":[{"name":"Mercenary's Bag","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking blocked enemies","desc":"Deals AOE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"}},{"name":"Lost Dull Knife","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Attacks ignore <@ba.vup>100 DEF","desc":"Deals AOE Physical damage","moduleDesc":"Attacks ignore 100 DEF"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Immediately launches a grenade, dealing <@ba.vup>310% ATK as Physical damage to all enemies hit and <$ba.stun>Stunning them for <@ba.vup>2.1 seconds","name":"King of Hearts","desc":"Immediately launches a grenade, dealing 310% ATK as Physical damage to all enemies hit and Stunning them for 2.1 seconds"},{"descRaw":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>250% Physical damage to all nearby enemies and <$ba.stun>Stunning them for <@ba.vup>1.8 seconds","name":"Jack in the Box","desc":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 250% Physical damage to all nearby enemies and Stunning them for 1.8 seconds"},{"descRaw":"Places bombs on up to <@ba.vup>3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>280% ATK as Physical damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>4 seconds","desc":"Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 280% ATK as Physical damage to nearby enemies and Stunning them for 4 seconds"}],"talents":[{"descRaw":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies","name":"Ambush","desc":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies"},{"descRaw":"Enemies in range take +21% <@ba.talpu>(+3%) Physical damage when <$ba.stun>Stunned","name":"Insult to Injury","desc":"Enemies in range take +21% (+3%) Physical damage when Stunned"}],"modules":[{"name":"Mercenary's Bag","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking blocked enemies","desc":"Deals AOE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"},"talentChanges":[{"descRaw":"Enemies in range take +27% <@ba.talpu>(+3%) Physical damage when <$ba.stun>Stunned. Recover 1 SP when defeating an enemy","name":"Insult to Injury","desc":"Enemies in range take +27% (+3%) Physical damage when Stunned. Recover 1 SP when defeating an enemy"}]},{"name":"Lost Dull Knife","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Attacks ignore <@ba.vup>100 DEF","desc":"Deals AOE Physical damage","moduleDesc":"Attacks ignore 100 DEF"},"talentChanges":[{"descRaw":"After remaining deployed for 8 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. When no damage is taken, ATK gradually increases to +20% over 16 seconds, resetting upon taking damage","name":"Ambush","desc":"After remaining deployed for 8 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. When no damage is taken, ATK gradually increases to +20% over 16 seconds, resetting upon taking damage"}]}]}}},"char_134_ifrit":{"name":"Ifrit","subProfessionName":"Blast Caster","moduleNames":{"uniequip_001_ifrit":{"name":"Ifrit's Badge"},"uniequip_002_ifrit":{"name":"'Syntexis'"},"uniequip_003_ifrit":{"name":"'Thermoformed Memory'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"skills":[{"descRaw":"ATK <@ba.vup>+10%; ASPD <@ba.vup>+58","name":"Fanaticism","desc":"ATK +10%; ASPD +58"},{"descRaw":"Deals <@ba.vup>160% of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-100 for <@ba.vup>3 seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 2 charge(s)","name":"Pyroclasm","desc":"Deals 160% of ATK Arts damage in the next attack; Targets' DEF -100 for 3 seconds; Causes them to take Immolation Damage\nCan store 2 charge(s)"},{"descRaw":"Deals <@ba.vup>90% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-7\n<@ba.rem>This unit loses 2% Max HP every second","name":"Scorched Earth","desc":"Deals 90% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -7\nThis unit loses 2% Max HP every second"}],"talents":[{"descRaw":"RES of enemies within range -44% <@ba.talpu>(+4%)","name":"Spiritual Dissolution","desc":"RES of enemies within range -44% (+4%)"},{"descRaw":"Restores 2 extra Skill Points every 5.5 seconds <@ba.talpu>(-0.5)","name":"Rhine Loop","desc":"Restores 2 extra Skill Points every 5.5 seconds (-0.5)"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"skills":[{"descRaw":"ATK <@ba.vup>+20%; ASPD <@ba.vup>+67","name":"Fanaticism","desc":"ATK +20%; ASPD +67"},{"descRaw":"Deals <@ba.vup>190% of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-200 for <@ba.vup>3 seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 3 charge(s)","name":"Pyroclasm","desc":"Deals 190% of ATK Arts damage in the next attack; Targets' DEF -200 for 3 seconds; Causes them to take Immolation Damage\nCan store 3 charge(s)"},{"descRaw":"Deals <@ba.vup>110% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-10\n<@ba.rem>This unit loses 2% Max HP every second","name":"Scorched Earth","desc":"Deals 110% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -10\nThis unit loses 2% Max HP every second"}],"talents":[{"descRaw":"RES of enemies within range -44% <@ba.talpu>(+4%)","name":"Spiritual Dissolution","desc":"RES of enemies within range -44% (+4%)"},{"descRaw":"Restores 2 extra Skill Points every 5.5 seconds <@ba.talpu>(-0.5)","name":"Rhine Loop","desc":"Restores 2 extra Skill Points every 5.5 seconds (-0.5)"}],"modules":[{"name":"'Syntexis'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"}},{"name":"'Thermoformed Memory'","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.burning2>Burn","desc":"Deals AOE Arts damage in a long line","moduleDesc":"When dealing Arts damage, deals an additional 8% as Burn"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"skills":[{"descRaw":"ATK <@ba.vup>+20%; ASPD <@ba.vup>+67","name":"Fanaticism","desc":"ATK +20%; ASPD +67"},{"descRaw":"Deals <@ba.vup>190% of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-200 for <@ba.vup>3 seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 3 charge(s)","name":"Pyroclasm","desc":"Deals 190% of ATK Arts damage in the next attack; Targets' DEF -200 for 3 seconds; Causes them to take Immolation Damage\nCan store 3 charge(s)"},{"descRaw":"Deals <@ba.vup>110% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-10\n<@ba.rem>This unit loses 2% Max HP every second","name":"Scorched Earth","desc":"Deals 110% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -10\nThis unit loses 2% Max HP every second"}],"talents":[{"descRaw":"RES of enemies within range -44% <@ba.talpu>(+4%)","name":"Spiritual Dissolution","desc":"RES of enemies within range -44% (+4%)"},{"descRaw":"Restores 2 extra Skill Points every 5.5 seconds <@ba.talpu>(-0.5)","name":"Rhine Loop","desc":"Restores 2 extra Skill Points every 5.5 seconds (-0.5)"}],"modules":[{"name":"'Syntexis'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"},"talentChanges":[{"descRaw":"Restores 2 SP every 5.5 <@ba.talpu>(-0.5) seconds, with a 30% chance to restore an additional 5 SP.","name":"Rhine Loop","desc":"Restores 2 SP every 5.5 (-0.5) seconds, with a 30% chance to restore an additional 5 SP."}]},{"name":"'Thermoformed Memory'","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.burning2>Burn","desc":"Deals AOE Arts damage in a long line","moduleDesc":"When dealing Arts damage, deals an additional 8% as Burn"},"talentChanges":[{"descRaw":"RES of enemies within range -44% <@ba.talpu>(+4%); if target is under the burst effect of <$ba.dt.burning2>Burn, attacks will deal an additional 50% ATK as Elemental Damage","name":"Spiritual Dissolution","desc":"RES of enemies within range -44% (+4%); if target is under the burst effect of Burn, attacks will deal an additional 50% ATK as Elemental Damage"}]}]}}},"char_147_shining":{"name":"Shining","subProfessionName":"Medic","moduleNames":{"uniequip_001_shining":{"name":"Shining's Badge"},"uniequip_002_shining":{"name":"Withered Scabbard"},"uniequip_003_shining":{"name":"'Followers'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+58%; ASPD <@ba.vup>+10","name":"Creed","desc":"ATK +58%; ASPD +10"},{"descRaw":"The next heal grants the target a <$ba.barrier>Barrier that lasts for <@ba.vup>2 seconds\nThe barrier can absorb damage equal to <@ba.vup>28% of Shining's ATK and increases the target's DEF by <@ba.vup>+25%; <@ba.rem>Can store 1 charge(s)","name":"Auto Protect","desc":"The next heal grants the target a Barrier that lasts for 2 seconds\nThe barrier can absorb damage equal to 28% of Shining's ATK and increases the target's DEF by +25%; Can store 1 charge(s)"},{"descRaw":"ATK <@ba.vup>+30%\nAll allies within range DEF <@ba.vup>+45%","name":"Creed Field","desc":"ATK +30%\nAll allies within range DEF +45%"}],"talents":[{"descRaw":"DEF of allies within range +65 <@ba.talpu>(+5)","name":"Black Fiend's Protection","desc":"DEF of allies within range +65 (+5)"},{"descRaw":"ASPD +13 <@ba.talpu>(+3)","name":"Code of Law","desc":"ASPD +13 (+3)"}]},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+67%; ASPD <@ba.vup>+20","name":"Creed","desc":"ATK +67%; ASPD +20"},{"descRaw":"The next heal grants the target a <$ba.barrier>Barrier that lasts for <@ba.vup>3 seconds\nThe barrier can absorb damage equal to <@ba.vup>35% of Shining's ATK and increases the target's DEF by <@ba.vup>+35%; <@ba.rem>Can store 2 charge(s)","name":"Auto Protect","desc":"The next heal grants the target a Barrier that lasts for 3 seconds\nThe barrier can absorb damage equal to 35% of Shining's ATK and increases the target's DEF by +35%; Can store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+40%\nAll allies within range DEF <@ba.vup>+60%","name":"Creed Field","desc":"ATK +40%\nAll allies within range DEF +60%"}],"talents":[{"descRaw":"DEF of allies within range +65 <@ba.talpu>(+5)","name":"Black Fiend's Protection","desc":"DEF of allies within range +65 (+5)"},{"descRaw":"ASPD +13 <@ba.talpu>(+3)","name":"Code of Law","desc":"ASPD +13 (+3)"}],"modules":[{"name":"Withered Scabbard","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"}},{"name":"'Followers'","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}]},"2/60/7/3":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+67%; ASPD <@ba.vup>+20","name":"Creed","desc":"ATK +67%; ASPD +20"},{"descRaw":"The next heal grants the target a <$ba.barrier>Barrier that lasts for <@ba.vup>3 seconds\nThe barrier can absorb damage equal to <@ba.vup>35% of Shining's ATK and increases the target's DEF by <@ba.vup>+35%; <@ba.rem>Can store 2 charge(s)","name":"Auto Protect","desc":"The next heal grants the target a Barrier that lasts for 3 seconds\nThe barrier can absorb damage equal to 35% of Shining's ATK and increases the target's DEF by +35%; Can store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+40%\nAll allies within range DEF <@ba.vup>+60%","name":"Creed Field","desc":"ATK +40%\nAll allies within range DEF +60%"}],"talents":[{"descRaw":"DEF of allies within range +65 <@ba.talpu>(+5)","name":"Black Fiend's Protection","desc":"DEF of allies within range +65 (+5)"},{"descRaw":"ASPD +13 <@ba.talpu>(+3)","name":"Code of Law","desc":"ASPD +13 (+3)"}],"modules":[{"name":"Withered Scabbard","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"},"talentChanges":[{"descRaw":"DEF of allies within range +105<@ba.talpu>(+5), ground units gain another DEF +40","name":"Black Fiend's Protection","desc":"DEF of allies within range +105(+5), ground units gain another DEF +40"}]},{"name":"'Followers'","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"talentChanges":[{"descRaw":"ASPD +18 <@ba.talpu>(+3); +25% ATK while Skill 2 is equipped, +0.6 SP/s while Skill 3 is equipped","name":"Code of Law","desc":"ASPD +18 (+3); +25% ATK while Skill 2 is equipped, +0.6 SP/s while Skill 3 is equipped"}]}]}}},"char_179_cgbird":{"name":"Nightingale","subProfessionName":"Multi-target Medic","moduleNames":{"uniequip_001_cgbird":{"name":"Nightingale's Badge"},"uniequip_002_cgbird":{"name":"'Closed Hope'"},"uniequip_003_cgbird":{"name":"'Nocturnal Echoes'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skills":[{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"},{"descRaw":"The next heal grants all targets a <$ba.barrier>Barrier that lasts for <@ba.vup>3.5 seconds\nThe barrier can absorb <@ba.vup>Arts damage equal to <@ba.vup>50% of Nightingale's ATK and increases the target's RES by <@ba.vup>+10; <@ba.rem>Can store 2 charge(s)","name":"Arts Shield","desc":"The next heal grants all targets a Barrier that lasts for 3.5 seconds\nThe barrier can absorb Arts damage equal to 50% of Nightingale's ATK and increases the target's RES by +10; Can store 2 charge(s)"},{"descRaw":"Range <@ba.vup>expands; ATK <@ba.vup>+40%; RES of allies within range <@ba.vup>+90% and grants them <@ba.vup>15% Arts Dodge","name":"Sanctuary","desc":"Range expands; ATK +40%; RES of allies within range +90% and grants them 15% Arts Dodge"}],"talents":[{"descRaw":"RES of allies within range +17 <@ba.talpu>(+2)","name":"White Fiend's Protection","desc":"RES of allies within range +17 (+2)"},{"descRaw":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second","name":"Fleeting Phantom","desc":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second"}]},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"The next heal grants all targets a <$ba.barrier>Barrier that lasts for <@ba.vup>4 seconds\nThe barrier can absorb <@ba.vup>Arts damage equal to <@ba.vup>60% of Nightingale's ATK and increases the target's RES by <@ba.vup>+15; <@ba.rem>Can store 2 charge(s)","name":"Arts Shield","desc":"The next heal grants all targets a Barrier that lasts for 4 seconds\nThe barrier can absorb Arts damage equal to 60% of Nightingale's ATK and increases the target's RES by +15; Can store 2 charge(s)"},{"descRaw":"Range <@ba.vup>expands; ATK <@ba.vup>+50%; RES of allies within range <@ba.vup>+105% and grants them <@ba.vup>20% Arts Dodge","name":"Sanctuary","desc":"Range expands; ATK +50%; RES of allies within range +105% and grants them 20% Arts Dodge"}],"talents":[{"descRaw":"RES of allies within range +17 <@ba.talpu>(+2)","name":"White Fiend's Protection","desc":"RES of allies within range +17 (+2)"},{"descRaw":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second","name":"Fleeting Phantom","desc":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second"}],"modules":[{"name":"'Closed Hope'","traitOverride":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"}},{"name":"'Nocturnal Echoes'","traitOverride":{"descRaw":"Restores the HP of <@ba.kw>4 allied units simultaneously","desc":"Restores the HP of 4 allied units simultaneously"}}]},"2/60/7/3":{"trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"The next heal grants all targets a <$ba.barrier>Barrier that lasts for <@ba.vup>4 seconds\nThe barrier can absorb <@ba.vup>Arts damage equal to <@ba.vup>60% of Nightingale's ATK and increases the target's RES by <@ba.vup>+15; <@ba.rem>Can store 2 charge(s)","name":"Arts Shield","desc":"The next heal grants all targets a Barrier that lasts for 4 seconds\nThe barrier can absorb Arts damage equal to 60% of Nightingale's ATK and increases the target's RES by +15; Can store 2 charge(s)"},{"descRaw":"Range <@ba.vup>expands; ATK <@ba.vup>+50%; RES of allies within range <@ba.vup>+105% and grants them <@ba.vup>20% Arts Dodge","name":"Sanctuary","desc":"Range expands; ATK +50%; RES of allies within range +105% and grants them 20% Arts Dodge"}],"talents":[{"descRaw":"RES of allies within range +17 <@ba.talpu>(+2)","name":"White Fiend's Protection","desc":"RES of allies within range +17 (+2)"},{"descRaw":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second","name":"Fleeting Phantom","desc":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second"}],"modules":[{"name":"'Closed Hope'","traitOverride":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"},"talentChanges":[null,{"descRaw":"Allies within range gain +17 <@ba.talpu>(+2) RES and receive 5% more healing","name":"White Fiend's Protection","desc":"Allies within range gain +17 (+2) RES and receive 5% more healing"}]},{"name":"'Nocturnal Echoes'","traitOverride":{"descRaw":"Restores the HP of <@ba.kw>4 allied units simultaneously","desc":"Restores the HP of 4 allied units simultaneously"},"talentChanges":[{"descRaw":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 40% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second; Nightingale gains 3 Phantoms on deployment","name":"Fleeting Phantom","desc":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 40% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second; Nightingale gains 3 Phantoms on deployment"}]}]}}},"char_180_amgoat":{"name":"Eyjafjalla","subProfessionName":"Core Caster","moduleNames":{"uniequip_001_amgoat":{"name":"Eyjafjalla's Badge"},"uniequip_002_amgoat":{"name":"'Missed Sounds'"},"uniequip_003_amgoat":{"name":"Pet Contest First Prize"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+38\nStarting from the second use of the skill, ATK <@ba.vup>+38%","name":"Duetto","desc":"ASPD +38\nStarting from the second use of the skill, ATK +38%"},{"descRaw":"Deals <@ba.vup>275% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-15% for <@ba.vup>6 seconds\n<@ba.rem>Can store 2 charge(s)","name":"Ignition","desc":"Deals 275% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -15% for 6 seconds\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+70%; Range <@ba.vup>increases; Attack Interval <@ba.vup>reduces significantly; Attack becomes randomly shooting lava that can hit at most <@ba.vup>4 enemies within range","name":"Volcano","desc":"ATK +70%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 4 enemies within range"}],"talents":[{"descRaw":"All [Caster] Operators' ATK +16% <@ba.talpu>(+2%) when Eyjafjalla is deployed","name":"Pyrobreath","desc":"All [Caster] Operators' ATK +16% (+2%) when Eyjafjalla is deployed"},{"descRaw":"Immediately obtains 10 <@ba.talpu>(+3) to 19 <@ba.talpu>(+4) SP randomly after deployment","name":"Wild Fire","desc":"Immediately obtains 10 (+3) to 19 (+4) SP randomly after deployment"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+45\nStarting from the second use of the skill, ATK <@ba.vup>+45%","name":"Duetto","desc":"ASPD +45\nStarting from the second use of the skill, ATK +45%"},{"descRaw":"Deals <@ba.vup>310% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-20% for <@ba.vup>6 seconds\n<@ba.rem>Can store 2 charge(s)","name":"Ignition","desc":"Deals 310% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -20% for 6 seconds\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+85%; Range <@ba.vup>increases; Attack Interval <@ba.vup>reduces significantly; Attack becomes randomly shooting lava that can hit at most <@ba.vup>5 enemies within range","name":"Volcano","desc":"ATK +85%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 5 enemies within range"}],"talents":[{"descRaw":"All [Caster] Operators' ATK +16% <@ba.talpu>(+2%) when Eyjafjalla is deployed","name":"Pyrobreath","desc":"All [Caster] Operators' ATK +16% (+2%) when Eyjafjalla is deployed"},{"descRaw":"Immediately obtains 10 <@ba.talpu>(+3) to 19 <@ba.talpu>(+4) SP randomly after deployment","name":"Wild Fire","desc":"Immediately obtains 10 (+3) to 19 (+4) SP randomly after deployment"}],"modules":[{"name":"'Missed Sounds'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"}},{"name":"Pet Contest First Prize","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+45\nStarting from the second use of the skill, ATK <@ba.vup>+45%","name":"Duetto","desc":"ASPD +45\nStarting from the second use of the skill, ATK +45%"},{"descRaw":"Deals <@ba.vup>310% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-20% for <@ba.vup>6 seconds\n<@ba.rem>Can store 2 charge(s)","name":"Ignition","desc":"Deals 310% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -20% for 6 seconds\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+85%; Range <@ba.vup>increases; Attack Interval <@ba.vup>reduces significantly; Attack becomes randomly shooting lava that can hit at most <@ba.vup>5 enemies within range","name":"Volcano","desc":"ATK +85%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 5 enemies within range"}],"talents":[{"descRaw":"All [Caster] Operators' ATK +16% <@ba.talpu>(+2%) when Eyjafjalla is deployed","name":"Pyrobreath","desc":"All [Caster] Operators' ATK +16% (+2%) when Eyjafjalla is deployed"},{"descRaw":"Immediately obtains 10 <@ba.talpu>(+3) to 19 <@ba.talpu>(+4) SP randomly after deployment","name":"Wild Fire","desc":"Immediately obtains 10 (+3) to 19 (+4) SP randomly after deployment"}],"modules":[{"name":"'Missed Sounds'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"},"talentChanges":[{"descRaw":"All [Caster] Operators' ATK +24% <@ba.talpu>(+2%) when brought","name":"Pyrobreath","desc":"All [Caster] Operators' ATK +24% (+2%) when brought"}]},{"name":"Pet Contest First Prize","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."},"talentChanges":[{"descRaw":"Immediately obtains 10 <@ba.talpu>(+3) to 19 <@ba.talpu>(+4) SP and 6 to 15 ASPD randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP and ASPD possible","name":"Wild Fire","desc":"Immediately obtains 10 (+3) to 19 (+4) SP and 6 to 15 ASPD randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP and ASPD possible"}]}]}}},"char_188_helage":{"name":"Hellagur","subProfessionName":"Soloblade","moduleNames":{"uniequip_001_helage":{"name":"Hellagur's Badge"},"uniequip_002_helage":{"name":"Zouhou, a Sheath for Contempt"},"uniequip_003_helage":{"name":"'Горячий снег'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>125%, attacking twice consecutively","name":"Crescent Moon","desc":"The ATK of next attack increases to 125%, attacking twice consecutively"},{"descRaw":"ATK <@ba.vup>+35%, changes attack to twice attack, obtaining <@ba.vup>75% Physical Dodge","name":"Half Moon","desc":"ATK +35%, changes attack to twice attack, obtaining 75% Physical Dodge"},{"descRaw":"ATK <@ba.vup>+55%, attack range <@ba.vup>+1 tiles, can attack up to <@ba.vup>3 targets simultaneously","name":"Full Moon","desc":"ATK +55%, attack range +1 tiles, can attack up to 3 targets simultaneously"}],"talents":[{"descRaw":"Gains up to +100 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Waxing Moon","desc":"Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Regenerate 70 <@ba.talpu>(+10) HP per second when this unit is not blocking an enemy.","name":"Ingenious Strategist","desc":"Regenerate 70 (+10) HP per second when this unit is not blocking an enemy."}]},"2/60/7/1":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>145%, attacking twice consecutively","name":"Crescent Moon","desc":"The ATK of next attack increases to 145%, attacking twice consecutively"},{"descRaw":"ATK <@ba.vup>+50%, changes attack to twice attack, obtaining <@ba.vup>75% Physical Dodge","name":"Half Moon","desc":"ATK +50%, changes attack to twice attack, obtaining 75% Physical Dodge"},{"descRaw":"ATK <@ba.vup>+70%, attack range <@ba.vup>+1 tiles, can attack up to <@ba.vup>3 targets simultaneously","name":"Full Moon","desc":"ATK +70%, attack range +1 tiles, can attack up to 3 targets simultaneously"}],"talents":[{"descRaw":"Gains up to +100 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Waxing Moon","desc":"Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Regenerate 70 <@ba.talpu>(+10) HP per second when this unit is not blocking an enemy.","name":"Ingenious Strategist","desc":"Regenerate 70 (+10) HP per second when this unit is not blocking an enemy."}],"modules":[{"name":"Zouhou, a Sheath for Contempt","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"}},{"name":"'Горячий снег'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"When defeated, does not retreat and instead recovers <@ba.kw>30% HP (can only activate once every deployment)","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)"}}]},"2/60/7/3":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>145%, attacking twice consecutively","name":"Crescent Moon","desc":"The ATK of next attack increases to 145%, attacking twice consecutively"},{"descRaw":"ATK <@ba.vup>+50%, changes attack to twice attack, obtaining <@ba.vup>75% Physical Dodge","name":"Half Moon","desc":"ATK +50%, changes attack to twice attack, obtaining 75% Physical Dodge"},{"descRaw":"ATK <@ba.vup>+70%, attack range <@ba.vup>+1 tiles, can attack up to <@ba.vup>3 targets simultaneously","name":"Full Moon","desc":"ATK +70%, attack range +1 tiles, can attack up to 3 targets simultaneously"}],"talents":[{"descRaw":"Gains up to +100 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Waxing Moon","desc":"Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Regenerate 70 <@ba.talpu>(+10) HP per second when this unit is not blocking an enemy.","name":"Ingenious Strategist","desc":"Regenerate 70 (+10) HP per second when this unit is not blocking an enemy."}],"modules":[{"name":"Zouhou, a Sheath for Contempt","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"},"talentChanges":[null,{"descRaw":"Gains up to +130 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 50% Max HP)","name":"Waxing Moon","desc":"Gains up to +130 ASPD Tenacity (reaches maximum bonus when losing 50% Max HP)"}]},{"name":"'Горячий снег'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"When defeated, does not retreat and instead recovers <@ba.kw>30% HP (can only activate once every deployment)","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)"},"talentChanges":[null,{"descRaw":"Regenerates 90 <@ba.talpu>(+10) HP per second when not blocking an enemy, or when HP is below 30%","name":"Ingenious Strategist","desc":"Regenerates 90 (+10) HP per second when not blocking an enemy, or when HP is below 30%"}]}]}}},"char_197_poca":{"name":"Rosa","subProfessionName":"Besieger","moduleNames":{"uniequip_001_poca":{"name":"Rosa's Badge"},"uniequip_002_poca":{"name":"Siege Equipment Training Device"},"uniequip_003_poca":{"name":"'Сердце'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"ATK <@ba.vup>+45%, and attacks hit <@ba.vup>one additional enemy","name":"Split Shot","desc":"ATK +45%, and attacks hit one additional enemy"},{"descRaw":"ATK <@ba.vup>+10%. Immediately fires harpoons at the <@ba.vup>3 heaviest enemies within range, <$ba.root><@ba.vup>Binding them and attacking them once every second for the duration of this skill","name":"Avalanche Breaker","desc":"ATK +10%. Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill"}],"talents":[{"descRaw":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)","name":"Bone Piercer","desc":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)"},{"descRaw":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK <@ba.talpu>(+2%)","name":"Ideal Student","desc":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK (+2%)"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"ATK <@ba.vup>+60%, and attacks hit <@ba.vup>one additional enemy","name":"Split Shot","desc":"ATK +60%, and attacks hit one additional enemy"},{"descRaw":"ATK <@ba.vup>+10%. Immediately fires harpoons at the <@ba.vup>3 heaviest enemies within range, <$ba.root><@ba.vup>Binding them and attacking them once every second for the duration of this skill","name":"Avalanche Breaker","desc":"ATK +10%. Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill"}],"talents":[{"descRaw":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)","name":"Bone Piercer","desc":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)"},{"descRaw":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK <@ba.talpu>(+2%)","name":"Ideal Student","desc":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK (+2%)"}],"modules":[{"name":"Siege Equipment Training Device","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"When attacking a heavy enemy (weight 3 or greater), ATK increased to <@ba.kw>115%","desc":"Attacks the heaviest enemy first","moduleDesc":"When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%"}},{"name":"'Сердце'","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>12%)","desc":"Attacks the heaviest enemy first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 12%)"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"ATK <@ba.vup>+60%, and attacks hit <@ba.vup>one additional enemy","name":"Split Shot","desc":"ATK +60%, and attacks hit one additional enemy"},{"descRaw":"ATK <@ba.vup>+10%. Immediately fires harpoons at the <@ba.vup>3 heaviest enemies within range, <$ba.root><@ba.vup>Binding them and attacking them once every second for the duration of this skill","name":"Avalanche Breaker","desc":"ATK +10%. Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill"}],"talents":[{"descRaw":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)","name":"Bone Piercer","desc":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)"},{"descRaw":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK <@ba.talpu>(+2%)","name":"Ideal Student","desc":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK (+2%)"}],"modules":[{"name":"Siege Equipment Training Device","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"When attacking a heavy enemy (weight 3 or greater), ATK increased to <@ba.kw>115%","desc":"Attacks the heaviest enemy first","moduleDesc":"When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%"},"talentChanges":[null,{"descRaw":"When attacking a heavy enemy, ignores 60% of its DEF and deals an additional 60% ATK as Physical damage (enemies with 3 weight or higher count for this effect)","name":"Bone Piercer","desc":"When attacking a heavy enemy, ignores 60% of its DEF and deals an additional 60% ATK as Physical damage (enemies with 3 weight or higher count for this effect)"}]},{"name":"'Сердце'","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>12%)","desc":"Attacks the heaviest enemy first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 12%)"},"talentChanges":[{"descRaw":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +14% <@ba.talpu>(+2%) ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +15% ATK (max +45%)","name":"Ideal Student","desc":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +14% (+2%) ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +15% ATK (max +45%)"}]}]}}},"char_225_haak":{"name":"Aak","subProfessionName":"Geek","moduleNames":{"uniequip_001_haak":{"name":"Aak's Badge"},"uniequip_002_haak":{"name":"Mixed-Fruit Medical Caddy"},"uniequip_003_haak":{"name":"Remnant of the Malpractice"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skills":[{"descRaw":"ASPD <@ba.vup>+50","name":"Rapid Fire","desc":"ASPD +50"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases the Max HP and DEF of self and that unit by <@ba.vup>+40% for the remaining duration of this skill","name":"Type-γ Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +40% for the remaining duration of this skill"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases ATK by <@ba.vup>+30% and ASPD by <@ba.vup>+30 of self and that unit for the remaining duration of this skill","name":"Durian-Flavored Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +30% and ASPD by +30 of self and that unit for the remaining duration of this skill"}],"talents":[{"descRaw":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, <$ba.sluggish>Slows the enemy for 1.4 seconds, or <$ba.stun>Stuns the enemy for 1 second","name":"Drug Cocktail Administration","desc":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slows the enemy for 1.4 seconds, or Stuns the enemy for 1 second"},{"descRaw":"Increases healing effects on this unit by 25%<@ba.talpu>(+5%)","name":"Pharmaceutical Diffusion","desc":"Increases healing effects on this unit by 25%(+5%)"}]},"2/60/7/1":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skills":[{"descRaw":"ASPD <@ba.vup>+70","name":"Rapid Fire","desc":"ASPD +70"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases the Max HP and DEF of self and that unit by <@ba.vup>+50% for the remaining duration of this skill","name":"Type-γ Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +50% for the remaining duration of this skill"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases ATK by <@ba.vup>+35% and ASPD by <@ba.vup>+35 of self and that unit for the remaining duration of this skill","name":"Durian-Flavored Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +35% and ASPD by +35 of self and that unit for the remaining duration of this skill"}],"talents":[{"descRaw":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, <$ba.sluggish>Slows the enemy for 1.4 seconds, or <$ba.stun>Stuns the enemy for 1 second","name":"Drug Cocktail Administration","desc":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slows the enemy for 1.4 seconds, or Stuns the enemy for 1 second"},{"descRaw":"Increases healing effects on this unit by 25%<@ba.talpu>(+5%)","name":"Pharmaceutical Diffusion","desc":"Increases healing effects on this unit by 25%(+5%)"}],"modules":[{"name":"Mixed-Fruit Medical Caddy","traitOverride":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Increases SP recovery rate by +0.25/second while above 80% HP","desc":"Continually loses HP over time","moduleDesc":"Increases SP recovery rate by +0.25/second while above 80% HP"}},{"name":"Remnant of the Malpractice","traitOverride":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"Continually loses HP over time","moduleDesc":"Redeployment Time reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skills":[{"descRaw":"ASPD <@ba.vup>+70","name":"Rapid Fire","desc":"ASPD +70"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases the Max HP and DEF of self and that unit by <@ba.vup>+50% for the remaining duration of this skill","name":"Type-γ Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +50% for the remaining duration of this skill"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases ATK by <@ba.vup>+35% and ASPD by <@ba.vup>+35 of self and that unit for the remaining duration of this skill","name":"Durian-Flavored Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +35% and ASPD by +35 of self and that unit for the remaining duration of this skill"}],"talents":[{"descRaw":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, <$ba.sluggish>Slows the enemy for 1.4 seconds, or <$ba.stun>Stuns the enemy for 1 second","name":"Drug Cocktail Administration","desc":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slows the enemy for 1.4 seconds, or Stuns the enemy for 1 second"},{"descRaw":"Increases healing effects on this unit by 25%<@ba.talpu>(+5%)","name":"Pharmaceutical Diffusion","desc":"Increases healing effects on this unit by 25%(+5%)"}],"modules":[{"name":"Mixed-Fruit Medical Caddy","traitOverride":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Increases SP recovery rate by +0.25/second while above 80% HP","desc":"Continually loses HP over time","moduleDesc":"Increases SP recovery rate by +0.25/second while above 80% HP"},"talentChanges":[null,{"descRaw":"Each attack will randomly trigger one of the following effects: Restores own HP by 20%, that attack deals 165% damage, <$ba.sluggish>Slows the enemy for 1.6 seconds, or <$ba.stun>Stuns the enemy for 1.2 seconds; additionally has a 30% chance to activate all the above effects at once.","name":"Drug Cocktail Administration","desc":"Each attack will randomly trigger one of the following effects: Restores own HP by 20%, that attack deals 165% damage, Slows the enemy for 1.6 seconds, or Stuns the enemy for 1.2 seconds; additionally has a 30% chance to activate all the above effects at once."}]},{"name":"Remnant of the Malpractice","traitOverride":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"Continually loses HP over time","moduleDesc":"Redeployment Time reduced"},"talentChanges":[{"descRaw":"Increases healing amount on this unit by 30% <@ba.talpu>(+5%); when deployed, immediately restores the HP of an allied Operator within Attack Range (prioritizing those directly in front of Aak) for 150% of Aak's ATK","name":"Pharmaceutical Diffusion","desc":"Increases healing amount on this unit by 30% (+5%); when deployed, immediately restores the HP of an allied Operator within Attack Range (prioritizing those directly in front of Aak) for 150% of Aak's ATK"}]}]}}},"char_248_mgllan":{"name":"Magallan","subProfessionName":"Summoner","moduleNames":{"uniequip_001_mgllan":{"name":"Magallan's Badge"},"uniequip_002_mgllan":{"name":"Drone Control Module.P"},"uniequip_003_mgllan":{"name":"Instructional Soaring Dragon Drone"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: <$ba.sluggish>Slows enemies within the Attack Range of this unit and drones every <@ba.vup>3 seconds for <@ba.vup>0.8 seconds\nActive: Instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>1.9 seconds. <@ba.rem>Retreats all drones after this effect ends","name":"High-Efficiency Freezing Module","desc":"Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.8 seconds\nActive: Instead of Slowing, Binds targets for 1.9 seconds. Retreats all drones after this effect ends"},{"descRaw":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain <@ba.vup>+80 ASPD, and drones gain <@ba.vup>AoE attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Laser Mining Module","desc":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain +80 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends."},{"descRaw":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain <@ba.vup>+80% ATK, and <@ba.vup>increases the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Armed Combat Module","desc":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain +80% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends."}],"talents":[{"descRaw":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill.","name":"Support Drone - Soaring Dragon","desc":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill."},{"descRaw":"Drones gain <$ba.invisible>Invisibility for 22 <@ba.talpu>(+2) seconds after deployment (cannot be targeted by enemy ranged attacks)","name":"Optical Refraction Accessories","desc":"Drones gain Invisibility for 22 (+2) seconds after deployment (cannot be targeted by enemy ranged attacks)"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: <$ba.sluggish>Slows enemies within the Attack Range of this unit and drones every <@ba.vup>3 seconds for <@ba.vup>0.9 seconds\nActive: Instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>2.2 seconds. <@ba.rem>Retreats all drones after this effect ends","name":"High-Efficiency Freezing Module","desc":"Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.9 seconds\nActive: Instead of Slowing, Binds targets for 2.2 seconds. Retreats all drones after this effect ends"},{"descRaw":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain <@ba.vup>+100 ASPD, and drones gain <@ba.vup>AoE attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Laser Mining Module","desc":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain +100 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends."},{"descRaw":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain <@ba.vup>+100% ATK, and <@ba.vup>increases the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Armed Combat Module","desc":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain +100% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends."}],"talents":[{"descRaw":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill.","name":"Support Drone - Soaring Dragon","desc":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill."},{"descRaw":"Drones gain <$ba.invisible>Invisibility for 22 <@ba.talpu>(+2) seconds after deployment (cannot be targeted by enemy ranged attacks)","name":"Optical Refraction Accessories","desc":"Drones gain Invisibility for 22 (+2) seconds after deployment (cannot be targeted by enemy ranged attacks)"}],"modules":[{"name":"Drone Control Module.P","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"The first summoned unit <@ba.kw>does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)"}},{"name":"Instructional Soaring Dragon Drone","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"Can hold <@ba.kw>+3 additional summoned units and summoned unit deployment costs are <@ba.kw>reduced","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"Can hold +3 additional summoned units and summoned unit deployment costs are reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: <$ba.sluggish>Slows enemies within the Attack Range of this unit and drones every <@ba.vup>3 seconds for <@ba.vup>0.9 seconds\nActive: Instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>2.2 seconds. <@ba.rem>Retreats all drones after this effect ends","name":"High-Efficiency Freezing Module","desc":"Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.9 seconds\nActive: Instead of Slowing, Binds targets for 2.2 seconds. Retreats all drones after this effect ends"},{"descRaw":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain <@ba.vup>+100 ASPD, and drones gain <@ba.vup>AoE attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Laser Mining Module","desc":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain +100 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends."},{"descRaw":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain <@ba.vup>+100% ATK, and <@ba.vup>increases the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Armed Combat Module","desc":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain +100% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends."}],"talents":[{"descRaw":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill.","name":"Support Drone - Soaring Dragon","desc":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill."},{"descRaw":"Drones gain <$ba.invisible>Invisibility for 22 <@ba.talpu>(+2) seconds after deployment (cannot be targeted by enemy ranged attacks)","name":"Optical Refraction Accessories","desc":"Drones gain Invisibility for 22 (+2) seconds after deployment (cannot be targeted by enemy ranged attacks)"}],"modules":[{"name":"Drone Control Module.P","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"The first summoned unit <@ba.kw>does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)"},"talentChanges":[{"descRaw":"Drones gain <$ba.invisible>Invisibility for 28 <@ba.talpu>(+2) seconds after deployment (cannot be targeted by enemy ranged attacks). If Magallan is adjacent to the drone, she gains the same effect","name":"Optical Refraction Accessories","desc":"Drones gain Invisibility for 28 (+2) seconds after deployment (cannot be targeted by enemy ranged attacks). If Magallan is adjacent to the drone, she gains the same effect"}]},{"name":"Instructional Soaring Dragon Drone","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"Can hold <@ba.kw>+3 additional summoned units and summoned unit deployment costs are <@ba.kw>reduced","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"Can hold +3 additional summoned units and summoned unit deployment costs are reduced"},"talentChanges":[{"descRaw":"Can use up to 5 stronger drones that do not block (max 4 deployed at once). Drones' effect changes based upon Skill.","name":"Support Drone - Soaring Dragon","desc":"Can use up to 5 stronger drones that do not block (max 4 deployed at once). Drones' effect changes based upon Skill."}]}]}}},"char_250_phatom":{"name":"Phantom","subProfessionName":"Executor","moduleNames":{"uniequip_001_phatom":{"name":"Phantom's Badge"},"uniequip_002_phatom":{"name":"Miss Christine's Felt"},"uniequip_003_phatom":{"name":"'Think of Me'"},"uniequip_004_phatom":{"name":"Phantom's Specialized Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, immediately gains <@ba.vup>30% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>35% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical damage equal to 35% of this unit's Max HP, lasting for 10 seconds"},{"descRaw":"Upon deployment, immediately gains <@ba.vup>8 charges of a stacking <@ba.vup>+13% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 8 charges of a stacking +13% ATK buff (each attack consumes one charge)"},{"descRaw":"Upon deployment, immediately deals <@ba.vup>210% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>2.5 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 210% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds"}],"talents":[{"descRaw":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time","name":"Phantom in the Mirror","desc":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment time of clone is reduced by 10 seconds","name":"Phantom Mastery","desc":"Redeployment time of clone is reduced by 10 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, immediately gains <@ba.vup>40% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>50% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical damage equal to 50% of this unit's Max HP, lasting for 10 seconds"},{"descRaw":"Upon deployment, immediately gains <@ba.vup>9 charges of a stacking <@ba.vup>+16% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge)"},{"descRaw":"Upon deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>3 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds"}],"talents":[{"descRaw":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time","name":"Phantom in the Mirror","desc":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment time of clone is reduced by 10 seconds","name":"Phantom Mastery","desc":"Redeployment time of clone is reduced by 10 seconds"}],"modules":[{"name":"Miss Christine's Felt","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"}},{"name":"'Think of Me'","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"}},{"name":"Phantom's Specialized Badge","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"In <@ba.kw>Integrated Strategies, reduces the Redeployment Time (including that of his summons) by <@ba.kw>1 second when attacking; this effect also applies to his summons","desc":"Significantly reduced Redeployment Time","moduleDesc":"In Integrated Strategies, reduces the Redeployment Time (including that of his summons) by 1 second when attacking; this effect also applies to his summons"}}]},"2/60/7/3":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, immediately gains <@ba.vup>40% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>50% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical damage equal to 50% of this unit's Max HP, lasting for 10 seconds"},{"descRaw":"Upon deployment, immediately gains <@ba.vup>9 charges of a stacking <@ba.vup>+16% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge)"},{"descRaw":"Upon deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>3 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds"}],"talents":[{"descRaw":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time","name":"Phantom in the Mirror","desc":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment time of clone is reduced by 10 seconds","name":"Phantom Mastery","desc":"Redeployment time of clone is reduced by 10 seconds"}],"modules":[{"name":"Miss Christine's Felt","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"},"talentChanges":[{"descRaw":"Redeployment time of clone is reduced by 16 seconds","name":"Phantom Mastery","desc":"Redeployment time of clone is reduced by 16 seconds"}]},{"name":"'Think of Me'","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"},"talentChanges":[{"descRaw":"Can summon an even stronger clone with the same abilities as Phantom, but has its own redeployment time; while both Phantom and the clone are present, both have +10% ATK","name":"Phantom in the Mirror","desc":"Can summon an even stronger clone with the same abilities as Phantom, but has its own redeployment time; while both Phantom and the clone are present, both have +10% ATK"}]},{"name":"Phantom's Specialized Badge","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"In <@ba.kw>Integrated Strategies, reduces the Redeployment Time (including that of his summons) by <@ba.kw>1 second when attacking; this effect also applies to his summons","desc":"Significantly reduced Redeployment Time","moduleDesc":"In Integrated Strategies, reduces the Redeployment Time (including that of his summons) by 1 second when attacking; this effect also applies to his summons"},"talentChanges":[{"descRaw":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; in <@ba.kw>Integrated Strategies, the clone does not take up a deployment slot, and deploying the clone will refresh Phantom's skill (can stack skill effect up to 8 times)","name":"Phantom in the Mirror","desc":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; in Integrated Strategies, the clone does not take up a deployment slot, and deploying the clone will refresh Phantom's skill (can stack skill effect up to 8 times)"}]}]}}},"char_293_thorns":{"name":"Thorns","subProfessionName":"Lord","moduleNames":{"uniequip_001_thorns":{"name":"Thorns's Badge"},"uniequip_002_thorns":{"name":"The Salt and the Sand"},"uniequip_003_thorns":{"name":"Sand Erosion"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"Stops attacking; ATK <@ba.vup>+30%, DEF <@ba.vup>+55%; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4 enemies in front (<@ba.vup>0.8-second cooldown)","name":"Protective Spikes","desc":"Stops attacking; ATK +30%, DEF +55%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+33%, ASPD <@ba.vup>+14, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount","name":"Destreza","desc":"Attack Range expands, ATK +33%, ASPD +14, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount"}],"talents":[{"descRaw":"Poisons the targets when attacking, dealing 140 <@ba.talpu>(+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)","name":"Nerve Corrosion","desc":"Poisons the targets when attacking, dealing 140 (+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)"},{"descRaw":"If this unit hasn't attacked for 2 seconds, restores 4% <@ba.talpu>(+0.5%) of Max HP every second","name":"Echoes of Ancestral Waves","desc":"If this unit hasn't attacked for 2 seconds, restores 4% (+0.5%) of Max HP every second"}]},"2/60/7/1":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Stops attacking; ATK <@ba.vup>+40%, DEF <@ba.vup>+70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4 enemies in front (<@ba.vup>0.8-second cooldown)","name":"Protective Spikes","desc":"Stops attacking; ATK +40%, DEF +70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+40%, ASPD <@ba.vup>+16, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount","name":"Destreza","desc":"Attack Range expands, ATK +40%, ASPD +16, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount"}],"talents":[{"descRaw":"Poisons the targets when attacking, dealing 140 <@ba.talpu>(+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)","name":"Nerve Corrosion","desc":"Poisons the targets when attacking, dealing 140 (+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)"},{"descRaw":"If this unit hasn't attacked for 2 seconds, restores 4% <@ba.talpu>(+0.5%) of Max HP every second","name":"Echoes of Ancestral Waves","desc":"If this unit hasn't attacked for 2 seconds, restores 4% (+0.5%) of Max HP every second"}],"modules":[{"name":"The Salt and the Sand","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"}},{"name":"Sand Erosion","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"When dealing damage, deals an additional <@ba.kw>10% as <$ba.dt.neural2>Nervous Impairment","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"When dealing damage, deals an additional 10% as Nervous Impairment"}}]},"2/60/7/3":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Stops attacking; ATK <@ba.vup>+40%, DEF <@ba.vup>+70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4 enemies in front (<@ba.vup>0.8-second cooldown)","name":"Protective Spikes","desc":"Stops attacking; ATK +40%, DEF +70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+40%, ASPD <@ba.vup>+16, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount","name":"Destreza","desc":"Attack Range expands, ATK +40%, ASPD +16, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount"}],"talents":[{"descRaw":"Poisons the targets when attacking, dealing 140 <@ba.talpu>(+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)","name":"Nerve Corrosion","desc":"Poisons the targets when attacking, dealing 140 (+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)"},{"descRaw":"If this unit hasn't attacked for 2 seconds, restores 4% <@ba.talpu>(+0.5%) of Max HP every second","name":"Echoes of Ancestral Waves","desc":"If this unit hasn't attacked for 2 seconds, restores 4% (+0.5%) of Max HP every second"}],"modules":[{"name":"The Salt and the Sand","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"talentChanges":[{"descRaw":"Attacks poison the target, dealing 150 <@ba.talpu>(+15) Arts damage per second for 3 seconds and stacking up to 4 times (damage is doubled against ranged enemies).","name":"Nerve Corrosion","desc":"Attacks poison the target, dealing 150 (+15) Arts damage per second for 3 seconds and stacking up to 4 times (damage is doubled against ranged enemies)."}]},{"name":"Sand Erosion","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"When dealing damage, deals an additional <@ba.kw>10% as <$ba.dt.neural2>Nervous Impairment","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"When dealing damage, deals an additional 10% as Nervous Impairment"},"talentChanges":[{"descRaw":"Attacks poison the target, dealing 315 <@ba.talpu>(+15) Arts damage per second for 3 seconds (damage is doubled against ranged enemies); if enemy is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals Elemental damage instead of poison damage with 2.5x damage amount","name":"Nerve Corrosion","desc":"Attacks poison the target, dealing 315 (+15) Arts damage per second for 3 seconds (damage is doubled against ranged enemies); if enemy is under the burst effect of Nervous Impairment, deals Elemental damage instead of poison damage with 2.5x damage amount"}]}]}}},"char_300_phenxi":{"name":"Fiammetta","subProfessionName":"Artilleryman","moduleNames":{"uniequip_001_phenxi":{"name":"Fiammetta's Badge"},"uniequip_002_phenxi":{"name":"'Out-Law' Special Ammunition Surplus"},"uniequip_003_phenxi":{"name":"A Long Journey"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Attack range <@ba.vup>+1, ATK <@ba.vup>+45%","name":"'Provocate'","desc":"Attack range +1, ATK +45%"},{"descRaw":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>260% Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>130% Physical Damage","name":"'Paenitete'","desc":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 260% Physical Damage and causing incendiary marks to explode in sequence, dealing 130% Physical Damage"},{"descRaw":"Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding explosion area and increasing ATK to <@ba.vup>110%. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>170% ATK as damage. \n<@ba.rem>Unlimited duration, can manually deactivate skill","name":"'Reponite'","desc":"Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 110%. Enemies closer to the impact site in a smaller area will instead take 170% ATK as damage. \nUnlimited duration, can manually deactivate skill"}],"talents":[{"descRaw":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor, increasing ATK by 25%; this effect is doubled above 80% HP.","name":"Sufferer of Tribulations","desc":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP."},{"descRaw":"While this unit has no skill active, ASPD +30 <@ba.talpu>(+3)","name":"Herald of Revelations","desc":"While this unit has no skill active, ASPD +30 (+3)"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Attack range <@ba.vup>+1, ATK <@ba.vup>+60%","name":"'Provocate'","desc":"Attack range +1, ATK +60%"},{"descRaw":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>320% Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>160% Physical Damage","name":"'Paenitete'","desc":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 320% Physical Damage and causing incendiary marks to explode in sequence, dealing 160% Physical Damage"},{"descRaw":"Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding explosion area and increasing ATK to <@ba.vup>115%. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>185% ATK as damage. \n<@ba.rem>Unlimited duration, can manually deactivate skill","name":"'Reponite'","desc":"Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 185% ATK as damage. \nUnlimited duration, can manually deactivate skill"}],"talents":[{"descRaw":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor, increasing ATK by 25%; this effect is doubled above 80% HP.","name":"Sufferer of Tribulations","desc":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP."},{"descRaw":"While this unit has no skill active, ASPD +30 <@ba.talpu>(+3)","name":"Herald of Revelations","desc":"While this unit has no skill active, ASPD +30 (+3)"}],"modules":[{"name":"'Out-Law' Special Ammunition Surplus","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Attacks ignore <@ba.vup>100 DEF","desc":"Deals AOE Physical damage","moduleDesc":"Attacks ignore 100 DEF"}},{"name":"A Long Journey","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"Deals AOE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"}},{"traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Attack range <@ba.vup>+1, ATK <@ba.vup>+60%","name":"'Provocate'","desc":"Attack range +1, ATK +60%"},{"descRaw":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>320% Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>160% Physical Damage","name":"'Paenitete'","desc":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 320% Physical Damage and causing incendiary marks to explode in sequence, dealing 160% Physical Damage"},{"descRaw":"Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding explosion area and increasing ATK to <@ba.vup>115%. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>185% ATK as damage. \n<@ba.rem>Unlimited duration, can manually deactivate skill","name":"'Reponite'","desc":"Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 185% ATK as damage. \nUnlimited duration, can manually deactivate skill"}],"talents":[{"descRaw":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor, increasing ATK by 25%; this effect is doubled above 80% HP.","name":"Sufferer of Tribulations","desc":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP."},{"descRaw":"While this unit has no skill active, ASPD +30 <@ba.talpu>(+3)","name":"Herald of Revelations","desc":"While this unit has no skill active, ASPD +30 (+3)"}],"modules":[{"name":"'Out-Law' Special Ammunition Surplus","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Attacks ignore <@ba.vup>100 DEF","desc":"Deals AOE Physical damage","moduleDesc":"Attacks ignore 100 DEF"},"talentChanges":[{"descRaw":"While this unit has no skill active, ASPD +33 <@ba.talpu>(+3); While this unit's skill is active, ASPD +10","name":"Herald of Revelations","desc":"While this unit has no skill active, ASPD +33 (+3); While this unit's skill is active, ASPD +10"}]},{"name":"A Long Journey","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"Deals AOE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"},"talentChanges":[{"descRaw":"Continually loses HP over time (HP cannot drop below 50% as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor, increasing ATK by 30%; this effect is doubled above 80% HP","name":"Sufferer of Tribulations","desc":"Continually loses HP over time (HP cannot drop below 50% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 30%; this effect is doubled above 80% HP"}]},{"traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"talentChanges":[{"name":"Sufferer of Tribulations"}]}]}}},"char_322_lmlee":{"name":"Lee","subProfessionName":"Merchant","moduleNames":{"uniequip_001_lmlee":{"name":"Lee’s Badge"},"uniequip_002_lmlee":{"name":"'Wandering'"},"uniequip_003_lmlee":{"name":"'Distinguisher'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"skills":[{"descRaw":"ATK <@ba.vup>+25% and gain <@ba.vup>20% Arts Dodge\n<@ba.rem>Unlimited duration","name":"Stern Admonishment","desc":"ATK +25% and gain 20% Arts Dodge\nUnlimited duration"},{"descRaw":"Passive Effect: ASPD <@ba.vup>+15; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5 seconds, dealing <@ba.vup>230% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>10% of Lee's ATK (increases up to <@ba.vup>20 times, and prematurely explodes if the limit is reached or the target is defeated)","name":"Exorcise Evil","desc":"Passive Effect: ASPD +15; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 230% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 10% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated)"},{"descRaw":"<@ba.vup>Expands Attack Range, ATK and DEF <@ba.vup>+31%; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>55% chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration","name":"Honored Guest","desc":"Expands Attack Range, ATK and DEF +31%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 55% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration"}],"talents":[{"descRaw":"When Lee is blocking an enemy, the enemy has ASPD -15 <@ba.talpu>(+1) and Lee has ASPD +15 <@ba.talpu>(+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled","name":"Kindness Begets Prosperity","desc":"When Lee is blocking an enemy, the enemy has ASPD -15 (+1) and Lee has ASPD +15 (+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled"},{"descRaw":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next <$ba.stun>Stun/<$ba.frozen>Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds","name":"Preparedness Averts Peril","desc":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next Stun/Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"skills":[{"descRaw":"ATK <@ba.vup>+40% and gain <@ba.vup>25% Arts Dodge\n<@ba.rem>Unlimited duration","name":"Stern Admonishment","desc":"ATK +40% and gain 25% Arts Dodge\nUnlimited duration"},{"descRaw":"Passive Effect: ASPD <@ba.vup>+20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5 seconds, dealing <@ba.vup>260% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>15% of Lee's ATK (increases up to <@ba.vup>25 times, and prematurely explodes if the limit is reached or the target is defeated)","name":"Exorcise Evil","desc":"Passive Effect: ASPD +20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 260% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 15% of Lee's ATK (increases up to 25 times, and prematurely explodes if the limit is reached or the target is defeated)"},{"descRaw":"<@ba.vup>Expands Attack Range, ATK and DEF <@ba.vup>+37%; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>60% chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration","name":"Honored Guest","desc":"Expands Attack Range, ATK and DEF +37%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 60% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration"}],"talents":[{"descRaw":"When Lee is blocking an enemy, the enemy has ASPD -15 <@ba.talpu>(+1) and Lee has ASPD +15 <@ba.talpu>(+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled","name":"Kindness Begets Prosperity","desc":"When Lee is blocking an enemy, the enemy has ASPD -15 (+1) and Lee has ASPD +15 (+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled"},{"descRaw":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next <$ba.stun>Stun/<$ba.frozen>Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds","name":"Preparedness Averts Peril","desc":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next Stun/Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds"}],"modules":[{"name":"'Wandering'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"}},{"name":"'Distinguisher'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDescRaw":"ATK +4% whenever Trait cost is paid, stacking up to 5 times","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDesc":"ATK +4% whenever Trait cost is paid, stacking up to 5 times"}}]},"2/60/7/3":{"trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"skills":[{"descRaw":"ATK <@ba.vup>+40% and gain <@ba.vup>25% Arts Dodge\n<@ba.rem>Unlimited duration","name":"Stern Admonishment","desc":"ATK +40% and gain 25% Arts Dodge\nUnlimited duration"},{"descRaw":"Passive Effect: ASPD <@ba.vup>+20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5 seconds, dealing <@ba.vup>260% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>15% of Lee's ATK (increases up to <@ba.vup>25 times, and prematurely explodes if the limit is reached or the target is defeated)","name":"Exorcise Evil","desc":"Passive Effect: ASPD +20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 260% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 15% of Lee's ATK (increases up to 25 times, and prematurely explodes if the limit is reached or the target is defeated)"},{"descRaw":"<@ba.vup>Expands Attack Range, ATK and DEF <@ba.vup>+37%; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>60% chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration","name":"Honored Guest","desc":"Expands Attack Range, ATK and DEF +37%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 60% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration"}],"talents":[{"descRaw":"When Lee is blocking an enemy, the enemy has ASPD -15 <@ba.talpu>(+1) and Lee has ASPD +15 <@ba.talpu>(+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled","name":"Kindness Begets Prosperity","desc":"When Lee is blocking an enemy, the enemy has ASPD -15 (+1) and Lee has ASPD +15 (+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled"},{"descRaw":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next <$ba.stun>Stun/<$ba.frozen>Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds","name":"Preparedness Averts Peril","desc":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next Stun/Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds"}],"modules":[{"name":"'Wandering'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"talentChanges":[{"descRaw":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 4 DP instead to block the next <$ba.stun>Stun/<$ba.frozen>Freeze effect inflicted on this unit, and stuns the attacker for 4 seconds","name":"Preparedness Averts Peril","desc":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 4 DP instead to block the next Stun/Freeze effect inflicted on this unit, and stuns the attacker for 4 seconds"}]},{"name":"'Distinguisher'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDescRaw":"ATK +4% whenever Trait cost is paid, stacking up to 5 times","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDesc":"ATK +4% whenever Trait cost is paid, stacking up to 5 times"},"talentChanges":[null,{"descRaw":"When Lee is blocking an enemy, the enemy has ASPD -21 <@ba.talpu>(+1) and Lee has ASPD +21 <@ba.talpu>(+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled","name":"Kindness Begets Prosperity","desc":"When Lee is blocking an enemy, the enemy has ASPD -21 (+1) and Lee has ASPD +21 (+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled"}]}]}}},"char_340_shwaz":{"name":"Schwarz","subProfessionName":"Heavyshooter","moduleNames":{"uniequip_001_shwaz":{"name":"Schwarz's Badge"},"uniequip_002_shwaz":{"name":"Customized Crossbow Accessory Suit"},"uniequip_003_shwaz":{"name":"Old Razor"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"The next attack deals <@ba.vup>175% damage, and increases the chance of triggering this unit's Talent to <@ba.vup>60%","name":"Charged Shot","desc":"The next attack deals 175% damage, and increases the chance of triggering this unit's Talent to 60%"},{"descRaw":"ATK <@ba.vup>+85%, and increases the chance to activate the Talent to <@ba.vup>40%","name":"Sharp Eye","desc":"ATK +85%, and increases the chance to activate the Talent to 40%"},{"descRaw":"Changes attack range to frontal <@ba.rem>3 tiles, Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+120%, increasing Talent triggering chance to <@ba.vup>100%","name":"Final Tactics","desc":"Changes attack range to frontal 3 tiles, Attack Interval increases a bit, ATK +120%, increasing Talent triggering chance to 100%"}],"talents":[{"descRaw":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds","name":"Armor Penetration Arrow","desc":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds"},{"descRaw":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10%<@ba.talpu> (+2%)","name":"Crossfire","desc":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10% (+2%)"}]},"2/60/7/1":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"The next attack deals <@ba.vup>190% damage, and increases the chance of triggering this unit's Talent to <@ba.vup>70%","name":"Charged Shot","desc":"The next attack deals 190% damage, and increases the chance of triggering this unit's Talent to 70%"},{"descRaw":"ATK <@ba.vup>+100%, and increases the chance to activate the Talent to <@ba.vup>45%","name":"Sharp Eye","desc":"ATK +100%, and increases the chance to activate the Talent to 45%"},{"descRaw":"Changes attack range to frontal <@ba.rem>3 tiles, Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+140%, increasing Talent triggering chance to <@ba.vup>100%","name":"Final Tactics","desc":"Changes attack range to frontal 3 tiles, Attack Interval increases a bit, ATK +140%, increasing Talent triggering chance to 100%"}],"talents":[{"descRaw":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds","name":"Armor Penetration Arrow","desc":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds"},{"descRaw":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10%<@ba.talpu> (+2%)","name":"Crossfire","desc":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10% (+2%)"}],"modules":[{"name":"Customized Crossbow Accessory Suit","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"}},{"name":"Old Razor","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Increases ATK to <@ba.kw>105% when attacking enemies directly in front, and ignores their Physical Dodge","desc":"High accuracy point-blank shot","moduleDesc":"Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge"}}]},"2/60/7/3":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"The next attack deals <@ba.vup>190% damage, and increases the chance of triggering this unit's Talent to <@ba.vup>70%","name":"Charged Shot","desc":"The next attack deals 190% damage, and increases the chance of triggering this unit's Talent to 70%"},{"descRaw":"ATK <@ba.vup>+100%, and increases the chance to activate the Talent to <@ba.vup>45%","name":"Sharp Eye","desc":"ATK +100%, and increases the chance to activate the Talent to 45%"},{"descRaw":"Changes attack range to frontal <@ba.rem>3 tiles, Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+140%, increasing Talent triggering chance to <@ba.vup>100%","name":"Final Tactics","desc":"Changes attack range to frontal 3 tiles, Attack Interval increases a bit, ATK +140%, increasing Talent triggering chance to 100%"}],"talents":[{"descRaw":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds","name":"Armor Penetration Arrow","desc":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds"},{"descRaw":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10%<@ba.talpu> (+2%)","name":"Crossfire","desc":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10% (+2%)"}],"modules":[{"name":"Customized Crossbow Accessory Suit","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"},"talentChanges":[{"descRaw":"When Schwarz and at least one more Sniper Operator are in the squad, all Sniper Operators gain +15% <@ba.talpu>(+2%) ATK","name":"Crossfire","desc":"When Schwarz and at least one more Sniper Operator are in the squad, all Sniper Operators gain +15% (+2%) ATK"}]},{"name":"Old Razor","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Increases ATK to <@ba.kw>105% when attacking enemies directly in front, and ignores their Physical Dodge","desc":"High accuracy point-blank shot","moduleDesc":"Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge"},"talentChanges":[null,{"descRaw":"Attacks have a 20% chance to deal 170% damage and reduce the target's DEF by 25% for 5 seconds","name":"Armor Penetration Arrow","desc":"Attacks have a 20% chance to deal 170% damage and reduce the target's DEF by 25% for 5 seconds"}]}]}}},"char_362_saga":{"name":"Saga","subProfessionName":"Pioneer","moduleNames":{"uniequip_001_saga":{"name":"Saga's Badge"},"uniequip_002_saga":{"name":"Walk The World"},"uniequip_003_saga":{"name":"Where to Find the Burdenbeast?"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Instantly generates <@ba.vup>4 DP; Deals <@ba.vup>280% ATK as Physical damage to at most <@ba.vup>6 ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded. <@ba.rem>Can store 2 charge(s)","name":"Cleansing Evil","desc":"Instantly generates 4 DP; Deals 280% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 2 charge(s)"},{"descRaw":"Gradually gains <@ba.vup>20 DP over the skill duration. Attack Interval <@ba.vdown>slightly increases, Attack Range <@ba.vup>+1 tile, ATK <@ba.vup>+70%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP","name":"Fierce Glare","desc":"Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +70%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP"}],"talents":[{"descRaw":"When dealing lethal damage, leave the enemy with 1 HP and inflict <$ba.dying>Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack <$ba.dying>Critically Wounded targets","name":"Preaching","desc":"When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets"},{"descRaw":"When HP falls below 40%, gain 70% Physical Dodge and restore 6% <@ba.talpu>(+1%) Max HP every second, lasting for 17 <@ba.talpu>(+2) seconds. Can only activate once","name":"Clear Mind","desc":"When HP falls below 40%, gain 70% Physical Dodge and restore 6% (+1%) Max HP every second, lasting for 17 (+2) seconds. Can only activate once"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Instantly generates <@ba.vup>4 DP; Deals <@ba.vup>320% ATK as Physical damage to at most <@ba.vup>6 ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded. <@ba.rem>Can store 2 charge(s)","name":"Cleansing Evil","desc":"Instantly generates 4 DP; Deals 320% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 2 charge(s)"},{"descRaw":"Gradually gains <@ba.vup>20 DP over the skill duration. Attack Interval <@ba.vdown>slightly increases, Attack Range <@ba.vup>+1 tile, ATK <@ba.vup>+100%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP","name":"Fierce Glare","desc":"Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +100%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP"}],"talents":[{"descRaw":"When dealing lethal damage, leave the enemy with 1 HP and inflict <$ba.dying>Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack <$ba.dying>Critically Wounded targets","name":"Preaching","desc":"When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets"},{"descRaw":"When HP falls below 40%, gain 70% Physical Dodge and restore 6% <@ba.talpu>(+1%) Max HP every second, lasting for 17 <@ba.talpu>(+2) seconds. Can only activate once","name":"Clear Mind","desc":"When HP falls below 40%, gain 70% Physical Dodge and restore 6% (+1%) Max HP every second, lasting for 17 (+2) seconds. Can only activate once"}],"modules":[{"name":"Walk The World","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"}},{"name":"Where to Find the Burdenbeast?","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Instantly generates <@ba.vup>4 DP; Deals <@ba.vup>320% ATK as Physical damage to at most <@ba.vup>6 ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded. <@ba.rem>Can store 2 charge(s)","name":"Cleansing Evil","desc":"Instantly generates 4 DP; Deals 320% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 2 charge(s)"},{"descRaw":"Gradually gains <@ba.vup>20 DP over the skill duration. Attack Interval <@ba.vdown>slightly increases, Attack Range <@ba.vup>+1 tile, ATK <@ba.vup>+100%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP","name":"Fierce Glare","desc":"Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +100%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP"}],"talents":[{"descRaw":"When dealing lethal damage, leave the enemy with 1 HP and inflict <$ba.dying>Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack <$ba.dying>Critically Wounded targets","name":"Preaching","desc":"When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets"},{"descRaw":"When HP falls below 40%, gain 70% Physical Dodge and restore 6% <@ba.talpu>(+1%) Max HP every second, lasting for 17 <@ba.talpu>(+2) seconds. Can only activate once","name":"Clear Mind","desc":"When HP falls below 40%, gain 70% Physical Dodge and restore 6% (+1%) Max HP every second, lasting for 17 (+2) seconds. Can only activate once"}],"modules":[{"name":"Walk The World","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"},"talentChanges":[null,{"descRaw":"When HP falls below 40%, gain 70% Physical Dodge and restore 7% <@ba.talpu>(+1%) Max HP every second, lasting for 20 <@ba.talpu>(+2) seconds. Can only activate once","name":"Clear Mind","desc":"When HP falls below 40%, gain 70% Physical Dodge and restore 7% (+1%) Max HP every second, lasting for 20 (+2) seconds. Can only activate once"}]},{"name":"Where to Find the Burdenbeast?","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"},"talentChanges":[null,{"descRaw":"Increases damage dealt to enemies below half HP by 15%; when dealing lethal damage, leaves the target with 1 HP and inflicts <$ba.dying>Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack <$ba.dying>Critically Wounded targets","name":"Preaching","desc":"Increases damage dealt to enemies below half HP by 15%; when dealing lethal damage, leaves the target with 1 HP and inflicts Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets"}]}]}}},"char_377_gdglow":{"name":"Goldenglow","subProfessionName":"Mech-accord Caster","moduleNames":{"uniequip_001_gdglow":{"name":"Goldenglow's Badge"},"uniequip_002_gdglow":{"name":"'Industrious Wings'"},"uniequip_003_gdglow":{"name":"Dream Must Come True"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skills":[{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+26% and ASPD <@ba.vup>+29. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Scattering Sparks","desc":"Drone +1, ATK +26% and ASPD +29. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+32% and Attack Range <@ba.vup>expands. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\n<@ba.rem>Unlimited duration","name":"Surging Current","desc":"Drone +1, ATK +32% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration"},{"descRaw":"Stops attacking; Drone <@ba.vup>+2, ATK <@ba.vup>+40% and Attack Range <@ba.vup>becomes global. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow the target for <@ba.vup>0.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Crystalline Shine","desc":"Stops attacking; Drone +2, ATK +40% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"}],"talents":[{"descRaw":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 315% <@ba.talpu>(+15%) of Goldenglow's ATK as Arts damage to enemies in a small area","name":"Beacon's Wrath","desc":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 315% (+15%) of Goldenglow's ATK as Arts damage to enemies in a small area"},{"descRaw":"Goldenglow and her Drones' attacks ignore 18 <@ba.talpu>(+3) RES","name":"Precise Redirection","desc":"Goldenglow and her Drones' attacks ignore 18 (+3) RES"}]},"2/60/7/1":{"trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skills":[{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+32% and ASPD <@ba.vup>+38. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Scattering Sparks","desc":"Drone +1, ATK +32% and ASPD +38. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+45% and Attack Range <@ba.vup>expands. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\n<@ba.rem>Unlimited duration","name":"Surging Current","desc":"Drone +1, ATK +45% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration"},{"descRaw":"Stops attacking; Drone <@ba.vup>+2, ATK <@ba.vup>+55% and Attack Range <@ba.vup>becomes global. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow the target for <@ba.vup>0.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Crystalline Shine","desc":"Stops attacking; Drone +2, ATK +55% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"}],"talents":[{"descRaw":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 315% <@ba.talpu>(+15%) of Goldenglow's ATK as Arts damage to enemies in a small area","name":"Beacon's Wrath","desc":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 315% (+15%) of Goldenglow's ATK as Arts damage to enemies in a small area"},{"descRaw":"Goldenglow and her Drones' attacks ignore 18 <@ba.talpu>(+3) RES","name":"Precise Redirection","desc":"Goldenglow and her Drones' attacks ignore 18 (+3) RES"}],"modules":[{"name":"'Industrious Wings'","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"}},{"name":"Dream Must Come True","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"}}]},"2/60/7/3":{"trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skills":[{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+32% and ASPD <@ba.vup>+38. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Scattering Sparks","desc":"Drone +1, ATK +32% and ASPD +38. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+45% and Attack Range <@ba.vup>expands. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\n<@ba.rem>Unlimited duration","name":"Surging Current","desc":"Drone +1, ATK +45% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration"},{"descRaw":"Stops attacking; Drone <@ba.vup>+2, ATK <@ba.vup>+55% and Attack Range <@ba.vup>becomes global. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow the target for <@ba.vup>0.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Crystalline Shine","desc":"Stops attacking; Drone +2, ATK +55% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"}],"talents":[{"descRaw":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 315% <@ba.talpu>(+15%) of Goldenglow's ATK as Arts damage to enemies in a small area","name":"Beacon's Wrath","desc":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 315% (+15%) of Goldenglow's ATK as Arts damage to enemies in a small area"},{"descRaw":"Goldenglow and her Drones' attacks ignore 18 <@ba.talpu>(+3) RES","name":"Precise Redirection","desc":"Goldenglow and her Drones' attacks ignore 18 (+3) RES"}],"modules":[{"name":"'Industrious Wings'","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"},"talentChanges":[{"descRaw":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 375% <@ba.talpu>(+15%) of Goldenglow's ATK as Arts damage to enemies in a small area","name":"Beacon's Wrath","desc":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 375% (+15%) of Goldenglow's ATK as Arts damage to enemies in a small area"}]},{"name":"Dream Must Come True","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"},"talentChanges":[{"descRaw":"Self and Drones' attacks ignore 23 <@ba.talpu>(+3) RES","name":"Precise Redirection","desc":"Self and Drones' attacks ignore 23 (+3) RES"}]}]}}},"char_400_weedy":{"name":"Weedy","subProfessionName":"Push Stroker","moduleNames":{"uniequip_001_weedy":{"name":"Weedy's Badge"},"uniequip_002_weedy":{"name":"Custom Bionic Seadragon"},"uniequip_003_weedy":{"name":"New Bionic Prototype"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles","desc":"Can attack all blocked enemies\nCan be deployed on Ranged Tiles"},"skills":[{"descRaw":"The next attack pushes the targets away along the attack direction <@ba.vup>moderately, dealing <@ba.vup>120% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>0.8 second(s)","name":"Barrel Burst","desc":"The next attack pushes the targets away along the attack direction moderately, dealing 120% ATK as Physical damage and Stunning them for 0.8 second(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+140%, Attack Range extends by <@ba.vup>+1 and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>slightly\n<@ba.rem>Unlimited duration","name":"Hydraulics Mode","desc":"Attack Interval increases, ATK +140%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly\nUnlimited duration"},{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>290% Arts damage in an area and pushing enemies away <@ba.vup>moderately; For <@ba.vup>5 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 290% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}],"talents":[{"descRaw":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly","name":"Industrial Water Cannon","desc":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly"},{"descRaw":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her"}]},"2/60/7/1":{"trait":{"descRaw":"Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles","desc":"Can attack all blocked enemies\nCan be deployed on Ranged Tiles"},"skills":[{"descRaw":"The next attack pushes the targets away along the attack direction <@ba.vup>moderately, dealing <@ba.vup>135% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>0.9 second(s)","name":"Barrel Burst","desc":"The next attack pushes the targets away along the attack direction moderately, dealing 135% ATK as Physical damage and Stunning them for 0.9 second(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+170%, Attack Range extends by <@ba.vup>+1 and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>slightly\n<@ba.rem>Unlimited duration","name":"Hydraulics Mode","desc":"Attack Interval increases, ATK +170%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly\nUnlimited duration"},{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}],"talents":[{"descRaw":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly","name":"Industrial Water Cannon","desc":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly"},{"descRaw":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her"}],"modules":[{"name":"Custom Bionic Seadragon","traitOverride":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment","desc":"Simultaneously attacks all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment"}},{"name":"New Bionic Prototype","traitOverride":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles","desc":"Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles"}}]},"2/60/7/3":{"trait":{"descRaw":"Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles","desc":"Can attack all blocked enemies\nCan be deployed on Ranged Tiles"},"skills":[{"descRaw":"The next attack pushes the targets away along the attack direction <@ba.vup>moderately, dealing <@ba.vup>135% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>0.9 second(s)","name":"Barrel Burst","desc":"The next attack pushes the targets away along the attack direction moderately, dealing 135% ATK as Physical damage and Stunning them for 0.9 second(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+170%, Attack Range extends by <@ba.vup>+1 and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>slightly\n<@ba.rem>Unlimited duration","name":"Hydraulics Mode","desc":"Attack Interval increases, ATK +170%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly\nUnlimited duration"},{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}],"talents":[{"descRaw":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly","name":"Industrial Water Cannon","desc":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly"},{"descRaw":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her"}],"modules":[{"name":"Custom Bionic Seadragon","traitOverride":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment","desc":"Simultaneously attacks all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment"},"talentChanges":[{"descRaw":"Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +20% ATK and restores 1 SP per 2 seconds if the Water Cannon is located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +20% ATK and restores 1 SP per 2 seconds if the Water Cannon is located within 4 tiles around her"}]},{"name":"New Bionic Prototype","traitOverride":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles","desc":"Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles"},"talentChanges":[{"descRaw":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 8s","name":"Industrial Water Cannon","desc":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 8s"}]}]}}},"char_416_zumama":{"name":"Eunectes","subProfessionName":"Duelist","moduleNames":{"uniequip_001_zumama":{"name":"Eunectes's Badge"},"uniequip_002_zumama":{"name":"Zumama's Tool Box"},"uniequip_003_zumama":{"name":"'The Little Ugly Thing'"},"uniequip_004_zumama":{"name":"Eunectes's Specialized Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Only restores SP when blocking enemies","desc":"Only restores SP when blocking enemies"},"skills":[{"descRaw":"ATK<@ba.vup>+14%, DEF<@ba.vup>+14%","name":"Tomahawk","desc":"ATK+14%, DEF+14%"},{"descRaw":"Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+100%. <$ba.stun>Stuns all blocked targets for the duration of the skill","name":"Menacing Slash","desc":"Attack Interval increases a bit, ATK +100%. Stuns all blocked targets for the duration of the skill"},{"descRaw":"ATK <@ba.vup>+140%, DEF <@ba.vup>+90%, Block <@ba.vup>+2, restores <@ba.vup>3% HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Iron Will","desc":"ATK +140%, DEF +90%, Block +2, restores 3% HP every second\nThis unit is Stunned for 5 seconds after the skill duration"}],"talents":[{"descRaw":"When HP is above 50%, attacks deal 117%<@ba.talpu>(+2%) damage; when HP is 50% or lower, gain 22%<@ba.talpu>(+2%) <$ba.protect>Sanctuary","name":"Peerless Bravery","desc":"When HP is above 50%, attacks deal 117%(+2%) damage; when HP is 50% or lower, gain 22%(+2%) Sanctuary"},{"descRaw":"Increases this unit's SP recovery by 0.2/sec when blocking enemies","name":"Resilience","desc":"Increases this unit's SP recovery by 0.2/sec when blocking enemies"}]},"2/60/7/1":{"trait":{"descRaw":"Only restores SP when blocking enemies","desc":"Only restores SP when blocking enemies"},"skills":[{"descRaw":"ATK<@ba.vup>+18%, DEF<@ba.vup>+18%","name":"Tomahawk","desc":"ATK+18%, DEF+18%"},{"descRaw":"Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+130%. <$ba.stun>Stuns all blocked targets for the duration of the skill","name":"Menacing Slash","desc":"Attack Interval increases a bit, ATK +130%. Stuns all blocked targets for the duration of the skill"},{"descRaw":"ATK <@ba.vup>+170%, DEF <@ba.vup>+120%, Block <@ba.vup>+2, restores <@ba.vup>3% HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Iron Will","desc":"ATK +170%, DEF +120%, Block +2, restores 3% HP every second\nThis unit is Stunned for 5 seconds after the skill duration"}],"talents":[{"descRaw":"When HP is above 50%, attacks deal 117%<@ba.talpu>(+2%) damage; when HP is 50% or lower, gain 22%<@ba.talpu>(+2%) <$ba.protect>Sanctuary","name":"Peerless Bravery","desc":"When HP is above 50%, attacks deal 117%(+2%) damage; when HP is 50% or lower, gain 22%(+2%) Sanctuary"},{"descRaw":"Increases this unit's SP recovery by 0.2/sec when blocking enemies","name":"Resilience","desc":"Increases this unit's SP recovery by 0.2/sec when blocking enemies"}],"modules":[{"name":"Zumama's Tool Box","traitOverride":{"descRaw":"SP recovery is slowed except when blocking enemies","desc":"SP recovery is slowed except when blocking enemies"}},{"name":"'The Little Ugly Thing'","traitOverride":{"descRaw":"SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%","desc":"SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%"}},{"name":"Eunectes's Specialized Badge","traitOverride":{"descRaw":"Only restores SP when blocking enemies","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, able to recover SP while under the effect of food; attracts enemies over a wide area to this unit's position when skill is activated","desc":"Only restores SP when blocking enemies","moduleDesc":"In Reclamation Algorithm, able to recover SP while under the effect of food; attracts enemies over a wide area to this unit's position when skill is activated"}}]},"2/60/7/3":{"trait":{"descRaw":"Only restores SP when blocking enemies","desc":"Only restores SP when blocking enemies"},"skills":[{"descRaw":"ATK<@ba.vup>+18%, DEF<@ba.vup>+18%","name":"Tomahawk","desc":"ATK+18%, DEF+18%"},{"descRaw":"Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+130%. <$ba.stun>Stuns all blocked targets for the duration of the skill","name":"Menacing Slash","desc":"Attack Interval increases a bit, ATK +130%. Stuns all blocked targets for the duration of the skill"},{"descRaw":"ATK <@ba.vup>+170%, DEF <@ba.vup>+120%, Block <@ba.vup>+2, restores <@ba.vup>3% HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Iron Will","desc":"ATK +170%, DEF +120%, Block +2, restores 3% HP every second\nThis unit is Stunned for 5 seconds after the skill duration"}],"talents":[{"descRaw":"When HP is above 50%, attacks deal 117%<@ba.talpu>(+2%) damage; when HP is 50% or lower, gain 22%<@ba.talpu>(+2%) <$ba.protect>Sanctuary","name":"Peerless Bravery","desc":"When HP is above 50%, attacks deal 117%(+2%) damage; when HP is 50% or lower, gain 22%(+2%) Sanctuary"},{"descRaw":"Increases this unit's SP recovery by 0.2/sec when blocking enemies","name":"Resilience","desc":"Increases this unit's SP recovery by 0.2/sec when blocking enemies"}],"modules":[{"name":"Zumama's Tool Box","traitOverride":{"descRaw":"SP recovery is slowed except when blocking enemies","desc":"SP recovery is slowed except when blocking enemies"},"talentChanges":[{"descRaw":"Increases this unit's SP recovery by 0.55/sec when blocking enemies","name":"Resilience","desc":"Increases this unit's SP recovery by 0.55/sec when blocking enemies"}]},{"name":"'The Little Ugly Thing'","traitOverride":{"descRaw":"SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%","desc":"SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%"},"talentChanges":[{"descRaw":"When HP is above 50%, attacks deal 125%<@ba.talpu>(+2%) damage; when HP is 50% or lower, gain 30%<@ba.talpu>(+2%) <$ba.protect>Sanctuary","name":"Peerless Bravery","desc":"When HP is above 50%, attacks deal 125%(+2%) damage; when HP is 50% or lower, gain 30%(+2%) Sanctuary"}]},{"name":"Eunectes's Specialized Badge","traitOverride":{"descRaw":"Only restores SP when blocking enemies","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, able to recover SP while under the effect of food; attracts enemies over a wide area to this unit's position when skill is activated","desc":"Only restores SP when blocking enemies","moduleDesc":"In Reclamation Algorithm, able to recover SP while under the effect of food; attracts enemies over a wide area to this unit's position when skill is activated"},"talentChanges":[null,null,{"descRaw":"Increases this unit's SP recovery rate by 0.2/sec when blocking enemies; in <@ba.kw>Reclamation Algorithm, increases this unit's SP recovery rate by 0.4/sec when blocking enemies, Block +2, and attacks all blocked enemies when skill is active; enemies blocked by this unit receive 40% <$ba.physicfragile>[Physical Fragility]","name":"Resilience","desc":"Increases this unit's SP recovery rate by 0.2/sec when blocking enemies; in Reclamation Algorithm, increases this unit's SP recovery rate by 0.4/sec when blocking enemies, Block +2, and attacks all blocked enemies when skill is active; enemies blocked by this unit receive 40% [Physical Fragility]"}]}]}}},"char_450_necras":{"name":"Necrass","subProfessionName":"Shaper Caster","moduleNames":{"uniequip_001_necras":{"name":"Necrass's Badge"},"uniequip_002_necras":{"name":"Unclaimed Legacy"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; Can create <@ba.kw>Summons by defeating enemies, and can attack enemies blocked by these <@ba.kw>Summons","desc":"Deals Arts damage; Can create Summons by defeating enemies, and can attack enemies blocked by these Summons"},"skills":[{"descRaw":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>310% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1","name":"Dread Desire","desc":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 310% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1"},{"descRaw":"Puts up to <@ba.vup>2 enemies in range to <$ba.sleep>Sleep, dealing <@ba.vup>100% ATK as Arts damage to the targets every <@ba.vup>0.5s; defeating a target during the skill will summon <@ba.vup>2 additional Servants of Lamentation","name":"Snap the Withered","desc":"Puts up to 2 enemies in range to Sleep, dealing 100% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation"},{"descRaw":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>550% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20% of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>2 times","name":"Crown the Dead","desc":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 550% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 2 times"}],"talents":[{"descRaw":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)","name":"Rekindle","desc":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)"},{"descRaw":"When Necrass or her summons attack enemies with less than 60% <@ba.talpu>(+10%) HP, increases ATK to 145% <@ba.talpu>(+5%)","name":"Deathbed Deliverance","desc":"When Necrass or her summons attack enemies with less than 60% (+10%) HP, increases ATK to 145% (+5%)"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; Can create <@ba.kw>Summons by defeating enemies, and can attack enemies blocked by these <@ba.kw>Summons","desc":"Deals Arts damage; Can create Summons by defeating enemies, and can attack enemies blocked by these Summons"},"skills":[{"descRaw":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>370% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1","name":"Dread Desire","desc":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 370% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1"},{"descRaw":"Puts up to <@ba.vup>2 enemies in range to <$ba.sleep>Sleep, dealing <@ba.vup>130% ATK as Arts damage to the targets every <@ba.vup>0.5s; defeating a target during the skill will summon <@ba.vup>2 additional Servants of Lamentation","name":"Snap the Withered","desc":"Puts up to 2 enemies in range to Sleep, dealing 130% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation"},{"descRaw":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>650% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20% of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>2 times","name":"Crown the Dead","desc":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 650% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 2 times"}],"talents":[{"descRaw":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)","name":"Rekindle","desc":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)"},{"descRaw":"When Necrass or her summons attack enemies with less than 60% <@ba.talpu>(+10%) HP, increases ATK to 145% <@ba.talpu>(+5%)","name":"Deathbed Deliverance","desc":"When Necrass or her summons attack enemies with less than 60% (+10%) HP, increases ATK to 145% (+5%)"}],"modules":[{"name":"Unclaimed Legacy","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage; can create <@ba.kw>Summons by defeating enemies, and can attack enemies blocked by their own <@ba.kw>Summons with an ATK increased to <@ba.kw>115%","desc":"Deals Arts damage; can create Summons by defeating enemies, and can attack enemies blocked by their own Summons with an ATK increased to 115%"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; Can create <@ba.kw>Summons by defeating enemies, and can attack enemies blocked by these <@ba.kw>Summons","desc":"Deals Arts damage; Can create Summons by defeating enemies, and can attack enemies blocked by these Summons"},"skills":[{"descRaw":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>370% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1","name":"Dread Desire","desc":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 370% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1"},{"descRaw":"Puts up to <@ba.vup>2 enemies in range to <$ba.sleep>Sleep, dealing <@ba.vup>130% ATK as Arts damage to the targets every <@ba.vup>0.5s; defeating a target during the skill will summon <@ba.vup>2 additional Servants of Lamentation","name":"Snap the Withered","desc":"Puts up to 2 enemies in range to Sleep, dealing 130% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation"},{"descRaw":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>650% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20% of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>2 times","name":"Crown the Dead","desc":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 650% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 2 times"}],"talents":[{"descRaw":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)","name":"Rekindle","desc":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)"},{"descRaw":"When Necrass or her summons attack enemies with less than 60% <@ba.talpu>(+10%) HP, increases ATK to 145% <@ba.talpu>(+5%)","name":"Deathbed Deliverance","desc":"When Necrass or her summons attack enemies with less than 60% (+10%) HP, increases ATK to 145% (+5%)"}],"modules":[{"name":"Unclaimed Legacy","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage; can create <@ba.kw>Summons by defeating enemies, and can attack enemies blocked by their own <@ba.kw>Summons with an ATK increased to <@ba.kw>115%","desc":"Deals Arts damage; can create Summons by defeating enemies, and can attack enemies blocked by their own Summons with an ATK increased to 115%"},"talentChanges":[null,{"descRaw":"When an enemy is defeated within Necrass's or one of her Summon's Attack Range, gains ATK +25% for 10 seconds, and summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)","name":"Rekindle","desc":"When an enemy is defeated within Necrass's or one of her Summon's Attack Range, gains ATK +25% for 10 seconds, and summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)"}]}]}}},"char_479_sleach":{"name":"Saileach","subProfessionName":"Standard Bearer","moduleNames":{"uniequip_001_sleach":{"name":"Saileach's Badge"},"uniequip_002_sleach":{"name":"Pastoral"},"uniequip_003_sleach":{"name":"'Auld Lang Syne'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Cannot block enemies during the skill duration","desc":"Cannot block enemies during the skill duration"},"skills":[{"descRaw":"Stops attacking and recovers <@ba.vup>18 DP over the skill duration","name":"Support γ","desc":"Stops attacking and recovers 18 DP over the skill duration"},{"descRaw":"Stops attacking and generates a total of <@ba.vup>20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+22% and restoring their HP equal to <@ba.vup>22% of Saileach's ATK every second. When the skill ends, retrieve the banner","name":"Inheritance of Faith","desc":"Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +22% and restoring their HP equal to 22% of Saileach's ATK every second. When the skill ends, retrieve the banner"},{"descRaw":"Stops attacking and immediately gains <@ba.vup>10 DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>200% Physical damage and Stunning them for <@ba.vup>3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow and <@ba.vup>20% <$ba.fragile>Fragile effect. When the skill ends, retrieve the banner","name":"Glorious Banner","desc":"Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 200% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 20% Fragile effect. When the skill ends, retrieve the banner"}],"talents":[{"descRaw":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 <@ba.talpu>(+2) and enemies have ASPD -12 <@ba.talpu>(+2)","name":"Unwavering Banner","desc":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 (+2) and enemies have ASPD -12 (+2)"},{"descRaw":"After deployment, the next Operator has -2 DP Cost","name":"Spiritual Influence","desc":"After deployment, the next Operator has -2 DP Cost"}]},"2/60/7/1":{"trait":{"descRaw":"Cannot block enemies during the skill duration","desc":"Cannot block enemies during the skill duration"},"skills":[{"descRaw":"Stops attacking and recovers <@ba.vup>18 DP over the skill duration","name":"Support γ","desc":"Stops attacking and recovers 18 DP over the skill duration"},{"descRaw":"Stops attacking and generates a total of <@ba.vup>20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+35% and restoring their HP equal to <@ba.vup>35% of Saileach's ATK every second. When the skill ends, retrieve the banner","name":"Inheritance of Faith","desc":"Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +35% and restoring their HP equal to 35% of Saileach's ATK every second. When the skill ends, retrieve the banner"},{"descRaw":"Stops attacking and immediately gains <@ba.vup>10 DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>240% Physical damage and Stunning them for <@ba.vup>3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow and <@ba.vup>25% <$ba.fragile>Fragile effect. When the skill ends, retrieve the banner","name":"Glorious Banner","desc":"Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 240% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 25% Fragile effect. When the skill ends, retrieve the banner"}],"talents":[{"descRaw":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 <@ba.talpu>(+2) and enemies have ASPD -12 <@ba.talpu>(+2)","name":"Unwavering Banner","desc":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 (+2) and enemies have ASPD -12 (+2)"},{"descRaw":"After deployment, the next Operator has -2 DP Cost","name":"Spiritual Influence","desc":"After deployment, the next Operator has -2 DP Cost"}],"modules":[{"name":"Pastoral","traitOverride":{"descRaw":"Cannot block enemies during the skill duration, but grants <@ba.kw>+1 Block to an Operator in front of this unit","desc":"Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit"}},{"name":"'Auld Lang Syne'","traitOverride":{"descRaw":"Cannot block enemies during the skill duration, but gains <$ba.camou>Camouflage","desc":"Cannot block enemies during the skill duration, but gains Camouflage"}}]},"2/60/7/3":{"trait":{"descRaw":"Cannot block enemies during the skill duration","desc":"Cannot block enemies during the skill duration"},"skills":[{"descRaw":"Stops attacking and recovers <@ba.vup>18 DP over the skill duration","name":"Support γ","desc":"Stops attacking and recovers 18 DP over the skill duration"},{"descRaw":"Stops attacking and generates a total of <@ba.vup>20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+35% and restoring their HP equal to <@ba.vup>35% of Saileach's ATK every second. When the skill ends, retrieve the banner","name":"Inheritance of Faith","desc":"Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +35% and restoring their HP equal to 35% of Saileach's ATK every second. When the skill ends, retrieve the banner"},{"descRaw":"Stops attacking and immediately gains <@ba.vup>10 DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>240% Physical damage and Stunning them for <@ba.vup>3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow and <@ba.vup>25% <$ba.fragile>Fragile effect. When the skill ends, retrieve the banner","name":"Glorious Banner","desc":"Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 240% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 25% Fragile effect. When the skill ends, retrieve the banner"}],"talents":[{"descRaw":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 <@ba.talpu>(+2) and enemies have ASPD -12 <@ba.talpu>(+2)","name":"Unwavering Banner","desc":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 (+2) and enemies have ASPD -12 (+2)"},{"descRaw":"After deployment, the next Operator has -2 DP Cost","name":"Spiritual Influence","desc":"After deployment, the next Operator has -2 DP Cost"}],"modules":[{"name":"Pastoral","traitOverride":{"descRaw":"Cannot block enemies during the skill duration, but grants <@ba.kw>+1 Block to an Operator in front of this unit","desc":"Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit"},"talentChanges":[{"descRaw":"Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +15 <@ba.talpu>(+2) and enemies have ASPD -15 <@ba.talpu>(+2)","name":"Unwavering Banner","desc":"Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +15 (+2) and enemies have ASPD -15 (+2)"}]},{"name":"'Auld Lang Syne'","traitOverride":{"descRaw":"Cannot block enemies during the skill duration, but gains <$ba.camou>Camouflage","desc":"Cannot block enemies during the skill duration, but gains Camouflage"},"talentChanges":[{"descRaw":"After deployment, the next Operator costs -2 DP; if that Operator is a Ground Operator, gain 2 DP after deployment","name":"Spiritual Influence","desc":"After deployment, the next Operator costs -2 DP; if that Operator is a Ground Operator, gain 2 DP after deployment"}]}]}}},"char_485_pallas":{"name":"Pallas","subProfessionName":"Instructor","moduleNames":{"uniequip_001_pallas":{"name":"Pallas's Badge"},"uniequip_002_pallas":{"name":"'Ούρος'"},"uniequip_003_pallas":{"name":"'Light of Heria'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%"},"skills":[{"descRaw":"The next attack deals <@ba.vup>125% of ATK as Physical damage and attacks twice consecutively","name":"Strikes of Victory","desc":"The next attack deals 125% of ATK as Physical damage and attacks twice consecutively"},{"descRaw":"Attack Range +1 tile, ATK <@ba.vup>+35% and every attack has <@ba.vup>60% chance to <$ba.stun>Stun the target for <@ba.vup>0.2 seconds","name":"Whip of Conviction","desc":"Attack Range +1 tile, ATK +35% and every attack has 60% chance to Stun the target for 0.2 seconds"},{"descRaw":"ATK <@ba.vup>+55% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor effect of <@ba.vup>+35% ATK when HP is above <@ba.vup>80%, DEF <@ba.vup>+20%, Block <@ba.vup>+1 (If there are no Operators or they are not Melee, grant the effect to self instead)","name":"Blessing of Heroism","desc":"ATK +55% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +35% ATK when HP is above 80%, DEF +20%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)"}],"talents":[{"descRaw":"When deployed, all 'Minoan' Operators gain <$ba.strong>Vigor effect of +25% ATK when HP is above 80%","name":"Birth of a Hero","desc":"When deployed, all 'Minoan' Operators gain Vigor effect of +25% ATK when HP is above 80%"},{"descRaw":"Every hit against an enemy restores 45 <@ba.talpu>(+5) HP to Pallas and the allied Operator in the tile ahead","name":"Goddess' Inspiration","desc":"Every hit against an enemy restores 45 (+5) HP to Pallas and the allied Operator in the tile ahead"}]},"2/60/7/1":{"trait":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%"},"skills":[{"descRaw":"The next attack deals <@ba.vup>145% of ATK as Physical damage and attacks twice consecutively","name":"Strikes of Victory","desc":"The next attack deals 145% of ATK as Physical damage and attacks twice consecutively"},{"descRaw":"Attack Range +1 tile, ATK <@ba.vup>+50% and every attack has <@ba.vup>70% chance to <$ba.stun>Stun the target for <@ba.vup>0.2 seconds","name":"Whip of Conviction","desc":"Attack Range +1 tile, ATK +50% and every attack has 70% chance to Stun the target for 0.2 seconds"},{"descRaw":"ATK <@ba.vup>+70% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor effect of <@ba.vup>+40% ATK when HP is above <@ba.vup>80%, DEF <@ba.vup>+25%, Block <@ba.vup>+1 (If there are no Operators or they are not Melee, grant the effect to self instead)","name":"Blessing of Heroism","desc":"ATK +70% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +40% ATK when HP is above 80%, DEF +25%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)"}],"talents":[{"descRaw":"When deployed, all 'Minoan' Operators gain <$ba.strong>Vigor effect of +25% ATK when HP is above 80%","name":"Birth of a Hero","desc":"When deployed, all 'Minoan' Operators gain Vigor effect of +25% ATK when HP is above 80%"},{"descRaw":"Every hit against an enemy restores 45 <@ba.talpu>(+5) HP to Pallas and the allied Operator in the tile ahead","name":"Goddess' Inspiration","desc":"Every hit against an enemy restores 45 (+5) HP to Pallas and the allied Operator in the tile ahead"}],"modules":[{"name":"'Ούρος'","traitOverride":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to <@ba.kw>130%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130%"}},{"name":"'Light of Heria'","traitOverride":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","moduleDescRaw":"Can also be deployed on Ranged tiles","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","moduleDesc":"Can also be deployed on Ranged tiles"}}]},"2/60/7/3":{"trait":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%"},"skills":[{"descRaw":"The next attack deals <@ba.vup>145% of ATK as Physical damage and attacks twice consecutively","name":"Strikes of Victory","desc":"The next attack deals 145% of ATK as Physical damage and attacks twice consecutively"},{"descRaw":"Attack Range +1 tile, ATK <@ba.vup>+50% and every attack has <@ba.vup>70% chance to <$ba.stun>Stun the target for <@ba.vup>0.2 seconds","name":"Whip of Conviction","desc":"Attack Range +1 tile, ATK +50% and every attack has 70% chance to Stun the target for 0.2 seconds"},{"descRaw":"ATK <@ba.vup>+70% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor effect of <@ba.vup>+40% ATK when HP is above <@ba.vup>80%, DEF <@ba.vup>+25%, Block <@ba.vup>+1 (If there are no Operators or they are not Melee, grant the effect to self instead)","name":"Blessing of Heroism","desc":"ATK +70% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +40% ATK when HP is above 80%, DEF +25%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)"}],"talents":[{"descRaw":"When deployed, all 'Minoan' Operators gain <$ba.strong>Vigor effect of +25% ATK when HP is above 80%","name":"Birth of a Hero","desc":"When deployed, all 'Minoan' Operators gain Vigor effect of +25% ATK when HP is above 80%"},{"descRaw":"Every hit against an enemy restores 45 <@ba.talpu>(+5) HP to Pallas and the allied Operator in the tile ahead","name":"Goddess' Inspiration","desc":"Every hit against an enemy restores 45 (+5) HP to Pallas and the allied Operator in the tile ahead"}],"modules":[{"name":"'Ούρος'","traitOverride":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to <@ba.kw>130%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130%"},"talentChanges":[{"descRaw":"When deployed, all [Minos] Operators gain <$ba.strong>Vigor effect of +30% ATK when HP is above 50%","name":"Birth of a Hero","desc":"When deployed, all [Minos] Operators gain Vigor effect of +30% ATK when HP is above 50%"}]},{"name":"'Light of Heria'","traitOverride":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","moduleDescRaw":"Can also be deployed on Ranged tiles","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","moduleDesc":"Can also be deployed on Ranged tiles"},"talentChanges":[null,{"descRaw":"Every hit against an enemy restores 65 <@ba.talpu>(+5) HP to Pallas and the allied operator in the tile ahead; All [Minos] Operators also recover 40 HP","name":"Goddess' Inspiration","desc":"Every hit against an enemy restores 65 (+5) HP to Pallas and the allied operator in the tile ahead; All [Minos] Operators also recover 40 HP"}]}]}}},"char_1013_chen2":{"name":"Ch'en the Holungday","subProfessionName":"Spreadshooter","moduleNames":{"uniequip_001_chen2":{"name":"Ch'en the Holungday's Badge"},"uniequip_002_chen2":{"name":"Beach Combat Suit"},"uniequip_003_chen2":{"name":"The Last Day of Holiday"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"skills":[{"descRaw":"ATK <@ba.vup>+55%, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"High-Pressure Splash","desc":"ATK +55%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+50%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-20% and DEF <@ba.vup>-100 (Does not stack). <$ba.charged>Charged effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Night of Violet'","desc":"ATK +50%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+55%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-30% and DEF <@ba.vup>-150 (Does not stack). \n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Holiday Storm'","desc":"Attack Range expands, ATK +55%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). \nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"When deployed, Ch'en's ammo-based skills have 22% <@ba.talpu>(+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)","name":"Frugality","desc":"When deployed, Ch'en's ammo-based skills have 22% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)"},{"descRaw":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12","name":"Vestiges of Vacation","desc":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"skills":[{"descRaw":"ATK <@ba.vup>+70%, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"High-Pressure Splash","desc":"ATK +70%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-30% and DEF <@ba.vup>-150 (Does not stack). <$ba.charged>Charged effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Night of Violet'","desc":"ATK +65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-40% and DEF <@ba.vup>-200 (Does not stack). \n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Holiday Storm'","desc":"Attack Range expands, ATK +70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -40% and DEF -200 (Does not stack). \nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"When deployed, Ch'en's ammo-based skills have 22% <@ba.talpu>(+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)","name":"Frugality","desc":"When deployed, Ch'en's ammo-based skills have 22% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)"},{"descRaw":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12","name":"Vestiges of Vacation","desc":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12"}],"modules":[{"name":"Beach Combat Suit","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."}},{"name":"The Last Day of Holiday","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","moduleDesc":"Reduces Deployment Cost"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"skills":[{"descRaw":"ATK <@ba.vup>+70%, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"High-Pressure Splash","desc":"ATK +70%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-30% and DEF <@ba.vup>-150 (Does not stack). <$ba.charged>Charged effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Night of Violet'","desc":"ATK +65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-40% and DEF <@ba.vup>-200 (Does not stack). \n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Holiday Storm'","desc":"Attack Range expands, ATK +70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -40% and DEF -200 (Does not stack). \nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"When deployed, Ch'en's ammo-based skills have 22% <@ba.talpu>(+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)","name":"Frugality","desc":"When deployed, Ch'en's ammo-based skills have 22% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)"},{"descRaw":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12","name":"Vestiges of Vacation","desc":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12"}],"modules":[{"name":"Beach Combat Suit","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."},"talentChanges":[{"descRaw":"When deployed, Ch'en's ammo-based skills have 27% <@ba.talpu>(+2%) chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 12% chance (only the highest effect of this type will be applied)","name":"Frugality","desc":"When deployed, Ch'en's ammo-based skills have 27% (+2%) chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 12% chance (only the highest effect of this type will be applied)"}]},{"name":"The Last Day of Holiday","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","moduleDesc":"Reduces Deployment Cost"},"talentChanges":[{"descRaw":"ATK +15%, ASPD +12, when there is water terrain on the battlefield, the effect becomes ATK +28%, ASPD +20; battlefield is considered water terrain when a skill is active","name":"Vestiges of Vacation","desc":"ATK +15%, ASPD +12, when there is water terrain on the battlefield, the effect becomes ATK +28%, ASPD +20; battlefield is considered water terrain when a skill is active"}]}]}}},"char_1015_aglna2":{"subProfessionName":"Skyranger","forms":{"2/1/4/0":{"trait":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"}},"2/60/7/1":{"trait":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"}},"2/60/7/3":{"trait":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"}}}},"char_1031_slent2":{"name":"Silence the Paradigmatic","subProfessionName":"Abjurer","moduleNames":{"uniequip_001_slent2":{"name":"Silence the Paradigmatic's Badge"},"uniequip_002_slent2":{"name":"Hard to Keep Awake"},"uniequip_003_slent2":{"name":"Controllable Momentum"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ATK <@ba.vup>+35%","name":"Go-Getter","desc":"ATK +35%"},{"descRaw":"Gains <@ba.vup>+20 ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 2.1 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats","name":"Overlooking Vision","desc":"Gains +20 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 2.1 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats"},{"descRaw":"Gains <@ba.vup>+20% ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.5 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1 for <@ba.vup>6 seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)","name":"Dreadnought Protocol","desc":"Gains +20% ATK, and the effect of this unit's Talent 1 increases to 1.5 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 6 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)"}],"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","name":"Silent Sentinel","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"},{"descRaw":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% <@ba.talpu>(+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","name":"Plumes of Plenty","desc":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% (+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"Go-Getter","desc":"ATK +50%"},{"descRaw":"Gains <@ba.vup>+30 ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats","name":"Overlooking Vision","desc":"Gains +30 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats"},{"descRaw":"Gains <@ba.vup>+30% ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1 for <@ba.vup>7 seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)","name":"Dreadnought Protocol","desc":"Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 7 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)"}],"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","name":"Silent Sentinel","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"},{"descRaw":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% <@ba.talpu>(+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","name":"Plumes of Plenty","desc":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% (+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators"}],"modules":[{"name":"Hard to Keep Awake","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>100% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)"}},{"name":"Controllable Momentum","traitOverride":{"descRaw":"Deals Arts damage to <@ba.kw>2 targets; when skill is active, attacks instead restore the HP of <@ba.kw>2 allies (heal amount is equal to 75% of ATK)","desc":"Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"Go-Getter","desc":"ATK +50%"},{"descRaw":"Gains <@ba.vup>+30 ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats","name":"Overlooking Vision","desc":"Gains +30 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats"},{"descRaw":"Gains <@ba.vup>+30% ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1 for <@ba.vup>7 seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)","name":"Dreadnought Protocol","desc":"Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 7 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)"}],"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","name":"Silent Sentinel","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"},{"descRaw":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% <@ba.talpu>(+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","name":"Plumes of Plenty","desc":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% (+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators"}],"modules":[{"name":"Hard to Keep Awake","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>100% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)"},"talentChanges":[null,{"descRaw":"Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 8% <@ba.talpu>(+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","name":"Plumes of Plenty","desc":"Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 8% (+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators"}]},{"name":"Controllable Momentum","traitOverride":{"descRaw":"Deals Arts damage to <@ba.kw>2 targets; when skill is active, attacks instead restore the HP of <@ba.kw>2 allies (heal amount is equal to 75% of ATK)","desc":"Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)"},"talentChanges":[{"descRaw":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% <@ba.talpu>(+1%) of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 50% of this unit's Max HP; effect doubles for [Rhine Lab] Operators","name":"Plumes of Plenty","desc":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% (+1%) of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 50% of this unit's Max HP; effect doubles for [Rhine Lab] Operators"}]}]}}},"char_1034_jesca2":{"name":"Jessica the Liberated","subProfessionName":"Sentry Protector","moduleNames":{"uniequip_001_jesca2":{"name":"Jessica the Liberated's Badge"},"uniequip_002_jesca2":{"name":"This Hero of Mine"},"uniequip_003_jesca2":{"name":"Unweathered"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skills":[{"descRaw":"ATK <@ba.vup>+40%, increases DEF of self and Mobile Riot Shield by <@ba.vup>+40%, and increases duration of Mobile Riot Shield by <@ba.vup>+20 seconds\n<@ba.rem>Unlimited duration","name":"Hold the Line","desc":"ATK +40%, increases DEF of self and Mobile Riot Shield by +40%, and increases duration of Mobile Riot Shield by +20 seconds\nUnlimited duration"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+45%, Attack Interval <@ba.vup>reduces significantly, and gains <@ba.vup>75% Physical and Arts dodge","name":"Covered Defense","desc":"Attack Range expands, ATK +45%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge"},{"descRaw":"Attack Range <@ba.vup>+1, Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+240%, DEF <@ba.vup>+50%, Mobile Riot Shield gains <@ba.vup>+100% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250% ATK as Physical damage to all enemies in an area and <$ba.stun>stunning them for <@ba.vup>5 seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)","name":"Saturation Burst","desc":"Attack Range +1, Attack Interval increases, ATK +240%, DEF +50%, Mobile Riot Shield gains +100% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)"}],"talents":[{"descRaw":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% <@ba.talpu>(+3%)","name":"Adaptable","desc":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% (+3%)"},{"descRaw":"When the Mobile Riot Shield receives damage, 55% <@ba.talpu>(+5%) chance to restore 1 SP to Jessica the Liberated","name":"Charge and Release","desc":"When the Mobile Riot Shield receives damage, 55% (+5%) chance to restore 1 SP to Jessica the Liberated"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skills":[{"descRaw":"ATK <@ba.vup>+55%, increases DEF of self and Mobile Riot Shield by <@ba.vup>+55%, and increases duration of Mobile Riot Shield by <@ba.vup>+20 seconds\n<@ba.rem>Unlimited duration","name":"Hold the Line","desc":"ATK +55%, increases DEF of self and Mobile Riot Shield by +55%, and increases duration of Mobile Riot Shield by +20 seconds\nUnlimited duration"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+60%, Attack Interval <@ba.vup>reduces significantly, and gains <@ba.vup>75% Physical and Arts dodge","name":"Covered Defense","desc":"Attack Range expands, ATK +60%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge"},{"descRaw":"Attack Range <@ba.vup>+1, Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+270%, DEF <@ba.vup>+65%, Mobile Riot Shield gains <@ba.vup>+135% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250% ATK as Physical damage to all enemies in an area and <$ba.stun>stunning them for <@ba.vup>5 seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)","name":"Saturation Burst","desc":"Attack Range +1, Attack Interval increases, ATK +270%, DEF +65%, Mobile Riot Shield gains +135% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)"}],"talents":[{"descRaw":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% <@ba.talpu>(+3%)","name":"Adaptable","desc":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% (+3%)"},{"descRaw":"When the Mobile Riot Shield receives damage, 55% <@ba.talpu>(+5%) chance to restore 1 SP to Jessica the Liberated","name":"Charge and Release","desc":"When the Mobile Riot Shield receives damage, 55% (+5%) chance to restore 1 SP to Jessica the Liberated"}],"modules":[{"name":"This Hero of Mine","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"}},{"name":"Unweathered","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Attack Range +1 (unaffected by skill Attack Range changes)","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Attack Range +1 (unaffected by skill Attack Range changes)"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skills":[{"descRaw":"ATK <@ba.vup>+55%, increases DEF of self and Mobile Riot Shield by <@ba.vup>+55%, and increases duration of Mobile Riot Shield by <@ba.vup>+20 seconds\n<@ba.rem>Unlimited duration","name":"Hold the Line","desc":"ATK +55%, increases DEF of self and Mobile Riot Shield by +55%, and increases duration of Mobile Riot Shield by +20 seconds\nUnlimited duration"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+60%, Attack Interval <@ba.vup>reduces significantly, and gains <@ba.vup>75% Physical and Arts dodge","name":"Covered Defense","desc":"Attack Range expands, ATK +60%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge"},{"descRaw":"Attack Range <@ba.vup>+1, Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+270%, DEF <@ba.vup>+65%, Mobile Riot Shield gains <@ba.vup>+135% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250% ATK as Physical damage to all enemies in an area and <$ba.stun>stunning them for <@ba.vup>5 seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)","name":"Saturation Burst","desc":"Attack Range +1, Attack Interval increases, ATK +270%, DEF +65%, Mobile Riot Shield gains +135% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)"}],"talents":[{"descRaw":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% <@ba.talpu>(+3%)","name":"Adaptable","desc":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% (+3%)"},{"descRaw":"When the Mobile Riot Shield receives damage, 55% <@ba.talpu>(+5%) chance to restore 1 SP to Jessica the Liberated","name":"Charge and Release","desc":"When the Mobile Riot Shield receives damage, 55% (+5%) chance to restore 1 SP to Jessica the Liberated"}],"modules":[{"name":"This Hero of Mine","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"},"talentChanges":[null,{"descRaw":"Can use an even stronger Mobile Riot Shield that lasts for 60 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% <@ba.talpu>(+3%)","name":"Adaptable","desc":"Can use an even stronger Mobile Riot Shield that lasts for 60 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% (+3%)"}]},{"name":"Unweathered","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Attack Range +1 (unaffected by skill Attack Range changes)","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Attack Range +1 (unaffected by skill Attack Range changes)"},"talentChanges":[{"descRaw":"When the Mobile Riot Shield receives damage, 65% <@ba.talpu>(+5%) chance to restore 1 SP to Jessica the Liberated and reduce Mobile Riot Shield Redeployment Time by 1s (max -14s)","name":"Charge and Release","desc":"When the Mobile Riot Shield receives damage, 65% (+5%) chance to restore 1 SP to Jessica the Liberated and reduce Mobile Riot Shield Redeployment Time by 1s (max -14s)"}]}]}}},"char_1035_wisdel":{"name":"Wiš'adel","subProfessionName":"Flinger","moduleNames":{"uniequip_001_wisdel":{"name":"Wiš'adel's Badge"},"uniequip_002_wisdel":{"name":"'Ancestor Launcher'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)"},"skills":[{"descRaw":"Next attack causes 2 additional aftershocks and <$ba.stun>Stuns all targets for <@ba.vup>0.5s. This attack has a <@ba.vup>slightly increased splash area, and aftershock damage becomes <@ba.vup>75% ATK.","name":"Localized Liquidation","desc":"Next attack causes 2 additional aftershocks and Stuns all targets for 0.5s. This attack has a slightly increased splash area, and aftershock damage becomes 75% ATK."},{"descRaw":"ATK <@ba.vup>+16%, Attack Interval is <@ba.vup>slightly shortened, and attacks strike <@ba.vup>3 enemies at once.\n<$ba.overdrive>Overload: Attacks strike <@ba.vup>4 times in a row with <@ba.vup>65% ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated","name":"Saturated Vengeance","desc":"ATK +16%, Attack Interval is slightly shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 65% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated"},{"descRaw":"Immediately summons <@ba.vup>1 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+120%. Attack Interval is <@ba.vdown>greatly increased. Attacks deal <@ba.vup>175% ATK. Splash area is <@ba.vup>greatly increased. Talent 1 trigger chance is increased to <@ba.vup>100%.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Explosive Dawn","desc":"Immediately summons 1 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +120%. Attack Interval is greatly increased. Attacks deal 175% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 160% <@ba.talpu>(+10%) ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning them for 1s.","name":"Souvenir","desc":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 160% (+10%) ATK as Physical damage to all nearby enemies and Stunning them for 1s."},{"descRaw":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains <$ba.camou>Camouflage when near a Revenant's Shadow.","name":"Revenant's Echo","desc":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains Camouflage when near a Revenant's Shadow."}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)"},"skills":[{"descRaw":"Next attack causes 2 additional aftershocks and <$ba.stun>Stuns all targets for <@ba.vup>1s. This attack has a <@ba.vup>slightly increased splash area, and aftershock damage becomes <@ba.vup>90% ATK.","name":"Localized Liquidation","desc":"Next attack causes 2 additional aftershocks and Stuns all targets for 1s. This attack has a slightly increased splash area, and aftershock damage becomes 90% ATK."},{"descRaw":"ATK <@ba.vup>+25%, Attack Interval is <@ba.vup>shortened, and attacks strike <@ba.vup>3 enemies at once.\n<$ba.overdrive>Overload: Attacks strike <@ba.vup>4 times in a row with <@ba.vup>70% ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated","name":"Saturated Vengeance","desc":"ATK +25%, Attack Interval is shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 70% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated"},{"descRaw":"Immediately summons <@ba.vup>2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+150%. Attack Interval is <@ba.vdown>greatly increased. Attacks deal <@ba.vup>190% ATK. Splash area is <@ba.vup>greatly increased. Talent 1 trigger chance is increased to <@ba.vup>100%.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Explosive Dawn","desc":"Immediately summons 2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +150%. Attack Interval is greatly increased. Attacks deal 190% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 160% <@ba.talpu>(+10%) ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning them for 1s.","name":"Souvenir","desc":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 160% (+10%) ATK as Physical damage to all nearby enemies and Stunning them for 1s."},{"descRaw":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains <$ba.camou>Camouflage when near a Revenant's Shadow.","name":"Revenant's Echo","desc":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains Camouflage when near a Revenant's Shadow."}],"modules":[{"name":"'Ancestor Launcher'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>three instances of Physical damage to <@ba.kw>ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)","desc":"Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)"},"skills":[{"descRaw":"Next attack causes 2 additional aftershocks and <$ba.stun>Stuns all targets for <@ba.vup>1s. This attack has a <@ba.vup>slightly increased splash area, and aftershock damage becomes <@ba.vup>90% ATK.","name":"Localized Liquidation","desc":"Next attack causes 2 additional aftershocks and Stuns all targets for 1s. This attack has a slightly increased splash area, and aftershock damage becomes 90% ATK."},{"descRaw":"ATK <@ba.vup>+25%, Attack Interval is <@ba.vup>shortened, and attacks strike <@ba.vup>3 enemies at once.\n<$ba.overdrive>Overload: Attacks strike <@ba.vup>4 times in a row with <@ba.vup>70% ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated","name":"Saturated Vengeance","desc":"ATK +25%, Attack Interval is shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 70% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated"},{"descRaw":"Immediately summons <@ba.vup>2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+150%. Attack Interval is <@ba.vdown>greatly increased. Attacks deal <@ba.vup>190% ATK. Splash area is <@ba.vup>greatly increased. Talent 1 trigger chance is increased to <@ba.vup>100%.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Explosive Dawn","desc":"Immediately summons 2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +150%. Attack Interval is greatly increased. Attacks deal 190% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 160% <@ba.talpu>(+10%) ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning them for 1s.","name":"Souvenir","desc":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 160% (+10%) ATK as Physical damage to all nearby enemies and Stunning them for 1s."},{"descRaw":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains <$ba.camou>Camouflage when near a Revenant's Shadow.","name":"Revenant's Echo","desc":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains Camouflage when near a Revenant's Shadow."}],"modules":[{"name":"'Ancestor Launcher'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>three instances of Physical damage to <@ba.kw>ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)","desc":"Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)"},"talentChanges":[{"descRaw":"Attacks have 125% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 185% <@ba.talpu>(+10%) ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning them for 1s.","name":"Souvenir","desc":"Attacks have 125% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 185% (+10%) ATK as Physical damage to all nearby enemies and Stunning them for 1s."}]}]}}},"char_1042_phatm2":{"name":"Tragodia","subProfessionName":"Ritualist","moduleNames":{"uniequip_001_phatm2":{"name":"Tragodia's Badge"},"uniequip_002_phatm2":{"name":"Heart of Tragodia"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"skills":[{"descRaw":"The next attack deals <@ba.vup>105% of ATK as Arts damage twice and <$ba.root>Binds the target for <@ba.vup>2s; target's <$ba.dt.neural2>Nervous Impairment received increases to <@ba.vup>1.3x during the <$ba.root>Bind; prioritizes attacking enemies not under a burst effect","name":"Night Echoes","desc":"The next attack deals 105% of ATK as Arts damage twice and Binds the target for 2s; target's Nervous Impairment received increases to 1.3x during the Bind; prioritizes attacking enemies not under a burst effect"},{"descRaw":"ASPD <@ba.vup>+20, and Talent 1's splash area <@ba.vup>expands; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures up to <@ba.vup>4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>100% of Tragodia's ATK as Arts damage and <@ba.vup>15% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time","name":"Folie à Plusieurs","desc":"ASPD +20, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 100% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+75%, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment from Tragodia while skill is active take <@ba.vup>10% of ATK as <$ba.dt.neural2>Nervous Impairment per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50% to their <$ba.dt.neural2>Nervous Impairment cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment will generate/refresh a Cage of Chaos at their ground position","name":"Le Théâtre du Vide","desc":"Attack Range expands, ATK +75%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position"}],"talents":[{"descRaw":"Attacks deal an additional 33% <@ba.talpu>(+3%) of ATK as <$ba.dt.neural2>Nervous Impairment, and deal 23% <@ba.talpu>(+3%) of ATK as <$ba.dt.neural2>Nervous Impairment to enemies around the target","name":"Mind Over Matter","desc":"Attacks deal an additional 33% (+3%) of ATK as Nervous Impairment, and deal 23% (+3%) of ATK as Nervous Impairment to enemies around the target"},{"descRaw":"When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment have ASPD -16 <@ba.talpu>(+4); when enemies within Attack Range perform normal attacks, they take 70 points of <$ba.dt.neural2>Nervous Impairment","name":"Descend into Dream","desc":"When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -16 (+4); when enemies within Attack Range perform normal attacks, they take 70 points of Nervous Impairment"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"skills":[{"descRaw":"The next attack deals <@ba.vup>120% of ATK as Arts damage twice and <$ba.root>Binds the target for <@ba.vup>3s; target's <$ba.dt.neural2>Nervous Impairment received increases to <@ba.vup>1.5x during the <$ba.root>Bind; prioritizes attacking enemies not under a burst effect","name":"Night Echoes","desc":"The next attack deals 120% of ATK as Arts damage twice and Binds the target for 3s; target's Nervous Impairment received increases to 1.5x during the Bind; prioritizes attacking enemies not under a burst effect"},{"descRaw":"ASPD <@ba.vup>+25, and Talent 1's splash area <@ba.vup>expands; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures up to <@ba.vup>4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time","name":"Folie à Plusieurs","desc":"ASPD +25, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+95%, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment from Tragodia while skill is active take <@ba.vup>10% of ATK as <$ba.dt.neural2>Nervous Impairment per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50% to their <$ba.dt.neural2>Nervous Impairment cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment will generate/refresh a Cage of Chaos at their ground position","name":"Le Théâtre du Vide","desc":"Attack Range expands, ATK +95%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position"}],"talents":[{"descRaw":"Attacks deal an additional 33% <@ba.talpu>(+3%) of ATK as <$ba.dt.neural2>Nervous Impairment, and deal 23% <@ba.talpu>(+3%) of ATK as <$ba.dt.neural2>Nervous Impairment to enemies around the target","name":"Mind Over Matter","desc":"Attacks deal an additional 33% (+3%) of ATK as Nervous Impairment, and deal 23% (+3%) of ATK as Nervous Impairment to enemies around the target"},{"descRaw":"When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment have ASPD -16 <@ba.talpu>(+4); when enemies within Attack Range perform normal attacks, they take 70 points of <$ba.dt.neural2>Nervous Impairment","name":"Descend into Dream","desc":"When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -16 (+4); when enemies within Attack Range perform normal attacks, they take 70 points of Nervous Impairment"}],"modules":[{"name":"Heart of Tragodia","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"skills":[{"descRaw":"The next attack deals <@ba.vup>120% of ATK as Arts damage twice and <$ba.root>Binds the target for <@ba.vup>3s; target's <$ba.dt.neural2>Nervous Impairment received increases to <@ba.vup>1.5x during the <$ba.root>Bind; prioritizes attacking enemies not under a burst effect","name":"Night Echoes","desc":"The next attack deals 120% of ATK as Arts damage twice and Binds the target for 3s; target's Nervous Impairment received increases to 1.5x during the Bind; prioritizes attacking enemies not under a burst effect"},{"descRaw":"ASPD <@ba.vup>+25, and Talent 1's splash area <@ba.vup>expands; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures up to <@ba.vup>4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time","name":"Folie à Plusieurs","desc":"ASPD +25, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+95%, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment from Tragodia while skill is active take <@ba.vup>10% of ATK as <$ba.dt.neural2>Nervous Impairment per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50% to their <$ba.dt.neural2>Nervous Impairment cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment will generate/refresh a Cage of Chaos at their ground position","name":"Le Théâtre du Vide","desc":"Attack Range expands, ATK +95%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position"}],"talents":[{"descRaw":"Attacks deal an additional 33% <@ba.talpu>(+3%) of ATK as <$ba.dt.neural2>Nervous Impairment, and deal 23% <@ba.talpu>(+3%) of ATK as <$ba.dt.neural2>Nervous Impairment to enemies around the target","name":"Mind Over Matter","desc":"Attacks deal an additional 33% (+3%) of ATK as Nervous Impairment, and deal 23% (+3%) of ATK as Nervous Impairment to enemies around the target"},{"descRaw":"When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment have ASPD -16 <@ba.talpu>(+4); when enemies within Attack Range perform normal attacks, they take 70 points of <$ba.dt.neural2>Nervous Impairment","name":"Descend into Dream","desc":"When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -16 (+4); when enemies within Attack Range perform normal attacks, they take 70 points of Nervous Impairment"}],"modules":[{"name":"Heart of Tragodia","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"},"talentChanges":[{"descRaw":"When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment have ASPD -24 <@ba.talpu>(+4); when enemies within Attack Range perform normal attacks, they take 90 points of <$ba.dt.neural2>Nervous Impairment","name":"Descend into Dream","desc":"When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -24 (+4); when enemies within Attack Range perform normal attacks, they take 90 points of Nervous Impairment"}]}]}}},"char_1043_leizi2":{"name":"Leizi the Thunderbringer","subProfessionName":"Liberator","moduleNames":{"uniequip_001_leizi2":{"name":"Leizi the Thunderbringer's Badge"},"uniequip_002_leizi2":{"name":"'Within a Thought'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands forward and to both sides; deals <@ba.vup>260% of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted","name":"Nobility Enduring","desc":"Attack Range expands forward and to both sides; deals 260% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted"},{"descRaw":"Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away, attacks deal <@ba.vup>110% of ATK as Physical damage to <@ba.vup>3 target(s); every lightning strike during this skill gives ATK <@ba.vup>+10% (stacks up to 25 times)","name":"Shock and Awe","desc":"Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 110% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vdown>greatly increases, attacks deal <@ba.vup>210% of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles in all four cardinal directions; currents will <@ba.vup>bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>45% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>7% chance to be <$ba.tremble>Frightened for <@ba.vup>3s","name":"All the Thunderlight","desc":"Attack Range expands, Attack Interval greatly increases, attacks deal 210% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 45% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 7% chance to be Frightened for 3s"}],"talents":[{"descRaw":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off when this unit's skill is not active; while skill is active, ATK increases to 111% <@ba.talpu>(+4%)","name":"Clarity of Judgment","desc":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 111% (+4%)"},{"descRaw":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and <$ba.tremble>Frightening these enemies for 3 <@ba.talpu>(+1)s","name":"Call to Account","desc":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and Frightening these enemies for 3 (+1)s"}]},"2/60/7/1":{"trait":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands forward and to both sides; deals <@ba.vup>300% of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted","name":"Nobility Enduring","desc":"Attack Range expands forward and to both sides; deals 300% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted"},{"descRaw":"Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away, attacks deal <@ba.vup>125% of ATK as Physical damage to <@ba.vup>3 target(s); every lightning strike during this skill gives ATK <@ba.vup>+10% (stacks up to 25 times)","name":"Shock and Awe","desc":"Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 125% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vdown>greatly increases, attacks deal <@ba.vup>240% of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles in all four cardinal directions; currents will <@ba.vup>bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>56% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>10% chance to be <$ba.tremble>Frightened for <@ba.vup>3s","name":"All the Thunderlight","desc":"Attack Range expands, Attack Interval greatly increases, attacks deal 240% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 56% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 10% chance to be Frightened for 3s"}],"talents":[{"descRaw":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off when this unit's skill is not active; while skill is active, ATK increases to 111% <@ba.talpu>(+4%)","name":"Clarity of Judgment","desc":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 111% (+4%)"},{"descRaw":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and <$ba.tremble>Frightening these enemies for 3 <@ba.talpu>(+1)s","name":"Call to Account","desc":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and Frightening these enemies for 3 (+1)s"}],"modules":[{"name":"'Within a Thought'","traitOverride":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","moduleDescRaw":"Directly gains <@ba.kw>+100% charge after deployment","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends","moduleDesc":"Directly gains +100% charge after deployment"}}]},"2/60/7/3":{"trait":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands forward and to both sides; deals <@ba.vup>300% of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted","name":"Nobility Enduring","desc":"Attack Range expands forward and to both sides; deals 300% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted"},{"descRaw":"Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away, attacks deal <@ba.vup>125% of ATK as Physical damage to <@ba.vup>3 target(s); every lightning strike during this skill gives ATK <@ba.vup>+10% (stacks up to 25 times)","name":"Shock and Awe","desc":"Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 125% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vdown>greatly increases, attacks deal <@ba.vup>240% of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles in all four cardinal directions; currents will <@ba.vup>bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>56% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>10% chance to be <$ba.tremble>Frightened for <@ba.vup>3s","name":"All the Thunderlight","desc":"Attack Range expands, Attack Interval greatly increases, attacks deal 240% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 56% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 10% chance to be Frightened for 3s"}],"talents":[{"descRaw":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off when this unit's skill is not active; while skill is active, ATK increases to 111% <@ba.talpu>(+4%)","name":"Clarity of Judgment","desc":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 111% (+4%)"},{"descRaw":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and <$ba.tremble>Frightening these enemies for 3 <@ba.talpu>(+1)s","name":"Call to Account","desc":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and Frightening these enemies for 3 (+1)s"}],"modules":[{"name":"'Within a Thought'","traitOverride":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","moduleDescRaw":"Directly gains <@ba.kw>+100% charge after deployment","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends","moduleDesc":"Directly gains +100% charge after deployment"},"talentChanges":[{"descRaw":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off when this unit's skill is not active; while skill is active, ATK increases to 117% <@ba.talpu>(+4%)","name":"Clarity of Judgment","desc":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 117% (+4%)"}]}]}}},"char_1044_hsgma2":{"name":"Hoshiguma the Breacher","subProfessionName":"Arts Protector","moduleNames":{"uniequip_001_hsgma2":{"name":"Hoshiguma the Breacher's Badge"},"uniequip_002_hsgma2":{"name":"No Trace"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Normal attacks deal Arts damage while the skill is active","desc":"Normal attacks deal Arts damage while the skill is active"},"skills":[{"descRaw":"ATK <@ba.vup>+40%, DEF <@ba.vup>+40%, deals <@ba.vup>100% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration","name":"Bitter Karma","desc":"ATK +40%, DEF +40%, deals 100% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration"},{"descRaw":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>55% of ATK; the shield flies <@ba.vup>one loop around this unit; the shield <$ba.sluggish>Slows enemies on contact, dealing <@ba.vup>80% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>10% of the damage dealt by the shield","name":"Anadi-Avidya","desc":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 55% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 80% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 10% of the damage dealt by the shield"},{"descRaw":"Attack Range <@ba.vup>expands, Max HP <@ba.vup>+55%, ATK <@ba.vup>+150%, hitting up to <@ba.vup>2 enemies twice per attack; for <@ba.vup>11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)","name":"Hell Itself","desc":"Attack Range expands, Max HP +55%, ATK +150%, hitting up to 2 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)"}],"talents":[{"descRaw":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 4 <@ba.talpu>(-1) seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'","name":"Gouka","desc":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 4 (-1) seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'"},{"descRaw":"Gains up to +50 RES and 35% ATK <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% of Max HP)","name":"Oni Battle Stance","desc":"Gains up to +50 RES and 35% ATK Tenacity (reaches maximum bonus when losing 70% of Max HP)"}]},"2/60/7/1":{"trait":{"descRaw":"Normal attacks deal Arts damage while the skill is active","desc":"Normal attacks deal Arts damage while the skill is active"},"skills":[{"descRaw":"ATK <@ba.vup>+55%, DEF <@ba.vup>+55%, deals <@ba.vup>130% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration","name":"Bitter Karma","desc":"ATK +55%, DEF +55%, deals 130% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration"},{"descRaw":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>70% of ATK; the shield flies <@ba.vup>one loop around this unit; the shield <$ba.sluggish>Slows enemies on contact, dealing <@ba.vup>110% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>15% of the damage dealt by the shield","name":"Anadi-Avidya","desc":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 70% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 110% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 15% of the damage dealt by the shield"},{"descRaw":"Attack Range <@ba.vup>expands, Max HP <@ba.vup>+70%, ATK <@ba.vup>+180%, hitting up to <@ba.vup>2 enemies twice per attack; for <@ba.vup>11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)","name":"Hell Itself","desc":"Attack Range expands, Max HP +70%, ATK +180%, hitting up to 2 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)"}],"talents":[{"descRaw":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 4 <@ba.talpu>(-1) seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'","name":"Gouka","desc":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 4 (-1) seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'"},{"descRaw":"Gains up to +50 RES and 35% ATK <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% of Max HP)","name":"Oni Battle Stance","desc":"Gains up to +50 RES and 35% ATK Tenacity (reaches maximum bonus when losing 70% of Max HP)"}],"modules":[{"name":"No Trace","traitOverride":{"descRaw":"On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target","desc":"On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target"}}]},"2/60/7/3":{"trait":{"descRaw":"Normal attacks deal Arts damage while the skill is active","desc":"Normal attacks deal Arts damage while the skill is active"},"skills":[{"descRaw":"ATK <@ba.vup>+55%, DEF <@ba.vup>+55%, deals <@ba.vup>130% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration","name":"Bitter Karma","desc":"ATK +55%, DEF +55%, deals 130% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration"},{"descRaw":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>70% of ATK; the shield flies <@ba.vup>one loop around this unit; the shield <$ba.sluggish>Slows enemies on contact, dealing <@ba.vup>110% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>15% of the damage dealt by the shield","name":"Anadi-Avidya","desc":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 70% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 110% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 15% of the damage dealt by the shield"},{"descRaw":"Attack Range <@ba.vup>expands, Max HP <@ba.vup>+70%, ATK <@ba.vup>+180%, hitting up to <@ba.vup>2 enemies twice per attack; for <@ba.vup>11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)","name":"Hell Itself","desc":"Attack Range expands, Max HP +70%, ATK +180%, hitting up to 2 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)"}],"talents":[{"descRaw":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 4 <@ba.talpu>(-1) seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'","name":"Gouka","desc":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 4 (-1) seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'"},{"descRaw":"Gains up to +50 RES and 35% ATK <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% of Max HP)","name":"Oni Battle Stance","desc":"Gains up to +50 RES and 35% ATK Tenacity (reaches maximum bonus when losing 70% of Max HP)"}],"modules":[{"name":"No Trace","traitOverride":{"descRaw":"On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target","desc":"On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target"},"talentChanges":[{"descRaw":"Gains up to +50 RES and 35% ATK <$ba.berserk>Tenacity (reaches maximum bonus when losing 50% of Max HP); grants an additional +15% ATK when reaching max Tenacity bonus","name":"Oni Battle Stance","desc":"Gains up to +50 RES and 35% ATK Tenacity (reaches maximum bonus when losing 50% of Max HP); grants an additional +15% ATK when reaching max Tenacity bonus"}]}]}}},"char_1050_chen3":{"name":"Ch'en the Dawnstreak","subProfessionName":"Arts Fighter","moduleNames":{"uniequip_001_chen3":{"name":"Ch'en the Dawnstreak's Badge"},"uniequip_002_chen3":{"name":"Remnant Pages of Memory"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ATK <@ba.vup>+65%, attacks hit twice, and attacks silence the target until the skill ends","name":"Chi Xiao - Fleeting Night","desc":"ATK +65%, attacks hit twice, and attacks silence the target until the skill ends"},{"descRaw":"Slashes the nearest enemy <@ba.vup>10 times, each slash dealing <@ba.vup>390% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+230% and gains <@ba.vup>40% Physical and Arts Dodge","name":"Chi Xiao - Shadowless Speed","desc":"Slashes the nearest enemy 10 times, each slash dealing 390% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +230% and gains 40% Physical and Arts Dodge"},{"descRaw":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6% of their current HP (minimum of <@ba.vup>530% ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3 instances of <@ba.vup>165% ATK as Arts damage to up to <@ba.vup>3 ground enemies","name":"Chi Xiao - Heaven's Plaint","desc":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 530% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 165% ATK as Arts damage to up to 3 ground enemies"}],"talents":[{"descRaw":"ATK +16% <@ba.talpu>(+3%), ASPD +16 <@ba.talpu>(+3), and attacks deal <$ba.weaknessatk>Weakness damage","name":"All-Seeing Eye","desc":"ATK +16% (+3%), ASPD +16 (+3), and attacks deal Weakness damage"},{"descRaw":"When not taking damage, every 7s restores a random amount of HP equal to 35% <@ba.talpu>(+5%) to 165% <@ba.talpu>(+5%) of ATK and dodges the next Physical or Arts attack received","name":"To Know Time's Flow","desc":"When not taking damage, every 7s restores a random amount of HP equal to 35% (+5%) to 165% (+5%) of ATK and dodges the next Physical or Arts attack received"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ATK <@ba.vup>+80%, attacks hit twice, and attacks silence the target until the skill ends","name":"Chi Xiao - Fleeting Night","desc":"ATK +80%, attacks hit twice, and attacks silence the target until the skill ends"},{"descRaw":"Slashes the nearest enemy <@ba.vup>10 times, each slash dealing <@ba.vup>430% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+260% and gains <@ba.vup>50% Physical and Arts Dodge","name":"Chi Xiao - Shadowless Speed","desc":"Slashes the nearest enemy 10 times, each slash dealing 430% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +260% and gains 50% Physical and Arts Dodge"},{"descRaw":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6% of their current HP (minimum of <@ba.vup>550% ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3 instances of <@ba.vup>180% ATK as Arts damage to up to <@ba.vup>3 ground enemies","name":"Chi Xiao - Heaven's Plaint","desc":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 550% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 180% ATK as Arts damage to up to 3 ground enemies"}],"talents":[{"descRaw":"ATK +16% <@ba.talpu>(+3%), ASPD +16 <@ba.talpu>(+3), and attacks deal <$ba.weaknessatk>Weakness damage","name":"All-Seeing Eye","desc":"ATK +16% (+3%), ASPD +16 (+3), and attacks deal Weakness damage"},{"descRaw":"When not taking damage, every 7s restores a random amount of HP equal to 35% <@ba.talpu>(+5%) to 165% <@ba.talpu>(+5%) of ATK and dodges the next Physical or Arts attack received","name":"To Know Time's Flow","desc":"When not taking damage, every 7s restores a random amount of HP equal to 35% (+5%) to 165% (+5%) of ATK and dodges the next Physical or Arts attack received"}],"modules":[{"name":"Remnant Pages of Memory","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ATK <@ba.vup>+80%, attacks hit twice, and attacks silence the target until the skill ends","name":"Chi Xiao - Fleeting Night","desc":"ATK +80%, attacks hit twice, and attacks silence the target until the skill ends"},{"descRaw":"Slashes the nearest enemy <@ba.vup>10 times, each slash dealing <@ba.vup>430% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+260% and gains <@ba.vup>50% Physical and Arts Dodge","name":"Chi Xiao - Shadowless Speed","desc":"Slashes the nearest enemy 10 times, each slash dealing 430% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +260% and gains 50% Physical and Arts Dodge"},{"descRaw":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6% of their current HP (minimum of <@ba.vup>550% ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3 instances of <@ba.vup>180% ATK as Arts damage to up to <@ba.vup>3 ground enemies","name":"Chi Xiao - Heaven's Plaint","desc":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 550% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 180% ATK as Arts damage to up to 3 ground enemies"}],"talents":[{"descRaw":"ATK +16% <@ba.talpu>(+3%), ASPD +16 <@ba.talpu>(+3), and attacks deal <$ba.weaknessatk>Weakness damage","name":"All-Seeing Eye","desc":"ATK +16% (+3%), ASPD +16 (+3), and attacks deal Weakness damage"},{"descRaw":"When not taking damage, every 7s restores a random amount of HP equal to 35% <@ba.talpu>(+5%) to 165% <@ba.talpu>(+5%) of ATK and dodges the next Physical or Arts attack received","name":"To Know Time's Flow","desc":"When not taking damage, every 7s restores a random amount of HP equal to 35% (+5%) to 165% (+5%) of ATK and dodges the next Physical or Arts attack received"}],"modules":[{"name":"Remnant Pages of Memory","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"},"talentChanges":[{"descRaw":"When not taking damage, every 6s restores a random amount of HP equal to 55% <@ba.talpu>(+5%) to 205% <@ba.talpu>(+5%) of ATK and Dodges the next Physical or Arts attack received","name":"To Know Time's Flow","desc":"When not taking damage, every 6s restores a random amount of HP equal to 55% (+5%) to 205% (+5%) of ATK and Dodges the next Physical or Arts attack received"}]}]}}},"char_1051_headb2":{"name":"Zima the Raging Tide","subProfessionName":"Earthshaker","moduleNames":{"uniequip_001_headb2":{"name":"Zima the Raging Tide's Badge"},"uniequip_002_headb2":{"name":"Unissued Medal"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target."},"skills":[{"descRaw":"ATK <@ba.vup>+32%; ASPD <@ba.vup>+35","name":"Never Bow","desc":"ATK +32%; ASPD +35"},{"descRaw":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains <@ba.vup>1 SP\nAutomatic Effect: Attack Range <@ba.vup>increases, ATK <@ba.vup>+60%, and DEF <@ba.vup>+40%\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount","name":"Never Surrender","desc":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains 1 SP\nAutomatic Effect: Attack Range increases, ATK +60%, and DEF +40%\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount"},{"descRaw":"ATK <@ba.vup>+65%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing <@ba.vup>190% ATK as Physical damage and granting an additional <@ba.vup>+30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to <@ba.vup>3.5x, and control effect becomes a <@ba.vup>1s <$ba.root>Bind","name":"Unstoppable","desc":"ATK +65%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing 190% ATK as Physical damage and granting an additional +30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to 3.5x, and control effect becomes a 1s Bind"}],"talents":[{"descRaw":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 27%<@ba.talpu>(+3%) ATK as Physical damage and inflicts a 0.5s <$ba.sluggish>Slow to all ground enemies in the four adjacent tiles","name":"Roiling Rage","desc":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 27%(+3%) ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles"},{"descRaw":"When skill is active, all Operators gain +18% <@ba.talpu>(+4%) ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect","name":"Human Tide","desc":"When skill is active, all Operators gain +18% (+4%) ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target."},"skills":[{"descRaw":"ATK <@ba.vup>+39%; ASPD <@ba.vup>+40","name":"Never Bow","desc":"ATK +39%; ASPD +40"},{"descRaw":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains <@ba.vup>1 SP\nAutomatic Effect: Attack Range <@ba.vup>increases, ATK <@ba.vup>+75%, and DEF <@ba.vup>+50%\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount","name":"Never Surrender","desc":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains 1 SP\nAutomatic Effect: Attack Range increases, ATK +75%, and DEF +50%\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount"},{"descRaw":"ATK <@ba.vup>+80%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing <@ba.vup>210% ATK as Physical damage and granting an additional <@ba.vup>+30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to <@ba.vup>3.5x, and control effect becomes a <@ba.vup>1.5s <$ba.root>Bind","name":"Unstoppable","desc":"ATK +80%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing 210% ATK as Physical damage and granting an additional +30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to 3.5x, and control effect becomes a 1.5s Bind"}],"talents":[{"descRaw":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 27%<@ba.talpu>(+3%) ATK as Physical damage and inflicts a 0.5s <$ba.sluggish>Slow to all ground enemies in the four adjacent tiles","name":"Roiling Rage","desc":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 27%(+3%) ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles"},{"descRaw":"When skill is active, all Operators gain +18% <@ba.talpu>(+4%) ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect","name":"Human Tide","desc":"When skill is active, all Operators gain +18% (+4%) ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect"}],"modules":[{"name":"Unissued Medal","traitOverride":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","moduleDescRaw":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to <@ba.kw>115%","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target.","moduleDesc":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115%"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target."},"skills":[{"descRaw":"ATK <@ba.vup>+39%; ASPD <@ba.vup>+40","name":"Never Bow","desc":"ATK +39%; ASPD +40"},{"descRaw":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains <@ba.vup>1 SP\nAutomatic Effect: Attack Range <@ba.vup>increases, ATK <@ba.vup>+75%, and DEF <@ba.vup>+50%\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount","name":"Never Surrender","desc":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains 1 SP\nAutomatic Effect: Attack Range increases, ATK +75%, and DEF +50%\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount"},{"descRaw":"ATK <@ba.vup>+80%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing <@ba.vup>210% ATK as Physical damage and granting an additional <@ba.vup>+30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to <@ba.vup>3.5x, and control effect becomes a <@ba.vup>1.5s <$ba.root>Bind","name":"Unstoppable","desc":"ATK +80%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing 210% ATK as Physical damage and granting an additional +30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to 3.5x, and control effect becomes a 1.5s Bind"}],"talents":[{"descRaw":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 27%<@ba.talpu>(+3%) ATK as Physical damage and inflicts a 0.5s <$ba.sluggish>Slow to all ground enemies in the four adjacent tiles","name":"Roiling Rage","desc":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 27%(+3%) ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles"},{"descRaw":"When skill is active, all Operators gain +18% <@ba.talpu>(+4%) ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect","name":"Human Tide","desc":"When skill is active, all Operators gain +18% (+4%) ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect"}],"modules":[{"name":"Unissued Medal","traitOverride":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","moduleDescRaw":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to <@ba.kw>115%","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target.","moduleDesc":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115%"},"talentChanges":[{"descRaw":"Physical damage caused by Trait splash effect increases by 40%; any high ground tile touched by the splash deals 27%<@ba.talpu>(+3%) ATK as Physical damage and inflicts a 0.5s <$ba.sluggish>Slow to all ground enemies in the four adjacent tiles","name":"Roiling Rage","desc":"Physical damage caused by Trait splash effect increases by 40%; any high ground tile touched by the splash deals 27%(+3%) ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles"}]}]}}},"char_1052_kalts2":{"subProfessionName":"Watchman","forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of allies, and can <$ba.liftoff>Take Off","desc":"Restores the HP of allies, and can Take Off"}},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of allies, and can <$ba.liftoff>Take Off","desc":"Restores the HP of allies, and can Take Off"}},"2/60/7/3":{"trait":{"descRaw":"Restores the HP of allies, and can <$ba.liftoff>Take Off","desc":"Restores the HP of allies, and can Take Off"}}}},"char_1502_crosly":{"name":"Crownslayer","subProfessionName":"Executor","moduleNames":{"uniequip_001_crosly":{"name":"Crownslayer's Badge"},"uniequip_002_crosly":{"name":"Цареубийца"},"uniequip_003_crosly":{"name":"рисунок углем"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, ATK <@ba.vup>+65%, and gain <@ba.vup>30% Physical and Arts Dodge","name":"Smoke and Mirrors","desc":"After deployment, ATK +65%, and gain 30% Physical and Arts Dodge"},{"descRaw":"After deployment, stops attacking for <@ba.vup>8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>2x; when the skill ends, deals <@ba.vup>270% ATK as Physical damage to all ground enemies within the smoke","name":"Smokebomb Blast","desc":"After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2x; when the skill ends, deals 270% ATK as Physical damage to all ground enemies within the smoke"},{"descRaw":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility and her Block becomes 0; every <@ba.vup>2s, she will appear and deal <@ba.vup>150% ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun them for <@ba.vup>1.5s (a single target can only be targeted once every <@ba.vup>6s)","name":"Smokescreen Execution","desc":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 150% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 1.5s (a single target can only be targeted once every 6s)"}],"talents":[{"descRaw":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate","name":"Swallow Your Suffering","desc":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate"},{"descRaw":"Deals 22% <@ba.talpu>(+2) more Physical damage to ground enemies that have not yet dealt damage to her","name":"Crownslayer's Glory","desc":"Deals 22% (+2) more Physical damage to ground enemies that have not yet dealt damage to her"}]},"2/60/7/1":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, ATK <@ba.vup>+80%, and gain <@ba.vup>40% Physical and Arts Dodge","name":"Smoke and Mirrors","desc":"After deployment, ATK +80%, and gain 40% Physical and Arts Dodge"},{"descRaw":"After deployment, stops attacking for <@ba.vup>8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>2x; when the skill ends, deals <@ba.vup>350% ATK as Physical damage to all ground enemies within the smoke","name":"Smokebomb Blast","desc":"After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2x; when the skill ends, deals 350% ATK as Physical damage to all ground enemies within the smoke"},{"descRaw":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility and her Block becomes 0; every <@ba.vup>2s, she will appear and deal <@ba.vup>190% ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun them for <@ba.vup>1.5s (a single target can only be targeted once every <@ba.vup>6s)","name":"Smokescreen Execution","desc":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 190% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 1.5s (a single target can only be targeted once every 6s)"}],"talents":[{"descRaw":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate","name":"Swallow Your Suffering","desc":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate"},{"descRaw":"Deals 22% <@ba.talpu>(+2) more Physical damage to ground enemies that have not yet dealt damage to her","name":"Crownslayer's Glory","desc":"Deals 22% (+2) more Physical damage to ground enemies that have not yet dealt damage to her"}],"modules":[{"name":"Цареубийца","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"}},{"name":"рисунок углем","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"}}]},"2/60/7/3":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, ATK <@ba.vup>+80%, and gain <@ba.vup>40% Physical and Arts Dodge","name":"Smoke and Mirrors","desc":"After deployment, ATK +80%, and gain 40% Physical and Arts Dodge"},{"descRaw":"After deployment, stops attacking for <@ba.vup>8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>2x; when the skill ends, deals <@ba.vup>350% ATK as Physical damage to all ground enemies within the smoke","name":"Smokebomb Blast","desc":"After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2x; when the skill ends, deals 350% ATK as Physical damage to all ground enemies within the smoke"},{"descRaw":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility and her Block becomes 0; every <@ba.vup>2s, she will appear and deal <@ba.vup>190% ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun them for <@ba.vup>1.5s (a single target can only be targeted once every <@ba.vup>6s)","name":"Smokescreen Execution","desc":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 190% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 1.5s (a single target can only be targeted once every 6s)"}],"talents":[{"descRaw":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate","name":"Swallow Your Suffering","desc":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate"},{"descRaw":"Deals 22% <@ba.talpu>(+2) more Physical damage to ground enemies that have not yet dealt damage to her","name":"Crownslayer's Glory","desc":"Deals 22% (+2) more Physical damage to ground enemies that have not yet dealt damage to her"}],"modules":[{"name":"Цареубийца","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"},"talentChanges":[{"descRaw":"Creates a smoke cloud around herself while skill is active, ground enemies within the cloud have -25% Physical and Arts hit rate","name":"Swallow Your Suffering","desc":"Creates a smoke cloud around herself while skill is active, ground enemies within the cloud have -25% Physical and Arts hit rate"}]},{"name":"рисунок углем","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"},"talentChanges":[{"descRaw":"Deals 37% <@ba.talpu>(+2%) more Physical damage to ground enemies that have not yet dealt damage to her; stun effect duration +50%","name":"Crownslayer's Glory","desc":"Deals 37% (+2%) more Physical damage to ground enemies that have not yet dealt damage to her; stun effect duration +50%"}]}]}}},"char_2012_typhon":{"name":"Typhon","subProfessionName":"Besieger","moduleNames":{"uniequip_001_typhon":{"name":"Typhon's Badge"},"uniequip_002_typhon":{"name":"Ammadikshu"},"uniequip_003_typhon":{"name":"Shadow of the Icefield"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"ATK <@ba.vup>+26%, each attack fires off <@ba.vup>2 arrows (prioritizing different targets), and has a <@ba.vup>40% chance of stunning targets for <@ba.vup>1 seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration","name":"Order of the Icefield","desc":"ATK +26%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration"},{"descRaw":"Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>4 hits of <@ba.vup>145% ATK as Physical damage and stunning targets hit for <@ba.vup>0.4 seconds\n<@ba.rem>Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Eternal Hunt'","desc":"Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 145% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds","name":"Sharp as a Beast's Fang","desc":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds"},{"descRaw":"When damaging an enemy for the first time while a skill is active, ATK increases to 170% <@ba.talpu>(+10%) and <$ba.sluggish>Slows targets for 3 seconds","name":"Heavy as the Swamp's Mire","desc":"When damaging an enemy for the first time while a skill is active, ATK increases to 170% (+10%) and Slows targets for 3 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"ATK <@ba.vup>+35%, each attack fires off <@ba.vup>2 arrows (prioritizing different targets), and has a <@ba.vup>40% chance of stunning targets for <@ba.vup>1 seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration","name":"Order of the Icefield","desc":"ATK +35%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration"},{"descRaw":"Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>4 hits of <@ba.vup>160% ATK as Physical damage and stunning targets hit for <@ba.vup>0.4 seconds\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Eternal Hunt'","desc":"Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 160% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds","name":"Sharp as a Beast's Fang","desc":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds"},{"descRaw":"When damaging an enemy for the first time while a skill is active, ATK increases to 170% <@ba.talpu>(+10%) and <$ba.sluggish>Slows targets for 3 seconds","name":"Heavy as the Swamp's Mire","desc":"When damaging an enemy for the first time while a skill is active, ATK increases to 170% (+10%) and Slows targets for 3 seconds"}],"modules":[{"name":"Ammadikshu","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"When attacking a heavy enemy (weight 3 or greater), ATK increased to <@ba.kw>115%","desc":"Attacks the heaviest enemy first","moduleDesc":"When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%"}},{"name":"Shadow of the Icefield","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>12%)","desc":"Attacks the heaviest enemy first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 12%)"}},{"traitOverride":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"ATK <@ba.vup>+35%, each attack fires off <@ba.vup>2 arrows (prioritizing different targets), and has a <@ba.vup>40% chance of stunning targets for <@ba.vup>1 seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration","name":"Order of the Icefield","desc":"ATK +35%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration"},{"descRaw":"Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>4 hits of <@ba.vup>160% ATK as Physical damage and stunning targets hit for <@ba.vup>0.4 seconds\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Eternal Hunt'","desc":"Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 160% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds","name":"Sharp as a Beast's Fang","desc":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds"},{"descRaw":"When damaging an enemy for the first time while a skill is active, ATK increases to 170% <@ba.talpu>(+10%) and <$ba.sluggish>Slows targets for 3 seconds","name":"Heavy as the Swamp's Mire","desc":"When damaging an enemy for the first time while a skill is active, ATK increases to 170% (+10%) and Slows targets for 3 seconds"}],"modules":[{"name":"Ammadikshu","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"When attacking a heavy enemy (weight 3 or greater), ATK increased to <@ba.kw>115%","desc":"Attacks the heaviest enemy first","moduleDesc":"When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%"},"talentChanges":[{"descRaw":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 60% of its DEF (each attack increases the DEF ignored by 12%, additive). This bonus is lost when no attacks have been made within 10 seconds","name":"Sharp as a Beast's Fang","desc":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 60% of its DEF (each attack increases the DEF ignored by 12%, additive). This bonus is lost when no attacks have been made within 10 seconds"}]},{"name":"Shadow of the Icefield","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>12%)","desc":"Attacks the heaviest enemy first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 12%)"},"talentChanges":[{"descRaw":"When damaging an enemy for the first and second time while a skill is active, ATK increases to 230% <@ba.talpu>(+10%) and <$ba.sluggish>Slows targets for 3s","name":"Heavy as the Swamp's Mire","desc":"When damaging an enemy for the first and second time while a skill is active, ATK increases to 230% (+10%) and Slows targets for 3s"}]},{"traitOverride":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"talentChanges":[null,{"name":"Heavy as the Swamp's Mire"}]}]}}},"char_2013_cerber":{"name":"Ceobe","subProfessionName":"Core Caster","moduleNames":{"uniequip_001_cerber":{"name":"Ceobe's Badge"},"uniequip_002_cerber":{"name":"'Really Dry Bread'"},"uniequip_003_cerber":{"name":"'Knife, I Made'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>165%, prioritizing enemies that are not blocked and <$ba.root>Binding them for <@ba.vup>2 seconds\n<@ba.rem>Can store 1 charge(s)","name":"'Really Cold Axe'","desc":"Increases the ATK of the next attack to 165%, prioritizing enemies that are not blocked and Binding them for 2 seconds\nCan store 1 charge(s)"},{"descRaw":"Attack Interval is <@ba.vup>reduced, and attacks prioritize enemies with the highest DEF","name":"'Really Hot Knives'","desc":"Attack Interval is reduced, and attacks prioritize enemies with the highest DEF"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+130%, attacks now deal <@ba.vup>Physical damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>2.5 seconds","name":"'Really Heavy Spear'","desc":"Attack Range expands, ATK +130%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2.5 seconds"}],"talents":[{"descRaw":"Each attack deals additional Arts damage to the target equal to 44%<@ba.talpu>(+4%) of its DEF","name":"Thresher","desc":"Each attack deals additional Arts damage to the target equal to 44%(+4%) of its DEF"},{"descRaw":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8","name":"Lone Journey","desc":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>180%, prioritizing enemies that are not blocked and <$ba.root>Binding them for <@ba.vup>2.5 seconds\n<@ba.rem>Can store 2 charge(s)","name":"'Really Cold Axe'","desc":"Increases the ATK of the next attack to 180%, prioritizing enemies that are not blocked and Binding them for 2.5 seconds\nCan store 2 charge(s)"},{"descRaw":"Attack Interval is <@ba.vup>reduced moderately, and attacks prioritize enemies with the highest DEF","name":"'Really Hot Knives'","desc":"Attack Interval is reduced moderately, and attacks prioritize enemies with the highest DEF"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+160%, attacks now deal <@ba.vup>Physical damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>3 seconds","name":"'Really Heavy Spear'","desc":"Attack Range expands, ATK +160%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 3 seconds"}],"talents":[{"descRaw":"Each attack deals additional Arts damage to the target equal to 44%<@ba.talpu>(+4%) of its DEF","name":"Thresher","desc":"Each attack deals additional Arts damage to the target equal to 44%(+4%) of its DEF"},{"descRaw":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8","name":"Lone Journey","desc":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8"}],"modules":[{"name":"'Really Dry Bread'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"}},{"name":"'Knife, I Made'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>180%, prioritizing enemies that are not blocked and <$ba.root>Binding them for <@ba.vup>2.5 seconds\n<@ba.rem>Can store 2 charge(s)","name":"'Really Cold Axe'","desc":"Increases the ATK of the next attack to 180%, prioritizing enemies that are not blocked and Binding them for 2.5 seconds\nCan store 2 charge(s)"},{"descRaw":"Attack Interval is <@ba.vup>reduced moderately, and attacks prioritize enemies with the highest DEF","name":"'Really Hot Knives'","desc":"Attack Interval is reduced moderately, and attacks prioritize enemies with the highest DEF"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+160%, attacks now deal <@ba.vup>Physical damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>3 seconds","name":"'Really Heavy Spear'","desc":"Attack Range expands, ATK +160%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 3 seconds"}],"talents":[{"descRaw":"Each attack deals additional Arts damage to the target equal to 44%<@ba.talpu>(+4%) of its DEF","name":"Thresher","desc":"Each attack deals additional Arts damage to the target equal to 44%(+4%) of its DEF"},{"descRaw":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8","name":"Lone Journey","desc":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8"}],"modules":[{"name":"'Really Dry Bread'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"},"talentChanges":[{"descRaw":"Each attack deals additional Arts damage to the target equal to 54% <@ba.talpu>(+4%) of its DEF; percentage increases with repeated attacks against the same target, up to 79% <@ba.talpu>(+4%)","name":"Thresher","desc":"Each attack deals additional Arts damage to the target equal to 54% (+4%) of its DEF; percentage increases with repeated attacks against the same target, up to 79% (+4%)"}]},{"name":"'Knife, I Made'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."},"talentChanges":[{"descRaw":"Gains +15% ATK and +15 ASPD when there are no allied units in the adjacent 4 tiles","name":"Lone Journey","desc":"Gains +15% ATK and +15 ASPD when there are no allied units in the adjacent 4 tiles"}]}]}}},"char_2014_nian":{"name":"Nian","subProfessionName":"Protector","moduleNames":{"uniequip_001_nian":{"name":"Nian's Badge"},"uniequip_002_nian":{"name":"The Array of Chaos"},"uniequip_003_nian":{"name":"'Don't Disturb'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"DEF <@ba.vup>+40%, ATK <@ba.vup>+20%, and normal attacks now deal <@ba.vup>Arts damage","name":"Tin Burning","desc":"DEF +40%, ATK +20%, and normal attacks now deal Arts damage"},{"descRaw":"<@ba.vdown>Stops attacking; DEF <@ba.vup>+80%, Block <@ba.vup>+1, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>60% of Nian's ATK and silences them for <@ba.vup>3 seconds","name":"Copper Seal","desc":"Stops attacking; DEF +80%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 60% of Nian's ATK and silences them for 3 seconds"},{"descRaw":"ATK <@ba.vup>+65%; Nearby allied Operators gain DEF <@ba.vup>+40%, Block <@ba.vup>+1 and <$ba.buffres>status resistance","name":"Iron Defense","desc":"ATK +65%; Nearby allied Operators gain DEF +40%, Block +1 and status resistance"}],"talents":[{"descRaw":"When this unit is in the squad, all Defenders gain +20%<@ba.talpu>(+4%) Max HP","name":"Tectonic Armor","desc":"When this unit is in the squad, all Defenders gain +20%(+4%) Max HP"},{"descRaw":"After deployment, immediately gains 3 <$ba.shield>Shields","name":"Clairvoyance","desc":"After deployment, immediately gains 3 Shields"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"DEF <@ba.vup>+55%, ATK <@ba.vup>+30%, and normal attacks now deal <@ba.vup>Arts damage","name":"Tin Burning","desc":"DEF +55%, ATK +30%, and normal attacks now deal Arts damage"},{"descRaw":"<@ba.vdown>Stops attacking; DEF <@ba.vup>+100%, Block <@ba.vup>+1, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>70% of Nian's ATK and silences them for <@ba.vup>3 seconds","name":"Copper Seal","desc":"Stops attacking; DEF +100%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 70% of Nian's ATK and silences them for 3 seconds"},{"descRaw":"ATK <@ba.vup>+80%; Nearby allied Operators gain DEF <@ba.vup>+50%, Block <@ba.vup>+1 and <$ba.buffres>status resistance","name":"Iron Defense","desc":"ATK +80%; Nearby allied Operators gain DEF +50%, Block +1 and status resistance"}],"talents":[{"descRaw":"When this unit is in the squad, all Defenders gain +20%<@ba.talpu>(+4%) Max HP","name":"Tectonic Armor","desc":"When this unit is in the squad, all Defenders gain +20%(+4%) Max HP"},{"descRaw":"After deployment, immediately gains 3 <$ba.shield>Shields","name":"Clairvoyance","desc":"After deployment, immediately gains 3 Shields"}],"modules":[{"name":"The Array of Chaos","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"}},{"name":"'Don't Disturb'","traitOverride":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"DEF <@ba.vup>+55%, ATK <@ba.vup>+30%, and normal attacks now deal <@ba.vup>Arts damage","name":"Tin Burning","desc":"DEF +55%, ATK +30%, and normal attacks now deal Arts damage"},{"descRaw":"<@ba.vdown>Stops attacking; DEF <@ba.vup>+100%, Block <@ba.vup>+1, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>70% of Nian's ATK and silences them for <@ba.vup>3 seconds","name":"Copper Seal","desc":"Stops attacking; DEF +100%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 70% of Nian's ATK and silences them for 3 seconds"},{"descRaw":"ATK <@ba.vup>+80%; Nearby allied Operators gain DEF <@ba.vup>+50%, Block <@ba.vup>+1 and <$ba.buffres>status resistance","name":"Iron Defense","desc":"ATK +80%; Nearby allied Operators gain DEF +50%, Block +1 and status resistance"}],"talents":[{"descRaw":"When this unit is in the squad, all Defenders gain +20%<@ba.talpu>(+4%) Max HP","name":"Tectonic Armor","desc":"When this unit is in the squad, all Defenders gain +20%(+4%) Max HP"},{"descRaw":"After deployment, immediately gains 3 <$ba.shield>Shields","name":"Clairvoyance","desc":"After deployment, immediately gains 3 Shields"}],"modules":[{"name":"The Array of Chaos","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"},"talentChanges":[{"descRaw":"After deployment, immediately gains 3 <$ba.shield>Shield. When a shield is broken, ATK +7%, DEF +7%, and gain 3 SP","name":"Clairvoyance","desc":"After deployment, immediately gains 3 Shield. When a shield is broken, ATK +7%, DEF +7%, and gain 3 SP"}]},{"name":"'Don't Disturb'","traitOverride":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"},"talentChanges":[{"descRaw":"When this unit is in the squad, all Defender Operators gain +25% <@ba.talpu>(+4%) Max HP; this unit gains +4% Max HP and healing received for each Defender Operator deployed, stacking up to 3 times","name":"Tectonic Armor","desc":"When this unit is in the squad, all Defender Operators gain +25% (+4%) Max HP; this unit gains +4% Max HP and healing received for each Defender Operator deployed, stacking up to 3 times"}]}]}}},"char_2023_ling":{"name":"Ling","subProfessionName":"Summoner","moduleNames":{"uniequip_001_ling":{"name":"Ling’s Badge"},"uniequip_002_ling":{"name":"Fond Dream with Poetry"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+29% ATK and <@ba.vup>+29 ASPD. The summons deal <@ba.vup>Arts damage\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Sips of Wine","desc":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +29% ATK and +29 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage\nActive: Ling and her summons deal <@ba.vup>310% ATK as Arts damage to <@ba.vup>2 enemies within Attack Range and <$ba.root>Bind them for <@ba.vup>2 seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)","name":"Amidst Pleasant Melodies","desc":"Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 310% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 2 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)"},{"descRaw":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form\nActive: Ling and her summons gain <@ba.vup>+55% ATK and <@ba.vup>+50% DEF. Each summon deals <@ba.vup>20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5 seconds\n<@ba.rem>After the skill ends, gain 1 summon","name":"To Remain Oneself","desc":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +55% ATK and +50% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Lantern Lit, Thy Dream Sought","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"When a summon is defeated/absorbed/retrieved, Ling gains 4 <@ba.talpu>(+1) SP and ATK +3% (ATK increase stacks up to 5 times)","name":"So is Writ, an Ode to Wine","desc":"When a summon is defeated/absorbed/retrieved, Ling gains 4 (+1) SP and ATK +3% (ATK increase stacks up to 5 times)"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+38% ATK and <@ba.vup>+38 ASPD. The summons deal <@ba.vup>Arts damage\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Sips of Wine","desc":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +38% ATK and +38 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage\nActive: Ling and her summons deal <@ba.vup>370% ATK as Arts damage to <@ba.vup>2 enemies within Attack Range and <$ba.root>Bind them for <@ba.vup>2.5 seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)","name":"Amidst Pleasant Melodies","desc":"Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 370% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 2.5 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)"},{"descRaw":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form\nActive: Ling and her summons gain <@ba.vup>+70% ATK and <@ba.vup>+60% DEF. Each summon deals <@ba.vup>20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5 seconds\n<@ba.rem>After the skill ends, gain 1 summon","name":"To Remain Oneself","desc":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +70% ATK and +60% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Lantern Lit, Thy Dream Sought","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"When a summon is defeated/absorbed/retrieved, Ling gains 4 <@ba.talpu>(+1) SP and ATK +3% (ATK increase stacks up to 5 times)","name":"So is Writ, an Ode to Wine","desc":"When a summon is defeated/absorbed/retrieved, Ling gains 4 (+1) SP and ATK +3% (ATK increase stacks up to 5 times)"}],"modules":[{"name":"Fond Dream with Poetry","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"Can hold <@ba.kw>+3 additional summoned units and summoned unit deployment costs are <@ba.kw>reduced","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"Can hold +3 additional summoned units and summoned unit deployment costs are reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+38% ATK and <@ba.vup>+38 ASPD. The summons deal <@ba.vup>Arts damage\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Sips of Wine","desc":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +38% ATK and +38 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage\nActive: Ling and her summons deal <@ba.vup>370% ATK as Arts damage to <@ba.vup>2 enemies within Attack Range and <$ba.root>Bind them for <@ba.vup>2.5 seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)","name":"Amidst Pleasant Melodies","desc":"Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 370% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 2.5 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)"},{"descRaw":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form\nActive: Ling and her summons gain <@ba.vup>+70% ATK and <@ba.vup>+60% DEF. Each summon deals <@ba.vup>20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5 seconds\n<@ba.rem>After the skill ends, gain 1 summon","name":"To Remain Oneself","desc":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +70% ATK and +60% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Lantern Lit, Thy Dream Sought","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"When a summon is defeated/absorbed/retrieved, Ling gains 4 <@ba.talpu>(+1) SP and ATK +3% (ATK increase stacks up to 5 times)","name":"So is Writ, an Ode to Wine","desc":"When a summon is defeated/absorbed/retrieved, Ling gains 4 (+1) SP and ATK +3% (ATK increase stacks up to 5 times)"}],"modules":[{"name":"Fond Dream with Poetry","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"Can hold <@ba.kw>+3 additional summoned units and summoned unit deployment costs are <@ba.kw>reduced","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"Can hold +3 additional summoned units and summoned unit deployment costs are reduced"},"talentChanges":[{"descRaw":"Can use up to 5 stronger summons (max 4 deployed at once). Summons' effect changes based upon Skill","name":"Lantern Lit, Thy Dream Sought","desc":"Can use up to 5 stronger summons (max 4 deployed at once). Summons' effect changes based upon Skill"}]}]}}},"char_2024_chyue":{"name":"Chongyue","subProfessionName":"Fighter","moduleNames":{"uniequip_001_chyue":{"name":"Chongyue's Badge"},"uniequip_002_chyue":{"name":"'When to Wake Up'"},"uniequip_003_chyue":{"name":"Shuo"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Deals <@ba.vup>250% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges","name":"Abundant","desc":"Deals 250% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges"},{"descRaw":"Deals <@ba.vup>290% ATK as Physical damage to up to <@ba.vup>4 enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate, then removes <$ba.levitate>Levitate from all enemies with <$ba.levitate>Levitate, activates Talent 1 on them with 100% chance, and deals <@ba.vup>410% ATK as Physical damage\n<@ba.rem>Max 2 charges","name":"Whisk","desc":"Deals 290% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 410% ATK as Physical damage\nMax 2 charges"},{"descRaw":"Deals <@ba.vup>240% ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times: Chongyue's <@ba.vup>attack range increases and attacks <@ba.vup>hit twice; this skill becomes <@ba.vdown>auto-activated and <@ba.vup>deals damage an extra time.","name":"Anatta","desc":"Deals 240% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time."}],"talents":[{"descRaw":"25%<@ba.talpu> (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 70%<@ba.talpu> (+5%) for 2.5s","name":"An End to War","desc":"25% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 70% (+5%) for 2.5s"},{"descRaw":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill","name":"All Are Guests","desc":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Deals <@ba.vup>290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges","name":"Abundant","desc":"Deals 290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges"},{"descRaw":"Deals <@ba.vup>350% ATK as Physical damage to up to <@ba.vup>4 enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate, then removes <$ba.levitate>Levitate from all enemies with <$ba.levitate>Levitate, activates Talent 1 on them with 100% chance, and deals <@ba.vup>480% ATK as Physical damage\n<@ba.rem>Max 2 charges","name":"Whisk","desc":"Deals 350% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 480% ATK as Physical damage\nMax 2 charges"},{"descRaw":"Deals <@ba.vup>300% ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times: Chongyue's <@ba.vup>attack range increases and attacks <@ba.vup>hit twice; this skill becomes <@ba.vdown>auto-activated and <@ba.vup>deals damage an extra time.","name":"Anatta","desc":"Deals 300% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time."}],"talents":[{"descRaw":"25%<@ba.talpu> (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 70%<@ba.talpu> (+5%) for 2.5s","name":"An End to War","desc":"25% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 70% (+5%) for 2.5s"},{"descRaw":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill","name":"All Are Guests","desc":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill"}],"modules":[{"name":"'When to Wake Up'","traitOverride":{"descRaw":"Blocks 1 enemy; Has <@ba.kw>15% Physical Dodge","desc":"Blocks 1 enemy; Has 15% Physical Dodge"}},{"name":"Shuo","traitOverride":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Deals <@ba.vup>290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges","name":"Abundant","desc":"Deals 290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges"},{"descRaw":"Deals <@ba.vup>350% ATK as Physical damage to up to <@ba.vup>4 enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate, then removes <$ba.levitate>Levitate from all enemies with <$ba.levitate>Levitate, activates Talent 1 on them with 100% chance, and deals <@ba.vup>480% ATK as Physical damage\n<@ba.rem>Max 2 charges","name":"Whisk","desc":"Deals 350% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 480% ATK as Physical damage\nMax 2 charges"},{"descRaw":"Deals <@ba.vup>300% ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times: Chongyue's <@ba.vup>attack range increases and attacks <@ba.vup>hit twice; this skill becomes <@ba.vdown>auto-activated and <@ba.vup>deals damage an extra time.","name":"Anatta","desc":"Deals 300% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time."}],"talents":[{"descRaw":"25%<@ba.talpu> (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 70%<@ba.talpu> (+5%) for 2.5s","name":"An End to War","desc":"25% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 70% (+5%) for 2.5s"},{"descRaw":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill","name":"All Are Guests","desc":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill"}],"modules":[{"name":"'When to Wake Up'","traitOverride":{"descRaw":"Blocks 1 enemy; Has <@ba.kw>15% Physical Dodge","desc":"Blocks 1 enemy; Has 15% Physical Dodge"},"talentChanges":[{"descRaw":"Chongyue recovers 4 SP if he defeats at least one enemy with a skill; if no enemy is defeated, Chongyue recovers 1 SP","name":"All Are Guests","desc":"Chongyue recovers 4 SP if he defeats at least one enemy with a skill; if no enemy is defeated, Chongyue recovers 1 SP"}]},{"name":"Shuo","traitOverride":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"},"talentChanges":[{"descRaw":"25% <@ba.talpu>(+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 80% <@ba.talpu>(+5%) for 2.5s","name":"An End to War","desc":"25% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 80% (+5%) for 2.5s"}]}]}}},"char_2025_shu":{"name":"Shu","subProfessionName":"Guardian","moduleNames":{"uniequip_001_shu":{"name":"Shu's Badge"},"uniequip_002_shu":{"name":"On Architecture of Time"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skills":[{"descRaw":"The next attack restores HP equal to <@ba.vup>130% ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 1 charge(s)","name":"Verdant Wisdom","desc":"The next attack restores HP equal to 130% ATK to a nearby friendly unit with less than 50% HP\nCan store 1 charge(s)"},{"descRaw":"<@ba.vdown>Stops attacking to focus on healing up to <@ba.vup>2 allied units within range; ATK <@ba.vup>+60%, Block <@ba.vup>+1, Talent 1 effect increases to <@ba.vup>1.3 x\n<@ba.rem>Heals will use a special attack interval","name":"Bountiful Harvest","desc":"Stops attacking to focus on healing up to 2 allied units within range; ATK +60%, Block +1, Talent 1 effect increases to 1.3 x\nHeals will use a special attack interval"},{"descRaw":"Healing range <@ba.vup>expands, attacks now also heal allied Operators, and ATK <@ba.vup>+22%. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+15% ATK and <@ba.vup>+15 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>4 tile(s) away","name":"Samsara","desc":"Healing range expands, attacks now also heal allied Operators, and ATK +22%. If there are ground enemies on sowed tiles, all allied units within skill range gain +15% ATK and +15 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 4 tile(s) away"}],"talents":[{"descRaw":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 75 <@ba.talpu>(+5) HP/s, grants 12% <@ba.talpu>(+2%) <$ba.protect>Sanctuary","name":"Myriad Grains, Everlasting","desc":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 75 (+5) HP/s, grants 12% (+2%) Sanctuary"},{"descRaw":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds","name":"From Seasons Fourfold","desc":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skills":[{"descRaw":"The next attack restores HP equal to <@ba.vup>150% ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 2 charge(s)","name":"Verdant Wisdom","desc":"The next attack restores HP equal to 150% ATK to a nearby friendly unit with less than 50% HP\nCan store 2 charge(s)"},{"descRaw":"<@ba.vdown>Stops attacking to focus on healing up to <@ba.vup>2 allied units within range; ATK <@ba.vup>+90%, Block <@ba.vup>+1, Talent 1 effect increases to <@ba.vup>1.4 x\n<@ba.rem>Heals will use a special attack interval","name":"Bountiful Harvest","desc":"Stops attacking to focus on healing up to 2 allied units within range; ATK +90%, Block +1, Talent 1 effect increases to 1.4 x\nHeals will use a special attack interval"},{"descRaw":"Healing range <@ba.vup>expands, attacks now also heal allied Operators, and ATK <@ba.vup>+34%. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+20% ATK and <@ba.vup>+20 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>3 tile(s) away","name":"Samsara","desc":"Healing range expands, attacks now also heal allied Operators, and ATK +34%. If there are ground enemies on sowed tiles, all allied units within skill range gain +20% ATK and +20 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 3 tile(s) away"}],"talents":[{"descRaw":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 75 <@ba.talpu>(+5) HP/s, grants 12% <@ba.talpu>(+2%) <$ba.protect>Sanctuary","name":"Myriad Grains, Everlasting","desc":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 75 (+5) HP/s, grants 12% (+2%) Sanctuary"},{"descRaw":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds","name":"From Seasons Fourfold","desc":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds"}],"modules":[{"name":"On Architecture of Time","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}]},"2/60/7/3":{"trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skills":[{"descRaw":"The next attack restores HP equal to <@ba.vup>150% ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 2 charge(s)","name":"Verdant Wisdom","desc":"The next attack restores HP equal to 150% ATK to a nearby friendly unit with less than 50% HP\nCan store 2 charge(s)"},{"descRaw":"<@ba.vdown>Stops attacking to focus on healing up to <@ba.vup>2 allied units within range; ATK <@ba.vup>+90%, Block <@ba.vup>+1, Talent 1 effect increases to <@ba.vup>1.4 x\n<@ba.rem>Heals will use a special attack interval","name":"Bountiful Harvest","desc":"Stops attacking to focus on healing up to 2 allied units within range; ATK +90%, Block +1, Talent 1 effect increases to 1.4 x\nHeals will use a special attack interval"},{"descRaw":"Healing range <@ba.vup>expands, attacks now also heal allied Operators, and ATK <@ba.vup>+34%. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+20% ATK and <@ba.vup>+20 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>3 tile(s) away","name":"Samsara","desc":"Healing range expands, attacks now also heal allied Operators, and ATK +34%. If there are ground enemies on sowed tiles, all allied units within skill range gain +20% ATK and +20 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 3 tile(s) away"}],"talents":[{"descRaw":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 75 <@ba.talpu>(+5) HP/s, grants 12% <@ba.talpu>(+2%) <$ba.protect>Sanctuary","name":"Myriad Grains, Everlasting","desc":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 75 (+5) HP/s, grants 12% (+2%) Sanctuary"},{"descRaw":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds","name":"From Seasons Fourfold","desc":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds"}],"modules":[{"name":"On Architecture of Time","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"talentChanges":[{"descRaw":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 85 <@ba.talpu>(+5) HP/s, grants 17% <@ba.talpu>(+2%) <$ba.protect>Sanctuary; Immediately applies these effects on the tile when deployed","name":"Myriad Grains, Everlasting","desc":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 85 (+5) HP/s, grants 17% (+2%) Sanctuary; Immediately applies these effects on the tile when deployed"}]}]}}},"char_2027_wang":{"name":"Wang","subProfessionName":"Trapmaster","moduleNames":{"uniequip_001_wang":{"name":"Wang's Badge"},"uniequip_002_wang":{"name":"Beast-Shaped Stone Container"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed and receives <@ba.vup>105% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s\nActive Effect: Gain 2 stones","name":"Power Play","desc":"Passive Effect: When a stone is triggered, target enemy is Slowed and receives 105% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: When a stone is triggered, deals <@ba.vup>420% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>35% for <@ba.vup>6s\nActive Effect: Gain 2 stones","name":"Wall of Stars","desc":"Passive Effect: When a stone is triggered, deals 420% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 35% for 6s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>290% ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking but <@ba.vup>Attack Range expands; grants <@ba.vup>8 stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies and <@ba.vup>Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones","name":"All-Dominating Fight","desc":"Passive Effect: Stone trigger range and damage range expand, dealing 290% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones"}],"talents":[{"descRaw":"Can deploy up to 7 <@ba.talpu>(+1) weiqi stones (can hold up to 8 <@ba.talpu>(+1)); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 10 <@ba.talpu>(+1) stones, prioritize deploying on undeployable tiles with enemies)","name":"Mold Stones","desc":"Can deploy up to 7 (+1) weiqi stones (can hold up to 8 (+1)); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 10 (+1) stones, prioritize deploying on undeployable tiles with enemies)"},{"descRaw":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 12% <@ba.talpu>(+2%) damage and ignore 10 <@ba.talpu>(+1) RES (stacks up to 3 times)","name":"Every Move Anticipated","desc":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 12% (+2%) damage and ignore 10 (+1) RES (stacks up to 3 times)"}]},"2/60/7/1":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed and receives <@ba.vup>120% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s\nActive Effect: Gain 2 stones","name":"Power Play","desc":"Passive Effect: When a stone is triggered, target enemy is Slowed and receives 120% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: When a stone is triggered, deals <@ba.vup>480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40% for <@ba.vup>6s\nActive Effect: Gain 2 stones","name":"Wall of Stars","desc":"Passive Effect: When a stone is triggered, deals 480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>320% ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking but <@ba.vup>Attack Range expands; grants <@ba.vup>8 stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies and <@ba.vup>Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones","name":"All-Dominating Fight","desc":"Passive Effect: Stone trigger range and damage range expand, dealing 320% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones"}],"talents":[{"descRaw":"Can deploy up to 7 <@ba.talpu>(+1) weiqi stones (can hold up to 8 <@ba.talpu>(+1)); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 10 <@ba.talpu>(+1) stones, prioritize deploying on undeployable tiles with enemies)","name":"Mold Stones","desc":"Can deploy up to 7 (+1) weiqi stones (can hold up to 8 (+1)); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 10 (+1) stones, prioritize deploying on undeployable tiles with enemies)"},{"descRaw":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 12% <@ba.talpu>(+2%) damage and ignore 10 <@ba.talpu>(+1) RES (stacks up to 3 times)","name":"Every Move Anticipated","desc":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 12% (+2%) damage and ignore 10 (+1) RES (stacks up to 3 times)"}],"modules":[{"name":"Beast-Shaped Stone Container","traitOverride":{"descRaw":"Can use traps <@ba.kw>with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases","desc":"Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases"}}]},"2/60/7/3":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed and receives <@ba.vup>120% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s\nActive Effect: Gain 2 stones","name":"Power Play","desc":"Passive Effect: When a stone is triggered, target enemy is Slowed and receives 120% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: When a stone is triggered, deals <@ba.vup>480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40% for <@ba.vup>6s\nActive Effect: Gain 2 stones","name":"Wall of Stars","desc":"Passive Effect: When a stone is triggered, deals 480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>320% ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking but <@ba.vup>Attack Range expands; grants <@ba.vup>8 stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies and <@ba.vup>Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones","name":"All-Dominating Fight","desc":"Passive Effect: Stone trigger range and damage range expand, dealing 320% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones"}],"talents":[{"descRaw":"Can deploy up to 7 <@ba.talpu>(+1) weiqi stones (can hold up to 8 <@ba.talpu>(+1)); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 10 <@ba.talpu>(+1) stones, prioritize deploying on undeployable tiles with enemies)","name":"Mold Stones","desc":"Can deploy up to 7 (+1) weiqi stones (can hold up to 8 (+1)); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 10 (+1) stones, prioritize deploying on undeployable tiles with enemies)"},{"descRaw":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 12% <@ba.talpu>(+2%) damage and ignore 10 <@ba.talpu>(+1) RES (stacks up to 3 times)","name":"Every Move Anticipated","desc":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 12% (+2%) damage and ignore 10 (+1) RES (stacks up to 3 times)"}],"modules":[{"name":"Beast-Shaped Stone Container","traitOverride":{"descRaw":"Can use traps <@ba.kw>with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases","desc":"Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases"},"talentChanges":[{"descRaw":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 15% <@ba.talpu>(+2%) damage and ignore 13 <@ba.talpu>(+1) RES (stacks up to 3 times)","name":"Every Move Anticipated","desc":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 15% (+2%) damage and ignore 13 (+1) RES (stacks up to 3 times)"}]}]}}},"char_4009_irene":{"name":"Irene","subProfessionName":"Swordmaster","moduleNames":{"uniequip_001_irene":{"name":"Irene's Badge"},"uniequip_002_irene":{"name":"Liber Sacer"},"uniequip_003_irene":{"name":"Inquisitor's Ration"},"uniequip_004_irene":{"name":"Irene's Specialized Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"The next attack deals <@ba.vup>130% ATK as Physical damage, and causes the target to <$ba.levitate>Levitate <@ba.vup>1 second, then deals <@ba.vup>130% ATK as Physical damage to it again","name":"Gust","desc":"The next attack deals 130% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 130% ATK as Physical damage to it again"},{"descRaw":"Deal <@ba.vup>310% ATK as Physical damage to up to <@ba.vup>5 ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate <@ba.vup>2 seconds\n<@ba.rem>Can store 2 charges","name":"Shattertide","desc":"Deal 310% ATK as Physical damage to up to 5 ground enemies in front, and cause targets with 3 or less Weight to Levitate 2 seconds\nCan store 2 charges"},{"descRaw":"Deal <@ba.vup>250% ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate <@ba.vup>2 seconds, then bombard <@ba.vup>10 times, each hit dealing <@ba.vup>200% ATK as Physical damage to all enemies in a small area around a random target","name":"Judgment","desc":"Deal 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 2 seconds, then bombard 10 times, each hit dealing 200% ATK as Physical damage to all enemies in a small area around a random target"}],"talents":[{"descRaw":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.","name":"Flames of Castigation","desc":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units."},{"descRaw":"ASPD +21<@ba.talpu>(+3). Effect doubles when there are [Sea Monster] enemies on the battlefield.","name":"Sword of Cleansing","desc":"ASPD +21(+3). Effect doubles when there are [Sea Monster] enemies on the battlefield."}]},"2/60/7/1":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"The next attack deals <@ba.vup>160% ATK as Physical damage, and causes the target to <$ba.levitate>Levitate <@ba.vup>1 second, then deals <@ba.vup>160% ATK as Physical damage to it again","name":"Gust","desc":"The next attack deals 160% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 160% ATK as Physical damage to it again"},{"descRaw":"Deal <@ba.vup>340% ATK as Physical damage to up to <@ba.vup>6 ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate <@ba.vup>3 seconds\n<@ba.rem>Can store 2 charges","name":"Shattertide","desc":"Deal 340% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate 3 seconds\nCan store 2 charges"},{"descRaw":"Deal <@ba.vup>250% ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate <@ba.vup>3 seconds, then bombard <@ba.vup>10 times, each hit dealing <@ba.vup>230% ATK as Physical damage to all enemies in a small area around a random target","name":"Judgment","desc":"Deal 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 3 seconds, then bombard 10 times, each hit dealing 230% ATK as Physical damage to all enemies in a small area around a random target"}],"talents":[{"descRaw":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.","name":"Flames of Castigation","desc":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units."},{"descRaw":"ASPD +21<@ba.talpu>(+3). Effect doubles when there are [Sea Monster] enemies on the battlefield.","name":"Sword of Cleansing","desc":"ASPD +21(+3). Effect doubles when there are [Sea Monster] enemies on the battlefield."}],"modules":[{"name":"Liber Sacer","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Attacks ignore <@ba.vup>70 DEF","desc":"Normal attacks deal damage twice","moduleDesc":"Attacks ignore 70 DEF"}},{"name":"Inquisitor's Ration","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"}},{"name":"Irene's Specialized Badge","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"In <@ba.kw>Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment","desc":"Normal attacks deal damage twice","moduleDesc":"In Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment"}}]},"2/60/7/3":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"The next attack deals <@ba.vup>160% ATK as Physical damage, and causes the target to <$ba.levitate>Levitate <@ba.vup>1 second, then deals <@ba.vup>160% ATK as Physical damage to it again","name":"Gust","desc":"The next attack deals 160% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 160% ATK as Physical damage to it again"},{"descRaw":"Deal <@ba.vup>340% ATK as Physical damage to up to <@ba.vup>6 ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate <@ba.vup>3 seconds\n<@ba.rem>Can store 2 charges","name":"Shattertide","desc":"Deal 340% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate 3 seconds\nCan store 2 charges"},{"descRaw":"Deal <@ba.vup>250% ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate <@ba.vup>3 seconds, then bombard <@ba.vup>10 times, each hit dealing <@ba.vup>230% ATK as Physical damage to all enemies in a small area around a random target","name":"Judgment","desc":"Deal 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 3 seconds, then bombard 10 times, each hit dealing 230% ATK as Physical damage to all enemies in a small area around a random target"}],"talents":[{"descRaw":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.","name":"Flames of Castigation","desc":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units."},{"descRaw":"ASPD +21<@ba.talpu>(+3). Effect doubles when there are [Sea Monster] enemies on the battlefield.","name":"Sword of Cleansing","desc":"ASPD +21(+3). Effect doubles when there are [Sea Monster] enemies on the battlefield."}],"modules":[{"name":"Liber Sacer","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Attacks ignore <@ba.vup>70 DEF","desc":"Normal attacks deal damage twice","moduleDesc":"Attacks ignore 70 DEF"},"talentChanges":[{"descRaw":"ASPD +21 <@ba.talpu>(+3), ATK +5%. Effect doubles when there are [Sea Monster] enemies on the battlefield.","name":"Sword of Cleansing","desc":"ASPD +21 (+3), ATK +5%. Effect doubles when there are [Sea Monster] enemies on the battlefield."}]},{"name":"Inquisitor's Ration","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"},"talentChanges":[{"descRaw":"Physical damage has a 50% chance to ignore 55% DEF. Chance increases to 100% against aerial units; if an aerial unit is defeated when skill is active, restores 6 SP after skill ends","name":"Flames of Castigation","desc":"Physical damage has a 50% chance to ignore 55% DEF. Chance increases to 100% against aerial units; if an aerial unit is defeated when skill is active, restores 6 SP after skill ends"}]},{"name":"Irene's Specialized Badge","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"In <@ba.kw>Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment","desc":"Normal attacks deal damage twice","moduleDesc":"In Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment"},"talentChanges":[{"descRaw":"Physical damage has a 50% chance to ignore 50% DEF, chance increases to 100% against aerial units;\nIn <@ba.kw>Integrated Strategies, aerial enemies within skill range receive 140% more Physical damage; when deploying other Operators within this range, ground enemies within skill range are Levitated for 3s; this range persists after Irene retreats; when enemies within this range lose Levitation, Irene in the Deployment Waiting Zone will immediately be deployed at her former position and activate her skill, if deployment conditions allow (costs no DP)","name":"Flames of Castigation","desc":"Physical damage has a 50% chance to ignore 50% DEF, chance increases to 100% against aerial units;\nIn Integrated Strategies, aerial enemies within skill range receive 140% more Physical damage; when deploying other Operators within this range, ground enemies within skill range are Levitated for 3s; this range persists after Irene retreats; when enemies within this range lose Levitation, Irene in the Deployment Waiting Zone will immediately be deployed at her former position and activate her skill, if deployment conditions allow (costs no DP)"}]}]}}},"char_4011_lessng":{"name":"Lessing","subProfessionName":"Dreadnought","moduleNames":{"uniequip_001_lessng":{"name":"Lessing's Badge"},"uniequip_002_lessng":{"name":"Blade Seal"},"uniequip_003_lessng":{"name":"Stress Test for Ascetics"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>205%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 205%"},{"descRaw":"When deployed, 1st Talent effect increased to <@ba.vup>2x, ATK <@ba.vup>+25%, and attacks become <@ba.vup>2-hit combos","name":"Clash of the Faithful","desc":"When deployed, 1st Talent effect increased to 2x, ATK +25%, and attacks become 2-hit combos"},{"descRaw":"Become immune to <$ba.debuff>Negative Statuses, Max HP <@ba.vup>+65%, and attacks deal <@ba.vup>160% ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self","name":"Oathbreaker","desc":"Become immune to Negative Statuses, Max HP +65%, and attacks deal 160% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self"}],"talents":[{"descRaw":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit","name":"Pain Focus","desc":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit"},{"descRaw":"When damage is taken, ATK +16%<@ba.talpu>(+4%) for 15s (does not stack)","name":"Whetted With Pain","desc":"When damage is taken, ATK +16%(+4%) for 15s (does not stack)"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>225%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 225%"},{"descRaw":"When deployed, 1st Talent effect increased to <@ba.vup>2x, ATK <@ba.vup>+35%, and attacks become <@ba.vup>2-hit combos","name":"Clash of the Faithful","desc":"When deployed, 1st Talent effect increased to 2x, ATK +35%, and attacks become 2-hit combos"},{"descRaw":"Become immune to <$ba.debuff>Negative Statuses, Max HP <@ba.vup>+80%, and attacks deal <@ba.vup>180% ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self","name":"Oathbreaker","desc":"Become immune to Negative Statuses, Max HP +80%, and attacks deal 180% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self"}],"talents":[{"descRaw":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit","name":"Pain Focus","desc":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit"},{"descRaw":"When damage is taken, ATK +16%<@ba.talpu>(+4%) for 15s (does not stack)","name":"Whetted With Pain","desc":"When damage is taken, ATK +16%(+4%) for 15s (does not stack)"}],"modules":[{"name":"Blade Seal","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"}},{"name":"Stress Test for Ascetics","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60% and ASPD <@ba.vup>+30 (Can only activate once every deployment)","desc":"Blocks 1 enemy","moduleDesc":"When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>225%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 225%"},{"descRaw":"When deployed, 1st Talent effect increased to <@ba.vup>2x, ATK <@ba.vup>+35%, and attacks become <@ba.vup>2-hit combos","name":"Clash of the Faithful","desc":"When deployed, 1st Talent effect increased to 2x, ATK +35%, and attacks become 2-hit combos"},{"descRaw":"Become immune to <$ba.debuff>Negative Statuses, Max HP <@ba.vup>+80%, and attacks deal <@ba.vup>180% ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self","name":"Oathbreaker","desc":"Become immune to Negative Statuses, Max HP +80%, and attacks deal 180% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self"}],"talents":[{"descRaw":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit","name":"Pain Focus","desc":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit"},{"descRaw":"When damage is taken, ATK +16%<@ba.talpu>(+4%) for 15s (does not stack)","name":"Whetted With Pain","desc":"When damage is taken, ATK +16%(+4%) for 15s (does not stack)"}],"modules":[{"name":"Blade Seal","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"},"talentChanges":[{"descRaw":"When damage is taken, ATK +24% <@ba.talpu>(+4%) for 15s (does not stack)","name":"Whetted With Pain","desc":"When damage is taken, ATK +24% (+4%) for 15s (does not stack)"}]},{"name":"Stress Test for Ascetics","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60% and ASPD <@ba.vup>+30 (Can only activate once every deployment)","desc":"Blocks 1 enemy","moduleDesc":"When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)"},"talentChanges":[null,{"descRaw":"When blocking, takes 40% less Physical and Arts damage from enemies not blocked by this unit; ignores 12% DEF of enemies blocked by this unit","name":"Pain Focus","desc":"When blocking, takes 40% less Physical and Arts damage from enemies not blocked by this unit; ignores 12% DEF of enemies blocked by this unit"}]}]}}},"char_4027_heyak":{"name":"Ho'olheyak","subProfessionName":"Core Caster","moduleNames":{"uniequip_001_heyak":{"name":"Ho'olheyak's Badge"},"uniequip_002_heyak":{"name":"'Bibliotheca'"},"uniequip_003_heyak":{"name":"Time Gallery of K'uk'ulkan"},"uniequip_004_heyak":{"name":"Ho'olheyak's Specialized Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"The next attack hits 1 additional target and deals <@ba.vup>200% ATK as Arts damage; if only <@ba.vup>1 enemy is attacked, applies <$ba.levitate>Levitate to the target for <@ba.vup>2.5 seconds\n<@ba.rem>Can store 1 charges","name":"In Search of Reason","desc":"The next attack hits 1 additional target and deals 200% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2.5 seconds\nCan store 1 charges"},{"descRaw":"Attacks change to <@ba.vup>9 hits, each dealing <@ba.vup>27% ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>10% chance to <$ba.levitate>Levitate the target for <@ba.vup>1 second","name":"Meandering Stars","desc":"Attacks change to 9 hits, each dealing 27% ATK as damage to random enemies within Attack Range; each hit has a 10% chance to Levitate the target for 1 second"},{"descRaw":"Attack range <@ba.vup>expands, Attack Interval <@ba.vdown>increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate it for <@ba.vup>1.8 seconds, dealing a maximum of <@ba.vup>350% ATK as Arts damage","name":"Well-Read Ravings","desc":"Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.8 seconds, dealing a maximum of 350% ATK as Arts damage"}],"talents":[{"descRaw":"When attacking aerial targets, increases ATK to 123% <@ba.talpu>(+3%), and silences targets for 3 seconds","name":"Inherited End","desc":"When attacking aerial targets, increases ATK to 123% (+3%), and silences targets for 3 seconds"},{"descRaw":"Applies <$ba.weightless>Weightless to enemies with 80% or more HP within Attack Range","name":"Bygone Wings","desc":"Applies Weightless to enemies with 80% or more HP within Attack Range"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"The next attack hits 1 additional target and deals <@ba.vup>240% ATK as Arts damage; if only <@ba.vup>1 enemy is attacked, applies <$ba.levitate>Levitate to the target for <@ba.vup>3 seconds\n<@ba.rem>Can store 2 charges","name":"In Search of Reason","desc":"The next attack hits 1 additional target and deals 240% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3 seconds\nCan store 2 charges"},{"descRaw":"Attacks change to <@ba.vup>9 hits, each dealing <@ba.vup>35% ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>12% chance to <$ba.levitate>Levitate the target for <@ba.vup>1 second","name":"Meandering Stars","desc":"Attacks change to 9 hits, each dealing 35% ATK as damage to random enemies within Attack Range; each hit has a 12% chance to Levitate the target for 1 second"},{"descRaw":"Attack range <@ba.vup>expands, Attack Interval <@ba.vdown>increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate it for <@ba.vup>2 seconds, dealing a maximum of <@ba.vup>380% ATK as Arts damage","name":"Well-Read Ravings","desc":"Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing a maximum of 380% ATK as Arts damage"}],"talents":[{"descRaw":"When attacking aerial targets, increases ATK to 123% <@ba.talpu>(+3%), and silences targets for 3 seconds","name":"Inherited End","desc":"When attacking aerial targets, increases ATK to 123% (+3%), and silences targets for 3 seconds"},{"descRaw":"Applies <$ba.weightless>Weightless to enemies with 80% or more HP within Attack Range","name":"Bygone Wings","desc":"Applies Weightless to enemies with 80% or more HP within Attack Range"}],"modules":[{"name":"'Bibliotheca'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"}},{"name":"Time Gallery of K'uk'ulkan","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."}},{"name":"Ho'olheyak's Specialized Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"In <@ba.kw>Integrated Strategies, ignores <@ba.kw>10 RES and recovers 30% SP the first time each enemy reaches the Objective Point' tile","desc":"Deals Arts damage","moduleDesc":"In Integrated Strategies, ignores 10 RES and recovers 30% SP the first time each enemy reaches the Objective Point' tile"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"The next attack hits 1 additional target and deals <@ba.vup>240% ATK as Arts damage; if only <@ba.vup>1 enemy is attacked, applies <$ba.levitate>Levitate to the target for <@ba.vup>3 seconds\n<@ba.rem>Can store 2 charges","name":"In Search of Reason","desc":"The next attack hits 1 additional target and deals 240% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3 seconds\nCan store 2 charges"},{"descRaw":"Attacks change to <@ba.vup>9 hits, each dealing <@ba.vup>35% ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>12% chance to <$ba.levitate>Levitate the target for <@ba.vup>1 second","name":"Meandering Stars","desc":"Attacks change to 9 hits, each dealing 35% ATK as damage to random enemies within Attack Range; each hit has a 12% chance to Levitate the target for 1 second"},{"descRaw":"Attack range <@ba.vup>expands, Attack Interval <@ba.vdown>increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate it for <@ba.vup>2 seconds, dealing a maximum of <@ba.vup>380% ATK as Arts damage","name":"Well-Read Ravings","desc":"Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing a maximum of 380% ATK as Arts damage"}],"talents":[{"descRaw":"When attacking aerial targets, increases ATK to 123% <@ba.talpu>(+3%), and silences targets for 3 seconds","name":"Inherited End","desc":"When attacking aerial targets, increases ATK to 123% (+3%), and silences targets for 3 seconds"},{"descRaw":"Applies <$ba.weightless>Weightless to enemies with 80% or more HP within Attack Range","name":"Bygone Wings","desc":"Applies Weightless to enemies with 80% or more HP within Attack Range"}],"modules":[{"name":"'Bibliotheca'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"},"talentChanges":[{"descRaw":"When attacking aerial targets, increases ATK to 138% <@ba.talpu>(+3%), and silences targets for 5 seconds","name":"Inherited End","desc":"When attacking aerial targets, increases ATK to 138% (+3%), and silences targets for 5 seconds"}]},{"name":"Time Gallery of K'uk'ulkan","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."},"talentChanges":[{"descRaw":"Applies <$ba.weightless>Weightless to enemies with 50% or more HP within Attack Range, and inflicts 20% <$ba.magicfragile>[Arts Fragility] on enemies with less than 50% HP.","name":"Bygone Wings","desc":"Applies Weightless to enemies with 50% or more HP within Attack Range, and inflicts 20% [Arts Fragility] on enemies with less than 50% HP."}]},{"name":"Ho'olheyak's Specialized Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"In <@ba.kw>Integrated Strategies, ignores <@ba.kw>10 RES and recovers 30% SP the first time each enemy reaches the Objective Point' tile","desc":"Deals Arts damage","moduleDesc":"In Integrated Strategies, ignores 10 RES and recovers 30% SP the first time each enemy reaches the Objective Point' tile"},"talentChanges":[{"descRaw":"When attacking aerial units, ATK increases to 148% <@ba.talpu>(+3%) and silences them for 5 seconds; In <@ba.kw>Integrated Strategies, gains 1 Temporary Life Point on first deployment, and the first time an enemy steps into the Objective tile, <$ba.levitate>Levitates all enemies for 15 seconds; skills will simultaneously Levitate and deal damage to enemies and surrounding targets","name":"Inherited End","desc":"When attacking aerial units, ATK increases to 148% (+3%) and silences them for 5 seconds; In Integrated Strategies, gains 1 Temporary Life Point on first deployment, and the first time an enemy steps into the Objective tile, Levitates all enemies for 15 seconds; skills will simultaneously Levitate and deal damage to enemies and surrounding targets"}]}]}}},"char_4037_demetr":{"name":"Bellone","subProfessionName":"Fighter","moduleNames":{"uniequip_001_demetr":{"name":"Bellone's Badge"},"uniequip_002_demetr":{"name":"The Instrument"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"The next attack deals <@ba.vup>180% ATK as Physical damage twice","name":"A Don's Plenty","desc":"The next attack deals 180% ATK as Physical damage twice"},{"descRaw":"Attack Range increases, ASPD <@ba.vup>+40, and attacks deal <@ba.vup>155% ATK as Physical damage to <@ba.vup>3 targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8 times, and continuously <$ba.sluggish>Slows targets with max stacks","name":"An Advisor's Tricks","desc":"Attack Range increases, ASPD +40, and attacks deal 155% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks"},{"descRaw":"ATK <@ba.vup>+110%, ASPD <@ba.vup>+30, and attacks have a <@ba.vup>35% chance to deal <@ba.vup>140% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1 second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends","name":"Riscossione","desc":"ATK +110%, ASPD +30, and attacks have a 35% chance to deal 140% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends"}],"talents":[{"descRaw":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 136% <@ba.talpu>(+8%) when target HP is below 20%","name":"The Way of the Famiglia","desc":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 136% (+8%) when target HP is below 20%"},{"descRaw":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s","name":"Street Smarts","desc":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"The next attack deals <@ba.vup>210% ATK as Physical damage twice","name":"A Don's Plenty","desc":"The next attack deals 210% ATK as Physical damage twice"},{"descRaw":"Attack Range increases, ASPD <@ba.vup>+60, and attacks deal <@ba.vup>170% ATK as Physical damage to <@ba.vup>3 targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8 times, and continuously <$ba.sluggish>Slows targets with max stacks","name":"An Advisor's Tricks","desc":"Attack Range increases, ASPD +60, and attacks deal 170% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks"},{"descRaw":"ATK <@ba.vup>+140%, ASPD <@ba.vup>+40, and attacks have a <@ba.vup>40% chance to deal <@ba.vup>150% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1 second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends","name":"Riscossione","desc":"ATK +140%, ASPD +40, and attacks have a 40% chance to deal 150% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends"}],"talents":[{"descRaw":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 136% <@ba.talpu>(+8%) when target HP is below 20%","name":"The Way of the Famiglia","desc":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 136% (+8%) when target HP is below 20%"},{"descRaw":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s","name":"Street Smarts","desc":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s"}],"modules":[{"name":"The Instrument","traitOverride":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"The next attack deals <@ba.vup>210% ATK as Physical damage twice","name":"A Don's Plenty","desc":"The next attack deals 210% ATK as Physical damage twice"},{"descRaw":"Attack Range increases, ASPD <@ba.vup>+60, and attacks deal <@ba.vup>170% ATK as Physical damage to <@ba.vup>3 targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8 times, and continuously <$ba.sluggish>Slows targets with max stacks","name":"An Advisor's Tricks","desc":"Attack Range increases, ASPD +60, and attacks deal 170% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks"},{"descRaw":"ATK <@ba.vup>+140%, ASPD <@ba.vup>+40, and attacks have a <@ba.vup>40% chance to deal <@ba.vup>150% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1 second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends","name":"Riscossione","desc":"ATK +140%, ASPD +40, and attacks have a 40% chance to deal 150% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends"}],"talents":[{"descRaw":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 136% <@ba.talpu>(+8%) when target HP is below 20%","name":"The Way of the Famiglia","desc":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 136% (+8%) when target HP is below 20%"},{"descRaw":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s","name":"Street Smarts","desc":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s"}],"modules":[{"name":"The Instrument","traitOverride":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"},"talentChanges":[{"descRaw":"Attacks reduce the target's DEF by 8% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 150% <@ba.talpu>(+8%) when target HP is below 20%","name":"The Way of the Famiglia","desc":"Attacks reduce the target's DEF by 8% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 150% (+8%) when target HP is below 20%"}]}]}}},"char_4046_ebnhlz":{"name":"Ebenholz","subProfessionName":"Mystic Caster","moduleNames":{"uniequip_001_ebnhlz":{"name":"Ebenholz's Badge"},"uniequip_002_ebnhlz":{"name":"Originium Dice Case"},"uniequip_003_ebnhlz":{"name":"'Theory Expositor'"},"uniequip_004_ebnhlz":{"name":"Lineage of Decay"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"Attack range <@ba.vup>changes, attack interval is <@ba.vup>significantly reduced , and each attack deals <@ba.vup>35% ATK as Arts damage","name":"Quickening Presto","desc":"Attack range changes, attack interval is significantly reduced , and each attack deals 35% ATK as Arts damage"},{"descRaw":"Expends all stored attack charges and summons <@ba.vup>stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>170% ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately","name":"Desolate Echoes","desc":"Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 170% ATK as Arts damage to nearby enemies and dragging them towards itself moderately"},{"descRaw":"ASPD <@ba.vup>+50, ATK <@ba.vup>+43% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>123% of the original\n<@ba.rem>Can manually deactivate skill at will","name":"Sound of Silence","desc":"ASPD +50, ATK +43% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 123% of the original\nCan manually deactivate skill at will"}],"talents":[{"descRaw":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies","name":"Dynamics","desc":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies"},{"descRaw":"If there are no other enemies near the target, attacks deal an additional 17% <@ba.talpu>(+2%) ATK as Arts damage","name":"Appoggiatura","desc":"If there are no other enemies near the target, attacks deal an additional 17% (+2%) ATK as Arts damage"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"Attack range <@ba.vup>changes, attack interval is <@ba.vup>significantly reduced , and each attack deals <@ba.vup>40% ATK as Arts damage","name":"Quickening Presto","desc":"Attack range changes, attack interval is significantly reduced , and each attack deals 40% ATK as Arts damage"},{"descRaw":"Expends all stored attack charges and summons <@ba.vup>stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>200% ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately","name":"Desolate Echoes","desc":"Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 200% ATK as Arts damage to nearby enemies and dragging them towards itself moderately"},{"descRaw":"ASPD <@ba.vup>+60, ATK <@ba.vup>+50% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>130% of the original\n<@ba.rem>Can manually deactivate skill at will","name":"Sound of Silence","desc":"ASPD +60, ATK +50% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 130% of the original\nCan manually deactivate skill at will"}],"talents":[{"descRaw":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies","name":"Dynamics","desc":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies"},{"descRaw":"If there are no other enemies near the target, attacks deal an additional 17% <@ba.talpu>(+2%) ATK as Arts damage","name":"Appoggiatura","desc":"If there are no other enemies near the target, attacks deal an additional 17% (+2%) ATK as Arts damage"}],"modules":[{"name":"Originium Dice Case","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 4 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)"}},{"name":"'Theory Expositor'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"ASPD +30 when there are stored attacks","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"ASPD +30 when there are stored attacks"}},{"name":"Lineage of Decay","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.apoptosis2>Necrosis","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"When dealing Arts damage, deals an additional 8% as Necrosis"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"Attack range <@ba.vup>changes, attack interval is <@ba.vup>significantly reduced , and each attack deals <@ba.vup>40% ATK as Arts damage","name":"Quickening Presto","desc":"Attack range changes, attack interval is significantly reduced , and each attack deals 40% ATK as Arts damage"},{"descRaw":"Expends all stored attack charges and summons <@ba.vup>stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>200% ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately","name":"Desolate Echoes","desc":"Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 200% ATK as Arts damage to nearby enemies and dragging them towards itself moderately"},{"descRaw":"ASPD <@ba.vup>+60, ATK <@ba.vup>+50% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>130% of the original\n<@ba.rem>Can manually deactivate skill at will","name":"Sound of Silence","desc":"ASPD +60, ATK +50% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 130% of the original\nCan manually deactivate skill at will"}],"talents":[{"descRaw":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies","name":"Dynamics","desc":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies"},{"descRaw":"If there are no other enemies near the target, attacks deal an additional 17% <@ba.talpu>(+2%) ATK as Arts damage","name":"Appoggiatura","desc":"If there are no other enemies near the target, attacks deal an additional 17% (+2%) ATK as Arts damage"}],"modules":[{"name":"Originium Dice Case","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 4 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)"},"talentChanges":[{"descRaw":"Stored attacks deal 143% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies","name":"Dynamics","desc":"Stored attacks deal 143% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies"}]},{"name":"'Theory Expositor'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"ASPD +30 when there are stored attacks","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"ASPD +30 when there are stored attacks"},"talentChanges":[null,{"descRaw":"If there are no other enemies near the target, attacks deal an additional 22%<@ba.talpu>(+2%) ATK as Arts damage. Otherwise, attacks deal 36% ATK as Arts damage to enemies near the target","name":"Appoggiatura","desc":"If there are no other enemies near the target, attacks deal an additional 22%(+2%) ATK as Arts damage. Otherwise, attacks deal 36% ATK as Arts damage to enemies near the target"}]},{"name":"Lineage of Decay","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.apoptosis2>Necrosis","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"When dealing Arts damage, deals an additional 8% as Necrosis"},"talentChanges":[null,{"descRaw":"If there are no other enemies near the target, attacks deal an additional 32% <@ba.talpu>(+2%) ATK as Arts damage; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, the attack deals an additional 30% ATK as Elemental Damage","name":"Appoggiatura","desc":"If there are no other enemies near the target, attacks deal an additional 32% (+2%) ATK as Arts damage; if the target is under the burst effect of Necrosis, the attack deals an additional 30% ATK as Elemental Damage"}]}]}}},"char_4048_doroth":{"name":"Dorothy","subProfessionName":"Trapmaster","moduleNames":{"uniequip_001_doroth":{"name":"Dorothy's Badge"},"uniequip_002_doroth":{"name":"Story Book"},"uniequip_003_doroth":{"name":"In My Dreams"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>330% ATK as Physical damage and inflicts <@ba.vup>-25% DEF to the target for <@ba.vup>5 seconds\nActive Effect: Immediately gain 1 trap","name":"Dangerous Entity Removal","desc":"Passive Effect: When a trap is triggered, deals 330% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>230% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>3.5 seconds instead\nActive Effect: Immediately gain 1 trap","name":"Quicksand Generation","desc":"Passive Effect: When a trap is triggered, deals 230% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>250% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap","name":"High-speed Resonating Troubleshooter","desc":"Passive Effect: When a trap is triggered, deals 250% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap"}],"talents":[{"descRaw":"Can deploy up to 10 <@ba.talpu>(+2) Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","name":"Resonator","desc":"Can deploy up to 10 (+2) Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range"},{"descRaw":"After a trap activates, Dorothy gains +2% ATK, stacking up to 12 <@ba.talpu>(+2) times","name":"Dreamer","desc":"After a trap activates, Dorothy gains +2% ATK, stacking up to 12 (+2) times"}]},"2/60/7/1":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>370% ATK as Physical damage and inflicts <@ba.vup>-30% DEF to the target for <@ba.vup>5 seconds\nActive Effect: Immediately gain 1 trap","name":"Dangerous Entity Removal","desc":"Passive Effect: When a trap is triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>260% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2.5 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>5 seconds instead\nActive Effect: Immediately gain 1 trap","name":"Quicksand Generation","desc":"Passive Effect: When a trap is triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>280% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3.5 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap","name":"High-speed Resonating Troubleshooter","desc":"Passive Effect: When a trap is triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap"}],"talents":[{"descRaw":"Can deploy up to 10 <@ba.talpu>(+2) Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","name":"Resonator","desc":"Can deploy up to 10 (+2) Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range"},{"descRaw":"After a trap activates, Dorothy gains +2% ATK, stacking up to 12 <@ba.talpu>(+2) times","name":"Dreamer","desc":"After a trap activates, Dorothy gains +2% ATK, stacking up to 12 (+2) times"}],"modules":[{"name":"Story Book","traitOverride":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","moduleDescRaw":"Has 20% chance to deploy a trap that deals double damage","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy","moduleDesc":"Has 20% chance to deploy a trap that deals double damage"}},{"name":"In My Dreams","traitOverride":{"descRaw":"Can use traps <@ba.kw>with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases","desc":"Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases"},"talentChanges":[{"descRaw":"Can deploy up to 10 <@ba.talpu>(+2) Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","name":"Resonator","desc":"Can deploy up to 10 (+2) Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range"}]}]},"2/60/7/3":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>370% ATK as Physical damage and inflicts <@ba.vup>-30% DEF to the target for <@ba.vup>5 seconds\nActive Effect: Immediately gain 1 trap","name":"Dangerous Entity Removal","desc":"Passive Effect: When a trap is triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>260% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2.5 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>5 seconds instead\nActive Effect: Immediately gain 1 trap","name":"Quicksand Generation","desc":"Passive Effect: When a trap is triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>280% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3.5 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap","name":"High-speed Resonating Troubleshooter","desc":"Passive Effect: When a trap is triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap"}],"talents":[{"descRaw":"Can deploy up to 10 <@ba.talpu>(+2) Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","name":"Resonator","desc":"Can deploy up to 10 (+2) Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range"},{"descRaw":"After a trap activates, Dorothy gains +2% ATK, stacking up to 12 <@ba.talpu>(+2) times","name":"Dreamer","desc":"After a trap activates, Dorothy gains +2% ATK, stacking up to 12 (+2) times"}],"modules":[{"name":"Story Book","traitOverride":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","moduleDescRaw":"Has 20% chance to deploy a trap that deals double damage","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy","moduleDesc":"Has 20% chance to deploy a trap that deals double damage"},"talentChanges":[{"descRaw":"After a trap is activate, Dorothy gains +4% ATK, stacking up to 12 <@ba.talpu>(+2) times","name":"Dreamer","desc":"After a trap is activate, Dorothy gains +4% ATK, stacking up to 12 (+2) times"}]},{"name":"In My Dreams","traitOverride":{"descRaw":"Can use traps <@ba.kw>with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases","desc":"Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases"},"talentChanges":[{"descRaw":"Can deploy up to 10 <@ba.talpu>(+2) Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect; on deployment, immediately deploys 3 Resonators within Attack Range; when deploying a Resonator, there is a 50% chance of deploying an additional Resonator within Attack Range","name":"Resonator","desc":"Can deploy up to 10 (+2) Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect; on deployment, immediately deploys 3 Resonators within Attack Range; when deploying a Resonator, there is a 50% chance of deploying an additional Resonator within Attack Range"}]}]}}},"char_4055_bgsnow":{"name":"Pozëmka","subProfessionName":"Heavyshooter","moduleNames":{"uniequip_001_bgsnow":{"name":"Pozëmka's Badge"},"uniequip_002_bgsnow":{"name":"Typewriter Ribbon"},"uniequip_003_bgsnow":{"name":"чувство ритуала"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"ATK <@ba.vup>+35%; When attacking, has a <@ba.vup>30% chance to deal <@ba.vup>145% damage \n<@ba.rem>Unlimited duration","name":"Iamb","desc":"ATK +35%; When attacking, has a 30% chance to deal 145% damage \nUnlimited duration"},{"descRaw":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>65%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>180% ATK as Physical damage\n<@ba.rem>Can store 2 charges","name":"Précis","desc":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 65%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 180% ATK as Physical damage\nCan store 2 charges"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval is <@ba.vup>reduced, and each attack deals <@ba.vup>155% damage (Increased to <@ba.vup>185% against enemies in the front 3 tiles)","name":"Opprobrium","desc":"Attack Range expands, Attack Interval is reduced, and each attack deals 155% damage (Increased to 185% against enemies in the front 3 tiles)"}],"talents":[{"descRaw":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time","name":"Automatic Typewriter","desc":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time"},{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 20% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to <@ba.talpu>25% (+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)"}]},"2/60/7/1":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"ATK <@ba.vup>+50%; When attacking, has a <@ba.vup>30% chance to deal <@ba.vup>160% damage \n<@ba.rem>Unlimited duration","name":"Iamb","desc":"ATK +50%; When attacking, has a 30% chance to deal 160% damage \nUnlimited duration"},{"descRaw":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>60%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>200% ATK as Physical damage\n<@ba.rem>Can store 2 charges","name":"Précis","desc":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 60%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 200% ATK as Physical damage\nCan store 2 charges"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval is <@ba.vup>reduced, and each attack deals <@ba.vup>170% damage (Increased to <@ba.vup>215% against enemies in the front 3 tiles)","name":"Opprobrium","desc":"Attack Range expands, Attack Interval is reduced, and each attack deals 170% damage (Increased to 215% against enemies in the front 3 tiles)"}],"talents":[{"descRaw":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time","name":"Automatic Typewriter","desc":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time"},{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 20% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to <@ba.talpu>25% (+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)"}],"modules":[{"name":"Typewriter Ribbon","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Increases ATK to <@ba.kw>105% when attacking enemies directly in front, and ignores their Physical Dodge","desc":"High accuracy point-blank shot","moduleDesc":"Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge"}},{"name":"чувство ритуала","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"ATK <@ba.vup>+50%; When attacking, has a <@ba.vup>30% chance to deal <@ba.vup>160% damage \n<@ba.rem>Unlimited duration","name":"Iamb","desc":"ATK +50%; When attacking, has a 30% chance to deal 160% damage \nUnlimited duration"},{"descRaw":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>60%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>200% ATK as Physical damage\n<@ba.rem>Can store 2 charges","name":"Précis","desc":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 60%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 200% ATK as Physical damage\nCan store 2 charges"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval is <@ba.vup>reduced, and each attack deals <@ba.vup>170% damage (Increased to <@ba.vup>215% against enemies in the front 3 tiles)","name":"Opprobrium","desc":"Attack Range expands, Attack Interval is reduced, and each attack deals 170% damage (Increased to 215% against enemies in the front 3 tiles)"}],"talents":[{"descRaw":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time","name":"Automatic Typewriter","desc":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time"},{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 20% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to <@ba.talpu>25% (+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)"}],"modules":[{"name":"Typewriter Ribbon","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Increases ATK to <@ba.kw>105% when attacking enemies directly in front, and ignores their Physical Dodge","desc":"High accuracy point-blank shot","moduleDesc":"Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge"},"talentChanges":[{"descRaw":"Can summon a much stronger 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time","name":"Automatic Typewriter","desc":"Can summon a much stronger 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time"}]},{"name":"чувство ритуала","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"},"talentChanges":[{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 30% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 35% <@ba.talpu>(+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 30% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 35% (+2%)"}]}]}}},"char_4065_judge":{"name":"Penance","subProfessionName":"Juggernaut","moduleNames":{"uniequip_001_judge":{"name":"Penance's Badge"},"uniequip_002_judge":{"name":"The Thorny Road That Continues"},"uniequip_003_judge":{"name":"'Innocent'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"skills":[{"descRaw":"The next attack deals an additional instance of Arts damage equal to <@ba.vup>160% ATK\n<$ba.charged>Charged effect: The next attack deals <@ba.vup>180% damage and Stuns the target for <@ba.vup>3 seconds","name":"Last Word","desc":"The next attack deals an additional instance of Arts damage equal to 160% ATK\nCharged effect: The next attack deals 180% damage and Stuns the target for 3 seconds"},{"descRaw":"Stops attacking and gains <@ba.vup>40% <$ba.protect>Sanctuary; deals <@ba.vup>90% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier effect of Talent 1 by <@ba.vup>60%","name":"Stoic Atonement","desc":"Stops attacking and gains 40% Sanctuary; deals 90% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60%"},{"descRaw":"Immediately gains a <$ba.barrier>Barrier equal to <@ba.vup>70% Max HP; Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+260%, and makes enemies more likely to attack this unit","name":"Trial of Thorns","desc":"Immediately gains a Barrier equal to 70% Max HP; Attack Interval increases, ATK +260%, and makes enemies more likely to attack this unit"}],"talents":[{"descRaw":"After deployment, immediately gains a <$ba.barrier>Barrier equal to 55% <@ba.talpu>(+5%) Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)","name":"Guardian of the Law","desc":"After deployment, immediately gains a Barrier equal to 55% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)"},{"descRaw":"Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier, deals 53% <@ba.talpu>(+3%) ATK as Arts damage to the attacker","name":"Wreathed in Thorns","desc":"Each time this unit is attacked while under the effect of her own Barrier, deals 53% (+3%) ATK as Arts damage to the attacker"}]},"2/60/7/1":{"trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"skills":[{"descRaw":"The next attack deals an additional instance of Arts damage equal to <@ba.vup>180% ATK\n<$ba.charged>Charged effect: The next attack deals <@ba.vup>180% damage and Stuns the target for <@ba.vup>3 seconds","name":"Last Word","desc":"The next attack deals an additional instance of Arts damage equal to 180% ATK\nCharged effect: The next attack deals 180% damage and Stuns the target for 3 seconds"},{"descRaw":"Stops attacking and gains <@ba.vup>50% <$ba.protect>Sanctuary; deals <@ba.vup>110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier effect of Talent 1 by <@ba.vup>80%","name":"Stoic Atonement","desc":"Stops attacking and gains 50% Sanctuary; deals 110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%"},{"descRaw":"Immediately gains a <$ba.barrier>Barrier equal to <@ba.vup>100% Max HP; Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+320%, and makes enemies more likely to attack this unit","name":"Trial of Thorns","desc":"Immediately gains a Barrier equal to 100% Max HP; Attack Interval increases, ATK +320%, and makes enemies more likely to attack this unit"}],"talents":[{"descRaw":"After deployment, immediately gains a <$ba.barrier>Barrier equal to 55% <@ba.talpu>(+5%) Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)","name":"Guardian of the Law","desc":"After deployment, immediately gains a Barrier equal to 55% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)"},{"descRaw":"Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier, deals 53% <@ba.talpu>(+3%) ATK as Arts damage to the attacker","name":"Wreathed in Thorns","desc":"Each time this unit is attacked while under the effect of her own Barrier, deals 53% (+3%) ATK as Arts damage to the attacker"}],"modules":[{"name":"The Thorny Road That Continues","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"}},{"name":"'Innocent'","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"When there are no allies in the surrounding 8 tiles, ATK and DEF <@ba.kw>+8%","desc":"Cannot be healed by allies","moduleDesc":"When there are no allies in the surrounding 8 tiles, ATK and DEF +8%"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"skills":[{"descRaw":"The next attack deals an additional instance of Arts damage equal to <@ba.vup>180% ATK\n<$ba.charged>Charged effect: The next attack deals <@ba.vup>180% damage and Stuns the target for <@ba.vup>3 seconds","name":"Last Word","desc":"The next attack deals an additional instance of Arts damage equal to 180% ATK\nCharged effect: The next attack deals 180% damage and Stuns the target for 3 seconds"},{"descRaw":"Stops attacking and gains <@ba.vup>50% <$ba.protect>Sanctuary; deals <@ba.vup>110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier effect of Talent 1 by <@ba.vup>80%","name":"Stoic Atonement","desc":"Stops attacking and gains 50% Sanctuary; deals 110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%"},{"descRaw":"Immediately gains a <$ba.barrier>Barrier equal to <@ba.vup>100% Max HP; Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+320%, and makes enemies more likely to attack this unit","name":"Trial of Thorns","desc":"Immediately gains a Barrier equal to 100% Max HP; Attack Interval increases, ATK +320%, and makes enemies more likely to attack this unit"}],"talents":[{"descRaw":"After deployment, immediately gains a <$ba.barrier>Barrier equal to 55% <@ba.talpu>(+5%) Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)","name":"Guardian of the Law","desc":"After deployment, immediately gains a Barrier equal to 55% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)"},{"descRaw":"Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier, deals 53% <@ba.talpu>(+3%) ATK as Arts damage to the attacker","name":"Wreathed in Thorns","desc":"Each time this unit is attacked while under the effect of her own Barrier, deals 53% (+3%) ATK as Arts damage to the attacker"}],"modules":[{"name":"The Thorny Road That Continues","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"},"talentChanges":[{"descRaw":"After deployment, immediately gains a <$ba.barrier>Barrier equal to 75% <@ba.talpu>(+5%) Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier equal to 12% Max HP (Cannot exceed 300% Max HP)","name":"Guardian of the Law","desc":"After deployment, immediately gains a Barrier equal to 75% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 12% Max HP (Cannot exceed 300% Max HP)"}]},{"name":"'Innocent'","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"When there are no allies in the surrounding 8 tiles, ATK and DEF <@ba.kw>+8%","desc":"Cannot be healed by allies","moduleDesc":"When there are no allies in the surrounding 8 tiles, ATK and DEF +8%"},"talentChanges":[{"descRaw":"Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier, deals 61% <@ba.talpu>(+3%) ATK as Arts damage to the attacker","name":"Wreathed in Thorns","desc":"Each time this unit is attacked while under the effect of her own Barrier, deals 61% (+3%) ATK as Arts damage to the attacker"}]}]}}},"char_4072_ironmn":{"name":"Stainless","subProfessionName":"Artificer","moduleNames":{"uniequip_001_ironmn":{"name":"Stainless's Badge"},"uniequip_002_ironmn":{"name":"FMC-Crawler"},"uniequip_003_ironmn":{"name":"Highbury Imprint"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>140% of ATK as Physical damage, and device effects increase by <@ba.vup>2.5x\n<@ba.rem>All active devices are destroyed when skill expires","name":"Extreme Firepower","desc":"When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 140% of ATK as Physical damage, and device effects increase by 2.5x\nAll active devices are destroyed when skill expires"},{"descRaw":"When this skill is equipped: Device gives an ally Operator <@ba.vup>1 SP every 3.5s.\nATK<@ba.vup>+25%, DEF <@ba.vup>+25%, and attack all blocked enemies. Device boosted to grant <@ba.vup>1SP every <@ba.vup>2.5s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires","name":"Efficient Resupply","desc":"When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+25%, DEF +25%, and attack all blocked enemies. Device boosted to grant 1SP every 2.5s, but HP loss is doubled.\nGain 1 device when skill expires"},{"descRaw":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+25%, ASPD <@ba.vup>+25","name":"Prototype of Feist's Metal Crab","desc":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +25%, ASPD +25"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Battlefield Engineer","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Stainless has a 80%<@ba.talpu>(+10%) chance to recycle a device if it is destroyed within the 8 tiles surrounding him","name":"Cost Cutting","desc":"Stainless has a 80%(+10%) chance to recycle a device if it is destroyed within the 8 tiles surrounding him"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>170% of ATK as Physical damage, and device effects increase by <@ba.vup>3x\n<@ba.rem>All active devices are destroyed when skill expires","name":"Extreme Firepower","desc":"When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 170% of ATK as Physical damage, and device effects increase by 3x\nAll active devices are destroyed when skill expires"},{"descRaw":"When this skill is equipped: Device gives an ally Operator <@ba.vup>1 SP every 3.5s.\nATK<@ba.vup>+40%, DEF <@ba.vup>+40%, and attack all blocked enemies. Device boosted to grant <@ba.vup>1SP every <@ba.vup>2s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires","name":"Efficient Resupply","desc":"When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+40%, DEF +40%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled.\nGain 1 device when skill expires"},{"descRaw":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+40%, ASPD <@ba.vup>+40","name":"Prototype of Feist's Metal Crab","desc":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +40%, ASPD +40"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Battlefield Engineer","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Stainless has a 80%<@ba.talpu>(+10%) chance to recycle a device if it is destroyed within the 8 tiles surrounding him","name":"Cost Cutting","desc":"Stainless has a 80%(+10%) chance to recycle a device if it is destroyed within the 8 tiles surrounding him"}],"modules":[{"name":"FMC-Crawler","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"}},{"name":"Highbury Imprint","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"'s Redeployment Time <@ba.kw>reduced","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"'s Redeployment Time reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>170% of ATK as Physical damage, and device effects increase by <@ba.vup>3x\n<@ba.rem>All active devices are destroyed when skill expires","name":"Extreme Firepower","desc":"When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 170% of ATK as Physical damage, and device effects increase by 3x\nAll active devices are destroyed when skill expires"},{"descRaw":"When this skill is equipped: Device gives an ally Operator <@ba.vup>1 SP every 3.5s.\nATK<@ba.vup>+40%, DEF <@ba.vup>+40%, and attack all blocked enemies. Device boosted to grant <@ba.vup>1SP every <@ba.vup>2s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires","name":"Efficient Resupply","desc":"When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+40%, DEF +40%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled.\nGain 1 device when skill expires"},{"descRaw":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+40%, ASPD <@ba.vup>+40","name":"Prototype of Feist's Metal Crab","desc":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +40%, ASPD +40"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Battlefield Engineer","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Stainless has a 80%<@ba.talpu>(+10%) chance to recycle a device if it is destroyed within the 8 tiles surrounding him","name":"Cost Cutting","desc":"Stainless has a 80%(+10%) chance to recycle a device if it is destroyed within the 8 tiles surrounding him"}],"modules":[{"name":"FMC-Crawler","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"},"talentChanges":[{"descRaw":"Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 100% <@ba.talpu>(+10%) chance to recycle them, granting Stainless 1 additional Device","name":"Cost Cutting","desc":"Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 100% (+10%) chance to recycle them, granting Stainless 1 additional Device"}]},{"name":"Highbury Imprint","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"'s Redeployment Time <@ba.kw>reduced","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"'s Redeployment Time reduced"},"talentChanges":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill; Operators benefiting from his Devices gain ASPD +6 (unaffected by skill)","name":"Battlefield Engineer","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill; Operators benefiting from his Devices gain ASPD +6 (unaffected by skill)"}]}]}}},"char_4080_lin":{"name":"Lin","subProfessionName":"Phalanx Caster","moduleNames":{"uniequip_001_lin":{"name":"Lin's Badge"},"uniequip_002_lin":{"name":"'Exquisite Heart'"},"uniequip_003_lin":{"name":"The Compassionate and the Just"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skills":[{"descRaw":"<@ba.rem>Can switch between the initial state and the following state: \nAttack interval<@ba.vdown> slightly increased, ATK <@ba.vup>+25%, attacks <$ba.sluggish>slow the target for <@ba.vup>0.8s.","name":"Elegance","desc":"Can switch between the initial state and the following state: \nAttack interval slightly increased, ATK +25%, attacks slow the target for 0.8s."},{"descRaw":"ASPD <@ba.vup>+50, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.","name":"Shelter","desc":"ASPD +50, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active."},{"descRaw":"ATK <@ba.vup>+125%, attack range and Crystal Barrier shatter damage range <@ba.vup>increase; Crystal Barrier damage threshold increases to <@ba.vup>2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)","name":"Riving Lighttails","desc":"ATK +125%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)"}],"talents":[{"descRaw":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110%<@ba.talpu> (+10%) of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning them for 1s; reforms after 8s","name":"Foolproof Plan","desc":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% (+10%) of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 8s"},{"descRaw":"55%<@ba.talpu> (+5%) chance to recover 1 SP when attacked","name":"Shrouded Strength","desc":"55% (+5%) chance to recover 1 SP when attacked"}]},"2/60/7/1":{"trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skills":[{"descRaw":"<@ba.rem>Can switch between the initial state and the following state: \nAttack interval<@ba.vdown> slightly increased, ATK <@ba.vup>+40%, attacks <$ba.sluggish>slow the target for <@ba.vup>0.9s.","name":"Elegance","desc":"Can switch between the initial state and the following state: \nAttack interval slightly increased, ATK +40%, attacks slow the target for 0.9s."},{"descRaw":"ASPD <@ba.vup>+90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.","name":"Shelter","desc":"ASPD +90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active."},{"descRaw":"ATK <@ba.vup>+160%, attack range and Crystal Barrier shatter damage range <@ba.vup>increase; Crystal Barrier damage threshold increases to <@ba.vup>2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)","name":"Riving Lighttails","desc":"ATK +160%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)"}],"talents":[{"descRaw":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110%<@ba.talpu> (+10%) of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning them for 1s; reforms after 8s","name":"Foolproof Plan","desc":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% (+10%) of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 8s"},{"descRaw":"55%<@ba.talpu> (+5%) chance to recover 1 SP when attacked","name":"Shrouded Strength","desc":"55% (+5%) chance to recover 1 SP when attacked"}],"modules":[{"name":"'Exquisite Heart'","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"}},{"name":"The Compassionate and the Just","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","moduleDescRaw":"Damage increases with number of enemies in the area (max increase <@ba.kw>15%)","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage","moduleDesc":"Damage increases with number of enemies in the area (max increase 15%)"}}]},"2/60/7/3":{"trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skills":[{"descRaw":"<@ba.rem>Can switch between the initial state and the following state: \nAttack interval<@ba.vdown> slightly increased, ATK <@ba.vup>+40%, attacks <$ba.sluggish>slow the target for <@ba.vup>0.9s.","name":"Elegance","desc":"Can switch between the initial state and the following state: \nAttack interval slightly increased, ATK +40%, attacks slow the target for 0.9s."},{"descRaw":"ASPD <@ba.vup>+90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.","name":"Shelter","desc":"ASPD +90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active."},{"descRaw":"ATK <@ba.vup>+160%, attack range and Crystal Barrier shatter damage range <@ba.vup>increase; Crystal Barrier damage threshold increases to <@ba.vup>2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)","name":"Riving Lighttails","desc":"ATK +160%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)"}],"talents":[{"descRaw":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110%<@ba.talpu> (+10%) of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning them for 1s; reforms after 8s","name":"Foolproof Plan","desc":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% (+10%) of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 8s"},{"descRaw":"55%<@ba.talpu> (+5%) chance to recover 1 SP when attacked","name":"Shrouded Strength","desc":"55% (+5%) chance to recover 1 SP when attacked"}],"modules":[{"name":"'Exquisite Heart'","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"},"talentChanges":[{"descRaw":"80% <@ba.talpu>(+5%) chance to recover 2 SP when attacked","name":"Shrouded Strength","desc":"80% (+5%) chance to recover 2 SP when attacked"}]},{"name":"The Compassionate and the Just","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","moduleDescRaw":"Damage increases with number of enemies in the area (max increase <@ba.kw>15%)","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage","moduleDesc":"Damage increases with number of enemies in the area (max increase 15%)"},"talentChanges":[null,{"descRaw":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 120% <@ba.talpu>(+10%) of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning them for 1s; reforms after 6s","name":"Foolproof Plan","desc":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 120% (+10%) of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 6s"}]}]}}},"char_4088_hodrer":{"name":"Hoederer","subProfessionName":"Crusher","moduleNames":{"uniequip_001_hodrer":{"name":"Hoederer's Badge"},"uniequip_002_hodrer":{"name":"A New Life"},"uniequip_003_hodrer":{"name":"The Handwriting"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"The next attack deals <@ba.vup>180% ATK as Physical damage, and restores <@ba.vup>15% HP","name":"Unquenchable Front","desc":"The next attack deals 180% ATK as Physical damage, and restores 15% HP"},{"descRaw":"Passive Effect: ATK <@ba.vup>+16%\n<@ba.rem>Active Effect: Can switch between the default state and the following state: \nAttack Interval <@ba.vdown>increases slightly, Block <@ba.vup>+1, attacks <$ba.stun>Stun targets for <@ba.vup>1s","name":"Burden of Cinder and Ash","desc":"Passive Effect: ATK +16%\nActive Effect: Can switch between the default state and the following state: \nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s"},{"descRaw":"Consumes <@ba.vdown>100 HP per second and deals <@ba.vup>200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1, Max HP <@ba.vup>+30%, ATK <@ba.vup>+60%, and each attack restores <@ba.vup>5% HP and has a <@ba.vup>25% chance to <$ba.stun>stun targets for <@ba.vup>3 seconds","name":"Fog of War Upon Death's Door","desc":"Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +30%, ATK +60%, and each attack restores 5% HP and has a 25% chance to stun targets for 3 seconds"}],"talents":[{"descRaw":"ATK increases to 110% when attacking an enemy; if the target is <$ba.stun>stunned or <$ba.root>bound, ATK further increases to 140%","name":"Do or Die","desc":"ATK increases to 110% when attacking an enemy; if the target is stunned or bound, ATK further increases to 140%"},{"descRaw":"Provides a 21% <@ba.talpu>(+3%) <$ba.protect>Sanctuary effect to self and the allied unit directly behind this unit","name":"Cloak of Lingering Flame","desc":"Provides a 21% (+3%) Sanctuary effect to self and the allied unit directly behind this unit"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% ATK as Physical damage, and restores <@ba.vup>20% HP","name":"Unquenchable Front","desc":"The next attack deals 200% ATK as Physical damage, and restores 20% HP"},{"descRaw":"Passive Effect: ATK <@ba.vup>+28%\n<@ba.rem>Active Effect: Can switch between the default state and the following state: \nAttack Interval <@ba.vdown>increases slightly, Block <@ba.vup>+1, attacks <$ba.stun>Stun targets for <@ba.vup>1s","name":"Burden of Cinder and Ash","desc":"Passive Effect: ATK +28%\nActive Effect: Can switch between the default state and the following state: \nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s"},{"descRaw":"Consumes <@ba.vdown>100 HP per second and deals <@ba.vup>200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1, Max HP <@ba.vup>+45%, ATK <@ba.vup>+90%, and each attack restores <@ba.vup>5% HP and has a <@ba.vup>25% chance to <$ba.stun>stun targets for <@ba.vup>4 seconds","name":"Fog of War Upon Death's Door","desc":"Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +45%, ATK +90%, and each attack restores 5% HP and has a 25% chance to stun targets for 4 seconds"}],"talents":[{"descRaw":"ATK increases to 110% when attacking an enemy; if the target is <$ba.stun>stunned or <$ba.root>bound, ATK further increases to 140%","name":"Do or Die","desc":"ATK increases to 110% when attacking an enemy; if the target is stunned or bound, ATK further increases to 140%"},{"descRaw":"Provides a 21% <@ba.talpu>(+3%) <$ba.protect>Sanctuary effect to self and the allied unit directly behind this unit","name":"Cloak of Lingering Flame","desc":"Provides a 21% (+3%) Sanctuary effect to self and the allied unit directly behind this unit"}],"modules":[{"name":"A New Life","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Have <@ba.kw>+20% healing effectiveness","desc":"Attacks all blocked enemies","moduleDesc":"Have +20% healing effectiveness"}},{"name":"The Handwriting","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Damage increases to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies","moduleDesc":"Damage increases to 110% when attacking blocked enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% ATK as Physical damage, and restores <@ba.vup>20% HP","name":"Unquenchable Front","desc":"The next attack deals 200% ATK as Physical damage, and restores 20% HP"},{"descRaw":"Passive Effect: ATK <@ba.vup>+28%\n<@ba.rem>Active Effect: Can switch between the default state and the following state: \nAttack Interval <@ba.vdown>increases slightly, Block <@ba.vup>+1, attacks <$ba.stun>Stun targets for <@ba.vup>1s","name":"Burden of Cinder and Ash","desc":"Passive Effect: ATK +28%\nActive Effect: Can switch between the default state and the following state: \nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s"},{"descRaw":"Consumes <@ba.vdown>100 HP per second and deals <@ba.vup>200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1, Max HP <@ba.vup>+45%, ATK <@ba.vup>+90%, and each attack restores <@ba.vup>5% HP and has a <@ba.vup>25% chance to <$ba.stun>stun targets for <@ba.vup>4 seconds","name":"Fog of War Upon Death's Door","desc":"Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +45%, ATK +90%, and each attack restores 5% HP and has a 25% chance to stun targets for 4 seconds"}],"talents":[{"descRaw":"ATK increases to 110% when attacking an enemy; if the target is <$ba.stun>stunned or <$ba.root>bound, ATK further increases to 140%","name":"Do or Die","desc":"ATK increases to 110% when attacking an enemy; if the target is stunned or bound, ATK further increases to 140%"},{"descRaw":"Provides a 21% <@ba.talpu>(+3%) <$ba.protect>Sanctuary effect to self and the allied unit directly behind this unit","name":"Cloak of Lingering Flame","desc":"Provides a 21% (+3%) Sanctuary effect to self and the allied unit directly behind this unit"}],"modules":[{"name":"A New Life","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Have <@ba.kw>+20% healing effectiveness","desc":"Attacks all blocked enemies","moduleDesc":"Have +20% healing effectiveness"},"talentChanges":[{"descRaw":"Provides a 31% <@ba.talpu>(+3%) <$ba.protect>Sanctuary effect to self and the allied unit directly behind this unit, and deals +10% Physical damage to enemies","name":"Cloak of Lingering Flame","desc":"Provides a 31% (+3%) Sanctuary effect to self and the allied unit directly behind this unit, and deals +10% Physical damage to enemies"}]},{"name":"The Handwriting","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Damage increases to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies","moduleDesc":"Damage increases to 110% when attacking blocked enemies"},"talentChanges":[{"descRaw":"ATK increases to 130% when attacking an enemy; if the target is <$ba.stun>Stunned or <$ba.root>Bound, ATK further increases to 160%; the first instance of damage dealt to a blocked enemy also <$ba.stun>Stuns for 2.5s","name":"Do or Die","desc":"ATK increases to 130% when attacking an enemy; if the target is Stunned or Bound, ATK further increases to 160%; the first instance of damage dealt to a blocked enemy also Stuns for 2.5s"}]}]}}},"char_4098_vvana":{"name":"Viviana","subProfessionName":"Arts Fighter","moduleNames":{"uniequip_001_vvana":{"name":"Viviana's Badge"},"uniequip_002_vvana":{"name":"The Unforeseeable"},"uniequip_003_vvana":{"name":"'Final Line'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"For the next attack, ATK is increased to <@ba.vup>155%, and hits twice;\n<$ba.charged>Charged effect: Attack range <@ba.vup>+2, and hits 3 times","name":"Blade of Fleeting Shadows","desc":"For the next attack, ATK is increased to 155%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times"},{"descRaw":"ATK <@ba.vup>+20%, DEF <@ba.vup>+80%, Block <@ba.vup>+1, and attacks all blocked enemies. Each attack has a <@ba.vup>20% chance to be 2 hits with <@ba.vup>130% ATK and <$ba.steal>Steal <@ba.vup>25 ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield)","name":"Shadowed by Candlelight","desc":"ATK +20%, DEF +80%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 130% ATK and Steal 25 ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield)"},{"descRaw":"Attack interval <@ba.vdown>increases, ATK <@ba.vup>+55%, DEF <@ba.vup>+40%, RES <@ba.vup>+15, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>1.8x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s","name":"'Flicker'","desc":"Attack interval increases, ATK +55%, DEF +40%, RES +15, attacks hit twice, 2nd Talent trigger chance increased to 1.8x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s"}],"talents":[{"descRaw":"Deal +9% <@ba.talpu>(+1%) Arts damage and take -9% <@ba.talpu>(-1%) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range","name":"Candlelight","desc":"Deal +9% (+1%) Arts damage and take -9% (-1%) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range"},{"descRaw":"When attacking an elite or leader enemy, there is a 20% <@ba.talpu>(+2%) chance to gain a <$ba.shield>Shield that only blocks melee attacks (max 1 stack)","name":"Nova","desc":"When attacking an elite or leader enemy, there is a 20% (+2%) chance to gain a Shield that only blocks melee attacks (max 1 stack)"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"For the next attack, ATK is increased to <@ba.vup>170%, and hits twice;\n<$ba.charged>Charged effect: Attack range <@ba.vup>+2, and hits 3 times","name":"Blade of Fleeting Shadows","desc":"For the next attack, ATK is increased to 170%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times"},{"descRaw":"ATK <@ba.vup>+30%, DEF <@ba.vup>+110%, Block <@ba.vup>+1, and attacks all blocked enemies. Each attack has a <@ba.vup>20% chance to be 2 hits with <@ba.vup>140% ATK and <$ba.steal>Steal <@ba.vup>30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield)","name":"Shadowed by Candlelight","desc":"ATK +30%, DEF +110%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield)"},{"descRaw":"Attack interval <@ba.vdown>increases, ATK <@ba.vup>+75%, DEF <@ba.vup>+60%, RES <@ba.vup>+20, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>2.0x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s","name":"'Flicker'","desc":"Attack interval increases, ATK +75%, DEF +60%, RES +20, attacks hit twice, 2nd Talent trigger chance increased to 2.0x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s"}],"talents":[{"descRaw":"Deal +9% <@ba.talpu>(+1%) Arts damage and take -9% <@ba.talpu>(-1%) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range","name":"Candlelight","desc":"Deal +9% (+1%) Arts damage and take -9% (-1%) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range"},{"descRaw":"When attacking an elite or leader enemy, there is a 20% <@ba.talpu>(+2%) chance to gain a <$ba.shield>Shield that only blocks melee attacks (max 1 stack)","name":"Nova","desc":"When attacking an elite or leader enemy, there is a 20% (+2%) chance to gain a Shield that only blocks melee attacks (max 1 stack)"}],"modules":[{"name":"The Unforeseeable","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Attacks against a target under the burst effect of <$ba.dt.burning2>Burn deal an additional <@ba.kw>15% ATK as Elemental Damage","desc":"Deals Arts damage","moduleDesc":"Attacks against a target under the burst effect of Burn deal an additional 15% ATK as Elemental Damage"}},{"name":"'Final Line'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Enemies blocked by this unit receive <@ba.kw>10% <$ba.magicfragile>Arts Fragility","desc":"Deals Arts damage","moduleDesc":"Enemies blocked by this unit receive 10% Arts Fragility"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"For the next attack, ATK is increased to <@ba.vup>170%, and hits twice;\n<$ba.charged>Charged effect: Attack range <@ba.vup>+2, and hits 3 times","name":"Blade of Fleeting Shadows","desc":"For the next attack, ATK is increased to 170%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times"},{"descRaw":"ATK <@ba.vup>+30%, DEF <@ba.vup>+110%, Block <@ba.vup>+1, and attacks all blocked enemies. Each attack has a <@ba.vup>20% chance to be 2 hits with <@ba.vup>140% ATK and <$ba.steal>Steal <@ba.vup>30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield)","name":"Shadowed by Candlelight","desc":"ATK +30%, DEF +110%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield)"},{"descRaw":"Attack interval <@ba.vdown>increases, ATK <@ba.vup>+75%, DEF <@ba.vup>+60%, RES <@ba.vup>+20, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>2.0x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s","name":"'Flicker'","desc":"Attack interval increases, ATK +75%, DEF +60%, RES +20, attacks hit twice, 2nd Talent trigger chance increased to 2.0x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s"}],"talents":[{"descRaw":"Deal +9% <@ba.talpu>(+1%) Arts damage and take -9% <@ba.talpu>(-1%) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range","name":"Candlelight","desc":"Deal +9% (+1%) Arts damage and take -9% (-1%) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range"},{"descRaw":"When attacking an elite or leader enemy, there is a 20% <@ba.talpu>(+2%) chance to gain a <$ba.shield>Shield that only blocks melee attacks (max 1 stack)","name":"Nova","desc":"When attacking an elite or leader enemy, there is a 20% (+2%) chance to gain a Shield that only blocks melee attacks (max 1 stack)"}],"modules":[{"name":"The Unforeseeable","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Attacks against a target under the burst effect of <$ba.dt.burning2>Burn deal an additional <@ba.kw>15% ATK as Elemental Damage","desc":"Deals Arts damage","moduleDesc":"Attacks against a target under the burst effect of Burn deal an additional 15% ATK as Elemental Damage"},"talentChanges":[{"descRaw":"Deals +9% <@ba.talpu>(+1%) Arts damage and takes -9% <@ba.talpu>(-1%) Physical and Arts damage, and attacks deal an additional 9% damage as <$ba.dt.burning2>Burn; double effect if there is an elite or leader enemy within attack range","name":"Candlelight","desc":"Deals +9% (+1%) Arts damage and takes -9% (-1%) Physical and Arts damage, and attacks deal an additional 9% damage as Burn; double effect if there is an elite or leader enemy within attack range"}]},{"name":"'Final Line'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Enemies blocked by this unit receive <@ba.kw>10% <$ba.magicfragile>Arts Fragility","desc":"Deals Arts damage","moduleDesc":"Enemies blocked by this unit receive 10% Arts Fragility"},"talentChanges":[{"descRaw":"When attacking an elite or leader enemy, there is a 27% <@ba.talpu>(+2%) chance to gain a <$ba.shield>Shield that only blocks melee attacks (max 2 stacks)","name":"Nova","desc":"When attacking an elite or leader enemy, there is a 27% (+2%) chance to gain a Shield that only blocks melee attacks (max 2 stacks)"}]}]}}},"char_4117_ray":{"name":"Ray","subProfessionName":"Hunter","moduleNames":{"uniequip_001_ray":{"name":"Ray's Badge"},"uniequip_002_ray":{"name":"Dancing Moonlight"},"uniequip_003_ray":{"name":"To Certify What?"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"skills":[{"descRaw":"Fire a special bullet, dealing <@ba.vup>290% of ATK as Physical damage and pushing the target back <@ba.vup>moderately. If target is defeated, the next reload loads <@ba.vup>1 additional bullet(s)\n<@ba.rem>Can store 2 charges","name":"Parting Shot","desc":"Fire a special bullet, dealing 290% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)\nCan store 2 charges"},{"descRaw":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases, ATK <@ba.vup>+60%, sandbeast redeployment time <@ba.vup>-20%\n<@ba.rem>Unlimited duration","name":"Area Overwatch","desc":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +60%, sandbeast redeployment time -20%\nUnlimited duration"},{"descRaw":"Immediately <@ba.vdown>stop attacking until fully loaded, reload interval <@ba.vup>greatly reduces, Attack Range <@ba.vup>increases, attacks deal <@ba.vup>230% of ATK as Physical damage and bind the enemy for <@ba.vup>2s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends","name":"'See the Light'","desc":"Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 230% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends"}],"talents":[{"descRaw":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them","name":"Patrol Partner","desc":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them"},{"descRaw":"When attacking the same target, each attack increases ATK by 9% <@ba.talpu>(+1%), stacking up to 3 times","name":"Extreme Focus","desc":"When attacking the same target, each attack increases ATK by 9% (+1%), stacking up to 3 times"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"skills":[{"descRaw":"Fire a special bullet, dealing <@ba.vup>360% of ATK as Physical damage and pushing the target back <@ba.vup>moderately. If target is defeated, the next reload loads <@ba.vup>1 additional bullet(s)\n<@ba.rem>Can store 2 charges","name":"Parting Shot","desc":"Fire a special bullet, dealing 360% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)\nCan store 2 charges"},{"descRaw":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases, ATK <@ba.vup>+90%, sandbeast redeployment time <@ba.vup>-30%\n<@ba.rem>Unlimited duration","name":"Area Overwatch","desc":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +90%, sandbeast redeployment time -30%\nUnlimited duration"},{"descRaw":"Immediately <@ba.vdown>stop attacking until fully loaded, reload interval <@ba.vup>greatly reduces, Attack Range <@ba.vup>increases, attacks deal <@ba.vup>270% of ATK as Physical damage and bind the enemy for <@ba.vup>2s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends","name":"'See the Light'","desc":"Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 270% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends"}],"talents":[{"descRaw":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them","name":"Patrol Partner","desc":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them"},{"descRaw":"When attacking the same target, each attack increases ATK by 9% <@ba.talpu>(+1%), stacking up to 3 times","name":"Extreme Focus","desc":"When attacking the same target, each attack increases ATK by 9% (+1%), stacking up to 3 times"}],"modules":[{"name":"Dancing Moonlight","traitOverride":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDescRaw":"When Ammo count is empty, the next reload +1 Ammo additionally","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDesc":"When Ammo count is empty, the next reload +1 Ammo additionally"}},{"name":"To Certify What?","traitOverride":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>133%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 133%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"skills":[{"descRaw":"Fire a special bullet, dealing <@ba.vup>360% of ATK as Physical damage and pushing the target back <@ba.vup>moderately. If target is defeated, the next reload loads <@ba.vup>1 additional bullet(s)\n<@ba.rem>Can store 2 charges","name":"Parting Shot","desc":"Fire a special bullet, dealing 360% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)\nCan store 2 charges"},{"descRaw":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases, ATK <@ba.vup>+90%, sandbeast redeployment time <@ba.vup>-30%\n<@ba.rem>Unlimited duration","name":"Area Overwatch","desc":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +90%, sandbeast redeployment time -30%\nUnlimited duration"},{"descRaw":"Immediately <@ba.vdown>stop attacking until fully loaded, reload interval <@ba.vup>greatly reduces, Attack Range <@ba.vup>increases, attacks deal <@ba.vup>270% of ATK as Physical damage and bind the enemy for <@ba.vup>2s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends","name":"'See the Light'","desc":"Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 270% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends"}],"talents":[{"descRaw":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them","name":"Patrol Partner","desc":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them"},{"descRaw":"When attacking the same target, each attack increases ATK by 9% <@ba.talpu>(+1%), stacking up to 3 times","name":"Extreme Focus","desc":"When attacking the same target, each attack increases ATK by 9% (+1%), stacking up to 3 times"}],"modules":[{"name":"Dancing Moonlight","traitOverride":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDescRaw":"When Ammo count is empty, the next reload +1 Ammo additionally","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDesc":"When Ammo count is empty, the next reload +1 Ammo additionally"},"talentChanges":[{"descRaw":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 20% more Physical damage to them; Sandbeast has -10 seconds Redeployment Time","name":"Patrol Partner","desc":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 20% more Physical damage to them; Sandbeast has -10 seconds Redeployment Time"}]},{"name":"To Certify What?","traitOverride":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>133%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 133%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"talentChanges":[{"descRaw":"When attacking the same target, each attack increases ATK by 10% <@ba.talpu>(+1%), stacking up to 4 times","name":"Extreme Focus","desc":"When attacking the same target, each attack increases ATK by 10% (+1%), stacking up to 4 times"}]}]}}},"char_4121_zuole":{"name":"Zuo Le","subProfessionName":"Soloblade","moduleNames":{"uniequip_001_zuole":{"name":"Zuo Le's Badge"},"uniequip_002_zuole":{"name":"'You Night, Be Fleeting'"},"uniequip_003_zuole":{"name":"'Who is he?'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"Next attack's ATK increases to <@ba.vup>145%; When this unit's HP is lower than <@ba.vup>80%, this attack strikes <@ba.vup>1 additional time; when lower than <@ba.vup>50%, this attack strikes <@ba.vup>2 additional times\n<@ba.rem>Can store 2 charges","name":"Fiendslayer","desc":"Next attack's ATK increases to 145%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 2 charges"},{"descRaw":"Immediately loses <@ba.vdown>50% of current HP and gains a <$ba.barrier>Barrier equal to <@ba.vup>75% Max HP; ATK <@ba.vup>+110%, Block <@ba.vup>+1, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends","name":"Risktaker","desc":"Immediately loses 50% of current HP and gains a Barrier equal to 75% Max HP; ATK +110%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends"},{"descRaw":"Immediately performs <@ba.vup>7 frontal slashes, with each slash dealing <@ba.vup>205% ATK as Physical damage to up to <@ba.vup>3 enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns targets for <@ba.vup>3.5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier equal to <@ba.vup>2.5 times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and lasts for 15s","name":"Blessings Unto Yan","desc":"Immediately performs 7 frontal slashes, with each slash dealing 205% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 3.5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 2.5 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s"}],"talents":[{"descRaw":"Gains up to +50 ASPD and SP recovery rate +2/s <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Candlelight's Shadow","desc":"Gains up to +50 ASPD and SP recovery rate +2/s Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Attacks have a 23% <@ba.talpu>(+3%) chance to restore 1 SP, increased to a 75% <@ba.talpu>(+5%) chance if below 50% HP","name":"Self-Evident Virtue","desc":"Attacks have a 23% (+3%) chance to restore 1 SP, increased to a 75% (+5%) chance if below 50% HP"}]},"2/60/7/1":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"Next attack's ATK increases to <@ba.vup>160%; When this unit's HP is lower than <@ba.vup>80%, this attack strikes <@ba.vup>1 additional time; when lower than <@ba.vup>50%, this attack strikes <@ba.vup>2 additional times\n<@ba.rem>Can store 2 charges","name":"Fiendslayer","desc":"Next attack's ATK increases to 160%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 2 charges"},{"descRaw":"Immediately loses <@ba.vdown>50% of current HP and gains a <$ba.barrier>Barrier equal to <@ba.vup>90% Max HP; ATK <@ba.vup>+140%, Block <@ba.vup>+1, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends","name":"Risktaker","desc":"Immediately loses 50% of current HP and gains a Barrier equal to 90% Max HP; ATK +140%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends"},{"descRaw":"Immediately performs <@ba.vup>7 frontal slashes, with each slash dealing <@ba.vup>220% ATK as Physical damage to up to <@ba.vup>3 enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns targets for <@ba.vup>4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier equal to <@ba.vup>3 times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and lasts for 15s","name":"Blessings Unto Yan","desc":"Immediately performs 7 frontal slashes, with each slash dealing 220% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s"}],"talents":[{"descRaw":"Gains up to +50 ASPD and SP recovery rate +2/s <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Candlelight's Shadow","desc":"Gains up to +50 ASPD and SP recovery rate +2/s Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Attacks have a 23% <@ba.talpu>(+3%) chance to restore 1 SP, increased to a 75% <@ba.talpu>(+5%) chance if below 50% HP","name":"Self-Evident Virtue","desc":"Attacks have a 23% (+3%) chance to restore 1 SP, increased to a 75% (+5%) chance if below 50% HP"}],"modules":[{"name":"'You Night, Be Fleeting'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"}},{"name":"'Who is he?'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"When defeated, does not retreat and instead recovers <@ba.kw>30% HP (can only activate once every deployment)","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)"}}]},"2/60/7/3":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"Next attack's ATK increases to <@ba.vup>160%; When this unit's HP is lower than <@ba.vup>80%, this attack strikes <@ba.vup>1 additional time; when lower than <@ba.vup>50%, this attack strikes <@ba.vup>2 additional times\n<@ba.rem>Can store 2 charges","name":"Fiendslayer","desc":"Next attack's ATK increases to 160%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 2 charges"},{"descRaw":"Immediately loses <@ba.vdown>50% of current HP and gains a <$ba.barrier>Barrier equal to <@ba.vup>90% Max HP; ATK <@ba.vup>+140%, Block <@ba.vup>+1, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends","name":"Risktaker","desc":"Immediately loses 50% of current HP and gains a Barrier equal to 90% Max HP; ATK +140%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends"},{"descRaw":"Immediately performs <@ba.vup>7 frontal slashes, with each slash dealing <@ba.vup>220% ATK as Physical damage to up to <@ba.vup>3 enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns targets for <@ba.vup>4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier equal to <@ba.vup>3 times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and lasts for 15s","name":"Blessings Unto Yan","desc":"Immediately performs 7 frontal slashes, with each slash dealing 220% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s"}],"talents":[{"descRaw":"Gains up to +50 ASPD and SP recovery rate +2/s <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Candlelight's Shadow","desc":"Gains up to +50 ASPD and SP recovery rate +2/s Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Attacks have a 23% <@ba.talpu>(+3%) chance to restore 1 SP, increased to a 75% <@ba.talpu>(+5%) chance if below 50% HP","name":"Self-Evident Virtue","desc":"Attacks have a 23% (+3%) chance to restore 1 SP, increased to a 75% (+5%) chance if below 50% HP"}],"modules":[{"name":"'You Night, Be Fleeting'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"},"talentChanges":[null,{"descRaw":"Gains up to +70 ASPD and SP recovery rate +2.3/s <$ba.berserk>Tenacity (reaches maximum bonus when losing 50% Max HP)","name":"Candlelight's Shadow","desc":"Gains up to +70 ASPD and SP recovery rate +2.3/s Tenacity (reaches maximum bonus when losing 50% Max HP)"}]},{"name":"'Who is he?'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"When defeated, does not retreat and instead recovers <@ba.kw>30% HP (can only activate once every deployment)","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)"},"talentChanges":[null,{"descRaw":"Attacks have a 23% <@ba.talpu>(+3%) chance to restore 1 SP and increase ATK to 120% for that attack; increased to a 85% <@ba.talpu>(+5%) chance if below 50% HP","name":"Self-Evident Virtue","desc":"Attacks have a 23% (+3%) chance to restore 1 SP and increase ATK to 120% for that attack; increased to a 85% (+5%) chance if below 50% HP"}]}]}}},"char_4132_ascln":{"name":"Ascalon","subProfessionName":"Ambusher","moduleNames":{"uniequip_001_ascln":{"name":"Ascalon's Badge"},"uniequip_002_ascln":{"name":"'Hidden Blade'"},"uniequip_003_ascln":{"name":"'Eyes of Ascalon'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>130%, attacking twice consecutively.\n<@ba.rem>Can store up to 2 charge(s)","name":"Pursuit","desc":"The ATK of next attack increases to 130%, attacking twice consecutively.\nCan store up to 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+50%, Movement Speed of ground enemies in attack range <@ba.vup>-30%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.","name":"Endowment","desc":"ATK +50%, Movement Speed of ground enemies in attack range -30%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+20%, Attack Interval is <@ba.vup>shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-15%. More likely to be attacked by enemies, and recovers <@ba.vup>4% max HP when enemy attacks miss or upon a successful dodge.","name":"Descent","desc":"Attack range expands, ATK +20%, Attack Interval is shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -15%. More likely to be attacked by enemies, and recovers 4% max HP when enemy attacks miss or upon a successful dodge."}],"talents":[{"descRaw":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times.","name":"Mortal Interrogation","desc":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times."},{"descRaw":"ASPD +10 <@ba.talpu>(+2); gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.","name":"Penumbral Image","desc":"ASPD +10 (+2); gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles."}]},"2/60/7/1":{"trait":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>170%, attacking twice consecutively.\n<@ba.rem>Can store up to 3 charge(s)","name":"Pursuit","desc":"The ATK of next attack increases to 170%, attacking twice consecutively.\nCan store up to 3 charge(s)"},{"descRaw":"ATK <@ba.vup>+90%, Movement Speed of ground enemies in attack range <@ba.vup>-40%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.","name":"Endowment","desc":"ATK +90%, Movement Speed of ground enemies in attack range -40%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+20%, Attack Interval is <@ba.vup>significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-30%. More likely to be attacked by enemies, and recovers <@ba.vup>5% max HP when enemy attacks miss or upon a successful dodge.","name":"Descent","desc":"Attack range expands, ATK +20%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -30%. More likely to be attacked by enemies, and recovers 5% max HP when enemy attacks miss or upon a successful dodge."}],"talents":[{"descRaw":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times.","name":"Mortal Interrogation","desc":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times."},{"descRaw":"ASPD +10 <@ba.talpu>(+2); gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.","name":"Penumbral Image","desc":"ASPD +10 (+2); gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles."}],"modules":[{"name":"'Hidden Blade'","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","moduleDescRaw":"Slows the Movement Speed of enemies within this unit's attack range by <@ba.kw>20%","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies","moduleDesc":"Slows the Movement Speed of enemies within this unit's attack range by 20%"}},{"name":"'Eyes of Ascalon'","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>170%, attacking twice consecutively.\n<@ba.rem>Can store up to 3 charge(s)","name":"Pursuit","desc":"The ATK of next attack increases to 170%, attacking twice consecutively.\nCan store up to 3 charge(s)"},{"descRaw":"ATK <@ba.vup>+90%, Movement Speed of ground enemies in attack range <@ba.vup>-40%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.","name":"Endowment","desc":"ATK +90%, Movement Speed of ground enemies in attack range -40%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+20%, Attack Interval is <@ba.vup>significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-30%. More likely to be attacked by enemies, and recovers <@ba.vup>5% max HP when enemy attacks miss or upon a successful dodge.","name":"Descent","desc":"Attack range expands, ATK +20%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -30%. More likely to be attacked by enemies, and recovers 5% max HP when enemy attacks miss or upon a successful dodge."}],"talents":[{"descRaw":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times.","name":"Mortal Interrogation","desc":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times."},{"descRaw":"ASPD +10 <@ba.talpu>(+2); gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.","name":"Penumbral Image","desc":"ASPD +10 (+2); gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles."}],"modules":[{"name":"'Hidden Blade'","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","moduleDescRaw":"Slows the Movement Speed of enemies within this unit's attack range by <@ba.kw>20%","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies","moduleDesc":"Slows the Movement Speed of enemies within this unit's attack range by 20%"},"talentChanges":[null,{"descRaw":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 11% of Ascalon's current ATK as Arts damage per second for 30s, stacking up to 3 times.","name":"Mortal Interrogation","desc":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 11% of Ascalon's current ATK as Arts damage per second for 30s, stacking up to 3 times."}]},{"name":"'Eyes of Ascalon'","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"talentChanges":[{"descRaw":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times; when enemies with this effect are defeated, Ascalon recovers 10% HP","name":"Mortal Interrogation","desc":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times; when enemies with this effect are defeated, Ascalon recovers 10% HP"}]}]}}},"char_4133_logos":{"name":"Logos","subProfessionName":"Core Caster","moduleNames":{"uniequip_001_logos":{"name":"Logos's Badge"},"uniequip_002_logos":{"name":"A Pen Collection from the Convallis"},"uniequip_003_logos":{"name":"Semantics Paradigm Encyclopedia"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Attack range <@ba.vup>expands and ATK <@ba.vup>+40%. Immediately defeats enemies in range with HP below <@ba.vup>90% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration","name":"Perish","desc":"Attack range expands and ATK +40%. Immediately defeats enemies in range with HP below 90% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration"},{"descRaw":"RES <@ba.vup>+40. Attacks now lock on to a target, dealing <@ba.vup>35% ATK as Arts damage every <@ba.vup>0.5s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3x and gradually reduces its Movement Speed to up to <@ba.vup>40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.","name":"Synecdoche","desc":"RES +40. Attacks now lock on to a target, dealing 35% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+160%, and attacks strike <@ba.vup>3 targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced, and all projectiles are <@ba.vup>removed when the skill expires.","name":"Extended Acuity","desc":"Attack range expands, ATK +160%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires."}],"talents":[{"descRaw":"When attacking a target, there is a 40% chance to deal 65% <@ba.talpu>(+5%) ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow it for 0.8s.","name":"Lexical Evolution","desc":"When attacking a target, there is a 40% chance to deal 65% (+5%) ATK as Arts damage to a random target in attack range and Slow it for 0.8s."},{"descRaw":"Attacks inflict RES -10 and Arts damage taken +165 <@ba.talpu>(+15) on targets for 5s.","name":"Requiem Aeternam","desc":"Attacks inflict RES -10 and Arts damage taken +165 (+15) on targets for 5s."}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Attack range <@ba.vup>expands and ATK <@ba.vup>+70%. Immediately defeats enemies in range with HP below <@ba.vup>120% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration","name":"Perish","desc":"Attack range expands and ATK +70%. Immediately defeats enemies in range with HP below 120% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration"},{"descRaw":"RES <@ba.vup>+50. Attacks now lock on to a target, dealing <@ba.vup>50% ATK as Arts damage every <@ba.vup>0.5s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3x and gradually reduces its Movement Speed to up to <@ba.vup>40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.","name":"Synecdoche","desc":"RES +50. Attacks now lock on to a target, dealing 50% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+220%, and attacks strike <@ba.vup>3 targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced, and all projectiles are <@ba.vup>removed when the skill expires.","name":"Extended Acuity","desc":"Attack range expands, ATK +220%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires."}],"talents":[{"descRaw":"When attacking a target, there is a 40% chance to deal 65% <@ba.talpu>(+5%) ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow it for 0.8s.","name":"Lexical Evolution","desc":"When attacking a target, there is a 40% chance to deal 65% (+5%) ATK as Arts damage to a random target in attack range and Slow it for 0.8s."},{"descRaw":"Attacks inflict RES -10 and Arts damage taken +165 <@ba.talpu>(+15) on targets for 5s.","name":"Requiem Aeternam","desc":"Attacks inflict RES -10 and Arts damage taken +165 (+15) on targets for 5s."}],"modules":[{"name":"A Pen Collection from the Convallis","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.apoptosis2>Necrosis","desc":"Deals Arts damage","moduleDesc":"When dealing Arts damage, deals an additional 8% as Necrosis"}},{"name":"Semantics Paradigm Encyclopedia","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Attack range <@ba.vup>expands and ATK <@ba.vup>+70%. Immediately defeats enemies in range with HP below <@ba.vup>120% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration","name":"Perish","desc":"Attack range expands and ATK +70%. Immediately defeats enemies in range with HP below 120% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration"},{"descRaw":"RES <@ba.vup>+50. Attacks now lock on to a target, dealing <@ba.vup>50% ATK as Arts damage every <@ba.vup>0.5s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3x and gradually reduces its Movement Speed to up to <@ba.vup>40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.","name":"Synecdoche","desc":"RES +50. Attacks now lock on to a target, dealing 50% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+220%, and attacks strike <@ba.vup>3 targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced, and all projectiles are <@ba.vup>removed when the skill expires.","name":"Extended Acuity","desc":"Attack range expands, ATK +220%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires."}],"talents":[{"descRaw":"When attacking a target, there is a 40% chance to deal 65% <@ba.talpu>(+5%) ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow it for 0.8s.","name":"Lexical Evolution","desc":"When attacking a target, there is a 40% chance to deal 65% (+5%) ATK as Arts damage to a random target in attack range and Slow it for 0.8s."},{"descRaw":"Attacks inflict RES -10 and Arts damage taken +165 <@ba.talpu>(+15) on targets for 5s.","name":"Requiem Aeternam","desc":"Attacks inflict RES -10 and Arts damage taken +165 (+15) on targets for 5s."}],"modules":[{"name":"A Pen Collection from the Convallis","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.apoptosis2>Necrosis","desc":"Deals Arts damage","moduleDesc":"When dealing Arts damage, deals an additional 8% as Necrosis"},"talentChanges":[null,{"descRaw":"When attacking a target, there is a 60% chance to deal 65% <@ba.talpu>(+5%) ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow it for 0.8s. If the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, also deals Elemental Damage equal to 60% ATK.","name":"Lexical Evolution","desc":"When attacking a target, there is a 60% chance to deal 65% (+5%) ATK as Arts damage to a random target in attack range and Slow it for 0.8s. If the target is under the burst effect of Necrosis, also deals Elemental Damage equal to 60% ATK."}]},{"name":"Semantics Paradigm Encyclopedia","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."},"talentChanges":[{"descRaw":"When attacking a target, there is a 40% chance to deal 70% <@ba.talpu>(+5%) ATK as Arts damage to 2 random targets within attack range and <$ba.sluggish>Slow them for 0.8s","name":"Lexical Evolution","desc":"When attacking a target, there is a 40% chance to deal 70% (+5%) ATK as Arts damage to 2 random targets within attack range and Slow them for 0.8s"}]}]}}},"char_4138_narant":{"name":"Narantuya","subProfessionName":"Loopshooter","moduleNames":{"uniequip_001_narant":{"name":"Narantuya's Badge"},"uniequip_002_narant":{"name":"'Those Buried in Sand'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"skills":[{"descRaw":"<@ba.rem>Can switch between the default state and the following state:\nAttack range <@ba.vdown>-1, boomerang projectiles deal <@ba.vup>140% ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3 bounces)","name":"Whirling Blade","desc":"Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 140% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)"},{"descRaw":"Deals <@ba.vup>210% ATK as Physical damage per attack and <$ba.sluggish>Slows targets for <@ba.vup>1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>155% ATK as Physical damage","name":"Nightmare","desc":"Deals 210% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 155% ATK as Physical damage"},{"descRaw":"Throws <@ba.vup>3 projectiles (each dealing <@ba.vup>145% ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3 enemies in the 8 tiles surrounding Narantuya take <@ba.vup>130% ATK as Physical damage and are <$ba.sluggish>Slowed for <@ba.vup>1 second","name":"Sunswallower","desc":"Throws 3 projectiles (each dealing 145% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 130% ATK as Physical damage and are Slowed for 1 second"}],"talents":[{"descRaw":"When deployed, each attack <$ba.steal>Steals 27 <@ba.talpu>(+2) ATK (Caps at 270 <@ba.talpu>(+20)) and 21 <@ba.talpu>(+1) DEF (Caps at 210 <@ba.talpu>(+10)) from the target","name":"'I See, I Take'","desc":"When deployed, each attack Steals 27 (+2) ATK (Caps at 270 (+20)) and 21 (+1) DEF (Caps at 210 (+10)) from the target"},{"descRaw":"Gains 38% <@ba.talpu>(+3%) Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%","name":"Graceful Shadow","desc":"Gains 38% (+3%) Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%"}]},"2/60/7/1":{"trait":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"skills":[{"descRaw":"<@ba.rem>Can switch between the default state and the following state:\nAttack range <@ba.vdown>-1, boomerang projectiles deal <@ba.vup>160% ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3 bounces)","name":"Whirling Blade","desc":"Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 160% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)"},{"descRaw":"Deals <@ba.vup>225% ATK as Physical damage per attack and <$ba.sluggish>Slows targets for <@ba.vup>1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>170% ATK as Physical damage","name":"Nightmare","desc":"Deals 225% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 170% ATK as Physical damage"},{"descRaw":"Throws <@ba.vup>3 projectiles (each dealing <@ba.vup>160% ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3 enemies in the 8 tiles surrounding Narantuya take <@ba.vup>140% ATK as Physical damage and are <$ba.sluggish>Slowed for <@ba.vup>1 second","name":"Sunswallower","desc":"Throws 3 projectiles (each dealing 160% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 140% ATK as Physical damage and are Slowed for 1 second"}],"talents":[{"descRaw":"When deployed, each attack <$ba.steal>Steals 27 <@ba.talpu>(+2) ATK (Caps at 270 <@ba.talpu>(+20)) and 21 <@ba.talpu>(+1) DEF (Caps at 210 <@ba.talpu>(+10)) from the target","name":"'I See, I Take'","desc":"When deployed, each attack Steals 27 (+2) ATK (Caps at 270 (+20)) and 21 (+1) DEF (Caps at 210 (+10)) from the target"},{"descRaw":"Gains 38% <@ba.talpu>(+3%) Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%","name":"Graceful Shadow","desc":"Gains 38% (+3%) Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%"}],"modules":[{"name":"'Those Buried in Sand'","traitOverride":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking enemies within the 8 surrounding tiles","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)","moduleDesc":"Increases ATK to 110% when attacking enemies within the 8 surrounding tiles"}},{"traitOverride":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"}}]},"2/60/7/3":{"trait":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"skills":[{"descRaw":"<@ba.rem>Can switch between the default state and the following state:\nAttack range <@ba.vdown>-1, boomerang projectiles deal <@ba.vup>160% ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3 bounces)","name":"Whirling Blade","desc":"Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 160% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)"},{"descRaw":"Deals <@ba.vup>225% ATK as Physical damage per attack and <$ba.sluggish>Slows targets for <@ba.vup>1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>170% ATK as Physical damage","name":"Nightmare","desc":"Deals 225% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 170% ATK as Physical damage"},{"descRaw":"Throws <@ba.vup>3 projectiles (each dealing <@ba.vup>160% ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3 enemies in the 8 tiles surrounding Narantuya take <@ba.vup>140% ATK as Physical damage and are <$ba.sluggish>Slowed for <@ba.vup>1 second","name":"Sunswallower","desc":"Throws 3 projectiles (each dealing 160% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 140% ATK as Physical damage and are Slowed for 1 second"}],"talents":[{"descRaw":"When deployed, each attack <$ba.steal>Steals 27 <@ba.talpu>(+2) ATK (Caps at 270 <@ba.talpu>(+20)) and 21 <@ba.talpu>(+1) DEF (Caps at 210 <@ba.talpu>(+10)) from the target","name":"'I See, I Take'","desc":"When deployed, each attack Steals 27 (+2) ATK (Caps at 270 (+20)) and 21 (+1) DEF (Caps at 210 (+10)) from the target"},{"descRaw":"Gains 38% <@ba.talpu>(+3%) Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%","name":"Graceful Shadow","desc":"Gains 38% (+3%) Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%"}],"modules":[{"name":"'Those Buried in Sand'","traitOverride":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking enemies within the 8 surrounding tiles","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)","moduleDesc":"Increases ATK to 110% when attacking enemies within the 8 surrounding tiles"},"talentChanges":[null,{"descRaw":"When deployed, each attack <$ba.steal>Steals 27 <@ba.talpu>(+2) ATK (Caps at 324 <@ba.talpu>(+24)) and 21 <@ba.talpu>(+1) DEF (Caps at 252 <@ba.talpu>(+12)) from the target. Steal triggers 2 times when attacking enemies within 8 tiles around","name":"'I See, I Take'","desc":"When deployed, each attack Steals 27 (+2) ATK (Caps at 324 (+24)) and 21 (+1) DEF (Caps at 252 (+12)) from the target. Steal triggers 2 times when attacking enemies within 8 tiles around"}]},{"traitOverride":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"talentChanges":[{"name":"Graceful Shadow"}]}]}}},"char_4179_monstr":{"subProfessionName":"Chain Medic","moduleNames":{"uniequip_001_monstr":{"name":"Mon3tr's Badge"},"uniequip_002_monstr":{"name":"Ten Thousand Years of Memories"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 25% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce."},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>135% ATK, and bounces per heal <@ba.vup>+1","name":"Stratagem: Hyperpressurized Link","desc":"The next heal is increased to 135% ATK, and bounces per heal +1"},{"descRaw":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>1.8x","name":"Stratagem: Overload","desc":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 1.8x"},{"descRaw":"Attack Range changes, <$ba.addash>Moves to the position of the Reconstruction, ATK <@ba.vup>+250%, Attack Interval reduces, Block <@ba.vup>+2, Max HP <@ba.vup>+5000, loses <@ba.vdown>80 HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True damage, and attacks heal self by <@ba.vup>50% ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position","name":"Stratagem: Meltdown","desc":"Attack Range changes, Moves to the position of the Reconstruction, ATK +250%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position"}],"talents":[{"descRaw":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +20% <@ba.talpu>(+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken","name":"Self-Repair","desc":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +20% (+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken"},{"descRaw":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +22 <@ba.talpu>(+2) ASPD for 10s (does not stack)","name":"Tactical Coordination","desc":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +22 (+2) ASPD for 10s (does not stack)"}]},"2/60/7/1":{"trait":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 25% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce."},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>170% ATK, and bounces per heal <@ba.vup>+1","name":"Stratagem: Hyperpressurized Link","desc":"The next heal is increased to 170% ATK, and bounces per heal +1"},{"descRaw":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>2.3x","name":"Stratagem: Overload","desc":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 2.3x"},{"descRaw":"Attack Range changes, <$ba.addash>Moves to the position of the Reconstruction, ATK <@ba.vup>+280%, Attack Interval reduces, Block <@ba.vup>+2, Max HP <@ba.vup>+5000, loses <@ba.vdown>80 HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True damage, and attacks heal self by <@ba.vup>50% ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position","name":"Stratagem: Meltdown","desc":"Attack Range changes, Moves to the position of the Reconstruction, ATK +280%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position"}],"talents":[{"descRaw":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +20% <@ba.talpu>(+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken","name":"Self-Repair","desc":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +20% (+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken"},{"descRaw":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +22 <@ba.talpu>(+2) ASPD for 10s (does not stack)","name":"Tactical Coordination","desc":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +22 (+2) ASPD for 10s (does not stack)"}],"modules":[{"name":"Ten Thousand Years of Memories","traitOverride":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 15% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce."}}]},"2/60/7/3":{"trait":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 25% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce."},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>170% ATK, and bounces per heal <@ba.vup>+1","name":"Stratagem: Hyperpressurized Link","desc":"The next heal is increased to 170% ATK, and bounces per heal +1"},{"descRaw":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>2.3x","name":"Stratagem: Overload","desc":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 2.3x"},{"descRaw":"Attack Range changes, <$ba.addash>Moves to the position of the Reconstruction, ATK <@ba.vup>+280%, Attack Interval reduces, Block <@ba.vup>+2, Max HP <@ba.vup>+5000, loses <@ba.vdown>80 HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True damage, and attacks heal self by <@ba.vup>50% ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position","name":"Stratagem: Meltdown","desc":"Attack Range changes, Moves to the position of the Reconstruction, ATK +280%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position"}],"talents":[{"descRaw":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +20% <@ba.talpu>(+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken","name":"Self-Repair","desc":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +20% (+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken"},{"descRaw":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +22 <@ba.talpu>(+2) ASPD for 10s (does not stack)","name":"Tactical Coordination","desc":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +22 (+2) ASPD for 10s (does not stack)"}],"modules":[{"name":"Ten Thousand Years of Memories","traitOverride":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 15% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce."},"talentChanges":[null,{"descRaw":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +30% <@ba.talpu>(+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken, and the next bounce will not weaken either","name":"Self-Repair","desc":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +30% (+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken, and the next bounce will not weaken either"}]}]}}},"char_4195_radian":{"name":"Raidian","subProfessionName":"Summoner","moduleNames":{"uniequip_001_radian":{"name":"Raidian's Badge"},"uniequip_002_radian":{"name":"Raidian's Special Operator Badge"},"uniequip_003_radian":{"name":"Start+"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+40% and gain a <$ba.barrier>Barrier equal to <@ba.vup>30% of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Periodic Waveform","desc":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +40% and gain a Barrier equal to 30% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+35%, and summons' attacks fire <@ba.vup>2 additional bullets\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Ring of Fins","desc":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +35%, and summons' attacks fire 2 additional bullets\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+80%; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed and receives <@ba.vup>10% <$ba.magicfragile>Arts Fragility for <@ba.vup>2s\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Hand in Hand","desc":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +80%; when dealing damage to an enemy, that enemy is Slowed and receives 10% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Cassette Inspiration","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"Raidian's summons gain <$ba.inspire>Inspiration equal to 15% <@ba.talpu>(+3%) of her ATK, DEF, and HP","name":"Do Your Best~","desc":"Raidian's summons gain Inspiration equal to 15% (+3%) of her ATK, DEF, and HP"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+60% and gain a <$ba.barrier>Barrier equal to <@ba.vup>70% of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Periodic Waveform","desc":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +60% and gain a Barrier equal to 70% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+50%, summons' attacks fire <@ba.vup>2 additional bullets, and bullet range <@ba.vup>+1\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Ring of Fins","desc":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +50%, summons' attacks fire 2 additional bullets, and bullet range +1\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+110%; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed and receives <@ba.vup>20% <$ba.magicfragile>Arts Fragility for <@ba.vup>2s\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Hand in Hand","desc":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +110%; when dealing damage to an enemy, that enemy is Slowed and receives 20% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Cassette Inspiration","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"Raidian's summons gain <$ba.inspire>Inspiration equal to 15% <@ba.talpu>(+3%) of her ATK, DEF, and HP","name":"Do Your Best~","desc":"Raidian's summons gain Inspiration equal to 15% (+3%) of her ATK, DEF, and HP"}],"modules":[{"name":"Raidian's Special Operator Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"In [Sui's Garden of Grotesqueries], summon capacity <@ba.kw>+5, and when summons are defeated or retreated, there is a <@ba.kw>25% chance they are retrieved","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"In [Sui's Garden of Grotesqueries], summon capacity +5, and when summons are defeated or retreated, there is a 25% chance they are retrieved"}},{"name":"Start+","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"In [Sui's Garden of Grotesqueries], Raidian attacks one additional target","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"In [Sui's Garden of Grotesqueries], Raidian attacks one additional target"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+60% and gain a <$ba.barrier>Barrier equal to <@ba.vup>70% of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Periodic Waveform","desc":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +60% and gain a Barrier equal to 70% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+50%, summons' attacks fire <@ba.vup>2 additional bullets, and bullet range <@ba.vup>+1\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Ring of Fins","desc":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +50%, summons' attacks fire 2 additional bullets, and bullet range +1\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+110%; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed and receives <@ba.vup>20% <$ba.magicfragile>Arts Fragility for <@ba.vup>2s\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Hand in Hand","desc":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +110%; when dealing damage to an enemy, that enemy is Slowed and receives 20% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Cassette Inspiration","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"Raidian's summons gain <$ba.inspire>Inspiration equal to 15% <@ba.talpu>(+3%) of her ATK, DEF, and HP","name":"Do Your Best~","desc":"Raidian's summons gain Inspiration equal to 15% (+3%) of her ATK, DEF, and HP"}],"modules":[{"name":"Raidian's Special Operator Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"In [Sui's Garden of Grotesqueries], summon capacity <@ba.kw>+5, and when summons are defeated or retreated, there is a <@ba.kw>25% chance they are retrieved","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"In [Sui's Garden of Grotesqueries], summon capacity +5, and when summons are defeated or retreated, there is a 25% chance they are retrieved"},"talentChanges":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], summons have 50% less Redeployment Time, and when defeated or retreated, Raidian recovers 2 SP","name":"Cassette Inspiration","desc":"Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], summons have 50% less Redeployment Time, and when defeated or retreated, Raidian recovers 2 SP"}]},{"name":"Start+","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"In [Sui's Garden of Grotesqueries], Raidian attacks one additional target","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"In [Sui's Garden of Grotesqueries], Raidian attacks one additional target"},"talentChanges":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], Raidian will retrieve summons in the 4 adjacent tiles, recovering 25% Max HP immediately, and her following attacks will deal an additional instance of Arts damage equal to 30% ATK (max 4 stacks)","name":"Cassette Inspiration","desc":"Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], Raidian will retrieve summons in the 4 adjacent tiles, recovering 25% Max HP immediately, and her following attacks will deal an additional instance of Arts damage equal to 30% ATK (max 4 stacks)"}]}]}}},"char_4202_haruka":{"name":"Haruka","subProfessionName":"Abjurer","moduleNames":{"uniequip_001_haruka":{"name":"Haruka's Badge"},"uniequip_002_haruka":{"name":"The Belated Memorial"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ASPD <@ba.vup>+30; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble","name":"Feathers in the Night","desc":"ASPD +30; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble"},{"descRaw":"Whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>140% of the amount healed to <@ba.vup>2 nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+20%, and has unlimited duration","name":"Glade of the Fireflies","desc":"Whenever an allied unit receives healing from Haruka, deals Arts damage equal to 140% of the amount healed to 2 nearby enemy target(s)\nFrom second activation and on: ATK +20%, and has unlimited duration"},{"descRaw":"ATK <@ba.vup>+25%, Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>reduces moderately; when skill is active, bubble <$ba.protect>Sanctuary effect increases to <@ba.vup>1.4 times. Enemies that attack allied bubbles are <$ba.levitate>Levitated for <@ba.vup>3s, taking <@ba.vup>60% of Haruka's ATK as Arts damage per second","name":"The Fins of Summer","desc":"ATK +25%, Attack Range expands, Attack Interval reduces moderately; when skill is active, bubble Sanctuary effect increases to 1.4 times. Enemies that attack allied bubbles are Levitated for 3s, taking 60% of Haruka's ATK as Arts damage per second"}],"talents":[{"descRaw":"Every Attack Interval, an allied unit within range gains a bubble granting 30% <$ba.protect>Sanctuary; bubbles will pop shortly after being damaged by an enemy","name":"Fleeting Foam","desc":"Every Attack Interval, an allied unit within range gains a bubble granting 30% Sanctuary; bubbles will pop shortly after being damaged by an enemy"},{"descRaw":"Whenever a bubble pops, the unit at its former location is healed for 28% <@ba.talpu>(+3%) of Haruka's ATK","name":"Soaring Fireworks","desc":"Whenever a bubble pops, the unit at its former location is healed for 28% (+3%) of Haruka's ATK"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ASPD <@ba.vup>+45; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble","name":"Feathers in the Night","desc":"ASPD +45; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble"},{"descRaw":"Healing target count <@ba.vup>+1, Fleeting Foam target count <@ba.vup>+1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>200% of the amount healed to <@ba.vup>3 nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+25%, and has unlimited duration","name":"Glade of the Fireflies","desc":"Healing target count +1, Fleeting Foam target count +1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to 200% of the amount healed to 3 nearby enemy target(s)\nFrom second activation and on: ATK +25%, and has unlimited duration"},{"descRaw":"ATK <@ba.vup>+40%, Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>reduces; when skill is active, bubble <$ba.protect>Sanctuary effect increases to <@ba.vup>1.7 times. Enemies that attack allied bubbles are <$ba.levitate>Levitated for <@ba.vup>4s, taking <@ba.vup>70% of Haruka's ATK as Arts damage per second","name":"The Fins of Summer","desc":"ATK +40%, Attack Range expands, Attack Interval reduces; when skill is active, bubble Sanctuary effect increases to 1.7 times. Enemies that attack allied bubbles are Levitated for 4s, taking 70% of Haruka's ATK as Arts damage per second"}],"talents":[{"descRaw":"Every Attack Interval, an allied unit within range gains a bubble granting 30% <$ba.protect>Sanctuary; bubbles will pop shortly after being damaged by an enemy","name":"Fleeting Foam","desc":"Every Attack Interval, an allied unit within range gains a bubble granting 30% Sanctuary; bubbles will pop shortly after being damaged by an enemy"},{"descRaw":"Whenever a bubble pops, the unit at its former location is healed for 28% <@ba.talpu>(+3%) of Haruka's ATK","name":"Soaring Fireworks","desc":"Whenever a bubble pops, the unit at its former location is healed for 28% (+3%) of Haruka's ATK"}],"modules":[{"name":"The Belated Memorial","traitOverride":{"descRaw":"Deals Arts damage to <@ba.kw>2 targets; when skill is active, attacks instead restore the HP of <@ba.kw>2 allies (heal amount is equal to 75% of ATK)","desc":"Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ASPD <@ba.vup>+45; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble","name":"Feathers in the Night","desc":"ASPD +45; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble"},{"descRaw":"Healing target count <@ba.vup>+1, Fleeting Foam target count <@ba.vup>+1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>200% of the amount healed to <@ba.vup>3 nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+25%, and has unlimited duration","name":"Glade of the Fireflies","desc":"Healing target count +1, Fleeting Foam target count +1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to 200% of the amount healed to 3 nearby enemy target(s)\nFrom second activation and on: ATK +25%, and has unlimited duration"},{"descRaw":"ATK <@ba.vup>+40%, Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>reduces; when skill is active, bubble <$ba.protect>Sanctuary effect increases to <@ba.vup>1.7 times. Enemies that attack allied bubbles are <$ba.levitate>Levitated for <@ba.vup>4s, taking <@ba.vup>70% of Haruka's ATK as Arts damage per second","name":"The Fins of Summer","desc":"ATK +40%, Attack Range expands, Attack Interval reduces; when skill is active, bubble Sanctuary effect increases to 1.7 times. Enemies that attack allied bubbles are Levitated for 4s, taking 70% of Haruka's ATK as Arts damage per second"}],"talents":[{"descRaw":"Every Attack Interval, an allied unit within range gains a bubble granting 30% <$ba.protect>Sanctuary; bubbles will pop shortly after being damaged by an enemy","name":"Fleeting Foam","desc":"Every Attack Interval, an allied unit within range gains a bubble granting 30% Sanctuary; bubbles will pop shortly after being damaged by an enemy"},{"descRaw":"Whenever a bubble pops, the unit at its former location is healed for 28% <@ba.talpu>(+3%) of Haruka's ATK","name":"Soaring Fireworks","desc":"Whenever a bubble pops, the unit at its former location is healed for 28% (+3%) of Haruka's ATK"}],"modules":[{"name":"The Belated Memorial","traitOverride":{"descRaw":"Deals Arts damage to <@ba.kw>2 targets; when skill is active, attacks instead restore the HP of <@ba.kw>2 allies (heal amount is equal to 75% of ATK)","desc":"Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)"},"talentChanges":[{"descRaw":"Whenever a bubble pops, the unit at its former location is healed for 28% <@ba.talpu>(+3%) of Haruka's ATK and has a 20% chance of recovering 1 SP","name":"Soaring Fireworks","desc":"Whenever a bubble pops, the unit at its former location is healed for 28% (+3%) of Haruka's ATK and has a 20% chance of recovering 1 SP"}]}]}}},"char_4204_mantra":{"name":"Mantra","subProfessionName":"Primal Caster","moduleNames":{"uniequip_001_mantra":{"name":"Mantra's Badge"},"uniequip_002_mantra":{"name":"Central Nerve Detection Module"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skills":[{"descRaw":"The next attack deals <@ba.vup>230% ATK as Arts damage and <@ba.vup>15% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>150% ATK as Elemental Damage","name":"Resonance Collapse","desc":"The next attack deals 230% ATK as Arts damage and 15% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 150% ATK as Elemental Damage"},{"descRaw":"Attack Interval <@ba.vup>reduces slightly, attacks deal <@ba.vup>170% ATK as Arts damage and jump between up to <@ba.vup>2 other enemies, and jumps deal <@ba.vup>100% ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>13% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>18% ATK as Elemental Damage","name":"Gestalt Consciousness","desc":"Attack Interval reduces slightly, attacks deal 170% ATK as Arts damage and jump between up to 2 other enemies, and jumps deal 100% ATK as Arts damage; attacks and jumps deal an additional 13% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 18% ATK as Elemental Damage"},{"descRaw":"Attack Range <@ba.vup>expands; enemies within Attack Range lose <$ba.invisible>Invisibility and <$ba.palsy>Paralysis stack limit <@ba.vdown>drops to 2; ATK <@ba.vup>+170% and attacks <@ba.vup>2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis <@ba.vup>above the limit on enemies within range, 1 instance of <@ba.vup>110% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps","name":"Truth Unchanted","desc":"Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +170% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 110% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps"}],"talents":[{"descRaw":"Enemies take 145% <@ba.talpu>(+10%) of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis; when <$ba.palsy>Paralysis is triggered, there is an 13% <@ba.talpu>(+3%) chance to not consume a <$ba.palsy>Paralysis stack","name":"Quiet Zone","desc":"Enemies take 145% (+10%) of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is an 13% (+3%) chance to not consume a Paralysis stack"},{"descRaw":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of <$ba.palsy>Paralysis","name":"Total Grasp","desc":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of Paralysis"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skills":[{"descRaw":"The next attack deals <@ba.vup>275% ATK as Arts damage and <@ba.vup>20% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>160% ATK as Elemental Damage","name":"Resonance Collapse","desc":"The next attack deals 275% ATK as Arts damage and 20% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 160% ATK as Elemental Damage"},{"descRaw":"Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>210% ATK as Arts damage and jump between up to <@ba.vup>3 other enemies, and jumps deal <@ba.vup>110% ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>15% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>20% ATK as Elemental Damage","name":"Gestalt Consciousness","desc":"Attack Interval reduces, attacks deal 210% ATK as Arts damage and jump between up to 3 other enemies, and jumps deal 110% ATK as Arts damage; attacks and jumps deal an additional 15% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 20% ATK as Elemental Damage"},{"descRaw":"Attack Range <@ba.vup>expands; enemies within Attack Range lose <$ba.invisible>Invisibility and <$ba.palsy>Paralysis stack limit <@ba.vdown>drops to 2; ATK <@ba.vup>+210% and attacks <@ba.vup>2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis <@ba.vup>above the limit on enemies within range, 1 instance of <@ba.vup>145% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps","name":"Truth Unchanted","desc":"Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +210% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 145% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps"}],"talents":[{"descRaw":"Enemies take 145% <@ba.talpu>(+10%) of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis; when <$ba.palsy>Paralysis is triggered, there is an 13% <@ba.talpu>(+3%) chance to not consume a <$ba.palsy>Paralysis stack","name":"Quiet Zone","desc":"Enemies take 145% (+10%) of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is an 13% (+3%) chance to not consume a Paralysis stack"},{"descRaw":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of <$ba.palsy>Paralysis","name":"Total Grasp","desc":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of Paralysis"}],"modules":[{"name":"Central Nerve Detection Module","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skills":[{"descRaw":"The next attack deals <@ba.vup>275% ATK as Arts damage and <@ba.vup>20% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>160% ATK as Elemental Damage","name":"Resonance Collapse","desc":"The next attack deals 275% ATK as Arts damage and 20% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 160% ATK as Elemental Damage"},{"descRaw":"Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>210% ATK as Arts damage and jump between up to <@ba.vup>3 other enemies, and jumps deal <@ba.vup>110% ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>15% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>20% ATK as Elemental Damage","name":"Gestalt Consciousness","desc":"Attack Interval reduces, attacks deal 210% ATK as Arts damage and jump between up to 3 other enemies, and jumps deal 110% ATK as Arts damage; attacks and jumps deal an additional 15% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 20% ATK as Elemental Damage"},{"descRaw":"Attack Range <@ba.vup>expands; enemies within Attack Range lose <$ba.invisible>Invisibility and <$ba.palsy>Paralysis stack limit <@ba.vdown>drops to 2; ATK <@ba.vup>+210% and attacks <@ba.vup>2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis <@ba.vup>above the limit on enemies within range, 1 instance of <@ba.vup>145% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps","name":"Truth Unchanted","desc":"Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +210% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 145% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps"}],"talents":[{"descRaw":"Enemies take 145% <@ba.talpu>(+10%) of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis; when <$ba.palsy>Paralysis is triggered, there is an 13% <@ba.talpu>(+3%) chance to not consume a <$ba.palsy>Paralysis stack","name":"Quiet Zone","desc":"Enemies take 145% (+10%) of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is an 13% (+3%) chance to not consume a Paralysis stack"},{"descRaw":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of <$ba.palsy>Paralysis","name":"Total Grasp","desc":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of Paralysis"}],"modules":[{"name":"Central Nerve Detection Module","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"},"talentChanges":[{"descRaw":"Enemies take 170% <@ba.talpu>(+10%) of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis; when <$ba.palsy>Paralysis is triggered, there is an 18% <@ba.talpu>(+3%) chance to not consume a <$ba.palsy>Paralysis stack","name":"Quiet Zone","desc":"Enemies take 170% (+10%) of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is an 18% (+3%) chance to not consume a Paralysis stack"}]}]}}},"char_4212_nasti":{"name":"Nasti","subProfessionName":"Artificer","moduleNames":{"uniequip_001_nasti":{"name":"Nasti's Badge"},"uniequip_002_nasti":{"name":"The Engineers"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+52% ATK, <@ba.vup>+52% DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+40% DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation","name":"'Fortify'","desc":"When this skill is equipped, Device grants the Operator in front extra DEF\n+52% ATK, +52% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +40% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation"},{"descRaw":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>3% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a <$ba.barrier>Barrier equal to <@ba.vup>6% of her Max HP every 0.5 seconds. (Barrier cannot exceed 48% of Max HP)\n<@ba.rem>Gains 1 Device when skill ends","name":"'Execute'","desc":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 3% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a Barrier equal to 6% of her Max HP every 0.5 seconds. (Barrier cannot exceed 48% of Max HP)\nGains 1 Device when skill ends"},{"descRaw":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+100% ATK, <@ba.vup>+100% DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation","name":"Roosting Grounds","desc":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+100% ATK, +100% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Construction Ahead","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Gains 12% <@ba.talpu>(+2%) <$ba.protect>Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 18% <@ba.talpu>(+3%) <$ba.protect>Sanctuary, and also 1 SP every 6 seconds","name":"Safety First","desc":"Gains 12% (+2%) Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 18% (+3%) Sanctuary, and also 1 SP every 6 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+65% ATK, <@ba.vup>+65% DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation","name":"'Fortify'","desc":"When this skill is equipped, Device grants the Operator in front extra DEF\n+65% ATK, +65% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation"},{"descRaw":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a <$ba.barrier>Barrier equal to <@ba.vup>8% of her Max HP every 0.5 seconds. (Barrier cannot exceed 64% of Max HP)\n<@ba.rem>Gains 1 Device when skill ends","name":"'Execute'","desc":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a Barrier equal to 8% of her Max HP every 0.5 seconds. (Barrier cannot exceed 64% of Max HP)\nGains 1 Device when skill ends"},{"descRaw":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+130% ATK, <@ba.vup>+130% DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation","name":"Roosting Grounds","desc":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+130% ATK, +130% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Construction Ahead","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Gains 12% <@ba.talpu>(+2%) <$ba.protect>Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 18% <@ba.talpu>(+3%) <$ba.protect>Sanctuary, and also 1 SP every 6 seconds","name":"Safety First","desc":"Gains 12% (+2%) Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 18% (+3%) Sanctuary, and also 1 SP every 6 seconds"}],"modules":[{"name":"The Engineers","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+65% ATK, <@ba.vup>+65% DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation","name":"'Fortify'","desc":"When this skill is equipped, Device grants the Operator in front extra DEF\n+65% ATK, +65% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation"},{"descRaw":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a <$ba.barrier>Barrier equal to <@ba.vup>8% of her Max HP every 0.5 seconds. (Barrier cannot exceed 64% of Max HP)\n<@ba.rem>Gains 1 Device when skill ends","name":"'Execute'","desc":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a Barrier equal to 8% of her Max HP every 0.5 seconds. (Barrier cannot exceed 64% of Max HP)\nGains 1 Device when skill ends"},{"descRaw":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+130% ATK, <@ba.vup>+130% DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation","name":"Roosting Grounds","desc":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+130% ATK, +130% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Construction Ahead","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Gains 12% <@ba.talpu>(+2%) <$ba.protect>Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 18% <@ba.talpu>(+3%) <$ba.protect>Sanctuary, and also 1 SP every 6 seconds","name":"Safety First","desc":"Gains 12% (+2%) Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 18% (+3%) Sanctuary, and also 1 SP every 6 seconds"}],"modules":[{"name":"The Engineers","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"},"talentChanges":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill; first device has reduced Deployment Cost; each device can combine effects with other devices in its attack range","name":"Construction Ahead","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill; first device has reduced Deployment Cost; each device can combine effects with other devices in its attack range"}]}]}}},"char_4226_veen":{"subProfessionName":"Mystic Caster","forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"ASPD <@ba.vup>+60","desc":"ASPD +60"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"ASPD <@ba.vup>+75","desc":"ASPD +75"}],"modules":[{"traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"ASPD +30 when there are stored attacks","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"ASPD +30 when there are stored attacks"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"ASPD <@ba.vup>+75","desc":"ASPD +75"}],"modules":[{"traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"ASPD +30 when there are stored attacks","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"ASPD +30 when there are stored attacks"}}]}}},"char_4228_closur":{"subProfessionName":"Tactician","forms":{"2/1/4/0":{"trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"}},"2/60/7/1":{"trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"modules":[{"traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"}}]},"2/60/7/3":{"trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"modules":[{"traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"}}]}}},"char_4229_aphris":{"subProfessionName":"Blast Caster","forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"}},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"modules":[{"traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage in a long line","moduleDesc":"Reduces Deployment Cost"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"modules":[{"traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage in a long line","moduleDesc":"Reduces Deployment Cost"}}]}}},"char_4230_mcnist":{"subProfessionName":"Sentry Protector","forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talents":[{"name":"Structural Principle"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talents":[{"name":"Structural Principle"}],"modules":[{"traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talents":[{"name":"Structural Principle"}],"modules":[{"traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talentChanges":[{"name":"Structural Principle"}]}]}}},"char_4235_thumpy":{"subProfessionName":"Primal Protector","forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"}},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"modules":[{"traitOverride":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"modules":[{"traitOverride":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking 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3 enemies","desc":"Blocks 3 enemies","variants":{"char_003_kalts@2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage"}]},"char_003_kalts@2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage"}],"byModule":{"uniequip_002_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage"}]},"uniequip_003_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage"}]},"uniequip_004_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage"}]}}},"char_003_kalts@2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage"}],"byModule":{"uniequip_002_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat) or on falling below 50% HP for the first time, all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 4 <@ba.talpu>(+0.5) seconds and receive 1700 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat) or on falling below 50% HP for the first time, all enemies in the surrounding 8 tiles are Stunned for 4 (+0.5) seconds and receive 1700 (+200) True damage"}]},"uniequip_003_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit. When within Kal'tsit's Attack Range, gains +20 ASPD and +20% DEF; when not within Kal'tsit's Attack Range, DEF decreases to 0","desc":"Can be healed by Kal'tsit. When within Kal'tsit's Attack Range, gains +20 ASPD and +20% DEF; when not within Kal'tsit's Attack Range, DEF decreases to 0"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage"}]},"uniequip_004_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range; in <@ba.kw>Integrated Strategies, does not take up a deployment slot, and Max HP and ATK +50%, and receives 50% more healing","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range; in Integrated Strategies, does not take up a deployment slot, and Max HP and ATK +50%, and receives 50% more healing"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage"}]}}}}},"token_10003_cgbird_bird":{"descRaw":"Cannot block enemies","name":"Mirage","desc":"Cannot block enemies","variants":{"char_179_cgbird@2/1/4/0":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}]},"char_179_cgbird@2/60/7/1":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}],"byModule":{"uniequip_002_cgbird":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}]},"uniequip_003_cgbird":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}]}}},"char_179_cgbird@2/60/7/3":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}],"byModule":{"uniequip_002_cgbird":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}]},"uniequip_003_cgbird":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"},{"descRaw":"Has 75 RES, 40% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 40% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}]}}}}},"token_10005_mgllan_drone1":{"descRaw":"Cannot block enemies","name":"Soaring Dragon F","desc":"Cannot block enemies","variants":{"char_248_mgllan@2/1/4/0":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}}},"char_248_mgllan@2/60/7/1":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment"}]}}},"char_248_mgllan@2/60/7/3":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 28 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 28 (+2) seconds after deployment"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment"}]}}}}},"token_10005_mgllan_drone2":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","name":"Soaring Dragon L","desc":"Cannot block enemies; attacks deal Arts damage","variants":{"char_248_mgllan@2/1/4/0":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}}},"char_248_mgllan@2/60/7/1":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment"}]}}},"char_248_mgllan@2/60/7/3":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 28 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 28 (+2) seconds after deployment"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment"}]}}}}},"token_10005_mgllan_drone3":{"descRaw":"Deals <@ba.kw>AOE Physical damage","name":"Soaring Dragon A","desc":"Deals AOE Physical damage","variants":{"char_248_mgllan@2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}}},"char_248_mgllan@2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment"}]}}},"char_248_mgllan@2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment"}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 28 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 28 (+2) seconds after deployment"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment"}]}}}}},"token_10007_phatom_twin":{"descRaw":"Blocks 1 enemy","name":"Phantom in the Mirror","desc":"Blocks 1 enemy","variants":{"char_250_phatom@2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"After deployment, immediately gains <@ba.vup>30% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>35% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical damage equal to 35% of this unit's Max HP, lasting for 10 seconds"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}],"bySkill":{"1":{"skill":{"descRaw":"Upon deployment, immediately gains <@ba.vup>8 charges of a stacking <@ba.vup>+13% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 8 charges of a stacking +13% ATK buff (each attack consumes one charge)"}},"2":{"skill":{"descRaw":"Upon deployment, immediately deals <@ba.vup>210% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>2.5 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 210% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds"}}}},"char_250_phatom@2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"After deployment, immediately gains <@ba.vup>40% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>50% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical damage equal to 50% of this unit's Max HP, lasting for 10 seconds"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}],"bySkill":{"1":{"skill":{"descRaw":"Upon deployment, immediately gains <@ba.vup>9 charges of a stacking <@ba.vup>+16% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge)"}},"2":{"skill":{"descRaw":"Upon deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>3 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds"}}},"byModule":{"uniequip_002_phatom":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}]},"uniequip_003_phatom":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}]},"uniequip_004_phatom":{"trait":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"In <@ba.kw>Integrated Strategies, reduces the Redeployment Time (including that of its associated Operator) by <@ba.kw>1 second when attacking","desc":"Blocks 1 enemy","moduleDesc":"In Integrated Strategies, reduces the Redeployment Time (including that of its associated Operator) by 1 second when attacking"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}]}}},"char_250_phatom@2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"After deployment, immediately gains <@ba.vup>40% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>50% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical damage equal to 50% of this unit's Max HP, lasting for 10 seconds"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}],"bySkill":{"1":{"skill":{"descRaw":"Upon deployment, immediately gains <@ba.vup>9 charges of a stacking <@ba.vup>+16% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge)"}},"2":{"skill":{"descRaw":"Upon deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>3 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds"}}},"byModule":{"uniequip_002_phatom":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -16 sec","name":"Phantom Mastery","desc":"Redeployment Time -16 sec"}]},"uniequip_003_phatom":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}]},"uniequip_004_phatom":{"trait":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"In <@ba.kw>Integrated Strategies, reduces the Redeployment Time (including that of its associated Operator) by <@ba.kw>1 second when attacking","desc":"Blocks 1 enemy","moduleDesc":"In Integrated Strategies, reduces the Redeployment Time (including that of its associated Operator) by 1 second when attacking"},"talents":[{"descRaw":"In <@ba.kw>Integrated Strategies, does not take up a deployment slot, and deployment will refresh Phantom's skill","name":"Phantom in the Mirror","desc":"In Integrated Strategies, does not take up a deployment slot, and deployment will refresh Phantom's skill"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}]}}}}},"token_10008_cqbw_box":{"name":"Front Toward Enemy","variants":{"char_113_cqbw@2/1/4/0":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."},"bySkill":{"1":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}},"2":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}}}},"char_113_cqbw@2/60/7/1":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."},"bySkill":{"1":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}},"2":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}}}},"char_113_cqbw@2/60/7/3":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."},"bySkill":{"1":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}},"2":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}}}}}},"token_10009_weedy_cannon":{"descRaw":"Cannot be attacked","name":"Industrial Water Cannon","desc":"Cannot be attacked","variants":{"char_400_weedy@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>290% Arts damage in an area and pushing enemies away <@ba.vup>moderately; For <@ba.vup>5 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 290% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}],"bySkill":{"1":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>290% Arts damage in an area and pushing enemies away <@ba.vup>moderately; For <@ba.vup>5 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 290% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}},"2":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>290% Arts damage in an area and pushing enemies away <@ba.vup>moderately; For <@ba.vup>5 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 290% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}}}},"char_400_weedy@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}],"bySkill":{"1":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}},"2":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}}},"byModule":{"uniequip_002_weedy":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}]},"uniequip_003_weedy":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}]}}},"char_400_weedy@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}],"bySkill":{"1":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}},"2":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}}},"byModule":{"uniequip_002_weedy":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 2 seconds to Weedy if located within 4 tiles around her and additionally grants +20% ATK","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 2 seconds to Weedy if located within 4 tiles around her and additionally grants +20% ATK"}]},"uniequip_003_weedy":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}]}}}}},"token_10020_ling_soul1":{"descRaw":"Blocks 1 enemy","name":"'Tranquility'","desc":"Blocks 1 enemy","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"name":"Sips of Wine"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"name":"Sips of Wine"}},"2":{"skill":{"name":"Sips of Wine"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"name":"Sips of Wine"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"name":"Sips of Wine"}},"2":{"skill":{"name":"Sips of Wine"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"name":"Sips of Wine"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"name":"Sips of Wine"}},"2":{"skill":{"name":"Sips of Wine"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}}}},"token_10020_ling_soul2":{"descRaw":"Deals <@ba.kw>Arts damage","name":"'Peripateticism'","desc":"Deals Arts damage","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}},"2":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}},"2":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}},"2":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}}}},"token_10020_ling_soul3":{"descRaw":"Attacks <@ba.kw>all blocked enemies","name":"'Thunderer'","desc":"Attacks all blocked enemies","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}},"2":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}},"2":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}},"2":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}}}},"token_10024_ebnhlz_rcube":{"name":"Remnants of Days Past","variants":{"char_4046_ebnhlz@2/1/4/0":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"},"bySkill":{"1":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}},"2":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}}}},"char_4046_ebnhlz@2/60/7/1":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"},"bySkill":{"1":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}},"2":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}}}},"char_4046_ebnhlz@2/60/7/3":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"},"bySkill":{"1":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}},"2":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}}}}}},"token_10025_doroth_recttp":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","name":"Resonator","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present","variants":{"char_4048_doroth@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"},"skill":{"descRaw":"When triggered, deals <@ba.vup>330% ATK as Physical damage and inflicts <@ba.vup>-25% DEF to the target for <@ba.vup>5 seconds","name":"Dangerous Entity Removal","desc":"When triggered, deals 330% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>230% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>3.5 seconds instead","name":"Quicksand Generation","desc":"When triggered, deals 230% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead"}},"2":{"skill":{"descRaw":"When triggered, deals <@ba.vup>250% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3 seconds. After a delay, trigger other Resonators within range","name":"High-speed Resonating Troubleshooter","desc":"When triggered, deals 250% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range"}}}},"char_4048_doroth@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"},"skill":{"descRaw":"When triggered, deals <@ba.vup>370% ATK as Physical damage and inflicts <@ba.vup>-30% DEF to the target for <@ba.vup>5 seconds","name":"Dangerous Entity Removal","desc":"When triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>260% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2.5 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>5 seconds instead","name":"Quicksand Generation","desc":"When triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead"}},"2":{"skill":{"descRaw":"When triggered, deals <@ba.vup>280% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3.5 seconds. After a delay, trigger other Resonators within range","name":"High-speed Resonating Troubleshooter","desc":"When triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range"}}},"byModule":{"uniequip_002_doroth":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"}},"uniequip_003_doroth":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"}}}},"char_4048_doroth@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"},"skill":{"descRaw":"When triggered, deals <@ba.vup>370% ATK as Physical damage and inflicts <@ba.vup>-30% DEF to the target for <@ba.vup>5 seconds","name":"Dangerous Entity Removal","desc":"When triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>260% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2.5 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>5 seconds instead","name":"Quicksand Generation","desc":"When triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead"}},"2":{"skill":{"descRaw":"When triggered, deals <@ba.vup>280% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3.5 seconds. After a delay, trigger other Resonators within range","name":"High-speed Resonating Troubleshooter","desc":"When triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range"}}},"byModule":{"uniequip_002_doroth":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"}},"uniequip_003_doroth":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"}}}}}},"token_10026_bgsnow_subbow":{"descRaw":"Cannot be attacked","name":"'Typewriter'","desc":"Cannot be attacked","variants":{"char_4055_bgsnow@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Iamb"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 20% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to <@ba.talpu>25% (+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)"}],"bySkill":{"1":{"skill":{"name":"Précis"}},"2":{"skill":{"name":"Opprobrium"}}}},"char_4055_bgsnow@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Iamb"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 20% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to <@ba.talpu>25% (+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)"}],"bySkill":{"1":{"skill":{"name":"Précis"}},"2":{"skill":{"name":"Opprobrium"}}},"byModule":{"uniequip_002_bgsnow":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 20% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to <@ba.talpu>25% (+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)"}]},"uniequip_003_bgsnow":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 20% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to <@ba.talpu>25% (+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)"}]}}},"char_4055_bgsnow@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Iamb"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 20% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to <@ba.talpu>25% (+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)"}],"bySkill":{"1":{"skill":{"name":"Précis"}},"2":{"skill":{"name":"Opprobrium"}}},"byModule":{"uniequip_002_bgsnow":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 20% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to <@ba.talpu>25% (+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)"}]},"uniequip_003_bgsnow":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 30% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 35% <@ba.talpu>(+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 30% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 35% (+2%)"}]}}}}},"token_10027_ironmn_pile1":{"descRaw":"Cannot be attacked","name":"Stainless™ Multifunctional Platform","desc":"Cannot be attacked","variants":{"char_4072_ironmn@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>2.5 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 2.5 times\nAfter the skill ends, this unit will be destroyed"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>2.5 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 2.5 times\nAfter the skill ends, this unit will be destroyed"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>2.5 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 2.5 times\nAfter the skill ends, this unit will be destroyed"}}}},"char_4072_ironmn@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}]}}},"char_4072_ironmn@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}]}}}}},"token_10027_ironmn_pile2":{"descRaw":"Cannot be attacked","name":"Stainless™ Multifunctional Platform","desc":"Cannot be attacked","variants":{"char_4072_ironmn@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2.5 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2.5 seconds, but doubling the HP loss effect"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2.5 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2.5 seconds, but doubling the HP loss effect"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2.5 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2.5 seconds, but doubling the HP loss effect"}}}},"char_4072_ironmn@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}]}}},"char_4072_ironmn@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}]}}}}},"token_10027_ironmn_pile3":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","name":"Prototype of Feist's Metal Crab","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","variants":{"char_4072_ironmn@2/1/4/0":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>230% ATK as Physical damage to an enemy, and deal <@ba.vup>110% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 230% ATK as Physical damage to an enemy, and deal 110% ATK as Physical damage to nearby enemies in a small area"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>230% ATK as Physical damage to an enemy, and deal <@ba.vup>110% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 230% ATK as Physical damage to an enemy, and deal 110% ATK as Physical damage to nearby enemies in a small area"}},"2":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>230% ATK as Physical damage to an enemy, and deal <@ba.vup>110% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 230% ATK as Physical damage to an enemy, and deal 110% ATK as Physical damage to nearby enemies in a small area"}}}},"char_4072_ironmn@2/60/7/1":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"}},"2":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}]}}},"char_4072_ironmn@2/60/7/3":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"}},"2":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}]}}}}},"token_10029_slent2_protrb":{"descRaw":"Cannot be attacked","name":"Night Banisher","desc":"Cannot be attacked","variants":{"char_1031_slent2@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Grants <@ba.vup>2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}],"bySkill":{"1":{"skill":{"descRaw":"Grants <@ba.vup>2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}},"2":{"skill":{"descRaw":"Grants <@ba.vup>2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}}}},"char_1031_slent2@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}],"bySkill":{"1":{"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}},"2":{"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}}},"byModule":{"uniequip_002_slent2":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}]},"uniequip_003_slent2":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}]}}},"char_1031_slent2@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}],"bySkill":{"1":{"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}},"2":{"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}}},"byModule":{"uniequip_002_slent2":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}]},"uniequip_003_slent2":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}]}}}}},"token_10032_jesca2_jckshd":{"descRaw":"More likely to be attacked.","name":"Mobile Riot Shield","desc":"More likely to be attacked.","variants":{"char_1034_jesca2@2/1/4/0":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}]},"char_1034_jesca2@2/60/7/1":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}],"byModule":{"uniequip_002_jesca2":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}]},"uniequip_003_jesca2":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}]}}},"char_1034_jesca2@2/60/7/3":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}],"byModule":{"uniequip_002_jesca2":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}]},"uniequip_003_jesca2":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}]}}}}},"token_10034_ray_sndbst":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","name":"Sandbeast","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range","variants":{"char_4117_ray@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}],"bySkill":{"1":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}},"2":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}}}},"char_4117_ray@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}],"bySkill":{"1":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}},"2":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}}},"byModule":{"uniequip_002_ray":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}]},"uniequip_003_ray":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}]}}},"char_4117_ray@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}],"bySkill":{"1":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}},"2":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}}},"byModule":{"uniequip_002_ray":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}]},"uniequip_003_ray":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}]}}}}},"token_10035_wisdel_wward":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","name":"Revenant's Shadow","desc":"Can attack enemies in Wiš'adel's attack range.","variants":{"char_1035_wisdel@2/1/4/0":{"trait":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","desc":"Can attack enemies in Wiš'adel's attack range."},"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."},"bySkill":{"1":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}},"2":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}}}},"char_1035_wisdel@2/60/7/1":{"trait":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","desc":"Can attack enemies in Wiš'adel's attack range."},"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."},"bySkill":{"1":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}},"2":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}}},"byModule":{"uniequip_002_wisdel":{"trait":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","desc":"Can attack enemies in Wiš'adel's attack range."}}}},"char_1035_wisdel@2/60/7/3":{"trait":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","desc":"Can attack enemies in Wiš'adel's attack range."},"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."},"bySkill":{"1":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}},"2":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}}},"byModule":{"uniequip_002_wisdel":{"trait":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","desc":"Can attack enemies in Wiš'adel's attack range."}}}}}},"token_10043_necras_skeltn":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","name":"Servant of Lamentation","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","variants":{"char_450_necras@2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage"},"skill":{"name":"Flames of Hatred"},"bySkill":{"1":{"skill":{"name":"Flames of Hatred"}},"2":{"skill":{"descRaw":"Deals <@ba.vup>120% ATK as Arts damage to all enemies in range per second","name":"Flames of Hatred","desc":"Deals 120% ATK as Arts damage to all enemies in range per second"}}}},"char_450_necras@2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage"},"skill":{"name":"Flames of Hatred"},"bySkill":{"1":{"skill":{"name":"Flames of Hatred"}},"2":{"skill":{"descRaw":"Deals <@ba.vup>120% ATK as Arts damage to all enemies in range per second","name":"Flames of Hatred","desc":"Deals 120% ATK as Arts damage to all enemies in range per second"}}},"byModule":{"uniequip_002_necras":{"trait":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage"}}}},"char_450_necras@2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage"},"skill":{"name":"Flames of Hatred"},"bySkill":{"1":{"skill":{"name":"Flames of Hatred"}},"2":{"skill":{"descRaw":"Deals <@ba.vup>120% ATK as Arts damage to all enemies in range per second","name":"Flames of Hatred","desc":"Deals 120% ATK as Arts damage to all enemies in range per second"}}},"byModule":{"uniequip_002_necras":{"trait":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage"}}}}}},"token_10050_monstr_prosts":{"descRaw":"Continually loses HP over time","name":"Reconstruction","desc":"Continually loses HP over time","variants":{"char_4179_monstr@2/1/4/0":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skill":{"name":"Stratagem: Hyperpressurized Link"},"bySkill":{"1":{"skill":{"name":"Stratagem: Overload"}},"2":{"skill":{"name":"Stratagem: Meltdown"}}}},"char_4179_monstr@2/60/7/1":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skill":{"name":"Stratagem: Hyperpressurized Link"},"bySkill":{"1":{"skill":{"name":"Stratagem: Overload"}},"2":{"skill":{"name":"Stratagem: Meltdown"}}},"byModule":{"uniequip_002_monstr":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"}}}},"char_4179_monstr@2/60/7/3":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skill":{"name":"Stratagem: Hyperpressurized Link"},"bySkill":{"1":{"skill":{"name":"Stratagem: Overload"}},"2":{"skill":{"name":"Stratagem: Meltdown"}}},"byModule":{"uniequip_002_monstr":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"}}}}}},"token_10051_radian_tower1":{"descRaw":"Blocks 3 enemies","name":"Dive","desc":"Blocks 3 enemies","variants":{"char_4195_radian@2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Periodic Waveform"},"bySkill":{"1":{"skill":{"name":"Periodic Waveform"}},"2":{"skill":{"name":"Periodic Waveform"}}}},"char_4195_radian@2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Periodic Waveform"},"bySkill":{"1":{"skill":{"name":"Periodic Waveform"}},"2":{"skill":{"name":"Periodic Waveform"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}},"uniequip_003_radian":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}}}},"char_4195_radian@2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Periodic Waveform"},"bySkill":{"1":{"skill":{"name":"Periodic Waveform"}},"2":{"skill":{"name":"Periodic Waveform"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}},"uniequip_003_radian":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}}}}}},"token_10052_radian_tower2":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","name":"Cycle","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","variants":{"char_4195_radian@2/1/4/0":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"},"skill":{"name":"Ring of Fins"},"bySkill":{"1":{"skill":{"name":"Ring of Fins"}},"2":{"skill":{"name":"Ring of Fins"}}}},"char_4195_radian@2/60/7/1":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"},"skill":{"name":"Ring of Fins"},"bySkill":{"1":{"skill":{"name":"Ring of Fins"}},"2":{"skill":{"name":"Ring of Fins"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"}},"uniequip_003_radian":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"}}}},"char_4195_radian@2/60/7/3":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"},"skill":{"name":"Ring of Fins"},"bySkill":{"1":{"skill":{"name":"Ring of Fins"}},"2":{"skill":{"name":"Ring of Fins"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"}},"uniequip_003_radian":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"}}}}}},"token_10053_radian_tower3":{"descRaw":"Deals Arts damage","name":"Center","desc":"Deals Arts damage","variants":{"char_4195_radian@2/1/4/0":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"},"skill":{"name":"Hand in Hand"},"bySkill":{"1":{"skill":{"name":"Hand in Hand"}},"2":{"skill":{"name":"Hand in Hand"}}}},"char_4195_radian@2/60/7/1":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"},"skill":{"name":"Hand in Hand"},"bySkill":{"1":{"skill":{"name":"Hand in Hand"}},"2":{"skill":{"name":"Hand in Hand"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"}},"uniequip_003_radian":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"}}}},"char_4195_radian@2/60/7/3":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"},"skill":{"name":"Hand in Hand"},"bySkill":{"1":{"skill":{"name":"Hand in Hand"}},"2":{"skill":{"name":"Hand in Hand"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"}},"uniequip_003_radian":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"}}}}}},"token_10054_phatm2_encdool":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","name":"Blood's Whisper","desc":"Cannot be attacked, and can only be deployed on melee tiles","variants":{"char_1042_phatm2@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","desc":"Cannot be attacked, and can only be deployed on melee tiles"},"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>100% of Tragodia's ATK as Arts damage and <@ba.vup>15% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 100% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"},"bySkill":{"1":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>100% of Tragodia's ATK as Arts damage and <@ba.vup>15% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 100% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}},"2":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>100% of Tragodia's ATK as Arts damage and <@ba.vup>15% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 100% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}}}},"char_1042_phatm2@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","desc":"Cannot be attacked, and can only be deployed on melee tiles"},"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"},"bySkill":{"1":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}},"2":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","desc":"Cannot be attacked, and can only be deployed on melee tiles"}}}},"char_1042_phatm2@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","desc":"Cannot be attacked, and can only be deployed on melee tiles"},"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"},"bySkill":{"1":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}},"2":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","desc":"Cannot be attacked, and can only be deployed on melee tiles"}}}}}},"token_10055_phatm2_mndclv":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","name":"Cage of Chaos","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","variants":{"char_1042_phatm2@2/1/4/0":{"trait":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends"},"skill":{"name":"Cage of Chaos"},"bySkill":{"1":{"skill":{"name":"Cage of Chaos"}},"2":{"skill":{"name":"Cage of Chaos"}}}},"char_1042_phatm2@2/60/7/1":{"trait":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends"},"skill":{"name":"Cage of Chaos"},"bySkill":{"1":{"skill":{"name":"Cage of Chaos"}},"2":{"skill":{"name":"Cage of Chaos"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends"}}}},"char_1042_phatm2@2/60/7/3":{"trait":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends"},"skill":{"name":"Cage of Chaos"},"bySkill":{"1":{"skill":{"name":"Cage of Chaos"}},"2":{"skill":{"name":"Cage of Chaos"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends"}}}}}},"token_10059_nasti_nstdef":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","name":"'Quality Inspector'","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+40% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +40% DEF, but devices lose 2% Max HP every second"},"talents":[{"name":"No Corner-Cutting"},{"descRaw":"Grants the Operator in front +25% DEF","name":"No Corner-Cutting","desc":"Grants the Operator in front +25% DEF"}],"bySkill":{"1":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+40% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +40% DEF, but devices lose 2% Max HP every second"}},"2":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+40% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +40% DEF, but devices lose 2% Max HP every second"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"},"talents":[{"name":"No Corner-Cutting"},{"descRaw":"Grants the Operator in front +25% DEF","name":"No Corner-Cutting","desc":"Grants the Operator in front +25% DEF"}],"bySkill":{"1":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"}},"2":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"name":"No Corner-Cutting"},{"descRaw":"Grants the Operator in front +25% DEF","name":"No Corner-Cutting","desc":"Grants the Operator in front +25% DEF"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"},"talents":[{"name":"No Corner-Cutting"},{"descRaw":"Grants the Operator in front +25% DEF","name":"No Corner-Cutting","desc":"Grants the Operator in front +25% DEF"}],"bySkill":{"1":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"}},"2":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"name":"No Corner-Cutting"},{"descRaw":"Grants the Operator in front +25% DEF","name":"No Corner-Cutting","desc":"Grants the Operator in front +25% DEF"}]}}}}},"token_10060_nasti_nstchr":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","name":"'Overseer'","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends"},"talents":[{"name":"Prune Ineffective Processes"},{"descRaw":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill","name":"Prune Ineffective Processes","desc":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends"}},"2":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"},"talents":[{"name":"Prune Ineffective Processes"},{"descRaw":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill","name":"Prune Ineffective Processes","desc":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"}},"2":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"name":"Prune Ineffective Processes"},{"descRaw":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill","name":"Prune Ineffective Processes","desc":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"},"talents":[{"name":"Prune Ineffective Processes"},{"descRaw":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill","name":"Prune Ineffective Processes","desc":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"}},"2":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"name":"Prune Ineffective Processes"},{"descRaw":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill","name":"Prune Ineffective Processes","desc":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill"}]}}}}},"token_10061_nasti_nstbld":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","name":"'Emergency Load-Bearing Squad'","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+12%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +12%. After upgrading 3 times, the device remains on the field even when Nasti retreats"},"talents":[{"descRaw":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active","name":"Deploy Load-Bearing Structure","desc":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active"}],"bySkill":{"1":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+12%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +12%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}},"2":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+12%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +12%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"},"talents":[{"descRaw":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active","name":"Deploy Load-Bearing Structure","desc":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active"}],"bySkill":{"1":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}},"2":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"descRaw":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active","name":"Deploy Load-Bearing Structure","desc":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"},"talents":[{"descRaw":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active","name":"Deploy Load-Bearing Structure","desc":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active"}],"bySkill":{"1":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}},"2":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"descRaw":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active","name":"Deploy Load-Bearing Structure","desc":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active"}]}}}}},"token_10064_wang_stone1":{"name":"Stone","variants":{"char_2027_wang@2/1/4/0":{"skill":{"descRaw":"When triggered, target enemy is Slowed and receives <@ba.vup>105% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s","name":"Power Play","desc":"When triggered, target enemy is Slowed and receives 105% of Wang's ATK as Arts damage every second for 6.5s"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>420% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>35% for <@ba.vup>6s","name":"Wall of Stars","desc":"When triggered, deals 420% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 35% for 6s"}},"2":{"skill":{"descRaw":"Stone trigger range and damage range expand; when triggered, deals <@ba.vup>290% ATK as Arts damage","name":"All-Dominating Fight","desc":"Stone trigger range and damage range expand; when triggered, deals 290% ATK as Arts damage"}}}},"char_2027_wang@2/60/7/1":{"skill":{"descRaw":"When triggered, target enemy is Slowed and receives <@ba.vup>120% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s","name":"Power Play","desc":"When triggered, target enemy is Slowed and receives 120% of Wang's ATK as Arts damage every second for 6.5s"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40% for <@ba.vup>6s","name":"Wall of Stars","desc":"When triggered, deals 480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s"}},"2":{"skill":{"descRaw":"Stone trigger range and damage range expand; when triggered, deals <@ba.vup>320% ATK as Arts damage","name":"All-Dominating Fight","desc":"Stone trigger range and damage range expand; when triggered, deals 320% ATK as Arts damage"}}}},"char_2027_wang@2/60/7/3":{"skill":{"descRaw":"When triggered, target enemy is Slowed and receives <@ba.vup>120% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s","name":"Power Play","desc":"When triggered, target enemy is Slowed and receives 120% of Wang's ATK as Arts damage every second for 6.5s"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40% for <@ba.vup>6s","name":"Wall of Stars","desc":"When triggered, deals 480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s"}},"2":{"skill":{"descRaw":"Stone trigger range and damage range expand; when triggered, deals <@ba.vup>320% ATK as Arts damage","name":"All-Dominating Fight","desc":"Stone trigger range and damage range expand; when triggered, deals 320% ATK as Arts damage"}}}}}},"token_10065_demetr_dmtpos":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","name":"Bond","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed","variants":{"char_4037_demetr@2/1/4/0":{"trait":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed"}},"char_4037_demetr@2/60/7/1":{"trait":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed"},"byModule":{"uniequip_002_demetr":{"trait":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed"}}}},"char_4037_demetr@2/60/7/3":{"trait":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed"},"byModule":{"uniequip_002_demetr":{"trait":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed"}}}}}},"token_10069_mcnist_mcgraf":{"descRaw":"Blocks 3 enemies","name":"Structural Principle","desc":"Blocks 3 enemies","variants":{"char_4230_mcnist@2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Structural Principle"},"talents":[{"descRaw":"Lasts 30 seconds after deployment","name":"Structural Principle","desc":"Lasts 30 seconds after deployment"}],"bySkill":{"1":{"skill":{"name":"Structural Principle"}}}},"char_4230_mcnist@2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Structural Principle"},"talents":[{"descRaw":"Lasts 30 seconds after deployment","name":"Structural Principle","desc":"Lasts 30 seconds after deployment"}],"bySkill":{"1":{"skill":{"name":"Structural Principle"}}},"byModule":{"uniequip_002_mcnist":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Lasts 30 seconds after deployment","name":"Structural Principle","desc":"Lasts 30 seconds after deployment"}]}}},"char_4230_mcnist@2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Structural Principle"},"talents":[{"descRaw":"Lasts 30 seconds after deployment","name":"Structural Principle","desc":"Lasts 30 seconds after deployment"}],"bySkill":{"1":{"skill":{"name":"Structural Principle"}}},"byModule":{"uniequip_002_mcnist":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"name":"Structural Principle"}]}}}}},"token_10070_aphris_pc":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles","variants":{"char_4229_aphris@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"}},"char_4229_aphris@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"byModule":{"uniequip_002_aphris":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"}}}},"char_4229_aphris@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"byModule":{"uniequip_002_aphris":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"}}}}}},"_h":"t8t8t8t8fvfvizqag5t8t8fvfvizqag5t8t8fvfvizqag5t8t8fvfvizqag5t8t8fvfvizqag5t8t8fvfvizqag5t8t8fvfvt7qarrt8t8ceceizqag5t8t8iq7cizqag536b5363636om1vom3636om1vom3636om1vom3636om1vom3636om1vom3636om1vom3636om1vom7n1v7n36te363636lhv9lhaeaerla15wlhv9lhlhv9lh3636lhv9lhaeaerla15wlhv9lhlhv9lh3636aeaerla15w3636aeaerla15w3636lhv9lhaeaerla15wlhv9lhlhv9lh3636aeaen7a1ue3636aeaerla15wvbz839vb39lhv9lhaeaerla15wlhv9lhlhv9lhvb39lhv9lhaeaerla15wlhv9lhlhv9lhvb39aeaerla15wvb39aeaerla15wvb39lhv9lhaeaerla15wlhv9lhlhv9lhvb39aeaen7a1uevb39aeaerla15w70cjjs70jslhv9lhaeaerla15wlhv9lhlhv9lh70jslhv9lhaeaerla15wlhv9lhlhv9lh70jsaeaerla15w70jsaeaerla15w70jslhv9lhaeaerla15wlhv9lhlhv9lh70jsaeaen7a1ue70jsaeaerla15w3hgr3h3h3h2ahctw3535nk5onkdbprdz6hw4eu3h3hmyhce03535nk5onkklprp9x8w45b3h3h3535nk5onk3h3h3535nk5onk3hk53hex3535nk5onk3h3hmyhce03535nk5onkklprp9x8w45b3h3h35354m5o4m3h3h3535nk5onk3hk53hexhogr6snk5onknicl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxp9zxp9z9z9ztb9wj1xyxpxy37lx37tb9wj1tb9wj19z9zek9wlqxyxpxy37lx37ek9wlqek9wlq9z9zxyxpxy37lx379z9zxyxpxy37lx379z9zek9wlqxyxpxy37lx37ek9wlqek9wlq9z9zxyxpxylslxls9z9zxyxpxy37lx373h6q3h3h3hwxaeaewxwx3h3hwxaeaewxwx3h3haeae3h3hwxaeaewxwx3h3haeaece945yce5ynyt2nyaeaenyt2nynyt2nyce5ynyt2nyaeaenyt2nynyt2nyce5yaeaece5ynyt2nyaeaenyt2nynyt2nyce5yaeaenw32gonwgo7kqytjaeae7kqytj7kqytjnwgo7kqytjaeae7kqytj7kqytjnwgoaeaenwgo7kqytjaeae7kqytj7kqytjnwgoaeaebpvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldx1nfy871n87yn71jsxmiftem89em81n87hh717yr5ifxl2a9ec81n871n871n87hh717yr5ifxl2a9ec81n871n879zd49z9z9zroetggyt2cop9z9zroetggyt2cop9z9zetggyt9z9zetggyt9z9zroetggyt2cop9z9zetggyt9z9z2lgg3t9zso9z9z9zqf3ameq3jwq3qf3ameqf3ame9z9zrt3a94q3jwq3rt3a94rt3a949z9zq3jwq39z9zq3jwq39z9zrt3a94q3jwq3rt3a94rt3a949z9zq3jwq39z9zq3jwq39zso9z9z9zgrv711pakrpagrv711grv7119z9za2v7fipakrpaa2v7fia2v7fi9z9zpakrpa9z9zpakrpa9z9za2v7fipakrpaa2v7fia2v7fi9z9zpakrpa9z9zpakrpaodkdodododglkd785jlo5jglkd78glkd78odod3bkdye5jlo5j3bkdye3bkdyeodod5jlo5jodod5jlo5jodod3bkdye5jlo5j3bkdye3bkdyeodod5jlo5jodod5jlo5j9zws9z9z9zo4wsul6kiso4wsulo4wsul9z9zrdwshq6kisrdwshqrdwshq9z9z6kis9z9z6kis9z9zrdwshq6kisrdwshqrdwshq9z9z6kis9z9z6kishqt9hqhqhqhphphqhqhphphqhqhphphqhqhphphqhqhphphqhqhphphqhqhphpvbtfvbvbvblg0ilg7csx7clg0ilglg0ilgvbvblg0ilg7csx7clg0ilglg0ilgvbvb7csx7cvbvb7csx7cvbvblg0ilg7csx7clg0ilglg0ilgvbvb7csx7cvbvb7csx7cpmpspmpmpmwops9dwops9dwops9dpmpmwops9dwops9dwops9dpmpmpmpmwops9dwops9dwops9dpmpmx9ddx9x9x93p3pw03p49x9x93p3pw03p49x9x9x9x93p3pw03p49x9x9ogj9ogogog2bkjpdogog2bkjpdogogogog2bkjpdogogt8wdt8t8t8ijijijt8t8ijijijt8t8t8t8t8t8ijijijt8t8t8t851xr515151bububu5151bububu515151515151bububu515151515y0i5y5y5yaqaqaq5y5yaqaqaq5y5y5y5y5y5yaqaqaq5y5y5y5yiucaiuiuiu9kcaw69kcaw69kcaw6iuiuaicam0aicam0aicam0iuiuiuiuaicam0aicam0aicam0iuiumfeqmfmfmfeqeqeqmfmfeqeqeqmfmfmfmfeqeqeqmfmf3f1j3f3f3f7dw6zdfjkzfjkz7dw6zd7dw6zd3f3fzzw68bfjkzfjkzzzw68bzzw68b3f3ffjkzfjkz3f3fzzw68bfjkzfjkzzzw68bzzw68b3f3ffjkzfjkz3fmt3f3f3fbdwvvfpnxypnxybdwvvfbdwvvf3f3fg6wvhmpnxypnxyg6wvhmg6wvhm3f3fpnxypnxy3f3fg6wvhmpnxypnxyg6wvhmg6wvhm3f3fpnxypnxy7xe27x7x7x3zwrbdmonkmo3zwrbd3zwrbd7x7xlgwrxwmonkmolgwrxwlgwrxw7x7xmonkmo7x7xlgwrxwmonkmolgwrxwlgwrxw7x7xmonkmo4u5vgyv9u7u2xok0uqgloigynu4xu2cq8kuqf1oigynu4xu2cq8kuqf1mbcembmbmbmbmbmbmbmbmbmbmbt8j6t8t8t8j6ioj6ioj6t8t8j6ioj6ioj6t8t8ioj6iot8t8j6ioj6ioj6t8t8j63f3f3f3f3f3f3f3f3f3f3f3f"},"diy":{"operators":{"char_003_kalts":{"name":"Kal'tsit"},"char_010_chen":{"name":"Ch'en"},"char_017_huang":{"name":"Blaze"},"char_112_siege":{"name":"Siege"},"char_134_ifrit":{"name":"Ifrit"},"char_147_shining":{"name":"Shining"},"char_179_cgbird":{"name":"Nightingale"},"char_180_amgoat":{"name":"Eyjafjalla"},"char_188_helage":{"name":"Hellagur"},"char_197_poca":{"name":"Rosa"},"char_225_haak":{"name":"Aak"},"char_248_mgllan":{"name":"Magallan"},"char_250_phatom":{"name":"Phantom"},"char_293_thorns":{"name":"Thorns"},"char_300_phenxi":{"name":"Fiammetta"},"char_322_lmlee":{"name":"Lee"},"char_340_shwaz":{"name":"Schwarz"},"char_362_saga":{"name":"Saga"},"char_377_gdglow":{"name":"Goldenglow"},"char_400_weedy":{"name":"Weedy"},"char_416_zumama":{"name":"Eunectes"},"char_450_necras":{"name":"Necrass"},"char_479_sleach":{"name":"Saileach"},"char_485_pallas":{"name":"Pallas"},"char_601_cguard":{"name":"Reserve Operator - Guard"},"char_602_cdfend":{"name":"Reserve Operator - Defender"},"char_603_csnipe":{"name":"Reserve Operator - Sniper"},"char_604_ccast":{"name":"Reserve Operator - Caster"},"char_605_cmedic":{"name":"Reserve Operator - Medic"},"char_606_csuppo":{"name":"Reserve Operator - Supporter"},"char_608_acpion":{"name":"Tulip"},"char_617_sharp2":{"name":"Lord/Sharp"},"char_1013_chen2":{"name":"Ch'en the Holungday"},"char_1031_slent2":{"name":"Silence the Paradigmatic"},"char_1034_jesca2":{"name":"Jessica the Liberated"},"char_1035_wisdel":{"name":"Wiš'adel"},"char_1042_phatm2":{"name":"Tragodia"},"char_1043_leizi2":{"name":"Leizi the Thunderbringer"},"char_1044_hsgma2":{"name":"Hoshiguma the Breacher"},"char_1050_chen3":{"name":"Ch'en the Dawnstreak"},"char_1051_headb2":{"name":"Zima the Raging Tide"},"char_1502_crosly":{"name":"Crownslayer"},"char_2012_typhon":{"name":"Typhon"},"char_2013_cerber":{"name":"Ceobe"},"char_2014_nian":{"name":"Nian"},"char_2023_ling":{"name":"Ling"},"char_2024_chyue":{"name":"Chongyue"},"char_2025_shu":{"name":"Shu"},"char_2027_wang":{"name":"Wang"},"char_4009_irene":{"name":"Irene"},"char_4011_lessng":{"name":"Lessing"},"char_4027_heyak":{"name":"Ho'olheyak"},"char_4037_demetr":{"name":"Bellone"},"char_4046_ebnhlz":{"name":"Ebenholz"},"char_4048_doroth":{"name":"Dorothy"},"char_4055_bgsnow":{"name":"Pozëmka"},"char_4065_judge":{"name":"Penance"},"char_4072_ironmn":{"name":"Stainless"},"char_4080_lin":{"name":"Lin"},"char_4088_hodrer":{"name":"Hoederer"},"char_4098_vvana":{"name":"Viviana"},"char_4117_ray":{"name":"Ray"},"char_4121_zuole":{"name":"Zuo Le"},"char_4132_ascln":{"name":"Ascalon"},"char_4133_logos":{"name":"Logos"},"char_4138_narant":{"name":"Narantuya"},"char_4195_radian":{"name":"Raidian"},"char_4202_haruka":{"name":"Haruka"},"char_4204_mantra":{"name":"Mantra"},"char_4212_nasti":{"name":"Nasti"}},"_h":"omxj9ngywys837bq8fkykepxoa0nxwk85oo2izuau9rccgfg3lcj3tt2wr9bdmn5ap0pocspw1ox1rjah2w0bxj37n034xu0q2byt1w46swme5ocmme3l2zkrag28bb41bqmthbk2ino"}},"tokens":{"token_10000_silent_healrb":{"descRaw":"Cannot be attacked; restores the HP of nearby friendly units","name":"Medic Drone","desc":"Cannot be attacked; restores the HP of nearby friendly units","variants":{"chess_char_2_02_a":{"trait":{"descRaw":"Cannot be attacked; restores the HP of nearby friendly units","desc":"Cannot be attacked; restores the HP of nearby friendly units"},"skill":{"descRaw":"Self-destructs in <@ba.vup>10 seconds","name":"Self-Destruct","desc":"Self-destructs in 10 seconds"},"bySkill":{"0":{"skill":{"descRaw":"Self-destructs in <@ba.vup>10 seconds","name":"Self-Destruct","desc":"Self-destructs in 10 seconds"}}}},"chess_char_2_02_b":{"trait":{"descRaw":"Cannot be attacked; restores the HP of nearby friendly units","desc":"Cannot be attacked; restores the HP of nearby friendly units"},"skill":{"descRaw":"Self-destructs in <@ba.vup>10 seconds","name":"Self-Destruct","desc":"Self-destructs in 10 seconds"},"bySkill":{"0":{"skill":{"descRaw":"Self-destructs in <@ba.vup>10 seconds","name":"Self-Destruct","desc":"Self-destructs in 10 seconds"}}},"byModule":{"none":{"trait":{"descRaw":"Cannot be attacked; restores the HP of nearby friendly units","desc":"Cannot be attacked; restores the HP of nearby friendly units"}}}}},"_h":"8i3j8i8i8iek53s9ek53s98i8iek53s9ek53s98i8i"},"token_10006_vodfox_doll":{"descRaw":"Cannot be attacked","name":"Cursed Doll","desc":"Cannot be attacked","variants":{"chess_char_3_15_a":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Reduces the ATK and DEF of enemies within range by <@ba.vup>-25%","name":"Cursed Doll","desc":"Reduces the ATK and DEF of enemies within range by -25%"},"bySkill":{"0":{"skill":{"descRaw":"Reduces the ATK and DEF of enemies within range by <@ba.vup>-25%","name":"Cursed Doll","desc":"Reduces the ATK and DEF of enemies within range by -25%"}}}},"chess_char_3_15_b":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Reduces the ATK and DEF of enemies within range by <@ba.vup>-30%","name":"Cursed Doll","desc":"Reduces the ATK and DEF of enemies within range by -30%"},"bySkill":{"0":{"skill":{"descRaw":"Reduces the ATK and DEF of enemies within range by <@ba.vup>-30%","name":"Cursed Doll","desc":"Reduces the ATK and DEF of enemies within range by -30%"}}},"byModule":{"none":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"}}}}},"_h":"9zro9z9z9z3eroq33eroq39z9zr4roilr4roil9z9z"},"token_10011_beewax_oblisk":{"descRaw":"Blocks 3 enemies","name":"Sand Obelisk","desc":"Blocks 3 enemies","variants":{"chess_char_4_05_a":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"When appearing, deals <@ba.vup>200% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1 seconds","name":"Summon Sand Obelisk","desc":"When appearing, deals 200% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds"},"bySkill":{"0":{"skill":{"descRaw":"When appearing, deals <@ba.vup>200% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1 seconds","name":"Summon Sand Obelisk","desc":"When appearing, deals 200% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds"}}}},"chess_char_4_05_b":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"When appearing, deals <@ba.vup>230% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds","name":"Summon Sand Obelisk","desc":"When appearing, deals 230% ATK as Arts damage to nearby enemies and Stuns them for 1.5 seconds"},"bySkill":{"0":{"skill":{"descRaw":"When appearing, deals <@ba.vup>230% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds","name":"Summon Sand Obelisk","desc":"When appearing, deals 230% ATK as Arts damage to nearby enemies and Stuns them for 1.5 seconds"}}},"byModule":{"none":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}}}}},"_h":"t8d0t8t8t83bs4q33bs4q3t8t88ls4in8ls4int8t8"},"token_10012_rosmon_shield":{"descRaw":"Blocks 2 enemies, and reduces the DEF of blocked units","name":"Rosmontis's Tactical Equipment","desc":"Blocks 2 enemies, and reduces the DEF of blocked units","variants":{"chess_char_6_12_a":{"trait":{"descRaw":"Blocks 2 enemies, and reduces the DEF of blocked units","desc":"Blocks 2 enemies, and reduces the DEF of blocked units"},"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2 seconds"},"bySkill":{"0":{"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2 seconds"}},"2":{"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2 seconds"}}}},"chess_char_6_12_b":{"trait":{"descRaw":"Blocks 2 enemies, and reduces the DEF of blocked units","desc":"Blocks 2 enemies, and reduces the DEF of blocked units"},"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2.5 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2.5 seconds"},"bySkill":{"0":{"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2.5 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2.5 seconds"}},"2":{"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2.5 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2.5 seconds"}}},"byModule":{"uniequip_003_rosmon":{"trait":{"descRaw":"Blocks 2 enemies. In <@ba.kw>Integrated Strategies, its Stun effect extends to 5s, and its ability of reducing the DEF of blocked enemies changes to reducing the DEF of ground enemies on the surrounding 8 tiles by <@ba.kw>400, and their RES by <@ba.kw>20 (does not stack)","desc":"Blocks 2 enemies. In Integrated Strategies, its Stun effect extends to 5s, and its ability of reducing the DEF of blocked enemies changes to reducing the DEF of ground enemies on the surrounding 8 tiles by 400, and their RES by 20 (does not stack)"}},"none":{"trait":{"descRaw":"Blocks 2 enemies, and reduces the DEF of blocked units","desc":"Blocks 2 enemies, and reduces the DEF of blocked units"}}}}},"_h":"xda9xdxdxdfu2osrfu2osrfu2osrxdxd7v2odw7v2odw7v2odwj1l1xdxd"},"token_10015_dusk_drgn":{"descRaw":"Deals <@ba.kw>Arts damage","name":"'Freeling'","desc":"Deals Arts damage","variants":{"chess_char_5_12_a":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"}},"chess_char_5_12_b":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"byModule":{"uniequip_003_dusk":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"}},"uniequip_004_dusk":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"}},"none":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"}}}}},"_h":"ce7d5yce5yce5yce5yce5yce5y"},"token_10017_skadi2_dedant":{"descRaw":"Cannot be attacked","name":"Skadi's Seaborn","desc":"Cannot be attacked","variants":{"chess_char_6_04_a":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"},"talents":[{"descRaw":"Lasts 25 seconds after deployment","name":"Ancient Kin","desc":"Lasts 25 seconds after deployment"}],"bySkill":{"0":{"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"}},"1":{"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"}}}},"chess_char_6_04_b":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"},"talents":[{"descRaw":"Lasts 30 seconds after deployment","name":"Ancient Kin","desc":"Lasts 30 seconds after deployment"}],"bySkill":{"0":{"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"}},"1":{"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"}}},"byModule":{"uniequip_003_skadi2":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Lasts 25 seconds after deployment","name":"Ancient Kin","desc":"Lasts 25 seconds after deployment"}]},"none":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Lasts 25 seconds after deployment","name":"Ancient Kin","desc":"Lasts 25 seconds after deployment"}]}}}},"_h":"9zxx9z9z9zvojxvoeqlbeqvojxvovojxvo9z9zvojxvoiolbiovojxvovojxvo9z9zeqlbeq9z9zeqlbeq"},"token_10019_nearl2_sword":{"descRaw":"Blocks 2 enemies","name":"'Blazing Sun'","desc":"Blocks 2 enemies","variants":{"chess_char_6_17_a":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skill":{"descRaw":"When deploying, deals <@ba.vup>90% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 90% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"},"bySkill":{"0":{"skill":{"descRaw":"When deploying, deals <@ba.vup>90% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 90% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"}},"1":{"skill":{"descRaw":"When deploying, deals <@ba.vup>90% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 90% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"}}}},"chess_char_6_17_b":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skill":{"descRaw":"When deploying, deals <@ba.vup>100% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 100% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"},"bySkill":{"0":{"skill":{"descRaw":"When deploying, deals <@ba.vup>100% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 100% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"}},"1":{"skill":{"descRaw":"When deploying, deals <@ba.vup>100% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 100% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"}}},"byModule":{"uniequip_003_nearl2":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"}},"none":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"}}}}},"_h":"tlm9tltltl70m95270m95270m952tltl9km9si9km9si9km9sitltltltl"},"token_10022_kazema_shadow":{"descRaw":"Cannot block enemies","name":"Kaminingyo","desc":"Cannot block enemies","variants":{"chess_char_2_11_a":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"}},"chess_char_2_11_b":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"byModule":{"none":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"}}}}},"_h":"36hf36363636363636"},"token_10028_vigil_wolf":{"descRaw":"Can only be deployed within the summoner's Attack Range","name":"Wolfpack","desc":"Can only be deployed within the summoner's Attack Range","variants":{"chess_char_3_19_a":{"trait":{"descRaw":"Can only be deployed within the summoner's Attack Range","desc":"Can only be deployed within the summoner's Attack Range"},"skill":{"name":"Wolfpack"},"talents":[{"descRaw":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.","name":"Leader of the Wolfpack","desc":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP."},{"descRaw":"Ignores 200 <@ba.talpu>(+25) DEF when attacking a blocked target","name":"Wolven Nature","desc":"Ignores 200 (+25) DEF when attacking a blocked target"}],"bySkill":{"0":{"skill":{"name":"Wolfpack"}},"1":{"skill":{"name":"Wolfpack"}}}},"chess_char_3_19_b":{"trait":{"descRaw":"Can only be deployed within the summoner's Attack Range","desc":"Can only be deployed within the summoner's Attack Range"},"skill":{"name":"Wolfpack"},"talents":[{"descRaw":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.","name":"Leader of the Wolfpack","desc":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP."},{"descRaw":"Ignores 200 <@ba.talpu>(+25) DEF when attacking a blocked target","name":"Wolven Nature","desc":"Ignores 200 (+25) DEF when attacking a blocked target"}],"bySkill":{"0":{"skill":{"name":"Wolfpack"}},"1":{"skill":{"name":"Wolfpack"}}},"byModule":{"uniequip_003_vigil":{"trait":{"descRaw":"Can only be deployed within the summoner's Attack Range","desc":"Can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.","name":"Leader of the Wolfpack","desc":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP."},{"descRaw":"Ignores 200 <@ba.talpu>(+25) DEF when attacking a blocked target","name":"Wolven Nature","desc":"Ignores 200 (+25) DEF when attacking a blocked target"}]},"none":{"trait":{"descRaw":"Can only be deployed within the summoner's Attack Range","desc":"Can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.","name":"Leader of the Wolfpack","desc":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP."},{"descRaw":"Ignores 200 <@ba.talpu>(+25) DEF when attacking a blocked target","name":"Wolven Nature","desc":"Ignores 200 (+25) DEF when attacking a blocked target"}]}}}},"_h":"kjjhkjkjkjjhs4hxs4p1ttirjhjhkjkjjhs4hxs4p1ttirjhjhkjkjs4hxs4p1ttirkjkjs4hxs4p1ttir"},"token_10030_mlyss_wtrman":{"descRaw":"The initial attack deals <@ba.kw>Arts damage; can only be deployed within the summoner's Attack Range","name":"Flowing Shape","desc":"The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range","variants":{"chess_char_6_11_a":{"trait":{"descRaw":"The initial attack deals <@ba.kw>Arts damage; can only be deployed within the summoner's Attack Range","desc":"The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range"},"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"},"talents":[{"descRaw":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)","desc":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)"}],"bySkill":{"0":{"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"}},"1":{"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"}}}},"chess_char_6_11_b":{"trait":{"descRaw":"The initial attack deals <@ba.kw>Arts damage; can only be deployed within the summoner's Attack Range","desc":"The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range"},"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"},"talents":[{"descRaw":"On skill activation, copies 100% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)","desc":"On skill activation, copies 100% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)"}],"bySkill":{"0":{"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"}},"1":{"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"}}},"byModule":{"uniequip_003_mlyss":{"trait":{"descRaw":"The initial attack deals <@ba.kw>Arts damage; can only be deployed within the summoner's Attack Range","desc":"The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)","desc":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)"}]},"none":{"trait":{"descRaw":"The initial attack deals <@ba.kw>Arts damage; can only be deployed within the summoner's Attack Range","desc":"The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)","desc":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)"}]}}}},"_h":"ve6y6ave6awu6ywtvavawu6ywtwu6ywtve6awu6ywt4i4iwu6ywtwu6ywtve6avavave6avava"},"token_10031_swire2_gdtrap":{"name":"Champagne Bomb","variants":{"chess_char_3_04_a":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"},"bySkill":{"0":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"}},"2":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"}}}},"chess_char_3_04_b":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"},"bySkill":{"0":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"}},"2":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"}}}}},"_h":"wmrlmn4prlmn4prlmn4prlmn4prlmn4prlmn4p"},"token_10039_ulpia_block":{"descRaw":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed","name":"Undeviating Course","desc":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed","variants":{"chess_char_5_05_a":{"trait":{"descRaw":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed","desc":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed"}},"chess_char_5_05_b":{"trait":{"descRaw":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed","desc":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed"},"byModule":{"none":{"trait":{"descRaw":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed","desc":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed"}}}}},"_h":"m9utm9m9m9m9m9m9m9"},"token_10040_siege2_vlion":{"descRaw":"Blocks 1 enemy, and attacks deal <@ba.kw>True damage","name":"Golden Vows","desc":"Blocks 1 enemy, and attacks deal True damage","variants":{"chess_char_6_07_a":{"trait":{"descRaw":"Blocks 1 enemy, and attacks deal <@ba.kw>True damage","desc":"Blocks 1 enemy, and attacks deal True damage"}},"chess_char_6_07_b":{"trait":{"descRaw":"Blocks 1 enemy, and attacks deal <@ba.kw>True damage","desc":"Blocks 1 enemy, and attacks deal True damage"},"byModule":{"uniequip_003_siege2":{"trait":{"descRaw":"Blocks 1 enemy, and attacks deal <@ba.kw>True damage","desc":"Blocks 1 enemy, and attacks deal True damage"}},"none":{"trait":{"descRaw":"Blocks 1 enemy, and attacks deal <@ba.kw>True damage","desc":"Blocks 1 enemy, and attacks deal True damage"}}}}},"_h":"4348dt43dt43dt43dt43dt"},"token_10041_cathy_catsld":{"descRaw":"Cannot be attacked","name":"Crawler Protection Unit","desc":"Cannot be attacked","variants":{"chess_char_4_11_a":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Tempered by War"},"talents":[{"descRaw":"Grants an Operator within range a <$ba.barrier>Barrier equal to 22% <@ba.talpu>(+2%) of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration","name":"Directional Support Signal","desc":"Grants an Operator within range a Barrier equal to 22% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration"}],"bySkill":{"0":{"skill":{"name":"Wrought by Age"}}}},"chess_char_4_11_b":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Tempered by War"},"talents":[{"descRaw":"Grants an Operator within range a <$ba.barrier>Barrier equal to 22% <@ba.talpu>(+2%) of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration","name":"Directional Support Signal","desc":"Grants an Operator within range a Barrier equal to 22% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration"}],"bySkill":{"0":{"skill":{"name":"Wrought by Age"}}},"byModule":{"none":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Grants an Operator within range a <$ba.barrier>Barrier equal to 22% <@ba.talpu>(+2%) of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration","name":"Directional Support Signal","desc":"Grants an Operator within range a Barrier equal to 22% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration"}]}}}},"_h":"9zy19z9z9zbwoscn7q1e9z9zbwoscn7q1e9z9zoscn7q"},"token_10056_angel2_target":{"descRaw":"Cannot be attacked","name":"Delivery Coordinates","desc":"Cannot be attacked","variants":{"chess_char_6_13_a":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Shootoholic"},"bySkill":{"0":{"skill":{"name":"Sweeping the Skies"}},"2":{"skill":{"name":"Guaranteed Success!"}}}},"chess_char_6_13_b":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Shootoholic"},"bySkill":{"0":{"skill":{"name":"Sweeping the Skies"}},"2":{"skill":{"name":"Guaranteed Success!"}}},"byModule":{"none":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"}}}}},"_h":"9zvz9z9z9z6j34tp9z9z6j34tp9z9z"},"token_10057_svash2_eagle1":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","name":"Eye of the Blizzard","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","variants":{"chess_char_5_14_a":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}},"chess_char_5_14_b":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}}},"_h":"b1eeb1b1b15ool5ool5olfjlr7b1b15ool5ool5olfjlr7"},"token_10057_svash2_eagle2":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","name":"Eye of the Blizzard","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","variants":{"chess_char_5_14_a":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}},"chess_char_5_14_b":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}}},"_h":"b1eeb1b1b15ool5ool5olfjlr7b1b15ool5ool5olfjlr7"},"token_10057_svash2_eagle3":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","name":"Eye of the Blizzard","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","variants":{"chess_char_5_14_a":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}},"chess_char_5_14_b":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}}},"_h":"b1eeb1b1b15ool5ool5olfjlr7b1b15ool5ool5olfjlr7"},"token_10058_sbell2_icetgt":{"descRaw":"Blocks 3 enemies","name":"Protection Objective (Frozen)","desc":"Blocks 3 enemies","variants":{"chess_char_6_02_a":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}},"chess_char_6_02_b":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"byModule":{"none":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}}}}},"_h":"t8f9t8t8t8t8t8t8t8"},"enemy_9012_acloon":{"name":"Yan's Protection","desc":"A friendly unit summoned when 6 members of [Yan] are active; at battle start, ATK/HP increased by 30% of the total ATK/HP of [Yan] Operators (see bonds.json yanShip)","_h":"om9n"},"char_605_cmedic":{"descRaw":"Restores the HP of allies","name":"Reserve Operator - Medic","desc":"Restores the HP of allies","skill":{"descRaw":"ATK <@ba.vup>+50%","name":"Healing Up β","desc":"ATK +50%"},"talents":[{"descRaw":"ATK +4%","name":"ATK Up","desc":"ATK +4%"}],"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"_h":"76wr761iwjd7h2reh27676"},"char_613_acmedc":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies","skill":{"descRaw":"Attack Range <@ba.vup>+2, ATK <@ba.vup>+40%; heals <@ba.vup>2 targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>150% of the original amount","name":"Earnest Gospel","desc":"Attack Range +2, ATK +40%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 150% of the original amount"},"talents":[{"descRaw":"Targets healed by this unit gain 3 SP","name":"Promotion","desc":"Targets healed by this unit gain 3 SP"},{"descRaw":"When allies within range are defeated, gain 5 SP","name":"Transcendence","desc":"When allies within range are defeated, gain 5 SP"}],"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"_h":"76760vy1f8pk9jpkzcirzc7676"}},"bonds":{"yanShip":{"descRaw":"[Yan] Operators gain increased <@ba.vup>ATK <@autochess.gray>(affected by no. of stacks)\n6 different [Yan] Operators on field> At the start of battle, <@ba.vup>'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; can use <@ba.vup>'Cleansing Flame'; attacks inflict a percentage of ATK as Burn and inflicts Elemental Fragility on surrounding enemies\n9 different [Yan] Operators on field> summons 2 <@ba.vup>'Yan's Protection' instead, with <@ba.vup>1.5x ATK and <@ba.vup>90% damage reduction","effectDescRaw":"[Yan] Operators <@ba.vup>+{0:0%} ATK <@ba.acrem>(affected by no. of stacks)\n6 different [Yan] Operators on field> At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; attacks deal 20% of <@ba.vup>ATK as <@ba.vup>Burn and cause nearby enemies to suffer 20% <@ba.vup>Elemental Fragility; periodically uses 'Cleansing Flame'\n9 different [Yan] Operators on field> summons 2 'Yan's Protection' with 1.5x ATK and 90% damage reduction","name":"Yan","desc":"[Yan] Operators gain increased ATK (affected by no. of stacks)\n At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; can use 'Cleansing Flame'; attacks inflict a percentage of ATK as Burn and inflicts Elemental Fragility on surrounding enemies\n summons 2 'Yan's Protection' instead, with 1.5x ATK and 90% damage reduction","effectName":"Yan","effectDesc":"[Yan] Operators +{0:0%} ATK (affected by no. of stacks)\n At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; attacks deal 20% of ATK as Burn and cause nearby enemies to suffer 20% Elemental Fragility; periodically uses 'Cleansing Flame'\n summons 2 'Yan's Protection' with 1.5x ATK and 90% damage reduction","_h":"o215v5wvv5zb"},"sargonShip":{"descRaw":"When any [Sargon] Operator activates a skill, all [Sargon] Operators temporarily gain increased <@ba.vup>ASPD (up to a limit) for a duration <@autochess.gray>(affected by no. of stacks)\n6 different [Sargon] Operators on field> Skill activations will also cause all [Sargon] Operators to temporarily gain increased <@ba.vup>ATK (up to a limit) for the same duration\n<@ba.acrem> When using Narantuya's Strategy, effect changes","effectDescRaw":"When any [Sargon] Operator activates a skill, all [Sargon] Operators +12 ASPD (up to <@ba.vup>+300), lasting for <@ba.vup>{0:0} seconds <@ba.acrem>(affected by no. of stacks)\n6 different [Sargon] Operators on field> Skill activations will also cause all [Sargon] Operators to gain +12% ATK (up to <@ba.vup>+300%) \n<@ba.acrem>When using Narantuya's Strategy, the effect changes","name":"Sargon","desc":"When any [Sargon] Operator activates a skill, all [Sargon] Operators temporarily gain increased ASPD (up to a limit) for a duration (affected by no. of stacks)\n Skill activations will also cause all [Sargon] Operators to temporarily gain increased ATK (up to a limit) for the same duration\n When using Narantuya's Strategy, effect changes","effectName":"Sargon","effectDesc":"When any [Sargon] Operator activates a skill, all [Sargon] Operators +12 ASPD (up to +300), lasting for {0:0} seconds (affected by no. of stacks)\n Skill activations will also cause all [Sargon] Operators to gain +12% ATK (up to +300%) \nWhen using Narantuya's Strategy, the effect changes","_h":"mzvpig57igon"},"victoriaShip":{"descRaw":"[Victoria] Operators carrying equipment deal <@ba.vup>more damage<@autochess.gray> (affected by no. of stacks)\n25 stacks> Obtain 1 random <@ba.vup>Victorian Hammer\n6 different [Victoria] Operators on field> All [Victoria] Operators carrying equipment gain increased <@ba.vup>ATK, with an extra increase if equipment is upgraded","effectDescRaw":"[Victoria] Operators <@ba.vup>carrying equipment deal <@ba.vup>{0:0%} damage <@ba.acrem>(affected by no. of stacks)\n25 stacks> Obtain a random special Victorian Hammer\n6 different [Victoria] Operators on field> All [Victoria] Operators carrying equipment gain <@ba.vup>+50% ATK, or <@ba.vup>+80% ATK if equipment is upgraded","name":"Victoria","desc":"[Victoria] Operators carrying equipment deal more damage (affected by no. of stacks)\n Obtain 1 random Victorian Hammer\n All [Victoria] Operators carrying equipment gain increased ATK, with an extra increase if equipment is upgraded","effectName":"Victoria","effectDesc":"[Victoria] Operators carrying equipment deal {0:0%} damage (affected by no. of stacks)\n Obtain a random special Victorian Hammer\n All [Victoria] Operators carrying equipment gain +50% ATK, or +80% ATK if equipment is upgraded","_h":"l994usm3usri"},"kjeragShip":{"descRaw":"[Kjerag] Operators deal <@ba.vup>increased damage, and even more to <@ba.vup>Cold and Frozen enemies <@autochess.gray>(affected by no. of stacks)\n6 different [Kjerag] Operators on field> A chill gust blows on the battlefield every 25 seconds, inflicting Cold on enemies for a period of time <@autochess.gray>(affected by no. of stacks)","effectDescRaw":"[Kjerag] Operators deal <@ba.vup>125% damage, or <@ba.vup>{0:0%} damage to Cold and Frozen enemies <@ba.acrem>(affected by no. of stacks)\n6 different [Kjerag] Operators on field> A cold wind sweeps across battlefield every 25 seconds, inflicting Cold on enemies for <@ba.vup>{1:0} seconds <@ba.acrem>(affected by no. of stacks)","name":"Kjerag","desc":"[Kjerag] Operators deal increased damage, and even more to Cold and Frozen enemies (affected by no. of stacks)\n A chill gust blows on the battlefield every 25 seconds, inflicting Cold on enemies for a period of time (affected by no. of stacks)","effectName":"Kjerag","effectDesc":"[Kjerag] Operators deal 125% damage, or {0:0%} damage to Cold and Frozen enemies (affected by no. of stacks)\n A cold wind sweeps across battlefield every 25 seconds, inflicting Cold on enemies for {1:0} seconds (affected by no. of stacks)","_h":"yd4bh4cgh4e9"},"lateranoShip":{"descRaw":"[Laterano] Operators gain <@ba.vup>ammo on skill activation <@autochess.gray>(affected by no. of stacks)\n6 different [Laterano] Operators on field> All [Laterano] Operators gain increased <@ba.vup>ATK (up to a limit) when any [Laterano] Operator spends 1 bullet","effectDescRaw":"[Laterano] Operators gain <@ba.vup>+{0:0%} ammo on skill activation <@ba.acrem>(affected by no. of stacks)\n6 different [Laterano] Operators on field> All [Laterano] Operators +4% ATK whenever any [Laterano] Operator spends 1 ammo, max <@ba.vup>+200%","name":"Laterano","desc":"[Laterano] Operators gain ammo on skill activation (affected by no. of stacks)\n All [Laterano] Operators gain increased ATK (up to a limit) when any [Laterano] Operator spends 1 bullet","effectName":"Laterano","effectDesc":"[Laterano] Operators gain +{0:0%} ammo on skill activation (affected by no. of stacks)\n All [Laterano] Operators +4% ATK whenever any [Laterano] Operator spends 1 ammo, max +200%","_h":"7qliadzgadir"},"egirShip":{"descRaw":"[Ægir] Operators' <@ba.vup>HP increases <@autochess.gray>(affected by no. of stacks)\nWhen the battle begins, [Ægir] Operators will <@ba.vup>devour the Operator on the tile in front of them, dealing <@ba.vdown>5000 Physical damage to the Operator and gaining their <@ba.vup>base ATK and <@ba.vup>Block, while adding [Ægir] <@ba.vup>stacks<@autochess.gray> equal to the devoured Operator's Tier (among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n5 different [Ægir] Operators on field> The first 3 defeated will <@ba.vup>immediately revive","effectDescRaw":"[Ægir] Operators <@ba.vup>+{0:0%}<@ba.acrem> HP (affected by no. of stacks)\nAt the start of battle, [Ægir] Operators will devour the Operator on the tile in front them, dealing <@ba.vdown>5000 Physical damage to the Operator and gaining their <@ba.vup>base ATK and <@ba.vup>Block, while adding [Ægir] stacks equal to the devoured Operator's Tier <@ba.acrem>(among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n5 different [Ægir] Operators on field> the first 3 defeated will <@ba.vup>immediately revive","name":"Ægir","desc":"[Ægir] Operators' HP increases (affected by no. of stacks)\nWhen the battle begins, [Ægir] Operators will devour the Operator on the tile in front of them, dealing 5000 Physical damage to the Operator and gaining their base ATK and Block, while adding [Ægir] stacks equal to the devoured Operator's Tier (among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n The first 3 defeated will immediately revive","effectName":"Ægir","effectDesc":"[Ægir] Operators +{0:0%} HP (affected by no. of stacks)\nAt the start of battle, [Ægir] Operators will devour the Operator on the tile in front them, dealing 5000 Physical damage to the Operator and gaining their base ATK and Block, while adding [Ægir] stacks equal to the devoured Operator's Tier (among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n the first 3 defeated will immediately revive","_h":"sughmql9mqbs"},"siracusaShip":{"descRaw":"[Siracusa] Operators gain increased <@ba.vup>ASPD on deployment for a period of time <@autochess.gray>(affected by no. of stacks)\n6 different [Siracusa] Operators on field> [Siracusa] Operators also gain Invisibility for the same amount of time; and have <@ba.vup>3% chance to deal a set amount of True damage <@autochess.gray> (affected by no. of stacks) and inflict <@ba.vup>Fear for 3 seconds when Invisible, or for <@ba.vup>10 seconds after losing Invisibility","effectDescRaw":"[Siracusa] Operators gain <@ba.vup>+{0:0} ASPD on deployment for <@ba.vup>{1:0} seconds<@ba.acrem>(affected by no. of stacks)\n6 different [Siracusa] Operators on field> [Siracusa] Operators also gain Invisibility for the same amount of time; and have a 3% chance to deal <@ba.vup>{2:0} <@ba.acrem>(affected by no. of stacks) True damage and inflict <@ba.vup>Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility","name":"Siracusa","desc":"[Siracusa] Operators gain increased ASPD on deployment for a period of time (affected by no. of stacks)\n [Siracusa] Operators also gain Invisibility for the same amount of time; and have 3% chance to deal a set amount of True damage (affected by no. of stacks) and inflict Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility","effectName":"Siracusa","effectDesc":"[Siracusa] Operators gain +{0:0} ASPD on deployment for {1:0} seconds(affected by no. of stacks)\n [Siracusa] Operators also gain Invisibility for the same amount of time; and have a 3% chance to deal {2:0} (affected by no. of stacks) True damage and inflict Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility","_h":"mfh995r295em"},"kazimierzShip":{"descRaw":"On every Operator deployment, [Kazimierz] Operators gain <@ba.vup>+20% ATK until the battle ends <@autochess.gray>(limit affected by no. of stacks)\n6 different [Kazimierz] Operators on field> [Kazimierz] Operators blocking enemies deal <@ba.vup>120% of ATK as True Damage and inflict <@ba.vup>0.1 seconds of Stun on nearby enemies every <@ba.vup>2 seconds; otherwise dealing damage also deals extra <@ba.vup>30% ATK as True damage when not blocking an enemy","effectDescRaw":"On every Operator deployment, [Kazimierz] Operators gain +20% ATK (up to <@ba.vup>+{0:0%})<@ba.acrem>(affected by no. of stacks)\n6 different [Kazimierz] Operators on field> [Kazimierz] Operators blocking enemies deal <@ba.vup>120% of ATK as True Damage and inflict <@ba.vup>0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise, dealing damage also deals extra <@ba.vup>30% ATK as True damage when not blocking an enemy","name":"Kazimierz","desc":"On every Operator deployment, [Kazimierz] Operators gain +20% ATK until the battle ends (limit affected by no. of stacks)\n [Kazimierz] Operators blocking enemies deal 120% of ATK as True Damage and inflict 0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise dealing damage also deals extra 30% ATK as True damage when not blocking an enemy","effectName":"Kazimierz","effectDesc":"On every Operator deployment, [Kazimierz] Operators gain +20% ATK (up to +{0:0%})(affected by no. of stacks)\n [Kazimierz] Operators blocking enemies deal 120% of ATK as True Damage and inflict 0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise, dealing damage also deals extra 30% ATK as True damage when not blocking an enemy","_h":"43cvkefekecs"},"preciShip":{"descRaw":"[Precision] Operators gain increased <@ba.vup>ATK <@autochess.gray>(affected by no. of stacks)\n3 different [Precision] Operators on field> Buff affects all [Precision] and Ranged Operators, and attacks ignore some <@ba.vup>DEF and <@ba.vup>RES","effectDescRaw":"[Precision] Operators gain <@ba.vup>+{0:0%} ATK<@ba.acrem>(affected by no. of stacks)\n3 different [Precision] Operators on field> Buff affects all [Precision] and Ranged Operators, and attacks ignore <@ba.vup>30% DEF and RES","name":"Precision","desc":"[Precision] Operators gain increased ATK (affected by no. of stacks)\n Buff affects all [Precision] and Ranged Operators, and attacks ignore some DEF and RES","effectName":"Precision","effectDesc":"[Precision] Operators gain +{0:0%} ATK(affected by no. of stacks)\n Buff affects all [Precision] and Ranged Operators, and attacks ignore 30% DEF and RES","_h":"dan5dx6hdx7q"},"swiftShip":{"descRaw":"[Swift] Operators have a chance when their skill ends to immediately recover <@ba.vup>12 SP <@autochess.gray>(affected by no. of stacks)\n40 stacks> All Operators have the same chance to recover <@ba.vup>15 SP when their skill ends","effectDescRaw":"[Swift] Operators have a <@ba.vup>{0:0%} chance when their skill ends to immediately recover <@ba.vup>12 SP <@ba.acrem>(affected by no. of stacks)\n40 stacks> All Operators have the same chance to recover <@ba.vup>15 SP when their skill ends","name":"Swift","desc":"[Swift] Operators have a chance when their skill ends to immediately recover 12 SP (affected by no. of stacks)\n All Operators have the same chance to recover 15 SP when their skill ends","effectName":"Swift","effectDesc":"[Swift] Operators have a {0:0%} chance when their skill ends to immediately recover 12 SP (affected by no. of stacks)\n All Operators have the same chance to recover 15 SP when their skill ends","_h":"xmubb92yb92h"},"skillfulShip":{"descRaw":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain increased<@ba.vup> ASPD <@autochess.gray>(affected by no. of stacks)\n40 stacks> Effect range increased to 8 tiles surrounding [Agile] Operators","effectDescRaw":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain <@ba.vup>+{0:0} ASPD<@ba.acrem> (affected by no. of stacks)\n40 stacks> Effect range increased to 8 tiles surrounding [Agile] Operators","name":"Agile","desc":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain increased ASPD (affected by no. of stacks)\n Effect range increased to 8 tiles surrounding [Agile] Operators","effectName":"Agile","effectDesc":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain +{0:0} ASPD (affected by no. of stacks)\n Effect range increased to 8 tiles surrounding [Agile] Operators","_h":"3qn7lx49lxa7"},"arcaneShip":{"descRaw":"When [Arcane] Operators deal Arts damage to enemies, the target takes increased Arts damage <@autochess.gray>(affected by no. of stacks) for 3 seconds\n3 different Arcane Operators on field> Arcane Operators deal more damage to enemies with less than <@ba.vup>50% HP <@autochess.gray>(affected by no. of stacks)","effectDescRaw":"When [Arcane] Operators deal Arts damage to enemies, the target takes <@ba.vup>{0:0%} increased Arts damage <@ba.acrem>(affected by no. of stacks) for 3 seconds\n3 different [Arcane] Operators on field> [Arcane] Operators deal <@ba.vup>{1:0%} more damage to enemies with less than 50% HP <@ba.acrem>(affected by no. of stacks)","name":"Arcane","desc":"When [Arcane] Operators deal Arts damage to enemies, the target takes increased Arts damage (affected by no. of stacks) for 3 seconds\n Arcane Operators deal more damage to enemies with less than 50% HP (affected by no. of stacks)","effectName":"Arcane","effectDesc":"When [Arcane] Operators deal Arts damage to enemies, the target takes {0:0%} increased Arts damage (affected by no. of stacks) for 3 seconds\n [Arcane] Operators deal {1:0%} more damage to enemies with less than 50% HP (affected by no. of stacks)","_h":"fsadfx02fx9y"},"steadShip":{"descRaw":"All Operators gain increased <@ba.vup>HP <@autochess.gray>(affected by no. of stacks)\n3 different [Durable] Operators on field> Whenever a non-[Durable] Operator takes damage, <@ba.vup>40% of that damage is <@ba.vup>split among all [Durable] Operators on field. [Durable] Operators taking damage inflict Arts Damage <@autochess.gray>(affected by no. of stacks, triggers up to once every 0.2 seconds) and <@ba.vup>40% Fragile for <@ba.vup>5 seconds onto their attacker","effectDescRaw":"All Operators gain <@ba.vup>+{0:0%} HP<@ba.acrem> (affected by no. of stacks)\n3 different [Durable] Operators on field> Whenever a non-[Durable] Operator takes damage, <@ba.vup>40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict <@ba.vup>{1:0} Arts Damage <@ba.acrem>(affected by no. of stacks, triggers up to once every 0.2 seconds) and <@ba.vup>40% Fragile for 5 seconds onto their attacker","name":"Durable","desc":"All Operators gain increased HP (affected by no. of stacks)\n Whenever a non-[Durable] Operator takes damage, 40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict Arts Damage (affected by no. of stacks, triggers up to once every 0.2 seconds) and 40% Fragile for 5 seconds onto their attacker","effectName":"Durable","effectDesc":"All Operators gain +{0:0%} HP (affected by no. of stacks)\n Whenever a non-[Durable] Operator takes damage, 40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict {1:0} Arts Damage (affected by no. of stacks, triggers up to once every 0.2 seconds) and 40% Fragile for 5 seconds onto their attacker","_h":"wd2n4fa14fv2"},"deputShip":{"descRaw":"All Operators gain increased <@ba.vup>DEF <@autochess.gray>(affected by no. of stacks) and reduced <@ba.vup>Redeployment Time\nWhen Rest Phase ends, <@ba.vup>+2 stacks to all active Alliances\n3 different [Aid] Operators on field> <@ba.vup>+4 stacks instead","effectDescRaw":"All Operators <@ba.vup>+{0:0%} DEF <@ba.acrem>(affected by no. of stacks), and <@ba.vup>-30% Redeployment Time\nWhen Rest Phase ends, <@ba.vup>+2 stacks to all active Alliances\n3 different [Aid] Operators on the field> <@ba.vup>+4 stacks instead","name":"Aid","desc":"All Operators gain increased DEF (affected by no. of stacks) and reduced Redeployment Time\nWhen Rest Phase ends, +2 stacks to all active Alliances\n +4 stacks instead","effectName":"Aid","effectDesc":"All Operators +{0:0%} DEF (affected by no. of stacks), and -30% Redeployment Time\nWhen Rest Phase ends, +2 stacks to all active Alliances\n +4 stacks instead","_h":"xhe6ylw7yl9j"},"visiShip":{"descRaw":"10 stacks> Gain <@ba.vup>+2 Funds\n80 stacks (first-time only)> Foresight Operators cost <@ba.vup>-1 Funds permanently\n150 stacks (first-time only)> Above effect changes to: All Dispatch Center Operators cost <@ba.vup>-1 Funds permanently ([Foresight] Operators on Bench can also count toward activating this Alliance)","effectDescRaw":"10 stacks> Gain <@ba.vup>+2 Funds\n80 stacks (first-time only)> Foresight Operators cost -1 Funds permanently\n150 stacks (first-time only)> Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently\n[Foresight] Operators on Bench can also count toward activating this Alliance","name":"Foresight","desc":" Gain +2 Funds\n Foresight Operators cost -1 Funds permanently\n Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently ([Foresight] Operators on Bench can also count toward activating this Alliance)","effectName":"Foresight","effectDesc":" Gain +2 Funds\n Foresight Operators cost -1 Funds permanently\n Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently\n[Foresight] Operators on Bench can also count toward activating this Alliance","_h":"2vozzi05zi4x"},"miraShip":{"descRaw":"On Dispatch Center refresh, there is a chance the next refresh will be <@ba.vup>free <@autochess.gray>(affected by no. of stacks)\n100 stacks> Gain <@ba.vup>20 Funds ([Marvel] Operators on Bench can also count toward activating this Alliance)","effectDescRaw":"On Dispatch Center refresh, there is a <@ba.vup>{0:0%}<@ba.acrem> chance (affected by no. of stacks) the next refresh will be free\n100 stacks> Gain <@ba.vup>20 Funds\n[Marvel] Operators on Bench can also count toward activating this Alliance","name":"Marvel","desc":"On Dispatch Center refresh, there is a chance the next refresh will be free (affected by no. of stacks)\n Gain 20 Funds ([Marvel] Operators on Bench can also count toward activating this Alliance)","effectName":"Marvel","effectDesc":"On Dispatch Center refresh, there is a {0:0%} chance (affected by no. of stacks) the next refresh will be free\n Gain 20 Funds\n[Marvel] Operators on Bench can also count toward activating this Alliance","_h":"vmtd3xl03x0k"},"investShip":{"descRaw":"Operators' 'When obtained' Attributes <@ba.vup>trigger twice\n100 stacks> 'When obtained' Attributes <@ba.vup>trigger 3 times instead ([Investor] Operators on Bench can also count toward activating this Alliance)","effectDescRaw":"Operators' 'When obtained' Attributes trigger twice\n100 stacks> 'when obtained' Attributes trigger 3 times instead\n[Investor] Operators on Bench can also count toward activating this Alliance","name":"Investor","desc":"Operators' 'When obtained' Attributes trigger twice\n 'When obtained' Attributes trigger 3 times instead ([Investor] Operators on Bench can also count toward activating this Alliance)","effectName":"Investor","effectDesc":"Operators' 'When obtained' Attributes trigger twice\n 'when obtained' Attributes trigger 3 times instead\n[Investor] Operators on Bench can also count toward activating this Alliance","_h":"r2kv6amz6afa"},"raidShip":{"descRaw":"If a [Raid] Operator's skill is ready or does not attack for <@ba.vup>10 seconds, and has no enemies in their attack range, they will <@ba.vup>redeploy near a ground enemy, use their skill without losing SP, and gain increased <@ba.vup>ATK and <@ba.vup>HP during the skill duration <@autochess.gray>(affected by no. of stacks)\n50 stacks> All Operators gain <@ba.vup>+50 ASPD","effectDescRaw":"If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy without losing SP, and gain <@ba.vup>+{0:0%} ATK and HP during the skill duration<@ba.acrem> (affected by no. of stacks)\n50 stacks> All Operators gain <@ba.vup>+50 ASPD","name":"Raid","desc":"If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy, use their skill without losing SP, and gain increased ATK and HP during the skill duration (affected by no. of stacks)\n All Operators gain +50 ASPD","effectName":"Raid","effectDesc":"If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy without losing SP, and gain +{0:0%} ATK and HP during the skill duration (affected by no. of stacks)\n All Operators gain +50 ASPD","_h":"byypdf49dfou"},"indomShip":{"descRaw":"When a <@ba.vup>Ground Operator is defeated, there is a chance they will <@ba.vup>immediately redeploy<@autochess.gray> (affected by no. of stacks)\n3 different [Resilient] Operators on field> When defeated, <@ba.vup>Ground Operators grant <@ba.vup>+5 SP to all Operators on the field","effectDescRaw":"When a <@ba.vup>Ground Operator is defeated, there is a <@ba.vup>{0:0%} chance they will immediately redeploy <@ba.acrem>(affected by no. of stacks)\n3 different [Resilient] Operators on the field> <@ba.vup>Ground Operators grant <@ba.vup>+5 SP to all Operators on field when defeated","name":"Resilient","desc":"When a Ground Operator is defeated, there is a chance they will immediately redeploy (affected by no. of stacks)\n When defeated, Ground Operators grant +5 SP to all Operators on the field","effectName":"Resilient","effectDesc":"When a Ground Operator is defeated, there is a {0:0%} chance they will immediately redeploy (affected by no. of stacks)\n Ground Operators grant +5 SP to all Operators on field when defeated","_h":"am380wno0w91"},"maniShip":{"descRaw":"When activated, <@ba.vup>+1 Operator count to all Core Alliances on field, and [Harmony] Operators also gain effects from these activated Alliances","effectDescRaw":"When activated, <@ba.vup>+1 Operator count to all Core Alliances on field, and [Harmony] Operators also <@ba.vup>gain effects from said activated Alliances","name":"Harmony","desc":"When activated, +1 Operator count to all Core Alliances on field, and [Harmony] Operators also gain effects from these activated Alliances","effectName":"Harmony","effectDesc":"When activated, +1 Operator count to all Core Alliances on field, and [Harmony] Operators also gain effects from said activated Alliances","_h":"j23z96d396y3"},"emptyShip":{"descRaw":"All Operators take <@ba.vup>-20% Physical and Arts damage, Assist Operators deal <@ba.vup>120% damage; Elite Assist Operators deal <@ba.vup>140% damage","effectDescRaw":"All Operators take <@ba.vup>-20% Physical and Arts damage; [Assist Operators] deal <@ba.vup>120% damage; Elite [Assist Operators] deal <@ba.vup>140% damage","name":"Assist Operator","desc":"All Operators take -20% Physical and Arts damage, Assist Operators deal 120% damage; Elite Assist Operators deal 140% damage","effectName":"Assist Operator","effectDesc":"All Operators take -20% Physical and Arts damage; [Assist Operators] deal 120% damage; Elite [Assist Operators] deal 140% damage","_h":"a0hjnihbni4c"},"soloShip":{"descRaw":" The [Solo] Operator gains <@ba.vup>+60% ATK and HP; and <@ba.vup>+15 SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","effectDescRaw":"1 [Solo] Operator on field> The [Solo] Operator gains <@ba.vup>+60% ATK and HP; and <@ba.vup>+15<@ba.acrem> SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","name":"Solo","desc":" The [Solo] Operator gains +60% ATK and HP; and +15 SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","effectName":"Solo","effectDesc":" The [Solo] Operator gains +60% ATK and HP; and +15 SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","_h":"5f0mytjpytjp"},"suntShip":{"descRaw":"2 Elite Operators on field> Elite Operators gain <@ba.vup>+30% ATK\n5 Elite Operators on field> Elite Operators have <@ba.vup>-30% SP Cost\n<@ba.acrem>(All Elite Operators can activate this Alliance)","effectDescRaw":"2 Elite Operators on field> Elite Operators gain <@ba.vup>+30% ATK\n5 Elite Operators on field> Elite Operators have <@ba.vup>-30% SP Cost\n<@ba.acrem>(All Elite Operators can activate this Alliance)","name":"Elite","desc":" Elite Operators gain +30% ATK\n Elite Operators have -30% SP Cost\n(All Elite Operators can activate this Alliance)","effectName":"Elite","effectDesc":" Elite Operators gain +30% ATK\n Elite Operators have -30% SP Cost\n(All Elite Operators can activate this Alliance)","_h":"rmmeiwx0iwx0"}},"garrisons":{"garrison_01_a":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","eventTypeDesc":"Combat","_h":"ioio3p"},"garrison_01_b":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","eventTypeDesc":"Combat","_h":"ioio3p"},"garrison_03_a":{"descRaw":"+<@ba.vup>20% ATK and HP","desc":"+20% ATK and HP","eventTypeDesc":"Combat","_h":"kz0a3p"},"garrison_03_b":{"descRaw":"+<@ba.vup>40% ATK and HP","desc":"+40% ATK and HP","eventTypeDesc":"Combat","_h":"l9rs3p"},"garrison_04_a":{"descRaw":"Costs <@ba.vup>1 Funds to purchase","desc":"Costs 1 Funds to purchase","eventTypeDesc":"Prep","_h":"pnu6x4"},"garrison_04_b":{"descRaw":"Costs <@ba.vup>1 Funds to purchase","desc":"Costs 1 Funds to purchase","eventTypeDesc":"Prep","_h":"pnu6x4"},"garrison_05_a":{"descRaw":"For every 3 stacks added to [Kjerag] or [Arcane] Alliances, this Operator gains <@ba.vup>+1% ATK","desc":"For every 3 stacks added to [Kjerag] or [Arcane] Alliances, this Operator gains +1% ATK","eventTypeDesc":"Combat","_h":"lnhy3p"},"garrison_05_b":{"descRaw":"For every 3 stacks added to [Kjerag] or [Arcane] Alliances, this Operator gains <@ba.vup>+2% ATK","desc":"For every 3 stacks added to [Kjerag] or [Arcane] Alliances, this Operator gains +2% ATK","eventTypeDesc":"Combat","_h":"heal3p"},"garrison_07_a":{"descRaw":"For every 3 stacks added to [Ægir] Alliance, this Operator gains <@ba.vup>+1% ATK","desc":"For every 3 stacks added to [Ægir] Alliance, this Operator gains +1% ATK","eventTypeDesc":"Combat","_h":"o4zp3p"},"garrison_07_b":{"descRaw":"For every 3 stacks added to [Ægir] Alliance, this Operator gains <@ba.vup>+2% ATK","desc":"For every 3 stacks added to [Ægir] Alliance, this Operator gains +2% ATK","eventTypeDesc":"Combat","_h":"mpry3p"},"garrison_08_a":{"descRaw":"SP recovery rate <@ba.vup>+0.15/s","desc":"SP recovery rate +0.15/s","eventTypeDesc":"Combat","_h":"knks3p"},"garrison_08_b":{"descRaw":"SP recovery rate <@ba.vup>+0.3/second","desc":"SP recovery rate +0.3/second","eventTypeDesc":"Combat","_h":"sw3t3p"},"garrison_09_a":{"descRaw":"+<@ba.vup>20% ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+1% ATK and HP","desc":"+20% ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains +1% ATK and HP","eventTypeDesc":"Combat","_h":"btqh3p"},"garrison_09_b":{"descRaw":"+<@ba.vup>40% ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+2% ATK and HP","desc":"+40% ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains +2% ATK and HP","eventTypeDesc":"Combat","_h":"4mhc3p"},"garrison_10_a":{"descRaw":"For every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+1% ATK and HP","desc":"For every 3 stacks added to Core Alliances, this Operator gains +1% ATK and HP","eventTypeDesc":"Combat","_h":"fy5b3p"},"garrison_10_b":{"descRaw":"For every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+2% ATK and HP","desc":"For every 3 stacks added to Core Alliances, this Operator gains +2% ATK and HP","eventTypeDesc":"Combat","_h":"l3c43p"},"garrison_11_a":{"descRaw":"For every 3 stacks added to [Victoria] Alliance, this Operator gains <@ba.vup>+1 ASPD","desc":"For every 3 stacks added to [Victoria] Alliance, this Operator gains +1 ASPD","eventTypeDesc":"Combat","_h":"txve3p"},"garrison_11_b":{"descRaw":"For every 3 stacks added to [Victoria] Alliance, this Operator gains <@ba.vup>+2 ASPD","desc":"For every 3 stacks added to [Victoria] Alliance, this Operator gains +2 ASPD","eventTypeDesc":"Combat","_h":"ci6f3p"},"garrison_12_a":{"descRaw":"For every 2 stacks added to [Ægir] Alliance, this Operator gains <@ba.vup>+1% ATK","desc":"For every 2 stacks added to [Ægir] Alliance, this Operator gains +1% ATK","eventTypeDesc":"Combat","_h":"a9q43p"},"garrison_12_b":{"descRaw":"For every 2 stacks added to [Ægir] Alliance, this Operator gains <@ba.vup>+2% ATK","desc":"For every 2 stacks added to [Ægir] Alliance, this Operator gains +2% ATK","eventTypeDesc":"Combat","_h":"3ojb3p"},"garrison_13_a":{"descRaw":"Costs <@ba.vup>1 Funds to purchase","desc":"Costs 1 Funds to purchase","eventTypeDesc":"Prep","_h":"pnu6x4"},"garrison_13_b":{"descRaw":"Costs <@ba.vup>1 Funds to purchase","desc":"Costs 1 Funds to purchase","eventTypeDesc":"Prep","_h":"pnu6x4"},"garrison_14_a":{"descRaw":"For every 3 stacks added to [Laterano] or [Durable] Alliances, this Operator gains <@ba.vup>+1% DEF","desc":"For every 3 stacks added to [Laterano] or [Durable] Alliances, this Operator gains +1% DEF","eventTypeDesc":"Combat","_h":"njy23p"},"garrison_14_b":{"descRaw":"For every 3 stacks added to [Laterano] or [Durable] Alliances, this Operator gains <@ba.vup>+2% DEF","desc":"For every 3 stacks added to [Laterano] or [Durable] Alliances, this Operator gains +2% DEF","eventTypeDesc":"Combat","_h":"bqn53p"},"garrison_15_a":{"descRaw":"For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator <@ba.vup>+1% DEF","desc":"For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator +1% DEF","eventTypeDesc":"Combat","_h":"qyjf3p"},"garrison_15_b":{"descRaw":"For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator <@ba.vup>+2% DEF","desc":"For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator +2% DEF","eventTypeDesc":"Combat","_h":"ebq83p"},"garrison_16_a":{"descRaw":"For every 5 stacks added to [Laterano] Alliance, this Operator gains <@ba.vup>+1 ASPD","desc":"For every 5 stacks added to [Laterano] Alliance, this Operator gains +1 ASPD","eventTypeDesc":"Combat","_h":"hil93p"},"garrison_16_b":{"descRaw":"For every 5 stacks added to [Laterano] Alliance, this Operator gains <@ba.vup>+2 ASPD","desc":"For every 5 stacks added to [Laterano] Alliance, this Operator gains +2 ASPD","eventTypeDesc":"Combat","_h":"yxic3p"},"garrison_18_a":{"descRaw":"When attacking Sea Monster enemies, increases ATK to <@ba.vup>150%","desc":"When attacking Sea Monster enemies, increases ATK to 150%","eventTypeDesc":"Combat","_h":"6hr83p"},"garrison_18_b":{"descRaw":"When attacking Sea Monster enemies, increases ATK to <@ba.vup>200%","desc":"When attacking Sea Monster enemies, increases ATK to 200%","eventTypeDesc":"Combat","_h":"79hc3p"},"garrison_19_a":{"descRaw":"When attacking enemy Drones, increases ATK to <@ba.vup>150%","desc":"When attacking enemy Drones, increases ATK to 150%","eventTypeDesc":"Combat","_h":"14mt3p"},"garrison_19_b":{"descRaw":"When attacking enemy Drones, increases ATK to <@ba.vup>200%","desc":"When attacking enemy Drones, increases ATK to 200%","eventTypeDesc":"Combat","_h":"rg653p"},"garrison_21_a":{"descRaw":" Obtain 2 extra Funds next Rest Phase","desc":" Obtain 2 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"jyjyx4"},"garrison_21_b":{"descRaw":" Obtain 4 extra Funds next Rest Phase","desc":" Obtain 4 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"6s6sx4"},"garrison_22_a":{"descRaw":" Whenever Operators in the <@ba.vup>4 adjacent tiles spend 6 bullets, <@ba.vup>+1 stack to active [Laterano] Alliance","desc":" Whenever Operators in the 4 adjacent tiles spend 6 bullets, +1 stack to active [Laterano] Alliance","eventTypeDesc":"Can stack","_h":"4uzsmz"},"garrison_22_b":{"descRaw":" Whenever Operators in the <@ba.vup>4 adjacent tiles spend 6 bullets, <@ba.vup>+2 stacks to active [Laterano] Alliance","desc":" Whenever Operators in the 4 adjacent tiles spend 6 bullets, +2 stacks to active [Laterano] Alliance","eventTypeDesc":"Can stack","_h":"tt2pmz"},"garrison_23_a":{"descRaw":" Whenever this Operator spends 7 bullets, <@ba.vup>+7 [Laterano] and <@ba.vup>+3 [Foresight] stacks if Alliances are active, can trigger up to 7 times per battle for each effect","desc":" Whenever this Operator spends 7 bullets, +7 [Laterano] and +3 [Foresight] stacks if Alliances are active, can trigger up to 7 times per battle for each effect","eventTypeDesc":"Can stack","_h":"sb5hmz"},"garrison_23_b":{"descRaw":" Whenever this Operator spends 7 bullets, <@ba.vup>+14 [Laterano] and <@ba.vup>+6 [Foresight] stacks if Alliances are active (Can stack up to 7x every battle)","desc":" Whenever this Operator spends 7 bullets, +14 [Laterano] and +6 [Foresight] stacks if Alliances are active (Can stack up to 7x every battle)","eventTypeDesc":"Can stack","_h":"s9fxmz"},"garrison_24_a":{"descRaw":" Whenever this Operator spends 10 bullets with 3 Operators in the same row, <@ba.vup>+2 [Laterano] and [Precision] stacks if Alliances are active","desc":" Whenever this Operator spends 10 bullets with 3 Operators in the same row, +2 [Laterano] and [Precision] stacks if Alliances are active","eventTypeDesc":"Can stack","_h":"gdoomz"},"garrison_24_b":{"descRaw":" Whenever this Operator spends 10 bullets while there are 3 Operators in the same row, <@ba.vup>+4 [Laterano] and [Precision] stacks if Alliances are active","desc":" Whenever this Operator spends 10 bullets while there are 3 Operators in the same row, +4 [Laterano] and [Precision] stacks if Alliances are active","eventTypeDesc":"Can stack","_h":"nnuimz"},"garrison_25_a":{"descRaw":" <@ba.vup>+2 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +2 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"xgk5jf"},"garrison_25_b":{"descRaw":" <@ba.vup>+4 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +4 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"xmlzjf"},"garrison_26_a":{"descRaw":" Obtain <@ba.vup>1 extra Funds next Rest Phase","desc":" Obtain 1 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"or02x4"},"garrison_26_b":{"descRaw":" Obtain <@ba.vup>2 extra Funds next Rest Phase","desc":" Obtain 2 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"j8efx4"},"garrison_28_a":{"descRaw":" Whenever an enemy within range is Frozen, 50% chance for <@ba.vup>+1 stack to active [Kjerag] Alliance","desc":" Whenever an enemy within range is Frozen, 50% chance for +1 stack to active [Kjerag] Alliance","eventTypeDesc":"Can stack","_h":"4qxtmz"},"garrison_28_b":{"descRaw":" Whenever an enemy within range is Frozen, 50% chance for <@ba.vup>+2 stacks to active [Kjerag] Alliance","desc":" Whenever an enemy within range is Frozen, 50% chance for +2 stacks to active [Kjerag] Alliance","eventTypeDesc":"Can stack","_h":"0duwmz"},"garrison_29_a":{"descRaw":" Whenever an enemy within range is Frozen, 60% chance for <@ba.vup>+1 stack to active [Kjerag] Alliance","desc":" Whenever an enemy within range is Frozen, 60% chance for +1 stack to active [Kjerag] Alliance","eventTypeDesc":"Can stack","_h":"gvjomz"},"garrison_29_b":{"descRaw":" Whenever an enemy within range is Frozen, 60% chance for <@ba.vup>+2 stacks to active [Kjerag] Alliance","desc":" Whenever an enemy within range is Frozen, 60% chance for +2 stacks to active [Kjerag] Alliance","eventTypeDesc":"Can stack","_h":"80mlmz"},"garrison_30_a":{"descRaw":" Gain [Yan] Alliance stacks equivalent to Dispatch Center level (Alliance does not need to be active)","desc":" Gain [Yan] Alliance stacks equivalent to Dispatch Center level (Alliance does not need to be active)","eventTypeDesc":"One-time","_h":"uxuxjf"},"garrison_30_b":{"descRaw":" Gain [Yan] Alliance stacks equivalent to 2x Dispatch Center level (Alliance does not need to be active)","desc":" Gain [Yan] Alliance stacks equivalent to 2x Dispatch Center level (Alliance does not need to be active)","eventTypeDesc":"One-time","_h":"pwpwjf"},"garrison_31_a":{"descRaw":" <@ba.vup>+1 stack to active [Yan] Alliance for every Operator obtained this round","desc":" +1 stack to active [Yan] Alliance for every Operator obtained this round","eventTypeDesc":"Can stack","_h":"or0wmz"},"garrison_31_b":{"descRaw":" <@ba.vup>+2 stacks to active [Yan] Alliance for every Operator obtained this round","desc":" +2 stacks to active [Yan] Alliance for every Operator obtained this round","eventTypeDesc":"Can stack","_h":"i43tmz"},"garrison_32_a":{"descRaw":" Obtain <@ba.vup>2 extra Funds next Rest Phase","desc":" Obtain 2 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"j8efx4"},"garrison_32_b":{"descRaw":" Obtain <@ba.vup>4 extra Funds next Rest Phase","desc":" Obtain 4 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"86jtx4"},"garrison_34_a":{"descRaw":" <@ba.vup>+1 stack to active [Investor] Alliance for every Operator obtained this round","desc":" +1 stack to active [Investor] Alliance for every Operator obtained this round","eventTypeDesc":"Can stack","_h":"hi71mz"},"garrison_34_b":{"descRaw":" <@ba.vup>+2 stacks to active [Investor] Alliance for every Operator obtained this round","desc":" +2 stacks to active [Investor] Alliance for every Operator obtained this round","eventTypeDesc":"Can stack","_h":"yx44mz"},"garrison_35_a":{"descRaw":" <@ba.vup>+5 stacks to [Yan] and [Victoria] Alliances (Alliances do not need to be active)","desc":" +5 stacks to [Yan] and [Victoria] Alliances (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"qknnjf"},"garrison_35_b":{"descRaw":" <@ba.vup>+10 stacks to [Yan] and [Victoria] Alliances (Alliances do not need to be active)","desc":" +10 stacks to [Yan] and [Victoria] Alliances (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"2k9zjf"},"garrison_37_a":{"descRaw":" If there are 3 Operators in the same row, obtain 1 random Operator from the Alliance with most members in your current squad","desc":" If there are 3 Operators in the same row, obtain 1 random Operator from the Alliance with most members in your current squad","eventTypeDesc":"Prep","_h":"s9s9x4"},"garrison_37_b":{"descRaw":" Obtain 1 random Operator from the Alliance with most members in your current squad","desc":" Obtain 1 random Operator from the Alliance with most members in your current squad","eventTypeDesc":"Prep","_h":"6n6nx4"},"garrison_38_a":{"descRaw":" For every 2 units defeated, <@ba.vup>+1 stack each to active [Ægir], [Durable], and [Raid] Alliances","desc":" For every 2 units defeated, +1 stack each to active [Ægir], [Durable], and [Raid] Alliances","eventTypeDesc":"Can stack","_h":"rzqcmz"},"garrison_38_b":{"descRaw":" For every 2 enemies defeated, <@ba.vup>+2 stacks to active [Ægir], [Durable], and [Raid] Alliances","desc":" For every 2 enemies defeated, +2 stacks to active [Ægir], [Durable], and [Raid] Alliances","eventTypeDesc":"Can stack","_h":"hkzpmz"},"garrison_39_a":{"descRaw":" If there are 3 Operators in the same row, obtain 1 Skadi, Specter, or Underflow","desc":" If there are 3 Operators in the same row, obtain 1 Skadi, Specter, or Underflow","eventTypeDesc":"Prep","_h":"z7z7x4"},"garrison_39_b":{"descRaw":" If there are 3 Operators in the same row, obtain 1 Skadi, Specter, or Underflow; repeats 2 times","desc":" If there are 3 Operators in the same row, obtain 1 Skadi, Specter, or Underflow; repeats 2 times","eventTypeDesc":"Prep","_h":"fufux4"},"garrison_40_a":{"descRaw":" When defeated or switched to Substitute, <@ba.vup>+5 [Ægir] and [Resilient] stacks if Alliances are active","desc":" When defeated or switched to Substitute, +5 [Ægir] and [Resilient] stacks if Alliances are active","eventTypeDesc":"Can stack","_h":"426kmz"},"garrison_40_b":{"descRaw":" When defeated or switched to Substitute, <@ba.vup>+10 [Ægir] and [Resilient] stacks if Alliances are active","desc":" When defeated or switched to Substitute, +10 [Ægir] and [Resilient] stacks if Alliances are active","eventTypeDesc":"Can stack","_h":"kqcimz"},"garrison_41_a":{"descRaw":" <@ba.vup>+3 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +3 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"q5w6jf"},"garrison_41_b":{"descRaw":" <@ba.vup>+6 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +6 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"psqhjf"},"garrison_42_a":{"descRaw":" On first skill activation, <@ba.vup>+5 stacks to active [Sargon] Alliance","desc":" On first skill activation, +5 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"8vgsmz"},"garrison_42_b":{"descRaw":" On first skill activation, <@ba.vup>+10 stacks to active [Sargon] Alliance","desc":" On first skill activation, +10 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"27uomz"},"garrison_43_a":{"descRaw":" On skill activation, <@ba.vup>+6 stacks to active [Sargon] Alliance","desc":" On skill activation, +6 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"zpg0mz"},"garrison_43_b":{"descRaw":" On skill activation, <@ba.vup>+12 stacks to active [Sargon] Alliance","desc":" On skill activation, +12 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"lqedmz"},"garrison_46_a":{"descRaw":" When defeated, <@ba.vup>+3 stacks to active [Ægir] Alliance","desc":" When defeated, +3 stacks to active [Ægir] Alliance","eventTypeDesc":"Can stack","_h":"3f1cmz"},"garrison_46_b":{"descRaw":" When defeated, <@ba.vup>+6 stacks to active [Ægir] Alliance","desc":" When defeated, +6 stacks to active [Ægir] Alliance","eventTypeDesc":"Can stack","_h":"syi7mz"},"garrison_47_a":{"descRaw":" <@ba.vup>+3 stacks each to active Alliance(s) of self and of the Operator 1 tile behind","desc":" +3 stacks each to active Alliance(s) of self and of the Operator 1 tile behind","eventTypeDesc":"Can stack","_h":"x2y9mz"},"garrison_47_b":{"descRaw":" <@ba.vup>+6 stacks each to active Alliance(s) of self and of the Operator 1 tile behind","desc":" +6 stacks each to active Alliance(s) of self and of the Operator 1 tile behind","eventTypeDesc":"Can stack","_h":"7b16mz"},"garrison_48_a":{"descRaw":" <@ba.vup>+2 stacks to active [Victoria] Alliance for every [Victoria] Operator of a different Tier on the field","desc":" +2 stacks to active [Victoria] Alliance for every [Victoria] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"scp5mz"},"garrison_48_b":{"descRaw":" <@ba.vup>+4 stacks to active [Victoria] Alliance for every [Victoria] Operator of a different Tier on the field","desc":" +4 stacks to active [Victoria] Alliance for every [Victoria] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"4y33mz"},"garrison_49_a":{"descRaw":" Obtain 1 piece of 'Quick Combat Rations'","desc":" Obtain 1 piece of 'Quick Combat Rations'","eventTypeDesc":"Prep","_h":"ptptx4"},"garrison_49_b":{"descRaw":" Obtain 2 pieces of 'Quick Combat Rations'","desc":" Obtain 2 pieces of 'Quick Combat Rations'","eventTypeDesc":"Prep","_h":"qwqwx4"},"garrison_50_a":{"descRaw":" The first 3 enemies defeated grant <@ba.vup>+2 stacks to active [Victoria], [Foresight], and [Resilient] Alliances","desc":" The first 3 enemies defeated grant +2 stacks to active [Victoria], [Foresight], and [Resilient] Alliances","eventTypeDesc":"Can stack","_h":"0zm6mz"},"garrison_50_b":{"descRaw":" The first 3 enemies defeated grant <@ba.vup>+4 stacks to active [Victoria], [Foresight], and [Resilient] Alliances","desc":" The first 3 enemies defeated grant +4 stacks to active [Victoria], [Foresight], and [Resilient] Alliances","eventTypeDesc":"Can stack","_h":"gt04mz"},"garrison_51_a":{"descRaw":" <@ba.vup>+5 stacks to own active Alliance(s)","desc":" +5 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"2otrmz"},"garrison_51_b":{"descRaw":" <@ba.vup>+10 stacks to own active Alliance(s)","desc":" +10 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"ae95mz"},"garrison_53_a":{"descRaw":" <@ba.vup>+3/<@ba.vup>+2 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","desc":" +3/+2 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"rpk9mz"},"garrison_53_b":{"descRaw":" <@ba.vup>+6/<@ba.vup>+4 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","desc":" +6/+4 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"vcgumz"},"garrison_54_a":{"descRaw":" <@ba.vup>+3/<@ba.vup>+2 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","desc":" +3/+2 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"rpk9mz"},"garrison_54_b":{"descRaw":" <@ba.vup>+6/<@ba.vup>+4 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","desc":" +6/+4 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"bmgumz"},"garrison_55_a":{"descRaw":" Whenever this Operator spends 7 bullets, <@ba.vup>+7 [Laterano] and <@ba.vup>+3 [Foresight] Alliances if Alliances are active ([Foresight] can stack up to 21x every battle)","desc":" Whenever this Operator spends 7 bullets, +7 [Laterano] and +3 [Foresight] Alliances if Alliances are active ([Foresight] can stack up to 21x every battle)","eventTypeDesc":"Can stack","_h":"4q8omz"},"garrison_55_b":{"descRaw":" Whenever this Operator spends 7 bullets, <@ba.vup>+14 [Laterano] and <@ba.vup>+6 [Foresight] Alliances if Alliances are active ([Foresight] can stack up to 42x every battle)","desc":" Whenever this Operator spends 7 bullets, +14 [Laterano] and +6 [Foresight] Alliances if Alliances are active ([Foresight] can stack up to 42x every battle)","eventTypeDesc":"Can stack","_h":"losgmz"},"garrison_56_a":{"descRaw":" <@ba.vup>+2 stacks to active [Swift] Alliance for every Operator on Bench","desc":" +2 stacks to active [Swift] Alliance for every Operator on Bench","eventTypeDesc":"Can stack","_h":"z26bmz"},"garrison_56_b":{"descRaw":" <@ba.vup>+4 stacks to active [Swift] Alliance for every Operator on Bench","desc":" +4 stacks to active [Swift] Alliance for every Operator on Bench","eventTypeDesc":"Can stack","_h":"nkc5mz"},"garrison_57_a":{"descRaw":" <@ba.vup>+2 stacks each to active Alliances of all Operators on Bench","desc":" +2 stacks each to active Alliances of all Operators on Bench","eventTypeDesc":"Can stack","_h":"2o5pmz"},"garrison_57_b":{"descRaw":" <@ba.vup>+4 stacks each to active Alliances of all Operators on Bench","desc":" +4 stacks each to active Alliances of all Operators on Bench","eventTypeDesc":"Can stack","_h":"gezvmz"},"garrison_59_a":{"descRaw":" When the Operator in the tile ahead adds stacks from their Attribute, <@ba.vup>+1 additional stack","desc":" When the Operator in the tile ahead adds stacks from their Attribute, +1 additional stack","eventTypeDesc":"Combat","_h":"tw1n3p"},"garrison_59_b":{"descRaw":" When the Operator in front adds stacks from their Attribute, <@ba.vup>+2 additional stacks","desc":" When the Operator in front adds stacks from their Attribute, +2 additional stacks","eventTypeDesc":"Combat","_h":"77qm3p"},"garrison_60_a":{"descRaw":" Trigger the 'When obtained' Attribute of the Operator in the tile ahead","desc":" Trigger the 'When obtained' Attribute of the Operator in the tile ahead","eventTypeDesc":"Specialized","_h":"zozo6k"},"garrison_60_b":{"descRaw":" Trigger the 'When obtained' Attributes of Operators two tiles ahead of self","desc":" Trigger the 'When obtained' Attributes of Operators two tiles ahead of self","eventTypeDesc":"Specialized","_h":"0o0o6k"},"garrison_61_a":{"descRaw":" <@ba.vup>+2 stacks to the most stacked active Alliance for every member Operator of a different Tier on the field","desc":" +2 stacks to the most stacked active Alliance for every member Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"em0zmz"},"garrison_61_b":{"descRaw":" <@ba.vup>+4 stacks to the most stacked active Alliance for every member Operator of a different Tier on the field","desc":" +4 stacks to the most stacked active Alliance for every member Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"1s6tmz"},"garrison_65_a":{"descRaw":" <@ba.vup>+8 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +8 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"racbjf"},"garrison_65_b":{"descRaw":" <@ba.vup>+16 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +16 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"nvoojf"},"garrison_67_a":{"descRaw":" Obtain 1 extra Funds next Rest Phase","desc":" Obtain 1 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"qbqbx4"},"garrison_67_b":{"descRaw":" Obtain 2 extra Funds next Rest Phase","desc":" Obtain 2 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"jyjyx4"},"garrison_69_a":{"descRaw":" <@ba.vup>+4 stacks to active [Durable] Alliance","desc":" +4 stacks to active [Durable] Alliance","eventTypeDesc":"Can stack","_h":"1y9vmz"},"garrison_69_b":{"descRaw":" <@ba.vup>+8 stacks to active [Durable] Alliance","desc":" +8 stacks to active [Durable] Alliance","eventTypeDesc":"Can stack","_h":"cyljmz"},"garrison_70_a":{"descRaw":" <@ba.vup>+1 stack to active [Durable] Alliance for every Operator in the same row","desc":" +1 stack to active [Durable] Alliance for every Operator in the same row","eventTypeDesc":"Can stack","_h":"j3f8mz"},"garrison_70_b":{"descRaw":" <@ba.vup>+2 stacks to active [Durable] Alliance for every Operator in the same row","desc":" +2 stacks to active [Durable] Alliance for every Operator in the same row","eventTypeDesc":"Can stack","_h":"bki5mz"},"garrison_71_a":{"descRaw":" <@ba.vup>+6 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +6 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"psqhjf"},"garrison_71_b":{"descRaw":" <@ba.vup>+12 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +12 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"of84jf"},"garrison_72_a":{"descRaw":" Grants '<@ba.vup>+1 stack to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 7x every battle)","desc":" Grants '+1 stack to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 7x every battle)","eventTypeDesc":"Can stack","_h":"5yk3mz"},"garrison_72_b":{"descRaw":" Grants '<@ba.vup>+2 stacks to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 14x every battle)","desc":" Grants '+2 stacks to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 14x every battle)","eventTypeDesc":"Can stack","_h":"m5kkmz"},"garrison_73_a":{"descRaw":" Grants '<@ba.vup>+1 stack to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 10x every battle)","desc":" Grants '+1 stack to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 10x every battle)","eventTypeDesc":"Can stack","_h":"rj7cmz"},"garrison_73_b":{"descRaw":" Grants '<@ba.vup>+2 stacks to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 20x every battle)","desc":" Grants '+2 stacks to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 20x every battle)","eventTypeDesc":"Can stack","_h":"33z2mz"},"garrison_75_a":{"descRaw":" <@ba.vup>+1 stack to active [Kazimierz] Alliance\n <@ba.vup>+2 stacks to active [Resilient] Alliance","desc":" +1 stack to active [Kazimierz] Alliance\n +2 stacks to active [Resilient] Alliance","eventTypeDesc":"Can stack","_h":"qszimz"},"garrison_75_b":{"descRaw":" <@ba.vup>+2 stacks to active [Kazimierz] Alliance\n <@ba.vup>+4 stacks to active [Resilient] Alliance","desc":" +2 stacks to active [Kazimierz] Alliance\n +4 stacks to active [Resilient] Alliance","eventTypeDesc":"Can stack","_h":"h18tmz"},"garrison_76_a":{"descRaw":" Gain 1 piece of 'Damazti Isomorph'","desc":" Gain 1 piece of 'Damazti Isomorph'","eventTypeDesc":"Prep","_h":"iiiix4"},"garrison_76_b":{"descRaw":" Gain 2 pieces of 'Damazti Isomorph'","desc":" Gain 2 pieces of 'Damazti Isomorph'","eventTypeDesc":"Prep","_h":"nznzx4"},"garrison_77_a":{"descRaw":" For every 2 enemy defeated, <@ba.vup>+1 stack to active [Raid] Alliance","desc":" For every 2 enemy defeated, +1 stack to active [Raid] Alliance","eventTypeDesc":"Can stack","_h":"hib1mz"},"garrison_77_b":{"descRaw":" For every 2 enemies defeated, <@ba.vup>+2 stacks to active [Raid] Alliance","desc":" For every 2 enemies defeated, +2 stacks to active [Raid] Alliance","eventTypeDesc":"Can stack","_h":"pzj6mz"},"garrison_79_a":{"descRaw":" <@ba.vup>+4 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","desc":" +4 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","eventTypeDesc":"Can stack","_h":"lawbmz"},"garrison_79_b":{"descRaw":" <@ba.vup>+8 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","desc":" +8 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","eventTypeDesc":"Can stack","_h":"oa4fmz"},"garrison_80_a":{"descRaw":" <@ba.vup>+2 stacks to own active Alliance(s)","desc":" +2 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"ndjomz"},"garrison_80_b":{"descRaw":" <@ba.vup>+4 stacks to own active Alliance(s)","desc":" +4 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"dz5qmz"},"garrison_81_a":{"descRaw":" <@ba.vup>+2 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","desc":" +2 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"3ebvmz"},"garrison_81_b":{"descRaw":" <@ba.vup>+4 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","desc":" +4 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"g0ytmz"},"garrison_82_a":{"descRaw":" Triggers an Operator's Attribute (Prioritizes Operators deployed on upper right tiles)","desc":" Triggers an Operator's Attribute (Prioritizes Operators deployed on upper right tiles)","eventTypeDesc":"Specialized","_h":"6z6z6k"},"garrison_82_b":{"descRaw":" Triggers an Operator's Attribute (Prioritizes Operators deployed on upper right tiles)","desc":" Triggers an Operator's Attribute (Prioritizes Operators deployed on upper right tiles)","eventTypeDesc":"Specialized","_h":"6z6z6k"},"garrison_84_a":{"descRaw":"For every 10 stacks added to [Ægir] Alliance, this Operator recovers 50 HP/s and gains +0.15/s SP recovery rate","desc":"For every 10 stacks added to [Ægir] Alliance, this Operator recovers 50 HP/s and gains +0.15/s SP recovery rate","eventTypeDesc":"Combat","_h":"v5v53p"},"garrison_84_b":{"descRaw":"For every 10 stacks added to [Ægir] Alliance, this Operator recovers 100 HP/s and +0.3/s SP recovery rate","desc":"For every 10 stacks added to [Ægir] Alliance, this Operator recovers 100 HP/s and +0.3/s SP recovery rate","eventTypeDesc":"Combat","_h":"kqkq3p"},"garrison_86_a":{"descRaw":"If Operator ahead of self has a Attribute, this Operator copies it","desc":"If Operator ahead of self has a Attribute, this Operator copies it","eventTypeDesc":"Specialized","_h":"45456k"},"garrison_86_b":{"descRaw":"If Operator ahead of self has a Attribute, this Operator copies it","desc":"If Operator ahead of self has a Attribute, this Operator copies it","eventTypeDesc":"Specialized","_h":"45456k"},"garrison_90_a":{"descRaw":" On skill activation, <@ba.vup>+1 stack to the most stacked active Alliance for every Operator in the same row (Can stack up to 10x every battle)","desc":" On skill activation, +1 stack to the most stacked active Alliance for every Operator in the same row (Can stack up to 10x every battle)","eventTypeDesc":"Can stack","_h":"qkqdmz"},"garrison_90_b":{"descRaw":" On skill activation, <@ba.vup>+2 stacks to the most stacked active Alliance for every Operator in the same row (Can stack up to 20x every battle)","desc":" On skill activation, +2 stacks to the most stacked active Alliance for every Operator in the same row (Can stack up to 20x every battle)","eventTypeDesc":"Can stack","_h":"g6j9mz"},"garrison_91_a":{"descRaw":" Randomly obtain 1 piece of Rockrock's custom creations","desc":" Randomly obtain 1 piece of Rockrock's custom creations","eventTypeDesc":"Prep","_h":"xoxox4"},"garrison_91_b":{"descRaw":" Randomly obtain 2 pieces of Rockrock's custom creations","desc":" Randomly obtain 2 pieces of Rockrock's custom creations","eventTypeDesc":"Prep","_h":"p7p7x4"},"garrison_92_a":{"descRaw":" Obtain 1 'Kjeragi Nevermeltice'","desc":" Obtain 1 'Kjeragi Nevermeltice'","eventTypeDesc":"Prep","_h":"pipix4"},"garrison_92_b":{"descRaw":" Obtain 2 'Kjeragi Nevermeltice'","desc":" Obtain 2 'Kjeragi Nevermeltice'","eventTypeDesc":"Prep","_h":"rxrxx4"},"garrison_93_a":{"descRaw":"Only 2 copies of this Operator are needed for Elite promotion","desc":"Only 2 copies of this Operator are needed for Elite promotion","eventTypeDesc":"Combat","_h":"sdsd3p"},"garrison_93_b":{"descRaw":"Only 2 copies of this Operator are needed for Elite promotion","desc":"Only 2 copies of this Operator are needed for Elite promotion","eventTypeDesc":"Combat","_h":"sdsd3p"},"garrison_94_a":{"descRaw":" Obtain 1 Alliance Coin or Sargon Teaspresso, with a small chance to find Desert Compass","desc":" Obtain 1 Alliance Coin or Sargon Teaspresso, with a small chance to find Desert Compass","eventTypeDesc":"Prep","_h":"i2i2x4"},"garrison_94_b":{"descRaw":" Obtain 2 Alliance Coins or Sargon Teaspressos, with a small chance to find Desert Compasses","desc":" Obtain 2 Alliance Coins or Sargon Teaspressos, with a small chance to find Desert Compasses","eventTypeDesc":"Prep","_h":"0g0gx4"},"garrison_95_a":{"descRaw":" <@ba.vup>+1 stack to own active Alliance(s) on skill activation (Can stack up to 7x every battle)","desc":" +1 stack to own active Alliance(s) on skill activation (Can stack up to 7x every battle)","eventTypeDesc":"Can stack","_h":"7co3mz"},"garrison_95_b":{"descRaw":" <@ba.vup>+2 stacks to own active Alliance(s) on skill activation","desc":" +2 stacks to own active Alliance(s) on skill activation","eventTypeDesc":"Can stack","_h":"336ymz"},"garrison_96_a":{"descRaw":" <@ba.vup>+1 stack to active [Precision] Alliance on skill activation (Can stack up to 10x every battle)","desc":" +1 stack to active [Precision] Alliance on skill activation (Can stack up to 10x every battle)","eventTypeDesc":"Can stack","_h":"izl2mz"},"garrison_96_b":{"descRaw":" <@ba.vup>+2 stacks to active [Precision] Alliance on skill activation","desc":" +2 stacks to active [Precision] Alliance on skill activation","eventTypeDesc":"Can stack","_h":"t6zjmz"},"garrison_98_a":{"descRaw":" Obtain <@ba.vup>1 extra Funds in next Rest Phase (takes effect when [Yan]/[Investor] is active in Bench)","desc":" Obtain 1 extra Funds in next Rest Phase (takes effect when [Yan]/[Investor] is active in Bench)","eventTypeDesc":"Prep","_h":"8iudx4"},"garrison_98_b":{"descRaw":" Obtain <@ba.vup>2 extra Funds in next Rest Phase (takes effect when [Yan]/[Investor] is active in Bench)","desc":" Obtain 2 extra Funds in next Rest Phase (takes effect when [Yan]/[Investor] is active in Bench)","eventTypeDesc":"Prep","_h":"rvtqx4"},"garrison_99_a":{"descRaw":"If Operator ahead of self has a Attribute, this Operator copies it","desc":"If Operator ahead of self has a Attribute, this Operator copies it","eventTypeDesc":"Specialized","_h":"p3p36k"},"garrison_99_b":{"descRaw":"If Operator ahead of self has a Attribute, this Operator copies it","desc":"If Operator ahead of self has a Attribute, this Operator copies it","eventTypeDesc":"Specialized","_h":"p3p36k"},"garrison_100_a":{"descRaw":"For every 3 stacks added to [Sargon], [Swift] or [Precision] Alliances, this Operator gains <@ba.vup>+2% ATK","desc":"For every 3 stacks added to [Sargon], [Swift] or [Precision] Alliances, this Operator gains +2% ATK","eventTypeDesc":"Combat","_h":"gfik3p"},"garrison_100_b":{"descRaw":"For every 3 stacks added to [Sargon], [Swift] or [Precision] Alliances, this Operator gains <@ba.vup>+4% ATK","desc":"For every 3 stacks added to [Sargon], [Swift] or [Precision] Alliances, this Operator gains +4% ATK","eventTypeDesc":"Combat","_h":"w13q3p"},"garrison_101_a":{"descRaw":"For every 3 stacks added to [Yan] or [Raid] Alliances, this Operator deals extra <@ba.vup>+1% ATK of damage to enemies inflicted with Bind and Slow","desc":"For every 3 stacks added to [Yan] or [Raid] Alliances, this Operator deals extra +1% ATK of damage to enemies inflicted with Bind and Slow","eventTypeDesc":"Combat","_h":"zfuw3p"},"garrison_101_b":{"descRaw":"For every 3 stacks added to [Yan] or [Raid] Alliances, this Operator deals extra <@ba.vup>2% ATK of damage to enemies inflicted with Bind and Slow","desc":"For every 3 stacks added to [Yan] or [Raid] Alliances, this Operator deals extra 2% ATK of damage to enemies inflicted with Bind and Slow","eventTypeDesc":"Combat","_h":"nmn73p"},"garrison_102_a":{"descRaw":" <@ba.vup>+1 stack to the most stacked active Alliance; takes effect even if the Operator is on Bench","desc":" +1 stack to the most stacked active Alliance; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"39k2mz"},"garrison_102_b":{"descRaw":" <@ba.vup>+2 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","desc":" +2 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"3ebvmz"},"garrison_104_a":{"descRaw":" <@ba.vup>+5 stacks to own active Alliance(s)","desc":" +5 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"2otrmz"},"garrison_104_b":{"descRaw":" <@ba.vup>+10 stacks to own active Alliance(s)","desc":" +10 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"ae95mz"},"garrison_105_a":{"descRaw":" <@ba.vup>+3 stacks to the most stacked active Alliance","desc":" +3 stacks to the most stacked active Alliance","eventTypeDesc":"One-time","_h":"berpjf"},"garrison_105_b":{"descRaw":" <@ba.vup>+6 stacks to the most stacked active Alliance","desc":" +6 stacks to the most stacked active Alliance","eventTypeDesc":"One-time","_h":"lvaujf"},"garrison_106_a":{"descRaw":" <@ba.vup>+4 stacks to own active Alliance(s) (Can stack up to 12x every battle)","desc":" +4 stacks to own active Alliance(s) (Can stack up to 12x every battle)","eventTypeDesc":"Can stack","_h":"jxb6mz"},"garrison_106_b":{"descRaw":" <@ba.vup>+8 stacks to own active Alliance(s) on skill activation (Can stack up to 24x every battle)","desc":" +8 stacks to own active Alliance(s) on skill activation (Can stack up to 24x every battle)","eventTypeDesc":"Can stack","_h":"m4z3mz"},"garrison_107_a":{"descRaw":" <@ba.vup>+8 stacks to active [Raid] Alliance (Can stack up to 50x every battle)","desc":" +8 stacks to active [Raid] Alliance (Can stack up to 50x every battle)","eventTypeDesc":"Can stack","_h":"tu3lmz"},"garrison_107_b":{"descRaw":" <@ba.vup>+16 stacks to active [Raid] Alliance (Can stack up to 100x every battle)","desc":" +16 stacks to active [Raid] Alliance (Can stack up to 100x every battle)","eventTypeDesc":"Can stack","_h":"xjv8mz"},"garrison_108_a":{"descRaw":" <@ba.vup>+4 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 24x every battle)","desc":" +4 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 24x every battle)","eventTypeDesc":"Can stack","_h":"vt5umz"},"garrison_108_b":{"descRaw":" <@ba.vup>+8 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 48x every battle)","desc":" +8 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 48x every battle)","eventTypeDesc":"Can stack","_h":"xne8mz"},"garrison_111_a":{"descRaw":" <@ba.vup>+5 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +5 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"cb5cjf"},"garrison_111_b":{"descRaw":" <@ba.vup>+10 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +10 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"ulj2jf"},"garrison_113_a":{"descRaw":" Gain 1 free Refresh","desc":" Gain 1 free Refresh","eventTypeDesc":"Prep","_h":"dkdkx4"},"garrison_113_b":{"descRaw":" Gain 2 free Refreshes","desc":" Gain 2 free Refreshes","eventTypeDesc":"Prep","_h":"rfrfx4"},"garrison_114_a":{"descRaw":" Gain 1 free Refresh","desc":" Gain 1 free Refresh","eventTypeDesc":"Prep","_h":"0a0ax4"},"garrison_114_b":{"descRaw":" Gain 2 free Refreshes","desc":" Gain 2 free Refreshes","eventTypeDesc":"Prep","_h":"gpgpx4"},"garrison_115_a":{"descRaw":"For every 5 stacks added to [Kazimierz] Alliance, this Operator gains +10 <@ba.vup>base ATK and +50 <@ba.vup>base HP for 100 seconds","desc":"For every 5 stacks added to [Kazimierz] Alliance, this Operator gains +10 base ATK and +50 base HP for 100 seconds","eventTypeDesc":"Combat","_h":"3h853p"},"garrison_115_b":{"descRaw":"For every 5 stacks added to [Kazimierz] Alliance, this Operator gains +20 <@ba.vup>base ATK and +100 <@ba.vup>base HP for 100 seconds","desc":"For every 5 stacks added to [Kazimierz] Alliance, this Operator gains +20 base ATK and +100 base HP for 100 seconds","eventTypeDesc":"Combat","_h":"886o3p"},"garrison_116_a":{"descRaw":" Do a special free refresh of <@ba.vup>Tier I Operators\nWhen this Operator is promoted to Elite, refresh offers <@ba.vup>Tier V Operators instead","desc":" Do a special free refresh of Tier I Operators\nWhen this Operator is promoted to Elite, refresh offers Tier V Operators instead","eventTypeDesc":"Prep","_h":"w1pfx4"},"garrison_116_b":{"descRaw":" Do a special free refresh of <@ba.vup>Tier V Operators","desc":" Do a special free refresh of Tier V Operators","eventTypeDesc":"Prep","_h":"05twx4"},"garrison_117_b":{"descRaw":"Grants <@ba.vup>+2 stacks to active [Siracusa] Alliance(s) when this Operator defeats an enemy","desc":"Grants +2 stacks to active [Siracusa] Alliance(s) when this Operator defeats an enemy","eventTypeDesc":"Can stack","_h":"eaymmz"},"garrison_118_a":{"descRaw":" <@ba.vup>+2 stacks to active [Siracusa] Alliance when an enemy is defeated\n<@ba.rem>When Lappland the Decadenza is promoted to an Elite Operator, all [Siracusa] Alliance Operators gain the effect","desc":" +2 stacks to active [Siracusa] Alliance when an enemy is defeated\nWhen Lappland the Decadenza is promoted to an Elite Operator, all [Siracusa] Alliance Operators gain the effect","eventTypeDesc":"Can stack","_h":"qp1imz"},"garrison_118_b":{"descRaw":" Grants '<@ba.vup>+2 stacks to active [Siracusa] Alliance when this Operator defeats an enemy' to <@ba.vup>all [Siracusa] Alliance Operators","desc":" Grants '+2 stacks to active [Siracusa] Alliance when this Operator defeats an enemy' to all [Siracusa] Alliance Operators","eventTypeDesc":"Can stack","_h":"1ryvmz"},"garrison_119_a":{"descRaw":" <@ba.vup>+2 stacks to active [Yan] and [Arcane] Alliances for every Operator obtained during this Rest Phase","desc":" +2 stacks to active [Yan] and [Arcane] Alliances for every Operator obtained during this Rest Phase","eventTypeDesc":"Can stack","_h":"9sm5mz"},"garrison_119_b":{"descRaw":" <@ba.vup>+4 stacks to active [Yan] and [Arcane] Alliances for every Operator obtained during this Rest Phase","desc":" +4 stacks to active [Yan] and [Arcane] Alliances for every Operator obtained during this Rest Phase","eventTypeDesc":"Can stack","_h":"nigbmz"},"garrison_120_a":{"descRaw":" Gain 1 free Refresh","desc":" Gain 1 free Refresh","eventTypeDesc":"Prep","_h":"p6p6x4"},"garrison_120_b":{"descRaw":" Gain 2 free Refreshes","desc":" Gain 2 free Refreshes","eventTypeDesc":"Prep","_h":"1l1lx4"},"garrison_121_a":{"descRaw":" <@ba.vup>+2 stacks to active [Agile] and [Arcane] Alliances for every <@ba.vup>3 Funds spent this round","desc":" +2 stacks to active [Agile] and [Arcane] Alliances for every 3 Funds spent this round","eventTypeDesc":"Can stack","_h":"11a5mz"},"garrison_121_b":{"descRaw":" <@ba.vup>+4 stacks to active [Agile] and [Arcane] Alliances for every <@ba.vup>3 Funds spent this round","desc":" +4 stacks to active [Agile] and [Arcane] Alliances for every 3 Funds spent this round","eventTypeDesc":"Can stack","_h":"fv4bmz"},"garrison_122_a":{"descRaw":" <@ba.vup>+2 stacks to active [Siracusa] and [Arcane] Alliances for every refresh done this round (Can stack up to 6x)","desc":" +2 stacks to active [Siracusa] and [Arcane] Alliances for every refresh done this round (Can stack up to 6x)","eventTypeDesc":"Can stack","_h":"2gvpmz"},"garrison_122_b":{"descRaw":" <@ba.vup>+4 stacks to active [Siracusa] and [Arcane] Alliances for every refresh done this round (Can stack up to 12x per round)","desc":" +4 stacks to active [Siracusa] and [Arcane] Alliances for every refresh done this round (Can stack up to 12x per round)","eventTypeDesc":"Can stack","_h":"lqxrmz"},"garrison_123_a":{"descRaw":" <@ba.vup>+4 stacks to active [Siracusa] Alliance on first active refresh; takes effect even if the Operator is on Bench","desc":" +4 stacks to active [Siracusa] Alliance on first active refresh; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"i657mz"},"garrison_123_b":{"descRaw":" <@ba.vup>+8 stacks to active [Siracusa] Alliance on first active refresh; takes effect even if the Operator is on Bench","desc":" +8 stacks to active [Siracusa] Alliance on first active refresh; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"2a1bmz"},"garrison_125_a":{"descRaw":" When a unit or enemy within Attack Range is inflicted with <@ba.vup>Sleep or <@ba.vup>Stun, <@ba.vup>+1 stack to active [Sargon] and [Precision] Alliances (Can stack up to 24x every battle)","desc":" When a unit or enemy within Attack Range is inflicted with Sleep or Stun, +1 stack to active [Sargon] and [Precision] Alliances (Can stack up to 24x every battle)","eventTypeDesc":"Can stack","_h":"041rmz"},"garrison_125_b":{"descRaw":" When a unit or enemy within Attack Range is inflicted with <@ba.vup>Sleep or <@ba.vup>Stun, <@ba.vup>+2 stacks to active [Sargon] and [Precision] Alliances (Can stack up to 48x every battle)","desc":" When a unit or enemy within Attack Range is inflicted with Sleep or Stun, +2 stacks to active [Sargon] and [Precision] Alliances (Can stack up to 48x every battle)","eventTypeDesc":"Can stack","_h":"hzcmmz"},"garrison_126_a":{"descRaw":" Grants 'Whenever an enemy within range is Frozen, 60% chance for <@ba.vup>+1 stack to active [Kjerag] Alliance' to the [Kjerag] Alliance Operator on the tile ahead","desc":" Grants 'Whenever an enemy within range is Frozen, 60% chance for +1 stack to active [Kjerag] Alliance' to the [Kjerag] Alliance Operator on the tile ahead","eventTypeDesc":"Can stack","_h":"w4shmz"},"garrison_126_b":{"descRaw":" Grants 'Whenever an enemy within range is Frozen, 60% chance for <@ba.vup>+2 stacks to active [Kjerag] Alliance' to the [Kjerag] Alliance Operator on the tile ahead","desc":" Grants 'Whenever an enemy within range is Frozen, 60% chance for +2 stacks to active [Kjerag] Alliance' to the [Kjerag] Alliance Operator on the tile ahead","eventTypeDesc":"Can stack","_h":"dlvemz"},"garrison_127_a":{"descRaw":" On odd-numbered rounds, gain 1 random piece of equipment","desc":" On odd-numbered rounds, gain 1 random piece of equipment","eventTypeDesc":"Prep","_h":"ybybx4"},"garrison_127_b":{"descRaw":" On odd-numbered rounds, gain 2 random pieces of equipment","desc":" On odd-numbered rounds, gain 2 random pieces of equipment","eventTypeDesc":"Prep","_h":"fwfwx4"},"garrison_128_a":{"descRaw":" On skill activation, <@ba.vup>+9 stacks to active [Sargon] Alliance","desc":" On skill activation, +9 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"t2ulmz"},"garrison_128_b":{"descRaw":" On skill activation, <@ba.vup>+18 stacks to active [Sargon] Alliance","desc":" On skill activation, +18 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"c4k7mz"},"garrison_130_a":{"descRaw":" <@ba.vup>+4 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +4 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"xmlzjf"},"garrison_130_b":{"descRaw":" <@ba.vup>+8 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +8 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"racbjf"},"garrison_131_a":{"descRaw":" The first enemy or ally defeated grants <@ba.vup>+3 stacks to active [Ægir] and [Arcane] Alliances","desc":" The first enemy or ally defeated grants +3 stacks to active [Ægir] and [Arcane] Alliances","eventTypeDesc":"Can stack","_h":"8pjimz"},"garrison_131_b":{"descRaw":" The first enemy or ally defeated grants <@ba.vup>+6 stacks to active [Ægir] and [Arcane] Alliances","desc":" The first enemy or ally defeated grants +6 stacks to active [Ægir] and [Arcane] Alliances","eventTypeDesc":"Can stack","_h":"6w0dmz"},"garrison_132_a":{"descRaw":" Gain 2 free Refreshes","desc":" Gain 2 free Refreshes","eventTypeDesc":"Prep","_h":"1l1lx4"},"garrison_132_b":{"descRaw":" Gain 4 free Refreshes","desc":" Gain 4 free Refreshes","eventTypeDesc":"Prep","_h":"svsvx4"},"garrison_133_a":{"descRaw":" Gain 1 'Alliance Coin'","desc":" Gain 1 'Alliance Coin'","eventTypeDesc":"Prep","_h":"h8h8x4"},"garrison_133_b":{"descRaw":" Gain 2 'Alliance Coins'","desc":" Gain 2 'Alliance Coins'","eventTypeDesc":"Prep","_h":"ububx4"},"garrison_137_a":{"descRaw":" <@ba.vup>+25% ATK and HP; deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","desc":" +25% ATK and HP; deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","eventTypeDesc":"Combat","_h":"gbb43p"},"garrison_137_b":{"descRaw":" <@ba.vup>+50% ATK and HP; deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","desc":" +50% ATK and HP; deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","eventTypeDesc":"Combat","_h":"zfsw3p"},"garrison_138_a":{"descRaw":" The first enemy defeated grants <@ba.vup>+3 stacks to active [Precision] and [Laterano] Alliances","desc":" The first enemy defeated grants +3 stacks to active [Precision] and [Laterano] Alliances","eventTypeDesc":"Can stack","_h":"n6odmz"},"garrison_138_b":{"descRaw":" The first enemy defeated grants <@ba.vup>+6 stacks to active [Precision] and [Laterano] Alliances","desc":" The first enemy defeated grants +6 stacks to active [Precision] and [Laterano] Alliances","eventTypeDesc":"Can stack","_h":"q37imz"},"garrison_140_a":{"descRaw":" On skill activation, <@ba.vup>+3 stacks to the most stacked active Alliance","desc":" On skill activation, +3 stacks to the most stacked active Alliance","eventTypeDesc":"Can stack","_h":"9u65mz"},"garrison_140_b":{"descRaw":" On skill activation, <@ba.vup>+6 stacks to the most stacked active Alliance","desc":" On skill activation, +6 stacks to the most stacked active Alliance","eventTypeDesc":"Can stack","_h":"kbpamz"},"garrison_141_a":{"descRaw":" <@ba.vup>+4 stacks to active [Foresight] Alliance","desc":" +4 stacks to active [Foresight] Alliance","eventTypeDesc":"Can stack","_h":"yrzemz"},"garrison_141_b":{"descRaw":" <@ba.vup>+8 stacks to active [Foresight] Alliance","desc":" +8 stacks to active [Foresight] Alliance","eventTypeDesc":"Can stack","_h":"unnqmz"},"garrison_142_a":{"descRaw":" <@ba.vup>+4 stacks to active [Foresight] Alliance","desc":" +4 stacks to active [Foresight] Alliance","eventTypeDesc":"Can stack","_h":"y5msmz"},"garrison_142_b":{"descRaw":" <@ba.vup>+8 stacks to active [Foresight] Alliance","desc":" +8 stacks to active [Foresight] Alliance","eventTypeDesc":"Can stack","_h":"gxb4mz"},"garrison_143_a":{"descRaw":" <@ba.vup>+1 stack to active [Kazimierz] Alliance","desc":" +1 stack to active [Kazimierz] Alliance","eventTypeDesc":"Can stack","_h":"awnjmz"},"garrison_143_b":{"descRaw":" <@ba.vup>+2 stacks to active [Kazimierz] Alliance","desc":" +2 stacks to active [Kazimierz] Alliance","eventTypeDesc":"Can stack","_h":"rbcimz"},"garrison_144_a":{"descRaw":"For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>-1.5% Redeployment Time and <@ba.vup>+0.5 ASPD","desc":"For every 3 stacks added to [Kazimierz] Alliance, this Operator has -1.5% Redeployment Time and +0.5 ASPD","eventTypeDesc":"Combat","_h":"0mkc3p"},"garrison_144_b":{"descRaw":"For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>-3% Redeployment Time and <@ba.vup>+1 ASPD","desc":"For every 3 stacks added to [Kazimierz] Alliance, this Operator has -3% Redeployment Time and +1 ASPD","eventTypeDesc":"Combat","_h":"c8p83p"},"garrison_145_a":{"descRaw":" Grants <@ba.vup>self and Operator <@ba.vup>on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>-1.5% Redeployment Time and <@ba.vup>+0.5 ASPD'","desc":" Grants self and Operator on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has -1.5% Redeployment Time and +0.5 ASPD'","eventTypeDesc":"Can stack","_h":"elefmz"},"garrison_145_b":{"descRaw":" Grants <@ba.vup>self and Operator <@ba.vup>on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>-3% Redeployment Time and <@ba.vup>+1 ASPD'","desc":" Grants self and Operator on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has -3% Redeployment Time and +1 ASPD'","eventTypeDesc":"Can stack","_h":"xog8mz"},"garrison_147_a":{"descRaw":" <@ba.vup>+4 stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 12x per round)","desc":" +4 stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 12x per round)","eventTypeDesc":"Can stack","_h":"mlkgmz"},"garrison_147_b":{"descRaw":" <@ba.vup>+8 stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 24x per round)","desc":" +8 stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 24x per round)","eventTypeDesc":"Can stack","_h":"i4vhmz"},"garrison_148_a":{"descRaw":" Grants ' <@ba.vup>+4 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 24x every battle)' to the rightmost Operator deployed in the same row","desc":" Grants ' +4 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 24x every battle)' to the rightmost Operator deployed in the same row","eventTypeDesc":"Can stack","_h":"2v5umz"},"garrison_148_b":{"descRaw":" Grants ' <@ba.vup>+8 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 48x every battle)' to the rightmost Operator deployed in the same row","desc":" Grants ' +8 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 48x every battle)' to the rightmost Operator deployed in the same row","eventTypeDesc":"Can stack","_h":"xxm4mz"},"garrison_149_a":{"descRaw":" Obtain 1 Wildmane or Ashlock, with a small chance to get Fartooth","desc":" Obtain 1 Wildmane or Ashlock, with a small chance to get Fartooth","eventTypeDesc":"Prep","_h":"ololx4"},"garrison_149_b":{"descRaw":" Obtain 2 Wildmane or Ashlock, with a small chance to get Fartooth","desc":" Obtain 2 Wildmane or Ashlock, with a small chance to get Fartooth","eventTypeDesc":"Prep","_h":"6s6sx4"},"garrison_150_a":{"descRaw":" <@ba.vup>+3 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","desc":" +3 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","eventTypeDesc":"Can stack","_h":"fzxwmz"},"garrison_150_b":{"descRaw":" <@ba.vup>+6 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","desc":" +6 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","eventTypeDesc":"Can stack","_h":"kuuzmz"},"garrison_151_a":{"descRaw":"<@ba.vup>+20% ATK and HP; for every 3 stacks added to [Investor] and [Swift] Alliances, this Operator gains <@ba.vup>+1% ATK and HP","desc":"+20% ATK and HP; for every 3 stacks added to [Investor] and [Swift] Alliances, this Operator gains +1% ATK and HP","eventTypeDesc":"Combat","_h":"58pq3p"},"garrison_151_b":{"descRaw":"<@ba.vup>+40% ATK and HP; for every 3 stacks added to [Investor] and [Swift] Alliances, this Operator gains <@ba.vup>+2% ATK and HP","desc":"+40% ATK and HP; for every 3 stacks added to [Investor] and [Swift] Alliances, this Operator gains +2% ATK and HP","eventTypeDesc":"Combat","_h":"xver3p"},"garrison_152_a":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant <@ba.vup>+2 stacks to active [Siracusa] Alliance and <@ba.vup>+1 stack to [Marvel] Alliance","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant +2 stacks to active [Siracusa] Alliance and +1 stack to [Marvel] Alliance","eventTypeDesc":"Can stack","_h":"7qpqmz"},"garrison_152_b":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant <@ba.vup>+4 stacks to active [Siracusa] Alliance and <@ba.vup>+2 stacks to [Marvel] Alliance","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant +4 stacks to active [Siracusa] Alliance and +2 stacks to [Marvel] Alliance","eventTypeDesc":"Can stack","_h":"cz1tmz"},"garrison_153_a":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant <@ba.vup>+2 stacks to active [Siracusa] Alliance and <@ba.vup>+1 stack to [Marvel] Alliance","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant +2 stacks to active [Siracusa] Alliance and +1 stack to [Marvel] Alliance","eventTypeDesc":"Can stack","_h":"4zzrmz"},"garrison_153_b":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant <@ba.vup>+4 stacks to active [Siracusa] Alliance and <@ba.vup>+2 stacks to [Marvel] Alliance","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant +4 stacks to active [Siracusa] Alliance and +2 stacks to [Marvel] Alliance","eventTypeDesc":"Can stack","_h":"42i8mz"},"garrison_154_a":{"descRaw":" <@ba.vup>+1 stack to active [Victoria] Alliance","desc":" +1 stack to active [Victoria] Alliance","eventTypeDesc":"Can stack","_h":"k6almz"},"garrison_154_b":{"descRaw":" <@ba.vup>+2 stacks to active [Victoria] Alliance","desc":" +2 stacks to active [Victoria] Alliance","eventTypeDesc":"Can stack","_h":"1l7omz"},"garrison_155_a":{"descRaw":" <@ba.vup>+8 stacks to own Alliance(s)\n <@ba.vup>+8 stacks to own active Alliance(s) on skill activation (Can stack up to 24x)","desc":" +8 stacks to own Alliance(s)\n +8 stacks to own active Alliance(s) on skill activation (Can stack up to 24x)","eventTypeDesc":"Can stack","_h":"x1rbmz"},"garrison_155_b":{"descRaw":" <@ba.vup>+16 stacks to own Alliance(s)\n <@ba.vup>+16 stacks to own active Alliance(s) on skill activation (Can stack up to 48x)","desc":" +16 stacks to own Alliance(s)\n +16 stacks to own active Alliance(s) on skill activation (Can stack up to 48x)","eventTypeDesc":"Can stack","_h":"qfbjmz"},"garrison_156_a":{"descRaw":" <@ba.vup>+6 stacks to [Yan] Alliance and <@ba.vup>+3 stacks to [Marvel] Alliance (Alliances do not need to be active)","desc":" +6 stacks to [Yan] Alliance and +3 stacks to [Marvel] Alliance (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"rsr0jf"},"garrison_156_b":{"descRaw":" <@ba.vup>+12 stacks to [Yan] Alliance and <@ba.vup>+6 stacks to [Marvel] Alliance (Alliances do not need to be active)","desc":" +12 stacks to [Yan] Alliance and +6 stacks to [Marvel] Alliance (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"x2pejf"},"garrison_157_a":{"descRaw":" <@ba.vup>+6 stacks to [Yan] Alliance and <@ba.vup>+3 stacks to [Marvel] Alliance (Alliances do not need to be active)","desc":" +6 stacks to [Yan] Alliance and +3 stacks to [Marvel] Alliance (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"rsr0jf"},"garrison_157_b":{"descRaw":" <@ba.vup>+12 stacks to [Yan] Alliance and <@ba.vup>+6 stacks to [Marvel] Alliance (Alliances do not need to be active)","desc":" +12 stacks to [Yan] Alliance and +6 stacks to [Marvel] Alliance (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"x2pejf"},"garrison_158_a":{"descRaw":" <@ba.vup>+1 stack to active [Resilient] Alliance","desc":" +1 stack to active [Resilient] Alliance","eventTypeDesc":"Can stack","_h":"qye9mz"},"garrison_158_b":{"descRaw":" <@ba.vup>+2 stacks to active [Resilient] Alliance","desc":" +2 stacks to active [Resilient] Alliance","eventTypeDesc":"Can stack","_h":"8dbcmz"},"garrison_159_a":{"descRaw":"For every 3 stacks added to [Kazimierz] Alliance, this Operator gains <@ba.vup>+0.5 ASPD","desc":"For every 3 stacks added to [Kazimierz] Alliance, this Operator gains +0.5 ASPD","eventTypeDesc":"Combat","_h":"1ich3p"},"garrison_159_b":{"descRaw":"For every 3 stacks added to [Kazimierz] Alliance, this Operator gains <@ba.vup>+1 ASPD","desc":"For every 3 stacks added to [Kazimierz] Alliance, this Operator gains +1 ASPD","eventTypeDesc":"Combat","_h":"b4zb3p"},"garrison_160_a":{"descRaw":" Grants <@ba.vup>self and Operator <@ba.vup>on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>+0.5 ASPD'","desc":" Grants self and Operator on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has +0.5 ASPD'","eventTypeDesc":"Can stack","_h":"h8f1mz"},"garrison_160_b":{"descRaw":" Grants <@ba.vup>self and Operator <@ba.vup>on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>+1 ASPD'","desc":" Grants self and Operator on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has +1 ASPD'","eventTypeDesc":"Can stack","_h":"zuxvmz"}},"items":{"chess_item_1_01_e_a":{"descRaw":"ATK <@ba.vup>+15%","name":"Victorian Hammer","effectName":"Victorian Hammer","desc":"ATK +15%","flavor":"A hammer that once forged peace in Victoria's factories.\n'Now, use this very iron and fire to end that war.'","_h":"jx8t8t86ys"},"chess_item_1_01_e_b":{"descRaw":"ATK <@ba.vup>+25%","name":"Victorian Hammer","effectName":"Victorian Hammer","desc":"ATK +25%","flavor":"A hammer that once forged peace in Victoria's factories.\n'Now, use this very iron and fire to end that war.'","_h":"828t8t6jys"},"chess_item_1_02_e_a":{"descRaw":"DEF <@ba.vup>+20%","name":"Durable Shield","effectName":"Durable Shield","desc":"DEF +20%","flavor":"A shield for those holding down the fort.\n'Shoving, parrying, suppression. Proper shield use is the foundation of active defense.'","_h":"78n1n1x3rx"},"chess_item_1_02_e_b":{"descRaw":"DEF <@ba.vup>+35%","name":"Durable Shield","effectName":"Durable Shield","desc":"DEF +35%","flavor":"A shield for those holding down the fort.\n'Shoving, parrying, suppression. Proper shield use is the foundation of active defense.'","_h":"3qn1n1odrx"},"chess_item_1_03_e_a":{"descRaw":"Destroyed when equipped and grants <@ba.vup>1 Funds","name":"Alliance Coin","effectName":"Alliance Coin","desc":"Destroyed when equipped and grants 1 Funds","flavor":"'The basis on which we push for the Protocol Simulation to progress.'","_h":"1by0y0c6vj"},"chess_item_1_03_e_b":{"descRaw":"Destroyed when equipped and grants <@ba.vup>2 Funds","name":"Alliance Coin","effectName":"Alliance Coin","desc":"Destroyed when equipped and grants 2 Funds","flavor":"'The basis on which we push for the Protocol Simulation to progress.'","_h":"d4y0y0h7vj"},"chess_item_1_04_e_a":{"descRaw":"Destroyed when equipped; gives <@ba.vup>+3 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","name":"Identification Device","effectName":"Identification Device","desc":"Destroyed when equipped; gives +3 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","flavor":"A pocket device that proves one's identity. 'Welcome to the simulated battlefield.'","_h":"r3hphprsc5"},"chess_item_1_04_e_b":{"descRaw":"Destroyed when equipped; gives <@ba.vup>+6 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","name":"Identification Device","effectName":"Identification Device","desc":"Destroyed when equipped; gives +6 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","flavor":"A pocket device that proves one's identity. 'Welcome to the simulated battlefield.'","_h":"rehphpt7c5"},"chess_item_1_05_e_a":{"descRaw":"Equipped Operator takes <@ba.vdown>60 True damage per second, but gains <@ba.vup>+40% ATK","name":"Originium Solvent","effectName":"Originium Solvent","desc":"Equipped Operator takes 60 True damage per second, but gains +40% ATK","flavor":"'An example of military applications of a classic industrial material.'","_h":"d6ukukv7o4"},"chess_item_1_05_e_b":{"descRaw":"Equipped Operator takes <@ba.vdown>60 True damage per second, but gains <@ba.vup>+60% ATK","name":"Originium Solvent","effectName":"Originium Solvent","desc":"Equipped Operator takes 60 True damage per second, but gains +60% ATK","flavor":"'An example of military applications of a classic industrial material.'","_h":"jcukukllo4"},"chess_item_2_01_e_a":{"descRaw":"<@ba.vup>-30% Redeployment Time, <@ba.vdown>-30% HP","name":"Tough Launcher","effectName":"Tough Launcher","desc":"-30% Redeployment Time, -30% HP","flavor":"A launcher for those who never give up.\n'It'll let you jump between the platforms real quick. Just make sure you learn how to use it first, or you'll end up face-first in the dirt.'","_h":"q9ofofa4ww"},"chess_item_2_01_e_b":{"descRaw":"<@ba.vup>-50% Redeployment Time, <@ba.vdown>-30% HP","name":"Tough Launcher","effectName":"Tough Launcher","desc":"-50% Redeployment Time, -30% HP","flavor":"A launcher for those who never give up.\n'It'll let you jump between the platforms real quick. Just make sure you learn how to use it first, or you'll end up face-first in the dirt.'","_h":"vjofof7yww"},"chess_item_2_02_e_a":{"descRaw":"Destroyed when equipped; gain <@ba.vup>1 random Operator currently in the Dispatch Center (corresponding Operator in Dispatch Center will disappear)","name":"Emergency Dispatch Ticket","effectName":"Emergency Dispatch Ticket","desc":"Destroyed when equipped; gain 1 random Operator currently in the Dispatch Center (corresponding Operator in Dispatch Center will disappear)","flavor":"'Sometimes you need a pinch of luck to succeed...'","_h":"u20w0w7l5e"},"chess_item_2_02_e_b":{"descRaw":"Destroyed when equipped; gain <@ba.vup>2 random Operators currently in the Dispatch Center (corresponding Operators in Dispatch Center will disappear)","name":"Emergency Dispatch Ticket","effectName":"Emergency Dispatch Ticket","desc":"Destroyed when equipped; gain 2 random Operators currently in the Dispatch Center (corresponding Operators in Dispatch Center will disappear)","flavor":"'Sometimes you need a pinch of luck to succeed...'","_h":"ur0w0w8u5e"},"chess_item_2_03_e_a":{"descRaw":"ATK <@ba.vup>+20%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting <$ba.tremble>Frighten for 2s when dealing damage","name":"Frightening Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Frightening Victorian Hammer","desc":"ATK +20%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting Frighten for 2s when dealing damage","flavor":"A hammer that once forged peace in Victoria's factories, now scarier than ever.\n'Now, use this very iron and fire to end that war.'","_h":"kya07va0bctk"},"chess_item_2_03_e_b":{"descRaw":"ATK <@ba.vup>+35%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting <$ba.tremble>Frighten for 2s when dealing damage","name":"Frightening Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Frightening Victorian Hammer","desc":"ATK +35%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting Frighten for 2s when dealing damage","flavor":"A hammer that once forged peace in Victoria's factories, now scarier than ever.\n'Now, use this very iron and fire to end that war.'","_h":"toa07va00qtk"},"chess_item_2_04_e_a":{"descRaw":"SP recovery rate <@ba.vup>+0.15/s","name":"Sargonian Teaspresso","effectName":"Sargonian Teaspresso","desc":"SP recovery rate +0.15/s","flavor":"A strong tea once saved lives in the Sargonian desert.\n'Fear not the bitterness, for it will keep you awake and alive.'","_h":"bpz9z9h4ox"},"chess_item_2_04_e_b":{"descRaw":"SP recovery rate <@ba.vup>+0.25/s","name":"Sargonian Teaspresso","effectName":"Sargonian Teaspresso","desc":"SP recovery rate +0.25/s","flavor":"A strong tea once saved lives in the Sargonian desert.\n'Fear not the bitterness, for it will keep you awake and alive.'","_h":"pgz9z93rox"},"chess_item_2_05_e_a":{"descRaw":"Destroyed when equipped; gains an extra <@ba.vup>1 Funds at the start of each subsequent round","name":"Budget-Savvy Doll","effectName":"Budget-Savvy Doll","desc":"Destroyed when equipped; gains an extra 1 Funds at the start of each subsequent round","flavor":"'She's always looking out for ways to save you a coin or two.'","_h":"nf1i1ifmok"},"chess_item_2_05_e_b":{"descRaw":"Destroyed when equipped; gains an extra <@ba.vup>2 Funds at the start of each subsequent round","name":"Budget-Savvy Doll","effectName":"Budget-Savvy Doll","desc":"Destroyed when equipped; gains an extra 2 Funds at the start of each subsequent round","flavor":"'She's always looking out for ways to save you a coin or two.'","_h":"d01i1iefok"},"chess_item_2_06_e_a":{"descRaw":"Destroyed when equipped; gain <@ba.vup>1 random Operator from the same Alliance as the equipped Operator","name":"Simple Communicator","effectName":"Simple Communicator","desc":"Destroyed when equipped; gain 1 random Operator from the same Alliance as the equipped Operator","flavor":"'I've arrived at the rendezvous point.'","_h":"qbq7q7xkj1"},"chess_item_2_06_e_b":{"descRaw":"Destroyed when equipped; gain <@ba.vup>2 random Operators from the same Alliance as the equipped Operator","name":"Simple Communicator","effectName":"Simple Communicator","desc":"Destroyed when equipped; gain 2 random Operators from the same Alliance as the equipped Operator","flavor":"'I've arrived at the rendezvous point.'","_h":"wqq7q7pjj1"},"chess_item_2_07_e_a":{"descRaw":"Destroyed when equipped; grants <@ba.vup>2 Funds next round","name":"Money-Grubbing Doll","effectName":"Money-Grubbing Doll","desc":"Destroyed when equipped; grants 2 Funds next round","flavor":"'She's always happy whenever you pull out your wallet.'","_h":"7i6g6g7t7h"},"chess_item_2_07_e_b":{"descRaw":"Destroyed when equipped; grants <@ba.vup>4 Funds next round","name":"Money-Grubbing Doll","effectName":"Money-Grubbing Doll","desc":"Destroyed when equipped; grants 4 Funds next round","flavor":"'She's always happy whenever you pull out your wallet.'","_h":"ss6g6g5z7h"},"chess_item_3_01_e_a":{"descRaw":"ASPD <@ba.vup>+15, allied Operators to the left and right of the equipped Operator's deployment direction gain <@ba.vup>+10 ASPD","name":"Siracusan Formalwear","effectName":"Siracusan Formalwear","desc":"ASPD +15, allied Operators to the left and right of the equipped Operator's deployment direction gain +10 ASPD","flavor":"A set of formalwear to showcase one's membership in a famiglia. 'Here, there are things that clothes can say and words cannot.'","_h":"v7kxkxi5aw"},"chess_item_3_01_e_b":{"descRaw":"ASPD <@ba.vup>+25, allied Operators to the left and right of the equipped Operator's deployment direction gain <@ba.vup>+15 ASPD","name":"Siracusan Formalwear","effectName":"Siracusan Formalwear","desc":"ASPD +25, allied Operators to the left and right of the equipped Operator's deployment direction gain +15 ASPD","flavor":"A set of formalwear to showcase one's membership in a famiglia. 'Here, there are things that clothes can say and words cannot.'","_h":"1bkxkxrhaw"},"chess_item_3_02_e_a":{"descRaw":"Damage dealt to targets 3 or more tiles away increases by <@ba.vup>30%","name":"Precision Scope","effectName":"Precision Scope","desc":"Damage dealt to targets 3 or more tiles away increases by 30%","flavor":"A scope for those who always hit their marks.\n'Pick your target, get them in your sights, then shoot them dead.'","_h":"39tftfiag8"},"chess_item_3_02_e_b":{"descRaw":"Damage dealt to targets 3 or more tiles away increases by <@ba.vup>50%","name":"Precision Scope","effectName":"Precision Scope","desc":"Damage dealt to targets 3 or more tiles away increases by 50%","flavor":"A scope for those who always hit their marks.\n'Pick your target, get them in your sights, then shoot them dead.'","_h":"3ftftfowg8"},"chess_item_3_03_e_a":{"descRaw":"Attacks ignore <@ba.vup>25% RES","name":"Laser Sighter","effectName":"Laser Sighter","desc":"Attacks ignore 25% RES","flavor":"'Aside from sighting and penetration, it can also be used as bait.'","_h":"1fzxzx0oyl"},"chess_item_3_03_e_b":{"descRaw":"Attacks ignore <@ba.vup>45% RES","name":"Laser Sighter","effectName":"Laser Sighter","desc":"Attacks ignore 45% RES","flavor":"'Aside from sighting and penetration, it can also be used as bait.'","_h":"ldzxzxryyl"},"chess_item_3_04_e_a":{"descRaw":"Gains <@ba.vup>+5% ATK on skill activation (stacks up to 10 times)","name":"Yanese Dagger","effectName":"Yanese Dagger","desc":"Gains +5% ATK on skill activation (stacks up to 10 times)","flavor":"A dagger that used to purge injustice in the jianghu of Yan.\n'Think carefully before you draw your blade. Once you've done so, there's no time to hesitate.'","_h":"u6apapxjul"},"chess_item_3_04_e_b":{"descRaw":"Gains <@ba.vup>+8% ATK on skill activation (stacks up to 10 times)","name":"Yanese Dagger","effectName":"Yanese Dagger","desc":"Gains +8% ATK on skill activation (stacks up to 10 times)","flavor":"A dagger that used to purge injustice in the jianghu of Yan.\n'Think carefully before you draw your blade. Once you've done so, there's no time to hesitate.'","_h":"pjapapzgul"},"chess_item_3_05_e_a":{"descRaw":"On Deployment, <@ba.vup>+3 SP; for every different Operator in the same Alliance, <@ba.vup>+3 more SP","name":"Quick Combat Rations","effectName":"Quick Combat Rations","desc":"On Deployment, +3 SP; for every different Operator in the same Alliance, +3 more SP","flavor":"A combat ration for those always on the go.\n'It's here to supply energy, not satisfy a gourmet.'","_h":"0gututys1k"},"chess_item_3_05_e_b":{"descRaw":"On Deployment, <@ba.vup>+6 SP; for every different Operator in the same Alliance, <@ba.vup>+6 more SP","name":"Quick Combat Rations","effectName":"Quick Combat Rations","desc":"On Deployment, +6 SP; for every different Operator in the same Alliance, +6 more SP","flavor":"A combat ration for those always on the go.\n'It's here to supply energy, not satisfy a gourmet.'","_h":"p0utut141k"},"chess_item_3_06_e_a":{"descRaw":"<@ba.vup>+25% HP; if there is no Operator in the tile ahead on deployment, <@ba.vup>+15% more HP","name":"Goliath Helmet","effectName":"Goliath Helmet","desc":"+25% HP; if there is no Operator in the tile ahead on deployment, +15% more HP","flavor":"'The guy working the boilers stares at this helmet a lot. What's he thinking about?'","_h":"2fjgjg0f2o"},"chess_item_3_06_e_b":{"descRaw":"<@ba.vup>+45% HP; if there is no Operator in the tile ahead on deployment, <@ba.vup>+25% more HP","name":"Goliath Helmet","effectName":"Goliath Helmet","desc":"+45% HP; if there is no Operator in the tile ahead on deployment, +25% more HP","flavor":"'The guy working the boilers stares at this helmet a lot. What's he thinking about?'","_h":"1ujgjglc2o"},"chess_item_3_07_e_a":{"descRaw":"ATK <@ba.vup>+40%, ASPD <@ba.vdown>-10","name":"Ægirian Blade","effectName":"Ægirian Blade","desc":"ATK +40%, ASPD -10","flavor":"A heavy blade that once broke the waves of a whirlpool in Ægir.\n'Face the enemies you must prevail over, and prove your superior strength.'","_h":"pcyyyyc3uq"},"chess_item_3_07_e_b":{"descRaw":"ATK <@ba.vup>+60%, ASPD <@ba.vdown>-10","name":"Ægirian Blade","effectName":"Ægirian Blade","desc":"ATK +60%, ASPD -10","flavor":"A heavy blade that once broke the waves of a whirlpool in Ægir.\n'Face the enemies you must prevail over, and prove your superior strength.'","_h":"i2yyyyw9uq"},"chess_item_3_08_e_a":{"descRaw":"RES <@ba.vup>+20; attacks Silence the target for <@ba.vup>5s","name":"Arcane Arts Circle","effectName":"Arcane Arts Circle","desc":"RES +20; attacks Silence the target for 5s","flavor":"'Get the Casters onto the field this instant!'","_h":"c8mvmvtefu"},"chess_item_3_08_e_b":{"descRaw":"RES <@ba.vup>+30; attacks Silence the target for <@ba.vup>5s","name":"Arcane Arts Circle","effectName":"Arcane Arts Circle","desc":"RES +30; attacks Silence the target for 5s","flavor":"'Get the Casters onto the field this instant!'","_h":"tjmvmvqzfu"},"chess_item_3_09_e_a":{"descRaw":"ATK <@ba.vup>+25%; Upon taking lethal damage for the first time only, HP will not go below <@ba.vup>1, lasting for 8 seconds","name":"Durable Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Durable Victorian Hammer","desc":"ATK +25%; Upon taking lethal damage for the first time only, HP will not go below 1, lasting for 8 seconds","flavor":"A hammer that once forged peace in Victoria's factories, now harder than ever.\n'Now, use this very iron and fire to end that war.'","_h":"ra257v250cfb"},"chess_item_3_09_e_b":{"descRaw":"ATK <@ba.vup>+45%; Upon taking lethal damage for the first time only, HP will not go below <@ba.vup>1, lasting for 8 seconds","name":"Durable Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Durable Victorian Hammer","desc":"ATK +45%; Upon taking lethal damage for the first time only, HP will not go below 1, lasting for 8 seconds","flavor":"A hammer that once forged peace in Victoria's factories, now harder than ever.\n'Now, use this very iron and fire to end that war.'","_h":"ug257v25rqfb"},"chess_item_3_10_e_a":{"descRaw":"ATK <@ba.vup>+25%, ASPD <@ba.vup>+30","name":"Speedy Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Speedy Victorian Hammer","desc":"ATK +25%, ASPD +30","flavor":"A hammer that once forged peace in Victoria's factories, now stronger than ever.\n'Now, use this very iron and fire to end that war.'","_h":"l17c7v7ch3ld"},"chess_item_3_10_e_b":{"descRaw":"ATK <@ba.vup>+45%, ASPD <@ba.vup>+30","name":"Speedy Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Speedy Victorian Hammer","desc":"ATK +45%, ASPD +30","flavor":"A hammer that once forged peace in Victoria's factories, now stronger than ever.\n'Now, use this very iron and fire to end that war.'","_h":"7j7c7v7ce9ld"},"chess_item_3_11_e_a":{"descRaw":"For 10 seconds after every deployment, dealing damage inflicts 2 seconds of <$ba.stun>Stun","name":"Raid Grenade","effectName":"Raid Grenade","desc":"For 10 seconds after every deployment, dealing damage inflicts 2 seconds of Stun","flavor":"A grenade for those who carry out raids.\n'The time is now!!!'","_h":"azrhrhgj3e"},"chess_item_3_11_e_b":{"descRaw":"For 15 seconds after every deployment, dealing damage inflicts 2 seconds of <$ba.stun>Stun","name":"Raid Grenade","effectName":"Raid Grenade","desc":"For 15 seconds after every deployment, dealing damage inflicts 2 seconds of Stun","flavor":"A grenade for those who carry out raids.\n'The time is now!!!'","_h":"ssrhrh4a3e"},"chess_item_3_12_e_a":{"descRaw":"Destroyed when equipped and grants <@ba.vup>1~6 Funds","name":"Knightly Savings","effectName":"Knightly Savings","desc":"Destroyed when equipped and grants 1~6 Funds","flavor":"A savings jar carried by every major merch retailer in Kazimierz. 'Pass your saved-up fortune onto your favorite competitors.'","_h":"zccbcbltxc"},"chess_item_3_12_e_b":{"descRaw":"Destroyed when equipped and grants <@ba.vup>2~12 Funds","name":"Knightly Savings","effectName":"Knightly Savings","desc":"Destroyed when equipped and grants 2~12 Funds","flavor":"A savings jar carried by every major merch retailer in Kazimierz. 'Pass your saved-up fortune onto your favorite competitors.'","_h":"macbcbg7xc"},"chess_item_4_01_e_a":{"descRaw":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Dispatch Module","effectName":"Dispatch Module","desc":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","flavor":"'Calling Dispatch Center, calling Dispatch Center, we're ready for instructions.'","_h":"2sbubu2sbr"},"chess_item_4_01_e_b":{"descRaw":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Dispatch Module","effectName":"Dispatch Module","desc":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","flavor":"'Calling Dispatch Center, calling Dispatch Center, we're ready for instructions.'","_h":"2sbubu2sbr"},"chess_item_4_02_e_a":{"descRaw":"More likely to be attacked, <@ba.vup>+40% HP","name":"Buzzer","effectName":"Buzzer","desc":"More likely to be attacked, +40% HP","flavor":"'You go save the wounded, I'll handle these bastards!'","_h":"nty6y6hqb6"},"chess_item_4_02_e_b":{"descRaw":"More likely to be attacked, <@ba.vup>+60% HP","name":"Buzzer","effectName":"Buzzer","desc":"More likely to be attacked, +60% HP","flavor":"'You go save the wounded, I'll handle these bastards!'","_h":"hfy6y6d4b6"},"chess_item_4_03_e_a":{"descRaw":"Each time this unit deals damage or heals, gains ASPD <@ba.vup>+1 for this battle, up to 60 stacks","name":"Miniature Accelerator","effectName":"Miniature Accelerator","desc":"Each time this unit deals damage or heals, gains ASPD +1 for this battle, up to 60 stacks","flavor":"'By reaching the peak of the finite, we can see the edge of the infinite.'","_h":"ybx7x7dsva"},"chess_item_4_03_e_b":{"descRaw":"Each time this unit deals damage or heals, gains ASPD <@ba.vup>+2 for this battle, up to 60 stacks","name":"Miniature Accelerator","effectName":"Miniature Accelerator","desc":"Each time this unit deals damage or heals, gains ASPD +2 for this battle, up to 60 stacks","flavor":"'By reaching the peak of the finite, we can see the edge of the infinite.'","_h":"64x7x7xtva"},"chess_item_4_04_e_a":{"descRaw":"On taking damage for the first time, gains <$ba.invisible>Invisibility for 15 seconds","name":"Disguise Outfit","effectName":"Disguise Outfit","desc":"On taking damage for the first time, gains Invisibility for 15 seconds","flavor":"'I'll teach all of you a lesson you'll never forget, and instill an eternal fear of the darkness.'","_h":"ikzzzzt1bj"},"chess_item_4_04_e_b":{"descRaw":"On taking damage for the first time, gains <$ba.invisible>Invisibility for 25 seconds","name":"Disguise Outfit","effectName":"Disguise Outfit","desc":"On taking damage for the first time, gains Invisibility for 25 seconds","flavor":"'I'll teach all of you a lesson you'll never forget, and instill an eternal fear of the darkness.'","_h":"fhzzzz5gbj"},"chess_item_4_05_e_a":{"descRaw":"When blocking enemies, takes <@ba.vup>40% less damage from enemies not blocked by this unit","name":"Riot Shield","effectName":"Riot Shield","desc":"When blocking enemies, takes 40% less damage from enemies not blocked by this unit","flavor":"'I will protect my team. I will protect myself.'","_h":"68snsnv151"},"chess_item_4_05_e_b":{"descRaw":"When blocking enemies, takes <@ba.vup>70% less damage from enemies not blocked by this unit","name":"Riot Shield","effectName":"Riot Shield","desc":"When blocking enemies, takes 70% less damage from enemies not blocked by this unit","flavor":"'I will protect my team. I will protect myself.'","_h":"efsnsnx851"},"chess_item_4_06_e_a":{"descRaw":"For every target hit by an attack, recovers <@ba.vup>2% Max HP","name":"Dormant Heir","effectName":"Dormant Heir","desc":"For every target hit by an attack, recovers 2% Max HP","flavor":"'Don't let the bag tear. You don't want to get up close and personal with these guys.'","_h":"ddzczc2i34"},"chess_item_4_06_e_b":{"descRaw":"For every target hit by an attack, recovers <@ba.vup>4% Max HP","name":"Dormant Heir","effectName":"Dormant Heir","desc":"For every target hit by an attack, recovers 4% Max HP","flavor":"'Don't let the bag tear. You don't want to get up close and personal with these guys.'","_h":"l7zczcn834"},"chess_item_4_07_e_a":{"descRaw":"Damage dealt for <@ba.vup>15s after deployment is increased to <@ba.vup>135%, effect gradually decays","name":"Kazimierz Knightclub Pennant","effectName":"Kazimierz Knightclub Pennant","desc":"Damage dealt for 15s after deployment is increased to 135%, effect gradually decays","flavor":"A banner for the Kazimierz Major. 'You can almost hear the whistling roar of the cheers when you look at it.'","_h":"cdededl1ak"},"chess_item_4_07_e_b":{"descRaw":"Damage dealt for <@ba.vup>15s after deployment is increased to <@ba.vup>160%, effect gradually decays","name":"Kazimierz Knightclub Pennant","effectName":"Kazimierz Knightclub Pennant","desc":"Damage dealt for 15s after deployment is increased to 160%, effect gradually decays","flavor":"A banner for the Kazimierz Major. 'You can almost hear the whistling roar of the cheers when you look at it.'","_h":"mjededwjak"},"chess_item_4_08_e_a":{"descRaw":"When ammo-type skills have 1 bullet left, there is 50% chance of recovering 40% ammo (Triggers up to 3 times per deployment)","name":"Lateran Clip","effectName":"Lateran Clip","desc":"When ammo-type skills have 1 bullet left, there is 50% chance of recovering 40% ammo (Triggers up to 3 times per deployment)","flavor":"A clip that once caused a massive explosion over the night skies in Laterano.\n'Open fire, and don't stop! Cliff, the three of us will definitely achieve greater glory than this!'","_h":"hd6z6zhd2n"},"chess_item_4_08_e_b":{"descRaw":"When ammo-type skills have 1 bullet left, there is 60% chance of recovering 60% ammo (Triggers up to 3 times per deployment)","name":"Lateran Clip","effectName":"Lateran Clip","desc":"When ammo-type skills have 1 bullet left, there is 60% chance of recovering 60% ammo (Triggers up to 3 times per deployment)","flavor":"A clip that once caused a massive explosion over the night skies in Laterano.\n'Open fire, and don't stop! Cliff, the three of us will definitely achieve greater glory than this!'","_h":"lu6z6zlu2n"},"chess_item_4_09_e_a":{"descRaw":"ATK <@ba.vup>+30%; When dealing Arts damage, deals an additional <@ba.vup>10% as <$ba.dt.burning2>Burn","name":"Burning Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Burning Victorian Hammer","desc":"ATK +30%; When dealing Arts damage, deals an additional 10% as Burn","flavor":"A hammer that once forged peace in Victoria's factories, now burning even brighter.\n'Now, use this very iron and fire to end that war.'","_h":"6ulc7vlcs76i"},"chess_item_4_09_e_b":{"descRaw":"ATK <@ba.vup>+50%; When dealing Arts damage, deals an additional <@ba.vup>10% as <$ba.dt.burning2>Burn","name":"Burning Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Burning Victorian Hammer","desc":"ATK +50%; When dealing Arts damage, deals an additional 10% as Burn","flavor":"A hammer that once forged peace in Victoria's factories, now burning even brighter.\n'Now, use this very iron and fire to end that war.'","_h":"gglc7vlcjd6i"},"chess_item_4_10_e_a":{"descRaw":"When HP is greater than 70%, Operator is immune to <$ba.stun>Stun, <$ba.frozen>Frozen, and other special statuses","name":"Concentrated Smelling Salts","effectName":"Concentrated Smelling Salts","desc":"When HP is greater than 70%, Operator is immune to Stun, Frozen, and other special statuses","flavor":"'This enhanced formula will keep you awake, if you can tolerate the unusual smell.'","_h":"j6dwdwf2nx"},"chess_item_4_10_e_b":{"descRaw":"When HP is greater than 40%, Operator is immune to <$ba.stun>Stun, <$ba.frozen>Frozen, and other special statuses","name":"Concentrated Smelling Salts","effectName":"Concentrated Smelling Salts","desc":"When HP is greater than 40%, Operator is immune to Stun, Frozen, and other special statuses","flavor":"'This enhanced formula will keep you awake, if you can tolerate the unusual smell.'","_h":"77dwdw6fnx"},"chess_item_4_11_e_a":{"descRaw":"Heals have 10% chance to grant 1 stack of <$ba.shield>Shield to the target (Max 1 stack)","name":"Protection Drone","effectName":"Protection Drone","desc":"Heals have 10% chance to grant 1 stack of Shield to the target (Max 1 stack)","flavor":"'You can use it to block some attacks, it won't mind.'","_h":"0xololay1r"},"chess_item_4_11_e_b":{"descRaw":"Heals have 15% chance to grant 1 stack of <$ba.shield>Shield to the target (Max 1 stack)","name":"Protection Drone","effectName":"Protection Drone","desc":"Heals have 15% chance to grant 1 stack of Shield to the target (Max 1 stack)","flavor":"'You can use it to block some attacks, it won't mind.'","_h":"6gololr91r"},"chess_item_4_12_e_a":{"descRaw":"When defeated in battle, immediately revive (<@ba.vup>once per battle)","name":"M3 Cocoon Shell","effectName":"M3 Cocoon Shell","desc":"When defeated in battle, immediately revive (once per battle)","flavor":"'She understood your gratitude, and is happy to have saved you.'","_h":"5xo0o08c87"},"chess_item_4_12_e_b":{"descRaw":"When defeated in battle, immediately revive (<@ba.vup>twice per battle)","name":"M3 Cocoon Shell","effectName":"M3 Cocoon Shell","desc":"When defeated in battle, immediately revive (twice per battle)","flavor":"'She understood your gratitude, and is happy to have saved you.'","_h":"8qo0o0t187"},"chess_item_5_01_e_a":{"descRaw":"Dealing damage has 3% chance to inflict 1 stack of <$ba.palsy>Paralysis on target","name":"Teargas Can","effectName":"Teargas Can","desc":"Dealing damage has 3% chance to inflict 1 stack of Paralysis on target","flavor":"'It can make the target fall to the ground crying, so make sure the wind's not blowing in your face before use.'","_h":"g45s5s79ff"},"chess_item_5_01_e_b":{"descRaw":"Dealing damage has 5% chance to inflict 1 stack of <$ba.palsy>Paralysis on target","name":"Teargas Can","effectName":"Teargas Can","desc":"Dealing damage has 5% chance to inflict 1 stack of Paralysis on target","flavor":"'It can make the target fall to the ground crying, so make sure the wind's not blowing in your face before use.'","_h":"n65s5sq3ff"},"chess_item_5_02_e_a":{"descRaw":"Dealing damage has 12% chance of inflicting <$ba.cold>Cold on the target for 1.5s","name":"Kjeragi Nevermeltice","effectName":"Kjeragi Nevermeltice","desc":"Dealing damage has 12% chance of inflicting Cold on the target for 1.5s","flavor":"A piece of never-melting ice from Kjerag's snowy peaks that has witnessed the rising and setting of the sun for ages.\n'Calm yourself down, be like a glacier: movable by none, yet able to destroy all.'","_h":"y1dedeqn7e"},"chess_item_5_02_e_b":{"descRaw":"Dealing damage has 20% chance of inflicting <$ba.cold>Cold on the target for 1.5s","name":"Kjeragi Nevermeltice","effectName":"Kjeragi Nevermeltice","desc":"Dealing damage has 20% chance of inflicting Cold on the target for 1.5s","flavor":"A piece of never-melting ice from Kjerag's snowy peaks that has witnessed the rising and setting of the sun for ages.\n'Calm yourself down, be like a glacier: movable by none, yet able to destroy all.'","_h":"wwdedehk7e"},"chess_item_5_03_e_a":{"descRaw":"<@ba.vup>+30% ATK, and when dealing Physical or Arts damage, damage type turns into <$ba.weaknessatk>Weakness damage","name":"Bimodule Robotic Arm","effectName":"Bimodule Robotic Arm","desc":"+30% ATK, and when dealing Physical or Arts damage, damage type turns into Weakness damage","flavor":"'Sure, this equipment can help you with a lot of stuff, but if you seek victory, you need to rely on yourself.'","_h":"kupupuxgpy"},"chess_item_5_03_e_b":{"descRaw":"<@ba.vup>+50% ATK, and when dealing Physical or Arts damage, damage type turns into <$ba.weaknessatk>Weakness damage","name":"Bimodule Robotic Arm","effectName":"Bimodule Robotic Arm","desc":"+50% ATK, and when dealing Physical or Arts damage, damage type turns into Weakness damage","flavor":"'Sure, this equipment can help you with a lot of stuff, but if you seek victory, you need to rely on yourself.'","_h":"w4pupupqpy"},"chess_item_5_04_e_a":{"descRaw":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\n<@ba.rem>If there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\n<@ba.acrem>If multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\n<@ba.acrem>Cannot be equipped by Custom Operators","name":"Transmitter","effectName":"Transmitter","desc":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\nIf there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\nIf multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\nCannot be equipped by Custom Operators","_h":"twmpmp3o"},"chess_item_5_04_e_b":{"descRaw":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\n<@ba.rem>If there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\n<@ba.acrem>If multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\n<@ba.acrem>Cannot be equipped by Custom Operators","name":"Transmitter","effectName":"Transmitter","desc":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\nIf there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\nIf multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\nCannot be equipped by Custom Operators","_h":"twmpmp3o"},"chess_item_5_05_e_a":{"descRaw":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","name":"Mimic Matter","effectName":"Mimic Matter","desc":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","flavor":"'This is a gift you can turn into anything you want.'","_h":"uckckcuch5"},"chess_item_5_05_e_b":{"descRaw":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","name":"Mimic Matter","effectName":"Mimic Matter","desc":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","flavor":"'This is a gift you can turn into anything you want.'","_h":"uckckcuch5"},"chess_item_5_06_e_a":{"descRaw":"Equippable by any Operator; destroyed at the start of the next round and promotes the Operator to an Elite Operator","name":"Doctor Hologram","effectName":"Doctor Hologram","desc":"Equippable by any Operator; destroyed at the start of the next round and promotes the Operator to an Elite Operator","flavor":"'Listen up, the Doctor's starting the mission briefing.'","_h":"fjvgvgfj79"},"chess_item_5_06_e_b":{"descRaw":"Equippable by any Operator; immediately promotes this Operator to an Elite Operator","name":"Doctor Hologram","effectName":"Doctor Hologram","desc":"Equippable by any Operator; immediately promotes this Operator to an Elite Operator","flavor":"'Listen up, the Doctor's starting the mission briefing.'","_h":"hivgvghi79"},"chess_item_5_07_e_a":{"descRaw":"For every 8 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Commercial Packaging Plan","effectName":"Commercial Packaging Plan","desc":"For every 8 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","flavor":"'Raise your glass, watch your smile, and I guarantee you'll go viral! No, that won't get enough eyes on you, go try on another outfit.'","_h":"6juquq6j8b"},"chess_item_5_07_e_b":{"descRaw":"For every 7 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Commercial Packaging Plan","effectName":"Commercial Packaging Plan","desc":"For every 7 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","flavor":"'Raise your glass, watch your smile, and I guarantee you'll go viral! No, that won't get enough eyes on you, go try on another outfit.'","_h":"ceuquqce8b"},"chess_item_5_08_e_a":{"descRaw":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","name":"Mutated Cells","shopExcludedBy":"Strategy [Unstable Element] (Quintus)","effectName":"Mutated Cells","desc":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","note":"When it takes effect, the Operator is destroyed and the Mutated Cells and other equipment return to the Bench, ready to be equipped again; then a random starting Operator one Tier higher (up to Tier 6) joins the Bench and has to be deployed again","flavor":"'The price...'","_h":"yx1cqy1cyxr73c"},"chess_item_5_08_e_b":{"descRaw":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","name":"Mutated Cells","shopExcludedBy":"Strategy [Unstable Element] (Quintus)","effectName":"Mutated Cells","desc":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","note":"When it takes effect, the Operator is destroyed and the Mutated Cells and other equipment return to the Bench, ready to be equipped again; then a random starting Operator one Tier higher (up to Tier 6) joins the Bench and has to be deployed again","flavor":"'The price...'","_h":"yx1cqy1cyxr73c"},"chess_item_5_09_e_a":{"descRaw":"HP <@ba.vup>+50%; if equipped alongside 'Pegasian Lance', recover <@ba.vup>8% Max HP per second","name":"Pegasian Helm","effectName":"Pegasian Helm","desc":"HP +50%; if equipped alongside 'Pegasian Lance', recover 8% Max HP per second","flavor":"'Witness to the births of countless warriors and heroes.'","_h":"pjbbbbzzx9"},"chess_item_5_09_e_b":{"descRaw":"HP <@ba.vup>+75%; if equipped alongside 'Pegasian Lance', recover <@ba.vup>8% Max HP per second","name":"Pegasian Helm","effectName":"Pegasian Helm","desc":"HP +75%; if equipped alongside 'Pegasian Lance', recover 8% Max HP per second","flavor":"'Witness to the births of countless warriors and heroes.'","_h":"aebbbbrkx9"},"chess_item_6_01_e_a":{"descRaw":"ATK <@ba.vup>+40%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional <@ba.vup>30% as True damage","name":"Pegasian Lance","effectName":"Pegasian Lance","desc":"ATK +40%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional 30% as True damage","flavor":"'Contributor to countless routs, both physical and mental.'","_h":"yn5l5lwzmg"},"chess_item_6_01_e_b":{"descRaw":"ATK <@ba.vup>+60%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional <@ba.vup>30% as True damage","name":"Pegasian Lance","effectName":"Pegasian Lance","desc":"ATK +60%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional 30% as True damage","flavor":"'Contributor to countless routs, both physical and mental.'","_h":"595l5lm9mg"},"chess_item_6_01_m":{"descRaw":"Drag onto field to use and select a special bounty to challenge; gain 1 Funds when manually destroyed and pass on 'Mystery Customer' to the next player","name":"'Mystery Customer'","effectName":"'Mystery Customer'","desc":"Drag onto field to use and select a special bounty to challenge; gain 1 Funds when manually destroyed and pass on 'Mystery Customer' to the next player","_h":"xenwnwxe"},"chess_item_6_02_e_a":{"descRaw":"<@ba.vup>+40% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing <@ba.vup>150% ATK as Physical damage\n<@ba.acrem>If 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals <@ba.vup>300% ATK instead","name":"Gun-Knight's Might","effectName":"Gun-Knight's Might","desc":"+40% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\nIf 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead","flavor":"'Laterans have never doubted the gun-knights' might.'","_h":"oenpnpnnej"},"chess_item_6_02_e_b":{"descRaw":"<@ba.vup>+60% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing <@ba.vup>150% ATK as Physical damage\n<@ba.acrem>If 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals <@ba.vup>300% ATK instead","name":"Gun-Knight's Might","effectName":"Gun-Knight's Might","desc":"+60% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\nIf 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead","flavor":"'Laterans have never doubted the gun-knights' might.'","_h":"ucnpnpelej"},"chess_item_6_02_m":{"descRaw":"Drag onto field to use; obtains Operator in range (Includes Elite Operators and equipment!)","name":"Dusk's Scroll","effectName":"Dusk's Scroll","desc":"Drag onto field to use; obtains Operator in range (Includes Elite Operators and equipment!)","_h":"zavbvbza"},"chess_item_6_03_e_a":{"descRaw":"<@ba.vup>+45% HP; If equipped by a [Yan] Operator, gain <@ba.vup>+25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\n<@ba.acrem>If 'Yanese Dagger' is also equipped by the [Yan] Operator, <@ba.vup>+2 Funds whenever you obtain an Operator (Max 3 times per round)","name":"Tianshi's Cauldron","effectName":"Tianshi's Cauldron","desc":"+45% HP; If equipped by a [Yan] Operator, gain +25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\nIf 'Yanese Dagger' is also equipped by the [Yan] Operator, +2 Funds whenever you obtain an Operator (Max 3 times per round)","flavor":"'The Yanese people believe the ancient Tianshi legends are by no means complete fiction.'","_h":"yr3e3e5i4h"},"chess_item_6_03_e_b":{"descRaw":"<@ba.vup>+70% HP; If equipped by a [Yan] Operator, gain <@ba.vup>+25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\n<@ba.acrem>If 'Yanese Dagger' is also equipped by the [Yan] Operator, <@ba.vup>+2 Funds whenever you obtain an Operator (Max 3 times per round)","name":"Tianshi's Cauldron","effectName":"Tianshi's Cauldron","desc":"+70% HP; If equipped by a [Yan] Operator, gain +25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\nIf 'Yanese Dagger' is also equipped by the [Yan] Operator, +2 Funds whenever you obtain an Operator (Max 3 times per round)","flavor":"'The Yanese people believe the ancient Tianshi legends are by no means complete fiction.'","_h":"l33e3eo24h"},"chess_item_6_03_m":{"descRaw":"Drag onto field to use and select a bounty to challenge","name":"Pointing Stick","effectName":"Pointing Stick","desc":"Drag onto field to use and select a bounty to challenge","_h":"eeuzuzee"},"chess_item_6_04_e_a":{"descRaw":"Gain <@ba.vup>180 <$ba.dmgresistance>Damage Reduction; If equipped by an [Ægir] Operator, deals <@ba.vup>50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\n<@ba.acrem>If 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional <@ba.vup>50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","name":"Trench Test Subject","effectName":"Trench Test Subject","desc":"Gain 180 Damage Reduction; If equipped by an [Ægir] Operator, deals 50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\nIf 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional 50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","flavor":"'The Ægirians' secrets are buried in the deepest ocean trenches, but they have never truly died.'","_h":"y88u8uzmh6"},"chess_item_6_04_e_b":{"descRaw":"Gain <@ba.vup>300 <$ba.dmgresistance>Damage Reduction; If equipped by an [Ægir] Operator, deals <@ba.vup>50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\n<@ba.acrem>If 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional <@ba.vup>50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","name":"Trench Test Subject","effectName":"Trench Test Subject","desc":"Gain 300 Damage Reduction; If equipped by an [Ægir] Operator, deals 50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\nIf 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional 50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","flavor":"'The Ægirians' secrets are buried in the deepest ocean trenches, but they have never truly died.'","_h":"ta8u8ug6h6"},"chess_item_6_05_e_a":{"descRaw":"<@ba.vup>+35 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\n<@ba.acrem>If any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","name":"Steam Heart","effectName":"Steam Heart","desc":"+35 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\nIf any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","flavor":"'The Victorians have proven throughout the ages that truth hides within steam and gears.'","_h":"am5g5g8v2w"},"chess_item_6_05_e_b":{"descRaw":"<@ba.vup>+55 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\n<@ba.acrem>If any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","name":"Steam Heart","effectName":"Steam Heart","desc":"+55 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\nIf any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","flavor":"'The Victorians have proven throughout the ages that truth hides within steam and gears.'","_h":"mk5g5gm12w"},"chess_item_6_06_e_a":{"descRaw":"<@ba.vup>+30 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are <$ba.cold>Cold or <$ba.frozen>Frozen take <@ba.vup>30% of equipped Operator's ATK as Arts damage per second\n<@ba.acrem>If 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to <@ba.vup>100% ATK","name":"Kjeragandr's Tears","effectName":"Kjeragandr's Tears","desc":"+30 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are Cold or Frozen take 30% of equipped Operator's ATK as Arts damage per second\nIf 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to 100% ATK","flavor":"'The Kjerags believe the gemstones hidden in the depths of glaciers are Kjeragandr's tears.'","_h":"ha0o0o4hir"},"chess_item_6_06_e_b":{"descRaw":"<@ba.vup>+50 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are <$ba.cold>Cold or <$ba.frozen>Frozen take <@ba.vup>30% of equipped Operator's ATK as Arts damage per second\n<@ba.acrem>If 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to <@ba.vup>100% ATK","name":"Kjeragandr's Tears","effectName":"Kjeragandr's Tears","desc":"+50 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are Cold or Frozen take 30% of equipped Operator's ATK as Arts damage per second\nIf 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to 100% ATK","flavor":"'The Kjerags believe the gemstones hidden in the depths of glaciers are Kjeragandr's tears.'","_h":"040o0oq7ir"},"chess_item_6_07_e_a":{"descRaw":"At the start of battle, <@ba.vup>+30 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers <@ba.vup>30 SP when skill ends for the first time\n<@ba.acrem>If 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants <@ba.vup>3 SP to all [Sargon] Operators","name":"Desert Compass","effectName":"Desert Compass","desc":"At the start of battle, +30 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\nIf 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 3 SP to all [Sargon] Operators","flavor":"'Legends say the Sargonians will find a mark of time going backwards at the ends of the sands.'","_h":"fog9g91ni3"},"chess_item_6_07_e_b":{"descRaw":"At the start of battle, <@ba.vup>+50 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers <@ba.vup>30 SP when skill ends for the first time\n<@ba.acrem>If 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants <@ba.vup>3 SP to all [Sargon] Operators","name":"Desert Compass","effectName":"Desert Compass","desc":"At the start of battle, +50 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\nIf 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 3 SP to all [Sargon] Operators","flavor":"'Legends say the Sargonians will find a mark of time going backwards at the ends of the sands.'","_h":"aug9g9khi3"},"chess_item_6_08_e_a":{"descRaw":"Destroyed when equipped and increases Deployment Limit to 9","name":"HR File","effectName":"HR File","desc":"Destroyed when equipped and increases Deployment Limit to 9","flavor":"'This newbie's definitely going to help us out, right?'","_h":"spncncsp28"},"chess_item_6_08_e_b":{"descRaw":"Destroyed when equipped and increases Deployment Limit to 9","name":"HR File","effectName":"HR File","desc":"Destroyed when equipped and increases Deployment Limit to 9","flavor":"'This newbie's definitely going to help us out, right?'","_h":"spncncsp28"},"chess_item_6_09_e_a":{"descRaw":"Equipped Operator gains an extra Alliance (based on the other Equipment)\n<@ba.acrem>Details can be checked in Equipment's Talent tab during simulations","name":"Damazti Isomorph","effectName":"Damazti Isomorph","desc":"Equipped Operator gains an extra Alliance (based on the other Equipment)\nDetails can be checked in Equipment's Talent tab during simulations","flavor":"'Damazti Cluster, we've long since witnessed your capabilities...'","_h":"1apopo0gcr"},"chess_item_6_09_e_b":{"descRaw":"Equipped Operator gains an extra Alliance (based on the other Equipment)\n<@ba.acrem>Details can be checked in Equipment's Talent tab during simulations","name":"Damazti Isomorph","effectName":"Damazti Isomorph","desc":"Equipped Operator gains an extra Alliance (based on the other Equipment)\nDetails can be checked in Equipment's Talent tab during simulations","flavor":"'Damazti Cluster, we've long since witnessed your capabilities...'","_h":"1apopo0gcr"},"chess_item_6_10_e_a":{"descRaw":"Redeployment Time <@ba.vup>-40%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have <@ba.vup>-35% ASPD and <@ba.vup>-35% Movement Speed for 20s after skill activation\n<@ba.acrem>If 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK <@ba.vup>+100% and will not retreat when receiving lethal damage, instead retreating once skill ends","name":"Chivalric Commandments","effectName":"Chivalric Commandments","desc":"Redeployment Time -40%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have -35% ASPD and -35% Movement Speed for 20s after skill activation\nIf 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK +100% and will not retreat when receiving lethal damage, instead retreating once skill ends","flavor":"A list of commandments set by a Kazimierzian knight. 'Honesty. Dedication. Valor. Tenacity.'","_h":"xxwqwql3xh"},"chess_item_6_10_e_b":{"descRaw":"Redeployment Time <@ba.vup>-60%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have <@ba.vup>-35% ASPD and <@ba.vup>-35% Movement Speed for 20s after skill activation\n<@ba.acrem>If 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK <@ba.vup>+100% and will not retreat when receiving lethal damage, instead retreating once skill ends","name":"Chivalric Commandments","effectName":"Chivalric Commandments","desc":"Redeployment Time -60%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have -35% ASPD and -35% Movement Speed for 20s after skill activation\nIf 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK +100% and will not retreat when receiving lethal damage, instead retreating once skill ends","flavor":"A list of commandments set by a Kazimierzian knight. 'Honesty. Dedication. Valor. Tenacity.'","_h":"93wqwqktxh"},"chess_item_6_11_e_a":{"descRaw":"SP recovery rate <@ba.vup>+0.2/s; If equipped by a [Siracusa] Operator, ATK gradually increases to <@ba.vup>200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\n<@ba.acrem>If 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional <@ba.vup>800% ATK as True damage","name":"Famiglia Insignia","effectName":"Famiglia Insignia","desc":"SP recovery rate +0.2/s; If equipped by a [Siracusa] Operator, ATK gradually increases to 200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\nIf 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional 800% ATK as True damage","flavor":"A Siracusan insignia that makes one a mafioso. 'Learn to follow your famiglia... your true famiglia.'","_h":"o0fbfblz2p"},"chess_item_6_11_e_b":{"descRaw":"SP recovery rate <@ba.vup>+0.35/s; If equipped by a [Siracusa] Operator, ATK gradually increases to <@ba.vup>200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\n<@ba.acrem>If 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional <@ba.vup>800% ATK as True damage","name":"Famiglia Insignia","effectName":"Famiglia Insignia","desc":"SP recovery rate +0.35/s; If equipped by a [Siracusa] Operator, ATK gradually increases to 200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\nIf 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional 800% ATK as True damage","flavor":"A Siracusan insignia that makes one a mafioso. 'Learn to follow your famiglia... your true famiglia.'","_h":"sgfbfbw32p"}},"bands":{"band_bldsk":{"descRaw":"[Intensive Monitoring] When the battle starts, +2 Alliance Stacks to 1 random Operator of each different Tier on the field","name":"Warfarin","effectName":"Intensive Monitoring","desc":"[Intensive Monitoring] When the battle starts, +2 Alliance Stacks to 1 random Operator of each different Tier on the field","_h":"aojhpiao"},"band_amiya":{"descRaw":"[Wills As One] When there are 3/4/5 different active Alliances, all Operators +20/30/40% ATK and HP respectively","name":"Amiya","effectName":"Wills As One","desc":"[Wills As One] When there are 3/4/5 different active Alliances, all Operators +20/30/40% ATK and HP respectively","_h":"6ypi6r6y"},"band_duyaoy":{"descRaw":"[Heroes All Around] The first two manual refreshes in every round become a special refresh: This refresh will prioritize offering 1 Yan Operator\n<@ba.vdown>Strategy may be flawed when some Yan Operators are missing","name":"Du Yaoye","effectName":"Heroes All Around","desc":"[Heroes All Around] The first two manual refreshes in every round become a special refresh: This refresh will prioritize offering 1 Yan Operator\nStrategy may be flawed when some Yan Operators are missing","_h":"mivmx0ay"},"band_sarkazb":{"descRaw":"[Indestructible] Start with 45 Life Points","name":"Goliath","effectName":"Indestructible","desc":"[Indestructible] Start with 45 Life Points","_h":"uox0f2uo"},"band_orchid":{"descRaw":"[HR Consultant] Every manual refresh becomes a special refresh: 2 copies of the same Operator will appear with one Frozen; obtain 1 Dispatch Module on Round 10\n<@ba.acrem> Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Orchid","effectName":"HR Consultant","desc":"[HR Consultant] Every manual refresh becomes a special refresh: 2 copies of the same Operator will appear with one Frozen; obtain 1 Dispatch Module on Round 10\n Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","unlockDesc":"Unlocks after clearing 9 rounds in a Standard Simulation","_h":"x4gm2fisua"},"band_justin":{"descRaw":"[Private Equity Fund] Upon entering Rest Phase on Rounds 1, 4, 7, 10, obtain 1 Knightly Savings\n<@ba.acrem> Destroyed when equipped and grants 1-6 Funds","name":"Justin Jr.","effectName":"Private Equity Fund","desc":"[Private Equity Fund] Upon entering Rest Phase on Rounds 1, 4, 7, 10, obtain 1 Knightly Savings\n Destroyed when equipped and grants 1-6 Funds","unlockDesc":"Unlocks after completing a Standard Simulation","_h":"c893qwnif0"},"band_ermengard":{"descRaw":"[Phylactery Secret] First 3 Operators defeated in battle will be revived immediately!","name":"Ermengarde","effectName":"Phylactery Secret","desc":"[Phylactery Secret] First 3 Operators defeated in battle will be revived immediately!","unlockDesc":"Unlocks after clearing 9 rounds in a Perilous Simulation","_h":"nktx1unkox"},"band_lmlee":{"descRaw":"[Idle Teatime] Funds from Rounds 1 and 2 are temporarily held and released on Round 3; randomly obtain 1 Tier 2 Operator and 1 Tier 4 Operator during Round 3's Rest Phase","name":"Lee","effectName":"Idle Teatime","desc":"[Idle Teatime] Funds from Rounds 1 and 2 are temporarily held and released on Round 3; randomly obtain 1 Tier 2 Operator and 1 Tier 4 Operator during Round 3's Rest Phase","unlockDesc":"Unlocks after clearing any 2 simulations","_h":"21k88g21qh"},"band_kirara":{"descRaw":"[Completion Reward] For every 20 Funds spent, gain a random Operator from a Tier not exceeding the current Dispatch Center Level","name":"Kirara","effectName":"Completion Reward","desc":"[Completion Reward] For every 20 Funds spent, gain a random Operator from a Tier not exceeding the current Dispatch Center Level","unlockDesc":"Unlocks after clearing 13 rounds in a Perilous Simulation","_h":"l30a3zl3xg"},"band_pepe":{"descRaw":"[Erudite and Versatile] When Dispatch Center reaches Lv. 2, 4, and 6, obtain 1 special refresh: This refresh will prioritize offering Operators\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Pepe","effectName":"Erudite and Versatile","desc":"[Erudite and Versatile] When Dispatch Center reaches Lv. 2, 4, and 6, obtain 1 special refresh: This refresh will prioritize offering Operators\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Sargon] Operators in squad","_h":"jrt3ghglug"},"band_harold":{"descRaw":"[Talent Blind Box] Starting from Round 4, obtain 1 Operator every 2 rounds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Harold","effectName":"Talent Blind Box","desc":"[Talent Blind Box] Starting from Round 4, obtain 1 Operator every 2 rounds\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Victoria] Operators in squad","_h":"80w9j0fg4u"},"band_sciurus":{"descRaw":"[Snowfield's Gift] The first Operator purchased every round costs 1 Funds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Sciurus","effectName":"Snowfield's Gift","desc":"[Snowfield's Gift] The first Operator purchased every round costs 1 Funds\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Kjerag] Operators in squad","_h":"l8bph6dqhw"},"band_paganini":{"descRaw":"[Customized Firearm] After spending a total of 55 Funds, obtain 1 Tier 4 or above Elite Laterano Operator\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Paganini","effectName":"Customized Firearm","desc":"[Customized Firearm] After spending a total of 55 Funds, obtain 1 Tier 4 or above Elite Laterano Operator\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after achieving a cumulative total of 200 [Laterano] Alliance stacks across multiple simulations","_h":"jfddyagbqg"},"band_clementia":{"descRaw":"[Noble Sacrifice] When an <Ægir> Operator is defeated, grants Ægir Alliance stacks equivalent to that Operator's Tier\n<@ba.vdown>Strategy may be flawed when some <Ægir> Operators are missing","name":"Clementia","effectName":"Noble Sacrifice","desc":"[Noble Sacrifice] When an <Ægir> Operator is defeated, grants Ægir Alliance stacks equivalent to that Operator's Tier\nStrategy may be flawed when some <Ægir> Operators are missing","unlockDesc":"Unlocks after achieving a cumulative total of 200 [Ægir] Alliance stacks across multiple simulations","_h":"463zpy9ci1"},"band_emperor":{"descRaw":"[Express Dispatch] All allied Operators -50% Redeployment Time after each deployment","name":"Emperor","effectName":"Express Dispatch","desc":"[Express Dispatch] All allied Operators -50% Redeployment Time after each deployment","unlockDesc":"Unlocks after clearing a simulation in which you have obtained 6 Specialist Operators","_h":"6ddt8r6djc"},"band_mberry":{"descRaw":"[Experimental Med. Sticks] When the battle begins, all allied Operators in the rightmost column of the field gain the following effect: Every attack has a 25% chance to grant 1 Shield (max 1 stack)","name":"Mulberry","effectName":"Experimental Med. Sticks","desc":"[Experimental Med. Sticks] When the battle begins, all allied Operators in the rightmost column of the field gain the following effect: Every attack has a 25% chance to grant 1 Shield (max 1 stack)","unlockDesc":"Unlocks after clearing any 4 simulations","_h":"is9usuisrr"},"band_humus":{"descRaw":"[Recycling] When a Ground Operator's skill ends, they grant 3 SP to 1 random Operator in the adjacent 4 tiles","name":"Humus","effectName":"Recycling","desc":"[Recycling] When a Ground Operator's skill ends, they grant 3 SP to 1 random Operator in the adjacent 4 tiles","unlockDesc":"Unlocks after clearing any 3 simulations","_h":"digyk4die8"},"band_quintus":{"descRaw":"[Unstable Element] In Round 3, obtain special equipment Mutated Cells\n<@ba.acrem> After the battle ends, equipped Operator changes to a random Operator 1 Tier higher (up to Tier 6)","name":"Quintus","effectName":"Unstable Element","desc":"[Unstable Element] In Round 3, obtain special equipment Mutated Cells\n After the battle ends, equipped Operator changes to a random Operator 1 Tier higher (up to Tier 6)","unlockDesc":"Unlocks after clearing any 3 simulations","_h":"qx8exssde8"},"band_yu":{"descRaw":"[Slow Simmer] When Round 8 begins, if there is only 1 active Alliance, +36 stacks to it; otherwise +12 stacks to all active Alliances","name":"Yu","effectName":"Slow Simmer","desc":"[Slow Simmer] When Round 8 begins, if there is only 1 active Alliance, +36 stacks to it; otherwise +12 stacks to all active Alliances","unlockDesc":"Unlocks after clearing 9 rounds in a Standard Simulation","_h":"mrpwbvmrua"},"band_doberm":{"descRaw":"[Extra Training!] Obtain 1 'Pointing Stick' special Arts every 2 rounds\n<@ba.acrem>When used, adds extra enemies to the field and grants extra funds if the battle is perfectly cleared on your own","name":"Dobermann","effectName":"Extra Training!","desc":"[Extra Training!] Obtain 1 'Pointing Stick' special Arts every 2 rounds\nWhen used, adds extra enemies to the field and grants extra funds if the battle is perfectly cleared on your own","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"ypbz0f7hdm"},"band_cathy":{"descRaw":"[Targeted Drop] Whenever the Dispatch Center is upgraded, the shop offers 1 free Equipment with 3 random options to choose from","name":"Catherine","effectName":"Targeted Drop","desc":"[Targeted Drop] Whenever the Dispatch Center is upgraded, the shop offers 1 free Equipment with 3 random options to choose from","_h":"r9j4p3r9"},"band_malkie":{"descRaw":"[Commercial Packaging] Start with 1 Commercial Packaging Plan\n<@ba.acrem> For every 8 Operators sold, obtain 1 non-Elite Operator from the same Alliance as the equipped Operator","name":"Malkiewicz","effectName":"Commercial Packaging","desc":"[Commercial Packaging] Start with 1 Commercial Packaging Plan\n For every 8 Operators sold, obtain 1 non-Elite Operator from the same Alliance as the equipped Operator","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"17cs6r7rdm"},"band_qalaisa":{"descRaw":"[Scavenger Butterfly] When an allied Operator is defeated, other allied units on the field gain +20% ATK (Max 200%, and lasts until Operators are defeated or the battle ends)","name":"Qalaiša","effectName":"Scavenger Butterfly","desc":"[Scavenger Butterfly] When an allied Operator is defeated, other allied units on the field gain +20% ATK (Max 200%, and lasts until Operators are defeated or the battle ends)","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"y3pne7y3dm"},"band_chen":{"descRaw":"[Personal Power] All Operators deal Weakness damage (When dealing Physical or Arts damage, change damage type depending on the target's DEF and RES)","name":"Ch'en","effectName":"Personal Power","desc":"[Personal Power] All Operators deal Weakness damage (When dealing Physical or Arts damage, change damage type depending on the target's DEF and RES)","_h":"49xjs549"},"band_damaztic":{"descRaw":"[Damazti Isomorphism] Obtain 1 special equipment Damazti Isomorph every 5 rounds\n<@ba.acrem> When equipped together with certain other equipment, the equipped Operator is treated as a member of a specific Alliance","name":"'Damazti Cluster'","effectName":"Damazti Isomorphism","desc":"[Damazti Isomorphism] Obtain 1 special equipment Damazti Isomorph every 5 rounds\n When equipped together with certain other equipment, the equipped Operator is treated as a member of a specific Alliance","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"7it5tzxcdm"},"band_pith":{"descRaw":"[Top Student] In Round 1, gain 1 special Operator that can deal Nervous Impairment, Burn, or Necrosis. This Operator also belongs to the Harmony Alliance: +1 Operator count to some Alliances","effectName":"Top Student","desc":"[Top Student] In Round 1, gain 1 special Operator that can deal Nervous Impairment, Burn, or Necrosis. This Operator also belongs to the Harmony Alliance: +1 Operator count to some Alliances","_h":"aibzai"},"band_dusk":{"descRaw":"[Inky Visage] Duplicate Operators on the field have +30% ATK\n[Painted into Reality] In Round 1, obtain Special Arts Dusk's Scroll\n<@ba.acrem> On use, can copy 1 Operator within use range (Includes that Operator's Elite status and carried Equipment)","name":"Dusk","effectName":"Inky Visage","desc":"[Inky Visage] Duplicate Operators on the field have +30% ATK\n[Painted into Reality] In Round 1, obtain Special Arts Dusk's Scroll\n On use, can copy 1 Operator within use range (Includes that Operator's Elite status and carried Equipment)","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"nwcgas06dm"},"band_cannot":{"descRaw":"[Compound Interest] Leftover Funds can be saved for the next round. When there are at least 5 Funds left, gain 1 extra Funds per round","name":"Cannot","effectName":"Compound Interest","desc":"[Compound Interest] Leftover Funds can be saved for the next round. When there are at least 5 Funds left, gain 1 extra Funds per round","_h":"tidkh5ti"},"band_ducklord":{"descRaw":"['Mystery Customer'] From Round 5 onwards, some enemies you and your teammates encounter may be replaced with , , , or . Defeating them (even during Unite Phases) will grant 1 Funds","name":"Duck Lord","effectName":"'Mystery Customer'","desc":"['Mystery Customer'] From Round 5 onwards, some enemies you and your teammates encounter may be replaced with , , , or . Defeating them (even during Unite Phases) will grant 1 Funds","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"8zyfnw8zdm"},"band_lisa":{"descRaw":"[Omamori's Blessing] When a round begins, trigger an Operator's 'When obtained' Attribute once (prioritizes the bottom-right-most Operator on map)","name":"Suzuran","effectName":"Omamori's Blessing","desc":"[Omamori's Blessing] When a round begins, trigger an Operator's 'When obtained' Attribute once (prioritizes the bottom-right-most Operator on map)","_h":"wlpy9mwl"},"band_vodfox":{"descRaw":"[Substitute Doll] The first non-Elite Operator sold every round will instead switch into a random Operator from the Dispatch Center","name":"Shamare","effectName":"Substitute Doll","desc":"[Substitute Doll] The first non-Elite Operator sold every round will instead switch into a random Operator from the Dispatch Center","_h":"6bcjkl6b"},"band_ioleta":{"descRaw":"[Governing Order] When the battle begins, for every Elite Operator on the field, Elite Operators gain +10% ATK and HP","name":"Ioleta Russell","effectName":"Governing Order","desc":"[Governing Order] When the battle begins, for every Elite Operator on the field, Elite Operators gain +10% ATK and HP","_h":"plddb2pl"},"band_jesica":{"descRaw":"[Rally Directive] Upon entering Rest Phase on Round 4, 7, 10, and 13, obtain 1 Dispatch Module\n<@ba.acrem> Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Jessica","effectName":"Rally Directive","desc":"[Rally Directive] Upon entering Rest Phase on Round 4, 7, 10, and 13, obtain 1 Dispatch Module\n Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"vqyburxidm"},"band_mlyss":{"descRaw":"[Purified Condensation] Obtain 1 upgraded Doctor Hologram on Round 1\n<@ba.acrem>Upgraded Equippable by any Operator; immediately promotes Operator to an Elite Operator","name":"Muelsyse","effectName":"Purified Condensation","desc":"[Purified Condensation] Obtain 1 upgraded Doctor Hologram on Round 1\nUpgraded Equippable by any Operator; immediately promotes Operator to an Elite Operator","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"3xrrjb4zdm"},"band_makiri":{"descRaw":"[Streetwise Ties] Obtain a random Operator from the Dispatch Center on even-numbered rounds","name":"Matsukiri","effectName":"Streetwise Ties","desc":"[Streetwise Ties] Obtain a random Operator from the Dispatch Center on even-numbered rounds","_h":"s79v94s7"},"band_fang":{"descRaw":"[Joint Advance] Obtain 1 Transmitter on rounds 8, 10, 12, and 14\n<@ba.acrem> Destroys equipped Operator when equipped and refreshes two slots in Dispatch Center, offering 2 Operators of the same Tier and pick one for free; the original Operator will be sent to your friend with the highest corresponding Alliance stack in the next round","name":"Fang","effectName":"Joint Advance","desc":"[Joint Advance] Obtain 1 Transmitter on rounds 8, 10, 12, and 14\n Destroys equipped Operator when equipped and refreshes two slots in Dispatch Center, offering 2 Operators of the same Tier and pick one for free; the original Operator will be sent to your friend with the highest corresponding Alliance stack in the next round","unlockDesc":"Unlocks after clearing any 3 simulations","_h":"sj23k303e8"},"band_mlynar":{"descRaw":"[Work Quota] Every Operator purchased grants 1 extra Funds next round (Max 3 Funds per round)\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Młynar","effectName":"Work Quota","desc":"[Work Quota] Every Operator purchased grants 1 extra Funds next round (Max 3 Funds per round)\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Kazimierz] Operators in squad","_h":"txn2lmj16s"},"band_chiave":{"descRaw":"[Gang Activity] Every 6 active refreshes will grant you 1 Operator from a Tier not exceeding the Dispatch Center Level (Max 2 Operators per round)\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Chiave","effectName":"Gang Activity","desc":"[Gang Activity] Every 6 active refreshes will grant you 1 Operator from a Tier not exceeding the Dispatch Center Level (Max 2 Operators per round)\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Siracusa] Operators in squad","_h":"jxjzowtljb"},"band_narant":{"descRaw":"[Passing Down the Profit] Dispatch Center will offer two equipment during even-numbered rounds, and you can pick one for free; Sargon Alliance's effect changes to: After Sargon Operators use a skill, Operators in the surrounding 8 tiles will share the Operator's equipment effects (limited to Tier V and below) for 60 seconds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Narantuya","effectName":"Passing Down the Profit","desc":"[Passing Down the Profit] Dispatch Center will offer two equipment during even-numbered rounds, and you can pick one for free; Sargon Alliance's effect changes to: After Sargon Operators use a skill, Operators in the surrounding 8 tiles will share the Operator's equipment effects (limited to Tier V and below) for 60 seconds\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Sargon] Operators in squad","_h":"04qmkxpmug"},"band_amedic":{"descRaw":"[Field Medic] 1 Reserve Operator - Medic appears on each player's battlefield; if there are at least 2 Elite Operators when the battle begins, Reserve Operator turns into ","effectName":"Field Medic","desc":"[Field Medic] 1 Reserve Operator - Medic appears on each player's battlefield; if there are at least 2 Elite Operators when the battle begins, Reserve Operator turns into ","unlockDesc":"Unlocks after clearing any 3 simulations","_h":"7k097ke8"}},"effects":{"aceffect_band_21":{"descRaw":"[Intensive Monitoring] When the battle starts, +2 Alliance Stacks to 1 random Operator of each different Tier on the field","name":"Intensive Monitoring","desc":"[Intensive Monitoring] When the battle starts, +2 Alliance Stacks to 1 random Operator of each different Tier on the field","_h":"aopiao"},"aceffect_band_22":{"descRaw":"[Wills As One] When there are 3/4/5 different active Alliances, all Operators +20/30/40% ATK and HP respectively","name":"Wills As One","desc":"[Wills As One] When there are 3/4/5 different active Alliances, all Operators +20/30/40% ATK and HP respectively","_h":"6y6r6y"},"aceffect_band_23":{"descRaw":"[HR Consultant] Every manual refresh becomes a special refresh: 2 copies of the same Operator will appear with one Frozen; obtain 1 Dispatch Module on Round 10\n<@ba.acrem> Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"HR Consultant","desc":"[HR Consultant] Every manual refresh becomes a special refresh: 2 copies of the same Operator will appear with one Frozen; obtain 1 Dispatch Module on Round 10\n Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"x42fis"},"aceffect_band_24":{"descRaw":"[Completion Reward] For every 20 Funds spent, gain a random Operator from a Tier not exceeding the current Dispatch Center Level","name":"Completion Reward","desc":"[Completion Reward] For every 20 Funds spent, gain a random Operator from a Tier not exceeding the current Dispatch Center Level","_h":"l33zl3"},"aceffect_band_25":{"descRaw":"[Extra Training!] Obtain 1 'Pointing Stick' special Arts every 2 rounds\n<@ba.acrem>When used, adds extra enemies to the field and grants extra funds if the battle is perfectly cleared on your own","name":"Extra Training!","desc":"[Extra Training!] Obtain 1 'Pointing Stick' special Arts every 2 rounds\nWhen used, adds extra enemies to the field and grants extra funds if the battle is perfectly cleared on your own","_h":"yp0f7h"},"aceffect_band_26":{"descRaw":"[Targeted Drop] Whenever the Dispatch Center is upgraded, the shop offers 1 free Equipment with 3 random options to choose from","name":"Targeted Drop","desc":"[Targeted Drop] Whenever the Dispatch Center is upgraded, the shop offers 1 free Equipment with 3 random options to choose from","_h":"r9p3r9"},"aceffect_band_27":{"descRaw":"[Commercial Packaging] Start with 1 Commercial Packaging Plan\n<@ba.acrem> For every 8 Operators sold, obtain 1 non-Elite Operator from the same Alliance as the equipped Operator","name":"Commercial Packaging","desc":"[Commercial Packaging] Start with 1 Commercial Packaging Plan\n For every 8 Operators sold, obtain 1 non-Elite Operator from the same Alliance as the equipped Operator","_h":"176r7r"},"aceffect_band_28":{"descRaw":"[Heroes All Around] The first two manual refreshes in every round become a special refresh: This refresh will prioritize offering 1 Yan Operator\n<@ba.vdown>Strategy may be flawed when some Yan Operators are missing","name":"Heroes All Around","desc":"[Heroes All Around] The first two manual refreshes in every round become a special refresh: This refresh will prioritize offering 1 Yan Operator\nStrategy may be flawed when some Yan Operators are missing","_h":"mix0ay"},"aceffect_band_29":{"descRaw":"[Erudite and Versatile] When Dispatch Center reaches Lv. 2, 4, and 6, obtain 1 special refresh: This refresh will prioritize offering Operators\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Erudite and Versatile","desc":"[Erudite and Versatile] When Dispatch Center reaches Lv. 2, 4, and 6, obtain 1 special refresh: This refresh will prioritize offering Operators\nStrategy may be flawed when some Operators are missing","_h":"jrghgl"},"aceffect_band_30":{"descRaw":"[Talent Blind Box] Starting from Round 4, obtain 1 Operator every 2 rounds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Talent Blind Box","desc":"[Talent Blind Box] Starting from Round 4, obtain 1 Operator every 2 rounds\nStrategy may be flawed when some Operators are missing","_h":"80j0fg"},"aceffect_band_31":{"descRaw":"[Snowfield's Gift] The first Operator purchased every round costs 1 Funds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Snowfield's Gift","desc":"[Snowfield's Gift] The first Operator purchased every round costs 1 Funds\nStrategy may be flawed when some Operators are missing","_h":"l8h6dq"},"aceffect_band_32":{"descRaw":"[Customized Firearm] After spending a total of 55 Funds, obtain 1 Tier 4 or above Elite Laterano Operator\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Customized Firearm","desc":"[Customized Firearm] After spending a total of 55 Funds, obtain 1 Tier 4 or above Elite Laterano Operator\nStrategy may be flawed when some Operators are missing","_h":"jfyagb"},"aceffect_band_33":{"descRaw":"[Noble Sacrifice] When an <Ægir> Operator is defeated, grants Ægir Alliance stacks equivalent to that Operator's Tier\n<@ba.vdown>Strategy may be flawed when some <Ægir> Operators are missing","name":"Noble Sacrifice","desc":"[Noble Sacrifice] When an <Ægir> Operator is defeated, grants Ægir Alliance stacks equivalent to that Operator's Tier\nStrategy may be flawed when some <Ægir> Operators are missing","_h":"46py9c"},"aceffect_band_34":{"descRaw":"[Compound Interest] Leftover Funds can be saved for the next round. When there are at least 5 Funds left, gain 1 extra Funds per round","name":"Compound Interest","desc":"[Compound Interest] Leftover Funds can be saved for the next round. When there are at least 5 Funds left, gain 1 extra Funds per round","_h":"tih5ti"},"aceffect_band_35":{"descRaw":"[Scavenger Butterfly] When an allied Operator is defeated, other allied units on the field gain +20% ATK (Max 200%, and lasts until Operators are defeated or the battle ends)","name":"Scavenger Butterfly","desc":"[Scavenger Butterfly] When an allied Operator is defeated, other allied units on the field gain +20% ATK (Max 200%, and lasts until Operators are defeated or the battle ends)","_h":"y3e7y3"},"aceffect_band_36":{"descRaw":"[Express Dispatch] All allied Operators -50% Redeployment Time after each deployment","name":"Express Dispatch","desc":"[Express Dispatch] All allied Operators -50% Redeployment Time after each deployment","_h":"6d8r6d"},"aceffect_band_37":{"descRaw":"[Experimental Med. Sticks] When the battle begins, all allied Operators in the rightmost column of the field gain the following effect: Every attack has a 25% chance to grant 1 Shield (max 1 stack)","name":"Experimental Med. Sticks","desc":"[Experimental Med. Sticks] When the battle begins, all allied Operators in the rightmost column of the field gain the following effect: Every attack has a 25% chance to grant 1 Shield (max 1 stack)","_h":"issuis"},"aceffect_band_38":{"descRaw":"[Recycling] When a Ground Operator's skill ends, they grant 3 SP to 1 random Operator in the adjacent 4 tiles","name":"Recycling","desc":"[Recycling] When a Ground Operator's skill ends, they grant 3 SP to 1 random Operator in the adjacent 4 tiles","_h":"dik4di"},"aceffect_band_39":{"descRaw":"[Personal Power] All Operators deal Weakness damage (When dealing Physical or Arts damage, change damage type depending on the target's DEF and RES)","name":"Personal Power","desc":"[Personal Power] All Operators deal Weakness damage (When dealing Physical or Arts damage, change damage type depending on the target's DEF and RES)","_h":"49s549"},"aceffect_band_40":{"descRaw":"[Damazti Isomorphism] Obtain 1 special equipment Damazti Isomorph every 5 rounds\n<@ba.acrem> When equipped together with certain other equipment, the equipped Operator is treated as a member of a specific Alliance","name":"Damazti Isomorphism","desc":"[Damazti Isomorphism] Obtain 1 special equipment Damazti Isomorph every 5 rounds\n When equipped together with certain other equipment, the equipped Operator is treated as a member of a specific Alliance","_h":"7itzxc"},"aceffect_band_41":{"descRaw":"[Unstable Element] In Round 3, obtain special equipment Mutated Cells\n<@ba.acrem> After the battle ends, equipped Operator changes to a random Operator 1 Tier higher (up to Tier 6)","name":"Unstable Element","desc":"[Unstable Element] In Round 3, obtain special equipment Mutated Cells\n After the battle ends, equipped Operator changes to a random Operator 1 Tier higher (up to Tier 6)","_h":"qxxssd"},"aceffect_band_42":{"descRaw":"[Top Student] In Round 1, gain 1 special Operator that can deal Nervous Impairment, Burn, or Necrosis. This Operator also belongs to the Harmony Alliance: +1 Operator count to some Alliances","name":"Top Student","desc":"[Top Student] In Round 1, gain 1 special Operator that can deal Nervous Impairment, Burn, or Necrosis. This Operator also belongs to the Harmony Alliance: +1 Operator count to some Alliances","_h":"aibzai"},"aceffect_band_43":{"descRaw":"[Machine Assistance] 1 'Double Lids' appears on all battlefields\n<@ba.acrem><'Double Lids'> Can perform long-ranged Arts attacks and inflicts Fragile on enemy targets (Can be upgraded!)","name":"Machine Assistance","desc":"[Machine Assistance] 1 'Double Lids' appears on all battlefields\n<'Double Lids'> Can perform long-ranged Arts attacks and inflicts Fragile on enemy targets (Can be upgraded!)","_h":"3qm8gk"},"aceffect_band_44":{"descRaw":"[Indestructible] Start with 45 Life Points","name":"Indestructible","desc":"[Indestructible] Start with 45 Life Points","_h":"uof2uo"},"aceffect_band_45":{"descRaw":"[Inky Visage] Duplicate Operators on the field have +30% ATK\n[Painted into Reality] In Round 1, obtain Special Arts Dusk's Scroll\n<@ba.acrem> On use, can copy 1 Operator within use range (Includes that Operator's Elite status and carried Equipment)","name":"Inky Visage","desc":"[Inky Visage] Duplicate Operators on the field have +30% ATK\n[Painted into Reality] In Round 1, obtain Special Arts Dusk's Scroll\n On use, can copy 1 Operator within use range (Includes that Operator's Elite status and carried Equipment)","_h":"nwas06"},"aceffect_band_46":{"descRaw":"[Idle Teatime] Funds from Rounds 1 and 2 are temporarily held and released on Round 3; randomly obtain 1 Tier 2 Operator and 1 Tier 4 Operator during Round 3's Rest Phase","name":"Idle Teatime","desc":"[Idle Teatime] Funds from Rounds 1 and 2 are temporarily held and released on Round 3; randomly obtain 1 Tier 2 Operator and 1 Tier 4 Operator during Round 3's Rest Phase","_h":"218g21"},"aceffect_band_47":{"descRaw":"[Private Equity Fund] Upon entering Rest Phase on Rounds 1, 4, 7, 10, obtain 1 Knightly Savings\n<@ba.acrem> Destroyed when equipped and grants 1-6 Funds","name":"Private Equity Fund","desc":"[Private Equity Fund] Upon entering Rest Phase on Rounds 1, 4, 7, 10, obtain 1 Knightly Savings\n Destroyed when equipped and grants 1-6 Funds","_h":"c8qwni"},"aceffect_band_48":{"descRaw":"[Phylactery Secret] First 3 Operators defeated in battle will be revived immediately!","name":"Phylactery Secret","desc":"[Phylactery Secret] First 3 Operators defeated in battle will be revived immediately!","_h":"nk1unk"},"aceffect_band_49":{"descRaw":"['Mystery Customer'] From Round 5 onwards, some enemies you and your teammates encounter may be replaced with , , , or . Defeating them (even during Unite Phases) will grant 1 Funds","name":"'Mystery Customer'","desc":"['Mystery Customer'] From Round 5 onwards, some enemies you and your teammates encounter may be replaced with , , , or . Defeating them (even during Unite Phases) will grant 1 Funds","_h":"8znw8z"},"aceffect_band_50":{"descRaw":"[Slow Simmer] When Round 8 begins, if there is only 1 active Alliance, +36 stacks to it; otherwise +12 stacks to all active Alliances","name":"Slow Simmer","desc":"[Slow Simmer] When Round 8 begins, if there is only 1 active Alliance, +36 stacks to it; otherwise +12 stacks to all active Alliances","_h":"mrbvmr"},"aceffect_band_51":{"descRaw":"[Omamori's Blessing] When a round begins, trigger an Operator's 'When obtained' Attribute once (prioritizes the bottom-right-most Operator on map)","name":"Omamori's Blessing","desc":"[Omamori's Blessing] When a round begins, trigger an Operator's 'When obtained' Attribute once (prioritizes the bottom-right-most Operator on map)","_h":"wl9mwl"},"aceffect_band_52":{"descRaw":"[Substitute Doll] The first non-Elite Operator sold every round will instead switch into a random Operator from the Dispatch Center","name":"Substitute Doll","desc":"[Substitute Doll] The first non-Elite Operator sold every round will instead switch into a random Operator from the Dispatch Center","_h":"6bkl6b"},"aceffect_band_53":{"descRaw":"[Governing Order] When the battle begins, for every Elite Operator on the field, Elite Operators gain +10% ATK and HP","name":"Governing Order","desc":"[Governing Order] When the battle begins, for every Elite Operator on the field, Elite Operators gain +10% ATK and HP","_h":"plb2pl"},"aceffect_band_54":{"descRaw":"[Rally Directive] Upon entering Rest Phase on Round 4, 7, 10, and 13, obtain 1 Dispatch Module\n<@ba.acrem> Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Rally Directive","desc":"[Rally Directive] Upon entering Rest Phase on Round 4, 7, 10, and 13, obtain 1 Dispatch Module\n Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"vqurxi"},"aceffect_band_55":{"descRaw":"[Purified Condensation] Obtain 1 upgraded Doctor Hologram on Round 1\n<@ba.acrem>Upgraded Equippable by any Operator; immediately promotes Operator to an Elite Operator","name":"Purified Condensation","desc":"[Purified Condensation] Obtain 1 upgraded Doctor Hologram on Round 1\nUpgraded Equippable by any Operator; immediately promotes Operator to an Elite Operator","_h":"3xjb4z"},"aceffect_band_56":{"descRaw":"[Streetwise Ties] Obtain a random Operator from the Dispatch Center on even-numbered rounds","name":"Streetwise Ties","desc":"[Streetwise Ties] Obtain a random Operator from the Dispatch Center on even-numbered rounds","_h":"s794s7"},"aceffect_band_57":{"descRaw":"[Joint Advance] Obtain 1 Transmitter on rounds 8, 10, 12, and 14\n<@ba.acrem> Destroys equipped Operator when equipped and refreshes two slots in Dispatch Center, offering 2 Operators of the same Tier and pick one for free; the original Operator will be sent to your friend with the highest corresponding Alliance stack in the next round","name":"Joint Advance","desc":"[Joint Advance] Obtain 1 Transmitter on rounds 8, 10, 12, and 14\n Destroys equipped Operator when equipped and refreshes two slots in Dispatch Center, offering 2 Operators of the same Tier and pick one for free; the original Operator will be sent to your friend with the highest corresponding Alliance stack in the next round","_h":"sjk303"},"aceffect_band_58":{"descRaw":"[Work Quota] Every Operator purchased grants 1 extra Funds next round (Max 3 Funds per round)\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Work Quota","desc":"[Work Quota] Every Operator purchased grants 1 extra Funds next round (Max 3 Funds per round)\nStrategy may be flawed when some Operators are missing","_h":"txlmj1"},"aceffect_band_59":{"descRaw":"[Gang Activity] Every 6 active refreshes will grant you 1 Operator from a Tier not exceeding the Dispatch Center Level (Max 2 Operators per round)\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Gang Activity","desc":"[Gang Activity] Every 6 active refreshes will grant you 1 Operator from a Tier not exceeding the Dispatch Center Level (Max 2 Operators per round)\nStrategy may be flawed when some Operators are missing","_h":"jxowtl"},"aceffect_band_60":{"descRaw":"[Passing Down the Profit] Dispatch Center will offer two equipment during even-numbered rounds, and you can pick one for free; Sargon Alliance's effect changes to: After Sargon Operators use a skill, Operators in the surrounding 8 tiles will share the Operator's equipment effects (limited to Tier V and below) for 60 seconds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Passing Down the Profit","desc":"[Passing Down the Profit] Dispatch Center will offer two equipment during even-numbered rounds, and you can pick one for free; Sargon Alliance's effect changes to: After Sargon Operators use a skill, Operators in the surrounding 8 tiles will share the Operator's equipment effects (limited to Tier V and below) for 60 seconds\nStrategy may be flawed when some Operators are missing","_h":"04kxpm"},"aceffect_band_61":{"descRaw":"[Field Medic] 1 Reserve Operator - Medic appears on each player's battlefield; if there are at least 2 Elite Operators when the battle begins, Reserve Operator turns into ","name":"Field Medic","desc":"[Field Medic] 1 Reserve Operator - Medic appears on each player's battlefield; if there are at least 2 Elite Operators when the battle begins, Reserve Operator turns into ","_h":"7k097k"},"aceffect_char_1":{"descRaw":"No related bonus","name":"Non-Elite","desc":"No related bonus","_h":"w21mw2"},"aceffect_char_2":{"descRaw":"ATK and DEF +5%","name":"Elite 1","desc":"ATK and DEF +5%","_h":"pd0spd"},"aceffect_char_3":{"descRaw":"ATK +10%, DEF and max HP +5%","name":"Elite 2","desc":"ATK +10%, DEF and max HP +5%","_h":"ql3pql"},"aceffect_char_4":{"descRaw":"ATK, DEF, and max HP +10%","name":"Elite 2 Lv.60","desc":"ATK, DEF, and max HP +10%","_h":"qvajqv"},"aceffect_enemy_1":{"descRaw":"All enemies gain Movement Speed <@ba.vup>+15%","name":"Forced March","desc":"All enemies gain Movement Speed +15%","_h":"jbbh2w"},"aceffect_enemy_2":{"descRaw":"All enemies gain Max HP <@ba.vup>+8%","name":"Supply Route","desc":"All enemies gain Max HP +8%","_h":"78a40b"},"aceffect_enemy_2_2":{"descRaw":"All enemies gain Max HP <@ba.vup>+20%","name":"Supply Route II","desc":"All enemies gain Max HP +20%","_h":"cugib5"},"aceffect_enemy_3":{"descRaw":"All enemies gain ATK <@ba.vup>+10%, Max HP <@ba.vup>+20%","name":"Breaching Gear","desc":"All enemies gain ATK +10%, Max HP +20%","_h":"jztk11"},"aceffect_enemy_4":{"descRaw":"All enemies gain ATK <@ba.vup>-20%, Max HP <@ba.vup>-20%","name":"Breaching Gear II","desc":"All enemies gain ATK -20%, Max HP -20%","_h":"x86m5o"},"aceffect_enemy_5":{"descRaw":"All enemies gain ATK <@ba.vup>-30%, Max HP <@ba.vup>-25%","name":"Breaching Gear III","desc":"All enemies gain ATK -30%, Max HP -25%","_h":"1yxhhy"},"allybuff_select_1":{"descRaw":"Obtain 2 pieces of Tier 1 equipment; also <@ba.vup>affects Teammates","name":"Equip","desc":"Obtain 2 pieces of Tier 1 equipment; also affects Teammates","_h":"fh0pe6"},"allybuff_select_2_1":{"descRaw":"<@ba.vup>+8 stacks to Ægir, Raid, and Durable Alliances; also <@ba.vup>affects Teammates","name":"Skadi's Pledge","desc":"+8 stacks to Ægir, Raid, and Durable Alliances; also affects Teammates","_h":"vcmlba"},"allybuff_select_2_2":{"descRaw":"<@ba.vup>+10 stacks to Yan and Investor Alliances; also <@ba.vup>affects Teammates","name":"Swire's Pledge","desc":"+10 stacks to Yan and Investor Alliances; also affects Teammates","_h":"bcd1rg"},"allybuff_select_2_3":{"descRaw":"<@ba.vup>+8 stacks to Victoria, Foresight, and Resilient Alliances; also <@ba.vup>affects Teammates","name":"Bagpipe's Pledge","desc":"+8 stacks to Victoria, Foresight, and Resilient Alliances; also affects Teammates","_h":"smfk84"},"allybuff_select_2_4":{"descRaw":"<@ba.vup>+8 stacks to Kjerag, Investor, and Swift Alliances; also <@ba.vup>affects Teammates","name":"SilverAsh's Pledge","desc":"+8 stacks to Kjerag, Investor, and Swift Alliances; also affects Teammates","_h":"pg3zoi"},"allybuff_select_2_5":{"descRaw":"<@ba.vup>+10 stacks to Laterano and Arcane Alliances; also <@ba.vup>affects Teammates","name":"Mostima's Pledge","desc":"+10 stacks to Laterano and Arcane Alliances; also affects Teammates","_h":"ugc7ak"},"allybuff_select_2_6":{"descRaw":"<@ba.vup>+10 stacks to Sargon and Precision Alliances; also <@ba.vup>affects Teammates","name":"Titi's Pledge","desc":"+10 stacks to Sargon and Precision Alliances; also affects Teammates","_h":"ttw7yx"},"allybuff_select_2_7":{"descRaw":"<@ba.vup>+12 stacks to Kazimierz Alliance; also <@ba.vup>affects Teammates","name":"Młynar's Pledge","desc":"+12 stacks to Kazimierz Alliance; also affects Teammates","_h":"n44wqw"},"allybuff_select_2_8":{"descRaw":"<@ba.vup>+10 stacks to Siracusa and Raid Alliances; also <@ba.vup>affects Teammates","name":"Texas's Pledge","desc":"+10 stacks to Siracusa and Raid Alliances; also affects Teammates","_h":"nex4mu"},"allybuff_select_3":{"descRaw":"Obtain <@ba.vup>1 Funds; also <@ba.vup>affects Teammates","name":"Wealth","desc":"Obtain 1 Funds; also affects Teammates","_h":"cc4rs6"},"allybuff_select_4":{"descRaw":"Next <@ba.vup>2 refreshes are free (can stack); also <@ba.vup>affects Teammates","name":"Supply","desc":"Next 2 refreshes are free (can stack); also affects Teammates","_h":"1xcrmd"},"allybuff_select_5":{"descRaw":"The next equipment <@ba.vup>you buy will already be upgraded","name":"Preparation","desc":"The next equipment you buy will already be upgraded","_h":"f37wvs"},"allybuff_select_6":{"descRaw":"The next Operator <@ba.vup>you buy will already be promoted to Elite","name":"Promotion","desc":"The next Operator you buy will already be promoted to Elite","_h":"ajncwg"},"allybuff_select_7_1":{"descRaw":"<@ba.vup>You obtain a random Yan Alliance Operator","name":"Yanese Support","desc":"You obtain a random Yan Alliance Operator","_h":"4hrc8u"},"allybuff_select_7_2":{"descRaw":"<@ba.vup>You obtain a random Kjerag Alliance Operator","name":"Kjeragi Support","desc":"You obtain a random Kjerag Alliance Operator","_h":"ri2sqh"},"allybuff_select_7_3":{"descRaw":"<@ba.vup>You obtain a random Sargon Alliance Operator","name":"Sargonian Support","desc":"You obtain a random Sargon Alliance Operator","_h":"maw491"},"allybuff_select_7_4":{"descRaw":"<@ba.vup>You obtain a random Siracusa Alliance Operator","name":"Siracusan Support","desc":"You obtain a random Siracusa Alliance Operator","_h":"v9kdde"},"allybuff_select_7_5":{"descRaw":"<@ba.vup>You obtain a random Kazimierz Alliance Operator","name":"Kazimierzian Support","desc":"You obtain a random Kazimierz Alliance Operator","_h":"f2qypn"},"allybuff_select_7_6":{"descRaw":"<@ba.vup>You obtain a random Lateran Alliance Operator","name":"Lateran Support","desc":"You obtain a random Lateran Alliance Operator","_h":"nlhdly"},"allybuff_select_7_7":{"descRaw":"<@ba.vup>You obtain a random Victoria Alliance Operator","name":"Victorian Support","desc":"You obtain a random Victoria Alliance Operator","_h":"5kl4dp"},"allybuff_select_7_8":{"descRaw":"<@ba.vup>You obtain a random Ægir Alliance Operator","name":"Ægirian Support","desc":"You obtain a random Ægir Alliance Operator","_h":"1ks6mn"},"allybuff_select_11":{"descRaw":"Allied units recover 50 HP on taking damage; also <@ba.vup>affects Teammates","name":"Recovery","desc":"Allied units recover 50 HP on taking damage; also affects Teammates","_h":"25njgg"},"allybuff_select_13":{"descRaw":"If there are at least 3 units on the Bench when Rest Phase ends, all allied Operators ignore 20 RES; also <@ba.vup>affects Teammates","name":"Firepower","desc":"If there are at least 3 units on the Bench when Rest Phase ends, all allied Operators ignore 20 RES; also affects Teammates","_h":"p1j7xk"},"allybuff_select_14":{"descRaw":"When the battle starts, if there are at least 3 Operators deployed in a row on the battlefield, all allied Operators -50% Redeployment Time; also <@ba.vup>affects Teammates","name":"Draft","desc":"When the battle starts, if there are at least 3 Operators deployed in a row on the battlefield, all allied Operators -50% Redeployment Time; also affects Teammates","_h":"hos0pl"},"allybuff_select_18":{"descRaw":"When allied Operators have full HP, gain +30% ATK and DEF; also <@ba.vup>affects Teammates","name":"Flawless","desc":"When allied Operators have full HP, gain +30% ATK and DEF; also affects Teammates","_h":"icpqld"},"allybuff_select_19":{"descRaw":"If the Bench is empty when Rest Phase ends, all allied Operators ignore 30% DEF; also <@ba.vup>affects Teammates","name":"Acute","desc":"If the Bench is empty when Rest Phase ends, all allied Operators ignore 30% DEF; also affects Teammates","_h":"rn8yb2"},"bondeffect_arcane":{"descRaw":"When [Arcane] Operators deal Arts damage to enemies, the target takes <@ba.vup>{0:0%} increased Arts damage <@ba.acrem>(affected by no. of stacks) for 3 seconds\n3 different [Arcane] Operators on field> [Arcane] Operators deal <@ba.vup>{1:0%} more damage to enemies with less than 50% HP <@ba.acrem>(affected by no. of stacks)","name":"Arcane","desc":"When [Arcane] Operators deal Arts damage to enemies, the target takes {0:0%} increased Arts damage (affected by no. of stacks) for 3 seconds\n [Arcane] Operators deal {1:0%} more damage to enemies with less than 50% HP (affected by no. of stacks)","_h":"adfx9y"},"bondeffect_deput":{"descRaw":"All Operators <@ba.vup>+{0:0%} DEF <@ba.acrem>(affected by no. of stacks), and <@ba.vup>-30% Redeployment Time\nWhen Rest Phase ends, <@ba.vup>+2 stacks to all active Alliances\n3 different [Aid] Operators on the field> <@ba.vup>+4 stacks instead","name":"Aid","desc":"All Operators +{0:0%} DEF (affected by no. of stacks), and -30% Redeployment Time\nWhen Rest Phase ends, +2 stacks to all active Alliances\n +4 stacks instead","_h":"e6yl9j"},"bondeffect_egir":{"descRaw":"[Ægir] Operators <@ba.vup>+{0:0%}<@ba.acrem> HP (affected by no. of stacks)\nAt the start of battle, [Ægir] Operators will devour the Operator on the tile in front them, dealing <@ba.vdown>5000 Physical damage to the Operator and gaining their <@ba.vup>base ATK and <@ba.vup>Block, while adding [Ægir] stacks equal to the devoured Operator's Tier <@ba.acrem>(among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n5 different [Ægir] Operators on field> the first 3 defeated will <@ba.vup>immediately revive","name":"Ægir","desc":"[Ægir] Operators +{0:0%} HP (affected by no. of stacks)\nAt the start of battle, [Ægir] Operators will devour the Operator on the tile in front them, dealing 5000 Physical damage to the Operator and gaining their base ATK and Block, while adding [Ægir] stacks equal to the devoured Operator's Tier (among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n the first 3 defeated will immediately revive","_h":"ghmqbs"},"bondeffect_empty":{"descRaw":"All Operators take <@ba.vup>-20% Physical and Arts damage; [Assist Operators] deal <@ba.vup>120% damage; Elite [Assist Operators] deal <@ba.vup>140% damage","name":"Assist Operator","desc":"All Operators take -20% Physical and Arts damage; [Assist Operators] deal 120% damage; Elite [Assist Operators] deal 140% damage","_h":"hjni4c"},"bondeffect_indom":{"descRaw":"When a <@ba.vup>Ground Operator is defeated, there is a <@ba.vup>{0:0%} chance they will immediately redeploy <@ba.acrem>(affected by no. of stacks)\n3 different [Resilient] Operators on the field> <@ba.vup>Ground Operators grant <@ba.vup>+5 SP to all Operators on field when defeated","name":"Resilient","desc":"When a Ground Operator is defeated, there is a {0:0%} chance they will immediately redeploy (affected by no. of stacks)\n Ground Operators grant +5 SP to all Operators on field when defeated","_h":"380w91"},"bondeffect_invest":{"descRaw":"Operators' 'When obtained' Attributes trigger twice\n100 stacks> 'when obtained' Attributes trigger 3 times instead\n[Investor] Operators on Bench can also count toward activating this Alliance","name":"Investor","desc":"Operators' 'When obtained' Attributes trigger twice\n 'when obtained' Attributes trigger 3 times instead\n[Investor] Operators on Bench can also count toward activating this Alliance","_h":"kv6afa"},"bondeffect_kazimierz":{"descRaw":"On every Operator deployment, [Kazimierz] Operators gain +20% ATK (up to <@ba.vup>+{0:0%})<@ba.acrem>(affected by no. of stacks)\n6 different [Kazimierz] Operators on field> [Kazimierz] Operators blocking enemies deal <@ba.vup>120% of ATK as True Damage and inflict <@ba.vup>0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise, dealing damage also deals extra <@ba.vup>30% ATK as True damage when not blocking an enemy","name":"Kazimierz","desc":"On every Operator deployment, [Kazimierz] Operators gain +20% ATK (up to +{0:0%})(affected by no. of stacks)\n [Kazimierz] Operators blocking enemies deal 120% of ATK as True Damage and inflict 0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise, dealing damage also deals extra 30% ATK as True damage when not blocking an enemy","_h":"cvkecs"},"bondeffect_kjerag":{"descRaw":"[Kjerag] Operators deal <@ba.vup>125% damage, or <@ba.vup>{0:0%} damage to Cold and Frozen enemies <@ba.acrem>(affected by no. of stacks)\n6 different [Kjerag] Operators on field> A cold wind sweeps across battlefield every 25 seconds, inflicting Cold on enemies for <@ba.vup>{1:0} seconds <@ba.acrem>(affected by no. of stacks)","name":"Kjerag","desc":"[Kjerag] Operators deal 125% damage, or {0:0%} damage to Cold and Frozen enemies (affected by no. of stacks)\n A cold wind sweeps across battlefield every 25 seconds, inflicting Cold on enemies for {1:0} seconds (affected by no. of stacks)","_h":"4bh4e9"},"bondeffect_laterano":{"descRaw":"[Laterano] Operators gain <@ba.vup>+{0:0%} ammo on skill activation <@ba.acrem>(affected by no. of stacks)\n6 different [Laterano] Operators on field> All [Laterano] Operators +4% ATK whenever any [Laterano] Operator spends 1 ammo, max <@ba.vup>+200%","name":"Laterano","desc":"[Laterano] Operators gain +{0:0%} ammo on skill activation (affected by no. of stacks)\n All [Laterano] Operators +4% ATK whenever any [Laterano] Operator spends 1 ammo, max +200%","_h":"liadir"},"bondeffect_mani":{"descRaw":"When activated, <@ba.vup>+1 Operator count to all Core Alliances on field, and [Harmony] Operators also <@ba.vup>gain effects from said activated Alliances","name":"Harmony","desc":"When activated, +1 Operator count to all Core Alliances on field, and [Harmony] Operators also gain effects from said activated Alliances","_h":"3z96y3"},"bondeffect_mira":{"descRaw":"On Dispatch Center refresh, there is a <@ba.vup>{0:0%}<@ba.acrem> chance (affected by no. of stacks) the next refresh will be free\n100 stacks> Gain <@ba.vup>20 Funds\n[Marvel] Operators on Bench can also count toward activating this Alliance","name":"Marvel","desc":"On Dispatch Center refresh, there is a {0:0%} chance (affected by no. of stacks) the next refresh will be free\n Gain 20 Funds\n[Marvel] Operators on Bench can also count toward activating this Alliance","_h":"td3x0k"},"bondeffect_preci":{"descRaw":"[Precision] Operators gain <@ba.vup>+{0:0%} ATK<@ba.acrem>(affected by no. of stacks)\n3 different [Precision] Operators on field> Buff affects all [Precision] and Ranged Operators, and attacks ignore <@ba.vup>30% DEF and RES","name":"Precision","desc":"[Precision] Operators gain +{0:0%} ATK(affected by no. of stacks)\n Buff affects all [Precision] and Ranged Operators, and attacks ignore 30% DEF and RES","_h":"n5dx7q"},"bondeffect_raid":{"descRaw":"If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy without losing SP, and gain <@ba.vup>+{0:0%} ATK and HP during the skill duration<@ba.acrem> (affected by no. of stacks)\n50 stacks> All Operators gain <@ba.vup>+50 ASPD","name":"Raid","desc":"If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy without losing SP, and gain +{0:0%} ATK and HP during the skill duration (affected by no. of stacks)\n All Operators gain +50 ASPD","_h":"ypdfou"},"bondeffect_sargon":{"descRaw":"When any [Sargon] Operator activates a skill, all [Sargon] Operators +12 ASPD (up to <@ba.vup>+300), lasting for <@ba.vup>{0:0} seconds <@ba.acrem>(affected by no. of stacks)\n6 different [Sargon] Operators on field> Skill activations will also cause all [Sargon] Operators to gain +12% ATK (up to <@ba.vup>+300%) \n<@ba.acrem>When using Narantuya's Strategy, the effect changes","name":"Sargon","desc":"When any [Sargon] Operator activates a skill, all [Sargon] Operators +12 ASPD (up to +300), lasting for {0:0} seconds (affected by no. of stacks)\n Skill activations will also cause all [Sargon] Operators to gain +12% ATK (up to +300%) \nWhen using Narantuya's Strategy, the effect changes","_h":"vpigon"},"bondeffect_siracusa":{"descRaw":"[Siracusa] Operators gain <@ba.vup>+{0:0} ASPD on deployment for <@ba.vup>{1:0} seconds<@ba.acrem>(affected by no. of stacks)\n6 different [Siracusa] Operators on field> [Siracusa] Operators also gain Invisibility for the same amount of time; and have a 3% chance to deal <@ba.vup>{2:0} <@ba.acrem>(affected by no. of stacks) True damage and inflict <@ba.vup>Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility","name":"Siracusa","desc":"[Siracusa] Operators gain +{0:0} ASPD on deployment for {1:0} seconds(affected by no. of stacks)\n [Siracusa] Operators also gain Invisibility for the same amount of time; and have a 3% chance to deal {2:0} (affected by no. of stacks) True damage and inflict Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility","_h":"h995em"},"bondeffect_skillful":{"descRaw":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain <@ba.vup>+{0:0} ASPD<@ba.acrem> (affected by no. of stacks)\n40 stacks> Effect range increased to 8 tiles surrounding [Agile] Operators","name":"Agile","desc":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain +{0:0} ASPD (affected by no. of stacks)\n Effect range increased to 8 tiles surrounding [Agile] Operators","_h":"n7lxa7"},"bondeffect_solo":{"descRaw":"1 [Solo] Operator on field> The [Solo] Operator gains <@ba.vup>+60% ATK and HP; and <@ba.vup>+15<@ba.acrem> SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","name":"Solo","desc":" The [Solo] Operator gains +60% ATK and HP; and +15 SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","_h":"0mytjp"},"bondeffect_stead":{"descRaw":"All Operators gain <@ba.vup>+{0:0%} HP<@ba.acrem> (affected by no. of stacks)\n3 different [Durable] Operators on field> Whenever a non-[Durable] Operator takes damage, <@ba.vup>40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict <@ba.vup>{1:0} Arts Damage <@ba.acrem>(affected by no. of stacks, triggers up to once every 0.2 seconds) and <@ba.vup>40% Fragile for 5 seconds onto their attacker","name":"Durable","desc":"All Operators gain +{0:0%} HP (affected by no. of stacks)\n Whenever a non-[Durable] Operator takes damage, 40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict {1:0} Arts Damage (affected by no. of stacks, triggers up to once every 0.2 seconds) and 40% Fragile for 5 seconds onto their attacker","_h":"2n4fv2"},"bondeffect_sunt":{"descRaw":"2 Elite Operators on field> Elite Operators gain <@ba.vup>+30% ATK\n5 Elite Operators on field> Elite Operators have <@ba.vup>-30% SP Cost\n<@ba.acrem>(All Elite Operators can activate this Alliance)","name":"Elite","desc":" Elite Operators gain +30% ATK\n Elite Operators have -30% SP Cost\n(All Elite Operators can activate this Alliance)","_h":"meiwx0"},"bondeffect_swift":{"descRaw":"[Swift] Operators have a <@ba.vup>{0:0%} chance when their skill ends to immediately recover <@ba.vup>12 SP <@ba.acrem>(affected by no. of stacks)\n40 stacks> All Operators have the same chance to recover <@ba.vup>15 SP when their skill ends","name":"Swift","desc":"[Swift] Operators have a {0:0%} chance when their skill ends to immediately recover 12 SP (affected by no. of stacks)\n All Operators have the same chance to recover 15 SP when their skill ends","_h":"ubb92h"},"bondeffect_victoria":{"descRaw":"[Victoria] Operators <@ba.vup>carrying equipment deal <@ba.vup>{0:0%} damage <@ba.acrem>(affected by no. of stacks)\n25 stacks> Obtain a random special Victorian Hammer\n6 different [Victoria] Operators on field> All [Victoria] Operators carrying equipment gain <@ba.vup>+50% ATK, or <@ba.vup>+80% ATK if equipment is upgraded","name":"Victoria","desc":"[Victoria] Operators carrying equipment deal {0:0%} damage (affected by no. of stacks)\n Obtain a random special Victorian Hammer\n All [Victoria] Operators carrying equipment gain +50% ATK, or +80% ATK if equipment is upgraded","_h":"94usri"},"bondeffect_visi":{"descRaw":"10 stacks> Gain <@ba.vup>+2 Funds\n80 stacks (first-time only)> Foresight Operators cost -1 Funds permanently\n150 stacks (first-time only)> Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently\n[Foresight] Operators on Bench can also count toward activating this Alliance","name":"Foresight","desc":" Gain +2 Funds\n Foresight Operators cost -1 Funds permanently\n Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently\n[Foresight] Operators on Bench can also count toward activating this Alliance","_h":"ozzi4x"},"bondeffect_yan":{"descRaw":"[Yan] Operators <@ba.vup>+{0:0%} ATK <@ba.acrem>(affected by no. of stacks)\n6 different [Yan] Operators on field> At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; attacks deal 20% of <@ba.vup>ATK as <@ba.vup>Burn and cause nearby enemies to suffer 20% <@ba.vup>Elemental Fragility; periodically uses 'Cleansing Flame'\n9 different [Yan] Operators on field> summons 2 'Yan's Protection' with 1.5x ATK and 90% damage reduction","name":"Yan","desc":"[Yan] Operators +{0:0%} ATK (affected by no. of stacks)\n At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; attacks deal 20% of ATK as Burn and cause nearby enemies to suffer 20% Elemental Fragility; periodically uses 'Cleansing Flame'\n summons 2 'Yan's Protection' with 1.5x ATK and 90% damage reduction","_h":"15v5zb"},"eff_acarm040":{"descRaw":"Gains <@ba.vup>+5% ATK on skill activation (stacks up to 10 times)","name":"Yanese Dagger","desc":"Gains +5% ATK on skill activation (stacks up to 10 times)","_h":"u6apxj"},"eff_acarm041":{"descRaw":"ATK <@ba.vup>+15%","name":"Victorian Hammer","desc":"ATK +15%","_h":"jx8t86"},"eff_acarm042":{"descRaw":"ATK <@ba.vup>+30%; When dealing Arts damage, deals an additional <@ba.vup>10% as <$ba.dt.burning2>Burn","name":"Burning Victorian Hammer","desc":"ATK +30%; When dealing Arts damage, deals an additional 10% as Burn","_h":"6ulcs7"},"eff_acarm043":{"descRaw":"ATK <@ba.vup>+25%; Upon taking lethal damage for the first time only, HP will not go below <@ba.vup>1, lasting for 8 seconds","name":"Durable Victorian Hammer","desc":"ATK +25%; Upon taking lethal damage for the first time only, HP will not go below 1, lasting for 8 seconds","_h":"ra250c"},"eff_acarm044":{"descRaw":"ATK <@ba.vup>+25%, ASPD <@ba.vup>+30","name":"Speedy Victorian Hammer","desc":"ATK +25%, ASPD +30","_h":"l17ch3"},"eff_acarm045":{"descRaw":"ATK <@ba.vup>+20%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting <$ba.tremble>Frighten for 2s when dealing damage","name":"Frightening Victorian Hammer","desc":"ATK +20%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting Frighten for 2s when dealing damage","_h":"kya0bc"},"eff_acarm046":{"descRaw":"ATK <@ba.vup>+40%, ASPD <@ba.vdown>-10","name":"Ægirian Blade","desc":"ATK +40%, ASPD -10","_h":"pcyyc3"},"eff_acarm047":{"descRaw":"DEF <@ba.vup>+20%","name":"Durable Shield","desc":"DEF +20%","_h":"78n1x3"},"eff_acarm048":{"descRaw":"RES <@ba.vup>+20; attacks Silence the target for <@ba.vup>5s","name":"Arcane Arts Circle","desc":"RES +20; attacks Silence the target for 5s","_h":"c8mvte"},"eff_acarm049":{"descRaw":"<@ba.vup>+25% HP; if there is no Operator in the tile ahead on deployment, <@ba.vup>+15% more HP","name":"Goliath Helmet","desc":"+25% HP; if there is no Operator in the tile ahead on deployment, +15% more HP","_h":"2fjg0f"},"eff_acarm050":{"descRaw":"SP recovery rate <@ba.vup>+0.15/s","name":"Sargonian Teaspresso","desc":"SP recovery rate +0.15/s","_h":"bpz9h4"},"eff_acarm051":{"descRaw":"On Deployment, <@ba.vup>+3 SP; for every different Operator in the same Alliance, <@ba.vup>+3 more SP","name":"Quick Combat Rations","desc":"On Deployment, +3 SP; for every different Operator in the same Alliance, +3 more SP","_h":"0gutys"},"eff_acarm052":{"descRaw":"Each time this unit deals damage or heals, gains ASPD <@ba.vup>+1 for this battle, up to 60 stacks","name":"Miniature Accelerator","desc":"Each time this unit deals damage or heals, gains ASPD +1 for this battle, up to 60 stacks","_h":"ybx7ds"},"eff_acarm053":{"descRaw":"Attacks ignore <@ba.vup>25% RES","name":"Laser Sighter","desc":"Attacks ignore 25% RES","_h":"1fzx0o"},"eff_acarm054":{"descRaw":"More likely to be attacked, <@ba.vup>+40% HP","name":"Buzzer","desc":"More likely to be attacked, +40% HP","_h":"nty6hq"},"eff_acarm055":{"descRaw":"On taking damage for the first time, gains <$ba.invisible>Invisibility for 15 seconds","name":"Disguise Outfit","desc":"On taking damage for the first time, gains Invisibility for 15 seconds","_h":"ikzzt1"},"eff_acarm056":{"descRaw":"<@ba.vup>-30% Redeployment Time, <@ba.vdown>-30% HP","name":"Tough Launcher","desc":"-30% Redeployment Time, -30% HP","_h":"q9ofa4"},"eff_acarm057":{"descRaw":"When ammo-type skills have 1 bullet left, there is 50% chance of recovering 40% ammo (Triggers up to 3 times per deployment)","name":"Lateran Clip","desc":"When ammo-type skills have 1 bullet left, there is 50% chance of recovering 40% ammo (Triggers up to 3 times per deployment)","_h":"hd6zhd"},"eff_acarm058":{"descRaw":"Dealing damage has 3% chance to inflict 1 stack of <$ba.palsy>Paralysis on target","name":"Teargas Can","desc":"Dealing damage has 3% chance to inflict 1 stack of Paralysis on target","_h":"g45s79"},"eff_acarm059":{"descRaw":"When HP is greater than 70%, Operator is immune to <$ba.stun>Stun, <$ba.frozen>Frozen, and other special statuses","name":"Concentrated Smelling Salts","desc":"When HP is greater than 70%, Operator is immune to Stun, Frozen, and other special statuses","_h":"j6dwf2"},"eff_acarm060":{"descRaw":"When blocking enemies, takes <@ba.vup>40% less damage from enemies not blocked by this unit","name":"Riot Shield","desc":"When blocking enemies, takes 40% less damage from enemies not blocked by this unit","_h":"68snv1"},"eff_acarm061":{"descRaw":"Heals have 10% chance to grant 1 stack of <$ba.shield>Shield to the target (Max 1 stack)","name":"Protection Drone","desc":"Heals have 10% chance to grant 1 stack of Shield to the target (Max 1 stack)","_h":"0xolay"},"eff_acarm062":{"descRaw":"Dealing damage has 12% chance of inflicting <$ba.cold>Cold on the target for 1.5s","name":"Kjeragi Nevermeltice","desc":"Dealing damage has 12% chance of inflicting Cold on the target for 1.5s","_h":"y1deqn"},"eff_acarm063":{"descRaw":"Damage dealt to targets 3 or more tiles away increases by <@ba.vup>30%","name":"Precision Scope","desc":"Damage dealt to targets 3 or more tiles away increases by 30%","_h":"39tfia"},"eff_acarm064":{"descRaw":"For 10 seconds after every deployment, dealing damage inflicts 2 seconds of <$ba.stun>Stun","name":"Raid Grenade","desc":"For 10 seconds after every deployment, dealing damage inflicts 2 seconds of Stun","_h":"azrhgj"},"eff_acarm065":{"descRaw":"For every target hit by an attack, recovers <@ba.vup>2% Max HP","name":"Dormant Heir","desc":"For every target hit by an attack, recovers 2% Max HP","_h":"ddzc2i"},"eff_acarm066":{"descRaw":"Destroyed when equipped and grants <@ba.vup>1 Funds","name":"Alliance Coin","desc":"Destroyed when equipped and grants 1 Funds","_h":"1by0c6"},"eff_acarm067":{"descRaw":"<@ba.vup>+30% ATK, and when dealing Physical or Arts damage, damage type turns into <$ba.weaknessatk>Weakness damage","name":"Bimodule Robotic Arm","desc":"+30% ATK, and when dealing Physical or Arts damage, damage type turns into Weakness damage","_h":"kupuxg"},"eff_acarm068":{"descRaw":"When defeated in battle, immediately revive (<@ba.vup>once per battle)","name":"M3 Cocoon Shell","desc":"When defeated in battle, immediately revive (once per battle)","_h":"5xo08c"},"eff_acarm069":{"descRaw":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","name":"Mimic Matter","desc":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","_h":"uckcuc"},"eff_acarm070":{"descRaw":"Destroyed when equipped and increases Deployment Limit to 9","name":"HR File","desc":"Destroyed when equipped and increases Deployment Limit to 9","_h":"spncsp"},"eff_acarm071":{"descRaw":"Equippable by any Operator; destroyed at the start of the next round and promotes the Operator to an Elite Operator","name":"Doctor Hologram","desc":"Equippable by any Operator; destroyed at the start of the next round and promotes the Operator to an Elite Operator","_h":"fjvgfj"},"eff_acarm072":{"descRaw":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","name":"Mutated Cells","desc":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","_h":"yx1cyx"},"eff_acarm073":{"descRaw":"Equipped Operator gains an extra Alliance (based on the other Equipment)\n<@ba.acrem>Details can be checked in Equipment's Talent tab during simulations","name":"Damazti Isomorph","desc":"Equipped Operator gains an extra Alliance (based on the other Equipment)\nDetails can be checked in Equipment's Talent tab during simulations","_h":"1apo0g"},"eff_acarm074":{"descRaw":"For every 8 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Commercial Packaging Plan","desc":"For every 8 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"6juq6j"},"eff_acarm075":{"descRaw":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Dispatch Module","desc":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"2sbu2s"},"eff_acarm076":{"descRaw":"<@ba.vup>+40% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing <@ba.vup>150% ATK as Physical damage\n<@ba.acrem>If 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals <@ba.vup>300% ATK instead","name":"Gun-Knight's Might","desc":"+40% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\nIf 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead","_h":"oenpnn"},"eff_acarm077":{"descRaw":"<@ba.vup>+45% HP; If equipped by a [Yan] Operator, gain <@ba.vup>+25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\n<@ba.acrem>If 'Yanese Dagger' is also equipped by the [Yan] Operator, <@ba.vup>+2 Funds whenever you obtain an Operator (Max 3 times per round)","name":"Tianshi's Cauldron","desc":"+45% HP; If equipped by a [Yan] Operator, gain +25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\nIf 'Yanese Dagger' is also equipped by the [Yan] Operator, +2 Funds whenever you obtain an Operator (Max 3 times per round)","_h":"yr3e5i"},"eff_acarm078":{"descRaw":"Gain <@ba.vup>180 <$ba.dmgresistance>Damage Reduction; If equipped by an [Ægir] Operator, deals <@ba.vup>50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\n<@ba.acrem>If 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional <@ba.vup>50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","name":"Trench Test Subject","desc":"Gain 180 Damage Reduction; If equipped by an [Ægir] Operator, deals 50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\nIf 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional 50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","_h":"y88uzm"},"eff_acarm079":{"descRaw":"<@ba.vup>+35 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\n<@ba.acrem>If any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","name":"Steam Heart","desc":"+35 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\nIf any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","_h":"am5g8v"},"eff_acarm102":{"descRaw":"<@ba.vup>+30 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are <$ba.cold>Cold or <$ba.frozen>Frozen take <@ba.vup>30% of equipped Operator's ATK as Arts damage per second\n<@ba.acrem>If 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to <@ba.vup>100% ATK","name":"Kjeragandr's Tears","desc":"+30 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are Cold or Frozen take 30% of equipped Operator's ATK as Arts damage per second\nIf 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to 100% ATK","_h":"ha0o4h"},"eff_acarm103":{"descRaw":"At the start of battle, <@ba.vup>+30 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers <@ba.vup>30 SP when skill ends for the first time\n<@ba.acrem>If 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants <@ba.vup>3 SP to all [Sargon] Operators","name":"Desert Compass","desc":"At the start of battle, +30 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\nIf 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 3 SP to all [Sargon] Operators","_h":"fog91n"},"eff_acarm109":{"descRaw":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\n<@ba.rem>If there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\n<@ba.acrem>If multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\n<@ba.acrem>Cannot be equipped by Custom Operators","name":"Transmitter","desc":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\nIf there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\nIf multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\nCannot be equipped by Custom Operators","_h":"twmp3o"},"eff_acarm113":{"descRaw":"Destroyed when equipped; gains an extra <@ba.vup>1 Funds at the start of each subsequent round","name":"Budget-Savvy Doll","desc":"Destroyed when equipped; gains an extra 1 Funds at the start of each subsequent round","_h":"nf1ifm"},"eff_acarm114":{"descRaw":"Destroyed when equipped; gain <@ba.vup>1 random Operator from the same Alliance as the equipped Operator","name":"Simple Communicator","desc":"Destroyed when equipped; gain 1 random Operator from the same Alliance as the equipped Operator","_h":"qbq7xk"},"eff_acarm115":{"descRaw":"Destroyed when equipped; gain <@ba.vup>1 random Operator currently in the Dispatch Center (corresponding Operator in Dispatch Center will disappear)","name":"Emergency Dispatch Ticket","desc":"Destroyed when equipped; gain 1 random Operator currently in the Dispatch Center (corresponding Operator in Dispatch Center will disappear)","_h":"u20w7l"},"eff_acarm116":{"descRaw":"Destroyed when equipped; grants <@ba.vup>2 Funds next round","name":"Money-Grubbing Doll","desc":"Destroyed when equipped; grants 2 Funds next round","_h":"7i6g7t"},"eff_acarm117":{"descRaw":"ATK <@ba.vup>+40%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional <@ba.vup>30% as True damage","name":"Pegasian Lance","desc":"ATK +40%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional 30% as True damage","_h":"yn5lwz"},"eff_acarm118":{"descRaw":"HP <@ba.vup>+50%; if equipped alongside 'Pegasian Lance', recover <@ba.vup>8% Max HP per second","name":"Pegasian Helm","desc":"HP +50%; if equipped alongside 'Pegasian Lance', recover 8% Max HP per second","_h":"pjbbzz"},"eff_acarm119":{"descRaw":"Damage dealt for <@ba.vup>15s after deployment is increased to <@ba.vup>135%, effect gradually decays","name":"Kazimierz Knightclub Pennant","desc":"Damage dealt for 15s after deployment is increased to 135%, effect gradually decays","_h":"cdedl1"},"eff_acarm120":{"descRaw":"Redeployment Time <@ba.vup>-40%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have <@ba.vup>-35% ASPD and <@ba.vup>-35% Movement Speed for 20s after skill activation\n<@ba.acrem>If 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK <@ba.vup>+100% and will not retreat when receiving lethal damage, instead retreating once skill ends","name":"Chivalric Commandments","desc":"Redeployment Time -40%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have -35% ASPD and -35% Movement Speed for 20s after skill activation\nIf 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK +100% and will not retreat when receiving lethal damage, instead retreating once skill ends","_h":"xxwql3"},"eff_acarm121":{"descRaw":"ASPD <@ba.vup>+15, allied Operators to the left and right of the equipped Operator's deployment direction gain <@ba.vup>+10 ASPD","name":"Siracusan Formalwear","desc":"ASPD +15, allied Operators to the left and right of the equipped Operator's deployment direction gain +10 ASPD","_h":"v7kxi5"},"eff_acarm122":{"descRaw":"SP recovery rate <@ba.vup>+0.2/s; If equipped by a [Siracusa] Operator, ATK gradually increases to <@ba.vup>200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\n<@ba.acrem>If 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional <@ba.vup>800% ATK as True damage","name":"Famiglia Insignia","desc":"SP recovery rate +0.2/s; If equipped by a [Siracusa] Operator, ATK gradually increases to 200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\nIf 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional 800% ATK as True damage","_h":"o0fblz"},"eff_acarm123":{"descRaw":"Destroyed when equipped and grants <@ba.vup>1~6 Funds","name":"Knightly Savings","desc":"Destroyed when equipped and grants 1~6 Funds","_h":"zccblt"},"eff_acarm124":{"descRaw":"Destroyed when equipped; gives <@ba.vup>+3 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","name":"Identification Device","desc":"Destroyed when equipped; gives +3 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","_h":"r3hprs"},"eff_acarm125":{"descRaw":"Equipped Operator takes <@ba.vdown>60 True damage per second, but gains <@ba.vup>+40% ATK","name":"Originium Solvent","desc":"Equipped Operator takes 60 True damage per second, but gains +40% ATK","_h":"d6ukv7"},"eff_acchal":{"descRaw":"Drag onto field to use and select a bounty to challenge","name":"Pointing Stick","desc":"Drag onto field to use and select a bounty to challenge","_h":"eeuzee"},"eff_accopy":{"descRaw":"Drag onto field to use; obtains Operator in range (Includes Elite Operators and equipment!)","name":"Dusk's Scroll","desc":"Drag onto field to use; obtains Operator in range (Includes Elite Operators and equipment!)","_h":"zavbza"},"eff_acdisney":{"descRaw":"Drag onto field to use and select a special bounty to challenge; gain 1 Funds when manually destroyed and pass on 'Mystery Customer' to the next player","name":"'Mystery Customer'","desc":"Drag onto field to use and select a special bounty to challenge; gain 1 Funds when manually destroyed and pass on 'Mystery Customer' to the next player","_h":"xenwxe"},"eff_acgarm040":{"descRaw":"Gains <@ba.vup>+8% ATK on skill activation (stacks up to 10 times)","name":"Yanese Dagger","desc":"Gains +8% ATK on skill activation (stacks up to 10 times)","_h":"pjapzg"},"eff_acgarm041":{"descRaw":"ATK <@ba.vup>+25%","name":"Victorian Hammer","desc":"ATK +25%","_h":"828t6j"},"eff_acgarm042":{"descRaw":"ATK <@ba.vup>+50%; When dealing Arts damage, deals an additional <@ba.vup>10% as <$ba.dt.burning2>Burn","name":"Burning Victorian Hammer","desc":"ATK +50%; When dealing Arts damage, deals an additional 10% as Burn","_h":"gglcjd"},"eff_acgarm043":{"descRaw":"ATK <@ba.vup>+45%; Upon taking lethal damage for the first time only, HP will not go below <@ba.vup>1, lasting for 8 seconds","name":"Durable Victorian Hammer","desc":"ATK +45%; Upon taking lethal damage for the first time only, HP will not go below 1, lasting for 8 seconds","_h":"ug25rq"},"eff_acgarm044":{"descRaw":"ATK <@ba.vup>+45%, ASPD <@ba.vup>+30","name":"Speedy Victorian Hammer","desc":"ATK +45%, ASPD +30","_h":"7j7ce9"},"eff_acgarm045":{"descRaw":"ATK <@ba.vup>+35%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting <$ba.tremble>Frighten for 2s when dealing damage","name":"Frightening Victorian Hammer","desc":"ATK +35%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting Frighten for 2s when dealing damage","_h":"toa00q"},"eff_acgarm046":{"descRaw":"ATK <@ba.vup>+60%, ASPD <@ba.vdown>-10","name":"Ægirian Blade","desc":"ATK +60%, ASPD -10","_h":"i2yyw9"},"eff_acgarm047":{"descRaw":"DEF <@ba.vup>+35%","name":"Durable Shield","desc":"DEF +35%","_h":"3qn1od"},"eff_acgarm048":{"descRaw":"RES <@ba.vup>+30; attacks Silence the target for <@ba.vup>5s","name":"Arcane Arts Circle","desc":"RES +30; attacks Silence the target for 5s","_h":"tjmvqz"},"eff_acgarm049":{"descRaw":"<@ba.vup>+45% HP; if there is no Operator in the tile ahead on deployment, <@ba.vup>+25% more HP","name":"Goliath Helmet","desc":"+45% HP; if there is no Operator in the tile ahead on deployment, +25% more HP","_h":"1ujglc"},"eff_acgarm050":{"descRaw":"SP recovery rate <@ba.vup>+0.25/s","name":"Sargonian Teaspresso","desc":"SP recovery rate +0.25/s","_h":"pgz93r"},"eff_acgarm051":{"descRaw":"On Deployment, <@ba.vup>+6 SP; for every different Operator in the same Alliance, <@ba.vup>+6 more SP","name":"Quick Combat Rations","desc":"On Deployment, +6 SP; for every different Operator in the same Alliance, +6 more SP","_h":"p0ut14"},"eff_acgarm052":{"descRaw":"Each time this unit deals damage or heals, gains ASPD <@ba.vup>+2 for this battle, up to 60 stacks","name":"Miniature Accelerator","desc":"Each time this unit deals damage or heals, gains ASPD +2 for this battle, up to 60 stacks","_h":"64x7xt"},"eff_acgarm053":{"descRaw":"Attacks ignore <@ba.vup>45% RES","name":"Laser Sighter","desc":"Attacks ignore 45% RES","_h":"ldzxry"},"eff_acgarm054":{"descRaw":"More likely to be attacked, <@ba.vup>+60% HP","name":"Buzzer","desc":"More likely to be attacked, +60% HP","_h":"hfy6d4"},"eff_acgarm055":{"descRaw":"On taking damage for the first time, gains <$ba.invisible>Invisibility for 25 seconds","name":"Disguise Outfit","desc":"On taking damage for the first time, gains Invisibility for 25 seconds","_h":"fhzz5g"},"eff_acgarm056":{"descRaw":"<@ba.vup>-50% Redeployment Time, <@ba.vdown>-30% HP","name":"Tough Launcher","desc":"-50% Redeployment Time, -30% HP","_h":"vjof7y"},"eff_acgarm057":{"descRaw":"When ammo-type skills have 1 bullet left, there is 60% chance of recovering 60% ammo (Triggers up to 3 times per deployment)","name":"Lateran Clip","desc":"When ammo-type skills have 1 bullet left, there is 60% chance of recovering 60% ammo (Triggers up to 3 times per deployment)","_h":"lu6zlu"},"eff_acgarm058":{"descRaw":"Dealing damage has 5% chance to inflict 1 stack of <$ba.palsy>Paralysis on target","name":"Teargas Can","desc":"Dealing damage has 5% chance to inflict 1 stack of Paralysis on target","_h":"n65sq3"},"eff_acgarm059":{"descRaw":"When HP is greater than 40%, Operator is immune to <$ba.stun>Stun, <$ba.frozen>Frozen, and other special statuses","name":"Concentrated Smelling Salts","desc":"When HP is greater than 40%, Operator is immune to Stun, Frozen, and other special statuses","_h":"77dw6f"},"eff_acgarm060":{"descRaw":"When blocking enemies, takes <@ba.vup>70% less damage from enemies not blocked by this unit","name":"Riot Shield","desc":"When blocking enemies, takes 70% less damage from enemies not blocked by this unit","_h":"efsnx8"},"eff_acgarm061":{"descRaw":"Heals have 15% chance to grant 1 stack of <$ba.shield>Shield to the target (Max 1 stack)","name":"Protection Drone","desc":"Heals have 15% chance to grant 1 stack of Shield to the target (Max 1 stack)","_h":"6golr9"},"eff_acgarm062":{"descRaw":"Dealing damage has 20% chance of inflicting <$ba.cold>Cold on the target for 1.5s","name":"Kjeragi Nevermeltice","desc":"Dealing damage has 20% chance of inflicting Cold on the target for 1.5s","_h":"wwdehk"},"eff_acgarm063":{"descRaw":"Damage dealt to targets 3 or more tiles away increases by <@ba.vup>50%","name":"Precision Scope","desc":"Damage dealt to targets 3 or more tiles away increases by 50%","_h":"3ftfow"},"eff_acgarm064":{"descRaw":"For 15 seconds after every deployment, dealing damage inflicts 2 seconds of <$ba.stun>Stun","name":"Raid Grenade","desc":"For 15 seconds after every deployment, dealing damage inflicts 2 seconds of Stun","_h":"ssrh4a"},"eff_acgarm065":{"descRaw":"For every target hit by an attack, recovers <@ba.vup>4% Max HP","name":"Dormant Heir","desc":"For every target hit by an attack, recovers 4% Max HP","_h":"l7zcn8"},"eff_acgarm066":{"descRaw":"Destroyed when equipped and grants <@ba.vup>2 Funds","name":"Alliance Coin","desc":"Destroyed when equipped and grants 2 Funds","_h":"d4y0h7"},"eff_acgarm067":{"descRaw":"<@ba.vup>+50% ATK, and when dealing Physical or Arts damage, damage type turns into <$ba.weaknessatk>Weakness damage","name":"Bimodule Robotic Arm","desc":"+50% ATK, and when dealing Physical or Arts damage, damage type turns into Weakness damage","_h":"w4pupq"},"eff_acgarm068":{"descRaw":"When defeated in battle, immediately revive (<@ba.vup>twice per battle)","name":"M3 Cocoon Shell","desc":"When defeated in battle, immediately revive (twice per battle)","_h":"8qo0t1"},"eff_acgarm069":{"descRaw":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","name":"Mimic Matter","desc":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","_h":"uckcuc"},"eff_acgarm070":{"descRaw":"Destroyed when equipped and increases Deployment Limit to 9","name":"HR File","desc":"Destroyed when equipped and increases Deployment Limit to 9","_h":"spncsp"},"eff_acgarm071":{"descRaw":"Equippable by any Operator; immediately promotes this Operator to an Elite Operator","name":"Doctor Hologram","desc":"Equippable by any Operator; immediately promotes this Operator to an Elite Operator","_h":"hivghi"},"eff_acgarm072":{"descRaw":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","name":"Mutated Cells","desc":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","_h":"yx1cyx"},"eff_acgarm073":{"descRaw":"Equipped Operator gains an extra Alliance (based on the other Equipment)\n<@ba.acrem>Details can be checked in Equipment's Talent tab during simulations","name":"Damazti Isomorph","desc":"Equipped Operator gains an extra Alliance (based on the other Equipment)\nDetails can be checked in Equipment's Talent tab during simulations","_h":"1apo0g"},"eff_acgarm074":{"descRaw":"For every 7 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Commercial Packaging Plan","desc":"For every 7 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"ceuqce"},"eff_acgarm075":{"descRaw":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Dispatch Module","desc":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"2sbu2s"},"eff_acgarm076":{"descRaw":"<@ba.vup>+60% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing <@ba.vup>150% ATK as Physical damage\n<@ba.acrem>If 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals <@ba.vup>300% ATK instead","name":"Gun-Knight's Might","desc":"+60% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\nIf 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead","_h":"ucnpel"},"eff_acgarm077":{"descRaw":"<@ba.vup>+70% HP; If equipped by a [Yan] Operator, gain <@ba.vup>+25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\n<@ba.acrem>If 'Yanese Dagger' is also equipped by the [Yan] Operator, <@ba.vup>+2 Funds whenever you obtain an Operator (Max 3 times per round)","name":"Tianshi's Cauldron","desc":"+70% HP; If equipped by a [Yan] Operator, gain +25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\nIf 'Yanese Dagger' is also equipped by the [Yan] Operator, +2 Funds whenever you obtain an Operator (Max 3 times per round)","_h":"l33eo2"},"eff_acgarm078":{"descRaw":"Gain <@ba.vup>300 <$ba.dmgresistance>Damage Reduction; If equipped by an [Ægir] Operator, deals <@ba.vup>50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\n<@ba.acrem>If 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional <@ba.vup>50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","name":"Trench Test Subject","desc":"Gain 300 Damage Reduction; If equipped by an [Ægir] Operator, deals 50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\nIf 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional 50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","_h":"ta8ug6"},"eff_acgarm079":{"descRaw":"<@ba.vup>+55 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\n<@ba.acrem>If any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","name":"Steam Heart","desc":"+55 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\nIf any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","_h":"mk5gm1"},"eff_acgarm102":{"descRaw":"<@ba.vup>+50 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are <$ba.cold>Cold or <$ba.frozen>Frozen take <@ba.vup>30% of equipped Operator's ATK as Arts damage per second\n<@ba.acrem>If 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to <@ba.vup>100% ATK","name":"Kjeragandr's Tears","desc":"+50 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are Cold or Frozen take 30% of equipped Operator's ATK as Arts damage per second\nIf 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to 100% ATK","_h":"040oq7"},"eff_acgarm103":{"descRaw":"At the start of battle, <@ba.vup>+50 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers <@ba.vup>30 SP when skill ends for the first time\n<@ba.acrem>If 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants <@ba.vup>3 SP to all [Sargon] Operators","name":"Desert Compass","desc":"At the start of battle, +50 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\nIf 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 3 SP to all [Sargon] Operators","_h":"aug9kh"},"eff_acgarm109":{"descRaw":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\n<@ba.rem>If there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\n<@ba.acrem>If multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\n<@ba.acrem>Cannot be equipped by Custom Operators","name":"Transmitter","desc":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\nIf there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\nIf multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\nCannot be equipped by Custom Operators","_h":"twmp3o"},"eff_acgarm113":{"descRaw":"Destroyed when equipped; gains an extra <@ba.vup>2 Funds at the start of each subsequent round","name":"Budget-Savvy Doll","desc":"Destroyed when equipped; gains an extra 2 Funds at the start of each subsequent round","_h":"d01ief"},"eff_acgarm114":{"descRaw":"Destroyed when equipped; gain <@ba.vup>2 random Operators from the same Alliance as the equipped Operator","name":"Simple Communicator","desc":"Destroyed when equipped; gain 2 random Operators from the same Alliance as the equipped Operator","_h":"wqq7pj"},"eff_acgarm115":{"descRaw":"Destroyed when equipped; gain <@ba.vup>2 random Operators currently in the Dispatch Center (corresponding Operators in Dispatch Center will disappear)","name":"Emergency Dispatch Ticket","desc":"Destroyed when equipped; gain 2 random Operators currently in the Dispatch Center (corresponding Operators in Dispatch Center will disappear)","_h":"ur0w8u"},"eff_acgarm116":{"descRaw":"Destroyed when equipped; grants <@ba.vup>4 Funds next round","name":"Money-Grubbing Doll","desc":"Destroyed when equipped; grants 4 Funds next round","_h":"ss6g5z"},"eff_acgarm117":{"descRaw":"ATK <@ba.vup>+60%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional <@ba.vup>30% as True damage","name":"Pegasian Lance","desc":"ATK +60%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional 30% as True damage","_h":"595lm9"},"eff_acgarm118":{"descRaw":"HP <@ba.vup>+75%; if equipped alongside 'Pegasian Lance', recover <@ba.vup>8% Max HP per second","name":"Pegasian Helm","desc":"HP +75%; if equipped alongside 'Pegasian Lance', recover 8% Max HP per second","_h":"aebbrk"},"eff_acgarm119":{"descRaw":"Damage dealt for <@ba.vup>15s after deployment is increased to <@ba.vup>160%, effect gradually decays","name":"Kazimierz Knightclub Pennant","desc":"Damage dealt for 15s after deployment is increased to 160%, effect gradually decays","_h":"mjedwj"},"eff_acgarm120":{"descRaw":"Redeployment Time <@ba.vup>-60%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have <@ba.vup>-35% ASPD and <@ba.vup>-35% Movement Speed for 20s after skill activation\n<@ba.acrem>If 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK <@ba.vup>+100% and will not retreat when receiving lethal damage, instead retreating once skill ends","name":"Chivalric Commandments","desc":"Redeployment Time -60%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have -35% ASPD and -35% Movement Speed for 20s after skill activation\nIf 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK +100% and will not retreat when receiving lethal damage, instead retreating once skill ends","_h":"93wqkt"},"eff_acgarm121":{"descRaw":"ASPD <@ba.vup>+25, allied Operators to the left and right of the equipped Operator's deployment direction gain <@ba.vup>+15 ASPD","name":"Siracusan Formalwear","desc":"ASPD +25, allied Operators to the left and right of the equipped Operator's deployment direction gain +15 ASPD","_h":"1bkxrh"},"eff_acgarm122":{"descRaw":"SP recovery rate <@ba.vup>+0.35/s; If equipped by a [Siracusa] Operator, ATK gradually increases to <@ba.vup>200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\n<@ba.acrem>If 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional <@ba.vup>800% ATK as True damage","name":"Famiglia Insignia","desc":"SP recovery rate +0.35/s; If equipped by a [Siracusa] Operator, ATK gradually increases to 200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\nIf 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional 800% ATK as True damage","_h":"sgfbw3"},"eff_acgarm123":{"descRaw":"Destroyed when equipped and grants <@ba.vup>2~12 Funds","name":"Knightly Savings","desc":"Destroyed when equipped and grants 2~12 Funds","_h":"macbg7"},"eff_acgarm124":{"descRaw":"Destroyed when equipped; gives <@ba.vup>+6 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","name":"Identification Device","desc":"Destroyed when equipped; gives +6 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","_h":"rehpt7"},"eff_acgarm125":{"descRaw":"Equipped Operator takes <@ba.vdown>60 True damage per second, but gains <@ba.vup>+60% ATK","name":"Originium Solvent","desc":"Equipped Operator takes 60 True damage per second, but gains +60% ATK","_h":"jcukll"},"enemydebuff_select_1":{"descRaw":"All enemies -5% ATK","name":"Rejection: Weakness","desc":"All enemies -5% ATK","_h":"ze94ze"},"enemydebuff_select_2":{"descRaw":"All enemies -100 DEF","name":"Rejection: Fragility","desc":"All enemies -100 DEF","_h":"1umz1u"},"enemydebuff_select_3":{"descRaw":"All enemies -3 RES","name":"Rejection: Hallucination","desc":"All enemies -3 RES","_h":"qo0fqo"},"enemydebuff_select_4":{"descRaw":"Elite enemies -6% ATK","name":"Punishment: Weakness","desc":"Elite enemies -6% ATK","_h":"gu80gu"},"enemydebuff_select_5":{"descRaw":"Elite enemies -150 DEF","name":"Punishment: Fragility","desc":"Elite enemies -150 DEF","_h":"g2zng2"},"enemydebuff_select_6":{"descRaw":"Elite enemies -5 RES","name":"Punishment: Hallucination","desc":"Elite enemies -5 RES","_h":"7laf7l"},"enemydebuff_select_7":{"descRaw":"Leader enemies -7% ATK","name":"Verdict: Weakness","desc":"Leader enemies -7% ATK","_h":"ek27ek"},"enemydebuff_select_8":{"descRaw":"Leader enemies -200 DEF","name":"Verdict: Fragility","desc":"Leader enemies -200 DEF","_h":"mfk8mf"},"enemydebuff_select_9":{"descRaw":"Leader enemies -7 RES","name":"Verdict: Hallucination","desc":"Leader enemies -7 RES","_h":"ukw8uk"},"enemyeffect_1":{"descRaw":"Adds 3 Drone Blocker-Ps to your <@ba.vup>next battle; if perfectly clears the stage on your own, obtain 2 Funds","name":"Drone Blocker-P/Tactical Training","desc":"Adds 3 Drone Blocker-Ps to your next battle; if perfectly clears the stage on your own, obtain 2 Funds","_h":"45i2as"},"enemyeffect_2":{"descRaw":"Adds 2 Arts Master A2s to <@ba.vdown>every subsequent battle; if perfectly clear a stage on your own, obtain 2 Funds","name":"Arts Master A2/Multi-Round Tactical Training","desc":"Adds 2 Arts Master A2s to every subsequent battle; if perfectly clear a stage on your own, obtain 2 Funds","_h":"mqh5b2"},"enemyeffect_3_2":{"descRaw":"Adds 1 Arts Master A2 to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Arts Master A2/Bounty","desc":"Adds 1 Arts Master A2 to your next battle; defeat to obtain 2 Funds","_h":"g6njru"},"enemyeffect_3_2_e":{"descRaw":"Adds 1 'Eyes of the Sankta' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"'Eyes of the Sankta'/Bounty","desc":"Adds 1 'Eyes of the Sankta' to your next battle; defeat to obtain 2 Funds","_h":"21iyqz"},"enemyeffect_3_3":{"descRaw":"Adds 1 Nucleic Maleficient to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Nucleic Maleficient/Bounty","desc":"Adds 1 Nucleic Maleficient to your next battle; defeat to obtain 3 Funds","_h":"p1mrh5"},"enemyeffect_3_3_e":{"descRaw":"Adds 1 Wraith Leader to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Wraith Leader/Bounty","desc":"Adds 1 Wraith Leader to your next battle; defeat to obtain 1 Funds","_h":"d4eqq2"},"enemyeffect_3_4":{"descRaw":"Adds 1 Shanhaizhong Ringleader to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Shanhaizhong Ringleader/Bounty","desc":"Adds 1 Shanhaizhong Ringleader to your next battle; defeat to obtain 2 Funds","_h":"5nhcbp"},"enemyeffect_3_4_e":{"descRaw":"Adds 1 Heavy Defender to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Heavy Defender/Bounty","desc":"Adds 1 Heavy Defender to your next battle; defeat to obtain 1 Funds","_h":"4fp7kf"},"enemyeffect_3_5_e":{"descRaw":"Adds 1 Heavy Crossbowman Ambusher to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Heavy Crossbowman Ambusher/Bounty","desc":"Adds 1 Heavy Crossbowman Ambusher to your next battle; defeat to obtain 2 Funds","_h":"lrigc9"},"enemyeffect_4":{"descRaw":"Adds 1 Shanhaizhong Ringleader to the <@ba.vdown>every subsequent battle; defeat to obtain <@ba.vup>1 Funds","name":"Shanhaizhong Ringleader/Multi-Round Bounties","desc":"Adds 1 Shanhaizhong Ringleader to the every subsequent battle; defeat to obtain 1 Funds","_h":"yfl8pu"},"enemyeffect_5":{"descRaw":"Adds 1 Duck Lord to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Duck Lord/Bounty","desc":"Adds 1 Duck Lord to your next battle; defeat to obtain 3 Funds","_h":"xd9tu7"},"enemyeffect_5_1":{"descRaw":"Adds 1 Originium Slug to your <@ba.vup>next battle, but <@ba.vup>will not obtain extra Funds","name":"Originium Slug/Training","desc":"Adds 1 Originium Slug to your next battle, but will not obtain extra Funds","_h":"v1wo21"},"enemyeffect_6":{"descRaw":"Adds 1 Gopnik to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Gopnik/Bounty","desc":"Adds 1 Gopnik to your next battle; defeat to obtain 3 Funds","_h":"1mq24w"},"enemyeffect_7":{"descRaw":"Adds 1 Crying Thief to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Crying Thief/Bounty","desc":"Adds 1 Crying Thief to your next battle; defeat to obtain 3 Funds","_h":"pb37at"},"enemyeffect_8":{"descRaw":"Adds 1 Fatty to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Fatty/Bounty","desc":"Adds 1 Fatty to your next battle; defeat to obtain 3 Funds","_h":"htltur"},"enemyeffect_10_1":{"descRaw":"Adds 1 Monster to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Flying I","desc":"Adds 1 Monster to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"sbw4mn"},"enemyeffect_10_2":{"descRaw":"Adds 1 Bombtail to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Flying II","desc":"Adds 1 Bombtail to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"o453xy"},"enemyeffect_10_3":{"descRaw":"Adds 1 Imperial Artillery Core Targeteer to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Flying III","desc":"Adds 1 Imperial Artillery Core Targeteer to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"ba6yh8"},"enemyeffect_10_4":{"descRaw":"Adds 1 Monster to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Flying I","desc":"Adds 1 Monster to your next 2 battles; defeat to obtain 1 Funds","_h":"5f0e77"},"enemyeffect_10_5":{"descRaw":"Adds 1 Bombtail to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Flying II","desc":"Adds 1 Bombtail to your next 2 battles; defeat to obtain 2 Funds","_h":"o8adpq"},"enemyeffect_10_6":{"descRaw":"Adds 1 Arts Master A1 to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Flying III","desc":"Adds 1 Arts Master A1 to your next 2 battles; defeat to obtain 3 Funds","_h":"dm04da"},"enemyeffect_10_7":{"descRaw":"Adds 1 Arts Master A2 to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Flying I","desc":"Adds 1 Arts Master A2 to your next battle; defeat to obtain 1 Funds","_h":"640ek8"},"enemyeffect_10_8":{"descRaw":"Adds 1 Withering Collector Disciple to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Flying II","desc":"Adds 1 Withering Collector Disciple to your next battle; defeat to obtain 2 Funds","_h":"0jadk1"},"enemyeffect_11_1":{"descRaw":"Adds 1 Grindstone to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Frequency I","desc":"Adds 1 Grindstone to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"vsww2g"},"enemyeffect_11_2":{"descRaw":"Adds 1 Fountainboil to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Frequency II","desc":"Adds 1 Fountainboil to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"l64rko"},"enemyeffect_11_3":{"descRaw":"Adds 1 Sharpedge to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Frequency III","desc":"Adds 1 Sharpedge to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"dr8msb"},"enemyeffect_11_4":{"descRaw":"Adds 1 Grindstone to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Frequency I","desc":"Adds 1 Grindstone to your next 2 battles; defeat to obtain 1 Funds","_h":"mcu6tc"},"enemyeffect_11_5":{"descRaw":"Adds 1 Fountainboil to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Frequency II","desc":"Adds 1 Fountainboil to your next 2 battles; defeat to obtain 2 Funds","_h":"uiuth8"},"enemyeffect_11_6":{"descRaw":"Adds 1 Clarity to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Frequency III","desc":"Adds 1 Clarity to your next 2 battles; defeat to obtain 3 Funds","_h":"loacjw"},"enemyeffect_11_7":{"descRaw":"Adds 1 Rainbowbrew to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Frequency I","desc":"Adds 1 Rainbowbrew to your next battle; defeat to obtain 1 Funds","_h":"r4u6wk"},"enemyeffect_11_8":{"descRaw":"Adds 1 Sharpedge to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Frequency II","desc":"Adds 1 Sharpedge to your next battle; defeat to obtain 2 Funds","_h":"nputcj"},"enemyeffect_12_1":{"descRaw":"Adds 1 Deep Sea Slider to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Injury I","desc":"Adds 1 Deep Sea Slider to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"cpyfg3"},"enemyeffect_12_2":{"descRaw":"Adds 1 Pyric Originium Slug to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Injury II","desc":"Adds 1 Pyric Originium Slug to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"tlfeed"},"enemyeffect_12_3":{"descRaw":"Adds 1 Burning Vine to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Injury III","desc":"Adds 1 Burning Vine to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"g9jd65"},"enemyeffect_12_4":{"descRaw":"Adds 1 Deep Sea Slider to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Injury I","desc":"Adds 1 Deep Sea Slider to your next 2 battles; defeat to obtain 1 Funds","_h":"n3jd2h"},"enemyeffect_12_5":{"descRaw":"Adds 1 Tidal Caster to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Injury II","desc":"Adds 1 Tidal Caster to your next 2 battles; defeat to obtain 2 Funds","_h":"ey34bc"},"enemyeffect_12_6":{"descRaw":"Adds 1 Caster Speedboat to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Injury III","desc":"Adds 1 Caster Speedboat to your next 2 battles; defeat to obtain 3 Funds","_h":"heqjom"},"enemyeffect_12_7":{"descRaw":"Adds 1 Burning Vine to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Injury II","desc":"Adds 1 Burning Vine to your next battle; defeat to obtain 2 Funds","_h":"lr34ut"},"enemyeffect_12_8":{"descRaw":"Adds 1 Allotropic Maleficent to the <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Injury II","desc":"Adds 1 Allotropic Maleficent to the next battle; defeat to obtain 2 Funds","_h":"z834zi"},"enemyeffect_13_1":{"descRaw":"Adds 1 Rotchaser to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Continuous I","desc":"Adds 1 Rotchaser to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"ek3wgi"},"enemyeffect_13_2":{"descRaw":"Adds 1 Sarkaz Witherer Captain to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Continuous II","desc":"Adds 1 Sarkaz Witherer Captain to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"og3jdw"},"enemyeffect_13_3":{"descRaw":"Adds 1 Advanced Sarkaz Wither Tank to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Continuous III","desc":"Adds 1 Advanced Sarkaz Wither Tank to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"40pekm"},"enemyeffect_13_4":{"descRaw":"Adds 1 Sarkaz Witherer Captain to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Continuous I","desc":"Adds 1 Sarkaz Witherer Captain to your next 2 battles; defeat to obtain 1 Funds","_h":"69ui9z"},"enemyeffect_13_5":{"descRaw":"Adds 1 Rotchaser to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Continuous II","desc":"Adds 1 Rotchaser to your next 2 battles; defeat to obtain 2 Funds","_h":"mhh5h9"},"enemyeffect_13_6":{"descRaw":"Adds 1 Sarkaz Wither Tank to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Continuous III","desc":"Adds 1 Sarkaz Wither Tank to your next 2 battles; defeat to obtain 3 Funds","_h":"5xo0av"},"enemyeffect_13_7":{"descRaw":"Adds 1 OpFor: Fissure to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Continuous I","desc":"Adds 1 OpFor: Fissure to your next battle; defeat to obtain 1 Funds","_h":"22uiz2"},"enemyeffect_13_8":{"descRaw":"Adds 1 Advanced Sarkaz Wither Tank to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Continuous II","desc":"Adds 1 Advanced Sarkaz Wither Tank to your next battle; defeat to obtain 2 Funds","_h":"kyh5i6"},"enemyeffect_14_1":{"descRaw":"Adds 1 Invisible Crossbowman to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Invisible I","desc":"Adds 1 Invisible Crossbowman to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"ypf9sd"},"enemyeffect_14_2":{"descRaw":"Adds 1 Festival Jazz Musician to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Invisible II","desc":"Adds 1 Festival Jazz Musician to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"cw4kw2"},"enemyeffect_14_3":{"descRaw":"Adds 1 Famiglia Silencer to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Invisible III","desc":"Adds 1 Famiglia Silencer to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"wcvrri"},"enemyeffect_14_4":{"descRaw":"Adds 1 Invisible Crossbowman to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Invisible I","desc":"Adds 1 Invisible Crossbowman to your next 2 battles; defeat to obtain 1 Funds","_h":"s9jbyx"},"enemyeffect_14_5":{"descRaw":"Adds 1 Invisible Caster to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Invisible II","desc":"Adds 1 Invisible Caster to your next 2 battles; defeat to obtain 2 Funds","_h":"2zuirt"},"enemyeffect_14_6":{"descRaw":"Adds 1 Shanhaizhong Ringleader to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Invisible III","desc":"Adds 1 Shanhaizhong Ringleader to your next 2 battles; defeat to obtain 3 Funds","_h":"gsqxxu"},"enemyeffect_14_7":{"descRaw":"Adds 1 Heavy Crossbowman Ambusher to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Invisible I","desc":"Adds 1 Heavy Crossbowman Ambusher to your next battle; defeat to obtain 1 Funds","_h":"cnjbdd"},"enemyeffect_14_8":{"descRaw":"Adds 1 Famiglia Shadow Silencer to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Invisible II","desc":"Adds 1 Famiglia Shadow Silencer to your next battle; defeat to obtain 2 Funds","_h":"pquily"},"enemyeffect_15_1":{"descRaw":"Adds 1 Dublinn Phalanx Infantry to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Refraction I","desc":"Adds 1 Dublinn Phalanx Infantry to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"qpg6sp"},"enemyeffect_15_2":{"descRaw":"Adds 1 Dublinn Shadowcaster Leader to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Refraction II","desc":"Adds 1 Dublinn Shadowcaster Leader to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"a0lpli"},"enemyeffect_15_3":{"descRaw":"Adds 1 Dublinn Elite Companion Guard to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Refraction III","desc":"Adds 1 Dublinn Elite Companion Guard to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"5jks53"},"enemyeffect_15_4":{"descRaw":"Adds 1 Dublinn Phalanx Infantry to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Refraction I","desc":"Adds 1 Dublinn Phalanx Infantry to your next 2 battles; defeat to obtain 1 Funds","_h":"1d64b1"},"enemyeffect_15_5":{"descRaw":"Adds 1 Dublinn Shadowcaster to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Refraction II","desc":"Adds 1 Dublinn Shadowcaster to your next 2 battles; defeat to obtain 2 Funds","_h":"bu6724"},"enemyeffect_15_6":{"descRaw":"Adds 1 Dublinn Companion Guard to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Refraction III","desc":"Adds 1 Dublinn Companion Guard to your next 2 battles; defeat to obtain 3 Funds","_h":"bgz6kw"},"enemyeffect_15_7":{"descRaw":"Adds 1 Dublinn Heavy Defender Leader to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Refraction II","desc":"Adds 1 Dublinn Heavy Defender Leader to your next battle; defeat to obtain 2 Funds","_h":"29677j"},"enemyeffect_15_8":{"descRaw":"Adds 1 Enraged Tombkeeper Grotesque to the <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Refraction II","desc":"Adds 1 Enraged Tombkeeper Grotesque to the next battle; defeat to obtain 2 Funds","_h":"qy67fq"},"enemyeffect_16_1":{"descRaw":"Adds 1 Mudrock Colossus to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Mudrock Colossus to your next battle; defeat to obtain 3 Funds","_h":"zb87xv"},"enemyeffect_16_2":{"descRaw":"Adds 1 'Sand Voyager' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 'Sand Voyager' to your next battle; defeat to obtain 3 Funds","_h":"l087m6"},"enemyeffect_16_3":{"descRaw":"Adds 1 Enraged Possessed Leader to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Enraged Possessed Leader to your next battle; defeat to obtain 3 Funds","_h":"ex87v9"},"enemyeffect_16_4":{"descRaw":"Adds 1 Greater Armored Burdenbeast to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Greater Armored Burdenbeast to your next battle; defeat to obtain 3 Funds","_h":"he87ey"},"enemyeffect_16_5":{"descRaw":"Adds 1 Sarkaz Boneguard Torturer to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Sarkaz Boneguard Torturer to your next battle; defeat to obtain 3 Funds","_h":"8f87qj"},"enemyeffect_16_6":{"descRaw":"Adds 1 Londinium Precision Mobile Defense Artillery to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Londinium Precision Mobile Defense Artillery to your next battle; defeat to obtain 3 Funds","_h":"rk87z0"},"enemyeffect_16_7":{"descRaw":"Adds 1 Blackhorn Rhuul to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Blackhorn Rhuul to your next battle; defeat to obtain 3 Funds","_h":"yp87vh"},"enemyeffect_16_8":{"descRaw":"Adds 1 Wooden Burdenbeast of Ilion to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Wooden Burdenbeast of Ilion to your next battle; defeat to obtain 3 Funds","_h":"h487oa"},"enemyeffect_16_9":{"descRaw":"Adds 1 Frostcradler Fowlbeast to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Frostcradler Fowlbeast to your next battle; defeat to obtain 2 Funds","_h":"liok9w"},"enemyeffect_16_10":{"descRaw":"Adds 1 Abnormal Manglerbeast α to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Abnormal Manglerbeast α to your next battle; defeat to obtain 2 Funds","_h":"3uokl4"},"enemyeffect_16_11":{"descRaw":"Adds 1 Uneasy Designer to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Injury I","desc":"Adds 1 Uneasy Designer to your next battle; defeat to obtain 1 Funds","_h":"eajdk8"},"enemyeffect_16_12":{"descRaw":"Adds 1 Decode Basis α to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Decode Basis α to your next battle; defeat to obtain 1 Funds","_h":"zih14m"},"enemyeffect_17_1":{"descRaw":"Adds 1 Snowchild to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Snowchild to your next 2 battles; defeat to obtain 1 Funds","_h":"5qh1z0"},"enemyeffect_17_2":{"descRaw":"Adds 1 Novice Acolyte to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Novice Acolyte to your next 2 battles; defeat to obtain 1 Funds","_h":"uvh1y3"},"enemyeffect_17_3":{"descRaw":"Adds 1 Careless Underling to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Careless Underling to your next 2 battles; defeat to obtain 1 Funds","_h":"24h1ve"},"enemyeffect_17_4":{"descRaw":"Adds 1 Derisive Audience to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Derisive Audience to your next 2 battles; defeat to obtain 2 Funds","_h":"7bokw5"},"enemyeffect_17_5":{"descRaw":"Adds 1 Suiton Ninja to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Suiton Ninja to your next 2 battles; defeat to obtain 2 Funds","_h":"0zoklh"},"enemyeffect_17_6":{"descRaw":"Adds 1 Handmade Catapult to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Handmade Catapult to your next 2 battles; defeat to obtain 3 Funds","_h":"sn87lt"},"enemyeffect_18_1":{"descRaw":"Adds 1 Audio Technician to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Injury I","desc":"Adds 1 Audio Technician to your next 2 battles; defeat to obtain 1 Funds","_h":"16jdgo"},"enemyeffect_18_2":{"descRaw":"Adds 1 Confused Maintenance Helper to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Confused Maintenance Helper to your next 2 battles; defeat to obtain 1 Funds","_h":"suh1wq"},"enemyeffect_18_3":{"descRaw":"Adds 1 Infused Originium Slug to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Infused Originium Slug to your next 2 battles; defeat to obtain 1 Funds","_h":"82h19w"},"enemyeffect_18_4":{"descRaw":"Adds 1 Shrine Swordsman to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Shrine Swordsman to your next 2 battles; defeat to obtain 2 Funds","_h":"k3ok2t"},"enemyeffect_18_5":{"descRaw":"Adds 1 Avenger to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Avenger to your next 2 battles; defeat to obtain 2 Funds","_h":"g7okjn"},"enemyeffect_18_6":{"descRaw":"Adds 1 Hero's Sidekick to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Injury III","desc":"Adds 1 Hero's Sidekick to your next 2 battles; defeat to obtain 3 Funds","_h":"zwqjqo"},"enemyeffect_19_1":{"descRaw":"Adds 1 Carnevale Balloon to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Carnevale Balloon to your next 2 battles; defeat to obtain 1 Funds","_h":"8nh1hb"},"enemyeffect_19_2":{"descRaw":"Adds 1 Basic Slug to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Basic Slug to your next 2 battles; defeat to obtain 1 Funds","_h":"b7h1o9"},"enemyeffect_19_3":{"descRaw":"Adds 1 Dublinn Sniffer Hound Pro to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Refraction I","desc":"Adds 1 Dublinn Sniffer Hound Pro to your next 2 battles; defeat to obtain 1 Funds","_h":"a864pk"},"enemyeffect_19_4":{"descRaw":"Adds 1 Lucky Flyfin to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Flying II","desc":"Adds 1 Lucky Flyfin to your next 2 battles; defeat to obtain 2 Funds","_h":"nladwv"},"enemyeffect_19_5":{"descRaw":"Adds 1 Garum Gourmet to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Garum Gourmet to your next 2 battles; defeat to obtain 2 Funds","_h":"iwokgy"},"enemyeffect_19_6":{"descRaw":"Adds 1 Villain's Minion to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Injury III","desc":"Adds 1 Villain's Minion to your next 2 battles; defeat to obtain 3 Funds","_h":"4eqj9y"},"enemyeffect_20_1":{"descRaw":"Adds 1 Sarkaz Witherer to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Continuous I","desc":"Adds 1 Sarkaz Witherer to your next 2 battles; defeat to obtain 1 Funds","_h":"biuirc"},"enemyeffect_20_2":{"descRaw":"Adds 1 Vernacularism to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Frequency I","desc":"Adds 1 Vernacularism to your next 2 battles; defeat to obtain 1 Funds","_h":"6hu67p"},"enemyeffect_20_3":{"descRaw":"Adds 1 Lurker to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Lurker to your next 2 battles; defeat to obtain 1 Funds","_h":"vbh1jd"},"enemyeffect_20_4":{"descRaw":"Adds 1 'Unicycle Toy' to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 'Unicycle Toy' to your next 2 battles; defeat to obtain 2 Funds","_h":"i9okyd"},"enemyeffect_20_5":{"descRaw":"Adds 1 Armorless Union Cleanup Squad to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Injury II","desc":"Adds 1 Armorless Union Cleanup Squad to your next 2 battles; defeat to obtain 2 Funds","_h":"dp34jp"},"enemyeffect_20_6":{"descRaw":"Adds 1 Boiling Pot to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Injury III","desc":"Adds 1 Boiling Pot to your next 2 battles; defeat to obtain 3 Funds","_h":"e3qj0n"},"enemyeffect_b_1":{"descRaw":"Adds 1 Skullshatterer to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Skullshatterer/Bounty","desc":"Adds 1 Skullshatterer to your next battle; defeat to obtain 1 Funds","_h":"yb792t"},"enemyeffect_b_2":{"descRaw":"Adds 1 Sarkaz Centurion to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Sarkaz Centurion/Bounty","desc":"Adds 1 Sarkaz Centurion to your next battle; defeat to obtain 2 Funds","_h":"20a980"},"enemyeffect_b_3":{"descRaw":"Adds 1 Crownslayer to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Crownslayer/Bounty","desc":"Adds 1 Crownslayer to your next battle; defeat to obtain 1 Funds","_h":"xc3094"},"enemyeffect_b_4":{"descRaw":"Adds 1 Mudrock to your <@ba.vup>next battle; defeat to obtain <@ba.vup>4 Funds","name":"Mudrock/Bounty","desc":"Adds 1 Mudrock to your next battle; defeat to obtain 4 Funds","_h":"7yjp7m"},"enemyeffect_b_5":{"descRaw":"Adds 1 Corrupted Knight to the <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Corrupted Knight/Bounty","desc":"Adds 1 Corrupted Knight to the next battle; defeat to obtain 3 Funds","_h":"xq9e4c"},"enemyeffect_b_6":{"descRaw":"Adds 1 Withered Knight to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Withered Knight/Bounty","desc":"Adds 1 Withered Knight to your next battle; defeat to obtain 3 Funds","_h":"6w480u"},"enemyeffect_b_7":{"descRaw":"Adds 1 'Forsaken One' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>4 Funds","name":"'Forsaken One'/Bounty","desc":"Adds 1 'Forsaken One' to your next battle; defeat to obtain 4 Funds","_h":"5cb54y"},"enemyeffect_b_8":{"descRaw":"Adds 1 Jetman to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Jetman/Bounty","desc":"Adds 1 Jetman to your next battle; defeat to obtain 3 Funds","_h":"hi3k06"},"enemyeffect_b_9":{"descRaw":"Adds 1 Jesselton Williams to your <@ba.vup>next battle; defeat to obtain <@ba.vup>4 Funds","name":"Jesselton Williams/Bounty","desc":"Adds 1 Jesselton Williams to your next battle; defeat to obtain 4 Funds","_h":"22rxy6"},"enemyeffect_b_10":{"descRaw":"Adds 1 W to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"W/Bounty","desc":"Adds 1 W to your next battle; defeat to obtain 1 Funds","_h":"iy8miy"},"enemyeffect_b_11":{"descRaw":"Adds 1 'Rat King' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"'Rat King'/Bounty","desc":"Adds 1 'Rat King' to your next battle; defeat to obtain 2 Funds","_h":"92lzb6"},"enemyeffect_b_12":{"descRaw":"Adds 1 'Pompeii' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"'Pompeii'/Bounty","desc":"Adds 1 'Pompeii' to your next battle; defeat to obtain 2 Funds","_h":"d6fzl6"},"enemyeffect_b_13":{"descRaw":"Adds 1 Big Bob to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Big Bob/Bounty","desc":"Adds 1 Big Bob to your next battle; defeat to obtain 2 Funds","_h":"dhs6aj"},"enemyeffect_b_14":{"descRaw":"Adds 1 'Free' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>4 Funds","name":"'Free'/Bounty","desc":"Adds 1 'Free' to your next battle; defeat to obtain 4 Funds","_h":"931so7"},"enemyeffect_b_15":{"descRaw":"Adds 1 Degenbrecher to your <@ba.vup>next battle; defeat to obtain <@ba.vup>5 Funds","name":"Degenbrecher/Bounty","desc":"Adds 1 Degenbrecher to your next battle; defeat to obtain 5 Funds","_h":"hqxq2e"},"enemyeffect_b_16":{"descRaw":"Adds 1 Zaaro, Signore dei Lupi to your <@ba.vup>next battle; defeat to obtain <@ba.vup>5 Funds","name":"Zaaro, Signore dei Lupi/Bounty","desc":"Adds 1 Zaaro, Signore dei Lupi to your next battle; defeat to obtain 5 Funds","_h":"qbtl2x"},"enemyeffect_b_17":{"descRaw":"Adds 1 'Gravestone' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>4 Funds","name":"'Gravestone'/Bounty","desc":"Adds 1 'Gravestone' to your next battle; defeat to obtain 4 Funds","_h":"vxhep5"},"enemyeffect_b_18":{"descRaw":"Adds 1 Lost Colossus to your <@ba.vup>next battle; defeat to obtain <@ba.vup>5 Funds","name":"Lost Colossus/Bounty","desc":"Adds 1 Lost Colossus to your next battle; defeat to obtain 5 Funds","_h":"d8e4rw"},"enemyeffect_b_19":{"descRaw":"Adds 1 Mio to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Mio/Bounty","desc":"Adds 1 Mio to your next battle; defeat to obtain 3 Funds","_h":"hlqj1p"},"enemyeffect_b_20":{"descRaw":"Adds 1 The Big, Ugly Thing to your <@ba.vup>next battle; defeat to obtain <@ba.vup>5 Funds","name":"'The Big Ugly Thing'/Bounty","desc":"Adds 1 The Big, Ugly Thing to your next battle; defeat to obtain 5 Funds","_h":"y3ixtd"},"enemyeffect_b_21":{"descRaw":"Adds 1 'Hateful Avenger' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>6 Funds","name":"'Hateful Avenger'/Bounty","desc":"Adds 1 'Hateful Avenger' to your next battle; defeat to obtain 6 Funds","_h":"u06fu2"},"enemyeffect_b_22":{"descRaw":"Adds 1 'Demon's Blade' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"'Demon's Blade'/Bounty","desc":"Adds 1 'Demon's Blade' to your next battle; defeat to obtain 3 Funds","_h":"ok72tk"},"enemyeffect_b_23":{"descRaw":"Adds 1 Fallen Snowpriest to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Fallen Snowpriest/Bounty","desc":"Adds 1 Fallen Snowpriest to your next battle; defeat to obtain 3 Funds","_h":"5xlpqb"},"enemyeffect_b_24":{"descRaw":"Adds 1 Weaving Vinecreeps to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Weaving Vinecreeps/Bounty","desc":"Adds 1 Weaving Vinecreeps to your next battle; defeat to obtain 3 Funds","_h":"0gwkju"},"enemyInitial_1":{"descRaw":"Adds 1 OpFor: Fissure (Deals continuous damage when defeated) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: Fissure","desc":"Adds 1 OpFor: Fissure (Deals continuous damage when defeated) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"r3p1eb"},"enemyInitial_2":{"descRaw":"Adds 1 OpFor: Quagmire (Deals Elemental Injury) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: Quagmire","desc":"Adds 1 OpFor: Quagmire (Deals Elemental Injury) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"crxnjz"},"enemyInitial_3":{"descRaw":"Adds 1 OpFor: Bonespur (Has Invisibility) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: Bonespur","desc":"Adds 1 OpFor: Bonespur (Has Invisibility) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"r12t2x"},"enemyInitial_4":{"descRaw":"Adds 1 OpFor: BlackCloud (Aerial enemy) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: BlackCloud","desc":"Adds 1 OpFor: BlackCloud (Aerial enemy) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"e5gpbt"},"enemyInitial_5":{"descRaw":"Adds 1 OpFor: Rebirth (Needs multiple hits to be defeated) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: Rebirth","desc":"Adds 1 OpFor: Rebirth (Needs multiple hits to be defeated) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"7tpfb1"},"enemyInitial_6":{"descRaw":"Adds 1 OpFor: Mirror (Has Refraction) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: Mirror","desc":"Adds 1 OpFor: Mirror (Has Refraction) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"jg6fyg"},"map_m01_1":{"descRaw":"Remove <@ba.vdown>all Barricades on the battlefield","name":"Simulation Shift/Mode 1","desc":"Remove all Barricades on the battlefield","_h":"fj6cp1"},"map_m02_1":{"descRaw":"Turns <@ba.vdown>all Barricades on the battlefield to Ranged Tiles","name":"Simulation Shift/Mode 2","desc":"Turns all Barricades on the battlefield to Ranged Tiles","_h":"2fn43t"},"map_m02_2":{"descRaw":"Remove <@ba.vdown>all Barricades on the battlefield","name":"Simulation Shift/Mode 3","desc":"Remove all Barricades on the battlefield","_h":"fjbjp1"},"map_m03_1":{"descRaw":"Remove Barricades on the <@ba.vdown>left side of the battlefield","name":"Simulation Shift/Mode 4","desc":"Remove Barricades on the left side of the battlefield","_h":"rmit0u"},"map_m03_2":{"descRaw":"You can deploy both High Ground and Ground Operators on Ranged Tiles on the <@ba.vdown>right side of the battlefield","name":"Simulation Shift/Mode 5","desc":"You can deploy both High Ground and Ground Operators on Ranged Tiles on the right side of the battlefield","_h":"hs3cfe"},"map_m04_1":{"descRaw":"Remove <@ba.vdown>all Barricades on the battlefield","name":"Simulation Shift/Mode 6","desc":"Remove all Barricades on the battlefield","_h":"fjubp1"},"map_m06_1":{"descRaw":"The battlefield's Sandstorm <@ba.vdown>stops","name":"Simulation Shift/Mode 8","desc":"The battlefield's Sandstorm stops","_h":"q105t3"},"map_m07_1":{"descRaw":"<@ba.vdown>All Thickets on the field will vanish","name":"Simulation Shift/Mode 9","desc":"All Thickets on the field will vanish","_h":"ke0z18"}},"choices":{"events":{"artifact_paid_1":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_1_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_2":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_2_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_3":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_3_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_4":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_4_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_5":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_5_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"bossInitial_1":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_1_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_2":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_2_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_3":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_3_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_4":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_4_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_5":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_5_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_6":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_6_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_1":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_1_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_2":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_2_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_3":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_3_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_4":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_4_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_5":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_5_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_6":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_6_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_7":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_7_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_8":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_8_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_9":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_9_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_10":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_10_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_11":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_11_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_12":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_12_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_13":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_13_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_14":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_14_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_15":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_15_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"buff_select_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_2":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_2_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_3":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_3_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_4":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_4_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"enemy_initial_1":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_1_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_2":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_2_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_3":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_3_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_4":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_4_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_5":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_5_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_6":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_6_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_7":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_7_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_8":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_8_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_9":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_9_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_10":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"enemy_initial_10_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"equip_free_1":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_1_tr":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_2":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_2_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_3":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_3_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_4":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_4_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"hardbuff_select_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hardbuff_select_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hardbuff_select_2":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hardbuff_select_2_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hardbuff_select_3":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hardbuff_select_3_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hunter_band_1":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"terrain_m01_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m01_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m02_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m02_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m02_2":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m02_2_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m03_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m03_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m04_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m04_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m06_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m06_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m07_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m07_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"_h":"i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1sz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzksz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szi1edi1i1edi1i1edi1i1edi1i1edi1i1edi1i1edi1i1edi1zkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzksz01szzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzk"},"families":{"bounty":{"name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"supply":{"name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"shop":{"name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"tactic":{"name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"_h":"01szedi112i1qtzk"},"cards":{"bounty":[{"name":"Drone Blocker-P/Tactical Training","desc":"Adds 3 Drone Blocker-Ps to your next battle; if perfectly clears the stage on your own, obtain 2 Funds"},{"name":"Arts Master A2/Multi-Round Tactical Training","desc":"Adds 2 Arts Master A2s to every subsequent battle; if perfectly clear a stage on your own, obtain 2 Funds"},{"name":"Arts Master A2/Bounty","desc":"Adds 1 Arts Master A2 to your next battle; defeat to obtain 2 Funds"},{"name":"'Eyes of the Sankta'/Bounty","desc":"Adds 1 'Eyes of the Sankta' to your next battle; defeat to obtain 2 Funds"},{"name":"Nucleic Maleficient/Bounty","desc":"Adds 1 Nucleic Maleficient to your next battle; defeat to obtain 3 Funds"},{"name":"Wraith Leader/Bounty","desc":"Adds 1 Wraith Leader to your next battle; defeat to obtain 1 Funds"},{"name":"Shanhaizhong Ringleader/Bounty","desc":"Adds 1 Shanhaizhong Ringleader to your next battle; defeat to obtain 2 Funds"},{"name":"Heavy Defender/Bounty","desc":"Adds 1 Heavy Defender to your next battle; defeat to obtain 1 Funds"},{"name":"Heavy Crossbowman Ambusher/Bounty","desc":"Adds 1 Heavy Crossbowman Ambusher to your next battle; defeat to obtain 2 Funds"},{"name":"Shanhaizhong Ringleader/Multi-Round Bounties","desc":"Adds 1 Shanhaizhong Ringleader to the every subsequent battle; defeat to obtain 1 Funds"},{"name":"Duck Lord/Bounty","desc":"Adds 1 Duck Lord to your next battle; defeat to obtain 3 Funds"},{"name":"Originium Slug/Training","desc":"Adds 1 Originium Slug to your next battle, but will not obtain extra Funds"},{"name":"Gopnik/Bounty","desc":"Adds 1 Gopnik to your next battle; defeat to obtain 3 Funds"},{"name":"Crying Thief/Bounty","desc":"Adds 1 Crying Thief to your next battle; defeat to obtain 3 Funds"},{"name":"Fatty/Bounty","desc":"Adds 1 Fatty to your next battle; defeat to obtain 3 Funds"},{"name":"Tactical Training/Flying I","desc":"Adds 1 Monster to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Flying II","desc":"Adds 1 Bombtail to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Flying III","desc":"Adds 1 Imperial Artillery Core Targeteer to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Flying I","desc":"Adds 1 Monster to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Flying II","desc":"Adds 1 Bombtail to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Flying III","desc":"Adds 1 Arts Master A1 to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Flying I","desc":"Adds 1 Arts Master A2 to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Flying II","desc":"Adds 1 Withering Collector Disciple to your next battle; defeat to obtain 2 Funds"},{"name":"Tactical Training/Frequency I","desc":"Adds 1 Grindstone to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Frequency II","desc":"Adds 1 Fountainboil to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Frequency III","desc":"Adds 1 Sharpedge to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Frequency I","desc":"Adds 1 Grindstone to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Frequency II","desc":"Adds 1 Fountainboil to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Frequency III","desc":"Adds 1 Clarity to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Frequency I","desc":"Adds 1 Rainbowbrew to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Frequency II","desc":"Adds 1 Sharpedge to your next battle; defeat to obtain 2 Funds"},{"name":"Tactical Training/Injury I","desc":"Adds 1 Deep Sea Slider to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Injury II","desc":"Adds 1 Pyric Originium Slug to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Injury III","desc":"Adds 1 Burning Vine to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Injury I","desc":"Adds 1 Deep Sea Slider to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Injury II","desc":"Adds 1 Tidal Caster to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Injury III","desc":"Adds 1 Caster Speedboat to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Injury II","desc":"Adds 1 Burning Vine to your next battle; defeat to obtain 2 Funds"},{"name":"Bounty/Injury II","desc":"Adds 1 Allotropic Maleficent to the next battle; defeat to obtain 2 Funds"},{"name":"Tactical Training/Continuous I","desc":"Adds 1 Rotchaser to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Continuous II","desc":"Adds 1 Sarkaz Witherer Captain to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Continuous III","desc":"Adds 1 Advanced Sarkaz Wither Tank to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Continuous I","desc":"Adds 1 Sarkaz Witherer Captain to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Continuous II","desc":"Adds 1 Rotchaser to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Continuous III","desc":"Adds 1 Sarkaz Wither Tank to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Continuous I","desc":"Adds 1 OpFor: Fissure to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Continuous II","desc":"Adds 1 Advanced Sarkaz Wither Tank to your next battle; defeat to obtain 2 Funds"},{"name":"Tactical Training/Invisible I","desc":"Adds 1 Invisible Crossbowman to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Invisible II","desc":"Adds 1 Festival Jazz Musician to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Invisible III","desc":"Adds 1 Famiglia Silencer to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Invisible I","desc":"Adds 1 Invisible Crossbowman to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Invisible II","desc":"Adds 1 Invisible Caster to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Invisible III","desc":"Adds 1 Shanhaizhong Ringleader to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Invisible I","desc":"Adds 1 Heavy Crossbowman Ambusher to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Invisible II","desc":"Adds 1 Famiglia Shadow Silencer to your next battle; defeat to obtain 2 Funds"},{"name":"Tactical Training/Refraction I","desc":"Adds 1 Dublinn Phalanx Infantry to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Refraction II","desc":"Adds 1 Dublinn Shadowcaster Leader to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Refraction III","desc":"Adds 1 Dublinn Elite Companion Guard to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Refraction I","desc":"Adds 1 Dublinn Phalanx Infantry to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Refraction II","desc":"Adds 1 Dublinn Shadowcaster to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Refraction III","desc":"Adds 1 Dublinn Companion Guard to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Refraction II","desc":"Adds 1 Dublinn Heavy Defender Leader to your next battle; defeat to obtain 2 Funds"},{"name":"Bounty/Refraction II","desc":"Adds 1 Enraged Tombkeeper Grotesque to the next battle; defeat to obtain 2 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Mudrock Colossus to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 'Sand Voyager' to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Enraged Possessed Leader to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Greater Armored Burdenbeast to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Sarkaz Boneguard Torturer to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Londinium Precision Mobile Defense Artillery to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Blackhorn Rhuul to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Wooden Burdenbeast of Ilion to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Frostcradler Fowlbeast to your next battle; defeat to obtain 2 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Abnormal Manglerbeast α to your next battle; defeat to obtain 2 Funds"},{"name":"Bounty/Injury I","desc":"Adds 1 Uneasy Designer to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Decode Basis α to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Snowchild to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Novice Acolyte to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Careless Underling to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Derisive Audience to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Suiton Ninja to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Handmade Catapult to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Injury I","desc":"Adds 1 Audio Technician to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Confused Maintenance Helper to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Infused Originium Slug to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Shrine Swordsman to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Avenger to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Injury III","desc":"Adds 1 Hero's Sidekick to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Carnevale Balloon to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Basic Slug to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Refraction I","desc":"Adds 1 Dublinn Sniffer Hound Pro to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Flying II","desc":"Adds 1 Lucky Flyfin to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Garum Gourmet to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Injury III","desc":"Adds 1 Villain's Minion to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Continuous I","desc":"Adds 1 Sarkaz Witherer to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Frequency I","desc":"Adds 1 Vernacularism to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Lurker to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 'Unicycle Toy' to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Injury II","desc":"Adds 1 Armorless Union Cleanup Squad to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Injury III","desc":"Adds 1 Boiling Pot to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Skullshatterer/Bounty","desc":"Adds 1 Skullshatterer to your next battle; defeat to obtain 1 Funds"},{"name":"Sarkaz Centurion/Bounty","desc":"Adds 1 Sarkaz Centurion to your next battle; defeat to obtain 2 Funds"},{"name":"Crownslayer/Bounty","desc":"Adds 1 Crownslayer to your next battle; defeat to obtain 1 Funds"},{"name":"Mudrock/Bounty","desc":"Adds 1 Mudrock to your next battle; defeat to obtain 4 Funds"},{"name":"Corrupted Knight/Bounty","desc":"Adds 1 Corrupted Knight to the next battle; defeat to obtain 3 Funds"},{"name":"Withered Knight/Bounty","desc":"Adds 1 Withered Knight to your next battle; defeat to obtain 3 Funds"},{"name":"'Forsaken One'/Bounty","desc":"Adds 1 'Forsaken One' to your next battle; defeat to obtain 4 Funds"},{"name":"Jetman/Bounty","desc":"Adds 1 Jetman to your next battle; defeat to obtain 3 Funds"},{"name":"Jesselton Williams/Bounty","desc":"Adds 1 Jesselton Williams to your next battle; defeat to obtain 4 Funds"},{"name":"W/Bounty","desc":"Adds 1 W to your next battle; defeat to obtain 1 Funds"},{"name":"'Rat King'/Bounty","desc":"Adds 1 'Rat King' to your next battle; defeat to obtain 2 Funds"},{"name":"'Pompeii'/Bounty","desc":"Adds 1 'Pompeii' to your next battle; defeat to obtain 2 Funds"},{"name":"Big Bob/Bounty","desc":"Adds 1 Big Bob to your next battle; defeat to obtain 2 Funds"},{"name":"'Free'/Bounty","desc":"Adds 1 'Free' to your next battle; defeat to obtain 4 Funds"},{"name":"Degenbrecher/Bounty","desc":"Adds 1 Degenbrecher to your next battle; defeat to obtain 5 Funds"},{"name":"Zaaro, Signore dei Lupi/Bounty","desc":"Adds 1 Zaaro, Signore dei Lupi to your next battle; defeat to obtain 5 Funds"},{"name":"'Gravestone'/Bounty","desc":"Adds 1 'Gravestone' to your next battle; defeat to obtain 4 Funds"},{"name":"Lost Colossus/Bounty","desc":"Adds 1 Lost Colossus to your next battle; defeat to obtain 5 Funds"},{"name":"Mio/Bounty","desc":"Adds 1 Mio to your next battle; defeat to obtain 3 Funds"},{"name":"'The Big Ugly Thing'/Bounty","desc":"Adds 1 The Big, Ugly Thing to your next battle; defeat to obtain 5 Funds"},{"name":"'Hateful Avenger'/Bounty","desc":"Adds 1 'Hateful Avenger' to your next battle; defeat to obtain 6 Funds"},{"name":"'Demon's Blade'/Bounty","desc":"Adds 1 'Demon's Blade' to your next battle; defeat to obtain 3 Funds"},{"name":"Fallen Snowpriest/Bounty","desc":"Adds 1 Fallen Snowpriest to your next battle; defeat to obtain 3 Funds"},{"name":"Weaving Vinecreeps/Bounty","desc":"Adds 1 Weaving Vinecreeps to your next battle; defeat to obtain 3 Funds"},{"name":"Multi-Round Bounties/OpFor: Fissure","desc":"Adds 1 OpFor: Fissure (Deals continuous damage when defeated) to every subsequent battle; grants 1 Funds to whoever defeats it"},{"name":"Multi-Round Bounties/OpFor: Quagmire","desc":"Adds 1 OpFor: Quagmire (Deals Elemental Injury) to every subsequent battle; grants 1 Funds to whoever defeats it"},{"name":"Multi-Round Bounties/OpFor: Bonespur","desc":"Adds 1 OpFor: Bonespur (Has Invisibility) to every subsequent battle; grants 1 Funds to whoever defeats it"},{"name":"Multi-Round Bounties/OpFor: BlackCloud","desc":"Adds 1 OpFor: BlackCloud (Aerial enemy) to every subsequent battle; grants 1 Funds to whoever defeats it"},{"name":"Multi-Round Bounties/OpFor: Rebirth","desc":"Adds 1 OpFor: Rebirth (Needs multiple hits to be defeated) to every subsequent battle; grants 1 Funds to whoever defeats it"},{"name":"Multi-Round Bounties/OpFor: Mirror","desc":"Adds 1 OpFor: Mirror (Has Refraction) to every subsequent battle; grants 1 Funds to whoever defeats it"}],"tactic":[{"name":"Equip","desc":"Obtain 2 pieces of Tier 1 equipment; also affects Teammates"},{"name":"Skadi's Pledge","desc":"+8 stacks to Ægir, Raid, and Durable Alliances; also affects Teammates"},{"name":"Swire's Pledge","desc":"+10 stacks to Yan and Investor Alliances; also affects Teammates"},{"name":"Bagpipe's Pledge","desc":"+8 stacks to Victoria, Foresight, and Resilient Alliances; also affects Teammates"},{"name":"SilverAsh's Pledge","desc":"+8 stacks to Kjerag, Investor, and Swift Alliances; also affects Teammates"},{"name":"Mostima's Pledge","desc":"+10 stacks to Laterano and Arcane Alliances; also affects Teammates"},{"name":"Titi's Pledge","desc":"+10 stacks to Sargon and Precision Alliances; also affects Teammates"},{"name":"Młynar's Pledge","desc":"+12 stacks to Kazimierz Alliance; also affects Teammates"},{"name":"Texas's Pledge","desc":"+10 stacks to Siracusa and Raid Alliances; also affects Teammates"},{"name":"Wealth","desc":"Obtain 1 Funds; also affects Teammates"},{"name":"Supply","desc":"Next 2 refreshes are free (can stack); also affects Teammates"},{"name":"Preparation","desc":"The next equipment you buy will already be upgraded"},{"name":"Promotion","desc":"The next Operator you buy will already be promoted to Elite"},{"name":"Yanese Support","desc":"You obtain a random Yan Alliance Operator"},{"name":"Kjeragi Support","desc":"You obtain a random Kjerag Alliance Operator"},{"name":"Sargonian Support","desc":"You obtain a random Sargon Alliance Operator"},{"name":"Siracusan Support","desc":"You obtain a random Siracusa Alliance Operator"},{"name":"Kazimierzian Support","desc":"You obtain a random Kazimierz Alliance Operator"},{"name":"Lateran Support","desc":"You obtain a random Lateran Alliance Operator"},{"name":"Victorian Support","desc":"You obtain a random Victoria Alliance Operator"},{"name":"Ægirian Support","desc":"You obtain a random Ægir Alliance Operator"},{"name":"Recovery","desc":"Allied units recover 50 HP on taking damage; also affects Teammates"},{"name":"Firepower","desc":"If there are at least 3 units on the Bench when Rest Phase ends, all allied Operators ignore 20 RES; also affects Teammates"},{"name":"Draft","desc":"When the battle starts, if there are at least 3 Operators deployed in a row on the battlefield, all allied Operators -50% Redeployment Time; also affects Teammates"},{"name":"Flawless","desc":"When allied Operators have full HP, gain +30% ATK and DEF; also affects Teammates"},{"name":"Acute","desc":"If the Bench is empty when Rest Phase ends, all allied Operators ignore 30% DEF; also affects Teammates"},{"name":"Rejection: Weakness","desc":"All enemies -5% ATK"},{"name":"Rejection: Fragility","desc":"All enemies -100 DEF"},{"name":"Rejection: Hallucination","desc":"All enemies -3 RES"},{"name":"Punishment: Weakness","desc":"Elite enemies -6% ATK"},{"name":"Punishment: Fragility","desc":"Elite enemies -150 DEF"},{"name":"Punishment: Hallucination","desc":"Elite enemies -5 RES"},{"name":"Verdict: Weakness","desc":"Leader enemies -7% ATK"},{"name":"Verdict: Fragility","desc":"Leader enemies -200 DEF"},{"name":"Verdict: Hallucination","desc":"Leader enemies -7 RES"},{"name":"Simulation Shift/Mode 1","desc":"Remove all Barricades on the battlefield"},{"name":"Simulation Shift/Mode 2","desc":"Turns all Barricades on the battlefield to Ranged Tiles"},{"name":"Simulation Shift/Mode 3","desc":"Remove all Barricades on the battlefield"},{"name":"Simulation Shift/Mode 4","desc":"Remove Barricades on the left side of the battlefield"},{"name":"Simulation Shift/Mode 5","desc":"You can deploy both High Ground and Ground Operators on Ranged Tiles on the right side of the battlefield"},{"name":"Simulation Shift/Mode 6","desc":"Remove all Barricades on the battlefield"},{"name":"Simulation Shift/Mode 8","desc":"The battlefield's Sandstorm stops"},{"name":"Simulation Shift/Mode 9","desc":"All Thickets on the field will vanish"}],"_h":"i2ash5b2njruiyqzmrh5eqq2hcbpp7kfigc9l8pu9tu7wo21q24w37atlturw4mn53xy6yh80e77adpq04da0ek8adk1ww2g4rko8msbu6tcuth8acjwu6wkutcjyfg3feedjd65jd2h34bcqjom34ut34zi3wgi3jdwpekmui9zh5h9o0avuiz2h5i6f9sd4kw2vrrijbyxuirtqxxujbdduilyg6splpliks5364b16724z6kw677j67fq87xv87m687v987ey87qj87z087vh87oaok9wokl4jdk8h14mh1z0h1y3h1veokw5oklh87ltjdgoh1wqh19wok2tokjnqjqoh1hbh1o964pkadwvokgyqj9yuircu67ph1jdokyd34jpqj0n792ta9803094jp7m9e4c480ub54y3k06rxy68miylzb6fzl6s6aj1so7xq2etl2xhep5e4rwqj1pixtd6fu272tklpqbwkjup1ebxnjz2t2xgpbtpfb16fyg0pe6mlbad1rgfk843zoic7akw7yx4wqwx4mu4rs6crmd7wvsncwgrc8u2sqhw491kddeqypnhdlyl4dps6mnnjggj7xks0plpqld8yb294zemz1u0fqo80guzng2af7l27ekk8mfw8uk6cp1n43tbjp1it0u3cfeubp105t30z18"}},"enemies":{"enemy_1000_gopro_2":{"descRaw":"A <@eb.key>fast-moving creature controlled by a Reunion recon squad that is more dangerous than a normal Hound.","name":"Hound Pro","desc":"A fast-moving creature controlled by a Reunion recon squad that is more dangerous than a normal Hound.","_h":"4hahci"},"enemy_1001_bigbo":{"descRaw":"One of Reunion's special melee soldiers who attacks using an electric chainsaw. He has high <@eb.danger>HP, ATK, and DEF","name":"Big Bob","desc":"One of Reunion's special melee soldiers who attacks using an electric chainsaw. He has high HP, ATK, and DEF","_h":"o8s66z"},"enemy_1005_yokai":{"descRaw":"<@eb.key>[Aerial Unit] An unmanned enemey drone that does not attack.","name":"Monster","desc":"[Aerial Unit] An unmanned enemey drone that does not attack.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"4eplxd6969"},"enemy_1005_yokai_2":{"descRaw":"<@eb.key>[Aerial Unit] An improved version of the Monster that can launch <@eb.key>ranged attacks.","name":"Monster Mk II","desc":"[Aerial Unit] An improved version of the Monster that can launch ranged attacks.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"8fjr3z6969"},"enemy_1005_yokai_3":{"descRaw":"<@eb.key>[Aerial Unit] A larger, more resilient unmanned drone that can launch <@eb.key>ranged attacks.","name":"Raptor","desc":"[Aerial Unit] A larger, more resilient unmanned drone that can launch ranged attacks.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"8n73f56969"},"enemy_1006_shield":{"descRaw":"A Reunion melee soldier that has <@eb.key>very high defense and is difficult to take down.","name":"Heavy Defender","desc":"A Reunion melee soldier that has very high defense and is difficult to take down.","_h":"qsjxbz"},"enemy_1006_shield_2":{"descRaw":"A more dangerous version of the Heavy Defender that has <@eb.key>very high defense and is difficult to take down.","name":"Heavy Defender Leader","desc":"A more dangerous version of the Heavy Defender that has very high defense and is difficult to take down.","_h":"b3db6o"},"enemy_1006_shield_3":{"descRaw":"A heavily-armored elite soldier, more dangerous than a Heavy Defender Leader, that has <@eb.key>very high defense and is difficult to take down.","name":"Heavy Defender Lieutenant","desc":"A heavily-armored elite soldier, more dangerous than a Heavy Defender Leader, that has very high defense and is difficult to take down.","_h":"o71e48"},"enemy_1007_slime":{"descRaw":"An infected wild creature.","name":"Originium Slug","desc":"An infected wild creature.","_h":"4lml4l"},"enemy_1009_lurker":{"descRaw":"One of Reunion's special soldiers, <@eb.key>cannot be attacked unless blocked","name":"Lurker","desc":"One of Reunion's special soldiers, cannot be attacked unless blocked","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"wle35ujteo"},"enemy_1010_demon":{"descRaw":"A mercenary from Sarkaz who boasts <@eb.key>fairly high ATK and RES.","name":"Sarkaz Greatswordsman","desc":"A mercenary from Sarkaz who boasts fairly high ATK and RES.","_h":"0i6ej3"},"enemy_1010_demon_2":{"descRaw":"A more dangerous mercenary from Sarkaz who boasts <@eb.key>fairly high ATK and RES.","name":"Sarkaz Greatswordsman Leader","desc":"A more dangerous mercenary from Sarkaz who boasts fairly high ATK and RES.","_h":"cz6gi2"},"enemy_1017_defdrn":{"descRaw":"<@eb.key>[Aerial Unit] A drone that can <@eb.key>increase the DEF of allied units around them.","name":"Defender-4","desc":"[Aerial Unit] A drone that can increase the DEF of allied units around them.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Increases the DEF of surrounding enemy units","text":"Increases the DEF of surrounding enemy units"}],"_h":"o46ws66969c7c7"},"enemy_1019_jshoot":{"descRaw":"A ranged soldier that <@eb.key>cannot be attacked unless blocked.","name":"Invisible Crossbowman","desc":"A ranged soldier that cannot be attacked unless blocked.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"9xk3uqjteo"},"enemy_1019_jshoot_2":{"descRaw":"A stronger version of the Invisible Crossman that <@eb.key>cannot be attacked unless blocked.","name":"Invisible Crossbowman Leader","desc":"A stronger version of the Invisible Crossman that cannot be attacked unless blocked.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"3l1q2mjteo"},"enemy_1021_bslime":{"descRaw":"An infected wild creature that <@eb.danger>explodes upon death.","name":"Infused Originium Slug","desc":"An infected wild creature that explodes upon death.","abilities":[{"textRaw":"Death deals a large amount of Physical damage to surrounding units","text":"Death deals a large amount of Physical damage to surrounding units"}],"_h":"rouo1nvovo"},"enemy_1023_jmage":{"descRaw":"A caster that <@eb.key>cannot be attacked unless blocked.","name":"Invisible Caster","desc":"A caster that cannot be attacked unless blocked.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"sgi8cjjteo"},"enemy_1025_reveng":{"descRaw":"A soldier that has a stronger will to fight when <@eb.key>low on HP.","name":"Avenger","desc":"A soldier that has a stronger will to fight when low on HP.","abilities":[{"textRaw":"Gains significantly increased ATK when HP is under 50%","text":"Gains significantly increased ATK when HP is under 50%"}],"_h":"5xp25o6z6z"},"enemy_1026_aghost":{"descRaw":"A tougher Reunion engineer that boasts higher DEF and HP than a regular Wraith and <@eb.key>cannot be blocked. Must be eliminated as quickly as possible.","name":"Wraith Leader","desc":"A tougher Reunion engineer that boasts higher DEF and HP than a regular Wraith and cannot be blocked. Must be eliminated as quickly as possible.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."}],"_h":"r9j6acufuf"},"enemy_1040_bombd":{"descRaw":"<@eb.key>[Aerial Unit] Each of them carries an explosive that can be fired at nearby Operators to cause AOE physical damage.","name":"Bombtail","desc":"[Aerial Unit] Each of them carries an explosive that can be fired at nearby Operators to cause AOE physical damage.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Can launch a warhead to deal AoE physical damage","text":"Can launch a warhead to deal AoE physical damage"},{"textRaw":"Gains significantly increased Movement Speed after launching warhead","text":"Gains significantly increased Movement Speed after launching warhead"}],"_h":"jy6hel6969hthtv9v9"},"enemy_1041_lazerd":{"descRaw":"<@eb.key>[Aerial Unit] A fast flying unit that can attack using <@eb.key>ranged Arts.","name":"Arts Master A1","desc":"[Aerial Unit] A fast flying unit that can attack using ranged Arts.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"4vigud6969"},"enemy_1041_lazerd_2":{"descRaw":"<@eb.key>[Aerial Unit] By trading off flight speed for power, they have a significantly stronger <@eb.key>ranged Arts attack.","name":"Arts Master A2","desc":"[Aerial Unit] By trading off flight speed for power, they have a significantly stronger ranged Arts attack.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"fqldcm6969"},"enemy_1042_frostd":{"descRaw":"<@eb.key>[Aerial Unit] A flying unit with high DEF that can significantly reduce the <@eb.key>attack speed of nearby Operators.","name":"Frost","desc":"[Aerial Unit] A flying unit with high DEF that can significantly reduce the attack speed of nearby Operators.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"All friendly units within range have reduced ASPD","text":"All friendly units within range have reduced ASPD"}],"_h":"mad7p86969t3t3"},"enemy_1043_zomsbr":{"descRaw":"A soldier that has been controlled by an unknown entity, capable of regenerating rapidly.","name":"Possessed Soldier","desc":"A soldier that has been controlled by an unknown entity, capable of regenerating rapidly.","abilities":[{"textRaw":"Regenerates HP over time.","text":"Regenerates HP over time."}],"_h":"xlnfxlcgcg"},"enemy_1045_hammer":{"descRaw":"An elite Reunion soldier clad in a heavy blast suit, capable of <@eb.key>stunning Operators after a few attacks.","name":"Defense Crusher","desc":"An elite Reunion soldier clad in a heavy blast suit, capable of stunning Operators after a few attacks.","abilities":[{"textRaw":"After two attacks, the next attack <$ba.stun>Stuns its target","text":"After two attacks, the next attack Stuns its target"}],"_h":"m9u4cme12f"},"enemy_1045_hammer_2":{"descRaw":"A more dangerous Defense Crusher, capable of <@eb.key>stunning Operators after a few attacks.","name":"Defense Crusher Leader","desc":"A more dangerous Defense Crusher, capable of stunning Operators after a few attacks.","abilities":[{"textRaw":"After two attacks, the next attack <$ba.stun>Stuns its target","text":"After two attacks, the next attack Stuns its target"}],"_h":"eaveu9e12f"},"enemy_1046_agent":{"descRaw":"A basic melee soldier. They are equipped with armor that can withstand some Arts damage.","name":"Infantry","desc":"A basic melee soldier. They are equipped with armor that can withstand some Arts damage.","_h":"tsbzts"},"enemy_1050_lslime":{"descRaw":"Operators attacked by this grotesque beast suffer from Immolation Damage over time. When blocked, erupts to deal <@eb.danger>heavy damage to surrounding units.","name":"'Pompeii'","desc":"Operators attacked by this grotesque beast suffer from Immolation Damage over time. When blocked, erupts to deal heavy damage to surrounding units.","abilities":[{"textRaw":"Can attack up to 4 targets at once and ignites targets it attacks, dealing Immolation damage over time","text":"Can attack up to 4 targets at once and ignites targets it attacks, dealing Immolation damage over time"},{"textRaw":"Self-immolates when blocked, dealing heavy damage","text":"Self-immolates when blocked, dealing heavy damage"},{"textRaw":"Gains significantly increased ASPD when HP drops to half","text":"Gains significantly increased ASPD when HP drops to half"}],"_h":"2pcxgw8b8b6f6frzrz"},"enemy_1061_zomshd":{"descRaw":"A heavy defender that has been controlled by an unknown entity, capable of regenerating rapidly.","name":"Possessed Heavy Defender","desc":"A heavy defender that has been controlled by an unknown entity, capable of regenerating rapidly.","abilities":[{"textRaw":"Regenerates HP over time.","text":"Regenerates HP over time."}],"_h":"efplefcgcg"},"enemy_1062_rager_2":{"descRaw":"A possessed enemy combatant that has completely given in to madness, having <@eb.danger>extremely high ATK. Loses HP over time.","name":"Enraged Possessed Leader","desc":"A possessed enemy combatant that has completely given in to madness, having extremely high ATK. Loses HP over time.","abilities":[{"textRaw":"Will gradually lose HP over time","text":"Will gradually lose HP over time"}],"_h":"i87wr7n5n5"},"enemy_1067_snslime":{"descRaw":"An infected wild creature native to colder environments that has become unstable due to assimilating a large amount of Originium into its abdomen. Upon death, they will explode, inflicting <@eb.key>Cold on nearby Operators.","name":"Infused Glacial Originium Slug","desc":"An infected wild creature native to colder environments that has become unstable due to assimilating a large amount of Originium into its abdomen. Upon death, they will explode, inflicting Cold on nearby Operators.","abilities":[{"textRaw":"Upon death, deals Physical damage in an area and applies <$ba.cold>Cold to affected targets","text":"Upon death, deals Physical damage in an area and applies Cold to affected targets"}],"_h":"oa2fd3eeum"},"enemy_1069_icebrk_2":{"descRaw":"A special Yeti Squadron elite melee combatant, capable of inflicting catastrophic damage to <@eb.key>Frozen units","name":"Yeti Icecleaver Leader","desc":"A special Yeti Squadron elite melee combatant, capable of inflicting catastrophic damage to Frozen units","abilities":[{"textRaw":"Attack power increases greatly when attacking <$ba.frozen>Frozen targets","text":"Attack power increases greatly when attacking Frozen targets"}],"_h":"iv2muim3an"},"enemy_1071_dftman":{"descRaw":"A mercenary from Sarkaz who boasts <@eb.key>fairly high RES.","name":"Sarkaz Swordsman","desc":"A mercenary from Sarkaz who boasts fairly high RES.","_h":"1ieq3j"},"enemy_1072_dlancer":{"descRaw":"Gradually <@eb.key>accelerates when moving, dealing bonus damage on the first hit after being blocked based upon <@eb.key>Movement Speed.","name":"Sarkaz Lancer","desc":"Gradually accelerates when moving, dealing bonus damage on the first hit after being blocked based upon Movement Speed.","abilities":[{"textRaw":"Gradually accelerates when moving, and deals additional damage on the first attack after being blocked based upon Movement Speed.","text":"Gradually accelerates when moving, and deals additional damage on the first attack after being blocked based upon Movement Speed."}],"_h":"ryu9nsibib"},"enemy_1081_sotisd":{"descRaw":"Covers the advance of enemy troops by making themselves more likely to be attacked.","name":"Guerrilla Shieldguard","desc":"Covers the advance of enemy troops by making themselves more likely to be attacked.","abilities":[{"textRaw":"More likely to be targeted by attacks.","text":"More likely to be targeted by attacks."}],"_h":"9uky9u3e3e"},"enemy_1092_mdgint":{"descRaw":"A mindless construct born of Mudrock's Arts, requires Mudrock's direct manipulation.","name":"Mudrock Colossus","desc":"A mindless construct born of Mudrock's Arts, requires Mudrock's direct manipulation.","_h":"ywvmyw"},"enemy_1112_emppnt":{"descRaw":"A heavily-armored, sturdily-built drone operated by artillery casters of the Ursus army.","name":"Imperial Artillery Targeteer","desc":"A heavily-armored, sturdily-built drone operated by artillery casters of the Ursus army.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"xmfpxm6969"},"enemy_1112_emppnt_2":{"descRaw":"A heavily-armored, sturdily-built core drone operated by artillery technicians of the Ursus army.","name":"Imperial Artillery Core Targeteer","desc":"A heavily-armored, sturdily-built core drone operated by artillery technicians of the Ursus army.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"bxhobx6969"},"enemy_1116_liprr":{"descRaw":"A commonly-seen inmate in the Mansfield State Prison. After being freed, gains <@eb.key>increased ATK.","name":"Ordinary Prisoner","desc":"A commonly-seen inmate in the Mansfield State Prison. After being freed, gains increased ATK.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced","text":"Starts imprisoned. When imprisoned, ASPD is reduced"},{"textRaw":"Freed after a few attacks, gaining increased ATK","text":"Freed after a few attacks, gaining increased ATK"}],"_h":"7rkqvyroror0r0"},"enemy_1116_liprr_2":{"descRaw":"An inmate well-versed in the Mansfield State Prison's rules of survival. After being freed, gains <@eb.key>increased ATK.","name":"Seasoned Prisoner","desc":"An inmate well-versed in the Mansfield State Prison's rules of survival. After being freed, gains increased ATK.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced","text":"Starts imprisoned. When imprisoned, ASPD is reduced"},{"textRaw":"Freed after a few attacks, gaining increased ATK","text":"Freed after a few attacks, gaining increased ATK"}],"_h":"1lkumwroror0r0"},"enemy_1118_lidbox_2":{"descRaw":"An inmate with extreme confidence in his fists. After being freed, attacks <@eb.key>ignore a larger portion of the target's DEF.","name":"Elite Pugilist Prisoner","desc":"An inmate with extreme confidence in his fists. After being freed, attacks ignore a larger portion of the target's DEF.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced","text":"Starts imprisoned. When imprisoned, ASPD is reduced"},{"textRaw":"Freed after a few attacks, gaining increased ATK and attacks ignore a certain portion of the target's DEF","text":"Freed after a few attacks, gaining increased ATK and attacks ignore a certain portion of the target's DEF"}],"_h":"eja1wyroroobob"},"enemy_1119_vofsd":{"descRaw":"A strong inmate who rushes to the forefront of chaotic brawls. After being freed, <@eb.key>gains RES and regenerates HP.","name":"Strongman Prisoner","desc":"A strong inmate who rushes to the forefront of chaotic brawls. After being freed, gains RES and regenerates HP.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced","text":"Starts imprisoned. When imprisoned, ASPD is reduced"},{"textRaw":"Freed after a few attacks, gaining increased ATK and RES and regenerates HP over time","text":"Freed after a few attacks, gaining increased ATK and RES and regenerates HP over time"}],"_h":"hpwybsrorozdzd"},"enemy_1121_lifbos":{"descRaw":"A vicious prisoner feared by inmates and guards alike. When imprisoned, <@eb.key>has extraordinary DEF; After being freed <@eb.key>for the first time, <@eb.key>frees all other enemies on the field.","name":"Recidivist","desc":"A vicious prisoner feared by inmates and guards alike. When imprisoned, has extraordinary DEF; After being freed for the first time, frees all other enemies on the field.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced but gains increased DEF","text":"Starts imprisoned. When imprisoned, ASPD is reduced but gains increased DEF"},{"textRaw":"Freed after a few attacks, gaining increased ATK","text":"Freed after a few attacks, gaining increased ATK"},{"textRaw":"When freed for the first time, immediately frees all other enemies","text":"When freed for the first time, immediately frees all other enemies"}],"_h":"xq1x35i9i9r0r0a6a6"},"enemy_1121_lifbos_2":{"descRaw":"A legendary prisoner whose might is second only to that of Anthony. When imprisoned, <@eb.key>has extraordinary DEF; After being freed <@eb.key>for the first time, <@eb.key>frees all other enemies on the field.","name":"Infamous Recidivist","desc":"A legendary prisoner whose might is second only to that of Anthony. When imprisoned, has extraordinary DEF; After being freed for the first time, frees all other enemies on the field.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced but gains increased DEF","text":"Starts imprisoned. When imprisoned, ASPD is reduced but gains increased DEF"},{"textRaw":"Freed after a few attacks, gaining increased ATK","text":"Freed after a few attacks, gaining increased ATK"},{"textRaw":"When freed for the first time, immediately frees all other enemies","text":"When freed for the first time, immediately frees all other enemies"}],"_h":"s4oglzi9i9r0r0a6a6"},"enemy_1148_dssbr":{"descRaw":"A Sea Terror that crawled ashore. It brandishes its tough appendages menacingly. Attacks inflict additional <@eb.key>Nervous Impairment.","name":"Deep Sea Slider","desc":"A Sea Terror that crawled ashore. It brandishes its tough appendages menacingly. Attacks inflict additional Nervous Impairment.","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.neural>Nervous Impairment","text":"Attacks inflict additional Nervous Impairment"}],"_h":"anoryinhhs"},"enemy_1148_dssbr_2":{"descRaw":"A Sea Terror that crawled ashore and sated its hunger. Its appendages can cause protein denaturation. Attacks inflict additional <@eb.key>Nervous Impairment.","name":"Nourished Slider","desc":"A Sea Terror that crawled ashore and sated its hunger. Its appendages can cause protein denaturation. Attacks inflict additional Nervous Impairment.","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.neural>Nervous Impairment","text":"Attacks inflict additional Nervous Impairment"}],"_h":"eyjv87nhhs"},"enemy_1158_divman":{"descRaw":"Immune to<@eb.key>Erosion. While in water, gains increased ATK and <@eb.key>Invisibility","name":"Diver","desc":"Immune toErosion. While in water, gains increased ATK and Invisibility","abilities":[{"textRaw":"Immune to Erosion. While in water, gains increased ATK and <$ba.invisible>Invisibility","text":"Immune to Erosion. While in water, gains increased ATK and Invisibility"}],"_h":"ab7319n819"},"enemy_1160_hvyslr":{"descRaw":"A brawny brute who works at the docks or on Pancho's ships. Can <@eb.key>Stun player's units after a few attacks. Quickly loses HP while under the effects of 'Erosion'","name":"Dockworker","desc":"A brawny brute who works at the docks or on Pancho's ships. Can Stun player's units after a few attacks. Quickly loses HP while under the effects of 'Erosion'","abilities":[{"textRaw":"<$ba.stun>Stuns allied units after several attacks","text":"Stuns allied units after several attacks"},{"textRaw":"Quickly loses HP while under the effects of 'Erosion'","text":"Quickly loses HP while under the effects of 'Erosion'"}],"_h":"yk3xd5rzgnhihi"},"enemy_1160_hvyslr_2":{"descRaw":"Much more robust than regular dockworkers. Can <@eb.key>Stun player's units after a few attacks. Quickly loses HP while under the effects of 'Erosion'","name":"Dockworker Leader","desc":"Much more robust than regular dockworkers. Can Stun player's units after a few attacks. Quickly loses HP while under the effects of 'Erosion'","abilities":[{"textRaw":"<$ba.stun>Stuns allied units after several attacks","text":"Stuns allied units after several attacks"},{"textRaw":"Quickly loses HP while under the effects of 'Erosion'","text":"Quickly loses HP while under the effects of 'Erosion'"}],"_h":"jr46cerzgnhihi"},"enemy_1161_tidmag":{"descRaw":"A professionally trained caster. Adept at <@eb.key>AoE Ranged Arts. Attacks inflict additional <@eb.key>Corrosion","name":"Tidal Caster","desc":"A professionally trained caster. Adept at AoE Ranged Arts. Attacks inflict additional Corrosion","abilities":[{"textRaw":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting <$ba.dt.erosion>Corrosion","text":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting Corrosion"}],"_h":"djnb37zv8q"},"enemy_1161_tidmag_2":{"descRaw":"A professionally trained tidal caster. Adept at <@eb.key>AoE Ranged Arts. Attacks inflict additional <@eb.key>Corrosion","name":"Tidal Leader","desc":"A professionally trained tidal caster. Adept at AoE Ranged Arts. Attacks inflict additional Corrosion","abilities":[{"textRaw":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting <$ba.dt.erosion>Corrosion","text":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting Corrosion"}],"_h":"jm0n1qzv8q"},"enemy_1162_magmot":{"descRaw":"A Tidal Caster on a speedboat. Attacks inflict additional <@eb.key>Corrosion. Will continue battle after the vehicle is destroyed","name":"Caster Speedboat","desc":"A Tidal Caster on a speedboat. Attacks inflict additional Corrosion. Will continue battle after the vehicle is destroyed","abilities":[{"textRaw":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting <$ba.dt.erosion>Corrosion","text":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting Corrosion"},{"textRaw":"The will continue battle after the vehicle is destroyed","text":"The will continue battle after the vehicle is destroyed"}],"_h":"dqpgg3zv8qa4a4"},"enemy_1165_duhond":{"descRaw":"A creature controlled by the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Sniffer Hound","desc":"A creature controlled by the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"pux1g3g6tl"},"enemy_1165_duhond_2":{"descRaw":"Stronger in combat than the average Hound. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Sniffer Hound Pro","desc":"Stronger in combat than the average Hound. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"1hsoc8g6tl"},"enemy_1166_dusbr":{"descRaw":"A scout for the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Scout","desc":"A scout for the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"qihmp7g6tl"},"enemy_1166_dusbr_2":{"descRaw":"A scout leader in the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Scout Leader","desc":"A scout leader in the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"53qxd6g6tl"},"enemy_1168_dumage":{"descRaw":"A caster in the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Shadowcaster","desc":"A caster in the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"w8xz6xg6tl"},"enemy_1168_dumage_2":{"descRaw":"A caster leader in the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Shadowcaster Leader","desc":"A caster leader in the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"ru39obg6tl"},"enemy_1169_duphlx":{"descRaw":"Phalanx Infantry near each other will support one another, <@eb.key>increasing their DEF. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Phalanx Infantry","desc":"Phalanx Infantry near each other will support one another, increasing their DEF. When Refraction is active, RES +70","abilities":[{"textRaw":"When other Phalanx Infantry are nearby, DEF increases (stacks)","text":"When other Phalanx Infantry are nearby, DEF increases (stacks)"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"s39wzfq5q5g6tl"},"enemy_1169_duphlx_2":{"descRaw":"Phalanx Commanders near each other will support one another, <@eb.key>increasing their DEF. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Phalanx Commander","desc":"Phalanx Commanders near each other will support one another, increasing their DEF. When Refraction is active, RES +70","abilities":[{"textRaw":"When other Phalanx Commanders are nearby, DEF increases (stacks)","text":"When other Phalanx Commanders are nearby, DEF increases (stacks)"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"7jr2frfyfyg6tl"},"enemy_1170_dushld":{"descRaw":"A heavy defender in the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Heavy Defender","desc":"A heavy defender in the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"pewhqrg6tl"},"enemy_1170_dushld_2":{"descRaw":"A heavy defender leader in the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Heavy Defender Leader","desc":"A heavy defender leader in the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"ckqnvpg6tl"},"enemy_1172_dugago":{"descRaw":"<@eb.key>Refraction; After first defeat, temporarily transforms into a stone statue with <@eb.key>extremely high DEF, then revives as an <@eb.key>aerial unit","name":"Tombkeeper Grotesque","desc":"Refraction; After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit","abilities":[{"textRaw":"After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit","text":"After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"k0l2g1b3b3g6tl"},"enemy_1172_dugago_2":{"descRaw":"<@eb.key>Refraction; After first defeat, temporarily transforms into a stone statue with <@eb.key>extremely high DEF, then revives as an <@eb.key>aerial unit","name":"Enraged Tombkeeper Grotesque","desc":"Refraction; After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit","abilities":[{"textRaw":"After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit","text":"After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"k0zag1b3b3g6tl"},"enemy_1174_duholy":{"descRaw":"<@eb.key>Refraction; More likely to be targeted; When <@eb.key>Companion Shadowblade is nearby, activates a field that <@eb.key>reduces nearby Operators' ASPD","name":"Dublinn Companion Guard","desc":"Refraction; More likely to be targeted; When Companion Shadowblade is nearby, activates a field that reduces nearby Operators' ASPD","abilities":[{"textRaw":"More likely to get attacked by your units","text":"More likely to get attacked by your units"},{"textRaw":"When a is nearby, activates a field that reduces nearby allied units' ASPD","text":"When a is nearby, activates a field that reduces nearby allied units' ASPD"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"giuu5j9w9w3y3yg6tl"},"enemy_1174_duholy_2":{"descRaw":"<@eb.key>Refraction; More likely to be targeted; When <@eb.key>Elite Companion Shadowblade is nearby, activates a field that <@eb.key>reduces nearby Operators' ASPD","name":"Dublinn Elite Companion Guard","desc":"Refraction; More likely to be targeted; When Elite Companion Shadowblade is nearby, activates a field that reduces nearby Operators' ASPD","abilities":[{"textRaw":"More likely to get attacked by your units","text":"More likely to get attacked by your units"},{"textRaw":"When a is nearby, activates a field that reduces nearby allied units' ASPD","text":"When a is nearby, activates a field that reduces nearby allied units' ASPD"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"hfmj249w9wlzlzg6tl"},"enemy_1175_dushdo_2":{"descRaw":"<@eb.key>Invisibility; When <@eb.key>Elite Companion Guard is nearby, gains significantly increased ASPD","name":"Dublinn Elite Companion Shadowblade","desc":"Invisibility; When Elite Companion Guard is nearby, gains significantly increased ASPD","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"When a is nearby, significantly increases ASPD","text":"When a is nearby, significantly increases ASPD"}],"_h":"ea9910jteontnt"},"enemy_1183_mlasrt":{"descRaw":"Attacks inflict a certain amount of <@eb.key>Corrosion; After several attacks, the next attack deals increased damage.","name":"Armorless Union Cleanup Squad","desc":"Attacks inflict a certain amount of Corrosion; After several attacks, the next attack deals increased damage.","abilities":[{"textRaw":"Every attack deals <$ba.dt.erosion>Corrosion","text":"Every attack deals Corrosion"},{"textRaw":"After several attacks, the next attack deals more damage","text":"After several attacks, the next attack deals more damage"}],"_h":"32mw6zq4ufdqdq"},"enemy_1195_sfyin":{"descRaw":"Spawns <@eb.key>2 [Wooden Seals] when defeated.","name":"Grindstone","desc":"Spawns 2 [Wooden Seals] when defeated.","abilities":[{"textRaw":"Spawns 2 when defeated","text":"Spawns 2 when defeated"}],"_h":"ca1gtnjiji"},"enemy_1195_sfyin_2":{"descRaw":"Spawns <@eb.key>2 [Rosewood Seals] when defeated.","name":"Brightmirror","desc":"Spawns 2 [Rosewood Seals] when defeated.","abilities":[{"textRaw":"Spawns 2 when defeated","text":"Spawns 2 when defeated"}],"_h":"fakfpvcece"},"enemy_1196_msfyin":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>2 times to defeat.","name":"Wooden Seal","desc":"Does not attack; Cannot be blocked; Must be damaged 2 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 2 times to defeat","text":"Must be damaged 2 times to defeat"}],"_h":"abdxgwufufmrmr"},"enemy_1196_msfyin_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>3 times to defeat.","name":"Rosewood Seal","desc":"Does not attack; Cannot be blocked; Must be damaged 3 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 3 times to defeat","text":"Must be damaged 3 times to defeat"}],"_h":"4sm9u9ufufsysy"},"enemy_1197_sfshu":{"descRaw":"Spawns <@eb.key>3 [Novel Scrolls] when defeated.","name":"Vernacularism","desc":"Spawns 3 [Novel Scrolls] when defeated.","abilities":[{"textRaw":"Spawns 3 when defeated","text":"Spawns 3 when defeated"}],"_h":"o3enm4jfjf"},"enemy_1197_sfshu_2":{"descRaw":"Spawns <@eb.key>3 [Painting Scrolls] when defeated.","name":"Sophistication","desc":"Spawns 3 [Painting Scrolls] when defeated.","abilities":[{"textRaw":"Spawns 3 when defeated","text":"Spawns 3 when defeated"}],"_h":"daz0z9j8j8"},"enemy_1198_msfshu":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>3 times to defeat.","name":"Novel Scroll","desc":"Does not attack; Cannot be blocked; Must be damaged 3 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 3 times to defeat","text":"Must be damaged 3 times to defeat"}],"_h":"4sfxu9ufufsysy"},"enemy_1198_msfshu_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>4 times to defeat.","name":"Painting Scroll","desc":"Does not attack; Cannot be blocked; Must be damaged 4 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 4 times to defeat","text":"Must be damaged 4 times to defeat"}],"_h":"ihe4niufuf8t8t"},"enemy_1199_sfjin":{"descRaw":"More likely to be attacked by allied units; Spawns <@eb.key>1 [Bronze Mirror] when defeated.","name":"Introspection","desc":"More likely to be attacked by allied units; Spawns 1 [Bronze Mirror] when defeated.","abilities":[{"textRaw":"More likely to be attacked by allied units","text":"More likely to be attacked by allied units"},{"textRaw":"Spawns 1 when defeated","text":"Spawns 1 when defeated"}],"_h":"9s7s69aoaou1u1"},"enemy_1200_msfjin":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>30 times to defeat.","name":"Bronze Mirror","desc":"Does not attack; Cannot be blocked; Must be damaged 30 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 30 times to defeat","text":"Must be damaged 30 times to defeat"}],"_h":"m4xxb1ufufr4r4"},"enemy_1200_msfjin_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>35 times to defeat.","name":"Brass Mirror","desc":"Does not attack; Cannot be blocked; Must be damaged 35 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 35 times to defeat","text":"Must be damaged 35 times to defeat"}],"_h":"gvkjuoufufz1z1"},"enemy_1202_msfzhi":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>3 times to defeat.","name":"Wooden Paperweight","desc":"Does not attack; Cannot be blocked; Must be damaged 3 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 3 times to defeat","text":"Must be damaged 3 times to defeat"}],"_h":"4spou9ufufsysy"},"enemy_1202_msfzhi_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>4 times to defeat.","name":"Rosewood Paperweight","desc":"Does not attack; Cannot be blocked; Must be damaged 4 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 4 times to defeat","text":"Must be damaged 4 times to defeat"}],"_h":"ihawniufuf8t8t"},"enemy_1203_sfhu":{"descRaw":"Deals area Arts damage when defeated, reducing allied units' ASPD (can be resisted), and spawns <@eb.key>4 [Celadon Teawares] when defeated.","name":"Fountainboil","desc":"Deals area Arts damage when defeated, reducing allied units' ASPD (can be resisted), and spawns 4 [Celadon Teawares] when defeated.","abilities":[{"textRaw":"Upon death, explodes and deals area Arts damage, greatly reducing allied units' ASPD (can be <$ba.buffres>Resisted)","text":"Upon death, explodes and deals area Arts damage, greatly reducing allied units' ASPD (can be Resisted)"},{"textRaw":"Spawns 4 when defeated","text":"Spawns 4 when defeated"}],"_h":"fvjrt0iakp7b7b"},"enemy_1203_sfhu_2":{"descRaw":"Deals area Arts damage when defeated, reducing allied units' ASPD (can be resisted), and spawns <@eb.key>4 [Porcelain Teawares] when defeated.","name":"Rainbowbrew","desc":"Deals area Arts damage when defeated, reducing allied units' ASPD (can be resisted), and spawns 4 [Porcelain Teawares] when defeated.","abilities":[{"textRaw":"Upon death, explodes and deals area Arts damage, greatly reducing allied units' ASPD (can be <$ba.buffres>Resisted)","text":"Upon death, explodes and deals area Arts damage, greatly reducing allied units' ASPD (can be Resisted)"},{"textRaw":"Spawns 4 when defeated","text":"Spawns 4 when defeated"}],"_h":"3u6tvtiakpd2d2"},"enemy_1204_msfhu":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>4 times with <@eb.key>Arts or True damage to defeat.","name":"Celadon Teaware","desc":"Does not attack; Cannot be blocked; Must be damaged 4 times with Arts or True damage to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 4 times by Arts or True damage to defeat","text":"Must be damaged 4 times by Arts or True damage to defeat"}],"_h":"ure0hpufufxkxk"},"enemy_1204_msfhu_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>6 times with <@eb.key>Arts or True damage to defeat.","name":"Porcelain Teaware","desc":"Does not attack; Cannot be blocked; Must be damaged 6 times with Arts or True damage to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 6 times by Arts or True damage to defeat","text":"Must be damaged 6 times by Arts or True damage to defeat"}],"_h":"fp8fmnufuf7a7a"},"enemy_1207_sfji":{"descRaw":"Consumes [Broken Blades] to gain increased ATK; When defeated, each unconsumed [Broken Blade] will spawn a [Bronze Spearhead] (at least <@eb.key>1)","name":"Sinkingsand","desc":"Consumes [Broken Blades] to gain increased ATK; When defeated, each unconsumed [Broken Blade] will spawn a [Bronze Spearhead] (at least 1)","abilities":[{"textRaw":"Consumes Broken Blades to gain increased ATK","text":"Consumes Broken Blades to gain increased ATK"},{"textRaw":"When defeated, each unconsumed Broken Blade will spawn a (minimum 1)","text":"When defeated, each unconsumed Broken Blade will spawn a (minimum 1)"}],"_h":"xkafirdndn4q4q"},"enemy_1207_sfji_2":{"descRaw":"Consumes [Broken Blades] to gain increased ATK; When defeated, each unconsumed [Broken Blade] will spawn a [Iron Spearhead] (at least <@eb.key>1)","name":"Sharpedge","desc":"Consumes [Broken Blades] to gain increased ATK; When defeated, each unconsumed [Broken Blade] will spawn a [Iron Spearhead] (at least 1)","abilities":[{"textRaw":"Consumes Broken Blades to gain increased ATK","text":"Consumes Broken Blades to gain increased ATK"},{"textRaw":"When defeated, each unconsumed Broken Blade will spawn a (minimum 1)","text":"When defeated, each unconsumed Broken Blade will spawn a (minimum 1)"}],"_h":"oxzng2dndnwdwd"},"enemy_1208_msfji":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>25 times to defeat.","name":"Bronze Spearhead","desc":"Does not attack; Cannot be blocked; Must be damaged 25 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 25 times to defeat","text":"Must be damaged 25 times to defeat"}],"_h":"fucs9zufufnini"},"enemy_1208_msfji_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>30 times to defeat.","name":"Iron Spearhead","desc":"Does not attack; Cannot be blocked; Must be damaged 30 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 30 times to defeat","text":"Must be damaged 30 times to defeat"}],"_h":"m4gjb1ufufr4r4"},"enemy_1209_sfden":{"descRaw":"Grants temporary Invisibility to surrounding enemy units, and spawns <@eb.key>1 [Bronze Lampstand] when defeated.","name":"Clarity","desc":"Grants temporary Invisibility to surrounding enemy units, and spawns 1 [Bronze Lampstand] when defeated.","abilities":[{"textRaw":"Periodically grants temporary <$ba.invisible>Invisibility to surrounding enemy units","text":"Periodically grants temporary Invisibility to surrounding enemy units"},{"textRaw":"Spawns 1 when defeated","text":"Spawns 1 when defeated"}],"_h":"zllmiuz55k8w8w"},"enemy_1209_sfden_2":{"descRaw":"Grants temporary Invisibility to surrounding enemy units, and spawns <@eb.key>1 [Iron Lampstand] when defeated.","name":"Magnificence","desc":"Grants temporary Invisibility to surrounding enemy units, and spawns 1 [Iron Lampstand] when defeated.","abilities":[{"textRaw":"Periodically grants temporary <$ba.invisible>Invisibility to surrounding enemy units","text":"Periodically grants temporary Invisibility to surrounding enemy units"},{"textRaw":"Spawns 1 when defeated","text":"Spawns 1 when defeated"}],"_h":"7c5iqvz55k8h8h"},"enemy_1210_msfden":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>35 times to defeat.","name":"Bronze Lampstand","desc":"Does not attack; Cannot be blocked; Must be damaged 35 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 35 times to defeat","text":"Must be damaged 35 times to defeat"}],"_h":"gvosuoufufz1z1"},"enemy_1210_msfden_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>45 times to defeat.","name":"Iron Lampstand","desc":"Does not attack; Cannot be blocked; Must be damaged 45 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 45 times to defeat","text":"Must be damaged 45 times to defeat"}],"_h":"ykgzplufufqkqk"},"enemy_1229_darmy":{"descRaw":"Attacks deal <@eb.key>Arts damage and <@eb.key>Necrosis.","name":"Sarkaz Royal Court Soldier","desc":"Attacks deal Arts damage and Necrosis.","abilities":[{"textRaw":"Attacks deal <$ba.dt.apoptosis>Necrosis","text":"Attacks deal Necrosis"}],"_h":"1503pvmw7k"},"enemy_1229_darmy_2":{"descRaw":"Attacks deal <@eb.key>Arts damage and <@eb.key>Necrosis.","name":"Sarkaz Royal Court Elite Soldier","desc":"Attacks deal Arts damage and Necrosis.","abilities":[{"textRaw":"Attacks deal <$ba.dt.apoptosis>Necrosis","text":"Attacks deal Necrosis"}],"_h":"150xpvmw7k"},"enemy_1234_dsubrl":{"descRaw":"Continually inflicts <@eb.key>Arts damage and <@eb.key>Nervous Impairment in an area around it; Has <@eb.key>status resistance and is immune to slowing effects.","name":"Nethersea Swarmcaller","desc":"Continually inflicts Arts damage and Nervous Impairment in an area around it; Has status resistance and is immune to slowing effects.","abilities":[{"textRaw":"Continually inflicts Arts damage and <$ba.dt.neural>Nervous Impairment in an area around it","text":"Continually inflicts Arts damage and Nervous Impairment in an area around it"},{"textRaw":"Has <$ba.buffres>Status resistance and is immune to <$ba.sluggish>Slow","text":"Has Status resistance and is immune to Slow"}],"_h":"y9nacoagfh0pty"},"enemy_1234_dsubrl_2":{"descRaw":"Continually inflicts <@eb.key>Arts damage and <@eb.key>Nervous Impairment in an area around it; Has <@eb.key>status resistance and is immune to slowing effects.","name":"Nourished Swarmcaller","desc":"Continually inflicts Arts damage and Nervous Impairment in an area around it; Has status resistance and is immune to slowing effects.","abilities":[{"textRaw":"Continually inflicts Arts damage and <$ba.dt.neural>Nervous Impairment in an area around it","text":"Continually inflicts Arts damage and Nervous Impairment in an area around it"},{"textRaw":"Has <$ba.buffres>Status resistance and is immune to <$ba.sluggish>Slow","text":"Has Status resistance and is immune to Slow"}],"_h":"y9mycoagfh0pty"},"enemy_1249_lysdb_2":{"descRaw":"Blocks 1 instance of Physical or Arts damage","name":"Rhine Defense Senior Member","desc":"Blocks 1 instance of Physical or Arts damage","abilities":[{"textRaw":"Blocks 1 instance of Physical or Arts damage","text":"Blocks 1 instance of Physical or Arts damage"}],"_h":"8qwi8q8q8q"},"enemy_1251_lysyta":{"descRaw":"A product of Dorothy's failed experiments.","name":"Dor-1 Failure","desc":"A product of Dorothy's failed experiments.","abilities":[{"textRaw":"When touching an inactive , the Power Armor recovers some SP","text":"When touching an inactive , the Power Armor recovers some SP"}],"_h":"4f8y4f8989"},"enemy_1251_lysyta_2":{"descRaw":"A product of Dorothy's failed experiments. Even though it fell far below expectations, she remains ever hopeful.","name":"Dor-α Failure","desc":"A product of Dorothy's failed experiments. Even though it fell far below expectations, she remains ever hopeful.","abilities":[{"textRaw":"When touching an inactive , the Power Armor recovers some SP","text":"When touching an inactive , the Power Armor recovers some SP"}],"_h":"zotuzo8989"},"enemy_1252_lysytb_2":{"descRaw":"A product of Dorothy's repeated experiments. Dreams must ultimately feed back into reality, and she hopes to be a warm and safe harbor.","name":"Dor-β Replica","desc":"A product of Dorothy's repeated experiments. Dreams must ultimately feed back into reality, and she hopes to be a warm and safe harbor.","abilities":[{"textRaw":"When touching an inactive , the Power Armor recovers some SP","text":"When touching an inactive , the Power Armor recovers some SP"}],"_h":"udcaud8989"},"enemy_1254_lypa_2":{"descRaw":"An unpiloted Power Armor. It seems to have a mind of its own.","name":"Test Power Armor","desc":"An unpiloted Power Armor. It seems to have a mind of its own.","_h":"z3z1z3"},"enemy_1267_nhpbr":{"descRaw":"Part of the Nachzehrer army. Releases <@eb.key>Corruption when defeated, causing your nearby units to continuously lose HP.","name":"Sarkaz Witherer","desc":"Part of the Nachzehrer army. Releases Corruption when defeated, causing your nearby units to continuously lose HP.","abilities":[{"textRaw":"Releases Corruption when defeated, causing your nearby units to continuously lose HP","text":"Releases Corruption when defeated, causing your nearby units to continuously lose HP"}],"_h":"dt9g0aenen"},"enemy_1267_nhpbr_2":{"descRaw":"Elite member of the Nachzehrer army. Releases <@eb.key>Corruption when defeated, causing your nearby units to continuously lose HP.","name":"Sarkaz Witherer Captain","desc":"Elite member of the Nachzehrer army. Releases Corruption when defeated, causing your nearby units to continuously lose HP.","abilities":[{"textRaw":"Releases Corruption when defeated, causing your nearby units to continuously lose HP","text":"Releases Corruption when defeated, causing your nearby units to continuously lose HP"}],"_h":"a3z19genen"},"enemy_1269_nhfly":{"descRaw":"<@eb.key>[Aerial Unit], self-destructs when near an Operator, dealing Physical Damage.","name":"Seed of Withering","desc":"[Aerial Unit], self-destructs when near an Operator, dealing Physical Damage.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Self-destructs when near an Operator, dealing Physical damage","text":"Self-destructs when near an Operator, dealing Physical damage"}],"_h":"i75tt06969k1k1"},"enemy_1270_nhstlk":{"descRaw":"<@eb.key>Fast movement. Attacks cause the target to take Arts Damage over time. <@eb.key>Effect removed when the target is healed.","name":"Rotchaser","desc":"Fast movement. Attacks cause the target to take Arts Damage over time. Effect removed when the target is healed.","abilities":[{"textRaw":"Attacks cause the target to take Arts damage over time; effect removed when the target is healed","text":"Attacks cause the target to take Arts damage over time; effect removed when the target is healed"}],"_h":"j29crsajaj"},"enemy_1270_nhstlk_2":{"descRaw":"<@eb.key>Fast movement. Attacks cause the target to take Arts Damage over time. <@eb.key>Effect removed when the target is healed.","name":"Rampaging Rotchaser","desc":"Fast movement. Attacks cause the target to take Arts Damage over time. Effect removed when the target is healed.","abilities":[{"textRaw":"Attacks cause the target to take Arts damage over time; effect removed when the target is healed","text":"Attacks cause the target to take Arts damage over time; effect removed when the target is healed"}],"_h":"j2knrsajaj"},"enemy_1272_nhtank":{"descRaw":"<@eb.key>Only attacks ground units. After a number of attacks, the next attack will release <@eb.key>Corruption, and melee attacks deal <@eb.key>more damage.","name":"Sarkaz Wither Tank","desc":"Only attacks ground units. After a number of attacks, the next attack will release Corruption, and melee attacks deal more damage.","abilities":[{"textRaw":"Only attacks ground units","text":"Only attacks ground units"},{"textRaw":"Melee attacks deal more damage","text":"Melee attacks deal more damage"},{"textRaw":"After several attacks, the next attack will release Corruption","text":"After several attacks, the next attack will release Corruption"}],"_h":"v6mb9x3f3flrlrvdvd"},"enemy_1272_nhtank_2":{"descRaw":"<@eb.key>Only attacks ground units. After a number of attacks, the next attack will release <@eb.key>Corruption, and melee attacks deal <@eb.key>more damage.","name":"Advanced Sarkaz Wither Tank","desc":"Only attacks ground units. After a number of attacks, the next attack will release Corruption, and melee attacks deal more damage.","abilities":[{"textRaw":"Only attacks ground units","text":"Only attacks ground units"},{"textRaw":"Melee attacks deal more damage","text":"Melee attacks deal more damage"},{"textRaw":"After several attacks, the next attack will release Corruption","text":"After several attacks, the next attack will release Corruption"}],"_h":"v6bi9x3f3flrlrvdvd"},"enemy_1273_stmgun_2":{"descRaw":"Long range. Locks on to the target with the <@eb.key>highest max HP and bombards it several times, dealing <@eb.key>Arts Damage to the unit in range with the <@eb.key>highest HP percentage.","name":"Londinium Precision Mobile Defense Artillery","desc":"Long range. Locks on to the target with the highest max HP and bombards it several times, dealing Arts Damage to the unit in range with the highest HP percentage.","abilities":[{"textRaw":"Capable of long-range attacks","text":"Capable of long-range attacks"},{"textRaw":"Locks on to the target with the highest max HP and bombards it several times, dealing Arts damage to the unit in range with the highest HP percentage","text":"Locks on to the target with the highest max HP and bombards it several times, dealing Arts damage to the unit in range with the highest HP percentage"}],"_h":"wvt3ry8j8j3q3q"},"enemy_1275_dwlock_2":{"descRaw":"Attacks deal additional <@eb.key>Necrosis. Locks on to your units, dealing continuous Arts Damage, and causes <@eb.key>area Necrosis when casting is complete.","name":"Sarkaz Royal Court Elite Caster","desc":"Attacks deal additional Necrosis. Locks on to your units, dealing continuous Arts Damage, and causes area Necrosis when casting is complete.","abilities":[{"textRaw":"Attacks deal additional <$ba.dt.apoptosis>Necrosis","text":"Attacks deal additional Necrosis"},{"textRaw":"Locks on to your units, dealing continuous Arts damage, and causing area <$ba.dt.apoptosis>Necrosis when casting is complete","text":"Locks on to your units, dealing continuous Arts damage, and causing area Necrosis when casting is complete"}],"_h":"bdevxfu5mnitmv"},"enemy_1283_sgkill":{"descRaw":"\n\nInvisibility;\n\nGains additional buffs while under <@eb.key>'Asset Liquidation'.","name":"Famiglia Silencer","desc":"\n\nInvisibility;\n\nGains additional buffs while under 'Asset Liquidation'.","abilities":[{"textRaw":"Gains additional buffs while under Asset Liquidation","text":"Gains additional buffs while under Asset Liquidation"},{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"vmqq93fifijteo"},"enemy_1283_sgkill_2":{"descRaw":"\n\nInvisibility;\n\nGains additional buffs while under <@eb.key>'Asset Liquidation'.","name":"Famiglia Shadow Silencer","desc":"\n\nInvisibility;\n\nGains additional buffs while under 'Asset Liquidation'.","abilities":[{"textRaw":"Gains additional buffs while under Asset Liquidation","text":"Gains additional buffs while under Asset Liquidation"},{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"vmp693fifijteo"},"enemy_1288_duskls":{"descRaw":"Attacks deal additional <@eb.key>Burn while near burning Reeds; when defeated, turns into Embers of Resentment, and respawns after a period of time","name":"Dublinn Flamechaser Soldier","desc":"Attacks deal additional Burn while near burning Reeds; when defeated, turns into Embers of Resentment, and respawns after a period of time","abilities":[{"textRaw":"Attacks deal additional <$ba.dt.burning>Burn while near burning Reeds","text":"Attacks deal additional Burn while near burning Reeds"},{"textRaw":"When defeated, turns into an <$ba.invisible>Invisible that must be damaged 5 times to defeat; respawns after a period of time","text":"When defeated, turns into an Invisible that must be damaged 5 times to defeat; respawns after a period of time"}],"_h":"5xv8nm73gwrtea"},"enemy_1288_duskls_2":{"descRaw":"Attacks deal additional <@eb.key>Burn while near burning Reeds; when defeated, turns into Embers of Fury, and respawns after a period of time","name":"Dublinn Flamechaser Elite Soldier","desc":"Attacks deal additional Burn while near burning Reeds; when defeated, turns into Embers of Fury, and respawns after a period of time","abilities":[{"textRaw":"Attacks deal additional <$ba.dt.burning>Burn while near burning Reeds","text":"Attacks deal additional Burn while near burning Reeds"},{"textRaw":"When defeated, turns into an <$ba.invisible>Invisible that must be damaged 5 times to defeat; respawns after a period of time","text":"When defeated, turns into an Invisible that must be damaged 5 times to defeat; respawns after a period of time"}],"_h":"673irc73gw4vew"},"enemy_1292_duskld":{"descRaw":"Deals additional <@eb.key>Burn and <@eb.key>takes less damage while near burning Reeds; when defeated, turns into Embers of Avarice, and respawns after a period of time","name":"Dublinn Flamechaser Guard","desc":"Deals additional Burn and takes less damage while near burning Reeds; when defeated, turns into Embers of Avarice, and respawns after a period of time","abilities":[{"textRaw":"Attacks deal additional <$ba.dt.burning>Burn and takes reduced Physical and Arts damage while near burning Reeds","text":"Attacks deal additional Burn and takes reduced Physical and Arts damage while near burning Reeds"},{"textRaw":"When defeated, turns into an <$ba.invisible>Invisible that must be damaged 10 times to defeat; respawns after a period of time","text":"When defeated, turns into an Invisible that must be damaged 10 times to defeat; respawns after a period of time"}],"_h":"41c8ebln022fhm"},"enemy_1299_ymkilr":{"descRaw":"Has <@eb.key>Invisibility; the next attack made after breaking Invisibility will inflict <@eb.key>increased damage","name":"Shanhaizhong Ringleader","desc":"Has Invisibility; the next attack made after breaking Invisibility will inflict increased damage","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"The next attack made after breaking <$ba.invisible>Invisibility will deal increased damage","text":"The next attack made after breaking Invisibility will deal increased damage"}],"_h":"fjuc5jjteomfck"},"enemy_1299_ymkilr_2":{"descRaw":"Has <@eb.key>Invisibility; the next attack made after breaking Invisibility will inflict <@eb.key>increased damage","name":"Shanhaizhong Secret-Keeper","desc":"Has Invisibility; the next attack made after breaking Invisibility will inflict increased damage","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"The next attack made after breaking <$ba.invisible>Invisibility will deal increased damage","text":"The next attack made after breaking Invisibility will deal increased damage"}],"_h":"xz77prjteomfck"},"enemy_1302_ymtro_2":{"descRaw":"Can only be blocked by units with 4 Block or higher. Can <@eb.key>carry up to 4 passengers, and unloads its passengers upon first reaching a <@eb.key>Ladder","name":"'Sand Voyager'","desc":"Can only be blocked by units with 4 Block or higher. Can carry up to 4 passengers, and unloads its passengers upon first reaching a Ladder","abilities":[{"textRaw":"Can only be blocked by units with at least 4 Block","text":"Can only be blocked by units with at least 4 Block"},{"textRaw":"When next to enemies that are both non-Machine and non-Leader, they will be loaded inside as passengers (up to 4 max), and will be unloaded when this unit reaches a Ladder","text":"When next to enemies that are both non-Machine and non-Leader, they will be loaded inside as passengers (up to 4 max), and will be unloaded when this unit reaches a Ladder"}],"_h":"gx9nm5nznzpzpz"},"enemy_1305_mhslim":{"descRaw":"A wild infected creature that sprays superheated fluids at its foes. Attacks deal Arts damage and <@eb.key>Burn.","name":"Blazing Originium Slug","desc":"A wild infected creature that sprays superheated fluids at its foes. Attacks deal Arts damage and Burn.","abilities":[{"textRaw":"Attacks deal <$ba.dt.burning>Burn","text":"Attacks deal Burn"}],"_h":"k670znf015"},"enemy_1305_mhslim_2":{"descRaw":"A wild infected creature that sprays superheated fluids at its foes. Attacks deal Arts damage and <@eb.key>Burn.","name":"Pyric Originium Slug","desc":"A wild infected creature that sprays superheated fluids at its foes. Attacks deal Arts damage and Burn.","abilities":[{"textRaw":"Attacks deal <$ba.dt.burning>Burn","text":"Attacks deal Burn"}],"_h":"k6j2znf015"},"enemy_1320_wdrrl_2":{"descRaw":"Can only be blocked by units with at least 3 Block; first attack deals splash damage","name":"Sarkaz Absurdist Tyrant Captain","desc":"Can only be blocked by units with at least 3 Block; first attack deals splash damage","abilities":[{"textRaw":"Can only be blocked by Operators with 3 or more Block","text":"Can only be blocked by Operators with 3 or more Block"},{"textRaw":"First attack deals Splash damage","text":"First attack deals Splash damage"}],"_h":"lj0blj4o4ox0x0"},"enemy_1321_wdarft":{"descRaw":"Does not attack, periodically summons several Seeds of Withering","name":"Withering Collector Disciple","desc":"Does not attack, periodically summons several Seeds of Withering","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Periodically summons several ","text":"Periodically summons several "}],"_h":"cikxci6969sdsd"},"enemy_1325_cbgpro":{"descRaw":"Military hounds that first saw action in Bolívar.","name":"Military Hound","desc":"Military hounds that first saw action in Bolívar.","_h":"csfhcs"},"enemy_1325_cbgpro_2":{"descRaw":"Carefully picked military hounds that chase their quarry to the bitter end.","name":"Elite Military Hound","desc":"Carefully picked military hounds that chase their quarry to the bitter end.","_h":"lfhklf"},"enemy_1328_cbjedi":{"descRaw":"Attacks deal <@eb.key>Arts damage; loses HP proportional to <@eb.key>distance moved when shifted","name":"Arc Frontliner","desc":"Attacks deal Arts damage; loses HP proportional to distance moved when shifted","abilities":[{"textRaw":"Loses HP proportional to distance moved when shifted","text":"Loses HP proportional to distance moved when shifted"}],"_h":"f04rfss5s5"},"enemy_1329_cbshld":{"descRaw":"Starting DEF and RES are high, but reduced whenever damage is taken","name":"Arc Screenguard","desc":"Starting DEF and RES are high, but reduced whenever damage is taken","abilities":[{"textRaw":"Starting DEF and RES are high, but reduced whenever damage is taken","text":"Starting DEF and RES are high, but reduced whenever damage is taken"}],"_h":"kdzskdwxwx"},"enemy_1329_cbshld_2":{"descRaw":"Starting DEF and RES are high, but reduced whenever damage is taken","name":"Arc Screenguard Captain","desc":"Starting DEF and RES are high, but reduced whenever damage is taken","abilities":[{"textRaw":"Starting DEF and RES are high, but reduced whenever damage is taken","text":"Starting DEF and RES are high, but reduced whenever damage is taken"}],"_h":"kd2dkdwxwx"},"enemy_1355_mrfly":{"descRaw":"<@eb.key>[Aerial] Increases the <@eb.key>RES of surrounding enemy units","name":"Blocker","desc":"[Aerial] Increases the RES of surrounding enemy units","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Increases the RES of surrounding enemy units.","text":"Increases the RES of surrounding enemy units."}],"_h":"6u0tby6969hxhx"},"enemy_1355_mrfly_2":{"descRaw":"<@eb.key>[Aerial] Increases the <@eb.key>RES of surrounding enemy units","name":"Blocker–P","desc":"[Aerial] Increases the RES of surrounding enemy units","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Increases the RES of surrounding enemy units.","text":"Increases the RES of surrounding enemy units."}],"_h":"6uruby6969hxhx"},"enemy_1364_spnaxe_2":{"descRaw":"A professional armsmaster who protects the Feranmut's skeleton. When surrounding friendly or enemy units are defeated, recovers a certain amount of HP and gains increased ATK. When defeated, leaves behind 2 <@eb.key>","name":"Sarkaz Boneguard Torturer","desc":"A professional armsmaster who protects the Feranmut's skeleton. When surrounding friendly or enemy units are defeated, recovers a certain amount of HP and gains increased ATK. When defeated, leaves behind 2 ","abilities":[{"textRaw":"Recovers a portion of HP and gains increased ATK when either enemy or friendly units are defeated within range (can stack).","text":"Recovers a portion of HP and gains increased ATK when either enemy or friendly units are defeated within range (can stack)."},{"textRaw":"Leaves behind 2 when defeated.","text":"Leaves behind 2 when defeated."}],"_h":"rbwqhatltl0101"},"enemy_1367_dseed":{"descRaw":"Blood essence, highly-condensed into an adamant form. When affected by the pulse of a Bloodcalling Altar, will be reborn at the altar as a Bloodborn Spawn.","name":"Blood Amber","desc":"Blood essence, highly-condensed into an adamant form. When affected by the pulse of a Bloodcalling Altar, will be reborn at the altar as a Bloodborn Spawn.","abilities":[{"textRaw":"When affected by the pulse of a Bloodcalling Altar, will be reborn as a Bloodborn Spawn at the altar.","text":"When affected by the pulse of a Bloodcalling Altar, will be reborn as a Bloodborn Spawn at the altar."}],"_h":"m9mlm97o7o"},"enemy_1381_winman":{"descRaw":"Soldier recruited into the delegation, employing the standard orthodox tactics. They are enjoying the peaceful lull.","name":"Delegation Recruit","desc":"Soldier recruited into the delegation, employing the standard orthodox tactics. They are enjoying the peaceful lull.","_h":"ikn9ik"},"enemy_1381_winman_2":{"descRaw":"Soldier whose fate is entwined with the delegation, employing hardened and ruthless tactics. They are on guard against potential escalation.","name":"Delegation Veteran","desc":"Soldier whose fate is entwined with the delegation, employing hardened and ruthless tactics. They are on guard against potential escalation.","_h":"ixa8ix"},"enemy_1387_winshd":{"descRaw":"DEF and RES gradually increase in <@eb.key>Frigidareas, and gradually decrease in <@eb.key>Emergency Heater range.","name":"Delegation Shieldbearer","desc":"DEF and RES gradually increase in Frigidareas, and gradually decrease in Emergency Heater range.","abilities":[{"textRaw":"DEF and RES gradually increase in areas, and gradually decrease in Emergency Heater range.","text":"DEF and RES gradually increase in areas, and gradually decrease in Emergency Heater range."}],"_h":"7aekr03j3j"},"enemy_1389_winbab_2":{"descRaw":"<@eb.key>Invisible; prioritizes targets to the <@eb.key>right of Emergency Heaters.","name":"Delegation Centurion Champion","desc":"Invisible; prioritizes targets to the right of Emergency Heaters.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Prioritizes targets to the right of a Emergency Heater","text":"Prioritizes targets to the right of a Emergency Heater"}],"_h":"h3twivjteot0t0"},"enemy_1402_tgshd_2":{"descRaw":"A scout outfitted with thicker armor. <@eb.key>Exposes attacker's position upon being attacked. \nExposed units cannot use barricades to keep themselves out of enemy's sight and will take more damage.","name":"Heavy Scout","desc":"A scout outfitted with thicker armor. Exposes attacker's position upon being attacked. \nExposed units cannot use barricades to keep themselves out of enemy's sight and will take more damage.","abilities":[{"textRaw":"Exposes the attacker for 5s when attacked","text":"Exposes the attacker for 5s when attacked"},{"textRaw":"When Exposed, allied units cannot use barricades to keep themselves out of enemy's sight, and take more damage","text":"When Exposed, allied units cannot use barricades to keep themselves out of enemy's sight, and take more damage"}],"_h":"epyr262525yqyq"},"enemy_1404_msnip":{"descRaw":"<@eb.key>Invisible; When on the same row or column with an allied unit, launches a <@eb.key>Straight Shot: fires 1 bolt that deals <@eb.key>Arts damage.","name":"Heavy Crossbowman Ambusher","desc":"Invisible; When on the same row or column with an allied unit, launches a Straight Shot: fires 1 bolt that deals Arts damage.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Launches a Straight Shot when positioned in a straight line with an allied unit: fires 1 bolt in the target's direction that deals Arts damage and inflicts <$ba.stun>Stun","text":"Launches a Straight Shot when positioned in a straight line with an allied unit: fires 1 bolt in the target's direction that deals Arts damage and inflicts Stun"}],"_h":"mq3gbpjteo5cfq"},"enemy_1407_hummbd":{"descRaw":"<@eb.key>[Aerial] Deals <@eb.key>ranged physical damage and <@eb.key>exposes nearby allied units when defeated. Exposed units cannot use barricades to keep themselves out of enemy's sight and will take more damage.","name":"Farseer","desc":"[Aerial] Deals ranged physical damage and exposes nearby allied units when defeated. Exposed units cannot use barricades to keep themselves out of enemy's sight and will take more damage.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"When defeated, Exposes nearby allied units for 8s","text":"When defeated, Exposes nearby allied units for 8s"},{"textRaw":"When Exposed, allied units cannot use barricades to keep themselves out of enemy's sight, and take more damage","text":"When Exposed, allied units cannot use barricades to keep themselves out of enemy's sight, and take more damage"}],"_h":"mew3a76969hkhkyqyq"},"enemy_1415_mmkabi_2":{"descRaw":"Large and docile burdenbeasts with low DEF that will be tripped by a <@eb.key>Stabilizer Chain, stunning itself and dealing Physical damage to nearby enemies.","name":"Greater Armored Burdenbeast","desc":"Large and docile burdenbeasts with low DEF that will be tripped by a Stabilizer Chain, stunning itself and dealing Physical damage to nearby enemies.","abilities":[{"textRaw":"Will be tripped by a Stabilizer Chain, stunning itself and dealing Physical damage to nearby enemies.","text":"Will be tripped by a Stabilizer Chain, stunning itself and dealing Physical damage to nearby enemies."}],"_h":"8o7lazprpr"},"enemy_1422_lrsldr":{"descRaw":"<@eb.key>Attacks deal Arts damage when inside Originium pollution.","name":"Sarkaz Wither Vanguard","desc":"Attacks deal Arts damage when inside Originium pollution.","abilities":[{"textRaw":"Attacks deal Arts damage when inside Originium pollution.","text":"Attacks deal Arts damage when inside Originium pollution."}],"_h":"cu6hvvt7t7"},"enemy_1422_lrsldr_2":{"descRaw":"<@eb.key>Attacks deal Arts damage when inside Originium pollution.","name":"Elite Sarkaz Wither Vanguard","desc":"Attacks deal Arts damage when inside Originium pollution.","abilities":[{"textRaw":"Attacks deal Arts damage when inside Originium pollution.","text":"Attacks deal Arts damage when inside Originium pollution."}],"_h":"cunnvvt7t7"},"enemy_1425_lrcmra":{"descRaw":"Continuously produces Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal increased <@eb.key>Arts damage instead.","name":"Profane Chimera","desc":"Continuously produces Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal increased Arts damage instead.","abilities":[{"textRaw":"Continuously causes an area of Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal Arts damage instead.","text":"Continuously causes an area of Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal Arts damage instead."}],"_h":"1a16vjxuxu"},"enemy_1425_lrcmra_2":{"descRaw":"Continuously produces Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal increased <@eb.key>Arts damage instead.","name":"Sacrilegious Chimera","desc":"Continuously produces Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal increased Arts damage instead.","abilities":[{"textRaw":"Continuously causes an area of Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal Arts damage instead.","text":"Continuously causes an area of Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal Arts damage instead."}],"_h":"1afrvjxuxu"},"enemy_1427_lrnazg":{"descRaw":"Attacks deal Physical damage to all surrounding units. When inside Originium pollution or an Active Originium Storm, attacks deal Physical damage to all surrounding allied units and all your units inside Originium pollution or Active Originium Storms.","name":"Sudaram","desc":"Attacks deal Physical damage to all surrounding units. When inside Originium pollution or an Active Originium Storm, attacks deal Physical damage to all surrounding allied units and all your units inside Originium pollution or Active Originium Storms.","abilities":[{"textRaw":"Attacks deal Physical damage to all surrounding units.","text":"Attacks deal Physical damage to all surrounding units."},{"textRaw":"When inside Originium pollution or an Active Originium Storm, attacks deal Physical damage to all surrounding allied units and all your units inside Originium pollution or Active Originium Storms.","text":"When inside Originium pollution or an Active Originium Storm, attacks deal Physical damage to all surrounding allied units and all your units inside Originium pollution or Active Originium Storms."}],"_h":"3l8a3l5656cbcb"},"enemy_1430_lrrook":{"descRaw":"<@eb.key>[Aerial unit]. Shares a fraction of the damage taken by non-aerial enemies around itself.","name":"Chalice of Regret","desc":"[Aerial unit]. Shares a fraction of the damage taken by non-aerial enemies around itself.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Shares a fraction of the damage taken by non-aerial enemies around itself.","text":"Shares a fraction of the damage taken by non-aerial enemies around itself."}],"_h":"joh1zf6969ukuk"},"enemy_1433_dsbasi":{"descRaw":"A simple Seaborn believed to be responsible for foraging. It requires very little energy for its activities.","name":"Unicellular Predator","desc":"A simple Seaborn believed to be responsible for foraging. It requires very little energy for its activities.","_h":"1xqo1x"},"enemy_1433_dsbasi_2":{"descRaw":"Simple but nourished, this new generation of Seaborn collects nutrients even more efficiently.","name":"Allotropic Predator","desc":"Simple but nourished, this new generation of Seaborn collects nutrients even more efficiently.","_h":"b3jzb3"},"enemy_1438_dspred":{"descRaw":"Can devour an <@eb.key>Excrescent Carapace to significantly increase its ATK and HP.","name":"Multicellular Herald","desc":"Can devour an Excrescent Carapace to significantly increase its ATK and HP.","abilities":[{"textRaw":"Can devour an <@eb.key>Excrescent Carapace to significantly increase its ATK and HP.","text":"Can devour an Excrescent Carapace to significantly increase its ATK and HP."}],"_h":"p6e0pdp6pd"},"enemy_1439_dslntf":{"descRaw":"Becomes when damaged, continuously inflicting <@eb.key>Nervous Impairment on your nearby units. Depletes substantial HP to destroy <@eb.key>Excrescent Carapaces upon encountering.","name":"Nucleic Maleficent","desc":"Becomes when damaged, continuously inflicting Nervous Impairment on your nearby units. Depletes substantial HP to destroy Excrescent Carapaces upon encountering.","abilities":[{"textRaw":"Becomes Combat-Ready when damaged, significantly increasing Movement Speed and continuously inflicting <$ba.dt.neural>Nervous Impairment on nearby units.","text":"Becomes Combat-Ready when damaged, significantly increasing Movement Speed and continuously inflicting Nervous Impairment on nearby units."},{"textRaw":"Destroys blocking at the cost of a percentage of its HP.","text":"Destroys blocking at the cost of a percentage of its HP."}],"_h":"k5rpnxt9c0fhfh"},"enemy_1439_dslntf_2":{"descRaw":"Becomes when damaged, continuously inflicting <@eb.key>Nervous Impairment on your nearby units. Depletes substantial HP to destroy <@eb.key>Excrescent Carapaces upon encountering.","name":"Allotropic Maleficent","desc":"Becomes when damaged, continuously inflicting Nervous Impairment on your nearby units. Depletes substantial HP to destroy Excrescent Carapaces upon encountering.","abilities":[{"textRaw":"Becomes Combat-Ready when damaged, significantly increasing Movement Speed and continuously inflicting <$ba.dt.neural>Nervous Impairment on nearby units.","text":"Becomes Combat-Ready when damaged, significantly increasing Movement Speed and continuously inflicting Nervous Impairment on nearby units."},{"textRaw":"Destroys blocking at the cost of a percentage of its HP.","text":"Destroys blocking at the cost of a percentage of its HP."}],"_h":"k56onxt9c0fhfh"},"enemy_1500_skulsr":{"descRaw":"Try to defeat him as soon as possible, no matter what it takes. This <@eb.danger>extremely dangerous enemy attacks with <@eb.key>devastating ranged and melee attacks.","name":"Skullshatterer","desc":"Try to defeat him as soon as possible, no matter what it takes. This extremely dangerous enemy attacks with devastating ranged and melee attacks.","abilities":[{"textRaw":"Launches grenades when not being blocked, significantly reducing the DEF of the target and surrounding allies for a short period of time","text":"Launches grenades when not being blocked, significantly reducing the DEF of the target and surrounding allies for a short period of time"},{"textRaw":"Gains significantly increased ATK when HP is under 50%","text":"Gains significantly increased ATK when HP is under 50%"}],"_h":"q2obh2okok6z6z"},"enemy_1501_demonk":{"descRaw":"One of Reunion's squad leaders. he is <@eb.danger>extremely dangerous and <@eb.danger>difficult to defeat.","name":"Sarkaz Centurion","desc":"One of Reunion's squad leaders. he is extremely dangerous and difficult to defeat.","abilities":[{"textRaw":"Attacks two targets simultaneously.","text":"Attacks two targets simultaneously."}],"_h":"fkbrzskwkw"},"enemy_1502_crowns":{"descRaw":"A Reunion squad leader who specializes in assassination and infiltration. She is able to <@eb.key>bypass Operators that try to block her.","name":"Crownslayer","desc":"A Reunion squad leader who specializes in assassination and infiltration. She is able to bypass Operators that try to block her.","abilities":[{"textRaw":"When blocked, can quickly move behind the unit","text":"When blocked, can quickly move behind the unit"}],"_h":"pxw0ealxlx"},"enemy_1504_cqbw":{"descRaw":"A Reunion squad leader who was a mercenary from Sarkaz. She is proficient at using explosives.","desc":"A Reunion squad leader who was a mercenary from Sarkaz. She is proficient at using explosives.","abilities":[{"textRaw":"Can use explosives to deal heavy Physical damage to allied units","text":"Can use explosives to deal heavy Physical damage to allied units"},{"textRaw":"Uses more explosives when HP is under 50%","text":"Uses more explosives when HP is under 50%"}],"_h":"0808qvqv9l9l"},"enemy_1509_mousek":{"descRaw":"Deals massive physical damage to the Operator with the <@eb.key>highest Max HP; greatly decreases the ATK of, and deals continuous Arts damage to the Operator with the <@eb.key>lowest Max HP","name":"Rat King","desc":"Deals massive physical damage to the Operator with the highest Max HP; greatly decreases the ATK of, and deals continuous Arts damage to the Operator with the lowest Max HP","abilities":[{"textRaw":"[Singing Sands] Targets a unit with the highest Max HP, dealing heavy physical damage to the target and nearby allied units within a cross area","text":"[Singing Sands] Targets a unit with the highest Max HP, dealing heavy physical damage to the target and nearby allied units within a cross area"},{"textRaw":"[Sand Tomb] Targets a unit with the lowest Max HP, continuously inflicting Arts damage to the target and nearby allies, also reducing their ATK","text":"[Sand Tomb] Targets a unit with the lowest Max HP, continuously inflicting Arts damage to the target and nearby allies, also reducing their ATK"},{"textRaw":"Appears with a Barrier that can absorb a large amount of Arts damage, gains significantly increased DEF while Barrier is active","text":"Appears with a Barrier that can absorb a large amount of Arts damage, gains significantly increased DEF while Barrier is active"},{"textRaw":"Deals more damage when HP drops below half","text":"Deals more damage when HP drops below half"}],"_h":"ymwclaj7j7yiyiueueawaw"},"enemy_1511_mdrock":{"descRaw":"Unknown age, gender, or background.","name":"Mudrock","desc":"Unknown age, gender, or background.","abilities":[{"textRaw":"Every attack permanently increases ATK, stacking up to 6 times","text":"Every attack permanently increases ATK, stacking up to 6 times"},{"textRaw":"Has a Barrier that absorbs Arts damage; while the Barrier persists, this unit has significantly increased Max HP and ASPD.","text":"Has a Barrier that absorbs Arts damage; while the Barrier persists, this unit has significantly increased Max HP and ASPD."},{"textRaw":"Barrier periodically refreshes.","text":"Barrier periodically refreshes."},{"textRaw":"Can use a skill to automatically seize control of the nearest non-enemy controlled 'Gramophone'","text":"Can use a skill to automatically seize control of the nearest non-enemy controlled 'Gramophone'"}],"_h":"2dvf2dvtvt4k4ke1e15555"},"enemy_1512_mcmstr":{"descRaw":"A massive mechanical monstrosity, driven by the High Priest. Able to destroy Wooden Stumps, and will eject the driver and self-destruct when destroyed.","name":"'The Big Ugly Thing'","desc":"A massive mechanical monstrosity, driven by the High Priest. Able to destroy Wooden Stumps, and will eject the driver and self-destruct when destroyed.","abilities":[{"textRaw":"First Form","text":"First Form"},{"textRaw":"Ranged attacks deal Splash damage, Melee attacks deal more damage","text":"Ranged attacks deal Splash damage, Melee attacks deal more damage"},{"textRaw":"Periodically destroys Giant Mushrooms and Stumps, rendering them unable to be deployed upon","text":"Periodically destroys Giant Mushrooms and Stumps, rendering them unable to be deployed upon"},{"textRaw":"When HP drops to 0, it will explode, <$ba.stun>Stunning units in a large area and ejecting its pilot, the High Priest","text":"When HP drops to 0, it will explode, Stunning units in a large area and ejecting its pilot, the High Priest"},{"textRaw":"High Priest Form","text":"High Priest Form"},{"textRaw":"Will not attack, cannot be blocked, and takes True damage every second","text":"Will not attack, cannot be blocked, and takes True damage every second"}],"_h":"8thr8tmgmgt8t8wqwqcqqyfifi1t1t"},"enemy_1513_dekght":{"descRaw":"Gains greatly increased ATK, ASPD, and Movement Speed when a Withered Knight dies.","name":"Corrupted Knight","desc":"Gains greatly increased ATK, ASPD, and Movement Speed when a Withered Knight dies.","abilities":[{"textRaw":"Attacks deal Physical damage to the target and adjacent allied units","text":"Attacks deal Physical damage to the target and adjacent allied units"},{"textRaw":"Does charged attacks, dealing heavy Physical damage to the targets and any adjacent units","text":"Does charged attacks, dealing heavy Physical damage to the targets and any adjacent units"},{"textRaw":"Gains greatly increased ATK, ASPD, and Movement Speed when dies","text":"Gains greatly increased ATK, ASPD, and Movement Speed when dies"}],"_h":"4g9e4g4v4vhuhuwcwc"},"enemy_1513_dekght_2":{"descRaw":"Gains greatly increased ATK, ASPD, and Movement Speed when a Corrupted Knight dies.","name":"Withered Knight","desc":"Gains greatly increased ATK, ASPD, and Movement Speed when a Corrupted Knight dies.","abilities":[{"textRaw":"Attacks 2 targets simultaneously","text":"Attacks 2 targets simultaneously"},{"textRaw":"Fires explosive arrows at three targets which explode after a short delay, dealing high Arts damage to the target and surrounding four tiles","text":"Fires explosive arrows at three targets which explode after a short delay, dealing high Arts damage to the target and surrounding four tiles"},{"textRaw":"Gains greatly increased ATK, ASPD, and Movement Speed when dies","text":"Gains greatly increased ATK, ASPD, and Movement Speed when dies"}],"_h":"9m649mztztmumu3y3y"},"enemy_1516_jakill":{"descRaw":"While in Jailer form, has <@eb.key>increased RES, deals <@eb.key>Arts damage, and will not attack Imprisonment Devices; When in Killer form, has <@eb.key>increased DEF and deals <@eb.key>Physical damage; When entering Executioner Mode, <@eb.key>frees all enemies on the field.","name":"Jesselton Williams","desc":"While in Jailer form, has increased RES, deals Arts damage, and will not attack Imprisonment Devices; When in Killer form, has increased DEF and deals Physical damage; When entering Executioner Mode, frees all enemies on the field.","abilities":[{"textRaw":"Jailer Form","text":"Jailer Form"},{"textRaw":"RES is greatly increased","text":"RES is greatly increased"},{"textRaw":"Attacks become ranged and deal Arts damage, and no longer attacks Imprisonment Devices","text":"Attacks become ranged and deal Arts damage, and no longer attacks Imprisonment Devices"},{"textRaw":"Can <$ba.stun>Stun multiple targets","text":"Can Stun multiple targets"},{"textRaw":"The first time HP drops to 0, enters Killer Form","text":"The first time HP drops to 0, enters Killer Form"},{"textRaw":"Killer Form","text":"Killer Form"},{"textRaw":"Frees all imprisoned enemies when entering Killer Form","text":"Frees all imprisoned enemies when entering Killer Form"},{"textRaw":"Gains significantly increased DEF","text":"Gains significantly increased DEF"},{"textRaw":"Uses melee Physical attacks that ignore a certain amount of the target's DEF","text":"Uses melee Physical attacks that ignore a certain amount of the target's DEF"}],"_h":"224zodprpr7u7ujyjyvmwga8a8sxsxyoyoucuchmhm"},"enemy_1517_xi":{"descRaw":"A monster painted by Dusk. 'Weft and Warp': <@eb.key>shift Hui and Ming of allies. 'Break the Chains': If the shield <@eb.key>is not yet broken, <@eb.danger>deal massive ranged damage.","name":"'Free'","desc":"A monster painted by Dusk. 'Weft and Warp': shift Hui and Ming of allies. 'Break the Chains': If the shield is not yet broken, deal massive ranged damage.","abilities":[{"textRaw":"First Form","text":"First Form"},{"textRaw":"[Weft and Warp] Deals Arts damage to targets in the surrounding cross area, changing Hui-Ming attributes within its range","text":"[Weft and Warp] Deals Arts damage to targets in the surrounding cross area, changing Hui-Ming attributes within its range"},{"textRaw":"[Break the Chains] Deals massive damage in a large radius if the Barrier is not destroyed before it expires.","text":"[Break the Chains] Deals massive damage in a large radius if the Barrier is not destroyed before it expires."},{"textRaw":"The first time HP drops to 0, enters Second Form","text":"The first time HP drops to 0, enters Second Form"},{"textRaw":"Second Form","text":"Second Form"},{"textRaw":"Changes own Hui-Ming Attribute","text":"Changes own Hui-Ming Attribute"},{"textRaw":"Gains increased ATK and normal attacks hit twice","text":"Gains increased ATK and normal attacks hit twice"},{"textRaw":"Additionally unleashes [Weft and Warp] on farthest target","text":"Additionally unleashes [Weft and Warp] on farthest target"}],"_h":"0vd0t8mgmgalalbdbd7h7hrwrwr4r49d9dftft"},"enemy_1521_dslily":{"descRaw":"A member of the Church of the Deep who snuck into disaster-ravaged Iberia. He changed the law of the land through his sincere beliefs, in pursuit of the perfect form, yet he was unable to fathom the will of the ocean. Then again, who could?","name":"Sal Viento Bishop Quintus","desc":"A member of the Church of the Deep who snuck into disaster-ravaged Iberia. He changed the law of the land through his sincere beliefs, in pursuit of the perfect form, yet he was unable to fathom the will of the ocean. Then again, who could?","abilities":[{"textRaw":"Attacks two units with the highest DEF simultaneously","text":"Attacks two units with the highest DEF simultaneously"},{"textRaw":"[Great Tide] Deals Arts damage and <$ba.dt.neural>Nervous Impairment to all allied units","text":"[Great Tide] Deals Arts damage and Nervous Impairment to all allied units"},{"textRaw":"[Collapse] Deals Physical damage to multiple allied units","text":"[Collapse] Deals Physical damage to multiple allied units"},{"textRaw":"[Fragmentation] Summons its offspring to entwine themselves around allied units and <$ba.stun>Stun them","text":"[Fragmentation] Summons its offspring to entwine themselves around allied units and Stun them"},{"textRaw":"[Species Outbreak] Drains all Life Points after a long time has passed in the battle","text":"[Species Outbreak] Drains all Life Points after a long time has passed in the battle"}],"_h":"u5z8u5swswwkvd3i3ic9d5elel"},"enemy_1525_blkswb":{"descRaw":"Three-time champion of the Kazimierz Major, a defective Leithanian unable to use Arts, a natural-born warrior—The Black Knight. <@eb.key>Passes through blocking units and deals Physical damage to them","name":"Degenbrecher","desc":"Three-time champion of the Kazimierz Major, a defective Leithanian unable to use Arts, a natural-born warrior—The Black Knight. Passes through blocking units and deals Physical damage to them","abilities":[{"textRaw":"Immune to <$ba.frozen>Frozen and has <$ba.buffres>Status resistance","text":"Immune to Frozen and has Status resistance"},{"textRaw":"Gains increased ATK during ","text":"Gains increased ATK during "},{"textRaw":"First Form","text":"First Form"},{"textRaw":"Attacks against the blocker ignore a certain amount of DEF","text":"Attacks against the blocker ignore a certain amount of DEF"},{"textRaw":"[Swift Slayer] When blocked, bypasses the target and deals Physical damage to units along her path","text":"[Swift Slayer] When blocked, bypasses the target and deals Physical damage to units along her path"},{"textRaw":"[Brutalizing Blizzard] Deals Physical damage to units in the surrounding area","text":"[Brutalizing Blizzard] Deals Physical damage to units in the surrounding area"},{"textRaw":"Second Form","text":"Second Form"},{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Attacks ignore more of the target's DEF and strike twice","text":"Attacks ignore more of the target's DEF and strike twice"},{"textRaw":"[Momentum Murder] Whenever 25% HP is lost, clears the SP of all allied units within range and restricts the targets from attacking or healing for some time","text":"[Momentum Murder] Whenever 25% HP is lost, clears the SP of all allied units within range and restricts the targets from attacking or healing for some time"}],"_h":"8cgevhwk5vrurumgmgg7g7agag3h3hrwrwjteomomo8888"},"enemy_1535_wlfmster":{"descRaw":"Il Signore dei Lupi was born in the wilderness, but he has cast his gaze upon the world of men.","name":"Zaaro, Signore dei Lupi","desc":"Il Signore dei Lupi was born in the wilderness, but he has cast his gaze upon the world of men.","abilities":[{"textRaw":"Gradually increases Blood Debt","text":"Gradually increases Blood Debt"},{"textRaw":"First Form","text":"First Form"},{"textRaw":"Damage taken is reduced and cannot be <$ba.stun>Stunned","text":"Damage taken is reduced and cannot be Stunned"},{"textRaw":"[Hemolytic Horror] Causes 3 friendly units to be consumed by fear, greatly reducing their ASPD, significantly accelerating their periodic HP loss, and causing them to be unable to be retreated manually; affected units will return to normal after 'Signore dei Lupi' loses a certain percentage of HP","text":"[Hemolytic Horror] Causes 3 friendly units to be consumed by fear, greatly reducing their ASPD, significantly accelerating their periodic HP loss, and causing them to be unable to be retreated manually; affected units will return to normal after 'Signore dei Lupi' loses a certain percentage of HP"},{"textRaw":"After the first form reaches 0 HP, gains [Primal Deterrence], reducing the ASPD of nearby friendly units, and slowly gaining HP over time","text":"After the first form reaches 0 HP, gains [Primal Deterrence], reducing the ASPD of nearby friendly units, and slowly gaining HP over time"},{"textRaw":"Second Form","text":"Second Form"},{"textRaw":"No longer has Damage Reduction, and longer casts [Hemolytic Horror]","text":"No longer has Damage Reduction, and longer casts [Hemolytic Horror]"},{"textRaw":"Attacks become ranged and strike twice, and gains increased ATK","text":"Attacks become ranged and strike twice, and gains increased ATK"},{"textRaw":"Periodically releases a [Furious Howl], causing Blood Debt to increase rapidly","text":"Periodically releases a [Furious Howl], causing Blood Debt to increase rapidly"}],"_h":"541p54yyyymgmgqf6vggggeyeyrwrwa3a3inin5959"},"enemy_1539_reid":{"descRaw":"A Reunion squad leader you've previously faced, who attacks with an impressive searing blade.","name":"'Hateful Avenger'","desc":"A Reunion squad leader you've previously faced, who attacks with an impressive searing blade.","abilities":[{"textRaw":"Gains significantly increased ATK when HP is under 50%","text":"Gains significantly increased ATK when HP is under 50%"},{"textRaw":"[Charge] Locks onto a target within range on the path ahead, and gains greatly increased Movement Speed for a period of time","text":"[Charge] Locks onto a target within range on the path ahead, and gains greatly increased Movement Speed for a period of time"},{"textRaw":"Revives after being defeated for the first time, recovering half its HP","text":"Revives after being defeated for the first time, recovering half its HP"}],"_h":"11l5116z6zqnqnonon"},"enemy_2001_duckmi":{"descRaw":"Elusive and ephemeral, unable to be blocked. <@eb.key>Dashes rapidly upon being damaged, and drops <@eb.key>Treasure when defeated.","name":"Duck Lord","desc":"Elusive and ephemeral, unable to be blocked. Dashes rapidly upon being damaged, and drops Treasure when defeated.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Gains significantly increased Movement Speed after being attacked","text":"Gains significantly increased Movement Speed after being attacked"}],"_h":"hnyftpufufxbxb"},"enemy_2001_duckmi_2":{"descRaw":"Elusive and ephemeral, unable to be blocked. <@eb.key>Dashes rapidly upon being damaged, and drops <@eb.key>Treasure when defeated.","name":"Duck Lord","desc":"Elusive and ephemeral, unable to be blocked. Dashes rapidly upon being damaged, and drops Treasure when defeated.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Gains significantly increased Movement Speed after being attacked","text":"Gains significantly increased Movement Speed after being attacked"}],"_h":"hnyftpufufxbxb"},"enemy_2002_bearmi":{"descRaw":"An Ursus bodyguard hired by the Duck Lord, cannot be stunned. Drops <@eb.key>Treasure when defeated.","name":"Gopnik","desc":"An Ursus bodyguard hired by the Duck Lord, cannot be stunned. Drops Treasure when defeated.","_h":"v0h6pt"},"enemy_2002_bearmi_2":{"descRaw":"An Ursus bodyguard hired by the Duck Lord, cannot be stunned. Drops <@eb.key>Treasure when defeated.","name":"Gopnik","desc":"An Ursus bodyguard hired by the Duck Lord, cannot be stunned. Drops Treasure when defeated.","_h":"v0h6pt"},"enemy_2003_rockman":{"descRaw":"An experimental creation with extremely high DEF, able to lob rocks that inflict a lengthy <@eb.key>Stun.","name":"Lost Colossus","desc":"An experimental creation with extremely high DEF, able to lob rocks that inflict a lengthy Stun.","abilities":[{"textRaw":"Can throw a rock that inflicts a very long <$ba.stun>Stun (will not target a unit that is already <$ba.stun>Stunned)","text":"Can throw a rock that inflicts a very long Stun (will not target a unit that is already Stunned)"}],"_h":"k5z4toj86e"},"enemy_2004_balloon":{"descRaw":"A strange individual with a self-made jetpack. When blocked, will <@eb.key>take flight for a short period of time.","name":"Jetman","desc":"A strange individual with a self-made jetpack. When blocked, will take flight for a short period of time.","abilities":[{"textRaw":"When blocked, this unit will take off for a period of time (this effect has a cooldown)","text":"When blocked, this unit will take off for a period of time (this effect has a cooldown)"}],"_h":"lyno839m9m"},"enemy_2005_axetro":{"descRaw":"A security guard who has been severely corrupted by Originium. <@eb.key>Consecutive attacks on the same target will increase their ATK and ASPD, but stacks will <@eb.key>reset after not attacking for 4 seconds.","name":"'Forsaken One'","desc":"A security guard who has been severely corrupted by Originium. Consecutive attacks on the same target will increase their ATK and ASPD, but stacks will reset after not attacking for 4 seconds.","abilities":[{"textRaw":"Continuous attacks will increase ATK and ASPD, up to a limit. This effect will reset after a few seconds after this unit stops attacking","text":"Continuous attacks will increase ATK and ASPD, up to a limit. This effect will reset after a few seconds after this unit stops attacking"}],"_h":"dk0nwy4q4q"},"enemy_2008_flking":{"descRaw":"Significantly weakens the combat capabilities of our units and periodically gains a <@eb.key>Shield to absorb damage.","name":"'Gravestone'","desc":"Significantly weakens the combat capabilities of our units and periodically gains a Shield to absorb damage.","abilities":[{"textRaw":"Halves the ATK and DEF of all your units on the battlefield; Halves natural DP regeneration rate; Doubles Redeployment Time","text":"Halves the ATK and DEF of all your units on the battlefield; Halves natural DP regeneration rate; Doubles Redeployment Time"},{"textRaw":"Periodically gains a Barrier proportional to Max HP.","text":"Periodically gains a Barrier proportional to Max HP."}],"_h":"rmw2zfqyqyykg5"},"enemy_2009_csaudc":{"descRaw":"A diehard fan of the Crimson Troupe. Attacks inflict <@eb.key>Nervous Impairment.","name":"Derisive Audience","desc":"A diehard fan of the Crimson Troupe. Attacks inflict Nervous Impairment.","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.neural>Nervous Impairment","text":"Attacks inflict additional Nervous Impairment"}],"_h":"gerc39nhhs"},"enemy_2010_csdcr":{"descRaw":"A performer of the Crimson Troupe. Attacks inflict <@eb.key>Nervous Impairment; After receiving a certain number of hits, greatly increases ASPD of all enemies.","name":"Scarlet Singer","desc":"A performer of the Crimson Troupe. Attacks inflict Nervous Impairment; After receiving a certain number of hits, greatly increases ASPD of all enemies.","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.neural>Nervous Impairment","text":"Attacks inflict additional Nervous Impairment"},{"textRaw":"After receiving a certain number of hits, greatly increases all enemies' ASPD for a short period","text":"After receiving a certain number of hits, greatly increases all enemies' ASPD for a short period"}],"_h":"htp6t4nhhsbxbx"},"enemy_2016_csphtm":{"descRaw":"Calamity of the Crimson Troupe, code name Phantom. <@eb.key>Passes through blocking units and leaves an <@eb.key>Ominous Apparition behind. Attacks and skills inflict <@eb.key>Nervous Impairment.","name":"Lucian, 'Blood Diamond'","desc":"Calamity of the Crimson Troupe, code name Phantom. Passes through blocking units and leaves an Ominous Apparition behind. Attacks and skills inflict Nervous Impairment.","abilities":[{"textRaw":"Has a chance to dodge Physical and Arts attacks when not blocked. When blocked, swiftly moves behind the target and leaves an at the original location","text":"Has a chance to dodge Physical and Arts attacks when not blocked. When blocked, swiftly moves behind the target and leaves an at the original location"},{"textRaw":"Can use skills to deal Physical damage to the surrounding area; attacks and skills ignore a certain amount of DEF and inflict <$ba.dt.neural>Nervous Impairment","text":"Can use skills to deal Physical damage to the surrounding area; attacks and skills ignore a certain amount of DEF and inflict Nervous Impairment"}],"_h":"1tpqdkytyt2sg9"},"enemy_2017_csphts":{"descRaw":"A patch of shadow. It has never once left, nor has it ever truly existed.","name":"Ominous Apparition","desc":"A patch of shadow. It has never once left, nor has it ever truly existed.","abilities":[{"textRaw":"Has a chance to dodge Physical and Arts attacks when not blocked","text":"Has a chance to dodge Physical and Arts attacks when not blocked"},{"textRaw":"Can use a skill to deal Physical damage in the surrounding area","text":"Can use a skill to deal Physical damage in the surrounding area"},{"textRaw":"Attacks and skills ignore a certain amount of armor and inflict additional <$ba.dt.neural>Nervous Impairment","text":"Attacks and skills ignore a certain amount of armor and inflict additional Nervous Impairment"}],"_h":"ytvjytqmqmk2k2rnwm"},"enemy_2021_syfish":{"descRaw":"Attacks inflict additional <@eb.key>Corrosion.","name":"Bone Sea Drifter","desc":"Attacks inflict additional Corrosion.","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.erosion>Corrosion.","text":"Attacks inflict additional Corrosion."}],"_h":"sbkyaq83aq"},"enemy_2025_syufo":{"descRaw":"[Low-Altitude Hovering], attacks inflict additional <@eb.key>Corrosion.","name":"Skimming Sea Drifter","desc":"[Low-Altitude Hovering], attacks inflict additional Corrosion.","abilities":[{"textRaw":"<$ba.float>Low-Altitude Hovering","text":"Low-Altitude Hovering"},{"textRaw":"Attacks inflict additional <$ba.dt.erosion>Corrosion.","text":"Attacks inflict additional Corrosion."}],"_h":"fvkkwiam9e83aq"},"enemy_2034_sythef":{"descRaw":"Obedient Perro. <@eb.key>Invisible, attacks cause <@eb.key>Stun, drops <@eb.key>Treasure when defeated.","name":"Crying Thief","desc":"Obedient Perro. Invisible, attacks cause Stun, drops Treasure when defeated.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Attacks <$ba.stun>Stun the target","text":"Attacks Stun the target"}],"_h":"sq85y1jteop2sm"},"enemy_2034_sythef_2":{"descRaw":"Obedient Perro. <@eb.key>Invisible, attacks cause <@eb.key>Stun, drops <@eb.key>Treasure when defeated.","name":"Crying Thief","desc":"Obedient Perro. Invisible, attacks cause Stun, drops Treasure when defeated.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Attacks <$ba.stun>Stun the target","text":"Attacks Stun the target"}],"_h":"sq85y1jteop2sm"},"enemy_2048_smgrd":{"descRaw":"Deals heavy Physical damage to units on tiles affected by [Dominion]; continually generates [Dominion] in a certain radius around self","name":"'Demon's Blade'","desc":"Deals heavy Physical damage to units on tiles affected by [Dominion]; continually generates [Dominion] in a certain radius around self","abilities":[{"textRaw":"Deals heavy Physical damage to allied units on tiles affected by [Dominion]","text":"Deals heavy Physical damage to allied units on tiles affected by [Dominion]"},{"textRaw":"Continuously generates [Dominion] on the surrounding 8 tiles, significantly reducing the ASPD of allied units","text":"Continuously generates [Dominion] on the surrounding 8 tiles, significantly reducing the ASPD of allied units"}],"_h":"3qda3qimimiiii"},"enemy_2050_smsha":{"descRaw":"Attacks jump between 3 targets and inflict Cold, reducing damage with each jump; attacks can also target and jump between other enemies, increasing their Movement Speed and ASPD","name":"Fallen Snowpriest","desc":"Attacks jump between 3 targets and inflict Cold, reducing damage with each jump; attacks can also target and jump between other enemies, increasing their Movement Speed and ASPD","abilities":[{"textRaw":"Attacks inflict <$ba.cold>Cold and jump between 3 targets, with each jump dealing reduced damage","text":"Attacks inflict Cold and jump between 3 targets, with each jump dealing reduced damage"},{"textRaw":"[Unnatural Gift] Attacks can hit and jump between 3 other enemies, increasing their Movement Speed and ASPD","text":"[Unnatural Gift] Attacks can hit and jump between 3 other enemies, increasing their Movement Speed and ASPD"}],"_h":"x8tvx8y9n3yyyy"},"enemy_2052_smgia":{"descRaw":"<@eb.key>Stuns allied units after several attacks. The rickety vine formation makes it susceptible to fire","name":"Weaving Vinecreeps","desc":"Stuns allied units after several attacks. The rickety vine formation makes it susceptible to fire","abilities":[{"textRaw":"Gains a large <$ba.fragile>Fragile effect after taking damage from environmental effects","text":"Gains a large Fragile effect after taking damage from environmental effects"},{"textRaw":"<$ba.stun>Stuns allied units after several attacks","text":"Stuns allied units after several attacks"}],"_h":"xyawlzo98brzgn"},"enemy_2085_skzjxd":{"descRaw":"Duck Lord's associate and apprentice, an opportunist with a slick tongue.","name":"Fatty","desc":"Duck Lord's associate and apprentice, an opportunist with a slick tongue.","abilities":[{"textRaw":"Always faces the direction with the most Operators.","text":"Always faces the direction with the most Operators."},{"textRaw":"Takes 80% less Physical/Arts damage from the front.","text":"Takes 80% less Physical/Arts damage from the front."}],"_h":"w7zrw7rbrbtdtd"},"enemy_2085_skzjxd_2":{"descRaw":"Duck Lord's associate and apprentice, an opportunist with a slick tongue.","name":"Fatty","desc":"Duck Lord's associate and apprentice, an opportunist with a slick tongue.","abilities":[{"textRaw":"Always faces the direction with the most Operators.","text":"Always faces the direction with the most Operators."},{"textRaw":"Takes 80% less Physical/Arts damage from the front.","text":"Takes 80% less Physical/Arts damage from the front."}],"_h":"w7zrw7rbrbtdtd"},"enemy_9006_actoxi":{"descRaw":"When defeated, fires a poison cloud at the damage source, dealing Arts damage over time.\n","name":"OpFor: Fissure","desc":"When defeated, fires a poison cloud at the damage source, dealing Arts damage over time.\n","abilities":[{"textRaw":"When defeated, fires a poison cloud at the target that defeated it, continuously dealing Arts damage to the surroundings","text":"When defeated, fires a poison cloud at the target that defeated it, continuously dealing Arts damage to the surroundings"}],"_h":"egcbegoyoy"},"enemy_9007_acelem":{"descRaw":"When blocked, plants itself on the blocker, dealing Arts damage over time, and causing the target to take more Elemental Injury; spreads to the 4 adjacent tiles when Elemental Burst occurs.","name":"OpFor: Quagmire","desc":"When blocked, plants itself on the blocker, dealing Arts damage over time, and causing the target to take more Elemental Injury; spreads to the 4 adjacent tiles when Elemental Burst occurs.","abilities":[{"textRaw":"Less likely to be attacked","text":"Less likely to be attacked"},{"textRaw":"When blocked, plants itself on the blocker, causing them to take continuous Arts damage and increased <$ba.dt.element>Elemental Injury","text":"When blocked, plants itself on the blocker, causing them to take continuous Arts damage and increased Elemental Injury"},{"textRaw":"When an <$ba.dt.element>Elemental Injury burst occurs on the parasitized target, inflicts a large amount of <$ba.dt.element>Elemental Injury of the same type on other allied units in the four adjacent tiles","text":"When an Elemental Injury burst occurs on the parasitized target, inflicts a large amount of Elemental Injury of the same type on other allied units in the four adjacent tiles"}],"_h":"yg8lygjcjc3rx9ymgo"},"enemy_9008_acbunn":{"descRaw":"Invisible; attacks 3 targets simultaneously when Invisible.","name":"OpFor: Bonespur","desc":"Invisible; attacks 3 targets simultaneously when Invisible.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Attacks multiple targets simultaneously when <$ba.invisible>Invisible","text":"Attacks multiple targets simultaneously when Invisible"}],"_h":"xyobxyjteoxoyn"},"enemy_9009_acfort":{"descRaw":"Seizes up to 3 non-Elite or non-Leader flying enemies to replenish its own ammunition; fires all ammunition","name":"OpFor: BlackCloud","desc":"Seizes up to 3 non-Elite or non-Leader flying enemies to replenish its own ammunition; fires all ammunition","abilities":[{"textRaw":"Periodically binds and devours several non-Elite or non-Leader flying enemies, recovering an equal amount of ammunition","text":"Periodically binds and devours several non-Elite or non-Leader flying enemies, recovering an equal amount of ammunition"},{"textRaw":"Fires all ammunition, dealing heavy Physical damage to the target","text":"Fires all ammunition, dealing heavy Physical damage to the target"}],"_h":"b9qzb9o6o6ffff"},"enemy_9010_acpupp":{"descRaw":"When defeated, becomes a puppet and gives nearby other enemies 5 Shield; puppet must be damaged 30 times to be defeated and cannot be blocked, reviving after some time.","name":"OpFor: Rebirth","desc":"When defeated, becomes a puppet and gives nearby other enemies 5 Shield; puppet must be damaged 30 times to be defeated and cannot be blocked, reviving after some time.","abilities":[{"textRaw":"When defeated, enters a revival state and gives other enemies within range a shield that protects against Physical and Arts damage, which is broken after taking a certain number of attacks","text":"When defeated, enters a revival state and gives other enemies within range a shield that protects against Physical and Arts damage, which is broken after taking a certain number of attacks"},{"textRaw":"In the revival state, it needs to be damaged multiple times to be knocked down, and revives after some time","text":"In the revival state, it needs to be damaged multiple times to be knocked down, and revives after some time"}],"_h":"9ca19cn8n81111"},"enemy_9011_acrefr":{"descRaw":"Refraction; +100% HP when it has Refraction","name":"OpFor: Mirror","desc":"Refraction; +100% HP when it has Refraction","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"},{"textRaw":"HP greatly increased when Refraction is active","text":"HP greatly increased when Refraction is active"}],"_h":"3abt3ag6tlujq8"},"enemy_9012_acloon":{"descRaw":"A device that focuses the strength of Yan natives; periodically shoots fire at enemies.","name":"Yan's Protection","desc":"A device that focuses the strength of Yan natives; periodically shoots fire at enemies.","abilities":[{"textRaw":"At the start of battle, Yan's Protection gains ATK and HP equal to a percentage of the total ATK and HP of all Yan Alliance Operators on the field","text":"At the start of battle, Yan's Protection gains ATK and HP equal to a percentage of the total ATK and HP of all Yan Alliance Operators on the field"},{"textRaw":"Attacks multiple targets, inflicting a percentage of ATK as <$ba.dt.burning2>Burn; nearby enemy units gain a certain percentage of <$ba.elementfragile>Elemental Fragility","text":"Attacks multiple targets, inflicting a percentage of ATK as Burn; nearby enemy units gain a certain percentage of Elemental Fragility"},{"textRaw":"[Cleansing Flame] Continuously shoots fires at an enemy in attack range, dealing Arts damage equal to a percentage of ATK every second, and dealing damage to several enemies around the target","text":"[Cleansing Flame] Continuously shoots fires at an enemy in attack range, dealing Arts damage equal to a percentage of ATK every second, and dealing damage to several enemies around the target"}],"_h":"5hom5h3q3qomgnn9n9"},"enemy_9013_acstmk":{"descRaw":"A suit of steam armor that has been heavily corroded by Originium.\nCorrosion is the most common form of Originium reaction.","name":"OpFor: Armor","desc":"A suit of steam armor that has been heavily corroded by Originium.\nCorrosion is the most common form of Originium reaction.","abilities":[{"textRaw":"Randomly selects a target and fires in a line, dealing Arts damage","text":"Randomly selects a target and fires in a line, dealing Arts damage"},{"textRaw":"[Woe of Extinction] Fires an at the Operator with the highest ATK, which explodes when it reaches the target, <$ba.stun>stunning them and units in the 8 surrounding tiles for an extended time and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying","text":"[Woe of Extinction] Fires an at the Operator with the highest ATK, which explodes when it reaches the target, stunning them and units in the 8 surrounding tiles for an extended time and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying"},{"textRaw":"When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional ","text":"When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional "},{"textRaw":"[Deathswarm] Periodically summons drones","text":"[Deathswarm] Periodically summons drones"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":"[Sword and Hammer of Olden Days] When specific conditions are met and the simulation enters the Hidden Core round, will appear in its final form and gain 'Armor Cleaver' and 'Armor Crusher'","text":"[Sword and Hammer of Olden Days] When specific conditions are met and the simulation enters the Hidden Core round, will appear in its final form and gain 'Armor Cleaver' and 'Armor Crusher'"},{"textRaw":"'Armor Cleaver' and 'Armor Crusher' start Invulnerable; When shot down, transfer a percentage of the damage taken to OpFor: Armor","text":"'Armor Cleaver' and 'Armor Crusher' start Invulnerable; When shot down, transfer a percentage of the damage taken to OpFor: Armor"},{"textRaw":"'Armor Cleaver' and 'Armor Crusher' periodically fly towards the Operator with the lowest ATK and explode, <$ba.stun>stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second before returning to OpFor: Armor; they lose Invulnerable status when flying and will fall to the ground after taking a certain number of hits; when on ground, they are treated as low ground units and take more damage","text":"'Armor Cleaver' and 'Armor Crusher' periodically fly towards the Operator with the lowest ATK and explode, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second before returning to OpFor: Armor; they lose Invulnerable status when flying and will fall to the ground after taking a certain number of hits; when on ground, they are treated as low ground units and take more damage"}],"_h":"jhdzjhcocoki2ijvjvrkrkfwfwu4u4hyhyxx93"},"enemy_9013_acstmk_2":{"descRaw":"A suit of steam armor that has been heavily corroded by Originium.\nCorrosion is the most common form of Originium reaction.","name":"OpFor: Armor","desc":"A suit of steam armor that has been heavily corroded by Originium.\nCorrosion is the most common form of Originium reaction.","abilities":[{"textRaw":"Randomly selects a target and performs an Arts attack","text":"Randomly selects a target and performs an Arts attack"},{"textRaw":"When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional ","text":"When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional "},{"textRaw":"[Woe of Extinction] Fires an at the Operator with the highest ATK within range, which explodes when it reaches the target, <$ba.stun>stunning them and units in the 8 surrounding tiles and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying","text":"[Woe of Extinction] Fires an at the Operator with the highest ATK within range, which explodes when it reaches the target, stunning them and units in the 8 surrounding tiles and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying"},{"textRaw":"[Deathswarm] Periodically summons drones","text":"[Deathswarm] Periodically summons drones"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":"[Sword and Hammer of Olden Days] OpFor: Armor enters its final form after fulfilling specific conditions and entering the Hidden Core round","text":"[Sword and Hammer of Olden Days] OpFor: Armor enters its final form after fulfilling specific conditions and entering the Hidden Core round"}],"_h":"jhdzjh54543j3j8xftrkrkfwfwmsms"},"enemy_9014_acstma":{"descRaw":"Has extremely high RES. Continuously attacks all allied units in a large surrounding area. Periodically selects a target, lifts off, and bombards them, losing its invulnerability during this time","name":"'Armor Cleaver'","desc":"Has extremely high RES. Continuously attacks all allied units in a large surrounding area. Periodically selects a target, lifts off, and bombards them, losing its invulnerability during this time","abilities":[{"textRaw":"<$ba.permanentatk>Continuously attacks, dealing AoE Physical damage","text":"Continuously attacks, dealing AoE Physical damage"},{"textRaw":"Starts Invulnerable; When shot down, transfers a percentage of the damage taken to OpFor: Armor","text":"Starts Invulnerable; When shot down, transfers a percentage of the damage taken to OpFor: Armor"},{"textRaw":"Periodically flies towards the Operator with the lowest ATK, <$ba.stun>stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second","text":"Periodically flies towards the Operator with the lowest ATK, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second"},{"textRaw":"Flying 'Armor Cleaver' is shot down after taking a certain number of attacks","text":"Flying 'Armor Cleaver' is shot down after taking a certain number of attacks"},{"textRaw":"'Armor Cleaver' becomes a low ground unit and takes more damage when shot down","text":"'Armor Cleaver' becomes a low ground unit and takes more damage when shot down"}],"_h":"bie5bi8qye4o4o7tcz6868wywy"},"enemy_9015_acstmb":{"descRaw":"Has extremely high DEF. Continuously attacks all allied units in a small surrounding area. Periodically selects a target, lifts off, and bombards them, losing its invulnerability during this time","name":"'Armor Crusher'","desc":"Has extremely high DEF. Continuously attacks all allied units in a small surrounding area. Periodically selects a target, lifts off, and bombards them, losing its invulnerability during this time","abilities":[{"textRaw":"<$ba.permanentatk>Continuously attacks, dealing AoE Physical damage","text":"Continuously attacks, dealing AoE Physical damage"},{"textRaw":"Starts Invulnerable; When shot down, transfers a percentage of the damage taken to OpFor: Armor","text":"Starts Invulnerable; When shot down, transfers a percentage of the damage taken to OpFor: Armor"},{"textRaw":"Periodically flies towards the Operator with the lowest ATK, <$ba.stun>stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second","text":"Periodically flies towards the Operator with the lowest ATK, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second"},{"textRaw":"Flying 'Armor Crusher' is shot down after taking a certain number of attacks","text":"Flying 'Armor Crusher' is shot down after taking a certain number of attacks"},{"textRaw":"'Armor Crusher' becomes a low ground unit and takes more damage when shot down","text":"'Armor Crusher' becomes a low ground unit and takes more damage when shot down"}],"_h":"m7nnm78qye4o4o7tcztitivkvk"},"enemy_9016_acstmr":{"name":"Armor Piercer","abilities":[{"textRaw":"Explodes when it reaches the target, <$ba.stun>stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second","text":"Explodes when it reaches the target, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second"},{"textRaw":"Must be attacked several times to defeat","text":"Must be attacked several times to defeat"}],"_h":"q3p3tdieie"},"enemy_9017_achunt":{"descRaw":"Inflicts Corrosion when dealing damage; attacks prioritize enemies with high ATK and DEF; ASPD gradually increases when attacking the same target repeatedly","name":"OpFor: Gun","desc":"Inflicts Corrosion when dealing damage; attacks prioritize enemies with high ATK and DEF; ASPD gradually increases when attacking the same target repeatedly","abilities":[{"textRaw":"Attacks prioritize units with the highest DEF","text":"Attacks prioritize units with the highest DEF"},{"textRaw":"Attacks inflict <$ba.dt.erosion>Corrosion","text":"Attacks inflict Corrosion"},{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"ASPD gradually increases when attacking the same enemy repeatedly","text":"ASPD gradually increases when attacking the same enemy repeatedly"},{"textRaw":"[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by","text":"[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":"[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is significantly reduced","text":"[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is significantly reduced"},{"textRaw":"[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to , and allied units on the [Blind Faith] link take Physical damage every second","text":"[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to , and allied units on the [Blind Faith] link take Physical damage every second"},{"textRaw":"[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by","text":"[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by"}],"_h":"x1nyx1sjsjfsd7ufufrorobvbvfwfwylyl8c8c3n3n"},"enemy_9017_achunt_2":{"descRaw":"Inflicts Corrosion when dealing damage; attacks prioritize enemies with high ATK and DEF; ASPD gradually increases when attacking the same target repeatedly; has high Physical and Arts damage reduction","name":"OpFor: Gun","desc":"Inflicts Corrosion when dealing damage; attacks prioritize enemies with high ATK and DEF; ASPD gradually increases when attacking the same target repeatedly; has high Physical and Arts damage reduction","abilities":[{"textRaw":"Attacks prioritize units with the highest DEF","text":"Attacks prioritize units with the highest DEF"},{"textRaw":"Attacks inflict <$ba.dt.erosion>Corrosion","text":"Attacks inflict Corrosion"},{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"ASPD gradually increases when attacking the same enemy repeatedly","text":"ASPD gradually increases when attacking the same enemy repeatedly"},{"textRaw":"[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by","text":"[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":"[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is massively reduced","text":"[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is massively reduced"},{"textRaw":"[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to and other <'Gunshatters'> on the field, and allied units on the [Blind Faith] link take Physical damage every second","text":"[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to and other <'Gunshatters'> on the field, and allied units on the [Blind Faith] link take Physical damage every second"},{"textRaw":"[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by","text":"[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by"}],"_h":"ppnyppsjsjfsd7ufufrorobvbvfwfwfmfm50503n3n"},"enemy_9018_actrpa":{"descRaw":"Damage greatly reduced when shield is active","name":"'Gunshatter'","desc":"Damage greatly reduced when shield is active","abilities":[{"textRaw":"[Unfinished Prayer] Starts with one of the following special shields; cannot be blocked while the shield is active; regains the shield a certain period after it disappears","text":"[Unfinished Prayer] Starts with one of the following special shields; cannot be blocked while the shield is active; regains the shield a certain period after it disappears"},{"textRaw":"Elemental Shield: Physical and Arts damage taken greatly reduced; shield disappears when <$ba.dt.element>Elemental Injury burst occurs. When this shield is active, periodically fires a projectile that inflicts <$ba.dt.element>Elemental Injury and ricochets several times, reducing damage with each bounce","text":"Elemental Shield: Physical and Arts damage taken greatly reduced; shield disappears when Elemental Injury burst occurs. When this shield is active, periodically fires a projectile that inflicts Elemental Injury and ricochets several times, reducing damage with each bounce"},{"textRaw":"Arts Shield: Gains a certain amount of Arts Barrier, greatly reduces Physical damage taken while active. If Physical damage is taken when shield is active, deals Physical damage to and inflicts <$ba.dt.erosion>Corrosion on the source.","text":"Arts Shield: Gains a certain amount of Arts Barrier, greatly reduces Physical damage taken while active. If Physical damage is taken when shield is active, deals Physical damage to and inflicts Corrosion on the source."},{"textRaw":"Modulated Shield: Disappears after taking damage several times. Periodically performs a 10-combo attack when shield is active.","text":"Modulated Shield: Disappears after taking damage several times. Periodically performs a 10-combo attack when shield is active."}],"_h":"4rw94rkyky0mj00lmsbibi"},"enemy_9019_actrpb":{"name":"'Gunshatter'","_h":"w9"},"enemy_9020_actrpc":{"name":"'Gunshatter'","_h":"w9"},"enemy_9021_acduml":{"descRaw":"Attacks prioritize 'Echoes of Broken Strings'","name":"OpFor: Pipe","desc":"Attacks prioritize 'Echoes of Broken Strings'","abilities":[{"textRaw":"When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point","text":"When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point"},{"textRaw":"Attacks prioritize <'Echoes'> in [Penumbral Lament] form","text":"Attacks prioritize <'Echoes'> in [Penumbral Lament] form"},{"textRaw":"[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting <$ba.dt.apoptosis>Necrosis","text":"[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting Necrosis"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":" and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round","text":" and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round"}],"_h":"p36wp3uzuzxtxtmd2vfwfw2r2r"},"enemy_9021_acduml_2":{"descRaw":"Attacks prioritize 'Echoes of Broken Strings'","name":"OpFor: Pipe","desc":"Attacks prioritize 'Echoes of Broken Strings'","abilities":[{"textRaw":"When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point","text":"When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point"},{"textRaw":"Attacks prioritize <'Echoes'> in [Penumbral Lament] form","text":"Attacks prioritize <'Echoes'> in [Penumbral Lament] form"},{"textRaw":"[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting <$ba.dt.apoptosis>Necrosis","text":"[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting Necrosis"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":" and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round","text":" and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round"}],"_h":"p36wp3uzuzxtxtmd2vfwfw2r2r"},"enemy_9022_acdumm":{"descRaw":"Attacks prioritize 'Echoes of Cracked Pipe'","name":"OpFor: String","desc":"Attacks prioritize 'Echoes of Cracked Pipe'","abilities":[{"textRaw":"Permanently Invulnerable; leaves the field when is defeated","text":"Permanently Invulnerable; leaves the field when is defeated"},{"textRaw":"When on the field, continuously summons <'Echoes'> in [Golden Wail] form","text":"When on the field, continuously summons <'Echoes'> in [Golden Wail] form"},{"textRaw":"Attacks prioritize <'Echoes'> in [Golden Wail] form","text":"Attacks prioritize <'Echoes'> in [Golden Wail] form"},{"textRaw":"[Broken Strings] Targets all <'Echoes'> in [Golden Wail] form on the field, dealing Arts damage in a large area centered around them and inflicting <$ba.dt.apoptosis>Necrosis, and transforms the targets' <'Echoes'> form","text":"[Broken Strings] Targets all <'Echoes'> in [Golden Wail] form on the field, dealing Arts damage in a large area centered around them and inflicting Necrosis, and transforms the targets' <'Echoes'> form"}],"_h":"m571m5d1d1eses7g7gj8r6"},"enemy_9023_acdums":{"descRaw":"Deals Arts damage and inflicts Necrosis on its surroundings when attacked; changes form after being attacked a certain number of times","name":"'Echoes of Cracked Pipe'/'Echoes of Broken Strings'","desc":"Deals Arts damage and inflicts Necrosis on its surroundings when attacked; changes form after being attacked a certain number of times","abilities":[{"textRaw":"Must be attacked several times to defeat","text":"Must be attacked several times to defeat"},{"textRaw":"Can only be blocked by units with at least 2 Block","text":"Can only be blocked by units with at least 2 Block"},{"textRaw":"[Polytonality]: Switches between [Golden Wail] and [Penumbral Lament] forms","text":"[Polytonality]: Switches between [Golden Wail] and [Penumbral Lament] forms"},{"textRaw":"ASPD increased in [Golden Wail] form, transforms into [Penumbral Lament] form after taking damage several times","text":"ASPD increased in [Golden Wail] form, transforms into [Penumbral Lament] form after taking damage several times"},{"textRaw":"Movement Speed is reduced while ATK is increased in [Penumbral Lament] form, transforms into [Golden Wail] form after taking damage several times","text":"Movement Speed is reduced while ATK is increased in [Penumbral Lament] form, transforms into [Golden Wail] form after taking damage several times"},{"textRaw":"Upon taking damage, deals Arts damage in an area around itself, inflicting <$ba.dt.apoptosis>Necrosis","text":"Upon taking damage, deals Arts damage in an area around itself, inflicting Necrosis"},{"textRaw":"All <'Echoes'> periodically play in ensemble, dealing AoE Arts damage and inflicting <$ba.dt.apoptosis>Necrosis","text":"All <'Echoes'> periodically play in ensemble, dealing AoE Arts damage and inflicting Necrosis"}],"_h":"qe9wqeieie9l9lu7u7ndnd1l1li18r45br"},"enemy_9032_aclionk":{"descRaw":"The final flame of the empire, a specter adorned with a rusted crown. Refute him. Refute Victoria's supreme glory and authority. He will examine the evidence. He may yet forgive.","name":"Alistair, Final Flame of the Empire","desc":"The final flame of the empire, a specter adorned with a rusted crown. Refute him. Refute Victoria's supreme glory and authority. He will examine the evidence. He may yet forgive.","abilities":[{"textRaw":"When HP drops below half, DEF and RES increase, and [Imperial Domain] activates two pieces of gear","text":"When HP drops below half, DEF and RES increase, and [Imperial Domain] activates two pieces of gear"},{"textRaw":"[Expulsion] After some time has passed, deals Arts splash damage to all your units, and drains all Life Points","text":"[Expulsion] After some time has passed, deals Arts splash damage to all your units, and drains all Life Points"},{"textRaw":"[Royal Decree] Locks onto an allied unit and their surrounding 4 tiles, dealing heavy Physical damage to targets within that range once and generating random gear on tiles within that range","text":"[Royal Decree] Locks onto an allied unit and their surrounding 4 tiles, dealing heavy Physical damage to targets within that range once and generating random gear on tiles within that range"},{"textRaw":"[Imperial Domain] Activates a piece of gear on the field; different types of gear will result in different effects","text":"[Imperial Domain] Activates a piece of gear on the field; different types of gear will result in different effects"}],"_h":"hncnhnytytyuyuscscwnwn"},"enemy_9033_acdeer":{"descRaw":"Born from the memories of the soil, stone, ice, and snow, it takes reduced Physical and Arts Damage, and skills affect an additional target when HP is below 50%","name":"'Samivilinn,' the Resolution of the Very North","desc":"Born from the memories of the soil, stone, ice, and snow, it takes reduced Physical and Arts Damage, and skills affect an additional target when HP is below 50%","abilities":[{"textRaw":"[Icicle Fall] Attacks deal Physical damage to allied units in a column","text":"[Icicle Fall] Attacks deal Physical damage to allied units in a column"},{"textRaw":"[Surge of Nature] Inflicts <$ba.stun>Stun on an allied unit and causes the target to take Arts damage over time","text":"[Surge of Nature] Inflicts Stun on an allied unit and causes the target to take Arts damage over time"},{"textRaw":"After falling below half HP, takes reduced Physical and Arts damage and [Icicle Fall] and [Surge of Nature] both target an additional unit","text":"After falling below half HP, takes reduced Physical and Arts damage and [Icicle Fall] and [Surge of Nature] both target an additional unit"}],"_h":"w5nnw5n6n60um0wdwd"},"enemy_10001_trslim":{"descRaw":"A <@eb.key>harmless Originium slug that flees when HP is under 50%! Gains bonus Movement Speed and cannot be blocked for a period of time.","name":"Basic Slug","desc":"A harmless Originium slug that flees when HP is under 50%! Gains bonus Movement Speed and cannot be blocked for a period of time.","abilities":[{"textRaw":"Flees when HP is under 50%! Gains bonus Movement Speed and cannot be blocked for a period of time.","text":"Flees when HP is under 50%! Gains bonus Movement Speed and cannot be blocked for a period of time."}],"_h":"hbrfvknsns"},"enemy_10018_sgrobh":{"descRaw":"Attacks <@eb.key>2 targets at once. Has a short default attack range, but performs <@eb.key>extremely long-range attacks when on Crystal.","name":"'Unicycle Toy'","desc":"Attacks 2 targets at once. Has a short default attack range, but performs extremely long-range attacks when on Crystal.","abilities":[{"textRaw":"Attacks two targets simultaneously.","text":"Attacks two targets simultaneously."},{"textRaw":"Has a short default attack range, but performs extremely long-range attacks when on Crystal.","text":"Has a short default attack range, but performs extremely long-range attacks when on Crystal."}],"_h":"mmscawkwkwtwtw"},"enemy_10027_vtsk":{"descRaw":"Bombards the area of the allied unit with the highest current HP; has long-ranged Physical attacks; after several attacks, charges up for an attack that deals heavy Physical damage 3 times","name":"'Armor of the Empire'","desc":"Bombards the area of the allied unit with the highest current HP; has long-ranged Physical attacks; after several attacks, charges up for an attack that deals heavy Physical damage 3 times","abilities":[{"textRaw":"Locks onto an allied unit with the current highest HP, dealing Physical damage multiple times to it and the nearby unit with the current highest HP","text":"Locks onto an allied unit with the current highest HP, dealing Physical damage multiple times to it and the nearby unit with the current highest HP"},{"textRaw":"Can perform long-ranged attacks","text":"Can perform long-ranged attacks"},{"textRaw":"After several attacks, charges up for an attack that deals heavy damage 3 times","text":"After several attacks, charges up for an attack that deals heavy damage 3 times"}],"_h":"7dkw7du4u43939y6y6"},"enemy_10028_vtswd":{"descRaw":"Can be equipped by enemies or allies, raising their ATK","name":"Unequipped Blade","desc":"Can be equipped by enemies or allies, raising their ATK","abilities":[{"textRaw":"When equipped by allied Operators","text":"When equipped by allied Operators"},{"textRaw":"Operators equipped with this gain increased ATK","text":"Operators equipped with this gain increased ATK"},{"textRaw":"When equipped by enemies","text":"When equipped by enemies"},{"textRaw":"Units equipped with this gain increased ATK","text":"Units equipped with this gain increased ATK"},{"textRaw":"Obtains a Barrier","text":"Obtains a Barrier"},{"textRaw":"Gear is lost when Barrier is broken","text":"Gear is lost when Barrier is broken"}],"_h":"p8ryp8wjwjqjqjsmsm5757i0epmxmx"},"enemy_10029_vtshld":{"descRaw":"Can be equipped by enemies or allies, raising their DEF","name":"Protective Vest","desc":"Can be equipped by enemies or allies, raising their DEF","abilities":[{"textRaw":"When equipped by allied Operators","text":"When equipped by allied Operators"},{"textRaw":"Operators equipped with this gain increased DEF","text":"Operators equipped with this gain increased DEF"},{"textRaw":"When equipped by enemies","text":"When equipped by enemies"},{"textRaw":"Units equipped with this take reduced damage from the designated direction","text":"Units equipped with this take reduced damage from the designated direction"},{"textRaw":"Obtains a Barrier","text":"Obtains a Barrier"},{"textRaw":"Gear is lost when Barrier is broken","text":"Gear is lost when Barrier is broken"}],"_h":"e7fee7wjwjiqiqsmsm4949i0epmxmx"},"enemy_10030_vtwand":{"descRaw":"Can be equipped by enemies or allies, allowing them to deal Arts damage; comes with a few special functions","name":"Assault Arts Unit","desc":"Can be equipped by enemies or allies, allowing them to deal Arts damage; comes with a few special functions","abilities":[{"textRaw":"When equipped by allied Operators","text":"When equipped by allied Operators"},{"textRaw":"For a short time after activating their skills, Operators equipped with this deal additional Arts damage and inflict <$ba.tremble>Frighten for a fixed duration when dealing damage","text":"For a short time after activating their skills, Operators equipped with this deal additional Arts damage and inflict Frighten for a fixed duration when dealing damage"},{"textRaw":"When equipped by enemies","text":"When equipped by enemies"},{"textRaw":"Attacks by units equipped with this deal Arts damage; the first attack after pickup prevents the target from attacking or healing for a period of time","text":"Attacks by units equipped with this deal Arts damage; the first attack after pickup prevents the target from attacking or healing for a period of time"},{"textRaw":"Obtains a Barrier","text":"Obtains a Barrier"},{"textRaw":"Gear is lost when Barrier is broken","text":"Gear is lost when Barrier is broken"}],"_h":"093v09wjwjmkflsmsm2b2bi0epmxmx"},"enemy_10031_cnvsld":{"descRaw":"<@eb.key>Invisible, an amateur actor participating in Carnevale's street theater competition","name":"Amateur Performer","desc":"Invisible, an amateur actor participating in Carnevale's street theater competition","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Loses Invisibility during Carnevale","text":"Loses Invisibility during Carnevale"}],"_h":"6khl6djteombmb"},"enemy_10034_cnvsax":{"descRaw":"<@eb.key>Invisible, normally does not attack, but counters when losing Invisibility; continuously deals Arts damage and <@eb.key>Burn for the skill duration","name":"Festival Jazz Musician","desc":"Invisible, normally does not attack, but counters when losing Invisibility; continuously deals Arts damage and Burn for the skill duration","abilities":[{"textRaw":"<$ba.invisible>Invisible, normally does not attack, but counters when losing Invisibility","text":"Invisible, normally does not attack, but counters when losing Invisibility"},{"textRaw":"Continuously deals Arts damage and <$ba.dt.burning>Burn for the skill duration","text":"Continuously deals Arts damage and Burn for the skill duration"},{"textRaw":"Loses Invisibility during Carnevale","text":"Loses Invisibility during Carnevale"}],"_h":"tifxn4pytfm35wmbmb"},"enemy_10040_cnvbln":{"descRaw":"One of the many balloons in the city during Carnevale; <@eb.key>restores some HP to 'Firework Launcher' when defeated during Carnevale, and extends Carnevale","name":"Carnevale Balloon","desc":"One of the many balloons in the city during Carnevale; restores some HP to 'Firework Launcher' when defeated during Carnevale, and extends Carnevale","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Does not count towards the defeated enemies counter","text":"Does not count towards the defeated enemies counter"},{"textRaw":"Restores some HP to 'Firework Launcher' when defeated during Carnevale","text":"Restores some HP to 'Firework Launcher' when defeated during Carnevale"}],"_h":"z2rxx969691j1jcaca"},"enemy_10042_prtrop":{"descRaw":"<@eb.key>Invisible, able to build and maintain Rope Bridges","name":"Bridge Builder","desc":"Invisible, able to build and maintain Rope Bridges","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Builds rope bridges that allow units to cross","text":"Builds rope bridges that allow units to cross"}],"_h":"h8xiotjteophph"},"enemy_10042_prtrop_2":{"descRaw":"<@eb.key>Invisible, able to build and maintain Rope Bridges","name":"Bridge Holder","desc":"Invisible, able to build and maintain Rope Bridges","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Builds rope bridges that allow units to cross","text":"Builds rope bridges that allow units to cross"}],"_h":"h8rwotjteophph"},"enemy_10043_sailor":{"descRaw":"Movement Speed increases briefly when crossing a Rope Bridge or launched by a ","name":"Risk-seeking Sailor","desc":"Movement Speed increases briefly when crossing a Rope Bridge or launched by a ","abilities":[{"textRaw":"Movement Speed increases briefly when crossing a Rope Bridge or launched by a ","text":"Movement Speed increases briefly when crossing a Rope Bridge or launched by a "}],"_h":"lqd0lqlqlq"},"enemy_10044_wintun":{"descRaw":"Movement Speed increases when carrying a Booze Barrel; first attack consumes Booze Barrel to deal heavy Physical damage and create an area where enemies gain increased ASPD and Physical Dodge","name":"Garum Gourmet","desc":"Movement Speed increases when carrying a Booze Barrel; first attack consumes Booze Barrel to deal heavy Physical damage and create an area where enemies gain increased ASPD and Physical Dodge","abilities":[{"textRaw":"Movement Speed increases when carrying a Booze Barrel","text":"Movement Speed increases when carrying a Booze Barrel"},{"textRaw":"First attack consumes Booze Barrel to deal heavy Physical damage and create an area where enemies gain increased ASPD and Physical Dodge","text":"First attack consumes Booze Barrel to deal heavy Physical damage and create an area where enemies gain increased ASPD and Physical Dodge"}],"_h":"wcvtwcmymyhaha"},"enemy_10045_parrot":{"descRaw":"<@eb.key>Low-Altitude Hovering; after losing <@eb.key>Low-Altitude Hovering, becomes stunned for a few seconds before taking off again; Movement Speed briefly increases after taking damage for the first time. Sometimes carries ","name":"Lucky Flyfin","desc":"Low-Altitude Hovering; after losing Low-Altitude Hovering, becomes stunned for a few seconds before taking off again; Movement Speed briefly increases after taking damage for the first time. Sometimes carries ","abilities":[{"textRaw":"<$ba.float>Low-Altitude Hovering; after losing <$ba.float>Low-Altitude Hovering, becomes <$ba.stun>stunned for some time before taking off again","text":"Low-Altitude Hovering; after losing Low-Altitude Hovering, becomes stunned for some time before taking off again"},{"textRaw":"Movement Speed briefly increases after taking damage for the first time. Sometimes carries ","text":"Movement Speed briefly increases after taking damage for the first time. Sometimes carries "}],"_h":"p41enu77kjbqbq"},"enemy_10054_cjhot":{"descRaw":"Continuously inflicts <@eb.key>Arts damage and <@eb.key>Burn to its surroundings; Immune to <@eb.key>Slow","name":"Boiling Pot","desc":"Continuously inflicts Arts damage and Burn to its surroundings; Immune to Slow","abilities":[{"textRaw":"Continuously inflicts Arts damage and <$ba.dt.burning>Burn to its surroundings","text":"Continuously inflicts Arts damage and Burn to its surroundings"},{"textRaw":"Immune to <$ba.sluggish>Slow","text":"Immune to Slow"}],"_h":"d3d7kkbuwn6qk0"},"enemy_10065_ftzlc":{"descRaw":"Can be ignited by or ; When ignited, <@eb.danger>explodes upon death, dealing Arts damage","name":"Cabbage Seedling","desc":"Can be ignited by or ; When ignited, explodes upon death, dealing Arts damage","abilities":[{"textRaw":"Can be ignited by or ","text":"Can be ignited by or "},{"textRaw":"When defeated while ignited, deals a large amount of Arts damage to surrounding units","text":"When defeated while ignited, deals a large amount of Arts damage to surrounding units"}],"_h":"iszqsfdbdb1r1r"},"enemy_10067_ftsjc":{"descRaw":"Attacks deal <@eb.key>Arts damage and <@eb.key>Burn; ATK continuously increases before its first attack, and the first attack deals heavy <@eb.key>Arts damage and <@eb.key>Burn to the target and surrounding units","name":"Burning Vine","desc":"Attacks deal Arts damage and Burn; ATK continuously increases before its first attack, and the first attack deals heavy Arts damage and Burn to the target and surrounding units","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.burning>Burn","text":"Attacks inflict additional Burn"},{"textRaw":"ATK continuously increases before its first attack, and the first attack deals a large amount of Arts damage and <$ba.dt.burning>Burn to the target and surrounding units","text":"ATK continuously increases before its first attack, and the first attack deals a large amount of Arts damage and Burn to the target and surrounding units"}],"_h":"azlpz7qx22d08h"},"enemy_10073_mpcar":{"descRaw":"Maintenance Helper whose pathfinding module has been disrupted by Originium. The meal delivery function added by the Engineering Department no longer works.","name":"Confused Maintenance Helper","desc":"Maintenance Helper whose pathfinding module has been disrupted by Originium. The meal delivery function added by the Engineering Department no longer works.","_h":"uxv2ux"},"enemy_10081_mpplai":{"descRaw":"Does not initially attack; transforms into different forms once it has taken 4 Physical attacks, 4 Arts attacks, or if it is blocked","name":"Decode Basis α","desc":"Does not initially attack; transforms into different forms once it has taken 4 Physical attacks, 4 Arts attacks, or if it is blocked","abilities":[{"textRaw":"Does not initially attack; transforms into different forms when certain conditions are met","text":"Does not initially attack; transforms into different forms when certain conditions are met"},{"textRaw":"Transforms into different forms once it has taken 4 Physical attacks, 4 Arts attacks, or if it is blocked","text":"Transforms into different forms once it has taken 4 Physical attacks, 4 Arts attacks, or if it is blocked"}],"_h":"mi0fmirkrku9u9"},"enemy_10083_hlbird":{"descRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time","name":"'Wings of the Sankta'","desc":"Gains Fear for several seconds when its HP drops below 50% for the first time","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time","text":"Gains Fear for several seconds when its HP drops below 50% for the first time"}],"_h":"c2eisy6969c2sy"},"enemy_10084_hlegle":{"descRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time; attempts to steal 1 Ammo from the target when attacking, and deals heavy Physical damage if attempt is unsuccessful","name":"'Eyes of the Sankta'","desc":"Gains Fear for several seconds when its HP drops below 50% for the first time; attempts to steal 1 Ammo from the target when attacking, and deals heavy Physical damage if attempt is unsuccessful","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time","text":"Gains Fear for several seconds when its HP drops below 50% for the first time"},{"textRaw":"Attempts to steal 1 Ammo from the target when attacking, and deals heavy Physical damage if attempt is unsuccessful","text":"Attempts to steal 1 Ammo from the target when attacking, and deals heavy Physical damage if attempt is unsuccessful"}],"_h":"iwuygo6969c2sy4u4u"},"enemy_10085_hllevi_2":{"descRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time; sends [Invitation to Prayer] to temporarily reduce all your units' ASPD","name":"'Pride of the Sankta'","desc":"Gains Fear for several seconds when its HP drops below 50% for the first time; sends [Invitation to Prayer] to temporarily reduce all your units' ASPD","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time","text":"Gains Fear for several seconds when its HP drops below 50% for the first time"},{"textRaw":"[Invitation to Prayer] Temporarily reduces all your units' ASPD","text":"[Invitation to Prayer] Temporarily reduces all your units' ASPD"}],"_h":"94vn946969c2syqlql"},"enemy_10087_hlchgr":{"descRaw":"Expends Ammo to permanently increase Movement Speed and ATK. Ammo capacity: 5","name":"Shrine Swordsman","desc":"Expends Ammo to permanently increase Movement Speed and ATK. Ammo capacity: 5","abilities":[{"textRaw":"Expends Ammo to permanently increase Movement Speed and ATK. Ammo capacity: 5","text":"Expends Ammo to permanently increase Movement Speed and ATK. Ammo capacity: 5"}],"_h":"9pu09p9p9p"},"enemy_10094_crstf":{"descRaw":"When <@eb.key>outside the Filming Area, attacks inflict <@eb.key>Nervous Impairment","name":"Audio Technician","desc":"When outside the Filming Area, attacks inflict Nervous Impairment","abilities":[{"textRaw":"When outside the Filming Area, attacks inflict <$ba.dt.neural>Nervous Impairment","text":"When outside the Filming Area, attacks inflict Nervous Impairment"}],"_h":"zp00wt200d"},"enemy_10097_crshd":{"descRaw":"<@eb.key>Afraid to face the camera; takes reduced Physical and Arts damage from the front; inflicts <@eb.key>Nervous Impairment on blocker when blocked","name":"Uneasy Designer","desc":"Afraid to face the camera; takes reduced Physical and Arts damage from the front; inflicts Nervous Impairment on blocker when blocked","abilities":[{"textRaw":"Takes less Physical/Arts damage from the front","text":"Takes less Physical/Arts damage from the front"},{"textRaw":"Afraid to face the camera. Turns around if facing the camera in the Filming Area","text":"Afraid to face the camera. Turns around if facing the camera in the Filming Area"},{"textRaw":"Inflicts <$ba.dt.neural>Nervous Impairment on blocker when blocked","text":"Inflicts Nervous Impairment on blocker when blocked"}],"_h":"q79fw7veveemem8auf"},"enemy_10098_crhro":{"descRaw":"Attacks have increased range when <@eb.key>inside the Filming Area and <@eb.key>prioritize 'Villains'; Rebirth; attacks inflict <@eb.key>Nervous Impairment","name":"Hero's Sidekick","desc":"Attacks have increased range when inside the Filming Area and prioritize 'Villains'; Rebirth; attacks inflict Nervous Impairment","abilities":[{"textRaw":"Attacks inflict <$ba.dt.neural>Nervous Impairment.","text":"Attacks inflict Nervous Impairment."},{"textRaw":"Attack range increases when inside the Filming Area, and prioritizes and ","text":"Attack range increases when inside the Filming Area, and prioritizes and "},{"textRaw":"Rebirth","text":"Rebirth"}],"_h":"9z4afo1sn97c7cd1d1"},"enemy_10099_crvln":{"descRaw":"Attacks hit twice when <@eb.key>inside the Filming Area and <@eb.key>prioritize 'Heroes'; attacks inflict <@eb.key>Nervous Impairment","name":"Villain's Minion","desc":"Attacks hit twice when inside the Filming Area and prioritize 'Heroes'; attacks inflict Nervous Impairment","abilities":[{"textRaw":"Attacks inflict <$ba.dt.neural>Nervous Impairment.","text":"Attacks inflict Nervous Impairment."},{"textRaw":"Attacks hit twice when inside the Filming Area, and prioritizes and ","text":"Attacks hit twice when inside the Filming Area, and prioritizes and "}],"_h":"4noc4u1sn90606"},"enemy_10112_ymgds":{"descRaw":"Becomes temporarily <@eb.key>stunned when <@eb.key>shifted.","name":"Careless Underling","desc":"Becomes temporarily stunned when shifted.","abilities":[{"textRaw":"Becomes temporarily <$ba.stun>stunned when shifted","text":"Becomes temporarily stunned when shifted"}],"_h":"xuemq86bzp"},"enemy_10116_ymgtop":{"descRaw":"Deals Physical damage to surroundings while spinning, and stops spinning when <@eb.key>shifted.","name":"Suiton Ninja","desc":"Deals Physical damage to surroundings while spinning, and stops spinning when shifted.","abilities":[{"textRaw":"Deals Physical damage to surroundings while spinning, and stops spinning when shifted","text":"Deals Physical damage to surroundings while spinning, and stops spinning when shifted"},{"textRaw":"Bounces <'Certain Fates'>","text":"Bounces <'Certain Fates'>"}],"_h":"wxfwm2izizququ"},"enemy_10118_ymgprc":{"descRaw":"Strikes twice. After several attacks, the next attack strikes twice with higher damage.","name":"Mio","desc":"Strikes twice. After several attacks, the next attack strikes twice with higher damage.","abilities":[{"textRaw":"Attacks hit 2 times","text":"Attacks hit 2 times"},{"textRaw":"[Icy Gaze] After several attacks, the next attack strikes twice with higher damage","text":"[Icy Gaze] After several attacks, the next attack strikes twice with higher damage"},{"textRaw":"Bounces <'Certain Fates'>","text":"Bounces <'Certain Fates'>"}],"_h":"f9v1f9bkbk1f1fququ"},"enemy_10122_uacann_2":{"descRaw":"Attacks leave behind a burning area; prioritizes Miner Guerrillas when under a commander's <@eb.key>orders","name":"Army Heavy Artillery","desc":"Attacks leave behind a burning area; prioritizes Miner Guerrillas when under a commander's orders","abilities":[{"textRaw":"Attacks leave behind a burning area","text":"Attacks leave behind a burning area"},{"textRaw":"Prioritizes when under a commander's <@eb.key>orders","text":"Prioritizes when under a commander's orders"}],"_h":"2mqz61y2y2023d"},"enemy_10124_uashld_2":{"descRaw":"More likely to be attacked by friendly units, can <@eb.key>fight 3 miners at a time; takes less damage when under a commander's <@eb.key>orders","name":"Army Veteran Shieldguard","desc":"More likely to be attacked by friendly units, can fight 3 miners at a time; takes less damage when under a commander's orders","abilities":[{"textRaw":"More likely to be attacked by friendly units; can fight 3 at a time","text":"More likely to be attacked by friendly units; can fight 3 at a time"},{"textRaw":"Takes less damage when under a commander's <@eb.key>orders","text":"Takes less damage when under a commander's orders"}],"_h":"bde27zlzlzzh5o"},"enemy_10127_rkmbst_2":{"descRaw":"More likely to be attacked by friendly units, takes less damage, and gains ASPD; loses abilities after being attacked several times by Miner Guerrillas","name":"Abnormal Manglerbeast α","desc":"More likely to be attacked by friendly units, takes less damage, and gains ASPD; loses abilities after being attacked several times by Miner Guerrillas","abilities":[{"textRaw":"More likely to be attacked by friendly units; takes less damage, and gains ASPD","text":"More likely to be attacked by friendly units; takes less damage, and gains ASPD"},{"textRaw":"Loses abilities after being attacked several times by ","text":"Loses abilities after being attacked several times by "}],"_h":"solisowpwpqnqn"},"enemy_10138_xdsnow":{"descRaw":"Takes extra damage on colliding with high ground","name":"Snowchild","desc":"Takes extra damage on colliding with high ground","abilities":[{"textRaw":"Takes extra damage on colliding with high ground","text":"Takes extra damage on colliding with high ground"}],"_h":"44us444444"},"enemy_10141_xdpeng_2":{"descRaw":"Gains increased Movement Speed and becomes <@eb.key>unblockable after being shifted","name":"Frostcradler Fowlbeast","desc":"Gains increased Movement Speed and becomes unblockable after being shifted","abilities":[{"textRaw":"Loses egg after being shifted, gaining Movement Speed and becoming unblockable","text":"Loses egg after being shifted, gaining Movement Speed and becoming unblockable"}],"_h":"by5uenx2x2"},"enemy_10144_xdelk_2":{"descRaw":"Performs <@eb.key>Charged Attacks and tries to <@eb.key>push units that block it; can be <@eb.key>interrupted by negative statuses like Stun and Shift","name":"Blackhorn Rhuul","desc":"Performs Charged Attacks and tries to push units that block it; can be interrupted by negative statuses like Stun and Shift","abilities":[{"textRaw":"[Clash of Brawn] Performs Charged Attacks and tries to push units that block it","text":"[Clash of Brawn] Performs Charged Attacks and tries to push units that block it"},{"textRaw":"After charging, deals damage to the target and pushes it back one tile; if unable to push, deals more damage and stuns the target for several seconds","text":"After charging, deals damage to the target and pushes it back one tile; if unable to push, deals more damage and stuns the target for several seconds"},{"textRaw":"Charge can be interrupted by negative statuses like Stun and Shift","text":"Charge can be interrupted by negative statuses like Stun and Shift"}],"_h":"79p0yunqnqbwbqabz7"},"enemy_10156_mncrer":{"descRaw":"Refills a nearby Fountain and heals nearby enemies when defeated","name":"Novice Acolyte","desc":"Refills a nearby Fountain and heals nearby enemies when defeated","abilities":[{"textRaw":"Refills a nearby Fountain and heals nearby enemies when defeated","text":"Refills a nearby Fountain and heals nearby enemies when defeated"}],"_h":"38wl383838"},"enemy_10159_mntrjn":{"descRaw":"<@eb.key>Cannot be blocked, <@eb.key>carries up to 5 passengers, with each additional passenger reducing its Movement Speed","name":"Wooden Burdenbeast of Ilion","desc":"Cannot be blocked, carries up to 5 passengers, with each additional passenger reducing its Movement Speed","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"<@eb.key>Carries up to 5 passengers","text":"Carries up to 5 passengers"},{"textRaw":"Movement Speed reduced for each additional passenger","text":"Movement Speed reduced for each additional passenger"}],"_h":"f9kf73ufufs8s1nene"},"enemy_10162_mnctpt":{"descRaw":"Attacks hit 3 times and deal physical splash damage; aim deviates randomly when Immersed","name":"Handmade Catapult","desc":"Attacks hit 3 times and deal physical splash damage; aim deviates randomly when Immersed","abilities":[{"textRaw":"Attacks hit 3 times and deal physical splash damage","text":"Attacks hit 3 times and deal physical splash damage"},{"textRaw":"Aim deviates randomly when Immersed","text":"Aim deviates randomly when Immersed"}],"_h":"858l85pspszkzk"}},"factions":{"types":{"SPECIAL":{"name":"Tactical Training/Special","desc":"This enemy type has excellent damage-dealing and tanking abilities"},"FLY":{"name":"Tactical Training/Flying","desc":"This enemy type has many aerial units"},"TIMES":{"name":"Tactical Training/Frequency","desc":"This enemy type needs multiple hits to be defeated"},"ELEMENT":{"name":"Tactical Training/Elements","desc":"This enemy type can inflict Elemental Injury"},"DOT":{"name":"Tactical Training/Continuous","desc":"This enemy type can deal continuous damage"},"INVISIBLE":{"name":"Tactical Training/Invisible","desc":"This enemy type has Invisibility"},"REFLECTION":{"name":"Tactical Training/Refraction","desc":"This enemy type has Refraction"},"_h":"md6od02racfvr9ikuotc67ftia8g"}},"stages":{"act1autochess_m01":{"name":"Battlefield #01","devices":[{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}}],"_h":"z3rkbw0gfwxyhtxybpxyhtxybpxyhtxybpxyhtxybpo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203"},"act1autochess_m02":{"name":"Battlefield #02","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}}],"_h":"o2xyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfwo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ry"},"act1autochess_m03":{"name":"Battlefield #03","devices":[{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}}],"_h":"d1w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryo2t3o203o2t3o203o2t3o203o2t3o203w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryrkbw0gfwxyhtxybpxyhtxybpw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryo2t3o203o2t3o203o2t3o203o2t3o203w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryxyhtxybpxyhtxybp"},"act1autochess_m04":{"name":"Battlefield #04 Active Originium","devices":[{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}}],"_h":"sfrkbw0gfwxyhtxybpxyhtxybpxyhtxybpxyhtxybpo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203"},"act1autochess_m05":{"name":"Battlefield #05 (First Half) High Tide / Custom Floating Platform","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Tide Controller","skill":{"name":"Deep Water"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}}],"_h":"99xyhtxybpxyhtxybpxyhtxybpxyhtxybp92zcrkbw0gfwjjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57"},"act1autochess_m06":{"name":"Battlefield #06 (First Half) Sandstorm / Dirt Mound","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Sandstorm","skill":{"name":"Sandstorm"}},{"name":"Sandstorm","skill":{"name":"Sandstorm"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Sealed Floor"},{"name":"Sealed Floor"},{"name":"Sealed Floor"},{"name":"Sealed Floor"}],"_h":"mqxyhtxybpxyhtxybpxyhtxybpxyhtxybpy8y8y8y8rkbw0gfw7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdkow8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryxixixixi"},"act1autochess_m07":{"name":"Battlefield #07 (First Half) Thicket","devices":[{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"}],"_h":"7ynpeb60npeb60npeb60npeb60rkbw0gfwxyhtxybpxyhtxybpo2t3o203o2t3o203o2t3o203o2t3o203xyhtxybpxyhtxybpnpeb60npeb60npeb60npeb60"},"act2autochess_m01":{"name":"Battlefield #05 (Second Half) Originium Flow Generator","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}}],"special":{"blower":{"desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},"_h":"e0xyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfw1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzzzz"},"act2autochess_m02":{"name":"Battlefield #06 (Second Half) Mire Control","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Mire Control","skill":{"name":"Mire Control"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}}],"_h":"hsxyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfwzfzfo2t3o203o2t3o203o2t3o203o2t3o203"},"act2autochess_m03":{"name":"Battlefield #07 (Second Half) Exhaust Grille","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}}],"_h":"g6xyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfwo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203"},"act2autochess_m04":{"name":"Battlefield #08 (Second Half) Tide Controller","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Tide Controller","skill":{"name":"Deep Water"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}}],"_h":"i7xyhtxybpxyhtxybpxyhtxybpxyhtxybp92zcrkbw0gfwo2t3o203o2t3o203o2t3o203o2t3o203"},"act1autochess_escaped_single":{"name":"Unite Field (1 player)","_h":"b2"},"act1autochess_escaped_multi":{"name":"Unite Field (2 players)","_h":"qn"}},"bosses":{"boss_1":{"name":"OpFor: Armor","abilities":["Randomly selects a target and fires in a line, dealing Arts damage","[Woe of Extinction] Fires an at the Operator with the highest ATK, which explodes when it reaches the target, stunning them and units in the 8 surrounding tiles for an extended time and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying","When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional ","[Deathswarm] Periodically summons drones","Hidden Core","[Sword and Hammer of Olden Days] When specific conditions are met and the simulation enters the Hidden Core round, will appear in its final form and gain 'Armor Cleaver' and 'Armor Crusher'","'Armor Cleaver' and 'Armor Crusher' start Invulnerable; When shot down, transfer a percentage of the damage taken to OpFor: Armor","'Armor Cleaver' and 'Armor Crusher' periodically fly towards the Operator with the lowest ATK and explode, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second before returning to OpFor: Armor; they lose Invulnerable status when flying and will fall to the ground after taking a certain number of hits; when on ground, they are treated as low ground units and take more damage"],"_h":"dzco2ijvrkfwu4hy93"},"boss_2":{"name":"OpFor: Gun","abilities":["Attacks prioritize units with the highest DEF","Attacks inflict Corrosion","Cannot be blocked.","ASPD gradually increases when attacking the same enemy repeatedly","[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by","Hidden Core","[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is significantly reduced","[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to , and allied units on the [Blind Faith] link take Physical damage every second","[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by"],"_h":"nysjd7ufrobvfwyl8c3n"},"boss_3":{"name":"OpFor: Pipe","abilities":["When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point","Attacks prioritize <'Echoes'> in [Penumbral Lament] form","[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting Necrosis","Hidden Core"," and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round"],"_h":"6wuzxt2vfw2r"},"boss_4":{"name":"Sal Viento Bishop Quintus","abilities":["Attacks two units with the highest DEF simultaneously","[Great Tide] Deals Arts damage and Nervous Impairment to all allied units","[Collapse] Deals Physical damage to multiple allied units","[Fragmentation] Summons its offspring to entwine themselves around allied units and Stun them","[Species Outbreak] Drains all Life Points after a long time has passed in the battle"],"_h":"z8swvd3id5el"},"boss_5":{"name":"Lucian, 'Blood Diamond'","abilities":["Has a chance to dodge Physical and Arts attacks when not blocked. When blocked, swiftly moves behind the target and leaves an at the original location","Can use skills to deal Physical damage to the surrounding area; attacks and skills ignore a certain amount of DEF and inflict Nervous Impairment"],"_h":"pqytg9"},"boss_6":{"name":"Alistair, Final Flame of the Empire","abilities":["When HP drops below half, DEF and RES increase, and [Imperial Domain] activates two pieces of gear","[Expulsion] After some time has passed, deals Arts splash damage to all your units, and drains all Life Points","[Royal Decree] Locks onto an allied unit and their surrounding 4 tiles, dealing heavy Physical damage to targets within that range once and generating random gear on tiles within that range","[Imperial Domain] Activates a piece of gear on the field; different types of gear will result in different effects"],"_h":"cnytyuscwn"},"boss_7":{"name":"'Samivilinn,' the Resolution of the Very North","abilities":["[Icicle Fall] Attacks deal Physical damage to allied units in a column","[Surge of Nature] Inflicts Stun on an allied unit and causes the target to take Arts damage over time","After falling below half HP, takes reduced Physical and Arts damage and [Icicle Fall] and [Surge of Nature] both target an additional unit"],"_h":"nnn6m0wd"},"boss_8":{"name":"OpFor: Armor","abilities":["Randomly selects a target and performs an Arts attack","When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional ","[Woe of Extinction] Fires an at the Operator with the highest ATK within range, which explodes when it reaches the target, stunning them and units in the 8 surrounding tiles and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying","[Deathswarm] Periodically summons drones","Hidden Core","[Sword and Hammer of Olden Days] OpFor: Armor enters its final form after fulfilling specific conditions and entering the Hidden Core round"],"_h":"dz543jftrkfwms"},"boss_9":{"name":"OpFor: Gun","abilities":["Attacks prioritize units with the highest DEF","Attacks inflict Corrosion","Cannot be blocked.","ASPD gradually increases when attacking the same enemy repeatedly","[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by","Hidden Core","[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is massively reduced","[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to and other <'Gunshatters'> on the field, and allied units on the [Blind Faith] link take Physical damage every second","[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by"],"_h":"nysjd7ufrobvfwfm503n"},"boss_10":{"name":"OpFor: Pipe","abilities":["When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point","Attacks prioritize <'Echoes'> in [Penumbral Lament] form","[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting Necrosis","Hidden Core"," and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round"],"_h":"6wuzxt2vfw2r"}},"config":{"seasonName":{"_s":"Stronghold Protocol: Alliance","_h":"sf"},"modes":{"mode_training_1":{"name":"Entry Protocol","desc":"Familiarize yourself with the Protocol","effectDescList":["Default Operators only"," No reward"," Cannot unlock other Strategies"]},"mode_single_funny":{"name":"Standard Simulation","desc":"A short training simulation","effectDescList":["Shorter battles"," Regular Rewards"],"unlockText":"Complete Entry Protocol to unlock"},"mode_single_normal":{"name":"Perilous Simulation","desc":"A simulation with stronger enemies","effectDescList":["More Alliances available"," Increased Rewards"],"unlockText":"Complete Standard Simulation to unlock"},"mode_single_hard":{"name":"Dire Simulation","desc":"A simulation with very dangerous enemies","effectDescList":["Difficult Combat Environment"," Challenging foes will appear"],"unlockText":"Complete Perilous Simulation to unlock"},"mode_single_abyss":{"name":"Ultimate Simulation","desc":"A simulation with extremely strong enemies","effectDescList":["Arduous Combat Environment"," Formidable foes will appear"],"unlockText":"Complete Dire Simulation 2 times to unlock"},"mode_multi_funny":{"name":"Standard Simulation","desc":"A simulation with weaker enemies","effectDescList":["Moderate Combat Environment"," Regular Rewards"],"unlockText":"Complete Entry 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Pledge","风雪之眼":"Eye of the Blizzard","食腐之蝶":"Scavenger Butterfly","香槟炸弹":"Champagne Bomb","马克维茨":"Malkiewicz","骇笑看客":"Derisive Audience","骑士储蓄罐":"Knightly Savings","骑士戒律":"Chivalric Commandments","骨海漂流体":"Bone Sea Drifter","高准度伦蒂尼姆城防自行炮":"Londinium Precision Mobile Defense Artillery","高普尼克":"Gopnik","高普尼克·悬赏":"Gopnik/Bounty","高级军用猎狗":"Elite Military Hound","高能源石虫":"Infused Originium Slug","魔王":"Civilight Eterna","鸭爵":"Duck Lord","鸭爵·悬赏":"Duck Lord/Bounty","鸿雪":"Pozëmka","麦哲伦":"Magallan","黄沙罗盘":"Desert Compass","黄金盟誓":"Golden Vows","黄铜镜":"Brass Mirror","黍":"Shu","黑":"Schwarz","黑键":"Ebenholz","鼎沸":"Boiling Pot","鼠王":"Rat King"},"files":{"chess":{"chess_char_1_01_a":{"name":"Insider","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skill":{"descRaw":"ATK <@ba.vup>+80%, Attack Interval <@ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Problem Solver'","desc":"ATK +80%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +2","name":"Fire Support","desc":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +2"}],"module":{"name":"'The First Surprise'"},"skills":[{"descRaw":"Each attack deals <@ba.vup>185% of ATK as Physical damage\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Don't Invite Trouble'","desc":"Each attack deals 185% of ATK as Physical damage\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+80%, Attack Interval <@ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Problem Solver'","desc":"ATK +80%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"ctkfcwcwmgpbjquiuouiz5kn0v2ymgpbjq"},"chess_char_1_01_b":{"name":"Insider","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"},"skill":{"descRaw":"ATK <@ba.vup>+100%, Attack Interval <@ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Problem Solver'","desc":"ATK +100%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +3, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1","name":"Fire Support","desc":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +3, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1"}],"module":{"name":"'The First Surprise'"},"skills":[{"descRaw":"Each attack deals <@ba.vup>200% of ATK as Physical damage\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Don't Invite Trouble'","desc":"Each attack deals 200% of ATK as Physical damage\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+100%, Attack Interval <@ba.vup>shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\n<@ba.rem>Skill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Problem Solver'","desc":"ATK +100%, Attack Interval shortens slightly, attacks prioritize enemies with long-ranged weapons, and becomes less likely to be targeted by enemies\nSkill activation grants 14 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"talentsBase":[{"descRaw":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +3, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1","name":"Fire Support","desc":"After being deployed for 20 seconds, increases the ammo capacity for this unit's skills by +3, and increases the ammo cap for a random Laterano Operator's ammo-based skill by +1"}],"modules":[{"name":"'The First Surprise'","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}}],"_h":"ctkfcw9scwls8tpbwpoouoooz5690vfk8tpbwpcwcwoouoooz5cw9scwls"},"chess_char_1_02_a":{"name":"Matterhorn","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"Max HP <@ba.vup>+30%; DEF <@ba.vup>+10%; RES <@ba.vup>+60%","name":"Cold Resistance","desc":"Max HP +30%; DEF +10%; RES +60%"},"talents":[{"descRaw":"RES +7","name":"Snowfield Guard","desc":"RES +7"}],"module":{"name":"Father's Robe"},"skills":[{"descRaw":"Max HP <@ba.vup>+30%; Restores HP by <@ba.vup>25 per second","name":"Stamina Enhancement","desc":"Max HP +30%; Restores HP by 25 per second"},{"descRaw":"Max HP <@ba.vup>+30%; DEF <@ba.vup>+10%; RES <@ba.vup>+60%","name":"Cold Resistance","desc":"Max HP +30%; DEF +10%; RES +60%"}],"_h":"pb11t8t8retbzptxx0txcyighly2retbzp"},"chess_char_1_02_b":{"name":"Matterhorn","subProfessionName":"Protector","trait":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"},"skill":{"descRaw":"Max HP <@ba.vup>+40%; DEF <@ba.vup>+15%; RES <@ba.vup>+70%","name":"Cold Resistance","desc":"Max HP +40%; DEF +15%; RES +70%"},"talents":[{"descRaw":"RES +15","name":"Snowfield Guard","desc":"RES +15"}],"module":{"name":"Father's Robe"},"skills":[{"descRaw":"Max HP <@ba.vup>+40%; Restores HP by <@ba.vup>30 per second","name":"Stamina Enhancement","desc":"Max HP +40%; Restores HP by 30 per second"},{"descRaw":"Max HP <@ba.vup>+40%; DEF <@ba.vup>+15%; RES <@ba.vup>+70%","name":"Cold Resistance","desc":"Max HP +40%; DEF +15%; RES +70%"}],"traitBase":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talentsBase":[{"descRaw":"RES +15","name":"Snowfield Guard","desc":"RES +15"}],"modules":[{"name":"Father's Robe","traitOverride":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"}}],"_h":"pb11bibii3tbfab6x0b6cy1dhl35i3tbfat8t8b6x0b6cybibi"},"chess_char_1_03_a":{"name":"Leizi","subProfessionName":"Chain Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>3 enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow (Upgraded after reaching Elite 2)","desc":"Attacks deal Arts damage and jump between 3 enemies. Each jump deals 15% less damage and inflicts a brief Slow (Upgraded after reaching Elite 2)"},"skill":{"descRaw":"ATK <@ba.vup>+80%, and attacks <@ba.vup>no longer deal reduced damage on subsequent targets","name":"Thunderclap","desc":"ATK +80%, and attacks no longer deal reduced damage on subsequent targets"},"talents":[{"descRaw":"Increases ATK to 113% <@ba.talpu>(+3%) when attacking unblocked enemies","name":"Unobstructed Flow","desc":"Increases ATK to 113% (+3%) when attacking unblocked enemies","potBelow":{"descRaw":"Increases ATK to 110% when attacking unblocked enemies","desc":"Increases ATK to 110% when attacking unblocked enemies"}}],"module":{"name":"'All the Thunderlight'"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"ATK <@ba.vup>+80%, and attacks <@ba.vup>no longer deal reduced damage on subsequent targets","name":"Thunderclap","desc":"ATK +80%, and attacks no longer deal reduced damage on subsequent targets"}],"_h":"w7w63cee3c59c28bpxlrgigiz1igyjmh3c59c2"},"chess_char_1_03_b":{"name":"Leizi","subProfessionName":"Chain Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals <@ba.kw>10% less damage and inflicts a short <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow"},"skill":{"descRaw":"ATK <@ba.vup>+100%, and attacks <@ba.vup>no longer deal reduced damage on subsequent targets","name":"Thunderclap","desc":"ATK +100%, and attacks no longer deal reduced damage on subsequent targets"},"talents":[{"descRaw":"Increases ATK to 123% <@ba.talpu>(+3%) when attacking unblocked enemies","name":"Unobstructed Flow","desc":"Increases ATK to 123% (+3%) when attacking unblocked enemies","potBelow":{"descRaw":"Increases ATK to 120% when attacking unblocked enemies","desc":"Increases ATK to 120% when attacking unblocked enemies"}}],"module":{"name":"'All the Thunderlight'"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"ATK <@ba.vup>+100%, and attacks <@ba.vup>no longer deal reduced damage on subsequent targets","name":"Thunderclap","desc":"ATK +100%, and attacks no longer deal reduced damage on subsequent targets"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 15% less damage and inflicts a brief Slow"},"talentsBase":[{"descRaw":"Increases ATK to 123% <@ba.talpu>(+3%) when attacking unblocked enemies","name":"Unobstructed Flow","desc":"Increases ATK to 123% (+3%) when attacking unblocked enemies","potBelow":{"descRaw":"Increases ATK to 120% when attacking unblocked enemies","desc":"Increases ATK to 120% when attacking unblocked enemies"}}],"modules":[{"name":"'All the Thunderlight'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals <@ba.kw>10% less damage and inflicts a short <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow"}}],"_h":"w7w6h9st0b59gnj4pxvojbjbz175yjae0b59gn6v5lj4pxvojbjbz1h9st"},"chess_char_1_04_a":{"name":"Underflow","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skill":{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+30%, ASPD <@ba.vup>+25. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3 enemies and inflicting <$ba.sluggish>Slow for <@ba.vup>1 second","name":"Pinning Maneuver","desc":"Attack Range increases, ATK +30%, ASPD +25. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second"},"talents":[{"descRaw":"Deals 50 <@ba.talpu>(+10) Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)","name":"Cell Activity Suppressant","desc":"Deals 50 (+10) Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)","potBelow":{"descRaw":"Deals 40 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)","desc":"Deals 40 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)"}}],"module":{"name":"A Neural Stimulant Based on 'Coffee'"},"skills":[{"descRaw":"ATK<@ba.vup>+32%, DEF<@ba.vup>+32%","name":"Invasion Response","desc":"ATK+32%, DEF+32%"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+30%, ASPD <@ba.vup>+25. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3 enemies and inflicting <$ba.sluggish>Slow for <@ba.vup>1 second","name":"Pinning Maneuver","desc":"Attack Range increases, ATK +30%, ASPD +25. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second"}],"_h":"rrhftwtwew26rjfptmvnjtjtm1n6xdb6ew26rj"},"chess_char_1_04_b":{"name":"Underflow","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"},"skill":{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+40%, ASPD <@ba.vup>+30. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3 enemies and inflicting <$ba.sluggish>Slow for <@ba.vup>1 second","name":"Pinning Maneuver","desc":"Attack Range increases, ATK +40%, ASPD +30. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second"},"talents":[{"descRaw":"Deals 90 <@ba.talpu>(+10) Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)","name":"Cell Activity Suppressant","desc":"Deals 90 (+10) Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)","potBelow":{"descRaw":"Deals 80 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)","desc":"Deals 80 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)"}}],"module":{"name":"A Neural Stimulant Based on 'Coffee'"},"skills":[{"descRaw":"ATK<@ba.vup>+39%, DEF<@ba.vup>+39%","name":"Invasion Response","desc":"ATK+39%, DEF+39%"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+40%, ASPD <@ba.vup>+30. Attacks become toxic finspines that fire directly ahead, piercing through up to <@ba.vup>3 enemies and inflicting <$ba.sluggish>Slow for <@ba.vup>1 second","name":"Pinning Maneuver","desc":"Attack Range increases, ATK +40%, ASPD +30. Attacks become toxic finspines that fire directly ahead, piercing through up to 3 enemies and inflicting Slow for 1 second"}],"traitBase":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talentsBase":[{"descRaw":"Deals 90 <@ba.talpu>(+10) Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)","name":"Cell Activity Suppressant","desc":"Deals 90 (+10) Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)","potBelow":{"descRaw":"Deals 80 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)","desc":"Deals 80 Arts damage per second to targets on attacking, lasting 3 seconds (Damage is doubled against [Sea Monster] enemies)"}}],"modules":[{"name":"A Neural Stimulant Based on 'Coffee'","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"}}],"_h":"rrhftwp6twhb5n267gy1tmu7ststm1kmxdsu5n267gtwtwy1tmu7ststm1twp6twhb"},"chess_char_1_05_a":{"name":"Vigna","subProfessionName":"Charger","trait":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases a bit; ATK <@ba.vup>+120%","name":"Hammer-On","desc":"Attack Interval increases a bit; ATK +120%"},"talents":[{"descRaw":"When attacking, has a 10% chance to increase the current damage of that attack by 60% <@ba.talpu>(+10%). The chance increases to 30% when Vigna's skill is active.","name":"Fierce Stabbing","desc":"When attacking, has a 10% chance to increase the current damage of that attack by 60% (+10%). The chance increases to 30% when Vigna's skill is active.","potBelow":{"descRaw":"When attacking, has a 10% chance to increase the current damage of that attack by 50%. The chance increases to 30% when Vigna's skill is active.","desc":"When attacking, has a 10% chance to increase the current damage of that attack by 50%. The chance increases to 30% when Vigna's skill is active."}}],"module":{"name":"The Greatrock"},"skills":[{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},{"descRaw":"Attack Interval <@ba.vdown>increases a bit; ATK <@ba.vup>+120%","name":"Hammer-On","desc":"Attack Interval increases a bit; ATK +120%"}],"_h":"x583jwjw3i20p9s5x7ozcwcwosyje2703i20p9"},"chess_char_1_05_b":{"name":"Vigna","subProfessionName":"Charger","trait":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDescRaw":"When attacking enemies with less than <@ba.vup>40% of their max HP, increase ATK to <@ba.vup>115%","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDesc":"When attacking enemies with less than 40% of their max HP, increase ATK to 115%"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases a bit; ATK <@ba.vup>+150%","name":"Hammer-On","desc":"Attack Interval increases a bit; ATK +150%"},"talents":[{"descRaw":"When attacking, has a 10% chance to increase the current damage of that attack by 110% <@ba.talpu>(+10%). The chance increases to 30% when Vigna's skill is active.","name":"Fierce Stabbing","desc":"When attacking, has a 10% chance to increase the current damage of that attack by 110% (+10%). The chance increases to 30% when Vigna's skill is active.","potBelow":{"descRaw":"When attacking, has a 10% chance to increase the current damage of that attack by 100%. The chance increases to 30% when Vigna's skill is active.","desc":"When attacking, has a 10% chance to increase the current damage of that attack by 100%. The chance increases to 30% when Vigna's skill is active."}}],"module":{"name":"The Greatrock"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},{"descRaw":"Attack Interval <@ba.vdown>increases a bit; ATK <@ba.vup>+150%","name":"Hammer-On","desc":"Attack Interval increases a bit; ATK +150%"}],"traitBase":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"talentsBase":[{"descRaw":"When attacking, has a 10% chance to increase the current damage of that attack by 110% <@ba.talpu>(+10%). The chance increases to 30% when Vigna's skill is active.","name":"Fierce Stabbing","desc":"When attacking, has a 10% chance to increase the current damage of that attack by 110% (+10%). The chance increases to 30% when Vigna's skill is active.","potBelow":{"descRaw":"When attacking, has a 10% chance to increase the current damage of that attack by 100%. The chance increases to 30% when Vigna's skill is active.","desc":"When attacking, has a 10% chance to increase the current damage of that attack by 100%. The chance increases to 30% when Vigna's skill is active."}}],"modules":[{"name":"The Greatrock","traitOverride":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDescRaw":"When attacking enemies with less than <@ba.vup>40% of their max HP, increase ATK to <@ba.vup>115%","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDesc":"When attacking enemies with less than 40% of their max HP, increase ATK to 115%"}}],"_h":"x583jwhpjwx3l9202o7lx7brmymyos1ie2d7l9202ojwjw7lx7brmymyosjwhpjwx3"},"chess_char_1_06_a":{"name":"Vendela","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"skill":{"descRaw":"ATK <@ba.vup>+55%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>20% ATK as Arts damage to the attacker and activates her Trait on the ally","name":"Umbrage of Thorns","desc":"ATK +55%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 20% ATK as Arts damage to the attacker and activates her Trait on the ally"},"talents":[{"descRaw":"The ally with the highest Max HP within range receives 11% <@ba.talpu>(+3%) more healing","name":"Soil Fertilizer Enhancement","desc":"The ally with the highest Max HP within range receives 11% (+3%) more healing","potBelow":{"descRaw":"The ally with the highest Max HP within range receives 8% more healing","desc":"The ally with the highest Max HP within range receives 8% more healing"}}],"module":{"name":"Broken Rose"},"skills":[{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant γ","desc":"ASPD +45"},{"descRaw":"ATK <@ba.vup>+55%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>20% ATK as Arts damage to the attacker and activates her Trait on the ally","name":"Umbrage of Thorns","desc":"ATK +55%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 20% ATK as Arts damage to the attacker and activates her Trait on the ally"}],"_h":"s2uli5yz6dwx93k47vcw0404hu8vzb2c6dwx93"},"chess_char_1_06_b":{"name":"Vendela","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"},"skill":{"descRaw":"ATK <@ba.vup>+75%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>30% ATK as Arts damage to the attacker and activates her Trait on the ally","name":"Umbrage of Thorns","desc":"ATK +75%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 30% ATK as Arts damage to the attacker and activates her Trait on the ally"},"talents":[{"descRaw":"The ally with the highest Max HP within range receives 18% <@ba.talpu>(+3%) more healing","name":"Soil Fertilizer Enhancement","desc":"The ally with the highest Max HP within range receives 18% (+3%) more healing","potBelow":{"descRaw":"The ally with the highest Max HP within range receives 15% more healing","desc":"The ally with the highest Max HP within range receives 15% more healing"}}],"module":{"name":"Broken Rose"},"skills":[{"descRaw":"ASPD <@ba.vup>+60","name":"Tactical Chant γ","desc":"ASPD +60"},{"descRaw":"ATK <@ba.vup>+75%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals <@ba.vup>30% ATK as Arts damage to the attacker and activates her Trait on the ally","name":"Umbrage of Thorns","desc":"ATK +75%. Makes the ally with the highest Max HP within Attack Range more likely to be attacked by enemies, and when this ally receives an enemy attack, Vendela deals 30% ATK as Arts damage to the attacker and activates her Trait on the ally"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"talentsBase":[{"descRaw":"The ally with the highest Max HP within range receives 18% <@ba.talpu>(+3%) more healing","name":"Soil Fertilizer Enhancement","desc":"The ally with the highest Max HP within range receives 18% (+3%) more healing","potBelow":{"descRaw":"The ally with the highest Max HP within range receives 15% more healing","desc":"The ally with the highest Max HP within range receives 15% more healing"}}],"modules":[{"name":"Broken Rose","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"}}],"_h":"s2uluary4owxlokv7va3t8t8hutwzbvd4owxloi5yzkv7va3t8t8huuary"},"chess_char_1_07_a":{"name":"Provence","subProfessionName":"Heavyshooter","trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skill":{"descRaw":"ATK <@ba.vup>+12% every time the HP of the target <@ba.vup>falls by 20%","name":"Wolf's Eye","desc":"ATK +12% every time the HP of the target falls by 20%"},"talents":[{"descRaw":"Has a 20% chance to increase the ATK of the current attack to 150% <@ba.talpu>(+10%) when attacking and the chance increases to 50% when an enemy is in the frontal tile","name":"Hunter's Arrow","desc":"Has a 20% chance to increase the ATK of the current attack to 150% (+10%) when attacking and the chance increases to 50% when an enemy is in the frontal tile","potBelow":{"descRaw":"Has a 20% chance to increase the ATK of the current attack to 140% when attacking, and the chance increases to 50% when an enemy is in the frontal tile","desc":"Has a 20% chance to increase the ATK of the current attack to 140% when attacking, and the chance increases to 50% when an enemy is in the frontal tile"}}],"module":{"name":"Tail-Care Suit"},"skills":[{"descRaw":"ATK <@ba.vup>+12% every time the HP of the target <@ba.vup>falls by 20%","name":"Wolf's Eye","desc":"ATK +12% every time the HP of the target falls by 20%"},{"descRaw":"ATK <@ba.vup>+145%, but Normal Attack will not target enemies with over <@ba.vdown>80% HP","name":"Prey Seeker","desc":"ATK +145%, but Normal Attack will not target enemies with over 80% HP"}],"_h":"39l9qxqxspudbllkoni6opopncspudblv0e9dx"},"chess_char_1_07_b":{"name":"Provence","subProfessionName":"Heavyshooter","trait":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"},"skill":{"descRaw":"ATK <@ba.vup>+16% every time the HP of the target <@ba.vup>falls by 20%","name":"Wolf's Eye","desc":"ATK +16% every time the HP of the target falls by 20%"},"talents":[{"descRaw":"Has a 20% chance to increase the ATK of the current attack to 190% <@ba.talpu>(+10%) when attacking and the chance increases to 50% when an enemy is in the frontal tile","name":"Hunter's Arrow","desc":"Has a 20% chance to increase the ATK of the current attack to 190% (+10%) when attacking and the chance increases to 50% when an enemy is in the frontal tile","potBelow":{"descRaw":"Has a 20% chance to increase the ATK of the current attack to 180% when attacking and the chance increases to 50% when an enemy is in the frontal tile","desc":"Has a 20% chance to increase the ATK of the current attack to 180% when attacking and the chance increases to 50% when an enemy is in the frontal tile"}}],"module":{"name":"Tail-Care Suit"},"skills":[{"descRaw":"ATK <@ba.vup>+16% every time the HP of the target <@ba.vup>falls by 20%","name":"Wolf's Eye","desc":"ATK +16% every time the HP of the target falls by 20%"},{"descRaw":"ATK <@ba.vup>+160%, but Normal Attack will not target enemies with over <@ba.vdown>80% HP","name":"Prey Seeker","desc":"ATK +160%, but Normal Attack will not target enemies with over 80% HP"}],"traitBase":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"talentsBase":[{"descRaw":"Has a 20% chance to increase the ATK of the current attack to 190% <@ba.talpu>(+10%) when attacking and the chance increases to 50% when an enemy is in the frontal tile","name":"Hunter's Arrow","desc":"Has a 20% chance to increase the ATK of the current attack to 190% (+10%) when attacking and the chance increases to 50% when an enemy is in the frontal tile","potBelow":{"descRaw":"Has a 20% chance to increase the ATK of the current attack to 180% when attacking and the chance increases to 50% when an enemy is in the frontal tile","desc":"Has a 20% chance to increase the ATK of the current attack to 180% when attacking and the chance increases to 50% when an enemy is in the frontal tile"}}],"modules":[{"name":"Tail-Care Suit","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"}}],"_h":"39l9qxigqxugw5udwt1goncik5k5ncw5udwtd5e9qmqxqx1goncik5k5ncqxigqxug"},"chess_char_1_08_a":{"name":"Texas","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skill":{"descRaw":"Immediately gains <@ba.vup>10 DP; Deals <@ba.vup>120% ATK as Arts damage <@ba.vup>twice to all nearby enemies and <$ba.stun>Stuns them for <@ba.vup>2 seconds","name":"Sword Rain","desc":"Immediately gains 10 DP; Deals 120% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds"},"talents":[{"descRaw":"Gains 1 extra DP when Texas is in the squad","name":"Tactical Delivery","desc":"Gains 1 extra DP when Texas is in the squad"}],"module":{"name":"Private Field Supply Package"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Immediately gains <@ba.vup>10 DP; Deals <@ba.vup>120% ATK as Arts damage <@ba.vup>twice to all nearby enemies and <$ba.stun>Stuns them for <@ba.vup>2 seconds","name":"Sword Rain","desc":"Immediately gains 10 DP; Deals 120% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds"}],"_h":"uetwtltleku4fs96v5966l053k0eeku4fs"},"chess_char_1_08_b":{"name":"Texas","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"},"skill":{"descRaw":"Immediately gains <@ba.vup>11 DP; Deals <@ba.vup>135% ATK as Arts damage <@ba.vup>twice to all nearby enemies and <$ba.stun>Stuns them for <@ba.vup>2 seconds","name":"Sword Rain","desc":"Immediately gains 11 DP; Deals 135% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds"},"talents":[{"descRaw":"Gains 2 extra DP when Texas is in the squad","name":"Tactical Delivery","desc":"Gains 2 extra DP when Texas is in the squad"}],"module":{"name":"Private Field Supply Package"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Immediately gains <@ba.vup>11 DP; Deals <@ba.vup>135% ATK as Arts damage <@ba.vup>twice to all nearby enemies and <$ba.stun>Stuns them for <@ba.vup>2 seconds","name":"Sword Rain","desc":"Immediately gains 11 DP; Deals 135% ATK as Arts damage twice to all nearby enemies and Stuns them for 2 seconds"}],"traitBase":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"talentsBase":[{"descRaw":"Gains 2 extra DP when Texas is in the squad","name":"Tactical Delivery","desc":"Gains 2 extra DP when Texas is in the squad"}],"modules":[{"name":"Private Field Supply Package","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"}}],"_h":"uetwtljytljynfu40zjlv5jl6l053k0enfu40ztltljlv5jl6ltljytljy"},"chess_char_1_09_a":{"name":"Caper","subProfessionName":"Loopshooter","trait":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"skill":{"descRaw":"ATK <@ba.vup>+25%, each attack fires <@ba.vup>1 more boomerang projectile","name":"Double the Fun","desc":"ATK +25%, each attack fires 1 more boomerang projectile"},"talents":[{"descRaw":"When attacking, 25% chance to increase that attack's ATK to 140% <@ba.talpu>(+10%)","name":"Larking About","desc":"When attacking, 25% chance to increase that attack's ATK to 140% (+10%)","potBelow":{"descRaw":"When attacking, 25% chance to increase that attack's ATK to 130%","desc":"When attacking, 25% chance to increase that attack's ATK to 130%"}}],"module":{"name":"Where the Warmth Remains"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>185%","name":"Power Strike β","desc":"Increases the ATK of next attack to 185%"},{"descRaw":"ATK <@ba.vup>+25%, each attack fires <@ba.vup>1 more boomerang projectile","name":"Double the Fun","desc":"ATK +25%, each attack fires 1 more boomerang projectile"}],"_h":"fnb77vrhrnkzkb3dhfzj3o3ozxgj2j22rnkzkb"},"chess_char_1_09_b":{"name":"Caper","subProfessionName":"Loopshooter","trait":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking enemies within the 8 surrounding tiles","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)","moduleDesc":"Increases ATK to 110% when attacking enemies within the 8 surrounding tiles"},"skill":{"descRaw":"ATK <@ba.vup>+40%, each attack fires <@ba.vup>1 more boomerang projectile","name":"Double the Fun","desc":"ATK +40%, each attack fires 1 more boomerang projectile"},"talents":[{"descRaw":"When attacking, 25% chance to increase that attack's ATK to 160% <@ba.talpu>(+10%)","name":"Larking About","desc":"When attacking, 25% chance to increase that attack's ATK to 160% (+10%)","potBelow":{"descRaw":"When attacking, 25% chance to increase that attack's ATK to 150%","desc":"When attacking, 25% chance to increase that attack's ATK to 150%"}}],"module":{"name":"Where the Warmth Remains"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>200%","name":"Power Strike β","desc":"Increases the ATK of next attack to 200%"},{"descRaw":"ATK <@ba.vup>+40%, each attack fires <@ba.vup>1 more boomerang projectile","name":"Double the Fun","desc":"ATK +40%, each attack fires 1 more boomerang projectile"}],"traitBase":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"talentsBase":[{"descRaw":"When attacking, 25% chance to increase that attack's ATK to 160% <@ba.talpu>(+10%)","name":"Larking About","desc":"When attacking, 25% chance to increase that attack's ATK to 160% (+10%)","potBelow":{"descRaw":"When attacking, 25% chance to increase that attack's ATK to 150%","desc":"When attacking, 25% chance to increase that attack's ATK to 150%"}}],"modules":[{"name":"Where the Warmth Remains","traitOverride":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking enemies within the 8 surrounding tiles","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)","moduleDesc":"Increases ATK to 110% when attacking enemies within the 8 surrounding tiles"}}],"_h":"fnb77v67rhrpz6kzz08rhfgd6666zxgt2juwz6kzz07vrh8rhfgd6666zx7v67rhrp"},"chess_char_1_10_a":{"name":"Gummy","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skill":{"descRaw":"Restores the HP of a nearby ally by <@ba.vup>115% of Gummy's ATK in the next attack\n<@ba.rem>Can store 1 charge(s)","name":"Provisions","desc":"Restores the HP of a nearby ally by 115% of Gummy's ATK in the next attack\nCan store 1 charge(s)"},"talents":[{"descRaw":"When attacking, has a 13% <@ba.talpu>(+3%) chance to deal 150% damage and <$ba.stun>Stun the target for 0.5 seconds","name":"Frying Pan Specialist","desc":"When attacking, has a 13% (+3%) chance to deal 150% damage and Stun the target for 0.5 seconds","potBelow":{"descRaw":"When attacking, has a 10% chance to deal 150% damage and <$ba.stun>Stun the target for 0.5 seconds","desc":"When attacking, has a 10% chance to deal 150% damage and Stun the target for 0.5 seconds"}}],"module":{"name":"Медовые Пряники"},"skills":[{"descRaw":"Restores the HP of a nearby ally by <@ba.vup>115% of Gummy's ATK in the next attack\n<@ba.rem>Can store 1 charge(s)","name":"Provisions","desc":"Restores the HP of a nearby ally by 115% of Gummy's ATK in the next attack\nCan store 1 charge(s)"},{"descRaw":"Starts cooking and stops attacking for <@ba.vdown>10 seconds; DEF <@ba.vup>+60%\nFocuses on healing nearby allies after finishing cooking; ATK <@ba.vup>+40%","name":"Cooking","desc":"Starts cooking and stops attacking for 10 seconds; DEF +60%\nFocuses on healing nearby allies after finishing cooking; ATK +40%"}],"_h":"z4xwayayihs7wm5ko590brh5dlihs7wmbfwndv"},"chess_char_1_10_b":{"name":"Gummy","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"Restores the HP of a nearby ally by <@ba.vup>130% of Gummy's ATK in the next attack\n<@ba.rem>Can store 2 charge(s)","name":"Provisions","desc":"Restores the HP of a nearby ally by 130% of Gummy's ATK in the next attack\nCan store 2 charge(s)"},"talents":[{"descRaw":"When attacking, has a 18% <@ba.talpu>(+3%) chance to deal 200% damage and <$ba.stun>Stun the target for 1 second","name":"Frying Pan Specialist","desc":"When attacking, has a 18% (+3%) chance to deal 200% damage and Stun the target for 1 second","potBelow":{"descRaw":"When attacking, has a 15% chance to deal 200% damage and <$ba.stun>Stun the target for 1 second","desc":"When attacking, has a 15% chance to deal 200% damage and Stun the target for 1 second"}}],"module":{"name":"Медовые Пряники"},"skills":[{"descRaw":"Restores the HP of a nearby ally by <@ba.vup>130% of Gummy's ATK in the next attack\n<@ba.rem>Can store 2 charge(s)","name":"Provisions","desc":"Restores the HP of a nearby ally by 130% of Gummy's ATK in the next attack\nCan store 2 charge(s)"},{"descRaw":"Starts cooking and stops attacking for <@ba.vdown>10 seconds; DEF <@ba.vup>+70%\nFocuses on healing nearby allies after finishing cooking; ATK <@ba.vup>+50%","name":"Cooking","desc":"Starts cooking and stops attacking for 10 seconds; DEF +70%\nFocuses on healing nearby allies after finishing cooking; ATK +50%"}],"traitBase":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"talentsBase":[{"descRaw":"When attacking, has a 18% <@ba.talpu>(+3%) chance to deal 200% damage and <$ba.stun>Stun the target for 1 second","name":"Frying Pan Specialist","desc":"When attacking, has a 18% (+3%) chance to deal 200% damage and Stun the target for 1 second","potBelow":{"descRaw":"When attacking, has a 15% chance to deal 200% damage and <$ba.stun>Stun the target for 1 second","desc":"When attacking, has a 15% chance to deal 200% damage and Stun the target for 1 second"}}],"modules":[{"name":"Медовые Пряники","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"z4xwaybyaydw1hs796gro5dtccs4dl1hs7960fwnrrayaygro5dtccs4dlaybyaydw"},"chess_char_1_11_a":{"name":"Earthspirit","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},"module":{"name":"Application Forms, To Be Confirmed"},"skills":[{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},{"descRaw":"<@ba.vdown>Stops attacking; Enemies within range are <$ba.sluggish>Slowed every <@ba.vup>1.7 seconds","name":"Quicksand Conversion","desc":"Stops attacking; Enemies within range are Slowed every 1.7 seconds"}],"_h":"j2f2pn83yje270w4yje270cqmjub"},"chess_char_1_11_b":{"name":"Earthspirit","subProfessionName":"Decel Binder","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"},"skill":{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},"talents":[{"descRaw":"Extends <$ba.sluggish>Slow duration moderately","name":"Geological Survey","desc":"Extends Slow duration moderately","potBelow":{"descRaw":"Extends <$ba.sluggish>Slow duration slightly","desc":"Extends Slow duration slightly"}}],"module":{"name":"Application Forms, To Be Confirmed"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},{"descRaw":"<@ba.vdown>Stops attacking; Enemies within range are <$ba.sluggish>Slowed every <@ba.vup>1.6 seconds","name":"Quicksand Conversion","desc":"Stops attacking; Enemies within range are Slowed every 1.6 seconds"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"Extends <$ba.sluggish>Slow duration moderately","name":"Geological Survey","desc":"Extends Slow duration moderately","potBelow":{"descRaw":"Extends <$ba.sluggish>Slow duration slightly","desc":"Extends Slow duration slightly"}}],"modules":[{"name":"Application Forms, To Be Confirmed","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"}}],"_h":"j2f2uw081ie2d7de1rrc1m74w41ie2d7mnmjoipn83de1rrc1m74w4uw08"},"chess_char_1_12_a":{"name":"Estelle","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"ATK <@ba.vup>+100%; Cannot be healed by allies","name":"Sacrificial Strike","desc":"ATK +100%; Cannot be healed by allies"},"talents":[{"descRaw":"Restores HP by 9% <@ba.talpu>(+2%) of Max HP when there is an enemy killed within the 8 surrounding tiles","name":"Self-Healing","desc":"Restores HP by 9% (+2%) of Max HP when there is an enemy killed within the 8 surrounding tiles","potBelow":{"descRaw":"Restores HP by 7% of Max HP when there is an enemy killed within the 8 surrounding tiles","desc":"Restores HP by 7% of Max HP when there is an enemy killed within the 8 surrounding tiles"}}],"module":{"name":"Farewell Gifts from the Wildlands"},"skills":[{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},{"descRaw":"ATK <@ba.vup>+100%; Cannot be healed by allies","name":"Sacrificial Strike","desc":"ATK +100%; Cannot be healed by allies"}],"_h":"e3graaye0jo946m42vemcrcr4pyje2700jo946"},"chess_char_1_12_b":{"name":"Estelle","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"},"skill":{"descRaw":"ATK <@ba.vup>+115%; Cannot be healed by allies","name":"Sacrificial Strike","desc":"ATK +115%; Cannot be healed by allies"},"talents":[{"descRaw":"Restores HP by 14% <@ba.talpu>(+2%) of Max HP when there is an enemy killed within the 8 surrounding tiles","name":"Self-Healing","desc":"Restores HP by 14% (+2%) of Max HP when there is an enemy killed within the 8 surrounding tiles","potBelow":{"descRaw":"Restores HP by 12% of Max HP when there is an enemy killed within the 8 surrounding tiles","desc":"Restores HP by 12% of Max HP when there is an enemy killed within the 8 surrounding tiles"}}],"module":{"name":"Farewell Gifts from the Wildlands"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+115%; Cannot be healed by allies","name":"Sacrificial Strike","desc":"ATK +115%; Cannot be healed by allies"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talentsBase":[{"descRaw":"Restores HP by 14% <@ba.talpu>(+2%) of Max HP when there is an enemy killed within the 8 surrounding tiles","name":"Self-Healing","desc":"Restores HP by 14% (+2%) of Max HP when there is an enemy killed within the 8 surrounding tiles","potBelow":{"descRaw":"Restores HP by 12% of Max HP when there is an enemy killed within the 8 surrounding tiles","desc":"Restores HP by 12% of Max HP when there is an enemy killed within the 8 surrounding tiles"}}],"modules":[{"name":"Farewell Gifts from the Wildlands","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"}}],"_h":"e3graaxwye82iho9686g2vma27274p1ie2d7iho968aaye6g2vma27274paaxwye82"},"chess_char_1_13_a":{"name":"Podenco","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>5 seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed and silenced, and receive <@ba.vup>50% Arts damage every second","name":"Spread Spores","desc":"Throws a vial that, upon shattering, releases a cloud of spores for 5 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 50% Arts damage every second"},"talents":[{"descRaw":"When deployed, all Supporter Operators gain +7% <@ba.talpu>(+2%)ATK","name":"Gardener","desc":"When deployed, all Supporter Operators gain +7% (+2%)ATK","potBelow":{"descRaw":"When deployed, all Supporter Operators gain +5% ATK","desc":"When deployed, all Supporter Operators gain +5% ATK"}}],"module":{"name":"'Amaranthine Nursery'"},"skills":[{"descRaw":"ATK <@ba.vup>+20%, now <@ba.vup>heals allied units instead of attacking","name":"Aromatherapy","desc":"ATK +20%, now heals allied units instead of attacking"},{"descRaw":"Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>5 seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed and silenced, and receive <@ba.vup>50% Arts damage every second","name":"Spread Spores","desc":"Throws a vial that, upon shattering, releases a cloud of spores for 5 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 50% Arts damage every second"}],"_h":"vjf2pn834s1f768iyjqo1313ox3trr4z4s1f76"},"chess_char_1_13_b":{"name":"Podenco","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"},"skill":{"descRaw":"Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>5 seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed and silenced, and receive <@ba.vup>60% Arts damage every second","name":"Spread Spores","desc":"Throws a vial that, upon shattering, releases a cloud of spores for 5 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 60% Arts damage every second"},"talents":[{"descRaw":"When deployed, all Supporter Operators gain +11% <@ba.talpu>(+2%)ATK","name":"Gardener","desc":"When deployed, all Supporter Operators gain +11% (+2%)ATK","potBelow":{"descRaw":"When deployed, all Supporter Operators gain +9% ATK","desc":"When deployed, all Supporter Operators gain +9% ATK"}}],"module":{"name":"'Amaranthine Nursery'"},"skills":[{"descRaw":"ATK <@ba.vup>+30%, now <@ba.vup>heals allied units instead of attacking","name":"Aromatherapy","desc":"ATK +30%, now heals allied units instead of attacking"},{"descRaw":"Throws a vial that, upon shattering, releases a cloud of spores for <@ba.vup>5 seconds\nAll enemies within the spore cloud are <$ba.sluggish>Slowed and silenced, and receive <@ba.vup>60% Arts damage every second","name":"Spread Spores","desc":"Throws a vial that, upon shattering, releases a cloud of spores for 5 seconds\nAll enemies within the spore cloud are Slowed and silenced, and receive 60% Arts damage every second"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"When deployed, all Supporter Operators gain +11% <@ba.talpu>(+2%)ATK","name":"Gardener","desc":"When deployed, all Supporter Operators gain +11% (+2%)ATK","potBelow":{"descRaw":"When deployed, all Supporter Operators gain +9% ATK","desc":"When deployed, all Supporter Operators gain +9% ATK"}}],"modules":[{"name":"'Amaranthine Nursery'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"}}],"_h":"vjf2pn0i830iah1fldqryj2hmjmjoxyurrwyah1fldpn83qryj2hmjmjoxpn0i830i"},"chess_char_1_14_a":{"name":"Greyy","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skill":{"descRaw":"ASPD <@ba.vup>+50. The duration of the Talent's <$ba.sluggish>Slow increases to <@ba.vup>1.6 times","name":"Electrostatic Discharge","desc":"ASPD +50. The duration of the Talent's Slow increases to 1.6 times"},"talents":[{"descRaw":"<$ba.sluggish>Slows the target for 0.4 seconds when attacking","name":"Electrostatic Field","desc":"Slows the target for 0.4 seconds when attacking"}],"module":{"name":"New Beginning"},"skills":[{"descRaw":"ASPD <@ba.vup>+30","name":"Tactical Chant β","desc":"ASPD +30"},{"descRaw":"ASPD <@ba.vup>+50. The duration of the Talent's <$ba.sluggish>Slow increases to <@ba.vup>1.6 times","name":"Electrostatic Discharge","desc":"ASPD +50. The duration of the Talent's Slow increases to 1.6 times"}],"_h":"1mkin1hb3nkfinga3v8ococ3ban83nkfin"},"chess_char_1_14_b":{"name":"Greyy","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"},"skill":{"descRaw":"ASPD <@ba.vup>+65. The duration of the Talent's <$ba.sluggish>Slow increases to <@ba.vup>1.7 times","name":"Electrostatic Discharge","desc":"ASPD +65. The duration of the Talent's Slow increases to 1.7 times"},"talents":[{"descRaw":"<$ba.sluggish>Slows the target for 0.6 seconds when attacking","name":"Electrostatic Field","desc":"Slows the target for 0.6 seconds when attacking"}],"module":{"name":"New Beginning"},"skills":[{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant β","desc":"ASPD +45"},{"descRaw":"ASPD <@ba.vup>+65. The duration of the Talent's <$ba.sluggish>Slow increases to <@ba.vup>1.7 times","name":"Electrostatic Discharge","desc":"ASPD +65. The duration of the Talent's Slow increases to 1.7 times"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"talentsBase":[{"descRaw":"<$ba.sluggish>Slows the target for 0.6 seconds when attacking","name":"Electrostatic Field","desc":"Slows the target for 0.6 seconds when attacking"}],"modules":[{"name":"New Beginning","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"}}],"_h":"1mkin1jyhbzapckf1uog3vymco8vba2cpckf1un1hbog3vymcon1jyhbza"},"chess_char_1_15_a":{"name":"Alliance/Supportive Operator","subProfessionName":"Ritualist","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"skill":{"descRaw":"<@ba.vup>+70 ASPD, and attacks 2 targets simultaneously","name":"Tactical Chant Gemini","desc":"+70 ASPD, and attacks 2 targets simultaneously"},"talents":[{"descRaw":"Attacks also deal 18% ATK as <$ba.dt.neural2>Nervous Impairment (prioritized), <$ba.dt.burning2>Burn, and <$ba.dt.apoptosis2>Necrosis, prioritizing enemies not under a burst effect","name":"Alternating Elements","desc":"Attacks also deal 18% ATK as Nervous Impairment (prioritized), Burn, and Necrosis, prioritizing enemies not under a burst effect"},{"descRaw":"Part of [Harmony] Alliance in [Stronghold Protocol]","name":"Flexible Treaty","desc":"Part of [Harmony] Alliance in [Stronghold Protocol]"}],"module":{"name":"Alliance/Supportive Operator's Badge"},"skills":[{"descRaw":"<@ba.vup>+70 ASPD, and attacks 2 targets simultaneously","name":"Tactical Chant Gemini","desc":"+70 ASPD, and attacks 2 targets simultaneously"}],"_h":"9dcpi24ybihwozq0qqmevrjqvr1cbihwoz"},"chess_char_1_15_b":{"name":"Alliance/Supportive Operator","subProfessionName":"Ritualist","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"},"skill":{"descRaw":"<@ba.vup>+80 ASPD, and attacks 2 targets simultaneously","name":"Tactical Chant Gemini","desc":"+80 ASPD, and attacks 2 targets simultaneously"},"talents":[{"descRaw":"Attacks also deal 18% ATK as <$ba.dt.neural2>Nervous Impairment (prioritized), <$ba.dt.burning2>Burn, and <$ba.dt.apoptosis2>Necrosis, prioritizing enemies not under a burst effect","name":"Alternating Elements","desc":"Attacks also deal 18% ATK as Nervous Impairment (prioritized), Burn, and Necrosis, prioritizing enemies not under a burst effect"},{"descRaw":"Part of [Harmony] Alliance in [Stronghold Protocol]","name":"Flexible Treaty","desc":"Part of [Harmony] Alliance in [Stronghold Protocol]"}],"module":{"name":"Alliance/Supportive Operator's Badge"},"skills":[{"descRaw":"<@ba.vup>+80 ASPD, and attacks 2 targets simultaneously","name":"Tactical Chant Gemini","desc":"+80 ASPD, and attacks 2 targets simultaneously"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"talentsBase":[{"descRaw":"Attacks also deal 18% ATK as <$ba.dt.neural2>Nervous Impairment (prioritized), <$ba.dt.burning2>Burn, and <$ba.dt.apoptosis2>Necrosis, prioritizing enemies not under a burst effect","name":"Alternating Elements","desc":"Attacks also deal 18% ATK as Nervous Impairment (prioritized), Burn, and Necrosis, prioritizing enemies not under a burst effect"},{"descRaw":"Part of [Harmony] Alliance in [Stronghold Protocol]","name":"Flexible Treaty","desc":"Part of [Harmony] Alliance in [Stronghold Protocol]"}],"modules":[{"name":"Alliance/Supportive Operator's Badge","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"},"talentChanges":[{"descRaw":"Attacks also deal 18% ATK as <$ba.dt.neural2>Nervous Impairment (prioritized), <$ba.dt.burning2>Burn, and <$ba.dt.apoptosis2>Necrosis, prioritizing enemies not under a burst effect","name":"Alternating Elements","desc":"Attacks also deal 18% ATK as Nervous Impairment (prioritized), Burn, and Necrosis, prioritizing enemies not under a burst effect"}]}],"_h":"9dcpi25g4yj66lhwy6q0qqmevrjqvr1c6lhwy6i24yq0qqmevrjqvr1ci25g4yj6q0qqme"},"chess_char_1_16_a":{"name":"Tin Man","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"skill":{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>11 seconds, enemies around the landing point take <@ba.vup>65% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>15% ATK per second\n<@ba.rem>Can store 1 charge","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 65% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second\nCan store 1 charge"},"talents":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +4 <@ba.talpu>(+1) Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +4 (+1) Toil Limit when acting as a Loadbearing Operator","potBelow":{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +3 Toil Limit when acting as a Loadbearing Operator","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +3 Toil Limit when acting as a Loadbearing Operator"}}],"module":{"name":"'Phrenology'"},"skills":[{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>8 seconds, enemies around the landing point suffer from <@ba.vup>20% <$ba.weaken>Enfeeble and take <@ba.vup>45% ATK as Arts damage per second","name":"'Ol' Curly'","desc":"Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 20% Enfeeble and take 45% ATK as Arts damage per second"},{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>11 seconds, enemies around the landing point take <@ba.vup>65% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>15% ATK per second\n<@ba.rem>Can store 1 charge","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 65% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second\nCan store 1 charge"}],"_h":"7ms2yqta6bv84efgu73sieiejrcv43c96bv84e"},"chess_char_1_16_b":{"name":"Tin Man","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"},"skill":{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>12 seconds, enemies around the landing point take <@ba.vup>80% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>20% ATK per second\n<@ba.rem>Can store 2 charges","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 12 seconds, enemies around the landing point take 80% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second\nCan store 2 charges"},"talents":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 <@ba.talpu>(+1) Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 (+1) Toil Limit when acting as a Loadbearing Operator","potBelow":{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator"}},{"descRaw":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% <@ba.talpu>(+2%)","name":"Shriveled Soul","desc":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% (+2%)","potBelow":{"descRaw":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%","desc":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%"}}],"module":{"name":"'Phrenology'"},"skills":[{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>8 seconds, enemies around the landing point suffer from <@ba.vup>25% <$ba.weaken>Enfeeble and take <@ba.vup>60% ATK as Arts damage per second","name":"'Ol' Curly'","desc":"Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 25% Enfeeble and take 60% ATK as Arts damage per second"},{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>12 seconds, enemies around the landing point take <@ba.vup>80% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>20% ATK per second\n<@ba.rem>Can store 2 charges","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 12 seconds, enemies around the landing point take 80% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second\nCan store 2 charges"}],"traitBase":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"talentsBase":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 <@ba.talpu>(+1) Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 (+1) Toil Limit when acting as a Loadbearing Operator","potBelow":{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator"}},{"descRaw":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% <@ba.talpu>(+2%)","name":"Shriveled Soul","desc":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% (+2%)","potBelow":{"descRaw":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%","desc":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%"}}],"modules":[{"name":"'Phrenology'","traitOverride":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"}}],"_h":"7ms2yqkytaky72v8mt4vu7lvo8o8vccgtm6x6xjrit43pl72v8mtyqta4vu7lvo8o8vccgtm6x6xjryqkytaky"},"chess_char_1_17_a":{"name":"Indigo","subProfessionName":"Mystic Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces slightly and the activation rate of this unit's Talent increases to <@ba.vup>2.0 times. <$ba.root>Bound enemies within Attack Range receive Arts damage equal to <@ba.vup>12% of Indigo's ATK every <@ba.vup>0.5 seconds","name":"Labyrinth of Light","desc":"Attack Interval reduces slightly and the activation rate of this unit's Talent increases to 2.0 times. Bound enemies within Attack Range receive Arts damage equal to 12% of Indigo's ATK every 0.5 seconds"},"talents":[{"descRaw":"When attacking, has a 14% <@ba.talpu>(+2%) chance to <$ba.root>Bind the target for 4 seconds. Will not target Bound enemies","name":"Gentle Binding Gaze","desc":"When attacking, has a 14% (+2%) chance to Bind the target for 4 seconds. Will not target Bound enemies","potBelow":{"descRaw":"When attacking, has a 12% chance to <$ba.root>Bind the target for 4 seconds. Will not target Bound enemies","desc":"When attacking, has a 12% chance to Bind the target for 4 seconds. Will not target Bound enemies"}}],"module":{"name":"Staff Maintenance Kit"},"skills":[{"descRaw":"Attack range <@ba.vup>changes, attack interval is <@ba.vup>significantly reduced , and each attack deals <@ba.vup>35% ATK as Arts damage","name":"Lighthouse Guardian","desc":"Attack range changes, attack interval is significantly reduced , and each attack deals 35% ATK as Arts damage"},{"descRaw":"Attack Interval <@ba.vup>reduces slightly and the activation rate of this unit's Talent increases to <@ba.vup>2.0 times. <$ba.root>Bound enemies within Attack Range receive Arts damage equal to <@ba.vup>12% of Indigo's ATK every <@ba.vup>0.5 seconds","name":"Labyrinth of Light","desc":"Attack Interval reduces slightly and the activation rate of this unit's Talent increases to 2.0 times. Bound enemies within Attack Range receive Arts damage equal to 12% of Indigo's ATK every 0.5 seconds"}],"_h":"7pxcy8q0fd61h3pw3q46zja5n2ha2ybffd61h3"},"chess_char_1_17_b":{"name":"Indigo","subProfessionName":"Mystic Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 4 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces moderately and the activation rate of this unit's Talent increases to <@ba.vup>2.5 times. <$ba.root>Bound enemies within Attack Range receive Arts damage equal to <@ba.vup>15% of Indigo's ATK every <@ba.vup>0.5 seconds","name":"Labyrinth of Light","desc":"Attack Interval reduces moderately and the activation rate of this unit's Talent increases to 2.5 times. Bound enemies within Attack Range receive Arts damage equal to 15% of Indigo's ATK every 0.5 seconds"},"talents":[{"descRaw":"When attacking, has a 20% <@ba.talpu>(+2%) chance to <$ba.root>Bind the target for 4 seconds. Will not target Bound enemies","name":"Gentle Binding Gaze","desc":"When attacking, has a 20% (+2%) chance to Bind the target for 4 seconds. Will not target Bound enemies","potBelow":{"descRaw":"When attacking, has a 18% chance to <$ba.root>Bind the target for 4 seconds. Will not target Bound enemies","desc":"When attacking, has a 18% chance to Bind the target for 4 seconds. Will not target Bound enemies"}}],"module":{"name":"Staff Maintenance Kit"},"skills":[{"descRaw":"Attack range <@ba.vup>changes, attack interval is <@ba.vup>significantly reduced , and each attack deals <@ba.vup>40% ATK as Arts damage","name":"Lighthouse Guardian","desc":"Attack range changes, attack interval is significantly reduced , and each attack deals 40% ATK as Arts damage"},{"descRaw":"Attack Interval <@ba.vup>reduces moderately and the activation rate of this unit's Talent increases to <@ba.vup>2.5 times. <$ba.root>Bound enemies within Attack Range receive Arts damage equal to <@ba.vup>15% of Indigo's ATK every <@ba.vup>0.5 seconds","name":"Labyrinth of Light","desc":"Attack Interval reduces moderately and the activation rate of this unit's Talent increases to 2.5 times. Bound enemies within Attack Range receive Arts damage equal to 15% of Indigo's ATK every 0.5 seconds"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"talentsBase":[{"descRaw":"When attacking, has a 20% <@ba.talpu>(+2%) chance to <$ba.root>Bind the target for 4 seconds. Will not target Bound enemies","name":"Gentle Binding Gaze","desc":"When attacking, has a 20% (+2%) chance to Bind the target for 4 seconds. Will not target Bound enemies","potBelow":{"descRaw":"When attacking, has a 18% chance to <$ba.root>Bind the target for 4 seconds. Will not target Bound enemies","desc":"When attacking, has a 18% chance to Bind the target for 4 seconds. Will not target Bound enemies"}}],"modules":[{"name":"Staff Maintenance Kit","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 4 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)"}}],"_h":"7pxcwxyxhn61q3xn3q2vcd8vn2re2yhnhn61q3y8q0xn3q2vcd8vn2wxyx"},"chess_char_1_18_a":{"name":"Utage","subProfessionName":"Soloblade","trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>50 self HP every time this operator attacks an enemy (Upgraded after reaching Elite 2)","desc":"Can't be healed by other units. Recovers 50 self HP every time this operator attacks an enemy (Upgraded after reaching Elite 2)"},"skill":{"descRaw":"After deployment, immediately loses <@ba.vdown>50% current HP. For <@ba.vup>14 seconds after deployment, ATK <@ba.vup>+65% and attacks deal <@ba.vup>Arts damage","name":"Descending Strike - Earth Splitter","desc":"After deployment, immediately loses 50% current HP. For 14 seconds after deployment, ATK +65% and attacks deal Arts damage"},"talents":[{"descRaw":"Gains up to +75 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 60% Max HP)","name":"Serious Mode","desc":"Gains up to +75 ASPD Tenacity (reaches maximum bonus when losing 60% Max HP)"}],"module":{"name":"Flip Phone"},"skills":[{"descRaw":"Stops attacking, Block becomes <@ba.vup>0, DEF <@ba.vup>+130%, and restores <@ba.vup>7% Max HP every second.","name":"Space Out","desc":"Stops attacking, Block becomes 0, DEF +130%, and restores 7% Max HP every second."},{"descRaw":"After deployment, immediately loses <@ba.vdown>50% current HP. For <@ba.vup>14 seconds after deployment, ATK <@ba.vup>+65% and attacks deal <@ba.vup>Arts damage","name":"Descending Strike - Earth Splitter","desc":"After deployment, immediately loses 50% current HP. For 14 seconds after deployment, ATK +65% and attacks deal Arts damage"}],"_h":"mr0k0sxggprkkwyajk129xlzp1pegprkkw"},"chess_char_1_18_b":{"name":"Utage","subProfessionName":"Soloblade","trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"},"skill":{"descRaw":"After deployment, immediately loses <@ba.vdown>50% current HP. For <@ba.vup>15 seconds after deployment, ATK <@ba.vup>+80% and attacks deal <@ba.vup>Arts damage","name":"Descending Strike - Earth Splitter","desc":"After deployment, immediately loses 50% current HP. For 15 seconds after deployment, ATK +80% and attacks deal Arts damage"},"talents":[{"descRaw":"Gains up to +100 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Serious Mode","desc":"Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)"}],"module":{"name":"Flip Phone"},"skills":[{"descRaw":"Stops attacking, Block becomes <@ba.vup>0, DEF <@ba.vup>+160%, and restores <@ba.vup>8% Max HP every second.","name":"Space Out","desc":"Stops attacking, Block becomes 0, DEF +160%, and restores 8% Max HP every second."},{"descRaw":"After deployment, immediately loses <@ba.vdown>50% current HP. For <@ba.vup>15 seconds after deployment, ATK <@ba.vup>+80% and attacks deal <@ba.vup>Arts damage","name":"Descending Strike - Earth Splitter","desc":"After deployment, immediately loses 50% current HP. For 15 seconds after deployment, ATK +80% and attacks deal Arts damage"}],"traitBase":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"talentsBase":[{"descRaw":"Gains up to +100 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Serious Mode","desc":"Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)"}],"modules":[{"name":"Flip Phone","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"}}],"_h":"mr0keqnjmqiionrkhqjijk8e9xy5p11konrkhqeqmqjijk8e9xeqnjmqii"},"chess_char_1_19_a":{"name":"Wild Mane","subProfessionName":"Charger","trait":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"skill":{"descRaw":"Attack Range expands, ATK <@ba.vup>+45%. Attacks will push the target towards the attack direction <@ba.vup>moderately","name":"Lance Charge","desc":"Attack Range expands, ATK +45%. Attacks will push the target towards the attack direction moderately"},"talents":[{"descRaw":"After the first deployment, all undeployed Guard Operators get DP Cost -1","name":"Forward March","desc":"After the first deployment, all undeployed Guard Operators get DP Cost -1"}],"module":{"name":"Spear Replacement Suit"},"skills":[{"descRaw":"After deployment, ASPD <@ba.vup>+80","name":"Stabbing Lance","desc":"After deployment, ASPD +80"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+45%. Attacks will push the target towards the attack direction <@ba.vup>moderately","name":"Lance Charge","desc":"Attack Range expands, ATK +45%. Attacks will push the target towards the attack direction moderately"}],"_h":"ie83jwjwxwfdiqezcnezv8x4uxqdxwfdiq"},"chess_char_1_19_b":{"name":"Wild Mane","subProfessionName":"Charger","trait":{"descRaw":"Generates <@ba.vup>2 DP after this unit defeats an enemy; Refunds the <@ba.kw>current DP Cost when retreated","desc":"Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated"},"skill":{"descRaw":"Attack Range expands, ATK <@ba.vup>+60%. Attacks will push the target towards the attack direction <@ba.vup>moderately","name":"Lance Charge","desc":"Attack Range expands, ATK +60%. Attacks will push the target towards the attack direction moderately"},"talents":[{"descRaw":"After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)","name":"Forward March","desc":"After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)"}],"module":{"name":"Spear Replacement Suit"},"skills":[{"descRaw":"After deployment, ASPD <@ba.vup>+100","name":"Stabbing Lance","desc":"After deployment, ASPD +100"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+60%. Attacks will push the target towards the attack direction <@ba.vup>moderately","name":"Lance Charge","desc":"Attack Range expands, ATK +60%. Attacks will push the target towards the attack direction moderately"}],"traitBase":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"talentsBase":[{"descRaw":"After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)","name":"Forward March","desc":"After deployment, all undeployed Guard Operators get DP Cost -1 (each Operator can have a maximum of -5 DP Cost before each deployment)"}],"modules":[{"name":"Spear Replacement Suit","traitOverride":{"descRaw":"Generates <@ba.vup>2 DP after this unit defeats an enemy; Refunds the <@ba.kw>current DP Cost when retreated","desc":"Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated"}}],"_h":"ie835ml59zfdkjykcnykv8vruxpo9zfdkjjwjwykcnykv85ml5"},"chess_char_1_20_a":{"name":"Liskarm","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+105%, attacks deal <@ba.vup>Arts damage to at most <@ba.vup>3 enemies and have <@ba.vup>15% chance to <$ba.stun>Stun the hit targets for <@ba.vup>1 seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Counter Arc","desc":"Attack Interval increases, ATK +105%, attacks deal Arts damage to at most 3 enemies and have 15% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration"},"talents":[{"descRaw":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked","name":"Tactical Defense","desc":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked"}],"module":{"name":"Stunner's Storage"},"skills":[{"descRaw":"Blocks the next source of damage; DEF <@ba.vup>+60% for <@ba.vup>8 seconds\n<@ba.rem>Automatically activated","name":"Charged Defense","desc":"Blocks the next source of damage; DEF +60% for 8 seconds\nAutomatically activated"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+105%, attacks deal <@ba.vup>Arts damage to at most <@ba.vup>3 enemies and have <@ba.vup>15% chance to <$ba.stun>Stun the hit targets for <@ba.vup>1 seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Counter Arc","desc":"Attack Interval increases, ATK +105%, attacks deal Arts damage to at most 3 enemies and have 15% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration"}],"_h":"dvhftwtw20e1r5c0sdc08uvn2y6l20e1r5"},"chess_char_1_20_b":{"name":"Liskarm","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+125%, attacks deal <@ba.vup>Arts damage to at most <@ba.vup>3 enemies and have <@ba.vup>20% chance to <$ba.stun>Stun the hit targets for <@ba.vup>1 seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Counter Arc","desc":"Attack Interval increases, ATK +125%, attacks deal Arts damage to at most 3 enemies and have 20% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration"},"talents":[{"descRaw":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked","name":"Tactical Defense","desc":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked"},{"descRaw":"RES +13 <@ba.talpu>(+3)","name":"Thunder Resistance","desc":"RES +13 (+3)","potBelow":{"descRaw":"RES +10","desc":"RES +10"}}],"module":{"name":"Stunner's Storage"},"skills":[{"descRaw":"Blocks the next source of damage; DEF <@ba.vup>+80% for <@ba.vup>8 seconds\n<@ba.rem>Automatically activated","name":"Charged Defense","desc":"Blocks the next source of damage; DEF +80% for 8 seconds\nAutomatically activated"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+125%, attacks deal <@ba.vup>Arts damage to at most <@ba.vup>3 enemies and have <@ba.vup>20% chance to <$ba.stun>Stun the hit targets for <@ba.vup>1 seconds\n<@ba.rem>Liskarm is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Counter Arc","desc":"Attack Interval increases, ATK +125%, attacks deal Arts damage to at most 3 enemies and have 20% chance to Stun the hit targets for 1 seconds\nLiskarm is Stunned for 5 seconds after the skill duration"}],"traitBase":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talentsBase":[{"descRaw":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked","name":"Tactical Defense","desc":"Restores 1 Skill Point to this Operator and a random ally in the surrounding tiles when attacked"},{"descRaw":"RES +13 <@ba.talpu>(+3)","name":"Thunder Resistance","desc":"RES +13 (+3)","potBelow":{"descRaw":"RES +10","desc":"RES +10"}}],"modules":[{"name":"Stunner's Storage","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"}}],"_h":"dvhftwp6twhb8ie1vvc0sdc03htfkl89898ukd2y838ie1vvtwtwc0sdc03htfkl89898utwp6twhb"},"chess_char_2_01_a":{"name":"Executor","subProfessionName":"Spreadshooter","trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"skill":{"descRaw":"Normal attacks strike twice, and the attack interval <@ba.vup> is shortened by a small amount","name":"Final Journey","desc":"Normal attacks strike twice, and the attack interval is shortened by a small amount"},"talents":[{"descRaw":"Attacks ignore 95 <@ba.talpu>(+15) DEF","name":"Final Modification","desc":"Attacks ignore 95 (+15) DEF","potBelow":{"descRaw":"Attacks ignore 80 DEF","desc":"Attacks ignore 80 DEF"}}],"module":{"name":"Executor's Satchel"},"skills":[{"descRaw":"ATK <@ba.vup>+35%, attacks apply this unit's Trait effect to all enemies within range.","name":"Muzzle's Elegy","desc":"ATK +35%, attacks apply this unit's Trait effect to all enemies within range."},{"descRaw":"Normal attacks strike twice, and the attack interval <@ba.vup> is shortened by a small amount","name":"Final Journey","desc":"Normal attacks strike twice, and the attack interval is shortened by a small amount"}],"_h":"u6zvms6g3fe92sd4lqa83o3obm4js02q3fe92s"},"chess_char_2_01_b":{"name":"Executor","subProfessionName":"Spreadshooter","trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."},"skill":{"descRaw":"Normal attacks strike twice, and the attack interval <@ba.vup> is moderately shortened","name":"Final Journey","desc":"Normal attacks strike twice, and the attack interval is moderately shortened"},"talents":[{"descRaw":"Attacks ignore 175 <@ba.talpu>(+15) DEF","name":"Final Modification","desc":"Attacks ignore 175 (+15) DEF","potBelow":{"descRaw":"Attacks ignore 160 DEF","desc":"Attacks ignore 160 DEF"}}],"module":{"name":"Executor's Satchel"},"skills":[{"descRaw":"ATK <@ba.vup>+50%, attacks apply this unit's Trait effect to all enemies within range.","name":"Muzzle's Elegy","desc":"ATK +50%, attacks apply this unit's Trait effect to all enemies within range."},{"descRaw":"Normal attacks strike twice, and the attack interval <@ba.vup> is moderately shortened","name":"Final Journey","desc":"Normal attacks strike twice, and the attack interval is moderately shortened"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"talentsBase":[{"descRaw":"Attacks ignore 175 <@ba.talpu>(+15) DEF","name":"Final Modification","desc":"Attacks ignore 175 (+15) DEF","potBelow":{"descRaw":"Attacks ignore 160 DEF","desc":"Attacks ignore 160 DEF"}}],"modules":[{"name":"Executor's Satchel","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."}}],"_h":"u6zvpn49a6e9nz5rlqmjididbmg0s0aba6e9nzms6g5rlqmjididbmpn49"},"chess_char_2_02_a":{"name":"Silence","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skill":{"descRaw":"Obtains a Medical Drone\n<@ba.rem>Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds","name":"Medical Drone","desc":"Obtains a Medical Drone\nCan store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds"},"talents":[{"descRaw":"All [Medic] Operators' ASPD +8 <@ba.talpu>(+2) when Silence is deployed","name":"Booster Injection","desc":"All [Medic] Operators' ASPD +8 (+2) when Silence is deployed","potBelow":{"descRaw":"All [Medic] Operators' ASPD +6 when Silence is deployed","desc":"All [Medic] Operators' ASPD +6 when Silence is deployed"}}],"module":{"name":"Emergency Self-Defense Procedures"},"skills":[{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"},{"descRaw":"Obtains a Medical Drone\n<@ba.rem>Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds","name":"Medical Drone","desc":"Obtains a Medical Drone\nCan store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds"}],"_h":"527q7676tlp1g9coalu6mcmcs0td0ixetlp1g9"},"chess_char_2_02_b":{"name":"Silence","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"},"skill":{"descRaw":"Obtains a Medical Drone\n<@ba.rem>Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds","name":"Medical Drone","desc":"Obtains a Medical Drone\nCan store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds"},"talents":[{"descRaw":"All [Medic] Operators' ASPD +14 <@ba.talpu>(+2) when Silence is deployed","name":"Booster Injection","desc":"All [Medic] Operators' ASPD +14 (+2) when Silence is deployed","potBelow":{"descRaw":"All [Medic] Operators' ASPD +12 when Silence is deployed","desc":"All [Medic] Operators' ASPD +12 when Silence is deployed"}}],"module":{"name":"Emergency Self-Defense Procedures"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"Obtains a Medical Drone\n<@ba.rem>Can store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds","name":"Medical Drone","desc":"Obtains a Medical Drone\nCan store at most 1 drone; The drone heals its surrounding allies when entering the battlefield and self-destructs after 10 seconds"}],"traitBase":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"talentsBase":[{"descRaw":"All [Medic] Operators' ASPD +14 <@ba.talpu>(+2) when Silence is deployed","name":"Booster Injection","desc":"All [Medic] Operators' ASPD +14 (+2) when Silence is deployed","potBelow":{"descRaw":"All [Medic] Operators' ASPD +12 when Silence is deployed","desc":"All [Medic] Operators' ASPD +12 when Silence is deployed"}}],"modules":[{"name":"Emergency Self-Defense Procedures","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"}}],"_h":"527q768y76cotlp1g9y1alo3qhqhs0dg0ipdtlp1g97676y1alo3qhqhs0768y76co"},"chess_char_2_03_a":{"name":"Cliffheart","subProfessionName":"Hookmaster","trait":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles"},"skill":{"descRaw":"Immediately drags up to <@ba.vup>2 targets in a large frontal area towards this unit <@ba.vup>moderately, dealing <@ba.vup>150% <@ba.vup>True damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Binding Chains","desc":"Immediately drags up to 2 targets in a large frontal area towards this unit moderately, dealing 150% True damage and Stunning them for 1.5 seconds"},"talents":[{"descRaw":"ATK and DEF +8% <@ba.talpu>(+2%) when Cliffheart is not blocking any enemies","name":"Karlan Hunter","desc":"ATK and DEF +8% (+2%) when Cliffheart is not blocking any enemies","potBelow":{"descRaw":"ATK and DEF +6% when Cliffheart is not blocking any enemies","desc":"ATK and DEF +6% when Cliffheart is not blocking any enemies"}}],"module":{"name":"'Reach the Top'"},"skills":[{"descRaw":"Drags the target to Cliffheart <@ba.vup>moderately in the next attack, dealing <@ba.vup>125% of ATK <@ba.vup>Arts damage to it","name":"Chain Hook","desc":"Drags the target to Cliffheart moderately in the next attack, dealing 125% of ATK Arts damage to it"},{"descRaw":"Immediately drags up to <@ba.vup>2 targets in a large frontal area towards this unit <@ba.vup>moderately, dealing <@ba.vup>150% <@ba.vup>True damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Binding Chains","desc":"Immediately drags up to 2 targets in a large frontal area towards this unit moderately, dealing 150% True damage and Stunning them for 1.5 seconds"}],"_h":"32vyd37xf712fcppo5mnt6t6thue1iolf712fc"},"chess_char_2_03_b":{"name":"Cliffheart","subProfessionName":"Hookmaster","trait":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDescRaw":"While being pulled, enemies take Arts damage proportional to the distance traveled","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDesc":"While being pulled, enemies take Arts damage proportional to the distance traveled"},"skill":{"descRaw":"Immediately drags up to <@ba.vup>2 targets in a large frontal area towards this unit <@ba.vup>moderately, dealing <@ba.vup>170% <@ba.vup>True damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Binding Chains","desc":"Immediately drags up to 2 targets in a large frontal area towards this unit moderately, dealing 170% True damage and Stunning them for 1.5 seconds"},"talents":[{"descRaw":"ATK and DEF +14% <@ba.talpu>(+2%) when Cliffheart is not blocking any enemies","name":"Karlan Hunter","desc":"ATK and DEF +14% (+2%) when Cliffheart is not blocking any enemies","potBelow":{"descRaw":"ATK and DEF +12% when Cliffheart is not blocking any enemies","desc":"ATK and DEF +12% when Cliffheart is not blocking any enemies"}}],"module":{"name":"'Reach the Top'"},"skills":[{"descRaw":"Drags the target to Cliffheart <@ba.vup>moderately in the next attack, dealing <@ba.vup>135% of ATK <@ba.vup>Arts damage to it","name":"Chain Hook","desc":"Drags the target to Cliffheart moderately in the next attack, dealing 135% of ATK Arts damage to it"},{"descRaw":"Immediately drags up to <@ba.vup>2 targets in a large frontal area towards this unit <@ba.vup>moderately, dealing <@ba.vup>170% <@ba.vup>True damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Binding Chains","desc":"Immediately drags up to 2 targets in a large frontal area towards this unit moderately, dealing 170% True damage and Stunning them for 1.5 seconds"}],"traitBase":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles"},"talentsBase":[{"descRaw":"ATK and DEF +14% <@ba.talpu>(+2%) when Cliffheart is not blocking any enemies","name":"Karlan Hunter","desc":"ATK and DEF +14% (+2%) when Cliffheart is not blocking any enemies","potBelow":{"descRaw":"ATK and DEF +12% when Cliffheart is not blocking any enemies","desc":"ATK and DEF +12% when Cliffheart is not blocking any enemies"}}],"modules":[{"name":"'Reach the Top'","traitOverride":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDescRaw":"While being pulled, enemies take Arts damage proportional to the distance traveled","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDesc":"While being pulled, enemies take Arts damage proportional to the distance traveled"}}],"_h":"32vyd3gy7xgy3h12tqmeo5sstjtjthjd1ijk3h12tqd37xmeo5sstjtjthd3gy7xgy"},"chess_char_2_04_a":{"name":"Grain Buds","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"Stops attacking and puts <@ba.vup>3 enemies within Attack Range to <$ba.sleep>Sleep for <@ba.vup>4s. Afterwards, ASPD <@ba.vup>+45, and attacks <@ba.vup>3 enemies","name":"Hometown Lullaby","desc":"Stops attacking and puts 3 enemies within Attack Range to Sleep for 4s. Afterwards, ASPD +45, and attacks 3 enemies"},"talents":[{"descRaw":"ASPD +8 <@ba.talpu>(+2); When the target is a [Wild Beast], slightly increases the duration of <$ba.sluggish>Slow from Trait","name":"Please Behave","desc":"ASPD +8 (+2); When the target is a [Wild Beast], slightly increases the duration of Slow from Trait","potBelow":{"descRaw":"ASPD +6; When the target is a [Wild Beast], slightly increases the duration of <$ba.sluggish>Slow from Trait","desc":"ASPD +6; When the target is a [Wild Beast], slightly increases the duration of Slow from Trait"}}],"module":{"name":"On the Field"},"skills":[{"descRaw":"The next attack deals <@ba.vup>140% ATK as Arts damage, and attacks an additional enemy\n<@ba.rem>Can store 2 charge(s)","name":"Flute Flutter","desc":"The next attack deals 140% ATK as Arts damage, and attacks an additional enemy\nCan store 2 charge(s)"},{"descRaw":"Stops attacking and puts <@ba.vup>3 enemies within Attack Range to <$ba.sleep>Sleep for <@ba.vup>4s. Afterwards, ASPD <@ba.vup>+45, and attacks <@ba.vup>3 enemies","name":"Hometown Lullaby","desc":"Stops attacking and puts 3 enemies within Attack Range to Sleep for 4s. Afterwards, ASPD +45, and attacks 3 enemies"}],"_h":"3hf2pn83c0dbhxtcfwv07kl2khly63xdc0dbhx"},"chess_char_2_04_b":{"name":"Grain Buds","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"},"skill":{"descRaw":"Stops attacking and puts <@ba.vup>3 enemies within Attack Range to <$ba.sleep>Sleep for <@ba.vup>4s. Afterwards, ASPD <@ba.vup>+90, and attacks <@ba.vup>3 enemies","name":"Hometown Lullaby","desc":"Stops attacking and puts 3 enemies within Attack Range to Sleep for 4s. Afterwards, ASPD +90, and attacks 3 enemies"},"talents":[{"descRaw":"ASPD +12 <@ba.talpu>(+2); When the target is a [Wild Beast], increases the duration of <$ba.sluggish>Slow from Trait","name":"Please Behave","desc":"ASPD +12 (+2); When the target is a [Wild Beast], increases the duration of Slow from Trait","potBelow":{"descRaw":"ASPD +10; When the target is a [Wild Beast], increases the duration of <$ba.sluggish>Slow from Trait","desc":"ASPD +10; When the target is a [Wild Beast], increases the duration of Slow from Trait"}}],"module":{"name":"On the Field"},"skills":[{"descRaw":"The next attack deals <@ba.vup>170% ATK as Arts damage, and attacks an additional enemy\n<@ba.rem>Can store 2 charge(s)","name":"Flute Flutter","desc":"The next attack deals 170% ATK as Arts damage, and attacks an additional enemy\nCan store 2 charge(s)"},{"descRaw":"Stops attacking and puts <@ba.vup>3 enemies within Attack Range to <$ba.sleep>Sleep for <@ba.vup>4s. Afterwards, ASPD <@ba.vup>+90, and attacks <@ba.vup>3 enemies","name":"Hometown Lullaby","desc":"Stops attacking and puts 3 enemies within Attack Range to Sleep for 4s. Afterwards, ASPD +90, and attacks 3 enemies"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"ASPD +12 <@ba.talpu>(+2); When the target is a [Wild Beast], increases the duration of <$ba.sluggish>Slow from Trait","name":"Please Behave","desc":"ASPD +12 (+2); When the target is a [Wild Beast], increases the duration of Slow from Trait","potBelow":{"descRaw":"ASPD +10; When the target is a [Wild Beast], increases the duration of <$ba.sluggish>Slow from Trait","desc":"ASPD +10; When the target is a [Wild Beast], increases the duration of Slow from Trait"}}],"modules":[{"name":"On the Field","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"}}],"_h":"3hf2pn0i830ivqdbmr9qfw7gzq52kh4z63uqvqdbmrpn839qfw7gzq52khpn0i830i"},"chess_char_2_05_a":{"name":"Harold","subProfessionName":"Wandering Medic","trait":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>50% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)"},"skill":{"descRaw":"ASPD <@ba.vup>+55, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury healed is increased to <@ba.vup>160%","name":"Triage","desc":"ASPD +55, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 160%"},"talents":[{"descRaw":"Targets within Attack Range that have taken more than 50% Elemental Injury take 15% <@ba.talpu>(+3%) less <$ba.dt.element>Elemental Injury","name":"I Am the Camp","desc":"Targets within Attack Range that have taken more than 50% Elemental Injury take 15% (+3%) less Elemental Injury","potBelow":{"descRaw":"Targets within Attack Range that have taken more than 50% Elemental Injury take 12% less <$ba.dt.element>Elemental Injury","desc":"Targets within Attack Range that have taken more than 50% Elemental Injury take 12% less Elemental Injury"}}],"module":{"name":"Legs Care Kit"},"skills":[{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"},{"descRaw":"ASPD <@ba.vup>+55, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury healed is increased to <@ba.vup>160%","name":"Triage","desc":"ASPD +55, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 160%"}],"_h":"w9vky6pii3hx9jcbd1dx2m44zgtd0ixei3hx9j"},"chess_char_2_05_b":{"name":"Harold","subProfessionName":"Wandering Medic","trait":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>60% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units)"},"skill":{"descRaw":"ASPD <@ba.vup>+80, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury healed is increased to <@ba.vup>200%","name":"Triage","desc":"ASPD +80, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 200%"},"talents":[{"descRaw":"Targets within Attack Range that have taken more than 50% Elemental Injury take 18% <@ba.talpu>(+3%) less <$ba.dt.element>Elemental Injury","name":"I Am the Camp","desc":"Targets within Attack Range that have taken more than 50% Elemental Injury take 18% (+3%) less Elemental Injury","potBelow":{"descRaw":"Targets within Attack Range that have taken more than 50% Elemental Injury take 15% less <$ba.dt.element>Elemental Injury","desc":"Targets within Attack Range that have taken more than 50% Elemental Injury take 15% less Elemental Injury"}}],"module":{"name":"Legs Care Kit"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"ASPD <@ba.vup>+80, prioritize healing the target that has taken the most <$ba.dt.element>Elemental Injury. When healing targets with more than 50% Elemental Injury, <$ba.dt.element>Elemental Injury healed is increased to <@ba.vup>200%","name":"Triage","desc":"ASPD +80, prioritize healing the target that has taken the most Elemental Injury. When healing targets with more than 50% Elemental Injury, Elemental Injury healed is increased to 200%"}],"traitBase":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>50% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)"},"talentsBase":[{"descRaw":"Targets within Attack Range that have taken more than 50% Elemental Injury take 18% <@ba.talpu>(+3%) less <$ba.dt.element>Elemental Injury","name":"I Am the Camp","desc":"Targets within Attack Range that have taken more than 50% Elemental Injury take 18% (+3%) less Elemental Injury","potBelow":{"descRaw":"Targets within Attack Range that have taken more than 50% Elemental Injury take 15% less <$ba.dt.element>Elemental Injury","desc":"Targets within Attack Range that have taken more than 50% Elemental Injury take 15% less Elemental Injury"}}],"modules":[{"name":"Legs Care Kit","traitOverride":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>60% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units)"}}],"_h":"w9vkf7fdq6hxh8asd1aeux7fzgdg0ipdq6hxh8y6piasd1aeux7fzgf7fd"},"chess_char_2_06_a":{"name":"Papyrus","subProfessionName":"Chain Medic","trait":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 25% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce."},"skill":{"descRaw":"Increases the heal amount of the next heal to <@ba.vup>160% ATK; Barrier provided by talent increases to <@ba.vup>150%\n<@ba.rem>Can store 2 charges","name":"Flash of Ingenuity","desc":"Increases the heal amount of the next heal to 160% ATK; Barrier provided by talent increases to 150%\nCan store 2 charges"},"talents":[{"descRaw":"Healing grants the target Operator a <$ba.barrier>Barrier equal to 12% <@ba.talpu>(+2%) of Papyrus's ATK, lasting 8 seconds","name":"Erudite of Ancient Scrolls","desc":"Healing grants the target Operator a Barrier equal to 12% (+2%) of Papyrus's ATK, lasting 8 seconds","potBelow":{"descRaw":"Healing grants the target Operator a <$ba.barrier>Barrier equal to 10% of Papyrus's ATK, lasting 8 seconds","desc":"Healing grants the target Operator a Barrier equal to 10% of Papyrus's ATK, lasting 8 seconds"}}],"module":{"name":"Little Seeds"},"skills":[{"descRaw":"Increases the heal amount of the next heal to <@ba.vup>160% ATK; Barrier provided by talent increases to <@ba.vup>150%\n<@ba.rem>Can store 2 charges","name":"Flash of Ingenuity","desc":"Increases the heal amount of the next heal to 160% ATK; Barrier provided by talent increases to 150%\nCan store 2 charges"},{"descRaw":"Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+20%, bounces per heal <@ba.vup>+1","name":"Pre-Exhibit Examination","desc":"Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +20%, bounces per heal +1"}],"_h":"iw6x7rf799ukkdawtezp9512oo99ukkd7xpu70"},"chess_char_2_06_b":{"name":"Papyrus","subProfessionName":"Chain Medic","trait":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 15% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce."},"skill":{"descRaw":"Increases the heal amount of the next heal to <@ba.vup>175% ATK; Barrier provided by talent increases to <@ba.vup>200%\n<@ba.rem>Can store 2 charges","name":"Flash of Ingenuity","desc":"Increases the heal amount of the next heal to 175% ATK; Barrier provided by talent increases to 200%\nCan store 2 charges"},"talents":[{"descRaw":"Healing grants the target Operator a <$ba.barrier>Barrier equal to 22% <@ba.talpu>(+2%) of Papyrus's ATK, lasting 8 seconds","name":"Erudite of Ancient Scrolls","desc":"Healing grants the target Operator a Barrier equal to 22% (+2%) of Papyrus's ATK, lasting 8 seconds","potBelow":{"descRaw":"Healing grants the target Operator a <$ba.barrier>Barrier equal to 20% of Papyrus's ATK, lasting 8 seconds","desc":"Healing grants the target Operator a Barrier equal to 20% of Papyrus's ATK, lasting 8 seconds"}}],"module":{"name":"Little Seeds"},"skills":[{"descRaw":"Increases the heal amount of the next heal to <@ba.vup>175% ATK; Barrier provided by talent increases to <@ba.vup>200%\n<@ba.rem>Can store 2 charges","name":"Flash of Ingenuity","desc":"Increases the heal amount of the next heal to 175% ATK; Barrier provided by talent increases to 200%\nCan store 2 charges"},{"descRaw":"Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+35%, bounces per heal <@ba.vup>+1","name":"Pre-Exhibit Examination","desc":"Immediately locks onto the Operator with the highest Max HP value within attack range (excluding herself). While skill is active, only this Operator can be the primary target of Papyrus's healing. Attack Interval reduces, ATK +35%, bounces per heal +1"}],"traitBase":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 25% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce."},"talentsBase":[{"descRaw":"Healing grants the target Operator a <$ba.barrier>Barrier equal to 22% <@ba.talpu>(+2%) of Papyrus's ATK, lasting 8 seconds","name":"Erudite of Ancient Scrolls","desc":"Healing grants the target Operator a Barrier equal to 22% (+2%) of Papyrus's ATK, lasting 8 seconds","potBelow":{"descRaw":"Healing grants the target Operator a <$ba.barrier>Barrier equal to 20% of Papyrus's ATK, lasting 8 seconds","desc":"Healing grants the target Operator a Barrier equal to 20% of Papyrus's ATK, lasting 8 seconds"}}],"modules":[{"name":"Little Seeds","traitOverride":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 15% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce."}}],"_h":"iw6xnmv24fuk4r9ttem0gabhoo4fuk4r3fpuqq7rf79ttem0gabhoonmv2"},"chess_char_2_07_a":{"name":"Specter","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"During the skill duration, Specter's HP will not drop below <@ba.vup>1; ATK <@ba.vup>+70%\n<@ba.rem>Specter is <$ba.stun>Stunned for 10 seconds after skill duration","name":"Bone Fracture","desc":"During the skill duration, Specter's HP will not drop below 1; ATK +70%\nSpecter is Stunned for 10 seconds after skill duration"},"talents":[{"descRaw":"Max HP +12% <@ba.talpu>(+2%)","name":"Stamina Up","desc":"Max HP +12% (+2%)","potBelow":{"descRaw":"Max HP +10%","desc":"Max HP +10%"}}],"module":{"name":"Dim Candlelight"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"During the skill duration, Specter's HP will not drop below <@ba.vup>1; ATK <@ba.vup>+70%\n<@ba.rem>Specter is <$ba.stun>Stunned for 10 seconds after skill duration","name":"Bone Fracture","desc":"During the skill duration, Specter's HP will not drop below 1; ATK +70%\nSpecter is Stunned for 10 seconds after skill duration"}],"_h":"nhgraaye47io838fxgf1qsqsw6igyjmh47io83"},"chess_char_2_07_b":{"name":"Specter","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"},"skill":{"descRaw":"During the skill duration, Specter's HP will not drop below <@ba.vup>1; ATK <@ba.vup>+100%\n<@ba.rem>Specter is <$ba.stun>Stunned for 10 seconds after skill duration","name":"Bone Fracture","desc":"During the skill duration, Specter's HP will not drop below 1; ATK +100%\nSpecter is Stunned for 10 seconds after skill duration"},"talents":[{"descRaw":"Max HP +12% <@ba.talpu>(+2%); Restores HP by 2.5% <@ba.talpu>(+0.5%) of Max HP per second","name":"Abyssal Regeneration","desc":"Max HP +12% (+2%); Restores HP by 2.5% (+0.5%) of Max HP per second","potBelow":{"descRaw":"Max HP +10%; Restores HP by 2% of Max HP per second","desc":"Max HP +10%; Restores HP by 2% of Max HP per second"}}],"module":{"name":"Dim Candlelight"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"During the skill duration, Specter's HP will not drop below <@ba.vup>1; ATK <@ba.vup>+100%\n<@ba.rem>Specter is <$ba.stun>Stunned for 10 seconds after skill duration","name":"Bone Fracture","desc":"During the skill duration, Specter's HP will not drop below 1; ATK +100%\nSpecter is Stunned for 10 seconds after skill duration"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talentsBase":[{"descRaw":"Max HP +12% <@ba.talpu>(+2%); Restores HP by 2.5% <@ba.talpu>(+0.5%) of Max HP per second","name":"Abyssal Regeneration","desc":"Max HP +12% (+2%); Restores HP by 2.5% (+0.5%) of Max HP per second","potBelow":{"descRaw":"Max HP +10%; Restores HP by 2% of Max HP per second","desc":"Max HP +10%; Restores HP by 2% of Max HP per second"}}],"modules":[{"name":"Dim Candlelight","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"}}],"_h":"nhgrshhvsrioq5dm0unk2k2kw675yjaesrioq5aayedm0unk2k2kw6shhv"},"chess_char_2_08_a":{"name":"Bubble","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"Stops attacking; DEF <@ba.vup>+65% and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>40% DEF as physical damage to the target","name":"'Beaten Up'","desc":"Stops attacking; DEF +65% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 40% DEF as physical damage to the target"},"talents":[{"descRaw":"Enemies that attack Bubble have their ATK reduced by 5% for 5 seconds","name":"Spiked Shield","desc":"Enemies that attack Bubble have their ATK reduced by 5% for 5 seconds"}],"module":{"name":"Bubble's Shining Sword"},"skills":[{"descRaw":"DEF <@ba.vup>+35%","name":"DEF Up β","desc":"DEF +35%"},{"descRaw":"Stops attacking; DEF <@ba.vup>+65% and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>40% DEF as physical damage to the target","name":"'Beaten Up'","desc":"Stops attacking; DEF +65% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 40% DEF as physical damage to the target"}],"_h":"rr11t8t81hcp9dzzytzzz63qcxod1hcp9d"},"chess_char_2_08_b":{"name":"Bubble","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"},"skill":{"descRaw":"Stops attacking; DEF <@ba.vup>+85% and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>40% DEF as physical damage to the target","name":"'Beaten Up'","desc":"Stops attacking; DEF +85% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 40% DEF as physical damage to the target"},"talents":[{"descRaw":"Enemies that attack Bubble have their ATK reduced by 8% for 5 seconds","name":"Spiked Shield","desc":"Enemies that attack Bubble have their ATK reduced by 8% for 5 seconds"}],"module":{"name":"Bubble's Shining Sword"},"skills":[{"descRaw":"DEF <@ba.vup>+50%","name":"DEF Up β","desc":"DEF +50%"},{"descRaw":"Stops attacking; DEF <@ba.vup>+85% and increase the likelihood of being targeted by enemy attacks. When attacked, deal <@ba.vup>40% DEF as physical damage to the target","name":"'Beaten Up'","desc":"Stops attacking; DEF +85% and increase the likelihood of being targeted by enemy attacks. When attacked, deal 40% DEF as physical damage to the target"}],"traitBase":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talentsBase":[{"descRaw":"Enemies that attack Bubble have their ATK reduced by 8% for 5 seconds","name":"Spiked Shield","desc":"Enemies that attack Bubble have their ATK reduced by 8% for 5 seconds"}],"modules":[{"name":"Bubble's Shining Sword","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"}}],"_h":"rr11t8lrt8ntlfcp3rt8ytt8z6gfcxralfcp3rt8t8t8ytt8z6t8lrt8nt"},"chess_char_2_09_a":{"name":"Humus","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"Block count <@ba.vup>+1, gains <$ba.strong>Vigor effect of <@ba.vup>+25% ATK when over <@ba.vup>50% HP; effect doubles when over <@ba.vup>80% HP","name":"Efficient Processing","desc":"Block count +1, gains Vigor effect of +25% ATK when over 50% HP; effect doubles when over 80% HP"},"talents":[{"descRaw":"Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier; caps at 64% <@ba.talpu>(+4%) of Max HP","name":"Re-recycle","desc":"Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 64% (+4%) of Max HP","potBelow":{"descRaw":"Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier; caps at 60% of Max HP","desc":"Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 60% of Max HP"}}],"module":{"name":"Badlands Exotic Toolkit"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>190%, and recovers <@ba.kw>60 HP","name":"Solid Waste Cutting","desc":"Increases the ATK of the next attack to 190%, and recovers 60 HP"},{"descRaw":"Block count <@ba.vup>+1, gains <$ba.strong>Vigor effect of <@ba.vup>+25% ATK when over <@ba.vup>50% HP; effect doubles when over <@ba.vup>80% HP","name":"Efficient Processing","desc":"Block count +1, gains Vigor effect of +25% ATK when over 50% HP; effect doubles when over 80% HP"}],"_h":"gyxoggo0tphzymqu301tjzq0dh6fhv8etphzym"},"chess_char_2_09_b":{"name":"Humus","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"Block count <@ba.vup>+1, gains <$ba.strong>Vigor effect of <@ba.vup>+36% ATK when over <@ba.vup>50% HP; effect doubles when over <@ba.vup>80% HP","name":"Efficient Processing","desc":"Block count +1, gains Vigor effect of +36% ATK when over 50% HP; effect doubles when over 80% HP"},"talents":[{"descRaw":"Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier; caps at 104% <@ba.talpu>(+4%) of Max HP","name":"Re-recycle","desc":"Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 104% (+4%) of Max HP","potBelow":{"descRaw":"Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier; caps at 100% of Max HP","desc":"Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 100% of Max HP"}}],"module":{"name":"Badlands Exotic Toolkit"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>220%, and recovers <@ba.kw>80 HP","name":"Solid Waste Cutting","desc":"Increases the ATK of the next attack to 220%, and recovers 80 HP"},{"descRaw":"Block count <@ba.vup>+1, gains <$ba.strong>Vigor effect of <@ba.vup>+36% ATK when over <@ba.vup>50% HP; effect doubles when over <@ba.vup>80% HP","name":"Efficient Processing","desc":"Block count +1, gains Vigor effect of +36% ATK when over 50% HP; effect doubles when over 80% HP"}],"traitBase":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"talentsBase":[{"descRaw":"Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier; caps at 104% <@ba.talpu>(+4%) of Max HP","name":"Re-recycle","desc":"Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 104% (+4%) of Max HP","potBelow":{"descRaw":"Any HP gain exceeding this unit's Max HP is converted into a <$ba.barrier>Barrier; caps at 100% of Max HP","desc":"Any HP gain exceeding this unit's Max HP is converted into a Barrier; caps at 100% of Max HP"}}],"modules":[{"name":"Badlands Exotic Toolkit","traitOverride":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"}}],"_h":"gyxoczmp7xhzcqer302q8ospdh3rhv6y7xhzcqggo0er302q8ospdhczmp"},"chess_char_2_10_a":{"name":"Rockrock","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skill":{"descRaw":"ASPD <@ba.vup>+45; Releases Drone to attack enemies\n<$ba.overdrive>Overload: Trait Max drone damage increased to <@ba.vup>1.6x, ATK <@ba.vup>+40%; When the skill ends, <$ba.stun>Stunned for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.","name":"Willing Burden","desc":"ASPD +45; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.6x, ATK +40%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will."},"talents":[{"descRaw":"+3%<@ba.talpu>(+1%) ATK for every 15 seconds this unit remains on the battlefield, stacking up to 3 times","name":"Firm Foundation","desc":"+3%(+1%) ATK for every 15 seconds this unit remains on the battlefield, stacking up to 3 times","potBelow":{"descRaw":"+2% ATK for every 15 seconds this unit remains on the battlefield, stacking up to 3 times","desc":"+2% ATK for every 15 seconds this unit remains on the battlefield, stacking up to 3 times"}}],"module":{"name":"Unnamed Drone"},"skills":[{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant γ","desc":"ASPD +45"},{"descRaw":"ASPD <@ba.vup>+45; Releases Drone to attack enemies\n<$ba.overdrive>Overload: Trait Max drone damage increased to <@ba.vup>1.6x, ATK <@ba.vup>+40%; When the skill ends, <$ba.stun>Stunned for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.","name":"Willing Burden","desc":"ASPD +45; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.6x, ATK +40%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will."}],"_h":"sz93k7j10eapmt1t2dz9hihi1n8vzb2c0eapmt"},"chess_char_2_10_b":{"name":"Rockrock","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"},"skill":{"descRaw":"ASPD <@ba.vup>+60; Releases Drone to attack enemies\n<$ba.overdrive>Overload: Trait Max drone damage increased to <@ba.vup>1.7x, ATK <@ba.vup>+50%; When the skill ends, <$ba.stun>Stunned for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.","name":"Willing Burden","desc":"ASPD +60; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.7x, ATK +50%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will."},"talents":[{"descRaw":"+5%<@ba.talpu>(+1%) ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times","name":"Firm Foundation","desc":"+5%(+1%) ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times","potBelow":{"descRaw":"+4% ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times","desc":"+4% ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times"}}],"module":{"name":"Unnamed Drone"},"skills":[{"descRaw":"ASPD <@ba.vup>+60","name":"Tactical Chant γ","desc":"ASPD +60"},{"descRaw":"ASPD <@ba.vup>+60; Releases Drone to attack enemies\n<$ba.overdrive>Overload: Trait Max drone damage increased to <@ba.vup>1.7x, ATK <@ba.vup>+50%; When the skill ends, <$ba.stun>Stunned for the same duration as the Overload\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will.","name":"Willing Burden","desc":"ASPD +60; Releases Drone to attack enemies\nOverload: Trait Max drone damage increased to 1.7x, ATK +50%; When the skill ends, Stunned for the same duration as the Overload\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator. Can manually deactivate skill at will."}],"traitBase":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"talentsBase":[{"descRaw":"+5%<@ba.talpu>(+1%) ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times","name":"Firm Foundation","desc":"+5%(+1%) ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times","potBelow":{"descRaw":"+4% ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times","desc":"+4% ATK for every 15 seconds this unit remains on the battlefield, stacking up to 4 times"}}],"modules":[{"name":"Unnamed Drone","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"}}],"_h":"sz93507e59ap766g2ddsz3z31ntwzbvd59ap76k7j16g2ddsz3z31n507e"},"chess_char_2_11_a":{"name":"Kazemaru","subProfessionName":"Dollkeeper","trait":{"descRaw":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","desc":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds"},"skill":{"descRaw":"Immediately sacrifices <@ba.vdown>50% of this unit's current HP, gaining <@ba.vup>+70% ATK and summoning a on a surrounding melee tile to assist in combat","name":"Origami Art - Twin Shadows","desc":"Immediately sacrifices 50% of this unit's current HP, gaining +70% ATK and summoning a on a surrounding melee tile to assist in combat"},"talents":[{"descRaw":"When is summoned, it will deal 230% <@ba.talpu>(+5%) of its ATK as Arts Damage to enemies in the surrounding 8 tiles","name":"From Paper Comes Life","desc":"When is summoned, it will deal 230% (+5%) of its ATK as Arts Damage to enemies in the surrounding 8 tiles","potBelow":{"descRaw":"When is summoned, it will deal 225% of its ATK as Arts Damage to enemies in the surrounding 8 tiles","desc":"When is summoned, it will deal 225% of its ATK as Arts Damage to enemies in the surrounding 8 tiles"}}],"module":{"name":"An Old Thing"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>235%, and sacrifices <@ba.vdown>10% of this unit's HP","name":"Origami Art - Swift Strike","desc":"Increases the ATK of the next attack to 235%, and sacrifices 10% of this unit's HP"},{"descRaw":"Immediately sacrifices <@ba.vdown>50% of this unit's current HP, gaining <@ba.vup>+70% ATK and summoning a on a surrounding melee tile to assist in combat","name":"Origami Art - Twin Shadows","desc":"Immediately sacrifices 50% of this unit's current HP, gaining +70% ATK and summoning a on a surrounding melee tile to assist in combat"}],"_h":"cr7adgdgbo9bxfv5hhf1fqfqalkt641ebo9bxf"},"chess_char_2_11_b":{"name":"Kazemaru","subProfessionName":"Dollkeeper","trait":{"descRaw":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is <@ba.kw>increased) for 20 seconds before switching back to the original","desc":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original"},"skill":{"descRaw":"Immediately sacrifices <@ba.vdown>50% of this unit's current HP, gaining <@ba.vup>+90% ATK and summoning a on a surrounding melee tile to assist in combat","name":"Origami Art - Twin Shadows","desc":"Immediately sacrifices 50% of this unit's current HP, gaining +90% ATK and summoning a on a surrounding melee tile to assist in combat"},"talents":[{"descRaw":"When is summoned, it will deal 275% <@ba.talpu>(+5%) of its ATK as Arts Damage to enemies in the surrounding 8 tiles","name":"From Paper Comes Life","desc":"When is summoned, it will deal 275% (+5%) of its ATK as Arts Damage to enemies in the surrounding 8 tiles","potBelow":{"descRaw":"When is summoned, it will deal 270% of its ATK as Arts Damage to enemies in the surrounding 8 tiles","desc":"When is summoned, it will deal 270% of its ATK as Arts Damage to enemies in the surrounding 8 tiles"}}],"module":{"name":"An Old Thing"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>275%, and sacrifices <@ba.vdown>10% of this unit's HP","name":"Origami Art - Swift Strike","desc":"Increases the ATK of the next attack to 275%, and sacrifices 10% of this unit's HP"},{"descRaw":"Immediately sacrifices <@ba.vdown>50% of this unit's current HP, gaining <@ba.vup>+90% ATK and summoning a on a surrounding melee tile to assist in combat","name":"Origami Art - Twin Shadows","desc":"Immediately sacrifices 50% of this unit's current HP, gaining +90% ATK and summoning a on a surrounding melee tile to assist in combat"}],"traitBase":{"descRaw":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","desc":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds"},"talentsBase":[{"descRaw":"When is summoned, it will deal 275% <@ba.talpu>(+5%) of its ATK as Arts Damage to enemies in the surrounding 8 tiles","name":"From Paper Comes Life","desc":"When is summoned, it will deal 275% (+5%) of its ATK as Arts Damage to enemies in the surrounding 8 tiles","potBelow":{"descRaw":"When is summoned, it will deal 270% of its ATK as Arts Damage to enemies in the surrounding 8 tiles","desc":"When is summoned, it will deal 270% of its ATK as Arts Damage to enemies in the surrounding 8 tiles"}}],"modules":[{"name":"An Old Thing","traitOverride":{"descRaw":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is <@ba.kw>increased) for 20 seconds before switching back to the original","desc":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original"}}],"_h":"cr7ammg0la9b65r2hhjy1s1salnt64vqla9b65dgdgr2hhjy1s1salmmg0"},"chess_char_2_12_a":{"name":"Gravel","subProfessionName":"Executor","trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skill":{"descRaw":"After deployment, gains a <$ba.barrier>Barrier that can absorb damage equal to <@ba.vup>140% of Max HP, decaying over <@ba.vup>10 seconds","name":"Rat Swarm","desc":"After deployment, gains a Barrier that can absorb damage equal to 140% of Max HP, decaying over 10 seconds"},"talents":[{"descRaw":"DP Cost -1","name":"Fast Deployment","desc":"DP Cost -1"}],"module":{"name":"Covert Action Toolkit"},"skills":[{"descRaw":"DEF <@ba.vup>+270% after Gravel is deployed; her DEF continually decreases over <@ba.vup>7 seconds","name":"Shadow Assault","desc":"DEF +270% after Gravel is deployed; her DEF continually decreases over 7 seconds"},{"descRaw":"After deployment, gains a <$ba.barrier>Barrier that can absorb damage equal to <@ba.vup>140% of Max HP, decaying over <@ba.vup>10 seconds","name":"Rat Swarm","desc":"After deployment, gains a Barrier that can absorb damage equal to 140% of Max HP, decaying over 10 seconds"}],"_h":"4x8vhagm36apybgz85gzicz1uro736apyb"},"chess_char_2_12_b":{"name":"Gravel","subProfessionName":"Executor","trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"},"skill":{"descRaw":"After deployment, gains a <$ba.barrier>Barrier that can absorb damage equal to <@ba.vup>180% of Max HP, decaying over <@ba.vup>10 seconds","name":"Rat Swarm","desc":"After deployment, gains a Barrier that can absorb damage equal to 180% of Max HP, decaying over 10 seconds"},"talents":[{"descRaw":"DP Cost -1; All units that cost 10 or less DP gain +6% <@ba.talpu>(+2%) DEF","name":"Support of the Little","desc":"DP Cost -1; All units that cost 10 or less DP gain +6% (+2%) DEF","potBelow":{"descRaw":"DP Cost -1; All units that cost 10 or less DP gain +6% DEF","desc":"DP Cost -1; All units that cost 10 or less DP gain +6% DEF"}}],"module":{"name":"Covert Action Toolkit"},"skills":[{"descRaw":"DEF <@ba.vup>+340% after Gravel is deployed; her DEF continually decreases over <@ba.vup>8 seconds","name":"Shadow Assault","desc":"DEF +340% after Gravel is deployed; her DEF continually decreases over 8 seconds"},{"descRaw":"After deployment, gains a <$ba.barrier>Barrier that can absorb damage equal to <@ba.vup>180% of Max HP, decaying over <@ba.vup>10 seconds","name":"Rat Swarm","desc":"After deployment, gains a Barrier that can absorb damage equal to 180% of Max HP, decaying over 10 seconds"}],"traitBase":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"talentsBase":[{"descRaw":"DP Cost -1; All units that cost 10 or less DP gain +6% <@ba.talpu>(+2%) DEF","name":"Support of the Little","desc":"DP Cost -1; All units that cost 10 or less DP gain +6% (+2%) DEF","potBelow":{"descRaw":"DP Cost -1; All units that cost 10 or less DP gain +6% DEF","desc":"DP Cost -1; All units that cost 10 or less DP gain +6% DEF"}}],"modules":[{"name":"Covert Action Toolkit","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"}}],"_h":"4x8vha2ogmd292ap1j44zj7iq1q1icryurum92ap1jhagm44zj7iq1q1icha2ogmd2"},"chess_char_2_13_a":{"name":"Tippi","subProfessionName":"Skyranger","trait":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"},"skill":{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+20%, and attacks hit <@ba.vup>3 times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage","name":"Emergency Scene Change","desc":"Immediately Takes Off, Attack Range expands, ATK +20%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage"},"talents":[{"descRaw":"If not attacked for 12 <@ba.talpu>(-1) seconds, dodge the next Physical or Arts attack","name":"Film Set Operational Manual","desc":"If not attacked for 12 (-1) seconds, dodge the next Physical or Arts attack","potBelow":{"descRaw":"If not attacked for 13 seconds, dodge the next Physical or Arts attack","desc":"If not attacked for 13 seconds, dodge the next Physical or Arts attack"}}],"skills":[{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+45%","name":"Specialist's Spraying Skills","desc":"Immediately Takes Off, Attack Range expands, ATK +45%"},{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+20%, and attacks hit <@ba.vup>3 times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage","name":"Emergency Scene Change","desc":"Immediately Takes Off, Attack Range expands, ATK +20%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage"}],"_h":"tfj9360moqaw1hjzgbmj39396b66o1oqaw1h"},"chess_char_2_13_b":{"name":"Tippi","subProfessionName":"Skyranger","trait":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"},"skill":{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+30%, and attacks hit <@ba.vup>3 times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage","name":"Emergency Scene Change","desc":"Immediately Takes Off, Attack Range expands, ATK +30%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage"},"talents":[{"descRaw":"If not attacked for 8 <@ba.talpu>(-1) seconds, dodge the next Physical or Arts attack","name":"Film Set Operational Manual","desc":"If not attacked for 8 (-1) seconds, dodge the next Physical or Arts attack","potBelow":{"descRaw":"If not attacked for 9 seconds, dodge the next Physical or Arts attack","desc":"If not attacked for 9 seconds, dodge the next Physical or Arts attack"}}],"skills":[{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+60%","name":"Specialist's Spraying Skills","desc":"Immediately Takes Off, Attack Range expands, ATK +60%"},{"descRaw":"Immediately <$ba.liftoff>Takes Off, Attack Range <@ba.vup>expands, ATK <@ba.vup>+30%, and attacks hit <@ba.vup>3 times in a row\n<@ba.rem>Activates after taking damage, dodging that instance of Physical or Arts damage","name":"Emergency Scene Change","desc":"Immediately Takes Off, Attack Range expands, ATK +30%, and attacks hit 3 times in a row\nActivates after taking damage, dodging that instance of Physical or Arts damage"}],"traitBase":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"},"talentsBase":[{"descRaw":"If not attacked for 8 <@ba.talpu>(-1) seconds, dodge the next Physical or Arts attack","name":"Film Set Operational Manual","desc":"If not attacked for 8 (-1) seconds, dodge the next Physical or Arts attack","potBelow":{"descRaw":"If not attacked for 9 seconds, dodge the next Physical or Arts attack","desc":"If not attacked for 9 seconds, dodge the next Physical or Arts attack"}}],"_h":"tfj9360matawxsz0gbswemem5e664eatawxs360mz0gbswemem"},"chess_char_2_14_a":{"name":"Perfumer","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skill":{"descRaw":"ASPD <@ba.vdown>-50; ATK <@ba.vup>+180%","name":"Fine Blending","desc":"ASPD -50; ATK +180%"},"talents":[{"descRaw":"Restores the HP of all allies by 3.5% <@ba.talpu>(+0.5%) of Perfumer's ATK per second","name":"Lavender","desc":"Restores the HP of all allies by 3.5% (+0.5%) of Perfumer's ATK per second","potBelow":{"descRaw":"Restores the HP of all allies by 3% of Perfumer's ATK per second","desc":"Restores the HP of all allies by 3% of Perfumer's ATK per second"}}],"module":{"name":"'Aegean's Kiss'"},"skills":[{"descRaw":"ATK <@ba.vup>+30%","name":"Healing Up β","desc":"ATK +30%"},{"descRaw":"ASPD <@ba.vdown>-50; ATK <@ba.vup>+180%","name":"Fine Blending","desc":"ASPD -50; ATK +180%"}],"_h":"grmz0x0x5f3avi2roq9jbgbgxfigwjsd5f3avi"},"chess_char_2_14_b":{"name":"Perfumer","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of <@ba.kw>4 allied units simultaneously","desc":"Restores the HP of 4 allied units simultaneously"},"skill":{"descRaw":"ASPD <@ba.vdown>-50; ATK <@ba.vup>+210%","name":"Fine Blending","desc":"ASPD -50; ATK +210%"},"talents":[{"descRaw":"Restores the HP of all allies by 5.5% <@ba.talpu>(+0.5%) of Perfumer's ATK per second","name":"Lavender's Fragrance","desc":"Restores the HP of all allies by 5.5% (+0.5%) of Perfumer's ATK per second","potBelow":{"descRaw":"Restores the HP of all allies by 5% of Perfumer's ATK per second","desc":"Restores the HP of all allies by 5% of Perfumer's ATK per second"}}],"module":{"name":"'Aegean's Kiss'"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"Healing Up β","desc":"ATK +50%"},{"descRaw":"ASPD <@ba.vdown>-50; ATK <@ba.vup>+210%","name":"Fine Blending","desc":"ASPD -50; ATK +210%"}],"traitBase":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"talentsBase":[{"descRaw":"Restores the HP of all allies by 5.5% <@ba.talpu>(+0.5%) of Perfumer's ATK per second","name":"Lavender's Fragrance","desc":"Restores the HP of all allies by 5.5% (+0.5%) of Perfumer's ATK per second","potBelow":{"descRaw":"Restores the HP of all allies by 5% of Perfumer's ATK per second","desc":"Restores the HP of all allies by 5% of Perfumer's ATK per second"}}],"modules":[{"name":"'Aegean's Kiss'","traitOverride":{"descRaw":"Restores the HP of <@ba.kw>4 allied units simultaneously","desc":"Restores the HP of 4 allied units simultaneously"}}],"_h":"grmznvonz33aca6pveldvyvyxf1iwjd7z33aca0x0x6pveldvyvyxfnvon"},"chess_char_2_15_a":{"name":"Akkord","subProfessionName":"Blast Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"skill":{"descRaw":"<@ba.vup>+35% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>15% ATK as AoE Arts damage","name":"Explosive Tuning","desc":"+35% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 15% ATK as AoE Arts damage"},"talents":[{"descRaw":"When there is at least 1 other Operator within range, +10% <@ba.talpu>(+2%) ATK","name":"Pulse Isomorphism","desc":"When there is at least 1 other Operator within range, +10% (+2%) ATK","potBelow":{"descRaw":"When there is at least 1 other Operator within range, +8% ATK","desc":"When there is at least 1 other Operator within range, +8% ATK"}}],"module":{"name":"The Music Box of A Burdenbeast"},"skills":[{"descRaw":"The next attack deals <@ba.vup>145% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Backbeat Stress","desc":"The next attack deals 145% ATK as Arts damage\nCan store 2 charges"},{"descRaw":"<@ba.vup>+35% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>15% ATK as AoE Arts damage","name":"Explosive Tuning","desc":"+35% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 15% ATK as AoE Arts damage"}],"_h":"qnebq48u44qj1endbl9vnbnb16gklrax44qj1e"},"chess_char_2_15_b":{"name":"Akkord","subProfessionName":"Blast Caster","trait":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"},"skill":{"descRaw":"<@ba.vup>+45% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>20% ATK as AoE Arts damage","name":"Explosive Tuning","desc":"+45% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 20% ATK as AoE Arts damage"},"talents":[{"descRaw":"When there is at least 1 other Operator within range, +17% <@ba.talpu>(+2%) ATK","name":"Pulse Isomorphism","desc":"When there is at least 1 other Operator within range, +17% (+2%) ATK","potBelow":{"descRaw":"When there is at least 1 other Operator within range, +15% ATK","desc":"When there is at least 1 other Operator within range, +15% ATK"}}],"module":{"name":"The Music Box of A Burdenbeast"},"skills":[{"descRaw":"The next attack deals <@ba.vup>170% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Backbeat Stress","desc":"The next attack deals 170% ATK as Arts damage\nCan store 2 charges"},{"descRaw":"<@ba.vup>+45% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing <@ba.vup>20% ATK as AoE Arts damage","name":"Explosive Tuning","desc":"+45% ATK, every attack triggers a sonic boom at the location of other Operators within attack range, dealing 20% ATK as AoE Arts damage"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"talentsBase":[{"descRaw":"When there is at least 1 other Operator within range, +17% <@ba.talpu>(+2%) ATK","name":"Pulse Isomorphism","desc":"When there is at least 1 other Operator within range, +17% (+2%) ATK","potBelow":{"descRaw":"When there is at least 1 other Operator within range, +15% ATK","desc":"When there is at least 1 other Operator within range, +15% ATK"}}],"modules":[{"name":"The Music Box of A Burdenbeast","traitOverride":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"}}],"_h":"qnebdove0fqjx7fgblmulhlh16j0lrbd0fqjx7q48ufgblmulhlh16dove"},"chess_char_2_16_a":{"name":"Lappland","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skill":{"descRaw":"ATK <@ba.vup>+75%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated","name":"Wolf Spirit","desc":"ATK +75%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated"},"talents":[{"descRaw":"Disables the target's special ability when attacking, lasting 2 <@ba.talpu>(+1) seconds","name":"Spiritual Destruction","desc":"Disables the target's special ability when attacking, lasting 2 (+1) seconds","potBelow":{"descRaw":"Disables the target's special ability when attacking, lasting 1 second","desc":"Disables the target's special ability when attacking, lasting 1 second"}}],"module":{"name":"'The Young Fang'"},"skills":[{"descRaw":"ATK <@ba.vup>+43%; <@ba.vup>25% chance to resist Physical damage\n<@ba.rem>Infinite duration","name":"Sundial","desc":"ATK +43%; 25% chance to resist Physical damage\nInfinite duration"},{"descRaw":"ATK <@ba.vup>+75%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated","name":"Wolf Spirit","desc":"ATK +75%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated"}],"_h":"w75y69jz05p7mwza719evovo9o9fr9tr05p7mw"},"chess_char_2_16_b":{"name":"Lappland","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"skill":{"descRaw":"ATK <@ba.vup>+90%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated","name":"Wolf Spirit","desc":"ATK +90%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated"},"talents":[{"descRaw":"Disables the target's special ability when attacking, lasting 6 <@ba.talpu>(+1) seconds","name":"Spiritual Destruction","desc":"Disables the target's special ability when attacking, lasting 6 (+1) seconds","potBelow":{"descRaw":"Disables the target's special ability when attacking, lasting 5 seconds","desc":"Disables the target's special ability when attacking, lasting 5 seconds"}}],"module":{"name":"'The Young Fang'"},"skills":[{"descRaw":"ATK <@ba.vup>+55%; <@ba.vup>30% chance to resist Physical damage\n<@ba.rem>Infinite duration","name":"Sundial","desc":"ATK +55%; 30% chance to resist Physical damage\nInfinite duration"},{"descRaw":"ATK <@ba.vup>+90%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\n<@ba.rem>Automatically activated","name":"Wolf Spirit","desc":"ATK +90%; Damage dealt turns into Arts damage; Attacks 1 extra target; The damage reduction of Ranged Attacks is removed\nAutomatically activated"}],"traitBase":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"talentsBase":[{"descRaw":"Disables the target's special ability when attacking, lasting 6 <@ba.talpu>(+1) seconds","name":"Spiritual Destruction","desc":"Disables the target's special ability when attacking, lasting 6 (+1) seconds","potBelow":{"descRaw":"Disables the target's special ability when attacking, lasting 5 seconds","desc":"Disables the target's special ability when attacking, lasting 5 seconds"}}],"modules":[{"name":"'The Young Fang'","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"}}],"_h":"w75y698gjzsnkmp7tt6q71pyncnc9omwr9cmkmp7tt69jz6q71pyncnc9o698gjzsn"},"chess_char_2_17_a":{"name":"Vetochki","subProfessionName":"Juggernaut","trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"skill":{"descRaw":"<$ba.tremble>Frightens nearby ground enemies for <@ba.vup>5s; ATK <@ba.vup>+100%, DEF <@ba.vup>+30%, and attacks all blocked enemies","name":"Set on Survival","desc":"Frightens nearby ground enemies for 5s; ATK +100%, DEF +30%, and attacks all blocked enemies"},"talents":[{"descRaw":"Restores 50% <@ba.talpu>(+10%) of Max HP when skill ends","name":"Simple Bandages","desc":"Restores 50% (+10%) of Max HP when skill ends","potBelow":{"descRaw":"Restores 40% of Max HP when skill ends","desc":"Restores 40% of Max HP when skill ends"}}],"module":{"name":"'Marks of Time'"},"skills":[{"descRaw":"DEF <@ba.vup>+75% and gains <$ba.buffres>status resistance","name":"Desperate Resistance","desc":"DEF +75% and gains status resistance"},{"descRaw":"<$ba.tremble>Frightens nearby ground enemies for <@ba.vup>5s; ATK <@ba.vup>+100%, DEF <@ba.vup>+30%, and attacks all blocked enemies","name":"Set on Survival","desc":"Frightens nearby ground enemies for 5s; ATK +100%, DEF +30%, and attacks all blocked enemies"}],"_h":"qtpr4x1ti8cg5osvhzdtf6f6sgn9mpbhi8cg5o"},"chess_char_2_17_b":{"name":"Vetochki","subProfessionName":"Juggernaut","trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"},"skill":{"descRaw":"<$ba.tremble>Frightens nearby ground enemies for <@ba.vup>5s; ATK <@ba.vup>+120%, DEF <@ba.vup>+40%, and attacks all blocked enemies","name":"Set on Survival","desc":"Frightens nearby ground enemies for 5s; ATK +120%, DEF +40%, and attacks all blocked enemies"},"talents":[{"descRaw":"Restores 60% <@ba.talpu>(+10%) of Max HP when skill ends","name":"Simple Bandages","desc":"Restores 60% (+10%) of Max HP when skill ends","potBelow":{"descRaw":"Restores 50% of Max HP when skill ends","desc":"Restores 50% of Max HP when skill ends"}}],"module":{"name":"'Marks of Time'"},"skills":[{"descRaw":"DEF <@ba.vup>+90% and gains <$ba.buffres>status resistance","name":"Desperate Resistance","desc":"DEF +90% and gains status resistance"},{"descRaw":"<$ba.tremble>Frightens nearby ground enemies for <@ba.vup>5s; ATK <@ba.vup>+120%, DEF <@ba.vup>+40%, and attacks all blocked enemies","name":"Set on Survival","desc":"Frightens nearby ground enemies for 5s; ATK +120%, DEF +40%, and attacks all blocked enemies"}],"traitBase":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"talentsBase":[{"descRaw":"Restores 60% <@ba.talpu>(+10%) of Max HP when skill ends","name":"Simple Bandages","desc":"Restores 60% (+10%) of Max HP when skill ends","potBelow":{"descRaw":"Restores 50% of Max HP when skill ends","desc":"Restores 50% of Max HP when skill ends"}}],"modules":[{"name":"'Marks of Time'","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"}}],"_h":"qtpr4xtj1tdfjhcgw3u4hzz2mzmzsgiympv4jhcgw34x1tu4hzz2mzmzsg4xtj1tdf"},"chess_char_2_18_a":{"name":"Ashlock","subProfessionName":"Fortress","trait":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage"},"skill":{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},"talents":[{"descRaw":"ATK +6% <@ba.talpu>(+2%). If the four adjacent tiles are ground tiles, ATK +10% <@ba.talpu>(+2%) instead","name":"Bombardment Studies","desc":"ATK +6% (+2%). If the four adjacent tiles are ground tiles, ATK +10% (+2%) instead","potBelow":{"descRaw":"ATK +4%. If the four adjacent tiles are ground tiles, ATK +8% instead","desc":"ATK +4%. If the four adjacent tiles are ground tiles, ATK +8% instead"}}],"module":{"name":"Outdoor Essential Kit"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces moderately, ATK <@ba.vup>+25%","name":"Focused Bombardment","desc":"Cannot block enemies and only carry out ranged attacks. Attack Interval reduces moderately, ATK +25%"}],"_h":"9oba7ti1igyjmhtxni25aaaa6rigyjmhcoc3yk"},"chess_char_2_18_b":{"name":"Ashlock","subProfessionName":"Fortress","trait":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"},"skill":{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},"talents":[{"descRaw":"ATK +10% <@ba.talpu>(+2%). If the four adjacent tiles are ground tiles, ATK +18% <@ba.talpu>(+2%) instead","name":"Bombardment Studies","desc":"ATK +10% (+2%). If the four adjacent tiles are ground tiles, ATK +18% (+2%) instead","potBelow":{"descRaw":"ATK +8%. If the four adjacent tiles are ground tiles, ATK +16% instead","desc":"ATK +8%. If the four adjacent tiles are ground tiles, ATK +16% instead"}}],"module":{"name":"Outdoor Essential Kit"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Cannot block enemies and only carry out ranged attacks. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+40%","name":"Focused Bombardment","desc":"Cannot block enemies and only carry out ranged attacks. Attack Interval reduces, ATK +40%"}],"traitBase":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage"},"talentsBase":[{"descRaw":"ATK +10% <@ba.talpu>(+2%). If the four adjacent tiles are ground tiles, ATK +18% <@ba.talpu>(+2%) instead","name":"Bombardment Studies","desc":"ATK +10% (+2%). If the four adjacent tiles are ground tiles, ATK +18% (+2%) instead","potBelow":{"descRaw":"ATK +8%. If the four adjacent tiles are ground tiles, ATK +16% instead","desc":"ATK +8%. If the four adjacent tiles are ground tiles, ATK +16% instead"}}],"modules":[{"name":"Outdoor Essential Kit","traitOverride":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"}}],"_h":"9oba7trri1vu75yjaesinifqxtxt6r75yjae6sc3fk7ti1sinifqxtxt6r7trri1vu"},"chess_char_2_19_a":{"name":"Tin Man","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"skill":{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>11 seconds, enemies around the landing point take <@ba.vup>65% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>15% ATK per second\n<@ba.rem>Can store 1 charge","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 65% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second\nCan store 1 charge"},"talents":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +4 <@ba.talpu>(+1) Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +4 (+1) Toil Limit when acting as a Loadbearing Operator","potBelow":{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +3 Toil Limit when acting as a Loadbearing Operator","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +3 Toil Limit when acting as a Loadbearing Operator"}}],"module":{"name":"'Phrenology'"},"skills":[{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>8 seconds, enemies around the landing point suffer from <@ba.vup>20% <$ba.weaken>Enfeeble and take <@ba.vup>45% ATK as Arts damage per second","name":"'Ol' Curly'","desc":"Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 20% Enfeeble and take 45% ATK as Arts damage per second"},{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>11 seconds, enemies around the landing point take <@ba.vup>65% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>15% ATK per second\n<@ba.rem>Can store 1 charge","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 11 seconds, enemies around the landing point take 65% ATK as Arts damage per second, while allied units around the point recover HP equal to 15% ATK per second\nCan store 1 charge"}],"_h":"7ms2yqta6bv84efgu73sieiejrcv43c96bv84e"},"chess_char_2_19_b":{"name":"Tin Man","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"},"skill":{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>12 seconds, enemies around the landing point take <@ba.vup>80% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>20% ATK per second\n<@ba.rem>Can store 2 charges","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 12 seconds, enemies around the landing point take 80% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second\nCan store 2 charges"},"talents":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 <@ba.talpu>(+1) Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 (+1) Toil Limit when acting as a Loadbearing Operator","potBelow":{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator"}},{"descRaw":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% <@ba.talpu>(+2%)","name":"Shriveled Soul","desc":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% (+2%)","potBelow":{"descRaw":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%","desc":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%"}}],"module":{"name":"'Phrenology'"},"skills":[{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>8 seconds, enemies around the landing point suffer from <@ba.vup>25% <$ba.weaken>Enfeeble and take <@ba.vup>60% ATK as Arts damage per second","name":"'Ol' Curly'","desc":"Throws an Alchemical Unit. For 8 seconds, enemies around the landing point suffer from 25% Enfeeble and take 60% ATK as Arts damage per second"},{"descRaw":"Throws an Alchemical Unit. For <@ba.vup>12 seconds, enemies around the landing point take <@ba.vup>80% ATK as Arts damage per second, while allied units around the point recover HP equal to <@ba.vup>20% ATK per second\n<@ba.rem>Can store 2 charges","name":"'Big Larry'","desc":"Throws an Alchemical Unit. For 12 seconds, enemies around the landing point take 80% ATK as Arts damage per second, while allied units around the point recover HP equal to 20% ATK per second\nCan store 2 charges"}],"traitBase":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"talentsBase":[{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 <@ba.talpu>(+1) Toil Limit when acting as a Loadbearing Operator","name":"'On My Way'","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +10 (+1) Toil Limit when acting as a Loadbearing Operator","potBelow":{"descRaw":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator","desc":"In [Sarkaz's Furnaceside Fables], costs -2 Hope to recruit and grants +9 Toil Limit when acting as a Loadbearing Operator"}},{"descRaw":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% <@ba.talpu>(+2%)","name":"Shriveled Soul","desc":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 22% (+2%)","potBelow":{"descRaw":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%","desc":"Increases the continuous damage dealt to ground enemies in range of Tin Man's Alchemical Units by 20%"}}],"modules":[{"name":"'Phrenology'","traitOverride":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"}}],"_h":"7ms2yqkytaky72v8mt4vu7lvo8o8vccgtm6x6xjrit43pl72v8mtyqta4vu7lvo8o8vccgtm6x6xjryqkytaky"},"chess_char_3_01_a":{"name":"Exusiai","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skill":{"descRaw":"Shoots <@ba.vup>5 times in a row; <@ba.vup>Very minor Attack Interval reduction\n<@ba.rem>Automatically activated","name":"Overloading Mode","desc":"Shoots 5 times in a row; Very minor Attack Interval reduction\nAutomatically activated"},"talents":[{"descRaw":"ASPD +15 <@ba.talpu>(+3)","name":"Fast Cartridge","desc":"ASPD +15 (+3)","potBelow":{"descRaw":"ASPD +12","desc":"ASPD +12"}},{"descRaw":"ATK +8% <@ba.talpu>(+2%); Max HP +13% <@ba.talpu>(+3%); The same buff is given to a random ally when Exusiai is deployed","name":"Angel's Blessings","desc":"ATK +8% (+2%); Max HP +13% (+3%); The same buff is given to a random ally when Exusiai is deployed","potBelow":{"descRaw":"ATK +6%; Max HP +10%; The same buff is given to a random ally when Exusiai is deployed","desc":"ATK +6%; Max HP +10%; The same buff is given to a random ally when Exusiai is deployed"}}],"module":{"name":"Exusiai's Surprise"},"skills":[{"descRaw":"Shoots <@ba.vup>3 times in a row in the next attack, dealing <@ba.vup>113% of ATK damage with every shot","name":"Charging Mode","desc":"Shoots 3 times in a row in the next attack, dealing 113% of ATK damage with every shot"},{"descRaw":"Shoots <@ba.vup>4 times in a row, dealing <@ba.vup>105% of ATK damage with every shot","name":"Shooting Mode","desc":"Shoots 4 times in a row, dealing 105% of ATK damage with every shot"},{"descRaw":"Shoots <@ba.vup>5 times in a row; <@ba.vup>Very minor Attack Interval reduction\n<@ba.rem>Automatically activated","name":"Overloading Mode","desc":"Shoots 5 times in a row; Very minor Attack Interval reduction\nAutomatically activated"}],"_h":"dwkfcwcwnnnxjjfgnn5w7474icxn52owowesqs5m6oceiybmnnnxjj"},"chess_char_3_01_b":{"name":"Exusiai","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"},"skill":{"descRaw":"Shoots <@ba.vup>5 times in a row; <@ba.vup>Minor Attack Interval reduction\n<@ba.rem>Automatically activated","name":"Overloading Mode","desc":"Shoots 5 times in a row; Minor Attack Interval reduction\nAutomatically activated"},"talents":[{"descRaw":"ASPD +15 <@ba.talpu>(+3)","name":"Fast Cartridge","desc":"ASPD +15 (+3)","potBelow":{"descRaw":"ASPD +12","desc":"ASPD +12"}},{"descRaw":"ATK +8% <@ba.talpu>(+2%); Max HP +13% <@ba.talpu>(+3%); The same buff is given to a random ally when Exusiai is deployed","name":"Angel's Blessings","desc":"ATK +8% (+2%); Max HP +13% (+3%); The same buff is given to a random ally when Exusiai is deployed","potBelow":{"descRaw":"ATK +6%; Max HP +10%; The same buff is given to a random ally when Exusiai is deployed","desc":"ATK +6%; Max HP +10%; The same buff is given to a random ally when Exusiai is deployed"}}],"module":{"name":"Exusiai's Surprise"},"skills":[{"descRaw":"Shoots <@ba.vup>3 times in a row in the next attack, dealing <@ba.vup>121% of ATK damage with every shot","name":"Charging Mode","desc":"Shoots 3 times in a row in the next attack, dealing 121% of ATK damage with every shot"},{"descRaw":"Shoots <@ba.vup>4 times in a row, dealing <@ba.vup>110% of ATK damage with every shot","name":"Shooting Mode","desc":"Shoots 4 times in a row, dealing 110% of ATK damage with every shot"},{"descRaw":"Shoots <@ba.vup>5 times in a row; <@ba.vup>Minor Attack Interval reduction\n<@ba.rem>Automatically activated","name":"Overloading Mode","desc":"Shoots 5 times in a row; Minor Attack Interval reduction\nAutomatically activated"}],"traitBase":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"talentsBase":[{"descRaw":"ASPD +15 <@ba.talpu>(+3)","name":"Fast Cartridge","desc":"ASPD +15 (+3)","potBelow":{"descRaw":"ASPD +12","desc":"ASPD +12"}},{"descRaw":"ATK +8% <@ba.talpu>(+2%); Max HP +13% <@ba.talpu>(+3%); The same buff is given to a random ally when Exusiai is deployed","name":"Angel's Blessings","desc":"ATK +8% (+2%); Max HP +13% (+3%); The same buff is given to a random ally when Exusiai is deployed","potBelow":{"descRaw":"ATK +6%; Max HP +10%; The same buff is given to a random ally when Exusiai is deployed","desc":"ATK +6%; Max HP +10%; The same buff is given to a random ally when Exusiai is deployed"}}],"modules":[{"name":"Exusiai's Surprise","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}},{"name":"Welcome to Penguin Logistics","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"When there are ground enemies within range, ASPD <@ba.kw>+8","desc":"Attacks aerial enemies first","moduleDesc":"When there are ground enemies within range, ASPD +8"}}],"_h":"dwkfcw9scwlsoqnxvkfgnn5w7474icxn52owowes3f5m8t28iy84oqnxvkcwcwfgnn5w7474icxn52owowescw9scwls48cw7bcwet"},"chess_char_3_02_a":{"name":"Ayerscarpe","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skill":{"descRaw":"Range <@ba.vup>expands; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>100% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)","name":"Activate Phase Blades","desc":"Range expands; Damage type changes to Arts Damage; Each attack deals an additional 100% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)"},"talents":[{"descRaw":"This unit and allied Operators in the surrounding 8 tiles gain +10 <@ba.talpu>(+2) ASPD","name":"Seek Aid","desc":"This unit and allied Operators in the surrounding 8 tiles gain +10 (+2) ASPD","potBelow":{"descRaw":"This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD","desc":"This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD"}}],"module":{"name":"Portable Wildland Stimulants"},"skills":[{"descRaw":"The next attack deals <@ba.vup>125% ATK as Arts damage to up to <@ba.vup>2 enemies within range and <$ba.sluggish>Slows them for <@ba.vup>1.0 second(s)","name":"Shrapnel Burst","desc":"The next attack deals 125% ATK as Arts damage to up to 2 enemies within range and Slows them for 1.0 second(s)"},{"descRaw":"Range <@ba.vup>expands; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>100% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)","name":"Activate Phase Blades","desc":"Range expands; Damage type changes to Arts Damage; Each attack deals an additional 100% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)"}],"_h":"ne5y69jzrrxzu3f2ho942j2je0dxeovgrrxzu3"},"chess_char_3_02_b":{"name":"Ayerscarpe","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"skill":{"descRaw":"Range <@ba.vup>expands; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>130% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)","name":"Activate Phase Blades","desc":"Range expands; Damage type changes to Arts Damage; Each attack deals an additional 130% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)"},"talents":[{"descRaw":"This unit and allied Operators in the surrounding 8 tiles gain +10 <@ba.talpu>(+2) ASPD","name":"Seek Aid","desc":"This unit and allied Operators in the surrounding 8 tiles gain +10 (+2) ASPD","potBelow":{"descRaw":"This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD","desc":"This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD"}}],"module":{"name":"Portable Wildland Stimulants"},"skills":[{"descRaw":"The next attack deals <@ba.vup>140% ATK as Arts damage to up to <@ba.vup>3 enemies within range and <$ba.sluggish>Slows them for <@ba.vup>1.0 second(s)","name":"Shrapnel Burst","desc":"The next attack deals 140% ATK as Arts damage to up to 3 enemies within range and Slows them for 1.0 second(s)"},{"descRaw":"Range <@ba.vup>expands; Damage type changes to Arts Damage; Each attack deals an additional <@ba.vup>130% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)","name":"Activate Phase Blades","desc":"Range expands; Damage type changes to Arts Damage; Each attack deals an additional 130% of ATK as Arts damage to all enemies blocked by friendly Operators in the surrounding 8 tiles (this damage is treated as a melee attack)"}],"traitBase":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"talentsBase":[{"descRaw":"This unit and allied Operators in the surrounding 8 tiles gain +10 <@ba.talpu>(+2) ASPD","name":"Seek Aid","desc":"This unit and allied Operators in the surrounding 8 tiles gain +10 (+2) ASPD","potBelow":{"descRaw":"This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD","desc":"This unit and allied Operators in the surrounding 8 tiles gain +8 ASPD"}}],"modules":[{"name":"Portable Wildland Stimulants","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"}}],"_h":"ne5y698gjzsn54xzwaf2ho942j2je0d5eoc054xzwa69jzf2ho942j2je0698gjzsn"},"chess_char_3_03_a":{"name":"Swire","subProfessionName":"Instructor","trait":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%"},"skill":{"descRaw":"ATK <@ba.vup>+40% and the effect of this unit's first Talent increases to <@ba.vup>2.4 times","name":"Cooperative Combat","desc":"ATK +40% and the effect of this unit's first Talent increases to 2.4 times"},"talents":[{"descRaw":"ATK of Melee allies in the 8 surrounding tiles +12% <@ba.talpu>(+2%) when Swire is deployed","name":"Melee Combat Guidance","desc":"ATK of Melee allies in the 8 surrounding tiles +12% (+2%) when Swire is deployed","potBelow":{"descRaw":"ATK of Melee Attack allies in the 8 surrounding tiles +10% when Swire is deployed","desc":"ATK of Melee Attack allies in the 8 surrounding tiles +10% when Swire is deployed"}}],"module":{"name":"Self-defense Lipstick"},"skills":[{"descRaw":"The effect range of this unit's first Talent <@ba.vup>expands and the effect increases to <@ba.vup>2 times","name":"Command and Dispatch","desc":"The effect range of this unit's first Talent expands and the effect increases to 2 times"},{"descRaw":"ATK <@ba.vup>+40% and the effect of this unit's first Talent increases to <@ba.vup>2.4 times","name":"Cooperative Combat","desc":"ATK +40% and the effect of this unit's first Talent increases to 2.4 times"}],"_h":"112s8ivir3r67lde47sgmvmvyz509kaer3r67l"},"chess_char_3_03_b":{"name":"Swire","subProfessionName":"Instructor","trait":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to <@ba.kw>130%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130%"},"skill":{"descRaw":"ATK <@ba.vup>+50% and the effect of this unit's first Talent increases to <@ba.vup>2.7 times","name":"Cooperative Combat","desc":"ATK +50% and the effect of this unit's first Talent increases to 2.7 times"},"talents":[{"descRaw":"ATK of Melee allies in the 8 surrounding tiles +12% <@ba.talpu>(+2%) when Swire is deployed","name":"Melee Combat Guidance","desc":"ATK of Melee allies in the 8 surrounding tiles +12% (+2%) when Swire is deployed","potBelow":{"descRaw":"ATK of Melee Attack allies in the 8 surrounding tiles +10% when Swire is deployed","desc":"ATK of Melee Attack allies in the 8 surrounding tiles +10% when Swire is deployed"}}],"module":{"name":"Self-defense Lipstick"},"skills":[{"descRaw":"The effect range of this unit's first Talent <@ba.vup>expands significantly and the effect increases to <@ba.vup>2 times","name":"Command and Dispatch","desc":"The effect range of this unit's first Talent expands significantly and the effect increases to 2 times"},{"descRaw":"ATK <@ba.vup>+50% and the effect of this unit's first Talent increases to <@ba.vup>2.7 times","name":"Cooperative Combat","desc":"ATK +50% and the effect of this unit's first Talent increases to 2.7 times"}],"traitBase":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%"},"talentsBase":[{"descRaw":"ATK of Melee allies in the 8 surrounding tiles +12% <@ba.talpu>(+2%) when Swire is deployed","name":"Melee Combat Guidance","desc":"ATK of Melee allies in the 8 surrounding tiles +12% (+2%) when Swire is deployed","potBelow":{"descRaw":"ATK of Melee Attack allies in the 8 surrounding tiles +10% when Swire is deployed","desc":"ATK of Melee Attack allies in the 8 surrounding tiles +10% when Swire is deployed"}}],"modules":[{"name":"Self-defense Lipstick","traitOverride":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to <@ba.kw>130%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130%"}}],"_h":"112scz2xvjr6m1de47sgmvmvyzu49kbyvjr6m18ivide47sgmvmvyzcz2x"},"chess_char_3_04_a":{"name":"Swire the Elegant Wit","subProfessionName":"Merchant","trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"skill":{"descRaw":"Spends <@ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>155% of ATK as Physical damage to the first target it comes in contact with, and <$ba.sluggish>Slows for <@ba.vup>2 seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped","name":"'Courtesy Gift'","desc":"Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 155% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped"},"talents":[{"descRaw":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 <@ba.talpu>(+1) times)","name":"Big Spendthrift","desc":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 (+1) times)","potBelow":{"descRaw":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)","desc":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)"}},{"descRaw":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% <@ba.talpu>(+10%); the cost of this Talent doubles every time it is activated","name":"Cash Claps Calamity","desc":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% (+10%); the cost of this Talent doubles every time it is activated","potBelow":{"descRaw":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated","desc":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated"}}],"module":{"name":"'Be Resplendent and Outstanding'"},"skills":[{"descRaw":"Spends <@ba.vup>1 Coin: the next attack restores HP equal to <@ba.vup>40% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 2 Coins may be held while this Skill is equipped","name":"Loyalty and Generosity","desc":"Spends 1 Coin: the next attack restores HP equal to 40% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 2 Coins may be held while this Skill is equipped"},{"descRaw":"Spends <@ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>155% of ATK as Physical damage to the first target it comes in contact with, and <$ba.sluggish>Slows for <@ba.vup>2 seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped","name":"'Courtesy Gift'","desc":"Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 155% of ATK as Physical damage to the first target it comes in contact with, and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 3 Coins may be held while this Skill is equipped"},{"descRaw":"Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <@ba.vup>all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <@ba.vup>100% of ATK as Physical damage and knocks the target back <@ba.vup>slightly\n<@ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped","name":"Lavish and Prodigal","desc":"Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 100% of ATK as Physical damage and knocks the target back slightly\nUnlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped"}],"_h":"l17bs1j390mn655likgtjhjh7ckdx2f9f9sn9djwb990mn652eo4qr"},"chess_char_3_04_b":{"name":"Swire the Elegant Wit","subProfessionName":"Merchant","trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"skill":{"descRaw":"Spends <@ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>170% of ATK as Physical damage to the first target it comes in contact with and <$ba.sluggish>Slows for <@ba.vup>2 seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped","name":"'Courtesy Gift'","desc":"Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 170% of ATK as Physical damage to the first target it comes in contact with and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped"},"talents":[{"descRaw":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 <@ba.talpu>(+1) times)","name":"Big Spendthrift","desc":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 (+1) times)","potBelow":{"descRaw":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)","desc":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)"}},{"descRaw":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% <@ba.talpu>(+10%); the cost of this Talent doubles every time it is activated","name":"Cash Claps Calamity","desc":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% (+10%); the cost of this Talent doubles every time it is activated","potBelow":{"descRaw":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated","desc":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated"}}],"module":{"name":"'Be Resplendent and Outstanding'"},"skills":[{"descRaw":"Spends <@ba.vup>1 Coin: the next attack restores HP equal to <@ba.vup>55% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\n<@ba.rem>A maximum of 2 Coins may be held while this Skill is equipped","name":"Loyalty and Generosity","desc":"Spends 1 Coin: the next attack restores HP equal to 55% of ATK to a friendly unit within the surrounding 8 tiles with less than 70% HP\nA maximum of 2 Coins may be held while this Skill is equipped"},{"descRaw":"Spends <@ba.vup>1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals <@ba.vup>170% of ATK as Physical damage to the first target it comes in contact with and <$ba.sluggish>Slows for <@ba.vup>2 seconds\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped","name":"'Courtesy Gift'","desc":"Spends 1 Coin to place a Champagne Bomb on a ground tile within range that is passable and can be deployed upon; the Champagne Bomb deals 170% of ATK as Physical damage to the first target it comes in contact with and Slows for 2 seconds\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds; a maximum of 4 Coins may be held while this Skill is equipped"},{"descRaw":"Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, <@ba.vup>all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for <@ba.vup>120% of ATK as Physical damage and knocks the target back <@ba.vup>slightly\n<@ba.rem>Unlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped","name":"Lavish and Prodigal","desc":"Attacks hit twice, and gain 1 Coin upon defeating an enemy; when skill is manually deactivated, all Coins will be spent to randomly attack enemies in a frontal area. Each Coin spent in this manner hits once for 120% of ATK as Physical damage and knocks the target back slightly\nUnlimited duration, can be manually deactivated at any time; a maximum of 10 Coins may be held while this Skill is equipped"}],"traitBase":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"talentsBase":[{"descRaw":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 <@ba.talpu>(+1) times)","name":"Big Spendthrift","desc":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 9 (+1) times)","potBelow":{"descRaw":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)","desc":"Gains 1 Coin upon skill activation (can be spent through skills). While a skill is active, gains 1 Coin each time DP is consumed by this unit's Trait, and +4% ATK (stacks up to 8 times)"}},{"descRaw":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% <@ba.talpu>(+10%); the cost of this Talent doubles every time it is activated","name":"Cash Claps Calamity","desc":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 80% (+10%); the cost of this Talent doubles every time it is activated","potBelow":{"descRaw":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated","desc":"Upon receiving lethal damage, as long as enough DP is available, consumes 5 DP to restore this unit's HP to 70%; the cost of this Talent doubles every time it is activated"}}],"modules":[{"name":"'Be Resplendent and Outstanding'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"}},{"name":"Director Swire's Lungmen Food Guide","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDescRaw":"ATK +4% whenever Trait cost is paid, stacking up to 5 times","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDesc":"ATK +4% whenever Trait cost is paid, stacking up to 5 times"}},{"name":"Swire the Elegant Wit's Badge","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDescRaw":"In <@ba.kw>Integrated Strategies, DP consumed when deployed or on the battlefield -30%, and for every 1 DP consumed by this unit, the shortest remaining Redeployment Timer in the Deployment Waiting Zone -2s","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDesc":"In Integrated Strategies, DP consumed when deployed or on the battlefield -30%, and for every 1 DP consumed by this unit, the shortest remaining Redeployment Timer in the Deployment Waiting Zone -2s"}}],"_h":"l17bbobwc4mni35likgtjhjh7ckdx2f9f9snmjjwk7c4mni3e8o4y1s1j35likgtjhjh7ckdx2f9f9snbobwdrs15ij35i8ls1kgj32g"},"chess_char_3_05_a":{"name":"Skadi","subProfessionName":"Dreadnought","trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"ATK, DEF and Max HP <@ba.vup>+85%","name":"Tidal Elegy","desc":"ATK, DEF and Max HP +85%"},"talents":[{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +16% <@ba.talpu>(+2%) ATK","name":"Abyssal Predator","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +16% (+2%) ATK","potBelow":{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +14% ATK","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +14% ATK"}},{"descRaw":"Redeployment Time -10 seconds","name":"Swift Action","desc":"Redeployment Time -10 seconds"}],"module":{"name":"Moist Sword Bag"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"ATK <@ba.vup>+100% for <@ba.vup>20 seconds after Skadi is deployed","name":"Wave Strike","desc":"ATK +100% for 20 seconds after Skadi is deployed"},{"descRaw":"ATK, DEF and Max HP <@ba.vup>+85%","name":"Tidal Elegy","desc":"ATK, DEF and Max HP +85%"}],"_h":"ktdr3h3hpxj5e8mj2b75ncnc21ky21zy8ydm2gl0ihb6pxj5e8"},"chess_char_3_05_b":{"name":"Skadi","subProfessionName":"Dreadnought","trait":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60% and ASPD <@ba.vup>+30 (Can only activate once every deployment)","desc":"Blocks 1 enemy","moduleDesc":"When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)"},"skill":{"descRaw":"ATK, DEF and Max HP <@ba.vup>+100%","name":"Tidal Elegy","desc":"ATK, DEF and Max HP +100%"},"talents":[{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +16% <@ba.talpu>(+2%) ATK","name":"Abyssal Predator","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +16% (+2%) ATK","potBelow":{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +14% ATK","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +14% ATK"}},{"descRaw":"Redeployment Time -10 seconds","name":"Swift Action","desc":"Redeployment Time -10 seconds"}],"module":{"name":"Moist Sword Bag"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"ATK <@ba.vup>+120% for <@ba.vup>25 seconds after Skadi is deployed","name":"Wave Strike","desc":"ATK +120% for 25 seconds after Skadi is deployed"},{"descRaw":"ATK, DEF and Max HP <@ba.vup>+100%","name":"Tidal Elegy","desc":"ATK, DEF and Max HP +100%"}],"traitBase":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talentsBase":[{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +16% <@ba.talpu>(+2%) ATK","name":"Abyssal Predator","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +16% (+2%) ATK","potBelow":{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +14% ATK","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +14% ATK"}},{"descRaw":"Redeployment Time -10 seconds","name":"Swift Action","desc":"Redeployment Time -10 seconds"}],"modules":[{"name":"Moist Sword Bag","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60% and ASPD <@ba.vup>+30 (Can only activate once every deployment)","desc":"Blocks 1 enemy","moduleDesc":"When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)"}},{"name":"No Ending to This Dream","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"}}],"_h":"ktdr3h023hulvpj5jkmj2b75ncnc21ky21zyvddmw9gbih8zvpj5jk3h3hmj2b75ncnc21ky21zy3h023hul173hf03har"},"chess_char_3_06_a":{"name":"Philae","subProfessionName":"Primal Protector","trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"skill":{"descRaw":"Stops attacking, Max HP <@ba.vup>+40%; when attacked, deals <@ba.vup>110% ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25% ATK as <$ba.dt.apoptosis2>Necrosis (can only trigger once every <@ba.vup>2s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+70% until this skill ends","name":"Curse of the River of Death","desc":"Stops attacking, Max HP +40%; when attacked, deals 110% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +70% until this skill ends"},"talents":[{"descRaw":"Receives -12% <@ba.talpu>(+2%) Elemental Injury, and recovers 2 SP when receiving Necrosis","name":"Herald of the Divine River","desc":"Receives -12% (+2%) Elemental Injury, and recovers 2 SP when receiving Necrosis","potBelow":{"descRaw":"Receives -10% Elemental Injury, and recovers 2 SP when receiving Necrosis","desc":"Receives -10% Elemental Injury, and recovers 2 SP when receiving Necrosis"}}],"module":{"name":"The Days Rubbed to Silence"},"skills":[{"descRaw":"Max HP <@ba.vup>+45%, clears all <$ba.dt.element>Elemental Injury on self and gains a <$ba.epbarrier>Protective Barrier that absorbs up to <@ba.vup>900 Elemental Injury","name":"Blessing of the River of Life","desc":"Max HP +45%, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to 900 Elemental Injury"},{"descRaw":"Stops attacking, Max HP <@ba.vup>+40%; when attacked, deals <@ba.vup>110% ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25% ATK as <$ba.dt.apoptosis2>Necrosis (can only trigger once every <@ba.vup>2s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+70% until this skill ends","name":"Curse of the River of Death","desc":"Stops attacking, Max HP +40%; when attacked, deals 110% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +70% until this skill ends"}],"_h":"n03l0g0glpw2ocopvmnbg2gs8apen6kclpw2oc"},"chess_char_3_06_b":{"name":"Philae","subProfessionName":"Primal Protector","trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"},"skill":{"descRaw":"Stops attacking, Max HP <@ba.vup>+50%; when attacked, deals <@ba.vup>140% ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25% ATK as <$ba.dt.apoptosis2>Necrosis (can only trigger once every <@ba.vup>2s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+80% until this skill ends","name":"Curse of the River of Death","desc":"Stops attacking, Max HP +50%; when attacked, deals 140% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +80% until this skill ends"},"talents":[{"descRaw":"Receives -12% <@ba.talpu>(+2%) Elemental Injury, and recovers 2 SP when receiving Necrosis","name":"Herald of the Divine River","desc":"Receives -12% (+2%) Elemental Injury, and recovers 2 SP when receiving Necrosis","potBelow":{"descRaw":"Receives -10% Elemental Injury, and recovers 2 SP when receiving Necrosis","desc":"Receives -10% Elemental Injury, and recovers 2 SP when receiving Necrosis"}}],"module":{"name":"The Days Rubbed to Silence"},"skills":[{"descRaw":"Max HP <@ba.vup>+60%, clears all <$ba.dt.element>Elemental Injury on self and gains a <$ba.epbarrier>Protective Barrier that absorbs up to <@ba.vup>1200 Elemental Injury","name":"Blessing of the River of Life","desc":"Max HP +60%, clears all Elemental Injury on self and gains a Protective Barrier that absorbs up to 1200 Elemental Injury"},{"descRaw":"Stops attacking, Max HP <@ba.vup>+50%; when attacked, deals <@ba.vup>140% ATK as Arts damage to surrounding ground enemies and an additional <@ba.vup>25% ATK as <$ba.dt.apoptosis2>Necrosis (can only trigger once every <@ba.vup>2s); if Elemental Injury is received while skill is active, ATK <@ba.vup>+80% until this skill ends","name":"Curse of the River of Death","desc":"Stops attacking, Max HP +50%; when attacked, deals 140% ATK as Arts damage to surrounding ground enemies and an additional 25% ATK as Necrosis (can only trigger once every 2s); if Elemental Injury is received while skill is active, ATK +80% until this skill ends"}],"traitBase":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"talentsBase":[{"descRaw":"Receives -12% <@ba.talpu>(+2%) Elemental Injury, and recovers 2 SP when receiving Necrosis","name":"Herald of the Divine River","desc":"Receives -12% (+2%) Elemental Injury, and recovers 2 SP when receiving Necrosis","potBelow":{"descRaw":"Receives -10% Elemental Injury, and recovers 2 SP when receiving Necrosis","desc":"Receives -10% Elemental Injury, and recovers 2 SP when receiving Necrosis"}}],"modules":[{"name":"The Days Rubbed to Silence","traitOverride":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"}}],"_h":"n03l0gdy0gsslew219opvmnbg2gs8at3n697lew2190g0gopvmnbg2gs8a0gdy0gss"},"chess_char_3_07_a":{"name":"Enforcer","subProfessionName":"Push Stroker","trait":{"descRaw":"Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles","desc":"Can attack all blocked enemies\nCan be deployed on Ranged Tiles"},"skill":{"descRaw":"Immediately pushes back all enemies within range <@ba.vup>moderately in the direction this unit is facing, additionally <$ba.stun>stunning them for <@ba.vup>1.9 seconds (the <$ba.stun>stun duration is increased to <@ba.vup>3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned for <@ba.vup>1.9 seconds.","name":"Staggering Shot","desc":"Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.9 seconds (the stun duration is increased to 3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.9 seconds."},"talents":[{"descRaw":"Ignores 200 <@ba.talpu>(+20) DEF when attacking enemies with weight greater than or equal to 3","name":"Precise Aim","desc":"Ignores 200 (+20) DEF when attacking enemies with weight greater than or equal to 3","potBelow":{"descRaw":"Ignores 180 DEF when attacking enemies with weight greater than or equal to 3","desc":"Ignores 180 DEF when attacking enemies with weight greater than or equal to 3"}}],"module":{"name":"Heaven, Here, Now"},"skills":[{"descRaw":"The next attack pushes the target towards the attack direction <@ba.vup>moderately, <$ba.stun>stunning it for <@ba.vup>1.4 seconds if the target collides with High Ground.","name":"Deterring Shot","desc":"The next attack pushes the target towards the attack direction moderately, stunning it for 1.4 seconds if the target collides with High Ground."},{"descRaw":"Immediately pushes back all enemies within range <@ba.vup>moderately in the direction this unit is facing, additionally <$ba.stun>stunning them for <@ba.vup>1.9 seconds (the <$ba.stun>stun duration is increased to <@ba.vup>3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned for <@ba.vup>1.9 seconds.","name":"Staggering Shot","desc":"Immediately pushes back all enemies within range moderately in the direction this unit is facing, additionally stunning them for 1.9 seconds (the stun duration is increased to 3 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 1.9 seconds."}],"_h":"z3stdynewf4senbhrxdh1k1k75elzxsjwf4sen"},"chess_char_3_07_b":{"name":"Enforcer","subProfessionName":"Push Stroker","trait":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment","desc":"Simultaneously attacks all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment"},"skill":{"descRaw":"Immediately pushes back all enemies within range <@ba.vup>greatly in the direction this unit is facing, additionally <$ba.stun>stunning them for <@ba.vup>2.2 seconds (the <$ba.stun>stun duration is increased to <@ba.vup>3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned for <@ba.vup>2.2 seconds.","name":"Staggering Shot","desc":"Immediately pushes back all enemies within range greatly in the direction this unit is facing, additionally stunning them for 2.2 seconds (the stun duration is increased to 3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.2 seconds."},"talents":[{"descRaw":"Ignores 200 <@ba.talpu>(+20) DEF when attacking enemies with weight greater than or equal to 3","name":"Precise Aim","desc":"Ignores 200 (+20) DEF when attacking enemies with weight greater than or equal to 3","potBelow":{"descRaw":"Ignores 180 DEF when attacking enemies with weight greater than or equal to 3","desc":"Ignores 180 DEF when attacking enemies with weight greater than or equal to 3"}}],"module":{"name":"Heaven, Here, Now"},"skills":[{"descRaw":"The next attack pushes the target towards the attack direction <@ba.vup>moderately, <$ba.stun>stunning it for <@ba.vup>1.7 seconds if the target collides with High Ground.","name":"Deterring Shot","desc":"The next attack pushes the target towards the attack direction moderately, stunning it for 1.7 seconds if the target collides with High Ground."},{"descRaw":"Immediately pushes back all enemies within range <@ba.vup>greatly in the direction this unit is facing, additionally <$ba.stun>stunning them for <@ba.vup>2.2 seconds (the <$ba.stun>stun duration is increased to <@ba.vup>3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be <$ba.stun>stunned for <@ba.vup>2.2 seconds.","name":"Staggering Shot","desc":"Immediately pushes back all enemies within range greatly in the direction this unit is facing, additionally stunning them for 2.2 seconds (the stun duration is increased to 3.4 seconds if the target collides with High Ground). If the target collides with another enemy, the enemy will also be stunned for 2.2 seconds."}],"traitBase":{"descRaw":"Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles","desc":"Can attack all blocked enemies\nCan be deployed on Ranged Tiles"},"talentsBase":[{"descRaw":"Ignores 200 <@ba.talpu>(+20) DEF when attacking enemies with weight greater than or equal to 3","name":"Precise Aim","desc":"Ignores 200 (+20) DEF when attacking enemies with weight greater than or equal to 3","potBelow":{"descRaw":"Ignores 180 DEF when attacking enemies with weight greater than or equal to 3","desc":"Ignores 180 DEF when attacking enemies with weight greater than or equal to 3"}}],"modules":[{"name":"Heaven, Here, Now","traitOverride":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment","desc":"Simultaneously attacks all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment"}}],"_h":"z3stw5op714sz1bhrxdh1k1k75wezxtm714sz1dynebhrxdh1k1k75w5op"},"chess_char_3_08_a":{"name":"Mint","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skill":{"descRaw":"Every attack drags the target to Mint <@ba.vup>slightly, dealing <@ba.vup>110% ATK as Arts damage. Deal <@ba.vup>210% ATK as Arts damage when the skill ends","name":"Swirling Vortex","desc":"Every attack drags the target to Mint slightly, dealing 110% ATK as Arts damage. Deal 210% ATK as Arts damage when the skill ends"},"talents":[{"descRaw":"When this unit's skill is not active, adjacent allies gain +12% <@ba.talpu>(+2%) DEF; When this unit's skill is active, become less likely to be targeted by enemies","name":"Geologist","desc":"When this unit's skill is not active, adjacent allies gain +12% (+2%) DEF; When this unit's skill is active, become less likely to be targeted by enemies","potBelow":{"descRaw":"When this unit's skill is not active, adjacent allies gain +10% DEF; When this unit's skill is active, become less likely to be targeted by enemies","desc":"When this unit's skill is not active, adjacent allies gain +10% DEF; When this unit's skill is active, become less likely to be targeted by enemies"}}],"module":{"name":"Attention-holding Device"},"skills":[{"descRaw":"Range <@ba.vup>expands; Attacks deal <@ba.vup>125% ATK as Arts damage","name":"Wind Whispers","desc":"Range expands; Attacks deal 125% ATK as Arts damage"},{"descRaw":"Every attack drags the target to Mint <@ba.vup>slightly, dealing <@ba.vup>110% ATK as Arts damage. Deal <@ba.vup>210% ATK as Arts damage when the skill ends","name":"Swirling Vortex","desc":"Every attack drags the target to Mint slightly, dealing 110% ATK as Arts damage. Deal 210% ATK as Arts damage when the skill ends"}],"_h":"uca03fl50u2wmnm0hwn2mlmlagxceca40u2wmn"},"chess_char_3_08_b":{"name":"Mint","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"},"skill":{"descRaw":"Every attack drags the target to Mint <@ba.vup>slightly, dealing <@ba.vup>115% ATK as Arts damage. Deal <@ba.vup>240% ATK as Arts damage when the skill ends","name":"Swirling Vortex","desc":"Every attack drags the target to Mint slightly, dealing 115% ATK as Arts damage. Deal 240% ATK as Arts damage when the skill ends"},"talents":[{"descRaw":"When this unit's skill is not active, adjacent allies gain +12% <@ba.talpu>(+2%) DEF; When this unit's skill is active, become less likely to be targeted by enemies","name":"Geologist","desc":"When this unit's skill is not active, adjacent allies gain +12% (+2%) DEF; When this unit's skill is active, become less likely to be targeted by enemies","potBelow":{"descRaw":"When this unit's skill is not active, adjacent allies gain +10% DEF; When this unit's skill is active, become less likely to be targeted by enemies","desc":"When this unit's skill is not active, adjacent allies gain +10% DEF; When this unit's skill is active, become less likely to be targeted by enemies"}}],"module":{"name":"Attention-holding Device"},"skills":[{"descRaw":"Range <@ba.vup>expands; Attacks deal <@ba.vup>140% ATK as Arts damage","name":"Wind Whispers","desc":"Range expands; Attacks deal 140% ATK as Arts damage"},{"descRaw":"Every attack drags the target to Mint <@ba.vup>slightly, dealing <@ba.vup>115% ATK as Arts damage. Deal <@ba.vup>240% ATK as Arts damage when the skill ends","name":"Swirling Vortex","desc":"Every attack drags the target to Mint slightly, dealing 115% ATK as Arts damage. Deal 240% ATK as Arts damage when the skill ends"}],"traitBase":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"talentsBase":[{"descRaw":"When this unit's skill is not active, adjacent allies gain +12% <@ba.talpu>(+2%) DEF; When this unit's skill is active, become less likely to be targeted by enemies","name":"Geologist","desc":"When this unit's skill is not active, adjacent allies gain +12% (+2%) DEF; When this unit's skill is active, become less likely to be targeted by enemies","potBelow":{"descRaw":"When this unit's skill is not active, adjacent allies gain +10% DEF; When this unit's skill is active, become less likely to be targeted by enemies","desc":"When this unit's skill is not active, adjacent allies gain +10% DEF; When this unit's skill is active, become less likely to be targeted by enemies"}}],"modules":[{"name":"Attention-holding Device","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"}}],"_h":"uca069ubc62w3fm0hwn2mlmlagarecstc62w3f3fl5m0hwn2mlmlag69ub"},"chess_char_3_09_a":{"name":"Lucilla","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"ATK <@ba.vup>+30% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-40% Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.4x, up to <@ba.vup>2.6x, until this skill ends","name":"Release-retarding Chromogen","desc":"ATK +30% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -40% Movement Speed; each affected enemy defeated increases Talent effect by 0.4x, up to 2.6x, until this skill ends"},"talents":[{"descRaw":"Applies 18% <@ba.talpu>(+2%) <$ba.fragile>Fragile effect to enemies that are not Elites or Leaders within range","name":"Ingenius Usage of Survey Equipment","desc":"Applies 18% (+2%) Fragile effect to enemies that are not Elites or Leaders within range","potBelow":{"descRaw":"Applies 16% <$ba.fragile>Fragile effect to enemies that are not Elites or Leaders within range","desc":"Applies 16% Fragile effect to enemies that are not Elites or Leaders within range"}}],"module":{"name":"Multifunctional Mapping Instruments (Early Access)"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>125% and attacks <@ba.vup>4 enemies simultaneously","name":"Camouflaging Current Chart","desc":"Increases the ATK of the next attack to 125% and attacks 4 enemies simultaneously"},{"descRaw":"ATK <@ba.vup>+30% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-40% Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.4x, up to <@ba.vup>2.6x, until this skill ends","name":"Release-retarding Chromogen","desc":"ATK +30% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -40% Movement Speed; each affected enemy defeated increases Talent effect by 0.4x, up to 2.6x, until this skill ends"}],"_h":"drhvce5yccu5iedww9psltcbfhjxh0vpccu5ie"},"chess_char_3_09_b":{"name":"Lucilla","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"},"skill":{"descRaw":"ATK <@ba.vup>+40% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-50% Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.5x, up to <@ba.vup>3.0x, until this skill ends","name":"Release-retarding Chromogen","desc":"ATK +40% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -50% Movement Speed; each affected enemy defeated increases Talent effect by 0.5x, up to 3.0x, until this skill ends"},"talents":[{"descRaw":"Applies 18% <@ba.talpu>(+2%) <$ba.fragile>Fragile effect to enemies that are not Elites or Leaders within range","name":"Ingenius Usage of Survey Equipment","desc":"Applies 18% (+2%) Fragile effect to enemies that are not Elites or Leaders within range","potBelow":{"descRaw":"Applies 16% <$ba.fragile>Fragile effect to enemies that are not Elites or Leaders within range","desc":"Applies 16% Fragile effect to enemies that are not Elites or Leaders within range"}}],"module":{"name":"Multifunctional Mapping Instruments (Early Access)"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>145% and attacks <@ba.vup>4 enemies simultaneously","name":"Camouflaging Current Chart","desc":"Increases the ATK of the next attack to 145% and attacks 4 enemies simultaneously"},{"descRaw":"ATK <@ba.vup>+40% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have <@ba.vup>-50% Movement Speed; each affected enemy defeated increases Talent effect by <@ba.vup>0.5x, up to <@ba.vup>3.0x, until this skill ends","name":"Release-retarding Chromogen","desc":"ATK +40% and attacks one additional target. Enemies within attack range that are not Elites or Leaders have -50% Movement Speed; each affected enemy defeated increases Talent effect by 0.5x, up to 3.0x, until this skill ends"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"Applies 18% <@ba.talpu>(+2%) <$ba.fragile>Fragile effect to enemies that are not Elites or Leaders within range","name":"Ingenius Usage of Survey Equipment","desc":"Applies 18% (+2%) Fragile effect to enemies that are not Elites or Leaders within range","potBelow":{"descRaw":"Applies 16% <$ba.fragile>Fragile effect to enemies that are not Elites or Leaders within range","desc":"Applies 16% Fragile effect to enemies that are not Elites or Leaders within range"}}],"modules":[{"name":"Multifunctional Mapping Instruments (Early Access)","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"}}],"_h":"drhvceih5ynymsu5m2dww9psltcbfh63h0szmsu5m2ce5ydww9psltcbfhceih5yny"},"chess_char_3_10_a":{"name":"Pinecone","subProfessionName":"Spreadshooter","trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"skill":{"descRaw":"ATK <@ba.vup>+25%, Attack range <@ba.vdown>decreases; Gains an additional <@ba.vup>+20% ATK each time this skill is used (Up to a max of 60%)","name":"Electrical Overcharge","desc":"ATK +25%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)"},"talents":[{"descRaw":"Improves own SP recovery rate by +0.5 <@ba.talpu>(+0.05)/second for 60 seconds after deployment","name":"Portable Energy Source","desc":"Improves own SP recovery rate by +0.5 (+0.05)/second for 60 seconds after deployment","potBelow":{"descRaw":"Improves own SP recovery rate by +0.45/second for 60 seconds after deployment","desc":"Improves own SP recovery rate by +0.45/second for 60 seconds after deployment"}}],"module":{"name":"Mobile Powerbank"},"skills":[{"descRaw":"Immediately launches an attack that deals <@ba.vup>165% damage, ignoring <@ba.vup>180 of the target's DEF\n<@ba.rem>Can store 2 charges","name":"RMA Spikes","desc":"Immediately launches an attack that deals 165% damage, ignoring 180 of the target's DEF\nCan store 2 charges"},{"descRaw":"ATK <@ba.vup>+25%, Attack range <@ba.vdown>decreases; Gains an additional <@ba.vup>+20% ATK each time this skill is used (Up to a max of 60%)","name":"Electrical Overcharge","desc":"ATK +25%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)"}],"_h":"d3zvms6gecivtuupltvbmqmquw3pjzzrecivtu"},"chess_char_3_10_b":{"name":"Pinecone","subProfessionName":"Spreadshooter","trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."},"skill":{"descRaw":"ATK <@ba.vup>+40%, Attack range <@ba.vdown>decreases; Gains an additional <@ba.vup>+20% ATK each time this skill is used (Up to a max of 60%)","name":"Electrical Overcharge","desc":"ATK +40%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)"},"talents":[{"descRaw":"Improves own SP recovery rate by +0.5 <@ba.talpu>(+0.05)/second for 60 seconds after deployment","name":"Portable Energy Source","desc":"Improves own SP recovery rate by +0.5 (+0.05)/second for 60 seconds after deployment","potBelow":{"descRaw":"Improves own SP recovery rate by +0.45/second for 60 seconds after deployment","desc":"Improves own SP recovery rate by +0.45/second for 60 seconds after deployment"}}],"module":{"name":"Mobile Powerbank"},"skills":[{"descRaw":"Immediately launches an attack that deals <@ba.vup>180% damage, ignoring <@ba.vup>210 of the target's DEF\n<@ba.rem>Can store 3 charges","name":"RMA Spikes","desc":"Immediately launches an attack that deals 180% damage, ignoring 210 of the target's DEF\nCan store 3 charges"},{"descRaw":"ATK <@ba.vup>+40%, Attack range <@ba.vdown>decreases; Gains an additional <@ba.vup>+20% ATK each time this skill is used (Up to a max of 60%)","name":"Electrical Overcharge","desc":"ATK +40%, Attack range decreases; Gains an additional +20% ATK each time this skill is used (Up to a max of 60%)"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"talentsBase":[{"descRaw":"Improves own SP recovery rate by +0.5 <@ba.talpu>(+0.05)/second for 60 seconds after deployment","name":"Portable Energy Source","desc":"Improves own SP recovery rate by +0.5 (+0.05)/second for 60 seconds after deployment","potBelow":{"descRaw":"Improves own SP recovery rate by +0.45/second for 60 seconds after deployment","desc":"Improves own SP recovery rate by +0.45/second for 60 seconds after deployment"}}],"modules":[{"name":"Mobile Powerbank","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."}}],"_h":"d3zvpn49rxivphupltvbmqmquwivjz8drxivphms6gupltvbmqmquwpn49"},"chess_char_3_11_a":{"name":"Snow Hunter","subProfessionName":"Hunter","trait":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"skill":{"descRaw":"Immediately fires special bullets dealing <@ba.vup>160% ATK for two shots (increases to <@ba.vup>185% when hitting non-mobile enemies)\n<@ba.rem>Can hold 1 charge(s)","name":"Twin Blizzard Bolts","desc":"Immediately fires special bullets dealing 160% ATK for two shots (increases to 185% when hitting non-mobile enemies)\nCan hold 1 charge(s)"},"talents":[{"descRaw":"On skill activation, sends out Rift Cloudbeast to attack, dealing 185% <@ba.talpu>(+5%) ATK as Physical damage and inflicting <$ba.cold>Cold for 3 seconds","name":"Cloud-Rifting Shot","desc":"On skill activation, sends out Rift Cloudbeast to attack, dealing 185% (+5%) ATK as Physical damage and inflicting Cold for 3 seconds","potBelow":{"descRaw":"On skill activation, sends out Rift Cloudbeast to attack, dealing 180% ATK as Physical damage and inflicting <$ba.cold>Cold for 3 seconds","desc":"On skill activation, sends out Rift Cloudbeast to attack, dealing 180% ATK as Physical damage and inflicting Cold for 3 seconds"}}],"module":{"name":"Hunts of the Past"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>185%","name":"Power Strike β","desc":"Increases the ATK of next attack to 185%"},{"descRaw":"Immediately fires special bullets dealing <@ba.vup>160% ATK for two shots (increases to <@ba.vup>185% when hitting non-mobile enemies)\n<@ba.rem>Can hold 1 charge(s)","name":"Twin Blizzard Bolts","desc":"Immediately fires special bullets dealing 160% ATK for two shots (increases to 185% when hitting non-mobile enemies)\nCan hold 1 charge(s)"}],"_h":"l5hayq34zhfg0n3nod0d28g81mgj2j22zhfg0n"},"chess_char_3_11_b":{"name":"Snow Hunter","subProfessionName":"Hunter","trait":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDescRaw":"When Ammo count is empty, the next reload +1 Ammo additionally","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDesc":"When Ammo count is empty, the next reload +1 Ammo additionally"},"skill":{"descRaw":"Immediately fires special bullets dealing <@ba.vup>180% ATK for two shots (increases to <@ba.vup>210% when hitting non-mobile enemies)\n<@ba.rem>Can hold 2 charge(s)","name":"Twin Blizzard Bolts","desc":"Immediately fires special bullets dealing 180% ATK for two shots (increases to 210% when hitting non-mobile enemies)\nCan hold 2 charge(s)"},"talents":[{"descRaw":"On skill activation, sends out Rift Cloudbeast to attack, dealing 185% <@ba.talpu>(+5%) ATK as Physical damage and inflicting <$ba.cold>Cold for 3 seconds","name":"Cloud-Rifting Shot","desc":"On skill activation, sends out Rift Cloudbeast to attack, dealing 185% (+5%) ATK as Physical damage and inflicting Cold for 3 seconds","potBelow":{"descRaw":"On skill activation, sends out Rift Cloudbeast to attack, dealing 180% ATK as Physical damage and inflicting <$ba.cold>Cold for 3 seconds","desc":"On skill activation, sends out Rift Cloudbeast to attack, dealing 180% ATK as Physical damage and inflicting Cold for 3 seconds"}}],"module":{"name":"Hunts of the Past"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>200%","name":"Power Strike β","desc":"Increases the ATK of next attack to 200%"},{"descRaw":"Immediately fires special bullets dealing <@ba.vup>180% ATK for two shots (increases to <@ba.vup>210% when hitting non-mobile enemies)\n<@ba.rem>Can hold 2 charge(s)","name":"Twin Blizzard Bolts","desc":"Immediately fires special bullets dealing 180% ATK for two shots (increases to 210% when hitting non-mobile enemies)\nCan hold 2 charge(s)"}],"traitBase":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"talentsBase":[{"descRaw":"On skill activation, sends out Rift Cloudbeast to attack, dealing 185% <@ba.talpu>(+5%) ATK as Physical damage and inflicting <$ba.cold>Cold for 3 seconds","name":"Cloud-Rifting Shot","desc":"On skill activation, sends out Rift Cloudbeast to attack, dealing 185% (+5%) ATK as Physical damage and inflicting Cold for 3 seconds","potBelow":{"descRaw":"On skill activation, sends out Rift Cloudbeast to attack, dealing 180% ATK as Physical damage and inflicting <$ba.cold>Cold for 3 seconds","desc":"On skill activation, sends out Rift Cloudbeast to attack, dealing 180% ATK as Physical damage and inflicting Cold for 3 seconds"}}],"modules":[{"name":"Hunts of the Past","traitOverride":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDescRaw":"When Ammo count is empty, the next reload +1 Ammo additionally","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDesc":"When Ammo count is empty, the next reload +1 Ammo additionally"}}],"_h":"l5hayqcu34cuq3fgs13nod0d28g81mgt2juwq3fgs1yq343nod0d28g81myqcu34cu"},"chess_char_3_12_a":{"name":"Blemishine","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skill":{"descRaw":"ATK <@ba.vup>+65%, DEF <@ba.vup>+25%; Every attack deals an additional <@ba.vup>60% ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself for <@ba.vup>70% of Blemishine's ATK","name":"Divine Avatar","desc":"ATK +65%, DEF +25%; Every attack deals an additional 60% ATK as Arts damage and restores the HP of a nearby ally besides herself for 70% of Blemishine's ATK"},"talents":[{"descRaw":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking","name":"Knight of Sword and Shield","desc":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking"},{"descRaw":"Blemishine can attack and will prioritize <$ba.sleep>Sleeping enemies; Increase ATK to 144% <@ba.talpu>(+4%) when attacking <$ba.sleep>Sleeping enemies","name":"Mercy","desc":"Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 144% (+4%) when attacking Sleeping enemies","potBelow":{"descRaw":"Blemishine can attack and will prioritize <$ba.sleep>Sleeping enemies; Increase ATK to 140% when attacking <$ba.sleep>Sleeping enemies","desc":"Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 140% when attacking Sleeping enemies"}}],"module":{"name":"Echo of Craftsman's Guild"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% ATK as physical damage and restores the HP of a nearby ally for <@ba.vup>110% of Blemishine's ATK\n<@ba.rem>Can store 1 charge(s)","name":"Surging Brilliance","desc":"The next attack deals 200% ATK as physical damage and restores the HP of a nearby ally for 110% of Blemishine's ATK\nCan store 1 charge(s)"},{"descRaw":"ATK <@ba.vup>+55% and all ground enemies within the same tile as herself are put to <$ba.sleep>Sleep. Restores the HP of all nearby allies by <@ba.vup>16% of Blemishine's ATK every second","name":"Deterring Radiance","desc":"ATK +55% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 16% of Blemishine's ATK every second"},{"descRaw":"ATK <@ba.vup>+65%, DEF <@ba.vup>+25%; Every attack deals an additional <@ba.vup>60% ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself for <@ba.vup>70% of Blemishine's ATK","name":"Divine Avatar","desc":"ATK +65%, DEF +25%; Every attack deals an additional 60% ATK as Arts damage and restores the HP of a nearby ally besides herself for 70% of Blemishine's ATK"}],"_h":"ajxwayayrfhek9ifqyife0ikz35h5qvzyqaer45hyeiirfhek9"},"chess_char_3_12_b":{"name":"Blemishine","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"Reduces damage taken by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"Reduces damage taken by 15%"},"skill":{"descRaw":"ATK <@ba.vup>+80%, DEF <@ba.vup>+30%; Every attack deals an additional <@ba.vup>70% ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself for <@ba.vup>80% of Blemishine's ATK","name":"Divine Avatar","desc":"ATK +80%, DEF +30%; Every attack deals an additional 70% ATK as Arts damage and restores the HP of a nearby ally besides herself for 80% of Blemishine's ATK"},"talents":[{"descRaw":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking","name":"Knight of Sword and Shield","desc":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking"},{"descRaw":"Blemishine can attack and will prioritize <$ba.sleep>Sleeping enemies; Increase ATK to 144% <@ba.talpu>(+4%) when attacking <$ba.sleep>Sleeping enemies","name":"Mercy","desc":"Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 144% (+4%) when attacking Sleeping enemies","potBelow":{"descRaw":"Blemishine can attack and will prioritize <$ba.sleep>Sleeping enemies; Increase ATK to 140% when attacking <$ba.sleep>Sleeping enemies","desc":"Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 140% when attacking Sleeping enemies"}}],"module":{"name":"Echo of Craftsman's Guild"},"skills":[{"descRaw":"The next attack deals <@ba.vup>220% ATK as physical damage and restores the HP of a nearby ally for <@ba.vup>120% of Blemishine's ATK\n<@ba.rem>Can store 2 charge(s)","name":"Surging Brilliance","desc":"The next attack deals 220% ATK as physical damage and restores the HP of a nearby ally for 120% of Blemishine's ATK\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+70% and all ground enemies within the same tile as herself are put to <$ba.sleep>Sleep. Restores the HP of all nearby allies by <@ba.vup>17% of Blemishine's ATK every second","name":"Deterring Radiance","desc":"ATK +70% and all ground enemies within the same tile as herself are put to Sleep. Restores the HP of all nearby allies by 17% of Blemishine's ATK every second"},{"descRaw":"ATK <@ba.vup>+80%, DEF <@ba.vup>+30%; Every attack deals an additional <@ba.vup>70% ATK as Arts damage and restores the HP of a nearby ally <@ba.rem>besides herself for <@ba.vup>80% of Blemishine's ATK","name":"Divine Avatar","desc":"ATK +80%, DEF +30%; Every attack deals an additional 70% ATK as Arts damage and restores the HP of a nearby ally besides herself for 80% of Blemishine's ATK"}],"traitBase":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"talentsBase":[{"descRaw":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking","name":"Knight of Sword and Shield","desc":"When deployed, allies that have a Defensive Recovery skill also gain 1 SP when attacking"},{"descRaw":"Blemishine can attack and will prioritize <$ba.sleep>Sleeping enemies; Increase ATK to 144% <@ba.talpu>(+4%) when attacking <$ba.sleep>Sleeping enemies","name":"Mercy","desc":"Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 144% (+4%) when attacking Sleeping enemies","potBelow":{"descRaw":"Blemishine can attack and will prioritize <$ba.sleep>Sleeping enemies; Increase ATK to 140% when attacking <$ba.sleep>Sleeping enemies","desc":"Blemishine can attack and will prioritize Sleeping enemies; Increase ATK to 140% when attacking Sleeping enemies"}}],"modules":[{"name":"Echo of Craftsman's Guild","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"Reduces damage taken by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"Reduces damage taken by 15%"}},{"name":"'Knight Primus'","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"ajxwayiaay2w00heqoifqyife0ikz35h5qvza4aeryjryeug00heqoayayifqyife0ikz35h5qvzayiaay2wvyaybyaydw"},"chess_char_3_13_a":{"name":"Minimalist","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skill":{"descRaw":"The next attack deals <@ba.vup>130% ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 2 charges","name":"Prodigious Craftsmanship","desc":"The next attack deals 130% ATK as Arts damage and attacks twice consecutively\nCan store 2 charges"},"talents":[{"descRaw":"When attacking, has a 30% <@ba.talpu>(+5%) chance to increase that ATK to 150%","name":"Flash of Insight","desc":"When attacking, has a 30% (+5%) chance to increase that ATK to 150%","potBelow":{"descRaw":"When attacking, has a 25% chance to increase that ATK to 150%","desc":"When attacking, has a 25% chance to increase that ATK to 150%"}}],"module":{"name":"'New Home'"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"The next attack deals <@ba.vup>130% ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 2 charges","name":"Prodigious Craftsmanship","desc":"The next attack deals 130% ATK as Arts damage and attacks twice consecutively\nCan store 2 charges"}],"_h":"dy93k7j1aauzibe8eqr0ryryxb8ydm2gaauzib"},"chess_char_3_13_b":{"name":"Minimalist","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"},"skill":{"descRaw":"The next attack deals <@ba.vup>160% ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 3 charges","name":"Prodigious Craftsmanship","desc":"The next attack deals 160% ATK as Arts damage and attacks twice consecutively\nCan store 3 charges"},"talents":[{"descRaw":"When attacking, has a 30% <@ba.talpu>(+5%) chance to increase that ATK to 150%","name":"Flash of Insight","desc":"When attacking, has a 30% (+5%) chance to increase that ATK to 150%","potBelow":{"descRaw":"When attacking, has a 25% chance to increase that ATK to 150%","desc":"When attacking, has a 25% chance to increase that ATK to 150%"}}],"module":{"name":"'New Home'"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"The next attack deals <@ba.vup>160% ATK as Arts damage and attacks twice consecutively\n<@ba.rem>Can store 3 charges","name":"Prodigious Craftsmanship","desc":"The next attack deals 160% ATK as Arts damage and attacks twice consecutively\nCan store 3 charges"}],"traitBase":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"talentsBase":[{"descRaw":"When attacking, has a 30% <@ba.talpu>(+5%) chance to increase that ATK to 150%","name":"Flash of Insight","desc":"When attacking, has a 30% (+5%) chance to increase that ATK to 150%","potBelow":{"descRaw":"When attacking, has a 25% chance to increase that ATK to 150%","desc":"When attacking, has a 25% chance to increase that ATK to 150%"}}],"modules":[{"name":"'New Home'","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"}}],"_h":"dy93lg7ipiuznje8eqr0ryryxbvddmw9piuznjk7j1e8eqr0ryryxblg7i"},"chess_char_3_14_a":{"name":"Pramanix","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"For all enemies within range, DEF <@ba.vup>-40% and RES <@ba.vup>-23%","name":"Natural Deterrent","desc":"For all enemies within range, DEF -40% and RES -23%"},"talents":[{"descRaw":"Apply 33% <@ba.talpu>(+3%) <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Weakening","desc":"Apply 33% (+3%) Fragile effect to enemies within range with less than 40% HP","potBelow":{"descRaw":"Apply 30% <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","desc":"Apply 30% Fragile effect to enemies within range with less than 40% HP"}},{"descRaw":"Attacks 2 enemies simultaneously","name":"The Bell Tolls Twice","desc":"Attacks 2 enemies simultaneously"}],"module":{"name":"'Knitting of a Future'"},"skills":[{"descRaw":"Simultaneously attacks <@ba.vup>2 targets; ASPD of all enemies in range <@ba.vup>-40","name":"Echolocation","desc":"Simultaneously attacks 2 targets; ASPD of all enemies in range -40"},{"descRaw":"For all enemies within range, DEF <@ba.vup>-40% and RES <@ba.vup>-23%","name":"Natural Deterrent","desc":"For all enemies within range, DEF -40% and RES -23%"}],"_h":"12hvce5yufgphb4xd243pgmuuquauql5r9s91fufgphb"},"chess_char_3_14_b":{"name":"Pramanix","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"},"skill":{"descRaw":"For all enemies within range, DEF <@ba.vup>-45% and RES <@ba.vup>-26%","name":"Natural Deterrent","desc":"For all enemies within range, DEF -45% and RES -26%"},"talents":[{"descRaw":"Apply 33% <@ba.talpu>(+3%) <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Weakening","desc":"Apply 33% (+3%) Fragile effect to enemies within range with less than 40% HP","potBelow":{"descRaw":"Apply 30% <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","desc":"Apply 30% Fragile effect to enemies within range with less than 40% HP"}},{"descRaw":"Attacks 2 enemies simultaneously","name":"The Bell Tolls Twice","desc":"Attacks 2 enemies simultaneously"}],"module":{"name":"'Knitting of a Future'"},"skills":[{"descRaw":"Simultaneously attacks <@ba.vup>2 targets; ASPD of all enemies in range <@ba.vup>-50","name":"Echolocation","desc":"Simultaneously attacks 2 targets; ASPD of all enemies in range -50"},{"descRaw":"For all enemies within range, DEF <@ba.vup>-45% and RES <@ba.vup>-26%","name":"Natural Deterrent","desc":"For all enemies within range, DEF -45% and RES -26%"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"Apply 33% <@ba.talpu>(+3%) <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Weakening","desc":"Apply 33% (+3%) Fragile effect to enemies within range with less than 40% HP","potBelow":{"descRaw":"Apply 30% <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","desc":"Apply 30% Fragile effect to enemies within range with less than 40% HP"}},{"descRaw":"Attacks 2 enemies simultaneously","name":"The Bell Tolls Twice","desc":"Attacks 2 enemies simultaneously"}],"modules":[{"name":"'Knitting of a Future'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"}}],"_h":"12hvceih5ynyupgps54xd243pgmuuquauql51us9kqupgps5ce5y4xd243pgmuuquauql5ceih5yny"},"chess_char_3_15_a":{"name":"Shamare","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-25%, lasts for a maximum of 15 seconds","name":"Cursed Doll","desc":"Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -25%, lasts for a maximum of 15 seconds"},"talents":[{"descRaw":"Apply 33% <@ba.talpu>(+3%) <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Omen of Defeat","desc":"Apply 33% (+3%) Fragile effect to enemies within range with less than 40% HP","potBelow":{"descRaw":"Apply 30% <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","desc":"Apply 30% Fragile effect to enemies within range with less than 40% HP"}}],"module":{"name":"Fabric Apples"},"skills":[{"descRaw":"ATK <@ba.vup>+30%, increases the damage amplification effect of this unit's Talent to <@ba.vup>1.4 times\n<@ba.rem>Unlimited duration","name":"Malediction","desc":"ATK +30%, increases the damage amplification effect of this unit's Talent to 1.4 times\nUnlimited duration"},{"descRaw":"Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-25%, lasts for a maximum of 15 seconds","name":"Cursed Doll","desc":"Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -25%, lasts for a maximum of 15 seconds"}],"_h":"cjhvce5ywprofe4xx843pgmuq5ag3tj0wprofe"},"chess_char_3_15_b":{"name":"Shamare","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"},"skill":{"descRaw":"Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-30%, lasts for a maximum of 15 seconds","name":"Cursed Doll","desc":"Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -30%, lasts for a maximum of 15 seconds"},"talents":[{"descRaw":"Apply 33% <@ba.talpu>(+3%) <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Omen of Defeat","desc":"Apply 33% (+3%) Fragile effect to enemies within range with less than 40% HP","potBelow":{"descRaw":"Apply 30% <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","desc":"Apply 30% Fragile effect to enemies within range with less than 40% HP"}}],"module":{"name":"Fabric Apples"},"skills":[{"descRaw":"ATK <@ba.vup>+40%, increases the damage amplification effect of this unit's Talent to <@ba.vup>1.5 times\n<@ba.rem>Unlimited duration","name":"Malediction","desc":"ATK +40%, increases the damage amplification effect of this unit's Talent to 1.5 times\nUnlimited duration"},{"descRaw":"Obtains 1 Curse Doll (can store up to 1)\n<@ba.rem>Reduces the ATK and DEF of enemies around the Curse Doll by <@ba.vup>-30%, lasts for a maximum of 15 seconds","name":"Cursed Doll","desc":"Obtains 1 Curse Doll (can store up to 1)\nReduces the ATK and DEF of enemies around the Curse Doll by -30%, lasts for a maximum of 15 seconds"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"Apply 33% <@ba.talpu>(+3%) <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","name":"Omen of Defeat","desc":"Apply 33% (+3%) Fragile effect to enemies within range with less than 40% HP","potBelow":{"descRaw":"Apply 30% <$ba.fragile>Fragile effect to enemies within range with less than 40% HP","desc":"Apply 30% Fragile effect to enemies within range with less than 40% HP"}}],"modules":[{"name":"Fabric Apples","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"}}],"_h":"cjhvceih5ynyrjro244xx843pgmuq5063tpurjro24ce5y4xx843pgmuq5ceih5yny"},"chess_char_3_16_a":{"name":"Cuora","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"Stops attacking; Block <@ba.vup>+1; DEF <@ba.vup>+75%; Restores HP by <@ba.vup>1% of Max HP per second","name":"Shell Defense","desc":"Stops attacking; Block +1; DEF +75%; Restores HP by 1% of Max HP per second"},"talents":[{"descRaw":"DEF +12%","name":"Defense Specialist","desc":"DEF +12%"}],"module":{"name":"Super Baseball Suit"},"skills":[{"descRaw":"DEF <@ba.vup>+35%","name":"DEF Up β","desc":"DEF +35%"},{"descRaw":"Stops attacking; Block <@ba.vup>+1; DEF <@ba.vup>+75%; Restores HP by <@ba.vup>1% of Max HP per second","name":"Shell Defense","desc":"Stops attacking; Block +1; DEF +75%; Restores HP by 1% of Max HP per second"}],"_h":"3d11t8t8dsz5qnycqxycll3qcxoddsz5qn"},"chess_char_3_16_b":{"name":"Cuora","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"},"skill":{"descRaw":"Stops attacking; Block <@ba.vup>+1; DEF <@ba.vup>+95%; Restores HP by <@ba.vup>2% of Max HP per second","name":"Shell Defense","desc":"Stops attacking; Block +1; DEF +95%; Restores HP by 2% of Max HP per second"},"talents":[{"descRaw":"DEF +12%","name":"Defense Specialist","desc":"DEF +12%"}],"module":{"name":"Super Baseball Suit"},"skills":[{"descRaw":"DEF <@ba.vup>+50%","name":"DEF Up β","desc":"DEF +50%"},{"descRaw":"Stops attacking; Block <@ba.vup>+1; DEF <@ba.vup>+95%; Restores HP by <@ba.vup>2% of Max HP per second","name":"Shell Defense","desc":"Stops attacking; Block +1; DEF +95%; Restores HP by 2% of Max HP per second"}],"traitBase":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talentsBase":[{"descRaw":"DEF +12%","name":"Defense Specialist","desc":"DEF +12%"}],"modules":[{"name":"Super Baseball Suit","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"}}],"_h":"3d11t8lrt8nt8zz566ycqxycllgfcxra8zz566t8t8ycqxycllt8lrt8nt"},"chess_char_3_17_a":{"name":"Meteor","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skill":{"descRaw":"The next attack deals <@ba.vup>155% of ATK physical damage to at most <@ba.vup>5 enemies within range and the DEF of targets hit <@ba.vup>-30% for <@ba.vup>5 seconds","name":"Armor Breaker - Spread","desc":"The next attack deals 155% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -30% for 5 seconds"},"talents":[{"descRaw":"Increases ATK to 140% <@ba.talpu>(+5%) when attacking aerial targets","name":"Anti-Air Specialist","desc":"Increases ATK to 140% (+5%) when attacking aerial targets","potBelow":{"descRaw":"Increases ATK to 135% when attacking aerial targets","desc":"Increases ATK to 135% when attacking aerial targets"}}],"module":{"name":"Hunter's Knife"},"skills":[{"descRaw":"The next attack deals <@ba.vup>135% of ATK physical damage and the target's DEF <@ba.vup>-25% for 5 seconds","name":"Armor Breaker","desc":"The next attack deals 135% of ATK physical damage and the target's DEF -25% for 5 seconds"},{"descRaw":"The next attack deals <@ba.vup>155% of ATK physical damage to at most <@ba.vup>5 enemies within range and the DEF of targets hit <@ba.vup>-30% for <@ba.vup>5 seconds","name":"Armor Breaker - Spread","desc":"The next attack deals 155% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -30% for 5 seconds"}],"_h":"c9kfcwcwm5efubhgma7s1e1eurd0mu22m5efub"},"chess_char_3_17_b":{"name":"Meteor","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"},"skill":{"descRaw":"The next attack deals <@ba.vup>170% of ATK physical damage to at most <@ba.vup>5 enemies within range and the DEF of targets hit <@ba.vup>-35% for <@ba.vup>5 seconds","name":"Armor Breaker - Spread","desc":"The next attack deals 170% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -35% for 5 seconds"},"talents":[{"descRaw":"Increases ATK to 140% <@ba.talpu>(+5%) when attacking aerial targets","name":"Anti-Air Specialist","desc":"Increases ATK to 140% (+5%) when attacking aerial targets","potBelow":{"descRaw":"Increases ATK to 135% when attacking aerial targets","desc":"Increases ATK to 135% when attacking aerial targets"}}],"module":{"name":"Hunter's Knife"},"skills":[{"descRaw":"The next attack deals <@ba.vup>150% of ATK physical damage and the target's DEF <@ba.vup>-30% for 5 seconds","name":"Armor Breaker","desc":"The next attack deals 150% of ATK physical damage and the target's DEF -30% for 5 seconds"},{"descRaw":"The next attack deals <@ba.vup>170% of ATK physical damage to at most <@ba.vup>5 enemies within range and the DEF of targets hit <@ba.vup>-35% for <@ba.vup>5 seconds","name":"Armor Breaker - Spread","desc":"The next attack deals 170% of ATK physical damage to at most 5 enemies within range and the DEF of targets hit -35% for 5 seconds"}],"traitBase":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"talentsBase":[{"descRaw":"Increases ATK to 140% <@ba.talpu>(+5%) when attacking aerial targets","name":"Anti-Air Specialist","desc":"Increases ATK to 140% (+5%) when attacking aerial targets","potBelow":{"descRaw":"Increases ATK to 135% when attacking aerial targets","desc":"Increases ATK to 135% when attacking aerial targets"}}],"modules":[{"name":"Hunter's Knife","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}}],"_h":"c9kfcw9scwlscfef75hgma7s1e1eurmzmutvcfef75cwcwhgma7s1e1eurcw9scwls"},"chess_char_3_18_a":{"name":"Vulpisfoglia","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skill":{"descRaw":"When skill is activated, gains <@ba.vup>7 DP immediately, Attack Range <@ba.vup>+1, ATK <@ba.vup>+65%, ASPD gradually reduces from <@ba.vup>+160 to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun the enemy for <@ba.vup>0.2s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated","name":"La Volpe Nascosta","desc":"When skill is activated, gains 7 DP immediately, Attack Range +1, ATK +65%, ASPD gradually reduces from +160 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated"},"talents":[{"descRaw":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s","name":"Fox Hunt","desc":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s"},{"descRaw":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 5% <@ba.talpu>(+1%) of Max HP every second","name":"Accelerando","desc":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 5% (+1%) of Max HP every second","potBelow":{"descRaw":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second","desc":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second"}}],"module":{"name":"Patience, Mission, Vacation"},"skills":[{"descRaw":"The next attack deals an additional <@ba.vup>215% ATK as Arts damage, and gains <@ba.vup>1 DP\n<@ba.rem>Can store 3 charges","name":"Discreet Discipline","desc":"The next attack deals an additional 215% ATK as Arts damage, and gains 1 DP\nCan store 3 charges"},{"descRaw":"Immediately gains <@ba.vup>5 DP, deals <@ba.vup>200% ATK as Arts damage to up to 6 surrounding enemies and <$ba.sluggish>Slows them for <@ba.vup>4.5s; if an enemy is already <$ba.sluggish>Slowed, then <$ba.stun>Stuns them for <@ba.vup>4s\n<@ba.rem>Can store 2 charges","name":"Damoclean Interrogation","desc":"Immediately gains 5 DP, deals 200% ATK as Arts damage to up to 6 surrounding enemies and Slows them for 4.5s; if an enemy is already Slowed, then Stuns them for 4s\nCan store 2 charges"},{"descRaw":"When skill is activated, gains <@ba.vup>7 DP immediately, Attack Range <@ba.vup>+1, ATK <@ba.vup>+65%, ASPD gradually reduces from <@ba.vup>+160 to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun the enemy for <@ba.vup>0.2s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated","name":"La Volpe Nascosta","desc":"When skill is activated, gains 7 DP immediately, Attack Range +1, ATK +65%, ASPD gradually reduces from +160 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated"}],"_h":"jwtwtltl3ebss9y6aiy6yyhgu6erer3yl9cmrlrzsly13ebss9"},"chess_char_3_18_b":{"name":"Vulpisfoglia","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"},"skill":{"descRaw":"When skill is activated, gains <@ba.vup>8 DP immediately, Attack Range <@ba.vup>+1, ATK <@ba.vup>+80%, ASPD gradually reduces from <@ba.vup>+170 to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun the enemy for <@ba.vup>0.2s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated","name":"La Volpe Nascosta","desc":"When skill is activated, gains 8 DP immediately, Attack Range +1, ATK +80%, ASPD gradually reduces from +170 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated"},"talents":[{"descRaw":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s","name":"Fox Hunt","desc":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s"},{"descRaw":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 5% <@ba.talpu>(+1%) of Max HP every second","name":"Accelerando","desc":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 5% (+1%) of Max HP every second","potBelow":{"descRaw":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second","desc":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second"}}],"module":{"name":"Patience, Mission, Vacation"},"skills":[{"descRaw":"The next attack deals an additional <@ba.vup>245% ATK as Arts damage, and gains <@ba.vup>1 DP\n<@ba.rem>Can store 3 charges","name":"Discreet Discipline","desc":"The next attack deals an additional 245% ATK as Arts damage, and gains 1 DP\nCan store 3 charges"},{"descRaw":"Immediately gains <@ba.vup>6 DP, deals <@ba.vup>245% ATK as Arts damage to up to 6 surrounding enemies and <$ba.sluggish>Slows them for <@ba.vup>4.5s; if an enemy is already <$ba.sluggish>Slowed, then <$ba.stun>Stuns them for <@ba.vup>4.5s\n<@ba.rem>Can store 2 charges","name":"Damoclean Interrogation","desc":"Immediately gains 6 DP, deals 245% ATK as Arts damage to up to 6 surrounding enemies and Slows them for 4.5s; if an enemy is already Slowed, then Stuns them for 4.5s\nCan store 2 charges"},{"descRaw":"When skill is activated, gains <@ba.vup>8 DP immediately, Attack Range <@ba.vup>+1, ATK <@ba.vup>+80%, ASPD gradually reduces from <@ba.vup>+170 to +0; attacks all blocked enemies and each attack can <$ba.stun>Stun the enemy for <@ba.vup>0.2s\n<@ba.rem>If an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated","name":"La Volpe Nascosta","desc":"When skill is activated, gains 8 DP immediately, Attack Range +1, ATK +80%, ASPD gradually reduces from +170 to +0; attacks all blocked enemies and each attack can Stun the enemy for 0.2s\nIf an enemy is defeated with this skill, the operator gains Camouflage when the skill ends. The Camouflage lasts until the next time this skill is activated"}],"traitBase":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"talentsBase":[{"descRaw":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s","name":"Fox Hunt","desc":"After dealing damage to an enemy for the first time, Vulpisfoglia deals an additional 30% ATK as Arts damage whenever she deals damage to this enemy during the next 10s"},{"descRaw":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 5% <@ba.talpu>(+1%) of Max HP every second","name":"Accelerando","desc":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 5% (+1%) of Max HP every second","potBelow":{"descRaw":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second","desc":"Natural DP regeneration rate +10% while on the field; if Vulpisfoglia does not take damage for 4s, recovers 4% of Max HP every second"}}],"modules":[{"name":"Patience, Mission, Vacation","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"}},{"name":"Sword Dance","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"}}],"_h":"jwtw5c5crvbsx8y6aiy6yyhgu6erer3y2acmjwocsl3crvbsx8tltly6aiy6yyhgu6erer3y5c5chytljytljy"},"chess_char_3_19_a":{"name":"Vigil","subProfessionName":"Tactician","trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"skill":{"descRaw":"Gradually generates <@ba.vup>10 DP over the skill duration, and causes attacks to hit <@ba.vup>3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>20% of Vigil's ATK as Arts damage","name":"Packleader's Dignity","desc":"Gradually generates 10 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 20% of Vigil's ATK as Arts damage"},"talents":[{"descRaw":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)","name":"Leader of the Wolfpack","desc":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)"},{"descRaw":"Vigil and the Wolfpack's attacks ignore 200 <@ba.talpu>(+25) DEF when attacking enemies blocked by the Wolfpack","name":"Wolven Nature","desc":"Vigil and the Wolfpack's attacks ignore 200 (+25) DEF when attacking enemies blocked by the Wolfpack","potBelow":{"descRaw":"Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack","desc":"Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack"}}],"module":{"name":"La Punciuta"},"skills":[{"descRaw":"Immediately generates <@ba.vup>7 DP and summons 1 'Wolf Shadow'","name":"Packleader's Call","desc":"Immediately generates 7 DP and summons 1 'Wolf Shadow'"},{"descRaw":"Immediately generates <@ba.vup>2 DP and causes the Wolfpack's next attack to deal <@ba.vup>155% damage and restore <@ba.vup>10% of its Max HP; Generates an additional <@ba.vup>1 DP if the Wolfpack defeats an enemy","name":"Packleader's Gift","desc":"Immediately generates 2 DP and causes the Wolfpack's next attack to deal 155% damage and restore 10% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy"},{"descRaw":"Gradually generates <@ba.vup>10 DP over the skill duration, and causes attacks to hit <@ba.vup>3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>20% of Vigil's ATK as Arts damage","name":"Packleader's Dignity","desc":"Gradually generates 10 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 20% of Vigil's ATK as Arts damage"}],"_h":"tf8auajgh9le8azahxza58tt92raraepp943o6nw8r06h9le8a"},"chess_char_3_19_b":{"name":"Vigil","subProfessionName":"Tactician","trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"skill":{"descRaw":"Gradually generates <@ba.vup>11 DP over the skill duration, and causes attacks to hit <@ba.vup>3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>30% of Vigil's ATK as Arts damage","name":"Packleader's Dignity","desc":"Gradually generates 11 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 30% of Vigil's ATK as Arts damage"},"talents":[{"descRaw":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)","name":"Leader of the Wolfpack","desc":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)"},{"descRaw":"Vigil and the Wolfpack's attacks ignore 200 <@ba.talpu>(+25) DEF when attacking enemies blocked by the Wolfpack","name":"Wolven Nature","desc":"Vigil and the Wolfpack's attacks ignore 200 (+25) DEF when attacking enemies blocked by the Wolfpack","potBelow":{"descRaw":"Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack","desc":"Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack"}}],"module":{"name":"La Punciuta"},"skills":[{"descRaw":"Immediately generates <@ba.vup>7 DP and summons 1 'Wolf Shadow'","name":"Packleader's Call","desc":"Immediately generates 7 DP and summons 1 'Wolf Shadow'"},{"descRaw":"Immediately generates <@ba.vup>2 DP and causes the Wolfpack's next attack to deal <@ba.vup>170% damage and restore <@ba.vup>15% of its Max HP; Generates an additional <@ba.vup>1 DP if the Wolfpack defeats an enemy","name":"Packleader's Gift","desc":"Immediately generates 2 DP and causes the Wolfpack's next attack to deal 170% damage and restore 15% of its Max HP; Generates an additional 1 DP if the Wolfpack defeats an enemy"},{"descRaw":"Gradually generates <@ba.vup>11 DP over the skill duration, and causes attacks to hit <@ba.vup>3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional <@ba.vup>30% of Vigil's ATK as Arts damage","name":"Packleader's Dignity","desc":"Gradually generates 11 DP over the skill duration, and causes attacks to hit 3 times; When Vigil or the Wolfpack deal damage to a unit blocked by the Wolfpack, they deal an additional 30% of Vigil's ATK as Arts damage"}],"traitBase":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"talentsBase":[{"descRaw":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)","name":"Leader of the Wolfpack","desc":"Can summon a Wolfpack initially consisting of 2 'Wolf Shadows' at the Tactical Point to assist in combat; The number of 'Wolf Shadows' increases by 1 every 25 seconds (up to a maximum of 3; each 'Wolf Shadow' increases the Wolfpack's Block by 1 and causes its attacks to deal an additional instance of damage)"},{"descRaw":"Vigil and the Wolfpack's attacks ignore 200 <@ba.talpu>(+25) DEF when attacking enemies blocked by the Wolfpack","name":"Wolven Nature","desc":"Vigil and the Wolfpack's attacks ignore 200 (+25) DEF when attacking enemies blocked by the Wolfpack","potBelow":{"descRaw":"Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack","desc":"Vigil and the Wolfpack's attacks ignore 175 DEF when attacking enemies blocked by the Wolfpack"}}],"modules":[{"name":"La Punciuta","traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"}},{"name":"Time Has Gone","traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements"}}],"_h":"tf8asrxpq5leyezahxza58tt92raraepp943o6lq8rccq5leyeuajgzahxza58tt92raraepsrxpn2m2to"},"chess_char_3_20_a":{"name":"Kjera","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skill":{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+29%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +29%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"},"talents":[{"descRaw":"ATK +13% <@ba.talpu>(+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% <@ba.talpu>(+3%)","name":"Deference","desc":"ATK +13% (+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% (+3%)","potBelow":{"descRaw":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%","desc":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%"}}],"module":{"name":"In the Woolen of Snow"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+29%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +29%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"}],"_h":"xc93k7j1iwhsv4xxoo8p8383t5igyjmhiwhsv4"},"chess_char_3_20_b":{"name":"Kjera","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"},"skill":{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+40%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>20% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +40%. Releases Drones to attack enemies, and grants self and Drone a 20% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"},"talents":[{"descRaw":"ATK +13% <@ba.talpu>(+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% <@ba.talpu>(+3%)","name":"Deference","desc":"ATK +13% (+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% (+3%)","potBelow":{"descRaw":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%","desc":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%"}}],"module":{"name":"In the Woolen of Snow"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+40%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>20% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +40%. Releases Drones to attack enemies, and grants self and Drone a 20% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"}],"traitBase":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"talentsBase":[{"descRaw":"ATK +13% <@ba.talpu>(+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% <@ba.talpu>(+3%)","name":"Deference","desc":"ATK +13% (+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% (+3%)","potBelow":{"descRaw":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%","desc":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%"}}],"modules":[{"name":"In the Woolen of Snow","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"}}],"_h":"xc93lg7i1dhselxxoo8p8383t575yjae1dhselk7j1xxoo8p8383t5lg7i"},"chess_char_3_21_a":{"name":"Archetto","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skill":{"descRaw":"ATK <@ba.vup>+10%, attack range <@ba.vup>+1, attacks hit <@ba.vup>3 times in a row and target <@ba.vup>2 enemies simultaneously","name":"Thundering Arrows","desc":"ATK +10%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously"},"talents":[{"descRaw":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.","name":"Landen Tactics","desc":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill."},{"descRaw":"When deployed, this unit gains 1 <$ba.shield>Shield. Restores 9 <@ba.talpu>(+2) Skill Points after the Shield breaks","name":"Iron Bowstring","desc":"When deployed, this unit gains 1 Shield. Restores 9 (+2) Skill Points after the Shield breaks","potBelow":{"descRaw":"When deployed, this unit gains 1 <$ba.shield>Shield. Restores 7 Skill Points after the Shield breaks","desc":"When deployed, this unit gains 1 Shield. Restores 7 Skill Points after the Shield breaks"}}],"module":{"name":"'Seeds of Tomorrow'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>185% ATK as Physical damage to the target and <@ba.vup>135% ATK as Physical damage to up to <@ba.vup>3 other nearby enemies","name":"Dispersing Arrows","desc":"The next attack deals 185% ATK as Physical damage to the target and 135% ATK as Physical damage to up to 3 other nearby enemies"},{"descRaw":"Immediately fire an arrow that deals <@ba.vup>114% ATK damage <@ba.vup>5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); <@ba.rem>Can store 1 charges","name":"Pursuing Arrows","desc":"Immediately fire an arrow that deals 114% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 1 charges"},{"descRaw":"ATK <@ba.vup>+10%, attack range <@ba.vup>+1, attacks hit <@ba.vup>3 times in a row and target <@ba.vup>2 enemies simultaneously","name":"Thundering Arrows","desc":"ATK +10%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously"}],"_h":"ohkfcwcwotcpa3zxxlzx8fse54jjpaymny5chf9lvo81otcpa3"},"chess_char_3_21_b":{"name":"Archetto","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"When there are ground enemies within range, ASPD <@ba.kw>+8","desc":"Attacks aerial enemies first","moduleDesc":"When there are ground enemies within range, ASPD +8"},"skill":{"descRaw":"ATK <@ba.vup>+15%, attack range <@ba.vup>+1, attacks hit <@ba.vup>3 times in a row and target <@ba.vup>2 enemies simultaneously","name":"Thundering Arrows","desc":"ATK +15%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously"},"talents":[{"descRaw":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.","name":"Landen Tactics","desc":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill."},{"descRaw":"When deployed, this unit gains 1 <$ba.shield>Shield. Restores 9 <@ba.talpu>(+2) Skill Points after the Shield breaks","name":"Iron Bowstring","desc":"When deployed, this unit gains 1 Shield. Restores 9 (+2) Skill Points after the Shield breaks","potBelow":{"descRaw":"When deployed, this unit gains 1 <$ba.shield>Shield. Restores 7 Skill Points after the Shield breaks","desc":"When deployed, this unit gains 1 Shield. Restores 7 Skill Points after the Shield breaks"}}],"module":{"name":"'Seeds of Tomorrow'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% ATK as Physical damage to the target and <@ba.vup>150% ATK as Physical damage to up to <@ba.vup>3 other nearby enemies","name":"Dispersing Arrows","desc":"The next attack deals 200% ATK as Physical damage to the target and 150% ATK as Physical damage to up to 3 other nearby enemies"},{"descRaw":"Immediately fire an arrow that deals <@ba.vup>120% ATK damage <@ba.vup>5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); <@ba.rem>Can store 2 charges","name":"Pursuing Arrows","desc":"Immediately fire an arrow that deals 120% ATK damage 5 times in a row. The arrow can repeatedly ricochet to nearby enemies that have not been targeted yet (each ricochet reduces available ricochets by 1); Can store 2 charges"},{"descRaw":"ATK <@ba.vup>+15%, attack range <@ba.vup>+1, attacks hit <@ba.vup>3 times in a row and target <@ba.vup>2 enemies simultaneously","name":"Thundering Arrows","desc":"ATK +15%, attack range +1, attacks hit 3 times in a row and target 2 enemies simultaneously"}],"traitBase":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"talentsBase":[{"descRaw":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill.","name":"Landen Tactics","desc":"Every 2.5 seconds when deployed, restores 1 Skill Point to all deployed Sniper allies that have an Offensive Recovery skill."},{"descRaw":"When deployed, this unit gains 1 <$ba.shield>Shield. Restores 9 <@ba.talpu>(+2) Skill Points after the Shield breaks","name":"Iron Bowstring","desc":"When deployed, this unit gains 1 Shield. Restores 9 (+2) Skill Points after the Shield breaks","potBelow":{"descRaw":"When deployed, this unit gains 1 <$ba.shield>Shield. Restores 7 Skill Points after the Shield breaks","desc":"When deployed, this unit gains 1 Shield. Restores 7 Skill Points after the Shield breaks"}}],"modules":[{"name":"'Seeds of Tomorrow'","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"When there are ground enemies within range, ASPD <@ba.kw>+8","desc":"Attacks aerial enemies first","moduleDesc":"When there are ground enemies within range, ASPD +8"}},{"name":"Yesterday Once More","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}},{"name":"Archetto's Specialized Badge","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"In <@ba.kw>Integrated Strategies, for every deployed Operator with an Offensive Recovery skill, Archetto's Attack Range +1 (Max +3)","desc":"Attacks aerial enemies first","moduleDesc":"In Integrated Strategies, for every deployed Operator with an Offensive Recovery skill, Archetto's Attack Range +1 (Max +3)"}}],"_h":"ohkfcw7bcwetmucpo6zxxlzx8fse54jjpaym5v5cboy1vo49mucpo6cwcwzxxlzx8fse54jjpaymcw7bcwetz8cw9scwls81cw86cwwe"},"chess_char_4_01_a":{"name":"Sankta Miksaparato","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skill":{"descRaw":"On skill activation, <$ba.addbullet>Replenishes <@ba.vup>2 bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands, Max HP <@ba.vup>+35%, ATK <@ba.vup>+140%, DEF <@ba.vup>+35%; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3 enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>60% of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Pre-Retirement Preaching","desc":"On skill activation, Replenishes 2 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +35%, ATK +140%, DEF +35%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 60% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times","name":"Machine-Gun Welcome Ceremony","desc":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times"},{"descRaw":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a <$ba.barrier>Barrier equal to 18% <@ba.talpu>(+3%) Max HP; this timer restarts once the Barrier is lost","name":"Shield-Up Farewell Ceremony","desc":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a Barrier equal to 18% (+3%) Max HP; this timer restarts once the Barrier is lost","potBelow":{"descRaw":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a <$ba.barrier>Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost","desc":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost"}}],"module":{"name":"Armor Cleaning Brush Set"},"skills":[{"descRaw":"The next attack hits <@ba.vup>three times, each hit dealing <@ba.vup>130% of ATK as Physical damage, and <$ba.addbullet>Replenishes <@ba.vup>1 bullet to another nearby [Laterano] Operator with an ammo-type skill active","name":"Gun-Knight Examiner-in-Chief","desc":"The next attack hits three times, each hit dealing 130% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active"},{"descRaw":"ATK <@ba.vup>+80%, DEF <@ba.vup>+70%, and if lethal damage is received while skill is active, immediately consumes <@ba.vup>30 ammo to resist the damage\n<@ba.rem>Skill activation grants 42 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Eight-Armed Chainsaw Guy","desc":"ATK +80%, DEF +70%, and if lethal damage is received while skill is active, immediately consumes 30 ammo to resist the damage\nSkill activation grants 42 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"On skill activation, <$ba.addbullet>Replenishes <@ba.vup>2 bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands, Max HP <@ba.vup>+35%, ATK <@ba.vup>+140%, DEF <@ba.vup>+35%; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3 enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>60% of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Pre-Retirement Preaching","desc":"On skill activation, Replenishes 2 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +35%, ATK +140%, DEF +35%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 60% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"hhhftwtwsb0jqt3xmg3xdcrocdtpp42nza5114mcnc3jsb0jqt"},"chess_char_4_01_b":{"name":"Sankta Miksaparato","subProfessionName":"Sentry Protector","trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"},"skill":{"descRaw":"On skill activation, <$ba.addbullet>Replenishes <@ba.vup>3 bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands, Max HP <@ba.vup>+55%, ATK <@ba.vup>+170%, DEF <@ba.vup>+55%; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3 enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>30% of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Pre-Retirement Preaching","desc":"On skill activation, Replenishes 3 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +55%, ATK +170%, DEF +55%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 30% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times","name":"Machine-Gun Welcome Ceremony","desc":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times"},{"descRaw":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a <$ba.barrier>Barrier equal to 18% <@ba.talpu>(+3%) Max HP; this timer restarts once the Barrier is lost","name":"Shield-Up Farewell Ceremony","desc":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a Barrier equal to 18% (+3%) Max HP; this timer restarts once the Barrier is lost","potBelow":{"descRaw":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a <$ba.barrier>Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost","desc":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost"}}],"module":{"name":"Armor Cleaning Brush Set"},"skills":[{"descRaw":"The next attack hits <@ba.vup>three times, each hit dealing <@ba.vup>160% of ATK as Physical damage, and <$ba.addbullet>Replenishes <@ba.vup>1 bullet to another nearby [Laterano] Operator with an ammo-type skill active","name":"Gun-Knight Examiner-in-Chief","desc":"The next attack hits three times, each hit dealing 160% of ATK as Physical damage, and Replenishes 1 bullet to another nearby [Laterano] Operator with an ammo-type skill active"},{"descRaw":"ATK <@ba.vup>+105%, DEF <@ba.vup>+90%, and if lethal damage is received while skill is active, immediately consumes <@ba.vup>25 ammo to resist the damage\n<@ba.rem>Skill activation grants 45 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Eight-Armed Chainsaw Guy","desc":"ATK +105%, DEF +90%, and if lethal damage is received while skill is active, immediately consumes 25 ammo to resist the damage\nSkill activation grants 45 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"On skill activation, <$ba.addbullet>Replenishes <@ba.vup>3 bullets to all other [Laterano] Operators; Attack Range <@ba.vup>expands, Max HP <@ba.vup>+55%, ATK <@ba.vup>+170%, DEF <@ba.vup>+55%; stops attacking enemies; when attacked, immediately counterattacks up to <@ba.vup>3 enemies within Attack Range once; minimum interval between counterattacks is <@ba.vup>30% of actual Attack Interval\n<@ba.rem>Skill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Pre-Retirement Preaching","desc":"On skill activation, Replenishes 3 bullets to all other [Laterano] Operators; Attack Range expands, Max HP +55%, ATK +170%, DEF +55%; stops attacking enemies; when attacked, immediately counterattacks up to 3 enemies within Attack Range once; minimum interval between counterattacks is 30% of actual Attack Interval\nSkill activation grants 30 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talentsBase":[{"descRaw":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times","name":"Machine-Gun Welcome Ceremony","desc":"Whenever Sankta Miksaparato deals damage, he gains DEF +30 and ASPD +3 for 10 seconds, stacking up to 3 times"},{"descRaw":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a <$ba.barrier>Barrier equal to 18% <@ba.talpu>(+3%) Max HP; this timer restarts once the Barrier is lost","name":"Shield-Up Farewell Ceremony","desc":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a Barrier equal to 18% (+3%) Max HP; this timer restarts once the Barrier is lost","potBelow":{"descRaw":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a <$ba.barrier>Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost","desc":"When Sankta Miksaparato has not attacked for 8 seconds, he gains a Barrier equal to 15% Max HP; this timer restarts once the Barrier is lost"}}],"modules":[{"name":"Armor Cleaning Brush Set","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"}},{"name":"\"Old Friend\"","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Attack Range +1 (unaffected by skill Attack Range changes)","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Attack Range +1 (unaffected by skill Attack Range changes)"}}],"_h":"hhhftwp6twhbxm0jcy3xmg3xdcrocdtpp42nnt51qdr5nc3kxm0jcytwtw3xmg3xdcrocdtpp42ntwp6twhb03twaqtwaq"},"chess_char_4_02_a":{"name":"Mostima","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skill":{"descRaw":"Attack Range <@ba.vup>increases, attacks turn into ripples that spread outward, ATK <@ba.vup>+90%, increases the effect of the second talent to <@ba.vup>3, and attacks knock targets back <@ba.vup>slightly","name":"Key of Chronology","desc":"Attack Range increases, attacks turn into ripples that spread outward, ATK +90%, increases the effect of the second talent to 3, and attacks knock targets back slightly"},"talents":[{"descRaw":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Caster","desc":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Slows the movement speed of enemies within this unit's attack range by 18%<@ba.talpu>(+3%)","name":"Subjective Time Dilation","desc":"Slows the movement speed of enemies within this unit's attack range by 18%(+3%)","potBelow":{"descRaw":"Slows the movement speed of enemies within this unit's attack range by 15%","desc":"Slows the movement speed of enemies within this unit's attack range by 15%"}}],"module":{"name":"Home of 'Black Lock' and 'White Key'"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"<$ba.stun>Stuns all enemies within Attack Range and deals <@ba.vup>100% ATK as Arts damage to them every second","name":"Lock of Shattered Time","desc":"Stuns all enemies within Attack Range and deals 100% ATK as Arts damage to them every second"},{"descRaw":"Attack Range <@ba.vup>increases, attacks turn into ripples that spread outward, ATK <@ba.vup>+90%, increases the effect of the second talent to <@ba.vup>3, and attacks knock targets back <@ba.vup>slightly","name":"Key of Chronology","desc":"Attack Range increases, attacks turn into ripples that spread outward, ATK +90%, increases the effect of the second talent to 3, and attacks knock targets back slightly"}],"_h":"hfkin1hbm8b4boh3aqh3r85h9sftftjgigyjmhtwdh99m8b4bo"},"chess_char_4_02_b":{"name":"Mostima","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"},"skill":{"descRaw":"Attack Range <@ba.vup>increases, attacks turn into ripples that spread outward, ATK <@ba.vup>+120%, increases the effect of the second talent to <@ba.vup>3, and attacks knock targets back <@ba.vup>slightly","name":"Key of Chronology","desc":"Attack Range increases, attacks turn into ripples that spread outward, ATK +120%, increases the effect of the second talent to 3, and attacks knock targets back slightly"},"talents":[{"descRaw":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Caster","desc":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Slows the movement speed of enemies within this unit's attack range by 18%<@ba.talpu>(+3%)","name":"Subjective Time Dilation","desc":"Slows the movement speed of enemies within this unit's attack range by 18%(+3%)","potBelow":{"descRaw":"Slows the movement speed of enemies within this unit's attack range by 15%","desc":"Slows the movement speed of enemies within this unit's attack range by 15%"}}],"module":{"name":"Home of 'Black Lock' and 'White Key'"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"<$ba.stun>Stuns all enemies within Attack Range and deals <@ba.vup>120% ATK as Arts damage to them every second","name":"Lock of Shattered Time","desc":"Stuns all enemies within Attack Range and deals 120% ATK as Arts damage to them every second"},{"descRaw":"Attack Range <@ba.vup>increases, attacks turn into ripples that spread outward, ATK <@ba.vup>+120%, increases the effect of the second talent to <@ba.vup>3, and attacks knock targets back <@ba.vup>slightly","name":"Key of Chronology","desc":"Attack Range increases, attacks turn into ripples that spread outward, ATK +120%, increases the effect of the second talent to 3, and attacks knock targets back slightly"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"talentsBase":[{"descRaw":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Caster","desc":"When deployed, increases the SP recovery rate of all Casters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Slows the movement speed of enemies within this unit's attack range by 18%<@ba.talpu>(+3%)","name":"Subjective Time Dilation","desc":"Slows the movement speed of enemies within this unit's attack range by 18%(+3%)","potBelow":{"descRaw":"Slows the movement speed of enemies within this unit's attack range by 15%","desc":"Slows the movement speed of enemies within this unit's attack range by 15%"}}],"modules":[{"name":"Home of 'Black Lock' and 'White Key'","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"}},{"name":"Veteran Legatus' Customized Cloak","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"}}],"_h":"hfkin1jyhbzaoab44sh3aqh3r85h9sftftjg75yjaecmdhgfoab44sn1hbh3aqh3r85h9sftftjgn1jyhbzajsn1d0hb5k"},"chess_char_4_03_a":{"name":"Kjera","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skill":{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+29%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +29%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"},"talents":[{"descRaw":"ATK +13% <@ba.talpu>(+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% <@ba.talpu>(+3%)","name":"Deference","desc":"ATK +13% (+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% (+3%)","potBelow":{"descRaw":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%","desc":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%"}}],"module":{"name":"In the Woolen of Snow"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+29%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>15% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +29%. Releases Drones to attack enemies, and grants self and Drone a 15% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"}],"_h":"xc93k7j1iwhsv4xxoo8p8383t5igyjmhiwhsv4"},"chess_char_4_03_b":{"name":"Kjera","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"},"skill":{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+40%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>20% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +40%. Releases Drones to attack enemies, and grants self and Drone a 20% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"},"talents":[{"descRaw":"ATK +13% <@ba.talpu>(+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% <@ba.talpu>(+3%)","name":"Deference","desc":"ATK +13% (+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% (+3%)","potBelow":{"descRaw":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%","desc":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%"}}],"module":{"name":"In the Woolen of Snow"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+40%. Releases Drones to attack enemies, and grants self and Drone a <@ba.vup>20% chance to inflict <$ba.cold>Cold to enemies for <@ba.vup>2.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator","name":"Unrestrained Heart","desc":"Drone +1, ATK +40%. Releases Drones to attack enemies, and grants self and Drone a 20% chance to inflict Cold to enemies for 2.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated or until the skill is over, then returns to the Operator"}],"traitBase":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"talentsBase":[{"descRaw":"ATK +13% <@ba.talpu>(+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% <@ba.talpu>(+3%)","name":"Deference","desc":"ATK +13% (+3%), when there are two or more ground tiles within Attack Range, the effect becomes ATK +19% (+3%)","potBelow":{"descRaw":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%","desc":"ATK +10%, when there are two or more ground tiles within Attack Range, the effect becomes ATK +16%"}}],"modules":[{"name":"In the Woolen of Snow","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"}}],"_h":"xc93lg7i1dhselxxoo8p8383t575yjae1dhselk7j1xxoo8p8383t5lg7i"},"chess_char_4_04_a":{"name":"Ines","subProfessionName":"Agent","trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, can use ranged attacks","desc":"Has reduced Redeployment Time, can use ranged attacks"},"skill":{"descRaw":"Attack range <@ba.vup>expands, gains <@ba.vup>+60% ATK and <$ba.invisible>Invisibility, each attack grants <@ba.vup>1 DP and <$ba.steal>Steals <@ba.vup>5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)","name":"Murky Night","desc":"Attack range expands, gains +60% ATK and Invisibility, each attack grants 1 DP and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)"},"talents":[{"descRaw":"The first hit on each enemy <$ba.root>Binds the target for 5 seconds and <$ba.steal>Steals 100 <@ba.talpu>(+10) ATK (effect expires when enemy is defeated or Ines retreats)","name":"Shadow Weaver","desc":"The first hit on each enemy Binds the target for 5 seconds and Steals 100 (+10) ATK (effect expires when enemy is defeated or Ines retreats)","potBelow":{"descRaw":"The first hit on each enemy <$ba.root>Binds the target for 5 seconds and <$ba.steal>Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)","desc":"The first hit on each enemy Binds the target for 5 seconds and Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)"}},{"descRaw":"Enemies within Attack Range lose <$ba.invisible>Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)","name":"Shadow Sentry","desc":"Enemies within Attack Range lose Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)"}],"module":{"name":"'Horncare Set'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>40% ATK as Arts damage to the target every second for <@ba.vup>3 seconds (does not stack), gains <@ba.vup>2 DP","name":"Shadow Raid","desc":"The next attack deals 40% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP"},{"descRaw":"Attack range <@ba.vup>expands, gains <@ba.vup>+60% ATK and <$ba.invisible>Invisibility, each attack grants <@ba.vup>1 DP and <$ba.steal>Steals <@ba.vup>5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)","name":"Murky Night","desc":"Attack range expands, gains +60% ATK and Invisibility, each attack grants 1 DP and Steals 5 ASPD from the target (Caps at 50, lasts until skill ends or Ines is retreated)"},{"descRaw":"<@ba.rem>The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, <@ba.vup>+90% ATK, immediately retrieves the Shadow Sentry, and deals <@ba.vup>110% ATK as Physical damage to up to <@ba.vup>4 enemies it passes through; while active, gains <@ba.vup>1 DP for each attack on an enemy","name":"Solitary Return","desc":"The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, +90% ATK, immediately retrieves the Shadow Sentry, and deals 110% ATK as Physical damage to up to 4 enemies it passes through; while active, gains 1 DP for each attack on an enemy"}],"_h":"lroly5q5bzv0t9jx0h7aaguhvjy4o8g1u4vkm9bzv0t9q88gw6"},"chess_char_4_04_b":{"name":"Ines","subProfessionName":"Agent","trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, can use ranged attacks","moduleDescRaw":"First Redeployment Time reduced by <@ba.kw>35%","desc":"Has reduced Redeployment Time, can use ranged attacks","moduleDesc":"First Redeployment Time reduced by 35%"},"skill":{"descRaw":"Attack range <@ba.vup>expands, gains <@ba.vup>+80% ATK and <$ba.invisible>Invisibility, each attack grants <@ba.vup>1 DP and <$ba.steal>Steals <@ba.vup>6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)","name":"Murky Night","desc":"Attack range expands, gains +80% ATK and Invisibility, each attack grants 1 DP and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)"},"talents":[{"descRaw":"The first hit on each enemy <$ba.root>Binds the target for 5 seconds and <$ba.steal>Steals 100 <@ba.talpu>(+10) ATK (effect expires when enemy is defeated or Ines retreats)","name":"Shadow Weaver","desc":"The first hit on each enemy Binds the target for 5 seconds and Steals 100 (+10) ATK (effect expires when enemy is defeated or Ines retreats)","potBelow":{"descRaw":"The first hit on each enemy <$ba.root>Binds the target for 5 seconds and <$ba.steal>Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)","desc":"The first hit on each enemy Binds the target for 5 seconds and Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)"}},{"descRaw":"Enemies within Attack Range lose <$ba.invisible>Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)","name":"Shadow Sentry","desc":"Enemies within Attack Range lose Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)"}],"module":{"name":"'Horncare Set'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>55% ATK as Arts damage to the target every second for <@ba.vup>3 seconds (does not stack), gains <@ba.vup>2 DP","name":"Shadow Raid","desc":"The next attack deals 55% ATK as Arts damage to the target every second for 3 seconds (does not stack), gains 2 DP"},{"descRaw":"Attack range <@ba.vup>expands, gains <@ba.vup>+80% ATK and <$ba.invisible>Invisibility, each attack grants <@ba.vup>1 DP and <$ba.steal>Steals <@ba.vup>6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)","name":"Murky Night","desc":"Attack range expands, gains +80% ATK and Invisibility, each attack grants 1 DP and Steals 6 ASPD from the target (Caps at 60, lasts until skill ends or Ines is retreated)"},{"descRaw":"<@ba.rem>The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, <@ba.vup>+120% ATK, immediately retrieves the Shadow Sentry, and deals <@ba.vup>140% ATK as Physical damage to up to <@ba.vup>5 enemies it passes through; while active, gains <@ba.vup>1 DP for each attack on an enemy","name":"Solitary Return","desc":"The first deployment costs 0 DP, places a Shadow Sentry on the field, and immediately refreshes Redeployment Time\nAfter deployment, +120% ATK, immediately retrieves the Shadow Sentry, and deals 140% ATK as Physical damage to up to 5 enemies it passes through; while active, gains 1 DP for each attack on an enemy"}],"traitBase":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, can use ranged attacks","desc":"Has reduced Redeployment Time, can use ranged attacks"},"talentsBase":[{"descRaw":"The first hit on each enemy <$ba.root>Binds the target for 5 seconds and <$ba.steal>Steals 100 <@ba.talpu>(+10) ATK (effect expires when enemy is defeated or Ines retreats)","name":"Shadow Weaver","desc":"The first hit on each enemy Binds the target for 5 seconds and Steals 100 (+10) ATK (effect expires when enemy is defeated or Ines retreats)","potBelow":{"descRaw":"The first hit on each enemy <$ba.root>Binds the target for 5 seconds and <$ba.steal>Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)","desc":"The first hit on each enemy Binds the target for 5 seconds and Steals 90 ATK (effect expires when enemy is defeated or Ines retreats)"}},{"descRaw":"Enemies within Attack Range lose <$ba.invisible>Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)","name":"Shadow Sentry","desc":"Enemies within Attack Range lose Invisibility and have -30% Movement Speed; after retreating, Ines leaves behind a Shadow Sentry with the same effect (Max 1)"}],"modules":[{"name":"'Horncare Set'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, can use ranged attacks","moduleDescRaw":"First Redeployment Time reduced by <@ba.kw>35%","desc":"Has reduced Redeployment Time, can use ranged attacks","moduleDesc":"First Redeployment Time reduced by 35%"}}],"_h":"lroly5qfq5rv49v0ptjx0h7aaguhvjy4o8g1z6vk7r49v0ptx08gzuy5q5jx0h7aaguhvjy4o8g1y5qfq5rv"},"chess_char_4_05_a":{"name":"Beeswax","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skill":{"descRaw":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>200% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1 seconds","name":"Guardian Obelisk","desc":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 200% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds"},"talents":[{"descRaw":"When this unit's skill is not active, restores 4% Max HP per second","name":"Shambhala's Sanctuary","desc":"When this unit's skill is not active, restores 4% Max HP per second"}],"module":{"name":"'Beeswax's Blessing'"},"skills":[{"descRaw":"Range <@ba.vup>expands, ATK <@ba.vup>+25%","name":"Growing Sandstorm","desc":"Range expands, ATK +25%"},{"descRaw":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>200% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1 seconds","name":"Guardian Obelisk","desc":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 200% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds"}],"_h":"qma03fl5jnetofehc4ehtjyakolojnetof"},"chess_char_4_05_b":{"name":"Beeswax","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"},"skill":{"descRaw":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>230% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds","name":"Guardian Obelisk","desc":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 230% ATK as Arts damage to nearby enemies and Stuns them for 1.5 seconds"},"talents":[{"descRaw":"When this unit's skill is not active, restores 4% Max HP per second","name":"Shambhala's Sanctuary","desc":"When this unit's skill is not active, restores 4% Max HP per second"}],"module":{"name":"'Beeswax's Blessing'"},"skills":[{"descRaw":"Range <@ba.vup>expands, ATK <@ba.vup>+40%","name":"Growing Sandstorm","desc":"Range expands, ATK +40%"},{"descRaw":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals <@ba.vup>230% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds","name":"Guardian Obelisk","desc":"Summons an Obelisk upon a melee tile within this unit's Attack Range. When the Obelisk appears, it deals 230% ATK as Arts damage to nearby enemies and Stuns them for 1.5 seconds"}],"traitBase":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"talentsBase":[{"descRaw":"When this unit's skill is not active, restores 4% Max HP per second","name":"Shambhala's Sanctuary","desc":"When this unit's skill is not active, restores 4% Max HP per second"}],"modules":[{"name":"'Beeswax's Blessing'","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"}}],"_h":"qma069ubg1eterehc4ehtj8bkoqzg1eter3fl5ehc4ehtj69ub"},"chess_char_4_06_a":{"name":"Kroos the Keen Glint","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces and attacks hit <@ba.vup>2 times in a row. After hitting a target <@ba.vup>40 times, attacks hit <@ba.vup>4 times in a row for the remainder of the skill duration","name":"Silencer","desc":"Attack Interval reduces and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration"},"talents":[{"descRaw":"When attacking, has a 20% chance to deal 160% <@ba.talpu>(+10%) damage and <$ba.stun>Stun the target for 0.2 seconds","name":"Bullseye","desc":"When attacking, has a 20% chance to deal 160% (+10%) damage and Stun the target for 0.2 seconds","potBelow":{"descRaw":"When attacking, has a 20% chance to deal 150% damage and <$ba.stun>Stun the target for 0.2 seconds","desc":"When attacking, has a 20% chance to deal 150% damage and Stun the target for 0.2 seconds"}}],"module":{"name":"Truth or Dare"},"skills":[{"descRaw":"ATK <@ba.vup>+20%, attacks hit <@ba.vup>2 times in a row and gain <$ba.camou>Camouflage","name":"Traceless","desc":"ATK +20%, attacks hit 2 times in a row and gain Camouflage"},{"descRaw":"Attack Interval <@ba.vup>reduces and attacks hit <@ba.vup>2 times in a row. After hitting a target <@ba.vup>40 times, attacks hit <@ba.vup>4 times in a row for the remainder of the skill duration","name":"Silencer","desc":"Attack Interval reduces and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration"}],"_h":"a2kfcwcwlvsf1r41pgzvgsjqsyn53yvylvsf1r"},"chess_char_4_06_b":{"name":"Kroos the Keen Glint","subProfessionName":"Marksman","trait":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces moderately and attacks hit <@ba.vup>2 times in a row. After hitting a target <@ba.vup>40 times, attacks hit <@ba.vup>4 times in a row for the remainder of the skill duration","name":"Silencer","desc":"Attack Interval reduces moderately and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration"},"talents":[{"descRaw":"When attacking, has a 20% chance to deal 160% <@ba.talpu>(+10%) damage and <$ba.stun>Stun the target for 0.2 seconds","name":"Bullseye","desc":"When attacking, has a 20% chance to deal 160% (+10%) damage and Stun the target for 0.2 seconds","potBelow":{"descRaw":"When attacking, has a 20% chance to deal 150% damage and <$ba.stun>Stun the target for 0.2 seconds","desc":"When attacking, has a 20% chance to deal 150% damage and Stun the target for 0.2 seconds"}}],"module":{"name":"Truth or Dare"},"skills":[{"descRaw":"ATK <@ba.vup>+30%, attacks hit <@ba.vup>2 times in a row and gain <$ba.camou>Camouflage","name":"Traceless","desc":"ATK +30%, attacks hit 2 times in a row and gain Camouflage"},{"descRaw":"Attack Interval <@ba.vup>reduces moderately and attacks hit <@ba.vup>2 times in a row. After hitting a target <@ba.vup>40 times, attacks hit <@ba.vup>4 times in a row for the remainder of the skill duration","name":"Silencer","desc":"Attack Interval reduces moderately and attacks hit 2 times in a row. After hitting a target 40 times, attacks hit 4 times in a row for the remainder of the skill duration"}],"traitBase":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"talentsBase":[{"descRaw":"When attacking, has a 20% chance to deal 160% <@ba.talpu>(+10%) damage and <$ba.stun>Stun the target for 0.2 seconds","name":"Bullseye","desc":"When attacking, has a 20% chance to deal 160% (+10%) damage and Stun the target for 0.2 seconds","potBelow":{"descRaw":"When attacking, has a 20% chance to deal 150% damage and <$ba.stun>Stun the target for 0.2 seconds","desc":"When attacking, has a 20% chance to deal 150% damage and Stun the target for 0.2 seconds"}}],"modules":[{"name":"Truth or Dare","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}}],"_h":"a2kfcw9scwls0gsfze41pgzvgsjqsy443y6p0gsfzecwcw41pgzvgsjqsycw9scwls"},"chess_char_4_07_a":{"name":"Bagpipe","subProfessionName":"Charger","trait":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"skill":{"descRaw":"Increases the ATK of the next attack to <@ba.vup>145%, and strikes an additional time\n<@ba.rem>Can store up to 1 charges","name":"High-Impact Assault","desc":"Increases the ATK of the next attack to 145%, and strikes an additional time\nCan store up to 1 charges"},"talents":[{"descRaw":"When attacking, has a 28%<@ba.talpu>(+3%) chance to increase ATK to 130% and strike an additional target","name":"Precise Reloading","desc":"When attacking, has a 28%(+3%) chance to increase ATK to 130% and strike an additional target","potBelow":{"descRaw":"When attacking, has a 25% chance to increase ATK to 130% and strike an additional target","desc":"When attacking, has a 25% chance to increase ATK to 130% and strike an additional target"}},{"descRaw":"When this unit is in the squad, all Vanguards gain +8<@ba.talpu>(+2) Starting SP","name":"Martial Tradition","desc":"When this unit is in the squad, all Vanguards gain +8(+2) Starting SP","potBelow":{"descRaw":"When this unit is in the squad, all Vanguards gain +6 Starting SP","desc":"When this unit is in the squad, all Vanguards gain +6 Starting SP"}}],"module":{"name":"Piledriver Spear Magazine"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"Increases the ATK of the next attack to <@ba.vup>145%, and strikes an additional time\n<@ba.rem>Can store up to 1 charges","name":"High-Impact Assault","desc":"Increases the ATK of the next attack to 145%, and strikes an additional time\nCan store up to 1 charges"},{"descRaw":"ATK interval <@ba.vdown>increases, Block <@ba.vup>+1, ATK and DEF <@ba.vup>+60%, and attacks hit <@ba.vup>3 times in a row","name":"Locked Breech Burst","desc":"ATK interval increases, Block +1, ATK and DEF +60%, and attacks hit 3 times in a row"}],"_h":"z283jwjwsvsyvus8ehdcxpxpc90y831d1d568ydm2gsvsyvu18f0cn"},"chess_char_4_07_b":{"name":"Bagpipe","subProfessionName":"Charger","trait":{"descRaw":"Generates <@ba.vup>2 DP after this unit defeats an enemy; Refunds the <@ba.kw>current DP Cost when retreated","desc":"Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated"},"skill":{"descRaw":"Increases the ATK of the next attack to <@ba.vup>160%, and strikes an additional time\n<@ba.rem>Can store up to 2 charges","name":"High-Impact Assault","desc":"Increases the ATK of the next attack to 160%, and strikes an additional time\nCan store up to 2 charges"},"talents":[{"descRaw":"When attacking, has a 28%<@ba.talpu>(+3%) chance to increase ATK to 130% and strike an additional target","name":"Precise Reloading","desc":"When attacking, has a 28%(+3%) chance to increase ATK to 130% and strike an additional target","potBelow":{"descRaw":"When attacking, has a 25% chance to increase ATK to 130% and strike an additional target","desc":"When attacking, has a 25% chance to increase ATK to 130% and strike an additional target"}},{"descRaw":"When this unit is in the squad, all Vanguards gain +8<@ba.talpu>(+2) Starting SP","name":"Martial Tradition","desc":"When this unit is in the squad, all Vanguards gain +8(+2) Starting SP","potBelow":{"descRaw":"When this unit is in the squad, all Vanguards gain +6 Starting SP","desc":"When this unit is in the squad, all Vanguards gain +6 Starting SP"}}],"module":{"name":"Piledriver Spear Magazine"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"Increases the ATK of the next attack to <@ba.vup>160%, and strikes an additional time\n<@ba.rem>Can store up to 2 charges","name":"High-Impact Assault","desc":"Increases the ATK of the next attack to 160%, and strikes an additional time\nCan store up to 2 charges"},{"descRaw":"ATK interval <@ba.vdown>increases, Block <@ba.vup>+1, ATK and DEF <@ba.vup>+90%, and attacks hit <@ba.vup>3 times in a row","name":"Locked Breech Burst","desc":"ATK interval increases, Block +1, ATK and DEF +90%, and attacks hit 3 times in a row"}],"traitBase":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated"},"talentsBase":[{"descRaw":"When attacking, has a 28%<@ba.talpu>(+3%) chance to increase ATK to 130% and strike an additional target","name":"Precise Reloading","desc":"When attacking, has a 28%(+3%) chance to increase ATK to 130% and strike an additional target","potBelow":{"descRaw":"When attacking, has a 25% chance to increase ATK to 130% and strike an additional target","desc":"When attacking, has a 25% chance to increase ATK to 130% and strike an additional target"}},{"descRaw":"When this unit is in the squad, all Vanguards gain +8<@ba.talpu>(+2) Starting SP","name":"Martial Tradition","desc":"When this unit is in the squad, all Vanguards gain +8(+2) Starting SP","potBelow":{"descRaw":"When this unit is in the squad, all Vanguards gain +6 Starting SP","desc":"When this unit is in the squad, all Vanguards gain +6 Starting SP"}}],"modules":[{"name":"Piledriver Spear Magazine","traitOverride":{"descRaw":"Generates <@ba.vup>2 DP after this unit defeats an enemy; Refunds the <@ba.kw>current DP Cost when retreated","desc":"Generates 2 DP after this unit defeats an enemy; Refunds the current DP Cost when retreated"}},{"name":"Stick and Sack","traitOverride":{"descRaw":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDescRaw":"When attacking enemies with less than <@ba.vup>40% of their max HP, increase ATK to <@ba.vup>115%","desc":"Obtain 1 DP after this unit defeats an enemy; Refunds the original DP Cost when retreated","moduleDesc":"When attacking enemies with less than 40% of their max HP, increase ATK to 115%"}}],"_h":"z2835ml5rzsy0qs8ehdcxpxpc90y831d1d56vddmw9rzsy0qpjf0m2jwjws8ehdcxpxpc90y831d1d565ml5lzjwhpjwx3"},"chess_char_4_08_a":{"name":"Rose Salt","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skill":{"descRaw":"Attack interval <@ba.vup>reduces somewhat slightly, <@ba.vup>20% of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5s","name":"Super-Fine Slow-Release Meds!","desc":"Attack interval reduces somewhat slightly, 20% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s"},"talents":[{"descRaw":"ATK -5%, but allied Operators within range receive 17% <@ba.talpu>(+2%) more healing","name":"Herbalist Número Uno","desc":"ATK -5%, but allied Operators within range receive 17% (+2%) more healing","potBelow":{"descRaw":"ATK -5%, but allied Operators within range receive 15% more healing","desc":"ATK -5%, but allied Operators within range receive 15% more healing"}}],"module":{"name":"Colorful Life in the Salt Flat"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>150% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Top-Notch Emergency Meds!","desc":"The next heal is increased to 150% ATK\nCan store 1 charge(s)"},{"descRaw":"Attack interval <@ba.vup>reduces somewhat slightly, <@ba.vup>20% of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5s","name":"Super-Fine Slow-Release Meds!","desc":"Attack interval reduces somewhat slightly, 20% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s"}],"_h":"mlmz0x0xkhqdao2caw3ii5i5aulleqjekhqdao"},"chess_char_4_08_b":{"name":"Rose Salt","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"},"skill":{"descRaw":"Attack interval <@ba.vup>reduces, <@ba.vup>30% of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5s","name":"Super-Fine Slow-Release Meds!","desc":"Attack interval reduces, 30% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s"},"talents":[{"descRaw":"ATK -5%, but allied Operators within range receive 17% <@ba.talpu>(+2%) more healing","name":"Herbalist Número Uno","desc":"ATK -5%, but allied Operators within range receive 17% (+2%) more healing","potBelow":{"descRaw":"ATK -5%, but allied Operators within range receive 15% more healing","desc":"ATK -5%, but allied Operators within range receive 15% more healing"}}],"module":{"name":"Colorful Life in the Salt Flat"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>165% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Top-Notch Emergency Meds!","desc":"The next heal is increased to 165% ATK\nCan store 1 charge(s)"},{"descRaw":"Attack interval <@ba.vup>reduces, <@ba.vup>30% of Physical and Arts damage received by allied Operators within range becomes HP loss over <@ba.vup>5s","name":"Super-Fine Slow-Release Meds!","desc":"Attack interval reduces, 30% of Physical and Arts damage received by allied Operators within range becomes HP loss over 5s"}],"traitBase":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"talentsBase":[{"descRaw":"ATK -5%, but allied Operators within range receive 17% <@ba.talpu>(+2%) more healing","name":"Herbalist Número Uno","desc":"ATK -5%, but allied Operators within range receive 17% (+2%) more healing","potBelow":{"descRaw":"ATK -5%, but allied Operators within range receive 15% more healing","desc":"ATK -5%, but allied Operators within range receive 15% more healing"}}],"modules":[{"name":"Colorful Life in the Salt Flat","traitOverride":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"}}],"_h":"mlmz0xd00x5k9mqds52caw3ii5i5ausheqvq9mqds50x0x2caw3ii5i5au0xd00x5k"},"chess_char_4_09_a":{"name":"Mizuki","subProfessionName":"Ambusher","trait":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces slightly, ATK <@ba.vup>+15%. Mizuki's first Talent targets <@ba.vup>1 additional enemy and inflicts <$ba.root>Bind for <@ba.vup>0.8 seconds","name":"Prisoner's Dilemma","desc":"Attack Interval reduces slightly, ATK +15%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 0.8 seconds"},"talents":[{"descRaw":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP","name":"Traumatic Hysteria","desc":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP"},{"descRaw":"When there are enemies with less than 50% HP within Attack Range, ATK +12% <@ba.talpu>(+2%)","name":"Countertransference","desc":"When there are enemies with less than 50% HP within Attack Range, ATK +12% (+2%)","potBelow":{"descRaw":"When there are enemies with less than 50% HP within Attack Range, ATK +10%","desc":"When there are enemies with less than 50% HP within Attack Range, ATK +10%"}}],"module":{"name":"Entreaty of the Herald"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to <@ba.vup>2.0 times\n<@ba.rem>Can store 2 charge(s)","name":"Awaken","desc":"The next attack deals 200% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 2.0 times\nCan store 2 charge(s)"},{"descRaw":"Attack Interval <@ba.vup>reduces slightly, ATK <@ba.vup>+15%. Mizuki's first Talent targets <@ba.vup>1 additional enemy and inflicts <$ba.root>Bind for <@ba.vup>0.8 seconds","name":"Prisoner's Dilemma","desc":"Attack Interval reduces slightly, ATK +15%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 0.8 seconds"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+90%. Mizuki's first Talent targets <@ba.vup>2 additional enemies and inflicts <$ba.stun>Stun for <@ba.vup>0.7 seconds; When attacks hit less than 3 enemies, Mizuki loses <@ba.vup>15% Max HP","name":"Moon in the Water","desc":"Attack Range expands, ATK +90%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 0.7 seconds; When attacks hit less than 3 enemies, Mizuki loses 15% Max HP"}],"_h":"01sn7ghi36gsi02nai2nhutw1conon0oh0b7tm36gsi08ab66r"},"chess_char_4_09_b":{"name":"Mizuki","subProfessionName":"Ambusher","trait":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","moduleDescRaw":"Slows the Movement Speed of enemies within this unit's attack range by <@ba.kw>20%","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies","moduleDesc":"Slows the Movement Speed of enemies within this unit's attack range by 20%"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+20%. Mizuki's first Talent targets <@ba.vup>1 additional enemy and inflicts <$ba.root>Bind for <@ba.vup>1 seconds","name":"Prisoner's Dilemma","desc":"Attack Interval reduces, ATK +20%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 1 seconds"},"talents":[{"descRaw":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP","name":"Traumatic Hysteria","desc":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP"},{"descRaw":"When there are enemies with less than 50% HP within Attack Range, ATK +12% <@ba.talpu>(+2%)","name":"Countertransference","desc":"When there are enemies with less than 50% HP within Attack Range, ATK +12% (+2%)","potBelow":{"descRaw":"When there are enemies with less than 50% HP within Attack Range, ATK +10%","desc":"When there are enemies with less than 50% HP within Attack Range, ATK +10%"}}],"module":{"name":"Entreaty of the Herald"},"skills":[{"descRaw":"The next attack deals <@ba.vup>230% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to <@ba.vup>2.3 times\n<@ba.rem>Can store 2 charge(s)","name":"Awaken","desc":"The next attack deals 230% of ATK as Physical damage and increases the damage multiplier of Mizuki's first Talent to 2.3 times\nCan store 2 charge(s)"},{"descRaw":"Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+20%. Mizuki's first Talent targets <@ba.vup>1 additional enemy and inflicts <$ba.root>Bind for <@ba.vup>1 seconds","name":"Prisoner's Dilemma","desc":"Attack Interval reduces, ATK +20%. Mizuki's first Talent targets 1 additional enemy and inflicts Bind for 1 seconds"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+105%. Mizuki's first Talent targets <@ba.vup>2 additional enemies and inflicts <$ba.stun>Stun for <@ba.vup>1 seconds; When attacks hit less than 3 enemies, Mizuki loses <@ba.vup>15% Max HP","name":"Moon in the Water","desc":"Attack Range expands, ATK +105%. Mizuki's first Talent targets 2 additional enemies and inflicts Stun for 1 seconds; When attacks hit less than 3 enemies, Mizuki loses 15% Max HP"}],"traitBase":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"talentsBase":[{"descRaw":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP","name":"Traumatic Hysteria","desc":"Attacks deal an additional 50% of ATK as Arts damage to the target with the lowest HP"},{"descRaw":"When there are enemies with less than 50% HP within Attack Range, ATK +12% <@ba.talpu>(+2%)","name":"Countertransference","desc":"When there are enemies with less than 50% HP within Attack Range, ATK +12% (+2%)","potBelow":{"descRaw":"When there are enemies with less than 50% HP within Attack Range, ATK +10%","desc":"When there are enemies with less than 50% HP within Attack Range, ATK +10%"}}],"modules":[{"name":"Entreaty of the Herald","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","moduleDescRaw":"Slows the Movement Speed of enemies within this unit's attack range by <@ba.kw>20%","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies","moduleDesc":"Slows the Movement Speed of enemies within this unit's attack range by 20%"}},{"name":"Caerulorum Semina","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"}},{"name":"Mizuki's Specialized Badge","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","moduleDescRaw":"In <@ba.kw>Integrated Strategies, ASPD +50 and recovers 4% HP per second","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies","moduleDesc":"In Integrated Strategies, ASPD +50 and recovers 4% HP per second"}}],"_h":"01sn7grshilg1dgscr2nai2nhutw1conon0oueb7j81dgscrtpb6tq7ghi2nai2nhutw1conon0o7grshilg670gemqp7ggphigx"},"chess_char_4_10_a":{"name":"Aroma","subProfessionName":"Blast Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"skill":{"descRaw":"ATK <@ba.vup>+65%, and deals <@ba.vup>65% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.","name":"Caution! Wet Floor!","desc":"ATK +65%, and deals 65% ATK as Arts damage to Levitated enemies within range when they fall back to the ground."},"talents":[{"descRaw":"The first attack against each enemy has ATK increased to 115% <@ba.talpu>(+5%) and <$ba.levitate>Levitates the target for 2.5s","name":"Let's Get Saponaceous!","desc":"The first attack against each enemy has ATK increased to 115% (+5%) and Levitates the target for 2.5s","potBelow":{"descRaw":"The first attack against each enemy has ATK increased to 110% and <$ba.levitate>Levitates the target for 2.5s","desc":"The first attack against each enemy has ATK increased to 110% and Levitates the target for 2.5s"}}],"module":{"name":"Lemon-flavored Childhood"},"skills":[{"descRaw":"Next attack deals <@ba.vup>150% ATK as Arts damage, plus an additional <@ba.vup>55% ATK as Arts damage to aerial enemies.\n<@ba.rem>Can store up to 2 charges.","name":"Power Cleaning","desc":"Next attack deals 150% ATK as Arts damage, plus an additional 55% ATK as Arts damage to aerial enemies.\nCan store up to 2 charges."},{"descRaw":"ATK <@ba.vup>+65%, and deals <@ba.vup>65% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.","name":"Caution! Wet Floor!","desc":"ATK +65%, and deals 65% ATK as Arts damage to Levitated enemies within range when they fall back to the ground."}],"_h":"00ebq48u10gcxcbp8ha56ykgwve459l610gcxc"},"chess_char_4_10_b":{"name":"Aroma","subProfessionName":"Blast Caster","trait":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"},"skill":{"descRaw":"ATK <@ba.vup>+80%, and deals <@ba.vup>80% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.","name":"Caution! Wet Floor!","desc":"ATK +80%, and deals 80% ATK as Arts damage to Levitated enemies within range when they fall back to the ground."},"talents":[{"descRaw":"The first attack against each enemy has ATK increased to 115% <@ba.talpu>(+5%) and <$ba.levitate>Levitates the target for 2.5s","name":"Let's Get Saponaceous!","desc":"The first attack against each enemy has ATK increased to 115% (+5%) and Levitates the target for 2.5s","potBelow":{"descRaw":"The first attack against each enemy has ATK increased to 110% and <$ba.levitate>Levitates the target for 2.5s","desc":"The first attack against each enemy has ATK increased to 110% and Levitates the target for 2.5s"}}],"module":{"name":"Lemon-flavored Childhood"},"skills":[{"descRaw":"Next attack deals <@ba.vup>180% ATK as Arts damage, plus an additional <@ba.vup>70% ATK as Arts damage to aerial enemies.\n<@ba.rem>Can store up to 2 charges.","name":"Power Cleaning","desc":"Next attack deals 180% ATK as Arts damage, plus an additional 70% ATK as Arts damage to aerial enemies.\nCan store up to 2 charges."},{"descRaw":"ATK <@ba.vup>+80%, and deals <@ba.vup>80% ATK as Arts damage to Levitated enemies within range when they fall back to the ground.","name":"Caution! Wet Floor!","desc":"ATK +80%, and deals 80% ATK as Arts damage to Levitated enemies within range when they fall back to the ground."}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"talentsBase":[{"descRaw":"The first attack against each enemy has ATK increased to 115% <@ba.talpu>(+5%) and <$ba.levitate>Levitates the target for 2.5s","name":"Let's Get Saponaceous!","desc":"The first attack against each enemy has ATK increased to 115% (+5%) and Levitates the target for 2.5s","potBelow":{"descRaw":"The first attack against each enemy has ATK increased to 110% and <$ba.levitate>Levitates the target for 2.5s","desc":"The first attack against each enemy has ATK increased to 110% and Levitates the target for 2.5s"}}],"modules":[{"name":"Lemon-flavored Childhood","traitOverride":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"}}],"_h":"00ebdovetkgcqqbp8ha56ykgwv9g59vqtkgcqqq48ubp8ha56ykgwvdove"},"chess_char_4_11_a":{"name":"Catherine","subProfessionName":"Artificer","trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skill":{"descRaw":"Stops attacking, Max HP <@ba.vup>+40%, DEF <@ba.vup>+10%; Device effect changes to granting a <$ba.barrier>Barrier to the target Operator equivalent to <@ba.vup>6% of Catherine's Max HP every second (cannot exceed her Talent's limit)","name":"Tempered by War","desc":"Stops attacking, Max HP +40%, DEF +10%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)"},"talents":[{"descRaw":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier equal to 22% <@ba.talpu>(+2%) of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack","name":"Directional Support Signal","desc":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 22% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack","potBelow":{"descRaw":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack","desc":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack"}}],"module":{"name":"Leisure Hours"},"skills":[{"descRaw":"ATK <@ba.vup>+8%, DEF <@ba.vup>+8% for self and other operators who have a <$ba.barrier>Barrier granted by her Device(s)","name":"Wrought by Age","desc":"ATK +8%, DEF +8% for self and other operators who have a Barrier granted by her Device(s)"},{"descRaw":"Stops attacking, Max HP <@ba.vup>+40%, DEF <@ba.vup>+10%; Device effect changes to granting a <$ba.barrier>Barrier to the target Operator equivalent to <@ba.vup>6% of Catherine's Max HP every second (cannot exceed her Talent's limit)","name":"Tempered by War","desc":"Stops attacking, Max HP +40%, DEF +10%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)"}],"_h":"j4n4lqlqavbwz7qkcn0mlzlbwi081erzavbwz7"},"chess_char_4_11_b":{"name":"Catherine","subProfessionName":"Artificer","trait":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"},"skill":{"descRaw":"Stops attacking, Max HP <@ba.vup>+55%, DEF <@ba.vup>+15%; Device effect changes to granting a <$ba.barrier>Barrier to the target Operator equivalent to <@ba.vup>6% of Catherine's Max HP every second (cannot exceed her Talent's limit)","name":"Tempered by War","desc":"Stops attacking, Max HP +55%, DEF +15%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)"},"talents":[{"descRaw":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier equal to 22% <@ba.talpu>(+2%) of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack","name":"Directional Support Signal","desc":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 22% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack","potBelow":{"descRaw":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack","desc":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack"}}],"module":{"name":"Leisure Hours"},"skills":[{"descRaw":"ATK <@ba.vup>+11%, DEF <@ba.vup>+11% for self and other operators who have a <$ba.barrier>Barrier granted by her Device(s)","name":"Wrought by Age","desc":"ATK +11%, DEF +11% for self and other operators who have a Barrier granted by her Device(s)"},{"descRaw":"Stops attacking, Max HP <@ba.vup>+55%, DEF <@ba.vup>+15%; Device effect changes to granting a <$ba.barrier>Barrier to the target Operator equivalent to <@ba.vup>6% of Catherine's Max HP every second (cannot exceed her Talent's limit)","name":"Tempered by War","desc":"Stops attacking, Max HP +55%, DEF +15%; Device effect changes to granting a Barrier to the target Operator equivalent to 6% of Catherine's Max HP every second (cannot exceed her Talent's limit)"}],"traitBase":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"talentsBase":[{"descRaw":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier equal to 22% <@ba.talpu>(+2%) of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack","name":"Directional Support Signal","desc":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 22% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack","potBelow":{"descRaw":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a <$ba.barrier>Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack","desc":"Carries 3 Support Devices (max 2 deployed at once) that grant an Operator a Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack"}}],"modules":[{"name":"Leisure Hours","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"}}],"_h":"j4n4lqpelqm4fkbwh6qkcn0mlzlbwi7m1e3ffkbwh6lqlqqkcn0mlzlbwilqpelqm4"},"chess_char_4_12_a":{"name":"Gladiia","subProfessionName":"Hookmaster","trait":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles"},"skill":{"descRaw":"<$ba.root>Binds a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50% Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>85% ATK as <@ba.vup>Arts damage and are dragged towards the center <@ba.vup>slightly once every <@ba.vup>1.5 seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>slightly after the skill duration","name":"Waterless Dance of the Shattered Maelstrom","desc":"Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 85% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration"},"talents":[{"descRaw":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies","name":"Waves of Ægir","desc":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies"},{"descRaw":"When attacking enemies with 3 or less weight, increase ATK to 136% <@ba.talpu>(+6%)","name":"Survival of the Fittest","desc":"When attacking enemies with 3 or less weight, increase ATK to 136% (+6%)","potBelow":{"descRaw":"When attacking enemies with 3 or less weight, increase ATK to 130%","desc":"When attacking enemies with 3 or less weight, increase ATK to 130%"}}],"module":{"name":"Consul's Handmirror"},"skills":[{"descRaw":"The next attack drags the target towards this unit <@ba.vup>moderately, dealing <@ba.vup>150% ATK as Physical damage\n<@ba.rem>Can store 2 charge(s)","name":"Waterless Parting of the Great Ocean","desc":"The next attack drags the target towards this unit moderately, dealing 150% ATK as Physical damage\nCan store 2 charge(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>135% ATK as Physical damage and drags them towards this unit <@ba.vup>moderately","name":"Waterless Grasp of the Raging Seas","desc":"Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 135% ATK as Physical damage and drags them towards this unit moderately"},{"descRaw":"<$ba.root>Binds a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50% Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>85% ATK as <@ba.vup>Arts damage and are dragged towards the center <@ba.vup>slightly once every <@ba.vup>1.5 seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>slightly after the skill duration","name":"Waterless Dance of the Shattered Maelstrom","desc":"Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 85% ATK as Arts damage and are dragged towards the center slightly once every 1.5 seconds. The target and nearby enemies are dragged towards this unit slightly after the skill duration"}],"_h":"bqvyd37xdf1km308n508wllsdb1q1q0uzuy6kiey8184df1km3"},"chess_char_4_12_b":{"name":"Gladiia","subProfessionName":"Hookmaster","trait":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDescRaw":"While being pulled, enemies take Arts damage proportional to the distance traveled","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDesc":"While being pulled, enemies take Arts damage proportional to the distance traveled"},"skill":{"descRaw":"<$ba.root>Binds a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50% Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>100% ATK as <@ba.vup>Arts damage and are dragged towards the center <@ba.vup>moderately once every <@ba.vup>1.5 seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>moderately after the skill duration","name":"Waterless Dance of the Shattered Maelstrom","desc":"Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 100% ATK as Arts damage and are dragged towards the center moderately once every 1.5 seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration"},"talents":[{"descRaw":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies","name":"Waves of Ægir","desc":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies"},{"descRaw":"When attacking enemies with 3 or less weight, increase ATK to 136% <@ba.talpu>(+6%)","name":"Survival of the Fittest","desc":"When attacking enemies with 3 or less weight, increase ATK to 136% (+6%)","potBelow":{"descRaw":"When attacking enemies with 3 or less weight, increase ATK to 130%","desc":"When attacking enemies with 3 or less weight, increase ATK to 130%"}}],"module":{"name":"Consul's Handmirror"},"skills":[{"descRaw":"The next attack drags the target towards this unit <@ba.vup>moderately, dealing <@ba.vup>180% ATK as Physical damage\n<@ba.rem>Can store 2 charge(s)","name":"Waterless Parting of the Great Ocean","desc":"The next attack drags the target towards this unit moderately, dealing 180% ATK as Physical damage\nCan store 2 charge(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals <@ba.vup>150% ATK as Physical damage and drags them towards this unit <@ba.vup>moderately","name":"Waterless Grasp of the Raging Seas","desc":"Attack Interval increases, Attack Range expands; Each attack targets 2 enemies, prioritizes blocked enemies, deals 150% ATK as Physical damage and drags them towards this unit moderately"},{"descRaw":"<$ba.root>Binds a faraway target and generates a tornado centered on it, inflicting <@ba.vup>-50% Movement Speed to nearby enemies. Enemies caught in the tornado receive <@ba.vup>100% ATK as <@ba.vup>Arts damage and are dragged towards the center <@ba.vup>moderately once every <@ba.vup>1.5 seconds. The target and nearby enemies are dragged towards this unit <@ba.vup>moderately after the skill duration","name":"Waterless Dance of the Shattered Maelstrom","desc":"Binds a faraway target and generates a tornado centered on it, inflicting -50% Movement Speed to nearby enemies. Enemies caught in the tornado receive 100% ATK as Arts damage and are dragged towards the center moderately once every 1.5 seconds. The target and nearby enemies are dragged towards this unit moderately after the skill duration"}],"traitBase":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles"},"talentsBase":[{"descRaw":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies","name":"Waves of Ægir","desc":"When deployed, all [Abyssal Hunter] Operators recover 2.5% Max HP every second and receive 25% less Physical and Arts damage from [Sea Monster] enemies"},{"descRaw":"When attacking enemies with 3 or less weight, increase ATK to 136% <@ba.talpu>(+6%)","name":"Survival of the Fittest","desc":"When attacking enemies with 3 or less weight, increase ATK to 136% (+6%)","potBelow":{"descRaw":"When attacking enemies with 3 or less weight, increase ATK to 130%","desc":"When attacking enemies with 3 or less weight, increase ATK to 130%"}}],"modules":[{"name":"Consul's Handmirror","traitOverride":{"descRaw":"Can <@ba.kw>Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDescRaw":"While being pulled, enemies take Arts damage proportional to the distance traveled","desc":"Can Shift enemies by using skills\nCan be deployed on Ranged Tiles","moduleDesc":"While being pulled, enemies take Arts damage proportional to the distance traveled"}},{"name":"Pale Gold Hair Pendant","traitOverride":{"descRaw":"Can <@ba.kw>Shift enemies by using skills; increases the strength of the shift by 1 degree when dragging enemies far away towards herself\nCan be deployed on Ranged tiles","desc":"Can Shift enemies by using skills; increases the strength of the shift by 1 degree when dragging enemies far away towards herself\nCan be deployed on Ranged tiles"}}],"_h":"bqvyd3gy7xgy0t1k9d08n508wllsdb1q1q0ugxy6e3dp81ut0t1k9dd37x08n508wllsdb1q1q0ud3gy7xgyfjxfv1"},"chess_char_4_13_a":{"name":"Gnosis","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"Deals <@ba.vup>130% ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold for <@ba.vup>2.5 seconds; <$ba.charged>Charged effect: Inflicts an additional layer of <$ba.cold>Cold","name":"Zero-Point Burst","desc":"Deals 130% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 2.5 seconds; Charged effect: Inflicts an additional layer of Cold"},"talents":[{"descRaw":"Attacks inflict <$ba.cold>Cold for 1 second; Apply 27% <@ba.talpu>(+2%) <$ba.fragile>Fragile effect to <$ba.cold>Cold enemies within range. <$ba.frozen>Frozen enemies within range receive double the <$ba.fragile>Fragile effect","name":"Rigid Ice","desc":"Attacks inflict Cold for 1 second; Apply 27% (+2%) Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect","potBelow":{"descRaw":"Attacks inflict <$ba.cold>Cold for 1 second; Apply 25% <$ba.fragile>Fragile effect to <$ba.cold>Cold enemies within range. <$ba.frozen>Frozen enemies within range receive double the <$ba.fragile>Fragile effect","desc":"Attacks inflict Cold for 1 second; Apply 25% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect"}},{"descRaw":"Grants <$ba.buffres>Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds","name":"Two Paths, One Goal","desc":"Grants Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds"}],"module":{"name":"'Vow'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>135% ATK as Arts damage and attacks <@ba.vup>twice consecutively","name":"High-Speed Cogitation","desc":"The next attack deals 135% ATK as Arts damage and attacks twice consecutively"},{"descRaw":"Deals <@ba.vup>130% ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold for <@ba.vup>2.5 seconds; <$ba.charged>Charged effect: Inflicts an additional layer of <$ba.cold>Cold","name":"Zero-Point Burst","desc":"Deals 130% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 2.5 seconds; Charged effect: Inflicts an additional layer of Cold"},{"descRaw":"ASPD <@ba.vup>+120 and attacks <@ba.vup>2 enemies simultaneously; Extend the effect duration of <$ba.frozen>Frozen enemies within Attack Range until the skill ends, then deal <@ba.vup>300% ATK as Arts damage to all <$ba.frozen>Frozen enemies and remove the <$ba.frozen>Frozen effect when the skill ends; Prioritizes enemies that are not <$ba.frozen>Frozen","name":"Hypothermia","desc":"ASPD +120 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 300% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen"}],"_h":"wvhvce5y67vki3eoljregzudl3tx4y4fr2uclk67vki3mvoon0"},"chess_char_4_13_b":{"name":"Gnosis","subProfessionName":"Hexer","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"},"skill":{"descRaw":"Deals <@ba.vup>160% ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold for <@ba.vup>3 seconds; <$ba.charged>Charged effect: Inflicts an additional layer of <$ba.cold>Cold","name":"Zero-Point Burst","desc":"Deals 160% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 3 seconds; Charged effect: Inflicts an additional layer of Cold"},"talents":[{"descRaw":"Attacks inflict <$ba.cold>Cold for 1 second; Apply 27% <@ba.talpu>(+2%) <$ba.fragile>Fragile effect to <$ba.cold>Cold enemies within range. <$ba.frozen>Frozen enemies within range receive double the <$ba.fragile>Fragile effect","name":"Rigid Ice","desc":"Attacks inflict Cold for 1 second; Apply 27% (+2%) Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect","potBelow":{"descRaw":"Attacks inflict <$ba.cold>Cold for 1 second; Apply 25% <$ba.fragile>Fragile effect to <$ba.cold>Cold enemies within range. <$ba.frozen>Frozen enemies within range receive double the <$ba.fragile>Fragile effect","desc":"Attacks inflict Cold for 1 second; Apply 25% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect"}},{"descRaw":"Grants <$ba.buffres>Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds","name":"Two Paths, One Goal","desc":"Grants Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds"}],"module":{"name":"'Vow'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>150% ATK as Arts damage and attacks <@ba.vup>twice consecutively","name":"High-Speed Cogitation","desc":"The next attack deals 150% ATK as Arts damage and attacks twice consecutively"},{"descRaw":"Deals <@ba.vup>160% ATK as Arts damage to all enemies within Attack Range and inflict <$ba.cold>Cold for <@ba.vup>3 seconds; <$ba.charged>Charged effect: Inflicts an additional layer of <$ba.cold>Cold","name":"Zero-Point Burst","desc":"Deals 160% ATK as Arts damage to all enemies within Attack Range and inflict Cold for 3 seconds; Charged effect: Inflicts an additional layer of Cold"},{"descRaw":"ASPD <@ba.vup>+122 and attacks <@ba.vup>2 enemies simultaneously; Extend the effect duration of <$ba.frozen>Frozen enemies within Attack Range until the skill ends, then deal <@ba.vup>400% ATK as Arts damage to all <$ba.frozen>Frozen enemies and remove the <$ba.frozen>Frozen effect when the skill ends; Prioritizes enemies that are not <$ba.frozen>Frozen","name":"Hypothermia","desc":"ASPD +122 and attacks 2 enemies simultaneously; Extend the effect duration of Frozen enemies within Attack Range until the skill ends, then deal 400% ATK as Arts damage to all Frozen enemies and remove the Frozen effect when the skill ends; Prioritizes enemies that are not Frozen"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"Attacks inflict <$ba.cold>Cold for 1 second; Apply 27% <@ba.talpu>(+2%) <$ba.fragile>Fragile effect to <$ba.cold>Cold enemies within range. <$ba.frozen>Frozen enemies within range receive double the <$ba.fragile>Fragile effect","name":"Rigid Ice","desc":"Attacks inflict Cold for 1 second; Apply 27% (+2%) Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect","potBelow":{"descRaw":"Attacks inflict <$ba.cold>Cold for 1 second; Apply 25% <$ba.fragile>Fragile effect to <$ba.cold>Cold enemies within range. <$ba.frozen>Frozen enemies within range receive double the <$ba.fragile>Fragile effect","desc":"Attacks inflict Cold for 1 second; Apply 25% Fragile effect to Cold enemies within range. Frozen enemies within range receive double the Fragile effect"}},{"descRaw":"Grants <$ba.buffres>Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds","name":"Two Paths, One Goal","desc":"Grants Resist to all [Kjerag] Operators after Gnosis has been deployed for 10 seconds"}],"modules":[{"name":"'Vow'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Applies 10% <$ba.weaken>Enfeeble to targets for 2 seconds","desc":"Deals Arts damage","moduleDesc":"Applies 10% Enfeeble to targets for 2 seconds"}},{"name":"Project One Model","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Increases SP recovery rate by +0.25/s while an elite or leader enemy is within Attack Range","desc":"Deals Arts damage","moduleDesc":"Increases SP recovery rate by +0.25/s while an elite or leader enemy is within Attack Range"}},{"name":"Gnosis's Specialized Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"In <@ba.kw>Integrated Strategies, when Gnosis is on the field, enemies inflicted with <$ba.cold>Cold or <$ba.frozen>Frozen take 50% of Gnosis's ATK as Arts damage every 0.5 seconds","desc":"Deals Arts damage","moduleDesc":"In Integrated Strategies, when Gnosis is on the field, enemies inflicted with Cold or Frozen take 50% of Gnosis's ATK as Arts damage every 0.5 seconds"}}],"_h":"wvhvceih5ynywsvkz4eoljregzudl3tx4y4f45ucm1wsvkz4l2oo8nce5yeoljregzudl3tx4y4fceih5ynywrceds5yds1rcefb5yg5"},"chess_char_4_14_a":{"name":"Leonhardt","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skill":{"descRaw":"Range <@ba.vup>expands, immediately deals <@ba.vup>170% Arts damage to all enemies within range and reduces their RES by <@ba.vup>-8% for <@ba.vup>6 seconds\n<@ba.rem>Can store up to 2 charges","name":"Deconstruct and Detonate","desc":"Range expands, immediately deals 170% Arts damage to all enemies within range and reduces their RES by -8% for 6 seconds\nCan store up to 2 charges"},"talents":[{"descRaw":"This unit gains +4% ATK for every enemy in range (stacks up to 6 <@ba.talpu>(+1) times)","name":"Lethal Fragmentation","desc":"This unit gains +4% ATK for every enemy in range (stacks up to 6 (+1) times)","potBelow":{"descRaw":"This unit gains +4% ATK for every enemy in range (stacks up to 5 times)","desc":"This unit gains +4% ATK for every enemy in range (stacks up to 5 times)"}}],"module":{"name":"Inheritance and Development"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"Range <@ba.vup>expands, immediately deals <@ba.vup>170% Arts damage to all enemies within range and reduces their RES by <@ba.vup>-8% for <@ba.vup>6 seconds\n<@ba.rem>Can store up to 2 charges","name":"Deconstruct and Detonate","desc":"Range expands, immediately deals 170% Arts damage to all enemies within range and reduces their RES by -8% for 6 seconds\nCan store up to 2 charges"}],"_h":"tgkin1hb0momgk204gcoususfrigyjmh0momgk"},"chess_char_4_14_b":{"name":"Leonhardt","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"},"skill":{"descRaw":"Range <@ba.vup>expands, immediately deals <@ba.vup>200% Arts damage to all enemies within range and reduces their RES by <@ba.vup>-12% for <@ba.vup>6 seconds\n<@ba.rem>Can store up to 2 charges","name":"Deconstruct and Detonate","desc":"Range expands, immediately deals 200% Arts damage to all enemies within range and reduces their RES by -12% for 6 seconds\nCan store up to 2 charges"},"talents":[{"descRaw":"This unit gains +4% ATK for every enemy in range (stacks up to 6 <@ba.talpu>(+1) times)","name":"Lethal Fragmentation","desc":"This unit gains +4% ATK for every enemy in range (stacks up to 6 (+1) times)","potBelow":{"descRaw":"This unit gains +4% ATK for every enemy in range (stacks up to 5 times)","desc":"This unit gains +4% ATK for every enemy in range (stacks up to 5 times)"}}],"module":{"name":"Inheritance and Development"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Range <@ba.vup>expands, immediately deals <@ba.vup>200% Arts damage to all enemies within range and reduces their RES by <@ba.vup>-12% for <@ba.vup>6 seconds\n<@ba.rem>Can store up to 2 charges","name":"Deconstruct and Detonate","desc":"Range expands, immediately deals 200% Arts damage to all enemies within range and reduces their RES by -12% for 6 seconds\nCan store up to 2 charges"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"talentsBase":[{"descRaw":"This unit gains +4% ATK for every enemy in range (stacks up to 6 <@ba.talpu>(+1) times)","name":"Lethal Fragmentation","desc":"This unit gains +4% ATK for every enemy in range (stacks up to 6 (+1) times)","potBelow":{"descRaw":"This unit gains +4% ATK for every enemy in range (stacks up to 5 times)","desc":"This unit gains +4% ATK for every enemy in range (stacks up to 5 times)"}}],"modules":[{"name":"Inheritance and Development","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"}}],"_h":"tgkin1d0hb5k4zomzt204gcoususfr75yjae4zomztn1hb204gcoususfrn1d0hb5k"},"chess_char_4_15_a":{"name":"Record Keeper","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skill":{"descRaw":"ATK <@ba.vup>+45%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>80 HP whenever they take damage","name":"Sage Advice","desc":"ATK +45%; after healing an Operator, grants them a buff for 10s that recovers 80 HP whenever they take damage"},"talents":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 <@ba.talpu>(+2)s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 (+2)s","potBelow":{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s"}}],"module":{"name":"Unfinished Record"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>115% of ATK and heals an additional target\n<@ba.rem>Can store 2 charge(s)","name":"Learning By Analogy","desc":"The next heal is increased to 115% of ATK and heals an additional target\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+45%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>80 HP whenever they take damage","name":"Sage Advice","desc":"ATK +45%; after healing an Operator, grants them a buff for 10s that recovers 80 HP whenever they take damage"}],"_h":"pq7q7676ujeilbmyxbwo6h6h25hb0duoujeilb"},"chess_char_4_15_b":{"name":"Record Keeper","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"ATK <@ba.vup>+60%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>120 HP whenever they take damage","name":"Sage Advice","desc":"ATK +60%; after healing an Operator, grants them a buff for 10s that recovers 120 HP whenever they take damage"},"talents":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 <@ba.talpu>(+2)s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 (+2)s","potBelow":{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s"}}],"module":{"name":"Unfinished Record"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>130% of ATK and heals an additional target\n<@ba.rem>Can store 3 charge(s)","name":"Learning By Analogy","desc":"The next heal is increased to 130% of ATK and heals an additional target\nCan store 3 charge(s)"},{"descRaw":"ATK <@ba.vup>+60%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>120 HP whenever they take damage","name":"Sage Advice","desc":"ATK +60%; after healing an Operator, grants them a buff for 10s that recovers 120 HP whenever they take damage"}],"traitBase":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"talentsBase":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 <@ba.talpu>(+2)s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 (+2)s","potBelow":{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s"}}],"modules":[{"name":"Unfinished Record","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"pq7q76by76dw97eiq9myxbwo6h6h25lz0dg897eiq97676myxbwo6h6h2576by76dw"},"chess_char_4_16_a":{"name":"Texas the Omertosa","subProfessionName":"Executor","trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skill":{"descRaw":"After deployment, immediately deals <@ba.vup>115% ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds, then releases a Sword Rain at up to <@ba.vup>2 different targets within range every second that deals <@ba.vup>85% ATK as Arts damage and <$ba.stun>Stuns for <@ba.vup>0.2 seconds","name":"Torrential Sword Rain","desc":"After deployment, immediately deals 115% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1.5 seconds, then releases a Sword Rain at up to 2 different targets within range every second that deals 85% ATK as Arts damage and Stuns for 0.2 seconds"},"talents":[{"descRaw":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill","name":"Texas Tradition","desc":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill"},{"descRaw":"Before defeating an enemy for the first time after each deployment, gains +10 <@ba.talpu>(+2) ASPD and reduces all damage taken by 30% <@ba.talpu>(+5%)","name":"Texas Swordsmanship","desc":"Before defeating an enemy for the first time after each deployment, gains +10 (+2) ASPD and reduces all damage taken by 30% (+5%)","potBelow":{"descRaw":"Before defeating an enemy for the first time after each deployment, gains +8 ASPD and reduces all damage taken by 25%","desc":"Before defeating an enemy for the first time after each deployment, gains +8 ASPD and reduces all damage taken by 25%"}}],"module":{"name":"Blueberry & Dark Chocolate"},"skills":[{"descRaw":"After deployment, gains ATK <@ba.vup>+40%; Attacks Silence the target for <@ba.vup>5 seconds and cause them to take <@ba.vup>260 Arts damage per second during that duration","name":"Silent Drizzle","desc":"After deployment, gains ATK +40%; Attacks Silence the target for 5 seconds and cause them to take 260 Arts damage per second during that duration"},{"descRaw":"After deployment, immediately deals <@ba.vup>150% ATK as Arts damage to all surrounding enemies and inflicts <@ba.vup>-15% RES for <@ba.vup>8 seconds; ATK <@ba.vup>+30%, attacks hit 2 times and deal Arts damage","name":"Unrelenting Downpour","desc":"After deployment, immediately deals 150% ATK as Arts damage to all surrounding enemies and inflicts -15% RES for 8 seconds; ATK +30%, attacks hit 2 times and deal Arts damage"},{"descRaw":"After deployment, immediately deals <@ba.vup>115% ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds, then releases a Sword Rain at up to <@ba.vup>2 different targets within range every second that deals <@ba.vup>85% ATK as Arts damage and <$ba.stun>Stuns for <@ba.vup>0.2 seconds","name":"Torrential Sword Rain","desc":"After deployment, immediately deals 115% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1.5 seconds, then releases a Sword Rain at up to 2 different targets within range every second that deals 85% ATK as Arts damage and Stuns for 0.2 seconds"}],"_h":"w28vhagmvdn5oce7g7e7xw2mw2rbrbwp15ujkwkbitq7vdn5oc"},"chess_char_4_16_b":{"name":"Texas the Omertosa","subProfessionName":"Executor","trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"},"skill":{"descRaw":"After deployment, immediately deals <@ba.vup>130% ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds, then releases a Sword Rain at up to <@ba.vup>3 different targets within range every second that deals <@ba.vup>100% ATK as Arts damage and <$ba.stun>Stuns for <@ba.vup>0.2 seconds","name":"Torrential Sword Rain","desc":"After deployment, immediately deals 130% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1.5 seconds, then releases a Sword Rain at up to 3 different targets within range every second that deals 100% ATK as Arts damage and Stuns for 0.2 seconds"},"talents":[{"descRaw":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill","name":"Texas Tradition","desc":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill"},{"descRaw":"Before defeating an enemy for the first time after each deployment, gains +10 <@ba.talpu>(+2) ASPD and reduces all damage taken by 30% <@ba.talpu>(+5%)","name":"Texas Swordsmanship","desc":"Before defeating an enemy for the first time after each deployment, gains +10 (+2) ASPD and reduces all damage taken by 30% (+5%)","potBelow":{"descRaw":"Before defeating an enemy for the first time after each deployment, gains +8 ASPD and reduces all damage taken by 25%","desc":"Before defeating an enemy for the first time after each deployment, gains +8 ASPD and reduces all damage taken by 25%"}}],"module":{"name":"Blueberry & Dark Chocolate"},"skills":[{"descRaw":"After deployment, gains ATK <@ba.vup>+55%; Attacks Silence the target for <@ba.vup>8 seconds and cause them to take <@ba.vup>320 Arts damage per second during that duration","name":"Silent Drizzle","desc":"After deployment, gains ATK +55%; Attacks Silence the target for 8 seconds and cause them to take 320 Arts damage per second during that duration"},{"descRaw":"After deployment, immediately deals <@ba.vup>180% ATK as Arts damage to all surrounding enemies and inflicts <@ba.vup>-20% RES for <@ba.vup>10 seconds; ATK <@ba.vup>+40%, attacks hit 2 times and deal Arts damage","name":"Unrelenting Downpour","desc":"After deployment, immediately deals 180% ATK as Arts damage to all surrounding enemies and inflicts -20% RES for 10 seconds; ATK +40%, attacks hit 2 times and deal Arts damage"},{"descRaw":"After deployment, immediately deals <@ba.vup>130% ATK as Arts damage twice to all surrounding enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds, then releases a Sword Rain at up to <@ba.vup>3 different targets within range every second that deals <@ba.vup>100% ATK as Arts damage and <$ba.stun>Stuns for <@ba.vup>0.2 seconds","name":"Torrential Sword Rain","desc":"After deployment, immediately deals 130% ATK as Arts damage twice to all surrounding enemies and Stuns them for 1.5 seconds, then releases a Sword Rain at up to 3 different targets within range every second that deals 100% ATK as Arts damage and Stuns for 0.2 seconds"}],"traitBase":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"talentsBase":[{"descRaw":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill","name":"Texas Tradition","desc":"Gains +20% ATK during the duration of the passive skill; When defeating an enemy for the first time, fully restores HP and reactivates the effects of the passive skill"},{"descRaw":"Before defeating an enemy for the first time after each deployment, gains +10 <@ba.talpu>(+2) ASPD and reduces all damage taken by 30% <@ba.talpu>(+5%)","name":"Texas Swordsmanship","desc":"Before defeating an enemy for the first time after each deployment, gains +10 (+2) ASPD and reduces all damage taken by 30% (+5%)","potBelow":{"descRaw":"Before defeating an enemy for the first time after each deployment, gains +8 ASPD and reduces all damage taken by 25%","desc":"Before defeating an enemy for the first time after each deployment, gains +8 ASPD and reduces all damage taken by 25%"}}],"modules":[{"name":"Blueberry & Dark Chocolate","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"}},{"name":"\"New Car, New Life\"","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"}}],"_h":"w28vhazsgms8rbn5xie7g7e7xw2mw2rbrbwputujbo2eitl6rbn5xihagme7g7e7xw2mw2rbrbwphazsgms8sqha2ogmd2"},"chess_char_4_17_a":{"name":"Hoshiguma","subProfessionName":"Protector","trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"DEF <@ba.vup>+13%\nDeals <@ba.vup>65% of ATK as Physical damage to targets that attack Hoshiguma","name":"Thorns","desc":"DEF +13%\nDeals 65% of ATK as Physical damage to targets that attack Hoshiguma"},"talents":[{"descRaw":"28%<@ba.talpu>(+3%) chance to resist damage","name":"Tactical Armor","desc":"28%(+3%) chance to resist damage","potBelow":{"descRaw":"25% chance to resist damage","desc":"25% chance to resist damage"}},{"descRaw":"When deployed, allied Defender Operators gain +8%<@ba.talpu>(+2%) DEF","name":"Special Operation Strategy","desc":"When deployed, allied Defender Operators gain +8%(+2%) DEF","potBelow":{"descRaw":"When deployed, allied Defender Operators gain +6% DEF","desc":"When deployed, allied Defender Operators gain +6% DEF"}}],"module":{"name":"Gifts From Friends"},"skills":[{"descRaw":"DEF <@ba.vup>+50%; ATK <@ba.vup>+20%","name":"Warpath","desc":"DEF +50%; ATK +20%"},{"descRaw":"DEF <@ba.vup>+13%\nDeals <@ba.vup>65% of ATK as Physical damage to targets that attack Hoshiguma","name":"Thorns","desc":"DEF +13%\nDeals 65% of ATK as Physical damage to targets that attack Hoshiguma"},{"descRaw":"ATK <@ba.vup>+80%; DEF <@ba.vup>+50%; Cuts all targets in the frontal tile with the shield","name":"Saw of Strength","desc":"ATK +80%; DEF +50%; Cuts all targets in the frontal tile with the shield"}],"_h":"m411t8t8nvz723yf33a3m4m4numq5klvlvokwpl45znvz723g8essi"},"chess_char_4_17_b":{"name":"Hoshiguma","subProfessionName":"Protector","trait":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"},"skill":{"descRaw":"DEF <@ba.vup>+21%\nDeals <@ba.vup>80% of ATK as Physical damage to targets that attack Hoshiguma","name":"Thorns","desc":"DEF +21%\nDeals 80% of ATK as Physical damage to targets that attack Hoshiguma"},"talents":[{"descRaw":"28%<@ba.talpu>(+3%) chance to resist damage","name":"Tactical Armor","desc":"28%(+3%) chance to resist damage","potBelow":{"descRaw":"25% chance to resist damage","desc":"25% chance to resist damage"}},{"descRaw":"When deployed, allied Defender Operators gain +8%<@ba.talpu>(+2%) DEF","name":"Special Operation Strategy","desc":"When deployed, allied Defender Operators gain +8%(+2%) DEF","potBelow":{"descRaw":"When deployed, allied Defender Operators gain +6% DEF","desc":"When deployed, allied Defender Operators gain +6% DEF"}}],"module":{"name":"Gifts From Friends"},"skills":[{"descRaw":"DEF <@ba.vup>+65%; ATK <@ba.vup>+30%","name":"Warpath","desc":"DEF +65%; ATK +30%"},{"descRaw":"DEF <@ba.vup>+21%\nDeals <@ba.vup>80% of ATK as Physical damage to targets that attack Hoshiguma","name":"Thorns","desc":"DEF +21%\nDeals 80% of ATK as Physical damage to targets that attack Hoshiguma"},{"descRaw":"ATK <@ba.vup>+95%; DEF <@ba.vup>+60%; Cuts all targets in the frontal tile with the shield","name":"Saw of Strength","desc":"ATK +95%; DEF +60%; Cuts all targets in the frontal tile with the shield"}],"traitBase":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talentsBase":[{"descRaw":"28%<@ba.talpu>(+3%) chance to resist damage","name":"Tactical Armor","desc":"28%(+3%) chance to resist damage","potBelow":{"descRaw":"25% chance to resist damage","desc":"25% chance to resist damage"}},{"descRaw":"When deployed, allied Defender Operators gain +8%<@ba.talpu>(+2%) DEF","name":"Special Operation Strategy","desc":"When deployed, allied Defender Operators gain +8%(+2%) DEF","potBelow":{"descRaw":"When deployed, allied Defender Operators gain +6% DEF","desc":"When deployed, allied Defender Operators gain +6% DEF"}}],"modules":[{"name":"Gifts From Friends","traitOverride":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"}},{"name":"Amulet","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"}}],"_h":"m411bibivvz7aryf33a3m4m4numq5klvlvokcol4d4vvz7arkfesvjt8t8yf33a3m4m4numq5klvlvokbibi2yt8lrt8nt"},"chess_char_4_18_a":{"name":"Mudrock","subProfessionName":"Juggernaut","trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"skill":{"descRaw":"The next attack restores <@ba.vup>4% of this unit's Max HP and deals <@ba.vup>190% ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30% chance to <$ba.stun>Stun them for <@ba.vup>0.5 seconds","name":"Crag Splitter","desc":"The next attack restores 4% of this unit's Max HP and deals 190% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.5 seconds"},"talents":[{"descRaw":"Every 9 seconds, gains 1 <$ba.shield>Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% <@ba.talpu>(+2%) of Max HP","name":"Ward of the Fertile Soil","desc":"Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% (+2%) of Max HP","potBelow":{"descRaw":"Every 9 seconds, gains 1 <$ba.shield>Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP","desc":"Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP"}},{"descRaw":"Takes 30% less damage from Sarkaz enemies","name":"Unshakable Solidarity","desc":"Takes 30% less damage from Sarkaz enemies"}],"module":{"name":"Spreading Roots of Soil and Stone"},"skills":[{"descRaw":"DEF <@ba.vup>+45%","name":"DEF Up γ","desc":"DEF +45%"},{"descRaw":"The next attack restores <@ba.vup>4% of this unit's Max HP and deals <@ba.vup>190% ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30% chance to <$ba.stun>Stun them for <@ba.vup>0.5 seconds","name":"Crag Splitter","desc":"The next attack restores 4% of this unit's Max HP and deals 190% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.5 seconds"},{"descRaw":"Upon skill activation, Mudrock stops attacking and does not take damage for <@ba.vup>10 seconds, and reduces the Movement Speed of surrounding enemies by <@ba.vup>-60%; After this state ends, Mudrock <$ba.stun>Stuns surrounding ground enemies for <@ba.vup>3 seconds and gains <@ba.vup>reduced Attack Interval, ATK <@ba.vup>+85%, DEF <@ba.vup>+40%, and the ability to attack all blocked enemies","name":"Bloodline of Desecrated Earth","desc":"Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3 seconds and gains reduced Attack Interval, ATK +85%, DEF +40%, and the ability to attack all blocked enemies"}],"_h":"vfpr4x1t9d6hor408ihlf30y5cj35c29ktmwi09d6horl8grau"},"chess_char_4_18_b":{"name":"Mudrock","subProfessionName":"Juggernaut","trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"},"skill":{"descRaw":"The next attack restores <@ba.vup>5% of this unit's Max HP and deals <@ba.vup>210% ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30% chance to <$ba.stun>Stun them for <@ba.vup>0.6 seconds","name":"Crag Splitter","desc":"The next attack restores 5% of this unit's Max HP and deals 210% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.6 seconds"},"talents":[{"descRaw":"Every 9 seconds, gains 1 <$ba.shield>Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% <@ba.talpu>(+2%) of Max HP","name":"Ward of the Fertile Soil","desc":"Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% (+2%) of Max HP","potBelow":{"descRaw":"Every 9 seconds, gains 1 <$ba.shield>Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP","desc":"Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP"}},{"descRaw":"Takes 30% less damage from Sarkaz enemies","name":"Unshakable Solidarity","desc":"Takes 30% less damage from Sarkaz enemies"}],"module":{"name":"Spreading Roots of Soil and Stone"},"skills":[{"descRaw":"DEF <@ba.vup>+60%","name":"DEF Up γ","desc":"DEF +60%"},{"descRaw":"The next attack restores <@ba.vup>5% of this unit's Max HP and deals <@ba.vup>210% ATK as Physical damage to all surrounding ground enemies, with a <@ba.vup>30% chance to <$ba.stun>Stun them for <@ba.vup>0.6 seconds","name":"Crag Splitter","desc":"The next attack restores 5% of this unit's Max HP and deals 210% ATK as Physical damage to all surrounding ground enemies, with a 30% chance to Stun them for 0.6 seconds"},{"descRaw":"Upon skill activation, Mudrock stops attacking and does not take damage for <@ba.vup>10 seconds, and reduces the Movement Speed of surrounding enemies by <@ba.vup>-60%; After this state ends, Mudrock <$ba.stun>Stuns surrounding ground enemies for <@ba.vup>3.5 seconds and gains <@ba.vup>reduced Attack Interval, ATK <@ba.vup>+100%, DEF <@ba.vup>+50%, and the ability to attack all blocked enemies","name":"Bloodline of Desecrated Earth","desc":"Upon skill activation, Mudrock stops attacking and does not take damage for 10 seconds, and reduces the Movement Speed of surrounding enemies by -60%; After this state ends, Mudrock Stuns surrounding ground enemies for 3.5 seconds and gains reduced Attack Interval, ATK +100%, DEF +50%, and the ability to attack all blocked enemies"}],"traitBase":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"talentsBase":[{"descRaw":"Every 9 seconds, gains 1 <$ba.shield>Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% <@ba.talpu>(+2%) of Max HP","name":"Ward of the Fertile Soil","desc":"Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 22% (+2%) of Max HP","potBelow":{"descRaw":"Every 9 seconds, gains 1 <$ba.shield>Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP","desc":"Every 9 seconds, gains 1 Shield (Can have up to 3 stacks, with 1 stack granted immediately when deployed). When a Shield is broken, restores 20% of Max HP"}},{"descRaw":"Takes 30% less damage from Sarkaz enemies","name":"Unshakable Solidarity","desc":"Takes 30% less damage from Sarkaz enemies"}],"modules":[{"name":"Spreading Roots of Soil and Stone","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"}},{"name":"Wish of the Fertile Earth","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"When there are no allies in the surrounding 8 tiles, ATK and DEF <@ba.kw>+8%","desc":"Cannot be healed by allies","moduleDesc":"When there are no allies in the surrounding 8 tiles, ATK and DEF +8%"}}],"_h":"vfpr4xtj1tdfa86hj8408ihlf30y5cj35c299kmwu3a86hj8imgr6g4x1t408ihlf30y5cj35c294xtj1tdflj4xym1t8k"},"chess_char_4_19_a":{"name":"Flametail","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skill":{"descRaw":"Gradually gains <@ba.vup>8 DP over the skill duration. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+45%, Block <@ba.vup>+1 and gain <@ba.vup>60% Physical and Arts Dodge","name":"Flameheart","desc":"Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +45%, Block +1 and gain 60% Physical and Arts Dodge"},"talents":[{"descRaw":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies","name":"Vanguard Swordsmanship","desc":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies"},{"descRaw":"When deployed, all 'Kazimierz' Operators gain 25% <@ba.talpu>(+3%) Physical Dodge","name":"Pinus Sylvestris Leader","desc":"When deployed, all 'Kazimierz' Operators gain 25% (+3%) Physical Dodge","potBelow":{"descRaw":"When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge","desc":"When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge"}}],"module":{"name":"The Origins of Pinus Sylvestris"},"skills":[{"descRaw":"Immediately gains <@ba.vup>6 DP and dodge the next Physical attack","name":"Quick Intuition","desc":"Immediately gains 6 DP and dodge the next Physical attack"},{"descRaw":"Immediately gains <@ba.vup>11 DP; Deals <@ba.vup>180% ATK as Physical damage <@ba.vup>twice to up to 6 nearby enemies and <$ba.stun>Stuns them for <@ba.vup>0.5 seconds. Allied units within Attack Range gain <@ba.vup>40% Physical Dodge for <@ba.vup>10 seconds","name":"'Pinus Sylvestris'","desc":"Immediately gains 11 DP; Deals 180% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 40% Physical Dodge for 10 seconds"},{"descRaw":"Gradually gains <@ba.vup>8 DP over the skill duration. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+45%, Block <@ba.vup>+1 and gain <@ba.vup>60% Physical and Arts Dodge","name":"Flameheart","desc":"Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +45%, Block +1 and gain 60% Physical and Arts Dodge"}],"_h":"bntwtltlld9gzq57qd57tu2yduyjyjpfzqee8vqi9bsuld9gzq"},"chess_char_4_19_b":{"name":"Flametail","subProfessionName":"Pioneer","trait":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"},"skill":{"descRaw":"Gradually gains <@ba.vup>8 DP over the skill duration. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+60%, Block <@ba.vup>+1 and gain <@ba.vup>80% Physical and Arts Dodge","name":"Flameheart","desc":"Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +60%, Block +1 and gain 80% Physical and Arts Dodge"},"talents":[{"descRaw":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies","name":"Vanguard Swordsmanship","desc":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies"},{"descRaw":"When deployed, all 'Kazimierz' Operators gain 25% <@ba.talpu>(+3%) Physical Dodge","name":"Pinus Sylvestris Leader","desc":"When deployed, all 'Kazimierz' Operators gain 25% (+3%) Physical Dodge","potBelow":{"descRaw":"When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge","desc":"When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge"}}],"module":{"name":"The Origins of Pinus Sylvestris"},"skills":[{"descRaw":"Immediately gains <@ba.vup>6 DP and dodge the next Physical attack","name":"Quick Intuition","desc":"Immediately gains 6 DP and dodge the next Physical attack"},{"descRaw":"Immediately gains <@ba.vup>12 DP; Deals <@ba.vup>210% ATK as Physical damage <@ba.vup>twice to up to 6 nearby enemies and <$ba.stun>Stuns them for <@ba.vup>0.5 seconds. Allied units within Attack Range gain <@ba.vup>45% Physical Dodge for <@ba.vup>10 seconds","name":"'Pinus Sylvestris'","desc":"Immediately gains 12 DP; Deals 210% ATK as Physical damage twice to up to 6 nearby enemies and Stuns them for 0.5 seconds. Allied units within Attack Range gain 45% Physical Dodge for 10 seconds"},{"descRaw":"Gradually gains <@ba.vup>8 DP over the skill duration. Attack Interval <@ba.vup>reduces, ATK <@ba.vup>+60%, Block <@ba.vup>+1 and gain <@ba.vup>80% Physical and Arts Dodge","name":"Flameheart","desc":"Gradually gains 8 DP over the skill duration. Attack Interval reduces, ATK +60%, Block +1 and gain 80% Physical and Arts Dodge"}],"traitBase":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"talentsBase":[{"descRaw":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies","name":"Vanguard Swordsmanship","desc":"After dodging an attack, the next attack deals two hits and attacks all blocked enemies"},{"descRaw":"When deployed, all 'Kazimierz' Operators gain 25% <@ba.talpu>(+3%) Physical Dodge","name":"Pinus Sylvestris Leader","desc":"When deployed, all 'Kazimierz' Operators gain 25% (+3%) Physical Dodge","potBelow":{"descRaw":"When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge","desc":"When deployed, all 'Kazimierz' Operators gain 22% Physical Dodge"}}],"modules":[{"name":"The Origins of Pinus Sylvestris","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"}},{"name":"Their Future","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"}}],"_h":"bntwtljytljyai9g5z57qd57tu2yduyjyjpfzqee8v149bkyai9g5ztltl57qd57tu2yduyjyjpftljytljye55c5c"},"chess_char_4_20_a":{"name":"Fartooth","subProfessionName":"Deadeye","trait":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","desc":"Prioritizes attacking the enemy with lowest DEF within range first"},"skill":{"descRaw":"Attack Range changes to an <@ba.rem>infinitely long straight line ahead, ATK <@ba.vup>+80%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>125%","name":"Feathershine Arrows","desc":"Attack Range changes to an infinitely long straight line ahead, ATK +80%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 125%"},"talents":[{"descRaw":"When no damage is taken within the past 10 seconds, ATK +18% <@ba.talpu>(+3%)","name":"Concentration","desc":"When no damage is taken within the past 10 seconds, ATK +18% (+3%)","potBelow":{"descRaw":"When no damage is taken within the past 10 seconds, ATK +15%","desc":"When no damage is taken within the past 10 seconds, ATK +15%"}},{"descRaw":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge","name":"Stilled Breath","desc":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge"}],"module":{"name":"First-show Support Set"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"Can attack blocked enemies outside of Attack Range. ASPD <@ba.vup>+75","name":"Ally Support","desc":"Can attack blocked enemies outside of Attack Range. ASPD +75"},{"descRaw":"Attack Range changes to an <@ba.rem>infinitely long straight line ahead, ATK <@ba.vup>+80%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>125%","name":"Feathershine Arrows","desc":"Attack Range changes to an infinitely long straight line ahead, ATK +80%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 125%"}],"_h":"zq9ogscolvgis9xumaei8n8ntmlftmab8ydm2g2nhjmulvgis9"},"chess_char_4_20_b":{"name":"Fartooth","subProfessionName":"Deadeye","trait":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>15%)","desc":"Prioritizes attacking the enemy with lowest DEF within range first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 15%)"},"skill":{"descRaw":"Attack Range changes to an <@ba.rem>infinitely long straight line ahead, ATK <@ba.vup>+100%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>130%","name":"Feathershine Arrows","desc":"Attack Range changes to an infinitely long straight line ahead, ATK +100%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 130%"},"talents":[{"descRaw":"When no damage is taken within the past 10 seconds, ATK +18% <@ba.talpu>(+3%)","name":"Concentration","desc":"When no damage is taken within the past 10 seconds, ATK +18% (+3%)","potBelow":{"descRaw":"When no damage is taken within the past 10 seconds, ATK +15%","desc":"When no damage is taken within the past 10 seconds, ATK +15%"}},{"descRaw":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge","name":"Stilled Breath","desc":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge"}],"module":{"name":"First-show Support Set"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"Can attack blocked enemies outside of Attack Range. ASPD <@ba.vup>+90","name":"Ally Support","desc":"Can attack blocked enemies outside of Attack Range. ASPD +90"},{"descRaw":"Attack Range changes to an <@ba.rem>infinitely long straight line ahead, ATK <@ba.vup>+100%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to <@ba.vup>130%","name":"Feathershine Arrows","desc":"Attack Range changes to an infinitely long straight line ahead, ATK +100%. When attacking an enemy outside of the normal Attack Range, damage dealt increases to 130%"}],"traitBase":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","desc":"Prioritizes attacking the enemy with lowest DEF within range first"},"talentsBase":[{"descRaw":"When no damage is taken within the past 10 seconds, ATK +18% <@ba.talpu>(+3%)","name":"Concentration","desc":"When no damage is taken within the past 10 seconds, ATK +18% (+3%)","potBelow":{"descRaw":"When no damage is taken within the past 10 seconds, ATK +15%","desc":"When no damage is taken within the past 10 seconds, ATK +15%"}},{"descRaw":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge","name":"Stilled Breath","desc":"When this unit's skill is active, becomes less likely to be targeted by enemies and attacks ignore the target's Physical Dodge"}],"modules":[{"name":"First-show Support Set","traitOverride":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>15%)","desc":"Prioritizes attacking the enemy with lowest DEF within range first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 15%)"}},{"name":"Fan Letters","traitOverride":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","moduleDescRaw":"If the attacked enemy remains alive, gain <@ba.kw>1 additional SP","desc":"Prioritizes attacking the enemy with lowest DEF within range first","moduleDesc":"If the attacked enemy remains alive, gain 1 additional SP"}}],"_h":"zq9ogssnconlbkgidsxumaei8n8ntmlftmabvddmw9bchjhnbkgidsgscoxumaei8n8ntmlftmabgssnconl8ygsoycouw"},"chess_char_4_21_a":{"name":"Ptilopsis","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skill":{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>moderately","name":"Enkephalin","desc":"Range expands; reduces Attack Interval moderately"},"talents":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"module":{"name":"Medic Environment Analyze System"},"skills":[{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"},{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>moderately","name":"Enkephalin","desc":"Range expands; reduces Attack Interval moderately"}],"_h":"m8mz0x0xygn2ppdu3kdu3ktd0ixeygn2pp"},"chess_char_4_21_b":{"name":"Ptilopsis","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"},"skill":{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>significantly","name":"Enkephalin","desc":"Range expands; reduces Attack Interval significantly"},"talents":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"module":{"name":"Medic Environment Analyze System"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>significantly","name":"Enkephalin","desc":"Range expands; reduces Attack Interval significantly"}],"traitBase":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"talentsBase":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"modules":[{"name":"Medic Environment Analyze System","traitOverride":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"}}],"_h":"m8mz0xd00x5kj1n2gidu3kdu3kdg0ipdj1n2gi0x0xdu3kdu3k0xd00x5k"},"chess_char_4_22_a":{"name":"SilverAsh","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skill":{"descRaw":"DEF <@ba.vdown>-70%; ATK <@ba.vup>+125%; Range <@ba.vup>expands; Attacks at most <@ba.vup>4 targets simultaneously (regarded as Melee Attack)","name":"Truesilver Slash","desc":"DEF -70%; ATK +125%; Range expands; Attacks at most 4 targets simultaneously (regarded as Melee Attack)"},"talents":[{"descRaw":"ATK +12% <@ba.talpu>(+2%), all allied units' Redeployment Time -12% <@ba.talpu> (+2%) when this unit is in the squad.","name":"Leader","desc":"ATK +12% (+2%), all allied units' Redeployment Time -12% (+2%) when this unit is in the squad.","potBelow":{"descRaw":"ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad.","desc":"ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad."}},{"descRaw":"Reveals <$ba.invisible>Invisible enemies within range","name":"Eagle Eyes","desc":"Reveals Invisible enemies within range"}],"module":{"name":"Snow Realm Fowlcare Kit"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>205%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 205%"},{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nRange <@ba.vdown>reduces; DEF <@ba.vup>+50%; Restores HP by <@ba.vup>3.5% of Max HP per second","name":"Rules of Survival","desc":"Can switch between the original state and the following state:\nRange reduces; DEF +50%; Restores HP by 3.5% of Max HP per second"},{"descRaw":"DEF <@ba.vdown>-70%; ATK <@ba.vup>+125%; Range <@ba.vup>expands; Attacks at most <@ba.vup>4 targets simultaneously (regarded as Melee Attack)","name":"Truesilver Slash","desc":"DEF -70%; ATK +125%; Range expands; Attacks at most 4 targets simultaneously (regarded as Melee Attack)"}],"_h":"qj5y69jzh5gzxg89othxyryrp6xohbadfeiyj5veij9ah5gzxg"},"chess_char_4_22_b":{"name":"SilverAsh","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"skill":{"descRaw":"DEF <@ba.vdown>-70%; ATK <@ba.vup>+140%; Range <@ba.vup>expands; Attacks at most <@ba.vup>5 targets simultaneously (regarded as Melee Attack)","name":"Truesilver Slash","desc":"DEF -70%; ATK +140%; Range expands; Attacks at most 5 targets simultaneously (regarded as Melee Attack)"},"talents":[{"descRaw":"ATK +12% <@ba.talpu>(+2%), all allied units' Redeployment Time -12% <@ba.talpu> (+2%) when this unit is in the squad.","name":"Leader","desc":"ATK +12% (+2%), all allied units' Redeployment Time -12% (+2%) when this unit is in the squad.","potBelow":{"descRaw":"ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad.","desc":"ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad."}},{"descRaw":"Reveals <$ba.invisible>Invisible enemies within range","name":"Eagle Eyes","desc":"Reveals Invisible enemies within range"}],"module":{"name":"Snow Realm Fowlcare Kit"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>225%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 225%"},{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nRange <@ba.vdown>reduces; DEF <@ba.vup>+65%; Restores HP by <@ba.vup>4.0% of Max HP per second","name":"Rules of Survival","desc":"Can switch between the original state and the following state:\nRange reduces; DEF +65%; Restores HP by 4.0% of Max HP per second"},{"descRaw":"DEF <@ba.vdown>-70%; ATK <@ba.vup>+140%; Range <@ba.vup>expands; Attacks at most <@ba.vup>5 targets simultaneously (regarded as Melee Attack)","name":"Truesilver Slash","desc":"DEF -70%; ATK +140%; Range expands; Attacks at most 5 targets simultaneously (regarded as Melee Attack)"}],"traitBase":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"talentsBase":[{"descRaw":"ATK +12% <@ba.talpu>(+2%), all allied units' Redeployment Time -12% <@ba.talpu> (+2%) when this unit is in the squad.","name":"Leader","desc":"ATK +12% (+2%), all allied units' Redeployment Time -12% (+2%) when this unit is in the squad.","potBelow":{"descRaw":"ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad.","desc":"ATK +10%, all allied units' Redeployment Time -10% when this unit is in the squad."}},{"descRaw":"Reveals <$ba.invisible>Invisible enemies within range","name":"Eagle Eyes","desc":"Reveals Invisible enemies within range"}],"modules":[{"name":"Snow Realm Fowlcare Kit","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"}}],"_h":"qj5y698gjzsn8jgzxa89othxyryrp6xohbad5oiy7jt0ijs08jgzxa69jz89othxyryrp6xohbad698gjzsn"},"chess_char_4_23_a":{"name":"Gavial the Invincible","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"ATK <@ba.vup>+85%, ASPD <@ba.vup>+60, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +85%, ASPD +60, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"},"talents":[{"descRaw":"Increases ATK and DEF by 12% <@ba.talpu>(+2%), increased by a further 5% <@ba.talpu>(+1%) for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 12% (+2%), increased by a further 5% (+1%) for each blocked enemy","potBelow":{"descRaw":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy","desc":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy"}},{"descRaw":"Increases this unit's healing received by 25% <@ba.talpu>(+5%), increased to 45% <@ba.talpu>(+5%) when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 25% (+5%), increased to 45% (+5%) when under half HP","potBelow":{"descRaw":"Increases this unit's healing received by 20%, increased to 40% when under half HP","desc":"Increases this unit's healing received by 20%, increased to 40% when under half HP"}}],"module":{"name":"The Binding of Gavial"},"skills":[{"descRaw":"ATK <@ba.vup>+45%, each attack restores HP to this unit equal to <@ba.vup>30% of the damage dealt","name":"Precise Thrashing","desc":"ATK +45%, each attack restores HP to this unit equal to 30% of the damage dealt"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+110%, DEF <@ba.vup>+35%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +110%, DEF +35%; When attacking unblocked enemies, pulls them towards this unit moderately"},{"descRaw":"ATK <@ba.vup>+85%, ASPD <@ba.vup>+60, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +85%, ASPD +60, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"}],"_h":"rugraayeanlu28gnhsjthphp91fpftebebko8qlfq667lzonanlu28"},"chess_char_4_23_b":{"name":"Gavial the Invincible","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"},"skill":{"descRaw":"ATK <@ba.vup>+100%, ASPD <@ba.vup>+80, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +100%, ASPD +80, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"},"talents":[{"descRaw":"Increases ATK and DEF by 12% <@ba.talpu>(+2%), increased by a further 5% <@ba.talpu>(+1%) for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 12% (+2%), increased by a further 5% (+1%) for each blocked enemy","potBelow":{"descRaw":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy","desc":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy"}},{"descRaw":"Increases this unit's healing received by 25% <@ba.talpu>(+5%), increased to 45% <@ba.talpu>(+5%) when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 25% (+5%), increased to 45% (+5%) when under half HP","potBelow":{"descRaw":"Increases this unit's healing received by 20%, increased to 40% when under half HP","desc":"Increases this unit's healing received by 20%, increased to 40% when under half HP"}}],"module":{"name":"The Binding of Gavial"},"skills":[{"descRaw":"ATK <@ba.vup>+60%, each attack restores HP to this unit equal to <@ba.vup>35% of the damage dealt","name":"Precise Thrashing","desc":"ATK +60%, each attack restores HP to this unit equal to 35% of the damage dealt"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+140%, DEF <@ba.vup>+40%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +140%, DEF +40%; When attacking unblocked enemies, pulls them towards this unit moderately"},{"descRaw":"ATK <@ba.vup>+100%, ASPD <@ba.vup>+80, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +100%, ASPD +80, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talentsBase":[{"descRaw":"Increases ATK and DEF by 12% <@ba.talpu>(+2%), increased by a further 5% <@ba.talpu>(+1%) for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 12% (+2%), increased by a further 5% (+1%) for each blocked enemy","potBelow":{"descRaw":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy","desc":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy"}},{"descRaw":"Increases this unit's healing received by 25% <@ba.talpu>(+5%), increased to 45% <@ba.talpu>(+5%) when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 25% (+5%), increased to 45% (+5%) when under half HP","potBelow":{"descRaw":"Increases this unit's healing received by 20%, increased to 40% when under half HP","desc":"Increases this unit's healing received by 20%, increased to 40% when under half HP"}}],"modules":[{"name":"The Binding of Gavial","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"}},{"name":"Sanding and Polishing","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"}},{"name":"Gavial the Invincible Limited Badge","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, after the skill is activated for the first time, Max HP, ATK, and DEF increase to 150%","desc":"Attacks all blocked enemies","moduleDesc":"In Reclamation Algorithm, after the skill is activated for the first time, Max HP, ATK, and DEF increase to 150%"}}],"_h":"rugrshhviblugognhsjthphp91fpftebebkog6lfaunclz0qiblugoaayegnhsjthphp91fpftebebkoshhvunaaxwye826yaaoeye86"},"chess_char_4_24_a":{"name":"Carnelian","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces and every attack inflicts <$ba.sluggish>Slow for 0.3 seconds;\n<$ba.charged>Charged effect: ATK <@ba.vup>+10% and instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>0.3 seconds","name":"Sand Fetters","desc":"Attack Interval reduces and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +10% and instead of Slowing, Binds targets for 0.3 seconds"},"talents":[{"descRaw":"Restores 45% <@ba.talpu>(+5%) Max HP when skill is activated; \nEffect is doubled when <$ba.charged>Charged","name":"Meal of Life","desc":"Restores 45% (+5%) Max HP when skill is activated; \nEffect is doubled when Charged","potBelow":{"descRaw":"Restores 40% Max HP when skill is activated; \nEffect is doubled when <$ba.charged>Charged","desc":"Restores 40% Max HP when skill is activated; \nEffect is doubled when Charged"}},{"descRaw":"Improves own SP recovery rate by +0.6/second when SP is above the limit","name":"Poised for Action","desc":"Improves own SP recovery rate by +0.6/second when SP is above the limit"}],"module":{"name":"Hyacinth and Dagger"},"skills":[{"descRaw":"ATK <@ba.vup>+25%, DEF <@ba.vup>+40%;\n<$ba.charged>Charged effect: Trait effect remains active during skill","name":"Sandstorm Guardian","desc":"ATK +25%, DEF +40%;\nCharged effect: Trait effect remains active during skill"},{"descRaw":"Attack Interval <@ba.vup>reduces and every attack inflicts <$ba.sluggish>Slow for 0.3 seconds;\n<$ba.charged>Charged effect: ATK <@ba.vup>+10% and instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>0.3 seconds","name":"Sand Fetters","desc":"Attack Interval reduces and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +10% and instead of Slowing, Binds targets for 0.3 seconds"},{"descRaw":"Attack Range <@ba.vup>expands and ATK gradually increases up to <@ba.vup>+140%\n<$ba.charged>Charged effect: Every attack increases the damage taken by the target from Carnelian by <@ba.vup>20% (stacks up to <@ba.vup>5 times), lasting until the end of the skill","name":"Mark of Gluttony","desc":"Attack Range expands and ATK gradually increases up to +140%\nCharged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill"}],"_h":"2la03fl51a8e55zxj6o3smacwr52wr811v7trn1a8e55wxedjv"},"chess_char_4_24_b":{"name":"Carnelian","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"},"skill":{"descRaw":"Attack Interval <@ba.vup>reduces greatly and every attack inflicts <$ba.sluggish>Slow for 0.3 seconds;\n<$ba.charged>Charged effect: ATK <@ba.vup>+15% and instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>0.4 seconds","name":"Sand Fetters","desc":"Attack Interval reduces greatly and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +15% and instead of Slowing, Binds targets for 0.4 seconds"},"talents":[{"descRaw":"Restores 45% <@ba.talpu>(+5%) Max HP when skill is activated; \nEffect is doubled when <$ba.charged>Charged","name":"Meal of Life","desc":"Restores 45% (+5%) Max HP when skill is activated; \nEffect is doubled when Charged","potBelow":{"descRaw":"Restores 40% Max HP when skill is activated; \nEffect is doubled when <$ba.charged>Charged","desc":"Restores 40% Max HP when skill is activated; \nEffect is doubled when Charged"}},{"descRaw":"Improves own SP recovery rate by +0.6/second when SP is above the limit","name":"Poised for Action","desc":"Improves own SP recovery rate by +0.6/second when SP is above the limit"}],"module":{"name":"Hyacinth and Dagger"},"skills":[{"descRaw":"ATK <@ba.vup>+40%, DEF <@ba.vup>+70%;\n<$ba.charged>Charged effect: Trait effect remains active during skill","name":"Sandstorm Guardian","desc":"ATK +40%, DEF +70%;\nCharged effect: Trait effect remains active during skill"},{"descRaw":"Attack Interval <@ba.vup>reduces greatly and every attack inflicts <$ba.sluggish>Slow for 0.3 seconds;\n<$ba.charged>Charged effect: ATK <@ba.vup>+15% and instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>0.4 seconds","name":"Sand Fetters","desc":"Attack Interval reduces greatly and every attack inflicts Slow for 0.3 seconds;\nCharged effect: ATK +15% and instead of Slowing, Binds targets for 0.4 seconds"},{"descRaw":"Attack Range <@ba.vup>expands and ATK gradually increases up to <@ba.vup>+200%\n<$ba.charged>Charged effect: Every attack increases the damage taken by the target from Carnelian by <@ba.vup>20% (stacks up to <@ba.vup>5 times), lasting until the end of the skill","name":"Mark of Gluttony","desc":"Attack Range expands and ATK gradually increases up to +200%\nCharged effect: Every attack increases the damage taken by the target from Carnelian by 20% (stacks up to 5 times), lasting until the end of the skill"}],"traitBase":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"talentsBase":[{"descRaw":"Restores 45% <@ba.talpu>(+5%) Max HP when skill is activated; \nEffect is doubled when <$ba.charged>Charged","name":"Meal of Life","desc":"Restores 45% (+5%) Max HP when skill is activated; \nEffect is doubled when Charged","potBelow":{"descRaw":"Restores 40% Max HP when skill is activated; \nEffect is doubled when <$ba.charged>Charged","desc":"Restores 40% Max HP when skill is activated; \nEffect is doubled when Charged"}},{"descRaw":"Improves own SP recovery rate by +0.6/second when SP is above the limit","name":"Poised for Action","desc":"Improves own SP recovery rate by +0.6/second when SP is above the limit"}],"modules":[{"name":"Hyacinth and Dagger","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"}},{"name":"Always Have Your Back","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","moduleDescRaw":"Damage increases with number of enemies in the area (max increase <@ba.kw>15%)","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage","moduleDesc":"Damage increases with number of enemies in the area (max increase 15%)"}}],"_h":"2la069ubt18e0yzxj6o3smacwr52wr816x7tnht18e0yaaed1u3fl5zxj6o3smacwr52wr8169ubm53fuhl523"},"chess_char_4_25_a":{"name":"Civilight Eterna","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"skill":{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>65%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 65%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."},"talents":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 15%<@ba.talpu> (+5%) less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 15% (+5%) less damage from [Sarkaz] enemies.","potBelow":{"descRaw":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies.","desc":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies."}}],"module":{"name":"Another Story"},"skills":[{"descRaw":"Trait effect increases to <@ba.vup>20% and Particle generation speed is increased.\n<@ba.rem>Unlimited duration","name":"The Past Lingering","desc":"Trait effect increases to 20% and Particle generation speed is increased.\nUnlimited duration"},{"descRaw":"Particle limit <@ba.vup>+3 and immediately gains <@ba.vup>6 Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>220% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding them for <@ba.vup>3s.","name":"The Future Elusive","desc":"Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 220% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s."},{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>65%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 65%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."}],"_h":"xkz9rj9pxzf1q8xumfxu4m0cn22h2hpopowgf7uyi5jzxzf1q8"},"chess_char_4_25_b":{"name":"Civilight Eterna","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"},"skill":{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>75%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 75%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."},"talents":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 15%<@ba.talpu> (+5%) less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 15% (+5%) less damage from [Sarkaz] enemies.","potBelow":{"descRaw":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies.","desc":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies."}}],"module":{"name":"Another Story"},"skills":[{"descRaw":"Trait effect increases to <@ba.vup>28% and Particle generation speed is increased.\n<@ba.rem>Unlimited duration","name":"The Past Lingering","desc":"Trait effect increases to 28% and Particle generation speed is increased.\nUnlimited duration"},{"descRaw":"Particle limit <@ba.vup>+3 and immediately gains <@ba.vup>6 Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>260% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding them for <@ba.vup>3s.","name":"The Future Elusive","desc":"Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 260% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s."},{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>75%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 75%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."}],"traitBase":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"talentsBase":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 15%<@ba.talpu> (+5%) less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 15% (+5%) less damage from [Sarkaz] enemies.","potBelow":{"descRaw":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies.","desc":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies."}}],"modules":[{"name":"Another Story","traitOverride":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"}}],"_h":"xkz9rjxy9pmou5f1i2xumfxu4m0cn22h2hpouswgl7n7i5wyu5f1i2rj9pxumfxu4m0cn22h2hporjxy9pmo"},"chess_char_4_26_a":{"name":"Warfarin","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skill":{"descRaw":"The next heal restores an additional <@ba.vup>15% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 15% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)"},"talents":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"module":{"name":"Emergency Reserves"},"skills":[{"descRaw":"The next heal restores an additional <@ba.vup>15% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 15% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)"},{"descRaw":"Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+45% and loses <@ba.vdown>3% of Max HP every second, lasting for <@ba.vup>15 seconds","name":"Unstable Plasma","desc":"Warfarin and a random ally within range obtain the following status:\nATK +45% and loses 3% of Max HP every second, lasting for 15 seconds"}],"_h":"jh7q7676xbumlw95h4953vxbumlwmhincn"},"chess_char_4_26_b":{"name":"Warfarin","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"The next heal restores an additional <@ba.vup>19% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 3 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 19% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 3 charge(s)"},"talents":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"module":{"name":"Emergency Reserves"},"skills":[{"descRaw":"The next heal restores an additional <@ba.vup>19% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 3 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 19% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 3 charge(s)"},{"descRaw":"Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+60% and loses <@ba.vdown>3% of Max HP every second, lasting for <@ba.vup>15 seconds","name":"Unstable Plasma","desc":"Warfarin and a random ally within range obtain the following status:\nATK +60% and loses 3% of Max HP every second, lasting for 15 seconds"}],"traitBase":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"talentsBase":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"modules":[{"name":"Emergency Reserves","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"jh7q76by76dw78umel95h4953v78umelpoinuw767695h4953v76by76dw"},"chess_char_5_01_a":{"name":"Executor the Ex Foedere","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"ATK <@ba.vup>+45%, DEF <@ba.vup>+45%, Block <@ba.vup>+1; upon receiving a melee attack from an enemy, there is a <@ba.vup>20% chance to dodge and reload <@ba.vup>1 ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Close Combat","desc":"ATK +45%, DEF +45%, Block +1; upon receiving a melee attack from an enemy, there is a 20% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Attacks have a 23% <@ba.talpu>(+3%) chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends","name":"The Chosen One","desc":"Attacks have a 23% (+3%) chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends","potBelow":{"descRaw":"Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends","desc":"Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends"}},{"descRaw":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)","name":"Empathy by Shotgun","desc":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)"}],"module":{"name":"Unanswered"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+20%, attacks ignore <@ba.vup>190 of the target's DEF\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Testament Exacted","desc":"Attack Range expands, ATK +20%, attacks ignore 190 of the target's DEF\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+45%, DEF <@ba.vup>+45%, Block <@ba.vup>+1; upon receiving a melee attack from an enemy, there is a <@ba.vup>20% chance to dodge and reload <@ba.vup>1 ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Close Combat","desc":"ATK +45%, DEF +45%, Block +1; upon receiving a melee attack from an enemy, there is a 20% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Attack Interval <@ba.vdown>lengthens slightly, Attack Range <@ba.vup>expands, ATK <@ba.vup>+120%; each time 1 ammo is consumed, ATK increases by an additional <@ba.vup>4% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to <@ba.vup>2 times; when the skill ends, deals <@ba.vup>200% of ATK as Physical damage to all enemies attacked while the skill is active\n<@ba.rem>Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Damnatus Ex Foedere","desc":"Attack Interval lengthens slightly, Attack Range expands, ATK +120%; each time 1 ammo is consumed, ATK increases by an additional 4% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active\nSkill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"a9xoggo0bmkv09d0comog3g3zgwdzghz2pcuhcbmkv0955c4su"},"chess_char_5_01_b":{"name":"Executor the Ex Foedere","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"ATK <@ba.vup>+60%, DEF <@ba.vup>+60%, Block <@ba.vup>+1; upon receiving a melee attack from an enemy, there is a <@ba.vup>30% chance to dodge and reload <@ba.vup>1 ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Close Combat","desc":"ATK +60%, DEF +60%, Block +1; upon receiving a melee attack from an enemy, there is a 30% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Attacks have a 23% <@ba.talpu>(+3%) chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends","name":"The Chosen One","desc":"Attacks have a 23% (+3%) chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends","potBelow":{"descRaw":"Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends","desc":"Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends"}},{"descRaw":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)","name":"Empathy by Shotgun","desc":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)"}],"module":{"name":"Unanswered"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+30%, attacks ignore <@ba.vup>280 of the target's DEF\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Testament Exacted","desc":"Attack Range expands, ATK +30%, attacks ignore 280 of the target's DEF\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+60%, DEF <@ba.vup>+60%, Block <@ba.vup>+1; upon receiving a melee attack from an enemy, there is a <@ba.vup>30% chance to dodge and reload <@ba.vup>1 ammo\n<@ba.rem>Skill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Close Combat","desc":"ATK +60%, DEF +60%, Block +1; upon receiving a melee attack from an enemy, there is a 30% chance to dodge and reload 1 ammo\nSkill activation grants 12 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Attack Interval <@ba.vdown>lengthens slightly, Attack Range <@ba.vup>expands, ATK <@ba.vup>+150%; each time 1 ammo is consumed, ATK increases by an additional <@ba.vup>5% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to <@ba.vup>2 times; when the skill ends, deals <@ba.vup>200% of ATK as Physical damage to all enemies attacked while the skill is active\n<@ba.rem>Skill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Damnatus Ex Foedere","desc":"Attack Interval lengthens slightly, Attack Range expands, ATK +150%; each time 1 ammo is consumed, ATK increases by an additional 5% (up to a maximum of 30 stacks); increases the Trait HP recovery effectiveness to 2 times; when the skill ends, deals 200% of ATK as Physical damage to all enemies attacked while the skill is active\nSkill activation grants 16 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"talentsBase":[{"descRaw":"Attacks have a 23% <@ba.talpu>(+3%) chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends","name":"The Chosen One","desc":"Attacks have a 23% (+3%) chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends","potBelow":{"descRaw":"Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends","desc":"Attacks have a 20% chance to hit twice; this chance increases by 5% for each ammo consumed while a skill is active, resetting when the skill ends"}},{"descRaw":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)","name":"Empathy by Shotgun","desc":"For every Laterano Operator deployed, increases the ammo capacity of this unit's ammo-based skills by +1 (stacks up to 4 times)"}],"modules":[{"name":"Unanswered","traitOverride":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"}},{"name":"Acknowledged","traitOverride":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>12 HP for every enemy hit during attacks, up to Block count","moduleDescRaw":"ASPD <@ba.kw>+12 when there are 2 or more enemies within Attack Range","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 12 HP for every enemy hit during attacks, up to Block count","moduleDesc":"ASPD +12 when there are 2 or more enemies within Attack Range"}}],"_h":"a9xoczmpzrkvbad0comog3g3zgwdzghzracuv1zrkvbartc4ueggo0d0comog3g3zgwdzghzczmpl7u662dip4"},"chess_char_5_02_a":{"name":"Titi","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"skill":{"descRaw":"ATK <@ba.vup>+110%, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep puts them to <$ba.sleep>Sleep for <@ba.vup>5s; all enemies awakening from <$ba.sleep>Sleep or defeated during <$ba.sleep>Sleep receive Arts damage (damage based on <$ba.sleep>Sleep duration, up to <@ba.vup>370% ATK), and put one other nearby enemy to <$ba.sleep>Sleep for <@ba.vup>5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep until fully healed or skill ends","name":"History's Bloom","desc":"ATK +110%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 370% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends"},"talents":[{"descRaw":"Can attack <$ba.sleep>Sleeping enemies, and when attacking stationary enemies, deals an additional 16% <@ba.talpu>(+1%) ATK as Arts damage; when deployed, <$ba.sleep>Sleeping enemies receive 32% <@ba.talpu>(+2%) of Titi's ATK as Arts damage per second","name":"Frozen in Time","desc":"Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 16% (+1%) ATK as Arts damage; when deployed, Sleeping enemies receive 32% (+2%) of Titi's ATK as Arts damage per second","potBelow":{"descRaw":"Can attack <$ba.sleep>Sleeping enemies, and when attacking stationary enemies, deals an additional 15% ATK as Arts damage; when deployed, <$ba.sleep>Sleeping enemies receive 30% of Titi's ATK as Arts damage per second","desc":"Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 15% ATK as Arts damage; when deployed, Sleeping enemies receive 30% of Titi's ATK as Arts damage per second"}},{"descRaw":"Deployed [Minos] and [Sargon] Operators gain <$ba.strong>Vigor effect of +22 <@ba.talpu>(+2) ASPD when HP is above 50%","name":"Courage's Reward","desc":"Deployed [Minos] and [Sargon] Operators gain Vigor effect of +22 (+2) ASPD when HP is above 50%","potBelow":{"descRaw":"Deployed [Minos] and [Sargon] Operators gain <$ba.strong>Vigor effect of +20 ASPD when HP is above 50%","desc":"Deployed [Minos] and [Sargon] Operators gain Vigor effect of +20 ASPD when HP is above 50%"}}],"module":{"name":"Gifts from Columbia"},"skills":[{"descRaw":"ATK <@ba.vup>+65%, and every attack has a <@ba.vup>30% chance to put the target to <$ba.sleep>Sleep for <@ba.vup>2s","name":"Anti-Degradative","desc":"ATK +65%, and every attack has a 30% chance to put the target to Sleep for 2s"},{"descRaw":"<@ba.vdown>Stops attacking, ATK <@ba.vup>+115%, and puts herself and the Operator within Attack Range with the lowest HP percentage to <$ba.sleep>Sleep until the skill ends; continuously puts enemies around herself and the target to <$ba.sleep>Sleep; Talent 1 effect increases to <@ba.vup>2.4x\n<@ba.rem>Can manually deactivate skill at any time","name":"Sealant","desc":"Stops attacking, ATK +115%, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to 2.4x\nCan manually deactivate skill at any time"},{"descRaw":"ATK <@ba.vup>+110%, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep puts them to <$ba.sleep>Sleep for <@ba.vup>5s; all enemies awakening from <$ba.sleep>Sleep or defeated during <$ba.sleep>Sleep receive Arts damage (damage based on <$ba.sleep>Sleep duration, up to <@ba.vup>370% ATK), and put one other nearby enemy to <$ba.sleep>Sleep for <@ba.vup>5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep until fully healed or skill ends","name":"History's Bloom","desc":"ATK +110%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 370% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends"}],"_h":"tvuli5yzfjp2k2uwxn92fkdyt1pukek1yk79evomv58nk88tfjp2k2"},"chess_char_5_02_b":{"name":"Titi","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"},"skill":{"descRaw":"ATK <@ba.vup>+150%, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep puts them to <$ba.sleep>Sleep for <@ba.vup>5s; all enemies awakening from <$ba.sleep>Sleep or defeated during <$ba.sleep>Sleep receive Arts damage (damage based on <$ba.sleep>Sleep duration, up to <@ba.vup>400% ATK), and put one other nearby enemy to <$ba.sleep>Sleep for <@ba.vup>5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep until fully healed or skill ends","name":"History's Bloom","desc":"ATK +150%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 400% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends"},"talents":[{"descRaw":"Can attack <$ba.sleep>Sleeping enemies, and when attacking stationary enemies, deals an additional 16% <@ba.talpu>(+1%) ATK as Arts damage; when deployed, <$ba.sleep>Sleeping enemies receive 32% <@ba.talpu>(+2%) of Titi's ATK as Arts damage per second","name":"Frozen in Time","desc":"Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 16% (+1%) ATK as Arts damage; when deployed, Sleeping enemies receive 32% (+2%) of Titi's ATK as Arts damage per second","potBelow":{"descRaw":"Can attack <$ba.sleep>Sleeping enemies, and when attacking stationary enemies, deals an additional 15% ATK as Arts damage; when deployed, <$ba.sleep>Sleeping enemies receive 30% of Titi's ATK as Arts damage per second","desc":"Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 15% ATK as Arts damage; when deployed, Sleeping enemies receive 30% of Titi's ATK as Arts damage per second"}},{"descRaw":"Deployed [Minos] and [Sargon] Operators gain <$ba.strong>Vigor effect of +22 <@ba.talpu>(+2) ASPD when HP is above 50%","name":"Courage's Reward","desc":"Deployed [Minos] and [Sargon] Operators gain Vigor effect of +22 (+2) ASPD when HP is above 50%","potBelow":{"descRaw":"Deployed [Minos] and [Sargon] Operators gain <$ba.strong>Vigor effect of +20 ASPD when HP is above 50%","desc":"Deployed [Minos] and [Sargon] Operators gain Vigor effect of +20 ASPD when HP is above 50%"}}],"module":{"name":"Gifts from Columbia"},"skills":[{"descRaw":"ATK <@ba.vup>+80%, and every attack has a <@ba.vup>40% chance to put the target to <$ba.sleep>Sleep for <@ba.vup>2.4s","name":"Anti-Degradative","desc":"ATK +80%, and every attack has a 40% chance to put the target to Sleep for 2.4s"},{"descRaw":"<@ba.vdown>Stops attacking, ATK <@ba.vup>+150%, and puts herself and the Operator within Attack Range with the lowest HP percentage to <$ba.sleep>Sleep until the skill ends; continuously puts enemies around herself and the target to <$ba.sleep>Sleep; Talent 1 effect increases to <@ba.vup>2.8x\n<@ba.rem>Can manually deactivate skill at any time","name":"Sealant","desc":"Stops attacking, ATK +150%, and puts herself and the Operator within Attack Range with the lowest HP percentage to Sleep until the skill ends; continuously puts enemies around herself and the target to Sleep; Talent 1 effect increases to 2.8x\nCan manually deactivate skill at any time"},{"descRaw":"ATK <@ba.vup>+150%, attacks 2 enemies simultaneously, and attacking targets that are not <$ba.sleep>Asleep puts them to <$ba.sleep>Sleep for <@ba.vup>5s; all enemies awakening from <$ba.sleep>Sleep or defeated during <$ba.sleep>Sleep receive Arts damage (damage based on <$ba.sleep>Sleep duration, up to <@ba.vup>400% ATK), and put one other nearby enemy to <$ba.sleep>Sleep for <@ba.vup>5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to <$ba.sleep>Sleep until fully healed or skill ends","name":"History's Bloom","desc":"ATK +150%, attacks 2 enemies simultaneously, and attacking targets that are not Asleep puts them to Sleep for 5s; all enemies awakening from Sleep or defeated during Sleep receive Arts damage (damage based on Sleep duration, up to 400% ATK), and put one other nearby enemy to Sleep for 5s; when other allied Operators within Attack Range receive lethal damage, they are instead put to Sleep until fully healed or skill ends"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"talentsBase":[{"descRaw":"Can attack <$ba.sleep>Sleeping enemies, and when attacking stationary enemies, deals an additional 16% <@ba.talpu>(+1%) ATK as Arts damage; when deployed, <$ba.sleep>Sleeping enemies receive 32% <@ba.talpu>(+2%) of Titi's ATK as Arts damage per second","name":"Frozen in Time","desc":"Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 16% (+1%) ATK as Arts damage; when deployed, Sleeping enemies receive 32% (+2%) of Titi's ATK as Arts damage per second","potBelow":{"descRaw":"Can attack <$ba.sleep>Sleeping enemies, and when attacking stationary enemies, deals an additional 15% ATK as Arts damage; when deployed, <$ba.sleep>Sleeping enemies receive 30% of Titi's ATK as Arts damage per second","desc":"Can attack Sleeping enemies, and when attacking stationary enemies, deals an additional 15% ATK as Arts damage; when deployed, Sleeping enemies receive 30% of Titi's ATK as Arts damage per second"}},{"descRaw":"Deployed [Minos] and [Sargon] Operators gain <$ba.strong>Vigor effect of +22 <@ba.talpu>(+2) ASPD when HP is above 50%","name":"Courage's Reward","desc":"Deployed [Minos] and [Sargon] Operators gain Vigor effect of +22 (+2) ASPD when HP is above 50%","potBelow":{"descRaw":"Deployed [Minos] and [Sargon] Operators gain <$ba.strong>Vigor effect of +20 ASPD when HP is above 50%","desc":"Deployed [Minos] and [Sargon] Operators gain Vigor effect of +20 ASPD when HP is above 50%"}}],"modules":[{"name":"Gifts from Columbia","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"}}],"_h":"tvuluaryz9p298uwxn92fkdyt1pukek1yk79jlomfbxok8toz9p298i5yzuwxn92fkdyt1pukek1yk79uary"},"chess_char_5_03_a":{"name":"Blaze the Igniting Spark","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skill":{"descRaw":"Attack Range <@ba.vup>changes, ATK <@ba.vup>+70%, Attack Interval <@ba.vup>greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn, deals an additional <@ba.vup>60% ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 18 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)","name":"Pyre of Perdition","desc":"Attack Range changes, ATK +70%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 60% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 18 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Whenever an enemy triggers a <$ba.dt.burning2>Burn burst, immediately deals 380% <@ba.talpu>(+30%) ATK as Elemental Damage to that enemy and recovers 15% <@ba.talpu>(+3%) Max HP","name":"Meltdown","desc":"Whenever an enemy triggers a Burn burst, immediately deals 380% (+30%) ATK as Elemental Damage to that enemy and recovers 15% (+3%) Max HP","potBelow":{"descRaw":"Whenever an enemy triggers a <$ba.dt.burning2>Burn burst, immediately deals 350% ATK as Elemental Damage to that enemy and recovers 12% Max HP","desc":"Whenever an enemy triggers a Burn burst, immediately deals 350% ATK as Elemental Damage to that enemy and recovers 12% Max HP"}},{"descRaw":"When defeated, becomes downed instead and gains 6000 <$ba.barrier>Barrier; cannot attack or be healed while downed, but recovers 3.5% <@ba.talpu>(+0.5%) HP per second; once HP is full, revives and <$ba.stun>stuns nearby enemies for 5s","name":"From the Ashes","desc":"When defeated, becomes downed instead and gains 6000 Barrier; cannot attack or be healed while downed, but recovers 3.5% (+0.5%) HP per second; once HP is full, revives and stuns nearby enemies for 5s","potBelow":{"descRaw":"When defeated, becomes downed instead and gains 6000 <$ba.barrier>Barrier; cannot attack or be healed while downed, but recovers 3% HP per second; once HP is full, revives and <$ba.stun>stuns nearby enemies for 5s","desc":"When defeated, becomes downed instead and gains 6000 Barrier; cannot attack or be healed while downed, but recovers 3% HP per second; once HP is full, revives and stuns nearby enemies for 5s"}}],"module":{"name":"The Fervent Longing"},"skills":[{"descRaw":"Selects the Operator with the highest Max HP within range, dealing <@ba.vup>46% ATK as Arts damage and <@ba.vup>30% of that Arts damage as <$ba.dt.burning2>Burn to all enemies surrounding that Operator every second for 20s","name":"Hand in Heated Hand","desc":"Selects the Operator with the highest Max HP within range, dealing 46% ATK as Arts damage and 30% of that Arts damage as Burn to all enemies surrounding that Operator every second for 20s"},{"descRaw":"Attack Range <@ba.vup>changes, Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+90%, and attacks <@ba.vup>3 enemies at once; when attacking, loses <@ba.vdown>5% HP and sets a burning field at the location of the target: passing enemies have <@ba.vup>-50% Movement Speed and take <@ba.vup>35% of Blaze the Igniting Spark's ATK as Arts damage and <@ba.vup>30% of that Arts damage as <$ba.dt.burning2>Burn every second","name":"Boiling Blood Ablaze","desc":"Attack Range changes, Attack Interval increases, ATK +90%, and attacks 3 enemies at once; when attacking, loses 5% HP and sets a burning field at the location of the target: passing enemies have -50% Movement Speed and take 35% of Blaze the Igniting Spark's ATK as Arts damage and 30% of that Arts damage as Burn every second"},{"descRaw":"Attack Range <@ba.vup>changes, ATK <@ba.vup>+70%, Attack Interval <@ba.vup>greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn, deals an additional <@ba.vup>60% ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 18 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)","name":"Pyre of Perdition","desc":"Attack Range changes, ATK +70%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 60% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 18 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"8ycm8odog3tkqhod5x2mylj2a4d4u90cdvbk9aheaddfze4wg3tkqh"},"chess_char_5_03_b":{"name":"Blaze the Igniting Spark","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"},"skill":{"descRaw":"Attack Range <@ba.vup>changes, ATK <@ba.vup>+85%, Attack Interval <@ba.vup>greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn, deals an additional <@ba.vup>70% ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 21 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)","name":"Pyre of Perdition","desc":"Attack Range changes, ATK +85%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 70% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 21 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Whenever an enemy triggers a <$ba.dt.burning2>Burn burst, immediately deals 380% <@ba.talpu>(+30%) ATK as Elemental Damage to that enemy and recovers 15% <@ba.talpu>(+3%) Max HP","name":"Meltdown","desc":"Whenever an enemy triggers a Burn burst, immediately deals 380% (+30%) ATK as Elemental Damage to that enemy and recovers 15% (+3%) Max HP","potBelow":{"descRaw":"Whenever an enemy triggers a <$ba.dt.burning2>Burn burst, immediately deals 350% ATK as Elemental Damage to that enemy and recovers 12% Max HP","desc":"Whenever an enemy triggers a Burn burst, immediately deals 350% ATK as Elemental Damage to that enemy and recovers 12% Max HP"}},{"descRaw":"When defeated, becomes downed instead and gains 6000 <$ba.barrier>Barrier; cannot attack or be healed while downed, but recovers 3.5% <@ba.talpu>(+0.5%) HP per second; once HP is full, revives and <$ba.stun>stuns nearby enemies for 5s","name":"From the Ashes","desc":"When defeated, becomes downed instead and gains 6000 Barrier; cannot attack or be healed while downed, but recovers 3.5% (+0.5%) HP per second; once HP is full, revives and stuns nearby enemies for 5s","potBelow":{"descRaw":"When defeated, becomes downed instead and gains 6000 <$ba.barrier>Barrier; cannot attack or be healed while downed, but recovers 3% HP per second; once HP is full, revives and <$ba.stun>stuns nearby enemies for 5s","desc":"When defeated, becomes downed instead and gains 6000 Barrier; cannot attack or be healed while downed, but recovers 3% HP per second; once HP is full, revives and stuns nearby enemies for 5s"}}],"module":{"name":"The Fervent Longing"},"skills":[{"descRaw":"Selects the Operator with the highest Max HP within range, dealing <@ba.vup>55% ATK as Arts damage and <@ba.vup>30% of that Arts damage as <$ba.dt.burning2>Burn to all enemies surrounding that Operator every second for 20s","name":"Hand in Heated Hand","desc":"Selects the Operator with the highest Max HP within range, dealing 55% ATK as Arts damage and 30% of that Arts damage as Burn to all enemies surrounding that Operator every second for 20s"},{"descRaw":"Attack Range <@ba.vup>changes, Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+120%, and attacks <@ba.vup>3 enemies at once; when attacking, loses <@ba.vdown>5% HP and sets a burning field at the location of the target: passing enemies have <@ba.vup>-50% Movement Speed and take <@ba.vup>35% of Blaze the Igniting Spark's ATK as Arts damage and <@ba.vup>30% of that Arts damage as <$ba.dt.burning2>Burn every second","name":"Boiling Blood Ablaze","desc":"Attack Range changes, Attack Interval increases, ATK +120%, and attacks 3 enemies at once; when attacking, loses 5% HP and sets a burning field at the location of the target: passing enemies have -50% Movement Speed and take 35% of Blaze the Igniting Spark's ATK as Arts damage and 30% of that Arts damage as Burn every second"},{"descRaw":"Attack Range <@ba.vup>changes, ATK <@ba.vup>+85%, Attack Interval <@ba.vup>greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of <$ba.dt.burning2>Burn, deals an additional <@ba.vup>70% ATK as Elemental Damage\n<@ba.rem>Loses 3% of Max HP every second; skill activation grants 21 ammo, and whenever an enemy enters the burst effect of <$ba.dt.burning2>Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)","name":"Pyre of Perdition","desc":"Attack Range changes, ATK +85%, Attack Interval greatly reduces, and normal attacks now deal AoE damage; if target is under the burst effect of Burn, deals an additional 70% ATK as Elemental Damage\nLoses 3% of Max HP every second; skill activation grants 21 ammo, and whenever an enemy enters the burst effect of Burn, gains 2 additional ammo; skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"talentsBase":[{"descRaw":"Whenever an enemy triggers a <$ba.dt.burning2>Burn burst, immediately deals 380% <@ba.talpu>(+30%) ATK as Elemental Damage to that enemy and recovers 15% <@ba.talpu>(+3%) Max HP","name":"Meltdown","desc":"Whenever an enemy triggers a Burn burst, immediately deals 380% (+30%) ATK as Elemental Damage to that enemy and recovers 15% (+3%) Max HP","potBelow":{"descRaw":"Whenever an enemy triggers a <$ba.dt.burning2>Burn burst, immediately deals 350% ATK as Elemental Damage to that enemy and recovers 12% Max HP","desc":"Whenever an enemy triggers a Burn burst, immediately deals 350% ATK as Elemental Damage to that enemy and recovers 12% Max HP"}},{"descRaw":"When defeated, becomes downed instead and gains 6000 <$ba.barrier>Barrier; cannot attack or be healed while downed, but recovers 3.5% <@ba.talpu>(+0.5%) HP per second; once HP is full, revives and <$ba.stun>stuns nearby enemies for 5s","name":"From the Ashes","desc":"When defeated, becomes downed instead and gains 6000 Barrier; cannot attack or be healed while downed, but recovers 3.5% (+0.5%) HP per second; once HP is full, revives and stuns nearby enemies for 5s","potBelow":{"descRaw":"When defeated, becomes downed instead and gains 6000 <$ba.barrier>Barrier; cannot attack or be healed while downed, but recovers 3% HP per second; once HP is full, revives and <$ba.stun>stuns nearby enemies for 5s","desc":"When defeated, becomes downed instead and gains 6000 Barrier; cannot attack or be healed while downed, but recovers 3% HP per second; once HP is full, revives and stuns nearby enemies for 5s"}}],"modules":[{"name":"The Fervent Longing","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"}},{"name":"Little Communication Helper","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range"}}],"_h":"8ycm8owrdowra4tk4god5x2mylj2a4d4u90cdvbkcuhe3pltzedca4tk4g8odood5x2mylj2a4d4u90cdvbk8owrdowr298oe5doe5"},"chess_char_5_04_a":{"name":"Warfarin","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skill":{"descRaw":"The next heal restores an additional <@ba.vup>15% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 15% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)"},"talents":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"module":{"name":"Emergency Reserves"},"skills":[{"descRaw":"The next heal restores an additional <@ba.vup>15% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 2 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 15% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 2 charge(s)"},{"descRaw":"Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+45% and loses <@ba.vdown>3% of Max HP every second, lasting for <@ba.vup>15 seconds","name":"Unstable Plasma","desc":"Warfarin and a random ally within range obtain the following status:\nATK +45% and loses 3% of Max HP every second, lasting for 15 seconds"}],"_h":"jh7q7676xbumlw95h4953vxbumlwmhincn"},"chess_char_5_04_b":{"name":"Warfarin","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"The next heal restores an additional <@ba.vup>19% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 3 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 19% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 3 charge(s)"},"talents":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"module":{"name":"Emergency Reserves"},"skills":[{"descRaw":"The next heal restores an additional <@ba.vup>19% of its target's Max HP\n<@ba.rem>Only available when the target's HP is lower than 50%; Can store 3 charge(s)","name":"Emergency Triage","desc":"The next heal restores an additional 19% of its target's Max HP\nOnly available when the target's HP is lower than 50%; Can store 3 charge(s)"},{"descRaw":"Warfarin and a random ally within range obtain the following status:\nATK <@ba.vup>+60% and loses <@ba.vdown>3% of Max HP every second, lasting for <@ba.vup>15 seconds","name":"Unstable Plasma","desc":"Warfarin and a random ally within range obtain the following status:\nATK +60% and loses 3% of Max HP every second, lasting for 15 seconds"}],"traitBase":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"talentsBase":[{"descRaw":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed","name":"Blood Sample Recycle","desc":"Restores 2 Skill Points to this Operator and a random ally within range when an enemy within range is killed"}],"modules":[{"name":"Emergency Reserves","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"jh7q76by76dw78umel95h4953v78umelpoinuw767695h4953v76by76dw"},"chess_char_5_05_a":{"name":"Ulpianus","subProfessionName":"Crusher","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"Max HP <@ba.vup>+40%, ATK <@ba.vup>+200%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>135% ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position","name":"Paths Must Be Opened","desc":"Max HP +40%, ATK +200%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 135% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position"},"talents":[{"descRaw":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead","name":"Natural Holdfast","desc":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead"},{"descRaw":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 10 <@ba.talpu>(+1) times; other [Abyssal Hunter] Operators gain 50% of this boost effect","name":"Nourish the Blood","desc":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 10 (+1) times; other [Abyssal Hunter] Operators gain 50% of this boost effect","potBelow":{"descRaw":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect","desc":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect"}}],"module":{"name":"Vestiarium Ulpiani"},"skills":[{"descRaw":"Throws an anchor forward, dragging 2 enemies caught by it towards this unit <@ba.vup>moderately, dealing <@ba.vup>185% ATK as Physical damage","name":"Contact Must Be Made","desc":"Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 185% ATK as Physical damage"},{"descRaw":"Talent 1's effect increases to <@ba.vup>1.6x, Block <@ba.vup>+1, Max HP <@ba.vup>+30%, ATK <@ba.vup>+115%\n<@ba.rem>Unlimited duration","name":"Boundaries Must Be Kept","desc":"Talent 1's effect increases to 1.6x, Block +1, Max HP +30%, ATK +115%\nUnlimited duration"},{"descRaw":"Max HP <@ba.vup>+40%, ATK <@ba.vup>+200%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>135% ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position","name":"Paths Must Be Opened","desc":"Max HP +40%, ATK +200%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 135% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position"}],"_h":"9iaoaaye19ozpwvpb6vpcjrtdfhshsayl5s9tdwk50ri19ozpw"},"chess_char_5_05_b":{"name":"Ulpianus","subProfessionName":"Crusher","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Have <@ba.kw>+20% healing effectiveness","desc":"Attacks all blocked enemies","moduleDesc":"Have +20% healing effectiveness"},"skill":{"descRaw":"Max HP <@ba.vup>+60%, ATK <@ba.vup>+230%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>140% ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position","name":"Paths Must Be Opened","desc":"Max HP +60%, ATK +230%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 140% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position"},"talents":[{"descRaw":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead","name":"Natural Holdfast","desc":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead"},{"descRaw":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 10 <@ba.talpu>(+1) times; other [Abyssal Hunter] Operators gain 50% of this boost effect","name":"Nourish the Blood","desc":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 10 (+1) times; other [Abyssal Hunter] Operators gain 50% of this boost effect","potBelow":{"descRaw":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect","desc":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect"}}],"module":{"name":"Vestiarium Ulpiani"},"skills":[{"descRaw":"Throws an anchor forward, dragging 2 enemies caught by it towards this unit <@ba.vup>moderately, dealing <@ba.vup>210% ATK as Physical damage","name":"Contact Must Be Made","desc":"Throws an anchor forward, dragging 2 enemies caught by it towards this unit moderately, dealing 210% ATK as Physical damage"},{"descRaw":"Talent 1's effect increases to <@ba.vup>1.8x, Block <@ba.vup>+1, Max HP <@ba.vup>+40%, ATK <@ba.vup>+130%\n<@ba.rem>Unlimited duration","name":"Boundaries Must Be Kept","desc":"Talent 1's effect increases to 1.8x, Block +1, Max HP +40%, ATK +130%\nUnlimited duration"},{"descRaw":"Max HP <@ba.vup>+60%, ATK <@ba.vup>+230%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing <@ba.vup>140% ATK as Physical damage to all nearby enemies and Stunning them for <@ba.vup>6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will <$ba.addash>Move to that tile\n<@ba.rem>Skill can be manually deactivated; when skill ends, Ulpianus returns to his original position","name":"Paths Must Be Opened","desc":"Max HP +60%, ATK +230%. Immediately throws an anchor forward, stopping when hitting a target or reaching the max distance, dealing 140% ATK as Physical damage to all nearby enemies and Stunning them for 6 seconds. If the anchor stops on a tile he can deploy on, Ulpianus will Move to that tile\nSkill can be manually deactivated; when skill ends, Ulpianus returns to his original position"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talentsBase":[{"descRaw":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead","name":"Natural Holdfast","desc":"Restores 100 HP whenever taking damage; if HP is below 50%, restores 160 HP instead"},{"descRaw":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 10 <@ba.talpu>(+1) times; other [Abyssal Hunter] Operators gain 50% of this boost effect","name":"Nourish the Blood","desc":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 10 (+1) times; other [Abyssal Hunter] Operators gain 50% of this boost effect","potBelow":{"descRaw":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect","desc":"Increases Max HP by 120 and ATK by 30 after defeating an enemy, stacking up to 9 times; other [Abyssal Hunter] Operators gain 50% of this boost effect"}}],"modules":[{"name":"Vestiarium Ulpiani","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Have <@ba.kw>+20% healing effectiveness","desc":"Attacks all blocked enemies","moduleDesc":"Have +20% healing effectiveness"}}],"_h":"9iaoaas8yekmaaozetvpb6vpcjrtdfhshsay3ks9fmxi50qsaaozetaayevpb6vpcjrtdfhshsayaas8yekm"},"chess_char_5_06_a":{"name":"Entelechia","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+80%, ASPD <@ba.vup>+100, and immediately summons Heart Candles tied to up to <@ba.vup>3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35% ATK as damage to them; Heart Candles inherit <@ba.vdown>60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks","name":"Clinging Desire, Longing Spirit","desc":"Attack Range increases, ATK +80%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks"},"talents":[{"descRaw":"Attacks <$ba.steal>Steal 75 Max HP from the target (Caps at 1350) and deal 250 <@ba.talpu>(+50) Arts damage per second to the target for 5s","name":"Blood Bank","desc":"Attacks Steal 75 Max HP from the target (Caps at 1350) and deal 250 (+50) Arts damage per second to the target for 5s","potBelow":{"descRaw":"Attacks <$ba.steal>Steal 75 Max HP from the target (Caps at 1350) and deal 200 Arts damage per second to the target for 5s","desc":"Attacks Steal 75 Max HP from the target (Caps at 1350) and deal 200 Arts damage per second to the target for 5s"}},{"descRaw":"When HP drops below 25% for the first time, immediately recovers 55% <@ba.talpu>(+5%) of Max HP and reduces Physical damage taken by 15% <@ba.talpu>(+5%) from that point onwards","name":"Second Serving","desc":"When HP drops below 25% for the first time, immediately recovers 55% (+5%) of Max HP and reduces Physical damage taken by 15% (+5%) from that point onwards","potBelow":{"descRaw":"When HP drops below 25% for the first time, immediately recovers 50% of Max HP and reduces Physical damage taken by 10% from that point onwards","desc":"When HP drops below 25% for the first time, immediately recovers 50% of Max HP and reduces Physical damage taken by 10% from that point onwards"}}],"module":{"name":"A Ferry that Withers"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>125%, attacking twice consecutively","name":"Chasing the Rose Shadow","desc":"The ATK of next attack increases to 125%, attacking twice consecutively"},{"descRaw":"Stops attacking and summons blood scythes around this unit and <@ba.vup>1 other ground unit to slash at all surrounding enemies, dealing <@ba.vup>135% ATK as Physical damage every <@ba.vup>0.5s","name":"Crimson Harvest","desc":"Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing 135% ATK as Physical damage every 0.5s"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+80%, ASPD <@ba.vup>+100, and immediately summons Heart Candles tied to up to <@ba.vup>3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35% ATK as damage to them; Heart Candles inherit <@ba.vdown>60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks","name":"Clinging Desire, Longing Spirit","desc":"Attack Range increases, ATK +80%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks"}],"_h":"r5xoggo0mjjdl604ue7regb3a9tchhhzhzvoe4a7vt6t4ldmmjjdl6"},"chess_char_5_06_b":{"name":"Entelechia","subProfessionName":"Reaper","trait":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"},"skill":{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+110%, ASPD <@ba.vup>+100, and immediately summons Heart Candles tied to up to <@ba.vup>3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35% ATK as damage to them; Heart Candles inherit <@ba.vdown>60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks","name":"Clinging Desire, Longing Spirit","desc":"Attack Range increases, ATK +110%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks"},"talents":[{"descRaw":"Attacks <$ba.steal>Steal 75 Max HP from the target (Caps at 1350) and deal 250 <@ba.talpu>(+50) Arts damage per second to the target for 5s","name":"Blood Bank","desc":"Attacks Steal 75 Max HP from the target (Caps at 1350) and deal 250 (+50) Arts damage per second to the target for 5s","potBelow":{"descRaw":"Attacks <$ba.steal>Steal 75 Max HP from the target (Caps at 1350) and deal 200 Arts damage per second to the target for 5s","desc":"Attacks Steal 75 Max HP from the target (Caps at 1350) and deal 200 Arts damage per second to the target for 5s"}},{"descRaw":"When HP drops below 25% for the first time, immediately recovers 55% <@ba.talpu>(+5%) of Max HP and reduces Physical damage taken by 15% <@ba.talpu>(+5%) from that point onwards","name":"Second Serving","desc":"When HP drops below 25% for the first time, immediately recovers 55% (+5%) of Max HP and reduces Physical damage taken by 15% (+5%) from that point onwards","potBelow":{"descRaw":"When HP drops below 25% for the first time, immediately recovers 50% of Max HP and reduces Physical damage taken by 10% from that point onwards","desc":"When HP drops below 25% for the first time, immediately recovers 50% of Max HP and reduces Physical damage taken by 10% from that point onwards"}}],"module":{"name":"A Ferry that Withers"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>145%, attacking twice consecutively","name":"Chasing the Rose Shadow","desc":"The ATK of next attack increases to 145%, attacking twice consecutively"},{"descRaw":"Stops attacking and summons blood scythes around this unit and <@ba.vup>1 other ground unit to slash at all surrounding enemies, dealing <@ba.vup>170% ATK as Physical damage every <@ba.vup>0.5s","name":"Crimson Harvest","desc":"Stops attacking and summons blood scythes around this unit and 1 other ground unit to slash at all surrounding enemies, dealing 170% ATK as Physical damage every 0.5s"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+110%, ASPD <@ba.vup>+100, and immediately summons Heart Candles tied to up to <@ba.vup>3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least <@ba.vup>35% ATK as damage to them; Heart Candles inherit <@ba.vdown>60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\n<@ba.rem>Heart Candles are only affected by Entelechia's attacks","name":"Clinging Desire, Longing Spirit","desc":"Attack Range increases, ATK +110%, ASPD +100, and immediately summons Heart Candles tied to up to 3 ground enemies within range with the highest HP; attacks against the Heart Candles deal at least 35% ATK as damage to them; Heart Candles inherit 60% of the corresponding enemy's current HP, and when attacked, that enemy will lose the same amount of HP as the Heart Candle\nHeart Candles are only affected by Entelechia's attacks"}],"traitBase":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count"},"talentsBase":[{"descRaw":"Attacks <$ba.steal>Steal 75 Max HP from the target (Caps at 1350) and deal 250 <@ba.talpu>(+50) Arts damage per second to the target for 5s","name":"Blood Bank","desc":"Attacks Steal 75 Max HP from the target (Caps at 1350) and deal 250 (+50) Arts damage per second to the target for 5s","potBelow":{"descRaw":"Attacks <$ba.steal>Steal 75 Max HP from the target (Caps at 1350) and deal 200 Arts damage per second to the target for 5s","desc":"Attacks Steal 75 Max HP from the target (Caps at 1350) and deal 200 Arts damage per second to the target for 5s"}},{"descRaw":"When HP drops below 25% for the first time, immediately recovers 55% <@ba.talpu>(+5%) of Max HP and reduces Physical damage taken by 15% <@ba.talpu>(+5%) from that point onwards","name":"Second Serving","desc":"When HP drops below 25% for the first time, immediately recovers 55% (+5%) of Max HP and reduces Physical damage taken by 15% (+5%) from that point onwards","potBelow":{"descRaw":"When HP drops below 25% for the first time, immediately recovers 50% of Max HP and reduces Physical damage taken by 10% from that point onwards","desc":"When HP drops below 25% for the first time, immediately recovers 50% of Max HP and reduces Physical damage taken by 10% from that point onwards"}}],"modules":[{"name":"A Ferry that Withers","traitOverride":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AoE damage; Recovers <@ba.kw>60 HP for every enemy hit during attacks, up to Block count","desc":"Cannot be healed by allies; Attacks deal AoE damage; Recovers 60 HP for every enemy hit during attacks, up to Block count"}},{"name":"A Collection of Rosy Tales","traitOverride":{"descRaw":"Cannot be healed by allies; Attacks deal <@ba.kw>AOE Damage; Recovers <@ba.kw>50 HP for every enemy hit during attacks, up to Block count","moduleDescRaw":"When there are 2 or more enemies within Attack Range, ASPD <@ba.kw>+12","desc":"Cannot be healed by allies; Attacks deal AOE Damage; Recovers 50 HP for every enemy hit during attacks, up to Block count","moduleDesc":"When there are 2 or more enemies within Attack Range, ASPD +12"}}],"_h":"r5xoczmpxrjda404ue7regb3a9tchhhzhzvo0aa7trgc4lnpxrjda4ggo004ue7regb3a9tchhhzhzvoczmphmgg62o0p4"},"chess_char_5_07_a":{"name":"Surtr","subProfessionName":"Arts Fighter","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"Immediately recover all HP; ATK <@ba.vup>+210%, attack range <@ba.vup>+2, attack target count <@ba.vup>+2 and Max HP <@ba.vup>+5000. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60 seconds); <@ba.rem>Unlimited duration","name":"Twilight","desc":"Immediately recover all HP; ATK +210%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration"},"talents":[{"descRaw":"Attacks ignore 22 <@ba.talpu>(+2) RES","name":"Molten Flame","desc":"Attacks ignore 22 (+2) RES","potBelow":{"descRaw":"Attacks ignore 20 RES","desc":"Attacks ignore 20 RES"}},{"descRaw":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 <@ba.talpu>(+1) seconds later","name":"Remnant Ash","desc":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 (+1) seconds later","potBelow":{"descRaw":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later","desc":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later"}}],"module":{"name":"Heart of Sami"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>220%. If the target is defeated, immediately recover all Skill Points","name":"Laevatain","desc":"Increases the ATK of the next attack to 220%. If the target is defeated, immediately recover all Skill Points"},{"descRaw":"ATK <@ba.vup>+65%, attack range <@ba.vup>+1 and attack target count <@ba.vup>+1. When attacking only one enemy, deal <@ba.vup>140% ATK as damage to the target","name":"Molten Giant","desc":"ATK +65%, attack range +1 and attack target count +1. When attacking only one enemy, deal 140% ATK as damage to the target"},{"descRaw":"Immediately recover all HP; ATK <@ba.vup>+210%, attack range <@ba.vup>+2, attack target count <@ba.vup>+2 and Max HP <@ba.vup>+5000. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60 seconds); <@ba.rem>Unlimited duration","name":"Twilight","desc":"Immediately recover all HP; ATK +210%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration"}],"_h":"q6c5ce5yppjo6w5uq0x8xexeedcoul3t3tfrbw4ms7fdnynxppjo6w"},"chess_char_5_07_b":{"name":"Surtr","subProfessionName":"Arts Fighter","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"},"skill":{"descRaw":"Immediately recover all HP; ATK <@ba.vup>+240%, attack range <@ba.vup>+2, attack target count <@ba.vup>+2 and Max HP <@ba.vup>+5000. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60 seconds); <@ba.rem>Unlimited duration","name":"Twilight","desc":"Immediately recover all HP; ATK +240%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration"},"talents":[{"descRaw":"Attacks ignore 22 <@ba.talpu>(+2) RES","name":"Molten Flame","desc":"Attacks ignore 22 (+2) RES","potBelow":{"descRaw":"Attacks ignore 20 RES","desc":"Attacks ignore 20 RES"}},{"descRaw":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 <@ba.talpu>(+1) seconds later","name":"Remnant Ash","desc":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 (+1) seconds later","potBelow":{"descRaw":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later","desc":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later"}}],"module":{"name":"Heart of Sami"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>240%. If the target is defeated, immediately recover all Skill Points","name":"Laevatain","desc":"Increases the ATK of the next attack to 240%. If the target is defeated, immediately recover all Skill Points"},{"descRaw":"ATK <@ba.vup>+80%, attack range <@ba.vup>+1 and attack target count <@ba.vup>+1. When attacking only one enemy, deal <@ba.vup>150% ATK as damage to the target","name":"Molten Giant","desc":"ATK +80%, attack range +1 and attack target count +1. When attacking only one enemy, deal 150% ATK as damage to the target"},{"descRaw":"Immediately recover all HP; ATK <@ba.vup>+240%, attack range <@ba.vup>+2, attack target count <@ba.vup>+2 and Max HP <@ba.vup>+5000. Gradually lose HP (HP loss caps at 20%/second after <@ba.vup>60 seconds); <@ba.rem>Unlimited duration","name":"Twilight","desc":"Immediately recover all HP; ATK +240%, attack range +2, attack target count +2 and Max HP +5000. Gradually lose HP (HP loss caps at 20%/second after 60 seconds); Unlimited duration"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"Attacks ignore 22 <@ba.talpu>(+2) RES","name":"Molten Flame","desc":"Attacks ignore 22 (+2) RES","potBelow":{"descRaw":"Attacks ignore 20 RES","desc":"Attacks ignore 20 RES"}},{"descRaw":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 <@ba.talpu>(+1) seconds later","name":"Remnant Ash","desc":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 9 (+1) seconds later","potBelow":{"descRaw":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later","desc":"After receiving fatal damage, continuously prevent HP from falling below 1. Retreat from the battlefield 8 seconds later"}}],"modules":[{"name":"Heart of Sami","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"}},{"name":"Travel Necessities","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Enemies blocked by this unit receive <@ba.kw>10% <$ba.magicfragile>Arts Fragility","desc":"Deals Arts damage","moduleDesc":"Enemies blocked by this unit receive 10% Arts Fragility"}}],"_h":"q6c5cetd5ynz24jonf5uq0x8xexeedcoul3t3tfrri4mf5zzny8b24jonfce5y5uq0x8xexeedcoul3t3tfrcetd5ynzhoceux5yh6"},"chess_char_5_08_a":{"name":"Horn","subProfessionName":"Fortress","trait":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage"},"skill":{"descRaw":"ATK <@ba.vup>+25%, attack interval <@ba.vup>reduced\n<$ba.overdrive>Overload: ATK becomes <@ba.vup>+50%, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated","name":"Ultimate Line of Defense","desc":"ATK +25%, attack interval reduced\nOverload: ATK becomes +50%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated"},"talents":[{"descRaw":"When this unit is on the field, Defender Operators gain +23%<@ba.talpu>(+3%) ATK","name":"Military Fortress","desc":"When this unit is on the field, Defender Operators gain +23%(+3%) ATK","potBelow":{"descRaw":"When this unit is on the field, Defender Operators gain +20% ATK","desc":"When this unit is on the field, Defender Operators gain +20% ATK"}},{"descRaw":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21<@ba.talpu>(+3) ASPD, and +21%<@ba.talpu>(+3%) DEF (triggers once per deployment)","name":"Bloodbath","desc":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21(+3) ASPD, and +21%(+3%) DEF (triggers once per deployment)","potBelow":{"descRaw":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)","desc":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)"}}],"module":{"name":"Exemplars"},"skills":[{"descRaw":"The next attack deals <@ba.vup>190% ATK as Physical damage. If it is a ranged attack, splash area is <@ba.vup>increased, and an illuminated zone is created for <@ba.vup>6 seconds, disabling enemy <$ba.invisible>Invisibility\n<@ba.rem>Can store 1 charges","name":"Flare Grenade","desc":"The next attack deals 190% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 6 seconds, disabling enemy Invisibility\nCan store 1 charges"},{"descRaw":"Each attack deals <@ba.vup>160% ATK as Physical splash damage\n<$ba.overdrive>Overload: Each attack deals <@ba.vup>35% ATK as extra <@ba.vup>Arts splash damage. If cancelled manually, fire all remaining bullets, and lose <@ba.vdown>60%HP\n<@ba.rem>Skill has 10 ammo and can be manually deactivated","name":"Tempest Command","desc":"Each attack deals 160% ATK as Physical splash damage\nOverload: Each attack deals 35% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP\nSkill has 10 ammo and can be manually deactivated"},{"descRaw":"ATK <@ba.vup>+25%, attack interval <@ba.vup>reduced\n<$ba.overdrive>Overload: ATK becomes <@ba.vup>+50%, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated","name":"Ultimate Line of Defense","desc":"ATK +25%, attack interval reduced\nOverload: ATK becomes +50%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated"}],"_h":"vwba7ti176z1ojzybs3iw9w9jgatwgj9j9fqbi2v8g1730v276z1oj"},"chess_char_5_08_b":{"name":"Horn","subProfessionName":"Fortress","trait":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"},"skill":{"descRaw":"ATK <@ba.vup>+40%, attack interval <@ba.vup>greatly reduced\n<$ba.overdrive>Overload: ATK becomes <@ba.vup>+80%, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated","name":"Ultimate Line of Defense","desc":"ATK +40%, attack interval greatly reduced\nOverload: ATK becomes +80%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated"},"talents":[{"descRaw":"When this unit is on the field, Defender Operators gain +23%<@ba.talpu>(+3%) ATK","name":"Military Fortress","desc":"When this unit is on the field, Defender Operators gain +23%(+3%) ATK","potBelow":{"descRaw":"When this unit is on the field, Defender Operators gain +20% ATK","desc":"When this unit is on the field, Defender Operators gain +20% ATK"}},{"descRaw":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21<@ba.talpu>(+3) ASPD, and +21%<@ba.talpu>(+3%) DEF (triggers once per deployment)","name":"Bloodbath","desc":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21(+3) ASPD, and +21%(+3%) DEF (triggers once per deployment)","potBelow":{"descRaw":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)","desc":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)"}}],"module":{"name":"Exemplars"},"skills":[{"descRaw":"The next attack deals <@ba.vup>220% ATK as Physical damage. If it is a ranged attack, splash area is <@ba.vup>increased, and an illuminated zone is created for <@ba.vup>7 seconds, disabling enemy <$ba.invisible>Invisibility\n<@ba.rem>Can store 2 charges","name":"Flare Grenade","desc":"The next attack deals 220% ATK as Physical damage. If it is a ranged attack, splash area is increased, and an illuminated zone is created for 7 seconds, disabling enemy Invisibility\nCan store 2 charges"},{"descRaw":"Each attack deals <@ba.vup>190% ATK as Physical splash damage\n<$ba.overdrive>Overload: Each attack deals <@ba.vup>40% ATK as extra <@ba.vup>Arts splash damage. If cancelled manually, fire all remaining bullets, and lose <@ba.vdown>60%HP\n<@ba.rem>Skill has 10 ammo and can be manually deactivated","name":"Tempest Command","desc":"Each attack deals 190% ATK as Physical splash damage\nOverload: Each attack deals 40% ATK as extra Arts splash damage. If cancelled manually, fire all remaining bullets, and lose 60%HP\nSkill has 10 ammo and can be manually deactivated"},{"descRaw":"ATK <@ba.vup>+40%, attack interval <@ba.vup>greatly reduced\n<$ba.overdrive>Overload: ATK becomes <@ba.vup>+80%, gradually lose HP (12% Max HP/sec after 12 seconds)<@ba.rem>Skill can be manually deactivated","name":"Ultimate Line of Defense","desc":"ATK +40%, attack interval greatly reduced\nOverload: ATK becomes +80%, gradually lose HP (12% Max HP/sec after 12 seconds)Skill can be manually deactivated"}],"traitBase":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage"},"talentsBase":[{"descRaw":"When this unit is on the field, Defender Operators gain +23%<@ba.talpu>(+3%) ATK","name":"Military Fortress","desc":"When this unit is on the field, Defender Operators gain +23%(+3%) ATK","potBelow":{"descRaw":"When this unit is on the field, Defender Operators gain +20% ATK","desc":"When this unit is on the field, Defender Operators gain +20% ATK"}},{"descRaw":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21<@ba.talpu>(+3) ASPD, and +21%<@ba.talpu>(+3%) DEF (triggers once per deployment)","name":"Bloodbath","desc":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +21(+3) ASPD, and +21%(+3%) DEF (triggers once per deployment)","potBelow":{"descRaw":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)","desc":"Instead of retreating when defeated, recover HP to max and gain -50% Max HP, +18 ASPD, and +18% DEF (triggers once per deployment)"}}],"modules":[{"name":"Exemplars","traitOverride":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AoE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"When not blocking enemies, prioritizes dealing ranged AoE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"}},{"name":"Old Clothes, New Days","traitOverride":{"descRaw":"When not blocking enemies, prioritizes dealing <@ba.kw>ranged AOE Physical damage and ASPD <@ba.vup>+10","desc":"When not blocking enemies, prioritizes dealing ranged AOE Physical damage and ASPD +10"}}],"_h":"vwba7trri1vu7az1lzzybs3iw9w9jgatwgj9j9fqny2vxgr430sz7az1lz7ti1zybs3iw9w9jgatwgj9j9fq7trri1vuwqn3sg"},"chess_char_5_09_a":{"name":"Civilight Eterna","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"skill":{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>65%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 65%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."},"talents":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 15%<@ba.talpu> (+5%) less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 15% (+5%) less damage from [Sarkaz] enemies.","potBelow":{"descRaw":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies.","desc":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies."}}],"module":{"name":"Another Story"},"skills":[{"descRaw":"Trait effect increases to <@ba.vup>20% and Particle generation speed is increased.\n<@ba.rem>Unlimited duration","name":"The Past Lingering","desc":"Trait effect increases to 20% and Particle generation speed is increased.\nUnlimited duration"},{"descRaw":"Particle limit <@ba.vup>+3 and immediately gains <@ba.vup>6 Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>220% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding them for <@ba.vup>3s.","name":"The Future Elusive","desc":"Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 220% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s."},{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>65%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 65%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 65% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."}],"_h":"xkz9rj9pxzf1q8xumfxu4m0cn22h2hpopowgf7uyi5jzxzf1q8"},"chess_char_5_09_b":{"name":"Civilight Eterna","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"},"skill":{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>75%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 75%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."},"talents":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 15%<@ba.talpu> (+5%) less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 15% (+5%) less damage from [Sarkaz] enemies.","potBelow":{"descRaw":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies.","desc":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies."}}],"module":{"name":"Another Story"},"skills":[{"descRaw":"Trait effect increases to <@ba.vup>28% and Particle generation speed is increased.\n<@ba.rem>Unlimited duration","name":"The Past Lingering","desc":"Trait effect increases to 28% and Particle generation speed is increased.\nUnlimited duration"},{"descRaw":"Particle limit <@ba.vup>+3 and immediately gains <@ba.vup>6 Particles. Particle orbit radius expands, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal <@ba.vup>260% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also <$ba.root>Binding them for <@ba.vup>3s.","name":"The Future Elusive","desc":"Particle limit +3 and immediately gains 6 Particles. Particle orbit radius expands, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's ATK. Particles no longer collide with allied Operators, and instead deal 260% of Civilight Eterna's ATK as True damage when colliding with an enemy unit, and also Binding them for 3s."},{"descRaw":"Attack range expands and Trait effect increases to <@ba.vup>75%. Particles no longer disappear, and all allies in attack range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every <@ba.vup>2s.","name":"The Present Reconstructed","desc":"Attack range expands and Trait effect increases to 75%. Particles no longer disappear, and all allies in attack range gain Inspiration equal to 80% of Civilight Eterna's max HP. Redistribute HP of all allies in attack range every 2s."}],"traitBase":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"talentsBase":[{"descRaw":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s.","name":"Dust of the Past","desc":"3 Particles orbit Civilight Eterna at all times. When a Particle collides with an allied Operator, it disappears and increases Civilight Eterna's Trait effect on that Operator to 1.5x for 6s. The disappeared Particle respawns after 6s."},{"descRaw":"When deployed, all allied units take 15%<@ba.talpu> (+5%) less damage from [Sarkaz] enemies.","name":"The Echo of Kings","desc":"When deployed, all allied units take 15% (+5%) less damage from [Sarkaz] enemies.","potBelow":{"descRaw":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies.","desc":"When deployed, all allied units take 10% less damage from [Sarkaz] enemies."}}],"modules":[{"name":"Another Story","traitOverride":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"}}],"_h":"xkz9rjxy9pmou5f1i2xumfxu4m0cn22h2hpouswgl7n7i5wyu5f1i2rj9pxumfxu4m0cn22h2hporjxy9pmo"},"chess_char_5_10_a":{"name":"Suzuran","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"<@ba.vdown>Stops attacking; Attack Range <@ba.vup>expands, the effect of this unit's second Talent increases to <@ba.vup>1.4 times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed. Heals all ally units within range for <@ba.vup>9% of this unit's ATK every second","name":"Foxfire Haze","desc":"Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.4 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 9% of this unit's ATK every second"},"talents":[{"descRaw":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Supporter","desc":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Enemies in range that are <$ba.sluggish>Slowed are inflicted with 23% <@ba.talpu>(+3%) <$ba.fragile>Fragile effect for an equivalent duration","name":"Binding Circle","desc":"Enemies in range that are Slowed are inflicted with 23% (+3%) Fragile effect for an equivalent duration","potBelow":{"descRaw":"Enemies in range that are <$ba.sluggish>Slowed are inflicted with 20% <$ba.fragile>Fragile effect for an equivalent duration","desc":"Enemies in range that are Slowed are inflicted with 20% Fragile effect for an equivalent duration"}}],"module":{"name":"Pocket Omamori"},"skills":[{"descRaw":"ATK <@ba.vup>+45%, ASPD <@ba.vup>+10\n<@ba.rem>Skill activated automatically","name":"I'll Do My Best","desc":"ATK +45%, ASPD +10\nSkill activated automatically"},{"descRaw":"ATK <@ba.vup>+20%, attacks hit up to <@ba.vup>2 enemies\n<@ba.rem>Unlimited duration","name":"Childhood Frolic","desc":"ATK +20%, attacks hit up to 2 enemies\nUnlimited duration"},{"descRaw":"<@ba.vdown>Stops attacking; Attack Range <@ba.vup>expands, the effect of this unit's second Talent increases to <@ba.vup>1.4 times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed. Heals all ally units within range for <@ba.vup>9% of this unit's ATK every second","name":"Foxfire Haze","desc":"Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.4 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 9% of this unit's ATK every second"}],"_h":"pyf2pn83i0i48420zv20rft6p5oah0p3god17iy3ve4zi0i484"},"chess_char_5_10_b":{"name":"Suzuran","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"},"skill":{"descRaw":"<@ba.vdown>Stops attacking; Attack Range <@ba.vup>expands, the effect of this unit's second Talent increases to <@ba.vup>1.7 times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed. Heals all ally units within range for <@ba.vup>11% of this unit's ATK every second","name":"Foxfire Haze","desc":"Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.7 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 11% of this unit's ATK every second"},"talents":[{"descRaw":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Supporter","desc":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Enemies in range that are <$ba.sluggish>Slowed are inflicted with 23% <@ba.talpu>(+3%) <$ba.fragile>Fragile effect for an equivalent duration","name":"Binding Circle","desc":"Enemies in range that are Slowed are inflicted with 23% (+3%) Fragile effect for an equivalent duration","potBelow":{"descRaw":"Enemies in range that are <$ba.sluggish>Slowed are inflicted with 20% <$ba.fragile>Fragile effect for an equivalent duration","desc":"Enemies in range that are Slowed are inflicted with 20% Fragile effect for an equivalent duration"}}],"module":{"name":"Pocket Omamori"},"skills":[{"descRaw":"ATK <@ba.vup>+60%, ASPD <@ba.vup>+15\n<@ba.rem>Skill activated automatically","name":"I'll Do My Best","desc":"ATK +60%, ASPD +15\nSkill activated automatically"},{"descRaw":"ATK <@ba.vup>+30%, attacks hit up to <@ba.vup>2 enemies\n<@ba.rem>Unlimited duration","name":"Childhood Frolic","desc":"ATK +30%, attacks hit up to 2 enemies\nUnlimited duration"},{"descRaw":"<@ba.vdown>Stops attacking; Attack Range <@ba.vup>expands, the effect of this unit's second Talent increases to <@ba.vup>1.7 times, and all enemies within Attack Range are <$ba.sluggish><@ba.vup>Slowed. Heals all ally units within range for <@ba.vup>11% of this unit's ATK every second","name":"Foxfire Haze","desc":"Stops attacking; Attack Range expands, the effect of this unit's second Talent increases to 1.7 times, and all enemies within Attack Range are Slowed. Heals all ally units within range for 11% of this unit's ATK every second"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)","name":"Skill Aura - Supporter","desc":"When deployed, increases the SP recovery rate of all Supporters by +0.4/second (only the highest effect of this type takes place)"},{"descRaw":"Enemies in range that are <$ba.sluggish>Slowed are inflicted with 23% <@ba.talpu>(+3%) <$ba.fragile>Fragile effect for an equivalent duration","name":"Binding Circle","desc":"Enemies in range that are Slowed are inflicted with 23% (+3%) Fragile effect for an equivalent duration","potBelow":{"descRaw":"Enemies in range that are <$ba.sluggish>Slowed are inflicted with 20% <$ba.fragile>Fragile effect for an equivalent duration","desc":"Enemies in range that are Slowed are inflicted with 20% Fragile effect for an equivalent duration"}}],"modules":[{"name":"Pocket Omamori","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"}},{"name":"Children of Terra","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"}}],"_h":"pyf2pn0i830ifoi49820zv20rft6p5oah0p3f4d1pu4iveecfoi498pn8320zv20rft6p5oah0p3pn0i830iv4uw08"},"chess_char_5_11_a":{"name":"Saria","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skill":{"descRaw":"Restores the HP of all allies within a certain range by <@ba.vup>95% of Saria's ATK","name":"Medicine Dispensing","desc":"Restores the HP of all allies within a certain range by 95% of Saria's ATK"},"talents":[{"descRaw":"For every 20 seconds Saria is deployed, ATK +6% <@ba.talpu>(+1%) and DEF +5% <@ba.talpu>(+1%), stacking up to 5 times","name":"Rhine Charged Suit","desc":"For every 20 seconds Saria is deployed, ATK +6% (+1%) and DEF +5% (+1%), stacking up to 5 times","potBelow":{"descRaw":"For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times","desc":"For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times"}},{"descRaw":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them","name":"Refreshment","desc":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them"}],"module":{"name":"Unused Boxing Gloves"},"skills":[{"descRaw":"The next attack restores HP equal to <@ba.vup>130% ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 1 charge(s)","name":"First Aid","desc":"The next attack restores HP equal to 130% ATK to a nearby friendly unit with less than 50% HP\nCan store 1 charge(s)"},{"descRaw":"Restores the HP of all allies within a certain range by <@ba.vup>95% of Saria's ATK","name":"Medicine Dispensing","desc":"Restores the HP of all allies within a certain range by 95% of Saria's ATK"},{"descRaw":"Restores the HP of all nearby allies per second by <@ba.vup>15% of Saria's ATK\nThe Arts damage taken by nearby enemies <@ba.vup>+30% and their Movement Speed <@ba.vup>-60%","name":"Calcification","desc":"Restores the HP of all nearby allies per second by 15% of Saria's ATK\nThe Arts damage taken by nearby enemies +30% and their Movement Speed -60%"}],"_h":"2dxwayay4rf6ewv4wqzkcmcmn0akn0anq96r4a4rf6ewjxw6xc"},"chess_char_5_11_b":{"name":"Saria","subProfessionName":"Guardian","trait":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"Restores the HP of all allies within a certain range by <@ba.vup>110% of Saria's ATK","name":"Medicine Dispensing","desc":"Restores the HP of all allies within a certain range by 110% of Saria's ATK"},"talents":[{"descRaw":"For every 20 seconds Saria is deployed, ATK +6% <@ba.talpu>(+1%) and DEF +5% <@ba.talpu>(+1%), stacking up to 5 times","name":"Rhine Charged Suit","desc":"For every 20 seconds Saria is deployed, ATK +6% (+1%) and DEF +5% (+1%), stacking up to 5 times","potBelow":{"descRaw":"For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times","desc":"For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times"}},{"descRaw":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them","name":"Refreshment","desc":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them"}],"module":{"name":"Unused Boxing Gloves"},"skills":[{"descRaw":"The next attack restores HP equal to <@ba.vup>150% ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 2 charge(s)","name":"First Aid","desc":"The next attack restores HP equal to 150% ATK to a nearby friendly unit with less than 50% HP\nCan store 2 charge(s)"},{"descRaw":"Restores the HP of all allies within a certain range by <@ba.vup>110% of Saria's ATK","name":"Medicine Dispensing","desc":"Restores the HP of all allies within a certain range by 110% of Saria's ATK"},{"descRaw":"Restores the HP of all nearby allies per second by <@ba.vup>20% of Saria's ATK\nThe Arts damage taken by nearby enemies <@ba.vup>+40% and their Movement Speed <@ba.vup>-60%","name":"Calcification","desc":"Restores the HP of all nearby allies per second by 20% of Saria's ATK\nThe Arts damage taken by nearby enemies +40% and their Movement Speed -60%"}],"traitBase":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"talentsBase":[{"descRaw":"For every 20 seconds Saria is deployed, ATK +6% <@ba.talpu>(+1%) and DEF +5% <@ba.talpu>(+1%), stacking up to 5 times","name":"Rhine Charged Suit","desc":"For every 20 seconds Saria is deployed, ATK +6% (+1%) and DEF +5% (+1%), stacking up to 5 times","potBelow":{"descRaw":"For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times","desc":"For every 20 seconds Saria is deployed, ATK +5% and DEF +4%, stacking up to 5 times"}},{"descRaw":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them","name":"Refreshment","desc":"When Saria restores an ally's HP, she also restores 1 extra Skill Point to them"}],"modules":[{"name":"Unused Boxing Gloves","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}},{"name":"Technology Rising Star Award","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"Reduces damage taken by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"Reduces damage taken by 15%"}}],"_h":"2dxwaybyaydwf5f6e2v4wqzkcmcmn0akn0ani26rmnf5f6e2t0w6ojayayv4wqzkcmcmn0akn0anaybyaydwkpayiaay2w"},"chess_char_5_12_a":{"name":"Dusk","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skill":{"descRaw":"The next attack has <@ba.vup>increased splash area and deals <@ba.vup>180% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Transcendental Stroke","desc":"The next attack has increased splash area and deals 180% ATK as Arts damage\nCan store 2 charges"},"talents":[{"descRaw":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 18 <@ba.talpu>(+3) times","name":"Sublimity","desc":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 18 (+3) times","potBelow":{"descRaw":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times","desc":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times"}},{"descRaw":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)","name":"Finishing Touch","desc":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)"}],"module":{"name":"Untitled Scroll"},"skills":[{"descRaw":"The next attack has <@ba.vup>increased splash area and deals <@ba.vup>180% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Transcendental Stroke","desc":"The next attack has increased splash area and deals 180% ATK as Arts damage\nCan store 2 charges"},{"descRaw":"Range <@ba.vup>expands, ATK <@ba.vup>+29%, ASPD <@ba.vup>+29 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to <@ba.vup>120%","name":"Flowing Ink","desc":"Range expands, ATK +29%, ASPD +29 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 120%"},{"descRaw":"Attack Interval <@ba.vdown>increases and prioritize attacking unblocked enemies. Range and splash area <@ba.vup>expand, ATK <@ba.vup>+70% and every attack summons/refreshes a <@ba.vup>'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)","name":"Image over Form","desc":"Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +70% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)"}],"_h":"cgkin1hbtml3s2cvoe6z2l2lxeh9xeuztml3s2mgsfgg6tov6k"},"chess_char_5_12_b":{"name":"Dusk","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"},"skill":{"descRaw":"The next attack has <@ba.vup>increased splash area and deals <@ba.vup>210% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Transcendental Stroke","desc":"The next attack has increased splash area and deals 210% ATK as Arts damage\nCan store 2 charges"},"talents":[{"descRaw":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 18 <@ba.talpu>(+3) times","name":"Sublimity","desc":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 18 (+3) times","potBelow":{"descRaw":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times","desc":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times"}},{"descRaw":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)","name":"Finishing Touch","desc":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)"}],"module":{"name":"Untitled Scroll"},"skills":[{"descRaw":"The next attack has <@ba.vup>increased splash area and deals <@ba.vup>210% ATK as Arts damage\n<@ba.rem>Can store 2 charges","name":"Transcendental Stroke","desc":"The next attack has increased splash area and deals 210% ATK as Arts damage\nCan store 2 charges"},{"descRaw":"Range <@ba.vup>expands, ATK <@ba.vup>+40%, ASPD <@ba.vup>+40 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to <@ba.vup>125%","name":"Flowing Ink","desc":"Range expands, ATK +40%, ASPD +40 and attacks all enemies within range. Increase Arts damage dealt to enemies with less than 50% HP to 125%"},{"descRaw":"Attack Interval <@ba.vdown>increases and prioritize attacking unblocked enemies. Range and splash area <@ba.vup>expand, ATK <@ba.vup>+100% and every attack summons/refreshes a <@ba.vup>'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)","name":"Image over Form","desc":"Attack Interval increases and prioritize attacking unblocked enemies. Range and splash area expand, ATK +100% and every attack summons/refreshes a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"talentsBase":[{"descRaw":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 18 <@ba.talpu>(+3) times","name":"Sublimity","desc":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 18 (+3) times","potBelow":{"descRaw":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times","desc":"When Dusk or a 'Freeling' defeats an enemy, Dusk gains ATK +2%, stacking up to 15 times"}},{"descRaw":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)","name":"Finishing Touch","desc":"The first attack after deployment will summon a 'Freeling' (lasts for 25 seconds) at the target's location (only on deployable ground tiles)"}],"modules":[{"name":"Untitled Scroll","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"}},{"name":"'All Told, A Sleepless Night'","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"}},{"name":"Dusk's Specialized Badge","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"In <@ba.kw>Integrated Strategies, attacks one additional target","desc":"Deals AOE Arts damage","moduleDesc":"In Integrated Strategies, attacks one additional target"},"talentChanges":[{"name":"Finishing Touch"}]}],"_h":"cgkin1d0hb5kc6l3d2cvoe6z2l2lxeh9xeuzc6l3d2xpsf8jzdov2qn1hbcvoe6z2l2lxeh9xeuzn1d0hb5kamn1jyhbzapcn12bhbmjh9"},"chess_char_5_13_a":{"name":"Specter the Unchained","subProfessionName":"Dollkeeper","trait":{"descRaw":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","desc":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds"},"skill":{"descRaw":"ATK <@ba.vup>+70%, ASPD <@ba.vup>+22. While skill is active, prevents Specter's HP from falling below <@ba.vup>1\n<@ba.rem>Will be defeated when the skill ends","name":"The Thirst to Survive","desc":"ATK +70%, ASPD +22. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends"},"talents":[{"descRaw":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second","name":"Embraced Self","desc":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second"},{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +23% <@ba.talpu>(+3%) Max HP","name":"Ægir's Depths","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +23% (+3%) Max HP","potBelow":{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% Max HP","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% Max HP"}}],"module":{"name":"'Vinyl Record' Box"},"skills":[{"descRaw":"When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK <@ba.vup>+90%","name":"The Skill to Survive","desc":"When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +90%"},{"descRaw":"ATK <@ba.vup>+70%, ASPD <@ba.vup>+22. While skill is active, prevents Specter's HP from falling below <@ba.vup>1\n<@ba.rem>Will be defeated when the skill ends","name":"The Thirst to Survive","desc":"ATK +70%, ASPD +22. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends"},{"descRaw":"Attack interval <@ba.vdown>increases, attacks all blocked enemies, ATK <@ba.vup>+170%, Max HP <@ba.vup>+130%; deal <@ba.vup>50% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose <@ba.vdown>3% of HP","name":"The Pressure to Survive","desc":"Attack interval increases, attacks all blocked enemies, ATK +170%, Max HP +130%; deal 50% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP"}],"_h":"847adgdga0ez89nddand9vamifx6x6bsoyxfe7a0ez89czf6sy"},"chess_char_5_13_b":{"name":"Specter the Unchained","subProfessionName":"Dollkeeper","trait":{"descRaw":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is <@ba.kw>increased) for 20 seconds before switching back to the original","desc":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original"},"skill":{"descRaw":"ATK <@ba.vup>+100%, ASPD <@ba.vup>+34. While skill is active, prevents Specter's HP from falling below <@ba.vup>1\n<@ba.rem>Will be defeated when the skill ends","name":"The Thirst to Survive","desc":"ATK +100%, ASPD +34. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends"},"talents":[{"descRaw":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second","name":"Embraced Self","desc":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second"},{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +23% <@ba.talpu>(+3%) Max HP","name":"Ægir's Depths","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +23% (+3%) Max HP","potBelow":{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% Max HP","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% Max HP"}}],"module":{"name":"'Vinyl Record' Box"},"skills":[{"descRaw":"When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK <@ba.vup>+120%","name":"The Skill to Survive","desc":"When activated, exchange HP percentage with the ally with the lowest HP percentage within range. Specter gains ATK +120%"},{"descRaw":"ATK <@ba.vup>+100%, ASPD <@ba.vup>+34. While skill is active, prevents Specter's HP from falling below <@ba.vup>1\n<@ba.rem>Will be defeated when the skill ends","name":"The Thirst to Survive","desc":"ATK +100%, ASPD +34. While skill is active, prevents Specter's HP from falling below 1\nWill be defeated when the skill ends"},{"descRaw":"Attack interval <@ba.vdown>increases, attacks all blocked enemies, ATK <@ba.vup>+200%, Max HP <@ba.vup>+160%; deal <@ba.vup>60% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose <@ba.vdown>3% of HP","name":"The Pressure to Survive","desc":"Attack interval increases, attacks all blocked enemies, ATK +200%, Max HP +160%; deal 60% ATK as extra Physical damage when attacking enemies with HP percentage equal to or higher than self, otherwise lose 3% of HP"}],"traitBase":{"descRaw":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","desc":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds"},"talentsBase":[{"descRaw":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second","name":"Embraced Self","desc":" reduces Movement Speed of nearby enemies by 40%, and deals 40% ATK as Arts damage to them per second"},{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +23% <@ba.talpu>(+3%) Max HP","name":"Ægir's Depths","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +23% (+3%) Max HP","potBelow":{"descRaw":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% Max HP","desc":"When this unit is in the squad, all [Abyssal Hunter] Operators gain +20% Max HP"}}],"modules":[{"name":"'Vinyl Record' Box","traitOverride":{"descRaw":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is <@ba.kw>increased) for 20 seconds before switching back to the original","desc":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but ATK is increased) for 20 seconds before switching back to the original"}},{"name":"The Beauty in the Incomplete","traitOverride":{"descRaw":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is <@ba.kw>increased) for 20 seconds before switching back to the original","desc":"Instead of retreating when defeated, switch to a (Substitute has 0 Block, but HP is increased) for 20 seconds before switching back to the original"}},{"name":"Skadi the Corrupting Heart Limited Badge","traitOverride":{"descRaw":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","moduleDescRaw":"In <@ba.kw>Integrated Strategies, Physical and Arts damage dealt by self and the +40%, Physical and Arts damage taken -40%","desc":"Does not retreat upon receiving lethal damage, instead swaps to a (Substitute has 0 Block). Swaps back to the original after 20 seconds","moduleDesc":"In Integrated Strategies, Physical and Arts damage dealt by self and the +40%, Physical and Arts damage taken -40%"}}],"_h":"847ammg0ojezeknddand9vamifx6x6bsk4xf7hojezeklbf6zmdgdgnddand9vamifx6x6bsmmg0kr5nx3o4dgaadgbe"},"chess_char_5_14_a":{"name":"SilverAsh the Reignfrost","subProfessionName":"Strategist","trait":{"descRaw":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone","desc":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone"},"skill":{"descRaw":"Deals <@ba.vup>260% ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold on them and removes their <$ba.invisible>Invisibility for <@ba.vup>4 seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK once when deployed (stacks 2 times) \n<@ba.rem>Can store 2 charges","name":"Countergambit","desc":"Deals 260% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 4 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times) \nCan store 2 charges"},"talents":[{"descRaw":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time","name":"Open Game","desc":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time"},{"descRaw":"When on field, all Kjerag Operators gain <$ba.frozen>Frozen immunity, +80 <@ba.talpu>(+20) DEF, and recover 2% <@ba.talpu>(+0.5%) Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double","name":"Snow Realm Trailblazer","desc":"When on field, all Kjerag Operators gain Frozen immunity, +80 (+20) DEF, and recover 2% (+0.5%) Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double","potBelow":{"descRaw":"When on field, all Kjerag Operators gain <$ba.frozen>Frozen immunity, +60 DEF, and recover 1.5% Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double","desc":"When on field, all Kjerag Operators gain Frozen immunity, +60 DEF, and recover 1.5% Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double"}}],"skills":[{"descRaw":"Immediately gains <@ba.vup>10 DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has <@ba.vup>-5 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right), and gains a <$ba.barrier>Barrier equal to <@ba.vup>50% of SilverAsh the Reignfrost's Max HP upon deployment","name":"Pawn Break","desc":"Immediately gains 10 DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has -5 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right), and gains a Barrier equal to 50% of SilverAsh the Reignfrost's Max HP upon deployment"},{"descRaw":"Deals <@ba.vup>260% ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold on them and removes their <$ba.invisible>Invisibility for <@ba.vup>4 seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK once when deployed (stacks 2 times) \n<@ba.rem>Can store 2 charges","name":"Countergambit","desc":"Deals 260% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 4 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times) \nCan store 2 charges"},{"descRaw":"Attack Range <@ba.vup>expands, removes enemies' <$ba.invisible>Invisibility, attacks deal <@ba.vup>140% ATK as Physical damage and inflict <@ba.vup>20% <$ba.fragile>Fragile to targets in a straight line; immediately gains <@ba.vup>5 DP, then gradually gains <@ba.vup>24 DP\n<@ba.rem>On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n<@ba.rem>'Eye of the Blizzard' is deployable when skill is active","name":"Castled King","desc":"Attack Range expands, removes enemies' Invisibility, attacks deal 140% ATK as Physical damage and inflict 20% Fragile to targets in a straight line; immediately gains 5 DP, then gradually gains 24 DP\nOn first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n'Eye of the Blizzard' is deployable when skill is active"}],"_h":"3j6e3v3vx35brrix5oixj4idpex24omar0mlx35brryjjlgt"},"chess_char_5_14_b":{"name":"SilverAsh the Reignfrost","subProfessionName":"Strategist","trait":{"descRaw":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone","desc":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone"},"skill":{"descRaw":"Deals <@ba.vup>320% ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold on them and removes their <$ba.invisible>Invisibility for <@ba.vup>5 seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK once when deployed (stacks 2 times) \n<@ba.rem>Can store 2 charges","name":"Countergambit","desc":"Deals 320% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 5 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times) \nCan store 2 charges"},"talents":[{"descRaw":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time","name":"Open Game","desc":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time"},{"descRaw":"When on field, all Kjerag Operators gain <$ba.frozen>Frozen immunity, +80 <@ba.talpu>(+20) DEF, and recover 2% <@ba.talpu>(+0.5%) Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double","name":"Snow Realm Trailblazer","desc":"When on field, all Kjerag Operators gain Frozen immunity, +80 (+20) DEF, and recover 2% (+0.5%) Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double","potBelow":{"descRaw":"When on field, all Kjerag Operators gain <$ba.frozen>Frozen immunity, +60 DEF, and recover 1.5% Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double","desc":"When on field, all Kjerag Operators gain Frozen immunity, +60 DEF, and recover 1.5% Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double"}}],"skills":[{"descRaw":"Immediately gains <@ba.vup>10 DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has <@ba.vup>-5 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right), and gains a <$ba.barrier>Barrier equal to <@ba.vup>50% of SilverAsh the Reignfrost's Max HP upon deployment","name":"Pawn Break","desc":"Immediately gains 10 DP. The Operator nearest to 'Eye of the Blizzard' in the Deployment Waiting Zone has -5 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right), and gains a Barrier equal to 50% of SilverAsh the Reignfrost's Max HP upon deployment"},{"descRaw":"Deals <@ba.vup>320% ATK as Physical damage to 6 enemies in front, inflicts <$ba.cold>Cold on them and removes their <$ba.invisible>Invisibility for <@ba.vup>5 seconds; the Operator nearest to 'Eye of the Blizzard' has <@ba.vup>-11 DP Cost (Prioritizes <@ba.vup>Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill <@ba.vup>with their own ATK once when deployed (stacks 2 times) \n<@ba.rem>Can store 2 charges","name":"Countergambit","desc":"Deals 320% ATK as Physical damage to 6 enemies in front, inflicts Cold on them and removes their Invisibility for 5 seconds; the Operator nearest to 'Eye of the Blizzard' has -11 DP Cost (Prioritizes Guard/Caster/Sniper Operator on the right); All Operators to the left of 'Eye of the Blizzard' cast this skill with their own ATK once when deployed (stacks 2 times) \nCan store 2 charges"},{"descRaw":"Attack Range <@ba.vup>expands, removes enemies' <$ba.invisible>Invisibility, attacks deal <@ba.vup>170% ATK as Physical damage and inflict <@ba.vup>25% <$ba.fragile>Fragile to targets in a straight line; immediately gains <@ba.vup>6 DP, then gradually gains <@ba.vup>24 DP\n<@ba.rem>On first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n<@ba.rem>'Eye of the Blizzard' is deployable when skill is active","name":"Castled King","desc":"Attack Range expands, removes enemies' Invisibility, attacks deal 170% ATK as Physical damage and inflict 25% Fragile to targets in a straight line; immediately gains 6 DP, then gradually gains 24 DP\nOn first skill activation, swaps the DP Cost of the Operator with the highest Cost (Prioritizes Guard/Caster/Sniper Operators) with the lowest in the Deployment Waiting Zone\n'Eye of the Blizzard' is deployable when skill is active"}],"traitBase":{"descRaw":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone","desc":"Blocks 2 enemies, and can support allies in the Deployment Waiting Zone"},"talentsBase":[{"descRaw":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time","name":"Open Game","desc":"When on field, adds an 'Eye of the Blizzard' to the Deployment Waiting Zone and rearranges undeployed Operators according to their DP Cost. Self and the Operators to the left of the Eye gain +4 starting SP and -20% Redeployment Time"},{"descRaw":"When on field, all Kjerag Operators gain <$ba.frozen>Frozen immunity, +80 <@ba.talpu>(+20) DEF, and recover 2% <@ba.talpu>(+0.5%) Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double","name":"Snow Realm Trailblazer","desc":"When on field, all Kjerag Operators gain Frozen immunity, +80 (+20) DEF, and recover 2% (+0.5%) Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double","potBelow":{"descRaw":"When on field, all Kjerag Operators gain <$ba.frozen>Frozen immunity, +60 DEF, and recover 1.5% Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double","desc":"When on field, all Kjerag Operators gain Frozen immunity, +60 DEF, and recover 1.5% Max HP every second; after being deployed for 15 seconds, DEF and HP recovery effects double"}}],"_h":"3j6e3v3vqv5b37ix5oixj4idpex24omar0mlqv5b37u6jl563v3vix5oixj4idpex24o"},"chess_char_5_15_a":{"name":"Thorns the Lodestar","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"skill":{"descRaw":"Throws an Alchemical Unit; for <@ba.vup>12s, ground enemies around the landing point receive <@ba.vup>50% less healing and recovery effects, and take <@ba.vup>120% ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>12% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>12s\n<@ba.rem>Can store 1 charge","name":"Surge of Ceration","desc":"Throws an Alchemical Unit; for 12s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 120% ATK as Arts damage per second; allies in the area recover HP equal to 12% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 12s\nCan store 1 charge"},"talents":[{"descRaw":"ATK +14% <@ba.talpu>(+4%); when there are other Operators within range, Alchemical Units thrown by this unit last 4s <@ba.talpu>(+1s) longer","name":"La Forma del Corazón","desc":"ATK +14% (+4%); when there are other Operators within range, Alchemical Units thrown by this unit last 4s (+1s) longer","potBelow":{"descRaw":"ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 3s longer","desc":"ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 3s longer"}},{"descRaw":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles","name":"El Alcance de la Visión","desc":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles"}],"module":{"name":"A Three-Sided Coin"},"skills":[{"descRaw":"Throws an Alchemical Unit at an ally; for <@ba.vup>6s, this ally and other allies on the 8 surrounding tiles gain DEF <@ba.vup>+60 and recover HP equal to <@ba.vup>11% ATK per second","name":"Wave Reckoning","desc":"Throws an Alchemical Unit at an ally; for 6s, this ally and other allies on the 8 surrounding tiles gain DEF +60 and recover HP equal to 11% ATK per second"},{"descRaw":"Throws an Alchemical Unit; for <@ba.vup>12s, ground enemies around the landing point receive <@ba.vup>50% less healing and recovery effects, and take <@ba.vup>120% ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>12% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>12s\n<@ba.rem>Can store 1 charge","name":"Surge of Ceration","desc":"Throws an Alchemical Unit; for 12s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 120% ATK as Arts damage per second; allies in the area recover HP equal to 12% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 12s\nCan store 1 charge"},{"descRaw":"Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the <@ba.vup>3 Operators with the lowest Block; for <@ba.vup>19s, enemies within the defined area have ATK <@ba.vup>-12%, DEF <@ba.vup>-32%, RES <@ba.vup>-32% (does not stack); enemies also take <@ba.vup>120% ATK as Arts damage per second; these effects gradually increase (reaching max values after <@ba.vup>15s: ATK <@ba.vup>-21%, DEF <@ba.vup>-41%, RES <@ba.vup>-41%, take <@ba.vup>300% ATK as Arts damage per second)","name":"'Zona Marítima Personal'","desc":"Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the 3 Operators with the lowest Block; for 19s, enemies within the defined area have ATK -12%, DEF -32%, RES -32% (does not stack); enemies also take 120% ATK as Arts damage per second; these effects gradually increase (reaching max values after 15s: ATK -21%, DEF -41%, RES -41%, take 300% ATK as Arts damage per second)"}],"_h":"3zs2yqtaq4i4u7osn25eududyeb3yeyg8up2xfq4i4u7vej2wf"},"chess_char_5_15_b":{"name":"Thorns the Lodestar","subProfessionName":"Alchemist","trait":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"},"skill":{"descRaw":"Throws an Alchemical Unit; for <@ba.vup>15s, ground enemies around the landing point receive <@ba.vup>50% less healing and recovery effects, and take <@ba.vup>140% ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>15% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>15s\n<@ba.rem>Can store 2 charges","name":"Surge of Ceration","desc":"Throws an Alchemical Unit; for 15s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 140% ATK as Arts damage per second; allies in the area recover HP equal to 15% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 15s\nCan store 2 charges"},"talents":[{"descRaw":"ATK +14% <@ba.talpu>(+4%); when there are other Operators within range, Alchemical Units thrown by this unit last 4s <@ba.talpu>(+1s) longer","name":"La Forma del Corazón","desc":"ATK +14% (+4%); when there are other Operators within range, Alchemical Units thrown by this unit last 4s (+1s) longer","potBelow":{"descRaw":"ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 3s longer","desc":"ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 3s longer"}},{"descRaw":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles","name":"El Alcance de la Visión","desc":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles"}],"module":{"name":"A Three-Sided Coin"},"skills":[{"descRaw":"Throws an Alchemical Unit at an ally; for <@ba.vup>7s, this ally and other allies on the 8 surrounding tiles gain DEF <@ba.vup>+75 and recover HP equal to <@ba.vup>14% ATK per second","name":"Wave Reckoning","desc":"Throws an Alchemical Unit at an ally; for 7s, this ally and other allies on the 8 surrounding tiles gain DEF +75 and recover HP equal to 14% ATK per second"},{"descRaw":"Throws an Alchemical Unit; for <@ba.vup>15s, ground enemies around the landing point receive <@ba.vup>50% less healing and recovery effects, and take <@ba.vup>140% ATK as Arts damage per second; allies in the area recover HP equal to <@ba.vup>15% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over <@ba.vup>15s\n<@ba.rem>Can store 2 charges","name":"Surge of Ceration","desc":"Throws an Alchemical Unit; for 15s, ground enemies around the landing point receive 50% less healing and recovery effects, and take 140% ATK as Arts damage per second; allies in the area recover HP equal to 15% ATK per second; the Alchemical Unit will slowly travel in the direction it was thrown and expand its area of effect over 15s\nCan store 2 charges"},{"descRaw":"Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the <@ba.vup>3 Operators with the lowest Block; for <@ba.vup>20s, enemies within the defined area have ATK <@ba.vup>-13%, DEF <@ba.vup>-33%, RES <@ba.vup>-33% (does not stack); enemies also take <@ba.vup>150% ATK as Arts damage per second; these effects gradually increase (reaching max values after <@ba.vup>15s: ATK <@ba.vup>-25%, DEF <@ba.vup>-45%, RES <@ba.vup>-45%, take <@ba.vup>330% ATK as Arts damage per second)","name":"'Zona Marítima Personal'","desc":"Passive Effect: Attack Range increases\nActivation Effect: throws Alchemical Units at the 3 Operators with the lowest Block; for 20s, enemies within the defined area have ATK -13%, DEF -33%, RES -33% (does not stack); enemies also take 150% ATK as Arts damage per second; these effects gradually increase (reaching max values after 15s: ATK -25%, DEF -45%, RES -45%, take 330% ATK as Arts damage per second)"}],"traitBase":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","desc":"Can throw Alchemical Units to assist in combat"},"talentsBase":[{"descRaw":"ATK +14% <@ba.talpu>(+4%); when there are other Operators within range, Alchemical Units thrown by this unit last 4s <@ba.talpu>(+1s) longer","name":"La Forma del Corazón","desc":"ATK +14% (+4%); when there are other Operators within range, Alchemical Units thrown by this unit last 4s (+1s) longer","potBelow":{"descRaw":"ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 3s longer","desc":"ATK +10%; when there are other Operators within range, Alchemical Units thrown by this unit last 3s longer"}},{"descRaw":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles","name":"El Alcance de la Visión","desc":"When deployed, all allies have ASPD +5 and all enemies have ASPD -5; effect is doubled for allies and enemies on a straight line of 6 or more consecutive tiles"}],"modules":[{"name":"A Three-Sided Coin","traitOverride":{"descRaw":"Can throw <@ba.kw>Alchemical Units to assist in combat","moduleDescRaw":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field","desc":"Can throw Alchemical Units to assist in combat","moduleDesc":"Increases SP recovery rate by +0.1/s while an Alchemical Unit is on the field"}}],"_h":"3zs2yqkytakyx8i44fosn25eududyeb3yeygb0p2ehx8i44fvtj2gayqtaosn25eududyeb3yeygyqkytaky"},"chess_char_5_16_a":{"name":"Ptilopsis","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skill":{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>moderately","name":"Enkephalin","desc":"Range expands; reduces Attack Interval moderately"},"talents":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"module":{"name":"Medic Environment Analyze System"},"skills":[{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"},{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>moderately","name":"Enkephalin","desc":"Range expands; reduces Attack Interval moderately"}],"_h":"m8mz0x0xygn2ppdu3kdu3ktd0ixeygn2pp"},"chess_char_5_16_b":{"name":"Ptilopsis","subProfessionName":"Multi-target Medic","trait":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"},"skill":{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>significantly","name":"Enkephalin","desc":"Range expands; reduces Attack Interval significantly"},"talents":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"module":{"name":"Medic Environment Analyze System"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"Range expands; reduces Attack Interval <@ba.vup>significantly","name":"Enkephalin","desc":"Range expands; reduces Attack Interval significantly"}],"traitBase":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"talentsBase":[{"descRaw":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)","name":"Skill Aura","desc":"When deployed, increases the SP recovery of all allies by 0.3/sec (only the highest effect of this type will be applied)"}],"modules":[{"name":"Medic Environment Analyze System","traitOverride":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"}}],"_h":"m8mz0xd00x5kj1n2gidu3kdu3kdg0ipdj1n2gi0x0xdu3kdu3k0xd00x5k"},"chess_char_5_17_a":{"name":"Mountain","subProfessionName":"Fighter","trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nDEF <@ba.vdown>-30%, Attack Range <@ba.vdown>reduces, ATK <@ba.vup>+35%, Block <@ba.vup>+1, attacks all blocked enemies, and restores <@ba.vup>4.0% Max HP per second","name":"Sweeping Stance","desc":"Can switch between the original state and the following state:\nDEF -30%, Attack Range reduces, ATK +35%, Block +1, attacks all blocked enemies, and restores 4.0% Max HP per second"},"talents":[{"descRaw":"20% chance for attacks to deal 165% <@ba.talpu>(+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)","name":"Forceful Fist","desc":"20% chance for attacks to deal 165% (+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)","potBelow":{"descRaw":"20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)","desc":"20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)"}},{"descRaw":"DEF +10%; Physical Dodge +15%","name":"Sturdy Constitution","desc":"DEF +10%; Physical Dodge +15%"}],"module":{"name":"'Price of Freedom'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>170% ATK damage and hits 1 additional target","name":"Left Hook","desc":"The next attack deals 170% ATK damage and hits 1 additional target"},{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nDEF <@ba.vdown>-30%, Attack Range <@ba.vdown>reduces, ATK <@ba.vup>+35%, Block <@ba.vup>+1, attacks all blocked enemies, and restores <@ba.vup>4.0% Max HP per second","name":"Sweeping Stance","desc":"Can switch between the original state and the following state:\nDEF -30%, Attack Range reduces, ATK +35%, Block +1, attacks all blocked enemies, and restores 4.0% Max HP per second"},{"descRaw":"Attack interval <@ba.vdown>increases, ATK <@ba.vup>+55%, attacks hit <@ba.vup>2 times, increases the activation rate of the first Talent to <@ba.vup>48%, and each attack pushes up to <@ba.vup>3 surrounding targets away <@ba.vup>moderately","name":"Earth-Shattering Smash","desc":"Attack interval increases, ATK +55%, attacks hit 2 times, increases the activation rate of the first Talent to 48%, and each attack pushes up to 3 surrounding targets away moderately"}],"_h":"30lz3h3hh4spc5qqi0jaknknyzhlyznz4ktnzvh4spc55qd0pb"},"chess_char_5_17_b":{"name":"Mountain","subProfessionName":"Fighter","trait":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"},"skill":{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nDEF <@ba.vdown>-25%, Attack Range <@ba.vdown>reduces, ATK <@ba.vup>+50%, Block <@ba.vup>+1, attacks all blocked enemies, and restores <@ba.vup>5.0% Max HP per second","name":"Sweeping Stance","desc":"Can switch between the original state and the following state:\nDEF -25%, Attack Range reduces, ATK +50%, Block +1, attacks all blocked enemies, and restores 5.0% Max HP per second"},"talents":[{"descRaw":"20% chance for attacks to deal 165% <@ba.talpu>(+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)","name":"Forceful Fist","desc":"20% chance for attacks to deal 165% (+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)","potBelow":{"descRaw":"20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)","desc":"20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)"}},{"descRaw":"DEF +10%; Physical Dodge +15%","name":"Sturdy Constitution","desc":"DEF +10%; Physical Dodge +15%"}],"module":{"name":"'Price of Freedom'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% ATK damage and hits 1 additional target","name":"Left Hook","desc":"The next attack deals 200% ATK damage and hits 1 additional target"},{"descRaw":"<@ba.rem>Can switch between the original state and the following state:\nDEF <@ba.vdown>-25%, Attack Range <@ba.vdown>reduces, ATK <@ba.vup>+50%, Block <@ba.vup>+1, attacks all blocked enemies, and restores <@ba.vup>5.0% Max HP per second","name":"Sweeping Stance","desc":"Can switch between the original state and the following state:\nDEF -25%, Attack Range reduces, ATK +50%, Block +1, attacks all blocked enemies, and restores 5.0% Max HP per second"},{"descRaw":"Attack interval <@ba.vdown>increases, ATK <@ba.vup>+70%, attacks hit <@ba.vup>2 times, increases the activation rate of the first Talent to <@ba.vup>55%, and each attack pushes up to <@ba.vup>3 surrounding targets away <@ba.vup>moderately","name":"Earth-Shattering Smash","desc":"Attack interval increases, ATK +70%, attacks hit 2 times, increases the activation rate of the first Talent to 55%, and each attack pushes up to 3 surrounding targets away moderately"}],"traitBase":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talentsBase":[{"descRaw":"20% chance for attacks to deal 165% <@ba.talpu>(+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)","name":"Forceful Fist","desc":"20% chance for attacks to deal 165% (+5%) damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)","potBelow":{"descRaw":"20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)","desc":"20% chance for attacks to deal 160% damage and reduce the target's ATK by 15% for 3 seconds (Does not stack)"}},{"descRaw":"DEF +10%; Physical Dodge +15%","name":"Sturdy Constitution","desc":"DEF +10%; Physical Dodge +15%"}],"modules":[{"name":"'Price of Freedom'","traitOverride":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"}},{"name":"'In the Dead of Night'","traitOverride":{"descRaw":"Blocks 1 enemy; Has <@ba.kw>15% Physical Dodge","desc":"Blocks 1 enemy; Has 15% Physical Dodge"}}],"_h":"30lz19jq9csp11qqi0jaknknyzhlyznzsqtnsl9csp113fd09s3h3hqqi0jaknknyzhlyznz19jqjoo4wy"},"chess_char_5_18_a":{"name":"Gavial the Invincible","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+110%, DEF <@ba.vup>+35%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +110%, DEF +35%; When attacking unblocked enemies, pulls them towards this unit moderately"},"talents":[{"descRaw":"Increases ATK and DEF by 12% <@ba.talpu>(+2%), increased by a further 5% <@ba.talpu>(+1%) for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 12% (+2%), increased by a further 5% (+1%) for each blocked enemy","potBelow":{"descRaw":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy","desc":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy"}},{"descRaw":"Increases this unit's healing received by 25% <@ba.talpu>(+5%), increased to 45% <@ba.talpu>(+5%) when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 25% (+5%), increased to 45% (+5%) when under half HP","potBelow":{"descRaw":"Increases this unit's healing received by 20%, increased to 40% when under half HP","desc":"Increases this unit's healing received by 20%, increased to 40% when under half HP"}}],"module":{"name":"The Binding of Gavial"},"skills":[{"descRaw":"ATK <@ba.vup>+45%, each attack restores HP to this unit equal to <@ba.vup>30% of the damage dealt","name":"Precise Thrashing","desc":"ATK +45%, each attack restores HP to this unit equal to 30% of the damage dealt"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+110%, DEF <@ba.vup>+35%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +110%, DEF +35%; When attacking unblocked enemies, pulls them towards this unit moderately"},{"descRaw":"ATK <@ba.vup>+85%, ASPD <@ba.vup>+60, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +85%, ASPD +60, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"}],"_h":"rugraaye67lzongnhsjthphp91fpftebebko8qlfq667lzonanlu28"},"chess_char_5_18_b":{"name":"Gavial the Invincible","subProfessionName":"Centurion","trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"},"skill":{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+140%, DEF <@ba.vup>+40%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +140%, DEF +40%; When attacking unblocked enemies, pulls them towards this unit moderately"},"talents":[{"descRaw":"Increases ATK and DEF by 12% <@ba.talpu>(+2%), increased by a further 5% <@ba.talpu>(+1%) for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 12% (+2%), increased by a further 5% (+1%) for each blocked enemy","potBelow":{"descRaw":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy","desc":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy"}},{"descRaw":"Increases this unit's healing received by 25% <@ba.talpu>(+5%), increased to 45% <@ba.talpu>(+5%) when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 25% (+5%), increased to 45% (+5%) when under half HP","potBelow":{"descRaw":"Increases this unit's healing received by 20%, increased to 40% when under half HP","desc":"Increases this unit's healing received by 20%, increased to 40% when under half HP"}}],"module":{"name":"The Binding of Gavial"},"skills":[{"descRaw":"ATK <@ba.vup>+60%, each attack restores HP to this unit equal to <@ba.vup>35% of the damage dealt","name":"Precise Thrashing","desc":"ATK +60%, each attack restores HP to this unit equal to 35% of the damage dealt"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+140%, DEF <@ba.vup>+40%; When attacking unblocked enemies, pulls them towards this unit <@ba.vup>moderately","name":"Chainsaw Assault","desc":"Attack Range expands, ATK +140%, DEF +40%; When attacking unblocked enemies, pulls them towards this unit moderately"},{"descRaw":"ATK <@ba.vup>+100%, ASPD <@ba.vup>+80, Block <@ba.vup>+2; While this skill is active, this unit only takes <@ba.vup>50% of incoming damage, with the remaining amount dealt as HP loss over <@ba.vup>20 seconds after this skill ends","name":"Soul of the Jungle","desc":"ATK +100%, ASPD +80, Block +2; While this skill is active, this unit only takes 50% of incoming damage, with the remaining amount dealt as HP loss over 20 seconds after this skill ends"}],"traitBase":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talentsBase":[{"descRaw":"Increases ATK and DEF by 12% <@ba.talpu>(+2%), increased by a further 5% <@ba.talpu>(+1%) for each blocked enemy","name":"Battleaxe","desc":"Increases ATK and DEF by 12% (+2%), increased by a further 5% (+1%) for each blocked enemy","potBelow":{"descRaw":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy","desc":"Increases ATK and DEF by 10%, increased by a further 4% for each blocked enemy"}},{"descRaw":"Increases this unit's healing received by 25% <@ba.talpu>(+5%), increased to 45% <@ba.talpu>(+5%) when under half HP","name":"Medical Background","desc":"Increases this unit's healing received by 25% (+5%), increased to 45% (+5%) when under half HP","potBelow":{"descRaw":"Increases this unit's healing received by 20%, increased to 40% when under half HP","desc":"Increases this unit's healing received by 20%, increased to 40% when under half HP"}}],"modules":[{"name":"The Binding of Gavial","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"}},{"name":"Sanding and Polishing","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"}},{"name":"Gavial the Invincible Limited Badge","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, after the skill is activated for the first time, Max HP, ATK, and DEF increase to 150%","desc":"Attacks all blocked enemies","moduleDesc":"In Reclamation Algorithm, after the skill is activated for the first time, Max HP, ATK, and DEF increase to 150%"}}],"_h":"rugrshhvnclz0qgnhsjthphp91fpftebebkog6lfaunclz0qiblugoaayegnhsjthphp91fpftebebkoshhvunaaxwye826yaaoeye86"},"chess_char_5_19_a":{"name":"Młynar","subProfessionName":"Liberator","trait":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends"},"skill":{"descRaw":"Attack range <@ba.vup>increased, Trait effect increased by <@ba.vup>2x (trait multiplier <@ba.vup>-10% for each enemy defeated), attacks hit <@ba.vup>5 targets for <@ba.vup>125% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>10% of Młynar ATK as <@ba.vup>True damage.","name":"Unbrilliant Glory","desc":"Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 125% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 10% of Młynar ATK as True damage."},"talents":[{"descRaw":"ATK increased to 113%<@ba.talpu>(+3%) when attacking. If there are 3 or more enemies nearby, ATK increased to 118%<@ba.talpu>(+3%), and take 15% less damage","name":"Wanderer","desc":"ATK increased to 113%(+3%) when attacking. If there are 3 or more enemies nearby, ATK increased to 118%(+3%), and take 15% less damage","potBelow":{"descRaw":"ATK increased to 110% when attacking. If there are 3 or more enemies nearby, ATK increased to 115%, and take 15% less damage","desc":"ATK increased to 110% when attacking. If there are 3 or more enemies nearby, ATK increased to 115%, and take 15% less damage"}},{"descRaw":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 18%<@ba.talpu>(+3%) of Młynar's ATK as True Damage","name":"Unmoved","desc":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 18%(+3%) of Młynar's ATK as True Damage","potBelow":{"descRaw":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 15% of Młynar's ATK as True Damage","desc":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 15% of Młynar's ATK as True Damage"}}],"module":{"name":"'Man in Scabbard'"},"skills":[{"descRaw":"Attacks deal <@ba.vup>145% ATK as Physical damage, DEF <@ba.vup>+30%","name":"Unvoiced Anger","desc":"Attacks deal 145% ATK as Physical damage, DEF +30%"},{"descRaw":"Attack interval <@ba.vdown>increased, attack range <@ba.vup>increased, attacks deal <@ba.vup>130% ATK <@ba.vup>twice.\n<@ba.rem>If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)","name":"Unresolved Sorrow","desc":"Attack interval increased, attack range increased, attacks deal 130% ATK twice.\nIf an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)"},{"descRaw":"Attack range <@ba.vup>increased, Trait effect increased by <@ba.vup>2x (trait multiplier <@ba.vup>-10% for each enemy defeated), attacks hit <@ba.vup>5 targets for <@ba.vup>125% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>10% of Młynar ATK as <@ba.vup>True damage.","name":"Unbrilliant Glory","desc":"Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 125% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 10% of Młynar ATK as True damage."}],"_h":"n2jnun9tdt1ife022t06fofopp9eahxsxs8d376wor3gq581dt1ife"},"chess_char_5_19_b":{"name":"Młynar","subProfessionName":"Liberator","trait":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","moduleDescRaw":"Directly gains <@ba.kw>+100% charge after deployment","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends","moduleDesc":"Directly gains +100% charge after deployment"},"skill":{"descRaw":"Attack range <@ba.vup>increased, Trait effect increased by <@ba.vup>2x (trait multiplier <@ba.vup>-10% for each enemy defeated), attacks hit <@ba.vup>5 targets for <@ba.vup>150% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>11% of Młynar ATK as <@ba.vup>True damage.","name":"Unbrilliant Glory","desc":"Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 150% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 11% of Młynar ATK as True damage."},"talents":[{"descRaw":"ATK increased to 113%<@ba.talpu>(+3%) when attacking. If there are 3 or more enemies nearby, ATK increased to 118%<@ba.talpu>(+3%), and take 15% less damage","name":"Wanderer","desc":"ATK increased to 113%(+3%) when attacking. If there are 3 or more enemies nearby, ATK increased to 118%(+3%), and take 15% less damage","potBelow":{"descRaw":"ATK increased to 110% when attacking. If there are 3 or more enemies nearby, ATK increased to 115%, and take 15% less damage","desc":"ATK increased to 110% when attacking. If there are 3 or more enemies nearby, ATK increased to 115%, and take 15% less damage"}},{"descRaw":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 18%<@ba.talpu>(+3%) of Młynar's ATK as True Damage","name":"Unmoved","desc":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 18%(+3%) of Młynar's ATK as True Damage","potBelow":{"descRaw":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 15% of Młynar's ATK as True Damage","desc":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 15% of Młynar's ATK as True Damage"}}],"module":{"name":"'Man in Scabbard'"},"skills":[{"descRaw":"Attacks deal <@ba.vup>170% ATK as Physical damage, DEF <@ba.vup>+40%","name":"Unvoiced Anger","desc":"Attacks deal 170% ATK as Physical damage, DEF +40%"},{"descRaw":"Attack interval <@ba.vdown>increased, attack range <@ba.vup>increased, attacks deal <@ba.vup>160% ATK <@ba.vup>twice.\n<@ba.rem>If an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)","name":"Unresolved Sorrow","desc":"Attack interval increased, attack range increased, attacks deal 160% ATK twice.\nIf an enemy has been defeated while skill is active, Trait effect is not reset when skill expires. This can be manually deactivated. (Skill can be halted at any time while active)"},{"descRaw":"Attack range <@ba.vup>increased, Trait effect increased by <@ba.vup>2x (trait multiplier <@ba.vup>-10% for each enemy defeated), attacks hit <@ba.vup>5 targets for <@ba.vup>150% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra <@ba.vup>11% of Młynar ATK as <@ba.vup>True damage.","name":"Unbrilliant Glory","desc":"Attack range increased, Trait effect increased by 2x (trait multiplier -10% for each enemy defeated), attacks hit 5 targets for 150% ATK as Physical damage. When any enemy within range is attacked by a Kazimierz Operator, deal an extra 11% of Młynar ATK as True damage."}],"traitBase":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends"},"talentsBase":[{"descRaw":"ATK increased to 113%<@ba.talpu>(+3%) when attacking. If there are 3 or more enemies nearby, ATK increased to 118%<@ba.talpu>(+3%), and take 15% less damage","name":"Wanderer","desc":"ATK increased to 113%(+3%) when attacking. If there are 3 or more enemies nearby, ATK increased to 118%(+3%), and take 15% less damage","potBelow":{"descRaw":"ATK increased to 110% when attacking. If there are 3 or more enemies nearby, ATK increased to 115%, and take 15% less damage","desc":"ATK increased to 110% when attacking. If there are 3 or more enemies nearby, ATK increased to 115%, and take 15% less damage"}},{"descRaw":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 18%<@ba.talpu>(+3%) of Młynar's ATK as True Damage","name":"Unmoved","desc":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 18%(+3%) of Młynar's ATK as True Damage","potBelow":{"descRaw":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 15% of Młynar's ATK as True Damage","desc":"More likely to be attacked while deployed. When any Kazimierz Operator is attacked, reflect 15% of Młynar's ATK as True Damage"}}],"modules":[{"name":"'Man in Scabbard'","traitOverride":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","moduleDescRaw":"Directly gains <@ba.kw>+100% charge after deployment","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends","moduleDesc":"Directly gains +100% charge after deployment"}}],"_h":"n2jnunve9tyojq1ikz022t06fofopp9eahxsxs8dkw6w46phq55ejq1ikzun9t022t06fofopp9eahxsxs8dunve9tyo"},"chess_char_5_20_a":{"name":"Angelina","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"Applies <$ba.weightless>Weightless to all enemies on the battlefield, <@ba.vup>expands Attack Range, <@ba.vup>+90% ATK, and can attack <@ba.vup>4 enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive","name":"Arcane Staff - Anti-Gravity Mode","desc":"Applies Weightless to all enemies on the battlefield, expands Attack Range, +90% ATK, and can attack 4 enemies\nCannot use normal attacks while skill is inactive"},"talents":[{"descRaw":"All allies' ASPD +8 <@ba.talpu>(+1)","name":"Accelerator Field","desc":"All allies' ASPD +8 (+1)","potBelow":{"descRaw":"All allies' ASPD +7","desc":"All allies' ASPD +7"}},{"descRaw":"Restores the HP of all allies by 25 <@ba.talpu>(+5) per second when the skill is not activated","name":"Part-time Job","desc":"Restores the HP of all allies by 25 (+5) per second when the skill is not activated","potBelow":{"descRaw":"Restores the HP of all allies by 20 per second when the skill is not activated","desc":"Restores the HP of all allies by 20 per second when the skill is not activated"}}],"module":{"name":"Gravity Calibration Module"},"skills":[{"descRaw":"ATK <@ba.vup>+60%\n<@ba.rem>Automatically activated","name":"Arcane Staff - Quick Charge Mode","desc":"ATK +60%\nAutomatically activated"},{"descRaw":"Attack Interval <@ba.vup>reduces dramatically, but the Arts damage dealt by every attack is only <@ba.vdown>35% of ATK\n<@ba.rem>Cannot use Normal Attack when the skill is not activated","name":"Arcane Staff - Particle Mode","desc":"Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 35% of ATK\nCannot use Normal Attack when the skill is not activated"},{"descRaw":"Applies <$ba.weightless>Weightless to all enemies on the battlefield, <@ba.vup>expands Attack Range, <@ba.vup>+90% ATK, and can attack <@ba.vup>4 enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive","name":"Arcane Staff - Anti-Gravity Mode","desc":"Applies Weightless to all enemies on the battlefield, expands Attack Range, +90% ATK, and can attack 4 enemies\nCannot use normal attacks while skill is inactive"}],"_h":"kqf2pn83uuq33k339twzelelx4hwg0hohole1lc02kvhvcw6uuq33k"},"chess_char_5_20_b":{"name":"Angelina","subProfessionName":"Decel Binder","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"},"skill":{"descRaw":"Applies <$ba.weightless>Weightless to all enemies on the battlefield, <@ba.vup>expands Attack Range, <@ba.vup>+105% ATK, and can attack <@ba.vup>5 enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive","name":"Arcane Staff - Anti-Gravity Mode","desc":"Applies Weightless to all enemies on the battlefield, expands Attack Range, +105% ATK, and can attack 5 enemies\nCannot use normal attacks while skill is inactive"},"talents":[{"descRaw":"All allies' ASPD +8 <@ba.talpu>(+1)","name":"Accelerator Field","desc":"All allies' ASPD +8 (+1)","potBelow":{"descRaw":"All allies' ASPD +7","desc":"All allies' ASPD +7"}},{"descRaw":"Restores the HP of all allies by 25 <@ba.talpu>(+5) per second when the skill is not activated","name":"Part-time Job","desc":"Restores the HP of all allies by 25 (+5) per second when the skill is not activated","potBelow":{"descRaw":"Restores the HP of all allies by 20 per second when the skill is not activated","desc":"Restores the HP of all allies by 20 per second when the skill is not activated"}}],"module":{"name":"Gravity Calibration Module"},"skills":[{"descRaw":"ATK <@ba.vup>+80%\n<@ba.rem>Automatically activated","name":"Arcane Staff - Quick Charge Mode","desc":"ATK +80%\nAutomatically activated"},{"descRaw":"Attack Interval <@ba.vup>reduces dramatically, but the Arts damage dealt by every attack is only <@ba.vdown>40% of ATK\n<@ba.rem>Cannot use Normal Attack when the skill is not activated","name":"Arcane Staff - Particle Mode","desc":"Attack Interval reduces dramatically, but the Arts damage dealt by every attack is only 40% of ATK\nCannot use Normal Attack when the skill is not activated"},{"descRaw":"Applies <$ba.weightless>Weightless to all enemies on the battlefield, <@ba.vup>expands Attack Range, <@ba.vup>+105% ATK, and can attack <@ba.vup>5 enemies\n<@ba.rem>Cannot use normal attacks while skill is inactive","name":"Arcane Staff - Anti-Gravity Mode","desc":"Applies Weightless to all enemies on the battlefield, expands Attack Range, +105% ATK, and can attack 5 enemies\nCannot use normal attacks while skill is inactive"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"All allies' ASPD +8 <@ba.talpu>(+1)","name":"Accelerator Field","desc":"All allies' ASPD +8 (+1)","potBelow":{"descRaw":"All allies' ASPD +7","desc":"All allies' ASPD +7"}},{"descRaw":"Restores the HP of all allies by 25 <@ba.talpu>(+5) per second when the skill is not activated","name":"Part-time Job","desc":"Restores the HP of all allies by 25 (+5) per second when the skill is not activated","potBelow":{"descRaw":"Restores the HP of all allies by 20 per second when the skill is not activated","desc":"Restores the HP of all allies by 20 per second when the skill is not activated"}}],"modules":[{"name":"Gravity Calibration Module","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"}},{"name":"Experimental Anti-Gravity Module","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"}},{"name":"Angelina's Specialized Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"In <@ba.kw>Integrated Strategies, all enemies on the field have Weight -1 while this unit is deployed","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"In Integrated Strategies, all enemies on the field have Weight -1 while this unit is deployed"}}],"_h":"kqf2uw085sq3ri339twzelelx4hwg0hoholec7c0gictvcba5sq3ripn83339twzelelx4hwg0hoholeuw084opn0i830ixmpnrc830g"},"chess_char_5_21_a":{"name":"Santalla","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skill":{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold for <@ba.vup>1 seconds and dealt <@ba.vup>65% of Santalla's ATK as Arts damage","name":"'Witch's Tears'","desc":"Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 65% of Santalla's ATK as Arts damage"},"talents":[{"descRaw":"After being deployed for 20 seconds, this unit gains +18% <@ba.talpu>(+3%) ATK and <$ba.buffres>Status Resistance","name":"Born of the Biting Cold","desc":"After being deployed for 20 seconds, this unit gains +18% (+3%) ATK and Status Resistance","potBelow":{"descRaw":"After being deployed for 20 seconds, this unit gains +15% ATK and <$ba.buffres>Status Resistance","desc":"After being deployed for 20 seconds, this unit gains +15% ATK and Status Resistance"}}],"module":{"name":"Ice Brazier"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold for <@ba.vup>1 seconds and dealt <@ba.vup>65% of Santalla's ATK as Arts damage","name":"'Witch's Tears'","desc":"Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 65% of Santalla's ATK as Arts damage"}],"_h":"wvkin1hbwsbv4sk792hapksdnu8ydm2gwsbv4s"},"chess_char_5_21_b":{"name":"Santalla","subProfessionName":"Splash Caster","trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"},"skill":{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold for <@ba.vup>1 seconds and dealt <@ba.vup>75% of Santalla's ATK as Arts damage","name":"'Witch's Tears'","desc":"Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 75% of Santalla's ATK as Arts damage"},"talents":[{"descRaw":"After being deployed for 20 seconds, this unit gains +18% <@ba.talpu>(+3%) ATK and <$ba.buffres>Status Resistance","name":"Born of the Biting Cold","desc":"After being deployed for 20 seconds, this unit gains +18% (+3%) ATK and Status Resistance","potBelow":{"descRaw":"After being deployed for 20 seconds, this unit gains +15% ATK and <$ba.buffres>Status Resistance","desc":"After being deployed for 20 seconds, this unit gains +15% ATK and Status Resistance"}}],"module":{"name":"Ice Brazier"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with <$ba.cold>Cold for <@ba.vup>1 seconds and dealt <@ba.vup>75% of Santalla's ATK as Arts damage","name":"'Witch's Tears'","desc":"Attack Range expands, Attack Interval shortens massively, and attacks now summon icicles over random areas within range. When the icicles fall, all enemies in the area are inflicted with Cold for 1 seconds and dealt 75% of Santalla's ATK as Arts damage"}],"traitBase":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"talentsBase":[{"descRaw":"After being deployed for 20 seconds, this unit gains +18% <@ba.talpu>(+3%) ATK and <$ba.buffres>Status Resistance","name":"Born of the Biting Cold","desc":"After being deployed for 20 seconds, this unit gains +18% (+3%) ATK and Status Resistance","potBelow":{"descRaw":"After being deployed for 20 seconds, this unit gains +15% ATK and <$ba.buffres>Status Resistance","desc":"After being deployed for 20 seconds, this unit gains +15% ATK and Status Resistance"}}],"modules":[{"name":"Ice Brazier","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage","moduleDesc":"Reduces Deployment Cost"}}],"_h":"wvkin1jyhbza1fbvs1k792hapksdnuvddmw91fbvs1n1hbk792hapksdnun1jyhbza"},"chess_char_5_22_a":{"name":"Nymph","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skill":{"descRaw":"Deals <@ba.vup>270% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>18% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>70% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Fear Blast","desc":"Deals 270% ATK as Arts damage to the target and inflicts Fear for 4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 18% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 70% ATK\nCan store 1 charge(s)"},"talents":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 <@ba.talpu>(+2) times","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 (+2) times","potBelow":{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times"}}],"module":{"name":"'Aspiration'"},"skills":[{"descRaw":"ATK <@ba.vup>+60%, attacks deal an additional <@ba.vup>10% of Arts damage as <$ba.dt.apoptosis2>Necrosis; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, deal an additional <@ba.vup>30% ATK as Elemental Damage","name":"Strike of the Djall","desc":"ATK +60%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 30% ATK as Elemental Damage"},{"descRaw":"Deals <@ba.vup>270% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>18% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>70% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Fear Blast","desc":"Deals 270% ATK as Arts damage to the target and inflicts Fear for 4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 18% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 70% ATK\nCan store 1 charge(s)"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+140%, ASPD <@ba.vup>+30, attack <@ba.vup>2 targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, attacks deal Elemental Damage","name":"Crumbling Heart","desc":"Attack Range increases, ATK +140%, ASPD +30, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage"}],"_h":"w8cm8odo07cr3j5bq2trd5acgxwt3z8m5nbboi07cr3juzfi1d"},"chess_char_5_22_b":{"name":"Nymph","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"},"skill":{"descRaw":"Deals <@ba.vup>300% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>22% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>85% ATK\n<@ba.rem>Can store 2 charge(s)","name":"Fear Blast","desc":"Deals 300% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 22% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 85% ATK\nCan store 2 charge(s)"},"talents":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 <@ba.talpu>(+2) times","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 (+2) times","potBelow":{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times"}}],"module":{"name":"'Aspiration'"},"skills":[{"descRaw":"ATK <@ba.vup>+80%, attacks deal an additional <@ba.vup>10% of Arts damage as <$ba.dt.apoptosis2>Necrosis; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, deal an additional <@ba.vup>40% ATK as Elemental Damage","name":"Strike of the Djall","desc":"ATK +80%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 40% ATK as Elemental Damage"},{"descRaw":"Deals <@ba.vup>300% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>22% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>85% ATK\n<@ba.rem>Can store 2 charge(s)","name":"Fear Blast","desc":"Deals 300% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 22% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 85% ATK\nCan store 2 charge(s)"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+170%, ASPD <@ba.vup>+45, attack <@ba.vup>2 targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, attacks deal Elemental Damage","name":"Crumbling Heart","desc":"Attack Range increases, ATK +170%, ASPD +45, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"talentsBase":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 <@ba.talpu>(+2) times","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 (+2) times","potBelow":{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times"}}],"modules":[{"name":"'Aspiration'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"}},{"name":"Consultation Toolkit","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range"}}],"_h":"w8cm8owrdowrzccrqi5bq2trd5acgxwt3z8mjgbb6bzccrqiqgfiu48odo5bq2trd5acgxwt3z8m8owrdowr3s8oe5doe5"},"chess_char_5_23_a":{"name":"Record Keeper","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skill":{"descRaw":"ATK <@ba.vup>+45%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>80 HP whenever they take damage","name":"Sage Advice","desc":"ATK +45%; after healing an Operator, grants them a buff for 10s that recovers 80 HP whenever they take damage"},"talents":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 <@ba.talpu>(+2)s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 (+2)s","potBelow":{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s"}}],"module":{"name":"Unfinished Record"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>115% of ATK and heals an additional target\n<@ba.rem>Can store 2 charge(s)","name":"Learning By Analogy","desc":"The next heal is increased to 115% of ATK and heals an additional target\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+45%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>80 HP whenever they take damage","name":"Sage Advice","desc":"ATK +45%; after healing an Operator, grants them a buff for 10s that recovers 80 HP whenever they take damage"}],"_h":"pq7q7676ujeilbmyxbwo6h6h25hb0duoujeilb"},"chess_char_5_23_b":{"name":"Record Keeper","subProfessionName":"Medic","trait":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"skill":{"descRaw":"ATK <@ba.vup>+60%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>120 HP whenever they take damage","name":"Sage Advice","desc":"ATK +60%; after healing an Operator, grants them a buff for 10s that recovers 120 HP whenever they take damage"},"talents":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 <@ba.talpu>(+2)s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 (+2)s","potBelow":{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s"}}],"module":{"name":"Unfinished Record"},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>130% of ATK and heals an additional target\n<@ba.rem>Can store 3 charge(s)","name":"Learning By Analogy","desc":"The next heal is increased to 130% of ATK and heals an additional target\nCan store 3 charge(s)"},{"descRaw":"ATK <@ba.vup>+60%; after healing an Operator, grants them a buff for 10s that recovers <@ba.vup>120 HP whenever they take damage","name":"Sage Advice","desc":"ATK +60%; after healing an Operator, grants them a buff for 10s that recovers 120 HP whenever they take damage"}],"traitBase":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"talentsBase":[{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 <@ba.talpu>(+2)s","name":"Accumulated Knowledge","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 10 (+2)s","potBelow":{"descRaw":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s","desc":"When Operators within Attack Range activate a skill, Record Keeper recovers 1 SP and gains ASPD +16 for 8s"}}],"modules":[{"name":"Unfinished Record","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}],"_h":"pq7q76by76dw97eiq9myxbwo6h6h25lz0dg897eiq97676myxbwo6h6h2576by76dw"},"chess_char_5_diy1_a":{"name":"Selected Operator","_h":"mc"},"chess_char_5_diy1_b":{"name":"Selected Operator","_h":"mc"},"chess_char_5_diy2_a":{"name":"Selected Operator","_h":"mc"},"chess_char_5_diy2_b":{"name":"Selected Operator","_h":"mc"},"chess_char_6_01_a":{"name":"Lemuen","subProfessionName":"Deadeye","trait":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","desc":"Prioritizes attacking the enemy with lowest DEF within range first"},"skill":{"descRaw":"Stops attacking, consuming 1 bullet every <@ba.vup>0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>240% of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>360% of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salutatio Sclopeti: Memento Mori","desc":"Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 240% of ATK as AoE Physical damage per bombardment (damage increases to 360% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 6 <@ba.talpu>(-2) seconds become Wanted, taking 18% <@ba.talpu>(+3%) more damage from Laterano Operators; Lemuen can attack all Wanted enemies","name":"Diploma Persecutionis Internationalis","desc":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 6 (-2) seconds become Wanted, taking 18% (+3%) more damage from Laterano Operators; Lemuen can attack all Wanted enemies","potBelow":{"descRaw":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking 15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies","desc":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking 15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies"}},{"descRaw":"After being deployed for 20 seconds, ATK +10% and Lemuen's ammo-type skills have +1 Ammo capacity","name":"Modus Extraditio Fugitivi","desc":"After being deployed for 20 seconds, ATK +10% and Lemuen's ammo-type skills have +1 Ammo capacity"}],"module":{"name":"'Magazine and Stained Glass'"},"skills":[{"descRaw":"Increases ATK to <@ba.vup>165% when attacking, and attacks 1 additional target\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salvē Etiam","desc":"Increases ATK to 165% when attacking, and attacks 1 additional target\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ASPD <@ba.vup>+50, ATK <@ba.vup>+40%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to <@ba.vup>2.5s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from <@ba.vup>180% to <@ba.vup>355%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Honesta Missio","desc":"ASPD +50, ATK +40%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to 2.5s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 355%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Stops attacking, consuming 1 bullet every <@ba.vup>0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>240% of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>360% of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salutatio Sclopeti: Memento Mori","desc":"Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 240% of ATK as AoE Physical damage per bombardment (damage increases to 360% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"vc9ogscosgr2zljfljzps6s690b990ai3yyjwdp0di47sgr2zl"},"chess_char_6_01_b":{"name":"Lemuen","subProfessionName":"Deadeye","trait":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","moduleDescRaw":"If the attacked enemy remains alive, gain <@ba.kw>1 additional SP","desc":"Prioritizes attacking the enemy with lowest DEF within range first","moduleDesc":"If the attacked enemy remains alive, gain 1 additional SP"},"skill":{"descRaw":"Stops attacking, consuming 1 bullet every <@ba.vup>0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>270% of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>390% of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salutatio Sclopeti: Memento Mori","desc":"Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 270% of ATK as AoE Physical damage per bombardment (damage increases to 390% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},"talents":[{"descRaw":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 6 <@ba.talpu>(-2) seconds become Wanted, taking 18% <@ba.talpu>(+3%) more damage from Laterano Operators; Lemuen can attack all Wanted enemies","name":"Diploma Persecutionis Internationalis","desc":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 6 (-2) seconds become Wanted, taking 18% (+3%) more damage from Laterano Operators; Lemuen can attack all Wanted enemies","potBelow":{"descRaw":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking 15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies","desc":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking 15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies"}},{"descRaw":"After being deployed for 15 seconds, ATK +18%, Lemuen's ammo-type skills have +2 Ammo capacity, and other Laterano Operators' ammo-type skills have +1 Ammo capacity","name":"Modus Extraditio Fugitivi","desc":"After being deployed for 15 seconds, ATK +18%, Lemuen's ammo-type skills have +2 Ammo capacity, and other Laterano Operators' ammo-type skills have +1 Ammo capacity"}],"module":{"name":"'Magazine and Stained Glass'"},"skills":[{"descRaw":"Increases ATK to <@ba.vup>180% when attacking, and attacks 1 additional target\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salvē Etiam","desc":"Increases ATK to 180% when attacking, and attacks 1 additional target\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ASPD <@ba.vup>+65, ATK <@ba.vup>+50%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to <@ba.vup>3s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from <@ba.vup>180% to <@ba.vup>390%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Honesta Missio","desc":"ASPD +65, ATK +50%; when there are Wanted enemies on the battlefield, consumes a bullet to take aim for up to 3s before firing a shot that ignores Dodge (while aiming, ATK gradually increases from 180% to 390%; if ATK is higher than the sum of target's remaining HP and DEF, stops aiming and immediately fires)\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Stops attacking, consuming 1 bullet every <@ba.vup>0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing <@ba.vup>270% of ATK as AoE Physical damage per bombardment (damage increases to <@ba.vup>390% of ATK for enemies in the center of the bombardment)\n<@ba.rem>Skill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Salutatio Sclopeti: Memento Mori","desc":"Stops attacking, consuming 1 bullet every 0.5s to lock onto enemies in succession; when the skill ends, bombards the positions of all locked-on enemies, dealing 270% of ATK as AoE Physical damage per bombardment (damage increases to 390% of ATK for enemies in the center of the bombardment)\nSkill activation grants 5 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","desc":"Prioritizes attacking the enemy with lowest DEF within range first"},"talentsBase":[{"descRaw":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 6 <@ba.talpu>(-2) seconds become Wanted, taking 18% <@ba.talpu>(+3%) more damage from Laterano Operators; Lemuen can attack all Wanted enemies","name":"Diploma Persecutionis Internationalis","desc":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 6 (-2) seconds become Wanted, taking 18% (+3%) more damage from Laterano Operators; Lemuen can attack all Wanted enemies","potBelow":{"descRaw":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking 15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies","desc":"Elite or leader enemies who are within a Laterano Operator's Attack Range for more than 8 seconds become Wanted, taking 15% more damage from Laterano Operators; Lemuen can attack all Wanted enemies"}},{"descRaw":"After being deployed for 20 seconds, ATK +10% and Lemuen's ammo-type skills have +1 Ammo capacity","name":"Modus Extraditio Fugitivi","desc":"After being deployed for 20 seconds, ATK +10% and Lemuen's ammo-type skills have +1 Ammo capacity"}],"modules":[{"name":"'Magazine and Stained Glass'","traitOverride":{"descRaw":"Prioritizes attacking the enemy with <@ba.kw>lowest DEF within range first","moduleDescRaw":"If the attacked enemy remains alive, gain <@ba.kw>1 additional SP","desc":"Prioritizes attacking the enemy with lowest DEF within range first","moduleDesc":"If the attacked enemy remains alive, gain 1 additional SP"},"talentChanges":[{"descRaw":"After being deployed for 15 seconds, ATK +18%, Lemuen's ammo-type skills have +2 Ammo capacity, and other Laterano Operators' ammo-type skills have +1 Ammo capacity","name":"Modus Extraditio Fugitivi","desc":"After being deployed for 15 seconds, ATK +18%, Lemuen's ammo-type skills have +2 Ammo capacity, and other Laterano Operators' ammo-type skills have +1 Ammo capacity"}]}],"_h":"vc9ogsoycouwwur2zfjfljzps6s6hnb9hnaiktyj3o96dietwur2zfgscojfljzps6s690b990aigsoycouwhnb9hn"},"chess_char_6_02_a":{"name":"Pramanix the Prerita","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skill":{"descRaw":"Attack range <@ba.vup>expands. Immediately <$ba.attract>Lures all enemies within attack range for <@ba.vup>10 seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+35% ATK, <@ba.vup>+30 ASPD, attacks ignore <@ba.vup>10 RES, and every attack deals <@ba.vup>180% ATK as Arts damage","name":"Towards the Mountains, Bow","desc":"Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +35% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 180% ATK as Arts damage"},"talents":[{"descRaw":"Snow falls every 5.5 seconds onto tiles within attack range, dealing 80% <@ba.talpu>(+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)","name":"Unending Snows","desc":"Snow falls every 5.5 seconds onto tiles within attack range, dealing 80% (+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)","potBelow":{"descRaw":"Snow falls every 5.5 seconds onto tiles within attack range, dealing 75% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)","desc":"Snow falls every 5.5 seconds onto tiles within attack range, dealing 75% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)"}},{"descRaw":"Upon taking damage, inflicts <$ba.cold>Cold on enemies for 2 <@ba.talpu>(+0.5) seconds; if taking lethal damage, recovers all HP (once only) and <$ba.frozen>Freezes herself for 4 seconds, while <$ba.frozen>Freezing all enemies for 8 seconds","name":"Blessing of Karlan","desc":"Upon taking damage, inflicts Cold on enemies for 2 (+0.5) seconds; if taking lethal damage, recovers all HP (once only) and Freezes herself for 4 seconds, while Freezing all enemies for 8 seconds","potBelow":{"descRaw":"Upon taking damage, inflicts <$ba.cold>Cold on enemies for 1.5 seconds; if taking lethal damage, recovers all HP (once only) and <$ba.frozen>Freezes herself for 4 seconds, while <$ba.frozen>Freezing all enemies for 8 seconds","desc":"Upon taking damage, inflicts Cold on enemies for 1.5 seconds; if taking lethal damage, recovers all HP (once only) and Freezes herself for 4 seconds, while Freezing all enemies for 8 seconds"}}],"module":{"name":"A Thousandth of A Heart"},"skills":[{"descRaw":"Deals <@ba.vup>390% ATK as Arts damage to all enemies within range, inflicting <$ba.cold>Cold for <@ba.vup>3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\n<@ba.rem>Can store 2 charges","name":"Ere Snow, Bells Chime","desc":"Deals 390% ATK as Arts damage to all enemies within range, inflicting Cold for 3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\nCan store 2 charges"},{"descRaw":"Attacks deal <@ba.vup>310% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take <@ba.vup>20% ATK as Arts damage every second, and are inflicted with <@ba.vup>5 seconds of <$ba.cold>Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\n<@ba.rem>Unlimited duration, can manually deactivate skill (skill can be deactivated at will)","name":"Peaks, Clad in Frost","desc":"Attacks deal 310% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take 20% ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\nUnlimited duration, can manually deactivate skill (skill can be deactivated at will)"},{"descRaw":"Attack range <@ba.vup>expands. Immediately <$ba.attract>Lures all enemies within attack range for <@ba.vup>10 seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+35% ATK, <@ba.vup>+30 ASPD, attacks ignore <@ba.vup>10 RES, and every attack deals <@ba.vup>180% ATK as Arts damage","name":"Towards the Mountains, Bow","desc":"Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +35% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 180% ATK as Arts damage"}],"_h":"ija03fl5hpufbkenysfzlnlnkt5vot9qpimejhfwrzmorhlzhpufbk"},"chess_char_6_02_b":{"name":"Pramanix the Prerita","subProfessionName":"Phalanx Caster","trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","moduleDescRaw":"Damage increases with number of enemies in the area (max increase <@ba.kw>15%)","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage","moduleDesc":"Damage increases with number of enemies in the area (max increase 15%)"},"skill":{"descRaw":"Attack range <@ba.vup>expands. Immediately <$ba.attract>Lures all enemies within attack range for <@ba.vup>10 seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+70% ATK, <@ba.vup>+30 ASPD, attacks ignore <@ba.vup>10 RES, and every attack deals <@ba.vup>210% ATK as Arts damage","name":"Towards the Mountains, Bow","desc":"Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +70% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 210% ATK as Arts damage"},"talents":[{"descRaw":"Snow falls every 5 seconds onto tiles within attack range, dealing 105% <@ba.talpu>(+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow","name":"Unending Snows","desc":"Snow falls every 5 seconds onto tiles within attack range, dealing 105% (+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow","potBelow":{"descRaw":"Snow falls every 5 seconds onto tiles within attack range, dealing 100% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow","desc":"Snow falls every 5 seconds onto tiles within attack range, dealing 100% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow"}},{"descRaw":"Upon taking damage, inflicts <$ba.cold>Cold on enemies for 2 <@ba.talpu>(+0.5) seconds; if taking lethal damage, recovers all HP (once only) and <$ba.frozen>Freezes herself for 4 seconds, while <$ba.frozen>Freezing all enemies for 8 seconds","name":"Blessing of Karlan","desc":"Upon taking damage, inflicts Cold on enemies for 2 (+0.5) seconds; if taking lethal damage, recovers all HP (once only) and Freezes herself for 4 seconds, while Freezing all enemies for 8 seconds","potBelow":{"descRaw":"Upon taking damage, inflicts <$ba.cold>Cold on enemies for 1.5 seconds; if taking lethal damage, recovers all HP (once only) and <$ba.frozen>Freezes herself for 4 seconds, while <$ba.frozen>Freezing all enemies for 8 seconds","desc":"Upon taking damage, inflicts Cold on enemies for 1.5 seconds; if taking lethal damage, recovers all HP (once only) and Freezes herself for 4 seconds, while Freezing all enemies for 8 seconds"}}],"module":{"name":"A Thousandth of A Heart"},"skills":[{"descRaw":"Deals <@ba.vup>480% ATK as Arts damage to all enemies within range, inflicting <$ba.cold>Cold for <@ba.vup>3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\n<@ba.rem>Can store 2 charges","name":"Ere Snow, Bells Chime","desc":"Deals 480% ATK as Arts damage to all enemies within range, inflicting Cold for 3.5 seconds, and pushing them with moderate force in deployment direction; snow spreads on the ground (Up to 5 tiles forward)\nCan store 2 charges"},{"descRaw":"Attacks deal <@ba.vup>350% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take <@ba.vup>20% ATK as Arts damage every second, and are inflicted with <@ba.vup>5 seconds of <$ba.cold>Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\n<@ba.rem>Unlimited duration, can manually deactivate skill (skill can be deactivated at will)","name":"Peaks, Clad in Frost","desc":"Attacks deal 350% ATK as Arts damage, and snow spreads to surrounding tiles after reaching 5 stacks (Spreads to a max of 20 tiles); ground enemies on snow tiles take 20% ATK as Arts damage every second, and are inflicted with 5 seconds of Cold after leaving a snow tile; When snow accumulates on the Objective Point 5 times, it freezes\nUnlimited duration, can manually deactivate skill (skill can be deactivated at will)"},{"descRaw":"Attack range <@ba.vup>expands. Immediately <$ba.attract>Lures all enemies within attack range for <@ba.vup>10 seconds to the closest reachable ground near her, increases snowfall speed, <@ba.vup>+70% ATK, <@ba.vup>+30 ASPD, attacks ignore <@ba.vup>10 RES, and every attack deals <@ba.vup>210% ATK as Arts damage","name":"Towards the Mountains, Bow","desc":"Attack range expands. Immediately Lures all enemies within attack range for 10 seconds to the closest reachable ground near her, increases snowfall speed, +70% ATK, +30 ASPD, attacks ignore 10 RES, and every attack deals 210% ATK as Arts damage"}],"traitBase":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"talentsBase":[{"descRaw":"Snow falls every 5.5 seconds onto tiles within attack range, dealing 80% <@ba.talpu>(+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)","name":"Unending Snows","desc":"Snow falls every 5.5 seconds onto tiles within attack range, dealing 80% (+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)","potBelow":{"descRaw":"Snow falls every 5.5 seconds onto tiles within attack range, dealing 75% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)","desc":"Snow falls every 5.5 seconds onto tiles within attack range, dealing 75% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on the tile disappears when the first enemy on it leaves the tile)"}},{"descRaw":"Upon taking damage, inflicts <$ba.cold>Cold on enemies for 2 <@ba.talpu>(+0.5) seconds; if taking lethal damage, recovers all HP (once only) and <$ba.frozen>Freezes herself for 4 seconds, while <$ba.frozen>Freezing all enemies for 8 seconds","name":"Blessing of Karlan","desc":"Upon taking damage, inflicts Cold on enemies for 2 (+0.5) seconds; if taking lethal damage, recovers all HP (once only) and Freezes herself for 4 seconds, while Freezing all enemies for 8 seconds","potBelow":{"descRaw":"Upon taking damage, inflicts <$ba.cold>Cold on enemies for 1.5 seconds; if taking lethal damage, recovers all HP (once only) and <$ba.frozen>Freezes herself for 4 seconds, while <$ba.frozen>Freezing all enemies for 8 seconds","desc":"Upon taking damage, inflicts Cold on enemies for 1.5 seconds; if taking lethal damage, recovers all HP (once only) and Freezes herself for 4 seconds, while Freezing all enemies for 8 seconds"}}],"modules":[{"name":"A Thousandth of A Heart","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","moduleDescRaw":"Damage increases with number of enemies in the area (max increase <@ba.kw>15%)","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage","moduleDesc":"Damage increases with number of enemies in the area (max increase 15%)"},"talentChanges":[null,{"descRaw":"Snow falls every 5 seconds onto tiles within attack range, dealing 105% <@ba.talpu>(+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow","name":"Unending Snows","desc":"Snow falls every 5 seconds onto tiles within attack range, dealing 105% (+5%) ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow","potBelow":{"descRaw":"Snow falls every 5 seconds onto tiles within attack range, dealing 100% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow","desc":"Snow falls every 5 seconds onto tiles within attack range, dealing 100% ATK as Arts damage to any ground enemies passing through affected tiles. Each stack of snow reduces enemy Movement Speed by 12%, stacking up to 5 times (Snow on tile disappears when the first enemy on it leaves the tile), and on deployment, immediately covers all tiles within attack range with a stack of snow"}}]}],"_h":"ija03fuhl523buufk9aeysaeyfyfkt5vot9qpimeedfws77orhmzbuufk93fl5enysfzlnlnkt5vot9qpime3fuhl523aeysaeyfyf"},"chess_char_6_03_a":{"name":"Yu","subProfessionName":"Primal Protector","trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"skill":{"descRaw":"Max HP <@ba.vup>+50%, ATK <@ba.vup>+50%, DEF <@ba.vup>+50%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>6% of Yu's ATK as <$ba.dt.burning2>Burn; enemy projectiles passing through the wall have a <@ba.vup>10% chance of being removed","name":"Enter the Stove's Palm","desc":"Max HP +50%, ATK +50%, DEF +50%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 6% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 10% chance of being removed"},"talents":[{"descRaw":"When blocking enemies, gains 30% <@ba.talpu>(+5%) <$ba.protect>Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as <$ba.dt.burning2>Burn per second","name":"You Feed Me, I Feed You","desc":"When blocking enemies, gains 30% (+5%) Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as Burn per second","potBelow":{"descRaw":"When blocking enemies, gains 25% <$ba.protect>Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as <$ba.dt.burning2>Burn per second","desc":"When blocking enemies, gains 25% Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as Burn per second"}},{"descRaw":"When there are at least 4 Operators on the field, recovers 2% <@ba.talpu>(+0.5%) Max HP as both HP and <$ba.dt.element>Elemental Injury per second","name":"Midst Markets, Dragons Dwell","desc":"When there are at least 4 Operators on the field, recovers 2% (+0.5%) Max HP as both HP and Elemental Injury per second","potBelow":{"descRaw":"When there are at least 4 Operators on the field, recovers 1.5% Max HP as both HP and <$ba.dt.element>Elemental Injury per second","desc":"When there are at least 4 Operators on the field, recovers 1.5% Max HP as both HP and Elemental Injury per second"}}],"module":{"name":"Tastes of Life"},"skills":[{"descRaw":"Passive Effect: becomes more likely to be attacked\nMax HP <@ba.vup>+25%, DEF <@ba.vup>+25%; every time Yu is attacked, deals <@ba.vup>30% of Yu's ATK as <$ba.dt.burning2>Burn to the attacker","name":"Today's Host","desc":"Passive Effect: becomes more likely to be attacked\nMax HP +25%, DEF +25%; every time Yu is attacked, deals 30% of Yu's ATK as Burn to the attacker"},{"descRaw":"Immediately deals <@ba.vup>100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block <@ba.vup>+2, Max HP <@ba.vup>+100%, ATK <@ba.vup>+170%, and normal attacks deal <@ba.vup>Arts damage","name":"For Guests, Bounteous Gifts","desc":"Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +100%, ATK +170%, and normal attacks deal Arts damage"},{"descRaw":"Max HP <@ba.vup>+50%, ATK <@ba.vup>+50%, DEF <@ba.vup>+50%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>6% of Yu's ATK as <$ba.dt.burning2>Burn; enemy projectiles passing through the wall have a <@ba.vup>10% chance of being removed","name":"Enter the Stove's Palm","desc":"Max HP +50%, ATK +50%, DEF +50%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 6% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 10% chance of being removed"}],"_h":"pw3l0g0gmwol2ss96c33phfveybm9mbi9iok7uge6ydibjtlmwol2s"},"chess_char_6_03_b":{"name":"Yu","subProfessionName":"Primal Protector","trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"},"skill":{"descRaw":"Max HP <@ba.vup>+80%, ATK <@ba.vup>+80%, DEF <@ba.vup>+80%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>7% of Yu's ATK as <$ba.dt.burning2>Burn; enemy projectiles passing through the wall have a <@ba.vup>15% chance of being removed","name":"Enter the Stove's Palm","desc":"Max HP +80%, ATK +80%, DEF +80%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 7% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 15% chance of being removed"},"talents":[{"descRaw":"When blocking enemies, gains 30% <@ba.talpu>(+5%) <$ba.protect>Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as <$ba.dt.burning2>Burn per second","name":"You Feed Me, I Feed You","desc":"When blocking enemies, gains 30% (+5%) Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as Burn per second","potBelow":{"descRaw":"When blocking enemies, gains 25% <$ba.protect>Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as <$ba.dt.burning2>Burn per second","desc":"When blocking enemies, gains 25% Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as Burn per second"}},{"descRaw":"When there are at least 2 Operators on the field, recovers 2% <@ba.talpu>(+0.5%) Max HP as both HP and <$ba.dt.element>Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of <$ba.dt.burning2>Burn increases by 14%","name":"Midst Markets, Dragons Dwell","desc":"When there are at least 2 Operators on the field, recovers 2% (+0.5%) Max HP as both HP and Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of Burn increases by 14%","potBelow":{"descRaw":"When there are at least 2 Operators on the field, recovers 1.5% Max HP as both HP and <$ba.dt.element>Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of <$ba.dt.burning2>Burn increases by 14%","desc":"When there are at least 2 Operators on the field, recovers 1.5% Max HP as both HP and Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of Burn increases by 14%"}}],"module":{"name":"Tastes of Life"},"skills":[{"descRaw":"Passive Effect: becomes more likely to be attacked\nMax HP <@ba.vup>+40%, DEF <@ba.vup>+40%; every time Yu is attacked, deals <@ba.vup>40% of Yu's ATK as <$ba.dt.burning2>Burn to the attacker","name":"Today's Host","desc":"Passive Effect: becomes more likely to be attacked\nMax HP +40%, DEF +40%; every time Yu is attacked, deals 40% of Yu's ATK as Burn to the attacker"},{"descRaw":"Immediately deals <@ba.vup>100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block <@ba.vup>+2, Max HP <@ba.vup>+130%, ATK <@ba.vup>+200%, and normal attacks deal <@ba.vup>Arts damage","name":"For Guests, Bounteous Gifts","desc":"Immediately deals 100% ATK as Arts damage to all surrounding enemies and teleports those ground targets that can reach Yu to his position; Block +2, Max HP +130%, ATK +200%, and normal attacks deal Arts damage"},{"descRaw":"Max HP <@ba.vup>+80%, ATK <@ba.vup>+80%, DEF <@ba.vup>+80%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional <@ba.vup>7% of Yu's ATK as <$ba.dt.burning2>Burn; enemy projectiles passing through the wall have a <@ba.vup>15% chance of being removed","name":"Enter the Stove's Palm","desc":"Max HP +80%, ATK +80%, DEF +80%, and grants effects of Talent 2 to all Operators on the field; creates a wall of fire spanning the entire field: Arts damage dealt by other allies that crosses the wall will deal an additional 7% of Yu's ATK as Burn; enemy projectiles passing through the wall have a 15% chance of being removed"}],"traitBase":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"talentsBase":[{"descRaw":"When blocking enemies, gains 30% <@ba.talpu>(+5%) <$ba.protect>Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as <$ba.dt.burning2>Burn per second","name":"You Feed Me, I Feed You","desc":"When blocking enemies, gains 30% (+5%) Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as Burn per second","potBelow":{"descRaw":"When blocking enemies, gains 25% <$ba.protect>Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as <$ba.dt.burning2>Burn per second","desc":"When blocking enemies, gains 25% Sanctuary; blocked enemies receive 40% ATK as Arts damage and 12% ATK as Burn per second"}},{"descRaw":"When there are at least 4 Operators on the field, recovers 2% <@ba.talpu>(+0.5%) Max HP as both HP and <$ba.dt.element>Elemental Injury per second","name":"Midst Markets, Dragons Dwell","desc":"When there are at least 4 Operators on the field, recovers 2% (+0.5%) Max HP as both HP and Elemental Injury per second","potBelow":{"descRaw":"When there are at least 4 Operators on the field, recovers 1.5% Max HP as both HP and <$ba.dt.element>Elemental Injury per second","desc":"When there are at least 4 Operators on the field, recovers 1.5% Max HP as both HP and Elemental Injury per second"}}],"modules":[{"name":"Tastes of Life","traitOverride":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"},"talentChanges":[{"descRaw":"When there are at least 2 Operators on the field, recovers 2% <@ba.talpu>(+0.5%) Max HP as both HP and <$ba.dt.element>Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of <$ba.dt.burning2>Burn increases by 14%","name":"Midst Markets, Dragons Dwell","desc":"When there are at least 2 Operators on the field, recovers 2% (+0.5%) Max HP as both HP and Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of Burn increases by 14%","potBelow":{"descRaw":"When there are at least 2 Operators on the field, recovers 1.5% Max HP as both HP and <$ba.dt.element>Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of <$ba.dt.burning2>Burn increases by 14%","desc":"When there are at least 2 Operators on the field, recovers 1.5% Max HP as both HP and Elemental Injury per second; when there are at least 4, Arts damage dealt by this unit against targets under the burst effect of Burn increases by 14%"}}]}],"_h":"pw3l0gdy0gssttol5zs96c33phfvm2bm61xyb5okwnge3xjfbjvyttol5z0g0gs96c33phfveybm9mbi9iok0gdy0gssm2bm61xyb5"},"chess_char_6_04_a":{"name":"Skadi the Corrupting Heart","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"skill":{"descRaw":"This unit's Trait changes to losing <@ba.vdown>5% HP every second. Deals <@ba.vup>40% ATK as <@ba.vup>True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of this unit's ATK","name":"'The Tide Surges, The Tide Recedes'","desc":"This unit's Trait changes to losing 5% HP every second. Deals 40% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 65% of this unit's ATK"},"talents":[{"descRaw":"Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range","name":"Ancient Kin","desc":"Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range"},{"descRaw":"ATK +9% <@ba.talpu>(+3%) when there is an allied unit within range of self or the Seaborn; If the allied unit is an Abyssal Hunter operator, gain ATK +18% <@ba.talpu>(+3%) instead","name":"Predatory Habits","desc":"ATK +9% (+3%) when there is an allied unit within range of self or the Seaborn; If the allied unit is an Abyssal Hunter operator, gain ATK +18% (+3%) instead","potBelow":{"descRaw":"ATK +6% when there is an allied unit within range of self or the Seaborn; If the allied unit is an [Abyssal Hunter] Operator, gain ATK +15% instead","desc":"ATK +6% when there is an allied unit within range of self or the Seaborn; If the allied unit is an [Abyssal Hunter] Operator, gain ATK +15% instead"}}],"module":{"name":"An Exuvia of Her Past"},"skills":[{"descRaw":"Immediately restores all HP and gains Max HP <@ba.vup>+110%. The healing effect of this unit's Trait is increased to <@ba.vup>50% and <@ba.vup>50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)","name":"Chant of Returning by Varied Paths","desc":"Immediately restores all HP and gains Max HP +110%. The healing effect of this unit's Trait is increased to 50% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)"},{"descRaw":"All other ally units within Attack Range gain <$ba.inspire>Inspiration equal to <@ba.vup>30% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to <@ba.vup>16%\n<@ba.rem>Unlimited duration","name":"Wish of Burial Beyond the Light","desc":"All other ally units within Attack Range gain Inspiration equal to 30% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 16%\nUnlimited duration"},{"descRaw":"This unit's Trait changes to losing <@ba.vdown>5% HP every second. Deals <@ba.vup>40% ATK as <@ba.vup>True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration equal to <@ba.vup>65% of this unit's ATK","name":"'The Tide Surges, The Tide Recedes'","desc":"This unit's Trait changes to losing 5% HP every second. Deals 40% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 65% of this unit's ATK"}],"_h":"vcz9rj9ptxuk18s4lbs4pqjke2jsjsl2v5lbzij4vg5etxuk18"},"chess_char_6_04_b":{"name":"Skadi the Corrupting Heart","subProfessionName":"Bard","trait":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"},"skill":{"descRaw":"This unit's Trait changes to losing <@ba.vdown>5% HP every second. Deals <@ba.vup>55% ATK as <@ba.vup>True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of this unit's ATK","name":"'The Tide Surges, The Tide Recedes'","desc":"This unit's Trait changes to losing 5% HP every second. Deals 55% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 80% of this unit's ATK"},"talents":[{"descRaw":"Can use a Seaborn that lasts for 30 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range; Seaborn Redeployment Time -5s","name":"Ancient Kin","desc":"Can use a Seaborn that lasts for 30 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range; Seaborn Redeployment Time -5s"},{"descRaw":"ATK +9% <@ba.talpu>(+3%) when there is an allied unit within range of self or the Seaborn; If the allied unit is an Abyssal Hunter operator, gain ATK +18% <@ba.talpu>(+3%) instead","name":"Predatory Habits","desc":"ATK +9% (+3%) when there is an allied unit within range of self or the Seaborn; If the allied unit is an Abyssal Hunter operator, gain ATK +18% (+3%) instead","potBelow":{"descRaw":"ATK +6% when there is an allied unit within range of self or the Seaborn; If the allied unit is an [Abyssal Hunter] Operator, gain ATK +15% instead","desc":"ATK +6% when there is an allied unit within range of self or the Seaborn; If the allied unit is an [Abyssal Hunter] Operator, gain ATK +15% instead"}}],"module":{"name":"An Exuvia of Her Past"},"skills":[{"descRaw":"Immediately restores all HP and gains Max HP <@ba.vup>+140%. The healing effect of this unit's Trait is increased to <@ba.vup>60% and <@ba.vup>50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)","name":"Chant of Returning by Varied Paths","desc":"Immediately restores all HP and gains Max HP +140%. The healing effect of this unit's Trait is increased to 60% and 50% of damage taken by all ally units within Attack Range is directly transferred to this unit (only the highest effect of this type is applied)"},{"descRaw":"All other ally units within Attack Range gain <$ba.inspire>Inspiration equal to <@ba.vup>45% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to <@ba.vup>17%\n<@ba.rem>Unlimited duration","name":"Wish of Burial Beyond the Light","desc":"All other ally units within Attack Range gain Inspiration equal to 45% of this unit's ATK and DEF. The healing effect of this unit's Trait is increased to 17%\nUnlimited duration"},{"descRaw":"This unit's Trait changes to losing <@ba.vdown>5% HP every second. Deals <@ba.vup>55% ATK as <@ba.vup>True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain <$ba.inspire>Inspiration equal to <@ba.vup>80% of this unit's ATK","name":"'The Tide Surges, The Tide Recedes'","desc":"This unit's Trait changes to losing 5% HP every second. Deals 55% ATK as True damage to all enemies within range every second (damage from this unit and the Seaborn stacks). All ally units within range gain Inspiration equal to 80% of this unit's ATK"}],"traitBase":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration"},"talentsBase":[{"descRaw":"Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range","name":"Ancient Kin","desc":"Can use a Seaborn that lasts for 25 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range"},{"descRaw":"ATK +9% <@ba.talpu>(+3%) when there is an allied unit within range of self or the Seaborn; If the allied unit is an Abyssal Hunter operator, gain ATK +18% <@ba.talpu>(+3%) instead","name":"Predatory Habits","desc":"ATK +9% (+3%) when there is an allied unit within range of self or the Seaborn; If the allied unit is an Abyssal Hunter operator, gain ATK +18% (+3%) instead","potBelow":{"descRaw":"ATK +6% when there is an allied unit within range of self or the Seaborn; If the allied unit is an [Abyssal Hunter] Operator, gain ATK +15% instead","desc":"ATK +6% when there is an allied unit within range of self or the Seaborn; If the allied unit is an [Abyssal Hunter] Operator, gain ATK +15% instead"}}],"modules":[{"name":"An Exuvia of Her Past","traitOverride":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When there are 2 or more other Operators within range, ATK <@ba.kw>+8% (unaffected by skill)","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When there are 2 or more other Operators within range, ATK +8% (unaffected by skill)"},"talentChanges":[{"descRaw":"Can use a Seaborn that lasts for 30 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range; Seaborn Redeployment Time -5s","name":"Ancient Kin","desc":"Can use a Seaborn that lasts for 30 seconds. The Seaborn's Attack Range is regarded as an extension of this unit's Attack Range; Seaborn Redeployment Time -5s"}]},{"name":"New Generation","traitOverride":{"descRaw":"Does not attack but continuously restores the <@ba.kw>HP of all allies within range (the HP restored per second is equal to <@ba.kw>10% of self ATK). Self is unaffected by <$ba.inspire>Inspiration","moduleDescRaw":"When this unit's skill is active, allies within Attack Range gain 30 Physical and Arts <$ba.dmgresistance>Damage Reduction","desc":"Does not attack but continuously restores the HP of all allies within range (the HP restored per second is equal to 10% of self ATK). Self is unaffected by Inspiration","moduleDesc":"When this unit's skill is active, allies within Attack Range gain 30 Physical and Arts Damage Reduction"},"talentChanges":[null,{"descRaw":"ATK +12% <@ba.talpu>(+3%) and DEF +8% when there is an allied unit within range of self or the Seaborn; if the allied unit is an [Abyssal Hunter] operator, gain ATK +23% <@ba.talpu>(+3%) and DEF +8% instead; when allied Operators are deployed within range of self or the Seaborn, this unit gains 3 SP","name":"Predatory Habits","desc":"ATK +12% (+3%) and DEF +8% when there is an allied unit within range of self or the Seaborn; if the allied unit is an [Abyssal Hunter] operator, gain ATK +23% (+3%) and DEF +8% instead; when allied Operators are deployed within range of self or the Seaborn, this unit gains 3 SP","potBelow":{"descRaw":"ATK +9% and DEF +8% when there is an allied unit within Attack Range of self or the Seaborn; if the allied unit is an [Abyssal Hunter] Operator, gain ATK +20% and DEF +8% instead; when allied Operators are deployed within range of self or the Seaborn, this unit gains 3 SP","desc":"ATK +9% and DEF +8% when there is an allied unit within Attack Range of self or the Seaborn; if the allied unit is an [Abyssal Hunter] Operator, gain ATK +20% and DEF +8% instead; when allied Operators are deployed within range of self or the Seaborn, this unit gains 3 SP"}}]}],"_h":"vcz9rjxy9pmohaukcdzdlbzdpqjke2jsjsl2tplbv2ctvg9dhaukcdrj9ps4lbs4pqjke2jsjsl2rjxy9pmozdlbzdh5rj4x9pyie2jkh2otot"},"chess_char_6_05_a":{"name":"Passenger","subProfessionName":"Chain Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 15% less damage and inflicts a brief Slow"},"skill":{"descRaw":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4 seconds; Deals an additional attack equal to <@ba.vup>115% ATK to a random enemy within the lightning storm every <@ba.vup>0.5 seconds; <@ba.rem>Can store 2 charges","name":"Glorious Shards","desc":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 115% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges"},"talents":[{"descRaw":"When attacking enemies with 80% or more HP, Passenger will deal 25% <@ba.talpu>(+5%) increased damage to them for 3 seconds","name":"Mechanism Analysis","desc":"When attacking enemies with 80% or more HP, Passenger will deal 25% (+5%) increased damage to them for 3 seconds","potBelow":{"descRaw":"When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds","desc":"When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds"}},{"descRaw":"When there are no enemies in the surrounding 4 tiles, ATK +10% <@ba.talpu>(+2%)","name":"Lone Soldier","desc":"When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%)","potBelow":{"descRaw":"When there are no enemies in the surrounding 4 tiles, ATK +8%","desc":"When there are no enemies in the surrounding 4 tiles, ATK +8%"}}],"module":{"name":"Electromagnetic Regulator"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>180%; The attack will jump between at most <@ba.vup>4 enemies and the duration of the <$ba.sluggish>Slow is increased to <@ba.vup>1.5 seconds","name":"Touch of Static","desc":"Increases the ATK of the next attack to 180%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds"},{"descRaw":"Attack Range <@ba.vup>+1 tile, ATK <@ba.vup>+15%, Attack Interval <@ba.vup>decreases a little. Increase the maximum number of jumps to <@ba.vup>5","name":"Focus Command","desc":"Attack Range +1 tile, ATK +15%, Attack Interval decreases a little. Increase the maximum number of jumps to 5"},{"descRaw":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4 seconds; Deals an additional attack equal to <@ba.vup>115% ATK to a random enemy within the lightning storm every <@ba.vup>0.5 seconds; <@ba.rem>Can store 2 charges","name":"Glorious Shards","desc":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 115% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges"}],"_h":"8lw66v5lk9ezuqfe0vdmk5k5ntj76b53533epdl2pkijyarfk9ezuq"},"chess_char_6_05_b":{"name":"Passenger","subProfessionName":"Chain Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals <@ba.kw>10% less damage and inflicts a short <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow"},"skill":{"descRaw":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4 seconds; Deals an additional attack equal to <@ba.vup>130% ATK to a random enemy within the lightning storm every <@ba.vup>0.5 seconds; <@ba.rem>Can store 2 charges","name":"Glorious Shards","desc":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 130% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges"},"talents":[{"descRaw":"When attacking enemies with 80% or more HP, Passenger will deal 25% <@ba.talpu>(+5%) increased damage to them for 3 seconds","name":"Mechanism Analysis","desc":"When attacking enemies with 80% or more HP, Passenger will deal 25% (+5%) increased damage to them for 3 seconds","potBelow":{"descRaw":"When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds","desc":"When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds"}},{"descRaw":"When there are no enemies in the surrounding 4 tiles, ATK +10% <@ba.talpu>(+2%) and own SP recovery rate +0.25/second","name":"Lone Soldier","desc":"When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%) and own SP recovery rate +0.25/second","potBelow":{"descRaw":"When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.25/second","desc":"When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.25/second"}}],"module":{"name":"Electromagnetic Regulator"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>210%; The attack will jump between at most <@ba.vup>4 enemies and the duration of the <$ba.sluggish>Slow is increased to <@ba.vup>1.5 seconds","name":"Touch of Static","desc":"Increases the ATK of the next attack to 210%; The attack will jump between at most 4 enemies and the duration of the Slow is increased to 1.5 seconds"},{"descRaw":"Attack Range <@ba.vup>+1 tile, ATK <@ba.vup>+20%, Attack Interval <@ba.vup>decreases. Increase the maximum number of jumps to <@ba.vup>5","name":"Focus Command","desc":"Attack Range +1 tile, ATK +20%, Attack Interval decreases. Increase the maximum number of jumps to 5"},{"descRaw":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for <@ba.vup>4 seconds; Deals an additional attack equal to <@ba.vup>130% ATK to a random enemy within the lightning storm every <@ba.vup>0.5 seconds; <@ba.rem>Can store 2 charges","name":"Glorious Shards","desc":"Immediately generates a lightning storm centered on the target with the highest HP within a wide range, lasting for 4 seconds; Deals an additional attack equal to 130% ATK to a random enemy within the lightning storm every 0.5 seconds; Can store 2 charges"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 15% less damage and inflicts a brief Slow"},"talentsBase":[{"descRaw":"When attacking enemies with 80% or more HP, Passenger will deal 25% <@ba.talpu>(+5%) increased damage to them for 3 seconds","name":"Mechanism Analysis","desc":"When attacking enemies with 80% or more HP, Passenger will deal 25% (+5%) increased damage to them for 3 seconds","potBelow":{"descRaw":"When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds","desc":"When attacking enemies with 80% or more HP, Passenger will deal 20% increased damage to them for 3 seconds"}},{"descRaw":"When there are no enemies in the surrounding 4 tiles, ATK +10% <@ba.talpu>(+2%)","name":"Lone Soldier","desc":"When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%)","potBelow":{"descRaw":"When there are no enemies in the surrounding 4 tiles, ATK +8%","desc":"When there are no enemies in the surrounding 4 tiles, ATK +8%"}}],"modules":[{"name":"Electromagnetic Regulator","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals <@ba.kw>10% less damage and inflicts a short <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 10% less damage and inflicts a short Slow"},"talentChanges":[{"descRaw":"When there are no enemies in the surrounding 4 tiles, ATK +10% <@ba.talpu>(+2%) and own SP recovery rate +0.25/second","name":"Lone Soldier","desc":"When there are no enemies in the surrounding 4 tiles, ATK +10% (+2%) and own SP recovery rate +0.25/second","potBelow":{"descRaw":"When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.25/second","desc":"When there are no enemies in the surrounding 4 tiles, ATK +8% and own SP recovery rate +0.25/second"}}]},{"name":"Gold of Crowns","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump <@ba.kw>no longer deals less damage and inflicts a brief <$ba.sluggish>Slow","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump no longer deals less damage and inflicts a brief Slow"},"talentChanges":[{"descRaw":"When attacking enemies with 70% or more HP, Passenger will deal 33% <@ba.talpu>(+5%) increased damage to them for 4 seconds","name":"Mechanism Analysis","desc":"When attacking enemies with 70% or more HP, Passenger will deal 33% (+5%) increased damage to them for 4 seconds","potBelow":{"descRaw":"When attacking enemies with 70% or more HP, Passenger will deal 28% increased damage to them for 4 seconds","desc":"When attacking enemies with 70% or more HP, Passenger will deal 28% increased damage to them for 4 seconds"}}]},{"name":"Passenger's Specialized Badge","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and jump between <@ba.kw>4 enemies. Each jump deals 15% less damage and inflicts a brief <$ba.sluggish>Slow","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, allies take -100% damage from environmental effects; Passenger gains ATK +60% and obtains 1 SP per second","desc":"Attacks deal Arts damage and jump between 4 enemies. Each jump deals 15% less damage and inflicts a brief Slow","moduleDesc":"In Reclamation Algorithm, allies take -100% damage from environmental effects; Passenger gains ATK +60% and obtains 1 SP per second"},"talentChanges":[null,{"name":"Mechanism Analysis","potBelow":{"descRaw":"When hitting an enemy with more than 80% HP, Passenger deals 20% more damage to it for 3 seconds; in <@ba.kw>Reclamation Algorithm, every 10 seconds strikes 5 targets on the field with lightning (dense targets are more likely to be chosen), dealing Arts damage equal to 500% of Passenger's ATK to all units in the area, granting vision of that area for 12 seconds, and giving hit friendly units 2 SP","desc":"When hitting an enemy with more than 80% HP, Passenger deals 20% more damage to it for 3 seconds; in Reclamation Algorithm, every 10 seconds strikes 5 targets on the field with lightning (dense targets are more likely to be chosen), dealing Arts damage equal to 500% of Passenger's ATK to all units in the area, granting vision of that area for 12 seconds, and giving hit friendly units 2 SP"}}]}],"_h":"8lw6h9stcqezizfe0vdmk5k50pj7bz8r8r3eq9l2wsfhya1dcqeziz6v5lfe0vdmk5k5ntj76b53533eh9st0pj7bz8r8rn13ayaet0vzltdtdud6v415ly10vr6bk"},"chess_char_6_06_a":{"name":"Pepe","subProfessionName":"Earthshaker","trait":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target."},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases slightly, ATK <@ba.vup>+150%; attacks <$ba.stun>Stun targets for <@ba.vup>0.8 seconds (<@ba.vup>1 seconds for the primary target). After every attack, splash area <@ba.vup>expands and Pepe gets an additional <@ba.vup>+13% ATK, stacking up to 4 times","name":"Shock of Time","desc":"Attack Interval increases slightly, ATK +150%; attacks Stun targets for 0.8 seconds (1 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +13% ATK, stacking up to 4 times"},"talents":[{"descRaw":"Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 17 <@ba.talpu>(+3) SP","name":"Legacy of the Past","desc":"Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 17 (+3) SP","potBelow":{"descRaw":"Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 14 SP","desc":"Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 14 SP"}},{"descRaw":"When deployed, all [Guard] Operators gain +20% <@ba.talpu>(+4%) ATK","name":"Perfuse With Lotus","desc":"When deployed, all [Guard] Operators gain +20% (+4%) ATK","potBelow":{"descRaw":"When deployed, all [Guard] Operators gain +16% ATK","desc":"When deployed, all [Guard] Operators gain +16% ATK"}}],"module":{"name":"Rain or Shine"},"skills":[{"descRaw":"The next attack deals <@ba.vup>190% ATK as Physical damage. When Pepe is affected by a <$ba.debuff>Negative Status, this skill can be used to remove the <$ba.debuff>Negative Status\n<@ba.rem>Can store 1 charge","name":"Get Stamped!","desc":"The next attack deals 190% ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status\nCan store 1 charge"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+55%, ASPD <@ba.vup>+50, attacks random enemies within attack range\n<@ba.rem>Each time this skill is activated, the next skill use has an additional ASPD +25, stacking up to 2 times","name":"Whirling Hammer Defense","desc":"Attack Range increases, ATK +55%, ASPD +50, attacks random enemies within attack range\nEach time this skill is activated, the next skill use has an additional ASPD +25, stacking up to 2 times"},{"descRaw":"Attack Interval <@ba.vdown>increases slightly, ATK <@ba.vup>+150%; attacks <$ba.stun>Stun targets for <@ba.vup>0.8 seconds (<@ba.vup>1 seconds for the primary target). After every attack, splash area <@ba.vup>expands and Pepe gets an additional <@ba.vup>+13% ATK, stacking up to 4 times","name":"Shock of Time","desc":"Attack Interval increases slightly, ATK +150%; attacks Stun targets for 0.8 seconds (1 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +13% ATK, stacking up to 4 times"}],"_h":"t3bwzvn7dytojror5gmjk3k3991szrw5w5lt060tnh3gzx7hdytojr"},"chess_char_6_06_b":{"name":"Pepe","subProfessionName":"Earthshaker","trait":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","moduleDescRaw":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to <@ba.kw>115%","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target.","moduleDesc":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115%"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases slightly, ATK <@ba.vup>+180%; attacks <$ba.stun>Stun targets for <@ba.vup>0.8 seconds (<@ba.vup>1.5 seconds for the primary target). After every attack, splash area <@ba.vup>expands and Pepe gets an additional <@ba.vup>+16% ATK, stacking up to 4 times","name":"Shock of Time","desc":"Attack Interval increases slightly, ATK +180%; attacks Stun targets for 0.8 seconds (1.5 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +16% ATK, stacking up to 4 times"},"talents":[{"descRaw":"Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 20 <@ba.talpu>(+3) SP","name":"Legacy of the Past","desc":"Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 20 (+3) SP","potBelow":{"descRaw":"Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 17 SP","desc":"Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 17 SP"}},{"descRaw":"When deployed, all [Guard] Operators gain +20% <@ba.talpu>(+4%) ATK","name":"Perfuse With Lotus","desc":"When deployed, all [Guard] Operators gain +20% (+4%) ATK","potBelow":{"descRaw":"When deployed, all [Guard] Operators gain +16% ATK","desc":"When deployed, all [Guard] Operators gain +16% ATK"}}],"module":{"name":"Rain or Shine"},"skills":[{"descRaw":"The next attack deals <@ba.vup>230% ATK as Physical damage. When Pepe is affected by a <$ba.debuff>Negative Status, this skill can be used to remove the <$ba.debuff>Negative Status\n<@ba.rem>Can store 1 charge","name":"Get Stamped!","desc":"The next attack deals 230% ATK as Physical damage. When Pepe is affected by a Negative Status, this skill can be used to remove the Negative Status\nCan store 1 charge"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+70%, ASPD <@ba.vup>+70, attacks random enemies within attack range\n<@ba.rem>Each time this skill is activated, the next skill use has an additional ASPD +30, stacking up to 2 times","name":"Whirling Hammer Defense","desc":"Attack Range increases, ATK +70%, ASPD +70, attacks random enemies within attack range\nEach time this skill is activated, the next skill use has an additional ASPD +30, stacking up to 2 times"},{"descRaw":"Attack Interval <@ba.vdown>increases slightly, ATK <@ba.vup>+180%; attacks <$ba.stun>Stun targets for <@ba.vup>0.8 seconds (<@ba.vup>1.5 seconds for the primary target). After every attack, splash area <@ba.vup>expands and Pepe gets an additional <@ba.vup>+16% ATK, stacking up to 4 times","name":"Shock of Time","desc":"Attack Interval increases slightly, ATK +180%; attacks Stun targets for 0.8 seconds (1.5 seconds for the primary target). After every attack, splash area expands and Pepe gets an additional +16% ATK, stacking up to 4 times"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target."},"talentsBase":[{"descRaw":"Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 17 <@ba.talpu>(+3) SP","name":"Legacy of the Past","desc":"Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 17 (+3) SP","potBelow":{"descRaw":"Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 14 SP","desc":"Every enemy defeated while her skill is active grants Pepe 1 SP when the skill ends; restores up to 14 SP"}},{"descRaw":"When deployed, all [Guard] Operators gain +20% <@ba.talpu>(+4%) ATK","name":"Perfuse With Lotus","desc":"When deployed, all [Guard] Operators gain +20% (+4%) ATK","potBelow":{"descRaw":"When deployed, all [Guard] Operators gain +16% ATK","desc":"When deployed, all [Guard] Operators gain +16% ATK"}}],"modules":[{"name":"Rain or Shine","traitOverride":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","moduleDescRaw":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to <@ba.kw>115%","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target.","moduleDesc":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115%"},"talentChanges":[{"descRaw":"Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 20 <@ba.talpu>(+3) SP","name":"Legacy of the Past","desc":"Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 20 (+3) SP","potBelow":{"descRaw":"Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 17 SP","desc":"Every enemy defeated while her skill is active grants Pepe 2 SP when the skill ends; restores up to 17 SP"}}]},{"name":"Pepe's Specialized Badge","traitOverride":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, Redeployment Time reduces significantly if carrying resources","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target.","moduleDesc":"In Reclamation Algorithm, Redeployment Time reduces significantly if carrying resources"},"talentChanges":[{"descRaw":"When deployed, all Guard Operators gain +20% <@ba.talpu>(+4%) ATK; in <@ba.kw>Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)","name":"Perfuse With Lotus","desc":"When deployed, all Guard Operators gain +20% (+4%) ATK; in Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)","potBelow":{"descRaw":"When deployed, all Guard Operators gain +16% ATK; in <@ba.kw>Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)","desc":"When deployed, all Guard Operators gain +16% ATK; in Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)"}},null,{"descRaw":"When deployed, all Guard Operators gain +20% <@ba.talpu>(+4%) ATK; in <@ba.kw>Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)","name":"Perfuse With Lotus","desc":"When deployed, all Guard Operators gain +20% (+4%) ATK; in Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)","potBelow":{"descRaw":"When deployed, all Guard Operators gain +16% ATK; in <@ba.kw>Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)","desc":"When deployed, all Guard Operators gain +16% ATK; in Reclamation Algorithm, gain visibility of Treasure Chest positions when deployed, and every attack creates an aftershock equal to 50% ATK at the position of every Guard Operator; if the main target is a Resource, all connected Resource nodes will also generate an aftershock equal to 50% ATK (triggers up to 10 times)"}}]}],"_h":"t3bwzviun74eljto8i6u5gcqrjrj991szrw5w5ltzd0tno99zxqqljto8izvn7or5gmjk3k3991szrw5w5ltzviun74e6u5gcqrjrjhzzvcon74gdk1s623khsdk1s623khs"},"chess_char_6_07_a":{"name":"Vina Victoria","subProfessionName":"Arts Fighter","trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+145%, attack target count <@ba.vup>+1, Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>True damage","name":"And All Be In My Name","desc":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +145%, attack target count +1, Attack Interval reduces, attacks deal True damage"},"talents":[{"descRaw":"This unit and friendly units within the surrounding 8 tiles take 22% <@ba.talpu>(+2%) less Physical damage, and Vina gains +6% <@ba.talpu>(+1%) ATK for each friendly unit within this range","name":"The Kings' Sighs","desc":"This unit and friendly units within the surrounding 8 tiles take 22% (+2%) less Physical damage, and Vina gains +6% (+1%) ATK for each friendly unit within this range","potBelow":{"descRaw":"This unit and friendly units within the surrounding 8 tiles take 20% less Physical damage, and Vina gains +5% ATK for each friendly unit within this range","desc":"This unit and friendly units within the surrounding 8 tiles take 20% less Physical damage, and Vina gains +5% ATK for each friendly unit within this range"}},{"descRaw":"When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten for 5s <@ba.talpu>(+1)","name":"Unsheathed Sword","desc":"When damaging an enemy for the first time, inflicts Frighten for 5s (+1)","potBelow":{"descRaw":"When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten for 4s","desc":"When damaging an enemy for the first time, inflicts Frighten for 4s"}}],"module":{"name":"The Adventure of the Lioness"},"skills":[{"descRaw":"The next attack deals <@ba.vup>90% ATK as <@ba.vup>True damage to all surrounding ground enemies","name":"Reforged Radiance","desc":"The next attack deals 90% ATK as True damage to all surrounding ground enemies"},{"descRaw":"Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery <@ba.vup>+0.3/s\nUpon automatic activation: Attack Range <@ba.vup>+1, ATK <@ba.vup>+135%, attack target count <@ba.vup>+1\n<@ba.rem>Unlimited duration","name":"Homeward Bound","desc":"Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.3/s\nUpon automatic activation: Attack Range +1, ATK +135%, attack target count +1\nUnlimited duration"},{"descRaw":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+145%, attack target count <@ba.vup>+1, Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>True damage","name":"And All Be In My Name","desc":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +145%, attack target count +1, Attack Interval reduces, attacks deal True damage"}],"_h":"8vc5ce5y6ism388m3gpo3m3m4cb22bccqrw769a9l5h6wm5y6ism38"},"chess_char_6_07_b":{"name":"Vina Victoria","subProfessionName":"Arts Fighter","trait":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"},"skill":{"descRaw":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+160%, attack target count <@ba.vup>+2, Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>True damage","name":"And All Be In My Name","desc":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +160%, attack target count +2, Attack Interval reduces, attacks deal True damage"},"talents":[{"descRaw":"This unit and friendly units within the surrounding 8 tiles take 28% <@ba.talpu>(+2%) less Physical damage, and Vina gains +8% <@ba.talpu>(+1%) ATK for each friendly unit within this range","name":"The Kings' Sighs","desc":"This unit and friendly units within the surrounding 8 tiles take 28% (+2%) less Physical damage, and Vina gains +8% (+1%) ATK for each friendly unit within this range","potBelow":{"descRaw":"This unit and friendly units within the surrounding 8 tiles take 26% less Physical damage, and Vina gains +7% ATK for each friendly unit within this range","desc":"This unit and friendly units within the surrounding 8 tiles take 26% less Physical damage, and Vina gains +7% ATK for each friendly unit within this range"}},{"descRaw":"When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten for 5s <@ba.talpu>(+1)","name":"Unsheathed Sword","desc":"When damaging an enemy for the first time, inflicts Frighten for 5s (+1)","potBelow":{"descRaw":"When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten for 4s","desc":"When damaging an enemy for the first time, inflicts Frighten for 4s"}}],"module":{"name":"The Adventure of the Lioness"},"skills":[{"descRaw":"The next attack deals <@ba.vup>120% ATK as <@ba.vup>True damage to all surrounding ground enemies","name":"Reforged Radiance","desc":"The next attack deals 120% ATK as True damage to all surrounding ground enemies"},{"descRaw":"Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery <@ba.vup>+0.5/s\nUpon automatic activation: Attack Range <@ba.vup>+1, ATK <@ba.vup>+150%, attack target count <@ba.vup>+1\n<@ba.rem>Unlimited duration","name":"Homeward Bound","desc":"Passive Effect: if there are 2 or more friendly units within Talent 1's range, Vina's SP recovery +0.5/s\nUpon automatic activation: Attack Range +1, ATK +150%, attack target count +1\nUnlimited duration"},{"descRaw":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK <@ba.vup>+160%, attack target count <@ba.vup>+2, Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>True damage","name":"And All Be In My Name","desc":"Summons Golden Vows on deployable tiles within Talent 1's range; when skill is active, can attack enemies being blocked by friendly units in Talent 1's range; ATK +160%, attack target count +2, Attack Interval reduces, attacks deal True damage"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talentsBase":[{"descRaw":"This unit and friendly units within the surrounding 8 tiles take 22% <@ba.talpu>(+2%) less Physical damage, and Vina gains +6% <@ba.talpu>(+1%) ATK for each friendly unit within this range","name":"The Kings' Sighs","desc":"This unit and friendly units within the surrounding 8 tiles take 22% (+2%) less Physical damage, and Vina gains +6% (+1%) ATK for each friendly unit within this range","potBelow":{"descRaw":"This unit and friendly units within the surrounding 8 tiles take 20% less Physical damage, and Vina gains +5% ATK for each friendly unit within this range","desc":"This unit and friendly units within the surrounding 8 tiles take 20% less Physical damage, and Vina gains +5% ATK for each friendly unit within this range"}},{"descRaw":"When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten for 5s <@ba.talpu>(+1)","name":"Unsheathed Sword","desc":"When damaging an enemy for the first time, inflicts Frighten for 5s (+1)","potBelow":{"descRaw":"When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten for 4s","desc":"When damaging an enemy for the first time, inflicts Frighten for 4s"}}],"modules":[{"name":"The Adventure of the Lioness","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"},"talentChanges":[{"descRaw":"This unit and friendly units within the surrounding 8 tiles take 28% <@ba.talpu>(+2%) less Physical damage, and Vina gains +8% <@ba.talpu>(+1%) ATK for each friendly unit within this range","name":"The Kings' Sighs","desc":"This unit and friendly units within the surrounding 8 tiles take 28% (+2%) less Physical damage, and Vina gains +8% (+1%) ATK for each friendly unit within this range","potBelow":{"descRaw":"This unit and friendly units within the surrounding 8 tiles take 26% less Physical damage, and Vina gains +7% ATK for each friendly unit within this range","desc":"This unit and friendly units within the surrounding 8 tiles take 26% less Physical damage, and Vina gains +7% ATK for each friendly unit within this range"}}]},{"name":"'Speed and Bag'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Enemies blocked by her or her own Summons receive <@ba.kw>10% <$ba.fragile>Fragile","desc":"Deals Arts damage","moduleDesc":"Enemies blocked by her or her own Summons receive 10% Fragile"},"talentChanges":[null,{"descRaw":"When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten on regular enemies for 7 <@ba.talpu>(+1) seconds, while Elite and Leader enemies are <$ba.tremble>Frightened for 12 seconds. Vina Victoria and her summons deal 15% more damage to Frightened targets","name":"Unsheathed Sword","desc":"When damaging an enemy for the first time, inflicts Frighten on regular enemies for 7 (+1) seconds, while Elite and Leader enemies are Frightened for 12 seconds. Vina Victoria and her summons deal 15% more damage to Frightened targets","potBelow":{"descRaw":"When damaging an enemy for the first time, inflicts <$ba.tremble>Frighten on regular enemies for 6 seconds, while Elite and Leader enemies are <$ba.tremble>Frightened for 12 seconds. Vina Victoria and her summons deal 15% more damage to Frightened targets","desc":"When damaging an enemy for the first time, inflicts Frighten on regular enemies for 6 seconds, while Elite and Leader enemies are Frightened for 12 seconds. Vina Victoria and her summons deal 15% more damage to Frightened targets"}}]}],"_h":"8vc5cetd5ynzxssmbq5i3g9gkuku4cb22bccqrw7mba9brklwm53xssmbqce5y8m3gpo3m3m4cb22bccqrw7cetd5ynz5i3g9gkukuz2cew05yaupeb2b4uyxo"},"chess_char_6_08_a":{"name":"Reed the Flame Shadow","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"skill":{"descRaw":"Attacks hit <@ba.vup>2 enemies; ATK <@ba.vup>+25%; Talent 1 activation chance increases to <@ba.vup>100%; enemies with the Cinder effect take <@ba.vup>20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>100% of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires","name":"Ember of Life","desc":"Attacks hit 2 enemies; ATK +25%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 100% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires"},"talents":[{"descRaw":"When dealing damage, 30% chance to inflict Cinder: ATK -22%<@ba.talpu> (+2), 32%<@ba.talpu> (+2) <$ba.magicfragile>[Arts Fragility], does not stack, lasts 6s","name":"Cinder","desc":"When dealing damage, 30% chance to inflict Cinder: ATK -22% (+2), 32% (+2) [Arts Fragility], does not stack, lasts 6s","potBelow":{"descRaw":"When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% <$ba.magicfragile>[Arts Fragility], does not stack, lasts 6s","desc":"When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% [Arts Fragility], does not stack, lasts 6s"}},{"descRaw":"When healing an ally, Reed the Flame Shadow heals herself for 55%<@ba.talpu> (+5) of the amount healed","name":"Reflected Shine","desc":"When healing an ally, Reed the Flame Shadow heals herself for 55% (+5) of the amount healed","potBelow":{"descRaw":"When healing an ally, Reed the Flame Shadow heals herself for 50% of the amount healed","desc":"When healing an ally, Reed the Flame Shadow heals herself for 50% of the amount healed"}}],"module":{"name":"'A Floral Garland to the Red Dragon'"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"Prioritizing ground Operators, gives <@ba.vup>1 ally 3 fireballs with the following effect: Every <@ba.vup>1.5s, deals <@ba.vup>160% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.","name":"Wither and Thrive","desc":"Prioritizing ground Operators, gives 1 ally 3 fireballs with the following effect: Every 1.5s, deals 160% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally."},{"descRaw":"Attacks hit <@ba.vup>2 enemies; ATK <@ba.vup>+25%; Talent 1 activation chance increases to <@ba.vup>100%; enemies with the Cinder effect take <@ba.vup>20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>100% of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires","name":"Ember of Life","desc":"Attacks hit 2 enemies; ATK +25%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 20% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 100% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires"}],"_h":"fuuli5yzxs3l6l6q96a5j2apaey5miwnwnp28ydm2gbf8neixs3l6l"},"chess_char_6_08_b":{"name":"Reed the Flame Shadow","subProfessionName":"Incantation Medic","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"},"skill":{"descRaw":"Attacks hit <@ba.vup>2 enemies; ATK <@ba.vup>+40%; Talent 1 activation chance increases to <@ba.vup>100%; enemies with the Cinder effect take <@ba.vup>30% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>110% of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires","name":"Ember of Life","desc":"Attacks hit 2 enemies; ATK +40%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 30% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 110% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires"},"talents":[{"descRaw":"When dealing damage, 30% chance to inflict Cinder: ATK -22%<@ba.talpu> (+2), 32%<@ba.talpu> (+2) <$ba.magicfragile>[Arts Fragility], does not stack, lasts 6s","name":"Cinder","desc":"When dealing damage, 30% chance to inflict Cinder: ATK -22% (+2), 32% (+2) [Arts Fragility], does not stack, lasts 6s","potBelow":{"descRaw":"When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% <$ba.magicfragile>[Arts Fragility], does not stack, lasts 6s","desc":"When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% [Arts Fragility], does not stack, lasts 6s"}},{"descRaw":"When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 65% <@ba.talpu>(+5) of the amount healed","name":"Reflected Shine","desc":"When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 65% (+5) of the amount healed","potBelow":{"descRaw":"When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 60% of the amount healed","desc":"When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 60% of the amount healed"}}],"module":{"name":"'A Floral Garland to the Red Dragon'"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"Prioritizing ground Operators, gives <@ba.vup>2 allies 3 fireballs with the following effect: Every <@ba.vup>1.5s, deals <@ba.vup>190% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally.","name":"Wither and Thrive","desc":"Prioritizing ground Operators, gives 2 allies 3 fireballs with the following effect: Every 1.5s, deals 190% of Reed the Flame Shadow's ATK as Arts damage to an enemy, triggering her Trait but only on that ally."},{"descRaw":"Attacks hit <@ba.vup>2 enemies; ATK <@ba.vup>+40%; Talent 1 activation chance increases to <@ba.vup>100%; enemies with the Cinder effect take <@ba.vup>30% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal <@ba.vup>110% of ATK as Arts damage and inflict Cinder to nearby enemies\n<@ba.rem>Cinder lasts until this skill expires","name":"Ember of Life","desc":"Attacks hit 2 enemies; ATK +40%; Talent 1 activation chance increases to 100%; enemies with the Cinder effect take 30% of Reed the Flame Shadow's ATK as Arts damage per second, and when defeated deal 110% of ATK as Arts damage and inflict Cinder to nearby enemies\nCinder lasts until this skill expires"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt"},"talentsBase":[{"descRaw":"When dealing damage, 30% chance to inflict Cinder: ATK -22%<@ba.talpu> (+2), 32%<@ba.talpu> (+2) <$ba.magicfragile>[Arts Fragility], does not stack, lasts 6s","name":"Cinder","desc":"When dealing damage, 30% chance to inflict Cinder: ATK -22% (+2), 32% (+2) [Arts Fragility], does not stack, lasts 6s","potBelow":{"descRaw":"When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% <$ba.magicfragile>[Arts Fragility], does not stack, lasts 6s","desc":"When dealing damage, 30% chance to inflict Cinder: ATK -20%, 30% [Arts Fragility], does not stack, lasts 6s"}},{"descRaw":"When healing an ally, Reed the Flame Shadow heals herself for 55%<@ba.talpu> (+5) of the amount healed","name":"Reflected Shine","desc":"When healing an ally, Reed the Flame Shadow heals herself for 55% (+5) of the amount healed","potBelow":{"descRaw":"When healing an ally, Reed the Flame Shadow heals herself for 50% of the amount healed","desc":"When healing an ally, Reed the Flame Shadow heals herself for 50% of the amount healed"}}],"modules":[{"name":"'A Floral Garland to the Red Dragon'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>60% of the damage dealt","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 60% of the damage dealt"},"talentChanges":[{"descRaw":"When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 65% <@ba.talpu>(+5) of the amount healed","name":"Reflected Shine","desc":"When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 65% (+5) of the amount healed","potBelow":{"descRaw":"When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 60% of the amount healed","desc":"When healing an ally, healing effect is increased by 5%, and Reed the Flame Shadow heals herself for 60% of the amount healed"}}]},{"name":"\"A Corner of One's Own\"","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage and heal the HP of an ally within Attack Range for <@ba.kw>50% of the damage dealt","moduleDescRaw":"When there is an injured allied Operator within Attack Range, damage dealt increases to <@ba.kw>110%","desc":"Attacks deal Arts damage and heal the HP of an ally within Attack Range for 50% of the damage dealt","moduleDesc":"When there is an injured allied Operator within Attack Range, damage dealt increases to 110%"},"talentChanges":[null,{"name":"Cinder","potBelow":{"descRaw":"When dealing damage, 30% chance to inflict Scorch on the enemy: ATK -20% and 38% <$ba.magicfragile>[Arts Fragility], non-stackable, lasts 8 seconds","desc":"When dealing damage, 30% chance to inflict Scorch on the enemy: ATK -20% and 38% [Arts Fragility], non-stackable, lasts 8 seconds"}}]}],"_h":"fuuluarymp3l366q96a5j2apqyy5t2wzwzp2vddmw9xo8nmnmp3l36i5yz6q96a5j2apaey5miwnwnp2uaryqyy5t2wzwzyii5mpyzfj961knr"},"chess_char_6_09_a":{"name":"Virtuosa","subProfessionName":"Ritualist","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"skill":{"descRaw":"Deal <@ba.vup>210% ATK as Arts damage, and an additional <@ba.vup>85% ATK as <$ba.dt.apoptosis2>Necrosis if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive","name":"'Golden Ecstasy'","desc":"Deal 210% ATK as Arts damage, and an additional 85% ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive"},"talents":[{"descRaw":"Enemies within attack range take 10% ATK as <$ba.dt.apoptosis2>Necrosis per second, and are <$ba.sluggish>Slowed for 0.2s","name":"Wordless Elegy","desc":"Enemies within attack range take 10% ATK as Necrosis per second, and are Slowed for 0.2s"},{"descRaw":"Enemies within attack range take 22% more <$ba.dt.apoptosis2>Necrosis <@ba.talpu>(+2%)","name":"Mental Inversion","desc":"Enemies within attack range take 22% more Necrosis (+2%)","potBelow":{"descRaw":"Enemies within attack range take 20% more <$ba.dt.apoptosis2>Necrosis","desc":"Enemies within attack range take 20% more Necrosis"}}],"module":{"name":"The Decrescendo"},"skills":[{"descRaw":"Deal <@ba.vup>210% ATK as Arts damage, and an additional <@ba.vup>85% ATK as <$ba.dt.apoptosis2>Necrosis if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive","name":"'Golden Ecstasy'","desc":"Deal 210% ATK as Arts damage, and an additional 85% ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive"},{"descRaw":"ASPD <@ba.vup>+30, attack <@ba.vup>1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <@ba.vup>15% ATK as <$ba.dt.apoptosis2>Necrosis","name":"'Requiem Mass'","desc":"ASPD +30, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 15% ATK as Necrosis"},{"descRaw":"<@ba.vdown>Stops attacking, Attack Range <@ba.vup>increases, ATK <@ba.vup>+105%, 2nd Talent effect increased to <@ba.vup>1.9x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <@ba.vup>+20%, the one with the highest ATK gains ATK <@ba.vup>+20%, and the one with the highest DEF gains DEF <@ba.vup>+20%","name":"'Liberal Tango'","desc":"Stops attacking, Attack Range increases, ATK +105%, 2nd Talent effect increased to 1.9x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +20%, the one with the highest ATK gains ATK +20%, and the one with the highest DEF gains DEF +20%"}],"_h":"q5cpi24y7xdlfbnea296tcn3h8f5r7z77xdlfb0bxizm5yhfzk"},"chess_char_6_09_b":{"name":"Virtuosa","subProfessionName":"Ritualist","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"},"skill":{"descRaw":"Deal <@ba.vup>240% ATK as Arts damage, and an additional <@ba.vup>95% ATK as <$ba.dt.apoptosis2>Necrosis if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive","name":"'Golden Ecstasy'","desc":"Deal 240% ATK as Arts damage, and an additional 95% ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive"},"talents":[{"descRaw":"Enemies within attack range take 10% ATK as <$ba.dt.apoptosis2>Necrosis per second, and are <$ba.sluggish>Slowed for 0.2s","name":"Wordless Elegy","desc":"Enemies within attack range take 10% ATK as Necrosis per second, and are Slowed for 0.2s"},{"descRaw":"Enemies within attack range take 35% <@ba.talpu>(+2%) more <$ba.dt.apoptosis2>Necrosis; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, they receive 5% <$ba.elementfragile>Elemental Fragility","name":"Mental Inversion","desc":"Enemies within attack range take 35% (+2%) more Necrosis; if the target is under the burst effect of Necrosis, they receive 5% Elemental Fragility","potBelow":{"descRaw":"Enemies within attack range take 33% more <$ba.dt.apoptosis2>Necrosis; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, they receive 5% <$ba.elementfragile>Elemental Fragility","desc":"Enemies within attack range take 33% more Necrosis; if the target is under the burst effect of Necrosis, they receive 5% Elemental Fragility"}}],"module":{"name":"The Decrescendo"},"skills":[{"descRaw":"Deal <@ba.vup>240% ATK as Arts damage, and an additional <@ba.vup>95% ATK as <$ba.dt.apoptosis2>Necrosis if the enemy is not under the burst effect\n<@ba.rem>Can store 2 charges and cannot use normal attacks when skill is inactive","name":"'Golden Ecstasy'","desc":"Deal 240% ATK as Arts damage, and an additional 95% ATK as Necrosis if the enemy is not under the burst effect\nCan store 2 charges and cannot use normal attacks when skill is inactive"},{"descRaw":"ASPD <@ba.vup>+45, attack <@ba.vup>1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal <@ba.vup>20% ATK as <$ba.dt.apoptosis2>Necrosis","name":"'Requiem Mass'","desc":"ASPD +45, attack 1 additional target; when this unit and the allied Operator with highest ATK within range deal damage to an enemy, additionally deal 20% ATK as Necrosis"},{"descRaw":"<@ba.vdown>Stops attacking, Attack Range <@ba.vup>increases, ATK <@ba.vup>+140%, 2nd Talent effect increased to <@ba.vup>2.2x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP <@ba.vup>+25%, the one with the highest ATK gains ATK <@ba.vup>+25%, and the one with the highest DEF gains DEF <@ba.vup>+25%","name":"'Liberal Tango'","desc":"Stops attacking, Attack Range increases, ATK +140%, 2nd Talent effect increased to 2.2x; when skill is active, for all other Operators within range, the one with the highest max HP gains max HP +25%, the one with the highest ATK gains ATK +25%, and the one with the highest DEF gains DEF +25%"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"talentsBase":[{"descRaw":"Enemies within attack range take 10% ATK as <$ba.dt.apoptosis2>Necrosis per second, and are <$ba.sluggish>Slowed for 0.2s","name":"Wordless Elegy","desc":"Enemies within attack range take 10% ATK as Necrosis per second, and are Slowed for 0.2s"},{"descRaw":"Enemies within attack range take 22% more <$ba.dt.apoptosis2>Necrosis <@ba.talpu>(+2%)","name":"Mental Inversion","desc":"Enemies within attack range take 22% more Necrosis (+2%)","potBelow":{"descRaw":"Enemies within attack range take 20% more <$ba.dt.apoptosis2>Necrosis","desc":"Enemies within attack range take 20% more Necrosis"}}],"modules":[{"name":"The Decrescendo","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"},"talentChanges":[{"descRaw":"Enemies within attack range take 35% <@ba.talpu>(+2%) more <$ba.dt.apoptosis2>Necrosis; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, they receive 5% <$ba.elementfragile>Elemental Fragility","name":"Mental Inversion","desc":"Enemies within attack range take 35% (+2%) more Necrosis; if the target is under the burst effect of Necrosis, they receive 5% Elemental Fragility","potBelow":{"descRaw":"Enemies within attack range take 33% more <$ba.dt.apoptosis2>Necrosis; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, they receive 5% <$ba.elementfragile>Elemental Fragility","desc":"Enemies within attack range take 33% more Necrosis; if the target is under the burst effect of Necrosis, they receive 5% Elemental Fragility"}}]},{"name":"'Tuning on the Heart'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Enemies within Attack Range receive 10% <$ba.elementfragile>Elemental Fragility","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Enemies within Attack Range receive 10% Elemental Fragility"},"talentChanges":[null,{"descRaw":"When deployed, all enemies take 22% <@ba.talpu>(+2%) more <$ba.dt.apoptosis2>Necrosis, and receive 150 Elemental Damage per second when under the burst effect of <$ba.dt.apoptosis2>Necrosis","name":"Mental Inversion","desc":"When deployed, all enemies take 22% (+2%) more Necrosis, and receive 150 Elemental Damage per second when under the burst effect of Necrosis","potBelow":{"descRaw":"When deployed, all enemies take 20% more <$ba.dt.apoptosis2>Necrosis, and receive 150 Elemental Damage per second when under the burst effect of <$ba.dt.apoptosis2>Necrosis","desc":"When deployed, all enemies take 20% more Necrosis, and receive 150 Elemental Damage per second when under the burst effect of Necrosis"}}]}],"_h":"q5cpi25g4yj6srdlo1nea29672n3xietchz7srdlo12jxi76lqhfaci24ynea296tcn3h8f5r7z7i25g4yj672n3xietchk0i22m4y2c77n3np0mei"},"chess_char_6_10_a":{"name":"Nymph","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skill":{"descRaw":"Deals <@ba.vup>270% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>18% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>70% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Fear Blast","desc":"Deals 270% ATK as Arts damage to the target and inflicts Fear for 4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 18% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 70% ATK\nCan store 1 charge(s)"},"talents":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 <@ba.talpu>(+2) times","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 (+2) times","potBelow":{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times"}}],"module":{"name":"'Aspiration'"},"skills":[{"descRaw":"ATK <@ba.vup>+60%, attacks deal an additional <@ba.vup>10% of Arts damage as <$ba.dt.apoptosis2>Necrosis; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, deal an additional <@ba.vup>30% ATK as Elemental Damage","name":"Strike of the Djall","desc":"ATK +60%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 30% ATK as Elemental Damage"},{"descRaw":"Deals <@ba.vup>270% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>18% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>70% ATK\n<@ba.rem>Can store 1 charge(s)","name":"Fear Blast","desc":"Deals 270% ATK as Arts damage to the target and inflicts Fear for 4 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 18% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 70% ATK\nCan store 1 charge(s)"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+140%, ASPD <@ba.vup>+30, attack <@ba.vup>2 targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, attacks deal Elemental Damage","name":"Crumbling Heart","desc":"Attack Range increases, ATK +140%, ASPD +30, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage"}],"_h":"w8cm8odo07cr3j5bq2trd5acgxwt3z8m5nbboi07cr3juzfi1d"},"chess_char_6_10_b":{"name":"Nymph","subProfessionName":"Primal Caster","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"},"skill":{"descRaw":"Deals <@ba.vup>300% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>22% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>85% ATK\n<@ba.rem>Can store 2 charge(s)","name":"Fear Blast","desc":"Deals 300% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 22% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 85% ATK\nCan store 2 charge(s)"},"talents":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered, ATK +3%, stacking up to 12 <@ba.talpu>(+2) times; at 10 stacks, ASPD +12","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered, ATK +3%, stacking up to 12 (+2) times; at 10 stacks, ASPD +12","potBelow":{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered, ATK +3%, stacking up to 10 times; at 10 stacks, ASPD +12","desc":"Whenever a Necrosis burst effect is triggered, ATK +3%, stacking up to 10 times; at 10 stacks, ASPD +12"}}],"module":{"name":"'Aspiration'"},"skills":[{"descRaw":"ATK <@ba.vup>+80%, attacks deal an additional <@ba.vup>10% of Arts damage as <$ba.dt.apoptosis2>Necrosis; if target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, deal an additional <@ba.vup>40% ATK as Elemental Damage","name":"Strike of the Djall","desc":"ATK +80%, attacks deal an additional 10% of Arts damage as Necrosis; if target is under the burst effect of Necrosis, deal an additional 40% ATK as Elemental Damage"},{"descRaw":"Deals <@ba.vup>300% ATK as Arts damage to the target and inflicts <$ba.fear>Fear for <@ba.vup>5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional <@ba.vup>22% of Arts damage as <$ba.dt.apoptosis2>Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to <@ba.vup>85% ATK\n<@ba.rem>Can store 2 charge(s)","name":"Fear Blast","desc":"Deals 300% ATK as Arts damage to the target and inflicts Fear for 5 seconds, also dealing an equal amount of Arts splash damage around the target; both instances deal an additional 22% of Arts damage as Necrosis. If the target hit is under the burst effect of Necrosis, the damage dealt by Talent 1 increases to 85% ATK\nCan store 2 charge(s)"},{"descRaw":"Attack Range <@ba.vup>increases, ATK <@ba.vup>+170%, ASPD <@ba.vup>+45, attack <@ba.vup>2 targets simultaneously. If target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, attacks deal Elemental Damage","name":"Crumbling Heart","desc":"Attack Range increases, ATK +170%, ASPD +45, attack 2 targets simultaneously. If target is under the burst effect of Necrosis, attacks deal Elemental Damage"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"talentsBase":[{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per second, lasting until the end of the Necrosis burst"},{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 <@ba.talpu>(+2) times","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 12 (+2) times","potBelow":{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times","desc":"Whenever a Necrosis burst effect is triggered within Nymph's attack range, ATK +2%, stacking up to 10 times"}}],"modules":[{"name":"'Aspiration'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"},"talentChanges":[{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered, ATK +3%, stacking up to 12 <@ba.talpu>(+2) times; at 10 stacks, ASPD +12","name":"Key to the Heart","desc":"Whenever a Necrosis burst effect is triggered, ATK +3%, stacking up to 12 (+2) times; at 10 stacks, ASPD +12","potBelow":{"descRaw":"Whenever a <$ba.dt.apoptosis2>Necrosis burst effect is triggered, ATK +3%, stacking up to 10 times; at 10 stacks, ASPD +12","desc":"Whenever a Necrosis burst effect is triggered, ATK +3%, stacking up to 10 times; at 10 stacks, ASPD +12"}}]},{"name":"Consultation Toolkit","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"SP recovery +0.2/s when there are enemies under the burst effect of Elemental Injury within range"},"talentChanges":[null,{"descRaw":"When attacking enemies under the burst effect of <$ba.dt.apoptosis2>Necrosis, deals an additional 40% ATK as Elemental Damage per 0.7s, lasting until the end of the <$ba.dt.apoptosis2>Necrosis burst","name":"Soul Stolen","desc":"When attacking enemies under the burst effect of Necrosis, deals an additional 40% ATK as Elemental Damage per 0.7s, lasting until the end of the Necrosis burst"}]}],"_h":"w8cm8owrdowrzccrqi5bq2tr31acqdhhnn8mjgbb6bzccrqiqgfiu48odo5bq2trd5acgxwt3z8m8owrdowr31acqdhhnn3s8oe5doe5wyq24e"},"chess_char_6_11_a":{"name":"Muelsyse","subProfessionName":"Tactician","trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"skill":{"descRaw":"Immediately gains <@ba.vup>13 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+22% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly towards it every <@ba.vup>2 seconds and <$ba.stun>Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind enemies for <@ba.vup>1.5 seconds","name":"Superficial Regulation","desc":"Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +22% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds"},"talents":[{"descRaw":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated","name":"Pure Water is Life","desc":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated"},{"descRaw":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2<@ba.talpu>(+1) DP Cost","name":"Expenditure Economization","desc":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2(+1) DP Cost","potBelow":{"descRaw":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost","desc":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost"}}],"module":{"name":"Dresser Flowing Shape"},"skills":[{"descRaw":"Gradually recovers <@ba.vup>11 DP while skill is active, Muelsyse and her Flowing Shapes gain <@ba.vup>+22% ATK, <@ba.vup>+22 ASPD","name":"Progressive Moisturization","desc":"Gradually recovers 11 DP while skill is active, Muelsyse and her Flowing Shapes gain +22% ATK, +22 ASPD"},{"descRaw":"Immediately gains <@ba.vup>13 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+22% ATK; if Flowing Shape is in Melee form, it recovers <@ba.vup>2% HP every second and gains <@ba.vup>15% <$ba.protect>Sanctuary, if Flowing Shape is in Ranged form, its attacks hit <@ba.vup>twice at random targets within attack range","name":"Ecological Interaction","desc":"Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +22% ATK; if Flowing Shape is in Melee form, it recovers 2% HP every second and gains 15% Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range"},{"descRaw":"Immediately gains <@ba.vup>13 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+22% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly towards it every <@ba.vup>2 seconds and <$ba.stun>Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind enemies for <@ba.vup>1.5 seconds","name":"Superficial Regulation","desc":"Immediately gains 13 DP, Muelsyse and her Flowing Shapes gain +22% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds"}],"_h":"rr8auajg8ild2hjd2qjd4w840klalakvhds90wnbffgf8ild2h"},"chess_char_6_11_b":{"name":"Muelsyse","subProfessionName":"Tactician","trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"skill":{"descRaw":"Immediately gains <@ba.vup>14 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+35% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly towards it every <@ba.vup>2 seconds and <$ba.stun>Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind enemies for <@ba.vup>1.5 seconds","name":"Superficial Regulation","desc":"Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +35% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds"},"talents":[{"descRaw":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can copy all of an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated.","name":"Pure Water is Life","desc":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can copy all of an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated."},{"descRaw":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2<@ba.talpu>(+1) DP Cost","name":"Expenditure Economization","desc":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2(+1) DP Cost","potBelow":{"descRaw":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost","desc":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost"}}],"module":{"name":"Dresser Flowing Shape"},"skills":[{"descRaw":"Gradually recovers <@ba.vup>12 DP while skill is active, Muelsyse and her Flowing Shapes gain <@ba.vup>+35% ATK, <@ba.vup>+35 ASPD","name":"Progressive Moisturization","desc":"Gradually recovers 12 DP while skill is active, Muelsyse and her Flowing Shapes gain +35% ATK, +35 ASPD"},{"descRaw":"Immediately gains <@ba.vup>14 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+35% ATK; if Flowing Shape is in Melee form, it recovers <@ba.vup>3% HP every second and gains <@ba.vup>20% <$ba.protect>Sanctuary, if Flowing Shape is in Ranged form, its attacks hit <@ba.vup>twice at random targets within attack range","name":"Ecological Interaction","desc":"Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +35% ATK; if Flowing Shape is in Melee form, it recovers 3% HP every second and gains 20% Sanctuary, if Flowing Shape is in Ranged form, its attacks hit twice at random targets within attack range"},{"descRaw":"Immediately gains <@ba.vup>14 DP, Muelsyse and her Flowing Shapes gain <@ba.vup>+35% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies <@ba.vup>slightly towards it every <@ba.vup>2 seconds and <$ba.stun>Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks <$ba.root>Bind enemies for <@ba.vup>1.5 seconds","name":"Superficial Regulation","desc":"Immediately gains 14 DP, Muelsyse and her Flowing Shapes gain +35% ATK, if Flowing Shape is in Melee form, pulls surrounding enemies slightly towards it every 2 seconds and Stuns all blocked enemies; if Flowing Shape is in Ranged form, respawns all Flowing Shapes and attacks Bind enemies for 1.5 seconds"}],"traitBase":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"talentsBase":[{"descRaw":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated","name":"Pure Water is Life","desc":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can partially copy an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, and obtain a special trait depending on whether in melee or ranged form), will respawn 25 seconds after being defeated"},{"descRaw":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2<@ba.talpu>(+1) DP Cost","name":"Expenditure Economization","desc":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2(+1) DP Cost","potBelow":{"descRaw":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost","desc":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost"}}],"modules":[{"name":"Dresser Flowing Shape","traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"talentChanges":[{"descRaw":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can copy all of an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated.","name":"Pure Water is Life","desc":"Can summon a Flowing Shape to assist in combat. Flowing Shapes can copy all of an undeployed Operator's attributes (Max HP, ATK, DEF, RES, Block Count, Attack Interval, Attack Range, Damage Type, ability of obtaining a special trait depending on whether in melee or ranged form), gains 5 SP immediately after first deployment, and will respawn 25 seconds after being defeated."}]},{"name":"Fallen Leaves of Four Seasons","traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Enemies blocked by reinforcements are more likely to be attacked, and this unit's ATK is increased to 165% when attacking enemies blocked by Reinforcements"},"talentChanges":[{"descRaw":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2 <@ba.talpu>(+1) DP Cost; when Flowing Shape duplicates a [Rhine Lab] Operator, Muelsyse gains 10 SP and the duplicated [Rhine Lab] Operator gains 10 SP when deployed","name":"Expenditure Economization","desc":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first [Rhine Lab] Operator deployed has an additional -2 (+1) DP Cost; when Flowing Shape duplicates a [Rhine Lab] Operator, Muelsyse gains 10 SP and the duplicated [Rhine Lab] Operator gains 10 SP when deployed","potBelow":{"descRaw":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost; when Flowing Shape duplicates a [Rhine Lab] Operator, Muelsyse gains 10 SP and the duplicated [Rhine Lab] Operator gains 10 SP when deployed","desc":"When in squad, all [Rhine Lab] Operators have -2 DP Cost, and the first Rhine Lab Operator deployed has an additional -1 DP Cost; when Flowing Shape duplicates a [Rhine Lab] Operator, Muelsyse gains 10 SP and the duplicated [Rhine Lab] Operator gains 10 SP when deployed"}}]}],"_h":"rr8asrxpflldhcv62qv64w840klalakvkys9btnvffhzflldhcuajgjd2qjd4w840klalakvsrxpv62qv634m2toxm84v2x0x0"},"chess_char_6_12_a":{"name":"Rosmontis","subProfessionName":"Flinger","trait":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+20%, splash area <@ba.vup>expands, and each attack causes <@ba.vup>2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20% chance to be <$ba.stun>Stunned for <@ba.vup>0.9 seconds","name":"Nociceptor Inhibition","desc":"Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds"},"talents":[{"descRaw":"Attacks ignore 175 <@ba.talpu>(+15) DEF","name":"Armaments of Annihilation","desc":"Attacks ignore 175 (+15) DEF","potBelow":{"descRaw":"Attacks ignore 160 DEF","desc":"Attacks ignore 160 DEF"}},{"descRaw":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator","name":"Stable Esthesia","desc":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator"}],"module":{"name":"'Notes'"},"skills":[{"descRaw":"The next attack deals an additional hit equal to <@ba.vup>100% ATK as Arts damage","name":"Expanded Cognition","desc":"The next attack deals an additional hit equal to 100% ATK as Arts damage"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+20%, splash area <@ba.vup>expands, and each attack causes <@ba.vup>2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20% chance to be <$ba.stun>Stunned for <@ba.vup>0.9 seconds","name":"Nociceptor Inhibition","desc":"Attack Interval increases, ATK +20%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 0.9 seconds"},{"descRaw":"Attack Interval <@ba.vup>decreases, ATK <@ba.vup>+25%, and attacks up to <@ba.vup>2 <@ba.rem>blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are <$ba.stun>Stunned for <@ba.vup>2 seconds, and the blocked enemies' DEF <@ba.vup>-160)","name":"'As You Wish'","desc":"Attack Interval decreases, ATK +25%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2 seconds, and the blocked enemies' DEF -160)"}],"_h":"t48q0dt76fnglg01dulxmzmz53zo53215z49u66fnglg9oyj03"},"chess_char_6_12_b":{"name":"Rosmontis","subProfessionName":"Flinger","trait":{"descRaw":"Attacks deal <@ba.kw>three instances of Physical damage to <@ba.kw>ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)","desc":"Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)"},"skill":{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+30%, splash area <@ba.vup>expands, and each attack causes <@ba.vup>2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20% chance to be <$ba.stun>Stunned for <@ba.vup>1.1 seconds","name":"Nociceptor Inhibition","desc":"Attack Interval increases, ATK +30%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.1 seconds"},"talents":[{"descRaw":"Attacks ignore 235 <@ba.talpu>(+15) DEF","name":"Armaments of Annihilation","desc":"Attacks ignore 235 (+15) DEF","potBelow":{"descRaw":"Attacks ignore 220 DEF","desc":"Attacks ignore 220 DEF"}},{"descRaw":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator","name":"Stable Esthesia","desc":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator"}],"module":{"name":"'Notes'"},"skills":[{"descRaw":"The next attack deals an additional hit equal to <@ba.vup>120% ATK as Arts damage","name":"Expanded Cognition","desc":"The next attack deals an additional hit equal to 120% ATK as Arts damage"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+30%, splash area <@ba.vup>expands, and each attack causes <@ba.vup>2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a <@ba.vup>20% chance to be <$ba.stun>Stunned for <@ba.vup>1.1 seconds","name":"Nociceptor Inhibition","desc":"Attack Interval increases, ATK +30%, splash area expands, and each attack causes 2 additional shockwaves; Enemies hit by this unit's attacks and shockwaves have a 20% chance to be Stunned for 1.1 seconds"},{"descRaw":"Attack Interval <@ba.vup>decreases, ATK <@ba.vup>+40%, and attacks up to <@ba.vup>2 <@ba.rem>blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are <$ba.stun>Stunned for <@ba.vup>2.5 seconds, and the blocked enemies' DEF <@ba.vup>-160)","name":"'As You Wish'","desc":"Attack Interval decreases, ATK +40%, and attacks up to 2 blocked enemies at a time; Immediately deploys two pieces of Tactical Equipment on ground tiles within Attack Range (After deployment, surrounding enemies are Stunned for 2.5 seconds, and the blocked enemies' DEF -160)"}],"traitBase":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)"},"talentsBase":[{"descRaw":"Attacks ignore 175 <@ba.talpu>(+15) DEF","name":"Armaments of Annihilation","desc":"Attacks ignore 175 (+15) DEF","potBelow":{"descRaw":"Attacks ignore 160 DEF","desc":"Attacks ignore 160 DEF"}},{"descRaw":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator","name":"Stable Esthesia","desc":"When deployed, grants +8% ATK to this unit and a random deployed Caster Operator"}],"modules":[{"name":"'Notes'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>three instances of Physical damage to <@ba.kw>ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)","desc":"Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)"},"talentChanges":[{"descRaw":"Attacks ignore 235 <@ba.talpu>(+15) DEF","name":"Armaments of Annihilation","desc":"Attacks ignore 235 (+15) DEF","potBelow":{"descRaw":"Attacks ignore 220 DEF","desc":"Attacks ignore 220 DEF"}}]},{"name":"Rosmontis's Specialized Badge","traitOverride":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","moduleDescRaw":"In <@ba.kw>Integrated Strategies, attacks deal <@ba.kw>1 additional instance of <@ba.kw>100% ATK as Arts damage","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","moduleDesc":"In Integrated Strategies, attacks deal 1 additional instance of 100% ATK as Arts damage"},"talentChanges":[null,{"descRaw":"When deployed, grants +8% ATK to this unit and a random deployed [Caster] Operator; in <@ba.kw>Integrated Strategies, Rosmontis also benefits from [Caster] Collectibles, and when any [Sniper] or [Caster] Operator is deployed, 1 stronger piece of Tactical Equipment with special effects will be summoned within their Attack Range","name":"Stable Esthesia","desc":"When deployed, grants +8% ATK to this unit and a random deployed [Caster] Operator; in Integrated Strategies, Rosmontis also benefits from [Caster] Collectibles, and when any [Sniper] or [Caster] Operator is deployed, 1 stronger piece of Tactical Equipment with special effects will be summoned within their Attack Range"}]}],"_h":"t48qack8fznglyb8dumsxcxc53zo5321yp49i4fzngly56yjtr0dt701dulxmzmz53zo5321ack8b8dumsxcxco80dopt76zbezoxw"},"chess_char_6_13_a":{"name":"Exusiai the New Covenant","subProfessionName":"Geek","trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skill":{"descRaw":"<$ba.steal>Steals <@ba.vup>70 ASPD from <@ba.vup>1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a <$ba.barrier>Barrier equal to <@ba.vup>180% Max HP which decays; Attack Interval reduces, each attack deals <@ba.vup>230% of ATK as Physical damage\n<@ba.rem>Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully <$ba.steal>Stolen, grants an additional 5 ammo","name":"Shootoholic","desc":"Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 180% Max HP which decays; Attack Interval reduces, each attack deals 230% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo"},"talents":[{"descRaw":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 165% <@ba.talpu>(+15%) of Exusiai the New Covenant's ATK as Physical splash damage","name":"Firepower FM","desc":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 165% (+15%) of Exusiai the New Covenant's ATK as Physical splash damage","potBelow":{"descRaw":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 150% of Exusiai the New Covenant's ATK as Physical splash damage","desc":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 150% of Exusiai the New Covenant's ATK as Physical splash damage"}},{"descRaw":"When deployed, Operators with ammo-type skills gain ATK +13% <@ba.talpu>(+4%); effect is doubled for [Laterano] Operators","name":"Covenant of Bullets","desc":"When deployed, Operators with ammo-type skills gain ATK +13% (+4%); effect is doubled for [Laterano] Operators","potBelow":{"descRaw":"When deployed, Operators with ammo-type skills gain ATK +9%; effect is doubled for [Laterano] Operators","desc":"When deployed, Operators with ammo-type skills gain ATK +9%; effect is doubled for [Laterano] Operators"}}],"module":{"name":"Convenience Kit for New Friends"},"skills":[{"descRaw":"Each attack deals <@ba.vup>180% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Sweeping the Skies","desc":"Each attack deals 180% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"<$ba.steal>Steals <@ba.vup>70 ASPD from <@ba.vup>1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a <$ba.barrier>Barrier equal to <@ba.vup>180% Max HP which decays; Attack Interval reduces, each attack deals <@ba.vup>230% of ATK as Physical damage\n<@ba.rem>Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully <$ba.steal>Stolen, grants an additional 5 ammo","name":"Shootoholic","desc":"Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 180% Max HP which decays; Attack Interval reduces, each attack deals 230% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo"},{"descRaw":"ATK <@ba.vup>+15%, and attacks hit <@ba.vup>5 times for <@ba.vup>115% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to <@ba.vup>250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator <@ba.vup>6 SP\n<@ba.rem>Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Guaranteed Success!","desc":"ATK +15%, and attacks hit 5 times for 115% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to 250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP\nGains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)"}],"_h":"watjogogbn6jtxugg6f8ububr184cj4949ots234onbn6jtxlktp87"},"chess_char_6_13_b":{"name":"Exusiai the New Covenant","subProfessionName":"Geek","trait":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Increases SP recovery rate by +0.25/second while above 80% HP","desc":"Continually loses HP over time","moduleDesc":"Increases SP recovery rate by +0.25/second while above 80% HP"},"skill":{"descRaw":"<$ba.steal>Steals <@ba.vup>70 ASPD from <@ba.vup>1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a <$ba.barrier>Barrier equal to <@ba.vup>200% Max HP which decays; Attack Interval reduces, each attack deals <@ba.vup>270% of ATK as Physical damage\n<@ba.rem>Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully <$ba.steal>Stolen, grants an additional 5 ammo","name":"Shootoholic","desc":"Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 200% Max HP which decays; Attack Interval reduces, each attack deals 270% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo"},"talents":[{"descRaw":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 200% <@ba.talpu>(+15%) of Exusiai the New Covenant's ATK as Physical splash damage","name":"Firepower FM","desc":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 200% (+15%) of Exusiai the New Covenant's ATK as Physical splash damage","potBelow":{"descRaw":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 185% of Exusiai the New Covenant's ATK as Physical splash damage","desc":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 185% of Exusiai the New Covenant's ATK as Physical splash damage"}},{"descRaw":"When deployed, Operators with ammo-type skills gain ATK +13% <@ba.talpu>(+4%); effect is doubled for [Laterano] Operators","name":"Covenant of Bullets","desc":"When deployed, Operators with ammo-type skills gain ATK +13% (+4%); effect is doubled for [Laterano] Operators","potBelow":{"descRaw":"When deployed, Operators with ammo-type skills gain ATK +9%; effect is doubled for [Laterano] Operators","desc":"When deployed, Operators with ammo-type skills gain ATK +9%; effect is doubled for [Laterano] Operators"}}],"module":{"name":"Convenience Kit for New Friends"},"skills":[{"descRaw":"Each attack deals <@ba.vup>210% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Sweeping the Skies","desc":"Each attack deals 210% of ATK as Physical damage, and prioritizes attacking aerial units; if manually deactivated, fires all remaining ammo at random enemies within Attack Range\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"<$ba.steal>Steals <@ba.vup>70 ASPD from <@ba.vup>1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a <$ba.barrier>Barrier equal to <@ba.vup>200% Max HP which decays; Attack Interval reduces, each attack deals <@ba.vup>270% of ATK as Physical damage\n<@ba.rem>Skill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully <$ba.steal>Stolen, grants an additional 5 ammo","name":"Shootoholic","desc":"Steals 70 ASPD from 1 allied Operator within Attack Range (lasts until skill ends or Exusiai the New Covenant leaves the field), and both this unit and the targeted Operator gain a Barrier equal to 200% Max HP which decays; Attack Interval reduces, each attack deals 270% of ATK as Physical damage\nSkill activation grants 35 ammo and the skill ends when all ammo is used (Can manually deactivate skill); if ASPD is successfully Stolen, grants an additional 5 ammo"},{"descRaw":"ATK <@ba.vup>+20%, and attacks hit <@ba.vup>5 times for <@ba.vup>135% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to <@ba.vup>250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator <@ba.vup>6 SP\n<@ba.rem>Gains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Guaranteed Success!","desc":"ATK +20%, and attacks hit 5 times for 135% of ATK per hit; if Delivery Coordinates are on the field, deals a single instance of Physical splash damage equal to 250% of ATK at its location and deploys the ground Operator with the longest Redeployment Time there, granting that Operator 6 SP\nGains Delivery Coordinates after deployment; skill activation grants 50 ammo, each attack consumes 5 ammo, and the skill ends when all ammo is used (Can manually deactivate skill)"}],"traitBase":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"talentsBase":[{"descRaw":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 165% <@ba.talpu>(+15%) of Exusiai the New Covenant's ATK as Physical splash damage","name":"Firepower FM","desc":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 165% (+15%) of Exusiai the New Covenant's ATK as Physical splash damage","potBelow":{"descRaw":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 150% of Exusiai the New Covenant's ATK as Physical splash damage","desc":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 25% chance to bombard the enemies within that Operator's Attack Range, dealing 150% of Exusiai the New Covenant's ATK as Physical splash damage"}},{"descRaw":"When deployed, Operators with ammo-type skills gain ATK +13% <@ba.talpu>(+4%); effect is doubled for [Laterano] Operators","name":"Covenant of Bullets","desc":"When deployed, Operators with ammo-type skills gain ATK +13% (+4%); effect is doubled for [Laterano] Operators","potBelow":{"descRaw":"When deployed, Operators with ammo-type skills gain ATK +9%; effect is doubled for [Laterano] Operators","desc":"When deployed, Operators with ammo-type skills gain ATK +9%; effect is doubled for [Laterano] Operators"}}],"modules":[{"name":"Convenience Kit for New Friends","traitOverride":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Increases SP recovery rate by +0.25/second while above 80% HP","desc":"Continually loses HP over time","moduleDesc":"Increases SP recovery rate by +0.25/second while above 80% HP"},"talentChanges":[{"descRaw":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 200% <@ba.talpu>(+15%) of Exusiai the New Covenant's ATK as Physical splash damage","name":"Firepower FM","desc":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 200% (+15%) of Exusiai the New Covenant's ATK as Physical splash damage","potBelow":{"descRaw":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 185% of Exusiai the New Covenant's ATK as Physical splash damage","desc":"When deployed, recovers 6% HP whenever an allied Operator consumes ammo; in addition, there is a 35% chance to bombard the enemies within that Operator's Attack Range, dealing 185% of Exusiai the New Covenant's ATK as Physical splash damage"}}]}],"_h":"watjogr2ogr2c86jls4pg63hdwdwr184cj4949otf234fbc86jls3ytpmpogogugg6f8ububr184cj4949otogr2ogr24pg63hdwdw"},"chess_char_6_14_a":{"name":"Lumen","subProfessionName":"Therapist","trait":{"descRaw":"Has a large healing range, but the healing amount on farther targets is reduced to <@ba.kw>80%","desc":"Has a large healing range, but the healing amount on farther targets is reduced to 80%"},"skill":{"descRaw":"ATK <@ba.vup>+30%, ASPD <@ba.vup>+20, prioritizes healing units with <$ba.debuff>negative statuses; ammo is consumed if the target has a <$ba.debuff>negative status, increasing healing to <@ba.vup>135% of ATK, and removing <$ba.debuff>negative statuses from the target. \n<@ba.rem>Attack has <@ba.vup>4 ammo. Skill ends when all ammo is used (can manually deactivate skill)","name":"This Lantern Undying","desc":"ATK +30%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 135% of ATK, and removing negative statuses from the target. \nAttack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill)"},"talents":[{"descRaw":"Healing targets gain <$ba.buffres>status resistance for 4 seconds. If the target's HP is above 75%, they gain <$ba.buffres>status resistance for 6 seconds instead.","name":"An Everyman's Wish","desc":"Healing targets gain status resistance for 4 seconds. If the target's HP is above 75%, they gain status resistance for 6 seconds instead."},{"descRaw":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 10<@ba.talpu>(-2) seconds cooldown.","name":"Quick Fix","desc":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 10(-2) seconds cooldown.","potBelow":{"descRaw":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown.","desc":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown."}}],"module":{"name":"Spyglass"},"skills":[{"descRaw":"The next attack causes the target and nearby allies to receive healing equal to <@ba.vup>32% of Lumen's ATK every second for <@ba.vup>4 seconds","name":"In Drizzle, Privation","desc":"The next attack causes the target and nearby allies to receive healing equal to 32% of Lumen's ATK every second for 4 seconds"},{"descRaw":"Restore HP equal to <@ba.vup>160% ATK to <@ba.vup>2 allies within range; \n<$ba.charged>Charged effect: Remove <$ba.debuff>negative statuses from targets","name":"In Downpour, Grace","desc":"Restore HP equal to 160% ATK to 2 allies within range; \nCharged effect: Remove negative statuses from targets"},{"descRaw":"ATK <@ba.vup>+30%, ASPD <@ba.vup>+20, prioritizes healing units with <$ba.debuff>negative statuses; ammo is consumed if the target has a <$ba.debuff>negative status, increasing healing to <@ba.vup>135% of ATK, and removing <$ba.debuff>negative statuses from the target. \n<@ba.rem>Attack has <@ba.vup>4 ammo. Skill ends when all ammo is used (can manually deactivate skill)","name":"This Lantern Undying","desc":"ATK +30%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 135% of ATK, and removing negative statuses from the target. \nAttack has 4 ammo. Skill ends when all ammo is used (can manually deactivate skill)"}],"_h":"jqdplwg2ta69o2rj64yxl630vc6o6o7iwslxn0q278yita69o2"},"chess_char_6_14_b":{"name":"Lumen","subProfessionName":"Therapist","trait":{"descRaw":"Has a large healing range, but the healing amount on farther targets is reduced to <@ba.kw>80%","moduleDescRaw":"Gain <$ba.buffres>status resistance, and become less likely to be attacked","desc":"Has a large healing range, but the healing amount on farther targets is reduced to 80%","moduleDesc":"Gain status resistance, and become less likely to be attacked"},"skill":{"descRaw":"ATK <@ba.vup>+40%, ASPD <@ba.vup>+20, prioritizes healing units with <$ba.debuff>negative statuses; ammo is consumed if the target has a <$ba.debuff>negative status, increasing healing to <@ba.vup>150% of ATK, and removing <$ba.debuff>negative statuses from the target. \n<@ba.rem>Attack has <@ba.vup>6 ammo. Skill ends when all ammo is used (can manually deactivate skill)","name":"This Lantern Undying","desc":"ATK +40%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 150% of ATK, and removing negative statuses from the target. \nAttack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill)"},"talents":[{"descRaw":"Healing targets gain <$ba.buffres>status resistance for 5 seconds. If the target's HP is above 75%, they gain <$ba.buffres>status resistance for 8 seconds instead.","name":"An Everyman's Wish","desc":"Healing targets gain status resistance for 5 seconds. If the target's HP is above 75%, they gain status resistance for 8 seconds instead."},{"descRaw":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 10<@ba.talpu>(-2) seconds cooldown.","name":"Quick Fix","desc":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 10(-2) seconds cooldown.","potBelow":{"descRaw":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown.","desc":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown."}}],"module":{"name":"Spyglass"},"skills":[{"descRaw":"The next attack causes the target and nearby allies to receive healing equal to <@ba.vup>40% of Lumen's ATK every second for <@ba.vup>5 seconds","name":"In Drizzle, Privation","desc":"The next attack causes the target and nearby allies to receive healing equal to 40% of Lumen's ATK every second for 5 seconds"},{"descRaw":"Restore HP equal to <@ba.vup>200% ATK to <@ba.vup>2 allies within range; \n<$ba.charged>Charged effect: Remove <$ba.debuff>negative statuses from targets","name":"In Downpour, Grace","desc":"Restore HP equal to 200% ATK to 2 allies within range; \nCharged effect: Remove negative statuses from targets"},{"descRaw":"ATK <@ba.vup>+40%, ASPD <@ba.vup>+20, prioritizes healing units with <$ba.debuff>negative statuses; ammo is consumed if the target has a <$ba.debuff>negative status, increasing healing to <@ba.vup>150% of ATK, and removing <$ba.debuff>negative statuses from the target. \n<@ba.rem>Attack has <@ba.vup>6 ammo. Skill ends when all ammo is used (can manually deactivate skill)","name":"This Lantern Undying","desc":"ATK +40%, ASPD +20, prioritizes healing units with negative statuses; ammo is consumed if the target has a negative status, increasing healing to 150% of ATK, and removing negative statuses from the target. \nAttack has 6 ammo. Skill ends when all ammo is used (can manually deactivate skill)"}],"traitBase":{"descRaw":"Has a large healing range, but the healing amount on farther targets is reduced to <@ba.kw>80%","desc":"Has a large healing range, but the healing amount on farther targets is reduced to 80%"},"talentsBase":[{"descRaw":"Healing targets gain <$ba.buffres>status resistance for 4 seconds. If the target's HP is above 75%, they gain <$ba.buffres>status resistance for 6 seconds instead.","name":"An Everyman's Wish","desc":"Healing targets gain status resistance for 4 seconds. If the target's HP is above 75%, they gain status resistance for 6 seconds instead."},{"descRaw":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 10<@ba.talpu>(-2) seconds cooldown.","name":"Quick Fix","desc":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 10(-2) seconds cooldown.","potBelow":{"descRaw":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown.","desc":"When an ally within range receives a negative status, heal them for 80% of Lumen's ATK. 12 seconds cooldown."}}],"modules":[{"name":"Spyglass","traitOverride":{"descRaw":"Has a large healing range, but the healing amount on farther targets is reduced to <@ba.kw>80%","moduleDescRaw":"Gain <$ba.buffres>status resistance, and become less likely to be attacked","desc":"Has a large healing range, but the healing amount on farther targets is reduced to 80%","moduleDesc":"Gain status resistance, and become less likely to be attacked"},"talentChanges":[{"descRaw":"Healing targets gain <$ba.buffres>status resistance for 5 seconds. If the target's HP is above 75%, they gain <$ba.buffres>status resistance for 8 seconds instead.","name":"An Everyman's Wish","desc":"Healing targets gain status resistance for 5 seconds. If the target's HP is above 75%, they gain status resistance for 8 seconds instead."}]},{"name":"'Luck'","traitOverride":{"descRaw":"Has a large healing range and healing is <@ba.kw>no longer reduced for distant targets","desc":"Has a large healing range and healing is no longer reduced for distant targets"},"talentChanges":[{"descRaw":"When an ally within range receives a negative status, heal them for 100% of Lumen's ATK. 8<@ba.talpu>(-2) second cooldown.","name":"Quick Fix","desc":"When an ally within range receives a negative status, heal them for 100% of Lumen's ATK. 8(-2) second cooldown.","potBelow":{"descRaw":"When an ally within range receives a negative status, heal them for 100% of Lumen's ATK. 10 second cooldown.","desc":"When an ally within range receives a negative status, heal them for 100% of Lumen's ATK. 10 second cooldown."}}]}],"_h":"jqdplwidg26sqq69xeuu644wl630vc6o6o7i90lxfkfb781rqq69xelwg2rj64yxl630vc6o6o7ilwidg26suu644wmanuvy6m30ckmbmb"},"chess_char_6_15_a":{"name":"Qiubai","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skill":{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+30%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+10 ASPD (stacking up to <@ba.vup>5 times).","name":"Questioning Snow","desc":"Attack range expands, ATK +30%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +10 ASPD (stacking up to 5 times)."},"talents":[{"descRaw":"Deal an additional 43%<@ba.talpu> (+3%) of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow or <$ba.root>Bind","name":"Find an Opening","desc":"Deal an additional 43% (+3%) of ATK as Arts damage when attacking enemies affected by Slow or Bind","potBelow":{"descRaw":"Deal an additional 40% of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow or <$ba.root>Bind","desc":"Deal an additional 40% of ATK as Arts damage when attacking enemies affected by Slow or Bind"}},{"descRaw":"Attacks have a 23%<@ba.talpu> (+3%) chance to <$ba.root>Bind the target for 1.5s","name":"Falling Petals","desc":"Attacks have a 23% (+3%) chance to Bind the target for 1.5s","potBelow":{"descRaw":"Attacks have a 20% chance to <$ba.root>Bind the target for 1.5s","desc":"Attacks have a 20% chance to Bind the target for 1.5s"}}],"module":{"name":"A Weathered Snow Hat"},"skills":[{"descRaw":"Next attack <$ba.root>binds the target for <@ba.vup>2s. When <$ba.root>Bind expires, deals <@ba.vup>210% of ATK as Arts damage to target and all nearby enemies.","name":"Halting Feather","desc":"Next attack binds the target for 2s. When Bind expires, deals 210% of ATK as Arts damage to target and all nearby enemies."},{"descRaw":"Deals <@ba.vup>195% of ATK as Arts damage to ground enemies ahead, attack range <@ba.vup>changes, ATK <@ba.vup>+75%, ground enemies within attack range are <$ba.sluggish>slowed; when skill expires, deals <@ba.vup>195% ATK as Physical damage to ground enemies in range.","name":"Holding Shadow","desc":"Deals 195% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +75%, ground enemies within attack range are slowed; when skill expires, deals 195% ATK as Physical damage to ground enemies in range."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+30%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+10 ASPD (stacking up to <@ba.vup>5 times).","name":"Questioning Snow","desc":"Attack range expands, ATK +30%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +10 ASPD (stacking up to 5 times)."}],"_h":"kx5y69jzj4chbgoqe32esdxl6ix7xslzen171ckbl8sjylzlj4chbg"},"chess_char_6_15_b":{"name":"Qiubai","subProfessionName":"Lord","trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"skill":{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+40%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+13 ASPD (stacking up to <@ba.vup>6 times).","name":"Questioning Snow","desc":"Attack range expands, ATK +40%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +13 ASPD (stacking up to 6 times)."},"talents":[{"descRaw":"Deals an additional 48% <@ba.talpu> (+3%) of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow or <$ba.root>Bind; deals 1.2x damage when target is affected by both <$ba.sluggish>Slow and <$ba.root>Bind.","name":"Find an Opening","desc":"Deals an additional 48% (+3%) of ATK as Arts damage when attacking enemies affected by Slow or Bind; deals 1.2x damage when target is affected by both Slow and Bind.","potBelow":{"descRaw":"Deals an additional 45% of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow or <$ba.root>Bind; deals 1.2x damage when target is affected by both <$ba.sluggish>Slow and <$ba.root>Bind.","desc":"Deals an additional 45% of ATK as Arts damage when attacking enemies affected by Slow or Bind; deals 1.2x damage when target is affected by both Slow and Bind."}},{"descRaw":"Attacks have a 23%<@ba.talpu> (+3%) chance to <$ba.root>Bind the target for 1.5s","name":"Falling Petals","desc":"Attacks have a 23% (+3%) chance to Bind the target for 1.5s","potBelow":{"descRaw":"Attacks have a 20% chance to <$ba.root>Bind the target for 1.5s","desc":"Attacks have a 20% chance to Bind the target for 1.5s"}}],"module":{"name":"A Weathered Snow Hat"},"skills":[{"descRaw":"Next attack <$ba.root>binds the target for <@ba.vup>2.5s. When <$ba.root>Bind expires, deals <@ba.vup>240% of ATK as Arts damage to target and all nearby enemies.","name":"Halting Feather","desc":"Next attack binds the target for 2.5s. When Bind expires, deals 240% of ATK as Arts damage to target and all nearby enemies."},{"descRaw":"Deals <@ba.vup>240% of ATK as Arts damage to ground enemies ahead, attack range <@ba.vup>changes, ATK <@ba.vup>+90%, ground enemies within attack range are <$ba.sluggish>slowed; when skill expires, deals <@ba.vup>240% ATK as Physical damage to ground enemies in range.","name":"Holding Shadow","desc":"Deals 240% of ATK as Arts damage to ground enemies ahead, attack range changes, ATK +90%, ground enemies within attack range are slowed; when skill expires, deals 240% ATK as Physical damage to ground enemies in range."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+40%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants <@ba.vup>+13 ASPD (stacking up to <@ba.vup>6 times).","name":"Questioning Snow","desc":"Attack range expands, ATK +40%, damage type changed to Arts, attacks 2 extra targets, ranged attacks no longer have reduced damage, each attack grants +13 ASPD (stacking up to 6 times)."}],"traitBase":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"talentsBase":[{"descRaw":"Deal an additional 43%<@ba.talpu> (+3%) of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow or <$ba.root>Bind","name":"Find an Opening","desc":"Deal an additional 43% (+3%) of ATK as Arts damage when attacking enemies affected by Slow or Bind","potBelow":{"descRaw":"Deal an additional 40% of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow or <$ba.root>Bind","desc":"Deal an additional 40% of ATK as Arts damage when attacking enemies affected by Slow or Bind"}},{"descRaw":"Attacks have a 23%<@ba.talpu> (+3%) chance to <$ba.root>Bind the target for 1.5s","name":"Falling Petals","desc":"Attacks have a 23% (+3%) chance to Bind the target for 1.5s","potBelow":{"descRaw":"Attacks have a 20% chance to <$ba.root>Bind the target for 1.5s","desc":"Attacks have a 20% chance to Bind the target for 1.5s"}}],"modules":[{"name":"A Weathered Snow Hat","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"talentChanges":[{"descRaw":"Deals an additional 48% <@ba.talpu> (+3%) of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow or <$ba.root>Bind; deals 1.2x damage when target is affected by both <$ba.sluggish>Slow and <$ba.root>Bind.","name":"Find an Opening","desc":"Deals an additional 48% (+3%) of ATK as Arts damage when attacking enemies affected by Slow or Bind; deals 1.2x damage when target is affected by both Slow and Bind.","potBelow":{"descRaw":"Deals an additional 45% of ATK as Arts damage when attacking enemies affected by <$ba.sluggish>Slow or <$ba.root>Bind; deals 1.2x damage when target is affected by both <$ba.sluggish>Slow and <$ba.root>Bind.","desc":"Deals an additional 45% of ATK as Arts damage when attacking enemies affected by Slow or Bind; deals 1.2x damage when target is affected by both Slow and Bind."}}]},{"name":"When Snow Is Coming","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"ASPD <@ba.vup>+12 when there are 2 or more enemies in attack range.","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"ASPD +12 when there are 2 or more enemies in attack range."},"talentChanges":[{"name":"Falling Petals","potBelow":{"descRaw":"Attacks have a 25% chance to <$ba.root>Bind the target for 1.5 seconds; the first hit on each enemy has a 100% chance and the <$ba.root>Bind duration is increased to 3 seconds","desc":"Attacks have a 25% chance to Bind the target for 1.5 seconds; the first hit on each enemy has a 100% chance and the Bind duration is increased to 3 seconds"}}]}],"_h":"kx5y698gjzsnpvch451le3ln869k6ix7xslzen170skbd2r8ylxcpvch4569jzoqe32esdxl6ix7xslzen17698gjzsn1le3ln869k2969bjjzp4x71vzb"},"chess_char_6_16_a":{"name":"Astgenne the Lightchaser","subProfessionName":"Decel Binder","trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skill":{"descRaw":"Attack range <@ba.vup>expands; <@ba.vup>+35% ATK, ATK interval <@ba.vup>decreases; attacks continuously lock onto <@ba.vup>2 enemies, chaining them together, and every chained enemy will deal <@ba.vup>15% of the Arts damage taken to other chained enemies as extra damage","name":"Flux Chain","desc":"Attack range expands; +35% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 15% of the Arts damage taken to other chained enemies as extra damage"},"talents":[{"descRaw":"When inflicting <$ba.sluggish>Slow on an enemy, +1 ASPD, stacking up to 18 times","name":"Data Modeling","desc":"When inflicting Slow on an enemy, +1 ASPD, stacking up to 18 times"},{"descRaw":"Enemies within attack range gain 12% <@ba.talpu>(+2%) <$ba.fragile>Fragile, increasing to 16% <@ba.talpu>(+2%) <$ba.fragile>Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds","name":"Energy Source Analysis","desc":"Enemies within attack range gain 12% (+2%) Fragile, increasing to 16% (+2%) Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds","potBelow":{"descRaw":"Enemies within attack range gain 10% <$ba.fragile>Fragile, increasing to 14% <$ba.fragile>Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds","desc":"Enemies within attack range gain 10% Fragile, increasing to 14% Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds"}}],"module":{"name":"The Seeker's Collection"},"skills":[{"descRaw":"<@ba.vup>+45% ATK, attacks can jump between enemies multiple times, up to <@ba.vup>3 times","name":"Star Chart's Shine","desc":"+45% ATK, attacks can jump between enemies multiple times, up to 3 times"},{"descRaw":"The next attack targets the furthest <@ba.vup>1 enemies from the Objective Point within Attack Range, dealing <@ba.vup>115% ATK as Arts damage; extends <$ba.sluggish>Slow duration to <@ba.vup>3 seconds, links to up to <@ba.vup>2 enemies around the target and pulls them towards the target's location with <@ba.vup>slight force, dealing the same amount of Arts damage","name":"Stellar Gravity","desc":"The next attack targets the furthest 1 enemies from the Objective Point within Attack Range, dealing 115% ATK as Arts damage; extends Slow duration to 3 seconds, links to up to 2 enemies around the target and pulls them towards the target's location with slight force, dealing the same amount of Arts damage"},{"descRaw":"Attack range <@ba.vup>expands; <@ba.vup>+35% ATK, ATK interval <@ba.vup>decreases; attacks continuously lock onto <@ba.vup>2 enemies, chaining them together, and every chained enemy will deal <@ba.vup>15% of the Arts damage taken to other chained enemies as extra damage","name":"Flux Chain","desc":"Attack range expands; +35% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 15% of the Arts damage taken to other chained enemies as extra damage"}],"_h":"vef2pn830zgpp89fbiojd58zlpmzbnkj2cq5fkrwt7k10zgpp8"},"chess_char_6_16_b":{"name":"Astgenne the Lightchaser","subProfessionName":"Decel Binder","trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"},"skill":{"descRaw":"Attack range <@ba.vup>expands; <@ba.vup>+50% ATK, ATK interval <@ba.vup>decreases; attacks continuously lock onto <@ba.vup>2 enemies, chaining them together, and every chained enemy will deal <@ba.vup>20% of the Arts damage taken to other chained enemies as extra damage","name":"Flux Chain","desc":"Attack range expands; +50% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 20% of the Arts damage taken to other chained enemies as extra damage"},"talents":[{"descRaw":"+1 ASPD when inflicting <$ba.sluggish>Slow on enemies, stacking up to 25 times; +12% ATK at full stacks","name":"Data Modeling","desc":"+1 ASPD when inflicting Slow on enemies, stacking up to 25 times; +12% ATK at full stacks"},{"descRaw":"Enemies within attack range gain 12% <@ba.talpu>(+2%) <$ba.fragile>Fragile, increasing to 16% <@ba.talpu>(+2%) <$ba.fragile>Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds","name":"Energy Source Analysis","desc":"Enemies within attack range gain 12% (+2%) Fragile, increasing to 16% (+2%) Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds","potBelow":{"descRaw":"Enemies within attack range gain 10% <$ba.fragile>Fragile, increasing to 14% <$ba.fragile>Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds","desc":"Enemies within attack range gain 10% Fragile, increasing to 14% Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds"}},{"name":"Data Modeling"}],"module":{"name":"The Seeker's Collection"},"skills":[{"descRaw":"<@ba.vup>+60% ATK, attacks can jump between enemies multiple times, up to <@ba.vup>3 times","name":"Star Chart's Shine","desc":"+60% ATK, attacks can jump between enemies multiple times, up to 3 times"},{"descRaw":"The next attack targets the furthest <@ba.vup>1 enemies from the Objective Point within Attack Range, dealing <@ba.vup>130% ATK as Arts damage; extends <$ba.sluggish>Slow duration to <@ba.vup>3 seconds, links to up to <@ba.vup>2 enemies around the target and pulls them towards the target's location with <@ba.vup>moderate force, dealing the same amount of Arts damage","name":"Stellar Gravity","desc":"The next attack targets the furthest 1 enemies from the Objective Point within Attack Range, dealing 130% ATK as Arts damage; extends Slow duration to 3 seconds, links to up to 2 enemies around the target and pulls them towards the target's location with moderate force, dealing the same amount of Arts damage"},{"descRaw":"Attack range <@ba.vup>expands; <@ba.vup>+50% ATK, ATK interval <@ba.vup>decreases; attacks continuously lock onto <@ba.vup>2 enemies, chaining them together, and every chained enemy will deal <@ba.vup>20% of the Arts damage taken to other chained enemies as extra damage","name":"Flux Chain","desc":"Attack range expands; +50% ATK, ATK interval decreases; attacks continuously lock onto 2 enemies, chaining them together, and every chained enemy will deal 20% of the Arts damage taken to other chained enemies as extra damage"}],"traitBase":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"talentsBase":[{"descRaw":"When inflicting <$ba.sluggish>Slow on an enemy, +1 ASPD, stacking up to 18 times","name":"Data Modeling","desc":"When inflicting Slow on an enemy, +1 ASPD, stacking up to 18 times"},{"descRaw":"Enemies within attack range gain 12% <@ba.talpu>(+2%) <$ba.fragile>Fragile, increasing to 16% <@ba.talpu>(+2%) <$ba.fragile>Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds","name":"Energy Source Analysis","desc":"Enemies within attack range gain 12% (+2%) Fragile, increasing to 16% (+2%) Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds","potBelow":{"descRaw":"Enemies within attack range gain 10% <$ba.fragile>Fragile, increasing to 14% <$ba.fragile>Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds","desc":"Enemies within attack range gain 10% Fragile, increasing to 14% Fragile after being in Astgenne the Lightchaser's attack range for more than 7 seconds"}}],"modules":[{"name":"The Seeker's Collection","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and <$ba.sluggish>Slow the enemy for a <@ba.kw>moderate period of time","desc":"Attacks deal Arts damage, and Slow the enemy for a moderate period of time"},"talentChanges":[{"descRaw":"+1 ASPD when inflicting <$ba.sluggish>Slow on enemies, stacking up to 25 times; +12% ATK at full stacks","name":"Data Modeling","desc":"+1 ASPD when inflicting Slow on enemies, stacking up to 25 times; +12% ATK at full stacks"},{"name":"Data Modeling"}]}],"_h":"vef2uw08tygp2jvybiymd58zlpmzbnbikjnbq5u9l6t78htygp2jpn839fbiojd58zlpmzbnkjuw08vybiymbi"},"chess_char_6_17_a":{"name":"Nearl the Radiant Knight","subProfessionName":"Dreadnought","trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>90% ATK as True damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>3 seconds. Attack Range <@ba.vup>expands, ATK <@ba.vup>+70%, DEF <@ba.vup>+40% and damage type changes to <@ba.vup>True damage when attacking enemies blocked by self or the 'Blazing Sun'","name":"Blazing Sun's Obeisance","desc":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 90% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +70%, DEF +40% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'"},"talents":[{"descRaw":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"Brave the Darkness","desc":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"},{"descRaw":"Attacks ignore 23% <@ba.talpu>(+3%) DEF","name":"Daybreak","desc":"Attacks ignore 23% (+3%) DEF","potBelow":{"descRaw":"Attacks ignore 20% DEF","desc":"Attacks ignore 20% DEF"}}],"module":{"name":"Blade of Blazing Sun"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+40% and ASPD <@ba.vup>+26\n<@ba.rem>Unlimited duration","name":"Flaming Edge","desc":"Attack Range expands, ATK +40% and ASPD +26\nUnlimited duration"},{"descRaw":"Passive Effect: Deployment <@ba.vup>does not consume deployment slots. \nAfter deployment, ATK <@ba.vup>+90% and gain <@ba.vup>3 <$ba.shield>Shields. After the skill duration, automatically retreat and extend Redeployment Time by <@ba.vup>25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time <@ba.vup>will not be extended","name":"Night-Scouring Gleam","desc":"Passive Effect: Deployment does not consume deployment slots. \nAfter deployment, ATK +90% and gain 3 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended"},{"descRaw":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>90% ATK as True damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>3 seconds. Attack Range <@ba.vup>expands, ATK <@ba.vup>+70%, DEF <@ba.vup>+40% and damage type changes to <@ba.vup>True damage when attacking enemies blocked by self or the 'Blazing Sun'","name":"Blazing Sun's Obeisance","desc":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 90% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +70%, DEF +40% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'"}],"_h":"fodr3h3hpzk21duw8q40fv40e3gigi4ausqctnuos3umpzk21d"},"chess_char_6_17_b":{"name":"Nearl the Radiant Knight","subProfessionName":"Dreadnought","trait":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"},"skill":{"descRaw":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>100% ATK as True damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>3 seconds. Attack Range <@ba.vup>expands, ATK <@ba.vup>+100%, DEF <@ba.vup>+70% and damage type changes to <@ba.vup>True damage when attacking enemies blocked by self or the 'Blazing Sun'","name":"Blazing Sun's Obeisance","desc":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 100% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +100%, DEF +70% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'"},"talents":[{"descRaw":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"Brave the Darkness","desc":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"},{"descRaw":"Attacks ignore 31% <@ba.talpu>(+3%) DEF","name":"Daybreak","desc":"Attacks ignore 31% (+3%) DEF","potBelow":{"descRaw":"Attacks ignore 28% DEF","desc":"Attacks ignore 28% DEF"}}],"module":{"name":"Blade of Blazing Sun"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+55% and ASPD <@ba.vup>+38\n<@ba.rem>Unlimited duration","name":"Flaming Edge","desc":"Attack Range expands, ATK +55% and ASPD +38\nUnlimited duration"},{"descRaw":"Passive Effect: Deployment <@ba.vup>does not consume deployment slots. \nAfter deployment, ATK <@ba.vup>+120% and gain <@ba.vup>3 <$ba.shield>Shields. After the skill duration, automatically retreat and extend Redeployment Time by <@ba.vup>25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time <@ba.vup>will not be extended","name":"Night-Scouring Gleam","desc":"Passive Effect: Deployment does not consume deployment slots. \nAfter deployment, ATK +120% and gain 3 Shields. After the skill duration, automatically retreat and extend Redeployment Time by 25%. If the previously deployed Operator is from Kazimierz, the Redeployment Time will not be extended"},{"descRaw":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing <@ba.vup>100% ATK as True damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>3 seconds. Attack Range <@ba.vup>expands, ATK <@ba.vup>+100%, DEF <@ba.vup>+70% and damage type changes to <@ba.vup>True damage when attacking enemies blocked by self or the 'Blazing Sun'","name":"Blazing Sun's Obeisance","desc":"Summons a 'Blazing Sun' on a deployable ground tile within the four adjacent tiles, dealing 100% ATK as True damage to nearby enemies and Stunning them for 3 seconds. Attack Range expands, ATK +100%, DEF +70% and damage type changes to True damage when attacking enemies blocked by self or the 'Blazing Sun'"}],"traitBase":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talentsBase":[{"descRaw":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"Brave the Darkness","desc":"When deploying, deals 80% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"},{"descRaw":"Attacks ignore 23% <@ba.talpu>(+3%) DEF","name":"Daybreak","desc":"Attacks ignore 23% (+3%) DEF","potBelow":{"descRaw":"Attacks ignore 20% DEF","desc":"Attacks ignore 20% DEF"}}],"modules":[{"name":"Blade of Blazing Sun","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"},"talentChanges":[{"descRaw":"Attacks ignore 31% <@ba.talpu>(+3%) DEF","name":"Daybreak","desc":"Attacks ignore 31% (+3%) DEF","potBelow":{"descRaw":"Attacks ignore 28% DEF","desc":"Attacks ignore 28% DEF"}}]},{"name":"'A Knightly House'","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60% and ASPD <@ba.vup>+30 (Can only activate once every deployment)","desc":"Blocks 1 enemy","moduleDesc":"When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)"},"talentChanges":[{"descRaw":"When deploying and when defeated for the first time, deals 100% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for 4s. If the previously deployed operator is from [Kazimierz], deals an additional hit","name":"Brave the Darkness","desc":"When deploying and when defeated for the first time, deals 100% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 4s. If the previously deployed operator is from [Kazimierz], deals an additional hit"}]}],"_h":"fodr3hf03harkek2sguw8q40lw40r88q8q4a55qc0oeos3hckek2sg3h3huw8q40fv40e3gigi4a3hf03harlw40r88q8qjn3h023hulll8q21"},"chess_char_6_18_a":{"name":"Lappland the Decadenza","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skill":{"descRaw":"Drone <@ba.vup>+2, ATK <@ba.vup>+45%, releases <@ba.vup>special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear for <@ba.vup>2s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-30% Movement Speed and take <@ba.vup>100% ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Finale: Catastrofe","desc":"Drone +2, ATK +45%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -30% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"},"talents":[{"descRaw":"Every 16s <@ba.talpu>(-4) on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone","name":"Alpha Wolf","desc":"Every 16s (-4) on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone","potBelow":{"descRaw":"Every 20s on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone","desc":"Every 20s on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone"}},{"descRaw":"When this unit is in the squad, all [Siracusa] Operators gain +6 <@ba.talpu>(+1) Starting SP","name":"Honor of Siracusa","desc":"When this unit is in the squad, all [Siracusa] Operators gain +6 (+1) Starting SP","potBelow":{"descRaw":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP","desc":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP"}}],"module":{"name":"Hour of the Wolf"},"skills":[{"descRaw":"Passive Effect: Drone <@ba.vup>+1\n<@ba.rem>Active Effect: Can switch between the default state and the following state:\nATK <@ba.vup>+14%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated","name":"Lament of the Apathetic","desc":"Passive Effect: Drone +1\nActive Effect: Can switch between the default state and the following state:\nATK +14%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated"},{"descRaw":"Drone <@ba.vup>+3, Attack Range <@ba.vup>expands, ATK <@ba.vup>+60%, releases Drones to lock and attack random enemies; when Drones attack, they have a <@ba.vup>10% chance to inflict <$ba.fear>Fear for <@ba.vup>1s\n<@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Hurricane Chase","desc":"Drone +3, Attack Range expands, ATK +60%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s\nWhen the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"},{"descRaw":"Drone <@ba.vup>+2, ATK <@ba.vup>+45%, releases <@ba.vup>special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear for <@ba.vup>2s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-30% Movement Speed and take <@ba.vup>100% ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Finale: Catastrofe","desc":"Drone +2, ATK +45%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -30% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"}],"_h":"l993k7j1l1kvhtjrfxo5uwuw4ju4gvlxlxhz6wr03i3w0eb1l1kvht"},"chess_char_6_18_b":{"name":"Lappland the Decadenza","subProfessionName":"Mech-accord Caster","trait":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"},"skill":{"descRaw":"Drone <@ba.vup>+2, ATK <@ba.vup>+60%, releases <@ba.vup>special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear for <@ba.vup>2s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-40% Movement Speed and take <@ba.vup>100% ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Finale: Catastrofe","desc":"Drone +2, ATK +60%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -40% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"},"talents":[{"descRaw":"Every 16s <@ba.talpu>(-4) on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone","name":"Alpha Wolf","desc":"Every 16s (-4) on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone","potBelow":{"descRaw":"Every 20s on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone","desc":"Every 20s on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone"}},{"descRaw":"When this unit is in the squad, all [Siracusa] Operators gain +6 <@ba.talpu>(+1) Starting SP, and +10 ASPD after first skill activation","name":"Honor of Siracusa","desc":"When this unit is in the squad, all [Siracusa] Operators gain +6 (+1) Starting SP, and +10 ASPD after first skill activation","potBelow":{"descRaw":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP, and +10 ASPD after first skill activation","desc":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP, and +10 ASPD after first skill activation"}}],"module":{"name":"Hour of the Wolf"},"skills":[{"descRaw":"Passive Effect: Drone <@ba.vup>+1\n<@ba.rem>Active Effect: Can switch between the default state and the following state:\nATK <@ba.vup>+23%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated","name":"Lament of the Apathetic","desc":"Passive Effect: Drone +1\nActive Effect: Can switch between the default state and the following state:\nATK +23%, releases Drones to lock and attack non-mobile enemies across the entire battlefield, searching for a new target if the enemy moves or is defeated"},{"descRaw":"Drone <@ba.vup>+3, Attack Range <@ba.vup>expands, ATK <@ba.vup>+80%, releases Drones to lock and attack random enemies; when Drones attack, they have a <@ba.vup>10% chance to inflict <$ba.fear>Fear for <@ba.vup>1s\n<@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Hurricane Chase","desc":"Drone +3, Attack Range expands, ATK +80%, releases Drones to lock and attack random enemies; when Drones attack, they have a 10% chance to inflict Fear for 1s\nWhen the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"},{"descRaw":"Drone <@ba.vup>+2, ATK <@ba.vup>+60%, releases <@ba.vup>special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts <$ba.fear>Fear for <@ba.vup>2s, locks the target and attacks it; enemies around the Drones have <@ba.vup>-40% Movement Speed and take <@ba.vup>100% ATK as Arts damage every second (does not stack); <@ba.rem>When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator","name":"Finale: Catastrofe","desc":"Drone +2, ATK +60%, releases special Drones that scatter across the entire battlefield and chase the closest enemy to them; upon reaching their target, inflicts Fear for 2s, locks the target and attacks it; enemies around the Drones have -40% Movement Speed and take 100% ATK as Arts damage every second (does not stack); When the Drone's locked-on target is defeated, they will search for a new one; when the skill ends, they return to the Operator"}],"traitBase":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"talentsBase":[{"descRaw":"Every 16s <@ba.talpu>(-4) on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone","name":"Alpha Wolf","desc":"Every 16s (-4) on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone","potBelow":{"descRaw":"Every 20s on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone","desc":"Every 20s on the field, Drones gain one of the following effects in order: max Drone damage +10%; disables enemies' special abilities for 2s when dealing damage to them; +1 Drone"}},{"descRaw":"When this unit is in the squad, all [Siracusa] Operators gain +6 <@ba.talpu>(+1) Starting SP","name":"Honor of Siracusa","desc":"When this unit is in the squad, all [Siracusa] Operators gain +6 (+1) Starting SP","potBelow":{"descRaw":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP","desc":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP"}}],"modules":[{"name":"Hour of the Wolf","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"},"talentChanges":[{"descRaw":"When this unit is in the squad, all [Siracusa] Operators gain +6 <@ba.talpu>(+1) Starting SP, and +10 ASPD after first skill activation","name":"Honor of Siracusa","desc":"When this unit is in the squad, all [Siracusa] Operators gain +6 (+1) Starting SP, and +10 ASPD after first skill activation","potBelow":{"descRaw":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP, and +10 ASPD after first skill activation","desc":"When this unit is in the squad, all [Siracusa] Operators gain +5 Starting SP, and +10 ASPD after first skill activation"}}]}],"_h":"l993507eixkvejjrfxo5uwuwknu4ebkxkxhzwqr0d0gq0eznixkvejk7j1jrfxo5uwuw4ju4gvlxlxhz507eknu4ebkxkx"},"chess_char_6_19_a":{"name":"Degenbrecher","subProfessionName":"Swordmaster","trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skill":{"descRaw":"Slash <@ba.vup>10 times, each dealing <@ba.vup>180% ATK as Physical damage to up to <@ba.vup>5 enemies. Talent trigger chance increases to <@ba.vup>100%, and continuously drags enemies towards self, with <@ba.vup>moderate force. Then deal <@ba.vup>300% of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great force","name":"Return To Silence","desc":"Slash 10 times, each dealing 180% ATK as Physical damage to up to 5 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force"},"talents":[{"descRaw":"When dealing damage, there is a 10% chance to increase ATK to 165% <@ba.talpu>(+5%) and <$ba.tremble>Frighten the target for 5s","name":"Born Warrior","desc":"When dealing damage, there is a 10% chance to increase ATK to 165% (+5%) and Frighten the target for 5s","potBelow":{"descRaw":"When dealing damage, there is a 10% chance to increase ATK to 160% and <$ba.tremble>Frighten the target for 5s.","desc":"When dealing damage, there is a 10% chance to increase ATK to 160% and Frighten the target for 5s."}},{"descRaw":"Ignore 30% <@ba.talpu>(+5%) DEF when attacking <$ba.tremble>Frightened targets","name":"Living Legend","desc":"Ignore 30% (+5%) DEF when attacking Frightened targets","potBelow":{"descRaw":"Ignore 25% DEF when attacking <$ba.tremble>Frightened targets","desc":"Ignore 25% DEF when attacking Frightened targets"}}],"module":{"name":"'Footnotes of the Past'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>175% of ATK as Physical damage twice to up to <@ba.vup>5 nearby ground enemies","name":"Pure Force","desc":"The next attack deals 175% of ATK as Physical damage twice to up to 5 nearby ground enemies"},{"descRaw":"Slash <@ba.vup>2 times at up to <@ba.vup>5 ground enemies ahead, or slash <@ba.vup>3 times when attacking blocked enemies. Talent trigger rate increased to <@ba.vup>100%, and each slash deals <@ba.vup>250% of ATK as Physical damage\n<@ba.rem>Can store 2 charges","name":"Silent Derision","desc":"Slash 2 times at up to 5 ground enemies ahead, or slash 3 times when attacking blocked enemies. Talent trigger rate increased to 100%, and each slash deals 250% of ATK as Physical damage\nCan store 2 charges"},{"descRaw":"Slash <@ba.vup>10 times, each dealing <@ba.vup>180% ATK as Physical damage to up to <@ba.vup>5 enemies. Talent trigger chance increases to <@ba.vup>100%, and continuously drags enemies towards self, with <@ba.vup>moderate force. Then deal <@ba.vup>300% of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great force","name":"Return To Silence","desc":"Slash 10 times, each dealing 180% ATK as Physical damage to up to 5 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force"}],"_h":"geyq9mmcfeej7dqppf76r81rosyfox0wibhlon18qzod7ixqfeej7d"},"chess_char_6_19_b":{"name":"Degenbrecher","subProfessionName":"Swordmaster","trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"},"skill":{"descRaw":"Slash <@ba.vup>10 times, each dealing <@ba.vup>200% ATK as Physical damage to up to <@ba.vup>6 enemies. Talent trigger chance increases to <@ba.vup>100%, and continuously drags enemies towards self, with <@ba.vup>moderate force. Then deal <@ba.vup>300% of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great force","name":"Return To Silence","desc":"Slash 10 times, each dealing 200% ATK as Physical damage to up to 6 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force"},"talents":[{"descRaw":"When dealing damage, there is a 10% chance to increase ATK to 175% <@ba.talpu>(+5%) and <$ba.tremble>Frighten the target for 5s","name":"Born Warrior","desc":"When dealing damage, there is a 10% chance to increase ATK to 175% (+5%) and Frighten the target for 5s","potBelow":{"descRaw":"When dealing damage, there is a 10% chance to increase ATK to 170% and <$ba.tremble>Frighten the target for 5s.","desc":"When dealing damage, there is a 10% chance to increase ATK to 170% and Frighten the target for 5s."}},{"descRaw":"Ignore 30% <@ba.talpu>(+5%) DEF when attacking <$ba.tremble>Frightened targets","name":"Living Legend","desc":"Ignore 30% (+5%) DEF when attacking Frightened targets","potBelow":{"descRaw":"Ignore 25% DEF when attacking <$ba.tremble>Frightened targets","desc":"Ignore 25% DEF when attacking Frightened targets"}}],"module":{"name":"'Footnotes of the Past'"},"skills":[{"descRaw":"The next attack deals <@ba.vup>190% of ATK as Physical damage twice to up to <@ba.vup>6 nearby ground enemies","name":"Pure Force","desc":"The next attack deals 190% of ATK as Physical damage twice to up to 6 nearby ground enemies"},{"descRaw":"Slash <@ba.vup>2 times at up to <@ba.vup>5 ground enemies ahead, or slash <@ba.vup>3 times when attacking blocked enemies. Talent trigger rate increased to <@ba.vup>100%, and each slash deals <@ba.vup>280% of ATK as Physical damage\n<@ba.rem>Can store 2 charges","name":"Silent Derision","desc":"Slash 2 times at up to 5 ground enemies ahead, or slash 3 times when attacking blocked enemies. Talent trigger rate increased to 100%, and each slash deals 280% of ATK as Physical damage\nCan store 2 charges"},{"descRaw":"Slash <@ba.vup>10 times, each dealing <@ba.vup>200% ATK as Physical damage to up to <@ba.vup>6 enemies. Talent trigger chance increases to <@ba.vup>100%, and continuously drags enemies towards self, with <@ba.vup>moderate force. Then deal <@ba.vup>300% of ATK as Physical damage once, and drag enemies towards self with <@ba.vup>great force","name":"Return To Silence","desc":"Slash 10 times, each dealing 200% ATK as Physical damage to up to 6 enemies. Talent trigger chance increases to 100%, and continuously drags enemies towards self, with moderate force. Then deal 300% of ATK as Physical damage once, and drag enemies towards self with great force"}],"traitBase":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"talentsBase":[{"descRaw":"When dealing damage, there is a 10% chance to increase ATK to 165% <@ba.talpu>(+5%) and <$ba.tremble>Frighten the target for 5s","name":"Born Warrior","desc":"When dealing damage, there is a 10% chance to increase ATK to 165% (+5%) and Frighten the target for 5s","potBelow":{"descRaw":"When dealing damage, there is a 10% chance to increase ATK to 160% and <$ba.tremble>Frighten the target for 5s.","desc":"When dealing damage, there is a 10% chance to increase ATK to 160% and Frighten the target for 5s."}},{"descRaw":"Ignore 30% <@ba.talpu>(+5%) DEF when attacking <$ba.tremble>Frightened targets","name":"Living Legend","desc":"Ignore 30% (+5%) DEF when attacking Frightened targets","potBelow":{"descRaw":"Ignore 25% DEF when attacking <$ba.tremble>Frightened targets","desc":"Ignore 25% DEF when attacking Frightened targets"}}],"modules":[{"name":"'Footnotes of the Past'","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"},"talentChanges":[{"descRaw":"When dealing damage, there is a 10% chance to increase ATK to 175% <@ba.talpu>(+5%) and <$ba.tremble>Frighten the target for 5s","name":"Born Warrior","desc":"When dealing damage, there is a 10% chance to increase ATK to 175% (+5%) and Frighten the target for 5s","potBelow":{"descRaw":"When dealing damage, there is a 10% chance to increase ATK to 170% and <$ba.tremble>Frighten the target for 5s.","desc":"When dealing damage, there is a 10% chance to increase ATK to 170% and Frighten the target for 5s."}}]},{"name":"New Contract","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Attacks ignore <@ba.vup>70 DEF","desc":"Normal attacks deal damage twice","moduleDesc":"Attacks ignore 70 DEF"},"talentChanges":[{"name":"Living Legend","potBelow":{"descRaw":"ATK +8%; when attacking <$ba.tremble>Trembling targets, ignores 33% of the target's DEF; when a ground enemy first enters Attack Range, inflicts <$ba.tremble>Tremble on it for 6 seconds","desc":"ATK +8%; when attacking Trembling targets, ignores 33% of the target's DEF; when a ground enemy first enters Attack Range, inflicts Tremble on it for 6 seconds"}}]}],"_h":"geyq9mbtmcp2peejv52apf0tslcaosyfox0wibhlob18ufpa7i5rpeejv59mmcqppf76r81rosyfox0wibhl9mbtmcp22apf0tslca1n9mv2mcgtyfaeac"},"chess_char_6_20_a":{"name":"Eyjafjalla the Hvít Aska","subProfessionName":"Wandering Medic","trait":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>50% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)"},"skill":{"descRaw":"Attack Range becomes global, and each heal is converted to a <@ba.vup>5- heal sequence that prioritizes different targets, each with <@ba.vup>35% healing effectiveness and <$ba.dt.element>Elemental Injury recovery; the effect of the Second Talent is increased to <@ba.vup>2.9 times","name":"Volcanic Echoes","desc":"Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 35% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 2.9 times"},"talents":[{"descRaw":"Normal heals additionally restore HP and <$ba.dt.element>Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)","name":"Replenishing Mist","desc":"Normal heals additionally restore HP and Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)"},{"descRaw":"Increases the Max HP of friendly units within range by +8% <@ba.talpu>(+2%), and reduces the <$ba.dt.element>Elemental Injury they take by 12%","name":"Volcanic Ash Remedy","desc":"Increases the Max HP of friendly units within range by +8% (+2%), and reduces the Elemental Injury they take by 12%","potBelow":{"descRaw":"Increases the Max HP of friendly units within range by +6%, and reduces the <$ba.dt.element>Elemental Injury they take by 12%","desc":"Increases the Max HP of friendly units within range by +6%, and reduces the Elemental Injury they take by 12%"}}],"module":{"name":"Sounds I Want to Retain"},"skills":[{"descRaw":"ATK <@ba.vup>+20%, each heal can affect one additional target, and all friendly units within range will recover <$ba.dt.element>Elemental Injury equal to <@ba.vup>4% of Eyjafjalla the Hvít Aska's ATK\n<@ba.rem>Unlimited duration","name":"Soundless Sustenance","desc":"ATK +20%, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to 4% of Eyjafjalla the Hvít Aska's ATK\nUnlimited duration"},{"descRaw":"Immediately heals all friendly units within range and creates a<$ba.epbarrier> Protective Barrier for them that lasts <@ba.vup>12 seconds; Protective Barrier absorbs <$ba.dt.element>Elemental Injury for all friendly units equal to <@ba.vup>500% of ATK","name":"Cloudmist Shelter","desc":"Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts 12 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 500% of ATK"},{"descRaw":"Attack Range becomes global, and each heal is converted to a <@ba.vup>5- heal sequence that prioritizes different targets, each with <@ba.vup>35% healing effectiveness and <$ba.dt.element>Elemental Injury recovery; the effect of the Second Talent is increased to <@ba.vup>2.9 times","name":"Volcanic Echoes","desc":"Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 35% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 2.9 times"}],"_h":"fhvky6pi2guo31oaeb4y84scckrj2vtyog9k8ob28bu42guo31"},"chess_char_6_20_b":{"name":"Eyjafjalla the Hvít Aska","subProfessionName":"Wandering Medic","trait":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>60% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units)"},"skill":{"descRaw":"Attack Range becomes global, and each heal is converted to a <@ba.vup>5- heal sequence that prioritizes different targets, each with <@ba.vup>45% healing effectiveness and <$ba.dt.element>Elemental Injury recovery; the effect of the Second Talent is increased to <@ba.vup>3.8 times","name":"Volcanic Echoes","desc":"Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 45% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 3.8 times"},"talents":[{"descRaw":"Normal heals additionally restore HP and <$ba.dt.element>Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)","name":"Replenishing Mist","desc":"Normal heals additionally restore HP and Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)"},{"descRaw":"Increases the Max HP of friendly units within range by +10% <@ba.talpu>(+2%), and reduces the <$ba.dt.element>Elemental Injury they take by 14%","name":"Volcanic Ash Remedy","desc":"Increases the Max HP of friendly units within range by +10% (+2%), and reduces the Elemental Injury they take by 14%","potBelow":{"descRaw":"Increases the Max HP of friendly units within range by +8%, and reduces the <$ba.dt.element>Elemental Injury they take by 14%","desc":"Increases the Max HP of friendly units within range by +8%, and reduces the Elemental Injury they take by 14%"}}],"module":{"name":"Sounds I Want to Retain"},"skills":[{"descRaw":"ATK <@ba.vup>+30%, each heal can affect one additional target, and all friendly units within range will recover <$ba.dt.element>Elemental Injury equal to <@ba.vup>6% of Eyjafjalla the Hvít Aska's ATK\n<@ba.rem>Unlimited duration","name":"Soundless Sustenance","desc":"ATK +30%, each heal can affect one additional target, and all friendly units within range will recover Elemental Injury equal to 6% of Eyjafjalla the Hvít Aska's ATK\nUnlimited duration"},{"descRaw":"Immediately heals all friendly units within range and creates a<$ba.epbarrier> Protective Barrier for them that lasts <@ba.vup>14 seconds; Protective Barrier absorbs <$ba.dt.element>Elemental Injury for all friendly units equal to <@ba.vup>650% of ATK","name":"Cloudmist Shelter","desc":"Immediately heals all friendly units within range and creates a Protective Barrier for them that lasts 14 seconds; Protective Barrier absorbs Elemental Injury for all friendly units equal to 650% of ATK"},{"descRaw":"Attack Range becomes global, and each heal is converted to a <@ba.vup>5- heal sequence that prioritizes different targets, each with <@ba.vup>45% healing effectiveness and <$ba.dt.element>Elemental Injury recovery; the effect of the Second Talent is increased to <@ba.vup>3.8 times","name":"Volcanic Echoes","desc":"Attack Range becomes global, and each heal is converted to a 5- heal sequence that prioritizes different targets, each with 45% healing effectiveness and Elemental Injury recovery; the effect of the Second Talent is increased to 3.8 times"}],"traitBase":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>50% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)"},"talentsBase":[{"descRaw":"Normal heals additionally restore HP and <$ba.dt.element>Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)","name":"Replenishing Mist","desc":"Normal heals additionally restore HP and Elemental Injury per second equal to 10% of the original amount, lasting for 6 seconds (stacks up to 3 times)"},{"descRaw":"Increases the Max HP of friendly units within range by +8% <@ba.talpu>(+2%), and reduces the <$ba.dt.element>Elemental Injury they take by 12%","name":"Volcanic Ash Remedy","desc":"Increases the Max HP of friendly units within range by +8% (+2%), and reduces the Elemental Injury they take by 12%","potBelow":{"descRaw":"Increases the Max HP of friendly units within range by +6%, and reduces the <$ba.dt.element>Elemental Injury they take by 12%","desc":"Increases the Max HP of friendly units within range by +6%, and reduces the Elemental Injury they take by 12%"}}],"modules":[{"name":"Sounds I Want to Retain","traitOverride":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>60% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","desc":"Restores the HP of allied units and recovers Elemental Injury by 60% of ATK (can recover Elemental Injury of unhurt allied units)"},"talentChanges":[{"descRaw":"Increases the Max HP of friendly units within range by +10% <@ba.talpu>(+2%), and reduces the <$ba.dt.element>Elemental Injury they take by 14%","name":"Volcanic Ash Remedy","desc":"Increases the Max HP of friendly units within range by +10% (+2%), and reduces the Elemental Injury they take by 14%","potBelow":{"descRaw":"Increases the Max HP of friendly units within range by +8%, and reduces the <$ba.dt.element>Elemental Injury they take by 14%","desc":"Increases the Max HP of friendly units within range by +8%, and reduces the Elemental Injury they take by 14%"}}]},{"name":"Life I Want to Retain","traitOverride":{"descRaw":"Restores the HP of allied units and recovers <$ba.dt.element>Elemental Injury by <@ba.kw>50% of ATK (can recover <$ba.dt.element>Elemental Injury of unhurt allied units)","moduleDescRaw":"ASPD <@ba.vup>+8 when there is an ally within Attack Range affected by Elemental Injury","desc":"Restores the HP of allied units and recovers Elemental Injury by 50% of ATK (can recover Elemental Injury of unhurt allied units)","moduleDesc":"ASPD +8 when there is an ally within Attack Range affected by Elemental Injury"},"talentChanges":[{"descRaw":"Normal heals additionally restore HP and <$ba.dt.element>Elemental Injury per second equal to 13% of the original amount, lasting for 8 seconds (stacks up to 3 times)","name":"Replenishing Mist","desc":"Normal heals additionally restore HP and Elemental Injury per second equal to 13% of the original amount, lasting for 8 seconds (stacks up to 3 times)"}]}],"_h":"fhvkf7fdvluo0koaeb4yahsci7dnsjty4n9k1f4o8b0evluo0ky6pioaeb4y84scckrj2vtyf7fdahsci7dnsj4ny6ldpirke7ebdz"},"chess_char_6_diy1_a":{"name":"Selected Operator","_h":"mc"},"chess_char_6_diy1_b":{"name":"Selected Operator","_h":"mc"},"chess_char_6_diy2_a":{"name":"Selected Operator","_h":"mc"},"chess_char_6_diy2_b":{"name":"Selected Operator","_h":"mc"}},"backups":{"units":{"char_600_cpione":{"name":"Reserve Operator - Vanguard","subProfessionName":"Pioneer","forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>6 Deployment Points.","name":"Charge α","desc":"Instantly gains 6 Deployment Points."},{"descRaw":"Instantly gains <@ba.vup>9 Deployment Points.","name":"Charge β","desc":"Instantly gains 9 Deployment Points."},{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>6 Deployment Points.","name":"Charge α","desc":"Instantly gains 6 Deployment Points."},{"descRaw":"Instantly gains <@ba.vup>9 Deployment Points.","name":"Charge β","desc":"Instantly gains 9 Deployment Points."},{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]}}},"char_601_cguard":{"name":"Reserve Operator - Guard","subProfessionName":"Dreadnought","forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"ATK <@ba.vup>+30%","name":"ATK Up α","desc":"ATK +30%"},{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up α","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]}}},"char_602_cdfend":{"name":"Reserve Operator - Defender","subProfessionName":"Protector","forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"DEF <@ba.vup>+30%","name":"DEF Up α","desc":"DEF +30%"},{"descRaw":"DEF <@ba.vup>+35%","name":"DEF Up β","desc":"DEF +35%"},{"descRaw":"DEF <@ba.vup>+45%","name":"DEF Up γ","desc":"DEF +45%"}],"talents":[{"descRaw":"DEF +10%","name":"DEF Up","desc":"DEF +10%"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"DEF <@ba.vup>+50%","name":"DEF Up α","desc":"DEF +50%"},{"descRaw":"DEF <@ba.vup>+50%","name":"DEF Up β","desc":"DEF +50%"},{"descRaw":"DEF <@ba.vup>+60%","name":"DEF Up γ","desc":"DEF +60%"}],"talents":[{"descRaw":"DEF +10%","name":"DEF Up","desc":"DEF +10%"}]}}},"char_603_csnipe":{"name":"Reserve Operator - Sniper","subProfessionName":"Marksman","forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skills":[{"descRaw":"ATK <@ba.vup>+30%","name":"ATK Up α","desc":"ATK +30%"},{"descRaw":"ATK <@ba.vup>+35%","name":"ATK Up β","desc":"ATK +35%"},{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up α","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+50%","name":"ATK Up β","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]}}},"char_604_ccast":{"name":"Reserve Operator - Caster","subProfessionName":"Core Caster","forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+30","name":"Tactical Chant α","desc":"ASPD +30"},{"descRaw":"ASPD <@ba.vup>+30","name":"Tactical Chant β","desc":"ASPD +30"},{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant γ","desc":"ASPD +45"}],"talents":[{"descRaw":"ASPD +9","name":"Casting Speed Up","desc":"ASPD +9"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+50","name":"Tactical Chant α","desc":"ASPD +50"},{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant β","desc":"ASPD +45"},{"descRaw":"ASPD <@ba.vup>+60","name":"Tactical Chant γ","desc":"ASPD +60"}],"talents":[{"descRaw":"ASPD +9","name":"Casting Speed Up","desc":"ASPD +9"}]}}},"char_605_cmedic":{"name":"Reserve Operator - Medic","subProfessionName":"Medic","forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+30%","name":"Healing Up α","desc":"ATK +30%"},{"descRaw":"ATK <@ba.vup>+30%","name":"Healing Up β","desc":"ATK +30%"},{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"Healing Up α","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+50%","name":"Healing Up β","desc":"ATK +50%"},{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]}}},"char_606_csuppo":{"name":"Reserve Operator - Supporter","subProfessionName":"Decel Binder","forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skills":[{"descRaw":"ASPD <@ba.vup>+30","name":"Tactical Chant α","desc":"ASPD +30"},{"descRaw":"ASPD <@ba.vup>+30","name":"Tactical Chant β","desc":"ASPD +30"},{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant γ","desc":"ASPD +45"}],"talents":[{"descRaw":"ASPD +9","name":"Casting Speed Up","desc":"ASPD +9"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skills":[{"descRaw":"ASPD <@ba.vup>+50","name":"Tactical Chant α","desc":"ASPD +50"},{"descRaw":"ASPD <@ba.vup>+45","name":"Tactical Chant β","desc":"ASPD +45"},{"descRaw":"ASPD <@ba.vup>+60","name":"Tactical Chant γ","desc":"ASPD +60"}],"talents":[{"descRaw":"ASPD +9","name":"Casting Speed Up","desc":"ASPD +9"}]}}},"char_607_cspec":{"name":"Reserve Operator - Specialist","subProfessionName":"Executor","forms":{"2/1/4/0":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, ATK <@ba.vup>+20%, DEF <@ba.vup>+15%","name":"Hit and Run α","desc":"After deployment, ATK +20%, DEF +15%"},{"descRaw":"After deployment, ATK <@ba.vup>+30%, DEF <@ba.vup>+25%","name":"Hit and Run β","desc":"After deployment, ATK +30%, DEF +25%"},{"descRaw":"After deployment, ATK <@ba.vup>+40%, DEF <@ba.vup>+35%","name":"Hit and Run γ","desc":"After deployment, ATK +40%, DEF +35%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]},"2/60/7/1":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, ATK <@ba.vup>+30%, DEF <@ba.vup>+30%","name":"Hit and Run α","desc":"After deployment, ATK +30%, DEF +30%"},{"descRaw":"After deployment, ATK <@ba.vup>+40%, DEF <@ba.vup>+30%","name":"Hit and Run β","desc":"After deployment, ATK +40%, DEF +30%"},{"descRaw":"After deployment, ATK <@ba.vup>+50%, DEF <@ba.vup>+50%","name":"Hit and Run γ","desc":"After deployment, ATK +50%, DEF +50%"}],"talents":[{"descRaw":"ATK +8%","name":"ATK Up","desc":"ATK +8%"}]}}},"char_608_acpion":{"name":"Tulip","subProfessionName":"Pioneer","moduleNames":{"uniequip_001_acpion":{"name":"Tulip's Badge"},"uniequip_002_acpion":{"name":"Tulip's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Immediately gains <@ba.vup>6 DP and deals <@ba.vup>170% ATK as Physical damage to up to 2 enemies within range","name":"Estocada","desc":"Immediately gains 6 DP and deals 170% ATK as Physical damage to up to 2 enemies within range"},{"descRaw":"Gradually gains <@ba.vup>6 DP over the skill duration; ASPD +<@ba.vup>95, and ignores <@ba.vup>25% DEF","name":"Ráfaga","desc":"Gradually gains 6 DP over the skill duration; ASPD +95, and ignores 25% DEF"},{"descRaw":"Immediately gains <@ba.vup>6 DP and performs <@ba.vup>8 chain slashes at surrounding enemies, each dealing <@ba.vup>155% ATK as Physical damage that ignores <@ba.vup>50% DEF","name":"Lingering Scent","desc":"Immediately gains 6 DP and performs 8 chain slashes at surrounding enemies, each dealing 155% ATK as Physical damage that ignores 50% DEF"}],"talents":[{"descRaw":"SP recovery rate +0.6/sec after deployment and before 2nd skill use","name":"Boundless Heart","desc":"SP recovery rate +0.6/sec after deployment and before 2nd skill use"},{"descRaw":"ATK +10%; gains 1 additional DP after defeating an enemy","name":"Heart of the Tides","desc":"ATK +10%; gains 1 additional DP after defeating an enemy"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Immediately gains <@ba.vup>6 DP and deals <@ba.vup>200% ATK as Physical damage to up to 2 enemies within range","name":"Estocada","desc":"Immediately gains 6 DP and deals 200% ATK as Physical damage to up to 2 enemies within range"},{"descRaw":"Gradually gains <@ba.vup>7 DP over the skill duration; ASPD +<@ba.vup>110, and ignores <@ba.vup>30% DEF","name":"Ráfaga","desc":"Gradually gains 7 DP over the skill duration; ASPD +110, and ignores 30% DEF"},{"descRaw":"Immediately gains <@ba.vup>7 DP and performs <@ba.vup>8 chain slashes at surrounding enemies, each dealing <@ba.vup>170% ATK as Physical damage that ignores <@ba.vup>50% DEF","name":"Lingering Scent","desc":"Immediately gains 7 DP and performs 8 chain slashes at surrounding enemies, each dealing 170% ATK as Physical damage that ignores 50% DEF"}],"talents":[{"descRaw":"SP recovery rate +0.6/sec after deployment and before 2nd skill use","name":"Boundless Heart","desc":"SP recovery rate +0.6/sec after deployment and before 2nd skill use"},{"descRaw":"ATK +10%; gains 1 additional DP after defeating an enemy","name":"Heart of the Tides","desc":"ATK +10%; gains 1 additional DP after defeating an enemy"}],"modules":[{"name":"Tulip's Badge","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Immediately gains <@ba.vup>6 DP and deals <@ba.vup>200% ATK as Physical damage to up to 2 enemies within range","name":"Estocada","desc":"Immediately gains 6 DP and deals 200% ATK as Physical damage to up to 2 enemies within range"},{"descRaw":"Gradually gains <@ba.vup>7 DP over the skill duration; ASPD +<@ba.vup>110, and ignores <@ba.vup>30% DEF","name":"Ráfaga","desc":"Gradually gains 7 DP over the skill duration; ASPD +110, and ignores 30% DEF"},{"descRaw":"Immediately gains <@ba.vup>7 DP and performs <@ba.vup>8 chain slashes at surrounding enemies, each dealing <@ba.vup>170% ATK as Physical damage that ignores <@ba.vup>50% DEF","name":"Lingering Scent","desc":"Immediately gains 7 DP and performs 8 chain slashes at surrounding enemies, each dealing 170% ATK as Physical damage that ignores 50% DEF"}],"talents":[{"descRaw":"SP recovery rate +0.6/sec after deployment and before 2nd skill use","name":"Boundless Heart","desc":"SP recovery rate +0.6/sec after deployment and before 2nd skill use"},{"descRaw":"ATK +10%; gains 1 additional DP after defeating an enemy","name":"Heart of the Tides","desc":"ATK +10%; gains 1 additional DP after defeating an enemy"}],"modules":[{"name":"Tulip's Badge","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"},"talentChanges":[{"descRaw":"SP recovery rate +1/sec after deployment and before 2nd skill use","name":"Boundless Heart","desc":"SP recovery rate +1/sec after deployment and before 2nd skill use"}]}]}}},"char_609_acguad":{"subProfessionName":"Dreadnought","moduleNames":{"uniequip_001_acguad":{"name":"Sharp's Badge"},"uniequip_002_acguad":{"name":"Sharp's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"ATK <@ba.vup>+25%, every attack has a 20% chance of striking twice","name":"Swiftblade","desc":"ATK +25%, every attack has a 20% chance of striking twice"},{"descRaw":"DEF <@ba.vdown>reduces to 0, Max HP <@ba.vup>+30%, each Attack's ATK increases to <@ba.vup>160%","name":"Drawing Sword","desc":"DEF reduces to 0, Max HP +30%, each Attack's ATK increases to 160%"},{"descRaw":"ATK <@ba.vup>+30%, every attack gives a stackable buff that grants <@ba.vup>+16% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1","name":"To The Bitter End","desc":"ATK +30%, every attack gives a stackable buff that grants +16% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1"}],"talents":[{"descRaw":"ATK +15%; Obtains 30% Physical Dodge","name":"Invisible Blade","desc":"ATK +15%; Obtains 30% Physical Dodge"},{"descRaw":"ASPD +10 after being deployed for 30s","name":"Not One Step Back","desc":"ASPD +10 after being deployed for 30s"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"ATK <@ba.vup>+40%, every attack has a 20% chance of striking twice","name":"Swiftblade","desc":"ATK +40%, every attack has a 20% chance of striking twice"},{"descRaw":"DEF <@ba.vdown>reduces to 0, Max HP <@ba.vup>+40%, each Attack's ATK increases to <@ba.vup>180%","name":"Drawing Sword","desc":"DEF reduces to 0, Max HP +40%, each Attack's ATK increases to 180%"},{"descRaw":"ATK <@ba.vup>+45%, every attack gives a stackable buff that grants <@ba.vup>+17% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1","name":"To The Bitter End","desc":"ATK +45%, every attack gives a stackable buff that grants +17% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1"}],"talents":[{"descRaw":"ATK +15%; Obtains 30% Physical Dodge","name":"Invisible Blade","desc":"ATK +15%; Obtains 30% Physical Dodge"},{"descRaw":"ASPD +10 after being deployed for 30s","name":"Not One Step Back","desc":"ASPD +10 after being deployed for 30s"}],"modules":[{"name":"Sharp's Badge","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"ATK <@ba.vup>+40%, every attack has a 20% chance of striking twice","name":"Swiftblade","desc":"ATK +40%, every attack has a 20% chance of striking twice"},{"descRaw":"DEF <@ba.vdown>reduces to 0, Max HP <@ba.vup>+40%, each Attack's ATK increases to <@ba.vup>180%","name":"Drawing Sword","desc":"DEF reduces to 0, Max HP +40%, each Attack's ATK increases to 180%"},{"descRaw":"ATK <@ba.vup>+45%, every attack gives a stackable buff that grants <@ba.vup>+17% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1","name":"To The Bitter End","desc":"ATK +45%, every attack gives a stackable buff that grants +17% ATK (stacks up to 8 times), stacks are reset upon changing targets; during the skill duration, Sharp's HP will not drop below 1"}],"talents":[{"descRaw":"ATK +15%; Obtains 30% Physical Dodge","name":"Invisible Blade","desc":"ATK +15%; Obtains 30% Physical Dodge"},{"descRaw":"ASPD +10 after being deployed for 30s","name":"Not One Step Back","desc":"ASPD +10 after being deployed for 30s"}],"modules":[{"name":"Sharp's Badge","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"},"talentChanges":[{"descRaw":"ATK +20%; Obtains 35% Physical Dodge","name":"Invisible Blade","desc":"ATK +20%; Obtains 35% Physical Dodge"}]}]}}},"char_610_acfend":{"subProfessionName":"Protector","moduleNames":{"uniequip_001_acfend":{"name":"Mechanist's Badge"},"uniequip_002_acfend":{"name":"Mechanist's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"Max HP <@ba.vup>+26%, DEF <@ba.vup>+26%","name":"Structural Stability","desc":"Max HP +26%, DEF +26%"},{"descRaw":"DEF <@ba.vup>+50%, Talent 2's effect increases to <@ba.vup>2x","name":"Invariance Principle","desc":"DEF +50%, Talent 2's effect increases to 2x"},{"descRaw":"During the skill duration, DEF <@ba.vup>+50%, Block <@ba.vup>+1, all enemies blocked by Mechanist take <@ba.vup>40% ATK as Arts damage every second","name":"Stress Inversion","desc":"During the skill duration, DEF +50%, Block +1, all enemies blocked by Mechanist take 40% ATK as Arts damage every second"}],"talents":[{"descRaw":"DEF +10%, and another +10% when HP below 50%","name":"Research Materials","desc":"DEF +10%, and another +10% when HP below 50%"},{"descRaw":"Enemies blocked by this unit have -7 ASPD","name":"Feedback Armor","desc":"Enemies blocked by this unit have -7 ASPD"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"Max HP <@ba.vup>+40%, DEF <@ba.vup>+40%","name":"Structural Stability","desc":"Max HP +40%, DEF +40%"},{"descRaw":"DEF <@ba.vup>+65%, Talent 2's effect increases to <@ba.vup>3x","name":"Invariance Principle","desc":"DEF +65%, Talent 2's effect increases to 3x"},{"descRaw":"During the skill duration, DEF <@ba.vup>+70%, Block <@ba.vup>+1, all enemies blocked by Mechanist take <@ba.vup>55% ATK as Arts damage every second","name":"Stress Inversion","desc":"During the skill duration, DEF +70%, Block +1, all enemies blocked by Mechanist take 55% ATK as Arts damage every second"}],"talents":[{"descRaw":"DEF +10%, and another +10% when HP below 50%","name":"Research Materials","desc":"DEF +10%, and another +10% when HP below 50%"},{"descRaw":"Enemies blocked by this unit have -7 ASPD","name":"Feedback Armor","desc":"Enemies blocked by this unit have -7 ASPD"}],"modules":[{"name":"Mechanist's Badge","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"Max HP <@ba.vup>+40%, DEF <@ba.vup>+40%","name":"Structural Stability","desc":"Max HP +40%, DEF +40%"},{"descRaw":"DEF <@ba.vup>+65%, Talent 2's effect increases to <@ba.vup>3x","name":"Invariance Principle","desc":"DEF +65%, Talent 2's effect increases to 3x"},{"descRaw":"During the skill duration, DEF <@ba.vup>+70%, Block <@ba.vup>+1, all enemies blocked by Mechanist take <@ba.vup>55% ATK as Arts damage every second","name":"Stress Inversion","desc":"During the skill duration, DEF +70%, Block +1, all enemies blocked by Mechanist take 55% ATK as Arts damage every second"}],"talents":[{"descRaw":"DEF +10%, and another +10% when HP below 50%","name":"Research Materials","desc":"DEF +10%, and another +10% when HP below 50%"},{"descRaw":"Enemies blocked by this unit have -7 ASPD","name":"Feedback Armor","desc":"Enemies blocked by this unit have -7 ASPD"}],"modules":[{"name":"Mechanist's Badge","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"},"talentChanges":[{"descRaw":"DEF +10%, and another +20% when HP below 50%","name":"Research Materials","desc":"DEF +10%, and another +20% when HP below 50%"}]}]}}},"char_611_acnipe":{"subProfessionName":"Marksman","moduleNames":{"uniequip_001_acnipe":{"name":"Stormeye's Badge"},"uniequip_002_acnipe":{"name":"Stormeye's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skills":[{"descRaw":"ATK <@ba.vup>+15%, ASPD <@ba.vup>+30; attacks ignore 100 DEF","name":"Skyshatter","desc":"ATK +15%, ASPD +30; attacks ignore 100 DEF"},{"descRaw":"ATK <@ba.vup>+5%; each attack hits 1 additional target\n<@ba.rem>Unlimited duration","name":"One With the Bow","desc":"ATK +5%; each attack hits 1 additional target\nUnlimited duration"},{"descRaw":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to <@ba.vup>30%, attacks strike twice; if the target is above <@ba.vup>90% HP, deals 1 additional hit","name":"Pronation","desc":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to 30%, attacks strike twice; if the target is above 90% HP, deals 1 additional hit"}],"talents":[{"descRaw":"Has a 25% chance to increase ATK to 180%","name":"Windfall","desc":"Has a 25% chance to increase ATK to 180%"},{"descRaw":"When not attacking, SP recovery +0.2/s","name":"Brewing Storm","desc":"When not attacking, SP recovery +0.2/s"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skills":[{"descRaw":"ATK <@ba.vup>+15%, ASPD <@ba.vup>+50; attacks ignore 100 DEF","name":"Skyshatter","desc":"ATK +15%, ASPD +50; attacks ignore 100 DEF"},{"descRaw":"ATK <@ba.vup>+5%; each attack hits 1 additional target\n<@ba.rem>Unlimited duration","name":"One With the Bow","desc":"ATK +5%; each attack hits 1 additional target\nUnlimited duration"},{"descRaw":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to <@ba.vup>35%, attacks strike twice; if the target is above <@ba.vup>90% HP, deals 1 additional hit","name":"Pronation","desc":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to 35%, attacks strike twice; if the target is above 90% HP, deals 1 additional hit"}],"talents":[{"descRaw":"Has a 25% chance to increase ATK to 180%","name":"Windfall","desc":"Has a 25% chance to increase ATK to 180%"},{"descRaw":"When not attacking, SP recovery +0.2/s","name":"Brewing Storm","desc":"When not attacking, SP recovery +0.2/s"}],"modules":[{"name":"Stormeye's Badge","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks aerial enemies first","desc":"Attacks aerial enemies first"},"skills":[{"descRaw":"ATK <@ba.vup>+15%, ASPD <@ba.vup>+50; attacks ignore 100 DEF","name":"Skyshatter","desc":"ATK +15%, ASPD +50; attacks ignore 100 DEF"},{"descRaw":"ATK <@ba.vup>+5%; each attack hits 1 additional target\n<@ba.rem>Unlimited duration","name":"One With the Bow","desc":"ATK +5%; each attack hits 1 additional target\nUnlimited duration"},{"descRaw":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to <@ba.vup>35%, attacks strike twice; if the target is above <@ba.vup>90% HP, deals 1 additional hit","name":"Pronation","desc":"Attacks hit up to 3 targets simultaneously; chance for Talent 1 to trigger increases to 35%, attacks strike twice; if the target is above 90% HP, deals 1 additional hit"}],"talents":[{"descRaw":"Has a 25% chance to increase ATK to 180%","name":"Windfall","desc":"Has a 25% chance to increase ATK to 180%"},{"descRaw":"When not attacking, SP recovery +0.2/s","name":"Brewing Storm","desc":"When not attacking, SP recovery +0.2/s"}],"modules":[{"name":"Stormeye's Badge","traitOverride":{"descRaw":"Attacks aerial enemies first","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking aerial targets","desc":"Attacks aerial enemies first","moduleDesc":"Increases ATK to 110% when attacking aerial targets"},"talentChanges":[{"descRaw":"Has a 25% chance to increase ATK to 190%","name":"Windfall","desc":"Has a 25% chance to increase ATK to 190%"}]}]}}},"char_612_accast":{"subProfessionName":"Splash Caster","moduleNames":{"uniequip_001_accast":{"name":"Pith's Badge"},"uniequip_002_accast":{"name":"Pith's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+30, splash area <@ba.vup>expands","name":"'All That I Author'","desc":"ASPD +30, splash area expands"},{"descRaw":"ASPD <@ba.vup>+35, the ATK of all Casters <@ba.vup>+30%","name":"'All That I Do'","desc":"ASPD +35, the ATK of all Casters +30%"},{"descRaw":"When skill is activated, immediately deals <@ba.vup>100% ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1, ASPD <@ba.vup>+40, splash area <@ba.vup>expands slightly","name":"'All That I Command'","desc":"When skill is activated, immediately deals 100% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +40, splash area expands slightly"}],"talents":[{"descRaw":"Attacks ignore 12 RES","name":"'All That I See'","desc":"Attacks ignore 12 RES"},{"descRaw":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK","name":"'All That I Teach'","desc":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+40, splash area <@ba.vup>expands","name":"'All That I Author'","desc":"ASPD +40, splash area expands"},{"descRaw":"ASPD <@ba.vup>+50, the ATK of all Casters <@ba.vup>+35%","name":"'All That I Do'","desc":"ASPD +50, the ATK of all Casters +35%"},{"descRaw":"When skill is activated, immediately deals <@ba.vup>140% ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1, ASPD <@ba.vup>+55, splash area <@ba.vup>expands slightly","name":"'All That I Command'","desc":"When skill is activated, immediately deals 140% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +55, splash area expands slightly"}],"talents":[{"descRaw":"Attacks ignore 12 RES","name":"'All That I See'","desc":"Attacks ignore 12 RES"},{"descRaw":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK","name":"'All That I Teach'","desc":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK"}],"modules":[{"name":"Pith's Badge","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage","desc":"Deals AOE Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+40, splash area <@ba.vup>expands","name":"'All That I Author'","desc":"ASPD +40, splash area expands"},{"descRaw":"ASPD <@ba.vup>+50, the ATK of all Casters <@ba.vup>+35%","name":"'All That I Do'","desc":"ASPD +50, the ATK of all Casters +35%"},{"descRaw":"When skill is activated, immediately deals <@ba.vup>140% ATK as Arts damage to all enemies within range; afterwards, attack target count <@ba.vup>+1, ASPD <@ba.vup>+55, splash area <@ba.vup>expands slightly","name":"'All That I Command'","desc":"When skill is activated, immediately deals 140% ATK as Arts damage to all enemies within range; afterwards, attack target count +1, ASPD +55, splash area expands slightly"}],"talents":[{"descRaw":"Attacks ignore 12 RES","name":"'All That I See'","desc":"Attacks ignore 12 RES"},{"descRaw":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK","name":"'All That I Teach'","desc":"This unit and [Caster] Operators in the 4 tiles around her gain +10% ATK"}],"modules":[{"name":"Pith's Badge","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Deals AOE Arts damage","moduleDesc":"Attack Range expands"},"talentChanges":[{"descRaw":"This unit and [Caster] Operators in the 4 tiles around her gain +20% ATK","name":"'All That I Teach'","desc":"This unit and [Caster] Operators in the 4 tiles around her gain +20% ATK"}]}]}}},"char_613_acmedc":{"subProfessionName":"Medic","moduleNames":{"uniequip_001_acmedc":{"name":"Touch's Badge"},"uniequip_002_acmedc":{"name":"Touch's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+40%; each heal has a <@ba.vup>40% chance of triggering an additional heal","name":"Generous Gift","desc":"ATK +40%; each heal has a 40% chance of triggering an additional heal"},{"descRaw":"Attack Range <@ba.vup>+1; heals <@ba.vup>2 targets, all Medic Operators gain ATK <@ba.vup>+21%","name":"Apocalyptic Scene","desc":"Attack Range +1; heals 2 targets, all Medic Operators gain ATK +21%"},{"descRaw":"Attack Range <@ba.vup>+2, ATK <@ba.vup>+20%; heals <@ba.vup>2 targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>135% of the original amount","name":"Earnest Gospel","desc":"Attack Range +2, ATK +20%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 135% of the original amount"}],"talents":[{"descRaw":"Targets healed by this unit gain 3 SP","name":"Promotion","desc":"Targets healed by this unit gain 3 SP"},{"descRaw":"When allies within range are defeated, gain 5 SP","name":"Transcendence","desc":"When allies within range are defeated, gain 5 SP"}]},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+50%; each heal has a <@ba.vup>50% chance of triggering an additional heal","name":"Generous Gift","desc":"ATK +50%; each heal has a 50% chance of triggering an additional heal"},{"descRaw":"Attack Range <@ba.vup>+1; heals <@ba.vup>2 targets, all Medic Operators gain ATK <@ba.vup>+30%","name":"Apocalyptic Scene","desc":"Attack Range +1; heals 2 targets, all Medic Operators gain ATK +30%"},{"descRaw":"Attack Range <@ba.vup>+2, ATK <@ba.vup>+30%; heals <@ba.vup>2 targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>140% of the original amount","name":"Earnest Gospel","desc":"Attack Range +2, ATK +30%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 140% of the original amount"}],"talents":[{"descRaw":"Targets healed by this unit gain 3 SP","name":"Promotion","desc":"Targets healed by this unit gain 3 SP"},{"descRaw":"When allies within range are defeated, gain 5 SP","name":"Transcendence","desc":"When allies within range are defeated, gain 5 SP"}],"modules":[{"name":"Touch's Badge","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}]},"2/60/7/3":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+50%; each heal has a <@ba.vup>50% chance of triggering an additional heal","name":"Generous Gift","desc":"ATK +50%; each heal has a 50% chance of triggering an additional heal"},{"descRaw":"Attack Range <@ba.vup>+1; heals <@ba.vup>2 targets, all Medic Operators gain ATK <@ba.vup>+30%","name":"Apocalyptic Scene","desc":"Attack Range +1; heals 2 targets, all Medic Operators gain ATK +30%"},{"descRaw":"Attack Range <@ba.vup>+2, ATK <@ba.vup>+30%; heals <@ba.vup>2 targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>140% of the original amount","name":"Earnest Gospel","desc":"Attack Range +2, ATK +30%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 140% of the original amount"}],"talents":[{"descRaw":"Targets healed by this unit gain 3 SP","name":"Promotion","desc":"Targets healed by this unit gain 3 SP"},{"descRaw":"When allies within range are defeated, gain 5 SP","name":"Transcendence","desc":"When allies within range are defeated, gain 5 SP"}],"modules":[{"name":"Touch's Badge","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"talentChanges":[{"descRaw":"When allies within range are defeated, gain 8 SP","name":"Transcendence","desc":"When allies within range are defeated, gain 8 SP"}]}]}}},"char_614_acsupo":{"subProfessionName":"Decel Binder","moduleNames":{"uniequip_001_acsupo":{"name":"Raidian's Badge"},"uniequip_002_acsupo":{"name":"Raidian's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skills":[{"descRaw":"ATK <@ba.vup>+25%; attacks 1 extra target","name":"Diphony","desc":"ATK +25%; attacks 1 extra target"},{"descRaw":"Attack Interval <@ba.vup>reduces slightly, attacks three targets simultaneously, <$ba.sluggish>Slows inflicted by attacks are extended to <@ba.vup>1.1s","name":"Triform","desc":"Attack Interval reduces slightly, attacks three targets simultaneously, Slows inflicted by attacks are extended to 1.1s"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+40%, Talent 1's effect increases to <@ba.vup>2.0x, all enemies within range receive a <@ba.vup>10% <$ba.fragile>Fragile effect and a <@ba.vup>10% <$ba.weaken>Enfeeble effect","name":"Impulse Signal","desc":"Attack Range expands, ATK +40%, Talent 1's effect increases to 2.0x, all enemies within range receive a 10% Fragile effect and a 10% Enfeeble effect"}],"talents":[{"descRaw":"ASPD +15, adjacent Operators' ASPD +10","name":"Phase Locked","desc":"ASPD +15, adjacent Operators' ASPD +10"},{"descRaw":"Enemies within range have -10% Physical and Arts hit rate","name":"Decoy Blip","desc":"Enemies within range have -10% Physical and Arts hit rate"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skills":[{"descRaw":"ATK <@ba.vup>+40%; attacks 1 extra target","name":"Diphony","desc":"ATK +40%; attacks 1 extra target"},{"descRaw":"Attack Interval <@ba.vup>reduces, attacks three targets simultaneously, <$ba.sluggish>Slows inflicted by attacks are extended to <@ba.vup>1.2s","name":"Triform","desc":"Attack Interval reduces, attacks three targets simultaneously, Slows inflicted by attacks are extended to 1.2s"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+50%, Talent 1's effect increases to <@ba.vup>2.5x, all enemies within range receive a <@ba.vup>20% <$ba.fragile>Fragile effect and a <@ba.vup>20% <$ba.weaken>Enfeeble effect","name":"Impulse Signal","desc":"Attack Range expands, ATK +50%, Talent 1's effect increases to 2.5x, all enemies within range receive a 20% Fragile effect and a 20% Enfeeble effect"}],"talents":[{"descRaw":"ASPD +15, adjacent Operators' ASPD +10","name":"Phase Locked","desc":"ASPD +15, adjacent Operators' ASPD +10"},{"descRaw":"Enemies within range have -10% Physical and Arts hit rate","name":"Decoy Blip","desc":"Enemies within range have -10% Physical and Arts hit rate"}],"modules":[{"name":"Raidian's Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","desc":"Deals Arts damage and Slows the target for a short time"},"skills":[{"descRaw":"ATK <@ba.vup>+40%; attacks 1 extra target","name":"Diphony","desc":"ATK +40%; attacks 1 extra target"},{"descRaw":"Attack Interval <@ba.vup>reduces, attacks three targets simultaneously, <$ba.sluggish>Slows inflicted by attacks are extended to <@ba.vup>1.2s","name":"Triform","desc":"Attack Interval reduces, attacks three targets simultaneously, Slows inflicted by attacks are extended to 1.2s"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+50%, Talent 1's effect increases to <@ba.vup>2.5x, all enemies within range receive a <@ba.vup>20% <$ba.fragile>Fragile effect and a <@ba.vup>20% <$ba.weaken>Enfeeble effect","name":"Impulse Signal","desc":"Attack Range expands, ATK +50%, Talent 1's effect increases to 2.5x, all enemies within range receive a 20% Fragile effect and a 20% Enfeeble effect"}],"talents":[{"descRaw":"ASPD +15, adjacent Operators' ASPD +10","name":"Phase Locked","desc":"ASPD +15, adjacent Operators' ASPD +10"},{"descRaw":"Enemies within range have -10% Physical and Arts hit rate","name":"Decoy Blip","desc":"Enemies within range have -10% Physical and Arts hit rate"}],"modules":[{"name":"Raidian's Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage and <$ba.sluggish>Slows the target for a short time","moduleDescRaw":"SP recovery +0.2/s when there are enemies within range","desc":"Deals Arts damage and Slows the target for a short time","moduleDesc":"SP recovery +0.2/s when there are enemies within range"},"talentChanges":[null,{"descRaw":"ASPD +20, adjacent Operators' ASPD +12","name":"Phase Locked","desc":"ASPD +20, adjacent Operators' ASPD +12"}]}]}}},"char_615_acspec":{"subProfessionName":"Executor","moduleNames":{"uniequip_001_acspec":{"name":"Misery's Badge"},"uniequip_002_acspec":{"name":"Misery's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, Talent 1's chance to trigger increases to <@ba.vup>25%, and gains <@ba.vup>45% Physical dodge","name":"When Physics Obeys","desc":"After deployment, Talent 1's chance to trigger increases to 25%, and gains 45% Physical dodge"},{"descRaw":"After deployment, ATK <@ba.vup>+30%, ASPD <@ba.vup>+15","name":"When War Complies","desc":"After deployment, ATK +30%, ASPD +15"},{"descRaw":"After deployment, immediately deals <@ba.vup>210% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly towards this unit and <$ba.sluggish>Slows them for <@ba.vup>2.5s","name":"When Space Surrenders","desc":"After deployment, immediately deals 210% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s"}],"talents":[{"descRaw":"Each attack has a 10% chance of striking twice","name":"Double-Hit Experiment","desc":"Each attack has a 10% chance of striking twice"},{"descRaw":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%","name":"Four-Dimensional Separation","desc":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%"}]},"2/60/7/1":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, Talent 1's chance to trigger increases to <@ba.vup>25%, and gains <@ba.vup>60% Physical dodge","name":"When Physics Obeys","desc":"After deployment, Talent 1's chance to trigger increases to 25%, and gains 60% Physical dodge"},{"descRaw":"After deployment, ATK <@ba.vup>+45%, ASPD <@ba.vup>+15","name":"When War Complies","desc":"After deployment, ATK +45%, ASPD +15"},{"descRaw":"After deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly towards this unit and <$ba.sluggish>Slows them for <@ba.vup>2.5s","name":"When Space Surrenders","desc":"After deployment, immediately deals 240% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s"}],"talents":[{"descRaw":"Each attack has a 10% chance of striking twice","name":"Double-Hit Experiment","desc":"Each attack has a 10% chance of striking twice"},{"descRaw":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%","name":"Four-Dimensional Separation","desc":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%"}],"modules":[{"name":"Misery's Badge","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"}}]},"2/60/7/3":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, Talent 1's chance to trigger increases to <@ba.vup>25%, and gains <@ba.vup>60% Physical dodge","name":"When Physics Obeys","desc":"After deployment, Talent 1's chance to trigger increases to 25%, and gains 60% Physical dodge"},{"descRaw":"After deployment, ATK <@ba.vup>+45%, ASPD <@ba.vup>+15","name":"When War Complies","desc":"After deployment, ATK +45%, ASPD +15"},{"descRaw":"After deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies <@ba.vup>slightly towards this unit and <$ba.sluggish>Slows them for <@ba.vup>2.5s","name":"When Space Surrenders","desc":"After deployment, immediately deals 240% ATK as Physical damage to all surrounding enemies, then uses spatial Arts to drag all unblocked enemies slightly towards this unit and Slows them for 2.5s"}],"talents":[{"descRaw":"Each attack has a 10% chance of striking twice","name":"Double-Hit Experiment","desc":"Each attack has a 10% chance of striking twice"},{"descRaw":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%","name":"Four-Dimensional Separation","desc":"When there is only 1 enemy in the surrounding 4 tiles, ATK +10%"}],"modules":[{"name":"Misery's Badge","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"},"talentChanges":[{"descRaw":"ATK +5%, each attack has a 15% chance of striking twice","name":"Double-Hit Experiment","desc":"ATK +5%, each attack has a 15% chance of striking twice"}]}]}}},"char_617_sharp2":{"name":"Lord/Sharp","subProfessionName":"Lord","moduleNames":{"uniequip_001_sharp2":{"name":"Lord/Sharp's Badge"},"uniequip_002_sharp2":{"name":"Lord/Sharp's Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"<@ba.vup>+130% ATK, <@ba.vup>+35 ASPD, simultaneously attacks <@ba.vup>2 targets, and ranged attacks no longer reduce ATK","name":"Silent Explosion","desc":"+130% ATK, +35 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK"}],"talents":[{"descRaw":"ATK +20%; Obtains 25% Arts Dodge","name":"Soundless Blade","desc":"ATK +20%; Obtains 25% Arts Dodge"},{"descRaw":"ASPD +12 when there are 2 or more enemies in attack range","name":"Breacher's Courage","desc":"ASPD +12 when there are 2 or more enemies in attack range"}]},"2/60/7/1":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"<@ba.vup>+180% ATK, <@ba.vup>+50 ASPD, simultaneously attacks <@ba.vup>2 targets, and ranged attacks no longer reduce ATK","name":"Silent Explosion","desc":"+180% ATK, +50 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK"}],"talents":[{"descRaw":"ATK +20%; Obtains 25% Arts Dodge","name":"Soundless Blade","desc":"ATK +20%; Obtains 25% Arts Dodge"},{"descRaw":"ASPD +12 when there are 2 or more enemies in attack range","name":"Breacher's Courage","desc":"ASPD +12 when there are 2 or more enemies in attack range"}],"modules":[{"name":"Lord/Sharp's Badge","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"}}]},"2/60/7/3":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"<@ba.vup>+180% ATK, <@ba.vup>+50 ASPD, simultaneously attacks <@ba.vup>2 targets, and ranged attacks no longer reduce ATK","name":"Silent Explosion","desc":"+180% ATK, +50 ASPD, simultaneously attacks 2 targets, and ranged attacks no longer reduce ATK"}],"talents":[{"descRaw":"ATK +20%; Obtains 25% Arts Dodge","name":"Soundless Blade","desc":"ATK +20%; Obtains 25% Arts Dodge"},{"descRaw":"ASPD +12 when there are 2 or more enemies in attack range","name":"Breacher's Courage","desc":"ASPD +12 when there are 2 or more enemies in attack range"}],"modules":[{"name":"Lord/Sharp's Badge","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"talentChanges":[{"descRaw":"ATK +25%; Obtains 35% Arts Dodge","name":"Soundless Blade","desc":"ATK +25%; Obtains 35% Arts Dodge"}]}]}}},"char_003_kalts":{"name":"Kal'tsit","subProfessionName":"Medic","moduleNames":{"uniequip_001_kalts":{"name":"Kal'tsit's Badge"},"uniequip_003_kalts":{"name":"Panacea"},"uniequip_004_kalts":{"name":"Kal'tsit's Specialized Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"This unit and Mon3tr gains DEF <@ba.vup>+90%. This unit also gains <@ba.vup>30% Physical resist","name":"Command: Structural Fortification","desc":"This unit and Mon3tr gains DEF +90%. This unit also gains 30% Physical resist"},{"descRaw":"This unit gains ASPD <@ba.vup>+45; Mon3tr gains ATK <@ba.vup>+35% and attacks all blocked enemies\n<@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Tactical Coordination","desc":"This unit gains ASPD +45; Mon3tr gains ATK +35% and attacks all blocked enemies\nThis skill is Tied to Mon3tr"},{"descRaw":"Mon3tr gains DEF <@ba.vup>+120%, ATK <@ba.vup>+160% that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50% Max HP. <@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Meltdown","desc":"Mon3tr gains DEF +120%, ATK +160% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr"}],"talents":[{"descRaw":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0","desc":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0"},{"descRaw":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage","potBelow":{"descRaw":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3 seconds and receive 1200 True damage","desc":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage"}}]},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"This unit and Mon3tr gains DEF <@ba.vup>+120%. This unit also gains <@ba.vup>40% Physical resist","name":"Command: Structural Fortification","desc":"This unit and Mon3tr gains DEF +120%. This unit also gains 40% Physical resist"},{"descRaw":"This unit gains ASPD <@ba.vup>+60; Mon3tr gains ATK <@ba.vup>+50% and attacks all blocked enemies\n<@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Tactical Coordination","desc":"This unit gains ASPD +60; Mon3tr gains ATK +50% and attacks all blocked enemies\nThis skill is Tied to Mon3tr"},{"descRaw":"Mon3tr gains DEF <@ba.vup>+140%, ATK <@ba.vup>+190% that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50% Max HP. <@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Meltdown","desc":"Mon3tr gains DEF +140%, ATK +190% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr"}],"talents":[{"descRaw":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0","desc":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0"},{"descRaw":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage","potBelow":{"descRaw":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3 seconds and receive 1200 True damage","desc":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage"}}],"modules":[{"traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}},{"name":"Panacea","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"}},{"name":"Kal'tsit's Specialized Badge","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"In <@ba.kw>Integrated Strategies, heals <@ba.kw>2 targets simultaneously","desc":"Restores the HP of allies","moduleDesc":"In Integrated Strategies, heals 2 targets simultaneously"}}]},"2/60/7/3":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"This unit and Mon3tr gains DEF <@ba.vup>+120%. This unit also gains <@ba.vup>40% Physical resist","name":"Command: Structural Fortification","desc":"This unit and Mon3tr gains DEF +120%. This unit also gains 40% Physical resist"},{"descRaw":"This unit gains ASPD <@ba.vup>+60; Mon3tr gains ATK <@ba.vup>+50% and attacks all blocked enemies\n<@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Tactical Coordination","desc":"This unit gains ASPD +60; Mon3tr gains ATK +50% and attacks all blocked enemies\nThis skill is Tied to Mon3tr"},{"descRaw":"Mon3tr gains DEF <@ba.vup>+140%, ATK <@ba.vup>+190% that gradually decays to +0% over the skill duration and deals <@ba.vup>True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses <@ba.vup>50% Max HP. <@ba.rem>This skill is <$ba.binding><@ba.rem>Tied to Mon3tr","name":"Command: Meltdown","desc":"Mon3tr gains DEF +140%, ATK +190% that gradually decays to +0% over the skill duration and deals True damage. If this skill ends without Mon3tr killing any enemies, Mon3tr loses 50% Max HP. This skill is Tied to Mon3tr"}],"talents":[{"descRaw":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0","desc":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0"},{"descRaw":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage","potBelow":{"descRaw":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3 seconds and receive 1200 True damage","desc":"When Mon3tr is defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True damage"}}],"modules":[{"traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"talentChanges":[{"descRaw":"When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 4 <@ba.talpu>(+0.5) seconds and receive 1700 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 4 (+0.5) seconds and receive 1700 (+200) True damage","potBelow":{"descRaw":"When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 seconds and receive 1500 True damage","desc":"When Mon3tr is defeated (excluding retreat) or if its HP drops below 50% for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5 seconds and receive 1500 True damage"}}]},{"name":"Panacea","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"},"talentChanges":[{"descRaw":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +20 ASPD and +20% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0","desc":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; Mon3tr gains +20 ASPD and +20% DEF when in Kal'tsit's Attack Range; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0"}]},{"name":"Kal'tsit's Specialized Badge","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"In <@ba.kw>Integrated Strategies, heals <@ba.kw>2 targets simultaneously","desc":"Restores the HP of allies","moduleDesc":"In Integrated Strategies, heals 2 targets simultaneously"},"talentChanges":[{"descRaw":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0; in <@ba.kw>Integrated Strategies, Mon3tr does not take up a deployment slot and has +50% Max HP and ATK, and receives 50% more healing","desc":"Can use and heal Mon3tr, and Mon3tr has a 25 second redeployment time. Kal'tsit will prioritize healing herself and Mon3tr; If Mon3tr is not within Kal'tsit's Attack Range, Mon3tr's DEF is reduced to 0; in Integrated Strategies, Mon3tr does not take up a deployment slot and has +50% Max HP and ATK, and receives 50% more healing"}]}]}}},"char_010_chen":{"name":"Ch'en","subProfessionName":"Swordmaster","moduleNames":{"uniequip_001_chen":{"name":"Ch’en’s Badge"},"uniequip_002_chen":{"name":"Rhodes Island Standard Combat Sword"},"uniequip_003_chen":{"name":"Good Old School Days"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"On the next attack, strike the enemy using the sheath, dealing <@ba.vup>230% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>1.25 seconds","name":"Sheathed Strike","desc":"On the next attack, strike the enemy using the sheath, dealing 230% ATK as Physical damage and Stunning them for 1.25 seconds"},{"descRaw":"Deals <@ba.vup>370% of ATK <@ba.rem>Physical damage and <@ba.vup>370% of ATK <@ba.rem>Arts damage to at most <@ba.vup>5 enemies in front of this unit","name":"Chi Xiao - Unsheath","desc":"Deals 370% of ATK Physical damage and 370% of ATK Arts damage to at most 5 enemies in front of this unit"},{"descRaw":"Seeks the closest enemy around and launches <@ba.vup>10 slashes in a row, each dealing <@ba.vup>230% ATK as Physical damage and <$ba.stun>Stunning the target on the last hit for <@ba.vup>2.5 seconds","name":"Chi Xiao - Shadowless","desc":"Seeks the closest enemy around and launches 10 slashes in a row, each dealing 230% ATK as Physical damage and Stunning the target on the last hit for 2.5 seconds"}],"talents":[{"descRaw":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.","name":"Scolding","desc":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill."},{"descRaw":"ATK +6% <@ba.talpu>(+1%); DEF +6% <@ba.talpu>(+1%); Physical Dodge +13% <@ba.talpu>(+3%)","name":"Blade Art","desc":"ATK +6% (+1%); DEF +6% (+1%); Physical Dodge +13% (+3%)","potBelow":{"descRaw":"ATK +5%; DEF +5%; Physical Dodge +10%","desc":"ATK +5%; DEF +5%; Physical Dodge +10%"}}]},"2/60/7/1":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"On the next attack, strike the enemy using the sheath, dealing <@ba.vup>260% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Sheathed Strike","desc":"On the next attack, strike the enemy using the sheath, dealing 260% ATK as Physical damage and Stunning them for 1.5 seconds"},{"descRaw":"Deals <@ba.vup>410% of ATK <@ba.rem>Physical damage and <@ba.vup>410% of ATK <@ba.rem>Arts damage to at most <@ba.vup>6 enemies in front of this unit","name":"Chi Xiao - Unsheath","desc":"Deals 410% of ATK Physical damage and 410% of ATK Arts damage to at most 6 enemies in front of this unit"},{"descRaw":"Seeks the closest enemy around and launches <@ba.vup>10 slashes in a row, each dealing <@ba.vup>260% ATK as Physical damage and <$ba.stun>Stunning the target on the last hit for <@ba.vup>3 seconds","name":"Chi Xiao - Shadowless","desc":"Seeks the closest enemy around and launches 10 slashes in a row, each dealing 260% ATK as Physical damage and Stunning the target on the last hit for 3 seconds"}],"talents":[{"descRaw":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.","name":"Scolding","desc":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill."},{"descRaw":"ATK +6% <@ba.talpu>(+1%); DEF +6% <@ba.talpu>(+1%); Physical Dodge +13% <@ba.talpu>(+3%)","name":"Blade Art","desc":"ATK +6% (+1%); DEF +6% (+1%); Physical Dodge +13% (+3%)","potBelow":{"descRaw":"ATK +5%; DEF +5%; Physical Dodge +10%","desc":"ATK +5%; DEF +5%; Physical Dodge +10%"}}],"modules":[{"name":"Rhodes Island Standard Combat Sword","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"}},{"name":"Good Old School Days","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Attacks ignore <@ba.vup>70 DEF","desc":"Normal attacks deal damage twice","moduleDesc":"Attacks ignore 70 DEF"}}]},"2/60/7/3":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"On the next attack, strike the enemy using the sheath, dealing <@ba.vup>260% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>1.5 seconds","name":"Sheathed Strike","desc":"On the next attack, strike the enemy using the sheath, dealing 260% ATK as Physical damage and Stunning them for 1.5 seconds"},{"descRaw":"Deals <@ba.vup>410% of ATK <@ba.rem>Physical damage and <@ba.vup>410% of ATK <@ba.rem>Arts damage to at most <@ba.vup>6 enemies in front of this unit","name":"Chi Xiao - Unsheath","desc":"Deals 410% of ATK Physical damage and 410% of ATK Arts damage to at most 6 enemies in front of this unit"},{"descRaw":"Seeks the closest enemy around and launches <@ba.vup>10 slashes in a row, each dealing <@ba.vup>260% ATK as Physical damage and <$ba.stun>Stunning the target on the last hit for <@ba.vup>3 seconds","name":"Chi Xiao - Shadowless","desc":"Seeks the closest enemy around and launches 10 slashes in a row, each dealing 260% ATK as Physical damage and Stunning the target on the last hit for 3 seconds"}],"talents":[{"descRaw":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill.","name":"Scolding","desc":"Every 4 seconds when deployed, restores 1 Skill Point to all deployed allies that have an ATK Recovery or DEF Recovery skill."},{"descRaw":"ATK +6% <@ba.talpu>(+1%); DEF +6% <@ba.talpu>(+1%); Physical Dodge +13% <@ba.talpu>(+3%)","name":"Blade Art","desc":"ATK +6% (+1%); DEF +6% (+1%); Physical Dodge +13% (+3%)","potBelow":{"descRaw":"ATK +5%; DEF +5%; Physical Dodge +10%","desc":"ATK +5%; DEF +5%; Physical Dodge +10%"}}],"modules":[{"name":"Rhodes Island Standard Combat Sword","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"},"talentChanges":[{"descRaw":"Every 3 seconds when deployed, restores 1 SP to all deployed allies that have an ATK Recovery or DEF Recovery skill; Ch'en recovers 1 additional SP to herself","name":"Scolding","desc":"Every 3 seconds when deployed, restores 1 SP to all deployed allies that have an ATK Recovery or DEF Recovery skill; Ch'en recovers 1 additional SP to herself"}]},{"name":"Good Old School Days","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Attacks ignore <@ba.vup>70 DEF","desc":"Normal attacks deal damage twice","moduleDesc":"Attacks ignore 70 DEF"},"talentChanges":[{"descRaw":"ATK +16% <@ba.talpu>(+1%), DEF +16% <@ba.talpu>(+1%), Physical dodge +21% <@ba.talpu>(+3%)","name":"Blade Art","desc":"ATK +16% (+1%), DEF +16% (+1%), Physical dodge +21% (+3%)","potBelow":{"descRaw":"ATK +15%, DEF +15%, Physical dodge +18%","desc":"ATK +15%, DEF +15%, Physical dodge +18%"}}]}]}}},"char_017_huang":{"name":"Blaze","subProfessionName":"Centurion","moduleNames":{"uniequip_001_huang":{"name":"Blaze's Badge"},"uniequip_002_huang":{"name":"Overloaded Weapons, Overheated Heart"},"uniequip_003_huang":{"name":"'I'll be right back'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>205%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 205%"},{"descRaw":"ATK <@ba.vup>+55%, DEF <@ba.vup>+15%, and Attack Range <@ba.vup>increases\n<@ba.rem>Unlimited duration","name":"Chainsaw Extension Module","desc":"ATK +55%, DEF +15%, and Attack Range increases\nUnlimited duration"},{"descRaw":"Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+45%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25% HP and deals <@ba.vup>320% ATK as Physical damage to all surrounding enemies","name":"Boiling Burst","desc":"Upon skill activation, ATK and DEF gradually increases to +45%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 320% ATK as Physical damage to all surrounding enemies"}],"talents":[{"descRaw":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7<@ba.talpu>(+1) seconds","name":"Emergency Defibrillation","desc":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7(+1) seconds","potBelow":{"descRaw":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 6 seconds","desc":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 6 seconds"}},{"descRaw":"Gains <$ba.buffres>status resistance after being deployed for 12 <@ba.talpu>(-3) seconds","name":"Harsh Training","desc":"Gains status resistance after being deployed for 12 (-3) seconds","potBelow":{"descRaw":"Gains <$ba.buffres>status resistance after being deployed for 15 seconds","desc":"Gains status resistance after being deployed for 15 seconds"}}]},"2/60/7/1":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>225%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 225%"},{"descRaw":"ATK <@ba.vup>+70%, DEF <@ba.vup>+20%, and Attack Range <@ba.vup>increases\n<@ba.rem>Unlimited duration","name":"Chainsaw Extension Module","desc":"ATK +70%, DEF +20%, and Attack Range increases\nUnlimited duration"},{"descRaw":"Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+60%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25% HP and deals <@ba.vup>340% ATK as Physical damage to all surrounding enemies","name":"Boiling Burst","desc":"Upon skill activation, ATK and DEF gradually increases to +60%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 340% ATK as Physical damage to all surrounding enemies"}],"talents":[{"descRaw":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7<@ba.talpu>(+1) seconds","name":"Emergency Defibrillation","desc":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7(+1) seconds","potBelow":{"descRaw":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 6 seconds","desc":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 6 seconds"}},{"descRaw":"Gains <$ba.buffres>status resistance after being deployed for 12 <@ba.talpu>(-3) seconds","name":"Harsh Training","desc":"Gains status resistance after being deployed for 12 (-3) seconds","potBelow":{"descRaw":"Gains <$ba.buffres>status resistance after being deployed for 15 seconds","desc":"Gains status resistance after being deployed for 15 seconds"}}],"modules":[{"name":"Overloaded Weapons, Overheated Heart","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"}},{"name":"'I'll be right back'","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>225%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 225%"},{"descRaw":"ATK <@ba.vup>+70%, DEF <@ba.vup>+20%, and Attack Range <@ba.vup>increases\n<@ba.rem>Unlimited duration","name":"Chainsaw Extension Module","desc":"ATK +70%, DEF +20%, and Attack Range increases\nUnlimited duration"},{"descRaw":"Upon skill activation, ATK and DEF gradually increases to <@ba.vup>+60%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses <@ba.vdown>25% HP and deals <@ba.vup>340% ATK as Physical damage to all surrounding enemies","name":"Boiling Burst","desc":"Upon skill activation, ATK and DEF gradually increases to +60%, and attacks slice all enemies in front of this unit. When this skill ends, this unit loses 25% HP and deals 340% ATK as Physical damage to all surrounding enemies"}],"talents":[{"descRaw":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7<@ba.talpu>(+1) seconds","name":"Emergency Defibrillation","desc":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 7(+1) seconds","potBelow":{"descRaw":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 6 seconds","desc":"When this unit's HP falls beneath 25%, restores 50% HP (one time only) and prevents HP from falling under 50% for 6 seconds"}},{"descRaw":"Gains <$ba.buffres>status resistance after being deployed for 12 <@ba.talpu>(-3) seconds","name":"Harsh Training","desc":"Gains status resistance after being deployed for 12 (-3) seconds","potBelow":{"descRaw":"Gains <$ba.buffres>status resistance after being deployed for 15 seconds","desc":"Gains status resistance after being deployed for 15 seconds"}}],"modules":[{"name":"Overloaded Weapons, Overheated Heart","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies; ATK is increased to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies; ATK is increased to 110% when attacking blocked enemies"},"talentChanges":[{"descRaw":"This unit gains <$ba.buffres>Status Resistance after being deployed for 12 <@ba.talpu>(-3) seconds, +6% ATK after 30 seconds, and +12 ASPD after 45 seconds","name":"Harsh Training","desc":"This unit gains Status Resistance after being deployed for 12 (-3) seconds, +6% ATK after 30 seconds, and +12 ASPD after 45 seconds","potBelow":{"descRaw":"This unit gains <$ba.buffres>Status Resistance after being deployed for 15 seconds, +6% ATK after 30 seconds, and +12 ASPD after 45 seconds","desc":"This unit gains Status Resistance after being deployed for 15 seconds, +6% ATK after 30 seconds, and +12 ASPD after 45 seconds"}}]},{"name":"'I'll be right back'","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"While above 50% HP, reduces the amount of Physical damage taken by <@ba.kw>20%","desc":"Attacks all blocked enemies","moduleDesc":"While above 50% HP, reduces the amount of Physical damage taken by 20%"},"talentChanges":[{"descRaw":"When this unit's HP falls beneath 50% for the first time, and then beneath 25% for the first time, restores 50% HP and prevents HP from falling under 50% for 9 <@ba.talpu>(+1) seconds; ignores 150 DEF of a target when HP is above 50%","name":"Emergency Defibrillation","desc":"When this unit's HP falls beneath 50% for the first time, and then beneath 25% for the first time, restores 50% HP and prevents HP from falling under 50% for 9 (+1) seconds; ignores 150 DEF of a target when HP is above 50%","potBelow":{"descRaw":"When this unit's HP falls beneath 50% for the first time, and then beneath 25% for the first time, restores 50% HP and prevents HP from falling under 50% for 8 seconds; ignores 150 DEF of a target when HP is above 50%","desc":"When this unit's HP falls beneath 50% for the first time, and then beneath 25% for the first time, restores 50% HP and prevents HP from falling under 50% for 8 seconds; ignores 150 DEF of a target when HP is above 50%"}}]}]}}},"char_112_siege":{"name":"Siege","subProfessionName":"Pioneer","moduleNames":{"uniequip_001_siege":{"name":"Siege's Badge"},"uniequip_002_siege":{"name":"'Candy Box'"},"uniequip_003_siege":{"name":"'Thy First Vow'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Deals <@ba.vup>250% of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3 DP\n<@ba.rem>Can store 2 charge(s)","name":"Aerial Hammer","desc":"Deals 250% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 2 charge(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases. Increases ATK to <@ba.vup>290% when attacking and has <@ba.vup>40% chance to <$ba.stun>Stun the target for <@ba.vup>0.8 seconds","name":"Skull Breaker","desc":"Attack Interval increases. Increases ATK to 290% when attacking and has 40% chance to Stun the target for 0.8 seconds"}],"talents":[{"descRaw":"All Vanguard Operators' ATK and DEF +10% <@ba.talpu>(+2%)","name":"King of Beasts","desc":"All Vanguard Operators' ATK and DEF +10% (+2%)","potBelow":{"descRaw":"All Vanguard Operators' ATK and DEF +8%","desc":"All Vanguard Operators' ATK and DEF +8%"}},{"descRaw":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed","name":"Crushing","desc":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Deals <@ba.vup>280% of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3 DP\n<@ba.rem>Can store 3 charge(s)","name":"Aerial Hammer","desc":"Deals 280% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 3 charge(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases. Increases ATK to <@ba.vup>320% when attacking and has <@ba.vup>40% chance to <$ba.stun>Stun the target for <@ba.vup>1.1 seconds","name":"Skull Breaker","desc":"Attack Interval increases. Increases ATK to 320% when attacking and has 40% chance to Stun the target for 1.1 seconds"}],"talents":[{"descRaw":"All Vanguard Operators' ATK and DEF +10% <@ba.talpu>(+2%)","name":"King of Beasts","desc":"All Vanguard Operators' ATK and DEF +10% (+2%)","potBelow":{"descRaw":"All Vanguard Operators' ATK and DEF +8%","desc":"All Vanguard Operators' ATK and DEF +8%"}},{"descRaw":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed","name":"Crushing","desc":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed"}],"modules":[{"name":"'Candy Box'","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"}},{"name":"'Thy First Vow'","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Deals <@ba.vup>280% of ATK Physical damage to all nearby enemies in the next attack; Gains <@ba.vup>3 DP\n<@ba.rem>Can store 3 charge(s)","name":"Aerial Hammer","desc":"Deals 280% of ATK Physical damage to all nearby enemies in the next attack; Gains 3 DP\nCan store 3 charge(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases. Increases ATK to <@ba.vup>320% when attacking and has <@ba.vup>40% chance to <$ba.stun>Stun the target for <@ba.vup>1.1 seconds","name":"Skull Breaker","desc":"Attack Interval increases. Increases ATK to 320% when attacking and has 40% chance to Stun the target for 1.1 seconds"}],"talents":[{"descRaw":"All Vanguard Operators' ATK and DEF +10% <@ba.talpu>(+2%)","name":"King of Beasts","desc":"All Vanguard Operators' ATK and DEF +10% (+2%)","potBelow":{"descRaw":"All Vanguard Operators' ATK and DEF +8%","desc":"All Vanguard Operators' ATK and DEF +8%"}},{"descRaw":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed","name":"Crushing","desc":"Obtains 1 Skill Point when an enemy in the four surrounding tiles is killed"}],"modules":[{"name":"'Candy Box'","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"},"talentChanges":[{"descRaw":"Increases all Vanguard Operators' ATK and DEF by 10% <@ba.talpu>(+2%), and additionally increases this unit's ATK and DEF by 8%","name":"King of Beasts","desc":"Increases all Vanguard Operators' ATK and DEF by 10% (+2%), and additionally increases this unit's ATK and DEF by 8%","potBelow":{"descRaw":"Increases all Vanguard Operators' ATK and DEF by 8%, and additionally increases this unit's ATK and DEF by 8%","desc":"Increases all Vanguard Operators' ATK and DEF by 8%, and additionally increases this unit's ATK and DEF by 8%"}}]},{"name":"'Thy First Vow'","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"},"talentChanges":[null,{"descRaw":"Gains 3 SP and additionally grants 1 SP to another random Vanguard Operator on the battlefield whenever an enemy is defeated in the adjacent 4 tiles","name":"Crushing","desc":"Gains 3 SP and additionally grants 1 SP to another random Vanguard Operator on the battlefield whenever an enemy is defeated in the adjacent 4 tiles"}]}]}}},"char_113_cqbw":{"subProfessionName":"Artilleryman","moduleNames":{"uniequip_001_cqbw":{"name":"W's Badge"},"uniequip_002_cqbw":{"name":"Mercenary's Bag"},"uniequip_003_cqbw":{"name":"Lost Dull Knife"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Immediately launches a grenade, dealing <@ba.vup>270% ATK as Physical damage to all enemies hit and <$ba.stun>Stunning them for <@ba.vup>1.8 seconds","name":"King of Hearts","desc":"Immediately launches a grenade, dealing 270% ATK as Physical damage to all enemies hit and Stunning them for 1.8 seconds"},{"descRaw":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>220% Physical damage to all nearby enemies and <$ba.stun>Stunning them for <@ba.vup>1.6 seconds","name":"Jack in the Box","desc":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 220% Physical damage to all nearby enemies and Stunning them for 1.6 seconds"},{"descRaw":"Places bombs on up to <@ba.vup>3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>250% ATK as Physical damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>3.5 seconds","desc":"Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 250% ATK as Physical damage to nearby enemies and Stunning them for 3.5 seconds"}],"talents":[{"descRaw":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies","name":"Ambush","desc":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies"},{"descRaw":"Enemies in range take +21% <@ba.talpu>(+3%) Physical damage when <$ba.stun>Stunned","name":"Insult to Injury","desc":"Enemies in range take +21% (+3%) Physical damage when Stunned","potBelow":{"descRaw":"Enemies in range take +18% Physical damage when <$ba.stun>Stunned","desc":"Enemies in range take +18% Physical damage when Stunned"}}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Immediately launches a grenade, dealing <@ba.vup>310% ATK as Physical damage to all enemies hit and <$ba.stun>Stunning them for <@ba.vup>2.1 seconds","name":"King of Hearts","desc":"Immediately launches a grenade, dealing 310% ATK as Physical damage to all enemies hit and Stunning them for 2.1 seconds"},{"descRaw":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>250% Physical damage to all nearby enemies and <$ba.stun>Stunning them for <@ba.vup>1.8 seconds","name":"Jack in the Box","desc":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 250% Physical damage to all nearby enemies and Stunning them for 1.8 seconds"},{"descRaw":"Places bombs on up to <@ba.vup>3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>280% ATK as Physical damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>4 seconds","desc":"Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 280% ATK as Physical damage to nearby enemies and Stunning them for 4 seconds"}],"talents":[{"descRaw":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies","name":"Ambush","desc":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies"},{"descRaw":"Enemies in range take +21% <@ba.talpu>(+3%) Physical damage when <$ba.stun>Stunned","name":"Insult to Injury","desc":"Enemies in range take +21% (+3%) Physical damage when Stunned","potBelow":{"descRaw":"Enemies in range take +18% Physical damage when <$ba.stun>Stunned","desc":"Enemies in range take +18% Physical damage when Stunned"}}],"modules":[{"name":"Mercenary's Bag","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking blocked enemies","desc":"Deals AOE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"}},{"name":"Lost Dull Knife","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Attacks ignore <@ba.vup>100 DEF","desc":"Deals AOE Physical damage","moduleDesc":"Attacks ignore 100 DEF"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Immediately launches a grenade, dealing <@ba.vup>310% ATK as Physical damage to all enemies hit and <$ba.stun>Stunning them for <@ba.vup>2.1 seconds","name":"King of Hearts","desc":"Immediately launches a grenade, dealing 310% ATK as Physical damage to all enemies hit and Stunning them for 2.1 seconds"},{"descRaw":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing <@ba.vup>250% Physical damage to all nearby enemies and <$ba.stun>Stunning them for <@ba.vup>1.8 seconds","name":"Jack in the Box","desc":"The next attack buries a mine (lasts for 120 seconds) in a deployable tile within this unit's Attack Range; The mine will detonate when an enemy passes by it, dealing 250% Physical damage to all nearby enemies and Stunning them for 1.8 seconds"},{"descRaw":"Places bombs on up to <@ba.vup>3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing <@ba.vup>280% ATK as Physical damage to nearby enemies and <$ba.stun>Stunning them for <@ba.vup>4 seconds","desc":"Places bombs on up to 3 enemies within Attack Range, prioritizing enemies with the highest HP; After a delay, the bombs will detonate, each dealing 280% ATK as Physical damage to nearby enemies and Stunning them for 4 seconds"}],"talents":[{"descRaw":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies","name":"Ambush","desc":"After remaining deployed for 10 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies"},{"descRaw":"Enemies in range take +21% <@ba.talpu>(+3%) Physical damage when <$ba.stun>Stunned","name":"Insult to Injury","desc":"Enemies in range take +21% (+3%) Physical damage when Stunned","potBelow":{"descRaw":"Enemies in range take +18% Physical damage when <$ba.stun>Stunned","desc":"Enemies in range take +18% Physical damage when Stunned"}}],"modules":[{"name":"Mercenary's Bag","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking blocked enemies","desc":"Deals AOE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"},"talentChanges":[{"descRaw":"Enemies in range take +27% <@ba.talpu>(+3%) Physical damage when <$ba.stun>Stunned. Recover 1 SP when defeating an enemy","name":"Insult to Injury","desc":"Enemies in range take +27% (+3%) Physical damage when Stunned. Recover 1 SP when defeating an enemy","potBelow":{"descRaw":"Enemies in range take +24% Physical damage when <$ba.stun>Stunned. Recover 1 SP when defeating an enemy","desc":"Enemies in range take +24% Physical damage when Stunned. Recover 1 SP when defeating an enemy"}}]},{"name":"Lost Dull Knife","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Attacks ignore <@ba.vup>100 DEF","desc":"Deals AOE Physical damage","moduleDesc":"Attacks ignore 100 DEF"},"talentChanges":[{"descRaw":"After remaining deployed for 8 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. When no damage is taken, ATK gradually increases to +20% over 16 seconds, resetting upon taking damage","name":"Ambush","desc":"After remaining deployed for 8 seconds, obtains 60% Physical and Arts Dodge, and is less likely to be targeted by enemies. When no damage is taken, ATK gradually increases to +20% over 16 seconds, resetting upon taking damage"}]}]}}},"char_134_ifrit":{"name":"Ifrit","subProfessionName":"Blast Caster","moduleNames":{"uniequip_001_ifrit":{"name":"Ifrit's Badge"},"uniequip_002_ifrit":{"name":"'Syntexis'"},"uniequip_003_ifrit":{"name":"'Thermoformed Memory'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"skills":[{"descRaw":"ATK <@ba.vup>+10%; ASPD <@ba.vup>+58","name":"Fanaticism","desc":"ATK +10%; ASPD +58"},{"descRaw":"Deals <@ba.vup>160% of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-100 for <@ba.vup>3 seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 2 charge(s)","name":"Pyroclasm","desc":"Deals 160% of ATK Arts damage in the next attack; Targets' DEF -100 for 3 seconds; Causes them to take Immolation Damage\nCan store 2 charge(s)"},{"descRaw":"Deals <@ba.vup>90% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-7\n<@ba.rem>This unit loses 2% Max HP every second","name":"Scorched Earth","desc":"Deals 90% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -7\nThis unit loses 2% Max HP every second"}],"talents":[{"descRaw":"RES of enemies within range -44% <@ba.talpu>(+4%)","name":"Spiritual Dissolution","desc":"RES of enemies within range -44% (+4%)","potBelow":{"descRaw":"RES of enemies within range -40%","desc":"RES of enemies within range -40%"}},{"descRaw":"Restores 2 extra Skill Points every 5.5 seconds <@ba.talpu>(-0.5)","name":"Rhine Loop","desc":"Restores 2 extra Skill Points every 5.5 seconds (-0.5)","potBelow":{"descRaw":"Restores 2 extra Skill Points every 6 seconds","desc":"Restores 2 extra Skill Points every 6 seconds"}}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"skills":[{"descRaw":"ATK <@ba.vup>+20%; ASPD <@ba.vup>+67","name":"Fanaticism","desc":"ATK +20%; ASPD +67"},{"descRaw":"Deals <@ba.vup>190% of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-200 for <@ba.vup>3 seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 3 charge(s)","name":"Pyroclasm","desc":"Deals 190% of ATK Arts damage in the next attack; Targets' DEF -200 for 3 seconds; Causes them to take Immolation Damage\nCan store 3 charge(s)"},{"descRaw":"Deals <@ba.vup>110% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-10\n<@ba.rem>This unit loses 2% Max HP every second","name":"Scorched Earth","desc":"Deals 110% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -10\nThis unit loses 2% Max HP every second"}],"talents":[{"descRaw":"RES of enemies within range -44% <@ba.talpu>(+4%)","name":"Spiritual Dissolution","desc":"RES of enemies within range -44% (+4%)","potBelow":{"descRaw":"RES of enemies within range -40%","desc":"RES of enemies within range -40%"}},{"descRaw":"Restores 2 extra Skill Points every 5.5 seconds <@ba.talpu>(-0.5)","name":"Rhine Loop","desc":"Restores 2 extra Skill Points every 5.5 seconds (-0.5)","potBelow":{"descRaw":"Restores 2 extra Skill Points every 6 seconds","desc":"Restores 2 extra Skill Points every 6 seconds"}}],"modules":[{"name":"'Syntexis'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"}},{"name":"'Thermoformed Memory'","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.burning2>Burn","desc":"Deals AOE Arts damage in a long line","moduleDesc":"When dealing Arts damage, deals an additional 8% as Burn"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"skills":[{"descRaw":"ATK <@ba.vup>+20%; ASPD <@ba.vup>+67","name":"Fanaticism","desc":"ATK +20%; ASPD +67"},{"descRaw":"Deals <@ba.vup>190% of ATK Arts damage in the next attack; Targets' DEF <@ba.vup>-200 for <@ba.vup>3 seconds; Causes them to take Immolation Damage\n<@ba.rem>Can store 3 charge(s)","name":"Pyroclasm","desc":"Deals 190% of ATK Arts damage in the next attack; Targets' DEF -200 for 3 seconds; Causes them to take Immolation Damage\nCan store 3 charge(s)"},{"descRaw":"Deals <@ba.vup>110% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by <@ba.vup>-10\n<@ba.rem>This unit loses 2% Max HP every second","name":"Scorched Earth","desc":"Deals 110% ATK as Arts damage to ground enemies within Attack Range every second, and reduce their RES by -10\nThis unit loses 2% Max HP every second"}],"talents":[{"descRaw":"RES of enemies within range -44% <@ba.talpu>(+4%)","name":"Spiritual Dissolution","desc":"RES of enemies within range -44% (+4%)","potBelow":{"descRaw":"RES of enemies within range -40%","desc":"RES of enemies within range -40%"}},{"descRaw":"Restores 2 extra Skill Points every 5.5 seconds <@ba.talpu>(-0.5)","name":"Rhine Loop","desc":"Restores 2 extra Skill Points every 5.5 seconds (-0.5)","potBelow":{"descRaw":"Restores 2 extra Skill Points every 6 seconds","desc":"Restores 2 extra Skill Points every 6 seconds"}}],"modules":[{"name":"'Syntexis'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to <@ba.kw>110%","desc":"Attacks deal extremely long-ranged AoE Arts damage; damage dealt increases with distance, up to 110%"},"talentChanges":[{"descRaw":"Restores 2 SP every 5.5 <@ba.talpu>(-0.5) seconds, with a 30% chance to restore an additional 5 SP.","name":"Rhine Loop","desc":"Restores 2 SP every 5.5 (-0.5) seconds, with a 30% chance to restore an additional 5 SP.","potBelow":{"descRaw":"Restores 2 SP every 6 seconds, with a 30% chance to restore an additional 5 SP.","desc":"Restores 2 SP every 6 seconds, with a 30% chance to restore an additional 5 SP."}}]},{"name":"'Thermoformed Memory'","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.burning2>Burn","desc":"Deals AOE Arts damage in a long line","moduleDesc":"When dealing Arts damage, deals an additional 8% as Burn"},"talentChanges":[{"descRaw":"RES of enemies within range -44% <@ba.talpu>(+4%); if target is under the burst effect of <$ba.dt.burning2>Burn, attacks will deal an additional 50% ATK as Elemental Damage","name":"Spiritual Dissolution","desc":"RES of enemies within range -44% (+4%); if target is under the burst effect of Burn, attacks will deal an additional 50% ATK as Elemental Damage","potBelow":{"descRaw":"RES of enemies within range -40%; if target is under the burst effect of <$ba.dt.burning2>Burn, attacks will deal an additional 50% ATK as Elemental Damage","desc":"RES of enemies within range -40%; if target is under the burst effect of Burn, attacks will deal an additional 50% ATK as Elemental Damage"}}]}]}}},"char_147_shining":{"name":"Shining","subProfessionName":"Medic","moduleNames":{"uniequip_001_shining":{"name":"Shining's Badge"},"uniequip_002_shining":{"name":"Withered Scabbard"},"uniequip_003_shining":{"name":"'Followers'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+58%; ASPD <@ba.vup>+10","name":"Creed","desc":"ATK +58%; ASPD +10"},{"descRaw":"The next heal grants the target a <$ba.barrier>Barrier that lasts for <@ba.vup>2 seconds\nThe barrier can absorb damage equal to <@ba.vup>28% of Shining's ATK and increases the target's DEF by <@ba.vup>+25%; <@ba.rem>Can store 1 charge(s)","name":"Auto Protect","desc":"The next heal grants the target a Barrier that lasts for 2 seconds\nThe barrier can absorb damage equal to 28% of Shining's ATK and increases the target's DEF by +25%; Can store 1 charge(s)"},{"descRaw":"ATK <@ba.vup>+30%\nAll allies within range DEF <@ba.vup>+45%","name":"Creed Field","desc":"ATK +30%\nAll allies within range DEF +45%"}],"talents":[{"descRaw":"DEF of allies within range +65 <@ba.talpu>(+5)","name":"Black Fiend's Protection","desc":"DEF of allies within range +65 (+5)","potBelow":{"descRaw":"DEF of allies within range +60","desc":"DEF of allies within range +60"}},{"descRaw":"ASPD +13 <@ba.talpu>(+3)","name":"Code of Law","desc":"ASPD +13 (+3)","potBelow":{"descRaw":"ASPD +10","desc":"ASPD +10"}}]},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+67%; ASPD <@ba.vup>+20","name":"Creed","desc":"ATK +67%; ASPD +20"},{"descRaw":"The next heal grants the target a <$ba.barrier>Barrier that lasts for <@ba.vup>3 seconds\nThe barrier can absorb damage equal to <@ba.vup>35% of Shining's ATK and increases the target's DEF by <@ba.vup>+35%; <@ba.rem>Can store 2 charge(s)","name":"Auto Protect","desc":"The next heal grants the target a Barrier that lasts for 3 seconds\nThe barrier can absorb damage equal to 35% of Shining's ATK and increases the target's DEF by +35%; Can store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+40%\nAll allies within range DEF <@ba.vup>+60%","name":"Creed Field","desc":"ATK +40%\nAll allies within range DEF +60%"}],"talents":[{"descRaw":"DEF of allies within range +65 <@ba.talpu>(+5)","name":"Black Fiend's Protection","desc":"DEF of allies within range +65 (+5)","potBelow":{"descRaw":"DEF of allies within range +60","desc":"DEF of allies within range +60"}},{"descRaw":"ASPD +13 <@ba.talpu>(+3)","name":"Code of Law","desc":"ASPD +13 (+3)","potBelow":{"descRaw":"ASPD +10","desc":"ASPD +10"}}],"modules":[{"name":"Withered Scabbard","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"}},{"name":"'Followers'","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}]},"2/60/7/3":{"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"skills":[{"descRaw":"ATK <@ba.vup>+67%; ASPD <@ba.vup>+20","name":"Creed","desc":"ATK +67%; ASPD +20"},{"descRaw":"The next heal grants the target a <$ba.barrier>Barrier that lasts for <@ba.vup>3 seconds\nThe barrier can absorb damage equal to <@ba.vup>35% of Shining's ATK and increases the target's DEF by <@ba.vup>+35%; <@ba.rem>Can store 2 charge(s)","name":"Auto Protect","desc":"The next heal grants the target a Barrier that lasts for 3 seconds\nThe barrier can absorb damage equal to 35% of Shining's ATK and increases the target's DEF by +35%; Can store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+40%\nAll allies within range DEF <@ba.vup>+60%","name":"Creed Field","desc":"ATK +40%\nAll allies within range DEF +60%"}],"talents":[{"descRaw":"DEF of allies within range +65 <@ba.talpu>(+5)","name":"Black Fiend's Protection","desc":"DEF of allies within range +65 (+5)","potBelow":{"descRaw":"DEF of allies within range +60","desc":"DEF of allies within range +60"}},{"descRaw":"ASPD +13 <@ba.talpu>(+3)","name":"Code of Law","desc":"ASPD +13 (+3)","potBelow":{"descRaw":"ASPD +10","desc":"ASPD +10"}}],"modules":[{"name":"Withered Scabbard","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"Healing increased by <@ba.kw>15% when healing a ground unit","desc":"Restores the HP of allies","moduleDesc":"Healing increased by 15% when healing a ground unit"},"talentChanges":[{"descRaw":"DEF of allies within range +105<@ba.talpu>(+5), ground units gain another DEF +40","name":"Black Fiend's Protection","desc":"DEF of allies within range +105(+5), ground units gain another DEF +40","potBelow":{"descRaw":"DEF of allies within range +100, ground units gain another DEF +40","desc":"DEF of allies within range +100, ground units gain another DEF +40"}}]},{"name":"'Followers'","traitOverride":{"descRaw":"Restores the HP of allies","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Restores the HP of allies","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"talentChanges":[{"descRaw":"ASPD +18 <@ba.talpu>(+3); +25% ATK while Skill 2 is equipped, +0.6 SP/s while Skill 3 is equipped","name":"Code of Law","desc":"ASPD +18 (+3); +25% ATK while Skill 2 is equipped, +0.6 SP/s while Skill 3 is equipped","potBelow":{"descRaw":"ASPD +15; +25% ATK while Skill 2 is equipped, +0.6 SP/s while Skill 3 is equipped","desc":"ASPD +15; +25% ATK while Skill 2 is equipped, +0.6 SP/s while Skill 3 is equipped"}}]}]}}},"char_179_cgbird":{"name":"Nightingale","subProfessionName":"Multi-target Medic","moduleNames":{"uniequip_001_cgbird":{"name":"Nightingale's Badge"},"uniequip_002_cgbird":{"name":"'Closed Hope'"},"uniequip_003_cgbird":{"name":"'Nocturnal Echoes'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skills":[{"descRaw":"ATK <@ba.vup>+55%","name":"Healing Up γ","desc":"ATK +55%"},{"descRaw":"The next heal grants all targets a <$ba.barrier>Barrier that lasts for <@ba.vup>3.5 seconds\nThe barrier can absorb <@ba.vup>Arts damage equal to <@ba.vup>50% of Nightingale's ATK and increases the target's RES by <@ba.vup>+10; <@ba.rem>Can store 2 charge(s)","name":"Arts Shield","desc":"The next heal grants all targets a Barrier that lasts for 3.5 seconds\nThe barrier can absorb Arts damage equal to 50% of Nightingale's ATK and increases the target's RES by +10; Can store 2 charge(s)"},{"descRaw":"Range <@ba.vup>expands; ATK <@ba.vup>+40%; RES of allies within range <@ba.vup>+90% and grants them <@ba.vup>15% Arts Dodge","name":"Sanctuary","desc":"Range expands; ATK +40%; RES of allies within range +90% and grants them 15% Arts Dodge"}],"talents":[{"descRaw":"RES of allies within range +17 <@ba.talpu>(+2)","name":"White Fiend's Protection","desc":"RES of allies within range +17 (+2)","potBelow":{"descRaw":"RES of allies within range +15","desc":"RES of allies within range +15"}},{"descRaw":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second","name":"Fleeting Phantom","desc":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second"}]},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"The next heal grants all targets a <$ba.barrier>Barrier that lasts for <@ba.vup>4 seconds\nThe barrier can absorb <@ba.vup>Arts damage equal to <@ba.vup>60% of Nightingale's ATK and increases the target's RES by <@ba.vup>+15; <@ba.rem>Can store 2 charge(s)","name":"Arts Shield","desc":"The next heal grants all targets a Barrier that lasts for 4 seconds\nThe barrier can absorb Arts damage equal to 60% of Nightingale's ATK and increases the target's RES by +15; Can store 2 charge(s)"},{"descRaw":"Range <@ba.vup>expands; ATK <@ba.vup>+50%; RES of allies within range <@ba.vup>+105% and grants them <@ba.vup>20% Arts Dodge","name":"Sanctuary","desc":"Range expands; ATK +50%; RES of allies within range +105% and grants them 20% Arts Dodge"}],"talents":[{"descRaw":"RES of allies within range +17 <@ba.talpu>(+2)","name":"White Fiend's Protection","desc":"RES of allies within range +17 (+2)","potBelow":{"descRaw":"RES of allies within range +15","desc":"RES of allies within range +15"}},{"descRaw":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second","name":"Fleeting Phantom","desc":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second"}],"modules":[{"name":"'Closed Hope'","traitOverride":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"}},{"name":"'Nocturnal Echoes'","traitOverride":{"descRaw":"Restores the HP of <@ba.kw>4 allied units simultaneously","desc":"Restores the HP of 4 allied units simultaneously"}}]},"2/60/7/3":{"trait":{"descRaw":"Restores the HP of 3 allies simultaneously","desc":"Restores the HP of 3 allies simultaneously"},"skills":[{"descRaw":"ATK <@ba.vup>+70%","name":"Healing Up γ","desc":"ATK +70%"},{"descRaw":"The next heal grants all targets a <$ba.barrier>Barrier that lasts for <@ba.vup>4 seconds\nThe barrier can absorb <@ba.vup>Arts damage equal to <@ba.vup>60% of Nightingale's ATK and increases the target's RES by <@ba.vup>+15; <@ba.rem>Can store 2 charge(s)","name":"Arts Shield","desc":"The next heal grants all targets a Barrier that lasts for 4 seconds\nThe barrier can absorb Arts damage equal to 60% of Nightingale's ATK and increases the target's RES by +15; Can store 2 charge(s)"},{"descRaw":"Range <@ba.vup>expands; ATK <@ba.vup>+50%; RES of allies within range <@ba.vup>+105% and grants them <@ba.vup>20% Arts Dodge","name":"Sanctuary","desc":"Range expands; ATK +50%; RES of allies within range +105% and grants them 20% Arts Dodge"}],"talents":[{"descRaw":"RES of allies within range +17 <@ba.talpu>(+2)","name":"White Fiend's Protection","desc":"RES of allies within range +17 (+2)","potBelow":{"descRaw":"RES of allies within range +15","desc":"RES of allies within range +15"}},{"descRaw":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second","name":"Fleeting Phantom","desc":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 30% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second"}],"modules":[{"name":"'Closed Hope'","traitOverride":{"descRaw":"Restores the HP of 3 allies simultaneously","moduleDescRaw":"Attack Range <@ba.kw>expands","desc":"Restores the HP of 3 allies simultaneously","moduleDesc":"Attack Range expands"},"talentChanges":[null,{"descRaw":"Allies within range gain +17 <@ba.talpu>(+2) RES and receive 5% more healing","name":"White Fiend's Protection","desc":"Allies within range gain +17 (+2) RES and receive 5% more healing","potBelow":{"descRaw":"Allies within range gain +15 RES and receive 5% more healing","desc":"Allies within range gain +15 RES and receive 5% more healing"}}]},{"name":"'Nocturnal Echoes'","traitOverride":{"descRaw":"Restores the HP of <@ba.kw>4 allied units simultaneously","desc":"Restores the HP of 4 allied units simultaneously"},"talentChanges":[{"descRaw":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 40% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second; Nightingale gains 3 Phantoms on deployment","name":"Fleeting Phantom","desc":"Can summon Phantoms. Phantoms cannot attack or block enemies, but have 75 RES and 40% Physical Dodge and are more likely to be targeted by enemies. Phantoms lose 3% Max HP per second; Nightingale gains 3 Phantoms on deployment"}]}]}}},"char_180_amgoat":{"name":"Eyjafjalla","subProfessionName":"Core Caster","moduleNames":{"uniequip_001_amgoat":{"name":"Eyjafjalla's Badge"},"uniequip_002_amgoat":{"name":"'Missed Sounds'"},"uniequip_003_amgoat":{"name":"Pet Contest First Prize"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+38\nStarting from the second use of the skill, ATK <@ba.vup>+38%","name":"Duetto","desc":"ASPD +38\nStarting from the second use of the skill, ATK +38%"},{"descRaw":"Deals <@ba.vup>275% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-15% for <@ba.vup>6 seconds\n<@ba.rem>Can store 2 charge(s)","name":"Ignition","desc":"Deals 275% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -15% for 6 seconds\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+70%; Range <@ba.vup>increases; Attack Interval <@ba.vup>reduces significantly; Attack becomes randomly shooting lava that can hit at most <@ba.vup>4 enemies within range","name":"Volcano","desc":"ATK +70%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 4 enemies within range"}],"talents":[{"descRaw":"All [Caster] Operators' ATK +16% <@ba.talpu>(+2%) when Eyjafjalla is deployed","name":"Pyrobreath","desc":"All [Caster] Operators' ATK +16% (+2%) when Eyjafjalla is deployed","potBelow":{"descRaw":"All [Caster] Operators' ATK +14% when Eyjafjalla is deployed","desc":"All [Caster] Operators' ATK +14% when Eyjafjalla is deployed"}},{"descRaw":"Immediately obtains 10 <@ba.talpu>(+3) to 19 <@ba.talpu>(+4) SP randomly after deployment","name":"Wild Fire","desc":"Immediately obtains 10 (+3) to 19 (+4) SP randomly after deployment","potBelow":{"descRaw":"Immediately obtains 7 to 15 SP randomly after deployment","desc":"Immediately obtains 7 to 15 SP randomly after deployment"}}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+45\nStarting from the second use of the skill, ATK <@ba.vup>+45%","name":"Duetto","desc":"ASPD +45\nStarting from the second use of the skill, ATK +45%"},{"descRaw":"Deals <@ba.vup>310% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-20% for <@ba.vup>6 seconds\n<@ba.rem>Can store 2 charge(s)","name":"Ignition","desc":"Deals 310% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -20% for 6 seconds\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+85%; Range <@ba.vup>increases; Attack Interval <@ba.vup>reduces significantly; Attack becomes randomly shooting lava that can hit at most <@ba.vup>5 enemies within range","name":"Volcano","desc":"ATK +85%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 5 enemies within range"}],"talents":[{"descRaw":"All [Caster] Operators' ATK +16% <@ba.talpu>(+2%) when Eyjafjalla is deployed","name":"Pyrobreath","desc":"All [Caster] Operators' ATK +16% (+2%) when Eyjafjalla is deployed","potBelow":{"descRaw":"All [Caster] Operators' ATK +14% when Eyjafjalla is deployed","desc":"All [Caster] Operators' ATK +14% when Eyjafjalla is deployed"}},{"descRaw":"Immediately obtains 10 <@ba.talpu>(+3) to 19 <@ba.talpu>(+4) SP randomly after deployment","name":"Wild Fire","desc":"Immediately obtains 10 (+3) to 19 (+4) SP randomly after deployment","potBelow":{"descRaw":"Immediately obtains 7 to 15 SP randomly after deployment","desc":"Immediately obtains 7 to 15 SP randomly after deployment"}}],"modules":[{"name":"'Missed Sounds'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"}},{"name":"Pet Contest First Prize","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ASPD <@ba.vup>+45\nStarting from the second use of the skill, ATK <@ba.vup>+45%","name":"Duetto","desc":"ASPD +45\nStarting from the second use of the skill, ATK +45%"},{"descRaw":"Deals <@ba.vup>310% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES <@ba.vup>-20% for <@ba.vup>6 seconds\n<@ba.rem>Can store 2 charge(s)","name":"Ignition","desc":"Deals 310% of ATK Arts damage in the next attack; Deals half damage to enemies around the target and their RES -20% for 6 seconds\nCan store 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+85%; Range <@ba.vup>increases; Attack Interval <@ba.vup>reduces significantly; Attack becomes randomly shooting lava that can hit at most <@ba.vup>5 enemies within range","name":"Volcano","desc":"ATK +85%; Range increases; Attack Interval reduces significantly; Attack becomes randomly shooting lava that can hit at most 5 enemies within range"}],"talents":[{"descRaw":"All [Caster] Operators' ATK +16% <@ba.talpu>(+2%) when Eyjafjalla is deployed","name":"Pyrobreath","desc":"All [Caster] Operators' ATK +16% (+2%) when Eyjafjalla is deployed","potBelow":{"descRaw":"All [Caster] Operators' ATK +14% when Eyjafjalla is deployed","desc":"All [Caster] Operators' ATK +14% when Eyjafjalla is deployed"}},{"descRaw":"Immediately obtains 10 <@ba.talpu>(+3) to 19 <@ba.talpu>(+4) SP randomly after deployment","name":"Wild Fire","desc":"Immediately obtains 10 (+3) to 19 (+4) SP randomly after deployment","potBelow":{"descRaw":"Immediately obtains 7 to 15 SP randomly after deployment","desc":"Immediately obtains 7 to 15 SP randomly after deployment"}}],"modules":[{"name":"'Missed Sounds'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"},"talentChanges":[{"descRaw":"All [Caster] Operators' ATK +24% <@ba.talpu>(+2%) when brought","name":"Pyrobreath","desc":"All [Caster] Operators' ATK +24% (+2%) when brought","potBelow":{"descRaw":"All [Caster] Operators' ATK +22% when brought","desc":"All [Caster] Operators' ATK +22% when brought"}}]},{"name":"Pet Contest First Prize","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."},"talentChanges":[{"descRaw":"Immediately obtains 10 <@ba.talpu>(+3) to 19 <@ba.talpu>(+4) SP and 6 to 15 ASPD randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP and ASPD possible","name":"Wild Fire","desc":"Immediately obtains 10 (+3) to 19 (+4) SP and 6 to 15 ASPD randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP and ASPD possible","potBelow":{"descRaw":"Immediately obtains 7 to 15 SP and 6 to 15 ASPD randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP and ASPD possible","desc":"Immediately obtains 7 to 15 SP and 6 to 15 ASPD randomly after deployment; if there are Elite or Leader enemies within range, gains the maximum amount of SP and ASPD possible"}}]}]}}},"char_188_helage":{"name":"Hellagur","subProfessionName":"Soloblade","moduleNames":{"uniequip_001_helage":{"name":"Hellagur's Badge"},"uniequip_002_helage":{"name":"Zouhou, a Sheath for Contempt"},"uniequip_003_helage":{"name":"'Горячий снег'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>125%, attacking twice consecutively","name":"Crescent Moon","desc":"The ATK of next attack increases to 125%, attacking twice consecutively"},{"descRaw":"ATK <@ba.vup>+35%, changes attack to twice attack, obtaining <@ba.vup>75% Physical Dodge","name":"Half Moon","desc":"ATK +35%, changes attack to twice attack, obtaining 75% Physical Dodge"},{"descRaw":"ATK <@ba.vup>+55%, attack range <@ba.vup>+1 tiles, can attack up to <@ba.vup>3 targets simultaneously","name":"Full Moon","desc":"ATK +55%, attack range +1 tiles, can attack up to 3 targets simultaneously"}],"talents":[{"descRaw":"Gains up to +100 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Waxing Moon","desc":"Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Regenerate 70 <@ba.talpu>(+10) HP per second when this unit is not blocking an enemy.","name":"Ingenious Strategist","desc":"Regenerate 70 (+10) HP per second when this unit is not blocking an enemy.","potBelow":{"descRaw":"Regenerate 60 HP per second when this unit is not blocking an enemy.","desc":"Regenerate 60 HP per second when this unit is not blocking an enemy."}}]},"2/60/7/1":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>145%, attacking twice consecutively","name":"Crescent Moon","desc":"The ATK of next attack increases to 145%, attacking twice consecutively"},{"descRaw":"ATK <@ba.vup>+50%, changes attack to twice attack, obtaining <@ba.vup>75% Physical Dodge","name":"Half Moon","desc":"ATK +50%, changes attack to twice attack, obtaining 75% Physical Dodge"},{"descRaw":"ATK <@ba.vup>+70%, attack range <@ba.vup>+1 tiles, can attack up to <@ba.vup>3 targets simultaneously","name":"Full Moon","desc":"ATK +70%, attack range +1 tiles, can attack up to 3 targets simultaneously"}],"talents":[{"descRaw":"Gains up to +100 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Waxing Moon","desc":"Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Regenerate 70 <@ba.talpu>(+10) HP per second when this unit is not blocking an enemy.","name":"Ingenious Strategist","desc":"Regenerate 70 (+10) HP per second when this unit is not blocking an enemy.","potBelow":{"descRaw":"Regenerate 60 HP per second when this unit is not blocking an enemy.","desc":"Regenerate 60 HP per second when this unit is not blocking an enemy."}}],"modules":[{"name":"Zouhou, a Sheath for Contempt","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"}},{"name":"'Горячий снег'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"When defeated, does not retreat and instead recovers <@ba.kw>30% HP (can only activate once every deployment)","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)"}}]},"2/60/7/3":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>145%, attacking twice consecutively","name":"Crescent Moon","desc":"The ATK of next attack increases to 145%, attacking twice consecutively"},{"descRaw":"ATK <@ba.vup>+50%, changes attack to twice attack, obtaining <@ba.vup>75% Physical Dodge","name":"Half Moon","desc":"ATK +50%, changes attack to twice attack, obtaining 75% Physical Dodge"},{"descRaw":"ATK <@ba.vup>+70%, attack range <@ba.vup>+1 tiles, can attack up to <@ba.vup>3 targets simultaneously","name":"Full Moon","desc":"ATK +70%, attack range +1 tiles, can attack up to 3 targets simultaneously"}],"talents":[{"descRaw":"Gains up to +100 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Waxing Moon","desc":"Gains up to +100 ASPD Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Regenerate 70 <@ba.talpu>(+10) HP per second when this unit is not blocking an enemy.","name":"Ingenious Strategist","desc":"Regenerate 70 (+10) HP per second when this unit is not blocking an enemy.","potBelow":{"descRaw":"Regenerate 60 HP per second when this unit is not blocking an enemy.","desc":"Regenerate 60 HP per second when this unit is not blocking an enemy."}}],"modules":[{"name":"Zouhou, a Sheath for Contempt","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"},"talentChanges":[null,{"descRaw":"Gains up to +130 ASPD <$ba.berserk>Tenacity (reaches maximum bonus when losing 50% Max HP)","name":"Waxing Moon","desc":"Gains up to +130 ASPD Tenacity (reaches maximum bonus when losing 50% Max HP)"}]},{"name":"'Горячий снег'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"When defeated, does not retreat and instead recovers <@ba.kw>30% HP (can only activate once every deployment)","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)"},"talentChanges":[null,{"descRaw":"Regenerates 90 <@ba.talpu>(+10) HP per second when not blocking an enemy, or when HP is below 30%","name":"Ingenious Strategist","desc":"Regenerates 90 (+10) HP per second when not blocking an enemy, or when HP is below 30%","potBelow":{"descRaw":"Regenerates 80 HP per second when not blocking an enemy, or when HP is below 30%","desc":"Regenerates 80 HP per second when not blocking an enemy, or when HP is below 30%"}}]}]}}},"char_197_poca":{"name":"Rosa","subProfessionName":"Besieger","moduleNames":{"uniequip_001_poca":{"name":"Rosa's Badge"},"uniequip_002_poca":{"name":"Siege Equipment Training Device"},"uniequip_003_poca":{"name":"'Сердце'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"ATK <@ba.vup>+45%, and attacks hit <@ba.vup>one additional enemy","name":"Split Shot","desc":"ATK +45%, and attacks hit one additional enemy"},{"descRaw":"ATK <@ba.vup>+10%. Immediately fires harpoons at the <@ba.vup>3 heaviest enemies within range, <$ba.root><@ba.vup>Binding them and attacking them once every second for the duration of this skill","name":"Avalanche Breaker","desc":"ATK +10%. Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill"}],"talents":[{"descRaw":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)","name":"Bone Piercer","desc":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)"},{"descRaw":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK <@ba.talpu>(+2%)","name":"Ideal Student","desc":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK (+2%)","potBelow":{"descRaw":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK","desc":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK"}}]},"2/60/7/1":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"ATK <@ba.vup>+60%, and attacks hit <@ba.vup>one additional enemy","name":"Split Shot","desc":"ATK +60%, and attacks hit one additional enemy"},{"descRaw":"ATK <@ba.vup>+10%. Immediately fires harpoons at the <@ba.vup>3 heaviest enemies within range, <$ba.root><@ba.vup>Binding them and attacking them once every second for the duration of this skill","name":"Avalanche Breaker","desc":"ATK +10%. Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill"}],"talents":[{"descRaw":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)","name":"Bone Piercer","desc":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)"},{"descRaw":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK <@ba.talpu>(+2%)","name":"Ideal Student","desc":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK (+2%)","potBelow":{"descRaw":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK","desc":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK"}}],"modules":[{"name":"Siege Equipment Training Device","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"When attacking a heavy enemy (weight 3 or greater), ATK increased to <@ba.kw>115%","desc":"Attacks the heaviest enemy first","moduleDesc":"When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%"}},{"name":"'Сердце'","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>12%)","desc":"Attacks the heaviest enemy first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 12%)"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"ATK <@ba.vup>+60%, and attacks hit <@ba.vup>one additional enemy","name":"Split Shot","desc":"ATK +60%, and attacks hit one additional enemy"},{"descRaw":"ATK <@ba.vup>+10%. Immediately fires harpoons at the <@ba.vup>3 heaviest enemies within range, <$ba.root><@ba.vup>Binding them and attacking them once every second for the duration of this skill","name":"Avalanche Breaker","desc":"ATK +10%. Immediately fires harpoons at the 3 heaviest enemies within range, Binding them and attacking them once every second for the duration of this skill"}],"talents":[{"descRaw":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)","name":"Bone Piercer","desc":"When attacking a heavy enemy, ignores 60% of its DEF (enemies with 3 weight or higher count for this effect)"},{"descRaw":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK <@ba.talpu>(+2%)","name":"Ideal Student","desc":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +10% ATK (+2%)","potBelow":{"descRaw":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK","desc":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +8% ATK"}}],"modules":[{"name":"Siege Equipment Training Device","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"When attacking a heavy enemy (weight 3 or greater), ATK increased to <@ba.kw>115%","desc":"Attacks the heaviest enemy first","moduleDesc":"When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%"},"talentChanges":[null,{"descRaw":"When attacking a heavy enemy, ignores 60% of its DEF and deals an additional 60% ATK as Physical damage (enemies with 3 weight or higher count for this effect)","name":"Bone Piercer","desc":"When attacking a heavy enemy, ignores 60% of its DEF and deals an additional 60% ATK as Physical damage (enemies with 3 weight or higher count for this effect)"}]},{"name":"'Сердце'","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>12%)","desc":"Attacks the heaviest enemy first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 12%)"},"talentChanges":[{"descRaw":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +14% <@ba.talpu>(+2%) ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +15% ATK (max +45%)","name":"Ideal Student","desc":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +14% (+2%) ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +15% ATK (max +45%)","potBelow":{"descRaw":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +12% ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +15% ATK (max +45%)","desc":"When this unit is in the squad, all [Ursus Student Self-government Group] Operators gain +12% ATK; for every [Ursus Student Self-government Group] Operator with an active skill, [Ursus Student Self-government Group] Operators gain an additional +15% ATK (max +45%)"}}]}]}}},"char_225_haak":{"name":"Aak","subProfessionName":"Geek","moduleNames":{"uniequip_001_haak":{"name":"Aak's Badge"},"uniequip_002_haak":{"name":"Mixed-Fruit Medical Caddy"},"uniequip_003_haak":{"name":"Remnant of the Malpractice"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skills":[{"descRaw":"ASPD <@ba.vup>+50","name":"Rapid Fire","desc":"ASPD +50"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases the Max HP and DEF of self and that unit by <@ba.vup>+40% for the remaining duration of this skill","name":"Type-γ Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +40% for the remaining duration of this skill"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases ATK by <@ba.vup>+30% and ASPD by <@ba.vup>+30 of self and that unit for the remaining duration of this skill","name":"Durian-Flavored Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +30% and ASPD by +30 of self and that unit for the remaining duration of this skill"}],"talents":[{"descRaw":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, <$ba.sluggish>Slows the enemy for 1.4 seconds, or <$ba.stun>Stuns the enemy for 1 second","name":"Drug Cocktail Administration","desc":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slows the enemy for 1.4 seconds, or Stuns the enemy for 1 second"},{"descRaw":"Increases healing effects on this unit by 25%<@ba.talpu>(+5%)","name":"Pharmaceutical Diffusion","desc":"Increases healing effects on this unit by 25%(+5%)","potBelow":{"descRaw":"Increases healing effects on this unit by 20%","desc":"Increases healing effects on this unit by 20%"}}]},"2/60/7/1":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skills":[{"descRaw":"ASPD <@ba.vup>+70","name":"Rapid Fire","desc":"ASPD +70"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases the Max HP and DEF of self and that unit by <@ba.vup>+50% for the remaining duration of this skill","name":"Type-γ Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +50% for the remaining duration of this skill"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases ATK by <@ba.vup>+35% and ASPD by <@ba.vup>+35 of self and that unit for the remaining duration of this skill","name":"Durian-Flavored Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +35% and ASPD by +35 of self and that unit for the remaining duration of this skill"}],"talents":[{"descRaw":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, <$ba.sluggish>Slows the enemy for 1.4 seconds, or <$ba.stun>Stuns the enemy for 1 second","name":"Drug Cocktail Administration","desc":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slows the enemy for 1.4 seconds, or Stuns the enemy for 1 second"},{"descRaw":"Increases healing effects on this unit by 25%<@ba.talpu>(+5%)","name":"Pharmaceutical Diffusion","desc":"Increases healing effects on this unit by 25%(+5%)","potBelow":{"descRaw":"Increases healing effects on this unit by 20%","desc":"Increases healing effects on this unit by 20%"}}],"modules":[{"name":"Mixed-Fruit Medical Caddy","traitOverride":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Increases SP recovery rate by +0.25/second while above 80% HP","desc":"Continually loses HP over time","moduleDesc":"Increases SP recovery rate by +0.25/second while above 80% HP"}},{"name":"Remnant of the Malpractice","traitOverride":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"Continually loses HP over time","moduleDesc":"Redeployment Time reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skills":[{"descRaw":"ASPD <@ba.vup>+70","name":"Rapid Fire","desc":"ASPD +70"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases the Max HP and DEF of self and that unit by <@ba.vup>+50% for the remaining duration of this skill","name":"Type-γ Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases the Max HP and DEF of self and that unit by +50% for the remaining duration of this skill"},{"descRaw":"Attacks an ally within range (prioritizes allies directly in front of this unit) <@ba.vup>15 times for <@ba.vup>500 damage, and then increases ATK by <@ba.vup>+35% and ASPD by <@ba.vup>+35 of self and that unit for the remaining duration of this skill","name":"Durian-Flavored Stimpack","desc":"Attacks an ally within range (prioritizes allies directly in front of this unit) 15 times for 500 damage, and then increases ATK by +35% and ASPD by +35 of self and that unit for the remaining duration of this skill"}],"talents":[{"descRaw":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, <$ba.sluggish>Slows the enemy for 1.4 seconds, or <$ba.stun>Stuns the enemy for 1 second","name":"Drug Cocktail Administration","desc":"Each attack will randomly trigger one of the following effects: Restores own HP by 15%, that attack deals 150% damage, Slows the enemy for 1.4 seconds, or Stuns the enemy for 1 second"},{"descRaw":"Increases healing effects on this unit by 25%<@ba.talpu>(+5%)","name":"Pharmaceutical Diffusion","desc":"Increases healing effects on this unit by 25%(+5%)","potBelow":{"descRaw":"Increases healing effects on this unit by 20%","desc":"Increases healing effects on this unit by 20%"}}],"modules":[{"name":"Mixed-Fruit Medical Caddy","traitOverride":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Increases SP recovery rate by +0.25/second while above 80% HP","desc":"Continually loses HP over time","moduleDesc":"Increases SP recovery rate by +0.25/second while above 80% HP"},"talentChanges":[null,{"descRaw":"Each attack will randomly trigger one of the following effects: Restores own HP by 20%, that attack deals 165% damage, <$ba.sluggish>Slows the enemy for 1.6 seconds, or <$ba.stun>Stuns the enemy for 1.2 seconds; additionally has a 30% chance to activate all the above effects at once.","name":"Drug Cocktail Administration","desc":"Each attack will randomly trigger one of the following effects: Restores own HP by 20%, that attack deals 165% damage, Slows the enemy for 1.6 seconds, or Stuns the enemy for 1.2 seconds; additionally has a 30% chance to activate all the above effects at once."}]},{"name":"Remnant of the Malpractice","traitOverride":{"descRaw":"Continually loses HP over time","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"Continually loses HP over time","moduleDesc":"Redeployment Time reduced"},"talentChanges":[{"descRaw":"Increases healing amount on this unit by 30% <@ba.talpu>(+5%); when deployed, immediately restores the HP of an allied Operator within Attack Range (prioritizing those directly in front of Aak) for 150% of Aak's ATK","name":"Pharmaceutical Diffusion","desc":"Increases healing amount on this unit by 30% (+5%); when deployed, immediately restores the HP of an allied Operator within Attack Range (prioritizing those directly in front of Aak) for 150% of Aak's ATK","potBelow":{"descRaw":"Increases healing amount on this unit by 25%; when deployed, immediately restores the HP of an allied Operator within Attack Range (prioritizing those directly in front of Aak) for 150% of Aak's ATK","desc":"Increases healing amount on this unit by 25%; when deployed, immediately restores the HP of an allied Operator within Attack Range (prioritizing those directly in front of Aak) for 150% of Aak's ATK"}}]}]}}},"char_248_mgllan":{"name":"Magallan","subProfessionName":"Summoner","moduleNames":{"uniequip_001_mgllan":{"name":"Magallan's Badge"},"uniequip_002_mgllan":{"name":"Drone Control Module.P"},"uniequip_003_mgllan":{"name":"Instructional Soaring Dragon Drone"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: <$ba.sluggish>Slows enemies within the Attack Range of this unit and drones every <@ba.vup>3 seconds for <@ba.vup>0.8 seconds\nActive: Instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>1.9 seconds. <@ba.rem>Retreats all drones after this effect ends","name":"High-Efficiency Freezing Module","desc":"Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.8 seconds\nActive: Instead of Slowing, Binds targets for 1.9 seconds. Retreats all drones after this effect ends"},{"descRaw":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain <@ba.vup>+80 ASPD, and drones gain <@ba.vup>AoE attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Laser Mining Module","desc":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain +80 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends."},{"descRaw":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain <@ba.vup>+80% ATK, and <@ba.vup>increases the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Armed Combat Module","desc":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain +80% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends."}],"talents":[{"descRaw":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill.","name":"Support Drone - Soaring Dragon","desc":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill."},{"descRaw":"Drones gain <$ba.invisible>Invisibility for 22 <@ba.talpu>(+2) seconds after deployment (cannot be targeted by enemy ranged attacks)","name":"Optical Refraction Accessories","desc":"Drones gain Invisibility for 22 (+2) seconds after deployment (cannot be targeted by enemy ranged attacks)","potBelow":{"descRaw":"Drones gain <$ba.invisible>Invisibility for 20 seconds after deployment (cannot be targeted by enemy ranged attacks)","desc":"Drones gain Invisibility for 20 seconds after deployment (cannot be targeted by enemy ranged attacks)"}}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: <$ba.sluggish>Slows enemies within the Attack Range of this unit and drones every <@ba.vup>3 seconds for <@ba.vup>0.9 seconds\nActive: Instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>2.2 seconds. <@ba.rem>Retreats all drones after this effect ends","name":"High-Efficiency Freezing Module","desc":"Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.9 seconds\nActive: Instead of Slowing, Binds targets for 2.2 seconds. Retreats all drones after this effect ends"},{"descRaw":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain <@ba.vup>+100 ASPD, and drones gain <@ba.vup>AoE attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Laser Mining Module","desc":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain +100 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends."},{"descRaw":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain <@ba.vup>+100% ATK, and <@ba.vup>increases the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Armed Combat Module","desc":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain +100% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends."}],"talents":[{"descRaw":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill.","name":"Support Drone - Soaring Dragon","desc":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill."},{"descRaw":"Drones gain <$ba.invisible>Invisibility for 22 <@ba.talpu>(+2) seconds after deployment (cannot be targeted by enemy ranged attacks)","name":"Optical Refraction Accessories","desc":"Drones gain Invisibility for 22 (+2) seconds after deployment (cannot be targeted by enemy ranged attacks)","potBelow":{"descRaw":"Drones gain <$ba.invisible>Invisibility for 20 seconds after deployment (cannot be targeted by enemy ranged attacks)","desc":"Drones gain Invisibility for 20 seconds after deployment (cannot be targeted by enemy ranged attacks)"}}],"modules":[{"name":"Drone Control Module.P","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"The first summoned unit <@ba.kw>does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)"}},{"name":"Instructional Soaring Dragon Drone","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"Can hold <@ba.kw>+3 additional summoned units and summoned unit deployment costs are <@ba.kw>reduced","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"Can hold +3 additional summoned units and summoned unit deployment costs are reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: <$ba.sluggish>Slows enemies within the Attack Range of this unit and drones every <@ba.vup>3 seconds for <@ba.vup>0.9 seconds\nActive: Instead of <$ba.sluggish>Slowing, <$ba.root>Binds targets for <@ba.vup>2.2 seconds. <@ba.rem>Retreats all drones after this effect ends","name":"High-Efficiency Freezing Module","desc":"Passive: Slows enemies within the Attack Range of this unit and drones every 3 seconds for 0.9 seconds\nActive: Instead of Slowing, Binds targets for 2.2 seconds. Retreats all drones after this effect ends"},{"descRaw":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain <@ba.vup>+100 ASPD, and drones gain <@ba.vup>AoE attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Laser Mining Module","desc":"Passive: Drones may be deployed on melee tiles, dealing single-target Arts damage. \nActive: Magallan and her drones gain +100 ASPD, and drones gain AoE attacks. Retreats all drones after this effect ends."},{"descRaw":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain <@ba.vup>+100% ATK, and <@ba.vup>increases the AoE of drones' attacks. <@ba.rem>Retreats all drones after this effect ends.","name":"Armed Combat Module","desc":"Passive: Drones may be deployed on ranged tiles, dealing AoE physical damage. \nActive: Magallan and her drones gain +100% ATK, and increases the AoE of drones' attacks. Retreats all drones after this effect ends."}],"talents":[{"descRaw":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill.","name":"Support Drone - Soaring Dragon","desc":"Can use up to 5 drones that do not block (max 3 deployed at once). Drones' effect changes based upon Skill."},{"descRaw":"Drones gain <$ba.invisible>Invisibility for 22 <@ba.talpu>(+2) seconds after deployment (cannot be targeted by enemy ranged attacks)","name":"Optical Refraction Accessories","desc":"Drones gain Invisibility for 22 (+2) seconds after deployment (cannot be targeted by enemy ranged attacks)","potBelow":{"descRaw":"Drones gain <$ba.invisible>Invisibility for 20 seconds after deployment (cannot be targeted by enemy ranged attacks)","desc":"Drones gain Invisibility for 20 seconds after deployment (cannot be targeted by enemy ranged attacks)"}}],"modules":[{"name":"Drone Control Module.P","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"The first summoned unit <@ba.kw>does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"The first summoned unit does not consume deployment slots (The last summoned unit on the field does not return a deployment slot when retreated or defeated)"},"talentChanges":[{"descRaw":"Drones gain <$ba.invisible>Invisibility for 28 <@ba.talpu>(+2) seconds after deployment (cannot be targeted by enemy ranged attacks). If Magallan is adjacent to the drone, she gains the same effect","name":"Optical Refraction Accessories","desc":"Drones gain Invisibility for 28 (+2) seconds after deployment (cannot be targeted by enemy ranged attacks). If Magallan is adjacent to the drone, she gains the same effect","potBelow":{"descRaw":"Drones gain <$ba.invisible>Invisibility for 26 seconds after deployment (cannot be targeted by enemy ranged attacks). If Magallan is adjacent to the drone, she gains the same effect","desc":"Drones gain Invisibility for 26 seconds after deployment (cannot be targeted by enemy ranged attacks). If Magallan is adjacent to the drone, she gains the same effect"}}]},{"name":"Instructional Soaring Dragon Drone","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"Can hold <@ba.kw>+3 additional summoned units and summoned unit deployment costs are <@ba.kw>reduced","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"Can hold +3 additional summoned units and summoned unit deployment costs are reduced"},"talentChanges":[{"descRaw":"Can use up to 5 stronger drones that do not block (max 4 deployed at once). Drones' effect changes based upon Skill.","name":"Support Drone - Soaring Dragon","desc":"Can use up to 5 stronger drones that do not block (max 4 deployed at once). Drones' effect changes based upon Skill."}]}]}}},"char_250_phatom":{"name":"Phantom","subProfessionName":"Executor","moduleNames":{"uniequip_001_phatom":{"name":"Phantom's Badge"},"uniequip_002_phatom":{"name":"Miss Christine's Felt"},"uniequip_003_phatom":{"name":"'Think of Me'"},"uniequip_004_phatom":{"name":"Phantom's Specialized Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, immediately gains <@ba.vup>30% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>35% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical damage equal to 35% of this unit's Max HP, lasting for 10 seconds"},{"descRaw":"Upon deployment, immediately gains <@ba.vup>8 charges of a stacking <@ba.vup>+13% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 8 charges of a stacking +13% ATK buff (each attack consumes one charge)"},{"descRaw":"Upon deployment, immediately deals <@ba.vup>210% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>2.5 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 210% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds"}],"talents":[{"descRaw":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time","name":"Phantom in the Mirror","desc":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment time of clone is reduced by 10 seconds","name":"Phantom Mastery","desc":"Redeployment time of clone is reduced by 10 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, immediately gains <@ba.vup>40% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>50% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical damage equal to 50% of this unit's Max HP, lasting for 10 seconds"},{"descRaw":"Upon deployment, immediately gains <@ba.vup>9 charges of a stacking <@ba.vup>+16% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge)"},{"descRaw":"Upon deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>3 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds"}],"talents":[{"descRaw":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time","name":"Phantom in the Mirror","desc":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment time of clone is reduced by 10 seconds","name":"Phantom Mastery","desc":"Redeployment time of clone is reduced by 10 seconds"}],"modules":[{"name":"Miss Christine's Felt","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"}},{"name":"'Think of Me'","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"}},{"name":"Phantom's Specialized Badge","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"In <@ba.kw>Integrated Strategies, reduces the Redeployment Time (including that of his summons) by <@ba.kw>1 second when attacking; this effect also applies to his summons","desc":"Significantly reduced Redeployment Time","moduleDesc":"In Integrated Strategies, reduces the Redeployment Time (including that of his summons) by 1 second when attacking; this effect also applies to his summons"}}]},"2/60/7/3":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, immediately gains <@ba.vup>40% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>50% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical damage equal to 50% of this unit's Max HP, lasting for 10 seconds"},{"descRaw":"Upon deployment, immediately gains <@ba.vup>9 charges of a stacking <@ba.vup>+16% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge)"},{"descRaw":"Upon deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>3 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds"}],"talents":[{"descRaw":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time","name":"Phantom in the Mirror","desc":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment time of clone is reduced by 10 seconds","name":"Phantom Mastery","desc":"Redeployment time of clone is reduced by 10 seconds"}],"modules":[{"name":"Miss Christine's Felt","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"},"talentChanges":[{"descRaw":"Redeployment time of clone is reduced by 16 seconds","name":"Phantom Mastery","desc":"Redeployment time of clone is reduced by 16 seconds"}]},{"name":"'Think of Me'","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"},"talentChanges":[{"descRaw":"Can summon an even stronger clone with the same abilities as Phantom, but has its own redeployment time; while both Phantom and the clone are present, both have +10% ATK","name":"Phantom in the Mirror","desc":"Can summon an even stronger clone with the same abilities as Phantom, but has its own redeployment time; while both Phantom and the clone are present, both have +10% ATK"}]},{"name":"Phantom's Specialized Badge","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"In <@ba.kw>Integrated Strategies, reduces the Redeployment Time (including that of his summons) by <@ba.kw>1 second when attacking; this effect also applies to his summons","desc":"Significantly reduced Redeployment Time","moduleDesc":"In Integrated Strategies, reduces the Redeployment Time (including that of his summons) by 1 second when attacking; this effect also applies to his summons"},"talentChanges":[{"descRaw":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; in <@ba.kw>Integrated Strategies, the clone does not take up a deployment slot, and deploying the clone will refresh Phantom's skill (can stack skill effect up to 8 times)","name":"Phantom in the Mirror","desc":"Can summon a stronger clone with the same abilities as Phantom, but has its own redeployment time; in Integrated Strategies, the clone does not take up a deployment slot, and deploying the clone will refresh Phantom's skill (can stack skill effect up to 8 times)"}]}]}}},"char_293_thorns":{"name":"Thorns","subProfessionName":"Lord","moduleNames":{"uniequip_001_thorns":{"name":"Thorns's Badge"},"uniequip_002_thorns":{"name":"The Salt and the Sand"},"uniequip_003_thorns":{"name":"Sand Erosion"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"ATK <@ba.vup>+45%","name":"ATK Up γ","desc":"ATK +45%"},{"descRaw":"Stops attacking; ATK <@ba.vup>+30%, DEF <@ba.vup>+55%; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4 enemies in front (<@ba.vup>0.8-second cooldown)","name":"Protective Spikes","desc":"Stops attacking; ATK +30%, DEF +55%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+33%, ASPD <@ba.vup>+14, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount","name":"Destreza","desc":"Attack Range expands, ATK +33%, ASPD +14, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount"}],"talents":[{"descRaw":"Poisons the targets when attacking, dealing 140 <@ba.talpu>(+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)","name":"Nerve Corrosion","desc":"Poisons the targets when attacking, dealing 140 (+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)","potBelow":{"descRaw":"Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)","desc":"Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)"}},{"descRaw":"If this unit hasn't attacked for 2 seconds, restores 4% <@ba.talpu>(+0.5%) of Max HP every second","name":"Echoes of Ancestral Waves","desc":"If this unit hasn't attacked for 2 seconds, restores 4% (+0.5%) of Max HP every second","potBelow":{"descRaw":"If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second","desc":"If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second"}}]},"2/60/7/1":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Stops attacking; ATK <@ba.vup>+40%, DEF <@ba.vup>+70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4 enemies in front (<@ba.vup>0.8-second cooldown)","name":"Protective Spikes","desc":"Stops attacking; ATK +40%, DEF +70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+40%, ASPD <@ba.vup>+16, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount","name":"Destreza","desc":"Attack Range expands, ATK +40%, ASPD +16, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount"}],"talents":[{"descRaw":"Poisons the targets when attacking, dealing 140 <@ba.talpu>(+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)","name":"Nerve Corrosion","desc":"Poisons the targets when attacking, dealing 140 (+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)","potBelow":{"descRaw":"Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)","desc":"Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)"}},{"descRaw":"If this unit hasn't attacked for 2 seconds, restores 4% <@ba.talpu>(+0.5%) of Max HP every second","name":"Echoes of Ancestral Waves","desc":"If this unit hasn't attacked for 2 seconds, restores 4% (+0.5%) of Max HP every second","potBelow":{"descRaw":"If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second","desc":"If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second"}}],"modules":[{"name":"The Salt and the Sand","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"}},{"name":"Sand Erosion","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"When dealing damage, deals an additional <@ba.kw>10% as <$ba.dt.neural2>Nervous Impairment","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"When dealing damage, deals an additional 10% as Nervous Impairment"}}]},"2/60/7/3":{"trait":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","desc":"Can launch Ranged Attacks that deal 80% of normal ATK"},"skills":[{"descRaw":"ATK <@ba.vup>+60%","name":"ATK Up γ","desc":"ATK +60%"},{"descRaw":"Stops attacking; ATK <@ba.vup>+40%, DEF <@ba.vup>+70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to <@ba.vup>4 enemies in front (<@ba.vup>0.8-second cooldown)","name":"Protective Spikes","desc":"Stops attacking; ATK +40%, DEF +70%; When hit by an enemy's normal attack, launches long-ranged spikes at up to 4 enemies in front (0.8-second cooldown)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+40%, ASPD <@ba.vup>+16, and ranged attacks no longer deal reduced damage\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount","name":"Destreza","desc":"Attack Range expands, ATK +40%, ASPD +16, and ranged attacks no longer deal reduced damage\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are twice the base amount"}],"talents":[{"descRaw":"Poisons the targets when attacking, dealing 140 <@ba.talpu>(+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)","name":"Nerve Corrosion","desc":"Poisons the targets when attacking, dealing 140 (+15) Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)","potBelow":{"descRaw":"Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)","desc":"Poisons the targets when attacking, dealing 125 Arts damage to them per second, lasting 3 seconds (damage is doubled against Ranged enemies)"}},{"descRaw":"If this unit hasn't attacked for 2 seconds, restores 4% <@ba.talpu>(+0.5%) of Max HP every second","name":"Echoes of Ancestral Waves","desc":"If this unit hasn't attacked for 2 seconds, restores 4% (+0.5%) of Max HP every second","potBelow":{"descRaw":"If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second","desc":"If this unit hasn't attacked for 2 seconds, restores 3.5% of Max HP every second"}}],"modules":[{"name":"The Salt and the Sand","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"Attacks deal an additional <@ba.vup>10% ATK as Arts Damage","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"Attacks deal an additional 10% ATK as Arts Damage"},"talentChanges":[{"descRaw":"Attacks poison the target, dealing 150 <@ba.talpu>(+15) Arts damage per second for 3 seconds and stacking up to 4 times (damage is doubled against ranged enemies).","name":"Nerve Corrosion","desc":"Attacks poison the target, dealing 150 (+15) Arts damage per second for 3 seconds and stacking up to 4 times (damage is doubled against ranged enemies).","potBelow":{"descRaw":"Attacks poison the target, dealing 135 Arts damage per second for 3 seconds and stacking up to 4 times (damage is doubled against ranged enemies).","desc":"Attacks poison the target, dealing 135 Arts damage per second for 3 seconds and stacking up to 4 times (damage is doubled against ranged enemies)."}}]},{"name":"Sand Erosion","traitOverride":{"descRaw":"Can launch <@ba.kw>Ranged Attacks that deal 80% of normal ATK","moduleDescRaw":"When dealing damage, deals an additional <@ba.kw>10% as <$ba.dt.neural2>Nervous Impairment","desc":"Can launch Ranged Attacks that deal 80% of normal ATK","moduleDesc":"When dealing damage, deals an additional 10% as Nervous Impairment"},"talentChanges":[{"descRaw":"Attacks poison the target, dealing 315 <@ba.talpu>(+15) Arts damage per second for 3 seconds (damage is doubled against ranged enemies); if enemy is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals Elemental damage instead of poison damage with 2.5x damage amount","name":"Nerve Corrosion","desc":"Attacks poison the target, dealing 315 (+15) Arts damage per second for 3 seconds (damage is doubled against ranged enemies); if enemy is under the burst effect of Nervous Impairment, deals Elemental damage instead of poison damage with 2.5x damage amount","potBelow":{"descRaw":"Attacks poison the target, dealing 300 Arts damage per second for 3 seconds (damage is doubled against Ranged enemies); if enemy is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals Elemental damage instead of poison damage with 2.5x damage amount","desc":"Attacks poison the target, dealing 300 Arts damage per second for 3 seconds (damage is doubled against Ranged enemies); if enemy is under the burst effect of Nervous Impairment, deals Elemental damage instead of poison damage with 2.5x damage amount"}}]}]}}},"char_300_phenxi":{"name":"Fiammetta","subProfessionName":"Artilleryman","moduleNames":{"uniequip_001_phenxi":{"name":"Fiammetta's Badge"},"uniequip_002_phenxi":{"name":"'Out-Law' Special Ammunition Surplus"},"uniequip_003_phenxi":{"name":"A Long Journey"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Attack range <@ba.vup>+1, ATK <@ba.vup>+45%","name":"'Provocate'","desc":"Attack range +1, ATK +45%"},{"descRaw":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>260% Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>130% Physical Damage","name":"'Paenitete'","desc":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 260% Physical Damage and causing incendiary marks to explode in sequence, dealing 130% Physical Damage"},{"descRaw":"Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding explosion area and increasing ATK to <@ba.vup>110%. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>170% ATK as damage. \n<@ba.rem>Unlimited duration, can manually deactivate skill","name":"'Reponite'","desc":"Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 110%. Enemies closer to the impact site in a smaller area will instead take 170% ATK as damage. \nUnlimited duration, can manually deactivate skill"}],"talents":[{"descRaw":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor, increasing ATK by 25%; this effect is doubled above 80% HP.","name":"Sufferer of Tribulations","desc":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP."},{"descRaw":"While this unit has no skill active, ASPD +30 <@ba.talpu>(+3)","name":"Herald of Revelations","desc":"While this unit has no skill active, ASPD +30 (+3)","potBelow":{"descRaw":"While this unit has no skill active, ASPD +27","desc":"While this unit has no skill active, ASPD +27"}}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Attack range <@ba.vup>+1, ATK <@ba.vup>+60%","name":"'Provocate'","desc":"Attack range +1, ATK +60%"},{"descRaw":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>320% Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>160% Physical Damage","name":"'Paenitete'","desc":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 320% Physical Damage and causing incendiary marks to explode in sequence, dealing 160% Physical Damage"},{"descRaw":"Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding explosion area and increasing ATK to <@ba.vup>115%. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>185% ATK as damage. \n<@ba.rem>Unlimited duration, can manually deactivate skill","name":"'Reponite'","desc":"Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 185% ATK as damage. \nUnlimited duration, can manually deactivate skill"}],"talents":[{"descRaw":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor, increasing ATK by 25%; this effect is doubled above 80% HP.","name":"Sufferer of Tribulations","desc":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP."},{"descRaw":"While this unit has no skill active, ASPD +30 <@ba.talpu>(+3)","name":"Herald of Revelations","desc":"While this unit has no skill active, ASPD +30 (+3)","potBelow":{"descRaw":"While this unit has no skill active, ASPD +27","desc":"While this unit has no skill active, ASPD +27"}}],"modules":[{"name":"'Out-Law' Special Ammunition Surplus","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Attacks ignore <@ba.vup>100 DEF","desc":"Deals AOE Physical damage","moduleDesc":"Attacks ignore 100 DEF"}},{"name":"A Long Journey","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"Deals AOE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"}},{"traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skills":[{"descRaw":"Attack range <@ba.vup>+1, ATK <@ba.vup>+60%","name":"'Provocate'","desc":"Attack range +1, ATK +60%"},{"descRaw":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing <@ba.vup>320% Physical Damage and causing incendiary marks to explode in sequence, dealing <@ba.vup>160% Physical Damage","name":"'Paenitete'","desc":"Fires scorching bullets that leave incendiary marks at fixed distances as they travel. The bullets explode upon reaching maximum attack range, dealing 320% Physical Damage and causing incendiary marks to explode in sequence, dealing 160% Physical Damage"},{"descRaw":"Continuously barrages a fixed area in front of this unit at max range, <@ba.vup>expanding explosion area and increasing ATK to <@ba.vup>115%. Enemies closer to the impact site in a smaller area will instead take <@ba.vup>185% ATK as damage. \n<@ba.rem>Unlimited duration, can manually deactivate skill","name":"'Reponite'","desc":"Continuously barrages a fixed area in front of this unit at max range, expanding explosion area and increasing ATK to 115%. Enemies closer to the impact site in a smaller area will instead take 185% ATK as damage. \nUnlimited duration, can manually deactivate skill"}],"talents":[{"descRaw":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor, increasing ATK by 25%; this effect is doubled above 80% HP.","name":"Sufferer of Tribulations","desc":"Continually loses HP over time (HP cannot drop to 0 as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 25%; this effect is doubled above 80% HP."},{"descRaw":"While this unit has no skill active, ASPD +30 <@ba.talpu>(+3)","name":"Herald of Revelations","desc":"While this unit has no skill active, ASPD +30 (+3)","potBelow":{"descRaw":"While this unit has no skill active, ASPD +27","desc":"While this unit has no skill active, ASPD +27"}}],"modules":[{"name":"'Out-Law' Special Ammunition Surplus","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Attacks ignore <@ba.vup>100 DEF","desc":"Deals AOE Physical damage","moduleDesc":"Attacks ignore 100 DEF"},"talentChanges":[{"descRaw":"While this unit has no skill active, ASPD +33 <@ba.talpu>(+3); While this unit's skill is active, ASPD +10","name":"Herald of Revelations","desc":"While this unit has no skill active, ASPD +33 (+3); While this unit's skill is active, ASPD +10","potBelow":{"descRaw":"While this unit has no skill active, ASPD +30; While this unit's skill is active, ASPD +10","desc":"While this unit has no skill active, ASPD +30; While this unit's skill is active, ASPD +10"}}]},{"name":"A Long Journey","traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","moduleDescRaw":"Increases ATK to <@ba.vup>110% when attacking blocked enemies","desc":"Deals AOE Physical damage","moduleDesc":"Increases ATK to 110% when attacking blocked enemies"},"talentChanges":[{"descRaw":"Continually loses HP over time (HP cannot drop below 50% as a result of this effect); While HP is above 50%, this unit gains <$ba.strong>Vigor, increasing ATK by 30%; this effect is doubled above 80% HP","name":"Sufferer of Tribulations","desc":"Continually loses HP over time (HP cannot drop below 50% as a result of this effect); While HP is above 50%, this unit gains Vigor, increasing ATK by 30%; this effect is doubled above 80% HP"}]},{"traitOverride":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"talentChanges":[{"name":"Sufferer of Tribulations"}]}]}}},"char_322_lmlee":{"name":"Lee","subProfessionName":"Merchant","moduleNames":{"uniequip_001_lmlee":{"name":"Lee’s Badge"},"uniequip_002_lmlee":{"name":"'Wandering'"},"uniequip_003_lmlee":{"name":"'Distinguisher'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"skills":[{"descRaw":"ATK <@ba.vup>+25% and gain <@ba.vup>20% Arts Dodge\n<@ba.rem>Unlimited duration","name":"Stern Admonishment","desc":"ATK +25% and gain 20% Arts Dodge\nUnlimited duration"},{"descRaw":"Passive Effect: ASPD <@ba.vup>+15; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5 seconds, dealing <@ba.vup>230% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>10% of Lee's ATK (increases up to <@ba.vup>20 times, and prematurely explodes if the limit is reached or the target is defeated)","name":"Exorcise Evil","desc":"Passive Effect: ASPD +15; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 230% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 10% of Lee's ATK (increases up to 20 times, and prematurely explodes if the limit is reached or the target is defeated)"},{"descRaw":"<@ba.vup>Expands Attack Range, ATK and DEF <@ba.vup>+31%; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>55% chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration","name":"Honored Guest","desc":"Expands Attack Range, ATK and DEF +31%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 55% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration"}],"talents":[{"descRaw":"When Lee is blocking an enemy, the enemy has ASPD -15 <@ba.talpu>(+1) and Lee has ASPD +15 <@ba.talpu>(+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled","name":"Kindness Begets Prosperity","desc":"When Lee is blocking an enemy, the enemy has ASPD -15 (+1) and Lee has ASPD +15 (+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled","potBelow":{"descRaw":"When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled","desc":"When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled"}},{"descRaw":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next <$ba.stun>Stun/<$ba.frozen>Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds","name":"Preparedness Averts Peril","desc":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next Stun/Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"skills":[{"descRaw":"ATK <@ba.vup>+40% and gain <@ba.vup>25% Arts Dodge\n<@ba.rem>Unlimited duration","name":"Stern Admonishment","desc":"ATK +40% and gain 25% Arts Dodge\nUnlimited duration"},{"descRaw":"Passive Effect: ASPD <@ba.vup>+20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5 seconds, dealing <@ba.vup>260% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>15% of Lee's ATK (increases up to <@ba.vup>25 times, and prematurely explodes if the limit is reached or the target is defeated)","name":"Exorcise Evil","desc":"Passive Effect: ASPD +20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 260% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 15% of Lee's ATK (increases up to 25 times, and prematurely explodes if the limit is reached or the target is defeated)"},{"descRaw":"<@ba.vup>Expands Attack Range, ATK and DEF <@ba.vup>+37%; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>60% chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration","name":"Honored Guest","desc":"Expands Attack Range, ATK and DEF +37%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 60% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration"}],"talents":[{"descRaw":"When Lee is blocking an enemy, the enemy has ASPD -15 <@ba.talpu>(+1) and Lee has ASPD +15 <@ba.talpu>(+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled","name":"Kindness Begets Prosperity","desc":"When Lee is blocking an enemy, the enemy has ASPD -15 (+1) and Lee has ASPD +15 (+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled","potBelow":{"descRaw":"When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled","desc":"When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled"}},{"descRaw":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next <$ba.stun>Stun/<$ba.frozen>Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds","name":"Preparedness Averts Peril","desc":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next Stun/Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds"}],"modules":[{"name":"'Wandering'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"}},{"name":"'Distinguisher'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDescRaw":"ATK +4% whenever Trait cost is paid, stacking up to 5 times","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDesc":"ATK +4% whenever Trait cost is paid, stacking up to 5 times"}}]},"2/60/7/3":{"trait":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"skills":[{"descRaw":"ATK <@ba.vup>+40% and gain <@ba.vup>25% Arts Dodge\n<@ba.rem>Unlimited duration","name":"Stern Admonishment","desc":"ATK +40% and gain 25% Arts Dodge\nUnlimited duration"},{"descRaw":"Passive Effect: ASPD <@ba.vup>+20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after <@ba.vup>5 seconds, dealing <@ba.vup>260% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by <@ba.vup>15% of Lee's ATK (increases up to <@ba.vup>25 times, and prematurely explodes if the limit is reached or the target is defeated)","name":"Exorcise Evil","desc":"Passive Effect: ASPD +20; Active Effect: Marks the target and makes them easier to be targeted by allies. The mark explodes after 5 seconds, dealing 260% Arts damage to nearby enemies. Every hit on the marked target by allies increases the explosion damage by 15% of Lee's ATK (increases up to 25 times, and prematurely explodes if the limit is reached or the target is defeated)"},{"descRaw":"<@ba.vup>Expands Attack Range, ATK and DEF <@ba.vup>+37%; Besides the current target, all enemies within range are pushed away <@ba.vup>slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a <@ba.vup>60% chance to dodge Physical or Arts attacks coming from outside his Attack Range\n<@ba.rem>Unlimited duration","name":"Honored Guest","desc":"Expands Attack Range, ATK and DEF +37%; Besides the current target, all enemies within range are pushed away slightly every time Lee attacks. Increases the likelihood of being targeted by enemy attacks and gains a 60% chance to dodge Physical or Arts attacks coming from outside his Attack Range\nUnlimited duration"}],"talents":[{"descRaw":"When Lee is blocking an enemy, the enemy has ASPD -15 <@ba.talpu>(+1) and Lee has ASPD +15 <@ba.talpu>(+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled","name":"Kindness Begets Prosperity","desc":"When Lee is blocking an enemy, the enemy has ASPD -15 (+1) and Lee has ASPD +15 (+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled","potBelow":{"descRaw":"When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled","desc":"When Lee is blocking an enemy, the enemy has ASPD -14 and Lee has ASPD +14; If there is only one enemy within the surrounding 8 tiles, this effect is doubled"}},{"descRaw":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next <$ba.stun>Stun/<$ba.frozen>Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds","name":"Preparedness Averts Peril","desc":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 5 DP instead to block the next Stun/Freeze effect inflicted on this unit, and stuns the attacker for 3 seconds"}],"modules":[{"name":"'Wandering'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 2 DP are consumed every 3 seconds (automatically retreats without sufficient DP)"},"talentChanges":[{"descRaw":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 4 DP instead to block the next <$ba.stun>Stun/<$ba.frozen>Freeze effect inflicted on this unit, and stuns the attacker for 4 seconds","name":"Preparedness Averts Peril","desc":"When DP is consumed by this unit's Trait, if there is sufficient DP, consumes 4 DP instead to block the next Stun/Freeze effect inflicted on this unit, and stuns the attacker for 4 seconds"}]},{"name":"'Distinguisher'","traitOverride":{"descRaw":"Has <@ba.kw>reduced Redeployment Time, but <@ba.kw>DP Cost is not refunded upon retreating; While deployed, <@ba.kw>3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDescRaw":"ATK +4% whenever Trait cost is paid, stacking up to 5 times","desc":"Has reduced Redeployment Time, but DP Cost is not refunded upon retreating; While deployed, 3 DP are consumed every 3 seconds (automatically retreats without sufficient DP)","moduleDesc":"ATK +4% whenever Trait cost is paid, stacking up to 5 times"},"talentChanges":[null,{"descRaw":"When Lee is blocking an enemy, the enemy has ASPD -21 <@ba.talpu>(+1) and Lee has ASPD +21 <@ba.talpu>(+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled","name":"Kindness Begets Prosperity","desc":"When Lee is blocking an enemy, the enemy has ASPD -21 (+1) and Lee has ASPD +21 (+1); If there is only one enemy within the surrounding 8 tiles, this effect is doubled","potBelow":{"descRaw":"When Lee is blocking an enemy, the enemy has ASPD -20 and Lee has ASPD +20; If there is only one enemy within the surrounding 8 tiles, this effect is doubled","desc":"When Lee is blocking an enemy, the enemy has ASPD -20 and Lee has ASPD +20; If there is only one enemy within the surrounding 8 tiles, this effect is doubled"}}]}]}}},"char_340_shwaz":{"name":"Schwarz","subProfessionName":"Heavyshooter","moduleNames":{"uniequip_001_shwaz":{"name":"Schwarz's Badge"},"uniequip_002_shwaz":{"name":"Customized Crossbow Accessory Suit"},"uniequip_003_shwaz":{"name":"Old Razor"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"The next attack deals <@ba.vup>175% damage, and increases the chance of triggering this unit's Talent to <@ba.vup>60%","name":"Charged Shot","desc":"The next attack deals 175% damage, and increases the chance of triggering this unit's Talent to 60%"},{"descRaw":"ATK <@ba.vup>+85%, and increases the chance to activate the Talent to <@ba.vup>40%","name":"Sharp Eye","desc":"ATK +85%, and increases the chance to activate the Talent to 40%"},{"descRaw":"Changes attack range to frontal <@ba.rem>3 tiles, Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+120%, increasing Talent triggering chance to <@ba.vup>100%","name":"Final Tactics","desc":"Changes attack range to frontal 3 tiles, Attack Interval increases a bit, ATK +120%, increasing Talent triggering chance to 100%"}],"talents":[{"descRaw":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds","name":"Armor Penetration Arrow","desc":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds"},{"descRaw":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10%<@ba.talpu> (+2%)","name":"Crossfire","desc":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10% (+2%)","potBelow":{"descRaw":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +8%","desc":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +8%"}}]},"2/60/7/1":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"The next attack deals <@ba.vup>190% damage, and increases the chance of triggering this unit's Talent to <@ba.vup>70%","name":"Charged Shot","desc":"The next attack deals 190% damage, and increases the chance of triggering this unit's Talent to 70%"},{"descRaw":"ATK <@ba.vup>+100%, and increases the chance to activate the Talent to <@ba.vup>45%","name":"Sharp Eye","desc":"ATK +100%, and increases the chance to activate the Talent to 45%"},{"descRaw":"Changes attack range to frontal <@ba.rem>3 tiles, Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+140%, increasing Talent triggering chance to <@ba.vup>100%","name":"Final Tactics","desc":"Changes attack range to frontal 3 tiles, Attack Interval increases a bit, ATK +140%, increasing Talent triggering chance to 100%"}],"talents":[{"descRaw":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds","name":"Armor Penetration Arrow","desc":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds"},{"descRaw":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10%<@ba.talpu> (+2%)","name":"Crossfire","desc":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10% (+2%)","potBelow":{"descRaw":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +8%","desc":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +8%"}}],"modules":[{"name":"Customized Crossbow Accessory Suit","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"}},{"name":"Old Razor","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Increases ATK to <@ba.kw>105% when attacking enemies directly in front, and ignores their Physical Dodge","desc":"High accuracy point-blank shot","moduleDesc":"Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge"}}]},"2/60/7/3":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"The next attack deals <@ba.vup>190% damage, and increases the chance of triggering this unit's Talent to <@ba.vup>70%","name":"Charged Shot","desc":"The next attack deals 190% damage, and increases the chance of triggering this unit's Talent to 70%"},{"descRaw":"ATK <@ba.vup>+100%, and increases the chance to activate the Talent to <@ba.vup>45%","name":"Sharp Eye","desc":"ATK +100%, and increases the chance to activate the Talent to 45%"},{"descRaw":"Changes attack range to frontal <@ba.rem>3 tiles, Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+140%, increasing Talent triggering chance to <@ba.vup>100%","name":"Final Tactics","desc":"Changes attack range to frontal 3 tiles, Attack Interval increases a bit, ATK +140%, increasing Talent triggering chance to 100%"}],"talents":[{"descRaw":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds","name":"Armor Penetration Arrow","desc":"When attacking, has a 20% chance to increase the current damage of that attack to 160% and reduce the DEF of the target hit by 20% for 5 seconds"},{"descRaw":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10%<@ba.talpu> (+2%)","name":"Crossfire","desc":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +10% (+2%)","potBelow":{"descRaw":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +8%","desc":"When Schwarz and at least one more [Sniper] Operator are on the battlefield, all [Sniper] Operators' ATK +8%"}}],"modules":[{"name":"Customized Crossbow Accessory Suit","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"},"talentChanges":[{"descRaw":"When Schwarz and at least one more Sniper Operator are in the squad, all Sniper Operators gain +15% <@ba.talpu>(+2%) ATK","name":"Crossfire","desc":"When Schwarz and at least one more Sniper Operator are in the squad, all Sniper Operators gain +15% (+2%) ATK","potBelow":{"descRaw":"When Schwarz and at least one more Sniper Operator are in the squad, all Sniper Operators gain +13% ATK","desc":"When Schwarz and at least one more Sniper Operator are in the squad, all Sniper Operators gain +13% ATK"}}]},{"name":"Old Razor","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Increases ATK to <@ba.kw>105% when attacking enemies directly in front, and ignores their Physical Dodge","desc":"High accuracy point-blank shot","moduleDesc":"Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge"},"talentChanges":[null,{"descRaw":"Attacks have a 20% chance to deal 170% damage and reduce the target's DEF by 25% for 5 seconds","name":"Armor Penetration Arrow","desc":"Attacks have a 20% chance to deal 170% damage and reduce the target's DEF by 25% for 5 seconds"}]}]}}},"char_362_saga":{"name":"Saga","subProfessionName":"Pioneer","moduleNames":{"uniequip_001_saga":{"name":"Saga's Badge"},"uniequip_002_saga":{"name":"Walk The World"},"uniequip_003_saga":{"name":"Where to Find the Burdenbeast?"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Instantly generates <@ba.vup>4 DP; Deals <@ba.vup>280% ATK as Physical damage to at most <@ba.vup>6 ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded. <@ba.rem>Can store 2 charge(s)","name":"Cleansing Evil","desc":"Instantly generates 4 DP; Deals 280% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 2 charge(s)"},{"descRaw":"Gradually gains <@ba.vup>20 DP over the skill duration. Attack Interval <@ba.vdown>slightly increases, Attack Range <@ba.vup>+1 tile, ATK <@ba.vup>+70%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP","name":"Fierce Glare","desc":"Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +70%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP"}],"talents":[{"descRaw":"When dealing lethal damage, leave the enemy with 1 HP and inflict <$ba.dying>Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack <$ba.dying>Critically Wounded targets","name":"Preaching","desc":"When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets"},{"descRaw":"When HP falls below 40%, gain 70% Physical Dodge and restore 6% <@ba.talpu>(+1%) Max HP every second, lasting for 17 <@ba.talpu>(+2) seconds. Can only activate once","name":"Clear Mind","desc":"When HP falls below 40%, gain 70% Physical Dodge and restore 6% (+1%) Max HP every second, lasting for 17 (+2) seconds. Can only activate once","potBelow":{"descRaw":"When HP falls below 40%, gain 70% Physical Dodge and restore 5% Max HP every second, lasting for 15 seconds. Can only activate once","desc":"When HP falls below 40%, gain 70% Physical Dodge and restore 5% Max HP every second, lasting for 15 seconds. Can only activate once"}}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Instantly generates <@ba.vup>4 DP; Deals <@ba.vup>320% ATK as Physical damage to at most <@ba.vup>6 ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded. <@ba.rem>Can store 2 charge(s)","name":"Cleansing Evil","desc":"Instantly generates 4 DP; Deals 320% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 2 charge(s)"},{"descRaw":"Gradually gains <@ba.vup>20 DP over the skill duration. Attack Interval <@ba.vdown>slightly increases, Attack Range <@ba.vup>+1 tile, ATK <@ba.vup>+100%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP","name":"Fierce Glare","desc":"Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +100%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP"}],"talents":[{"descRaw":"When dealing lethal damage, leave the enemy with 1 HP and inflict <$ba.dying>Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack <$ba.dying>Critically Wounded targets","name":"Preaching","desc":"When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets"},{"descRaw":"When HP falls below 40%, gain 70% Physical Dodge and restore 6% <@ba.talpu>(+1%) Max HP every second, lasting for 17 <@ba.talpu>(+2) seconds. Can only activate once","name":"Clear Mind","desc":"When HP falls below 40%, gain 70% Physical Dodge and restore 6% (+1%) Max HP every second, lasting for 17 (+2) seconds. Can only activate once","potBelow":{"descRaw":"When HP falls below 40%, gain 70% Physical Dodge and restore 5% Max HP every second, lasting for 15 seconds. Can only activate once","desc":"When HP falls below 40%, gain 70% Physical Dodge and restore 5% Max HP every second, lasting for 15 seconds. Can only activate once"}}],"modules":[{"name":"Walk The World","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"}},{"name":"Where to Find the Burdenbeast?","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skills":[{"descRaw":"Instantly gains <@ba.vup>12 Deployment Points.","name":"Charge γ","desc":"Instantly gains 12 Deployment Points."},{"descRaw":"Instantly generates <@ba.vup>4 DP; Deals <@ba.vup>320% ATK as Physical damage to at most <@ba.vup>6 ground enemies within a cross area, then eliminates any of the enemies that are <$ba.dying>Critically Wounded. <@ba.rem>Can store 2 charge(s)","name":"Cleansing Evil","desc":"Instantly generates 4 DP; Deals 320% ATK as Physical damage to at most 6 ground enemies within a cross area, then eliminates any of the enemies that are Critically Wounded. Can store 2 charge(s)"},{"descRaw":"Gradually gains <@ba.vup>20 DP over the skill duration. Attack Interval <@ba.vdown>slightly increases, Attack Range <@ba.vup>+1 tile, ATK <@ba.vup>+100%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP","name":"Fierce Glare","desc":"Gradually gains 20 DP over the skill duration. Attack Interval slightly increases, Attack Range +1 tile, ATK +100%, attack all blocked enemies and perform an additional attack against targets with less than 50% HP"}],"talents":[{"descRaw":"When dealing lethal damage, leave the enemy with 1 HP and inflict <$ba.dying>Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack <$ba.dying>Critically Wounded targets","name":"Preaching","desc":"When dealing lethal damage, leave the enemy with 1 HP and inflict Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets"},{"descRaw":"When HP falls below 40%, gain 70% Physical Dodge and restore 6% <@ba.talpu>(+1%) Max HP every second, lasting for 17 <@ba.talpu>(+2) seconds. Can only activate once","name":"Clear Mind","desc":"When HP falls below 40%, gain 70% Physical Dodge and restore 6% (+1%) Max HP every second, lasting for 17 (+2) seconds. Can only activate once","potBelow":{"descRaw":"When HP falls below 40%, gain 70% Physical Dodge and restore 5% Max HP every second, lasting for 15 seconds. Can only activate once","desc":"When HP falls below 40%, gain 70% Physical Dodge and restore 5% Max HP every second, lasting for 15 seconds. Can only activate once"}}],"modules":[{"name":"Walk The World","traitOverride":{"descRaw":"Blocks 2 enemies","moduleDescRaw":"The first Deployment Cost -4","desc":"Blocks 2 enemies","moduleDesc":"The first Deployment Cost -4"},"talentChanges":[null,{"descRaw":"When HP falls below 40%, gain 70% Physical Dodge and restore 7% <@ba.talpu>(+1%) Max HP every second, lasting for 20 <@ba.talpu>(+2) seconds. Can only activate once","name":"Clear Mind","desc":"When HP falls below 40%, gain 70% Physical Dodge and restore 7% (+1%) Max HP every second, lasting for 20 (+2) seconds. Can only activate once","potBelow":{"descRaw":"When HP falls below 40%, gain 70% Physical Dodge and restore 6% Max HP every second, lasting for 18 seconds. Can only activate once","desc":"When HP falls below 40%, gain 70% Physical Dodge and restore 6% Max HP every second, lasting for 18 seconds. Can only activate once"}}]},{"name":"Where to Find the Burdenbeast?","traitOverride":{"descRaw":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies","desc":"Blocks 2 enemies; Gains +8% ATK and DEF while blocking enemies"},"talentChanges":[null,{"descRaw":"Increases damage dealt to enemies below half HP by 15%; when dealing lethal damage, leaves the target with 1 HP and inflicts <$ba.dying>Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack <$ba.dying>Critically Wounded targets","name":"Preaching","desc":"Increases damage dealt to enemies below half HP by 15%; when dealing lethal damage, leaves the target with 1 HP and inflicts Critically Wounded (gives +2 SP to the attacker when killed); Saga will not attack Critically Wounded targets"}]}]}}},"char_377_gdglow":{"name":"Goldenglow","subProfessionName":"Mech-accord Caster","moduleNames":{"uniequip_001_gdglow":{"name":"Goldenglow's Badge"},"uniequip_002_gdglow":{"name":"'Industrious Wings'"},"uniequip_003_gdglow":{"name":"Dream Must Come True"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skills":[{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+26% and ASPD <@ba.vup>+29. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Scattering Sparks","desc":"Drone +1, ATK +26% and ASPD +29. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+32% and Attack Range <@ba.vup>expands. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\n<@ba.rem>Unlimited duration","name":"Surging Current","desc":"Drone +1, ATK +32% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration"},{"descRaw":"Stops attacking; Drone <@ba.vup>+2, ATK <@ba.vup>+40% and Attack Range <@ba.vup>becomes global. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow the target for <@ba.vup>0.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Crystalline Shine","desc":"Stops attacking; Drone +2, ATK +40% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"}],"talents":[{"descRaw":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 315% <@ba.talpu>(+15%) of Goldenglow's ATK as Arts damage to enemies in a small area","name":"Beacon's Wrath","desc":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 315% (+15%) of Goldenglow's ATK as Arts damage to enemies in a small area","potBelow":{"descRaw":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area","desc":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area"}},{"descRaw":"Goldenglow and her Drones' attacks ignore 18 <@ba.talpu>(+3) RES","name":"Precise Redirection","desc":"Goldenglow and her Drones' attacks ignore 18 (+3) RES","potBelow":{"descRaw":"Goldenglow and her Drones' attacks ignore 15 RES","desc":"Goldenglow and her Drones' attacks ignore 15 RES"}}]},"2/60/7/1":{"trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skills":[{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+32% and ASPD <@ba.vup>+38. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Scattering Sparks","desc":"Drone +1, ATK +32% and ASPD +38. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+45% and Attack Range <@ba.vup>expands. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\n<@ba.rem>Unlimited duration","name":"Surging Current","desc":"Drone +1, ATK +45% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration"},{"descRaw":"Stops attacking; Drone <@ba.vup>+2, ATK <@ba.vup>+55% and Attack Range <@ba.vup>becomes global. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow the target for <@ba.vup>0.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Crystalline Shine","desc":"Stops attacking; Drone +2, ATK +55% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"}],"talents":[{"descRaw":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 315% <@ba.talpu>(+15%) of Goldenglow's ATK as Arts damage to enemies in a small area","name":"Beacon's Wrath","desc":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 315% (+15%) of Goldenglow's ATK as Arts damage to enemies in a small area","potBelow":{"descRaw":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area","desc":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area"}},{"descRaw":"Goldenglow and her Drones' attacks ignore 18 <@ba.talpu>(+3) RES","name":"Precise Redirection","desc":"Goldenglow and her Drones' attacks ignore 18 (+3) RES","potBelow":{"descRaw":"Goldenglow and her Drones' attacks ignore 15 RES","desc":"Goldenglow and her Drones' attacks ignore 15 RES"}}],"modules":[{"name":"'Industrious Wings'","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"}},{"name":"Dream Must Come True","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"}}]},"2/60/7/3":{"trait":{"descRaw":"Controls a <@ba.kw>Drone that deals <@ba.kw>Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)","desc":"Controls a Drone that deals Arts damage; When the Drone attacks the same enemy, its damage will increase (up to 110% of the operator's ATK)"},"skills":[{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+32% and ASPD <@ba.vup>+38. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Scattering Sparks","desc":"Drone +1, ATK +32% and ASPD +38. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"},{"descRaw":"Drone <@ba.vup>+1, ATK <@ba.vup>+45% and Attack Range <@ba.vup>expands. Releases Drones to attack enemies\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\n<@ba.rem>Unlimited duration","name":"Surging Current","desc":"Drone +1, ATK +45% and Attack Range expands. Releases Drones to attack enemies\nThe Drone locks onto an enemy until the enemy is defeated or the Drone self-destructs, then returns to the Operator\nUnlimited duration"},{"descRaw":"Stops attacking; Drone <@ba.vup>+2, ATK <@ba.vup>+55% and Attack Range <@ba.vup>becomes global. Releases Drones to attack enemies and the Drones' attacks <$ba.sluggish>Slow the target for <@ba.vup>0.5 seconds\n<@ba.rem>The Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator","name":"Crystalline Shine","desc":"Stops attacking; Drone +2, ATK +55% and Attack Range becomes global. Releases Drones to attack enemies and the Drones' attacks Slow the target for 0.5 seconds\nThe Drone locks onto an enemy until the enemy is defeated, the Drone self-destructs or until the skill is over, then returns to the Operator"}],"talents":[{"descRaw":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 315% <@ba.talpu>(+15%) of Goldenglow's ATK as Arts damage to enemies in a small area","name":"Beacon's Wrath","desc":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 315% (+15%) of Goldenglow's ATK as Arts damage to enemies in a small area","potBelow":{"descRaw":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area","desc":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 300% of Goldenglow's ATK as Arts damage to enemies in a small area"}},{"descRaw":"Goldenglow and her Drones' attacks ignore 18 <@ba.talpu>(+3) RES","name":"Precise Redirection","desc":"Goldenglow and her Drones' attacks ignore 18 (+3) RES","potBelow":{"descRaw":"Goldenglow and her Drones' attacks ignore 15 RES","desc":"Goldenglow and her Drones' attacks ignore 15 RES"}}],"modules":[{"name":"'Industrious Wings'","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (base damage increased, deals up to 110% of Operator's ATK as damage)"},"talentChanges":[{"descRaw":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 375% <@ba.talpu>(+15%) of Goldenglow's ATK as Arts damage to enemies in a small area","name":"Beacon's Wrath","desc":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 375% (+15%) of Goldenglow's ATK as Arts damage to enemies in a small area","potBelow":{"descRaw":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 360% of Goldenglow's ATK as Arts damage to enemies in a small area","desc":"When this unit's skill is active, Drones have a 10% chance to self-destruct when attacking (and then return to the Operator), dealing 360% of Goldenglow's ATK as Arts damage to enemies in a small area"}}]},{"name":"Dream Must Come True","traitOverride":{"descRaw":"Attack with <@ba.kw>Drones to deal <@ba.kw>Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)","desc":"Attack with Drones to deal Arts damage\nDrone deals more damage when it attacks the same enemy again (deals up to 120% of Operator's ATK as damage)"},"talentChanges":[{"descRaw":"Self and Drones' attacks ignore 23 <@ba.talpu>(+3) RES","name":"Precise Redirection","desc":"Self and Drones' attacks ignore 23 (+3) RES","potBelow":{"descRaw":"Self and Drones' attacks ignore 20 RES","desc":"Self and Drones' attacks ignore 20 RES"}}]}]}}},"char_400_weedy":{"name":"Weedy","subProfessionName":"Push Stroker","moduleNames":{"uniequip_001_weedy":{"name":"Weedy's Badge"},"uniequip_002_weedy":{"name":"Custom Bionic Seadragon"},"uniequip_003_weedy":{"name":"New Bionic Prototype"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles","desc":"Can attack all blocked enemies\nCan be deployed on Ranged Tiles"},"skills":[{"descRaw":"The next attack pushes the targets away along the attack direction <@ba.vup>moderately, dealing <@ba.vup>120% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>0.8 second(s)","name":"Barrel Burst","desc":"The next attack pushes the targets away along the attack direction moderately, dealing 120% ATK as Physical damage and Stunning them for 0.8 second(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+140%, Attack Range extends by <@ba.vup>+1 and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>slightly\n<@ba.rem>Unlimited duration","name":"Hydraulics Mode","desc":"Attack Interval increases, ATK +140%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly\nUnlimited duration"},{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>290% Arts damage in an area and pushing enemies away <@ba.vup>moderately; For <@ba.vup>5 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 290% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}],"talents":[{"descRaw":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly","name":"Industrial Water Cannon","desc":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly"},{"descRaw":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her"}]},"2/60/7/1":{"trait":{"descRaw":"Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles","desc":"Can attack all blocked enemies\nCan be deployed on Ranged Tiles"},"skills":[{"descRaw":"The next attack pushes the targets away along the attack direction <@ba.vup>moderately, dealing <@ba.vup>135% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>0.9 second(s)","name":"Barrel Burst","desc":"The next attack pushes the targets away along the attack direction moderately, dealing 135% ATK as Physical damage and Stunning them for 0.9 second(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+170%, Attack Range extends by <@ba.vup>+1 and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>slightly\n<@ba.rem>Unlimited duration","name":"Hydraulics Mode","desc":"Attack Interval increases, ATK +170%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly\nUnlimited duration"},{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}],"talents":[{"descRaw":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly","name":"Industrial Water Cannon","desc":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly"},{"descRaw":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her"}],"modules":[{"name":"Custom Bionic Seadragon","traitOverride":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment","desc":"Simultaneously attacks all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment"}},{"name":"New Bionic Prototype","traitOverride":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles","desc":"Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles"}}]},"2/60/7/3":{"trait":{"descRaw":"Can attack <@ba.kw>all blocked enemies\nCan be deployed on Ranged Tiles","desc":"Can attack all blocked enemies\nCan be deployed on Ranged Tiles"},"skills":[{"descRaw":"The next attack pushes the targets away along the attack direction <@ba.vup>moderately, dealing <@ba.vup>135% ATK as Physical damage and <$ba.stun>Stunning them for <@ba.vup>0.9 second(s)","name":"Barrel Burst","desc":"The next attack pushes the targets away along the attack direction moderately, dealing 135% ATK as Physical damage and Stunning them for 0.9 second(s)"},{"descRaw":"Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+170%, Attack Range extends by <@ba.vup>+1 and becomes a long-range AoE attack, attacks now push enemies away <@ba.vup>slightly\n<@ba.rem>Unlimited duration","name":"Hydraulics Mode","desc":"Attack Interval increases, ATK +170%, Attack Range extends by +1 and becomes a long-range AoE attack, attacks now push enemies away slightly\nUnlimited duration"},{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}],"talents":[{"descRaw":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly","name":"Industrial Water Cannon","desc":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly"},{"descRaw":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Increases the shift level of the Water Cannon's normal attacks and skills by 1, and Weedy will restore 1 SP per 3 seconds if the Water Cannon is located within 4 tiles around her"}],"modules":[{"name":"Custom Bionic Seadragon","traitOverride":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment","desc":"Simultaneously attacks all blocked enemies\nCan be deployed on ranged tiles, and refunds half the DP cost of this deployment"},"talentChanges":[{"descRaw":"Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +20% ATK and restores 1 SP per 2 seconds if the Water Cannon is located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Increases the shift level of the Water Cannon's normal attacks and skills by 1; Weedy gains +20% ATK and restores 1 SP per 2 seconds if the Water Cannon is located within 4 tiles around her"}]},{"name":"New Bionic Prototype","traitOverride":{"descRaw":"Simultaneously attacks <@ba.kw>all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles","desc":"Simultaneously attacks all blocked enemies; When blocking 2 or more enemies, increases shift level by 1\nCan be deployed on ranged tiles"},"talentChanges":[{"descRaw":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 8s","name":"Industrial Water Cannon","desc":"Can deploy a Reserve Water Cannon that lasts for 20s; the Water Cannon can attack 1 target and push it away slightly; Water Cannon redeployment time reduced by 8s"}]}]}}},"char_416_zumama":{"name":"Eunectes","subProfessionName":"Duelist","moduleNames":{"uniequip_001_zumama":{"name":"Eunectes's Badge"},"uniequip_002_zumama":{"name":"Zumama's Tool Box"},"uniequip_003_zumama":{"name":"'The Little Ugly Thing'"},"uniequip_004_zumama":{"name":"Eunectes's Specialized Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Only restores SP when blocking enemies","desc":"Only restores SP when blocking enemies"},"skills":[{"descRaw":"ATK<@ba.vup>+14%, DEF<@ba.vup>+14%","name":"Tomahawk","desc":"ATK+14%, DEF+14%"},{"descRaw":"Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+100%. <$ba.stun>Stuns all blocked targets for the duration of the skill","name":"Menacing Slash","desc":"Attack Interval increases a bit, ATK +100%. Stuns all blocked targets for the duration of the skill"},{"descRaw":"ATK <@ba.vup>+140%, DEF <@ba.vup>+90%, Block <@ba.vup>+2, restores <@ba.vup>3% HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Iron Will","desc":"ATK +140%, DEF +90%, Block +2, restores 3% HP every second\nThis unit is Stunned for 5 seconds after the skill duration"}],"talents":[{"descRaw":"When HP is above 50%, attacks deal 117%<@ba.talpu>(+2%) damage; when HP is 50% or lower, gain 22%<@ba.talpu>(+2%) <$ba.protect>Sanctuary","name":"Peerless Bravery","desc":"When HP is above 50%, attacks deal 117%(+2%) damage; when HP is 50% or lower, gain 22%(+2%) Sanctuary","potBelow":{"descRaw":"When HP is above 50%, attacks deal 115% damage; when HP is 50% or lower, gain 20% <$ba.protect>Sanctuary","desc":"When HP is above 50%, attacks deal 115% damage; when HP is 50% or lower, gain 20% Sanctuary"}},{"descRaw":"Increases this unit's SP recovery by 0.2/sec when blocking enemies","name":"Resilience","desc":"Increases this unit's SP recovery by 0.2/sec when blocking enemies"}]},"2/60/7/1":{"trait":{"descRaw":"Only restores SP when blocking enemies","desc":"Only restores SP when blocking enemies"},"skills":[{"descRaw":"ATK<@ba.vup>+18%, DEF<@ba.vup>+18%","name":"Tomahawk","desc":"ATK+18%, DEF+18%"},{"descRaw":"Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+130%. <$ba.stun>Stuns all blocked targets for the duration of the skill","name":"Menacing Slash","desc":"Attack Interval increases a bit, ATK +130%. Stuns all blocked targets for the duration of the skill"},{"descRaw":"ATK <@ba.vup>+170%, DEF <@ba.vup>+120%, Block <@ba.vup>+2, restores <@ba.vup>3% HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Iron Will","desc":"ATK +170%, DEF +120%, Block +2, restores 3% HP every second\nThis unit is Stunned for 5 seconds after the skill duration"}],"talents":[{"descRaw":"When HP is above 50%, attacks deal 117%<@ba.talpu>(+2%) damage; when HP is 50% or lower, gain 22%<@ba.talpu>(+2%) <$ba.protect>Sanctuary","name":"Peerless Bravery","desc":"When HP is above 50%, attacks deal 117%(+2%) damage; when HP is 50% or lower, gain 22%(+2%) Sanctuary","potBelow":{"descRaw":"When HP is above 50%, attacks deal 115% damage; when HP is 50% or lower, gain 20% <$ba.protect>Sanctuary","desc":"When HP is above 50%, attacks deal 115% damage; when HP is 50% or lower, gain 20% Sanctuary"}},{"descRaw":"Increases this unit's SP recovery by 0.2/sec when blocking enemies","name":"Resilience","desc":"Increases this unit's SP recovery by 0.2/sec when blocking enemies"}],"modules":[{"name":"Zumama's Tool Box","traitOverride":{"descRaw":"SP recovery is slowed except when blocking enemies","desc":"SP recovery is slowed except when blocking enemies"}},{"name":"'The Little Ugly Thing'","traitOverride":{"descRaw":"SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%","desc":"SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%"}},{"name":"Eunectes's Specialized Badge","traitOverride":{"descRaw":"Only restores SP when blocking enemies","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, able to recover SP while under the effect of food; attracts enemies over a wide area to this unit's position when skill is activated","desc":"Only restores SP when blocking enemies","moduleDesc":"In Reclamation Algorithm, able to recover SP while under the effect of food; attracts enemies over a wide area to this unit's position when skill is activated"}}]},"2/60/7/3":{"trait":{"descRaw":"Only restores SP when blocking enemies","desc":"Only restores SP when blocking enemies"},"skills":[{"descRaw":"ATK<@ba.vup>+18%, DEF<@ba.vup>+18%","name":"Tomahawk","desc":"ATK+18%, DEF+18%"},{"descRaw":"Attack Interval <@ba.vdown>increases a bit, ATK <@ba.vup>+130%. <$ba.stun>Stuns all blocked targets for the duration of the skill","name":"Menacing Slash","desc":"Attack Interval increases a bit, ATK +130%. Stuns all blocked targets for the duration of the skill"},{"descRaw":"ATK <@ba.vup>+170%, DEF <@ba.vup>+120%, Block <@ba.vup>+2, restores <@ba.vup>3% HP every second\n<@ba.rem>This unit is <$ba.stun>Stunned for 5 seconds after the skill duration","name":"Iron Will","desc":"ATK +170%, DEF +120%, Block +2, restores 3% HP every second\nThis unit is Stunned for 5 seconds after the skill duration"}],"talents":[{"descRaw":"When HP is above 50%, attacks deal 117%<@ba.talpu>(+2%) damage; when HP is 50% or lower, gain 22%<@ba.talpu>(+2%) <$ba.protect>Sanctuary","name":"Peerless Bravery","desc":"When HP is above 50%, attacks deal 117%(+2%) damage; when HP is 50% or lower, gain 22%(+2%) Sanctuary","potBelow":{"descRaw":"When HP is above 50%, attacks deal 115% damage; when HP is 50% or lower, gain 20% <$ba.protect>Sanctuary","desc":"When HP is above 50%, attacks deal 115% damage; when HP is 50% or lower, gain 20% Sanctuary"}},{"descRaw":"Increases this unit's SP recovery by 0.2/sec when blocking enemies","name":"Resilience","desc":"Increases this unit's SP recovery by 0.2/sec when blocking enemies"}],"modules":[{"name":"Zumama's Tool Box","traitOverride":{"descRaw":"SP recovery is slowed except when blocking enemies","desc":"SP recovery is slowed except when blocking enemies"},"talentChanges":[{"descRaw":"Increases this unit's SP recovery by 0.55/sec when blocking enemies","name":"Resilience","desc":"Increases this unit's SP recovery by 0.55/sec when blocking enemies"}]},{"name":"'The Little Ugly Thing'","traitOverride":{"descRaw":"SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%","desc":"SP does not recover when not blocking an enemy. When blocking an enemy, gain SP recovery, ATK +15%, and DEF +15%"},"talentChanges":[{"descRaw":"When HP is above 50%, attacks deal 125%<@ba.talpu>(+2%) damage; when HP is 50% or lower, gain 30%<@ba.talpu>(+2%) <$ba.protect>Sanctuary","name":"Peerless Bravery","desc":"When HP is above 50%, attacks deal 125%(+2%) damage; when HP is 50% or lower, gain 30%(+2%) Sanctuary","potBelow":{"descRaw":"When HP is above 50%, attacks deal 123% damage; when HP is 50% or lower, gain 28% <$ba.protect>Sanctuary","desc":"When HP is above 50%, attacks deal 123% damage; when HP is 50% or lower, gain 28% Sanctuary"}}]},{"name":"Eunectes's Specialized Badge","traitOverride":{"descRaw":"Only restores SP when blocking enemies","moduleDescRaw":"In <@ba.kw>Reclamation Algorithm, able to recover SP while under the effect of food; attracts enemies over a wide area to this unit's position when skill is activated","desc":"Only restores SP when blocking enemies","moduleDesc":"In Reclamation Algorithm, able to recover SP while under the effect of food; attracts enemies over a wide area to this unit's position when skill is activated"},"talentChanges":[null,null,{"descRaw":"Increases this unit's SP recovery rate by 0.2/sec when blocking enemies; in <@ba.kw>Reclamation Algorithm, increases this unit's SP recovery rate by 0.4/sec when blocking enemies, Block +2, and attacks all blocked enemies when skill is active; enemies blocked by this unit receive 40% <$ba.physicfragile>[Physical Fragility]","name":"Resilience","desc":"Increases this unit's SP recovery rate by 0.2/sec when blocking enemies; in Reclamation Algorithm, increases this unit's SP recovery rate by 0.4/sec when blocking enemies, Block +2, and attacks all blocked enemies when skill is active; enemies blocked by this unit receive 40% [Physical Fragility]"}]}]}}},"char_450_necras":{"name":"Necrass","subProfessionName":"Shaper Caster","moduleNames":{"uniequip_001_necras":{"name":"Necrass's Badge"},"uniequip_002_necras":{"name":"Unclaimed Legacy"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; Can create <@ba.kw>Summons by defeating enemies, and can attack enemies blocked by these <@ba.kw>Summons","desc":"Deals Arts damage; Can create Summons by defeating enemies, and can attack enemies blocked by these Summons"},"skills":[{"descRaw":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>310% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1","name":"Dread Desire","desc":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 310% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1"},{"descRaw":"Puts up to <@ba.vup>2 enemies in range to <$ba.sleep>Sleep, dealing <@ba.vup>100% ATK as Arts damage to the targets every <@ba.vup>0.5s; defeating a target during the skill will summon <@ba.vup>2 additional Servants of Lamentation","name":"Snap the Withered","desc":"Puts up to 2 enemies in range to Sleep, dealing 100% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation"},{"descRaw":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>550% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20% of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>2 times","name":"Crown the Dead","desc":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 550% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 2 times"}],"talents":[{"descRaw":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)","name":"Rekindle","desc":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)"},{"descRaw":"When Necrass or her summons attack enemies with less than 60% <@ba.talpu>(+10%) HP, increases ATK to 145% <@ba.talpu>(+5%)","name":"Deathbed Deliverance","desc":"When Necrass or her summons attack enemies with less than 60% (+10%) HP, increases ATK to 145% (+5%)","potBelow":{"descRaw":"When Necrass or her summons attack enemies with less than 50% HP, increases ATK to 140%","desc":"When Necrass or her summons attack enemies with less than 50% HP, increases ATK to 140%"}}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; Can create <@ba.kw>Summons by defeating enemies, and can attack enemies blocked by these <@ba.kw>Summons","desc":"Deals Arts damage; Can create Summons by defeating enemies, and can attack enemies blocked by these Summons"},"skills":[{"descRaw":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>370% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1","name":"Dread Desire","desc":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 370% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1"},{"descRaw":"Puts up to <@ba.vup>2 enemies in range to <$ba.sleep>Sleep, dealing <@ba.vup>130% ATK as Arts damage to the targets every <@ba.vup>0.5s; defeating a target during the skill will summon <@ba.vup>2 additional Servants of Lamentation","name":"Snap the Withered","desc":"Puts up to 2 enemies in range to Sleep, dealing 130% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation"},{"descRaw":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>650% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20% of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>2 times","name":"Crown the Dead","desc":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 650% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 2 times"}],"talents":[{"descRaw":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)","name":"Rekindle","desc":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)"},{"descRaw":"When Necrass or her summons attack enemies with less than 60% <@ba.talpu>(+10%) HP, increases ATK to 145% <@ba.talpu>(+5%)","name":"Deathbed Deliverance","desc":"When Necrass or her summons attack enemies with less than 60% (+10%) HP, increases ATK to 145% (+5%)","potBelow":{"descRaw":"When Necrass or her summons attack enemies with less than 50% HP, increases ATK to 140%","desc":"When Necrass or her summons attack enemies with less than 50% HP, increases ATK to 140%"}}],"modules":[{"name":"Unclaimed Legacy","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage; can create <@ba.kw>Summons by defeating enemies, and can attack enemies blocked by their own <@ba.kw>Summons with an ATK increased to <@ba.kw>115%","desc":"Deals Arts damage; can create Summons by defeating enemies, and can attack enemies blocked by their own Summons with an ATK increased to 115%"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; Can create <@ba.kw>Summons by defeating enemies, and can attack enemies blocked by these <@ba.kw>Summons","desc":"Deals Arts damage; Can create Summons by defeating enemies, and can attack enemies blocked by these Summons"},"skills":[{"descRaw":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take <@ba.vup>370% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1","name":"Dread Desire","desc":"Passive Effect: Whenever a Servant of Lamentation is created or upgraded, all surrounding enemies take 370% of Necrass's ATK as Arts damage\nActive Effect: Resummons all Servants of Lamentation immediately; if there are none on the field, summons 1"},{"descRaw":"Puts up to <@ba.vup>2 enemies in range to <$ba.sleep>Sleep, dealing <@ba.vup>130% ATK as Arts damage to the targets every <@ba.vup>0.5s; defeating a target during the skill will summon <@ba.vup>2 additional Servants of Lamentation","name":"Snap the Withered","desc":"Puts up to 2 enemies in range to Sleep, dealing 130% ATK as Arts damage to the targets every 0.5s; defeating a target during the skill will summon 2 additional Servants of Lamentation"},{"descRaw":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals <@ba.vup>650% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore <@ba.vup>20% of its HP (doubled if consumed Servant is upgraded); repeats <@ba.vup>2 times","name":"Crown the Dead","desc":"Passive Effect: A single Servant of Lamentation takes on a special form, which can only be upgraded using this skill (up to 6 times)\nActive Effect: Immediately deals 650% ATK as Arts damage to all enemies in range, then consumes a Servant of Lamentation to upgrade the special Servant and restore 20% of its HP (doubled if consumed Servant is upgraded); repeats 2 times"}],"talents":[{"descRaw":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)","name":"Rekindle","desc":"When an enemy is defeated within Attack Range, summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)"},{"descRaw":"When Necrass or her summons attack enemies with less than 60% <@ba.talpu>(+10%) HP, increases ATK to 145% <@ba.talpu>(+5%)","name":"Deathbed Deliverance","desc":"When Necrass or her summons attack enemies with less than 60% (+10%) HP, increases ATK to 145% (+5%)","potBelow":{"descRaw":"When Necrass or her summons attack enemies with less than 50% HP, increases ATK to 140%","desc":"When Necrass or her summons attack enemies with less than 50% HP, increases ATK to 140%"}}],"modules":[{"name":"Unclaimed Legacy","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage; can create <@ba.kw>Summons by defeating enemies, and can attack enemies blocked by their own <@ba.kw>Summons with an ATK increased to <@ba.kw>115%","desc":"Deals Arts damage; can create Summons by defeating enemies, and can attack enemies blocked by their own Summons with an ATK increased to 115%"},"talentChanges":[null,{"descRaw":"When an enemy is defeated within Necrass's or one of her Summon's Attack Range, gains ATK +25% for 10 seconds, and summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)","name":"Rekindle","desc":"When an enemy is defeated within Necrass's or one of her Summon's Attack Range, gains ATK +25% for 10 seconds, and summons a Servant of Lamentation (max 3); if no more Servants can be summoned, upgrades a Servant instead (increases Block, and increases HP, ATK, and DEF by more)"}]}]}}},"char_479_sleach":{"name":"Saileach","subProfessionName":"Standard Bearer","moduleNames":{"uniequip_001_sleach":{"name":"Saileach's Badge"},"uniequip_002_sleach":{"name":"Pastoral"},"uniequip_003_sleach":{"name":"'Auld Lang Syne'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Cannot block enemies during the skill duration","desc":"Cannot block enemies during the skill duration"},"skills":[{"descRaw":"Stops attacking and recovers <@ba.vup>18 DP over the skill duration","name":"Support γ","desc":"Stops attacking and recovers 18 DP over the skill duration"},{"descRaw":"Stops attacking and generates a total of <@ba.vup>20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+22% and restoring their HP equal to <@ba.vup>22% of Saileach's ATK every second. When the skill ends, retrieve the banner","name":"Inheritance of Faith","desc":"Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +22% and restoring their HP equal to 22% of Saileach's ATK every second. When the skill ends, retrieve the banner"},{"descRaw":"Stops attacking and immediately gains <@ba.vup>10 DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>200% Physical damage and Stunning them for <@ba.vup>3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow and <@ba.vup>20% <$ba.fragile>Fragile effect. When the skill ends, retrieve the banner","name":"Glorious Banner","desc":"Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 200% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 20% Fragile effect. When the skill ends, retrieve the banner"}],"talents":[{"descRaw":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 <@ba.talpu>(+2) and enemies have ASPD -12 <@ba.talpu>(+2)","name":"Unwavering Banner","desc":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 (+2) and enemies have ASPD -12 (+2)","potBelow":{"descRaw":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10","desc":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10"}},{"descRaw":"After deployment, the next Operator has -2 DP Cost","name":"Spiritual Influence","desc":"After deployment, the next Operator has -2 DP Cost"}]},"2/60/7/1":{"trait":{"descRaw":"Cannot block enemies during the skill duration","desc":"Cannot block enemies during the skill duration"},"skills":[{"descRaw":"Stops attacking and recovers <@ba.vup>18 DP over the skill duration","name":"Support γ","desc":"Stops attacking and recovers 18 DP over the skill duration"},{"descRaw":"Stops attacking and generates a total of <@ba.vup>20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+35% and restoring their HP equal to <@ba.vup>35% of Saileach's ATK every second. When the skill ends, retrieve the banner","name":"Inheritance of Faith","desc":"Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +35% and restoring their HP equal to 35% of Saileach's ATK every second. When the skill ends, retrieve the banner"},{"descRaw":"Stops attacking and immediately gains <@ba.vup>10 DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>240% Physical damage and Stunning them for <@ba.vup>3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow and <@ba.vup>25% <$ba.fragile>Fragile effect. When the skill ends, retrieve the banner","name":"Glorious Banner","desc":"Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 240% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 25% Fragile effect. When the skill ends, retrieve the banner"}],"talents":[{"descRaw":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 <@ba.talpu>(+2) and enemies have ASPD -12 <@ba.talpu>(+2)","name":"Unwavering Banner","desc":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 (+2) and enemies have ASPD -12 (+2)","potBelow":{"descRaw":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10","desc":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10"}},{"descRaw":"After deployment, the next Operator has -2 DP Cost","name":"Spiritual Influence","desc":"After deployment, the next Operator has -2 DP Cost"}],"modules":[{"name":"Pastoral","traitOverride":{"descRaw":"Cannot block enemies during the skill duration, but grants <@ba.kw>+1 Block to an Operator in front of this unit","desc":"Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit"}},{"name":"'Auld Lang Syne'","traitOverride":{"descRaw":"Cannot block enemies during the skill duration, but gains <$ba.camou>Camouflage","desc":"Cannot block enemies during the skill duration, but gains Camouflage"}}]},"2/60/7/3":{"trait":{"descRaw":"Cannot block enemies during the skill duration","desc":"Cannot block enemies during the skill duration"},"skills":[{"descRaw":"Stops attacking and recovers <@ba.vup>18 DP over the skill duration","name":"Support γ","desc":"Stops attacking and recovers 18 DP over the skill duration"},{"descRaw":"Stops attacking and generates a total of <@ba.vup>20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF <@ba.vup>+35% and restoring their HP equal to <@ba.vup>35% of Saileach's ATK every second. When the skill ends, retrieve the banner","name":"Inheritance of Faith","desc":"Stops attacking and generates a total of 20 DP over the skill duration. Throws the banner to the location of the allied unit with the lowest HP percentage within range, granting them DEF +35% and restoring their HP equal to 35% of Saileach's ATK every second. When the skill ends, retrieve the banner"},{"descRaw":"Stops attacking and immediately gains <@ba.vup>10 DP. Throws the banner to the location of ground enemies, dealing <@ba.vup>240% Physical damage and Stunning them for <@ba.vup>3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with <$ba.sluggish>Slow and <@ba.vup>25% <$ba.fragile>Fragile effect. When the skill ends, retrieve the banner","name":"Glorious Banner","desc":"Stops attacking and immediately gains 10 DP. Throws the banner to the location of ground enemies, dealing 240% Physical damage and Stunning them for 3 seconds. Enemies within the surrounding 8 tiles of the banner are inflicted with Slow and 25% Fragile effect. When the skill ends, retrieve the banner"}],"talents":[{"descRaw":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 <@ba.talpu>(+2) and enemies have ASPD -12 <@ba.talpu>(+2)","name":"Unwavering Banner","desc":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +12 (+2) and enemies have ASPD -12 (+2)","potBelow":{"descRaw":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10","desc":"Deploys with a banner; Within the surrounding 8 tiles of the banner, allied units have ASPD +10 and enemies have ASPD -10"}},{"descRaw":"After deployment, the next Operator has -2 DP Cost","name":"Spiritual Influence","desc":"After deployment, the next Operator has -2 DP Cost"}],"modules":[{"name":"Pastoral","traitOverride":{"descRaw":"Cannot block enemies during the skill duration, but grants <@ba.kw>+1 Block to an Operator in front of this unit","desc":"Cannot block enemies during the skill duration, but grants +1 Block to an Operator in front of this unit"},"talentChanges":[{"descRaw":"Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +15 <@ba.talpu>(+2) and enemies have ASPD -15 <@ba.talpu>(+2)","name":"Unwavering Banner","desc":"Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +15 (+2) and enemies have ASPD -15 (+2)","potBelow":{"descRaw":"Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +13 and enemies have ASPD -13","desc":"Deploys with a banner; within the surrounding 8 tiles of the banner, allies have ASPD +13 and enemies have ASPD -13"}}]},{"name":"'Auld Lang Syne'","traitOverride":{"descRaw":"Cannot block enemies during the skill duration, but gains <$ba.camou>Camouflage","desc":"Cannot block enemies during the skill duration, but gains Camouflage"},"talentChanges":[{"descRaw":"After deployment, the next Operator costs -2 DP; if that Operator is a Ground Operator, gain 2 DP after deployment","name":"Spiritual Influence","desc":"After deployment, the next Operator costs -2 DP; if that Operator is a Ground Operator, gain 2 DP after deployment"}]}]}}},"char_485_pallas":{"name":"Pallas","subProfessionName":"Instructor","moduleNames":{"uniequip_001_pallas":{"name":"Pallas's Badge"},"uniequip_002_pallas":{"name":"'Ούρος'"},"uniequip_003_pallas":{"name":"'Light of Heria'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%"},"skills":[{"descRaw":"The next attack deals <@ba.vup>125% of ATK as Physical damage and attacks twice consecutively","name":"Strikes of Victory","desc":"The next attack deals 125% of ATK as Physical damage and attacks twice consecutively"},{"descRaw":"Attack Range +1 tile, ATK <@ba.vup>+35% and every attack has <@ba.vup>60% chance to <$ba.stun>Stun the target for <@ba.vup>0.2 seconds","name":"Whip of Conviction","desc":"Attack Range +1 tile, ATK +35% and every attack has 60% chance to Stun the target for 0.2 seconds"},{"descRaw":"ATK <@ba.vup>+55% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor effect of <@ba.vup>+35% ATK when HP is above <@ba.vup>80%, DEF <@ba.vup>+20%, Block <@ba.vup>+1 (If there are no Operators or they are not Melee, grant the effect to self instead)","name":"Blessing of Heroism","desc":"ATK +55% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +35% ATK when HP is above 80%, DEF +20%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)"}],"talents":[{"descRaw":"When deployed, all 'Minoan' Operators gain <$ba.strong>Vigor effect of +25% ATK when HP is above 80%","name":"Birth of a Hero","desc":"When deployed, all 'Minoan' Operators gain Vigor effect of +25% ATK when HP is above 80%"},{"descRaw":"Every hit against an enemy restores 45 <@ba.talpu>(+5) HP to Pallas and the allied Operator in the tile ahead","name":"Goddess' Inspiration","desc":"Every hit against an enemy restores 45 (+5) HP to Pallas and the allied Operator in the tile ahead","potBelow":{"descRaw":"Every hit against an enemy restores 40 HP to Pallas and the allied Operator in the tile ahead","desc":"Every hit against an enemy restores 40 HP to Pallas and the allied Operator in the tile ahead"}}]},"2/60/7/1":{"trait":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%"},"skills":[{"descRaw":"The next attack deals <@ba.vup>145% of ATK as Physical damage and attacks twice consecutively","name":"Strikes of Victory","desc":"The next attack deals 145% of ATK as Physical damage and attacks twice consecutively"},{"descRaw":"Attack Range +1 tile, ATK <@ba.vup>+50% and every attack has <@ba.vup>70% chance to <$ba.stun>Stun the target for <@ba.vup>0.2 seconds","name":"Whip of Conviction","desc":"Attack Range +1 tile, ATK +50% and every attack has 70% chance to Stun the target for 0.2 seconds"},{"descRaw":"ATK <@ba.vup>+70% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor effect of <@ba.vup>+40% ATK when HP is above <@ba.vup>80%, DEF <@ba.vup>+25%, Block <@ba.vup>+1 (If there are no Operators or they are not Melee, grant the effect to self instead)","name":"Blessing of Heroism","desc":"ATK +70% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +40% ATK when HP is above 80%, DEF +25%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)"}],"talents":[{"descRaw":"When deployed, all 'Minoan' Operators gain <$ba.strong>Vigor effect of +25% ATK when HP is above 80%","name":"Birth of a Hero","desc":"When deployed, all 'Minoan' Operators gain Vigor effect of +25% ATK when HP is above 80%"},{"descRaw":"Every hit against an enemy restores 45 <@ba.talpu>(+5) HP to Pallas and the allied Operator in the tile ahead","name":"Goddess' Inspiration","desc":"Every hit against an enemy restores 45 (+5) HP to Pallas and the allied Operator in the tile ahead","potBelow":{"descRaw":"Every hit against an enemy restores 40 HP to Pallas and the allied Operator in the tile ahead","desc":"Every hit against an enemy restores 40 HP to Pallas and the allied Operator in the tile ahead"}}],"modules":[{"name":"'Ούρος'","traitOverride":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to <@ba.kw>130%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130%"}},{"name":"'Light of Heria'","traitOverride":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","moduleDescRaw":"Can also be deployed on Ranged tiles","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","moduleDesc":"Can also be deployed on Ranged tiles"}}]},"2/60/7/3":{"trait":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%"},"skills":[{"descRaw":"The next attack deals <@ba.vup>145% of ATK as Physical damage and attacks twice consecutively","name":"Strikes of Victory","desc":"The next attack deals 145% of ATK as Physical damage and attacks twice consecutively"},{"descRaw":"Attack Range +1 tile, ATK <@ba.vup>+50% and every attack has <@ba.vup>70% chance to <$ba.stun>Stun the target for <@ba.vup>0.2 seconds","name":"Whip of Conviction","desc":"Attack Range +1 tile, ATK +50% and every attack has 70% chance to Stun the target for 0.2 seconds"},{"descRaw":"ATK <@ba.vup>+70% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain <$ba.strong>Vigor effect of <@ba.vup>+40% ATK when HP is above <@ba.vup>80%, DEF <@ba.vup>+25%, Block <@ba.vup>+1 (If there are no Operators or they are not Melee, grant the effect to self instead)","name":"Blessing of Heroism","desc":"ATK +70% and attacks two additional targets. If there is an allied Melee Operator in the tile ahead, grant them the following effects: Gain Vigor effect of +40% ATK when HP is above 80%, DEF +25%, Block +1 (If there are no Operators or they are not Melee, grant the effect to self instead)"}],"talents":[{"descRaw":"When deployed, all 'Minoan' Operators gain <$ba.strong>Vigor effect of +25% ATK when HP is above 80%","name":"Birth of a Hero","desc":"When deployed, all 'Minoan' Operators gain Vigor effect of +25% ATK when HP is above 80%"},{"descRaw":"Every hit against an enemy restores 45 <@ba.talpu>(+5) HP to Pallas and the allied Operator in the tile ahead","name":"Goddess' Inspiration","desc":"Every hit against an enemy restores 45 (+5) HP to Pallas and the allied Operator in the tile ahead","potBelow":{"descRaw":"Every hit against an enemy restores 40 HP to Pallas and the allied Operator in the tile ahead","desc":"Every hit against an enemy restores 40 HP to Pallas and the allied Operator in the tile ahead"}}],"modules":[{"name":"'Ούρος'","traitOverride":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to <@ba.kw>130%","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 130%"},"talentChanges":[{"descRaw":"When deployed, all [Minos] Operators gain <$ba.strong>Vigor effect of +30% ATK when HP is above 50%","name":"Birth of a Hero","desc":"When deployed, all [Minos] Operators gain Vigor effect of +30% ATK when HP is above 50%"}]},{"name":"'Light of Heria'","traitOverride":{"descRaw":"Has <@ba.kw>extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","moduleDescRaw":"Can also be deployed on Ranged tiles","desc":"Has extended attack range; When attacking enemies not blocked by self, increase ATK to 120%","moduleDesc":"Can also be deployed on Ranged tiles"},"talentChanges":[null,{"descRaw":"Every hit against an enemy restores 65 <@ba.talpu>(+5) HP to Pallas and the allied operator in the tile ahead; All [Minos] Operators also recover 40 HP","name":"Goddess' Inspiration","desc":"Every hit against an enemy restores 65 (+5) HP to Pallas and the allied operator in the tile ahead; All [Minos] Operators also recover 40 HP","potBelow":{"descRaw":"Every hit against an enemy restores 60 HP to Pallas and the allied operator in the tile ahead; All [Minos] Operators also recover 40 HP","desc":"Every hit against an enemy restores 60 HP to Pallas and the allied operator in the tile ahead; All [Minos] Operators also recover 40 HP"}}]}]}}},"char_1013_chen2":{"name":"Ch'en the Holungday","subProfessionName":"Spreadshooter","moduleNames":{"uniequip_001_chen2":{"name":"Ch'en the Holungday's Badge"},"uniequip_002_chen2":{"name":"Beach Combat Suit"},"uniequip_003_chen2":{"name":"The Last Day of Holiday"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"skills":[{"descRaw":"ATK <@ba.vup>+55%, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"High-Pressure Splash","desc":"ATK +55%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+50%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-20% and DEF <@ba.vup>-100 (Does not stack). <$ba.charged>Charged effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Night of Violet'","desc":"ATK +50%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -20% and DEF -100 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+55%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-30% and DEF <@ba.vup>-150 (Does not stack). \n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Holiday Storm'","desc":"Attack Range expands, ATK +55%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). \nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"When deployed, Ch'en's ammo-based skills have 22% <@ba.talpu>(+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)","name":"Frugality","desc":"When deployed, Ch'en's ammo-based skills have 22% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)","potBelow":{"descRaw":"When deployed, Ch'en's ammo-based skills have 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)","desc":"When deployed, Ch'en's ammo-based skills have 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)"}},{"descRaw":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12","name":"Vestiges of Vacation","desc":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"skills":[{"descRaw":"ATK <@ba.vup>+70%, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"High-Pressure Splash","desc":"ATK +70%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-30% and DEF <@ba.vup>-150 (Does not stack). <$ba.charged>Charged effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Night of Violet'","desc":"ATK +65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-40% and DEF <@ba.vup>-200 (Does not stack). \n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Holiday Storm'","desc":"Attack Range expands, ATK +70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -40% and DEF -200 (Does not stack). \nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"When deployed, Ch'en's ammo-based skills have 22% <@ba.talpu>(+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)","name":"Frugality","desc":"When deployed, Ch'en's ammo-based skills have 22% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)","potBelow":{"descRaw":"When deployed, Ch'en's ammo-based skills have 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)","desc":"When deployed, Ch'en's ammo-based skills have 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)"}},{"descRaw":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12","name":"Vestiges of Vacation","desc":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12"}],"modules":[{"name":"Beach Combat Suit","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."}},{"name":"The Last Day of Holiday","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","moduleDesc":"Reduces Deployment Cost"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit."},"skills":[{"descRaw":"ATK <@ba.vup>+70%, attacks apply this unit's Trait effect to all enemies within range\n<@ba.rem>Skill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"High-Pressure Splash","desc":"ATK +70%, attacks apply this unit's Trait effect to all enemies within range\nSkill activation grants 4 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"ATK <@ba.vup>+65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-30% and DEF <@ba.vup>-150 (Does not stack). <$ba.charged>Charged effect: Changes to 20 ammo\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Night of Violet'","desc":"ATK +65%, attacks create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -30% and DEF -150 (Does not stack). Charged effect: Changes to 20 ammo\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed <@ba.vup>-40% and DEF <@ba.vup>-200 (Does not stack). \n<@ba.rem>Skill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Holiday Storm'","desc":"Attack Range expands, ATK +70%. Attacks deal damage twice, apply this unit's Trait effect to all enemies within range and create a layer of sticky liquid within Attack Range that lasts for 5 seconds. Ground enemies passing over the sticky liquid have Movement Speed -40% and DEF -200 (Does not stack). \nSkill activation grants 32 ammo (each attack consumes 2 ammo) and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"When deployed, Ch'en's ammo-based skills have 22% <@ba.talpu>(+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)","name":"Frugality","desc":"When deployed, Ch'en's ammo-based skills have 22% (+2%) chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)","potBelow":{"descRaw":"When deployed, Ch'en's ammo-based skills have 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)","desc":"When deployed, Ch'en's ammo-based skills have 20% chance to not consume the corresponding ammo for each shot; Other Sniper Operators' ammo-based skills have 10% chance instead (only the highest effect of this type will be applied)"}},{"descRaw":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12","name":"Vestiges of Vacation","desc":"ASPD +8, when there is water terrain on the battlefield, the effect becomes ASPD +12"}],"modules":[{"name":"Beach Combat Suit","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals <@ba.kw>160% damage to enemies in the row directly in front of this unit.","desc":"Attacks all enemies within range, and deals 160% damage to enemies in the row directly in front of this unit."},"talentChanges":[{"descRaw":"When deployed, Ch'en's ammo-based skills have 27% <@ba.talpu>(+2%) chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 12% chance (only the highest effect of this type will be applied)","name":"Frugality","desc":"When deployed, Ch'en's ammo-based skills have 27% (+2%) chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 12% chance (only the highest effect of this type will be applied)","potBelow":{"descRaw":"When deployed, Ch'en's ammo-based skills have 25% chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 12% chance (only the highest effect of this type will be applied)","desc":"When deployed, Ch'en's ammo-based skills have 25% chance to not consume the corresponding ammo; other Sniper Operators' ammo-based skills have 20% chance instead, while other Ranged Operators have 12% chance (only the highest effect of this type will be applied)"}}]},{"name":"The Last Day of Holiday","traitOverride":{"descRaw":"Attacks <@ba.kw>all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Attacks all enemies within range, and deals 150% damage to enemies in the row directly in front of this unit.","moduleDesc":"Reduces Deployment Cost"},"talentChanges":[{"descRaw":"ATK +15%, ASPD +12, when there is water terrain on the battlefield, the effect becomes ATK +28%, ASPD +20; battlefield is considered water terrain when a skill is active","name":"Vestiges of Vacation","desc":"ATK +15%, ASPD +12, when there is water terrain on the battlefield, the effect becomes ATK +28%, ASPD +20; battlefield is considered water terrain when a skill is active"}]}]}}},"char_1015_aglna2":{"subProfessionName":"Skyranger","forms":{"2/1/4/0":{"trait":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"}},"2/60/7/1":{"trait":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"}},"2/60/7/3":{"trait":{"descRaw":"After <$ba.liftoff>Taking Off, can block 2 flying enemies","desc":"After Taking Off, can block 2 flying enemies"}}}},"char_1031_slent2":{"name":"Silence the Paradigmatic","subProfessionName":"Abjurer","moduleNames":{"uniequip_001_slent2":{"name":"Silence the Paradigmatic's Badge"},"uniequip_002_slent2":{"name":"Hard to Keep Awake"},"uniequip_003_slent2":{"name":"Controllable Momentum"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ATK <@ba.vup>+35%","name":"Go-Getter","desc":"ATK +35%"},{"descRaw":"Gains <@ba.vup>+20 ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 2.1 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats","name":"Overlooking Vision","desc":"Gains +20 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 2.1 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats"},{"descRaw":"Gains <@ba.vup>+20% ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.5 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1 for <@ba.vup>6 seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)","name":"Dreadnought Protocol","desc":"Gains +20% ATK, and the effect of this unit's Talent 1 increases to 1.5 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 6 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)"}],"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","name":"Silent Sentinel","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"},{"descRaw":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% <@ba.talpu>(+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","name":"Plumes of Plenty","desc":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% (+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","potBelow":{"descRaw":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","desc":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators"}}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"Go-Getter","desc":"ATK +50%"},{"descRaw":"Gains <@ba.vup>+30 ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats","name":"Overlooking Vision","desc":"Gains +30 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats"},{"descRaw":"Gains <@ba.vup>+30% ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1 for <@ba.vup>7 seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)","name":"Dreadnought Protocol","desc":"Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 7 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)"}],"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","name":"Silent Sentinel","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"},{"descRaw":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% <@ba.talpu>(+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","name":"Plumes of Plenty","desc":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% (+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","potBelow":{"descRaw":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","desc":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators"}}],"modules":[{"name":"Hard to Keep Awake","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>100% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)"}},{"name":"Controllable Momentum","traitOverride":{"descRaw":"Deals Arts damage to <@ba.kw>2 targets; when skill is active, attacks instead restore the HP of <@ba.kw>2 allies (heal amount is equal to 75% of ATK)","desc":"Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ATK <@ba.vup>+50%","name":"Go-Getter","desc":"ATK +50%"},{"descRaw":"Gains <@ba.vup>+30 ASPD; while skill is active, can deploy a Support Drone\n<@ba.rem>After deployment, allies near the drones gain 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats","name":"Overlooking Vision","desc":"Gains +30 ASPD; while skill is active, can deploy a Support Drone\nAfter deployment, allies near the drones gain 2.4 times the effect of Talent 1; self-destructs when skill ends or Silence The Paradigmatic retreats"},{"descRaw":"Gains <@ba.vup>+30% ATK, and the effect of this unit's Talent 1 increases to <@ba.vup>1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below <@ba.vup>1 for <@ba.vup>7 seconds\n<@ba.rem>Can be used up to 2 times within the same battle (can manually deactivate skill)","name":"Dreadnought Protocol","desc":"Gains +30% ATK, and the effect of this unit's Talent 1 increases to 1.8 times; once per skill activation, can prevent an Operator within Attack Range from receiving lethal damage, preventing their HP from falling below 1 for 7 seconds\nCan be used up to 2 times within the same battle (can manually deactivate skill)"}],"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","name":"Silent Sentinel","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"},{"descRaw":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% <@ba.talpu>(+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","name":"Plumes of Plenty","desc":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% (+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","potBelow":{"descRaw":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","desc":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators"}}],"modules":[{"name":"Hard to Keep Awake","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>100% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 100% of ATK)"},"talentChanges":[null,{"descRaw":"Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 8% <@ba.talpu>(+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","name":"Plumes of Plenty","desc":"Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 8% (+1%) of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","potBelow":{"descRaw":"Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 7% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators","desc":"Increases the Max HP of allies within Attack Range by +10%; Allies with less than 50% HP within this unit's Attack Range heal HP equal to 7% of this unit's ATK every second; effect doubles for [Rhine Lab] Operators"}}]},{"name":"Controllable Momentum","traitOverride":{"descRaw":"Deals Arts damage to <@ba.kw>2 targets; when skill is active, attacks instead restore the HP of <@ba.kw>2 allies (heal amount is equal to 75% of ATK)","desc":"Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)"},"talentChanges":[{"descRaw":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% <@ba.talpu>(+1%) of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 50% of this unit's Max HP; effect doubles for [Rhine Lab] Operators","name":"Plumes of Plenty","desc":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 6% (+1%) of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 50% of this unit's Max HP; effect doubles for [Rhine Lab] Operators","potBelow":{"descRaw":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 50% of this unit's Max HP; effect doubles for [Rhine Lab] Operators","desc":"Allies with less than 50% HP within this unit's Attack Range heal HP equal to 5% of this unit's ATK every second; the first time an Operator within range drops below 50% HP, grants that Operator a Barrier equal to 50% of this unit's Max HP; effect doubles for [Rhine Lab] Operators"}}]}]}}},"char_1034_jesca2":{"name":"Jessica the Liberated","subProfessionName":"Sentry Protector","moduleNames":{"uniequip_001_jesca2":{"name":"Jessica the Liberated's Badge"},"uniequip_002_jesca2":{"name":"This Hero of Mine"},"uniequip_003_jesca2":{"name":"Unweathered"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skills":[{"descRaw":"ATK <@ba.vup>+40%, increases DEF of self and Mobile Riot Shield by <@ba.vup>+40%, and increases duration of Mobile Riot Shield by <@ba.vup>+20 seconds\n<@ba.rem>Unlimited duration","name":"Hold the Line","desc":"ATK +40%, increases DEF of self and Mobile Riot Shield by +40%, and increases duration of Mobile Riot Shield by +20 seconds\nUnlimited duration"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+45%, Attack Interval <@ba.vup>reduces significantly, and gains <@ba.vup>75% Physical and Arts dodge","name":"Covered Defense","desc":"Attack Range expands, ATK +45%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge"},{"descRaw":"Attack Range <@ba.vup>+1, Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+240%, DEF <@ba.vup>+50%, Mobile Riot Shield gains <@ba.vup>+100% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250% ATK as Physical damage to all enemies in an area and <$ba.stun>stunning them for <@ba.vup>5 seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)","name":"Saturation Burst","desc":"Attack Range +1, Attack Interval increases, ATK +240%, DEF +50%, Mobile Riot Shield gains +100% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)"}],"talents":[{"descRaw":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% <@ba.talpu>(+3%)","name":"Adaptable","desc":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% (+3%)","potBelow":{"descRaw":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%","desc":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%"}},{"descRaw":"When the Mobile Riot Shield receives damage, 55% <@ba.talpu>(+5%) chance to restore 1 SP to Jessica the Liberated","name":"Charge and Release","desc":"When the Mobile Riot Shield receives damage, 55% (+5%) chance to restore 1 SP to Jessica the Liberated","potBelow":{"descRaw":"When the Mobile Riot Shield receives damage, 50% chance to restore 1 SP to Jessica the Liberated","desc":"When the Mobile Riot Shield receives damage, 50% chance to restore 1 SP to Jessica the Liberated"}}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skills":[{"descRaw":"ATK <@ba.vup>+55%, increases DEF of self and Mobile Riot Shield by <@ba.vup>+55%, and increases duration of Mobile Riot Shield by <@ba.vup>+20 seconds\n<@ba.rem>Unlimited duration","name":"Hold the Line","desc":"ATK +55%, increases DEF of self and Mobile Riot Shield by +55%, and increases duration of Mobile Riot Shield by +20 seconds\nUnlimited duration"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+60%, Attack Interval <@ba.vup>reduces significantly, and gains <@ba.vup>75% Physical and Arts dodge","name":"Covered Defense","desc":"Attack Range expands, ATK +60%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge"},{"descRaw":"Attack Range <@ba.vup>+1, Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+270%, DEF <@ba.vup>+65%, Mobile Riot Shield gains <@ba.vup>+135% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250% ATK as Physical damage to all enemies in an area and <$ba.stun>stunning them for <@ba.vup>5 seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)","name":"Saturation Burst","desc":"Attack Range +1, Attack Interval increases, ATK +270%, DEF +65%, Mobile Riot Shield gains +135% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)"}],"talents":[{"descRaw":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% <@ba.talpu>(+3%)","name":"Adaptable","desc":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% (+3%)","potBelow":{"descRaw":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%","desc":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%"}},{"descRaw":"When the Mobile Riot Shield receives damage, 55% <@ba.talpu>(+5%) chance to restore 1 SP to Jessica the Liberated","name":"Charge and Release","desc":"When the Mobile Riot Shield receives damage, 55% (+5%) chance to restore 1 SP to Jessica the Liberated","potBelow":{"descRaw":"When the Mobile Riot Shield receives damage, 50% chance to restore 1 SP to Jessica the Liberated","desc":"When the Mobile Riot Shield receives damage, 50% chance to restore 1 SP to Jessica the Liberated"}}],"modules":[{"name":"This Hero of Mine","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"}},{"name":"Unweathered","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Attack Range +1 (unaffected by skill Attack Range changes)","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Attack Range +1 (unaffected by skill Attack Range changes)"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"skills":[{"descRaw":"ATK <@ba.vup>+55%, increases DEF of self and Mobile Riot Shield by <@ba.vup>+55%, and increases duration of Mobile Riot Shield by <@ba.vup>+20 seconds\n<@ba.rem>Unlimited duration","name":"Hold the Line","desc":"ATK +55%, increases DEF of self and Mobile Riot Shield by +55%, and increases duration of Mobile Riot Shield by +20 seconds\nUnlimited duration"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+60%, Attack Interval <@ba.vup>reduces significantly, and gains <@ba.vup>75% Physical and Arts dodge","name":"Covered Defense","desc":"Attack Range expands, ATK +60%, Attack Interval reduces significantly, and gains 75% Physical and Arts dodge"},{"descRaw":"Attack Range <@ba.vup>+1, Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+270%, DEF <@ba.vup>+65%, Mobile Riot Shield gains <@ba.vup>+135% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing <@ba.vup>250% ATK as Physical damage to all enemies in an area and <$ba.stun>stunning them for <@ba.vup>5 seconds\n<@ba.rem>Skill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)","name":"Saturation Burst","desc":"Attack Range +1, Attack Interval increases, ATK +270%, DEF +65%, Mobile Riot Shield gains +135% DEF\nWhen the Mobile Riot Shield is deployed, immediately fires a shell forward that explodes upon reaching a target or its max distance, dealing 250% ATK as Physical damage to all enemies in an area and stunning them for 5 seconds\nSkill activation grants 20 Ammo, and the skill ends when all Ammo is used (can be manually deactivated)"}],"talents":[{"descRaw":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% <@ba.talpu>(+3%)","name":"Adaptable","desc":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% (+3%)","potBelow":{"descRaw":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%","desc":"Can use a Mobile Riot Shield that lasts for 50 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%"}},{"descRaw":"When the Mobile Riot Shield receives damage, 55% <@ba.talpu>(+5%) chance to restore 1 SP to Jessica the Liberated","name":"Charge and Release","desc":"When the Mobile Riot Shield receives damage, 55% (+5%) chance to restore 1 SP to Jessica the Liberated","potBelow":{"descRaw":"When the Mobile Riot Shield receives damage, 50% chance to restore 1 SP to Jessica the Liberated","desc":"When the Mobile Riot Shield receives damage, 50% chance to restore 1 SP to Jessica the Liberated"}}],"modules":[{"name":"This Hero of Mine","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Reveals <$ba.invisible>Invisible enemies within range","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Reveals Invisible enemies within range"},"talentChanges":[null,{"descRaw":"Can use an even stronger Mobile Riot Shield that lasts for 60 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% <@ba.talpu>(+3%)","name":"Adaptable","desc":"Can use an even stronger Mobile Riot Shield that lasts for 60 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 18% (+3%)","potBelow":{"descRaw":"Can use an even stronger Mobile Riot Shield that lasts for 60 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%","desc":"Can use an even stronger Mobile Riot Shield that lasts for 60 seconds. The Mobile Riot Shield can only be deployed in the four tiles adjacent to Jessica the Liberated, and when deployed, Jessica the Liberated immediately turns to face the shield and increases the DEF of herself and units behind her by 15%"}}]},{"name":"Unweathered","traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","moduleDescRaw":"Attack Range +1 (unaffected by skill Attack Range changes)","desc":"Blocks 3 enemies and attacks from long range.","moduleDesc":"Attack Range +1 (unaffected by skill Attack Range changes)"},"talentChanges":[{"descRaw":"When the Mobile Riot Shield receives damage, 65% <@ba.talpu>(+5%) chance to restore 1 SP to Jessica the Liberated and reduce Mobile Riot Shield Redeployment Time by 1s (max -14s)","name":"Charge and Release","desc":"When the Mobile Riot Shield receives damage, 65% (+5%) chance to restore 1 SP to Jessica the Liberated and reduce Mobile Riot Shield Redeployment Time by 1s (max -14s)","potBelow":{"descRaw":"When the Mobile Riot Shield receives damage, 60% chance to restore 1 SP to Jessica the Liberated and reduce Mobile Riot Shield Redeployment Time by 1s (max -14s)","desc":"When the Mobile Riot Shield receives damage, 60% chance to restore 1 SP to Jessica the Liberated and reduce Mobile Riot Shield Redeployment Time by 1s (max -14s)"}}]}]}}},"char_1035_wisdel":{"name":"Wiš'adel","subProfessionName":"Flinger","moduleNames":{"uniequip_001_wisdel":{"name":"Wiš'adel's Badge"},"uniequip_002_wisdel":{"name":"'Ancestor Launcher'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)"},"skills":[{"descRaw":"Next attack causes 2 additional aftershocks and <$ba.stun>Stuns all targets for <@ba.vup>0.5s. This attack has a <@ba.vup>slightly increased splash area, and aftershock damage becomes <@ba.vup>75% ATK.","name":"Localized Liquidation","desc":"Next attack causes 2 additional aftershocks and Stuns all targets for 0.5s. This attack has a slightly increased splash area, and aftershock damage becomes 75% ATK."},{"descRaw":"ATK <@ba.vup>+16%, Attack Interval is <@ba.vup>slightly shortened, and attacks strike <@ba.vup>3 enemies at once.\n<$ba.overdrive>Overload: Attacks strike <@ba.vup>4 times in a row with <@ba.vup>65% ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated","name":"Saturated Vengeance","desc":"ATK +16%, Attack Interval is slightly shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 65% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated"},{"descRaw":"Immediately summons <@ba.vup>1 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+120%. Attack Interval is <@ba.vdown>greatly increased. Attacks deal <@ba.vup>175% ATK. Splash area is <@ba.vup>greatly increased. Talent 1 trigger chance is increased to <@ba.vup>100%.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Explosive Dawn","desc":"Immediately summons 1 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +120%. Attack Interval is greatly increased. Attacks deal 175% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 160% <@ba.talpu>(+10%) ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning them for 1s.","name":"Souvenir","desc":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 160% (+10%) ATK as Physical damage to all nearby enemies and Stunning them for 1s.","potBelow":{"descRaw":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning them for 1s.","desc":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and Stunning them for 1s."}},{"descRaw":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains <$ba.camou>Camouflage when near a Revenant's Shadow.","name":"Revenant's Echo","desc":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains Camouflage when near a Revenant's Shadow."}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)"},"skills":[{"descRaw":"Next attack causes 2 additional aftershocks and <$ba.stun>Stuns all targets for <@ba.vup>1s. This attack has a <@ba.vup>slightly increased splash area, and aftershock damage becomes <@ba.vup>90% ATK.","name":"Localized Liquidation","desc":"Next attack causes 2 additional aftershocks and Stuns all targets for 1s. This attack has a slightly increased splash area, and aftershock damage becomes 90% ATK."},{"descRaw":"ATK <@ba.vup>+25%, Attack Interval is <@ba.vup>shortened, and attacks strike <@ba.vup>3 enemies at once.\n<$ba.overdrive>Overload: Attacks strike <@ba.vup>4 times in a row with <@ba.vup>70% ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated","name":"Saturated Vengeance","desc":"ATK +25%, Attack Interval is shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 70% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated"},{"descRaw":"Immediately summons <@ba.vup>2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+150%. Attack Interval is <@ba.vdown>greatly increased. Attacks deal <@ba.vup>190% ATK. Splash area is <@ba.vup>greatly increased. Talent 1 trigger chance is increased to <@ba.vup>100%.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Explosive Dawn","desc":"Immediately summons 2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +150%. Attack Interval is greatly increased. Attacks deal 190% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 160% <@ba.talpu>(+10%) ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning them for 1s.","name":"Souvenir","desc":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 160% (+10%) ATK as Physical damage to all nearby enemies and Stunning them for 1s.","potBelow":{"descRaw":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning them for 1s.","desc":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and Stunning them for 1s."}},{"descRaw":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains <$ba.camou>Camouflage when near a Revenant's Shadow.","name":"Revenant's Echo","desc":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains Camouflage when near a Revenant's Shadow."}],"modules":[{"name":"'Ancestor Launcher'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>three instances of Physical damage to <@ba.kw>ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)","desc":"Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>two instances of Physical damage to <@ba.kw>ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)","desc":"Attacks deal two instances of Physical damage to ground enemies in a small area (The second instance is a shockwave that has half the normal ATK)"},"skills":[{"descRaw":"Next attack causes 2 additional aftershocks and <$ba.stun>Stuns all targets for <@ba.vup>1s. This attack has a <@ba.vup>slightly increased splash area, and aftershock damage becomes <@ba.vup>90% ATK.","name":"Localized Liquidation","desc":"Next attack causes 2 additional aftershocks and Stuns all targets for 1s. This attack has a slightly increased splash area, and aftershock damage becomes 90% ATK."},{"descRaw":"ATK <@ba.vup>+25%, Attack Interval is <@ba.vup>shortened, and attacks strike <@ba.vup>3 enemies at once.\n<$ba.overdrive>Overload: Attacks strike <@ba.vup>4 times in a row with <@ba.vup>70% ATK, and randomly attack targets within attack range.\n<@ba.rem>Skill can be manually deactivated","name":"Saturated Vengeance","desc":"ATK +25%, Attack Interval is shortened, and attacks strike 3 enemies at once.\nOverload: Attacks strike 4 times in a row with 70% ATK, and randomly attack targets within attack range.\nSkill can be manually deactivated"},{"descRaw":"Immediately summons <@ba.vup>2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK <@ba.vup>+150%. Attack Interval is <@ba.vdown>greatly increased. Attacks deal <@ba.vup>190% ATK. Splash area is <@ba.vup>greatly increased. Talent 1 trigger chance is increased to <@ba.vup>100%.\n<@ba.rem>Skill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"Explosive Dawn","desc":"Immediately summons 2 Revenant's Shadow(s) in attack range (up to 3 at a time, they remain after skill expires). ATK +150%. Attack Interval is greatly increased. Attacks deal 190% ATK. Splash area is greatly increased. Talent 1 trigger chance is increased to 100%.\nSkill activation grants 6 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 160% <@ba.talpu>(+10%) ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning them for 1s.","name":"Souvenir","desc":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 160% (+10%) ATK as Physical damage to all nearby enemies and Stunning them for 1s.","potBelow":{"descRaw":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning them for 1s.","desc":"Attacks have 115% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 150% ATK as Physical damage to all nearby enemies and Stunning them for 1s."}},{"descRaw":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains <$ba.camou>Camouflage when near a Revenant's Shadow.","name":"Revenant's Echo","desc":"After deployment, immediately summons a Revenant's Shadow in attack range, and gains Camouflage when near a Revenant's Shadow."}],"modules":[{"name":"'Ancestor Launcher'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>three instances of Physical damage to <@ba.kw>ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)","desc":"Attacks deal three instances of Physical damage to ground enemies in a small area (The second and third instances are shockwaves that have half the normal ATK)"},"talentChanges":[{"descRaw":"Attacks have 125% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 185% <@ba.talpu>(+10%) ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning them for 1s.","name":"Souvenir","desc":"Attacks have 125% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 185% (+10%) ATK as Physical damage to all nearby enemies and Stunning them for 1s.","potBelow":{"descRaw":"Attacks have 125% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 175% ATK as Physical damage to all nearby enemies and <$ba.stun>Stunning them for 1s.","desc":"Attacks have 125% ATK against the main target and attach an afterimage to it. Afterimages have a 15% chance to explode when affected by Wiš'adel's aftershock, dealing 175% ATK as Physical damage to all nearby enemies and Stunning them for 1s."}}]}]}}},"char_1042_phatm2":{"name":"Tragodia","subProfessionName":"Ritualist","moduleNames":{"uniequip_001_phatm2":{"name":"Tragodia's Badge"},"uniequip_002_phatm2":{"name":"Heart of Tragodia"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"skills":[{"descRaw":"The next attack deals <@ba.vup>105% of ATK as Arts damage twice and <$ba.root>Binds the target for <@ba.vup>2s; target's <$ba.dt.neural2>Nervous Impairment received increases to <@ba.vup>1.3x during the <$ba.root>Bind; prioritizes attacking enemies not under a burst effect","name":"Night Echoes","desc":"The next attack deals 105% of ATK as Arts damage twice and Binds the target for 2s; target's Nervous Impairment received increases to 1.3x during the Bind; prioritizes attacking enemies not under a burst effect"},{"descRaw":"ASPD <@ba.vup>+20, and Talent 1's splash area <@ba.vup>expands; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures up to <@ba.vup>4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>100% of Tragodia's ATK as Arts damage and <@ba.vup>15% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time","name":"Folie à Plusieurs","desc":"ASPD +20, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 100% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+75%, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment from Tragodia while skill is active take <@ba.vup>10% of ATK as <$ba.dt.neural2>Nervous Impairment per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50% to their <$ba.dt.neural2>Nervous Impairment cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment will generate/refresh a Cage of Chaos at their ground position","name":"Le Théâtre du Vide","desc":"Attack Range expands, ATK +75%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position"}],"talents":[{"descRaw":"Attacks deal an additional 33% <@ba.talpu>(+3%) of ATK as <$ba.dt.neural2>Nervous Impairment, and deal 23% <@ba.talpu>(+3%) of ATK as <$ba.dt.neural2>Nervous Impairment to enemies around the target","name":"Mind Over Matter","desc":"Attacks deal an additional 33% (+3%) of ATK as Nervous Impairment, and deal 23% (+3%) of ATK as Nervous Impairment to enemies around the target","potBelow":{"descRaw":"Attacks deal an additional 30% of ATK as <$ba.dt.neural2>Nervous Impairment, and deal 20% of ATK as <$ba.dt.neural2>Nervous Impairment to enemies around the target","desc":"Attacks deal an additional 30% of ATK as Nervous Impairment, and deal 20% of ATK as Nervous Impairment to enemies around the target"}},{"descRaw":"When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment have ASPD -16 <@ba.talpu>(+4); when enemies within Attack Range perform normal attacks, they take 70 points of <$ba.dt.neural2>Nervous Impairment","name":"Descend into Dream","desc":"When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -16 (+4); when enemies within Attack Range perform normal attacks, they take 70 points of Nervous Impairment","potBelow":{"descRaw":"When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of <$ba.dt.neural2>Nervous Impairment","desc":"When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of Nervous Impairment"}}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"skills":[{"descRaw":"The next attack deals <@ba.vup>120% of ATK as Arts damage twice and <$ba.root>Binds the target for <@ba.vup>3s; target's <$ba.dt.neural2>Nervous Impairment received increases to <@ba.vup>1.5x during the <$ba.root>Bind; prioritizes attacking enemies not under a burst effect","name":"Night Echoes","desc":"The next attack deals 120% of ATK as Arts damage twice and Binds the target for 3s; target's Nervous Impairment received increases to 1.5x during the Bind; prioritizes attacking enemies not under a burst effect"},{"descRaw":"ASPD <@ba.vup>+25, and Talent 1's splash area <@ba.vup>expands; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures up to <@ba.vup>4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time","name":"Folie à Plusieurs","desc":"ASPD +25, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+95%, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment from Tragodia while skill is active take <@ba.vup>10% of ATK as <$ba.dt.neural2>Nervous Impairment per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50% to their <$ba.dt.neural2>Nervous Impairment cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment will generate/refresh a Cage of Chaos at their ground position","name":"Le Théâtre du Vide","desc":"Attack Range expands, ATK +95%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position"}],"talents":[{"descRaw":"Attacks deal an additional 33% <@ba.talpu>(+3%) of ATK as <$ba.dt.neural2>Nervous Impairment, and deal 23% <@ba.talpu>(+3%) of ATK as <$ba.dt.neural2>Nervous Impairment to enemies around the target","name":"Mind Over Matter","desc":"Attacks deal an additional 33% (+3%) of ATK as Nervous Impairment, and deal 23% (+3%) of ATK as Nervous Impairment to enemies around the target","potBelow":{"descRaw":"Attacks deal an additional 30% of ATK as <$ba.dt.neural2>Nervous Impairment, and deal 20% of ATK as <$ba.dt.neural2>Nervous Impairment to enemies around the target","desc":"Attacks deal an additional 30% of ATK as Nervous Impairment, and deal 20% of ATK as Nervous Impairment to enemies around the target"}},{"descRaw":"When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment have ASPD -16 <@ba.talpu>(+4); when enemies within Attack Range perform normal attacks, they take 70 points of <$ba.dt.neural2>Nervous Impairment","name":"Descend into Dream","desc":"When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -16 (+4); when enemies within Attack Range perform normal attacks, they take 70 points of Nervous Impairment","potBelow":{"descRaw":"When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of <$ba.dt.neural2>Nervous Impairment","desc":"When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of Nervous Impairment"}}],"modules":[{"name":"Heart of Tragodia","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","desc":"Attacks deal Arts damage, and can inflict Elemental Injury"},"skills":[{"descRaw":"The next attack deals <@ba.vup>120% of ATK as Arts damage twice and <$ba.root>Binds the target for <@ba.vup>3s; target's <$ba.dt.neural2>Nervous Impairment received increases to <@ba.vup>1.5x during the <$ba.root>Bind; prioritizes attacking enemies not under a burst effect","name":"Night Echoes","desc":"The next attack deals 120% of ATK as Arts damage twice and Binds the target for 3s; target's Nervous Impairment received increases to 1.5x during the Bind; prioritizes attacking enemies not under a burst effect"},{"descRaw":"ASPD <@ba.vup>+25, and Talent 1's splash area <@ba.vup>expands; while skill is active, can deploy a Blood's Whisper, which <$ba.attract>Lures up to <@ba.vup>4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for <@ba.vup>10s after deployment; once the first target arrives at its position, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Unlimited duration; Blood's Whisper has an independent Redeployment Time","name":"Folie à Plusieurs","desc":"ASPD +25, and Talent 1's splash area expands; while skill is active, can deploy a Blood's Whisper, which Lures up to 4 enemies who enter its range and can path to it (prioritizing elite or leader enemies) for 10s after deployment; once the first target arrives at its position, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nUnlimited duration; Blood's Whisper has an independent Redeployment Time"},{"descRaw":"Attack Range expands, ATK <@ba.vup>+95%, prioritizes attacking enemies not under a burst effect; enemies that have received <$ba.dt.neural2>Nervous Impairment from Tragodia while skill is active take <@ba.vup>10% of ATK as <$ba.dt.neural2>Nervous Impairment per second until burst effect is triggered; enemies within attack range have <@ba.vup>+50% to their <$ba.dt.neural2>Nervous Impairment cooldown recovery rate; enemies entering the burst effect of <$ba.dt.neural2>Nervous Impairment will generate/refresh a Cage of Chaos at their ground position","name":"Le Théâtre du Vide","desc":"Attack Range expands, ATK +95%, prioritizes attacking enemies not under a burst effect; enemies that have received Nervous Impairment from Tragodia while skill is active take 10% of ATK as Nervous Impairment per second until burst effect is triggered; enemies within attack range have +50% to their Nervous Impairment cooldown recovery rate; enemies entering the burst effect of Nervous Impairment will generate/refresh a Cage of Chaos at their ground position"}],"talents":[{"descRaw":"Attacks deal an additional 33% <@ba.talpu>(+3%) of ATK as <$ba.dt.neural2>Nervous Impairment, and deal 23% <@ba.talpu>(+3%) of ATK as <$ba.dt.neural2>Nervous Impairment to enemies around the target","name":"Mind Over Matter","desc":"Attacks deal an additional 33% (+3%) of ATK as Nervous Impairment, and deal 23% (+3%) of ATK as Nervous Impairment to enemies around the target","potBelow":{"descRaw":"Attacks deal an additional 30% of ATK as <$ba.dt.neural2>Nervous Impairment, and deal 20% of ATK as <$ba.dt.neural2>Nervous Impairment to enemies around the target","desc":"Attacks deal an additional 30% of ATK as Nervous Impairment, and deal 20% of ATK as Nervous Impairment to enemies around the target"}},{"descRaw":"When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment have ASPD -16 <@ba.talpu>(+4); when enemies within Attack Range perform normal attacks, they take 70 points of <$ba.dt.neural2>Nervous Impairment","name":"Descend into Dream","desc":"When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -16 (+4); when enemies within Attack Range perform normal attacks, they take 70 points of Nervous Impairment","potBelow":{"descRaw":"When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of <$ba.dt.neural2>Nervous Impairment","desc":"When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -12; when enemies within Attack Range perform normal attacks, they take 70 points of Nervous Impairment"}}],"modules":[{"name":"Heart of Tragodia","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Injury","moduleDescRaw":"Elemental Injury dealt to Elite and Leader enemies increases by <@ba.kw>18%","desc":"Attacks deal Arts damage, and can inflict Elemental Injury","moduleDesc":"Elemental Injury dealt to Elite and Leader enemies increases by 18%"},"talentChanges":[{"descRaw":"When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment have ASPD -24 <@ba.talpu>(+4); when enemies within Attack Range perform normal attacks, they take 90 points of <$ba.dt.neural2>Nervous Impairment","name":"Descend into Dream","desc":"When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -24 (+4); when enemies within Attack Range perform normal attacks, they take 90 points of Nervous Impairment","potBelow":{"descRaw":"When deployed, all enemies on the field under the burst effect of <$ba.dt.neural2>Nervous Impairment have ASPD -20; when enemies within Attack Range perform normal attacks, they take 90 points of <$ba.dt.neural2>Nervous Impairment","desc":"When deployed, all enemies on the field under the burst effect of Nervous Impairment have ASPD -20; when enemies within Attack Range perform normal attacks, they take 90 points of Nervous Impairment"}}]}]}}},"char_1043_leizi2":{"name":"Leizi the Thunderbringer","subProfessionName":"Liberator","moduleNames":{"uniequip_001_leizi2":{"name":"Leizi the Thunderbringer's Badge"},"uniequip_002_leizi2":{"name":"'Within a Thought'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands forward and to both sides; deals <@ba.vup>260% of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted","name":"Nobility Enduring","desc":"Attack Range expands forward and to both sides; deals 260% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted"},{"descRaw":"Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away, attacks deal <@ba.vup>110% of ATK as Physical damage to <@ba.vup>3 target(s); every lightning strike during this skill gives ATK <@ba.vup>+10% (stacks up to 25 times)","name":"Shock and Awe","desc":"Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 110% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vdown>greatly increases, attacks deal <@ba.vup>210% of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles in all four cardinal directions; currents will <@ba.vup>bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>45% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>7% chance to be <$ba.tremble>Frightened for <@ba.vup>3s","name":"All the Thunderlight","desc":"Attack Range expands, Attack Interval greatly increases, attacks deal 210% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 45% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 7% chance to be Frightened for 3s"}],"talents":[{"descRaw":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off when this unit's skill is not active; while skill is active, ATK increases to 111% <@ba.talpu>(+4%)","name":"Clarity of Judgment","desc":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 111% (+4%)","potBelow":{"descRaw":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off when this unit's skill is not active; while skill is active, ATK increases to 107%","desc":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 107%"}},{"descRaw":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and <$ba.tremble>Frightening these enemies for 3 <@ba.talpu>(+1)s","name":"Call to Account","desc":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and Frightening these enemies for 3 (+1)s","potBelow":{"descRaw":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and <$ba.tremble>Frightening these enemies for 2s","desc":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and Frightening these enemies for 2s"}}]},"2/60/7/1":{"trait":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands forward and to both sides; deals <@ba.vup>300% of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted","name":"Nobility Enduring","desc":"Attack Range expands forward and to both sides; deals 300% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted"},{"descRaw":"Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away, attacks deal <@ba.vup>125% of ATK as Physical damage to <@ba.vup>3 target(s); every lightning strike during this skill gives ATK <@ba.vup>+10% (stacks up to 25 times)","name":"Shock and Awe","desc":"Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 125% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vdown>greatly increases, attacks deal <@ba.vup>240% of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles in all four cardinal directions; currents will <@ba.vup>bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>56% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>10% chance to be <$ba.tremble>Frightened for <@ba.vup>3s","name":"All the Thunderlight","desc":"Attack Range expands, Attack Interval greatly increases, attacks deal 240% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 56% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 10% chance to be Frightened for 3s"}],"talents":[{"descRaw":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off when this unit's skill is not active; while skill is active, ATK increases to 111% <@ba.talpu>(+4%)","name":"Clarity of Judgment","desc":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 111% (+4%)","potBelow":{"descRaw":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off when this unit's skill is not active; while skill is active, ATK increases to 107%","desc":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 107%"}},{"descRaw":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and <$ba.tremble>Frightening these enemies for 3 <@ba.talpu>(+1)s","name":"Call to Account","desc":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and Frightening these enemies for 3 (+1)s","potBelow":{"descRaw":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and <$ba.tremble>Frightening these enemies for 2s","desc":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and Frightening these enemies for 2s"}}],"modules":[{"name":"'Within a Thought'","traitOverride":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","moduleDescRaw":"Directly gains <@ba.kw>+100% charge after deployment","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends","moduleDesc":"Directly gains +100% charge after deployment"}}]},"2/60/7/3":{"trait":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends"},"skills":[{"descRaw":"Attack Range <@ba.vup>expands forward and to both sides; deals <@ba.vup>300% of ATK as Physical damage to ground enemies in these three directions\n<@ba.rem>Can store 3 charges, Trait effect will not reset until charges are fully depleted","name":"Nobility Enduring","desc":"Attack Range expands forward and to both sides; deals 300% of ATK as Physical damage to ground enemies in these three directions\nCan store 3 charges, Trait effect will not reset until charges are fully depleted"},{"descRaw":"Attack Range <@ba.vup>expands to all ground tiles up to 3 tiles away, attacks deal <@ba.vup>125% of ATK as Physical damage to <@ba.vup>3 target(s); every lightning strike during this skill gives ATK <@ba.vup>+10% (stacks up to 25 times)","name":"Shock and Awe","desc":"Attack Range expands to all ground tiles up to 3 tiles away, attacks deal 125% of ATK as Physical damage to 3 target(s); every lightning strike during this skill gives ATK +10% (stacks up to 25 times)"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval <@ba.vdown>greatly increases, attacks deal <@ba.vup>240% of ATK as AoE Physical damage and generate electric currents at the target's position that travel <@ba.vup>three tiles in all four cardinal directions; currents will <@ba.vup>bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take <@ba.vup>56% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a <@ba.vup>10% chance to be <$ba.tremble>Frightened for <@ba.vup>3s","name":"All the Thunderlight","desc":"Attack Range expands, Attack Interval greatly increases, attacks deal 240% of ATK as AoE Physical damage and generate electric currents at the target's position that travel three tiles in all four cardinal directions; currents will bounce back if they hit this unit or a High Ground tile; all enemies on a tile with a current take 56% of Leizi the Thunderbringer's ATK as Arts damage every 0.6s, and have a 10% chance to be Frightened for 3s"}],"talents":[{"descRaw":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off when this unit's skill is not active; while skill is active, ATK increases to 111% <@ba.talpu>(+4%)","name":"Clarity of Judgment","desc":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 111% (+4%)","potBelow":{"descRaw":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off when this unit's skill is not active; while skill is active, ATK increases to 107%","desc":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 107%"}},{"descRaw":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and <$ba.tremble>Frightening these enemies for 3 <@ba.talpu>(+1)s","name":"Call to Account","desc":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and Frightening these enemies for 3 (+1)s","potBelow":{"descRaw":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and <$ba.tremble>Frightening these enemies for 2s","desc":"Upon skill activation, all ground tiles within Attack Range are struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage to all enemies on them and Frightening these enemies for 2s"}}],"modules":[{"name":"'Within a Thought'","traitOverride":{"descRaw":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to <@ba.kw>+200% over <@ba.kw>40 seconds; ATK is reset when the skill ends","moduleDescRaw":"Directly gains <@ba.kw>+100% charge after deployment","desc":"Normally does not attack and has 0 Block; when skill is inactive, ATK gradually increases up to +200% over 40 seconds; ATK is reset when the skill ends","moduleDesc":"Directly gains +100% charge after deployment"},"talentChanges":[{"descRaw":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off when this unit's skill is not active; while skill is active, ATK increases to 117% <@ba.talpu>(+4%)","name":"Clarity of Judgment","desc":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 117% (+4%)","potBelow":{"descRaw":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; <$ba.liftoff>Takes Off when this unit's skill is not active; while skill is active, ATK increases to 113%","desc":"Tiles within Attack Range have a 10% chance every second of being struck by lightning, dealing 100% of Leizi the Thunderbringer's ATK as Arts damage; Takes Off when this unit's skill is not active; while skill is active, ATK increases to 113%"}}]}]}}},"char_1044_hsgma2":{"name":"Hoshiguma the Breacher","subProfessionName":"Arts Protector","moduleNames":{"uniequip_001_hsgma2":{"name":"Hoshiguma the Breacher's Badge"},"uniequip_002_hsgma2":{"name":"No Trace"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Normal attacks deal Arts damage while the skill is active","desc":"Normal attacks deal Arts damage while the skill is active"},"skills":[{"descRaw":"ATK <@ba.vup>+40%, DEF <@ba.vup>+40%, deals <@ba.vup>100% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration","name":"Bitter Karma","desc":"ATK +40%, DEF +40%, deals 100% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration"},{"descRaw":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>55% of ATK; the shield flies <@ba.vup>one loop around this unit; the shield <$ba.sluggish>Slows enemies on contact, dealing <@ba.vup>80% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>10% of the damage dealt by the shield","name":"Anadi-Avidya","desc":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 55% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 80% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 10% of the damage dealt by the shield"},{"descRaw":"Attack Range <@ba.vup>expands, Max HP <@ba.vup>+55%, ATK <@ba.vup>+150%, hitting up to <@ba.vup>2 enemies twice per attack; for <@ba.vup>11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)","name":"Hell Itself","desc":"Attack Range expands, Max HP +55%, ATK +150%, hitting up to 2 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)"}],"talents":[{"descRaw":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 4 <@ba.talpu>(-1) seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'","name":"Gouka","desc":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 4 (-1) seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'","potBelow":{"descRaw":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 5 seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'","desc":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 5 seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'"}},{"descRaw":"Gains up to +50 RES and 35% ATK <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% of Max HP)","name":"Oni Battle Stance","desc":"Gains up to +50 RES and 35% ATK Tenacity (reaches maximum bonus when losing 70% of Max HP)"}]},"2/60/7/1":{"trait":{"descRaw":"Normal attacks deal Arts damage while the skill is active","desc":"Normal attacks deal Arts damage while the skill is active"},"skills":[{"descRaw":"ATK <@ba.vup>+55%, DEF <@ba.vup>+55%, deals <@ba.vup>130% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration","name":"Bitter Karma","desc":"ATK +55%, DEF +55%, deals 130% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration"},{"descRaw":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>70% of ATK; the shield flies <@ba.vup>one loop around this unit; the shield <$ba.sluggish>Slows enemies on contact, dealing <@ba.vup>110% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>15% of the damage dealt by the shield","name":"Anadi-Avidya","desc":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 70% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 110% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 15% of the damage dealt by the shield"},{"descRaw":"Attack Range <@ba.vup>expands, Max HP <@ba.vup>+70%, ATK <@ba.vup>+180%, hitting up to <@ba.vup>2 enemies twice per attack; for <@ba.vup>11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)","name":"Hell Itself","desc":"Attack Range expands, Max HP +70%, ATK +180%, hitting up to 2 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)"}],"talents":[{"descRaw":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 4 <@ba.talpu>(-1) seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'","name":"Gouka","desc":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 4 (-1) seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'","potBelow":{"descRaw":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 5 seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'","desc":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 5 seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'"}},{"descRaw":"Gains up to +50 RES and 35% ATK <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% of Max HP)","name":"Oni Battle Stance","desc":"Gains up to +50 RES and 35% ATK Tenacity (reaches maximum bonus when losing 70% of Max HP)"}],"modules":[{"name":"No Trace","traitOverride":{"descRaw":"On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target","desc":"On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target"}}]},"2/60/7/3":{"trait":{"descRaw":"Normal attacks deal Arts damage while the skill is active","desc":"Normal attacks deal Arts damage while the skill is active"},"skills":[{"descRaw":"ATK <@ba.vup>+55%, DEF <@ba.vup>+55%, deals <@ba.vup>130% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\n<@ba.rem>Unlimited duration","name":"Bitter Karma","desc":"ATK +55%, DEF +55%, deals 130% of ATK as Arts damage to targets that attack Hoshiguma the Breacher\nUnlimited duration"},{"descRaw":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing <@ba.vup>70% of ATK; the shield flies <@ba.vup>one loop around this unit; the shield <$ba.sluggish>Slows enemies on contact, dealing <@ba.vup>110% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to <@ba.vup>15% of the damage dealt by the shield","name":"Anadi-Avidya","desc":"Hoshiguma the Breacher launches her shield while hitting all blocked enemies 3 times per attack, each hit dealing 70% of ATK; the shield flies one loop around this unit; the shield Slows enemies on contact, dealing 110% of ATK as Arts damage every 0.5s, while Hoshiguma the Breacher recovers HP equal to 15% of the damage dealt by the shield"},{"descRaw":"Attack Range <@ba.vup>expands, Max HP <@ba.vup>+70%, ATK <@ba.vup>+180%, hitting up to <@ba.vup>2 enemies twice per attack; for <@ba.vup>11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the <@ba.vup>11s period\n<@ba.rem>Can manually deactivate skill (skill can be interrupted at any time)","name":"Hell Itself","desc":"Attack Range expands, Max HP +70%, ATK +180%, hitting up to 2 enemies twice per attack; for 11s upon manually deactivating the skill, Hoshiguma the Breacher retains skill bonuses and becomes undefeatable, attacks hitting 4 times, fatal damage taken by allied Operators within this unit's attack range is redirected to her, and she automatically retreats after the 11s period\nCan manually deactivate skill (skill can be interrupted at any time)"}],"talents":[{"descRaw":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 4 <@ba.talpu>(-1) seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'","name":"Gouka","desc":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 4 (-1) seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'","potBelow":{"descRaw":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 5 seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'","desc":"When HP drops to 0, enters 'Ātmagrāha': cannot be healed by allies, damage received will accumulate, and once accumulated damage reaches 200% of Max HP, Hoshiguma the Breacher will be defeated; after 5 seconds without receiving damage, recovers 5% HP every second; once HP is greater than 0, leaves 'Ātmagrāha'"}},{"descRaw":"Gains up to +50 RES and 35% ATK <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% of Max HP)","name":"Oni Battle Stance","desc":"Gains up to +50 RES and 35% ATK Tenacity (reaches maximum bonus when losing 70% of Max HP)"}],"modules":[{"name":"No Trace","traitOverride":{"descRaw":"On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target","desc":"On skill activation, normal attacks deal Arts damage. When attacking and being attacked, deals extra 10% of ATK as Arts damage to target"},"talentChanges":[{"descRaw":"Gains up to +50 RES and 35% ATK <$ba.berserk>Tenacity (reaches maximum bonus when losing 50% of Max HP); grants an additional +15% ATK when reaching max Tenacity bonus","name":"Oni Battle Stance","desc":"Gains up to +50 RES and 35% ATK Tenacity (reaches maximum bonus when losing 50% of Max HP); grants an additional +15% ATK when reaching max Tenacity bonus"}]}]}}},"char_1050_chen3":{"name":"Ch'en the Dawnstreak","subProfessionName":"Arts Fighter","moduleNames":{"uniequip_001_chen3":{"name":"Ch'en the Dawnstreak's Badge"},"uniequip_002_chen3":{"name":"Remnant Pages of Memory"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ATK <@ba.vup>+65%, attacks hit twice, and attacks silence the target until the skill ends","name":"Chi Xiao - Fleeting Night","desc":"ATK +65%, attacks hit twice, and attacks silence the target until the skill ends"},{"descRaw":"Slashes the nearest enemy <@ba.vup>10 times, each slash dealing <@ba.vup>390% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+230% and gains <@ba.vup>40% Physical and Arts Dodge","name":"Chi Xiao - Shadowless Speed","desc":"Slashes the nearest enemy 10 times, each slash dealing 390% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +230% and gains 40% Physical and Arts Dodge"},{"descRaw":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6% of their current HP (minimum of <@ba.vup>530% ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3 instances of <@ba.vup>165% ATK as Arts damage to up to <@ba.vup>3 ground enemies","name":"Chi Xiao - Heaven's Plaint","desc":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 530% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 165% ATK as Arts damage to up to 3 ground enemies"}],"talents":[{"descRaw":"ATK +16% <@ba.talpu>(+3%), ASPD +16 <@ba.talpu>(+3), and attacks deal <$ba.weaknessatk>Weakness damage","name":"All-Seeing Eye","desc":"ATK +16% (+3%), ASPD +16 (+3), and attacks deal Weakness damage","potBelow":{"descRaw":"ATK +13%, ASPD +13, and attacks deal <$ba.weaknessatk>Weakness damage","desc":"ATK +13%, ASPD +13, and attacks deal Weakness damage"}},{"descRaw":"When not taking damage, every 7s restores a random amount of HP equal to 35% <@ba.talpu>(+5%) to 165% <@ba.talpu>(+5%) of ATK and dodges the next Physical or Arts attack received","name":"To Know Time's Flow","desc":"When not taking damage, every 7s restores a random amount of HP equal to 35% (+5%) to 165% (+5%) of ATK and dodges the next Physical or Arts attack received","potBelow":{"descRaw":"When not taking damage, every 7s restores a random amount of HP equal to 30% to 160% of ATK and dodges the next Physical or Arts attack received","desc":"When not taking damage, every 7s restores a random amount of HP equal to 30% to 160% of ATK and dodges the next Physical or Arts attack received"}}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ATK <@ba.vup>+80%, attacks hit twice, and attacks silence the target until the skill ends","name":"Chi Xiao - Fleeting Night","desc":"ATK +80%, attacks hit twice, and attacks silence the target until the skill ends"},{"descRaw":"Slashes the nearest enemy <@ba.vup>10 times, each slash dealing <@ba.vup>430% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+260% and gains <@ba.vup>50% Physical and Arts Dodge","name":"Chi Xiao - Shadowless Speed","desc":"Slashes the nearest enemy 10 times, each slash dealing 430% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +260% and gains 50% Physical and Arts Dodge"},{"descRaw":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6% of their current HP (minimum of <@ba.vup>550% ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3 instances of <@ba.vup>180% ATK as Arts damage to up to <@ba.vup>3 ground enemies","name":"Chi Xiao - Heaven's Plaint","desc":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 550% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 180% ATK as Arts damage to up to 3 ground enemies"}],"talents":[{"descRaw":"ATK +16% <@ba.talpu>(+3%), ASPD +16 <@ba.talpu>(+3), and attacks deal <$ba.weaknessatk>Weakness damage","name":"All-Seeing Eye","desc":"ATK +16% (+3%), ASPD +16 (+3), and attacks deal Weakness damage","potBelow":{"descRaw":"ATK +13%, ASPD +13, and attacks deal <$ba.weaknessatk>Weakness damage","desc":"ATK +13%, ASPD +13, and attacks deal Weakness damage"}},{"descRaw":"When not taking damage, every 7s restores a random amount of HP equal to 35% <@ba.talpu>(+5%) to 165% <@ba.talpu>(+5%) of ATK and dodges the next Physical or Arts attack received","name":"To Know Time's Flow","desc":"When not taking damage, every 7s restores a random amount of HP equal to 35% (+5%) to 165% (+5%) of ATK and dodges the next Physical or Arts attack received","potBelow":{"descRaw":"When not taking damage, every 7s restores a random amount of HP equal to 30% to 160% of ATK and dodges the next Physical or Arts attack received","desc":"When not taking damage, every 7s restores a random amount of HP equal to 30% to 160% of ATK and dodges the next Physical or Arts attack received"}}],"modules":[{"name":"Remnant Pages of Memory","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"ATK <@ba.vup>+80%, attacks hit twice, and attacks silence the target until the skill ends","name":"Chi Xiao - Fleeting Night","desc":"ATK +80%, attacks hit twice, and attacks silence the target until the skill ends"},{"descRaw":"Slashes the nearest enemy <@ba.vup>10 times, each slash dealing <@ba.vup>430% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds <@ba.vup>+1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, <$ba.addash>Move to said tile, otherwise return to starting tile; afterward, ATK <@ba.vup>+260% and gains <@ba.vup>50% Physical and Arts Dodge","name":"Chi Xiao - Shadowless Speed","desc":"Slashes the nearest enemy 10 times, each slash dealing 430% ATK as Arts damage; if the target is defeated, retargets to the next nearest enemy and adds +1 to remaining slash count; once all slashes end, if target has not been defeated and is on a deployable tile, Move to said tile, otherwise return to starting tile; afterward, ATK +260% and gains 50% Physical and Arts Dodge"},{"descRaw":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to <@ba.vup>6% of their current HP (minimum of <@ba.vup>550% ATK as Arts damage); Attack Range expands, each attack deals <@ba.vup>3 instances of <@ba.vup>180% ATK as Arts damage to up to <@ba.vup>3 ground enemies","name":"Chi Xiao - Heaven's Plaint","desc":"On skill activation, unleashes a sword wave that travels forward and can change direction, dealing Arts damage to enemies it passes through equivalent to 6% of their current HP (minimum of 550% ATK as Arts damage); Attack Range expands, each attack deals 3 instances of 180% ATK as Arts damage to up to 3 ground enemies"}],"talents":[{"descRaw":"ATK +16% <@ba.talpu>(+3%), ASPD +16 <@ba.talpu>(+3), and attacks deal <$ba.weaknessatk>Weakness damage","name":"All-Seeing Eye","desc":"ATK +16% (+3%), ASPD +16 (+3), and attacks deal Weakness damage","potBelow":{"descRaw":"ATK +13%, ASPD +13, and attacks deal <$ba.weaknessatk>Weakness damage","desc":"ATK +13%, ASPD +13, and attacks deal Weakness damage"}},{"descRaw":"When not taking damage, every 7s restores a random amount of HP equal to 35% <@ba.talpu>(+5%) to 165% <@ba.talpu>(+5%) of ATK and dodges the next Physical or Arts attack received","name":"To Know Time's Flow","desc":"When not taking damage, every 7s restores a random amount of HP equal to 35% (+5%) to 165% (+5%) of ATK and dodges the next Physical or Arts attack received","potBelow":{"descRaw":"When not taking damage, every 7s restores a random amount of HP equal to 30% to 160% of ATK and dodges the next Physical or Arts attack received","desc":"When not taking damage, every 7s restores a random amount of HP equal to 30% to 160% of ATK and dodges the next Physical or Arts attack received"}}],"modules":[{"name":"Remnant Pages of Memory","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"ASPD <@ba.kw>+8 when not blocking an enemy","desc":"Deals Arts damage","moduleDesc":"ASPD +8 when not blocking an enemy"},"talentChanges":[{"descRaw":"When not taking damage, every 6s restores a random amount of HP equal to 55% <@ba.talpu>(+5%) to 205% <@ba.talpu>(+5%) of ATK and Dodges the next Physical or Arts attack received","name":"To Know Time's Flow","desc":"When not taking damage, every 6s restores a random amount of HP equal to 55% (+5%) to 205% (+5%) of ATK and Dodges the next Physical or Arts attack received","potBelow":{"descRaw":"When not taking damage, every 6s restores a random amount of HP equal to 50% to 200% of ATK and dodges the next Physical or Arts attack received","desc":"When not taking damage, every 6s restores a random amount of HP equal to 50% to 200% of ATK and dodges the next Physical or Arts attack received"}}]}]}}},"char_1051_headb2":{"name":"Zima the Raging Tide","subProfessionName":"Earthshaker","moduleNames":{"uniequip_001_headb2":{"name":"Zima the Raging Tide's Badge"},"uniequip_002_headb2":{"name":"Unissued Medal"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target."},"skills":[{"descRaw":"ATK <@ba.vup>+32%; ASPD <@ba.vup>+35","name":"Never Bow","desc":"ATK +32%; ASPD +35"},{"descRaw":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains <@ba.vup>1 SP\nAutomatic Effect: Attack Range <@ba.vup>increases, ATK <@ba.vup>+60%, and DEF <@ba.vup>+40%\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount","name":"Never Surrender","desc":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains 1 SP\nAutomatic Effect: Attack Range increases, ATK +60%, and DEF +40%\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount"},{"descRaw":"ATK <@ba.vup>+65%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing <@ba.vup>190% ATK as Physical damage and granting an additional <@ba.vup>+30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to <@ba.vup>3.5x, and control effect becomes a <@ba.vup>1s <$ba.root>Bind","name":"Unstoppable","desc":"ATK +65%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing 190% ATK as Physical damage and granting an additional +30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to 3.5x, and control effect becomes a 1s Bind"}],"talents":[{"descRaw":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 27%<@ba.talpu>(+3%) ATK as Physical damage and inflicts a 0.5s <$ba.sluggish>Slow to all ground enemies in the four adjacent tiles","name":"Roiling Rage","desc":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 27%(+3%) ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles","potBelow":{"descRaw":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s <$ba.sluggish>Slow to all ground enemies in the four adjacent tiles","desc":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles"}},{"descRaw":"When skill is active, all Operators gain +18% <@ba.talpu>(+4%) ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect","name":"Human Tide","desc":"When skill is active, all Operators gain +18% (+4%) ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect","potBelow":{"descRaw":"When skill is active, all Operators gain +14% ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect","desc":"When skill is active, all Operators gain +14% ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect"}}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target."},"skills":[{"descRaw":"ATK <@ba.vup>+39%; ASPD <@ba.vup>+40","name":"Never Bow","desc":"ATK +39%; ASPD +40"},{"descRaw":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains <@ba.vup>1 SP\nAutomatic Effect: Attack Range <@ba.vup>increases, ATK <@ba.vup>+75%, and DEF <@ba.vup>+50%\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount","name":"Never Surrender","desc":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains 1 SP\nAutomatic Effect: Attack Range increases, ATK +75%, and DEF +50%\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount"},{"descRaw":"ATK <@ba.vup>+80%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing <@ba.vup>210% ATK as Physical damage and granting an additional <@ba.vup>+30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to <@ba.vup>3.5x, and control effect becomes a <@ba.vup>1.5s <$ba.root>Bind","name":"Unstoppable","desc":"ATK +80%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing 210% ATK as Physical damage and granting an additional +30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to 3.5x, and control effect becomes a 1.5s Bind"}],"talents":[{"descRaw":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 27%<@ba.talpu>(+3%) ATK as Physical damage and inflicts a 0.5s <$ba.sluggish>Slow to all ground enemies in the four adjacent tiles","name":"Roiling Rage","desc":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 27%(+3%) ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles","potBelow":{"descRaw":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s <$ba.sluggish>Slow to all ground enemies in the four adjacent tiles","desc":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles"}},{"descRaw":"When skill is active, all Operators gain +18% <@ba.talpu>(+4%) ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect","name":"Human Tide","desc":"When skill is active, all Operators gain +18% (+4%) ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect","potBelow":{"descRaw":"When skill is active, all Operators gain +14% ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect","desc":"When skill is active, all Operators gain +14% ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect"}}],"modules":[{"name":"Unissued Medal","traitOverride":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","moduleDescRaw":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to <@ba.kw>115%","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target.","moduleDesc":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115%"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target."},"skills":[{"descRaw":"ATK <@ba.vup>+39%; ASPD <@ba.vup>+40","name":"Never Bow","desc":"ATK +39%; ASPD +40"},{"descRaw":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains <@ba.vup>1 SP\nAutomatic Effect: Attack Range <@ba.vup>increases, ATK <@ba.vup>+75%, and DEF <@ba.vup>+50%\n<@ba.rem>Upon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount","name":"Never Surrender","desc":"Passive Effect: Whenever a high ground tile triggers Talent 1's effect, gains 1 SP\nAutomatic Effect: Attack Range increases, ATK +75%, and DEF +50%\nUpon the second activation of this skill and afterwards, this skill has unlimited duration, and its bonuses are double the base amount"},{"descRaw":"ATK <@ba.vup>+80%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing <@ba.vup>210% ATK as Physical damage and granting an additional <@ba.vup>+30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to <@ba.vup>3.5x, and control effect becomes a <@ba.vup>1.5s <$ba.root>Bind","name":"Unstoppable","desc":"ATK +80%, and deals a chain of five hammer blows with increased splash area to the tile ahead, each blow dealing 210% ATK as Physical damage and granting an additional +30% ATK; high ground tiles that trigger Talent 1 will spread its effect to adjacent high ground tiles (amount of spread increases with each attack), damage effect increases to 3.5x, and control effect becomes a 1.5s Bind"}],"talents":[{"descRaw":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 27%<@ba.talpu>(+3%) ATK as Physical damage and inflicts a 0.5s <$ba.sluggish>Slow to all ground enemies in the four adjacent tiles","name":"Roiling Rage","desc":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 27%(+3%) ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles","potBelow":{"descRaw":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s <$ba.sluggish>Slow to all ground enemies in the four adjacent tiles","desc":"Physical damage caused by Trait splash effect increases by 24%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles"}},{"descRaw":"When skill is active, all Operators gain +18% <@ba.talpu>(+4%) ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect","name":"Human Tide","desc":"When skill is active, all Operators gain +18% (+4%) ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect","potBelow":{"descRaw":"When skill is active, all Operators gain +14% ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect","desc":"When skill is active, all Operators gain +14% ATK and DEF; [Ursus Student Self-Government Group] Operators receive double the effect"}}],"modules":[{"name":"Unissued Medal","traitOverride":{"descRaw":"Attacks deal <@ba.kw>50% ATK as <@ba.kw>AOE Physical damage to enemies around the target.","moduleDescRaw":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to <@ba.kw>115%","desc":"Attacks deal 50% ATK as AOE Physical damage to enemies around the target.","moduleDesc":"When there are 3 or more enemies within the splash area, ATK of the current instance of attack increases to 115%"},"talentChanges":[{"descRaw":"Physical damage caused by Trait splash effect increases by 40%; any high ground tile touched by the splash deals 27%<@ba.talpu>(+3%) ATK as Physical damage and inflicts a 0.5s <$ba.sluggish>Slow to all ground enemies in the four adjacent tiles","name":"Roiling Rage","desc":"Physical damage caused by Trait splash effect increases by 40%; any high ground tile touched by the splash deals 27%(+3%) ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles","potBelow":{"descRaw":"Physical damage caused by Trait splash effect increases by 40%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s <$ba.sluggish>Slow to all ground enemies in the four adjacent tiles","desc":"Physical damage caused by Trait splash effect increases by 40%; any high ground tile touched by the splash deals 24% ATK as Physical damage and inflicts a 0.5s Slow to all ground enemies in the four adjacent tiles"}}]}]}}},"char_1052_kalts2":{"subProfessionName":"Watchman","forms":{"2/1/4/0":{"trait":{"descRaw":"Restores the HP of allies, and can <$ba.liftoff>Take Off","desc":"Restores the HP of allies, and can Take Off"}},"2/60/7/1":{"trait":{"descRaw":"Restores the HP of allies, and can <$ba.liftoff>Take Off","desc":"Restores the HP of allies, and can Take Off"}},"2/60/7/3":{"trait":{"descRaw":"Restores the HP of allies, and can <$ba.liftoff>Take Off","desc":"Restores the HP of allies, and can Take Off"}}}},"char_1502_crosly":{"name":"Crownslayer","subProfessionName":"Executor","moduleNames":{"uniequip_001_crosly":{"name":"Crownslayer's Badge"},"uniequip_002_crosly":{"name":"Цареубийца"},"uniequip_003_crosly":{"name":"рисунок углем"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, ATK <@ba.vup>+65%, and gain <@ba.vup>30% Physical and Arts Dodge","name":"Smoke and Mirrors","desc":"After deployment, ATK +65%, and gain 30% Physical and Arts Dodge"},{"descRaw":"After deployment, stops attacking for <@ba.vup>8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>2x; when the skill ends, deals <@ba.vup>270% ATK as Physical damage to all ground enemies within the smoke","name":"Smokebomb Blast","desc":"After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2x; when the skill ends, deals 270% ATK as Physical damage to all ground enemies within the smoke"},{"descRaw":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility and her Block becomes 0; every <@ba.vup>2s, she will appear and deal <@ba.vup>150% ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun them for <@ba.vup>1.5s (a single target can only be targeted once every <@ba.vup>6s)","name":"Smokescreen Execution","desc":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 150% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 1.5s (a single target can only be targeted once every 6s)"}],"talents":[{"descRaw":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate","name":"Swallow Your Suffering","desc":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate"},{"descRaw":"Deals 22% <@ba.talpu>(+2) more Physical damage to ground enemies that have not yet dealt damage to her","name":"Crownslayer's Glory","desc":"Deals 22% (+2) more Physical damage to ground enemies that have not yet dealt damage to her","potBelow":{"descRaw":"Deals 20% more Physical damage to ground enemies that have not yet dealt damage to her","desc":"Deals 20% more Physical damage to ground enemies that have not yet dealt damage to her"}}]},"2/60/7/1":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, ATK <@ba.vup>+80%, and gain <@ba.vup>40% Physical and Arts Dodge","name":"Smoke and Mirrors","desc":"After deployment, ATK +80%, and gain 40% Physical and Arts Dodge"},{"descRaw":"After deployment, stops attacking for <@ba.vup>8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>2x; when the skill ends, deals <@ba.vup>350% ATK as Physical damage to all ground enemies within the smoke","name":"Smokebomb Blast","desc":"After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2x; when the skill ends, deals 350% ATK as Physical damage to all ground enemies within the smoke"},{"descRaw":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility and her Block becomes 0; every <@ba.vup>2s, she will appear and deal <@ba.vup>190% ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun them for <@ba.vup>1.5s (a single target can only be targeted once every <@ba.vup>6s)","name":"Smokescreen Execution","desc":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 190% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 1.5s (a single target can only be targeted once every 6s)"}],"talents":[{"descRaw":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate","name":"Swallow Your Suffering","desc":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate"},{"descRaw":"Deals 22% <@ba.talpu>(+2) more Physical damage to ground enemies that have not yet dealt damage to her","name":"Crownslayer's Glory","desc":"Deals 22% (+2) more Physical damage to ground enemies that have not yet dealt damage to her","potBelow":{"descRaw":"Deals 20% more Physical damage to ground enemies that have not yet dealt damage to her","desc":"Deals 20% more Physical damage to ground enemies that have not yet dealt damage to her"}}],"modules":[{"name":"Цареубийца","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"}},{"name":"рисунок углем","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"}}]},"2/60/7/3":{"trait":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","desc":"Significantly reduced Redeployment Time"},"skills":[{"descRaw":"After deployment, ATK <@ba.vup>+80%, and gain <@ba.vup>40% Physical and Arts Dodge","name":"Smoke and Mirrors","desc":"After deployment, ATK +80%, and gain 40% Physical and Arts Dodge"},{"descRaw":"After deployment, stops attacking for <@ba.vup>8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to <@ba.vup>2x; when the skill ends, deals <@ba.vup>350% ATK as Physical damage to all ground enemies within the smoke","name":"Smokebomb Blast","desc":"After deployment, stops attacking for 8s, less likely to be attacked by enemies, Talent 1's Physical and Arts hit rate reduction effect on ground enemies increases to 2x; when the skill ends, deals 350% ATK as Physical damage to all ground enemies within the smoke"},{"descRaw":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining <$ba.invisible>Invisibility and her Block becomes 0; every <@ba.vup>2s, she will appear and deal <@ba.vup>190% ATK as Physical damage twice to a ground enemy within the smoke and <$ba.stun>Stun them for <@ba.vup>1.5s (a single target can only be targeted once every <@ba.vup>6s)","name":"Smokescreen Execution","desc":"After deployment, Talent 1's range expands; Crownslayer disappears within the smoke, gaining Invisibility and her Block becomes 0; every 2s, she will appear and deal 190% ATK as Physical damage twice to a ground enemy within the smoke and Stun them for 1.5s (a single target can only be targeted once every 6s)"}],"talents":[{"descRaw":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate","name":"Swallow Your Suffering","desc":"Creates a smoke cloud around herself while skill is active; ground enemies within the cloud have -20% Physical and Arts hit rate"},{"descRaw":"Deals 22% <@ba.talpu>(+2) more Physical damage to ground enemies that have not yet dealt damage to her","name":"Crownslayer's Glory","desc":"Deals 22% (+2) more Physical damage to ground enemies that have not yet dealt damage to her","potBelow":{"descRaw":"Deals 20% more Physical damage to ground enemies that have not yet dealt damage to her","desc":"Deals 20% more Physical damage to ground enemies that have not yet dealt damage to her"}}],"modules":[{"name":"Цареубийца","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"Refunds <@ba.kw>a large portion of the current DP Cost when retreated","desc":"Significantly reduced Redeployment Time","moduleDesc":"Refunds a large portion of the current DP Cost when retreated"},"talentChanges":[{"descRaw":"Creates a smoke cloud around herself while skill is active, ground enemies within the cloud have -25% Physical and Arts hit rate","name":"Swallow Your Suffering","desc":"Creates a smoke cloud around herself while skill is active, ground enemies within the cloud have -25% Physical and Arts hit rate"}]},{"name":"рисунок углем","traitOverride":{"descRaw":"Significantly <@ba.kw>reduced Redeployment Time","moduleDescRaw":"When there are no allied units in the four adjacent tiles, ATK <@ba.kw>+10%","desc":"Significantly reduced Redeployment Time","moduleDesc":"When there are no allied units in the four adjacent tiles, ATK +10%"},"talentChanges":[{"descRaw":"Deals 37% <@ba.talpu>(+2%) more Physical damage to ground enemies that have not yet dealt damage to her; stun effect duration +50%","name":"Crownslayer's Glory","desc":"Deals 37% (+2%) more Physical damage to ground enemies that have not yet dealt damage to her; stun effect duration +50%","potBelow":{"descRaw":"Deals 35% more Physical damage to ground enemies that have not yet dealt damage to her; stun effect duration +50%","desc":"Deals 35% more Physical damage to ground enemies that have not yet dealt damage to her; stun effect duration +50%"}}]}]}}},"char_2012_typhon":{"name":"Typhon","subProfessionName":"Besieger","moduleNames":{"uniequip_001_typhon":{"name":"Typhon's Badge"},"uniequip_002_typhon":{"name":"Ammadikshu"},"uniequip_003_typhon":{"name":"Shadow of the Icefield"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+27%; ASPD <@ba.vup>+25","name":"Swift Strike γ","desc":"ATK +27%; ASPD +25"},{"descRaw":"ATK <@ba.vup>+26%, each attack fires off <@ba.vup>2 arrows (prioritizing different targets), and has a <@ba.vup>40% chance of stunning targets for <@ba.vup>1 seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration","name":"Order of the Icefield","desc":"ATK +26%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration"},{"descRaw":"Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>4 hits of <@ba.vup>145% ATK as Physical damage and stunning targets hit for <@ba.vup>0.4 seconds\n<@ba.rem>Skill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Eternal Hunt'","desc":"Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 145% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 7 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds","name":"Sharp as a Beast's Fang","desc":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds"},{"descRaw":"When damaging an enemy for the first time while a skill is active, ATK increases to 170% <@ba.talpu>(+10%) and <$ba.sluggish>Slows targets for 3 seconds","name":"Heavy as the Swamp's Mire","desc":"When damaging an enemy for the first time while a skill is active, ATK increases to 170% (+10%) and Slows targets for 3 seconds","potBelow":{"descRaw":"When damaging an enemy for the first time while a skill is active, ATK increases to 160% and <$ba.sluggish>Slows targets for 3 seconds","desc":"When damaging an enemy for the first time while a skill is active, ATK increases to 160% and Slows targets for 3 seconds"}}]},"2/60/7/1":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"ATK <@ba.vup>+35%, each attack fires off <@ba.vup>2 arrows (prioritizing different targets), and has a <@ba.vup>40% chance of stunning targets for <@ba.vup>1 seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration","name":"Order of the Icefield","desc":"ATK +35%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration"},{"descRaw":"Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>4 hits of <@ba.vup>160% ATK as Physical damage and stunning targets hit for <@ba.vup>0.4 seconds\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Eternal Hunt'","desc":"Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 160% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds","name":"Sharp as a Beast's Fang","desc":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds"},{"descRaw":"When damaging an enemy for the first time while a skill is active, ATK increases to 170% <@ba.talpu>(+10%) and <$ba.sluggish>Slows targets for 3 seconds","name":"Heavy as the Swamp's Mire","desc":"When damaging an enemy for the first time while a skill is active, ATK increases to 170% (+10%) and Slows targets for 3 seconds","potBelow":{"descRaw":"When damaging an enemy for the first time while a skill is active, ATK increases to 160% and <$ba.sluggish>Slows targets for 3 seconds","desc":"When damaging an enemy for the first time while a skill is active, ATK increases to 160% and Slows targets for 3 seconds"}}],"modules":[{"name":"Ammadikshu","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"When attacking a heavy enemy (weight 3 or greater), ATK increased to <@ba.kw>115%","desc":"Attacks the heaviest enemy first","moduleDesc":"When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%"}},{"name":"Shadow of the Icefield","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>12%)","desc":"Attacks the heaviest enemy first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 12%)"}},{"traitOverride":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"skills":[{"descRaw":"ATK <@ba.vup>+34%; ASPD <@ba.vup>+35","name":"Swift Strike γ","desc":"ATK +34%; ASPD +35"},{"descRaw":"ATK <@ba.vup>+35%, each attack fires off <@ba.vup>2 arrows (prioritizing different targets), and has a <@ba.vup>40% chance of stunning targets for <@ba.vup>1 seconds\n<@ba.rem>From second activation and on, this skill has unlimited duration","name":"Order of the Icefield","desc":"ATK +35%, each attack fires off 2 arrows (prioritizing different targets), and has a 40% chance of stunning targets for 1 seconds\nFrom second activation and on, this skill has unlimited duration"},{"descRaw":"Immediately marks a target within range, Attack Interval <@ba.vdown>lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing <@ba.vup>4 hits of <@ba.vup>160% ATK as Physical damage and stunning targets hit for <@ba.vup>0.4 seconds\n<@ba.rem>Skill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)","name":"'Eternal Hunt'","desc":"Immediately marks a target within range, Attack Interval lengthens significantly, and attacks become a hail of arrows aimed at the marked target; the hail of arrows will randomly strike enemies around the marked target, dealing 4 hits of 160% ATK as Physical damage and stunning targets hit for 0.4 seconds\nSkill activation grants 8 ammo and the skill ends when all ammo is used (Can manually deactivate skill)"}],"talents":[{"descRaw":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds","name":"Sharp as a Beast's Fang","desc":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 50% of its DEF (each attack increases the DEF ignored by 10%, additive). This bonus is lost when no attacks have been made within 8 seconds"},{"descRaw":"When damaging an enemy for the first time while a skill is active, ATK increases to 170% <@ba.talpu>(+10%) and <$ba.sluggish>Slows targets for 3 seconds","name":"Heavy as the Swamp's Mire","desc":"When damaging an enemy for the first time while a skill is active, ATK increases to 170% (+10%) and Slows targets for 3 seconds","potBelow":{"descRaw":"When damaging an enemy for the first time while a skill is active, ATK increases to 160% and <$ba.sluggish>Slows targets for 3 seconds","desc":"When damaging an enemy for the first time while a skill is active, ATK increases to 160% and Slows targets for 3 seconds"}}],"modules":[{"name":"Ammadikshu","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"When attacking a heavy enemy (weight 3 or greater), ATK increased to <@ba.kw>115%","desc":"Attacks the heaviest enemy first","moduleDesc":"When attacking a heavy enemy (weight 3 or greater), ATK increased to 115%"},"talentChanges":[{"descRaw":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 60% of its DEF (each attack increases the DEF ignored by 12%, additive). This bonus is lost when no attacks have been made within 10 seconds","name":"Sharp as a Beast's Fang","desc":"Continuous attacks gradually ignore increasing amounts of the target's DEF, up to a maximum of 60% of its DEF (each attack increases the DEF ignored by 12%, additive). This bonus is lost when no attacks have been made within 10 seconds"}]},{"name":"Shadow of the Icefield","traitOverride":{"descRaw":"Attacks the heaviest enemy first","moduleDescRaw":"The further away the enemy, the higher the damage dealt (up to an increase of <@ba.kw>12%)","desc":"Attacks the heaviest enemy first","moduleDesc":"The further away the enemy, the higher the damage dealt (up to an increase of 12%)"},"talentChanges":[{"descRaw":"When damaging an enemy for the first and second time while a skill is active, ATK increases to 230% <@ba.talpu>(+10%) and <$ba.sluggish>Slows targets for 3s","name":"Heavy as the Swamp's Mire","desc":"When damaging an enemy for the first and second time while a skill is active, ATK increases to 230% (+10%) and Slows targets for 3s","potBelow":{"descRaw":"When damaging an enemy for the first and second time while a skill is active, ATK increases to 220% and <$ba.sluggish>Slows targets for 3s","desc":"When damaging an enemy for the first and second time while a skill is active, ATK increases to 220% and Slows targets for 3s"}}]},{"traitOverride":{"descRaw":"Attacks the heaviest enemy first","desc":"Attacks the heaviest enemy first"},"talentChanges":[null,{"name":"Heavy as the Swamp's Mire"}]}]}}},"char_2013_cerber":{"name":"Ceobe","subProfessionName":"Core Caster","moduleNames":{"uniequip_001_cerber":{"name":"Ceobe's Badge"},"uniequip_002_cerber":{"name":"'Really Dry Bread'"},"uniequip_003_cerber":{"name":"'Knife, I Made'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>165%, prioritizing enemies that are not blocked and <$ba.root>Binding them for <@ba.vup>2 seconds\n<@ba.rem>Can store 1 charge(s)","name":"'Really Cold Axe'","desc":"Increases the ATK of the next attack to 165%, prioritizing enemies that are not blocked and Binding them for 2 seconds\nCan store 1 charge(s)"},{"descRaw":"Attack Interval is <@ba.vup>reduced, and attacks prioritize enemies with the highest DEF","name":"'Really Hot Knives'","desc":"Attack Interval is reduced, and attacks prioritize enemies with the highest DEF"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+130%, attacks now deal <@ba.vup>Physical damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>2.5 seconds","name":"'Really Heavy Spear'","desc":"Attack Range expands, ATK +130%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 2.5 seconds"}],"talents":[{"descRaw":"Each attack deals additional Arts damage to the target equal to 44%<@ba.talpu>(+4%) of its DEF","name":"Thresher","desc":"Each attack deals additional Arts damage to the target equal to 44%(+4%) of its DEF","potBelow":{"descRaw":"Each attack deals additional Arts damage to the target equal to 40% of its DEF","desc":"Each attack deals additional Arts damage to the target equal to 40% of its DEF"}},{"descRaw":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8","name":"Lone Journey","desc":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>180%, prioritizing enemies that are not blocked and <$ba.root>Binding them for <@ba.vup>2.5 seconds\n<@ba.rem>Can store 2 charge(s)","name":"'Really Cold Axe'","desc":"Increases the ATK of the next attack to 180%, prioritizing enemies that are not blocked and Binding them for 2.5 seconds\nCan store 2 charge(s)"},{"descRaw":"Attack Interval is <@ba.vup>reduced moderately, and attacks prioritize enemies with the highest DEF","name":"'Really Hot Knives'","desc":"Attack Interval is reduced moderately, and attacks prioritize enemies with the highest DEF"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+160%, attacks now deal <@ba.vup>Physical damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>3 seconds","name":"'Really Heavy Spear'","desc":"Attack Range expands, ATK +160%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 3 seconds"}],"talents":[{"descRaw":"Each attack deals additional Arts damage to the target equal to 44%<@ba.talpu>(+4%) of its DEF","name":"Thresher","desc":"Each attack deals additional Arts damage to the target equal to 44%(+4%) of its DEF","potBelow":{"descRaw":"Each attack deals additional Arts damage to the target equal to 40% of its DEF","desc":"Each attack deals additional Arts damage to the target equal to 40% of its DEF"}},{"descRaw":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8","name":"Lone Journey","desc":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8"}],"modules":[{"name":"'Really Dry Bread'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"}},{"name":"'Knife, I Made'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Increases the ATK of the next attack to <@ba.vup>180%, prioritizing enemies that are not blocked and <$ba.root>Binding them for <@ba.vup>2.5 seconds\n<@ba.rem>Can store 2 charge(s)","name":"'Really Cold Axe'","desc":"Increases the ATK of the next attack to 180%, prioritizing enemies that are not blocked and Binding them for 2.5 seconds\nCan store 2 charge(s)"},{"descRaw":"Attack Interval is <@ba.vup>reduced moderately, and attacks prioritize enemies with the highest DEF","name":"'Really Hot Knives'","desc":"Attack Interval is reduced moderately, and attacks prioritize enemies with the highest DEF"},{"descRaw":"Attack Range <@ba.vup>expands, ATK <@ba.vup>+160%, attacks now deal <@ba.vup>Physical damage, prioritize enemies with the lowest defense, and silence targets for <@ba.vup>3 seconds","name":"'Really Heavy Spear'","desc":"Attack Range expands, ATK +160%, attacks now deal Physical damage, prioritize enemies with the lowest defense, and silence targets for 3 seconds"}],"talents":[{"descRaw":"Each attack deals additional Arts damage to the target equal to 44%<@ba.talpu>(+4%) of its DEF","name":"Thresher","desc":"Each attack deals additional Arts damage to the target equal to 44%(+4%) of its DEF","potBelow":{"descRaw":"Each attack deals additional Arts damage to the target equal to 40% of its DEF","desc":"Each attack deals additional Arts damage to the target equal to 40% of its DEF"}},{"descRaw":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8","name":"Lone Journey","desc":"When there are no other friendly units in the surrounding 4 tiles, ATK +8% and ASPD +8"}],"modules":[{"name":"'Really Dry Bread'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"},"talentChanges":[{"descRaw":"Each attack deals additional Arts damage to the target equal to 54% <@ba.talpu>(+4%) of its DEF; percentage increases with repeated attacks against the same target, up to 79% <@ba.talpu>(+4%)","name":"Thresher","desc":"Each attack deals additional Arts damage to the target equal to 54% (+4%) of its DEF; percentage increases with repeated attacks against the same target, up to 79% (+4%)","potBelow":{"descRaw":"Each attack deals additional Arts damage to the target equal to 50% of its DEF; percentage increases with repeated attacks against the same target, up to 75%","desc":"Each attack deals additional Arts damage to the target equal to 50% of its DEF; percentage increases with repeated attacks against the same target, up to 75%"}}]},{"name":"'Knife, I Made'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."},"talentChanges":[{"descRaw":"Gains +15% ATK and +15 ASPD when there are no allied units in the adjacent 4 tiles","name":"Lone Journey","desc":"Gains +15% ATK and +15 ASPD when there are no allied units in the adjacent 4 tiles"}]}]}}},"char_2014_nian":{"name":"Nian","subProfessionName":"Protector","moduleNames":{"uniequip_001_nian":{"name":"Nian's Badge"},"uniequip_002_nian":{"name":"The Array of Chaos"},"uniequip_003_nian":{"name":"'Don't Disturb'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"DEF <@ba.vup>+40%, ATK <@ba.vup>+20%, and normal attacks now deal <@ba.vup>Arts damage","name":"Tin Burning","desc":"DEF +40%, ATK +20%, and normal attacks now deal Arts damage"},{"descRaw":"<@ba.vdown>Stops attacking; DEF <@ba.vup>+80%, Block <@ba.vup>+1, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>60% of Nian's ATK and silences them for <@ba.vup>3 seconds","name":"Copper Seal","desc":"Stops attacking; DEF +80%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 60% of Nian's ATK and silences them for 3 seconds"},{"descRaw":"ATK <@ba.vup>+65%; Nearby allied Operators gain DEF <@ba.vup>+40%, Block <@ba.vup>+1 and <$ba.buffres>status resistance","name":"Iron Defense","desc":"ATK +65%; Nearby allied Operators gain DEF +40%, Block +1 and status resistance"}],"talents":[{"descRaw":"When this unit is in the squad, all Defenders gain +20%<@ba.talpu>(+4%) Max HP","name":"Tectonic Armor","desc":"When this unit is in the squad, all Defenders gain +20%(+4%) Max HP","potBelow":{"descRaw":"When this unit is in the squad, all Defenders gain +16% Max HP","desc":"When this unit is in the squad, all Defenders gain +16% Max HP"}},{"descRaw":"After deployment, immediately gains 3 <$ba.shield>Shields","name":"Clairvoyance","desc":"After deployment, immediately gains 3 Shields"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"DEF <@ba.vup>+55%, ATK <@ba.vup>+30%, and normal attacks now deal <@ba.vup>Arts damage","name":"Tin Burning","desc":"DEF +55%, ATK +30%, and normal attacks now deal Arts damage"},{"descRaw":"<@ba.vdown>Stops attacking; DEF <@ba.vup>+100%, Block <@ba.vup>+1, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>70% of Nian's ATK and silences them for <@ba.vup>3 seconds","name":"Copper Seal","desc":"Stops attacking; DEF +100%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 70% of Nian's ATK and silences them for 3 seconds"},{"descRaw":"ATK <@ba.vup>+80%; Nearby allied Operators gain DEF <@ba.vup>+50%, Block <@ba.vup>+1 and <$ba.buffres>status resistance","name":"Iron Defense","desc":"ATK +80%; Nearby allied Operators gain DEF +50%, Block +1 and status resistance"}],"talents":[{"descRaw":"When this unit is in the squad, all Defenders gain +20%<@ba.talpu>(+4%) Max HP","name":"Tectonic Armor","desc":"When this unit is in the squad, all Defenders gain +20%(+4%) Max HP","potBelow":{"descRaw":"When this unit is in the squad, all Defenders gain +16% Max HP","desc":"When this unit is in the squad, all Defenders gain +16% Max HP"}},{"descRaw":"After deployment, immediately gains 3 <$ba.shield>Shields","name":"Clairvoyance","desc":"After deployment, immediately gains 3 Shields"}],"modules":[{"name":"The Array of Chaos","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"}},{"name":"'Don't Disturb'","traitOverride":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skills":[{"descRaw":"DEF <@ba.vup>+55%, ATK <@ba.vup>+30%, and normal attacks now deal <@ba.vup>Arts damage","name":"Tin Burning","desc":"DEF +55%, ATK +30%, and normal attacks now deal Arts damage"},{"descRaw":"<@ba.vdown>Stops attacking; DEF <@ba.vup>+100%, Block <@ba.vup>+1, upon receiving an enemy attack, deals Arts damage to the attacker equal to <@ba.vup>70% of Nian's ATK and silences them for <@ba.vup>3 seconds","name":"Copper Seal","desc":"Stops attacking; DEF +100%, Block +1, upon receiving an enemy attack, deals Arts damage to the attacker equal to 70% of Nian's ATK and silences them for 3 seconds"},{"descRaw":"ATK <@ba.vup>+80%; Nearby allied Operators gain DEF <@ba.vup>+50%, Block <@ba.vup>+1 and <$ba.buffres>status resistance","name":"Iron Defense","desc":"ATK +80%; Nearby allied Operators gain DEF +50%, Block +1 and status resistance"}],"talents":[{"descRaw":"When this unit is in the squad, all Defenders gain +20%<@ba.talpu>(+4%) Max HP","name":"Tectonic Armor","desc":"When this unit is in the squad, all Defenders gain +20%(+4%) Max HP","potBelow":{"descRaw":"When this unit is in the squad, all Defenders gain +16% Max HP","desc":"When this unit is in the squad, all Defenders gain +16% Max HP"}},{"descRaw":"After deployment, immediately gains 3 <$ba.shield>Shields","name":"Clairvoyance","desc":"After deployment, immediately gains 3 Shields"}],"modules":[{"name":"The Array of Chaos","traitOverride":{"descRaw":"Blocks 3 enemies","moduleDescRaw":"DEF <@ba.kw>+20% when blocking an enemy","desc":"Blocks 3 enemies","moduleDesc":"DEF +20% when blocking an enemy"},"talentChanges":[{"descRaw":"After deployment, immediately gains 3 <$ba.shield>Shield. When a shield is broken, ATK +7%, DEF +7%, and gain 3 SP","name":"Clairvoyance","desc":"After deployment, immediately gains 3 Shield. When a shield is broken, ATK +7%, DEF +7%, and gain 3 SP"}]},{"name":"'Don't Disturb'","traitOverride":{"descRaw":"Blocks 4 enemies","desc":"Blocks 4 enemies"},"talentChanges":[{"descRaw":"When this unit is in the squad, all Defender Operators gain +25% <@ba.talpu>(+4%) Max HP; this unit gains +4% Max HP and healing received for each Defender Operator deployed, stacking up to 3 times","name":"Tectonic Armor","desc":"When this unit is in the squad, all Defender Operators gain +25% (+4%) Max HP; this unit gains +4% Max HP and healing received for each Defender Operator deployed, stacking up to 3 times","potBelow":{"descRaw":"When this unit is in the squad, all Defender Operators gain +21% Max HP; this unit gains +4% Max HP and healing received for each Defender Operator deployed, stacking up to 3 times","desc":"When this unit is in the squad, all Defender Operators gain +21% Max HP; this unit gains +4% Max HP and healing received for each Defender Operator deployed, stacking up to 3 times"}}]}]}}},"char_2023_ling":{"name":"Ling","subProfessionName":"Summoner","moduleNames":{"uniequip_001_ling":{"name":"Ling’s Badge"},"uniequip_002_ling":{"name":"Fond Dream with Poetry"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+29% ATK and <@ba.vup>+29 ASPD. The summons deal <@ba.vup>Arts damage\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Sips of Wine","desc":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +29% ATK and +29 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage\nActive: Ling and her summons deal <@ba.vup>310% ATK as Arts damage to <@ba.vup>2 enemies within Attack Range and <$ba.root>Bind them for <@ba.vup>2 seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)","name":"Amidst Pleasant Melodies","desc":"Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 310% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 2 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)"},{"descRaw":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form\nActive: Ling and her summons gain <@ba.vup>+55% ATK and <@ba.vup>+50% DEF. Each summon deals <@ba.vup>20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5 seconds\n<@ba.rem>After the skill ends, gain 1 summon","name":"To Remain Oneself","desc":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +55% ATK and +50% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Lantern Lit, Thy Dream Sought","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"When a summon is defeated/absorbed/retrieved, Ling gains 4 <@ba.talpu>(+1) SP and ATK +3% (ATK increase stacks up to 5 times)","name":"So is Writ, an Ode to Wine","desc":"When a summon is defeated/absorbed/retrieved, Ling gains 4 (+1) SP and ATK +3% (ATK increase stacks up to 5 times)","potBelow":{"descRaw":"When a summon is defeated/absorbed/retrieved, Ling gains 3 SP and ATK +3% (ATK increase stacks up to 5 times)","desc":"When a summon is defeated/absorbed/retrieved, Ling gains 3 SP and ATK +3% (ATK increase stacks up to 5 times)"}}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+38% ATK and <@ba.vup>+38 ASPD. The summons deal <@ba.vup>Arts damage\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Sips of Wine","desc":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +38% ATK and +38 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage\nActive: Ling and her summons deal <@ba.vup>370% ATK as Arts damage to <@ba.vup>2 enemies within Attack Range and <$ba.root>Bind them for <@ba.vup>2.5 seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)","name":"Amidst Pleasant Melodies","desc":"Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 370% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 2.5 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)"},{"descRaw":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form\nActive: Ling and her summons gain <@ba.vup>+70% ATK and <@ba.vup>+60% DEF. Each summon deals <@ba.vup>20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5 seconds\n<@ba.rem>After the skill ends, gain 1 summon","name":"To Remain Oneself","desc":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +70% ATK and +60% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Lantern Lit, Thy Dream Sought","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"When a summon is defeated/absorbed/retrieved, Ling gains 4 <@ba.talpu>(+1) SP and ATK +3% (ATK increase stacks up to 5 times)","name":"So is Writ, an Ode to Wine","desc":"When a summon is defeated/absorbed/retrieved, Ling gains 4 (+1) SP and ATK +3% (ATK increase stacks up to 5 times)","potBelow":{"descRaw":"When a summon is defeated/absorbed/retrieved, Ling gains 3 SP and ATK +3% (ATK increase stacks up to 5 times)","desc":"When a summon is defeated/absorbed/retrieved, Ling gains 3 SP and ATK +3% (ATK increase stacks up to 5 times)"}}],"modules":[{"name":"Fond Dream with Poetry","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"Can hold <@ba.kw>+3 additional summoned units and summoned unit deployment costs are <@ba.kw>reduced","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"Can hold +3 additional summoned units and summoned unit deployment costs are reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain <@ba.vup>+38% ATK and <@ba.vup>+38 ASPD. The summons deal <@ba.vup>Arts damage\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Sips of Wine","desc":"Passive: Summons may be deployed on melee tiles\nActive: Ling and her summons gain +38% ATK and +38 ASPD. The summons deal Arts damage\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on ranged tiles and deal <@ba.vup>Arts damage\nActive: Ling and her summons deal <@ba.vup>370% ATK as Arts damage to <@ba.vup>2 enemies within Attack Range and <$ba.root>Bind them for <@ba.vup>2.5 seconds\n<@ba.rem>After the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)","name":"Amidst Pleasant Melodies","desc":"Passive: Summons may be deployed on ranged tiles and deal Arts damage\nActive: Ling and her summons deal 370% ATK as Arts damage to 2 enemies within Attack Range and Bind them for 2.5 seconds\nAfter the skill ends, retrieve all summons with less than 50% HP. Can store 2 charge(s)"},{"descRaw":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a <@ba.vup>Higher form\nActive: Ling and her summons gain <@ba.vup>+70% ATK and <@ba.vup>+60% DEF. Each summon deals <@ba.vup>20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every <@ba.vup>0.5 seconds\n<@ba.rem>After the skill ends, gain 1 summon","name":"To Remain Oneself","desc":"Passive: Summons may be deployed on melee tiles. If there are other summons within their Attack Range, combines with them into a Higher form\nActive: Ling and her summons gain +70% ATK and +60% DEF. Each summon deals 20% of Ling's ATK as Arts damage to enemies in the four adjacent tiles every 0.5 seconds\nAfter the skill ends, gain 1 summon"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Lantern Lit, Thy Dream Sought","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"When a summon is defeated/absorbed/retrieved, Ling gains 4 <@ba.talpu>(+1) SP and ATK +3% (ATK increase stacks up to 5 times)","name":"So is Writ, an Ode to Wine","desc":"When a summon is defeated/absorbed/retrieved, Ling gains 4 (+1) SP and ATK +3% (ATK increase stacks up to 5 times)","potBelow":{"descRaw":"When a summon is defeated/absorbed/retrieved, Ling gains 3 SP and ATK +3% (ATK increase stacks up to 5 times)","desc":"When a summon is defeated/absorbed/retrieved, Ling gains 3 SP and ATK +3% (ATK increase stacks up to 5 times)"}}],"modules":[{"name":"Fond Dream with Poetry","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"Can hold <@ba.kw>+3 additional summoned units and summoned unit deployment costs are <@ba.kw>reduced","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"Can hold +3 additional summoned units and summoned unit deployment costs are reduced"},"talentChanges":[{"descRaw":"Can use up to 5 stronger summons (max 4 deployed at once). Summons' effect changes based upon Skill","name":"Lantern Lit, Thy Dream Sought","desc":"Can use up to 5 stronger summons (max 4 deployed at once). Summons' effect changes based upon Skill"}]}]}}},"char_2024_chyue":{"name":"Chongyue","subProfessionName":"Fighter","moduleNames":{"uniequip_001_chyue":{"name":"Chongyue's Badge"},"uniequip_002_chyue":{"name":"'When to Wake Up'"},"uniequip_003_chyue":{"name":"Shuo"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Deals <@ba.vup>250% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges","name":"Abundant","desc":"Deals 250% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges"},{"descRaw":"Deals <@ba.vup>290% ATK as Physical damage to up to <@ba.vup>4 enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate, then removes <$ba.levitate>Levitate from all enemies with <$ba.levitate>Levitate, activates Talent 1 on them with 100% chance, and deals <@ba.vup>410% ATK as Physical damage\n<@ba.rem>Max 2 charges","name":"Whisk","desc":"Deals 290% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 410% ATK as Physical damage\nMax 2 charges"},{"descRaw":"Deals <@ba.vup>240% ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times: Chongyue's <@ba.vup>attack range increases and attacks <@ba.vup>hit twice; this skill becomes <@ba.vdown>auto-activated and <@ba.vup>deals damage an extra time.","name":"Anatta","desc":"Deals 240% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time."}],"talents":[{"descRaw":"25%<@ba.talpu> (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 70%<@ba.talpu> (+5%) for 2.5s","name":"An End to War","desc":"25% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 70% (+5%) for 2.5s","potBelow":{"descRaw":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5s","desc":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5s"}},{"descRaw":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill","name":"All Are Guests","desc":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Deals <@ba.vup>290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges","name":"Abundant","desc":"Deals 290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges"},{"descRaw":"Deals <@ba.vup>350% ATK as Physical damage to up to <@ba.vup>4 enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate, then removes <$ba.levitate>Levitate from all enemies with <$ba.levitate>Levitate, activates Talent 1 on them with 100% chance, and deals <@ba.vup>480% ATK as Physical damage\n<@ba.rem>Max 2 charges","name":"Whisk","desc":"Deals 350% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 480% ATK as Physical damage\nMax 2 charges"},{"descRaw":"Deals <@ba.vup>300% ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times: Chongyue's <@ba.vup>attack range increases and attacks <@ba.vup>hit twice; this skill becomes <@ba.vdown>auto-activated and <@ba.vup>deals damage an extra time.","name":"Anatta","desc":"Deals 300% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time."}],"talents":[{"descRaw":"25%<@ba.talpu> (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 70%<@ba.talpu> (+5%) for 2.5s","name":"An End to War","desc":"25% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 70% (+5%) for 2.5s","potBelow":{"descRaw":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5s","desc":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5s"}},{"descRaw":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill","name":"All Are Guests","desc":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill"}],"modules":[{"name":"'When to Wake Up'","traitOverride":{"descRaw":"Blocks 1 enemy; Has <@ba.kw>15% Physical Dodge","desc":"Blocks 1 enemy; Has 15% Physical Dodge"}},{"name":"Shuo","traitOverride":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Deals <@ba.vup>290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\n<@ba.rem>Max 3 charges","name":"Abundant","desc":"Deals 290% ATK as Physical damage to the target. When at maximum charges, removes all charges and deals damage for each charge removed\nMax 3 charges"},{"descRaw":"Deals <@ba.vup>350% ATK as Physical damage to up to <@ba.vup>4 enemies and causes targets affected by Talent 1 to <$ba.levitate>Levitate, then removes <$ba.levitate>Levitate from all enemies with <$ba.levitate>Levitate, activates Talent 1 on them with 100% chance, and deals <@ba.vup>480% ATK as Physical damage\n<@ba.rem>Max 2 charges","name":"Whisk","desc":"Deals 350% ATK as Physical damage to up to 4 enemies and causes targets affected by Talent 1 to Levitate, then removes Levitate from all enemies with Levitate, activates Talent 1 on them with 100% chance, and deals 480% ATK as Physical damage\nMax 2 charges"},{"descRaw":"Deals <@ba.vup>300% ATK as Physical damage to the target and nearby enemies; after this skill has been used <@ba.vup>5 times: Chongyue's <@ba.vup>attack range increases and attacks <@ba.vup>hit twice; this skill becomes <@ba.vdown>auto-activated and <@ba.vup>deals damage an extra time.","name":"Anatta","desc":"Deals 300% ATK as Physical damage to the target and nearby enemies; after this skill has been used 5 times: Chongyue's attack range increases and attacks hit twice; this skill becomes auto-activated and deals damage an extra time."}],"talents":[{"descRaw":"25%<@ba.talpu> (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 70%<@ba.talpu> (+5%) for 2.5s","name":"An End to War","desc":"25% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 70% (+5%) for 2.5s","potBelow":{"descRaw":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5s","desc":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 65% for 2.5s"}},{"descRaw":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill","name":"All Are Guests","desc":"Chongyue recovers 3 SP if he defeats at least one enemy with a skill"}],"modules":[{"name":"'When to Wake Up'","traitOverride":{"descRaw":"Blocks 1 enemy; Has <@ba.kw>15% Physical Dodge","desc":"Blocks 1 enemy; Has 15% Physical Dodge"},"talentChanges":[{"descRaw":"Chongyue recovers 4 SP if he defeats at least one enemy with a skill; if no enemy is defeated, Chongyue recovers 1 SP","name":"All Are Guests","desc":"Chongyue recovers 4 SP if he defeats at least one enemy with a skill; if no enemy is defeated, Chongyue recovers 1 SP"}]},{"name":"Shuo","traitOverride":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"},"talentChanges":[{"descRaw":"25% <@ba.talpu>(+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 80% <@ba.talpu>(+5%) for 2.5s","name":"An End to War","desc":"25% (+2%) chance for normal attacks to increase the damage Chongyue deals to the target by 80% (+5%) for 2.5s","potBelow":{"descRaw":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 75% for 2.5s","desc":"23% chance for normal attacks to increase the damage Chongyue deals to the target by 75% for 2.5s"}}]}]}}},"char_2025_shu":{"name":"Shu","subProfessionName":"Guardian","moduleNames":{"uniequip_001_shu":{"name":"Shu's Badge"},"uniequip_002_shu":{"name":"On Architecture of Time"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skills":[{"descRaw":"The next attack restores HP equal to <@ba.vup>130% ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 1 charge(s)","name":"Verdant Wisdom","desc":"The next attack restores HP equal to 130% ATK to a nearby friendly unit with less than 50% HP\nCan store 1 charge(s)"},{"descRaw":"<@ba.vdown>Stops attacking to focus on healing up to <@ba.vup>2 allied units within range; ATK <@ba.vup>+60%, Block <@ba.vup>+1, Talent 1 effect increases to <@ba.vup>1.3 x\n<@ba.rem>Heals will use a special attack interval","name":"Bountiful Harvest","desc":"Stops attacking to focus on healing up to 2 allied units within range; ATK +60%, Block +1, Talent 1 effect increases to 1.3 x\nHeals will use a special attack interval"},{"descRaw":"Healing range <@ba.vup>expands, attacks now also heal allied Operators, and ATK <@ba.vup>+22%. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+15% ATK and <@ba.vup>+15 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>4 tile(s) away","name":"Samsara","desc":"Healing range expands, attacks now also heal allied Operators, and ATK +22%. If there are ground enemies on sowed tiles, all allied units within skill range gain +15% ATK and +15 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 4 tile(s) away"}],"talents":[{"descRaw":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 75 <@ba.talpu>(+5) HP/s, grants 12% <@ba.talpu>(+2%) <$ba.protect>Sanctuary","name":"Myriad Grains, Everlasting","desc":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 75 (+5) HP/s, grants 12% (+2%) Sanctuary","potBelow":{"descRaw":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% <$ba.protect>Sanctuary","desc":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% Sanctuary"}},{"descRaw":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds","name":"From Seasons Fourfold","desc":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds"}]},"2/60/7/1":{"trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skills":[{"descRaw":"The next attack restores HP equal to <@ba.vup>150% ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 2 charge(s)","name":"Verdant Wisdom","desc":"The next attack restores HP equal to 150% ATK to a nearby friendly unit with less than 50% HP\nCan store 2 charge(s)"},{"descRaw":"<@ba.vdown>Stops attacking to focus on healing up to <@ba.vup>2 allied units within range; ATK <@ba.vup>+90%, Block <@ba.vup>+1, Talent 1 effect increases to <@ba.vup>1.4 x\n<@ba.rem>Heals will use a special attack interval","name":"Bountiful Harvest","desc":"Stops attacking to focus on healing up to 2 allied units within range; ATK +90%, Block +1, Talent 1 effect increases to 1.4 x\nHeals will use a special attack interval"},{"descRaw":"Healing range <@ba.vup>expands, attacks now also heal allied Operators, and ATK <@ba.vup>+34%. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+20% ATK and <@ba.vup>+20 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>3 tile(s) away","name":"Samsara","desc":"Healing range expands, attacks now also heal allied Operators, and ATK +34%. If there are ground enemies on sowed tiles, all allied units within skill range gain +20% ATK and +20 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 3 tile(s) away"}],"talents":[{"descRaw":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 75 <@ba.talpu>(+5) HP/s, grants 12% <@ba.talpu>(+2%) <$ba.protect>Sanctuary","name":"Myriad Grains, Everlasting","desc":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 75 (+5) HP/s, grants 12% (+2%) Sanctuary","potBelow":{"descRaw":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% <$ba.protect>Sanctuary","desc":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% Sanctuary"}},{"descRaw":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds","name":"From Seasons Fourfold","desc":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds"}],"modules":[{"name":"On Architecture of Time","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"}}]},"2/60/7/3":{"trait":{"descRaw":"Can heal allies by using skill(s)","desc":"Can heal allies by using skill(s)"},"skills":[{"descRaw":"The next attack restores HP equal to <@ba.vup>150% ATK to a nearby friendly unit with less than 50% HP\n<@ba.rem>Can store 2 charge(s)","name":"Verdant Wisdom","desc":"The next attack restores HP equal to 150% ATK to a nearby friendly unit with less than 50% HP\nCan store 2 charge(s)"},{"descRaw":"<@ba.vdown>Stops attacking to focus on healing up to <@ba.vup>2 allied units within range; ATK <@ba.vup>+90%, Block <@ba.vup>+1, Talent 1 effect increases to <@ba.vup>1.4 x\n<@ba.rem>Heals will use a special attack interval","name":"Bountiful Harvest","desc":"Stops attacking to focus on healing up to 2 allied units within range; ATK +90%, Block +1, Talent 1 effect increases to 1.4 x\nHeals will use a special attack interval"},{"descRaw":"Healing range <@ba.vup>expands, attacks now also heal allied Operators, and ATK <@ba.vup>+34%. If there are ground enemies on sowed tiles, all allied units within skill range gain <@ba.vup>+20% ATK and <@ba.vup>+20 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than <@ba.vup>3 tile(s) away","name":"Samsara","desc":"Healing range expands, attacks now also heal allied Operators, and ATK +34%. If there are ground enemies on sowed tiles, all allied units within skill range gain +20% ATK and +20 ASPD; When an enemy passes through a sowed tile, it gains the following effect: Teleport back to this location after moving more than 3 tile(s) away"}],"talents":[{"descRaw":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 75 <@ba.talpu>(+5) HP/s, grants 12% <@ba.talpu>(+2%) <$ba.protect>Sanctuary","name":"Myriad Grains, Everlasting","desc":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 75 (+5) HP/s, grants 12% (+2%) Sanctuary","potBelow":{"descRaw":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% <$ba.protect>Sanctuary","desc":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 70 HP/s, grants 10% Sanctuary"}},{"descRaw":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds","name":"From Seasons Fourfold","desc":"If there are Operators with at least 3 different classes on the field, all Operators gain +12% Max HP; if there are at least 3 Operators with the same class on the field, all Operators gain +12 ASPD; if there are at least 4 [Sui] Operators in the squad, all Operators gain +12% ATK, and 1 SP every 4 seconds"}],"modules":[{"name":"On Architecture of Time","traitOverride":{"descRaw":"Can heal allies by using skill(s)","moduleDescRaw":"When healing allied units with less than 50% HP, increases heal amount by <@ba.kw>15%","desc":"Can heal allies by using skill(s)","moduleDesc":"When healing allied units with less than 50% HP, increases heal amount by 15%"},"talentChanges":[{"descRaw":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 85 <@ba.talpu>(+5) HP/s, grants 17% <@ba.talpu>(+2%) <$ba.protect>Sanctuary; Immediately applies these effects on the tile when deployed","name":"Myriad Grains, Everlasting","desc":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 85 (+5) HP/s, grants 17% (+2%) Sanctuary; Immediately applies these effects on the tile when deployed","potBelow":{"descRaw":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 80 HP/s, grants 15% <$ba.protect>Sanctuary; Immediately applies these effects on the tile when deployed","desc":"When healing an Operator, sows seeds on that tile and the adjacent 4 tiles, bestowing the following effects: Restores 80 HP/s, grants 15% Sanctuary; Immediately applies these effects on the tile when deployed"}}]}]}}},"char_2027_wang":{"name":"Wang","subProfessionName":"Trapmaster","moduleNames":{"uniequip_001_wang":{"name":"Wang's Badge"},"uniequip_002_wang":{"name":"Beast-Shaped Stone Container"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed and receives <@ba.vup>105% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s\nActive Effect: Gain 2 stones","name":"Power Play","desc":"Passive Effect: When a stone is triggered, target enemy is Slowed and receives 105% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: When a stone is triggered, deals <@ba.vup>420% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>35% for <@ba.vup>6s\nActive Effect: Gain 2 stones","name":"Wall of Stars","desc":"Passive Effect: When a stone is triggered, deals 420% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 35% for 6s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>290% ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking but <@ba.vup>Attack Range expands; grants <@ba.vup>8 stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies and <@ba.vup>Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones","name":"All-Dominating Fight","desc":"Passive Effect: Stone trigger range and damage range expand, dealing 290% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones"}],"talents":[{"descRaw":"Can deploy up to 7 <@ba.talpu>(+1) weiqi stones (can hold up to 8 <@ba.talpu>(+1)); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 10 <@ba.talpu>(+1) stones, prioritize deploying on undeployable tiles with enemies)","name":"Mold Stones","desc":"Can deploy up to 7 (+1) weiqi stones (can hold up to 8 (+1)); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 10 (+1) stones, prioritize deploying on undeployable tiles with enemies)","potBelow":{"descRaw":"Can deploy up to 6 weiqi stones (can hold up to 7); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 stones, prioritize deploying on undeployable tiles with enemies)","desc":"Can deploy up to 6 weiqi stones (can hold up to 7); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 stones, prioritize deploying on undeployable tiles with enemies)"}},{"descRaw":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 12% <@ba.talpu>(+2%) damage and ignore 10 <@ba.talpu>(+1) RES (stacks up to 3 times)","name":"Every Move Anticipated","desc":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 12% (+2%) damage and ignore 10 (+1) RES (stacks up to 3 times)","potBelow":{"descRaw":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 10% damage and ignore 9 RES (stacks up to 3 times)","desc":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 10% damage and ignore 9 RES (stacks up to 3 times)"}}]},"2/60/7/1":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed and receives <@ba.vup>120% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s\nActive Effect: Gain 2 stones","name":"Power Play","desc":"Passive Effect: When a stone is triggered, target enemy is Slowed and receives 120% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: When a stone is triggered, deals <@ba.vup>480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40% for <@ba.vup>6s\nActive Effect: Gain 2 stones","name":"Wall of Stars","desc":"Passive Effect: When a stone is triggered, deals 480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>320% ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking but <@ba.vup>Attack Range expands; grants <@ba.vup>8 stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies and <@ba.vup>Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones","name":"All-Dominating Fight","desc":"Passive Effect: Stone trigger range and damage range expand, dealing 320% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones"}],"talents":[{"descRaw":"Can deploy up to 7 <@ba.talpu>(+1) weiqi stones (can hold up to 8 <@ba.talpu>(+1)); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 10 <@ba.talpu>(+1) stones, prioritize deploying on undeployable tiles with enemies)","name":"Mold Stones","desc":"Can deploy up to 7 (+1) weiqi stones (can hold up to 8 (+1)); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 10 (+1) stones, prioritize deploying on undeployable tiles with enemies)","potBelow":{"descRaw":"Can deploy up to 6 weiqi stones (can hold up to 7); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 stones, prioritize deploying on undeployable tiles with enemies)","desc":"Can deploy up to 6 weiqi stones (can hold up to 7); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 stones, prioritize deploying on undeployable tiles with enemies)"}},{"descRaw":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 12% <@ba.talpu>(+2%) damage and ignore 10 <@ba.talpu>(+1) RES (stacks up to 3 times)","name":"Every Move Anticipated","desc":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 12% (+2%) damage and ignore 10 (+1) RES (stacks up to 3 times)","potBelow":{"descRaw":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 10% damage and ignore 9 RES (stacks up to 3 times)","desc":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 10% damage and ignore 9 RES (stacks up to 3 times)"}}],"modules":[{"name":"Beast-Shaped Stone Container","traitOverride":{"descRaw":"Can use traps <@ba.kw>with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases","desc":"Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases"}}]},"2/60/7/3":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a stone is triggered, target enemy is <$ba.sluggish>Slowed and receives <@ba.vup>120% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s\nActive Effect: Gain 2 stones","name":"Power Play","desc":"Passive Effect: When a stone is triggered, target enemy is Slowed and receives 120% of Wang's ATK as Arts damage every second for 6.5s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: When a stone is triggered, deals <@ba.vup>480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40% for <@ba.vup>6s\nActive Effect: Gain 2 stones","name":"Wall of Stars","desc":"Passive Effect: When a stone is triggered, deals 480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s\nActive Effect: Gain 2 stones"},{"descRaw":"Passive Effect: Stone trigger range and damage range expand, dealing <@ba.vup>320% ATK as Arts damage\nActive Effect: <@ba.vdown>Stops attacking but <@ba.vup>Attack Range expands; grants <@ba.vup>8 stones, then any stones above the limit <@ba.vup>are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed <@ba.vup>on tiles with enemies and <@ba.vup>Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\n<@ba.rem>Skill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones","name":"All-Dominating Fight","desc":"Passive Effect: Stone trigger range and damage range expand, dealing 320% ATK as Arts damage\nActive Effect: Stops attacking but Attack Range expands; grants 8 stones, then any stones above the limit are placed within Attack Range, prioritizing tiles with enemies; when manually placing stones within Attack Range, stones can be placed on tiles with enemies and Talent 1 deploys up to 3 additional stones at the cost of an equal amount of ammo\nSkill activation grants 20 ammo, skill ends when manually deactivated or stones are depleted, any ammo remaining is refunded as stones"}],"talents":[{"descRaw":"Can deploy up to 7 <@ba.talpu>(+1) weiqi stones (can hold up to 8 <@ba.talpu>(+1)); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 10 <@ba.talpu>(+1) stones, prioritize deploying on undeployable tiles with enemies)","name":"Mold Stones","desc":"Can deploy up to 7 (+1) weiqi stones (can hold up to 8 (+1)); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 10 (+1) stones, prioritize deploying on undeployable tiles with enemies)","potBelow":{"descRaw":"Can deploy up to 6 weiqi stones (can hold up to 7); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 stones, prioritize deploying on undeployable tiles with enemies)","desc":"Can deploy up to 6 weiqi stones (can hold up to 7); stones link together and activate each other; enemies that enter a tile with an active stone will trigger its effects; when manually deploying a stone, Wang will deploy an additional stone on a tile next to it (at most 9 stones, prioritize deploying on undeployable tiles with enemies)"}},{"descRaw":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 12% <@ba.talpu>(+2%) damage and ignore 10 <@ba.talpu>(+1) RES (stacks up to 3 times)","name":"Every Move Anticipated","desc":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 12% (+2%) damage and ignore 10 (+1) RES (stacks up to 3 times)","potBelow":{"descRaw":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 10% damage and ignore 9 RES (stacks up to 3 times)","desc":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 10% damage and ignore 9 RES (stacks up to 3 times)"}}],"modules":[{"name":"Beast-Shaped Stone Container","traitOverride":{"descRaw":"Can use traps <@ba.kw>with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases","desc":"Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases"},"talentChanges":[{"descRaw":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 15% <@ba.talpu>(+2%) damage and ignore 13 <@ba.talpu>(+1) RES (stacks up to 3 times)","name":"Every Move Anticipated","desc":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 15% (+2%) damage and ignore 13 (+1) RES (stacks up to 3 times)","potBelow":{"descRaw":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 13% damage and ignore 12 RES (stacks up to 3 times)","desc":"When a stone is activated, for every stone in the same straight chain, all stones within that chain deal an additional 13% damage and ignore 12 RES (stacks up to 3 times)"}}]}]}}},"char_4009_irene":{"name":"Irene","subProfessionName":"Swordmaster","moduleNames":{"uniequip_001_irene":{"name":"Irene's Badge"},"uniequip_002_irene":{"name":"Liber Sacer"},"uniequip_003_irene":{"name":"Inquisitor's Ration"},"uniequip_004_irene":{"name":"Irene's Specialized Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"The next attack deals <@ba.vup>130% ATK as Physical damage, and causes the target to <$ba.levitate>Levitate <@ba.vup>1 second, then deals <@ba.vup>130% ATK as Physical damage to it again","name":"Gust","desc":"The next attack deals 130% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 130% ATK as Physical damage to it again"},{"descRaw":"Deal <@ba.vup>310% ATK as Physical damage to up to <@ba.vup>5 ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate <@ba.vup>2 seconds\n<@ba.rem>Can store 2 charges","name":"Shattertide","desc":"Deal 310% ATK as Physical damage to up to 5 ground enemies in front, and cause targets with 3 or less Weight to Levitate 2 seconds\nCan store 2 charges"},{"descRaw":"Deal <@ba.vup>250% ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate <@ba.vup>2 seconds, then bombard <@ba.vup>10 times, each hit dealing <@ba.vup>200% ATK as Physical damage to all enemies in a small area around a random target","name":"Judgment","desc":"Deal 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 2 seconds, then bombard 10 times, each hit dealing 200% ATK as Physical damage to all enemies in a small area around a random target"}],"talents":[{"descRaw":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.","name":"Flames of Castigation","desc":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units."},{"descRaw":"ASPD +21<@ba.talpu>(+3). Effect doubles when there are [Sea Monster] enemies on the battlefield.","name":"Sword of Cleansing","desc":"ASPD +21(+3). Effect doubles when there are [Sea Monster] enemies on the battlefield.","potBelow":{"descRaw":"ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield.","desc":"ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield."}}]},"2/60/7/1":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"The next attack deals <@ba.vup>160% ATK as Physical damage, and causes the target to <$ba.levitate>Levitate <@ba.vup>1 second, then deals <@ba.vup>160% ATK as Physical damage to it again","name":"Gust","desc":"The next attack deals 160% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 160% ATK as Physical damage to it again"},{"descRaw":"Deal <@ba.vup>340% ATK as Physical damage to up to <@ba.vup>6 ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate <@ba.vup>3 seconds\n<@ba.rem>Can store 2 charges","name":"Shattertide","desc":"Deal 340% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate 3 seconds\nCan store 2 charges"},{"descRaw":"Deal <@ba.vup>250% ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate <@ba.vup>3 seconds, then bombard <@ba.vup>10 times, each hit dealing <@ba.vup>230% ATK as Physical damage to all enemies in a small area around a random target","name":"Judgment","desc":"Deal 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 3 seconds, then bombard 10 times, each hit dealing 230% ATK as Physical damage to all enemies in a small area around a random target"}],"talents":[{"descRaw":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.","name":"Flames of Castigation","desc":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units."},{"descRaw":"ASPD +21<@ba.talpu>(+3). Effect doubles when there are [Sea Monster] enemies on the battlefield.","name":"Sword of Cleansing","desc":"ASPD +21(+3). Effect doubles when there are [Sea Monster] enemies on the battlefield.","potBelow":{"descRaw":"ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield.","desc":"ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield."}}],"modules":[{"name":"Liber Sacer","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Attacks ignore <@ba.vup>70 DEF","desc":"Normal attacks deal damage twice","moduleDesc":"Attacks ignore 70 DEF"}},{"name":"Inquisitor's Ration","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"}},{"name":"Irene's Specialized Badge","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"In <@ba.kw>Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment","desc":"Normal attacks deal damage twice","moduleDesc":"In Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment"}}]},"2/60/7/3":{"trait":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","desc":"Normal attacks deal damage twice"},"skills":[{"descRaw":"The next attack deals <@ba.vup>160% ATK as Physical damage, and causes the target to <$ba.levitate>Levitate <@ba.vup>1 second, then deals <@ba.vup>160% ATK as Physical damage to it again","name":"Gust","desc":"The next attack deals 160% ATK as Physical damage, and causes the target to Levitate 1 second, then deals 160% ATK as Physical damage to it again"},{"descRaw":"Deal <@ba.vup>340% ATK as Physical damage to up to <@ba.vup>6 ground enemies in front, and cause targets with 3 or less Weight to <$ba.levitate>Levitate <@ba.vup>3 seconds\n<@ba.rem>Can store 2 charges","name":"Shattertide","desc":"Deal 340% ATK as Physical damage to up to 6 ground enemies in front, and cause targets with 3 or less Weight to Levitate 3 seconds\nCan store 2 charges"},{"descRaw":"Deal <@ba.vup>250% ATK as Physical damage to all nearby ground enemies, and cause them to <$ba.levitate>Levitate <@ba.vup>3 seconds, then bombard <@ba.vup>10 times, each hit dealing <@ba.vup>230% ATK as Physical damage to all enemies in a small area around a random target","name":"Judgment","desc":"Deal 250% ATK as Physical damage to all nearby ground enemies, and cause them to Levitate 3 seconds, then bombard 10 times, each hit dealing 230% ATK as Physical damage to all enemies in a small area around a random target"}],"talents":[{"descRaw":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units.","name":"Flames of Castigation","desc":"Physical damage has a 50% chance to ignore 50% DEF. Chance increases to 100% against aerial units."},{"descRaw":"ASPD +21<@ba.talpu>(+3). Effect doubles when there are [Sea Monster] enemies on the battlefield.","name":"Sword of Cleansing","desc":"ASPD +21(+3). Effect doubles when there are [Sea Monster] enemies on the battlefield.","potBelow":{"descRaw":"ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield.","desc":"ASPD +18. Effect doubles when there are [Sea Monster] enemies on the battlefield."}}],"modules":[{"name":"Liber Sacer","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Attacks ignore <@ba.vup>70 DEF","desc":"Normal attacks deal damage twice","moduleDesc":"Attacks ignore 70 DEF"},"talentChanges":[{"descRaw":"ASPD +21 <@ba.talpu>(+3), ATK +5%. Effect doubles when there are [Sea Monster] enemies on the battlefield.","name":"Sword of Cleansing","desc":"ASPD +21 (+3), ATK +5%. Effect doubles when there are [Sea Monster] enemies on the battlefield.","potBelow":{"descRaw":"ASPD +18, ATK +5%. Effect doubles when there are [Sea Monster] enemies on the battlefield.","desc":"ASPD +18, ATK +5%. Effect doubles when there are [Sea Monster] enemies on the battlefield."}}]},{"name":"Inquisitor's Ration","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"Deals <@ba.vup>10% more damage with skills","desc":"Normal attacks deal damage twice","moduleDesc":"Deals 10% more damage with skills"},"talentChanges":[{"descRaw":"Physical damage has a 50% chance to ignore 55% DEF. Chance increases to 100% against aerial units; if an aerial unit is defeated when skill is active, restores 6 SP after skill ends","name":"Flames of Castigation","desc":"Physical damage has a 50% chance to ignore 55% DEF. Chance increases to 100% against aerial units; if an aerial unit is defeated when skill is active, restores 6 SP after skill ends"}]},{"name":"Irene's Specialized Badge","traitOverride":{"descRaw":"Normal attacks deal damage <@ba.kw>twice","moduleDescRaw":"In <@ba.kw>Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment","desc":"Normal attacks deal damage twice","moduleDesc":"In Integrated Strategies, Redeployment Time -60%, and immediately gains 8 SP after deployment"},"talentChanges":[{"descRaw":"Physical damage has a 50% chance to ignore 50% DEF, chance increases to 100% against aerial units;\nIn <@ba.kw>Integrated Strategies, aerial enemies within skill range receive 140% more Physical damage; when deploying other Operators within this range, ground enemies within skill range are Levitated for 3s; this range persists after Irene retreats; when enemies within this range lose Levitation, Irene in the Deployment Waiting Zone will immediately be deployed at her former position and activate her skill, if deployment conditions allow (costs no DP)","name":"Flames of Castigation","desc":"Physical damage has a 50% chance to ignore 50% DEF, chance increases to 100% against aerial units;\nIn Integrated Strategies, aerial enemies within skill range receive 140% more Physical damage; when deploying other Operators within this range, ground enemies within skill range are Levitated for 3s; this range persists after Irene retreats; when enemies within this range lose Levitation, Irene in the Deployment Waiting Zone will immediately be deployed at her former position and activate her skill, if deployment conditions allow (costs no DP)"}]}]}}},"char_4011_lessng":{"name":"Lessing","subProfessionName":"Dreadnought","moduleNames":{"uniequip_001_lessng":{"name":"Lessing's Badge"},"uniequip_002_lessng":{"name":"Blade Seal"},"uniequip_003_lessng":{"name":"Stress Test for Ascetics"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>205%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 205%"},{"descRaw":"When deployed, 1st Talent effect increased to <@ba.vup>2x, ATK <@ba.vup>+25%, and attacks become <@ba.vup>2-hit combos","name":"Clash of the Faithful","desc":"When deployed, 1st Talent effect increased to 2x, ATK +25%, and attacks become 2-hit combos"},{"descRaw":"Become immune to <$ba.debuff>Negative Statuses, Max HP <@ba.vup>+65%, and attacks deal <@ba.vup>160% ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self","name":"Oathbreaker","desc":"Become immune to Negative Statuses, Max HP +65%, and attacks deal 160% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self"}],"talents":[{"descRaw":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit","name":"Pain Focus","desc":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit"},{"descRaw":"When damage is taken, ATK +16%<@ba.talpu>(+4%) for 15s (does not stack)","name":"Whetted With Pain","desc":"When damage is taken, ATK +16%(+4%) for 15s (does not stack)","potBelow":{"descRaw":"When damage is taken, ATK +12% for 15s (does not stack)","desc":"When damage is taken, ATK +12% for 15s (does not stack)"}}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>225%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 225%"},{"descRaw":"When deployed, 1st Talent effect increased to <@ba.vup>2x, ATK <@ba.vup>+35%, and attacks become <@ba.vup>2-hit combos","name":"Clash of the Faithful","desc":"When deployed, 1st Talent effect increased to 2x, ATK +35%, and attacks become 2-hit combos"},{"descRaw":"Become immune to <$ba.debuff>Negative Statuses, Max HP <@ba.vup>+80%, and attacks deal <@ba.vup>180% ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self","name":"Oathbreaker","desc":"Become immune to Negative Statuses, Max HP +80%, and attacks deal 180% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self"}],"talents":[{"descRaw":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit","name":"Pain Focus","desc":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit"},{"descRaw":"When damage is taken, ATK +16%<@ba.talpu>(+4%) for 15s (does not stack)","name":"Whetted With Pain","desc":"When damage is taken, ATK +16%(+4%) for 15s (does not stack)","potBelow":{"descRaw":"When damage is taken, ATK +12% for 15s (does not stack)","desc":"When damage is taken, ATK +12% for 15s (does not stack)"}}],"modules":[{"name":"Blade Seal","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"}},{"name":"Stress Test for Ascetics","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60% and ASPD <@ba.vup>+30 (Can only activate once every deployment)","desc":"Blocks 1 enemy","moduleDesc":"When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"Increases the ATK of next attack to <@ba.vup>225%","name":"Power Strike γ","desc":"Increases the ATK of next attack to 225%"},{"descRaw":"When deployed, 1st Talent effect increased to <@ba.vup>2x, ATK <@ba.vup>+35%, and attacks become <@ba.vup>2-hit combos","name":"Clash of the Faithful","desc":"When deployed, 1st Talent effect increased to 2x, ATK +35%, and attacks become 2-hit combos"},{"descRaw":"Become immune to <$ba.debuff>Negative Statuses, Max HP <@ba.vup>+80%, and attacks deal <@ba.vup>180% ATK as Physical damage when attacking a blocked target\n<@ba.rem>Skill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self","name":"Oathbreaker","desc":"Become immune to Negative Statuses, Max HP +80%, and attacks deal 180% ATK as Physical damage when attacking a blocked target\nSkill can be used when Operator is affected by a Negative Status, removing the status, but dealing 600 Arts damage to self"}],"talents":[{"descRaw":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit","name":"Pain Focus","desc":"When blocking, take 35% less Physical and Arts damage from enemies not blocked by this unit"},{"descRaw":"When damage is taken, ATK +16%<@ba.talpu>(+4%) for 15s (does not stack)","name":"Whetted With Pain","desc":"When damage is taken, ATK +16%(+4%) for 15s (does not stack)","potBelow":{"descRaw":"When damage is taken, ATK +12% for 15s (does not stack)","desc":"When damage is taken, ATK +12% for 15s (does not stack)"}}],"modules":[{"name":"Blade Seal","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"Increases ATK to <@ba.vup>115% when attacking blocked enemies","desc":"Blocks 1 enemy","moduleDesc":"Increases ATK to 115% when attacking blocked enemies"},"talentChanges":[{"descRaw":"When damage is taken, ATK +24% <@ba.talpu>(+4%) for 15s (does not stack)","name":"Whetted With Pain","desc":"When damage is taken, ATK +24% (+4%) for 15s (does not stack)","potBelow":{"descRaw":"When damage is taken, ATK +20% for 15s (does not stack)","desc":"When damage is taken, ATK +20% for 15s (does not stack)"}}]},{"name":"Stress Test for Ascetics","traitOverride":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"When defeated, does not retreat and recovers all HP instead. However, Max HP <@ba.vdown>-60% and ASPD <@ba.vup>+30 (Can only activate once every deployment)","desc":"Blocks 1 enemy","moduleDesc":"When defeated, does not retreat and recovers all HP instead. However, Max HP -60% and ASPD +30 (Can only activate once every deployment)"},"talentChanges":[null,{"descRaw":"When blocking, takes 40% less Physical and Arts damage from enemies not blocked by this unit; ignores 12% DEF of enemies blocked by this unit","name":"Pain Focus","desc":"When blocking, takes 40% less Physical and Arts damage from enemies not blocked by this unit; ignores 12% DEF of enemies blocked by this unit"}]}]}}},"char_4027_heyak":{"name":"Ho'olheyak","subProfessionName":"Core Caster","moduleNames":{"uniequip_001_heyak":{"name":"Ho'olheyak's Badge"},"uniequip_002_heyak":{"name":"'Bibliotheca'"},"uniequip_003_heyak":{"name":"Time Gallery of K'uk'ulkan"},"uniequip_004_heyak":{"name":"Ho'olheyak's Specialized Badge"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"The next attack hits 1 additional target and deals <@ba.vup>200% ATK as Arts damage; if only <@ba.vup>1 enemy is attacked, applies <$ba.levitate>Levitate to the target for <@ba.vup>2.5 seconds\n<@ba.rem>Can store 1 charges","name":"In Search of Reason","desc":"The next attack hits 1 additional target and deals 200% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 2.5 seconds\nCan store 1 charges"},{"descRaw":"Attacks change to <@ba.vup>9 hits, each dealing <@ba.vup>27% ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>10% chance to <$ba.levitate>Levitate the target for <@ba.vup>1 second","name":"Meandering Stars","desc":"Attacks change to 9 hits, each dealing 27% ATK as damage to random enemies within Attack Range; each hit has a 10% chance to Levitate the target for 1 second"},{"descRaw":"Attack range <@ba.vup>expands, Attack Interval <@ba.vdown>increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate it for <@ba.vup>1.8 seconds, dealing a maximum of <@ba.vup>350% ATK as Arts damage","name":"Well-Read Ravings","desc":"Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 1.8 seconds, dealing a maximum of 350% ATK as Arts damage"}],"talents":[{"descRaw":"When attacking aerial targets, increases ATK to 123% <@ba.talpu>(+3%), and silences targets for 3 seconds","name":"Inherited End","desc":"When attacking aerial targets, increases ATK to 123% (+3%), and silences targets for 3 seconds","potBelow":{"descRaw":"When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds","desc":"When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds"}},{"descRaw":"Applies <$ba.weightless>Weightless to enemies with 80% or more HP within Attack Range","name":"Bygone Wings","desc":"Applies Weightless to enemies with 80% or more HP within Attack Range"}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"The next attack hits 1 additional target and deals <@ba.vup>240% ATK as Arts damage; if only <@ba.vup>1 enemy is attacked, applies <$ba.levitate>Levitate to the target for <@ba.vup>3 seconds\n<@ba.rem>Can store 2 charges","name":"In Search of Reason","desc":"The next attack hits 1 additional target and deals 240% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3 seconds\nCan store 2 charges"},{"descRaw":"Attacks change to <@ba.vup>9 hits, each dealing <@ba.vup>35% ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>12% chance to <$ba.levitate>Levitate the target for <@ba.vup>1 second","name":"Meandering Stars","desc":"Attacks change to 9 hits, each dealing 35% ATK as damage to random enemies within Attack Range; each hit has a 12% chance to Levitate the target for 1 second"},{"descRaw":"Attack range <@ba.vup>expands, Attack Interval <@ba.vdown>increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate it for <@ba.vup>2 seconds, dealing a maximum of <@ba.vup>380% ATK as Arts damage","name":"Well-Read Ravings","desc":"Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing a maximum of 380% ATK as Arts damage"}],"talents":[{"descRaw":"When attacking aerial targets, increases ATK to 123% <@ba.talpu>(+3%), and silences targets for 3 seconds","name":"Inherited End","desc":"When attacking aerial targets, increases ATK to 123% (+3%), and silences targets for 3 seconds","potBelow":{"descRaw":"When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds","desc":"When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds"}},{"descRaw":"Applies <$ba.weightless>Weightless to enemies with 80% or more HP within Attack Range","name":"Bygone Wings","desc":"Applies Weightless to enemies with 80% or more HP within Attack Range"}],"modules":[{"name":"'Bibliotheca'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"}},{"name":"Time Gallery of K'uk'ulkan","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."}},{"name":"Ho'olheyak's Specialized Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"In <@ba.kw>Integrated Strategies, ignores <@ba.kw>10 RES and recovers 30% SP the first time each enemy reaches the Objective Point' tile","desc":"Deals Arts damage","moduleDesc":"In Integrated Strategies, ignores 10 RES and recovers 30% SP the first time each enemy reaches the Objective Point' tile"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"The next attack hits 1 additional target and deals <@ba.vup>240% ATK as Arts damage; if only <@ba.vup>1 enemy is attacked, applies <$ba.levitate>Levitate to the target for <@ba.vup>3 seconds\n<@ba.rem>Can store 2 charges","name":"In Search of Reason","desc":"The next attack hits 1 additional target and deals 240% ATK as Arts damage; if only 1 enemy is attacked, applies Levitate to the target for 3 seconds\nCan store 2 charges"},{"descRaw":"Attacks change to <@ba.vup>9 hits, each dealing <@ba.vup>35% ATK as damage to random enemies within Attack Range; each hit has a <@ba.vup>12% chance to <$ba.levitate>Levitate the target for <@ba.vup>1 second","name":"Meandering Stars","desc":"Attacks change to 9 hits, each dealing 35% ATK as damage to random enemies within Attack Range; each hit has a 12% chance to Levitate the target for 1 second"},{"descRaw":"Attack range <@ba.vup>expands, Attack Interval <@ba.vdown>increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and <$ba.levitate>Levitate it for <@ba.vup>2 seconds, dealing a maximum of <@ba.vup>380% ATK as Arts damage","name":"Well-Read Ravings","desc":"Attack range expands, Attack Interval increases, attacks change to whirlwinds travelling forward, dealing damage proportional to the distance traveled (damage increase caps at 3 tiles); whirlwinds hit the closest target and Levitate it for 2 seconds, dealing a maximum of 380% ATK as Arts damage"}],"talents":[{"descRaw":"When attacking aerial targets, increases ATK to 123% <@ba.talpu>(+3%), and silences targets for 3 seconds","name":"Inherited End","desc":"When attacking aerial targets, increases ATK to 123% (+3%), and silences targets for 3 seconds","potBelow":{"descRaw":"When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds","desc":"When attacking aerial targets, increases ATK to 120%, and silences targets for 3 seconds"}},{"descRaw":"Applies <$ba.weightless>Weightless to enemies with 80% or more HP within Attack Range","name":"Bygone Wings","desc":"Applies Weightless to enemies with 80% or more HP within Attack Range"}],"modules":[{"name":"'Bibliotheca'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Ignore <@ba.kw>10 of target's RES","desc":"Deals Arts damage","moduleDesc":"Ignore 10 of target's RES"},"talentChanges":[{"descRaw":"When attacking aerial targets, increases ATK to 138% <@ba.talpu>(+3%), and silences targets for 5 seconds","name":"Inherited End","desc":"When attacking aerial targets, increases ATK to 138% (+3%), and silences targets for 5 seconds","potBelow":{"descRaw":"When attacking aerial targets, increases ATK to 135%, and silences targets for 5 seconds","desc":"When attacking aerial targets, increases ATK to 135%, and silences targets for 5 seconds"}}]},{"name":"Time Gallery of K'uk'ulkan","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."},"talentChanges":[{"descRaw":"Applies <$ba.weightless>Weightless to enemies with 50% or more HP within Attack Range, and inflicts 20% <$ba.magicfragile>[Arts Fragility] on enemies with less than 50% HP.","name":"Bygone Wings","desc":"Applies Weightless to enemies with 50% or more HP within Attack Range, and inflicts 20% [Arts Fragility] on enemies with less than 50% HP."}]},{"name":"Ho'olheyak's Specialized Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"In <@ba.kw>Integrated Strategies, ignores <@ba.kw>10 RES and recovers 30% SP the first time each enemy reaches the Objective Point' tile","desc":"Deals Arts damage","moduleDesc":"In Integrated Strategies, ignores 10 RES and recovers 30% SP the first time each enemy reaches the Objective Point' tile"},"talentChanges":[{"descRaw":"When attacking aerial units, ATK increases to 148% <@ba.talpu>(+3%) and silences them for 5 seconds; In <@ba.kw>Integrated Strategies, gains 1 Temporary Life Point on first deployment, and the first time an enemy steps into the Objective tile, <$ba.levitate>Levitates all enemies for 15 seconds; skills will simultaneously Levitate and deal damage to enemies and surrounding targets","name":"Inherited End","desc":"When attacking aerial units, ATK increases to 148% (+3%) and silences them for 5 seconds; In Integrated Strategies, gains 1 Temporary Life Point on first deployment, and the first time an enemy steps into the Objective tile, Levitates all enemies for 15 seconds; skills will simultaneously Levitate and deal damage to enemies and surrounding targets","potBelow":{"descRaw":"When attacking aerial units, ATK increases to 145% and silences them for 5 seconds; In <@ba.kw>Integrated Strategies, gains 1 Temporary Life Point on first deployment, and the first time an enemy steps into the Objective tile, <$ba.levitate>Levitates all enemies for 15 seconds; skills will simultaneously Levitate and deal damage to enemies and surrounding targets","desc":"When attacking aerial units, ATK increases to 145% and silences them for 5 seconds; In Integrated Strategies, gains 1 Temporary Life Point on first deployment, and the first time an enemy steps into the Objective tile, Levitates all enemies for 15 seconds; skills will simultaneously Levitate and deal damage to enemies and surrounding targets"}}]}]}}},"char_4037_demetr":{"name":"Bellone","subProfessionName":"Fighter","moduleNames":{"uniequip_001_demetr":{"name":"Bellone's Badge"},"uniequip_002_demetr":{"name":"The Instrument"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"The next attack deals <@ba.vup>180% ATK as Physical damage twice","name":"A Don's Plenty","desc":"The next attack deals 180% ATK as Physical damage twice"},{"descRaw":"Attack Range increases, ASPD <@ba.vup>+40, and attacks deal <@ba.vup>155% ATK as Physical damage to <@ba.vup>3 targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8 times, and continuously <$ba.sluggish>Slows targets with max stacks","name":"An Advisor's Tricks","desc":"Attack Range increases, ASPD +40, and attacks deal 155% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks"},{"descRaw":"ATK <@ba.vup>+110%, ASPD <@ba.vup>+30, and attacks have a <@ba.vup>35% chance to deal <@ba.vup>140% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1 second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends","name":"Riscossione","desc":"ATK +110%, ASPD +30, and attacks have a 35% chance to deal 140% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends"}],"talents":[{"descRaw":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 136% <@ba.talpu>(+8%) when target HP is below 20%","name":"The Way of the Famiglia","desc":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 136% (+8%) when target HP is below 20%","potBelow":{"descRaw":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% when target HP is below 20%","desc":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% when target HP is below 20%"}},{"descRaw":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s","name":"Street Smarts","desc":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"The next attack deals <@ba.vup>210% ATK as Physical damage twice","name":"A Don's Plenty","desc":"The next attack deals 210% ATK as Physical damage twice"},{"descRaw":"Attack Range increases, ASPD <@ba.vup>+60, and attacks deal <@ba.vup>170% ATK as Physical damage to <@ba.vup>3 targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8 times, and continuously <$ba.sluggish>Slows targets with max stacks","name":"An Advisor's Tricks","desc":"Attack Range increases, ASPD +60, and attacks deal 170% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks"},{"descRaw":"ATK <@ba.vup>+140%, ASPD <@ba.vup>+40, and attacks have a <@ba.vup>40% chance to deal <@ba.vup>150% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1 second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends","name":"Riscossione","desc":"ATK +140%, ASPD +40, and attacks have a 40% chance to deal 150% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends"}],"talents":[{"descRaw":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 136% <@ba.talpu>(+8%) when target HP is below 20%","name":"The Way of the Famiglia","desc":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 136% (+8%) when target HP is below 20%","potBelow":{"descRaw":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% when target HP is below 20%","desc":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% when target HP is below 20%"}},{"descRaw":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s","name":"Street Smarts","desc":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s"}],"modules":[{"name":"The Instrument","traitOverride":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skills":[{"descRaw":"The next attack deals <@ba.vup>210% ATK as Physical damage twice","name":"A Don's Plenty","desc":"The next attack deals 210% ATK as Physical damage twice"},{"descRaw":"Attack Range increases, ASPD <@ba.vup>+60, and attacks deal <@ba.vup>170% ATK as Physical damage to <@ba.vup>3 targets; while active, Talent 1's DEF reduction effect stacks up to <@ba.vup>8 times, and continuously <$ba.sluggish>Slows targets with max stacks","name":"An Advisor's Tricks","desc":"Attack Range increases, ASPD +60, and attacks deal 170% ATK as Physical damage to 3 targets; while active, Talent 1's DEF reduction effect stacks up to 8 times, and continuously Slows targets with max stacks"},{"descRaw":"ATK <@ba.vup>+140%, ASPD <@ba.vup>+40, and attacks have a <@ba.vup>40% chance to deal <@ba.vup>150% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, <$ba.addash>Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for <@ba.vup>1 second, a new target will be chosen\n<@ba.rem>Upon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends","name":"Riscossione","desc":"ATK +140%, ASPD +40, and attacks have a 40% chance to deal 150% ATK as Physical damage; immediately chooses a ground target within range, and if said target is on a deployable tile, Moves to target's position and attacks; if target is an Elite or Leader enemy and is defeated, or if Bellone does not attack for 1 second, a new target will be chosen\nUpon receiving lethal damage, skill ends instead of retreating; returns to initial position when skill ends"}],"talents":[{"descRaw":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 136% <@ba.talpu>(+8%) when target HP is below 20%","name":"The Way of the Famiglia","desc":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 136% (+8%) when target HP is below 20%","potBelow":{"descRaw":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% when target HP is below 20%","desc":"Attacks reduce the target's DEF by 7% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 128% when target HP is below 20%"}},{"descRaw":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s","name":"Street Smarts","desc":"Gains 40% Physical and Arts Dodge; increases to 80% after deployment, gradually decaying over 20s"}],"modules":[{"name":"The Instrument","traitOverride":{"descRaw":"Blocks 1 enemy; Gains <@ba.vup>+10 ASPD when above 50% HP","desc":"Blocks 1 enemy; Gains +10 ASPD when above 50% HP"},"talentChanges":[{"descRaw":"Attacks reduce the target's DEF by 8% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 150% <@ba.talpu>(+8%) when target HP is below 20%","name":"The Way of the Famiglia","desc":"Attacks reduce the target's DEF by 8% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 150% (+8%) when target HP is below 20%","potBelow":{"descRaw":"Attacks reduce the target's DEF by 8% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 142% when target HP is below 20%","desc":"Attacks reduce the target's DEF by 8% for 10s (stacks up to 5 times); as the target's remaining HP percentage decreases, Bellone's damage dealt increases, to a maximum of 142% when target HP is below 20%"}}]}]}}},"char_4046_ebnhlz":{"name":"Ebenholz","subProfessionName":"Mystic Caster","moduleNames":{"uniequip_001_ebnhlz":{"name":"Ebenholz's Badge"},"uniequip_002_ebnhlz":{"name":"Originium Dice Case"},"uniequip_003_ebnhlz":{"name":"'Theory Expositor'"},"uniequip_004_ebnhlz":{"name":"Lineage of Decay"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"Attack range <@ba.vup>changes, attack interval is <@ba.vup>significantly reduced , and each attack deals <@ba.vup>35% ATK as Arts damage","name":"Quickening Presto","desc":"Attack range changes, attack interval is significantly reduced , and each attack deals 35% ATK as Arts damage"},{"descRaw":"Expends all stored attack charges and summons <@ba.vup>stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>170% ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately","name":"Desolate Echoes","desc":"Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 170% ATK as Arts damage to nearby enemies and dragging them towards itself moderately"},{"descRaw":"ASPD <@ba.vup>+50, ATK <@ba.vup>+43% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>123% of the original\n<@ba.rem>Can manually deactivate skill at will","name":"Sound of Silence","desc":"ASPD +50, ATK +43% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 123% of the original\nCan manually deactivate skill at will"}],"talents":[{"descRaw":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies","name":"Dynamics","desc":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies"},{"descRaw":"If there are no other enemies near the target, attacks deal an additional 17% <@ba.talpu>(+2%) ATK as Arts damage","name":"Appoggiatura","desc":"If there are no other enemies near the target, attacks deal an additional 17% (+2%) ATK as Arts damage","potBelow":{"descRaw":"If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage","desc":"If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage"}}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"Attack range <@ba.vup>changes, attack interval is <@ba.vup>significantly reduced , and each attack deals <@ba.vup>40% ATK as Arts damage","name":"Quickening Presto","desc":"Attack range changes, attack interval is significantly reduced , and each attack deals 40% ATK as Arts damage"},{"descRaw":"Expends all stored attack charges and summons <@ba.vup>stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>200% ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately","name":"Desolate Echoes","desc":"Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 200% ATK as Arts damage to nearby enemies and dragging them towards itself moderately"},{"descRaw":"ASPD <@ba.vup>+60, ATK <@ba.vup>+50% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>130% of the original\n<@ba.rem>Can manually deactivate skill at will","name":"Sound of Silence","desc":"ASPD +60, ATK +50% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 130% of the original\nCan manually deactivate skill at will"}],"talents":[{"descRaw":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies","name":"Dynamics","desc":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies"},{"descRaw":"If there are no other enemies near the target, attacks deal an additional 17% <@ba.talpu>(+2%) ATK as Arts damage","name":"Appoggiatura","desc":"If there are no other enemies near the target, attacks deal an additional 17% (+2%) ATK as Arts damage","potBelow":{"descRaw":"If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage","desc":"If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage"}}],"modules":[{"name":"Originium Dice Case","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 4 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)"}},{"name":"'Theory Expositor'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"ASPD +30 when there are stored attacks","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"ASPD +30 when there are stored attacks"}},{"name":"Lineage of Decay","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.apoptosis2>Necrosis","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"When dealing Arts damage, deals an additional 8% as Necrosis"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"Attack range <@ba.vup>changes, attack interval is <@ba.vup>significantly reduced , and each attack deals <@ba.vup>40% ATK as Arts damage","name":"Quickening Presto","desc":"Attack range changes, attack interval is significantly reduced , and each attack deals 40% ATK as Arts damage"},{"descRaw":"Expends all stored attack charges and summons <@ba.vup>stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing <@ba.vup>200% ATK as Arts damage to nearby enemies and dragging them towards itself <@ba.vup>moderately","name":"Desolate Echoes","desc":"Expends all stored attack charges and summons stored attack charges +1 Old Day Remnants on deployable tiles within Attack Range (lasts for 30 seconds). The Remnants activate when enemies approach, each dealing 200% ATK as Arts damage to nearby enemies and dragging them towards itself moderately"},{"descRaw":"ASPD <@ba.vup>+60, ATK <@ba.vup>+50% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to <@ba.vup>130% of the original\n<@ba.rem>Can manually deactivate skill at will","name":"Sound of Silence","desc":"ASPD +60, ATK +50% and only targets elite or boss enemies. The damage boosting effect of this unit's first Talent increases to 130% of the original\nCan manually deactivate skill at will"}],"talents":[{"descRaw":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies","name":"Dynamics","desc":"Stored attacks deal 135% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies"},{"descRaw":"If there are no other enemies near the target, attacks deal an additional 17% <@ba.talpu>(+2%) ATK as Arts damage","name":"Appoggiatura","desc":"If there are no other enemies near the target, attacks deal an additional 17% (+2%) ATK as Arts damage","potBelow":{"descRaw":"If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage","desc":"If there are no other enemies near the target, attacks deal an additional 15% ATK as Arts damage"}}],"modules":[{"name":"Originium Dice Case","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 4 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 4 charges)"},"talentChanges":[{"descRaw":"Stored attacks deal 143% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies","name":"Dynamics","desc":"Stored attacks deal 143% damage; Can store 1 extra charge that is only used when attacking elite or boss enemies"}]},{"name":"'Theory Expositor'","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"ASPD +30 when there are stored attacks","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"ASPD +30 when there are stored attacks"},"talentChanges":[null,{"descRaw":"If there are no other enemies near the target, attacks deal an additional 22%<@ba.talpu>(+2%) ATK as Arts damage. Otherwise, attacks deal 36% ATK as Arts damage to enemies near the target","name":"Appoggiatura","desc":"If there are no other enemies near the target, attacks deal an additional 22%(+2%) ATK as Arts damage. Otherwise, attacks deal 36% ATK as Arts damage to enemies near the target","potBelow":{"descRaw":"If there are no other enemies near the target, attacks deal an additional 20% ATK as Arts damage. Otherwise, attacks deal 36% ATK as Arts damage to enemies near the target","desc":"If there are no other enemies near the target, attacks deal an additional 20% ATK as Arts damage. Otherwise, attacks deal 36% ATK as Arts damage to enemies near the target"}}]},{"name":"Lineage of Decay","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.apoptosis2>Necrosis","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"When dealing Arts damage, deals an additional 8% as Necrosis"},"talentChanges":[null,{"descRaw":"If there are no other enemies near the target, attacks deal an additional 32% <@ba.talpu>(+2%) ATK as Arts damage; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, the attack deals an additional 30% ATK as Elemental Damage","name":"Appoggiatura","desc":"If there are no other enemies near the target, attacks deal an additional 32% (+2%) ATK as Arts damage; if the target is under the burst effect of Necrosis, the attack deals an additional 30% ATK as Elemental Damage","potBelow":{"descRaw":"If there are no other enemies near the target, attacks deal an additional 30% ATK as Arts damage; if the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, the attack deals an additional 30% ATK as Elemental Damage","desc":"If there are no other enemies near the target, attacks deal an additional 30% ATK as Arts damage; if the target is under the burst effect of Necrosis, the attack deals an additional 30% ATK as Elemental Damage"}}]}]}}},"char_4048_doroth":{"name":"Dorothy","subProfessionName":"Trapmaster","moduleNames":{"uniequip_001_doroth":{"name":"Dorothy's Badge"},"uniequip_002_doroth":{"name":"Story Book"},"uniequip_003_doroth":{"name":"In My Dreams"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>330% ATK as Physical damage and inflicts <@ba.vup>-25% DEF to the target for <@ba.vup>5 seconds\nActive Effect: Immediately gain 1 trap","name":"Dangerous Entity Removal","desc":"Passive Effect: When a trap is triggered, deals 330% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>230% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>3.5 seconds instead\nActive Effect: Immediately gain 1 trap","name":"Quicksand Generation","desc":"Passive Effect: When a trap is triggered, deals 230% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>250% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap","name":"High-speed Resonating Troubleshooter","desc":"Passive Effect: When a trap is triggered, deals 250% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap"}],"talents":[{"descRaw":"Can deploy up to 10 <@ba.talpu>(+2) Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","name":"Resonator","desc":"Can deploy up to 10 (+2) Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","potBelow":{"descRaw":"Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","desc":"Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range"}},{"descRaw":"After a trap activates, Dorothy gains +2% ATK, stacking up to 12 <@ba.talpu>(+2) times","name":"Dreamer","desc":"After a trap activates, Dorothy gains +2% ATK, stacking up to 12 (+2) times","potBelow":{"descRaw":"After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times","desc":"After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times"}}]},"2/60/7/1":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>370% ATK as Physical damage and inflicts <@ba.vup>-30% DEF to the target for <@ba.vup>5 seconds\nActive Effect: Immediately gain 1 trap","name":"Dangerous Entity Removal","desc":"Passive Effect: When a trap is triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>260% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2.5 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>5 seconds instead\nActive Effect: Immediately gain 1 trap","name":"Quicksand Generation","desc":"Passive Effect: When a trap is triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>280% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3.5 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap","name":"High-speed Resonating Troubleshooter","desc":"Passive Effect: When a trap is triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap"}],"talents":[{"descRaw":"Can deploy up to 10 <@ba.talpu>(+2) Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","name":"Resonator","desc":"Can deploy up to 10 (+2) Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","potBelow":{"descRaw":"Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","desc":"Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range"}},{"descRaw":"After a trap activates, Dorothy gains +2% ATK, stacking up to 12 <@ba.talpu>(+2) times","name":"Dreamer","desc":"After a trap activates, Dorothy gains +2% ATK, stacking up to 12 (+2) times","potBelow":{"descRaw":"After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times","desc":"After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times"}}],"modules":[{"name":"Story Book","traitOverride":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","moduleDescRaw":"Has 20% chance to deploy a trap that deals double damage","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy","moduleDesc":"Has 20% chance to deploy a trap that deals double damage"}},{"name":"In My Dreams","traitOverride":{"descRaw":"Can use traps <@ba.kw>with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases","desc":"Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases"},"talentChanges":[{"descRaw":"Can deploy up to 10 <@ba.talpu>(+2) Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","name":"Resonator","desc":"Can deploy up to 10 (+2) Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","potBelow":{"descRaw":"Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","desc":"Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range"}}]}]},"2/60/7/3":{"trait":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy"},"skills":[{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>370% ATK as Physical damage and inflicts <@ba.vup>-30% DEF to the target for <@ba.vup>5 seconds\nActive Effect: Immediately gain 1 trap","name":"Dangerous Entity Removal","desc":"Passive Effect: When a trap is triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>260% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2.5 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>5 seconds instead\nActive Effect: Immediately gain 1 trap","name":"Quicksand Generation","desc":"Passive Effect: When a trap is triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead\nActive Effect: Immediately gain 1 trap"},{"descRaw":"Passive Effect: When a trap is triggered, deals <@ba.vup>280% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3.5 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap","name":"High-speed Resonating Troubleshooter","desc":"Passive Effect: When a trap is triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range\nActive Effect: Immediately gain 1 trap"}],"talents":[{"descRaw":"Can deploy up to 10 <@ba.talpu>(+2) Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","name":"Resonator","desc":"Can deploy up to 10 (+2) Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","potBelow":{"descRaw":"Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range","desc":"Can deploy up to 8 Resonators (Can store up to 10); The first enemy that steps on a Resonator will trigger its effect. On deployment, immediately deploys 2 Resonators within Attack Range"}},{"descRaw":"After a trap activates, Dorothy gains +2% ATK, stacking up to 12 <@ba.talpu>(+2) times","name":"Dreamer","desc":"After a trap activates, Dorothy gains +2% ATK, stacking up to 12 (+2) times","potBelow":{"descRaw":"After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times","desc":"After a trap activates, Dorothy gains +2% ATK, stacking up to 10 times"}}],"modules":[{"name":"Story Book","traitOverride":{"descRaw":"Can use traps to assist in combat, but traps cannot be placed <@ba.kw>on tiles already occupied by an enemy","moduleDescRaw":"Has 20% chance to deploy a trap that deals double damage","desc":"Can use traps to assist in combat, but traps cannot be placed on tiles already occupied by an enemy","moduleDesc":"Has 20% chance to deploy a trap that deals double damage"},"talentChanges":[{"descRaw":"After a trap is activate, Dorothy gains +4% ATK, stacking up to 12 <@ba.talpu>(+2) times","name":"Dreamer","desc":"After a trap is activate, Dorothy gains +4% ATK, stacking up to 12 (+2) times","potBelow":{"descRaw":"After a trap is activated, Dorothy gains +4% ATK, stacking up to 10 times","desc":"After a trap is activated, Dorothy gains +4% ATK, stacking up to 10 times"}}]},{"name":"In My Dreams","traitOverride":{"descRaw":"Can use traps <@ba.kw>with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases","desc":"Can use traps with a lower DP cost to assist in combat, but traps cannot be placed on tiles already occupied by an enemy; trap Deployment Limit increases"},"talentChanges":[{"descRaw":"Can deploy up to 10 <@ba.talpu>(+2) Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect; on deployment, immediately deploys 3 Resonators within Attack Range; when deploying a Resonator, there is a 50% chance of deploying an additional Resonator within Attack Range","name":"Resonator","desc":"Can deploy up to 10 (+2) Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect; on deployment, immediately deploys 3 Resonators within Attack Range; when deploying a Resonator, there is a 50% chance of deploying an additional Resonator within Attack Range","potBelow":{"descRaw":"Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect; on deployment, immediately deploys 3 Resonators within Attack Range; when deploying a Resonator, there is a 50% chance of deploying an additional Resonator within Attack Range","desc":"Can deploy up to 8 Resonators (Can store up to 13); The first enemy that steps on a Resonator will trigger its effect; on deployment, immediately deploys 3 Resonators within Attack Range; when deploying a Resonator, there is a 50% chance of deploying an additional Resonator within Attack Range"}}]}]}}},"char_4055_bgsnow":{"name":"Pozëmka","subProfessionName":"Heavyshooter","moduleNames":{"uniequip_001_bgsnow":{"name":"Pozëmka's Badge"},"uniequip_002_bgsnow":{"name":"Typewriter Ribbon"},"uniequip_003_bgsnow":{"name":"чувство ритуала"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"ATK <@ba.vup>+35%; When attacking, has a <@ba.vup>30% chance to deal <@ba.vup>145% damage \n<@ba.rem>Unlimited duration","name":"Iamb","desc":"ATK +35%; When attacking, has a 30% chance to deal 145% damage \nUnlimited duration"},{"descRaw":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>65%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>180% ATK as Physical damage\n<@ba.rem>Can store 2 charges","name":"Précis","desc":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 65%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 180% ATK as Physical damage\nCan store 2 charges"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval is <@ba.vup>reduced, and each attack deals <@ba.vup>155% damage (Increased to <@ba.vup>185% against enemies in the front 3 tiles)","name":"Opprobrium","desc":"Attack Range expands, Attack Interval is reduced, and each attack deals 155% damage (Increased to 185% against enemies in the front 3 tiles)"}],"talents":[{"descRaw":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time","name":"Automatic Typewriter","desc":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time"},{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 20% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to <@ba.talpu>25% (+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)","potBelow":{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}}]},"2/60/7/1":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"ATK <@ba.vup>+50%; When attacking, has a <@ba.vup>30% chance to deal <@ba.vup>160% damage \n<@ba.rem>Unlimited duration","name":"Iamb","desc":"ATK +50%; When attacking, has a 30% chance to deal 160% damage \nUnlimited duration"},{"descRaw":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>60%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>200% ATK as Physical damage\n<@ba.rem>Can store 2 charges","name":"Précis","desc":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 60%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 200% ATK as Physical damage\nCan store 2 charges"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval is <@ba.vup>reduced, and each attack deals <@ba.vup>170% damage (Increased to <@ba.vup>215% against enemies in the front 3 tiles)","name":"Opprobrium","desc":"Attack Range expands, Attack Interval is reduced, and each attack deals 170% damage (Increased to 215% against enemies in the front 3 tiles)"}],"talents":[{"descRaw":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time","name":"Automatic Typewriter","desc":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time"},{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 20% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to <@ba.talpu>25% (+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)","potBelow":{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}}],"modules":[{"name":"Typewriter Ribbon","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Increases ATK to <@ba.kw>105% when attacking enemies directly in front, and ignores their Physical Dodge","desc":"High accuracy point-blank shot","moduleDesc":"Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge"}},{"name":"чувство ритуала","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"High accuracy point-blank shot","desc":"High accuracy point-blank shot"},"skills":[{"descRaw":"ATK <@ba.vup>+50%; When attacking, has a <@ba.vup>30% chance to deal <@ba.vup>160% damage \n<@ba.rem>Unlimited duration","name":"Iamb","desc":"ATK +50%; When attacking, has a 30% chance to deal 160% damage \nUnlimited duration"},{"descRaw":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to <@ba.vup>60%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing <@ba.vup>200% ATK as Physical damage\n<@ba.rem>Can store 2 charges","name":"Précis","desc":"Passive Effect: When this skill is equipped, the Redeployment Time of 'Typewriter' is reduced to 60%\nActive Effect: Immediately attacks 3 times in front of this unit, with each attack dealing 200% ATK as Physical damage\nCan store 2 charges"},{"descRaw":"Attack Range <@ba.vup>expands, Attack Interval is <@ba.vup>reduced, and each attack deals <@ba.vup>170% damage (Increased to <@ba.vup>215% against enemies in the front 3 tiles)","name":"Opprobrium","desc":"Attack Range expands, Attack Interval is reduced, and each attack deals 170% damage (Increased to 215% against enemies in the front 3 tiles)"}],"talents":[{"descRaw":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time","name":"Automatic Typewriter","desc":"Can summon a 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time"},{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 20% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to <@ba.talpu>25% (+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)","potBelow":{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}}],"modules":[{"name":"Typewriter Ribbon","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Increases ATK to <@ba.kw>105% when attacking enemies directly in front, and ignores their Physical Dodge","desc":"High accuracy point-blank shot","moduleDesc":"Increases ATK to 105% when attacking enemies directly in front, and ignores their Physical Dodge"},"talentChanges":[{"descRaw":"Can summon a much stronger 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time","name":"Automatic Typewriter","desc":"Can summon a much stronger 'Typewriter' for 25s; the 'Typewriter' has the same skill as this unit, and has its own Redeployment Time"}]},{"name":"чувство ритуала","traitOverride":{"descRaw":"High accuracy point-blank shot","moduleDescRaw":"Redeployment Time <@ba.kw>reduced","desc":"High accuracy point-blank shot","moduleDesc":"Redeployment Time reduced"},"talentChanges":[{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 30% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 35% <@ba.talpu>(+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 30% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 35% (+2%)","potBelow":{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 28% for 4 seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 33%","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 28% for 4 seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 33%"}}]}]}}},"char_4065_judge":{"name":"Penance","subProfessionName":"Juggernaut","moduleNames":{"uniequip_001_judge":{"name":"Penance's Badge"},"uniequip_002_judge":{"name":"The Thorny Road That Continues"},"uniequip_003_judge":{"name":"'Innocent'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"skills":[{"descRaw":"The next attack deals an additional instance of Arts damage equal to <@ba.vup>160% ATK\n<$ba.charged>Charged effect: The next attack deals <@ba.vup>180% damage and Stuns the target for <@ba.vup>3 seconds","name":"Last Word","desc":"The next attack deals an additional instance of Arts damage equal to 160% ATK\nCharged effect: The next attack deals 180% damage and Stuns the target for 3 seconds"},{"descRaw":"Stops attacking and gains <@ba.vup>40% <$ba.protect>Sanctuary; deals <@ba.vup>90% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier effect of Talent 1 by <@ba.vup>60%","name":"Stoic Atonement","desc":"Stops attacking and gains 40% Sanctuary; deals 90% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 60%"},{"descRaw":"Immediately gains a <$ba.barrier>Barrier equal to <@ba.vup>70% Max HP; Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+260%, and makes enemies more likely to attack this unit","name":"Trial of Thorns","desc":"Immediately gains a Barrier equal to 70% Max HP; Attack Interval increases, ATK +260%, and makes enemies more likely to attack this unit"}],"talents":[{"descRaw":"After deployment, immediately gains a <$ba.barrier>Barrier equal to 55% <@ba.talpu>(+5%) Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)","name":"Guardian of the Law","desc":"After deployment, immediately gains a Barrier equal to 55% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)","potBelow":{"descRaw":"After deployment, immediately gains a <$ba.barrier>Barrier equal to 50% Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)","desc":"After deployment, immediately gains a Barrier equal to 50% Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)"}},{"descRaw":"Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier, deals 53% <@ba.talpu>(+3%) ATK as Arts damage to the attacker","name":"Wreathed in Thorns","desc":"Each time this unit is attacked while under the effect of her own Barrier, deals 53% (+3%) ATK as Arts damage to the attacker","potBelow":{"descRaw":"Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier, deals 50% ATK as Arts damage to the attacker","desc":"Each time this unit is attacked while under the effect of her own Barrier, deals 50% ATK as Arts damage to the attacker"}}]},"2/60/7/1":{"trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"skills":[{"descRaw":"The next attack deals an additional instance of Arts damage equal to <@ba.vup>180% ATK\n<$ba.charged>Charged effect: The next attack deals <@ba.vup>180% damage and Stuns the target for <@ba.vup>3 seconds","name":"Last Word","desc":"The next attack deals an additional instance of Arts damage equal to 180% ATK\nCharged effect: The next attack deals 180% damage and Stuns the target for 3 seconds"},{"descRaw":"Stops attacking and gains <@ba.vup>50% <$ba.protect>Sanctuary; deals <@ba.vup>110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier effect of Talent 1 by <@ba.vup>80%","name":"Stoic Atonement","desc":"Stops attacking and gains 50% Sanctuary; deals 110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%"},{"descRaw":"Immediately gains a <$ba.barrier>Barrier equal to <@ba.vup>100% Max HP; Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+320%, and makes enemies more likely to attack this unit","name":"Trial of Thorns","desc":"Immediately gains a Barrier equal to 100% Max HP; Attack Interval increases, ATK +320%, and makes enemies more likely to attack this unit"}],"talents":[{"descRaw":"After deployment, immediately gains a <$ba.barrier>Barrier equal to 55% <@ba.talpu>(+5%) Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)","name":"Guardian of the Law","desc":"After deployment, immediately gains a Barrier equal to 55% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)","potBelow":{"descRaw":"After deployment, immediately gains a <$ba.barrier>Barrier equal to 50% Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)","desc":"After deployment, immediately gains a Barrier equal to 50% Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)"}},{"descRaw":"Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier, deals 53% <@ba.talpu>(+3%) ATK as Arts damage to the attacker","name":"Wreathed in Thorns","desc":"Each time this unit is attacked while under the effect of her own Barrier, deals 53% (+3%) ATK as Arts damage to the attacker","potBelow":{"descRaw":"Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier, deals 50% ATK as Arts damage to the attacker","desc":"Each time this unit is attacked while under the effect of her own Barrier, deals 50% ATK as Arts damage to the attacker"}}],"modules":[{"name":"The Thorny Road That Continues","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"}},{"name":"'Innocent'","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"When there are no allies in the surrounding 8 tiles, ATK and DEF <@ba.kw>+8%","desc":"Cannot be healed by allies","moduleDesc":"When there are no allies in the surrounding 8 tiles, ATK and DEF +8%"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>Cannot be healed by allies","desc":"Cannot be healed by allies"},"skills":[{"descRaw":"The next attack deals an additional instance of Arts damage equal to <@ba.vup>180% ATK\n<$ba.charged>Charged effect: The next attack deals <@ba.vup>180% damage and Stuns the target for <@ba.vup>3 seconds","name":"Last Word","desc":"The next attack deals an additional instance of Arts damage equal to 180% ATK\nCharged effect: The next attack deals 180% damage and Stuns the target for 3 seconds"},{"descRaw":"Stops attacking and gains <@ba.vup>50% <$ba.protect>Sanctuary; deals <@ba.vup>110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the <$ba.barrier>Barrier effect of Talent 1 by <@ba.vup>80%","name":"Stoic Atonement","desc":"Stops attacking and gains 50% Sanctuary; deals 110% Arts damage to all nearby Ground enemies every second; While this skill is active, increases the Barrier effect of Talent 1 by 80%"},{"descRaw":"Immediately gains a <$ba.barrier>Barrier equal to <@ba.vup>100% Max HP; Attack Interval <@ba.vdown>increases, ATK <@ba.vup>+320%, and makes enemies more likely to attack this unit","name":"Trial of Thorns","desc":"Immediately gains a Barrier equal to 100% Max HP; Attack Interval increases, ATK +320%, and makes enemies more likely to attack this unit"}],"talents":[{"descRaw":"After deployment, immediately gains a <$ba.barrier>Barrier equal to 55% <@ba.talpu>(+5%) Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)","name":"Guardian of the Law","desc":"After deployment, immediately gains a Barrier equal to 55% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)","potBelow":{"descRaw":"After deployment, immediately gains a <$ba.barrier>Barrier equal to 50% Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)","desc":"After deployment, immediately gains a Barrier equal to 50% Max HP; When defeating an enemy, gains a Barrier equal to 10% Max HP (Cannot exceed 300% Max HP)"}},{"descRaw":"Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier, deals 53% <@ba.talpu>(+3%) ATK as Arts damage to the attacker","name":"Wreathed in Thorns","desc":"Each time this unit is attacked while under the effect of her own Barrier, deals 53% (+3%) ATK as Arts damage to the attacker","potBelow":{"descRaw":"Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier, deals 50% ATK as Arts damage to the attacker","desc":"Each time this unit is attacked while under the effect of her own Barrier, deals 50% ATK as Arts damage to the attacker"}}],"modules":[{"name":"The Thorny Road That Continues","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"Takes <@ba.kw>15% less damage from enemies blocked by this unit","desc":"Cannot be healed by allies","moduleDesc":"Takes 15% less damage from enemies blocked by this unit"},"talentChanges":[{"descRaw":"After deployment, immediately gains a <$ba.barrier>Barrier equal to 75% <@ba.talpu>(+5%) Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier equal to 12% Max HP (Cannot exceed 300% Max HP)","name":"Guardian of the Law","desc":"After deployment, immediately gains a Barrier equal to 75% (+5%) Max HP; When defeating an enemy, gains a Barrier equal to 12% Max HP (Cannot exceed 300% Max HP)","potBelow":{"descRaw":"After deployment, immediately gains a <$ba.barrier>Barrier equal to 70% Max HP; When defeating an enemy, gains a <$ba.barrier>Barrier equal to 12% Max HP (Cannot exceed 300% Max HP)","desc":"After deployment, immediately gains a Barrier equal to 70% Max HP; When defeating an enemy, gains a Barrier equal to 12% Max HP (Cannot exceed 300% Max HP)"}}]},{"name":"'Innocent'","traitOverride":{"descRaw":"<@ba.kw>Cannot be healed by allies","moduleDescRaw":"When there are no allies in the surrounding 8 tiles, ATK and DEF <@ba.kw>+8%","desc":"Cannot be healed by allies","moduleDesc":"When there are no allies in the surrounding 8 tiles, ATK and DEF +8%"},"talentChanges":[{"descRaw":"Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier, deals 61% <@ba.talpu>(+3%) ATK as Arts damage to the attacker","name":"Wreathed in Thorns","desc":"Each time this unit is attacked while under the effect of her own Barrier, deals 61% (+3%) ATK as Arts damage to the attacker","potBelow":{"descRaw":"Each time this unit is attacked while under the effect of her own <$ba.barrier>Barrier, deals 58% ATK as Arts damage to the attacker","desc":"Each time this unit is attacked while under the effect of her own Barrier, deals 58% ATK as Arts damage to the attacker"}}]}]}}},"char_4072_ironmn":{"name":"Stainless","subProfessionName":"Artificer","moduleNames":{"uniequip_001_ironmn":{"name":"Stainless's Badge"},"uniequip_002_ironmn":{"name":"FMC-Crawler"},"uniequip_003_ironmn":{"name":"Highbury Imprint"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>140% of ATK as Physical damage, and device effects increase by <@ba.vup>2.5x\n<@ba.rem>All active devices are destroyed when skill expires","name":"Extreme Firepower","desc":"When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 140% of ATK as Physical damage, and device effects increase by 2.5x\nAll active devices are destroyed when skill expires"},{"descRaw":"When this skill is equipped: Device gives an ally Operator <@ba.vup>1 SP every 3.5s.\nATK<@ba.vup>+25%, DEF <@ba.vup>+25%, and attack all blocked enemies. Device boosted to grant <@ba.vup>1SP every <@ba.vup>2.5s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires","name":"Efficient Resupply","desc":"When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+25%, DEF +25%, and attack all blocked enemies. Device boosted to grant 1SP every 2.5s, but HP loss is doubled.\nGain 1 device when skill expires"},{"descRaw":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+25%, ASPD <@ba.vup>+25","name":"Prototype of Feist's Metal Crab","desc":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +25%, ASPD +25"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Battlefield Engineer","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Stainless has a 80%<@ba.talpu>(+10%) chance to recycle a device if it is destroyed within the 8 tiles surrounding him","name":"Cost Cutting","desc":"Stainless has a 80%(+10%) chance to recycle a device if it is destroyed within the 8 tiles surrounding him","potBelow":{"descRaw":"Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him","desc":"Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him"}}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>170% of ATK as Physical damage, and device effects increase by <@ba.vup>3x\n<@ba.rem>All active devices are destroyed when skill expires","name":"Extreme Firepower","desc":"When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 170% of ATK as Physical damage, and device effects increase by 3x\nAll active devices are destroyed when skill expires"},{"descRaw":"When this skill is equipped: Device gives an ally Operator <@ba.vup>1 SP every 3.5s.\nATK<@ba.vup>+40%, DEF <@ba.vup>+40%, and attack all blocked enemies. Device boosted to grant <@ba.vup>1SP every <@ba.vup>2s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires","name":"Efficient Resupply","desc":"When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+40%, DEF +40%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled.\nGain 1 device when skill expires"},{"descRaw":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+40%, ASPD <@ba.vup>+40","name":"Prototype of Feist's Metal Crab","desc":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +40%, ASPD +40"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Battlefield Engineer","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Stainless has a 80%<@ba.talpu>(+10%) chance to recycle a device if it is destroyed within the 8 tiles surrounding him","name":"Cost Cutting","desc":"Stainless has a 80%(+10%) chance to recycle a device if it is destroyed within the 8 tiles surrounding him","potBelow":{"descRaw":"Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him","desc":"Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him"}}],"modules":[{"name":"FMC-Crawler","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"}},{"name":"Highbury Imprint","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"'s Redeployment Time <@ba.kw>reduced","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"'s Redeployment Time reduced"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped: Device gives an ally Operator ATK <@ba.vup>+12%\nWhen activated, immediately gain a device. Attacks deal <@ba.vup>170% of ATK as Physical damage, and device effects increase by <@ba.vup>3x\n<@ba.rem>All active devices are destroyed when skill expires","name":"Extreme Firepower","desc":"When this skill is equipped: Device gives an ally Operator ATK +12%\nWhen activated, immediately gain a device. Attacks deal 170% of ATK as Physical damage, and device effects increase by 3x\nAll active devices are destroyed when skill expires"},{"descRaw":"When this skill is equipped: Device gives an ally Operator <@ba.vup>1 SP every 3.5s.\nATK<@ba.vup>+40%, DEF <@ba.vup>+40%, and attack all blocked enemies. Device boosted to grant <@ba.vup>1SP every <@ba.vup>2s, but HP loss is doubled.\n<@ba.rem>Gain 1 device when skill expires","name":"Efficient Resupply","desc":"When this skill is equipped: Device gives an ally Operator 1 SP every 3.5s.\nATK+40%, DEF +40%, and attack all blocked enemies. Device boosted to grant 1SP every 2s, but HP loss is doubled.\nGain 1 device when skill expires"},{"descRaw":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK <@ba.vup>+40%, ASPD <@ba.vup>+40","name":"Prototype of Feist's Metal Crab","desc":"When this skill is equipped: Device can be attacked by allied Operators, but does not take damage. Can deal area Physical damage with its skill, but loses HP\nWhen activated, immediately gain a device, ATK +40%, ASPD +40"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Battlefield Engineer","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Stainless has a 80%<@ba.talpu>(+10%) chance to recycle a device if it is destroyed within the 8 tiles surrounding him","name":"Cost Cutting","desc":"Stainless has a 80%(+10%) chance to recycle a device if it is destroyed within the 8 tiles surrounding him","potBelow":{"descRaw":"Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him","desc":"Stainless has a 70% chance to recycle a device if it is destroyed within the 8 tiles surrounding him"}}],"modules":[{"name":"FMC-Crawler","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"},"talentChanges":[{"descRaw":"Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 100% <@ba.talpu>(+10%) chance to recycle them, granting Stainless 1 additional Device","name":"Cost Cutting","desc":"Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 100% (+10%) chance to recycle them, granting Stainless 1 additional Device","potBelow":{"descRaw":"Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 90% chance to recycle them, granting Stainless 1 additional Device","desc":"Increases SP recovery rate by +0.2/second if Stainless has one of his own Devices in the 8 surrounding tiles; when any of these Devices are destroyed, there is a 90% chance to recycle them, granting Stainless 1 additional Device"}}]},{"name":"Highbury Imprint","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"'s Redeployment Time <@ba.kw>reduced","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"'s Redeployment Time reduced"},"talentChanges":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill; Operators benefiting from his Devices gain ASPD +6 (unaffected by skill)","name":"Battlefield Engineer","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill; Operators benefiting from his Devices gain ASPD +6 (unaffected by skill)"}]}]}}},"char_4080_lin":{"name":"Lin","subProfessionName":"Phalanx Caster","moduleNames":{"uniequip_001_lin":{"name":"Lin's Badge"},"uniequip_002_lin":{"name":"'Exquisite Heart'"},"uniequip_003_lin":{"name":"The Compassionate and the Just"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skills":[{"descRaw":"<@ba.rem>Can switch between the initial state and the following state: \nAttack interval<@ba.vdown> slightly increased, ATK <@ba.vup>+25%, attacks <$ba.sluggish>slow the target for <@ba.vup>0.8s.","name":"Elegance","desc":"Can switch between the initial state and the following state: \nAttack interval slightly increased, ATK +25%, attacks slow the target for 0.8s."},{"descRaw":"ASPD <@ba.vup>+50, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.","name":"Shelter","desc":"ASPD +50, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active."},{"descRaw":"ATK <@ba.vup>+125%, attack range and Crystal Barrier shatter damage range <@ba.vup>increase; Crystal Barrier damage threshold increases to <@ba.vup>2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)","name":"Riving Lighttails","desc":"ATK +125%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)"}],"talents":[{"descRaw":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110%<@ba.talpu> (+10%) of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning them for 1s; reforms after 8s","name":"Foolproof Plan","desc":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% (+10%) of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 8s","potBelow":{"descRaw":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning them for 1s; reforms after 8s","desc":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 8s"}},{"descRaw":"55%<@ba.talpu> (+5%) chance to recover 1 SP when attacked","name":"Shrouded Strength","desc":"55% (+5%) chance to recover 1 SP when attacked","potBelow":{"descRaw":"50% chance to recover 1 SP when attacked","desc":"50% chance to recover 1 SP when attacked"}}]},"2/60/7/1":{"trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skills":[{"descRaw":"<@ba.rem>Can switch between the initial state and the following state: \nAttack interval<@ba.vdown> slightly increased, ATK <@ba.vup>+40%, attacks <$ba.sluggish>slow the target for <@ba.vup>0.9s.","name":"Elegance","desc":"Can switch between the initial state and the following state: \nAttack interval slightly increased, ATK +40%, attacks slow the target for 0.9s."},{"descRaw":"ASPD <@ba.vup>+90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.","name":"Shelter","desc":"ASPD +90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active."},{"descRaw":"ATK <@ba.vup>+160%, attack range and Crystal Barrier shatter damage range <@ba.vup>increase; Crystal Barrier damage threshold increases to <@ba.vup>2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)","name":"Riving Lighttails","desc":"ATK +160%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)"}],"talents":[{"descRaw":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110%<@ba.talpu> (+10%) of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning them for 1s; reforms after 8s","name":"Foolproof Plan","desc":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% (+10%) of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 8s","potBelow":{"descRaw":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning them for 1s; reforms after 8s","desc":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 8s"}},{"descRaw":"55%<@ba.talpu> (+5%) chance to recover 1 SP when attacked","name":"Shrouded Strength","desc":"55% (+5%) chance to recover 1 SP when attacked","potBelow":{"descRaw":"50% chance to recover 1 SP when attacked","desc":"50% chance to recover 1 SP when attacked"}}],"modules":[{"name":"'Exquisite Heart'","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"}},{"name":"The Compassionate and the Just","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","moduleDescRaw":"Damage increases with number of enemies in the area (max increase <@ba.kw>15%)","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage","moduleDesc":"Damage increases with number of enemies in the area (max increase 15%)"}}]},"2/60/7/3":{"trait":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage"},"skills":[{"descRaw":"<@ba.rem>Can switch between the initial state and the following state: \nAttack interval<@ba.vdown> slightly increased, ATK <@ba.vup>+40%, attacks <$ba.sluggish>slow the target for <@ba.vup>0.9s.","name":"Elegance","desc":"Can switch between the initial state and the following state: \nAttack interval slightly increased, ATK +40%, attacks slow the target for 0.9s."},{"descRaw":"ASPD <@ba.vup>+90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active.","name":"Shelter","desc":"ASPD +90, less likely to be attacked by enemies, all allies within attack range gain Talent 1 effect while skill is active."},{"descRaw":"ATK <@ba.vup>+160%, attack range and Crystal Barrier shatter damage range <@ba.vup>increase; Crystal Barrier damage threshold increases to <@ba.vup>2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\n<@ba.rem>Skill can be manually deactivated (skill can be interrupted at any time)","name":"Riving Lighttails","desc":"ATK +160%, attack range and Crystal Barrier shatter damage range increase; Crystal Barrier damage threshold increases to 2.5x. Whenever an attack defeats an enemy, immediately shatter the Crystal Barrier and create a new one\nSkill can be manually deactivated (skill can be interrupted at any time)"}],"talents":[{"descRaw":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110%<@ba.talpu> (+10%) of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning them for 1s; reforms after 8s","name":"Foolproof Plan","desc":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% (+10%) of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 8s","potBelow":{"descRaw":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning them for 1s; reforms after 8s","desc":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 100% of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 8s"}},{"descRaw":"55%<@ba.talpu> (+5%) chance to recover 1 SP when attacked","name":"Shrouded Strength","desc":"55% (+5%) chance to recover 1 SP when attacked","potBelow":{"descRaw":"50% chance to recover 1 SP when attacked","desc":"50% chance to recover 1 SP when attacked"}}],"modules":[{"name":"'Exquisite Heart'","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal <@ba.kw>AoE Arts Damage","desc":"Normally does not attack, but has greatly increased DEF and RES; when skill is active, retains some of the bonus and attacks deal AoE Arts Damage"},"talentChanges":[{"descRaw":"80% <@ba.talpu>(+5%) chance to recover 2 SP when attacked","name":"Shrouded Strength","desc":"80% (+5%) chance to recover 2 SP when attacked","potBelow":{"descRaw":"75% chance to recover 2 SP when attacked","desc":"75% chance to recover 2 SP when attacked"}}]},{"name":"The Compassionate and the Just","traitOverride":{"descRaw":"Normally <@ba.kw>does not attack, but has <@ba.kw>greatly increased DEF and RES; When skill is active, attacks deal <@ba.kw>AoE Arts damage","moduleDescRaw":"Damage increases with number of enemies in the area (max increase <@ba.kw>15%)","desc":"Normally does not attack, but has greatly increased DEF and RES; When skill is active, attacks deal AoE Arts damage","moduleDesc":"Damage increases with number of enemies in the area (max increase 15%)"},"talentChanges":[null,{"descRaw":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 120% <@ba.talpu>(+10%) of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning them for 1s; reforms after 6s","name":"Foolproof Plan","desc":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 120% (+10%) of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 6s","potBelow":{"descRaw":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% of Lin's ATK as Arts damage to all nearby enemies and <$ba.stun>stunning them for 1s; reforms after 6s","desc":"A Crystal Barrier blocks all damage, shattering when 200 or more damage is taken from a single source, dealing 110% of Lin's ATK as Arts damage to all nearby enemies and stunning them for 1s; reforms after 6s"}}]}]}}},"char_4088_hodrer":{"name":"Hoederer","subProfessionName":"Crusher","moduleNames":{"uniequip_001_hodrer":{"name":"Hoederer's Badge"},"uniequip_002_hodrer":{"name":"A New Life"},"uniequip_003_hodrer":{"name":"The Handwriting"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"The next attack deals <@ba.vup>180% ATK as Physical damage, and restores <@ba.vup>15% HP","name":"Unquenchable Front","desc":"The next attack deals 180% ATK as Physical damage, and restores 15% HP"},{"descRaw":"Passive Effect: ATK <@ba.vup>+16%\n<@ba.rem>Active Effect: Can switch between the default state and the following state: \nAttack Interval <@ba.vdown>increases slightly, Block <@ba.vup>+1, attacks <$ba.stun>Stun targets for <@ba.vup>1s","name":"Burden of Cinder and Ash","desc":"Passive Effect: ATK +16%\nActive Effect: Can switch between the default state and the following state: \nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s"},{"descRaw":"Consumes <@ba.vdown>100 HP per second and deals <@ba.vup>200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1, Max HP <@ba.vup>+30%, ATK <@ba.vup>+60%, and each attack restores <@ba.vup>5% HP and has a <@ba.vup>25% chance to <$ba.stun>stun targets for <@ba.vup>3 seconds","name":"Fog of War Upon Death's Door","desc":"Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +30%, ATK +60%, and each attack restores 5% HP and has a 25% chance to stun targets for 3 seconds"}],"talents":[{"descRaw":"ATK increases to 110% when attacking an enemy; if the target is <$ba.stun>stunned or <$ba.root>bound, ATK further increases to 140%","name":"Do or Die","desc":"ATK increases to 110% when attacking an enemy; if the target is stunned or bound, ATK further increases to 140%"},{"descRaw":"Provides a 21% <@ba.talpu>(+3%) <$ba.protect>Sanctuary effect to self and the allied unit directly behind this unit","name":"Cloak of Lingering Flame","desc":"Provides a 21% (+3%) Sanctuary effect to self and the allied unit directly behind this unit","potBelow":{"descRaw":"Provides an 18% <$ba.protect>Sanctuary effect to self and the allied unit directly behind this unit","desc":"Provides an 18% Sanctuary effect to self and the allied unit directly behind this unit"}}]},"2/60/7/1":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% ATK as Physical damage, and restores <@ba.vup>20% HP","name":"Unquenchable Front","desc":"The next attack deals 200% ATK as Physical damage, and restores 20% HP"},{"descRaw":"Passive Effect: ATK <@ba.vup>+28%\n<@ba.rem>Active Effect: Can switch between the default state and the following state: \nAttack Interval <@ba.vdown>increases slightly, Block <@ba.vup>+1, attacks <$ba.stun>Stun targets for <@ba.vup>1s","name":"Burden of Cinder and Ash","desc":"Passive Effect: ATK +28%\nActive Effect: Can switch between the default state and the following state: \nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s"},{"descRaw":"Consumes <@ba.vdown>100 HP per second and deals <@ba.vup>200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1, Max HP <@ba.vup>+45%, ATK <@ba.vup>+90%, and each attack restores <@ba.vup>5% HP and has a <@ba.vup>25% chance to <$ba.stun>stun targets for <@ba.vup>4 seconds","name":"Fog of War Upon Death's Door","desc":"Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +45%, ATK +90%, and each attack restores 5% HP and has a 25% chance to stun targets for 4 seconds"}],"talents":[{"descRaw":"ATK increases to 110% when attacking an enemy; if the target is <$ba.stun>stunned or <$ba.root>bound, ATK further increases to 140%","name":"Do or Die","desc":"ATK increases to 110% when attacking an enemy; if the target is stunned or bound, ATK further increases to 140%"},{"descRaw":"Provides a 21% <@ba.talpu>(+3%) <$ba.protect>Sanctuary effect to self and the allied unit directly behind this unit","name":"Cloak of Lingering Flame","desc":"Provides a 21% (+3%) Sanctuary effect to self and the allied unit directly behind this unit","potBelow":{"descRaw":"Provides an 18% <$ba.protect>Sanctuary effect to self and the allied unit directly behind this unit","desc":"Provides an 18% Sanctuary effect to self and the allied unit directly behind this unit"}}],"modules":[{"name":"A New Life","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Have <@ba.kw>+20% healing effectiveness","desc":"Attacks all blocked enemies","moduleDesc":"Have +20% healing effectiveness"}},{"name":"The Handwriting","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Damage increases to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies","moduleDesc":"Damage increases to 110% when attacking blocked enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skills":[{"descRaw":"The next attack deals <@ba.vup>200% ATK as Physical damage, and restores <@ba.vup>20% HP","name":"Unquenchable Front","desc":"The next attack deals 200% ATK as Physical damage, and restores 20% HP"},{"descRaw":"Passive Effect: ATK <@ba.vup>+28%\n<@ba.rem>Active Effect: Can switch between the default state and the following state: \nAttack Interval <@ba.vdown>increases slightly, Block <@ba.vup>+1, attacks <$ba.stun>Stun targets for <@ba.vup>1s","name":"Burden of Cinder and Ash","desc":"Passive Effect: ATK +28%\nActive Effect: Can switch between the default state and the following state: \nAttack Interval increases slightly, Block +1, attacks Stun targets for 1s"},{"descRaw":"Consumes <@ba.vdown>100 HP per second and deals <@ba.vup>200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range <@ba.vup>+1, Max HP <@ba.vup>+45%, ATK <@ba.vup>+90%, and each attack restores <@ba.vup>5% HP and has a <@ba.vup>25% chance to <$ba.stun>stun targets for <@ba.vup>4 seconds","name":"Fog of War Upon Death's Door","desc":"Consumes 100 HP per second and deals 200 True damage per second to enemies that have either attacked or been attacked by this unit. Attack Range +1, Max HP +45%, ATK +90%, and each attack restores 5% HP and has a 25% chance to stun targets for 4 seconds"}],"talents":[{"descRaw":"ATK increases to 110% when attacking an enemy; if the target is <$ba.stun>stunned or <$ba.root>bound, ATK further increases to 140%","name":"Do or Die","desc":"ATK increases to 110% when attacking an enemy; if the target is stunned or bound, ATK further increases to 140%"},{"descRaw":"Provides a 21% <@ba.talpu>(+3%) <$ba.protect>Sanctuary effect to self and the allied unit directly behind this unit","name":"Cloak of Lingering Flame","desc":"Provides a 21% (+3%) Sanctuary effect to self and the allied unit directly behind this unit","potBelow":{"descRaw":"Provides an 18% <$ba.protect>Sanctuary effect to self and the allied unit directly behind this unit","desc":"Provides an 18% Sanctuary effect to self and the allied unit directly behind this unit"}}],"modules":[{"name":"A New Life","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Have <@ba.kw>+20% healing effectiveness","desc":"Attacks all blocked enemies","moduleDesc":"Have +20% healing effectiveness"},"talentChanges":[{"descRaw":"Provides a 31% <@ba.talpu>(+3%) <$ba.protect>Sanctuary effect to self and the allied unit directly behind this unit, and deals +10% Physical damage to enemies","name":"Cloak of Lingering Flame","desc":"Provides a 31% (+3%) Sanctuary effect to self and the allied unit directly behind this unit, and deals +10% Physical damage to enemies","potBelow":{"descRaw":"Provides a 28% <$ba.protect>Sanctuary effect to self and the allied unit directly behind this unit, and deals +10% Physical damage to enemies","desc":"Provides a 28% Sanctuary effect to self and the allied unit directly behind this unit, and deals +10% Physical damage to enemies"}}]},{"name":"The Handwriting","traitOverride":{"descRaw":"Attacks <@ba.kw>all blocked enemies","moduleDescRaw":"Damage increases to <@ba.kw>110% when attacking blocked enemies","desc":"Attacks all blocked enemies","moduleDesc":"Damage increases to 110% when attacking blocked enemies"},"talentChanges":[{"descRaw":"ATK increases to 130% when attacking an enemy; if the target is <$ba.stun>Stunned or <$ba.root>Bound, ATK further increases to 160%; the first instance of damage dealt to a blocked enemy also <$ba.stun>Stuns for 2.5s","name":"Do or Die","desc":"ATK increases to 130% when attacking an enemy; if the target is Stunned or Bound, ATK further increases to 160%; the first instance of damage dealt to a blocked enemy also Stuns for 2.5s"}]}]}}},"char_4098_vvana":{"name":"Viviana","subProfessionName":"Arts Fighter","moduleNames":{"uniequip_001_vvana":{"name":"Viviana's Badge"},"uniequip_002_vvana":{"name":"The Unforeseeable"},"uniequip_003_vvana":{"name":"'Final Line'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"For the next attack, ATK is increased to <@ba.vup>155%, and hits twice;\n<$ba.charged>Charged effect: Attack range <@ba.vup>+2, and hits 3 times","name":"Blade of Fleeting Shadows","desc":"For the next attack, ATK is increased to 155%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times"},{"descRaw":"ATK <@ba.vup>+20%, DEF <@ba.vup>+80%, Block <@ba.vup>+1, and attacks all blocked enemies. Each attack has a <@ba.vup>20% chance to be 2 hits with <@ba.vup>130% ATK and <$ba.steal>Steal <@ba.vup>25 ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield)","name":"Shadowed by Candlelight","desc":"ATK +20%, DEF +80%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 130% ATK and Steal 25 ASPD from the target (up to a total of 25, lasts until skill expires or Viviana leaves the battlefield)"},{"descRaw":"Attack interval <@ba.vdown>increases, ATK <@ba.vup>+55%, DEF <@ba.vup>+40%, RES <@ba.vup>+15, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>1.8x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s","name":"'Flicker'","desc":"Attack interval increases, ATK +55%, DEF +40%, RES +15, attacks hit twice, 2nd Talent trigger chance increased to 1.8x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s"}],"talents":[{"descRaw":"Deal +9% <@ba.talpu>(+1%) Arts damage and take -9% <@ba.talpu>(-1%) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range","name":"Candlelight","desc":"Deal +9% (+1%) Arts damage and take -9% (-1%) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range","potBelow":{"descRaw":"Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range","desc":"Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range"}},{"descRaw":"When attacking an elite or leader enemy, there is a 20% <@ba.talpu>(+2%) chance to gain a <$ba.shield>Shield that only blocks melee attacks (max 1 stack)","name":"Nova","desc":"When attacking an elite or leader enemy, there is a 20% (+2%) chance to gain a Shield that only blocks melee attacks (max 1 stack)","potBelow":{"descRaw":"When attacking an elite or leader enemy, there is an 18% chance to gain a <$ba.shield>Shield that only blocks melee attacks (max 1 stack)","desc":"When attacking an elite or leader enemy, there is an 18% chance to gain a Shield that only blocks melee attacks (max 1 stack)"}}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"For the next attack, ATK is increased to <@ba.vup>170%, and hits twice;\n<$ba.charged>Charged effect: Attack range <@ba.vup>+2, and hits 3 times","name":"Blade of Fleeting Shadows","desc":"For the next attack, ATK is increased to 170%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times"},{"descRaw":"ATK <@ba.vup>+30%, DEF <@ba.vup>+110%, Block <@ba.vup>+1, and attacks all blocked enemies. Each attack has a <@ba.vup>20% chance to be 2 hits with <@ba.vup>140% ATK and <$ba.steal>Steal <@ba.vup>30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield)","name":"Shadowed by Candlelight","desc":"ATK +30%, DEF +110%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield)"},{"descRaw":"Attack interval <@ba.vdown>increases, ATK <@ba.vup>+75%, DEF <@ba.vup>+60%, RES <@ba.vup>+20, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>2.0x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s","name":"'Flicker'","desc":"Attack interval increases, ATK +75%, DEF +60%, RES +20, attacks hit twice, 2nd Talent trigger chance increased to 2.0x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s"}],"talents":[{"descRaw":"Deal +9% <@ba.talpu>(+1%) Arts damage and take -9% <@ba.talpu>(-1%) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range","name":"Candlelight","desc":"Deal +9% (+1%) Arts damage and take -9% (-1%) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range","potBelow":{"descRaw":"Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range","desc":"Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range"}},{"descRaw":"When attacking an elite or leader enemy, there is a 20% <@ba.talpu>(+2%) chance to gain a <$ba.shield>Shield that only blocks melee attacks (max 1 stack)","name":"Nova","desc":"When attacking an elite or leader enemy, there is a 20% (+2%) chance to gain a Shield that only blocks melee attacks (max 1 stack)","potBelow":{"descRaw":"When attacking an elite or leader enemy, there is an 18% chance to gain a <$ba.shield>Shield that only blocks melee attacks (max 1 stack)","desc":"When attacking an elite or leader enemy, there is an 18% chance to gain a Shield that only blocks melee attacks (max 1 stack)"}}],"modules":[{"name":"The Unforeseeable","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Attacks against a target under the burst effect of <$ba.dt.burning2>Burn deal an additional <@ba.kw>15% ATK as Elemental Damage","desc":"Deals Arts damage","moduleDesc":"Attacks against a target under the burst effect of Burn deal an additional 15% ATK as Elemental Damage"}},{"name":"'Final Line'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Enemies blocked by this unit receive <@ba.kw>10% <$ba.magicfragile>Arts Fragility","desc":"Deals Arts damage","moduleDesc":"Enemies blocked by this unit receive 10% Arts Fragility"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"For the next attack, ATK is increased to <@ba.vup>170%, and hits twice;\n<$ba.charged>Charged effect: Attack range <@ba.vup>+2, and hits 3 times","name":"Blade of Fleeting Shadows","desc":"For the next attack, ATK is increased to 170%, and hits twice;\nCharged effect: Attack range +2, and hits 3 times"},{"descRaw":"ATK <@ba.vup>+30%, DEF <@ba.vup>+110%, Block <@ba.vup>+1, and attacks all blocked enemies. Each attack has a <@ba.vup>20% chance to be 2 hits with <@ba.vup>140% ATK and <$ba.steal>Steal <@ba.vup>30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield)","name":"Shadowed by Candlelight","desc":"ATK +30%, DEF +110%, Block +1, and attacks all blocked enemies. Each attack has a 20% chance to be 2 hits with 140% ATK and Steal 30 ASPD from the target (up to a total of 30, lasts until skill expires or Viviana leaves the battlefield)"},{"descRaw":"Attack interval <@ba.vdown>increases, ATK <@ba.vup>+75%, DEF <@ba.vup>+60%, RES <@ba.vup>+20, attacks hit twice, 2nd Talent trigger chance increased to <@ba.vup>2.0x, attacks prioritize elite and leader enemies\n<@ba.rem>Starting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s","name":"'Flicker'","desc":"Attack interval increases, ATK +75%, DEF +60%, RES +20, attacks hit twice, 2nd Talent trigger chance increased to 2.0x, attacks prioritize elite and leader enemies\nStarting with the 2nd use, attack range +2, attacks hit 3 times, and duration increased to 25s"}],"talents":[{"descRaw":"Deal +9% <@ba.talpu>(+1%) Arts damage and take -9% <@ba.talpu>(-1%) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range","name":"Candlelight","desc":"Deal +9% (+1%) Arts damage and take -9% (-1%) Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range","potBelow":{"descRaw":"Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range","desc":"Deal +8% Arts damage and take -8% Physical and Arts damage. Double effect if there is an elite or leader enemy within attack range"}},{"descRaw":"When attacking an elite or leader enemy, there is a 20% <@ba.talpu>(+2%) chance to gain a <$ba.shield>Shield that only blocks melee attacks (max 1 stack)","name":"Nova","desc":"When attacking an elite or leader enemy, there is a 20% (+2%) chance to gain a Shield that only blocks melee attacks (max 1 stack)","potBelow":{"descRaw":"When attacking an elite or leader enemy, there is an 18% chance to gain a <$ba.shield>Shield that only blocks melee attacks (max 1 stack)","desc":"When attacking an elite or leader enemy, there is an 18% chance to gain a Shield that only blocks melee attacks (max 1 stack)"}}],"modules":[{"name":"The Unforeseeable","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Attacks against a target under the burst effect of <$ba.dt.burning2>Burn deal an additional <@ba.kw>15% ATK as Elemental Damage","desc":"Deals Arts damage","moduleDesc":"Attacks against a target under the burst effect of Burn deal an additional 15% ATK as Elemental Damage"},"talentChanges":[{"descRaw":"Deals +9% <@ba.talpu>(+1%) Arts damage and takes -9% <@ba.talpu>(-1%) Physical and Arts damage, and attacks deal an additional 9% damage as <$ba.dt.burning2>Burn; double effect if there is an elite or leader enemy within attack range","name":"Candlelight","desc":"Deals +9% (+1%) Arts damage and takes -9% (-1%) Physical and Arts damage, and attacks deal an additional 9% damage as Burn; double effect if there is an elite or leader enemy within attack range","potBelow":{"descRaw":"Deals +8% Arts damage and takes -8% Physical and Arts damage, and attacks deal an additional 9% damage as <$ba.dt.burning2>Burn; double effect if there is an elite or leader enemy within attack range","desc":"Deals +8% Arts damage and takes -8% Physical and Arts damage, and attacks deal an additional 9% damage as Burn; double effect if there is an elite or leader enemy within attack range"}}]},{"name":"'Final Line'","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Enemies blocked by this unit receive <@ba.kw>10% <$ba.magicfragile>Arts Fragility","desc":"Deals Arts damage","moduleDesc":"Enemies blocked by this unit receive 10% Arts Fragility"},"talentChanges":[{"descRaw":"When attacking an elite or leader enemy, there is a 27% <@ba.talpu>(+2%) chance to gain a <$ba.shield>Shield that only blocks melee attacks (max 2 stacks)","name":"Nova","desc":"When attacking an elite or leader enemy, there is a 27% (+2%) chance to gain a Shield that only blocks melee attacks (max 2 stacks)","potBelow":{"descRaw":"When attacking an elite or leader enemy, there is a 25% chance to gain a <$ba.shield>Shield that only blocks melee attacks (max 2 stacks)","desc":"When attacking an elite or leader enemy, there is a 25% chance to gain a Shield that only blocks melee attacks (max 2 stacks)"}}]}]}}},"char_4117_ray":{"name":"Ray","subProfessionName":"Hunter","moduleNames":{"uniequip_001_ray":{"name":"Ray's Badge"},"uniequip_002_ray":{"name":"Dancing Moonlight"},"uniequip_003_ray":{"name":"To Certify What?"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"skills":[{"descRaw":"Fire a special bullet, dealing <@ba.vup>290% of ATK as Physical damage and pushing the target back <@ba.vup>moderately. If target is defeated, the next reload loads <@ba.vup>1 additional bullet(s)\n<@ba.rem>Can store 2 charges","name":"Parting Shot","desc":"Fire a special bullet, dealing 290% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)\nCan store 2 charges"},{"descRaw":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases, ATK <@ba.vup>+60%, sandbeast redeployment time <@ba.vup>-20%\n<@ba.rem>Unlimited duration","name":"Area Overwatch","desc":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +60%, sandbeast redeployment time -20%\nUnlimited duration"},{"descRaw":"Immediately <@ba.vdown>stop attacking until fully loaded, reload interval <@ba.vup>greatly reduces, Attack Range <@ba.vup>increases, attacks deal <@ba.vup>230% of ATK as Physical damage and bind the enemy for <@ba.vup>2s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends","name":"'See the Light'","desc":"Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 230% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends"}],"talents":[{"descRaw":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them","name":"Patrol Partner","desc":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them"},{"descRaw":"When attacking the same target, each attack increases ATK by 9% <@ba.talpu>(+1%), stacking up to 3 times","name":"Extreme Focus","desc":"When attacking the same target, each attack increases ATK by 9% (+1%), stacking up to 3 times","potBelow":{"descRaw":"When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times","desc":"When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times"}}]},"2/60/7/1":{"trait":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"skills":[{"descRaw":"Fire a special bullet, dealing <@ba.vup>360% of ATK as Physical damage and pushing the target back <@ba.vup>moderately. If target is defeated, the next reload loads <@ba.vup>1 additional bullet(s)\n<@ba.rem>Can store 2 charges","name":"Parting Shot","desc":"Fire a special bullet, dealing 360% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)\nCan store 2 charges"},{"descRaw":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases, ATK <@ba.vup>+90%, sandbeast redeployment time <@ba.vup>-30%\n<@ba.rem>Unlimited duration","name":"Area Overwatch","desc":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +90%, sandbeast redeployment time -30%\nUnlimited duration"},{"descRaw":"Immediately <@ba.vdown>stop attacking until fully loaded, reload interval <@ba.vup>greatly reduces, Attack Range <@ba.vup>increases, attacks deal <@ba.vup>270% of ATK as Physical damage and bind the enemy for <@ba.vup>2s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends","name":"'See the Light'","desc":"Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 270% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends"}],"talents":[{"descRaw":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them","name":"Patrol Partner","desc":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them"},{"descRaw":"When attacking the same target, each attack increases ATK by 9% <@ba.talpu>(+1%), stacking up to 3 times","name":"Extreme Focus","desc":"When attacking the same target, each attack increases ATK by 9% (+1%), stacking up to 3 times","potBelow":{"descRaw":"When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times","desc":"When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times"}}],"modules":[{"name":"Dancing Moonlight","traitOverride":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDescRaw":"When Ammo count is empty, the next reload +1 Ammo additionally","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDesc":"When Ammo count is empty, the next reload +1 Ammo additionally"}},{"name":"To Certify What?","traitOverride":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>133%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 133%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"skills":[{"descRaw":"Fire a special bullet, dealing <@ba.vup>360% of ATK as Physical damage and pushing the target back <@ba.vup>moderately. If target is defeated, the next reload loads <@ba.vup>1 additional bullet(s)\n<@ba.rem>Can store 2 charges","name":"Parting Shot","desc":"Fire a special bullet, dealing 360% of ATK as Physical damage and pushing the target back moderately. If target is defeated, the next reload loads 1 additional bullet(s)\nCan store 2 charges"},{"descRaw":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range <@ba.vup>increases, ATK <@ba.vup>+90%, sandbeast redeployment time <@ba.vup>-30%\n<@ba.rem>Unlimited duration","name":"Area Overwatch","desc":"Passive: When the sandbeast retreats, recover all bullets that hit in the area\nAutomatic: Attack Range increases, ATK +90%, sandbeast redeployment time -30%\nUnlimited duration"},{"descRaw":"Immediately <@ba.vdown>stop attacking until fully loaded, reload interval <@ba.vup>greatly reduces, Attack Range <@ba.vup>increases, attacks deal <@ba.vup>270% of ATK as Physical damage and bind the enemy for <@ba.vup>2s\n<@ba.rem>If an enemy is defeated while skill is active, gain 10 SP when skill ends","name":"'See the Light'","desc":"Immediately stop attacking until fully loaded, reload interval greatly reduces, Attack Range increases, attacks deal 270% of ATK as Physical damage and bind the enemy for 2s\nIf an enemy is defeated while skill is active, gain 10 SP when skill ends"}],"talents":[{"descRaw":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them","name":"Patrol Partner","desc":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 15% more Physical damage to them"},{"descRaw":"When attacking the same target, each attack increases ATK by 9% <@ba.talpu>(+1%), stacking up to 3 times","name":"Extreme Focus","desc":"When attacking the same target, each attack increases ATK by 9% (+1%), stacking up to 3 times","potBelow":{"descRaw":"When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times","desc":"When attacking the same target, each attack increases ATK by 8%, stacking up to 3 times"}}],"modules":[{"name":"Dancing Moonlight","traitOverride":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDescRaw":"When Ammo count is empty, the next reload +1 Ammo additionally","desc":"Attacks consume Ammo to increase ATK to 120%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","moduleDesc":"When Ammo count is empty, the next reload +1 Ammo additionally"},"talentChanges":[{"descRaw":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 20% more Physical damage to them; Sandbeast has -10 seconds Redeployment Time","name":"Patrol Partner","desc":"Can deploy a sandbeast within Attack Range to scout an area for 25s, extending Attack Range into that area. Prioritizes attacking targets within this area, and deals 20% more Physical damage to them; Sandbeast has -10 seconds Redeployment Time"}]},{"name":"To Certify What?","traitOverride":{"descRaw":"Attacks consume Ammo to increase ATK to <@ba.kw>133%; While not attacking, Ammo will be slowly reloaded (max capacity 8).","desc":"Attacks consume Ammo to increase ATK to 133%; While not attacking, Ammo will be slowly reloaded (max capacity 8)."},"talentChanges":[{"descRaw":"When attacking the same target, each attack increases ATK by 10% <@ba.talpu>(+1%), stacking up to 4 times","name":"Extreme Focus","desc":"When attacking the same target, each attack increases ATK by 10% (+1%), stacking up to 4 times","potBelow":{"descRaw":"When attacking the same target, each attack increases ATK by 9%, stacking up to 4 times","desc":"When attacking the same target, each attack increases ATK by 9%, stacking up to 4 times"}}]}]}}},"char_4121_zuole":{"name":"Zuo Le","subProfessionName":"Soloblade","moduleNames":{"uniequip_001_zuole":{"name":"Zuo Le's Badge"},"uniequip_002_zuole":{"name":"'You Night, Be Fleeting'"},"uniequip_003_zuole":{"name":"'Who is he?'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"Next attack's ATK increases to <@ba.vup>145%; When this unit's HP is lower than <@ba.vup>80%, this attack strikes <@ba.vup>1 additional time; when lower than <@ba.vup>50%, this attack strikes <@ba.vup>2 additional times\n<@ba.rem>Can store 2 charges","name":"Fiendslayer","desc":"Next attack's ATK increases to 145%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 2 charges"},{"descRaw":"Immediately loses <@ba.vdown>50% of current HP and gains a <$ba.barrier>Barrier equal to <@ba.vup>75% Max HP; ATK <@ba.vup>+110%, Block <@ba.vup>+1, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends","name":"Risktaker","desc":"Immediately loses 50% of current HP and gains a Barrier equal to 75% Max HP; ATK +110%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends"},{"descRaw":"Immediately performs <@ba.vup>7 frontal slashes, with each slash dealing <@ba.vup>205% ATK as Physical damage to up to <@ba.vup>3 enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns targets for <@ba.vup>3.5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier equal to <@ba.vup>2.5 times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and lasts for 15s","name":"Blessings Unto Yan","desc":"Immediately performs 7 frontal slashes, with each slash dealing 205% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 3.5s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 2.5 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s"}],"talents":[{"descRaw":"Gains up to +50 ASPD and SP recovery rate +2/s <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Candlelight's Shadow","desc":"Gains up to +50 ASPD and SP recovery rate +2/s Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Attacks have a 23% <@ba.talpu>(+3%) chance to restore 1 SP, increased to a 75% <@ba.talpu>(+5%) chance if below 50% HP","name":"Self-Evident Virtue","desc":"Attacks have a 23% (+3%) chance to restore 1 SP, increased to a 75% (+5%) chance if below 50% HP","potBelow":{"descRaw":"Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP","desc":"Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP"}}]},"2/60/7/1":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"Next attack's ATK increases to <@ba.vup>160%; When this unit's HP is lower than <@ba.vup>80%, this attack strikes <@ba.vup>1 additional time; when lower than <@ba.vup>50%, this attack strikes <@ba.vup>2 additional times\n<@ba.rem>Can store 2 charges","name":"Fiendslayer","desc":"Next attack's ATK increases to 160%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 2 charges"},{"descRaw":"Immediately loses <@ba.vdown>50% of current HP and gains a <$ba.barrier>Barrier equal to <@ba.vup>90% Max HP; ATK <@ba.vup>+140%, Block <@ba.vup>+1, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends","name":"Risktaker","desc":"Immediately loses 50% of current HP and gains a Barrier equal to 90% Max HP; ATK +140%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends"},{"descRaw":"Immediately performs <@ba.vup>7 frontal slashes, with each slash dealing <@ba.vup>220% ATK as Physical damage to up to <@ba.vup>3 enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns targets for <@ba.vup>4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier equal to <@ba.vup>3 times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and lasts for 15s","name":"Blessings Unto Yan","desc":"Immediately performs 7 frontal slashes, with each slash dealing 220% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s"}],"talents":[{"descRaw":"Gains up to +50 ASPD and SP recovery rate +2/s <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Candlelight's Shadow","desc":"Gains up to +50 ASPD and SP recovery rate +2/s Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Attacks have a 23% <@ba.talpu>(+3%) chance to restore 1 SP, increased to a 75% <@ba.talpu>(+5%) chance if below 50% HP","name":"Self-Evident Virtue","desc":"Attacks have a 23% (+3%) chance to restore 1 SP, increased to a 75% (+5%) chance if below 50% HP","potBelow":{"descRaw":"Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP","desc":"Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP"}}],"modules":[{"name":"'You Night, Be Fleeting'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"}},{"name":"'Who is he?'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"When defeated, does not retreat and instead recovers <@ba.kw>30% HP (can only activate once every deployment)","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)"}}]},"2/60/7/3":{"trait":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy"},"skills":[{"descRaw":"Next attack's ATK increases to <@ba.vup>160%; When this unit's HP is lower than <@ba.vup>80%, this attack strikes <@ba.vup>1 additional time; when lower than <@ba.vup>50%, this attack strikes <@ba.vup>2 additional times\n<@ba.rem>Can store 2 charges","name":"Fiendslayer","desc":"Next attack's ATK increases to 160%; When this unit's HP is lower than 80%, this attack strikes 1 additional time; when lower than 50%, this attack strikes 2 additional times\nCan store 2 charges"},{"descRaw":"Immediately loses <@ba.vdown>50% of current HP and gains a <$ba.barrier>Barrier equal to <@ba.vup>90% Max HP; ATK <@ba.vup>+140%, Block <@ba.vup>+1, and attacks all blocked enemies\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends","name":"Risktaker","desc":"Immediately loses 50% of current HP and gains a Barrier equal to 90% Max HP; ATK +140%, Block +1, and attacks all blocked enemies\nThe Barrier can stack up to 2x Max HP, and gradually depletes after the skill ends"},{"descRaw":"Immediately performs <@ba.vup>7 frontal slashes, with each slash dealing <@ba.vup>220% ATK as Physical damage to up to <@ba.vup>3 enemies (the last strike has a doubled damage multiplier, and <$ba.stun>Stuns targets for <@ba.vup>4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a <$ba.barrier>Barrier equal to <@ba.vup>3 times the recovery amount\n<@ba.rem>The <$ba.barrier>Barrier can stack up to 2x Max HP, and lasts for 15s","name":"Blessings Unto Yan","desc":"Immediately performs 7 frontal slashes, with each slash dealing 220% ATK as Physical damage to up to 3 enemies (the last strike has a doubled damage multiplier, and Stuns targets for 4s); During this time, the HP recovery effect of this unit's Trait is changed to granting a Barrier equal to 3 times the recovery amount\nThe Barrier can stack up to 2x Max HP, and lasts for 15s"}],"talents":[{"descRaw":"Gains up to +50 ASPD and SP recovery rate +2/s <$ba.berserk>Tenacity (reaches maximum bonus when losing 70% Max HP)","name":"Candlelight's Shadow","desc":"Gains up to +50 ASPD and SP recovery rate +2/s Tenacity (reaches maximum bonus when losing 70% Max HP)"},{"descRaw":"Attacks have a 23% <@ba.talpu>(+3%) chance to restore 1 SP, increased to a 75% <@ba.talpu>(+5%) chance if below 50% HP","name":"Self-Evident Virtue","desc":"Attacks have a 23% (+3%) chance to restore 1 SP, increased to a 75% (+5%) chance if below 50% HP","potBelow":{"descRaw":"Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP","desc":"Attacks have a 20% chance to restore 1 SP, increased to a 70% chance if below 50% HP"}}],"modules":[{"name":"'You Night, Be Fleeting'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"Gain 25% <$ba.protect>Sanctuary when HP is below 50%","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"Gain 25% Sanctuary when HP is below 50%"},"talentChanges":[null,{"descRaw":"Gains up to +70 ASPD and SP recovery rate +2.3/s <$ba.berserk>Tenacity (reaches maximum bonus when losing 50% Max HP)","name":"Candlelight's Shadow","desc":"Gains up to +70 ASPD and SP recovery rate +2.3/s Tenacity (reaches maximum bonus when losing 50% Max HP)"}]},{"name":"'Who is he?'","traitOverride":{"descRaw":"Can't be healed by other units. Recovers <@ba.kw>70 self HP every time this operator attacks an enemy","moduleDescRaw":"When defeated, does not retreat and instead recovers <@ba.kw>30% HP (can only activate once every deployment)","desc":"Can't be healed by other units. Recovers 70 self HP every time this operator attacks an enemy","moduleDesc":"When defeated, does not retreat and instead recovers 30% HP (can only activate once every deployment)"},"talentChanges":[null,{"descRaw":"Attacks have a 23% <@ba.talpu>(+3%) chance to restore 1 SP and increase ATK to 120% for that attack; increased to a 85% <@ba.talpu>(+5%) chance if below 50% HP","name":"Self-Evident Virtue","desc":"Attacks have a 23% (+3%) chance to restore 1 SP and increase ATK to 120% for that attack; increased to a 85% (+5%) chance if below 50% HP","potBelow":{"descRaw":"Attacks have a 20% chance to restore 1 SP and increase ATK to 120% for that attack; increased to a 80% chance if below 50% HP","desc":"Attacks have a 20% chance to restore 1 SP and increase ATK to 120% for that attack; increased to a 80% chance if below 50% HP"}}]}]}}},"char_4132_ascln":{"name":"Ascalon","subProfessionName":"Ambusher","moduleNames":{"uniequip_001_ascln":{"name":"Ascalon's Badge"},"uniequip_002_ascln":{"name":"'Hidden Blade'"},"uniequip_003_ascln":{"name":"'Eyes of Ascalon'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>130%, attacking twice consecutively.\n<@ba.rem>Can store up to 2 charge(s)","name":"Pursuit","desc":"The ATK of next attack increases to 130%, attacking twice consecutively.\nCan store up to 2 charge(s)"},{"descRaw":"ATK <@ba.vup>+50%, Movement Speed of ground enemies in attack range <@ba.vup>-30%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.","name":"Endowment","desc":"ATK +50%, Movement Speed of ground enemies in attack range -30%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+20%, Attack Interval is <@ba.vup>shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-15%. More likely to be attacked by enemies, and recovers <@ba.vup>4% max HP when enemy attacks miss or upon a successful dodge.","name":"Descent","desc":"Attack range expands, ATK +20%, Attack Interval is shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -15%. More likely to be attacked by enemies, and recovers 4% max HP when enemy attacks miss or upon a successful dodge."}],"talents":[{"descRaw":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times.","name":"Mortal Interrogation","desc":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times."},{"descRaw":"ASPD +10 <@ba.talpu>(+2); gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.","name":"Penumbral Image","desc":"ASPD +10 (+2); gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.","potBelow":{"descRaw":"ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.","desc":"ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles."}}]},"2/60/7/1":{"trait":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>170%, attacking twice consecutively.\n<@ba.rem>Can store up to 3 charge(s)","name":"Pursuit","desc":"The ATK of next attack increases to 170%, attacking twice consecutively.\nCan store up to 3 charge(s)"},{"descRaw":"ATK <@ba.vup>+90%, Movement Speed of ground enemies in attack range <@ba.vup>-40%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.","name":"Endowment","desc":"ATK +90%, Movement Speed of ground enemies in attack range -40%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+20%, Attack Interval is <@ba.vup>significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-30%. More likely to be attacked by enemies, and recovers <@ba.vup>5% max HP when enemy attacks miss or upon a successful dodge.","name":"Descent","desc":"Attack range expands, ATK +20%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -30%. More likely to be attacked by enemies, and recovers 5% max HP when enemy attacks miss or upon a successful dodge."}],"talents":[{"descRaw":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times.","name":"Mortal Interrogation","desc":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times."},{"descRaw":"ASPD +10 <@ba.talpu>(+2); gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.","name":"Penumbral Image","desc":"ASPD +10 (+2); gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.","potBelow":{"descRaw":"ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.","desc":"ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles."}}],"modules":[{"name":"'Hidden Blade'","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","moduleDescRaw":"Slows the Movement Speed of enemies within this unit's attack range by <@ba.kw>20%","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies","moduleDesc":"Slows the Movement Speed of enemies within this unit's attack range by 20%"}},{"name":"'Eyes of Ascalon'","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"skills":[{"descRaw":"The ATK of next attack increases to <@ba.vup>170%, attacking twice consecutively.\n<@ba.rem>Can store up to 3 charge(s)","name":"Pursuit","desc":"The ATK of next attack increases to 170%, attacking twice consecutively.\nCan store up to 3 charge(s)"},{"descRaw":"ATK <@ba.vup>+90%, Movement Speed of ground enemies in attack range <@ba.vup>-40%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated.","name":"Endowment","desc":"ATK +90%, Movement Speed of ground enemies in attack range -40%, and inflict one stack of Talent 1 effect on nearby enemies when they are defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+20%, Attack Interval is <@ba.vup>significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by <@ba.vup>-30%. More likely to be attacked by enemies, and recovers <@ba.vup>5% max HP when enemy attacks miss or upon a successful dodge.","name":"Descent","desc":"Attack range expands, ATK +20%, Attack Interval is significantly shortened, and reduces Physical and Arts hit rate of ground enemies in attack range by -30%. More likely to be attacked by enemies, and recovers 5% max HP when enemy attacks miss or upon a successful dodge."}],"talents":[{"descRaw":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times.","name":"Mortal Interrogation","desc":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times."},{"descRaw":"ASPD +10 <@ba.talpu>(+2); gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.","name":"Penumbral Image","desc":"ASPD +10 (+2); gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.","potBelow":{"descRaw":"ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles.","desc":"ASPD +8; gain an additional ASPD +6 if there is high ground in the 4 adjacent tiles."}}],"modules":[{"name":"'Hidden Blade'","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","moduleDescRaw":"Slows the Movement Speed of enemies within this unit's attack range by <@ba.kw>20%","desc":"Deals Damage to all targets within range\n50% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies","moduleDesc":"Slows the Movement Speed of enemies within this unit's attack range by 20%"},"talentChanges":[null,{"descRaw":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 11% of Ascalon's current ATK as Arts damage per second for 30s, stacking up to 3 times.","name":"Mortal Interrogation","desc":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 11% of Ascalon's current ATK as Arts damage per second for 30s, stacking up to 3 times."}]},{"name":"'Eyes of Ascalon'","traitOverride":{"descRaw":"Deals Damage to <@ba.kw>all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be <@ba.kw>targeted by enemies","desc":"Deals Damage to all targets within range\n65% chance to dodge Physical and Arts attacks and is less likely to be targeted by enemies"},"talentChanges":[{"descRaw":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times; when enemies with this effect are defeated, Ascalon recovers 10% HP","name":"Mortal Interrogation","desc":"Attacks inflict the following effect on enemies: Movement Speed reduced by 18% and take 10% of Ascalon's current ATK as Arts damage per second for 25s, stacking up to 3 times; when enemies with this effect are defeated, Ascalon recovers 10% HP"}]}]}}},"char_4133_logos":{"name":"Logos","subProfessionName":"Core Caster","moduleNames":{"uniequip_001_logos":{"name":"Logos's Badge"},"uniequip_002_logos":{"name":"A Pen Collection from the Convallis"},"uniequip_003_logos":{"name":"Semantics Paradigm Encyclopedia"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Attack range <@ba.vup>expands and ATK <@ba.vup>+40%. Immediately defeats enemies in range with HP below <@ba.vup>90% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration","name":"Perish","desc":"Attack range expands and ATK +40%. Immediately defeats enemies in range with HP below 90% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration"},{"descRaw":"RES <@ba.vup>+40. Attacks now lock on to a target, dealing <@ba.vup>35% ATK as Arts damage every <@ba.vup>0.5s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3x and gradually reduces its Movement Speed to up to <@ba.vup>40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.","name":"Synecdoche","desc":"RES +40. Attacks now lock on to a target, dealing 35% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+160%, and attacks strike <@ba.vup>3 targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced, and all projectiles are <@ba.vup>removed when the skill expires.","name":"Extended Acuity","desc":"Attack range expands, ATK +160%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires."}],"talents":[{"descRaw":"When attacking a target, there is a 40% chance to deal 65% <@ba.talpu>(+5%) ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow it for 0.8s.","name":"Lexical Evolution","desc":"When attacking a target, there is a 40% chance to deal 65% (+5%) ATK as Arts damage to a random target in attack range and Slow it for 0.8s.","potBelow":{"descRaw":"When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow it for 0.8s.","desc":"When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and Slow it for 0.8s."}},{"descRaw":"Attacks inflict RES -10 and Arts damage taken +165 <@ba.talpu>(+15) on targets for 5s.","name":"Requiem Aeternam","desc":"Attacks inflict RES -10 and Arts damage taken +165 (+15) on targets for 5s.","potBelow":{"descRaw":"Attacks inflict RES -10 and Arts damage taken +150 on targets for 5s.","desc":"Attacks inflict RES -10 and Arts damage taken +150 on targets for 5s."}}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Attack range <@ba.vup>expands and ATK <@ba.vup>+70%. Immediately defeats enemies in range with HP below <@ba.vup>120% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration","name":"Perish","desc":"Attack range expands and ATK +70%. Immediately defeats enemies in range with HP below 120% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration"},{"descRaw":"RES <@ba.vup>+50. Attacks now lock on to a target, dealing <@ba.vup>50% ATK as Arts damage every <@ba.vup>0.5s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3x and gradually reduces its Movement Speed to up to <@ba.vup>40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.","name":"Synecdoche","desc":"RES +50. Attacks now lock on to a target, dealing 50% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+220%, and attacks strike <@ba.vup>3 targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced, and all projectiles are <@ba.vup>removed when the skill expires.","name":"Extended Acuity","desc":"Attack range expands, ATK +220%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires."}],"talents":[{"descRaw":"When attacking a target, there is a 40% chance to deal 65% <@ba.talpu>(+5%) ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow it for 0.8s.","name":"Lexical Evolution","desc":"When attacking a target, there is a 40% chance to deal 65% (+5%) ATK as Arts damage to a random target in attack range and Slow it for 0.8s.","potBelow":{"descRaw":"When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow it for 0.8s.","desc":"When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and Slow it for 0.8s."}},{"descRaw":"Attacks inflict RES -10 and Arts damage taken +165 <@ba.talpu>(+15) on targets for 5s.","name":"Requiem Aeternam","desc":"Attacks inflict RES -10 and Arts damage taken +165 (+15) on targets for 5s.","potBelow":{"descRaw":"Attacks inflict RES -10 and Arts damage taken +150 on targets for 5s.","desc":"Attacks inflict RES -10 and Arts damage taken +150 on targets for 5s."}}],"modules":[{"name":"A Pen Collection from the Convallis","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.apoptosis2>Necrosis","desc":"Deals Arts damage","moduleDesc":"When dealing Arts damage, deals an additional 8% as Necrosis"}},{"name":"Semantics Paradigm Encyclopedia","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skills":[{"descRaw":"Attack range <@ba.vup>expands and ATK <@ba.vup>+70%. Immediately defeats enemies in range with HP below <@ba.vup>120% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\n<@ba.rem>Unlimited duration","name":"Perish","desc":"Attack range expands and ATK +70%. Immediately defeats enemies in range with HP below 120% of Logos's ATK, and deals Arts damage equal to the HP of the defeated unit to another random target.\nUnlimited duration"},{"descRaw":"RES <@ba.vup>+50. Attacks now lock on to a target, dealing <@ba.vup>50% ATK as Arts damage every <@ba.vup>0.5s. When against the same target, gradually increases damage up to a maximum of <@ba.vup>3x and gradually reduces its Movement Speed to up to <@ba.vup>40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated.","name":"Synecdoche","desc":"RES +50. Attacks now lock on to a target, dealing 50% ATK as Arts damage every 0.5s. When against the same target, gradually increases damage up to a maximum of 3x and gradually reduces its Movement Speed to up to 40% (max effect reached after 5s). The locked-on target and the effects are reset when the skill is interrupted, or when the target is defeated."},{"descRaw":"Attack range <@ba.vup>expands, ATK <@ba.vup>+220%, and attacks strike <@ba.vup>3 targets at once; enemy projectile speed in attack range is <@ba.vup>greatly reduced, and all projectiles are <@ba.vup>removed when the skill expires.","name":"Extended Acuity","desc":"Attack range expands, ATK +220%, and attacks strike 3 targets at once; enemy projectile speed in attack range is greatly reduced, and all projectiles are removed when the skill expires."}],"talents":[{"descRaw":"When attacking a target, there is a 40% chance to deal 65% <@ba.talpu>(+5%) ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow it for 0.8s.","name":"Lexical Evolution","desc":"When attacking a target, there is a 40% chance to deal 65% (+5%) ATK as Arts damage to a random target in attack range and Slow it for 0.8s.","potBelow":{"descRaw":"When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow it for 0.8s.","desc":"When attacking a target, there is a 40% chance to deal 60% ATK as Arts damage to a random target in attack range and Slow it for 0.8s."}},{"descRaw":"Attacks inflict RES -10 and Arts damage taken +165 <@ba.talpu>(+15) on targets for 5s.","name":"Requiem Aeternam","desc":"Attacks inflict RES -10 and Arts damage taken +165 (+15) on targets for 5s.","potBelow":{"descRaw":"Attacks inflict RES -10 and Arts damage taken +150 on targets for 5s.","desc":"Attacks inflict RES -10 and Arts damage taken +150 on targets for 5s."}}],"modules":[{"name":"A Pen Collection from the Convallis","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"When dealing Arts damage, deals an additional <@ba.vup>8% as <$ba.dt.apoptosis2>Necrosis","desc":"Deals Arts damage","moduleDesc":"When dealing Arts damage, deals an additional 8% as Necrosis"},"talentChanges":[null,{"descRaw":"When attacking a target, there is a 60% chance to deal 65% <@ba.talpu>(+5%) ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow it for 0.8s. If the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, also deals Elemental Damage equal to 60% ATK.","name":"Lexical Evolution","desc":"When attacking a target, there is a 60% chance to deal 65% (+5%) ATK as Arts damage to a random target in attack range and Slow it for 0.8s. If the target is under the burst effect of Necrosis, also deals Elemental Damage equal to 60% ATK.","potBelow":{"descRaw":"When attacking a target, there is a 60% chance to deal 60% ATK as Arts damage to a random target in attack range and <$ba.sluggish>Slow it for 0.8s. If the target is under the burst effect of <$ba.dt.apoptosis2>Necrosis, also deals Elemental Damage equal to 60% ATK.","desc":"When attacking a target, there is a 60% chance to deal 60% ATK as Arts damage to a random target in attack range and Slow it for 0.8s. If the target is under the burst effect of Necrosis, also deals Elemental Damage equal to 60% ATK."}}]},{"name":"Semantics Paradigm Encyclopedia","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage","moduleDescRaw":"Gain <@ba.kw>1 SP when normal attacks hit an elite or leader enemy.","desc":"Deals Arts damage","moduleDesc":"Gain 1 SP when normal attacks hit an elite or leader enemy."},"talentChanges":[{"descRaw":"When attacking a target, there is a 40% chance to deal 70% <@ba.talpu>(+5%) ATK as Arts damage to 2 random targets within attack range and <$ba.sluggish>Slow them for 0.8s","name":"Lexical Evolution","desc":"When attacking a target, there is a 40% chance to deal 70% (+5%) ATK as Arts damage to 2 random targets within attack range and Slow them for 0.8s","potBelow":{"descRaw":"When attacking a target, there is a 40% chance to deal 65% ATK as Arts damage to 2 random targets within attack range and <$ba.sluggish>Slow them for 0.8s","desc":"When attacking a target, there is a 40% chance to deal 65% ATK as Arts damage to 2 random targets within attack range and Slow them for 0.8s"}}]}]}}},"char_4138_narant":{"name":"Narantuya","subProfessionName":"Loopshooter","moduleNames":{"uniequip_001_narant":{"name":"Narantuya's Badge"},"uniequip_002_narant":{"name":"'Those Buried in Sand'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"skills":[{"descRaw":"<@ba.rem>Can switch between the default state and the following state:\nAttack range <@ba.vdown>-1, boomerang projectiles deal <@ba.vup>140% ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3 bounces)","name":"Whirling Blade","desc":"Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 140% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)"},{"descRaw":"Deals <@ba.vup>210% ATK as Physical damage per attack and <$ba.sluggish>Slows targets for <@ba.vup>1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>155% ATK as Physical damage","name":"Nightmare","desc":"Deals 210% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 155% ATK as Physical damage"},{"descRaw":"Throws <@ba.vup>3 projectiles (each dealing <@ba.vup>145% ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3 enemies in the 8 tiles surrounding Narantuya take <@ba.vup>130% ATK as Physical damage and are <$ba.sluggish>Slowed for <@ba.vup>1 second","name":"Sunswallower","desc":"Throws 3 projectiles (each dealing 145% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 130% ATK as Physical damage and are Slowed for 1 second"}],"talents":[{"descRaw":"When deployed, each attack <$ba.steal>Steals 27 <@ba.talpu>(+2) ATK (Caps at 270 <@ba.talpu>(+20)) and 21 <@ba.talpu>(+1) DEF (Caps at 210 <@ba.talpu>(+10)) from the target","name":"'I See, I Take'","desc":"When deployed, each attack Steals 27 (+2) ATK (Caps at 270 (+20)) and 21 (+1) DEF (Caps at 210 (+10)) from the target","potBelow":{"descRaw":"When deployed, each attack <$ba.steal>Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target","desc":"When deployed, each attack Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target"}},{"descRaw":"Gains 38% <@ba.talpu>(+3%) Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%","name":"Graceful Shadow","desc":"Gains 38% (+3%) Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%","potBelow":{"descRaw":"Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%","desc":"Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%"}}]},"2/60/7/1":{"trait":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"skills":[{"descRaw":"<@ba.rem>Can switch between the default state and the following state:\nAttack range <@ba.vdown>-1, boomerang projectiles deal <@ba.vup>160% ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3 bounces)","name":"Whirling Blade","desc":"Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 160% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)"},{"descRaw":"Deals <@ba.vup>225% ATK as Physical damage per attack and <$ba.sluggish>Slows targets for <@ba.vup>1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>170% ATK as Physical damage","name":"Nightmare","desc":"Deals 225% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 170% ATK as Physical damage"},{"descRaw":"Throws <@ba.vup>3 projectiles (each dealing <@ba.vup>160% ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3 enemies in the 8 tiles surrounding Narantuya take <@ba.vup>140% ATK as Physical damage and are <$ba.sluggish>Slowed for <@ba.vup>1 second","name":"Sunswallower","desc":"Throws 3 projectiles (each dealing 160% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 140% ATK as Physical damage and are Slowed for 1 second"}],"talents":[{"descRaw":"When deployed, each attack <$ba.steal>Steals 27 <@ba.talpu>(+2) ATK (Caps at 270 <@ba.talpu>(+20)) and 21 <@ba.talpu>(+1) DEF (Caps at 210 <@ba.talpu>(+10)) from the target","name":"'I See, I Take'","desc":"When deployed, each attack Steals 27 (+2) ATK (Caps at 270 (+20)) and 21 (+1) DEF (Caps at 210 (+10)) from the target","potBelow":{"descRaw":"When deployed, each attack <$ba.steal>Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target","desc":"When deployed, each attack Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target"}},{"descRaw":"Gains 38% <@ba.talpu>(+3%) Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%","name":"Graceful Shadow","desc":"Gains 38% (+3%) Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%","potBelow":{"descRaw":"Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%","desc":"Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%"}}],"modules":[{"name":"'Those Buried in Sand'","traitOverride":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking enemies within the 8 surrounding tiles","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)","moduleDesc":"Increases ATK to 110% when attacking enemies within the 8 surrounding tiles"}},{"traitOverride":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"}}]},"2/60/7/3":{"trait":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"skills":[{"descRaw":"<@ba.rem>Can switch between the default state and the following state:\nAttack range <@ba.vdown>-1, boomerang projectiles deal <@ba.vup>160% ATK as Physical damage, and repeatedly bounce between enemies (up to <@ba.vup>3 bounces)","name":"Whirling Blade","desc":"Can switch between the default state and the following state:\nAttack range -1, boomerang projectiles deal 160% ATK as Physical damage, and repeatedly bounce between enemies (up to 3 bounces)"},{"descRaw":"Deals <@ba.vup>225% ATK as Physical damage per attack and <$ba.sluggish>Slows targets for <@ba.vup>1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take <@ba.vup>170% ATK as Physical damage","name":"Nightmare","desc":"Deals 225% ATK as Physical damage per attack and Slows targets for 1 second. Projectiles will briefly pass through enemies after striking them, then return; all enemies hit during the return take 170% ATK as Physical damage"},{"descRaw":"Throws <@ba.vup>3 projectiles (each dealing <@ba.vup>160% ATK as Physical damage) per attack; whenever all projectiles return, up to <@ba.vup>3 enemies in the 8 tiles surrounding Narantuya take <@ba.vup>140% ATK as Physical damage and are <$ba.sluggish>Slowed for <@ba.vup>1 second","name":"Sunswallower","desc":"Throws 3 projectiles (each dealing 160% ATK as Physical damage) per attack; whenever all projectiles return, up to 3 enemies in the 8 tiles surrounding Narantuya take 140% ATK as Physical damage and are Slowed for 1 second"}],"talents":[{"descRaw":"When deployed, each attack <$ba.steal>Steals 27 <@ba.talpu>(+2) ATK (Caps at 270 <@ba.talpu>(+20)) and 21 <@ba.talpu>(+1) DEF (Caps at 210 <@ba.talpu>(+10)) from the target","name":"'I See, I Take'","desc":"When deployed, each attack Steals 27 (+2) ATK (Caps at 270 (+20)) and 21 (+1) DEF (Caps at 210 (+10)) from the target","potBelow":{"descRaw":"When deployed, each attack <$ba.steal>Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target","desc":"When deployed, each attack Steals 25 ATK (Caps at 250) and 20 DEF (Caps at 200) from the target"}},{"descRaw":"Gains 38% <@ba.talpu>(+3%) Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%","name":"Graceful Shadow","desc":"Gains 38% (+3%) Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%","potBelow":{"descRaw":"Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%","desc":"Gains 35% Physical and Arts Dodge and reduces the hit rate of Physical and Arts attacks from enemies in the surrounding 8 tiles by 20%"}}],"modules":[{"name":"'Those Buried in Sand'","traitOverride":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","moduleDescRaw":"Increases ATK to <@ba.kw>110% when attacking enemies within the 8 surrounding tiles","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)","moduleDesc":"Increases ATK to 110% when attacking enemies within the 8 surrounding tiles"},"talentChanges":[null,{"descRaw":"When deployed, each attack <$ba.steal>Steals 27 <@ba.talpu>(+2) ATK (Caps at 324 <@ba.talpu>(+24)) and 21 <@ba.talpu>(+1) DEF (Caps at 252 <@ba.talpu>(+12)) from the target. Steal triggers 2 times when attacking enemies within 8 tiles around","name":"'I See, I Take'","desc":"When deployed, each attack Steals 27 (+2) ATK (Caps at 324 (+24)) and 21 (+1) DEF (Caps at 252 (+12)) from the target. Steal triggers 2 times when attacking enemies within 8 tiles around","potBelow":{"descRaw":"When deployed, each attack <$ba.steal>Steals 25 ATK (Caps at 300) and 20 DEF (Caps at 240) from the target. Steal triggers 2 times when attacking enemies within 8 tiles around","desc":"When deployed, each attack Steals 25 ATK (Caps at 300) and 20 DEF (Caps at 240) from the target. Steal triggers 2 times when attacking enemies within 8 tiles around"}}]},{"traitOverride":{"descRaw":"Can only attack while holding a <@ba.kw>boomerang projectile (projectile takes time to return)","desc":"Can only attack while holding a boomerang projectile (projectile takes time to return)"},"talentChanges":[{"name":"Graceful Shadow"}]}]}}},"char_4179_monstr":{"subProfessionName":"Chain Medic","moduleNames":{"uniequip_001_monstr":{"name":"Mon3tr's Badge"},"uniequip_002_monstr":{"name":"Ten Thousand Years of Memories"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 25% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce."},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>135% ATK, and bounces per heal <@ba.vup>+1","name":"Stratagem: Hyperpressurized Link","desc":"The next heal is increased to 135% ATK, and bounces per heal +1"},{"descRaw":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>1.8x","name":"Stratagem: Overload","desc":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 1.8x"},{"descRaw":"Attack Range changes, <$ba.addash>Moves to the position of the Reconstruction, ATK <@ba.vup>+250%, Attack Interval reduces, Block <@ba.vup>+2, Max HP <@ba.vup>+5000, loses <@ba.vdown>80 HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True damage, and attacks heal self by <@ba.vup>50% ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position","name":"Stratagem: Meltdown","desc":"Attack Range changes, Moves to the position of the Reconstruction, ATK +250%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position"}],"talents":[{"descRaw":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +20% <@ba.talpu>(+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken","name":"Self-Repair","desc":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +20% (+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken","potBelow":{"descRaw":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +15% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken","desc":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +15% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken"}},{"descRaw":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +22 <@ba.talpu>(+2) ASPD for 10s (does not stack)","name":"Tactical Coordination","desc":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +22 (+2) ASPD for 10s (does not stack)","potBelow":{"descRaw":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +20 ASPD for 10s (does not stack)","desc":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +20 ASPD for 10s (does not stack)"}}]},"2/60/7/1":{"trait":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 25% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce."},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>170% ATK, and bounces per heal <@ba.vup>+1","name":"Stratagem: Hyperpressurized Link","desc":"The next heal is increased to 170% ATK, and bounces per heal +1"},{"descRaw":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>2.3x","name":"Stratagem: Overload","desc":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 2.3x"},{"descRaw":"Attack Range changes, <$ba.addash>Moves to the position of the Reconstruction, ATK <@ba.vup>+280%, Attack Interval reduces, Block <@ba.vup>+2, Max HP <@ba.vup>+5000, loses <@ba.vdown>80 HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True damage, and attacks heal self by <@ba.vup>50% ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position","name":"Stratagem: Meltdown","desc":"Attack Range changes, Moves to the position of the Reconstruction, ATK +280%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position"}],"talents":[{"descRaw":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +20% <@ba.talpu>(+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken","name":"Self-Repair","desc":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +20% (+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken","potBelow":{"descRaw":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +15% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken","desc":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +15% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken"}},{"descRaw":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +22 <@ba.talpu>(+2) ASPD for 10s (does not stack)","name":"Tactical Coordination","desc":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +22 (+2) ASPD for 10s (does not stack)","potBelow":{"descRaw":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +20 ASPD for 10s (does not stack)","desc":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +20 ASPD for 10s (does not stack)"}}],"modules":[{"name":"Ten Thousand Years of Memories","traitOverride":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 15% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce."}}]},"2/60/7/3":{"trait":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 25% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 25% per bounce."},"skills":[{"descRaw":"The next heal is increased to <@ba.vup>170% ATK, and bounces per heal <@ba.vup>+1","name":"Stratagem: Hyperpressurized Link","desc":"The next heal is increased to 170% ATK, and bounces per heal +1"},{"descRaw":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to <@ba.vup>2.3x","name":"Stratagem: Overload","desc":"When skill is active, prioritizes healing the Reconstruction; whenever the Reconstruction is healed by Mon3tr, it will perform a bouncing heal; Talent 2's effect increases to 2.3x"},{"descRaw":"Attack Range changes, <$ba.addash>Moves to the position of the Reconstruction, ATK <@ba.vup>+280%, Attack Interval reduces, Block <@ba.vup>+2, Max HP <@ba.vup>+5000, loses <@ba.vdown>80 HP per second, attacks all blocked enemies, attacks deal <@ba.vup>True damage, and attacks heal self by <@ba.vup>50% ATK\n<@ba.rem>When skill ends or lethal damage is taken, Mon3tr returns to her original position","name":"Stratagem: Meltdown","desc":"Attack Range changes, Moves to the position of the Reconstruction, ATK +280%, Attack Interval reduces, Block +2, Max HP +5000, loses 80 HP per second, attacks all blocked enemies, attacks deal True damage, and attacks heal self by 50% ATK\nWhen skill ends or lethal damage is taken, Mon3tr returns to her original position"}],"talents":[{"descRaw":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +20% <@ba.talpu>(+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken","name":"Self-Repair","desc":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +20% (+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken","potBelow":{"descRaw":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +15% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken","desc":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +15% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken"}},{"descRaw":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +22 <@ba.talpu>(+2) ASPD for 10s (does not stack)","name":"Tactical Coordination","desc":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +22 (+2) ASPD for 10s (does not stack)","potBelow":{"descRaw":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +20 ASPD for 10s (does not stack)","desc":"Whenever Mon3tr or the Reconstruction heals a target, grants Mon3tr and the target +20 ASPD for 10s (does not stack)"}}],"modules":[{"name":"Ten Thousand Years of Memories","traitOverride":{"descRaw":"Restores HP of allies, bouncing between <@ba.kw>3 allies. Healing reduced by 15% per bounce.","desc":"Restores HP of allies, bouncing between 3 allies. Healing reduced by 15% per bounce."},"talentChanges":[null,{"descRaw":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +30% <@ba.talpu>(+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken, and the next bounce will not weaken either","name":"Self-Repair","desc":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +30% (+5%) ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken, and the next bounce will not weaken either","potBelow":{"descRaw":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +25% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken, and the next bounce will not weaken either","desc":"Can deploy a Reconstruction on the ground within Attack Range that can only be healed by Mon3tr; the Reconstruction grants surrounding allies +25% ATK; when the Reconstruction receives healing from itself or Mon3tr, it performs an additional healing bounce that does not weaken, and the next bounce will not weaken either"}}]}]}}},"char_4195_radian":{"name":"Raidian","subProfessionName":"Summoner","moduleNames":{"uniequip_001_radian":{"name":"Raidian's Badge"},"uniequip_002_radian":{"name":"Raidian's Special Operator Badge"},"uniequip_003_radian":{"name":"Start+"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+40% and gain a <$ba.barrier>Barrier equal to <@ba.vup>30% of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Periodic Waveform","desc":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +40% and gain a Barrier equal to 30% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+35%, and summons' attacks fire <@ba.vup>2 additional bullets\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Ring of Fins","desc":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +35%, and summons' attacks fire 2 additional bullets\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+80%; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed and receives <@ba.vup>10% <$ba.magicfragile>Arts Fragility for <@ba.vup>2s\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Hand in Hand","desc":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +80%; when dealing damage to an enemy, that enemy is Slowed and receives 10% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Cassette Inspiration","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"Raidian's summons gain <$ba.inspire>Inspiration equal to 15% <@ba.talpu>(+3%) of her ATK, DEF, and HP","name":"Do Your Best~","desc":"Raidian's summons gain Inspiration equal to 15% (+3%) of her ATK, DEF, and HP","potBelow":{"descRaw":"Raidian's summons gain <$ba.inspire>Inspiration equal to 12% of her ATK, DEF, and HP","desc":"Raidian's summons gain Inspiration equal to 12% of her ATK, DEF, and HP"}}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+60% and gain a <$ba.barrier>Barrier equal to <@ba.vup>70% of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Periodic Waveform","desc":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +60% and gain a Barrier equal to 70% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+50%, summons' attacks fire <@ba.vup>2 additional bullets, and bullet range <@ba.vup>+1\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Ring of Fins","desc":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +50%, summons' attacks fire 2 additional bullets, and bullet range +1\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+110%; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed and receives <@ba.vup>20% <$ba.magicfragile>Arts Fragility for <@ba.vup>2s\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Hand in Hand","desc":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +110%; when dealing damage to an enemy, that enemy is Slowed and receives 20% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Cassette Inspiration","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"Raidian's summons gain <$ba.inspire>Inspiration equal to 15% <@ba.talpu>(+3%) of her ATK, DEF, and HP","name":"Do Your Best~","desc":"Raidian's summons gain Inspiration equal to 15% (+3%) of her ATK, DEF, and HP","potBelow":{"descRaw":"Raidian's summons gain <$ba.inspire>Inspiration equal to 12% of her ATK, DEF, and HP","desc":"Raidian's summons gain Inspiration equal to 12% of her ATK, DEF, and HP"}}],"modules":[{"name":"Raidian's Special Operator Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"In [Sui's Garden of Grotesqueries], summon capacity <@ba.kw>+5, and when summons are defeated or retreated, there is a <@ba.kw>25% chance they are retrieved","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"In [Sui's Garden of Grotesqueries], summon capacity +5, and when summons are defeated or retreated, there is a 25% chance they are retrieved"}},{"name":"Start+","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"In [Sui's Garden of Grotesqueries], Raidian attacks one additional target","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"In [Sui's Garden of Grotesqueries], Raidian attacks one additional target"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","desc":"Deals Arts damage\nCan use Summons in battles"},"skills":[{"descRaw":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF <@ba.vup>+60% and gain a <$ba.barrier>Barrier equal to <@ba.vup>70% of Max HP until this skill ends\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Periodic Waveform","desc":"Passive: Summons may be deployed on Melee tiles\nActive: Raidian and her summons gain DEF +60% and gain a Barrier equal to 70% of Max HP until this skill ends\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK <@ba.vup>+50%, summons' attacks fire <@ba.vup>2 additional bullets, and bullet range <@ba.vup>+1\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Ring of Fins","desc":"Passive: Summons may be deployed on Melee tiles and will continuously fire bullets forward\nActive: Raidian and her summons gain ATK +50%, summons' attacks fire 2 additional bullets, and bullet range +1\nImmediately gain 1 summon when the skill is activated"},{"descRaw":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK <@ba.vup>+110%; when dealing damage to an enemy, that enemy is <$ba.sluggish>Slowed and receives <@ba.vup>20% <$ba.magicfragile>Arts Fragility for <@ba.vup>2s\n<@ba.rem>Immediately gain 1 summon when the skill is activated","name":"Hand in Hand","desc":"Passive: Summons may be deployed on Ranged tiles; when a summon cannot find a target but is able to attack, it can coordinate attacks with other Raidian summons within its range\nActive: Raidian and her summons gain ATK +110%; when dealing damage to an enemy, that enemy is Slowed and receives 20% Arts Fragility for 2s\nImmediately gain 1 summon when the skill is activated"}],"talents":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill","name":"Cassette Inspiration","desc":"Can use up to 5 summons (max 3 deployed at once). Summons’ effect changes based upon Skill"},{"descRaw":"Raidian's summons gain <$ba.inspire>Inspiration equal to 15% <@ba.talpu>(+3%) of her ATK, DEF, and HP","name":"Do Your Best~","desc":"Raidian's summons gain Inspiration equal to 15% (+3%) of her ATK, DEF, and HP","potBelow":{"descRaw":"Raidian's summons gain <$ba.inspire>Inspiration equal to 12% of her ATK, DEF, and HP","desc":"Raidian's summons gain Inspiration equal to 12% of her ATK, DEF, and HP"}}],"modules":[{"name":"Raidian's Special Operator Badge","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"In [Sui's Garden of Grotesqueries], summon capacity <@ba.kw>+5, and when summons are defeated or retreated, there is a <@ba.kw>25% chance they are retrieved","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"In [Sui's Garden of Grotesqueries], summon capacity +5, and when summons are defeated or retreated, there is a 25% chance they are retrieved"},"talentChanges":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], summons have 50% less Redeployment Time, and when defeated or retreated, Raidian recovers 2 SP","name":"Cassette Inspiration","desc":"Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], summons have 50% less Redeployment Time, and when defeated or retreated, Raidian recovers 2 SP"}]},{"name":"Start+","traitOverride":{"descRaw":"Deals <@ba.kw>Arts damage\nCan use <@ba.kw>Summons in battles","moduleDescRaw":"In [Sui's Garden of Grotesqueries], Raidian attacks one additional target","desc":"Deals Arts damage\nCan use Summons in battles","moduleDesc":"In [Sui's Garden of Grotesqueries], Raidian attacks one additional target"},"talentChanges":[{"descRaw":"Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], Raidian will retrieve summons in the 4 adjacent tiles, recovering 25% Max HP immediately, and her following attacks will deal an additional instance of Arts damage equal to 30% ATK (max 4 stacks)","name":"Cassette Inspiration","desc":"Can use up to 5 summons (max 3 deployed at once), summons' effect changes based upon Skill; in [Sui's Garden of Grotesqueries], Raidian will retrieve summons in the 4 adjacent tiles, recovering 25% Max HP immediately, and her following attacks will deal an additional instance of Arts damage equal to 30% ATK (max 4 stacks)"}]}]}}},"char_4202_haruka":{"name":"Haruka","subProfessionName":"Abjurer","moduleNames":{"uniequip_001_haruka":{"name":"Haruka's Badge"},"uniequip_002_haruka":{"name":"The Belated Memorial"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ASPD <@ba.vup>+30; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble","name":"Feathers in the Night","desc":"ASPD +30; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble"},{"descRaw":"Whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>140% of the amount healed to <@ba.vup>2 nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+20%, and has unlimited duration","name":"Glade of the Fireflies","desc":"Whenever an allied unit receives healing from Haruka, deals Arts damage equal to 140% of the amount healed to 2 nearby enemy target(s)\nFrom second activation and on: ATK +20%, and has unlimited duration"},{"descRaw":"ATK <@ba.vup>+25%, Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>reduces moderately; when skill is active, bubble <$ba.protect>Sanctuary effect increases to <@ba.vup>1.4 times. Enemies that attack allied bubbles are <$ba.levitate>Levitated for <@ba.vup>3s, taking <@ba.vup>60% of Haruka's ATK as Arts damage per second","name":"The Fins of Summer","desc":"ATK +25%, Attack Range expands, Attack Interval reduces moderately; when skill is active, bubble Sanctuary effect increases to 1.4 times. Enemies that attack allied bubbles are Levitated for 3s, taking 60% of Haruka's ATK as Arts damage per second"}],"talents":[{"descRaw":"Every Attack Interval, an allied unit within range gains a bubble granting 30% <$ba.protect>Sanctuary; bubbles will pop shortly after being damaged by an enemy","name":"Fleeting Foam","desc":"Every Attack Interval, an allied unit within range gains a bubble granting 30% Sanctuary; bubbles will pop shortly after being damaged by an enemy"},{"descRaw":"Whenever a bubble pops, the unit at its former location is healed for 28% <@ba.talpu>(+3%) of Haruka's ATK","name":"Soaring Fireworks","desc":"Whenever a bubble pops, the unit at its former location is healed for 28% (+3%) of Haruka's ATK","potBelow":{"descRaw":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK","desc":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK"}}]},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ASPD <@ba.vup>+45; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble","name":"Feathers in the Night","desc":"ASPD +45; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble"},{"descRaw":"Healing target count <@ba.vup>+1, Fleeting Foam target count <@ba.vup>+1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>200% of the amount healed to <@ba.vup>3 nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+25%, and has unlimited duration","name":"Glade of the Fireflies","desc":"Healing target count +1, Fleeting Foam target count +1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to 200% of the amount healed to 3 nearby enemy target(s)\nFrom second activation and on: ATK +25%, and has unlimited duration"},{"descRaw":"ATK <@ba.vup>+40%, Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>reduces; when skill is active, bubble <$ba.protect>Sanctuary effect increases to <@ba.vup>1.7 times. Enemies that attack allied bubbles are <$ba.levitate>Levitated for <@ba.vup>4s, taking <@ba.vup>70% of Haruka's ATK as Arts damage per second","name":"The Fins of Summer","desc":"ATK +40%, Attack Range expands, Attack Interval reduces; when skill is active, bubble Sanctuary effect increases to 1.7 times. Enemies that attack allied bubbles are Levitated for 4s, taking 70% of Haruka's ATK as Arts damage per second"}],"talents":[{"descRaw":"Every Attack Interval, an allied unit within range gains a bubble granting 30% <$ba.protect>Sanctuary; bubbles will pop shortly after being damaged by an enemy","name":"Fleeting Foam","desc":"Every Attack Interval, an allied unit within range gains a bubble granting 30% Sanctuary; bubbles will pop shortly after being damaged by an enemy"},{"descRaw":"Whenever a bubble pops, the unit at its former location is healed for 28% <@ba.talpu>(+3%) of Haruka's ATK","name":"Soaring Fireworks","desc":"Whenever a bubble pops, the unit at its former location is healed for 28% (+3%) of Haruka's ATK","potBelow":{"descRaw":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK","desc":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK"}}],"modules":[{"name":"The Belated Memorial","traitOverride":{"descRaw":"Deals Arts damage to <@ba.kw>2 targets; when skill is active, attacks instead restore the HP of <@ba.kw>2 allies (heal amount is equal to 75% of ATK)","desc":"Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to <@ba.kw>75% of ATK)","desc":"Deals Arts damage; When skill is active, attacks instead restore the HP of allies (heal amount is equal to 75% of ATK)"},"skills":[{"descRaw":"ASPD <@ba.vup>+45; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble","name":"Feathers in the Night","desc":"ASPD +45; whenever a bubble pops during this skill, an allied unit without a bubble within the surrounding 8 tiles gains a bubble"},{"descRaw":"Healing target count <@ba.vup>+1, Fleeting Foam target count <@ba.vup>+1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to <@ba.vup>200% of the amount healed to <@ba.vup>3 nearby enemy target(s)\n<@ba.rem>From second activation and on: ATK <@ba.vup>+25%, and has unlimited duration","name":"Glade of the Fireflies","desc":"Healing target count +1, Fleeting Foam target count +1; whenever an allied unit receives healing from Haruka, deals Arts damage equal to 200% of the amount healed to 3 nearby enemy target(s)\nFrom second activation and on: ATK +25%, and has unlimited duration"},{"descRaw":"ATK <@ba.vup>+40%, Attack Range <@ba.vup>expands, Attack Interval <@ba.vup>reduces; when skill is active, bubble <$ba.protect>Sanctuary effect increases to <@ba.vup>1.7 times. Enemies that attack allied bubbles are <$ba.levitate>Levitated for <@ba.vup>4s, taking <@ba.vup>70% of Haruka's ATK as Arts damage per second","name":"The Fins of Summer","desc":"ATK +40%, Attack Range expands, Attack Interval reduces; when skill is active, bubble Sanctuary effect increases to 1.7 times. Enemies that attack allied bubbles are Levitated for 4s, taking 70% of Haruka's ATK as Arts damage per second"}],"talents":[{"descRaw":"Every Attack Interval, an allied unit within range gains a bubble granting 30% <$ba.protect>Sanctuary; bubbles will pop shortly after being damaged by an enemy","name":"Fleeting Foam","desc":"Every Attack Interval, an allied unit within range gains a bubble granting 30% Sanctuary; bubbles will pop shortly after being damaged by an enemy"},{"descRaw":"Whenever a bubble pops, the unit at its former location is healed for 28% <@ba.talpu>(+3%) of Haruka's ATK","name":"Soaring Fireworks","desc":"Whenever a bubble pops, the unit at its former location is healed for 28% (+3%) of Haruka's ATK","potBelow":{"descRaw":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK","desc":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK"}}],"modules":[{"name":"The Belated Memorial","traitOverride":{"descRaw":"Deals Arts damage to <@ba.kw>2 targets; when skill is active, attacks instead restore the HP of <@ba.kw>2 allies (heal amount is equal to 75% of ATK)","desc":"Deals Arts damage to 2 targets; when skill is active, attacks instead restore the HP of 2 allies (heal amount is equal to 75% of ATK)"},"talentChanges":[{"descRaw":"Whenever a bubble pops, the unit at its former location is healed for 28% <@ba.talpu>(+3%) of Haruka's ATK and has a 20% chance of recovering 1 SP","name":"Soaring Fireworks","desc":"Whenever a bubble pops, the unit at its former location is healed for 28% (+3%) of Haruka's ATK and has a 20% chance of recovering 1 SP","potBelow":{"descRaw":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK and has a 20% chance of recovering 1 SP","desc":"Whenever a bubble pops, the unit at its former location is healed for 25% of Haruka's ATK and has a 20% chance of recovering 1 SP"}}]}]}}},"char_4204_mantra":{"name":"Mantra","subProfessionName":"Primal Caster","moduleNames":{"uniequip_001_mantra":{"name":"Mantra's Badge"},"uniequip_002_mantra":{"name":"Central Nerve Detection Module"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skills":[{"descRaw":"The next attack deals <@ba.vup>230% ATK as Arts damage and <@ba.vup>15% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>150% ATK as Elemental Damage","name":"Resonance Collapse","desc":"The next attack deals 230% ATK as Arts damage and 15% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 150% ATK as Elemental Damage"},{"descRaw":"Attack Interval <@ba.vup>reduces slightly, attacks deal <@ba.vup>170% ATK as Arts damage and jump between up to <@ba.vup>2 other enemies, and jumps deal <@ba.vup>100% ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>13% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>18% ATK as Elemental Damage","name":"Gestalt Consciousness","desc":"Attack Interval reduces slightly, attacks deal 170% ATK as Arts damage and jump between up to 2 other enemies, and jumps deal 100% ATK as Arts damage; attacks and jumps deal an additional 13% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 18% ATK as Elemental Damage"},{"descRaw":"Attack Range <@ba.vup>expands; enemies within Attack Range lose <$ba.invisible>Invisibility and <$ba.palsy>Paralysis stack limit <@ba.vdown>drops to 2; ATK <@ba.vup>+170% and attacks <@ba.vup>2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis <@ba.vup>above the limit on enemies within range, 1 instance of <@ba.vup>110% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps","name":"Truth Unchanted","desc":"Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +170% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 110% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps"}],"talents":[{"descRaw":"Enemies take 145% <@ba.talpu>(+10%) of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis; when <$ba.palsy>Paralysis is triggered, there is an 13% <@ba.talpu>(+3%) chance to not consume a <$ba.palsy>Paralysis stack","name":"Quiet Zone","desc":"Enemies take 145% (+10%) of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is an 13% (+3%) chance to not consume a Paralysis stack","potBelow":{"descRaw":"Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis; when <$ba.palsy>Paralysis is triggered, there is a 10% chance to not consume a <$ba.palsy>Paralysis stack","desc":"Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 10% chance to not consume a Paralysis stack"}},{"descRaw":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of <$ba.palsy>Paralysis","name":"Total Grasp","desc":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of Paralysis"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skills":[{"descRaw":"The next attack deals <@ba.vup>275% ATK as Arts damage and <@ba.vup>20% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>160% ATK as Elemental Damage","name":"Resonance Collapse","desc":"The next attack deals 275% ATK as Arts damage and 20% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 160% ATK as Elemental Damage"},{"descRaw":"Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>210% ATK as Arts damage and jump between up to <@ba.vup>3 other enemies, and jumps deal <@ba.vup>110% ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>15% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>20% ATK as Elemental Damage","name":"Gestalt Consciousness","desc":"Attack Interval reduces, attacks deal 210% ATK as Arts damage and jump between up to 3 other enemies, and jumps deal 110% ATK as Arts damage; attacks and jumps deal an additional 15% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 20% ATK as Elemental Damage"},{"descRaw":"Attack Range <@ba.vup>expands; enemies within Attack Range lose <$ba.invisible>Invisibility and <$ba.palsy>Paralysis stack limit <@ba.vdown>drops to 2; ATK <@ba.vup>+210% and attacks <@ba.vup>2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis <@ba.vup>above the limit on enemies within range, 1 instance of <@ba.vup>145% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps","name":"Truth Unchanted","desc":"Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +210% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 145% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps"}],"talents":[{"descRaw":"Enemies take 145% <@ba.talpu>(+10%) of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis; when <$ba.palsy>Paralysis is triggered, there is an 13% <@ba.talpu>(+3%) chance to not consume a <$ba.palsy>Paralysis stack","name":"Quiet Zone","desc":"Enemies take 145% (+10%) of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is an 13% (+3%) chance to not consume a Paralysis stack","potBelow":{"descRaw":"Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis; when <$ba.palsy>Paralysis is triggered, there is a 10% chance to not consume a <$ba.palsy>Paralysis stack","desc":"Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 10% chance to not consume a Paralysis stack"}},{"descRaw":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of <$ba.palsy>Paralysis","name":"Total Grasp","desc":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of Paralysis"}],"modules":[{"name":"Central Nerve Detection Module","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","desc":"Attacks deal Arts damage, and can inflict Elemental Damage"},"skills":[{"descRaw":"The next attack deals <@ba.vup>275% ATK as Arts damage and <@ba.vup>20% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>160% ATK as Elemental Damage","name":"Resonance Collapse","desc":"The next attack deals 275% ATK as Arts damage and 20% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 160% ATK as Elemental Damage"},{"descRaw":"Attack Interval <@ba.vup>reduces, attacks deal <@ba.vup>210% ATK as Arts damage and jump between up to <@ba.vup>3 other enemies, and jumps deal <@ba.vup>110% ATK as Arts damage; attacks and jumps deal an additional <@ba.vup>15% of damage as <$ba.dt.neural2>Nervous Impairment; if target is under the burst effect of <$ba.dt.neural2>Nervous Impairment, deals an additional <@ba.vup>20% ATK as Elemental Damage","name":"Gestalt Consciousness","desc":"Attack Interval reduces, attacks deal 210% ATK as Arts damage and jump between up to 3 other enemies, and jumps deal 110% ATK as Arts damage; attacks and jumps deal an additional 15% of damage as Nervous Impairment; if target is under the burst effect of Nervous Impairment, deals an additional 20% ATK as Elemental Damage"},{"descRaw":"Attack Range <@ba.vup>expands; enemies within Attack Range lose <$ba.invisible>Invisibility and <$ba.palsy>Paralysis stack limit <@ba.vdown>drops to 2; ATK <@ba.vup>+210% and attacks <@ba.vup>2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of <$ba.palsy>Paralysis (can be triggered at most 3 times); for every 1 stack of <$ba.palsy>Paralysis <@ba.vup>above the limit on enemies within range, 1 instance of <@ba.vup>145% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps","name":"Truth Unchanted","desc":"Attack Range expands; enemies within Attack Range lose Invisibility and Paralysis stack limit drops to 2; ATK +210% and attacks 2 targets at once; when Operators within range activate a skill (including Mantra), enemies within range gain 2 stacks of Paralysis (can be triggered at most 3 times); for every 1 stack of Paralysis above the limit on enemies within range, 1 instance of 145% ATK as Elemental Damage jumps between the target and 1 other enemy; there is a short delay between jumps"}],"talents":[{"descRaw":"Enemies take 145% <@ba.talpu>(+10%) of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis; when <$ba.palsy>Paralysis is triggered, there is an 13% <@ba.talpu>(+3%) chance to not consume a <$ba.palsy>Paralysis stack","name":"Quiet Zone","desc":"Enemies take 145% (+10%) of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is an 13% (+3%) chance to not consume a Paralysis stack","potBelow":{"descRaw":"Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis; when <$ba.palsy>Paralysis is triggered, there is a 10% chance to not consume a <$ba.palsy>Paralysis stack","desc":"Enemies take 135% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 10% chance to not consume a Paralysis stack"}},{"descRaw":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of <$ba.palsy>Paralysis","name":"Total Grasp","desc":"Enemies entering the field from the closest Incursion Point to Mantra immediately gain 1 stack of Paralysis"}],"modules":[{"name":"Central Nerve Detection Module","traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage, and can inflict <@ba.kw>Elemental Damage","moduleDescRaw":"Damage dealt to enemies under an Elemental Burst effect increased to 110%","desc":"Attacks deal Arts damage, and can inflict Elemental Damage","moduleDesc":"Damage dealt to enemies under an Elemental Burst effect increased to 110%"},"talentChanges":[{"descRaw":"Enemies take 170% <@ba.talpu>(+10%) of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis; when <$ba.palsy>Paralysis is triggered, there is an 18% <@ba.talpu>(+3%) chance to not consume a <$ba.palsy>Paralysis stack","name":"Quiet Zone","desc":"Enemies take 170% (+10%) of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is an 18% (+3%) chance to not consume a Paralysis stack","potBelow":{"descRaw":"Enemies take 160% of Mantra's ATK as Elemental Damage when they trigger <$ba.palsy>Paralysis; when <$ba.palsy>Paralysis is triggered, there is a 15% chance to not consume a <$ba.palsy>Paralysis stack","desc":"Enemies take 160% of Mantra's ATK as Elemental Damage when they trigger Paralysis; when Paralysis is triggered, there is a 15% chance to not consume a Paralysis stack"}}]}]}}},"char_4212_nasti":{"name":"Nasti","subProfessionName":"Artificer","moduleNames":{"uniequip_001_nasti":{"name":"Nasti's Badge"},"uniequip_002_nasti":{"name":"The Engineers"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+52% ATK, <@ba.vup>+52% DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+40% DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation","name":"'Fortify'","desc":"When this skill is equipped, Device grants the Operator in front extra DEF\n+52% ATK, +52% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +40% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation"},{"descRaw":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>3% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a <$ba.barrier>Barrier equal to <@ba.vup>6% of her Max HP every 0.5 seconds. (Barrier cannot exceed 48% of Max HP)\n<@ba.rem>Gains 1 Device when skill ends","name":"'Execute'","desc":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 3% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a Barrier equal to 6% of her Max HP every 0.5 seconds. (Barrier cannot exceed 48% of Max HP)\nGains 1 Device when skill ends"},{"descRaw":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+100% ATK, <@ba.vup>+100% DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation","name":"Roosting Grounds","desc":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+100% ATK, +100% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Construction Ahead","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Gains 12% <@ba.talpu>(+2%) <$ba.protect>Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 18% <@ba.talpu>(+3%) <$ba.protect>Sanctuary, and also 1 SP every 6 seconds","name":"Safety First","desc":"Gains 12% (+2%) Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 18% (+3%) Sanctuary, and also 1 SP every 6 seconds","potBelow":{"descRaw":"Gains 10% <$ba.protect>Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 15% <$ba.protect>Sanctuary, and also 1 SP every 6 seconds","desc":"Gains 10% Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 15% Sanctuary, and also 1 SP every 6 seconds"}}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+65% ATK, <@ba.vup>+65% DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation","name":"'Fortify'","desc":"When this skill is equipped, Device grants the Operator in front extra DEF\n+65% ATK, +65% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation"},{"descRaw":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a <$ba.barrier>Barrier equal to <@ba.vup>8% of her Max HP every 0.5 seconds. (Barrier cannot exceed 64% of Max HP)\n<@ba.rem>Gains 1 Device when skill ends","name":"'Execute'","desc":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a Barrier equal to 8% of her Max HP every 0.5 seconds. (Barrier cannot exceed 64% of Max HP)\nGains 1 Device when skill ends"},{"descRaw":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+130% ATK, <@ba.vup>+130% DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation","name":"Roosting Grounds","desc":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+130% ATK, +130% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Construction Ahead","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Gains 12% <@ba.talpu>(+2%) <$ba.protect>Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 18% <@ba.talpu>(+3%) <$ba.protect>Sanctuary, and also 1 SP every 6 seconds","name":"Safety First","desc":"Gains 12% (+2%) Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 18% (+3%) Sanctuary, and also 1 SP every 6 seconds","potBelow":{"descRaw":"Gains 10% <$ba.protect>Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 15% <$ba.protect>Sanctuary, and also 1 SP every 6 seconds","desc":"Gains 10% Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 15% Sanctuary, and also 1 SP every 6 seconds"}}],"modules":[{"name":"The Engineers","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 2 enemies; Can use in battles","desc":"Blocks 2 enemies; Can use in battles"},"skills":[{"descRaw":"When this skill is equipped, Device grants the Operator in front extra DEF\n<@ba.vup>+65% ATK, <@ba.vup>+65% DEF, and simultaneously attacks all blocked enemies; Device grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second\n<@ba.rem>Gains 1 Device on skill activation","name":"'Fortify'","desc":"When this skill is equipped, Device grants the Operator in front extra DEF\n+65% ATK, +65% DEF, and simultaneously attacks all blocked enemies; Device grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second\nGains 1 Device on skill activation"},{"descRaw":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a <$ba.barrier>Barrier equal to <@ba.vup>8% of her Max HP every 0.5 seconds. (Barrier cannot exceed 64% of Max HP)\n<@ba.rem>Gains 1 Device when skill ends","name":"'Execute'","desc":"When this skill is equipped, restores device HP over time after the device is deployed. On activation, the device loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP.\nImmediately activates the devices on the field. Stops attacking and gains a Barrier equal to 8% of her Max HP every 0.5 seconds. (Barrier cannot exceed 64% of Max HP)\nGains 1 Device when skill ends"},{"descRaw":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n<@ba.vup>+130% ATK, <@ba.vup>+130% DEF; the little engineer's device restores double SP and HP to the special high ground.\n<@ba.rem>Gains 1 Device on skill activation","name":"Roosting Grounds","desc":"When this skill is equipped, the device can build and upgrade a special high ground device to deploy Ranged Operators and provide them with a buff\n+130% ATK, +130% DEF; the little engineer's device restores double SP and HP to the special high ground.\nGains 1 Device on skill activation"}],"talents":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill","name":"Construction Ahead","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill"},{"descRaw":"Gains 12% <@ba.talpu>(+2%) <$ba.protect>Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 18% <@ba.talpu>(+3%) <$ba.protect>Sanctuary, and also 1 SP every 6 seconds","name":"Safety First","desc":"Gains 12% (+2%) Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 18% (+3%) Sanctuary, and also 1 SP every 6 seconds","potBelow":{"descRaw":"Gains 10% <$ba.protect>Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 15% <$ba.protect>Sanctuary, and also 1 SP every 6 seconds","desc":"Gains 10% Sanctuary; after a ranged enemy appears, instead grants herself and all High Ground Operators 15% Sanctuary, and also 1 SP every 6 seconds"}}],"modules":[{"name":"The Engineers","traitOverride":{"descRaw":"Blocks 2 enemies; Can use in battles","moduleDescRaw":"Increases the max number of Support Devices that can be held by <@ba.kw>+1 and <@ba.kw>reduces their Deployment Cost","desc":"Blocks 2 enemies; Can use in battles","moduleDesc":"Increases the max number of Support Devices that can be held by +1 and reduces their Deployment Cost"},"talentChanges":[{"descRaw":"Can carry 3 (deploy up to 2), with different effects depending on Skill; first device has reduced Deployment Cost; each device can combine effects with other devices in its attack range","name":"Construction Ahead","desc":"Can carry 3 (deploy up to 2), with different effects depending on Skill; first device has reduced Deployment Cost; each device can combine effects with other devices in its attack range"}]}]}}},"char_4226_veen":{"subProfessionName":"Mystic Caster","forms":{"2/1/4/0":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"ASPD <@ba.vup>+60","desc":"ASPD +60"}]},"2/60/7/1":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"ASPD <@ba.vup>+75","desc":"ASPD +75"}],"modules":[{"traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"ASPD +30 when there are stored attacks","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"ASPD +30 when there are stored attacks"}}]},"2/60/7/3":{"trait":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)"},"skills":[{"descRaw":"ASPD <@ba.vup>+75","desc":"ASPD +75"}],"modules":[{"traitOverride":{"descRaw":"Attacks deal <@ba.kw>Arts damage; When unable to find a target, attacks can be <@ba.kw>stored up and fired all at once (Up to 3 charges)","moduleDescRaw":"ASPD +30 when there are stored attacks","desc":"Attacks deal Arts damage; When unable to find a target, attacks can be stored up and fired all at once (Up to 3 charges)","moduleDesc":"ASPD +30 when there are stored attacks"}}]}}},"char_4228_closur":{"subProfessionName":"Tactician","forms":{"2/1/4/0":{"trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"}},"2/60/7/1":{"trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"modules":[{"traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"}}]},"2/60/7/3":{"trait":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; ATK is increased to 150% when attacking enemies blocked by Reinforcements"},"modules":[{"traitOverride":{"descRaw":"This unit can designate one <@ba.kw>Tactical Point within attack range to call Reinforcements; Reinforcements take <@ba.kw>15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements","desc":"This unit can designate one Tactical Point within attack range to call Reinforcements; Reinforcements take 15% less damage from units they are blocking, and this unit's ATK is increased to 150% when attacking enemies blocked by Reinforcements"}}]}}},"char_4229_aphris":{"subProfessionName":"Blast Caster","forms":{"2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"}},"2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"modules":[{"traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage in a long line","moduleDesc":"Reduces Deployment Cost"}}]},"2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","desc":"Deals AOE Arts damage in a long line"},"modules":[{"traitOverride":{"descRaw":"Deals <@ba.kw>AOE Arts damage in a long line","moduleDescRaw":"<@ba.kw>Reduces Deployment Cost","desc":"Deals AOE Arts damage in a long line","moduleDesc":"Reduces Deployment Cost"}}]}}},"char_4230_mcnist":{"subProfessionName":"Sentry Protector","forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talents":[{"name":"Structural Principle"}]},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talents":[{"name":"Structural Principle"}],"modules":[{"traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talents":[{"name":"Structural Principle"}],"modules":[{"traitOverride":{"descRaw":"Blocks 3 enemies and attacks from long range.","desc":"Blocks 3 enemies and attacks from long range."},"talentChanges":[{"name":"Structural Principle"}]}]}}},"char_4235_thumpy":{"subProfessionName":"Primal Protector","forms":{"2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"}},"2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"modules":[{"traitOverride":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking enemies"}}]},"2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","desc":"Blocks 3 enemies, and can inflict Elemental Injury"},"modules":[{"traitOverride":{"descRaw":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDescRaw":"Deals <@ba.kw>15% more Elemental Injury when blocking enemies","desc":"Blocks 3 enemies, and can inflict Elemental Injury","moduleDesc":"Deals 15% more Elemental Injury when blocking 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"},"tokens":{"token_10002_kalts_mon3tr":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies","variants":{"char_003_kalts@2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage","potBelow":{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}}]},"char_003_kalts@2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage","potBelow":{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}}],"byModule":{"uniequip_002_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage","potBelow":{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}}]},"uniequip_003_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage","potBelow":{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}}]},"uniequip_004_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage","potBelow":{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}}]}}},"char_003_kalts@2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage","potBelow":{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}}],"byModule":{"uniequip_002_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range"},{"descRaw":"When defeated (excluding retreat) or on falling below 50% HP for the first time, all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 4 <@ba.talpu>(+0.5) seconds and receive 1700 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat) or on falling below 50% HP for the first time, all enemies in the surrounding 8 tiles are Stunned for 4 (+0.5) seconds and receive 1700 (+200) True damage","potBelow":{"descRaw":"When defeated (excluding retreat) or on falling below 50% HP for the first time, all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5. seconds and receive 1500 True damage","desc":"When defeated (excluding retreat) or on falling below 50% HP for the first time, all enemies in the surrounding 8 tiles are Stunned for 3.5. seconds and receive 1500 True damage"}}]},"uniequip_003_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit. When within Kal'tsit's Attack Range, gains +20 ASPD and +20% DEF; when not within Kal'tsit's Attack Range, DEF decreases to 0","desc":"Can be healed by Kal'tsit. When within Kal'tsit's Attack Range, gains +20 ASPD and +20% DEF; when not within Kal'tsit's Attack Range, DEF decreases to 0"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage","potBelow":{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}}]},"uniequip_004_kalts":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range; in <@ba.kw>Integrated Strategies, does not take up a deployment slot, and Max HP and ATK +50%, and receives 50% more healing","desc":"Can be healed by Kal'tsit; has 0 DEF when not within Kal'tsit's Attack Range; in Integrated Strategies, does not take up a deployment slot, and Max HP and ATK +50%, and receives 50% more healing"},{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are <$ba.stun>Stunned for 3.5 <@ba.talpu>(+0.5) seconds and receive 1400 <@ba.talpu>(+200) True damage","name":"Non-Damaging Restructuring","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3.5 (+0.5) seconds and receive 1400 (+200) True damage","potBelow":{"descRaw":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage","desc":"When defeated (excluding retreat), all enemies in the surrounding 8 tiles are Stunned for 3 seconds and receive 1200 True Damage"}}]}}}}},"token_10003_cgbird_bird":{"descRaw":"Cannot block enemies","name":"Mirage","desc":"Cannot block enemies","variants":{"char_179_cgbird@2/1/4/0":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}]},"char_179_cgbird@2/60/7/1":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}],"byModule":{"uniequip_002_cgbird":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}]},"uniequip_003_cgbird":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}]}}},"char_179_cgbird@2/60/7/3":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}],"byModule":{"uniequip_002_cgbird":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}]},"uniequip_003_cgbird":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 30% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"},{"descRaw":"Has 75 RES, 40% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second","name":"Fleeting Phantom","desc":"Has 75 RES, 40% Physical Dodge, and is more likely to be targeted by enemies, but loses 3% Max HP per second"}]}}}}},"token_10005_mgllan_drone1":{"descRaw":"Cannot block enemies","name":"Soaring Dragon F","desc":"Cannot block enemies","variants":{"char_248_mgllan@2/1/4/0":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","desc":"Invisible for 20 seconds after deployment"}}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}}},"char_248_mgllan@2/60/7/1":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","desc":"Invisible for 20 seconds after deployment"}}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","desc":"Invisible for 20 seconds after deployment"}}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","desc":"Invisible for 20 seconds after deployment"}}]}}},"char_248_mgllan@2/60/7/3":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","desc":"Invisible for 20 seconds after deployment"}}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 28 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 28 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 26 seconds after deployment","desc":"Invisible for 26 seconds after deployment"}}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","desc":"Invisible for 20 seconds after deployment"}}]}}}}},"token_10005_mgllan_drone2":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","name":"Soaring Dragon L","desc":"Cannot block enemies; attacks deal Arts damage","variants":{"char_248_mgllan@2/1/4/0":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","desc":"Invisible for 20 seconds after deployment"}}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}}},"char_248_mgllan@2/60/7/1":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","desc":"Invisible for 20 seconds after deployment"}}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","desc":"Invisible for 20 seconds after deployment"}}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","desc":"Invisible for 20 seconds after deployment"}}]}}},"char_248_mgllan@2/60/7/3":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","desc":"Invisible for 20 seconds after deployment"}}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 28 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 28 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 26 seconds after deployment","desc":"Invisible for 26 seconds after deployment"}}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Cannot block enemies; attacks deal <@ba.kw>Arts damage","desc":"Cannot block enemies; attacks deal Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","desc":"Invisible for 20 seconds after deployment"}}]}}}}},"token_10005_mgllan_drone3":{"descRaw":"Deals <@ba.kw>AOE Physical damage","name":"Soaring Dragon A","desc":"Deals AOE Physical damage","variants":{"char_248_mgllan@2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","desc":"Invisible for 20 seconds after deployment"}}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}}},"char_248_mgllan@2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","desc":"Invisible for 20 seconds after deployment"}}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","desc":"Invisible for 20 seconds after deployment"}}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","desc":"Invisible for 20 seconds after deployment"}}]}}},"char_248_mgllan@2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","desc":"Invisible for 20 seconds after deployment"}}],"bySkill":{"1":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}},"2":{"skill":{"descRaw":"This unit retreats after skill duration ends","name":"Recycle","desc":"This unit retreats after skill duration ends"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 28 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 28 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 26 seconds after deployment","desc":"Invisible for 26 seconds after deployment"}}]},"uniequip_003_mgllan":{"trait":{"descRaw":"Deals <@ba.kw>AOE Physical damage","desc":"Deals AOE Physical damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"},{"descRaw":"<$ba.invisible>Invisible for 22 <@ba.talpu>(+2) seconds after deployment","name":"Optical Refraction Accessories","desc":"Invisible for 22 (+2) seconds after deployment","potBelow":{"descRaw":"<$ba.invisible>Invisible for 20 seconds after deployment","desc":"Invisible for 20 seconds after deployment"}}]}}}}},"token_10007_phatom_twin":{"descRaw":"Blocks 1 enemy","name":"Phantom in the Mirror","desc":"Blocks 1 enemy","variants":{"char_250_phatom@2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"After deployment, immediately gains <@ba.vup>30% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>35% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 30% Physical Dodge and a Barrier that can absorb Physical damage equal to 35% of this unit's Max HP, lasting for 10 seconds"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}],"bySkill":{"1":{"skill":{"descRaw":"Upon deployment, immediately gains <@ba.vup>8 charges of a stacking <@ba.vup>+13% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 8 charges of a stacking +13% ATK buff (each attack consumes one charge)"}},"2":{"skill":{"descRaw":"Upon deployment, immediately deals <@ba.vup>210% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>2.5 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 210% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 2.5 seconds"}}}},"char_250_phatom@2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"After deployment, immediately gains <@ba.vup>40% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>50% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical damage equal to 50% of this unit's Max HP, lasting for 10 seconds"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}],"bySkill":{"1":{"skill":{"descRaw":"Upon deployment, immediately gains <@ba.vup>9 charges of a stacking <@ba.vup>+16% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge)"}},"2":{"skill":{"descRaw":"Upon deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>3 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds"}}},"byModule":{"uniequip_002_phatom":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}]},"uniequip_003_phatom":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}]},"uniequip_004_phatom":{"trait":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"In <@ba.kw>Integrated Strategies, reduces the Redeployment Time (including that of its associated Operator) by <@ba.kw>1 second when attacking","desc":"Blocks 1 enemy","moduleDesc":"In Integrated Strategies, reduces the Redeployment Time (including that of its associated Operator) by 1 second when attacking"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}]}}},"char_250_phatom@2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"descRaw":"After deployment, immediately gains <@ba.vup>40% Physical Dodge and a <$ba.barrier>Barrier that can absorb Physical damage equal to <@ba.vup>50% of this unit's Max HP, lasting for <@ba.vup>10 seconds","name":"Phantom of the Night","desc":"After deployment, immediately gains 40% Physical Dodge and a Barrier that can absorb Physical damage equal to 50% of this unit's Max HP, lasting for 10 seconds"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}],"bySkill":{"1":{"skill":{"descRaw":"Upon deployment, immediately gains <@ba.vup>9 charges of a stacking <@ba.vup>+16% ATK buff (each attack consumes one charge)","name":"Bloody Opus","desc":"Upon deployment, immediately gains 9 charges of a stacking +16% ATK buff (each attack consumes one charge)"}},"2":{"skill":{"descRaw":"Upon deployment, immediately deals <@ba.vup>240% ATK as Physical damage to all nearby enemies, pushes them back <@ba.vup>slightly, and randomly inflicts one of the following statuses to all targets hit (<$ba.sluggish>slow, <$ba.root>bind, or <$ba.stun>stun) for <@ba.vup>3 seconds","name":"Night Raid","desc":"Upon deployment, immediately deals 240% ATK as Physical damage to all nearby enemies, pushes them back slightly, and randomly inflicts one of the following statuses to all targets hit (slow, bind, or stun) for 3 seconds"}}},"byModule":{"uniequip_002_phatom":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -16 sec","name":"Phantom Mastery","desc":"Redeployment Time -16 sec"}]},"uniequip_003_phatom":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time","desc":"Can summon a clone with the same abilities as Phantom, but has its own redeployment time"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}]},"uniequip_004_phatom":{"trait":{"descRaw":"Blocks 1 enemy","moduleDescRaw":"In <@ba.kw>Integrated Strategies, reduces the Redeployment Time (including that of its associated Operator) by <@ba.kw>1 second when attacking","desc":"Blocks 1 enemy","moduleDesc":"In Integrated Strategies, reduces the Redeployment Time (including that of its associated Operator) by 1 second when attacking"},"talents":[{"descRaw":"In <@ba.kw>Integrated Strategies, does not take up a deployment slot, and deployment will refresh Phantom's skill","name":"Phantom in the Mirror","desc":"In Integrated Strategies, does not take up a deployment slot, and deployment will refresh Phantom's skill"},{"descRaw":"Redeployment Time -10 sec","name":"Phantom Mastery","desc":"Redeployment Time -10 sec"}]}}}}},"token_10008_cqbw_box":{"name":"Front Toward Enemy","variants":{"char_113_cqbw@2/1/4/0":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."},"bySkill":{"1":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}},"2":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}}}},"char_113_cqbw@2/60/7/1":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."},"bySkill":{"1":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}},"2":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}}}},"char_113_cqbw@2/60/7/3":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."},"bySkill":{"1":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}},"2":{"skill":{"descRaw":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and <$ba.stun>stunning them.","name":"Victim Seeker","desc":"Explodes when an enemy passes by, dealing Physical damage to all nearby enemies and stunning them."}}}}}},"token_10009_weedy_cannon":{"descRaw":"Cannot be attacked","name":"Industrial Water Cannon","desc":"Cannot be attacked","variants":{"char_400_weedy@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>290% Arts damage in an area and pushing enemies away <@ba.vup>moderately; For <@ba.vup>5 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 290% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}],"bySkill":{"1":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>290% Arts damage in an area and pushing enemies away <@ba.vup>moderately; For <@ba.vup>5 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 290% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}},"2":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>290% Arts damage in an area and pushing enemies away <@ba.vup>moderately; For <@ba.vup>5 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 290% Arts damage in an area and pushing enemies away moderately; For 5 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}}}},"char_400_weedy@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}],"bySkill":{"1":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}},"2":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}}},"byModule":{"uniequip_002_weedy":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}]},"uniequip_003_weedy":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}]}}},"char_400_weedy@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}],"bySkill":{"1":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}},"2":{"skill":{"descRaw":"Immediately fires a compressed liquid nitrogen cannon, dealing <@ba.vup>320% Arts damage in an area and pushing enemies away <@ba.vup>greatly; For <@ba.vup>6 seconds, enemies hit by this ability take <@ba.vup>True Damage proportional to distance traveled; <@ba.rem>If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability","name":"Liquid Nitrogen Cannon","desc":"Immediately fires a compressed liquid nitrogen cannon, dealing 320% Arts damage in an area and pushing enemies away greatly; For 6 seconds, enemies hit by this ability take True Damage proportional to distance traveled; If the Reserve Water Cannon is located within 4 tiles around her, it will also activate this ability"}}},"byModule":{"uniequip_002_weedy":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 2 seconds to Weedy if located within 4 tiles around her and additionally grants +20% ATK","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 2 seconds to Weedy if located within 4 tiles around her and additionally grants +20% ATK"}]},"uniequip_003_weedy":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Attacks push the target back slightly; lasts 20 seconds after deployment","name":"Industrial Water Cannon","desc":"Attacks push the target back slightly; lasts 20 seconds after deployment"},{"descRaw":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her","name":"Upgraded Water Cannon","desc":"Normal attacks and skills have +1 shift level; restores 1 SP per 3 seconds to Weedy if located within 4 tiles around her"}]}}}}},"token_10020_ling_soul1":{"descRaw":"Blocks 1 enemy","name":"'Tranquility'","desc":"Blocks 1 enemy","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"name":"Sips of Wine"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"name":"Sips of Wine"}},"2":{"skill":{"name":"Sips of Wine"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"name":"Sips of Wine"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"name":"Sips of Wine"}},"2":{"skill":{"name":"Sips of Wine"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"skill":{"name":"Sips of Wine"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"name":"Sips of Wine"}},"2":{"skill":{"name":"Sips of Wine"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Blocks 1 enemy","desc":"Blocks 1 enemy"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}}}},"token_10020_ling_soul2":{"descRaw":"Deals <@ba.kw>Arts damage","name":"'Peripateticism'","desc":"Deals Arts damage","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}},"2":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}},"2":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}},"2":{"skill":{"descRaw":"After Ling's skill ends, this unit will be recalled if HP is less than 50%","name":"Amidst Pleasant Melodies","desc":"After Ling's skill ends, this unit will be recalled if HP is less than 50%"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}}}},"token_10020_ling_soul3":{"descRaw":"Attacks <@ba.kw>all blocked enemies","name":"'Thunderer'","desc":"Attacks all blocked enemies","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}},"2":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}},"2":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}],"bySkill":{"1":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}},"2":{"skill":{"descRaw":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals <@ba.vup>Arts damage and takes up <@ba.vup>2 deployment slots. When retreated or defeated, returns <@ba.vup>2 deployment slots","name":"To Remain Oneself","desc":"Base form: Deals Physical damage\nHigher form: Significantly strengthened, deals Arts damage and takes up 2 deployment slots. When retreated or defeated, returns 2 deployment slots"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"Attacks <@ba.kw>all blocked enemies","desc":"Attacks all blocked enemies"},"talents":[{"descRaw":"+5 Tokens","desc":"+5 Tokens"}]}}}}},"token_10024_ebnhlz_rcube":{"name":"Remnants of Days Past","variants":{"char_4046_ebnhlz@2/1/4/0":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"},"bySkill":{"1":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}},"2":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}}}},"char_4046_ebnhlz@2/60/7/1":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"},"bySkill":{"1":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}},"2":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}}}},"char_4046_ebnhlz@2/60/7/3":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"},"bySkill":{"1":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}},"2":{"skill":{"descRaw":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself <@ba.vup>moderately","name":"Flashback","desc":"Activates when enemies approach. On activation, deals Arts damage to all nearby enemies and drags them towards itself moderately"}}}}}},"token_10025_doroth_recttp":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","name":"Resonator","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present","variants":{"char_4048_doroth@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"},"skill":{"descRaw":"When triggered, deals <@ba.vup>330% ATK as Physical damage and inflicts <@ba.vup>-25% DEF to the target for <@ba.vup>5 seconds","name":"Dangerous Entity Removal","desc":"When triggered, deals 330% ATK as Physical damage and inflicts -25% DEF to the target for 5 seconds"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>230% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>3.5 seconds instead","name":"Quicksand Generation","desc":"When triggered, deals 230% ATK as Physical damage to all nearby enemies and Binds them for 2 seconds. If the trap hits only 1 target, Binds them for 3.5 seconds instead"}},"2":{"skill":{"descRaw":"When triggered, deals <@ba.vup>250% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3 seconds. After a delay, trigger other Resonators within range","name":"High-speed Resonating Troubleshooter","desc":"When triggered, deals 250% ATK as Arts damage to all enemies in range and Slows them for 3 seconds. After a delay, trigger other Resonators within range"}}}},"char_4048_doroth@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"},"skill":{"descRaw":"When triggered, deals <@ba.vup>370% ATK as Physical damage and inflicts <@ba.vup>-30% DEF to the target for <@ba.vup>5 seconds","name":"Dangerous Entity Removal","desc":"When triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>260% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2.5 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>5 seconds instead","name":"Quicksand Generation","desc":"When triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead"}},"2":{"skill":{"descRaw":"When triggered, deals <@ba.vup>280% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3.5 seconds. After a delay, trigger other Resonators within range","name":"High-speed Resonating Troubleshooter","desc":"When triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range"}}},"byModule":{"uniequip_002_doroth":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"}},"uniequip_003_doroth":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"}}}},"char_4048_doroth@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"},"skill":{"descRaw":"When triggered, deals <@ba.vup>370% ATK as Physical damage and inflicts <@ba.vup>-30% DEF to the target for <@ba.vup>5 seconds","name":"Dangerous Entity Removal","desc":"When triggered, deals 370% ATK as Physical damage and inflicts -30% DEF to the target for 5 seconds"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>260% ATK as Physical damage to all nearby enemies and <$ba.root>Binds them for <@ba.vup>2.5 seconds. If the trap hits only <@ba.vup>1 target, <$ba.root>Binds them for <@ba.vup>5 seconds instead","name":"Quicksand Generation","desc":"When triggered, deals 260% ATK as Physical damage to all nearby enemies and Binds them for 2.5 seconds. If the trap hits only 1 target, Binds them for 5 seconds instead"}},"2":{"skill":{"descRaw":"When triggered, deals <@ba.vup>280% ATK as Arts damage to all enemies in range and <$ba.sluggish>Slows them for <@ba.vup>3.5 seconds. After a delay, trigger other Resonators within range","name":"High-speed Resonating Troubleshooter","desc":"When triggered, deals 280% ATK as Arts damage to all enemies in range and Slows them for 3.5 seconds. After a delay, trigger other Resonators within range"}}},"byModule":{"uniequip_002_doroth":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"}},"uniequip_003_doroth":{"trait":{"descRaw":"Cannot be attacked; cannot be deployed on tiles where enemies are <@ba.kw>already present","desc":"Cannot be attacked; cannot be deployed on tiles where enemies are already present"}}}}}},"token_10026_bgsnow_subbow":{"descRaw":"Cannot be attacked","name":"'Typewriter'","desc":"Cannot be attacked","variants":{"char_4055_bgsnow@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Iamb"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 20% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to <@ba.talpu>25% (+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)","potBelow":{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}}],"bySkill":{"1":{"skill":{"name":"Précis"}},"2":{"skill":{"name":"Opprobrium"}}}},"char_4055_bgsnow@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Iamb"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 20% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to <@ba.talpu>25% (+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)","potBelow":{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}}],"bySkill":{"1":{"skill":{"name":"Précis"}},"2":{"skill":{"name":"Opprobrium"}}},"byModule":{"uniequip_002_bgsnow":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 20% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to <@ba.talpu>25% (+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)","potBelow":{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}}]},"uniequip_003_bgsnow":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 20% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to <@ba.talpu>25% (+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)","potBelow":{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}}]}}},"char_4055_bgsnow@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Iamb"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 20% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to <@ba.talpu>25% (+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)","potBelow":{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}}],"bySkill":{"1":{"skill":{"name":"Précis"}},"2":{"skill":{"name":"Opprobrium"}}},"byModule":{"uniequip_002_bgsnow":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 20% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to <@ba.talpu>25% (+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 20% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 25% (+2%)","potBelow":{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 18% for 4 seconds; if the 'Typewriter' is placed within the 4 tiles adjacent to Pozëmka, this effect increases to 23%"}}]},"uniequip_003_bgsnow":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[null,{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 30% <@ba.talpu>(+2%) for 5 <@ba.talpu>(+1) seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 35% <@ba.talpu>(+2%)","name":"Stenographer of Weaknesses","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 30% (+2%) for 5 (+1) seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 35% (+2%)","potBelow":{"descRaw":"Attacks from the 'Typewriter' reduce the target's DEF by 28% for 4 seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 33%","desc":"Attacks from the 'Typewriter' reduce the target's DEF by 28% for 4 seconds; if the 'Typewriter' is placed within the 8 tiles adjacent to Pozëmka, this effect increases to 33%"}}]}}}}},"token_10027_ironmn_pile1":{"descRaw":"Cannot be attacked","name":"Stainless™ Multifunctional Platform","desc":"Cannot be attacked","variants":{"char_4072_ironmn@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>2.5 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 2.5 times\nAfter the skill ends, this unit will be destroyed"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>2.5 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 2.5 times\nAfter the skill ends, this unit will be destroyed"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>2.5 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 2.5 times\nAfter the skill ends, this unit will be destroyed"}}}},"char_4072_ironmn@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}]}}},"char_4072_ironmn@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to <@ba.vup>3 times\n<@ba.rem>After the skill ends, this unit will be destroyed","name":"Extreme Firepower","desc":"While Stainless's Skill is active, the ATK-increasing effect of this unit's Talent is increased to 3 times\nAfter the skill ends, this unit will be destroyed"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range +12% ATK, unlimited duration","name":"Fire Support","desc":"Give an allied Operator within range +12% ATK, unlimited duration"}]}}}}},"token_10027_ironmn_pile2":{"descRaw":"Cannot be attacked","name":"Stainless™ Multifunctional Platform","desc":"Cannot be attacked","variants":{"char_4072_ironmn@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2.5 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2.5 seconds, but doubling the HP loss effect"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2.5 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2.5 seconds, but doubling the HP loss effect"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2.5 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2.5 seconds, but doubling the HP loss effect"}}}},"char_4072_ironmn@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}]}}},"char_4072_ironmn@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"}},"2":{"skill":{"descRaw":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant <@ba.vup>1 SP every <@ba.vup>2 seconds, but doubling the HP loss effect","name":"Efficient Resupply","desc":"While Stainless's Skill is active, the SP recovery effect of this unit's Talent is changed to instead grant 1 SP every 2 seconds, but doubling the HP loss effect"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration","name":"Battle Resupply","desc":"Give an allied Operator within range 1 SP every 3.5s but cause them to lose 0.4% HP/sec, unlimited duration"}]}}}}},"token_10027_ironmn_pile3":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","name":"Prototype of Feist's Metal Crab","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","variants":{"char_4072_ironmn@2/1/4/0":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>230% ATK as Physical damage to an enemy, and deal <@ba.vup>110% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 230% ATK as Physical damage to an enemy, and deal 110% ATK as Physical damage to nearby enemies in a small area"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>230% ATK as Physical damage to an enemy, and deal <@ba.vup>110% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 230% ATK as Physical damage to an enemy, and deal 110% ATK as Physical damage to nearby enemies in a small area"}},"2":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>230% ATK as Physical damage to an enemy, and deal <@ba.vup>110% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 230% ATK as Physical damage to an enemy, and deal 110% ATK as Physical damage to nearby enemies in a small area"}}}},"char_4072_ironmn@2/60/7/1":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"}},"2":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}]}}},"char_4072_ironmn@2/60/7/3":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"}},"2":{"skill":{"descRaw":"When skill is activated, lose <@ba.vup>2.5% HP, deal <@ba.vup>260% ATK as Physical damage to an enemy, and deal <@ba.vup>120% ATK as Physical damage to nearby enemies in a small area","name":"Prototype of Feist's Metal Crab","desc":"When skill is activated, lose 2.5% HP, deal 260% ATK as Physical damage to an enemy, and deal 120% ATK as Physical damage to nearby enemies in a small area"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators","desc":"Can be attacked by Operators but does not take damage; recovers HP when attacked by Artificer Operators"},"talents":[{"descRaw":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration","name":"Power of Unity","desc":"Cause an allied Operator in the tile behind to take 20% less Physical damage, unlimited duration"}]}}}}},"token_10029_slent2_protrb":{"descRaw":"Cannot be attacked","name":"Night Banisher","desc":"Cannot be attacked","variants":{"char_1031_slent2@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Grants <@ba.vup>2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}],"bySkill":{"1":{"skill":{"descRaw":"Grants <@ba.vup>2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}},"2":{"skill":{"descRaw":"Grants <@ba.vup>2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.1 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}}}},"char_1031_slent2@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}],"bySkill":{"1":{"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}},"2":{"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}}},"byModule":{"uniequip_002_slent2":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}]},"uniequip_003_slent2":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}]}}},"char_1031_slent2@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}],"bySkill":{"1":{"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}},"2":{"skill":{"descRaw":"Grants <@ba.vup>2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles","name":"Night Banisher","desc":"Grants 2.4 times the effect of Silence The Paradigmatic's Talent 1 to allies in the surrounding 8 tiles"}}},"byModule":{"uniequip_002_slent2":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}]},"uniequip_003_slent2":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Applies 10% <$ba.protect>Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% <$ba.protect>Sanctuary when below 30% HP)","desc":"Applies 10% Sanctuary to allies within Attack Range; effect increases as ally's HP decreases (reaches maximum gain of 24% Sanctuary when below 30% HP)"}]}}}}},"token_10032_jesca2_jckshd":{"descRaw":"More likely to be attacked.","name":"Mobile Riot Shield","desc":"More likely to be attacked.","variants":{"char_1034_jesca2@2/1/4/0":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}]},"char_1034_jesca2@2/60/7/1":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}],"byModule":{"uniequip_002_jesca2":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}]},"uniequip_003_jesca2":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}]}}},"char_1034_jesca2@2/60/7/3":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}],"byModule":{"uniequip_002_jesca2":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}]},"uniequip_003_jesca2":{"trait":{"descRaw":"More likely to be attacked.","desc":"More likely to be attacked."},"talents":[{"descRaw":"More likely to be attacked","desc":"More likely to be attacked"}]}}}}},"token_10034_ray_sndbst":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","name":"Sandbeast","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range","variants":{"char_4117_ray@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}],"bySkill":{"1":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}},"2":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}}}},"char_4117_ray@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}],"bySkill":{"1":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}},"2":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}}},"byModule":{"uniequip_002_ray":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}]},"uniequip_003_ray":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}]}}},"char_4117_ray@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}],"bySkill":{"1":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}},"2":{"skill":{"descRaw":"When retreating, retrieves Ray's bullets that hit in the area","name":"Area Overwatch","desc":"When retreating, retrieves Ray's bullets that hit in the area"}}},"byModule":{"uniequip_002_ray":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}]},"uniequip_003_ray":{"trait":{"descRaw":"Cannot be attacked, can only be deployed within the summoner's Attack Range","desc":"Cannot be attacked, can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s","name":"Patrol Partner","desc":"After deployment, scouts the surrounding area to extend Ray's Attack Range for 25s"}]}}}}},"token_10035_wisdel_wward":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","name":"Revenant's Shadow","desc":"Can attack enemies in Wiš'adel's attack range.","variants":{"char_1035_wisdel@2/1/4/0":{"trait":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","desc":"Can attack enemies in Wiš'adel's attack range."},"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."},"bySkill":{"1":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}},"2":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}}}},"char_1035_wisdel@2/60/7/1":{"trait":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","desc":"Can attack enemies in Wiš'adel's attack range."},"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."},"bySkill":{"1":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}},"2":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}}},"byModule":{"uniequip_002_wisdel":{"trait":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","desc":"Can attack enemies in Wiš'adel's attack range."}}}},"char_1035_wisdel@2/60/7/3":{"trait":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","desc":"Can attack enemies in Wiš'adel's attack range."},"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."},"bySkill":{"1":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}},"2":{"skill":{"descRaw":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting <$ba.sluggish>Slow for <@ba.vup>1s and attaching a shadow, then gains 0-2 SP.","name":"Revenant's Shadow","desc":"Deals Arts damage to an enemy within Wiš'adel's attack range, inflicting Slow for 1s and attaching a shadow, then gains 0-2 SP."}}},"byModule":{"uniequip_002_wisdel":{"trait":{"descRaw":"Can attack enemies in Wiš'adel's attack range.","desc":"Can attack enemies in Wiš'adel's attack range."}}}}}},"token_10043_necras_skeltn":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","name":"Servant of Lamentation","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","variants":{"char_450_necras@2/1/4/0":{"trait":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage"},"skill":{"name":"Flames of Hatred"},"bySkill":{"1":{"skill":{"name":"Flames of Hatred"}},"2":{"skill":{"descRaw":"Deals <@ba.vup>120% ATK as Arts damage to all enemies in range per second","name":"Flames of Hatred","desc":"Deals 120% ATK as Arts damage to all enemies in range per second"}}}},"char_450_necras@2/60/7/1":{"trait":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage"},"skill":{"name":"Flames of Hatred"},"bySkill":{"1":{"skill":{"name":"Flames of Hatred"}},"2":{"skill":{"descRaw":"Deals <@ba.vup>120% ATK as Arts damage to all enemies in range per second","name":"Flames of Hatred","desc":"Deals 120% ATK as Arts damage to all enemies in range per second"}}},"byModule":{"uniequip_002_necras":{"trait":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage"}}}},"char_450_necras@2/60/7/3":{"trait":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage"},"skill":{"name":"Flames of Hatred"},"bySkill":{"1":{"skill":{"name":"Flames of Hatred"}},"2":{"skill":{"descRaw":"Deals <@ba.vup>120% ATK as Arts damage to all enemies in range per second","name":"Flames of Hatred","desc":"Deals 120% ATK as Arts damage to all enemies in range per second"}}},"byModule":{"uniequip_002_necras":{"trait":{"descRaw":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage","desc":"Blocks 1 enemy (Block count varies according to level), and attacks deal Arts damage"}}}}}},"token_10050_monstr_prosts":{"descRaw":"Continually loses HP over time","name":"Reconstruction","desc":"Continually loses HP over time","variants":{"char_4179_monstr@2/1/4/0":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skill":{"name":"Stratagem: Hyperpressurized Link"},"bySkill":{"1":{"skill":{"name":"Stratagem: Overload"}},"2":{"skill":{"name":"Stratagem: Meltdown"}}}},"char_4179_monstr@2/60/7/1":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skill":{"name":"Stratagem: Hyperpressurized Link"},"bySkill":{"1":{"skill":{"name":"Stratagem: Overload"}},"2":{"skill":{"name":"Stratagem: Meltdown"}}},"byModule":{"uniequip_002_monstr":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"}}}},"char_4179_monstr@2/60/7/3":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"},"skill":{"name":"Stratagem: Hyperpressurized Link"},"bySkill":{"1":{"skill":{"name":"Stratagem: Overload"}},"2":{"skill":{"name":"Stratagem: Meltdown"}}},"byModule":{"uniequip_002_monstr":{"trait":{"descRaw":"Continually loses HP over time","desc":"Continually loses HP over time"}}}}}},"token_10051_radian_tower1":{"descRaw":"Blocks 3 enemies","name":"Dive","desc":"Blocks 3 enemies","variants":{"char_4195_radian@2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Periodic Waveform"},"bySkill":{"1":{"skill":{"name":"Periodic Waveform"}},"2":{"skill":{"name":"Periodic Waveform"}}}},"char_4195_radian@2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Periodic Waveform"},"bySkill":{"1":{"skill":{"name":"Periodic Waveform"}},"2":{"skill":{"name":"Periodic Waveform"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}},"uniequip_003_radian":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}}}},"char_4195_radian@2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Periodic Waveform"},"bySkill":{"1":{"skill":{"name":"Periodic Waveform"}},"2":{"skill":{"name":"Periodic Waveform"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}},"uniequip_003_radian":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}}}}}},"token_10052_radian_tower2":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","name":"Cycle","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","variants":{"char_4195_radian@2/1/4/0":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"},"skill":{"name":"Ring of Fins"},"bySkill":{"1":{"skill":{"name":"Ring of Fins"}},"2":{"skill":{"name":"Ring of Fins"}}}},"char_4195_radian@2/60/7/1":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"},"skill":{"name":"Ring of Fins"},"bySkill":{"1":{"skill":{"name":"Ring of Fins"}},"2":{"skill":{"name":"Ring of Fins"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"}},"uniequip_003_radian":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"}}}},"char_4195_radian@2/60/7/3":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"},"skill":{"name":"Ring of Fins"},"bySkill":{"1":{"skill":{"name":"Ring of Fins"}},"2":{"skill":{"name":"Ring of Fins"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"}},"uniequip_003_radian":{"trait":{"descRaw":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with","desc":"Continuously fires bullets that fly a certain distance, dealing Physical damage to the first ground enemy unit they collide with"}}}}}},"token_10053_radian_tower3":{"descRaw":"Deals Arts damage","name":"Center","desc":"Deals Arts damage","variants":{"char_4195_radian@2/1/4/0":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"},"skill":{"name":"Hand in Hand"},"bySkill":{"1":{"skill":{"name":"Hand in Hand"}},"2":{"skill":{"name":"Hand in Hand"}}}},"char_4195_radian@2/60/7/1":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"},"skill":{"name":"Hand in Hand"},"bySkill":{"1":{"skill":{"name":"Hand in Hand"}},"2":{"skill":{"name":"Hand in Hand"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"}},"uniequip_003_radian":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"}}}},"char_4195_radian@2/60/7/3":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"},"skill":{"name":"Hand in Hand"},"bySkill":{"1":{"skill":{"name":"Hand in Hand"}},"2":{"skill":{"name":"Hand in Hand"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"}},"uniequip_003_radian":{"trait":{"descRaw":"Deals Arts damage","desc":"Deals Arts damage"}}}}}},"token_10054_phatm2_encdool":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","name":"Blood's Whisper","desc":"Cannot be attacked, and can only be deployed on melee tiles","variants":{"char_1042_phatm2@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","desc":"Cannot be attacked, and can only be deployed on melee tiles"},"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>100% of Tragodia's ATK as Arts damage and <@ba.vup>15% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 100% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"},"bySkill":{"1":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>100% of Tragodia's ATK as Arts damage and <@ba.vup>15% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 100% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}},"2":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>100% of Tragodia's ATK as Arts damage and <@ba.vup>15% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 100% of Tragodia's ATK as Arts damage and 15% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}}}},"char_1042_phatm2@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","desc":"Cannot be attacked, and can only be deployed on melee tiles"},"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"},"bySkill":{"1":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}},"2":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","desc":"Cannot be attacked, and can only be deployed on melee tiles"}}}},"char_1042_phatm2@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","desc":"Cannot be attacked, and can only be deployed on melee tiles"},"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"},"bySkill":{"1":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}},"2":{"skill":{"descRaw":"<$ba.attract>Lures up to <@ba.vup>4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for <@ba.vup>10s; once the first target arrives, retreats and <$ba.sluggish>Slows all surrounding enemies for <@ba.vup>6s, dealing <@ba.vup>120% of Tragodia's ATK as Arts damage and <@ba.vup>20% of Tragodia's ATK as <$ba.dt.neural2>Nervous Impairment every <@ba.vup>0.5s\n<@ba.rem>Automatically retreats after 10s, and has an independent Redeployment Time","name":"Blood's Whisper","desc":"Lures up to 4 enemies which enter its range and can path to it (prioritizing elite or leader enemies) towards its position for 10s; once the first target arrives, retreats and Slows all surrounding enemies for 6s, dealing 120% of Tragodia's ATK as Arts damage and 20% of Tragodia's ATK as Nervous Impairment every 0.5s\nAutomatically retreats after 10s, and has an independent Redeployment Time"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"Cannot be attacked, and can only be deployed on melee tiles","desc":"Cannot be attacked, and can only be deployed on melee tiles"}}}}}},"token_10055_phatm2_mndclv":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","name":"Cage of Chaos","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","variants":{"char_1042_phatm2@2/1/4/0":{"trait":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends"},"skill":{"name":"Cage of Chaos"},"bySkill":{"1":{"skill":{"name":"Cage of Chaos"}},"2":{"skill":{"name":"Cage of Chaos"}}}},"char_1042_phatm2@2/60/7/1":{"trait":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends"},"skill":{"name":"Cage of Chaos"},"bySkill":{"1":{"skill":{"name":"Cage of Chaos"}},"2":{"skill":{"name":"Cage of Chaos"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends"}}}},"char_1042_phatm2@2/60/7/3":{"trait":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends"},"skill":{"name":"Cage of Chaos"},"bySkill":{"1":{"skill":{"name":"Cage of Chaos"}},"2":{"skill":{"name":"Cage of Chaos"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends","desc":"Cage blocks all enemies on its tile when created/refreshed; disappears when not blocking a target or after receiving 3 attacks from a blocked target; persists an additional 30s after Tragodia's skill ends"}}}}}},"token_10059_nasti_nstdef":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","name":"'Quality Inspector'","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+40% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +40% DEF, but devices lose 2% Max HP every second"},"talents":[{"name":"No Corner-Cutting"},{"descRaw":"Grants the Operator in front +25% DEF","name":"No Corner-Cutting","desc":"Grants the Operator in front +25% DEF"}],"bySkill":{"1":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+40% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +40% DEF, but devices lose 2% Max HP every second"}},"2":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+40% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +40% DEF, but devices lose 2% Max HP every second"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"},"talents":[{"name":"No Corner-Cutting"},{"descRaw":"Grants the Operator in front +25% DEF","name":"No Corner-Cutting","desc":"Grants the Operator in front +25% DEF"}],"bySkill":{"1":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"}},"2":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"name":"No Corner-Cutting"},{"descRaw":"Grants the Operator in front +25% DEF","name":"No Corner-Cutting","desc":"Grants the Operator in front +25% DEF"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"},"talents":[{"name":"No Corner-Cutting"},{"descRaw":"Grants the Operator in front +25% DEF","name":"No Corner-Cutting","desc":"Grants the Operator in front +25% DEF"}],"bySkill":{"1":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"}},"2":{"skill":{"descRaw":"When Nasti activates skill, the Device Talent effect changes to: grants <@ba.vup>+1 Block to the Operator in front and <@ba.vup>+46% DEF, but devices lose 2% Max HP every second","name":"'Fortify'","desc":"When Nasti activates skill, the Device Talent effect changes to: grants +1 Block to the Operator in front and +46% DEF, but devices lose 2% Max HP every second"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"name":"No Corner-Cutting"},{"descRaw":"Grants the Operator in front +25% DEF","name":"No Corner-Cutting","desc":"Grants the Operator in front +25% DEF"}]}}}}},"token_10060_nasti_nstchr":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","name":"'Overseer'","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends"},"talents":[{"name":"Prune Ineffective Processes"},{"descRaw":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill","name":"Prune Ineffective Processes","desc":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends"}},"2":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 3% of Nasti's Max HP (Barrier cannot exceed 48% of Max HP). The activated devices leave the field when Nasti's skill ends"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"},"talents":[{"name":"Prune Ineffective Processes"},{"descRaw":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill","name":"Prune Ineffective Processes","desc":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"}},"2":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"name":"Prune Ineffective Processes"},{"descRaw":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill","name":"Prune Ineffective Processes","desc":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"},"talents":[{"name":"Prune Ineffective Processes"},{"descRaw":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill","name":"Prune Ineffective Processes","desc":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill"}],"bySkill":{"1":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"}},"2":{"skill":{"descRaw":"When skill is activated, restores <@ba.vup>1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front <@ba.vup>1 SP and a <$ba.barrier>Barrier equal to <@ba.vup>4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends","name":"'Execute'","desc":"When skill is activated, restores 1 HP. After activation, loses 1 HP every 0.5 seconds, and grants the Operator in front 1 SP and a Barrier equal to 4% of Nasti's Max HP (Barrier cannot exceed 64% of Max HP). The activated devices leave the field when Nasti's skill ends"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"name":"Prune Ineffective Processes"},{"descRaw":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill","name":"Prune Ineffective Processes","desc":"Max HP set at 8, HP is 3 on deployment, and recovers HP through its own skill"}]}}}}},"token_10061_nasti_nstbld":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","name":"'Emergency Load-Bearing Squad'","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+12%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +12%. After upgrading 3 times, the device remains on the field even when Nasti retreats"},"talents":[{"descRaw":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active","name":"Deploy Load-Bearing Structure","desc":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active"}],"bySkill":{"1":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+12%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +12%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}},"2":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+12%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +12%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"},"talents":[{"descRaw":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active","name":"Deploy Load-Bearing Structure","desc":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active"}],"bySkill":{"1":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}},"2":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"descRaw":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active","name":"Deploy Load-Bearing Structure","desc":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles"},"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"},"talents":[{"descRaw":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active","name":"Deploy Load-Bearing Structure","desc":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active"}],"bySkill":{"1":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}},"2":{"skill":{"descRaw":"Little Engineer Form: Grants the special high ground device in front <@ba.vup>1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by <@ba.vup>+15%. After upgrading 3 times, the device remains on the field even when Nasti retreats","name":"Roosting Grounds","desc":"Little Engineer Form: Grants the special high ground device in front 1 SP per second. This effect is doubled during Nasti's skill duration.\nHigh Ground Form: Upgrades when SP is full (up to 3 times). After the first upgrade, can block 1 enemy and an Operator can be deployed on it. Each upgrade provides the deployed Operator with a stack of a buff that increases Max HP and ATK by +15%. After upgrading 3 times, the device remains on the field even when Nasti retreats"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Device has little engineer and high ground forms. In little engineer form, cannot be attacked, and can be deployed on both ground and high ground tiles"},"talents":[{"descRaw":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active","name":"Deploy Load-Bearing Structure","desc":"When deployed, can create a special high ground device in front (Max 1); loses 2% of its own Max HP every second to recover 1% of the special high ground device's Max HP per second; recovery effect doubles when Nasti's skill is active"}]}}}}},"token_10064_wang_stone1":{"name":"Stone","variants":{"char_2027_wang@2/1/4/0":{"skill":{"descRaw":"When triggered, target enemy is Slowed and receives <@ba.vup>105% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s","name":"Power Play","desc":"When triggered, target enemy is Slowed and receives 105% of Wang's ATK as Arts damage every second for 6.5s"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>420% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>35% for <@ba.vup>6s","name":"Wall of Stars","desc":"When triggered, deals 420% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 35% for 6s"}},"2":{"skill":{"descRaw":"Stone trigger range and damage range expand; when triggered, deals <@ba.vup>290% ATK as Arts damage","name":"All-Dominating Fight","desc":"Stone trigger range and damage range expand; when triggered, deals 290% ATK as Arts damage"}}}},"char_2027_wang@2/60/7/1":{"skill":{"descRaw":"When triggered, target enemy is Slowed and receives <@ba.vup>120% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s","name":"Power Play","desc":"When triggered, target enemy is Slowed and receives 120% of Wang's ATK as Arts damage every second for 6.5s"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40% for <@ba.vup>6s","name":"Wall of Stars","desc":"When triggered, deals 480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s"}},"2":{"skill":{"descRaw":"Stone trigger range and damage range expand; when triggered, deals <@ba.vup>320% ATK as Arts damage","name":"All-Dominating Fight","desc":"Stone trigger range and damage range expand; when triggered, deals 320% ATK as Arts damage"}}}},"char_2027_wang@2/60/7/3":{"skill":{"descRaw":"When triggered, target enemy is Slowed and receives <@ba.vup>120% of Wang's ATK as Arts damage every second for <@ba.vup>6.5s","name":"Power Play","desc":"When triggered, target enemy is Slowed and receives 120% of Wang's ATK as Arts damage every second for 6.5s"},"bySkill":{"1":{"skill":{"descRaw":"When triggered, deals <@ba.vup>480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by <@ba.vup>40% for <@ba.vup>6s","name":"Wall of Stars","desc":"When triggered, deals 480% ATK as Arts damage to all enemies within 3 tiles, but only in directions parallel to any links said stone has, and reduces their Movement Speed by 40% for 6s"}},"2":{"skill":{"descRaw":"Stone trigger range and damage range expand; when triggered, deals <@ba.vup>320% ATK as Arts damage","name":"All-Dominating Fight","desc":"Stone trigger range and damage range expand; when triggered, deals 320% ATK as Arts damage"}}}}}},"token_10065_demetr_dmtpos":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","name":"Bond","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed","variants":{"char_4037_demetr@2/1/4/0":{"trait":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed"}},"char_4037_demetr@2/60/7/1":{"trait":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed"},"byModule":{"uniequip_002_demetr":{"trait":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed"}}}},"char_4037_demetr@2/60/7/3":{"trait":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed"},"byModule":{"uniequip_002_demetr":{"trait":{"descRaw":"When skill ends, Bellone returns to this position and no other Operators may be deployed","desc":"When skill ends, Bellone returns to this position and no other Operators may be deployed"}}}}}},"token_10069_mcnist_mcgraf":{"descRaw":"Blocks 3 enemies","name":"Structural Principle","desc":"Blocks 3 enemies","variants":{"char_4230_mcnist@2/1/4/0":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Structural Principle"},"talents":[{"descRaw":"Lasts 30 seconds after deployment","name":"Structural Principle","desc":"Lasts 30 seconds after deployment"}],"bySkill":{"1":{"skill":{"name":"Structural Principle"}}}},"char_4230_mcnist@2/60/7/1":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Structural Principle"},"talents":[{"descRaw":"Lasts 30 seconds after deployment","name":"Structural Principle","desc":"Lasts 30 seconds after deployment"}],"bySkill":{"1":{"skill":{"name":"Structural Principle"}}},"byModule":{"uniequip_002_mcnist":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"descRaw":"Lasts 30 seconds after deployment","name":"Structural Principle","desc":"Lasts 30 seconds after deployment"}]}}},"char_4230_mcnist@2/60/7/3":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"name":"Structural Principle"},"talents":[{"descRaw":"Lasts 30 seconds after deployment","name":"Structural Principle","desc":"Lasts 30 seconds after deployment"}],"bySkill":{"1":{"skill":{"name":"Structural Principle"}}},"byModule":{"uniequip_002_mcnist":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"talents":[{"name":"Structural Principle"}]}}}}},"token_10070_aphris_pc":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles","variants":{"char_4229_aphris@2/1/4/0":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"}},"char_4229_aphris@2/60/7/1":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"byModule":{"uniequip_002_aphris":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"}}}},"char_4229_aphris@2/60/7/3":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"},"byModule":{"uniequip_002_aphris":{"trait":{"descRaw":"Cannot be attacked, and can be deployed on both ground and high ground tiles","desc":"Cannot be attacked, and can be deployed on both ground and high ground tiles"}}}}}},"_h":"t8t8t8t8fvfvizqag5eb8zt8t8fvfvizqag5eb8zt8t8fvfvizqag5eb8zt8t8fvfvizqag5eb8zt8t8fvfvizqag5eb8zt8t8fvfvizqag5eb8zt8t8fvfvt7qarrlk2et8t8ceceizqag5eb8zt8t8iq7cizqag5eb8z36b5363636om1vom3636om1vom3636om1vom3636om1vom3636om1vom3636om1vom3636om1vom7n1v7n36te363636lhv9lhaeaerla15wetl2lhv9lhlhv9lh3636lhv9lhaeaerla15wetl2lhv9lhlhv9lh3636aeaerla15wetl23636aeaerla15wetl23636lhv9lhaeaerla15wetl2lhv9lhlhv9lh3636aeaen7a1uer7ps3636aeaerla15wetl2vbz839vb39lhv9lhaeaerla15wetl2lhv9lhlhv9lhvb39lhv9lhaeaerla15wetl2lhv9lhlhv9lhvb39aeaerla15wetl2vb39aeaerla15wetl2vb39lhv9lhaeaerla15wetl2lhv9lhlhv9lhvb39aeaen7a1uer7psvb39aeaerla15wetl270cjjs70jslhv9lhaeaerla15wetl2lhv9lhlhv9lh70jslhv9lhaeaerla15wetl2lhv9lhlhv9lh70jsaeaerla15wetl270jsaeaerla15wetl270jslhv9lhaeaerla15wetl2lhv9lhlhv9lh70jsaeaen7a1uer7ps70jsaeaerla15wetl23hgr3h3h3h2ahctw3535nk5onkdbprdz6hw4eu3h3hmyhce03535nk5onkklprp9x8w45b3h3h3535nk5onk3h3h3535nk5onk3hk53hex3535nk5onk3h3hmyhce03535nk5onkklprp9x8w45b3h3h35354m5o4m3h3h3535nk5onk3hk53hexhogr6snk5onknicl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxp9zxp9z9z9ztb9wj1xyxpxy37lx37tb9wj1tb9wj19z9zek9wlqxyxpxy37lx37ek9wlqek9wlq9z9zxyxpxy37lx379z9zxyxpxy37lx379z9zek9wlqxyxpxy37lx37ek9wlqek9wlq9z9zxyxpxylslxls9z9zxyxpxy37lx373h6q3h3h3hwxaeaewxwx3h3hwxaeaewxwx3h3haeae3h3hwxaeaewxwx3h3haeaece945yce5ynyt2nyaeaenyt2nynyt2nyce5ynyt2nyaeaenyt2nynyt2nyce5yaeaece5ynyt2nyaeaenyt2nynyt2nyce5yaeaenw32gonwgo7kqytjaeae7kqytj7kqytjnwgo7kqytjaeae7kqytj7kqytjnwgoaeaenwgo7kqytjaeae7kqytj7kqytjnwgoaeaebpvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldx1nfy871n87yn71jsxmiftem89em81n87hh717yr5ifxl2a9ec81n871n871n87hh717yr5ifxl2a9ec81n871n879zd49z9z9zroetggyt4k4k2cop9z9zroetggyt4k4k2cop9z9zetggyt4k4k9z9zetggyt4k4k9z9zroetggyt4k4k2cop9z9zetggyt4k4k9z9z2lgg3ty4y49zso9z9z9zqf3ameq3jwq3qf3ameqf3ame9z9zrt3a94q3jwq3rt3a94rt3a949z9zq3jwq39z9zq3jwq39z9zrt3a94q3jwq3rt3a94rt3a949z9zq3jwq39z9zq3jwq39zso9z9z9zgrv711pakrpagrv711grv7119z9za2v7fipakrpaa2v7fia2v7fi9z9zpakrpa9z9zpakrpa9z9za2v7fipakrpaa2v7fia2v7fi9z9zpakrpa9z9zpakrpaodkdodododglkd785jlo5jglkd78glkd78odod3bkdye5jlo5j3bkdye3bkdyeodod5jlo5jodod5jlo5jodod3bkdye5jlo5j3bkdye3bkdyeodod5jlo5jodod5jlo5j9zws9z9z9zo4wsul6kiso4wsulo4wsul9z9zrdwshq6kisrdwshqrdwshq9z9z6kis9z9z6kis9z9zrdwshq6kisrdwshqrdwshq9z9z6kis9z9z6kishqt9hqhqhqhphphqhqhphphqhqhphphqhqhphphqhqhphphqhqhphphqhqhphpvbtfvbvbvblg0ilg7csx7clg0ilglg0ilgvbvblg0ilg7csx7clg0ilglg0ilgvbvb7csx7cvbvb7csx7cvbvblg0ilg7csx7clg0ilglg0ilgvbvb7csx7cvbvb7csx7cpmpspmpmpmwops9dwops9dwops9dpmpmwops9dwops9dwops9dpmpmpmpmwops9dwops9dwops9dpmpmx9ddx9x9x93p3pw03p49x9x93p3pw03p49x9x9x9x93p3pw03p49x9x9ogj9ogogog2bkjpdogog2bkjpdogogogog2bkjpdogogt8wdt8t8t8ijijijt8t8ijijijt8t8t8t8t8t8ijijijt8t8t8t851xr515151bububu5151bububu515151515151bububu515151515y0i5y5y5yaqaqaq5y5yaqaqaq5y5y5y5y5y5yaqaqaq5y5y5y5yiucaiuiuiu9kcaw69kcaw69kcaw6iuiuaicam0aicam0aicam0iuiuiuiuaicam0aicam0aicam0iuiumfeqmfmfmfeqeqeqmfmfeqeqeqmfmfmfmfeqeqeqmfmf3f1j3f3f3f7dw6zdfjkzfjkz7dw6zd7dw6zd3f3fzzw68bfjkzfjkzzzw68bzzw68b3f3ffjkzfjkz3f3fzzw68bfjkzfjkzzzw68bzzw68b3f3ffjkzfjkz3fmt3f3f3fbdwvvfpnxypnxybdwvvfbdwvvf3f3fg6wvhmpnxypnxyg6wvhmg6wvhm3f3fpnxypnxy3f3fg6wvhmpnxypnxyg6wvhmg6wvhm3f3fpnxypnxy7xe27x7x7x3zwrbdmonkmo3zwrbd3zwrbd7x7xlgwrxwmonkmolgwrxwlgwrxw7x7xmonkmo7x7xlgwrxwmonkmolgwrxwlgwrxw7x7xmonkmo4u5vgyv9u7u2xok0uqgloigynu4xu2cq8kuqf1oigynu4xu2cq8kuqf1mbcembmbmbmbmbmbmbmbmbmbmbt8j6t8t8t8j6ioj6ioj6t8t8j6ioj6ioj6t8t8ioj6iot8t8j6ioj6ioj6t8t8j63f3f3f3f3f3f3f3f3f3f3f3f"},"diy":{"operators":{"char_003_kalts":{"name":"Kal'tsit"},"char_010_chen":{"name":"Ch'en"},"char_017_huang":{"name":"Blaze"},"char_112_siege":{"name":"Siege"},"char_134_ifrit":{"name":"Ifrit"},"char_147_shining":{"name":"Shining"},"char_179_cgbird":{"name":"Nightingale"},"char_180_amgoat":{"name":"Eyjafjalla"},"char_188_helage":{"name":"Hellagur"},"char_197_poca":{"name":"Rosa"},"char_225_haak":{"name":"Aak"},"char_248_mgllan":{"name":"Magallan"},"char_250_phatom":{"name":"Phantom"},"char_293_thorns":{"name":"Thorns"},"char_300_phenxi":{"name":"Fiammetta"},"char_322_lmlee":{"name":"Lee"},"char_340_shwaz":{"name":"Schwarz"},"char_362_saga":{"name":"Saga"},"char_377_gdglow":{"name":"Goldenglow"},"char_400_weedy":{"name":"Weedy"},"char_416_zumama":{"name":"Eunectes"},"char_450_necras":{"name":"Necrass"},"char_479_sleach":{"name":"Saileach"},"char_485_pallas":{"name":"Pallas"},"char_601_cguard":{"name":"Reserve Operator - Guard"},"char_602_cdfend":{"name":"Reserve Operator - Defender"},"char_603_csnipe":{"name":"Reserve Operator - Sniper"},"char_604_ccast":{"name":"Reserve Operator - Caster"},"char_605_cmedic":{"name":"Reserve Operator - Medic"},"char_606_csuppo":{"name":"Reserve Operator - Supporter"},"char_608_acpion":{"name":"Tulip"},"char_617_sharp2":{"name":"Lord/Sharp"},"char_1013_chen2":{"name":"Ch'en the Holungday"},"char_1031_slent2":{"name":"Silence the Paradigmatic"},"char_1034_jesca2":{"name":"Jessica the Liberated"},"char_1035_wisdel":{"name":"Wiš'adel"},"char_1042_phatm2":{"name":"Tragodia"},"char_1043_leizi2":{"name":"Leizi the Thunderbringer"},"char_1044_hsgma2":{"name":"Hoshiguma the Breacher"},"char_1050_chen3":{"name":"Ch'en the Dawnstreak"},"char_1051_headb2":{"name":"Zima the Raging Tide"},"char_1502_crosly":{"name":"Crownslayer"},"char_2012_typhon":{"name":"Typhon"},"char_2013_cerber":{"name":"Ceobe"},"char_2014_nian":{"name":"Nian"},"char_2023_ling":{"name":"Ling"},"char_2024_chyue":{"name":"Chongyue"},"char_2025_shu":{"name":"Shu"},"char_2027_wang":{"name":"Wang"},"char_4009_irene":{"name":"Irene"},"char_4011_lessng":{"name":"Lessing"},"char_4027_heyak":{"name":"Ho'olheyak"},"char_4037_demetr":{"name":"Bellone"},"char_4046_ebnhlz":{"name":"Ebenholz"},"char_4048_doroth":{"name":"Dorothy"},"char_4055_bgsnow":{"name":"Pozëmka"},"char_4065_judge":{"name":"Penance"},"char_4072_ironmn":{"name":"Stainless"},"char_4080_lin":{"name":"Lin"},"char_4088_hodrer":{"name":"Hoederer"},"char_4098_vvana":{"name":"Viviana"},"char_4117_ray":{"name":"Ray"},"char_4121_zuole":{"name":"Zuo Le"},"char_4132_ascln":{"name":"Ascalon"},"char_4133_logos":{"name":"Logos"},"char_4138_narant":{"name":"Narantuya"},"char_4195_radian":{"name":"Raidian"},"char_4202_haruka":{"name":"Haruka"},"char_4204_mantra":{"name":"Mantra"},"char_4212_nasti":{"name":"Nasti"}},"_h":"omxj9ngywys837bq8fkykepxoa0nxwk85oo2izuau9rccgfg3lcj3tt2wr9bdmn5ap0pocspw1ox1rjah2w0bxj37n034xu0q2byt1w46swme5ocmme3l2zkrag28bb41bqmthbk2ino"}},"tokens":{"token_10000_silent_healrb":{"descRaw":"Cannot be attacked; restores the HP of nearby friendly units","name":"Medic Drone","desc":"Cannot be attacked; restores the HP of nearby friendly units","variants":{"chess_char_2_02_a":{"trait":{"descRaw":"Cannot be attacked; restores the HP of nearby friendly units","desc":"Cannot be attacked; restores the HP of nearby friendly units"},"skill":{"descRaw":"Self-destructs in <@ba.vup>10 seconds","name":"Self-Destruct","desc":"Self-destructs in 10 seconds"},"bySkill":{"0":{"skill":{"descRaw":"Self-destructs in <@ba.vup>10 seconds","name":"Self-Destruct","desc":"Self-destructs in 10 seconds"}}}},"chess_char_2_02_b":{"trait":{"descRaw":"Cannot be attacked; restores the HP of nearby friendly units","desc":"Cannot be attacked; restores the HP of nearby friendly units"},"skill":{"descRaw":"Self-destructs in <@ba.vup>10 seconds","name":"Self-Destruct","desc":"Self-destructs in 10 seconds"},"bySkill":{"0":{"skill":{"descRaw":"Self-destructs in <@ba.vup>10 seconds","name":"Self-Destruct","desc":"Self-destructs in 10 seconds"}}},"byModule":{"none":{"trait":{"descRaw":"Cannot be attacked; restores the HP of nearby friendly units","desc":"Cannot be attacked; restores the HP of nearby friendly units"}}}}},"_h":"8i3j8i8i8iek53s9ek53s98i8iek53s9ek53s98i8i"},"token_10006_vodfox_doll":{"descRaw":"Cannot be attacked","name":"Cursed Doll","desc":"Cannot be attacked","variants":{"chess_char_3_15_a":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Reduces the ATK and DEF of enemies within range by <@ba.vup>-25%","name":"Cursed Doll","desc":"Reduces the ATK and DEF of enemies within range by -25%"},"bySkill":{"0":{"skill":{"descRaw":"Reduces the ATK and DEF of enemies within range by <@ba.vup>-25%","name":"Cursed Doll","desc":"Reduces the ATK and DEF of enemies within range by -25%"}}}},"chess_char_3_15_b":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Reduces the ATK and DEF of enemies within range by <@ba.vup>-30%","name":"Cursed Doll","desc":"Reduces the ATK and DEF of enemies within range by -30%"},"bySkill":{"0":{"skill":{"descRaw":"Reduces the ATK and DEF of enemies within range by <@ba.vup>-30%","name":"Cursed Doll","desc":"Reduces the ATK and DEF of enemies within range by -30%"}}},"byModule":{"none":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"}}}}},"_h":"9zro9z9z9z3eroq33eroq39z9zr4roilr4roil9z9z"},"token_10011_beewax_oblisk":{"descRaw":"Blocks 3 enemies","name":"Sand Obelisk","desc":"Blocks 3 enemies","variants":{"chess_char_4_05_a":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"When appearing, deals <@ba.vup>200% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1 seconds","name":"Summon Sand Obelisk","desc":"When appearing, deals 200% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds"},"bySkill":{"0":{"skill":{"descRaw":"When appearing, deals <@ba.vup>200% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1 seconds","name":"Summon Sand Obelisk","desc":"When appearing, deals 200% ATK as Arts damage to nearby enemies and Stuns them for 1 seconds"}}}},"chess_char_4_05_b":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"skill":{"descRaw":"When appearing, deals <@ba.vup>230% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds","name":"Summon Sand Obelisk","desc":"When appearing, deals 230% ATK as Arts damage to nearby enemies and Stuns them for 1.5 seconds"},"bySkill":{"0":{"skill":{"descRaw":"When appearing, deals <@ba.vup>230% ATK as Arts damage to nearby enemies and <$ba.stun>Stuns them for <@ba.vup>1.5 seconds","name":"Summon Sand Obelisk","desc":"When appearing, deals 230% ATK as Arts damage to nearby enemies and Stuns them for 1.5 seconds"}}},"byModule":{"none":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}}}}},"_h":"t8d0t8t8t83bs4q33bs4q3t8t88ls4in8ls4int8t8"},"token_10012_rosmon_shield":{"descRaw":"Blocks 2 enemies, and reduces the DEF of blocked units","name":"Rosmontis's Tactical Equipment","desc":"Blocks 2 enemies, and reduces the DEF of blocked units","variants":{"chess_char_6_12_a":{"trait":{"descRaw":"Blocks 2 enemies, and reduces the DEF of blocked units","desc":"Blocks 2 enemies, and reduces the DEF of blocked units"},"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2 seconds"},"bySkill":{"0":{"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2 seconds"}},"2":{"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2 seconds"}}}},"chess_char_6_12_b":{"trait":{"descRaw":"Blocks 2 enemies, and reduces the DEF of blocked units","desc":"Blocks 2 enemies, and reduces the DEF of blocked units"},"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2.5 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2.5 seconds"},"bySkill":{"0":{"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2.5 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2.5 seconds"}},"2":{"skill":{"descRaw":"When appearing, <$ba.stun>Stuns surrounding enemies for <@ba.vup>2.5 seconds","name":"Call Tactical Equipment","desc":"When appearing, Stuns surrounding enemies for 2.5 seconds"}}},"byModule":{"uniequip_003_rosmon":{"trait":{"descRaw":"Blocks 2 enemies. In <@ba.kw>Integrated Strategies, its Stun effect extends to 5s, and its ability of reducing the DEF of blocked enemies changes to reducing the DEF of ground enemies on the surrounding 8 tiles by <@ba.kw>400, and their RES by <@ba.kw>20 (does not stack)","desc":"Blocks 2 enemies. In Integrated Strategies, its Stun effect extends to 5s, and its ability of reducing the DEF of blocked enemies changes to reducing the DEF of ground enemies on the surrounding 8 tiles by 400, and their RES by 20 (does not stack)"}},"none":{"trait":{"descRaw":"Blocks 2 enemies, and reduces the DEF of blocked units","desc":"Blocks 2 enemies, and reduces the DEF of blocked units"}}}}},"_h":"xda9xdxdxdfu2osrfu2osrfu2osrxdxd7v2odw7v2odw7v2odwj1l1xdxd"},"token_10015_dusk_drgn":{"descRaw":"Deals <@ba.kw>Arts damage","name":"'Freeling'","desc":"Deals Arts damage","variants":{"chess_char_5_12_a":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"}},"chess_char_5_12_b":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"},"byModule":{"uniequip_003_dusk":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"}},"uniequip_004_dusk":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"}},"none":{"trait":{"descRaw":"Deals <@ba.kw>Arts damage","desc":"Deals Arts damage"}}}}},"_h":"ce7d5yce5yce5yce5yce5yce5y"},"token_10017_skadi2_dedant":{"descRaw":"Cannot be attacked","name":"Skadi's Seaborn","desc":"Cannot be attacked","variants":{"chess_char_6_04_a":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"},"talents":[{"descRaw":"Lasts 25 seconds after deployment","name":"Ancient Kin","desc":"Lasts 25 seconds after deployment"}],"bySkill":{"0":{"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"}},"1":{"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"}}}},"chess_char_6_04_b":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"},"talents":[{"descRaw":"Lasts 30 seconds after deployment","name":"Ancient Kin","desc":"Lasts 30 seconds after deployment"}],"bySkill":{"0":{"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"}},"1":{"skill":{"descRaw":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range","name":"Resonance","desc":"Attack Range is regarded as an extension of Skadi the Corrupting Heart's Attack Range"}}},"byModule":{"uniequip_003_skadi2":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Lasts 25 seconds after deployment","name":"Ancient Kin","desc":"Lasts 25 seconds after deployment"}]},"none":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Lasts 25 seconds after deployment","name":"Ancient Kin","desc":"Lasts 25 seconds after deployment"}]}}}},"_h":"9zxx9z9z9zvojxvoeqlbeqvojxvovojxvo9z9zvojxvoiolbiovojxvovojxvo9z9zeqlbeq9z9zeqlbeq"},"token_10019_nearl2_sword":{"descRaw":"Blocks 2 enemies","name":"'Blazing Sun'","desc":"Blocks 2 enemies","variants":{"chess_char_6_17_a":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skill":{"descRaw":"When deploying, deals <@ba.vup>90% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 90% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"},"bySkill":{"0":{"skill":{"descRaw":"When deploying, deals <@ba.vup>90% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 90% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"}},"1":{"skill":{"descRaw":"When deploying, deals <@ba.vup>90% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 90% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"}}}},"chess_char_6_17_b":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"},"skill":{"descRaw":"When deploying, deals <@ba.vup>100% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 100% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"},"bySkill":{"0":{"skill":{"descRaw":"When deploying, deals <@ba.vup>100% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 100% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"}},"1":{"skill":{"descRaw":"When deploying, deals <@ba.vup>100% ATK as True damage to enemies in the four adjacent tiles and <$ba.stun>Stuns them for <@ba.vup>3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit","name":"'Blazing Sun'","desc":"When deploying, deals 100% ATK as True damage to enemies in the four adjacent tiles and Stuns them for 3 seconds. If the previously deployed Operator is from Kazimierz, deals an additional hit"}}},"byModule":{"uniequip_003_nearl2":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"}},"none":{"trait":{"descRaw":"Blocks 2 enemies","desc":"Blocks 2 enemies"}}}}},"_h":"tlm9tltltl70m95270m95270m952tltl9km9si9km9si9km9sitltltltl"},"token_10022_kazema_shadow":{"descRaw":"Cannot block enemies","name":"Kaminingyo","desc":"Cannot block enemies","variants":{"chess_char_2_11_a":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"}},"chess_char_2_11_b":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"},"byModule":{"none":{"trait":{"descRaw":"Cannot block enemies","desc":"Cannot block enemies"}}}}},"_h":"36hf36363636363636"},"token_10028_vigil_wolf":{"descRaw":"Can only be deployed within the summoner's Attack Range","name":"Wolfpack","desc":"Can only be deployed within the summoner's Attack Range","variants":{"chess_char_3_19_a":{"trait":{"descRaw":"Can only be deployed within the summoner's Attack Range","desc":"Can only be deployed within the summoner's Attack Range"},"skill":{"name":"Wolfpack"},"talents":[{"descRaw":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.","name":"Leader of the Wolfpack","desc":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP."},{"descRaw":"Ignores 200 <@ba.talpu>(+25) DEF when attacking a blocked target","name":"Wolven Nature","desc":"Ignores 200 (+25) DEF when attacking a blocked target","potBelow":{"descRaw":"Ignores 175 DEF when attacking a blocked target","desc":"Ignores 175 DEF when attacking a blocked target"}}],"bySkill":{"0":{"skill":{"name":"Wolfpack"}},"1":{"skill":{"name":"Wolfpack"}}}},"chess_char_3_19_b":{"trait":{"descRaw":"Can only be deployed within the summoner's Attack Range","desc":"Can only be deployed within the summoner's Attack Range"},"skill":{"name":"Wolfpack"},"talents":[{"descRaw":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.","name":"Leader of the Wolfpack","desc":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP."},{"descRaw":"Ignores 200 <@ba.talpu>(+25) DEF when attacking a blocked target","name":"Wolven Nature","desc":"Ignores 200 (+25) DEF when attacking a blocked target","potBelow":{"descRaw":"Ignores 175 DEF when attacking a blocked target","desc":"Ignores 175 DEF when attacking a blocked target"}}],"bySkill":{"0":{"skill":{"name":"Wolfpack"}},"1":{"skill":{"name":"Wolfpack"}}},"byModule":{"uniequip_003_vigil":{"trait":{"descRaw":"Can only be deployed within the summoner's Attack Range","desc":"Can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.","name":"Leader of the Wolfpack","desc":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP."},{"descRaw":"Ignores 200 <@ba.talpu>(+25) DEF when attacking a blocked target","name":"Wolven Nature","desc":"Ignores 200 (+25) DEF when attacking a blocked target","potBelow":{"descRaw":"Ignores 175 DEF when attacking a blocked target","desc":"Ignores 175 DEF when attacking a blocked target"}}]},"none":{"trait":{"descRaw":"Can only be deployed within the summoner's Attack Range","desc":"Can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP.","name":"Leader of the Wolfpack","desc":"Gains 1 'Wolf Shadow' every 25s (up to a maximum of 3). For each 'Wolf Shadow' present, the Wolfpack gains +1 Block, and each attack inflicts an additional instance of damage; when more than 1 'Wolf Shadow' is present, upon taking lethal damage 1 'Wolf Shadow' will be lost to fully restore HP."},{"descRaw":"Ignores 200 <@ba.talpu>(+25) DEF when attacking a blocked target","name":"Wolven Nature","desc":"Ignores 200 (+25) DEF when attacking a blocked target","potBelow":{"descRaw":"Ignores 175 DEF when attacking a blocked target","desc":"Ignores 175 DEF when attacking a blocked target"}}]}}}},"_h":"kjjhkjkjkjjhs4hxs4p1ttir3p3pjhjhkjkjjhs4hxs4p1ttir3p3pjhjhkjkjs4hxs4p1ttir3p3pkjkjs4hxs4p1ttir3p3p"},"token_10030_mlyss_wtrman":{"descRaw":"The initial attack deals <@ba.kw>Arts damage; can only be deployed within the summoner's Attack Range","name":"Flowing Shape","desc":"The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range","variants":{"chess_char_6_11_a":{"trait":{"descRaw":"The initial attack deals <@ba.kw>Arts damage; can only be deployed within the summoner's Attack Range","desc":"The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range"},"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"},"talents":[{"descRaw":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)","desc":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)"}],"bySkill":{"0":{"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"}},"1":{"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"}}}},"chess_char_6_11_b":{"trait":{"descRaw":"The initial attack deals <@ba.kw>Arts damage; can only be deployed within the summoner's Attack Range","desc":"The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range"},"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"},"talents":[{"descRaw":"On skill activation, copies 100% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)","desc":"On skill activation, copies 100% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)"}],"bySkill":{"0":{"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"}},"1":{"skill":{"descRaw":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every <@ba.vup>10 attacks, automatically deploying a copy on an adjacent tile (lasts <@ba.vup>25 seconds); if it is a Melee Operator, each attack <$ba.steal>Steals <@ba.vup>10 ATK and DEF from enemies (Caps at<@ba.vup>250, resets after copying another Operator)","name":"Flowing Shape","desc":"Copies an undeployed Operator. If it is a Ranged Operator, can split itself after every 10 attacks, automatically deploying a copy on an adjacent tile (lasts 25 seconds); if it is a Melee Operator, each attack Steals 10 ATK and DEF from enemies (Caps at250, resets after copying another Operator)"}}},"byModule":{"uniequip_003_mlyss":{"trait":{"descRaw":"The initial attack deals <@ba.kw>Arts damage; can only be deployed within the summoner's Attack Range","desc":"The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)","desc":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)"}]},"none":{"trait":{"descRaw":"The initial attack deals <@ba.kw>Arts damage; can only be deployed within the summoner's Attack Range","desc":"The initial attack deals Arts damage; can only be deployed within the summoner's Attack Range"},"talents":[{"descRaw":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)","desc":"On skill activation, copies 90% of the target's HP, ATK, DEF, and RES, as well as Block Count, Attack Interval, Attack Range, and Initial Damage Type (Does not inherit 'does not attack' or healing type)"}]}}}},"_h":"ve6y6ave6awu6ywtvavawu6ywtwu6ywtve6awu6ywt4i4iwu6ywtwu6ywtve6avavave6avava"},"token_10031_swire2_gdtrap":{"name":"Champagne Bomb","variants":{"chess_char_3_04_a":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"},"bySkill":{"0":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"}},"2":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"}}}},"chess_char_3_04_b":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"},"bySkill":{"0":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"}},"2":{"skill":{"descRaw":"Deals Physical damage to the first enemy it comes in contact with and <$ba.sluggish>Slows\n<@ba.rem>The Champagne Bomb deals additional damage after having been deployed for 3 seconds","name":"'Courtesy Gift'","desc":"Deals Physical damage to the first enemy it comes in contact with and Slows\nThe Champagne Bomb deals additional damage after having been deployed for 3 seconds"}}}}},"_h":"wmrlmn4prlmn4prlmn4prlmn4prlmn4prlmn4p"},"token_10039_ulpia_block":{"descRaw":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed","name":"Undeviating Course","desc":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed","variants":{"chess_char_5_05_a":{"trait":{"descRaw":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed","desc":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed"}},"chess_char_5_05_b":{"trait":{"descRaw":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed","desc":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed"},"byModule":{"none":{"trait":{"descRaw":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed","desc":"When skill ends, Ulpianus returns to this position and no other Operators may be deployed"}}}}},"_h":"m9utm9m9m9m9m9m9m9"},"token_10040_siege2_vlion":{"descRaw":"Blocks 1 enemy, and attacks deal <@ba.kw>True damage","name":"Golden Vows","desc":"Blocks 1 enemy, and attacks deal True damage","variants":{"chess_char_6_07_a":{"trait":{"descRaw":"Blocks 1 enemy, and attacks deal <@ba.kw>True damage","desc":"Blocks 1 enemy, and attacks deal True damage"}},"chess_char_6_07_b":{"trait":{"descRaw":"Blocks 1 enemy, and attacks deal <@ba.kw>True damage","desc":"Blocks 1 enemy, and attacks deal True damage"},"byModule":{"uniequip_003_siege2":{"trait":{"descRaw":"Blocks 1 enemy, and attacks deal <@ba.kw>True damage","desc":"Blocks 1 enemy, and attacks deal True damage"}},"none":{"trait":{"descRaw":"Blocks 1 enemy, and attacks deal <@ba.kw>True damage","desc":"Blocks 1 enemy, and attacks deal True damage"}}}}},"_h":"4348dt43dt43dt43dt43dt"},"token_10041_cathy_catsld":{"descRaw":"Cannot be attacked","name":"Crawler Protection Unit","desc":"Cannot be attacked","variants":{"chess_char_4_11_a":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Tempered by War"},"talents":[{"descRaw":"Grants an Operator within range a <$ba.barrier>Barrier equal to 22% <@ba.talpu>(+2%) of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration","name":"Directional Support Signal","desc":"Grants an Operator within range a Barrier equal to 22% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration","potBelow":{"descRaw":"Grants an Operator within range a <$ba.barrier>Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration","desc":"Grants an Operator within range a Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration"}}],"bySkill":{"0":{"skill":{"name":"Wrought by Age"}}}},"chess_char_4_11_b":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Tempered by War"},"talents":[{"descRaw":"Grants an Operator within range a <$ba.barrier>Barrier equal to 22% <@ba.talpu>(+2%) of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration","name":"Directional Support Signal","desc":"Grants an Operator within range a Barrier equal to 22% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration","potBelow":{"descRaw":"Grants an Operator within range a <$ba.barrier>Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration","desc":"Grants an Operator within range a Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration"}}],"bySkill":{"0":{"skill":{"name":"Wrought by Age"}}},"byModule":{"none":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"talents":[{"descRaw":"Grants an Operator within range a <$ba.barrier>Barrier equal to 22% <@ba.talpu>(+2%) of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration","name":"Directional Support Signal","desc":"Grants an Operator within range a Barrier equal to 22% (+2%) of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration","potBelow":{"descRaw":"Grants an Operator within range a <$ba.barrier>Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, <$ba.barrier>Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration","desc":"Grants an Operator within range a Barrier equal to 20% of Catherine's Max HP (if target has not received an attack within 5s, Barrier replenishes by 6% of Catherine's Max HP every second, cannot go over the starting limit); effects from Devices do not stack; Unlimited duration"}}]}}}},"_h":"9zy19z9z9zbwoscn7qrlt51e9z9zbwoscn7qrlt51e9z9zoscn7qrlt5"},"token_10056_angel2_target":{"descRaw":"Cannot be attacked","name":"Delivery Coordinates","desc":"Cannot be attacked","variants":{"chess_char_6_13_a":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Shootoholic"},"bySkill":{"0":{"skill":{"name":"Sweeping the Skies"}},"2":{"skill":{"name":"Guaranteed Success!"}}}},"chess_char_6_13_b":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"},"skill":{"name":"Shootoholic"},"bySkill":{"0":{"skill":{"name":"Sweeping the Skies"}},"2":{"skill":{"name":"Guaranteed Success!"}}},"byModule":{"none":{"trait":{"descRaw":"Cannot be attacked","desc":"Cannot be attacked"}}}}},"_h":"9zvz9z9z9z6j34tp9z9z6j34tp9z9z"},"token_10057_svash2_eagle1":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","name":"Eye of the Blizzard","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","variants":{"chess_char_5_14_a":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}},"chess_char_5_14_b":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}}},"_h":"b1eeb1b1b15ool5ool5olfjlr7b1b15ool5ool5olfjlr7"},"token_10057_svash2_eagle2":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","name":"Eye of the Blizzard","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","variants":{"chess_char_5_14_a":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}},"chess_char_5_14_b":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}}},"_h":"b1eeb1b1b15ool5ool5olfjlr7b1b15ool5ool5olfjlr7"},"token_10057_svash2_eagle3":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","name":"Eye of the Blizzard","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","variants":{"chess_char_5_14_a":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}},"chess_char_5_14_b":{"trait":{"descRaw":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill","desc":"Added to Deployment Waiting Zone when SilverAsh the Reignfrost is on the field. DP Cost changes according to SilverAsh the Reignfrost's skill"},"skill":{"name":"Open Game"},"talents":[{"descRaw":"Increases starting SP and decreases Redeployment Time of the left Operators","name":"Open Game","desc":"Increases starting SP and decreases Redeployment Time of the left Operators"}],"bySkill":{"0":{"skill":{"name":"Open Game"}},"2":{"skill":{"descRaw":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a <@ba.vup>straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and <@ba.vup>refunds DP cost","name":"Castled King","desc":"When the first Operator is deployed while 'Castled King' is active, 'Eye of the Blizzard' deploys on the Operator's location, and attacks along with SilverAsh the Reignfrost in a straight line. While skill is active, 'Eye of the Blizzard' can be redeployed to change its location and refunds DP cost"}}}}},"_h":"b1eeb1b1b15ool5ool5olfjlr7b1b15ool5ool5olfjlr7"},"token_10058_sbell2_icetgt":{"descRaw":"Blocks 3 enemies","name":"Protection Objective (Frozen)","desc":"Blocks 3 enemies","variants":{"chess_char_6_02_a":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}},"chess_char_6_02_b":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"},"byModule":{"none":{"trait":{"descRaw":"Blocks 3 enemies","desc":"Blocks 3 enemies"}}}}},"_h":"t8f9t8t8t8t8t8t8t8"},"enemy_9012_acloon":{"name":"Yan's Protection","desc":"A friendly unit summoned when 6 members of [Yan] are active; at battle start, ATK/HP increased by 30% of the total ATK/HP of [Yan] Operators (see bonds.json yanShip)","_h":"om9n"},"char_605_cmedic":{"descRaw":"Restores the HP of allies","name":"Reserve Operator - Medic","desc":"Restores the HP of allies","skill":{"descRaw":"ATK <@ba.vup>+50%","name":"Healing Up β","desc":"ATK +50%"},"talents":[{"descRaw":"ATK +4%","name":"ATK Up","desc":"ATK +4%"}],"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"_h":"76wr761iwjd7h2reh27676"},"char_613_acmedc":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies","skill":{"descRaw":"Attack Range <@ba.vup>+2, ATK <@ba.vup>+40%; heals <@ba.vup>2 targets and additionally heals the target or the friendly unit next to the target once for <@ba.vup>30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to <@ba.vup>150% of the original amount","name":"Earnest Gospel","desc":"Attack Range +2, ATK +40%; heals 2 targets and additionally heals the target or the friendly unit next to the target once for 30% of the healing amount upon the original target; if the friendly unit to be healed is at 50% HP or lower, the healing amount is increased to 150% of the original amount"},"talents":[{"descRaw":"Targets healed by this unit gain 3 SP","name":"Promotion","desc":"Targets healed by this unit gain 3 SP"},{"descRaw":"When allies within range are defeated, gain 5 SP","name":"Transcendence","desc":"When allies within range are defeated, gain 5 SP"}],"trait":{"descRaw":"Restores the HP of allies","desc":"Restores the HP of allies"},"_h":"76760vy1f8pk9jpkzcirzc7676"}},"bonds":{"yanShip":{"descRaw":"[Yan] Operators gain increased <@ba.vup>ATK <@autochess.gray>(affected by no. of stacks)\n6 different [Yan] Operators on field> At the start of battle, <@ba.vup>'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; can use <@ba.vup>'Cleansing Flame'; attacks inflict a percentage of ATK as Burn and inflicts Elemental Fragility on surrounding enemies\n9 different [Yan] Operators on field> summons 2 <@ba.vup>'Yan's Protection' instead, with <@ba.vup>1.5x ATK and <@ba.vup>90% damage reduction","effectDescRaw":"[Yan] Operators <@ba.vup>+{0:0%} ATK <@ba.acrem>(affected by no. of stacks)\n6 different [Yan] Operators on field> At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; attacks deal 20% of <@ba.vup>ATK as <@ba.vup>Burn and cause nearby enemies to suffer 20% <@ba.vup>Elemental Fragility; periodically uses 'Cleansing Flame'\n9 different [Yan] Operators on field> summons 2 'Yan's Protection' with 1.5x ATK and 90% damage reduction","name":"Yan","desc":"[Yan] Operators gain increased ATK (affected by no. of stacks)\n At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; can use 'Cleansing Flame'; attacks inflict a percentage of ATK as Burn and inflicts Elemental Fragility on surrounding enemies\n summons 2 'Yan's Protection' instead, with 1.5x ATK and 90% damage reduction","effectName":"Yan","effectDesc":"[Yan] Operators +{0:0%} ATK (affected by no. of stacks)\n At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; attacks deal 20% of ATK as Burn and cause nearby enemies to suffer 20% Elemental Fragility; periodically uses 'Cleansing Flame'\n summons 2 'Yan's Protection' with 1.5x ATK and 90% damage reduction","_h":"o215v5wvv5zb"},"sargonShip":{"descRaw":"When any [Sargon] Operator activates a skill, all [Sargon] Operators temporarily gain increased <@ba.vup>ASPD (up to a limit) for a duration <@autochess.gray>(affected by no. of stacks)\n6 different [Sargon] Operators on field> Skill activations will also cause all [Sargon] Operators to temporarily gain increased <@ba.vup>ATK (up to a limit) for the same duration\n<@ba.acrem> When using Narantuya's Strategy, effect changes","effectDescRaw":"When any [Sargon] Operator activates a skill, all [Sargon] Operators +12 ASPD (up to <@ba.vup>+300), lasting for <@ba.vup>{0:0} seconds <@ba.acrem>(affected by no. of stacks)\n6 different [Sargon] Operators on field> Skill activations will also cause all [Sargon] Operators to gain +12% ATK (up to <@ba.vup>+300%) \n<@ba.acrem>When using Narantuya's Strategy, the effect changes","name":"Sargon","desc":"When any [Sargon] Operator activates a skill, all [Sargon] Operators temporarily gain increased ASPD (up to a limit) for a duration (affected by no. of stacks)\n Skill activations will also cause all [Sargon] Operators to temporarily gain increased ATK (up to a limit) for the same duration\n When using Narantuya's Strategy, effect changes","effectName":"Sargon","effectDesc":"When any [Sargon] Operator activates a skill, all [Sargon] Operators +12 ASPD (up to +300), lasting for {0:0} seconds (affected by no. of stacks)\n Skill activations will also cause all [Sargon] Operators to gain +12% ATK (up to +300%) \nWhen using Narantuya's Strategy, the effect changes","_h":"mzvpig57igon"},"victoriaShip":{"descRaw":"[Victoria] Operators carrying equipment deal <@ba.vup>more damage<@autochess.gray> (affected by no. of stacks)\n25 stacks> Obtain 1 random <@ba.vup>Victorian Hammer\n6 different [Victoria] Operators on field> All [Victoria] Operators carrying equipment gain increased <@ba.vup>ATK, with an extra increase if equipment is upgraded","effectDescRaw":"[Victoria] Operators <@ba.vup>carrying equipment deal <@ba.vup>{0:0%} damage <@ba.acrem>(affected by no. of stacks)\n25 stacks> Obtain a random special Victorian Hammer\n6 different [Victoria] Operators on field> All [Victoria] Operators carrying equipment gain <@ba.vup>+50% ATK, or <@ba.vup>+80% ATK if equipment is upgraded","name":"Victoria","desc":"[Victoria] Operators carrying equipment deal more damage (affected by no. of stacks)\n Obtain 1 random Victorian Hammer\n All [Victoria] Operators carrying equipment gain increased ATK, with an extra increase if equipment is upgraded","effectName":"Victoria","effectDesc":"[Victoria] Operators carrying equipment deal {0:0%} damage (affected by no. of stacks)\n Obtain a random special Victorian Hammer\n All [Victoria] Operators carrying equipment gain +50% ATK, or +80% ATK if equipment is upgraded","_h":"l994usm3usri"},"kjeragShip":{"descRaw":"[Kjerag] Operators deal <@ba.vup>increased damage, and even more to <@ba.vup>Cold and Frozen enemies <@autochess.gray>(affected by no. of stacks)\n6 different [Kjerag] Operators on field> A chill gust blows on the battlefield every 25 seconds, inflicting Cold on enemies for a period of time <@autochess.gray>(affected by no. of stacks)","effectDescRaw":"[Kjerag] Operators deal <@ba.vup>125% damage, or <@ba.vup>{0:0%} damage to Cold and Frozen enemies <@ba.acrem>(affected by no. of stacks)\n6 different [Kjerag] Operators on field> A cold wind sweeps across battlefield every 25 seconds, inflicting Cold on enemies for <@ba.vup>{1:0} seconds <@ba.acrem>(affected by no. of stacks)","name":"Kjerag","desc":"[Kjerag] Operators deal increased damage, and even more to Cold and Frozen enemies (affected by no. of stacks)\n A chill gust blows on the battlefield every 25 seconds, inflicting Cold on enemies for a period of time (affected by no. of stacks)","effectName":"Kjerag","effectDesc":"[Kjerag] Operators deal 125% damage, or {0:0%} damage to Cold and Frozen enemies (affected by no. of stacks)\n A cold wind sweeps across battlefield every 25 seconds, inflicting Cold on enemies for {1:0} seconds (affected by no. of stacks)","_h":"yd4bh4cgh4e9"},"lateranoShip":{"descRaw":"[Laterano] Operators gain <@ba.vup>ammo on skill activation <@autochess.gray>(affected by no. of stacks)\n6 different [Laterano] Operators on field> All [Laterano] Operators gain increased <@ba.vup>ATK (up to a limit) when any [Laterano] Operator spends 1 bullet","effectDescRaw":"[Laterano] Operators gain <@ba.vup>+{0:0%} ammo on skill activation <@ba.acrem>(affected by no. of stacks)\n6 different [Laterano] Operators on field> All [Laterano] Operators +4% ATK whenever any [Laterano] Operator spends 1 ammo, max <@ba.vup>+200%","name":"Laterano","desc":"[Laterano] Operators gain ammo on skill activation (affected by no. of stacks)\n All [Laterano] Operators gain increased ATK (up to a limit) when any [Laterano] Operator spends 1 bullet","effectName":"Laterano","effectDesc":"[Laterano] Operators gain +{0:0%} ammo on skill activation (affected by no. of stacks)\n All [Laterano] Operators +4% ATK whenever any [Laterano] Operator spends 1 ammo, max +200%","_h":"7qliadzgadir"},"egirShip":{"descRaw":"[Ægir] Operators' <@ba.vup>HP increases <@autochess.gray>(affected by no. of stacks)\nWhen the battle begins, [Ægir] Operators will <@ba.vup>devour the Operator on the tile in front of them, dealing <@ba.vdown>5000 Physical damage to the Operator and gaining their <@ba.vup>base ATK and <@ba.vup>Block, while adding [Ægir] <@ba.vup>stacks<@autochess.gray> equal to the devoured Operator's Tier (among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n5 different [Ægir] Operators on field> The first 3 defeated will <@ba.vup>immediately revive","effectDescRaw":"[Ægir] Operators <@ba.vup>+{0:0%}<@ba.acrem> HP (affected by no. of stacks)\nAt the start of battle, [Ægir] Operators will devour the Operator on the tile in front them, dealing <@ba.vdown>5000 Physical damage to the Operator and gaining their <@ba.vup>base ATK and <@ba.vup>Block, while adding [Ægir] stacks equal to the devoured Operator's Tier <@ba.acrem>(among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n5 different [Ægir] Operators on field> the first 3 defeated will <@ba.vup>immediately revive","name":"Ægir","desc":"[Ægir] Operators' HP increases (affected by no. of stacks)\nWhen the battle begins, [Ægir] Operators will devour the Operator on the tile in front of them, dealing 5000 Physical damage to the Operator and gaining their base ATK and Block, while adding [Ægir] stacks equal to the devoured Operator's Tier (among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n The first 3 defeated will immediately revive","effectName":"Ægir","effectDesc":"[Ægir] Operators +{0:0%} HP (affected by no. of stacks)\nAt the start of battle, [Ægir] Operators will devour the Operator on the tile in front them, dealing 5000 Physical damage to the Operator and gaining their base ATK and Block, while adding [Ægir] stacks equal to the devoured Operator's Tier (among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n the first 3 defeated will immediately revive","_h":"sughmql9mqbs"},"siracusaShip":{"descRaw":"[Siracusa] Operators gain increased <@ba.vup>ASPD on deployment for a period of time <@autochess.gray>(affected by no. of stacks)\n6 different [Siracusa] Operators on field> [Siracusa] Operators also gain Invisibility for the same amount of time; and have <@ba.vup>3% chance to deal a set amount of True damage <@autochess.gray> (affected by no. of stacks) and inflict <@ba.vup>Fear for 3 seconds when Invisible, or for <@ba.vup>10 seconds after losing Invisibility","effectDescRaw":"[Siracusa] Operators gain <@ba.vup>+{0:0} ASPD on deployment for <@ba.vup>{1:0} seconds<@ba.acrem>(affected by no. of stacks)\n6 different [Siracusa] Operators on field> [Siracusa] Operators also gain Invisibility for the same amount of time; and have a 3% chance to deal <@ba.vup>{2:0} <@ba.acrem>(affected by no. of stacks) True damage and inflict <@ba.vup>Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility","name":"Siracusa","desc":"[Siracusa] Operators gain increased ASPD on deployment for a period of time (affected by no. of stacks)\n [Siracusa] Operators also gain Invisibility for the same amount of time; and have 3% chance to deal a set amount of True damage (affected by no. of stacks) and inflict Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility","effectName":"Siracusa","effectDesc":"[Siracusa] Operators gain +{0:0} ASPD on deployment for {1:0} seconds(affected by no. of stacks)\n [Siracusa] Operators also gain Invisibility for the same amount of time; and have a 3% chance to deal {2:0} (affected by no. of stacks) True damage and inflict Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility","_h":"mfh995r295em"},"kazimierzShip":{"descRaw":"On every Operator deployment, [Kazimierz] Operators gain <@ba.vup>+20% ATK until the battle ends <@autochess.gray>(limit affected by no. of stacks)\n6 different [Kazimierz] Operators on field> [Kazimierz] Operators blocking enemies deal <@ba.vup>120% of ATK as True Damage and inflict <@ba.vup>0.1 seconds of Stun on nearby enemies every <@ba.vup>2 seconds; otherwise dealing damage also deals extra <@ba.vup>30% ATK as True damage when not blocking an enemy","effectDescRaw":"On every Operator deployment, [Kazimierz] Operators gain +20% ATK (up to <@ba.vup>+{0:0%})<@ba.acrem>(affected by no. of stacks)\n6 different [Kazimierz] Operators on field> [Kazimierz] Operators blocking enemies deal <@ba.vup>120% of ATK as True Damage and inflict <@ba.vup>0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise, dealing damage also deals extra <@ba.vup>30% ATK as True damage when not blocking an enemy","name":"Kazimierz","desc":"On every Operator deployment, [Kazimierz] Operators gain +20% ATK until the battle ends (limit affected by no. of stacks)\n [Kazimierz] Operators blocking enemies deal 120% of ATK as True Damage and inflict 0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise dealing damage also deals extra 30% ATK as True damage when not blocking an enemy","effectName":"Kazimierz","effectDesc":"On every Operator deployment, [Kazimierz] Operators gain +20% ATK (up to +{0:0%})(affected by no. of stacks)\n [Kazimierz] Operators blocking enemies deal 120% of ATK as True Damage and inflict 0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise, dealing damage also deals extra 30% ATK as True damage when not blocking an enemy","_h":"43cvkefekecs"},"preciShip":{"descRaw":"[Precision] Operators gain increased <@ba.vup>ATK <@autochess.gray>(affected by no. of stacks)\n3 different [Precision] Operators on field> Buff affects all [Precision] and Ranged Operators, and attacks ignore some <@ba.vup>DEF and <@ba.vup>RES","effectDescRaw":"[Precision] Operators gain <@ba.vup>+{0:0%} ATK<@ba.acrem>(affected by no. of stacks)\n3 different [Precision] Operators on field> Buff affects all [Precision] and Ranged Operators, and attacks ignore <@ba.vup>30% DEF and RES","name":"Precision","desc":"[Precision] Operators gain increased ATK (affected by no. of stacks)\n Buff affects all [Precision] and Ranged Operators, and attacks ignore some DEF and RES","effectName":"Precision","effectDesc":"[Precision] Operators gain +{0:0%} ATK(affected by no. of stacks)\n Buff affects all [Precision] and Ranged Operators, and attacks ignore 30% DEF and RES","_h":"dan5dx6hdx7q"},"swiftShip":{"descRaw":"[Swift] Operators have a chance when their skill ends to immediately recover <@ba.vup>12 SP <@autochess.gray>(affected by no. of stacks)\n40 stacks> All Operators have the same chance to recover <@ba.vup>15 SP when their skill ends","effectDescRaw":"[Swift] Operators have a <@ba.vup>{0:0%} chance when their skill ends to immediately recover <@ba.vup>12 SP <@ba.acrem>(affected by no. of stacks)\n40 stacks> All Operators have the same chance to recover <@ba.vup>15 SP when their skill ends","name":"Swift","desc":"[Swift] Operators have a chance when their skill ends to immediately recover 12 SP (affected by no. of stacks)\n All Operators have the same chance to recover 15 SP when their skill ends","effectName":"Swift","effectDesc":"[Swift] Operators have a {0:0%} chance when their skill ends to immediately recover 12 SP (affected by no. of stacks)\n All Operators have the same chance to recover 15 SP when their skill ends","_h":"xmubb92yb92h"},"skillfulShip":{"descRaw":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain increased<@ba.vup> ASPD <@autochess.gray>(affected by no. of stacks)\n40 stacks> Effect range increased to 8 tiles surrounding [Agile] Operators","effectDescRaw":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain <@ba.vup>+{0:0} ASPD<@ba.acrem> (affected by no. of stacks)\n40 stacks> Effect range increased to 8 tiles surrounding [Agile] Operators","name":"Agile","desc":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain increased ASPD (affected by no. of stacks)\n Effect range increased to 8 tiles surrounding [Agile] Operators","effectName":"Agile","effectDesc":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain +{0:0} ASPD (affected by no. of stacks)\n Effect range increased to 8 tiles surrounding [Agile] Operators","_h":"3qn7lx49lxa7"},"arcaneShip":{"descRaw":"When [Arcane] Operators deal Arts damage to enemies, the target takes increased Arts damage <@autochess.gray>(affected by no. of stacks) for 3 seconds\n3 different Arcane Operators on field> Arcane Operators deal more damage to enemies with less than <@ba.vup>50% HP <@autochess.gray>(affected by no. of stacks)","effectDescRaw":"When [Arcane] Operators deal Arts damage to enemies, the target takes <@ba.vup>{0:0%} increased Arts damage <@ba.acrem>(affected by no. of stacks) for 3 seconds\n3 different [Arcane] Operators on field> [Arcane] Operators deal <@ba.vup>{1:0%} more damage to enemies with less than 50% HP <@ba.acrem>(affected by no. of stacks)","name":"Arcane","desc":"When [Arcane] Operators deal Arts damage to enemies, the target takes increased Arts damage (affected by no. of stacks) for 3 seconds\n Arcane Operators deal more damage to enemies with less than 50% HP (affected by no. of stacks)","effectName":"Arcane","effectDesc":"When [Arcane] Operators deal Arts damage to enemies, the target takes {0:0%} increased Arts damage (affected by no. of stacks) for 3 seconds\n [Arcane] Operators deal {1:0%} more damage to enemies with less than 50% HP (affected by no. of stacks)","_h":"fsadfx02fx9y"},"steadShip":{"descRaw":"All Operators gain increased <@ba.vup>HP <@autochess.gray>(affected by no. of stacks)\n3 different [Durable] Operators on field> Whenever a non-[Durable] Operator takes damage, <@ba.vup>40% of that damage is <@ba.vup>split among all [Durable] Operators on field. [Durable] Operators taking damage inflict Arts Damage <@autochess.gray>(affected by no. of stacks, triggers up to once every 0.2 seconds) and <@ba.vup>40% Fragile for <@ba.vup>5 seconds onto their attacker","effectDescRaw":"All Operators gain <@ba.vup>+{0:0%} HP<@ba.acrem> (affected by no. of stacks)\n3 different [Durable] Operators on field> Whenever a non-[Durable] Operator takes damage, <@ba.vup>40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict <@ba.vup>{1:0} Arts Damage <@ba.acrem>(affected by no. of stacks, triggers up to once every 0.2 seconds) and <@ba.vup>40% Fragile for 5 seconds onto their attacker","name":"Durable","desc":"All Operators gain increased HP (affected by no. of stacks)\n Whenever a non-[Durable] Operator takes damage, 40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict Arts Damage (affected by no. of stacks, triggers up to once every 0.2 seconds) and 40% Fragile for 5 seconds onto their attacker","effectName":"Durable","effectDesc":"All Operators gain +{0:0%} HP (affected by no. of stacks)\n Whenever a non-[Durable] Operator takes damage, 40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict {1:0} Arts Damage (affected by no. of stacks, triggers up to once every 0.2 seconds) and 40% Fragile for 5 seconds onto their attacker","_h":"wd2n4fa14fv2"},"deputShip":{"descRaw":"All Operators gain increased <@ba.vup>DEF <@autochess.gray>(affected by no. of stacks) and reduced <@ba.vup>Redeployment Time\nWhen Rest Phase ends, <@ba.vup>+2 stacks to all active Alliances\n3 different [Aid] Operators on field> <@ba.vup>+4 stacks instead","effectDescRaw":"All Operators <@ba.vup>+{0:0%} DEF <@ba.acrem>(affected by no. of stacks), and <@ba.vup>-30% Redeployment Time\nWhen Rest Phase ends, <@ba.vup>+2 stacks to all active Alliances\n3 different [Aid] Operators on the field> <@ba.vup>+4 stacks instead","name":"Aid","desc":"All Operators gain increased DEF (affected by no. of stacks) and reduced Redeployment Time\nWhen Rest Phase ends, +2 stacks to all active Alliances\n +4 stacks instead","effectName":"Aid","effectDesc":"All Operators +{0:0%} DEF (affected by no. of stacks), and -30% Redeployment Time\nWhen Rest Phase ends, +2 stacks to all active Alliances\n +4 stacks instead","_h":"xhe6ylw7yl9j"},"visiShip":{"descRaw":"10 stacks> Gain <@ba.vup>+2 Funds\n80 stacks (first-time only)> Foresight Operators cost <@ba.vup>-1 Funds permanently\n150 stacks (first-time only)> Above effect changes to: All Dispatch Center Operators cost <@ba.vup>-1 Funds permanently ([Foresight] Operators on Bench can also count toward activating this Alliance)","effectDescRaw":"10 stacks> Gain <@ba.vup>+2 Funds\n80 stacks (first-time only)> Foresight Operators cost -1 Funds permanently\n150 stacks (first-time only)> Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently\n[Foresight] Operators on Bench can also count toward activating this Alliance","name":"Foresight","desc":" Gain +2 Funds\n Foresight Operators cost -1 Funds permanently\n Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently ([Foresight] Operators on Bench can also count toward activating this Alliance)","effectName":"Foresight","effectDesc":" Gain +2 Funds\n Foresight Operators cost -1 Funds permanently\n Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently\n[Foresight] Operators on Bench can also count toward activating this Alliance","_h":"2vozzi05zi4x"},"miraShip":{"descRaw":"On Dispatch Center refresh, there is a chance the next refresh will be <@ba.vup>free <@autochess.gray>(affected by no. of stacks)\n100 stacks> Gain <@ba.vup>20 Funds ([Marvel] Operators on Bench can also count toward activating this Alliance)","effectDescRaw":"On Dispatch Center refresh, there is a <@ba.vup>{0:0%}<@ba.acrem> chance (affected by no. of stacks) the next refresh will be free\n100 stacks> Gain <@ba.vup>20 Funds\n[Marvel] Operators on Bench can also count toward activating this Alliance","name":"Marvel","desc":"On Dispatch Center refresh, there is a chance the next refresh will be free (affected by no. of stacks)\n Gain 20 Funds ([Marvel] Operators on Bench can also count toward activating this Alliance)","effectName":"Marvel","effectDesc":"On Dispatch Center refresh, there is a {0:0%} chance (affected by no. of stacks) the next refresh will be free\n Gain 20 Funds\n[Marvel] Operators on Bench can also count toward activating this Alliance","_h":"vmtd3xl03x0k"},"investShip":{"descRaw":"Operators' 'When obtained' Attributes <@ba.vup>trigger twice\n100 stacks> 'When obtained' Attributes <@ba.vup>trigger 3 times instead ([Investor] Operators on Bench can also count toward activating this Alliance)","effectDescRaw":"Operators' 'When obtained' Attributes trigger twice\n100 stacks> 'when obtained' Attributes trigger 3 times instead\n[Investor] Operators on Bench can also count toward activating this Alliance","name":"Investor","desc":"Operators' 'When obtained' Attributes trigger twice\n 'When obtained' Attributes trigger 3 times instead ([Investor] Operators on Bench can also count toward activating this Alliance)","effectName":"Investor","effectDesc":"Operators' 'When obtained' Attributes trigger twice\n 'when obtained' Attributes trigger 3 times instead\n[Investor] Operators on Bench can also count toward activating this Alliance","_h":"r2kv6amz6afa"},"raidShip":{"descRaw":"If a [Raid] Operator's skill is ready or does not attack for <@ba.vup>10 seconds, and has no enemies in their attack range, they will <@ba.vup>redeploy near a ground enemy, use their skill without losing SP, and gain increased <@ba.vup>ATK and <@ba.vup>HP during the skill duration <@autochess.gray>(affected by no. of stacks)\n50 stacks> All Operators gain <@ba.vup>+50 ASPD","effectDescRaw":"If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy without losing SP, and gain <@ba.vup>+{0:0%} ATK and HP during the skill duration<@ba.acrem> (affected by no. of stacks)\n50 stacks> All Operators gain <@ba.vup>+50 ASPD","name":"Raid","desc":"If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy, use their skill without losing SP, and gain increased ATK and HP during the skill duration (affected by no. of stacks)\n All Operators gain +50 ASPD","effectName":"Raid","effectDesc":"If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy without losing SP, and gain +{0:0%} ATK and HP during the skill duration (affected by no. of stacks)\n All Operators gain +50 ASPD","_h":"byypdf49dfou"},"indomShip":{"descRaw":"When a <@ba.vup>Ground Operator is defeated, there is a chance they will <@ba.vup>immediately redeploy<@autochess.gray> (affected by no. of stacks)\n3 different [Resilient] Operators on field> When defeated, <@ba.vup>Ground Operators grant <@ba.vup>+5 SP to all Operators on the field","effectDescRaw":"When a <@ba.vup>Ground Operator is defeated, there is a <@ba.vup>{0:0%} chance they will immediately redeploy <@ba.acrem>(affected by no. of stacks)\n3 different [Resilient] Operators on the field> <@ba.vup>Ground Operators grant <@ba.vup>+5 SP to all Operators on field when defeated","name":"Resilient","desc":"When a Ground Operator is defeated, there is a chance they will immediately redeploy (affected by no. of stacks)\n When defeated, Ground Operators grant +5 SP to all Operators on the field","effectName":"Resilient","effectDesc":"When a Ground Operator is defeated, there is a {0:0%} chance they will immediately redeploy (affected by no. of stacks)\n Ground Operators grant +5 SP to all Operators on field when defeated","_h":"am380wno0w91"},"maniShip":{"descRaw":"When activated, <@ba.vup>+1 Operator count to all Core Alliances on field, and [Harmony] Operators also gain effects from these activated Alliances","effectDescRaw":"When activated, <@ba.vup>+1 Operator count to all Core Alliances on field, and [Harmony] Operators also <@ba.vup>gain effects from said activated Alliances","name":"Harmony","desc":"When activated, +1 Operator count to all Core Alliances on field, and [Harmony] Operators also gain effects from these activated Alliances","effectName":"Harmony","effectDesc":"When activated, +1 Operator count to all Core Alliances on field, and [Harmony] Operators also gain effects from said activated Alliances","_h":"j23z96d396y3"},"emptyShip":{"descRaw":"All Operators take <@ba.vup>-20% Physical and Arts damage, Assist Operators deal <@ba.vup>120% damage; Elite Assist Operators deal <@ba.vup>140% damage","effectDescRaw":"All Operators take <@ba.vup>-20% Physical and Arts damage; [Assist Operators] deal <@ba.vup>120% damage; Elite [Assist Operators] deal <@ba.vup>140% damage","name":"Assist Operator","desc":"All Operators take -20% Physical and Arts damage, Assist Operators deal 120% damage; Elite Assist Operators deal 140% damage","effectName":"Assist Operator","effectDesc":"All Operators take -20% Physical and Arts damage; [Assist Operators] deal 120% damage; Elite [Assist Operators] deal 140% damage","_h":"a0hjnihbni4c"},"soloShip":{"descRaw":" The [Solo] Operator gains <@ba.vup>+60% ATK and HP; and <@ba.vup>+15 SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","effectDescRaw":"1 [Solo] Operator on field> The [Solo] Operator gains <@ba.vup>+60% ATK and HP; and <@ba.vup>+15<@ba.acrem> SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","name":"Solo","desc":" The [Solo] Operator gains +60% ATK and HP; and +15 SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","effectName":"Solo","effectDesc":" The [Solo] Operator gains +60% ATK and HP; and +15 SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","_h":"5f0mytjpytjp"},"suntShip":{"descRaw":"2 Elite Operators on field> Elite Operators gain <@ba.vup>+30% ATK\n5 Elite Operators on field> Elite Operators have <@ba.vup>-30% SP Cost\n<@ba.acrem>(All Elite Operators can activate this Alliance)","effectDescRaw":"2 Elite Operators on field> Elite Operators gain <@ba.vup>+30% ATK\n5 Elite Operators on field> Elite Operators have <@ba.vup>-30% SP Cost\n<@ba.acrem>(All Elite Operators can activate this Alliance)","name":"Elite","desc":" Elite Operators gain +30% ATK\n Elite Operators have -30% SP Cost\n(All Elite Operators can activate this Alliance)","effectName":"Elite","effectDesc":" Elite Operators gain +30% ATK\n Elite Operators have -30% SP Cost\n(All Elite Operators can activate this Alliance)","_h":"rmmeiwx0iwx0"}},"garrisons":{"garrison_01_a":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","eventTypeDesc":"Combat","_h":"ioio3p"},"garrison_01_b":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","eventTypeDesc":"Combat","_h":"ioio3p"},"garrison_03_a":{"descRaw":"+<@ba.vup>20% ATK and HP","desc":"+20% ATK and HP","eventTypeDesc":"Combat","_h":"kz0a3p"},"garrison_03_b":{"descRaw":"+<@ba.vup>40% ATK and HP","desc":"+40% ATK and HP","eventTypeDesc":"Combat","_h":"l9rs3p"},"garrison_04_a":{"descRaw":"Costs <@ba.vup>1 Funds to purchase","desc":"Costs 1 Funds to purchase","eventTypeDesc":"Prep","_h":"pnu6x4"},"garrison_04_b":{"descRaw":"Costs <@ba.vup>1 Funds to purchase","desc":"Costs 1 Funds to purchase","eventTypeDesc":"Prep","_h":"pnu6x4"},"garrison_05_a":{"descRaw":"For every 3 stacks added to [Kjerag] or [Arcane] Alliances, this Operator gains <@ba.vup>+1% ATK","desc":"For every 3 stacks added to [Kjerag] or [Arcane] Alliances, this Operator gains +1% ATK","eventTypeDesc":"Combat","_h":"lnhy3p"},"garrison_05_b":{"descRaw":"For every 3 stacks added to [Kjerag] or [Arcane] Alliances, this Operator gains <@ba.vup>+2% ATK","desc":"For every 3 stacks added to [Kjerag] or [Arcane] Alliances, this Operator gains +2% ATK","eventTypeDesc":"Combat","_h":"heal3p"},"garrison_07_a":{"descRaw":"For every 3 stacks added to [Ægir] Alliance, this Operator gains <@ba.vup>+1% ATK","desc":"For every 3 stacks added to [Ægir] Alliance, this Operator gains +1% ATK","eventTypeDesc":"Combat","_h":"o4zp3p"},"garrison_07_b":{"descRaw":"For every 3 stacks added to [Ægir] Alliance, this Operator gains <@ba.vup>+2% ATK","desc":"For every 3 stacks added to [Ægir] Alliance, this Operator gains +2% ATK","eventTypeDesc":"Combat","_h":"mpry3p"},"garrison_08_a":{"descRaw":"SP recovery rate <@ba.vup>+0.15/s","desc":"SP recovery rate +0.15/s","eventTypeDesc":"Combat","_h":"knks3p"},"garrison_08_b":{"descRaw":"SP recovery rate <@ba.vup>+0.3/second","desc":"SP recovery rate +0.3/second","eventTypeDesc":"Combat","_h":"sw3t3p"},"garrison_09_a":{"descRaw":"+<@ba.vup>20% ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+1% ATK and HP","desc":"+20% ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains +1% ATK and HP","eventTypeDesc":"Combat","_h":"btqh3p"},"garrison_09_b":{"descRaw":"+<@ba.vup>40% ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+2% ATK and HP","desc":"+40% ATK and HP; for every 3 stacks added to Core Alliances, this Operator gains +2% ATK and HP","eventTypeDesc":"Combat","_h":"4mhc3p"},"garrison_10_a":{"descRaw":"For every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+1% ATK and HP","desc":"For every 3 stacks added to Core Alliances, this Operator gains +1% ATK and HP","eventTypeDesc":"Combat","_h":"fy5b3p"},"garrison_10_b":{"descRaw":"For every 3 stacks added to Core Alliances, this Operator gains <@ba.vup>+2% ATK and HP","desc":"For every 3 stacks added to Core Alliances, this Operator gains +2% ATK and HP","eventTypeDesc":"Combat","_h":"l3c43p"},"garrison_11_a":{"descRaw":"For every 3 stacks added to [Victoria] Alliance, this Operator gains <@ba.vup>+1 ASPD","desc":"For every 3 stacks added to [Victoria] Alliance, this Operator gains +1 ASPD","eventTypeDesc":"Combat","_h":"txve3p"},"garrison_11_b":{"descRaw":"For every 3 stacks added to [Victoria] Alliance, this Operator gains <@ba.vup>+2 ASPD","desc":"For every 3 stacks added to [Victoria] Alliance, this Operator gains +2 ASPD","eventTypeDesc":"Combat","_h":"ci6f3p"},"garrison_12_a":{"descRaw":"For every 2 stacks added to [Ægir] Alliance, this Operator gains <@ba.vup>+1% ATK","desc":"For every 2 stacks added to [Ægir] Alliance, this Operator gains +1% ATK","eventTypeDesc":"Combat","_h":"a9q43p"},"garrison_12_b":{"descRaw":"For every 2 stacks added to [Ægir] Alliance, this Operator gains <@ba.vup>+2% ATK","desc":"For every 2 stacks added to [Ægir] Alliance, this Operator gains +2% ATK","eventTypeDesc":"Combat","_h":"3ojb3p"},"garrison_13_a":{"descRaw":"Costs <@ba.vup>1 Funds to purchase","desc":"Costs 1 Funds to purchase","eventTypeDesc":"Prep","_h":"pnu6x4"},"garrison_13_b":{"descRaw":"Costs <@ba.vup>1 Funds to purchase","desc":"Costs 1 Funds to purchase","eventTypeDesc":"Prep","_h":"pnu6x4"},"garrison_14_a":{"descRaw":"For every 3 stacks added to [Laterano] or [Durable] Alliances, this Operator gains <@ba.vup>+1% DEF","desc":"For every 3 stacks added to [Laterano] or [Durable] Alliances, this Operator gains +1% DEF","eventTypeDesc":"Combat","_h":"njy23p"},"garrison_14_b":{"descRaw":"For every 3 stacks added to [Laterano] or [Durable] Alliances, this Operator gains <@ba.vup>+2% DEF","desc":"For every 3 stacks added to [Laterano] or [Durable] Alliances, this Operator gains +2% DEF","eventTypeDesc":"Combat","_h":"bqn53p"},"garrison_15_a":{"descRaw":"For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator <@ba.vup>+1% DEF","desc":"For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator +1% DEF","eventTypeDesc":"Combat","_h":"qyjf3p"},"garrison_15_b":{"descRaw":"For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator <@ba.vup>+2% DEF","desc":"For every 3 stacks added to [Sargon] or [Durable] Alliances, this Operator +2% DEF","eventTypeDesc":"Combat","_h":"ebq83p"},"garrison_16_a":{"descRaw":"For every 5 stacks added to [Laterano] Alliance, this Operator gains <@ba.vup>+1 ASPD","desc":"For every 5 stacks added to [Laterano] Alliance, this Operator gains +1 ASPD","eventTypeDesc":"Combat","_h":"hil93p"},"garrison_16_b":{"descRaw":"For every 5 stacks added to [Laterano] Alliance, this Operator gains <@ba.vup>+2 ASPD","desc":"For every 5 stacks added to [Laterano] Alliance, this Operator gains +2 ASPD","eventTypeDesc":"Combat","_h":"yxic3p"},"garrison_18_a":{"descRaw":"When attacking Sea Monster enemies, increases ATK to <@ba.vup>150%","desc":"When attacking Sea Monster enemies, increases ATK to 150%","eventTypeDesc":"Combat","_h":"6hr83p"},"garrison_18_b":{"descRaw":"When attacking Sea Monster enemies, increases ATK to <@ba.vup>200%","desc":"When attacking Sea Monster enemies, increases ATK to 200%","eventTypeDesc":"Combat","_h":"79hc3p"},"garrison_19_a":{"descRaw":"When attacking enemy Drones, increases ATK to <@ba.vup>150%","desc":"When attacking enemy Drones, increases ATK to 150%","eventTypeDesc":"Combat","_h":"14mt3p"},"garrison_19_b":{"descRaw":"When attacking enemy Drones, increases ATK to <@ba.vup>200%","desc":"When attacking enemy Drones, increases ATK to 200%","eventTypeDesc":"Combat","_h":"rg653p"},"garrison_21_a":{"descRaw":" Obtain 2 extra Funds next Rest Phase","desc":" Obtain 2 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"jyjyx4"},"garrison_21_b":{"descRaw":" Obtain 4 extra Funds next Rest Phase","desc":" Obtain 4 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"6s6sx4"},"garrison_22_a":{"descRaw":" Whenever Operators in the <@ba.vup>4 adjacent tiles spend 6 bullets, <@ba.vup>+1 stack to active [Laterano] Alliance","desc":" Whenever Operators in the 4 adjacent tiles spend 6 bullets, +1 stack to active [Laterano] Alliance","eventTypeDesc":"Can stack","_h":"4uzsmz"},"garrison_22_b":{"descRaw":" Whenever Operators in the <@ba.vup>4 adjacent tiles spend 6 bullets, <@ba.vup>+2 stacks to active [Laterano] Alliance","desc":" Whenever Operators in the 4 adjacent tiles spend 6 bullets, +2 stacks to active [Laterano] Alliance","eventTypeDesc":"Can stack","_h":"tt2pmz"},"garrison_23_a":{"descRaw":" Whenever this Operator spends 7 bullets, <@ba.vup>+7 [Laterano] and <@ba.vup>+3 [Foresight] stacks if Alliances are active, can trigger up to 7 times per battle for each effect","desc":" Whenever this Operator spends 7 bullets, +7 [Laterano] and +3 [Foresight] stacks if Alliances are active, can trigger up to 7 times per battle for each effect","eventTypeDesc":"Can stack","_h":"sb5hmz"},"garrison_23_b":{"descRaw":" Whenever this Operator spends 7 bullets, <@ba.vup>+14 [Laterano] and <@ba.vup>+6 [Foresight] stacks if Alliances are active (Can stack up to 7x every battle)","desc":" Whenever this Operator spends 7 bullets, +14 [Laterano] and +6 [Foresight] stacks if Alliances are active (Can stack up to 7x every battle)","eventTypeDesc":"Can stack","_h":"s9fxmz"},"garrison_24_a":{"descRaw":" Whenever this Operator spends 10 bullets with 3 Operators in the same row, <@ba.vup>+2 [Laterano] and [Precision] stacks if Alliances are active","desc":" Whenever this Operator spends 10 bullets with 3 Operators in the same row, +2 [Laterano] and [Precision] stacks if Alliances are active","eventTypeDesc":"Can stack","_h":"gdoomz"},"garrison_24_b":{"descRaw":" Whenever this Operator spends 10 bullets while there are 3 Operators in the same row, <@ba.vup>+4 [Laterano] and [Precision] stacks if Alliances are active","desc":" Whenever this Operator spends 10 bullets while there are 3 Operators in the same row, +4 [Laterano] and [Precision] stacks if Alliances are active","eventTypeDesc":"Can stack","_h":"nnuimz"},"garrison_25_a":{"descRaw":" <@ba.vup>+2 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +2 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"xgk5jf"},"garrison_25_b":{"descRaw":" <@ba.vup>+4 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +4 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"xmlzjf"},"garrison_26_a":{"descRaw":" Obtain <@ba.vup>1 extra Funds next Rest Phase","desc":" Obtain 1 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"or02x4"},"garrison_26_b":{"descRaw":" Obtain <@ba.vup>2 extra Funds next Rest Phase","desc":" Obtain 2 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"j8efx4"},"garrison_28_a":{"descRaw":" Whenever an enemy within range is Frozen, 50% chance for <@ba.vup>+1 stack to active [Kjerag] Alliance","desc":" Whenever an enemy within range is Frozen, 50% chance for +1 stack to active [Kjerag] Alliance","eventTypeDesc":"Can stack","_h":"4qxtmz"},"garrison_28_b":{"descRaw":" Whenever an enemy within range is Frozen, 50% chance for <@ba.vup>+2 stacks to active [Kjerag] Alliance","desc":" Whenever an enemy within range is Frozen, 50% chance for +2 stacks to active [Kjerag] Alliance","eventTypeDesc":"Can stack","_h":"0duwmz"},"garrison_29_a":{"descRaw":" Whenever an enemy within range is Frozen, 60% chance for <@ba.vup>+1 stack to active [Kjerag] Alliance","desc":" Whenever an enemy within range is Frozen, 60% chance for +1 stack to active [Kjerag] Alliance","eventTypeDesc":"Can stack","_h":"gvjomz"},"garrison_29_b":{"descRaw":" Whenever an enemy within range is Frozen, 60% chance for <@ba.vup>+2 stacks to active [Kjerag] Alliance","desc":" Whenever an enemy within range is Frozen, 60% chance for +2 stacks to active [Kjerag] Alliance","eventTypeDesc":"Can stack","_h":"80mlmz"},"garrison_30_a":{"descRaw":" Gain [Yan] Alliance stacks equivalent to Dispatch Center level (Alliance does not need to be active)","desc":" Gain [Yan] Alliance stacks equivalent to Dispatch Center level (Alliance does not need to be active)","eventTypeDesc":"One-time","_h":"uxuxjf"},"garrison_30_b":{"descRaw":" Gain [Yan] Alliance stacks equivalent to 2x Dispatch Center level (Alliance does not need to be active)","desc":" Gain [Yan] Alliance stacks equivalent to 2x Dispatch Center level (Alliance does not need to be active)","eventTypeDesc":"One-time","_h":"pwpwjf"},"garrison_31_a":{"descRaw":" <@ba.vup>+1 stack to active [Yan] Alliance for every Operator obtained this round","desc":" +1 stack to active [Yan] Alliance for every Operator obtained this round","eventTypeDesc":"Can stack","_h":"or0wmz"},"garrison_31_b":{"descRaw":" <@ba.vup>+2 stacks to active [Yan] Alliance for every Operator obtained this round","desc":" +2 stacks to active [Yan] Alliance for every Operator obtained this round","eventTypeDesc":"Can stack","_h":"i43tmz"},"garrison_32_a":{"descRaw":" Obtain <@ba.vup>2 extra Funds next Rest Phase","desc":" Obtain 2 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"j8efx4"},"garrison_32_b":{"descRaw":" Obtain <@ba.vup>4 extra Funds next Rest Phase","desc":" Obtain 4 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"86jtx4"},"garrison_34_a":{"descRaw":" <@ba.vup>+1 stack to active [Investor] Alliance for every Operator obtained this round","desc":" +1 stack to active [Investor] Alliance for every Operator obtained this round","eventTypeDesc":"Can stack","_h":"hi71mz"},"garrison_34_b":{"descRaw":" <@ba.vup>+2 stacks to active [Investor] Alliance for every Operator obtained this round","desc":" +2 stacks to active [Investor] Alliance for every Operator obtained this round","eventTypeDesc":"Can stack","_h":"yx44mz"},"garrison_35_a":{"descRaw":" <@ba.vup>+5 stacks to [Yan] and [Victoria] Alliances (Alliances do not need to be active)","desc":" +5 stacks to [Yan] and [Victoria] Alliances (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"qknnjf"},"garrison_35_b":{"descRaw":" <@ba.vup>+10 stacks to [Yan] and [Victoria] Alliances (Alliances do not need to be active)","desc":" +10 stacks to [Yan] and [Victoria] Alliances (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"2k9zjf"},"garrison_37_a":{"descRaw":" If there are 3 Operators in the same row, obtain 1 random Operator from the Alliance with most members in your current squad","desc":" If there are 3 Operators in the same row, obtain 1 random Operator from the Alliance with most members in your current squad","eventTypeDesc":"Prep","_h":"s9s9x4"},"garrison_37_b":{"descRaw":" Obtain 1 random Operator from the Alliance with most members in your current squad","desc":" Obtain 1 random Operator from the Alliance with most members in your current squad","eventTypeDesc":"Prep","_h":"6n6nx4"},"garrison_38_a":{"descRaw":" For every 2 units defeated, <@ba.vup>+1 stack each to active [Ægir], [Durable], and [Raid] Alliances","desc":" For every 2 units defeated, +1 stack each to active [Ægir], [Durable], and [Raid] Alliances","eventTypeDesc":"Can stack","_h":"rzqcmz"},"garrison_38_b":{"descRaw":" For every 2 enemies defeated, <@ba.vup>+2 stacks to active [Ægir], [Durable], and [Raid] Alliances","desc":" For every 2 enemies defeated, +2 stacks to active [Ægir], [Durable], and [Raid] Alliances","eventTypeDesc":"Can stack","_h":"hkzpmz"},"garrison_39_a":{"descRaw":" If there are 3 Operators in the same row, obtain 1 Skadi, Specter, or Underflow","desc":" If there are 3 Operators in the same row, obtain 1 Skadi, Specter, or Underflow","eventTypeDesc":"Prep","_h":"z7z7x4"},"garrison_39_b":{"descRaw":" If there are 3 Operators in the same row, obtain 1 Skadi, Specter, or Underflow; repeats 2 times","desc":" If there are 3 Operators in the same row, obtain 1 Skadi, Specter, or Underflow; repeats 2 times","eventTypeDesc":"Prep","_h":"fufux4"},"garrison_40_a":{"descRaw":" When defeated or switched to Substitute, <@ba.vup>+5 [Ægir] and [Resilient] stacks if Alliances are active","desc":" When defeated or switched to Substitute, +5 [Ægir] and [Resilient] stacks if Alliances are active","eventTypeDesc":"Can stack","_h":"426kmz"},"garrison_40_b":{"descRaw":" When defeated or switched to Substitute, <@ba.vup>+10 [Ægir] and [Resilient] stacks if Alliances are active","desc":" When defeated or switched to Substitute, +10 [Ægir] and [Resilient] stacks if Alliances are active","eventTypeDesc":"Can stack","_h":"kqcimz"},"garrison_41_a":{"descRaw":" <@ba.vup>+3 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +3 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"q5w6jf"},"garrison_41_b":{"descRaw":" <@ba.vup>+6 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +6 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"psqhjf"},"garrison_42_a":{"descRaw":" On first skill activation, <@ba.vup>+5 stacks to active [Sargon] Alliance","desc":" On first skill activation, +5 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"8vgsmz"},"garrison_42_b":{"descRaw":" On first skill activation, <@ba.vup>+10 stacks to active [Sargon] Alliance","desc":" On first skill activation, +10 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"27uomz"},"garrison_43_a":{"descRaw":" On skill activation, <@ba.vup>+6 stacks to active [Sargon] Alliance","desc":" On skill activation, +6 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"zpg0mz"},"garrison_43_b":{"descRaw":" On skill activation, <@ba.vup>+12 stacks to active [Sargon] Alliance","desc":" On skill activation, +12 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"lqedmz"},"garrison_46_a":{"descRaw":" When defeated, <@ba.vup>+3 stacks to active [Ægir] Alliance","desc":" When defeated, +3 stacks to active [Ægir] Alliance","eventTypeDesc":"Can stack","_h":"3f1cmz"},"garrison_46_b":{"descRaw":" When defeated, <@ba.vup>+6 stacks to active [Ægir] Alliance","desc":" When defeated, +6 stacks to active [Ægir] Alliance","eventTypeDesc":"Can stack","_h":"syi7mz"},"garrison_47_a":{"descRaw":" <@ba.vup>+3 stacks each to active Alliance(s) of self and of the Operator 1 tile behind","desc":" +3 stacks each to active Alliance(s) of self and of the Operator 1 tile behind","eventTypeDesc":"Can stack","_h":"x2y9mz"},"garrison_47_b":{"descRaw":" <@ba.vup>+6 stacks each to active Alliance(s) of self and of the Operator 1 tile behind","desc":" +6 stacks each to active Alliance(s) of self and of the Operator 1 tile behind","eventTypeDesc":"Can stack","_h":"7b16mz"},"garrison_48_a":{"descRaw":" <@ba.vup>+2 stacks to active [Victoria] Alliance for every [Victoria] Operator of a different Tier on the field","desc":" +2 stacks to active [Victoria] Alliance for every [Victoria] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"scp5mz"},"garrison_48_b":{"descRaw":" <@ba.vup>+4 stacks to active [Victoria] Alliance for every [Victoria] Operator of a different Tier on the field","desc":" +4 stacks to active [Victoria] Alliance for every [Victoria] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"4y33mz"},"garrison_49_a":{"descRaw":" Obtain 1 piece of 'Quick Combat Rations'","desc":" Obtain 1 piece of 'Quick Combat Rations'","eventTypeDesc":"Prep","_h":"ptptx4"},"garrison_49_b":{"descRaw":" Obtain 2 pieces of 'Quick Combat Rations'","desc":" Obtain 2 pieces of 'Quick Combat Rations'","eventTypeDesc":"Prep","_h":"qwqwx4"},"garrison_50_a":{"descRaw":" The first 3 enemies defeated grant <@ba.vup>+2 stacks to active [Victoria], [Foresight], and [Resilient] Alliances","desc":" The first 3 enemies defeated grant +2 stacks to active [Victoria], [Foresight], and [Resilient] Alliances","eventTypeDesc":"Can stack","_h":"0zm6mz"},"garrison_50_b":{"descRaw":" The first 3 enemies defeated grant <@ba.vup>+4 stacks to active [Victoria], [Foresight], and [Resilient] Alliances","desc":" The first 3 enemies defeated grant +4 stacks to active [Victoria], [Foresight], and [Resilient] Alliances","eventTypeDesc":"Can stack","_h":"gt04mz"},"garrison_51_a":{"descRaw":" <@ba.vup>+5 stacks to own active Alliance(s)","desc":" +5 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"2otrmz"},"garrison_51_b":{"descRaw":" <@ba.vup>+10 stacks to own active Alliance(s)","desc":" +10 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"ae95mz"},"garrison_53_a":{"descRaw":" <@ba.vup>+3/<@ba.vup>+2 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","desc":" +3/+2 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"rpk9mz"},"garrison_53_b":{"descRaw":" <@ba.vup>+6/<@ba.vup>+4 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","desc":" +6/+4 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"vcgumz"},"garrison_54_a":{"descRaw":" <@ba.vup>+3/<@ba.vup>+2 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","desc":" +3/+2 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"rpk9mz"},"garrison_54_b":{"descRaw":" <@ba.vup>+6/<@ba.vup>+4 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","desc":" +6/+4 stacks respectively to active [Victoria]/[Marvel] Alliances for every [Victoria]/[Marvel] Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"bmgumz"},"garrison_55_a":{"descRaw":" Whenever this Operator spends 7 bullets, <@ba.vup>+7 [Laterano] and <@ba.vup>+3 [Foresight] Alliances if Alliances are active ([Foresight] can stack up to 21x every battle)","desc":" Whenever this Operator spends 7 bullets, +7 [Laterano] and +3 [Foresight] Alliances if Alliances are active ([Foresight] can stack up to 21x every battle)","eventTypeDesc":"Can stack","_h":"4q8omz"},"garrison_55_b":{"descRaw":" Whenever this Operator spends 7 bullets, <@ba.vup>+14 [Laterano] and <@ba.vup>+6 [Foresight] Alliances if Alliances are active ([Foresight] can stack up to 42x every battle)","desc":" Whenever this Operator spends 7 bullets, +14 [Laterano] and +6 [Foresight] Alliances if Alliances are active ([Foresight] can stack up to 42x every battle)","eventTypeDesc":"Can stack","_h":"losgmz"},"garrison_56_a":{"descRaw":" <@ba.vup>+2 stacks to active [Swift] Alliance for every Operator on Bench","desc":" +2 stacks to active [Swift] Alliance for every Operator on Bench","eventTypeDesc":"Can stack","_h":"z26bmz"},"garrison_56_b":{"descRaw":" <@ba.vup>+4 stacks to active [Swift] Alliance for every Operator on Bench","desc":" +4 stacks to active [Swift] Alliance for every Operator on Bench","eventTypeDesc":"Can stack","_h":"nkc5mz"},"garrison_57_a":{"descRaw":" <@ba.vup>+2 stacks each to active Alliances of all Operators on Bench","desc":" +2 stacks each to active Alliances of all Operators on Bench","eventTypeDesc":"Can stack","_h":"2o5pmz"},"garrison_57_b":{"descRaw":" <@ba.vup>+4 stacks each to active Alliances of all Operators on Bench","desc":" +4 stacks each to active Alliances of all Operators on Bench","eventTypeDesc":"Can stack","_h":"gezvmz"},"garrison_59_a":{"descRaw":" When the Operator in the tile ahead adds stacks from their Attribute, <@ba.vup>+1 additional stack","desc":" When the Operator in the tile ahead adds stacks from their Attribute, +1 additional stack","eventTypeDesc":"Combat","_h":"tw1n3p"},"garrison_59_b":{"descRaw":" When the Operator in front adds stacks from their Attribute, <@ba.vup>+2 additional stacks","desc":" When the Operator in front adds stacks from their Attribute, +2 additional stacks","eventTypeDesc":"Combat","_h":"77qm3p"},"garrison_60_a":{"descRaw":" Trigger the 'When obtained' Attribute of the Operator in the tile ahead","desc":" Trigger the 'When obtained' Attribute of the Operator in the tile ahead","eventTypeDesc":"Specialized","_h":"zozo6k"},"garrison_60_b":{"descRaw":" Trigger the 'When obtained' Attributes of Operators two tiles ahead of self","desc":" Trigger the 'When obtained' Attributes of Operators two tiles ahead of self","eventTypeDesc":"Specialized","_h":"0o0o6k"},"garrison_61_a":{"descRaw":" <@ba.vup>+2 stacks to the most stacked active Alliance for every member Operator of a different Tier on the field","desc":" +2 stacks to the most stacked active Alliance for every member Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"em0zmz"},"garrison_61_b":{"descRaw":" <@ba.vup>+4 stacks to the most stacked active Alliance for every member Operator of a different Tier on the field","desc":" +4 stacks to the most stacked active Alliance for every member Operator of a different Tier on the field","eventTypeDesc":"Can stack","_h":"1s6tmz"},"garrison_65_a":{"descRaw":" <@ba.vup>+8 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +8 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"racbjf"},"garrison_65_b":{"descRaw":" <@ba.vup>+16 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +16 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"nvoojf"},"garrison_67_a":{"descRaw":" Obtain 1 extra Funds next Rest Phase","desc":" Obtain 1 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"qbqbx4"},"garrison_67_b":{"descRaw":" Obtain 2 extra Funds next Rest Phase","desc":" Obtain 2 extra Funds next Rest Phase","eventTypeDesc":"Prep","_h":"jyjyx4"},"garrison_69_a":{"descRaw":" <@ba.vup>+4 stacks to active [Durable] Alliance","desc":" +4 stacks to active [Durable] Alliance","eventTypeDesc":"Can stack","_h":"1y9vmz"},"garrison_69_b":{"descRaw":" <@ba.vup>+8 stacks to active [Durable] Alliance","desc":" +8 stacks to active [Durable] Alliance","eventTypeDesc":"Can stack","_h":"cyljmz"},"garrison_70_a":{"descRaw":" <@ba.vup>+1 stack to active [Durable] Alliance for every Operator in the same row","desc":" +1 stack to active [Durable] Alliance for every Operator in the same row","eventTypeDesc":"Can stack","_h":"j3f8mz"},"garrison_70_b":{"descRaw":" <@ba.vup>+2 stacks to active [Durable] Alliance for every Operator in the same row","desc":" +2 stacks to active [Durable] Alliance for every Operator in the same row","eventTypeDesc":"Can stack","_h":"bki5mz"},"garrison_71_a":{"descRaw":" <@ba.vup>+6 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +6 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"psqhjf"},"garrison_71_b":{"descRaw":" <@ba.vup>+12 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +12 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"of84jf"},"garrison_72_a":{"descRaw":" Grants '<@ba.vup>+1 stack to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 7x every battle)","desc":" Grants '+1 stack to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 7x every battle)","eventTypeDesc":"Can stack","_h":"5yk3mz"},"garrison_72_b":{"descRaw":" Grants '<@ba.vup>+2 stacks to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 14x every battle)","desc":" Grants '+2 stacks to own active Alliance(s) on skill activation' to the Operator in the tile ahead (Can stack up to 14x every battle)","eventTypeDesc":"Can stack","_h":"m5kkmz"},"garrison_73_a":{"descRaw":" Grants '<@ba.vup>+1 stack to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 10x every battle)","desc":" Grants '+1 stack to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 10x every battle)","eventTypeDesc":"Can stack","_h":"rj7cmz"},"garrison_73_b":{"descRaw":" Grants '<@ba.vup>+2 stacks to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 20x every battle)","desc":" Grants '+2 stacks to active [Precision] Alliance on skill activation' to the Operator in the tile ahead (Can stack up to 20x every battle)","eventTypeDesc":"Can stack","_h":"33z2mz"},"garrison_75_a":{"descRaw":" <@ba.vup>+1 stack to active [Kazimierz] Alliance\n <@ba.vup>+2 stacks to active [Resilient] Alliance","desc":" +1 stack to active [Kazimierz] Alliance\n +2 stacks to active [Resilient] Alliance","eventTypeDesc":"Can stack","_h":"qszimz"},"garrison_75_b":{"descRaw":" <@ba.vup>+2 stacks to active [Kazimierz] Alliance\n <@ba.vup>+4 stacks to active [Resilient] Alliance","desc":" +2 stacks to active [Kazimierz] Alliance\n +4 stacks to active [Resilient] Alliance","eventTypeDesc":"Can stack","_h":"h18tmz"},"garrison_76_a":{"descRaw":" Gain 1 piece of 'Damazti Isomorph'","desc":" Gain 1 piece of 'Damazti Isomorph'","eventTypeDesc":"Prep","_h":"iiiix4"},"garrison_76_b":{"descRaw":" Gain 2 pieces of 'Damazti Isomorph'","desc":" Gain 2 pieces of 'Damazti Isomorph'","eventTypeDesc":"Prep","_h":"nznzx4"},"garrison_77_a":{"descRaw":" For every 2 enemy defeated, <@ba.vup>+1 stack to active [Raid] Alliance","desc":" For every 2 enemy defeated, +1 stack to active [Raid] Alliance","eventTypeDesc":"Can stack","_h":"hib1mz"},"garrison_77_b":{"descRaw":" For every 2 enemies defeated, <@ba.vup>+2 stacks to active [Raid] Alliance","desc":" For every 2 enemies defeated, +2 stacks to active [Raid] Alliance","eventTypeDesc":"Can stack","_h":"pzj6mz"},"garrison_79_a":{"descRaw":" <@ba.vup>+4 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","desc":" +4 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","eventTypeDesc":"Can stack","_h":"lawbmz"},"garrison_79_b":{"descRaw":" <@ba.vup>+8 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","desc":" +8 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","eventTypeDesc":"Can stack","_h":"oa4fmz"},"garrison_80_a":{"descRaw":" <@ba.vup>+2 stacks to own active Alliance(s)","desc":" +2 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"ndjomz"},"garrison_80_b":{"descRaw":" <@ba.vup>+4 stacks to own active Alliance(s)","desc":" +4 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"dz5qmz"},"garrison_81_a":{"descRaw":" <@ba.vup>+2 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","desc":" +2 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"3ebvmz"},"garrison_81_b":{"descRaw":" <@ba.vup>+4 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","desc":" +4 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"g0ytmz"},"garrison_82_a":{"descRaw":" Triggers an Operator's Attribute (Prioritizes Operators deployed on upper right tiles)","desc":" Triggers an Operator's Attribute (Prioritizes Operators deployed on upper right tiles)","eventTypeDesc":"Specialized","_h":"6z6z6k"},"garrison_82_b":{"descRaw":" Triggers an Operator's Attribute (Prioritizes Operators deployed on upper right tiles)","desc":" Triggers an Operator's Attribute (Prioritizes Operators deployed on upper right tiles)","eventTypeDesc":"Specialized","_h":"6z6z6k"},"garrison_84_a":{"descRaw":"For every 10 stacks added to [Ægir] Alliance, this Operator recovers 50 HP/s and gains +0.15/s SP recovery rate","desc":"For every 10 stacks added to [Ægir] Alliance, this Operator recovers 50 HP/s and gains +0.15/s SP recovery rate","eventTypeDesc":"Combat","_h":"v5v53p"},"garrison_84_b":{"descRaw":"For every 10 stacks added to [Ægir] Alliance, this Operator recovers 100 HP/s and +0.3/s SP recovery rate","desc":"For every 10 stacks added to [Ægir] Alliance, this Operator recovers 100 HP/s and +0.3/s SP recovery rate","eventTypeDesc":"Combat","_h":"kqkq3p"},"garrison_86_a":{"descRaw":"If Operator ahead of self has a Attribute, this Operator copies it","desc":"If Operator ahead of self has a Attribute, this Operator copies it","eventTypeDesc":"Specialized","_h":"45456k"},"garrison_86_b":{"descRaw":"If Operator ahead of self has a Attribute, this Operator copies it","desc":"If Operator ahead of self has a Attribute, this Operator copies it","eventTypeDesc":"Specialized","_h":"45456k"},"garrison_90_a":{"descRaw":" On skill activation, <@ba.vup>+1 stack to the most stacked active Alliance for every Operator in the same row (Can stack up to 10x every battle)","desc":" On skill activation, +1 stack to the most stacked active Alliance for every Operator in the same row (Can stack up to 10x every battle)","eventTypeDesc":"Can stack","_h":"qkqdmz"},"garrison_90_b":{"descRaw":" On skill activation, <@ba.vup>+2 stacks to the most stacked active Alliance for every Operator in the same row (Can stack up to 20x every battle)","desc":" On skill activation, +2 stacks to the most stacked active Alliance for every Operator in the same row (Can stack up to 20x every battle)","eventTypeDesc":"Can stack","_h":"g6j9mz"},"garrison_91_a":{"descRaw":" Randomly obtain 1 piece of Rockrock's custom creations","desc":" Randomly obtain 1 piece of Rockrock's custom creations","eventTypeDesc":"Prep","_h":"xoxox4"},"garrison_91_b":{"descRaw":" Randomly obtain 2 pieces of Rockrock's custom creations","desc":" Randomly obtain 2 pieces of Rockrock's custom creations","eventTypeDesc":"Prep","_h":"p7p7x4"},"garrison_92_a":{"descRaw":" Obtain 1 'Kjeragi Nevermeltice'","desc":" Obtain 1 'Kjeragi Nevermeltice'","eventTypeDesc":"Prep","_h":"pipix4"},"garrison_92_b":{"descRaw":" Obtain 2 'Kjeragi Nevermeltice'","desc":" Obtain 2 'Kjeragi Nevermeltice'","eventTypeDesc":"Prep","_h":"rxrxx4"},"garrison_93_a":{"descRaw":"Only 2 copies of this Operator are needed for Elite promotion","desc":"Only 2 copies of this Operator are needed for Elite promotion","eventTypeDesc":"Combat","_h":"sdsd3p"},"garrison_93_b":{"descRaw":"Only 2 copies of this Operator are needed for Elite promotion","desc":"Only 2 copies of this Operator are needed for Elite promotion","eventTypeDesc":"Combat","_h":"sdsd3p"},"garrison_94_a":{"descRaw":" Obtain 1 Alliance Coin or Sargon Teaspresso, with a small chance to find Desert Compass","desc":" Obtain 1 Alliance Coin or Sargon Teaspresso, with a small chance to find Desert Compass","eventTypeDesc":"Prep","_h":"i2i2x4"},"garrison_94_b":{"descRaw":" Obtain 2 Alliance Coins or Sargon Teaspressos, with a small chance to find Desert Compasses","desc":" Obtain 2 Alliance Coins or Sargon Teaspressos, with a small chance to find Desert Compasses","eventTypeDesc":"Prep","_h":"0g0gx4"},"garrison_95_a":{"descRaw":" <@ba.vup>+1 stack to own active Alliance(s) on skill activation (Can stack up to 7x every battle)","desc":" +1 stack to own active Alliance(s) on skill activation (Can stack up to 7x every battle)","eventTypeDesc":"Can stack","_h":"7co3mz"},"garrison_95_b":{"descRaw":" <@ba.vup>+2 stacks to own active Alliance(s) on skill activation","desc":" +2 stacks to own active Alliance(s) on skill activation","eventTypeDesc":"Can stack","_h":"336ymz"},"garrison_96_a":{"descRaw":" <@ba.vup>+1 stack to active [Precision] Alliance on skill activation (Can stack up to 10x every battle)","desc":" +1 stack to active [Precision] Alliance on skill activation (Can stack up to 10x every battle)","eventTypeDesc":"Can stack","_h":"izl2mz"},"garrison_96_b":{"descRaw":" <@ba.vup>+2 stacks to active [Precision] Alliance on skill activation","desc":" +2 stacks to active [Precision] Alliance on skill activation","eventTypeDesc":"Can stack","_h":"t6zjmz"},"garrison_98_a":{"descRaw":" Obtain <@ba.vup>1 extra Funds in next Rest Phase (takes effect when [Yan]/[Investor] is active in Bench)","desc":" Obtain 1 extra Funds in next Rest Phase (takes effect when [Yan]/[Investor] is active in Bench)","eventTypeDesc":"Prep","_h":"8iudx4"},"garrison_98_b":{"descRaw":" Obtain <@ba.vup>2 extra Funds in next Rest Phase (takes effect when [Yan]/[Investor] is active in Bench)","desc":" Obtain 2 extra Funds in next Rest Phase (takes effect when [Yan]/[Investor] is active in Bench)","eventTypeDesc":"Prep","_h":"rvtqx4"},"garrison_99_a":{"descRaw":"If Operator ahead of self has a Attribute, this Operator copies it","desc":"If Operator ahead of self has a Attribute, this Operator copies it","eventTypeDesc":"Specialized","_h":"p3p36k"},"garrison_99_b":{"descRaw":"If Operator ahead of self has a Attribute, this Operator copies it","desc":"If Operator ahead of self has a Attribute, this Operator copies it","eventTypeDesc":"Specialized","_h":"p3p36k"},"garrison_100_a":{"descRaw":"For every 3 stacks added to [Sargon], [Swift] or [Precision] Alliances, this Operator gains <@ba.vup>+2% ATK","desc":"For every 3 stacks added to [Sargon], [Swift] or [Precision] Alliances, this Operator gains +2% ATK","eventTypeDesc":"Combat","_h":"gfik3p"},"garrison_100_b":{"descRaw":"For every 3 stacks added to [Sargon], [Swift] or [Precision] Alliances, this Operator gains <@ba.vup>+4% ATK","desc":"For every 3 stacks added to [Sargon], [Swift] or [Precision] Alliances, this Operator gains +4% ATK","eventTypeDesc":"Combat","_h":"w13q3p"},"garrison_101_a":{"descRaw":"For every 3 stacks added to [Yan] or [Raid] Alliances, this Operator deals extra <@ba.vup>+1% ATK of damage to enemies inflicted with Bind and Slow","desc":"For every 3 stacks added to [Yan] or [Raid] Alliances, this Operator deals extra +1% ATK of damage to enemies inflicted with Bind and Slow","eventTypeDesc":"Combat","_h":"zfuw3p"},"garrison_101_b":{"descRaw":"For every 3 stacks added to [Yan] or [Raid] Alliances, this Operator deals extra <@ba.vup>2% ATK of damage to enemies inflicted with Bind and Slow","desc":"For every 3 stacks added to [Yan] or [Raid] Alliances, this Operator deals extra 2% ATK of damage to enemies inflicted with Bind and Slow","eventTypeDesc":"Combat","_h":"nmn73p"},"garrison_102_a":{"descRaw":" <@ba.vup>+1 stack to the most stacked active Alliance; takes effect even if the Operator is on Bench","desc":" +1 stack to the most stacked active Alliance; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"39k2mz"},"garrison_102_b":{"descRaw":" <@ba.vup>+2 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","desc":" +2 stacks to the most stacked active Alliance; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"3ebvmz"},"garrison_104_a":{"descRaw":" <@ba.vup>+5 stacks to own active Alliance(s)","desc":" +5 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"2otrmz"},"garrison_104_b":{"descRaw":" <@ba.vup>+10 stacks to own active Alliance(s)","desc":" +10 stacks to own active Alliance(s)","eventTypeDesc":"Can stack","_h":"ae95mz"},"garrison_105_a":{"descRaw":" <@ba.vup>+3 stacks to the most stacked active Alliance","desc":" +3 stacks to the most stacked active Alliance","eventTypeDesc":"One-time","_h":"berpjf"},"garrison_105_b":{"descRaw":" <@ba.vup>+6 stacks to the most stacked active Alliance","desc":" +6 stacks to the most stacked active Alliance","eventTypeDesc":"One-time","_h":"lvaujf"},"garrison_106_a":{"descRaw":" <@ba.vup>+4 stacks to own active Alliance(s) (Can stack up to 12x every battle)","desc":" +4 stacks to own active Alliance(s) (Can stack up to 12x every battle)","eventTypeDesc":"Can stack","_h":"jxb6mz"},"garrison_106_b":{"descRaw":" <@ba.vup>+8 stacks to own active Alliance(s) on skill activation (Can stack up to 24x every battle)","desc":" +8 stacks to own active Alliance(s) on skill activation (Can stack up to 24x every battle)","eventTypeDesc":"Can stack","_h":"m4z3mz"},"garrison_107_a":{"descRaw":" <@ba.vup>+8 stacks to active [Raid] Alliance (Can stack up to 50x every battle)","desc":" +8 stacks to active [Raid] Alliance (Can stack up to 50x every battle)","eventTypeDesc":"Can stack","_h":"tu3lmz"},"garrison_107_b":{"descRaw":" <@ba.vup>+16 stacks to active [Raid] Alliance (Can stack up to 100x every battle)","desc":" +16 stacks to active [Raid] Alliance (Can stack up to 100x every battle)","eventTypeDesc":"Can stack","_h":"xjv8mz"},"garrison_108_a":{"descRaw":" <@ba.vup>+4 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 24x every battle)","desc":" +4 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 24x every battle)","eventTypeDesc":"Can stack","_h":"vt5umz"},"garrison_108_b":{"descRaw":" <@ba.vup>+8 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 48x every battle)","desc":" +8 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 48x every battle)","eventTypeDesc":"Can stack","_h":"xne8mz"},"garrison_111_a":{"descRaw":" <@ba.vup>+5 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +5 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"cb5cjf"},"garrison_111_b":{"descRaw":" <@ba.vup>+10 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +10 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"ulj2jf"},"garrison_113_a":{"descRaw":" Gain 1 free Refresh","desc":" Gain 1 free Refresh","eventTypeDesc":"Prep","_h":"dkdkx4"},"garrison_113_b":{"descRaw":" Gain 2 free Refreshes","desc":" Gain 2 free Refreshes","eventTypeDesc":"Prep","_h":"rfrfx4"},"garrison_114_a":{"descRaw":" Gain 1 free Refresh","desc":" Gain 1 free Refresh","eventTypeDesc":"Prep","_h":"0a0ax4"},"garrison_114_b":{"descRaw":" Gain 2 free Refreshes","desc":" Gain 2 free Refreshes","eventTypeDesc":"Prep","_h":"gpgpx4"},"garrison_115_a":{"descRaw":"For every 5 stacks added to [Kazimierz] Alliance, this Operator gains +10 <@ba.vup>base ATK and +50 <@ba.vup>base HP for 100 seconds","desc":"For every 5 stacks added to [Kazimierz] Alliance, this Operator gains +10 base ATK and +50 base HP for 100 seconds","eventTypeDesc":"Combat","_h":"3h853p"},"garrison_115_b":{"descRaw":"For every 5 stacks added to [Kazimierz] Alliance, this Operator gains +20 <@ba.vup>base ATK and +100 <@ba.vup>base HP for 100 seconds","desc":"For every 5 stacks added to [Kazimierz] Alliance, this Operator gains +20 base ATK and +100 base HP for 100 seconds","eventTypeDesc":"Combat","_h":"886o3p"},"garrison_116_a":{"descRaw":" Do a special free refresh of <@ba.vup>Tier I Operators\nWhen this Operator is promoted to Elite, refresh offers <@ba.vup>Tier V Operators instead","desc":" Do a special free refresh of Tier I Operators\nWhen this Operator is promoted to Elite, refresh offers Tier V Operators instead","eventTypeDesc":"Prep","_h":"w1pfx4"},"garrison_116_b":{"descRaw":" Do a special free refresh of <@ba.vup>Tier V Operators","desc":" Do a special free refresh of Tier V Operators","eventTypeDesc":"Prep","_h":"05twx4"},"garrison_117_b":{"descRaw":"Grants <@ba.vup>+2 stacks to active [Siracusa] Alliance(s) when this Operator defeats an enemy","desc":"Grants +2 stacks to active [Siracusa] Alliance(s) when this Operator defeats an enemy","eventTypeDesc":"Can stack","_h":"eaymmz"},"garrison_118_a":{"descRaw":" <@ba.vup>+2 stacks to active [Siracusa] Alliance when an enemy is defeated\n<@ba.rem>When Lappland the Decadenza is promoted to an Elite Operator, all [Siracusa] Alliance Operators gain the effect","desc":" +2 stacks to active [Siracusa] Alliance when an enemy is defeated\nWhen Lappland the Decadenza is promoted to an Elite Operator, all [Siracusa] Alliance Operators gain the effect","eventTypeDesc":"Can stack","_h":"qp1imz"},"garrison_118_b":{"descRaw":" Grants '<@ba.vup>+2 stacks to active [Siracusa] Alliance when this Operator defeats an enemy' to <@ba.vup>all [Siracusa] Alliance Operators","desc":" Grants '+2 stacks to active [Siracusa] Alliance when this Operator defeats an enemy' to all [Siracusa] Alliance Operators","eventTypeDesc":"Can stack","_h":"1ryvmz"},"garrison_119_a":{"descRaw":" <@ba.vup>+2 stacks to active [Yan] and [Arcane] Alliances for every Operator obtained during this Rest Phase","desc":" +2 stacks to active [Yan] and [Arcane] Alliances for every Operator obtained during this Rest Phase","eventTypeDesc":"Can stack","_h":"9sm5mz"},"garrison_119_b":{"descRaw":" <@ba.vup>+4 stacks to active [Yan] and [Arcane] Alliances for every Operator obtained during this Rest Phase","desc":" +4 stacks to active [Yan] and [Arcane] Alliances for every Operator obtained during this Rest Phase","eventTypeDesc":"Can stack","_h":"nigbmz"},"garrison_120_a":{"descRaw":" Gain 1 free Refresh","desc":" Gain 1 free Refresh","eventTypeDesc":"Prep","_h":"p6p6x4"},"garrison_120_b":{"descRaw":" Gain 2 free Refreshes","desc":" Gain 2 free Refreshes","eventTypeDesc":"Prep","_h":"1l1lx4"},"garrison_121_a":{"descRaw":" <@ba.vup>+2 stacks to active [Agile] and [Arcane] Alliances for every <@ba.vup>3 Funds spent this round","desc":" +2 stacks to active [Agile] and [Arcane] Alliances for every 3 Funds spent this round","eventTypeDesc":"Can stack","_h":"11a5mz"},"garrison_121_b":{"descRaw":" <@ba.vup>+4 stacks to active [Agile] and [Arcane] Alliances for every <@ba.vup>3 Funds spent this round","desc":" +4 stacks to active [Agile] and [Arcane] Alliances for every 3 Funds spent this round","eventTypeDesc":"Can stack","_h":"fv4bmz"},"garrison_122_a":{"descRaw":" <@ba.vup>+2 stacks to active [Siracusa] and [Arcane] Alliances for every refresh done this round (Can stack up to 6x)","desc":" +2 stacks to active [Siracusa] and [Arcane] Alliances for every refresh done this round (Can stack up to 6x)","eventTypeDesc":"Can stack","_h":"2gvpmz"},"garrison_122_b":{"descRaw":" <@ba.vup>+4 stacks to active [Siracusa] and [Arcane] Alliances for every refresh done this round (Can stack up to 12x per round)","desc":" +4 stacks to active [Siracusa] and [Arcane] Alliances for every refresh done this round (Can stack up to 12x per round)","eventTypeDesc":"Can stack","_h":"lqxrmz"},"garrison_123_a":{"descRaw":" <@ba.vup>+4 stacks to active [Siracusa] Alliance on first active refresh; takes effect even if the Operator is on Bench","desc":" +4 stacks to active [Siracusa] Alliance on first active refresh; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"i657mz"},"garrison_123_b":{"descRaw":" <@ba.vup>+8 stacks to active [Siracusa] Alliance on first active refresh; takes effect even if the Operator is on Bench","desc":" +8 stacks to active [Siracusa] Alliance on first active refresh; takes effect even if the Operator is on Bench","eventTypeDesc":"Can stack","_h":"2a1bmz"},"garrison_125_a":{"descRaw":" When a unit or enemy within Attack Range is inflicted with <@ba.vup>Sleep or <@ba.vup>Stun, <@ba.vup>+1 stack to active [Sargon] and [Precision] Alliances (Can stack up to 24x every battle)","desc":" When a unit or enemy within Attack Range is inflicted with Sleep or Stun, +1 stack to active [Sargon] and [Precision] Alliances (Can stack up to 24x every battle)","eventTypeDesc":"Can stack","_h":"041rmz"},"garrison_125_b":{"descRaw":" When a unit or enemy within Attack Range is inflicted with <@ba.vup>Sleep or <@ba.vup>Stun, <@ba.vup>+2 stacks to active [Sargon] and [Precision] Alliances (Can stack up to 48x every battle)","desc":" When a unit or enemy within Attack Range is inflicted with Sleep or Stun, +2 stacks to active [Sargon] and [Precision] Alliances (Can stack up to 48x every battle)","eventTypeDesc":"Can stack","_h":"hzcmmz"},"garrison_126_a":{"descRaw":" Grants 'Whenever an enemy within range is Frozen, 60% chance for <@ba.vup>+1 stack to active [Kjerag] Alliance' to the [Kjerag] Alliance Operator on the tile ahead","desc":" Grants 'Whenever an enemy within range is Frozen, 60% chance for +1 stack to active [Kjerag] Alliance' to the [Kjerag] Alliance Operator on the tile ahead","eventTypeDesc":"Can stack","_h":"w4shmz"},"garrison_126_b":{"descRaw":" Grants 'Whenever an enemy within range is Frozen, 60% chance for <@ba.vup>+2 stacks to active [Kjerag] Alliance' to the [Kjerag] Alliance Operator on the tile ahead","desc":" Grants 'Whenever an enemy within range is Frozen, 60% chance for +2 stacks to active [Kjerag] Alliance' to the [Kjerag] Alliance Operator on the tile ahead","eventTypeDesc":"Can stack","_h":"dlvemz"},"garrison_127_a":{"descRaw":" On odd-numbered rounds, gain 1 random piece of equipment","desc":" On odd-numbered rounds, gain 1 random piece of equipment","eventTypeDesc":"Prep","_h":"ybybx4"},"garrison_127_b":{"descRaw":" On odd-numbered rounds, gain 2 random pieces of equipment","desc":" On odd-numbered rounds, gain 2 random pieces of equipment","eventTypeDesc":"Prep","_h":"fwfwx4"},"garrison_128_a":{"descRaw":" On skill activation, <@ba.vup>+9 stacks to active [Sargon] Alliance","desc":" On skill activation, +9 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"t2ulmz"},"garrison_128_b":{"descRaw":" On skill activation, <@ba.vup>+18 stacks to active [Sargon] Alliance","desc":" On skill activation, +18 stacks to active [Sargon] Alliance","eventTypeDesc":"Can stack","_h":"c4k7mz"},"garrison_130_a":{"descRaw":" <@ba.vup>+4 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +4 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"xmlzjf"},"garrison_130_b":{"descRaw":" <@ba.vup>+8 stacks to own Alliance(s) (Alliances do not need to be active)","desc":" +8 stacks to own Alliance(s) (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"racbjf"},"garrison_131_a":{"descRaw":" The first enemy or ally defeated grants <@ba.vup>+3 stacks to active [Ægir] and [Arcane] Alliances","desc":" The first enemy or ally defeated grants +3 stacks to active [Ægir] and [Arcane] Alliances","eventTypeDesc":"Can stack","_h":"8pjimz"},"garrison_131_b":{"descRaw":" The first enemy or ally defeated grants <@ba.vup>+6 stacks to active [Ægir] and [Arcane] Alliances","desc":" The first enemy or ally defeated grants +6 stacks to active [Ægir] and [Arcane] Alliances","eventTypeDesc":"Can stack","_h":"6w0dmz"},"garrison_132_a":{"descRaw":" Gain 2 free Refreshes","desc":" Gain 2 free Refreshes","eventTypeDesc":"Prep","_h":"1l1lx4"},"garrison_132_b":{"descRaw":" Gain 4 free Refreshes","desc":" Gain 4 free Refreshes","eventTypeDesc":"Prep","_h":"svsvx4"},"garrison_133_a":{"descRaw":" Gain 1 'Alliance Coin'","desc":" Gain 1 'Alliance Coin'","eventTypeDesc":"Prep","_h":"h8h8x4"},"garrison_133_b":{"descRaw":" Gain 2 'Alliance Coins'","desc":" Gain 2 'Alliance Coins'","eventTypeDesc":"Prep","_h":"ububx4"},"garrison_137_a":{"descRaw":" <@ba.vup>+25% ATK and HP; deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","desc":" +25% ATK and HP; deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","eventTypeDesc":"Combat","_h":"gbb43p"},"garrison_137_b":{"descRaw":" <@ba.vup>+50% ATK and HP; deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","desc":" +50% ATK and HP; deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES)","eventTypeDesc":"Combat","_h":"zfsw3p"},"garrison_138_a":{"descRaw":" The first enemy defeated grants <@ba.vup>+3 stacks to active [Precision] and [Laterano] Alliances","desc":" The first enemy defeated grants +3 stacks to active [Precision] and [Laterano] Alliances","eventTypeDesc":"Can stack","_h":"n6odmz"},"garrison_138_b":{"descRaw":" The first enemy defeated grants <@ba.vup>+6 stacks to active [Precision] and [Laterano] Alliances","desc":" The first enemy defeated grants +6 stacks to active [Precision] and [Laterano] Alliances","eventTypeDesc":"Can stack","_h":"q37imz"},"garrison_140_a":{"descRaw":" On skill activation, <@ba.vup>+3 stacks to the most stacked active Alliance","desc":" On skill activation, +3 stacks to the most stacked active Alliance","eventTypeDesc":"Can stack","_h":"9u65mz"},"garrison_140_b":{"descRaw":" On skill activation, <@ba.vup>+6 stacks to the most stacked active Alliance","desc":" On skill activation, +6 stacks to the most stacked active Alliance","eventTypeDesc":"Can stack","_h":"kbpamz"},"garrison_141_a":{"descRaw":" <@ba.vup>+4 stacks to active [Foresight] Alliance","desc":" +4 stacks to active [Foresight] Alliance","eventTypeDesc":"Can stack","_h":"yrzemz"},"garrison_141_b":{"descRaw":" <@ba.vup>+8 stacks to active [Foresight] Alliance","desc":" +8 stacks to active [Foresight] Alliance","eventTypeDesc":"Can stack","_h":"unnqmz"},"garrison_142_a":{"descRaw":" <@ba.vup>+4 stacks to active [Foresight] Alliance","desc":" +4 stacks to active [Foresight] Alliance","eventTypeDesc":"Can stack","_h":"y5msmz"},"garrison_142_b":{"descRaw":" <@ba.vup>+8 stacks to active [Foresight] Alliance","desc":" +8 stacks to active [Foresight] Alliance","eventTypeDesc":"Can stack","_h":"gxb4mz"},"garrison_143_a":{"descRaw":" <@ba.vup>+1 stack to active [Kazimierz] Alliance","desc":" +1 stack to active [Kazimierz] Alliance","eventTypeDesc":"Can stack","_h":"awnjmz"},"garrison_143_b":{"descRaw":" <@ba.vup>+2 stacks to active [Kazimierz] Alliance","desc":" +2 stacks to active [Kazimierz] Alliance","eventTypeDesc":"Can stack","_h":"rbcimz"},"garrison_144_a":{"descRaw":"For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>-1.5% Redeployment Time and <@ba.vup>+0.5 ASPD","desc":"For every 3 stacks added to [Kazimierz] Alliance, this Operator has -1.5% Redeployment Time and +0.5 ASPD","eventTypeDesc":"Combat","_h":"0mkc3p"},"garrison_144_b":{"descRaw":"For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>-3% Redeployment Time and <@ba.vup>+1 ASPD","desc":"For every 3 stacks added to [Kazimierz] Alliance, this Operator has -3% Redeployment Time and +1 ASPD","eventTypeDesc":"Combat","_h":"c8p83p"},"garrison_145_a":{"descRaw":" Grants <@ba.vup>self and Operator <@ba.vup>on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>-1.5% Redeployment Time and <@ba.vup>+0.5 ASPD'","desc":" Grants self and Operator on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has -1.5% Redeployment Time and +0.5 ASPD'","eventTypeDesc":"Can stack","_h":"elefmz"},"garrison_145_b":{"descRaw":" Grants <@ba.vup>self and Operator <@ba.vup>on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>-3% Redeployment Time and <@ba.vup>+1 ASPD'","desc":" Grants self and Operator on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has -3% Redeployment Time and +1 ASPD'","eventTypeDesc":"Can stack","_h":"xog8mz"},"garrison_147_a":{"descRaw":" <@ba.vup>+4 stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 12x per round)","desc":" +4 stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 12x per round)","eventTypeDesc":"Can stack","_h":"mlkgmz"},"garrison_147_b":{"descRaw":" <@ba.vup>+8 stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 24x per round)","desc":" +8 stacks to active [Siracusa] Alliance for every refresh done this round (Can stack up to 24x per round)","eventTypeDesc":"Can stack","_h":"i4vhmz"},"garrison_148_a":{"descRaw":" Grants ' <@ba.vup>+4 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 24x every battle)' to the rightmost Operator deployed in the same row","desc":" Grants ' +4 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 24x every battle)' to the rightmost Operator deployed in the same row","eventTypeDesc":"Can stack","_h":"2v5umz"},"garrison_148_b":{"descRaw":" Grants ' <@ba.vup>+8 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 48x every battle)' to the rightmost Operator deployed in the same row","desc":" Grants ' +8 stacks to active [Kazimierz] and [Precision] Alliances (Can stack up to 48x every battle)' to the rightmost Operator deployed in the same row","eventTypeDesc":"Can stack","_h":"xxm4mz"},"garrison_149_a":{"descRaw":" Obtain 1 Wildmane or Ashlock, with a small chance to get Fartooth","desc":" Obtain 1 Wildmane or Ashlock, with a small chance to get Fartooth","eventTypeDesc":"Prep","_h":"ololx4"},"garrison_149_b":{"descRaw":" Obtain 2 Wildmane or Ashlock, with a small chance to get Fartooth","desc":" Obtain 2 Wildmane or Ashlock, with a small chance to get Fartooth","eventTypeDesc":"Prep","_h":"6s6sx4"},"garrison_150_a":{"descRaw":" <@ba.vup>+3 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","desc":" +3 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","eventTypeDesc":"Can stack","_h":"fzxwmz"},"garrison_150_b":{"descRaw":" <@ba.vup>+6 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","desc":" +6 stacks each to active Alliance(s) of self and of the Operator 1 tile ahead","eventTypeDesc":"Can stack","_h":"kuuzmz"},"garrison_151_a":{"descRaw":"<@ba.vup>+20% ATK and HP; for every 3 stacks added to [Investor] and [Swift] Alliances, this Operator gains <@ba.vup>+1% ATK and HP","desc":"+20% ATK and HP; for every 3 stacks added to [Investor] and [Swift] Alliances, this Operator gains +1% ATK and HP","eventTypeDesc":"Combat","_h":"58pq3p"},"garrison_151_b":{"descRaw":"<@ba.vup>+40% ATK and HP; for every 3 stacks added to [Investor] and [Swift] Alliances, this Operator gains <@ba.vup>+2% ATK and HP","desc":"+40% ATK and HP; for every 3 stacks added to [Investor] and [Swift] Alliances, this Operator gains +2% ATK and HP","eventTypeDesc":"Combat","_h":"xver3p"},"garrison_152_a":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant <@ba.vup>+2 stacks to active [Siracusa] Alliance and <@ba.vup>+1 stack to [Marvel] Alliance","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant +2 stacks to active [Siracusa] Alliance and +1 stack to [Marvel] Alliance","eventTypeDesc":"Can stack","_h":"7qpqmz"},"garrison_152_b":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant <@ba.vup>+4 stacks to active [Siracusa] Alliance and <@ba.vup>+2 stacks to [Marvel] Alliance","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant +4 stacks to active [Siracusa] Alliance and +2 stacks to [Marvel] Alliance","eventTypeDesc":"Can stack","_h":"cz1tmz"},"garrison_153_a":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant <@ba.vup>+2 stacks to active [Siracusa] Alliance and <@ba.vup>+1 stack to [Marvel] Alliance","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant +2 stacks to active [Siracusa] Alliance and +1 stack to [Marvel] Alliance","eventTypeDesc":"Can stack","_h":"4zzrmz"},"garrison_153_b":{"descRaw":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant <@ba.vup>+4 stacks to active [Siracusa] Alliance and <@ba.vup>+2 stacks to [Marvel] Alliance","desc":" Deals Weakness damage (changes damage type to either Physical or Arts depending on the target's DEF and RES); the first 3 enemies defeated grant +4 stacks to active [Siracusa] Alliance and +2 stacks to [Marvel] Alliance","eventTypeDesc":"Can stack","_h":"42i8mz"},"garrison_154_a":{"descRaw":" <@ba.vup>+1 stack to active [Victoria] Alliance","desc":" +1 stack to active [Victoria] Alliance","eventTypeDesc":"Can stack","_h":"k6almz"},"garrison_154_b":{"descRaw":" <@ba.vup>+2 stacks to active [Victoria] Alliance","desc":" +2 stacks to active [Victoria] Alliance","eventTypeDesc":"Can stack","_h":"1l7omz"},"garrison_155_a":{"descRaw":" <@ba.vup>+8 stacks to own Alliance(s)\n <@ba.vup>+8 stacks to own active Alliance(s) on skill activation (Can stack up to 24x)","desc":" +8 stacks to own Alliance(s)\n +8 stacks to own active Alliance(s) on skill activation (Can stack up to 24x)","eventTypeDesc":"Can stack","_h":"x1rbmz"},"garrison_155_b":{"descRaw":" <@ba.vup>+16 stacks to own Alliance(s)\n <@ba.vup>+16 stacks to own active Alliance(s) on skill activation (Can stack up to 48x)","desc":" +16 stacks to own Alliance(s)\n +16 stacks to own active Alliance(s) on skill activation (Can stack up to 48x)","eventTypeDesc":"Can stack","_h":"qfbjmz"},"garrison_156_a":{"descRaw":" <@ba.vup>+6 stacks to [Yan] Alliance and <@ba.vup>+3 stacks to [Marvel] Alliance (Alliances do not need to be active)","desc":" +6 stacks to [Yan] Alliance and +3 stacks to [Marvel] Alliance (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"rsr0jf"},"garrison_156_b":{"descRaw":" <@ba.vup>+12 stacks to [Yan] Alliance and <@ba.vup>+6 stacks to [Marvel] Alliance (Alliances do not need to be active)","desc":" +12 stacks to [Yan] Alliance and +6 stacks to [Marvel] Alliance (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"x2pejf"},"garrison_157_a":{"descRaw":" <@ba.vup>+6 stacks to [Yan] Alliance and <@ba.vup>+3 stacks to [Marvel] Alliance (Alliances do not need to be active)","desc":" +6 stacks to [Yan] Alliance and +3 stacks to [Marvel] Alliance (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"rsr0jf"},"garrison_157_b":{"descRaw":" <@ba.vup>+12 stacks to [Yan] Alliance and <@ba.vup>+6 stacks to [Marvel] Alliance (Alliances do not need to be active)","desc":" +12 stacks to [Yan] Alliance and +6 stacks to [Marvel] Alliance (Alliances do not need to be active)","eventTypeDesc":"One-time","_h":"x2pejf"},"garrison_158_a":{"descRaw":" <@ba.vup>+1 stack to active [Resilient] Alliance","desc":" +1 stack to active [Resilient] Alliance","eventTypeDesc":"Can stack","_h":"qye9mz"},"garrison_158_b":{"descRaw":" <@ba.vup>+2 stacks to active [Resilient] Alliance","desc":" +2 stacks to active [Resilient] Alliance","eventTypeDesc":"Can stack","_h":"8dbcmz"},"garrison_159_a":{"descRaw":"For every 3 stacks added to [Kazimierz] Alliance, this Operator gains <@ba.vup>+0.5 ASPD","desc":"For every 3 stacks added to [Kazimierz] Alliance, this Operator gains +0.5 ASPD","eventTypeDesc":"Combat","_h":"1ich3p"},"garrison_159_b":{"descRaw":"For every 3 stacks added to [Kazimierz] Alliance, this Operator gains <@ba.vup>+1 ASPD","desc":"For every 3 stacks added to [Kazimierz] Alliance, this Operator gains +1 ASPD","eventTypeDesc":"Combat","_h":"b4zb3p"},"garrison_160_a":{"descRaw":" Grants <@ba.vup>self and Operator <@ba.vup>on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>+0.5 ASPD'","desc":" Grants self and Operator on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has +0.5 ASPD'","eventTypeDesc":"Can stack","_h":"h8f1mz"},"garrison_160_b":{"descRaw":" Grants <@ba.vup>self and Operator <@ba.vup>on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has <@ba.vup>+1 ASPD'","desc":" Grants self and Operator on the tile ahead 'For every 3 stacks added to [Kazimierz] Alliance, this Operator has +1 ASPD'","eventTypeDesc":"Can stack","_h":"zuxvmz"}},"items":{"chess_item_1_01_e_a":{"descRaw":"ATK <@ba.vup>+15%","name":"Victorian Hammer","effectName":"Victorian Hammer","desc":"ATK +15%","flavor":"A hammer that once forged peace in Victoria's factories.\n'Now, use this very iron and fire to end that war.'","_h":"jx8t8t86ys"},"chess_item_1_01_e_b":{"descRaw":"ATK <@ba.vup>+25%","name":"Victorian Hammer","effectName":"Victorian Hammer","desc":"ATK +25%","flavor":"A hammer that once forged peace in Victoria's factories.\n'Now, use this very iron and fire to end that war.'","_h":"828t8t6jys"},"chess_item_1_02_e_a":{"descRaw":"DEF <@ba.vup>+20%","name":"Durable Shield","effectName":"Durable Shield","desc":"DEF +20%","flavor":"A shield for those holding down the fort.\n'Shoving, parrying, suppression. Proper shield use is the foundation of active defense.'","_h":"78n1n1x3rx"},"chess_item_1_02_e_b":{"descRaw":"DEF <@ba.vup>+35%","name":"Durable Shield","effectName":"Durable Shield","desc":"DEF +35%","flavor":"A shield for those holding down the fort.\n'Shoving, parrying, suppression. Proper shield use is the foundation of active defense.'","_h":"3qn1n1odrx"},"chess_item_1_03_e_a":{"descRaw":"Destroyed when equipped and grants <@ba.vup>1 Funds","name":"Alliance Coin","effectName":"Alliance Coin","desc":"Destroyed when equipped and grants 1 Funds","flavor":"'The basis on which we push for the Protocol Simulation to progress.'","_h":"1by0y0c6vj"},"chess_item_1_03_e_b":{"descRaw":"Destroyed when equipped and grants <@ba.vup>2 Funds","name":"Alliance Coin","effectName":"Alliance Coin","desc":"Destroyed when equipped and grants 2 Funds","flavor":"'The basis on which we push for the Protocol Simulation to progress.'","_h":"d4y0y0h7vj"},"chess_item_1_04_e_a":{"descRaw":"Destroyed when equipped; gives <@ba.vup>+3 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","name":"Identification Device","effectName":"Identification Device","desc":"Destroyed when equipped; gives +3 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","flavor":"A pocket device that proves one's identity. 'Welcome to the simulated battlefield.'","_h":"r3hphprsc5"},"chess_item_1_04_e_b":{"descRaw":"Destroyed when equipped; gives <@ba.vup>+6 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","name":"Identification Device","effectName":"Identification Device","desc":"Destroyed when equipped; gives +6 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","flavor":"A pocket device that proves one's identity. 'Welcome to the simulated battlefield.'","_h":"rehphpt7c5"},"chess_item_1_05_e_a":{"descRaw":"Equipped Operator takes <@ba.vdown>60 True damage per second, but gains <@ba.vup>+40% ATK","name":"Originium Solvent","effectName":"Originium Solvent","desc":"Equipped Operator takes 60 True damage per second, but gains +40% ATK","flavor":"'An example of military applications of a classic industrial material.'","_h":"d6ukukv7o4"},"chess_item_1_05_e_b":{"descRaw":"Equipped Operator takes <@ba.vdown>60 True damage per second, but gains <@ba.vup>+60% ATK","name":"Originium Solvent","effectName":"Originium Solvent","desc":"Equipped Operator takes 60 True damage per second, but gains +60% ATK","flavor":"'An example of military applications of a classic industrial material.'","_h":"jcukukllo4"},"chess_item_2_01_e_a":{"descRaw":"<@ba.vup>-30% Redeployment Time, <@ba.vdown>-30% HP","name":"Tough Launcher","effectName":"Tough Launcher","desc":"-30% Redeployment Time, -30% HP","flavor":"A launcher for those who never give up.\n'It'll let you jump between the platforms real quick. Just make sure you learn how to use it first, or you'll end up face-first in the dirt.'","_h":"q9ofofa4ww"},"chess_item_2_01_e_b":{"descRaw":"<@ba.vup>-50% Redeployment Time, <@ba.vdown>-30% HP","name":"Tough Launcher","effectName":"Tough Launcher","desc":"-50% Redeployment Time, -30% HP","flavor":"A launcher for those who never give up.\n'It'll let you jump between the platforms real quick. Just make sure you learn how to use it first, or you'll end up face-first in the dirt.'","_h":"vjofof7yww"},"chess_item_2_02_e_a":{"descRaw":"Destroyed when equipped; gain <@ba.vup>1 random Operator currently in the Dispatch Center (corresponding Operator in Dispatch Center will disappear)","name":"Emergency Dispatch Ticket","effectName":"Emergency Dispatch Ticket","desc":"Destroyed when equipped; gain 1 random Operator currently in the Dispatch Center (corresponding Operator in Dispatch Center will disappear)","flavor":"'Sometimes you need a pinch of luck to succeed...'","_h":"u20w0w7l5e"},"chess_item_2_02_e_b":{"descRaw":"Destroyed when equipped; gain <@ba.vup>2 random Operators currently in the Dispatch Center (corresponding Operators in Dispatch Center will disappear)","name":"Emergency Dispatch Ticket","effectName":"Emergency Dispatch Ticket","desc":"Destroyed when equipped; gain 2 random Operators currently in the Dispatch Center (corresponding Operators in Dispatch Center will disappear)","flavor":"'Sometimes you need a pinch of luck to succeed...'","_h":"ur0w0w8u5e"},"chess_item_2_03_e_a":{"descRaw":"ATK <@ba.vup>+20%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting <$ba.tremble>Frighten for 2s when dealing damage","name":"Frightening Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Frightening Victorian Hammer","desc":"ATK +20%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting Frighten for 2s when dealing damage","flavor":"A hammer that once forged peace in Victoria's factories, now scarier than ever.\n'Now, use this very iron and fire to end that war.'","_h":"kya07va0bctk"},"chess_item_2_03_e_b":{"descRaw":"ATK <@ba.vup>+35%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting <$ba.tremble>Frighten for 2s when dealing damage","name":"Frightening Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Frightening Victorian Hammer","desc":"ATK +35%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting Frighten for 2s when dealing damage","flavor":"A hammer that once forged peace in Victoria's factories, now scarier than ever.\n'Now, use this very iron and fire to end that war.'","_h":"toa07va00qtk"},"chess_item_2_04_e_a":{"descRaw":"SP recovery rate <@ba.vup>+0.15/s","name":"Sargonian Teaspresso","effectName":"Sargonian Teaspresso","desc":"SP recovery rate +0.15/s","flavor":"A strong tea once saved lives in the Sargonian desert.\n'Fear not the bitterness, for it will keep you awake and alive.'","_h":"bpz9z9h4ox"},"chess_item_2_04_e_b":{"descRaw":"SP recovery rate <@ba.vup>+0.25/s","name":"Sargonian Teaspresso","effectName":"Sargonian Teaspresso","desc":"SP recovery rate +0.25/s","flavor":"A strong tea once saved lives in the Sargonian desert.\n'Fear not the bitterness, for it will keep you awake and alive.'","_h":"pgz9z93rox"},"chess_item_2_05_e_a":{"descRaw":"Destroyed when equipped; gains an extra <@ba.vup>1 Funds at the start of each subsequent round","name":"Budget-Savvy Doll","effectName":"Budget-Savvy Doll","desc":"Destroyed when equipped; gains an extra 1 Funds at the start of each subsequent round","flavor":"'She's always looking out for ways to save you a coin or two.'","_h":"nf1i1ifmok"},"chess_item_2_05_e_b":{"descRaw":"Destroyed when equipped; gains an extra <@ba.vup>2 Funds at the start of each subsequent round","name":"Budget-Savvy Doll","effectName":"Budget-Savvy Doll","desc":"Destroyed when equipped; gains an extra 2 Funds at the start of each subsequent round","flavor":"'She's always looking out for ways to save you a coin or two.'","_h":"d01i1iefok"},"chess_item_2_06_e_a":{"descRaw":"Destroyed when equipped; gain <@ba.vup>1 random Operator from the same Alliance as the equipped Operator","name":"Simple Communicator","effectName":"Simple Communicator","desc":"Destroyed when equipped; gain 1 random Operator from the same Alliance as the equipped Operator","flavor":"'I've arrived at the rendezvous point.'","_h":"qbq7q7xkj1"},"chess_item_2_06_e_b":{"descRaw":"Destroyed when equipped; gain <@ba.vup>2 random Operators from the same Alliance as the equipped Operator","name":"Simple Communicator","effectName":"Simple Communicator","desc":"Destroyed when equipped; gain 2 random Operators from the same Alliance as the equipped Operator","flavor":"'I've arrived at the rendezvous point.'","_h":"wqq7q7pjj1"},"chess_item_2_07_e_a":{"descRaw":"Destroyed when equipped; grants <@ba.vup>2 Funds next round","name":"Money-Grubbing Doll","effectName":"Money-Grubbing Doll","desc":"Destroyed when equipped; grants 2 Funds next round","flavor":"'She's always happy whenever you pull out your wallet.'","_h":"7i6g6g7t7h"},"chess_item_2_07_e_b":{"descRaw":"Destroyed when equipped; grants <@ba.vup>4 Funds next round","name":"Money-Grubbing Doll","effectName":"Money-Grubbing Doll","desc":"Destroyed when equipped; grants 4 Funds next round","flavor":"'She's always happy whenever you pull out your wallet.'","_h":"ss6g6g5z7h"},"chess_item_3_01_e_a":{"descRaw":"ASPD <@ba.vup>+15, allied Operators to the left and right of the equipped Operator's deployment direction gain <@ba.vup>+10 ASPD","name":"Siracusan Formalwear","effectName":"Siracusan Formalwear","desc":"ASPD +15, allied Operators to the left and right of the equipped Operator's deployment direction gain +10 ASPD","flavor":"A set of formalwear to showcase one's membership in a famiglia. 'Here, there are things that clothes can say and words cannot.'","_h":"v7kxkxi5aw"},"chess_item_3_01_e_b":{"descRaw":"ASPD <@ba.vup>+25, allied Operators to the left and right of the equipped Operator's deployment direction gain <@ba.vup>+15 ASPD","name":"Siracusan Formalwear","effectName":"Siracusan Formalwear","desc":"ASPD +25, allied Operators to the left and right of the equipped Operator's deployment direction gain +15 ASPD","flavor":"A set of formalwear to showcase one's membership in a famiglia. 'Here, there are things that clothes can say and words cannot.'","_h":"1bkxkxrhaw"},"chess_item_3_02_e_a":{"descRaw":"Damage dealt to targets 3 or more tiles away increases by <@ba.vup>30%","name":"Precision Scope","effectName":"Precision Scope","desc":"Damage dealt to targets 3 or more tiles away increases by 30%","flavor":"A scope for those who always hit their marks.\n'Pick your target, get them in your sights, then shoot them dead.'","_h":"39tftfiag8"},"chess_item_3_02_e_b":{"descRaw":"Damage dealt to targets 3 or more tiles away increases by <@ba.vup>50%","name":"Precision Scope","effectName":"Precision Scope","desc":"Damage dealt to targets 3 or more tiles away increases by 50%","flavor":"A scope for those who always hit their marks.\n'Pick your target, get them in your sights, then shoot them dead.'","_h":"3ftftfowg8"},"chess_item_3_03_e_a":{"descRaw":"Attacks ignore <@ba.vup>25% RES","name":"Laser Sighter","effectName":"Laser Sighter","desc":"Attacks ignore 25% RES","flavor":"'Aside from sighting and penetration, it can also be used as bait.'","_h":"1fzxzx0oyl"},"chess_item_3_03_e_b":{"descRaw":"Attacks ignore <@ba.vup>45% RES","name":"Laser Sighter","effectName":"Laser Sighter","desc":"Attacks ignore 45% RES","flavor":"'Aside from sighting and penetration, it can also be used as bait.'","_h":"ldzxzxryyl"},"chess_item_3_04_e_a":{"descRaw":"Gains <@ba.vup>+5% ATK on skill activation (stacks up to 10 times)","name":"Yanese Dagger","effectName":"Yanese Dagger","desc":"Gains +5% ATK on skill activation (stacks up to 10 times)","flavor":"A dagger that used to purge injustice in the jianghu of Yan.\n'Think carefully before you draw your blade. Once you've done so, there's no time to hesitate.'","_h":"u6apapxjul"},"chess_item_3_04_e_b":{"descRaw":"Gains <@ba.vup>+8% ATK on skill activation (stacks up to 10 times)","name":"Yanese Dagger","effectName":"Yanese Dagger","desc":"Gains +8% ATK on skill activation (stacks up to 10 times)","flavor":"A dagger that used to purge injustice in the jianghu of Yan.\n'Think carefully before you draw your blade. Once you've done so, there's no time to hesitate.'","_h":"pjapapzgul"},"chess_item_3_05_e_a":{"descRaw":"On Deployment, <@ba.vup>+3 SP; for every different Operator in the same Alliance, <@ba.vup>+3 more SP","name":"Quick Combat Rations","effectName":"Quick Combat Rations","desc":"On Deployment, +3 SP; for every different Operator in the same Alliance, +3 more SP","flavor":"A combat ration for those always on the go.\n'It's here to supply energy, not satisfy a gourmet.'","_h":"0gututys1k"},"chess_item_3_05_e_b":{"descRaw":"On Deployment, <@ba.vup>+6 SP; for every different Operator in the same Alliance, <@ba.vup>+6 more SP","name":"Quick Combat Rations","effectName":"Quick Combat Rations","desc":"On Deployment, +6 SP; for every different Operator in the same Alliance, +6 more SP","flavor":"A combat ration for those always on the go.\n'It's here to supply energy, not satisfy a gourmet.'","_h":"p0utut141k"},"chess_item_3_06_e_a":{"descRaw":"<@ba.vup>+25% HP; if there is no Operator in the tile ahead on deployment, <@ba.vup>+15% more HP","name":"Goliath Helmet","effectName":"Goliath Helmet","desc":"+25% HP; if there is no Operator in the tile ahead on deployment, +15% more HP","flavor":"'The guy working the boilers stares at this helmet a lot. What's he thinking about?'","_h":"2fjgjg0f2o"},"chess_item_3_06_e_b":{"descRaw":"<@ba.vup>+45% HP; if there is no Operator in the tile ahead on deployment, <@ba.vup>+25% more HP","name":"Goliath Helmet","effectName":"Goliath Helmet","desc":"+45% HP; if there is no Operator in the tile ahead on deployment, +25% more HP","flavor":"'The guy working the boilers stares at this helmet a lot. What's he thinking about?'","_h":"1ujgjglc2o"},"chess_item_3_07_e_a":{"descRaw":"ATK <@ba.vup>+40%, ASPD <@ba.vdown>-10","name":"Ægirian Blade","effectName":"Ægirian Blade","desc":"ATK +40%, ASPD -10","flavor":"A heavy blade that once broke the waves of a whirlpool in Ægir.\n'Face the enemies you must prevail over, and prove your superior strength.'","_h":"pcyyyyc3uq"},"chess_item_3_07_e_b":{"descRaw":"ATK <@ba.vup>+60%, ASPD <@ba.vdown>-10","name":"Ægirian Blade","effectName":"Ægirian Blade","desc":"ATK +60%, ASPD -10","flavor":"A heavy blade that once broke the waves of a whirlpool in Ægir.\n'Face the enemies you must prevail over, and prove your superior strength.'","_h":"i2yyyyw9uq"},"chess_item_3_08_e_a":{"descRaw":"RES <@ba.vup>+20; attacks Silence the target for <@ba.vup>5s","name":"Arcane Arts Circle","effectName":"Arcane Arts Circle","desc":"RES +20; attacks Silence the target for 5s","flavor":"'Get the Casters onto the field this instant!'","_h":"c8mvmvtefu"},"chess_item_3_08_e_b":{"descRaw":"RES <@ba.vup>+30; attacks Silence the target for <@ba.vup>5s","name":"Arcane Arts Circle","effectName":"Arcane Arts Circle","desc":"RES +30; attacks Silence the target for 5s","flavor":"'Get the Casters onto the field this instant!'","_h":"tjmvmvqzfu"},"chess_item_3_09_e_a":{"descRaw":"ATK <@ba.vup>+25%; Upon taking lethal damage for the first time only, HP will not go below <@ba.vup>1, lasting for 8 seconds","name":"Durable Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Durable Victorian Hammer","desc":"ATK +25%; Upon taking lethal damage for the first time only, HP will not go below 1, lasting for 8 seconds","flavor":"A hammer that once forged peace in Victoria's factories, now harder than ever.\n'Now, use this very iron and fire to end that war.'","_h":"ra257v250cfb"},"chess_item_3_09_e_b":{"descRaw":"ATK <@ba.vup>+45%; Upon taking lethal damage for the first time only, HP will not go below <@ba.vup>1, lasting for 8 seconds","name":"Durable Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Durable Victorian Hammer","desc":"ATK +45%; Upon taking lethal damage for the first time only, HP will not go below 1, lasting for 8 seconds","flavor":"A hammer that once forged peace in Victoria's factories, now harder than ever.\n'Now, use this very iron and fire to end that war.'","_h":"ug257v25rqfb"},"chess_item_3_10_e_a":{"descRaw":"ATK <@ba.vup>+25%, ASPD <@ba.vup>+30","name":"Speedy Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Speedy Victorian Hammer","desc":"ATK +25%, ASPD +30","flavor":"A hammer that once forged peace in Victoria's factories, now stronger than ever.\n'Now, use this very iron and fire to end that war.'","_h":"l17c7v7ch3ld"},"chess_item_3_10_e_b":{"descRaw":"ATK <@ba.vup>+45%, ASPD <@ba.vup>+30","name":"Speedy Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Speedy Victorian Hammer","desc":"ATK +45%, ASPD +30","flavor":"A hammer that once forged peace in Victoria's factories, now stronger than ever.\n'Now, use this very iron and fire to end that war.'","_h":"7j7c7v7ce9ld"},"chess_item_3_11_e_a":{"descRaw":"For 10 seconds after every deployment, dealing damage inflicts 2 seconds of <$ba.stun>Stun","name":"Raid Grenade","effectName":"Raid Grenade","desc":"For 10 seconds after every deployment, dealing damage inflicts 2 seconds of Stun","flavor":"A grenade for those who carry out raids.\n'The time is now!!!'","_h":"azrhrhgj3e"},"chess_item_3_11_e_b":{"descRaw":"For 15 seconds after every deployment, dealing damage inflicts 2 seconds of <$ba.stun>Stun","name":"Raid Grenade","effectName":"Raid Grenade","desc":"For 15 seconds after every deployment, dealing damage inflicts 2 seconds of Stun","flavor":"A grenade for those who carry out raids.\n'The time is now!!!'","_h":"ssrhrh4a3e"},"chess_item_3_12_e_a":{"descRaw":"Destroyed when equipped and grants <@ba.vup>1~6 Funds","name":"Knightly Savings","effectName":"Knightly Savings","desc":"Destroyed when equipped and grants 1~6 Funds","flavor":"A savings jar carried by every major merch retailer in Kazimierz. 'Pass your saved-up fortune onto your favorite competitors.'","_h":"zccbcbltxc"},"chess_item_3_12_e_b":{"descRaw":"Destroyed when equipped and grants <@ba.vup>2~12 Funds","name":"Knightly Savings","effectName":"Knightly Savings","desc":"Destroyed when equipped and grants 2~12 Funds","flavor":"A savings jar carried by every major merch retailer in Kazimierz. 'Pass your saved-up fortune onto your favorite competitors.'","_h":"macbcbg7xc"},"chess_item_4_01_e_a":{"descRaw":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Dispatch Module","effectName":"Dispatch Module","desc":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","flavor":"'Calling Dispatch Center, calling Dispatch Center, we're ready for instructions.'","_h":"2sbubu2sbr"},"chess_item_4_01_e_b":{"descRaw":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Dispatch Module","effectName":"Dispatch Module","desc":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","flavor":"'Calling Dispatch Center, calling Dispatch Center, we're ready for instructions.'","_h":"2sbubu2sbr"},"chess_item_4_02_e_a":{"descRaw":"More likely to be attacked, <@ba.vup>+40% HP","name":"Buzzer","effectName":"Buzzer","desc":"More likely to be attacked, +40% HP","flavor":"'You go save the wounded, I'll handle these bastards!'","_h":"nty6y6hqb6"},"chess_item_4_02_e_b":{"descRaw":"More likely to be attacked, <@ba.vup>+60% HP","name":"Buzzer","effectName":"Buzzer","desc":"More likely to be attacked, +60% HP","flavor":"'You go save the wounded, I'll handle these bastards!'","_h":"hfy6y6d4b6"},"chess_item_4_03_e_a":{"descRaw":"Each time this unit deals damage or heals, gains ASPD <@ba.vup>+1 for this battle, up to 60 stacks","name":"Miniature Accelerator","effectName":"Miniature Accelerator","desc":"Each time this unit deals damage or heals, gains ASPD +1 for this battle, up to 60 stacks","flavor":"'By reaching the peak of the finite, we can see the edge of the infinite.'","_h":"ybx7x7dsva"},"chess_item_4_03_e_b":{"descRaw":"Each time this unit deals damage or heals, gains ASPD <@ba.vup>+2 for this battle, up to 60 stacks","name":"Miniature Accelerator","effectName":"Miniature Accelerator","desc":"Each time this unit deals damage or heals, gains ASPD +2 for this battle, up to 60 stacks","flavor":"'By reaching the peak of the finite, we can see the edge of the infinite.'","_h":"64x7x7xtva"},"chess_item_4_04_e_a":{"descRaw":"On taking damage for the first time, gains <$ba.invisible>Invisibility for 15 seconds","name":"Disguise Outfit","effectName":"Disguise Outfit","desc":"On taking damage for the first time, gains Invisibility for 15 seconds","flavor":"'I'll teach all of you a lesson you'll never forget, and instill an eternal fear of the darkness.'","_h":"ikzzzzt1bj"},"chess_item_4_04_e_b":{"descRaw":"On taking damage for the first time, gains <$ba.invisible>Invisibility for 25 seconds","name":"Disguise Outfit","effectName":"Disguise Outfit","desc":"On taking damage for the first time, gains Invisibility for 25 seconds","flavor":"'I'll teach all of you a lesson you'll never forget, and instill an eternal fear of the darkness.'","_h":"fhzzzz5gbj"},"chess_item_4_05_e_a":{"descRaw":"When blocking enemies, takes <@ba.vup>40% less damage from enemies not blocked by this unit","name":"Riot Shield","effectName":"Riot Shield","desc":"When blocking enemies, takes 40% less damage from enemies not blocked by this unit","flavor":"'I will protect my team. I will protect myself.'","_h":"68snsnv151"},"chess_item_4_05_e_b":{"descRaw":"When blocking enemies, takes <@ba.vup>70% less damage from enemies not blocked by this unit","name":"Riot Shield","effectName":"Riot Shield","desc":"When blocking enemies, takes 70% less damage from enemies not blocked by this unit","flavor":"'I will protect my team. I will protect myself.'","_h":"efsnsnx851"},"chess_item_4_06_e_a":{"descRaw":"For every target hit by an attack, recovers <@ba.vup>2% Max HP","name":"Dormant Heir","effectName":"Dormant Heir","desc":"For every target hit by an attack, recovers 2% Max HP","flavor":"'Don't let the bag tear. You don't want to get up close and personal with these guys.'","_h":"ddzczc2i34"},"chess_item_4_06_e_b":{"descRaw":"For every target hit by an attack, recovers <@ba.vup>4% Max HP","name":"Dormant Heir","effectName":"Dormant Heir","desc":"For every target hit by an attack, recovers 4% Max HP","flavor":"'Don't let the bag tear. You don't want to get up close and personal with these guys.'","_h":"l7zczcn834"},"chess_item_4_07_e_a":{"descRaw":"Damage dealt for <@ba.vup>15s after deployment is increased to <@ba.vup>135%, effect gradually decays","name":"Kazimierz Knightclub Pennant","effectName":"Kazimierz Knightclub Pennant","desc":"Damage dealt for 15s after deployment is increased to 135%, effect gradually decays","flavor":"A banner for the Kazimierz Major. 'You can almost hear the whistling roar of the cheers when you look at it.'","_h":"cdededl1ak"},"chess_item_4_07_e_b":{"descRaw":"Damage dealt for <@ba.vup>15s after deployment is increased to <@ba.vup>160%, effect gradually decays","name":"Kazimierz Knightclub Pennant","effectName":"Kazimierz Knightclub Pennant","desc":"Damage dealt for 15s after deployment is increased to 160%, effect gradually decays","flavor":"A banner for the Kazimierz Major. 'You can almost hear the whistling roar of the cheers when you look at it.'","_h":"mjededwjak"},"chess_item_4_08_e_a":{"descRaw":"When ammo-type skills have 1 bullet left, there is 50% chance of recovering 40% ammo (Triggers up to 3 times per deployment)","name":"Lateran Clip","effectName":"Lateran Clip","desc":"When ammo-type skills have 1 bullet left, there is 50% chance of recovering 40% ammo (Triggers up to 3 times per deployment)","flavor":"A clip that once caused a massive explosion over the night skies in Laterano.\n'Open fire, and don't stop! Cliff, the three of us will definitely achieve greater glory than this!'","_h":"hd6z6zhd2n"},"chess_item_4_08_e_b":{"descRaw":"When ammo-type skills have 1 bullet left, there is 60% chance of recovering 60% ammo (Triggers up to 3 times per deployment)","name":"Lateran Clip","effectName":"Lateran Clip","desc":"When ammo-type skills have 1 bullet left, there is 60% chance of recovering 60% ammo (Triggers up to 3 times per deployment)","flavor":"A clip that once caused a massive explosion over the night skies in Laterano.\n'Open fire, and don't stop! Cliff, the three of us will definitely achieve greater glory than this!'","_h":"lu6z6zlu2n"},"chess_item_4_09_e_a":{"descRaw":"ATK <@ba.vup>+30%; When dealing Arts damage, deals an additional <@ba.vup>10% as <$ba.dt.burning2>Burn","name":"Burning Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Burning Victorian Hammer","desc":"ATK +30%; When dealing Arts damage, deals an additional 10% as Burn","flavor":"A hammer that once forged peace in Victoria's factories, now burning even brighter.\n'Now, use this very iron and fire to end that war.'","_h":"6ulc7vlcs76i"},"chess_item_4_09_e_b":{"descRaw":"ATK <@ba.vup>+50%; When dealing Arts damage, deals an additional <@ba.vup>10% as <$ba.dt.burning2>Burn","name":"Burning Victorian Hammer","shopExcludedBy":"Victoria Alliance (every 25 stacks) / Rockrock's custom items","effectName":"Burning Victorian Hammer","desc":"ATK +50%; When dealing Arts damage, deals an additional 10% as Burn","flavor":"A hammer that once forged peace in Victoria's factories, now burning even brighter.\n'Now, use this very iron and fire to end that war.'","_h":"gglc7vlcjd6i"},"chess_item_4_10_e_a":{"descRaw":"When HP is greater than 70%, Operator is immune to <$ba.stun>Stun, <$ba.frozen>Frozen, and other special statuses","name":"Concentrated Smelling Salts","effectName":"Concentrated Smelling Salts","desc":"When HP is greater than 70%, Operator is immune to Stun, Frozen, and other special statuses","flavor":"'This enhanced formula will keep you awake, if you can tolerate the unusual smell.'","_h":"j6dwdwf2nx"},"chess_item_4_10_e_b":{"descRaw":"When HP is greater than 40%, Operator is immune to <$ba.stun>Stun, <$ba.frozen>Frozen, and other special statuses","name":"Concentrated Smelling Salts","effectName":"Concentrated Smelling Salts","desc":"When HP is greater than 40%, Operator is immune to Stun, Frozen, and other special statuses","flavor":"'This enhanced formula will keep you awake, if you can tolerate the unusual smell.'","_h":"77dwdw6fnx"},"chess_item_4_11_e_a":{"descRaw":"Heals have 10% chance to grant 1 stack of <$ba.shield>Shield to the target (Max 1 stack)","name":"Protection Drone","effectName":"Protection Drone","desc":"Heals have 10% chance to grant 1 stack of Shield to the target (Max 1 stack)","flavor":"'You can use it to block some attacks, it won't mind.'","_h":"0xololay1r"},"chess_item_4_11_e_b":{"descRaw":"Heals have 15% chance to grant 1 stack of <$ba.shield>Shield to the target (Max 1 stack)","name":"Protection Drone","effectName":"Protection Drone","desc":"Heals have 15% chance to grant 1 stack of Shield to the target (Max 1 stack)","flavor":"'You can use it to block some attacks, it won't mind.'","_h":"6gololr91r"},"chess_item_4_12_e_a":{"descRaw":"When defeated in battle, immediately revive (<@ba.vup>once per battle)","name":"M3 Cocoon Shell","effectName":"M3 Cocoon Shell","desc":"When defeated in battle, immediately revive (once per battle)","flavor":"'She understood your gratitude, and is happy to have saved you.'","_h":"5xo0o08c87"},"chess_item_4_12_e_b":{"descRaw":"When defeated in battle, immediately revive (<@ba.vup>twice per battle)","name":"M3 Cocoon Shell","effectName":"M3 Cocoon Shell","desc":"When defeated in battle, immediately revive (twice per battle)","flavor":"'She understood your gratitude, and is happy to have saved you.'","_h":"8qo0o0t187"},"chess_item_5_01_e_a":{"descRaw":"Dealing damage has 3% chance to inflict 1 stack of <$ba.palsy>Paralysis on target","name":"Teargas Can","effectName":"Teargas Can","desc":"Dealing damage has 3% chance to inflict 1 stack of Paralysis on target","flavor":"'It can make the target fall to the ground crying, so make sure the wind's not blowing in your face before use.'","_h":"g45s5s79ff"},"chess_item_5_01_e_b":{"descRaw":"Dealing damage has 5% chance to inflict 1 stack of <$ba.palsy>Paralysis on target","name":"Teargas Can","effectName":"Teargas Can","desc":"Dealing damage has 5% chance to inflict 1 stack of Paralysis on target","flavor":"'It can make the target fall to the ground crying, so make sure the wind's not blowing in your face before use.'","_h":"n65s5sq3ff"},"chess_item_5_02_e_a":{"descRaw":"Dealing damage has 12% chance of inflicting <$ba.cold>Cold on the target for 1.5s","name":"Kjeragi Nevermeltice","effectName":"Kjeragi Nevermeltice","desc":"Dealing damage has 12% chance of inflicting Cold on the target for 1.5s","flavor":"A piece of never-melting ice from Kjerag's snowy peaks that has witnessed the rising and setting of the sun for ages.\n'Calm yourself down, be like a glacier: movable by none, yet able to destroy all.'","_h":"y1dedeqn7e"},"chess_item_5_02_e_b":{"descRaw":"Dealing damage has 20% chance of inflicting <$ba.cold>Cold on the target for 1.5s","name":"Kjeragi Nevermeltice","effectName":"Kjeragi Nevermeltice","desc":"Dealing damage has 20% chance of inflicting Cold on the target for 1.5s","flavor":"A piece of never-melting ice from Kjerag's snowy peaks that has witnessed the rising and setting of the sun for ages.\n'Calm yourself down, be like a glacier: movable by none, yet able to destroy all.'","_h":"wwdedehk7e"},"chess_item_5_03_e_a":{"descRaw":"<@ba.vup>+30% ATK, and when dealing Physical or Arts damage, damage type turns into <$ba.weaknessatk>Weakness damage","name":"Bimodule Robotic Arm","effectName":"Bimodule Robotic Arm","desc":"+30% ATK, and when dealing Physical or Arts damage, damage type turns into Weakness damage","flavor":"'Sure, this equipment can help you with a lot of stuff, but if you seek victory, you need to rely on yourself.'","_h":"kupupuxgpy"},"chess_item_5_03_e_b":{"descRaw":"<@ba.vup>+50% ATK, and when dealing Physical or Arts damage, damage type turns into <$ba.weaknessatk>Weakness damage","name":"Bimodule Robotic Arm","effectName":"Bimodule Robotic Arm","desc":"+50% ATK, and when dealing Physical or Arts damage, damage type turns into Weakness damage","flavor":"'Sure, this equipment can help you with a lot of stuff, but if you seek victory, you need to rely on yourself.'","_h":"w4pupupqpy"},"chess_item_5_04_e_a":{"descRaw":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\n<@ba.rem>If there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\n<@ba.acrem>If multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\n<@ba.acrem>Cannot be equipped by Custom Operators","name":"Transmitter","effectName":"Transmitter","desc":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\nIf there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\nIf multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\nCannot be equipped by Custom Operators","_h":"twmpmp3o"},"chess_item_5_04_e_b":{"descRaw":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\n<@ba.rem>If there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\n<@ba.acrem>If multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\n<@ba.acrem>Cannot be equipped by Custom Operators","name":"Transmitter","effectName":"Transmitter","desc":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\nIf there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\nIf multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\nCannot be equipped by Custom Operators","_h":"twmpmp3o"},"chess_item_5_05_e_a":{"descRaw":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","name":"Mimic Matter","effectName":"Mimic Matter","desc":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","flavor":"'This is a gift you can turn into anything you want.'","_h":"uckckcuch5"},"chess_item_5_05_e_b":{"descRaw":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","name":"Mimic Matter","effectName":"Mimic Matter","desc":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","flavor":"'This is a gift you can turn into anything you want.'","_h":"uckckcuch5"},"chess_item_5_06_e_a":{"descRaw":"Equippable by any Operator; destroyed at the start of the next round and promotes the Operator to an Elite Operator","name":"Doctor Hologram","effectName":"Doctor Hologram","desc":"Equippable by any Operator; destroyed at the start of the next round and promotes the Operator to an Elite Operator","flavor":"'Listen up, the Doctor's starting the mission briefing.'","_h":"fjvgvgfj79"},"chess_item_5_06_e_b":{"descRaw":"Equippable by any Operator; immediately promotes this Operator to an Elite Operator","name":"Doctor Hologram","effectName":"Doctor Hologram","desc":"Equippable by any Operator; immediately promotes this Operator to an Elite Operator","flavor":"'Listen up, the Doctor's starting the mission briefing.'","_h":"hivgvghi79"},"chess_item_5_07_e_a":{"descRaw":"For every 8 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Commercial Packaging Plan","effectName":"Commercial Packaging Plan","desc":"For every 8 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","flavor":"'Raise your glass, watch your smile, and I guarantee you'll go viral! No, that won't get enough eyes on you, go try on another outfit.'","_h":"6juquq6j8b"},"chess_item_5_07_e_b":{"descRaw":"For every 7 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Commercial Packaging Plan","effectName":"Commercial Packaging Plan","desc":"For every 7 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","flavor":"'Raise your glass, watch your smile, and I guarantee you'll go viral! No, that won't get enough eyes on you, go try on another outfit.'","_h":"ceuquqce8b"},"chess_item_5_08_e_a":{"descRaw":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","name":"Mutated Cells","shopExcludedBy":"Strategy [Unstable Element] (Quintus)","effectName":"Mutated Cells","desc":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","note":"When it takes effect, the Operator is destroyed and the Mutated Cells and other equipment return to the Bench, ready to be equipped again; then a random starting Operator one Tier higher (up to Tier 6) joins the Bench and has to be deployed again","flavor":"'The price...'","_h":"yx1cqy1cyxr73c"},"chess_item_5_08_e_b":{"descRaw":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","name":"Mutated Cells","shopExcludedBy":"Strategy [Unstable Element] (Quintus)","effectName":"Mutated Cells","desc":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","note":"When it takes effect, the Operator is destroyed and the Mutated Cells and other equipment return to the Bench, ready to be equipped again; then a random starting Operator one Tier higher (up to Tier 6) joins the Bench and has to be deployed again","flavor":"'The price...'","_h":"yx1cqy1cyxr73c"},"chess_item_5_09_e_a":{"descRaw":"HP <@ba.vup>+50%; if equipped alongside 'Pegasian Lance', recover <@ba.vup>8% Max HP per second","name":"Pegasian Helm","effectName":"Pegasian Helm","desc":"HP +50%; if equipped alongside 'Pegasian Lance', recover 8% Max HP per second","flavor":"'Witness to the births of countless warriors and heroes.'","_h":"pjbbbbzzx9"},"chess_item_5_09_e_b":{"descRaw":"HP <@ba.vup>+75%; if equipped alongside 'Pegasian Lance', recover <@ba.vup>8% Max HP per second","name":"Pegasian Helm","effectName":"Pegasian Helm","desc":"HP +75%; if equipped alongside 'Pegasian Lance', recover 8% Max HP per second","flavor":"'Witness to the births of countless warriors and heroes.'","_h":"aebbbbrkx9"},"chess_item_6_01_e_a":{"descRaw":"ATK <@ba.vup>+40%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional <@ba.vup>30% as True damage","name":"Pegasian Lance","effectName":"Pegasian Lance","desc":"ATK +40%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional 30% as True damage","flavor":"'Contributor to countless routs, both physical and mental.'","_h":"yn5l5lwzmg"},"chess_item_6_01_e_b":{"descRaw":"ATK <@ba.vup>+60%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional <@ba.vup>30% as True damage","name":"Pegasian Lance","effectName":"Pegasian Lance","desc":"ATK +60%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional 30% as True damage","flavor":"'Contributor to countless routs, both physical and mental.'","_h":"595l5lm9mg"},"chess_item_6_01_m":{"descRaw":"Drag onto field to use and select a special bounty to challenge; gain 1 Funds when manually destroyed and pass on 'Mystery Customer' to the next player","name":"'Mystery Customer'","effectName":"'Mystery Customer'","desc":"Drag onto field to use and select a special bounty to challenge; gain 1 Funds when manually destroyed and pass on 'Mystery Customer' to the next player","_h":"xenwnwxe"},"chess_item_6_02_e_a":{"descRaw":"<@ba.vup>+40% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing <@ba.vup>150% ATK as Physical damage\n<@ba.acrem>If 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals <@ba.vup>300% ATK instead","name":"Gun-Knight's Might","effectName":"Gun-Knight's Might","desc":"+40% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\nIf 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead","flavor":"'Laterans have never doubted the gun-knights' might.'","_h":"oenpnpnnej"},"chess_item_6_02_e_b":{"descRaw":"<@ba.vup>+60% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing <@ba.vup>150% ATK as Physical damage\n<@ba.acrem>If 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals <@ba.vup>300% ATK instead","name":"Gun-Knight's Might","effectName":"Gun-Knight's Might","desc":"+60% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\nIf 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead","flavor":"'Laterans have never doubted the gun-knights' might.'","_h":"ucnpnpelej"},"chess_item_6_02_m":{"descRaw":"Drag onto field to use; obtains Operator in range (Includes Elite Operators and equipment!)","name":"Dusk's Scroll","effectName":"Dusk's Scroll","desc":"Drag onto field to use; obtains Operator in range (Includes Elite Operators and equipment!)","_h":"zavbvbza"},"chess_item_6_03_e_a":{"descRaw":"<@ba.vup>+45% HP; If equipped by a [Yan] Operator, gain <@ba.vup>+25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\n<@ba.acrem>If 'Yanese Dagger' is also equipped by the [Yan] Operator, <@ba.vup>+2 Funds whenever you obtain an Operator (Max 3 times per round)","name":"Tianshi's Cauldron","effectName":"Tianshi's Cauldron","desc":"+45% HP; If equipped by a [Yan] Operator, gain +25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\nIf 'Yanese Dagger' is also equipped by the [Yan] Operator, +2 Funds whenever you obtain an Operator (Max 3 times per round)","flavor":"'The Yanese people believe the ancient Tianshi legends are by no means complete fiction.'","_h":"yr3e3e5i4h"},"chess_item_6_03_e_b":{"descRaw":"<@ba.vup>+70% HP; If equipped by a [Yan] Operator, gain <@ba.vup>+25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\n<@ba.acrem>If 'Yanese Dagger' is also equipped by the [Yan] Operator, <@ba.vup>+2 Funds whenever you obtain an Operator (Max 3 times per round)","name":"Tianshi's Cauldron","effectName":"Tianshi's Cauldron","desc":"+70% HP; If equipped by a [Yan] Operator, gain +25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\nIf 'Yanese Dagger' is also equipped by the [Yan] Operator, +2 Funds whenever you obtain an Operator (Max 3 times per round)","flavor":"'The Yanese people believe the ancient Tianshi legends are by no means complete fiction.'","_h":"l33e3eo24h"},"chess_item_6_03_m":{"descRaw":"Drag onto field to use and select a bounty to challenge","name":"Pointing Stick","effectName":"Pointing Stick","desc":"Drag onto field to use and select a bounty to challenge","_h":"eeuzuzee"},"chess_item_6_04_e_a":{"descRaw":"Gain <@ba.vup>180 <$ba.dmgresistance>Damage Reduction; If equipped by an [Ægir] Operator, deals <@ba.vup>50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\n<@ba.acrem>If 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional <@ba.vup>50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","name":"Trench Test Subject","effectName":"Trench Test Subject","desc":"Gain 180 Damage Reduction; If equipped by an [Ægir] Operator, deals 50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\nIf 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional 50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","flavor":"'The Ægirians' secrets are buried in the deepest ocean trenches, but they have never truly died.'","_h":"y88u8uzmh6"},"chess_item_6_04_e_b":{"descRaw":"Gain <@ba.vup>300 <$ba.dmgresistance>Damage Reduction; If equipped by an [Ægir] Operator, deals <@ba.vup>50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\n<@ba.acrem>If 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional <@ba.vup>50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","name":"Trench Test Subject","effectName":"Trench Test Subject","desc":"Gain 300 Damage Reduction; If equipped by an [Ægir] Operator, deals 50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\nIf 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional 50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","flavor":"'The Ægirians' secrets are buried in the deepest ocean trenches, but they have never truly died.'","_h":"ta8u8ug6h6"},"chess_item_6_05_e_a":{"descRaw":"<@ba.vup>+35 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\n<@ba.acrem>If any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","name":"Steam Heart","effectName":"Steam Heart","desc":"+35 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\nIf any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","flavor":"'The Victorians have proven throughout the ages that truth hides within steam and gears.'","_h":"am5g5g8v2w"},"chess_item_6_05_e_b":{"descRaw":"<@ba.vup>+55 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\n<@ba.acrem>If any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","name":"Steam Heart","effectName":"Steam Heart","desc":"+55 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\nIf any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","flavor":"'The Victorians have proven throughout the ages that truth hides within steam and gears.'","_h":"mk5g5gm12w"},"chess_item_6_06_e_a":{"descRaw":"<@ba.vup>+30 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are <$ba.cold>Cold or <$ba.frozen>Frozen take <@ba.vup>30% of equipped Operator's ATK as Arts damage per second\n<@ba.acrem>If 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to <@ba.vup>100% ATK","name":"Kjeragandr's Tears","effectName":"Kjeragandr's Tears","desc":"+30 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are Cold or Frozen take 30% of equipped Operator's ATK as Arts damage per second\nIf 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to 100% ATK","flavor":"'The Kjerags believe the gemstones hidden in the depths of glaciers are Kjeragandr's tears.'","_h":"ha0o0o4hir"},"chess_item_6_06_e_b":{"descRaw":"<@ba.vup>+50 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are <$ba.cold>Cold or <$ba.frozen>Frozen take <@ba.vup>30% of equipped Operator's ATK as Arts damage per second\n<@ba.acrem>If 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to <@ba.vup>100% ATK","name":"Kjeragandr's Tears","effectName":"Kjeragandr's Tears","desc":"+50 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are Cold or Frozen take 30% of equipped Operator's ATK as Arts damage per second\nIf 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to 100% ATK","flavor":"'The Kjerags believe the gemstones hidden in the depths of glaciers are Kjeragandr's tears.'","_h":"040o0oq7ir"},"chess_item_6_07_e_a":{"descRaw":"At the start of battle, <@ba.vup>+30 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers <@ba.vup>30 SP when skill ends for the first time\n<@ba.acrem>If 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants <@ba.vup>3 SP to all [Sargon] Operators","name":"Desert Compass","effectName":"Desert Compass","desc":"At the start of battle, +30 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\nIf 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 3 SP to all [Sargon] Operators","flavor":"'Legends say the Sargonians will find a mark of time going backwards at the ends of the sands.'","_h":"fog9g91ni3"},"chess_item_6_07_e_b":{"descRaw":"At the start of battle, <@ba.vup>+50 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers <@ba.vup>30 SP when skill ends for the first time\n<@ba.acrem>If 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants <@ba.vup>3 SP to all [Sargon] Operators","name":"Desert Compass","effectName":"Desert Compass","desc":"At the start of battle, +50 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\nIf 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 3 SP to all [Sargon] Operators","flavor":"'Legends say the Sargonians will find a mark of time going backwards at the ends of the sands.'","_h":"aug9g9khi3"},"chess_item_6_08_e_a":{"descRaw":"Destroyed when equipped and increases Deployment Limit to 9","name":"HR File","effectName":"HR File","desc":"Destroyed when equipped and increases Deployment Limit to 9","flavor":"'This newbie's definitely going to help us out, right?'","_h":"spncncsp28"},"chess_item_6_08_e_b":{"descRaw":"Destroyed when equipped and increases Deployment Limit to 9","name":"HR File","effectName":"HR File","desc":"Destroyed when equipped and increases Deployment Limit to 9","flavor":"'This newbie's definitely going to help us out, right?'","_h":"spncncsp28"},"chess_item_6_09_e_a":{"descRaw":"Equipped Operator gains an extra Alliance (based on the other Equipment)\n<@ba.acrem>Details can be checked in Equipment's Talent tab during simulations","name":"Damazti Isomorph","effectName":"Damazti Isomorph","desc":"Equipped Operator gains an extra Alliance (based on the other Equipment)\nDetails can be checked in Equipment's Talent tab during simulations","flavor":"'Damazti Cluster, we've long since witnessed your capabilities...'","_h":"1apopo0gcr"},"chess_item_6_09_e_b":{"descRaw":"Equipped Operator gains an extra Alliance (based on the other Equipment)\n<@ba.acrem>Details can be checked in Equipment's Talent tab during simulations","name":"Damazti Isomorph","effectName":"Damazti Isomorph","desc":"Equipped Operator gains an extra Alliance (based on the other Equipment)\nDetails can be checked in Equipment's Talent tab during simulations","flavor":"'Damazti Cluster, we've long since witnessed your capabilities...'","_h":"1apopo0gcr"},"chess_item_6_10_e_a":{"descRaw":"Redeployment Time <@ba.vup>-40%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have <@ba.vup>-35% ASPD and <@ba.vup>-35% Movement Speed for 20s after skill activation\n<@ba.acrem>If 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK <@ba.vup>+100% and will not retreat when receiving lethal damage, instead retreating once skill ends","name":"Chivalric Commandments","effectName":"Chivalric Commandments","desc":"Redeployment Time -40%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have -35% ASPD and -35% Movement Speed for 20s after skill activation\nIf 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK +100% and will not retreat when receiving lethal damage, instead retreating once skill ends","flavor":"A list of commandments set by a Kazimierzian knight. 'Honesty. Dedication. Valor. Tenacity.'","_h":"xxwqwql3xh"},"chess_item_6_10_e_b":{"descRaw":"Redeployment Time <@ba.vup>-60%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have <@ba.vup>-35% ASPD and <@ba.vup>-35% Movement Speed for 20s after skill activation\n<@ba.acrem>If 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK <@ba.vup>+100% and will not retreat when receiving lethal damage, instead retreating once skill ends","name":"Chivalric Commandments","effectName":"Chivalric Commandments","desc":"Redeployment Time -60%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have -35% ASPD and -35% Movement Speed for 20s after skill activation\nIf 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK +100% and will not retreat when receiving lethal damage, instead retreating once skill ends","flavor":"A list of commandments set by a Kazimierzian knight. 'Honesty. Dedication. Valor. Tenacity.'","_h":"93wqwqktxh"},"chess_item_6_11_e_a":{"descRaw":"SP recovery rate <@ba.vup>+0.2/s; If equipped by a [Siracusa] Operator, ATK gradually increases to <@ba.vup>200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\n<@ba.acrem>If 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional <@ba.vup>800% ATK as True damage","name":"Famiglia Insignia","effectName":"Famiglia Insignia","desc":"SP recovery rate +0.2/s; If equipped by a [Siracusa] Operator, ATK gradually increases to 200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\nIf 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional 800% ATK as True damage","flavor":"A Siracusan insignia that makes one a mafioso. 'Learn to follow your famiglia... your true famiglia.'","_h":"o0fbfblz2p"},"chess_item_6_11_e_b":{"descRaw":"SP recovery rate <@ba.vup>+0.35/s; If equipped by a [Siracusa] Operator, ATK gradually increases to <@ba.vup>200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\n<@ba.acrem>If 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional <@ba.vup>800% ATK as True damage","name":"Famiglia Insignia","effectName":"Famiglia Insignia","desc":"SP recovery rate +0.35/s; If equipped by a [Siracusa] Operator, ATK gradually increases to 200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\nIf 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional 800% ATK as True damage","flavor":"A Siracusan insignia that makes one a mafioso. 'Learn to follow your famiglia... your true famiglia.'","_h":"sgfbfbw32p"}},"bands":{"band_bldsk":{"descRaw":"[Intensive Monitoring] When the battle starts, +2 Alliance Stacks to 1 random Operator of each different Tier on the field","name":"Warfarin","effectName":"Intensive Monitoring","desc":"[Intensive Monitoring] When the battle starts, +2 Alliance Stacks to 1 random Operator of each different Tier on the field","_h":"aojhpiao"},"band_amiya":{"descRaw":"[Wills As One] When there are 3/4/5 different active Alliances, all Operators +20/30/40% ATK and HP respectively","name":"Amiya","effectName":"Wills As One","desc":"[Wills As One] When there are 3/4/5 different active Alliances, all Operators +20/30/40% ATK and HP respectively","_h":"6ypi6r6y"},"band_duyaoy":{"descRaw":"[Heroes All Around] The first two manual refreshes in every round become a special refresh: This refresh will prioritize offering 1 Yan Operator\n<@ba.vdown>Strategy may be flawed when some Yan Operators are missing","name":"Du Yaoye","effectName":"Heroes All Around","desc":"[Heroes All Around] The first two manual refreshes in every round become a special refresh: This refresh will prioritize offering 1 Yan Operator\nStrategy may be flawed when some Yan Operators are missing","_h":"mivmx0ay"},"band_sarkazb":{"descRaw":"[Indestructible] Start with 45 Life Points","name":"Goliath","effectName":"Indestructible","desc":"[Indestructible] Start with 45 Life Points","_h":"uox0f2uo"},"band_orchid":{"descRaw":"[HR Consultant] Every manual refresh becomes a special refresh: 2 copies of the same Operator will appear with one Frozen; obtain 1 Dispatch Module on Round 10\n<@ba.acrem> Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Orchid","effectName":"HR Consultant","desc":"[HR Consultant] Every manual refresh becomes a special refresh: 2 copies of the same Operator will appear with one Frozen; obtain 1 Dispatch Module on Round 10\n Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","unlockDesc":"Unlocks after clearing 9 rounds in a Standard Simulation","_h":"x4gm2fisua"},"band_justin":{"descRaw":"[Private Equity Fund] Upon entering Rest Phase on Rounds 1, 4, 7, 10, obtain 1 Knightly Savings\n<@ba.acrem> Destroyed when equipped and grants 1-6 Funds","name":"Justin Jr.","effectName":"Private Equity Fund","desc":"[Private Equity Fund] Upon entering Rest Phase on Rounds 1, 4, 7, 10, obtain 1 Knightly Savings\n Destroyed when equipped and grants 1-6 Funds","unlockDesc":"Unlocks after completing a Standard Simulation","_h":"c893qwnif0"},"band_ermengard":{"descRaw":"[Phylactery Secret] First 3 Operators defeated in battle will be revived immediately!","name":"Ermengarde","effectName":"Phylactery Secret","desc":"[Phylactery Secret] First 3 Operators defeated in battle will be revived immediately!","unlockDesc":"Unlocks after clearing 9 rounds in a Perilous Simulation","_h":"nktx1unkox"},"band_lmlee":{"descRaw":"[Idle Teatime] Funds from Rounds 1 and 2 are temporarily held and released on Round 3; randomly obtain 1 Tier 2 Operator and 1 Tier 4 Operator during Round 3's Rest Phase","name":"Lee","effectName":"Idle Teatime","desc":"[Idle Teatime] Funds from Rounds 1 and 2 are temporarily held and released on Round 3; randomly obtain 1 Tier 2 Operator and 1 Tier 4 Operator during Round 3's Rest Phase","unlockDesc":"Unlocks after clearing any 2 simulations","_h":"21k88g21qh"},"band_kirara":{"descRaw":"[Completion Reward] For every 20 Funds spent, gain a random Operator from a Tier not exceeding the current Dispatch Center Level","name":"Kirara","effectName":"Completion Reward","desc":"[Completion Reward] For every 20 Funds spent, gain a random Operator from a Tier not exceeding the current Dispatch Center Level","unlockDesc":"Unlocks after clearing 13 rounds in a Perilous Simulation","_h":"l30a3zl3xg"},"band_pepe":{"descRaw":"[Erudite and Versatile] When Dispatch Center reaches Lv. 2, 4, and 6, obtain 1 special refresh: This refresh will prioritize offering Operators\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Pepe","effectName":"Erudite and Versatile","desc":"[Erudite and Versatile] When Dispatch Center reaches Lv. 2, 4, and 6, obtain 1 special refresh: This refresh will prioritize offering Operators\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Sargon] Operators in squad","_h":"jrt3ghglug"},"band_harold":{"descRaw":"[Talent Blind Box] Starting from Round 4, obtain 1 Operator every 2 rounds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Harold","effectName":"Talent Blind Box","desc":"[Talent Blind Box] Starting from Round 4, obtain 1 Operator every 2 rounds\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Victoria] Operators in squad","_h":"80w9j0fg4u"},"band_sciurus":{"descRaw":"[Snowfield's Gift] The first Operator purchased every round costs 1 Funds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Sciurus","effectName":"Snowfield's Gift","desc":"[Snowfield's Gift] The first Operator purchased every round costs 1 Funds\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Kjerag] Operators in squad","_h":"l8bph6dqhw"},"band_paganini":{"descRaw":"[Customized Firearm] After spending a total of 55 Funds, obtain 1 Tier 4 or above Elite Laterano Operator\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Paganini","effectName":"Customized Firearm","desc":"[Customized Firearm] After spending a total of 55 Funds, obtain 1 Tier 4 or above Elite Laterano Operator\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after achieving a cumulative total of 200 [Laterano] Alliance stacks across multiple simulations","_h":"jfddyagbqg"},"band_clementia":{"descRaw":"[Noble Sacrifice] When an <Ægir> Operator is defeated, grants Ægir Alliance stacks equivalent to that Operator's Tier\n<@ba.vdown>Strategy may be flawed when some <Ægir> Operators are missing","name":"Clementia","effectName":"Noble Sacrifice","desc":"[Noble Sacrifice] When an <Ægir> Operator is defeated, grants Ægir Alliance stacks equivalent to that Operator's Tier\nStrategy may be flawed when some <Ægir> Operators are missing","unlockDesc":"Unlocks after achieving a cumulative total of 200 [Ægir] Alliance stacks across multiple simulations","_h":"463zpy9ci1"},"band_emperor":{"descRaw":"[Express Dispatch] All allied Operators -50% Redeployment Time after each deployment","name":"Emperor","effectName":"Express Dispatch","desc":"[Express Dispatch] All allied Operators -50% Redeployment Time after each deployment","unlockDesc":"Unlocks after clearing a simulation in which you have obtained 6 Specialist Operators","_h":"6ddt8r6djc"},"band_mberry":{"descRaw":"[Experimental Med. Sticks] When the battle begins, all allied Operators in the rightmost column of the field gain the following effect: Every attack has a 25% chance to grant 1 Shield (max 1 stack)","name":"Mulberry","effectName":"Experimental Med. Sticks","desc":"[Experimental Med. Sticks] When the battle begins, all allied Operators in the rightmost column of the field gain the following effect: Every attack has a 25% chance to grant 1 Shield (max 1 stack)","unlockDesc":"Unlocks after clearing any 4 simulations","_h":"is9usuisrr"},"band_humus":{"descRaw":"[Recycling] When a Ground Operator's skill ends, they grant 3 SP to 1 random Operator in the adjacent 4 tiles","name":"Humus","effectName":"Recycling","desc":"[Recycling] When a Ground Operator's skill ends, they grant 3 SP to 1 random Operator in the adjacent 4 tiles","unlockDesc":"Unlocks after clearing any 3 simulations","_h":"digyk4die8"},"band_quintus":{"descRaw":"[Unstable Element] In Round 3, obtain special equipment Mutated Cells\n<@ba.acrem> After the battle ends, equipped Operator changes to a random Operator 1 Tier higher (up to Tier 6)","name":"Quintus","effectName":"Unstable Element","desc":"[Unstable Element] In Round 3, obtain special equipment Mutated Cells\n After the battle ends, equipped Operator changes to a random Operator 1 Tier higher (up to Tier 6)","unlockDesc":"Unlocks after clearing any 3 simulations","_h":"qx8exssde8"},"band_yu":{"descRaw":"[Slow Simmer] When Round 8 begins, if there is only 1 active Alliance, +36 stacks to it; otherwise +12 stacks to all active Alliances","name":"Yu","effectName":"Slow Simmer","desc":"[Slow Simmer] When Round 8 begins, if there is only 1 active Alliance, +36 stacks to it; otherwise +12 stacks to all active Alliances","unlockDesc":"Unlocks after clearing 9 rounds in a Standard Simulation","_h":"mrpwbvmrua"},"band_doberm":{"descRaw":"[Extra Training!] Obtain 1 'Pointing Stick' special Arts every 2 rounds\n<@ba.acrem>When used, adds extra enemies to the field and grants extra funds if the battle is perfectly cleared on your own","name":"Dobermann","effectName":"Extra Training!","desc":"[Extra Training!] Obtain 1 'Pointing Stick' special Arts every 2 rounds\nWhen used, adds extra enemies to the field and grants extra funds if the battle is perfectly cleared on your own","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"ypbz0f7hdm"},"band_cathy":{"descRaw":"[Targeted Drop] Whenever the Dispatch Center is upgraded, the shop offers 1 free Equipment with 3 random options to choose from","name":"Catherine","effectName":"Targeted Drop","desc":"[Targeted Drop] Whenever the Dispatch Center is upgraded, the shop offers 1 free Equipment with 3 random options to choose from","_h":"r9j4p3r9"},"band_malkie":{"descRaw":"[Commercial Packaging] Start with 1 Commercial Packaging Plan\n<@ba.acrem> For every 8 Operators sold, obtain 1 non-Elite Operator from the same Alliance as the equipped Operator","name":"Malkiewicz","effectName":"Commercial Packaging","desc":"[Commercial Packaging] Start with 1 Commercial Packaging Plan\n For every 8 Operators sold, obtain 1 non-Elite Operator from the same Alliance as the equipped Operator","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"17cs6r7rdm"},"band_qalaisa":{"descRaw":"[Scavenger Butterfly] When an allied Operator is defeated, other allied units on the field gain +20% ATK (Max 200%, and lasts until Operators are defeated or the battle ends)","name":"Qalaiša","effectName":"Scavenger Butterfly","desc":"[Scavenger Butterfly] When an allied Operator is defeated, other allied units on the field gain +20% ATK (Max 200%, and lasts until Operators are defeated or the battle ends)","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"y3pne7y3dm"},"band_chen":{"descRaw":"[Personal Power] All Operators deal Weakness damage (When dealing Physical or Arts damage, change damage type depending on the target's DEF and RES)","name":"Ch'en","effectName":"Personal Power","desc":"[Personal Power] All Operators deal Weakness damage (When dealing Physical or Arts damage, change damage type depending on the target's DEF and RES)","_h":"49xjs549"},"band_damaztic":{"descRaw":"[Damazti Isomorphism] Obtain 1 special equipment Damazti Isomorph every 5 rounds\n<@ba.acrem> When equipped together with certain other equipment, the equipped Operator is treated as a member of a specific Alliance","name":"'Damazti Cluster'","effectName":"Damazti Isomorphism","desc":"[Damazti Isomorphism] Obtain 1 special equipment Damazti Isomorph every 5 rounds\n When equipped together with certain other equipment, the equipped Operator is treated as a member of a specific Alliance","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"7it5tzxcdm"},"band_pith":{"descRaw":"[Top Student] In Round 1, gain 1 special Operator that can deal Nervous Impairment, Burn, or Necrosis. This Operator also belongs to the Harmony Alliance: +1 Operator count to some Alliances","effectName":"Top Student","desc":"[Top Student] In Round 1, gain 1 special Operator that can deal Nervous Impairment, Burn, or Necrosis. This Operator also belongs to the Harmony Alliance: +1 Operator count to some Alliances","_h":"aibzai"},"band_dusk":{"descRaw":"[Inky Visage] Duplicate Operators on the field have +30% ATK\n[Painted into Reality] In Round 1, obtain Special Arts Dusk's Scroll\n<@ba.acrem> On use, can copy 1 Operator within use range (Includes that Operator's Elite status and carried Equipment)","name":"Dusk","effectName":"Inky Visage","desc":"[Inky Visage] Duplicate Operators on the field have +30% ATK\n[Painted into Reality] In Round 1, obtain Special Arts Dusk's Scroll\n On use, can copy 1 Operator within use range (Includes that Operator's Elite status and carried Equipment)","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"nwcgas06dm"},"band_cannot":{"descRaw":"[Compound Interest] Leftover Funds can be saved for the next round. When there are at least 5 Funds left, gain 1 extra Funds per round","name":"Cannot","effectName":"Compound Interest","desc":"[Compound Interest] Leftover Funds can be saved for the next round. When there are at least 5 Funds left, gain 1 extra Funds per round","_h":"tidkh5ti"},"band_ducklord":{"descRaw":"['Mystery Customer'] From Round 5 onwards, some enemies you and your teammates encounter may be replaced with , , , or . Defeating them (even during Unite Phases) will grant 1 Funds","name":"Duck Lord","effectName":"'Mystery Customer'","desc":"['Mystery Customer'] From Round 5 onwards, some enemies you and your teammates encounter may be replaced with , , , or . Defeating them (even during Unite Phases) will grant 1 Funds","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"8zyfnw8zdm"},"band_lisa":{"descRaw":"[Omamori's Blessing] When a round begins, trigger an Operator's 'When obtained' Attribute once (prioritizes the bottom-right-most Operator on map)","name":"Suzuran","effectName":"Omamori's Blessing","desc":"[Omamori's Blessing] When a round begins, trigger an Operator's 'When obtained' Attribute once (prioritizes the bottom-right-most Operator on map)","_h":"wlpy9mwl"},"band_vodfox":{"descRaw":"[Substitute Doll] The first non-Elite Operator sold every round will instead switch into a random Operator from the Dispatch Center","name":"Shamare","effectName":"Substitute Doll","desc":"[Substitute Doll] The first non-Elite Operator sold every round will instead switch into a random Operator from the Dispatch Center","_h":"6bcjkl6b"},"band_ioleta":{"descRaw":"[Governing Order] When the battle begins, for every Elite Operator on the field, Elite Operators gain +10% ATK and HP","name":"Ioleta Russell","effectName":"Governing Order","desc":"[Governing Order] When the battle begins, for every Elite Operator on the field, Elite Operators gain +10% ATK and HP","_h":"plddb2pl"},"band_jesica":{"descRaw":"[Rally Directive] Upon entering Rest Phase on Round 4, 7, 10, and 13, obtain 1 Dispatch Module\n<@ba.acrem> Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Jessica","effectName":"Rally Directive","desc":"[Rally Directive] Upon entering Rest Phase on Round 4, 7, 10, and 13, obtain 1 Dispatch Module\n Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"vqyburxidm"},"band_mlyss":{"descRaw":"[Purified Condensation] Obtain 1 upgraded Doctor Hologram on Round 1\n<@ba.acrem>Upgraded Equippable by any Operator; immediately promotes Operator to an Elite Operator","name":"Muelsyse","effectName":"Purified Condensation","desc":"[Purified Condensation] Obtain 1 upgraded Doctor Hologram on Round 1\nUpgraded Equippable by any Operator; immediately promotes Operator to an Elite Operator","unlockDesc":"Unlocks after clearing any 1 simulation","_h":"3xrrjb4zdm"},"band_makiri":{"descRaw":"[Streetwise Ties] Obtain a random Operator from the Dispatch Center on even-numbered rounds","name":"Matsukiri","effectName":"Streetwise Ties","desc":"[Streetwise Ties] Obtain a random Operator from the Dispatch Center on even-numbered rounds","_h":"s79v94s7"},"band_fang":{"descRaw":"[Joint Advance] Obtain 1 Transmitter on rounds 8, 10, 12, and 14\n<@ba.acrem> Destroys equipped Operator when equipped and refreshes two slots in Dispatch Center, offering 2 Operators of the same Tier and pick one for free; the original Operator will be sent to your friend with the highest corresponding Alliance stack in the next round","name":"Fang","effectName":"Joint Advance","desc":"[Joint Advance] Obtain 1 Transmitter on rounds 8, 10, 12, and 14\n Destroys equipped Operator when equipped and refreshes two slots in Dispatch Center, offering 2 Operators of the same Tier and pick one for free; the original Operator will be sent to your friend with the highest corresponding Alliance stack in the next round","unlockDesc":"Unlocks after clearing any 3 simulations","_h":"sj23k303e8"},"band_mlynar":{"descRaw":"[Work Quota] Every Operator purchased grants 1 extra Funds next round (Max 3 Funds per round)\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Młynar","effectName":"Work Quota","desc":"[Work Quota] Every Operator purchased grants 1 extra Funds next round (Max 3 Funds per round)\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Kazimierz] Operators in squad","_h":"txn2lmj16s"},"band_chiave":{"descRaw":"[Gang Activity] Every 6 active refreshes will grant you 1 Operator from a Tier not exceeding the Dispatch Center Level (Max 2 Operators per round)\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Chiave","effectName":"Gang Activity","desc":"[Gang Activity] Every 6 active refreshes will grant you 1 Operator from a Tier not exceeding the Dispatch Center Level (Max 2 Operators per round)\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Siracusa] Operators in squad","_h":"jxjzowtljb"},"band_narant":{"descRaw":"[Passing Down the Profit] Dispatch Center will offer two equipment during even-numbered rounds, and you can pick one for free; Sargon Alliance's effect changes to: After Sargon Operators use a skill, Operators in the surrounding 8 tiles will share the Operator's equipment effects (limited to Tier V and below) for 60 seconds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Narantuya","effectName":"Passing Down the Profit","desc":"[Passing Down the Profit] Dispatch Center will offer two equipment during even-numbered rounds, and you can pick one for free; Sargon Alliance's effect changes to: After Sargon Operators use a skill, Operators in the surrounding 8 tiles will share the Operator's equipment effects (limited to Tier V and below) for 60 seconds\nStrategy may be flawed when some Operators are missing","unlockDesc":"Unlocks after clearing a simulation with 6 [Sargon] Operators in squad","_h":"04qmkxpmug"},"band_amedic":{"descRaw":"[Field Medic] 1 Reserve Operator - Medic appears on each player's battlefield; if there are at least 2 Elite Operators when the battle begins, Reserve Operator turns into ","effectName":"Field Medic","desc":"[Field Medic] 1 Reserve Operator - Medic appears on each player's battlefield; if there are at least 2 Elite Operators when the battle begins, Reserve Operator turns into ","unlockDesc":"Unlocks after clearing any 3 simulations","_h":"7k097ke8"}},"effects":{"aceffect_band_21":{"descRaw":"[Intensive Monitoring] When the battle starts, +2 Alliance Stacks to 1 random Operator of each different Tier on the field","name":"Intensive Monitoring","desc":"[Intensive Monitoring] When the battle starts, +2 Alliance Stacks to 1 random Operator of each different Tier on the field","_h":"aopiao"},"aceffect_band_22":{"descRaw":"[Wills As One] When there are 3/4/5 different active Alliances, all Operators +20/30/40% ATK and HP respectively","name":"Wills As One","desc":"[Wills As One] When there are 3/4/5 different active Alliances, all Operators +20/30/40% ATK and HP respectively","_h":"6y6r6y"},"aceffect_band_23":{"descRaw":"[HR Consultant] Every manual refresh becomes a special refresh: 2 copies of the same Operator will appear with one Frozen; obtain 1 Dispatch Module on Round 10\n<@ba.acrem> Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"HR Consultant","desc":"[HR Consultant] Every manual refresh becomes a special refresh: 2 copies of the same Operator will appear with one Frozen; obtain 1 Dispatch Module on Round 10\n Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"x42fis"},"aceffect_band_24":{"descRaw":"[Completion Reward] For every 20 Funds spent, gain a random Operator from a Tier not exceeding the current Dispatch Center Level","name":"Completion Reward","desc":"[Completion Reward] For every 20 Funds spent, gain a random Operator from a Tier not exceeding the current Dispatch Center Level","_h":"l33zl3"},"aceffect_band_25":{"descRaw":"[Extra Training!] Obtain 1 'Pointing Stick' special Arts every 2 rounds\n<@ba.acrem>When used, adds extra enemies to the field and grants extra funds if the battle is perfectly cleared on your own","name":"Extra Training!","desc":"[Extra Training!] Obtain 1 'Pointing Stick' special Arts every 2 rounds\nWhen used, adds extra enemies to the field and grants extra funds if the battle is perfectly cleared on your own","_h":"yp0f7h"},"aceffect_band_26":{"descRaw":"[Targeted Drop] Whenever the Dispatch Center is upgraded, the shop offers 1 free Equipment with 3 random options to choose from","name":"Targeted Drop","desc":"[Targeted Drop] Whenever the Dispatch Center is upgraded, the shop offers 1 free Equipment with 3 random options to choose from","_h":"r9p3r9"},"aceffect_band_27":{"descRaw":"[Commercial Packaging] Start with 1 Commercial Packaging Plan\n<@ba.acrem> For every 8 Operators sold, obtain 1 non-Elite Operator from the same Alliance as the equipped Operator","name":"Commercial Packaging","desc":"[Commercial Packaging] Start with 1 Commercial Packaging Plan\n For every 8 Operators sold, obtain 1 non-Elite Operator from the same Alliance as the equipped Operator","_h":"176r7r"},"aceffect_band_28":{"descRaw":"[Heroes All Around] The first two manual refreshes in every round become a special refresh: This refresh will prioritize offering 1 Yan Operator\n<@ba.vdown>Strategy may be flawed when some Yan Operators are missing","name":"Heroes All Around","desc":"[Heroes All Around] The first two manual refreshes in every round become a special refresh: This refresh will prioritize offering 1 Yan Operator\nStrategy may be flawed when some Yan Operators are missing","_h":"mix0ay"},"aceffect_band_29":{"descRaw":"[Erudite and Versatile] When Dispatch Center reaches Lv. 2, 4, and 6, obtain 1 special refresh: This refresh will prioritize offering Operators\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Erudite and Versatile","desc":"[Erudite and Versatile] When Dispatch Center reaches Lv. 2, 4, and 6, obtain 1 special refresh: This refresh will prioritize offering Operators\nStrategy may be flawed when some Operators are missing","_h":"jrghgl"},"aceffect_band_30":{"descRaw":"[Talent Blind Box] Starting from Round 4, obtain 1 Operator every 2 rounds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Talent Blind Box","desc":"[Talent Blind Box] Starting from Round 4, obtain 1 Operator every 2 rounds\nStrategy may be flawed when some Operators are missing","_h":"80j0fg"},"aceffect_band_31":{"descRaw":"[Snowfield's Gift] The first Operator purchased every round costs 1 Funds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Snowfield's Gift","desc":"[Snowfield's Gift] The first Operator purchased every round costs 1 Funds\nStrategy may be flawed when some Operators are missing","_h":"l8h6dq"},"aceffect_band_32":{"descRaw":"[Customized Firearm] After spending a total of 55 Funds, obtain 1 Tier 4 or above Elite Laterano Operator\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Customized Firearm","desc":"[Customized Firearm] After spending a total of 55 Funds, obtain 1 Tier 4 or above Elite Laterano Operator\nStrategy may be flawed when some Operators are missing","_h":"jfyagb"},"aceffect_band_33":{"descRaw":"[Noble Sacrifice] When an <Ægir> Operator is defeated, grants Ægir Alliance stacks equivalent to that Operator's Tier\n<@ba.vdown>Strategy may be flawed when some <Ægir> Operators are missing","name":"Noble Sacrifice","desc":"[Noble Sacrifice] When an <Ægir> Operator is defeated, grants Ægir Alliance stacks equivalent to that Operator's Tier\nStrategy may be flawed when some <Ægir> Operators are missing","_h":"46py9c"},"aceffect_band_34":{"descRaw":"[Compound Interest] Leftover Funds can be saved for the next round. When there are at least 5 Funds left, gain 1 extra Funds per round","name":"Compound Interest","desc":"[Compound Interest] Leftover Funds can be saved for the next round. When there are at least 5 Funds left, gain 1 extra Funds per round","_h":"tih5ti"},"aceffect_band_35":{"descRaw":"[Scavenger Butterfly] When an allied Operator is defeated, other allied units on the field gain +20% ATK (Max 200%, and lasts until Operators are defeated or the battle ends)","name":"Scavenger Butterfly","desc":"[Scavenger Butterfly] When an allied Operator is defeated, other allied units on the field gain +20% ATK (Max 200%, and lasts until Operators are defeated or the battle ends)","_h":"y3e7y3"},"aceffect_band_36":{"descRaw":"[Express Dispatch] All allied Operators -50% Redeployment Time after each deployment","name":"Express Dispatch","desc":"[Express Dispatch] All allied Operators -50% Redeployment Time after each deployment","_h":"6d8r6d"},"aceffect_band_37":{"descRaw":"[Experimental Med. Sticks] When the battle begins, all allied Operators in the rightmost column of the field gain the following effect: Every attack has a 25% chance to grant 1 Shield (max 1 stack)","name":"Experimental Med. Sticks","desc":"[Experimental Med. Sticks] When the battle begins, all allied Operators in the rightmost column of the field gain the following effect: Every attack has a 25% chance to grant 1 Shield (max 1 stack)","_h":"issuis"},"aceffect_band_38":{"descRaw":"[Recycling] When a Ground Operator's skill ends, they grant 3 SP to 1 random Operator in the adjacent 4 tiles","name":"Recycling","desc":"[Recycling] When a Ground Operator's skill ends, they grant 3 SP to 1 random Operator in the adjacent 4 tiles","_h":"dik4di"},"aceffect_band_39":{"descRaw":"[Personal Power] All Operators deal Weakness damage (When dealing Physical or Arts damage, change damage type depending on the target's DEF and RES)","name":"Personal Power","desc":"[Personal Power] All Operators deal Weakness damage (When dealing Physical or Arts damage, change damage type depending on the target's DEF and RES)","_h":"49s549"},"aceffect_band_40":{"descRaw":"[Damazti Isomorphism] Obtain 1 special equipment Damazti Isomorph every 5 rounds\n<@ba.acrem> When equipped together with certain other equipment, the equipped Operator is treated as a member of a specific Alliance","name":"Damazti Isomorphism","desc":"[Damazti Isomorphism] Obtain 1 special equipment Damazti Isomorph every 5 rounds\n When equipped together with certain other equipment, the equipped Operator is treated as a member of a specific Alliance","_h":"7itzxc"},"aceffect_band_41":{"descRaw":"[Unstable Element] In Round 3, obtain special equipment Mutated Cells\n<@ba.acrem> After the battle ends, equipped Operator changes to a random Operator 1 Tier higher (up to Tier 6)","name":"Unstable Element","desc":"[Unstable Element] In Round 3, obtain special equipment Mutated Cells\n After the battle ends, equipped Operator changes to a random Operator 1 Tier higher (up to Tier 6)","_h":"qxxssd"},"aceffect_band_42":{"descRaw":"[Top Student] In Round 1, gain 1 special Operator that can deal Nervous Impairment, Burn, or Necrosis. This Operator also belongs to the Harmony Alliance: +1 Operator count to some Alliances","name":"Top Student","desc":"[Top Student] In Round 1, gain 1 special Operator that can deal Nervous Impairment, Burn, or Necrosis. This Operator also belongs to the Harmony Alliance: +1 Operator count to some Alliances","_h":"aibzai"},"aceffect_band_43":{"descRaw":"[Machine Assistance] 1 'Double Lids' appears on all battlefields\n<@ba.acrem><'Double Lids'> Can perform long-ranged Arts attacks and inflicts Fragile on enemy targets (Can be upgraded!)","name":"Machine Assistance","desc":"[Machine Assistance] 1 'Double Lids' appears on all battlefields\n<'Double Lids'> Can perform long-ranged Arts attacks and inflicts Fragile on enemy targets (Can be upgraded!)","_h":"3qm8gk"},"aceffect_band_44":{"descRaw":"[Indestructible] Start with 45 Life Points","name":"Indestructible","desc":"[Indestructible] Start with 45 Life Points","_h":"uof2uo"},"aceffect_band_45":{"descRaw":"[Inky Visage] Duplicate Operators on the field have +30% ATK\n[Painted into Reality] In Round 1, obtain Special Arts Dusk's Scroll\n<@ba.acrem> On use, can copy 1 Operator within use range (Includes that Operator's Elite status and carried Equipment)","name":"Inky Visage","desc":"[Inky Visage] Duplicate Operators on the field have +30% ATK\n[Painted into Reality] In Round 1, obtain Special Arts Dusk's Scroll\n On use, can copy 1 Operator within use range (Includes that Operator's Elite status and carried Equipment)","_h":"nwas06"},"aceffect_band_46":{"descRaw":"[Idle Teatime] Funds from Rounds 1 and 2 are temporarily held and released on Round 3; randomly obtain 1 Tier 2 Operator and 1 Tier 4 Operator during Round 3's Rest Phase","name":"Idle Teatime","desc":"[Idle Teatime] Funds from Rounds 1 and 2 are temporarily held and released on Round 3; randomly obtain 1 Tier 2 Operator and 1 Tier 4 Operator during Round 3's Rest Phase","_h":"218g21"},"aceffect_band_47":{"descRaw":"[Private Equity Fund] Upon entering Rest Phase on Rounds 1, 4, 7, 10, obtain 1 Knightly Savings\n<@ba.acrem> Destroyed when equipped and grants 1-6 Funds","name":"Private Equity Fund","desc":"[Private Equity Fund] Upon entering Rest Phase on Rounds 1, 4, 7, 10, obtain 1 Knightly Savings\n Destroyed when equipped and grants 1-6 Funds","_h":"c8qwni"},"aceffect_band_48":{"descRaw":"[Phylactery Secret] First 3 Operators defeated in battle will be revived immediately!","name":"Phylactery Secret","desc":"[Phylactery Secret] First 3 Operators defeated in battle will be revived immediately!","_h":"nk1unk"},"aceffect_band_49":{"descRaw":"['Mystery Customer'] From Round 5 onwards, some enemies you and your teammates encounter may be replaced with , , , or . Defeating them (even during Unite Phases) will grant 1 Funds","name":"'Mystery Customer'","desc":"['Mystery Customer'] From Round 5 onwards, some enemies you and your teammates encounter may be replaced with , , , or . Defeating them (even during Unite Phases) will grant 1 Funds","_h":"8znw8z"},"aceffect_band_50":{"descRaw":"[Slow Simmer] When Round 8 begins, if there is only 1 active Alliance, +36 stacks to it; otherwise +12 stacks to all active Alliances","name":"Slow Simmer","desc":"[Slow Simmer] When Round 8 begins, if there is only 1 active Alliance, +36 stacks to it; otherwise +12 stacks to all active Alliances","_h":"mrbvmr"},"aceffect_band_51":{"descRaw":"[Omamori's Blessing] When a round begins, trigger an Operator's 'When obtained' Attribute once (prioritizes the bottom-right-most Operator on map)","name":"Omamori's Blessing","desc":"[Omamori's Blessing] When a round begins, trigger an Operator's 'When obtained' Attribute once (prioritizes the bottom-right-most Operator on map)","_h":"wl9mwl"},"aceffect_band_52":{"descRaw":"[Substitute Doll] The first non-Elite Operator sold every round will instead switch into a random Operator from the Dispatch Center","name":"Substitute Doll","desc":"[Substitute Doll] The first non-Elite Operator sold every round will instead switch into a random Operator from the Dispatch Center","_h":"6bkl6b"},"aceffect_band_53":{"descRaw":"[Governing Order] When the battle begins, for every Elite Operator on the field, Elite Operators gain +10% ATK and HP","name":"Governing Order","desc":"[Governing Order] When the battle begins, for every Elite Operator on the field, Elite Operators gain +10% ATK and HP","_h":"plb2pl"},"aceffect_band_54":{"descRaw":"[Rally Directive] Upon entering Rest Phase on Round 4, 7, 10, and 13, obtain 1 Dispatch Module\n<@ba.acrem> Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Rally Directive","desc":"[Rally Directive] Upon entering Rest Phase on Round 4, 7, 10, and 13, obtain 1 Dispatch Module\n Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"vqurxi"},"aceffect_band_55":{"descRaw":"[Purified Condensation] Obtain 1 upgraded Doctor Hologram on Round 1\n<@ba.acrem>Upgraded Equippable by any Operator; immediately promotes Operator to an Elite Operator","name":"Purified Condensation","desc":"[Purified Condensation] Obtain 1 upgraded Doctor Hologram on Round 1\nUpgraded Equippable by any Operator; immediately promotes Operator to an Elite Operator","_h":"3xjb4z"},"aceffect_band_56":{"descRaw":"[Streetwise Ties] Obtain a random Operator from the Dispatch Center on even-numbered rounds","name":"Streetwise Ties","desc":"[Streetwise Ties] Obtain a random Operator from the Dispatch Center on even-numbered rounds","_h":"s794s7"},"aceffect_band_57":{"descRaw":"[Joint Advance] Obtain 1 Transmitter on rounds 8, 10, 12, and 14\n<@ba.acrem> Destroys equipped Operator when equipped and refreshes two slots in Dispatch Center, offering 2 Operators of the same Tier and pick one for free; the original Operator will be sent to your friend with the highest corresponding Alliance stack in the next round","name":"Joint Advance","desc":"[Joint Advance] Obtain 1 Transmitter on rounds 8, 10, 12, and 14\n Destroys equipped Operator when equipped and refreshes two slots in Dispatch Center, offering 2 Operators of the same Tier and pick one for free; the original Operator will be sent to your friend with the highest corresponding Alliance stack in the next round","_h":"sjk303"},"aceffect_band_58":{"descRaw":"[Work Quota] Every Operator purchased grants 1 extra Funds next round (Max 3 Funds per round)\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Work Quota","desc":"[Work Quota] Every Operator purchased grants 1 extra Funds next round (Max 3 Funds per round)\nStrategy may be flawed when some Operators are missing","_h":"txlmj1"},"aceffect_band_59":{"descRaw":"[Gang Activity] Every 6 active refreshes will grant you 1 Operator from a Tier not exceeding the Dispatch Center Level (Max 2 Operators per round)\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Gang Activity","desc":"[Gang Activity] Every 6 active refreshes will grant you 1 Operator from a Tier not exceeding the Dispatch Center Level (Max 2 Operators per round)\nStrategy may be flawed when some Operators are missing","_h":"jxowtl"},"aceffect_band_60":{"descRaw":"[Passing Down the Profit] Dispatch Center will offer two equipment during even-numbered rounds, and you can pick one for free; Sargon Alliance's effect changes to: After Sargon Operators use a skill, Operators in the surrounding 8 tiles will share the Operator's equipment effects (limited to Tier V and below) for 60 seconds\n<@ba.vdown>Strategy may be flawed when some Operators are missing","name":"Passing Down the Profit","desc":"[Passing Down the Profit] Dispatch Center will offer two equipment during even-numbered rounds, and you can pick one for free; Sargon Alliance's effect changes to: After Sargon Operators use a skill, Operators in the surrounding 8 tiles will share the Operator's equipment effects (limited to Tier V and below) for 60 seconds\nStrategy may be flawed when some Operators are missing","_h":"04kxpm"},"aceffect_band_61":{"descRaw":"[Field Medic] 1 Reserve Operator - Medic appears on each player's battlefield; if there are at least 2 Elite Operators when the battle begins, Reserve Operator turns into ","name":"Field Medic","desc":"[Field Medic] 1 Reserve Operator - Medic appears on each player's battlefield; if there are at least 2 Elite Operators when the battle begins, Reserve Operator turns into ","_h":"7k097k"},"aceffect_char_1":{"descRaw":"No related bonus","name":"Non-Elite","desc":"No related bonus","_h":"w21mw2"},"aceffect_char_2":{"descRaw":"ATK and DEF +5%","name":"Elite 1","desc":"ATK and DEF +5%","_h":"pd0spd"},"aceffect_char_3":{"descRaw":"ATK +10%, DEF and max HP +5%","name":"Elite 2","desc":"ATK +10%, DEF and max HP +5%","_h":"ql3pql"},"aceffect_char_4":{"descRaw":"ATK, DEF, and max HP +10%","name":"Elite 2 Lv.60","desc":"ATK, DEF, and max HP +10%","_h":"qvajqv"},"aceffect_enemy_1":{"descRaw":"All enemies gain Movement Speed <@ba.vup>+15%","name":"Forced March","desc":"All enemies gain Movement Speed +15%","_h":"jbbh2w"},"aceffect_enemy_2":{"descRaw":"All enemies gain Max HP <@ba.vup>+8%","name":"Supply Route","desc":"All enemies gain Max HP +8%","_h":"78a40b"},"aceffect_enemy_2_2":{"descRaw":"All enemies gain Max HP <@ba.vup>+20%","name":"Supply Route II","desc":"All enemies gain Max HP +20%","_h":"cugib5"},"aceffect_enemy_3":{"descRaw":"All enemies gain ATK <@ba.vup>+10%, Max HP <@ba.vup>+20%","name":"Breaching Gear","desc":"All enemies gain ATK +10%, Max HP +20%","_h":"jztk11"},"aceffect_enemy_4":{"descRaw":"All enemies gain ATK <@ba.vup>-20%, Max HP <@ba.vup>-20%","name":"Breaching Gear II","desc":"All enemies gain ATK -20%, Max HP -20%","_h":"x86m5o"},"aceffect_enemy_5":{"descRaw":"All enemies gain ATK <@ba.vup>-30%, Max HP <@ba.vup>-25%","name":"Breaching Gear III","desc":"All enemies gain ATK -30%, Max HP -25%","_h":"1yxhhy"},"allybuff_select_1":{"descRaw":"Obtain 2 pieces of Tier 1 equipment; also <@ba.vup>affects Teammates","name":"Equip","desc":"Obtain 2 pieces of Tier 1 equipment; also affects Teammates","_h":"fh0pe6"},"allybuff_select_2_1":{"descRaw":"<@ba.vup>+8 stacks to Ægir, Raid, and Durable Alliances; also <@ba.vup>affects Teammates","name":"Skadi's Pledge","desc":"+8 stacks to Ægir, Raid, and Durable Alliances; also affects Teammates","_h":"vcmlba"},"allybuff_select_2_2":{"descRaw":"<@ba.vup>+10 stacks to Yan and Investor Alliances; also <@ba.vup>affects Teammates","name":"Swire's Pledge","desc":"+10 stacks to Yan and Investor Alliances; also affects Teammates","_h":"bcd1rg"},"allybuff_select_2_3":{"descRaw":"<@ba.vup>+8 stacks to Victoria, Foresight, and Resilient Alliances; also <@ba.vup>affects Teammates","name":"Bagpipe's Pledge","desc":"+8 stacks to Victoria, Foresight, and Resilient Alliances; also affects Teammates","_h":"smfk84"},"allybuff_select_2_4":{"descRaw":"<@ba.vup>+8 stacks to Kjerag, Investor, and Swift Alliances; also <@ba.vup>affects Teammates","name":"SilverAsh's Pledge","desc":"+8 stacks to Kjerag, Investor, and Swift Alliances; also affects Teammates","_h":"pg3zoi"},"allybuff_select_2_5":{"descRaw":"<@ba.vup>+10 stacks to Laterano and Arcane Alliances; also <@ba.vup>affects Teammates","name":"Mostima's Pledge","desc":"+10 stacks to Laterano and Arcane Alliances; also affects Teammates","_h":"ugc7ak"},"allybuff_select_2_6":{"descRaw":"<@ba.vup>+10 stacks to Sargon and Precision Alliances; also <@ba.vup>affects Teammates","name":"Titi's Pledge","desc":"+10 stacks to Sargon and Precision Alliances; also affects Teammates","_h":"ttw7yx"},"allybuff_select_2_7":{"descRaw":"<@ba.vup>+12 stacks to Kazimierz Alliance; also <@ba.vup>affects Teammates","name":"Młynar's Pledge","desc":"+12 stacks to Kazimierz Alliance; also affects Teammates","_h":"n44wqw"},"allybuff_select_2_8":{"descRaw":"<@ba.vup>+10 stacks to Siracusa and Raid Alliances; also <@ba.vup>affects Teammates","name":"Texas's Pledge","desc":"+10 stacks to Siracusa and Raid Alliances; also affects Teammates","_h":"nex4mu"},"allybuff_select_3":{"descRaw":"Obtain <@ba.vup>1 Funds; also <@ba.vup>affects Teammates","name":"Wealth","desc":"Obtain 1 Funds; also affects Teammates","_h":"cc4rs6"},"allybuff_select_4":{"descRaw":"Next <@ba.vup>2 refreshes are free (can stack); also <@ba.vup>affects Teammates","name":"Supply","desc":"Next 2 refreshes are free (can stack); also affects Teammates","_h":"1xcrmd"},"allybuff_select_5":{"descRaw":"The next equipment <@ba.vup>you buy will already be upgraded","name":"Preparation","desc":"The next equipment you buy will already be upgraded","_h":"f37wvs"},"allybuff_select_6":{"descRaw":"The next Operator <@ba.vup>you buy will already be promoted to Elite","name":"Promotion","desc":"The next Operator you buy will already be promoted to Elite","_h":"ajncwg"},"allybuff_select_7_1":{"descRaw":"<@ba.vup>You obtain a random Yan Alliance Operator","name":"Yanese Support","desc":"You obtain a random Yan Alliance Operator","_h":"4hrc8u"},"allybuff_select_7_2":{"descRaw":"<@ba.vup>You obtain a random Kjerag Alliance Operator","name":"Kjeragi Support","desc":"You obtain a random Kjerag Alliance Operator","_h":"ri2sqh"},"allybuff_select_7_3":{"descRaw":"<@ba.vup>You obtain a random Sargon Alliance Operator","name":"Sargonian Support","desc":"You obtain a random Sargon Alliance Operator","_h":"maw491"},"allybuff_select_7_4":{"descRaw":"<@ba.vup>You obtain a random Siracusa Alliance Operator","name":"Siracusan Support","desc":"You obtain a random Siracusa Alliance Operator","_h":"v9kdde"},"allybuff_select_7_5":{"descRaw":"<@ba.vup>You obtain a random Kazimierz Alliance Operator","name":"Kazimierzian Support","desc":"You obtain a random Kazimierz Alliance Operator","_h":"f2qypn"},"allybuff_select_7_6":{"descRaw":"<@ba.vup>You obtain a random Lateran Alliance Operator","name":"Lateran Support","desc":"You obtain a random Lateran Alliance Operator","_h":"nlhdly"},"allybuff_select_7_7":{"descRaw":"<@ba.vup>You obtain a random Victoria Alliance Operator","name":"Victorian Support","desc":"You obtain a random Victoria Alliance Operator","_h":"5kl4dp"},"allybuff_select_7_8":{"descRaw":"<@ba.vup>You obtain a random Ægir Alliance Operator","name":"Ægirian Support","desc":"You obtain a random Ægir Alliance Operator","_h":"1ks6mn"},"allybuff_select_11":{"descRaw":"Allied units recover 50 HP on taking damage; also <@ba.vup>affects Teammates","name":"Recovery","desc":"Allied units recover 50 HP on taking damage; also affects Teammates","_h":"25njgg"},"allybuff_select_13":{"descRaw":"If there are at least 3 units on the Bench when Rest Phase ends, all allied Operators ignore 20 RES; also <@ba.vup>affects Teammates","name":"Firepower","desc":"If there are at least 3 units on the Bench when Rest Phase ends, all allied Operators ignore 20 RES; also affects Teammates","_h":"p1j7xk"},"allybuff_select_14":{"descRaw":"When the battle starts, if there are at least 3 Operators deployed in a row on the battlefield, all allied Operators -50% Redeployment Time; also <@ba.vup>affects Teammates","name":"Draft","desc":"When the battle starts, if there are at least 3 Operators deployed in a row on the battlefield, all allied Operators -50% Redeployment Time; also affects Teammates","_h":"hos0pl"},"allybuff_select_18":{"descRaw":"When allied Operators have full HP, gain +30% ATK and DEF; also <@ba.vup>affects Teammates","name":"Flawless","desc":"When allied Operators have full HP, gain +30% ATK and DEF; also affects Teammates","_h":"icpqld"},"allybuff_select_19":{"descRaw":"If the Bench is empty when Rest Phase ends, all allied Operators ignore 30% DEF; also <@ba.vup>affects Teammates","name":"Acute","desc":"If the Bench is empty when Rest Phase ends, all allied Operators ignore 30% DEF; also affects Teammates","_h":"rn8yb2"},"bondeffect_arcane":{"descRaw":"When [Arcane] Operators deal Arts damage to enemies, the target takes <@ba.vup>{0:0%} increased Arts damage <@ba.acrem>(affected by no. of stacks) for 3 seconds\n3 different [Arcane] Operators on field> [Arcane] Operators deal <@ba.vup>{1:0%} more damage to enemies with less than 50% HP <@ba.acrem>(affected by no. of stacks)","name":"Arcane","desc":"When [Arcane] Operators deal Arts damage to enemies, the target takes {0:0%} increased Arts damage (affected by no. of stacks) for 3 seconds\n [Arcane] Operators deal {1:0%} more damage to enemies with less than 50% HP (affected by no. of stacks)","_h":"adfx9y"},"bondeffect_deput":{"descRaw":"All Operators <@ba.vup>+{0:0%} DEF <@ba.acrem>(affected by no. of stacks), and <@ba.vup>-30% Redeployment Time\nWhen Rest Phase ends, <@ba.vup>+2 stacks to all active Alliances\n3 different [Aid] Operators on the field> <@ba.vup>+4 stacks instead","name":"Aid","desc":"All Operators +{0:0%} DEF (affected by no. of stacks), and -30% Redeployment Time\nWhen Rest Phase ends, +2 stacks to all active Alliances\n +4 stacks instead","_h":"e6yl9j"},"bondeffect_egir":{"descRaw":"[Ægir] Operators <@ba.vup>+{0:0%}<@ba.acrem> HP (affected by no. of stacks)\nAt the start of battle, [Ægir] Operators will devour the Operator on the tile in front them, dealing <@ba.vdown>5000 Physical damage to the Operator and gaining their <@ba.vup>base ATK and <@ba.vup>Block, while adding [Ægir] stacks equal to the devoured Operator's Tier <@ba.acrem>(among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n5 different [Ægir] Operators on field> the first 3 defeated will <@ba.vup>immediately revive","name":"Ægir","desc":"[Ægir] Operators +{0:0%} HP (affected by no. of stacks)\nAt the start of battle, [Ægir] Operators will devour the Operator on the tile in front them, dealing 5000 Physical damage to the Operator and gaining their base ATK and Block, while adding [Ægir] stacks equal to the devoured Operator's Tier (among [Ægir] Operators, those positioned further up or to the left are prioritized to start a devour)\n the first 3 defeated will immediately revive","_h":"ghmqbs"},"bondeffect_empty":{"descRaw":"All Operators take <@ba.vup>-20% Physical and Arts damage; [Assist Operators] deal <@ba.vup>120% damage; Elite [Assist Operators] deal <@ba.vup>140% damage","name":"Assist Operator","desc":"All Operators take -20% Physical and Arts damage; [Assist Operators] deal 120% damage; Elite [Assist Operators] deal 140% damage","_h":"hjni4c"},"bondeffect_indom":{"descRaw":"When a <@ba.vup>Ground Operator is defeated, there is a <@ba.vup>{0:0%} chance they will immediately redeploy <@ba.acrem>(affected by no. of stacks)\n3 different [Resilient] Operators on the field> <@ba.vup>Ground Operators grant <@ba.vup>+5 SP to all Operators on field when defeated","name":"Resilient","desc":"When a Ground Operator is defeated, there is a {0:0%} chance they will immediately redeploy (affected by no. of stacks)\n Ground Operators grant +5 SP to all Operators on field when defeated","_h":"380w91"},"bondeffect_invest":{"descRaw":"Operators' 'When obtained' Attributes trigger twice\n100 stacks> 'when obtained' Attributes trigger 3 times instead\n[Investor] Operators on Bench can also count toward activating this Alliance","name":"Investor","desc":"Operators' 'When obtained' Attributes trigger twice\n 'when obtained' Attributes trigger 3 times instead\n[Investor] Operators on Bench can also count toward activating this Alliance","_h":"kv6afa"},"bondeffect_kazimierz":{"descRaw":"On every Operator deployment, [Kazimierz] Operators gain +20% ATK (up to <@ba.vup>+{0:0%})<@ba.acrem>(affected by no. of stacks)\n6 different [Kazimierz] Operators on field> [Kazimierz] Operators blocking enemies deal <@ba.vup>120% of ATK as True Damage and inflict <@ba.vup>0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise, dealing damage also deals extra <@ba.vup>30% ATK as True damage when not blocking an enemy","name":"Kazimierz","desc":"On every Operator deployment, [Kazimierz] Operators gain +20% ATK (up to +{0:0%})(affected by no. of stacks)\n [Kazimierz] Operators blocking enemies deal 120% of ATK as True Damage and inflict 0.1 seconds of Stun on nearby enemies every 2 seconds; otherwise, dealing damage also deals extra 30% ATK as True damage when not blocking an enemy","_h":"cvkecs"},"bondeffect_kjerag":{"descRaw":"[Kjerag] Operators deal <@ba.vup>125% damage, or <@ba.vup>{0:0%} damage to Cold and Frozen enemies <@ba.acrem>(affected by no. of stacks)\n6 different [Kjerag] Operators on field> A cold wind sweeps across battlefield every 25 seconds, inflicting Cold on enemies for <@ba.vup>{1:0} seconds <@ba.acrem>(affected by no. of stacks)","name":"Kjerag","desc":"[Kjerag] Operators deal 125% damage, or {0:0%} damage to Cold and Frozen enemies (affected by no. of stacks)\n A cold wind sweeps across battlefield every 25 seconds, inflicting Cold on enemies for {1:0} seconds (affected by no. of stacks)","_h":"4bh4e9"},"bondeffect_laterano":{"descRaw":"[Laterano] Operators gain <@ba.vup>+{0:0%} ammo on skill activation <@ba.acrem>(affected by no. of stacks)\n6 different [Laterano] Operators on field> All [Laterano] Operators +4% ATK whenever any [Laterano] Operator spends 1 ammo, max <@ba.vup>+200%","name":"Laterano","desc":"[Laterano] Operators gain +{0:0%} ammo on skill activation (affected by no. of stacks)\n All [Laterano] Operators +4% ATK whenever any [Laterano] Operator spends 1 ammo, max +200%","_h":"liadir"},"bondeffect_mani":{"descRaw":"When activated, <@ba.vup>+1 Operator count to all Core Alliances on field, and [Harmony] Operators also <@ba.vup>gain effects from said activated Alliances","name":"Harmony","desc":"When activated, +1 Operator count to all Core Alliances on field, and [Harmony] Operators also gain effects from said activated Alliances","_h":"3z96y3"},"bondeffect_mira":{"descRaw":"On Dispatch Center refresh, there is a <@ba.vup>{0:0%}<@ba.acrem> chance (affected by no. of stacks) the next refresh will be free\n100 stacks> Gain <@ba.vup>20 Funds\n[Marvel] Operators on Bench can also count toward activating this Alliance","name":"Marvel","desc":"On Dispatch Center refresh, there is a {0:0%} chance (affected by no. of stacks) the next refresh will be free\n Gain 20 Funds\n[Marvel] Operators on Bench can also count toward activating this Alliance","_h":"td3x0k"},"bondeffect_preci":{"descRaw":"[Precision] Operators gain <@ba.vup>+{0:0%} ATK<@ba.acrem>(affected by no. of stacks)\n3 different [Precision] Operators on field> Buff affects all [Precision] and Ranged Operators, and attacks ignore <@ba.vup>30% DEF and RES","name":"Precision","desc":"[Precision] Operators gain +{0:0%} ATK(affected by no. of stacks)\n Buff affects all [Precision] and Ranged Operators, and attacks ignore 30% DEF and RES","_h":"n5dx7q"},"bondeffect_raid":{"descRaw":"If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy without losing SP, and gain <@ba.vup>+{0:0%} ATK and HP during the skill duration<@ba.acrem> (affected by no. of stacks)\n50 stacks> All Operators gain <@ba.vup>+50 ASPD","name":"Raid","desc":"If a [Raid] Operator's skill is ready or does not attack for 10 seconds, and has no enemies in their attack range, they will redeploy near a ground enemy without losing SP, and gain +{0:0%} ATK and HP during the skill duration (affected by no. of stacks)\n All Operators gain +50 ASPD","_h":"ypdfou"},"bondeffect_sargon":{"descRaw":"When any [Sargon] Operator activates a skill, all [Sargon] Operators +12 ASPD (up to <@ba.vup>+300), lasting for <@ba.vup>{0:0} seconds <@ba.acrem>(affected by no. of stacks)\n6 different [Sargon] Operators on field> Skill activations will also cause all [Sargon] Operators to gain +12% ATK (up to <@ba.vup>+300%) \n<@ba.acrem>When using Narantuya's Strategy, the effect changes","name":"Sargon","desc":"When any [Sargon] Operator activates a skill, all [Sargon] Operators +12 ASPD (up to +300), lasting for {0:0} seconds (affected by no. of stacks)\n Skill activations will also cause all [Sargon] Operators to gain +12% ATK (up to +300%) \nWhen using Narantuya's Strategy, the effect changes","_h":"vpigon"},"bondeffect_siracusa":{"descRaw":"[Siracusa] Operators gain <@ba.vup>+{0:0} ASPD on deployment for <@ba.vup>{1:0} seconds<@ba.acrem>(affected by no. of stacks)\n6 different [Siracusa] Operators on field> [Siracusa] Operators also gain Invisibility for the same amount of time; and have a 3% chance to deal <@ba.vup>{2:0} <@ba.acrem>(affected by no. of stacks) True damage and inflict <@ba.vup>Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility","name":"Siracusa","desc":"[Siracusa] Operators gain +{0:0} ASPD on deployment for {1:0} seconds(affected by no. of stacks)\n [Siracusa] Operators also gain Invisibility for the same amount of time; and have a 3% chance to deal {2:0} (affected by no. of stacks) True damage and inflict Fear for 3 seconds when Invisible, or for 10 seconds after losing Invisibility","_h":"h995em"},"bondeffect_skillful":{"descRaw":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain <@ba.vup>+{0:0} ASPD<@ba.acrem> (affected by no. of stacks)\n40 stacks> Effect range increased to 8 tiles surrounding [Agile] Operators","name":"Agile","desc":"[Agile] Operators and Operators in the 4 adjacent tiles around them gain +{0:0} ASPD (affected by no. of stacks)\n Effect range increased to 8 tiles surrounding [Agile] Operators","_h":"n7lxa7"},"bondeffect_solo":{"descRaw":"1 [Solo] Operator on field> The [Solo] Operator gains <@ba.vup>+60% ATK and HP; and <@ba.vup>+15<@ba.acrem> SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","name":"Solo","desc":" The [Solo] Operator gains +60% ATK and HP; and +15 SP on deployment (Effect disabled with 2 or more different [Solo] Operators on the field)","_h":"0mytjp"},"bondeffect_stead":{"descRaw":"All Operators gain <@ba.vup>+{0:0%} HP<@ba.acrem> (affected by no. of stacks)\n3 different [Durable] Operators on field> Whenever a non-[Durable] Operator takes damage, <@ba.vup>40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict <@ba.vup>{1:0} Arts Damage <@ba.acrem>(affected by no. of stacks, triggers up to once every 0.2 seconds) and <@ba.vup>40% Fragile for 5 seconds onto their attacker","name":"Durable","desc":"All Operators gain +{0:0%} HP (affected by no. of stacks)\n Whenever a non-[Durable] Operator takes damage, 40% of that damage is split among all [Durable] Operators on field. [Durable] Operators taking damage inflict {1:0} Arts Damage (affected by no. of stacks, triggers up to once every 0.2 seconds) and 40% Fragile for 5 seconds onto their attacker","_h":"2n4fv2"},"bondeffect_sunt":{"descRaw":"2 Elite Operators on field> Elite Operators gain <@ba.vup>+30% ATK\n5 Elite Operators on field> Elite Operators have <@ba.vup>-30% SP Cost\n<@ba.acrem>(All Elite Operators can activate this Alliance)","name":"Elite","desc":" Elite Operators gain +30% ATK\n Elite Operators have -30% SP Cost\n(All Elite Operators can activate this Alliance)","_h":"meiwx0"},"bondeffect_swift":{"descRaw":"[Swift] Operators have a <@ba.vup>{0:0%} chance when their skill ends to immediately recover <@ba.vup>12 SP <@ba.acrem>(affected by no. of stacks)\n40 stacks> All Operators have the same chance to recover <@ba.vup>15 SP when their skill ends","name":"Swift","desc":"[Swift] Operators have a {0:0%} chance when their skill ends to immediately recover 12 SP (affected by no. of stacks)\n All Operators have the same chance to recover 15 SP when their skill ends","_h":"ubb92h"},"bondeffect_victoria":{"descRaw":"[Victoria] Operators <@ba.vup>carrying equipment deal <@ba.vup>{0:0%} damage <@ba.acrem>(affected by no. of stacks)\n25 stacks> Obtain a random special Victorian Hammer\n6 different [Victoria] Operators on field> All [Victoria] Operators carrying equipment gain <@ba.vup>+50% ATK, or <@ba.vup>+80% ATK if equipment is upgraded","name":"Victoria","desc":"[Victoria] Operators carrying equipment deal {0:0%} damage (affected by no. of stacks)\n Obtain a random special Victorian Hammer\n All [Victoria] Operators carrying equipment gain +50% ATK, or +80% ATK if equipment is upgraded","_h":"94usri"},"bondeffect_visi":{"descRaw":"10 stacks> Gain <@ba.vup>+2 Funds\n80 stacks (first-time only)> Foresight Operators cost -1 Funds permanently\n150 stacks (first-time only)> Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently\n[Foresight] Operators on Bench can also count toward activating this Alliance","name":"Foresight","desc":" Gain +2 Funds\n Foresight Operators cost -1 Funds permanently\n Above effect changes to: All Dispatch Center Operators cost -1 Funds permanently\n[Foresight] Operators on Bench can also count toward activating this Alliance","_h":"ozzi4x"},"bondeffect_yan":{"descRaw":"[Yan] Operators <@ba.vup>+{0:0%} ATK <@ba.acrem>(affected by no. of stacks)\n6 different [Yan] Operators on field> At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; attacks deal 20% of <@ba.vup>ATK as <@ba.vup>Burn and cause nearby enemies to suffer 20% <@ba.vup>Elemental Fragility; periodically uses 'Cleansing Flame'\n9 different [Yan] Operators on field> summons 2 'Yan's Protection' with 1.5x ATK and 90% damage reduction","name":"Yan","desc":"[Yan] Operators +{0:0%} ATK (affected by no. of stacks)\n At the start of battle, 'Yan's Protection' is summoned with ATK and HP equal to 30% of the total ATK and HP of all [Yan] Operators on the field; can attack 3 targets simultaneously; attacks deal 20% of ATK as Burn and cause nearby enemies to suffer 20% Elemental Fragility; periodically uses 'Cleansing Flame'\n summons 2 'Yan's Protection' with 1.5x ATK and 90% damage reduction","_h":"15v5zb"},"eff_acarm040":{"descRaw":"Gains <@ba.vup>+5% ATK on skill activation (stacks up to 10 times)","name":"Yanese Dagger","desc":"Gains +5% ATK on skill activation (stacks up to 10 times)","_h":"u6apxj"},"eff_acarm041":{"descRaw":"ATK <@ba.vup>+15%","name":"Victorian Hammer","desc":"ATK +15%","_h":"jx8t86"},"eff_acarm042":{"descRaw":"ATK <@ba.vup>+30%; When dealing Arts damage, deals an additional <@ba.vup>10% as <$ba.dt.burning2>Burn","name":"Burning Victorian Hammer","desc":"ATK +30%; When dealing Arts damage, deals an additional 10% as Burn","_h":"6ulcs7"},"eff_acarm043":{"descRaw":"ATK <@ba.vup>+25%; Upon taking lethal damage for the first time only, HP will not go below <@ba.vup>1, lasting for 8 seconds","name":"Durable Victorian Hammer","desc":"ATK +25%; Upon taking lethal damage for the first time only, HP will not go below 1, lasting for 8 seconds","_h":"ra250c"},"eff_acarm044":{"descRaw":"ATK <@ba.vup>+25%, ASPD <@ba.vup>+30","name":"Speedy Victorian Hammer","desc":"ATK +25%, ASPD +30","_h":"l17ch3"},"eff_acarm045":{"descRaw":"ATK <@ba.vup>+20%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting <$ba.tremble>Frighten for 2s when dealing damage","name":"Frightening Victorian Hammer","desc":"ATK +20%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting Frighten for 2s when dealing damage","_h":"kya0bc"},"eff_acarm046":{"descRaw":"ATK <@ba.vup>+40%, ASPD <@ba.vdown>-10","name":"Ægirian Blade","desc":"ATK +40%, ASPD -10","_h":"pcyyc3"},"eff_acarm047":{"descRaw":"DEF <@ba.vup>+20%","name":"Durable Shield","desc":"DEF +20%","_h":"78n1x3"},"eff_acarm048":{"descRaw":"RES <@ba.vup>+20; attacks Silence the target for <@ba.vup>5s","name":"Arcane Arts Circle","desc":"RES +20; attacks Silence the target for 5s","_h":"c8mvte"},"eff_acarm049":{"descRaw":"<@ba.vup>+25% HP; if there is no Operator in the tile ahead on deployment, <@ba.vup>+15% more HP","name":"Goliath Helmet","desc":"+25% HP; if there is no Operator in the tile ahead on deployment, +15% more HP","_h":"2fjg0f"},"eff_acarm050":{"descRaw":"SP recovery rate <@ba.vup>+0.15/s","name":"Sargonian Teaspresso","desc":"SP recovery rate +0.15/s","_h":"bpz9h4"},"eff_acarm051":{"descRaw":"On Deployment, <@ba.vup>+3 SP; for every different Operator in the same Alliance, <@ba.vup>+3 more SP","name":"Quick Combat Rations","desc":"On Deployment, +3 SP; for every different Operator in the same Alliance, +3 more SP","_h":"0gutys"},"eff_acarm052":{"descRaw":"Each time this unit deals damage or heals, gains ASPD <@ba.vup>+1 for this battle, up to 60 stacks","name":"Miniature Accelerator","desc":"Each time this unit deals damage or heals, gains ASPD +1 for this battle, up to 60 stacks","_h":"ybx7ds"},"eff_acarm053":{"descRaw":"Attacks ignore <@ba.vup>25% RES","name":"Laser Sighter","desc":"Attacks ignore 25% RES","_h":"1fzx0o"},"eff_acarm054":{"descRaw":"More likely to be attacked, <@ba.vup>+40% HP","name":"Buzzer","desc":"More likely to be attacked, +40% HP","_h":"nty6hq"},"eff_acarm055":{"descRaw":"On taking damage for the first time, gains <$ba.invisible>Invisibility for 15 seconds","name":"Disguise Outfit","desc":"On taking damage for the first time, gains Invisibility for 15 seconds","_h":"ikzzt1"},"eff_acarm056":{"descRaw":"<@ba.vup>-30% Redeployment Time, <@ba.vdown>-30% HP","name":"Tough Launcher","desc":"-30% Redeployment Time, -30% HP","_h":"q9ofa4"},"eff_acarm057":{"descRaw":"When ammo-type skills have 1 bullet left, there is 50% chance of recovering 40% ammo (Triggers up to 3 times per deployment)","name":"Lateran Clip","desc":"When ammo-type skills have 1 bullet left, there is 50% chance of recovering 40% ammo (Triggers up to 3 times per deployment)","_h":"hd6zhd"},"eff_acarm058":{"descRaw":"Dealing damage has 3% chance to inflict 1 stack of <$ba.palsy>Paralysis on target","name":"Teargas Can","desc":"Dealing damage has 3% chance to inflict 1 stack of Paralysis on target","_h":"g45s79"},"eff_acarm059":{"descRaw":"When HP is greater than 70%, Operator is immune to <$ba.stun>Stun, <$ba.frozen>Frozen, and other special statuses","name":"Concentrated Smelling Salts","desc":"When HP is greater than 70%, Operator is immune to Stun, Frozen, and other special statuses","_h":"j6dwf2"},"eff_acarm060":{"descRaw":"When blocking enemies, takes <@ba.vup>40% less damage from enemies not blocked by this unit","name":"Riot Shield","desc":"When blocking enemies, takes 40% less damage from enemies not blocked by this unit","_h":"68snv1"},"eff_acarm061":{"descRaw":"Heals have 10% chance to grant 1 stack of <$ba.shield>Shield to the target (Max 1 stack)","name":"Protection Drone","desc":"Heals have 10% chance to grant 1 stack of Shield to the target (Max 1 stack)","_h":"0xolay"},"eff_acarm062":{"descRaw":"Dealing damage has 12% chance of inflicting <$ba.cold>Cold on the target for 1.5s","name":"Kjeragi Nevermeltice","desc":"Dealing damage has 12% chance of inflicting Cold on the target for 1.5s","_h":"y1deqn"},"eff_acarm063":{"descRaw":"Damage dealt to targets 3 or more tiles away increases by <@ba.vup>30%","name":"Precision Scope","desc":"Damage dealt to targets 3 or more tiles away increases by 30%","_h":"39tfia"},"eff_acarm064":{"descRaw":"For 10 seconds after every deployment, dealing damage inflicts 2 seconds of <$ba.stun>Stun","name":"Raid Grenade","desc":"For 10 seconds after every deployment, dealing damage inflicts 2 seconds of Stun","_h":"azrhgj"},"eff_acarm065":{"descRaw":"For every target hit by an attack, recovers <@ba.vup>2% Max HP","name":"Dormant Heir","desc":"For every target hit by an attack, recovers 2% Max HP","_h":"ddzc2i"},"eff_acarm066":{"descRaw":"Destroyed when equipped and grants <@ba.vup>1 Funds","name":"Alliance Coin","desc":"Destroyed when equipped and grants 1 Funds","_h":"1by0c6"},"eff_acarm067":{"descRaw":"<@ba.vup>+30% ATK, and when dealing Physical or Arts damage, damage type turns into <$ba.weaknessatk>Weakness damage","name":"Bimodule Robotic Arm","desc":"+30% ATK, and when dealing Physical or Arts damage, damage type turns into Weakness damage","_h":"kupuxg"},"eff_acarm068":{"descRaw":"When defeated in battle, immediately revive (<@ba.vup>once per battle)","name":"M3 Cocoon Shell","desc":"When defeated in battle, immediately revive (once per battle)","_h":"5xo08c"},"eff_acarm069":{"descRaw":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","name":"Mimic Matter","desc":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","_h":"uckcuc"},"eff_acarm070":{"descRaw":"Destroyed when equipped and increases Deployment Limit to 9","name":"HR File","desc":"Destroyed when equipped and increases Deployment Limit to 9","_h":"spncsp"},"eff_acarm071":{"descRaw":"Equippable by any Operator; destroyed at the start of the next round and promotes the Operator to an Elite Operator","name":"Doctor Hologram","desc":"Equippable by any Operator; destroyed at the start of the next round and promotes the Operator to an Elite Operator","_h":"fjvgfj"},"eff_acarm072":{"descRaw":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","name":"Mutated Cells","desc":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","_h":"yx1cyx"},"eff_acarm073":{"descRaw":"Equipped Operator gains an extra Alliance (based on the other Equipment)\n<@ba.acrem>Details can be checked in Equipment's Talent tab during simulations","name":"Damazti Isomorph","desc":"Equipped Operator gains an extra Alliance (based on the other Equipment)\nDetails can be checked in Equipment's Talent tab during simulations","_h":"1apo0g"},"eff_acarm074":{"descRaw":"For every 8 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Commercial Packaging Plan","desc":"For every 8 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"6juq6j"},"eff_acarm075":{"descRaw":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Dispatch Module","desc":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"2sbu2s"},"eff_acarm076":{"descRaw":"<@ba.vup>+40% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing <@ba.vup>150% ATK as Physical damage\n<@ba.acrem>If 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals <@ba.vup>300% ATK instead","name":"Gun-Knight's Might","desc":"+40% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\nIf 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead","_h":"oenpnn"},"eff_acarm077":{"descRaw":"<@ba.vup>+45% HP; If equipped by a [Yan] Operator, gain <@ba.vup>+25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\n<@ba.acrem>If 'Yanese Dagger' is also equipped by the [Yan] Operator, <@ba.vup>+2 Funds whenever you obtain an Operator (Max 3 times per round)","name":"Tianshi's Cauldron","desc":"+45% HP; If equipped by a [Yan] Operator, gain +25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\nIf 'Yanese Dagger' is also equipped by the [Yan] Operator, +2 Funds whenever you obtain an Operator (Max 3 times per round)","_h":"yr3e5i"},"eff_acarm078":{"descRaw":"Gain <@ba.vup>180 <$ba.dmgresistance>Damage Reduction; If equipped by an [Ægir] Operator, deals <@ba.vup>50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\n<@ba.acrem>If 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional <@ba.vup>50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","name":"Trench Test Subject","desc":"Gain 180 Damage Reduction; If equipped by an [Ægir] Operator, deals 50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\nIf 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional 50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","_h":"y88uzm"},"eff_acarm079":{"descRaw":"<@ba.vup>+35 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\n<@ba.acrem>If any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","name":"Steam Heart","desc":"+35 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\nIf any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","_h":"am5g8v"},"eff_acarm102":{"descRaw":"<@ba.vup>+30 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are <$ba.cold>Cold or <$ba.frozen>Frozen take <@ba.vup>30% of equipped Operator's ATK as Arts damage per second\n<@ba.acrem>If 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to <@ba.vup>100% ATK","name":"Kjeragandr's Tears","desc":"+30 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are Cold or Frozen take 30% of equipped Operator's ATK as Arts damage per second\nIf 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to 100% ATK","_h":"ha0o4h"},"eff_acarm103":{"descRaw":"At the start of battle, <@ba.vup>+30 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers <@ba.vup>30 SP when skill ends for the first time\n<@ba.acrem>If 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants <@ba.vup>3 SP to all [Sargon] Operators","name":"Desert Compass","desc":"At the start of battle, +30 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\nIf 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 3 SP to all [Sargon] Operators","_h":"fog91n"},"eff_acarm109":{"descRaw":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\n<@ba.rem>If there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\n<@ba.acrem>If multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\n<@ba.acrem>Cannot be equipped by Custom Operators","name":"Transmitter","desc":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\nIf there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\nIf multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\nCannot be equipped by Custom Operators","_h":"twmp3o"},"eff_acarm113":{"descRaw":"Destroyed when equipped; gains an extra <@ba.vup>1 Funds at the start of each subsequent round","name":"Budget-Savvy Doll","desc":"Destroyed when equipped; gains an extra 1 Funds at the start of each subsequent round","_h":"nf1ifm"},"eff_acarm114":{"descRaw":"Destroyed when equipped; gain <@ba.vup>1 random Operator from the same Alliance as the equipped Operator","name":"Simple Communicator","desc":"Destroyed when equipped; gain 1 random Operator from the same Alliance as the equipped Operator","_h":"qbq7xk"},"eff_acarm115":{"descRaw":"Destroyed when equipped; gain <@ba.vup>1 random Operator currently in the Dispatch Center (corresponding Operator in Dispatch Center will disappear)","name":"Emergency Dispatch Ticket","desc":"Destroyed when equipped; gain 1 random Operator currently in the Dispatch Center (corresponding Operator in Dispatch Center will disappear)","_h":"u20w7l"},"eff_acarm116":{"descRaw":"Destroyed when equipped; grants <@ba.vup>2 Funds next round","name":"Money-Grubbing Doll","desc":"Destroyed when equipped; grants 2 Funds next round","_h":"7i6g7t"},"eff_acarm117":{"descRaw":"ATK <@ba.vup>+40%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional <@ba.vup>30% as True damage","name":"Pegasian Lance","desc":"ATK +40%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional 30% as True damage","_h":"yn5lwz"},"eff_acarm118":{"descRaw":"HP <@ba.vup>+50%; if equipped alongside 'Pegasian Lance', recover <@ba.vup>8% Max HP per second","name":"Pegasian Helm","desc":"HP +50%; if equipped alongside 'Pegasian Lance', recover 8% Max HP per second","_h":"pjbbzz"},"eff_acarm119":{"descRaw":"Damage dealt for <@ba.vup>15s after deployment is increased to <@ba.vup>135%, effect gradually decays","name":"Kazimierz Knightclub Pennant","desc":"Damage dealt for 15s after deployment is increased to 135%, effect gradually decays","_h":"cdedl1"},"eff_acarm120":{"descRaw":"Redeployment Time <@ba.vup>-40%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have <@ba.vup>-35% ASPD and <@ba.vup>-35% Movement Speed for 20s after skill activation\n<@ba.acrem>If 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK <@ba.vup>+100% and will not retreat when receiving lethal damage, instead retreating once skill ends","name":"Chivalric Commandments","desc":"Redeployment Time -40%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have -35% ASPD and -35% Movement Speed for 20s after skill activation\nIf 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK +100% and will not retreat when receiving lethal damage, instead retreating once skill ends","_h":"xxwql3"},"eff_acarm121":{"descRaw":"ASPD <@ba.vup>+15, allied Operators to the left and right of the equipped Operator's deployment direction gain <@ba.vup>+10 ASPD","name":"Siracusan Formalwear","desc":"ASPD +15, allied Operators to the left and right of the equipped Operator's deployment direction gain +10 ASPD","_h":"v7kxi5"},"eff_acarm122":{"descRaw":"SP recovery rate <@ba.vup>+0.2/s; If equipped by a [Siracusa] Operator, ATK gradually increases to <@ba.vup>200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\n<@ba.acrem>If 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional <@ba.vup>800% ATK as True damage","name":"Famiglia Insignia","desc":"SP recovery rate +0.2/s; If equipped by a [Siracusa] Operator, ATK gradually increases to 200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\nIf 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional 800% ATK as True damage","_h":"o0fblz"},"eff_acarm123":{"descRaw":"Destroyed when equipped and grants <@ba.vup>1~6 Funds","name":"Knightly Savings","desc":"Destroyed when equipped and grants 1~6 Funds","_h":"zccblt"},"eff_acarm124":{"descRaw":"Destroyed when equipped; gives <@ba.vup>+3 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","name":"Identification Device","desc":"Destroyed when equipped; gives +3 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","_h":"r3hprs"},"eff_acarm125":{"descRaw":"Equipped Operator takes <@ba.vdown>60 True damage per second, but gains <@ba.vup>+40% ATK","name":"Originium Solvent","desc":"Equipped Operator takes 60 True damage per second, but gains +40% ATK","_h":"d6ukv7"},"eff_acchal":{"descRaw":"Drag onto field to use and select a bounty to challenge","name":"Pointing Stick","desc":"Drag onto field to use and select a bounty to challenge","_h":"eeuzee"},"eff_accopy":{"descRaw":"Drag onto field to use; obtains Operator in range (Includes Elite Operators and equipment!)","name":"Dusk's Scroll","desc":"Drag onto field to use; obtains Operator in range (Includes Elite Operators and equipment!)","_h":"zavbza"},"eff_acdisney":{"descRaw":"Drag onto field to use and select a special bounty to challenge; gain 1 Funds when manually destroyed and pass on 'Mystery Customer' to the next player","name":"'Mystery Customer'","desc":"Drag onto field to use and select a special bounty to challenge; gain 1 Funds when manually destroyed and pass on 'Mystery Customer' to the next player","_h":"xenwxe"},"eff_acgarm040":{"descRaw":"Gains <@ba.vup>+8% ATK on skill activation (stacks up to 10 times)","name":"Yanese Dagger","desc":"Gains +8% ATK on skill activation (stacks up to 10 times)","_h":"pjapzg"},"eff_acgarm041":{"descRaw":"ATK <@ba.vup>+25%","name":"Victorian Hammer","desc":"ATK +25%","_h":"828t6j"},"eff_acgarm042":{"descRaw":"ATK <@ba.vup>+50%; When dealing Arts damage, deals an additional <@ba.vup>10% as <$ba.dt.burning2>Burn","name":"Burning Victorian Hammer","desc":"ATK +50%; When dealing Arts damage, deals an additional 10% as Burn","_h":"gglcjd"},"eff_acgarm043":{"descRaw":"ATK <@ba.vup>+45%; Upon taking lethal damage for the first time only, HP will not go below <@ba.vup>1, lasting for 8 seconds","name":"Durable Victorian Hammer","desc":"ATK +45%; Upon taking lethal damage for the first time only, HP will not go below 1, lasting for 8 seconds","_h":"ug25rq"},"eff_acgarm044":{"descRaw":"ATK <@ba.vup>+45%, ASPD <@ba.vup>+30","name":"Speedy Victorian Hammer","desc":"ATK +45%, ASPD +30","_h":"7j7ce9"},"eff_acgarm045":{"descRaw":"ATK <@ba.vup>+35%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting <$ba.tremble>Frighten for 2s when dealing damage","name":"Frightening Victorian Hammer","desc":"ATK +35%; If equipped by a Ground Operator, the Operator has 10% chance of inflicting Frighten for 2s when dealing damage","_h":"toa00q"},"eff_acgarm046":{"descRaw":"ATK <@ba.vup>+60%, ASPD <@ba.vdown>-10","name":"Ægirian Blade","desc":"ATK +60%, ASPD -10","_h":"i2yyw9"},"eff_acgarm047":{"descRaw":"DEF <@ba.vup>+35%","name":"Durable Shield","desc":"DEF +35%","_h":"3qn1od"},"eff_acgarm048":{"descRaw":"RES <@ba.vup>+30; attacks Silence the target for <@ba.vup>5s","name":"Arcane Arts Circle","desc":"RES +30; attacks Silence the target for 5s","_h":"tjmvqz"},"eff_acgarm049":{"descRaw":"<@ba.vup>+45% HP; if there is no Operator in the tile ahead on deployment, <@ba.vup>+25% more HP","name":"Goliath Helmet","desc":"+45% HP; if there is no Operator in the tile ahead on deployment, +25% more HP","_h":"1ujglc"},"eff_acgarm050":{"descRaw":"SP recovery rate <@ba.vup>+0.25/s","name":"Sargonian Teaspresso","desc":"SP recovery rate +0.25/s","_h":"pgz93r"},"eff_acgarm051":{"descRaw":"On Deployment, <@ba.vup>+6 SP; for every different Operator in the same Alliance, <@ba.vup>+6 more SP","name":"Quick Combat Rations","desc":"On Deployment, +6 SP; for every different Operator in the same Alliance, +6 more SP","_h":"p0ut14"},"eff_acgarm052":{"descRaw":"Each time this unit deals damage or heals, gains ASPD <@ba.vup>+2 for this battle, up to 60 stacks","name":"Miniature Accelerator","desc":"Each time this unit deals damage or heals, gains ASPD +2 for this battle, up to 60 stacks","_h":"64x7xt"},"eff_acgarm053":{"descRaw":"Attacks ignore <@ba.vup>45% RES","name":"Laser Sighter","desc":"Attacks ignore 45% RES","_h":"ldzxry"},"eff_acgarm054":{"descRaw":"More likely to be attacked, <@ba.vup>+60% HP","name":"Buzzer","desc":"More likely to be attacked, +60% HP","_h":"hfy6d4"},"eff_acgarm055":{"descRaw":"On taking damage for the first time, gains <$ba.invisible>Invisibility for 25 seconds","name":"Disguise Outfit","desc":"On taking damage for the first time, gains Invisibility for 25 seconds","_h":"fhzz5g"},"eff_acgarm056":{"descRaw":"<@ba.vup>-50% Redeployment Time, <@ba.vdown>-30% HP","name":"Tough Launcher","desc":"-50% Redeployment Time, -30% HP","_h":"vjof7y"},"eff_acgarm057":{"descRaw":"When ammo-type skills have 1 bullet left, there is 60% chance of recovering 60% ammo (Triggers up to 3 times per deployment)","name":"Lateran Clip","desc":"When ammo-type skills have 1 bullet left, there is 60% chance of recovering 60% ammo (Triggers up to 3 times per deployment)","_h":"lu6zlu"},"eff_acgarm058":{"descRaw":"Dealing damage has 5% chance to inflict 1 stack of <$ba.palsy>Paralysis on target","name":"Teargas Can","desc":"Dealing damage has 5% chance to inflict 1 stack of Paralysis on target","_h":"n65sq3"},"eff_acgarm059":{"descRaw":"When HP is greater than 40%, Operator is immune to <$ba.stun>Stun, <$ba.frozen>Frozen, and other special statuses","name":"Concentrated Smelling Salts","desc":"When HP is greater than 40%, Operator is immune to Stun, Frozen, and other special statuses","_h":"77dw6f"},"eff_acgarm060":{"descRaw":"When blocking enemies, takes <@ba.vup>70% less damage from enemies not blocked by this unit","name":"Riot Shield","desc":"When blocking enemies, takes 70% less damage from enemies not blocked by this unit","_h":"efsnx8"},"eff_acgarm061":{"descRaw":"Heals have 15% chance to grant 1 stack of <$ba.shield>Shield to the target (Max 1 stack)","name":"Protection Drone","desc":"Heals have 15% chance to grant 1 stack of Shield to the target (Max 1 stack)","_h":"6golr9"},"eff_acgarm062":{"descRaw":"Dealing damage has 20% chance of inflicting <$ba.cold>Cold on the target for 1.5s","name":"Kjeragi Nevermeltice","desc":"Dealing damage has 20% chance of inflicting Cold on the target for 1.5s","_h":"wwdehk"},"eff_acgarm063":{"descRaw":"Damage dealt to targets 3 or more tiles away increases by <@ba.vup>50%","name":"Precision Scope","desc":"Damage dealt to targets 3 or more tiles away increases by 50%","_h":"3ftfow"},"eff_acgarm064":{"descRaw":"For 15 seconds after every deployment, dealing damage inflicts 2 seconds of <$ba.stun>Stun","name":"Raid Grenade","desc":"For 15 seconds after every deployment, dealing damage inflicts 2 seconds of Stun","_h":"ssrh4a"},"eff_acgarm065":{"descRaw":"For every target hit by an attack, recovers <@ba.vup>4% Max HP","name":"Dormant Heir","desc":"For every target hit by an attack, recovers 4% Max HP","_h":"l7zcn8"},"eff_acgarm066":{"descRaw":"Destroyed when equipped and grants <@ba.vup>2 Funds","name":"Alliance Coin","desc":"Destroyed when equipped and grants 2 Funds","_h":"d4y0h7"},"eff_acgarm067":{"descRaw":"<@ba.vup>+50% ATK, and when dealing Physical or Arts damage, damage type turns into <$ba.weaknessatk>Weakness damage","name":"Bimodule Robotic Arm","desc":"+50% ATK, and when dealing Physical or Arts damage, damage type turns into Weakness damage","_h":"w4pupq"},"eff_acgarm068":{"descRaw":"When defeated in battle, immediately revive (<@ba.vup>twice per battle)","name":"M3 Cocoon Shell","desc":"When defeated in battle, immediately revive (twice per battle)","_h":"8qo0t1"},"eff_acgarm069":{"descRaw":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","name":"Mimic Matter","desc":"Destroyed when equipped, and if you have at least two of this non-Elite Operator, obtain a third copy; otherwise obtain 1 random non-Elite Operator from the same Alliance","_h":"uckcuc"},"eff_acgarm070":{"descRaw":"Destroyed when equipped and increases Deployment Limit to 9","name":"HR File","desc":"Destroyed when equipped and increases Deployment Limit to 9","_h":"spncsp"},"eff_acgarm071":{"descRaw":"Equippable by any Operator; immediately promotes this Operator to an Elite Operator","name":"Doctor Hologram","desc":"Equippable by any Operator; immediately promotes this Operator to an Elite Operator","_h":"hivghi"},"eff_acgarm072":{"descRaw":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","name":"Mutated Cells","desc":"After the battle ends, equipped Operator changes to a random Operator 1 Tier higher","_h":"yx1cyx"},"eff_acgarm073":{"descRaw":"Equipped Operator gains an extra Alliance (based on the other Equipment)\n<@ba.acrem>Details can be checked in Equipment's Talent tab during simulations","name":"Damazti Isomorph","desc":"Equipped Operator gains an extra Alliance (based on the other Equipment)\nDetails can be checked in Equipment's Talent tab during simulations","_h":"1apo0g"},"eff_acgarm074":{"descRaw":"For every 7 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Commercial Packaging Plan","desc":"For every 7 Operators sold, obtain an additional copy of a non-Elite Operator from the same Alliance as the equipping Operator (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"ceuqce"},"eff_acgarm075":{"descRaw":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","name":"Dispatch Module","desc":"Destroyed when equipped and immediately refreshes Dispatch Center once, offering three Operators from the same Alliance as the equipping Operator. Pick one for free! (Operator Tier cannot exceed the current Dispatch Center Level)","_h":"2sbu2s"},"eff_acgarm076":{"descRaw":"<@ba.vup>+60% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing <@ba.vup>150% ATK as Physical damage\n<@ba.acrem>If 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals <@ba.vup>300% ATK instead","name":"Gun-Knight's Might","desc":"+60% ATK; If equipped by a [Laterano] Operator, the Operator gains a 35% chance to fire an extra bullet at an enemy within Attack Range, dealing 150% ATK as Physical damage\nIf 'Lateran Clip' is also equipped by the [Laterano] Operator, bullet deals 300% ATK instead","_h":"ucnpel"},"eff_acgarm077":{"descRaw":"<@ba.vup>+70% HP; If equipped by a [Yan] Operator, gain <@ba.vup>+25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\n<@ba.acrem>If 'Yanese Dagger' is also equipped by the [Yan] Operator, <@ba.vup>+2 Funds whenever you obtain an Operator (Max 3 times per round)","name":"Tianshi's Cauldron","desc":"+70% HP; If equipped by a [Yan] Operator, gain +25 ASPD for every Operator obtained this round before battle begins (Max 3 stacks)\nIf 'Yanese Dagger' is also equipped by the [Yan] Operator, +2 Funds whenever you obtain an Operator (Max 3 times per round)","_h":"l33eo2"},"eff_acgarm078":{"descRaw":"Gain <@ba.vup>300 <$ba.dmgresistance>Damage Reduction; If equipped by an [Ægir] Operator, deals <@ba.vup>50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\n<@ba.acrem>If 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional <@ba.vup>50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","name":"Trench Test Subject","desc":"Gain 300 Damage Reduction; If equipped by an [Ægir] Operator, deals 50% of equipped Operator's ATK as Arts damage to damage source when damage is taken (Triggers up to once every 0.5s)\nIf 'Ægirian Blade' is also equipped by the [Ægir] Operator, deal an additional 50% of equipped Operator's ATK as Arts damage when damage is taken (Triggers up to once every 0.5s)","_h":"ta8ug6"},"eff_acgarm079":{"descRaw":"<@ba.vup>+55 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\n<@ba.acrem>If any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","name":"Steam Heart","desc":"+55 ASPD; If equipped by a [Victoria] Operator, the Operator gains effects of all Victorian Hammers on the field\nIf any 'Victorian Hammer' is also equipped by the [Victoria] Operator, effects of this 'Victorian Hammer' are doubled","_h":"mk5gm1"},"eff_acgarm102":{"descRaw":"<@ba.vup>+50 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are <$ba.cold>Cold or <$ba.frozen>Frozen take <@ba.vup>30% of equipped Operator's ATK as Arts damage per second\n<@ba.acrem>If 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to <@ba.vup>100% ATK","name":"Kjeragandr's Tears","desc":"+50 RES; If equipped by a [Kjerag] Operator, enemies within Attack Range that are Cold or Frozen take 30% of equipped Operator's ATK as Arts damage per second\nIf 'Kjeragi Nevermeltice' is also equipped by the [Kjerag] Operator, the Arts damage dealt per second increases to 100% ATK","_h":"040oq7"},"eff_acgarm103":{"descRaw":"At the start of battle, <@ba.vup>+50 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers <@ba.vup>30 SP when skill ends for the first time\n<@ba.acrem>If 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants <@ba.vup>3 SP to all [Sargon] Operators","name":"Desert Compass","desc":"At the start of battle, +50 Starting SP; If equipped by a [Sargon] Operator, the Operator recovers 30 SP when skill ends for the first time\nIf 'Sargonian Teaspresso' is also equipped by the [Sargon] Operator, every skill activation grants 3 SP to all [Sargon] Operators","_h":"aug9kh"},"eff_acgarm109":{"descRaw":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\n<@ba.rem>If there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\n<@ba.acrem>If multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\n<@ba.acrem>Cannot be equipped by Custom Operators","name":"Transmitter","desc":"Destroys itself along with the Operator when equipped, then refreshes the Dispatch Center, offering two Operators of the same Tier as the equipped Operator; one can be picked for free\nIf there are Teammates present within the Team Simulation, a copy of the original Operator will be sent to the Teammate with the most corresponding Alliance members during the next Rest Phase\nIf multiple Teammates fulfill this condition, the copy will be sent to a random Teammate\nCannot be equipped by Custom Operators","_h":"twmp3o"},"eff_acgarm113":{"descRaw":"Destroyed when equipped; gains an extra <@ba.vup>2 Funds at the start of each subsequent round","name":"Budget-Savvy Doll","desc":"Destroyed when equipped; gains an extra 2 Funds at the start of each subsequent round","_h":"d01ief"},"eff_acgarm114":{"descRaw":"Destroyed when equipped; gain <@ba.vup>2 random Operators from the same Alliance as the equipped Operator","name":"Simple Communicator","desc":"Destroyed when equipped; gain 2 random Operators from the same Alliance as the equipped Operator","_h":"wqq7pj"},"eff_acgarm115":{"descRaw":"Destroyed when equipped; gain <@ba.vup>2 random Operators currently in the Dispatch Center (corresponding Operators in Dispatch Center will disappear)","name":"Emergency Dispatch Ticket","desc":"Destroyed when equipped; gain 2 random Operators currently in the Dispatch Center (corresponding Operators in Dispatch Center will disappear)","_h":"ur0w8u"},"eff_acgarm116":{"descRaw":"Destroyed when equipped; grants <@ba.vup>4 Funds next round","name":"Money-Grubbing Doll","desc":"Destroyed when equipped; grants 4 Funds next round","_h":"ss6g5z"},"eff_acgarm117":{"descRaw":"ATK <@ba.vup>+60%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional <@ba.vup>30% as True damage","name":"Pegasian Lance","desc":"ATK +60%; if equipped alongside 'Pegasian Helm', when dealing damage, deal an additional 30% as True damage","_h":"595lm9"},"eff_acgarm118":{"descRaw":"HP <@ba.vup>+75%; if equipped alongside 'Pegasian Lance', recover <@ba.vup>8% Max HP per second","name":"Pegasian Helm","desc":"HP +75%; if equipped alongside 'Pegasian Lance', recover 8% Max HP per second","_h":"aebbrk"},"eff_acgarm119":{"descRaw":"Damage dealt for <@ba.vup>15s after deployment is increased to <@ba.vup>160%, effect gradually decays","name":"Kazimierz Knightclub Pennant","desc":"Damage dealt for 15s after deployment is increased to 160%, effect gradually decays","_h":"mjedwj"},"eff_acgarm120":{"descRaw":"Redeployment Time <@ba.vup>-60%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have <@ba.vup>-35% ASPD and <@ba.vup>-35% Movement Speed for 20s after skill activation\n<@ba.acrem>If 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK <@ba.vup>+100% and will not retreat when receiving lethal damage, instead retreating once skill ends","name":"Chivalric Commandments","desc":"Redeployment Time -60%; If equipped by a [Kazimierz] Operator, enemies within Attack Range have -35% ASPD and -35% Movement Speed for 20s after skill activation\nIf 'Kazimierz Knightclub Pennant' is also equipped by the [Kazimierz] Operator, while skill is active, Operator has ATK +100% and will not retreat when receiving lethal damage, instead retreating once skill ends","_h":"93wqkt"},"eff_acgarm121":{"descRaw":"ASPD <@ba.vup>+25, allied Operators to the left and right of the equipped Operator's deployment direction gain <@ba.vup>+15 ASPD","name":"Siracusan Formalwear","desc":"ASPD +25, allied Operators to the left and right of the equipped Operator's deployment direction gain +15 ASPD","_h":"1bkxrh"},"eff_acgarm122":{"descRaw":"SP recovery rate <@ba.vup>+0.35/s; If equipped by a [Siracusa] Operator, ATK gradually increases to <@ba.vup>200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\n<@ba.acrem>If 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional <@ba.vup>800% ATK as True damage","name":"Famiglia Insignia","desc":"SP recovery rate +0.35/s; If equipped by a [Siracusa] Operator, ATK gradually increases to 200% when equipped Operator is Invisible, until the first instance of damage dealt after Invisibility ends or the Operator leaves the field\nIf 'Siracusan Formalwear' is also equipped by the [Siracusa] Operator, the first instance of damage dealt after Invisibility ends deals an additional 800% ATK as True damage","_h":"sgfbw3"},"eff_acgarm123":{"descRaw":"Destroyed when equipped and grants <@ba.vup>2~12 Funds","name":"Knightly Savings","desc":"Destroyed when equipped and grants 2~12 Funds","_h":"macbg7"},"eff_acgarm124":{"descRaw":"Destroyed when equipped; gives <@ba.vup>+6 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","name":"Identification Device","desc":"Destroyed when equipped; gives +6 stacks to equipped Operator's Alliance(s) (Alliances do not need to be active)","_h":"rehpt7"},"eff_acgarm125":{"descRaw":"Equipped Operator takes <@ba.vdown>60 True damage per second, but gains <@ba.vup>+60% ATK","name":"Originium Solvent","desc":"Equipped Operator takes 60 True damage per second, but gains +60% ATK","_h":"jcukll"},"enemydebuff_select_1":{"descRaw":"All enemies -5% ATK","name":"Rejection: Weakness","desc":"All enemies -5% ATK","_h":"ze94ze"},"enemydebuff_select_2":{"descRaw":"All enemies -100 DEF","name":"Rejection: Fragility","desc":"All enemies -100 DEF","_h":"1umz1u"},"enemydebuff_select_3":{"descRaw":"All enemies -3 RES","name":"Rejection: Hallucination","desc":"All enemies -3 RES","_h":"qo0fqo"},"enemydebuff_select_4":{"descRaw":"Elite enemies -6% ATK","name":"Punishment: Weakness","desc":"Elite enemies -6% ATK","_h":"gu80gu"},"enemydebuff_select_5":{"descRaw":"Elite enemies -150 DEF","name":"Punishment: Fragility","desc":"Elite enemies -150 DEF","_h":"g2zng2"},"enemydebuff_select_6":{"descRaw":"Elite enemies -5 RES","name":"Punishment: Hallucination","desc":"Elite enemies -5 RES","_h":"7laf7l"},"enemydebuff_select_7":{"descRaw":"Leader enemies -7% ATK","name":"Verdict: Weakness","desc":"Leader enemies -7% ATK","_h":"ek27ek"},"enemydebuff_select_8":{"descRaw":"Leader enemies -200 DEF","name":"Verdict: Fragility","desc":"Leader enemies -200 DEF","_h":"mfk8mf"},"enemydebuff_select_9":{"descRaw":"Leader enemies -7 RES","name":"Verdict: Hallucination","desc":"Leader enemies -7 RES","_h":"ukw8uk"},"enemyeffect_1":{"descRaw":"Adds 3 Drone Blocker-Ps to your <@ba.vup>next battle; if perfectly clears the stage on your own, obtain 2 Funds","name":"Drone Blocker-P/Tactical Training","desc":"Adds 3 Drone Blocker-Ps to your next battle; if perfectly clears the stage on your own, obtain 2 Funds","_h":"45i2as"},"enemyeffect_2":{"descRaw":"Adds 2 Arts Master A2s to <@ba.vdown>every subsequent battle; if perfectly clear a stage on your own, obtain 2 Funds","name":"Arts Master A2/Multi-Round Tactical Training","desc":"Adds 2 Arts Master A2s to every subsequent battle; if perfectly clear a stage on your own, obtain 2 Funds","_h":"mqh5b2"},"enemyeffect_3_2":{"descRaw":"Adds 1 Arts Master A2 to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Arts Master A2/Bounty","desc":"Adds 1 Arts Master A2 to your next battle; defeat to obtain 2 Funds","_h":"g6njru"},"enemyeffect_3_2_e":{"descRaw":"Adds 1 'Eyes of the Sankta' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"'Eyes of the Sankta'/Bounty","desc":"Adds 1 'Eyes of the Sankta' to your next battle; defeat to obtain 2 Funds","_h":"21iyqz"},"enemyeffect_3_3":{"descRaw":"Adds 1 Nucleic Maleficient to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Nucleic Maleficient/Bounty","desc":"Adds 1 Nucleic Maleficient to your next battle; defeat to obtain 3 Funds","_h":"p1mrh5"},"enemyeffect_3_3_e":{"descRaw":"Adds 1 Wraith Leader to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Wraith Leader/Bounty","desc":"Adds 1 Wraith Leader to your next battle; defeat to obtain 1 Funds","_h":"d4eqq2"},"enemyeffect_3_4":{"descRaw":"Adds 1 Shanhaizhong Ringleader to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Shanhaizhong Ringleader/Bounty","desc":"Adds 1 Shanhaizhong Ringleader to your next battle; defeat to obtain 2 Funds","_h":"5nhcbp"},"enemyeffect_3_4_e":{"descRaw":"Adds 1 Heavy Defender to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Heavy Defender/Bounty","desc":"Adds 1 Heavy Defender to your next battle; defeat to obtain 1 Funds","_h":"4fp7kf"},"enemyeffect_3_5_e":{"descRaw":"Adds 1 Heavy Crossbowman Ambusher to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Heavy Crossbowman Ambusher/Bounty","desc":"Adds 1 Heavy Crossbowman Ambusher to your next battle; defeat to obtain 2 Funds","_h":"lrigc9"},"enemyeffect_4":{"descRaw":"Adds 1 Shanhaizhong Ringleader to the <@ba.vdown>every subsequent battle; defeat to obtain <@ba.vup>1 Funds","name":"Shanhaizhong Ringleader/Multi-Round Bounties","desc":"Adds 1 Shanhaizhong Ringleader to the every subsequent battle; defeat to obtain 1 Funds","_h":"yfl8pu"},"enemyeffect_5":{"descRaw":"Adds 1 Duck Lord to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Duck Lord/Bounty","desc":"Adds 1 Duck Lord to your next battle; defeat to obtain 3 Funds","_h":"xd9tu7"},"enemyeffect_5_1":{"descRaw":"Adds 1 Originium Slug to your <@ba.vup>next battle, but <@ba.vup>will not obtain extra Funds","name":"Originium Slug/Training","desc":"Adds 1 Originium Slug to your next battle, but will not obtain extra Funds","_h":"v1wo21"},"enemyeffect_6":{"descRaw":"Adds 1 Gopnik to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Gopnik/Bounty","desc":"Adds 1 Gopnik to your next battle; defeat to obtain 3 Funds","_h":"1mq24w"},"enemyeffect_7":{"descRaw":"Adds 1 Crying Thief to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Crying Thief/Bounty","desc":"Adds 1 Crying Thief to your next battle; defeat to obtain 3 Funds","_h":"pb37at"},"enemyeffect_8":{"descRaw":"Adds 1 Fatty to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Fatty/Bounty","desc":"Adds 1 Fatty to your next battle; defeat to obtain 3 Funds","_h":"htltur"},"enemyeffect_10_1":{"descRaw":"Adds 1 Monster to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Flying I","desc":"Adds 1 Monster to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"sbw4mn"},"enemyeffect_10_2":{"descRaw":"Adds 1 Bombtail to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Flying II","desc":"Adds 1 Bombtail to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"o453xy"},"enemyeffect_10_3":{"descRaw":"Adds 1 Imperial Artillery Core Targeteer to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Flying III","desc":"Adds 1 Imperial Artillery Core Targeteer to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"ba6yh8"},"enemyeffect_10_4":{"descRaw":"Adds 1 Monster to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Flying I","desc":"Adds 1 Monster to your next 2 battles; defeat to obtain 1 Funds","_h":"5f0e77"},"enemyeffect_10_5":{"descRaw":"Adds 1 Bombtail to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Flying II","desc":"Adds 1 Bombtail to your next 2 battles; defeat to obtain 2 Funds","_h":"o8adpq"},"enemyeffect_10_6":{"descRaw":"Adds 1 Arts Master A1 to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Flying III","desc":"Adds 1 Arts Master A1 to your next 2 battles; defeat to obtain 3 Funds","_h":"dm04da"},"enemyeffect_10_7":{"descRaw":"Adds 1 Arts Master A2 to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Flying I","desc":"Adds 1 Arts Master A2 to your next battle; defeat to obtain 1 Funds","_h":"640ek8"},"enemyeffect_10_8":{"descRaw":"Adds 1 Withering Collector Disciple to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Flying II","desc":"Adds 1 Withering Collector Disciple to your next battle; defeat to obtain 2 Funds","_h":"0jadk1"},"enemyeffect_11_1":{"descRaw":"Adds 1 Grindstone to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Frequency I","desc":"Adds 1 Grindstone to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"vsww2g"},"enemyeffect_11_2":{"descRaw":"Adds 1 Fountainboil to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Frequency II","desc":"Adds 1 Fountainboil to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"l64rko"},"enemyeffect_11_3":{"descRaw":"Adds 1 Sharpedge to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Frequency III","desc":"Adds 1 Sharpedge to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"dr8msb"},"enemyeffect_11_4":{"descRaw":"Adds 1 Grindstone to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Frequency I","desc":"Adds 1 Grindstone to your next 2 battles; defeat to obtain 1 Funds","_h":"mcu6tc"},"enemyeffect_11_5":{"descRaw":"Adds 1 Fountainboil to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Frequency II","desc":"Adds 1 Fountainboil to your next 2 battles; defeat to obtain 2 Funds","_h":"uiuth8"},"enemyeffect_11_6":{"descRaw":"Adds 1 Clarity to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Frequency III","desc":"Adds 1 Clarity to your next 2 battles; defeat to obtain 3 Funds","_h":"loacjw"},"enemyeffect_11_7":{"descRaw":"Adds 1 Rainbowbrew to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Frequency I","desc":"Adds 1 Rainbowbrew to your next battle; defeat to obtain 1 Funds","_h":"r4u6wk"},"enemyeffect_11_8":{"descRaw":"Adds 1 Sharpedge to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Frequency II","desc":"Adds 1 Sharpedge to your next battle; defeat to obtain 2 Funds","_h":"nputcj"},"enemyeffect_12_1":{"descRaw":"Adds 1 Deep Sea Slider to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Injury I","desc":"Adds 1 Deep Sea Slider to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"cpyfg3"},"enemyeffect_12_2":{"descRaw":"Adds 1 Pyric Originium Slug to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Injury II","desc":"Adds 1 Pyric Originium Slug to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"tlfeed"},"enemyeffect_12_3":{"descRaw":"Adds 1 Burning Vine to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Injury III","desc":"Adds 1 Burning Vine to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"g9jd65"},"enemyeffect_12_4":{"descRaw":"Adds 1 Deep Sea Slider to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Injury I","desc":"Adds 1 Deep Sea Slider to your next 2 battles; defeat to obtain 1 Funds","_h":"n3jd2h"},"enemyeffect_12_5":{"descRaw":"Adds 1 Tidal Caster to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Injury II","desc":"Adds 1 Tidal Caster to your next 2 battles; defeat to obtain 2 Funds","_h":"ey34bc"},"enemyeffect_12_6":{"descRaw":"Adds 1 Caster Speedboat to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Injury III","desc":"Adds 1 Caster Speedboat to your next 2 battles; defeat to obtain 3 Funds","_h":"heqjom"},"enemyeffect_12_7":{"descRaw":"Adds 1 Burning Vine to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Injury II","desc":"Adds 1 Burning Vine to your next battle; defeat to obtain 2 Funds","_h":"lr34ut"},"enemyeffect_12_8":{"descRaw":"Adds 1 Allotropic Maleficent to the <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Injury II","desc":"Adds 1 Allotropic Maleficent to the next battle; defeat to obtain 2 Funds","_h":"z834zi"},"enemyeffect_13_1":{"descRaw":"Adds 1 Rotchaser to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Continuous I","desc":"Adds 1 Rotchaser to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"ek3wgi"},"enemyeffect_13_2":{"descRaw":"Adds 1 Sarkaz Witherer Captain to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Continuous II","desc":"Adds 1 Sarkaz Witherer Captain to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"og3jdw"},"enemyeffect_13_3":{"descRaw":"Adds 1 Advanced Sarkaz Wither Tank to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Continuous III","desc":"Adds 1 Advanced Sarkaz Wither Tank to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"40pekm"},"enemyeffect_13_4":{"descRaw":"Adds 1 Sarkaz Witherer Captain to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Continuous I","desc":"Adds 1 Sarkaz Witherer Captain to your next 2 battles; defeat to obtain 1 Funds","_h":"69ui9z"},"enemyeffect_13_5":{"descRaw":"Adds 1 Rotchaser to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Continuous II","desc":"Adds 1 Rotchaser to your next 2 battles; defeat to obtain 2 Funds","_h":"mhh5h9"},"enemyeffect_13_6":{"descRaw":"Adds 1 Sarkaz Wither Tank to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Continuous III","desc":"Adds 1 Sarkaz Wither Tank to your next 2 battles; defeat to obtain 3 Funds","_h":"5xo0av"},"enemyeffect_13_7":{"descRaw":"Adds 1 OpFor: Fissure to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Continuous I","desc":"Adds 1 OpFor: Fissure to your next battle; defeat to obtain 1 Funds","_h":"22uiz2"},"enemyeffect_13_8":{"descRaw":"Adds 1 Advanced Sarkaz Wither Tank to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Continuous II","desc":"Adds 1 Advanced Sarkaz Wither Tank to your next battle; defeat to obtain 2 Funds","_h":"kyh5i6"},"enemyeffect_14_1":{"descRaw":"Adds 1 Invisible Crossbowman to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Invisible I","desc":"Adds 1 Invisible Crossbowman to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"ypf9sd"},"enemyeffect_14_2":{"descRaw":"Adds 1 Festival Jazz Musician to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Invisible II","desc":"Adds 1 Festival Jazz Musician to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"cw4kw2"},"enemyeffect_14_3":{"descRaw":"Adds 1 Famiglia Silencer to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Invisible III","desc":"Adds 1 Famiglia Silencer to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"wcvrri"},"enemyeffect_14_4":{"descRaw":"Adds 1 Invisible Crossbowman to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Invisible I","desc":"Adds 1 Invisible Crossbowman to your next 2 battles; defeat to obtain 1 Funds","_h":"s9jbyx"},"enemyeffect_14_5":{"descRaw":"Adds 1 Invisible Caster to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Invisible II","desc":"Adds 1 Invisible Caster to your next 2 battles; defeat to obtain 2 Funds","_h":"2zuirt"},"enemyeffect_14_6":{"descRaw":"Adds 1 Shanhaizhong Ringleader to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Invisible III","desc":"Adds 1 Shanhaizhong Ringleader to your next 2 battles; defeat to obtain 3 Funds","_h":"gsqxxu"},"enemyeffect_14_7":{"descRaw":"Adds 1 Heavy Crossbowman Ambusher to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Invisible I","desc":"Adds 1 Heavy Crossbowman Ambusher to your next battle; defeat to obtain 1 Funds","_h":"cnjbdd"},"enemyeffect_14_8":{"descRaw":"Adds 1 Famiglia Shadow Silencer to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Invisible II","desc":"Adds 1 Famiglia Shadow Silencer to your next battle; defeat to obtain 2 Funds","_h":"pquily"},"enemyeffect_15_1":{"descRaw":"Adds 1 Dublinn Phalanx Infantry to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>1 Funds","name":"Tactical Training/Refraction I","desc":"Adds 1 Dublinn Phalanx Infantry to your next battle; if perfectly clear the stage on your own, obtain 1 Funds","_h":"qpg6sp"},"enemyeffect_15_2":{"descRaw":"Adds 1 Dublinn Shadowcaster Leader to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>2 Funds","name":"Tactical Training/Refraction II","desc":"Adds 1 Dublinn Shadowcaster Leader to your next battle; if perfectly clear the stage on your own, obtain 2 Funds","_h":"a0lpli"},"enemyeffect_15_3":{"descRaw":"Adds 1 Dublinn Elite Companion Guard to your <@ba.vup>next battle; if perfectly clear the stage on your own, obtain <@ba.vup>3 Funds","name":"Tactical Training/Refraction III","desc":"Adds 1 Dublinn Elite Companion Guard to your next battle; if perfectly clear the stage on your own, obtain 3 Funds","_h":"5jks53"},"enemyeffect_15_4":{"descRaw":"Adds 1 Dublinn Phalanx Infantry to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Refraction I","desc":"Adds 1 Dublinn Phalanx Infantry to your next 2 battles; defeat to obtain 1 Funds","_h":"1d64b1"},"enemyeffect_15_5":{"descRaw":"Adds 1 Dublinn Shadowcaster to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Refraction II","desc":"Adds 1 Dublinn Shadowcaster to your next 2 battles; defeat to obtain 2 Funds","_h":"bu6724"},"enemyeffect_15_6":{"descRaw":"Adds 1 Dublinn Companion Guard to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Refraction III","desc":"Adds 1 Dublinn Companion Guard to your next 2 battles; defeat to obtain 3 Funds","_h":"bgz6kw"},"enemyeffect_15_7":{"descRaw":"Adds 1 Dublinn Heavy Defender Leader to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Refraction II","desc":"Adds 1 Dublinn Heavy Defender Leader to your next battle; defeat to obtain 2 Funds","_h":"29677j"},"enemyeffect_15_8":{"descRaw":"Adds 1 Enraged Tombkeeper Grotesque to the <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Refraction II","desc":"Adds 1 Enraged Tombkeeper Grotesque to the next battle; defeat to obtain 2 Funds","_h":"qy67fq"},"enemyeffect_16_1":{"descRaw":"Adds 1 Mudrock Colossus to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Mudrock Colossus to your next battle; defeat to obtain 3 Funds","_h":"zb87xv"},"enemyeffect_16_2":{"descRaw":"Adds 1 'Sand Voyager' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 'Sand Voyager' to your next battle; defeat to obtain 3 Funds","_h":"l087m6"},"enemyeffect_16_3":{"descRaw":"Adds 1 Enraged Possessed Leader to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Enraged Possessed Leader to your next battle; defeat to obtain 3 Funds","_h":"ex87v9"},"enemyeffect_16_4":{"descRaw":"Adds 1 Greater Armored Burdenbeast to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Greater Armored Burdenbeast to your next battle; defeat to obtain 3 Funds","_h":"he87ey"},"enemyeffect_16_5":{"descRaw":"Adds 1 Sarkaz Boneguard Torturer to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Sarkaz Boneguard Torturer to your next battle; defeat to obtain 3 Funds","_h":"8f87qj"},"enemyeffect_16_6":{"descRaw":"Adds 1 Londinium Precision Mobile Defense Artillery to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Londinium Precision Mobile Defense Artillery to your next battle; defeat to obtain 3 Funds","_h":"rk87z0"},"enemyeffect_16_7":{"descRaw":"Adds 1 Blackhorn Rhuul to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Blackhorn Rhuul to your next battle; defeat to obtain 3 Funds","_h":"yp87vh"},"enemyeffect_16_8":{"descRaw":"Adds 1 Wooden Burdenbeast of Ilion to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Wooden Burdenbeast of Ilion to your next battle; defeat to obtain 3 Funds","_h":"h487oa"},"enemyeffect_16_9":{"descRaw":"Adds 1 Frostcradler Fowlbeast to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Frostcradler Fowlbeast to your next battle; defeat to obtain 2 Funds","_h":"liok9w"},"enemyeffect_16_10":{"descRaw":"Adds 1 Abnormal Manglerbeast α to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Abnormal Manglerbeast α to your next battle; defeat to obtain 2 Funds","_h":"3uokl4"},"enemyeffect_16_11":{"descRaw":"Adds 1 Uneasy Designer to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Injury I","desc":"Adds 1 Uneasy Designer to your next battle; defeat to obtain 1 Funds","_h":"eajdk8"},"enemyeffect_16_12":{"descRaw":"Adds 1 Decode Basis α to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Decode Basis α to your next battle; defeat to obtain 1 Funds","_h":"zih14m"},"enemyeffect_17_1":{"descRaw":"Adds 1 Snowchild to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Snowchild to your next 2 battles; defeat to obtain 1 Funds","_h":"5qh1z0"},"enemyeffect_17_2":{"descRaw":"Adds 1 Novice Acolyte to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Novice Acolyte to your next 2 battles; defeat to obtain 1 Funds","_h":"uvh1y3"},"enemyeffect_17_3":{"descRaw":"Adds 1 Careless Underling to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Careless Underling to your next 2 battles; defeat to obtain 1 Funds","_h":"24h1ve"},"enemyeffect_17_4":{"descRaw":"Adds 1 Derisive Audience to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Derisive Audience to your next 2 battles; defeat to obtain 2 Funds","_h":"7bokw5"},"enemyeffect_17_5":{"descRaw":"Adds 1 Suiton Ninja to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Suiton Ninja to your next 2 battles; defeat to obtain 2 Funds","_h":"0zoklh"},"enemyeffect_17_6":{"descRaw":"Adds 1 Handmade Catapult to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Special III","desc":"Adds 1 Handmade Catapult to your next 2 battles; defeat to obtain 3 Funds","_h":"sn87lt"},"enemyeffect_18_1":{"descRaw":"Adds 1 Audio Technician to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Injury I","desc":"Adds 1 Audio Technician to your next 2 battles; defeat to obtain 1 Funds","_h":"16jdgo"},"enemyeffect_18_2":{"descRaw":"Adds 1 Confused Maintenance Helper to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Confused Maintenance Helper to your next 2 battles; defeat to obtain 1 Funds","_h":"suh1wq"},"enemyeffect_18_3":{"descRaw":"Adds 1 Infused Originium Slug to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Infused Originium Slug to your next 2 battles; defeat to obtain 1 Funds","_h":"82h19w"},"enemyeffect_18_4":{"descRaw":"Adds 1 Shrine Swordsman to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Shrine Swordsman to your next 2 battles; defeat to obtain 2 Funds","_h":"k3ok2t"},"enemyeffect_18_5":{"descRaw":"Adds 1 Avenger to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Avenger to your next 2 battles; defeat to obtain 2 Funds","_h":"g7okjn"},"enemyeffect_18_6":{"descRaw":"Adds 1 Hero's Sidekick to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Injury III","desc":"Adds 1 Hero's Sidekick to your next 2 battles; defeat to obtain 3 Funds","_h":"zwqjqo"},"enemyeffect_19_1":{"descRaw":"Adds 1 Carnevale Balloon to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Carnevale Balloon to your next 2 battles; defeat to obtain 1 Funds","_h":"8nh1hb"},"enemyeffect_19_2":{"descRaw":"Adds 1 Basic Slug to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Basic Slug to your next 2 battles; defeat to obtain 1 Funds","_h":"b7h1o9"},"enemyeffect_19_3":{"descRaw":"Adds 1 Dublinn Sniffer Hound Pro to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Refraction I","desc":"Adds 1 Dublinn Sniffer Hound Pro to your next 2 battles; defeat to obtain 1 Funds","_h":"a864pk"},"enemyeffect_19_4":{"descRaw":"Adds 1 Lucky Flyfin to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Flying II","desc":"Adds 1 Lucky Flyfin to your next 2 battles; defeat to obtain 2 Funds","_h":"nladwv"},"enemyeffect_19_5":{"descRaw":"Adds 1 Garum Gourmet to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 Garum Gourmet to your next 2 battles; defeat to obtain 2 Funds","_h":"iwokgy"},"enemyeffect_19_6":{"descRaw":"Adds 1 Villain's Minion to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Injury III","desc":"Adds 1 Villain's Minion to your next 2 battles; defeat to obtain 3 Funds","_h":"4eqj9y"},"enemyeffect_20_1":{"descRaw":"Adds 1 Sarkaz Witherer to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Continuous I","desc":"Adds 1 Sarkaz Witherer to your next 2 battles; defeat to obtain 1 Funds","_h":"biuirc"},"enemyeffect_20_2":{"descRaw":"Adds 1 Vernacularism to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Frequency I","desc":"Adds 1 Vernacularism to your next 2 battles; defeat to obtain 1 Funds","_h":"6hu67p"},"enemyeffect_20_3":{"descRaw":"Adds 1 Lurker to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>1 Funds","name":"Bounty/Special I","desc":"Adds 1 Lurker to your next 2 battles; defeat to obtain 1 Funds","_h":"vbh1jd"},"enemyeffect_20_4":{"descRaw":"Adds 1 'Unicycle Toy' to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Special II","desc":"Adds 1 'Unicycle Toy' to your next 2 battles; defeat to obtain 2 Funds","_h":"i9okyd"},"enemyeffect_20_5":{"descRaw":"Adds 1 Armorless Union Cleanup Squad to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>2 Funds","name":"Bounty/Injury II","desc":"Adds 1 Armorless Union Cleanup Squad to your next 2 battles; defeat to obtain 2 Funds","_h":"dp34jp"},"enemyeffect_20_6":{"descRaw":"Adds 1 Boiling Pot to your <@ba.vup>next 2 battles; defeat to obtain <@ba.vup>3 Funds","name":"Bounty/Injury III","desc":"Adds 1 Boiling Pot to your next 2 battles; defeat to obtain 3 Funds","_h":"e3qj0n"},"enemyeffect_b_1":{"descRaw":"Adds 1 Skullshatterer to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Skullshatterer/Bounty","desc":"Adds 1 Skullshatterer to your next battle; defeat to obtain 1 Funds","_h":"yb792t"},"enemyeffect_b_2":{"descRaw":"Adds 1 Sarkaz Centurion to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Sarkaz Centurion/Bounty","desc":"Adds 1 Sarkaz Centurion to your next battle; defeat to obtain 2 Funds","_h":"20a980"},"enemyeffect_b_3":{"descRaw":"Adds 1 Crownslayer to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"Crownslayer/Bounty","desc":"Adds 1 Crownslayer to your next battle; defeat to obtain 1 Funds","_h":"xc3094"},"enemyeffect_b_4":{"descRaw":"Adds 1 Mudrock to your <@ba.vup>next battle; defeat to obtain <@ba.vup>4 Funds","name":"Mudrock/Bounty","desc":"Adds 1 Mudrock to your next battle; defeat to obtain 4 Funds","_h":"7yjp7m"},"enemyeffect_b_5":{"descRaw":"Adds 1 Corrupted Knight to the <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Corrupted Knight/Bounty","desc":"Adds 1 Corrupted Knight to the next battle; defeat to obtain 3 Funds","_h":"xq9e4c"},"enemyeffect_b_6":{"descRaw":"Adds 1 Withered Knight to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Withered Knight/Bounty","desc":"Adds 1 Withered Knight to your next battle; defeat to obtain 3 Funds","_h":"6w480u"},"enemyeffect_b_7":{"descRaw":"Adds 1 'Forsaken One' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>4 Funds","name":"'Forsaken One'/Bounty","desc":"Adds 1 'Forsaken One' to your next battle; defeat to obtain 4 Funds","_h":"5cb54y"},"enemyeffect_b_8":{"descRaw":"Adds 1 Jetman to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Jetman/Bounty","desc":"Adds 1 Jetman to your next battle; defeat to obtain 3 Funds","_h":"hi3k06"},"enemyeffect_b_9":{"descRaw":"Adds 1 Jesselton Williams to your <@ba.vup>next battle; defeat to obtain <@ba.vup>4 Funds","name":"Jesselton Williams/Bounty","desc":"Adds 1 Jesselton Williams to your next battle; defeat to obtain 4 Funds","_h":"22rxy6"},"enemyeffect_b_10":{"descRaw":"Adds 1 W to your <@ba.vup>next battle; defeat to obtain <@ba.vup>1 Funds","name":"W/Bounty","desc":"Adds 1 W to your next battle; defeat to obtain 1 Funds","_h":"iy8miy"},"enemyeffect_b_11":{"descRaw":"Adds 1 'Rat King' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"'Rat King'/Bounty","desc":"Adds 1 'Rat King' to your next battle; defeat to obtain 2 Funds","_h":"92lzb6"},"enemyeffect_b_12":{"descRaw":"Adds 1 'Pompeii' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"'Pompeii'/Bounty","desc":"Adds 1 'Pompeii' to your next battle; defeat to obtain 2 Funds","_h":"d6fzl6"},"enemyeffect_b_13":{"descRaw":"Adds 1 Big Bob to your <@ba.vup>next battle; defeat to obtain <@ba.vup>2 Funds","name":"Big Bob/Bounty","desc":"Adds 1 Big Bob to your next battle; defeat to obtain 2 Funds","_h":"dhs6aj"},"enemyeffect_b_14":{"descRaw":"Adds 1 'Free' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>4 Funds","name":"'Free'/Bounty","desc":"Adds 1 'Free' to your next battle; defeat to obtain 4 Funds","_h":"931so7"},"enemyeffect_b_15":{"descRaw":"Adds 1 Degenbrecher to your <@ba.vup>next battle; defeat to obtain <@ba.vup>5 Funds","name":"Degenbrecher/Bounty","desc":"Adds 1 Degenbrecher to your next battle; defeat to obtain 5 Funds","_h":"hqxq2e"},"enemyeffect_b_16":{"descRaw":"Adds 1 Zaaro, Signore dei Lupi to your <@ba.vup>next battle; defeat to obtain <@ba.vup>5 Funds","name":"Zaaro, Signore dei Lupi/Bounty","desc":"Adds 1 Zaaro, Signore dei Lupi to your next battle; defeat to obtain 5 Funds","_h":"qbtl2x"},"enemyeffect_b_17":{"descRaw":"Adds 1 'Gravestone' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>4 Funds","name":"'Gravestone'/Bounty","desc":"Adds 1 'Gravestone' to your next battle; defeat to obtain 4 Funds","_h":"vxhep5"},"enemyeffect_b_18":{"descRaw":"Adds 1 Lost Colossus to your <@ba.vup>next battle; defeat to obtain <@ba.vup>5 Funds","name":"Lost Colossus/Bounty","desc":"Adds 1 Lost Colossus to your next battle; defeat to obtain 5 Funds","_h":"d8e4rw"},"enemyeffect_b_19":{"descRaw":"Adds 1 Mio to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Mio/Bounty","desc":"Adds 1 Mio to your next battle; defeat to obtain 3 Funds","_h":"hlqj1p"},"enemyeffect_b_20":{"descRaw":"Adds 1 The Big, Ugly Thing to your <@ba.vup>next battle; defeat to obtain <@ba.vup>5 Funds","name":"'The Big Ugly Thing'/Bounty","desc":"Adds 1 The Big, Ugly Thing to your next battle; defeat to obtain 5 Funds","_h":"y3ixtd"},"enemyeffect_b_21":{"descRaw":"Adds 1 'Hateful Avenger' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>6 Funds","name":"'Hateful Avenger'/Bounty","desc":"Adds 1 'Hateful Avenger' to your next battle; defeat to obtain 6 Funds","_h":"u06fu2"},"enemyeffect_b_22":{"descRaw":"Adds 1 'Demon's Blade' to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"'Demon's Blade'/Bounty","desc":"Adds 1 'Demon's Blade' to your next battle; defeat to obtain 3 Funds","_h":"ok72tk"},"enemyeffect_b_23":{"descRaw":"Adds 1 Fallen Snowpriest to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Fallen Snowpriest/Bounty","desc":"Adds 1 Fallen Snowpriest to your next battle; defeat to obtain 3 Funds","_h":"5xlpqb"},"enemyeffect_b_24":{"descRaw":"Adds 1 Weaving Vinecreeps to your <@ba.vup>next battle; defeat to obtain <@ba.vup>3 Funds","name":"Weaving Vinecreeps/Bounty","desc":"Adds 1 Weaving Vinecreeps to your next battle; defeat to obtain 3 Funds","_h":"0gwkju"},"enemyInitial_1":{"descRaw":"Adds 1 OpFor: Fissure (Deals continuous damage when defeated) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: Fissure","desc":"Adds 1 OpFor: Fissure (Deals continuous damage when defeated) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"r3p1eb"},"enemyInitial_2":{"descRaw":"Adds 1 OpFor: Quagmire (Deals Elemental Injury) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: Quagmire","desc":"Adds 1 OpFor: Quagmire (Deals Elemental Injury) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"crxnjz"},"enemyInitial_3":{"descRaw":"Adds 1 OpFor: Bonespur (Has Invisibility) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: Bonespur","desc":"Adds 1 OpFor: Bonespur (Has Invisibility) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"r12t2x"},"enemyInitial_4":{"descRaw":"Adds 1 OpFor: BlackCloud (Aerial enemy) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: BlackCloud","desc":"Adds 1 OpFor: BlackCloud (Aerial enemy) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"e5gpbt"},"enemyInitial_5":{"descRaw":"Adds 1 OpFor: Rebirth (Needs multiple hits to be defeated) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: Rebirth","desc":"Adds 1 OpFor: Rebirth (Needs multiple hits to be defeated) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"7tpfb1"},"enemyInitial_6":{"descRaw":"Adds 1 OpFor: Mirror (Has Refraction) to <@ba.vdown>every subsequent battle; grants 1 Funds to whoever defeats it","name":"Multi-Round Bounties/OpFor: Mirror","desc":"Adds 1 OpFor: Mirror (Has Refraction) to every subsequent battle; grants 1 Funds to whoever defeats it","_h":"jg6fyg"},"map_m01_1":{"descRaw":"Remove <@ba.vdown>all Barricades on the battlefield","name":"Simulation Shift/Mode 1","desc":"Remove all Barricades on the battlefield","_h":"fj6cp1"},"map_m02_1":{"descRaw":"Turns <@ba.vdown>all Barricades on the battlefield to Ranged Tiles","name":"Simulation Shift/Mode 2","desc":"Turns all Barricades on the battlefield to Ranged Tiles","_h":"2fn43t"},"map_m02_2":{"descRaw":"Remove <@ba.vdown>all Barricades on the battlefield","name":"Simulation Shift/Mode 3","desc":"Remove all Barricades on the battlefield","_h":"fjbjp1"},"map_m03_1":{"descRaw":"Remove Barricades on the <@ba.vdown>left side of the battlefield","name":"Simulation Shift/Mode 4","desc":"Remove Barricades on the left side of the battlefield","_h":"rmit0u"},"map_m03_2":{"descRaw":"You can deploy both High Ground and Ground Operators on Ranged Tiles on the <@ba.vdown>right side of the battlefield","name":"Simulation Shift/Mode 5","desc":"You can deploy both High Ground and Ground Operators on Ranged Tiles on the right side of the battlefield","_h":"hs3cfe"},"map_m04_1":{"descRaw":"Remove <@ba.vdown>all Barricades on the battlefield","name":"Simulation Shift/Mode 6","desc":"Remove all Barricades on the battlefield","_h":"fjubp1"},"map_m06_1":{"descRaw":"The battlefield's Sandstorm <@ba.vdown>stops","name":"Simulation Shift/Mode 8","desc":"The battlefield's Sandstorm stops","_h":"q105t3"},"map_m07_1":{"descRaw":"<@ba.vdown>All Thickets on the field will vanish","name":"Simulation Shift/Mode 9","desc":"All Thickets on the field will vanish","_h":"ke0z18"}},"choices":{"events":{"artifact_paid_1":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_1_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_2":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_2_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_3":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_3_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_4":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_4_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_5":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"artifact_paid_5_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"bossInitial_1":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_1_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_2":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_2_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_3":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_3_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_4":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_4_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_5":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_5_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_6":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bossInitial_6_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_1":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_1_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_2":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_2_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_3":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_3_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_4":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_4_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_5":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_5_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_6":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_6_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_7":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_7_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_8":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_8_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_9":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_9_s":{"descRaw":"Pick and defeat a bounty target to obtain extra 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rewards."},"bounty_hunter_12_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_13":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_13_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_14":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_14_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_15":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"bounty_hunter_15_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"buff_select_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_2":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_2_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"buff_select_3":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical 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rewards."},"enemy_initial_10_s":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"equip_free_1":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_1_tr":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_2":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_2_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_3":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_3_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_4":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"equip_free_4_s":{"descRaw":"Obtain equipment without spending any funds.","name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"hardbuff_select_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hardbuff_select_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hardbuff_select_2":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hardbuff_select_2_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hardbuff_select_3":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hardbuff_select_3_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"hunter_band_1":{"descRaw":"Pick and defeat a bounty target to obtain extra rewards.","name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"terrain_m01_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m01_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m02_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m02_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m02_2":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m02_2_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m03_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m03_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m04_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m04_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m06_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m06_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m07_1":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"terrain_m07_1_s":{"descRaw":"Coordinate and prepare to meet the enemy.","name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"_h":"i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1sz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzksz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szi1edi1i1edi1i1edi1i1edi1i1edi1i1edi1i1edi1i1edi1zkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzksz01szzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzk"},"families":{"bounty":{"name":"Bounty Decision","desc":"Pick and defeat a bounty target to obtain extra rewards."},"supply":{"name":"Equipment Supply","desc":"Obtain equipment without spending any funds."},"shop":{"name":"Secret Shop","desc":"Obtain equipment without spending any funds."},"tactic":{"name":"Tactical Decision","desc":"Coordinate and prepare to meet the enemy."},"_h":"01szedi112i1qtzk"},"cards":{"bounty":[{"name":"Drone Blocker-P/Tactical Training","desc":"Adds 3 Drone Blocker-Ps to your next battle; if perfectly clears the stage on your own, obtain 2 Funds"},{"name":"Arts Master A2/Multi-Round Tactical Training","desc":"Adds 2 Arts Master A2s to every subsequent battle; if perfectly clear a stage on your own, obtain 2 Funds"},{"name":"Arts Master A2/Bounty","desc":"Adds 1 Arts Master A2 to your next battle; defeat to obtain 2 Funds"},{"name":"'Eyes of the Sankta'/Bounty","desc":"Adds 1 'Eyes of the Sankta' to your next battle; defeat to obtain 2 Funds"},{"name":"Nucleic Maleficient/Bounty","desc":"Adds 1 Nucleic Maleficient to your next battle; defeat to obtain 3 Funds"},{"name":"Wraith Leader/Bounty","desc":"Adds 1 Wraith Leader to your next battle; defeat to obtain 1 Funds"},{"name":"Shanhaizhong Ringleader/Bounty","desc":"Adds 1 Shanhaizhong Ringleader to your next battle; defeat to obtain 2 Funds"},{"name":"Heavy Defender/Bounty","desc":"Adds 1 Heavy Defender to your next battle; defeat to obtain 1 Funds"},{"name":"Heavy Crossbowman Ambusher/Bounty","desc":"Adds 1 Heavy Crossbowman Ambusher to your next battle; defeat to obtain 2 Funds"},{"name":"Shanhaizhong Ringleader/Multi-Round Bounties","desc":"Adds 1 Shanhaizhong Ringleader to the every subsequent battle; defeat to obtain 1 Funds"},{"name":"Duck Lord/Bounty","desc":"Adds 1 Duck Lord to your next battle; defeat to obtain 3 Funds"},{"name":"Originium Slug/Training","desc":"Adds 1 Originium Slug to your next battle, but will not obtain extra Funds"},{"name":"Gopnik/Bounty","desc":"Adds 1 Gopnik to your next battle; defeat to obtain 3 Funds"},{"name":"Crying Thief/Bounty","desc":"Adds 1 Crying Thief to your next battle; defeat to obtain 3 Funds"},{"name":"Fatty/Bounty","desc":"Adds 1 Fatty to your next battle; defeat to obtain 3 Funds"},{"name":"Tactical Training/Flying I","desc":"Adds 1 Monster to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Flying II","desc":"Adds 1 Bombtail to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Flying III","desc":"Adds 1 Imperial Artillery Core Targeteer to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Flying I","desc":"Adds 1 Monster to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Flying II","desc":"Adds 1 Bombtail to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Flying III","desc":"Adds 1 Arts Master A1 to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Flying I","desc":"Adds 1 Arts Master A2 to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Flying II","desc":"Adds 1 Withering Collector Disciple to your next battle; defeat to obtain 2 Funds"},{"name":"Tactical Training/Frequency I","desc":"Adds 1 Grindstone to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Frequency II","desc":"Adds 1 Fountainboil to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Frequency III","desc":"Adds 1 Sharpedge to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Frequency I","desc":"Adds 1 Grindstone to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Frequency II","desc":"Adds 1 Fountainboil to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Frequency III","desc":"Adds 1 Clarity to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Frequency I","desc":"Adds 1 Rainbowbrew to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Frequency II","desc":"Adds 1 Sharpedge to your next battle; defeat to obtain 2 Funds"},{"name":"Tactical Training/Injury I","desc":"Adds 1 Deep Sea Slider to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Injury II","desc":"Adds 1 Pyric Originium Slug to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Injury III","desc":"Adds 1 Burning Vine to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Injury I","desc":"Adds 1 Deep Sea Slider to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Injury II","desc":"Adds 1 Tidal Caster to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Injury III","desc":"Adds 1 Caster Speedboat to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Injury II","desc":"Adds 1 Burning Vine to your next battle; defeat to obtain 2 Funds"},{"name":"Bounty/Injury II","desc":"Adds 1 Allotropic Maleficent to the next battle; defeat to obtain 2 Funds"},{"name":"Tactical Training/Continuous I","desc":"Adds 1 Rotchaser to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Continuous II","desc":"Adds 1 Sarkaz Witherer Captain to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Continuous III","desc":"Adds 1 Advanced Sarkaz Wither Tank to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Continuous I","desc":"Adds 1 Sarkaz Witherer Captain to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Continuous II","desc":"Adds 1 Rotchaser to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Continuous III","desc":"Adds 1 Sarkaz Wither Tank to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Continuous I","desc":"Adds 1 OpFor: Fissure to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Continuous II","desc":"Adds 1 Advanced Sarkaz Wither Tank to your next battle; defeat to obtain 2 Funds"},{"name":"Tactical Training/Invisible I","desc":"Adds 1 Invisible Crossbowman to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Invisible II","desc":"Adds 1 Festival Jazz Musician to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Invisible III","desc":"Adds 1 Famiglia Silencer to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Invisible I","desc":"Adds 1 Invisible Crossbowman to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Invisible II","desc":"Adds 1 Invisible Caster to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Invisible III","desc":"Adds 1 Shanhaizhong Ringleader to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Invisible I","desc":"Adds 1 Heavy Crossbowman Ambusher to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Invisible II","desc":"Adds 1 Famiglia Shadow Silencer to your next battle; defeat to obtain 2 Funds"},{"name":"Tactical Training/Refraction I","desc":"Adds 1 Dublinn Phalanx Infantry to your next battle; if perfectly clear the stage on your own, obtain 1 Funds"},{"name":"Tactical Training/Refraction II","desc":"Adds 1 Dublinn Shadowcaster Leader to your next battle; if perfectly clear the stage on your own, obtain 2 Funds"},{"name":"Tactical Training/Refraction III","desc":"Adds 1 Dublinn Elite Companion Guard to your next battle; if perfectly clear the stage on your own, obtain 3 Funds"},{"name":"Bounty/Refraction I","desc":"Adds 1 Dublinn Phalanx Infantry to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Refraction II","desc":"Adds 1 Dublinn Shadowcaster to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Refraction III","desc":"Adds 1 Dublinn Companion Guard to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Refraction II","desc":"Adds 1 Dublinn Heavy Defender Leader to your next battle; defeat to obtain 2 Funds"},{"name":"Bounty/Refraction II","desc":"Adds 1 Enraged Tombkeeper Grotesque to the next battle; defeat to obtain 2 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Mudrock Colossus to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 'Sand Voyager' to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Enraged Possessed Leader to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Greater Armored Burdenbeast to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Sarkaz Boneguard Torturer to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Londinium Precision Mobile Defense Artillery to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Blackhorn Rhuul to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Wooden Burdenbeast of Ilion to your next battle; defeat to obtain 3 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Frostcradler Fowlbeast to your next battle; defeat to obtain 2 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Abnormal Manglerbeast α to your next battle; defeat to obtain 2 Funds"},{"name":"Bounty/Injury I","desc":"Adds 1 Uneasy Designer to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Decode Basis α to your next battle; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Snowchild to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Novice Acolyte to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Careless Underling to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Derisive Audience to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Suiton Ninja to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Special III","desc":"Adds 1 Handmade Catapult to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Injury I","desc":"Adds 1 Audio Technician to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Confused Maintenance Helper to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Infused Originium Slug to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Shrine Swordsman to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Avenger to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Injury III","desc":"Adds 1 Hero's Sidekick to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Carnevale Balloon to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Basic Slug to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Refraction I","desc":"Adds 1 Dublinn Sniffer Hound Pro to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Flying II","desc":"Adds 1 Lucky Flyfin to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 Garum Gourmet to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Injury III","desc":"Adds 1 Villain's Minion to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Bounty/Continuous I","desc":"Adds 1 Sarkaz Witherer to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Frequency I","desc":"Adds 1 Vernacularism to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special I","desc":"Adds 1 Lurker to your next 2 battles; defeat to obtain 1 Funds"},{"name":"Bounty/Special II","desc":"Adds 1 'Unicycle Toy' to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Injury II","desc":"Adds 1 Armorless Union Cleanup Squad to your next 2 battles; defeat to obtain 2 Funds"},{"name":"Bounty/Injury III","desc":"Adds 1 Boiling Pot to your next 2 battles; defeat to obtain 3 Funds"},{"name":"Skullshatterer/Bounty","desc":"Adds 1 Skullshatterer to your next battle; defeat to obtain 1 Funds"},{"name":"Sarkaz Centurion/Bounty","desc":"Adds 1 Sarkaz Centurion to your next battle; defeat to obtain 2 Funds"},{"name":"Crownslayer/Bounty","desc":"Adds 1 Crownslayer to your next battle; defeat to obtain 1 Funds"},{"name":"Mudrock/Bounty","desc":"Adds 1 Mudrock to your next battle; defeat to obtain 4 Funds"},{"name":"Corrupted Knight/Bounty","desc":"Adds 1 Corrupted Knight to the next battle; defeat to obtain 3 Funds"},{"name":"Withered Knight/Bounty","desc":"Adds 1 Withered Knight to your next battle; defeat to obtain 3 Funds"},{"name":"'Forsaken One'/Bounty","desc":"Adds 1 'Forsaken One' to your next battle; defeat to obtain 4 Funds"},{"name":"Jetman/Bounty","desc":"Adds 1 Jetman to your next battle; defeat to obtain 3 Funds"},{"name":"Jesselton Williams/Bounty","desc":"Adds 1 Jesselton Williams to your next battle; defeat to obtain 4 Funds"},{"name":"W/Bounty","desc":"Adds 1 W to your next battle; defeat to obtain 1 Funds"},{"name":"'Rat King'/Bounty","desc":"Adds 1 'Rat King' to your next battle; defeat to obtain 2 Funds"},{"name":"'Pompeii'/Bounty","desc":"Adds 1 'Pompeii' to your next battle; defeat to obtain 2 Funds"},{"name":"Big Bob/Bounty","desc":"Adds 1 Big Bob to your next battle; defeat to obtain 2 Funds"},{"name":"'Free'/Bounty","desc":"Adds 1 'Free' to your next battle; defeat to obtain 4 Funds"},{"name":"Degenbrecher/Bounty","desc":"Adds 1 Degenbrecher to your next battle; defeat to obtain 5 Funds"},{"name":"Zaaro, Signore dei Lupi/Bounty","desc":"Adds 1 Zaaro, Signore dei Lupi to your next battle; defeat to obtain 5 Funds"},{"name":"'Gravestone'/Bounty","desc":"Adds 1 'Gravestone' to your next battle; defeat to obtain 4 Funds"},{"name":"Lost Colossus/Bounty","desc":"Adds 1 Lost Colossus to your next battle; defeat to obtain 5 Funds"},{"name":"Mio/Bounty","desc":"Adds 1 Mio to your next battle; defeat to obtain 3 Funds"},{"name":"'The Big Ugly Thing'/Bounty","desc":"Adds 1 The Big, Ugly Thing to your next battle; defeat to obtain 5 Funds"},{"name":"'Hateful Avenger'/Bounty","desc":"Adds 1 'Hateful Avenger' to your next battle; defeat to obtain 6 Funds"},{"name":"'Demon's Blade'/Bounty","desc":"Adds 1 'Demon's Blade' to your next battle; defeat to obtain 3 Funds"},{"name":"Fallen Snowpriest/Bounty","desc":"Adds 1 Fallen Snowpriest to your next battle; defeat to obtain 3 Funds"},{"name":"Weaving Vinecreeps/Bounty","desc":"Adds 1 Weaving Vinecreeps to your next battle; defeat to obtain 3 Funds"},{"name":"Multi-Round Bounties/OpFor: Fissure","desc":"Adds 1 OpFor: Fissure (Deals continuous damage when defeated) to every subsequent battle; grants 1 Funds to whoever defeats it"},{"name":"Multi-Round Bounties/OpFor: Quagmire","desc":"Adds 1 OpFor: Quagmire (Deals Elemental Injury) to every subsequent battle; grants 1 Funds to whoever defeats it"},{"name":"Multi-Round Bounties/OpFor: Bonespur","desc":"Adds 1 OpFor: Bonespur (Has Invisibility) to every subsequent battle; grants 1 Funds to whoever defeats it"},{"name":"Multi-Round Bounties/OpFor: BlackCloud","desc":"Adds 1 OpFor: BlackCloud (Aerial enemy) to every subsequent battle; grants 1 Funds to whoever defeats it"},{"name":"Multi-Round Bounties/OpFor: Rebirth","desc":"Adds 1 OpFor: Rebirth (Needs multiple hits to be defeated) to every subsequent battle; grants 1 Funds to whoever defeats it"},{"name":"Multi-Round Bounties/OpFor: Mirror","desc":"Adds 1 OpFor: Mirror (Has Refraction) to every subsequent battle; grants 1 Funds to whoever defeats it"}],"tactic":[{"name":"Equip","desc":"Obtain 2 pieces of Tier 1 equipment; also affects Teammates"},{"name":"Skadi's Pledge","desc":"+8 stacks to Ægir, Raid, and Durable Alliances; also affects Teammates"},{"name":"Swire's Pledge","desc":"+10 stacks to Yan and Investor Alliances; also affects Teammates"},{"name":"Bagpipe's Pledge","desc":"+8 stacks to Victoria, Foresight, and Resilient Alliances; also affects Teammates"},{"name":"SilverAsh's Pledge","desc":"+8 stacks to Kjerag, Investor, and Swift Alliances; also affects Teammates"},{"name":"Mostima's Pledge","desc":"+10 stacks to Laterano and Arcane Alliances; also affects Teammates"},{"name":"Titi's Pledge","desc":"+10 stacks to Sargon and Precision Alliances; also affects Teammates"},{"name":"Młynar's Pledge","desc":"+12 stacks to Kazimierz Alliance; also affects Teammates"},{"name":"Texas's Pledge","desc":"+10 stacks to Siracusa and Raid Alliances; also affects Teammates"},{"name":"Wealth","desc":"Obtain 1 Funds; also affects Teammates"},{"name":"Supply","desc":"Next 2 refreshes are free (can stack); also affects Teammates"},{"name":"Preparation","desc":"The next equipment you buy will already be upgraded"},{"name":"Promotion","desc":"The next Operator you buy will already be promoted to Elite"},{"name":"Yanese Support","desc":"You obtain a random Yan Alliance Operator"},{"name":"Kjeragi Support","desc":"You obtain a random Kjerag Alliance Operator"},{"name":"Sargonian Support","desc":"You obtain a random Sargon Alliance Operator"},{"name":"Siracusan Support","desc":"You obtain a random Siracusa Alliance Operator"},{"name":"Kazimierzian Support","desc":"You obtain a random Kazimierz Alliance Operator"},{"name":"Lateran Support","desc":"You obtain a random Lateran Alliance Operator"},{"name":"Victorian Support","desc":"You obtain a random Victoria Alliance Operator"},{"name":"Ægirian Support","desc":"You obtain a random Ægir Alliance Operator"},{"name":"Recovery","desc":"Allied units recover 50 HP on taking damage; also affects Teammates"},{"name":"Firepower","desc":"If there are at least 3 units on the Bench when Rest Phase ends, all allied Operators ignore 20 RES; also affects Teammates"},{"name":"Draft","desc":"When the battle starts, if there are at least 3 Operators deployed in a row on the battlefield, all allied Operators -50% Redeployment Time; also affects Teammates"},{"name":"Flawless","desc":"When allied Operators have full HP, gain +30% ATK and DEF; also affects Teammates"},{"name":"Acute","desc":"If the Bench is empty when Rest Phase ends, all allied Operators ignore 30% DEF; also affects Teammates"},{"name":"Rejection: Weakness","desc":"All enemies -5% ATK"},{"name":"Rejection: Fragility","desc":"All enemies -100 DEF"},{"name":"Rejection: Hallucination","desc":"All enemies -3 RES"},{"name":"Punishment: Weakness","desc":"Elite enemies -6% ATK"},{"name":"Punishment: Fragility","desc":"Elite enemies -150 DEF"},{"name":"Punishment: Hallucination","desc":"Elite enemies -5 RES"},{"name":"Verdict: Weakness","desc":"Leader enemies -7% ATK"},{"name":"Verdict: Fragility","desc":"Leader enemies -200 DEF"},{"name":"Verdict: Hallucination","desc":"Leader enemies -7 RES"},{"name":"Simulation Shift/Mode 1","desc":"Remove all Barricades on the battlefield"},{"name":"Simulation Shift/Mode 2","desc":"Turns all Barricades on the battlefield to Ranged Tiles"},{"name":"Simulation Shift/Mode 3","desc":"Remove all Barricades on the battlefield"},{"name":"Simulation Shift/Mode 4","desc":"Remove Barricades on the left side of the battlefield"},{"name":"Simulation Shift/Mode 5","desc":"You can deploy both High Ground and Ground Operators on Ranged Tiles on the right side of the battlefield"},{"name":"Simulation Shift/Mode 6","desc":"Remove all Barricades on the battlefield"},{"name":"Simulation Shift/Mode 8","desc":"The battlefield's Sandstorm stops"},{"name":"Simulation Shift/Mode 9","desc":"All Thickets on the field will vanish"}],"_h":"i2ash5b2njruiyqzmrh5eqq2hcbpp7kfigc9l8pu9tu7wo21q24w37atlturw4mn53xy6yh80e77adpq04da0ek8adk1ww2g4rko8msbu6tcuth8acjwu6wkutcjyfg3feedjd65jd2h34bcqjom34ut34zi3wgi3jdwpekmui9zh5h9o0avuiz2h5i6f9sd4kw2vrrijbyxuirtqxxujbdduilyg6splpliks5364b16724z6kw677j67fq87xv87m687v987ey87qj87z087vh87oaok9wokl4jdk8h14mh1z0h1y3h1veokw5oklh87ltjdgoh1wqh19wok2tokjnqjqoh1hbh1o964pkadwvokgyqj9yuircu67ph1jdokyd34jpqj0n792ta9803094jp7m9e4c480ub54y3k06rxy68miylzb6fzl6s6aj1so7xq2etl2xhep5e4rwqj1pixtd6fu272tklpqbwkjup1ebxnjz2t2xgpbtpfb16fyg0pe6mlbad1rgfk843zoic7akw7yx4wqwx4mu4rs6crmd7wvsncwgrc8u2sqhw491kddeqypnhdlyl4dps6mnnjggj7xks0plpqld8yb294zemz1u0fqo80guzng2af7l27ekk8mfw8uk6cp1n43tbjp1it0u3cfeubp105t30z18"}},"enemies":{"enemy_1000_gopro_2":{"descRaw":"A <@eb.key>fast-moving creature controlled by a Reunion recon squad that is more dangerous than a normal Hound.","name":"Hound Pro","desc":"A fast-moving creature controlled by a Reunion recon squad that is more dangerous than a normal Hound.","_h":"4hahci"},"enemy_1001_bigbo":{"descRaw":"One of Reunion's special melee soldiers who attacks using an electric chainsaw. He has high <@eb.danger>HP, ATK, and DEF","name":"Big Bob","desc":"One of Reunion's special melee soldiers who attacks using an electric chainsaw. He has high HP, ATK, and DEF","_h":"o8s66z"},"enemy_1005_yokai":{"descRaw":"<@eb.key>[Aerial Unit] An unmanned enemey drone that does not attack.","name":"Monster","desc":"[Aerial Unit] An unmanned enemey drone that does not attack.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"4eplxd6969"},"enemy_1005_yokai_2":{"descRaw":"<@eb.key>[Aerial Unit] An improved version of the Monster that can launch <@eb.key>ranged attacks.","name":"Monster Mk II","desc":"[Aerial Unit] An improved version of the Monster that can launch ranged attacks.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"8fjr3z6969"},"enemy_1005_yokai_3":{"descRaw":"<@eb.key>[Aerial Unit] A larger, more resilient unmanned drone that can launch <@eb.key>ranged attacks.","name":"Raptor","desc":"[Aerial Unit] A larger, more resilient unmanned drone that can launch ranged attacks.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"8n73f56969"},"enemy_1006_shield":{"descRaw":"A Reunion melee soldier that has <@eb.key>very high defense and is difficult to take down.","name":"Heavy Defender","desc":"A Reunion melee soldier that has very high defense and is difficult to take down.","_h":"qsjxbz"},"enemy_1006_shield_2":{"descRaw":"A more dangerous version of the Heavy Defender that has <@eb.key>very high defense and is difficult to take down.","name":"Heavy Defender Leader","desc":"A more dangerous version of the Heavy Defender that has very high defense and is difficult to take down.","_h":"b3db6o"},"enemy_1006_shield_3":{"descRaw":"A heavily-armored elite soldier, more dangerous than a Heavy Defender Leader, that has <@eb.key>very high defense and is difficult to take down.","name":"Heavy Defender Lieutenant","desc":"A heavily-armored elite soldier, more dangerous than a Heavy Defender Leader, that has very high defense and is difficult to take down.","_h":"o71e48"},"enemy_1007_slime":{"descRaw":"An infected wild creature.","name":"Originium Slug","desc":"An infected wild creature.","_h":"4lml4l"},"enemy_1009_lurker":{"descRaw":"One of Reunion's special soldiers, <@eb.key>cannot be attacked unless blocked","name":"Lurker","desc":"One of Reunion's special soldiers, cannot be attacked unless blocked","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"wle35ujteo"},"enemy_1010_demon":{"descRaw":"A mercenary from Sarkaz who boasts <@eb.key>fairly high ATK and RES.","name":"Sarkaz Greatswordsman","desc":"A mercenary from Sarkaz who boasts fairly high ATK and RES.","_h":"0i6ej3"},"enemy_1010_demon_2":{"descRaw":"A more dangerous mercenary from Sarkaz who boasts <@eb.key>fairly high ATK and RES.","name":"Sarkaz Greatswordsman Leader","desc":"A more dangerous mercenary from Sarkaz who boasts fairly high ATK and RES.","_h":"cz6gi2"},"enemy_1017_defdrn":{"descRaw":"<@eb.key>[Aerial Unit] A drone that can <@eb.key>increase the DEF of allied units around them.","name":"Defender-4","desc":"[Aerial Unit] A drone that can increase the DEF of allied units around them.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Increases the DEF of surrounding enemy units","text":"Increases the DEF of surrounding enemy units"}],"_h":"o46ws66969c7c7"},"enemy_1019_jshoot":{"descRaw":"A ranged soldier that <@eb.key>cannot be attacked unless blocked.","name":"Invisible Crossbowman","desc":"A ranged soldier that cannot be attacked unless blocked.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"9xk3uqjteo"},"enemy_1019_jshoot_2":{"descRaw":"A stronger version of the Invisible Crossman that <@eb.key>cannot be attacked unless blocked.","name":"Invisible Crossbowman Leader","desc":"A stronger version of the Invisible Crossman that cannot be attacked unless blocked.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"3l1q2mjteo"},"enemy_1021_bslime":{"descRaw":"An infected wild creature that <@eb.danger>explodes upon death.","name":"Infused Originium Slug","desc":"An infected wild creature that explodes upon death.","abilities":[{"textRaw":"Death deals a large amount of Physical damage to surrounding units","text":"Death deals a large amount of Physical damage to surrounding units"}],"_h":"rouo1nvovo"},"enemy_1023_jmage":{"descRaw":"A caster that <@eb.key>cannot be attacked unless blocked.","name":"Invisible Caster","desc":"A caster that cannot be attacked unless blocked.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"sgi8cjjteo"},"enemy_1025_reveng":{"descRaw":"A soldier that has a stronger will to fight when <@eb.key>low on HP.","name":"Avenger","desc":"A soldier that has a stronger will to fight when low on HP.","abilities":[{"textRaw":"Gains significantly increased ATK when HP is under 50%","text":"Gains significantly increased ATK when HP is under 50%"}],"_h":"5xp25o6z6z"},"enemy_1026_aghost":{"descRaw":"A tougher Reunion engineer that boasts higher DEF and HP than a regular Wraith and <@eb.key>cannot be blocked. Must be eliminated as quickly as possible.","name":"Wraith Leader","desc":"A tougher Reunion engineer that boasts higher DEF and HP than a regular Wraith and cannot be blocked. Must be eliminated as quickly as possible.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."}],"_h":"r9j6acufuf"},"enemy_1040_bombd":{"descRaw":"<@eb.key>[Aerial Unit] Each of them carries an explosive that can be fired at nearby Operators to cause AOE physical damage.","name":"Bombtail","desc":"[Aerial Unit] Each of them carries an explosive that can be fired at nearby Operators to cause AOE physical damage.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Can launch a warhead to deal AoE physical damage","text":"Can launch a warhead to deal AoE physical damage"},{"textRaw":"Gains significantly increased Movement Speed after launching warhead","text":"Gains significantly increased Movement Speed after launching warhead"}],"_h":"jy6hel6969hthtv9v9"},"enemy_1041_lazerd":{"descRaw":"<@eb.key>[Aerial Unit] A fast flying unit that can attack using <@eb.key>ranged Arts.","name":"Arts Master A1","desc":"[Aerial Unit] A fast flying unit that can attack using ranged Arts.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"4vigud6969"},"enemy_1041_lazerd_2":{"descRaw":"<@eb.key>[Aerial Unit] By trading off flight speed for power, they have a significantly stronger <@eb.key>ranged Arts attack.","name":"Arts Master A2","desc":"[Aerial Unit] By trading off flight speed for power, they have a significantly stronger ranged Arts attack.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"fqldcm6969"},"enemy_1042_frostd":{"descRaw":"<@eb.key>[Aerial Unit] A flying unit with high DEF that can significantly reduce the <@eb.key>attack speed of nearby Operators.","name":"Frost","desc":"[Aerial Unit] A flying unit with high DEF that can significantly reduce the attack speed of nearby Operators.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"All friendly units within range have reduced ASPD","text":"All friendly units within range have reduced ASPD"}],"_h":"mad7p86969t3t3"},"enemy_1043_zomsbr":{"descRaw":"A soldier that has been controlled by an unknown entity, capable of regenerating rapidly.","name":"Possessed Soldier","desc":"A soldier that has been controlled by an unknown entity, capable of regenerating rapidly.","abilities":[{"textRaw":"Regenerates HP over time.","text":"Regenerates HP over time."}],"_h":"xlnfxlcgcg"},"enemy_1045_hammer":{"descRaw":"An elite Reunion soldier clad in a heavy blast suit, capable of <@eb.key>stunning Operators after a few attacks.","name":"Defense Crusher","desc":"An elite Reunion soldier clad in a heavy blast suit, capable of stunning Operators after a few attacks.","abilities":[{"textRaw":"After two attacks, the next attack <$ba.stun>Stuns its target","text":"After two attacks, the next attack Stuns its target"}],"_h":"m9u4cme12f"},"enemy_1045_hammer_2":{"descRaw":"A more dangerous Defense Crusher, capable of <@eb.key>stunning Operators after a few attacks.","name":"Defense Crusher Leader","desc":"A more dangerous Defense Crusher, capable of stunning Operators after a few attacks.","abilities":[{"textRaw":"After two attacks, the next attack <$ba.stun>Stuns its target","text":"After two attacks, the next attack Stuns its target"}],"_h":"eaveu9e12f"},"enemy_1046_agent":{"descRaw":"A basic melee soldier. They are equipped with armor that can withstand some Arts damage.","name":"Infantry","desc":"A basic melee soldier. They are equipped with armor that can withstand some Arts damage.","_h":"tsbzts"},"enemy_1050_lslime":{"descRaw":"Operators attacked by this grotesque beast suffer from Immolation Damage over time. When blocked, erupts to deal <@eb.danger>heavy damage to surrounding units.","name":"'Pompeii'","desc":"Operators attacked by this grotesque beast suffer from Immolation Damage over time. When blocked, erupts to deal heavy damage to surrounding units.","abilities":[{"textRaw":"Can attack up to 4 targets at once and ignites targets it attacks, dealing Immolation damage over time","text":"Can attack up to 4 targets at once and ignites targets it attacks, dealing Immolation damage over time"},{"textRaw":"Self-immolates when blocked, dealing heavy damage","text":"Self-immolates when blocked, dealing heavy damage"},{"textRaw":"Gains significantly increased ASPD when HP drops to half","text":"Gains significantly increased ASPD when HP drops to half"}],"_h":"2pcxgw8b8b6f6frzrz"},"enemy_1061_zomshd":{"descRaw":"A heavy defender that has been controlled by an unknown entity, capable of regenerating rapidly.","name":"Possessed Heavy Defender","desc":"A heavy defender that has been controlled by an unknown entity, capable of regenerating rapidly.","abilities":[{"textRaw":"Regenerates HP over time.","text":"Regenerates HP over time."}],"_h":"efplefcgcg"},"enemy_1062_rager_2":{"descRaw":"A possessed enemy combatant that has completely given in to madness, having <@eb.danger>extremely high ATK. Loses HP over time.","name":"Enraged Possessed Leader","desc":"A possessed enemy combatant that has completely given in to madness, having extremely high ATK. Loses HP over time.","abilities":[{"textRaw":"Will gradually lose HP over time","text":"Will gradually lose HP over time"}],"_h":"i87wr7n5n5"},"enemy_1067_snslime":{"descRaw":"An infected wild creature native to colder environments that has become unstable due to assimilating a large amount of Originium into its abdomen. Upon death, they will explode, inflicting <@eb.key>Cold on nearby Operators.","name":"Infused Glacial Originium Slug","desc":"An infected wild creature native to colder environments that has become unstable due to assimilating a large amount of Originium into its abdomen. Upon death, they will explode, inflicting Cold on nearby Operators.","abilities":[{"textRaw":"Upon death, deals Physical damage in an area and applies <$ba.cold>Cold to affected targets","text":"Upon death, deals Physical damage in an area and applies Cold to affected targets"}],"_h":"oa2fd3eeum"},"enemy_1069_icebrk_2":{"descRaw":"A special Yeti Squadron elite melee combatant, capable of inflicting catastrophic damage to <@eb.key>Frozen units","name":"Yeti Icecleaver Leader","desc":"A special Yeti Squadron elite melee combatant, capable of inflicting catastrophic damage to Frozen units","abilities":[{"textRaw":"Attack power increases greatly when attacking <$ba.frozen>Frozen targets","text":"Attack power increases greatly when attacking Frozen targets"}],"_h":"iv2muim3an"},"enemy_1071_dftman":{"descRaw":"A mercenary from Sarkaz who boasts <@eb.key>fairly high RES.","name":"Sarkaz Swordsman","desc":"A mercenary from Sarkaz who boasts fairly high RES.","_h":"1ieq3j"},"enemy_1072_dlancer":{"descRaw":"Gradually <@eb.key>accelerates when moving, dealing bonus damage on the first hit after being blocked based upon <@eb.key>Movement Speed.","name":"Sarkaz Lancer","desc":"Gradually accelerates when moving, dealing bonus damage on the first hit after being blocked based upon Movement Speed.","abilities":[{"textRaw":"Gradually accelerates when moving, and deals additional damage on the first attack after being blocked based upon Movement Speed.","text":"Gradually accelerates when moving, and deals additional damage on the first attack after being blocked based upon Movement Speed."}],"_h":"ryu9nsibib"},"enemy_1081_sotisd":{"descRaw":"Covers the advance of enemy troops by making themselves more likely to be attacked.","name":"Guerrilla Shieldguard","desc":"Covers the advance of enemy troops by making themselves more likely to be attacked.","abilities":[{"textRaw":"More likely to be targeted by attacks.","text":"More likely to be targeted by attacks."}],"_h":"9uky9u3e3e"},"enemy_1092_mdgint":{"descRaw":"A mindless construct born of Mudrock's Arts, requires Mudrock's direct manipulation.","name":"Mudrock Colossus","desc":"A mindless construct born of Mudrock's Arts, requires Mudrock's direct manipulation.","_h":"ywvmyw"},"enemy_1112_emppnt":{"descRaw":"A heavily-armored, sturdily-built drone operated by artillery casters of the Ursus army.","name":"Imperial Artillery Targeteer","desc":"A heavily-armored, sturdily-built drone operated by artillery casters of the Ursus army.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"xmfpxm6969"},"enemy_1112_emppnt_2":{"descRaw":"A heavily-armored, sturdily-built core drone operated by artillery technicians of the Ursus army.","name":"Imperial Artillery Core Targeteer","desc":"A heavily-armored, sturdily-built core drone operated by artillery technicians of the Ursus army.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."}],"_h":"bxhobx6969"},"enemy_1116_liprr":{"descRaw":"A commonly-seen inmate in the Mansfield State Prison. After being freed, gains <@eb.key>increased ATK.","name":"Ordinary Prisoner","desc":"A commonly-seen inmate in the Mansfield State Prison. After being freed, gains increased ATK.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced","text":"Starts imprisoned. When imprisoned, ASPD is reduced"},{"textRaw":"Freed after a few attacks, gaining increased ATK","text":"Freed after a few attacks, gaining increased ATK"}],"_h":"7rkqvyroror0r0"},"enemy_1116_liprr_2":{"descRaw":"An inmate well-versed in the Mansfield State Prison's rules of survival. After being freed, gains <@eb.key>increased ATK.","name":"Seasoned Prisoner","desc":"An inmate well-versed in the Mansfield State Prison's rules of survival. After being freed, gains increased ATK.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced","text":"Starts imprisoned. When imprisoned, ASPD is reduced"},{"textRaw":"Freed after a few attacks, gaining increased ATK","text":"Freed after a few attacks, gaining increased ATK"}],"_h":"1lkumwroror0r0"},"enemy_1118_lidbox_2":{"descRaw":"An inmate with extreme confidence in his fists. After being freed, attacks <@eb.key>ignore a larger portion of the target's DEF.","name":"Elite Pugilist Prisoner","desc":"An inmate with extreme confidence in his fists. After being freed, attacks ignore a larger portion of the target's DEF.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced","text":"Starts imprisoned. When imprisoned, ASPD is reduced"},{"textRaw":"Freed after a few attacks, gaining increased ATK and attacks ignore a certain portion of the target's DEF","text":"Freed after a few attacks, gaining increased ATK and attacks ignore a certain portion of the target's DEF"}],"_h":"eja1wyroroobob"},"enemy_1119_vofsd":{"descRaw":"A strong inmate who rushes to the forefront of chaotic brawls. After being freed, <@eb.key>gains RES and regenerates HP.","name":"Strongman Prisoner","desc":"A strong inmate who rushes to the forefront of chaotic brawls. After being freed, gains RES and regenerates HP.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced","text":"Starts imprisoned. When imprisoned, ASPD is reduced"},{"textRaw":"Freed after a few attacks, gaining increased ATK and RES and regenerates HP over time","text":"Freed after a few attacks, gaining increased ATK and RES and regenerates HP over time"}],"_h":"hpwybsrorozdzd"},"enemy_1121_lifbos":{"descRaw":"A vicious prisoner feared by inmates and guards alike. When imprisoned, <@eb.key>has extraordinary DEF; After being freed <@eb.key>for the first time, <@eb.key>frees all other enemies on the field.","name":"Recidivist","desc":"A vicious prisoner feared by inmates and guards alike. When imprisoned, has extraordinary DEF; After being freed for the first time, frees all other enemies on the field.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced but gains increased DEF","text":"Starts imprisoned. When imprisoned, ASPD is reduced but gains increased DEF"},{"textRaw":"Freed after a few attacks, gaining increased ATK","text":"Freed after a few attacks, gaining increased ATK"},{"textRaw":"When freed for the first time, immediately frees all other enemies","text":"When freed for the first time, immediately frees all other enemies"}],"_h":"xq1x35i9i9r0r0a6a6"},"enemy_1121_lifbos_2":{"descRaw":"A legendary prisoner whose might is second only to that of Anthony. When imprisoned, <@eb.key>has extraordinary DEF; After being freed <@eb.key>for the first time, <@eb.key>frees all other enemies on the field.","name":"Infamous Recidivist","desc":"A legendary prisoner whose might is second only to that of Anthony. When imprisoned, has extraordinary DEF; After being freed for the first time, frees all other enemies on the field.","abilities":[{"textRaw":"Starts imprisoned. When imprisoned, ASPD is reduced but gains increased DEF","text":"Starts imprisoned. When imprisoned, ASPD is reduced but gains increased DEF"},{"textRaw":"Freed after a few attacks, gaining increased ATK","text":"Freed after a few attacks, gaining increased ATK"},{"textRaw":"When freed for the first time, immediately frees all other enemies","text":"When freed for the first time, immediately frees all other enemies"}],"_h":"s4oglzi9i9r0r0a6a6"},"enemy_1148_dssbr":{"descRaw":"A Sea Terror that crawled ashore. It brandishes its tough appendages menacingly. Attacks inflict additional <@eb.key>Nervous Impairment.","name":"Deep Sea Slider","desc":"A Sea Terror that crawled ashore. It brandishes its tough appendages menacingly. Attacks inflict additional Nervous Impairment.","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.neural>Nervous Impairment","text":"Attacks inflict additional Nervous Impairment"}],"_h":"anoryinhhs"},"enemy_1148_dssbr_2":{"descRaw":"A Sea Terror that crawled ashore and sated its hunger. Its appendages can cause protein denaturation. Attacks inflict additional <@eb.key>Nervous Impairment.","name":"Nourished Slider","desc":"A Sea Terror that crawled ashore and sated its hunger. Its appendages can cause protein denaturation. Attacks inflict additional Nervous Impairment.","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.neural>Nervous Impairment","text":"Attacks inflict additional Nervous Impairment"}],"_h":"eyjv87nhhs"},"enemy_1158_divman":{"descRaw":"Immune to<@eb.key>Erosion. While in water, gains increased ATK and <@eb.key>Invisibility","name":"Diver","desc":"Immune toErosion. While in water, gains increased ATK and Invisibility","abilities":[{"textRaw":"Immune to Erosion. While in water, gains increased ATK and <$ba.invisible>Invisibility","text":"Immune to Erosion. While in water, gains increased ATK and Invisibility"}],"_h":"ab7319n819"},"enemy_1160_hvyslr":{"descRaw":"A brawny brute who works at the docks or on Pancho's ships. Can <@eb.key>Stun player's units after a few attacks. Quickly loses HP while under the effects of 'Erosion'","name":"Dockworker","desc":"A brawny brute who works at the docks or on Pancho's ships. Can Stun player's units after a few attacks. Quickly loses HP while under the effects of 'Erosion'","abilities":[{"textRaw":"<$ba.stun>Stuns allied units after several attacks","text":"Stuns allied units after several attacks"},{"textRaw":"Quickly loses HP while under the effects of 'Erosion'","text":"Quickly loses HP while under the effects of 'Erosion'"}],"_h":"yk3xd5rzgnhihi"},"enemy_1160_hvyslr_2":{"descRaw":"Much more robust than regular dockworkers. Can <@eb.key>Stun player's units after a few attacks. Quickly loses HP while under the effects of 'Erosion'","name":"Dockworker Leader","desc":"Much more robust than regular dockworkers. Can Stun player's units after a few attacks. Quickly loses HP while under the effects of 'Erosion'","abilities":[{"textRaw":"<$ba.stun>Stuns allied units after several attacks","text":"Stuns allied units after several attacks"},{"textRaw":"Quickly loses HP while under the effects of 'Erosion'","text":"Quickly loses HP while under the effects of 'Erosion'"}],"_h":"jr46cerzgnhihi"},"enemy_1161_tidmag":{"descRaw":"A professionally trained caster. Adept at <@eb.key>AoE Ranged Arts. Attacks inflict additional <@eb.key>Corrosion","name":"Tidal Caster","desc":"A professionally trained caster. Adept at AoE Ranged Arts. Attacks inflict additional Corrosion","abilities":[{"textRaw":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting <$ba.dt.erosion>Corrosion","text":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting Corrosion"}],"_h":"djnb37zv8q"},"enemy_1161_tidmag_2":{"descRaw":"A professionally trained tidal caster. Adept at <@eb.key>AoE Ranged Arts. Attacks inflict additional <@eb.key>Corrosion","name":"Tidal Leader","desc":"A professionally trained tidal caster. Adept at AoE Ranged Arts. Attacks inflict additional Corrosion","abilities":[{"textRaw":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting <$ba.dt.erosion>Corrosion","text":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting Corrosion"}],"_h":"jm0n1qzv8q"},"enemy_1162_magmot":{"descRaw":"A Tidal Caster on a speedboat. Attacks inflict additional <@eb.key>Corrosion. Will continue battle after the vehicle is destroyed","name":"Caster Speedboat","desc":"A Tidal Caster on a speedboat. Attacks inflict additional Corrosion. Will continue battle after the vehicle is destroyed","abilities":[{"textRaw":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting <$ba.dt.erosion>Corrosion","text":"Attacks deal damage to the target and all allied units in the target's four adjacent tiles, additionally inflicting Corrosion"},{"textRaw":"The will continue battle after the vehicle is destroyed","text":"The will continue battle after the vehicle is destroyed"}],"_h":"dqpgg3zv8qa4a4"},"enemy_1165_duhond":{"descRaw":"A creature controlled by the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Sniffer Hound","desc":"A creature controlled by the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"pux1g3g6tl"},"enemy_1165_duhond_2":{"descRaw":"Stronger in combat than the average Hound. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Sniffer Hound Pro","desc":"Stronger in combat than the average Hound. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"1hsoc8g6tl"},"enemy_1166_dusbr":{"descRaw":"A scout for the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Scout","desc":"A scout for the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"qihmp7g6tl"},"enemy_1166_dusbr_2":{"descRaw":"A scout leader in the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Scout Leader","desc":"A scout leader in the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"53qxd6g6tl"},"enemy_1168_dumage":{"descRaw":"A caster in the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Shadowcaster","desc":"A caster in the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"w8xz6xg6tl"},"enemy_1168_dumage_2":{"descRaw":"A caster leader in the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Shadowcaster Leader","desc":"A caster leader in the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"ru39obg6tl"},"enemy_1169_duphlx":{"descRaw":"Phalanx Infantry near each other will support one another, <@eb.key>increasing their DEF. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Phalanx Infantry","desc":"Phalanx Infantry near each other will support one another, increasing their DEF. When Refraction is active, RES +70","abilities":[{"textRaw":"When other Phalanx Infantry are nearby, DEF increases (stacks)","text":"When other Phalanx Infantry are nearby, DEF increases (stacks)"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"s39wzfq5q5g6tl"},"enemy_1169_duphlx_2":{"descRaw":"Phalanx Commanders near each other will support one another, <@eb.key>increasing their DEF. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Phalanx Commander","desc":"Phalanx Commanders near each other will support one another, increasing their DEF. When Refraction is active, RES +70","abilities":[{"textRaw":"When other Phalanx Commanders are nearby, DEF increases (stacks)","text":"When other Phalanx Commanders are nearby, DEF increases (stacks)"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"7jr2frfyfyg6tl"},"enemy_1170_dushld":{"descRaw":"A heavy defender in the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Heavy Defender","desc":"A heavy defender in the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"pewhqrg6tl"},"enemy_1170_dushld_2":{"descRaw":"A heavy defender leader in the Dublinn forces. When <@eb.key>Refraction is active, RES +70","name":"Dublinn Heavy Defender Leader","desc":"A heavy defender leader in the Dublinn forces. When Refraction is active, RES +70","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"ckqnvpg6tl"},"enemy_1172_dugago":{"descRaw":"<@eb.key>Refraction; After first defeat, temporarily transforms into a stone statue with <@eb.key>extremely high DEF, then revives as an <@eb.key>aerial unit","name":"Tombkeeper Grotesque","desc":"Refraction; After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit","abilities":[{"textRaw":"After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit","text":"After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"k0l2g1b3b3g6tl"},"enemy_1172_dugago_2":{"descRaw":"<@eb.key>Refraction; After first defeat, temporarily transforms into a stone statue with <@eb.key>extremely high DEF, then revives as an <@eb.key>aerial unit","name":"Enraged Tombkeeper Grotesque","desc":"Refraction; After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit","abilities":[{"textRaw":"After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit","text":"After first defeat, temporarily transforms into a stone statue with extremely high DEF, then revives as an aerial unit"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"k0zag1b3b3g6tl"},"enemy_1174_duholy":{"descRaw":"<@eb.key>Refraction; More likely to be targeted; When <@eb.key>Companion Shadowblade is nearby, activates a field that <@eb.key>reduces nearby Operators' ASPD","name":"Dublinn Companion Guard","desc":"Refraction; More likely to be targeted; When Companion Shadowblade is nearby, activates a field that reduces nearby Operators' ASPD","abilities":[{"textRaw":"More likely to get attacked by your units","text":"More likely to get attacked by your units"},{"textRaw":"When a is nearby, activates a field that reduces nearby allied units' ASPD","text":"When a is nearby, activates a field that reduces nearby allied units' ASPD"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"giuu5j9w9w3y3yg6tl"},"enemy_1174_duholy_2":{"descRaw":"<@eb.key>Refraction; More likely to be targeted; When <@eb.key>Elite Companion Shadowblade is nearby, activates a field that <@eb.key>reduces nearby Operators' ASPD","name":"Dublinn Elite Companion Guard","desc":"Refraction; More likely to be targeted; When Elite Companion Shadowblade is nearby, activates a field that reduces nearby Operators' ASPD","abilities":[{"textRaw":"More likely to get attacked by your units","text":"More likely to get attacked by your units"},{"textRaw":"When a is nearby, activates a field that reduces nearby allied units' ASPD","text":"When a is nearby, activates a field that reduces nearby allied units' ASPD"},{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"}],"_h":"hfmj249w9wlzlzg6tl"},"enemy_1175_dushdo_2":{"descRaw":"<@eb.key>Invisibility; When <@eb.key>Elite Companion Guard is nearby, gains significantly increased ASPD","name":"Dublinn Elite Companion Shadowblade","desc":"Invisibility; When Elite Companion Guard is nearby, gains significantly increased ASPD","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"When a is nearby, significantly increases ASPD","text":"When a is nearby, significantly increases ASPD"}],"_h":"ea9910jteontnt"},"enemy_1183_mlasrt":{"descRaw":"Attacks inflict a certain amount of <@eb.key>Corrosion; After several attacks, the next attack deals increased damage.","name":"Armorless Union Cleanup Squad","desc":"Attacks inflict a certain amount of Corrosion; After several attacks, the next attack deals increased damage.","abilities":[{"textRaw":"Every attack deals <$ba.dt.erosion>Corrosion","text":"Every attack deals Corrosion"},{"textRaw":"After several attacks, the next attack deals more damage","text":"After several attacks, the next attack deals more damage"}],"_h":"32mw6zq4ufdqdq"},"enemy_1195_sfyin":{"descRaw":"Spawns <@eb.key>2 [Wooden Seals] when defeated.","name":"Grindstone","desc":"Spawns 2 [Wooden Seals] when defeated.","abilities":[{"textRaw":"Spawns 2 when defeated","text":"Spawns 2 when defeated"}],"_h":"ca1gtnjiji"},"enemy_1195_sfyin_2":{"descRaw":"Spawns <@eb.key>2 [Rosewood Seals] when defeated.","name":"Brightmirror","desc":"Spawns 2 [Rosewood Seals] when defeated.","abilities":[{"textRaw":"Spawns 2 when defeated","text":"Spawns 2 when defeated"}],"_h":"fakfpvcece"},"enemy_1196_msfyin":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>2 times to defeat.","name":"Wooden Seal","desc":"Does not attack; Cannot be blocked; Must be damaged 2 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 2 times to defeat","text":"Must be damaged 2 times to defeat"}],"_h":"abdxgwufufmrmr"},"enemy_1196_msfyin_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>3 times to defeat.","name":"Rosewood Seal","desc":"Does not attack; Cannot be blocked; Must be damaged 3 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 3 times to defeat","text":"Must be damaged 3 times to defeat"}],"_h":"4sm9u9ufufsysy"},"enemy_1197_sfshu":{"descRaw":"Spawns <@eb.key>3 [Novel Scrolls] when defeated.","name":"Vernacularism","desc":"Spawns 3 [Novel Scrolls] when defeated.","abilities":[{"textRaw":"Spawns 3 when defeated","text":"Spawns 3 when defeated"}],"_h":"o3enm4jfjf"},"enemy_1197_sfshu_2":{"descRaw":"Spawns <@eb.key>3 [Painting Scrolls] when defeated.","name":"Sophistication","desc":"Spawns 3 [Painting Scrolls] when defeated.","abilities":[{"textRaw":"Spawns 3 when defeated","text":"Spawns 3 when defeated"}],"_h":"daz0z9j8j8"},"enemy_1198_msfshu":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>3 times to defeat.","name":"Novel Scroll","desc":"Does not attack; Cannot be blocked; Must be damaged 3 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 3 times to defeat","text":"Must be damaged 3 times to defeat"}],"_h":"4sfxu9ufufsysy"},"enemy_1198_msfshu_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>4 times to defeat.","name":"Painting Scroll","desc":"Does not attack; Cannot be blocked; Must be damaged 4 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 4 times to defeat","text":"Must be damaged 4 times to defeat"}],"_h":"ihe4niufuf8t8t"},"enemy_1199_sfjin":{"descRaw":"More likely to be attacked by allied units; Spawns <@eb.key>1 [Bronze Mirror] when defeated.","name":"Introspection","desc":"More likely to be attacked by allied units; Spawns 1 [Bronze Mirror] when defeated.","abilities":[{"textRaw":"More likely to be attacked by allied units","text":"More likely to be attacked by allied units"},{"textRaw":"Spawns 1 when defeated","text":"Spawns 1 when defeated"}],"_h":"9s7s69aoaou1u1"},"enemy_1200_msfjin":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>30 times to defeat.","name":"Bronze Mirror","desc":"Does not attack; Cannot be blocked; Must be damaged 30 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 30 times to defeat","text":"Must be damaged 30 times to defeat"}],"_h":"m4xxb1ufufr4r4"},"enemy_1200_msfjin_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>35 times to defeat.","name":"Brass Mirror","desc":"Does not attack; Cannot be blocked; Must be damaged 35 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 35 times to defeat","text":"Must be damaged 35 times to defeat"}],"_h":"gvkjuoufufz1z1"},"enemy_1202_msfzhi":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>3 times to defeat.","name":"Wooden Paperweight","desc":"Does not attack; Cannot be blocked; Must be damaged 3 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 3 times to defeat","text":"Must be damaged 3 times to defeat"}],"_h":"4spou9ufufsysy"},"enemy_1202_msfzhi_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>4 times to defeat.","name":"Rosewood Paperweight","desc":"Does not attack; Cannot be blocked; Must be damaged 4 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 4 times to defeat","text":"Must be damaged 4 times to defeat"}],"_h":"ihawniufuf8t8t"},"enemy_1203_sfhu":{"descRaw":"Deals area Arts damage when defeated, reducing allied units' ASPD (can be resisted), and spawns <@eb.key>4 [Celadon Teawares] when defeated.","name":"Fountainboil","desc":"Deals area Arts damage when defeated, reducing allied units' ASPD (can be resisted), and spawns 4 [Celadon Teawares] when defeated.","abilities":[{"textRaw":"Upon death, explodes and deals area Arts damage, greatly reducing allied units' ASPD (can be <$ba.buffres>Resisted)","text":"Upon death, explodes and deals area Arts damage, greatly reducing allied units' ASPD (can be Resisted)"},{"textRaw":"Spawns 4 when defeated","text":"Spawns 4 when defeated"}],"_h":"fvjrt0iakp7b7b"},"enemy_1203_sfhu_2":{"descRaw":"Deals area Arts damage when defeated, reducing allied units' ASPD (can be resisted), and spawns <@eb.key>4 [Porcelain Teawares] when defeated.","name":"Rainbowbrew","desc":"Deals area Arts damage when defeated, reducing allied units' ASPD (can be resisted), and spawns 4 [Porcelain Teawares] when defeated.","abilities":[{"textRaw":"Upon death, explodes and deals area Arts damage, greatly reducing allied units' ASPD (can be <$ba.buffres>Resisted)","text":"Upon death, explodes and deals area Arts damage, greatly reducing allied units' ASPD (can be Resisted)"},{"textRaw":"Spawns 4 when defeated","text":"Spawns 4 when defeated"}],"_h":"3u6tvtiakpd2d2"},"enemy_1204_msfhu":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>4 times with <@eb.key>Arts or True damage to defeat.","name":"Celadon Teaware","desc":"Does not attack; Cannot be blocked; Must be damaged 4 times with Arts or True damage to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 4 times by Arts or True damage to defeat","text":"Must be damaged 4 times by Arts or True damage to defeat"}],"_h":"ure0hpufufxkxk"},"enemy_1204_msfhu_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>6 times with <@eb.key>Arts or True damage to defeat.","name":"Porcelain Teaware","desc":"Does not attack; Cannot be blocked; Must be damaged 6 times with Arts or True damage to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 6 times by Arts or True damage to defeat","text":"Must be damaged 6 times by Arts or True damage to defeat"}],"_h":"fp8fmnufuf7a7a"},"enemy_1207_sfji":{"descRaw":"Consumes [Broken Blades] to gain increased ATK; When defeated, each unconsumed [Broken Blade] will spawn a [Bronze Spearhead] (at least <@eb.key>1)","name":"Sinkingsand","desc":"Consumes [Broken Blades] to gain increased ATK; When defeated, each unconsumed [Broken Blade] will spawn a [Bronze Spearhead] (at least 1)","abilities":[{"textRaw":"Consumes Broken Blades to gain increased ATK","text":"Consumes Broken Blades to gain increased ATK"},{"textRaw":"When defeated, each unconsumed Broken Blade will spawn a (minimum 1)","text":"When defeated, each unconsumed Broken Blade will spawn a (minimum 1)"}],"_h":"xkafirdndn4q4q"},"enemy_1207_sfji_2":{"descRaw":"Consumes [Broken Blades] to gain increased ATK; When defeated, each unconsumed [Broken Blade] will spawn a [Iron Spearhead] (at least <@eb.key>1)","name":"Sharpedge","desc":"Consumes [Broken Blades] to gain increased ATK; When defeated, each unconsumed [Broken Blade] will spawn a [Iron Spearhead] (at least 1)","abilities":[{"textRaw":"Consumes Broken Blades to gain increased ATK","text":"Consumes Broken Blades to gain increased ATK"},{"textRaw":"When defeated, each unconsumed Broken Blade will spawn a (minimum 1)","text":"When defeated, each unconsumed Broken Blade will spawn a (minimum 1)"}],"_h":"oxzng2dndnwdwd"},"enemy_1208_msfji":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>25 times to defeat.","name":"Bronze Spearhead","desc":"Does not attack; Cannot be blocked; Must be damaged 25 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 25 times to defeat","text":"Must be damaged 25 times to defeat"}],"_h":"fucs9zufufnini"},"enemy_1208_msfji_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>30 times to defeat.","name":"Iron Spearhead","desc":"Does not attack; Cannot be blocked; Must be damaged 30 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 30 times to defeat","text":"Must be damaged 30 times to defeat"}],"_h":"m4gjb1ufufr4r4"},"enemy_1209_sfden":{"descRaw":"Grants temporary Invisibility to surrounding enemy units, and spawns <@eb.key>1 [Bronze Lampstand] when defeated.","name":"Clarity","desc":"Grants temporary Invisibility to surrounding enemy units, and spawns 1 [Bronze Lampstand] when defeated.","abilities":[{"textRaw":"Periodically grants temporary <$ba.invisible>Invisibility to surrounding enemy units","text":"Periodically grants temporary Invisibility to surrounding enemy units"},{"textRaw":"Spawns 1 when defeated","text":"Spawns 1 when defeated"}],"_h":"zllmiuz55k8w8w"},"enemy_1209_sfden_2":{"descRaw":"Grants temporary Invisibility to surrounding enemy units, and spawns <@eb.key>1 [Iron Lampstand] when defeated.","name":"Magnificence","desc":"Grants temporary Invisibility to surrounding enemy units, and spawns 1 [Iron Lampstand] when defeated.","abilities":[{"textRaw":"Periodically grants temporary <$ba.invisible>Invisibility to surrounding enemy units","text":"Periodically grants temporary Invisibility to surrounding enemy units"},{"textRaw":"Spawns 1 when defeated","text":"Spawns 1 when defeated"}],"_h":"7c5iqvz55k8h8h"},"enemy_1210_msfden":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>35 times to defeat.","name":"Bronze Lampstand","desc":"Does not attack; Cannot be blocked; Must be damaged 35 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 35 times to defeat","text":"Must be damaged 35 times to defeat"}],"_h":"gvosuoufufz1z1"},"enemy_1210_msfden_2":{"descRaw":"Does not attack; Cannot be blocked; Must be damaged <@eb.key>45 times to defeat.","name":"Iron Lampstand","desc":"Does not attack; Cannot be blocked; Must be damaged 45 times to defeat.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Must be damaged 45 times to defeat","text":"Must be damaged 45 times to defeat"}],"_h":"ykgzplufufqkqk"},"enemy_1229_darmy":{"descRaw":"Attacks deal <@eb.key>Arts damage and <@eb.key>Necrosis.","name":"Sarkaz Royal Court Soldier","desc":"Attacks deal Arts damage and Necrosis.","abilities":[{"textRaw":"Attacks deal <$ba.dt.apoptosis>Necrosis","text":"Attacks deal Necrosis"}],"_h":"1503pvmw7k"},"enemy_1229_darmy_2":{"descRaw":"Attacks deal <@eb.key>Arts damage and <@eb.key>Necrosis.","name":"Sarkaz Royal Court Elite Soldier","desc":"Attacks deal Arts damage and Necrosis.","abilities":[{"textRaw":"Attacks deal <$ba.dt.apoptosis>Necrosis","text":"Attacks deal Necrosis"}],"_h":"150xpvmw7k"},"enemy_1234_dsubrl":{"descRaw":"Continually inflicts <@eb.key>Arts damage and <@eb.key>Nervous Impairment in an area around it; Has <@eb.key>status resistance and is immune to slowing effects.","name":"Nethersea Swarmcaller","desc":"Continually inflicts Arts damage and Nervous Impairment in an area around it; Has status resistance and is immune to slowing effects.","abilities":[{"textRaw":"Continually inflicts Arts damage and <$ba.dt.neural>Nervous Impairment in an area around it","text":"Continually inflicts Arts damage and Nervous Impairment in an area around it"},{"textRaw":"Has <$ba.buffres>Status resistance and is immune to <$ba.sluggish>Slow","text":"Has Status resistance and is immune to Slow"}],"_h":"y9nacoagfh0pty"},"enemy_1234_dsubrl_2":{"descRaw":"Continually inflicts <@eb.key>Arts damage and <@eb.key>Nervous Impairment in an area around it; Has <@eb.key>status resistance and is immune to slowing effects.","name":"Nourished Swarmcaller","desc":"Continually inflicts Arts damage and Nervous Impairment in an area around it; Has status resistance and is immune to slowing effects.","abilities":[{"textRaw":"Continually inflicts Arts damage and <$ba.dt.neural>Nervous Impairment in an area around it","text":"Continually inflicts Arts damage and Nervous Impairment in an area around it"},{"textRaw":"Has <$ba.buffres>Status resistance and is immune to <$ba.sluggish>Slow","text":"Has Status resistance and is immune to Slow"}],"_h":"y9mycoagfh0pty"},"enemy_1249_lysdb_2":{"descRaw":"Blocks 1 instance of Physical or Arts damage","name":"Rhine Defense Senior Member","desc":"Blocks 1 instance of Physical or Arts damage","abilities":[{"textRaw":"Blocks 1 instance of Physical or Arts damage","text":"Blocks 1 instance of Physical or Arts damage"}],"_h":"8qwi8q8q8q"},"enemy_1251_lysyta":{"descRaw":"A product of Dorothy's failed experiments.","name":"Dor-1 Failure","desc":"A product of Dorothy's failed experiments.","abilities":[{"textRaw":"When touching an inactive , the Power Armor recovers some SP","text":"When touching an inactive , the Power Armor recovers some SP"}],"_h":"4f8y4f8989"},"enemy_1251_lysyta_2":{"descRaw":"A product of Dorothy's failed experiments. Even though it fell far below expectations, she remains ever hopeful.","name":"Dor-α Failure","desc":"A product of Dorothy's failed experiments. Even though it fell far below expectations, she remains ever hopeful.","abilities":[{"textRaw":"When touching an inactive , the Power Armor recovers some SP","text":"When touching an inactive , the Power Armor recovers some SP"}],"_h":"zotuzo8989"},"enemy_1252_lysytb_2":{"descRaw":"A product of Dorothy's repeated experiments. Dreams must ultimately feed back into reality, and she hopes to be a warm and safe harbor.","name":"Dor-β Replica","desc":"A product of Dorothy's repeated experiments. Dreams must ultimately feed back into reality, and she hopes to be a warm and safe harbor.","abilities":[{"textRaw":"When touching an inactive , the Power Armor recovers some SP","text":"When touching an inactive , the Power Armor recovers some SP"}],"_h":"udcaud8989"},"enemy_1254_lypa_2":{"descRaw":"An unpiloted Power Armor. It seems to have a mind of its own.","name":"Test Power Armor","desc":"An unpiloted Power Armor. It seems to have a mind of its own.","_h":"z3z1z3"},"enemy_1267_nhpbr":{"descRaw":"Part of the Nachzehrer army. Releases <@eb.key>Corruption when defeated, causing your nearby units to continuously lose HP.","name":"Sarkaz Witherer","desc":"Part of the Nachzehrer army. Releases Corruption when defeated, causing your nearby units to continuously lose HP.","abilities":[{"textRaw":"Releases Corruption when defeated, causing your nearby units to continuously lose HP","text":"Releases Corruption when defeated, causing your nearby units to continuously lose HP"}],"_h":"dt9g0aenen"},"enemy_1267_nhpbr_2":{"descRaw":"Elite member of the Nachzehrer army. Releases <@eb.key>Corruption when defeated, causing your nearby units to continuously lose HP.","name":"Sarkaz Witherer Captain","desc":"Elite member of the Nachzehrer army. Releases Corruption when defeated, causing your nearby units to continuously lose HP.","abilities":[{"textRaw":"Releases Corruption when defeated, causing your nearby units to continuously lose HP","text":"Releases Corruption when defeated, causing your nearby units to continuously lose HP"}],"_h":"a3z19genen"},"enemy_1269_nhfly":{"descRaw":"<@eb.key>[Aerial Unit], self-destructs when near an Operator, dealing Physical Damage.","name":"Seed of Withering","desc":"[Aerial Unit], self-destructs when near an Operator, dealing Physical Damage.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Self-destructs when near an Operator, dealing Physical damage","text":"Self-destructs when near an Operator, dealing Physical damage"}],"_h":"i75tt06969k1k1"},"enemy_1270_nhstlk":{"descRaw":"<@eb.key>Fast movement. Attacks cause the target to take Arts Damage over time. <@eb.key>Effect removed when the target is healed.","name":"Rotchaser","desc":"Fast movement. Attacks cause the target to take Arts Damage over time. Effect removed when the target is healed.","abilities":[{"textRaw":"Attacks cause the target to take Arts damage over time; effect removed when the target is healed","text":"Attacks cause the target to take Arts damage over time; effect removed when the target is healed"}],"_h":"j29crsajaj"},"enemy_1270_nhstlk_2":{"descRaw":"<@eb.key>Fast movement. Attacks cause the target to take Arts Damage over time. <@eb.key>Effect removed when the target is healed.","name":"Rampaging Rotchaser","desc":"Fast movement. Attacks cause the target to take Arts Damage over time. Effect removed when the target is healed.","abilities":[{"textRaw":"Attacks cause the target to take Arts damage over time; effect removed when the target is healed","text":"Attacks cause the target to take Arts damage over time; effect removed when the target is healed"}],"_h":"j2knrsajaj"},"enemy_1272_nhtank":{"descRaw":"<@eb.key>Only attacks ground units. After a number of attacks, the next attack will release <@eb.key>Corruption, and melee attacks deal <@eb.key>more damage.","name":"Sarkaz Wither Tank","desc":"Only attacks ground units. After a number of attacks, the next attack will release Corruption, and melee attacks deal more damage.","abilities":[{"textRaw":"Only attacks ground units","text":"Only attacks ground units"},{"textRaw":"Melee attacks deal more damage","text":"Melee attacks deal more damage"},{"textRaw":"After several attacks, the next attack will release Corruption","text":"After several attacks, the next attack will release Corruption"}],"_h":"v6mb9x3f3flrlrvdvd"},"enemy_1272_nhtank_2":{"descRaw":"<@eb.key>Only attacks ground units. After a number of attacks, the next attack will release <@eb.key>Corruption, and melee attacks deal <@eb.key>more damage.","name":"Advanced Sarkaz Wither Tank","desc":"Only attacks ground units. After a number of attacks, the next attack will release Corruption, and melee attacks deal more damage.","abilities":[{"textRaw":"Only attacks ground units","text":"Only attacks ground units"},{"textRaw":"Melee attacks deal more damage","text":"Melee attacks deal more damage"},{"textRaw":"After several attacks, the next attack will release Corruption","text":"After several attacks, the next attack will release Corruption"}],"_h":"v6bi9x3f3flrlrvdvd"},"enemy_1273_stmgun_2":{"descRaw":"Long range. Locks on to the target with the <@eb.key>highest max HP and bombards it several times, dealing <@eb.key>Arts Damage to the unit in range with the <@eb.key>highest HP percentage.","name":"Londinium Precision Mobile Defense Artillery","desc":"Long range. Locks on to the target with the highest max HP and bombards it several times, dealing Arts Damage to the unit in range with the highest HP percentage.","abilities":[{"textRaw":"Capable of long-range attacks","text":"Capable of long-range attacks"},{"textRaw":"Locks on to the target with the highest max HP and bombards it several times, dealing Arts damage to the unit in range with the highest HP percentage","text":"Locks on to the target with the highest max HP and bombards it several times, dealing Arts damage to the unit in range with the highest HP percentage"}],"_h":"wvt3ry8j8j3q3q"},"enemy_1275_dwlock_2":{"descRaw":"Attacks deal additional <@eb.key>Necrosis. Locks on to your units, dealing continuous Arts Damage, and causes <@eb.key>area Necrosis when casting is complete.","name":"Sarkaz Royal Court Elite Caster","desc":"Attacks deal additional Necrosis. Locks on to your units, dealing continuous Arts Damage, and causes area Necrosis when casting is complete.","abilities":[{"textRaw":"Attacks deal additional <$ba.dt.apoptosis>Necrosis","text":"Attacks deal additional Necrosis"},{"textRaw":"Locks on to your units, dealing continuous Arts damage, and causing area <$ba.dt.apoptosis>Necrosis when casting is complete","text":"Locks on to your units, dealing continuous Arts damage, and causing area Necrosis when casting is complete"}],"_h":"bdevxfu5mnitmv"},"enemy_1283_sgkill":{"descRaw":"\n\nInvisibility;\n\nGains additional buffs while under <@eb.key>'Asset Liquidation'.","name":"Famiglia Silencer","desc":"\n\nInvisibility;\n\nGains additional buffs while under 'Asset Liquidation'.","abilities":[{"textRaw":"Gains additional buffs while under Asset Liquidation","text":"Gains additional buffs while under Asset Liquidation"},{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"vmqq93fifijteo"},"enemy_1283_sgkill_2":{"descRaw":"\n\nInvisibility;\n\nGains additional buffs while under <@eb.key>'Asset Liquidation'.","name":"Famiglia Shadow Silencer","desc":"\n\nInvisibility;\n\nGains additional buffs while under 'Asset Liquidation'.","abilities":[{"textRaw":"Gains additional buffs while under Asset Liquidation","text":"Gains additional buffs while under Asset Liquidation"},{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"}],"_h":"vmp693fifijteo"},"enemy_1288_duskls":{"descRaw":"Attacks deal additional <@eb.key>Burn while near burning Reeds; when defeated, turns into Embers of Resentment, and respawns after a period of time","name":"Dublinn Flamechaser Soldier","desc":"Attacks deal additional Burn while near burning Reeds; when defeated, turns into Embers of Resentment, and respawns after a period of time","abilities":[{"textRaw":"Attacks deal additional <$ba.dt.burning>Burn while near burning Reeds","text":"Attacks deal additional Burn while near burning Reeds"},{"textRaw":"When defeated, turns into an <$ba.invisible>Invisible that must be damaged 5 times to defeat; respawns after a period of time","text":"When defeated, turns into an Invisible that must be damaged 5 times to defeat; respawns after a period of time"}],"_h":"5xv8nm73gwrtea"},"enemy_1288_duskls_2":{"descRaw":"Attacks deal additional <@eb.key>Burn while near burning Reeds; when defeated, turns into Embers of Fury, and respawns after a period of time","name":"Dublinn Flamechaser Elite Soldier","desc":"Attacks deal additional Burn while near burning Reeds; when defeated, turns into Embers of Fury, and respawns after a period of time","abilities":[{"textRaw":"Attacks deal additional <$ba.dt.burning>Burn while near burning Reeds","text":"Attacks deal additional Burn while near burning Reeds"},{"textRaw":"When defeated, turns into an <$ba.invisible>Invisible that must be damaged 5 times to defeat; respawns after a period of time","text":"When defeated, turns into an Invisible that must be damaged 5 times to defeat; respawns after a period of time"}],"_h":"673irc73gw4vew"},"enemy_1292_duskld":{"descRaw":"Deals additional <@eb.key>Burn and <@eb.key>takes less damage while near burning Reeds; when defeated, turns into Embers of Avarice, and respawns after a period of time","name":"Dublinn Flamechaser Guard","desc":"Deals additional Burn and takes less damage while near burning Reeds; when defeated, turns into Embers of Avarice, and respawns after a period of time","abilities":[{"textRaw":"Attacks deal additional <$ba.dt.burning>Burn and takes reduced Physical and Arts damage while near burning Reeds","text":"Attacks deal additional Burn and takes reduced Physical and Arts damage while near burning Reeds"},{"textRaw":"When defeated, turns into an <$ba.invisible>Invisible that must be damaged 10 times to defeat; respawns after a period of time","text":"When defeated, turns into an Invisible that must be damaged 10 times to defeat; respawns after a period of time"}],"_h":"41c8ebln022fhm"},"enemy_1299_ymkilr":{"descRaw":"Has <@eb.key>Invisibility; the next attack made after breaking Invisibility will inflict <@eb.key>increased damage","name":"Shanhaizhong Ringleader","desc":"Has Invisibility; the next attack made after breaking Invisibility will inflict increased damage","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"The next attack made after breaking <$ba.invisible>Invisibility will deal increased damage","text":"The next attack made after breaking Invisibility will deal increased damage"}],"_h":"fjuc5jjteomfck"},"enemy_1299_ymkilr_2":{"descRaw":"Has <@eb.key>Invisibility; the next attack made after breaking Invisibility will inflict <@eb.key>increased damage","name":"Shanhaizhong Secret-Keeper","desc":"Has Invisibility; the next attack made after breaking Invisibility will inflict increased damage","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"The next attack made after breaking <$ba.invisible>Invisibility will deal increased damage","text":"The next attack made after breaking Invisibility will deal increased damage"}],"_h":"xz77prjteomfck"},"enemy_1302_ymtro_2":{"descRaw":"Can only be blocked by units with 4 Block or higher. Can <@eb.key>carry up to 4 passengers, and unloads its passengers upon first reaching a <@eb.key>Ladder","name":"'Sand Voyager'","desc":"Can only be blocked by units with 4 Block or higher. Can carry up to 4 passengers, and unloads its passengers upon first reaching a Ladder","abilities":[{"textRaw":"Can only be blocked by units with at least 4 Block","text":"Can only be blocked by units with at least 4 Block"},{"textRaw":"When next to enemies that are both non-Machine and non-Leader, they will be loaded inside as passengers (up to 4 max), and will be unloaded when this unit reaches a Ladder","text":"When next to enemies that are both non-Machine and non-Leader, they will be loaded inside as passengers (up to 4 max), and will be unloaded when this unit reaches a Ladder"}],"_h":"gx9nm5nznzpzpz"},"enemy_1305_mhslim":{"descRaw":"A wild infected creature that sprays superheated fluids at its foes. Attacks deal Arts damage and <@eb.key>Burn.","name":"Blazing Originium Slug","desc":"A wild infected creature that sprays superheated fluids at its foes. Attacks deal Arts damage and Burn.","abilities":[{"textRaw":"Attacks deal <$ba.dt.burning>Burn","text":"Attacks deal Burn"}],"_h":"k670znf015"},"enemy_1305_mhslim_2":{"descRaw":"A wild infected creature that sprays superheated fluids at its foes. Attacks deal Arts damage and <@eb.key>Burn.","name":"Pyric Originium Slug","desc":"A wild infected creature that sprays superheated fluids at its foes. Attacks deal Arts damage and Burn.","abilities":[{"textRaw":"Attacks deal <$ba.dt.burning>Burn","text":"Attacks deal Burn"}],"_h":"k6j2znf015"},"enemy_1320_wdrrl_2":{"descRaw":"Can only be blocked by units with at least 3 Block; first attack deals splash damage","name":"Sarkaz Absurdist Tyrant Captain","desc":"Can only be blocked by units with at least 3 Block; first attack deals splash damage","abilities":[{"textRaw":"Can only be blocked by Operators with 3 or more Block","text":"Can only be blocked by Operators with 3 or more Block"},{"textRaw":"First attack deals Splash damage","text":"First attack deals Splash damage"}],"_h":"lj0blj4o4ox0x0"},"enemy_1321_wdarft":{"descRaw":"Does not attack, periodically summons several Seeds of Withering","name":"Withering Collector Disciple","desc":"Does not attack, periodically summons several Seeds of Withering","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Periodically summons several ","text":"Periodically summons several "}],"_h":"cikxci6969sdsd"},"enemy_1325_cbgpro":{"descRaw":"Military hounds that first saw action in Bolívar.","name":"Military Hound","desc":"Military hounds that first saw action in Bolívar.","_h":"csfhcs"},"enemy_1325_cbgpro_2":{"descRaw":"Carefully picked military hounds that chase their quarry to the bitter end.","name":"Elite Military Hound","desc":"Carefully picked military hounds that chase their quarry to the bitter end.","_h":"lfhklf"},"enemy_1328_cbjedi":{"descRaw":"Attacks deal <@eb.key>Arts damage; loses HP proportional to <@eb.key>distance moved when shifted","name":"Arc Frontliner","desc":"Attacks deal Arts damage; loses HP proportional to distance moved when shifted","abilities":[{"textRaw":"Loses HP proportional to distance moved when shifted","text":"Loses HP proportional to distance moved when shifted"}],"_h":"f04rfss5s5"},"enemy_1329_cbshld":{"descRaw":"Starting DEF and RES are high, but reduced whenever damage is taken","name":"Arc Screenguard","desc":"Starting DEF and RES are high, but reduced whenever damage is taken","abilities":[{"textRaw":"Starting DEF and RES are high, but reduced whenever damage is taken","text":"Starting DEF and RES are high, but reduced whenever damage is taken"}],"_h":"kdzskdwxwx"},"enemy_1329_cbshld_2":{"descRaw":"Starting DEF and RES are high, but reduced whenever damage is taken","name":"Arc Screenguard Captain","desc":"Starting DEF and RES are high, but reduced whenever damage is taken","abilities":[{"textRaw":"Starting DEF and RES are high, but reduced whenever damage is taken","text":"Starting DEF and RES are high, but reduced whenever damage is taken"}],"_h":"kd2dkdwxwx"},"enemy_1355_mrfly":{"descRaw":"<@eb.key>[Aerial] Increases the <@eb.key>RES of surrounding enemy units","name":"Blocker","desc":"[Aerial] Increases the RES of surrounding enemy units","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Increases the RES of surrounding enemy units.","text":"Increases the RES of surrounding enemy units."}],"_h":"6u0tby6969hxhx"},"enemy_1355_mrfly_2":{"descRaw":"<@eb.key>[Aerial] Increases the <@eb.key>RES of surrounding enemy units","name":"Blocker–P","desc":"[Aerial] Increases the RES of surrounding enemy units","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Increases the RES of surrounding enemy units.","text":"Increases the RES of surrounding enemy units."}],"_h":"6uruby6969hxhx"},"enemy_1364_spnaxe_2":{"descRaw":"A professional armsmaster who protects the Feranmut's skeleton. When surrounding friendly or enemy units are defeated, recovers a certain amount of HP and gains increased ATK. When defeated, leaves behind 2 <@eb.key>","name":"Sarkaz Boneguard Torturer","desc":"A professional armsmaster who protects the Feranmut's skeleton. When surrounding friendly or enemy units are defeated, recovers a certain amount of HP and gains increased ATK. When defeated, leaves behind 2 ","abilities":[{"textRaw":"Recovers a portion of HP and gains increased ATK when either enemy or friendly units are defeated within range (can stack).","text":"Recovers a portion of HP and gains increased ATK when either enemy or friendly units are defeated within range (can stack)."},{"textRaw":"Leaves behind 2 when defeated.","text":"Leaves behind 2 when defeated."}],"_h":"rbwqhatltl0101"},"enemy_1367_dseed":{"descRaw":"Blood essence, highly-condensed into an adamant form. When affected by the pulse of a Bloodcalling Altar, will be reborn at the altar as a Bloodborn Spawn.","name":"Blood Amber","desc":"Blood essence, highly-condensed into an adamant form. When affected by the pulse of a Bloodcalling Altar, will be reborn at the altar as a Bloodborn Spawn.","abilities":[{"textRaw":"When affected by the pulse of a Bloodcalling Altar, will be reborn as a Bloodborn Spawn at the altar.","text":"When affected by the pulse of a Bloodcalling Altar, will be reborn as a Bloodborn Spawn at the altar."}],"_h":"m9mlm97o7o"},"enemy_1381_winman":{"descRaw":"Soldier recruited into the delegation, employing the standard orthodox tactics. They are enjoying the peaceful lull.","name":"Delegation Recruit","desc":"Soldier recruited into the delegation, employing the standard orthodox tactics. They are enjoying the peaceful lull.","_h":"ikn9ik"},"enemy_1381_winman_2":{"descRaw":"Soldier whose fate is entwined with the delegation, employing hardened and ruthless tactics. They are on guard against potential escalation.","name":"Delegation Veteran","desc":"Soldier whose fate is entwined with the delegation, employing hardened and ruthless tactics. They are on guard against potential escalation.","_h":"ixa8ix"},"enemy_1387_winshd":{"descRaw":"DEF and RES gradually increase in <@eb.key>Frigidareas, and gradually decrease in <@eb.key>Emergency Heater range.","name":"Delegation Shieldbearer","desc":"DEF and RES gradually increase in Frigidareas, and gradually decrease in Emergency Heater range.","abilities":[{"textRaw":"DEF and RES gradually increase in areas, and gradually decrease in Emergency Heater range.","text":"DEF and RES gradually increase in areas, and gradually decrease in Emergency Heater range."}],"_h":"7aekr03j3j"},"enemy_1389_winbab_2":{"descRaw":"<@eb.key>Invisible; prioritizes targets to the <@eb.key>right of Emergency Heaters.","name":"Delegation Centurion Champion","desc":"Invisible; prioritizes targets to the right of Emergency Heaters.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Prioritizes targets to the right of a Emergency Heater","text":"Prioritizes targets to the right of a Emergency Heater"}],"_h":"h3twivjteot0t0"},"enemy_1402_tgshd_2":{"descRaw":"A scout outfitted with thicker armor. <@eb.key>Exposes attacker's position upon being attacked. \nExposed units cannot use barricades to keep themselves out of enemy's sight and will take more damage.","name":"Heavy Scout","desc":"A scout outfitted with thicker armor. Exposes attacker's position upon being attacked. \nExposed units cannot use barricades to keep themselves out of enemy's sight and will take more damage.","abilities":[{"textRaw":"Exposes the attacker for 5s when attacked","text":"Exposes the attacker for 5s when attacked"},{"textRaw":"When Exposed, allied units cannot use barricades to keep themselves out of enemy's sight, and take more damage","text":"When Exposed, allied units cannot use barricades to keep themselves out of enemy's sight, and take more damage"}],"_h":"epyr262525yqyq"},"enemy_1404_msnip":{"descRaw":"<@eb.key>Invisible; When on the same row or column with an allied unit, launches a <@eb.key>Straight Shot: fires 1 bolt that deals <@eb.key>Arts damage.","name":"Heavy Crossbowman Ambusher","desc":"Invisible; When on the same row or column with an allied unit, launches a Straight Shot: fires 1 bolt that deals Arts damage.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Launches a Straight Shot when positioned in a straight line with an allied unit: fires 1 bolt in the target's direction that deals Arts damage and inflicts <$ba.stun>Stun","text":"Launches a Straight Shot when positioned in a straight line with an allied unit: fires 1 bolt in the target's direction that deals Arts damage and inflicts Stun"}],"_h":"mq3gbpjteo5cfq"},"enemy_1407_hummbd":{"descRaw":"<@eb.key>[Aerial] Deals <@eb.key>ranged physical damage and <@eb.key>exposes nearby allied units when defeated. Exposed units cannot use barricades to keep themselves out of enemy's sight and will take more damage.","name":"Farseer","desc":"[Aerial] Deals ranged physical damage and exposes nearby allied units when defeated. Exposed units cannot use barricades to keep themselves out of enemy's sight and will take more damage.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"When defeated, Exposes nearby allied units for 8s","text":"When defeated, Exposes nearby allied units for 8s"},{"textRaw":"When Exposed, allied units cannot use barricades to keep themselves out of enemy's sight, and take more damage","text":"When Exposed, allied units cannot use barricades to keep themselves out of enemy's sight, and take more damage"}],"_h":"mew3a76969hkhkyqyq"},"enemy_1415_mmkabi_2":{"descRaw":"Large and docile burdenbeasts with low DEF that will be tripped by a <@eb.key>Stabilizer Chain, stunning itself and dealing Physical damage to nearby enemies.","name":"Greater Armored Burdenbeast","desc":"Large and docile burdenbeasts with low DEF that will be tripped by a Stabilizer Chain, stunning itself and dealing Physical damage to nearby enemies.","abilities":[{"textRaw":"Will be tripped by a Stabilizer Chain, stunning itself and dealing Physical damage to nearby enemies.","text":"Will be tripped by a Stabilizer Chain, stunning itself and dealing Physical damage to nearby enemies."}],"_h":"8o7lazprpr"},"enemy_1422_lrsldr":{"descRaw":"<@eb.key>Attacks deal Arts damage when inside Originium pollution.","name":"Sarkaz Wither Vanguard","desc":"Attacks deal Arts damage when inside Originium pollution.","abilities":[{"textRaw":"Attacks deal Arts damage when inside Originium pollution.","text":"Attacks deal Arts damage when inside Originium pollution."}],"_h":"cu6hvvt7t7"},"enemy_1422_lrsldr_2":{"descRaw":"<@eb.key>Attacks deal Arts damage when inside Originium pollution.","name":"Elite Sarkaz Wither Vanguard","desc":"Attacks deal Arts damage when inside Originium pollution.","abilities":[{"textRaw":"Attacks deal Arts damage when inside Originium pollution.","text":"Attacks deal Arts damage when inside Originium pollution."}],"_h":"cunnvvt7t7"},"enemy_1425_lrcmra":{"descRaw":"Continuously produces Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal increased <@eb.key>Arts damage instead.","name":"Profane Chimera","desc":"Continuously produces Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal increased Arts damage instead.","abilities":[{"textRaw":"Continuously causes an area of Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal Arts damage instead.","text":"Continuously causes an area of Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal Arts damage instead."}],"_h":"1a16vjxuxu"},"enemy_1425_lrcmra_2":{"descRaw":"Continuously produces Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal increased <@eb.key>Arts damage instead.","name":"Sacrilegious Chimera","desc":"Continuously produces Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal increased Arts damage instead.","abilities":[{"textRaw":"Continuously causes an area of Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal Arts damage instead.","text":"Continuously causes an area of Originium pollution around itself when affected by Originium pollution or an Active Originium Storm, and attacks deal Arts damage instead."}],"_h":"1afrvjxuxu"},"enemy_1427_lrnazg":{"descRaw":"Attacks deal Physical damage to all surrounding units. When inside Originium pollution or an Active Originium Storm, attacks deal Physical damage to all surrounding allied units and all your units inside Originium pollution or Active Originium Storms.","name":"Sudaram","desc":"Attacks deal Physical damage to all surrounding units. When inside Originium pollution or an Active Originium Storm, attacks deal Physical damage to all surrounding allied units and all your units inside Originium pollution or Active Originium Storms.","abilities":[{"textRaw":"Attacks deal Physical damage to all surrounding units.","text":"Attacks deal Physical damage to all surrounding units."},{"textRaw":"When inside Originium pollution or an Active Originium Storm, attacks deal Physical damage to all surrounding allied units and all your units inside Originium pollution or Active Originium Storms.","text":"When inside Originium pollution or an Active Originium Storm, attacks deal Physical damage to all surrounding allied units and all your units inside Originium pollution or Active Originium Storms."}],"_h":"3l8a3l5656cbcb"},"enemy_1430_lrrook":{"descRaw":"<@eb.key>[Aerial unit]. Shares a fraction of the damage taken by non-aerial enemies around itself.","name":"Chalice of Regret","desc":"[Aerial unit]. Shares a fraction of the damage taken by non-aerial enemies around itself.","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Shares a fraction of the damage taken by non-aerial enemies around itself.","text":"Shares a fraction of the damage taken by non-aerial enemies around itself."}],"_h":"joh1zf6969ukuk"},"enemy_1433_dsbasi":{"descRaw":"A simple Seaborn believed to be responsible for foraging. It requires very little energy for its activities.","name":"Unicellular Predator","desc":"A simple Seaborn believed to be responsible for foraging. It requires very little energy for its activities.","_h":"1xqo1x"},"enemy_1433_dsbasi_2":{"descRaw":"Simple but nourished, this new generation of Seaborn collects nutrients even more efficiently.","name":"Allotropic Predator","desc":"Simple but nourished, this new generation of Seaborn collects nutrients even more efficiently.","_h":"b3jzb3"},"enemy_1438_dspred":{"descRaw":"Can devour an <@eb.key>Excrescent Carapace to significantly increase its ATK and HP.","name":"Multicellular Herald","desc":"Can devour an Excrescent Carapace to significantly increase its ATK and HP.","abilities":[{"textRaw":"Can devour an <@eb.key>Excrescent Carapace to significantly increase its ATK and HP.","text":"Can devour an Excrescent Carapace to significantly increase its ATK and HP."}],"_h":"p6e0pdp6pd"},"enemy_1439_dslntf":{"descRaw":"Becomes when damaged, continuously inflicting <@eb.key>Nervous Impairment on your nearby units. Depletes substantial HP to destroy <@eb.key>Excrescent Carapaces upon encountering.","name":"Nucleic Maleficent","desc":"Becomes when damaged, continuously inflicting Nervous Impairment on your nearby units. Depletes substantial HP to destroy Excrescent Carapaces upon encountering.","abilities":[{"textRaw":"Becomes Combat-Ready when damaged, significantly increasing Movement Speed and continuously inflicting <$ba.dt.neural>Nervous Impairment on nearby units.","text":"Becomes Combat-Ready when damaged, significantly increasing Movement Speed and continuously inflicting Nervous Impairment on nearby units."},{"textRaw":"Destroys blocking at the cost of a percentage of its HP.","text":"Destroys blocking at the cost of a percentage of its HP."}],"_h":"k5rpnxt9c0fhfh"},"enemy_1439_dslntf_2":{"descRaw":"Becomes when damaged, continuously inflicting <@eb.key>Nervous Impairment on your nearby units. Depletes substantial HP to destroy <@eb.key>Excrescent Carapaces upon encountering.","name":"Allotropic Maleficent","desc":"Becomes when damaged, continuously inflicting Nervous Impairment on your nearby units. Depletes substantial HP to destroy Excrescent Carapaces upon encountering.","abilities":[{"textRaw":"Becomes Combat-Ready when damaged, significantly increasing Movement Speed and continuously inflicting <$ba.dt.neural>Nervous Impairment on nearby units.","text":"Becomes Combat-Ready when damaged, significantly increasing Movement Speed and continuously inflicting Nervous Impairment on nearby units."},{"textRaw":"Destroys blocking at the cost of a percentage of its HP.","text":"Destroys blocking at the cost of a percentage of its HP."}],"_h":"k56onxt9c0fhfh"},"enemy_1500_skulsr":{"descRaw":"Try to defeat him as soon as possible, no matter what it takes. This <@eb.danger>extremely dangerous enemy attacks with <@eb.key>devastating ranged and melee attacks.","name":"Skullshatterer","desc":"Try to defeat him as soon as possible, no matter what it takes. This extremely dangerous enemy attacks with devastating ranged and melee attacks.","abilities":[{"textRaw":"Launches grenades when not being blocked, significantly reducing the DEF of the target and surrounding allies for a short period of time","text":"Launches grenades when not being blocked, significantly reducing the DEF of the target and surrounding allies for a short period of time"},{"textRaw":"Gains significantly increased ATK when HP is under 50%","text":"Gains significantly increased ATK when HP is under 50%"}],"_h":"q2obh2okok6z6z"},"enemy_1501_demonk":{"descRaw":"One of Reunion's squad leaders. he is <@eb.danger>extremely dangerous and <@eb.danger>difficult to defeat.","name":"Sarkaz Centurion","desc":"One of Reunion's squad leaders. he is extremely dangerous and difficult to defeat.","abilities":[{"textRaw":"Attacks two targets simultaneously.","text":"Attacks two targets simultaneously."}],"_h":"fkbrzskwkw"},"enemy_1502_crowns":{"descRaw":"A Reunion squad leader who specializes in assassination and infiltration. She is able to <@eb.key>bypass Operators that try to block her.","name":"Crownslayer","desc":"A Reunion squad leader who specializes in assassination and infiltration. She is able to bypass Operators that try to block her.","abilities":[{"textRaw":"When blocked, can quickly move behind the unit","text":"When blocked, can quickly move behind the unit"}],"_h":"pxw0ealxlx"},"enemy_1504_cqbw":{"descRaw":"A Reunion squad leader who was a mercenary from Sarkaz. She is proficient at using explosives.","desc":"A Reunion squad leader who was a mercenary from Sarkaz. She is proficient at using explosives.","abilities":[{"textRaw":"Can use explosives to deal heavy Physical damage to allied units","text":"Can use explosives to deal heavy Physical damage to allied units"},{"textRaw":"Uses more explosives when HP is under 50%","text":"Uses more explosives when HP is under 50%"}],"_h":"0808qvqv9l9l"},"enemy_1509_mousek":{"descRaw":"Deals massive physical damage to the Operator with the <@eb.key>highest Max HP; greatly decreases the ATK of, and deals continuous Arts damage to the Operator with the <@eb.key>lowest Max HP","name":"Rat King","desc":"Deals massive physical damage to the Operator with the highest Max HP; greatly decreases the ATK of, and deals continuous Arts damage to the Operator with the lowest Max HP","abilities":[{"textRaw":"[Singing Sands] Targets a unit with the highest Max HP, dealing heavy physical damage to the target and nearby allied units within a cross area","text":"[Singing Sands] Targets a unit with the highest Max HP, dealing heavy physical damage to the target and nearby allied units within a cross area"},{"textRaw":"[Sand Tomb] Targets a unit with the lowest Max HP, continuously inflicting Arts damage to the target and nearby allies, also reducing their ATK","text":"[Sand Tomb] Targets a unit with the lowest Max HP, continuously inflicting Arts damage to the target and nearby allies, also reducing their ATK"},{"textRaw":"Appears with a Barrier that can absorb a large amount of Arts damage, gains significantly increased DEF while Barrier is active","text":"Appears with a Barrier that can absorb a large amount of Arts damage, gains significantly increased DEF while Barrier is active"},{"textRaw":"Deals more damage when HP drops below half","text":"Deals more damage when HP drops below half"}],"_h":"ymwclaj7j7yiyiueueawaw"},"enemy_1511_mdrock":{"descRaw":"Unknown age, gender, or background.","name":"Mudrock","desc":"Unknown age, gender, or background.","abilities":[{"textRaw":"Every attack permanently increases ATK, stacking up to 6 times","text":"Every attack permanently increases ATK, stacking up to 6 times"},{"textRaw":"Has a Barrier that absorbs Arts damage; while the Barrier persists, this unit has significantly increased Max HP and ASPD.","text":"Has a Barrier that absorbs Arts damage; while the Barrier persists, this unit has significantly increased Max HP and ASPD."},{"textRaw":"Barrier periodically refreshes.","text":"Barrier periodically refreshes."},{"textRaw":"Can use a skill to automatically seize control of the nearest non-enemy controlled 'Gramophone'","text":"Can use a skill to automatically seize control of the nearest non-enemy controlled 'Gramophone'"}],"_h":"2dvf2dvtvt4k4ke1e15555"},"enemy_1512_mcmstr":{"descRaw":"A massive mechanical monstrosity, driven by the High Priest. Able to destroy Wooden Stumps, and will eject the driver and self-destruct when destroyed.","name":"'The Big Ugly Thing'","desc":"A massive mechanical monstrosity, driven by the High Priest. Able to destroy Wooden Stumps, and will eject the driver and self-destruct when destroyed.","abilities":[{"textRaw":"First Form","text":"First Form"},{"textRaw":"Ranged attacks deal Splash damage, Melee attacks deal more damage","text":"Ranged attacks deal Splash damage, Melee attacks deal more damage"},{"textRaw":"Periodically destroys Giant Mushrooms and Stumps, rendering them unable to be deployed upon","text":"Periodically destroys Giant Mushrooms and Stumps, rendering them unable to be deployed upon"},{"textRaw":"When HP drops to 0, it will explode, <$ba.stun>Stunning units in a large area and ejecting its pilot, the High Priest","text":"When HP drops to 0, it will explode, Stunning units in a large area and ejecting its pilot, the High Priest"},{"textRaw":"High Priest Form","text":"High Priest Form"},{"textRaw":"Will not attack, cannot be blocked, and takes True damage every second","text":"Will not attack, cannot be blocked, and takes True damage every second"}],"_h":"8thr8tmgmgt8t8wqwqcqqyfifi1t1t"},"enemy_1513_dekght":{"descRaw":"Gains greatly increased ATK, ASPD, and Movement Speed when a Withered Knight dies.","name":"Corrupted Knight","desc":"Gains greatly increased ATK, ASPD, and Movement Speed when a Withered Knight dies.","abilities":[{"textRaw":"Attacks deal Physical damage to the target and adjacent allied units","text":"Attacks deal Physical damage to the target and adjacent allied units"},{"textRaw":"Does charged attacks, dealing heavy Physical damage to the targets and any adjacent units","text":"Does charged attacks, dealing heavy Physical damage to the targets and any adjacent units"},{"textRaw":"Gains greatly increased ATK, ASPD, and Movement Speed when dies","text":"Gains greatly increased ATK, ASPD, and Movement Speed when dies"}],"_h":"4g9e4g4v4vhuhuwcwc"},"enemy_1513_dekght_2":{"descRaw":"Gains greatly increased ATK, ASPD, and Movement Speed when a Corrupted Knight dies.","name":"Withered Knight","desc":"Gains greatly increased ATK, ASPD, and Movement Speed when a Corrupted Knight dies.","abilities":[{"textRaw":"Attacks 2 targets simultaneously","text":"Attacks 2 targets simultaneously"},{"textRaw":"Fires explosive arrows at three targets which explode after a short delay, dealing high Arts damage to the target and surrounding four tiles","text":"Fires explosive arrows at three targets which explode after a short delay, dealing high Arts damage to the target and surrounding four tiles"},{"textRaw":"Gains greatly increased ATK, ASPD, and Movement Speed when dies","text":"Gains greatly increased ATK, ASPD, and Movement Speed when dies"}],"_h":"9m649mztztmumu3y3y"},"enemy_1516_jakill":{"descRaw":"While in Jailer form, has <@eb.key>increased RES, deals <@eb.key>Arts damage, and will not attack Imprisonment Devices; When in Killer form, has <@eb.key>increased DEF and deals <@eb.key>Physical damage; When entering Executioner Mode, <@eb.key>frees all enemies on the field.","name":"Jesselton Williams","desc":"While in Jailer form, has increased RES, deals Arts damage, and will not attack Imprisonment Devices; When in Killer form, has increased DEF and deals Physical damage; When entering Executioner Mode, frees all enemies on the field.","abilities":[{"textRaw":"Jailer Form","text":"Jailer Form"},{"textRaw":"RES is greatly increased","text":"RES is greatly increased"},{"textRaw":"Attacks become ranged and deal Arts damage, and no longer attacks Imprisonment Devices","text":"Attacks become ranged and deal Arts damage, and no longer attacks Imprisonment Devices"},{"textRaw":"Can <$ba.stun>Stun multiple targets","text":"Can Stun multiple targets"},{"textRaw":"The first time HP drops to 0, enters Killer Form","text":"The first time HP drops to 0, enters Killer Form"},{"textRaw":"Killer Form","text":"Killer Form"},{"textRaw":"Frees all imprisoned enemies when entering Killer Form","text":"Frees all imprisoned enemies when entering Killer Form"},{"textRaw":"Gains significantly increased DEF","text":"Gains significantly increased DEF"},{"textRaw":"Uses melee Physical attacks that ignore a certain amount of the target's DEF","text":"Uses melee Physical attacks that ignore a certain amount of the target's DEF"}],"_h":"224zodprpr7u7ujyjyvmwga8a8sxsxyoyoucuchmhm"},"enemy_1517_xi":{"descRaw":"A monster painted by Dusk. 'Weft and Warp': <@eb.key>shift Hui and Ming of allies. 'Break the Chains': If the shield <@eb.key>is not yet broken, <@eb.danger>deal massive ranged damage.","name":"'Free'","desc":"A monster painted by Dusk. 'Weft and Warp': shift Hui and Ming of allies. 'Break the Chains': If the shield is not yet broken, deal massive ranged damage.","abilities":[{"textRaw":"First Form","text":"First Form"},{"textRaw":"[Weft and Warp] Deals Arts damage to targets in the surrounding cross area, changing Hui-Ming attributes within its range","text":"[Weft and Warp] Deals Arts damage to targets in the surrounding cross area, changing Hui-Ming attributes within its range"},{"textRaw":"[Break the Chains] Deals massive damage in a large radius if the Barrier is not destroyed before it expires.","text":"[Break the Chains] Deals massive damage in a large radius if the Barrier is not destroyed before it expires."},{"textRaw":"The first time HP drops to 0, enters Second Form","text":"The first time HP drops to 0, enters Second Form"},{"textRaw":"Second Form","text":"Second Form"},{"textRaw":"Changes own Hui-Ming Attribute","text":"Changes own Hui-Ming Attribute"},{"textRaw":"Gains increased ATK and normal attacks hit twice","text":"Gains increased ATK and normal attacks hit twice"},{"textRaw":"Additionally unleashes [Weft and Warp] on farthest target","text":"Additionally unleashes [Weft and Warp] on farthest target"}],"_h":"0vd0t8mgmgalalbdbd7h7hrwrwr4r49d9dftft"},"enemy_1521_dslily":{"descRaw":"A member of the Church of the Deep who snuck into disaster-ravaged Iberia. He changed the law of the land through his sincere beliefs, in pursuit of the perfect form, yet he was unable to fathom the will of the ocean. Then again, who could?","name":"Sal Viento Bishop Quintus","desc":"A member of the Church of the Deep who snuck into disaster-ravaged Iberia. He changed the law of the land through his sincere beliefs, in pursuit of the perfect form, yet he was unable to fathom the will of the ocean. Then again, who could?","abilities":[{"textRaw":"Attacks two units with the highest DEF simultaneously","text":"Attacks two units with the highest DEF simultaneously"},{"textRaw":"[Great Tide] Deals Arts damage and <$ba.dt.neural>Nervous Impairment to all allied units","text":"[Great Tide] Deals Arts damage and Nervous Impairment to all allied units"},{"textRaw":"[Collapse] Deals Physical damage to multiple allied units","text":"[Collapse] Deals Physical damage to multiple allied units"},{"textRaw":"[Fragmentation] Summons its offspring to entwine themselves around allied units and <$ba.stun>Stun them","text":"[Fragmentation] Summons its offspring to entwine themselves around allied units and Stun them"},{"textRaw":"[Species Outbreak] Drains all Life Points after a long time has passed in the battle","text":"[Species Outbreak] Drains all Life Points after a long time has passed in the battle"}],"_h":"u5z8u5swswwkvd3i3ic9d5elel"},"enemy_1525_blkswb":{"descRaw":"Three-time champion of the Kazimierz Major, a defective Leithanian unable to use Arts, a natural-born warrior—The Black Knight. <@eb.key>Passes through blocking units and deals Physical damage to them","name":"Degenbrecher","desc":"Three-time champion of the Kazimierz Major, a defective Leithanian unable to use Arts, a natural-born warrior—The Black Knight. Passes through blocking units and deals Physical damage to them","abilities":[{"textRaw":"Immune to <$ba.frozen>Frozen and has <$ba.buffres>Status resistance","text":"Immune to Frozen and has Status resistance"},{"textRaw":"Gains increased ATK during ","text":"Gains increased ATK during "},{"textRaw":"First Form","text":"First Form"},{"textRaw":"Attacks against the blocker ignore a certain amount of DEF","text":"Attacks against the blocker ignore a certain amount of DEF"},{"textRaw":"[Swift Slayer] When blocked, bypasses the target and deals Physical damage to units along her path","text":"[Swift Slayer] When blocked, bypasses the target and deals Physical damage to units along her path"},{"textRaw":"[Brutalizing Blizzard] Deals Physical damage to units in the surrounding area","text":"[Brutalizing Blizzard] Deals Physical damage to units in the surrounding area"},{"textRaw":"Second Form","text":"Second Form"},{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Attacks ignore more of the target's DEF and strike twice","text":"Attacks ignore more of the target's DEF and strike twice"},{"textRaw":"[Momentum Murder] Whenever 25% HP is lost, clears the SP of all allied units within range and restricts the targets from attacking or healing for some time","text":"[Momentum Murder] Whenever 25% HP is lost, clears the SP of all allied units within range and restricts the targets from attacking or healing for some time"}],"_h":"8cgevhwk5vrurumgmgg7g7agag3h3hrwrwjteomomo8888"},"enemy_1535_wlfmster":{"descRaw":"Il Signore dei Lupi was born in the wilderness, but he has cast his gaze upon the world of men.","name":"Zaaro, Signore dei Lupi","desc":"Il Signore dei Lupi was born in the wilderness, but he has cast his gaze upon the world of men.","abilities":[{"textRaw":"Gradually increases Blood Debt","text":"Gradually increases Blood Debt"},{"textRaw":"First Form","text":"First Form"},{"textRaw":"Damage taken is reduced and cannot be <$ba.stun>Stunned","text":"Damage taken is reduced and cannot be Stunned"},{"textRaw":"[Hemolytic Horror] Causes 3 friendly units to be consumed by fear, greatly reducing their ASPD, significantly accelerating their periodic HP loss, and causing them to be unable to be retreated manually; affected units will return to normal after 'Signore dei Lupi' loses a certain percentage of HP","text":"[Hemolytic Horror] Causes 3 friendly units to be consumed by fear, greatly reducing their ASPD, significantly accelerating their periodic HP loss, and causing them to be unable to be retreated manually; affected units will return to normal after 'Signore dei Lupi' loses a certain percentage of HP"},{"textRaw":"After the first form reaches 0 HP, gains [Primal Deterrence], reducing the ASPD of nearby friendly units, and slowly gaining HP over time","text":"After the first form reaches 0 HP, gains [Primal Deterrence], reducing the ASPD of nearby friendly units, and slowly gaining HP over time"},{"textRaw":"Second Form","text":"Second Form"},{"textRaw":"No longer has Damage Reduction, and longer casts [Hemolytic Horror]","text":"No longer has Damage Reduction, and longer casts [Hemolytic Horror]"},{"textRaw":"Attacks become ranged and strike twice, and gains increased ATK","text":"Attacks become ranged and strike twice, and gains increased ATK"},{"textRaw":"Periodically releases a [Furious Howl], causing Blood Debt to increase rapidly","text":"Periodically releases a [Furious Howl], causing Blood Debt to increase rapidly"}],"_h":"541p54yyyymgmgqf6vggggeyeyrwrwa3a3inin5959"},"enemy_1539_reid":{"descRaw":"A Reunion squad leader you've previously faced, who attacks with an impressive searing blade.","name":"'Hateful Avenger'","desc":"A Reunion squad leader you've previously faced, who attacks with an impressive searing blade.","abilities":[{"textRaw":"Gains significantly increased ATK when HP is under 50%","text":"Gains significantly increased ATK when HP is under 50%"},{"textRaw":"[Charge] Locks onto a target within range on the path ahead, and gains greatly increased Movement Speed for a period of time","text":"[Charge] Locks onto a target within range on the path ahead, and gains greatly increased Movement Speed for a period of time"},{"textRaw":"Revives after being defeated for the first time, recovering half its HP","text":"Revives after being defeated for the first time, recovering half its HP"}],"_h":"11l5116z6zqnqnonon"},"enemy_2001_duckmi":{"descRaw":"Elusive and ephemeral, unable to be blocked. <@eb.key>Dashes rapidly upon being damaged, and drops <@eb.key>Treasure when defeated.","name":"Duck Lord","desc":"Elusive and ephemeral, unable to be blocked. Dashes rapidly upon being damaged, and drops Treasure when defeated.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Gains significantly increased Movement Speed after being attacked","text":"Gains significantly increased Movement Speed after being attacked"}],"_h":"hnyftpufufxbxb"},"enemy_2001_duckmi_2":{"descRaw":"Elusive and ephemeral, unable to be blocked. <@eb.key>Dashes rapidly upon being damaged, and drops <@eb.key>Treasure when defeated.","name":"Duck Lord","desc":"Elusive and ephemeral, unable to be blocked. Dashes rapidly upon being damaged, and drops Treasure when defeated.","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"Gains significantly increased Movement Speed after being attacked","text":"Gains significantly increased Movement Speed after being attacked"}],"_h":"hnyftpufufxbxb"},"enemy_2002_bearmi":{"descRaw":"An Ursus bodyguard hired by the Duck Lord, cannot be stunned. Drops <@eb.key>Treasure when defeated.","name":"Gopnik","desc":"An Ursus bodyguard hired by the Duck Lord, cannot be stunned. Drops Treasure when defeated.","_h":"v0h6pt"},"enemy_2002_bearmi_2":{"descRaw":"An Ursus bodyguard hired by the Duck Lord, cannot be stunned. Drops <@eb.key>Treasure when defeated.","name":"Gopnik","desc":"An Ursus bodyguard hired by the Duck Lord, cannot be stunned. Drops Treasure when defeated.","_h":"v0h6pt"},"enemy_2003_rockman":{"descRaw":"An experimental creation with extremely high DEF, able to lob rocks that inflict a lengthy <@eb.key>Stun.","name":"Lost Colossus","desc":"An experimental creation with extremely high DEF, able to lob rocks that inflict a lengthy Stun.","abilities":[{"textRaw":"Can throw a rock that inflicts a very long <$ba.stun>Stun (will not target a unit that is already <$ba.stun>Stunned)","text":"Can throw a rock that inflicts a very long Stun (will not target a unit that is already Stunned)"}],"_h":"k5z4toj86e"},"enemy_2004_balloon":{"descRaw":"A strange individual with a self-made jetpack. When blocked, will <@eb.key>take flight for a short period of time.","name":"Jetman","desc":"A strange individual with a self-made jetpack. When blocked, will take flight for a short period of time.","abilities":[{"textRaw":"When blocked, this unit will take off for a period of time (this effect has a cooldown)","text":"When blocked, this unit will take off for a period of time (this effect has a cooldown)"}],"_h":"lyno839m9m"},"enemy_2005_axetro":{"descRaw":"A security guard who has been severely corrupted by Originium. <@eb.key>Consecutive attacks on the same target will increase their ATK and ASPD, but stacks will <@eb.key>reset after not attacking for 4 seconds.","name":"'Forsaken One'","desc":"A security guard who has been severely corrupted by Originium. Consecutive attacks on the same target will increase their ATK and ASPD, but stacks will reset after not attacking for 4 seconds.","abilities":[{"textRaw":"Continuous attacks will increase ATK and ASPD, up to a limit. This effect will reset after a few seconds after this unit stops attacking","text":"Continuous attacks will increase ATK and ASPD, up to a limit. This effect will reset after a few seconds after this unit stops attacking"}],"_h":"dk0nwy4q4q"},"enemy_2008_flking":{"descRaw":"Significantly weakens the combat capabilities of our units and periodically gains a <@eb.key>Shield to absorb damage.","name":"'Gravestone'","desc":"Significantly weakens the combat capabilities of our units and periodically gains a Shield to absorb damage.","abilities":[{"textRaw":"Halves the ATK and DEF of all your units on the battlefield; Halves natural DP regeneration rate; Doubles Redeployment Time","text":"Halves the ATK and DEF of all your units on the battlefield; Halves natural DP regeneration rate; Doubles Redeployment Time"},{"textRaw":"Periodically gains a Barrier proportional to Max HP.","text":"Periodically gains a Barrier proportional to Max HP."}],"_h":"rmw2zfqyqyykg5"},"enemy_2009_csaudc":{"descRaw":"A diehard fan of the Crimson Troupe. Attacks inflict <@eb.key>Nervous Impairment.","name":"Derisive Audience","desc":"A diehard fan of the Crimson Troupe. Attacks inflict Nervous Impairment.","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.neural>Nervous Impairment","text":"Attacks inflict additional Nervous Impairment"}],"_h":"gerc39nhhs"},"enemy_2010_csdcr":{"descRaw":"A performer of the Crimson Troupe. Attacks inflict <@eb.key>Nervous Impairment; After receiving a certain number of hits, greatly increases ASPD of all enemies.","name":"Scarlet Singer","desc":"A performer of the Crimson Troupe. Attacks inflict Nervous Impairment; After receiving a certain number of hits, greatly increases ASPD of all enemies.","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.neural>Nervous Impairment","text":"Attacks inflict additional Nervous Impairment"},{"textRaw":"After receiving a certain number of hits, greatly increases all enemies' ASPD for a short period","text":"After receiving a certain number of hits, greatly increases all enemies' ASPD for a short period"}],"_h":"htp6t4nhhsbxbx"},"enemy_2016_csphtm":{"descRaw":"Calamity of the Crimson Troupe, code name Phantom. <@eb.key>Passes through blocking units and leaves an <@eb.key>Ominous Apparition behind. Attacks and skills inflict <@eb.key>Nervous Impairment.","name":"Lucian, 'Blood Diamond'","desc":"Calamity of the Crimson Troupe, code name Phantom. Passes through blocking units and leaves an Ominous Apparition behind. Attacks and skills inflict Nervous Impairment.","abilities":[{"textRaw":"Has a chance to dodge Physical and Arts attacks when not blocked. When blocked, swiftly moves behind the target and leaves an at the original location","text":"Has a chance to dodge Physical and Arts attacks when not blocked. When blocked, swiftly moves behind the target and leaves an at the original location"},{"textRaw":"Can use skills to deal Physical damage to the surrounding area; attacks and skills ignore a certain amount of DEF and inflict <$ba.dt.neural>Nervous Impairment","text":"Can use skills to deal Physical damage to the surrounding area; attacks and skills ignore a certain amount of DEF and inflict Nervous Impairment"}],"_h":"1tpqdkytyt2sg9"},"enemy_2017_csphts":{"descRaw":"A patch of shadow. It has never once left, nor has it ever truly existed.","name":"Ominous Apparition","desc":"A patch of shadow. It has never once left, nor has it ever truly existed.","abilities":[{"textRaw":"Has a chance to dodge Physical and Arts attacks when not blocked","text":"Has a chance to dodge Physical and Arts attacks when not blocked"},{"textRaw":"Can use a skill to deal Physical damage in the surrounding area","text":"Can use a skill to deal Physical damage in the surrounding area"},{"textRaw":"Attacks and skills ignore a certain amount of armor and inflict additional <$ba.dt.neural>Nervous Impairment","text":"Attacks and skills ignore a certain amount of armor and inflict additional Nervous Impairment"}],"_h":"ytvjytqmqmk2k2rnwm"},"enemy_2021_syfish":{"descRaw":"Attacks inflict additional <@eb.key>Corrosion.","name":"Bone Sea Drifter","desc":"Attacks inflict additional Corrosion.","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.erosion>Corrosion.","text":"Attacks inflict additional Corrosion."}],"_h":"sbkyaq83aq"},"enemy_2025_syufo":{"descRaw":"[Low-Altitude Hovering], attacks inflict additional <@eb.key>Corrosion.","name":"Skimming Sea Drifter","desc":"[Low-Altitude Hovering], attacks inflict additional Corrosion.","abilities":[{"textRaw":"<$ba.float>Low-Altitude Hovering","text":"Low-Altitude Hovering"},{"textRaw":"Attacks inflict additional <$ba.dt.erosion>Corrosion.","text":"Attacks inflict additional Corrosion."}],"_h":"fvkkwiam9e83aq"},"enemy_2034_sythef":{"descRaw":"Obedient Perro. <@eb.key>Invisible, attacks cause <@eb.key>Stun, drops <@eb.key>Treasure when defeated.","name":"Crying Thief","desc":"Obedient Perro. Invisible, attacks cause Stun, drops Treasure when defeated.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Attacks <$ba.stun>Stun the target","text":"Attacks Stun the target"}],"_h":"sq85y1jteop2sm"},"enemy_2034_sythef_2":{"descRaw":"Obedient Perro. <@eb.key>Invisible, attacks cause <@eb.key>Stun, drops <@eb.key>Treasure when defeated.","name":"Crying Thief","desc":"Obedient Perro. Invisible, attacks cause Stun, drops Treasure when defeated.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Attacks <$ba.stun>Stun the target","text":"Attacks Stun the target"}],"_h":"sq85y1jteop2sm"},"enemy_2048_smgrd":{"descRaw":"Deals heavy Physical damage to units on tiles affected by [Dominion]; continually generates [Dominion] in a certain radius around self","name":"'Demon's Blade'","desc":"Deals heavy Physical damage to units on tiles affected by [Dominion]; continually generates [Dominion] in a certain radius around self","abilities":[{"textRaw":"Deals heavy Physical damage to allied units on tiles affected by [Dominion]","text":"Deals heavy Physical damage to allied units on tiles affected by [Dominion]"},{"textRaw":"Continuously generates [Dominion] on the surrounding 8 tiles, significantly reducing the ASPD of allied units","text":"Continuously generates [Dominion] on the surrounding 8 tiles, significantly reducing the ASPD of allied units"}],"_h":"3qda3qimimiiii"},"enemy_2050_smsha":{"descRaw":"Attacks jump between 3 targets and inflict Cold, reducing damage with each jump; attacks can also target and jump between other enemies, increasing their Movement Speed and ASPD","name":"Fallen Snowpriest","desc":"Attacks jump between 3 targets and inflict Cold, reducing damage with each jump; attacks can also target and jump between other enemies, increasing their Movement Speed and ASPD","abilities":[{"textRaw":"Attacks inflict <$ba.cold>Cold and jump between 3 targets, with each jump dealing reduced damage","text":"Attacks inflict Cold and jump between 3 targets, with each jump dealing reduced damage"},{"textRaw":"[Unnatural Gift] Attacks can hit and jump between 3 other enemies, increasing their Movement Speed and ASPD","text":"[Unnatural Gift] Attacks can hit and jump between 3 other enemies, increasing their Movement Speed and ASPD"}],"_h":"x8tvx8y9n3yyyy"},"enemy_2052_smgia":{"descRaw":"<@eb.key>Stuns allied units after several attacks. The rickety vine formation makes it susceptible to fire","name":"Weaving Vinecreeps","desc":"Stuns allied units after several attacks. The rickety vine formation makes it susceptible to fire","abilities":[{"textRaw":"Gains a large <$ba.fragile>Fragile effect after taking damage from environmental effects","text":"Gains a large Fragile effect after taking damage from environmental effects"},{"textRaw":"<$ba.stun>Stuns allied units after several attacks","text":"Stuns allied units after several attacks"}],"_h":"xyawlzo98brzgn"},"enemy_2085_skzjxd":{"descRaw":"Duck Lord's associate and apprentice, an opportunist with a slick tongue.","name":"Fatty","desc":"Duck Lord's associate and apprentice, an opportunist with a slick tongue.","abilities":[{"textRaw":"Always faces the direction with the most Operators.","text":"Always faces the direction with the most Operators."},{"textRaw":"Takes 80% less Physical/Arts damage from the front.","text":"Takes 80% less Physical/Arts damage from the front."}],"_h":"w7zrw7rbrbtdtd"},"enemy_2085_skzjxd_2":{"descRaw":"Duck Lord's associate and apprentice, an opportunist with a slick tongue.","name":"Fatty","desc":"Duck Lord's associate and apprentice, an opportunist with a slick tongue.","abilities":[{"textRaw":"Always faces the direction with the most Operators.","text":"Always faces the direction with the most Operators."},{"textRaw":"Takes 80% less Physical/Arts damage from the front.","text":"Takes 80% less Physical/Arts damage from the front."}],"_h":"w7zrw7rbrbtdtd"},"enemy_9006_actoxi":{"descRaw":"When defeated, fires a poison cloud at the damage source, dealing Arts damage over time.\n","name":"OpFor: Fissure","desc":"When defeated, fires a poison cloud at the damage source, dealing Arts damage over time.\n","abilities":[{"textRaw":"When defeated, fires a poison cloud at the target that defeated it, continuously dealing Arts damage to the surroundings","text":"When defeated, fires a poison cloud at the target that defeated it, continuously dealing Arts damage to the surroundings"}],"_h":"egcbegoyoy"},"enemy_9007_acelem":{"descRaw":"When blocked, plants itself on the blocker, dealing Arts damage over time, and causing the target to take more Elemental Injury; spreads to the 4 adjacent tiles when Elemental Burst occurs.","name":"OpFor: Quagmire","desc":"When blocked, plants itself on the blocker, dealing Arts damage over time, and causing the target to take more Elemental Injury; spreads to the 4 adjacent tiles when Elemental Burst occurs.","abilities":[{"textRaw":"Less likely to be attacked","text":"Less likely to be attacked"},{"textRaw":"When blocked, plants itself on the blocker, causing them to take continuous Arts damage and increased <$ba.dt.element>Elemental Injury","text":"When blocked, plants itself on the blocker, causing them to take continuous Arts damage and increased Elemental Injury"},{"textRaw":"When an <$ba.dt.element>Elemental Injury burst occurs on the parasitized target, inflicts a large amount of <$ba.dt.element>Elemental Injury of the same type on other allied units in the four adjacent tiles","text":"When an Elemental Injury burst occurs on the parasitized target, inflicts a large amount of Elemental Injury of the same type on other allied units in the four adjacent tiles"}],"_h":"yg8lygjcjc3rx9ymgo"},"enemy_9008_acbunn":{"descRaw":"Invisible; attacks 3 targets simultaneously when Invisible.","name":"OpFor: Bonespur","desc":"Invisible; attacks 3 targets simultaneously when Invisible.","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Attacks multiple targets simultaneously when <$ba.invisible>Invisible","text":"Attacks multiple targets simultaneously when Invisible"}],"_h":"xyobxyjteoxoyn"},"enemy_9009_acfort":{"descRaw":"Seizes up to 3 non-Elite or non-Leader flying enemies to replenish its own ammunition; fires all ammunition","name":"OpFor: BlackCloud","desc":"Seizes up to 3 non-Elite or non-Leader flying enemies to replenish its own ammunition; fires all ammunition","abilities":[{"textRaw":"Periodically binds and devours several non-Elite or non-Leader flying enemies, recovering an equal amount of ammunition","text":"Periodically binds and devours several non-Elite or non-Leader flying enemies, recovering an equal amount of ammunition"},{"textRaw":"Fires all ammunition, dealing heavy Physical damage to the target","text":"Fires all ammunition, dealing heavy Physical damage to the target"}],"_h":"b9qzb9o6o6ffff"},"enemy_9010_acpupp":{"descRaw":"When defeated, becomes a puppet and gives nearby other enemies 5 Shield; puppet must be damaged 30 times to be defeated and cannot be blocked, reviving after some time.","name":"OpFor: Rebirth","desc":"When defeated, becomes a puppet and gives nearby other enemies 5 Shield; puppet must be damaged 30 times to be defeated and cannot be blocked, reviving after some time.","abilities":[{"textRaw":"When defeated, enters a revival state and gives other enemies within range a shield that protects against Physical and Arts damage, which is broken after taking a certain number of attacks","text":"When defeated, enters a revival state and gives other enemies within range a shield that protects against Physical and Arts damage, which is broken after taking a certain number of attacks"},{"textRaw":"In the revival state, it needs to be damaged multiple times to be knocked down, and revives after some time","text":"In the revival state, it needs to be damaged multiple times to be knocked down, and revives after some time"}],"_h":"9ca19cn8n81111"},"enemy_9011_acrefr":{"descRaw":"Refraction; +100% HP when it has Refraction","name":"OpFor: Mirror","desc":"Refraction; +100% HP when it has Refraction","abilities":[{"textRaw":"<$ba.refraction>Refraction","text":"Refraction"},{"textRaw":"HP greatly increased when Refraction is active","text":"HP greatly increased when Refraction is active"}],"_h":"3abt3ag6tlujq8"},"enemy_9012_acloon":{"descRaw":"A device that focuses the strength of Yan natives; periodically shoots fire at enemies.","name":"Yan's Protection","desc":"A device that focuses the strength of Yan natives; periodically shoots fire at enemies.","abilities":[{"textRaw":"At the start of battle, Yan's Protection gains ATK and HP equal to a percentage of the total ATK and HP of all Yan Alliance Operators on the field","text":"At the start of battle, Yan's Protection gains ATK and HP equal to a percentage of the total ATK and HP of all Yan Alliance Operators on the field"},{"textRaw":"Attacks multiple targets, inflicting a percentage of ATK as <$ba.dt.burning2>Burn; nearby enemy units gain a certain percentage of <$ba.elementfragile>Elemental Fragility","text":"Attacks multiple targets, inflicting a percentage of ATK as Burn; nearby enemy units gain a certain percentage of Elemental Fragility"},{"textRaw":"[Cleansing Flame] Continuously shoots fires at an enemy in attack range, dealing Arts damage equal to a percentage of ATK every second, and dealing damage to several enemies around the target","text":"[Cleansing Flame] Continuously shoots fires at an enemy in attack range, dealing Arts damage equal to a percentage of ATK every second, and dealing damage to several enemies around the target"}],"_h":"5hom5h3q3qomgnn9n9"},"enemy_9013_acstmk":{"descRaw":"A suit of steam armor that has been heavily corroded by Originium.\nCorrosion is the most common form of Originium reaction.","name":"OpFor: Armor","desc":"A suit of steam armor that has been heavily corroded by Originium.\nCorrosion is the most common form of Originium reaction.","abilities":[{"textRaw":"Randomly selects a target and fires in a line, dealing Arts damage","text":"Randomly selects a target and fires in a line, dealing Arts damage"},{"textRaw":"[Woe of Extinction] Fires an at the Operator with the highest ATK, which explodes when it reaches the target, <$ba.stun>stunning them and units in the 8 surrounding tiles for an extended time and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying","text":"[Woe of Extinction] Fires an at the Operator with the highest ATK, which explodes when it reaches the target, stunning them and units in the 8 surrounding tiles for an extended time and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying"},{"textRaw":"When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional ","text":"When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional "},{"textRaw":"[Deathswarm] Periodically summons drones","text":"[Deathswarm] Periodically summons drones"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":"[Sword and Hammer of Olden Days] When specific conditions are met and the simulation enters the Hidden Core round, will appear in its final form and gain 'Armor Cleaver' and 'Armor Crusher'","text":"[Sword and Hammer of Olden Days] When specific conditions are met and the simulation enters the Hidden Core round, will appear in its final form and gain 'Armor Cleaver' and 'Armor Crusher'"},{"textRaw":"'Armor Cleaver' and 'Armor Crusher' start Invulnerable; When shot down, transfer a percentage of the damage taken to OpFor: Armor","text":"'Armor Cleaver' and 'Armor Crusher' start Invulnerable; When shot down, transfer a percentage of the damage taken to OpFor: Armor"},{"textRaw":"'Armor Cleaver' and 'Armor Crusher' periodically fly towards the Operator with the lowest ATK and explode, <$ba.stun>stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second before returning to OpFor: Armor; they lose Invulnerable status when flying and will fall to the ground after taking a certain number of hits; when on ground, they are treated as low ground units and take more damage","text":"'Armor Cleaver' and 'Armor Crusher' periodically fly towards the Operator with the lowest ATK and explode, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second before returning to OpFor: Armor; they lose Invulnerable status when flying and will fall to the ground after taking a certain number of hits; when on ground, they are treated as low ground units and take more damage"}],"_h":"jhdzjhcocoki2ijvjvrkrkfwfwu4u4hyhyxx93"},"enemy_9013_acstmk_2":{"descRaw":"A suit of steam armor that has been heavily corroded by Originium.\nCorrosion is the most common form of Originium reaction.","name":"OpFor: Armor","desc":"A suit of steam armor that has been heavily corroded by Originium.\nCorrosion is the most common form of Originium reaction.","abilities":[{"textRaw":"Randomly selects a target and performs an Arts attack","text":"Randomly selects a target and performs an Arts attack"},{"textRaw":"When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional ","text":"When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional "},{"textRaw":"[Woe of Extinction] Fires an at the Operator with the highest ATK within range, which explodes when it reaches the target, <$ba.stun>stunning them and units in the 8 surrounding tiles and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying","text":"[Woe of Extinction] Fires an at the Operator with the highest ATK within range, which explodes when it reaches the target, stunning them and units in the 8 surrounding tiles and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying"},{"textRaw":"[Deathswarm] Periodically summons drones","text":"[Deathswarm] Periodically summons drones"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":"[Sword and Hammer of Olden Days] OpFor: Armor enters its final form after fulfilling specific conditions and entering the Hidden Core round","text":"[Sword and Hammer of Olden Days] OpFor: Armor enters its final form after fulfilling specific conditions and entering the Hidden Core round"}],"_h":"jhdzjh54543j3j8xftrkrkfwfwmsms"},"enemy_9014_acstma":{"descRaw":"Has extremely high RES. Continuously attacks all allied units in a large surrounding area. Periodically selects a target, lifts off, and bombards them, losing its invulnerability during this time","name":"'Armor Cleaver'","desc":"Has extremely high RES. Continuously attacks all allied units in a large surrounding area. Periodically selects a target, lifts off, and bombards them, losing its invulnerability during this time","abilities":[{"textRaw":"<$ba.permanentatk>Continuously attacks, dealing AoE Physical damage","text":"Continuously attacks, dealing AoE Physical damage"},{"textRaw":"Starts Invulnerable; When shot down, transfers a percentage of the damage taken to OpFor: Armor","text":"Starts Invulnerable; When shot down, transfers a percentage of the damage taken to OpFor: Armor"},{"textRaw":"Periodically flies towards the Operator with the lowest ATK, <$ba.stun>stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second","text":"Periodically flies towards the Operator with the lowest ATK, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second"},{"textRaw":"Flying 'Armor Cleaver' is shot down after taking a certain number of attacks","text":"Flying 'Armor Cleaver' is shot down after taking a certain number of attacks"},{"textRaw":"'Armor Cleaver' becomes a low ground unit and takes more damage when shot down","text":"'Armor Cleaver' becomes a low ground unit and takes more damage when shot down"}],"_h":"bie5bi8qye4o4o7tcz6868wywy"},"enemy_9015_acstmb":{"descRaw":"Has extremely high DEF. Continuously attacks all allied units in a small surrounding area. Periodically selects a target, lifts off, and bombards them, losing its invulnerability during this time","name":"'Armor Crusher'","desc":"Has extremely high DEF. Continuously attacks all allied units in a small surrounding area. Periodically selects a target, lifts off, and bombards them, losing its invulnerability during this time","abilities":[{"textRaw":"<$ba.permanentatk>Continuously attacks, dealing AoE Physical damage","text":"Continuously attacks, dealing AoE Physical damage"},{"textRaw":"Starts Invulnerable; When shot down, transfers a percentage of the damage taken to OpFor: Armor","text":"Starts Invulnerable; When shot down, transfers a percentage of the damage taken to OpFor: Armor"},{"textRaw":"Periodically flies towards the Operator with the lowest ATK, <$ba.stun>stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second","text":"Periodically flies towards the Operator with the lowest ATK, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second"},{"textRaw":"Flying 'Armor Crusher' is shot down after taking a certain number of attacks","text":"Flying 'Armor Crusher' is shot down after taking a certain number of attacks"},{"textRaw":"'Armor Crusher' becomes a low ground unit and takes more damage when shot down","text":"'Armor Crusher' becomes a low ground unit and takes more damage when shot down"}],"_h":"m7nnm78qye4o4o7tcztitivkvk"},"enemy_9016_acstmr":{"name":"Armor Piercer","abilities":[{"textRaw":"Explodes when it reaches the target, <$ba.stun>stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second","text":"Explodes when it reaches the target, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second"},{"textRaw":"Must be attacked several times to defeat","text":"Must be attacked several times to defeat"}],"_h":"q3p3tdieie"},"enemy_9017_achunt":{"descRaw":"Inflicts Corrosion when dealing damage; attacks prioritize enemies with high ATK and DEF; ASPD gradually increases when attacking the same target repeatedly","name":"OpFor: Gun","desc":"Inflicts Corrosion when dealing damage; attacks prioritize enemies with high ATK and DEF; ASPD gradually increases when attacking the same target repeatedly","abilities":[{"textRaw":"Attacks prioritize units with the highest DEF","text":"Attacks prioritize units with the highest DEF"},{"textRaw":"Attacks inflict <$ba.dt.erosion>Corrosion","text":"Attacks inflict Corrosion"},{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"ASPD gradually increases when attacking the same enemy repeatedly","text":"ASPD gradually increases when attacking the same enemy repeatedly"},{"textRaw":"[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by","text":"[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":"[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is significantly reduced","text":"[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is significantly reduced"},{"textRaw":"[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to , and allied units on the [Blind Faith] link take Physical damage every second","text":"[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to , and allied units on the [Blind Faith] link take Physical damage every second"},{"textRaw":"[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by","text":"[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by"}],"_h":"x1nyx1sjsjfsd7ufufrorobvbvfwfwylyl8c8c3n3n"},"enemy_9017_achunt_2":{"descRaw":"Inflicts Corrosion when dealing damage; attacks prioritize enemies with high ATK and DEF; ASPD gradually increases when attacking the same target repeatedly; has high Physical and Arts damage reduction","name":"OpFor: Gun","desc":"Inflicts Corrosion when dealing damage; attacks prioritize enemies with high ATK and DEF; ASPD gradually increases when attacking the same target repeatedly; has high Physical and Arts damage reduction","abilities":[{"textRaw":"Attacks prioritize units with the highest DEF","text":"Attacks prioritize units with the highest DEF"},{"textRaw":"Attacks inflict <$ba.dt.erosion>Corrosion","text":"Attacks inflict Corrosion"},{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"ASPD gradually increases when attacking the same enemy repeatedly","text":"ASPD gradually increases when attacking the same enemy repeatedly"},{"textRaw":"[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by","text":"[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":"[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is massively reduced","text":"[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is massively reduced"},{"textRaw":"[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to and other <'Gunshatters'> on the field, and allied units on the [Blind Faith] link take Physical damage every second","text":"[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to and other <'Gunshatters'> on the field, and allied units on the [Blind Faith] link take Physical damage every second"},{"textRaw":"[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by","text":"[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by"}],"_h":"ppnyppsjsjfsd7ufufrorobvbvfwfwfmfm50503n3n"},"enemy_9018_actrpa":{"descRaw":"Damage greatly reduced when shield is active","name":"'Gunshatter'","desc":"Damage greatly reduced when shield is active","abilities":[{"textRaw":"[Unfinished Prayer] Starts with one of the following special shields; cannot be blocked while the shield is active; regains the shield a certain period after it disappears","text":"[Unfinished Prayer] Starts with one of the following special shields; cannot be blocked while the shield is active; regains the shield a certain period after it disappears"},{"textRaw":"Elemental Shield: Physical and Arts damage taken greatly reduced; shield disappears when <$ba.dt.element>Elemental Injury burst occurs. When this shield is active, periodically fires a projectile that inflicts <$ba.dt.element>Elemental Injury and ricochets several times, reducing damage with each bounce","text":"Elemental Shield: Physical and Arts damage taken greatly reduced; shield disappears when Elemental Injury burst occurs. When this shield is active, periodically fires a projectile that inflicts Elemental Injury and ricochets several times, reducing damage with each bounce"},{"textRaw":"Arts Shield: Gains a certain amount of Arts Barrier, greatly reduces Physical damage taken while active. If Physical damage is taken when shield is active, deals Physical damage to and inflicts <$ba.dt.erosion>Corrosion on the source.","text":"Arts Shield: Gains a certain amount of Arts Barrier, greatly reduces Physical damage taken while active. If Physical damage is taken when shield is active, deals Physical damage to and inflicts Corrosion on the source."},{"textRaw":"Modulated Shield: Disappears after taking damage several times. Periodically performs a 10-combo attack when shield is active.","text":"Modulated Shield: Disappears after taking damage several times. Periodically performs a 10-combo attack when shield is active."}],"_h":"4rw94rkyky0mj00lmsbibi"},"enemy_9019_actrpb":{"name":"'Gunshatter'","_h":"w9"},"enemy_9020_actrpc":{"name":"'Gunshatter'","_h":"w9"},"enemy_9021_acduml":{"descRaw":"Attacks prioritize 'Echoes of Broken Strings'","name":"OpFor: Pipe","desc":"Attacks prioritize 'Echoes of Broken Strings'","abilities":[{"textRaw":"When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point","text":"When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point"},{"textRaw":"Attacks prioritize <'Echoes'> in [Penumbral Lament] form","text":"Attacks prioritize <'Echoes'> in [Penumbral Lament] form"},{"textRaw":"[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting <$ba.dt.apoptosis>Necrosis","text":"[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting Necrosis"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":" and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round","text":" and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round"}],"_h":"p36wp3uzuzxtxtmd2vfwfw2r2r"},"enemy_9021_acduml_2":{"descRaw":"Attacks prioritize 'Echoes of Broken Strings'","name":"OpFor: Pipe","desc":"Attacks prioritize 'Echoes of Broken Strings'","abilities":[{"textRaw":"When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point","text":"When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point"},{"textRaw":"Attacks prioritize <'Echoes'> in [Penumbral Lament] form","text":"Attacks prioritize <'Echoes'> in [Penumbral Lament] form"},{"textRaw":"[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting <$ba.dt.apoptosis>Necrosis","text":"[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting Necrosis"},{"textRaw":"Hidden Core","text":"Hidden Core"},{"textRaw":" and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round","text":" and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round"}],"_h":"p36wp3uzuzxtxtmd2vfwfw2r2r"},"enemy_9022_acdumm":{"descRaw":"Attacks prioritize 'Echoes of Cracked Pipe'","name":"OpFor: String","desc":"Attacks prioritize 'Echoes of Cracked Pipe'","abilities":[{"textRaw":"Permanently Invulnerable; leaves the field when is defeated","text":"Permanently Invulnerable; leaves the field when is defeated"},{"textRaw":"When on the field, continuously summons <'Echoes'> in [Golden Wail] form","text":"When on the field, continuously summons <'Echoes'> in [Golden Wail] form"},{"textRaw":"Attacks prioritize <'Echoes'> in [Golden Wail] form","text":"Attacks prioritize <'Echoes'> in [Golden Wail] form"},{"textRaw":"[Broken Strings] Targets all <'Echoes'> in [Golden Wail] form on the field, dealing Arts damage in a large area centered around them and inflicting <$ba.dt.apoptosis>Necrosis, and transforms the targets' <'Echoes'> form","text":"[Broken Strings] Targets all <'Echoes'> in [Golden Wail] form on the field, dealing Arts damage in a large area centered around them and inflicting Necrosis, and transforms the targets' <'Echoes'> form"}],"_h":"m571m5d1d1eses7g7gj8r6"},"enemy_9023_acdums":{"descRaw":"Deals Arts damage and inflicts Necrosis on its surroundings when attacked; changes form after being attacked a certain number of times","name":"'Echoes of Cracked Pipe'/'Echoes of Broken Strings'","desc":"Deals Arts damage and inflicts Necrosis on its surroundings when attacked; changes form after being attacked a certain number of times","abilities":[{"textRaw":"Must be attacked several times to defeat","text":"Must be attacked several times to defeat"},{"textRaw":"Can only be blocked by units with at least 2 Block","text":"Can only be blocked by units with at least 2 Block"},{"textRaw":"[Polytonality]: Switches between [Golden Wail] and [Penumbral Lament] forms","text":"[Polytonality]: Switches between [Golden Wail] and [Penumbral Lament] forms"},{"textRaw":"ASPD increased in [Golden Wail] form, transforms into [Penumbral Lament] form after taking damage several times","text":"ASPD increased in [Golden Wail] form, transforms into [Penumbral Lament] form after taking damage several times"},{"textRaw":"Movement Speed is reduced while ATK is increased in [Penumbral Lament] form, transforms into [Golden Wail] form after taking damage several times","text":"Movement Speed is reduced while ATK is increased in [Penumbral Lament] form, transforms into [Golden Wail] form after taking damage several times"},{"textRaw":"Upon taking damage, deals Arts damage in an area around itself, inflicting <$ba.dt.apoptosis>Necrosis","text":"Upon taking damage, deals Arts damage in an area around itself, inflicting Necrosis"},{"textRaw":"All <'Echoes'> periodically play in ensemble, dealing AoE Arts damage and inflicting <$ba.dt.apoptosis>Necrosis","text":"All <'Echoes'> periodically play in ensemble, dealing AoE Arts damage and inflicting Necrosis"}],"_h":"qe9wqeieie9l9lu7u7ndnd1l1li18r45br"},"enemy_9032_aclionk":{"descRaw":"The final flame of the empire, a specter adorned with a rusted crown. Refute him. Refute Victoria's supreme glory and authority. He will examine the evidence. He may yet forgive.","name":"Alistair, Final Flame of the Empire","desc":"The final flame of the empire, a specter adorned with a rusted crown. Refute him. Refute Victoria's supreme glory and authority. He will examine the evidence. He may yet forgive.","abilities":[{"textRaw":"When HP drops below half, DEF and RES increase, and [Imperial Domain] activates two pieces of gear","text":"When HP drops below half, DEF and RES increase, and [Imperial Domain] activates two pieces of gear"},{"textRaw":"[Expulsion] After some time has passed, deals Arts splash damage to all your units, and drains all Life Points","text":"[Expulsion] After some time has passed, deals Arts splash damage to all your units, and drains all Life Points"},{"textRaw":"[Royal Decree] Locks onto an allied unit and their surrounding 4 tiles, dealing heavy Physical damage to targets within that range once and generating random gear on tiles within that range","text":"[Royal Decree] Locks onto an allied unit and their surrounding 4 tiles, dealing heavy Physical damage to targets within that range once and generating random gear on tiles within that range"},{"textRaw":"[Imperial Domain] Activates a piece of gear on the field; different types of gear will result in different effects","text":"[Imperial Domain] Activates a piece of gear on the field; different types of gear will result in different effects"}],"_h":"hncnhnytytyuyuscscwnwn"},"enemy_9033_acdeer":{"descRaw":"Born from the memories of the soil, stone, ice, and snow, it takes reduced Physical and Arts Damage, and skills affect an additional target when HP is below 50%","name":"'Samivilinn,' the Resolution of the Very North","desc":"Born from the memories of the soil, stone, ice, and snow, it takes reduced Physical and Arts Damage, and skills affect an additional target when HP is below 50%","abilities":[{"textRaw":"[Icicle Fall] Attacks deal Physical damage to allied units in a column","text":"[Icicle Fall] Attacks deal Physical damage to allied units in a column"},{"textRaw":"[Surge of Nature] Inflicts <$ba.stun>Stun on an allied unit and causes the target to take Arts damage over time","text":"[Surge of Nature] Inflicts Stun on an allied unit and causes the target to take Arts damage over time"},{"textRaw":"After falling below half HP, takes reduced Physical and Arts damage and [Icicle Fall] and [Surge of Nature] both target an additional unit","text":"After falling below half HP, takes reduced Physical and Arts damage and [Icicle Fall] and [Surge of Nature] both target an additional unit"}],"_h":"w5nnw5n6n60um0wdwd"},"enemy_10001_trslim":{"descRaw":"A <@eb.key>harmless Originium slug that flees when HP is under 50%! Gains bonus Movement Speed and cannot be blocked for a period of time.","name":"Basic Slug","desc":"A harmless Originium slug that flees when HP is under 50%! Gains bonus Movement Speed and cannot be blocked for a period of time.","abilities":[{"textRaw":"Flees when HP is under 50%! Gains bonus Movement Speed and cannot be blocked for a period of time.","text":"Flees when HP is under 50%! Gains bonus Movement Speed and cannot be blocked for a period of time."}],"_h":"hbrfvknsns"},"enemy_10018_sgrobh":{"descRaw":"Attacks <@eb.key>2 targets at once. Has a short default attack range, but performs <@eb.key>extremely long-range attacks when on Crystal.","name":"'Unicycle Toy'","desc":"Attacks 2 targets at once. Has a short default attack range, but performs extremely long-range attacks when on Crystal.","abilities":[{"textRaw":"Attacks two targets simultaneously.","text":"Attacks two targets simultaneously."},{"textRaw":"Has a short default attack range, but performs extremely long-range attacks when on Crystal.","text":"Has a short default attack range, but performs extremely long-range attacks when on Crystal."}],"_h":"mmscawkwkwtwtw"},"enemy_10027_vtsk":{"descRaw":"Bombards the area of the allied unit with the highest current HP; has long-ranged Physical attacks; after several attacks, charges up for an attack that deals heavy Physical damage 3 times","name":"'Armor of the Empire'","desc":"Bombards the area of the allied unit with the highest current HP; has long-ranged Physical attacks; after several attacks, charges up for an attack that deals heavy Physical damage 3 times","abilities":[{"textRaw":"Locks onto an allied unit with the current highest HP, dealing Physical damage multiple times to it and the nearby unit with the current highest HP","text":"Locks onto an allied unit with the current highest HP, dealing Physical damage multiple times to it and the nearby unit with the current highest HP"},{"textRaw":"Can perform long-ranged attacks","text":"Can perform long-ranged attacks"},{"textRaw":"After several attacks, charges up for an attack that deals heavy damage 3 times","text":"After several attacks, charges up for an attack that deals heavy damage 3 times"}],"_h":"7dkw7du4u43939y6y6"},"enemy_10028_vtswd":{"descRaw":"Can be equipped by enemies or allies, raising their ATK","name":"Unequipped Blade","desc":"Can be equipped by enemies or allies, raising their ATK","abilities":[{"textRaw":"When equipped by allied Operators","text":"When equipped by allied Operators"},{"textRaw":"Operators equipped with this gain increased ATK","text":"Operators equipped with this gain increased ATK"},{"textRaw":"When equipped by enemies","text":"When equipped by enemies"},{"textRaw":"Units equipped with this gain increased ATK","text":"Units equipped with this gain increased ATK"},{"textRaw":"Obtains a Barrier","text":"Obtains a Barrier"},{"textRaw":"Gear is lost when Barrier is broken","text":"Gear is lost when Barrier is broken"}],"_h":"p8ryp8wjwjqjqjsmsm5757i0epmxmx"},"enemy_10029_vtshld":{"descRaw":"Can be equipped by enemies or allies, raising their DEF","name":"Protective Vest","desc":"Can be equipped by enemies or allies, raising their DEF","abilities":[{"textRaw":"When equipped by allied Operators","text":"When equipped by allied Operators"},{"textRaw":"Operators equipped with this gain increased DEF","text":"Operators equipped with this gain increased DEF"},{"textRaw":"When equipped by enemies","text":"When equipped by enemies"},{"textRaw":"Units equipped with this take reduced damage from the designated direction","text":"Units equipped with this take reduced damage from the designated direction"},{"textRaw":"Obtains a Barrier","text":"Obtains a Barrier"},{"textRaw":"Gear is lost when Barrier is broken","text":"Gear is lost when Barrier is broken"}],"_h":"e7fee7wjwjiqiqsmsm4949i0epmxmx"},"enemy_10030_vtwand":{"descRaw":"Can be equipped by enemies or allies, allowing them to deal Arts damage; comes with a few special functions","name":"Assault Arts Unit","desc":"Can be equipped by enemies or allies, allowing them to deal Arts damage; comes with a few special functions","abilities":[{"textRaw":"When equipped by allied Operators","text":"When equipped by allied Operators"},{"textRaw":"For a short time after activating their skills, Operators equipped with this deal additional Arts damage and inflict <$ba.tremble>Frighten for a fixed duration when dealing damage","text":"For a short time after activating their skills, Operators equipped with this deal additional Arts damage and inflict Frighten for a fixed duration when dealing damage"},{"textRaw":"When equipped by enemies","text":"When equipped by enemies"},{"textRaw":"Attacks by units equipped with this deal Arts damage; the first attack after pickup prevents the target from attacking or healing for a period of time","text":"Attacks by units equipped with this deal Arts damage; the first attack after pickup prevents the target from attacking or healing for a period of time"},{"textRaw":"Obtains a Barrier","text":"Obtains a Barrier"},{"textRaw":"Gear is lost when Barrier is broken","text":"Gear is lost when Barrier is broken"}],"_h":"093v09wjwjmkflsmsm2b2bi0epmxmx"},"enemy_10031_cnvsld":{"descRaw":"<@eb.key>Invisible, an amateur actor participating in Carnevale's street theater competition","name":"Amateur Performer","desc":"Invisible, an amateur actor participating in Carnevale's street theater competition","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Loses Invisibility during Carnevale","text":"Loses Invisibility during Carnevale"}],"_h":"6khl6djteombmb"},"enemy_10034_cnvsax":{"descRaw":"<@eb.key>Invisible, normally does not attack, but counters when losing Invisibility; continuously deals Arts damage and <@eb.key>Burn for the skill duration","name":"Festival Jazz Musician","desc":"Invisible, normally does not attack, but counters when losing Invisibility; continuously deals Arts damage and Burn for the skill duration","abilities":[{"textRaw":"<$ba.invisible>Invisible, normally does not attack, but counters when losing Invisibility","text":"Invisible, normally does not attack, but counters when losing Invisibility"},{"textRaw":"Continuously deals Arts damage and <$ba.dt.burning>Burn for the skill duration","text":"Continuously deals Arts damage and Burn for the skill duration"},{"textRaw":"Loses Invisibility during Carnevale","text":"Loses Invisibility during Carnevale"}],"_h":"tifxn4pytfm35wmbmb"},"enemy_10040_cnvbln":{"descRaw":"One of the many balloons in the city during Carnevale; <@eb.key>restores some HP to 'Firework Launcher' when defeated during Carnevale, and extends Carnevale","name":"Carnevale Balloon","desc":"One of the many balloons in the city during Carnevale; restores some HP to 'Firework Launcher' when defeated during Carnevale, and extends Carnevale","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Does not count towards the defeated enemies counter","text":"Does not count towards the defeated enemies counter"},{"textRaw":"Restores some HP to 'Firework Launcher' when defeated during Carnevale","text":"Restores some HP to 'Firework Launcher' when defeated during Carnevale"}],"_h":"z2rxx969691j1jcaca"},"enemy_10042_prtrop":{"descRaw":"<@eb.key>Invisible, able to build and maintain Rope Bridges","name":"Bridge Builder","desc":"Invisible, able to build and maintain Rope Bridges","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Builds rope bridges that allow units to cross","text":"Builds rope bridges that allow units to cross"}],"_h":"h8xiotjteophph"},"enemy_10042_prtrop_2":{"descRaw":"<@eb.key>Invisible, able to build and maintain Rope Bridges","name":"Bridge Holder","desc":"Invisible, able to build and maintain Rope Bridges","abilities":[{"textRaw":"<$ba.invisible>Invisible","text":"Invisible"},{"textRaw":"Builds rope bridges that allow units to cross","text":"Builds rope bridges that allow units to cross"}],"_h":"h8rwotjteophph"},"enemy_10043_sailor":{"descRaw":"Movement Speed increases briefly when crossing a Rope Bridge or launched by a ","name":"Risk-seeking Sailor","desc":"Movement Speed increases briefly when crossing a Rope Bridge or launched by a ","abilities":[{"textRaw":"Movement Speed increases briefly when crossing a Rope Bridge or launched by a ","text":"Movement Speed increases briefly when crossing a Rope Bridge or launched by a "}],"_h":"lqd0lqlqlq"},"enemy_10044_wintun":{"descRaw":"Movement Speed increases when carrying a Booze Barrel; first attack consumes Booze Barrel to deal heavy Physical damage and create an area where enemies gain increased ASPD and Physical Dodge","name":"Garum Gourmet","desc":"Movement Speed increases when carrying a Booze Barrel; first attack consumes Booze Barrel to deal heavy Physical damage and create an area where enemies gain increased ASPD and Physical Dodge","abilities":[{"textRaw":"Movement Speed increases when carrying a Booze Barrel","text":"Movement Speed increases when carrying a Booze Barrel"},{"textRaw":"First attack consumes Booze Barrel to deal heavy Physical damage and create an area where enemies gain increased ASPD and Physical Dodge","text":"First attack consumes Booze Barrel to deal heavy Physical damage and create an area where enemies gain increased ASPD and Physical Dodge"}],"_h":"wcvtwcmymyhaha"},"enemy_10045_parrot":{"descRaw":"<@eb.key>Low-Altitude Hovering; after losing <@eb.key>Low-Altitude Hovering, becomes stunned for a few seconds before taking off again; Movement Speed briefly increases after taking damage for the first time. Sometimes carries ","name":"Lucky Flyfin","desc":"Low-Altitude Hovering; after losing Low-Altitude Hovering, becomes stunned for a few seconds before taking off again; Movement Speed briefly increases after taking damage for the first time. Sometimes carries ","abilities":[{"textRaw":"<$ba.float>Low-Altitude Hovering; after losing <$ba.float>Low-Altitude Hovering, becomes <$ba.stun>stunned for some time before taking off again","text":"Low-Altitude Hovering; after losing Low-Altitude Hovering, becomes stunned for some time before taking off again"},{"textRaw":"Movement Speed briefly increases after taking damage for the first time. Sometimes carries ","text":"Movement Speed briefly increases after taking damage for the first time. Sometimes carries "}],"_h":"p41enu77kjbqbq"},"enemy_10054_cjhot":{"descRaw":"Continuously inflicts <@eb.key>Arts damage and <@eb.key>Burn to its surroundings; Immune to <@eb.key>Slow","name":"Boiling Pot","desc":"Continuously inflicts Arts damage and Burn to its surroundings; Immune to Slow","abilities":[{"textRaw":"Continuously inflicts Arts damage and <$ba.dt.burning>Burn to its surroundings","text":"Continuously inflicts Arts damage and Burn to its surroundings"},{"textRaw":"Immune to <$ba.sluggish>Slow","text":"Immune to Slow"}],"_h":"d3d7kkbuwn6qk0"},"enemy_10065_ftzlc":{"descRaw":"Can be ignited by or ; When ignited, <@eb.danger>explodes upon death, dealing Arts damage","name":"Cabbage Seedling","desc":"Can be ignited by or ; When ignited, explodes upon death, dealing Arts damage","abilities":[{"textRaw":"Can be ignited by or ","text":"Can be ignited by or "},{"textRaw":"When defeated while ignited, deals a large amount of Arts damage to surrounding units","text":"When defeated while ignited, deals a large amount of Arts damage to surrounding units"}],"_h":"iszqsfdbdb1r1r"},"enemy_10067_ftsjc":{"descRaw":"Attacks deal <@eb.key>Arts damage and <@eb.key>Burn; ATK continuously increases before its first attack, and the first attack deals heavy <@eb.key>Arts damage and <@eb.key>Burn to the target and surrounding units","name":"Burning Vine","desc":"Attacks deal Arts damage and Burn; ATK continuously increases before its first attack, and the first attack deals heavy Arts damage and Burn to the target and surrounding units","abilities":[{"textRaw":"Attacks inflict additional <$ba.dt.burning>Burn","text":"Attacks inflict additional Burn"},{"textRaw":"ATK continuously increases before its first attack, and the first attack deals a large amount of Arts damage and <$ba.dt.burning>Burn to the target and surrounding units","text":"ATK continuously increases before its first attack, and the first attack deals a large amount of Arts damage and Burn to the target and surrounding units"}],"_h":"azlpz7qx22d08h"},"enemy_10073_mpcar":{"descRaw":"Maintenance Helper whose pathfinding module has been disrupted by Originium. The meal delivery function added by the Engineering Department no longer works.","name":"Confused Maintenance Helper","desc":"Maintenance Helper whose pathfinding module has been disrupted by Originium. The meal delivery function added by the Engineering Department no longer works.","_h":"uxv2ux"},"enemy_10081_mpplai":{"descRaw":"Does not initially attack; transforms into different forms once it has taken 4 Physical attacks, 4 Arts attacks, or if it is blocked","name":"Decode Basis α","desc":"Does not initially attack; transforms into different forms once it has taken 4 Physical attacks, 4 Arts attacks, or if it is blocked","abilities":[{"textRaw":"Does not initially attack; transforms into different forms when certain conditions are met","text":"Does not initially attack; transforms into different forms when certain conditions are met"},{"textRaw":"Transforms into different forms once it has taken 4 Physical attacks, 4 Arts attacks, or if it is blocked","text":"Transforms into different forms once it has taken 4 Physical attacks, 4 Arts attacks, or if it is blocked"}],"_h":"mi0fmirkrku9u9"},"enemy_10083_hlbird":{"descRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time","name":"'Wings of the Sankta'","desc":"Gains Fear for several seconds when its HP drops below 50% for the first time","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time","text":"Gains Fear for several seconds when its HP drops below 50% for the first time"}],"_h":"c2eisy6969c2sy"},"enemy_10084_hlegle":{"descRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time; attempts to steal 1 Ammo from the target when attacking, and deals heavy Physical damage if attempt is unsuccessful","name":"'Eyes of the Sankta'","desc":"Gains Fear for several seconds when its HP drops below 50% for the first time; attempts to steal 1 Ammo from the target when attacking, and deals heavy Physical damage if attempt is unsuccessful","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time","text":"Gains Fear for several seconds when its HP drops below 50% for the first time"},{"textRaw":"Attempts to steal 1 Ammo from the target when attacking, and deals heavy Physical damage if attempt is unsuccessful","text":"Attempts to steal 1 Ammo from the target when attacking, and deals heavy Physical damage if attempt is unsuccessful"}],"_h":"iwuygo6969c2sy4u4u"},"enemy_10085_hllevi_2":{"descRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time; sends [Invitation to Prayer] to temporarily reduce all your units' ASPD","name":"'Pride of the Sankta'","desc":"Gains Fear for several seconds when its HP drops below 50% for the first time; sends [Invitation to Prayer] to temporarily reduce all your units' ASPD","abilities":[{"textRaw":"Flying unit.","text":"Flying unit."},{"textRaw":"Gains <$ba.fear>Fear for several seconds when its HP drops below 50% for the first time","text":"Gains Fear for several seconds when its HP drops below 50% for the first time"},{"textRaw":"[Invitation to Prayer] Temporarily reduces all your units' ASPD","text":"[Invitation to Prayer] Temporarily reduces all your units' ASPD"}],"_h":"94vn946969c2syqlql"},"enemy_10087_hlchgr":{"descRaw":"Expends Ammo to permanently increase Movement Speed and ATK. Ammo capacity: 5","name":"Shrine Swordsman","desc":"Expends Ammo to permanently increase Movement Speed and ATK. Ammo capacity: 5","abilities":[{"textRaw":"Expends Ammo to permanently increase Movement Speed and ATK. Ammo capacity: 5","text":"Expends Ammo to permanently increase Movement Speed and ATK. Ammo capacity: 5"}],"_h":"9pu09p9p9p"},"enemy_10094_crstf":{"descRaw":"When <@eb.key>outside the Filming Area, attacks inflict <@eb.key>Nervous Impairment","name":"Audio Technician","desc":"When outside the Filming Area, attacks inflict Nervous Impairment","abilities":[{"textRaw":"When outside the Filming Area, attacks inflict <$ba.dt.neural>Nervous Impairment","text":"When outside the Filming Area, attacks inflict Nervous Impairment"}],"_h":"zp00wt200d"},"enemy_10097_crshd":{"descRaw":"<@eb.key>Afraid to face the camera; takes reduced Physical and Arts damage from the front; inflicts <@eb.key>Nervous Impairment on blocker when blocked","name":"Uneasy Designer","desc":"Afraid to face the camera; takes reduced Physical and Arts damage from the front; inflicts Nervous Impairment on blocker when blocked","abilities":[{"textRaw":"Takes less Physical/Arts damage from the front","text":"Takes less Physical/Arts damage from the front"},{"textRaw":"Afraid to face the camera. Turns around if facing the camera in the Filming Area","text":"Afraid to face the camera. Turns around if facing the camera in the Filming Area"},{"textRaw":"Inflicts <$ba.dt.neural>Nervous Impairment on blocker when blocked","text":"Inflicts Nervous Impairment on blocker when blocked"}],"_h":"q79fw7veveemem8auf"},"enemy_10098_crhro":{"descRaw":"Attacks have increased range when <@eb.key>inside the Filming Area and <@eb.key>prioritize 'Villains'; Rebirth; attacks inflict <@eb.key>Nervous Impairment","name":"Hero's Sidekick","desc":"Attacks have increased range when inside the Filming Area and prioritize 'Villains'; Rebirth; attacks inflict Nervous Impairment","abilities":[{"textRaw":"Attacks inflict <$ba.dt.neural>Nervous Impairment.","text":"Attacks inflict Nervous Impairment."},{"textRaw":"Attack range increases when inside the Filming Area, and prioritizes and ","text":"Attack range increases when inside the Filming Area, and prioritizes and "},{"textRaw":"Rebirth","text":"Rebirth"}],"_h":"9z4afo1sn97c7cd1d1"},"enemy_10099_crvln":{"descRaw":"Attacks hit twice when <@eb.key>inside the Filming Area and <@eb.key>prioritize 'Heroes'; attacks inflict <@eb.key>Nervous Impairment","name":"Villain's Minion","desc":"Attacks hit twice when inside the Filming Area and prioritize 'Heroes'; attacks inflict Nervous Impairment","abilities":[{"textRaw":"Attacks inflict <$ba.dt.neural>Nervous Impairment.","text":"Attacks inflict Nervous Impairment."},{"textRaw":"Attacks hit twice when inside the Filming Area, and prioritizes and ","text":"Attacks hit twice when inside the Filming Area, and prioritizes and "}],"_h":"4noc4u1sn90606"},"enemy_10112_ymgds":{"descRaw":"Becomes temporarily <@eb.key>stunned when <@eb.key>shifted.","name":"Careless Underling","desc":"Becomes temporarily stunned when shifted.","abilities":[{"textRaw":"Becomes temporarily <$ba.stun>stunned when shifted","text":"Becomes temporarily stunned when shifted"}],"_h":"xuemq86bzp"},"enemy_10116_ymgtop":{"descRaw":"Deals Physical damage to surroundings while spinning, and stops spinning when <@eb.key>shifted.","name":"Suiton Ninja","desc":"Deals Physical damage to surroundings while spinning, and stops spinning when shifted.","abilities":[{"textRaw":"Deals Physical damage to surroundings while spinning, and stops spinning when shifted","text":"Deals Physical damage to surroundings while spinning, and stops spinning when shifted"},{"textRaw":"Bounces <'Certain Fates'>","text":"Bounces <'Certain Fates'>"}],"_h":"wxfwm2izizququ"},"enemy_10118_ymgprc":{"descRaw":"Strikes twice. After several attacks, the next attack strikes twice with higher damage.","name":"Mio","desc":"Strikes twice. After several attacks, the next attack strikes twice with higher damage.","abilities":[{"textRaw":"Attacks hit 2 times","text":"Attacks hit 2 times"},{"textRaw":"[Icy Gaze] After several attacks, the next attack strikes twice with higher damage","text":"[Icy Gaze] After several attacks, the next attack strikes twice with higher damage"},{"textRaw":"Bounces <'Certain Fates'>","text":"Bounces <'Certain Fates'>"}],"_h":"f9v1f9bkbk1f1fququ"},"enemy_10122_uacann_2":{"descRaw":"Attacks leave behind a burning area; prioritizes Miner Guerrillas when under a commander's <@eb.key>orders","name":"Army Heavy Artillery","desc":"Attacks leave behind a burning area; prioritizes Miner Guerrillas when under a commander's orders","abilities":[{"textRaw":"Attacks leave behind a burning area","text":"Attacks leave behind a burning area"},{"textRaw":"Prioritizes when under a commander's <@eb.key>orders","text":"Prioritizes when under a commander's orders"}],"_h":"2mqz61y2y2023d"},"enemy_10124_uashld_2":{"descRaw":"More likely to be attacked by friendly units, can <@eb.key>fight 3 miners at a time; takes less damage when under a commander's <@eb.key>orders","name":"Army Veteran Shieldguard","desc":"More likely to be attacked by friendly units, can fight 3 miners at a time; takes less damage when under a commander's orders","abilities":[{"textRaw":"More likely to be attacked by friendly units; can fight 3 at a time","text":"More likely to be attacked by friendly units; can fight 3 at a time"},{"textRaw":"Takes less damage when under a commander's <@eb.key>orders","text":"Takes less damage when under a commander's orders"}],"_h":"bde27zlzlzzh5o"},"enemy_10127_rkmbst_2":{"descRaw":"More likely to be attacked by friendly units, takes less damage, and gains ASPD; loses abilities after being attacked several times by Miner Guerrillas","name":"Abnormal Manglerbeast α","desc":"More likely to be attacked by friendly units, takes less damage, and gains ASPD; loses abilities after being attacked several times by Miner Guerrillas","abilities":[{"textRaw":"More likely to be attacked by friendly units; takes less damage, and gains ASPD","text":"More likely to be attacked by friendly units; takes less damage, and gains ASPD"},{"textRaw":"Loses abilities after being attacked several times by ","text":"Loses abilities after being attacked several times by "}],"_h":"solisowpwpqnqn"},"enemy_10138_xdsnow":{"descRaw":"Takes extra damage on colliding with high ground","name":"Snowchild","desc":"Takes extra damage on colliding with high ground","abilities":[{"textRaw":"Takes extra damage on colliding with high ground","text":"Takes extra damage on colliding with high ground"}],"_h":"44us444444"},"enemy_10141_xdpeng_2":{"descRaw":"Gains increased Movement Speed and becomes <@eb.key>unblockable after being shifted","name":"Frostcradler Fowlbeast","desc":"Gains increased Movement Speed and becomes unblockable after being shifted","abilities":[{"textRaw":"Loses egg after being shifted, gaining Movement Speed and becoming unblockable","text":"Loses egg after being shifted, gaining Movement Speed and becoming unblockable"}],"_h":"by5uenx2x2"},"enemy_10144_xdelk_2":{"descRaw":"Performs <@eb.key>Charged Attacks and tries to <@eb.key>push units that block it; can be <@eb.key>interrupted by negative statuses like Stun and Shift","name":"Blackhorn Rhuul","desc":"Performs Charged Attacks and tries to push units that block it; can be interrupted by negative statuses like Stun and Shift","abilities":[{"textRaw":"[Clash of Brawn] Performs Charged Attacks and tries to push units that block it","text":"[Clash of Brawn] Performs Charged Attacks and tries to push units that block it"},{"textRaw":"After charging, deals damage to the target and pushes it back one tile; if unable to push, deals more damage and stuns the target for several seconds","text":"After charging, deals damage to the target and pushes it back one tile; if unable to push, deals more damage and stuns the target for several seconds"},{"textRaw":"Charge can be interrupted by negative statuses like Stun and Shift","text":"Charge can be interrupted by negative statuses like Stun and Shift"}],"_h":"79p0yunqnqbwbqabz7"},"enemy_10156_mncrer":{"descRaw":"Refills a nearby Fountain and heals nearby enemies when defeated","name":"Novice Acolyte","desc":"Refills a nearby Fountain and heals nearby enemies when defeated","abilities":[{"textRaw":"Refills a nearby Fountain and heals nearby enemies when defeated","text":"Refills a nearby Fountain and heals nearby enemies when defeated"}],"_h":"38wl383838"},"enemy_10159_mntrjn":{"descRaw":"<@eb.key>Cannot be blocked, <@eb.key>carries up to 5 passengers, with each additional passenger reducing its Movement Speed","name":"Wooden Burdenbeast of Ilion","desc":"Cannot be blocked, carries up to 5 passengers, with each additional passenger reducing its Movement Speed","abilities":[{"textRaw":"Cannot be blocked.","text":"Cannot be blocked."},{"textRaw":"<@eb.key>Carries up to 5 passengers","text":"Carries up to 5 passengers"},{"textRaw":"Movement Speed reduced for each additional passenger","text":"Movement Speed reduced for each additional passenger"}],"_h":"f9kf73ufufs8s1nene"},"enemy_10162_mnctpt":{"descRaw":"Attacks hit 3 times and deal physical splash damage; aim deviates randomly when Immersed","name":"Handmade Catapult","desc":"Attacks hit 3 times and deal physical splash damage; aim deviates randomly when Immersed","abilities":[{"textRaw":"Attacks hit 3 times and deal physical splash damage","text":"Attacks hit 3 times and deal physical splash damage"},{"textRaw":"Aim deviates randomly when Immersed","text":"Aim deviates randomly when Immersed"}],"_h":"858l85pspszkzk"}},"factions":{"types":{"SPECIAL":{"name":"Tactical Training/Special","desc":"This enemy type has excellent damage-dealing and tanking abilities"},"FLY":{"name":"Tactical Training/Flying","desc":"This enemy type has many aerial units"},"TIMES":{"name":"Tactical Training/Frequency","desc":"This enemy type needs multiple hits to be defeated"},"ELEMENT":{"name":"Tactical Training/Elements","desc":"This enemy type can inflict Elemental Injury"},"DOT":{"name":"Tactical Training/Continuous","desc":"This enemy type can deal continuous damage"},"INVISIBLE":{"name":"Tactical Training/Invisible","desc":"This enemy type has Invisibility"},"REFLECTION":{"name":"Tactical Training/Refraction","desc":"This enemy type has Refraction"},"_h":"md6od02racfvr9ikuotc67ftia8g"}},"stages":{"act1autochess_m01":{"name":"Battlefield #01","devices":[{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}}],"_h":"z3rkbw0gfwxyhtxybpxyhtxybpxyhtxybpxyhtxybpo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203"},"act1autochess_m02":{"name":"Battlefield #02","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}}],"_h":"o2xyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfwo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ry"},"act1autochess_m03":{"name":"Battlefield #03","devices":[{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}}],"_h":"d1w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryo2t3o203o2t3o203o2t3o203o2t3o203w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryrkbw0gfwxyhtxybpxyhtxybpw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryo2t3o203o2t3o203o2t3o203o2t3o203w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryxyhtxybpxyhtxybp"},"act1autochess_m04":{"name":"Battlefield #04 Active Originium","devices":[{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}}],"_h":"sfrkbw0gfwxyhtxybpxyhtxybpxyhtxybpxyhtxybpo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203"},"act1autochess_m05":{"name":"Battlefield #05 (First Half) High Tide / Custom Floating Platform","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Tide Controller","skill":{"name":"Deep Water"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}},{"name":"Custom Floating Platform","skill":{"descRaw":"Constructs a platform on the water upon which <@ba.vup>any unit can be deployed","name":"Deployment Platform","desc":"Constructs a platform on the water upon which any unit can be deployed"}}],"_h":"99xyhtxybpxyhtxybpxyhtxybpxyhtxybp92zcrkbw0gfwjjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57jjk62m57"},"act1autochess_m06":{"name":"Battlefield #06 (First Half) Sandstorm / Dirt Mound","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Sandstorm","skill":{"name":"Sandstorm"}},{"name":"Sandstorm","skill":{"name":"Sandstorm"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Dirt Mound","skill":{"descRaw":"Fortified state: Blocks the <@ba.vup>Sandstorm, no longer receives damage from the <@ba.vup>Sandstorm, but can still be instantly destroyed by .","name":"Sandstorm Protection","desc":"Fortified state: Blocks the Sandstorm, no longer receives damage from the Sandstorm, but can still be instantly destroyed by ."},"desc":"Can block Sandstorm"},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Ranged Tile","skill":{"descRaw":"High Ground Operators can be deployed here","name":"Ranged Tile","desc":"High Ground Operators can be deployed here"}},{"name":"Sealed Floor"},{"name":"Sealed Floor"},{"name":"Sealed Floor"},{"name":"Sealed Floor"}],"_h":"mqxyhtxybpxyhtxybpxyhtxybpxyhtxybpy8y8y8y8rkbw0gfw7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdkow8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryxixixixi"},"act1autochess_m07":{"name":"Battlefield #07 (First Half) Thicket","devices":[{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"},{"name":"Thicket","skill":{"name":"Growth"},"desc":"Cannot be attacked, and blocks the vision of your units"}],"_h":"7ynpeb60npeb60npeb60npeb60rkbw0gfwxyhtxybpxyhtxybpo2t3o203o2t3o203o2t3o203o2t3o203xyhtxybpxyhtxybpnpeb60npeb60npeb60npeb60"},"act2autochess_m01":{"name":"Battlefield #05 (Second Half) Originium Flow Generator","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},{"name":"Originium Flow Generator","skill":{"descRaw":"Blows out an airflow towards the 3 frontal tiles; Operators deployed <@ba.vup>downstream/<@ba.vdown>upstream from the airflow have <@ba.vup>increased/<@ba.vdown>decreased ATK; Enemies moving <@ba.vdown>downstream/<@ba.vup>upstream from the airflow have <@ba.vdown>increased/<@ba.vup>decreased Movement Speed","name":"Airflow","desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}}],"special":{"blower":{"desc":"Blows out an airflow towards the 3 frontal tiles; Operators deployed downstream/upstream from the airflow have increased/decreased ATK; Enemies moving downstream/upstream from the airflow have increased/decreased Movement Speed"}},"_h":"e0xyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfw1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzzzz"},"act2autochess_m02":{"name":"Battlefield #06 (Second Half) Mire Control","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Mire Control","skill":{"name":"Mire Control"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}}],"_h":"hsxyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfwzfzfo2t3o203o2t3o203o2t3o203o2t3o203"},"act2autochess_m03":{"name":"Battlefield #07 (Second Half) Exhaust Grille","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}}],"_h":"g6xyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfwo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203"},"act2autochess_m04":{"name":"Battlefield #08 (Second Half) Tide Controller","devices":[{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"'Double Lids'","skill":{"descRaw":"Grants buff based on the Alliance with the highest stacks: For every stack, <@ba.vup>+1 ASPD, and attacks inflict an additional <@ba.vup>0.1% <$ba.fragile>Fragile for 2s (up to 300 stacks)","name":"'Double Lids'","desc":"Grants buff based on the Alliance with the highest stacks: For every stack, +1 ASPD, and attacks inflict an additional 0.1% Fragile for 2s (up to 300 stacks)"}},{"name":"Tide Controller","skill":{"name":"Deep Water"}},{"name":"Alliance Chill Gust","skill":{"descRaw":"Periodically inflicts <$ba.cold>Cold on all enemies for some time","name":"Kjerag Chill","desc":"Periodically inflicts Cold on all enemies for some time"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}},{"name":"Barricade","skill":{"descRaw":"Changes the enemy's route\n<@ba.rem>If the barricade blocks an enemy, the enemy will destroy it","name":"Barricade","desc":"Changes the enemy's route\nIf the barricade blocks an enemy, the enemy will destroy it"}}],"_h":"i7xyhtxybpxyhtxybpxyhtxybpxyhtxybp92zcrkbw0gfwo2t3o203o2t3o203o2t3o203o2t3o203"},"act1autochess_escaped_single":{"name":"Unite Field (1 player)","_h":"b2"},"act1autochess_escaped_multi":{"name":"Unite Field (2 players)","_h":"qn"}},"bosses":{"boss_1":{"name":"OpFor: Armor","abilities":["Randomly selects a target and fires in a line, dealing Arts damage","[Woe of Extinction] Fires an at the Operator with the highest ATK, which explodes when it reaches the target, stunning them and units in the 8 surrounding tiles for an extended time and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying","When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional ","[Deathswarm] Periodically summons drones","Hidden Core","[Sword and Hammer of Olden Days] When specific conditions are met and the simulation enters the Hidden Core round, will appear in its final form and gain 'Armor Cleaver' and 'Armor Crusher'","'Armor Cleaver' and 'Armor Crusher' start Invulnerable; When shot down, transfer a percentage of the damage taken to OpFor: Armor","'Armor Cleaver' and 'Armor Crusher' periodically fly towards the Operator with the lowest ATK and explode, stunning the target and Operators in the 8 surrounding tiles, and dealing Physical damage every second before returning to OpFor: Armor; they lose Invulnerable status when flying and will fall to the ground after taking a certain number of hits; when on ground, they are treated as low ground units and take more damage"],"_h":"dzco2ijvrkfwu4hy93"},"boss_2":{"name":"OpFor: Gun","abilities":["Attacks prioritize units with the highest DEF","Attacks inflict Corrosion","Cannot be blocked.","ASPD gradually increases when attacking the same enemy repeatedly","[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by","Hidden Core","[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is significantly reduced","[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to , and allied units on the [Blind Faith] link take Physical damage every second","[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by"],"_h":"nysjd7ufrobvfwyl8c3n"},"boss_3":{"name":"OpFor: Pipe","abilities":["When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point","Attacks prioritize <'Echoes'> in [Penumbral Lament] form","[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting Necrosis","Hidden Core"," and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round"],"_h":"6wuzxt2vfw2r"},"boss_4":{"name":"Sal Viento Bishop Quintus","abilities":["Attacks two units with the highest DEF simultaneously","[Great Tide] Deals Arts damage and Nervous Impairment to all allied units","[Collapse] Deals Physical damage to multiple allied units","[Fragmentation] Summons its offspring to entwine themselves around allied units and Stun them","[Species Outbreak] Drains all Life Points after a long time has passed in the battle"],"_h":"z8swvd3id5el"},"boss_5":{"name":"Lucian, 'Blood Diamond'","abilities":["Has a chance to dodge Physical and Arts attacks when not blocked. When blocked, swiftly moves behind the target and leaves an at the original location","Can use skills to deal Physical damage to the surrounding area; attacks and skills ignore a certain amount of DEF and inflict Nervous Impairment"],"_h":"pqytg9"},"boss_6":{"name":"Alistair, Final Flame of the Empire","abilities":["When HP drops below half, DEF and RES increase, and [Imperial Domain] activates two pieces of gear","[Expulsion] After some time has passed, deals Arts splash damage to all your units, and drains all Life Points","[Royal Decree] Locks onto an allied unit and their surrounding 4 tiles, dealing heavy Physical damage to targets within that range once and generating random gear on tiles within that range","[Imperial Domain] Activates a piece of gear on the field; different types of gear will result in different effects"],"_h":"cnytyuscwn"},"boss_7":{"name":"'Samivilinn,' the Resolution of the Very North","abilities":["[Icicle Fall] Attacks deal Physical damage to allied units in a column","[Surge of Nature] Inflicts Stun on an allied unit and causes the target to take Arts damage over time","After falling below half HP, takes reduced Physical and Arts damage and [Icicle Fall] and [Surge of Nature] both target an additional unit"],"_h":"nnn6m0wd"},"boss_8":{"name":"OpFor: Armor","abilities":["Randomly selects a target and performs an Arts attack","When HP drops below a certain percentage, Physical and Arts damage taken is reduced, and [Woe of Extinction] fires additional ","[Woe of Extinction] Fires an at the Operator with the highest ATK within range, which explodes when it reaches the target, stunning them and units in the 8 surrounding tiles and causing them to take Physical damage every second; can be destroyed by attacking it several times when it is flying","[Deathswarm] Periodically summons drones","Hidden Core","[Sword and Hammer of Olden Days] OpFor: Armor enters its final form after fulfilling specific conditions and entering the Hidden Core round"],"_h":"dz543jftrkfwms"},"boss_9":{"name":"OpFor: Gun","abilities":["Attacks prioritize units with the highest DEF","Attacks inflict Corrosion","Cannot be blocked.","ASPD gradually increases when attacking the same enemy repeatedly","[Final Judgment] Stops attacking and gains greatly increased Movement Speed, charging at the unit with the highest DEF and dealing Physical damage to units it passes by","Hidden Core","[Unending Confession] After fulfilling specific conditions and entering the Hidden Core round in the simulation, <'Gunshatter'> appears on the field, and Physical and Arts damage taken by is massively reduced","[Blind Faith] Connects to all <'Gunshatters'> on the field; a percentage of damage taken by <'Gunshatters'> is transferred to and other <'Gunshatters'> on the field, and allied units on the [Blind Faith] link take Physical damage every second","[Doomsaying] Continuously calls all <'Gunshatters'> towards it; <'Gunshatters'> gain greatly increased Movement Speed, become immune to damage, and deal damage to allied units that they pass by"],"_h":"nysjd7ufrobvfwfm503n"},"boss_10":{"name":"OpFor: Pipe","abilities":["When on the field, continuously summons <'Echoes'> in [Penumbral Lament] form; summon interval reduces when HP drops below a certain point","Attacks prioritize <'Echoes'> in [Penumbral Lament] form","[Cracked Pipe] Attacks all <'Echoes'> in [Penumbral Lament] form three times in a row, dealing AoE Arts damage and inflicting Necrosis","Hidden Core"," and will appear at the same time after fulfilling specific conditions and entering the Hidden Core round"],"_h":"6wuzxt2vfw2r"}},"config":{"seasonName":{"_s":"Stronghold Protocol: Alliance","_h":"sf"},"modes":{"mode_training_1":{"name":"Entry Protocol","desc":"Familiarize yourself with the Protocol","effectDescList":["Default Operators only"," No reward"," Cannot unlock other Strategies"]},"mode_single_funny":{"name":"Standard Simulation","desc":"A short training simulation","effectDescList":["Shorter battles"," Regular Rewards"],"unlockText":"Complete Entry Protocol to unlock"},"mode_single_normal":{"name":"Perilous Simulation","desc":"A simulation with stronger enemies","effectDescList":["More Alliances available"," Increased Rewards"],"unlockText":"Complete Standard Simulation to unlock"},"mode_single_hard":{"name":"Dire Simulation","desc":"A simulation with very dangerous enemies","effectDescList":["Difficult Combat Environment"," Challenging foes will appear"],"unlockText":"Complete Perilous Simulation to unlock"},"mode_single_abyss":{"name":"Ultimate Simulation","desc":"A simulation with extremely strong enemies","effectDescList":["Arduous Combat Environment"," Formidable foes will appear"],"unlockText":"Complete Dire Simulation 2 times to unlock"},"mode_multi_funny":{"name":"Standard Simulation","desc":"A simulation with weaker enemies","effectDescList":["Moderate Combat Environment"," Regular Rewards"],"unlockText":"Complete Entry Protocol to unlock"},"mode_multi_normal":{"name":"Perilous Simulation","desc":"A simulation with stronger enemies","effectDescList":["More Alliances available"," Increased Rewards"],"unlockText":"Complete Standard Simulation to unlock"},"mode_multi_hard":{"name":"Dire Simulation","desc":"A simulation with very dangerous enemies","effectDescList":["Difficult Combat Environment"," Challenging foes will appear"],"unlockText":"Complete Perilous Simulation to unlock"},"mode_multi_abyss":{"name":"Ultimate Simulation","desc":"A simulation with extremely strong enemies","effectDescList":["Arduous Combat Environment"," Formidable foes will appear"],"unlockText":"Complete Dire Simulation 2 times to unlock"},"_h":"a997ozg71il04imk8v0lkpy9upqlf08tgjrir02xb6exm2nxzal03zi08v0lkpy9upqlf08tgjrir02xb6exm2nxza"},"timers":{"enterSteps":[{"title":"Confirm run info"},{"title":"Select Strategy"},{"title":"Execute Protocol"}],"_h":"9fmahr"},"titles":{"0":{"name":"Stronghold Star","text":"Highest damage dealt to the Enemy Leader (victory only)"},"1":{"name":"Steadfast Alliance","text":"Highest total activated Alliance Stacks"},"2":{"name":"Rock-Solid Defense","text":"Least LP lost"},"3":{"name":"Elites Assemble","text":"Most Elite promotions"},"4":{"name":"Fully Armed","text":"Most Equipment equipped"},"5":{"name":"Big Spender","text":"Most Funds spent"},"_h":"qnq7jmaclt292n1a2n98pw4d"},"tips":{"0":{"tip":"Can only obtain trophies from Team Simulation"},"1":{"tip":"In Team Simulation, you may skip once during Strategy selection"},"2":{"tip":"Only some Operators from an Alliance will appear in the Dispatch Center"},"3":{"tip":"The Dispatch Center can be manually refreshed even when frozen"},"4":{"tip":"Reward Operators from promotions cannot be refreshed or frozen, and will be cleared when entering the next round"},"5":{"tip":"Any resources in the temporary Bench will be destroyed when entering the next round"},"6":{"tip":"Some special Alliances can be activated without deploying any Operators"},"7":{"tip":"Operators' equipment will return to the Bench when promoted and have to be re-equipped"},"8":{"tip":"Two of the same equipment will fuse into an upgraded version"},"9":{"tip":"Certain equipment combinations can grant Operators additional Alliance effects"},"10":{"tip":"Stacked Alliances persist throughout a single simulation, but their effects only apply while the Alliance is active"},"11":{"tip":"Usually an Alliance has to be activated first before you can build stacks"},"12":{"tip":"You can check Teammate battlefields during the Rest Phase"},"13":{"tip":"You can check your next enemy group during the Rest Phase"},"14":{"tip":"Easily retreat Operators by dragging them to the Bench"},"15":{"tip":"You cannot make any moves after you are ready, but you can cancel your ready state any time, until all your Teammates are ready"},"16":{"tip":"Only Teammates who achieve a perfect clear of their wave of enemies can help out during the Unite Phase"},"17":{"tip":"Alliance stacks cannot increase when in Unite Phase"},"18":{"tip":"During the final attack phase, two players will share one battlefield and cannot see the other duo"},"19":{"tip":"During the final attack phase, all participants deal damage to the enemy leader"},"20":{"tip":"A Hidden Core can be unlocked after the final attack phase once certain conditions are fulfilled"},"_h":"go54eg5vctxb9u5u737zw36xmdlmx1ewpvo019rx63"},"broadcasts":{"0":{"textRaw":"<@ba.vup>Dr. {0} has depleted more than 20% of the Enemy Leader's HP!","text":"Dr. {0} has depleted more than 20% of the Enemy Leader's HP!"},"1":{"textRaw":"<@ba.vup>Dr. {0} has depleted more than 50% of the Enemy Leader's HP!","text":"Dr. {0} has depleted more than 50% of the Enemy Leader's HP!"},"2":{"textRaw":"<@ba.vup>Dr. {0} has depleted more than 80% of the Enemy Leader's HP!","text":"Dr. {0} has depleted more than 80% of the Enemy Leader's HP!"},"3":{"textRaw":"<@ba.vup>Dr. {0}'s Operator {1} has dealt {2} damage","text":"Dr. {0}'s Operator {1} has dealt {2} damage"},"4":{"textRaw":"<@ba.vup>Dr. {0}'s Operator {1} has dealt {2} damage","text":"Dr. {0}'s Operator {1} has dealt {2} damage"},"5":{"textRaw":"<@ba.vup>Dr. {0}'s Operator {1} has dealt {2} damage","text":"Dr. {0}'s Operator {1} has dealt {2} damage"},"6":{"textRaw":"<@ba.vup>Dr. {0} has upgraded their Dispatch Center to Lv. {1}","text":"Dr. {0} has upgraded their Dispatch Center to Lv. {1}"},"7":{"textRaw":"<@ba.vup>Dr. {0} has upgraded their Dispatch Center to Lv. {1}","text":"Dr. {0} has upgraded their Dispatch Center to Lv. {1}"},"8":{"textRaw":"<@ba.vup>Dr. {0} has upgraded their Dispatch Center to Lv. {1}","text":"Dr. {0} has upgraded their Dispatch Center to Lv. {1}"},"9":{"textRaw":"<@ba.vup>Dr. {0} has upgraded their Dispatch Center to Lv. {1}","text":"Dr. {0} has upgraded their Dispatch Center to Lv. {1}"},"10":{"textRaw":"<@ba.vup>Dr. {0} has upgraded their Dispatch Center to Lv. {1}","text":"Dr. {0} has upgraded their Dispatch Center to Lv. {1}"},"11":{"textRaw":"Stacks","text":"Stacks"},"12":{"textRaw":"<@ba.vup>Dr. {0} has promoted their {1} to Elite","text":"Dr. {0} has promoted their {1} to Elite"},"13":{"textRaw":"<@ba.vup>Dr. {0} sent you a {1}","text":"Dr. {0} sent you a {1}"},"_h":"6y3v19rg90zpear9ear9ear9lz8ulz8ulz8ulz8ulz8uvbvbt8x3n0yd"}},"emotes":{"themes":{"0":{"name":"Emote Set: Stronghold Protocol"},"1":{"name":"Emote Set: Slug Style"},"2":{"name":"Emote Set: Stronghold Protocol"},"3":{"name":"Emote Set: Doctor-tor"},"4":{"name":"Emote Set: Mimiko"},"5":{"name":"Emote Set: Wiwime"},"_h":"1466147n41bt"},"emotes":{"0":{"label":"Happy"},"1":{"label":"Scared"},"2":{"label":"Sorry"},"3":{"label":"Thanks"},"4":{"label":"Thinking"},"5":{"label":"Nice teamwork"},"6":{"label":"Nice teamwork!"},"7":{"label":"Thanks!"},"8":{"label":"Sorry!"},"9":{"label":"Bye!"},"11":{"label":"Almost done!"},"12":{"label":"No problem!"},"13":{"label":"Salute!"},"14":{"label":"Cheers!"},"15":{"label":"Cool!"},"16":{"label":"Sad"},"17":{"label":"Dying"},"18":{"label":"Doctor-tor 1"},"19":{"label":"Doctor-tor 2"},"20":{"label":"Doctor-tor 3"},"21":{"label":"Doctor-tor 4"},"22":{"label":"Doctor-tor 5"},"23":{"label":"Doctor-tor 6"},"24":{"label":"Mimiko 1"},"25":{"label":"Mimiko 2"},"26":{"label":"Mimiko 3"},"27":{"label":"Mimiko 4"},"28":{"label":"Mimiko 5"},"29":{"label":"Mimiko 6"},"30":{"label":"Wiwime 1"},"31":{"label":"Wiwime 2"},"32":{"label":"Wiwime 3"},"33":{"label":"Wiwime 4"},"34":{"label":"Wiwime 5"},"35":{"label":"Wiwime 6"},"_h":"gk91w4ite9ahtkocz3ni05jlpoxak5nkwfpcs93a67h8k5f2q314vx6yhzqe1fcg79iatb"}}}} diff --git a/data/i18n/ja.json b/data/i18n/ja.json index bbdb36d8..81c4f941 100644 --- a/data/i18n/ja.json +++ b/data/i18n/ja.json @@ -1 +1 @@ -{"version":1,"lang":"ja","meta":{"generator":"tools/build-i18n.mjs","source":{"id":"assets","label":"ArknightsAssets/ArknightsGamedata 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scRaw":"攻撃時、25%の確率でその攻撃のみ攻撃力が160%<@ba.talpu>(+10%)に上昇","name":"遊び心","desc":"攻撃時、25%の確率でその攻撃のみ攻撃力が160%(+10%)に上昇"}],"module":{"name":"あたたかい居場所"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>200%まで上昇","name":"強撃β","desc":"次の通常攻撃時、攻撃力が200%まで上昇"},{"descRaw":"攻撃力<@ba.vup>+40%、攻撃時に旋回投擲物を追加で<@ba.vup>1個放つ","name":"ハピネス200%!","desc":"攻撃力+40%、攻撃時に旋回投擲物を追加で1個放つ"}],"traitBase":{"descRaw":"<@ba.kw>旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)","desc":"旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)"},"talentsBase":[{"descRaw":"攻撃時、25%の確率でその攻撃のみ攻撃力が160%<@ba.talpu>(+10%)に上昇","name":"遊び心","desc":"攻撃時、25%の確率でその攻撃のみ攻撃力が160%(+10%)に上昇"}],"modules":[{"name":"あたたかい居場所","traitOverride":{"descRaw":"<@ba.kw>旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)","moduleDescRaw":"周囲8マス以内の敵を攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)","moduleDesc":"周囲8マス以内の敵を攻撃時、攻撃力が110%まで上昇"}}],"_h":"fnb77v67rhrpz6kzz08rhfgdzxgt2juwz6kzz07vrh8rhfgdzx7v67rhrp"},"chess_char_1_10_a":{"name":"グム","subProfessionName":"庇護衛士","trait":{"descRaw":"HP回復スキルを所持","desc":"HP回復スキルを所持"},"skill":{"descRaw":"次の通常攻撃が周囲一定範囲内にいる味方1人に対する治療行動になり、対象のHPをグムの攻撃力の<@ba.vup>115%回復\n<@ba.rem>1回チャージ可能","name":"非常食","desc":"次の通常攻撃が周囲一定範囲内にいる味方1人に対する治療行動になり、対象のHPをグムの攻撃力の115%回復\n1回チャージ可能"},"talents":[{"descRaw":"攻撃時、13%<@ba.talpu>(+3%)の確率でその攻撃のみ攻撃力が150%に上昇、敵を0.5秒間<$ba.stun>スタンさせる","name":"フライパンマスター","desc":"攻撃時、13%(+3%)の確率でその攻撃のみ攻撃力が150%に上昇、敵を0.5秒間スタンさせる"}],"module":{"name":"はちみつパイの詰め合わせ"},"skills":[{"descRaw":"次の通常攻撃が周囲一定範囲内にいる味方1人に対する治療行動になり、対象のHPをグムの攻撃力の<@ba.vup>115%回復\n<@ba.rem>1回チャージ可能","name":"非常食","desc":"次の通常攻撃が周囲一定範囲内にいる味方1人に対する治療行動になり、対象のHPをグムの攻撃力の115%回復\n1回チャージ可能"},{"descRaw":"<@ba.vdown>10秒間調理状態(攻撃停止)になり、防御力<@ba.vup>+60%\n調理終了後攻撃力<@ba.vup>+40%、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になる","name":"戦場のシェフ","desc":"10秒間調理状態(攻撃停止)になり、防御力+60%\n調理終了後攻撃力+40%、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になる"}],"_h":"z4xwayayihs7wm5ko590dlihs7wmbfwndv"},"chess_char_1_10_b":{"name":"グム","subProfessionName":"庇護衛士","trait":{"descRaw":"HP回復スキルを所持","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"HP回復スキルを所持","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"},"skill":{"descRaw":"次の通常攻撃が周囲一定範囲内にいる味方1人に対する治療行動になり、対象のHPをグムの攻撃力の<@ba.vup>130%回復\n<@ba.rem>2回チャージ可能","name":"非常食","desc":"次の通常攻撃が周囲一定範囲内にいる味方1人に対する治療行動になり、対象のHPをグムの攻撃力の130%回復\n2回チャージ可能"},"talents":[{"descRaw":"攻撃時、18%<@ba.talpu>(+3%)の確率でその攻撃のみ攻撃力が200%に上昇、敵を1秒間<$ba.stun>スタンさせる","name":"フライパンマスター","desc":"攻撃時、18%(+3%)の確率でその攻撃のみ攻撃力が200%に上昇、敵を1秒間スタンさせる"}],"module":{"name":"はちみつパイの詰め合わせ"},"skills":[{"descRaw":"次の通常攻撃が周囲一定範囲内にいる味方1人に対する治療行動になり、対象のHPをグムの攻撃力の<@ba.vup>130%回復\n<@ba.rem>2回チャージ可能","name":"非常食","desc":"次の通常攻撃が周囲一定範囲内にいる味方1人に対する治療行動になり、対象のHPをグムの攻撃力の130%回復\n2回チャージ可能"},{"descRaw":"<@ba.vdown>10秒間調理状態(攻撃停止)になり、防御力<@ba.vup>+70%\n調理終了後攻撃力<@ba.vup>+50%、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になる","name":"戦場のシェフ","desc":"10秒間調理状態(攻撃停止)になり、防御力+70%\n調理終了後攻撃力+50%、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になる"}],"traitBase":{"descRaw":"HP回復スキルを所持","desc":"HP回復スキルを所持"},"talentsBase":[{"descRaw":"攻撃時、18%<@ba.talpu>(+3%)の確率でその攻撃のみ攻撃力が200%に上昇、敵を1秒間<$ba.stun>スタンさせる","name":"フライパンマスター","desc":"攻撃時、18%(+3%)の確率でその攻撃のみ攻撃力が200%に上昇、敵を1秒間スタンさせる"}],"modules":[{"name":"はちみつパイの詰め合わせ","traitOverride":{"descRaw":"HP回復スキルを所持","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"HP回復スキルを所持","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"}}],"_h":"z4xwaybyaydw1hs796gro5dtdl1hs7960fwnrrayaygro5dtdlaybyaydw"},"chess_char_1_11_a":{"name":"アーススピリット","subProfessionName":"緩速師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め"},"skill":{"descRaw":"攻撃力<@ba.vup>+35%","name":"攻撃力強化β","desc":"攻撃力+35%"},"module":{"name":"確認待ちの申請書"},"skills":[{"descRaw":"攻撃力<@ba.vup>+35%","name":"攻撃力強化β","desc":"攻撃力+35%"},{"descRaw":"<@ba.vdown>攻撃しなくなる\n攻撃範囲内の敵を<@ba.vup>1.7秒ごとに1回<$ba.sluggish>足止めする","name":"流砂","desc":"攻撃しなくなる\n攻撃範囲内の敵を1.7秒ごとに1回足止めする"}],"_h":"j2f2pn83yje270w4yje270cqmjub"},"chess_char_1_11_b":{"name":"アーススピリット","subProfessionName":"緩速師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与え\n攻撃時、敵を<@ba.kw>やや長い間<$ba.sluggish>足止め","desc":"敵に術ダメージを与え\n攻撃時、敵をやや長い間足止め"},"skill":{"descRaw":"攻撃力<@ba.vup>+50%","name":"攻撃力強化β","desc":"攻撃力+50%"},"talents":[{"descRaw":"特性による<$ba.sluggish>足止め状態の継続時間をやや延長","name":"地質調査","desc":"特性による足止め状態の継続時間をやや延長"}],"module":{"name":"確認待ちの申請書"},"skills":[{"descRaw":"攻撃力<@ba.vup>+50%","name":"攻撃力強化β","desc":"攻撃力+50%"},{"descRaw":"<@ba.vdown>攻撃しなくなる\n攻撃範囲内の敵を<@ba.vup>1.6秒ごとに1回<$ba.sluggish>足止めする","name":"流砂","desc":"攻撃しなくなる\n攻撃範囲内の敵を1.6秒ごとに1回足止めする"}],"traitBase":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め"},"talentsBase":[{"descRaw":"特性による<$ba.sluggish>足止め状態の継続時間をやや延長","name":"地質調査","desc":"特性による足止め状態の継続時間をやや延長"}],"modules":[{"name":"確認待ちの申請書","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与え\n攻撃時、敵を<@ba.kw>やや長い間<$ba.sluggish>足止め","desc":"敵に術ダメージを与え\n攻撃時、敵をやや長い間足止め"}}],"_h":"j2f2uw081ie2d7de1rrcw41ie2d7mnmjoipn83de1rrcw4uw08"},"chess_char_1_12_a":{"name":"エステル","subProfessionName":"強襲者","trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"skill":{"descRaw":"攻撃力<@ba.vup>+100%、ただし味方の治療対象外になる","name":"捨て身の覚悟","desc":"攻撃力+100%、ただし味方の治療対象外になる"},"talents":[{"descRaw":"周囲8マス内で敵が倒れた時、自身のHPが最大値の9%<@ba.talpu>(+2%)回復","name":"自然治癒能力","desc":"周囲8マス内で敵が倒れた時、自身のHPが最大値の9%(+2%)回復"}],"module":{"name":"荒野の餞別"},"skills":[{"descRaw":"攻撃力<@ba.vup>+35%","name":"攻撃力強化β","desc":"攻撃力+35%"},{"descRaw":"攻撃力<@ba.vup>+100%、ただし味方の治療対象外になる","name":"捨て身の覚悟","desc":"攻撃力+100%、ただし味方の治療対象外になる"}],"_h":"e3graaye0jo946m42vem4pyje2700jo946"},"chess_char_1_12_b":{"name":"エステル","subProfessionName":"強襲者","trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","moduleDescRaw":"HPが最大値の50%以上の場合、物理の被ダメージ<@ba.kw>-20%","desc":"ブロック中の敵全員を同時に攻撃","moduleDesc":"HPが最大値の50%以上の場合、物理の被ダメージ-20%"},"skill":{"descRaw":"攻撃力<@ba.vup>+115%、ただし味方の治療対象外になる","name":"捨て身の覚悟","desc":"攻撃力+115%、ただし味方の治療対象外になる"},"talents":[{"descRaw":"周囲8マス内で敵が倒れた時、自身のHPが最大値の14%<@ba.talpu>(+2%)回復","name":"自然治癒能力","desc":"周囲8マス内で敵が倒れた時、自身のHPが最大値の14%(+2%)回復"}],"module":{"name":"荒野の餞別"},"skills":[{"descRaw":"攻撃力<@ba.vup>+50%","name":"攻撃力強化β","desc":"攻撃力+50%"},{"descRaw":"攻撃力<@ba.vup>+115%、ただし味方の治療対象外になる","name":"捨て身の覚悟","desc":"攻撃力+115%、ただし味方の治療対象外になる"}],"traitBase":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"talentsBase":[{"descRaw":"周囲8マス内で敵が倒れた時、自身のHPが最大値の14%<@ba.talpu>(+2%)回復","name":"自然治癒能力","desc":"周囲8マス内で敵が倒れた時、自身のHPが最大値の14%(+2%)回復"}],"modules":[{"name":"荒野の餞別","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","moduleDescRaw":"HPが最大値の50%以上の場合、物理の被ダメージ<@ba.kw>-20%","desc":"ブロック中の敵全員を同時に攻撃","moduleDesc":"HPが最大値の50%以上の場合、物理の被ダメージ-20%"}}],"_h":"e3graaxwye82iho9686g2vma4p1ie2d7iho968aaye6g2vma4paaxwye82"},"chess_char_1_13_a":{"name":"ポデンコ","subProfessionName":"緩速師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め"},"skill":{"descRaw":"胞子瓶を投げ、目標に命中後、一定範囲内で<@ba.vup>5秒継続する胞子を散布\n胞子範囲内のすべての敵が<$ba.sluggish>足止めされ、一部の特殊能力を無効化、更に1秒ごとに攻撃力の<@ba.vup>50%の術ダメージを受ける","name":"胞子飛散","desc":"胞子瓶を投げ、目標に命中後、一定範囲内で5秒継続する胞子を散布\n胞子範囲内のすべての敵が足止めされ、一部の特殊能力を無効化、更に1秒ごとに攻撃力の50%の術ダメージを受ける"},"talents":[{"descRaw":"配置中、味方【補助】の攻撃力+7%<@ba.talpu>(+2%)","name":"ガーデナー","desc":"配置中、味方【補助】の攻撃力+7%(+2%)"}],"module":{"name":"「枯れない苗圃」"},"skills":[{"descRaw":"攻撃力<@ba.vup>+20%、通常攻撃が味方に対する<@ba.vup>治療行動になる","name":"アロマセラピー","desc":"攻撃力+20%、通常攻撃が味方に対する治療行動になる"},{"descRaw":"胞子瓶を投げ、目標に命中後、一定範囲内で<@ba.vup>5秒継続する胞子を散布\n胞子範囲内のすべての敵が<$ba.sluggish>足止めされ、一部の特殊能力を無効化、更に1秒ごとに攻撃力の<@ba.vup>50%の術ダメージを受ける","name":"胞子飛散","desc":"胞子瓶を投げ、目標に命中後、一定範囲内で5秒継続する胞子を散布\n胞子範囲内のすべての敵が足止めされ、一部の特殊能力を無効化、更に1秒ごとに攻撃力の50%の術ダメージを受ける"}],"_h":"vjf2pn834s1f768iyjqoox3trr4z4s1f76"},"chess_char_1_13_b":{"name":"ポデンコ","subProfessionName":"緩速師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","moduleDescRaw":"攻撃範囲内に敵がいるとき、SPの自然回復速度+0.2sp/秒","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め","moduleDesc":"攻撃範囲内に敵がいるとき、SPの自然回復速度+0.2sp/秒"},"skill":{"descRaw":"胞子瓶を投げ、目標に命中後、一定範囲内で<@ba.vup>5秒継続する胞子を散布\n胞子範囲内のすべての敵が<$ba.sluggish>足止めされ、一部の特殊能力を無効化、更に1秒ごとに攻撃力の<@ba.vup>60%の術ダメージを受ける","name":"胞子飛散","desc":"胞子瓶を投げ、目標に命中後、一定範囲内で5秒継続する胞子を散布\n胞子範囲内のすべての敵が足止めされ、一部の特殊能力を無効化、更に1秒ごとに攻撃力の60%の術ダメージを受ける"},"talents":[{"descRaw":"配置中、味方【補助】の攻撃力+11%<@ba.talpu>(+2%)","name":"ガーデナー","desc":"配置中、味方【補助】の攻撃力+11%(+2%)"}],"module":{"name":"「枯れない苗圃」"},"skills":[{"descRaw":"攻撃力<@ba.vup>+30%、通常攻撃が味方に対する<@ba.vup>治療行動になる","name":"アロマセラピー","desc":"攻撃力+30%、通常攻撃が味方に対する治療行動になる"},{"descRaw":"胞子瓶を投げ、目標に命中後、一定範囲内で<@ba.vup>5秒継続する胞子を散布\n胞子範囲内のすべての敵が<$ba.sluggish>足止めされ、一部の特殊能力を無効化、更に1秒ごとに攻撃力の<@ba.vup>60%の術ダメージを受ける","name":"胞子飛散","desc":"胞子瓶を投げ、目標に命中後、一定範囲内で5秒継続する胞子を散布\n胞子範囲内のすべての敵が足止めされ、一部の特殊能力を無効化、更に1秒ごとに攻撃力の60%の術ダメージを受ける"}],"traitBase":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め"},"talentsBase":[{"descRaw":"配置中、味方【補助】の攻撃力+11%<@ba.talpu>(+2%)","name":"ガーデナー","desc":"配置中、味方【補助】の攻撃力+11%(+2%)"}],"modules":[{"name":"「枯れない苗圃」","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","moduleDescRaw":"攻撃範囲内に敵がいるとき、SPの自然回復速度+0.2sp/秒","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め","moduleDesc":"攻撃範囲内に敵がいるとき、SPの自然回復速度+0.2sp/秒"}}],"_h":"vjf2pn0i830iah1fldqryj2hoxyurrwyah1fldpn83qryj2hoxpn0i830i"},"chess_char_1_14_a":{"name":"グレイ","subProfessionName":"拡散術師","trait":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","desc":"敵に範囲術ダメージを与える"},"skill":{"descRaw":"攻撃速度<@ba.vup>+50、素質による<$ba.sluggish>足止めの継続時間が<@ba.vup>1.6倍まで上昇","name":"帯電","desc":"攻撃速度+50、素質による足止めの継続時間が1.6倍まで上昇"},"talents":[{"descRaw":"攻撃時、攻撃対象を0.4秒<$ba.sluggish>足止め","name":"静電場","desc":"攻撃時、攻撃対象を0.4秒足止め"}],"module":{"name":"新たな始まり"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+30","name":"戦術詠唱β","desc":"攻撃速度+30"},{"descRaw":"攻撃速度<@ba.vup>+50、素質による<$ba.sluggish>足止めの継続時間が<@ba.vup>1.6倍まで上昇","name":"帯電","desc":"攻撃速度+50、素質による足止めの継続時間が1.6倍まで上昇"}],"_h":"1mkin1hb3nkfinga3v8ococ3ban83nkfin"},"chess_char_1_14_b":{"name":"グレイ","subProfessionName":"拡散術師","trait":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"配置コスト<@ba.kw>減少","desc":"敵に範囲術ダメージを与える","moduleDesc":"配置コスト減少"},"skill":{"descRaw":"攻撃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とに攻撃力の80%の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の20%回復する\n2回チャージ可能"},"talents":[{"descRaw":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+10<@ba.talpu>(+1)","name":"「オン・ザ・ウェイ」","desc":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+10(+1)"},{"descRaw":"錬金ユニットの効果範囲内の地上にいる敵が受ける継続ダメージが22%<@ba.talpu>(+2%)上昇","name":"朽ちゆく魂","desc":"錬金ユニットの効果範囲内の地上にいる敵が受ける継続ダメージが22%(+2%)上昇"}],"module":{"name":"「骨相学」"},"skills":[{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>8秒間落下地点の周囲一定範囲内の地上にいる敵全員に<@ba.vup>25%の<$ba.weaken>虚弱状態を付与し、1秒ごとに攻撃力の<@ba.vup>60%の術ダメージを与える","name":"「オールドカーリー」","desc":"錬金ユニットを一つ投げ、8秒間落下地点の周囲一定範囲内の地上にいる敵全員に25%の虚弱状態を付与し、1秒ごとに攻撃力の60%の術ダメージを与える"},{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>12秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の<@ba.vup>80%の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の<@ba.vup>20%回復する\n<@ba.rem>2回チャージ可能","name":"「ビッグラリー」","desc":"錬金ユニットを一つ投げ、12秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の80%の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の20%回復する\n2回チャージ可能"}],"traitBase":{"descRaw":"<@ba.kw>錬金ユニットを投擲可能","desc":"錬金ユニットを投擲可能"},"talentsBase":[{"descRaw":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+10<@ba.talpu>(+1)","name":"「オン・ザ・ウェイ」","desc":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+10(+1)"},{"descRaw":"錬金ユニットの効果範囲内の地上にいる敵が受ける継続ダメージが22%<@ba.talpu>(+2%)上昇","name":"朽ちゆく魂","desc":"錬金ユニットの効果範囲内の地上にいる敵が受ける継続ダメージが22%(+2%)上昇"}],"modules":[{"name":"「骨相学」","traitOverride":{"descRaw":"<@ba.kw>錬金ユニットを投擲可能","moduleDescRaw":"錬金ユニットが戦場に存在している間、自身のSPの自然回復速度+0.1sp/秒","desc":"錬金ユニットを投擲可能","moduleDesc":"錬金ユニットが戦場に存在している間、自身のSPの自然回復速度+0.1sp/秒"}}],"_h":"7ms2yqkytaky72v8mt4vu7lvvccgtmjrit43pl72v8mtyqta4vu7lvvccgtmjryqkytaky"},"chess_char_1_17_a":{"name":"インディゴ","subProfessionName":"秘術師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vup>わずかに短縮し、素質の発動確率が<@ba.vup>2.0倍まで上昇、攻撃範囲内にいる<$ba.root>バインド状態の敵に<@ba.vup>0.5秒ごとにインディゴの攻撃力の<@ba.vup>12%の術ダメージを与える","name":"光と影の迷路","desc":"通常攻撃の間隔をわずかに短縮し、素質の発動確率が2.0倍まで上昇、攻撃範囲内にいるバインド状態の敵に0.5秒ごとにインディゴの攻撃力の12%の術ダメージを与える"},"talents":[{"descRaw":"攻撃時、14%<@ba.talpu>(+2%)の確率で攻撃対象を4秒間<$ba.root>バインド(バインド状態の敵を攻撃しない)","name":"柔光のとばり","desc":"攻撃時、14%(+2%)の確率で攻撃対象を4秒間バインド(バインド状態の敵を攻撃しない)"}],"module":{"name":"杖のお手入れセット"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>35%の術ダメージを与える","name":"導灯の守護者","desc":"攻撃範囲変化、攻撃間隔を大幅に短縮し、通常攻撃時、敵に攻撃力の35%の術ダメージを与える"},{"descRaw":"通常攻撃の間隔を<@ba.vup>わずかに短縮し、素質の発動確率が<@ba.vup>2.0倍まで上昇、攻撃範囲内にいる<$ba.root>バインド状態の敵に<@ba.vup>0.5秒ごとにインディゴの攻撃力の<@ba.vup>12%の術ダメージを与える","name":"光と影の迷路","desc":"通常攻撃の間隔をわずかに短縮し、素質の発動確率が2.0倍まで上昇、攻撃範囲内にいるバインド状態の敵に0.5秒ごとにインディゴの攻撃力の12%の術ダメージを与える"}],"_h":"7pxcy8q0fd61h3pw3q46n2ha2ybffd61h3"},"chess_char_1_17_b":{"name":"インディゴ","subProfessionName":"秘術師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大4回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大4回)次の攻撃時に一斉発射する"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vup>やや短縮し、素質の発動確率が<@ba.vup>2.5倍まで上昇、攻撃範囲内にいる<$ba.root>バインド状態の敵に<@ba.vup>0.5秒ごとにインディゴの攻撃力の<@ba.vup>15%の術ダメージを与える","name":"光と影の迷路","desc":"通常攻撃の間隔をやや短縮し、素質の発動確率が2.5倍まで上昇、攻撃範囲内にいるバインド状態の敵に0.5秒ごとにインディゴの攻撃力の15%の術ダメージを与える"},"talents":[{"descRaw":"攻撃時、20%<@ba.talpu>(+2%)の確率で攻撃対象を4秒間<$ba.root>バインド(バインド状態の敵を攻撃しない)","name":"柔光のとばり","desc":"攻撃時、20%(+2%)の確率で攻撃対象を4秒間バインド(バインド状態の敵を攻撃しない)"}],"module":{"name":"杖のお手入れセット"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>40%の術ダメージを与える","name":"導灯の守護者","desc":"攻撃範囲変化、攻撃間隔を大幅に短縮し、通常攻撃時、敵に攻撃力の40%の術ダメージを与える"},{"descRaw":"通常攻撃の間隔を<@ba.vup>やや短縮し、素質の発動確率が<@ba.vup>2.5倍まで上昇、攻撃範囲内にいる<$ba.root>バインド状態の敵に<@ba.vup>0.5秒ごとにインディゴの攻撃力の<@ba.vup>15%の術ダメージを与える","name":"光と影の迷路","desc":"通常攻撃の間隔をやや短縮し、素質の発動確率が2.5倍まで上昇、攻撃範囲内にいるバインド状態の敵に0.5秒ごとにインディゴの攻撃力の15%の術ダメージを与える"}],"traitBase":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する"},"talentsBase":[{"descRaw":"攻撃時、20%<@ba.talpu>(+2%)の確率で攻撃対象を4秒間<$ba.root>バインド(バインド状態の敵を攻撃しない)","name":"柔光のとばり","desc":"攻撃時、20%(+2%)の確率で攻撃対象を4秒間バインド(バインド状態の敵を攻撃しない)"}],"modules":[{"name":"杖のお手入れセット","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大4回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大4回)次の攻撃時に一斉発射する"}}],"_h":"7pxcwxyxhn61q3xn3q2vn2re2yhnhn61q3y8q0xn3q2vn2wxyx"},"chess_char_1_18_a":{"name":"ウタゲ","subProfessionName":"武者","trait":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>50回復(昇進2で効果強化)","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを50回復(昇進2で効果強化)"},"skill":{"descRaw":"配置後HPが<@ba.vdown>50%減少。<@ba.vup>14秒間攻撃力<@ba.vup>+65%、通常攻撃が<@ba.vup>術ダメージを与える","name":"落地斬・突破","desc":"配置後HPが50%減少。14秒間攻撃力+65%、通常攻撃が術ダメージを与える"},"talents":[{"descRaw":"配置中、最大で攻撃速度+75の<$ba.berserk>不屈状態を獲得する(HPが最大値の60%減少時、効果最大)","name":"マジモード","desc":"配置中、最大で攻撃速度+75の不屈状態を獲得する(HPが最大値の60%減少時、効果最大)"}],"module":{"name":"デコったガラケー"},"skills":[{"descRaw":"攻撃しなくなる。ブロック数が<@ba.vup>0になり、防御力<@ba.vup>+130%、1秒ごとにHPが最大値の<@ba.vup>7%回復","name":"サボり","desc":"攻撃しなくなる。ブロック数が0になり、防御力+130%、1秒ごとにHPが最大値の7%回復"},{"descRaw":"配置後HPが<@ba.vdown>50%減少。<@ba.vup>14秒間攻撃力<@ba.vup>+65%、通常攻撃が<@ba.vup>術ダメージを与える","name":"落地斬・突破","desc":"配置後HPが50%減少。14秒間攻撃力+65%、通常攻撃が術ダメージを与える"}],"_h":"mr0k0sxggprkkwyajk129xlzp1pegprkkw"},"chess_char_1_18_b":{"name":"ウタゲ","subProfessionName":"武者","trait":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","moduleDescRaw":"HPが50%未満の時、25%の<$ba.protect>加護状態を獲得","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復","moduleDesc":"HPが50%未満の時、25%の加護状態を獲得"},"skill":{"descRaw":"配置後HPが<@ba.vdown>50%減少。<@ba.vup>15秒間攻撃力<@ba.vup>+80%、通常攻撃が<@ba.vup>術ダメージを与える","name":"落地斬・突破","desc":"配置後HPが50%減少。15秒間攻撃力+80%、通常攻撃が術ダメージを与える"},"talents":[{"descRaw":"配置中、最大で攻撃速度+100の<$ba.berserk>不屈状態を獲得する(HPが最大値の70%減少時、効果最大)","name":"マジモード","desc":"配置中、最大で攻撃速度+100の不屈状態を獲得する(HPが最大値の70%減少時、効果最大)"}],"module":{"name":"デコったガラケー"},"skills":[{"descRaw":"攻撃しなくなる。ブロック数が<@ba.vup>0になり、防御力<@ba.vup>+160%、1秒ごとにHPが最大値の<@ba.vup>8%回復","name":"サボり","desc":"攻撃しなくなる。ブロック数が0になり、防御力+160%、1秒ごとにHPが最大値の8%回復"},{"descRaw":"配置後HPが<@ba.vdown>50%減少。<@ba.vup>15秒間攻撃力<@ba.vup>+80%、通常攻撃が<@ba.vup>術ダメージを与える","name":"落地斬・突破","desc":"配置後HPが50%減少。15秒間攻撃力+80%、通常攻撃が術ダメージを与える"}],"traitBase":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復"},"talentsBase":[{"descRaw":"配置中、最大で攻撃速度+100の<$ba.berserk>不屈状態を獲得する(HPが最大値の70%減少時、効果最大)","name":"マジモード","desc":"配置中、最大で攻撃速度+100の不屈状態を獲得する(HPが最大値の70%減少時、効果最大)"}],"modules":[{"name":"デコったガラケー","traitOverride":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","moduleDescRaw":"HPが50%未満の時、25%の<$ba.protect>加護状態を獲得","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復","moduleDesc":"HPが50%未満の時、25%の加護状態を獲得"}}],"_h":"mr0keqnjmqiionrkhqjijk8e9xy5p11konrkhqeqmqjijk8e9xeqnjmqii"},"chess_char_1_19_a":{"name":"ワイルドメイン","subProfessionName":"突撃兵","trait":{"descRaw":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却","desc":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却"},"skill":{"descRaw":"攻撃範囲拡大、攻撃力<@ba.vup>+45%、攻撃対象を攻撃方向に<@ba.vup>相当の力で突き飛ばす","name":"ランスチャージ","desc":"攻撃範囲拡大、攻撃力+45%、攻撃対象を攻撃方向に相当の力で突き飛ばす"},"talents":[{"descRaw":"初回配置後、未配置の【前衛】全員の配置コスト-1","name":"「あたしに続け!」","desc":"初回配置後、未配置の【前衛】全員の配置コスト-1"}],"module":{"name":"ランススペアセット"},"skills":[{"descRaw":"配置後、攻撃速度<@ba.vup>+80","name":"ラピッドランス","desc":"配置後、攻撃速度+80"},{"descRaw":"攻撃範囲拡大、攻撃力<@ba.vup>+45%、攻撃対象を攻撃方向に<@ba.vup>相当の力で突き飛ばす","name":"ランスチャージ","desc":"攻撃範囲拡大、攻撃力+45%、攻撃対象を攻撃方向に相当の力で突き飛ばす"}],"_h":"ie83jwjwxwfdiqezcnezv8x4uxqdxwfdiq"},"chess_char_1_19_b":{"name":"ワイルドメイン","subProfessionName":"突撃兵","trait":{"descRaw":"敵を倒す度所持コスト<@ba.vup>+2\n撤退時に<@ba.kw>今回の配置時のコストを返却","desc":"敵を倒す度所持コスト+2\n撤退時に今回の配置時のコストを返却"},"skill":{"descRaw":"攻撃範囲拡大、攻撃力<@ba.vup>+60%、攻撃対象を攻撃方向に<@ba.vup>相当の力で突き飛ばす","name":"ランスチャージ","desc":"攻撃範囲拡大、攻撃力+60%、攻撃対象を攻撃方向に相当の力で突き飛ばす"},"talents":[{"descRaw":"配置後、未配置の【前衛】全員の配置コスト-1(重複可能、最大-5まで)","name":"「あたしに続け!」","desc":"配置後、未配置の【前衛】全員の配置コスト-1(重複可能、最大-5まで)"}],"module":{"name":"ランススペアセット"},"skills":[{"descRaw":"配置後、攻撃速度<@ba.vup>+100","name":"ラピッドランス","desc":"配置後、攻撃速度+100"},{"descRaw":"攻撃範囲拡大、攻撃力<@ba.vup>+60%、攻撃対象を攻撃方向に<@ba.vup>相当の力で突き飛ばす","name":"ランスチャージ","desc":"攻撃範囲拡大、攻撃力+60%、攻撃対象を攻撃方向に相当の力で突き飛ばす"}],"traitBase":{"descRaw":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却","desc":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却"},"talentsBase":[{"descRaw":"配置後、未配置の【前衛】全員の配置コスト-1(重複可能、最大-5まで)","name":"「あたしに続け!」","desc":"配置後、未配置の【前衛】全員の配置コスト-1(重複可能、最大-5まで)"}],"modules":[{"name":"ランススペアセット","traitOverride":{"descRaw":"敵を倒す度所持コスト<@ba.vup>+2\n撤退時に<@ba.kw>今回の配置時のコストを返却","desc":"敵を倒す度所持コスト+2\n撤退時に今回の配置時のコストを返却"}}],"_h":"ie835ml59zfdkjykcnykv8vruxpo9zfdkjjwjwykcnykv85ml5"},"chess_char_1_20_a":{"name":"リスカム","subProfessionName":"哨戒衛士","trait":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","desc":"敵を3体までブロック、遠距離攻撃も行える"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+105%、通常攻撃時敵最大<@ba.vup>3体に<@ba.vup>術ダメージを与え、<@ba.vup>15%の確率で<@ba.vup>1秒間<$ba.stun>スタンさせる\n<@ba.rem>効果時間終了後自身が5秒間<$ba.stun>スタン状態になる","name":"カウンターアーク","desc":"通常攻撃の間隔を延長し、攻撃力+105%、通常攻撃時敵最大3体に術ダメージを与え、15%の確率で1秒間スタンさせる\n効果時間終了後自身が5秒間スタン状態になる"},"talents":[{"descRaw":"攻撃された時、自身と隣接4マス内にいるランダムな味方1人のSPが1回復","name":"戦術防御","desc":"攻撃された時、自身と隣接4マス内にいるランダムな味方1人のSPが1回復"}],"module":{"name":"スタニングストレージ"},"skills":[{"descRaw":"次に受けるダメージを無効化し、<@ba.vup>8秒間防御力<@ba.vup>+60%","name":"チャージガード","desc":"次に受けるダメージを無効化し、8秒間防御力+60%"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+105%、通常攻撃時敵最大<@ba.vup>3体に<@ba.vup>術ダメージを与え、<@ba.vup>15%の確率で<@ba.vup>1秒間<$ba.stun>スタンさせる\n<@ba.rem>効果時間終了後自身が5秒間<$ba.stun>スタン状態になる","name":"カウンターアーク","desc":"通常攻撃の間隔を延長し、攻撃力+105%、通常攻撃時敵最大3体に術ダメージを与え、15%の確率で1秒間スタンさせる\n効果時間終了後自身が5秒間スタン状態になる"}],"_h":"dvhftwtw20e1r5c0sdc08uvn2y6l20e1r5"},"chess_char_1_20_b":{"name":"リスカム","subProfessionName":"哨戒衛士","trait":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","moduleDescRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態を無効にする","desc":"敵を3体までブロック、遠距離攻撃も行える","moduleDesc":"攻撃範囲内の敵のステルス状態を無効にする"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+125%、通常攻撃時敵最大<@ba.vup>3体に<@ba.vup>術ダメージを与え、<@ba.vup>20%の確率で<@ba.vup>1秒間<$ba.stun>スタンさせる\n<@ba.rem>効果時間終了後自身が5秒間<$ba.stun>スタン状態になる","name":"カウンターアーク","desc":"通常攻撃の間隔を延長し、攻撃力+125%、通常攻撃時敵最大3体に術ダメージを与え、20%の確率で1秒間スタンさせる\n効果時間終了後自身が5秒間スタン状態になる"},"talents":[{"descRaw":"攻撃された時、自身と隣接4マス内にいるランダムな味方1人のSPが1回復","name":"戦術防御","desc":"攻撃された時、自身と隣接4マス内にいるランダムな味方1人のSPが1回復"},{"descRaw":"術耐性+13<@ba.talpu>(+3)","name":"耐雷","desc":"術耐性+13(+3)"}],"module":{"name":"スタニングストレージ"},"skills":[{"descRaw":"次に受けるダメージを無効化し、<@ba.vup>8秒間防御力<@ba.vup>+80%","name":"チャージガード","desc":"次に受けるダメージを無効化し、8秒間防御力+80%"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+125%、通常攻撃時敵最大<@ba.vup>3体に<@ba.vup>術ダメージを与え、<@ba.vup>20%の確率で<@ba.vup>1秒間<$ba.stun>スタンさせる\n<@ba.rem>効果時間終了後自身が5秒間<$ba.stun>スタン状態になる","name":"カウンターアーク","desc":"通常攻撃の間隔を延長し、攻撃力+125%、通常攻撃時敵最大3体に術ダメージを与え、20%の確率で1秒間スタンさせる\n効果時間終了後自身が5秒間スタン状態になる"}],"traitBase":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","desc":"敵を3体までブロック、遠距離攻撃も行える"},"talentsBase":[{"descRaw":"攻撃された時、自身と隣接4マス内にいるランダムな味方1人のSPが1回復","name":"戦術防御","desc":"攻撃された時、自身と隣接4マス内にいるランダムな味方1人のSPが1回復"},{"descRaw":"術耐性+13<@ba.talpu>(+3)","name":"耐雷","desc":"術耐性+13(+3)"}],"modules":[{"name":"スタニングストレージ","traitOverride":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","moduleDescRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態を無効にする","desc":"敵を3体までブロック、遠距離攻撃も行える","moduleDesc":"攻撃範囲内の敵のステルス状態を無効にする"}}],"_h":"dvhftwp6twhb8ie1vvc0sdc03htfkl8ukd2y838ie1vvtwtwc0sdc03htfkl8utwp6twhb"},"chess_char_2_01_a":{"name":"イグゼキュター","subProfessionName":"散弾射手","trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇"},"skill":{"descRaw":"通常攻撃が2回攻撃になり、攻撃間隔を<@ba.vup>やや短縮","name":"終焉の旅路","desc":"通常攻撃が2回攻撃になり、攻撃間隔をやや短縮"},"talents":[{"descRaw":"攻撃時、対象の防御力を95<@ba.talpu>(+15)無視","name":"アサルトカスタム","desc":"攻撃時、対象の防御力を95(+15)無視"}],"module":{"name":"執行人のバッグ"},"skills":[{"descRaw":"攻撃力<@ba.vup>+35%、特性効果の対象が攻撃範囲内の敵全員になる","name":"フルチョーク","desc":"攻撃力+35%、特性効果の対象が攻撃範囲内の敵全員になる"},{"descRaw":"通常攻撃が2回攻撃になり、攻撃間隔を<@ba.vup>やや短縮","name":"終焉の旅路","desc":"通常攻撃が2回攻撃になり、攻撃間隔をやや短縮"}],"_h":"u6zvms6g3fe92sd4lqa8bm4js02q3fe92s"},"chess_char_2_01_b":{"name":"イグゼキュター","subProfessionName":"散弾射手","trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が<@ba.kw>160%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が160%まで上昇"},"skill":{"descRaw":"通常攻撃が2回攻撃になり、攻撃間隔を<@ba.vup>短縮","name":"終焉の旅路","desc":"通常攻撃が2回攻撃になり、攻撃間隔を短縮"},"talents":[{"descRaw":"攻撃時、対象の防御力を175<@ba.talpu>(+15)無視","name":"アサルトカスタム","desc":"攻撃時、対象の防御力を175(+15)無視"}],"module":{"name":"執行人のバッグ"},"skills":[{"descRaw":"攻撃力<@ba.vup>+50%、特性効果の対象が攻撃範囲内の敵全員になる","name":"フルチョーク","desc":"攻撃力+50%、特性効果の対象が攻撃範囲内の敵全員になる"},{"descRaw":"通常攻撃が2回攻撃になり、攻撃間隔を<@ba.vup>短縮","name":"終焉の旅路","desc":"通常攻撃が2回攻撃になり、攻撃間隔を短縮"}],"traitBase":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇"},"talentsBase":[{"descRaw":"攻撃時、対象の防御力を175<@ba.talpu>(+15)無視","name":"アサルトカスタム","desc":"攻撃時、対象の防御力を175(+15)無視"}],"modules":[{"name":"執行人のバッグ","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が<@ba.kw>160%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が160%まで上昇"}}],"_h":"u6zvpn49a6e9nz5rlqmjbmg0s0aba6e9nzms6g5rlqmjbmpn49"},"chess_char_2_02_a":{"name":"サイレンス","subProfessionName":"医師","trait":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"skill":{"descRaw":"「医療ドローン」を1個獲得する<@ba.rem>(上限1体)\n<@ba.rem>ドローンは配置後10秒間周囲の味方のHPを治療し、スキル終了後に消滅する","name":"医療ドローン","desc":"「医療ドローン」を1個獲得する(上限1体)\nドローンは配置後10秒間周囲の味方のHPを治療し、スキル終了後に消滅する"},"talents":[{"descRaw":"配置中、味方【医療】の攻撃速度+8<@ba.talpu>(+2)","name":"強化注射","desc":"配置中、味方【医療】の攻撃速度+8(+2)"}],"module":{"name":"緊急防衛プログラム"},"skills":[{"descRaw":"攻撃力<@ba.vup>+55%","name":"回復力強化γ","desc":"攻撃力+55%"},{"descRaw":"「医療ドローン」を1個獲得する<@ba.rem>(上限1体)\n<@ba.rem>ドローンは配置後10秒間周囲の味方のHPを治療し、スキル終了後に消滅する","name":"医療ドローン","desc":"「医療ドローン」を1個獲得する(上限1体)\nドローンは配置後10秒間周囲の味方のHPを治療し、スキル終了後に消滅する"}],"_h":"527q7676tlp1g9coalu6s0td0ixetlp1g9"},"chess_char_2_02_b":{"name":"サイレンス","subProfessionName":"医師","trait":{"descRaw":"味方のHPを回復","moduleDescRaw":"地面マスにいる味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"地面マスにいる味方を治療時、HP治療効果+15%"},"skill":{"descRaw":"「医療ドローン」を1個獲得する<@ba.rem>(上限1体)\n<@ba.rem>ドローンは配置後10秒間周囲の味方のHPを治療し、スキル終了後に消滅する","name":"医療ドローン","desc":"「医療ドローン」を1個獲得する(上限1体)\nドローンは配置後10秒間周囲の味方のHPを治療し、スキル終了後に消滅する"},"talents":[{"descRaw":"配置中、味方【医療】の攻撃速度+14<@ba.talpu>(+2)","name":"強化注射","desc":"配置中、味方【医療】の攻撃速度+14(+2)"}],"module":{"name":"緊急防衛プログラム"},"skills":[{"descRaw":"攻撃力<@ba.vup>+70%","name":"回復力強化γ","desc":"攻撃力+70%"},{"descRaw":"「医療ドローン」を1個獲得する<@ba.rem>(上限1体)\n<@ba.rem>ドローンは配置後10秒間周囲の味方のHPを治療し、スキル終了後に消滅する","name":"医療ドローン","desc":"「医療ドローン」を1個獲得する(上限1体)\nドローンは配置後10秒間周囲の味方のHPを治療し、スキル終了後に消滅する"}],"traitBase":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"talentsBase":[{"descRaw":"配置中、味方【医療】の攻撃速度+14<@ba.talpu>(+2)","name":"強化注射","desc":"配置中、味方【医療】の攻撃速度+14(+2)"}],"modules":[{"name":"緊急防衛プログラム","traitOverride":{"descRaw":"味方のHPを回復","moduleDescRaw":"地面マスにいる味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"地面マスにいる味方を治療時、HP治療効果+15%"}}],"_h":"527q768y76cotlp1g9y1alo3s0dg0ipdtlp1g97676y1al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0.2sp/秒"}}],"_h":"3hf2pn0i830ivqdbmr9qfw7gkh4z63uqvqdbmrpn839qfw7gkhpn0i830i"},"chess_char_2_05_a":{"name":"ハロルド","subProfessionName":"放浪医","trait":{"descRaw":"味方のHPを回復し、同時に対象に蓄積された<$ba.dt.element>元素損傷を自身の攻撃力の<@ba.kw>50%の値分治療する(HP最大の味方も<$ba.dt.element>元素損傷の治療対象となる)","desc":"味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の50%の値分治療する(HP最大の味方も元素損傷の治療対象となる)"},"skill":{"descRaw":"攻撃速度<@ba.vup>+55。<$ba.dt.element>元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、<$ba.dt.element>元素損傷の治療値が<@ba.vup>160%まで上昇する","name":"重体優先","desc":"攻撃速度+55。元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、元素損傷の治療値が160%まで上昇する"},"talents":[{"descRaw":"攻撃範囲内にいる元素損傷蓄積値が上限値の50%を超える味方は、受ける<$ba.dt.element>元素損傷-15%<@ba.talpu>(+3%)","name":"我即ち兵営なり","desc":"攻撃範囲内にいる元素損傷蓄積値が上限値の50%を超える味方は、受ける元素損傷-15%(+3%)"}],"module":{"name":"足ケアセット"},"skills":[{"descRaw":"攻撃力<@ba.vup>+55%","name":"回復力強化γ","desc":"攻撃力+55%"},{"descRaw":"攻撃速度<@ba.vup>+55。<$ba.dt.element>元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、<$ba.dt.element>元素損傷の治療値が<@ba.vup>160%まで上昇する","name":"重体優先","desc":"攻撃速度+55。元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、元素損傷の治療値が160%まで上昇する"}],"_h":"w9vky6pii3hx9jcbd1dxzgtd0ixei3hx9j"},"chess_char_2_05_b":{"name":"ハロルド","subProfessionName":"放浪医","trait":{"descRaw":"味方のHPを回復し、同時に対象に蓄積された<$ba.dt.element>元素損傷を自身の攻撃力の<@ba.kw>60%の値分治療する(HP最大の味方も<$ba.dt.element>元素損傷の治療対象となる)","desc":"味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の60%の値分治療する(HP最大の味方も元素損傷の治療対象となる)"},"skill":{"descRaw":"攻撃速度<@ba.vup>+80。<$ba.dt.element>元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、<$ba.dt.element>元素損傷の治療値が<@ba.vup>200%まで上昇する","name":"重体優先","desc":"攻撃速度+80。元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、元素損傷の治療値が200%まで上昇する"},"talents":[{"descRaw":"攻撃範囲内にいる元素損傷蓄積値が上限値の50%を超える味方は、受ける<$ba.dt.element>元素損傷-18%<@ba.talpu>(+3%)","name":"我即ち兵営なり","desc":"攻撃範囲内にいる元素損傷蓄積値が上限値の50%を超える味方は、受ける元素損傷-18%(+3%)"}],"module":{"name":"足ケアセット"},"skills":[{"descRaw":"攻撃力<@ba.vup>+70%","name":"回復力強化γ","desc":"攻撃力+70%"},{"descRaw":"攻撃速度<@ba.vup>+80。<$ba.dt.element>元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、<$ba.dt.element>元素損傷の治療値が<@ba.vup>200%まで上昇する","name":"重体優先","desc":"攻撃速度+80。元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、元素損傷の治療値が200%まで上昇する"}],"traitBase":{"descRaw":"味方のHPを回復し、同時に対象に蓄積された<$ba.dt.element>元素損傷を自身の攻撃力の<@ba.kw>50%の値分治療する(HP最大の味方も<$ba.dt.element>元素損傷の治療対象となる)","desc":"味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の50%の値分治療する(HP最大の味方も元素損傷の治療対象となる)"},"talentsBase":[{"descRaw":"攻撃範囲内にいる元素損傷蓄積値が上限値の50%を超える味方は、受ける<$ba.dt.element>元素損傷-18%<@ba.talpu>(+3%)","name":"我即ち兵営なり","desc":"攻撃範囲内にいる元素損傷蓄積値が上限値の50%を超える味方は、受ける元素損傷-18%(+3%)"}],"modules":[{"name":"足ケアセット","traitOverride":{"descRaw":"味方のHPを回復し、同時に対象に蓄積された<$ba.dt.element>元素損傷を自身の攻撃力の<@ba.kw>60%の値分治療する(HP最大の味方も<$ba.dt.element>元素損傷の治療対象となる)","desc":"味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の60%の値分治療する(HP最大の味方も元素損傷の治療対象となる)"}}],"_h":"w9vkf7fdq6hxh8asd1aezgdg0ipdq6hxh8y6piasd1aezgf7fd"},"chess_char_2_06_a":{"name":"パピルス","subProfessionName":"連鎖癒師","trait":{"descRaw":"味方のHPを回復\n味方を治療する際、<@ba.kw>3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は25%ずつ減衰)","desc":"味方のHPを回復\n味方を治療する際、3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は25%ずつ減衰)"},"skill":{"descRaw":"次に味方を治療する時、治療量が攻撃力の<@ba.vup>160%まで上昇し、素質によるバリア付与の効果が<@ba.vup>150%まで上昇する\n<@ba.rem>2回チャージ可能","name":"「ひらめいた!」","desc":"次に味方を治療する時、治療量が攻撃力の160%まで上昇し、素質によるバリア付与の効果が150%まで上昇する\n2回チャージ可能"},"talents":[{"descRaw":"治療時、対象に自身の攻撃力の12%<@ba.talpu>(+2%)の<$ba.barrier>バリアを付与(8秒間持続可能)","name":"古書博覧","desc":"治療時、対象に自身の攻撃力の12%(+2%)のバリアを付与(8秒間持続可能)"}],"module":{"name":"小さな種"},"skills":[{"descRaw":"次に味方を治療する時、治療量が攻撃力の<@ba.vup>160%まで上昇し、素質によるバリア付与の効果が<@ba.vup>150%まで上昇する\n<@ba.rem>2回チャージ可能","name":"「ひらめいた!」","desc":"次に味方を治療する時、治療量が攻撃力の160%まで上昇し、素質によるバリア付与の効果が150%まで上昇する\n2回チャージ可能"},{"descRaw":"スキル発動中、攻撃範囲内にいる自身を除く最大HPが最も高いオペレーターのみ治療主対象とする。攻撃間隔が<@ba.vup>短くなり、攻撃力<@ba.vup>+20%、治療の跳躍回数<@ba.vup>+1 ","name":"「なるようになれー!」","desc":"スキル発動中、攻撃範囲内にいる自身を除く最大HPが最も高いオペレーターのみ治療主対象とする。攻撃間隔が短くなり、攻撃力+20%、治療の跳躍回数+1 "}],"_h":"iw6x7rf799ukkdawtezpoo99ukkd7xpu70"},"chess_char_2_06_b":{"name":"パピルス","subProfessionName":"連鎖癒師","trait":{"descRaw":"味方のHPを回復\n味方を治療する際、<@ba.kw>3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は15%ずつ減衰)","desc":"味方のHPを回復\n味方を治療する際、3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は15%ずつ減衰)"},"skill":{"descRaw":"次に味方を治療する時、治療量が攻撃力の<@ba.vup>175%まで上昇し、素質によるバリア付与の効果が<@ba.vup>200%まで上昇する\n<@ba.rem>2回チャージ可能","name":"「ひらめいた!」","desc":"次に味方を治療する時、治療量が攻撃力の175%まで上昇し、素質によるバリア付与の効果が200%まで上昇する\n2回チャージ可能"},"talents":[{"descRaw":"治療時、対象に自身の攻撃力の22%<@ba.talpu>(+2%)の<$ba.barrier>バリアを付与(8秒間持続可能)","name":"古書博覧","desc":"治療時、対象に自身の攻撃力の22%(+2%)のバリアを付与(8秒間持続可能)"}],"module":{"name":"小さな種"},"skills":[{"descRaw":"次に味方を治療する時、治療量が攻撃力の<@ba.vup>175%まで上昇し、素質によるバリア付与の効果が<@ba.vup>200%まで上昇する\n<@ba.rem>2回チャージ可能","name":"「ひらめいた!」","desc":"次に味方を治療する時、治療量が攻撃力の175%まで上昇し、素質によるバリア付与の効果が200%まで上昇する\n2回チャージ可能"},{"descRaw":"スキル発動中、攻撃範囲内にいる自身を除く最大HPが最も高いオペレーターのみ治療主対象とする。攻撃間隔が<@ba.vup>短くなり、攻撃力<@ba.vup>+35%、治療の跳躍回数<@ba.vup>+1 ","name":"「なるようになれー!」","desc":"スキル発動中、攻撃範囲内にいる自身を除く最大HPが最も高いオペレーターのみ治療主対象とする。攻撃間隔が短くなり、攻撃力+35%、治療の跳躍回数+1 "}],"traitBase":{"descRaw":"味方のHPを回復\n味方を治療する際、<@ba.kw>3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は25%ずつ減衰)","desc":"味方のHPを回復\n味方を治療する際、3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は25%ずつ減衰)"},"talentsBase":[{"descRaw":"治療時、対象に自身の攻撃力の22%<@ba.talpu>(+2%)の<$ba.barrier>バリアを付与(8秒間持続可能)","name":"古書博覧","desc":"治療時、対象に自身の攻撃力の22%(+2%)のバリアを付与(8秒間持続可能)"}],"modules":[{"name":"小さな種","traitOverride":{"descRaw":"味方のHPを回復\n味方を治療する際、<@ba.kw>3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は15%ずつ減衰)","desc":"味方のHPを回復\n味方を治療する際、3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は15%ずつ減衰)"}}],"_h":"iw6xnmv24fuk4r9ttem0oo4fuk4r3fpuqq7rf79ttem0oonmv2"},"chess_char_2_07_a":{"name":"スペクター","subProfessionName":"強襲者","trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"skill":{"descRaw":"攻撃力<@ba.vup>+70%、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>スキル終了後自身が10秒間<$ba.stun>スタン状態になる","name":"肉斬骨断","desc":"攻撃力+70%、スキル発動中は致命的なダメージを受けてもHPが1残る\nスキル終了後自身が10秒間スタン状態になる"},"talents":[{"descRaw":"最大HP+12%<@ba.talpu>(+2%)","name":"最大HP上昇","desc":"最大HP+12%(+2%)"}],"module":{"name":"幽々たる蝋燭の灯り"},"skills":[{"descRaw":"攻撃力<@ba.vup>+45%","name":"攻撃力強化γ","desc":"攻撃力+45%"},{"descRaw":"攻撃力<@ba.vup>+70%、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>スキル終了後自身が10秒間<$ba.stun>スタン状態になる","name":"肉斬骨断","desc":"攻撃力+70%、スキル発動中は致命的なダメージを受けてもHPが1残る\nスキル終了後自身が10秒間スタン状態になる"}],"_h":"nhgraaye47io838fxgf1w6igyjmh47io83"},"chess_char_2_07_b":{"name":"スペクター","subProfessionName":"強襲者","trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"ブロック中の敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が110%まで上昇"},"skill":{"descRaw":"攻撃力<@ba.vup>+100%、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>スキル終了後自身が10秒間<$ba.stun>スタン状態になる","name":"肉斬骨断","desc":"攻撃力+100%、スキル発動中は致命的なダメージを受けてもHPが1残る\nスキル終了後自身が10秒間スタン状態になる"},"talents":[{"descRaw":"最大HP+12%<@ba.talpu>(+2%)、1秒ごとにHPが最大値の2.5%<@ba.talpu>(+0.5%)回復","name":"深海の蘇生力","desc":"最大HP+12%(+2%)、1秒ごとにHPが最大値の2.5%(+0.5%)回復"}],"module":{"name":"幽々たる蝋燭の灯り"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%","name":"攻撃力強化γ","desc":"攻撃力+60%"},{"descRaw":"攻撃力<@ba.vup>+100%、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>スキル終了後自身が10秒間<$ba.stun>スタン状態になる","name":"肉斬骨断","desc":"攻撃力+100%、スキル発動中は致命的なダメージを受けてもHPが1残る\nスキル終了後自身が10秒間スタン状態になる"}],"traitBase":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"talentsBase":[{"descRaw":"最大HP+12%<@ba.talpu>(+2%)、1秒ごとにHPが最大値の2.5%<@ba.talpu>(+0.5%)回復","name":"深海の蘇生力","desc":"最大HP+12%(+2%)、1秒ごとにHPが最大値の2.5%(+0.5%)回復"}],"modules":[{"name":"幽々たる蝋燭の灯り","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"ブロック中の敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が110%まで上昇"}}],"_h":"nhgrshhvsrioq5dm0unkw675yjaesrioq5aayedm0unkw6shhv"},"chess_char_2_08_a":{"name":"バブル","subProfessionName":"重盾衛士","trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"skill":{"descRaw":"攻撃しなくなり、防御力<@ba.vup>+65%、敵に狙われやすくなる。攻撃されるたび自身の防御力の<@ba.vup>40%の物理ダメージで敵に反撃する","name":"「かかってこい!」","desc":"攻撃しなくなり、防御力+65%、敵に狙われやすくなる。攻撃されるたび自身の防御力の40%の物理ダメージで敵に反撃する"},"talents":[{"descRaw":"バブルを攻撃した敵の攻撃力が5秒間-5%","name":"トゲトゲシールド","desc":"バブルを攻撃した敵の攻撃力が5秒間-5%"}],"module":{"name":"バブルのブレイジングソード"},"skills":[{"descRaw":"防御力<@ba.vup>+35%","name":"防御力強化β","desc":"防御力+35%"},{"descRaw":"攻撃しなくなり、防御力<@ba.vup>+65%、敵に狙われやすくなる。攻撃されるたび自身の防御力の<@ba.vup>40%の物理ダメージで敵に反撃する","name":"「かかってこい!」","desc":"攻撃しなくなり、防御力+65%、敵に狙われやすくなる。攻撃されるたび自身の防御力の40%の物理ダメージで敵に反撃する"}],"_h":"rr11t8t81hcp9dzzytzzz63qcxod1hcp9d"},"chess_char_2_08_b":{"name":"バブル","subProfessionName":"重盾衛士","trait":{"descRaw":"敵を3体までブロック","moduleDescRaw":"敵をブロック中、防御力<@ba.kw>+20%","desc":"敵を3体までブロック","moduleDesc":"敵をブロック中、防御力+20%"},"skill":{"descRaw":"攻撃しなくなり、防御力<@ba.vup>+85%、敵に狙われやすくなる。攻撃されるたび自身の防御力の<@ba.vup>40%の物理ダメージで敵に反撃する","name":"「かかってこい!」","desc":"攻撃しなくなり、防御力+85%、敵に狙われやすくなる。攻撃されるたび自身の防御力の40%の物理ダメージで敵に反撃する"},"talents":[{"descRaw":"バブルを攻撃した敵の攻撃力が5秒間-8%","name":"トゲトゲシールド","desc":"バブルを攻撃した敵の攻撃力が5秒間-8%"}],"module":{"name":"バブルのブレイジングソード"},"skills":[{"descRaw":"防御力<@ba.vup>+50%","name":"防御力強化β","desc":"防御力+50%"},{"descRaw":"攻撃しなくなり、防御力<@ba.vup>+85%、敵に狙われやすくなる。攻撃されるたび自身の防御力の<@ba.vup>40%の物理ダメージで敵に反撃する","name":"「かかってこい!」","desc":"攻撃しなくなり、防御力+85%、敵に狙われやすくなる。攻撃されるたび自身の防御力の40%の物理ダメージで敵に反撃する"}],"traitBase":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"talentsBase":[{"descRaw":"バブルを攻撃した敵の攻撃力が5秒間-8%","name":"トゲトゲシールド","desc":"バブルを攻撃した敵の攻撃力が5秒間-8%"}],"modules":[{"name":"バブルのブレイジングソード","traitOverride":{"descRaw":"敵を3体までブロック","moduleDescRaw":"敵をブロック中、防御力<@ba.kw>+20%","desc":"敵を3体までブロック","moduleDesc":"敵をブロック中、防御力+20%"}}],"_h":"rr11t8lrt8ntlfcp3rt8ytt8z6gfcxralfcp3rt8t8t8ytt8z6t8lrt8nt"},"chess_char_2_09_a":{"name":"ヒューマス","subProfessionName":"鎌撃士","trait":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>50回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを50回復(攻撃毎の最大回復回数はブロック数と同じ)"},"skill":{"descRaw":"スキル発動中、ブロック数<@ba.vup>+1。HPが最大値の<@ba.vup>50%以上の場合、攻撃力<@ba.vup>+25%の<$ba.strong>勇猛状態を獲得し、<@ba.vup>80%以上の場合、効果値倍増","name":"高効率作業","desc":"スキル発動中、ブロック数+1。HPが最大値の50%以上の場合、攻撃力+25%の勇猛状態を獲得し、80%以上の場合、効果値倍増"},"talents":[{"descRaw":"自身のHP回復時、最大値を超えた分のHPは等量の<$ba.barrier>バリアに変換される。この効果による<$ba.barrier>バリアの最大値は自身の最大HPの64%<@ba.talpu>(+4%)まで","name":"再利用","desc":"自身のHP回復時、最大値を超えた分のHPは等量のバリアに変換される。この効果によるバリアの最大値は自身の最大HPの64%(+4%)まで"}],"module":{"name":"悪地向け奇天烈工具セット"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>190%まで上昇し、自身のHPを追加で<@ba.kw>60回復","name":"廃棄物処理","desc":"次の通常攻撃時、攻撃力が190%まで上昇し、自身のHPを追加で60回復"},{"descRaw":"スキル発動中、ブロック数<@ba.vup>+1。HPが最大値の<@ba.vup>50%以上の場合、攻撃力<@ba.vup>+25%の<$ba.strong>勇猛状態を獲得し、<@ba.vup>80%以上の場合、効果値倍増","name":"高効率作業","desc":"スキル発動中、ブロック数+1。HPが最大値の50%以上の場合、攻撃力+25%の勇猛状態を獲得し、80%以上の場合、効果値倍増"}],"_h":"gyxoggo0tphzymqu301tdh6fhv8etphzym"},"chess_char_2_09_b":{"name":"ヒューマス","subProfessionName":"鎌撃士","trait":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>60回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを60回復(攻撃毎の最大回復回数はブロック数と同じ)"},"skill":{"descRaw":"スキル発動中、ブロック数<@ba.vup>+1。HPが最大値の<@ba.vup>50%以上の場合、攻撃力<@ba.vup>+36%の<$ba.strong>勇猛状態を獲得し、<@ba.vup>80%以上の場合、効果値倍増","name":"高効率作業","desc":"スキル発動中、ブロック数+1。HPが最大値の50%以上の場合、攻撃力+36%の勇猛状態を獲得し、80%以上の場合、効果値倍増"},"talents":[{"descRaw":"自身のHP回復時、最大値を超えた分のHPは等量の<$ba.barrier>バリアに変換される。この効果による<$ba.barrier>バリアの最大値は自身の最大HPの104%<@ba.talpu>(+4%)まで","name":"再利用","desc":"自身のHP回復時、最大値を超えた分のHPは等量のバリアに変換される。この効果によるバリアの最大値は自身の最大HPの104%(+4%)まで"}],"module":{"name":"悪地向け奇天烈工具セット"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>220%まで上昇し、自身のHPを追加で<@ba.kw>80回復","name":"廃棄物処理","desc":"次の通常攻撃時、攻撃力が220%まで上昇し、自身のHPを追加で80回復"},{"descRaw":"スキル発動中、ブロック数<@ba.vup>+1。HPが最大値の<@ba.vup>50%以上の場合、攻撃力<@ba.vup>+36%の<$ba.strong>勇猛状態を獲得し、<@ba.vup>80%以上の場合、効果値倍増","name":"高効率作業","desc":"スキル発動中、ブロック数+1。HPが最大値の50%以上の場合、攻撃力+36%の勇猛状態を獲得し、80%以上の場合、効果値倍増"}],"traitBase":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>50回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを50回復(攻撃毎の最大回復回数はブロック数と同じ)"},"talentsBase":[{"descRaw":"自身のHP回復時、最大値を超えた分のHPは等量の<$ba.barrier>バリアに変換される。この効果による<$ba.barrier>バリアの最大値は自身の最大HPの104%<@ba.talpu>(+4%)まで","name":"再利用","desc":"自身のHP回復時、最大値を超えた分のHPは等量のバリアに変換される。この効果によるバリアの最大値は自身の最大HPの104%(+4%)まで"}],"modules":[{"name":"悪地向け奇天烈工具セット","traitOverride":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>60回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを60回復(攻撃毎の最大回復回数はブロック数と同じ)"}}],"_h":"gyxoczmp7xhzcqer302qdh3rhv6y7xhzcqggo0er302qdhczmp"},"chess_char_2_10_a":{"name":"ロックロック","subProfessionName":"操機術師","trait":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)"},"skill":{"descRaw":"攻撃速度<@ba.vup>+45、自動索敵して攻撃する浮遊ユニットを放出する\n<$ba.overdrive>オーバードライブ:特性による浮遊ユニットのダメージ上限が<@ba.vup>1.6倍まで上昇し、攻撃力<@ba.vup>+40%、スキルの効果時間終了後オーバードライブ継続時間と同等の時間<$ba.stun>スタン状態になる\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能","name":"軛を背負う","desc":"攻撃速度+45、自動索敵して攻撃する浮遊ユニットを放出する\nオーバードライブ:特性による浮遊ユニットのダメージ上限が1.6倍まで上昇し、攻撃力+40%、スキルの効果時間終了後オーバードライブ継続時間と同等の時間スタン状態になる\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能"},"talents":[{"descRaw":"配置中、15秒ごとに攻撃力+3%<@ba.talpu>(+1%)、最大3回まで","name":"礎石","desc":"配置中、15秒ごとに攻撃力+3%(+1%)、最大3回まで"}],"module":{"name":"名付けされていないドローン"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+45","name":"戦術詠唱γ","desc":"攻撃速度+45"},{"descRaw":"攻撃速度<@ba.vup>+45、自動索敵して攻撃する浮遊ユニットを放出する\n<$ba.overdrive>オーバードライブ:特性による浮遊ユニットのダメージ上限が<@ba.vup>1.6倍まで上昇し、攻撃力<@ba.vup>+40%、スキルの効果時間終了後オーバードライブ継続時間と同等の時間<$ba.stun>スタン状態になる\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能","name":"軛を背負う","desc":"攻撃速度+45、自動索敵して攻撃する浮遊ユニットを放出する\nオーバードライブ:特性による浮遊ユニットのダメージ上限が1.6倍まで上昇し、攻撃力+40%、スキルの効果時間終了後オーバードライブ継続時間と同等の時間スタン状態になる\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能"}],"_h":"sz93k7j10eapmt1t2dz91n8vzb2c0eapmt"},"chess_char_2_10_b":{"name":"ロックロック","subProfessionName":"操機術師","trait":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(浮遊ユニットの初期与ダメージ上昇。最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(浮遊ユニットの初期与ダメージ上昇。最大は攻撃力の110%まで)"},"skill":{"descRaw":"攻撃速度<@ba.vup>+60、自動索敵して攻撃する浮遊ユニットを放出する\n<$ba.overdrive>オーバードライブ:特性による浮遊ユニットのダメージ上限が<@ba.vup>1.7倍まで上昇し、攻撃力<@ba.vup>+50%、スキルの効果時間終了後オーバードライブ継続時間と同等の時間<$ba.stun>スタン状態になる\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能","name":"軛を背負う","desc":"攻撃速度+60、自動索敵して攻撃する浮遊ユニットを放出する\nオーバードライブ:特性による浮遊ユニットのダメージ上限が1.7倍まで上昇し、攻撃力+50%、スキルの効果時間終了後オーバードライブ継続時間と同等の時間スタン状態になる\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能"},"talents":[{"descRaw":"配置中、15秒ごとに攻撃力+5%<@ba.talpu>(+1%)、最大4回まで","name":"礎石","desc":"配置中、15秒ごとに攻撃力+5%(+1%)、最大4回まで"}],"module":{"name":"名付けされていないドローン"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+60","name":"戦術詠唱γ","desc":"攻撃速度+60"},{"descRaw":"攻撃速度<@ba.vup>+60、自動索敵して攻撃する浮遊ユニットを放出する\n<$ba.overdrive>オーバードライブ:特性による浮遊ユニットのダメージ上限が<@ba.vup>1.7倍まで上昇し、攻撃力<@ba.vup>+50%、スキルの効果時間終了後オーバードライブ継続時間と同等の時間<$ba.stun>スタン状態になる\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能","name":"軛を背負う","desc":"攻撃速度+60、自動索敵して攻撃する浮遊ユニットを放出する\nオーバードライブ:特性による浮遊ユニットのダメージ上限が1.7倍まで上昇し、攻撃力+50%、スキルの効果時間終了後オーバードライブ継続時間と同等の時間スタン状態になる\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能"}],"traitBase":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)"},"talentsBase":[{"descRaw":"配置中、15秒ごとに攻撃力+5%<@ba.talpu>(+1%)、最大4回まで","name":"礎石","desc":"配置中、15秒ごとに攻撃力+5%(+1%)、最大4回まで"}],"modules":[{"name":"名付けされていないドローン","traitOverride":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(浮遊ユニットの初期与ダメージ上昇。最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(浮遊ユニットの初期与ダメージ上昇。最大は攻撃力の110%まで)"}}],"_h":"sz93507e59ap766g2dds1ntwzbvd59ap76k7j16g2dds1n507e"},"chess_char_2_11_a":{"name":"カゼマル","subProfessionName":"傀儡師","trait":{"descRaw":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<身替り>から再び自身に入れ替わる","desc":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<身替り>から再び自身に入れ替わる"},"skill":{"descRaw":"HPが現在値の<@ba.vdown>50%減少し、攻撃力<@ba.vup>+70%。周囲の近距離配置マスに<身替り>を召喚する","name":"紙織・双影","desc":"HPが現在値の50%減少し、攻撃力+70%。周囲の近距離配置マスに<身替り>を召喚する"},"talents":[{"descRaw":"<身替り>が出現時、周囲8マスにいる敵全員に攻撃力の230%<@ba.talpu>(+5%)の術ダメージを与える","name":"折り紙の極意","desc":"<身替り>が出現時、周囲8マスにいる敵全員に攻撃力の230%(+5%)の術ダメージを与える"}],"module":{"name":"お古"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>235%まで上昇し、自身のHPが<@ba.vdown>10%減少","name":"紙織・速攻","desc":"次の通常攻撃時、攻撃力が235%まで上昇し、自身のHPが10%減少"},{"descRaw":"HPが現在値の<@ba.vdown>50%減少し、攻撃力<@ba.vup>+70%。周囲の近距離配置マスに<身替り>を召喚する","name":"紙織・双影","desc":"HPが現在値の50%減少し、攻撃力+70%。周囲の近距離配置マスに<身替り>を召喚する"}],"_h":"cr7adgdgbo9bxfv5hhf1alkt641ebo9bxf"},"chess_char_2_11_b":{"name":"カゼマル","subProfessionName":"傀儡師","trait":{"descRaw":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、攻撃力が<@ba.kw>上昇)。20秒後<身替り>から再び自身に入れ替わる","desc":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、攻撃力が上昇)。20秒後<身替り>から再び自身に入れ替わる"},"skill":{"descRaw":"HPが現在値の<@ba.vdown>50%減少し、攻撃力<@ba.vup>+90%。周囲の近距離配置マスに<身替り>を召喚する","name":"紙織・双影","desc":"HPが現在値の50%減少し、攻撃力+90%。周囲の近距離配置マスに<身替り>を召喚する"},"talents":[{"descRaw":"<身替り>が出現時、周囲8マスにいる敵全員に攻撃力の275%<@ba.talpu>(+5%)の術ダメージを与える","name":"折り紙の極意","desc":"<身替り>が出現時、周囲8マスにいる敵全員に攻撃力の275%(+5%)の術ダメージを与える"}],"module":{"name":"お古"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>275%まで上昇し、自身のHPが<@ba.vdown>10%減少","name":"紙織・速攻","desc":"次の通常攻撃時、攻撃力が275%まで上昇し、自身のHPが10%減少"},{"descRaw":"HPが現在値の<@ba.vdown>50%減少し、攻撃力<@ba.vup>+90%。周囲の近距離配置マスに<身替り>を召喚する","name":"紙織・双影","desc":"HPが現在値の50%減少し、攻撃力+90%。周囲の近距離配置マスに<身替り>を召喚する"}],"traitBase":{"descRaw":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<身替り>から再び自身に入れ替わる","desc":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<身替り>から再び自身に入れ替わる"},"talentsBase":[{"descRaw":"<身替り>が出現時、周囲8マスにいる敵全員に攻撃力の275%<@ba.talpu>(+5%)の術ダメージを与える","name":"折り紙の極意","desc":"<身替り>が出現時、周囲8マスにいる敵全員に攻撃力の275%(+5%)の術ダメージを与える"}],"modules":[{"name":"お古","traitOverride":{"descRaw":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、攻撃力が<@ba.kw>上昇)。20秒後<身替り>から再び自身に入れ替わる","desc":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、攻撃力が上昇)。20秒後<身替り>から再び自身に入れ替わる"}}],"_h":"cr7ammg0la9b65r2hhjyalnt64vqla9b65dgdgr2hhjyalmmg0"},"chess_char_2_12_a":{"name":"グラベル","subProfessionName":"執行者","trait":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","desc":"再配置までの時間が極めて短い"},"skill":{"descRaw":"配置後、自身のHP最大値の<@ba.vup>140%までの被ダメージが吸収可能な<$ba.barrier>バリアを獲得する。このバリアの効果は<@ba.vup>10秒持続し、その間消耗し続ける","name":"鼠の縄張り","desc":"配置後、自身のHP最大値の140%までの被ダメージが吸収可能なバリアを獲得する。このバリアの効果は10秒持続し、その間消耗し続ける"},"talents":[{"descRaw":"自身の配置コスト-1","name":"高速配置","desc":"自身の配置コスト-1"}],"module":{"name":"隠密行動用工具バッグ"},"skills":[{"descRaw":"配置後防御力<@ba.vup>+270%\nこの効果は徐々に減少し<@ba.vup>7秒間で0になる","name":"スニークガード","desc":"配置後防御力+270%\nこの効果は徐々に減少し7秒間で0になる"},{"descRaw":"配置後、自身のHP最大値の<@ba.vup>140%までの被ダメージが吸収可能な<$ba.barrier>バリアを獲得する。このバリアの効果は<@ba.vup>10秒持続し、その間消耗し続ける","name":"鼠の縄張り","desc":"配置後、自身のHP最大値の140%までの被ダメージが吸収可能なバリアを獲得する。このバリアの効果は10秒持続し、その間消耗し続ける"}],"_h":"4x8vhagm36apybgz85gzicz1uro736apyb"},"chess_char_2_12_b":{"name":"グラベル","subProfessionName":"執行者","trait":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","moduleDescRaw":"撤退時に今回の配置時のコストを<@ba.kw>大量に返却","desc":"再配置までの時間が極めて短い","moduleDesc":"撤退時に今回の配置時のコストを大量に返却"},"skill":{"descRaw":"配置後、自身のHP最大値の<@ba.vup>180%までの被ダメージが吸収可能な<$ba.barrier>バリアを獲得する。このバリアの効果は<@ba.vup>10秒持続し、その間消耗し続ける","name":"鼠の縄張り","desc":"配置後、自身のHP最大値の180%までの被ダメージが吸収可能なバリアを獲得する。このバリアの効果は10秒持続し、その間消耗し続ける"},"talents":[{"descRaw":"自身の配置コスト-1。配置中、初期配置コスト10以下の味方防御力+8%<@ba.talpu>(+2%)","name":"ローコストガード","desc":"自身の配置コスト-1。配置中、初期配置コスト10以下の味方防御力+8%(+2%)"}],"module":{"name":"隠密行動用工具バッグ"},"skills":[{"descRaw":"配置後防御力<@ba.vup>+340%\nこの効果は徐々に減少し<@ba.vup>8秒間で0になる","name":"スニークガード","desc":"配置後防御力+340%\nこの効果は徐々に減少し8秒間で0になる"},{"descRaw":"配置後、自身のHP最大値の<@ba.vup>180%までの被ダメージが吸収可能な<$ba.barrier>バリアを獲得する。このバリアの効果は<@ba.vup>10秒持続し、その間消耗し続ける","name":"鼠の縄張り","desc":"配置後、自身のHP最大値の180%までの被ダメージが吸収可能なバリアを獲得する。このバリアの効果は10秒持続し、その間消耗し続ける"}],"traitBase":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","desc":"再配置までの時間が極めて短い"},"talentsBase":[{"descRaw":"自身の配置コスト-1。配置中、初期配置コスト10以下の味方防御力+8%<@ba.talpu>(+2%)","name":"ローコストガード","desc":"自身の配置コスト-1。配置中、初期配置コスト10以下の味方防御力+8%(+2%)"}],"modules":[{"name":"隠密行動用工具バッグ","traitOverride":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","moduleDescRaw":"撤退時に今回の配置時のコストを<@ba.kw>大量に返却","desc":"再配置までの時間が極めて短い","moduleDesc":"撤退時に今回の配置時のコストを大量に返却"}}],"_h":"4x8vha2ogmd292ap1j44zj7iicryurum92ap1jhagm44zj7iicha2ogmd2"},"chess_char_2_13_a":{"name":"ティッピ","subProfessionName":"巡空者","trait":{"descRaw":"<$ba.liftoff>離陸中、空中の敵を2体までブロックできる","desc":"離陸中、空中の敵を2体までブロックできる"},"skill":{"descRaw":"即座に<$ba.liftoff>離陸し、攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+20%、攻撃が<@ba.vup>3連撃になる\n<@ba.rem>攻撃を受けると自動発動し、その攻撃による物理・術のダメージを回避","name":"撮影現場急行","desc":"即座に離陸し、攻撃範囲が拡大し、攻撃力+20%、攻撃が3連撃になる\n攻撃を受けると自動発動し、その攻撃による物理・術のダメージを回避"},"talents":[{"descRaw":"12<@ba.talpu>(-1)秒間ダメージを受けずにいると、次に受ける物理・術のダメージを回避","name":"撮影現場作業マニュアル","desc":"12(-1)秒間ダメージを受けずにいると、次に受ける物理・術のダメージを回避"}],"skills":[{"descRaw":"即座に<$ba.liftoff>離陸し、攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+45%","name":"スプレーアート","desc":"即座に離陸し、攻撃範囲が拡大し、攻撃力+45%"},{"descRaw":"即座に<$ba.liftoff>離陸し、攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+20%、攻撃が<@ba.vup>3連撃になる\n<@ba.rem>攻撃を受けると自動発動し、その攻撃による物理・術のダメージを回避","name":"撮影現場急行","desc":"即座に離陸し、攻撃範囲が拡大し、攻撃力+20%、攻撃が3連撃になる\n攻撃を受けると自動発動し、その攻撃による物理・術のダメージを回避"}],"_h":"tfj9360moqaw1hjzgbmj6b66o1oqaw1h"},"chess_char_2_13_b":{"name":"ティッピ","subProfessionName":"巡空者","trait":{"descRaw":"<$ba.liftoff>離陸中、空中の敵を2体までブロックできる","desc":"離陸中、空中の敵を2体までブロックできる"},"skill":{"descRaw":"即座に<$ba.liftoff>離陸し、攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+30%、攻撃が<@ba.vup>3連撃になる\n<@ba.rem>攻撃を受けると自動発動し、その攻撃による物理・術のダメージを回避","name":"撮影現場急行","desc":"即座に離陸し、攻撃範囲が拡大し、攻撃力+30%、攻撃が3連撃になる\n攻撃を受けると自動発動し、その攻撃による物理・術のダメージを回避"},"talents":[{"descRaw":"8<@ba.talpu>(-1)秒間攻撃を受けずにいると、次に受ける物理・術のダメージを回避","name":"撮影現場作業マニュアル","desc":"8(-1)秒間攻撃を受けずにいると、次に受ける物理・術のダメージを回避"}],"skills":[{"descRaw":"即座に<$ba.liftoff>離陸し、攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+60%","name":"スプレーアート","desc":"即座に離陸し、攻撃範囲が拡大し、攻撃力+60%"},{"descRaw":"即座に<$ba.liftoff>離陸し、攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+30%、攻撃が<@ba.vup>3連撃になる\n<@ba.rem>攻撃を受けると自動発動し、その攻撃による物理・術のダメージを回避","name":"撮影現場急行","desc":"即座に離陸し、攻撃範囲が拡大し、攻撃力+30%、攻撃が3連撃になる\n攻撃を受けると自動発動し、その攻撃による物理・術のダメージを回避"}],"traitBase":{"descRaw":"<$ba.liftoff>離陸中、空中の敵を2体までブロックできる","desc":"離陸中、空中の敵を2体までブロックできる"},"talentsBase":[{"descRaw":"8<@ba.talpu>(-1)秒間攻撃を受けずにいると、次に受ける物理・術のダメージを回避","name":"撮影現場作業マニュアル","desc":"8(-1)秒間攻撃を受けずにいると、次に受ける物理・術のダメージを回避"}],"_h":"tfj9360matawxsz0gbsw5e664eatawxs360mz0gbsw"},"chess_char_2_14_a":{"name":"パフューマー","subProfessionName":"群癒師","trait":{"descRaw":"味方3人のHPを同時に回復","desc":"味方3人のHPを同時に回復"},"skill":{"descRaw":"攻撃速度<@ba.vdown>-50、攻撃力<@ba.vup>+180%","name":"調香","desc":"攻撃速度-50、攻撃力+180%"},"talents":[{"descRaw":"配置中1秒ごとに味方全員のHPをパフューマーの攻撃力の3.5%<@ba.talpu>(+0.5%)回復","name":"ラベンダー","desc":"配置中1秒ごとに味方全員のHPをパフューマーの攻撃力の3.5%(+0.5%)回復"}],"module":{"name":"「エーゲの口づけ」"},"skills":[{"descRaw":"攻撃力<@ba.vup>+30%","name":"回復力強化β","desc":"攻撃力+30%"},{"descRaw":"攻撃速度<@ba.vdown>-50、攻撃力<@ba.vup>+180%","name":"調香","desc":"攻撃速度-50、攻撃力+180%"}],"_h":"grmz0x0x5f3avi2roq9jxfigwjsd5f3avi"},"chess_char_2_14_b":{"name":"パフューマー","subProfessionName":"群癒師","trait":{"descRaw":"味方<@ba.kw>4人のHPを同時に回復","desc":"味方4人のHPを同時に回復"},"skill":{"descRaw":"攻撃速度<@ba.vdown>-50、攻撃力<@ba.vup>+210%","name":"調香","desc":"攻撃速度-50、攻撃力+210%"},"talents":[{"descRaw":"配置中1秒ごとに味方全員のHPをパフューマーの攻撃力の5.5%<@ba.talpu>(+0.5%)回復","name":"ラベンダー改","desc":"配置中1秒ごとに味方全員のHPをパフューマーの攻撃力の5.5%(+0.5%)回復"}],"module":{"name":"「エーゲの口づけ」"},"skills":[{"descRaw":"攻撃力<@ba.vup>+50%","name":"回復力強化β","desc":"攻撃力+50%"},{"descRaw":"攻撃速度<@ba.vdown>-50、攻撃力<@ba.vup>+210%","name":"調香","desc":"攻撃速度-50、攻撃力+210%"}],"traitBase":{"descRaw":"味方3人のHPを同時に回復","desc":"味方3人のHPを同時に回復"},"talentsBase":[{"descRaw":"配置中1秒ごとに味方全員のHPをパフューマーの攻撃力の5.5%<@ba.talpu>(+0.5%)回復","name":"ラベンダー改","desc":"配置中1秒ごとに味方全員のHPをパフューマーの攻撃力の5.5%(+0.5%)回復"}],"modules":[{"name":"「エーゲの口づけ」","traitOverride":{"descRaw":"味方<@ba.kw>4人のHPを同時に回復","desc":"味方4人のHPを同時に回復"}}],"_h":"grmznvonz33aca6pveldxf1iwjd7z33aca0x0x6pveldxfnvon"},"chess_char_2_15_a":{"name":"アコルト","subProfessionName":"爆撃術師","trait":{"descRaw":"<@ba.kw>直線上の敵に<@ba.kw>範囲術ダメージを与える","desc":"直線上の敵に範囲術ダメージを与える"},"skill":{"descRaw":"攻撃力<@ba.vup>+35%、攻撃時、攻撃範囲内のオペレーターの位置にソニックブームを発生させ、攻撃力の<@ba.vup>15%の範囲術ダメージを与える","name":"共震の調律","desc":"攻撃力+35%、攻撃時、攻撃範囲内のオペレーターの位置にソニックブームを発生させ、攻撃力の15%の範囲術ダメージを与える"},"talents":[{"descRaw":"攻撃範囲内に自身以外のオペレーターが1名以上配置されている場合、攻撃力+10%<@ba.talpu>(+2%)","name":"律動の共鳴","desc":"攻撃範囲内に自身以外のオペレーターが1名以上配置されている場合、攻撃力+10%(+2%)"}],"module":{"name":"移動式オルゴール"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力の<@ba.vup>145%の術ダメージを与える\n<@ba.rem>2回チャージ可能","name":"裏拍の強音","desc":"次の通常攻撃時、攻撃力の145%の術ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+35%、攻撃時、攻撃範囲内のオペレーターの位置にソニックブームを発生させ、攻撃力の<@ba.vup>15%の範囲術ダメージを与える","name":"共震の調律","desc":"攻撃力+35%、攻撃時、攻撃範囲内のオペレーターの位置にソニックブームを発生させ、攻撃力の15%の範囲術ダメージを与える"}],"_h":"qnebq48u44qj1endbl9v16gklrax44qj1e"},"chess_char_2_15_b":{"name":"アコルト","subProfessionName":"爆撃術師","trait":{"descRaw":"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ト状態になる"},{"descRaw":"スキル発動時、周囲の地面にいる敵全員を<@ba.vup>5秒間<$ba.tremble>戦慄状態にする。攻撃力<@ba.vup>+120%、防御力<@ba.vup>+40%、ブロック中の敵全員を同時に攻撃","name":"生存への決意","desc":"スキル発動時、周囲の地面にいる敵全員を5秒間戦慄状態にする。攻撃力+120%、防御力+40%、ブロック中の敵全員を同時に攻撃"}],"traitBase":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","desc":"味方からの治療効果を受けない"},"talentsBase":[{"descRaw":"スキル終了時、HPが最大値の60%<@ba.talpu>(+10%)回復","name":"応急手当","desc":"スキル終了時、HPが最大値の60%(+10%)回復"}],"modules":[{"name":"「時間が残した傷跡」","traitOverride":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","moduleDescRaw":"自身がブロックしている敵からの被ダメージ-<@ba.kw>15%","desc":"味方からの治療効果を受けない","moduleDesc":"自身がブロックしている敵からの被ダメージ-15%"}}],"_h":"qtpr4xtj1tdfjhcgw3u4hzz2sgiympv4jhcgw34x1tu4hzz2sg4xtj1tdf"},"chess_char_2_18_a":{"name":"アッシュロック","subProfessionName":"堅城砲手","trait":{"descRaw":"未ブロック時、<@ba.kw>遠距離範囲物理攻撃を行う","desc":"未ブロック時、遠距離範囲物理攻撃を行う"},"skill":{"descRaw":"攻撃力<@ba.vup>+45%","name":"攻撃力強化γ","desc":"攻撃力+45%"},"talents":[{"descRaw":"通常時攻撃力+6%<@ba.talpu>(+2%)。隣接4マスがすべて地面マスの時攻撃力+10%<@ba.talpu>(+2%)","name":"砲術訓練","desc":"通常時攻撃力+6%(+2%)。隣接4マスがすべて地面マスの時攻撃力+10%(+2%)"}],"module":{"name":"外出必需品セット"},"skills":[{"descRaw":"攻撃力<@ba.vup>+45%","name":"攻撃力強化γ","desc":"攻撃力+45%"},{"descRaw":"ブロック数が0になり、遠距離攻撃のみを行い、攻撃間隔を<@ba.vup>やや短縮し、攻撃力<@ba.vup>+25%","name":"砲撃専念","desc":"ブロック数が0になり、遠距離攻撃のみを行い、攻撃間隔をやや短縮し、攻撃力+25%"}],"_h":"9oba7ti1igyjmhtxni256rigyjmhcoc3yk"},"chess_char_2_18_b":{"name":"アッシュロック","subProfessionName":"堅城砲手","trait":{"descRaw":"未ブロック時、<@ba.kw>遠距離範囲物理攻撃を行う","moduleDescRaw":"ブロックされている敵を攻撃時、攻撃力が<@ba.vup>110%まで上昇","desc":"未ブロック時、遠距離範囲物理攻撃を行う","moduleDesc":"ブロックされている敵を攻撃時、攻撃力が110%まで上昇"},"skill":{"descRaw":"攻撃力<@ba.vup>+60%","name":"攻撃力強化γ","desc":"攻撃力+60%"},"talents":[{"descRaw":"通常時攻撃力+10%<@ba.talpu>(+2%)。隣接4マスがすべて地面マスの時攻撃力+18%<@ba.talpu>(+2%)","name":"砲術訓練","desc":"通常時攻撃力+10%(+2%)。隣接4マスがすべて地面マスの時攻撃力+18%(+2%)"}],"module":{"name":"外出必需品セット"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%","name":"攻撃力強化γ","desc":"攻撃力+60%"},{"descRaw":"ブロック数が0になり、遠距離攻撃のみを行い、攻撃間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+40%","name":"砲撃専念","desc":"ブロック数が0になり、遠距離攻撃のみを行い、攻撃間隔を短縮し、攻撃力+40%"}],"traitBase":{"descRaw":"未ブロック時、<@ba.kw>遠距離範囲物理攻撃を行う","desc":"未ブロック時、遠距離範囲物理攻撃を行う"},"talentsBase":[{"descRaw":"通常時攻撃力+10%<@ba.talpu>(+2%)。隣接4マスがすべて地面マスの時攻撃力+18%<@ba.talpu>(+2%)","name":"砲術訓練","desc":"通常時攻撃力+10%(+2%)。隣接4マスがすべて地面マスの時攻撃力+18%(+2%)"}],"modules":[{"name":"外出必需品セット","traitOverride":{"descRaw":"未ブロック時、<@ba.kw>遠距離範囲物理攻撃を行う","moduleDescRaw":"ブロックされている敵を攻撃時、攻撃力が<@ba.vup>110%まで上昇","desc":"未ブロック時、遠距離範囲物理攻撃を行う","moduleDesc":"ブロックされている敵を攻撃時、攻撃力が110%まで上昇"}}],"_h":"9oba7trri1vu75yjaesinifq6r75yjae6sc3fk7ti1sinifq6r7trri1vu"},"chess_char_2_19_a":{"name":"ブリキ","subProfessionName":"錬金士","trait":{"descRaw":"<@ba.kw>錬金ユニットを投擲可能","desc":"錬金ユニットを投擲可能"},"skill":{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>11秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の<@ba.vup>65%の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の<@ba.vup>15%回復する\n<@ba.rem>1回チャージ可能","name":"「ビッグラリー」","desc":"錬金ユニットを一つ投げ、11秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の65%の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の15%回復する\n1回チャージ可能"},"talents":[{"descRaw":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+4<@ba.talpu>(+1)","name":"「オン・ザ・ウェイ」","desc":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+4(+1)"}],"module":{"name":"「骨相学」"},"skills":[{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>8秒間落下地点の周囲一定範囲内の地上にいる敵全員に<@ba.vup>20%の<$ba.weaken>虚弱状態を付与し、1秒ごとに攻撃力の<@ba.vup>45%の術ダメージを与える","name":"「オールドカーリー」","desc":"錬金ユニットを一つ投げ、8秒間落下地点の周囲一定範囲内の地上にいる敵全員に20%の虚弱状態を付与し、1秒ごとに攻撃力の45%の術ダメージを与える"},{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>11秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の<@ba.vup>65%の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の<@ba.vup>15%回復する\n<@ba.rem>1回チャージ可能","name":"「ビッグラリー」","desc":"錬金ユニットを一つ投げ、11秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の65%の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の15%回復する\n1回チャージ可能"}],"_h":"7ms2yqta6bv84efgu73sjrcv43c96bv84e"},"chess_char_2_19_b":{"name":"ブリキ","subProfessionName":"錬金士","trait":{"descRaw":"<@ba.kw>錬金ユニットを投擲可能","moduleDescRaw":"錬金ユニットが戦場に存在している間、自身のSPの自然回復速度+0.1sp/秒","desc":"錬金ユニットを投擲可能","moduleDesc":"錬金ユニットが戦場に存在している間、自身のSPの自然回復速度+0.1sp/秒"},"skill":{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>12秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の<@ba.vup>80%の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の<@ba.vup>20%回復する\n<@ba.rem>2回チャージ可能","name":"「ビッグラリー」","desc":"錬金ユニットを一つ投げ、12秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の80%の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の20%回復する\n2回チャージ可能"},"talents":[{"descRaw":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+10<@ba.talpu>(+1)","name":"「オン・ザ・ウェイ」","desc":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+10(+1)"},{"descRaw":"錬金ユニットの効果範囲内の地上にいる敵が受ける継続ダメージが22%<@ba.talpu>(+2%)上昇","name":"朽ちゆく魂","desc":"錬金ユニットの効果範囲内の地上にいる敵が受ける継続ダメージが22%(+2%)上昇"}],"module":{"name":"「骨相学」"},"skills":[{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>8秒間落下地点の周囲一定範囲内の地上にいる敵全員に<@ba.vup>25%の<$ba.weaken>虚弱状態を付与し、1秒ごとに攻撃力の<@ba.vup>60%の術ダメージを与える","name":"「オールドカーリー」","desc":"錬金ユニットを一つ投げ、8秒間落下地点の周囲一定範囲内の地上にいる敵全員に25%の虚弱状態を付与し、1秒ごとに攻撃力の60%の術ダメージを与える"},{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>12秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の<@ba.vup>80%の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の<@ba.vup>20%回復する\n<@ba.rem>2回チャージ可能","name":"「ビッグラリー」","desc":"錬金ユニットを一つ投げ、12秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の80%の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の20%回復する\n2回チャージ可能"}],"traitBase":{"descRaw":"<@ba.kw>錬金ユニットを投擲可能","desc":"錬金ユニットを投擲可能"},"talentsBase":[{"descRaw":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+10<@ba.talpu>(+1)","name":"「オン・ザ・ウェイ」","desc":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+10(+1)"},{"descRaw":"錬金ユニットの効果範囲内の地上にいる敵が受ける継続ダメージが22%<@ba.talpu>(+2%)上昇","name":"朽ちゆく魂","desc":"錬金ユニットの効果範囲内の地上にいる敵が受ける継続ダメージが22%(+2%)上昇"}],"modules":[{"name":"「骨相学」","traitOverride":{"descRaw":"<@ba.kw>錬金ユニットを投擲可能","moduleDescRaw":"錬金ユニットが戦場に存在している間、自身のSPの自然回復速度+0.1sp/秒","desc":"錬金ユニットを投擲可能","moduleDesc":"錬金ユニットが戦場に存在している間、自身のSPの自然回復速度+0.1sp/秒"}}],"_h":"7ms2yqkytaky72v8mt4vu7lvvccgtmjrit43pl72v8mtyqta4vu7lvvccgtmjryqkytaky"},"chess_char_3_01_a":{"name":"エクシア","subProfessionName":"速射手","trait":{"descRaw":"飛行ユニットを優先して攻撃","desc":"飛行ユニットを優先して攻撃"},"skill":{"descRaw":"通常攻撃が<@ba.vup>5回連続攻撃になり、攻撃間隔を<@ba.vup>わずかに短縮","name":"オーバーロード","desc":"通常攻撃が5回連続攻撃になり、攻撃間隔をわずかに短縮"},"talents":[{"descRaw":"攻撃速度+15<@ba.talpu>(+3)","name":"スピードリロード","desc":"攻撃速度+15(+3)"},{"descRaw":"自身の攻撃力+8%<@ba.talpu>(+2%)、最大HP+13%<@ba.talpu>(+3%)。配置中、ランダムな味方1人に同じ効果を付与","name":"天使の祝福","desc":"自身の攻撃力+8%(+2%)、最大HP+13%(+3%)。配置中、ランダムな味方1人に同じ効果を付与"}],"module":{"name":"エクシアの傑作"},"skills":[{"descRaw":"次の通常攻撃時、<@ba.vup>3回連続で攻撃力の<@ba.vup>113%の物理ダメージを与える","name":"アサルトモード","desc":"次の通常攻撃時、3回連続で攻撃力の113%の物理ダメージを与える"},{"descRaw":"通常攻撃が攻撃力の<@ba.vup>105%での<@ba.vup>4回連続攻撃になる","name":"バーストモード","desc":"通常攻撃が攻撃力の105%での4回連続攻撃になる"},{"descRaw":"通常攻撃が<@ba.vup>5回連続攻撃になり、攻撃間隔を<@ba.vup>わずかに短縮","name":"オーバーロード","desc":"通常攻撃が5回連続攻撃になり、攻撃間隔をわずかに短縮"}],"_h":"dwkfcwcwnnnxjjfgnn5wicxn52esqs5m6oceiybmnnnxjj"},"chess_char_3_01_b":{"name":"エクシア","subProfessionName":"速射手","trait":{"descRaw":"飛行ユニットを優先して攻撃","moduleDescRaw":"飛行ユニットを攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"飛行ユニットを優先して攻撃","moduleDesc":"飛行ユニットを攻撃時、攻撃力が110%まで上昇"},"skill":{"descRaw":"通常攻撃が<@ba.vup>5回連続攻撃になり、攻撃間隔を<@ba.vup>やや短縮","name":"オーバーロード","desc":"通常攻撃が5回連続攻撃になり、攻撃間隔をやや短縮"},"talents":[{"descRaw":"攻撃速度+15<@ba.talpu>(+3)","name":"スピードリロード","desc":"攻撃速度+15(+3)"},{"descRaw":"自身の攻撃力+8%<@ba.talpu>(+2%)、最大HP+13%<@ba.talpu>(+3%)。配置中、ランダムな味方1人に同じ効果を付与","name":"天使の祝福","desc":"自身の攻撃力+8%(+2%)、最大HP+13%(+3%)。配置中、ランダムな味方1人に同じ効果を付与"}],"module":{"name":"エクシアの傑作"},"skills":[{"descRaw":"次の通常攻撃時、<@ba.vup>3回連続で攻撃力の<@ba.vup>121%の物理ダメージを与える","name":"アサルトモード","desc":"次の通常攻撃時、3回連続で攻撃力の121%の物理ダメージを与える"},{"descRaw":"通常攻撃が攻撃力の<@ba.vup>110%での<@ba.vup>4回連続攻撃になる","name":"バーストモード","desc":"通常攻撃が攻撃力の110%での4回連続攻撃になる"},{"descRaw":"通常攻撃が<@ba.vup>5回連続攻撃になり、攻撃間隔を<@ba.vup>やや短縮","name":"オーバーロード","desc":"通常攻撃が5回連続攻撃になり、攻撃間隔をやや短縮"}],"traitBase":{"descRaw":"飛行ユニットを優先して攻撃","desc":"飛行ユニットを優先して攻撃"},"talentsBase":[{"descRaw":"攻撃速度+15<@ba.talpu>(+3)","name":"スピードリロード","desc":"攻撃速度+15(+3)"},{"descRaw":"自身の攻撃力+8%<@ba.talpu>(+2%)、最大HP+13%<@ba.talpu>(+3%)。配置中、ランダムな味方1人に同じ効果を付与","name":"天使の祝福","desc":"自身の攻撃力+8%(+2%)、最大HP+13%(+3%)。配置中、ランダムな味方1人に同じ効果を付与"}],"modules":[{"name":"エクシアの傑作","traitOverride":{"descRaw":"飛行ユニットを優先して攻撃","moduleDescRaw":"飛行ユニットを攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"飛行ユニットを優先して攻撃","moduleDesc":"飛行ユニットを攻撃時、攻撃力が110%まで上昇"}},{"name":"ようこそ、ペンギン急便へ!","traitOverride":{"descRaw":"飛行ユニットを優先して攻撃","moduleDescRaw":"範囲内に地面上の敵がいる時、攻撃速度<@ba.kw>+8","desc":"飛行ユニットを優先して攻撃","moduleDesc":"範囲内に地面上の敵がいる時、攻撃速度+8"}}],"_h":"dwkfcw9scwlsoqnxvkfgnn5wicxn52es3f5m8t28iy84oqnxvkcwcwfgnn5wicxn52escw9scwls48cw7bcwet"},"chess_char_3_02_a":{"name":"エアースカーペ","subProfessionName":"領主","trait":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","desc":"80%の攻撃力で遠距離攻撃も行える"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、通常攻撃が<@ba.vup>術攻撃になり、攻撃時周囲8マスにいる味方がブロック中の敵にも攻撃力の<@ba.vup>100%の術ダメージを与える(近接攻撃と見なす)","name":"ブレイドビット起動","desc":"攻撃範囲拡大、通常攻撃が術攻撃になり、攻撃時周囲8マスにいる味方がブロック中の敵にも攻撃力の100%の術ダメージを与える(近接攻撃と見なす)"},"talents":[{"descRaw":"自身と周囲8マスの味方の攻撃速度+10<@ba.talpu>(+2)","name":"索敵支援","desc":"自身と周囲8マスの味方の攻撃速度+10(+2)"}],"module":{"name":"荒野用携帯気付け薬"},"skills":[{"descRaw":"次の通常攻撃時、攻撃範囲内の敵最大<@ba.vup>2体に攻撃力の<@ba.vup>125%の術ダメージを与え、攻撃対象を<@ba.vup>1.0秒<$ba.sluggish>足止めする","name":"多目標型散弾","desc":"次の通常攻撃時、攻撃範囲内の敵最大2体に攻撃力の125%の術ダメージを与え、攻撃対象を1.0秒足止めする"},{"descRaw":"攻撃範囲<@ba.vup>拡大、通常攻撃が<@ba.vup>術攻撃になり、攻撃時周囲8マスにいる味方がブロック中の敵にも攻撃力の<@ba.vup>100%の術ダメージを与える(近接攻撃と見なす)","name":"ブレイドビット起動","desc":"攻撃範囲拡大、通常攻撃が術攻撃になり、攻撃時周囲8マスにいる味方がブロック中の敵にも攻撃力の100%の術ダメージを与える(近接攻撃と見なす)"}],"_h":"ne5y69jzrrxzu3f2ho94e0dxeovgrrxzu3"},"chess_char_3_02_b":{"name":"エアースカーペ","subProfessionName":"領主","trait":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"攻撃時に追加で攻撃力の<@ba.vup>10%の術ダメージを与える","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"攻撃時に追加で攻撃力の10%の術ダメージを与える"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、通常攻撃が<@ba.vup>術攻撃になり、攻撃時周囲8マスにいる味方がブロック中の敵にも攻撃力の<@ba.vup>130%の術ダメージを与える(近接攻撃と見なす)","name":"ブレイドビット起動","desc":"攻撃範囲拡大、通常攻撃が術攻撃になり、攻撃時周囲8マスにいる味方がブロック中の敵にも攻撃力の130%の術ダメージを与える(近接攻撃と見なす)"},"talents":[{"descRaw":"自身と周囲8マスの味方の攻撃速度+10<@ba.talpu>(+2)","name":"索敵支援","desc":"自身と周囲8マスの味方の攻撃速度+10(+2)"}],"module":{"name":"荒野用携帯気付け薬"},"skills":[{"descRaw":"次の通常攻撃時、攻撃範囲内の敵最大<@ba.vup>3体に攻撃力の<@ba.vup>140%の術ダメージを与え、攻撃対象を<@ba.vup>1.0秒<$ba.sluggish>足止めする","name":"多目標型散弾","desc":"次の通常攻撃時、攻撃範囲内の敵最大3体に攻撃力の140%の術ダメージを与え、攻撃対象を1.0秒足止めする"},{"descRaw":"攻撃範囲<@ba.vup>拡大、通常攻撃が<@ba.vup>術攻撃になり、攻撃時周囲8マスにいる味方がブロック中の敵にも攻撃力の<@ba.vup>130%の術ダメージを与える(近接攻撃と見なす)","name":"ブレイドビット起動","desc":"攻撃範囲拡大、通常攻撃が術攻撃になり、攻撃時周囲8マスにいる味方がブロック中の敵にも攻撃力の130%の術ダメージを与える(近接攻撃と見なす)"}],"traitBase":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","desc":"80%の攻撃力で遠距離攻撃も行える"},"talentsBase":[{"descRaw":"自身と周囲8マスの味方の攻撃速度+10<@ba.talpu>(+2)","name":"索敵支援","desc":"自身と周囲8マスの味方の攻撃速度+10(+2)"}],"modules":[{"name":"荒野用携帯気付け薬","traitOverride":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"攻撃時に追加で攻撃力の<@ba.vup>10%の術ダメージを与える","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"攻撃時に追加で攻撃力の10%の術ダメージを与える"}}],"_h":"ne5y698gjzsn54xzwaf2ho94e0d5eoc054xzwa69jzf2ho94e0698gjzsn"},"chess_char_3_03_a":{"name":"スワイヤー","subProfessionName":"教官","trait":{"descRaw":"攻撃距離が<@ba.kw>やや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇","desc":"攻撃距離がやや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇"},"skill":{"descRaw":"攻撃力<@ba.vup>+40%、第一素質の効果が<@ba.vup>2.4倍まで上昇","name":"協同作戦","desc":"攻撃力+40%、第一素質の効果が2.4倍まで上昇"},"talents":[{"descRaw":"配置中、周囲8マスの味方近距離ユニットの攻撃力+12%<@ba.talpu>(+2%)","name":"近距離戦指導","desc":"配置中、周囲8マスの味方近距離ユニットの攻撃力+12%(+2%)"}],"module":{"name":"防犯ルージュ"},"skills":[{"descRaw":"第一素質の効果範囲を<@ba.vup>拡大し、効果が<@ba.vup>2倍まで上昇","name":"統括指揮","desc":"第一素質の効果範囲を拡大し、効果が2倍まで上昇"},{"descRaw":"攻撃力<@ba.vup>+40%、第一素質の効果が<@ba.vup>2.4倍まで上昇","name":"協同作戦","desc":"攻撃力+40%、第一素質の効果が2.4倍まで上昇"}],"_h":"112s8ivir3r67lde47sgyz509kaer3r67l"},"chess_char_3_03_b":{"name":"スワイヤー","subProfessionName":"教官","trait":{"descRaw":"攻撃距離が<@ba.kw>やや長い\n自身がブロックしていない敵を攻撃時、攻撃力が<@ba.kw>130%まで上昇","desc":"攻撃距離がやや長い\n自身がブロックしていない敵を攻撃時、攻撃力が130%まで上昇"},"skill":{"descRaw":"攻撃力<@ba.vup>+50%、第一素質の効果が<@ba.vup>2.7倍まで上昇","name":"協同作戦","desc":"攻撃力+50%、第一素質の効果が2.7倍まで上昇"},"talents":[{"descRaw":"配置中、周囲8マスの味方近距離ユニットの攻撃力+12%<@ba.talpu>(+2%)","name":"近距離戦指導","desc":"配置中、周囲8マスの味方近距離ユニットの攻撃力+12%(+2%)"}],"module":{"name":"防犯ルージュ"},"skills":[{"descRaw":"第一素質の効果範囲を<@ba.vup>大幅に拡大し、効果が<@ba.vup>2倍まで上昇","name":"統括指揮","desc":"第一素質の効果範囲を大幅に拡大し、効果が2倍まで上昇"},{"descRaw":"攻撃力<@ba.vup>+50%、第一素質の効果が<@ba.vup>2.7倍まで上昇","name":"協同作戦","desc":"攻撃力+50%、第一素質の効果が2.7倍まで上昇"}],"traitBase":{"descRaw":"攻撃距離が<@ba.kw>やや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇","desc":"攻撃距離がやや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇"},"talentsBase":[{"descRaw":"配置中、周囲8マスの味方近距離ユニットの攻撃力+12%<@ba.talpu>(+2%)","name":"近距離戦指導","desc":"配置中、周囲8マスの味方近距離ユニットの攻撃力+12%(+2%)"}],"modules":[{"name":"防犯ルージュ","traitOverride":{"descRaw":"攻撃距離が<@ba.kw>やや長い\n自身がブロックしていない敵を攻撃時、攻撃力が<@ba.kw>130%まで上昇","desc":"攻撃距離がやや長い\n自身がブロックしていない敵を攻撃時、攻撃力が130%まで上昇"}}],"_h":"112scz2xvjr6m1de47sgyzu49kbyvjr6m18ivide47sgyzcz2x"},"chess_char_3_04_a":{"name":"琳琅スワイヤー","subProfessionName":"行商人","trait":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを3<@ba.kw>消費(所持コスト不足時自動的に撤退)","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを3消費(所持コスト不足時自動的に撤退)"},"skill":{"descRaw":"コインを<@ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<@ba.vup>155%の物理ダメージを与え、対象を<@ba.vup>2秒間<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:3","name":"「おもてなし」","desc":"コインを1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の155%の物理ダメージを与え、対象を2秒間足止めする\n「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:3"},"talents":[{"descRaw":"スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+4%(最大9<@ba.talpu>(+1)回まで重複可能)","name":"経済循環","desc":"スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+4%(最大9(+1)回まで重複可能)"},{"descRaw":"致命的なダメージを受けた時、所持コストが5以上の場合、代わりにコストを5消費して、HPを最大値の80%<@ba.talpu>(+10%)まで回復する(発動のたびに消費コストが前回の2倍になる)","name":"財あれば憂いなし","desc":"致命的なダメージを受けた時、所持コストが5以上の場合、代わりにコストを5消費して、HPを最大値の80%(+10%)まで回復する(発動のたびに消費コストが前回の2倍になる)"}],"module":{"name":"「輝かしきメダル」"},"skills":[{"descRaw":"コインを<@ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>40%回復する\n<@ba.rem>コインの所持上限:2","name":"資金援助","desc":"コインを1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の40%回復する\nコインの所持上限:2"},{"descRaw":"コインを<@ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<@ba.vup>155%の物理ダメージを与え、対象を<@ba.vup>2秒間<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:3","name":"「おもてなし」","desc":"コインを1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の155%の物理ダメージを与え、対象を2秒間足止めする\n「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:3"},{"descRaw":"通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<@ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<@ba.vup>100%の物理ダメージを1回与え、対象を<@ba.vup>普通の力で突き飛ばす。\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10","name":"千金一擲","desc":"通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の100%の物理ダメージを1回与え、対象を普通の力で突き飛ばす。\n退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10"}],"_h":"l17bs1j390mn655likgt7ckdx2sn9djwb990mn652eo4qr"},"chess_char_3_04_b":{"name":"琳琅スワイヤー","subProfessionName":"行商人","trait":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを<@ba.kw>2消費(所持コスト不足時自動的に撤退)","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを2消費(所持コスト不足時自動的に撤退)"},"skill":{"descRaw":"コインを<@ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<@ba.vup>170%の物理ダメージを与え、対象を<@ba.vup>2秒間<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:4","name":"「おもてなし」","desc":"コインを1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の170%の物理ダメージを与え、対象を2秒間足止めする\n「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:4"},"talents":[{"descRaw":"スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+4%(最大9<@ba.talpu>(+1)回まで重複可能)","name":"経済循環","desc":"スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+4%(最大9(+1)回まで重複可能)"},{"descRaw":"致命的なダメージを受けた時、所持コストが5以上の場合、代わりにコストを5消費して、HPを最大値の80%<@ba.talpu>(+10%)まで回復する(発動のたびに消費コストが前回の2倍になる)","name":"財あれば憂いなし","desc":"致命的なダメージを受けた時、所持コストが5以上の場合、代わりにコストを5消費して、HPを最大値の80%(+10%)まで回復する(発動のたびに消費コストが前回の2倍になる)"}],"module":{"name":"「輝かしきメダル」"},"skills":[{"descRaw":"コインを<@ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>55%回復する\n<@ba.rem>コインの所持上限:2","name":"資金援助","desc":"コインを1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の55%回復する\nコインの所持上限:2"},{"descRaw":"コインを<@ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<@ba.vup>170%の物理ダメージを与え、対象を<@ba.vup>2秒間<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:4","name":"「おもてなし」","desc":"コインを1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の170%の物理ダメージを与え、対象を2秒間足止めする\n「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:4"},{"descRaw":"通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<@ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<@ba.vup>120%の物理ダメージを1回与え、対象を<@ba.vup>普通の力で突き飛ばす。\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10","name":"千金一擲","desc":"通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の120%の物理ダメージを1回与え、対象を普通の力で突き飛ばす。\n退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10"}],"traitBase":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを3<@ba.kw>消費(所持コスト不足時自動的に撤退)","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを3消費(所持コスト不足時自動的に撤退)"},"talentsBase":[{"descRaw":"スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+4%(最大9<@ba.talpu>(+1)回まで重複可能)","name":"経済循環","desc":"スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+4%(最大9(+1)回まで重複可能)"},{"descRaw":"致命的なダメージを受けた時、所持コストが5以上の場合、代わりにコストを5消費して、HPを最大値の80%<@ba.talpu>(+10%)まで回復する(発動のたびに消費コストが前回の2倍になる)","name":"財あれば憂いなし","desc":"致命的なダメージを受けた時、所持コストが5以上の場合、代わりにコストを5消費して、HPを最大値の80%(+10%)まで回復する(発動のたびに消費コストが前回の2倍になる)"}],"modules":[{"name":"「輝かしきメダル」","traitOverride":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを<@ba.kw>2消費(所持コスト不足時自動的に撤退)","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを2消費(所持コスト不足時自動的に撤退)"}},{"name":"スワイヤーの龍門グルメガイド","traitOverride":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを3<@ba.kw>消費(所持コスト不足時自動的に撤退)","moduleDescRaw":"特性によるコスト消費時、攻撃力+4%、最大5回まで","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを3消費(所持コスト不足時自動的に撤退)","moduleDesc":"特性によるコスト消費時、攻撃力+4%、最大5回まで"}},{"name":"琳琅スワイヤーの特別限定記章","traitOverride":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを3<@ba.kw>消費(所持コスト不足時自動的に撤退)","moduleDescRaw":"<@ba.kw>統合戦略において、配置時と配置中に消費するコスト-30%。消費したコスト1につき、再配置可能までの残り時間が最も短いオペレーターの再配置時間-2秒","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを3消費(所持コスト不足時自動的に撤退)","moduleDesc":"統合戦略において、配置時と配置中に消費するコスト-30%。消費したコスト1につき、再配置可能までの残り時間が最も短いオペレーターの再配置時間-2秒"}}],"_h":"l17bbobwc4mni35likgt7ckdx2snmjjwk7c4mni3e8o4y1s1j35likgt7ckdx2snbobwdrs15ij35i8ls1kgj32g"},"chess_char_3_05_a":{"name":"スカジ","subProfessionName":"勇士","trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skill":{"descRaw":"攻撃力・防御力・最大HP<@ba.vup>+85%","name":"海嘯の悲歌","desc":"攻撃力・防御力・最大HP+85%"},"talents":[{"descRaw":"編成中、味方【アビサルハンター】の攻撃力+16%<@ba.talpu>(+2%)","name":"深海の捕食者","desc":"編成中、味方【アビサルハンター】の攻撃力+16%(+2%)"},{"descRaw":"自身の再配置時間-10秒","name":"高速復帰","desc":"自身の再配置時間-10秒"}],"module":{"name":"湿ったソードバッグ"},"skills":[{"descRaw":"攻撃力<@ba.vup>+27%、攻撃速度<@ba.vup>+25","name":"迅速攻撃γ","desc":"攻撃力+27%、攻撃速度+25"},{"descRaw":"配置後の<@ba.vup>20秒間、攻撃力<@ba.vup>+100%","name":"波濤の裂刃","desc":"配置後の20秒間、攻撃力+100%"},{"descRaw":"攻撃力・防御力・最大HP<@ba.vup>+85%","name":"海嘯の悲歌","desc":"攻撃力・防御力・最大HP+85%"}],"_h":"ktdr3h3hpxj5e8mj2b7521ky21zy8ydm2gl0ihb6pxj5e8"},"chess_char_3_05_b":{"name":"スカジ","subProfessionName":"勇士","trait":{"descRaw":"敵を1体までブロック","moduleDescRaw":"致命的なダメージを受けても撤退せず、最大HP<@ba.vdown>-60%、HPが全回復して、攻撃速度<@ba.vup>+30(1回の配置につき、1回のみ発動可能) ","desc":"敵を1体までブロック","moduleDesc":"致命的なダメージを受けても撤退せず、最大HP-60%、HPが全回復して、攻撃速度+30(1回の配置につき、1回のみ発動可能) "},"skill":{"descRaw":"攻撃力・防御力・最大HP<@ba.vup>+100%","name":"海嘯の悲歌","desc":"攻撃力・防御力・最大HP+100%"},"talents":[{"descRaw":"編成中、味方【アビサルハンター】の攻撃力+16%<@ba.talpu>(+2%)","name":"深海の捕食者","desc":"編成中、味方【アビサルハンター】の攻撃力+16%(+2%)"},{"descRaw":"自身の再配置時間-10秒","name":"高速復帰","desc":"自身の再配置時間-10秒"}],"module":{"name":"湿ったソードバッグ"},"skills":[{"descRaw":"攻撃力<@ba.vup>+34%、攻撃速度<@ba.vup>+35","name":"迅速攻撃γ","desc":"攻撃力+34%、攻撃速度+35"},{"descRaw":"配置後の<@ba.vup>25秒間、攻撃力<@ba.vup>+120%","name":"波濤の裂刃","desc":"配置後の25秒間、攻撃力+120%"},{"descRaw":"攻撃力・防御力・最大HP<@ba.vup>+100%","name":"海嘯の悲歌","desc":"攻撃力・防御力・最大HP+100%"}],"traitBase":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"talentsBase":[{"descRaw":"編成中、味方【アビサルハンター】の攻撃力+16%<@ba.talpu>(+2%)","name":"深海の捕食者","desc":"編成中、味方【アビサルハンター】の攻撃力+16%(+2%)"},{"descRaw":"自身の再配置時間-10秒","name":"高速復帰","desc":"自身の再配置時間-10秒"}],"modules":[{"name":"湿ったソードバッグ","traitOverride":{"descRaw":"敵を1体までブロック","moduleDescRaw":"致命的なダメージを受けても撤退せず、最大HP<@ba.vdown>-60%、HPが全回復して、攻撃速度<@ba.vup>+30(1回の配置につき、1回のみ発動可能) ","desc":"敵を1体までブロック","moduleDesc":"致命的なダメージを受けても撤退せず、最大HP-60%、HPが全回復して、攻撃速度+30(1回の配置につき、1回のみ発動可能) 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.talpu>(+20)無視","name":"テクニカルショット","desc":"重量ランクが3以上の敵を攻撃時、対象の防御力を200(+20)無視"}],"module":{"name":"夢の「執行」計画"},"skills":[{"descRaw":"次の通常攻撃時、敵を<@ba.vup>相当の力で突き飛ばし、攻撃対象が高台にぶつかると、<@ba.vup>1.7秒間<$ba.stun>スタンさせる","name":"デタランスショット","desc":"次の通常攻撃時、敵を相当の力で突き飛ばし、攻撃対象が高台にぶつかると、1.7秒間スタンさせる"},{"descRaw":"範囲内の全ての敵を前方に<@ba.vup>かなりの力で突き飛ばし、<@ba.vup>2.2秒間<$ba.stun>スタンさせる(高台にぶつかると、<$ba.stun>スタンの効果時間が<@ba.vup>3.4秒になる)。対象が他の敵にぶつかった場合、その敵を<@ba.vup>2.2秒間<$ba.stun>スタンさせる","name":"スタガリングショット","desc":"範囲内の全ての敵を前方にかなりの力で突き飛ばし、2.2秒間スタンさせる(高台にぶつかると、スタンの効果時間が3.4秒になる)。対象が他の敵にぶつかった場合、その敵を2.2秒間スタンさせる"}],"traitBase":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃\n遠距離マスにも配置可能","desc":"ブロック中の敵全員を同時に攻撃\n遠距離マスにも配置可能"},"talentsBase":[{"descRaw":"重量ランクが3以上の敵を攻撃時、対象の防御力を200<@ba.talpu>(+20)無視","name":"テクニカルショット","desc":"重量ランクが3以上の敵を攻撃時、対象の防御力を200(+20)無視"}],"modules":[{"name":"夢の「執行」計画","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃\n遠距離マスにも配置でき、遠距離マスに配置後、今回の配置コストの半分を返却","desc":"ブロック中の敵全員を同時に攻撃\n遠距離マスにも配置でき、遠距離マスに配置後、今回の配置コストの半分を返却"}}],"_h":"z3stw5op714sz1bhrxdh75wezxtm714sz1dynebhrxdh75w5op"},"chess_char_3_08_a":{"name":"ミント","subProfessionName":"法陣術師","trait":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"skill":{"descRaw":"攻撃時、敵を<@ba.vup>普通の力で引き寄せ、攻撃力の<@ba.vup>110%の術ダメージを与える\nスキル効果時間終了時、攻撃範囲内の敵全員に攻撃力の<@ba.vup>210%の術ダメージを与える","name":"スパイラルバースト","desc":"攻撃時、敵を普通の力で引き寄せ、攻撃力の110%の術ダメージを与える\nスキル効果時間終了時、攻撃範囲内の敵全員に攻撃力の210%の術ダメージを与える"},"talents":[{"descRaw":"スキル未発動時、隣接4マス内の味方全員の防御力+12%<@ba.talpu>(+2%)\nスキル発動中、敵に狙われにくくなる","name":"地質学者","desc":"スキル未発動時、隣接4マス内の味方全員の防御力+12%(+2%)\nスキル発動中、敵に狙われにくくなる"}],"module":{"name":"集中力維持装置"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃時、敵に攻撃力の<@ba.vup>125%の術ダメージを与える","name":"風のささやき","desc":"攻撃範囲拡大、攻撃時、敵に攻撃力の125%の術ダメージを与える"},{"descRaw":"攻撃時、敵を<@ba.vup>普通の力で引き寄せ、攻撃力の<@ba.vup>110%の術ダメージを与える\nスキル効果時間終了時、攻撃範囲内の敵全員に攻撃力の<@ba.vup>210%の術ダメージを与える","name":"スパイラルバースト","desc":"攻撃時、敵を普通の力で引き寄せ、攻撃力の110%の術ダメージを与える\nスキル効果時間終了時、攻撃範囲内の敵全員に攻撃力の210%の術ダメージを与える"}],"_h":"uca03fl50u2wmnm0hwn2agxceca40u2wmn"},"chess_char_3_08_b":{"name":"ミント","subProfessionName":"法陣術師","trait":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性がさらに大幅<@ba.kw>上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性がさらに大幅上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"skill":{"descRaw":"攻撃時、敵を<@ba.vup>普通の力で引き寄せ、攻撃力の<@ba.vup>115%の術ダメージを与える\nスキル効果時間終了時、攻撃範囲内の敵全員に攻撃力の<@ba.vup>240%の術ダメージを与える","name":"スパイラルバースト","desc":"攻撃時、敵を普通の力で引き寄せ、攻撃力の115%の術ダメージを与える\nスキル効果時間終了時、攻撃範囲内の敵全員に攻撃力の240%の術ダメージを与える"},"talents":[{"descRaw":"スキル未発動時、隣接4マス内の味方全員の防御力+12%<@ba.talpu>(+2%)\nスキル発動中、敵に狙われにくくなる","name":"地質学者","desc":"スキル未発動時、隣接4マス内の味方全員の防御力+12%(+2%)\nスキル発動中、敵に狙われにくくなる"}],"module":{"name":"集中力維持装置"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃時、敵に攻撃力の<@ba.vup>140%の術ダメージを与える","name":"風のささやき","desc":"攻撃範囲拡大、攻撃時、敵に攻撃力の140%の術ダメージを与える"},{"descRaw":"攻撃時、敵を<@ba.vup>普通の力で引き寄せ、攻撃力の<@ba.vup>115%の術ダメージを与える\nスキル効果時間終了時、攻撃範囲内の敵全員に攻撃力の<@ba.vup>240%の術ダメージを与える","name":"スパイラルバースト","desc":"攻撃時、敵を普通の力で引き寄せ、攻撃力の115%の術ダメージを与える\nスキル効果時間終了時、攻撃範囲内の敵全員に攻撃力の240%の術ダメージを与える"}],"traitBase":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"talentsBase":[{"descRaw":"スキル未発動時、隣接4マス内の味方全員の防御力+12%<@ba.talpu>(+2%)\nスキル発動中、敵に狙われにくくなる","name":"地質学者","desc":"スキル未発動時、隣接4マス内の味方全員の防御力+12%(+2%)\nスキル発動中、敵に狙われにくくなる"}],"modules":[{"name":"集中力維持装置","traitOverride":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性がさらに大幅<@ba.kw>上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性がさらに大幅上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"}}],"_h":"uca069ubc62w3fm0hwn2agarecstc62w3f3fl5m0hwn2ag69ub"},"chess_char_3_09_a":{"name":"ルシーラ","subProfessionName":"呪詛師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skill":{"descRaw":"攻撃力<@ba.vup>+30%、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度<@ba.vup>-40%、それらの対象が倒されるたびに自身の素質の効果が<@ba.vup>0.4倍上乗せされ、最大<@ba.vup>2.6倍まで上昇する(スキル終了まで効果継続)","name":"遮断性発色剤","desc":"攻撃力+30%、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度-40%、それらの対象が倒されるたびに自身の素質の効果が0.4倍上乗せされ、最大2.6倍まで上昇する(スキル終了まで効果継続)"},"talents":[{"descRaw":"攻撃範囲内の【エリート】と【ボス】を除く敵に18%<@ba.talpu>(+2%)の<$ba.fragile>脆弱状態を付与","name":"測量機器の応用","desc":"攻撃範囲内の【エリート】と【ボス】を除く敵に18%(+2%)の脆弱状態を付与"}],"module":{"name":"多機能型測量機・改良版"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>125%まで上昇し、同時に<@ba.vup>4体の敵を攻撃する","name":"惑わす海流図","desc":"次の通常攻撃時、攻撃力が125%まで上昇し、同時に4体の敵を攻撃する"},{"descRaw":"攻撃力<@ba.vup>+30%、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度<@ba.vup>-40%、それらの対象が倒されるたびに自身の素質の効果が<@ba.vup>0.4倍上乗せされ、最大<@ba.vup>2.6倍まで上昇する(スキル終了まで効果継続)","name":"遮断性発色剤","desc":"攻撃力+30%、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度-40%、それらの対象が倒されるたびに自身の素質の効果が0.4倍上乗せされ、最大2.6倍まで上昇する(スキル終了まで効果継続)"}],"_h":"drhvce5yccu5iedww9psfhjxh0vpccu5ie"},"chess_char_3_09_b":{"name":"ルシーラ","subProfessionName":"呪詛師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"対象に10%の<$ba.weaken>虚弱効果を2秒間付与する","desc":"敵に術ダメージを与える","moduleDesc":"対象に10%の虚弱効果を2秒間付与する"},"skill":{"descRaw":"攻撃力<@ba.vup>+40%、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度<@ba.vup>-50%、それらの対象が倒されるたびに自身の素質の効果が<@ba.vup>0.5倍上乗せされ、最大<@ba.vup>3.0倍まで上昇する(スキル終了まで効果継続)","name":"遮断性発色剤","desc":"攻撃力+40%、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度-50%、それらの対象が倒されるたびに自身の素質の効果が0.5倍上乗せされ、最大3.0倍まで上昇する(スキル終了まで効果継続)"},"talents":[{"descRaw":"攻撃範囲内の【エリート】と【ボス】を除く敵に18%<@ba.talpu>(+2%)の<$ba.fragile>脆弱状態を付与","name":"測量機器の応用","desc":"攻撃範囲内の【エリート】と【ボス】を除く敵に18%(+2%)の脆弱状態を付与"}],"module":{"name":"多機能型測量機・改良版"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>145%まで上昇し、同時に<@ba.vup>4体の敵を攻撃する","name":"惑わす海流図","desc":"次の通常攻撃時、攻撃力が145%まで上昇し、同時に4体の敵を攻撃する"},{"descRaw":"攻撃力<@ba.vup>+40%、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度<@ba.vup>-50%、それらの対象が倒されるたびに自身の素質の効果が<@ba.vup>0.5倍上乗せされ、最大<@ba.vup>3.0倍まで上昇する(スキル終了まで効果継続)","name":"遮断性発色剤","desc":"攻撃力+40%、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度-50%、それらの対象が倒されるたびに自身の素質の効果が0.5倍上乗せされ、最大3.0倍まで上昇する(スキル終了まで効果継続)"}],"traitBase":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"talentsBase":[{"descRaw":"攻撃範囲内の【エリート】と【ボス】を除く敵に18%<@ba.talpu>(+2%)の<$ba.fragile>脆弱状態を付与","name":"測量機器の応用","desc":"攻撃範囲内の【エリート】と【ボス】を除く敵に18%(+2%)の脆弱状態を付与"}],"modules":[{"name":"多機能型測量機・改良版","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"対象に10%の<$ba.weaken>虚弱効果を2秒間付与する","desc":"敵に術ダメージを与える","moduleDesc":"対象に10%の虚弱効果を2秒間付与する"}}],"_h":"drhvceih5ynymsu5m2dww9psfh63h0szmsu5m2ce5ydww9psfhceih5yny"},"chess_char_3_10_a":{"name":"パインコーン","subProfessionName":"散弾射手","trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇"},"skill":{"descRaw":"攻撃力<@ba.vup>+25%、攻撃範囲<@ba.vdown>縮小\n2回目以降スキルを使用するごとに、追加で攻撃力<@ba.vup>+20%(最大+60%)","name":"過負荷駆動","desc":"攻撃力+25%、攻撃範囲縮小\n2回目以降スキルを使用するごとに、追加で攻撃力+20%(最大+60%)"},"talents":[{"descRaw":"配置後、60秒間SP自然回復速度+0.5<@ba.talpu>(+0.05)sp/秒","name":"ポータブル電源","desc":"配置後、60秒間SP自然回復速度+0.5(+0.05)sp/秒"}],"module":{"name":"ポータブル電源"},"skills":[{"descRaw":"攻撃力の<@ba.vup>165%で攻撃して、敵の防御力を<@ba.vup>180無視する\n<@ba.rem>2回チャージ可能","name":"RMAスパイク","desc":"攻撃力の165%で攻撃して、敵の防御力を180無視する\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+25%、攻撃範囲<@ba.vdown>縮小\n2回目以降スキルを使用するごとに、追加で攻撃力<@ba.vup>+20%(最大+60%)","name":"過負荷駆動","desc":"攻撃力+25%、攻撃範囲縮小\n2回目以降スキルを使用するごとに、追加で攻撃力+20%(最大+60%)"}],"_h":"d3zvms6gecivtuupltvbuw3pjzzrecivtu"},"chess_char_3_10_b":{"name":"パインコーン","subProfessionName":"散弾射手","trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が<@ba.kw>160%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が160%まで上昇"},"skill":{"descRaw":"攻撃力<@ba.vup>+40%、攻撃範囲<@ba.vdown>縮小\n2回目以降スキルを使用するごとに、追加で攻撃力<@ba.vup>+20%(最大+60%)","name":"過負荷駆動","desc":"攻撃力+40%、攻撃範囲縮小\n2回目以降スキルを使用するごとに、追加で攻撃力+20%(最大+60%)"},"talents":[{"descRaw":"配置後、60秒間SP自然回復速度+0.5<@ba.talpu>(+0.05)sp/秒","name":"ポータブル電源","desc":"配置後、60秒間SP自然回復速度+0.5(+0.05)sp/秒"}],"module":{"name":"ポータブル電源"},"skills":[{"descRaw":"攻撃力の<@ba.vup>180%で攻撃して、敵の防御力を<@ba.vup>210無視する\n<@ba.rem>3回チャージ可能","name":"RMAスパイク","desc":"攻撃力の180%で攻撃して、敵の防御力を210無視する\n3回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+40%、攻撃範囲<@ba.vdown>縮小\n2回目以降スキルを使用するごとに、追加で攻撃力<@ba.vup>+20%(最大+60%)","name":"過負荷駆動","desc":"攻撃力+40%、攻撃範囲縮小\n2回目以降スキルを使用するごとに、追加で攻撃力+20%(最大+60%)"}],"traitBase":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇"},"talentsBase":[{"descRaw":"配置後、60秒間SP自然回復速度+0.5<@ba.talpu>(+0.05)sp/秒","name":"ポータブル電源","desc":"配置後、60秒間SP自然回復速度+0.5(+0.05)sp/秒"}],"modules":[{"name":"ポータブル電源","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が<@ba.kw>160%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が160%まで上昇"}}],"_h":"d3zvpn49rxivphupltvbuwivjz8drxivphms6gupltvbuwpn49"},"chess_char_3_11_a":{"name":"スノーハンター","subProfessionName":"狩人","trait":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)"},"skill":{"descRaw":"特殊弾で攻撃力の<@ba.vup>160%(移動していない敵を攻撃する場合、攻撃力が<@ba.vup>185%まで上昇)の2連撃を行う\n<@ba.rem>1回チャージ可能","name":"吹雪の連矢","desc":"特殊弾で攻撃力の160%(移動していない敵を攻撃する場合、攻撃力が185%まで上昇)の2連撃を行う\n1回チャージ可能"},"talents":[{"descRaw":"スキル発動時、裂雲獣に攻撃させ、対象に攻撃力の185%<@ba.talpu>(+5%)の物理ダメージを与え、3秒間<$ba.cold>寒冷状態を付与","name":"裂雲の一撃","desc":"スキル発動時、裂雲獣に攻撃させ、対象に攻撃力の185%(+5%)の物理ダメージを与え、3秒間寒冷状態を付与"}],"module":{"name":"いつかの狩猟"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>185%まで上昇","name":"強撃β","desc":"次の通常攻撃時、攻撃力が185%まで上昇"},{"descRaw":"特殊弾で攻撃力の<@ba.vup>160%(移動していない敵を攻撃する場合、攻撃力が<@ba.vup>185%まで上昇)の2連撃を行う\n<@ba.rem>1回チャージ可能","name":"吹雪の連矢","desc":"特殊弾で攻撃力の160%(移動していない敵を攻撃する場合、攻撃力が185%まで上昇)の2連撃を行う\n1回チャージ可能"}],"_h":"l5hayq34zhfg0n3nod0d1mgj2j22zhfg0n"},"chess_char_3_11_b":{"name":"スノーハンター","subProfessionName":"狩人","trait":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","moduleDescRaw":"弾を撃ち切った後、次弾装填時の装弾数+1","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","moduleDesc":"弾を撃ち切った後、次弾装填時の装弾数+1"},"skill":{"descRaw":"特殊弾で攻撃力の<@ba.vup>180%(移動していない敵を攻撃する場合、攻撃力が<@ba.vup>210%まで上昇)の2連撃を行う\n<@ba.rem>2回チャージ可能","name":"吹雪の連矢","desc":"特殊弾で攻撃力の180%(移動していない敵を攻撃する場合、攻撃力が210%まで上昇)の2連撃を行う\n2回チャージ可能"},"talents":[{"descRaw":"スキル発動時、裂雲獣に攻撃させ、対象に攻撃力の185%<@ba.talpu>(+5%)の物理ダメージを与え、3秒間<$ba.cold>寒冷状態を付与","name":"裂雲の一撃","desc":"スキル発動時、裂雲獣に攻撃させ、対象に攻撃力の185%(+5%)の物理ダメージを与え、3秒間寒冷状態を付与"}],"module":{"name":"いつかの狩猟"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>200%まで上昇","name":"強撃β","desc":"次の通常攻撃時、攻撃力が200%まで上昇"},{"descRaw":"特殊弾で攻撃力の<@ba.vup>180%(移動していない敵を攻撃する場合、攻撃力が<@ba.vup>210%まで上昇)の2連撃を行う\n<@ba.rem>2回チャージ可能","name":"吹雪の連矢","desc":"特殊弾で攻撃力の180%(移動していない敵を攻撃する場合、攻撃力が210%まで上昇)の2連撃を行う\n2回チャージ可能"}],"traitBase":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)"},"talentsBase":[{"descRaw":"スキル発動時、裂雲獣に攻撃させ、対象に攻撃力の185%<@ba.talpu>(+5%)の物理ダメージを与え、3秒間<$ba.cold>寒冷状態を付与","name":"裂雲の一撃","desc":"スキル発動時、裂雲獣に攻撃させ、対象に攻撃力の185%(+5%)の物理ダメージを与え、3秒間寒冷状態を付与"}],"modules":[{"name":"いつかの狩猟","traitOverride":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","moduleDescRaw":"弾を撃ち切った後、次弾装填時の装弾数+1","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","moduleDesc":"弾を撃ち切った後、次弾装填時の装弾数+1"}}],"_h":"l5hayqcu34cuq3fgs13nod0d1mgt2juwq3fgs1yq343nod0d1myqcu34cu"},"chess_char_3_12_a":{"name":"ブレミシャイン","subProfessionName":"庇護衛士","trait":{"descRaw":"HP回復スキルを所持","desc":"HP回復スキルを所持"},"skill":{"descRaw":"攻撃力<@ba.vup>+65%、防御力<@ba.vup>+25%、攻撃時追加で対象に攻撃力の<@ba.vup>60%の術ダメージを与え、周囲一定範囲内の<@ba.rem>自身以外の味方1体のHPを攻撃力の<@ba.vup>70%回復","name":"英霊顕現","desc":"攻撃力+65%、防御力+25%、攻撃時追加で対象に攻撃力の60%の術ダメージを与え、周囲一定範囲内の自身以外の味方1体のHPを攻撃力の70%回復"},"talents":[{"descRaw":"配置中、味方全員の被撃回復系のスキルは、攻撃時にもSPを1回復できる","name":"盾剣騎士","desc":"配置中、味方全員の被撃回復系のスキルは、攻撃時にもSPを1回復できる"},{"descRaw":"<$ba.sleep>睡眠状態の敵を攻撃でき、優先して攻撃する\n<$ba.sleep>睡眠状態の敵を攻撃時、攻撃力が144%<@ba.talpu>(+4%)まで上昇","name":"憐憫","desc":"睡眠状態の敵を攻撃でき、優先して攻撃する\n睡眠状態の敵を攻撃時、攻撃力が144%(+4%)まで上昇"}],"module":{"name":"職人団の槌音"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>200%の物理ダメージを与え、周囲一定範囲内にいる味方1人を治療し、対象のHPをブレミシャインの攻撃力の<@ba.vup>110%回復\n<@ba.rem>1回チャージ可能","name":"光芒奔溢","desc":"次の通常攻撃時、敵に攻撃力の200%の物理ダメージを与え、周囲一定範囲内にいる味方1人を治療し、対象のHPをブレミシャインの攻撃力の110%回復\n1回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+55%、自身と同じマス内にいる地面上の敵全員を<$ba.sleep>睡眠させ、周囲一定範囲内の味方全員のHPを1秒ごとに攻撃力の<@ba.vup>16%回復","name":"破邪輝光","desc":"攻撃力+55%、自身と同じマス内にいる地面上の敵全員を睡眠させ、周囲一定範囲内の味方全員のHPを1秒ごとに攻撃力の16%回復"},{"descRaw":"攻撃力<@ba.vup>+65%、防御力<@ba.vup>+25%、攻撃時追加で対象に攻撃力の<@ba.vup>60%の術ダメージを与え、周囲一定範囲内の<@ba.rem>自身以外の味方1体のHPを攻撃力の<@ba.vup>70%回復","name":"英霊顕現","desc":"攻撃力+65%、防御力+25%、攻撃時追加で対象に攻撃力の60%の術ダメージを与え、周囲一定範囲内の自身以外の味方1体のHPを攻撃力の70%回復"}],"_h":"ajxwayayrfhek9ifqyife0ikz3vzyqaer45hyeiirfhek9"},"chess_char_3_12_b":{"name":"ブレミシャイン","subProfessionName":"庇護衛士","trait":{"descRaw":"HP回復スキルを所持","moduleDescRaw":"被ダメージ<@ba.kw>-15%","desc":"HP回復スキルを所持","moduleDesc":"被ダメージ-15%"},"skill":{"descRaw":"攻撃力<@ba.vup>+80%、防御力<@ba.vup>+30%、攻撃時追加で対象に攻撃力の<@ba.vup>70%の術ダメージを与え、周囲一定範囲内の<@ba.rem>自身以外の味方1体のHPを攻撃力の<@ba.vup>80%回復","name":"英霊顕現","desc":"攻撃力+80%、防御力+30%、攻撃時追加で対象に攻撃力の70%の術ダメージを与え、周囲一定範囲内の自身以外の味方1体のHPを攻撃力の80%回復"},"talents":[{"descRaw":"配置中、味方全員の被撃回復系のスキルは、攻撃時にもSPを1回復できる","name":"盾剣騎士","desc":"配置中、味方全員の被撃回復系のスキルは、攻撃時にもSPを1回復できる"},{"descRaw":"<$ba.sleep>睡眠状態の敵を攻撃でき、優先して攻撃する\n<$ba.sleep>睡眠状態の敵を攻撃時、攻撃力が144%<@ba.talpu>(+4%)まで上昇","name":"憐憫","desc":"睡眠状態の敵を攻撃でき、優先して攻撃する\n睡眠状態の敵を攻撃時、攻撃力が144%(+4%)まで上昇"}],"module":{"name":"職人団の槌音"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>220%の物理ダメージを与え、周囲一定範囲内にいる味方1人を治療し、対象のHPをブレミシャインの攻撃力の<@ba.vup>120%回復\n<@ba.rem>2回チャージ可能","name":"光芒奔溢","desc":"次の通常攻撃時、敵に攻撃力の220%の物理ダメージを与え、周囲一定範囲内にいる味方1人を治療し、対象のHPをブレミシャインの攻撃力の120%回復\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+70%、自身と同じマス内にいる地面上の敵全員を<$ba.sleep>睡眠させ、周囲一定範囲内の味方全員のHPを1秒ごとに攻撃力の<@ba.vup>17%回復","name":"破邪輝光","desc":"攻撃力+70%、自身と同じマス内にいる地面上の敵全員を睡眠させ、周囲一定範囲内の味方全員のHPを1秒ごとに攻撃力の17%回復"},{"descRaw":"攻撃力<@ba.vup>+80%、防御力<@ba.vup>+30%、攻撃時追加で対象に攻撃力の<@ba.vup>70%の術ダメージを与え、周囲一定範囲内の<@ba.rem>自身以外の味方1体のHPを攻撃力の<@ba.vup>80%回復","name":"英霊顕現","desc":"攻撃力+80%、防御力+30%、攻撃時追加で対象に攻撃力の70%の術ダメージを与え、周囲一定範囲内の自身以外の味方1体のHPを攻撃力の80%回復"}],"traitBase":{"descRaw":"HP回復スキルを所持","desc":"HP回復スキルを所持"},"talentsBase":[{"descRaw":"配置中、味方全員の被撃回復系のスキルは、攻撃時にもSPを1回復できる","name":"盾剣騎士","desc":"配置中、味方全員の被撃回復系のスキルは、攻撃時にもSPを1回復できる"},{"descRaw":"<$ba.sleep>睡眠状態の敵を攻撃でき、優先して攻撃する\n<$ba.sleep>睡眠状態の敵を攻撃時、攻撃力が144%<@ba.talpu>(+4%)まで上昇","name":"憐憫","desc":"睡眠状態の敵を攻撃でき、優先して攻撃する\n睡眠状態の敵を攻撃時、攻撃力が144%(+4%)まで上昇"}],"modules":[{"name":"職人団の槌音","traitOverride":{"descRaw":"HP回復スキルを所持","moduleDescRaw":"被ダメージ<@ba.kw>-15%","desc":"HP回復スキルを所持","moduleDesc":"被ダメージ-15%"}},{"name":"「首席騎士」","traitOverride":{"descRaw":"HP回復スキルを所持","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"HP回復スキルを所持","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"}}],"_h":"ajxwayiaay2w00heqoifqyife0ikz3vza4aeryjryeug00heqoayayifqyife0ikz3vzayiaay2wvyaybyaydw"},"chess_char_3_13_a":{"name":"ミニマリスト","subProfessionName":"操機術師","trait":{"descRaw":"<@ba.kw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lpu>(+5%)まで上昇","name":"対空エキスパート","desc":"飛行ユニットを攻撃時、攻撃力が140%(+5%)まで上昇"}],"modules":[{"name":"ハンティングナイフ","traitOverride":{"descRaw":"飛行ユニットを優先して攻撃","moduleDescRaw":"飛行ユニットを攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"飛行ユニットを優先して攻撃","moduleDesc":"飛行ユニットを攻撃時、攻撃力が110%まで上昇"}}],"_h":"c9kfcw9scwlscfef75hgma7surmzmutvcfef75cwcwhgma7surcw9scwls"},"chess_char_3_18_a":{"name":"ウルピスフォリア","subProfessionName":"先駆兵","trait":{"descRaw":"敵を2体までブロック","desc":"敵を2体までブロック"},"skill":{"descRaw":"所持コスト<@ba.vup>+7、攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+65%、攻撃速度が<@ba.vup>+160から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに<@ba.vup>0.2秒間<$ba.stun>スタンさせる。\n<@ba.rem>スキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる","name":"狐隠れの技","desc":"所持コスト+7、攻撃範囲+1、攻撃力+65%、攻撃速度が+160から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに0.2秒間スタンさせる。\nスキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる"},"talents":[{"descRaw":"敵にダメージを与えた際、敵ごとに一度だけ、10秒間自身が対象にダメージを与えた際に追加で攻撃力の30%の術ダメージを与える効果を付与","name":"追跡者","desc":"敵にダメージを与えた際、敵ごとに一度だけ、10秒間自身が対象にダメージを与えた際に追加で攻撃力の30%の術ダメージを与える効果を付与"},{"descRaw":"配置中、コストの自然回復速度+10%、4秒間ダメージを受けていない場合、1秒ごとにHPが最大値の5%<@ba.talpu>(+1%)回復","name":"気力温存","desc":"配置中、コストの自然回復速度+10%、4秒間ダメージを受けていない場合、1秒ごとにHPが最大値の5%(+1%)回復"}],"module":{"name":"殺し屋にも休暇あり"},"skills":[{"descRaw":"次の通常攻撃時、追加で攻撃力の<@ba.vup>215%の術ダメージを与え、所持コスト<@ba.vup>+1\n<@ba.rem>3回チャージ可能","name":"お仕置き","desc":"次の通常攻撃時、追加で攻撃力の215%の術ダメージを与え、所持コスト+1\n3回チャージ可能"},{"descRaw":"所持コスト<@ba.vup>+5、周囲一定範囲内の敵最大6体に攻撃力の<@ba.vup>200%の術ダメージを与え、<@ba.vup>4.5秒間<$ba.sluggish>足止めする。既に<$ba.sluggish>足止め状態の対象に対しては、追加で<@ba.vup>4秒間<$ba.stun>スタンさせる\n<@ba.rem>2回チャージ可能","name":"鋭利な尋問","desc":"所持コスト+5、周囲一定範囲内の敵最大6体に攻撃力の200%の術ダメージを与え、4.5秒間足止めする。既に足止め状態の対象に対しては、追加で4秒間スタンさせる\n2回チャージ可能"},{"descRaw":"所持コスト<@ba.vup>+7、攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+65%、攻撃速度が<@ba.vup>+160から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに<@ba.vup>0.2秒間<$ba.stun>スタンさせる。\n<@ba.rem>スキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる","name":"狐隠れの技","desc":"所持コスト+7、攻撃範囲+1、攻撃力+65%、攻撃速度が+160から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに0.2秒間スタンさせる。\nスキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる"}],"_h":"jwtwtltl3ebss9y6aiy6yyhgu63yl9cmrlrzsly13ebss9"},"chess_char_3_18_b":{"name":"ウルピスフォリア","subProfessionName":"先駆兵","trait":{"descRaw":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%","desc":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%"},"skill":{"descRaw":"所持コスト<@ba.vup>+8、攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+80%、攻撃速度が<@ba.vup>+170から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに<@ba.vup>0.2秒間<$ba.stun>スタンさせる。\n<@ba.rem>スキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる","name":"狐隠れの技","desc":"所持コスト+8、攻撃範囲+1、攻撃力+80%、攻撃速度が+170から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに0.2秒間スタンさせる。\nスキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる"},"talents":[{"descRaw":"敵にダメージを与えた際、敵ごとに一度だけ、10秒間自身が対象にダメージを与えた際に追加で攻撃力の30%の術ダメージを与える効果を付与","name":"追跡者","desc":"敵にダメージを与えた際、敵ごとに一度だけ、10秒間自身が対象にダメージを与えた際に追加で攻撃力の30%の術ダメージを与える効果を付与"},{"descRaw":"配置中、コストの自然回復速度+10%、4秒間ダメージを受けていない場合、1秒ごとにHPが最大値の5%<@ba.talpu>(+1%)回復","name":"気力温存","desc":"配置中、コストの自然回復速度+10%、4秒間ダメージを受けていない場合、1秒ごとにHPが最大値の5%(+1%)回復"}],"module":{"name":"殺し屋にも休暇あり"},"skills":[{"descRaw":"次の通常攻撃時、追加で攻撃力の<@ba.vup>245%の術ダメージを与え、所持コスト<@ba.vup>+1\n<@ba.rem>3回チャージ可能","name":"お仕置き","desc":"次の通常攻撃時、追加で攻撃力の245%の術ダメージを与え、所持コスト+1\n3回チャージ可能"},{"descRaw":"所持コスト<@ba.vup>+6、周囲一定範囲内の敵最大6体に攻撃力の<@ba.vup>245%の術ダメージを与え、<@ba.vup>4.5秒間<$ba.sluggish>足止めする。既に<$ba.sluggish>足止め状態の対象に対しては、追加で<@ba.vup>4.5秒間<$ba.stun>スタンさせる\n<@ba.rem>2回チャージ可能","name":"鋭利な尋問","desc":"所持コスト+6、周囲一定範囲内の敵最大6体に攻撃力の245%の術ダメージを与え、4.5秒間足止めする。既に足止め状態の対象に対しては、追加で4.5秒間スタンさせる\n2回チャージ可能"},{"descRaw":"所持コスト<@ba.vup>+8、攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+80%、攻撃速度が<@ba.vup>+170から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに<@ba.vup>0.2秒間<$ba.stun>スタンさせる。\n<@ba.rem>スキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる","name":"狐隠れの技","desc":"所持コスト+8、攻撃範囲+1、攻撃力+80%、攻撃速度が+170から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに0.2秒間スタンさせる。\nスキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる"}],"traitBase":{"descRaw":"敵を2体までブロック","desc":"敵を2体までブロック"},"talentsBase":[{"descRaw":"敵にダメージを与えた際、敵ごとに一度だけ、10秒間自身が対象にダメージを与えた際に追加で攻撃力の30%の術ダメージを与える効果を付与","name":"追跡者","desc":"敵にダメージを与えた際、敵ごとに一度だけ、10秒間自身が対象にダメージを与えた際に追加で攻撃力の30%の術ダメージを与える効果を付与"},{"descRaw":"配置中、コストの自然回復速度+10%、4秒間ダメージを受けていない場合、1秒ごとにHPが最大値の5%<@ba.talpu>(+1%)回復","name":"気力温存","desc":"配置中、コストの自然回復速度+10%、4秒間ダメージを受けていない場合、1秒ごとにHPが最大値の5%(+1%)回復"}],"modules":[{"name":"殺し屋にも休暇あり","traitOverride":{"descRaw":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%","desc":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%"}},{"traitOverride":{"descRaw":"敵を2体までブロック","moduleDescRaw":"初回配置時、自身の配置コスト-4","desc":"敵を2体までブロック","moduleDesc":"初回配置時、自身の配置コスト-4"}}],"_h":"jwtw5c5crvbsx8y6aiy6yyhgu63y2acmjwocsl3crvbsx8tltly6aiy6yyhgu63y5c5ctljytljy"},"chess_char_3_19_a":{"name":"ヴィジェル","subProfessionName":"戦術家","trait":{"descRaw":"攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇","desc":"攻撃範囲内で戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇"},"skill":{"descRaw":"スキル発動中所持コストが徐々に増加(合計<@ba.vup>10)し、通常攻撃が<@ba.vup>3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の<@ba.vup>20%の術ダメージを与える","name":"統率者の威厳","desc":"スキル発動中所持コストが徐々に増加(合計10)し、通常攻撃が3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の20%の術ダメージを与える"},"talents":[{"descRaw":"戦術召集点に2体の「狼の隻影」から成る「狼の群れ」を援軍として召喚可能\n25秒ごとに「狼の隻影」が1体増える(最大計3体まで。「狼の隻影」1体につき、「狼の群れ」のブロック数+1、攻撃時のダメージ発生回数+1)","name":"群狼の統率者","desc":"戦術召集点に2体の「狼の隻影」から成る「狼の群れ」を援軍として召喚可能\n25秒ごとに「狼の隻影」が1体増える(最大計3体まで。「狼の隻影」1体につき、「狼の群れ」のブロック数+1、攻撃時のダメージ発生回数+1)"},{"descRaw":"「狼の群れ」にブロックされている敵を攻撃時、ヴィジェルと「狼の群れ」が対象の防御力を200<@ba.talpu>(+25)無視","name":"飢えたる群狼","desc":"「狼の群れ」にブロックされている敵を攻撃時、ヴィジェルと「狼の群れ」が対象の防御力を200(+25)無視"}],"module":{"name":"シラクーザ式入門の証"},"skills":[{"descRaw":"所持コスト<@ba.vup>+7\n「狼の隻影」1体増加","name":"統率者の一声","desc":"所持コスト+7\n「狼の隻影」1体増加"},{"descRaw":"所持コスト<@ba.vup>+2\n「狼の群れ」の次の攻撃時、攻撃力が<@ba.vup>155%まで上昇し、HPが最大値の<@ba.vup>10%回復する。敵を倒すと所持コストがさらに<@ba.vup>+1","name":"統率者の恩賞","desc":"所持コスト+2\n「狼の群れ」の次の攻撃時、攻撃力が155%まで上昇し、HPが最大値の10%回復する。敵を倒すと所持コストがさらに+1"},{"descRaw":"スキル発動中所持コストが徐々に増加(合計<@ba.vup>10)し、通常攻撃が<@ba.vup>3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の<@ba.vup>20%の術ダメージを与える","name":"統率者の威厳","desc":"スキル発動中所持コストが徐々に増加(合計10)し、通常攻撃が3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の20%の術ダメージを与える"}],"_h":"tf8auajgh9le8azahxza58tt92epp943o6nw8r06h9le8a"},"chess_char_3_19_b":{"name":"ヴィジェル","subProfessionName":"戦術家","trait":{"descRaw":"攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇\n援軍はブロックしている敵からの被ダメージ-<@ba.kw>15%。","desc":"攻撃範囲内で戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇\n援軍はブロックしている敵からの被ダメージ-15%。"},"skill":{"descRaw":"スキル発動中所持コストが徐々に増加(合計<@ba.vup>11)し、通常攻撃が<@ba.vup>3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の<@ba.vup>30%の術ダメージを与える","name":"統率者の威厳","desc":"スキル発動中所持コストが徐々に増加(合計11)し、通常攻撃が3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の30%の術ダメージを与える"},"talents":[{"descRaw":"戦術召集点に2体の「狼の隻影」から成る「狼の群れ」を援軍として召喚可能\n25秒ごとに「狼の隻影」が1体増える(最大計3体まで。「狼の隻影」1体につき、「狼の群れ」のブロック数+1、攻撃時のダメージ発生回数+1)","name":"群狼の統率者","desc":"戦術召集点に2体の「狼の隻影」から成る「狼の群れ」を援軍として召喚可能\n25秒ごとに「狼の隻影」が1体増える(最大計3体まで。「狼の隻影」1体につき、「狼の群れ」のブロック数+1、攻撃時のダメージ発生回数+1)"},{"descRaw":"「狼の群れ」にブロックされている敵を攻撃時、ヴィジェルと「狼の群れ」が対象の防御力を200<@ba.talpu>(+25)無視","name":"飢えたる群狼","desc":"「狼の群れ」にブロックされている敵を攻撃時、ヴィジェルと「狼の群れ」が対象の防御力を200(+25)無視"}],"module":{"name":"シラクーザ式入門の証"},"skills":[{"descRaw":"所持コスト<@ba.vup>+7\n「狼の隻影」1体増加","name":"統率者の一声","desc":"所持コスト+7\n「狼の隻影」1体増加"},{"descRaw":"所持コスト<@ba.vup>+2\n「狼の群れ」の次の攻撃時、攻撃力が<@ba.vup>170%まで上昇し、HPが最大値の<@ba.vup>15%回復する。敵を倒すと所持コストがさらに<@ba.vup>+1","name":"統率者の恩賞","desc":"所持コスト+2\n「狼の群れ」の次の攻撃時、攻撃力が170%まで上昇し、HPが最大値の15%回復する。敵を倒すと所持コストがさらに+1"},{"descRaw":"スキル発動中所持コストが徐々に増加(合計<@ba.vup>11)し、通常攻撃が<@ba.vup>3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の<@ba.vup>30%の術ダメージを与える","name":"統率者の威厳","desc":"スキル発動中所持コストが徐々に増加(合計11)し、通常攻撃が3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の30%の術ダメージを与える"}],"traitBase":{"descRaw":"攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇","desc":"攻撃範囲内で戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇"},"talentsBase":[{"descRaw":"戦術召集点に2体の「狼の隻影」から成る「狼の群れ」を援軍として召喚可能\n25秒ごとに「狼の隻影」が1体増える(最大計3体まで。「狼の隻影」1体につき、「狼の群れ」のブロック数+1、攻撃時のダメージ発生回数+1)","name":"群狼の統率者","desc":"戦術召集点に2体の「狼の隻影」から成る「狼の群れ」を援軍として召喚可能\n25秒ごとに「狼の隻影」が1体増える(最大計3体まで。「狼の隻影」1体につき、「狼の群れ」のブロック数+1、攻撃時のダメージ発生回数+1)"},{"descRaw":"「狼の群れ」にブロックされている敵を攻撃時、ヴィジェルと「狼の群れ」が対象の防御力を200<@ba.talpu>(+25)無視","name":"飢えたる群狼","desc":"「狼の群れ」にブロックされている敵を攻撃時、ヴィジェルと「狼の群れ」が対象の防御力を200(+25)無視"}],"modules":[{"name":"シラクーザ式入門の証","traitOverride":{"descRaw":"攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇\n援軍はブロックしている敵からの被ダメージ-<@ba.kw>15%。","desc":"攻撃範囲内で戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇\n援軍はブロックしている敵からの被ダメージ-15%。"}},{"name":"過ぎ去りし時間","traitOverride":{"descRaw":"攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が165%まで上昇\n援軍がブロックしている敵は味方ユニットから狙われやすくなる","desc":"攻撃範囲内で戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が165%まで上昇\n援軍がブロックしている敵は味方ユニットから狙われやすくなる"}}],"_h":"tf8asrxpq5leyezahxza58tt92epp943o6lq8rccq5leyeuajgzahxza58tt92epsrxpn2m2to"},"chess_char_3_20_a":{"name":"イェラ","subProfessionName":"操機術師","trait":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)"},"skill":{"descRaw":"攻撃力<@ba.vup>+29%、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>15%の確率で攻撃対象に<@ba.vup>2.5秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する","name":"心意のままに","desc":"攻撃力+29%、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、15%の確率で攻撃対象に2.5秒の寒冷状態を付与する\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する"},"talents":[{"descRaw":"攻撃力+13%<@ba.talpu>(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%<@ba.talpu>(+3%)になる","name":"俯瞰","desc":"攻撃力+13%(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%(+3%)になる"}],"module":{"name":"雪を紡いで"},"skills":[{"descRaw":"攻撃力<@ba.vup>+45%","name":"攻撃力強化γ","desc":"攻撃力+45%"},{"descRaw":"攻撃力<@ba.vup>+29%、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>15%の確率で攻撃対象に<@ba.vup>2.5秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する","name":"心意のままに","desc":"攻撃力+29%、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、15%の確率で攻撃対象に2.5秒の寒冷状態を付与する\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する"}],"_h":"xc93k7j1iwhsv4xxoo8pt5igyjmhiwhsv4"},"chess_char_3_20_b":{"name":"イェラ","subProfessionName":"操機術師","trait":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の120%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の120%まで)"},"skill":{"descRaw":"攻撃力<@ba.vup>+40%、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>20%の確率で攻撃対象に<@ba.vup>2.5秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する","name":"心意のままに","desc":"攻撃力+40%、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、20%の確率で攻撃対象に2.5秒の寒冷状態を付与する\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する"},"talents":[{"descRaw":"攻撃力+13%<@ba.talpu>(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%<@ba.talpu>(+3%)になる","name":"俯瞰","desc":"攻撃力+13%(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%(+3%)になる"}],"module":{"name":"雪を紡いで"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%","name":"攻撃力強化γ","desc":"攻撃力+60%"},{"descRaw":"攻撃力<@ba.vup>+40%、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>20%の確率で攻撃対象に<@ba.vup>2.5秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する","name":"心意のままに","desc":"攻撃力+40%、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、20%の確率で攻撃対象に2.5秒の寒冷状態を付与する\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する"}],"traitBase":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)"},"talentsBase":[{"descRaw":"攻撃力+13%<@ba.talpu>(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%<@ba.talpu>(+3%)になる","name":"俯瞰","desc":"攻撃力+13%(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%(+3%)になる"}],"modules":[{"name":"雪を紡いで","traitOverride":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の120%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の120%まで)"}}],"_h":"xc93lg7i1dhselxxoo8pt575yjae1dhselk7j1xxoo8pt5lg7i"},"chess_char_3_21_a":{"name":"アルケット","subProfessionName":"速射手","trait":{"descRaw":"飛行ユニットを優先して攻撃","desc":"飛行ユニットを優先して攻撃"},"skill":{"descRaw":"攻撃力<@ba.vup>+10%、攻撃範囲<@ba.vup>+1、通常攻撃が<@ba.vup>3連撃になり、敵<@ba.vup>2体を同時に攻撃","name":"暴風の矢","desc":"攻撃力+10%、攻撃範囲+1、通常攻撃が3連撃になり、敵2体を同時に攻撃"},"talents":[{"descRaw":"配置中、2.5秒ごとに味方【狙撃】の攻撃回復系スキルのSPを1回復","name":"ランデン戦術","desc":"配置中、2.5秒ごとに味方【狙撃】の攻撃回復系スキルのSPを1回復"},{"descRaw":"配置後、<$ba.shield>シールドを1枚形成する、<$ba.shield>シールドが消耗される時、SPを9<@ba.talpu>(+2)回復","name":"鉄弦","desc":"配置後、シールドを1枚形成する、シールドが消耗される時、SPを9(+2)回復"}],"module":{"name":"「明日の種」"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>185%の物理ダメージを与え、対象の周囲一定範囲内他の敵最大<@ba.vup>3体に攻撃力の<@ba.vup>135%の物理ダメージを与える","name":"飛散の矢","desc":"次の通常攻撃時、敵に攻撃力の185%の物理ダメージを与え、対象の周囲一定範囲内他の敵最大3体に攻撃力の135%の物理ダメージを与える"},{"descRaw":"攻撃力の<@ba.vup>114%の<@ba.vup>5回連続攻撃を行い、さらに攻撃対象周囲一定範囲内のまだ攻撃対象となっていない敵に連鎖攻撃を行う(連鎖するたびに攻撃回数が1回減少)\n<@ba.rem>1回チャージ可能","name":"追討の矢","desc":"攻撃力の114%の5回連続攻撃を行い、さらに攻撃対象周囲一定範囲内のまだ攻撃対象となっていない敵に連鎖攻撃を行う(連鎖するたびに攻撃回数が1回減少)\n1回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+10%、攻撃範囲<@ba.vup>+1、通常攻撃が<@ba.vup>3連撃になり、敵<@ba.vup>2体を同時に攻撃","name":"暴風の矢","desc":"攻撃力+10%、攻撃範囲+1、通常攻撃が3連撃になり、敵2体を同時に攻撃"}],"_h":"ohkfcwcwotcpa3zxxlzx8fse54ymny5chf9lvo81otcpa3"},"chess_char_3_21_b":{"name":"アルケット","subProfessionName":"速射手","trait":{"descRaw":"飛行ユニットを優先して攻撃","moduleDescRaw":"範囲内に地面上の敵がいる時、攻撃速度<@ba.kw>+8","desc":"飛行ユニットを優先して攻撃","moduleDesc":"範囲内に地面上の敵がいる時、攻撃速度+8"},"skill":{"descRaw":"攻撃力<@ba.vup>+15%、攻撃範囲<@ba.vup>+1、通常攻撃が<@ba.vup>3連撃になり、敵<@ba.vup>2体を同時に攻撃","name":"暴風の矢","desc":"攻撃力+15%、攻撃範囲+1、通常攻撃が3連撃になり、敵2体を同時に攻撃"},"talents":[{"descRaw":"配置中、2.5秒ごとに味方【狙撃】の攻撃回復系スキルのSPを1回復","name":"ランデン戦術","desc":"配置中、2.5秒ごとに味方【狙撃】の攻撃回復系スキルのSPを1回復"},{"descRaw":"配置後、<$ba.shield>シールドを1枚形成する、<$ba.shield>シールドが消耗される時、SPを9<@ba.talpu>(+2)回復","name":"鉄弦","desc":"配置後、シールドを1枚形成する、シールドが消耗される時、SPを9(+2)回復"}],"module":{"name":"「明日の種」"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>200%の物理ダメージを与え、対象の周囲一定範囲内他の敵最大<@ba.vup>3体に攻撃力の<@ba.vup>150%の物理ダメージを与える","name":"飛散の矢","desc":"次の通常攻撃時、敵に攻撃力の200%の物理ダメージを与え、対象の周囲一定範囲内他の敵最大3体に攻撃力の150%の物理ダメージを与える"},{"descRaw":"攻撃力の<@ba.vup>120%の<@ba.vup>5回連続攻撃を行い、さらに攻撃対象周囲一定範囲内のまだ攻撃対象となっていない敵に連鎖攻撃を行う(連鎖するたびに攻撃回数が1回減少)\n<@ba.rem>2回チャージ可能","name":"追討の矢","desc":"攻撃力の120%の5回連続攻撃を行い、さらに攻撃対象周囲一定範囲内のまだ攻撃対象となっていない敵に連鎖攻撃を行う(連鎖するたびに攻撃回数が1回減少)\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+15%、攻撃範囲<@ba.vup>+1、通常攻撃が<@ba.vup>3連撃になり、敵<@ba.vup>2体を同時に攻撃","name":"暴風の矢","desc":"攻撃力+15%、攻撃範囲+1、通常攻撃が3連撃になり、敵2体を同時に攻撃"}],"traitBase":{"descRaw":"飛行ユニットを優先して攻撃","desc":"飛行ユニットを優先して攻撃"},"talentsBase":[{"descRaw":"配置中、2.5秒ごとに味方【狙撃】の攻撃回復系スキルのSPを1回復","name":"ランデン戦術","desc":"配置中、2.5秒ごとに味方【狙撃】の攻撃回復系スキルのSPを1回復"},{"descRaw":"配置後、<$ba.shield>シールドを1枚形成する、<$ba.shield>シールドが消耗される時、SPを9<@ba.talpu>(+2)回復","name":"鉄弦","desc":"配置後、シールドを1枚形成する、シールドが消耗される時、SPを9(+2)回復"}],"modules":[{"name":"「明日の種」","traitOverride":{"descRaw":"飛行ユニットを優先して攻撃","moduleDescRaw":"範囲内に地面上の敵がいる時、攻撃速度<@ba.kw>+8","desc":"飛行ユニットを優先して攻撃","moduleDesc":"範囲内に地面上の敵がいる時、攻撃速度+8"}},{"name":"過ぎた日々の再訪","traitOverride":{"descRaw":"飛行ユニットを優先して攻撃","moduleDescRaw":"飛行ユニットを攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"飛行ユニットを優先して攻撃","moduleDesc":"飛行ユニットを攻撃時、攻撃力が110%まで上昇"}},{"name":"アルケットの特別限定記章","traitOverride":{"descRaw":"飛行ユニットを優先して攻撃","moduleDescRaw":"<@ba.kw>統合戦略において、戦場にいる攻撃回復系スキルを持つオペレーター1名につき、アルケットの攻撃距離+1(最大+3まで)","desc":"飛行ユニットを優先して攻撃","moduleDesc":"統合戦略において、戦場にいる攻撃回復系スキルを持つオペレーター1名につき、アルケットの攻撃距離+1(最大+3まで)"}}],"_h":"ohkfcw7bcwetmucpo6zxxlzx8fse54ym5v5cboy1vo49mucpo6cwcwzxxlzx8fse54ymcw7bcwetz8cw9scwls81cw86cwwe"},"chess_char_4_01_a":{"name":"サンクタ・ミキサー","subProfessionName":"哨戒衛士","trait":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","desc":"敵を3体までブロック、遠距離攻撃も行える"},"skill":{"descRaw":"スキル発動時に他の味方【ラテラーノ】全員に<@ba.vup>2発<$ba.addbullet>給弾する。攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+35%、攻撃力<@ba.vup>+140%、防御力<@ba.vup>+35%。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大<@ba.vup>3体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の<@ba.vup>60%\n<@ba.rem>合計30発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"引退前の布教","desc":"スキル発動時に他の味方【ラテラーノ】全員に2発給弾する。攻撃範囲拡大、最大HP+35%、攻撃力+140%、防御力+35%。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大3体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の60%\n合計30発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},"talents":[{"descRaw":"ダメージを与えるたびに10秒間自身の防御力+30、攻撃速度+3(最大3回まで重複可能)","name":"歓迎の儀・掃射","desc":"ダメージを与えるたびに10秒間自身の防御力+30、攻撃速度+3(最大3回まで重複可能)"},{"descRaw":"8秒間通常攻撃せずにいると、最大HPの18%<@ba.talpu>(+3%)までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(バリア再獲得までの時間はバリアを失った時点から再度カウントされる)","name":"見送りの儀・盾を構えて","desc":"8秒間通常攻撃せずにいると、最大HPの18%(+3%)までの被ダメージを吸収可能なバリアを獲得(バリア再獲得までの時間はバリアを失った時点から再度カウントされる)"}],"module":{"name":"甲冑手入れセット"},"skills":[{"descRaw":"次の通常攻撃が、攻撃力の<@ba.vup>130%の物理ダメージを与える<@ba.vup>3連撃になり、自身の周囲8マスで弾薬消費系スキルを発動している他の味方【ラテラーノ】1名に<@ba.vup>1発<$ba.addbullet>給弾する","name":"銃騎士主任試験官","desc":"次の通常攻撃が、攻撃力の130%の物理ダメージを与える3連撃になり、自身の周囲8マスで弾薬消費系スキルを発動している他の味方【ラテラーノ】1名に1発給弾する"},{"descRaw":"攻撃力<@ba.vup>+80%、防御力<@ba.vup>+70%、スキル発動中致命的なダメージを受けた際、即座に<@ba.vup>30発の弾薬を消費してその被ダメージを無効化する\n<@ba.rem>合計42発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"オクトパス・チェーンソー","desc":"攻撃力+80%、防御力+70%、スキル発動中致命的なダメージを受けた際、即座に30発の弾薬を消費してその被ダメージを無効化する\n合計42発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"スキル発動時に他の味方【ラテラーノ】全員に<@ba.vup>2発<$ba.addbullet>給弾する。攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+35%、攻撃力<@ba.vup>+140%、防御力<@ba.vup>+35%。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大<@ba.vup>3体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の<@ba.vup>60%\n<@ba.rem>合計30発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"引退前の布教","desc":"スキル発動時に他の味方【ラテラーノ】全員に2発給弾する。攻撃範囲拡大、最大HP+35%、攻撃力+140%、防御力+35%。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大3体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の60%\n合計30発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"_h":"hhhftwtwsb0jqt3xmg3xdcrocd2nza5114mcnc3jsb0jqt"},"chess_char_4_01_b":{"name":"サンクタ・ミキサー","subProfessionName":"哨戒衛士","trait":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","moduleDescRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態を無効にする","desc":"敵を3体までブロック、遠距離攻撃も行える","moduleDesc":"攻撃範囲内の敵のステルス状態を無効にする"},"skill":{"descRaw":"スキル発動時に他の味方【ラテラーノ】全員に<@ba.vup>3発<$ba.addbullet>給弾する。攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+55%、攻撃力<@ba.vup>+170%、防御力<@ba.vup>+55%。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大<@ba.vup>3体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の<@ba.vup>30%\n<@ba.rem>合計30発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"引退前の布教","desc":"スキル発動時に他の味方【ラテラーノ】全員に3発給弾する。攻撃範囲拡大、最大HP+55%、攻撃力+170%、防御力+55%。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大3体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の30%\n合計30発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},"talents":[{"descRaw":"ダメージを与えるたびに10秒間自身の防御力+30、攻撃速度+3(最大3回まで重複可能)","name":"歓迎の儀・掃射","desc":"ダメージを与えるたびに10秒間自身の防御力+30、攻撃速度+3(最大3回まで重複可能)"},{"descRaw":"8秒間通常攻撃せずにいると、最大HPの18%<@ba.talpu>(+3%)までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(バリア再獲得までの時間はバリアを失った時点から再度カウントされる)","name":"見送りの儀・盾を構えて","desc":"8秒間通常攻撃せずにいると、最大HPの18%(+3%)までの被ダメージを吸収可能なバリアを獲得(バリア再獲得までの時間はバリアを失った時点から再度カウントされる)"}],"module":{"name":"甲冑手入れセット"},"skills":[{"descRaw":"次の通常攻撃が、攻撃力の<@ba.vup>160%の物理ダメージを与える<@ba.vup>3連撃になり、自身の周囲8マスで弾薬消費系スキルを発動している他の味方【ラテラーノ】1名に<@ba.vup>1発<$ba.addbullet>給弾する","name":"銃騎士主任試験官","desc":"次の通常攻撃が、攻撃力の160%の物理ダメージを与える3連撃になり、自身の周囲8マスで弾薬消費系スキルを発動している他の味方【ラテラーノ】1名に1発給弾する"},{"descRaw":"攻撃力<@ba.vup>+105%、防御力<@ba.vup>+90%、スキル発動中致命的なダメージを受けた際、即座に<@ba.vup>25発の弾薬を消費してその被ダメージを無効化する\n<@ba.rem>合計45発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"オクトパス・チェーンソー","desc":"攻撃力+105%、防御力+90%、スキル発動中致命的なダメージを受けた際、即座に25発の弾薬を消費してその被ダメージを無効化する\n合計45発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"スキル発動時に他の味方【ラテラーノ】全員に<@ba.vup>3発<$ba.addbullet>給弾する。攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+55%、攻撃力<@ba.vup>+170%、防御力<@ba.vup>+55%。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大<@ba.vup>3体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の<@ba.vup>30%\n<@ba.rem>合計30発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"引退前の布教","desc":"スキル発動時に他の味方【ラテラーノ】全員に3発給弾する。攻撃範囲拡大、最大HP+55%、攻撃力+170%、防御力+55%。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大3体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の30%\n合計30発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"traitBase":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","desc":"敵を3体までブロック、遠距離攻撃も行える"},"talentsBase":[{"descRaw":"ダメージを与えるたびに10秒間自身の防御力+30、攻撃速度+3(最大3回まで重複可能)","name":"歓迎の儀・掃射","desc":"ダメージを与えるたびに10秒間自身の防御力+30、攻撃速度+3(最大3回まで重複可能)"},{"descRaw":"8秒間通常攻撃せずにいると、最大HPの18%<@ba.talpu>(+3%)までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(バリア再獲得までの時間はバリアを失った時点から再度カウントされる)","name":"見送りの儀・盾を構えて","desc":"8秒間通常攻撃せずにいると、最大HPの18%(+3%)までの被ダメージを吸収可能なバリアを獲得(バリア再獲得までの時間はバリアを失った時点から再度カウントされる)"}],"modules":[{"name":"甲冑手入れセット","traitOverri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撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、20%の確率で攻撃対象に2.5秒の寒冷状態を付与する\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する"},"talents":[{"descRaw":"攻撃力+13%<@ba.talpu>(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%<@ba.talpu>(+3%)になる","name":"俯瞰","desc":"攻撃力+13%(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%(+3%)になる"}],"module":{"name":"雪を紡いで"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%","name":"攻撃力強化γ","desc":"攻撃力+60%"},{"descRaw":"攻撃力<@ba.vup>+40%、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>20%の確率で攻撃対象に<@ba.vup>2.5秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する","name":"心意のままに","desc":"攻撃力+40%、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、20%の確率で攻撃対象に2.5秒の寒冷状態を付与する\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する"}],"traitBase":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)"},"talentsBase":[{"descRaw":"攻撃力+13%<@ba.talpu>(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%<@ba.talpu>(+3%)になる","name":"俯瞰","desc":"攻撃力+13%(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%(+3%)になる"}],"modules":[{"name":"雪を紡いで","traitOverride":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の120%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の120%まで)"}}],"_h":"xc93lg7i1dhselxxoo8pt575yjae1dhselk7j1xxoo8pt5lg7i"},"chess_char_4_04_a":{"name":"イネス","subProfessionName":"偵察兵","trait":{"descRaw":"再配置までの時間が<@ba.kw>短い、遠距離攻撃も行える","desc":"再配置までの時間が短い、遠距離攻撃も行える"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+60%、自身が<$ba.invisible>ステルス状態になる。攻撃するたびに所持コスト<@ba.vup>+1、さらに対象の攻撃速度を<@ba.vup>5<$ba.steal>奪取(最大50まで奪取可能。スキル終了、またはイネスが退場まで効果継続)","name":"光亡き闇","desc":"攻撃範囲拡大、攻撃力+60%、自身がステルス状態になる。攻撃するたびに所持コスト+1、さらに対象の攻撃速度を5奪取(最大50まで奪取可能。スキル終了、またはイネスが退場まで効果継続)"},"talents":[{"descRaw":"敵にダメージを与えた際、対象ごとに一回限り5秒間<$ba.root>バインドさせ、さらに対象の攻撃力を100<@ba.talpu>(+10)<$ba.steal>奪取(対象が撃破されるか、イネスが退場するまで効果が持続)","name":"影織り","desc":"敵にダメージを与えた際、対象ごとに一回限り5秒間バインドさせ、さらに対象の攻撃力を100(+10)奪取(対象が撃破されるか、イネスが退場するまで効果が持続)"},{"descRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態が無効になり、さらに移動速度-30%。撤退後、影哨を1体残して効果を持続させる(最大1体まで)","name":"影哨","desc":"攻撃範囲内の敵のステルス状態が無効になり、さらに移動速度-30%。撤退後、影哨を1体残して効果を持続させる(最大1体まで)"}],"module":{"name":"角「ケア」セット"},"skills":[{"descRaw":"次の通常攻撃時、所持コスト<@ba.vup>+2、攻撃対象に<@ba.vup>3秒間、1秒ごとにイネスの攻撃力の<@ba.vup>40%の術ダメージを与える(重複不可)","name":"影纏う刃","desc":"次の通常攻撃時、所持コスト+2、攻撃対象に3秒間、1秒ごとにイネスの攻撃力の40%の術ダメージを与える(重複不可)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+60%、自身が<$ba.invisible>ステルス状態になる。攻撃するたびに所持コスト<@ba.vup>+1、さらに対象の攻撃速度を<@ba.vup>5<$ba.steal>奪取(最大50まで奪取可能。スキル終了、またはイネスが退場まで効果継続)","name":"光亡き闇","desc":"攻撃範囲拡大、攻撃力+60%、自身がステルス状態になる。攻撃するたびに所持コスト+1、さらに対象の攻撃速度を5奪取(最大50まで奪取可能。スキル終了、またはイネスが退場まで効果継続)"},{"descRaw":"<@ba.rem>初回配置時は所持コストを消費せず、配置マスに「影哨」を1体配置した後戦場から離脱し、再配置時間がリセットされる\n配置時、攻撃力<@ba.vup>+90%、「影哨」を直線状に回収し、それが貫通した敵の内最大<@ba.vup>4体に攻撃力の<@ba.vup>110%の物理ダメージを与える。スキル発動中、敵にダメージを与えるたびに所持コスト<@ba.vup>+1","name":"孤影の帰路","desc":"初回配置時は所持コストを消費せず、配置マスに「影哨」を1体配置した後戦場から離脱し、再配置時間がリセットされる\n配置時、攻撃力+90%、「影哨」を直線状に回収し、それが貫通した敵の内最大4体に攻撃力の110%の物理ダメージを与える。スキル発動中、敵にダメージを与えるたびに所持コスト+1"}],"_h":"lroly5q5bzv0t9jx0h7avjy4o8g1u4vkm9bzv0t9q88gw6"},"chess_char_4_04_b":{"name":"イネス","subProfessionName":"偵察兵","trait":{"descRaw":"再配置までの時間が<@ba.kw>短い、遠距離攻撃も行える","moduleDescRaw":"最初の撤退時、再配置時間がさらに<@ba.kw>-35%","desc":"再配置までの時間が短い、遠距離攻撃も行える","moduleDesc":"最初の撤退時、再配置時間がさらに-35%"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+80%、自身が<$ba.invisible>ステルス状態になる。攻撃するたびに所持コスト<@ba.vup>+1、さらに対象の攻撃速度を<@ba.vup>6<$ba.steal>奪取(最大60まで奪取可能。スキル終了、またはイネスが退場まで効果継続)","name":"光亡き闇","desc":"攻撃範囲拡大、攻撃力+80%、自身がステルス状態になる。攻撃するたびに所持コスト+1、さらに対象の攻撃速度を6奪取(最大60まで奪取可能。スキル終了、またはイネスが退場まで効果継続)"},"talents":[{"descRaw":"敵にダメージを与えた際、対象ごとに一回限り5秒間<$ba.root>バインドさせ、さらに対象の攻撃力を100<@ba.talpu>(+10)<$ba.steal>奪取(対象が撃破されるか、イネスが退場するまで効果が持続)","name":"影織り","desc":"敵にダメージを与えた際、対象ごとに一回限り5秒間バインドさせ、さらに対象の攻撃力を100(+10)奪取(対象が撃破されるか、イネスが退場するまで効果が持続)"},{"descRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態が無効になり、さらに移動速度-30%。撤退後、影哨を1体残して効果を持続させる(最大1体まで)","name":"影哨","desc":"攻撃範囲内の敵のステルス状態が無効になり、さらに移動速度-30%。撤退後、影哨を1体残して効果を持続させる(最大1体まで)"}],"module":{"name":"角「ケア」セット"},"skills":[{"descRaw":"次の通常攻撃時、所持コスト<@ba.vup>+2、攻撃対象に<@ba.vup>3秒間、1秒ごとにイネスの攻撃力の<@ba.vup>55%の術ダメージを与える(重複不可)","name":"影纏う刃","desc":"次の通常攻撃時、所持コスト+2、攻撃対象に3秒間、1秒ごとにイネスの攻撃力の55%の術ダメージを与える(重複不可)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+80%、自身が<$ba.invisible>ステルス状態になる。攻撃するたびに所持コスト<@ba.vup>+1、さらに対象の攻撃速度を<@ba.vup>6<$ba.steal>奪取(最大60まで奪取可能。スキル終了、またはイネスが退場まで効果継続)","name":"光亡き闇","desc":"攻撃範囲拡大、攻撃力+80%、自身がステルス状態になる。攻撃するたびに所持コスト+1、さらに対象の攻撃速度を6奪取(最大60まで奪取可能。スキル終了、またはイネスが退場まで効果継続)"},{"descRaw":"<@ba.rem>初回配置時は所持コストを消費せず、配置マスに「影哨」を1体配置した後戦場から離脱し、再配置時間がリセットされる\n配置時、攻撃力<@ba.vup>+120%、「影哨」を直線状に回収し、それが貫通した敵の内最大<@ba.vup>5体に攻撃力の<@ba.vup>140%の物理ダメージを与える。スキル発動中、敵にダメージを与えるたびに所持コスト<@ba.vup>+1","name":"孤影の帰路","desc":"初回配置時は所持コストを消費せず、配置マスに「影哨」を1体配置した後戦場から離脱し、再配置時間がリセットされる\n配置時、攻撃力+120%、「影哨」を直線状に回収し、それが貫通した敵の内最大5体に攻撃力の140%の物理ダメージを与える。スキル発動中、敵にダメージを与えるたびに所持コスト+1"}],"traitBase":{"descRaw":"再配置までの時間が<@ba.kw>短い、遠距離攻撃も行える","desc":"再配置までの時間が短い、遠距離攻撃も行える"},"talentsBase":[{"descRaw":"敵にダメージを与えた際、対象ごとに一回限り5秒間<$ba.root>バインドさせ、さらに対象の攻撃力を100<@ba.talpu>(+10)<$ba.steal>奪取(対象が撃破されるか、イネスが退場するまで効果が持続)","name":"影織り","desc":"敵にダメージを与えた際、対象ごとに一回限り5秒間バインドさせ、さらに対象の攻撃力を100(+10)奪取(対象が撃破されるか、イネスが退場するまで効果が持続)"},{"descRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態が無効になり、さらに移動速度-30%。撤退後、影哨を1体残して効果を持続させる(最大1体まで)","name":"影哨","desc":"攻撃範囲内の敵のステルス状態が無効になり、さらに移動速度-30%。撤退後、影哨を1体残して効果を持続させる(最大1体まで)"}],"modules":[{"name":"角「ケア」セット","traitOverride":{"descRaw":"再配置までの時間が<@ba.kw>短い、遠距離攻撃も行える","moduleDescRaw":"最初の撤退時、再配置時間がさらに<@ba.kw>-35%","desc":"再配置までの時間が短い、遠距離攻撃も行える","moduleDesc":"最初の撤退時、再配置時間がさらに-35%"}}],"_h":"lroly5qfq5rv49v0ptjx0h7avjy4o8g1z6vk7r49v0ptx08gzuy5q5jx0h7avjy4o8g1y5qfq5rv"},"chess_char_4_05_a":{"name":"ビーズワクス","subProfessionName":"法陣術師","trait":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"skill":{"descRaw":"攻撃範囲内の近距離配置マスに敵をブロック可能の「砂の碑」を召喚。「砂の碑」出現時、周囲にいる敵全員に攻撃力の<@ba.vup>200%の術ダメージを与え、<@ba.vup>1秒間<$ba.stun>スタンさせる","name":"オベリスク召喚","desc":"攻撃範囲内の近距離配置マスに敵をブロック可能の「砂の碑」を召喚。「砂の碑」出現時、周囲にいる敵全員に攻撃力の200%の術ダメージを与え、1秒間スタンさせる"},"talents":[{"descRaw":"スキル未発動時、1秒ごとHPが最大値の4%回復","name":"砂原の加護","desc":"スキル未発動時、1秒ごとHPが最大値の4%回復"}],"module":{"name":"「司祭の祝福」"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+25%","name":"砂嵐拡散","desc":"攻撃範囲拡大、攻撃力+25%"},{"descRaw":"攻撃範囲内の近距離配置マスに敵をブロック可能の「砂の碑」を召喚。「砂の碑」出現時、周囲にいる敵全員に攻撃力の<@ba.vup>200%の術ダメージを与え、<@ba.vup>1秒間<$ba.stun>スタンさせる","name":"オベリスク召喚","desc":"攻撃範囲内の近距離配置マスに敵をブロック可能の「砂の碑」を召喚。「砂の碑」出現時、周囲にいる敵全員に攻撃力の200%の術ダメージを与え、1秒間スタンさせる"}],"_h":"qma03fl5jnetofehc4ehtjyakolojnetof"},"chess_char_4_05_b":{"name":"ビーズワクス","subProfessionName":"法陣術師","trait":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性がさらに大幅<@ba.kw>上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性がさらに大幅上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"skill":{"descRaw":"攻撃範囲内の近距離配置マスに敵をブロック可能の「砂の碑」を召喚。「砂の碑」出現時、周囲にいる敵全員に攻撃力の<@ba.vup>230%の術ダメージを与え、<@ba.vup>1.5秒間<$ba.stun>スタンさせる","name":"オベリスク召喚","desc":"攻撃範囲内の近距離配置マスに敵をブロック可能の「砂の碑」を召喚。「砂の碑」出現時、周囲にいる敵全員に攻撃力の230%の術ダメージを与え、1.5秒間スタンさせる"},"talents":[{"descRaw":"スキル未発動時、1秒ごとHPが最大値の4%回復","name":"砂原の加護","desc":"スキル未発動時、1秒ごとHPが最大値の4%回復"}],"module":{"name":"「司祭の祝福」"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+40%","name":"砂嵐拡散","desc":"攻撃範囲拡大、攻撃力+40%"},{"descRaw":"攻撃範囲内の近距離配置マスに敵をブロック可能の「砂の碑」を召喚。「砂の碑」出現時、周囲にいる敵全員に攻撃力の<@ba.vup>230%の術ダメージを与え、<@ba.vup>1.5秒間<$ba.stun>スタンさせる","name":"オベリスク召喚","desc":"攻撃範囲内の近距離配置マスに敵をブロック可能の「砂の碑」を召喚。「砂の碑」出現時、周囲にいる敵全員に攻撃力の230%の術ダメージを与え、1.5秒間スタンさせる"}],"traitBase":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"talentsBase":[{"descRaw":"スキル未発動時、1秒ごとHPが最大値の4%回復","name":"砂原の加護","desc":"スキル未発動時、1秒ごとHPが最大値の4%回復"}],"modules":[{"name":"「司祭の祝福」","traitOverride":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性がさらに大幅<@ba.kw>上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性がさらに大幅上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"}}],"_h":"qma069ubg1eterehc4ehtj8bkoqzg1eter3fl5ehc4ehtj69ub"},"chess_char_4_06_a":{"name":"寒芒クルース","subProfessionName":"速射手","trait":{"descRaw":"飛行ユニットを優先して攻撃","desc":"飛行ユニットを優先して攻撃"},"skill":{"descRaw":"通常攻撃が<@ba.vup>2回連続攻撃になり、攻撃間隔を<@ba.vup>わずかに短縮\nスキル発動中、自身の攻撃が合計<@ba.vup>40回命中すると、通常攻撃が<@ba.vup>4回連続攻撃になる","name":"矢継ぎ早","desc":"通常攻撃が2回連続攻撃になり、攻撃間隔をわずかに短縮\nスキル発動中、自身の攻撃が合計40回命中すると、通常攻撃が4回連続攻撃になる"},"talents":[{"descRaw":"攻撃時、20%の確率でその攻撃のみ攻撃力が160%<@ba.talpu>(+10%)に上昇し、敵を0.2秒間<$ba.stun>スタンさせる","name":"的中","desc":"攻撃時、20%の確率でその攻撃のみ攻撃力が160%(+10%)に上昇し、敵を0.2秒間スタンさせる"}],"module":{"name":"真実か挑戦か"},"skills":[{"descRaw":"攻撃力<@ba.vup>+20%、通常攻撃が<@ba.vup>2回連続攻撃になり、自身が<$ba.camou>迷彩状態になる","name":"無痕","desc":"攻撃力+20%、通常攻撃が2回連続攻撃になり、自身が迷彩状態になる"},{"descRaw":"通常攻撃が<@ba.vup>2回連続攻撃になり、攻撃間隔を<@ba.vup>わずかに短縮\nスキル発動中、自身の攻撃が合計<@ba.vup>40回命中すると、通常攻撃が<@ba.vup>4回連続攻撃になる","name":"矢継ぎ早","desc":"通常攻撃が2回連続攻撃になり、攻撃間隔をわずかに短縮\nスキル発動中、自身の攻撃が合計40回命中すると、通常攻撃が4回連続攻撃になる"}],"_h":"a2kfcwcwlvsf1r41pgzvsyn53yvylvsf1r"},"chess_char_4_06_b":{"name":"寒芒クルース","subProfessionName":"速射手","trait":{"descRaw":"飛行ユニットを優先して攻撃","moduleDescRaw":"飛行ユニットを攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"飛行ユニットを優先して攻撃","moduleDesc":"飛行ユニットを攻撃時、攻撃力が110%まで上昇"},"skill":{"descRaw":"通常攻撃が<@ba.vup>2回連続攻撃になり、攻撃間隔を<@ba.vup>やや短縮\nスキル発動中、自身の攻撃が合計<@ba.vup>40回命中すると、通常攻撃が<@ba.vup>4回連続攻撃になる","name":"矢継ぎ早","desc":"通常攻撃が2回連続攻撃になり、攻撃間隔をやや短縮\nスキル発動中、自身の攻撃が合計40回命中すると、通常攻撃が4回連続攻撃になる"},"talents":[{"descRaw":"攻撃時、20%の確率でその攻撃のみ攻撃力が160%<@ba.talpu>(+10%)に上昇し、敵を0.2秒間<$ba.stun>スタンさせる","name":"的中","desc":"攻撃時、20%の確率でその攻撃のみ攻撃力が160%(+10%)に上昇し、敵を0.2秒間スタンさせる"}],"module":{"name":"真実か挑戦か"},"skills":[{"descRaw":"攻撃力<@ba.vup>+30%、通常攻撃が<@ba.vup>2回連続攻撃になり、自身が<$ba.camou>迷彩状態になる","name":"無痕","desc":"攻撃力+30%、通常攻撃が2回連続攻撃になり、自身が迷彩状態になる"},{"descRaw":"通常攻撃が<@ba.vup>2回連続攻撃になり、攻撃間隔を<@ba.vup>やや短縮\nスキル発動中、自身の攻撃が合計<@ba.vup>40回命中すると、通常攻撃が<@ba.vup>4回連続攻撃になる","name":"矢継ぎ早","desc":"通常攻撃が2回連続攻撃になり、攻撃間隔をやや短縮\nスキル発動中、自身の攻撃が合計40回命中すると、通常攻撃が4回連続攻撃になる"}],"traitBase":{"descRaw":"飛行ユニットを優先して攻撃","desc":"飛行ユニットを優先して攻撃"},"talentsBase":[{"descRaw":"攻撃時、20%の確率でその攻撃のみ攻撃力が160%<@ba.talpu>(+10%)に上昇し、敵を0.2秒間<$ba.stun>スタンさせる","name":"的中","desc":"攻撃時、20%の確率でその攻撃のみ攻撃力が160%(+10%)に上昇し、敵を0.2秒間スタンさせる"}],"modules":[{"name":"真実か挑戦か","traitOverride":{"descRaw":"飛行ユニットを優先して攻撃","moduleDescRaw":"飛行ユニットを攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"飛行ユニットを優先して攻撃","moduleDesc":"飛行ユニットを攻撃時、攻撃力が110%まで上昇"}}],"_h":"a2kfcw9scwls0gsfze41pgzvsy443y6p0gsfzecwcw41pgzvsycw9scwls"},"chess_char_4_07_a":{"name":"バグパイプ","subProfessionName":"突撃兵","trait":{"descRaw":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却","desc":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却"},"skill":{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>145%まで上昇し、追加でもう一度攻撃する\n<@ba.rem>1回チャージ可能","name":"ハイパーインパクト","desc":"次の通常攻撃時、攻撃力が145%まで上昇し、追加でもう一度攻撃する\n1回チャージ可能"},"talents":[{"descRaw":"攻撃時28%<@ba.talpu>(+3%)の確率でその攻撃のみ攻撃力が130%まで上昇し、攻撃対象数+1","name":"精密装填","desc":"攻撃時28%(+3%)の確率でその攻撃のみ攻撃力が130%まで上昇し、攻撃対象数+1"},{"descRaw":"編成中、味方【先鋒】のストックSP+8<@ba.talpu>(+2)","name":"軍人の作法","desc":"編成中、味方【先鋒】のストックSP+8(+2)"}],"module":{"name":"破城矛マガジン"},"skills":[{"descRaw":"攻撃力<@ba.vup>+27%、攻撃速度<@ba.vup>+25","name":"迅速攻撃γ","desc":"攻撃力+27%、攻撃速度+25"},{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>145%まで上昇し、追加でもう一度攻撃する\n<@ba.rem>1回チャージ可能","name":"ハイパーインパクト","desc":"次の通常攻撃時、攻撃力が145%まで上昇し、追加でもう一度攻撃する\n1回チャージ可能"},{"descRaw":"攻撃間隔を<@ba.vdown>延長。ブロック数<@ba.vup>+1、攻撃力、防御力<@ba.vup>+60%、通常攻撃が<@ba.vup>3連撃になる","name":"クローズドボルト連射","desc":"攻撃間隔を延長。ブロック数+1、攻撃力、防御力+60%、通常攻撃が3連撃になる"}],"_h":"z283jwjwsvsyvus8ehdcc90y83568ydm2gsvsyvu18f0cn"},"chess_char_4_07_b":{"name":"バグパイプ","subProfessionName":"突撃兵","trait":{"descRaw":"敵を倒す度所持コスト<@ba.vup>+2\n撤退時に<@ba.kw>今回の配置時のコストを返却","desc":"敵を倒す度所持コスト+2\n撤退時に今回の配置時のコストを返却"},"skill":{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>160%まで上昇し、追加でもう一度攻撃する\n<@ba.rem>2回チャージ可能","name":"ハイパーインパクト","desc":"次の通常攻撃時、攻撃力が160%まで上昇し、追加でもう一度攻撃する\n2回チャージ可能"},"talents":[{"descRaw":"攻撃時28%<@ba.talpu>(+3%)の確率でその攻撃のみ攻撃力が130%まで上昇し、攻撃対象数+1","name":"精密装填","desc":"攻撃時28%(+3%)の確率でその攻撃のみ攻撃力が130%まで上昇し、攻撃対象数+1"},{"descRaw":"編成中、味方【先鋒】のストックSP+8<@ba.talpu>(+2)","name":"軍人の作法","desc":"編成中、味方【先鋒】のストックSP+8(+2)"}],"module":{"name":"破城矛マガジン"},"skills":[{"descRaw":"攻撃力<@ba.vup>+34%、攻撃速度<@ba.vup>+35","name":"迅速攻撃γ","desc":"攻撃力+34%、攻撃速度+35"},{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>160%まで上昇し、追加でもう一度攻撃する\n<@ba.rem>2回チャージ可能","name":"ハイパーインパクト","desc":"次の通常攻撃時、攻撃力が160%まで上昇し、追加でもう一度攻撃する\n2回チャージ可能"},{"descRaw":"攻撃間隔を<@ba.vdown>延長。ブロック数<@ba.vup>+1、攻撃力、防御力<@ba.vup>+90%、通常攻撃が<@ba.vup>3連撃になる","name":"クローズドボルト連射","desc":"攻撃間隔を延長。ブロック数+1、攻撃力、防御力+90%、通常攻撃が3連撃になる"}],"traitBase":{"descRaw":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却","desc":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却"},"talentsBase":[{"descRaw":"攻撃時28%<@ba.talpu>(+3%)の確率でその攻撃のみ攻撃力が130%まで上昇し、攻撃対象数+1","name":"精密装填","desc":"攻撃時28%(+3%)の確率でその攻撃のみ攻撃力が130%まで上昇し、攻撃対象数+1"},{"descRaw":"編成中、味方【先鋒】のストックSP+8<@ba.talpu>(+2)","name":"軍人の作法","desc":"編成中、味方【先鋒】のストックSP+8(+2)"}],"modules":[{"name":"破城矛マガジン","traitOverride":{"descRaw":"敵を倒す度所持コスト<@ba.vup>+2\n撤退時に<@ba.kw>今回の配置時のコストを返却","desc":"敵を倒す度所持コスト+2\n撤退時に今回の配置時のコストを返却"}},{"name":"「棒と袋」","traitOverride":{"descRaw":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却","moduleDescRaw":"HPが最大値の<@ba.vup>40%未満の敵を攻撃時、攻撃力が<@ba.vup>115%まで上昇","desc":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却","moduleDesc":"HPが最大値の40%未満の敵を攻撃時、攻撃力が115%まで上昇"}}],"_h":"z2835ml5rzsy0qs8ehdcc90y8356vddmw9rzsy0qpjf0m2jwjws8ehdcc90y83565ml5lzjwhpjwx3"},"chess_char_4_08_a":{"name":"ローズソルト","subProfessionName":"群癒師","trait":{"descRaw":"味方3人のHPを同時に回復","desc":"味方3人のHPを同時に回復"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vup>やや短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを<@ba.vup>20%軽減し、軽減したダメージ分のHPを<@ba.vup>5秒間にかけて継続的に失う","name":"長く効くのがこの薬!","desc":"通常攻撃の間隔をやや短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを20%軽減し、軽減したダメージ分のHPを5秒間にかけて継続的に失う"},"talents":[{"descRaw":"攻撃力-5%、攻撃範囲内のオペレーターが受ける治療効果+17%<@ba.talpu>(+2%)","name":"サイコーの薬草師","desc":"攻撃力-5%、攻撃範囲内のオペレーターが受ける治療効果+17%(+2%)"}],"module":{"name":"カラフル塩海生活"},"skills":[{"descRaw":"次に味方を治療する時、対象のHPを攻撃力の<@ba.vup>150%回復\n<@ba.rem>1回チャージ可能","name":"急なケガにはこの薬!","desc":"次に味方を治療する時、対象のHPを攻撃力の150%回復\n1回チャージ可能"},{"descRaw":"通常攻撃の間隔を<@ba.vup>やや短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを<@ba.vup>20%軽減し、軽減したダメージ分のHPを<@ba.vup>5秒間にかけて継続的に失う","name":"長く効くのがこの薬!","desc":"通常攻撃の間隔をやや短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを20%軽減し、軽減したダメージ分のHPを5秒間にかけて継続的に失う"}],"_h":"mlmz0x0xkhqdao2caw3iaulleqjekhqdao"},"chess_char_4_08_b":{"name":"ローズソルト","subProfessionName":"群癒師","trait":{"descRaw":"味方3人のHPを同時に回復","moduleDescRaw":"攻撃範囲<@ba.kw>拡大","desc":"味方3人のHPを同時に回復","moduleDesc":"攻撃範囲拡大"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vup>短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを<@ba.vup>30%軽減し、軽減したダメージ分のHPを<@ba.vup>5秒間にかけて継続的に失う","name":"長く効くのがこの薬!","desc":"通常攻撃の間隔を短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを30%軽減し、軽減したダメージ分のHPを5秒間にかけて継続的に失う"},"talents":[{"descRaw":"攻撃力-5%、攻撃範囲内のオペレーターが受ける治療効果+17%<@ba.talpu>(+2%)","name":"サイコーの薬草師","desc":"攻撃力-5%、攻撃範囲内のオペレーターが受ける治療効果+17%(+2%)"}],"module":{"name":"カラフル塩海生活"},"skills":[{"descRaw":"次に味方を治療する時、対象のHPを攻撃力の<@ba.vup>165%回復\n<@ba.rem>1回チャージ可能","name":"急なケガにはこの薬!","desc":"次に味方を治療する時、対象のHPを攻撃力の165%回復\n1回チャージ可能"},{"descRaw":"通常攻撃の間隔を<@ba.vup>短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを<@ba.vup>30%軽減し、軽減したダメージ分のHPを<@ba.vup>5秒間にかけて継続的に失う","name":"長く効くのがこの薬!","desc":"通常攻撃の間隔を短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを30%軽減し、軽減したダメージ分のHPを5秒間にかけて継続的に失う"}],"traitBase":{"descRaw":"味方3人のHPを同時に回復","desc":"味方3人のHPを同時に回復"},"talentsBase":[{"descRaw":"攻撃力-5%、攻撃範囲内のオペレーターが受ける治療効果+17%<@ba.talpu>(+2%)","name":"サイコーの薬草師","desc":"攻撃力-5%、攻撃範囲内のオペレーターが受ける治療効果+17%(+2%)"}],"modules":[{"name":"カラフル塩海生活","traitOverride":{"descRaw":"味方3人のHPを同時に回復","moduleDescRaw":"攻撃範囲<@ba.kw>拡大","desc":"味方3人のHPを同時に回復","moduleDesc":"攻撃範囲拡大"}}],"_h":"mlmz0xd00x5k9mqds52caw3iausheqvq9mqds50x0x2caw3iau0xd00x5k"},"chess_char_4_09_a":{"name":"ミヅキ","subProfessionName":"潜伏者","trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に<@ba.kw>狙われにくい","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に狙われにくい"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vup>やや短縮し、攻撃力<@ba.vup>+15%、第一素質の効果対象が<@ba.vup>1体追加され、効果対象を<@ba.vup>0.8秒間<$ba.root>バインドする","name":"ジレンマ","desc":"通常攻撃の間隔をやや短縮し、攻撃力+15%、第一素質の効果対象が1体追加され、効果対象を0.8秒間バインドする"},"talents":[{"descRaw":"攻撃時、攻撃範囲内のHPが最も少ない敵に追加で攻撃力の50%の術ダメージを与える","name":"恐怖喚起","desc":"攻撃時、攻撃範囲内のHPが最も少ない敵に追加で攻撃力の50%の術ダメージを与える"},{"descRaw":"攻撃範囲内にHPが最大値の50%未満の敵がいる時、攻撃力+12%<@ba.talpu>(+2%)","name":"逆転移","desc":"攻撃範囲内にHPが最大値の50%未満の敵がいる時、攻撃力+12%(+2%)"}],"module":{"name":"使者の盟約"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>200%の物理ダメージを与え、第一素質のダメージ計算係数が<@ba.vup>2.0倍になる\n<@ba.rem>2回チャージ可能","name":"呼び声","desc":"次の通常攻撃時、敵に攻撃力の200%の物理ダメージを与え、第一素質のダメージ計算係数が2.0倍になる\n2回チャージ可能"},{"descRaw":"通常攻撃の間隔を<@ba.vup>やや短縮し、攻撃力<@ba.vup>+15%、第一素質の効果対象が<@ba.vup>1体追加され、効果対象を<@ba.vup>0.8秒間<$ba.root>バインドする","name":"ジレンマ","desc":"通常攻撃の間隔をやや短縮し、攻撃力+15%、第一素質の効果対象が1体追加され、効果対象を0.8秒間バインドする"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+90%、第一素質の効果対象が<@ba.vup>2体追加され、効果対象を<@ba.vup>0.7秒間<$ba.stun>スタンさせる\n攻撃時、攻撃対象が2体以下なら自身のHPが最大値の<@ba.vup>15%減少","name":"鏡花水月","desc":"攻撃範囲拡大、攻撃力+90%、第一素質の効果対象が2体追加され、効果対象を0.7秒間スタンさせる\n攻撃時、攻撃対象が2体以下なら自身のHPが最大値の15%減少"}],"_h":"01sn7ghi36gsi02nai2nhutw1c0oh0b7tm36gsi08ab66r"},"chess_char_4_09_b":{"name":"ミヅキ","subProfessionName":"潜伏者","trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に<@ba.kw>狙われにくい","moduleDescRaw":"攻撃範囲内の敵全員の移動速度<@ba.kw>-20%","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に狙われにくい","moduleDesc":"攻撃範囲内の敵全員の移動速度-20%"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+20%、第一素質の効果対象が<@ba.vup>1体追加され、効果対象を<@ba.vup>1秒間<$ba.root>バインドする","name":"ジレンマ","desc":"通常攻撃の間隔を短縮し、攻撃力+20%、第一素質の効果対象が1体追加され、効果対象を1秒間バインドする"},"talents":[{"descRaw":"攻撃時、攻撃範囲内のHPが最も少ない敵に追加で攻撃力の50%の術ダメージを与える","name":"恐怖喚起","desc":"攻撃時、攻撃範囲内のHPが最も少ない敵に追加で攻撃力の50%の術ダメージを与える"},{"descRaw":"攻撃範囲内にHPが最大値の50%未満の敵がいる時、攻撃力+12%<@ba.talpu>(+2%)","name":"逆転移","desc":"攻撃範囲内にHPが最大値の50%未満の敵がいる時、攻撃力+12%(+2%)"}],"module":{"name":"使者の盟約"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>230%の物理ダメージを与え、第一素質のダメージ計算係数が<@ba.vup>2.3倍になる\n<@ba.rem>2回チャージ可能","name":"呼び声","desc":"次の通常攻撃時、敵に攻撃力の230%の物理ダメージを与え、第一素質のダメージ計算係数が2.3倍になる\n2回チャージ可能"},{"descRaw":"通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+20%、第一素質の効果対象が<@ba.vup>1体追加され、効果対象を<@ba.vup>1秒間<$ba.root>バインドする","name":"ジレンマ","desc":"通常攻撃の間隔を短縮し、攻撃力+20%、第一素質の効果対象が1体追加され、効果対象を1秒間バインドする"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+105%、第一素質の効果対象が<@ba.vup>2体追加され、効果対象を<@ba.vup>1秒間<$ba.stun>スタンさせる\n攻撃時、攻撃対象が2体以下なら自身のHPが最大値の<@ba.vup>15%減少","name":"鏡花水月","desc":"攻撃範囲拡大、攻撃力+105%、第一素質の効果対象が2体追加され、効果対象を1秒間スタンさせる\n攻撃時、攻撃対象が2体以下なら自身のHPが最大値の15%減少"}],"traitBase":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に<@ba.kw>狙われにくい","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に狙われにくい"},"talentsBase":[{"descRaw":"攻撃時、攻撃範囲内のHPが最も少ない敵に追加で攻撃力の50%の術ダメージを与える","name":"恐怖喚起","desc":"攻撃時、攻撃範囲内のHPが最も少ない敵に追加で攻撃力の50%の術ダメージを与える"},{"descRaw":"攻撃範囲内にHPが最大値の50%未満の敵がいる時、攻撃力+12%<@ba.talpu>(+2%)","name":"逆転移","desc":"攻撃範囲内にHPが最大値の50%未満の敵がいる時、攻撃力+12%(+2%)"}],"modules":[{"name":"使者の盟約","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に<@ba.kw>狙われにくい","moduleDescRaw":"攻撃範囲内の敵全員の移動速度<@ba.kw>-20%","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に狙われにくい","moduleDesc":"攻撃範囲内の敵全員の移動速度-20%"}},{"name":"紺碧の種","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が65%上昇\n敵に<@ba.kw>狙われにくい","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が65%上昇\n敵に狙われにくい"}},{"name":"ミヅキの特別限定記章","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に<@ba.kw>狙われにくい","moduleDescRaw":"<@ba.kw>統合戦略において、攻撃速度+50、1秒ごとにHPが最大値の4%回復","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に狙われにくい","moduleDesc":"統合戦略において、攻撃速度+50、1秒ごとにHPが最大値の4%回復"}}],"_h":"01sn7grshilg1dgscr2nai2nhutw1c0oueb7j81dgscrtpb6tq7ghi2nai2nhutw1c0o7grshilg670gemqp7ggphigx"},"chess_char_4_10_a":{"name":"アロマ","subProfessionName":"爆撃術師","trait":{"descRaw":"<@ba.kw>直線上の敵に<@ba.kw>範囲術ダメージを与える","desc":"直線上の敵に範囲術ダメージを与える"},"skill":{"descRaw":"攻撃力<@ba.vup>+65%、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の<@ba.vup>65%の術ダメージを与える","name":"スリップ注意","desc":"攻撃力+65%、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の65%の術ダメージを与える"},"talents":[{"descRaw":"敵にダメージを与えた際、対象ごとに一回限り攻撃力が115%<@ba.talpu>(+5%)まで上昇し、対象を2.5秒間<$ba.levitate>浮遊させる","name":"起泡性テスト","desc":"敵にダメージを与えた際、対象ごとに一回限り攻撃力が115%(+5%)まで上昇し、対象を2.5秒間浮遊させる"}],"module":{"name":"レモンの薫る子供時代"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>150%の術ダメージを与え、空中の敵に追加で攻撃力の<@ba.vup>55%の術ダメージを与える\n<@ba.rem>2回チャージ可能","name":"強力洗浄","desc":"次の通常攻撃時、敵に攻撃力の150%の術ダメージを与え、空中の敵に追加で攻撃力の55%の術ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+65%、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の<@ba.vup>65%の術ダメージを与える","name":"スリップ注意","desc":"攻撃力+65%、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の65%の術ダメージを与える"}],"_h":"00ebq48u10gcxcbp8ha5wve459l610gcxc"},"chess_char_4_10_b":{"name":"アロマ","subProfessionName":"爆撃術師","trait":{"descRaw":"<@ba.kw>直線上の敵に<@ba.kw>範囲術ダメージを与える\n攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大110%まで上昇)","desc":"直線上の敵に範囲術ダメージを与える\n攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大110%まで上昇)"},"skill":{"descRaw":"攻撃力<@ba.vup>+80%、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の<@ba.vup>80%の術ダメージを与える","name":"スリップ注意","desc":"攻撃力+80%、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の80%の術ダメージを与える"},"talents":[{"descRaw":"敵にダメージを与えた際、対象ごとに一回限り攻撃力が115%<@ba.talpu>(+5%)まで上昇し、対象を2.5秒間<$ba.levitate>浮遊させる","name":"起泡性テスト","desc":"敵にダメージを与えた際、対象ごとに一回限り攻撃力が115%(+5%)まで上昇し、対象を2.5秒間浮遊させる"}],"module":{"name":"レモンの薫る子供時代"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>180%の術ダメージを与え、空中の敵に追加で攻撃力の<@ba.vup>70%の術ダメージを与える\n<@ba.rem>2回チャージ可能","name":"強力洗浄","desc":"次の通常攻撃時、敵に攻撃力の180%の術ダメージを与え、空中の敵に追加で攻撃力の70%の術ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+80%、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の<@ba.vup>80%の術ダメージを与える","name":"スリップ注意","desc":"攻撃力+80%、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の80%の術ダメージを与える"}],"traitBase":{"descRaw":"<@ba.kw>直線上の敵に<@ba.kw>範囲術ダメージを与える","desc":"直線上の敵に範囲術ダメージを与える"},"talentsBase":[{"descRaw":"敵にダメージを与えた際、対象ごとに一回限り攻撃力が115%<@ba.talpu>(+5%)まで上昇し、対象を2.5秒間<$ba.levitate>浮遊させる","name":"起泡性テスト","desc":"敵にダメージを与えた際、対象ごとに一回限り攻撃力が115%(+5%)まで上昇し、対象を2.5秒間浮遊させる"}],"modules":[{"name":"レモンの薫る子供時代","traitOverride":{"descRaw":"<@ba.kw>直線上の敵に<@ba.kw>範囲術ダメージを与える\n攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大110%まで上昇)","desc":"直線上の敵に範囲術ダメージを与える\n攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大110%まで上昇)"}}],"_h":"00ebdovetkgcqqbp8ha5wv9g59vqtkgcqqq48ubp8ha5wvdove"},"chess_char_4_11_a":{"name":"キャサリン","subProfessionName":"工匠","trait":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","desc":"敵を2体までブロック\n<支援装置>を使用可能"},"skill":{"descRaw":"攻撃しなくなり、最大HP<@ba.vup>+40%、防御力<@ba.vup>+10%、支援装置の効果が「対象が1秒ごとにキャサリンの最大HPの<@ba.vup>6%の<$ba.barrier>バリアを獲得する」になる(素質によるバリア付与上限は超えない)","name":"戦火の焼き入れ","desc":"攻撃しなくなり、最大HP+40%、防御力+10%、支援装置の効果が「対象が1秒ごとにキャサリンの最大HPの6%のバリアを獲得する」になる(素質によるバリア付与上限は超えない)"},"talents":[{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、支援装置前方のオペレーター1名にキャサリンの最大HPの22%<@ba.talpu>(+2%)の<$ba.barrier>バリアを付与(対象が直前の5秒間攻撃を受けずにいると、1秒ごとにキャサリンの最大HPの6%の<$ba.barrier>バリアを補充する。バリアの値は初期上限を超えない)。装置の効果は重複不可","name":"指向性支援信号","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、支援装置前方のオペレーター1名にキャサリンの最大HPの22%(+2%)のバリアを付与(対象が直前の5秒間攻撃を受けずにいると、1秒ごとにキャサリンの最大HPの6%のバリアを補充する。バリアの値は初期上限を超えない)。装置の効果は重複不可"}],"module":{"name":"ひと時の暇"},"skills":[{"descRaw":"攻撃力<@ba.vup>+8%、防御力<@ba.vup>+8%。自身の支援装置による<$ba.barrier>バリアを有する他のオペレーターも同じ効果を獲得","name":"歳月による鍛造","desc":"攻撃力+8%、防御力+8%。自身の支援装置によるバリアを有する他のオペレーターも同じ効果を獲得"},{"descRaw":"攻撃しなくなり、最大HP<@ba.vup>+40%、防御力<@ba.vup>+10%、支援装置の効果が「対象が1秒ごとにキャサリンの最大HPの<@ba.vup>6%の<$ba.barrier>バリアを獲得する」になる(素質によるバリア付与上限は超えない)","name":"戦火の焼き入れ","desc":"攻撃しなくなり、最大HP+40%、防御力+10%、支援装置の効果が「対象が1秒ごとにキャサリンの最大HPの6%のバリアを獲得する」になる(素質によるバリア付与上限は超えない)"}],"_h":"j4n4lqlqavbwz7qkcn0mwi081erzavbwz7"},"chess_char_4_11_b":{"name":"キャサリン","subProfessionName":"工匠","trait":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","moduleDescRaw":"「支援装置」の最大所持数<@ba.kw>+1、配置コスト<@ba.kw>減少","desc":"敵を2体までブロック\n<支援装置>を使用可能","moduleDesc":"「支援装置」の最大所持数+1、配置コスト減少"},"skill":{"descRaw":"攻撃しなくなり、最大HP<@ba.vup>+55%、防御力<@ba.vup>+15%、支援装置の効果が「対象が1秒ごとにキャサリンの最大HPの<@ba.vup>6%の<$ba.barrier>バリアを獲得する」になる(素質によるバリア付与上限は超えない)","name":"戦火の焼き入れ","desc":"攻撃しなくなり、最大HP+55%、防御力+15%、支援装置の効果が「対象が1秒ごとにキャサリンの最大HPの6%のバリアを獲得する」になる(素質によるバリア付与上限は超えない)"},"talents":[{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、支援装置前方のオペレーター1名にキャサリンの最大HPの22%<@ba.talpu>(+2%)の<$ba.barrier>バリアを付与(対象が直前の5秒間攻撃を受けずにいると、1秒ごとにキャサリンの最大HPの6%の<$ba.barrier>バリアを補充する。バリアの値は初期上限を超えない)。装置の効果は重複不可","name":"指向性支援信号","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、支援装置前方のオペレーター1名にキャサリンの最大HPの22%(+2%)のバリアを付与(対象が直前の5秒間攻撃を受けずにいると、1秒ごとにキャサリンの最大HPの6%のバリアを補充する。バリアの値は初期上限を超えない)。装置の効果は重複不可"}],"module":{"name":"ひと時の暇"},"skills":[{"descRaw":"攻撃力<@ba.vup>+11%、防御力<@ba.vup>+11%。自身の支援装置による<$ba.barrier>バリアを有する他のオペレーターも同じ効果を獲得","name":"歳月による鍛造","desc":"攻撃力+11%、防御力+11%。自身の支援装置によるバリアを有する他のオペレーターも同じ効果を獲得"},{"descRaw":"攻撃しなくなり、最大HP<@ba.vup>+55%、防御力<@ba.vup>+15%、支援装置の効果が「対象が1秒ごとにキャサリンの最大HPの<@ba.vup>6%の<$ba.barrier>バリアを獲得する」になる(素質によるバリア付与上限は超えない)","name":"戦火の焼き入れ","desc":"攻撃しなくなり、最大HP+55%、防御力+15%、支援装置の効果が「対象が1秒ごとにキャサリンの最大HPの6%のバリアを獲得する」になる(素質によるバリア付与上限は超えない)"}],"traitBase":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","desc":"敵を2体までブロック\n<支援装置>を使用可能"},"talentsBase":[{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、支援装置前方のオペレーター1名にキャサリンの最大HPの22%<@ba.talpu>(+2%)の<$ba.barrier>バリアを付与(対象が直前の5秒間攻撃を受けずにいると、1秒ごとにキャサリンの最大HPの6%の<$ba.barrier>バリアを補充する。バリアの値は初期上限を超えない)。装置の効果は重複不可","name":"指向性支援信号","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、支援装置前方のオペレーター1名にキャサリンの最大HPの22%(+2%)のバリアを付与(対象が直前の5秒間攻撃を受けずにいると、1秒ごとにキャサリンの最大HPの6%のバリアを補充する。バリアの値は初期上限を超えない)。装置の効果は重複不可"}],"modules":[{"name":"ひと時の暇","traitOverride":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","moduleDescRaw":"「支援装置」の最大所持数<@ba.kw>+1、配置コスト<@ba.kw>減少","desc":"敵を2体までブロック\n<支援装置>を使用可能","moduleDesc":"「支援装置」の最大所持数+1、配置コスト減少"}}],"_h":"j4n4lqpelqm4fkbwh6qkcn0mwi7m1e3ffkbwh6lqlqqkcn0mwilqpelqm4"},"chess_char_4_12_a":{"name":"グレイディーア","subProfessionName":"鉤縄師","trait":{"descRaw":"<@ba.kw>強制移動スキルを所持\n遠距離マスにも配置可能","desc":"強制移動スキルを所持\n遠距離マスにも配置可能"},"skill":{"descRaw":"範囲内の最も遠い敵を<$ba.root>バインドして渦を生成し、周囲一定範囲内の敵の移動速度<@ba.vup>-50%、<@ba.vup>1.5秒毎に攻撃力の<@ba.vup>85%の<@ba.vup>術ダメージを与え、<@ba.vup>普通の力で中心に引き寄せる。スキル終了時、渦中の敵を<@ba.vup>普通の力で引き寄せる","name":"渇水の乱渦狂舞","desc":"範囲内の最も遠い敵をバインドして渦を生成し、周囲一定範囲内の敵の移動速度-50%、1.5秒毎に攻撃力の85%の術ダメージを与え、普通の力で中心に引き寄せる。スキル終了時、渦中の敵を普通の力で引き寄せる"},"talents":[{"descRaw":"配置中、味方【アビサルハンター】のHPが1秒ごとに最大値の2.5%回復し、【海の怪物】からの物理と術の被ダメージ-25%","name":"エーギルの波濤","desc":"配置中、味方【アビサルハンター】のHPが1秒ごとに最大値の2.5%回復し、【海の怪物】からの物理と術の被ダメージ-25%"},{"descRaw":"重量ランクが3以下の敵を攻撃時、攻撃力が136%<@ba.talpu>(+6%)まで上昇","name":"弱肉強食","desc":"重量ランクが3以下の敵を攻撃時、攻撃力が136%(+6%)まで上昇"}],"module":{"name":"執政官の手鏡"},"skills":[{"descRaw":"次の通常攻撃時、敵を<@ba.vup>相当の力で引き寄せ、攻撃力の<@ba.vup>150%の物理ダメージを与える\n<@ba.rem>2回チャージ可能","name":"渇水の大洋裂断","desc":"次の通常攻撃時、敵を相当の力で引き寄せ、攻撃力の150%の物理ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃間隔<@ba.vdown>延長、攻撃範囲拡大、通常攻撃時、ブロックされている敵2体を優先して攻撃力の<@ba.vup>135%の物理ダメージを与え、<@ba.vup>相当の力で引き寄せる","name":"渇水の荒波掌握","desc":"攻撃間隔延長、攻撃範囲拡大、通常攻撃時、ブロックされている敵2体を優先して攻撃力の135%の物理ダメージを与え、相当の力で引き寄せる"},{"descRaw":"範囲内の最も遠い敵を<$ba.root>バインドして渦を生成し、周囲一定範囲内の敵の移動速度<@ba.vup>-50%、<@ba.vup>1.5秒毎に攻撃力の<@ba.vup>85%の<@ba.vup>術ダメージを与え、<@ba.vup>普通の力で中心に引き寄せる。スキル終了時、渦中の敵を<@ba.vup>普通の力で引き寄せる","name":"渇水の乱渦狂舞","desc":"範囲内の最も遠い敵をバインドして渦を生成し、周囲一定範囲内の敵の移動速度-50%、1.5秒毎に攻撃力の85%の術ダメージを与え、普通の力で中心に引き寄せる。スキル終了時、渦中の敵を普通の力で引き寄せる"}],"_h":"bqvyd37xdf1km308n508wllsdb0uzuy6kiey8184df1km3"},"chess_char_4_12_b":{"name":"グレイディーア","subProfessionName":"鉤縄師","trait":{"descRaw":"<@ba.kw>強制移動スキルを所持\n遠距離マスにも配置可能","moduleDescRaw":"敵を引き寄せる時、対象の強制移動距離に応じた術ダメージを与える","desc":"強制移動スキルを所持\n遠距離マスにも配置可能","moduleDesc":"敵を引き寄せる時、対象の強制移動距離に応じた術ダメージを与える"},"skill":{"descRaw":"範囲内の最も遠い敵を<$ba.root>バインドして渦を生成し、周囲一定範囲内の敵の移動速度<@ba.vup>-50%、<@ba.vup>1.5秒毎に攻撃力の<@ba.vup>100%の<@ba.vup>術ダメージを与え、<@ba.vup>相当の力で中心に引き寄せる。スキル終了時、渦中の敵を<@ba.vup>相当の力で引き寄せる","name":"渇水の乱渦狂舞","desc":"範囲内の最も遠い敵をバインドして渦を生成し、周囲一定範囲内の敵の移動速度-50%、1.5秒毎に攻撃力の100%の術ダメージを与え、相当の力で中心に引き寄せる。スキル終了時、渦中の敵を相当の力で引き寄せる"},"talents":[{"descRaw":"配置中、味方【アビサルハンター】のHPが1秒ごとに最大値の2.5%回復し、【海の怪物】からの物理と術の被ダメージ-25%","name":"エーギルの波濤","desc":"配置中、味方【アビサルハンター】のHPが1秒ごとに最大値の2.5%回復し、【海の怪物】からの物理と術の被ダメージ-25%"},{"descRaw":"重量ランクが3以下の敵を攻撃時、攻撃力が136%<@ba.talpu>(+6%)まで上昇","name":"弱肉強食","desc":"重量ランクが3以下の敵を攻撃時、攻撃力が136%(+6%)まで上昇"}],"module":{"name":"執政官の手鏡"},"skills":[{"descRaw":"次の通常攻撃時、敵を<@ba.vup>相当の力で引き寄せ、攻撃力の<@ba.vup>180%の物理ダメージを与える\n<@ba.rem>2回チャージ可能","name":"渇水の大洋裂断","desc":"次の通常攻撃時、敵を相当の力で引き寄せ、攻撃力の180%の物理ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃間隔<@ba.vdown>延長、攻撃範囲拡大、通常攻撃時、ブロックされている敵2体を優先して攻撃力の<@ba.vup>150%の物理ダメージを与え、<@ba.vup>相当の力で引き寄せる","name":"渇水の荒波掌握","desc":"攻撃間隔延長、攻撃範囲拡大、通常攻撃時、ブロックされている敵2体を優先して攻撃力の150%の物理ダメージを与え、相当の力で引き寄せる"},{"descRaw":"範囲内の最も遠い敵を<$ba.root>バインドして渦を生成し、周囲一定範囲内の敵の移動速度<@ba.vup>-50%、<@ba.vup>1.5秒毎に攻撃力の<@ba.vup>100%の<@ba.vup>術ダメージを与え、<@ba.vup>相当の力で中心に引き寄せる。スキル終了時、渦中の敵を<@ba.vup>相当の力で引き寄せる","name":"渇水の乱渦狂舞","desc":"範囲内の最も遠い敵をバインドして渦を生成し、周囲一定範囲内の敵の移動速度-50%、1.5秒毎に攻撃力の100%の術ダメージを与え、相当の力で中心に引き寄せる。スキル終了時、渦中の敵を相当の力で引き寄せる"}],"traitBase":{"descRaw":"<@ba.kw>強制移動スキルを所持\n遠距離マスにも配置可能","desc":"強制移動スキルを所持\n遠距離マスにも配置可能"},"talentsBase":[{"descRaw":"配置中、味方【アビサルハンター】のHPが1秒ごとに最大値の2.5%回復し、【海の怪物】からの物理と術の被ダメージ-25%","name":"エーギルの波濤","desc":"配置中、味方【アビサルハンター】のHPが1秒ごとに最大値の2.5%回復し、【海の怪物】からの物理と術の被ダメージ-25%"},{"descRaw":"重量ランクが3以下の敵を攻撃時、攻撃力が136%<@ba.talpu>(+6%)まで上昇","name":"弱肉強食","desc":"重量ランクが3以下の敵を攻撃時、攻撃力が136%(+6%)まで上昇"}],"modules":[{"name":"執政官の手鏡","traitOverride":{"descRaw":"<@ba.kw>強制移動スキルを所持\n遠距離マスにも配置可能","moduleDescRaw":"敵を引き寄せる時、対象の強制移動距離に応じた術ダメージを与える","desc":"強制移動スキルを所持\n遠距離マスにも配置可能","moduleDesc":"敵を引き寄せる時、対象の強制移動距離に応じた術ダメージを与える"}},{"name":"淡い金色のペンダント","traitOverride":{"descRaw":"<@ba.kw>強制移動スキルを所持、遠い敵を引き寄せる時の力加減が1ランク上昇\n遠距離マスにも配置可能","desc":"強制移動スキルを所持、遠い敵を引き寄せる時の力加減が1ランク上昇\n遠距離マスにも配置可能"}}],"_h":"bqvyd3gy7xgy0t1k9d08n508wllsdb0ugxy6e3dp81ut0t1k9dd37x08n508wllsdb0ud3gy7xgyfjxfv1"},"chess_char_4_13_a":{"name":"ノーシス","subProfessionName":"呪詛師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skill":{"descRaw":"攻撃範囲内の敵全員に<@ba.vup>2.5秒の<$ba.cold>寒冷状態を付与し、攻撃力の<@ba.vup>130%の術ダメージを与える\n<$ba.charged>オーバーチャージ追加効果:追加でもう一度<$ba.cold>寒冷状態を付与する","name":"ゼロバースト","desc":"攻撃範囲内の敵全員に2.5秒の寒冷状態を付与し、攻撃力の130%の術ダメージを与える\nオーバーチャージ追加効果:追加でもう一度寒冷状態を付与する"},"talents":[{"descRaw":"攻撃時、対象に1秒の<$ba.cold>寒冷状態を付与する。攻撃範囲内の<$ba.cold>寒冷状態の敵に27%<@ba.talpu>(+2%)の<$ba.fragile>脆弱状態を付与する。<$ba.frozen>凍結状態の敵に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2回チャージ可能","name":"弱点解析&爆破","desc":"攻撃範囲拡大、攻撃範囲内のすべての敵に攻撃力の200%の術ダメージを与え、6秒間術耐性-12%\n2回チャージ可能"},"talents":[{"descRaw":"攻撃範囲内の敵の数と同じ回数、自身の攻撃力+4%(最大6回まで<@ba.talpu>(+1))","name":"破片爆散","desc":"攻撃範囲内の敵の数と同じ回数、自身の攻撃力+4%(最大6回まで(+1))"}],"module":{"name":"伝承と開拓"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%","name":"攻撃力強化γ","desc":"攻撃力+60%"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃範囲内のすべての敵に攻撃力の<@ba.vup>200%の術ダメージを与え、<@ba.vup>6秒間術耐性<@ba.vup>-12%\n<@ba.rem>2回チャージ可能","name":"弱点解析&爆破","desc":"攻撃範囲拡大、攻撃範囲内のすべての敵に攻撃力の200%の術ダメージを与え、6秒間術耐性-12%\n2回チャージ可能"}],"traitBase":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","desc":"敵に範囲術ダメージを与える"},"talentsBase":[{"descRaw":"攻撃範囲内の敵の数と同じ回数、自身の攻撃力+4%(最大6回まで<@ba.talpu>(+1))","name":"破片爆散","desc":"攻撃範囲内の敵の数と同じ回数、自身の攻撃力+4%(最大6回まで(+1))"}],"modules":[{"name":"伝承と開拓","traitOverride":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"攻撃範囲<@ba.kw>拡大","desc":"敵に範囲術ダメージを与える","moduleDesc":"攻撃範囲拡大"}}],"_h":"tgkin1d0hb5k4zomzt204gcofr75yjae4zomztn1hb204gcofrn1d0hb5k"},"chess_char_4_15_a":{"name":"レコードキーパー","subProfessionName":"医師","trait":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"skill":{"descRaw":"攻撃力<@ba.vup>+45%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを<@ba.vup>80回復」の効果を付与する","name":"要点理解","desc":"攻撃力+45%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを80回復」の効果を付与する"},"talents":[{"descRaw":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、10<@ba.talpu>(+2)秒間攻撃速度+16","name":"聚知成学","desc":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、10(+2)秒間攻撃速度+16"}],"module":{"name":"未完成の録武簿"},"skills":[{"descRaw":"次に味方を治療する時、治療対象数+1、対象のHPをレコードキーパーの攻撃力の<@ba.vup>115%回復\n<@ba.rem>2回チャージ可能","name":"触類旁通","desc":"次に味方を治療する時、治療対象数+1、対象のHPをレコードキーパーの攻撃力の115%回復\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+45%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを<@ba.vup>80回復」の効果を付与する","name":"要点理解","desc":"攻撃力+45%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを80回復」の効果を付与する"}],"_h":"pq7q7676ujeilbmyxbwo25hb0duoujeilb"},"chess_char_4_15_b":{"name":"レコードキーパー","subProfessionName":"医師","trait":{"descRaw":"味方のHPを回復","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"},"skill":{"descRaw":"攻撃力<@ba.vup>+60%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを<@ba.vup>120回復」の効果を付与する","name":"要点理解","desc":"攻撃力+60%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを120回復」の効果を付与する"},"talents":[{"descRaw":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、10<@ba.talpu>(+2)秒間攻撃速度+16","name":"聚知成学","desc":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、10(+2)秒間攻撃速度+16"}],"module":{"name":"未完成の録武簿"},"skills":[{"descRaw":"次に味方を治療する時、治療対象数+1、対象のHPをレコードキーパーの攻撃力の<@ba.vup>130%回復\n<@ba.rem>3回チャージ可能","name":"触類旁通","desc":"次に味方を治療する時、治療対象数+1、対象のHPをレコードキーパーの攻撃力の130%回復\n3回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+60%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを<@ba.vup>120回復」の効果を付与する","name":"要点理解","desc":"攻撃力+60%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを120回復」の効果を付与する"}],"traitBase":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"talentsBase":[{"descRaw":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、10<@ba.talpu>(+2)秒間攻撃速度+16","name":"聚知成学","desc":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、10(+2)秒間攻撃速度+16"}],"modules":[{"name":"未完成の録武簿","traitOverride":{"descRaw":"味方のHPを回復","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"}}],"_h":"pq7q76by76dw97eiq9myxbwo25lz0dg897eiq97676myxbwo2576by76dw"},"chess_char_4_16_a":{"name":"血掟テキサス","subProfessionName":"執行者","trait":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","desc":"再配置までの時間が極めて短い"},"skill":{"descRaw":"配置後周囲にいる敵全員に2回連続で攻撃力の<@ba.vup>115%の術ダメージを与え、対象を<@ba.vup>1.5秒間<$ba.stun>スタンさせる。その後、1秒ごとに効果範囲内の敵最大<@ba.vup>2体を対象に剣雨を放ち、攻撃力の<@ba.vup>85%の術ダメージを与え、<@ba.vup>0.2秒間<$ba.stun>スタンさせる","name":"ロヴェーショ","desc":"配置後周囲にいる敵全員に2回連続で攻撃力の115%の術ダメージを与え、対象を1.5秒間スタンさせる。その後、1秒ごとに効果範囲内の敵最大2体を対象に剣雨を放ち、攻撃力の85%の術ダメージを与え、0.2秒間スタンさせる"},"talents":[{"descRaw":"スキル発動中、攻撃力+20%。敵を倒した時、自身のHPを最大値まで回復し、スキルをもう一度発動(1回の配置につき、1回のみ発動可能)","name":"テキサスの流儀","desc":"スキル発動中、攻撃力+20%。敵を倒した時、自身のHPを最大値まで回復し、スキルをもう一度発動(1回の配置につき、1回のみ発動可能)"},{"descRaw":"配置後、敵を1体倒すまで攻撃速度+10<@ba.talpu>(+2)、被ダメージ-30%<@ba.talpu>(+5%)","name":"テキサスの剣技","desc":"配置後、敵を1体倒すまで攻撃速度+10(+2)、被ダメージ-30%(+5%)"}],"module":{"name":"ブルーベリーとビターチョコ"},"skills":[{"descRaw":"配置後攻撃力<@ba.vup>+40%、攻撃対象へ<@ba.vup>5秒間毎秒<@ba.vup>260の術ダメージを与え、一部の特殊能力を無効化する","name":"ピオヴィッジネ","desc":"配置後攻撃力+40%、攻撃対象へ5秒間毎秒260の術ダメージを与え、一部の特殊能力を無効化する"},{"descRaw":"配置後周囲にいる敵全員に攻撃力の<@ba.vup>150%の術ダメージを与え、対象の術耐性が<@ba.vup>8秒間<@ba.vup>-15%\n攻撃力<@ba.vup>+30%、通常攻撃が2連撃となり、攻撃対象に術ダメージを与える","name":"アクアツォーネ","desc":"配置後周囲にいる敵全員に攻撃力の150%の術ダメージを与え、対象の術耐性が8秒間-15%\n攻撃力+30%、通常攻撃が2連撃となり、攻撃対象に術ダメージを与える"},{"descRaw":"配置後周囲にいる敵全員に2回連続で攻撃力の<@ba.vup>115%の術ダメージを与え、対象を<@ba.vup>1.5秒間<$ba.stun>スタンさせる。その後、1秒ごとに効果範囲内の敵最大<@ba.vup>2体を対象に剣雨を放ち、攻撃力の<@ba.vup>85%の術ダメージを与え、<@ba.vup>0.2秒間<$ba.stun>スタンさせる","name":"ロヴェーショ","desc":"配置後周囲にいる敵全員に2回連続で攻撃力の115%の術ダメージを与え、対象を1.5秒間スタンさせる。その後、1秒ごとに効果範囲内の敵最大2体を対象に剣雨を放ち、攻撃力の85%の術ダメージを与え、0.2秒間スタンさせる"}],"_h":"w28vhagmvdn5oce7g7e7xw2mw2wp15ujkwkbitq7vdn5oc"},"chess_char_4_16_b":{"name":"血掟テキサス","subProfessionName":"執行者","trait":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","moduleDescRaw":"隣接4マス内に味方がいない場合、攻撃力<@ba.kw>+10%","desc":"再配置までの時間が極めて短い","moduleDesc":"隣接4マス内に味方がいない場合、攻撃力+10%"},"skill":{"descRaw":"配置後周囲にいる敵全員に2回連続で攻撃力の<@ba.vup>130%の術ダメージを与え、対象を<@ba.vup>1.5秒間<$ba.stun>スタンさせる。その後、1秒ごとに効果範囲内の敵最大<@ba.vup>3体を対象に剣雨を放ち、攻撃力の<@ba.vup>100%の術ダメージを与え、<@ba.vup>0.2秒間<$ba.stun>スタンさせる","name":"ロヴェーショ","desc":"配置後周囲にいる敵全員に2回連続で攻撃力の130%の術ダメージを与え、対象を1.5秒間スタンさせる。その後、1秒ごとに効果範囲内の敵最大3体を対象に剣雨を放ち、攻撃力の100%の術ダメージを与え、0.2秒間スタンさせる"},"talents":[{"descRaw":"スキル発動中、攻撃力+20%。敵を倒した時、自身のHPを最大値まで回復し、スキルをもう一度発動(1回の配置につき、1回のみ発動可能)","name":"テキサスの流儀","desc":"スキル発動中、攻撃力+20%。敵を倒した時、自身のHPを最大値まで回復し、スキルをもう一度発動(1回の配置につき、1回のみ発動可能)"},{"descRaw":"配置後、敵を1体倒すまで攻撃速度+10<@ba.talpu>(+2)、被ダメージ-30%<@ba.talpu>(+5%)","name":"テキサスの剣技","desc":"配置後、敵を1体倒すまで攻撃速度+10(+2)、被ダメージ-30%(+5%)"}],"module":{"name":"ブルーベリーとビターチョコ"},"skills":[{"descRaw":"配置後攻撃力<@ba.vup>+55%、攻撃対象へ<@ba.vup>8秒間毎秒<@ba.vup>320の術ダメージを与え、一部の特殊能力を無効化する","name":"ピオヴィッジネ","desc":"配置後攻撃力+55%、攻撃対象へ8秒間毎秒320の術ダメージを与え、一部の特殊能力を無効化する"},{"descRaw":"配置後周囲にいる敵全員に攻撃力の<@ba.vup>180%の術ダメージを与え、対象の術耐性が<@ba.vup>10秒間<@ba.vup>-20%\n攻撃力<@ba.vup>+40%、通常攻撃が2連撃となり、攻撃対象に術ダメージを与える","name":"アクアツォーネ","desc":"配置後周囲にいる敵全員に攻撃力の180%の術ダメージを与え、対象の術耐性が10秒間-20%\n攻撃力+40%、通常攻撃が2連撃となり、攻撃対象に術ダメージを与える"},{"descRaw":"配置後周囲にいる敵全員に2回連続で攻撃力の<@ba.vup>130%の術ダメージを与え、対象を<@ba.vup>1.5秒間<$ba.stun>スタンさせる。その後、1秒ごとに効果範囲内の敵最大<@ba.vup>3体を対象に剣雨を放ち、攻撃力の<@ba.vup>100%の術ダメージを与え、<@ba.vup>0.2秒間<$ba.stun>スタンさせる","name":"ロヴェーショ","desc":"配置後周囲にいる敵全員に2回連続で攻撃力の130%の術ダメージを与え、対象を1.5秒間スタンさせる。その後、1秒ごとに効果範囲内の敵最大3体を対象に剣雨を放ち、攻撃力の100%の術ダメージを与え、0.2秒間スタンさせる"}],"traitBase":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","desc":"再配置までの時間が極めて短い"},"talentsBase":[{"descRaw":"スキル発動中、攻撃力+20%。敵を倒した時、自身のHPを最大値まで回復し、スキルをもう一度発動(1回の配置につき、1回のみ発動可能)","name":"テキサスの流儀","desc":"スキル発動中、攻撃力+20%。敵を倒した時、自身のHPを最大値まで回復し、スキルをもう一度発動(1回の配置につき、1回のみ発動可能)"},{"descRaw":"配置後、敵を1体倒すまで攻撃速度+10<@ba.talpu>(+2)、被ダメージ-30%<@ba.talpu>(+5%)","name":"テキサスの剣技","desc":"配置後、敵を1体倒すまで攻撃速度+10(+2)、被ダメージ-30%(+5%)"}],"modules":[{"name":"ブルーベリーとビターチョコ","traitOverride":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","moduleDescRaw":"隣接4マス内に味方がいない場合、攻撃力<@ba.kw>+10%","desc":"再配置までの時間が極めて短い","moduleDesc":"隣接4マス内に味方がいない場合、攻撃力+10%"}},{"traitOverride":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","moduleDescRaw":"撤退時に今回の配置時のコストを<@ba.kw>大量に返却","desc":"再配置までの時間が極めて短い","moduleDesc":"撤退時に今回の配置時のコストを大量に返却"}}],"_h":"w28vhazsgms8rbn5xie7g7e7xw2mw2wputujbo2eitl6rbn5xihagme7g7e7xw2mw2wphazsgms8ha2ogmd2"},"chess_char_4_17_a":{"name":"ホシグマ","subProfessionName":"重盾衛士","trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"skill":{"descRaw":"防御力<@ba.vup>+13%\n攻撃されるたび自身の攻撃力の<@ba.vup>65%の物理ダメージで敵に反撃する","name":"荊棘","desc":"防御力+13%\n攻撃されるたび自身の攻撃力の65%の物理ダメージで敵に反撃する"},"talents":[{"descRaw":"28%<@ba.talpu>(+3%)の確率で被ダメージを無効化","name":"戦術装甲","desc":"28%(+3%)の確率で被ダメージを無効化"},{"descRaw":"配置中、味方【重装】の防御力+8%<@ba.talpu>(+2%)","name":"重装戦略態勢","desc":"配置中、味方【重装】の防御力+8%(+2%)"}],"module":{"name":"友人たちからのプレゼント"},"skills":[{"descRaw":"防御力<@ba.vup>+50%、攻撃力<@ba.vup>+20%","name":"戦意昂揚","desc":"防御力+50%、攻撃力+20%"},{"descRaw":"防御力<@ba.vup>+13%\n攻撃されるたび自身の攻撃力の<@ba.vup>65%の物理ダメージで敵に反撃する","name":"荊棘","desc":"防御力+13%\n攻撃されるたび自身の攻撃力の65%の物理ダメージで敵に反撃する"},{"descRaw":"攻撃力<@ba.vup>+80%、防御力<@ba.vup>+50%、盾を回転し、前方1マスにいる敵全員を同時に攻撃","name":"般若","desc":"攻撃力+80%、防御力+50%、盾を回転し、前方1マスにいる敵全員を同時に攻撃"}],"_h":"m411t8t8nvz723yf33a3numq5kokwpl45znvz723g8essi"},"chess_char_4_17_b":{"name":"ホシグマ","subProfessionName":"重盾衛士","trait":{"descRaw":"敵を4体までブロック","desc":"敵を4体までブロック"},"skill":{"descRaw":"防御力<@ba.vup>+21%\n攻撃されるたび自身の攻撃力の<@ba.vup>80%の物理ダメージで敵に反撃する","name":"荊棘","desc":"防御力+21%\n攻撃されるたび自身の攻撃力の80%の物理ダメージで敵に反撃する"},"talents":[{"descRaw":"28%<@ba.talpu>(+3%)の確率で被ダメージを無効化","name":"戦術装甲","desc":"28%(+3%)の確率で被ダメージを無効化"},{"descRaw":"配置中、味方【重装】の防御力+8%<@ba.talpu>(+2%)","name":"重装戦略態勢","desc":"配置中、味方【重装】の防御力+8%(+2%)"}],"module":{"name":"友人たちからのプレゼント"},"skills":[{"descRaw":"防御力<@ba.vup>+65%、攻撃力<@ba.vup>+30%","name":"戦意昂揚","desc":"防御力+65%、攻撃力+30%"},{"descRaw":"防御力<@ba.vup>+21%\n攻撃されるたび自身の攻撃力の<@ba.vup>80%の物理ダメージで敵に反撃する","name":"荊棘","desc":"防御力+21%\n攻撃されるたび自身の攻撃力の80%の物理ダメージで敵に反撃する"},{"descRaw":"攻撃力<@ba.vup>+95%、防御力<@ba.vup>+60%、盾を回転し、前方1マスにいる敵全員を同時に攻撃","name":"般若","desc":"攻撃力+95%、防御力+60%、盾を回転し、前方1マスにいる敵全員を同時に攻撃"}],"traitBase":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"talentsBase":[{"descRaw":"28%<@ba.talpu>(+3%)の確率で被ダメージを無効化","name":"戦術装甲","desc":"28%(+3%)の確率で被ダメージを無効化"},{"descRaw":"配置中、味方【重装】の防御力+8%<@ba.talpu>(+2%)","name":"重装戦略態勢","desc":"配置中、味方【重装】の防御力+8%(+2%)"}],"modules":[{"name":"友人たちからのプレゼント","traitOverride":{"descRaw":"敵を4体までブロック","desc":"敵を4体までブロック"}},{"name":"お守り","traitOverride":{"descRaw":"敵を3体までブロック","moduleDescRaw":"敵をブロック中、防御力<@ba.kw>+20%","desc":"敵を3体までブロック","moduleDesc":"敵をブロック中、防御力+20%"}}],"_h":"m411bibivvz7aryf33a3numq5kokcol4d4vvz7arkfesvjt8t8yf33a3numq5kokbibi2yt8lrt8nt"},"chess_char_4_18_a":{"name":"マドロック","subProfessionName":"破壊者","trait":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","desc":"味方からの治療効果を受けない"},"skill":{"descRaw":"次の通常攻撃時、自身のHPが最大値の<@ba.vup>4%回復、周囲一定範囲内の地面にいる敵全員に攻撃力の<@ba.vup>190%の物理ダメージを与え、<@ba.vup>30%の確率で<@ba.vup>0.5秒間<$ba.stun>スタンさせる","name":"岩崩し","desc":"次の通常攻撃時、自身のHPが最大値の4%回復、周囲一定範囲内の地面にいる敵全員に攻撃力の190%の物理ダメージを与え、30%の確率で0.5秒間スタンさせる"},"talents":[{"descRaw":"9秒ごとに<$ba.shield>シールドを1枚形成する(最大3枚まで重複でき、配置後<$ba.shield>シールドを1枚形成する)。<$ba.shield>シールドが1枚消耗される時、自身のHPが最大値の22%<@ba.talpu>(+2%)回復","name":"沃土を我が身に","desc":"9秒ごとにシールドを1枚形成する(最大3枚まで重複でき、配置後シールドを1枚形成する)。シールドが1枚消耗される時、自身のHPが最大値の22%(+2%)回復"},{"descRaw":"敵【サルカズ】からの被ダメージ-30%","name":"同胞の情け","desc":"敵【サルカズ】からの被ダメージ-30%"}],"module":{"name":"土石の根"},"skills":[{"descRaw":"防御力<@ba.vup>+45%","name":"防御力強化γ","desc":"防御力+45%"},{"descRaw":"次の通常攻撃時、自身のHPが最大値の<@ba.vup>4%回復、周囲一定範囲内の地面にいる敵全員に攻撃力の<@ba.vup>190%の物理ダメージを与え、<@ba.vup>30%の確率で<@ba.vup>0.5秒間<$ba.stun>スタンさせる","name":"岩崩し","desc":"次の通常攻撃時、自身のHPが最大値の4%回復、周囲一定範囲内の地面にいる敵全員に攻撃力の190%の物理ダメージを与え、30%の確率で0.5秒間スタンさせる"},{"descRaw":"スキル発動時から<@ba.vup>10秒間行動しなくなり、ダメージを受けない状態に入り、周囲一定範囲内の敵全員の移動速度<@ba.vup>-60%。その後、範囲内の地面にいる敵全員を<@ba.vup>3秒間<$ba.stun>スタンさせ、通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+85%、防御力<@ba.vup>+40%、ブロック中の敵全員を同時に攻撃","name":"悪土の血脈","desc":"スキル発動時から10秒間行動しなくなり、ダメージを受けない状態に入り、周囲一定範囲内の敵全員の移動速度-60%。その後、範囲内の地面にいる敵全員を3秒間スタンさせ、通常攻撃の間隔を短縮し、攻撃力+85%、防御力+40%、ブロック中の敵全員を同時に攻撃"}],"_h":"vfpr4x1t9d6hor408ihl5cj35c29ktmwi09d6horl8grau"},"chess_char_4_18_b":{"name":"マドロック","subProfessionName":"破壊者","trait":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","moduleDescRaw":"自身がブロックしている敵からの被ダメージ-<@ba.kw>15%","desc":"味方からの治療効果を受けない","moduleDesc":"自身がブロックしている敵からの被ダメージ-15%"},"skill":{"descRaw":"次の通常攻撃時、自身のHPが最大値の<@ba.vup>5%回復、周囲一定範囲内の地面にいる敵全員に攻撃力の<@ba.vup>210%の物理ダメージを与え、<@ba.vup>30%の確率で<@ba.vup>0.6秒間<$ba.stun>スタンさせる","name":"岩崩し","desc":"次の通常攻撃時、自身のHPが最大値の5%回復、周囲一定範囲内の地面にいる敵全員に攻撃力の210%の物理ダメージを与え、30%の確率で0.6秒間スタンさせる"},"talents":[{"descRaw":"9秒ごとに<$ba.shield>シールドを1枚形成する(最大3枚まで重複でき、配置後<$ba.shield>シールドを1枚形成する)。<$ba.shield>シールドが1枚消耗される時、自身のHPが最大値の22%<@ba.talpu>(+2%)回復","name":"沃土を我が身に","desc":"9秒ごとにシールドを1枚形成する(最大3枚まで重複でき、配置後シールドを1枚形成する)。シールドが1枚消耗される時、自身のHPが最大値の22%(+2%)回復"},{"descRaw":"敵【サルカズ】からの被ダメージ-30%","name":"同胞の情け","desc":"敵【サルカズ】からの被ダメージ-30%"}],"module":{"name":"土石の根"},"skills":[{"descRaw":"防御力<@ba.vup>+60%","name":"防御力強化γ","desc":"防御力+60%"},{"descRaw":"次の通常攻撃時、自身のHPが最大値の<@ba.vup>5%回復、周囲一定範囲内の地面にいる敵全員に攻撃力の<@ba.vup>210%の物理ダメージを与え、<@ba.vup>30%の確率で<@ba.vup>0.6秒間<$ba.stun>スタンさせる","name":"岩崩し","desc":"次の通常攻撃時、自身のHPが最大値の5%回復、周囲一定範囲内の地面にいる敵全員に攻撃力の210%の物理ダメージを与え、30%の確率で0.6秒間スタンさせる"},{"descRaw":"スキル発動時から<@ba.vup>10秒間行動しなくなり、ダメージを受けない状態に入り、周囲一定範囲内の敵全員の移動速度<@ba.vup>-60%。その後、範囲内の地面にいる敵全員を<@ba.vup>3.5秒間<$ba.stun>スタンさせ、通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+100%、防御力<@ba.vup>+50%、ブロック中の敵全員を同時に攻撃","name":"悪土の血脈","desc":"スキル発動時から10秒間行動しなくなり、ダメージを受けない状態に入り、周囲一定範囲内の敵全員の移動速度-60%。その後、範囲内の地面にいる敵全員を3.5秒間スタンさせ、通常攻撃の間隔を短縮し、攻撃力+100%、防御力+50%、ブロック中の敵全員を同時に攻撃"}],"traitBase":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","desc":"味方からの治療効果を受けない"},"talentsBase":[{"descRaw":"9秒ごとに<$ba.shield>シールドを1枚形成する(最大3枚まで重複でき、配置後<$ba.shield>シールドを1枚形成する)。<$ba.shield>シールドが1枚消耗される時、自身のHPが最大値の22%<@ba.talpu>(+2%)回復","name":"沃土を我が身に","desc":"9秒ごとにシールドを1枚形成する(最大3枚まで重複でき、配置後シールドを1枚形成する)。シールドが1枚消耗される時、自身のHPが最大値の22%(+2%)回復"},{"descRaw":"敵【サルカズ】からの被ダメージ-30%","name":"同胞の情け","desc":"敵【サルカズ】からの被ダメージ-30%"}],"modules":[{"name":"土石の根","traitOverride":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","moduleDescRaw":"自身がブロックしている敵からの被ダメージ-<@ba.kw>15%","desc":"味方からの治療効果を受けない","moduleDesc":"自身がブロックしている敵からの被ダメージ-15%"}},{"name":"沃土の望み","traitOverride":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","moduleDescRaw":"周囲8マスに味方がいない時、攻撃力と防御力<@ba.kw>+8%","desc":"味方からの治療効果を受けない","moduleDesc":"周囲8マスに味方がいない時、攻撃力と防御力+8%"}}],"_h":"vfpr4xtj1tdfa86hj8408ihl5cj35c299kmwu3a86hj8imgr6g4x1t408ihl5cj35c294xtj1tdflj4xym1t8k"},"chess_char_4_19_a":{"name":"フレイムテイル","subProfessionName":"先駆兵","trait":{"descRaw":"敵を2体までブロック","desc":"敵を2体までブロック"},"skill":{"descRaw":"スキル発動中所持コストが徐々に増加(合計<@ba.vup>8)\n通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+45%、ブロック数<@ba.vup>+1、物理と術回避<@ba.vup>+60%","name":"フレイムハート","desc":"スキル発動中所持コストが徐々に増加(合計8)\n通常攻撃の間隔を短縮し、攻撃力+45%、ブロック数+1、物理と術回避+60%"},"talents":[{"descRaw":"回避発動時、次の通常攻撃が2連撃になり、ブロック中の敵全員を同時に攻撃","name":"先陣の巧者","desc":"回避発動時、次の通常攻撃が2連撃になり、ブロック中の敵全員を同時に攻撃"},{"descRaw":"配置中、味方【カジミエーシュ】の物理回避+25%<@ba.talpu>(+3%)","name":"団長のカリスマ","desc":"配置中、味方【カジミエーシュ】の物理回避+25%(+3%)"}],"module":{"name":"レッドパインの原点"},"skills":[{"descRaw":"所持コスト<@ba.vup>+6、次に受ける物理攻撃を回避する","name":"俊敏なる直覚","desc":"所持コスト+6、次に受ける物理攻撃を回避する"},{"descRaw":"所持コスト<@ba.vup>+11\n周囲一定範囲内の敵最大6体に<@ba.vup>2回連続で攻撃力の<@ba.vup>180%の物理ダメージを与え、<@ba.vup>0.5秒間<$ba.stun>スタンさせる。効果範囲内の味方全員に<@ba.vup>10秒間物理回避<@ba.vup>+40%の効果を付与する","name":"「レッドパイン」","desc":"所持コスト+11\n周囲一定範囲内の敵最大6体に2回連続で攻撃力の180%の物理ダメージを与え、0.5秒間スタンさせる。効果範囲内の味方全員に10秒間物理回避+40%の効果を付与する"},{"descRaw":"スキル発動中所持コストが徐々に増加(合計<@ba.vup>8)\n通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+45%、ブロック数<@ba.vup>+1、物理と術回避<@ba.vup>+60%","name":"フレイムハート","desc":"スキル発動中所持コストが徐々に増加(合計8)\n通常攻撃の間隔を短縮し、攻撃力+45%、ブロック数+1、物理と術回避+60%"}],"_h":"bntwtltlld9gzq57qd57tu2ydupfzqee8vqi9bsuld9gzq"},"chess_char_4_19_b":{"name":"フレイムテイル","subProfessionName":"先駆兵","trait":{"descRaw":"敵を2体までブロック","moduleDescRaw":"初回配置時、自身の配置コスト-4","desc":"敵を2体までブロック","moduleDesc":"初回配置時、自身の配置コスト-4"},"skill":{"descRaw":"スキル発動中所持コストが徐々に増加(合計<@ba.vup>8)\n通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+60%、ブロック数<@ba.vup>+1、物理と術回避<@ba.vup>+80%","name":"フレイムハート","desc":"スキル発動中所持コストが徐々に増加(合計8)\n通常攻撃の間隔を短縮し、攻撃力+60%、ブロック数+1、物理と術回避+80%"},"talents":[{"descRaw":"回避発動時、次の通常攻撃が2連撃になり、ブロック中の敵全員を同時に攻撃","name":"先陣の巧者","desc":"回避発動時、次の通常攻撃が2連撃になり、ブロック中の敵全員を同時に攻撃"},{"descRaw":"配置中、味方【カジミエーシュ】の物理回避+25%<@ba.talpu>(+3%)","name":"団長のカリスマ","desc":"配置中、味方【カジミエーシュ】の物理回避+25%(+3%)"}],"module":{"name":"レッドパインの原点"},"skills":[{"descRaw":"所持コスト<@ba.vup>+6、次に受ける物理攻撃を回避する","name":"俊敏なる直覚","desc":"所持コスト+6、次に受ける物理攻撃を回避する"},{"descRaw":"所持コスト<@ba.vup>+12\n周囲一定範囲内の敵最大6体に<@ba.vup>2回連続で攻撃力の<@ba.vup>210%の物理ダメージを与え、<@ba.vup>0.5秒間<$ba.stun>スタンさせる。効果範囲内の味方全員に<@ba.vup>10秒間物理回避<@ba.vup>+45%の効果を付与する","name":"「レッドパイン」","desc":"所持コスト+12\n周囲一定範囲内の敵最大6体に2回連続で攻撃力の210%の物理ダメージを与え、0.5秒間スタンさせる。効果範囲内の味方全員に10秒間物理回避+45%の効果を付与する"},{"descRaw":"スキル発動中所持コストが徐々に増加(合計<@ba.vup>8)\n通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+60%、ブロック数<@ba.vup>+1、物理と術回避<@ba.vup>+80%","name":"フレイムハート","desc":"スキル発動中所持コストが徐々に増加(合計8)\n通常攻撃の間隔を短縮し、攻撃力+60%、ブロック数+1、物理と術回避+80%"}],"traitBase":{"descRaw":"敵を2体までブロック","desc":"敵を2体までブロック"},"talentsBase":[{"descRaw":"回避発動時、次の通常攻撃が2連撃になり、ブロック中の敵全員を同時に攻撃","name":"先陣の巧者","desc":"回避発動時、次の通常攻撃が2連撃になり、ブロック中の敵全員を同時に攻撃"},{"descRaw":"配置中、味方【カジミエーシュ】の物理回避+25%<@ba.talpu>(+3%)","name":"団長のカリスマ","desc":"配置中、味方【カジミエーシュ】の物理回避+25%(+3%)"}],"modules":[{"name":"レッドパインの原点","traitOverride":{"descRaw":"敵を2体までブロック","moduleDescRaw":"初回配置時、自身の配置コスト-4","desc":"敵を2体までブロック","moduleDesc":"初回配置時、自身の配置コスト-4"}},{"name":"彼女たちの未来","traitOverride":{"descRaw":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%","desc":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%"}}],"_h":"bntwtljytljyai9g5z57qd57tu2ydupfzqee8v149bkyai9g5ztltl57qd57tu2ydupftljytljye55c5c"},"chess_char_4_20_a":{"name":"ファートゥース","subProfessionName":"戦術射手","trait":{"descRaw":"攻撃範囲内の<@ba.kw>防御力が一番低い敵を優先して攻撃","desc":"攻撃範囲内の防御力が一番低い敵を優先して攻撃"},"skill":{"descRaw":"攻撃範囲が前方<@ba.rem>距離無限の直線になり、攻撃力<@ba.vup>+80%、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが<@ba.vup>125%まで上昇","name":"フェザーアロー","desc":"攻撃範囲が前方距離無限の直線になり、攻撃力+80%、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが125%まで上昇"},"talents":[{"descRaw":"直前の10秒間ダメージを受けずにいると、攻撃力+18%<@ba.talpu>(+3%)","name":"一心不乱","desc":"直前の10秒間ダメージを受けずにいると、攻撃力+18%(+3%)"},{"descRaw":"スキル発動中、敵に狙われにくくなり、攻撃時に敵の物理回避を無視","name":"颯射ち","desc":"スキル発動中、敵に狙われにくくなり、攻撃時に敵の物理回避を無視"}],"module":{"name":"デビュー戦サポートセット"},"skills":[{"descRaw":"攻撃力<@ba.vup>+27%、攻撃速度<@ba.vup>+25","name":"迅速攻撃γ","desc":"攻撃力+27%、攻撃速度+25"},{"descRaw":"攻撃範囲外のブロックされている敵を攻撃可能になり、攻撃速度<@ba.vup>+75","name":"戦術連携","desc":"攻撃範囲外のブロックされている敵を攻撃可能になり、攻撃速度+75"},{"descRaw":"攻撃範囲が前方<@ba.rem>距離無限の直線になり、攻撃力<@ba.vup>+80%、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが<@ba.vup>125%まで上昇","name":"フェザーアロー","desc":"攻撃範囲が前方距離無限の直線になり、攻撃力+80%、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが125%まで上昇"}],"_h":"zq9ogscolvgis9xumaeitmlftmab8ydm2g2nhjmulvgis9"},"chess_char_4_20_b":{"name":"ファートゥース","subProfessionName":"戦術射手","trait":{"descRaw":"攻撃範囲内の<@ba.kw>防御力が一番低い敵を優先して攻撃","moduleDescRaw":"攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大<@ba.kw>15%上昇)","desc":"攻撃範囲内の防御力が一番低い敵を優先して攻撃","moduleDesc":"攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大15%上昇)"},"skill":{"descRaw":"攻撃範囲が前方<@ba.rem>距離無限の直線になり、攻撃力<@ba.vup>+100%、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが<@ba.vup>130%まで上昇","name":"フェザーアロー","desc":"攻撃範囲が前方距離無限の直線になり、攻撃力+100%、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが130%まで上昇"},"talents":[{"descRaw":"直前の10秒間ダメージを受けずにいると、攻撃力+18%<@ba.talpu>(+3%)","name":"一心不乱","desc":"直前の10秒間ダメージを受けずにいると、攻撃力+18%(+3%)"},{"descRaw":"スキル発動中、敵に狙われにくくなり、攻撃時に敵の物理回避を無視","name":"颯射ち","desc":"スキル発動中、敵に狙われにくくなり、攻撃時に敵の物理回避を無視"}],"module":{"name":"デビュー戦サポートセット"},"skills":[{"descRaw":"攻撃力<@ba.vup>+34%、攻撃速度<@ba.vup>+35","name":"迅速攻撃γ","desc":"攻撃力+34%、攻撃速度+35"},{"descRaw":"攻撃範囲外のブロックされている敵を攻撃可能になり、攻撃速度<@ba.vup>+90","name":"戦術連携","desc":"攻撃範囲外のブロックされている敵を攻撃可能になり、攻撃速度+90"},{"descRaw":"攻撃範囲が前方<@ba.rem>距離無限の直線になり、攻撃力<@ba.vup>+100%、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが<@ba.vup>130%まで上昇","name":"フェザーアロー","desc":"攻撃範囲が前方距離無限の直線になり、攻撃力+100%、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが130%まで上昇"}],"traitBase":{"descRaw":"攻撃範囲内の<@ba.kw>防御力が一番低い敵を優先して攻撃","desc":"攻撃範囲内の防御力が一番低い敵を優先して攻撃"},"talentsBase":[{"descRaw":"直前の10秒間ダメージを受けずにいると、攻撃力+18%<@ba.talpu>(+3%)","name":"一心不乱","desc":"直前の10秒間ダメージを受けずにいると、攻撃力+18%(+3%)"},{"descRaw":"スキル発動中、敵に狙われにくくなり、攻撃時に敵の物理回避を無視","name":"颯射ち","desc":"スキル発動中、敵に狙われにくくなり、攻撃時に敵の物理回避を無視"}],"modules":[{"name":"デビュー戦サポートセット","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>防御力が一番低い敵を優先して攻撃","moduleDescRaw":"攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大<@ba.kw>15%上昇)","desc":"攻撃範囲内の防御力が一番低い敵を優先して攻撃","moduleDesc":"攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大15%上昇)"}},{"name":"ファンレター","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>防御力が一番低い敵を優先して攻撃","moduleDescRaw":"攻撃時に攻撃対象を倒せなかった場合、追加でSPを<@ba.kw>1回復する","desc":"攻撃範囲内の防御力が一番低い敵を優先して攻撃","moduleDesc":"攻撃時に攻撃対象を倒せなかった場合、追加でSPを1回復する"}}],"_h":"zq9ogssnconlbkgidsxumaeitmlftmabvddmw9bchjhnbkgidsgscoxumaeitmlftmabgssnconl8ygsoycouw"},"chess_char_4_21_a":{"name":"フィリオプシス","subProfessionName":"群癒師","trait":{"descRaw":"味方3人のHPを同時に回復","desc":"味方3人のHPを同時に回復"},"skill":{"descRaw":"攻撃範囲拡大、通常攻撃の間隔を<@ba.vup>かなり短縮","name":"エンケファリン","desc":"攻撃範囲拡大、通常攻撃の間隔をかなり短縮"},"talents":[{"descRaw":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト","desc":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)"}],"module":{"name":"医療環境分析装置"},"skills":[{"descRaw":"攻撃力<@ba.vup>+55%","name":"回復力強化γ","desc":"攻撃力+55%"},{"descRaw":"攻撃範囲拡大、通常攻撃の間隔を<@ba.vup>かなり短縮","name":"エンケファリン","desc":"攻撃範囲拡大、通常攻撃の間隔をかなり短縮"}],"_h":"m8mz0x0xygn2ppdu3kdu3ktd0ixeygn2pp"},"chess_char_4_21_b":{"name":"フィリオプシス","subProfessionName":"群癒師","trait":{"descRaw":"味方3人のHPを同時に回復","moduleDescRaw":"攻撃範囲<@ba.kw>拡大","desc":"味方3人のHPを同時に回復","moduleDesc":"攻撃範囲拡大"},"skill":{"descRaw":"攻撃範囲拡大、通常攻撃の間隔を<@ba.vup>大幅に短縮","name":"エンケファリン","desc":"攻撃範囲拡大、通常攻撃の間隔を大幅に短縮"},"talents":[{"descRaw":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト","desc":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)"}],"module":{"name":"医療環境分析装置"},"skills":[{"descRaw":"攻撃力<@ba.vup>+70%","name":"回復力強化γ","desc":"攻撃力+70%"},{"descRaw":"攻撃範囲拡大、通常攻撃の間隔を<@ba.vup>大幅に短縮","name":"エンケファリン","desc":"攻撃範囲拡大、通常攻撃の間隔を大幅に短縮"}],"traitBase":{"descRaw":"味方3人のHPを同時に回復","desc":"味方3人のHPを同時に回復"},"talentsBase":[{"descRaw":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト","desc":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)"}],"modules":[{"name":"医療環境分析装置","traitOverride":{"descRaw":"味方3人のHPを同時に回復","moduleDescRaw":"攻撃範囲<@ba.kw>拡大","desc":"味方3人のHPを同時に回復","moduleDesc":"攻撃範囲拡大"}}],"_h":"m8mz0xd00x5kj1n2gidu3kdu3kdg0ipdj1n2gi0x0xdu3kdu3k0xd00x5k"},"chess_char_4_22_a":{"name":"シルバーアッシュ","subProfessionName":"領主","trait":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","desc":"80%の攻撃力で遠距離攻撃も行える"},"skill":{"descRaw":"防御力<@ba.vdown>-70%、攻撃力<@ba.vup>+125%、攻撃範囲<@ba.vup>拡大、敵最大<@ba.vup>4体を同時に攻撃(近接攻撃と見なす)","name":"真銀斬","desc":"防御力-70%、攻撃力+125%、攻撃範囲拡大、敵最大4体を同時に攻撃(近接攻撃と見なす)"},"talents":[{"descRaw":"攻撃力+12%<@ba.talpu>(+2%)。編成中、味方全員の再配置時間-12%<@ba.talpu>(+2%)","name":"カリスマ","desc":"攻撃力+12%(+2%)。編成中、味方全員の再配置時間-12%(+2%)"},{"descRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態を無効にする","name":"ホークビジョン","desc":"攻撃範囲内の敵のステルス状態を無効にする"}],"module":{"name":"雪境羽獣お手入れセット"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>205%まで上昇","name":"強撃γ","desc":"次の通常攻撃時、攻撃力が205%まで上昇"},{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲<@ba.vdown>縮小、防御力<@ba.vup>+50%、1秒ごとにHPが最大値の<@ba.vup>3.5%回復","name":"雪境生存戦略","desc":"発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲縮小、防御力+50%、1秒ごとにHPが最大値の3.5%回復"},{"descRaw":"防御力<@ba.vdown>-70%、攻撃力<@ba.vup>+125%、攻撃範囲<@ba.vup>拡大、敵最大<@ba.vup>4体を同時に攻撃(近接攻撃と見なす)","name":"真銀斬","desc":"防御力-70%、攻撃力+125%、攻撃範囲拡大、敵最大4体を同時に攻撃(近接攻撃と見なす)"}],"_h":"qj5y69jzh5gzxg89othxp6xohbadfeiyj5veij9ah5gzxg"},"chess_char_4_22_b":{"name":"シルバーアッシュ","subProfessionName":"領主","trait":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"攻撃時に追加で攻撃力の<@ba.vup>10%の術ダメージを与える","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"攻撃時に追加で攻撃力の10%の術ダメージを与える"},"skill":{"descRaw":"防御力<@ba.vdown>-70%、攻撃力<@ba.vup>+140%、攻撃範囲<@ba.vup>拡大、敵最大<@ba.vup>5体を同時に攻撃(近接攻撃と見なす)","name":"真銀斬","desc":"防御力-70%、攻撃力+140%、攻撃範囲拡大、敵最大5体を同時に攻撃(近接攻撃と見なす)"},"talents":[{"descRaw":"攻撃力+12%<@ba.talpu>(+2%)。編成中、味方全員の再配置時間-12%<@ba.talpu>(+2%)","name":"カリスマ","desc":"攻撃力+12%(+2%)。編成中、味方全員の再配置時間-12%(+2%)"},{"descRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態を無効にする","name":"ホークビジョン","desc":"攻撃範囲内の敵のステルス状態を無効にする"}],"module":{"name":"雪境羽獣お手入れセット"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>225%まで上昇","name":"強撃γ","desc":"次の通常攻撃時、攻撃力が225%まで上昇"},{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲<@ba.vdown>縮小、防御力<@ba.vup>+65%、1秒ごとにHPが最大値の<@ba.vup>4.0%回復","name":"雪境生存戦略","desc":"発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲縮小、防御力+65%、1秒ごとにHPが最大値の4.0%回復"},{"descRaw":"防御力<@ba.vdown>-70%、攻撃力<@ba.vup>+140%、攻撃範囲<@ba.vup>拡大、敵最大<@ba.vup>5体を同時に攻撃(近接攻撃と見なす)","name":"真銀斬","desc":"防御力-70%、攻撃力+140%、攻撃範囲拡大、敵最大5体を同時に攻撃(近接攻撃と見なす)"}],"traitBase":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","desc":"80%の攻撃力で遠距離攻撃も行える"},"talentsBase":[{"descRaw":"攻撃力+12%<@ba.talpu>(+2%)。編成中、味方全員の再配置時間-12%<@ba.talpu>(+2%)","name":"カリスマ","desc":"攻撃力+12%(+2%)。編成中、味方全員の再配置時間-12%(+2%)"},{"descRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態を無効にする","name":"ホークビジョン","desc":"攻撃範囲内の敵のステルス状態を無効にする"}],"modules":[{"name":"雪境羽獣お手入れセット","traitOverride":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"攻撃時に追加で攻撃力の<@ba.vup>10%の術ダメージを与える","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"攻撃時に追加で攻撃力の10%の術ダメージを与える"}}],"_h":"qj5y698gjzsn8jgzxa89othxp6xohbad5oiy7jt0ijs08jgzxa69jz89othxp6xohbad698gjzsn"},"chess_char_4_23_a":{"name":"百錬ガヴィル","subProfessionName":"強襲者","trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"skill":{"descRaw":"攻撃力<@ba.vup>+85%、攻撃速度<@ba.vup>+60、ブロック数<@ba.vup>+2、スキル発動中は被ダメージを<@ba.vup>50%に軽減。スキル終了後、<@ba.vup>20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う","name":"ジャングルソウル","desc":"攻撃力+85%、攻撃速度+60、ブロック数+2、スキル発動中は被ダメージを50%に軽減。スキル終了後、20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う"},"talents":[{"descRaw":"攻撃力と防御力+12%<@ba.talpu>(+2%)、ブロックしている敵1体につき、追加で+5%<@ba.talpu>(+1%)","name":"戦場の豪斧","desc":"攻撃力と防御力+12%(+2%)、ブロックしている敵1体につき、追加で+5%(+1%)"},{"descRaw":"受ける治療効果+25%<@ba.talpu>(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%<@ba.talpu>(+5%)まで上昇","name":"医学の心得","desc":"受ける治療効果+25%(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%(+5%)まで上昇"}],"module":{"name":"ガヴィルの受難"},"skills":[{"descRaw":"攻撃力<@ba.vup>+45%、攻撃時、自身のHPを与ダメージの<@ba.vup>30%回復","name":"ピンポイントヒット","desc":"攻撃力+45%、攻撃時、自身のHPを与ダメージの30%回復"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+110%、防御力<@ba.vup>+35%、未ブロックの敵を攻撃時、対象を<@ba.vup>相当の力で 引き寄せる","name":"ブレイクラッシュ","desc":"攻撃範囲拡大、攻撃力+110%、防御力+35%、未ブロックの敵を攻撃時、対象を相当の力で 引き寄せる"},{"descRaw":"攻撃力<@ba.vup>+85%、攻撃速度<@ba.vup>+60、ブロック数<@ba.vup>+2、スキル発動中は被ダメージを<@ba.vup>50%に軽減。スキル終了後、<@ba.vup>20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う","name":"ジャングルソウル","desc":"攻撃力+85%、攻撃速度+60、ブロック数+2、スキル発動中は被ダメージを50%に軽減。スキル終了後、20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う"}],"_h":"rugraayeanlu28gnhsjt91fpftko8qlfq667lzonanlu28"},"chess_char_4_23_b":{"name":"百錬ガヴィル","subProfessionName":"強襲者","trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"ブロック中の敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が110%まで上昇"},"skill":{"descRaw":"攻撃力<@ba.vup>+100%、攻撃速度<@ba.vup>+80、ブロック数<@ba.vup>+2、スキル発動中は被ダメージを<@ba.vup>50%に軽減。スキル終了後、<@ba.vup>20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う","name":"ジャングルソウル","desc":"攻撃力+100%、攻撃速度+80、ブロック数+2、スキル発動中は被ダメージを50%に軽減。スキル終了後、20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う"},"talents":[{"descRaw":"攻撃力と防御力+12%<@ba.talpu>(+2%)、ブロックしている敵1体につき、追加で+5%<@ba.talpu>(+1%)","name":"戦場の豪斧","desc":"攻撃力と防御力+12%(+2%)、ブロックしている敵1体につき、追加で+5%(+1%)"},{"descRaw":"受ける治療効果+25%<@ba.talpu>(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%<@ba.talpu>(+5%)まで上昇","name":"医学の心得","desc":"受ける治療効果+25%(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%(+5%)まで上昇"}],"module":{"name":"ガヴィルの受難"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%、攻撃時、自身のHPを与ダメージの<@ba.vup>35%回復","name":"ピンポイントヒット","desc":"攻撃力+60%、攻撃時、自身のHPを与ダメージの35%回復"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+140%、防御力<@ba.vup>+40%、未ブロックの敵を攻撃時、対象を<@ba.vup>相当の力で 引き寄せる","name":"ブレイクラッシュ","desc":"攻撃範囲拡大、攻撃力+140%、防御力+40%、未ブロックの敵を攻撃時、対象を相当の力で 引き寄せる"},{"descRaw":"攻撃力<@ba.vup>+100%、攻撃速度<@ba.vup>+80、ブロック数<@ba.vup>+2、スキル発動中は被ダメージを<@ba.vup>50%に軽減。スキル終了後、<@ba.vup>20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う","name":"ジャングルソウル","desc":"攻撃力+100%、攻撃速度+80、ブロック数+2、スキル発動中は被ダメージを50%に軽減。スキル終了後、20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う"}],"traitBase":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"talentsBase":[{"descRaw":"攻撃力と防御力+12%<@ba.talpu>(+2%)、ブロックしている敵1体につき、追加で+5%<@ba.talpu>(+1%)","name":"戦場の豪斧","desc":"攻撃力と防御力+12%(+2%)、ブロックしている敵1体につき、追加で+5%(+1%)"},{"descRaw":"受ける治療効果+25%<@ba.talpu>(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%<@ba.talpu>(+5%)まで上昇","name":"医学の心得","desc":"受ける治療効果+25%(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%(+5%)まで上昇"}],"modules":[{"name":"ガヴィルの受難","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"ブロック中の敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が110%まで上昇"}},{"name":"研いで磨いて","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","moduleDescRaw":"HPが最大値の50%以上の場合、物理の被ダメージ<@ba.kw>-20%","desc":"ブロック中の敵全員を同時に攻撃","moduleDesc":"HPが最大値の50%以上の場合、物理の被ダメージ-20%"}},{"traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"}}],"_h":"rugrshhviblugognhsjt91fpftkog6lfaunclz0qiblugoaayegnhsjt91fpftkoshhvunaaxwye82aaye"},"chess_char_4_24_a":{"name":"カーネリアン","subProfessionName":"法陣術師","trait":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vup>短縮し、攻撃対象を0.3秒<$ba.sluggish>足止めする\n<$ba.charged>オーバーチャージ追加効果:攻撃力<@ba.vup>+10%、「<@ba.vup>0.3秒の<$ba.sluggish>足止め」が「<@ba.vup>0.3秒の<$ba.root>バインド」に変化する","name":"砂縛地獄","desc":"通常攻撃の間隔を短縮し、攻撃対象を0.3秒足止めする\nオーバーチャージ追加効果:攻撃力+10%、「0.3秒の足止め」が「0.3秒のバインド」に変化する"},"talents":[{"descRaw":"スキル発動時、HPが最大値の45%<@ba.talpu>(+5%)回復\n<$ba.charged>オーバーチャージ効果発動時、HPの回復量が2倍になる","name":"血肉饗宴","desc":"スキル発動時、HPが最大値の45%(+5%)回復\nオーバーチャージ効果発動時、HPの回復量が2倍になる"},{"descRaw":"SPが最大値以上の時、自身のSP自然回復速度+0.6sp/秒","name":"狂嵐の兆し","desc":"SPが最大値以上の時、自身のSP自然回復速度+0.6sp/秒"}],"module":{"name":"ヒヤシンスと短剣"},"skills":[{"descRaw":"攻撃力<@ba.vup>+25%、防御力<@ba.vup>+40%\n<$ba.charged>オーバーチャージ追加効果:特性の効果はスキル発動期間中も有効になる","name":"熱砂護陣","desc":"攻撃力+25%、防御力+40%\nオーバーチャージ追加効果:特性の効果はスキル発動期間中も有効になる"},{"descRaw":"通常攻撃の間隔を<@ba.vup>短縮し、攻撃対象を0.3秒<$ba.sluggish>足止めする\n<$ba.charged>オーバーチャージ追加効果:攻撃力<@ba.vup>+10%、「<@ba.vup>0.3秒の<$ba.sluggish>足止め」が「<@ba.vup>0.3秒の<$ba.root>バインド」に変化する","name":"砂縛地獄","desc":"通常攻撃の間隔を短縮し、攻撃対象を0.3秒足止めする\nオーバーチャージ追加効果:攻撃力+10%、「0.3秒の足止め」が「0.3秒のバインド」に変化する"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力が<@ba.vup>+140%になるまで徐々に上昇\n<$ba.charged>オーバーチャージ追加効果:攻撃が命中した対象のカーネリアンからの被ダメージは、スキル終了まで<@ba.vup>+20%(最大<@ba.vup>5回まで重複可能)","name":"喰殺ノ刻印","desc":"攻撃範囲拡大、攻撃力が+140%になるまで徐々に上昇\nオーバーチャージ追加効果:攻撃が命中した対象のカーネリアンからの被ダメージは、スキル終了まで+20%(最大5回まで重複可能)"}],"_h":"2la03fl51a8e55zxj6o3wr52wr811v7trn1a8e55wxedjv"},"chess_char_4_24_b":{"name":"カーネリアン","subProfessionName":"法陣術師","trait":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性がさらに大幅<@ba.kw>上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性がさらに大幅上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vup>かなり短縮し、攻撃対象を0.3秒<$ba.sluggish>足止めする\n<$ba.charged>オーバーチャージ追加効果:攻撃力<@ba.vup>+15%、「<@ba.vup>0.3秒の<$ba.sluggish>足止め」が「<@ba.vup>0.4秒の<$ba.root>バインド」に変化する","name":"砂縛地獄","desc":"通常攻撃の間隔をかなり短縮し、攻撃対象を0.3秒足止めする\nオーバーチャージ追加効果:攻撃力+15%、「0.3秒の足止め」が「0.4秒のバインド」に変化する"},"talents":[{"descRaw":"スキル発動時、HPが最大値の45%<@ba.talpu>(+5%)回復\n<$ba.charged>オーバーチャージ効果発動時、HPの回復量が2倍になる","name":"血肉饗宴","desc":"スキル発動時、HPが最大値の45%(+5%)回復\nオーバーチャージ効果発動時、HPの回復量が2倍になる"},{"descRaw":"SPが最大値以上の時、自身のSP自然回復速度+0.6sp/秒","name":"狂嵐の兆し","desc":"SPが最大値以上の時、自身のSP自然回復速度+0.6sp/秒"}],"module":{"name":"ヒヤシンスと短剣"},"skills":[{"descRaw":"攻撃力<@ba.vup>+40%、防御力<@ba.vup>+70%\n<$ba.charged>オーバーチャージ追加効果:特性の効果はスキル発動期間中も有効になる","name":"熱砂護陣","desc":"攻撃力+40%、防御力+70%\nオーバーチャージ追加効果:特性の効果はスキル発動期間中も有効になる"},{"descRaw":"通常攻撃の間隔を<@ba.vup>かなり短縮し、攻撃対象を0.3秒<$ba.sluggish>足止めする\n<$ba.charged>オーバーチャージ追加効果:攻撃力<@ba.vup>+15%、「<@ba.vup>0.3秒の<$ba.sluggish>足止め」が「<@ba.vup>0.4秒の<$ba.root>バインド」に変化する","name":"砂縛地獄","desc":"通常攻撃の間隔をかなり短縮し、攻撃対象を0.3秒足止めする\nオーバーチャージ追加効果:攻撃力+15%、「0.3秒の足止め」が「0.4秒のバインド」に変化する"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力が<@ba.vup>+200%になるまで徐々に上昇\n<$ba.charged>オーバーチャージ追加効果:攻撃が命中した対象のカーネリアンからの被ダメージは、スキル終了まで<@ba.vup>+20%(最大<@ba.vup>5回まで重複可能)","name":"喰殺ノ刻印","desc":"攻撃範囲拡大、攻撃力が+200%になるまで徐々に上昇\nオーバーチャージ追加効果:攻撃が命中した対象のカーネリアンからの被ダメージは、スキル終了まで+20%(最大5回まで重複可能)"}],"traitBase":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"talentsBase":[{"descRaw":"スキル発動時、HPが最大値の45%<@ba.talpu>(+5%)回復\n<$ba.charged>オーバーチャージ効果発動時、HPの回復量が2倍になる","name":"血肉饗宴","desc":"スキル発動時、HPが最大値の45%(+5%)回復\nオーバーチャージ効果発動時、HPの回復量が2倍になる"},{"descRaw":"SPが最大値以上の時、自身のSP自然回復速度+0.6sp/秒","name":"狂嵐の兆し","desc":"SPが最大値以上の時、自身のSP自然回復速度+0.6sp/秒"}],"modules":[{"name":"ヒヤシンスと短剣","traitOverride":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性がさらに大幅<@ba.kw>上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性がさらに大幅上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"}},{"name":"故郷の音","traitOverride":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"攻撃範囲内の敵が多いほど与ダメージが上昇(最大<@ba.kw>15%まで)","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える","moduleDesc":"攻撃範囲内の敵が多いほど与ダメージが上昇(最大15%まで)"}}],"_h":"2la069ubt18e0yzxj6o3wr52wr816x7tnht18e0yaaed1u3fl5zxj6o3wr52wr8169ubm53fuhl523"},"chess_char_4_25_a":{"name":"シヴィライト・エテルナ","subProfessionName":"吟遊者","trait":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない"},"skill":{"descRaw":"攻撃範囲拡大、特性の効果が<@ba.vup>65%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>65%の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する","name":"紡ぎ直される現世","desc":"攻撃範囲拡大、特性の効果が65%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの65%の鼓舞状態を付与し、2秒ごとに攻撃範囲内の味方全員のHPを再配分する"},"talents":[{"descRaw":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する","name":"過去の塵埃","desc":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する"},{"descRaw":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%<@ba.talpu>(+5%)","name":"魔王の残響","desc":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%(+5%)"}],"module":{"name":"物語の結末"},"skills":[{"descRaw":"特性の効果が<@ba.vup>20%まで上昇し、「微塵」の再生速度を速める\n<@ba.rem>退場まで効果継続","name":"身に纏わる過去","desc":"特性の効果が20%まで上昇し、「微塵」の再生速度を速める\n退場まで効果継続"},{"descRaw":"「微塵」の上限<@ba.vup>+3、即座に「微塵」を<@ba.vup>6個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の<@ba.vup>65%の<$ba.inspire>鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の<@ba.vup>220%の確定ダメージを与え、対象を<@ba.vup>3秒間<$ba.root>バインドする","name":"未だ届かぬ明日","desc":"「微塵」の上限+3、即座に「微塵」を6個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の65%の鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の220%の確定ダメージを与え、対象を3秒間バインドする"},{"descRaw":"攻撃範囲拡大、特性の効果が<@ba.vup>65%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>65%の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する","name":"紡ぎ直される現世","desc":"攻撃範囲拡大、特性の効果が65%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの65%の鼓舞状態を付与し、2秒ごとに攻撃範囲内の味方全員のHPを再配分する"}],"_h":"xkz9rj9pxzf1q8xumfxu4m0cn2popowgf7uyi5jzxzf1q8"},"chess_char_4_25_b":{"name":"シヴィライト・エテルナ","subProfessionName":"吟遊者","trait":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","moduleDescRaw":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力<@ba.kw>+8%(スキルの影響を受けない)","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない","moduleDesc":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力+8%(スキルの影響を受けない)"},"skill":{"descRaw":"攻撃範囲拡大、特性の効果が<@ba.vup>75%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>80%の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する","name":"紡ぎ直される現世","desc":"攻撃範囲拡大、特性の効果が75%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの80%の鼓舞状態を付与し、2秒ごとに攻撃範囲内の味方全員のHPを再配分する"},"talents":[{"descRaw":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する","name":"過去の塵埃","desc":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する"},{"descRaw":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%<@ba.talpu>(+5%)","name":"魔王の残響","desc":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%(+5%)"}],"module":{"name":"物語の結末"},"skills":[{"descRaw":"特性の効果が<@ba.vup>28%まで上昇し、「微塵」の再生速度を速める\n<@ba.rem>退場まで効果継続","name":"身に纏わる過去","desc":"特性の効果が28%まで上昇し、「微塵」の再生速度を速める\n退場まで効果継続"},{"descRaw":"「微塵」の上限<@ba.vup>+3、即座に「微塵」を<@ba.vup>6個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の<@ba.vup>80%の<$ba.inspire>鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の<@ba.vup>260%の確定ダメージを与え、対象を<@ba.vup>3秒間<$ba.root>バインドする","name":"未だ届かぬ明日","desc":"「微塵」の上限+3、即座に「微塵」を6個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の80%の鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の260%の確定ダメージを与え、対象を3秒間バインドする"},{"descRaw":"攻撃範囲拡大、特性の効果が<@ba.vup>75%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>80%の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する","name":"紡ぎ直される現世","desc":"攻撃範囲拡大、特性の効果が75%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの80%の鼓舞状態を付与し、2秒ごとに攻撃範囲内の味方全員のHPを再配分する"}],"traitBase":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない"},"talentsBase":[{"descRaw":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する","name":"過去の塵埃","desc":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する"},{"descRaw":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%<@ba.talpu>(+5%)","name":"魔王の残響","desc":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%(+5%)"}],"modules":[{"name":"物語の結末","traitOverride":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","moduleDescRaw":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力<@ba.kw>+8%(スキルの影響を受けない)","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない","moduleDesc":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力+8%(スキルの影響を受けない)"}}],"_h":"xkz9rjxy9pmou5f1i2xumfxu4m0cn2pouswgl7n7i5wyu5f1i2rj9pxumfxu4m0cn2porjxy9pmo"},"chess_char_4_26_a":{"name":"ワルファリン","subProfessionName":"医師","trait":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"skill":{"descRaw":"次に味方を治療する時、追加で対象のHPを最大値の<@ba.vup>15%回復\n<@ba.rem>治療対象のHPが最大値の50%未満時のみ発動可能。2回チャージ可能","name":"救急包帯法","desc":"次に味方を治療する時、追加で対象のHPを最大値の15%回復\n治療対象のHPが最大値の50%未満時のみ発動可能。2回チャージ可能"},"talents":[{"descRaw":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復","name":"血液サンプル回収","desc":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復"}],"module":{"name":"緊急用予備血液"},"skills":[{"descRaw":"次に味方を治療する時、追加で対象のHPを最大値の<@ba.vup>15%回復\n<@ba.rem>治療対象のHPが最大値の50%未満時のみ発動可能。2回チャージ可能","name":"救急包帯法","desc":"次に味方を治療する時、追加で対象のHPを最大値の15%回復\n治療対象のHPが最大値の50%未満時のみ発動可能。2回チャージ可能"},{"descRaw":"自身と攻撃範囲内ランダムな味方1人に次の効果を付与:\n<@ba.vup>15秒間、攻撃力<@ba.vup>+45%、1秒ごとにHPが最大値の<@ba.vdown>3%減少","name":"不安定血漿","desc":"自身と攻撃範囲内ランダムな味方1人に次の効果を付与:\n15秒間、攻撃力+45%、1秒ごとにHPが最大値の3%減少"}],"_h":"jh7q7676xbumlw95h4953vxbumlwmhincn"},"chess_char_4_26_b":{"name":"ワルファリン","subProfessionName":"医師","trait":{"descRaw":"味方のHPを回復","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"},"skill":{"descRaw":"次に味方を治療する時、追加で対象のHPを最大値の<@ba.vup>19%回復\n<@ba.rem>治療対象のHPが最大値の50%未満時のみ発動可能。3回チャージ可能","name":"救急包帯法","desc":"次に味方を治療する時、追加で対象のHPを最大値の19%回復\n治療対象のHPが最大値の50%未満時のみ発動可能。3回チャージ可能"},"talents":[{"descRaw":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復","name":"血液サンプル回収","desc":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復"}],"module":{"name":"緊急用予備血液"},"skills":[{"descRaw":"次に味方を治療する時、追加で対象のHPを最大値の<@ba.vup>19%回復\n<@ba.rem>治療対象のHPが最大値の50%未満時のみ発動可能。3回チャージ可能","name":"救急包帯法","desc":"次に味方を治療する時、追加で対象のHPを最大値の19%回復\n治療対象のHPが最大値の50%未満時のみ発動可能。3回チャージ可能"},{"descRaw":"自身と攻撃範囲内ランダムな味方1人に次の効果を付与:\n<@ba.vup>15秒間、攻撃力<@ba.vup>+60%、1秒ごとにHPが最大値の<@ba.vdown>3%減少","name":"不安定血漿","desc":"自身と攻撃範囲内ランダムな味方1人に次の効果を付与:\n15秒間、攻撃力+60%、1秒ごとにHPが最大値の3%減少"}],"traitBase":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"talentsBase":[{"descRaw":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復","name":"血液サンプル回収","desc":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復"}],"modules":[{"name":"緊急用予備血液","traitOverride":{"descRaw":"味方のHPを回復","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"}}],"_h":"jh7q76by76dw78umel95h4953v78umelpoinuw767695h4953v76by76dw"},"chess_char_5_01_a":{"name":"聖約イグゼキュター","subProfessionName":"鎌撃士","trait":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>50回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを50回復(攻撃毎の最大回復回数はブロック数と同じ)"},"skill":{"descRaw":"攻撃力<@ba.vup>+45%、防御力<@ba.vup>+45%、ブロック数<@ba.vup>+1、近接攻撃を受けると<@ba.vup>20%の確率で回避し、さらに弾薬を<@ba.vup>1発補充\n<@ba.rem>合計12発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"近接銃術","desc":"攻撃力+45%、防御力+45%、ブロック数+1、近接攻撃を受けると20%の確率で回避し、さらに弾薬を1発補充\n合計12発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},"talents":[{"descRaw":"攻撃時、23%<@ba.talpu>(+3%)の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5%。スキル終了時、発生確率はリセットされる","name":"選ばれし者","desc":"攻撃時、23%(+3%)の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5%。スキル終了時、発生確率はリセットされる"},{"descRaw":"配置中の味方【ラテラーノ】1名につき、自身の弾薬消費系スキルの弾薬上限+1(最大+4まで)","name":"銃弾の共感","desc":"配置中の味方【ラテラーノ】1名につき、自身の弾薬消費系スキルの弾薬上限+1(最大+4まで)"}],"module":{"name":"回答を求めて"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+20%、攻撃時に対象の防御力を<@ba.vup>190無視\n<@ba.rem>合計8発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"遺言の執行","desc":"攻撃範囲拡大、攻撃力+20%、攻撃時に対象の防御力を190無視\n合計8発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃力<@ba.vup>+45%、防御力<@ba.vup>+45%、ブロック数<@ba.vup>+1、近接攻撃を受けると<@ba.vup>20%の確率で回避し、さらに弾薬を<@ba.vup>1発補充\n<@ba.rem>合計12発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"近接銃術","desc":"攻撃力+45%、防御力+45%、ブロック数+1、近接攻撃を受けると20%の確率で回避し、さらに弾薬を1発補充\n合計12発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃間隔を<@ba.vdown>わずかに延長し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+120%、弾薬を1発消費するたびに攻撃力がさらに<@ba.vup>+4%(最大30回)、特性のHP回復効果が<@ba.vup>2倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<@ba.vup>200%の物理ダメージを与える\n<@ba.rem>合計16発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"聖約の裁き","desc":"攻撃間隔をわずかに延長し、攻撃範囲拡大、攻撃力+120%、弾薬を1発消費するたびに攻撃力がさらに+4%(最大30回)、特性のHP回復効果が2倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の200%の物理ダメージを与える\n合計16発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"_h":"a9xoggo0bmkv09d0comozgwdzghz2pcuhcbmkv0955c4su"},"chess_char_5_01_b":{"name":"聖約イグゼキュター","subProfessionName":"鎌撃士","trait":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>60回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを60回復(攻撃毎の最大回復回数はブロック数と同じ)"},"skill":{"descRaw":"攻撃力<@ba.vup>+60%、防御力<@ba.vup>+60%、ブロック数<@ba.vup>+1、近接攻撃を受けると<@ba.vup>30%の確率で回避し、さらに弾薬を<@ba.vup>1発補充\n<@ba.rem>合計12発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"近接銃術","desc":"攻撃力+60%、防御力+60%、ブロック数+1、近接攻撃を受けると30%の確率で回避し、さらに弾薬を1発補充\n合計12発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},"talents":[{"descRaw":"攻撃時、23%<@ba.talpu>(+3%)の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5%。スキル終了時、発生確率はリセットされる","name":"選ばれし者","desc":"攻撃時、23%(+3%)の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5%。スキル終了時、発生確率はリセットされる"},{"descRaw":"配置中の味方【ラテラーノ】1名につき、自身の弾薬消費系スキルの弾薬上限+1(最大+4まで)","name":"銃弾の共感","desc":"配置中の味方【ラテラーノ】1名につき、自身の弾薬消費系スキルの弾薬上限+1(最大+4まで)"}],"module":{"name":"回答を求めて"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+30%、攻撃時に対象の防御力を<@ba.vup>280無視\n<@ba.rem>合計8発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"遺言の執行","desc":"攻撃範囲拡大、攻撃力+30%、攻撃時に対象の防御力を280無視\n合計8発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃力<@ba.vup>+60%、防御力<@ba.vup>+60%、ブロック数<@ba.vup>+1、近接攻撃を受けると<@ba.vup>30%の確率で回避し、さらに弾薬を<@ba.vup>1発補充\n<@ba.rem>合計12発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"近接銃術","desc":"攻撃力+60%、防御力+60%、ブロック数+1、近接攻撃を受けると30%の確率で回避し、さらに弾薬を1発補充\n合計12発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃間隔を<@ba.vdown>わずかに延長し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+150%、弾薬を1発消費するたびに攻撃力がさらに<@ba.vup>+5%(最大30回)、特性のHP回復効果が<@ba.vup>2倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<@ba.vup>200%の物理ダメージを与える\n<@ba.rem>合計16発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"聖約の裁き","desc":"攻撃間隔をわずかに延長し、攻撃範囲拡大、攻撃力+150%、弾薬を1発消費するたびに攻撃力がさらに+5%(最大30回)、特性のHP回復効果が2倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の200%の物理ダメージを与える\n合計16発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"traitBase":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>50回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを50回復(攻撃毎の最大回復回数はブロック数と同じ)"},"talentsBase":[{"descRaw":"攻撃時、23%<@ba.talpu>(+3%)の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5%。スキル終了時、発生確率はリセットされる","name":"選ばれし者","desc":"攻撃時、23%(+3%)の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5%。スキル終了時、発生確率はリセットされる"},{"descRaw":"配置中の味方【ラテラーノ】1名につき、自身の弾薬消費系スキルの弾薬上限+1(最大+4まで)","name":"銃弾の共感","desc":"配置中の味方【ラテラーノ】1名につき、自身の弾薬消費系スキルの弾薬上限+1(最大+4まで)"}],"modules":[{"name":"回答を求めて","traitOverride":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>60回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを60回復(攻撃毎の最大回復回数はブロック数と同じ)"}},{"name":"了承済み","traitOverride":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>12回復(攻撃毎の最大回復回数はブロック数と同じ)","moduleDescRaw":"攻撃範囲内に敵が2体以上いる時、攻撃速度<@ba.kw>+12","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを12回復(攻撃毎の最大回復回数はブロック数と同じ)","moduleDesc":"攻撃範囲内に敵が2体以上いる時、攻撃速度+12"}}],"_h":"a9xoczmpzrkvbad0comozgwdzghzracuv1zrkvbartc4ueggo0d0comozgwdzghzczmpl7u662dip4"},"chess_char_5_02_a":{"name":"ティティ","subProfessionName":"呪癒師","trait":{"descRaw":"<@ba.kw>術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの<@ba.kw>50%回復","desc":"術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの50%回復"},"skill":{"descRaw":"攻撃力<@ba.vup>+110%。敵最大2体を同時に攻撃し、<$ba.sleep>睡眠状態でない対象を攻撃する場合、対象を<@ba.vup>5秒間<$ba.sleep>睡眠させる。スキル発動中、敵が<$ba.sleep>睡眠から目覚めるか、<$ba.sleep>睡眠中に撃破された場合、対象に術ダメージ(対象の<$ba.sleep>睡眠時間に応じて攻撃力の<@ba.vup>370%まで上昇)を与え、対象の周囲の他の敵1体を<@ba.vup>5秒間<$ba.sleep>睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで<$ba.sleep>睡眠状態になる","name":"往日の栄華","desc":"攻撃力+110%。敵最大2体を同時に攻撃し、睡眠状態でない対象を攻撃する場合、対象を5秒間睡眠させる。スキル発動中、敵が睡眠から目覚めるか、睡眠中に撃破された場合、対象に術ダメージ(対象の睡眠時間に応じて攻撃力の370%まで上昇)を与え、対象の周囲の他の敵1体を5秒間睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで睡眠状態になる"},"talents":[{"descRaw":"<$ba.sleep>睡眠状態の敵を攻撃できる。移動していない敵を攻撃する場合、追加で対象に攻撃力の16%<@ba.talpu>(+1%)の術ダメージを与える。配置中、<$ba.sleep>睡眠状態の敵に毎秒ティティの攻撃力の32%<@ba.talpu>(+2%)の術ダメージを与える","name":"止まった時の中","desc":"睡眠状態の敵を攻撃できる。移動していない敵を攻撃する場合、追加で対象に攻撃力の16%(+1%)の術ダメージを与える。配置中、睡眠状態の敵に毎秒ティティの攻撃力の32%(+2%)の術ダメージを与える"},{"descRaw":"配置中、味方【ミノス】・【サルゴン】にHPが最大値の50%以上で攻撃速度+22<@ba.talpu>(+2)の<$ba.strong>勇猛状態を付与","name":"勇者への恩賞","desc":"配置中、味方【ミノス】・【サルゴン】にHPが最大値の50%以上で攻撃速度+22(+2)の勇猛状態を付与"}],"module":{"name":"遠方からの贈り物"},"skills":[{"descRaw":"攻撃力<@ba.vup>+65%、通常攻撃が<@ba.vup>30%の確率で対象を<@ba.vup>2秒間<$ba.sleep>睡眠させる","name":"腐食抑制","desc":"攻撃力+65%、通常攻撃が30%の確率で対象を2秒間睡眠させる"},{"descRaw":"<@ba.vdown>攻撃しなくなり、攻撃力<@ba.vup>+115%、第一素質の効果が<@ba.vup>2.4倍まで上昇。スキル発動時、自身と攻撃範囲内で残りHPの割合が最も低いオペレーターをスキル終了まで<$ba.sleep>睡眠させ、その間、自身と対象の周囲の敵を<$ba.sleep>睡眠させ続ける\n<@ba.rem>手動でスキルを停止可能","name":"密閉保存","desc":"攻撃しなくなり、攻撃力+115%、第一素質の効果が2.4倍まで上昇。スキル発動時、自身と攻撃範囲内で残りHPの割合が最も低いオペレーターをスキル終了まで睡眠させ、その間、自身と対象の周囲の敵を睡眠させ続ける\n手動でスキルを停止可能"},{"descRaw":"攻撃力<@ba.vup>+110%。敵最大2体を同時に攻撃し、<$ba.sleep>睡眠状態でない対象を攻撃する場合、対象を<@ba.vup>5秒間<$ba.sleep>睡眠させる。スキル発動中、敵が<$ba.sleep>睡眠から目覚めるか、<$ba.sleep>睡眠中に撃破された場合、対象に術ダメージ(対象の<$ba.sleep>睡眠時間に応じて攻撃力の<@ba.vup>370%まで上昇)を与え、対象の周囲の他の敵1体を<@ba.vup>5秒間<$ba.sleep>睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで<$ba.sleep>睡眠状態になる","name":"往日の栄華","desc":"攻撃力+110%。敵最大2体を同時に攻撃し、睡眠状態でない対象を攻撃する場合、対象を5秒間睡眠させる。スキル発動中、敵が睡眠から目覚めるか、睡眠中に撃破された場合、対象に術ダメージ(対象の睡眠時間に応じて攻撃力の370%まで上昇)を与え、対象の周囲の他の敵1体を5秒間睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで睡眠状態になる"}],"_h":"tvuli5yzfjp2k2uwxn92t1puke79evomv58nk88tfjp2k2"},"chess_char_5_02_b":{"name":"ティティ","subProfessionName":"呪癒師","trait":{"descRaw":"<@ba.kw>術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの<@ba.kw>60%回復","desc":"術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの60%回復"},"skill":{"descRaw":"攻撃力<@ba.vup>+150%。敵最大2体を同時に攻撃し、<$ba.sleep>睡眠状態でない対象を攻撃する場合、対象を<@ba.vup>5秒間<$ba.sleep>睡眠させる。スキル発動中、敵が<$ba.sleep>睡眠から目覚めるか、<$ba.sleep>睡眠中に撃破された場合、対象に術ダメージ(対象の<$ba.sleep>睡眠時間に応じて攻撃力の<@ba.vup>400%まで上昇)を与え、対象の周囲の他の敵1体を<@ba.vup>5秒間<$ba.sleep>睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで<$ba.sleep>睡眠状態になる","name":"往日の栄華","desc":"攻撃力+150%。敵最大2体を同時に攻撃し、睡眠状態でない対象を攻撃する場合、対象を5秒間睡眠させる。スキル発動中、敵が睡眠から目覚めるか、睡眠中に撃破された場合、対象に術ダメージ(対象の睡眠時間に応じて攻撃力の400%まで上昇)を与え、対象の周囲の他の敵1体を5秒間睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで睡眠状態になる"},"talents":[{"descRaw":"<$ba.sleep>睡眠状態の敵を攻撃できる。移動していない敵を攻撃する場合、追加で対象に攻撃力の16%<@ba.talpu>(+1%)の術ダメージを与える。配置中、<$ba.sleep>睡眠状態の敵に毎秒ティティの攻撃力の32%<@ba.talpu>(+2%)の術ダメージを与える","name":"止まった時の中","desc":"睡眠状態の敵を攻撃できる。移動していない敵を攻撃する場合、追加で対象に攻撃力の16%(+1%)の術ダメージを与える。配置中、睡眠状態の敵に毎秒ティティの攻撃力の32%(+2%)の術ダメージを与える"},{"descRaw":"配置中、味方【ミノス】・【サルゴン】にHPが最大値の50%以上で攻撃速度+22<@ba.talpu>(+2)の<$ba.strong>勇猛状態を付与","name":"勇者への恩賞","desc":"配置中、味方【ミノス】・【サルゴン】にHPが最大値の50%以上で攻撃速度+22(+2)の勇猛状態を付与"}],"module":{"name":"遠方からの贈り物"},"skills":[{"descRaw":"攻撃力<@ba.vup>+80%、通常攻撃が<@ba.vup>40%の確率で対象を<@ba.vup>2.4秒間<$ba.sleep>睡眠させる","name":"腐食抑制","desc":"攻撃力+80%、通常攻撃が40%の確率で対象を2.4秒間睡眠させる"},{"descRaw":"<@ba.vdown>攻撃しなくなり、攻撃力<@ba.vup>+150%、第一素質の効果が<@ba.vup>2.8倍まで上昇。スキル発動時、自身と攻撃範囲内で残りHPの割合が最も低いオペレーターをスキル終了まで<$ba.sleep>睡眠させ、その間、自身と対象の周囲の敵を<$ba.sleep>睡眠させ続ける\n<@ba.rem>手動でスキルを停止可能","name":"密閉保存","desc":"攻撃しなくなり、攻撃力+150%、第一素質の効果が2.8倍まで上昇。スキル発動時、自身と攻撃範囲内で残りHPの割合が最も低いオペレーターをスキル終了まで睡眠させ、その間、自身と対象の周囲の敵を睡眠させ続ける\n手動でスキルを停止可能"},{"descRaw":"攻撃力<@ba.vup>+150%。敵最大2体を同時に攻撃し、<$ba.sleep>睡眠状態でない対象を攻撃する場合、対象を<@ba.vup>5秒間<$ba.sleep>睡眠させる。スキル発動中、敵が<$ba.sleep>睡眠から目覚めるか、<$ba.sleep>睡眠中に撃破された場合、対象に術ダメージ(対象の<$ba.sleep>睡眠時間に応じて攻撃力の<@ba.vup>400%まで上昇)を与え、対象の周囲の他の敵1体を<@ba.vup>5秒間<$ba.sleep>睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで<$ba.sleep>睡眠状態になる","name":"往日の栄華","desc":"攻撃力+150%。敵最大2体を同時に攻撃し、睡眠状態でない対象を攻撃する場合、対象を5秒間睡眠させる。スキル発動中、敵が睡眠から目覚めるか、睡眠中に撃破された場合、対象に術ダメージ(対象の睡眠時間に応じて攻撃力の400%まで上昇)を与え、対象の周囲の他の敵1体を5秒間睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで睡眠状態になる"}],"traitBase":{"descRaw":"<@ba.kw>術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの<@ba.kw>50%回復","desc":"術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの50%回復"},"talentsBase":[{"descRaw":"<$ba.sleep>睡眠状態の敵を攻撃できる。移動していない敵を攻撃する場合、追加で対象に攻撃力の16%<@ba.talpu>(+1%)の術ダメージを与える。配置中、<$ba.sleep>睡眠状態の敵に毎秒ティティの攻撃力の32%<@ba.talpu>(+2%)の術ダメージを与える","name":"止まった時の中","desc":"睡眠状態の敵を攻撃できる。移動していない敵を攻撃する場合、追加で対象に攻撃力の16%(+1%)の術ダメージを与える。配置中、睡眠状態の敵に毎秒ティティの攻撃力の32%(+2%)の術ダメージを与える"},{"descRaw":"配置中、味方【ミノス】・【サルゴン】にHPが最大値の50%以上で攻撃速度+22<@ba.talpu>(+2)の<$ba.strong>勇猛状態を付与","name":"勇者への恩賞","desc":"配置中、味方【ミノス】・【サルゴン】にHPが最大値の50%以上で攻撃速度+22(+2)の勇猛状態を付与"}],"modules":[{"name":"遠方からの贈り物","traitOverride":{"descRaw":"<@ba.kw>術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの<@ba.kw>60%回復","desc":"術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの60%回復"}}],"_h":"tvuluaryz9p298uwxn92t1puke79jlomfbxok8toz9p298i5yzuwxn92t1puke79uary"},"chess_char_5_03_a":{"name":"熾炎ブレイズ","subProfessionName":"本源術師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ"},"skill":{"descRaw":"攻撃範囲<@ba.vup>変化、攻撃力<@ba.vup>+70%、通常攻撃が範囲攻撃になり、攻撃間隔を<@ba.vup>大幅に短縮する。対象が<$ba.dt.burning2>灼熱損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>60%の元素ダメージを与える\n<@ba.rem>自身のHPが1秒ごとに最大値の3%減少、合計18発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の<$ba.dt.burning2>灼熱損傷が爆発するたびに、2発の弾薬を追加で獲得","name":"衆悪の焚獄","desc":"攻撃範囲変化、攻撃力+70%、通常攻撃が範囲攻撃になり、攻撃間隔を大幅に短縮する。対象が灼熱損傷の爆発効果中の場合、追加で攻撃力の60%の元素ダメージを与える\n自身のHPが1秒ごとに最大値の3%減少、合計18発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の灼熱損傷が爆発するたびに、2発の弾薬を追加で獲得"},"talents":[{"descRaw":"敵の<$ba.dt.burning2>灼熱損傷が爆発する際、対象に攻撃力の380%<@ba.talpu>(+30%)の元素ダメージを与え、自身のHPを最大値の15%<@ba.talpu>(+3%)回復","name":"融点起爆","desc":"敵の灼熱損傷が爆発する際、対象に攻撃力の380%(+30%)の元素ダメージを与え、自身のHPを最大値の15%(+3%)回復"},{"descRaw":"HPが0になっても退場せず、代わりにダウン状態(攻撃不可、味方の治療対象にならない)になり、6000までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、HPが毎秒最大値の3.5%<@ba.talpu>(+0.5%)回復する。HPが最大値まで回復するとダウン状態が解除され、周囲にいる敵全員を5秒間<$ba.stun>スタンさせる","name":"窮地再燃","desc":"HPが0になっても退場せず、代わりにダウン状態(攻撃不可、味方の治療対象にならない)になり、6000までの被ダメージを吸収可能なバリアを獲得し、HPが毎秒最大値の3.5%(+0.5%)回復する。HPが最大値まで回復するとダウン状態が解除され、周囲にいる敵全員を5秒間スタンさせる"}],"module":{"name":"熱い期待"},"skills":[{"descRaw":"攻撃範囲内にいる最大HPが最も高いオペレーターを1名選択し、20秒間対象の周囲の敵全員に毎秒攻撃力の<@ba.vup>46%の術ダメージと術ダメージの<@ba.vup>30%の<$ba.dt.burning2>灼熱損傷を与える","name":"灼熱の救い手","desc":"攻撃範囲内にいる最大HPが最も高いオペレーターを1名選択し、20秒間対象の周囲の敵全員に毎秒攻撃力の46%の術ダメージと術ダメージの30%の灼熱損傷を与える"},{"descRaw":"攻撃範囲<@ba.vup>変化、通常攻撃の間隔を<@ba.vdown>延長、攻撃力<@ba.vup>+90%、最大<@ba.vup>3体の敵を同時に攻撃できる。攻撃時にHPを<@ba.vdown>5%失い、対象のいる位置に灼熱エリアを生成する。灼熱エリアにいる敵は移動速度<@ba.vup>-50%、毎秒熾炎ブレイズの攻撃力の<@ba.vup>35%の術ダメージと術ダメージの<@ba.vup>30%の<$ba.dt.burning2>灼熱損傷を受ける","name":"燎原の血潮","desc":"攻撃範囲変化、通常攻撃の間隔を延長、攻撃力+90%、最大3体の敵を同時に攻撃できる。攻撃時にHPを5%失い、対象のいる位置に灼熱エリアを生成する。灼熱エリアにいる敵は移動速度-50%、毎秒熾炎ブレイズの攻撃力の35%の術ダメージと術ダメージの30%の灼熱損傷を受ける"},{"descRaw":"攻撃範囲<@ba.vup>変化、攻撃力<@ba.vup>+70%、通常攻撃が範囲攻撃になり、攻撃間隔を<@ba.vup>大幅に短縮する。対象が<$ba.dt.burning2>灼熱損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>60%の元素ダメージを与える\n<@ba.rem>自身のHPが1秒ごとに最大値の3%減少、合計18発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の<$ba.dt.burning2>灼熱損傷が爆発するたびに、2発の弾薬を追加で獲得","name":"衆悪の焚獄","desc":"攻撃範囲変化、攻撃力+70%、通常攻撃が範囲攻撃になり、攻撃間隔を大幅に短縮する。対象が灼熱損傷の爆発効果中の場合、追加で攻撃力の60%の元素ダメージを与える\n自身のHPが1秒ごとに最大値の3%減少、合計18発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の灼熱損傷が爆発するたびに、2発の弾薬を追加で獲得"}],"_h":"8ycm8odog3tkqhod5x2ma4d4u9bk9aheaddfze4wg3tkqh"},"chess_char_5_03_b":{"name":"熾炎ブレイズ","subProfessionName":"本源術師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","moduleDescRaw":"損傷爆発中の敵への与ダメージが110%まで上昇","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ","moduleDesc":"損傷爆発中の敵への与ダメージが110%まで上昇"},"skill":{"descRaw":"攻撃範囲<@ba.vup>変化、攻撃力<@ba.vup>+85%、通常攻撃が範囲攻撃になり、攻撃間隔を<@ba.vup>大幅に短縮する。対象が<$ba.dt.burning2>灼熱損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>70%の元素ダメージを与える\n<@ba.rem>自身のHPが1秒ごとに最大値の3%減少、合計21発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の<$ba.dt.burning2>灼熱損傷が爆発するたびに、2発の弾薬を追加で獲得","name":"衆悪の焚獄","desc":"攻撃範囲変化、攻撃力+85%、通常攻撃が範囲攻撃になり、攻撃間隔を大幅に短縮する。対象が灼熱損傷の爆発効果中の場合、追加で攻撃力の70%の元素ダメージを与える\n自身のHPが1秒ごとに最大値の3%減少、合計21発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の灼熱損傷が爆発するたびに、2発の弾薬を追加で獲得"},"talents":[{"descRaw":"敵の<$ba.dt.burning2>灼熱損傷が爆発する際、対象に攻撃力の380%<@ba.talpu>(+30%)の元素ダメージを与え、自身のHPを最大値の15%<@ba.talpu>(+3%)回復","name":"融点起爆","desc":"敵の灼熱損傷が爆発する際、対象に攻撃力の380%(+30%)の元素ダメージを与え、自身のHPを最大値の15%(+3%)回復"},{"descRaw":"HPが0になっても退場せず、代わりにダウン状態(攻撃不可、味方の治療対象にならない)になり、6000までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、HPが毎秒最大値の3.5%<@ba.talpu>(+0.5%)回復する。HPが最大値まで回復するとダウン状態が解除され、周囲にいる敵全員を5秒間<$ba.stun>スタンさせる","name":"窮地再燃","desc":"HPが0になっても退場せず、代わりにダウン状態(攻撃不可、味方の治療対象にならない)になり、6000までの被ダメージを吸収可能なバリアを獲得し、HPが毎秒最大値の3.5%(+0.5%)回復する。HPが最大値まで回復するとダウン状態が解除され、周囲にいる敵全員を5秒間スタンさせる"}],"module":{"name":"熱い期待"},"skills":[{"descRaw":"攻撃範囲内にいる最大HPが最も高いオペレーターを1名選択し、20秒間対象の周囲の敵全員に毎秒攻撃力の<@ba.vup>55%の術ダメージと術ダメージの<@ba.vup>30%の<$ba.dt.burning2>灼熱損傷を与える","name":"灼熱の救い手","desc":"攻撃範囲内にいる最大HPが最も高いオペレーターを1名選択し、20秒間対象の周囲の敵全員に毎秒攻撃力の55%の術ダメージと術ダメージの30%の灼熱損傷を与える"},{"descRaw":"攻撃範囲<@ba.vup>変化、通常攻撃の間隔を<@ba.vdown>延長、攻撃力<@ba.vup>+120%、最大<@ba.vup>3体の敵を同時に攻撃できる。攻撃時にHPを<@ba.vdown>5%失い、対象のいる位置に灼熱エリアを生成する。灼熱エリアにいる敵は移動速度<@ba.vup>-50%、毎秒熾炎ブレイズの攻撃力の<@ba.vup>35%の術ダメージと術ダメージの<@ba.vup>30%の<$ba.dt.burning2>灼熱損傷を受ける","name":"燎原の血潮","desc":"攻撃範囲変化、通常攻撃の間隔を延長、攻撃力+120%、最大3体の敵を同時に攻撃できる。攻撃時にHPを5%失い、対象のいる位置に灼熱エリアを生成する。灼熱エリアにいる敵は移動速度-50%、毎秒熾炎ブレイズの攻撃力の35%の術ダメージと術ダメージの30%の灼熱損傷を受ける"},{"descRaw":"攻撃範囲<@ba.vup>変化、攻撃力<@ba.vup>+85%、通常攻撃が範囲攻撃になり、攻撃間隔を<@ba.vup>大幅に短縮する。対象が<$ba.dt.burning2>灼熱損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>70%の元素ダメージを与える\n<@ba.rem>自身のHPが1秒ごとに最大値の3%減少、合計21発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の<$ba.dt.burning2>灼熱損傷が爆発するたびに、2発の弾薬を追加で獲得","name":"衆悪の焚獄","desc":"攻撃範囲変化、攻撃力+85%、通常攻撃が範囲攻撃になり、攻撃間隔を大幅に短縮する。対象が灼熱損傷の爆発効果中の場合、追加で攻撃力の70%の元素ダメージを与える\n自身のHPが1秒ごとに最大値の3%減少、合計21発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の灼熱損傷が爆発するたびに、2発の弾薬を追加で獲得"}],"traitBase":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ"},"talentsBase":[{"descRaw":"敵の<$ba.dt.burning2>灼熱損傷が爆発する際、対象に攻撃力の380%<@ba.talpu>(+30%)の元素ダメージを与え、自身のHPを最大値の15%<@ba.talpu>(+3%)回復","name":"融点起爆","desc":"敵の灼熱損傷が爆発する際、対象に攻撃力の380%(+30%)の元素ダメージを与え、自身のHPを最大値の15%(+3%)回復"},{"descRaw":"HPが0になっても退場せず、代わりにダウン状態(攻撃不可、味方の治療対象にならない)になり、6000までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、HPが毎秒最大値の3.5%<@ba.talpu>(+0.5%)回復する。HPが最大値まで回復するとダウン状態が解除され、周囲にいる敵全員を5秒間<$ba.stun>スタンさせる","name":"窮地再燃","desc":"HPが0になっても退場せず、代わりにダウン状態(攻撃不可、味方の治療対象にならない)になり、6000までの被ダメージを吸収可能なバリアを獲得し、HPが毎秒最大値の3.5%(+0.5%)回復する。HPが最大値まで回復するとダウン状態が解除され、周囲にいる敵全員を5秒間スタンさせる"}],"modules":[{"name":"熱い期待","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","moduleDescRaw":"損傷爆発中の敵への与ダメージが110%まで上昇","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ","moduleDesc":"損傷爆発中の敵への与ダメージが110%まで上昇"}},{"traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","moduleDescRaw":"攻撃範囲内に元素損傷爆発中の敵がいるとき、自身のSP回復速度+0.2sp/秒","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ","moduleDesc":"攻撃範囲内に元素損傷爆発中の敵がいるとき、自身のSP回復速度+0.2sp/秒"}}],"_h":"8ycm8owrdowra4tk4god5x2ma4d4u9bkcuhe3pltzedca4tk4g8odood5x2ma4d4u9bk8owrdowr8oe5doe5"},"chess_char_5_04_a":{"name":"ワルファリン","subProfessionName":"医師","trait":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"skill":{"descRaw":"次に味方を治療する時、追加で対象のHPを最大値の<@ba.vup>15%回復\n<@ba.rem>治療対象のHPが最大値の50%未満時のみ発動可能。2回チャージ可能","name":"救急包帯法","desc":"次に味方を治療する時、追加で対象のHPを最大値の15%回復\n治療対象のHPが最大値の50%未満時のみ発動可能。2回チャージ可能"},"talents":[{"descRaw":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復","name":"血液サンプル回収","desc":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復"}],"module":{"name":"緊急用予備血液"},"skills":[{"descRaw":"次に味方を治療する時、追加で対象のHPを最大値の<@ba.vup>15%回復\n<@ba.rem>治療対象のHPが最大値の50%未満時のみ発動可能。2回チャージ可能","name":"救急包帯法","desc":"次に味方を治療する時、追加で対象のHPを最大値の15%回復\n治療対象のHPが最大値の50%未満時のみ発動可能。2回チャージ可能"},{"descRaw":"自身と攻撃範囲内ランダムな味方1人に次の効果を付与:\n<@ba.vup>15秒間、攻撃力<@ba.vup>+45%、1秒ごとにHPが最大値の<@ba.vdown>3%減少","name":"不安定血漿","desc":"自身と攻撃範囲内ランダムな味方1人に次の効果を付与:\n15秒間、攻撃力+45%、1秒ごとにHPが最大値の3%減少"}],"_h":"jh7q7676xbumlw95h4953vxbumlwmhincn"},"chess_char_5_04_b":{"name":"ワルファリン","subProfessionName":"医師","trait":{"descRaw":"味方のHPを回復","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"},"skill":{"descRaw":"次に味方を治療する時、追加で対象のHPを最大値の<@ba.vup>19%回復\n<@ba.rem>治療対象のHPが最大値の50%未満時のみ発動可能。3回チャージ可能","name":"救急包帯法","desc":"次に味方を治療する時、追加で対象のHPを最大値の19%回復\n治療対象のHPが最大値の50%未満時のみ発動可能。3回チャージ可能"},"talents":[{"descRaw":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復","name":"血液サンプル回収","desc":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復"}],"module":{"name":"緊急用予備血液"},"skills":[{"descRaw":"次に味方を治療する時、追加で対象のHPを最大値の<@ba.vup>19%回復\n<@ba.rem>治療対象のHPが最大値の50%未満時のみ発動可能。3回チャージ可能","name":"救急包帯法","desc":"次に味方を治療する時、追加で対象のHPを最大値の19%回復\n治療対象のHPが最大値の50%未満時のみ発動可能。3回チャージ可能"},{"descRaw":"自身と攻撃範囲内ランダムな味方1人に次の効果を付与:\n<@ba.vup>15秒間、攻撃力<@ba.vup>+60%、1秒ごとにHPが最大値の<@ba.vdown>3%減少","name":"不安定血漿","desc":"自身と攻撃範囲内ランダムな味方1人に次の効果を付与:\n15秒間、攻撃力+60%、1秒ごとにHPが最大値の3%減少"}],"traitBase":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"talentsBase":[{"descRaw":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復","name":"血液サンプル回収","desc":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復"}],"modules":[{"name":"緊急用予備血液","traitOverride":{"descRaw":"味方のHPを回復","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"}}],"_h":"jh7q76by76dw78umel95h4953v78umelpoinuw767695h4953v76by76dw"},"chess_char_5_05_a":{"name":"ウルピアヌス","subProfessionName":"重剣士","trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"skill":{"descRaw":"最大HP<@ba.vup>+40%、攻撃力<@ba.vup>+200%。前方に錨を投げ、敵に当たるか最大距離に達すると、その周囲にいる敵全員に攻撃力の<@ba.vup>135%の物理ダメージ与え、<@ba.vup>6秒間スタンさせる。錨の停止した位置が配置可能なマスの場合、ウルピアヌスはそのマスに<$ba.addash>移動する\n<@ba.rem>手動でスキルを中止することができ、スキル終了時ウルピアヌスは元の位置に戻る","name":"拓くべき活路","desc":"最大HP+40%、攻撃力+200%。前方に錨を投げ、敵に当たるか最大距離に達すると、その周囲にいる敵全員に攻撃力の135%の物理ダメージ与え、6秒間スタンさせる。錨の停止した位置が配置可能なマスの場合、ウルピアヌスはそのマスに移動する\n手動でスキルを中止することができ、スキル終了時ウルピアヌスは元の位置に戻る"},"talents":[{"descRaw":"ダメージを受けるたび、自身のHPを100回復。HPが50%以下の場合、回復効果は160まで上昇","name":"本性の維持","desc":"ダメージを受けるたび、自身のHPを100回復。HPが50%以下の場合、回復効果は160まで上昇"},{"descRaw":"敵を倒すたび、自身の最大HPが120、攻撃力が30上昇(最大10<@ba.talpu>(+1)回まで効果重複)。自身以外の味方【アビサルハンター】は50%の上昇効果を獲得","name":"育まれし血脈","desc":"敵を倒すたび、自身の最大HPが120、攻撃力が30上昇(最大10(+1)回まで効果重複)。自身以外の味方【アビサルハンター】は50%の上昇効果を獲得"}],"module":{"name":"ウルピアヌスのクローゼット"},"skills":[{"descRaw":"前方に錨を投げ、目標地点の周囲一定範囲内にいる最大2体の敵を<@ba.vup>相当の力で引き寄せ、攻撃力の<@ba.vup>185%の物理ダメージを与える","name":"成すべき接触","desc":"前方に錨を投げ、目標地点の周囲一定範囲内にいる最大2体の敵を相当の力で引き寄せ、攻撃力の185%の物理ダメージを与える"},{"descRaw":"第一素質の効果が<@ba.vup>1.6倍まで上昇、ブロック数<@ba.vup>+1、最大HP<@ba.vup>+30%、攻撃力<@ba.vup>+115%\n<@ba.rem>退場まで効果継続","name":"維持すべき境界","desc":"第一素質の効果が1.6倍まで上昇、ブロック数+1、最大HP+30%、攻撃力+115%\n退場まで効果継続"},{"descRaw":"最大HP<@ba.vup>+40%、攻撃力<@ba.vup>+200%。前方に錨を投げ、敵に当たるか最大距離に達すると、その周囲にいる敵全員に攻撃力の<@ba.vup>135%の物理ダメージ与え、<@ba.vup>6秒間スタンさせる。錨の停止した位置が配置可能なマスの場合、ウルピアヌスはそのマスに<$ba.addash>移動する\n<@ba.rem>手動でスキルを中止することができ、スキル終了時ウルピアヌスは元の位置に戻る","name":"拓くべき活路","desc":"最大HP+40%、攻撃力+200%。前方に錨を投げ、敵に当たるか最大距離に達すると、その周囲にいる敵全員に攻撃力の135%の物理ダメージ与え、6秒間スタンさせる。錨の停止した位置が配置可能なマスの場合、ウルピアヌスはそのマスに移動する\n手動でスキルを中止することができ、スキル終了時ウルピアヌスは元の位置に戻る"}],"_h":"9iaoaaye19ozpwvpb6vpcjrtdfayl5s9tdwk50ri19ozpw"},"chess_char_5_05_b":{"name":"ウルピアヌス","subProfessionName":"重剣士","trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","moduleDescRaw":"受ける治療効果<@ba.kw>+20%","desc":"ブロック中の敵全員を同時に攻撃","moduleDesc":"受ける治療効果+20%"},"skill":{"descRaw":"最大HP<@ba.vup>+60%、攻撃力<@ba.vup>+230%。前方に錨を投げ、敵に当たるか最大距離に達すると、その周囲にいる敵全員に攻撃力の<@ba.vup>140%の物理ダメージ与え、<@ba.vup>6秒間スタンさせる。錨の停止した位置が配置可能なマスの場合、ウルピアヌスはそのマスに<$ba.addash>移動する\n<@ba.rem>手動でスキルを中止することができ、スキル終了時ウルピアヌスは元の位置に戻る","name":"拓くべき活路","desc":"最大HP+60%、攻撃力+230%。前方に錨を投げ、敵に当たるか最大距離に達すると、その周囲にいる敵全員に攻撃力の140%の物理ダメージ与え、6秒間スタンさせる。錨の停止した位置が配置可能なマスの場合、ウルピアヌスはそのマスに移動する\n手動でスキルを中止することができ、スキル終了時ウルピアヌスは元の位置に戻る"},"talents":[{"descRaw":"ダメージを受けるたび、自身のHPを100回復。HPが50%以下の場合、回復効果は160まで上昇","name":"本性の維持","desc":"ダメージを受けるたび、自身のHPを100回復。HPが50%以下の場合、回復効果は160まで上昇"},{"descRaw":"敵を倒すたび、自身の最大HPが120、攻撃力が30上昇(最大10<@ba.talpu>(+1)回まで効果重複)。自身以外の味方【アビサルハンター】は50%の上昇効果を獲得","name":"育まれし血脈","desc":"敵を倒すたび、自身の最大HPが120、攻撃力が30上昇(最大10(+1)回まで効果重複)。自身以外の味方【アビサルハンター】は50%の上昇効果を獲得"}],"module":{"name":"ウルピアヌスのクローゼット"},"skills":[{"descRaw":"前方に錨を投げ、目標地点の周囲一定範囲内にいる最大2体の敵を<@ba.vup>相当の力で引き寄せ、攻撃力の<@ba.vup>210%の物理ダメージを与える","name":"成すべき接触","desc":"前方に錨を投げ、目標地点の周囲一定範囲内にいる最大2体の敵を相当の力で引き寄せ、攻撃力の210%の物理ダメージを与える"},{"descRaw":"第一素質の効果が<@ba.vup>1.8倍まで上昇、ブロック数<@ba.vup>+1、最大HP<@ba.vup>+40%、攻撃力<@ba.vup>+130%\n<@ba.rem>退場まで効果継続","name":"維持すべき境界","desc":"第一素質の効果が1.8倍まで上昇、ブロック数+1、最大HP+40%、攻撃力+130%\n退場まで効果継続"},{"descRaw":"最大HP<@ba.vup>+60%、攻撃力<@ba.vup>+230%。前方に錨を投げ、敵に当たるか最大距離に達すると、その周囲にいる敵全員に攻撃力の<@ba.vup>140%の物理ダメージ与え、<@ba.vup>6秒間スタンさせる。錨の停止した位置が配置可能なマスの場合、ウルピアヌスはそのマスに<$ba.addash>移動する\n<@ba.rem>手動でスキルを中止することができ、スキル終了時ウルピアヌスは元の位置に戻る","name":"拓くべき活路","desc":"最大HP+60%、攻撃力+230%。前方に錨を投げ、敵に当たるか最大距離に達すると、その周囲にいる敵全員に攻撃力の140%の物理ダメージ与え、6秒間スタンさせる。錨の停止した位置が配置可能なマスの場合、ウルピアヌスはそのマスに移動する\n手動でスキルを中止することができ、スキル終了時ウルピアヌスは元の位置に戻る"}],"traitBase":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"talentsBase":[{"descRaw":"ダメージを受けるたび、自身のHPを100回復。HPが50%以下の場合、回復効果は160まで上昇","name":"本性の維持","desc":"ダメージを受けるたび、自身のHPを100回復。HPが50%以下の場合、回復効果は160まで上昇"},{"descRaw":"敵を倒すたび、自身の最大HPが120、攻撃力が30上昇(最大10<@ba.talpu>(+1)回まで効果重複)。自身以外の味方【アビサルハンター】は50%の上昇効果を獲得","name":"育まれし血脈","desc":"敵を倒すたび、自身の最大HPが120、攻撃力が30上昇(最大10(+1)回まで効果重複)。自身以外の味方【アビサルハンター】は50%の上昇効果を獲得"}],"modules":[{"name":"ウルピアヌスのクローゼット","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","moduleDescRaw":"受ける治療効果<@ba.kw>+20%","desc":"ブロック中の敵全員を同時に攻撃","moduleDesc":"受ける治療効果+20%"}}],"_h":"9iaoaas8yekmaaozetvpb6vpcjrtdfay3ks9fmxi50qsaaozetaayevpb6vpcjrtdfayaas8yekm"},"chess_char_5_06_a":{"name":"エンテレケイア","subProfessionName":"鎌撃士","trait":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>50回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを50回復(攻撃毎の最大回復回数はブロック数と同じ)"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+80%、攻撃速度<@ba.vup>+100、攻撃範囲内の地面マスにいるHPが最も高い敵を最大<@ba.vup>3体選択し、対象のステータスと残りHPの<@ba.vdown>60%のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の<@ba.vup>35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n<@ba.rem>「心燭」はエンテレケイアの攻撃しか受けない","name":"霊魂と欲望の惜別","desc":"攻撃範囲拡大、攻撃力+80%、攻撃速度+100、攻撃範囲内の地面マスにいるHPが最も高い敵を最大3体選択し、対象のステータスと残りHPの60%のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n「心燭」はエンテレケイアの攻撃しか受けない"},"talents":[{"descRaw":"攻撃時、敵の最大HPを75<$ba.steal>奪取(最大1350まで奪取可能)、さらに対象に「5秒間、毎秒250<@ba.talpu>(+50)の術ダメージを受け続ける」の効果を付与","name":"血の集積","desc":"攻撃時、敵の最大HPを75奪取(最大1350まで奪取可能)、さらに対象に「5秒間、毎秒250(+50)の術ダメージを受け続ける」の効果を付与"},{"descRaw":"HPが25%を下回った際、1度だけHPを最大値の55%<@ba.talpu>(+5%)回復し、以降物理の被ダメージ-15%<@ba.talpu>(-5%)","name":"返り咲き","desc":"HPが25%を下回った際、1度だけHPを最大値の55%(+5%)回復し、以降物理の被ダメージ-15%(-5%)"}],"module":{"name":"ひとときで朽ちる船"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>125%まで上昇し、攻撃対象に2回攻撃","name":"薔薇の残影","desc":"次の通常攻撃時、攻撃力が125%まで上昇し、攻撃対象に2回攻撃"},{"descRaw":"攻撃しなくなり、自身と地面マスにいる他の味方ユニット<@ba.vup>1名を中心に回転する血の鎌を召喚し、鎌と接触している敵に<@ba.vup>0.5秒ごとに自身の攻撃力の<@ba.vup>135%の物理ダメージを与える","name":"深紅の抱擁","desc":"攻撃しなくなり、自身と地面マスにいる他の味方ユニット1名を中心に回転する血の鎌を召喚し、鎌と接触している敵に0.5秒ごとに自身の攻撃力の135%の物理ダメージを与える"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+80%、攻撃速度<@ba.vup>+100、攻撃範囲内の地面マスにいるHPが最も高い敵を最大<@ba.vup>3体選択し、対象のステータスと残りHPの<@ba.vdown>60%のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の<@ba.vup>35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n<@ba.rem>「心燭」はエンテレケイアの攻撃しか受けない","name":"霊魂と欲望の惜別","desc":"攻撃範囲拡大、攻撃力+80%、攻撃速度+100、攻撃範囲内の地面マスにいるHPが最も高い敵を最大3体選択し、対象のステータスと残りHPの60%のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n「心燭」はエンテレケイアの攻撃しか受けない"}],"_h":"r5xoggo0mjjdl604ue7ra9tchhvoe4a7vt6t4ldmmjjdl6"},"chess_char_5_06_b":{"name":"エンテレケイア","subProfessionName":"鎌撃士","trait":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>60回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを60回復(攻撃毎の最大回復回数はブロック数と同じ)"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+110%、攻撃速度<@ba.vup>+100、攻撃範囲内の地面マスにいるHPが最も高い敵を最大<@ba.vup>3体選択し、対象のステータスと残りHPの<@ba.vdown>60%のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の<@ba.vup>35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n<@ba.rem>「心燭」はエンテレケイアの攻撃しか受けない","name":"霊魂と欲望の惜別","desc":"攻撃範囲拡大、攻撃力+110%、攻撃速度+100、攻撃範囲内の地面マスにいるHPが最も高い敵を最大3体選択し、対象のステータスと残りHPの60%のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n「心燭」はエンテレケイアの攻撃しか受けない"},"talents":[{"descRaw":"攻撃時、敵の最大HPを75<$ba.steal>奪取(最大1350まで奪取可能)、さらに対象に「5秒間、毎秒250<@ba.talpu>(+50)の術ダメージを受け続ける」の効果を付与","name":"血の集積","desc":"攻撃時、敵の最大HPを75奪取(最大1350まで奪取可能)、さらに対象に「5秒間、毎秒250(+50)の術ダメージを受け続ける」の効果を付与"},{"descRaw":"HPが25%を下回った際、1度だけHPを最大値の55%<@ba.talpu>(+5%)回復し、以降物理の被ダメージ-15%<@ba.talpu>(-5%)","name":"返り咲き","desc":"HPが25%を下回った際、1度だけHPを最大値の55%(+5%)回復し、以降物理の被ダメージ-15%(-5%)"}],"module":{"name":"ひとときで朽ちる船"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>145%まで上昇し、攻撃対象に2回攻撃","name":"薔薇の残影","desc":"次の通常攻撃時、攻撃力が145%まで上昇し、攻撃対象に2回攻撃"},{"descRaw":"攻撃しなくなり、自身と地面マスにいる他の味方ユニット<@ba.vup>1名を中心に回転する血の鎌を召喚し、鎌と接触している敵に<@ba.vup>0.5秒ごとに自身の攻撃力の<@ba.vup>170%の物理ダメージを与える","name":"深紅の抱擁","desc":"攻撃しなくなり、自身と地面マスにいる他の味方ユニット1名を中心に回転する血の鎌を召喚し、鎌と接触している敵に0.5秒ごとに自身の攻撃力の170%の物理ダメージを与える"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+110%、攻撃速度<@ba.vup>+100、攻撃範囲内の地面マスにいるHPが最も高い敵を最大<@ba.vup>3体選択し、対象のステータスと残りHPの<@ba.vdown>60%のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の<@ba.vup>35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n<@ba.rem>「心燭」はエンテレケイアの攻撃しか受けない","name":"霊魂と欲望の惜別","desc":"攻撃範囲拡大、攻撃力+110%、攻撃速度+100、攻撃範囲内の地面マスにいるHPが最も高い敵を最大3体選択し、対象のステータスと残りHPの60%のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n「心燭」はエンテレケイアの攻撃しか受けない"}],"traitBase":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>50回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを50回復(攻撃毎の最大回復回数はブロック数と同じ)"},"talentsBase":[{"descRaw":"攻撃時、敵の最大HPを75<$ba.steal>奪取(最大1350まで奪取可能)、さらに対象に「5秒間、毎秒250<@ba.talpu>(+50)の術ダメージを受け続ける」の効果を付与","name":"血の集積","desc":"攻撃時、敵の最大HPを75奪取(最大1350まで奪取可能)、さらに対象に「5秒間、毎秒250(+50)の術ダメージを受け続ける」の効果を付与"},{"descRaw":"HPが25%を下回った際、1度だけHPを最大値の55%<@ba.talpu>(+5%)回復し、以降物理の被ダメージ-15%<@ba.talpu>(-5%)","name":"返り咲き","desc":"HPが25%を下回った際、1度だけHPを最大値の55%(+5%)回復し、以降物理の被ダメージ-15%(-5%)"}],"modules":[{"name":"ひとときで朽ちる船","traitOverride":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>60回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを60回復(攻撃毎の最大回復回数はブロック数と同じ)"}},{"name":"薔薇色の逸話集","traitOverride":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba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え、手動でスキルを停止すると残り全ての弾薬を発射し、HPが最大値の<@ba.vdown>60%減少\n<@ba.rem>弾薬数は10発、手動でスキルを停止可能","name":"テンペストオーダー","desc":"通常攻撃が敵に攻撃力の160%の物理範囲ダメージを与える\nオーバードライブ:通常攻撃時、追加で敵に攻撃力の35%の術範囲ダメージを与え、手動でスキルを停止すると残り全ての弾薬を発射し、HPが最大値の60%減少\n弾薬数は10発、手動でスキルを停止可能"},{"descRaw":"攻撃力<@ba.vup>+25%、攻撃間隔を<@ba.vup>短縮\n<$ba.overdrive>オーバードライブ:攻撃力上昇値が<@ba.vup>+50%になり、HPが徐々に減少(減少割合は時間と共に増加し、12秒後に最大HPの12%/秒になる)<@ba.rem>手動でスキルを停止可能","name":"死地戦線","desc":"攻撃力+25%、攻撃間隔を短縮\nオーバードライブ:攻撃力上昇値が+50%になり、HPが徐々に減少(減少割合は時間と共に増加し、12秒後に最大HPの12%/秒になる)手動でスキルを停止可能"}],"_h":"vwba7ti176z1ojzybs3ijgatwgfqbi2v8g1730v276z1oj"},"chess_char_5_08_b":{"name":"ホルン","subProfessionName":"堅城砲手","trait":{"descRaw":"未ブロック時、<@ba.kw>遠距離範囲物理攻撃を行う","moduleDescRaw":"ブロックされている敵を攻撃時、攻撃力が<@ba.vup>110%まで上昇","desc":"未ブロック時、遠距離範囲物理攻撃を行う","moduleDesc":"ブロックされている敵を攻撃時、攻撃力が110%まで上昇"},"skill":{"descRaw":"攻撃力<@ba.vup>+40%、攻撃間隔を<@ba.vup>大幅に短縮\n<$ba.overdrive>オーバードライブ:攻撃力上昇値が<@ba.vup>+80%になり、HPが徐々に減少(減少割合は時間と共に増加し、12秒後に最大HPの12%/秒になる)<@ba.rem>手動でスキルを停止可能","name":"死地戦線","desc":"攻撃力+40%、攻撃間隔を大幅に短縮\nオーバードライブ:攻撃力上昇値が+80%になり、HPが徐々に減少(減少割合は時間と共に増加し、12秒後に最大HPの12%/秒になる)手動でスキルを停止可能"},"talents":[{"descRaw":"配置中、味方【重装】の攻撃力+23%<@ba.talpu>(+3%)","name":"軍事要塞","desc":"配置中、味方【重装】の攻撃力+23%(+3%)"},{"descRaw":"致命的なダメージを受けても撤退せず、最大HP-50%、HPが全回復して、攻撃速度+21<@ba.talpu>(+3)、防御力+21%<@ba.talpu>(+3%)(1回の配置につき、1回のみ発動可能)","name":"血戦","desc":"致命的なダメージを受けても撤退せず、最大HP-50%、HPが全回復して、攻撃速度+21(+3)、防御力+21%(+3%)(1回の配置につき、1回のみ発動可能)"}],"module":{"name":"「模範たる人」"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力の<@ba.vup>220%の物理ダメージを与え、遠距離攻撃の場合ダメージ発生範囲<@ba.vup>拡大、着弾マスの周囲一定範囲に敵の<$ba.invisible>ステルス状態を無効にする照明エリアを<@ba.vup>7秒間生成する\n<@ba.rem>2回チャージ可能","name":"照明榴弾","desc":"次の通常攻撃時、攻撃力の220%の物理ダメージを与え、遠距離攻撃の場合ダメージ発生範囲拡大、着弾マスの周囲一定範囲に敵のステルス状態を無効にする照明エリアを7秒間生成する\n2回チャージ可能"},{"descRaw":"通常攻撃が敵に攻撃力の<@ba.vup>190%の物理範囲ダメージを与える\n<$ba.overdrive>オーバードライブ:通常攻撃時、追加で敵に攻撃力の<@ba.vup>40%の<@ba.vup>術範囲ダメージを与え、手動でスキルを停止すると残り全ての弾薬を発射し、HPが最大値の<@ba.vdown>60%減少\n<@ba.rem>弾薬数は10発、手動でスキルを停止可能","name":"テンペストオーダー","desc":"通常攻撃が敵に攻撃力の190%の物理範囲ダメージを与える\nオーバードライブ:通常攻撃時、追加で敵に攻撃力の40%の術範囲ダメージを与え、手動でスキルを停止すると残り全ての弾薬を発射し、HPが最大値の60%減少\n弾薬数は10発、手動でスキルを停止可能"},{"descRaw":"攻撃力<@ba.vup>+40%、攻撃間隔を<@ba.vup>大幅に短縮\n<$ba.overdrive>オーバードライブ:攻撃力上昇値が<@ba.vup>+80%になり、HPが徐々に減少(減少割合は時間と共に増加し、12秒後に最大HPの12%/秒になる)<@ba.rem>手動でスキルを停止可能","name":"死地戦線","desc":"攻撃力+40%、攻撃間隔を大幅に短縮\nオーバードライブ:攻撃力上昇値が+80%になり、HPが徐々に減少(減少割合は時間と共に増加し、12秒後に最大HPの12%/秒になる)手動でスキルを停止可能"}],"traitBase":{"descRaw":"未ブロック時、<@ba.kw>遠距離範囲物理攻撃を行う","desc":"未ブロック時、遠距離範囲物理攻撃を行う"},"talentsBase":[{"descRaw":"配置中、味方【重装】の攻撃力+23%<@ba.talpu>(+3%)","name":"軍事要塞","desc":"配置中、味方【重装】の攻撃力+23%(+3%)"},{"descRaw":"致命的なダメージを受けても撤退せず、最大HP-50%、HPが全回復して、攻撃速度+21<@ba.talpu>(+3)、防御力+21%<@ba.talpu>(+3%)(1回の配置につき、1回のみ発動可能)","name":"血戦","desc":"致命的なダメージを受けても撤退せず、最大HP-50%、HPが全回復して、攻撃速度+21(+3)、防御力+21%(+3%)(1回の配置につき、1回のみ発動可能)"}],"modules":[{"name":"「模範たる人」","traitOverride":{"descRaw":"未ブロック時、<@ba.kw>遠距離範囲物理攻撃を行う","moduleDescRaw":"ブロックされている敵を攻撃時、攻撃力が<@ba.vup>110%まで上昇","desc":"未ブロック時、遠距離範囲物理攻撃を行う","moduleDesc":"ブロックされている敵を攻撃時、攻撃力が110%まで上昇"}},{"name":"過ぎし日の新装","traitOverride":{"descRaw":"未ブロック時、<@ba.kw>遠距離範囲物理攻撃を行い、攻撃速度<@ba.vup>+10","desc":"未ブロック時、遠距離範囲物理攻撃を行い、攻撃速度+10"}}],"_h":"vwba7trri1vu7az1lzzybs3ijgatwgfqny2vxgr430sz7az1lz7ti1zybs3ijgatwgfq7trri1vuwqn3sg"},"chess_char_5_09_a":{"name":"シヴィライト・エテルナ","subProfessionName":"吟遊者","trait":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない"},"skill":{"descRaw":"攻撃範囲拡大、特性の効果が<@ba.vup>65%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>65%の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する","name":"紡ぎ直される現世","desc":"攻撃範囲拡大、特性の効果が65%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの65%の鼓舞状態を付与し、2秒ごとに攻撃範囲内の味方全員のHPを再配分する"},"talents":[{"descRaw":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する","name":"過去の塵埃","desc":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する"},{"descRaw":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%<@ba.talpu>(+5%)","name":"魔王の残響","desc":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%(+5%)"}],"module":{"name":"物語の結末"},"skills":[{"descRaw":"特性の効果が<@ba.vup>20%まで上昇し、「微塵」の再生速度を速める\n<@ba.rem>退場まで効果継続","name":"身に纏わる過去","desc":"特性の効果が20%まで上昇し、「微塵」の再生速度を速める\n退場まで効果継続"},{"descRaw":"「微塵」の上限<@ba.vup>+3、即座に「微塵」を<@ba.vup>6個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の<@ba.vup>65%の<$ba.inspire>鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の<@ba.vup>220%の確定ダメージを与え、対象を<@ba.vup>3秒間<$ba.root>バインドする","name":"未だ届かぬ明日","desc":"「微塵」の上限+3、即座に「微塵」を6個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の65%の鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の220%の確定ダメージを与え、対象を3秒間バインドする"},{"descRaw":"攻撃範囲拡大、特性の効果が<@ba.vup>65%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>65%の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する","name":"紡ぎ直される現世","desc":"攻撃範囲拡大、特性の効果が65%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの65%の鼓舞状態を付与し、2秒ごとに攻撃範囲内の味方全員のHPを再配分する"}],"_h":"xkz9rj9pxzf1q8xumfxu4m0cn2popowgf7uyi5jzxzf1q8"},"chess_char_5_09_b":{"name":"シヴィライト・エテルナ","subProfessionName":"吟遊者","trait":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","moduleDescRaw":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力<@ba.kw>+8%(スキルの影響を受けない)","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない","moduleDesc":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力+8%(スキルの影響を受けない)"},"skill":{"descRaw":"攻撃範囲拡大、特性の効果が<@ba.vup>75%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>80%の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する","name":"紡ぎ直される現世","desc":"攻撃範囲拡大、特性の効果が75%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの80%の鼓舞状態を付与し、2秒ごとに攻撃範囲内の味方全員のHPを再配分する"},"talents":[{"descRaw":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する","name":"過去の塵埃","desc":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する"},{"descRaw":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%<@ba.talpu>(+5%)","name":"魔王の残響","desc":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%(+5%)"}],"module":{"name":"物語の結末"},"skills":[{"descRaw":"特性の効果が<@ba.vup>28%まで上昇し、「微塵」の再生速度を速める\n<@ba.rem>退場まで効果継続","name":"身に纏わる過去","desc":"特性の効果が28%まで上昇し、「微塵」の再生速度を速める\n退場まで効果継続"},{"descRaw":"「微塵」の上限<@ba.vup>+3、即座に「微塵」を<@ba.vup>6個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の<@ba.vup>80%の<$ba.inspire>鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の<@ba.vup>260%の確定ダメージを与え、対象を<@ba.vup>3秒間<$ba.root>バインドする","name":"未だ届かぬ明日","desc":"「微塵」の上限+3、即座に「微塵」を6個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の80%の鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の260%の確定ダメージを与え、対象を3秒間バインドする"},{"descRaw":"攻撃範囲拡大、特性の効果が<@ba.vup>75%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>80%の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する","name":"紡ぎ直される現世","desc":"攻撃範囲拡大、特性の効果が75%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの80%の鼓舞状態を付与し、2秒ごとに攻撃範囲内の味方全員のHPを再配分する"}],"traitBase":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない"},"talentsBase":[{"descRaw":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する","name":"過去の塵埃","desc":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する"},{"descRaw":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%<@ba.talpu>(+5%)","name":"魔王の残響","desc":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%(+5%)"}],"modules":[{"name":"物語の結末","traitOverride":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","moduleDescRaw":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力<@ba.kw>+8%(スキルの影響を受けない)","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない","moduleDesc":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力+8%(スキルの影響を受けない)"}}],"_h":"xkz9rjxy9pmou5f1i2xumfxu4m0cn2pouswgl7n7i5wyu5f1i2rj9pxumfxu4m0cn2porjxy9pmo"},"chess_char_5_10_a":{"name":"スズラン","subProfessionName":"緩速師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め"},"skill":{"descRaw":"<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、第二素質の効果が<@ba.vup>1.4倍まで上昇、攻撃範囲内の敵全員が<$ba.sluggish><@ba.vup>足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の<@ba.vup>9%回復","name":"渺然たる狐火","desc":"攻撃しなくなり、攻撃範囲拡大、第二素質の効果が1.4倍まで上昇、攻撃範囲内の敵全員が足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の9%回復"},"talents":[{"descRaw":"配置中、味方【補助】のSPの自然回復速度+0.4sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト・補助","desc":"配置中、味方【補助】のSPの自然回復速度+0.4sp/秒(同種の効果は高いほうのみ適用)"},{"descRaw":"攻撃範囲内の敵が<$ba.sluggish>足止めされた時、次の瞬間から<$ba.sluggish>足止めと同じ時間の23%<@ba.talpu>(+3%)の<$ba.fragile>脆弱状態も付与される","name":"狐の祟り","desc":"攻撃範囲内の敵が足止めされた時、次の瞬間から足止めと同じ時間の23%(+3%)の脆弱状態も付与される"}],"module":{"name":"懐中の御守り"},"skills":[{"descRaw":"攻撃力<@ba.vup>+45%、攻撃速度<@ba.vup>+10","name":"全身全霊","desc":"攻撃力+45%、攻撃速度+10"},{"descRaw":"攻撃力<@ba.vup>+20%、敵<@ba.vup>2体を同時に攻撃\n<@ba.rem>退場まで効果継続","name":"過ぎし日の舞","desc":"攻撃力+20%、敵2体を同時に攻撃\n退場まで効果継続"},{"descRaw":"<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、第二素質の効果が<@ba.vup>1.4倍まで上昇、攻撃範囲内の敵全員が<$ba.sluggish><@ba.vup>足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の<@ba.vup>9%回復","name":"渺然たる狐火","desc":"攻撃しなくなり、攻撃範囲拡大、第二素質の効果が1.4倍まで上昇、攻撃範囲内の敵全員が足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の9%回復"}],"_h":"pyf2pn83i0i48420zv20rft6p5p3god17iy3ve4zi0i484"},"chess_char_5_10_b":{"name":"スズラン","subProfessionName":"緩速師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","moduleDescRaw":"攻撃範囲内に敵がいるとき、SPの自然回復速度+0.2sp/秒","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め","moduleDesc":"攻撃範囲内に敵がいるとき、SPの自然回復速度+0.2sp/秒"},"skill":{"descRaw":"<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、第二素質の効果が<@ba.vup>1.7倍まで上昇、攻撃範囲内の敵全員が<$ba.sluggish><@ba.vup>足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の<@ba.vup>11%回復","name":"渺然たる狐火","desc":"攻撃しなくなり、攻撃範囲拡大、第二素質の効果が1.7倍まで上昇、攻撃範囲内の敵全員が足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の11%回復"},"talents":[{"descRaw":"配置中、味方【補助】のSPの自然回復速度+0.4sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト・補助","desc":"配置中、味方【補助】のSPの自然回復速度+0.4sp/秒(同種の効果は高いほうのみ適用)"},{"descRaw":"攻撃範囲内の敵が<$ba.sluggish>足止めされた時、次の瞬間から<$ba.sluggish>足止めと同じ時間の23%<@ba.talpu>(+3%)の<$ba.fragile>脆弱状態も付与される","name":"狐の祟り","desc":"攻撃範囲内の敵が足止めされた時、次の瞬間から足止めと同じ時間の23%(+3%)の脆弱状態も付与される"}],"module":{"name":"懐中の御守り"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%、攻撃速度<@ba.vup>+15","name":"全身全霊","desc":"攻撃力+60%、攻撃速度+15"},{"descRaw":"攻撃力<@ba.vup>+30%、敵<@ba.vup>2体を同時に攻撃\n<@ba.rem>退場まで効果継続","name":"過ぎし日の舞","desc":"攻撃力+30%、敵2体を同時に攻撃\n退場まで効果継続"},{"descRaw":"<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、第二素質の効果が<@ba.vup>1.7倍まで上昇、攻撃範囲内の敵全員が<$ba.sluggish><@ba.vup>足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の<@ba.vup>11%回復","name":"渺然たる狐火","desc":"攻撃しなくなり、攻撃範囲拡大、第二素質の効果が1.7倍まで上昇、攻撃範囲内の敵全員が足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の11%回復"}],"traitBase":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め"},"talentsBase":[{"descRaw":"配置中、味方【補助】のSPの自然回復速度+0.4sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト・補助","desc":"配置中、味方【補助】のSPの自然回復速度+0.4sp/秒(同種の効果は高いほうのみ適用)"},{"descRaw":"攻撃範囲内の敵が<$ba.sluggish>足止めされた時、次の瞬間から<$ba.sluggish>足止めと同じ時間の23%<@ba.talpu>(+3%)の<$ba.fragile>脆弱状態も付与される","name":"狐の祟り","desc":"攻撃範囲内の敵が足止めされた時、次の瞬間から足止めと同じ時間の23%(+3%)の脆弱状態も付与される"}],"modules":[{"name":"懐中の御守り","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","moduleDescRaw":"攻撃範囲内に敵がいるとき、SPの自然回復速度+0.2sp/秒","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め","moduleDesc":"攻撃範囲内に敵がいるとき、SPの自然回復速度+0.2sp/秒"}},{"name":"子供たち","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与え\n攻撃時、敵を<@ba.kw>やや長い間<$ba.sluggish>足止め","desc":"敵に術ダメージを与え\n攻撃時、敵をやや長い間足止め"}}],"_h":"pyf2pn0i830ifoi49820zv20rft6p5p3f4d1pu4iveecfoi498pn8320zv20rft6p5p3pn0i830iv4uw08"},"chess_char_5_11_a":{"name":"サリア","subProfessionName":"庇護衛士","trait":{"descRaw":"HP回復スキルを所持","desc":"HP回復スキルを所持"},"skill":{"descRaw":"範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の<@ba.vup>95%回復","name":"薬剤配置","desc":"範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の95%回復"},"talents":[{"descRaw":"配置中、20秒ごとに攻撃力+6%<@ba.talpu>(+1%)、防御力+5%<@ba.talpu>(+1%)、最大5回まで","name":"ライン製防護服","desc":"配置中、20秒ごとに攻撃力+6%(+1%)、防御力+5%(+1%)、最大5回まで"},{"descRaw":"味方を回復するたび対象のSPを1回復","name":"精神回復","desc":"味方を回復するたび対象のSPを1回復"}],"module":{"name":"仕舞い込まれたグローブ"},"skills":[{"descRaw":"次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>130%回復\n<@ba.rem>1回チャージ可能","name":"応急処置","desc":"次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の130%回復\n1回チャージ可能"},{"descRaw":"範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の<@ba.vup>95%回復","name":"薬剤配置","desc":"範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の95%回復"},{"descRaw":"近くにいる味方全員のHPを1秒ごとにサリアの攻撃力<@ba.vup>15%分回復\n近くにいる敵全員の受ける術ダメージ<@ba.vup>+30%、移動速度<@ba.vup>-60%","name":"硬質化","desc":"近くにいる味方全員のHPを1秒ごとにサリアの攻撃力15%分回復\n近くにいる敵全員の受ける術ダメージ+30%、移動速度-60%"}],"_h":"2dxwayay4rf6ewv4wqzkn0akn0anq96r4a4rf6ewjxw6xc"},"chess_char_5_11_b":{"name":"サリア","subProfessionName":"庇護衛士","trait":{"descRaw":"HP回復スキルを所持","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"HP回復スキルを所持","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"},"skill":{"descRaw":"範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の<@ba.vup>110%回復","name":"薬剤配置","desc":"範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の110%回復"},"talents":[{"descRaw":"配置中、20秒ごとに攻撃力+6%<@ba.talpu>(+1%)、防御力+5%<@ba.talpu>(+1%)、最大5回まで","name":"ライン製防護服","desc":"配置中、20秒ごとに攻撃力+6%(+1%)、防御力+5%(+1%)、最大5回まで"},{"descRaw":"味方を回復するたび対象のSPを1回復","name":"精神回復","desc":"味方を回復するたび対象のSPを1回復"}],"module":{"name":"仕舞い込まれたグローブ"},"skills":[{"descRaw":"次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>150%回復\n<@ba.rem>2回チャージ可能","name":"応急処置","desc":"次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の150%回復\n2回チャージ可能"},{"descRaw":"範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の<@ba.vup>110%回復","name":"薬剤配置","desc":"範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の110%回復"},{"descRaw":"近くにいる味方全員のHPを1秒ごとにサリアの攻撃力<@ba.vup>20%分回復\n近くにいる敵全員の受ける術ダメージ<@ba.vup>+40%、移動速度<@ba.vup>-60%","name":"硬質化","desc":"近くにいる味方全員のHPを1秒ごとにサリアの攻撃力20%分回復\n近くにいる敵全員の受ける術ダメージ+40%、移動速度-60%"}],"traitBase":{"descRaw":"HP回復スキルを所持","desc":"HP回復スキルを所持"},"talentsBase":[{"descRaw":"配置中、20秒ごとに攻撃力+6%<@ba.talpu>(+1%)、防御力+5%<@ba.talpu>(+1%)、最大5回まで","name":"ライン製防護服","desc":"配置中、20秒ごとに攻撃力+6%(+1%)、防御力+5%(+1%)、最大5回まで"},{"descRaw":"味方を回復するたび対象のSPを1回復","name":"精神回復","desc":"味方を回復するたび対象のSPを1回復"}],"modules":[{"name":"仕舞い込まれたグローブ","traitOverride":{"descRaw":"HP回復スキルを所持","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"HP回復スキルを所持","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"}},{"name":"研究界の新星","traitOverride":{"descRaw":"HP回復スキルを所持","moduleDescRaw":"被ダメージ<@ba.kw>-15%","desc":"HP回復スキルを所持","moduleDesc":"被ダメージ-15%"}}],"_h":"2dxwaybyaydwf5f6e2v4wqzkn0akn0ani26rmnf5f6e2t0w6ojayayv4wqzkn0akn0anaybyaydwkpayiaay2w"},"chess_char_5_12_a":{"name":"シー","subProfessionName":"拡散術師","trait":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","desc":"敵に範囲術ダメージを与える"},"skill":{"descRaw":"次の通常攻撃時、ダメージ発生範囲<@ba.vup>拡大、攻撃力の<@ba.vup>180%の術ダメージを与える\n<@ba.rem>2回チャージ可能","name":"工筆入魂","desc":"次の通常攻撃時、ダメージ発生範囲拡大、攻撃力の180%の術ダメージを与える\n2回チャージ可能"},"talents":[{"descRaw":"自身と「小自在」が敵を倒すたび、自身の攻撃力+2%、最大18<@ba.talpu>(+3)回まで","name":"積墨","desc":"自身と「小自在」が敵を倒すたび、自身の攻撃力+2%、最大18(+3)回まで"},{"descRaw":"配置後、最初に敵を攻撃する時、攻撃対象のいるマス(配置可能な地面マス)に「小自在」を1体召喚(召喚から25秒後強制退場)","desc":"配置後、最初に敵を攻撃する時、攻撃対象のいるマス(配置可能な地面マス)に「小自在」を1体召喚(召喚から25秒後強制退場)"}],"module":{"name":"無題の巻物"},"skills":[{"descRaw":"次の通常攻撃時、ダメージ発生範囲<@ba.vup>拡大、攻撃力の<@ba.vup>180%の術ダメージを与える\n<@ba.rem>2回チャージ可能","name":"工筆入魂","desc":"次の通常攻撃時、ダメージ発生範囲拡大、攻撃力の180%の術ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+29%、攻撃速度<@ba.vup>+29、範囲内にいる敵全員を同時に攻撃。さらにHPが最大値の半分以下の敵に与える術ダメージが<@ba.vup>120%まで上昇","name":"潑墨淋漓","desc":"攻撃範囲拡大、攻撃力+29%、攻撃速度+29、範囲内にいる敵全員を同時に攻撃。さらにHPが最大値の半分以下の敵に与える術ダメージが120%まで上昇"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、ブロックされていない敵を優先して攻撃する。攻撃範囲とダメージ発生範囲<@ba.vup>拡大、攻撃力<@ba.vup>+70%、攻撃するたびに攻撃対象のいるマス(配置可能な地面マス)に<@ba.vup>「小自在」(召喚から25秒後強制退場)を召喚/再召喚する","name":"写意攻苦","desc":"通常攻撃の間隔を延長し、ブロックされていない敵を優先して攻撃する。攻撃範囲とダメージ発生範囲拡大、攻撃力+70%、攻撃するたびに攻撃対象のいるマス(配置可能な地面マス)に「小自在」(召喚から25秒後強制退場)を召喚/再召喚する"}],"_h":"cgkin1hbtml3s2cvoe6zxexeuztml3s2mgsfgg6tov6k"},"chess_char_5_12_b":{"name":"シー","subProfessionName":"拡散術師","trait":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"攻撃範囲<@ba.kw>拡大","desc":"敵に範囲術ダメージを与える","moduleDesc":"攻撃範囲拡大"},"skill":{"descRaw":"次の通常攻撃時、ダメージ発生範囲<@ba.vup>拡大、攻撃力の<@ba.vup>210%の術ダメージを与える\n<@ba.rem>2回チャージ可能","name":"工筆入魂","desc":"次の通常攻撃時、ダメージ発生範囲拡大、攻撃力の210%の術ダメージを与える\n2回チャージ可能"},"talents":[{"descRaw":"自身と「小自在」が敵を倒すたび、自身の攻撃力+2%、最大18<@ba.talpu>(+3)回まで","name":"積墨","desc":"自身と「小自在」が敵を倒すたび、自身の攻撃力+2%、最大18(+3)回まで"},{"descRaw":"配置後、最初に敵を攻撃する時、攻撃対象のいるマス(配置可能な地面マス)に「小自在」を1体召喚(召喚から25秒後強制退場)","desc":"配置後、最初に敵を攻撃する時、攻撃対象のいるマス(配置可能な地面マス)に「小自在」を1体召喚(召喚から25秒後強制退場)"}],"module":{"name":"無題の巻物"},"skills":[{"descRaw":"次の通常攻撃時、ダメージ発生範囲<@ba.vup>拡大、攻撃力の<@ba.vup>210%の術ダメージを与える\n<@ba.rem>2回チャージ可能","name":"工筆入魂","desc":"次の通常攻撃時、ダメージ発生範囲拡大、攻撃力の210%の術ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+40%、攻撃速度<@ba.vup>+40、範囲内にいる敵全員を同時に攻撃。さらにHPが最大値の半分以下の敵に与える術ダメージが<@ba.vup>125%まで上昇","name":"潑墨淋漓","desc":"攻撃範囲拡大、攻撃力+40%、攻撃速度+40、範囲内にいる敵全員を同時に攻撃。さらにHPが最大値の半分以下の敵に与える術ダメージが125%まで上昇"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、ブロックされていない敵を優先して攻撃する。攻撃範囲とダメージ発生範囲<@ba.vup>拡大、攻撃力<@ba.vup>+100%、攻撃するたびに攻撃対象のいるマス(配置可能な地面マス)に<@ba.vup>「小自在」(召喚から25秒後強制退場)を召喚/再召喚する","name":"写意攻苦","desc":"通常攻撃の間隔を延長し、ブロックされていない敵を優先して攻撃する。攻撃範囲とダメージ発生範囲拡大、攻撃力+100%、攻撃するたびに攻撃対象のいるマス(配置可能な地面マス)に「小自在」(召喚から25秒後強制退場)を召喚/再召喚する"}],"traitBase":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","desc":"敵に範囲術ダメージを与える"},"talentsBase":[{"descRaw":"自身と「小自在」が敵を倒すたび、自身の攻撃力+2%、最大18<@ba.talpu>(+3)回まで","name":"積墨","desc":"自身と「小自在」が敵を倒すたび、自身の攻撃力+2%、最大18(+3)回まで"},{"descRaw":"配置後、最初に敵を攻撃する時、攻撃対象のいるマス(配置可能な地面マス)に「小自在」を1体召喚(召喚から25秒後強制退場)","desc":"配置後、最初に敵を攻撃する時、攻撃対象のいるマス(配置可能な地面マス)に「小自在」を1体召喚(召喚から25秒後強制退場)"}],"modules":[{"name":"無題の巻物","traitOverride":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"攻撃範囲<@ba.kw>拡大","desc":"敵に範囲術ダメージを与える","moduleDesc":"攻撃範囲拡大"}},{"name":"「終夜寐ねられず」","traitOverride":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"配置コスト<@ba.kw>減少","desc":"敵に範囲術ダメージを与える","moduleDesc":"配置コスト減少"}},{"name":"シーの特別限定記章","traitOverride":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"<@ba.kw>統合戦略において、攻撃対象数+1","desc":"敵に範囲術ダメージを与える","moduleDesc":"統合戦略において、攻撃対象数+1"}}],"_h":"cgkin1d0hb5kc6l3d2cvoe6zxexeuzc6l3d2xpsf8jzdov2qn1hbcvoe6zxexeuzn1d0hb5kamn1jyhbzapcn12bhbmj"},"chess_char_5_13_a":{"name":"帰溟スペクター","subProfessionName":"傀儡師","trait":{"descRaw":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<身替り>から再び自身に入れ替わる","desc":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<身替り>から再び自身に入れ替わる"},"skill":{"descRaw":"攻撃力<@ba.vup>+70%、攻撃速度<@ba.vup>+22、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>効果時間終了後<身替り>と入れ替わる","name":"生への渇望","desc":"攻撃力+70%、攻撃速度+22、スキル発動中は致命的なダメージを受けてもHPが1残る\n効果時間終了後<身替り>と入れ替わる"},"talents":[{"descRaw":"<身替り>状態時、周囲の敵の移動速度-40%、1秒ごとに攻撃力の40%の術ダメージを与える","name":"内なる抱擁","desc":"<身替り>状態時、周囲の敵の移動速度-40%、1秒ごとに攻撃力の40%の術ダメージを与える"},{"descRaw":"編成中、味方【アビサルハンター】のHP+23%<@ba.talpu>(+3%)","name":"エーギルの深奥","desc":"編成中、味方【アビサルハンター】のHP+23%(+3%)"}],"module":{"name":"「レコード」収納箱"},"skills":[{"descRaw":"発動後、範囲内のHP割合が最も低い他の味方オペレーターとHP割合を交換し、自身の攻撃力<@ba.vup>+90%","name":"生存の技巧","desc":"発動後、範囲内のHP割合が最も低い他の味方オペレーターとHP割合を交換し、自身の攻撃力+90%"},{"descRaw":"攻撃力<@ba.vup>+70%、攻撃速度<@ba.vup>+22、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>効果時間終了後<身替り>と入れ替わる","name":"生への渇望","desc":"攻撃力+70%、攻撃速度+22、スキル発動中は致命的なダメージを受けてもHPが1残る\n効果時間終了後<身替り>と入れ替わる"},{"descRaw":"攻撃間隔を<@ba.vdown>延長し、ブロック中の敵全員を同時に攻撃、攻撃力<@ba.vup>+170%、最大HP<@ba.vup>+130%、HP割合が自身と同等以上の敵を攻撃する時追加で攻撃力の<@ba.vup>50%の物理ダメージを与える。HP割合が自身よりも低い敵を攻撃するたびHPが<@ba.vdown>3%減少","name":"生からの重圧","desc":"攻撃間隔を延長し、ブロック中の敵全員を同時に攻撃、攻撃力+170%、最大HP+130%、HP割合が自身と同等以上の敵を攻撃する時追加で攻撃力の50%の物理ダメージを与える。HP割合が自身よりも低い敵を攻撃するたびHPが3%減少"}],"_h":"847adgdga0ez89nddand9vamifbsoyxfe7a0ez89czf6sy"},"chess_char_5_13_b":{"name":"帰溟スペクター","subProfessionName":"傀儡師","trait":{"descRaw":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、攻撃力が<@ba.kw>上昇)。20秒後<身替り>から再び自身に入れ替わる","desc":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、攻撃力が上昇)。20秒後<身替り>から再び自身に入れ替わる"},"skill":{"descRaw":"攻撃力<@ba.vup>+100%、攻撃速度<@ba.vup>+34、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>効果時間終了後<身替り>と入れ替わる","name":"生への渇望","desc":"攻撃力+100%、攻撃速度+34、スキル発動中は致命的なダメージを受けてもHPが1残る\n効果時間終了後<身替り>と入れ替わる"},"talents":[{"descRaw":"<身替り>状態時、周囲の敵の移動速度-40%、1秒ごとに攻撃力の40%の術ダメージを与える","name":"内なる抱擁","desc":"<身替り>状態時、周囲の敵の移動速度-40%、1秒ごとに攻撃力の40%の術ダメージを与える"},{"descRaw":"編成中、味方【アビサルハンター】のHP+23%<@ba.talpu>(+3%)","name":"エーギルの深奥","desc":"編成中、味方【アビサルハンター】のHP+23%(+3%)"}],"module":{"name":"「レコード」収納箱"},"skills":[{"descRaw":"発動後、範囲内のHP割合が最も低い他の味方オペレーターとHP割合を交換し、自身の攻撃力<@ba.vup>+120%","name":"生存の技巧","desc":"発動後、範囲内のHP割合が最も低い他の味方オペレーターとHP割合を交換し、自身の攻撃力+120%"},{"descRaw":"攻撃力<@ba.vup>+100%、攻撃速度<@ba.vup>+34、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>効果時間終了後<身替り>と入れ替わる","name":"生への渇望","desc":"攻撃力+100%、攻撃速度+34、スキル発動中は致命的なダメージを受けてもHPが1残る\n効果時間終了後<身替り>と入れ替わる"},{"descRaw":"攻撃間隔を<@ba.vdown>延長し、ブロック中の敵全員を同時に攻撃、攻撃力<@ba.vup>+200%、最大HP<@ba.vup>+160%、HP割合が自身と同等以上の敵を攻撃する時追加で攻撃力の<@ba.vup>60%の物理ダメージを与える。HP割合が自身よりも低い敵を攻撃するたびHPが<@ba.vdown>3%減少","name":"生からの重圧","desc":"攻撃間隔を延長し、ブロック中の敵全員を同時に攻撃、攻撃力+200%、最大HP+160%、HP割合が自身と同等以上の敵を攻撃する時追加で攻撃力の60%の物理ダメージを与える。HP割合が自身よりも低い敵を攻撃するたびHPが3%減少"}],"traitBase":{"descRaw":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<身替り>から再び自身に入れ替わる","desc":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<身替り>から再び自身に入れ替わる"},"talentsBase":[{"descRaw":"<身替り>状態時、周囲の敵の移動速度-40%、1秒ごとに攻撃力の40%の術ダメージを与える","name":"内なる抱擁","desc":"<身替り>状態時、周囲の敵の移動速度-40%、1秒ごとに攻撃力の40%の術ダメージを与える"},{"descRaw":"編成中、味方【アビサルハンター】のHP+23%<@ba.talpu>(+3%)","name":"エーギルの深奥","desc":"編成中、味方【アビサルハンター】のHP+23%(+3%)"}],"modules":[{"name":"「レコード」収納箱","traitOverride":{"descRaw":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、攻撃力が<@ba.kw>上昇)。20秒後<身替り>から再び自身に入れ替わる","desc":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、攻撃力が上昇)。20秒後<身替り>から再び自身に入れ替わる"}},{"name":"至らずの美しさ","traitOverride":{"descRaw":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、HPが<@ba.kw>上昇)。20秒後<身替り>から再び自身に入れ替わる","desc":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、HPが上昇)。20秒後<身替り>から再び自身に入れ替わる"}},{"traitOverride":{"descRaw":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<身替り>から再び自身に入れ替わる","desc":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<身替り>から再び自身に入れ替わる"}}],"_h":"847ammg0ojezeknddand9vamifbsk4xf7hojezeklbf6zmdgdgnddand9vamifbsmmg0kr5nx3dgdg"},"chess_char_5_14_a":{"name":"凛御シルバーアッシュ","subProfessionName":"策士","trait":{"descRaw":"敵を2体までブロック\n配置待機エリアの味方ユニットを強化可能","desc":"敵を2体までブロック\n配置待機エリアの味方ユニットを強化可能"},"skill":{"descRaw":"前方に斬撃を放ち、敵6体に攻撃力の<@ba.vup>260%の物理ダメージを与え、<@ba.vup>4秒間<$ba.cold>寒冷状態を付与し、<$ba.invisible>ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-11(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後<@ba.vup>自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n<@ba.rem>2回チャージ可能","name":"カウンターギャンビット","desc":"前方に斬撃を放ち、敵6体に攻撃力の260%の物理ダメージを与え、4秒間寒冷状態を付与し、ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト-11(右側の【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n2回チャージ可能"},"talents":[{"descRaw":"配置中、配置待機エリアに「風雪の眼」を追加し、配置待機エリアを配置コスト順に並び変える。「風雪の眼」の左側のオペレーター及び自身のストックSP+4、次の再配置時間-20%","name":"オープンゲーム","desc":"配置中、配置待機エリアに「風雪の眼」を追加し、配置待機エリアを配置コスト順に並び変える。「風雪の眼」の左側のオペレーター及び自身のストックSP+4、次の再配置時間-20%"},{"descRaw":"配置中、味方【イェラグ】が<$ba.frozen>凍結無効になり、防御力+80<@ba.talpu>(+20)、1秒ごとにHPが最大値の2%<@ba.talpu>(+0.5%)回復。凛御シルバーアッシュの配置から15秒後、防御力上昇とHP回復の効果が2倍となる","name":"雪境の先駆け","desc":"配置中、味方【イェラグ】が凍結無効になり、防御力+80(+20)、1秒ごとにHPが最大値の2%(+0.5%)回復。凛御シルバーアッシュの配置から15秒後、防御力上昇とHP回復の効果が2倍となる"}],"skills":[{"descRaw":"所持コスト<@ba.vup>+10。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-5(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)、さらに対象は配置後、凛御シルバーアッシュのHP最大値の<@ba.vup>50%の<$ba.barrier>バリアを獲得する","name":"ポーンブレイク","desc":"所持コスト+10。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト-5(右側の【前衛】・【術師】・【狙撃】が優先的に選ばれる)、さらに対象は配置後、凛御シルバーアッシュのHP最大値の50%のバリアを獲得する"},{"descRaw":"前方に斬撃を放ち、敵6体に攻撃力の<@ba.vup>260%の物理ダメージを与え、<@ba.vup>4秒間<$ba.cold>寒冷状態を付与し、<$ba.invisible>ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-11(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後<@ba.vup>自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n<@ba.rem>2回チャージ可能","name":"カウンターギャンビット","desc":"前方に斬撃を放ち、敵6体に攻撃力の260%の物理ダメージを与え、4秒間寒冷状態を付与し、ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト-11(右側の【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n2回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、敵の<$ba.invisible>ステルス状態を無効にし、通常攻撃が攻撃力の<@ba.vup>140%の物理ダメージを与える範囲直線攻撃になり、攻撃対象に<@ba.vup>20%の<$ba.fragile>脆弱状態を付与する。所持コスト<@ba.vup>+5、その後所持コストが徐々に増加(合計<@ba.vup>24)。\n<@ba.rem>初めてのスキル発動時に配置待機エリアの配置コストが最も高いオペレーター(【前衛】・【術師】・【狙撃】が優先的に選ばれる)と最も低いオペレーターの配置コストを交換する\n<@ba.rem>スキル発動中「風雪の眼」が配置可能になる","name":"キャスリング","desc":"攻撃範囲拡大、敵のステルス状態を無効にし、通常攻撃が攻撃力の140%の物理ダメージを与える範囲直線攻撃になり、攻撃対象に20%の脆弱状態を付与する。所持コスト+5、その後所持コストが徐々に増加(合計24)。\n初めてのスキル発動時に配置待機エリアの配置コストが最も高いオペレーター(【前衛】・【術師】・【狙撃】が優先的に選ばれる)と最も低いオペレーターの配置コストを交換する\nスキル発動中「風雪の眼」が配置可能になる"}],"_h":"3j6e3v3vx35brrix5oixj4idpemar0mlx35brryjjlgt"},"chess_char_5_14_b":{"name":"凛御シルバーアッシュ","subProfessionName":"策士","trait":{"descRaw":"敵を2体までブロック\n配置待機エリアの味方ユニットを強化可能","desc":"敵を2体までブロック\n配置待機エリアの味方ユニットを強化可能"},"skill":{"descRaw":"前方に斬撃を放ち、敵6体に攻撃力の<@ba.vup>320%の物理ダメージを与え、<@ba.vup>5秒間<$ba.cold>寒冷状態を付与し、<$ba.invisible>ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-11(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後<@ba.vup>自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n<@ba.rem>2回チャージ可能","name":"カウンターギャンビット","desc":"前方に斬撃を放ち、敵6体に攻撃力の320%の物理ダメージを与え、5秒間寒冷状態を付与し、ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト-11(右側の【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n2回チャージ可能"},"talents":[{"descRaw":"配置中、配置待機エリアに「風雪の眼」を追加し、配置待機エリアを配置コスト順に並び変える。「風雪の眼」の左側のオペレーター及び自身のストックSP+4、次の再配置時間-20%","name":"オープンゲーム","desc":"配置中、配置待機エリアに「風雪の眼」を追加し、配置待機エリアを配置コスト順に並び変える。「風雪の眼」の左側のオペレーター及び自身のストックSP+4、次の再配置時間-20%"},{"descRaw":"配置中、味方【イェラグ】が<$ba.frozen>凍結無効になり、防御力+80<@ba.talpu>(+20)、1秒ごとにHPが最大値の2%<@ba.talpu>(+0.5%)回復。凛御シルバーアッシュの配置から15秒後、防御力上昇とHP回復の効果が2倍となる","name":"雪境の先駆け","desc":"配置中、味方【イェラグ】が凍結無効になり、防御力+80(+20)、1秒ごとにHPが最大値の2%(+0.5%)回復。凛御シルバーアッシュの配置から15秒後、防御力上昇とHP回復の効果が2倍となる"}],"skills":[{"descRaw":"所持コスト<@ba.vup>+10。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-5(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)、さらに対象は配置後、凛御シルバーアッシュのHP最大値の<@ba.vup>50%の<$ba.barrier>バリアを獲得する","name":"ポーンブレイク","desc":"所持コスト+10。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト-5(右側の【前衛】・【術師】・【狙撃】が優先的に選ばれる)、さらに対象は配置後、凛御シルバーアッシュのHP最大値の50%のバリアを獲得する"},{"descRaw":"前方に斬撃を放ち、敵6体に攻撃力の<@ba.vup>320%の物理ダメージを与え、<@ba.vup>5秒間<$ba.cold>寒冷状態を付与し、<$ba.invisible>ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-11(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後<@ba.vup>自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n<@ba.rem>2回チャージ可能","name":"カウンターギャンビット","desc":"前方に斬撃を放ち、敵6体に攻撃力の320%の物理ダメージを与え、5秒間寒冷状態を付与し、ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト-11(右側の【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n2回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、敵の<$ba.invisible>ステルス状態を無効にし、通常攻撃が攻撃力の<@ba.vup>170%の物理ダメージを与える範囲直線攻撃になり、攻撃対象に<@ba.vup>25%の<$ba.fragile>脆弱状態を付与する。所持コスト<@ba.vup>+6、その後所持コストが徐々に増加(合計<@ba.vup>24)。\n<@ba.rem>初めてのスキル発動時に配置待機エリアの配置コストが最も高いオペレーター(【前衛】・【術師】・【狙撃】が優先的に選ばれる)と最も低いオペレーターの配置コストを交換する\n<@ba.rem>スキル発動中「風雪の眼」が配置可能になる","name":"キャスリング","desc":"攻撃範囲拡大、敵のステルス状態を無効にし、通常攻撃が攻撃力の170%の物理ダメージを与える範囲直線攻撃になり、攻撃対象に25%の脆弱状態を付与する。所持コスト+6、その後所持コストが徐々に増加(合計24)。\n初めてのスキル発動時に配置待機エリアの配置コストが最も高いオペレーター(【前衛】・【術師】・【狙撃】が優先的に選ばれる)と最も低いオペレーターの配置コストを交換する\nスキル発動中「風雪の眼」が配置可能になる"}],"traitBase":{"descRaw":"敵を2体までブロック\n配置待機エリアの味方ユニットを強化可能","desc":"敵を2体までブロック\n配置待機エリアの味方ユニットを強化可能"},"talentsBase":[{"descRaw":"配置中、配置待機エリアに「風雪の眼」を追加し、配置待機エリアを配置コスト順に並び変える。「風雪の眼」の左側のオペレーター及び自身のストックSP+4、次の再配置時間-20%","name":"オープンゲーム","desc":"配置中、配置待機エリアに「風雪の眼」を追加し、配置待機エリアを配置コスト順に並び変える。「風雪の眼」の左側のオペレーター及び自身のストックSP+4、次の再配置時間-20%"},{"descRaw":"配置中、味方【イェラグ】が<$ba.frozen>凍結無効になり、防御力+80<@ba.talpu>(+20)、1秒ごとにHPが最大値の2%<@ba.talpu>(+0.5%)回復。凛御シルバーアッシュの配置から15秒後、防御力上昇とHP回復の効果が2倍となる","name":"雪境の先駆け","desc":"配置中、味方【イェラグ】が凍結無効になり、防御力+80(+20)、1秒ごとにHPが最大値の2%(+0.5%)回復。凛御シルバーアッシュの配置から15秒後、防御力上昇とHP回復の効果が2倍となる"}],"_h":"3j6e3v3vqv5b37ix5oixj4idpemar0mlqv5b37u6jl563v3vix5oixj4idpe"},"chess_char_5_15_a":{"name":"引星ソーンズ","subProfessionName":"錬金士","trait":{"descRaw":"<@ba.kw>錬金ユニットを投擲可能","desc":"錬金ユニットを投擲可能"},"skill":{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>12秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を<@ba.vup>-50%し、1秒ごとに攻撃力の<@ba.vup>120%の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>12%回復する。錬金ユニットは、<@ba.vup>12秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n<@ba.rem>1回チャージ可能","name":"潮を解析す","desc":"錬金ユニットを一つ投げ、12秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を-50%し、1秒ごとに攻撃力の120%の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の12%回復する。錬金ユニットは、12秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n1回チャージ可能"},"talents":[{"descRaw":"攻撃力+14%<@ba.talpu>(+4%)、攻撃範囲内に他のオペレーターがいる場合、自身が投げた錬金ユニットの持続時間+4<@ba.talpu>(+1)秒","name":"心相","desc":"攻撃力+14%(+4%)、攻撃範囲内に他のオペレーターがいる場合、自身が投げた錬金ユニットの持続時間+4(+1)秒"},{"descRaw":"配置中、味方全員の攻撃速度+5、敵全員の攻撃速度-5。連続する6マス以上の直線経路内にいる味方・敵に対する効果は2倍になる","name":"視界","desc":"配置中、味方全員の攻撃速度+5、敵全員の攻撃速度-5。連続する6マス以上の直線経路内にいる味方・敵に対する効果は2倍になる"}],"module":{"name":"第三の選択"},"skills":[{"descRaw":"攻撃範囲内の味方ユニットのいる位置へ錬金ユニットを一つ投げ、<@ba.vup>6秒間落下地点とその周囲8マスにいる味方全員の防御力<@ba.vup>+60、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>11%回復する","name":"波を計りて","desc":"攻撃範囲内の味方ユニットのいる位置へ錬金ユニットを一つ投げ、6秒間落下地点とその周囲8マスにいる味方全員の防御力+60、範囲内の味方のHPを1秒ごとに攻撃力の11%回復する"},{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>12秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を<@ba.vup>-50%し、1秒ごとに攻撃力の<@ba.vup>120%の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>12%回復する。錬金ユニットは、<@ba.vup>12秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n<@ba.rem>1回チャージ可能","name":"潮を解析す","desc":"錬金ユニットを一つ投げ、12秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を-50%し、1秒ごとに攻撃力の120%の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の12%回復する。錬金ユニットは、12秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n1回チャージ可能"},{"descRaw":"パッシブ:攻撃範囲拡大\nアクティブ:攻撃範囲内のブロック数が最も低い<@ba.vup>3名のオペレーターのいる位置へ錬金ユニットを投げ、<@ba.vup>19秒間錬金ユニットが囲んだ範囲内にいる敵の攻撃力<@ba.vup>-12%、防御力<@ba.vup>-32%、術耐性<@ba.vup>-32%(重複不可)、1秒ごとに攻撃力の<@ba.vup>120%の術ダメージを与える。効果値は徐々に上昇する(<@ba.vup>15秒後に効果が最大に達し、攻撃力<@ba.vup>-21%、防御力<@ba.vup>-41%、術耐性<@ba.vup>-41%、毎秒の与ダメージが<@ba.vup>300%になる)","name":"「我が海域」","desc":"パッシブ:攻撃範囲拡大\nアクティブ:攻撃範囲内のブロック数が最も低い3名のオペレーターのいる位置へ錬金ユニットを投げ、19秒間錬金ユニットが囲んだ範囲内にいる敵の攻撃力-12%、防御力-32%、術耐性-32%(重複不可)、1秒ごとに攻撃力の120%の術ダメージを与える。効果値は徐々に上昇する(15秒後に効果が最大に達し、攻撃力-21%、防御力-41%、術耐性-41%、毎秒の与ダメージが300%になる)"}],"_h":"3zs2yqtaq4i4u7osn25eyeb3yeyg8up2xfq4i4u7vej2wf"},"chess_char_5_15_b":{"name":"引星ソーンズ","subProfessionName":"錬金士","trait":{"descRaw":"<@ba.kw>錬金ユニットを投擲可能","moduleDescRaw":"錬金ユニットが戦場に存在している間、自身のSPの自然回復速度+0.1sp/秒","desc":"錬金ユニットを投擲可能","moduleDesc":"錬金ユニットが戦場に存在している間、自身のSPの自然回復速度+0.1sp/秒"},"skill":{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>15秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を<@ba.vup>-50%し、1秒ごとに攻撃力の<@ba.vup>140%の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>15%回復する。錬金ユニットは、<@ba.vup>15秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n<@ba.rem>2回チャージ可能","name":"潮を解析す","desc":"錬金ユニットを一つ投げ、15秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を-50%し、1秒ごとに攻撃力の140%の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の15%回復する。錬金ユニットは、15秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n2回チャージ可能"},"talents":[{"descRaw":"攻撃力+14%<@ba.talpu>(+4%)、攻撃範囲内に他のオペレーターがいる場合、自身が投げた錬金ユニットの持続時間+4<@ba.talpu>(+1)秒","name":"心相","desc":"攻撃力+14%(+4%)、攻撃範囲内に他のオペレーターがいる場合、自身が投げた錬金ユニットの持続時間+4(+1)秒"},{"descRaw":"配置中、味方全員の攻撃速度+5、敵全員の攻撃速度-5。連続する6マス以上の直線経路内にいる味方・敵に対する効果は2倍になる","name":"視界","desc":"配置中、味方全員の攻撃速度+5、敵全員の攻撃速度-5。連続する6マス以上の直線経路内にいる味方・敵に対する効果は2倍になる"}],"module":{"name":"第三の選択"},"skills":[{"descRaw":"攻撃範囲内の味方ユニットのいる位置へ錬金ユニットを一つ投げ、<@ba.vup>7秒間落下地点とその周囲8マスにいる味方全員の防御力<@ba.vup>+75、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>14%回復する","name":"波を計りて","desc":"攻撃範囲内の味方ユニットのいる位置へ錬金ユニットを一つ投げ、7秒間落下地点とその周囲8マスにいる味方全員の防御力+75、範囲内の味方のHPを1秒ごとに攻撃力の14%回復する"},{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>15秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を<@ba.vup>-50%し、1秒ごとに攻撃力の<@ba.vup>140%の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>15%回復する。錬金ユニットは、<@ba.vup>15秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n<@ba.rem>2回チャージ可能","name":"潮を解析す","desc":"錬金ユニットを一つ投げ、15秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を-50%し、1秒ごとに攻撃力の140%の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の15%回復する。錬金ユニットは、15秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n2回チャージ可能"},{"descRaw":"パッシブ:攻撃範囲拡大\nアクティブ:攻撃範囲内のブロック数が最も低い<@ba.vup>3名のオペレーターのいる位置へ錬金ユニットを投げ、<@ba.vup>20秒間錬金ユニットが囲んだ範囲内にいる敵の攻撃力<@ba.vup>-13%、防御力<@ba.vup>-33%、術耐性<@ba.vup>-33%(重複不可)、1秒ごとに攻撃力の<@ba.vup>150%の術ダメージを与える。効果値は徐々に上昇する(<@ba.vup>15秒後に効果が最大に達し、攻撃力<@ba.vup>-25%、防御力<@ba.vup>-45%、術耐性<@ba.vup>-45%、毎秒の与ダメージが<@ba.vup>330%になる)","name":"「我が海域」","desc":"パッシブ:攻撃範囲拡大\nアクティブ:攻撃範囲内のブロック数が最も低い3名のオペレーターのいる位置へ錬金ユニットを投げ、20秒間錬金ユニットが囲んだ範囲内にいる敵の攻撃力-13%、防御力-33%、術耐性-33%(重複不可)、1秒ごとに攻撃力の150%の術ダメージを与える。効果値は徐々に上昇する(15秒後に効果が最大に達し、攻撃力-25%、防御力-45%、術耐性-45%、毎秒の与ダメージが330%になる)"}],"traitBase":{"descRaw":"<@ba.kw>錬金ユニットを投擲可能","desc":"錬金ユニットを投擲可能"},"talentsBase":[{"descRaw":"攻撃力+14%<@ba.talpu>(+4%)、攻撃範囲内に他のオペレーターがいる場合、自身が投げた錬金ユニットの持続時間+4<@ba.talpu>(+1)秒","name":"心相","desc":"攻撃力+14%(+4%)、攻撃範囲内に他のオペレーターがいる場合、自身が投げた錬金ユニットの持続時間+4(+1)秒"},{"descRaw":"配置中、味方全員の攻撃速度+5、敵全員の攻撃速度-5。連続する6マス以上の直線経路内にいる味方・敵に対する効果は2倍になる","name":"視界","desc":"配置中、味方全員の攻撃速度+5、敵全員の攻撃速度-5。連続する6マス以上の直線経路内にいる味方・敵に対する効果は2倍になる"}],"modules":[{"name":"第三の選択","traitOverride":{"descRaw":"<@ba.kw>錬金ユニットを投擲可能","moduleDescRaw":"錬金ユニットが戦場に存在している間、自身のSPの自然回復速度+0.1sp/秒","desc":"錬金ユニットを投擲可能","moduleDesc":"錬金ユニットが戦場に存在している間、自身のSPの自然回復速度+0.1sp/秒"}}],"_h":"3zs2yqkytakyx8i44fosn25eyeb3yeygb0p2ehx8i44fvtj2gayqtaosn25eyeb3yeygyqkytaky"},"chess_char_5_16_a":{"name":"フィリオプシス","subProfessionName":"群癒師","trait":{"descRaw":"味方3人のHPを同時に回復","desc":"味方3人のHPを同時に回復"},"skill":{"descRaw":"攻撃範囲拡大、通常攻撃の間隔を<@ba.vup>かなり短縮","name":"エンケファリン","desc":"攻撃範囲拡大、通常攻撃の間隔をかなり短縮"},"talents":[{"descRaw":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト","desc":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)"}],"module":{"name":"医療環境分析装置"},"skills":[{"descRaw":"攻撃力<@ba.vup>+55%","name":"回復力強化γ","desc":"攻撃力+55%"},{"descRaw":"攻撃範囲拡大、通常攻撃の間隔を<@ba.vup>かなり短縮","name":"エンケファリン","desc":"攻撃範囲拡大、通常攻撃の間隔をかなり短縮"}],"_h":"m8mz0x0xygn2ppdu3kdu3ktd0ixeygn2pp"},"chess_char_5_16_b":{"name":"フィリオプシス","subProfessionName":"群癒師","trait":{"descRaw":"味方3人のHPを同時に回復","moduleDescRaw":"攻撃範囲<@ba.kw>拡大","desc":"味方3人のHPを同時に回復","moduleDesc":"攻撃範囲拡大"},"skill":{"descRaw":"攻撃範囲拡大、通常攻撃の間隔を<@ba.vup>大幅に短縮","name":"エンケファリン","desc":"攻撃範囲拡大、通常攻撃の間隔を大幅に短縮"},"talents":[{"descRaw":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト","desc":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)"}],"module":{"name":"医療環境分析装置"},"skills":[{"descRaw":"攻撃力<@ba.vup>+70%","name":"回復力強化γ","desc":"攻撃力+70%"},{"descRaw":"攻撃範囲拡大、通常攻撃の間隔を<@ba.vup>大幅に短縮","name":"エンケファリン","desc":"攻撃範囲拡大、通常攻撃の間隔を大幅に短縮"}],"traitBase":{"descRaw":"味方3人のHPを同時に回復","desc":"味方3人のHPを同時に回復"},"talentsBase":[{"descRaw":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト","desc":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)"}],"modules":[{"name":"医療環境分析装置","traitOverride":{"descRaw":"味方3人のHPを同時に回復","moduleDescRaw":"攻撃範囲<@ba.kw>拡大","desc":"味方3人のHPを同時に回復","moduleDesc":"攻撃範囲拡大"}}],"_h":"m8mz0xd00x5kj1n2gidu3kdu3kdg0ipdj1n2gi0x0xdu3kdu3k0xd00x5k"},"chess_char_5_17_a":{"name":"マウンテン","subProfessionName":"闘士","trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skill":{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n防御力<@ba.vdown>-30%、攻撃範囲<@ba.vdown>縮小、攻撃力<@ba.vup>+35%、ブロック数<@ba.vup>+1、ブロック中の敵全員を同時に攻撃、1秒ごとにHPが最大値の<@ba.vup>4.0%回復","name":"猛虎の構え","desc":"発動するたび初期状態と次の状態とが切り替わる:\n防御力-30%、攻撃範囲縮小、攻撃力+35%、ブロック数+1、ブロック中の敵全員を同時に攻撃、1秒ごとにHPが最大値の4.0%回復"},"talents":[{"descRaw":"攻撃時、20%の確率でその攻撃のみ攻撃力が165%<@ba.talpu>(+5%)まで上昇し、攻撃対象の攻撃力を3秒間-15%(重複不可)","name":"ハードパンチャー","desc":"攻撃時、20%の確率でその攻撃のみ攻撃力が165%(+5%)まで上昇し、攻撃対象の攻撃力を3秒間-15%(重複不可)"},{"descRaw":"防御力+10%、物理回避+15%","name":"頑健","desc":"防御力+10%、物理回避+15%"}],"module":{"name":"「自由の代償」"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>170%まで上昇、攻撃対象数+1","name":"左鉤突き","desc":"次の通常攻撃時、攻撃力が170%まで上昇、攻撃対象数+1"},{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n防御力<@ba.vdown>-30%、攻撃範囲<@ba.vdown>縮小、攻撃力<@ba.vup>+35%、ブロック数<@ba.vup>+1、ブロック中の敵全員を同時に攻撃、1秒ごとにHPが最大値の<@ba.vup>4.0%回復","name":"猛虎の構え","desc":"発動するたび初期状態と次の状態とが切り替わる:\n防御力-30%、攻撃範囲縮小、攻撃力+35%、ブロック数+1、ブロック中の敵全員を同時に攻撃、1秒ごとにHPが最大値の4.0%回復"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+55%、攻撃が<@ba.vup>2連撃になり、第一素質の発動確率が<@ba.vup>48%まで上昇、周囲一定範囲内の敵最大<@ba.vup>3体を同時に攻撃し、<@ba.vup>相当の力で突き飛ばす","name":"震地砕岩撃","desc":"通常攻撃の間隔を延長し、攻撃力+55%、攻撃が2連撃になり、第一素質の発動確率が48%まで上昇、周囲一定範囲内の敵最大3体を同時に攻撃し、相当の力で突き飛ばす"}],"_h":"30lz3h3hh4spc5qqi0jayzhlyznz4ktnzvh4spc55qd0pb"},"chess_char_5_17_b":{"name":"マウンテン","subProfessionName":"闘士","trait":{"descRaw":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度<@ba.vup>+10","desc":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度+10"},"skill":{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n防御力<@ba.vdown>-25%、攻撃範囲<@ba.vdown>縮小、攻撃力<@ba.vup>+50%、ブロック数<@ba.vup>+1、ブロック中の敵全員を同時に攻撃、1秒ごとにHPが最大値の<@ba.vup>5.0%回復","name":"猛虎の構え","desc":"発動するたび初期状態と次の状態とが切り替わる:\n防御力-25%、攻撃範囲縮小、攻撃力+50%、ブロック数+1、ブロック中の敵全員を同時に攻撃、1秒ごとにHPが最大値の5.0%回復"},"talents":[{"descRaw":"攻撃時、20%の確率でその攻撃のみ攻撃力が165%<@ba.talpu>(+5%)まで上昇し、攻撃対象の攻撃力を3秒間-15%(重複不可)","name":"ハードパンチャー","desc":"攻撃時、20%の確率でその攻撃のみ攻撃力が165%(+5%)まで上昇し、攻撃対象の攻撃力を3秒間-15%(重複不可)"},{"descRaw":"防御力+10%、物理回避+15%","name":"頑健","desc":"防御力+10%、物理回避+15%"}],"module":{"name":"「自由の代償」"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>200%まで上昇、攻撃対象数+1","name":"左鉤突き","desc":"次の通常攻撃時、攻撃力が200%まで上昇、攻撃対象数+1"},{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n防御力<@ba.vdown>-25%、攻撃範囲<@ba.vdown>縮小、攻撃力<@ba.vup>+50%、ブロック数<@ba.vup>+1、ブロック中の敵全員を同時に攻撃、1秒ごとにHPが最大値の<@ba.vup>5.0%回復","name":"猛虎の構え","desc":"発動するたび初期状態と次の状態とが切り替わる:\n防御力-25%、攻撃範囲縮小、攻撃力+50%、ブロック数+1、ブロック中の敵全員を同時に攻撃、1秒ごとにHPが最大値の5.0%回復"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+70%、攻撃が<@ba.vup>2連撃になり、第一素質の発動確率が<@ba.vup>55%まで上昇、周囲一定範囲内の敵最大<@ba.vup>3体を同時に攻撃し、<@ba.vup>相当の力で突き飛ばす","name":"震地砕岩撃","desc":"通常攻撃の間隔を延長し、攻撃力+70%、攻撃が2連撃になり、第一素質の発動確率が55%まで上昇、周囲一定範囲内の敵最大3体を同時に攻撃し、相当の力で突き飛ばす"}],"traitBase":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"talentsBase":[{"descRaw":"攻撃時、20%の確率でその攻撃のみ攻撃力が165%<@ba.talpu>(+5%)まで上昇し、攻撃対象の攻撃力を3秒間-15%(重複不可)","name":"ハードパンチャー","desc":"攻撃時、20%の確率でその攻撃のみ攻撃力が165%(+5%)まで上昇し、攻撃対象の攻撃力を3秒間-15%(重複不可)"},{"descRaw":"防御力+10%、物理回避+15%","name":"頑健","desc":"防御力+10%、物理回避+15%"}],"modules":[{"name":"「自由の代償」","traitOverride":{"descRaw":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度<@ba.vup>+10","desc":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度+10"}},{"name":"「誰もが寝静まった夜」","traitOverride":{"descRaw":"敵を1体までブロックできる\n物理回避が<@ba.kw>15%上昇","desc":"敵を1体までブロックできる\n物理回避が15%上昇"}}],"_h":"30lz19jq9csp11qqi0jayzhlyznzsqtnsl9csp113fd09s3h3hqqi0jayzhlyznz19jqjoo4wy"},"chess_char_5_18_a":{"name":"百錬ガヴィル","subProfessionName":"強襲者","trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+110%、防御力<@ba.vup>+35%、未ブロックの敵を攻撃時、対象を<@ba.vup>相当の力で 引き寄せる","name":"ブレイクラッシュ","desc":"攻撃範囲拡大、攻撃力+110%、防御力+35%、未ブロックの敵を攻撃時、対象を相当の力で 引き寄せる"},"talents":[{"descRaw":"攻撃力と防御力+12%<@ba.talpu>(+2%)、ブロックしている敵1体につき、追加で+5%<@ba.talpu>(+1%)","name":"戦場の豪斧","desc":"攻撃力と防御力+12%(+2%)、ブロックしている敵1体につき、追加で+5%(+1%)"},{"descRaw":"受ける治療効果+25%<@ba.talpu>(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%<@ba.talpu>(+5%)まで上昇","name":"医学の心得","desc":"受ける治療効果+25%(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%(+5%)まで上昇"}],"module":{"name":"ガヴィルの受難"},"skills":[{"descRaw":"攻撃力<@ba.vup>+45%、攻撃時、自身のHPを与ダメージの<@ba.vup>30%回復","name":"ピンポイントヒット","desc":"攻撃力+45%、攻撃時、自身のHPを与ダメージの30%回復"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+110%、防御力<@ba.vup>+35%、未ブロックの敵を攻撃時、対象を<@ba.vup>相当の力で 引き寄せる","name":"ブレイクラッシュ","desc":"攻撃範囲拡大、攻撃力+110%、防御力+35%、未ブロックの敵を攻撃時、対象を相当の力で 引き寄せる"},{"descRaw":"攻撃力<@ba.vup>+85%、攻撃速度<@ba.vup>+60、ブロック数<@ba.vup>+2、スキル発動中は被ダメージを<@ba.vup>50%に軽減。スキル終了後、<@ba.vup>20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う","name":"ジャングルソウル","desc":"攻撃力+85%、攻撃速度+60、ブロック数+2、スキル発動中は被ダメージを50%に軽減。スキル終了後、20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う"}],"_h":"rugraaye67lzongnhsjt91fpftko8qlfq667lzonanlu28"},"chess_char_5_18_b":{"name":"百錬ガヴィル","subProfessionName":"強襲者","trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"ブロック中の敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が110%まで上昇"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+140%、防御力<@ba.vup>+40%、未ブロックの敵を攻撃時、対象を<@ba.vup>相当の力で 引き寄せる","name":"ブレイクラッシュ","desc":"攻撃範囲拡大、攻撃力+140%、防御力+40%、未ブロックの敵を攻撃時、対象を相当の力で 引き寄せる"},"talents":[{"descRaw":"攻撃力と防御力+12%<@ba.talpu>(+2%)、ブロックしている敵1体につき、追加で+5%<@ba.talpu>(+1%)","name":"戦場の豪斧","desc":"攻撃力と防御力+12%(+2%)、ブロックしている敵1体につき、追加で+5%(+1%)"},{"descRaw":"受ける治療効果+25%<@ba.talpu>(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%<@ba.talpu>(+5%)まで上昇","name":"医学の心得","desc":"受ける治療効果+25%(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%(+5%)まで上昇"}],"module":{"name":"ガヴィルの受難"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%、攻撃時、自身のHPを与ダメージの<@ba.vup>35%回復","name":"ピンポイントヒット","desc":"攻撃力+60%、攻撃時、自身のHPを与ダメージの35%回復"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+140%、防御力<@ba.vup>+40%、未ブロックの敵を攻撃時、対象を<@ba.vup>相当の力で 引き寄せる","name":"ブレイクラッシュ","desc":"攻撃範囲拡大、攻撃力+140%、防御力+40%、未ブロックの敵を攻撃時、対象を相当の力で 引き寄せる"},{"descRaw":"攻撃力<@ba.vup>+100%、攻撃速度<@ba.vup>+80、ブロック数<@ba.vup>+2、スキル発動中は被ダメージを<@ba.vup>50%に軽減。スキル終了後、<@ba.vup>20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う","name":"ジャングルソウル","desc":"攻撃力+100%、攻撃速度+80、ブロック数+2、スキル発動中は被ダメージを50%に軽減。スキル終了後、20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う"}],"traitBase":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"talentsBase":[{"descRaw":"攻撃力と防御力+12%<@ba.talpu>(+2%)、ブロックしている敵1体につき、追加で+5%<@ba.talpu>(+1%)","name":"戦場の豪斧","desc":"攻撃力と防御力+12%(+2%)、ブロックしている敵1体につき、追加で+5%(+1%)"},{"descRaw":"受ける治療効果+25%<@ba.talpu>(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%<@ba.talpu>(+5%)まで上昇","name":"医学の心得","desc":"受ける治療効果+25%(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%(+5%)まで上昇"}],"modules":[{"name":"ガヴィルの受難","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"ブロック中の敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が110%まで上昇"}},{"name":"研いで磨いて","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","moduleDescRaw":"HPが最大値の50%以上の場合、物理の被ダメージ<@ba.kw>-20%","desc":"ブロック中の敵全員を同時に攻撃","moduleDesc":"HPが最大値の50%以上の場合、物理の被ダメージ-20%"}},{"traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"}}],"_h":"rugrshhvnclz0qgnhsjt91fpftkog6lfaunclz0qiblugoaayegnhsjt91fpftkoshhvunaaxwye82aaye"},"chess_char_5_19_a":{"name":"ムリナール","subProfessionName":"解放者","trait":{"descRaw":"通常時は攻撃せずブロック数が0となり、攻撃力が<@ba.kw>+200%まで徐々に上昇していく(最大値になるまでの時間は<@ba.kw>40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","desc":"通常時は攻撃せずブロック数が0となり、攻撃力が+200%まで徐々に上昇していく(最大値になるまでの時間は40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、特性の効果が<@ba.vup>2倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率<@ba.vup>-10%)、攻撃時、攻撃範囲内の敵最大<@ba.vup>5体に攻撃力の<@ba.vup>125%の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の<@ba.vup>10%の<@ba.vup>確定ダメージを与える","name":"輝かざる栄光","desc":"攻撃範囲拡大、特性の効果が2倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率-10%)、攻撃時、攻撃範囲内の敵最大5体に攻撃力の125%の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の10%の確定ダメージを与える"},"talents":[{"descRaw":"攻撃時、攻撃力が113%<@ba.talpu>(+3%)まで上昇。周囲一定範囲内に敵3体以上いる場合、攻撃力が118%<@ba.talpu>(+3%)まで上昇し、被ダメージ-15%","name":"遊侠","desc":"攻撃時、攻撃力が113%(+3%)まで上昇。周囲一定範囲内に敵3体以上いる場合、攻撃力が118%(+3%)まで上昇し、被ダメージ-15%"},{"descRaw":"配置中、敵に狙われやすくなり、味方【カジミエーシュ】が攻撃を受けるたび、ムリナールの攻撃力の18%<@ba.talpu>(+3%)の確定ダメージで敵に反撃","name":"我関せず","desc":"配置中、敵に狙われやすくなり、味方【カジミエーシュ】が攻撃を受けるたび、ムリナールの攻撃力の18%(+3%)の確定ダメージで敵に反撃"}],"module":{"name":"「鞘に納められた人」"},"skills":[{"descRaw":"通常攻撃が攻撃対象に攻撃力の<@ba.vup>145%の物理ダメージを与える。防御力<@ba.vup>+30%","name":"秘めたる怒り","desc":"通常攻撃が攻撃対象に攻撃力の145%の物理ダメージを与える。防御力+30%"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃範囲<@ba.vup>拡大、通常攻撃が攻撃力の<@ba.vup>130%の<@ba.vup>2回連続攻撃になる\n<@ba.rem>手動でスキルを停止可能。スキル発動中に敵を倒すと、スキル終了時の特性による攻撃力リセットが無効化される","name":"癒えぬ悲しみ","desc":"通常攻撃の間隔を延長し、攻撃範囲拡大、通常攻撃が攻撃力の130%の2回連続攻撃になる\n手動でスキルを停止可能。スキル発動中に敵を倒すと、スキル終了時の特性による攻撃力リセットが無効化される"},{"descRaw":"攻撃範囲<@ba.vup>拡大、特性の効果が<@ba.vup>2倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率<@ba.vup>-10%)、攻撃時、攻撃範囲内の敵最大<@ba.vup>5体に攻撃力の<@ba.vup>125%の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の<@ba.vup>10%の<@ba.vup>確定ダメージを与える","name":"輝かざる栄光","desc":"攻撃範囲拡大、特性の効果が2倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率-10%)、攻撃時、攻撃範囲内の敵最大5体に攻撃力の125%の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の10%の確定ダメージを与える"}],"_h":"n2jnun9tdt1ife022t06pp9eah8d376wor3gq581dt1ife"},"chess_char_5_19_b":{"name":"ムリナール","subProfessionName":"解放者","trait":{"descRaw":"通常時は攻撃せずブロック数が0となり、攻撃力が<@ba.kw>+200%まで徐々に上昇していく(最大値になるまでの時間は<@ba.kw>40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","moduleDescRaw":"配置時、即座に攻撃力上昇値<@ba.kw>+100%","desc":"通常時は攻撃せずブロック数が0となり、攻撃力が+200%まで徐々に上昇していく(最大値になるまでの時間は40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","moduleDesc":"配置時、即座に攻撃力上昇値+100%"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、特性の効果が<@ba.vup>2倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率<@ba.vup>-10%)、攻撃時、攻撃範囲内の敵最大<@ba.vup>5体に攻撃力の<@ba.vup>150%の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の<@ba.vup>11%の<@ba.vup>確定ダメージを与える","name":"輝かざる栄光","desc":"攻撃範囲拡大、特性の効果が2倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率-10%)、攻撃時、攻撃範囲内の敵最大5体に攻撃力の150%の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の11%の確定ダメージを与える"},"talents":[{"descRaw":"攻撃時、攻撃力が113%<@ba.talpu>(+3%)まで上昇。周囲一定範囲内に敵3体以上いる場合、攻撃力が118%<@ba.talpu>(+3%)まで上昇し、被ダメージ-15%","name":"遊侠","desc":"攻撃時、攻撃力が113%(+3%)まで上昇。周囲一定範囲内に敵3体以上いる場合、攻撃力が118%(+3%)まで上昇し、被ダメージ-15%"},{"descRaw":"配置中、敵に狙われやすくなり、味方【カジミエーシュ】が攻撃を受けるたび、ムリナールの攻撃力の18%<@ba.talpu>(+3%)の確定ダメージで敵に反撃","name":"我関せず","desc":"配置中、敵に狙われやすくなり、味方【カジミエーシュ】が攻撃を受けるたび、ムリナールの攻撃力の18%(+3%)の確定ダメージで敵に反撃"}],"module":{"name":"「鞘に納められた人」"},"skills":[{"descRaw":"通常攻撃が攻撃対象に攻撃力の<@ba.vup>170%の物理ダメージを与える。防御力<@ba.vup>+40%","name":"秘めたる怒り","desc":"通常攻撃が攻撃対象に攻撃力の170%の物理ダメージを与える。防御力+40%"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃範囲<@ba.vup>拡大、通常攻撃が攻撃力の<@ba.vup>160%の<@ba.vup>2回連続攻撃になる\n<@ba.rem>手動でスキルを停止可能。スキル発動中に敵を倒すと、スキル終了時の特性による攻撃力リセットが無効化される","name":"癒えぬ悲しみ","desc":"通常攻撃の間隔を延長し、攻撃範囲拡大、通常攻撃が攻撃力の160%の2回連続攻撃になる\n手動でスキルを停止可能。スキル発動中に敵を倒すと、スキル終了時の特性による攻撃力リセットが無効化される"},{"descRaw":"攻撃範囲<@ba.vup>拡大、特性の効果が<@ba.vup>2倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率<@ba.vup>-10%)、攻撃時、攻撃範囲内の敵最大<@ba.vup>5体に攻撃力の<@ba.vup>150%の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の<@ba.vup>11%の<@ba.vup>確定ダメージを与える","name":"輝かざる栄光","desc":"攻撃範囲拡大、特性の効果が2倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率-10%)、攻撃時、攻撃範囲内の敵最大5体に攻撃力の150%の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の11%の確定ダメージを与える"}],"traitBase":{"descRaw":"通常時は攻撃せずブロック数が0となり、攻撃力が<@ba.kw>+200%まで徐々に上昇していく(最大値になるまでの時間は<@ba.kw>40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","desc":"通常時は攻撃せずブロック数が0となり、攻撃力が+200%まで徐々に上昇していく(最大値になるまでの時間は40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット"},"talentsBase":[{"descRaw":"攻撃時、攻撃力が113%<@ba.talpu>(+3%)まで上昇。周囲一定範囲内に敵3体以上いる場合、攻撃力が118%<@ba.talpu>(+3%)まで上昇し、被ダメージ-15%","name":"遊侠","desc":"攻撃時、攻撃力が113%(+3%)まで上昇。周囲一定範囲内に敵3体以上いる場合、攻撃力が118%(+3%)まで上昇し、被ダメージ-15%"},{"descRaw":"配置中、敵に狙われやすくなり、味方【カジミエーシュ】が攻撃を受けるたび、ムリナールの攻撃力の18%<@ba.talpu>(+3%)の確定ダメージで敵に反撃","name":"我関せず","desc":"配置中、敵に狙われやすくなり、味方【カジミエーシュ】が攻撃を受けるたび、ムリナールの攻撃力の18%(+3%)の確定ダメージで敵に反撃"}],"modules":[{"name":"「鞘に納められた人」","traitOverride":{"descRaw":"通常時は攻撃せずブロック数が0となり、攻撃力が<@ba.kw>+200%まで徐々に上昇していく(最大値になるまでの時間は<@ba.kw>40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","moduleDescRaw":"配置時、即座に攻撃力上昇値<@ba.kw>+100%","desc":"通常時は攻撃せずブロック数が0となり、攻撃力が+200%まで徐々に上昇していく(最大値になるまでの時間は40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","moduleDesc":"配置時、即座に攻撃力上昇値+100%"}}],"_h":"n2jnunve9tyojq1ikz022t06pp9eah8dkw6w46phq55ejq1ikzun9t022t06pp9eah8dunve9tyo"},"chess_char_5_20_a":{"name":"アンジェリーナ","subProfessionName":"緩速師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め"},"skill":{"descRaw":"敵全員に<$ba.weightless>反重力状態を付与し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+90%、敵最大<@ba.vup>4体を同時に攻撃\n<@ba.rem>スキル発動中のみ攻撃行動を行う","name":"秘杖・反重力","desc":"敵全員に反重力状態を付与し、攻撃範囲拡大、攻撃力+90%、敵最大4体を同時に攻撃\nスキル発動中のみ攻撃行動を行う"},"talents":[{"descRaw":"配置中、味方全員の攻撃速度+8<@ba.talpu>(+1)","name":"アクセルフィールド","desc":"配置中、味方全員の攻撃速度+8(+1)"},{"descRaw":"スキル未使用時、味方全員のHPが1秒ごとに25<@ba.talpu>(+5)回復","name":"ダブルワーク","desc":"スキル未使用時、味方全員のHPが1秒ごとに25(+5)回復"}],"module":{"name":"重力校正モジュール"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%","name":"秘杖・急収束 ","desc":"攻撃力+60%"},{"descRaw":"通常攻撃の間隔を<@ba.vup>超大幅に短縮し、<@ba.vdown>35%の攻撃力で術攻撃を行う\n<@ba.rem>スキル発動中のみ攻撃行動を行う","name":"秘杖・微粒子","desc":"通常攻撃の間隔を超大幅に短縮し、35%の攻撃力で術攻撃を行う\nスキル発動中のみ攻撃行動を行う"},{"descRaw":"敵全員に<$ba.weightless>反重力状態を付与し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+90%、敵最大<@ba.vup>4体を同時に攻撃\n<@ba.rem>スキル発動中のみ攻撃行動を行う","name":"秘杖・反重力","desc":"敵全員に反重力状態を付与し、攻撃範囲拡大、攻撃力+90%、敵最大4体を同時に攻撃\nスキル発動中のみ攻撃行動を行う"}],"_h":"kqf2pn83uuq33k339twzx4hwg0le1lc02kvhvcw6uuq33k"},"chess_char_5_20_b":{"name":"アンジェリーナ","subProfessionName":"緩速師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与え\n攻撃時、敵を<@ba.kw>やや長い間<$ba.sluggish>足止め","desc":"敵に術ダメージを与え\n攻撃時、敵をやや長い間足止め"},"skill":{"descRaw":"敵全員に<$ba.weightless>反重力状態を付与し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+105%、敵最大<@ba.vup>5体を同時に攻撃\n<@ba.rem>スキル発動中のみ攻撃行動を行う","name":"秘杖・反重力","desc":"敵全員に反重力状態を付与し、攻撃範囲拡大、攻撃力+105%、敵最大5体を同時に攻撃\nスキル発動中のみ攻撃行動を行う"},"talents":[{"descRaw":"配置中、味方全員の攻撃速度+8<@ba.talpu>(+1)","name":"アクセルフィールド","desc":"配置中、味方全員の攻撃速度+8(+1)"},{"descRaw":"スキル未使用時、味方全員のHPが1秒ごとに25<@ba.talpu>(+5)回復","name":"ダブルワーク","desc":"スキル未使用時、味方全員のHPが1秒ごとに25(+5)回復"}],"module":{"name":"重力校正モジュール"},"skills":[{"descRaw":"攻撃力<@ba.vup>+80%","name":"秘杖・急収束 ","desc":"攻撃力+80%"},{"descRaw":"通常攻撃の間隔を<@ba.vup>超大幅に短縮し、<@ba.vdown>40%の攻撃力で術攻撃を行う\n<@ba.rem>スキル発動中のみ攻撃行動を行う","name":"秘杖・微粒子","desc":"通常攻撃の間隔を超大幅に短縮し、40%の攻撃力で術攻撃を行う\nスキル発動中のみ攻撃行動を行う"},{"descRaw":"敵全員に<$ba.weightless>反重力状態を付与し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+105%、敵最大<@ba.vup>5体を同時に攻撃\n<@ba.rem>スキル発動中のみ攻撃行動を行う","name":"秘杖・反重力","desc":"敵全員に反重力状態を付与し、攻撃範囲拡大、攻撃力+105%、敵最大5体を同時に攻撃\nスキル発動中のみ攻撃行動を行う"}],"traitBase":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め"},"talentsBase":[{"descRaw":"配置中、味方全員の攻撃速度+8<@ba.talpu>(+1)","name":"アクセルフィールド","desc":"配置中、味方全員の攻撃速度+8(+1)"},{"descRaw":"スキル未使用時、味方全員のHPが1秒ごとに25<@ba.talpu>(+5)回復","name":"ダブルワーク","desc":"スキル未使用時、味方全員のHPが1秒ごとに25(+5)回復"}],"modules":[{"name":"重力校正モジュール","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与え\n攻撃時、敵を<@ba.kw>やや長い間<$ba.sluggish>足止め","desc":"敵に術ダメージを与え\n攻撃時、敵をやや長い間足止め"}},{"name":"実験用反重力モジュール","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","moduleDescRaw":"攻撃範囲内に敵がいるとき、SPの自然回復速度+0.2sp/秒","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め","moduleDesc":"攻撃範囲内に敵がいるとき、SPの自然回復速度+0.2sp/秒"}},{"name":"アンジェリーナの特別限定記章","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","moduleDescRaw":"<@ba.kw>統合戦略において、配置中に戦場にいる全ての敵の重量ランク-1","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め","moduleDesc":"統合戦略において、配置中に戦場にいる全ての敵の重量ランク-1"}}],"_h":"kqf2uw085sq3ri339twzx4hwg0lec7c0gictvcba5sq3ripn83339twzx4hwg0leuw084opn0i830ixmpnrc830g"},"chess_char_5_21_a":{"name":"サンタラ","subProfessionName":"拡散術師","trait":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","desc":"敵に範囲術ダメージを与える"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃間隔を<@ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<@ba.vup>1秒の<$ba.cold>寒冷状態を付与すると同時に、攻撃力の<@ba.vup>65%の術ダメージを与える","name":"「魔女の涙」","desc":"攻撃範囲拡大、攻撃間隔を超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に1秒の寒冷状態を付与すると同時に、攻撃力の65%の術ダメージを与える"},"talents":[{"descRaw":"配置から20秒後、攻撃力+18%<@ba.talpu>(+3%)、<$ba.buffres>レジスト状態になる","name":"寒地の民","desc":"配置から20秒後、攻撃力+18%(+3%)、レジスト状態になる"}],"module":{"name":"「アイス・ブレイジャー」"},"skills":[{"descRaw":"攻撃力<@ba.vup>+27%、攻撃速度<@ba.vup>+25","name":"迅速攻撃γ","desc":"攻撃力+27%、攻撃速度+25"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃間隔を<@ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<@ba.vup>1秒の<$ba.cold>寒冷状態を付与すると同時に、攻撃力の<@ba.vup>65%の術ダメージを与える","name":"「魔女の涙」","desc":"攻撃範囲拡大、攻撃間隔を超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に1秒の寒冷状態を付与すると同時に、攻撃力の65%の術ダメージを与える"}],"_h":"wvkin1hbwsbv4sk792hanu8ydm2gwsbv4s"},"chess_char_5_21_b":{"name":"サンタラ","subProfessionName":"拡散術師","trait":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"配置コスト<@ba.kw>減少","desc":"敵に範囲術ダメージを与える","moduleDesc":"配置コスト減少"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃間隔を<@ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<@ba.vup>1秒の<$ba.cold>寒冷状態を付与すると同時に、攻撃力の<@ba.vup>75%の術ダメージを与える","name":"「魔女の涙」","desc":"攻撃範囲拡大、攻撃間隔を超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に1秒の寒冷状態を付与すると同時に、攻撃力の75%の術ダメージを与える"},"talents":[{"descRaw":"配置から20秒後、攻撃力+18%<@ba.talpu>(+3%)、<$ba.buffres>レジスト状態になる","name":"寒地の民","desc":"配置から20秒後、攻撃力+18%(+3%)、レジスト状態になる"}],"module":{"name":"「アイス・ブレイジャー」"},"skills":[{"descRaw":"攻撃力<@ba.vup>+34%、攻撃速度<@ba.vup>+35","name":"迅速攻撃γ","desc":"攻撃力+34%、攻撃速度+35"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃間隔を<@ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<@ba.vup>1秒の<$ba.cold>寒冷状態を付与すると同時に、攻撃力の<@ba.vup>75%の術ダメージを与える","name":"「魔女の涙」","desc":"攻撃範囲拡大、攻撃間隔を超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に1秒の寒冷状態を付与すると同時に、攻撃力の75%の術ダメージを与える"}],"traitBase":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","desc":"敵に範囲術ダメージを与える"},"talentsBase":[{"descRaw":"配置から20秒後、攻撃力+18%<@ba.talpu>(+3%)、<$ba.buffres>レジスト状態になる","name":"寒地の民","desc":"配置から20秒後、攻撃力+18%(+3%)、レジスト状態になる"}],"modules":[{"name":"「アイス・ブレイジャー」","traitOverride":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"配置コスト<@ba.kw>減少","desc":"敵に範囲術ダメージを与える","moduleDesc":"配置コスト減少"}}],"_h":"wvkin1jyhbza1fbvs1k792hanuvddmw91fbvs1n1hbk792hanun1jyhbza"},"chess_char_5_22_a":{"name":"ニンフ","subProfessionName":"本源術師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ"},"skill":{"descRaw":"敵に攻撃力の<@ba.vup>270%の術ダメージを与え、<@ba.vup>4秒間<$ba.fear>恐怖状態にし、対象の周囲にいる敵全員に同等の術範囲ダメージを与えると同時に、与えた術ダメージの<@ba.vup>18%の<$ba.dt.apoptosis2>壊死損傷を与える。攻撃を受けた敵が壊死損傷の爆発効果中の場合、第一素質の与ダメージが攻撃力<@ba.vup>70%まで上昇する\n<@ba.rem>1回チャージ可能","name":"心の戦慄","desc":"敵に攻撃力の270%の術ダメージを与え、4秒間恐怖状態にし、対象の周囲にいる敵全員に同等の術範囲ダメージを与えると同時に、与えた術ダメージの18%の壊死損傷を与える。攻撃を受けた敵が壊死損傷の爆発効果中の場合、第一素質の与ダメージが攻撃力70%まで上昇する\n1回チャージ可能"},"talents":[{"descRaw":"<$ba.dt.apoptosis2>壊死損傷の爆発効果中の敵を攻撃した場合、毎秒攻撃力の40%の元素ダメージを与え続ける(<$ba.dt.apoptosis2>壊死損傷の爆発効果が終了するまで継続)","name":"抜け落つ魂","desc":"壊死損傷の爆発効果中の敵を攻撃した場合、毎秒攻撃力の40%の元素ダメージを与え続ける(壊死損傷の爆発効果が終了するまで継続)"},{"descRaw":"攻撃範囲内の敵の<$ba.dt.apoptosis2>壊死損傷が爆発するたび、自身の攻撃力+2%(最大12<@ba.talpu>(+2)回まで効果重複)","name":"心を覗く鍵","desc":"攻撃範囲内の敵の壊死損傷が爆発するたび、自身の攻撃力+2%(最大12(+2)回まで効果重複)"}],"module":{"name":"心に響く音"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%、攻撃対象に追加で術ダメージの<@ba.vup>10%の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>30%の元素ダメージを与える","name":"心の笞刑","desc":"攻撃力+60%、攻撃対象に追加で術ダメージの10%の壊死損傷を与える。対象が壊死損傷の爆発効果中の場合、追加で攻撃力の30%の元素ダメージを与える"},{"descRaw":"敵に攻撃力の<@ba.vup>270%の術ダメージを与え、<@ba.vup>4秒間<$ba.fear>恐怖状態にし、対象の周囲にいる敵全員に同等の術範囲ダメージを与えると同時に、与えた術ダメージの<@ba.vup>18%の<$ba.dt.apoptosis2>壊死損傷を与える。攻撃を受けた敵が壊死損傷の爆発効果中の場合、第一素質の与ダメージが攻撃力<@ba.vup>70%まで上昇する\n<@ba.rem>1回チャージ可能","name":"心の戦慄","desc":"敵に攻撃力の270%の術ダメージを与え、4秒間恐怖状態にし、対象の周囲にいる敵全員に同等の術範囲ダメージを与えると同時に、与えた術ダメージの18%の壊死損傷を与える。攻撃を受けた敵が壊死損傷の爆発効果中の場合、第一素質の与ダメージが攻撃力70%まで上昇する\n1回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+140%、攻撃速度<@ba.vup>+30、同時に<@ba.vup>2体の敵を攻撃し、攻撃対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、通常攻撃が敵に元素ダメージを与える","name":"心の決壊","desc":"攻撃範囲拡大、攻撃力+140%、攻撃速度+30、同時に2体の敵を攻撃し、攻撃対象が壊死損傷の爆発効果中の場合、通常攻撃が敵に元素ダメージを与える"}],"_h":"w8cm8odo07cr3j5bq2trd5acgx8m5nbboi07cr3juzfi1d"},"chess_char_5_22_b":{"name":"ニンフ","subProfessionName":"本源術師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","moduleDescRaw":"損傷爆発中の敵への与ダメージが110%まで上昇","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ","moduleDesc":"損傷爆発中の敵への与ダメージが110%まで上昇"},"skill":{"descRaw":"敵に攻撃力の<@ba.vup>300%の術ダメージを与え、<@ba.vup>5秒間<$ba.fear>恐怖状態にし、対象の周囲にいる敵全員に同等の術範囲ダメージを与えると同時に、与えた術ダメージの<@ba.vup>22%の<$ba.dt.apoptosis2>壊死損傷を与える。攻撃を受けた敵が壊死損傷の爆発効果中の場合、第一素質の与ダメージが攻撃力<@ba.vup>85%まで上昇する\n<@ba.rem>2回チャージ可能","name":"心の戦慄","desc":"敵に攻撃力の300%の術ダメージを与え、5秒間恐怖状態にし、対象の周囲にいる敵全員に同等の術範囲ダメージを与えると同時に、与えた術ダメージの22%の壊死損傷を与える。攻撃を受けた敵が壊死損傷の爆発効果中の場合、第一素質の与ダメージが攻撃力85%まで上昇する\n2回チャージ可能"},"talents":[{"descRaw":"<$ba.dt.apoptosis2>壊死損傷の爆発効果中の敵を攻撃した場合、毎秒攻撃力の40%の元素ダメージを与え続ける(<$ba.dt.apoptosis2>壊死損傷の爆発効果が終了するまで継続)","name":"抜け落つ魂","desc":"壊死損傷の爆発効果中の敵を攻撃した場合、毎秒攻撃力の40%の元素ダメージを与え続ける(壊死損傷の爆発効果が終了するまで継続)"},{"descRaw":"攻撃範囲内の敵の<$ba.dt.apoptosis2>壊死損傷が爆発するたび、自身の攻撃力+2%(最大12<@ba.talpu>(+2)回まで効果重複)","name":"心を覗く鍵","desc":"攻撃範囲内の敵の壊死損傷が爆発するたび、自身の攻撃力+2%(最大12(+2)回まで効果重複)"}],"module":{"name":"心に響く音"},"skills":[{"descRaw":"攻撃力<@ba.vup>+80%、攻撃対象に追加で術ダメージの<@ba.vup>10%の<$ba.dt.apoptosis2>壊死損傷を与える。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>40%の元素ダメージを与える","name":"心の笞刑","desc":"攻撃力+80%、攻撃対象に追加で術ダメージの10%の壊死損傷を与える。対象が壊死損傷の爆発効果中の場合、追加で攻撃力の40%の元素ダメージを与える"},{"descRaw":"敵に攻撃力の<@ba.vup>300%の術ダメージを与え、<@ba.vup>5秒間<$ba.fear>恐怖状態にし、対象の周囲にいる敵全員に同等の術範囲ダメージを与えると同時に、与えた術ダメージの<@ba.vup>22%の<$ba.dt.apoptosis2>壊死損傷を与える。攻撃を受けた敵が壊死損傷の爆発効果中の場合、第一素質の与ダメージが攻撃力<@ba.vup>85%まで上昇する\n<@ba.rem>2回チャージ可能","name":"心の戦慄","desc":"敵に攻撃力の300%の術ダメージを与え、5秒間恐怖状態にし、対象の周囲にいる敵全員に同等の術範囲ダメージを与えると同時に、与えた術ダメージの22%の壊死損傷を与える。攻撃を受けた敵が壊死損傷の爆発効果中の場合、第一素質の与ダメージが攻撃力85%まで上昇する\n2回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+170%、攻撃速度<@ba.vup>+45、同時に<@ba.vup>2体の敵を攻撃し、攻撃対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、通常攻撃が敵に元素ダメージを与える","name":"心の決壊","desc":"攻撃範囲拡大、攻撃力+170%、攻撃速度+45、同時に2体の敵を攻撃し、攻撃対象が壊死損傷の爆発効果中の場合、通常攻撃が敵に元素ダメージを与える"}],"traitBase":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ"},"talentsBase":[{"descRaw":"<$ba.dt.apoptosis2>壊死損傷の爆発効果中の敵を攻撃した場合、毎秒攻撃力の40%の元素ダメージを与え続ける(<$ba.dt.apoptosis2>壊死損傷の爆発効果が終了するまで継続)","name":"抜け落つ魂","desc":"壊死損傷の爆発効果中の敵を攻撃した場合、毎秒攻撃力の40%の元素ダメージを与え続ける(壊死損傷の爆発効果が終了するまで継続)"},{"descRaw":"攻撃範囲内の敵の<$ba.dt.apoptosis2>壊死損傷が爆発するたび、自身の攻撃力+2%(最大12<@ba.talpu>(+2)回まで効果重複)","name":"心を覗く鍵","desc":"攻撃範囲内の敵の壊死損傷が爆発するたび、自身の攻撃力+2%(最大12(+2)回まで効果重複)"}],"modules":[{"name":"心に響く音","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","moduleDescRaw":"損傷爆発中の敵への与ダメージが110%まで上昇","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ","moduleDesc":"損傷爆発中の敵への与ダメージが110%まで上昇"}},{"name":"お悩み相談箱","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","moduleDescRaw":"攻撃範囲内に元素損傷爆発中の敵がいるとき、自身のSP回復速度+0.2sp/秒","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ","moduleDesc":"攻撃範囲内に元素損傷爆発中の敵がいるとき、自身のSP回復速度+0.2sp/秒"}}],"_h":"w8cm8owrdowrzccrqi5bq2trd5acgx8mjgbb6bzccrqiqgfiu48odo5bq2trd5acgx8m8owrdowr3s8oe5doe5"},"chess_char_5_23_a":{"name":"レコードキーパー","subProfessionName":"医師","trait":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"skill":{"descRaw":"攻撃力<@ba.vup>+45%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを<@ba.vup>80回復」の効果を付与する","name":"要点理解","desc":"攻撃力+45%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを80回復」の効果を付与する"},"talents":[{"descRaw":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、10<@ba.talpu>(+2)秒間攻撃速度+16","name":"聚知成学","desc":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、10(+2)秒間攻撃速度+16"}],"module":{"name":"未完成の録武簿"},"skills":[{"descRaw":"次に味方を治療する時、治療対象数+1、対象のHPをレコードキーパーの攻撃力の<@ba.vup>115%回復\n<@ba.rem>2回チャージ可能","name":"触類旁通","desc":"次に味方を治療する時、治療対象数+1、対象のHPをレコードキーパーの攻撃力の115%回復\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+45%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを<@ba.vup>80回復」の効果を付与する","name":"要点理解","desc":"攻撃力+45%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを80回復」の効果を付与する"}],"_h":"pq7q7676ujeilbmyxbwo25hb0duoujeilb"},"chess_char_5_23_b":{"name":"レコードキーパー","subProfessionName":"医師","trait":{"descRaw":"味方のHPを回復","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"},"skill":{"descRaw":"攻撃力<@ba.vup>+60%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを<@ba.vup>120回復」の効果を付与する","name":"要点理解","desc":"攻撃力+60%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを120回復」の効果を付与する"},"talents":[{"descRaw":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、10<@ba.talpu>(+2)秒間攻撃速度+16","name":"聚知成学","desc":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、10(+2)秒間攻撃速度+16"}],"module":{"name":"未完成の録武簿"},"skills":[{"descRaw":"次に味方を治療する時、治療対象数+1、対象のHPをレコードキーパーの攻撃力の<@ba.vup>130%回復\n<@ba.rem>3回チャージ可能","name":"触類旁通","desc":"次に味方を治療する時、治療対象数+1、対象のHPをレコードキーパーの攻撃力の130%回復\n3回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+60%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを<@ba.vup>120回復」の効果を付与する","name":"要点理解","desc":"攻撃力+60%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを120回復」の効果を付与する"}],"traitBase":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"talentsBase":[{"descRaw":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、10<@ba.talpu>(+2)秒間攻撃速度+16","name":"聚知成学","desc":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、10(+2)秒間攻撃速度+16"}],"modules":[{"name":"未完成の録武簿","traitOverride":{"descRaw":"味方のHPを回復","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"}}],"_h":"pq7q76by76dw97eiq9myxbwo25lz0dg897eiq97676myxbwo2576by76dw"},"chess_char_6_01_a":{"name":"レミュアン","subProfessionName":"戦術射手","trait":{"descRaw":"攻撃範囲内の<@ba.kw>防御力が一番低い敵を優先して攻撃","desc":"攻撃範囲内の防御力が一番低い敵を優先して攻撃"},"skill":{"descRaw":"攻撃を停止し、<@ba.vup>0.5秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の<@ba.vup>240%の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の<@ba.vup>360%まで上昇)\n<@ba.rem>合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"礼砲・強制追悼","desc":"攻撃を停止し、0.5秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の240%の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の360%まで上昇)\n合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},"talents":[{"descRaw":"味方【ラテラーノ】の攻撃範囲内に敵【エリート】・【ボス】が6<@ba.talpu>(-2)秒滞在すると指名手配され、味方【ラテラーノ】からの被ダメージ+18%<@ba.talpu>(+3%)。レミュアンは攻撃範囲外にいる指名手配中の対象にも攻撃可能","name":"越境追跡許可","desc":"味方【ラテラーノ】の攻撃範囲内に敵【エリート】・【ボス】が6(-2)秒滞在すると指名手配され、味方【ラテラーノ】からの被ダメージ+18%(+3%)。レミュアンは攻撃範囲外にいる指名手配中の対象にも攻撃可能"},{"descRaw":"配置から20秒後、攻撃力+10%、自身の弾薬消費系スキルの弾薬上限数+1","name":"逃走犯引き渡し手続き","desc":"配置から20秒後、攻撃力+10%、自身の弾薬消費系スキルの弾薬上限数+1"}],"module":{"name":"「弾倉とステンドグラス」"},"skills":[{"descRaw":"攻撃時、攻撃力が<@ba.vup>165%まで上昇し、攻撃対象数+1\n<@ba.rem>合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"再会の挨拶","desc":"攻撃時、攻撃力が165%まで上昇し、攻撃対象数+1\n合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃速度<@ba.vup>+50、攻撃力<@ba.vup>+40%。戦場に指名手配中の敵がいる場合、対象に最大<@ba.vup>2.5秒間照準を合わせた後、弾薬を消費して回避不可の狙撃を行う(その間攻撃力が<@ba.vup>180%から<@ba.vup>355%まで徐々に上昇し、攻撃力が敵の残りHPと防御力の合計値よりも高くなった場合、照準を停止し即座に攻撃を行う)\n<@ba.rem>合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"帰郷の誘い","desc":"攻撃速度+50、攻撃力+40%。戦場に指名手配中の敵がいる場合、対象に最大2.5秒間照準を合わせた後、弾薬を消費して回避不可の狙撃を行う(その間攻撃力が180%から355%まで徐々に上昇し、攻撃力が敵の残りHPと防御力の合計値よりも高くなった場合、照準を停止し即座に攻撃を行う)\n合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃を停止し、<@ba.vup>0.5秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の<@ba.vup>240%の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の<@ba.vup>360%まで上昇)\n<@ba.rem>合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"礼砲・強制追悼","desc":"攻撃を停止し、0.5秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の240%の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の360%まで上昇)\n合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"_h":"vc9ogscosgr2zljfljzp90b990ai3yyjwdp0di47sgr2zl"},"chess_char_6_01_b":{"name":"レミュアン","subProfessionName":"戦術射手","trait":{"descRaw":"攻撃範囲内の<@ba.kw>防御力が一番低い敵を優先して攻撃","moduleDescRaw":"攻撃時に攻撃対象を倒せなかった場合、追加でSPを<@ba.kw>1回復する","desc":"攻撃範囲内の防御力が一番低い敵を優先して攻撃","moduleDesc":"攻撃時に攻撃対象を倒せなかった場合、追加でSPを1回復する"},"skill":{"descRaw":"攻撃を停止し、<@ba.vup>0.5秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の<@ba.vup>270%の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の<@ba.vup>390%まで上昇)\n<@ba.rem>合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"礼砲・強制追悼","desc":"攻撃を停止し、0.5秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の270%の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の390%まで上昇)\n合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},"talents":[{"descRaw":"味方【ラテラーノ】の攻撃範囲内に敵【エリート】・【ボス】が6<@ba.talpu>(-2)秒滞在すると指名手配され、味方【ラテラーノ】からの被ダメージ+18%<@ba.talpu>(+3%)。レミュアンは攻撃範囲外にいる指名手配中の対象にも攻撃可能","name":"越境追跡許可","desc":"味方【ラテラーノ】の攻撃範囲内に敵【エリート】・【ボス】が6(-2)秒滞在すると指名手配され、味方【ラテラーノ】からの被ダメージ+18%(+3%)。レミュアンは攻撃範囲外にいる指名手配中の対象にも攻撃可能"},{"descRaw":"配置から15秒後、攻撃力+18%、自身の弾薬消費系スキルの弾薬上限数+2、他の味方【ラテラーノ】の弾薬消費系スキルの弾薬上限数+1","name":"逃走犯引き渡し手続き","desc":"配置から15秒後、攻撃力+18%、自身の弾薬消費系スキルの弾薬上限数+2、他の味方【ラテラーノ】の弾薬消費系スキルの弾薬上限数+1"}],"module":{"name":"「弾倉とステンドグラス」"},"skills":[{"descRaw":"攻撃時、攻撃力が<@ba.vup>180%まで上昇し、攻撃対象数+1\n<@ba.rem>合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"再会の挨拶","desc":"攻撃時、攻撃力が180%まで上昇し、攻撃対象数+1\n合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃速度<@ba.vup>+65、攻撃力<@ba.vup>+50%。戦場に指名手配中の敵がいる場合、対象に最大<@ba.vup>3秒間照準を合わせた後、弾薬を消費して回避不可の狙撃を行う(その間攻撃力が<@ba.vup>180%から<@ba.vup>390%まで徐々に上昇し、攻撃力が敵の残りHPと防御力の合計値よりも高くなった場合、照準を停止し即座に攻撃を行う)\n<@ba.rem>合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"帰郷の誘い","desc":"攻撃速度+65、攻撃力+50%。戦場に指名手配中の敵がいる場合、対象に最大3秒間照準を合わせた後、弾薬を消費して回避不可の狙撃を行う(その間攻撃力が180%から390%まで徐々に上昇し、攻撃力が敵の残りHPと防御力の合計値よりも高くなった場合、照準を停止し即座に攻撃を行う)\n合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃を停止し、<@ba.vup>0.5秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の<@ba.vup>270%の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の<@ba.vup>390%まで上昇)\n<@ba.rem>合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"礼砲・強制追悼","desc":"攻撃を停止し、0.5秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の270%の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の390%まで上昇)\n合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"traitBase":{"descRaw":"攻撃範囲内の<@ba.kw>防御力が一番低い敵を優先して攻撃","desc":"攻撃範囲内の防御力が一番低い敵を優先して攻撃"},"talentsBase":[{"descRaw":"味方【ラテラーノ】の攻撃範囲内に敵【エリート】・【ボス】が6<@ba.talpu>(-2)秒滞在すると指名手配され、味方【ラテラーノ】からの被ダメージ+18%<@ba.talpu>(+3%)。レミュアンは攻撃範囲外にいる指名手配中の対象にも攻撃可能","name":"越境追跡許可","desc":"味方【ラテラーノ】の攻撃範囲内に敵【エリート】・【ボス】が6(-2)秒滞在すると指名手配され、味方【ラテラーノ】からの被ダメージ+18%(+3%)。レミュアンは攻撃範囲外にいる指名手配中の対象にも攻撃可能"},{"descRaw":"配置から20秒後、攻撃力+10%、自身の弾薬消費系スキルの弾薬上限数+1","name":"逃走犯引き渡し手続き","desc":"配置から20秒後、攻撃力+10%、自身の弾薬消費系スキルの弾薬上限数+1"}],"modules":[{"name":"「弾倉とステンドグラス」","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>防御力が一番低い敵を優先して攻撃","moduleDescRaw":"攻撃時に攻撃対象を倒せなかった場合、追加でSPを<@ba.kw>1回復する","desc":"攻撃範囲内の防御力が一番低い敵を優先して攻撃","moduleDesc":"攻撃時に攻撃対象を倒せなかった場合、追加でSPを1回復する"},"talentChanges":[{"descRaw":"配置から15秒後、攻撃力+18%、自身の弾薬消費系スキルの弾薬上限数+2、他の味方【ラテラーノ】の弾薬消費系スキルの弾薬上限数+1","name":"逃走犯引き渡し手続き","desc":"配置から15秒後、攻撃力+18%、自身の弾薬消費系スキルの弾薬上限数+2、他の味方【ラテラーノ】の弾薬消費系スキルの弾薬上限数+1"}]}],"_h":"vc9ogsoycouwwur2zfjfljzphnb9hnaiktyj3o96dietwur2zfgscojfljzp90b990aigsoycouwhnb9hn"},"chess_char_6_02_a":{"name":"聖聆プラマニクス","subProfessionName":"法陣術師","trait":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、即座に攻撃範囲内にいる敵全員を<@ba.vup>10秒間、自身周囲の到達可能な地面マスに<$ba.attract>誘導する。積雪がより早く生成されるようになり、攻撃力<@ba.vup>+35%、攻撃速度<@ba.vup>+30、攻撃時に対象の術耐性を<@ba.vup>10無視し、攻撃対象に攻撃力の<@ba.vup>180%の術ダメージを与える","name":"首を垂れる山々","desc":"攻撃範囲拡大、即座に攻撃範囲内にいる敵全員を10秒間、自身周囲の到達可能な地面マスに誘導する。積雪がより早く生成されるようになり、攻撃力+35%、攻撃速度+30、攻撃時に対象の術耐性を10無視し、攻撃対象に攻撃力の180%の術ダメージを与える"},"talents":[{"descRaw":"5.5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の80%<@ba.talpu>(+5%)の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)","name":"果てなき雪景色","desc":"5.5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の80%(+5%)の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)"},{"descRaw":"ダメージを受けると、攻撃者に2<@ba.talpu>(+0.5)秒間<$ba.cold>寒冷状態を付与。配置中、致命的なダメージを受けた場合、1度だけHPを全回復し、自身が4秒間<$ba.frozen>凍結状態になり、攻撃範囲内の敵全員に8秒間<$ba.frozen>凍結状態を付与","name":"カランドの祝福","desc":"ダメージを受けると、攻撃者に2(+0.5)秒間寒冷状態を付与。配置中、致命的なダメージを受けた場合、1度だけHPを全回復し、自身が4秒間凍結状態になり、攻撃範囲内の敵全員に8秒間凍結状態を付与"}],"module":{"name":"千分の一の心"},"skills":[{"descRaw":"範囲内の敵全員に攻撃力の<@ba.vup>390%の術ダメージを与え、<@ba.vup>3.5秒間<$ba.cold>寒冷状態を付与し、対象を配置方向に相当の力で突き飛ばす。その後積雪が前方の地面マスに拡散(最大前方5マスまで)\n<@ba.rem>2回チャージ可能","name":"雪嵐呼ぶ鈴音","desc":"範囲内の敵全員に攻撃力の390%の術ダメージを与え、3.5秒間寒冷状態を付与し、対象を配置方向に相当の力で突き飛ばす。その後積雪が前方の地面マスに拡散(最大前方5マスまで)\n2回チャージ可能"},{"descRaw":"攻撃時、攻撃対象に攻撃力の<@ba.vup>310%の術ダメージを与える。積雪が5層を超えると、周囲のマスに1層拡散(攻撃範囲外に最大20マス分まで拡散可能)するようになる。さらに積雪マスの地上にいる敵は1秒ごとに聖聆プラマニクスの攻撃力の<@ba.vup>20%の術ダメージを受け、積雪マスを離れると<@ba.vup>5秒間<$ba.cold>寒冷状態になる。積雪が防衛ラインに5層蓄積すると、防衛ラインを凍結状態にする\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能","name":"峰覆う霜の波","desc":"攻撃時、攻撃対象に攻撃力の310%の術ダメージを与える。積雪が5層を超えると、周囲のマスに1層拡散(攻撃範囲外に最大20マス分まで拡散可能)するようになる。さらに積雪マスの地上にいる敵は1秒ごとに聖聆プラマニクスの攻撃力の20%の術ダメージを受け、積雪マスを離れると5秒間寒冷状態になる。積雪が防衛ラインに5層蓄積すると、防衛ラインを凍結状態にする\n退場まで効果継続、手動でスキルを停止可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、即座に攻撃範囲内にいる敵全員を<@ba.vup>10秒間、自身周囲の到達可能な地面マスに<$ba.attract>誘導する。積雪がより早く生成されるようになり、攻撃力<@ba.vup>+35%、攻撃速度<@ba.vup>+30、攻撃時に対象の術耐性を<@ba.vup>10無視し、攻撃対象に攻撃力の<@ba.vup>180%の術ダメージを与える","name":"首を垂れる山々","desc":"攻撃範囲拡大、即座に攻撃範囲内にいる敵全員を10秒間、自身周囲の到達可能な地面マスに誘導する。積雪がより早く生成されるようになり、攻撃力+35%、攻撃速度+30、攻撃時に対象の術耐性を10無視し、攻撃対象に攻撃力の180%の術ダメージを与える"}],"_h":"ija03fl5hpufbkenysfzkt5votmejhfwrzmorhlzhpufbk"},"chess_char_6_02_b":{"name":"聖聆プラマニクス","subProfessionName":"法陣術師","trait":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"攻撃範囲内の敵が多いほど与ダメージが上昇(最大<@ba.kw>15%まで)","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える","moduleDesc":"攻撃範囲内の敵が多いほど与ダメージが上昇(最大15%まで)"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、即座に攻撃範囲内にいる敵全員を<@ba.vup>10秒間、自身周囲の到達可能な地面マスに<$ba.attract>誘導する。積雪がより早く生成されるようになり、攻撃力<@ba.vup>+70%、攻撃速度<@ba.vup>+30、攻撃時に対象の術耐性を<@ba.vup>10無視し、攻撃対象に攻撃力の<@ba.vup>210%の術ダメージを与える","name":"首を垂れる山々","desc":"攻撃範囲拡大、即座に攻撃範囲内にいる敵全員を10秒間、自身周囲の到達可能な地面マスに誘導する。積雪がより早く生成されるようになり、攻撃力+70%、攻撃速度+30、攻撃時に対象の術耐性を10無視し、攻撃対象に攻撃力の210%の術ダメージを与える"},"talents":[{"descRaw":"5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の105%<@ba.talpu>(+5%)の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)。配置後即座に攻撃範囲内の地面マスに積雪を1層生成","name":"果てなき雪景色","desc":"5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の105%(+5%)の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)。配置後即座に攻撃範囲内の地面マスに積雪を1層生成"},{"descRaw":"ダメージを受けると、攻撃者に2<@ba.talpu>(+0.5)秒間<$ba.cold>寒冷状態を付与。配置中、致命的なダメージを受けた場合、1度だけHPを全回復し、自身が4秒間<$ba.frozen>凍結状態になり、攻撃範囲内の敵全員に8秒間<$ba.frozen>凍結状態を付与","name":"カランドの祝福","desc":"ダメージを受けると、攻撃者に2(+0.5)秒間寒冷状態を付与。配置中、致命的なダメージを受けた場合、1度だけHPを全回復し、自身が4秒間凍結状態になり、攻撃範囲内の敵全員に8秒間凍結状態を付与"}],"module":{"name":"千分の一の心"},"skills":[{"descRaw":"範囲内の敵全員に攻撃力の<@ba.vup>480%の術ダメージを与え、<@ba.vup>3.5秒間<$ba.cold>寒冷状態を付与し、対象を配置方向に相当の力で突き飛ばす。その後積雪が前方の地面マスに拡散(最大前方5マスまで)\n<@ba.rem>2回チャージ可能","name":"雪嵐呼ぶ鈴音","desc":"範囲内の敵全員に攻撃力の480%の術ダメージを与え、3.5秒間寒冷状態を付与し、対象を配置方向に相当の力で突き飛ばす。その後積雪が前方の地面マスに拡散(最大前方5マスまで)\n2回チャージ可能"},{"descRaw":"攻撃時、攻撃対象に攻撃力の<@ba.vup>350%の術ダメージを与える。積雪が5層を超えると、周囲のマスに1層拡散(攻撃範囲外に最大20マス分まで拡散可能)するようになる。さらに積雪マスの地上にいる敵は1秒ごとに聖聆プラマニクスの攻撃力の<@ba.vup>20%の術ダメージを受け、積雪マスを離れると<@ba.vup>5秒間<$ba.cold>寒冷状態になる。積雪が防衛ラインに5層蓄積すると、防衛ラインを凍結状態にする\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能","name":"峰覆う霜の波","desc":"攻撃時、攻撃対象に攻撃力の350%の術ダメージを与える。積雪が5層を超えると、周囲のマスに1層拡散(攻撃範囲外に最大20マス分まで拡散可能)するようになる。さらに積雪マスの地上にいる敵は1秒ごとに聖聆プラマニクスの攻撃力の20%の術ダメージを受け、積雪マスを離れると5秒間寒冷状態になる。積雪が防衛ラインに5層蓄積すると、防衛ラインを凍結状態にする\n退場まで効果継続、手動でスキルを停止可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、即座に攻撃範囲内にいる敵全員を<@ba.vup>10秒間、自身周囲の到達可能な地面マスに<$ba.attract>誘導する。積雪がより早く生成されるようになり、攻撃力<@ba.vup>+70%、攻撃速度<@ba.vup>+30、攻撃時に対象の術耐性を<@ba.vup>10無視し、攻撃対象に攻撃力の<@ba.vup>210%の術ダメージを与える","name":"首を垂れる山々","desc":"攻撃範囲拡大、即座に攻撃範囲内にいる敵全員を10秒間、自身周囲の到達可能な地面マスに誘導する。積雪がより早く生成されるようになり、攻撃力+70%、攻撃速度+30、攻撃時に対象の術耐性を10無視し、攻撃対象に攻撃力の210%の術ダメージを与える"}],"traitBase":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"talentsBase":[{"descRaw":"5.5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の80%<@ba.talpu>(+5%)の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)","name":"果てなき雪景色","desc":"5.5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の80%(+5%)の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)"},{"descRaw":"ダメージを受けると、攻撃者に2<@ba.talpu>(+0.5)秒間<$ba.cold>寒冷状態を付与。配置中、致命的なダメージを受けた場合、1度だけHPを全回復し、自身が4秒間<$ba.frozen>凍結状態になり、攻撃範囲内の敵全員に8秒間<$ba.frozen>凍結状態を付与","name":"カランドの祝福","desc":"ダメージを受けると、攻撃者に2(+0.5)秒間寒冷状態を付与。配置中、致命的なダメージを受けた場合、1度だけHPを全回復し、自身が4秒間凍結状態になり、攻撃範囲内の敵全員に8秒間凍結状態を付与"}],"modules":[{"name":"千分の一の心","traitOverride":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"攻撃範囲内の敵が多いほど与ダメージが上昇(最大<@ba.kw>15%まで)","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える","moduleDesc":"攻撃範囲内の敵が多いほど与ダメージが上昇(最大15%まで)"},"talentChanges":[null,{"descRaw":"5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の105%<@ba.talpu>(+5%)の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)。配置後即座に攻撃範囲内の地面マスに積雪を1層生成","name":"果てなき雪景色","desc":"5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の105%(+5%)の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)。配置後即座に攻撃範囲内の地面マスに積雪を1層生成"}]}],"_h":"ija03fuhl523buufk9aeysaekt5votmeedfws77orhmzbuufk93fl5enysfzkt5votme3fuhl523aeysae"},"chess_char_6_03_a":{"name":"ユー","subProfessionName":"本源衛士","trait":{"descRaw":"敵を3体までブロック\n元素損傷を与える能力を持つ","desc":"敵を3体までブロック\n元素損傷を与える能力を持つ"},"skill":{"descRaw":"最大HP<@ba.vup>+50%、攻撃力<@ba.vup>+50%、防御力<@ba.vup>+50%。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、<@ba.vup>10%の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の<@ba.vup>6%の<$ba.dt.burning2>灼熱損傷を与える","name":"竈中乾坤","desc":"最大HP+50%、攻撃力+50%、防御力+50%。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、10%の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の6%の灼熱損傷を与える"},"talents":[{"descRaw":"敵をブロック中、30%<@ba.talpu>(+5%)の<$ba.protect>加護状態を獲得し、ブロックしている対象に毎秒ユーの攻撃力の40%の術ダメージと攻撃力の12%の<$ba.dt.burning2>灼熱損傷を与え続ける","name":"礼には礼を","desc":"敵をブロック中、30%(+5%)の加護状態を獲得し、ブロックしている対象に毎秒ユーの攻撃力の40%の術ダメージと攻撃力の12%の灼熱損傷を与え続ける"},{"descRaw":"配置されているオペレーターの数が4人以上のとき、自身HPと<$ba.dt.element>元素損傷が毎秒最大HPの2%<@ba.talpu>(+0.5%)回復","name":"閑雲市に隠れ","desc":"配置されているオペレーターの数が4人以上のとき、自身HPと元素損傷が毎秒最大HPの2%(+0.5%)回復"}],"module":{"name":"人間百味"},"skills":[{"descRaw":"パッシブ:敵に狙われやすくなる\nアクティブ:最大HP<@ba.vup>+25%、防御力<@ba.vup>+25%、攻撃されるたび攻撃者にユーの攻撃力の<@ba.vup>30%の<$ba.dt.burning2>灼熱損傷を与える","name":"椀飯振舞","desc":"パッシブ:敵に狙われやすくなる\nアクティブ:最大HP+25%、防御力+25%、攻撃されるたび攻撃者にユーの攻撃力の30%の灼熱損傷を与える"},{"descRaw":"周囲一定範囲内にいる敵全員に攻撃力の<@ba.vup>100%の術ダメージを与え、範囲内の地上にいる転移可能な対象を自身の位置に転移させる。ブロック数<@ba.vup>+2、最大HP<@ba.vup>+100%、攻撃力<@ba.vup>+170%、通常攻撃が<@ba.vup>術攻撃になる","name":"客至如帰","desc":"周囲一定範囲内にいる敵全員に攻撃力の100%の術ダメージを与え、範囲内の地上にいる転移可能な対象を自身の位置に転移させる。ブロック数+2、最大HP+100%、攻撃力+170%、通常攻撃が術攻撃になる"},{"descRaw":"最大HP<@ba.vup>+50%、攻撃力<@ba.vup>+50%、防御力<@ba.vup>+50%。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、<@ba.vup>10%の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の<@ba.vup>6%の<$ba.dt.burning2>灼熱損傷を与える","name":"竈中乾坤","desc":"最大HP+50%、攻撃力+50%、防御力+50%。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、10%の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の6%の灼熱損傷を与える"}],"_h":"pw3l0g0gmwol2ss96c33eybm9mok7uge6ydibjtlmwol2s"},"chess_char_6_03_b":{"name":"ユー","subProfessionName":"本源衛士","trait":{"descRaw":"敵を3体までブロック\n元素損傷を与える能力を持つ","moduleDescRaw":"敵をブロック中、自身の与える元素損傷<@ba.kw>+15%","desc":"敵を3体までブロック\n元素損傷を与える能力を持つ","moduleDesc":"敵をブロック中、自身の与える元素損傷+15%"},"skill":{"descRaw":"最大HP<@ba.vup>+80%、攻撃力<@ba.vup>+80%、防御力<@ba.vup>+80%。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、<@ba.vup>15%の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の<@ba.vup>7%の<$ba.dt.burning2>灼熱損傷を与える","name":"竈中乾坤","desc":"最大HP+80%、攻撃力+80%、防御力+80%。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、15%の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の7%の灼熱損傷を与える"},"talents":[{"descRaw":"敵をブロック中、30%<@ba.talpu>(+5%)の<$ba.protect>加護状態を獲得し、ブロックしている対象に毎秒ユーの攻撃力の40%の術ダメージと攻撃力の12%の<$ba.dt.burning2>灼熱損傷を与え続ける","name":"礼には礼を","desc":"敵をブロック中、30%(+5%)の加護状態を獲得し、ブロックしている対象に毎秒ユーの攻撃力の40%の術ダメージと攻撃力の12%の灼熱損傷を与え続ける"},{"descRaw":"配置されているオペレーターの数が2人以上のとき、自身のHPと<$ba.dt.element>元素損傷が毎秒最大HPの2%<@ba.talpu>(+0.5%)回復。配置されているオペレーターの数が4人以上のとき、自身が<$ba.dt.burning2>灼熱損傷爆発効果中の対象に与える術ダメージ+14%","name":"閑雲市に隠れ","desc":"配置されているオペレーターの数が2人以上のとき、自身のHPと元素損傷が毎秒最大HPの2%(+0.5%)回復。配置されているオペレーターの数が4人以上のとき、自身が灼熱損傷爆発効果中の対象に与える術ダメージ+14%"}],"module":{"name":"人間百味"},"skills":[{"descRaw":"パッシブ:敵に狙われやすくなる\nアクティブ:最大HP<@ba.vup>+40%、防御力<@ba.vup>+40%、攻撃されるたび攻撃者にユーの攻撃力の<@ba.vup>40%の<$ba.dt.burning2>灼熱損傷を与える","name":"椀飯振舞","desc":"パッシブ:敵に狙われやすくなる\nアクティブ:最大HP+40%、防御力+40%、攻撃されるたび攻撃者にユーの攻撃力の40%の灼熱損傷を与える"},{"descRaw":"周囲一定範囲内にいる敵全員に攻撃力の<@ba.vup>100%の術ダメージを与え、範囲内の地上にいる転移可能な対象を自身の位置に転移させる。ブロック数<@ba.vup>+2、最大HP<@ba.vup>+130%、攻撃力<@ba.vup>+200%、通常攻撃が<@ba.vup>術攻撃になる","name":"客至如帰","desc":"周囲一定範囲内にいる敵全員に攻撃力の100%の術ダメージを与え、範囲内の地上にいる転移可能な対象を自身の位置に転移させる。ブロック数+2、最大HP+130%、攻撃力+200%、通常攻撃が術攻撃になる"},{"descRaw":"最大HP<@ba.vup>+80%、攻撃力<@ba.vup>+80%、防御力<@ba.vup>+80%。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、<@ba.vup>15%の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の<@ba.vup>7%の<$ba.dt.burning2>灼熱損傷を与える","name":"竈中乾坤","desc":"最大HP+80%、攻撃力+80%、防御力+80%。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、15%の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の7%の灼熱損傷を与える"}],"traitBase":{"descRaw":"敵を3体までブロック\n元素損傷を与える能力を持つ","desc":"敵を3体までブロック\n元素損傷を与える能力を持つ"},"talentsBase":[{"descRaw":"敵をブロック中、30%<@ba.talpu>(+5%)の<$ba.protect>加護状態を獲得し、ブロックしている対象に毎秒ユーの攻撃力の40%の術ダメージと攻撃力の12%の<$ba.dt.burning2>灼熱損傷を与え続ける","name":"礼には礼を","desc":"敵をブロック中、30%(+5%)の加護状態を獲得し、ブロックしている対象に毎秒ユーの攻撃力の40%の術ダメージと攻撃力の12%の灼熱損傷を与え続ける"},{"descRaw":"配置されているオペレーターの数が4人以上のとき、自身HPと<$ba.dt.element>元素損傷が毎秒最大HPの2%<@ba.talpu>(+0.5%)回復","name":"閑雲市に隠れ","desc":"配置されているオペレーターの数が4人以上のとき、自身HPと元素損傷が毎秒最大HPの2%(+0.5%)回復"}],"modules":[{"name":"人間百味","traitOverride":{"descRaw":"敵を3体までブロック\n元素損傷を与える能力を持つ","moduleDescRaw":"敵をブロック中、自身の与える元素損傷<@ba.kw>+15%","desc":"敵を3体までブロック\n元素損傷を与える能力を持つ","moduleDesc":"敵をブロック中、自身の与える元素損傷+15%"},"talentChanges":[{"descRaw":"配置されているオペレーターの数が2人以上のとき、自身のHPと<$ba.dt.element>元素損傷が毎秒最大HPの2%<@ba.talpu>(+0.5%)回復。配置されているオペレーターの数が4人以上のとき、自身が<$ba.dt.burning2>灼熱損傷爆発効果中の対象に与える術ダメージ+14%","name":"閑雲市に隠れ","desc":"配置されているオペレーターの数が2人以上のとき、自身のHPと元素損傷が毎秒最大HPの2%(+0.5%)回復。配置されているオペレーターの数が4人以上のとき、自身が灼熱損傷爆発効果中の対象に与える術ダメージ+14%"}]}],"_h":"pw3l0gdy0gssttol5zs96c33m2bm61okwnge3xjfbjvyttol5z0g0gs96c33eybm9mok0gdy0gssm2bm61"},"chess_char_6_04_a":{"name":"濁心スカジ","subProfessionName":"吟遊者","trait":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない"},"skill":{"descRaw":"特性のHP回復効果が「自身のHPが1秒ごとに<@ba.vdown>5%減少」に変化する。1秒ごとに攻撃範囲内の敵全員に濁心スカジの攻撃力の<@ba.vup>40%の<@ba.vup>確定ダメージを与え(自身とシーボーンの与ダメージが重複可能)、攻撃範囲内の味方全員に濁心スカジの攻撃力の<@ba.vup>65%の<$ba.inspire>鼓舞状態を付与する","name":"「満ち潮、枯れ潮」","desc":"特性のHP回復効果が「自身のHPが1秒ごとに5%減少」に変化する。1秒ごとに攻撃範囲内の敵全員に濁心スカジの攻撃力の40%の確定ダメージを与え(自身とシーボーンの与ダメージが重複可能)、攻撃範囲内の味方全員に濁心スカジの攻撃力の65%の鼓舞状態を付与する"},"talents":[{"descRaw":"「スカジのシーボーン」を配置可能(配置から25秒後強制退場)。シーボーンの攻撃範囲を自身の追加攻撃範囲と見なす","name":"太古の血族","desc":"「スカジのシーボーン」を配置可能(配置から25秒後強制退場)。シーボーンの攻撃範囲を自身の追加攻撃範囲と見なす"},{"descRaw":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+9%<@ba.talpu>(+3%)。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+18%<@ba.talpu>(+3%)になる","name":"捕食本能","desc":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+9%(+3%)。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+18%(+3%)になる"}],"module":{"name":"彼女の残滓"},"skills":[{"descRaw":"自身の最大HP<@ba.vup>+110%、HPを最大値まで回復し、特性の効果が<@ba.vup>50%まで上昇し、濁心スカジが攻撃範囲内の味方全員の被ダメージの<@ba.vup>50%を代わりに受ける(同種の効果は高いほうのみ適用)","name":"同帰殊塗の吟","desc":"自身の最大HP+110%、HPを最大値まで回復し、特性の効果が50%まで上昇し、濁心スカジが攻撃範囲内の味方全員の被ダメージの50%を代わりに受ける(同種の効果は高いほうのみ適用)"},{"descRaw":"攻撃範囲内の自身以外の味方全員に濁心スカジの攻撃力と防御力の<@ba.vup>30%の<$ba.inspire>鼓舞状態を付与して、特性の効果が<@ba.vup>16%まで上昇する\n<@ba.rem>退場まで効果継続","name":"同葬無光の願","desc":"攻撃範囲内の自身以外の味方全員に濁心スカジの攻撃力と防御力の30%の鼓舞状態を付与して、特性の効果が16%まで上昇する\n退場まで効果継続"},{"descRaw":"特性のHP回復効果が「自身のHPが1秒ごとに<@ba.vdown>5%減少」に変化する。1秒ごとに攻撃範囲内の敵全員に濁心スカジの攻撃力の<@ba.vup>40%の<@ba.vup>確定ダメージを与え(自身とシーボーンの与ダメージが重複可能)、攻撃範囲内の味方全員に濁心スカジの攻撃力の<@ba.vup>65%の<$ba.inspire>鼓舞状態を付与する","name":"「満ち潮、枯れ潮」","desc":"特性のHP回復効果が「自身のHPが1秒ごとに5%減少」に変化する。1秒ごとに攻撃範囲内の敵全員に濁心スカジの攻撃力の40%の確定ダメージを与え(自身とシーボーンの与ダメージが重複可能)、攻撃範囲内の味方全員に濁心スカジの攻撃力の65%の鼓舞状態を付与する"}],"_h":"vcz9rj9ptxuk18s4lbs4pqjke2l2v5lbzij4vg5etxuk18"},"chess_char_6_04_b":{"name":"濁心スカジ","subProfessionName":"吟遊者","trait":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","moduleDescRaw":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力<@ba.kw>+8%(スキルの影響を受けない)","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない","moduleDesc":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力+8%(スキルの影響を受けない)"},"skill":{"descRaw":"特性のHP回復効果が「自身のHPが1秒ごとに<@ba.vdown>5%減少」に変化する。1秒ごとに攻撃範囲内の敵全員に濁心スカジの攻撃力の<@ba.vup>55%の<@ba.vup>確定ダメージを与え(自身とシーボーンの与ダメージが重複可能)、攻撃範囲内の味方全員に濁心スカジの攻撃力の<@ba.vup>80%の<$ba.inspire>鼓舞状態を付与する","name":"「満ち潮、枯れ潮」","desc":"特性のHP回復効果が「自身のHPが1秒ごとに5%減少」に変化する。1秒ごとに攻撃範囲内の敵全員に濁心スカジの攻撃力の55%の確定ダメージを与え(自身とシーボーンの与ダメージが重複可能)、攻撃範囲内の味方全員に濁心スカジの攻撃力の80%の鼓舞状態を付与する"},"talents":[{"descRaw":"「スカジのシーボーン」を配置可能(配置から30秒後強制退場)。シーボーンの攻撃範囲を自身の追加攻撃範囲と見なす。シーボーンの再配置時間-5秒","name":"太古の血族","desc":"「スカジのシーボーン」を配置可能(配置から30秒後強制退場)。シーボーンの攻撃範囲を自身の追加攻撃範囲と見なす。シーボーンの再配置時間-5秒"},{"descRaw":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+9%<@ba.talpu>(+3%)。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+18%<@ba.talpu>(+3%)になる","name":"捕食本能","desc":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+9%(+3%)。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+18%(+3%)になる"}],"module":{"name":"彼女の残滓"},"skills":[{"descRaw":"自身の最大HP<@ba.vup>+140%、HPを最大値まで回復し、特性の効果が<@ba.vup>60%まで上昇し、濁心スカジが攻撃範囲内の味方全員の被ダメージの<@ba.vup>50%を代わりに受ける(同種の効果は高いほうのみ適用)","name":"同帰殊塗の吟","desc":"自身の最大HP+140%、HPを最大値まで回復し、特性の効果が60%まで上昇し、濁心スカジが攻撃範囲内の味方全員の被ダメージの50%を代わりに受ける(同種の効果は高いほうのみ適用)"},{"descRaw":"攻撃範囲内の自身以外の味方全員に濁心スカジの攻撃力と防御力の<@ba.vup>45%の<$ba.inspire>鼓舞状態を付与して、特性の効果が<@ba.vup>17%まで上昇する\n<@ba.rem>退場まで効果継続","name":"同葬無光の願","desc":"攻撃範囲内の自身以外の味方全員に濁心スカジの攻撃力と防御力の45%の鼓舞状態を付与して、特性の効果が17%まで上昇する\n退場まで効果継続"},{"descRaw":"特性のHP回復効果が「自身のHPが1秒ごとに<@ba.vdown>5%減少」に変化する。1秒ごとに攻撃範囲内の敵全員に濁心スカジの攻撃力の<@ba.vup>55%の<@ba.vup>確定ダメージを与え(自身とシーボーンの与ダメージが重複可能)、攻撃範囲内の味方全員に濁心スカジの攻撃力の<@ba.vup>80%の<$ba.inspire>鼓舞状態を付与する","name":"「満ち潮、枯れ潮」","desc":"特性のHP回復効果が「自身のHPが1秒ごとに5%減少」に変化する。1秒ごとに攻撃範囲内の敵全員に濁心スカジの攻撃力の55%の確定ダメージを与え(自身とシーボーンの与ダメージが重複可能)、攻撃範囲内の味方全員に濁心スカジの攻撃力の80%の鼓舞状態を付与する"}],"traitBase":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない"},"talentsBase":[{"descRaw":"「スカジのシーボーン」を配置可能(配置から25秒後強制退場)。シーボーンの攻撃範囲を自身の追加攻撃範囲と見なす","name":"太古の血族","desc":"「スカジのシーボーン」を配置可能(配置から25秒後強制退場)。シーボーンの攻撃範囲を自身の追加攻撃範囲と見なす"},{"descRaw":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+9%<@ba.talpu>(+3%)。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+18%<@ba.talpu>(+3%)になる","name":"捕食本能","desc":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+9%(+3%)。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+18%(+3%)になる"}],"modules":[{"name":"彼女の残滓","traitOverride":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","moduleDescRaw":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力<@ba.kw>+8%(スキルの影響を受けない)","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない","moduleDesc":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力+8%(スキルの影響を受けない)"},"talentChanges":[{"descRaw":"「スカジのシーボーン」を配置可能(配置から30秒後強制退場)。シーボーンの攻撃範囲を自身の追加攻撃範囲と見なす。シーボーンの再配置時間-5秒","name":"太古の血族","desc":"「スカジのシーボーン」を配置可能(配置から30秒後強制退場)。シーボーンの攻撃範囲を自身の追加攻撃範囲と見なす。シーボーンの再配置時間-5秒"}]},{"name":"新世代","traitOverride":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","moduleDescRaw":"スキル発動中、攻撃範囲内の味方に30の物理・術の<$ba.dmgresistance>被ダメージ軽減状態を付与","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない","moduleDesc":"スキル発動中、攻撃範囲内の味方に30の物理・術の被ダメージ軽減状態を付与"},"talentChanges":[null,{"descRaw":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+12%<@ba.talpu>(+3%)、防御力+8%。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+23%<@ba.talpu>(+3%)になる。他のオペレーターが自身やシーボーンの攻撃範囲内に配置された時、自身のSPが3回復","name":"捕食本能","desc":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+12%(+3%)、防御力+8%。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+23%(+3%)になる。他のオペレーターが自身やシーボーンの攻撃範囲内に配置された時、自身のSPが3回復"}]}],"_h":"vcz9rjxy9pmohaukcdzdlbzdpqjke2l2tplbv2ctvg9dhaukcdrj9ps4lbs4pqjke2l2rjxy9pmozdlbzdh5rj4x9pyie2jkh2"},"chess_char_6_05_a":{"name":"パッセンジャー","subProfessionName":"連鎖術師","trait":{"descRaw":"<@ba.kw>4体目まで跳躍していく<@ba.kw>術ダメージを敵に与え、跳躍するたびダメージが15%減衰し、敵を一瞬<$ba.sluggish>足止め","desc":"4体目まで跳躍していく術ダメージを敵に与え、跳躍するたびダメージが15%減衰し、敵を一瞬足止め"},"skill":{"descRaw":"HPが最も高い敵1体の位置を中心に継続<@ba.vup>4秒のサンダーストームを生成し<@ba.vup>0.5秒ごとにサンダーストーム範囲内ランダムの敵1体に攻撃力の<@ba.vup>115%の追加攻撃を行う\n<@ba.rem>2回チャージ可能","name":"ルミナスフラグメンツ","desc":"HPが最も高い敵1体の位置を中心に継続4秒のサンダーストームを生成し0.5秒ごとにサンダーストーム範囲内ランダムの敵1体に攻撃力の115%の追加攻撃を行う\n2回チャージ可能"},"talents":[{"descRaw":"HPが最大値の80%以上の敵を攻撃時、3秒間対象への与ダメージ+25%<@ba.talpu>(+5%)","name":"メカニズムアナライズ","desc":"HPが最大値の80%以上の敵を攻撃時、3秒間対象への与ダメージ+25%(+5%)"},{"descRaw":"隣接4マス内に敵がいない時、攻撃力+10%<@ba.talpu>(+2%)","name":"ラストソルジャー","desc":"隣接4マス内に敵がいない時、攻撃力+10%(+2%)"}],"module":{"name":"電磁調節器"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>180%まで上昇し、跳躍の最大対象数が<@ba.vup>4体になり、<$ba.sluggish>足止めの効果時間が<@ba.vup>1.5秒になる","name":"エレキチェーン","desc":"次の通常攻撃時、攻撃力が180%まで上昇し、跳躍の最大対象数が4体になり、足止めの効果時間が1.5秒になる"},{"descRaw":"攻撃距離<@ba.vup>+1、攻撃力<@ba.vup>+15%、攻撃間隔<@ba.vup>やや短縮し、攻撃の最大跳躍回数が<@ba.vup>5になる","name":"フォーカスオーダー","desc":"攻撃距離+1、攻撃力+15%、攻撃間隔やや短縮し、攻撃の最大跳躍回数が5になる"},{"descRaw":"HPが最も高い敵1体の位置を中心に継続<@ba.vup>4秒のサンダーストームを生成し<@ba.vup>0.5秒ごとにサンダーストーム範囲内ランダムの敵1体に攻撃力の<@ba.vup>115%の追加攻撃を行う\n<@ba.rem>2回チャージ可能","name":"ルミナスフラグメンツ","desc":"HPが最も高い敵1体の位置を中心に継続4秒のサンダーストームを生成し0.5秒ごとにサンダーストーム範囲内ランダムの敵1体に攻撃力の115%の追加攻撃を行う\n2回チャージ可能"}],"_h":"8lw66v5lk9ezuqfe0vdmntj76b3epdl2pkijyarfk9ezuq"},"chess_char_6_05_b":{"name":"パッセンジャー","subProfessionName":"連鎖術師","trait":{"descRaw":"<@ba.kw>4体目まで跳躍していく<@ba.kw>術ダメージを敵に与え、跳躍するたびダメージが<@ba.kw>10%減衰し、敵を一定時間<$ba.sluggish>足止め","desc":"4体目まで跳躍していく術ダメージを敵に与え、跳躍するたびダメージが10%減衰し、敵を一定時間足止め"},"skill":{"descRaw":"HPが最も高い敵1体の位置を中心に継続<@ba.vup>4秒のサンダーストームを生成し<@ba.vup>0.5秒ごとにサンダーストーム範囲内ランダムの敵1体に攻撃力の<@ba.vup>130%の追加攻撃を行う\n<@ba.rem>2回チャージ可能","name":"ルミナスフラグメンツ","desc":"HPが最も高い敵1体の位置を中心に継続4秒のサンダーストームを生成し0.5秒ごとにサンダーストーム範囲内ランダムの敵1体に攻撃力の130%の追加攻撃を行う\n2回チャージ可能"},"talents":[{"descRaw":"HPが最大値の80%以上の敵を攻撃時、3秒間対象への与ダメージ+25%<@ba.talpu>(+5%)","name":"メカニズムアナライズ","desc":"HPが最大値の80%以上の敵を攻撃時、3秒間対象への与ダメージ+25%(+5%)"},{"descRaw":"隣接4マス内に敵がいない時、攻撃力+10%<@ba.talpu>(+2%)、SPの自然回復速度+0.25sp/秒","name":"ラストソルジャー","desc":"隣接4マス内に敵がいない時、攻撃力+10%(+2%)、SPの自然回復速度+0.25sp/秒"}],"module":{"name":"電磁調節器"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>210%まで上昇し、跳躍の最大対象数が<@ba.vup>4体になり、<$ba.sluggish>足止めの効果時間が<@ba.vup>1.5秒になる","name":"エレキチェーン","desc":"次の通常攻撃時、攻撃力が210%まで上昇し、跳躍の最大対象数が4体になり、足止めの効果時間が1.5秒になる"},{"descRaw":"攻撃距離<@ba.vup>+1、攻撃力<@ba.vup>+20%、攻撃間隔<@ba.vup>短縮し、攻撃の最大跳躍回数が<@ba.vup>5になる","name":"フォーカスオーダー","desc":"攻撃距離+1、攻撃力+20%、攻撃間隔短縮し、攻撃の最大跳躍回数が5になる"},{"descRaw":"HPが最も高い敵1体の位置を中心に継続<@ba.vup>4秒のサンダーストームを生成し<@ba.vup>0.5秒ごとにサンダーストーム範囲内ランダムの敵1体に攻撃力の<@ba.vup>130%の追加攻撃を行う\n<@ba.rem>2回チャージ可能","name":"ルミナスフラグメンツ","desc":"HPが最も高い敵1体の位置を中心に継続4秒のサンダーストームを生成し0.5秒ごとにサンダーストーム範囲内ランダムの敵1体に攻撃力の130%の追加攻撃を行う\n2回チャージ可能"}],"traitBase":{"descRaw":"<@ba.kw>4体目まで跳躍していく<@ba.kw>術ダメージを敵に与え、跳躍するたびダメージが15%減衰し、敵を一瞬<$ba.sluggish>足止め","desc":"4体目まで跳躍していく術ダメージを敵に与え、跳躍するたびダメージが15%減衰し、敵を一瞬足止め"},"talentsBase":[{"descRaw":"HPが最大値の80%以上の敵を攻撃時、3秒間対象への与ダメージ+25%<@ba.talpu>(+5%)","name":"メカニズムアナライズ","desc":"HPが最大値の80%以上の敵を攻撃時、3秒間対象への与ダメージ+25%(+5%)"},{"descRaw":"隣接4マス内に敵がいない時、攻撃力+10%<@ba.talpu>(+2%)","name":"ラストソルジャー","desc":"隣接4マス内に敵がいない時、攻撃力+10%(+2%)"}],"modules":[{"name":"電磁調節器","traitOverride":{"descRaw":"<@ba.kw>4体目まで跳躍していく<@ba.kw>術ダメージを敵に与え、跳躍するたびダメージが<@ba.kw>10%減衰し、敵を一定時間<$ba.sluggish>足止め","desc":"4体目まで跳躍していく術ダメージを敵に与え、跳躍するたびダメージが10%減衰し、敵を一定時間足止め"},"talentChanges":[{"descRaw":"隣接4マス内に敵がいない時、攻撃力+10%<@ba.talpu>(+2%)、SPの自然回復速度+0.25sp/秒","name":"ラストソルジャー","desc":"隣接4マス内に敵がいない時、攻撃力+10%(+2%)、SPの自然回復速度+0.25sp/秒"}]},{"name":"王権の金貨","traitOverride":{"descRaw":"<@ba.kw>4体目まで跳躍していく<@ba.kw>術ダメージを敵に与え、跳躍するたびダメージが<@ba.kw>減衰しなくなり、敵を一瞬<$ba.sluggish>足止め","desc":"4体目まで跳躍していく術ダメージを敵に与え、跳躍するたびダメージが減衰しなくなり、敵を一瞬足止め"},"talentChanges":[{"descRaw":"HPが最大値の70%以上の敵を攻撃時、4秒間対象への与ダメージ+33%<@ba.talpu>(+5%)","name":"メカニズムアナライズ","desc":"HPが最大値の70%以上の敵を攻撃時、4秒間対象への与ダメージ+33%(+5%)"}]},{"name":"パッセンジャーの特別限定記章","traitOverride":{"descRaw":"<@ba.kw>4体目まで跳躍していく<@ba.kw>術ダメージを敵に与え、跳躍するたびダメージが15%減衰し、敵を一瞬<$ba.sluggish>足止め","moduleDescRaw":"<@ba.kw>生息演算において、味方ユニットの自然環境からの被ダメージ-100%、自身の攻撃力+60%、毎秒SPを1回復","desc":"4体目まで跳躍していく術ダメージを敵に与え、跳躍するたびダメージが15%減衰し、敵を一瞬足止め","moduleDesc":"生息演算において、味方ユニットの自然環境からの被ダメージ-100%、自身の攻撃力+60%、毎秒SPを1回復"},"talentChanges":[null,{"name":"メカニズムアナライズ"}]}],"_h":"8lw6h9stcqezizfe0vdm0pj7bz3eq9l2wsfhya1dcqeziz6v5lfe0vdmntj76b3eh9st0pj7bzn13ayaet0vzlud6v415ly10v"},"chess_char_6_06_a":{"name":"ペペ","subProfessionName":"槌撃士","trait":{"descRaw":"攻撃対象の周囲にいる敵に攻撃力の<@ba.kw>50%の<@ba.kw>範囲物理ダメージを与える","desc":"攻撃対象の周囲にいる敵に攻撃力の50%の範囲物理ダメージを与える"},"skill":{"descRaw":"通常攻撃の間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+150%、攻撃主対象を<@ba.vup>1秒、範囲ダメージを受けた対象を<@ba.vup>0.8秒<$ba.stun>スタンさせる。攻撃するたびにダメージ発生範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+13%(最大4回まで効果重複可能)","name":"時の激震","desc":"通常攻撃の間隔がわずかに延長し、攻撃力+150%、攻撃主対象を1秒、範囲ダメージを受けた対象を0.8秒スタンさせる。攻撃するたびにダメージ発生範囲が拡大し、攻撃力+13%(最大4回まで効果重複可能)"},"talents":[{"descRaw":"スキル発動中に倒した敵1体につき、スキル終了時SPを1回復(最大17<@ba.talpu>(+3)まで回復可能)","name":"語り継がれるもの","desc":"スキル発動中に倒した敵1体につき、スキル終了時SPを1回復(最大17(+3)まで回復可能)"},{"descRaw":"配置中、【前衛】全員の攻撃力+20%<@ba.talpu>(+4%)","name":"芳しき睡蓮","desc":"配置中、【前衛】全員の攻撃力+20%(+4%)"}],"module":{"name":"晴れか雨か"},"skills":[{"descRaw":"次の攻撃で攻撃力の<@ba.vup>190%の物理ダメージを与える。<$ba.debuff>状態異常時にもスキルは発動し、その際<$ba.debuff>状態異常を解除する\n<@ba.rem>1回チャージ可能","name":"ぺったん!","desc":"次の攻撃で攻撃力の190%の物理ダメージを与える。状態異常時にもスキルは発動し、その際状態異常を解除する\n1回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+55%、攻撃速度<@ba.vup>+50、ランダムで攻撃範囲内の敵を攻撃する\n<@ba.rem>発動するたびに、その次に発動するスキルの攻撃速度+25(最大2回まで効果重複可能)","name":"トラブル解決術","desc":"攻撃範囲拡大、攻撃力+55%、攻撃速度+50、ランダムで攻撃範囲内の敵を攻撃する\n発動するたびに、その次に発動するスキルの攻撃速度+25(最大2回まで効果重複可能)"},{"descRaw":"通常攻撃の間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+150%、攻撃主対象を<@ba.vup>1秒、範囲ダメージを受けた対象を<@ba.vup>0.8秒<$ba.stun>スタンさせる。攻撃するたびにダメージ発生範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+13%(最大4回まで効果重複可能)","name":"時の激震","desc":"通常攻撃の間隔がわずかに延長し、攻撃力+150%、攻撃主対象を1秒、範囲ダメージを受けた対象を0.8秒スタンさせる。攻撃するたびにダメージ発生範囲が拡大し、攻撃力+13%(最大4回まで効果重複可能)"}],"_h":"t3bwzvn7dytojror5gmj991szrlt060tnh3gzx7hdytojr"},"chess_char_6_06_b":{"name":"ペペ","subProfessionName":"槌撃士","trait":{"descRaw":"攻撃対象の周囲にいる敵に攻撃力の<@ba.kw>50%の<@ba.kw>範囲物理ダメージを与える","moduleDescRaw":"ダメージ発生範囲内に3体以上の敵がいる場合、その攻撃のみ攻撃力が<@ba.kw>115%まで上昇","desc":"攻撃対象の周囲にいる敵に攻撃力の50%の範囲物理ダメージを与える","moduleDesc":"ダメージ発生範囲内に3体以上の敵がいる場合、その攻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\n<@ba.rem>退場まで効果継続","name":"故地への進撃","desc":"パッシブ:第一素質の効果範囲内に2名以上の味方ユニットがいる場合、自身のSP回復速度+0.3sp/秒\n自動発動:攻撃範囲+1マス、攻撃力+135%、攻撃対象数+1 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\n<@ba.rem>退場まで効果継続","name":"故地への進撃","desc":"パッシブ:第一素質の効果範囲内に2名以上の味方ユニットがいる場合、自身のSP回復速度+0.5sp/秒\n自動発動:攻撃範囲+1マス、攻撃力+150%、攻撃対象数+1 \n退場まで効果継続"},{"descRaw":"第一素質の効果範囲内の配置可能な地面マスに「黄金の誓い」を召喚する。スキル発動中、自身は第一素質の効果範囲内の味方ユニットがブロック中の敵を攻撃でき、攻撃力<@ba.vup>+160%、攻撃対象数<@ba.vup>+2、攻撃間隔<@ba.vup>短縮、通常攻撃が対象に<@ba.vup>確定ダメージを与えるようになる","name":"我が名において","desc":"第一素質の効果範囲内の配置可能な地面マスに「黄金の誓い」を召喚する。スキル発動中、自身は第一素質の効果範囲内の味方ユニットがブロック中の敵を攻撃でき、攻撃力+160%、攻撃対象数+2、攻撃間隔短縮、通常攻撃が対象に確定ダメージを与えるようになる"}],"traitBase":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"talentsBase":[{"descRaw":"自身と周囲8マスの味方が受ける物理ダメージ-22%<@ba.talpu>(+2%)、範囲内にいる味方1名につきヴィーナの攻撃力+6%<@ba.talpu>(+1%)","name":"諸王の息","desc":"自身と周囲8マスの味方が受ける物理ダメージ-22%(+2%)、範囲内にいる味方1名につきヴィーナの攻撃力+6%(+1%)"},{"descRaw":"敵にダメージを与えた際、敵ごとに一度だけ、対象に5<@ba.talpu>(+1)秒間<$ba.tremble>戦慄状態を付与","name":"縛られざる鋒芒","desc":"敵にダメージを与えた際、敵ごとに一度だけ、対象に5(+1)秒間戦慄状態を付与"}],"modules":[{"name":"アドベンチャー・オブ・ライオネス","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"未ブロック時、攻撃速度<@ba.kw>+8","desc":"敵に術ダメージを与える","moduleDesc":"未ブロック時、攻撃速度+8"},"talentChanges":[{"descRaw":"自身と周囲8マスの味方が受ける物理ダメージ-28%<@ba.talpu>(+2%)、この範囲内の味方1名につきヴィーナの攻撃力+8%<@ba.talpu>(+1%)","name":"諸王の息","desc":"自身と周囲8マスの味方が受ける物理ダメージ-28%(+2%)、この範囲内の味方1名につきヴィーナの攻撃力+8%(+1%)"}]},{"name":"秩序聖「球」","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"自身及び自身の召喚物がブロックしている敵に<@ba.kw>10%の<$ba.fragile>脆弱状態を付与","desc":"敵に術ダメージを与える","moduleDesc":"自身及び自身の召喚物がブロックしている敵に10%の脆弱状態を付与"},"talentChanges":[null,{"descRaw":"敵にダメージを与えた際、敵ごとに一度だけ、対象に7<@ba.talpu>(+1)秒間<$ba.tremble>戦慄状態を付与。対象が敵【エリート】・【ボス】の場合、<$ba.tremble>戦慄状態の持続時間が12秒になる。ヴィーナ・ヴィクトリア及びその召喚物が戦慄状態の対象を攻撃する場合、与えるダメージが15%上昇","name":"縛られざる鋒芒","desc":"敵にダメージを与えた際、敵ごとに一度だけ、対象に7(+1)秒間戦慄状態を付与。対象が敵【エリート】・【ボス】の場合、戦慄状態の持続時間が12秒になる。ヴィーナ・ヴィクトリア及びその召喚物が戦慄状態の対象を攻撃する場合、与えるダメージが15%上昇"}]}],"_h":"8vc5cetd5ynzxssmbq5i3g9g4cb22bw7mba9brklwm53xssmbqce5y8m3gpo4cb22bw7cetd5ynz5i3g9gz2cew05yaupeb2b4"},"chess_char_6_08_a":{"name":"焔影リード","subProfessionName":"呪癒師","trait":{"descRaw":"<@ba.kw>術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの<@ba.kw>50%回復","desc":"術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの50%回復"},"skill":{"descRaw":"敵最大<@ba.vup>2体を同時に攻撃し、攻撃力<@ba.vup>+25%。第一素質の発動確率が<@ba.vup>100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の<@ba.vup>20%の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の<@ba.vup>100%の術ダメージを与え、灼痕を付与する。\n<@ba.rem>付与した灼痕はスキル終了まで効果が持続する","name":"命の火種","desc":"敵最大2体を同時に攻撃し、攻撃力+25%。第一素質の発動確率が100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の20%の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の100%の術ダメージを与え、灼痕を付与する。\n付与した灼痕はスキル終了まで効果が持続する"},"talents":[{"descRaw":"敵にダメージを与えた際、30%の確率で対象に6秒間攻撃力-22%<@ba.talpu>(-2%)、32%<@ba.talpu>(+2%)の<$ba.magicfragile>対術脆弱状態をもたらす灼痕を付与(重複不可)","name":"灼けつく炎","desc":"敵にダメージを与えた際、30%の確率で対象に6秒間攻撃力-22%(-2%)、32%(+2%)の対術脆弱状態をもたらす灼痕を付与(重複不可)"},{"descRaw":"自身以外の味方ユニットを治療する時、焔影リードも同時に55%<@ba.talpu>(+5%)の治療効果を受ける","name":"耀映","desc":"自身以外の味方ユニットを治療する時、焔影リードも同時に55%(+5%)の治療効果を受ける"}],"module":{"name":"「赤き龍に贈る冠」"},"skills":[{"descRaw":"攻撃力<@ba.vup>+27%、攻撃速度<@ba.vup>+25","name":"迅速攻撃γ","desc":"攻撃力+27%、攻撃速度+25"},{"descRaw":"味方<@ba.vup>1人(地面マスに配置中のオペレーターを優先する)に火球を3つ付与する。火球:<@ba.vup>1.5秒ごとに、接触した敵1体に焔影リードの攻撃力の<@ba.vup>160%の術ダメージを与える。また、火球の付与対象にのみ焔影リードの特性と同様の治療効果をもたらす","name":"盛衰を共に","desc":"味方1人(地面マスに配置中のオペレーターを優先する)に火球を3つ付与する。火球:1.5秒ごとに、接触した敵1体に焔影リードの攻撃力の160%の術ダメージを与える。また、火球の付与対象にのみ焔影リードの特性と同様の治療効果をもたらす"},{"descRaw":"敵最大<@ba.vup>2体を同時に攻撃し、攻撃力<@ba.vup>+25%。第一素質の発動確率が<@ba.vup>100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の<@ba.vup>20%の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の<@ba.vup>100%の術ダメージを与え、灼痕を付与する。\n<@ba.rem>付与した灼痕はスキル終了まで効果が持続する","name":"命の火種","desc":"敵最大2体を同時に攻撃し、攻撃力+25%。第一素質の発動確率が100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の20%の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の100%の術ダメージを与え、灼痕を付与する。\n付与した灼痕はスキル終了まで効果が持続する"}],"_h":"fuuli5yzxs3l6l6q96a5aey5mip28ydm2gbf8neixs3l6l"},"chess_char_6_08_b":{"name":"焔影リード","subProfessionName":"呪癒師","trait":{"descRaw":"<@ba.kw>術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの<@ba.kw>60%回復","desc":"術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの60%回復"},"skill":{"descRaw":"敵最大<@ba.vup>2体を同時に攻撃し、攻撃力<@ba.vup>+40%。第一素質の発動確率が<@ba.vup>100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の<@ba.vup>30%の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の<@ba.vup>110%の術ダメージを与え、灼痕を付与する。\n<@ba.rem>付与した灼痕はスキル終了まで効果が持続する","name":"命の火種","desc":"敵最大2体を同時に攻撃し、攻撃力+40%。第一素質の発動確率が100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の30%の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の110%の術ダメージを与え、灼痕を付与する。\n付与した灼痕はスキル終了まで効果が持続する"},"talents":[{"descRaw":"敵にダメージを与えた際、30%の確率で対象に6秒間攻撃力-22%<@ba.talpu>(-2%)、32%<@ba.talpu>(+2%)の<$ba.magicfragile>対術脆弱状態をもたらす灼痕を付与(重複不可)","name":"灼けつく炎","desc":"敵にダメージを与えた際、30%の確率で対象に6秒間攻撃力-22%(-2%)、32%(+2%)の対術脆弱状態をもたらす灼痕を付与(重複不可)"},{"descRaw":"自身以外の味方ユニットに対する治療量+5%、焔影リードも同時に治療量の65%<@ba.talpu>(+5)のHP回復効果を受ける","name":"耀映","desc":"自身以外の味方ユニットに対する治療量+5%、焔影リードも同時に治療量の65%(+5)のHP回復効果を受ける"}],"module":{"name":"「赤き龍に贈る冠」"},"skills":[{"descRaw":"攻撃力<@ba.vup>+34%、攻撃速度<@ba.vup>+35","name":"迅速攻撃γ","desc":"攻撃力+34%、攻撃速度+35"},{"descRaw":"味方<@ba.vup>2人(地面マスに配置中のオペレーターを優先する)に火球を3つ付与する。火球:<@ba.vup>1.5秒ごとに、接触した敵1体に焔影リードの攻撃力の<@ba.vup>190%の術ダメージを与える。また、火球の付与対象にのみ焔影リードの特性と同様の治療効果をもたらす","name":"盛衰を共に","desc":"味方2人(地面マスに配置中のオペレーターを優先する)に火球を3つ付与する。火球:1.5秒ごとに、接触した敵1体に焔影リードの攻撃力の190%の術ダメージを与える。また、火球の付与対象にのみ焔影リードの特性と同様の治療効果をもたらす"},{"descRaw":"敵最大<@ba.vup>2体を同時に攻撃し、攻撃力<@ba.vup>+40%。第一素質の発動確率が<@ba.vup>100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の<@ba.vup>30%の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の<@ba.vup>110%の術ダメージを与え、灼痕を付与する。\n<@ba.rem>付与した灼痕はスキル終了まで効果が持続する","name":"命の火種","desc":"敵最大2体を同時に攻撃し、攻撃力+40%。第一素質の発動確率が100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の30%の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の110%の術ダメージを与え、灼痕を付与する。\n付与した灼痕はスキル終了まで効果が持続する"}],"traitBase":{"descRaw":"<@ba.kw>術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの<@ba.kw>50%回復","desc":"術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの50%回復"},"talentsBase":[{"descRaw":"敵にダメージを与えた際、30%の確率で対象に6秒間攻撃力-22%<@ba.talpu>(-2%)、32%<@ba.talpu>(+2%)の<$ba.magicfragile>対術脆弱状態をもたらす灼痕を付与(重複不可)","name":"灼けつく炎","desc":"敵にダメージを与えた際、30%の確率で対象に6秒間攻撃力-22%(-2%)、32%(+2%)の対術脆弱状態をもたらす灼痕を付与(重複不可)"},{"descRaw":"自身以外の味方ユニットを治療する時、焔影リードも同時に55%<@ba.talpu>(+5%)の治療効果を受ける","name":"耀映","desc":"自身以外の味方ユニットを治療する時、焔影リードも同時に55%(+5%)の治療効果を受ける"}],"modules":[{"name":"「赤き龍に贈る冠」","traitOverride":{"descRaw":"<@ba.kw>術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの<@ba.kw>60%回復","desc":"術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの60%回復"},"talentChanges":[{"descRaw":"自身以外の味方ユニットに対する治療量+5%、焔影リードも同時に治療量の65%<@ba.talpu>(+5)のHP回復効果を受ける","name":"耀映","desc":"自身以外の味方ユニットに対する治療量+5%、焔影リードも同時に治療量の65%(+5)のHP回復効果を受ける"}]},{"traitOverride":{"descRaw":"<@ba.kw>術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの<@ba.kw>50%回復","desc":"術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの50%回復"},"talentChanges":[null,{"name":"灼けつく炎"}]}],"_h":"fuuluarymp3l366q96a5qyy5t2p2vddmw9xo8nmnmp3l36i5yz6q96a5aey5mip2uaryqyy5t2i5yz96"},"chess_char_6_09_a":{"name":"ヴィルトゥオーサ","subProfessionName":"祭儀師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素損傷を与える能力を持つ","desc":"敵に術ダメージを与える\n元素損傷を与える能力を持つ"},"skill":{"descRaw":"壊死損傷の爆発効果中でない敵1体に攻撃力の<@ba.vup>210%の術ダメージを与え、追加で攻撃力の<@ba.vup>85%の<$ba.dt.apoptosis2>壊死損傷を与える\n<@ba.rem>2回チャージ可能、スキルでのみ攻撃行動を行う","name":"「黄金のエクスタシー」","desc":"壊死損傷の爆発効果中でない敵1体に攻撃力の210%の術ダメージを与え、追加で攻撃力の85%の壊死損傷を与える\n2回チャージ可能、スキルでのみ攻撃行動を行う"},"talents":[{"descRaw":"1秒ごとに攻撃範囲内の敵に攻撃力の10%の<$ba.dt.apoptosis2>壊死損傷を与え、0.2秒<$ba.sluggish>足止め状態にする","name":"言葉なき哀歌","desc":"1秒ごとに攻撃範囲内の敵に攻撃力の10%の壊死損傷を与え、0.2秒足止め状態にする"},{"descRaw":"攻撃範囲内の敵が受ける<$ba.dt.apoptosis2>壊死損傷の効果値+22%<@ba.talpu>(+2%)","name":"精神逆構築","desc":"攻撃範囲内の敵が受ける壊死損傷の効果値+22%(+2%)"}],"module":{"name":"デクレシェンド"},"skills":[{"descRaw":"壊死損傷の爆発効果中でない敵1体に攻撃力の<@ba.vup>210%の術ダメージを与え、追加で攻撃力の<@ba.vup>85%の<$ba.dt.apoptosis2>壊死損傷を与える\n<@ba.rem>2回チャージ可能、スキルでのみ攻撃行動を行う","name":"「黄金のエクスタシー」","desc":"壊死損傷の爆発効果中でない敵1体に攻撃力の210%の術ダメージを与え、追加で攻撃力の85%の壊死損傷を与える\n2回チャージ可能、スキルでのみ攻撃行動を行う"},{"descRaw":"攻撃速度<@ba.vup>+30、攻撃対象数<@ba.vup>+1、自身および攻撃範囲内で攻撃力が最も高い他の味方オペレーターが敵にダメージを与えたとき、対象に追加でヴィルトゥオーサの攻撃力の<@ba.vup>15%の<$ba.dt.apoptosis2>壊死損傷を与える","name":"「鎮魂のミサ」","desc":"攻撃速度+30、攻撃対象数+1、自身および攻撃範囲内で攻撃力が最も高い他の味方オペレーターが敵にダメージを与えたとき、対象に追加でヴィルトゥオーサの攻撃力の15%の壊死損傷を与える"},{"descRaw":"<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+105%、第二素質の効果が<@ba.vup>1.9倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<@ba.vup>+20%、攻撃力が最も高い者の攻撃力<@ba.vup>+20%、防御力が最も高い者の防御力<@ba.vup>+20%","name":"「自由のタンゴ」","desc":"攻撃しなくなり、攻撃範囲拡大、攻撃力+105%、第二素質の効果が1.9倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP+20%、攻撃力が最も高い者の攻撃力+20%、防御力が最も高い者の防御力+20%"}],"_h":"q5cpi24y7xdlfbnea296tcn3h8z77xdlfb0bxizm5yhfzk"},"chess_char_6_09_b":{"name":"ヴィルトゥオーサ","subProfessionName":"祭儀師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素損傷を与える能力を持つ","moduleDescRaw":"敵【エリート】・【ボス】に与える元素損傷<@ba.kw>+18%","desc":"敵に術ダメージを与える\n元素損傷を与える能力を持つ","moduleDesc":"敵【エリート】・【ボス】に与える元素損傷+18%"},"skill":{"descRaw":"壊死損傷の爆発効果中でない敵1体に攻撃力の<@ba.vup>240%の術ダメージを与え、追加で攻撃力の<@ba.vup>95%の<$ba.dt.apoptosis2>壊死損傷を与える\n<@ba.rem>2回チャージ可能、スキルでのみ攻撃行動を行う","name":"「黄金のエクスタシー」","desc":"壊死損傷の爆発効果中でない敵1体に攻撃力の240%の術ダメージを与え、追加で攻撃力の95%の壊死損傷を与える\n2回チャージ可能、スキルでのみ攻撃行動を行う"},"talents":[{"descRaw":"1秒ごとに攻撃範囲内の敵に攻撃力の10%の<$ba.dt.apoptosis2>壊死損傷を与え、0.2秒<$ba.sluggish>足止め状態にする","name":"言葉なき哀歌","desc":"1秒ごとに攻撃範囲内の敵に攻撃力の10%の壊死損傷を与え、0.2秒足止め状態にする"},{"descRaw":"攻撃範囲内の敵が受ける<$ba.dt.apoptosis2>壊死損傷の効果値+35%<@ba.talpu>(+2%)、<$ba.dt.apoptosis2>壊死損傷の爆発効果中の対象に5%の<$ba.elementfragile>対元素脆弱を付与する","name":"精神逆構築","desc":"攻撃範囲内の敵が受ける壊死損傷の効果値+35%(+2%)、壊死損傷の爆発効果中の対象に5%の対元素脆弱を付与する"}],"module":{"name":"デクレシェンド"},"skills":[{"descRaw":"壊死損傷の爆発効果中でない敵1体に攻撃力の<@ba.vup>240%の術ダメージを与え、追加で攻撃力の<@ba.vup>95%の<$ba.dt.apoptosis2>壊死損傷を与える\n<@ba.rem>2回チャージ可能、スキルでのみ攻撃行動を行う","name":"「黄金のエクスタシー」","desc":"壊死損傷の爆発効果中でない敵1体に攻撃力の240%の術ダメージを与え、追加で攻撃力の95%の壊死損傷を与える\n2回チャージ可能、スキルでのみ攻撃行動を行う"},{"descRaw":"攻撃速度<@ba.vup>+45、攻撃対象数<@ba.vup>+1、自身および攻撃範囲内で攻撃力が最も高い他の味方オペレーターが敵にダメージを与えたとき、対象に追加でヴィルトゥオーサの攻撃力の<@ba.vup>20%の<$ba.dt.apoptosis2>壊死損傷を与える","name":"「鎮魂のミサ」","desc":"攻撃速度+45、攻撃対象数+1、自身および攻撃範囲内で攻撃力が最も高い他の味方オペレーターが敵にダメージを与えたとき、対象に追加でヴィルトゥオーサの攻撃力の20%の壊死損傷を与える"},{"descRaw":"<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+140%、第二素質の効果が<@ba.vup>2.2倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<@ba.v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えると同時に、与えた術ダメージの<@ba.vup>22%の<$ba.dt.apoptosis2>壊死損傷を与える。攻撃を受けた敵が壊死損傷の爆発効果中の場合、第一素質の与ダメージが攻撃力<@ba.vup>85%まで上昇する\n<@ba.rem>2回チャージ可能","name":"心の戦慄","desc":"敵に攻撃力の300%の術ダメージを与え、5秒間恐怖状態にし、対象の周囲にいる敵全員に同等の術範囲ダメージを与えると同時に、与えた術ダメージの22%の壊死損傷を与える。攻撃を受けた敵が壊死損傷の爆発効果中の場合、第一素質の与ダメージが攻撃力85%まで上昇する\n2回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+170%、攻撃速度<@ba.vup>+45、同時に<@ba.vup>2体の敵を攻撃し、攻撃対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、通常攻撃が敵に元素ダメージを与える","name":"心の決壊","desc":"攻撃範囲拡大、攻撃力+170%、攻撃速度+45、同時に2体の敵を攻撃し、攻撃対象が壊死損傷の爆発効果中の場合、通常攻撃が敵に元素ダメージを与える"}],"traitBase":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ"},"talentsBase":[{"descRaw":"<$ba.dt.apoptosis2>壊死損傷の爆発効果中の敵を攻撃した場合、毎秒攻撃力の40%の元素ダメージを与え続ける(<$ba.dt.apoptosis2>壊死損傷の爆発効果が終了するまで継続)","name":"抜け落つ魂","desc":"壊死損傷の爆発効果中の敵を攻撃した場合、毎秒攻撃力の40%の元素ダメージを与え続ける(壊死損傷の爆発効果が終了するまで継続)"},{"descRaw":"攻撃範囲内の敵の<$ba.dt.apoptosis2>壊死損傷が爆発するたび、自身の攻撃力+2%(最大12<@ba.talpu>(+2)回まで効果重複)","name":"心を覗く鍵","desc":"攻撃範囲内の敵の壊死損傷が爆発するたび、自身の攻撃力+2%(最大12(+2)回まで効果重複)"}],"modules":[{"name":"心に響く音","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","moduleDescRaw":"損傷爆発中の敵への与ダメージが110%まで上昇","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ","moduleDesc":"損傷爆発中の敵への与ダメージが110%まで上昇"},"talentChanges":[{"descRaw":"敵の<$ba.dt.apoptosis2>壊死損傷が爆発するたびに、自身の攻撃力+3%(最大12<@ba.talpu>(+2)回まで重複可能)。効果が10回まで重複すると、攻撃速度+12","name":"心を覗く鍵","desc":"敵の壊死損傷が爆発するたびに、自身の攻撃力+3%(最大12(+2)回まで重複可能)。効果が10回まで重複すると、攻撃速度+12"}]},{"name":"お悩み相談箱","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","moduleDescRaw":"攻撃範囲内に元素損傷爆発中の敵がいるとき、自身のSP回復速度+0.2sp/秒","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ","moduleDesc":"攻撃範囲内に元素損傷爆発中の敵がいるとき、自身のSP回復速度+0.2sp/秒"},"talentChanges":[null,{"descRaw":"<$ba.dt.apoptosis2>壊死損傷の爆発効果中の敵を攻撃した場合、0.7秒ごとに攻撃力の40%の元素ダメージを与え続ける(<$ba.dt.apoptosis2>壊死損傷の爆発効果が終了するまで継続)","name":"抜け落つ魂","desc":"壊死損傷の爆発効果中の敵を攻撃した場合、0.7秒ごとに攻撃力の40%の元素ダメージを与え続ける(壊死損傷の爆発効果が終了するまで継続)"}]}],"_h":"w8cm8owrdowrzccrqi5bq2tr31acqd8mjgbb6bzccrqiqgfiu48odo5bq2trd5acgx8m8owrdowr31acqd3s8oe5doe5wyq24e"},"chess_char_6_11_a":{"name":"ミュルジス","subProfessionName":"戦術家","trait":{"descRaw":"攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇","desc":"攻撃範囲内で戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇"},"skill":{"descRaw":"所持コスト<@ba.vup>+13、自身と「うつろう水影」の攻撃力<@ba.vup>+22%。「うつろう水影」が近距離オペレーターをコピーしている場合、<@ba.vup>2秒ごとに周囲8マス内にいる敵全員を<@ba.vup>普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的に<$ba.stun>スタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を<@ba.vup>1.5秒間<$ba.root>バインド状態にする","name":"ノンエントロピー適応","desc":"所持コスト+13、自身と「うつろう水影」の攻撃力+22%。「うつろう水影」が近距離オペレーターをコピーしている場合、2秒ごとに周囲8マス内にいる敵全員を普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的にスタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を1.5秒間バインド状態にする"},"talents":[{"descRaw":"配置待機オペレーターのステータス(最大HP、攻撃力、防御力、術耐性、ブロック数、攻撃間隔、攻撃範囲、攻撃タイプ、そして近/遠距離に基づいて異なる特性を獲得できる)をほとんどコピーできる「うつろう水影」を援軍として召喚可能\n援軍が倒された時、25秒後に再召喚される","name":"清き水、即ち命なり","desc":"配置待機オペレーターのステータス(最大HP、攻撃力、防御力、術耐性、ブロック数、攻撃間隔、攻撃範囲、攻撃タイプ、そして近/遠距離に基づいて異なる特性を獲得できる)をほとんどコピーできる「うつろう水影」を援軍として召喚可能\n援軍が倒された時、25秒後に再召喚される"},{"descRaw":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-2<@ba.talpu>(+1)","name":"開源節流","desc":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-2(+1)"}],"module":{"name":"身繕い用水影"},"skills":[{"descRaw":"スキル発動中、所持コストが徐々に増加(合計<@ba.vup>11)\n自身と「うつろう水影」の攻撃力<@ba.vup>+22%、攻撃速度<@ba.vup>+22","name":"段階的湿潤化","desc":"スキル発動中、所持コストが徐々に増加(合計11)\n自身と「うつろう水影」の攻撃力+22%、攻撃速度+22"},{"descRaw":"所持コスト<@ba.vup>+13、自身と「うつろう水影」の攻撃力<@ba.vup>+22%。「うつろう水影」が近距離オペレーターをコピーしている場合、1秒ごとにHPが最大値の<@ba.vup>2%回復し、<@ba.vup>15%の<$ba.protect>加護を獲得する。遠距離オペレーターをコピーしている場合、「うつろう水影」の通常攻撃が<@ba.vup>2連撃になり、ランダムで攻撃範囲内の対象を攻撃する","name":"生態系統結合","desc":"所持コスト+13、自身と「うつろう水影」の攻撃力+22%。「うつろう水影」が近距離オペレーターをコピーしている場合、1秒ごとにHPが最大値の2%回復し、15%の加護を獲得する。遠距離オペレーターをコピーしている場合、「うつろう水影」の通常攻撃が2連撃になり、ランダムで攻撃範囲内の対象を攻撃する"},{"descRaw":"所持コスト<@ba.vup>+13、自身と「うつろう水影」の攻撃力<@ba.vup>+22%。「うつろう水影」が近距離オペレーターをコピーしている場合、<@ba.vup>2秒ごとに周囲8マス内にいる敵全員を<@ba.vup>普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的に<$ba.stun>スタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を<@ba.vup>1.5秒間<$ba.root>バインド状態にする","name":"ノンエントロピー適応","desc":"所持コスト+13、自身と「うつろう水影」の攻撃力+22%。「うつろう水影」が近距離オペレーターをコピーしている場合、2秒ごとに周囲8マス内にいる敵全員を普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的にスタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を1.5秒間バインド状態にする"}],"_h":"rr8auajg8ild2hjd2qjd4w840kkvhds90wnbffgf8ild2h"},"chess_char_6_11_b":{"name":"ミュルジス","subProfessionName":"戦術家","trait":{"descRaw":"攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇\n援軍はブロックしている敵からの被ダメージ-<@ba.kw>15%。","desc":"攻撃範囲内で戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇\n援軍はブロックしている敵からの被ダメージ-15%。"},"skill":{"descRaw":"所持コスト<@ba.vup>+14、自身と「うつろう水影」の攻撃力<@ba.vup>+35%。「うつろう水影」が近距離オペレーターをコピーしている場合、<@ba.vup>2秒ごとに周囲8マス内にいる敵全員を<@ba.vup>普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的に<$ba.stun>スタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を<@ba.vup>1.5秒間<$ba.root>バインド状態にする","name":"ノンエントロピー適応","desc":"所持コスト+14、自身と「うつろう水影」の攻撃力+35%。「うつろう水影」が近距離オペレーターをコピーしている場合、2秒ごとに周囲8マス内にいる敵全員を普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的にスタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を1.5秒間バインド状態にする"},"talents":[{"descRaw":"配置待機オペレーターのステータス(最大HP・攻撃力・防御力・術耐性・ブロック数・攻撃間隔・攻撃範囲・攻撃タイプ、そして近/遠距離に基づいて異なる特性を獲得できる)をすべてコピーできる「うつろう水影」を援軍として召喚可能。初回配置後に援軍のSPを5回復し、援軍が倒された時、25秒後に再召喚される","name":"清き水、即ち命なり","desc":"配置待機オペレーターのステータス(最大HP・攻撃力・防御力・術耐性・ブロック数・攻撃間隔・攻撃範囲・攻撃タイプ、そして近/遠距離に基づいて異なる特性を獲得できる)をすべてコピーできる「うつろう水影」を援軍として召喚可能。初回配置後に援軍のSPを5回復し、援軍が倒された時、25秒後に再召喚される"},{"descRaw":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-2<@ba.talpu>(+1)","name":"開源節流","desc":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-2(+1)"}],"module":{"name":"身繕い用水影"},"skills":[{"descRaw":"スキル発動中、所持コストが徐々に増加(合計<@ba.vup>12)\n自身と「うつろう水影」の攻撃力<@ba.vup>+35%、攻撃速度<@ba.vup>+35","name":"段階的湿潤化","desc":"スキル発動中、所持コストが徐々に増加(合計12)\n自身と「うつろう水影」の攻撃力+35%、攻撃速度+35"},{"descRaw":"所持コスト<@ba.vup>+14、自身と「うつろう水影」の攻撃力<@ba.vup>+35%。「うつろう水影」が近距離オペレーターをコピーしている場合、1秒ごとにHPが最大値の<@ba.vup>3%回復し、<@ba.vup>20%の<$ba.protect>加護を獲得する。遠距離オペレーターをコピーしている場合、「うつろう水影」の通常攻撃が<@ba.vup>2連撃になり、ランダムで攻撃範囲内の対象を攻撃する","name":"生態系統結合","desc":"所持コスト+14、自身と「うつろう水影」の攻撃力+35%。「うつろう水影」が近距離オペレーターをコピーしている場合、1秒ごとにHPが最大値の3%回復し、20%の加護を獲得する。遠距離オペレーターをコピーしている場合、「うつろう水影」の通常攻撃が2連撃になり、ランダムで攻撃範囲内の対象を攻撃する"},{"descRaw":"所持コスト<@ba.vup>+14、自身と「うつろう水影」の攻撃力<@ba.vup>+35%。「うつろう水影」が近距離オペレーターをコピーしている場合、<@ba.vup>2秒ごとに周囲8マス内にいる敵全員を<@ba.vup>普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的に<$ba.stun>スタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を<@ba.vup>1.5秒間<$ba.root>バインド状態にする","name":"ノンエントロピー適応","desc":"所持コスト+14、自身と「うつろう水影」の攻撃力+35%。「うつろう水影」が近距離オペレーターをコピーしている場合、2秒ごとに周囲8マス内にいる敵全員を普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的にスタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を1.5秒間バインド状態にする"}],"traitBase":{"descRaw":"攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇","desc":"攻撃範囲内で戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇"},"talentsBase":[{"descRaw":"配置待機オペレーターのステータス(最大HP、攻撃力、防御力、術耐性、ブロック数、攻撃間隔、攻撃範囲、攻撃タイプ、そして近/遠距離に基づいて異なる特性を獲得できる)をほとんどコピーできる「うつろう水影」を援軍として召喚可能\n援軍が倒された時、25秒後に再召喚される","name":"清き水、即ち命なり","desc":"配置待機オペレーターのステータス(最大HP、攻撃力、防御力、術耐性、ブロック数、攻撃間隔、攻撃範囲、攻撃タイプ、そして近/遠距離に基づいて異なる特性を獲得できる)をほとんどコピーできる「うつろう水影」を援軍として召喚可能\n援軍が倒された時、25秒後に再召喚される"},{"descRaw":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-2<@ba.talpu>(+1)","name":"開源節流","desc":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-2(+1)"}],"modules":[{"name":"身繕い用水影","traitOverride":{"descRaw":"攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇\n援軍はブロックしている敵からの被ダメージ-<@ba.kw>15%。","desc":"攻撃範囲内で戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇\n援軍はブロックしている敵からの被ダメージ-15%。"},"talentChanges":[{"descRaw":"配置待機オペレーターのステータス(最大HP・攻撃力・防御力・術耐性・ブロック数・攻撃間隔・攻撃範囲・攻撃タイプ、そして近/遠距離に基づいて異なる特性を獲得できる)をすべてコピーできる「うつろう水影」を援軍として召喚可能。初回配置後に援軍のSPを5回復し、援軍が倒された時、25秒後に再召喚される","name":"清き水、即ち命なり","desc":"配置待機オペレーターのステータス(最大HP・攻撃力・防御力・術耐性・ブロック数・攻撃間隔・攻撃範囲・攻撃タイプ、そして近/遠距離に基づいて異なる特性を獲得できる)をすべてコピーできる「うつろう水影」を援軍として召喚可能。初回配置後に援軍のSPを5回復し、援軍が倒された時、25秒後に再召喚される"}]},{"name":"落ち葉と四季","traitOverride":{"descRaw":"攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が165%まで上昇\n援軍がブロックしている敵は味方ユニットから狙われやすくなる","desc":"攻撃範囲内で戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が165%まで上昇\n援軍がブロックしている敵は味方ユニットから狙われやすくなる"},"talentChanges":[{"descRaw":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-2<@ba.talpu>(-1)。「うつろう水影」で味方【ライン生命】をコピーしたとき、ミュルジスのSP+10。コピー中の味方【ライン生命】を配置すると、そのオペレーターのSPを10回復","name":"開源節流","desc":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-2(-1)。「うつろう水影」で味方【ライン生命】をコピーしたとき、ミュルジスのSP+10。コピー中の味方【ライン生命】を配置すると、そのオペレーターのSPを10回復"}]}],"_h":"rr8asrxpflldhcv62qv64w840kkvkys9btnvffhzflldhcuajgjd2qjd4w840kkvsrxpv62qv634m2toxm84v2"},"chess_char_6_12_a":{"name":"ロスモンティス","subProfessionName":"投擲手","trait":{"descRaw":"通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)","desc":"通常攻撃は地面上の敵に2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+20%、ダメージ発生範囲<@ba.vup>拡大、余震がさらに<@ba.vup>2回発生する。攻撃と余震が敵に命中時、<@ba.vup>20%の確率で<@ba.vup>0.9秒間<$ba.stun>スタンさせる","name":"神経遮断","desc":"通常攻撃の間隔を延長し、攻撃力+20%、ダメージ発生範囲拡大、余震がさらに2回発生する。攻撃と余震が敵に命中時、20%の確率で0.9秒間スタンさせる"},"talents":[{"descRaw":"攻撃時、対象の防御力を175<@ba.talpu>(+15)無視","name":"殲滅戦用装備","desc":"攻撃時、対象の防御力を175(+15)無視"},{"descRaw":"配置時、戦場にいる【術師】からランダムに1名を選択し、対象と自身の攻撃力+8%","name":"思念維持","desc":"配置時、戦場にいる【術師】からランダムに1名を選択し、対象と自身の攻撃力+8%"}],"module":{"name":"「メモ」"},"skills":[{"descRaw":"次の通常攻撃時、追加で攻撃力の<@ba.vup>100%の術ダメージを与える","name":"意識拡張","desc":"次の通常攻撃時、追加で攻撃力の100%の術ダメージを与える"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+20%、ダメージ発生範囲<@ba.vup>拡大、余震がさらに<@ba.vup>2回発生する。攻撃と余震が敵に命中時、<@ba.vup>20%の確率で<@ba.vup>0.9秒間<$ba.stun>スタンさせる","name":"神経遮断","desc":"通常攻撃の間隔を延長し、攻撃力+20%、ダメージ発生範囲拡大、余震がさらに2回発生する。攻撃と余震が敵に命中時、20%の確率で0.9秒間スタンさせる"},{"descRaw":"通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+25%。通常攻撃が<@ba.rem>ブロックされている敵のみを選択し、<@ba.vup>2体を同時に攻撃する。攻撃範囲内の近距離配置マスに戦術装備を配置(配置後、周囲にいる敵全員を<@ba.vup>2秒間<$ba.stun>スタンさせる、戦術装備にブロックされている敵の防御力<@ba.vup>-160)","name":"「君が望むままに」","desc":"通常攻撃の間隔を短縮し、攻撃力+25%。通常攻撃がブロックされている敵のみを選択し、2体を同時に攻撃する。攻撃範囲内の近距離配置マスに戦術装備を配置(配置後、周囲にいる敵全員を2秒間スタンさせる、戦術装備にブロックされている敵の防御力-160)"}],"_h":"t48q0dt76fnglg01dulx53zo53215z49u66fnglg9oyj03"},"chess_char_6_12_b":{"name":"ロスモンティス","subProfessionName":"投擲手","trait":{"descRaw":"通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>3回の範囲物理ダメージを与える(2回目以降は余震、与ダメージが攻撃力の50%になる)","desc":"通常攻撃は地面上の敵に3回の範囲物理ダメージを与える(2回目以降は余震、与ダメージが攻撃力の50%になる)"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+30%、ダメージ発生範囲<@ba.vup>拡大、余震がさらに<@ba.vup>2回発生する。攻撃と余震が敵に命中時、<@ba.vup>20%の確率で<@ba.vup>1.1秒間<$ba.stun>スタンさせる","name":"神経遮断","desc":"通常攻撃の間隔を延長し、攻撃力+30%、ダメージ発生範囲拡大、余震がさらに2回発生する。攻撃と余震が敵に命中時、20%の確率で1.1秒間スタンさせる"},"talents":[{"descRaw":"攻撃時、対象の防御力を235<@ba.talpu>(+15)無視","name":"殲滅戦用装備","desc":"攻撃時、対象の防御力を235(+15)無視"},{"descRaw":"配置時、戦場にいる【術師】からランダムに1名を選択し、対象と自身の攻撃力+8%","name":"思念維持","desc":"配置時、戦場にいる【術師】からランダムに1名を選択し、対象と自身の攻撃力+8%"}],"module":{"name":"「メモ」"},"skills":[{"descRaw":"次の通常攻撃時、追加で攻撃力の<@ba.vup>120%の術ダメージを与える","name":"意識拡張","desc":"次の通常攻撃時、追加で攻撃力の120%の術ダメージを与える"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+30%、ダメージ発生範囲<@ba.vup>拡大、余震がさらに<@ba.vup>2回発生する。攻撃と余震が敵に命中時、<@ba.vup>20%の確率で<@ba.vup>1.1秒間<$ba.stun>スタンさせる","name":"神経遮断","desc":"通常攻撃の間隔を延長し、攻撃力+30%、ダメージ発生範囲拡大、余震がさらに2回発生する。攻撃と余震が敵に命中時、20%の確率で1.1秒間スタンさせる"},{"descRaw":"通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+40%。通常攻撃が<@ba.rem>ブロックされている敵のみを選択し、<@ba.vup>2体を同時に攻撃する。攻撃範囲内の近距離配置マスに戦術装備を配置(配置後、周囲にいる敵全員を<@ba.vup>2.5秒間<$ba.stun>スタンさせる、戦術装備にブロックされている敵の防御力<@ba.vup>-160)","name":"「君が望むままに」","desc":"通常攻撃の間隔を短縮し、攻撃力+40%。通常攻撃がブロックされている敵のみを選択し、2体を同時に攻撃する。攻撃範囲内の近距離配置マスに戦術装備を配置(配置後、周囲にいる敵全員を2.5秒間スタンさせる、戦術装備にブロックされている敵の防御力-160)"}],"traitBase":{"descRaw":"通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)","desc":"通常攻撃は地面上の敵に2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)"},"talentsBase":[{"descRaw":"攻撃時、対象の防御力を175<@ba.talpu>(+15)無視","name":"殲滅戦用装備","desc":"攻撃時、対象の防御力を175(+15)無視"},{"descRaw":"配置時、戦場にいる【術師】からランダムに1名を選択し、対象と自身の攻撃力+8%","name":"思念維持","desc":"配置時、戦場にいる【術師】からランダムに1名を選択し、対象と自身の攻撃力+8%"}],"modules":[{"name":"「メモ」","traitOverride":{"descRaw":"通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>3回の範囲物理ダメージを与える(2回目以降は余震、与ダメージが攻撃力の50%になる)","desc":"通常攻撃は地面上の敵に3回の範囲物理ダメージを与える(2回目以降は余震、与ダメージが攻撃力の50%になる)"},"talentChanges":[{"descRaw":"攻撃時、対象の防御力を235<@ba.talpu>(+15)無視","name":"殲滅戦用装備","desc":"攻撃時、対象の防御力を235(+15)無視"}]},{"name":"ロスモンティスの特別限定記章","traitOverride":{"descRaw":"通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)","moduleDescRaw":"<@ba.kw>統合戦略において、攻撃時に追加で攻撃力の<@ba.kw>100%の術ダメージを<@ba.kw>1回与える","desc":"通常攻撃は地面上の敵に2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)","moduleDesc":"統合戦略において、攻撃時に追加で攻撃力の100%の術ダメージを1回与える"},"talentChanges":[null,{"descRaw":"配置時、戦場にいる【術師】からランダムに1名を選択し、対象と自身の攻撃力+8%。<@ba.kw>統合戦略において、【術師】を対象とした秘宝の強化効果がロスモンティスにも適用され、【狙撃】・【術師】を配置時、そのオペレーターの攻撃範囲内に特殊な効果を持ち、ステータスがより強化された戦術装備を1つ召喚する","name":"思念維持","desc":"配置時、戦場にいる【術師】からランダムに1名を選択し、対象と自身の攻撃力+8%。統合戦略において、【術師】を対象とした秘宝の強化効果がロスモンティスにも適用され、【狙撃】・【術師】を配置時、そのオペレーターの攻撃範囲内に特殊な効果を持ち、ステータスがより強化された戦術装備を1つ召喚する"}]}],"_h":"t48qack8fznglyb8dums53zo5321yp49i4fzngly56yjtr0dt701dulx53zo5321ack8b8dumso80dopt76zbezoxw"},"chess_char_6_13_a":{"name":"新約エクシア","subProfessionName":"鬼才","trait":{"descRaw":"HPが徐々に減少","desc":"HPが徐々に減少"},"skill":{"descRaw":"攻撃範囲内の味方オペレーター<@ba.vup>1名の攻撃速度を即座に<@ba.vup>70<$ba.steal>奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの<@ba.vup>180%の<$ba.barrier>バリアを付与する(<$ba.barrier>バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>230%の物理ダメージを与える\n<@ba.rem>合計35発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を<$ba.steal>奪取できた場合追加で弾薬を5発獲得する","name":"トリガーハッピー","desc":"攻撃範囲内の味方オペレーター1名の攻撃速度を即座に70奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの180%のバリアを付与する(バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の230%の物理ダメージを与える\n合計35発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を奪取できた場合追加で弾薬を5発獲得する"},"talents":[{"descRaw":"配置中、味方オペレーターの弾薬が消費されるたびに自身のHPが最大値の6%回復し、25%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の165%<@ba.talpu>(+15%)の物理範囲ダメージを与える爆撃を1回行う","name":"火力放送局","desc":"配置中、味方オペレーターの弾薬が消費されるたびに自身のHPが最大値の6%回復し、25%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の165%(+15%)の物理範囲ダメージを与える爆撃を1回行う"},{"descRaw":"配置中、弾薬消費系スキルを持つオペレーターの攻撃力+13%<@ba.talpu>(+4%)。味方【ラテラーノ】に対する効果値は倍増","name":"銃弾協約","desc":"配置中、弾薬消費系スキルを持つオペレーターの攻撃力+13%(+4%)。味方【ラテラーノ】に対する効果値は倍増"}],"module":{"name":"聖都歓迎キット"},"skills":[{"descRaw":"通常攻撃時、敵に攻撃力の<@ba.vup>180%の物理ダメージを与える。飛行ユニットを優先して攻撃する。手動でスキルを停止すると残りの弾薬全てを攻撃範囲内の敵にランダムで発射する\n<@ba.rem>合計8発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"スカイスイーパー","desc":"通常攻撃時、敵に攻撃力の180%の物理ダメージを与える。飛行ユニットを優先して攻撃する。手動でスキルを停止すると残りの弾薬全てを攻撃範囲内の敵にランダムで発射する\n合計8発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃範囲内の味方オペレーター<@ba.vup>1名の攻撃速度を即座に<@ba.vup>70<$ba.steal>奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの<@ba.vup>180%の<$ba.barrier>バリアを付与する(<$ba.barrier>バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>230%の物理ダメージを与える\n<@ba.rem>合計35発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を<$ba.steal>奪取できた場合追加で弾薬を5発獲得する","name":"トリガーハッピー","desc":"攻撃範囲内の味方オペレーター1名の攻撃速度を即座に70奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの180%のバリアを付与する(バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の230%の物理ダメージを与える\n合計35発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を奪取できた場合追加で弾薬を5発獲得する"},{"descRaw":"攻撃力<@ba.vup>+15%、通常攻撃が攻撃力の<@ba.vup>115%での<@ba.vup>5回連続攻撃になる。「配達先座標」が配置されている場合、その場所に攻撃力の<@ba.vup>250%の物理範囲ダメージを与え、再配置時間が最も長い近距離オペレーター1名をその場所に配置し、当該オペレーターのSPを<@ba.vup>6回復する\n<@ba.rem>配置後「配達先座標」を獲得。攻撃するたびに弾薬が5発消費され、合計50発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"絶対に、確実に!","desc":"攻撃力+15%、通常攻撃が攻撃力の115%での5回連続攻撃になる。「配達先座標」が配置されている場合、その場所に攻撃力の250%の物理範囲ダメージを与え、再配置時間が最も長い近距離オペレーター1名をその場所に配置し、当該オペレーターのSPを6回復する\n配置後「配達先座標」を獲得。攻撃するたびに弾薬が5発消費され、合計50発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"_h":"watjogogbn6jtxugg6f8r184cjots234onbn6jtxlktp87"},"chess_char_6_13_b":{"name":"新約エクシア","subProfessionName":"鬼才","trait":{"descRaw":"HPが徐々に減少","moduleDescRaw":"HPが最大値の80%以上の場合、SP自然回復速度+0.25sp/秒","desc":"HPが徐々に減少","moduleDesc":"HPが最大値の80%以上の場合、SP自然回復速度+0.25sp/秒"},"skill":{"descRaw":"攻撃範囲内の味方オペレーター<@ba.vup>1名の攻撃速度を即座に<@ba.vup>70<$ba.steal>奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの<@ba.vup>200%の<$ba.barrier>バリアを付与する(<$ba.barrier>バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>270%の物理ダメージを与える\n<@ba.rem>合計35発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を<$ba.steal>奪取できた場合追加で弾薬を5発獲得する","name":"トリガーハッピー","desc":"攻撃範囲内の味方オペレーター1名の攻撃速度を即座に70奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの200%のバリアを付与する(バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の270%の物理ダメージを与える\n合計35発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を奪取できた場合追加で弾薬を5発獲得する"},"talents":[{"descRaw":"配置中、味方オペレーターの弾薬が消費されるたび自身のHPが6%回復し、35%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の200%<@ba.talpu>(+15%)の物理範囲ダメージを与える爆撃を1回行う","name":"火力放送局","desc":"配置中、味方オペレーターの弾薬が消費されるたび自身のHPが6%回復し、35%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の200%(+15%)の物理範囲ダメージを与える爆撃を1回行う"},{"descRaw":"配置中、弾薬消費系スキルを持つオペレーターの攻撃力+13%<@ba.talpu>(+4%)。味方【ラテラーノ】に対する効果値は倍増","name":"銃弾協約","desc":"配置中、弾薬消費系スキルを持つオペレーターの攻撃力+13%(+4%)。味方【ラテラーノ】に対する効果値は倍増"}],"module":{"name":"聖都歓迎キット"},"skills":[{"descRaw":"通常攻撃時、敵に攻撃力の<@ba.vup>210%の物理ダメージを与える。飛行ユニットを優先して攻撃する。手動でスキルを停止すると残りの弾薬全てを攻撃範囲内の敵にランダムで発射する\n<@ba.rem>合計8発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"スカイスイーパー","desc":"通常攻撃時、敵に攻撃力の210%の物理ダメージを与える。飛行ユニットを優先して攻撃する。手動でスキルを停止すると残りの弾薬全てを攻撃範囲内の敵にランダムで発射する\n合計8発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃範囲内の味方オペレーター<@ba.vup>1名の攻撃速度を即座に<@ba.vup>70<$ba.steal>奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの<@ba.vup>200%の<$ba.barrier>バリアを付与する(<$ba.barrier>バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>270%の物理ダメージを与える\n<@ba.rem>合計35発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を<$ba.steal>奪取できた場合追加で弾薬を5発獲得する","name":"トリガーハッピー","desc":"攻撃範囲内の味方オペレーター1名の攻撃速度を即座に70奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの200%のバリアを付与する(バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の270%の物理ダメージを与える\n合計35発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を奪取できた場合追加で弾薬を5発獲得する"},{"descRaw":"攻撃力<@ba.vup>+20%、通常攻撃が攻撃力の<@ba.vup>135%での<@ba.vup>5回連続攻撃になる。「配達先座標」が配置されている場合、その場所に攻撃力の<@ba.vup>250%の物理範囲ダメージを与え、再配置時間が最も長い近距離オペレーター1名をその場所に配置し、当該オペレーターのSPを<@ba.vup>6回復する\n<@ba.rem>配置後「配達先座標」を獲得。攻撃するたびに弾薬が5発消費され、合計50発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"絶対に、確実に!","desc":"攻撃力+20%、通常攻撃が攻撃力の135%での5回連続攻撃になる。「配達先座標」が配置されている場合、その場所に攻撃力の250%の物理範囲ダメージを与え、再配置時間が最も長い近距離オペレーター1名をその場所に配置し、当該オペレーターのSPを6回復する\n配置後「配達先座標」を獲得。攻撃するたびに弾薬が5発消費され、合計50発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"traitBase":{"descRaw":"HPが徐々に減少","desc":"HPが徐々に減少"},"talentsBase":[{"descRaw":"配置中、味方オペレーターの弾薬が消費されるたびに自身のHPが最大値の6%回復し、25%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の165%<@ba.talpu>(+15%)の物理範囲ダメージを与える爆撃を1回行う","name":"火力放送局","desc":"配置中、味方オペレーターの弾薬が消費されるたびに自身のHPが最大値の6%回復し、25%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の165%(+15%)の物理範囲ダメージを与える爆撃を1回行う"},{"descRaw":"配置中、弾薬消費系スキルを持つオペレーターの攻撃力+13%<@ba.talpu>(+4%)。味方【ラテラーノ】に対する効果値は倍増","name":"銃弾協約","desc":"配置中、弾薬消費系スキルを持つオペレーターの攻撃力+13%(+4%)。味方【ラテラーノ】に対する効果値は倍増"}],"modules":[{"name":"聖都歓迎キット","traitOverride":{"descRaw":"HPが徐々に減少","moduleDescRaw":"HPが最大値の80%以上の場合、SP自然回復速度+0.25sp/秒","desc":"HPが徐々に減少","moduleDesc":"HPが最大値の80%以上の場合、SP自然回復速度+0.25sp/秒"},"talentChanges":[{"descRaw":"配置中、味方オペレーターの弾薬が消費されるたび自身のHPが6%回復し、35%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の200%<@ba.talpu>(+15%)の物理範囲ダメージを与える爆撃を1回行う","name":"火力放送局","desc":"配置中、味方オペレーターの弾薬が消費されるたび自身のHPが6%回復し、35%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の200%(+15%)の物理範囲ダメージを与える爆撃を1回行う"}]}],"_h":"watjogr2ogr2c86jls4pg63hr184cjotf234fbc86jls3ytpmpogogugg6f8r184cjotogr2ogr24pg63h"},"chess_char_6_14_a":{"name":"ルーメン","subProfessionName":"療養師","trait":{"descRaw":"治療範囲が広く、遠く離れた味方を治療時、治療量が<@ba.kw>80%になる","desc":"治療範囲が広く、遠く離れた味方を治療時、治療量が80%になる"},"skill":{"descRaw":"攻撃力<@ba.vup>+30%、攻撃速度<@ba.vup>+20、<$ba.debuff>状態異常中のユニットを優先して治療。<$ba.debuff>状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の<@ba.vup>135%まで上昇、対象が受けている<$ba.debuff>状態異常を解除する\n<@ba.rem>合計<@ba.vup>4発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"不滅の灯火","desc":"攻撃力+30%、攻撃速度+20、状態異常中のユニットを優先して治療。状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の135%まで上昇、対象が受けている状態異常を解除する\n合計4発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},"talents":[{"descRaw":"味方を回復後、対象に4秒の<$ba.buffres>レジスト状態を付与、対象のHPが最大値の75%を超える場合、<$ba.buffres>レジスト状態の継続時間が6秒に上昇","name":"凡人の願い","desc":"味方を回復後、対象に4秒のレジスト状態を付与、対象のHPが最大値の75%を超える場合、レジスト状態の継続時間が6秒に上昇"},{"descRaw":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の80%で治療する、効果発動後、10<@ba.talpu>(-2)秒後再発動可能になる","name":"応急処置","desc":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の80%で治療する、効果発動後、10(-2)秒後再発動可能になる"}],"module":{"name":"純銅製望遠鏡"},"skills":[{"descRaw":"次に味方を治療する時、対象と周囲の味方全員に1秒ごとにルーメンの攻撃力の<@ba.vup>32%の継続回復効果を付与、<@ba.vup>4秒継続","name":"恵みの慈雨","desc":"次に味方を治療する時、対象と周囲の味方全員に1秒ごとにルーメンの攻撃力の32%の継続回復効果を付与、4秒継続"},{"descRaw":"攻撃範囲内の最大<@ba.vup>2人の味方のHPをルーメンの攻撃力の<@ba.vup>160%回復\n<$ba.charged>オーバーチャージ追加効果:対象が受けている<$ba.debuff>状態異常を解除する","name":"清めの沛雨","desc":"攻撃範囲内の最大2人の味方のHPをルーメンの攻撃力の160%回復\nオーバーチャージ追加効果:対象が受けている状態異常を解除する"},{"descRaw":"攻撃力<@ba.vup>+30%、攻撃速度<@ba.vup>+20、<$ba.debuff>状態異常中のユニットを優先して治療。<$ba.debuff>状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の<@ba.vup>135%まで上昇、対象が受けている<$ba.debuff>状態異常を解除する\n<@ba.rem>合計<@ba.vup>4発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"不滅の灯火","desc":"攻撃力+30%、攻撃速度+20、状態異常中のユニットを優先して治療。状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の135%まで上昇、対象が受けている状態異常を解除する\n合計4発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"_h":"jqdplwg2ta69o2rj64yxl630vc7iwslxn0q278yita69o2"},"chess_char_6_14_b":{"name":"ルーメン","subProfessionName":"療養師","trait":{"descRaw":"治療範囲が広く、遠く離れた味方を治療時、治療量が<@ba.kw>80%になる","moduleDescRaw":"自身が<$ba.buffres>レジスト状態になり、敵に狙われにくくなる","desc":"治療範囲が広く、遠く離れた味方を治療時、治療量が80%になる","moduleDesc":"自身がレジスト状態になり、敵に狙われにくくなる"},"skill":{"descRaw":"攻撃力<@ba.vup>+40%、攻撃速度<@ba.vup>+20、<$ba.debuff>状態異常中のユニットを優先して治療。<$ba.debuff>状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の<@ba.vup>150%まで上昇、対象が受けている<$ba.debuff>状態異常を解除する\n<@ba.rem>合計<@ba.vup>6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"不滅の灯火","desc":"攻撃力+40%、攻撃速度+20、状態異常中のユニットを優先して治療。状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の150%まで上昇、対象が受けている状態異常を解除する\n合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},"talents":[{"descRaw":"味方を回復後、対象に5秒の<$ba.buffres>レジスト状態を付与、対象のHPが最大値の75%を超える場合、<$ba.buffres>レジスト状態の継続時間が8秒に上昇","name":"凡人の願い","desc":"味方を回復後、対象に5秒のレジスト状態を付与、対象のHPが最大値の75%を超える場合、レジスト状態の継続時間が8秒に上昇"},{"descRaw":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の80%で治療する、効果発動後、10<@ba.talpu>(-2)秒後再発動可能になる","name":"応急処置","desc":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の80%で治療する、効果発動後、10(-2)秒後再発動可能になる"}],"module":{"name":"純銅製望遠鏡"},"skills":[{"descRaw":"次に味方を治療する時、対象と周囲の味方全員に1秒ごとにルーメンの攻撃力の<@ba.vup>40%の継続回復効果を付与、<@ba.vup>5秒継続","name":"恵みの慈雨","desc":"次に味方を治療する時、対象と周囲の味方全員に1秒ごとにルーメンの攻撃力の40%の継続回復効果を付与、5秒継続"},{"descRaw":"攻撃範囲内の最大<@ba.vup>2人の味方のHPをルーメンの攻撃力の<@ba.vup>200%回復\n<$ba.charged>オーバーチャージ追加効果:対象が受けている<$ba.debuff>状態異常を解除する","name":"清めの沛雨","desc":"攻撃範囲内の最大2人の味方のHPをルーメンの攻撃力の200%回復\nオーバーチャージ追加効果:対象が受けている状態異常を解除する"},{"descRaw":"攻撃力<@ba.vup>+40%、攻撃速度<@ba.vup>+20、<$ba.debuff>状態異常中のユニットを優先して治療。<$ba.debuff>状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の<@ba.vup>150%まで上昇、対象が受けている<$ba.debuff>状態異常を解除する\n<@ba.rem>合計<@ba.vup>6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"不滅の灯火","desc":"攻撃力+40%、攻撃速度+20、状態異常中のユニットを優先して治療。状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の150%まで上昇、対象が受けている状態異常を解除する\n合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"traitBase":{"descRaw":"治療範囲が広く、遠く離れた味方を治療時、治療量が<@ba.kw>80%になる","desc":"治療範囲が広く、遠く離れた味方を治療時、治療量が80%になる"},"talentsBase":[{"descRaw":"味方を回復後、対象に4秒の<$ba.buffres>レジスト状態を付与、対象のHPが最大値の75%を超える場合、<$ba.buffres>レジスト状態の継続時間が6秒に上昇","name":"凡人の願い","desc":"味方を回復後、対象に4秒のレジスト状態を付与、対象のHPが最大値の75%を超える場合、レジスト状態の継続時間が6秒に上昇"},{"descRaw":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の80%で治療する、効果発動後、10<@ba.talpu>(-2)秒後再発動可能になる","name":"応急処置","desc":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の80%で治療する、効果発動後、10(-2)秒後再発動可能になる"}],"modules":[{"name":"純銅製望遠鏡","traitOverride":{"descRaw":"治療範囲が広く、遠く離れた味方を治療時、治療量が<@ba.kw>80%になる","moduleDescRaw":"自身が<$ba.buffres>レジスト状態になり、敵に狙われにくくなる","desc":"治療範囲が広く、遠く離れた味方を治療時、治療量が80%になる","moduleDesc":"自身がレジスト状態になり、敵に狙われにくくなる"},"talentChanges":[{"descRaw":"味方を回復後、対象に5秒の<$ba.buffres>レジスト状態を付与、対象のHPが最大値の75%を超える場合、<$ba.buffres>レジスト状態の継続時間が8秒に上昇","name":"凡人の願い","desc":"味方を回復後、対象に5秒のレジスト状態を付与、対象のHPが最大値の75%を超える場合、レジスト状態の継続時間が8秒に上昇"}]},{"name":"「幸運」","traitOverride":{"descRaw":"治療範囲が広く、遠く離れた味方を治療時もHP治療効果が<@ba.kw>減少しない","desc":"治療範囲が広く、遠く離れた味方を治療時もHP治療効果が減少しない"},"talentChanges":[{"descRaw":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の100%で治療する。効果発動後、8<@ba.talpu>(-2)秒後再発動可能になる","name":"応急処置","desc":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の100%で治療する。効果発動後、8(-2)秒後再発動可能になる"}]}],"_h":"jqdplwidg26sqq69xeuu644wl630vc7i90lxfkfb781rqq69xelwg2rj64yxl630vc7ilwidg26suu644wmanuvy6m30ck"},"chess_char_6_15_a":{"name":"チューバイ","subProfessionName":"領主","trait":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","desc":"80%の攻撃力で遠距離攻撃も行える"},"skill":{"descRaw":"攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+30%。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度<@ba.vup>+10(最大<@ba.vup>5回まで)","name":"問雪","desc":"攻撃範囲が拡大し、攻撃力+30%。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度+10(最大5回まで)"},"talents":[{"descRaw":"<$ba.sluggish>足止め、<$ba.root>バインド状態の敵に攻撃時、追加で攻撃力の43%<@ba.talpu>(+3%)の術ダメージを与える","name":"虚突","desc":"足止め、バインド状態の敵に攻撃時、追加で攻撃力の43%(+3%)の術ダメージを与える"},{"descRaw":"攻撃時、23%<@ba.talpu>(+3%)の確率で対象を1.5秒間<$ba.root>バインドさせる","name":"落英","desc":"攻撃時、23%(+3%)の確率で対象を1.5秒間バインドさせる"}],"module":{"name":"雪に濡れる笠"},"skills":[{"descRaw":"次の通常攻撃時、対象を<@ba.vup>2秒間<$ba.root>バインドさせる。<$ba.root>バインド終了時、対象とその周囲の敵全員に攻撃力の<@ba.vup>210%の術ダメージを与える","name":"留羽","desc":"次の通常攻撃時、対象を2秒間バインドさせる。バインド終了時、対象とその周囲の敵全員に攻撃力の210%の術ダメージを与える"},{"descRaw":"前方範囲内の地面にいる敵に攻撃力の<@ba.vup>195%の術ダメージを与える\n攻撃範囲が<@ba.vup>変化し、攻撃力<@ba.vup>+75%、攻撃範囲内の地面にいる敵全員を<$ba.sluggish>足止めする。スキル終了時、範囲内の地面にいる敵に攻撃力の<@ba.vup>195%の物理ダメージを与える","name":"承影","desc":"前方範囲内の地面にいる敵に攻撃力の195%の術ダメージを与える\n攻撃範囲が変化し、攻撃力+75%、攻撃範囲内の地面にいる敵全員を足止めする。スキル終了時、範囲内の地面にいる敵に攻撃力の195%の物理ダメージを与える"},{"descRaw":"攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+30%。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度<@ba.vup>+10(最大<@ba.vup>5回まで)","name":"問雪","desc":"攻撃範囲が拡大し、攻撃力+30%。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度+10(最大5回まで)"}],"_h":"kx5y69jzj4chbgoqe32e6ix7xs171ckbl8sjylzlj4chbg"},"chess_char_6_15_b":{"name":"チューバイ","subProfessionName":"領主","trait":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"攻撃時に追加で攻撃力の<@ba.vup>10%の術ダメージを与える","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"攻撃時に追加で攻撃力の10%の術ダメージを与える"},"skill":{"descRaw":"攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+40%。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度<@ba.vup>+13(最大<@ba.vup>6回まで)","name":"問雪","desc":"攻撃範囲が拡大し、攻撃力+40%。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度+13(最大6回まで)"},"talents":[{"descRaw":"<$ba.sluggish>足止め、<$ba.root>バインド状態の敵に攻撃時、追加で攻撃力の48%<@ba.talpu>(+3%)の術ダメージを与える。対象が同時に<$ba.sluggish>足止めと<$ba.root>バインド状態にある場合はダメージが1.2倍まで上昇","name":"虚突","desc":"足止め、バインド状態の敵に攻撃時、追加で攻撃力の48%(+3%)の術ダメージを与える。対象が同時に足止めとバインド状態にある場合はダメージが1.2倍まで上昇"},{"descRaw":"攻撃時、23%<@ba.talpu>(+3%)の確率で対象を1.5秒間<$ba.root>バインドさせる","name":"落英","desc":"攻撃時、23%(+3%)の確率で対象を1.5秒間バインドさせる"}],"module":{"name":"雪に濡れる笠"},"skills":[{"descRaw":"次の通常攻撃時、対象を<@ba.vup>2.5秒間<$ba.root>バインドさせる。<$ba.root>バインド終了時、対象とその周囲の敵全員に攻撃力の<@ba.vup>240%の術ダメージを与える","name":"留羽","desc":"次の通常攻撃時、対象を2.5秒間バインドさせる。バインド終了時、対象とその周囲の敵全員に攻撃力の240%の術ダメージを与える"},{"descRaw":"前方範囲内の地面にいる敵に攻撃力の<@ba.vup>240%の術ダメージを与える\n攻撃範囲が<@ba.vup>変化し、攻撃力<@ba.vup>+90%、攻撃範囲内の地面にいる敵全員を<$ba.sluggish>足止めする。スキル終了時、範囲内の地面にいる敵に攻撃力の<@ba.vup>240%の物理ダメージを与える","name":"承影","desc":"前方範囲内の地面にいる敵に攻撃力の240%の術ダメージを与える\n攻撃範囲が変化し、攻撃力+90%、攻撃範囲内の地面にいる敵全員を足止めする。スキル終了時、範囲内の地面にいる敵に攻撃力の240%の物理ダメージを与える"},{"descRaw":"攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+40%。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度<@ba.vup>+13(最大<@ba.vup>6回まで)","name":"問雪","desc":"攻撃範囲が拡大し、攻撃力+40%。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度+13(最大6回まで)"}],"traitBase":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","desc":"80%の攻撃力で遠距離攻撃も行える"},"talentsBase":[{"descRaw":"<$ba.sluggish>足止め、<$ba.root>バインド状態の敵に攻撃時、追加で攻撃力の43%<@ba.talpu>(+3%)の術ダメージを与える","name":"虚突","desc":"足止め、バインド状態の敵に攻撃時、追加で攻撃力の43%(+3%)の術ダメージを与える"},{"descRaw":"攻撃時、23%<@ba.talpu>(+3%)の確率で対象を1.5秒間<$ba.root>バインドさせる","name":"落英","desc":"攻撃時、23%(+3%)の確率で対象を1.5秒間バインドさせる"}],"modules":[{"name":"雪に濡れる笠","traitOverride":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"攻撃時に追加で攻撃力の<@ba.vup>10%の術ダメージを与える","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"攻撃時に追加で攻撃力の10%の術ダメージを与える"},"talentChanges":[{"descRaw":"<$ba.sluggish>足止め、<$ba.root>バインド状態の敵に攻撃時、追加で攻撃力の48%<@ba.talpu>(+3%)の術ダメージを与える。対象が同時に<$ba.sluggish>足止めと<$ba.root>バインド状態にある場合はダメージが1.2倍まで上昇","name":"虚突","desc":"足止め、バインド状態の敵に攻撃時、追加で攻撃力の48%(+3%)の術ダメージを与える。対象が同時に足止めとバインド状態にある場合はダメージが1.2倍まで上昇"}]},{"traitOverride":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"攻撃範囲内に敵が2体以上いる時、攻撃速度<@ba.vup>+12","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"攻撃範囲内に敵が2体以上いる時、攻撃速度+12"},"talentChanges":[{"name":"落英"}]}],"_h":"kx5y698gjzsnpvch451le3ln6ix7xs170skbd2r8ylxcpvch4569jzoqe32e6ix7xs17698gjzsn1le3ln69bjjzp4x7"},"chess_char_6_16_a":{"name":"溯光アステジーニ","subProfessionName":"緩速師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+35%、攻撃の間隔を<@ba.vup>短縮し、敵<@ba.vup>2体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの<@ba.vup>15%を追加で他の連結対象に伝導する","name":"コンカレントチェイン","desc":"攻撃範囲拡大、攻撃力+35%、攻撃の間隔を短縮し、敵2体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの15%を追加で他の連結対象に伝導する"},"talents":[{"descRaw":"敵を<$ba.sluggish>足止めするたび、自身の攻撃速度+1(最大18回まで重複可能)","name":"データモデリング","desc":"敵を足止めするたび、自身の攻撃速度+1(最大18回まで重複可能)"},{"descRaw":"攻撃範囲内の敵に12%<@ba.talpu>(+2%)の<$ba.fragile>脆弱状態を付与。溯光アステジーニの攻撃範囲内に7秒以上滞在した敵に対しては、付与する<$ba.fragile>脆弱の効果が16%<@ba.talpu>(+2%)になる","name":"エネルギー解析","desc":"攻撃範囲内の敵に12%(+2%)の脆弱状態を付与。溯光アステジーニの攻撃範囲内に7秒以上滞在した敵に対しては、付与する脆弱の効果が16%(+2%)になる"}],"module":{"name":"探索者のコレクション"},"skills":[{"descRaw":"攻撃力<@ba.vup>+45%、通常攻撃が最大<@ba.vup>3回まで跳躍し、跳躍済みの対象にも再跳躍可能になる","name":"スターチャート","desc":"攻撃力+45%、通常攻撃が最大3回まで跳躍し、跳躍済みの対象にも再跳躍可能になる"},{"descRaw":"次の通常攻撃時、範囲内の防衛ラインから最も遠い敵<@ba.vup>1体に攻撃力の<@ba.vup>115%の術ダメージを与え、<$ba.sluggish>足止めの効果時間が<@ba.vup>3秒まで増加。さらに攻撃対象周囲一定範囲内の敵最大<@ba.vup>2体を<@ba.vup>普通の力で対象のいる位置に引き寄せ、同量の術ダメージを与える","name":"アストラルグラビティ","desc":"次の通常攻撃時、範囲内の防衛ラインから最も遠い敵1体に攻撃力の115%の術ダメージを与え、足止めの効果時間が3秒まで増加。さらに攻撃対象周囲一定範囲内の敵最大2体を普通の力で対象のいる位置に引き寄せ、同量の術ダメージを与える"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+35%、攻撃の間隔を<@ba.vup>短縮し、敵<@ba.vup>2体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの<@ba.vup>15%を追加で他の連結対象に伝導する","name":"コンカレントチェイン","desc":"攻撃範囲拡大、攻撃力+35%、攻撃の間隔を短縮し、敵2体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの15%を追加で他の連結対象に伝導する"}],"_h":"vef2pn830zgpp89fbiojd58zlpkj2cq5fkrwt7k10zgpp8"},"chess_char_6_16_b":{"name":"溯光アステジーニ","subProfessionName":"緩速師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与え\n攻撃時、敵を<@ba.kw>やや長い間<$ba.sluggish>足止め","desc":"敵に術ダメージを与え\n攻撃時、敵をやや長い間足止め"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+50%、攻撃の間隔を<@ba.vup>短縮し、敵<@ba.vup>2体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの<@ba.vup>20%を追加で他の連結対象に伝導する","name":"コンカレントチェイン","desc":"攻撃範囲拡大、攻撃力+50%、攻撃の間隔を短縮し、敵2体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの20%を追加で他の連結対象に伝導する"},"talents":[{"descRaw":"敵を<$ba.sluggish>足止めするたび、自身の攻撃速度+1(最大25回まで重複可能)。上昇値が最大になると、攻撃力+12%","name":"データモデリング","desc":"敵を足止めするたび、自身の攻撃速度+1(最大25回まで重複可能)。上昇値が最大になると、攻撃力+12%"},{"descRaw":"攻撃範囲内の敵に12%<@ba.talpu>(+2%)の<$ba.fragile>脆弱状態を付与。溯光アステジーニの攻撃範囲内に7秒以上滞在した敵に対しては、付与する<$ba.fragile>脆弱の効果が16%<@ba.talpu>(+2%)になる","name":"エネルギー解析","desc":"攻撃範囲内の敵に12%(+2%)の脆弱状態を付与。溯光アステジーニの攻撃範囲内に7秒以上滞在した敵に対しては、付与する脆弱の効果が16%(+2%)になる"},{"name":"データモデリング"}],"module":{"name":"探索者のコレクション"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%、通常攻撃が最大<@ba.vup>3回まで跳躍し、跳躍済みの対象にも再跳躍可能になる","name":"スターチャート","desc":"攻撃力+60%、通常攻撃が最大3回まで跳躍し、跳躍済みの対象にも再跳躍可能になる"},{"descRaw":"次の通常攻撃時、範囲内の防衛ラインから最も遠い敵<@ba.vup>1体に攻撃力の<@ba.vup>130%の術ダメージを与え、<$ba.sluggish>足止めの効果時間が<@ba.vup>3秒まで増加。さらに攻撃対象周囲一定範囲内の敵最大<@ba.vup>2体を<@ba.vup>相当の力で対象のいる位置に引き寄せ、同量の術ダメージを与える","name":"アストラルグラビティ","desc":"次の通常攻撃時、範囲内の防衛ラインから最も遠い敵1体に攻撃力の130%の術ダメージを与え、足止めの効果時間が3秒まで増加。さらに攻撃対象周囲一定範囲内の敵最大2体を相当の力で対象のいる位置に引き寄せ、同量の術ダメージを与える"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+50%、攻撃の間隔を<@ba.vup>短縮し、敵<@ba.vup>2体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの<@ba.vup>20%を追加で他の連結対象に伝導する","name":"コンカレントチェイン","desc":"攻撃範囲拡大、攻撃力+50%、攻撃の間隔を短縮し、敵2体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの20%を追加で他の連結対象に伝導する"}],"traitBase":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め"},"talentsBase":[{"descRaw":"敵を<$ba.sluggish>足止めするたび、自身の攻撃速度+1(最大18回まで重複可能)","name":"データモデリング","desc":"敵を足止めするたび、自身の攻撃速度+1(最大18回まで重複可能)"},{"descRaw":"攻撃範囲内の敵に12%<@ba.talpu>(+2%)の<$ba.fragile>脆弱状態を付与。溯光アステジーニの攻撃範囲内に7秒以上滞在した敵に対しては、付与する<$ba.fragile>脆弱の効果が16%<@ba.talpu>(+2%)になる","name":"エネルギー解析","desc":"攻撃範囲内の敵に12%(+2%)の脆弱状態を付与。溯光アステジーニの攻撃範囲内に7秒以上滞在した敵に対しては、付与する脆弱の効果が16%(+2%)になる"}],"modules":[{"name":"探索者のコレクション","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与え\n攻撃時、敵を<@ba.kw>やや長い間<$ba.sluggish>足止め","desc":"敵に術ダメージを与え\n攻撃時、敵をやや長い間足止め"},"talentChanges":[{"descRaw":"敵を<$ba.sluggish>足止めするたび、自身の攻撃速度+1(最大25回まで重複可能)。上昇値が最大になると、攻撃力+12%","name":"データモデリング","desc":"敵を足止めするたび、自身の攻撃速度+1(最大25回まで重複可能)。上昇値が最大になると、攻撃力+12%"},{"name":"データモデリング"}]}],"_h":"vef2uw08tygp2jvybiymd58zlpbikjnbq5u9l6t78htygp2jpn839fbiojd58zlpkjuw08vybiymbi"},"chess_char_6_17_a":{"name":"耀騎士ニアール","subProfessionName":"勇士","trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skill":{"descRaw":"隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>90%の確定ダメージを与え、<@ba.vup>3秒間<$ba.stun>スタンさせる\n自身の攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+70%、防御力<@ba.vup>+40%、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が<@ba.vup>確定ダメージを与えるようになる","name":"大地を照らす烈陽","desc":"隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の90%の確定ダメージを与え、3秒間スタンさせる\n自身の攻撃範囲拡大、攻撃力+70%、防御力+40%、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が確定ダメージを与えるようになる"},"talents":[{"descRaw":"配置後、隣接4マス以内の敵全員に攻撃力の80%の確定ダメージを与え、3秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える","name":"「長夜の終わり」","desc":"配置後、隣接4マス以内の敵全員に攻撃力の80%の確定ダメージを与え、3秒間スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える"},{"descRaw":"攻撃時、敵の防御力を23%<@ba.talpu>(+3%)無視","name":"破暁","desc":"攻撃時、敵の防御力を23%(+3%)無視"}],"module":{"name":"ブレイジングブレイド"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+40%、攻撃速度<@ba.vup>+26\n<@ba.rem>退場まで効果継続","name":"夜に灯る白焔","desc":"攻撃範囲拡大、攻撃力+40%、攻撃速度+26\n退場まで効果継続"},{"descRaw":"パッシブ:配置可能数に<@ba.vup>カウントされない\n配置後、攻撃力<@ba.vup>+90%、<$ba.shield>シールド<@ba.vup>3枚獲得\n効果時間終了後、自動的に撤退する。撤退後、次回までの再配置時間が<@ba.vup>+25%されるが、直前に配置したオペレーターが【カジミエーシュ】に属する場合、再配置時間延長効果を<@ba.vup>無効化する","name":"闇を払う暁光","desc":"パッシブ:配置可能数にカウントされない\n配置後、攻撃力+90%、シールド3枚獲得\n効果時間終了後、自動的に撤退する。撤退後、次回までの再配置時間が+25%されるが、直前に配置したオペレーターが【カジミエーシュ】に属する場合、再配置時間延長効果を無効化する"},{"descRaw":"隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>90%の確定ダメージを与え、<@ba.vup>3秒間<$ba.stun>スタンさせる\n自身の攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+70%、防御力<@ba.vup>+40%、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が<@ba.vup>確定ダメージを与えるようになる","name":"大地を照らす烈陽","desc":"隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の90%の確定ダメージを与え、3秒間スタンさせる\n自身の攻撃範囲拡大、攻撃力+70%、防御力+40%、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が確定ダメージを与えるようになる"}],"_h":"fodr3h3hpzk21duw8q40fv40e34ausqctnuos3umpzk21d"},"chess_char_6_17_b":{"name":"耀騎士ニアール","subProfessionName":"勇士","trait":{"descRaw":"敵を1体までブロック","moduleDescRaw":"ブロックされている敵を攻撃時、攻撃力が<@ba.vup>115%まで上昇","desc":"敵を1体までブロック","moduleDesc":"ブロックされている敵を攻撃時、攻撃力が115%まで上昇"},"skill":{"descRaw":"隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>100%の確定ダメージを与え、<@ba.vup>3秒間<$ba.stun>スタンさせる\n自身の攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+100%、防御力<@ba.vup>+70%、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が<@ba.vup>確定ダメージを与えるようになる","name":"大地を照らす烈陽","desc":"隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の100%の確定ダメージを与え、3秒間スタンさせる\n自身の攻撃範囲拡大、攻撃力+100%、防御力+70%、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が確定ダメージを与えるようになる"},"talents":[{"descRaw":"配置後、隣接4マス以内の敵全員に攻撃力の80%の確定ダメージを与え、3秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える","name":"「長夜の終わり」","desc":"配置後、隣接4マス以内の敵全員に攻撃力の80%の確定ダメージを与え、3秒間スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える"},{"descRaw":"攻撃時、敵の防御力を31%<@ba.talpu>(+3%)無視","name":"破暁","desc":"攻撃時、敵の防御力を31%(+3%)無視"}],"module":{"name":"ブレイジングブレイド"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+55%、攻撃速度<@ba.vup>+38\n<@ba.rem>退場まで効果継続","name":"夜に灯る白焔","desc":"攻撃範囲拡大、攻撃力+55%、攻撃速度+38\n退場まで効果継続"},{"descRaw":"パッシブ:配置可能数に<@ba.vup>カウントされない\n配置後、攻撃力<@ba.vup>+120%、<$ba.shield>シールド<@ba.vup>3枚獲得\n効果時間終了後、自動的に撤退する。撤退後、次回までの再配置時間が<@ba.vup>+25%されるが、直前に配置したオペレーターが【カジミエーシュ】に属する場合、再配置時間延長効果を<@ba.vup>無効化する","name":"闇を払う暁光","desc":"パッシブ:配置可能数にカウントされない\n配置後、攻撃力+120%、シールド3枚獲得\n効果時間終了後、自動的に撤退する。撤退後、次回までの再配置時間が+25%されるが、直前に配置したオペレーターが【カジミエーシュ】に属する場合、再配置時間延長効果を無効化する"},{"descRaw":"隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>100%の確定ダメージを与え、<@ba.vup>3秒間<$ba.stun>スタンさせる\n自身の攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+100%、防御力<@ba.vup>+70%、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が<@ba.vup>確定ダメージを与えるようになる","name":"大地を照らす烈陽","desc":"隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の100%の確定ダメージを与え、3秒間スタンさせる\n自身の攻撃範囲拡大、攻撃力+100%、防御力+70%、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が確定ダメージを与えるようになる"}],"traitBase":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"talentsBase":[{"descRaw":"配置後、隣接4マス以内の敵全員に攻撃力の80%の確定ダメージを与え、3秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える","name":"「長夜の終わり」","desc":"配置後、隣接4マス以内の敵全員に攻撃力の80%の確定ダメージを与え、3秒間スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える"},{"descRaw":"攻撃時、敵の防御力を23%<@ba.talpu>(+3%)無視","name":"破暁","desc":"攻撃時、敵の防御力を23%(+3%)無視"}],"modules":[{"name":"ブレイジングブレイド","traitOverride":{"descRaw":"敵を1体までブロック","moduleDescRaw":"ブロックされている敵を攻撃時、攻撃力が<@ba.vup>115%まで上昇","desc":"敵を1体までブロック","moduleDesc":"ブロックされている敵を攻撃時、攻撃力が115%まで上昇"},"talentChanges":[{"descRaw":"攻撃時、敵の防御力を31%<@ba.talpu>(+3%)無視","name":"破暁","desc":"攻撃時、敵の防御力を31%(+3%)無視"}]},{"name":"「騎士の一族」","traitOverride":{"descRaw":"敵を1体までブロック","moduleDescRaw":"致命的なダメージを受けても撤退せず、最大HP<@ba.vdown>-60%、HPが全回復して、攻撃速度<@ba.vup>+30(1回の配置につき、1回のみ発動可能) ","desc":"敵を1体までブロック","moduleDesc":"致命的なダメージを受けても撤退せず、最大HP-60%、HPが全回復して、攻撃速度+30(1回の配置につき、1回のみ発動可能) "},"talentChanges":[{"descRaw":"配置後、および初めて致命的なダメージを受けたとき、隣接4マス内の敵全員に攻撃力の100%の確定ダメージを与え、4秒間<$ba.stun>スタンさせる。直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える","name":"「長夜の終わり」","desc":"配置後、および初めて致命的なダメージを受けたとき、隣接4マス内の敵全員に攻撃力の100%の確定ダメージを与え、4秒間スタンさせる。直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える"}]}],"_h":"fodr3hf03harkek2sguw8q40lw40r84a55qc0oeos3hckek2sg3h3huw8q40fv40e34a3hf03harlw40r8jn3h023hulll8q21"},"chess_char_6_18_a":{"name":"荒蕪ラップランド","subProfessionName":"操機術師","trait":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)"},"skill":{"descRaw":"浮遊ユニットの数<@ba.vup>+2、攻撃力<@ba.vup>+45%、<@ba.vup>特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を<@ba.vup>2秒間の<$ba.fear>恐怖状態にし、浮遊ユニット周囲の敵の移動速度<@ba.vup>-30%、さらに1秒ごとに攻撃力の<@ba.vup>100%の術ダメージを与える(重複不可)。<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う","name":"ディザストロ・フィナーレ","desc":"浮遊ユニットの数+2、攻撃力+45%、特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を2秒間の恐怖状態にし、浮遊ユニット周囲の敵の移動速度-30%、さらに1秒ごとに攻撃力の100%の術ダメージを与える(重複不可)。スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う"},"talents":[{"descRaw":"配置中、16<@ba.talpu>(-4)秒ごとに浮遊ユニットが以下の効果を順番に獲得:与ダメージ上限+10%/ダメージを与えた対象の一部の特殊能力を2秒間無効化/浮遊ユニットの数+1","name":"群狼の統率者","desc":"配置中、16(-4)秒ごとに浮遊ユニットが以下の効果を順番に獲得:与ダメージ上限+10%/ダメージを与えた対象の一部の特殊能力を2秒間無効化/浮遊ユニットの数+1"},{"descRaw":"編成中、味方【シラクーザ】のストックSP+6<@ba.talpu>(+1)","name":"シラクーザの幸運","desc":"編成中、味方【シラクーザ】のストックSP+6(+1)"}],"module":{"name":"狼の時間"},"skills":[{"descRaw":"パッシブ:浮遊ユニットの数<@ba.vup>+1\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃力<@ba.vup>+14%、浮遊ユニットを放出し、戦場全体の移動していない敵をランダムに対象として攻撃する。浮遊ユニットは目標が移動するか倒されると、再度索敵を行う","name":"怠け者の悲鳴","desc":"パッシブ:浮遊ユニットの数+1\nアクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃力+14%、浮遊ユニットを放出し、戦場全体の移動していない敵をランダムに対象として攻撃する。浮遊ユニットは目標が移動するか倒されると、再度索敵を行う"},{"descRaw":"浮遊ユニットの数<@ba.vup>+3、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+60%、浮遊ユニットを放出し、範囲内の敵をランダムに対象として攻撃する。浮遊ユニット攻撃時、<@ba.vup>10%の確率で敵を<@ba.vup>1秒間<$ba.fear>恐怖状態にする。\n<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う","name":"狼たちの戯れ","desc":"浮遊ユニットの数+3、攻撃範囲拡大、攻撃力+60%、浮遊ユニットを放出し、範囲内の敵をランダムに対象として攻撃する。浮遊ユニット攻撃時、10%の確率で敵を1秒間恐怖状態にする。\nスキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う"},{"descRaw":"浮遊ユニットの数<@ba.vup>+2、攻撃力<@ba.vup>+45%、<@ba.vup>特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を<@ba.vup>2秒間の<$ba.fear>恐怖状態にし、浮遊ユニット周囲の敵の移動速度<@ba.vup>-30%、さらに1秒ごとに攻撃力の<@ba.vup>100%の術ダメージを与える(重複不可)。<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う","name":"ディザストロ・フィナーレ","desc":"浮遊ユニットの数+2、攻撃力+45%、特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を2秒間の恐怖状態にし、浮遊ユニット周囲の敵の移動速度-30%、さらに1秒ごとに攻撃力の100%の術ダメージを与える(重複不可)。スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う"}],"_h":"l993k7j1l1kvhtjrfxo54ju4gvhz6wr03i3w0eb1l1kvht"},"chess_char_6_18_b":{"name":"荒蕪ラップランド","subProfessionName":"操機術師","trait":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(浮遊ユニットの初期与ダメージ上昇。最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(浮遊ユニットの初期与ダメージ上昇。最大は攻撃力の110%まで)"},"skill":{"descRaw":"浮遊ユニットの数<@ba.vup>+2、攻撃力<@ba.vup>+60%、<@ba.vup>特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を<@ba.vup>2秒間の<$ba.fear>恐怖状態にし、浮遊ユニット周囲の敵の移動速度<@ba.vup>-40%、さらに1秒ごとに攻撃力の<@ba.vup>100%の術ダメージを与える(重複不可)。<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う","name":"ディザストロ・フィナーレ","desc":"浮遊ユニットの数+2、攻撃力+60%、特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を2秒間の恐怖状態にし、浮遊ユニット周囲の敵の移動速度-40%、さらに1秒ごとに攻撃力の100%の術ダメージを与える(重複不可)。スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う"},"talents":[{"descRaw":"配置中、16<@ba.talpu>(-4)秒ごとに浮遊ユニットが以下の効果を順番に獲得:与ダメージ上限+10%/ダメージを与えた対象の一部の特殊能力を2秒間無効化/浮遊ユニットの数+1","name":"群狼の統率者","desc":"配置中、16(-4)秒ごとに浮遊ユニットが以下の効果を順番に獲得:与ダメージ上限+10%/ダメージを与えた対象の一部の特殊能力を2秒間無効化/浮遊ユニットの数+1"},{"descRaw":"編成中、味方【シラクーザ】のストックSP+6<@ba.talpu>(+1)、初めてスキルを発動後、攻撃速度+10","name":"シラクーザの幸運","desc":"編成中、味方【シラクーザ】のストックSP+6(+1)、初めてスキルを発動後、攻撃速度+10"}],"module":{"name":"狼の時間"},"skills":[{"descRaw":"パッシブ:浮遊ユニットの数<@ba.vup>+1\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃力<@ba.vup>+23%、浮遊ユニットを放出し、戦場全体の移動していない敵をランダムに対象として攻撃する。浮遊ユニットは目標が移動するか倒されると、再度索敵を行う","name":"怠け者の悲鳴","desc":"パッシブ:浮遊ユニットの数+1\nアクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃力+23%、浮遊ユニットを放出し、戦場全体の移動していない敵をランダムに対象として攻撃する。浮遊ユニットは目標が移動するか倒されると、再度索敵を行う"},{"descRaw":"浮遊ユニットの数<@ba.vup>+3、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+80%、浮遊ユニットを放出し、範囲内の敵をランダムに対象として攻撃する。浮遊ユニット攻撃時、<@ba.vup>10%の確率で敵を<@ba.vup>1秒間<$ba.fear>恐怖状態にする。\n<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う","name":"狼たちの戯れ","desc":"浮遊ユニットの数+3、攻撃範囲拡大、攻撃力+80%、浮遊ユニットを放出し、範囲内の敵をランダムに対象として攻撃する。浮遊ユニット攻撃時、10%の確率で敵を1秒間恐怖状態にする。\nスキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う"},{"descRaw":"浮遊ユニットの数<@ba.vup>+2、攻撃力<@ba.vup>+60%、<@ba.vup>特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を<@ba.vup>2秒間の<$ba.fear>恐怖状態にし、浮遊ユニット周囲の敵の移動速度<@ba.vup>-40%、さらに1秒ごとに攻撃力の<@ba.vup>100%の術ダメージを与える(重複不可)。<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う","name":"ディザストロ・フィナーレ","desc":"浮遊ユニットの数+2、攻撃力+60%、特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を2秒間の恐怖状態にし、浮遊ユニット周囲の敵の移動速度-40%、さらに1秒ごとに攻撃力の100%の術ダメージを与える(重複不可)。スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う"}],"traitBase":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)"},"talentsBase":[{"descRaw":"配置中、16<@ba.talpu>(-4)秒ごとに浮遊ユニットが以下の効果を順番に獲得:与ダメージ上限+10%/ダメージを与えた対象の一部の特殊能力を2秒間無効化/浮遊ユニットの数+1","name":"群狼の統率者","desc":"配置中、16(-4)秒ごとに浮遊ユニットが以下の効果を順番に獲得:与ダメージ上限+10%/ダメージを与えた対象の一部の特殊能力を2秒間無効化/浮遊ユニットの数+1"},{"descRaw":"編成中、味方【シラクーザ】のストックSP+6<@ba.talpu>(+1)","name":"シラクーザの幸運","desc":"編成中、味方【シラクーザ】のストックSP+6(+1)"}],"modules":[{"name":"狼の時間","traitOverride":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(浮遊ユニットの初期与ダメージ上昇。最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(浮遊ユニットの初期与ダメージ上昇。最大は攻撃力の110%まで)"},"talentChanges":[{"descRaw":"編成中、味方【シラクーザ】のストックSP+6<@ba.talpu>(+1)、初めてスキルを発動後、攻撃速度+10","name":"シラクーザの幸運","desc":"編成中、味方【シラクーザ】のストックSP+6(+1)、初めてスキルを発動後、攻撃速度+10"}]}],"_h":"l993507eixkvejjrfxo5knu4ebhzwqr0d0gq0eznixkvejk7j1jrfxo54ju4gvhz507eknu4eb"},"chess_char_6_19_a":{"name":"デーゲンブレヒャー","subProfessionName":"剣豪","trait":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える"},"skill":{"descRaw":"範囲内の敵を対象に合計<@ba.vup>10回の斬撃を発動、同時に素質の発動率が<@ba.vup>100%に上昇。斬撃のたびに最大<@ba.vup>5体の敵に攻撃力の<@ba.vup>180%の物理ダメージを与えると同時に<@ba.vup>相当の力で引き寄せ、最後に攻撃力の<@ba.vup>300%の物理ダメージを1回与えると同時に<@ba.vup>かなりの力で引き寄せる","name":"静寂に帰す","desc":"範囲内の敵を対象に合計10回の斬撃を発動、同時に素質の発動率が100%に上昇。斬撃のたびに最大5体の敵に攻撃力の180%の物理ダメージを与えると同時に相当の力で引き寄せ、最後に攻撃力の300%の物理ダメージを1回与えると同時にかなりの力で引き寄せる"},"talents":[{"descRaw":"ダメージを与える際、10%の確率で攻撃力が165%<@ba.talpu>(+5%)まで上昇し、対象を5秒間<$ba.tremble>戦慄状態にする","name":"「天性の武者」","desc":"ダメージを与える際、10%の確率で攻撃力が165%(+5%)まで上昇し、対象を5秒間戦慄状態にする"},{"descRaw":"<$ba.tremble>戦慄状態の敵を攻撃時、対象の防御力を30%<@ba.talpu>(+5%)無視","name":"生ける伝説","desc":"戦慄状態の敵を攻撃時、対象の防御力を30%(+5%)無視"}],"module":{"name":"「過去の注釈」"},"skills":[{"descRaw":"次の通常攻撃時、周囲の地上にいる最大<@ba.vup>5体の敵に、攻撃力の<@ba.vup>175%の物理ダメージを2回与える","name":"純粋なる力","desc":"次の通常攻撃時、周囲の地上にいる最大5体の敵に、攻撃力の175%の物理ダメージを2回与える"},{"descRaw":"前方一定範囲内の地面にいる最大<@ba.vup>5体の敵に対して、<@ba.vup>2回の斬撃を行う。ブロックされている敵が対象である場合、斬撃回数が<@ba.vup>3回になり、素質の発動率が<@ba.vup>100%に上昇する。斬撃は1回ごとに対象に攻撃力の<@ba.vup>250%の物理ダメージを与える\n<@ba.rem>2回チャージ可能","name":"声なき嘲笑","desc":"前方一定範囲内の地面にいる最大5体の敵に対して、2回の斬撃を行う。ブロックされている敵が対象である場合、斬撃回数が3回になり、素質の発動率が100%に上昇する。斬撃は1回ごとに対象に攻撃力の250%の物理ダメージを与える\n2回チャージ可能"},{"descRaw":"範囲内の敵を対象に合計<@ba.vup>10回の斬撃を発動、同時に素質の発動率が<@ba.vup>100%に上昇。斬撃のたびに最大<@ba.vup>5体の敵に攻撃力の<@ba.vup>180%の物理ダメージを与えると同時に<@ba.vup>相当の力で引き寄せ、最後に攻撃力の<@ba.vup>300%の物理ダメージを1回与えると同時に<@ba.vup>かなりの力で引き寄せる","name":"静寂に帰す","desc":"範囲内の敵を対象に合計10回の斬撃を発動、同時に素質の発動率が100%に上昇。斬撃のたびに最大5体の敵に攻撃力の180%の物理ダメージを与えると同時に相当の力で引き寄せ、最後に攻撃力の300%の物理ダメージを1回与えると同時にかなりの力で引き寄せる"}],"_h":"geyq9mmcfeej7dqppf76osyfoxhlon18qzod7ixqfeej7d"},"chess_char_6_19_b":{"name":"デーゲンブレヒャー","subProfessionName":"剣豪","trait":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","moduleDescRaw":"スキルの与ダメージ<@ba.vup>+10%","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える","moduleDesc":"スキルの与ダメージ+10%"},"skill":{"descRaw":"範囲内の敵を対象に合計<@ba.vup>10回の斬撃を発動、同時に素質の発動率が<@ba.vup>100%に上昇。斬撃のたびに最大<@ba.vup>6体の敵に攻撃力の<@ba.vup>200%の物理ダメージを与えると同時に<@ba.vup>相当の力で引き寄せ、最後に攻撃力の<@ba.vup>300%の物理ダメージを1回与えると同時に<@ba.vup>かなりの力で引き寄せる","name":"静寂に帰す","desc":"範囲内の敵を対象に合計10回の斬撃を発動、同時に素質の発動率が100%に上昇。斬撃のたびに最大6体の敵に攻撃力の200%の物理ダメージを与えると同時に相当の力で引き寄せ、最後に攻撃力の300%の物理ダメージを1回与えると同時にかなりの力で引き寄せる"},"talents":[{"descRaw":"ダメージを与えた際、10%の確率で攻撃力が175%<@ba.talpu>(+5%)まで上昇し、対象を5秒間<$ba.tremble>戦慄状態にする","name":"「天性の武者」","desc":"ダメージを与えた際、10%の確率で攻撃力が175%(+5%)まで上昇し、対象を5秒間戦慄状態にする"},{"descRaw":"<$ba.tremble>戦慄状態の敵を攻撃時、対象の防御力を30%<@ba.talpu>(+5%)無視","name":"生ける伝説","desc":"戦慄状態の敵を攻撃時、対象の防御力を30%(+5%)無視"}],"module":{"name":"「過去の注釈」"},"skills":[{"descRaw":"次の通常攻撃時、周囲の地上にいる最大<@ba.vup>6体の敵に、攻撃力の<@ba.vup>190%の物理ダメージを2回与える","name":"純粋なる力","desc":"次の通常攻撃時、周囲の地上にいる最大6体の敵に、攻撃力の190%の物理ダメージを2回与える"},{"descRaw":"前方一定範囲内の地面にいる最大<@ba.vup>5体の敵に対して、<@ba.vup>2回の斬撃を行う。ブロックされている敵が対象である場合、斬撃回数が<@ba.vup>3回になり、素質の発動率が<@ba.vup>100%に上昇する。斬撃は1回ごとに対象に攻撃力の<@ba.vup>280%の物理ダメージを与える\n<@ba.rem>2回チャージ可能","name":"声なき嘲笑","desc":"前方一定範囲内の地面にいる最大5体の敵に対して、2回の斬撃を行う。ブロックされている敵が対象である場合、斬撃回数が3回になり、素質の発動率が100%に上昇する。斬撃は1回ごとに対象に攻撃力の280%の物理ダメージを与える\n2回チャージ可能"},{"descRaw":"範囲内の敵を対象に合計<@ba.vup>10回の斬撃を発動、同時に素質の発動率が<@ba.vup>100%に上昇。斬撃のたびに最大<@ba.vup>6体の敵に攻撃力の<@ba.vup>200%の物理ダメージを与えると同時に<@ba.vup>相当の力で引き寄せ、最後に攻撃力の<@ba.vup>300%の物理ダメージを1回与えると同時に<@ba.vup>かなりの力で引き寄せる","name":"静寂に帰す","desc":"範囲内の敵を対象に合計10回の斬撃を発動、同時に素質の発動率が100%に上昇。斬撃のたびに最大6体の敵に攻撃力の200%の物理ダメージを与えると同時に相当の力で引き寄せ、最後に攻撃力の300%の物理ダメージを1回与えると同時にかなりの力で引き寄せる"}],"traitBase":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える"},"talentsBase":[{"descRaw":"ダメージを与える際、10%の確率で攻撃力が165%<@ba.talpu>(+5%)まで上昇し、対象を5秒間<$ba.tremble>戦慄状態にする","name":"「天性の武者」","desc":"ダメージを与える際、10%の確率で攻撃力が165%(+5%)まで上昇し、対象を5秒間戦慄状態にする"},{"descRaw":"<$ba.tremble>戦慄状態の敵を攻撃時、対象の防御力を30%<@ba.talpu>(+5%)無視","name":"生ける伝説","desc":"戦慄状態の敵を攻撃時、対象の防御力を30%(+5%)無視"}],"modules":[{"name":"「過去の注釈」","traitOverride":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","moduleDescRaw":"スキルの与ダメージ<@ba.vup>+10%","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える","moduleDesc":"スキルの与ダメージ+10%"},"talentChanges":[{"descRaw":"ダメージを与えた際、10%の確率で攻撃力が175%<@ba.talpu>(+5%)まで上昇し、対象を5秒間<$ba.tremble>戦慄状態にする","name":"「天性の武者」","desc":"ダメージを与えた際、10%の確率で攻撃力が175%(+5%)まで上昇し、対象を5秒間戦慄状態にする"}]},{"traitOverride":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","moduleDescRaw":"攻撃時、対象の防御力を<@ba.vup>70無視","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える","moduleDesc":"攻撃時、対象の防御力を70無視"},"talentChanges":[{"name":"生ける伝説"}]}],"_h":"geyq9mbtmcp2peejv52apf0tosyfoxhlob18ufpa7i5rpeejv59mmcqppf76osyfoxhl9mbtmcp22apf0t9mv2mcgtyf"},"chess_char_6_20_a":{"name":"純燼エイヤフィヤトラ","subProfessionName":"放浪医","trait":{"descRaw":"味方のHPを回復し、同時に対象に蓄積された<$ba.dt.element>元素損傷を自身の攻撃力の<@ba.kw>50%の値分治療する(HP最大の味方も<$ba.dt.element>元素損傷の治療対象となる)","desc":"味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の50%の値分治療する(HP最大の味方も元素損傷の治療対象となる)"},"skill":{"descRaw":"攻撃範囲が戦場全体まで拡大、治療行動が<@ba.vup>35%のHP回復と<$ba.dt.element>元素損傷回復の<@ba.vup>5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が<@ba.vup>2.9倍まで上昇","name":"ヴォルケーノ・エコー","desc":"攻撃範囲が戦場全体まで拡大、治療行動が35%のHP回復と元素損傷回復の5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が2.9倍まで上昇"},"talents":[{"descRaw":"通常治療後、対象のHPと蓄積された<$ba.dt.element>元素損傷を6秒間、1秒ごとに10%治療(最大3回まで重複可能)","name":"白き雲","desc":"通常治療後、対象のHPと蓄積された元素損傷を6秒間、1秒ごとに10%治療(最大3回まで重複可能)"},{"descRaw":"攻撃範囲内の味方の最大HP+8%<@ba.talpu>(+2%)、受ける<$ba.dt.element>元素損傷の値-12%","name":"火山灰療法","desc":"攻撃範囲内の味方の最大HP+8%(+2%)、受ける元素損傷の値-12%"}],"module":{"name":"残したい音声"},"skills":[{"descRaw":"攻撃力<@ba.vup>+20%、治療対象数+1、攻撃範囲内の全ての味方ユニットの<$ba.dt.element>元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の<@ba.vup>4%治療する\n<@ba.rem>退場まで効果継続","name":"無垢なる恵み","desc":"攻撃力+20%、治療対象数+1、攻撃範囲内の全ての味方ユニットの元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の4%治療する\n退場まで効果継続"},{"descRaw":"スキル発動時、攻撃範囲内の全ての味方ユニットを治療する。<@ba.vup>12秒間、<$ba.epbarrier>元素損傷バリアを展開し、範囲内の味方ユニットが受ける<$ba.dt.element>元素損傷を攻撃力の<@ba.vup>500%吸収する","name":"雲煙の庇護","desc":"スキル発動時、攻撃範囲内の全ての味方ユニットを治療する。12秒間、元素損傷バリアを展開し、範囲内の味方ユニットが受ける元素損傷を攻撃力の500%吸収する"},{"descRaw":"攻撃範囲が戦場全体まで拡大、治療行動が<@ba.vup>35%のHP回復と<$ba.dt.element>元素損傷回復の<@ba.vup>5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が<@ba.vup>2.9倍まで上昇","name":"ヴォルケーノ・エコー","desc":"攻撃範囲が戦場全体まで拡大、治療行動が35%のHP回復と元素損傷回復の5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が2.9倍まで上昇"}],"_h":"fhvky6pi2guo31oaeb4y84sccktyog9k8ob28bu42guo31"},"chess_char_6_20_b":{"name":"純燼エイヤフィヤトラ","subProfessionName":"放浪医","trait":{"descRaw":"味方のHPを回復し、同時に対象に蓄積された<$ba.dt.element>元素損傷を自身の攻撃力の<@ba.kw>60%の値分治療する(HP最大の味方も<$ba.dt.element>元素損傷の治療対象となる)","desc":"味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の60%の値分治療する(HP最大の味方も元素損傷の治療対象となる)"},"skill":{"descRaw":"攻撃範囲が戦場全体まで拡大、治療行動が<@ba.vup>45%のHP回復と<$ba.dt.element>元素損傷回復の<@ba.vup>5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が<@ba.vup>3.8倍まで上昇","name":"ヴォルケーノ・エコー","desc":"攻撃範囲が戦場全体まで拡大、治療行動が45%のHP回復と元素損傷回復の5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が3.8倍まで上昇"},"talents":[{"descRaw":"通常治療後、対象のHPと蓄積された<$ba.dt.element>元素損傷を6秒間、1秒ごとに10%治療(最大3回まで重複可能)","name":"白き雲","desc":"通常治療後、対象のHPと蓄積された元素損傷を6秒間、1秒ごとに10%治療(最大3回まで重複可能)"},{"descRaw":"攻撃範囲内の味方の最大HP+10%<@ba.talpu>(+2%)、受ける<$ba.dt.element>元素損傷の値-14%","name":"火山灰療法","desc":"攻撃範囲内の味方の最大HP+10%(+2%)、受ける元素損傷の値-14%"}],"module":{"name":"残したい音声"},"skills":[{"descRaw":"攻撃力<@ba.vup>+30%、治療対象数+1、攻撃範囲内の全ての味方ユニットの<$ba.dt.element>元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の<@ba.vup>6%治療する\n<@ba.rem>退場まで効果継続","name":"無垢なる恵み","desc":"攻撃力+30%、治療対象数+1、攻撃範囲内の全ての味方ユニットの元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の6%治療する\n退場まで効果継続"},{"descRaw":"スキル発動時、攻撃範囲内の全ての味方ユニットを治療する。<@ba.vup>14秒間、<$ba.epbarrier>元素損傷バリアを展開し、範囲内の味方ユニットが受ける<$ba.dt.element>元素損傷を攻撃力の<@ba.vup>650%吸収する","name":"雲煙の庇護","desc":"スキル発動時、攻撃範囲内の全ての味方ユニットを治療する。14秒間、元素損傷バリアを展開し、範囲内の味方ユニットが受ける元素損傷を攻撃力の650%吸収する"},{"descRaw":"攻撃範囲が戦場全体まで拡大、治療行動が<@ba.vup>45%のHP回復と<$ba.dt.element>元素損傷回復の<@ba.vup>5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が<@ba.vup>3.8倍まで上昇","name":"ヴォルケーノ・エコー","desc":"攻撃範囲が戦場全体まで拡大、治療行動が45%のHP回復と元素損傷回復の5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が3.8倍まで上昇"}],"traitBase":{"descRaw":"味方のHPを回復し、同時に対象に蓄積された<$ba.dt.element>元素損傷を自身の攻撃力の<@ba.kw>50%の値分治療する(HP最大の味方も<$ba.dt.element>元素損傷の治療対象となる)","desc":"味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の50%の値分治療する(HP最大の味方も元素損傷の治療対象となる)"},"talentsBase":[{"descRaw":"通常治療後、対象のHPと蓄積された<$ba.dt.element>元素損傷を6秒間、1秒ごとに10%治療(最大3回まで重複可能)","name":"白き雲","desc":"通常治療後、対象のHPと蓄積された元素損傷を6秒間、1秒ごとに10%治療(最大3回まで重複可能)"},{"descRaw":"攻撃範囲内の味方の最大HP+8%<@ba.talpu>(+2%)、受ける<$ba.dt.element>元素損傷の値-12%","name":"火山灰療法","desc":"攻撃範囲内の味方の最大HP+8%(+2%)、受ける元素損傷の値-12%"}],"modules":[{"name":"残したい音声","traitOverride":{"descRaw":"味方のHPを回復し、同時に対象に蓄積された<$ba.dt.element>元素損傷を自身の攻撃力の<@ba.kw>60%の値分治療する(HP最大の味方も<$ba.dt.element>元素損傷の治療対象となる)","desc":"味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の60%の値分治療する(HP最大の味方も元素損傷の治療対象となる)"},"talentChanges":[{"descRaw":"攻撃範囲内の味方の最大HP+10%<@ba.talpu>(+2%)、受ける<$ba.dt.element>元素損傷の値-14%","name":"火山灰療法","desc":"攻撃範囲内の味方の最大HP+10%(+2%)、受ける元素損傷の値-14%"}]},{"name":"残したい生命","traitOverride":{"descRaw":"味方のHPを回復し、同時に対象に蓄積された<$ba.dt.element>元素損傷を自身の攻撃力の<@ba.kw>50%の値分治療する(HP最大の味方も<$ba.dt.element>元素損傷の治療対象となる)","moduleDescRaw":"攻撃範囲内に元素損傷を受けた味方ユニットが存在する場合、攻撃速度<@ba.vup>+8","desc":"味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の50%の値分治療する(HP最大の味方も元素損傷の治療対象となる)","moduleDesc":"攻撃範囲内に元素損傷を受けた味方ユニットが存在する場合、攻撃速度+8"},"talentChanges":[{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マスにいる味方【術師】の攻撃力+20%"}]}]}}},"char_613_acmedc":{"subProfessionName":"医師","moduleNames":{"uniequip_001_acmedc":{"name":"Touchの記章"},"uniequip_002_acmedc":{"name":"Touchの記章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"skills":[{"descRaw":"攻撃力<@ba.vup>+40%、治療時に<@ba.vup>40%の確率で追加でもう1回治療を行う","name":"高潔なる贈与","desc":"攻撃力+40%、治療時に40%の確率で追加でもう1回治療を行う"},{"descRaw":"攻撃距離<@ba.vup>+1、味方<@ba.vup>2名を同時に治療する。味方【医療】全員の攻撃力<@ba.vup>+21%","name":"天啓の光","desc":"攻撃距離+1、味方2名を同時に治療する。味方【医療】全員の攻撃力+21%"},{"descRaw":"攻撃距離<@ba.vup>+2、攻撃力<@ba.vup>+20%、味方<@ba.vup>2人を同時に治療し、治療対象もしくはその隣の味方1人を追加で治療する(治療量は治療主対象の<@ba.vup>30%)。HPが半分以下の味方へのHP回復量は本来の<@ba.vup>135%まで上昇","name":"懇願の福音","desc":"攻撃距離+2、攻撃力+20%、味方2人を同時に治療し、治療対象もしくはその隣の味方1人を追加で治療する(治療量は治療主対象の30%)。HPが半分以下の味方へのHP回復量は本来の135%まで上昇"}],"talents":[{"descRaw":"治療時、対象のSPを3回復","name":"アセンション","desc":"治療時、対象のSPを3回復"},{"descRaw":"攻撃範囲内のオペレーターが倒された時、自身のSPが5回復","name":"デタッチメント","desc":"攻撃範囲内のオペレーターが倒された時、自身のSPが5回復"}]},"2/60/7/1":{"trait":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"skills":[{"descRaw":"攻撃力<@ba.vup>+50%、治療時に<@ba.vup>50%の確率で追加でもう1回治療を行う","name":"高潔なる贈与","desc":"攻撃力+50%、治療時に50%の確率で追加でもう1回治療を行う"},{"descRaw":"攻撃距離<@ba.vup>+1、味方<@ba.vup>2名を同時に治療する。味方【医療】全員の攻撃力<@ba.vup>+30%","name":"天啓の光","desc":"攻撃距離+1、味方2名を同時に治療する。味方【医療】全員の攻撃力+30%"},{"descRaw":"攻撃距離<@ba.vup>+2、攻撃力<@ba.vup>+30%、味方<@ba.vup>2人を同時に治療し、治療対象もしくはその隣の味方1人を追加で治療する(治療量は治療主対象の<@ba.vup>30%)。HPが半分以下の味方へのHP回復量は本来の<@ba.vup>140%まで上昇","name":"懇願の福音","desc":"攻撃距離+2、攻撃力+30%、味方2人を同時に治療し、治療対象もしくはその隣の味方1人を追加で治療する(治療量は治療主対象の30%)。HPが半分以下の味方へのHP回復量は本来の140%まで上昇"}],"talents":[{"descRaw":"治療時、対象のSPを3回復","name":"アセンション","desc":"治療時、対象のSPを3回復"},{"descRaw":"攻撃範囲内のオペレーターが倒された時、自身のSPが5回復","name":"デタッチメント","desc":"攻撃範囲内のオペレーターが倒された時、自身のSPが5回復"}],"modules":[{"name":"Touchの記章","traitOverride":{"descRaw":"味方のHPを回復","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"}}]},"2/60/7/3":{"trait":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"skills":[{"descRaw":"攻撃力<@ba.vup>+50%、治療時に<@ba.vup>50%の確率で追加でもう1回治療を行う","name":"高潔なる贈与","desc":"攻撃力+50%、治療時に50%の確率で追加でもう1回治療を行う"},{"descRaw":"攻撃距離<@ba.vup>+1、味方<@ba.vup>2名を同時に治療する。味方【医療】全員の攻撃力<@ba.vup>+30%","name":"天啓の光","desc":"攻撃距離+1、味方2名を同時に治療する。味方【医療】全員の攻撃力+30%"},{"descRaw":"攻撃距離<@ba.vup>+2、攻撃力<@ba.vup>+30%、味方<@ba.vup>2人を同時に治療し、治療対象もしくはその隣の味方1人を追加で治療する(治療量は治療主対象の<@ba.vup>30%)。HPが半分以下の味方へのHP回復量は本来の<@ba.vup>140%まで上昇","name":"懇願の福音","desc":"攻撃距離+2、攻撃力+30%、味方2人を同時に治療し、治療対象もしくはその隣の味方1人を追加で治療する(治療量は治療主対象の30%)。HPが半分以下の味方へのHP回復量は本来の140%まで上昇"}],"talents":[{"descRaw":"治療時、対象のSPを3回復","name":"アセンション","desc":"治療時、対象のSPを3回復"},{"descRaw":"攻撃範囲内のオペレーターが倒された時、自身のSPが5回復","name":"デタッチメント","desc":"攻撃範囲内のオペレーターが倒された時、自身のSPが5回復"}],"modules":[{"name":"Touchの記章","traitOverride":{"descRaw":"味方のHPを回復","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"},"talentChanges":[{"descRaw":"攻撃範囲内のオペレーターが倒された時、自身のSPが8回復","name":"デタッチメント","desc":"攻撃範囲内のオペレーターが倒された時、自身のSPが8回復"}]}]}}},"char_614_acsupo":{"subProfessionName":"緩速師","moduleNames":{"uniequip_001_acsupo":{"name":"Raidianの記章"},"uniequip_002_acsupo":{"name":"Raidianの記章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め"},"skills":[{"descRaw":"攻撃力<@ba.vup>+25%、攻撃対象数+1","name":"双音","desc":"攻撃力+25%、攻撃対象数+1"},{"descRaw":"通常攻撃が敵3体を同時に攻撃し、攻撃間隔が<@ba.vup>やや短縮、<$ba.sluggish>足止めの効果時間が<@ba.vup>1.1秒になる","name":"三形","desc":"通常攻撃が敵3体を同時に攻撃し、攻撃間隔がやや短縮、足止めの効果時間が1.1秒になる"},{"descRaw":"攻撃範囲拡大、攻撃力<@ba.vup>+40%、第一素質の効果が<@ba.vup>2.0倍まで上昇し、攻撃範囲内の敵全員に<@ba.vup>10%の<$ba.fragile>脆弱状態と<@ba.vup>10%の<$ba.weaken>虚弱状態を付与する","name":"躍動するシグナル","desc":"攻撃範囲拡大、攻撃力+40%、第一素質の効果が2.0倍まで上昇し、攻撃範囲内の敵全員に10%の脆弱状態と10%の虚弱状態を付与する"}],"talents":[{"descRaw":"攻撃速度+15、隣接4マスにいるオペレーターの攻撃速度+10","name":"同調","desc":"攻撃速度+15、隣接4マスにいるオペレーターの攻撃速度+10"},{"descRaw":"攻撃範囲内の敵の物理・術攻撃の命中率-10%","name":"誘引","desc":"攻撃範囲内の敵の物理・術攻撃の命中率-10%"}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め"},"skills":[{"descRaw":"攻撃力<@ba.vup>+40%、攻撃対象数+1","name":"双音","desc":"攻撃力+40%、攻撃対象数+1"},{"descRaw":"通常攻撃が敵3体を同時に攻撃し、攻撃間隔が<@ba.vup>短縮、<$ba.sluggish>足止めの効果時間が<@ba.vup>1.2秒になる","name":"三形","desc":"通常攻撃が敵3体を同時に攻撃し、攻撃間隔が短縮、足止めの効果時間が1.2秒になる"},{"descRaw":"攻撃範囲拡大、攻撃力<@ba.vup>+50%、第一素質の効果が<@ba.vup>2.5倍まで上昇し、攻撃範囲内の敵全員に<@ba.vup>20%の<$ba.fragile>脆弱状態と<@ba.vup>20%の<$ba.weaken>虚弱状態を付与する","name":"躍動するシグナル","desc":"攻撃範囲拡大、攻撃力+50%、第一素質の効果が2.5倍まで上昇し、攻撃範囲内の敵全員に20%の脆弱状態と20%の虚弱状態を付与する"}],"talents":[{"descRaw":"攻撃速度+15、隣接4マスにいるオペレーターの攻撃速度+10","name":"同調","desc":"攻撃速度+15、隣接4マスにいるオペレーターの攻撃速度+10"},{"descRaw":"攻撃範囲内の敵の物理・術攻撃の命中率-10%","name":"誘引","desc":"攻撃範囲内の敵の物理・術攻撃の命中率-10%"}],"modules":[{"name":"Raidianの記章","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","moduleDescRaw":"攻撃範囲内に敵がいるとき、SPの自然回復速度+0.2sp/秒","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め","moduleDesc":"攻撃範囲内に敵がいるとき、SPの自然回復速度+0.2sp/秒"}}]},"2/60/7/3":{"trait":{"d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回与え、最後の1回で3秒間スタンさせる\n10回未満かつ他に敵がいる場合、攻撃し続ける"}],"talents":[{"descRaw":"配置中、4秒ごとに味方全員の攻撃回復系、被撃回復系スキルのSPを1回復","name":"発破","desc":"配置中、4秒ごとに味方全員の攻撃回復系、被撃回復系スキルのSPを1回復"},{"descRaw":"攻撃力+6%<@ba.talpu>(+1%)、防御力+6%<@ba.talpu>(+1%)、物理回避+13%<@ba.talpu>(+3%)","name":"帯刀格闘術","desc":"攻撃力+6%(+1%)、防御力+6%(+1%)、物理回避+13%(+3%)"}],"modules":[{"name":"ロドス制式刀剣","traitOverride":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","moduleDescRaw":"スキルの与ダメージ<@ba.vup>+10%","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える","moduleDesc":"スキルの与ダメージ+10%"},"talentChanges":[{"descRaw":"配置中、3秒ごとに味方全員の攻撃回復系、被撃回復系スキルのSPを1回復し、自身は追加でSPを1回復","name":"発破","desc":"配置中、3秒ごとに味方全員の攻撃回復系、被撃回復系スキルのSPを1回復し、自身は追加でSPを1回復"}]},{"name":"過ぎ去った日々","traitOverride":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","moduleDescRaw":"攻撃時、対象の防御力を<@ba.vup>70無視","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える","moduleDesc":"攻撃時、対象の防御力を70無視"},"talentChanges":[{"descRaw":"攻撃力+16%<@ba.talpu>(+1%)、防御力+16%<@ba.talpu>(+1%)、物理回避+21%<@ba.talpu>(+3%)","name":"帯刀格闘術","desc":"攻撃力+16%(+1%)、防御力+16%(+1%)、物理回避+21%(+3%)"}]}]}}},"char_017_huang":{"name":"ブレイズ","subProfessionName":"強襲者","moduleNames":{"uniequip_001_huang":{"name":"ブレイズの記章"},"uniequip_002_huang":{"name":"熱く燃える心臓と武器"},"uniequip_003_huang":{"name":"「すぐに戻るから」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>205%まで上昇","name":"強撃γ","desc":"次の通常攻撃時、攻撃力が205%まで上昇"},{"descRaw":"攻撃力<@ba.vup>+55%、防御力<@ba.vup>+15%、攻撃範囲<@ba.vup>拡大\n<@ba.rem>退場まで効果継続","name":"鎖鋸拡張モジュール","desc":"攻撃力+55%、防御力+15%、攻撃範囲拡大\n退場まで効果継続"},{"descRaw":"攻撃力と防御力が徐々に<@ba.vup>+45%まで上昇し、前方1マスにいる敵全員を攻撃。効果時間終了後、一定範囲内の敵全員に攻撃力の<@ba.vup>320%の物理ダメージを与え、自身のHPが<@ba.vdown>25%減少","name":"ボイリングバースト","desc":"攻撃力と防御力が徐々に+45%まで上昇し、前方1マスにいる敵全員を攻撃。効果時間終了後、一定範囲内の敵全員に攻撃力の320%の物理ダメージを与え、自身のHPが25%減少"}],"talents":[{"descRaw":"HPが25%を下回る時、1度だけHPを50%回復し、7<@ba.talpu>(+1)秒間HPが50%未満にならない","name":"緊急蘇生術","desc":"HPが25%を下回る時、1度だけHPを50%回復し、7(+1)秒間HPが50%未満にならない"},{"descRaw":"配置から12<@ba.talpu>(-3)秒後、自身が<$ba.buffres>レジスト状態になる","name":"スパルタ訓練の成果","desc":"配置から12(-3)秒後、自身がレジスト状態になる"}]},"2/60/7/1":{"trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>225%まで上昇","name":"強撃γ","desc":"次の通常攻撃時、攻撃力が225%まで上昇"},{"descRaw":"攻撃力<@ba.vup>+70%、防御力<@ba.vup>+20%、攻撃範囲<@ba.vup>拡大\n<@ba.rem>退場まで効果継続","name":"鎖鋸拡張モジュール","desc":"攻撃力+70%、防御力+20%、攻撃範囲拡大\n退場まで効果継続"},{"descRaw":"攻撃力と防御力が徐々に<@ba.vup>+60%まで上昇し、前方1マスにいる敵全員を攻撃。効果時間終了後、一定範囲内の敵全員に攻撃力の<@ba.vup>340%の物理ダメージを与え、自身のHPが<@ba.vdown>25%減少","name":"ボイリングバースト","desc":"攻撃力と防御力が徐々に+60%まで上昇し、前方1マスにいる敵全員を攻撃。効果時間終了後、一定範囲内の敵全員に攻撃力の340%の物理ダメージを与え、自身のHPが25%減少"}],"talents":[{"descRaw":"HPが25%を下回る時、1度だけHPを50%回復し、7<@ba.talpu>(+1)秒間HPが50%未満にならない","name":"緊急蘇生術","desc":"HPが25%を下回る時、1度だけHPを50%回復し、7(+1)秒間HPが50%未満にならない"},{"descRaw":"配置から12<@ba.talpu>(-3)秒後、自身が<$ba.buffres>レジスト状態になる","name":"スパルタ訓練の成果","desc":"配置から12(-3)秒後、自身がレジスト状態になる"}],"modules":[{"name":"熱く燃える心臓と武器","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"ブロック中の敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が110%まで上昇"}},{"name":"「すぐに戻るから」","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","moduleDescRaw":"HPが最大値の50%以上の場合、物理の被ダメージ<@ba.kw>-20%","desc":"ブロック中の敵全員を同時に攻撃","moduleDesc":"HPが最大値の50%以上の場合、物理の被ダメージ-20%"}}]},"2/60/7/3":{"trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>225%まで上昇","name":"強撃γ","desc":"次の通常攻撃時、攻撃力が225%まで上昇"},{"descRaw":"攻撃力<@ba.vup>+70%、防御力<@ba.vup>+20%、攻撃範囲<@ba.vup>拡大\n<@ba.rem>退場まで効果継続","name":"鎖鋸拡張モジュール","desc":"攻撃力+70%、防御力+20%、攻撃範囲拡大\n退場まで効果継続"},{"descRaw":"攻撃力と防御力が徐々に<@ba.vup>+60%まで上昇し、前方1マスにいる敵全員を攻撃。効果時間終了後、一定範囲内の敵全員に攻撃力の<@ba.vup>340%の物理ダメージを与え、自身のHPが<@ba.vdown>25%減少","name":"ボイリングバースト","desc":"攻撃力と防御力が徐々に+60%まで上昇し、前方1マスにいる敵全員を攻撃。効果時間終了後、一定範囲内の敵全員に攻撃力の340%の物理ダメージを与え、自身のHPが25%減少"}],"talents":[{"descRaw":"HPが25%を下回る時、1度だけHPを50%回復し、7<@ba.talpu>(+1)秒間HPが50%未満にならない","name":"緊急蘇生術","desc":"HPが25%を下回る時、1度だけHPを50%回復し、7(+1)秒間HPが50%未満にならない"},{"descRaw":"配置から12<@ba.talpu>(-3)秒後、自身が<$ba.buffres>レジスト状態になる","name":"スパルタ訓練の成果","desc":"配置から12(-3)秒後、自身がレジスト状態になる"}],"modules":[{"name":"熱く燃える心臓と武器","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"ブロック中の敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が110%まで上昇"},"talentChanges":[{"descRaw":"配置から12<@ba.talpu>(-3)秒後、自身が<$ba.buffres>レジスト状態になる。配置から30秒後、攻撃力+6%。配置から45秒後、攻撃速度+12","name":"スパルタ訓練の成果","desc":"配置から12(-3)秒後、自身がレジスト状態になる。配置から30秒後、攻撃力+6%。配置から45秒後、攻撃速度+12"}]},{"name":"「すぐに戻るから」","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","moduleDescRaw":"HPが最大値の50%以上の場合、物理の被ダメージ<@ba.kw>-20%","desc":"ブロック中の敵全員を同時に攻撃","moduleDesc":"HPが最大値の50%以上の場合、物理の被ダメージ-20%"},"talentChanges":[{"descRaw":"HPが初めて最大値の25%、50%未満になった時、HPを50%回復し、9<@ba.talpu>(+1)秒間HPが50%未満にならない。さらに、HPが最大値の50%を超える場合、攻撃時に対象の防御力を150無視","name":"緊急蘇生術","desc":"HPが初めて最大値の25%、50%未満になった時、HPを50%回復し、9(+1)秒間HPが50%未満にならない。さらに、HPが最大値の50%を超える場合、攻撃時に対象の防御力を150無視"}]}]}}},"char_112_siege":{"name":"シージ","subProfessio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escRaw":"攻撃範囲内、地面にいる敵全員に1秒ごとに攻撃力の<@ba.vup>110%の術ダメージを与え、術耐性<@ba.vup>-10\n<@ba.rem>自身のHPが1秒ごとに最大値の2%減少","name":"灼獄","desc":"攻撃範囲内、地面にいる敵全員に1秒ごとに攻撃力の110%の術ダメージを与え、術耐性-10\n自身のHPが1秒ごとに最大値の2%減少"}],"talents":[{"descRaw":"攻撃範囲内の敵の術耐性-44%<@ba.talpu>(+4%)","name":"精神融解","desc":"攻撃範囲内の敵の術耐性-44%(+4%)"},{"descRaw":"5.5<@ba.talpu>(-0.5)秒ごとにSPが追加で2回復","name":"ライン回路","desc":"5.5(-0.5)秒ごとにSPが追加で2回復"}],"modules":[{"name":"「シンテクシス」","traitOverride":{"descRaw":"<@ba.kw>直線上の敵に<@ba.kw>範囲術ダメージを与える\n攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大110%まで上昇)","desc":"直線上の敵に範囲術ダメージを与える\n攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大110%まで上昇)"},"talentChanges":[{"descRaw":"5.5<@ba.talpu>(-0.5)秒ごとにSPが追加で2回復、30%の確率でSPをさらに5回復","name":"ライン回路","desc":"5.5(-0.5)秒ごとにSPが追加で2回復、30%の確率でSPをさらに5回復"}]},{"name":"「熱成形された記憶」","traitOverride":{"descRaw":"<@ba.kw>直線上の敵に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"術ダメージを与えたとき、追加で与ダメージの<@ba.vup>8%の<$ba.dt.burning2>灼熱損傷を与える","desc":"直線上の敵に範囲術ダメージを与える","moduleDesc":"術ダメージを与えたとき、追加で与ダメージの8%の灼熱損傷を与える"},"talentChanges":[{"descRaw":"攻撃範囲内の敵の術耐性-44%<@ba.talpu>(+4%)、<$ba.dt.burning2>灼熱損傷の爆発効果中の敵を攻撃する時、追加で攻撃力の50%の元素ダメージを与える","name":"精神融解","desc":"攻撃範囲内の敵の術耐性-44%(+4%)、灼熱損傷の爆発効果中の敵を攻撃する時、追加で攻撃力の50%の元素ダメージを与える"}]}]}}},"char_147_shining":{"name":"シャイニング","subProfessionName":"医師","moduleNames":{"uniequip_001_shining":{"name":"シャイニングの記章"},"uniequip_002_shining":{"name":"枯れた鞘"},"uniequip_003_shining":{"name":"「使徒」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"skills":[{"descRaw":"攻撃力<@ba.vup>+58%、攻撃速度<@ba.vup>+10","name":"信条","desc":"攻撃力+58%、攻撃速度+10"},{"descRaw":"次に味方を治療する時、対象に<@ba.vup>2秒間持続可能な<$ba.barrier>バリアを付与。バリアはシャイニングの攻撃力の<@ba.vup>28%までの被ダメージを吸収可能、存続中対象の防御力<@ba.vup>+25%\n<@ba.rem>1回チャージ可能","name":"オートカバー","desc":"次に味方を治療する時、対象に2秒間持続可能なバリアを付与。バリアはシャイニングの攻撃力の28%までの被ダメージを吸収可能、存続中対象の防御力+25%\n1回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+30%\n攻撃範囲内の味方全員の防御力<@ba.vup>+45%","name":"教導の結界","desc":"攻撃力+30%\n攻撃範囲内の味方全員の防御力+45%"}],"talents":[{"descRaw":"攻撃範囲内の味方の防御力+65<@ba.talpu>(+5)","name":"黒き悪魔の加護","desc":"攻撃範囲内の味方の防御力+65(+5)"},{"descRaw":"攻撃速度+13<@ba.talpu>(+3)","name":"法典","desc":"攻撃速度+13(+3)"}]},"2/60/7/1":{"trait":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"skills":[{"descRaw":"攻撃力<@ba.vup>+67%、攻撃速度<@ba.vup>+20","name":"信条","desc":"攻撃力+67%、攻撃速度+20"},{"descRaw":"次に味方を治療する時、対象に<@ba.vup>3秒間持続可能な<$ba.barrier>バリアを付与。バリアはシャイニングの攻撃力の<@ba.vup>35%までの被ダメージを吸収可能、存続中対象の防御力<@ba.vup>+35%\n<@ba.rem>2回チャージ可能","name":"オートカバー","desc":"次に味方を治療する時、対象に3秒間持続可能なバリアを付与。バリアはシャイニングの攻撃力の35%までの被ダメージを吸収可能、存続中対象の防御力+35%\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+40%\n攻撃範囲内の味方全員の防御力<@ba.vup>+60%","name":"教導の結界","desc":"攻撃力+40%\n攻撃範囲内の味方全員の防御力+60%"}],"talents":[{"descRaw":"攻撃範囲内の味方の防御力+65<@ba.talpu>(+5)","name":"黒き悪魔の加護","desc":"攻撃範囲内の味方の防御力+65(+5)"},{"descRaw":"攻撃速度+13<@ba.talpu>(+3)","name":"法典","desc":"攻撃速度+13(+3)"}],"modules":[{"name":"枯れた鞘","traitOverride":{"descRaw":"味方のHPを回復","moduleDescRaw":"地面マスにいる味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"地面マスにいる味方を治療時、HP治療効果+15%"}},{"name":"「使徒」","traitOverride":{"descRaw":"味方のHPを回復","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"}}]},"2/60/7/3":{"trait":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"skills":[{"descRaw":"攻撃力<@ba.vup>+67%、攻撃速度<@ba.vup>+20","name":"信条","desc":"攻撃力+67%、攻撃速度+20"},{"descRaw":"次に味方を治療する時、対象に<@ba.vup>3秒間持続可能な<$ba.barrier>バリアを付与。バリアはシャイニングの攻撃力の<@ba.vup>35%までの被ダメージを吸収可能、存続中対象の防御力<@ba.vup>+35%\n<@ba.rem>2回チャージ可能","name":"オートカバー","desc":"次に味方を治療する時、対象に3秒間持続可能なバリアを付与。バリアはシャイニングの攻撃力の35%までの被ダメージを吸収可能、存続中対象の防御力+35%\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+40%\n攻撃範囲内の味方全員の防御力<@ba.vup>+60%","name":"教導の結界","desc":"攻撃力+40%\n攻撃範囲内の味方全員の防御力+60%"}],"talents":[{"descRaw":"攻撃範囲内の味方の防御力+65<@ba.talpu>(+5)","name":"黒き悪魔の加護","desc":"攻撃範囲内の味方の防御力+65(+5)"},{"descRaw":"攻撃速度+13<@ba.talpu>(+3)","name":"法典","desc":"攻撃速度+13(+3)"}],"modules":[{"name":"枯れた鞘","traitOverride":{"descRaw":"味方のHPを回復","moduleDescRaw":"地面マスにいる味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"地面マスにいる味方を治療時、HP治療効果+15%"},"talentChanges":[{"descRaw":"攻撃範囲内の味方の防御力+105<@ba.talpu>(+5)、地面マスにいる味方ユニットの防御力がさらに+40","name":"黒き悪魔の加護","desc":"攻撃範囲内の味方の防御力+105(+5)、地面マスにいる味方ユニットの防御力がさらに+40"}]},{"name":"「使徒」","traitOverride":{"descRaw":"味方のHPを回復","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"},"talentChanges":[{"descRaw":"攻撃速度+18<@ba.talpu>(+3)、スキル2装着時攻撃力+25%、スキル3装着時SPの自然回復速度+0.6sp/秒","name":"法典","desc":"攻撃速度+18(+3)、スキル2装着時攻撃力+25%、スキル3装着時SPの自然回復速度+0.6sp/秒"}]}]}}},"char_179_cgbird":{"name":"ナイチンゲール","subProfessionName":"群癒師","moduleNames":{"uniequip_001_cgbird":{"name":"ナイチンゲールの記章"},"uniequip_002_cgbird":{"name":"「籠の中の希望」"},"uniequip_003_cgbird":{"name":"「小夜啼鳥の歌」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"味方3人のHPを同時に回復","desc":"味方3人のHPを同時に回復"},"skills":[{"descRaw":"攻撃力<@ba.vup>+55%","name":"回復力強化γ","desc":"攻撃力+55%"},{"descRaw":"次に味方を治療する時、全ての対象に<@ba.vup>3.5秒間持続可能な<$ba.barrier>バリアを付与。バリアはナイチンゲールの攻撃力の<@ba.vup>50%までの<@ba.vup>術被ダメージを吸収可能、存続中対象の術耐性<@ba.vup>+10\n<@ba.rem>2回チャージ可能","name":"アーツシールド","desc":"次に味方を治療する時、全ての対象に3.5秒間持続可能なバリアを付与。バリアはナイチンゲールの攻撃力の50%までの術被ダメージを吸収可能、存続中対象の術耐性+10\n2回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+40%、攻撃範囲内の味方全員の術耐性<@ba.vup>+90%、術回避<@ba.vup>+15%","name":"聖域","desc":"攻撃範囲拡大、攻撃力+40%、攻撃範囲内の味方全員の術耐性+90%、術回避+15%"}],"talents":[{"descRaw":"攻撃範囲内の味方の術耐性+17<@ba.talpu>(+2)","name":"白き悪魔の加護","desc":"攻撃範囲内の味方の術耐性+17(+2)"},{"descRaw":"「幻影」を使用可能(配置時に2個獲得)。幻影は攻撃・ブロックを行えない、75の術耐性と30%の物理回避を持ち、1秒ごとにHPが最大値の3%減少、敵から狙われやすい","name":"うたかたの幻影","desc":"「幻影」を使用可能(配置時に2個獲得)。幻影は攻撃・ブロックを行えない、75の術耐性と30%の物理回避を持ち、1秒ごとにHPが最大値の3%減少、敵から狙われやすい"}]},"2/60/7/1":{"trait":{"descRaw":"味方3人のHPを同時に回復","desc":"味方3人のHPを同時に回復"},"skills":[{"descRaw":"攻撃力<@ba.vup>+70%","name":"回復力強化γ","desc":"攻撃力+70%"},{"descRaw":"次に味方を治療する時、全ての対象に<@ba.vup>4秒間持続可能な<$ba.barrier>バリアを付与。バリアはナイチンゲールの攻撃力の<@ba.vup>60%までの<@ba.vup>術被ダメージを吸収可能、存続中対象の術耐性<@ba.vup>+15\n<@ba.rem>2回チャージ可能","name":"アーツシールド","desc":"次に味方を治療する時、全ての対象に4秒間持続可能なバリアを付与。バリアはナイチンゲールの攻撃力の60%までの術被ダメージを吸収可能、存続中対象の術耐性+15\n2回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+50%、攻撃範囲内の味方全員の術耐性<@ba.vup>+105%、術回避<@ba.vup>+20%","name":"聖域","desc":"攻撃範囲拡大、攻撃力+50%、攻撃範囲内の味方全員の術耐性+105%、術回避+20%"}],"talents":[{"descRaw":"攻撃範囲内の味方の術耐性+17<@ba.talpu>(+2)","name":"白き悪魔の加護","desc":"攻撃範囲内の味方の術耐性+17(+2)"},{"descRaw":"「幻影」を使用可能(配置時に2個獲得)。幻影は攻撃・ブロックを行えない、75の術耐性と30%の物理回避を持ち、1秒ごとにHPが最大値の3%減少、敵から狙われやすい","name":"うたかたの幻影","desc":"「幻影」を使用可能(配置時に2個獲得)。幻影は攻撃・ブロックを行えない、75の術耐性と30%の物理回避を持ち、1秒ごとにHPが最大値の3%減少、敵から狙われやすい"}],"modules":[{"name":"「籠の中の希望」","traitOverride":{"descRaw":"味方3人のHPを同時に回復","moduleDescRaw":"攻撃範囲<@ba.kw>拡大","desc":"味方3人のHPを同時に回復","moduleDesc":"攻撃範囲拡大"}},{"name":"「小夜啼鳥の歌」","traitOverride":{"descRaw":"味方<@ba.kw>4人のHPを同時に回復","desc":"味方4人のHPを同時に回復"}}]},"2/60/7/3":{"trait":{"descRaw":"味方3人のHPを同時に回復","desc":"味方3人のHPを同時に回復"},"skills":[{"descRaw":"攻撃力<@ba.vup>+70%","name":"回復力強化γ","desc":"攻撃力+70%"},{"descRaw":"次に味方を治療する時、全ての対象に<@ba.vup>4秒間持続可能な<$ba.barrier>バリアを付与。バリアはナイチンゲールの攻撃力の<@ba.vup>60%までの<@ba.vup>術被ダメージを吸収可能、存続中対象の術耐性<@ba.vup>+15\n<@ba.rem>2回チャージ可能","name":"アーツシールド","desc":"次に味方を治療する時、全ての対象に4秒間持続可能なバリアを付与。バリアはナイチンゲールの攻撃力の60%までの術被ダメージを吸収可能、存続中対象の術耐性+15\n2回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+50%、攻撃範囲内の味方全員の術耐性<@ba.vup>+105%、術回避<@ba.vup>+20%","name":"聖域","desc":"攻撃範囲拡大、攻撃力+50%、攻撃範囲内の味方全員の術耐性+105%、術回避+20%"}],"talents":[{"descRaw":"攻撃範囲内の味方の術耐性+17<@ba.talpu>(+2)","name":"白き悪魔の加護","desc":"攻撃範囲内の味方の術耐性+17(+2)"},{"descRaw":"「幻影」を使用可能(配置時に2個獲得)。幻影は攻撃・ブロックを行えない、75の術耐性と30%の物理回避を持ち、1秒ごとにHPが最大値の3%減少、敵から狙われやすい","name":"うたかたの幻影","desc":"「幻影」を使用可能(配置時に2個獲得)。幻影は攻撃・ブロックを行えない、75の術耐性と30%の物理回避を持ち、1秒ごとにHPが最大値の3%減少、敵から狙われやすい"}],"modules":[{"name":"「籠の中の希望」","traitOverride":{"descRaw":"味方3人のHPを同時に回復","moduleDescRaw":"攻撃範囲<@ba.kw>拡大","desc":"味方3人のHPを同時に回復","moduleDesc":"攻撃範囲拡大"},"talentChanges":[null,{"descRaw":"攻撃範囲内の味方が術耐性+17<@ba.talpu>(+2)、受ける治療量+5%","name":"白き悪魔の加護","desc":"攻撃範囲内の味方が術耐性+17(+2)、受ける治療量+5%"}]},{"name":"「小夜啼鳥の歌」","traitOverride":{"descRaw":"味方<@ba.kw>4人のHPを同時に回復","desc":"味方4人のHPを同時に回復"},"talentChanges":[{"descRaw":"「幻影」を使用可能(配置時に3個獲得)。幻影は攻撃・ブロックを行えない、75の術耐性と40%の物理回避を持ち、1秒ごとにHPが最大値の3%減少、敵から狙われやすい","name":"うたかたの幻影","desc":"「幻影」を使用可能(配置時に3個獲得)。幻影は攻撃・ブロックを行えない、75の術耐性と40%の物理回避を持ち、1秒ごとにHPが最大値の3%減少、敵から狙われやすい"}]}]}}},"char_180_amgoat":{"name":"エイヤフィヤトラ","subProfessionName":"中堅術師","moduleNames":{"uniequip_001_amgoat":{"name":"エイヤフィヤトラの記章"},"uniequip_002_amgoat":{"name":"「聞き逃した声」"},"uniequip_003_amgoat":{"name":"ペットレース大会一位"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+38\n2回目以降スキル使用時、更に攻撃力<@ba.vup>+38%","name":"二重詠唱","desc":"攻撃速度+38\n2回目以降スキル使用時、更に攻撃力+38%"},{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>275%の術ダメージを与え、攻撃対象の周囲の敵に半分のダメージを与える、更に<@ba.vup>6秒間術耐性<@ba.vup>-15%\n<@ba.rem>2回チャージ可能","name":"イグニッション","desc":"次の通常攻撃時、敵に攻撃力の275%の術ダメージを与え、攻撃対象の周囲の敵に半分のダメージを与える、更に6秒間術耐性-15%\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+70%、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>大幅に短縮、ランダムで攻撃範囲内の敵最大<@ba.vup>4体を攻撃","name":"イラプション","desc":"攻撃力+70%、攻撃範囲拡大、通常攻撃の間隔を大幅に短縮、ランダムで攻撃範囲内の敵最大4体を攻撃"}],"talents":[{"descRaw":"配置中、味方【術師】の攻撃力+16%<@ba.talpu>(+2%)","name":"フレイムブレス","desc":"配置中、味方【術師】の攻撃力+16%(+2%)"},{"descRaw":"配置後、SPがランダムで10<@ba.talpu>(+3)~19<@ba.talpu>(+4)回復","name":"カオスフレイム","desc":"配置後、SPがランダムで10(+3)~19(+4)回復"}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+45\n2回目以降スキル使用時、更に攻撃力<@ba.vup>+45%","name":"二重詠唱","desc":"攻撃速度+45\n2回目以降スキル使用時、更に攻撃力+45%"},{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>310%の術ダメージを与え、攻撃対象の周囲の敵に半分のダメージを与える、更に<@ba.vup>6秒間術耐性<@ba.vup>-20%\n<@ba.rem>2回チャージ可能","name":"イグニッション","desc":"次の通常攻撃時、敵に攻撃力の310%の術ダメージを与え、攻撃対象の周囲の敵に半分のダメージを与える、更に6秒間術耐性-20%\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+85%、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>大幅に短縮、ランダムで攻撃範囲内の敵最大<@ba.vup>5体を攻撃","name":"イラプション","desc":"攻撃力+85%、攻撃範囲拡大、通常攻撃の間隔を大幅に短縮、ランダムで攻撃範囲内の敵最大5体を攻撃"}],"talents":[{"descRaw":"配置中、味方【術師】の攻撃力+16%<@ba.talpu>(+2%)","name":"フレイムブレス","desc":"配置中、味方【術師】の攻撃力+16%(+2%)"},{"descRaw":"配置後、SPがランダムで10<@ba.talpu>(+3)~19<@ba.talpu>(+4)回復","name":"カオスフレイム","desc":"配置後、SPがランダムで10(+3)~19(+4)回復"}],"modules":[{"name":"「聞き逃した声」","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"対象の術耐性を<@ba.kw>10無視","desc":"敵に術ダメージを与える","moduleDesc":"対象の術耐性を10無視"}},{"name":"ペットレース大会一位","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"通常攻撃が敵【エリート】・【ボス】に命中するたびにSPが<@ba.kw>1回復","desc":"敵に術ダメージを与える","moduleDesc":"通常攻撃が敵【エリート】・【ボス】に命中するたびにSPが1回復"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+45\n2回目以降スキル使用時、更に攻撃力<@ba.vup>+45%","name":"二重詠唱","desc":"攻撃速度+45\n2回目以降スキル使用時、更に攻撃力+45%"},{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>310%の術ダメージを与え、攻撃対象の周囲の敵に半分のダメージを与える、更に<@ba.vup>6秒間術耐性<@ba.vup>-20%\n<@ba.rem>2回チャージ可能","name":"イグニッション","desc":"次の通常攻撃時、敵に攻撃力の310%の術ダメージを与え、攻撃対象の周囲の敵に半分のダメージを与える、更に6秒間術耐性-20%\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+85%、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>大幅に短縮、ランダムで攻撃範囲内の敵最大<@ba.vup>5体を攻撃","name":"イラプション","desc":"攻撃力+85%、攻撃範囲拡大、通常攻撃の間隔を大幅に短縮、ランダムで攻撃範囲内の敵最大5体を攻撃"}],"talents":[{"descRaw":"配置中、味方【術師】の攻撃力+16%<@ba.talpu>(+2%)","name":"フレイムブレス","desc":"配置中、味方【術師】の攻撃力+16%(+2%)"},{"descRaw":"配置後、SPがランダムで10<@ba.talpu>(+3)~19<@ba.talpu>(+4)回復","name":"カオスフレイム","desc":"配置後、SPがランダムで10(+3)~19(+4)回復"}],"modules":[{"name":"「聞き逃した声」","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"対象の術耐性を<@ba.kw>10無視","desc":"敵に術ダメージを与える","moduleDesc":"対象の術耐性を10無視"},"talentChanges":[{"descRaw":"編成中、味方【術師】全員の攻撃力+24%<@ba.talpu>(+2%)","name":"フレイムブレス","desc":"編成中、味方【術師】全員の攻撃力+24%(+2%)"}]},{"name":"ペットレース大会一位","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"通常攻撃が敵【エリート】・【ボス】に命中するたびにSPが<@ba.kw>1回復","desc":"敵に術ダメージを与える","moduleDesc":"通常攻撃が敵【エリート】・【ボス】に命中するたびにSPが1回復"},"talentChanges":[{"descRaw":"配置後SPがランダムで10<@ba.talpu>(+3)~19<@ba.talpu>(+4)回復し、攻撃速度がランダムで+6~15。配置後の攻撃範囲内に敵【エリート】・【ボス】が存在する場合、SPの回復量と攻撃速度の上昇量が最大値になる","name":"カオスフレイム","desc":"配置後SPがランダムで10(+3)~19(+4)回復し、攻撃速度がランダムで+6~15。配置後の攻撃範囲内に敵【エリート】・【ボス】が存在する場合、SPの回復量と攻撃速度の上昇量が最大値になる"}]}]}}},"char_188_helage":{"name":"ヘラグ","subProfessionName":"武者","moduleNames":{"uniequip_001_helage":{"name":"ヘラグの記章"},"uniequip_002_helage":{"name":"蔵鋒"},"uniequip_003_helage":{"name":"「熱い雪」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>125%まで上昇し、攻撃対象に2回攻撃","name":"新月","desc":"次の通常攻撃時、攻撃力が125%まで上昇し、攻撃対象に2回攻撃"},{"descRaw":"攻撃力<@ba.vup>+35%、通常攻撃が2回攻撃になり、物理回避率<@ba.vup>+75%","name":"弦月","desc":"攻撃力+35%、通常攻撃が2回攻撃になり、物理回避率+75%"},{"descRaw":"攻撃力<@ba.vup>+55%、攻撃範囲<@ba.vup>+1マス、敵最大<@ba.vup>3体を同時に攻撃","name":"満月","desc":"攻撃力+55%、攻撃範囲+1マス、敵最大3体を同時に攻撃"}],"talents":[{"descRaw":"配置中、最大で攻撃速度+100の<$ba.berserk>不屈状態を獲得する(HPが最大値の70%減少時、効果最大)","name":"月満ち星隠る","desc":"配置中、最大で攻撃速度+100の不屈状態を獲得する(HPが最大値の70%減少時、効果最大)"},{"descRaw":"未ブロック時、1秒ごとにHPが70<@ba.talpu>(+10)回復","name":"策その身に宿る","desc":"未ブロック時、1秒ごとにHPが70(+10)回復"}]},"2/60/7/1":{"trait":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>145%まで上昇し、攻撃対象に2回攻撃","name":"新月","desc":"次の通常攻撃時、攻撃力が145%まで上昇し、攻撃対象に2回攻撃"},{"descRaw":"攻撃力<@ba.vup>+50%、通常攻撃が2回攻撃になり、物理回避率<@ba.vup>+75%","name":"弦月","desc":"攻撃力+50%、通常攻撃が2回攻撃になり、物理回避率+75%"},{"descRaw":"攻撃力<@ba.vup>+70%、攻撃範囲<@ba.vup>+1マス、敵最大<@ba.vup>3体を同時に攻撃","name":"満月","desc":"攻撃力+70%、攻撃範囲+1マス、敵最大3体を同時に攻撃"}],"talents":[{"descRaw":"配置中、最大で攻撃速度+100の<$ba.berserk>不屈状態を獲得する(HPが最大値の70%減少時、効果最大)","name":"月満ち星隠る","desc":"配置中、最大で攻撃速度+100の不屈状態を獲得する(HPが最大値の70%減少時、効果最大)"},{"descRaw":"未ブロック時、1秒ごとにHPが70<@ba.talpu>(+10)回復","name":"策その身に宿る","desc":"未ブロック時、1秒ごとにHPが70(+10)回復"}],"modules":[{"name":"蔵鋒","traitOverride":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","moduleDescRaw":"HPが50%未満の時、25%の<$ba.protect>加護状態を獲得","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復","moduleDesc":"HPが50%未満の時、25%の加護状態を獲得"}},{"name":"「熱い雪」","traitOverride":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","moduleDescRaw":"致命的なダメージを受けても撤退せず、HPが<@ba.kw>30%回復する(1回の配置につき、1回のみ発動可能)","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復","moduleDesc":"致命的なダメージを受けても撤退せず、HPが30%回復する(1回の配置につき、1回のみ発動可能)"}}]},"2/60/7/3":{"trait":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>145%まで上昇し、攻撃対象に2回攻撃","name":"新月","desc":"次の通常攻撃時、攻撃力が145%まで上昇し、攻撃対象に2回攻撃"},{"descRaw":"攻撃力<@ba.vup>+50%、通常攻撃が2回攻撃になり、物理回避率<@ba.vup>+75%","name":"弦月","desc":"攻撃力+50%、通常攻撃が2回攻撃になり、物理回避率+75%"},{"descRaw":"攻撃力<@ba.vup>+70%、攻撃範囲<@ba.vup>+1マス、敵最大<@ba.vup>3体を同時に攻撃","name":"満月","desc":"攻撃力+70%、攻撃範囲+1マス、敵最大3体を同時に攻撃"}],"talents":[{"descRaw":"配置中、最大で攻撃速度+100の<$ba.berserk>不屈状態を獲得する(HPが最大値の70%減少時、効果最大)","name":"月満ち星隠る","desc":"配置中、最大で攻撃速度+100の不屈状態を獲得する(HPが最大値の70%減少時、効果最大)"},{"descRaw":"未ブロック時、1秒ごとにHPが70<@ba.talpu>(+10)回復","name":"策その身に宿る","desc":"未ブロック時、1秒ごとにHPが70(+10)回復"}],"modules":[{"name":"蔵鋒","traitOverr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up>+30","name":"劇性増強剤・ドリアン","desc":"前方にいる最も近い味方1人(真正面を優先する)に500の攻撃力で15回攻撃し、その後効果時間終了まで自身と対象の攻撃力+30%、攻撃速度+30"}],"talents":[{"descRaw":"攻撃時ランダムで次の効果から1つを発動:自身のHPを15%回復/その攻撃のみ攻撃力が150%まで上昇/対象を1.4秒<$ba.sluggish>足止め/対象を1秒間<$ba.stun>スタンさせる","name":"混合薬物弾","desc":"攻撃時ランダムで次の効果から1つを発動:自身のHPを15%回復/その攻撃のみ攻撃力が150%まで上昇/対象を1.4秒足止め/対象を1秒間スタンさせる"},{"descRaw":"自身が受ける治療量+25%<@ba.talpu>(+5%)","name":"薬剤散布","desc":"自身が受ける治療量+25%(+5%)"}]},"2/60/7/1":{"trait":{"descRaw":"HPが徐々に減少","desc":"HPが徐々に減少"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+70","name":"高速射撃","desc":"攻撃速度+70"},{"descRaw":"前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>500の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の防御力、最大HP<@ba.vup>+50%","name":"劇性増強剤・γ","desc":"前方にいる最も近い味方1人(真正面を優先する)に500の攻撃力で15回攻撃し、その後効果時間終了まで自身と対象の防御力、最大HP+50%"},{"descRaw":"前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>500の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の攻撃力<@ba.vup>+35%、攻撃速度<@ba.vup>+35","name":"劇性増強剤・ドリアン","desc":"前方にいる最も近い味方1人(真正面を優先する)に500の攻撃力で15回攻撃し、その後効果時間終了まで自身と対象の攻撃力+35%、攻撃速度+35"}],"talents":[{"descRaw":"攻撃時ランダムで次の効果から1つを発動:自身のHPを15%回復/その攻撃のみ攻撃力が150%まで上昇/対象を1.4秒<$ba.sluggish>足止め/対象を1秒間<$ba.stun>スタンさせる","name":"混合薬物弾","desc":"攻撃時ランダムで次の効果から1つを発動:自身のHPを15%回復/その攻撃のみ攻撃力が150%まで上昇/対象を1.4秒足止め/対象を1秒間スタンさせる"},{"descRaw":"自身が受ける治療量+25%<@ba.talpu>(+5%)","name":"薬剤散布","desc":"自身が受ける治療量+25%(+5%)"}],"modules":[{"name":"フルーツ味の救急箱","traitOverride":{"descRaw":"HPが徐々に減少","moduleDescRaw":"HPが最大値の80%以上の場合、SP自然回復速度+0.25sp/秒","desc":"HPが徐々に減少","moduleDesc":"HPが最大値の80%以上の場合、SP自然回復速度+0.25sp/秒"}},{"name":"毒医の残章","traitOverride":{"descRaw":"HPが徐々に減少","moduleDescRaw":"再配置までの時間が<@ba.kw>短い","desc":"HPが徐々に減少","moduleDesc":"再配置までの時間が短い"}}]},"2/60/7/3":{"trait":{"descRaw":"HPが徐々に減少","desc":"HPが徐々に減少"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+70","name":"高速射撃","desc":"攻撃速度+70"},{"descRaw":"前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>500の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の防御力、最大HP<@ba.vup>+50%","name":"劇性増強剤・γ","desc":"前方にいる最も近い味方1人(真正面を優先する)に500の攻撃力で15回攻撃し、その後効果時間終了まで自身と対象の防御力、最大HP+50%"},{"descRaw":"前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>500の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の攻撃力<@ba.vup>+35%、攻撃速度<@ba.vup>+35","name":"劇性増強剤・ドリアン","desc":"前方にいる最も近い味方1人(真正面を優先する)に500の攻撃力で15回攻撃し、その後効果時間終了まで自身と対象の攻撃力+35%、攻撃速度+35"}],"talents":[{"descRaw":"攻撃時ランダムで次の効果から1つを発動:自身のHPを15%回復/その攻撃のみ攻撃力が150%まで上昇/対象を1.4秒<$ba.sluggish>足止め/対象を1秒間<$ba.stun>スタンさせる","name":"混合薬物弾","desc":"攻撃時ランダムで次の効果から1つを発動:自身のHPを15%回復/その攻撃のみ攻撃力が150%まで上昇/対象を1.4秒足止め/対象を1秒間スタンさせる"},{"descRaw":"自身が受ける治療量+25%<@ba.talpu>(+5%)","name":"薬剤散布","desc":"自身が受ける治療量+25%(+5%)"}],"modules":[{"name":"フルーツ味の救急箱","traitOverride":{"descRaw":"HPが徐々に減少","moduleDescRaw":"HPが最大値の80%以上の場合、SP自然回復速度+0.25sp/秒","desc":"HPが徐々に減少","moduleDesc":"HPが最大値の80%以上の場合、SP自然回復速度+0.25sp/秒"},"talentChanges":[null,{"descRaw":"攻撃時、ランダムで次の効果から1つを発動:自身のHPを20%回復/その攻撃のみ攻撃力が165%まで上昇/対象を1.6秒<$ba.sluggish>足止めする/対象を1.2秒間<$ba.stun>スタンさせる/30%の確率で上記の効果がすべて発動する","name":"混合薬物弾","desc":"攻撃時、ランダムで次の効果から1つを発動:自身のHPを20%回復/その攻撃のみ攻撃力が165%まで上昇/対象を1.6秒足止めする/対象を1.2秒間スタンさせる/30%の確率で上記の効果がすべて発動する"}]},{"name":"毒医の残章","traitOverride":{"descRaw":"HPが徐々に減少","moduleDescRaw":"再配置までの時間が<@ba.kw>短い","desc":"HPが徐々に減少","moduleDesc":"再配置までの時間が短い"},"talentChanges":[{"descRaw":"自身が受ける治療量+30%<@ba.talpu>(+5%)、配置後即座に攻撃範囲内のオペレーター1名(正面にいる対象を優先)のHPをアの攻撃力の150%回復","name":"薬剤散布","desc":"自身が受ける治療量+30%(+5%)、配置後即座に攻撃範囲内のオペレーター1名(正面にいる対象を優先)のHPをアの攻撃力の150%回復"}]}]}}},"char_248_mgllan":{"name":"マゼラン","subProfessionName":"召喚師","moduleNames":{"uniequip_001_mgllan":{"name":"マゼランの記章"},"uniequip_002_mgllan":{"name":"ドローン操作専門モジュール"},"uniequip_003_mgllan":{"name":"教育用ドローン・DDF"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","desc":"敵に術ダメージを与える\n召喚物を使用可能"},"skills":[{"descRaw":"パッシブ:自身とドローンの攻撃範囲内の敵を<@ba.vup>3秒ごとに<@ba.vup>0.8秒<$ba.sluggish>足止めする\nアクティブ:「<@ba.vup>0.8秒の<$ba.sluggish>足止め」が「<@ba.vup>1.9秒の<$ba.root>バインド」に変化する\n<@ba.rem>スキル終了時配置中のドローンを全て回収","name":"フリーズモジュール","desc":"パッシブ:自身とドローンの攻撃範囲内の敵を3秒ごとに0.8秒足止めする\nアクティブ:「0.8秒の足止め」が「1.9秒のバインド」に変化する\nスキル終了時配置中のドローンを全て回収"},{"descRaw":"パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度<@ba.vup>+80、ドローンが<@ba.vup>範囲攻撃を行う。<@ba.rem>スキル終了時配置中のドローンを全て回収","name":"レーザーモジュール","desc":"パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度+80、ドローンが範囲攻撃を行う。スキル終了時配置中のドローンを全て回収"},{"descRaw":"パッシブ:ドローンが範囲物理攻撃を行い、遠距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃力<@ba.vup>+80%、ドローンの通常攻撃のダメージ発生範囲<@ba.vup>拡大。<@ba.rem>スキル終了時配置中の全てのドローンを回収","name":"アサルトモジュール","desc":"パッシブ:ドローンが範囲物理攻撃を行い、遠距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃力+80%、ドローンの通常攻撃のダメージ発生範囲拡大。スキル終了時配置中の全てのドローンを回収"}],"talents":[{"descRaw":"支援ドローンを使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって支援ドローンの性能が変化","name":"支援ドローン・DDF","desc":"支援ドローンを使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって支援ドローンの性能が変化"},{"descRaw":"支援ドローンは配置後22<@ba.talpu>(+2)秒間<$ba.invisible>ステルス状態になる","name":"光学迷彩カスタム","desc":"支援ドローンは配置後22(+2)秒間ステルス状態になる"}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","desc":"敵に術ダメージを与える\n召喚物を使用可能"},"skills":[{"descRaw":"パッシブ:自身とドローンの攻撃範囲内の敵を<@ba.vup>3秒ごとに<@ba.vup>0.9秒<$ba.sluggish>足止めする\nアクティブ:「<@ba.vup>0.9秒の<$ba.sluggish>足止め」が「<@ba.vup>2.2秒の<$ba.root>バインド」に変化する\n<@ba.rem>スキル終了時配置中のドローンを全て回収","name":"フリーズモジュール","desc":"パッシブ:自身とドローンの攻撃範囲内の敵を3秒ごとに0.9秒足止めする\nアクティブ:「0.9秒の足止め」が「2.2秒のバインド」に変化する\nスキル終了時配置中のドローンを全て回収"},{"descRaw":"パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度<@ba.vup>+100、ドローンが<@ba.vup>範囲攻撃を行う。<@ba.rem>スキル終了時配置中のドローンを全て回収","name":"レーザーモジュール","desc":"パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度+100、ドローンが範囲攻撃を行う。スキル終了時配置中のドローンを全て回収"},{"descRaw":"パッシブ:ドローンが範囲物理攻撃を行い、遠距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃力<@ba.vup>+100%、ドローンの通常攻撃のダメージ発生範囲<@ba.vup>拡大。<@ba.rem>スキル終了時配置中の全てのドローンを回収","name":"アサルトモジュール","desc":"パッシブ:ドローンが範囲物理攻撃を行い、遠距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃力+100%、ドローンの通常攻撃のダメージ発生範囲拡大。スキル終了時配置中の全てのドローンを回収"}],"talents":[{"descRaw":"支援ドローンを使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって支援ドローンの性能が変化","name":"支援ドローン・DDF","desc":"支援ドローンを使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって支援ドローンの性能が変化"},{"descRaw":"支援ドローンは配置後22<@ba.talpu>(+2)秒間<$ba.invisible>ステルス状態になる","name":"光学迷彩カスタム","desc":"支援ドローンは配置後22(+2)秒間ステルス状態になる"}],"modules":[{"name":"ドローン操作専門モジュール","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","moduleDescRaw":"自身の召喚物が配置されてない状態で召喚物を配置時、残り配置可能数が<@ba.kw>減少しない(配置中の最後の召喚物撤退時、残り配置可能数は増加しない)","desc":"敵に術ダメージを与える\n召喚物を使用可能","moduleDesc":"自身の召喚物が配置されてない状態で召喚物を配置時、残り配置可能数が減少しない(配置中の最後の召喚物撤退時、残り配置可能数は増加しない)"}},{"name":"教育用ドローン・DDF","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","moduleDescRaw":"召喚物の最大所持数<@ba.kw>+3、召喚物の配置コスト<@ba.kw>減少","desc":"敵に術ダメージを与える\n召喚物を使用可能","moduleDesc":"召喚物の最大所持数+3、召喚物の配置コスト減少"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","desc":"敵に術ダメージを与える\n召喚物を使用可能"},"skills":[{"descRaw":"パッシブ:自身とドローンの攻撃範囲内の敵を<@ba.vup>3秒ごとに<@ba.vup>0.9秒<$ba.sluggish>足止めする\nアクティブ:「<@ba.vup>0.9秒の<$ba.sluggish>足止め」が「<@ba.vup>2.2秒の<$ba.root>バインド」に変化する\n<@ba.rem>スキル終了時配置中のドローンを全て回収","name":"フリーズモジュール","desc":"パッシブ:自身とドローンの攻撃範囲内の敵を3秒ごとに0.9秒足止めする\nアクティブ:「0.9秒の足止め」が「2.2秒のバインド」に変化する\nスキル終了時配置中のドローンを全て回収"},{"descRaw":"パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度<@ba.vup>+100、ドローンが<@ba.vup>範囲攻撃を行う。<@ba.rem>スキル終了時配置中のドローンを全て回収","name":"レーザーモジュール","desc":"パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度+100、ドローンが範囲攻撃を行う。スキル終了時配置中のドローンを全て回収"},{"descRaw":"パッシブ:ドローンが範囲物理攻撃を行い、遠距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃力<@ba.vup>+100%、ドローンの通常攻撃のダメージ発生範囲<@ba.vup>拡大。<@ba.rem>スキル終了時配置中の全てのドローンを回収","name":"アサルトモジュール","desc":"パッシブ:ドローンが範囲物理攻撃を行い、遠距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃力+100%、ドローンの通常攻撃のダメージ発生範囲拡大。スキル終了時配置中の全てのドローンを回収"}],"talents":[{"descRaw":"支援ドローンを使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって支援ドローンの性能が変化","name":"支援ドローン・DDF","desc":"支援ドローンを使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって支援ドローンの性能が変化"},{"descRaw":"支援ドローンは配置後22<@ba.talpu>(+2)秒間<$ba.invisible>ステルス状態になる","name":"光学迷彩カスタム","desc":"支援ドローンは配置後22(+2)秒間ステルス状態になる"}],"modules":[{"name":"ドローン操作専門モジュール","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","moduleDescRaw":"自身の召喚物が配置されてない状態で召喚物を配置時、残り配置可能数が<@ba.kw>減少しない(配置中の最後の召喚物撤退時、残り配置可能数は増加しない)","desc":"敵に術ダメージを与える\n召喚物を使用可能","moduleDesc":"自身の召喚物が配置されてない状態で召喚物を配置時、残り配置可能数が減少しない(配置中の最後の召喚物撤退時、残り配置可能数は増加しない)"},"talentChanges":[{"descRaw":"支援ドローンは配置後28<@ba.talpu>(+2)秒間<$ba.invisible>ステルス状態になる(敵の遠距離攻撃の対象にならない)、マゼランがその隣接4マスにいる場合、同様の効果を受ける","name":"光学迷彩カスタム","desc":"支援ドローンは配置後28(+2)秒間ステルス状態になる(敵の遠距離攻撃の対象にならない)、マゼランがその隣接4マスにいる場合、同様の効果を受ける"}]},{"name":"教育用ドローン・DDF","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","moduleDescRaw":"召喚物の最大所持数<@ba.kw>+3、召喚物の配置コスト<@ba.kw>減少","desc":"敵に術ダメージを与える\n召喚物を使用可能","moduleDesc":"召喚物の最大所持数+3、召喚物の配置コスト減少"},"talentChanges":[{"descRaw":"より強力な支援ドローンを使用可能(配置時に5体獲得、最大4体まで同時配置可能)、装着中のスキルによって支援ドローンの性能が変化","name":"支援ドローン・DDF","desc":"より強力な支援ドローンを使用可能(配置時に5体獲得、最大4体まで同時配置可能)、装着中のスキルによって支援ドローンの性能が変化"}]}]}}},"char_250_phatom":{"name":"ファントム","subProfessionName":"執行者","moduleNames":{"uniequip_001_phatom":{"name":"ファントムの記章"},"uniequip_002_phatom":{"name":"レディのフェルト細工"},"uniequip_003_phatom":{"name":"「影のように」"},"uniequip_004_phatom":{"name":"ファントムの特別限定記章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","desc":"再配置までの時間が極めて短い"},"skills":[{"descRaw":"配置後の<@ba.vup>10秒間、物理回避<@ba.vup>+30%、最大HPの<@ba.vup>35%までの物理の被ダメージを吸収可能な<$ba.barrier>バリアを獲得する","name":"闇夜の影法師","desc":"配置後の10秒間、物理回避+30%、最大HPの35%までの物理の被ダメージを吸収可能なバリアを獲得する"},{"descRaw":"配置後、攻撃力<@ba.vup>+13%の効果を<@ba.vup>8回獲得する(攻撃するたびに回数を1回消費する)","name":"血染めの楽章","desc":"配置後、攻撃力+13%の効果を8回獲得する(攻撃するたびに回数を1回消費する)"},{"descRaw":"配置後周囲一定範囲内の敵全員を<@ba.vup>普通の力で突き飛ばし、攻撃力の<@ba.vup>210%の物理ダメージを与え、そしてランダムで次の状態(<$ba.sluggish>足止め、<$ba.root>バインド、<$ba.stun>スタン)から一つを<@ba.vup>2.5秒間付与する","name":"襲来の悪夢","desc":"配置後周囲一定範囲内の敵全員を普通の力で突き飛ばし、攻撃力の210%の物理ダメージを与え、そしてランダムで次の状態(足止め、バインド、スタン)から一つを2.5秒間付与する"}],"talents":[{"descRaw":"より強力な「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算","name":"鏡映虚影","desc":"より強力な「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算"},{"descRaw":"虚影の再配置時間-10秒","name":"虚影の操演者","desc":"虚影の再配置時間-10秒"}]},"2/60/7/1":{"trait":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","desc":"再配置までの時間が極めて短い"},"skills":[{"descRaw":"配置後の<@ba.vup>10秒間、物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1回行う(0.8秒内発動上限1回)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+40%、攻撃速度<@ba.vup>+16、特性による遠距離攻撃時の攻撃力低下が無効化される\n<@ba.rem>2回目以降スキル使用時、攻撃力と攻撃速度のスキル効果が1回目の2倍になり、退場まで効果継続","name":"デストレッツァ","desc":"攻撃範囲拡大、攻撃力+40%、攻撃速度+16、特性による遠距離攻撃時の攻撃力低下が無効化される\n2回目以降スキル使用時、攻撃力と攻撃速度のスキル効果が1回目の2倍になり、退場まで効果継続"}],"talents":[{"descRaw":"攻撃時、攻撃対象に毒で3秒間毎秒140<@ba.talpu>(+15)の術ダメージを与える(遠距離攻撃を行える敵に対する効果倍増)","name":"神経猛毒","desc":"攻撃時、攻撃対象に毒で3秒間毎秒140(+15)の術ダメージを与える(遠距離攻撃を行える敵に対する効果倍増)"},{"descRaw":"2秒間通常攻撃せずにいると、1秒ごとにHPが最大値の4%<@ba.talpu>(+0.5%)回復","name":"故郷の濤声","desc":"2秒間通常攻撃せずにいると、1秒ごとにHPが最大値の4%(+0.5%)回復"}],"modules":[{"name":"「塩と砂」","traitOverride":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"攻撃時に追加で攻撃力の<@ba.vup>10%の術ダメージを与える","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"攻撃時に追加で攻撃力の10%の術ダメージを与える"}},{"name":"砂の侵食","traitOverride":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"ダメージを与える際、追加で与ダメージの<@ba.kw>10%の<$ba.dt.neural2>神経損傷を与える","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"ダメージを与える際、追加で与ダメージの10%の神経損傷を与える"}}]},"2/60/7/3":{"trait":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","desc":"80%の攻撃力で遠距離攻撃も行える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%","name":"攻撃力強化γ","desc":"攻撃力+60%"},{"descRaw":"攻撃しなくなり、攻撃力<@ba.vup>+40%、防御力<@ba.vup>+70%、敵の通常攻撃を受ける時、前方一定範囲内の敵最大<@ba.vup>4体に遠距離攻撃を1回行う(<@ba.vup>0.8秒内発動上限1回)","name":"迎撃針棘","desc":"攻撃しなくなり、攻撃力+40%、防御力+70%、敵の通常攻撃を受ける時、前方一定範囲内の敵最大4体に遠距離攻撃を1回行う(0.8秒内発動上限1回)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+40%、攻撃速度<@ba.vup>+16、特性による遠距離攻撃時の攻撃力低下が無効化される\n<@ba.rem>2回目以降スキル使用時、攻撃力と攻撃速度のスキル効果が1回目の2倍になり、退場まで効果継続","name":"デストレッツァ","desc":"攻撃範囲拡大、攻撃力+40%、攻撃速度+16、特性による遠距離攻撃時の攻撃力低下が無効化される\n2回目以降スキル使用時、攻撃力と攻撃速度のスキル効果が1回目の2倍になり、退場まで効果継続"}],"talents":[{"descRaw":"攻撃時、攻撃対象に毒で3秒間毎秒140<@ba.talpu>(+15)の術ダメージを与える(遠距離攻撃を行える敵に対する効果倍増)","name":"神経猛毒","desc":"攻撃時、攻撃対象に毒で3秒間毎秒140(+15)の術ダメージを与える(遠距離攻撃を行える敵に対する効果倍増)"},{"descRaw":"2秒間通常攻撃せずにいると、1秒ごとにHPが最大値の4%<@ba.talpu>(+0.5%)回復","name":"故郷の濤声","desc":"2秒間通常攻撃せずにいると、1秒ごとにHPが最大値の4%(+0.5%)回復"}],"modules":[{"name":"「塩と砂」","traitOverride":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"攻撃時に追加で攻撃力の<@ba.vup>10%の術ダメージを与える","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"攻撃時に追加で攻撃力の10%の術ダメージを与える"},"talentChanges":[{"descRaw":"攻撃時、攻撃対象に毒で3秒間毎秒150<@ba.talpu>(+15)の術ダメージを与える(最大4回まで。遠距離攻撃を行える敵に対する効果倍増)","name":"神経猛毒","desc":"攻撃時、攻撃対象に毒で3秒間毎秒150(+15)の術ダメージを与える(最大4回まで。遠距離攻撃を行える敵に対する効果倍増)"}]},{"name":"砂の侵食","traitOverride":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"ダメージを与える際、追加で与ダメージの<@ba.kw>10%の<$ba.dt.neural2>神経損傷を与える","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"ダメージを与える際、追加で与ダメージの10%の神経損傷を与える"},"talentChanges":[{"descRaw":"攻撃時、攻撃対象に毒で3秒間毎秒315<@ba.talpu>(+15)の術ダメージを与える(遠距離攻撃を行える敵に対する効果倍増)。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、毒の与ダメージが2.5倍かつ元素ダメージになる","name":"神経猛毒","desc":"攻撃時、攻撃対象に毒で3秒間毎秒315(+15)の術ダメージを与える(遠距離攻撃を行える敵に対する効果倍増)。対象が神経損傷の爆発効果中の場合、毒の与ダメージが2.5倍かつ元素ダメージになる"}]}]}}},"char_300_phenxi":{"name":"フィアメッタ","subProfessionName":"榴弾射手","moduleNames":{"uniequip_001_phenxi":{"name":"フィアメッタの記章"},"uniequip_002_phenxi":{"name":"「律外」特殊弾薬配給セット"},"uniequip_003_phenxi":{"name":"長い旅路"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","desc":"敵に範囲物理ダメージを与える"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+45%","name":"「直視せよ」","desc":"攻撃範囲+1、攻撃力+45%"},{"descRaw":"前方に向かって灼痕弾を発射する。弾丸が一定の距離を飛ぶごとに、弾道に灼熱の跡を残し、攻撃範囲の最も遠いところに到達すると爆発し<@ba.vup>260%の物理ダメージを与える。その後跡が順番に爆発し<@ba.vup>130%の物理ダメージを与える。","name":"「慚愧せよ」","desc":"前方に向かって灼痕弾を発射する。弾丸が一定の距離を飛ぶごとに、弾道に灼熱の跡を残し、攻撃範囲の最も遠いところに到達すると爆発し260%の物理ダメージを与える。その後跡が順番に爆発し130%の物理ダメージを与える。"},{"descRaw":"攻撃範囲内の正面一番遠いマスを攻撃し続け、ダメージ発生範囲が<@ba.vup>拡大し、攻撃力が<@ba.vup>110%まで上昇する。対象マスの周囲一定範囲内の敵に対する攻撃力が更に<@ba.vup>170%まで上昇する。\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能","name":"「償還せよ」","desc":"攻撃範囲内の正面一番遠いマスを攻撃し続け、ダメージ発生範囲が拡大し、攻撃力が110%まで上昇する。対象マスの周囲一定範囲内の敵に対する攻撃力が更に170%まで上昇する。\n退場まで効果継続、手動でスキルを停止可能"}],"talents":[{"descRaw":"HPが徐々に減少(この効果でHPは0にならない)。HPが最大値の50%以上で攻撃力+25%の<$ba.strong>勇猛状態を付与する。HPが80%以上の場合、攻撃力上昇の効果値倍増","name":"苦難陳述","desc":"HPが徐々に減少(この効果でHPは0にならない)。HPが最大値の50%以上で攻撃力+25%の勇猛状態を付与する。HPが80%以上の場合、攻撃力上昇の効果値倍増"},{"descRaw":"スキル未発動時、攻撃速度+30<@ba.talpu>(+3)","name":"終焉宣告","desc":"スキル未発動時、攻撃速度+30(+3)"}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","desc":"敵に範囲物理ダメージを与える"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+60%","name":"「直視せよ」","desc":"攻撃範囲+1、攻撃力+60%"},{"descRaw":"前方に向かって灼痕弾を発射する。弾丸が一定の距離を飛ぶごとに、弾道に灼熱の跡を残し、攻撃範囲の最も遠いところに到達すると爆発し<@ba.vup>320%の物理ダメージを与える。その後跡が順番に爆発し<@ba.vup>160%の物理ダメージを与える。","name":"「慚愧せよ」","desc":"前方に向かって灼痕弾を発射する。弾丸が一定の距離を飛ぶごとに、弾道に灼熱の跡を残し、攻撃範囲の最も遠いところに到達すると爆発し320%の物理ダメージを与える。その後跡が順番に爆発し160%の物理ダメージを与える。"},{"descRaw":"攻撃範囲内の正面一番遠いマスを攻撃し続け、ダメージ発生範囲が<@ba.vup>拡大し、攻撃力が<@ba.vup>115%まで上昇する。対象マスの周囲一定範囲内の敵に対する攻撃力が更に<@ba.vup>185%まで上昇する。\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能","name":"「償還せよ」","desc":"攻撃範囲内の正面一番遠いマスを攻撃し続け、ダメージ発生範囲が拡大し、攻撃力が115%まで上昇する。対象マスの周囲一定範囲内の敵に対する攻撃力が更に185%まで上昇する。\n退場まで効果継続、手動でスキルを停止可能"}],"talents":[{"descRaw":"HPが徐々に減少(この効果でHPは0にならない)。HPが最大値の50%以上で攻撃力+25%の<$ba.strong>勇猛状態を付与する。HPが80%以上の場合、攻撃力上昇の効果値倍増","name":"苦難陳述","desc":"HPが徐々に減少(この効果でHPは0にならない)。HPが最大値の50%以上で攻撃力+25%の勇猛状態を付与する。HPが80%以上の場合、攻撃力上昇の効果値倍増"},{"descRaw":"スキル未発動時、攻撃速度+30<@ba.talpu>(+3)","name":"終焉宣告","desc":"スキル未発動時、攻撃速度+30(+3)"}],"modules":[{"name":"「律外」特殊弾薬配給セット","traitOverride":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","moduleDescRaw":"攻撃時、対象の防御力を<@ba.vup>100無視","desc":"敵に範囲物理ダメージを与える","moduleDesc":"攻撃時、対象の防御力を100無視"}},{"name":"長い旅路","traitOverride":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","moduleDescRaw":"ブロックされている敵を攻撃時、攻撃力が<@ba.vup>110%まで上昇","desc":"敵に範囲物理ダメージを与える","moduleDesc":"ブロックされている敵を攻撃時、攻撃力が110%まで上昇"}},{"traitOverride":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","desc":"敵に範囲物理ダメージを与える"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","desc":"敵に範囲物理ダメージを与える"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+60%","name":"「直視せよ」","desc":"攻撃範囲+1、攻撃力+60%"},{"descRaw":"前方に向かって灼痕弾を発射する。弾丸が一定の距離を飛ぶごとに、弾道に灼熱の跡を残し、攻撃範囲の最も遠いところに到達すると爆発し<@ba.vup>320%の物理ダメージを与える。その後跡が順番に爆発し<@ba.vup>160%の物理ダメージを与える。","name":"「慚愧せよ」","desc":"前方に向かって灼痕弾を発射する。弾丸が一定の距離を飛ぶごとに、弾道に灼熱の跡を残し、攻撃範囲の最も遠いところに到達すると爆発し320%の物理ダメージを与える。その後跡が順番に爆発し160%の物理ダメージを与える。"},{"descRaw":"攻撃範囲内の正面一番遠いマスを攻撃し続け、ダメージ発生範囲が<@ba.vup>拡大し、攻撃力が<@ba.vup>115%まで上昇する。対象マスの周囲一定範囲内の敵に対する攻撃力が更に<@ba.vup>185%まで上昇する。\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能","name":"「償還せよ」","desc":"攻撃範囲内の正面一番遠いマスを攻撃し続け、ダメージ発生範囲が拡大し、攻撃力が115%まで上昇する。対象マスの周囲一定範囲内の敵に対する攻撃力が更に185%まで上昇する。\n退場まで効果継続、手動でスキルを停止可能"}],"talents":[{"descRaw":"HPが徐々に減少(この効果でHPは0にならない)。HPが最大値の50%以上で攻撃力+25%の<$ba.strong>勇猛状態を付与する。HPが80%以上の場合、攻撃力上昇の効果値倍増","name":"苦難陳述","desc":"HPが徐々に減少(この効果でHPは0にならない)。HPが最大値の50%以上で攻撃力+25%の勇猛状態を付与する。HPが80%以上の場合、攻撃力上昇の効果値倍増"},{"descRaw":"スキル未発動時、攻撃速度+30<@ba.talpu>(+3)","name":"終焉宣告","desc":"スキル未発動時、攻撃速度+30(+3)"}],"modules":[{"name":"「律外」特殊弾薬配給セット","traitOverride":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","moduleDescRaw":"攻撃時、対象の防御力を<@ba.vup>100無視","desc":"敵に範囲物理ダメージを与える","moduleDesc":"攻撃時、対象の防御力を100無視"},"talentChanges":[{"descRaw":"スキル未発動時攻撃速度+33<@ba.talpu>(+3)、スキル発動時攻撃速度+10","name":"終焉宣告","desc":"スキル未発動時攻撃速度+33(+3)、スキル発動時攻撃速度+10"}]},{"name":"長い旅路","traitOverride":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","moduleDescRaw":"ブロックされている敵を攻撃時、攻撃力が<@ba.vup>110%まで上昇","desc":"敵に範囲物理ダメージを与える","moduleDesc":"ブロックされている敵を攻撃時、攻撃力が110%まで上昇"},"talentChanges":[{"descRaw":"HPが徐々に減少(この効果でHPは最大値の50%以下にならない)。HPが最大値の50%以上のとき、攻撃力+30%の<$ba.strong>勇猛状態を獲得。HPが80%以上の場合、効果値倍増","name":"苦難陳述","desc":"HPが徐々に減少(この効果でHPは最大値の50%以下にならない)。HPが最大値の50%以上のとき、攻撃力+30%の勇猛状態を獲得。HPが80%以上の場合、効果値倍増"}]},{"traitOverride":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","desc":"敵に範囲物理ダメージを与える"},"talentChanges":[{"name":"苦難陳述"}]}]}}},"char_322_lmlee":{"name":"リー","subProfessionName":"行商人","moduleNames":{"uniequip_001_lmlee":{"name":"リーの記章"},"uniequip_002_lmlee":{"name":"「無問吉凶」"},"uniequip_003_lmlee":{"name":"「ただ善悪を思う」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを3<@ba.kw>消費(所持コスト不足時自動的に撤退)","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを3消費(所持コスト不足時自動的に撤退)"},"skills":[{"descRaw":"攻撃力<@ba.vup>+25%、術回避<@ba.vup>+20%\n<@ba.rem>退場まで効果継続","name":"邪気退散","desc":"攻撃力+25%、術回避+20%\n退場まで効果継続"},{"descRaw":"パッシブ:攻撃速度<@ba.vup>+15\nアクティブ:敵1体をマークして、対象を味方ユニットから狙われやすくさせる。<@ba.vup>5秒後マークが爆発して周囲一定範囲内の敵全員にリーの攻撃力の<@ba.vup>230%の術ダメージを与える。マークの継続時間内に対象が攻撃を受けるたびに、爆発の与ダメージがリーの攻撃力の<@ba.vup>10%増加する(最大<@ba.vup>20回分まで増加し、上限に達するか対象が撃破されると、マークが即座に爆発する)","name":"辟邪除災","desc":"パッシブ:攻撃速度+15\nアクティブ:敵1体をマークして、対象を味方ユニットから狙われやすくさせる。5秒後マークが爆発して周囲一定範囲内の敵全員にリーの攻撃力の230%の術ダメージを与える。マークの継続時間内に対象が攻撃を受けるたびに、爆発の与ダメージがリーの攻撃力の10%増加する(最大20回分まで増加し、上限に達するか対象が撃破されると、マークが即座に爆発する)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力と防御力<@ba.vup>+31%\n通常攻撃時、範囲内の攻撃対象以外の敵全員を<@ba.vup>普通の力で突き飛ばす。敵に狙われやすくなり、<@ba.vup>55%の確率でスキル効果範囲外からの物理、術ダメージを回避する\n<@ba.rem>退場まで効果継続","name":"千客万来","desc":"攻撃範囲拡大、攻撃力と防御力+31%\n通常攻撃時、範囲内の攻撃対象以外の敵全員を普通の力で突き飛ばす。敵に狙われやすくなり、55%の確率でスキル効果範囲外からの物理、術ダメージを回避する\n退場まで効果継続"}],"talents":[{"descRaw":"ブロックしている敵の攻撃速度-15<@ba.talpu>(+1)、自身の攻撃速度+15<@ba.talpu>(+1)。周囲8マス内にいる敵が1体のみの場合、効果値倍増","name":"三寸不爛の舌","desc":"ブロックしている敵の攻撃速度-15(+1)、自身の攻撃速度+15(+1)。周囲8マス内にいる敵が1体のみの場合、効果値倍増"},{"descRaw":"特性によるコスト消費時、所持コストが5以上の場合、代わりにコストを5消費して、自身が次に受ける<$ba.stun>スタン/<$ba.frozen>凍結の効果を打ち消し、その効果を付与した対象を3秒間スタンさせる(効果中及び消費分のコスト不足時は発動しない)","name":"世渡りの知恵","desc":"特性によるコスト消費時、所持コストが5以上の場合、代わりにコストを5消費して、自身が次に受けるスタン/凍結の効果を打ち消し、その効果を付与した対象を3秒間スタンさせる(効果中及び消費分のコスト不足時は発動しない)"}]},"2/60/7/1":{"trait":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを3<@ba.kw>消費(所持コスト不足時自動的に撤退)","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを3消費(所持コスト不足時自動的に撤退)"},"skills":[{"descRaw":"攻撃力<@ba.vup>+40%、術回避<@ba.vup>+25%\n<@ba.rem>退場まで効果継続","name":"邪気退散","desc":"攻撃力+40%、術回避+25%\n退場まで効果継続"},{"descRaw":"パッシブ:攻撃速度<@ba.vup>+20\nアクティブ:敵1体をマークして、対象を味方ユニットから狙われやすくさせる。<@ba.vup>5秒後マークが爆発して周囲一定範囲内の敵全員にリーの攻撃力の<@ba.vup>260%の術ダメージを与える。マークの継続時間内に対象が攻撃を受けるたびに、爆発の与ダメージがリーの攻撃力の<@ba.vup>15%増加する(最大<@ba.vup>25回分まで増加し、上限に達するか対象が撃破されると、マークが即座に爆発する)","name":"辟邪除災","desc":"パッシブ:攻撃速度+20\nアクティブ:敵1体をマークして、対象を味方ユニットから狙われやすくさせる。5秒後マークが爆発して周囲一定範囲内の敵全員にリーの攻撃力の260%の術ダメージを与える。マークの継続時間内に対象が攻撃を受けるたびに、爆発の与ダメージがリーの攻撃力の15%増加する(最大25回分まで増加し、上限に達するか対象が撃破されると、マークが即座に爆発する)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力と防御力<@ba.vup>+37%\n通常攻撃時、範囲内の攻撃対象以外の敵全員を<@ba.vup>普通の力で突き飛ばす。敵に狙われやすくなり、<@ba.vup>60%の確率でスキル効果範囲外からの物理、術ダメージを回避する\n<@ba.rem>退場まで効果継続","name":"千客万来","desc":"攻撃範囲拡大、攻撃力と防御力+37%\n通常攻撃時、範囲内の攻撃対象以外の敵全員を普通の力で突き飛ばす。敵に狙われやすくなり、60%の確率でスキル効果範囲外からの物理、術ダメージを回避する\n退場まで効果継続"}],"talents":[{"descRaw":"ブロックしている敵の攻撃速度-15<@ba.talpu>(+1)、自身の攻撃速度+15<@ba.talpu>(+1)。周囲8マス内にいる敵が1体のみの場合、効果値倍増","name":"三寸不爛の舌","desc":"ブロックしている敵の攻撃速度-15(+1)、自身の攻撃速度+15(+1)。周囲8マス内にいる敵が1体のみの場合、効果値倍増"},{"descRaw":"特性によるコスト消費時、所持コストが5以上の場合、代わりにコストを5消費して、自身が次に受ける<$ba.stun>スタン/<$ba.frozen>凍結の効果を打ち消し、その効果を付与した対象を3秒間スタンさせる(効果中及び消費分のコスト不足時は発動しない)","name":"世渡りの知恵","desc":"特性によるコスト消費時、所持コストが5以上の場合、代わりにコストを5消費して、自身が次に受けるスタン/凍結の効果を打ち消し、その効果を付与した対象を3秒間スタンさせる(効果中及び消費分のコスト不足時は発動しない)"}],"modules":[{"name":"「無問吉凶」","traitOverride":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを<@ba.kw>2消費(所持コスト不足時自動的に撤退)","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを2消費(所持コスト不足時自動的に撤退)"}},{"name":"「ただ善悪を思う」","traitOverride":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを3<@ba.kw>消費(所持コスト不足時自動的に撤退)","moduleDescRaw":"特性によるコスト消費時、攻撃力+4%、最大5回まで","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを3消費(所持コスト不足時自動的に撤退)","moduleDesc":"特性によるコスト消費時、攻撃力+4%、最大5回まで"}}]},"2/60/7/3":{"trait":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを3<@ba.kw>消費(所持コスト不足時自動的に撤退)","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを3消費(所持コスト不足時自動的に撤退)"},"skills":[{"descRaw":"攻撃力<@ba.vup>+40%、術回避<@ba.vup>+25%\n<@ba.rem>退場まで効果継続","name":"邪気退散","desc":"攻撃力+40%、術回避+25%\n退場まで効果継続"},{"descRaw":"パッシブ:攻撃速度<@ba.vup>+20\nアクティブ:敵1体をマークして、対象を味方ユニットから狙われやすくさせる。<@ba.vup>5秒後マークが爆発して周囲一定範囲内の敵全員にリーの攻撃力の<@ba.vup>260%の術ダメージを与える。マークの継続時間内に対象が攻撃を受けるたびに、爆発の与ダメージがリーの攻撃力の<@ba.vup>15%増加する(最大<@ba.vup>25回分まで増加し、上限に達するか対象が撃破されると、マークが即座に爆発する)","name":"辟邪除災","desc":"パッシブ:攻撃速度+20\nアクティブ:敵1体をマークして、対象を味方ユニットから狙われやすくさせる。5秒後マークが爆発して周囲一定範囲内の敵全員にリーの攻撃力の260%の術ダメージを与える。マークの継続時間内に対象が攻撃を受けるたびに、爆発の与ダメージがリーの攻撃力の15%増加する(最大25回分まで増加し、上限に達するか対象が撃破されると、マークが即座に爆発する)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力と防御力<@ba.vup>+37%\n通常攻撃時、範囲内の攻撃対象以外の敵全員を<@ba.vup>普通の力で突き飛ばす。敵に狙われやすくなり、<@ba.vup>60%の確率でスキル効果範囲外からの物理、術ダメージを回避する\n<@ba.rem>退場まで効果継続","name":"千客万来","desc":"攻撃範囲拡大、攻撃力と防御力+37%\n通常攻撃時、範囲内の攻撃対象以外の敵全員を普通の力で突き飛ばす。敵に狙われやすくなり、60%の確率でスキル効果範囲外からの物理、術ダメージを回避する\n退場まで効果継続"}],"talents":[{"descRaw":"ブロックしている敵の攻撃速度-15<@ba.talpu>(+1)、自身の攻撃速度+15<@ba.talpu>(+1)。周囲8マス内にいる敵が1体のみの場合、効果値倍増","name":"三寸不爛の舌","desc":"ブロックしている敵の攻撃速度-15(+1)、自身の攻撃速度+15(+1)。周囲8マス内にいる敵が1体のみの場合、効果値倍増"},{"descRaw":"特性によるコスト消費時、所持コストが5以上の場合、代わりにコストを5消費して、自身が次に受ける<$ba.stun>スタン/<$ba.frozen>凍結の効果を打ち消し、その効果を付与した対象を3秒間スタンさせる(効果中及び消費分のコスト不足時は発動しない)","name":"世渡りの知恵","desc":"特性によるコスト消費時、所持コストが5以上の場合、代わりにコストを5消費して、自身が次に受けるスタン/凍結の効果を打ち消し、その効果を付与した対象を3秒間スタンさせる(効果中及び消費分のコスト不足時は発動しない)"}],"modules":[{"name":"「無問吉凶」","traitOverride":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを<@ba.kw>2消費(所持コスト不足時自動的に撤退)","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを2消費(所持コスト不足時自動的に撤退)"},"talentChanges":[{"descRaw":"特性によるコスト消費時、所持コストが4以上の場合、代わりにコストを4消費して、自身が次に受ける<$ba.stun>スタン/<$ba.frozen>凍結の効果を打ち消し、その効果を付与した対象を4秒間スタンさせる(効果中及び消費分のコスト不足時は発動しない)","name":"世渡りの知恵","desc":"特性によるコスト消費時、所持コストが4以上の場合、代わりにコストを4消費して、自身が次に受けるスタン/凍結の効果を打ち消し、その効果を付与した対象を4秒間スタンさせる(効果中及び消費分のコスト不足時は発動しない)"}]},{"name":"「ただ善悪を思う」","traitOverride":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを3<@ba.kw>消費(所持コスト不足時自動的に撤退)","moduleDescRaw":"特性によるコスト消費時、攻撃力+4%、最大5回まで","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを3消費(所持コスト不足時自動的に撤退)","moduleDesc":"特性によるコスト消費時、攻撃力+4%、最大5回まで"},"talentChanges":[null,{"descRaw":"ブロックしている敵の攻撃速度-21<@ba.talpu>(+1)、自身の攻撃速度+21<@ba.talpu>(+1)。周囲8マス内にいる敵が1体のみの場合、効果値倍増","name":"三寸不爛の舌","desc":"ブロックしている敵の攻撃速度-21(+1)、自身の攻撃速度+21(+1)。周囲8マス内にいる敵が1体のみの場合、効果値倍増"}]}]}}},"char_340_shwaz":{"name":"シュヴァルツ","subProfessionName":"精密射手","moduleNames":{"uniequip_001_shwaz":{"name":"シュヴァルツの記章"},"uniequip_002_shwaz":{"name":"特注クロスボウ部品セット"},"uniequip_003_shwaz":{"name":"古い剃刀"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"高威力の中距離射撃","desc":"高威力の中距離射撃"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>175%まで上昇し、素質の発動率が<@ba.vup>60%まで上昇","name":"強射","desc":"次の通常攻撃時、攻撃力が175%まで上昇し、素質の発動率が60%まで上昇"},{"descRaw":"攻撃力<@ba.vup>+85%、素質の発動率が<@ba.vup>40%まで上昇","name":"暮色の慧眼","desc":"攻撃力+85%、素質の発動率が40%まで上昇"},{"descRaw":"攻撃範囲が前方<@ba.rem>3マスになり、通常攻撃の間隔を<@ba.vdown>わずかに延長。攻撃力<@ba.vup>+120%、素質の発動率が<@ba.vup>100%まで上昇","name":"ターミネート","desc":"攻撃範囲が前方3マスになり、通常攻撃の間隔をわずかに延長。攻撃力+120%、素質の発動率が100%まで上昇"}],"talents":[{"descRaw":"攻撃時、20%の確率でその攻撃のみ攻撃力が160%に上昇し、攻撃した敵の防御力を5秒間-20%","name":"リーサルアロー","desc":"攻撃時、20%の確率でその攻撃のみ攻撃力が160%に上昇し、攻撃した敵の防御力を5秒間-20%"},{"descRaw":"配置中、自身以外の【狙撃】が1名以上配置されている時、【狙撃】の攻撃力+10%<@ba.talpu>(+2%)","name":"クロスファイア","desc":"配置中、自身以外の【狙撃】が1名以上配置されている時、【狙撃】の攻撃力+10%(+2%)"}]},"2/60/7/1":{"trait":{"descRaw":"高威力の中距離射撃","desc":"高威力の中距離射撃"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>190%まで上昇し、素質の発動率が<@ba.vup>70%まで上昇","name":"強射","desc":"次の通常攻撃時、攻撃力が190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":"突撃指令γ","desc":"所持コスト+12"},{"descRaw":"所持コスト<@ba.vup>+4\n十字範囲内にいる地面上の敵最大<@ba.vup>6体に攻撃力の<@ba.vup>320%の物理ダメージを与えた後、<$ba.dying>重傷の敵を倒す。\n<@ba.rem>2回チャージ可能","name":"懲悪","desc":"所持コスト+4\n十字範囲内にいる地面上の敵最大6体に攻撃力の320%の物理ダメージを与えた後、重傷の敵を倒す。\n2回チャージ可能"},{"descRaw":"スキル発動中、所持コストが徐々に増加(合計<@ba.vup>20)、通常攻撃の間隔を<@ba.vdown>わずかに延長、攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+100%、ブロック中の敵全員を同時に攻撃し、さらにHPが最大値の半分以下の敵に追加でもう一度攻撃する","name":"怒目","desc":"スキル発動中、所持コストが徐々に増加(合計20)、通常攻撃の間隔をわずかに延長、攻撃範囲+1、攻撃力+100%、ブロック中の敵全員を同時に攻撃し、さらにHPが最大値の半分以下の敵に追加でもう一度攻撃する"}],"talents":[{"descRaw":"敵に致命的なダメージを与えた時、対象のHPを1残し、<$ba.dying>重傷(倒すとSPが2回復)を付与する。自身は<$ba.dying>重傷状態の敵を攻撃しない","name":"勧善","desc":"敵に致命的なダメージを与えた時、対象のHPを1残し、重傷(倒すとSPが2回復)を付与する。自身は重傷状態の敵を攻撃しない"},{"descRaw":"HPが40%を下回る時、1度だけ17<@ba.talpu>(+2)秒間、70%の物理回避と1秒ごとにHPが最大値の6%<@ba.talpu>(+1%)回復の効果を獲得","name":"清明","desc":"HPが40%を下回る時、1度だけ17(+2)秒間、70%の物理回避と1秒ごとにHPが最大値の6%(+1%)回復の効果を獲得"}],"modules":[{"name":"身は雲泥に向かふ","traitOverride":{"descRaw":"敵を2体までブロック","moduleDescRaw":"初回配置時、自身の配置コスト-4","desc":"敵を2体までブロック","moduleDesc":"初回配置時、自身の配置コスト-4"},"talentChanges":[null,{"descRaw":"HPが40%を下回る時、1度だけ20<@ba.talpu>(+2)秒間、70%の物理回避と1秒ごとにHPが最大値の7%<@ba.talpu>(+1%)回復の効果を獲得","name":"清明","desc":"HPが40%を下回る時、1度だけ20(+2)秒間、70%の物理回避と1秒ごとにHPが最大値の7%(+1%)回復の効果を獲得"}]},{"name":"何処にか駄獣を尋ねん","traitOverride":{"descRaw":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%","desc":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%"},"talentChanges":[null,{"descRaw":"HPが最大値の50%未満のユニットに与えるダメージ+15%。敵に致命的なダメージを与えた時、対象のHPを1残し、<$ba.dying>重傷(倒すとSPが2回復)を付与する。自身は<$ba.dying>重傷状態の敵を攻撃しない","name":"勧善","desc":"HPが最大値の50%未満のユニットに与えるダメージ+15%。敵に致命的なダメージを与えた時、対象のHPを1残し、重傷(倒すとSPが2回復)を付与する。自身は重傷状態の敵を攻撃しない"}]}]}}},"char_377_gdglow":{"name":"ゴールデングロー","subProfessionName":"操機術師","moduleNames":{"uniequip_001_gdglow":{"name":"ゴールデングローの記章"},"uniequip_002_gdglow":{"name":"「努力の翼」"},"uniequip_003_gdglow":{"name":"いつか叶う夢"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)"},"skills":[{"descRaw":"攻撃力<@ba.vup>+26%、攻撃速度<@ba.vup>+29、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する","name":"スパーキング","desc":"攻撃力+26%、攻撃速度+29、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出する\n索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する"},{"descRaw":"攻撃力<@ba.vup>+32%、攻撃範囲<@ba.vup>拡大、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する\n<@ba.rem>退場まで効果継続","name":"インパルスカレント","desc":"攻撃力+32%、攻撃範囲拡大、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出する\n索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する\n退場まで効果継続"},{"descRaw":"攻撃しなくなり、攻撃力<@ba.vup>+40%、攻撃範囲が戦場全体まで<@ba.vup>拡大し、浮遊ユニットの数<@ba.vup>+2、自動索敵して攻撃する浮遊ユニットを放出し、浮遊ユニットが攻撃時、攻撃対象を<@ba.vup>0.5秒<$ba.sluggish>足止めする\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する","name":"ゴールデングロー","desc":"攻撃しなくなり、攻撃力+40%、攻撃範囲が戦場全体まで拡大し、浮遊ユニットの数+2、自動索敵して攻撃する浮遊ユニットを放出し、浮遊ユニットが攻撃時、攻撃対象を0.5秒足止めする\n索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する"}],"talents":[{"descRaw":"スキル発動中、浮遊ユニットが攻撃時10%の確率で自爆(ゴールデングローの元に戻る)し、一定範囲内の敵全員にゴールデングローの攻撃力の315%<@ba.talpu>(+15%)の術ダメージを与える","name":"電流暴走","desc":"スキル発動中、浮遊ユニットが攻撃時10%の確率で自爆(ゴールデングローの元に戻る)し、一定範囲内の敵全員にゴールデングローの攻撃力の315%(+15%)の術ダメージを与える"},{"descRaw":"自身と浮遊ユニットの攻撃時、敵の術耐性を18<@ba.talpu>(+3)無視","name":"精密誘電","desc":"自身と浮遊ユニットの攻撃時、敵の術耐性を18(+3)無視"}]},"2/60/7/1":{"trait":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)"},"skills":[{"descRaw":"攻撃力<@ba.vup>+32%、攻撃速度<@ba.vup>+38、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する","name":"スパーキング","desc":"攻撃力+32%、攻撃速度+38、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出する\n索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する"},{"descRaw":"攻撃力<@ba.vup>+45%、攻撃範囲<@ba.vup>拡大、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する\n<@ba.rem>退場まで効果継続","name":"インパルスカレント","desc":"攻撃力+45%、攻撃範囲拡大、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出する\n索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する\n退場まで効果継続"},{"descRaw":"攻撃しなくなり、攻撃力<@ba.vup>+55%、攻撃範囲が戦場全体まで<@ba.vup>拡大し、浮遊ユニットの数<@ba.vup>+2、自動索敵して攻撃する浮遊ユニットを放出し、浮遊ユニットが攻撃時、攻撃対象を<@ba.vup>0.5秒<$ba.sluggish>足止めする\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する","name":"ゴールデングロー","desc":"攻撃しなくなり、攻撃力+55%、攻撃範囲が戦場全体まで拡大し、浮遊ユニットの数+2、自動索敵して攻撃する浮遊ユニットを放出し、浮遊ユニットが攻撃時、攻撃対象を0.5秒足止めする\n索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する"}],"talents":[{"descRaw":"スキル発動中、浮遊ユニットが攻撃時10%の確率で自爆(ゴールデングローの元に戻る)し、一定範囲内の敵全員にゴールデングローの攻撃力の315%<@ba.talpu>(+15%)の術ダメージを与える","name":"電流暴走","desc":"スキル発動中、浮遊ユニットが攻撃時10%の確率で自爆(ゴールデングローの元に戻る)し、一定範囲内の敵全員にゴールデングローの攻撃力の315%(+15%)の術ダメージを与える"},{"descRaw":"自身と浮遊ユニットの攻撃時、敵の術耐性を18<@ba.talpu>(+3)無視","name":"精密誘電","desc":"自身と浮遊ユニットの攻撃時、敵の術耐性を18(+3)無視"}],"modules":[{"name":"「努力の翼」","traitOverride":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(浮遊ユニットの初期与ダメージ上昇。最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(浮遊ユニットの初期与ダメージ上昇。最大は攻撃力の110%まで)"}},{"name":"いつか叶う夢","traitOverride":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の120%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の120%まで)"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)"},"skills":[{"descRaw":"攻撃力<@ba.vup>+32%、攻撃速度<@ba.vup>+38、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する","name":"スパーキング","desc":"攻撃力+32%、攻撃速度+38、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出する\n索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する"},{"descRaw":"攻撃力<@ba.vup>+45%、攻撃範囲<@ba.vup>拡大、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する\n<@ba.rem>退場まで効果継続","name":"インパルスカレント","desc":"攻撃力+45%、攻撃範囲拡大、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出する\n索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する\n退場まで効果継続"},{"descRaw":"攻撃しなくなり、攻撃力<@ba.vup>+55%、攻撃範囲が戦場全体まで<@ba.vup>拡大し、浮遊ユニットの数<@ba.vup>+2、自動索敵して攻撃する浮遊ユニットを放出し、浮遊ユニットが攻撃時、攻撃対象を<@ba.vup>0.5秒<$ba.sluggish>足止めする\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する","name":"ゴールデングロー","desc":"攻撃しなくなり、攻撃力+55%、攻撃範囲が戦場全体まで拡大し、浮遊ユニットの数+2、自動索敵して攻撃する浮遊ユニットを放出し、浮遊ユニットが攻撃時、攻撃対象を0.5秒足止めする\n索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する"}],"talents":[{"descRaw":"スキル発動中、浮遊ユニットが攻撃時10%の確率で自爆(ゴールデングローの元に戻る)し、一定範囲内の敵全員にゴールデングローの攻撃力の315%<@ba.talpu>(+15%)の術ダメージを与える","name":"電流暴走","desc":"スキル発動中、浮遊ユニットが攻撃時10%の確率で自爆(ゴールデングローの元に戻る)し、一定範囲内の敵全員にゴールデングローの攻撃力の315%(+15%)の術ダメージを与える"},{"descRaw":"自身と浮遊ユニットの攻撃時、敵の術耐性を18<@ba.talpu>(+3)無視","name":"精密誘電","desc":"自身と浮遊ユニットの攻撃時、敵の術耐性を18(+3)無視"}],"modules":[{"name":"「努力の翼」","traitOverride":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(浮遊ユニットの初期与ダメージ上昇。最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(浮遊ユニットの初期与ダメージ上昇。最大は攻撃力の110%まで)"},"talentChanges":[{"descRaw":"スキル発動中、浮遊ユニットが攻撃時10%の確率で自爆(ゴールデングローの元に戻る)し、一定範囲内の敵全員にゴールデングローの攻撃力の375%<@ba.talpu>(+15%)の術ダメージを与える","name":"電流暴走","desc":"スキル発動中、浮遊ユニットが攻撃時10%の確率で自爆(ゴールデングローの元に戻る)し、一定範囲内の敵全員にゴールデングローの攻撃力の375%(+15%)の術ダメージを与える"}]},{"name":"いつか叶う夢","traitOverride":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の120%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の120%まで)"},"talentChanges":[{"descRaw":"自身と浮遊ユニットの攻撃時、敵の術耐性を23<@ba.talpu>(+3)無視","name":"精密誘電","desc":"自身と浮遊ユニットの攻撃時、敵の術耐性を23(+3)無視"}]}]}}},"char_400_weedy":{"name":"ウィーディ","subProfessionName":"推撃手","moduleNames":{"uniequip_001_weedy":{"name":"ウィーディの記章"},"uniequip_002_weedy":{"name":"改良型シードラゴン"},"uniequip_003_weedy":{"name":"新型バイオ装置プロトタイプ"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃\n遠距離マスにも配置可能","desc":"ブロック中の敵全員を同時に攻撃\n遠距離マスにも配置可能"},"skills":[{"descRaw":"次の通常攻撃時、敵を<@ba.vup>相当の力で突き飛ばし、攻撃力の<@ba.vup>120%の物理ダメージを与え、<@ba.vup>0.8秒間<$ba.stun>スタンさせる","name":"砲身強打","desc":"次の通常攻撃時、敵を相当の力で突き飛ばし、攻撃力の120%の物理ダメージを与え、0.8秒間スタンさせる"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+140%、攻撃範囲<@ba.vup>+1マス、通常攻撃が遠距離範囲攻撃になり、攻撃対象を<@ba.vup>普通の力で突き飛ばす\n<@ba.rem>退場まで効果継続","name":"ハイドロキャノン","desc":"通常攻撃の間隔を延長し、攻撃力+140%、攻撃範囲+1マス、通常攻撃が遠距離範囲攻撃になり、攻撃対象を普通の力で突き飛ばす\n退場まで効果継続"},{"descRaw":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の<@ba.vup>290%の範囲術ダメージを与え、<@ba.vup>相当の力で突き飛ばし、次の状態を付与:<@ba.vup>5秒間、移動距離に応じて<@ba.vup>確定ダメージを受ける\n<@ba.rem>自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する","name":"LN2キャノン","desc":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の290%の範囲術ダメージを与え、相当の力で突き飛ばし、次の状態を付与:5秒間、移動距離に応じて確定ダメージを受ける\n自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する"}],"talents":[{"descRaw":"「工事用蓄水砲」を配置可能(配置から20秒後強制退場)。蓄水砲は敵1体を攻撃し、攻撃対象を普通の力で突き飛ばす","name":"工事用蓄水砲","desc":"「工事用蓄水砲」を配置可能(配置から20秒後強制退場)。蓄水砲は敵1体を攻撃し、攻撃対象を普通の力で突き飛ばす"},{"descRaw":"蓄水砲の通常攻撃とスキル発動時の力加減が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復する","name":"蓄水砲強化","desc":"蓄水砲の通常攻撃とスキル発動時の力加減が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復する"}]},"2/60/7/1":{"trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃\n遠距離マスにも配置可能","desc":"ブロック中の敵全員を同時に攻撃\n遠距離マスにも配置可能"},"skills":[{"descRaw":"次の通常攻撃時、敵を<@ba.vup>相当の力で突き飛ばし、攻撃力の<@ba.vup>135%の物理ダメージを与え、<@ba.vup>0.9秒間<$ba.stun>スタンさせる","name":"砲身強打","desc":"次の通常攻撃時、敵を相当の力で突き飛ばし、攻撃力の135%の物理ダメージを与え、0.9秒間スタンさせる"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+170%、攻撃範囲<@ba.vup>+1マス、通常攻撃が遠距離範囲攻撃になり、攻撃対象を<@ba.vup>普通の力で突き飛ばす\n<@ba.rem>退場まで効果継続","name":"ハイドロキャノン","desc":"通常攻撃の間隔を延長し、攻撃力+170%、攻撃範囲+1マス、通常攻撃が遠距離範囲攻撃になり、攻撃対象を普通の力で突き飛ばす\n退場まで効果継続"},{"descRaw":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の<@ba.vup>320%の範囲術ダメージを与え、<@ba.vup>かなりの力で突き飛ばし、次の状態を付与:<@ba.vup>6秒間、移動距離に応じて<@ba.vup>確定ダメージを受ける\n<@ba.rem>自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する","name":"LN2キャノン","desc":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の320%の範囲術ダメージを与え、かなりの力で突き飛ばし、次の状態を付与:6秒間、移動距離に応じて確定ダメージを受ける\n自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する"}],"talents":[{"descRaw":"「工事用蓄水砲」を配置可能(配置から20秒後強制退場)。蓄水砲は敵1体を攻撃し、攻撃対象を普通の力で突き飛ばす","name":"工事用蓄水砲","desc":"「工事用蓄水砲」を配置可能(配置から20秒後強制退場)。蓄水砲は敵1体を攻撃し、攻撃対象を普通の力で突き飛ばす"},{"descRaw":"蓄水砲の通常攻撃とスキル発動時の力加減が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復する","name":"蓄水砲強化","desc":"蓄水砲の通常攻撃とスキル発動時の力加減が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復する"}],"modules":[{"name":"改良型シードラゴン","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃\n遠距離マスにも配置でき、遠距離マスに配置後、今回の配置コストの半分を返却","desc":"ブロック中の敵全員を同時に攻撃\n遠距離マスにも配置でき、遠距離マスに配置後、今回の配置コストの半分を返却"}},{"name":"新型バイオ装置プロトタイプ","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃\nブロック中の敵が2体以上の場合、敵を突き飛ばす際の力加減が1ランク上昇\n遠距離マスにも配置可能","desc":"ブロック中の敵全員を同時に攻撃\nブロック中の敵が2体以上の場合、敵を突き飛ばす際の力加減が1ランク上昇\n遠距離マスにも配置可能"}}]},"2/60/7/3":{"trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃\n遠距離マスにも配置可能","desc":"ブロック中の敵全員を同時に攻撃\n遠距離マスにも配置可能"},"skills":[{"descRaw":"次の通常攻撃時、敵を<@ba.vup>相当の力で突き飛ばし、攻撃力の<@ba.vup>135%の物理ダメージを与え、<@ba.vup>0.9秒間<$ba.stun>スタンさせる","name":"砲身強打","desc":"次の通常攻撃時、敵を相当の力で突き飛ばし、攻撃力の135%の物理ダメージを与え、0.9秒間スタンさせる"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+170%、攻撃範囲<@ba.vup>+1マス、通常攻撃が遠距離範囲攻撃になり、攻撃対象を<@ba.vup>普通の力で突き飛ばす\n<@ba.rem>退場まで効果継続","name":"ハイドロキャノン","desc":"通常攻撃の間隔を延長し、攻撃力+170%、攻撃範囲+1マス、通常攻撃が遠距離範囲攻撃になり、攻撃対象を普通の力で突き飛ばす\n退場まで効果継続"},{"descRaw":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の<@ba.vup>320%の範囲術ダメージを与え、<@ba.vup>かなりの力で突き飛ばし、次の状態を付与:<@ba.vup>6秒間、移動距離に応じて<@ba.vup>確定ダメージを受ける\n<@ba.rem>自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する","name":"LN2キャノン","desc":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の320%の範囲術ダメージを与え、かなりの力で突き飛ばし、次の状態を付与:6秒間、移動距離に応じて確定ダメージを受ける\n自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する"}],"talents":[{"descRaw":"「工事用蓄水砲」を配置可能(配置から20秒後強制退場)。蓄水砲は敵1体を攻撃し、攻撃対象を普通の力で突き飛ばす","name":"工事用蓄水砲","desc":"「工事用蓄水砲」を配置可能(配置から20秒後強制退場)。蓄水砲は敵1体を攻撃し、攻撃対象を普通の力で突き飛ばす"},{"descRaw":"蓄水砲の通常攻撃とスキル発動時の力加減が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復する","name":"蓄水砲強化","desc":"蓄水砲の通常攻撃とスキル発動時の力加減が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復する"}],"modules":[{"name":"改良型シードラゴン","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃\n遠距離マスにも配置でき、遠距離マスに配置後、今回の配置コストの半分を返却","desc":"ブロック中の敵全員を同時に攻撃\n遠距離マスにも配置でき、遠距離マスに配置後、今回の配置コストの半分を返却"},"talentChanges":[{"descRaw":"蓄水砲の通常攻撃とスキル発動時の力加減が1ランク上昇。隣接4マスにウィーディがいる時、攻撃力+20%、2秒ごとにウィーディのSPを1回復する","name":"蓄水砲強化","desc":"蓄水砲の通常攻撃とスキル発動時の力加減が1ランク上昇。隣接4マスにウィーディがいる時、攻撃力+20%、2秒ごとにウィーディのSPを1回復する"}]},{"name":"新型バイオ装置プロトタイプ","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃\nブロック中の敵が2体以上の場合、敵を突き飛ばす際の力加減が1ランク上昇\n遠距離マスにも配置可能","desc":"ブロック中の敵全員を同時に攻撃\nブロック中の敵が2体以上の場合、敵を突き飛ばす際の力加減が1ランク上昇\n遠距離マスにも配置可能"},"talentChanges":[{"descRaw":"「工事用蓄水砲」を配置可能(配置から20秒後強制退場)。蓄水砲は敵1体を攻撃し、攻撃対象を普通の力で突き飛ばす。蓄水砲の再配置時間-8秒","name":"工事用蓄水砲","desc":"「工事用蓄水砲」を配置可能(配置から20秒後強制退場)。蓄水砲は敵1体を攻撃し、攻撃対象を普通の力で突き飛ばす。蓄水砲の再配置時間-8秒"}]}]}}},"char_416_zumama":{"name":"ユーネクテス","subProfessionName":"決闘者","moduleNames":{"uniequip_001_zumama":{"name":"ユーネクテスの記章"},"uniequip_002_zumama":{"name":"ズゥママの工具箱"},"uniequip_003_zumama":{"name":"「リトルアグリー」"},"uniequip_004_zumama":{"name":"ユーネクテスの特別限定記章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"未ブロック時、SPが自然回復しない","desc":"未ブロック時、SPが自然回復しない"},"skills":[{"descRaw":"攻撃力<@ba.vup>+14%、防御力<@ba.vup>+14%","name":"トマホーク","desc":"攻撃力+14%、防御力+14%"},{"descRaw":"攻撃間隔を<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+100%。スキル発動中、自身がブロック中の敵全員を<$ba.stun>スタンさせる","name":"烈震崩撃","desc":"攻撃間隔をわずかに延長し、攻撃力+100%。スキル発動中、自身がブロック中の敵全員をスタンさせる"},{"descRaw":"攻撃力<@ba.vup>+140%、防御力<@ba.vup>+90%、ブロック数<@ba.vup>+2、1秒ごとにHPを最大値の<@ba.vup>3%回復\n<@ba.rem>効果時間終了後自身が5秒間<$ba.stun>スタン状態になる","name":"鋼鉄の意思","desc":"攻撃力+140%、防御力+90%、ブロック数+2、1秒ごとにHPを最大値の3%回復\n効果時間終了後自身が5秒間スタン状態になる"}],"talents":[{"descRaw":"HPが最大値の50%を超える時、攻撃の与ダメージが117%<@ba.talpu>(+2%)まで上昇\nHPが最大値の50%以下時、自身が22%<@ba.talpu>(+2%)の<$ba.protect>加護状態になる","name":"勇武無双","desc":"HPが最大値の50%を超える時、攻撃の与ダメージが117%(+2%)まで上昇\nHPが最大値の50%以下時、自身が22%(+2%)の加護状態になる"},{"descRaw":"敵をブロック中、自身のSP自然回復速度+0.2sp/秒","name":"闘争本能","desc":"敵をブロック中、自身のSP自然回復速度+0.2sp/秒"}]},"2/60/7/1":{"trait":{"descRaw":"未ブロック時、SPが自然回復しない","desc":"未ブロック時、SPが自然回復しない"},"skills":[{"descRaw":"攻撃力<@ba.vup>+18%、防御力<@ba.vup>+18%","name":"トマホーク","desc":"攻撃力+18%、防御力+18%"},{"descRaw":"攻撃間隔を<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+130%。スキル発動中、自身がブロック中の敵全員を<$ba.stun>スタンさせる","name":"烈震崩撃","desc":"攻撃間隔をわずかに延長し、攻撃力+130%。スキル発動中、自身がブロック中の敵全員をスタンさせる"},{"descRaw":"攻撃力<@ba.vup>+170%、防御力<@ba.vup>+120%、ブロック数<@ba.vup>+2、1秒ごとにHPを最大値の<@ba.vup>3%回復\n<@ba.rem>効果時間終了後自身が5秒間<$ba.stun>スタン状態になる","name":"鋼鉄の意思","desc":"攻撃力+170%、防御力+120%、ブロック数+2、1秒ごとにHPを最大値の3%回復\n効果時間終了後自身が5秒間スタン状態になる"}],"talents":[{"descRaw":"HPが最大値の50%を超える時、攻撃の与ダメージが117%<@ba.talpu>(+2%)まで上昇\nHPが最大値の50%以下時、自身が22%<@ba.talpu>(+2%)の<$ba.protect>加護状態になる","name":"勇武無双","desc":"HPが最大値の50%を超える時、攻撃の与ダメージが117%(+2%)まで上昇\nHPが最大値の50%以下時、自身が22%(+2%)の加護状態になる"},{"descRaw":"敵をブロック中、自身のSP自然回復速度+0.2sp/秒","name":"闘争本能","desc":"敵をブロック中、自身のSP自然回復速度+0.2sp/秒"}],"modules":[{"name":"ズゥママの工具箱","traitOverride":{"descRaw":"SPの自然回復速度が遅い\n敵をブロック中のみSPの自然回復速度が通常の速度に戻る","desc":"SPの自然回復速度が遅い\n敵をブロック中のみSPの自然回復速度が通常の速度に戻る"}},{"name":"「リトルアグリー」","traitOverride":{"descRaw":"未ブロック時、SPが自然回復しない\n敵をブロック中のみSPの自然回復速度が通常の速度に戻り、攻撃力・防御力+15%","desc":"未ブロック時、SPが自然回復しない\n敵をブロック中のみSPの自然回復速度が通常の速度に戻り、攻撃力・防御力+15%"}},{"name":"ユーネクテスの特別限定記章","traitOverride":{"descRaw":"未ブロック時、SPが自然回復しない","moduleDescRaw":"<@ba.kw>生息演算において、自身に食料効果が発動しているとSPを回復でき、スキル発動時に広範囲内の敵を自身がいる位置まで移動させる","desc":"未ブロック時、SPが自然回復しない","moduleDesc":"生息演算において、自身に食料効果が発動しているとSPを回復でき、スキル発動時に広範囲内の敵を自身がいる位置まで移動させる"}}]},"2/60/7/3":{"trait":{"descRaw":"未ブロック時、SPが自然回復しない","desc":"未ブロック時、SPが自然回復しない"},"skills":[{"descRaw":"攻撃力<@ba.vup>+18%、防御力<@ba.vup>+18%","name":"トマホーク","desc":"攻撃力+18%、防御力+18%"},{"descRaw":"攻撃間隔を<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+130%。スキル発動中、自身がブロック中の敵全員を<$ba.stun>スタンさせる","name":"烈震崩撃","desc":"攻撃間隔をわずかに延長し、攻撃力+130%。スキル発動中、自身がブロック中の敵全員をスタンさせる"},{"descRaw":"攻撃力<@ba.vup>+170%、防御力<@ba.vup>+120%、ブロック数<@ba.vup>+2、1秒ごとにHPを最大値の<@ba.vup>3%回復\n<@ba.rem>効果時間終了後自身が5秒間<$ba.stun>スタン状態になる","name":"鋼鉄の意思","desc":"攻撃力+170%、防御力+120%、ブロック数+2、1秒ごとにHPを最大値の3%回復\n効果時間終了後自身が5秒間スタン状態になる"}],"talents":[{"descRaw":"HPが最大値の50%を超える時、攻撃の与ダメージが117%<@ba.talpu>(+2%)まで上昇\nHPが最大値の50%以下時、自身が22%<@ba.talpu>(+2%)の<$ba.protect>加護状態になる","name":"勇武無双","desc":"HPが最大値の50%を超える時、攻撃の与ダメージが117%(+2%)まで上昇\nHPが最大値の50%以下時、自身が22%(+2%)の加護状態になる"},{"descRaw":"敵をブロック中、自身のSP自然回復速度+0.2sp/秒","name":"闘争本能","desc":"敵をブロック中、自身のSP自然回復速度+0.2sp/秒"}],"modules":[{"name":"ズゥママの工具箱","traitOverride":{"descRaw":"SPの自然回復速度が遅い\n敵をブロック中のみSPの自然回復速度が通常の速度に戻る","desc":"SPの自然回復速度が遅い\n敵をブロック中のみSPの自然回復速度が通常の速度に戻る"},"talentChanges":[{"descRaw":"敵をブロック中、自身のSP自然回復速度+0.55sp/秒","name":"闘争本能","desc":"敵をブロック中、自身のSP自然回復速度+0.55sp/秒"}]},{"name":"「リトルアグリー」","traitOverride":{"descRaw":"未ブロック時、SPが自然回復しない\n敵をブロック中のみSPの自然回復速度が通常の速度に戻り、攻撃力・防御力+15%","desc":"未ブロック時、SPが自然回復しない\n敵をブロック中のみSPの自然回復速度が通常の速度に戻り、攻撃力・防御力+15%"},"talentChanges":[{"descRaw":"HPが最大値の50%を超える時、攻撃の与ダメージが125%<@ba.talpu>(+2%)まで上昇\nHPが最大値の50%以下時、自身が30%<@ba.talpu>(+2%)の<$ba.protect>加護状態を獲得","name":"勇武無双","desc":"HPが最大値の50%を超える時、攻撃の与ダメージが125%(+2%)まで上昇\nHPが最大値の50%以下時、自身が30%(+2%)の加護状態を獲得"}]},{"name":"ユーネクテスの特別限定記章","traitOverride":{"descRaw":"未ブロック時、SPが自然回復しない","moduleDescRaw":"<@ba.kw>生息演算において、自身に食料効果が発動しているとSPを回復でき、スキル発動時に広範囲内の敵を自身がいる位置まで移動させる","desc":"未ブロック時、SPが自然回復しない","moduleDesc":"生息演算において、自身に食料効果が発動しているとSPを回復でき、スキル発動時に広範囲内の敵を自身がいる位置まで移動させる"},"talentChanges":[null,null,{"descRaw":"敵をブロック中、自身のSP自然回復速度+0.2sp/秒。<@ba.kw>生息演算において、敵をブロック中、自身のSP自然回復速度+0.4sp/秒、スキル発動中はブロック数+2、ブロック中の敵全員を同時に攻撃でき、ブロックされている敵に40%の<$ba.physicfragile>対物理脆弱状態を付与","name":"闘争本能","desc":"敵をブロック中、自身のSP自然回復速度+0.2sp/秒。生息演算において、敵をブロック中、自身のSP自然回復速度+0.4sp/秒、スキル発動中はブロック数+2、ブロック中の敵全員を同時に攻撃でき、ブロックされている敵に40%の対物理脆弱状態を付与"}]}]}}},"char_450_necras":{"name":"ネクラス","subProfessionName":"創霊術師","moduleNames":{"uniequip_001_necras":{"name":"ネクラスの記章"},"uniequip_002_necras":{"name":"手つかずの遺産"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"<@ba.kw>術攻撃を行う\n敵を倒すことで<@ba.kw>召喚物を召喚可能\n自身の<@ba.kw>召喚物にブロックされている敵を攻撃可能","desc":"術攻撃を行う\n敵を倒すことで召喚物を召喚可能\n自身の召喚物にブロックされている敵を攻撃可能"},"skills":[{"descRaw":"パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の<@ba.vup>310%の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する","name":"禍呼ぶ願い","desc":"パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の310%の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する"},{"descRaw":"攻撃範囲内の敵最大<@ba.vup>2体を<$ba.sleep>睡眠させ、対象に<@ba.vup>0.5秒ごとに攻撃力の<@ba.vup>100%の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で<@ba.vup>2体召喚する","name":"枯れゆく命","desc":"攻撃範囲内の敵最大2体を睡眠させ、対象に0.5秒ごとに攻撃力の100%の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で2体召喚する"},{"descRaw":"パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大6回まで)\nアクティブ:範囲内の敵全員に攻撃力の<@ba.vup>550%の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを<@ba.vup>20%回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを<@ba.vup>2回繰り返す","name":"死に授く冠","desc":"パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大6回まで)\nアクティブ:範囲内の敵全員に攻撃力の550%の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを20%回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを2回繰り返す"}],"talents":[{"descRaw":"攻撃範囲内の敵が倒されたとき、「悲嘆する下僕」を1体召喚(戦場内に最大3体まで)。それ以上召喚できない場合は「悲嘆する下僕」1体をグレードアップ(ブロック数が上昇し、最大HP・攻撃力・防御力がさらに多く上昇)","name":"再燃","desc":"攻撃範囲内の敵が倒されたとき、「悲嘆する下僕」を1体召喚(戦場内に最大3体まで)。それ以上召喚できない場合は「悲嘆する下僕」1体をグレードアップ(ブロック数が上昇し、最大HP・攻撃力・防御力がさらに多く上昇)"},{"descRaw":"HPが60%<@ba.talpu>(+10%)未満の敵を自身と「悲嘆する下僕」が攻撃するとき、攻撃力が145%<@ba.talpu>(+5%)まで上昇","name":"回光暗澹","desc":"HPが60%(+10%)未満の敵を自身と「悲嘆する下僕」が攻撃するとき、攻撃力が145%(+5%)まで上昇"}]},"2/60/7/1":{"trait":{"descRaw":"<@ba.kw>術攻撃を行う\n敵を倒すことで<@ba.kw>召喚物を召喚可能\n自身の<@ba.kw>召喚物にブロックされている敵を攻撃可能","desc":"術攻撃を行う\n敵を倒すことで召喚物を召喚可能\n自身の召喚物にブロックされている敵を攻撃可能"},"skills":[{"descRaw":"パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の<@ba.vup>370%の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する","name":"禍呼ぶ願い","desc":"パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の370%の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する"},{"descRaw":"攻撃範囲内の敵最大<@ba.vup>2体を<$ba.sleep>睡眠させ、対象に<@ba.vup>0.5秒ごとに攻撃力の<@ba.vup>130%の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で<@ba.vup>2体召喚する","name":"枯れゆく命","desc":"攻撃範囲内の敵最大2体を睡眠させ、対象に0.5秒ごとに攻撃力の130%の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で2体召喚する"},{"descRaw":"パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大6回まで)\nアクティブ:範囲内の敵全員に攻撃力の<@ba.vup>650%の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを<@ba.vup>20%回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを<@ba.vup>2回繰り返す","name":"死に授く冠","desc":"パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大6回まで)\nアクティブ:範囲内の敵全員に攻撃力の650%の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを20%回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを2回繰り返す"}],"talents":[{"descRaw":"攻撃範囲内の敵が倒されたとき、「悲嘆する下僕」を1体召喚(戦場内に最大3体まで)。それ以上召喚できない場合は「悲嘆する下僕」1体をグレードアップ(ブロック数が上昇し、最大HP・攻撃力・防御力がさらに多く上昇)","name":"再燃","desc":"攻撃範囲内の敵が倒されたとき、「悲嘆する下僕」を1体召喚(戦場内に最大3体まで)。それ以上召喚できない場合は「悲嘆する下僕」1体をグレードアップ(ブロック数が上昇し、最大HP・攻撃力・防御力がさらに多く上昇)"},{"descRaw":"HPが60%<@ba.talpu>(+10%)未満の敵を自身と「悲嘆する下僕」が攻撃するとき、攻撃力が145%<@ba.talpu>(+5%)まで上昇","name":"回光暗澹","desc":"HPが60%(+10%)未満の敵を自身と「悲嘆する下僕」が攻撃するとき、攻撃力が145%(+5%)まで上昇"}],"modules":[{"name":"手つかずの遺産","traitOverride":{"descRaw":"<@ba.kw>術攻撃を行う\n敵を倒すことで<@ba.kw>召喚物を召喚可能\n自身の<@ba.kw>召喚物にブロックされている敵を攻撃可能、さらにその対象を攻撃時に攻撃力が<@ba.kw>115%まで上昇","desc":"術攻撃を行う\n敵を倒すことで召喚物を召喚可能\n自身の召喚物にブロックされている敵を攻撃可能、さらにその対象を攻撃時に攻撃力が115%まで上昇"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>術攻撃を行う\n敵を倒すことで<@ba.kw>召喚物を召喚可能\n自身の<@ba.kw>召喚物にブロックされている敵を攻撃可能","desc":"術攻撃を行う\n敵を倒すことで召喚物を召喚可能\n自身の召喚物にブロックされている敵を攻撃可能"},"skills":[{"descRaw":"パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の<@ba.vup>370%の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する","name":"禍呼ぶ願い","desc":"パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の370%の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する"},{"descRaw":"攻撃範囲内の敵最大<@ba.vup>2体を<$ba.sleep>睡眠させ、対象に<@ba.vup>0.5秒ごとに攻撃力の<@ba.vup>130%の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で<@ba.vup>2体召喚する","name":"枯れゆく命","desc":"攻撃範囲内の敵最大2体を睡眠させ、対象に0.5秒ごとに攻撃力の130%の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で2体召喚する"},{"descRaw":"パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大6回まで)\nアクティブ:範囲内の敵全員に攻撃力の<@ba.vup>650%の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを<@ba.vup>20%回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを<@ba.vup>2回繰り返す","name":"死に授く冠","desc":"パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大6回まで)\nアクティブ:範囲内の敵全員に攻撃力の650%の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを20%回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを2回繰り返す"}],"talents":[{"descRaw":"攻撃範囲内の敵が倒されたとき、「悲嘆する下僕」を1体召喚(戦場内に最大3体まで)。それ以上召喚できない場合は「悲嘆する下僕」1体をグレードアップ(ブロック数が上昇し、最大HP・攻撃力・防御力がさらに多く上昇)","name":"再燃","desc":"攻撃範囲内の敵が倒されたとき、「悲嘆する下僕」を1体召喚(戦場内に最大3体まで)。それ以上召喚できない場合は「悲嘆する下僕」1体をグレードアップ(ブロック数が上昇し、最大HP・攻撃力・防御力がさらに多く上昇)"},{"descRaw":"HPが60%<@ba.talpu>(+10%)未満の敵を自身と「悲嘆する下僕」が攻撃するとき、攻撃力が145%<@ba.talpu>(+5%)まで上昇","name":"回光暗澹","desc":"HPが60%(+10%)未満の敵を自身と「悲嘆する下僕」が攻撃するとき、攻撃力が145%(+5%)まで上昇"}],"modules":[{"name":"手つかずの遺産","traitOverride":{"descRaw":"<@ba.kw>術攻撃を行う\n敵を倒すことで<@ba.kw>召喚物を召喚可能\n自身の<@ba.kw>召喚物にブロックされている敵を攻撃可能、さらにその対象を攻撃時に攻撃力が<@ba.kw>115%まで上昇","desc":"術攻撃を行う\n敵を倒すことで召喚物を召喚可能\n自身の召喚物にブロックされている敵を攻撃可能、さらにその対象を攻撃時に攻撃力が115%まで上昇"},"talentChanges":[null,{"descRaw":"自身または召喚物の攻撃範囲内の敵が倒されたとき、10秒間自身の攻撃力+25%、攻撃範囲内に「悲嘆する下僕」を1体召喚(戦場内に最大3体まで)。それ以上召喚できない場合は「悲嘆する下僕」1体をグレードアップ(ブロック数が上昇し、最大HP・攻撃力・防御力がさらに多く上昇)","name":"再燃","desc":"自身または召喚物の攻撃範囲内の敵が倒されたとき、10秒間自身の攻撃力+25%、攻撃範囲内に「悲嘆する下僕」を1体召喚(戦場内に最大3体まで)。それ以上召喚できない場合は「悲嘆する下僕」1体をグレードアップ(ブロック数が上昇し、最大HP・攻撃力・防御力がさらに多く上昇)"}]}]}}},"char_479_sleach":{"name":"サイラッハ","subProfessionName":"旗手","moduleNames":{"uniequip_001_sleach":{"name":"サイラッハの記章"},"uniequip_002_sleach":{"name":"牧童の歌"},"uniequip_003_sleach":{"name":"「友情讃歌」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"スキル発動中、ブロック数が0になる","desc":"スキル発動中、ブロック数が0になる"},"skills":[{"descRaw":"攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計<@ba.vup>18)","name":"支援指令γ","desc":"攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計18)"},{"descRaw":"スキル発動中、所持コストが徐々に増加(合計<@ba.vup>20)\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力<@ba.vup>+22%と1秒ごとにHPがサイラッハの攻撃力の<@ba.vup>22%を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する","name":"信念の義旗","desc":"スキル発動中、所持コストが徐々に増加(合計20)\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力+22%と1秒ごとにHPがサイラッハの攻撃力の22%を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する"},{"descRaw":"所持コスト<@ba.vup>+10\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に<@ba.vup>200%の物理ダメージを与え、<@ba.vup>3秒間<$ba.stun>スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に<$ba.sluggish>足止めと<@ba.vup>20%の<$ba.fragile>脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する","name":"光輝の御旗","desc":"所持コスト+10\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に200%の物理ダメージを与え、3秒間スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に足止めと20%の脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する"}],"talents":[{"descRaw":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+12<@ba.talpu>(+2)、敵全員の攻撃速度-12<@ba.talpu>(+2)","name":"決意の旗","desc":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+12(+2)、敵全員の攻撃速度-12(+2)"},{"descRaw":"配置後、次に配置するオペレーターの配置コスト-2","name":"士気向上","desc":"配置後、次に配置するオペレーターの配置コスト-2"}]},"2/60/7/1":{"trait":{"descRaw":"スキル発動中、ブロック数が0になる","desc":"スキル発動中、ブロック数が0になる"},"skills":[{"descRaw":"攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計<@ba.vup>18)","name":"支援指令γ","desc":"攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計18)"},{"descRaw":"スキル発動中、所持コストが徐々に増加(合計<@ba.vup>20)\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力<@ba.vup>+35%と1秒ごとにHPがサイラッハの攻撃力の<@ba.vup>35%を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する","name":"信念の義旗","desc":"スキル発動中、所持コストが徐々に増加(合計20)\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力+35%と1秒ごとにHPがサイラッハの攻撃力の35%を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する"},{"descRaw":"所持コスト<@ba.vup>+10\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に<@ba.vup>240%の物理ダメージを与え、<@ba.vup>3秒間<$ba.stun>スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に<$ba.sluggish>足止めと<@ba.vup>25%の<$ba.fragile>脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する","name":"光輝の御旗","desc":"所持コスト+10\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に240%の物理ダメージを与え、3秒間スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に足止めと25%の脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する"}],"talents":[{"descRaw":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+12<@ba.talpu>(+2)、敵全員の攻撃速度-12<@ba.talpu>(+2)","name":"決意の旗","desc":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+12(+2)、敵全員の攻撃速度-12(+2)"},{"descRaw":"配置後、次に配置するオペレーターの配置コスト-2","name":"士気向上","desc":"配置後、次に配置するオペレーターの配置コスト-2"}],"modules":[{"name":"牧童の歌","traitOverride":{"descRaw":"スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数<@ba.kw>+1","desc":"スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数+1"}},{"name":"「友情讃歌」","traitOverride":{"descRaw":"スキル発動中、ブロック数が0になるが、<$ba.camou>迷彩状態になる","desc":"スキル発動中、ブロック数が0になるが、迷彩状態になる"}}]},"2/60/7/3":{"trait":{"descRaw":"スキル発動中、ブロック数が0になる","desc":"スキル発動中、ブロック数が0になる"},"skills":[{"descRaw":"攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計<@ba.vup>18)","name":"支援指令γ","desc":"攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計18)"},{"descRaw":"スキル発動中、所持コストが徐々に増加(合計<@ba.vup>20)\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力<@ba.vup>+35%と1秒ごとにHPがサイラッハの攻撃力の<@ba.vup>35%を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する","name":"信念の義旗","desc":"スキル発動中、所持コストが徐々に増加(合計20)\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力+35%と1秒ごとにHPがサイラッハの攻撃力の35%を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する"},{"descRaw":"所持コスト<@ba.vup>+10\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に<@ba.vup>240%の物理ダメージを与え、<@ba.vup>3秒間<$ba.stun>スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に<$ba.sluggish>足止めと<@ba.vup>25%の<$ba.fragile>脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する","name":"光輝の御旗","desc":"所持コスト+10\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に240%の物理ダメージを与え、3秒間スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に足止めと25%の脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する"}],"talents":[{"descRaw":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+12<@ba.talpu>(+2)、敵全員の攻撃速度-12<@ba.talpu>(+2)","name":"決意の旗","desc":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+12(+2)、敵全員の攻撃速度-12(+2)"},{"descRaw":"配置後、次に配置するオペレーターの配置コスト-2","name":"士気向上","desc":"配置後、次に配置するオペレーターの配置コスト-2"}],"modules":[{"name":"牧童の歌","traitOverride":{"descRaw":"スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数<@ba.kw>+1","desc":"スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数+1"},"talentChanges":[{"descRaw":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+15<@ba.talpu>(+2)、敵全員の攻撃速度-15<@ba.talpu>(+2)","name":"決意の旗","desc":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+15(+2)、敵全員の攻撃速度-15(+2)"}]},{"name":"「友情讃歌」","traitOverride":{"descRaw":"スキル発動中、ブロック数が0になるが、<$ba.camou>迷彩状態になる","desc":"スキル発動中、ブロック数が0になるが、迷彩状態になる"},"talentChanges":[{"descRaw":"配置後、次に配置するオペレーターの配置コスト-2、対象が地面マスに配置された場合、配置後に所持コスト+2","name":"士気向上","desc":"配置後、次に配置するオペレーターの配置コスト-2、対象が地面マスに配置された場合、配置後に所持コスト+2"}]}]}}},"char_485_pallas":{"name":"パラス","subProfessionName":"教官","moduleNames":{"uniequip_001_pallas":{"name":"パラスの記章"},"uniequip_002_pallas":{"name":"「故郷の山岩」"},"uniequip_003_pallas":{"name":"「ヘリアの輝き」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻撃距離が<@ba.kw>やや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇","desc":"攻撃距離がやや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇"},"skills":[{"descRaw":"次の通常攻撃時、2回連続で攻撃力の<@ba.vup>125%の物理ダメージを与える","name":"勝敗分かつ連撃","desc":"次の通常攻撃時、2回連続で攻撃力の125%の物理ダメージを与える"},{"descRaw":"攻撃範囲+1マス、攻撃力<@ba.vup>+35%、攻撃時<@ba.vup>60%の確率で敵を<@ba.vup>0.2秒間<$ba.stun>スタンさせる","name":"信念宿りし長鞭","desc":"攻撃範囲+1マス、攻撃力+35%、攻撃時60%の確率で敵を0.2秒間スタンさせる"},{"descRaw":"攻撃力<@ba.vup>+55%、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の<@ba.vup>80%以上で攻撃力<@ba.vup>+35%の<$ba.strong>勇猛状態、防御力<@ba.vup>+20%、ブロック数<@ba.vup>+1。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)","name":"勇士に捧ぐ祝福","desc":"攻撃力+55%、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の80%以上で攻撃力+35%の勇猛状態、防御力+20%、ブロック数+1。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)"}],"talents":[{"descRaw":"配置中、味方【ミノス】にHPが最大値の80%以上で攻撃力+25%の<$ba.strong>勇猛状態を付与","name":"英雄の生誕","desc":"配置中、味方【ミノス】にHPが最大値の80%以上で攻撃力+25%の勇猛状態を付与"},{"descRaw":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを45<@ba.talpu>(+5)回復","name":"女神の抱擁","desc":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを45(+5)回復"}]},"2/60/7/1":{"trait":{"descRaw":"攻撃距離が<@ba.kw>やや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇","desc":"攻撃距離がやや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇"},"skills":[{"descRaw":"次の通常攻撃時、2回連続で攻撃力の<@ba.vup>145%の物理ダメージを与える","name":"勝敗分かつ連撃","desc":"次の通常攻撃時、2回連続で攻撃力の145%の物理ダメージを与える"},{"descRaw":"攻撃範囲+1マス、攻撃力<@ba.vup>+50%、攻撃時<@ba.vup>70%の確率で敵を<@ba.vup>0.2秒間<$ba.stun>スタンさせる","name":"信念宿りし長鞭","desc":"攻撃範囲+1マス、攻撃力+50%、攻撃時70%の確率で敵を0.2秒間スタンさせる"},{"descRaw":"攻撃力<@ba.vup>+70%、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の<@ba.vup>80%以上で攻撃力<@ba.vup>+40%の<$ba.strong>勇猛状態、防御力<@ba.vup>+25%、ブロック数<@ba.vup>+1。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)","name":"勇士に捧ぐ祝福","desc":"攻撃力+70%、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の80%以上で攻撃力+40%の勇猛状態、防御力+25%、ブロック数+1。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)"}],"talents":[{"descRaw":"配置中、味方【ミノス】にHPが最大値の80%以上で攻撃力+25%の<$ba.strong>勇猛状態を付与","name":"英雄の生誕","desc":"配置中、味方【ミノス】にHPが最大値の80%以上で攻撃力+25%の勇猛状態を付与"},{"descRaw":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを45<@ba.talpu>(+5)回復","name":"女神の抱擁","desc":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを45(+5)回復"}],"modules":[{"name":"「故郷の山岩」","traitOverride":{"descRaw":"攻撃距離が<@ba.kw>やや長い\n自身がブロックしていない敵を攻撃時、攻撃力が<@ba.kw>130%まで上昇","desc":"攻撃距離がやや長い\n自身がブロックしていない敵を攻撃時、攻撃力が130%まで上昇"}},{"name":"「ヘリアの輝き」","traitOverride":{"descRaw":"攻撃距離が<@ba.kw>やや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇","moduleDescRaw":"遠距離マスにも配置可能","desc":"攻撃距離がやや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇","moduleDesc":"遠距離マスにも配置可能"}}]},"2/60/7/3":{"trait":{"descRaw":"攻撃距離が<@ba.kw>やや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇","desc":"攻撃距離がやや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇"},"skills":[{"descRaw":"次の通常攻撃時、2回連続で攻撃力の<@ba.vup>145%の物理ダメージを与える","name":"勝敗分かつ連撃","desc":"次の通常攻撃時、2回連続で攻撃力の145%の物理ダメージを与える"},{"descRaw":"攻撃範囲+1マス、攻撃力<@ba.vup>+50%、攻撃時<@ba.vup>70%の確率で敵を<@ba.vup>0.2秒間<$ba.stun>スタンさせる","name":"信念宿りし長鞭","desc":"攻撃範囲+1マス、攻撃力+50%、攻撃時70%の確率で敵を0.2秒間スタンさせる"},{"descRaw":"攻撃力<@ba.vup>+70%、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の<@ba.vup>80%以上で攻撃力<@ba.vup>+40%の<$ba.strong>勇猛状態、防御力<@ba.vup>+25%、ブロック数<@ba.vup>+1。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)","name":"勇士に捧ぐ祝福","desc":"攻撃力+70%、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の80%以上で攻撃力+40%の勇猛状態、防御力+25%、ブロック数+1。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)"}],"talents":[{"descRaw":"配置中、味方【ミノス】にHPが最大値の80%以上で攻撃力+25%の<$ba.strong>勇猛状態を付与","name":"英雄の生誕","desc":"配置中、味方【ミノス】にHPが最大値の80%以上で攻撃力+25%の勇猛状態を付与"},{"descRaw":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを45<@ba.talpu>(+5)回復","name":"女神の抱擁","desc":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを45(+5)回復"}],"modules":[{"name":"「故郷の山岩」","traitOverride":{"descRaw":"攻撃距離が<@ba.kw>やや長い\n自身がブロックしていない敵を攻撃時、攻撃力が<@ba.kw>130%まで上昇","desc":"攻撃距離がやや長い\n自身がブロックしていない敵を攻撃時、攻撃力が130%まで上昇"},"talentChanges":[{"descRaw":"配置中、味方【ミノス】にHPが最大値の50%以上で攻撃力+30%の<$ba.strong>勇猛状態を付与する","name":"英雄の生誕","desc":"配置中、味方【ミノス】にHPが最大値の50%以上で攻撃力+30%の勇猛状態を付与する"}]},{"name":"「ヘリアの輝き」","traitOverride":{"descRaw":"攻撃距離が<@ba.kw>やや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇","moduleDescRaw":"遠距離マスにも配置可能","desc":"攻撃距離がやや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇","moduleDesc":"遠距離マスにも配置可能"},"talentChanges":[null,{"descRaw":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを65<@ba.talpu>(+5)回復し、味方【ミノス】のHPを追加で40回復","name":"女神の抱擁","desc":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを65(+5)回復し、味方【ミノス】のHPを追加で40回復"}]}]}}},"char_1013_chen2":{"name":"遊龍チェン","subProfessionName":"散弾射手","moduleNames":{"uniequip_001_chen2":{"name":"遊龍チェンの記章"},"uniequip_002_chen2":{"name":"ビーチ用コンバットセット"},"uniequip_003_chen2":{"name":"休みの最終日"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇"},"skills":[{"descRaw":"攻撃力<@ba.vup>+55%、特性の効果を攻撃範囲内の敵全員に適用する\n<@ba.rem>合計4発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"高圧ショット","desc":"攻撃力+55%、特性の効果を攻撃範囲内の敵全員に適用する\n合計4発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃力<@ba.vup>+50%、攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>-20%、防御力<@ba.vup>-100(同一対象への効果は重複しない)\n<$ba.charged>オーバーチャージ追加効果:装弾数が20発になる\n<@ba.rem>合計8発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"バイオレットナイト","desc":"攻撃力+50%、攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度-20%、防御力-100(同一対象への効果は重複しない)\nオーバーチャージ追加効果:装弾数が20発になる\n合計8発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+55%、通常攻撃が敵に<@ba.kw>2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>-30%、防御力<@ba.vup>-150(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、<@ba.rem>合計32発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"ホリデーストーム","desc":"攻撃範囲拡大、攻撃力+55%、通常攻撃が敵に2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度-30%、防御力-150(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、合計32発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"talents":[{"descRaw":"配置中、自身の弾薬消費系スキルが22%<@ba.talpu>(+2%)の確率で弾薬を消費せず、自身以外の【狙撃】も10%の確率で弾薬を消費しない(同種の効果は高いほうのみ適用)","name":"勤倹節約","desc":"配置中、自身の弾薬消費系スキルが22%(+2%)の確率で弾薬を消費せず、自身以外の【狙撃】も10%の確率で弾薬を消費しない(同種の効果は高いほうのみ適用)"},{"descRaw":"攻撃速度+8、戦場中に水場がある場合効果値が+12まで上昇","name":"海辺の遊龍","desc":"攻撃速度+8、戦場中に水場がある場合効果値が+12まで上昇"}]},"2/60/7/1":{"trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇"},"skills":[{"descRaw":"攻撃力<@ba.vup>+70%、特性の効果を攻撃範囲内の敵全員に適用する\n<@ba.rem>合計4発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"高圧ショット","desc":"攻撃力+70%、特性の効果を攻撃範囲内の敵全員に適用する\n合計4発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃力<@ba.vup>+65%、攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>-30%、防御力<@ba.vup>-150(同一対象への効果は重複しない)\n<$ba.charged>オーバーチャージ追加効果:装弾数が20発になる\n<@ba.rem>合計8発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"バイオレットナイト","desc":"攻撃力+65%、攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度-30%、防御力-150(同一対象への効果は重複しない)\nオーバーチャージ追加効果:装弾数が20発になる\n合計8発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+70%、通常攻撃が敵に<@ba.kw>2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>-40%、防御力<@ba.vup>-200(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、<@ba.rem>合計32発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"ホリデーストーム","desc":"攻撃範囲拡大、攻撃力+70%、通常攻撃が敵に2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度-40%、防御力-200(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、合計32発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"talents":[{"descRaw":"配置中、自身の弾薬消費系スキルが22%<@ba.talpu>(+2%)の確率で弾薬を消費せず、自身以外の【狙撃】も10%の確率で弾薬を消費しない(同種の効果は高いほうのみ適用)","name":"勤倹節約","desc":"配置中、自身の弾薬消費系スキルが22%(+2%)の確率で弾薬を消費せず、自身以外の【狙撃】も10%の確率で弾薬を消費しない(同種の効果は高いほうのみ適用)"},{"descRaw":"攻撃速度+8、戦場中に水場がある場合効果値が+12まで上昇","name":"海辺の遊龍","desc":"攻撃速度+8、戦場中に水場がある場合効果値が+12まで上昇"}],"modules":[{"name":"ビーチ用コンバットセット","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が<@ba.kw>160%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が160%まで上昇"}},{"name":"休みの最終日","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇","moduleDescRaw":"配置コスト<@ba.kw>減少","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇","moduleDesc":"配置コスト減少"}}]},"2/60/7/3":{"trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇"},"skills":[{"descRaw":"攻撃力<@ba.vup>+70%、特性の効果を攻撃範囲内の敵全員に適用する\n<@ba.rem>合計4発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"高圧ショット","desc":"攻撃力+70%、特性の効果を攻撃範囲内の敵全員に適用する\n合計4発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃力<@ba.vup>+65%、攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>-30%、防御力<@ba.vup>-150(同一対象への効果は重複しない)\n<$ba.charged>オーバーチャージ追加効果:装弾数が20発になる\n<@ba.rem>合計8発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"バイオレットナイト","desc":"攻撃力+65%、攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度-30%、防御力-150(同一対象への効果は重複しない)\nオーバーチャージ追加効果:装弾数が20発になる\n合計8発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+70%、通常攻撃が敵に<@ba.kw>2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>-40%、防御力<@ba.vup>-200(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、<@ba.rem>合計32発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"ホリデーストーム","desc":"攻撃範囲拡大、攻撃力+70%、通常攻撃が敵に2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度-40%、防御力-200(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、合計32発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"talents":[{"descRaw":"配置中、自身の弾薬消費系スキルが22%<@ba.talpu>(+2%)の確率で弾薬を消費せず、自身以外の【狙撃】も10%の確率で弾薬を消費しない(同種の効果は高いほうのみ適用)","name":"勤倹節約","desc":"配置中、自身の弾薬消費系スキルが22%(+2%)の確率で弾薬を消費せず、自身以外の【狙撃】も10%の確率で弾薬を消費しない(同種の効果は高いほうのみ適用)"},{"descRaw":"攻撃速度+8、戦場中に水場がある場合効果値が+12まで上昇","name":"海辺の遊龍","desc":"攻撃速度+8、戦場中に水場がある場合効果値が+12まで上昇"}],"modules":[{"name":"ビーチ用コンバットセット","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が<@ba.kw>160%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が160%まで上昇"},"talentChanges":[{"descRaw":"配置中、自身の弾薬消費系スキルが27%<@ba.talpu>(+2%)の確率で弾薬を消費せず、自身以外の【狙撃】が20%の確率で弾薬を消費しなくなり、その他遠距離オペレーターが12%の確率で弾薬を消費しなくなる(同種の効果は高いほうのみ適用)","name":"勤倹節約","desc":"配置中、自身の弾薬消費系スキルが27%(+2%)の確率で弾薬を消費せず、自身以外の【狙撃】が20%の確率で弾薬を消費しなくなり、その他遠距離オペレーターが12%の確率で弾薬を消費しなくなる(同種の効果は高いほうのみ適用)"}]},{"name":"休みの最終日","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇","moduleDescRaw":"配置コスト<@ba.kw>減少","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇","moduleDesc":"配置コスト減少"},"talentChanges":[{"descRaw":"攻撃力+15%、攻撃速度+12、戦場中に水場がある場合、効果が「攻撃力+28%、攻撃速度+20」になる。スキル発動中、戦場は水場と見なす","name":"海辺の遊龍","desc":"攻撃力+15%、攻撃速度+12、戦場中に水場がある場合、効果が「攻撃力+28%、攻撃速度+20」になる。スキル発動中、戦場は水場と見なす"}]}]}}},"char_1015_aglna2":{"subProfessionName":"巡空者","forms":{"2/1/4/0":{"trait":{"descRaw":"<$ba.liftoff>離陸中、空中の敵を2体までブロックできる","desc":"離陸中、空中の敵を2体までブロックできる"}},"2/60/7/1":{"trait":{"descRaw":"<$ba.liftoff>離陸中、空中の敵を2体までブロックできる","desc":"離陸中、空中の敵を2体までブロックできる"}},"2/60/7/3":{"trait":{"descRaw":"<$ba.liftoff>離陸中、空中の敵を2体までブロックできる","desc":"離陸中、空中の敵を2体までブロックできる"}}}},"char_1031_slent2":{"name":"淬羽サイレンス","subProfessionName":"祈祷師","moduleNames":{"uniequip_001_slent2":{"name":"淬羽サイレンスの記章"},"uniequip_002_slent2":{"name":"明晰な思考の助け"},"uniequip_003_slent2":{"name":"制御可能変数"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の<@ba.kw>75%)","desc":"敵に術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の75%)"},"skills":[{"descRaw":"攻撃力<@ba.vup>+35%","name":"止まらぬ歩み","desc":"攻撃力+35%"},{"descRaw":"攻撃速度<@ba.vup>+20、スキル発動中は支援ドローンを1体使用可能\n<@ba.rem>ドローンは配置後、周囲の味方に淬羽サイレンスの第一素質の2.1倍の効果を付与。スキルが終了するか、淬羽サイレンスが退場するとドローンも消滅","name":"俯瞰する視点","desc":"攻撃速度+20、スキル発動中は支援ドローンを1体使用可能\nドローンは配置後、周囲の味方に淬羽サイレンスの第一素質の2.1倍の効果を付与。スキルが終了するか、淬羽サイレンスが退場するとドローンも消滅"},{"descRaw":"攻撃力<@ba.vup>+20%、第一素質の効果が<@ba.vup>1.5倍まで上昇。スキル発動中1回限り、攻撃範囲内にいる味方が致命的なダメージを受けた際、対象のHPが<@ba.vup>6秒間<@ba.vup>1残る効果が発動\n<@ba.rem>使用上限2回、手動でスキルを停止可能","name":"先駆者たちの翼","desc":"攻撃力+20%、第一素質の効果が1.5倍まで上昇。スキル発動中1回限り、攻撃範囲内にいる味方が致命的なダメージを受けた際、対象のHPが6秒間1残る効果が発動\n使用上限2回、手動でスキルを停止可能"}],"talents":[{"descRaw":"攻撃範囲内の味方全員に10%の<$ba.protect>加護を付与する。味方のHPが低いほど効果が強まる(最大効果値:HPが最大値の30%未満時、24%の<$ba.protect>加護を獲得)","name":"無言の支え","desc":"攻撃範囲内の味方全員に10%の加護を付与する。味方のHPが低いほど効果が強まる(最大効果値:HPが最大値の30%未満時、24%の加護を獲得)"},{"descRaw":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の6%<@ba.talpu>(+1%)回復。味方【ライン生命】に対する効果値倍増","name":"庇護の翼","desc":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の6%(+1%)回復。味方【ライン生命】に対する効果値倍増"}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の<@ba.kw>75%)","desc":"敵に術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の75%)"},"skills":[{"descRaw":"攻撃力<@ba.vup>+50%","name":"止まらぬ歩み","desc":"攻撃力+50%"},{"descRaw":"攻撃速度<@ba.vup>+30、スキル発動中は支援ドローンを1体使用可能\n<@ba.rem>ドローンは配置後、周囲の味方に淬羽サイレンスの第一素質の2.4倍の効果を付与。スキルが終了するか、淬羽サイレンスが退場するとドローンも消滅","name":"俯瞰する視点","desc":"攻撃速度+30、スキル発動中は支援ドローンを1体使用可能\nドローンは配置後、周囲の味方に淬羽サイレンスの第一素質の2.4倍の効果を付与。スキルが終了するか、淬羽サイレンスが退場するとドローンも消滅"},{"descRaw":"攻撃力<@ba.vup>+30%、第一素質の効果が<@ba.vup>1.8倍まで上昇。スキル発動中1回限り、攻撃範囲内にいる味方が致命的なダメージを受けた際、対象のHPが<@ba.vup>7秒間<@ba.vup>1残る効果が発動\n<@ba.rem>使用上限2回、手動でスキルを停止可能","name":"先駆者たちの翼","desc":"攻撃力+30%、第一素質の効果が1.8倍まで上昇。スキル発動中1回限り、攻撃範囲内にいる味方が致命的なダメージを受けた際、対象のHPが7秒間1残る効果が発動\n使用上限2回、手動でスキルを停止可能"}],"talents":[{"descRaw":"攻撃範囲内の味方全員に10%の<$ba.protect>加護を付与する。味方のHPが低いほど効果が強まる(最大効果値:HPが最大値の30%未満時、24%の<$ba.protect>加護を獲得)","name":"無言の支え","desc":"攻撃範囲内の味方全員に10%の加護を付与する。味方のHPが低いほど効果が強まる(最大効果値:HPが最大値の30%未満時、24%の加護を獲得)"},{"descRaw":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の6%<@ba.talpu>(+1%)回復。味方【ライン生命】に対する効果値倍増","name":"庇護の翼","desc":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の6%(+1%)回復。味方【ライン生命】に対する効果値倍増"}],"modules":[{"name":"明晰な思考の助け","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の<@ba.kw>100%)","desc":"敵に術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の100%)"}},{"name":"制御可能変数","traitOverride":{"descRaw":"敵<@ba.kw>2体に術ダメージを与える\nスキル発動中、通常攻撃が味方<@ba.kw>2名に対する治療行動になる(治療量は攻撃力の75%)","desc":"敵2体に術ダメージを与える\nスキル発動中、通常攻撃が味方2名に対する治療行動になる(治療量は攻撃力の75%)"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の<@ba.kw>75%)","desc":"敵に術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の75%)"},"skills":[{"descRaw":"攻撃力<@ba.vup>+50%","name":"止まらぬ歩み","desc":"攻撃力+50%"},{"descRaw":"攻撃速度<@ba.vup>+30、スキル発動中は支援ドローンを1体使用可能\n<@ba.rem>ドローンは配置後、周囲の味方に淬羽サイレンスの第一素質の2.4倍の効果を付与。スキルが終了するか、淬羽サイレンスが退場するとドローンも消滅","name":"俯瞰する視点","desc":"攻撃速度+30、スキル発動中は支援ドローンを1体使用可能\nドローンは配置後、周囲の味方に淬羽サイレンスの第一素質の2.4倍の効果を付与。スキルが終了するか、淬羽サイレンスが退場するとドローンも消滅"},{"descRaw":"攻撃力<@ba.vup>+30%、第一素質の効果が<@ba.vup>1.8倍まで上昇。スキル発動中1回限り、攻撃範囲内にいる味方が致命的なダメージを受けた際、対象のHPが<@ba.vup>7秒間<@ba.vup>1残る効果が発動\n<@ba.rem>使用上限2回、手動でスキルを停止可能","name":"先駆者たちの翼","desc":"攻撃力+30%、第一素質の効果が1.8倍まで上昇。スキル発動中1回限り、攻撃範囲内にいる味方が致命的なダメージを受けた際、対象のHPが7秒間1残る効果が発動\n使用上限2回、手動でスキルを停止可能"}],"talents":[{"descRaw":"攻撃範囲内の味方全員に10%の<$ba.protect>加護を付与する。味方のHPが低いほど効果が強まる(最大効果値:HPが最大値の30%未満時、24%の<$ba.protect>加護を獲得)","name":"無言の支え","desc":"攻撃範囲内の味方全員に10%の加護を付与する。味方のHPが低いほど効果が強まる(最大効果値:HPが最大値の30%未満時、24%の加護を獲得)"},{"descRaw":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の6%<@ba.talpu>(+1%)回復。味方【ライン生命】に対する効果値倍増","name":"庇護の翼","desc":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の6%(+1%)回復。味方【ライン生命】に対する効果値倍増"}],"modules":[{"name":"明晰な思考の助け","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の<@ba.kw>100%)","desc":"敵に術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の100%)"},"talentChanges":[null,{"descRaw":"攻撃範囲内の味方の最大HP+10%、さらに範囲内のHPが最大値の50%未満の味方に対して、1秒ごとに淬羽サイレンスの攻撃力の8%<@ba.talpu>(+1%)のHPを回復させる。味方【ライン生命】に対する効果値倍増","name":"庇護の翼","desc":"攻撃範囲内の味方の最大HP+10%、さらに範囲内のHPが最大値の50%未満の味方に対して、1秒ごとに淬羽サイレンスの攻撃力の8%(+1%)のHPを回復させる。味方【ライン生命】に対する効果値倍増"}]},{"name":"制御可能変数","traitOverride":{"descRaw":"敵<@ba.kw>2体に術ダメージを与える\nスキル発動中、通常攻撃が味方<@ba.kw>2名に対する治療行動になる(治療量は攻撃力の75%)","desc":"敵2体に術ダメージを与える\nスキル発動中、通常攻撃が味方2名に対する治療行動になる(治療量は攻撃力の75%)"},"talentChanges":[{"descRaw":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の6%<@ba.talpu>(+1%)回復し、対象のHPが初めて50%未満になった際、対象に淬羽サイレンスの最大HPの50%までの被ダメージを吸収可能なバリアを付与。対象が【ライン生命】の場合、HP回復値とバリアの吸収可能値倍増","name":"庇護の翼","desc":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の6%(+1%)回復し、対象のHPが初めて50%未満になった際、対象に淬羽サイレンスの最大HPの50%までの被ダメージを吸収可能なバリアを付与。対象が【ライン生命】の場合、HP回復値とバリアの吸収可能値倍増"}]}]}}},"char_1034_jesca2":{"name":"滌火ジェシカ","subProfessionName":"哨戒衛士","moduleNames":{"uniequip_001_jesca2":{"name":"滌火ジェシカの記章"},"uniequip_002_jesca2":{"name":"「わたしのヒーロー」"},"uniequip_003_jesca2":{"name":"風化せぬもの"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","desc":"敵を3体までブロック、遠距離攻撃も行える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+40%、自身と機動防盾の防御力<@ba.vup>+40%、機動防盾の継続時間<@ba.vup>+20秒\n<@ba.rem>退場まで効果継続","name":"戦線維持","desc":"攻撃力+40%、自身と機動防盾の防御力+40%、機動防盾の継続時間+20秒\n退場まで効果継続"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+45%、攻撃間隔を<@ba.vup>大幅に短縮し、物理回避と術回避+<@ba.vup>75%","name":"掩護弾幕","desc":"攻撃範囲拡大、攻撃力+45%、攻撃間隔を大幅に短縮し、物理回避と術回避+75%"},{"descRaw":"攻撃範囲<@ba.vup>+1、攻撃間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+240%、防御力<@ba.vup>+50%、機動防盾の防御力<@ba.vup>+100%\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<@ba.vup>250%の物理ダメージを与え、<@ba.vup>5秒間<$ba.stun>スタンさせる\n<@ba.rem>合計20発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"飽和射撃","desc":"攻撃範囲+1、攻撃間隔が延長し、攻撃力+240%、防御力+50%、機動防盾の防御力+100%\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の250%の物理ダメージを与え、5秒間スタンさせる\n合計20発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"talents":[{"descRaw":"「機動防盾」を配置可能(配置から50秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身と背後1マスにいる味方ユニットの防御力+18%<@ba.talpu>(+3%)","name":"オールラウンド","desc":"「機動防盾」を配置可能(配置から50秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身と背後1マスにいる味方ユニットの防御力+18%(+3%)"},{"descRaw":"機動防盾がダメージを受けると、55%<@ba.talpu>(+5%)の確率で滌火ジェシカのSPを1回復","name":"チャージシールド","desc":"機動防盾がダメージを受けると、55%(+5%)の確率で滌火ジェシカのSPを1回復"}]},"2/60/7/1":{"trait":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","desc":"敵を3体までブロック、遠距離攻撃も行える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+55%、自身と機動防盾の防御力<@ba.vup>+55%、機動防盾の継続時間<@ba.vup>+20秒\n<@ba.rem>退場まで効果継続","name":"戦線維持","desc":"攻撃力+55%、自身と機動防盾の防御力+55%、機動防盾の継続時間+20秒\n退場まで効果継続"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+60%、攻撃間隔を<@ba.vup>大幅に短縮し、物理回避と術回避+<@ba.vup>75%","name":"掩護弾幕","desc":"攻撃範囲拡大、攻撃力+60%、攻撃間隔を大幅に短縮し、物理回避と術回避+75%"},{"descRaw":"攻撃範囲<@ba.vup>+1、攻撃間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+270%、防御力<@ba.vup>+65%、機動防盾の防御力<@ba.vup>+135%\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<@ba.vup>250%の物理ダメージを与え、<@ba.vup>5秒間<$ba.stun>スタンさせる\n<@ba.rem>合計20発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"飽和射撃","desc":"攻撃範囲+1、攻撃間隔が延長し、攻撃力+270%、防御力+65%、機動防盾の防御力+135%\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の250%の物理ダメージを与え、5秒間スタンさせる\n合計20発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"talents":[{"descRaw":"「機動防盾」を配置可能(配置から50秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身と背後1マスにいる味方ユニットの防御力+18%<@ba.talpu>(+3%)","name":"オールラウンド","desc":"「機動防盾」を配置可能(配置から50秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身と背後1マスにいる味方ユニットの防御力+18%(+3%)"},{"descRaw":"機動防盾がダメージを受けると、55%<@ba.talpu>(+5%)の確率で滌火ジェシカのSPを1回復","name":"チャージシールド","desc":"機動防盾がダメージを受けると、55%(+5%)の確率で滌火ジェシカのSPを1回復"}],"modules":[{"name":"「わたしのヒーロー」","traitOverride":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","moduleDescRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態を無効にする","desc":"敵を3体までブロック、遠距離攻撃も行える","moduleDesc":"攻撃範囲内の敵のステルス状態を無効にする"}},{"name":"風化せぬもの","traitOverride":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","moduleDescRaw":"攻撃距離+1(スキルによる攻撃範囲変化の影響を受けない)","desc":"敵を3体までブロック、遠距離攻撃も行える","moduleDesc":"攻撃距離+1(スキルによる攻撃範囲変化の影響を受けない)"}}]},"2/60/7/3":{"trait":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","desc":"敵を3体までブロック、遠距離攻撃も行える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+55%、自身と機動防盾の防御力<@ba.vup>+55%、機動防盾の継続時間<@ba.vup>+20秒\n<@ba.rem>退場まで効果継続","name":"戦線維持","desc":"攻撃力+55%、自身と機動防盾の防御力+55%、機動防盾の継続時間+20秒\n退場まで効果継続"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+60%、攻撃間隔を<@ba.vup>大幅に短縮し、物理回避と術回避+<@ba.vup>75%","name":"掩護弾幕","desc":"攻撃範囲拡大、攻撃力+60%、攻撃間隔を大幅に短縮し、物理回避と術回避+75%"},{"descRaw":"攻撃範囲<@ba.vup>+1、攻撃間隔が<@ba.vdown>延長し、攻撃力<@ba.vup>+270%、防御力<@ba.vup>+65%、機動防盾の防御力<@ba.vup>+135%\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の<@ba.vup>250%の物理ダメージを与え、<@ba.vup>5秒間<$ba.stun>スタンさせる\n<@ba.rem>合計20発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"飽和射撃","desc":"攻撃範囲+1、攻撃間隔が延長し、攻撃力+270%、防御力+65%、機動防盾の防御力+135%\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の250%の物理ダメージを与え、5秒間スタンさせる\n合計20発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"talents":[{"descRaw":"「機動防盾」を配置可能(配置から50秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身と背後1マスにいる味方ユニットの防御力+18%<@ba.talpu>(+3%)","name":"オールラウンド","desc":"「機動防盾」を配置可能(配置から50秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身と背後1マスにいる味方ユニットの防御力+18%(+3%)"},{"descRaw":"機動防盾がダメージを受けると、55%<@ba.talpu>(+5%)の確率で滌火ジェシカのSPを1回復","name":"チャージシールド","desc":"機動防盾がダメージを受けると、55%(+5%)の確率で滌火ジェシカのSPを1回復"}],"modules":[{"name":"「わたしのヒーロー」","traitOverride":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","moduleDescRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態を無効にする","desc":"敵を3体までブロック、遠距離攻撃も行える","moduleDesc":"攻撃範囲内の敵のステルス状態を無効にする"},"talentChanges":[null,{"descRaw":"さらに強化された「機動防盾」を配置可能(配置から60秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身とその背後1マスにいる味方ユニットの防御力+18%<@ba.talpu>(+3%)","name":"オールラウンド","desc":"さらに強化された「機動防盾」を配置可能(配置から60秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身とその背後1マスにいる味方ユニットの防御力+18%(+3%)"}]},{"name":"風化せぬもの","traitOverride":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","moduleDescRaw":"攻撃距離+1(スキルによる攻撃範囲変化の影響を受けない)","desc":"敵を3体までブロック、遠距離攻撃も行える","moduleDesc":"攻撃距離+1(スキルによる攻撃範囲変化の影響を受けない)"},"talentChanges":[{"descRaw":"機動防盾がダメージを受けると、65%<@ba.talpu>(+5%)の確率で滌火ジェシカのSPを1回復し、機動防盾の再配置時間を1秒短縮(最大-14秒まで短縮可能)","name":"チャージシールド","desc":"機動防盾がダメージを受けると、65%(+5%)の確率で滌火ジェシカのSPを1回復し、機動防盾の再配置時間を1秒短縮(最大-14秒まで短縮可能)"}]}]}}},"char_1035_wisdel":{"name":"ウィシャデル","subProfessionName":"投擲手","moduleNames":{"uniequip_001_wisdel":{"name":"ウィシャデルの記章"},"uniequip_002_wisdel":{"name":"「ご先祖ランチャー」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)","desc":"通常攻撃は地面上の敵に2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)"},"skills":[{"descRaw":"次の通常攻撃は余震がさらに2回発生し、対象全員を<@ba.vup>0.5秒間<$ba.stun>スタンさせる。この攻撃はダメージ発生範囲が<@ba.vup>やや拡大し、余震のダメージが攻撃力の<@ba.vup>75%になる","name":"クリアランス","desc":"次の通常攻撃は余震がさらに2回発生し、対象全員を0.5秒間スタンさせる。この攻撃はダメージ発生範囲がやや拡大し、余震のダメージが攻撃力の75%になる"},{"descRaw":"攻撃力<@ba.vup>+16%、攻撃間隔を<@ba.vup>わずかに短縮、敵<@ba.vup>3体を同時に攻撃可能\n<$ba.overdrive>オーバードライブ:通常攻撃が攻撃力の<@ba.vup>65%の<@ba.vup>4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n<@ba.rem>手動でスキルを停止可能","name":"オーバーレネゲード","desc":"攻撃力+16%、攻撃間隔をわずかに短縮、敵3体を同時に攻撃可能\nオーバードライブ:通常攻撃が攻撃力の65%の4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n手動でスキルを停止可能"},{"descRaw":"即座に攻撃範囲内に「レヴァナントの影」を<@ba.vup>1体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力<@ba.vup>+120%、攻撃間隔が<@ba.vdown>大幅に延長し、攻撃時の攻撃力が<@ba.vup>175%まで上昇する。ダメージ発生範囲が<@ba.vup>大幅に拡大し、第一素質の発動率が<@ba.vup>100%まで上昇する\n<@ba.rem>合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"デイブレイクバースト","desc":"即座に攻撃範囲内に「レヴァナントの影」を1体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力+120%、攻撃間隔が大幅に延長し、攻撃時の攻撃力が175%まで上昇する。ダメージ発生範囲が大幅に拡大し、第一素質の発動率が100%まで上昇する\n合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"talents":[{"descRaw":"攻撃主対象への攻撃力が115%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の160%<@ba.talpu>(+10%)の物理ダメージを与え、1秒間<$ba.stun>スタンさせる","name":"ビッグサプライズ!","desc":"攻撃主対象への攻撃力が115%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の160%(+10%)の物理ダメージを与え、1秒間スタンさせる"},{"descRaw":"配置後、攻撃範囲内に「レヴァナントの影」を1体召喚する。自身の周囲に「レヴァナントの影」がいると<$ba.camou>迷彩状態になる","name":"くたばり損ない","desc":"配置後、攻撃範囲内に「レヴァナントの影」を1体召喚する。自身の周囲に「レヴァナントの影」がいると迷彩状態になる"}]},"2/60/7/1":{"trait":{"descRaw":"通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)","desc":"通常攻撃は地面上の敵に2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)"},"skills":[{"descRaw":"次の通常攻撃は余震がさらに2回発生し、対象全員を<@ba.vup>1秒間<$ba.stun>スタンさせる。この攻撃はダメージ発生範囲が<@ba.vup>やや拡大し、余震のダメージが攻撃力の<@ba.vup>90%になる","name":"クリアランス","desc":"次の通常攻撃は余震がさらに2回発生し、対象全員を1秒間スタンさせる。この攻撃はダメージ発生範囲がやや拡大し、余震のダメージが攻撃力の90%になる"},{"descRaw":"攻撃力<@ba.vup>+25%、攻撃間隔を<@ba.vup>短縮、敵<@ba.vup>3体を同時に攻撃可能\n<$ba.overdrive>オーバードライブ:通常攻撃が攻撃力の<@ba.vup>70%の<@ba.vup>4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n<@ba.rem>手動でスキルを停止可能","name":"オーバーレネゲード","desc":"攻撃力+25%、攻撃間隔を短縮、敵3体を同時に攻撃可能\nオーバードライブ:通常攻撃が攻撃力の70%の4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n手動でスキルを停止可能"},{"descRaw":"即座に攻撃範囲内に「レヴァナントの影」を<@ba.vup>2体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力<@ba.vup>+150%、攻撃間隔が<@ba.vdown>大幅に延長し、攻撃時の攻撃力が<@ba.vup>190%まで上昇する。ダメージ発生範囲が<@ba.vup>大幅に拡大し、第一素質の発動率が<@ba.vup>100%まで上昇する\n<@ba.rem>合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"デイブレイクバースト","desc":"即座に攻撃範囲内に「レヴァナントの影」を2体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力+150%、攻撃間隔が大幅に延長し、攻撃時の攻撃力が190%まで上昇する。ダメージ発生範囲が大幅に拡大し、第一素質の発動率が100%まで上昇する\n合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"talents":[{"descRaw":"攻撃主対象への攻撃力が115%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の160%<@ba.talpu>(+10%)の物理ダメージを与え、1秒間<$ba.stun>スタンさせる","name":"ビッグサプライズ!","desc":"攻撃主対象への攻撃力が115%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の160%(+10%)の物理ダメージを与え、1秒間スタンさせる"},{"descRaw":"配置後、攻撃範囲内に「レヴァナントの影」を1体召喚する。自身の周囲に「レヴァナントの影」がいると<$ba.camou>迷彩状態になる","name":"くたばり損ない","desc":"配置後、攻撃範囲内に「レヴァナントの影」を1体召喚する。自身の周囲に「レヴァナントの影」がいると迷彩状態になる"}],"modules":[{"name":"「ご先祖ランチャー」","traitOverride":{"descRaw":"通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>3回の範囲物理ダメージを与える(2回目以降は余震、与ダメージが攻撃力の50%になる)","desc":"通常攻撃は地面上の敵に3回の範囲物理ダメージを与える(2回目以降は余震、与ダメージが攻撃力の50%になる)"}}]},"2/60/7/3":{"trait":{"descRaw":"通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)","desc":"通常攻撃は地面上の敵に2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)"},"skills":[{"descRaw":"次の通常攻撃は余震がさらに2回発生し、対象全員を<@ba.vup>1秒間<$ba.stun>スタンさせる。この攻撃はダメージ発生範囲が<@ba.vup>やや拡大し、余震のダメージが攻撃力の<@ba.vup>90%になる","name":"クリアランス","desc":"次の通常攻撃は余震がさらに2回発生し、対象全員を1秒間スタンさせる。この攻撃はダメージ発生範囲がやや拡大し、余震のダメージが攻撃力の90%になる"},{"descRaw":"攻撃力<@ba.vup>+25%、攻撃間隔を<@ba.vup>短縮、敵<@ba.vup>3体を同時に攻撃可能\n<$ba.overdrive>オーバードライブ:通常攻撃が攻撃力の<@ba.vup>70%の<@ba.vup>4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n<@ba.rem>手動でスキルを停止可能","name":"オーバーレネゲード","desc":"攻撃力+25%、攻撃間隔を短縮、敵3体を同時に攻撃可能\nオーバードライブ:通常攻撃が攻撃力の70%の4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n手動でスキルを停止可能"},{"descRaw":"即座に攻撃範囲内に「レヴァナントの影」を<@ba.vup>2体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力<@ba.vup>+150%、攻撃間隔が<@ba.vdown>大幅に延長し、攻撃時の攻撃力が<@ba.vup>190%まで上昇する。ダメージ発生範囲が<@ba.vup>大幅に拡大し、第一素質の発動率が<@ba.vup>100%まで上昇する\n<@ba.rem>合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"デイブレイクバースト","desc":"即座に攻撃範囲内に「レヴァナントの影」を2体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力+150%、攻撃間隔が大幅に延長し、攻撃時の攻撃力が190%まで上昇する。ダメージ発生範囲が大幅に拡大し、第一素質の発動率が100%まで上昇する\n合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"talents":[{"descRaw":"攻撃主対象への攻撃力が115%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の160%<@ba.talpu>(+10%)の物理ダメージを与え、1秒間<$ba.stun>スタンさせる","name":"ビッグサプライズ!","desc":"攻撃主対象への攻撃力が115%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の160%(+10%)の物理ダメージを与え、1秒間スタンさせる"},{"descRaw":"配置後、攻撃範囲内に「レヴァナントの影」を1体召喚する。自身の周囲に「レヴァナントの影」がいると<$ba.camou>迷彩状態になる","name":"くたばり損ない","desc":"配置後、攻撃範囲内に「レヴァナントの影」を1体召喚する。自身の周囲に「レヴァナントの影」がいると迷彩状態になる"}],"modules":[{"name":"「ご先祖ランチャー」","traitOverride":{"descRaw":"通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>3回の範囲物理ダメージを与える(2回目以降は余震、与ダメージが攻撃力の50%になる)","desc":"通常攻撃は地面上の敵に3回の範囲物理ダメージを与える(2回目以降は余震、与ダメージが攻撃力の50%になる)"},"talentChanges":[{"descRaw":"攻撃主対象への攻撃力が125%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の185%<@ba.talpu>(+10%)の物理ダメージを与え、1秒間<$ba.stun>スタンさせる","name":"ビッグサプライズ!","desc":"攻撃主対象への攻撃力が125%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の185%(+10%)の物理ダメージを与え、1秒間スタンさせる"}]}]}}},"char_1042_phatm2":{"name":"トラゴーディア","subProfessionName":"祭儀師","moduleNames":{"uniequip_001_phatm2":{"name":"トラゴーディアの記章"},"uniequip_002_phatm2":{"name":"トラゴーディアの心"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素損傷を与える能力を持つ","desc":"敵に術ダメージを与える\n元素損傷を与える能力を持つ"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>105%の術ダメージを2回与え、さらに対象を<@ba.vup>2秒間<$ba.root>バインドする。このスキルによる<$ba.root>バインド状態中の対象が受ける<$ba.dt.neural2>神経損傷が<@ba.vup>1.3倍まで上昇する。爆発効果中でない敵を優先して攻撃する","name":"闇夜の反響","desc":"次の通常攻撃時、敵に攻撃力の105%の術ダメージを2回与え、さらに対象を2秒間バインドする。このスキルによるバインド状態中の対象が受ける神経損傷が1.3倍まで上昇する。爆発効果中でない敵を優先して攻撃する"},{"descRaw":"攻撃速度<@ba.vup>+20、第一素質による神経損傷発生範囲が<@ba.vup>拡大し、スキル発動中は「本能の召喚」を1体配置可能になる。「本能の召喚」は配置後<@ba.vup>10秒間、周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>4体まで<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、「本能の召喚」は撤退して周囲の敵全員を<@ba.vup>6秒間<$ba.sluggish>足止めし、<@ba.vup>0.5秒ごとにトラゴーディアの攻撃力の<@ba.vup>100%の術ダメージと<@ba.vup>15%の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>退場まで効果継続、本能の召喚は独立した再配置時間を持つ","name":"群体性譫妄","desc":"攻撃速度+20、第一素質による神経損傷発生範囲が拡大し、スキル発動中は「本能の召喚」を1体配置可能になる。「本能の召喚」は配置後10秒間、周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大4体まで誘導する。いずれかの誘導中の対象が自身の位置に到達すると、「本能の召喚」は撤退して周囲の敵全員を6秒間足止めし、0.5秒ごとにトラゴーディアの攻撃力の100%の術ダメージと15%の神経損傷を与える\n退場まで効果継続、本能の召喚は独立した再配置時間を持つ"},{"descRaw":"攻撃範囲が拡大し、攻撃力<@ba.vup>+75%、爆発効果中でない敵を優先して攻撃する。スキル発動中にトラゴーディアが<$ba.dt.neural2>神経損傷を与えた敵は、1秒ごとにトラゴーディアの攻撃力の<@ba.vup>10%の<$ba.dt.neural2>神経損傷を爆発するまで受け続ける。範囲内の敵の<$ba.dt.neural2>神経損傷が爆発してから再度爆発可能になるまでの回復速度<@ba.vup>+50%、<$ba.dt.neural2>神経損傷爆発時に、対象のいるマスに「彷徨の檻」を召喚(既に召喚されている場合は再召喚)する","name":"無人の劇場","desc":"攻撃範囲が拡大し、攻撃力+75%、爆発効果中でない敵を優先して攻撃する。スキル発動中にトラゴーディアが神経損傷を与えた敵は、1秒ごとにトラゴーディアの攻撃力の10%の神経損傷を爆発するまで受け続ける。範囲内の敵の神経損傷が爆発してから再度爆発可能になるまでの回復速度+50%、神経損傷爆発時に、対象のいるマスに「彷徨の檻」を召喚(既に召喚されている場合は再召喚)する"}],"talents":[{"descRaw":"攻撃時、対象に追加で攻撃力の33%<@ba.talpu>(+3%)の<$ba.dt.neural2>神経損傷を与え、対象の周囲にいる他の敵に自身の攻撃力の23%<@ba.talpu>(+3%)の<$ba.dt.neural2>神経損傷を与える","name":"形は心に役する","desc":"攻撃時、対象に追加で攻撃力の33%(+3%)の神経損傷を与え、対象の周囲にいる他の敵に自身の攻撃力の23%(+3%)の神経損傷を与える"},{"descRaw":"配置中、<$ba.dt.neural2>神経損傷爆発効果中の敵全員の攻撃速度-16<@ba.talpu>(-4)。攻撃範囲内の敵が通常攻撃を行うたびに、対象は70の<$ba.dt.neural2>神経損傷を受ける","name":"夢に堕ちる","desc":"配置中、神経損傷爆発効果中の敵全員の攻撃速度-16(-4)。攻撃範囲内の敵が通常攻撃を行うたびに、対象は70の神経損傷を受ける"}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素損傷を与える能力を持つ","desc":"敵に術ダメージを与える\n元素損傷を与える能力を持つ"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>120%の術ダメージを2回与え、さらに対象を<@ba.vup>3秒間<$ba.root>バインドする。このスキルによる<$ba.root>バインド状態中の対象が受ける<$ba.dt.neural2>神経損傷が<@ba.vup>1.5倍まで上昇する。爆発効果中でない敵を優先して攻撃する","name":"闇夜の反響","desc":"次の通常攻撃時、敵に攻撃力の120%の術ダメージを2回与え、さらに対象を3秒間バインドする。このスキルによるバインド状態中の対象が受ける神経損傷が1.5倍まで上昇する。爆発効果中でない敵を優先して攻撃する"},{"descRaw":"攻撃速度<@ba.vup>+25、第一素質による神経損傷発生範囲が<@ba.vup>拡大し、スキル発動中は「本能の召喚」を1体配置可能になる。「本能の召喚」は配置後<@ba.vup>10秒間、周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>4体まで<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、「本能の召喚」は撤退して周囲の敵全員を<@ba.vup>6秒間<$ba.sluggish>足止めし、<@ba.vup>0.5秒ごとにトラゴーディアの攻撃力の<@ba.vup>120%の術ダメージと<@ba.vup>20%の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>退場まで効果継続、本能の召喚は独立した再配置時間を持つ","name":"群体性譫妄","desc":"攻撃速度+25、第一素質による神経損傷発生範囲が拡大し、スキル発動中は「本能の召喚」を1体配置可能になる。「本能の召喚」は配置後10秒間、周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大4体まで誘導する。いずれかの誘導中の対象が自身の位置に到達すると、「本能の召喚」は撤退して周囲の敵全員を6秒間足止めし、0.5秒ごとにトラゴーディアの攻撃力の120%の術ダメージと20%の神経損傷を与える\n退場まで効果継続、本能の召喚は独立した再配置時間を持つ"},{"descRaw":"攻撃範囲が拡大し、攻撃力<@ba.vup>+95%、爆発効果中でない敵を優先して攻撃する。スキル発動中にトラゴーディアが<$ba.dt.neural2>神経損傷を与えた敵は、1秒ごとにトラゴーディアの攻撃力の<@ba.vup>10%の<$ba.dt.neural2>神経損傷を爆発するまで受け続ける。範囲内の敵の<$ba.dt.neural2>神経損傷が爆発してから再度爆発可能になるまでの回復速度<@ba.vup>+50%、<$ba.dt.neural2>神経損傷爆発時に、対象のいるマスに「彷徨の檻」を召喚(既に召喚されている場合は再召喚)する","name":"無人の劇場","desc":"攻撃範囲が拡大し、攻撃力+95%、爆発効果中でない敵を優先して攻撃する。スキル発動中にトラゴーディアが神経損傷を与えた敵は、1秒ごとにトラゴーディアの攻撃力の10%の神経損傷を爆発するまで受け続ける。範囲内の敵の神経損傷が爆発してから再度爆発可能になるまでの回復速度+50%、神経損傷爆発時に、対象のいるマスに「彷徨の檻」を召喚(既に召喚されている場合は再召喚)する"}],"talents":[{"descRaw":"攻撃時、対象に追加で攻撃力の33%<@ba.talpu>(+3%)の<$ba.dt.neural2>神経損傷を与え、対象の周囲にいる他の敵に自身の攻撃力の23%<@ba.talpu>(+3%)の<$ba.dt.neural2>神経損傷を与える","name":"形は心に役する","desc":"攻撃時、対象に追加で攻撃力の33%(+3%)の神経損傷を与え、対象の周囲にいる他の敵に自身の攻撃力の23%(+3%)の神経損傷を与える"},{"descRaw":"配置中、<$ba.dt.neural2>神経損傷爆発効果中の敵全員の攻撃速度-16<@ba.talpu>(-4)。攻撃範囲内の敵が通常攻撃を行うたびに、対象は70の<$ba.dt.neural2>神経損傷を受ける","name":"夢に堕ちる","desc":"配置中、神経損傷爆発効果中の敵全員の攻撃速度-16(-4)。攻撃範囲内の敵が通常攻撃を行うたびに、対象は70の神経損傷を受ける"}],"modules":[{"name":"トラゴーディアの心","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素損傷を与える能力を持つ","moduleDescRaw":"敵【エリート】・【ボス】に与える元素損傷<@ba.kw>+18%","desc":"敵に術ダメージを与える\n元素損傷を与える能力を持つ","moduleDesc":"敵【エリート】・【ボス】に与える元素損傷+18%"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素損傷を与える能力を持つ","desc":"敵に術ダメージを与える\n元素損傷を与える能力を持つ"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>120%の術ダメージを2回与え、さらに対象を<@ba.vup>3秒間<$ba.root>バインドする。このスキルによる<$ba.root>バインド状態中の対象が受ける<$ba.dt.neural2>神経損傷が<@ba.vup>1.5倍まで上昇する。爆発効果中でない敵を優先して攻撃する","name":"闇夜の反響","desc":"次の通常攻撃時、敵に攻撃力の120%の術ダメージを2回与え、さらに対象を3秒間バインドする。このスキルによるバインド状態中の対象が受ける神経損傷が1.5倍まで上昇する。爆発効果中でない敵を優先して攻撃する"},{"descRaw":"攻撃速度<@ba.vup>+25、第一素質による神経損傷発生範囲が<@ba.vup>拡大し、スキル発動中は「本能の召喚」を1体配置可能になる。「本能の召喚」は配置後<@ba.vup>10秒間、周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>4体まで<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、「本能の召喚」は撤退して周囲の敵全員を<@ba.vup>6秒間<$ba.sluggish>足止めし、<@ba.vup>0.5秒ごとにトラゴーディアの攻撃力の<@ba.vup>120%の術ダメージと<@ba.vup>20%の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>退場まで効果継続、本能の召喚は独立した再配置時間を持つ","name":"群体性譫妄","desc":"攻撃速度+25、第一素質による神経損傷発生範囲が拡大し、スキル発動中は「本能の召喚」を1体配置可能になる。「本能の召喚」は配置後10秒間、周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大4体まで誘導する。いずれかの誘導中の対象が自身の位置に到達すると、「本能の召喚」は撤退して周囲の敵全員を6秒間足止めし、0.5秒ごとにトラゴーディアの攻撃力の120%の術ダメージと20%の神経損傷を与える\n退場まで効果継続、本能の召喚は独立した再配置時間を持つ"},{"descRaw":"攻撃範囲が拡大し、攻撃力<@ba.vup>+95%、爆発効果中でない敵を優先して攻撃する。スキル発動中にトラゴーディアが<$ba.dt.neural2>神経損傷を与えた敵は、1秒ごとにトラゴーディアの攻撃力の<@ba.vup>10%の<$ba.dt.neural2>神経損傷を爆発するまで受け続ける。範囲内の敵の<$ba.dt.neural2>神経損傷が爆発してから再度爆発可能になるまでの回復速度<@ba.vup>+50%、<$ba.dt.neural2>神経損傷爆発時に、対象のいるマスに「彷徨の檻」を召喚(既に召喚されている場合は再召喚)する","name":"無人の劇場","desc":"攻撃範囲が拡大し、攻撃力+95%、爆発効果中でない敵を優先して攻撃する。スキル発動中にトラゴーディアが神経損傷を与えた敵は、1秒ごとにトラゴーディアの攻撃力の10%の神経損傷を爆発するまで受け続ける。範囲内の敵の神経損傷が爆発してから再度爆発可能になるまでの回復速度+50%、神経損傷爆発時に、対象のいるマスに「彷徨の檻」を召喚(既に召喚されている場合は再召喚)する"}],"talents":[{"descRaw":"攻撃時、対象に追加で攻撃力の33%<@ba.talpu>(+3%)の<$ba.dt.neural2>神経損傷を与え、対象の周囲にいる他の敵に自身の攻撃力の23%<@ba.talpu>(+3%)の<$ba.dt.neural2>神経損傷を与える","name":"形は心に役する","desc":"攻撃時、対象に追加で攻撃力の33%(+3%)の神経損傷を与え、対象の周囲にいる他の敵に自身の攻撃力の23%(+3%)の神経損傷を与える"},{"descRaw":"配置中、<$ba.dt.neural2>神経損傷爆発効果中の敵全員の攻撃速度-16<@ba.talpu>(-4)。攻撃範囲内の敵が通常攻撃を行うたびに、対象は70の<$ba.dt.neural2>神経損傷を受ける","name":"夢に堕ちる","desc":"配置中、神経損傷爆発効果中の敵全員の攻撃速度-16(-4)。攻撃範囲内の敵が通常攻撃を行うたびに、対象は70の神経損傷を受ける"}],"modules":[{"name":"トラゴーディアの心","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素損傷を与える能力を持つ","moduleDescRaw":"敵【エリート】・【ボス】に与える元素損傷<@ba.kw>+18%","desc":"敵に術ダメージを与える\n元素損傷を与える能力を持つ","moduleDesc":"敵【エリート】・【ボス】に与える元素損傷+18%"},"talentChanges":[{"descRaw":"配置中、<$ba.dt.neural2>神経損傷爆発効果中の敵全員の攻撃速度-24<@ba.talpu>(-4)。攻撃範囲内の敵が通常攻撃を行うたびに、対象は90の<$ba.dt.neural2>神経損傷を受ける","name":"夢に堕ちる","desc":"配置中、神経損傷爆発効果中の敵全員の攻撃速度-24(-4)。攻撃範囲内の敵が通常攻撃を行うたびに、対象は90の神経損傷を受ける"}]}]}}},"char_1043_leizi2":{"name":"司霆レイズ","subProfessionName":"解放者","moduleNames":{"uniequip_001_leizi2":{"name":"司霆レイズの記章"},"uniequip_002_leizi2":{"name":"「一念」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"通常時は攻撃せずブロック数が0となり、攻撃力が<@ba.kw>+200%まで徐々に上昇していく(最大値になるまでの時間は<@ba.kw>40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","desc":"通常時は攻撃せずブロック数が0となり、攻撃力が+200%まで徐々に上昇していく(最大値になるまでの時間は40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット"},"skills":[{"descRaw":"攻撃範囲が<@ba.vup>前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の<@ba.vup>260%の物理ダメージを与える\n<@ba.rem>3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない","name":"浩気不滅","desc":"攻撃範囲が前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の260%の物理ダメージを与える\n3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない"},{"descRaw":"攻撃範囲が<@ba.vup>地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大<@ba.vup>3体に攻撃力の<@ba.vup>110%の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力<@ba.vup>+10%(最大25回まで)","name":"雷霆摂威","desc":"攻撃範囲が地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大3体に攻撃力の110%の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力+10%(最大25回まで)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が敵に攻撃力の<@ba.vup>210%の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に<@ba.vup>3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると<@ba.vup>反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の<@ba.vup>45%の術ダメージを与え、<@ba.vup>7%の確率で<@ba.vup>3秒間<$ba.tremble>戦慄状態にする","name":"天地通明","desc":"攻撃範囲拡大、攻撃間隔が大幅に延長し、通常攻撃が敵に攻撃力の210%の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の45%の術ダメージを与え、7%の確率で3秒間戦慄状態にする"}],"talents":[{"descRaw":"攻撃範囲内のマスごとにそれぞれ毎秒10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は<$ba.liftoff>離陸状態になる。スキル発動中、攻撃力が111%<@ba.talpu>(+4%)まで上昇","name":"明断","desc":"攻撃範囲内のマスごとにそれぞれ毎秒10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は離陸状態になる。スキル発動中、攻撃力が111%(+4%)まで上昇"},{"descRaw":"スキル発動時、攻撃範囲内の地面マス全てに落雷させ、地面マスにいる敵全員に攻撃力の100%の術ダメージを与え、3<@ba.talpu>(+1)秒間<$ba.tremble>戦慄状態にする","name":"責問","desc":"スキル発動時、攻撃範囲内の地面マス全てに落雷させ、地面マスにいる敵全員に攻撃力の100%の術ダメージを与え、3(+1)秒間戦慄状態にする"}]},"2/60/7/1":{"trait":{"descRaw":"通常時は攻撃せずブロック数が0となり、攻撃力が<@ba.kw>+200%まで徐々に上昇していく(最大値になるまでの時間は<@ba.kw>40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","desc":"通常時は攻撃せずブロック数が0となり、攻撃力が+200%まで徐々に上昇していく(最大値になるまでの時間は40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット"},"skills":[{"descRaw":"攻撃範囲が<@ba.vup>前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の<@ba.vup>300%の物理ダメージを与える\n<@ba.rem>3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない","name":"浩気不滅","desc":"攻撃範囲が前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の300%の物理ダメージを与える\n3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない"},{"descRaw":"攻撃範囲が<@ba.vup>地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大<@ba.vup>3体に攻撃力の<@ba.vup>125%の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力<@ba.vup>+10%(最大25回まで)","name":"雷霆摂威","desc":"攻撃範囲が地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大3体に攻撃力の125%の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力+10%(最大25回まで)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が敵に攻撃力の<@ba.vup>240%の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に<@ba.vup>3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると<@ba.vup>反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の<@ba.vup>56%の術ダメージを与え、<@ba.vup>10%の確率で<@ba.vup>3秒間<$ba.tremble>戦慄状態にする","name":"天地通明","desc":"攻撃範囲拡大、攻撃間隔が大幅に延長し、通常攻撃が敵に攻撃力の240%の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の56%の術ダメージを与え、10%の確率で3秒間戦慄状態にする"}],"talents":[{"descRaw":"攻撃範囲内のマスごとにそれぞれ毎秒10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は<$ba.liftoff>離陸状態になる。スキル発動中、攻撃力が111%<@ba.talpu>(+4%)まで上昇","name":"明断","desc":"攻撃範囲内のマスごとにそれぞれ毎秒10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は離陸状態になる。スキル発動中、攻撃力が111%(+4%)まで上昇"},{"descRaw":"スキル発動時、攻撃範囲内の地面マス全てに落雷させ、地面マスにいる敵全員に攻撃力の100%の術ダメージを与え、3<@ba.talpu>(+1)秒間<$ba.tremble>戦慄状態にする","name":"責問","desc":"スキル発動時、攻撃範囲内の地面マス全てに落雷させ、地面マスにいる敵全員に攻撃力の100%の術ダメージを与え、3(+1)秒間戦慄状態にする"}],"modules":[{"name":"「一念」","traitOverride":{"descRaw":"通常時は攻撃せずブロック数が0となり、攻撃力が<@ba.kw>+200%まで徐々に上昇していく(最大値になるまでの時間は<@ba.kw>40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","moduleDescRaw":"配置時、即座に攻撃力上昇値<@ba.kw>+100%","desc":"通常時は攻撃せずブロック数が0となり、攻撃力が+200%まで徐々に上昇していく(最大値になるまでの時間は40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","moduleDesc":"配置時、即座に攻撃力上昇値+100%"}}]},"2/60/7/3":{"trait":{"descRaw":"通常時は攻撃せずブロック数が0となり、攻撃力が<@ba.kw>+200%まで徐々に上昇していく(最大値になるまでの時間は<@ba.kw>40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","desc":"通常時は攻撃せずブロック数が0となり、攻撃力が+200%まで徐々に上昇していく(最大値になるまでの時間は40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット"},"skills":[{"descRaw":"攻撃範囲が<@ba.vup>前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の<@ba.vup>300%の物理ダメージを与える\n<@ba.rem>3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない","name":"浩気不滅","desc":"攻撃範囲が前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の300%の物理ダメージを与える\n3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない"},{"descRaw":"攻撃範囲が<@ba.vup>地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大<@ba.vup>3体に攻撃力の<@ba.vup>125%の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力<@ba.vup>+10%(最大25回まで)","name":"雷霆摂威","desc":"攻撃範囲が地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大3体に攻撃力の125%の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力+10%(最大25回まで)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が敵に攻撃力の<@ba.vup>240%の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に<@ba.vup>3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると<@ba.vup>反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の<@ba.vup>56%の術ダメージを与え、<@ba.vup>10%の確率で<@ba.vup>3秒間<$ba.tremble>戦慄状態にする","name":"天地通明","desc":"攻撃範囲拡大、攻撃間隔が大幅に延長し、通常攻撃が敵に攻撃力の240%の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の56%の術ダメージを与え、10%の確率で3秒間戦慄状態にする"}],"talents":[{"descRaw":"攻撃範囲内のマスごとにそれぞれ毎秒10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は<$ba.liftoff>離陸状態になる。スキル発動中、攻撃力が111%<@ba.talpu>(+4%)まで上昇","name":"明断","desc":"攻撃範囲内のマスごとにそれぞれ毎秒10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は離陸状態になる。スキル発動中、攻撃力が111%(+4%)まで上昇"},{"descRaw":"スキル発動時、攻撃範囲内の地面マス全てに落雷させ、地面マスにいる敵全員に攻撃力の100%の術ダメージを与え、3<@ba.talpu>(+1)秒間<$ba.tremble>戦慄状態にする","name":"責問","desc":"スキル発動時、攻撃範囲内の地面マス全てに落雷させ、地面マスにいる敵全員に攻撃力の100%の術ダメージを与え、3(+1)秒間戦慄状態にする"}],"modules":[{"name":"「一念」","traitOverride":{"descRaw":"通常時は攻撃せずブロック数が0となり、攻撃力が<@ba.kw>+200%まで徐々に上昇していく(最大値になるまでの時間は<@ba.kw>40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","moduleDescRaw":"配置時、即座に攻撃力上昇値<@ba.kw>+100%","desc":"通常時は攻撃せずブロック数が0となり、攻撃力が+200%まで徐々に上昇していく(最大値になるまでの時間は40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","moduleDesc":"配置時、即座に攻撃力上昇値+100%"},"talentChanges":[{"descRaw":"攻撃範囲内のマスにそれぞれ1秒ごとに10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は<$ba.liftoff>離陸状態になる。スキル発動中、攻撃力が117%<@ba.talpu>(+4%)まで上昇","name":"明断","desc":"攻撃範囲内のマスにそれぞれ1秒ごとに10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は離陸状態になる。スキル発動中、攻撃力が117%(+4%)まで上昇"}]}]}}},"char_1044_hsgma2":{"name":"斬業ホシグマ","subProfessionName":"術技衛士","moduleNames":{"uniequip_001_hsgma2":{"name":"斬業ホシグマの記章"},"uniequip_002_hsgma2":{"name":"跡を残さず"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"スキル発動中、敵に術ダメージを与える","desc":"スキル発動中、敵に術ダメージを与える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+40%、防御力<@ba.vup>+40%、攻撃を受けるたびに、斬業ホシグマの攻撃力の<@ba.vup>100%の術ダメージで攻撃者に反撃する\n<@ba.rem>退場まで効果継続","name":"悪因苦果","desc":"攻撃力+40%、防御力+40%、攻撃を受けるたびに、斬業ホシグマの攻撃力の100%の術ダメージで攻撃者に反撃する\n退場まで効果継続"},{"descRaw":"攻撃力の<@ba.vup>55%の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を<@ba.vup>一周させる。盾に接触した敵を<$ba.sluggish>足止めし、0.5秒ごとに攻撃力の<@ba.vup>80%の術ダメージを与え、自身は盾による与ダメージの<@ba.vup>10%のHPを回復する","name":"無始無明","desc":"攻撃力の55%の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を一周させる。盾に接触した敵を足止めし、0.5秒ごとに攻撃力の80%の術ダメージを与え、自身は盾による与ダメージの10%のHPを回復する"},{"descRaw":"攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+55%、攻撃力<@ba.vup>+150%、通常攻撃が最大<@ba.vup>2体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、<@ba.vup>11秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、<@ba.vup>11秒後に強制退場となる\n<@ba.rem>手動でスキルを停止可能","name":"地獄変相","desc":"攻撃範囲拡大、最大HP+55%、攻撃力+150%、通常攻撃が最大2体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、11秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、11秒後に強制退場となる\n手動でスキルを停止可能"}],"talents":[{"descRaw":"HPが0になると「我執」状態となる。「我執」状態中は味方の治療対象にならず、受けるダメージは蓄積されていき、蓄積値が最大HPの200%に達すると倒される。4<@ba.talpu>(-1)秒間ダメージを受けなければ、1秒ごとにHPが最大値の5%回復し、HPが0を超えると「我執」状態を解除する","name":"業火","desc":"HPが0になると「我執」状態となる。「我執」状態中は味方の治療対象にならず、受けるダメージは蓄積されていき、蓄積値が最大HPの200%に達すると倒される。4(-1)秒間ダメージを受けなければ、1秒ごとにHPが最大値の5%回復し、HPが0を超えると「我執」状態を解除する"},{"descRaw":"配置中、最大で術耐性+50と攻撃力の35%の<$ba.berserk>不屈状態を獲得(HPが最大値の70%減少時、効果最大)","name":"鬼の構え","desc":"配置中、最大で術耐性+50と攻撃力の35%の不屈状態を獲得(HPが最大値の70%減少時、効果最大)"}]},"2/60/7/1":{"trait":{"descRaw":"スキル発動中、敵に術ダメージを与える","desc":"スキル発動中、敵に術ダメージを与える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+55%、防御力<@ba.vup>+55%、攻撃を受けるたびに、斬業ホシグマの攻撃力の<@ba.vup>130%の術ダメージで攻撃者に反撃する\n<@ba.rem>退場まで効果継続","name":"悪因苦果","desc":"攻撃力+55%、防御力+55%、攻撃を受けるたびに、斬業ホシグマの攻撃力の130%の術ダメージで攻撃者に反撃する\n退場まで効果継続"},{"descRaw":"攻撃力の<@ba.vup>70%の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を<@ba.vup>一周させる。盾に接触した敵を<$ba.sluggish>足止めし、0.5秒ごとに攻撃力の<@ba.vup>110%の術ダメージを与え、自身は盾による与ダメージの<@ba.vup>15%のHPを回復する","name":"無始無明","desc":"攻撃力の70%の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を一周させる。盾に接触した敵を足止めし、0.5秒ごとに攻撃力の110%の術ダメージを与え、自身は盾による与ダメージの15%のHPを回復する"},{"descRaw":"攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+70%、攻撃力<@ba.vup>+180%、通常攻撃が最大<@ba.vup>2体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、<@ba.vup>11秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、<@ba.vup>11秒後に強制退場となる\n<@ba.rem>手動でスキルを停止可能","name":"地獄変相","desc":"攻撃範囲拡大、最大HP+70%、攻撃力+180%、通常攻撃が最大2体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、11秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、11秒後に強制退場となる\n手動でスキルを停止可能"}],"talents":[{"descRaw":"HPが0になると「我執」状態となる。「我執」状態中は味方の治療対象にならず、受けるダメージは蓄積されていき、蓄積値が最大HPの200%に達すると倒される。4<@ba.talpu>(-1)秒間ダメージを受けなければ、1秒ごとにHPが最大値の5%回復し、HPが0を超えると「我執」状態を解除する","name":"業火","desc":"HPが0になると「我執」状態となる。「我執」状態中は味方の治療対象にならず、受けるダメージは蓄積されていき、蓄積値が最大HPの200%に達すると倒される。4(-1)秒間ダメージを受けなければ、1秒ごとにHPが最大値の5%回復し、HPが0を超えると「我執」状態を解除する"},{"descRaw":"配置中、最大で術耐性+50と攻撃力の35%の<$ba.berserk>不屈状態を獲得(HPが最大値の70%減少時、効果最大)","name":"鬼の構え","desc":"配置中、最大で術耐性+50と攻撃力の35%の不屈状態を獲得(HPが最大値の70%減少時、効果最大)"}],"modules":[{"name":"跡を残さず","traitOverride":{"descRaw":"スキル発動中、敵に術ダメージを与え、攻撃時及び攻撃されるたびに追加で対象に攻撃力の10%の術ダメージを与える","desc":"スキル発動中、敵に術ダメージを与え、攻撃時及び攻撃されるたびに追加で対象に攻撃力の10%の術ダメージを与える"}}]},"2/60/7/3":{"trait":{"descRaw":"スキル発動中、敵に術ダメージを与える","desc":"スキル発動中、敵に術ダメージを与える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+55%、防御力<@ba.vup>+55%、攻撃を受けるたびに、斬業ホシグマの攻撃力の<@ba.vup>130%の術ダメージで攻撃者に反撃する\n<@ba.rem>退場まで効果継続","name":"悪因苦果","desc":"攻撃力+55%、防御力+55%、攻撃を受けるたびに、斬業ホシグマの攻撃力の130%の術ダメージで攻撃者に反撃する\n退場まで効果継続"},{"descRaw":"攻撃力の<@ba.vup>70%の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を<@ba.vup>一周させる。盾に接触した敵を<$ba.sluggish>足止めし、0.5秒ごとに攻撃力の<@ba.vup>110%の術ダメージを与え、自身は盾による与ダメージの<@ba.vup>15%のHPを回復する","name":"無始無明","desc":"攻撃力の70%の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を一周させる。盾に接触した敵を足止めし、0.5秒ごとに攻撃力の110%の術ダメージを与え、自身は盾による与ダメージの15%のHPを回復する"},{"descRaw":"攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+70%、攻撃力<@ba.vup>+180%、通常攻撃が最大<@ba.vup>2体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、<@ba.vup>11秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、<@ba.vup>11秒後に強制退場となる\n<@ba.rem>手動でスキルを停止可能","name":"地獄変相","desc":"攻撃範囲拡大、最大HP+70%、攻撃力+180%、通常攻撃が最大2体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、11秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、11秒後に強制退場となる\n手動でスキルを停止可能"}],"talents":[{"descRaw":"HPが0になると「我執」状態となる。「我執」状態中は味方の治療対象にならず、受けるダメージは蓄積されていき、蓄積値が最大HPの200%に達すると倒される。4<@ba.talpu>(-1)秒間ダメージを受けなければ、1秒ごとにHPが最大値の5%回復し、HPが0を超えると「我執」状態を解除する","name":"業火","desc":"HPが0になると「我執」状態となる。「我執」状態中は味方の治療対象にならず、受けるダメージは蓄積されていき、蓄積値が最大HPの200%に達すると倒される。4(-1)秒間ダメージを受けなければ、1秒ごとにHPが最大値の5%回復し、HPが0を超えると「我執」状態を解除する"},{"descRaw":"配置中、最大で術耐性+50と攻撃力の35%の<$ba.berserk>不屈状態を獲得(HPが最大値の70%減少時、効果最大)","name":"鬼の構え","desc":"配置中、最大で術耐性+50と攻撃力の35%の不屈状態を獲得(HPが最大値の70%減少時、効果最大)"}],"modules":[{"name":"跡を残さず","traitOverride":{"descRaw":"スキル発動中、敵に術ダメージを与え、攻撃時及び攻撃されるたびに追加で対象に攻撃力の10%の術ダメージを与える","desc":"スキル発動中、敵に術ダメージを与え、攻撃時及び攻撃されるたびに追加で対象に攻撃力の10%の術ダメージを与える"},"talentChanges":[{"descRaw":"配置中、最大で術耐性+50と攻撃力の35%の<$ba.berserk>不屈状態を獲得(HPが最大値の50%減少時、効果最大)。効果が最大に達すると、追加で攻撃力+15%","name":"鬼の構え","desc":"配置中、最大で術耐性+50と攻撃力の35%の不屈状態を獲得(HPが最大値の50%減少時、効果最大)。効果が最大に達すると、追加で攻撃力+15%"}]}]}}},"char_1050_chen3":{"name":"赤刃明霄チェン","subProfessionName":"術戦士","moduleNames":{"uniequip_001_chen3":{"name":"赤刃明霄チェンの記章"},"uniequip_002_chen3":{"name":"記憶の残頁"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+65%、通常攻撃が2連撃になる。攻撃時、対象の一部の特殊能力をスキル終了まで無効化する","name":"赤霄・奔夜","desc":"攻撃力+65%、通常攻撃が2連撃になる。攻撃時、対象の一部の特殊能力をスキル終了まで無効化する"},{"descRaw":"周囲一定範囲内の最も近い敵に対して<@ba.vup>10回斬撃をしかけ、1回につき攻撃力の<@ba.vup>390%の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を<@ba.vup>+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに<$ba.addash>移動する。その後、攻撃力<@ba.vup>+230%、物理・術回避<@ba.vup>+40%","name":"赤霄・絶影-馳","desc":"周囲一定範囲内の最も近い敵に対して10回斬撃をしかけ、1回につき攻撃力の390%の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに移動する。その後、攻撃力+230%、物理・術回避+40%"},{"descRaw":"スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの<@ba.vup>6%の術ダメージを与える(必ず自身の攻撃力の<@ba.vup>530%以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大<@ba.vup>3体の地上の敵に攻撃力の<@ba.vup>165%の術ダメージを<@ba.vup>3回与える","name":"赤霄・天喟","desc":"スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの6%の術ダメージを与える(必ず自身の攻撃力の530%以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大3体の地上の敵に攻撃力の165%の術ダメージを3回与える"}],"talents":[{"descRaw":"攻撃力+16%<@ba.talpu>(+3%)、攻撃速度+16<@ba.talpu>(+3)、攻撃が<$ba.weaknessatk>弱点ダメージを与えるようになる","name":"形意洞察","desc":"攻撃力+16%(+3%)、攻撃速度+16(+3)、攻撃が弱点ダメージを与えるようになる"},{"descRaw":"ダメージを受けていない間、7秒ごとに自身のHPをランダムに(攻撃力の35%<@ba.talpu>(+5%)~165%<@ba.talpu>(+5%))回復し、次に受ける物理・術攻撃を回避できるようになる","name":"寒暑覚知","desc":"ダメージを受けていない間、7秒ごとに自身のHPをランダムに(攻撃力の35%(+5%)~165%(+5%))回復し、次に受ける物理・術攻撃を回避できるようになる"}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+80%、通常攻撃が2連撃になる。攻撃時、対象の一部の特殊能力をスキル終了まで無効化する","name":"赤霄・奔夜","desc":"攻撃力+80%、通常攻撃が2連撃になる。攻撃時、対象の一部の特殊能力をスキル終了まで無効化する"},{"descRaw":"周囲一定範囲内の最も近い敵に対して<@ba.vup>10回斬撃をしかけ、1回につき攻撃力の<@ba.vup>430%の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を<@ba.vup>+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに<$ba.addash>移動する。その後、攻撃力<@ba.vup>+260%、物理・術回避<@ba.vup>+50%","name":"赤霄・絶影-馳","desc":"周囲一定範囲内の最も近い敵に対して10回斬撃をしかけ、1回につき攻撃力の430%の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに移動する。その後、攻撃力+260%、物理・術回避+50%"},{"descRaw":"スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの<@ba.vup>6%の術ダメージを与える(必ず自身の攻撃力の<@ba.vup>550%以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大<@ba.vup>3体の地上の敵に攻撃力の<@ba.vup>180%の術ダメージを<@ba.vup>3回与える","name":"赤霄・天喟","desc":"スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの6%の術ダメージを与える(必ず自身の攻撃力の550%以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大3体の地上の敵に攻撃力の180%の術ダメージを3回与える"}],"talents":[{"descRaw":"攻撃力+16%<@ba.talpu>(+3%)、攻撃速度+16<@ba.talpu>(+3)、攻撃が<$ba.weaknessatk>弱点ダメージを与えるようになる","name":"形意洞察","desc":"攻撃力+16%(+3%)、攻撃速度+16(+3)、攻撃が弱点ダメージを与えるようになる"},{"descRaw":"ダメージを受けていない間、7秒ごとに自身のHPをランダムに(攻撃力の35%<@ba.talpu>(+5%)~165%<@ba.talpu>(+5%))回復し、次に受ける物理・術攻撃を回避できるようになる","name":"寒暑覚知","desc":"ダメージを受けていない間、7秒ごとに自身のHPをランダムに(攻撃力の35%(+5%)~165%(+5%))回復し、次に受ける物理・術攻撃を回避できるようになる"}],"modules":[{"name":"記憶の残頁","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"未ブロック時、攻撃速度<@ba.kw>+8","desc":"敵に術ダメージを与える","moduleDesc":"未ブロック時、攻撃速度+8"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+80%、通常攻撃が2連撃になる。攻撃時、対象の一部の特殊能力をスキル終了まで無効化する","name":"赤霄・奔夜","desc":"攻撃力+80%、通常攻撃が2連撃になる。攻撃時、対象の一部の特殊能力をスキル終了まで無効化する"},{"descRaw":"周囲一定範囲内の最も近い敵に対して<@ba.vup>10回斬撃をしかけ、1回につき攻撃力の<@ba.vup>430%の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を<@ba.vup>+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに<$ba.addash>移動する。その後、攻撃力<@ba.vup>+260%、物理・術回避<@ba.vup>+50%","name":"赤霄・絶影-馳","desc":"周囲一定範囲内の最も近い敵に対して10回斬撃をしかけ、1回につき攻撃力の430%の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに移動する。その後、攻撃力+260%、物理・術回避+50%"},{"descRaw":"スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの<@ba.vup>6%の術ダメージを与える(必ず自身の攻撃力の<@ba.vup>550%以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大<@ba.vup>3体の地上の敵に攻撃力の<@ba.vup>180%の術ダメージを<@ba.vup>3回与える","name":"赤霄・天喟","desc":"スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの6%の術ダメージを与える(必ず自身の攻撃力の550%以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大3体の地上の敵に攻撃力の180%の術ダメージを3回与える"}],"talents":[{"descRaw":"攻撃力+16%<@ba.talpu>(+3%)、攻撃速度+16<@ba.talpu>(+3)、攻撃が<$ba.weaknessatk>弱点ダメージを与えるようになる","name":"形意洞察","desc":"攻撃力+16%(+3%)、攻撃速度+16(+3)、攻撃が弱点ダメージを与えるようになる"},{"descRaw":"ダメージを受けていない間、7秒ごとに自身のHPをランダムに(攻撃力の35%<@ba.talpu>(+5%)~165%<@ba.talpu>(+5%))回復し、次に受ける物理・術攻撃を回避できるようになる","name":"寒暑覚知","desc":"ダメージを受けていない間、7秒ごとに自身のHPをランダムに(攻撃力の35%(+5%)~165%(+5%))回復し、次に受ける物理・術攻撃を回避できるようになる"}],"modules":[{"name":"記憶の残頁","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"未ブロック時、攻撃速度<@ba.kw>+8","desc":"敵に術ダメージを与える","moduleDesc":"未ブロック時、攻撃速度+8"},"talentChanges":[{"descRaw":"ダメージを受けていない間、6秒ごとに自身のHPをランダムに(攻撃力の55%<@ba.talpu>(+5%)~205%<@ba.talpu>(+5%))回復し、次に受ける物理・術攻撃を回避できるようになる","name":"寒暑覚知","desc":"ダメージを受けていない間、6秒ごとに自身のHPをランダムに(攻撃力の55%(+5%)~205%(+5%))回復し、次に受ける物理・術攻撃を回避できるようになる"}]}]}}},"char_1051_headb2":{"name":"怒潮ズィマー","subProfessionName":"槌撃士","moduleNames":{"uniequip_001_headb2":{"name":"怒潮ズィマーの記章"},"uniequip_002_headb2":{"name":"遅れてきた勲章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻撃対象の周囲にいる敵に攻撃力の<@ba.kw>50%の<@ba.kw>範囲物理ダメージを与える","desc":"攻撃対象の周囲にいる敵に攻撃力の50%の範囲物理ダメージを与える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+32%、攻撃速度<@ba.vup>+35","name":"折れぬ信念","desc":"攻撃力+32%、攻撃速度+35"},{"descRaw":"パッシブ:高台に対して第一素質の効果が発動するたび、SPを<@ba.vup>1回復\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+60%、防御力<@ba.vup>+40%\n<@ba.rem>2回目以降スキル使用時、攻撃力と防御力の上昇効果が1回目の2倍になり、退場まで効果継続","name":"挫けぬ闘志","desc":"パッシブ:高台に対して第一素質の効果が発動するたび、SPを1回復\nアクティブ:攻撃範囲拡大、攻撃力+60%、防御力+40%\n2回目以降スキル使用時、攻撃力と防御力の上昇効果が1回目の2倍になり、退場まで効果継続"},{"descRaw":"攻撃力<@ba.vup>+65%、前方1マスに特性のダメージ発生範囲が拡大した5連撃を行う。5連撃は1撃ごとに攻撃力の<@ba.vup>190%の物理ダメージを与え、都度追加で攻撃力<@ba.vup>+30%。スキル発動中、高台に対して第一素質の効果が発動すると、対象の高台に隣接する高台へその効果を拡散(最大拡散回数は連撃数とともに増加)し、第一素質で与えるダメージが<@ba.vup>3.5倍になり、与える状態異常が<@ba.vup>1秒間の<$ba.root>バインドに変化する","name":"阻まれぬ進撃","desc":"攻撃力+65%、前方1マスに特性のダメージ発生範囲が拡大した5連撃を行う。5連撃は1撃ごとに攻撃力の190%の物理ダメージを与え、都度追加で攻撃力+30%。スキル発動中、高台に対して第一素質の効果が発動すると、対象の高台に隣接する高台へその効果を拡散(最大拡散回数は連撃数とともに増加)し、第一素質で与えるダメージが3.5倍になり、与える状態異常が1秒間のバインドに変化する"}],"talents":[{"descRaw":"特性による範囲物理攻撃の与ダメージ+24%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の27%<@ba.talpu>(+3%)の物理ダメージを与え、0.5秒間<$ba.sluggish>足止めする","name":"渦巻く激情","desc":"特性による範囲物理攻撃の与ダメージ+24%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の27%(+3%)の物理ダメージを与え、0.5秒間足止めする"},{"descRaw":"スキル発動中、オペレーター全員の攻撃力と防御力+18%<@ba.talpu>(+4%)。【ウルサス学生自治団】所属のオペレーターの場合、効果が倍になる","name":"連帯のうねり","desc":"スキル発動中、オペレーター全員の攻撃力と防御力+18%(+4%)。【ウルサス学生自治団】所属のオペレーターの場合、効果が倍になる"}]},"2/60/7/1":{"trait":{"descRaw":"攻撃対象の周囲にいる敵に攻撃力の<@ba.kw>50%の<@ba.kw>範囲物理ダメージを与える","desc":"攻撃対象の周囲にいる敵に攻撃力の50%の範囲物理ダメージを与える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+39%、攻撃速度<@ba.vup>+40","name":"折れぬ信念","desc":"攻撃力+39%、攻撃速度+40"},{"descRaw":"パッシブ:高台に対して第一素質の効果が発動するたび、SPを<@ba.vup>1回復\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+75%、防御力<@ba.vup>+50%\n<@ba.rem>2回目以降スキル使用時、攻撃力と防御力の上昇効果が1回目の2倍になり、退場まで効果継続","name":"挫けぬ闘志","desc":"パッシブ:高台に対して第一素質の効果が発動するたび、SPを1回復\nアクティブ:攻撃範囲拡大、攻撃力+75%、防御力+50%\n2回目以降スキル使用時、攻撃力と防御力の上昇効果が1回目の2倍になり、退場まで効果継続"},{"descRaw":"攻撃力<@ba.vup>+80%、前方1マスに特性のダメージ発生範囲が拡大した5連撃を行う。5連撃は1撃ごとに攻撃力の<@ba.vup>210%の物理ダメージを与え、都度追加で攻撃力<@ba.vup>+30%。スキル発動中、高台に対して第一素質の効果が発動すると、対象の高台に隣接する高台へその効果を拡散(最大拡散回数は連撃数とともに増加)し、第一素質で与えるダメージが<@ba.vup>3.5倍になり、与える状態異常が<@ba.vup>1.5秒間の<$ba.root>バインドに変化する","name":"阻まれぬ進撃","desc":"攻撃力+80%、前方1マスに特性のダメージ発生範囲が拡大した5連撃を行う。5連撃は1撃ごとに攻撃力の210%の物理ダメージを与え、都度追加で攻撃力+30%。スキル発動中、高台に対して第一素質の効果が発動すると、対象の高台に隣接する高台へその効果を拡散(最大拡散回数は連撃数とともに増加)し、第一素質で与えるダメージが3.5倍になり、与える状態異常が1.5秒間のバインドに変化する"}],"talents":[{"descRaw":"特性による範囲物理攻撃の与ダメージ+24%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の27%<@ba.talpu>(+3%)の物理ダメージを与え、0.5秒間<$ba.sluggish>足止めする","name":"渦巻く激情","desc":"特性による範囲物理攻撃の与ダメージ+24%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の27%(+3%)の物理ダメージを与え、0.5秒間足止めする"},{"descRaw":"スキル発動中、オペレーター全員の攻撃力と防御力+18%<@ba.talpu>(+4%)。【ウルサス学生自治団】所属のオペレーターの場合、効果が倍になる","name":"連帯のうねり","desc":"スキル発動中、オペレーター全員の攻撃力と防御力+18%(+4%)。【ウルサス学生自治団】所属のオペレーターの場合、効果が倍になる"}],"modules":[{"name":"遅れてきた勲章","traitOverride":{"descRaw":"攻撃対象の周囲にいる敵に攻撃力の<@ba.kw>50%の<@ba.kw>範囲物理ダメージを与える","moduleDescRaw":"ダメージ発生範囲内に3体以上の敵がいる場合、その攻撃のみ攻撃力が<@ba.kw>115%まで上昇","desc":"攻撃対象の周囲にいる敵に攻撃力の50%の範囲物理ダメージを与える","moduleDesc":"ダメージ発生範囲内に3体以上の敵がいる場合、その攻撃のみ攻撃力が115%まで上昇"}}]},"2/60/7/3":{"trait":{"descRaw":"攻撃対象の周囲にいる敵に攻撃力の<@ba.kw>50%の<@ba.kw>範囲物理ダメージを与える","desc":"攻撃対象の周囲にいる敵に攻撃力の50%の範囲物理ダメージを与える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+39%、攻撃速度<@ba.vup>+40","name":"折れぬ信念","desc":"攻撃力+39%、攻撃速度+40"},{"descRaw":"パッシブ:高台に対して第一素質の効果が発動するたび、SPを<@ba.vup>1回復\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+75%、防御力<@ba.vup>+50%\n<@ba.rem>2回目以降スキル使用時、攻撃力と防御力の上昇効果が1回目の2倍になり、退場まで効果継続","name":"挫けぬ闘志","desc":"パッシブ:高台に対して第一素質の効果が発動するたび、SPを1回復\nアクティブ:攻撃範囲拡大、攻撃力+75%、防御力+50%\n2回目以降スキル使用時、攻撃力と防御力の上昇効果が1回目の2倍になり、退場まで効果継続"},{"descRaw":"攻撃力<@ba.vup>+80%、前方1マスに特性のダメージ発生範囲が拡大した5連撃を行う。5連撃は1撃ごとに攻撃力の<@ba.vup>210%の物理ダメージを与え、都度追加で攻撃力<@ba.vup>+30%。スキル発動中、高台に対して第一素質の効果が発動すると、対象の高台に隣接する高台へその効果を拡散(最大拡散回数は連撃数とともに増加)し、第一素質で与えるダメージが<@ba.vup>3.5倍になり、与える状態異常が<@ba.vup>1.5秒間の<$ba.root>バインドに変化する","name":"阻まれぬ進撃","desc":"攻撃力+80%、前方1マスに特性のダメージ発生範囲が拡大した5連撃を行う。5連撃は1撃ごとに攻撃力の210%の物理ダメージを与え、都度追加で攻撃力+30%。スキル発動中、高台に対して第一素質の効果が発動すると、対象の高台に隣接する高台へその効果を拡散(最大拡散回数は連撃数とともに増加)し、第一素質で与えるダメージが3.5倍になり、与える状態異常が1.5秒間のバインドに変化する"}],"talents":[{"descRaw":"特性による範囲物理攻撃の与ダメージ+24%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の27%<@ba.talpu>(+3%)の物理ダメージを与え、0.5秒間<$ba.sluggish>足止めする","name":"渦巻く激情","desc":"特性による範囲物理攻撃の与ダメージ+24%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の27%(+3%)の物理ダメージを与え、0.5秒間足止めする"},{"descRaw":"スキル発動中、オペレーター全員の攻撃力と防御力+18%<@ba.talpu>(+4%)。【ウルサス学生自治団】所属のオペレーターの場合、効果が倍になる","name":"連帯のうねり","desc":"スキル発動中、オペレーター全員の攻撃力と防御力+18%(+4%)。【ウルサス学生自治団】所属のオペレーターの場合、効果が倍になる"}],"modules":[{"name":"遅れてきた勲章","traitOverride":{"descRaw":"攻撃対象の周囲にいる敵に攻撃力の<@ba.kw>50%の<@ba.kw>範囲物理ダメージを与える","moduleDescRaw":"ダメージ発生範囲内に3体以上の敵がいる場合、その攻撃のみ攻撃力が<@ba.kw>115%まで上昇","desc":"攻撃対象の周囲にいる敵に攻撃力の50%の範囲物理ダメージを与える","moduleDesc":"ダメージ発生範囲内に3体以上の敵がいる場合、その攻撃のみ攻撃力が115%まで上昇"},"talentChanges":[{"descRaw":"特性による範囲物理攻撃の与ダメージ+40%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の27%<@ba.talpu>(+3%)の物理ダメージを与え、0.5秒間<$ba.sluggish>足止めする","name":"渦巻く激情","desc":"特性による範囲物理攻撃の与ダメージ+40%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の27%(+3%)の物理ダメージを与え、0.5秒間足止めする"}]}]}}},"char_1052_kalts2":{"subProfessionName":"空癒師","forms":{"2/1/4/0":{"trait":{"descRaw":"味方のHPを回復\n<$ba.liftoff>離陸できる","desc":"味方のHPを回復\n離陸できる"}},"2/60/7/1":{"trait":{"descRaw":"味方のHPを回復\n<$ba.liftoff>離陸できる","desc":"味方のHPを回復\n離陸できる"}},"2/60/7/3":{"trait":{"descRaw":"味方のHPを回復\n<$ba.liftoff>離陸できる","desc":"味方のHPを回復\n離陸できる"}}}},"char_1502_crosly":{"name":"クラウンスレイヤー","subProfessionName":"執行者","moduleNames":{"uniequip_001_crosly":{"name":"クラウンスレイヤーの記章"},"uniequip_002_crosly":{"name":"王冠を屠る刃"},"uniequip_003_crosly":{"name":"木炭画"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","desc":"再配置までの時間が極めて短い"},"skills":[{"descRaw":"配置後攻撃力<@ba.vup>+65%、物理回避と術回避<@ba.vup>+30%","name":"煙塵の目眩まし","desc":"配置後攻撃力+65%、物理回避と術回避+30%"},{"descRaw":"配置後、<@ba.vup>8秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が<@ba.vup>2倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の<@ba.vup>270%の物理ダメージを与える","name":"硝煙の爆震","desc":"配置後、8秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が2倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の270%の物理ダメージを与える"},{"descRaw":"配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、<$ba.invisible>ステルス状態になる。その後<@ba.vup>2秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の<@ba.vup>150%の物理ダメージを2回与え、<@ba.vup>1.5秒間<$ba.stun>スタンさせる(同一対象には<@ba.vup>6秒ごとに1回まで攻撃可能)","name":"狼煙の処刑場","desc":"配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、ステルス状態になる。その後2秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の150%の物理ダメージを2回与え、1.5秒間スタンさせる(同一対象には6秒ごとに1回まで攻撃可能)"}],"talents":[{"descRaw":"スキル発動中、自身の周囲に煙幕を発生させ、範囲内の地面上にいる敵の物理・術攻撃の命中率-20%","name":"殉難者の苦しみ","desc":"スキル発動中、自身の周囲に煙幕を発生させ、範囲内の地面上にいる敵の物理・術攻撃の命中率-20%"},{"descRaw":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+22%<@ba.talpu>(+2)","name":"王冠を狩る者","desc":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+22%(+2)"}]},"2/60/7/1":{"trait":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","desc":"再配置までの時間が極めて短い"},"skills":[{"descRaw":"配置後攻撃力<@ba.vup>+80%、物理回避と術回避<@ba.vup>+40%","name":"煙塵の目眩まし","desc":"配置後攻撃力+80%、物理回避と術回避+40%"},{"descRaw":"配置後、<@ba.vup>8秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が<@ba.vup>2倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の<@ba.vup>350%の物理ダメージを与える","name":"硝煙の爆震","desc":"配置後、8秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が2倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の350%の物理ダメージを与える"},{"descRaw":"配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、<$ba.invisible>ステルス状態になる。その後<@ba.vup>2秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の<@ba.vup>190%の物理ダメージを2回与え、<@ba.vup>1.5秒間<$ba.stun>スタンさせる(同一対象には<@ba.vup>6秒ごとに1回まで攻撃可能)","name":"狼煙の処刑場","desc":"配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、ステルス状態になる。その後2秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の190%の物理ダメージを2回与え、1.5秒間スタンさせる(同一対象には6秒ごとに1回まで攻撃可能)"}],"talents":[{"descRaw":"スキル発動中、自身の周囲に煙幕を発生させ、範囲内の地面上にいる敵の物理・術攻撃の命中率-20%","name":"殉難者の苦しみ","desc":"スキル発動中、自身の周囲に煙幕を発生させ、範囲内の地面上にいる敵の物理・術攻撃の命中率-20%"},{"descRaw":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+22%<@ba.talpu>(+2)","name":"王冠を狩る者","desc":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+22%(+2)"}],"modules":[{"name":"王冠を屠る刃","traitOverride":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","moduleDescRaw":"撤退時に今回の配置時のコストを<@ba.kw>大量に返却","desc":"再配置までの時間が極めて短い","moduleDesc":"撤退時に今回の配置時のコストを大量に返却"}},{"name":"木炭画","traitOverride":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","moduleDescRaw":"隣接4マス内に味方がいない場合、攻撃力<@ba.kw>+10%","desc":"再配置までの時間が極めて短い","moduleDesc":"隣接4マス内に味方がいない場合、攻撃力+10%"}}]},"2/60/7/3":{"trait":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","desc":"再配置までの時間が極めて短い"},"skills":[{"descRaw":"配置後攻撃力<@ba.vup>+80%、物理回避と術回避<@ba.vup>+40%","name":"煙塵の目眩まし","desc":"配置後攻撃力+80%、物理回避と術回避+40%"},{"descRaw":"配置後、<@ba.vup>8秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が<@ba.vup>2倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の<@ba.vup>350%の物理ダメージを与える","name":"硝煙の爆震","desc":"配置後、8秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が2倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の350%の物理ダメージを与える"},{"descRaw":"配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、<$ba.invisible>ステルス状態になる。その後<@ba.vup>2秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の<@ba.vup>190%の物理ダメージを2回与え、<@ba.vup>1.5秒間<$ba.stun>スタンさせる(同一対象には<@ba.vup>6秒ごとに1回まで攻撃可能)","name":"狼煙の処刑場","desc":"配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、ステルス状態になる。その後2秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の190%の物理ダメージを2回与え、1.5秒間スタンさせる(同一対象には6秒ごとに1回まで攻撃可能)"}],"talents":[{"descRaw":"スキル発動中、自身の周囲に煙幕を発生させ、範囲内の地面上にいる敵の物理・術攻撃の命中率-20%","name":"殉難者の苦しみ","desc":"スキル発動中、自身の周囲に煙幕を発生させ、範囲内の地面上にいる敵の物理・術攻撃の命中率-20%"},{"descRaw":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+22%<@ba.talpu>(+2)","name":"王冠を狩る者","desc":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+22%(+2)"}],"modules":[{"name":"王冠を屠る刃","traitOverride":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","moduleDescRaw":"撤退時に今回の配置時のコストを<@ba.kw>大量に返却","desc":"再配置までの時間が極めて短い","moduleDesc":"撤退時に今回の配置時のコストを大量に返却"},"talentChanges":[{"descRaw":"スキル発動中、自身の周囲に煙幕を発生させ、範囲内の地面上にいる敵の物理・術攻撃の命中率-25%","name":"殉難者の苦しみ","desc":"スキル発動中、自身の周囲に煙幕を発生させ、範囲内の地面上にいる敵の物理・術攻撃の命中率-25%"}]},{"name":"木炭画","traitOverride":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","moduleDescRaw":"隣接4マス内に味方がいない場合、攻撃力<@ba.kw>+10%","desc":"再配置までの時間が極めて短い","moduleDesc":"隣接4マス内に味方がいない場合、攻撃力+10%"},"talentChanges":[{"descRaw":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+37%<@ba.talpu>(+2%)、与えるスタンの持続時間+50%","name":"王冠を狩る者","desc":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+37%(+2%)、与えるスタンの持続時間+50%"}]}]}}},"char_2012_typhon":{"name":"ティフォン","subProfessionName":"破城射手","moduleNames":{"uniequip_001_typhon":{"name":"ティフォンの記章"},"uniequip_002_typhon":{"name":"自然の容認"},"uniequip_003_typhon":{"name":"氷原の影"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"重量が最も重い敵を優先して攻撃","desc":"重量が最も重い敵を優先して攻撃"},"skills":[{"descRaw":"攻撃力<@ba.vup>+27%、攻撃速度<@ba.vup>+25","name":"迅速攻撃γ","desc":"攻撃力+27%、攻撃速度+25"},{"descRaw":"攻撃力<@ba.vup>+26%、攻撃するたびに矢を<@ba.vup>2本放ち(違う対象を優先して攻撃)、さらに<@ba.vup>40%の確率で対象を<@ba.vup>1秒間スタンさせる\n<@ba.rem>2回目以降スキル使用時は退場まで効果継続","name":"氷原の掟","desc":"攻撃力+26%、攻撃するたびに矢を2本放ち(違う対象を優先して攻撃)、さらに40%の確率で対象を1秒間スタンさせる\n2回目以降スキル使用時は退場まで効果継続"},{"descRaw":"攻撃範囲内の敵を1体マークする。攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<@ba.vup>145%の物理ダメージを<@ba.vup>4回与え、さらに対象を<@ba.vup>0.4秒スタンさせる\n<@ba.rem>合計7発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"「永久なる狩猟」","desc":"攻撃範囲内の敵を1体マークする。攻撃間隔が大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の145%の物理ダメージを4回与え、さらに対象を0.4秒スタンさせる\n合計7発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"talents":[{"descRaw":"連続攻撃時、敵の防御力を最大50%まで無視できる(攻撃するたびに防御力無視の割合+10%)。8秒間攻撃せずにいると効果がリセットされる","name":"鋭牙の如く","desc":"連続攻撃時、敵の防御力を最大50%まで無視できる(攻撃するたびに防御力無視の割合+10%)。8秒間攻撃せずにいると効果がリセットされる"},{"descRaw":"スキル発動中、同じ敵に初めてダメージを与える際、攻撃力が170%<@ba.talpu>(+10%)まで上昇し、対象を3秒間<$ba.sluggish>足止め","name":"泥沼の如く","desc":"スキル発動中、同じ敵に初めてダメージを与える際、攻撃力が170%(+10%)まで上昇し、対象を3秒間足止め"}]},"2/60/7/1":{"trait":{"descRaw":"重量が最も重い敵を優先して攻撃","desc":"重量が最も重い敵を優先して攻撃"},"skills":[{"descRaw":"攻撃力<@ba.vup>+34%、攻撃速度<@ba.vup>+35","name":"迅速攻撃γ","desc":"攻撃力+34%、攻撃速度+35"},{"descRaw":"攻撃力<@ba.vup>+35%、攻撃するたびに矢を<@ba.vup>2本放ち(違う対象を優先して攻撃)、さらに<@ba.vup>40%の確率で対象を<@ba.vup>1秒間スタンさせる\n<@ba.rem>2回目以降スキル使用時は退場まで効果継続","name":"氷原の掟","desc":"攻撃力+35%、攻撃するたびに矢を2本放ち(違う対象を優先して攻撃)、さらに40%の確率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常攻撃が物理攻撃になり、防御力が一番低い敵を優先して攻撃し、対象の一部の特殊能力を3秒間無効化する"}],"talents":[{"descRaw":"攻撃時、追加で攻撃対象の防御力の44%<@ba.talpu>(+4%)の術ダメージを与える","name":"そぎおとし","desc":"攻撃時、追加で攻撃対象の防御力の44%(+4%)の術ダメージを与える"},{"descRaw":"隣接4マスに味方がいない時、攻撃力+8%、攻撃速度+8","name":"ひとりたび","desc":"隣接4マスに味方がいない時、攻撃力+8%、攻撃速度+8"}],"modules":[{"name":"「カチカチのパン」","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"対象の術耐性を<@ba.kw>10無視","desc":"敵に術ダメージを与える","moduleDesc":"対象の術耐性を10無視"}},{"name":"「おいらが打ったナイフ」","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"通常攻撃が敵【エリート】・【ボス】に命中するたびにSPが<@ba.kw>1回復","desc":"敵に術ダメージを与える","moduleDesc":"通常攻撃が敵【エリート】・【ボス】に命中するたびにSPが1回復"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>180%まで上昇し、攻撃対象に<@ba.vup>2.5秒間<$ba.root>バインドさせる。ブロックされていない敵を優先して攻撃する\n<@ba.rem>2回チャージ可能","name":"「つめたいおの」","desc":"次の通常攻撃時、攻撃力が180%まで上昇し、攻撃対象に2.5秒間バインドさせる。ブロックされていない敵を優先して攻撃する\n2回チャージ可能"},{"descRaw":"通常攻撃の間隔を<@ba.vup>かなり短縮し、防御力が一番高い敵を優先して攻撃する","name":"「あついないふ」","desc":"通常攻撃の間隔をかなり短縮し、防御力が一番高い敵を優先して攻撃する"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+160%、通常攻撃が<@ba.vup>物理攻撃になり、防御力が一番低い敵を優先して攻撃し、対象の一部の特殊能力を<@ba.vup>3秒間無効化する","name":"「おもたいやり」","desc":"攻撃範囲拡大、攻撃力+160%、通常攻撃が物理攻撃になり、防御力が一番低い敵を優先して攻撃し、対象の一部の特殊能力を3秒間無効化する"}],"talents":[{"descRaw":"攻撃時、追加で攻撃対象の防御力の44%<@ba.talpu>(+4%)の術ダメージを与える","name":"そぎおとし","desc":"攻撃時、追加で攻撃対象の防御力の44%(+4%)の術ダメージを与える"},{"descRaw":"隣接4マスに味方がいない時、攻撃力+8%、攻撃速度+8","name":"ひとりたび","desc":"隣接4マスに味方がいない時、攻撃力+8%、攻撃速度+8"}],"modules":[{"name":"「カチカチのパン」","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"対象の術耐性を<@ba.kw>10無視","desc":"敵に術ダメージを与える","moduleDesc":"対象の術耐性を10無視"},"talentChanges":[{"descRaw":"攻撃時、追加で攻撃対象の防御力の54%<@ba.talpu>(+4%)の術ダメージを与える。同じ対象に連続して攻撃するたびに割合が上昇(最大79%<@ba.talpu>(+4%)まで)","name":"そぎおとし","desc":"攻撃時、追加で攻撃対象の防御力の54%(+4%)の術ダメージを与える。同じ対象に連続して攻撃するたびに割合が上昇(最大79%(+4%)まで)"}]},{"name":"「おいらが打ったナイフ」","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"通常攻撃が敵【エリート】・【ボス】に命中するたびにSPが<@ba.kw>1回復","desc":"敵に術ダメージを与える","moduleDesc":"通常攻撃が敵【エリート】・【ボス】に命中するたびにSPが1回復"},"talentChanges":[{"descRaw":"配置時、隣接4マスに味方がいない場合、攻撃力+15%、攻撃速度+15","name":"ひとりたび","desc":"配置時、隣接4マスに味方がいない場合、攻撃力+15%、攻撃速度+15"}]}]}}},"char_2014_nian":{"name":"ニェン","subProfessionName":"重盾衛士","moduleNames":{"uniequip_001_nian":{"name":"ニェンの記章"},"uniequip_002_nian":{"name":"混沌の隊列"},"uniequip_003_nian":{"name":"「扉叩くことなかれ」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"skills":[{"descRaw":"防御力<@ba.vup>+40%、攻撃力<@ba.vup>+20%、通常攻撃が<@ba.vup>術攻撃になる","name":"錫灼","desc":"防御力+40%、攻撃力+20%、通常攻撃が術攻撃になる"},{"descRaw":"<@ba.vdown>攻撃しなくなる\n防御力<@ba.vup>+80%、ブロック数<@ba.vup>+1、攻撃されるたび自身の攻撃力の<@ba.vup>60%の術ダメージで敵に反撃し、対象の一部の特殊能力を<@ba.vup>3秒間無効化する","name":"銅印","desc":"攻撃しなくなる\n防御力+80%、ブロック数+1、攻撃されるたび自身の攻撃力の60%の術ダメージで敵に反撃し、対象の一部の特殊能力を3秒間無効化する"},{"descRaw":"攻撃力<@ba.vup>+65%。周囲一定範囲内、自分以外の味方は防御力<@ba.vup>+40%、ブロック数<@ba.vup>+1、<$ba.buffres>レジスト状態を付与される","name":"鉄御","desc":"攻撃力+65%。周囲一定範囲内、自分以外の味方は防御力+40%、ブロック数+1、レジスト状態を付与される"}],"talents":[{"descRaw":"編成中、味方【重装】の最大HP+20%<@ba.talpu>(+4%)","name":"金城鉄壁","desc":"編成中、味方【重装】の最大HP+20%(+4%)"},{"descRaw":"配置後、<$ba.shield>シールドを3枚形成する","name":"赤鉄明鏡","desc":"配置後、シールドを3枚形成する"}]},"2/60/7/1":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"skills":[{"descRaw":"防御力<@ba.vup>+55%、攻撃力<@ba.vup>+30%、通常攻撃が<@ba.vup>術攻撃になる","name":"錫灼","desc":"防御力+55%、攻撃力+30%、通常攻撃が術攻撃になる"},{"descRaw":"<@ba.vdown>攻撃しなくなる\n防御力<@ba.vup>+100%、ブロック数<@ba.vup>+1、攻撃されるたび自身の攻撃力の<@ba.vup>70%の術ダメージで敵に反撃し、対象の一部の特殊能力を<@ba.vup>3秒間無効化する","name":"銅印","desc":"攻撃しなくなる\n防御力+100%、ブロック数+1、攻撃されるたび自身の攻撃力の70%の術ダメージで敵に反撃し、対象の一部の特殊能力を3秒間無効化する"},{"descRaw":"攻撃力<@ba.vup>+80%。周囲一定範囲内、自分以外の味方は防御力<@ba.vup>+50%、ブロック数<@ba.vup>+1、<$ba.buffres>レジスト状態を付与される","name":"鉄御","desc":"攻撃力+80%。周囲一定範囲内、自分以外の味方は防御力+50%、ブロック数+1、レジスト状態を付与される"}],"talents":[{"descRaw":"編成中、味方【重装】の最大HP+20%<@ba.talpu>(+4%)","name":"金城鉄壁","desc":"編成中、味方【重装】の最大HP+20%(+4%)"},{"descRaw":"配置後、<$ba.shield>シールドを3枚形成する","name":"赤鉄明鏡","desc":"配置後、シールドを3枚形成する"}],"modules":[{"name":"混沌の隊列","traitOverride":{"descRaw":"敵を3体までブロック","moduleDescRaw":"敵をブロック中、防御力<@ba.kw>+20%","desc":"敵を3体までブロック","moduleDesc":"敵をブロック中、防御力+20%"}},{"name":"「扉叩くことなかれ」","traitOverride":{"descRaw":"敵を4体までブロック","desc":"敵を4体までブロック"}}]},"2/60/7/3":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"skills":[{"descRaw":"防御力<@ba.vup>+55%、攻撃力<@ba.vup>+30%、通常攻撃が<@ba.vup>術攻撃になる","name":"錫灼","desc":"防御力+55%、攻撃力+30%、通常攻撃が術攻撃になる"},{"descRaw":"<@ba.vdown>攻撃しなくなる\n防御力<@ba.vup>+100%、ブロック数<@ba.vup>+1、攻撃されるたび自身の攻撃力の<@ba.vup>70%の術ダメージで敵に反撃し、対象の一部の特殊能力を<@ba.vup>3秒間無効化する","name":"銅印","desc":"攻撃しなくなる\n防御力+100%、ブロック数+1、攻撃されるたび自身の攻撃力の70%の術ダメージで敵に反撃し、対象の一部の特殊能力を3秒間無効化する"},{"descRaw":"攻撃力<@ba.vup>+80%。周囲一定範囲内、自分以外の味方は防御力<@ba.vup>+50%、ブロック数<@ba.vup>+1、<$ba.buffres>レジスト状態を付与される","name":"鉄御","desc":"攻撃力+80%。周囲一定範囲内、自分以外の味方は防御力+50%、ブロック数+1、レジスト状態を付与される"}],"talents":[{"descRaw":"編成中、味方【重装】の最大HP+20%<@ba.talpu>(+4%)","name":"金城鉄壁","desc":"編成中、味方【重装】の最大HP+20%(+4%)"},{"descRaw":"配置後、<$ba.shield>シールドを3枚形成する","name":"赤鉄明鏡","desc":"配置後、シールドを3枚形成する"}],"modules":[{"name":"混沌の隊列","traitOverride":{"descRaw":"敵を3体までブロック","moduleDescRaw":"敵をブロック中、防御力<@ba.kw>+20%","desc":"敵を3体までブロック","moduleDesc":"敵をブロック中、防御力+20%"},"talentChanges":[{"descRaw":"配置後、<$ba.shield>シールドを3枚形成する、<$ba.shield>シールドが消耗される時、攻撃力と防御力+7%、SPを3回復","name":"赤鉄明鏡","desc":"配置後、シールドを3枚形成する、シールドが消耗される時、攻撃力と防御力+7%、SPを3回復"}]},{"name":"「扉叩くことなかれ」","traitOverride":{"descRaw":"敵を4体までブロック","desc":"敵を4体までブロック"},"talentChanges":[{"descRaw":"編成中、味方【重装】の最大HP+25%<@ba.talpu>(+4%)\n配置中の味方【重装】1体につき、自身の受ける治療効果と最大HPがさらに+4%、最大3回まで","name":"金城鉄壁","desc":"編成中、味方【重装】の最大HP+25%(+4%)\n配置中の味方【重装】1体につき、自身の受ける治療効果と最大HPがさらに+4%、最大3回まで"}]}]}}},"char_2023_ling":{"name":"リィン","subProfessionName":"召喚師","moduleNames":{"uniequip_001_ling":{"name":"リィンの記章"},"uniequip_002_ling":{"name":"詩は短く、夢は長く"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","desc":"敵に術ダメージを与える\n召喚物を使用可能"},"skills":[{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+29%、攻撃速度<@ba.vup>+29、召喚物の通常攻撃が<@ba.vup>術攻撃になる\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"重ねて酒を進み","desc":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の攻撃力+29%、攻撃速度+29、召喚物の通常攻撃が術攻撃になる\nスキル発動時、召喚物を1体獲得"},{"descRaw":"パッシブ:<@ba.vup>術攻撃を行う召喚物を遠距離ユニットとして配置可能\nアクティブ:自身と召喚物が攻撃範囲内の敵<@ba.vup>2体に攻撃力の<@ba.vup>310%の術ダメージを与え、<@ba.vup>2秒間<$ba.root>バインドさせる\n<@ba.rem>スキル終了時、HPが最大値の半分以下の召喚物を全て回収する。2回チャージ可能","name":"笑いて瑟を鼓せ","desc":"パッシブ:術攻撃を行う召喚物を遠距離ユニットとして配置可能\nアクティブ:自身と召喚物が攻撃範囲内の敵2体に攻撃力の310%の術ダメージを与え、2秒間バインドさせる\nスキル終了時、HPが最大値の半分以下の召喚物を全て回収する。2回チャージ可能"},{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物の攻撃範囲内に自身の召喚物が存在する場合、両者が合体して<@ba.vup>上位形態になる\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+55%、防御力<@ba.vup>+50%、召喚物が<@ba.vup>0.5秒ごとに隣接4マス内にいる敵全員にリィンの攻撃力の<@ba.vup>20%の術ダメージを与える\n<@ba.rem>スキル終了時、召喚物を1体獲得","name":"寧ろ吾をなさん","desc":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物の攻撃範囲内に自身の召喚物が存在する場合、両者が合体して上位形態になる\nアクティブ:自身と召喚物の攻撃力+55%、防御力+50%、召喚物が0.5秒ごとに隣接4マス内にいる敵全員にリィンの攻撃力の20%の術ダメージを与える\nスキル終了時、召喚物を1体獲得"}],"talents":[{"descRaw":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化","name":"灯を挑げ夢に問い","desc":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化"},{"descRaw":"自身の召喚物が撃破/吸収/回収されるたびに、リィンのSP+4<@ba.talpu>(+1)、攻撃力+3%(攻撃力上昇は最大5回まで)","name":"酔吟の興、ここに極まれり","desc":"自身の召喚物が撃破/吸収/回収されるたびに、リィンのSP+4(+1)、攻撃力+3%(攻撃力上昇は最大5回まで)"}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","desc":"敵に術ダメージを与える\n召喚物を使用可能"},"skills":[{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+38%、攻撃速度<@ba.vup>+38、召喚物の通常攻撃が<@ba.vup>術攻撃になる\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"重ねて酒を進み","desc":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の攻撃力+38%、攻撃速度+38、召喚物の通常攻撃が術攻撃になる\nスキル発動時、召喚物を1体獲得"},{"descRaw":"パッシブ:<@ba.vup>術攻撃を行う召喚物を遠距離ユニットとして配置可能\nアクティブ:自身と召喚物が攻撃範囲内の敵<@ba.vup>2体に攻撃力の<@ba.vup>370%の術ダメージを与え、<@ba.vup>2.5秒間<$ba.root>バインドさせる\n<@ba.rem>スキル終了時、HPが最大値の半分以下の召喚物を全て回収する。2回チャージ可能","name":"笑いて瑟を鼓せ","desc":"パッシブ:術攻撃を行う召喚物を遠距離ユニットとして配置可能\nアクティブ:自身と召喚物が攻撃範囲内の敵2体に攻撃力の370%の術ダメージを与え、2.5秒間バインドさせる\nスキル終了時、HPが最大値の半分以下の召喚物を全て回収する。2回チャージ可能"},{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物の攻撃範囲内に自身の召喚物が存在する場合、両者が合体して<@ba.vup>上位形態になる\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+70%、防御力<@ba.vup>+60%、召喚物が<@ba.vup>0.5秒ごとに隣接4マス内にいる敵全員にリィンの攻撃力の<@ba.vup>20%の術ダメージを与える\n<@ba.rem>スキル終了時、召喚物を1体獲得","name":"寧ろ吾をなさん","desc":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物の攻撃範囲内に自身の召喚物が存在する場合、両者が合体して上位形態になる\nアクティブ:自身と召喚物の攻撃力+70%、防御力+60%、召喚物が0.5秒ごとに隣接4マス内にいる敵全員にリィンの攻撃力の20%の術ダメージを与える\nスキル終了時、召喚物を1体獲得"}],"talents":[{"descRaw":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化","name":"灯を挑げ夢に問い","desc":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化"},{"descRaw":"自身の召喚物が撃破/吸収/回収されるたびに、リィンのSP+4<@ba.talpu>(+1)、攻撃力+3%(攻撃力上昇は最大5回まで)","name":"酔吟の興、ここに極まれり","desc":"自身の召喚物が撃破/吸収/回収されるたびに、リィンのSP+4(+1)、攻撃力+3%(攻撃力上昇は最大5回まで)"}],"modules":[{"name":"詩は短く、夢は長く","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","moduleDescRaw":"召喚物の最大所持数<@ba.kw>+3、召喚物の配置コスト<@ba.kw>減少","desc":"敵に術ダメージを与える\n召喚物を使用可能","moduleDesc":"召喚物の最大所持数+3、召喚物の配置コスト減少"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","desc":"敵に術ダメージを与える\n召喚物を使用可能"},"skills":[{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+38%、攻撃速度<@ba.vup>+38、召喚物の通常攻撃が<@ba.vup>術攻撃になる\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"重ねて酒を進み","desc":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の攻撃力+38%、攻撃速度+38、召喚物の通常攻撃が術攻撃になる\nスキル発動時、召喚物を1体獲得"},{"descRaw":"パッシブ:<@ba.vup>術攻撃を行う召喚物を遠距離ユニットとして配置可能\nアクティブ:自身と召喚物が攻撃範囲内の敵<@ba.vup>2体に攻撃力の<@ba.vup>370%の術ダメージを与え、<@ba.vup>2.5秒間<$ba.root>バインドさせる\n<@ba.rem>スキル終了時、HPが最大値の半分以下の召喚物を全て回収する。2回チャージ可能","name":"笑いて瑟を鼓せ","desc":"パッシブ:術攻撃を行う召喚物を遠距離ユニットとして配置可能\nアクティブ:自身と召喚物が攻撃範囲内の敵2体に攻撃力の370%の術ダメージを与え、2.5秒間バインドさせる\nスキル終了時、HPが最大値の半分以下の召喚物を全て回収する。2回チャージ可能"},{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物の攻撃範囲内に自身の召喚物が存在する場合、両者が合体して<@ba.vup>上位形態になる\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+70%、防御力<@ba.vup>+60%、召喚物が<@ba.vup>0.5秒ごとに隣接4マス内にいる敵全員にリィンの攻撃力の<@ba.vup>20%の術ダメージを与える\n<@ba.rem>スキル終了時、召喚物を1体獲得","name":"寧ろ吾をなさん","desc":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物の攻撃範囲内に自身の召喚物が存在する場合、両者が合体して上位形態になる\nアクティブ:自身と召喚物の攻撃力+70%、防御力+60%、召喚物が0.5秒ごとに隣接4マス内にいる敵全員にリィンの攻撃力の20%の術ダメージを与える\nスキル終了時、召喚物を1体獲得"}],"talents":[{"descRaw":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化","name":"灯を挑げ夢に問い","desc":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化"},{"descRaw":"自身の召喚物が撃破/吸収/回収されるたびに、リィンのSP+4<@ba.talpu>(+1)、攻撃力+3%(攻撃力上昇は最大5回まで)","name":"酔吟の興、ここに極まれり","desc":"自身の召喚物が撃破/吸収/回収されるたびに、リィンのSP+4(+1)、攻撃力+3%(攻撃力上昇は最大5回まで)"}],"modules":[{"name":"詩は短く、夢は長く","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","moduleDescRaw":"召喚物の最大所持数<@ba.kw>+3、召喚物の配置コスト<@ba.kw>減少","desc":"敵に術ダメージを与える\n召喚物を使用可能","moduleDesc":"召喚物の最大所持数+3、召喚物の配置コスト減少"},"talentChanges":[{"descRaw":"より強力な召喚物を使用可能(配置時に5体獲得、最大4体まで同時配置可能)、装着中のスキルによって召喚物が変化","name":"灯を挑げ夢に問い","desc":"より強力な召喚物を使用可能(配置時に5体獲得、最大4体まで同時配置可能)、装着中のスキルによって召喚物が変化"}]}]}}},"char_2024_chyue":{"name":"チョンユエ","subProfessionName":"闘士","moduleNames":{"uniequip_001_chyue":{"name":"チョンユエの記章"},"uniequip_002_chyue":{"name":"「自晦及明」"},"uniequip_003_chyue":{"name":"「朔」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skills":[{"descRaw":"敵1体に攻撃力の<@ba.vup>250%の物理ダメージを与える。スキルが最大までチャージされている場合は、それをすべて消費し、そのチャージ数と同じ回数分のダメージを与える\n<@ba.rem>(3回チャージ可能)","name":"満盈","desc":"敵1体に攻撃力の250%の物理ダメージを与える。スキルが最大までチャージされている場合は、それをすべて消費し、そのチャージ数と同じ回数分のダメージを与える\n(3回チャージ可能)"},{"descRaw":"周囲にいる敵最大<@ba.vup>4体に攻撃力の<@ba.vup>290%の物理ダメージを与え、その中で第一素質の効果が発動した対象を<$ba.levitate>浮遊させる。その後、周囲の<$ba.levitate>浮遊している敵全員の<$ba.levitate>浮遊状態を解除し、対象に100%の確率で再度第一素質の効果を発動し、攻撃力の<@ba.vup>410%の物理ダメージを与える\n<@ba.rem>2回チャージ可能","name":"払塵","desc":"周囲にいる敵最大4体に攻撃力の290%の物理ダメージを与え、その中で第一素質の効果が発動した対象を浮遊させる。その後、周囲の浮遊している敵全員の浮遊状態を解除し、対象に100%の確率で再度第一素質の効果を発動し、攻撃力の410%の物理ダメージを与える\n2回チャージ可能"},{"descRaw":"目標とその周囲の敵全員に攻撃力の<@ba.vup>240%の物理ダメージを与える\nこのスキルを合計<@ba.vup>5回発動すると、チョンユエの<@ba.vup>攻撃範囲が拡大し、通常攻撃が<@ba.vup>2連撃になる。また、スキルが<@ba.vdown>自動発動になり、<@ba.vup>ダメージ発生回数+1","name":"我無","desc":"目標とその周囲の敵全員に攻撃力の240%の物理ダメージを与える\nこのスキルを合計5回発動すると、チョンユエの攻撃範囲が拡大し、通常攻撃が2連撃になる。また、スキルが自動発動になり、ダメージ発生回数+1"}],"talents":[{"descRaw":"通常攻撃時、25%<@ba.talpu>(+2%)の確率で2.5秒間チョンユエの対象への与ダメージ+70%<@ba.talpu>(+5%)","name":"止戈","desc":"通常攻撃時、25%(+2%)の確率で2.5秒間チョンユエの対象への与ダメージ+70%(+5%)"},{"descRaw":"スキル発動中、敵を1体以上倒した場合、スキル終了後SPが3回復する","name":"万象客となり","desc":"スキル発動中、敵を1体以上倒した場合、スキル終了後SPが3回復する"}]},"2/60/7/1":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skills":[{"descRaw":"敵1体に攻撃力の<@ba.vup>290%の物理ダメージを与える。スキルが最大までチャージされている場合は、それをすべて消費し、そのチャージ数と同じ回数分のダメージを与える\n<@ba.rem>(3回チャージ可能)","name":"満盈","desc":"敵1体に攻撃力の290%の物理ダメージを与える。スキルが最大までチャージされている場合は、それをすべて消費し、そのチャージ数と同じ回数分のダメージを与える\n(3回チャージ可能)"},{"descRaw":"周囲にいる敵最大<@ba.vup>4体に攻撃力の<@ba.vup>350%の物理ダメージを与え、その中で第一素質の効果が発動した対象を<$ba.levitate>浮遊させる。その後、周囲の<$ba.levitate>浮遊している敵全員の<$ba.levitate>浮遊状態を解除し、対象に100%の確率で再度第一素質の効果を発動し、攻撃力の<@ba.vup>480%の物理ダメージを与える\n<@ba.rem>2回チャージ可能","name":"払塵","desc":"周囲にいる敵最大4体に攻撃力の350%の物理ダメージを与え、その中で第一素質の効果が発動した対象を浮遊させる。その後、周囲の浮遊している敵全員の浮遊状態を解除し、対象に100%の確率で再度第一素質の効果を発動し、攻撃力の480%の物理ダメージを与える\n2回チャージ可能"},{"descRaw":"目標とその周囲の敵全員に攻撃力の<@ba.vup>300%の物理ダメージを与える\nこのスキルを合計<@ba.vup>5回発動すると、チョンユエの<@ba.vup>攻撃範囲が拡大し、通常攻撃が<@ba.vup>2連撃になる。また、スキルが<@ba.vdown>自動発動になり、<@ba.vup>ダメージ発生回数+1","name":"我無","desc":"目標とその周囲の敵全員に攻撃力の300%の物理ダメージを与える\nこのスキルを合計5回発動すると、チョンユエの攻撃範囲が拡大し、通常攻撃が2連撃になる。また、スキルが自動発動になり、ダメージ発生回数+1"}],"talents":[{"descRaw":"通常攻撃時、25%<@ba.talpu>(+2%)の確率で2.5秒間チョンユエの対象への与ダメージ+70%<@ba.talpu>(+5%)","name":"止戈","desc":"通常攻撃時、25%(+2%)の確率で2.5秒間チョンユエの対象への与ダメージ+70%(+5%)"},{"descRaw":"スキル発動中、敵を1体以上倒した場合、スキル終了後SPが3回復する","name":"万象客となり","desc":"スキル発動中、敵を1体以上倒した場合、スキル終了後SPが3回復する"}],"modules":[{"name":"「自晦及明」","traitOverride":{"descRaw":"敵を1体までブロックできる\n物理回避が<@ba.kw>15%上昇","desc":"敵を1体までブロックできる\n物理回避が15%上昇"}},{"name":"「朔」","traitOverride":{"descRaw":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度<@ba.vup>+10","desc":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度+10"}}]},"2/60/7/3":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skills":[{"descRaw":"敵1体に攻撃力の<@ba.vup>290%の物理ダメージを与える。スキルが最大までチャージされている場合は、それをすべて消費し、そのチャージ数と同じ回数分のダメージを与える\n<@ba.rem>(3回チャージ可能)","name":"満盈","desc":"敵1体に攻撃力の290%の物理ダメージを与える。スキルが最大までチャージされている場合は、それをすべて消費し、そのチャージ数と同じ回数分のダメージを与える\n(3回チャージ可能)"},{"descRaw":"周囲にいる敵最大<@ba.vup>4体に攻撃力の<@ba.vup>350%の物理ダメージを与え、その中で第一素質の効果が発動した対象を<$ba.levitate>浮遊させる。その後、周囲の<$ba.levitate>浮遊している敵全員の<$ba.levitate>浮遊状態を解除し、対象に100%の確率で再度第一素質の効果を発動し、攻撃力の<@ba.vup>480%の物理ダメージを与える\n<@ba.rem>2回チャージ可能","name":"払塵","desc":"周囲にいる敵最大4体に攻撃力の350%の物理ダメージを与え、その中で第一素質の効果が発動した対象を浮遊させる。その後、周囲の浮遊している敵全員の浮遊状態を解除し、対象に100%の確率で再度第一素質の効果を発動し、攻撃力の480%の物理ダメージを与える\n2回チャージ可能"},{"descRaw":"目標とその周囲の敵全員に攻撃力の<@ba.vup>300%の物理ダメージを与える\nこのスキルを合計<@ba.vup>5回発動すると、チョンユエの<@ba.vup>攻撃範囲が拡大し、通常攻撃が<@ba.vup>2連撃になる。また、スキルが<@ba.vdown>自動発動になり、<@ba.vup>ダメージ発生回数+1","name":"我無","desc":"目標とその周囲の敵全員に攻撃力の300%の物理ダメージを与える\nこのスキルを合計5回発動すると、チョンユエの攻撃範囲が拡大し、通常攻撃が2連撃になる。また、スキルが自動発動になり、ダメージ発生回数+1"}],"talents":[{"descRaw":"通常攻撃時、25%<@ba.talpu>(+2%)の確率で2.5秒間チョンユエの対象への与ダメージ+70%<@ba.talpu>(+5%)","name":"止戈","desc":"通常攻撃時、25%(+2%)の確率で2.5秒間チョンユエの対象への与ダメージ+70%(+5%)"},{"descRaw":"スキル発動中、敵を1体以上倒した場合、スキル終了後SPが3回復する","name":"万象客となり","desc":"スキル発動中、敵を1体以上倒した場合、スキル終了後SPが3回復する"}],"modules":[{"name":"「自晦及明」","traitOverride":{"descRaw":"敵を1体までブロックできる\n物理回避が<@ba.kw>15%上昇","desc":"敵を1体までブロックできる\n物理回避が15%上昇"},"talentChanges":[{"descRaw":"スキル発動中、敵を1体以上倒した場合、スキル終了後SPが4回復し、倒せなかった場合は1回復する","name":"万象客となり","desc":"スキル発動中、敵を1体以上倒した場合、スキル終了後SPが4回復し、倒せなかった場合は1回復する"}]},{"name":"「朔」","traitOverride":{"descRaw":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度<@ba.vup>+10","desc":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度+10"},"talentChanges":[{"descRaw":"通常攻撃時、25%<@ba.talpu>(+2%)の確率で2.5秒間チョンユエの対象への与ダメージ+80%<@ba.talpu>(+5%)","name":"止戈","desc":"通常攻撃時、25%(+2%)の確率で2.5秒間チョンユエの対象への与ダメージ+80%(+5%)"}]}]}}},"char_2025_shu":{"name":"シュウ","subProfessionName":"庇護衛士","moduleNames":{"uniequip_001_shu":{"name":"シュウの記章"},"uniequip_002_shu":{"name":"「欽天司時」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"HP回復スキルを所持","desc":"HP回復スキルを所持"},"skills":[{"descRaw":"次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>130%回復\n<@ba.rem>1回チャージ可能","name":"化被草木","desc":"次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の130%回復\n1回チャージ可能"},{"descRaw":"通常攻撃が周囲一定範囲内にいる最大<@ba.vup>2人の味方に対する治療行動になる。攻撃力<@ba.vup>+60%、ブロック数<@ba.vup>+1、第一素質の効果が<@ba.vup>1.3倍まで上昇\n<@ba.rem>治療行動の間隔は通常攻撃の間隔と異なる","name":"嘉禾満作","desc":"通常攻撃が周囲一定範囲内にいる最大2人の味方に対する治療行動になる。攻撃力+60%、ブロック数+1、第一素質の効果が1.3倍まで上昇\n治療行動の間隔は通常攻撃の間隔と異なる"},{"descRaw":"治療範囲が<@ba.vup>拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力<@ba.vup>+22%。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力<@ba.vup>+15%、攻撃速度<@ba.vup>+15。育種マスを通った敵に以下の効果を付与する:対象マスから<@ba.vup>4マス以上離れると、対象マスに転移される","name":"離離枯栄","desc":"治療範囲が拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力+22%。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力+15%、攻撃速度+15。育種マスを通った敵に以下の効果を付与する:対象マスから4マス以上離れると、対象マスに転移される"}],"talents":[{"descRaw":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:12%<@ba.talpu>(+2%)の<$ba.protect>加護状態を獲得し、1秒ごとにHPを75<@ba.talpu>(+5)回復","name":"百穀常青","desc":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:12%(+2%)の加護状態を獲得し、1秒ごとにHPを75(+5)回復"},{"descRaw":"編成中に【歳】が4名以上いる場合、全ての味方オペレーターの攻撃力+12%、SPを4秒ごとに1回復\n 配置中、戦場にいる味方オペレーターの職業が3種類以上となる場合、全ての味方オペレーターの最大HP+12%。同じ職業が3名以上となる場合、全ての味方オペレーターの攻撃速度+12","name":"天に四時あり","desc":"編成中に【歳】が4名以上いる場合、全ての味方オペレーターの攻撃力+12%、SPを4秒ごとに1回復\n 配置中、戦場にいる味方オペレーターの職業が3種類以上となる場合、全ての味方オペレーターの最大HP+12%。同じ職業が3名以上となる場合、全ての味方オペレーターの攻撃速度+12"}]},"2/60/7/1":{"trait":{"descRaw":"HP回復スキルを所持","desc":"HP回復スキルを所持"},"skills":[{"descRaw":"次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>150%回復\n<@ba.rem>2回チャージ可能","name":"化被草木","desc":"次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の150%回復\n2回チャージ可能"},{"descRaw":"通常攻撃が周囲一定範囲内にいる最大<@ba.vup>2人の味方に対する治療行動になる。攻撃力<@ba.vup>+90%、ブロック数<@ba.vup>+1、第一素質の効果が<@ba.vup>1.4倍まで上昇\n<@ba.rem>治療行動の間隔は通常攻撃の間隔と異なる","name":"嘉禾満作","desc":"通常攻撃が周囲一定範囲内にいる最大2人の味方に対する治療行動になる。攻撃力+90%、ブロック数+1、第一素質の効果が1.4倍まで上昇\n治療行動の間隔は通常攻撃の間隔と異なる"},{"descRaw":"治療範囲が<@ba.vup>拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力<@ba.vup>+34%。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力<@ba.vup>+20%、攻撃速度<@ba.vup>+20。育種マスを通った敵に以下の効果を付与する:対象マスから<@ba.vup>3マス以上離れると、対象マスに転移される","name":"離離枯栄","desc":"治療範囲が拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力+34%。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力+20%、攻撃速度+20。育種マスを通った敵に以下の効果を付与する:対象マスから3マス以上離れると、対象マスに転移される"}],"talents":[{"descRaw":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:12%<@ba.talpu>(+2%)の<$ba.protect>加護状態を獲得し、1秒ごとにHPを75<@ba.talpu>(+5)回復","name":"百穀常青","desc":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:12%(+2%)の加護状態を獲得し、1秒ごとにHPを75(+5)回復"},{"descRaw":"編成中に【歳】が4名以上いる場合、全ての味方オペレーターの攻撃力+12%、SPを4秒ごとに1回復\n 配置中、戦場にいる味方オペレーターの職業が3種類以上となる場合、全ての味方オペレーターの最大HP+12%。同じ職業が3名以上となる場合、全ての味方オペレーターの攻撃速度+12","name":"天に四時あり","desc":"編成中に【歳】が4名以上いる場合、全ての味方オペレーターの攻撃力+12%、SPを4秒ごとに1回復\n 配置中、戦場にいる味方オペレーターの職業が3種類以上となる場合、全ての味方オペレーターの最大HP+12%。同じ職業が3名以上となる場合、全ての味方オペレーターの攻撃速度+12"}],"modules":[{"name":"「欽天司時」","traitOverride":{"descRaw":"HP回復スキルを所持","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"HP回復スキルを所持","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"}}]},"2/60/7/3":{"trait":{"descRaw":"HP回復スキルを所持","desc":"HP回復スキルを所持"},"skills":[{"descRaw":"次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>150%回復\n<@ba.rem>2回チャージ可能","name":"化被草木","desc":"次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の150%回復\n2回チャージ可能"},{"descRaw":"通常攻撃が周囲一定範囲内にいる最大<@ba.vup>2人の味方に対する治療行動になる。攻撃力<@ba.vup>+90%、ブロック数<@ba.vup>+1、第一素質の効果が<@ba.vup>1.4倍まで上昇\n<@ba.rem>治療行動の間隔は通常攻撃の間隔と異なる","name":"嘉禾満作","desc":"通常攻撃が周囲一定範囲内にいる最大2人の味方に対する治療行動になる。攻撃力+90%、ブロック数+1、第一素質の効果が1.4倍まで上昇\n治療行動の間隔は通常攻撃の間隔と異なる"},{"descRaw":"治療範囲が<@ba.vup>拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力<@ba.vup>+34%。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力<@ba.vup>+20%、攻撃速度<@ba.vup>+20。育種マスを通った敵に以下の効果を付与する:対象マスから<@ba.vup>3マス以上離れると、対象マスに転移される","name":"離離枯栄","desc":"治療範囲が拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力+34%。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力+20%、攻撃速度+20。育種マスを通った敵に以下の効果を付与する:対象マスから3マス以上離れると、対象マスに転移される"}],"talents":[{"descRaw":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:12%<@ba.talpu>(+2%)の<$ba.protect>加護状態を獲得し、1秒ごとにHPを75<@ba.talpu>(+5)回復","name":"百穀常青","desc":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:12%(+2%)の加護状態を獲得し、1秒ごとにHPを75(+5)回復"},{"descRaw":"編成中に【歳】が4名以上いる場合、全ての味方オペレーターの攻撃力+12%、SPを4秒ごとに1回復\n 配置中、戦場にいる味方オペレーターの職業が3種類以上となる場合、全ての味方オペレーターの最大HP+12%。同じ職業が3名以上となる場合、全ての味方オペレーターの攻撃速度+12","name":"天に四時あり","desc":"編成中に【歳】が4名以上いる場合、全ての味方オペレーターの攻撃力+12%、SPを4秒ごとに1回復\n 配置中、戦場にいる味方オペレーターの職業が3種類以上となる場合、全ての味方オペレーターの最大HP+12%。同じ職業が3名以上となる場合、全ての味方オペレーターの攻撃速度+12"}],"modules":[{"name":"「欽天司時」","traitOverride":{"descRaw":"HP回復スキルを所持","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"HP回復スキルを所持","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"},"talentChanges":[{"descRaw":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:17<@ba.talpu>(+2%)の<$ba.protect>加護状態を獲得し、1秒ごとにHPを85<@ba.talpu>(+5)回復する\n配置時、自身のいるマスを育種マスにする","name":"百穀常青","desc":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:17(+2%)の加護状態を獲得し、1秒ごとにHPを85(+5)回復する\n配置時、自身のいるマスを育種マスにする"}]}]}}},"char_2027_wang":{"name":"ウァン","subProfessionName":"罠師","moduleNames":{"uniequip_001_wang":{"name":"ウァンの記章"},"uniequip_002_wang":{"name":"獣形の碁笥"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"罠を使用可能、<@ba.kw>敵のいるマスに罠配置不可","desc":"罠を使用可能、敵のいるマスに罠配置不可"},"skills":[{"descRaw":"パッシブ:碁石発動時、対象の敵を<@ba.vup>6.5秒間<$ba.sluggish>足止めし、毎秒ウァンの攻撃力の<@ba.vup>105%の術ダメージを与える\nアクティブ:碁石を2個獲得","name":"争先","desc":"パッシブ:碁石発動時、対象の敵を6.5秒間足止めし、毎秒ウァンの攻撃力の105%の術ダメージを与える\nアクティブ:碁石を2個獲得"},{"descRaw":"パッシブ:碁石発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>420%の術ダメージを与え、<@ba.vup>6秒間対象の移動速度<@ba.vup>-35%\nアクティブ:碁石を2個獲得","name":"連星","desc":"パッシブ:碁石発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の420%の術ダメージを与え、6秒間対象の移動速度-35%\nアクティブ:碁石を2個獲得"},{"descRaw":"パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>290%の術ダメージを与える\nアクティブ:<@ba.vdown>攻撃しなくなり、<@ba.vup>攻撃範囲が拡大\n即座に碁石を<@ba.vup>8個獲得し、所持上限を超えた碁石は<@ba.vup>敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、<@ba.vup>敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が<@ba.vup>最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n<@ba.rem>合計20発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)","name":"天下劫","desc":"パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の290%の術ダメージを与える\nアクティブ:攻撃しなくなり、攻撃範囲が拡大\n即座に碁石を8個獲得し、所持上限を超えた碁石は敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n合計20発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)"}],"talents":[{"descRaw":"罠「碁石」を使用可能(配置時に7<@ba.talpu>(+1)個獲得、所持上限8<@ba.talpu>(+1)個)、碁石が隣接すると互いを起動させ、敵が起動済みの碁石のマスに入ると効果が発動。手動で碁石を配置する際、隣接マスに自動で碁石が1個配置される(最大10<@ba.talpu>(+1)個まで。敵がいるマス、配置不可のマスも配置対象となり、かつそれらのマスを優先して配置される)","name":"入局","desc":"罠「碁石」を使用可能(配置時に7(+1)個獲得、所持上限8(+1)個)、碁石が隣接すると互いを起動させ、敵が起動済みの碁石のマスに入ると効果が発動。手動で碁石を配置する際、隣接マスに自動で碁石が1個配置される(最大10(+1)個まで。敵がいるマス、配置不可のマスも配置対象となり、かつそれらのマスを優先して配置される)"},{"descRaw":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+12%<@ba.talpu>(+2%)、敵の術耐性を10<@ba.talpu>(+1)無視(最大3回まで重複可能)","name":"機先を制す","desc":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+12%(+2%)、敵の術耐性を10(+1)無視(最大3回まで重複可能)"}]},"2/60/7/1":{"trait":{"descRaw":"罠を使用可能、<@ba.kw>敵のいるマスに罠配置不可","desc":"罠を使用可能、敵のいるマスに罠配置不可"},"skills":[{"descRaw":"パッシブ:碁石発動時、対象の敵を<@ba.vup>6.5秒間<$ba.sluggish>足止めし、毎秒ウァンの攻撃力の<@ba.vup>120%の術ダメージを与える\nアクティブ:碁石を2個獲得","name":"争先","desc":"パッシブ:碁石発動時、対象の敵を6.5秒間足止めし、毎秒ウァンの攻撃力の120%の術ダメージを与える\nアクティブ:碁石を2個獲得"},{"descRaw":"パッシブ:碁石発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>480%の術ダメージを与え、<@ba.vup>6秒間対象の移動速度<@ba.vup>-40%\nアクティブ:碁石を2個獲得","name":"連星","desc":"パッシブ:碁石発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の480%の術ダメージを与え、6秒間対象の移動速度-40%\nアクティブ:碁石を2個獲得"},{"descRaw":"パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>320%の術ダメージを与える\nアクティブ:<@ba.vdown>攻撃しなくなり、<@ba.vup>攻撃範囲が拡大\n即座に碁石を<@ba.vup>8個獲得し、所持上限を超えた碁石は<@ba.vup>敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、<@ba.vup>敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が<@ba.vup>最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n<@ba.rem>合計20発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)","name":"天下劫","desc":"パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の320%の術ダメージを与える\nアクティブ:攻撃しなくなり、攻撃範囲が拡大\n即座に碁石を8個獲得し、所持上限を超えた碁石は敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n合計20発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)"}],"talents":[{"descRaw":"罠「碁石」を使用可能(配置時に7<@ba.talpu>(+1)個獲得、所持上限8<@ba.talpu>(+1)個)、碁石が隣接すると互いを起動させ、敵が起動済みの碁石のマスに入ると効果が発動。手動で碁石を配置する際、隣接マスに自動で碁石が1個配置される(最大10<@ba.talpu>(+1)個まで。敵がいるマス、配置不可のマスも配置対象となり、かつそれらのマスを優先して配置される)","name":"入局","desc":"罠「碁石」を使用可能(配置時に7(+1)個獲得、所持上限8(+1)個)、碁石が隣接すると互いを起動させ、敵が起動済みの碁石のマスに入ると効果が発動。手動で碁石を配置する際、隣接マスに自動で碁石が1個配置される(最大10(+1)個まで。敵がいるマス、配置不可のマスも配置対象となり、かつそれらのマスを優先して配置される)"},{"descRaw":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+12%<@ba.talpu>(+2%)、敵の術耐性を10<@ba.talpu>(+1)無視(最大3回まで重複可能)","name":"機先を制す","desc":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+12%(+2%)、敵の術耐性を10(+1)無視(最大3回まで重複可能)"}],"modules":[{"name":"獣形の碁笥","traitOverride":{"descRaw":"<@ba.kw>配置コストがより低い罠を使用可能、敵のいるマスに罠配置不可\n同時配置可能な罠の数が上昇","desc":"配置コストがより低い罠を使用可能、敵のいるマスに罠配置不可\n同時配置可能な罠の数が上昇"}}]},"2/60/7/3":{"trait":{"descRaw":"罠を使用可能、<@ba.kw>敵のいるマスに罠配置不可","desc":"罠を使用可能、敵のいるマスに罠配置不可"},"skills":[{"descRaw":"パッシブ:碁石発動時、対象の敵を<@ba.vup>6.5秒間<$ba.sluggish>足止めし、毎秒ウァンの攻撃力の<@ba.vup>120%の術ダメージを与える\nアクティブ:碁石を2個獲得","name":"争先","desc":"パッシブ:碁石発動時、対象の敵を6.5秒間足止めし、毎秒ウァンの攻撃力の120%の術ダメージを与える\nアクティブ:碁石を2個獲得"},{"descRaw":"パッシブ:碁石発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>480%の術ダメージを与え、<@ba.vup>6秒間対象の移動速度<@ba.vup>-40%\nアクティブ:碁石を2個獲得","name":"連星","desc":"パッシブ:碁石発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の480%の術ダメージを与え、6秒間対象の移動速度-40%\nアクティブ:碁石を2個獲得"},{"descRaw":"パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>320%の術ダメージを与える\nアクティブ:<@ba.vdown>攻撃しなくなり、<@ba.vup>攻撃範囲が拡大\n即座に碁石を<@ba.vup>8個獲得し、所持上限を超えた碁石は<@ba.vup>敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、<@ba.vup>敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が<@ba.vup>最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n<@ba.rem>合計20発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)","name":"天下劫","desc":"パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の320%の術ダメージを与える\nアクティブ:攻撃しなくなり、攻撃範囲が拡大\n即座に碁石を8個獲得し、所持上限を超えた碁石は敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n合計20発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)"}],"talents":[{"descRaw":"罠「碁石」を使用可能(配置時に7<@ba.talpu>(+1)個獲得、所持上限8<@ba.talpu>(+1)個)、碁石が隣接すると互いを起動させ、敵が起動済みの碁石のマスに入ると効果が発動。手動で碁石を配置する際、隣接マスに自動で碁石が1個配置される(最大10<@ba.talpu>(+1)個まで。敵がいるマス、配置不可のマスも配置対象となり、かつそれらのマスを優先して配置される)","name":"入局","desc":"罠「碁石」を使用可能(配置時に7(+1)個獲得、所持上限8(+1)個)、碁石が隣接すると互いを起動させ、敵が起動済みの碁石のマスに入ると効果が発動。手動で碁石を配置する際、隣接マスに自動で碁石が1個配置される(最大10(+1)個まで。敵がいるマス、配置不可のマスも配置対象となり、かつそれらのマスを優先して配置される)"},{"descRaw":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+12%<@ba.talpu>(+2%)、敵の術耐性を10<@ba.talpu>(+1)無視(最大3回まで重複可能)","name":"機先を制す","desc":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+12%(+2%)、敵の術耐性を10(+1)無視(最大3回まで重複可能)"}],"modules":[{"name":"獣形の碁笥","traitOverride":{"descRaw":"<@ba.kw>配置コストがより低い罠を使用可能、敵のいるマスに罠配置不可\n同時配置可能な罠の数が上昇","desc":"配置コストがより低い罠を使用可能、敵のいるマスに罠配置不可\n同時配置可能な罠の数が上昇"},"talentChanges":[{"descRaw":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+15%<@ba.talpu>(+2%)、敵の術耐性を13<@ba.talpu>(+1)無視(最大3回まで重複可能)","name":"機先を制す","desc":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+15%(+2%)、敵の術耐性を13(+1)無視(最大3回まで重複可能)"}]}]}}},"char_4009_irene":{"name":"アイリーニ","subProfessionName":"剣豪","moduleNames":{"uniequip_001_irene":{"name":"アイリーニの記章"},"uniequip_002_irene":{"name":"分厚い経典"},"uniequip_003_irene":{"name":"審問官のレーション"},"uniequip_004_irene":{"name":"アイリーニの特別限定記章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える"},"skills":[{"descRaw":"次の通常攻撃時、対象に攻撃力の<@ba.vup>130%の物理ダメージを与え、<@ba.vup>1秒間<$ba.levitate>浮遊させ、さらに追加で攻撃力の<@ba.vup>130%の物理ダメージを与える","name":"舞風","desc":"次の通常攻撃時、対象に攻撃力の130%の物理ダメージを与え、1秒間浮遊させ、さらに追加で攻撃力の130%の物理ダメージを与える"},{"descRaw":"前方一定範囲内の地面にいる敵最大<@ba.vup>5体に攻撃力の<@ba.vup>310%の物理ダメージを与え、その内重量ランクが3以下の敵を<@ba.vup>2秒間<$ba.levitate>浮遊させる\n<@ba.rem>2回チャージ可能","name":"裂潮","desc":"前方一定範囲内の地面にいる敵最大5体に攻撃力の310%の物理ダメージを与え、その内重量ランクが3以下の敵を2秒間浮遊させる\n2回チャージ可能"},{"descRaw":"周囲の全ての地面にいる敵に攻撃力の<@ba.vup>250%の物理ダメージを与え、<@ba.vup>2秒間<$ba.levitate>浮遊させる。その後素早く<@ba.vup>10回砲撃を行い、砲撃するたびにランダムな敵に攻撃力の<@ba.vup>200%の物理範囲ダメージを与える","name":"判決","desc":"周囲の全ての地面にいる敵に攻撃力の250%の物理ダメージを与え、2秒間浮遊させる。その後素早く10回砲撃を行い、砲撃するたびにランダムな敵に攻撃力の200%の物理範囲ダメージを与える"}],"talents":[{"descRaw":"敵に物理ダメージを与える際、50%の確率で敵の防御力を50%無視、飛行ユニットに対する発動確率が100%に上昇","name":"審判の灯火","desc":"敵に物理ダメージを与える際、50%の確率で敵の防御力を50%無視、飛行ユニットに対する発動確率が100%に上昇"},{"descRaw":"攻撃速度+21<@ba.talpu>(+3)、戦場中に【海の怪物】がいる場合、効果値倍増","name":"浄化の剣","desc":"攻撃速度+21(+3)、戦場中に【海の怪物】がいる場合、効果値倍増"}]},"2/60/7/1":{"trait":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える"},"skills":[{"descRaw":"次の通常攻撃時、対象に攻撃力の<@ba.vup>160%の物理ダメージを与え、<@ba.vup>1秒間<$ba.levitate>浮遊させ、さらに追加で攻撃力の<@ba.vup>160%の物理ダメージを与える","name":"舞風","desc":"次の通常攻撃時、対象に攻撃力の160%の物理ダメージを与え、1秒間浮遊させ、さらに追加で攻撃力の160%の物理ダメージを与える"},{"descRaw":"前方一定範囲内の地面にいる敵最大<@ba.vup>6体に攻撃力の<@ba.vup>340%の物理ダメージを与え、その内重量ランクが3以下の敵を<@ba.vup>3秒間<$ba.levitate>浮遊させる\n<@ba.rem>2回チャージ可能","name":"裂潮","desc":"前方一定範囲内の地面にいる敵最大6体に攻撃力の340%の物理ダメージを与え、その内重量ランクが3以下の敵を3秒間浮遊させる\n2回チャージ可能"},{"descRaw":"周囲の全ての地面にいる敵に攻撃力の<@ba.vup>250%の物理ダメージを与え、<@ba.vup>3秒間<$ba.levitate>浮遊させる。その後素早く<@ba.vup>10回砲撃を行い、砲撃するたびにランダムな敵に攻撃力の<@ba.vup>230%の物理範囲ダメージを与える","name":"判決","desc":"周囲の全ての地面にいる敵に攻撃力の250%の物理ダメージを与え、3秒間浮遊させる。その後素早く10回砲撃を行い、砲撃するたびにランダムな敵に攻撃力の230%の物理範囲ダメージを与える"}],"talents":[{"descRaw":"敵に物理ダメージを与える際、50%の確率で敵の防御力を50%無視、飛行ユニットに対する発動確率が100%に上昇","name":"審判の灯火","desc":"敵に物理ダメージを与える際、50%の確率で敵の防御力を50%無視、飛行ユニットに対する発動確率が100%に上昇"},{"descRaw":"攻撃速度+21<@ba.talpu>(+3)、戦場中に【海の怪物】がいる場合、効果値倍増","name":"浄化の剣","desc":"攻撃速度+21(+3)、戦場中に【海の怪物】がいる場合、効果値倍増"}],"modules":[{"name":"分厚い経典","traitOverride":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","moduleDescRaw":"攻撃時、対象の防御力を<@ba.vup>70無視","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える","moduleDesc":"攻撃時、対象の防御力を70無視"}},{"name":"審問官のレーション","traitOverride":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","moduleDescRaw":"スキルの与ダメージ<@ba.vup>+10%","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える","moduleDesc":"スキルの与ダメージ+10%"}},{"name":"アイリーニの特別限定記章","traitOverride":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","moduleDescRaw":"<@ba.kw>統合戦略において、再配置時間-60%、配置時にSPが8回復","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える","moduleDesc":"統合戦略において、再配置時間-60%、配置時にSPが8回復"}}]},"2/60/7/3":{"trait":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える"},"skills":[{"descRaw":"次の通常攻撃時、対象に攻撃力の<@ba.vup>160%の物理ダメージを与え、<@ba.vup>1秒間<$ba.levitate>浮遊させ、さらに追加で攻撃力の<@ba.vup>160%の物理ダメージを与える","name":"舞風","desc":"次の通常攻撃時、対象に攻撃力の160%の物理ダメージを与え、1秒間浮遊させ、さらに追加で攻撃力の160%の物理ダメージを与える"},{"descRaw":"前方一定範囲内の地面にいる敵最大<@ba.vup>6体に攻撃力の<@ba.vup>340%の物理ダメージを与え、その内重量ランクが3以下の敵を<@ba.vup>3秒間<$ba.levitate>浮遊させる\n<@ba.rem>2回チャージ可能","name":"裂潮","desc":"前方一定範囲内の地面にいる敵最大6体に攻撃力の340%の物理ダメージを与え、その内重量ランクが3以下の敵を3秒間浮遊させる\n2回チャージ可能"},{"descRaw":"周囲の全ての地面にいる敵に攻撃力の<@ba.vup>250%の物理ダメージを与え、<@ba.vup>3秒間<$ba.levitate>浮遊させる。その後素早く<@ba.vup>10回砲撃を行い、砲撃するたびにランダムな敵に攻撃力の<@ba.vup>230%の物理範囲ダメージを与える","name":"判決","desc":"周囲の全ての地面にいる敵に攻撃力の250%の物理ダメージを与え、3秒間浮遊させる。その後素早く10回砲撃を行い、砲撃するたびにランダムな敵に攻撃力の230%の物理範囲ダメージを与える"}],"talents":[{"descRaw":"敵に物理ダメージを与える際、50%の確率で敵の防御力を50%無視、飛行ユニットに対する発動確率が100%に上昇","name":"審判の灯火","desc":"敵に物理ダメージを与える際、50%の確率で敵の防御力を50%無視、飛行ユニットに対する発動確率が100%に上昇"},{"descRaw":"攻撃速度+21<@ba.talpu>(+3)、戦場中に【海の怪物】がいる場合、効果値倍増","name":"浄化の剣","desc":"攻撃速度+21(+3)、戦場中に【海の怪物】がいる場合、効果値倍増"}],"modules":[{"name":"分厚い経典","traitOverride":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","moduleDescRaw":"攻撃時、対象の防御力を<@ba.vup>70無視","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える","moduleDesc":"攻撃時、対象の防御力を70無視"},"talentChanges":[{"descRaw":"攻撃速度+21<@ba.talpu>(+3)、攻撃力+5%、戦場中に【海の怪物】がいる場合、効果値倍増","name":"浄化の剣","desc":"攻撃速度+21(+3)、攻撃力+5%、戦場中に【海の怪物】がいる場合、効果値倍増"}]},{"name":"審問官のレーション","traitOverride":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","moduleDescRaw":"スキルの与ダメージ<@ba.vup>+10%","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える","moduleDesc":"スキルの与ダメージ+10%"},"talentChanges":[{"descRaw":"敵に物理ダメージを与える時、50%の確率で敵の防御力を55%無視、飛行ユニットに対する発動確率が100%に上昇。スキル発動中に飛行ユニットを倒した場合、スキル終了時にSPを6回復","name":"審判の灯火","desc":"敵に物理ダメージを与える時、50%の確率で敵の防御力を55%無視、飛行ユニットに対する発動確率が100%に上昇。スキル発動中に飛行ユニットを倒した場合、スキル終了時にSPを6回復"}]},{"name":"アイリーニの特別限定記章","traitOverride":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","moduleDescRaw":"<@ba.kw>統合戦略において、再配置時間-60%、配置時にSPが8回復","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える","moduleDesc":"統合戦略において、再配置時間-60%、配置時にSPが8回復"},"talentChanges":[{"descRaw":"敵に物理ダメージを与える時、50%の確率で敵の防御力を50%無視、飛行ユニットに対する発動確率が100%に上昇\n<@ba.kw>統合戦略において、スキル範囲内の飛行ユニットが受ける物理ダメージ+140%。スキル範囲内に他のオペレーターを配置すると、同範囲内の地上にいる敵を3秒間浮遊させる。自身が撤退しても、範囲内の効果は持続し、範囲内の敵の浮遊状態が終了した際、配置条件を満たしている場合、配置待機エリアのアイリーニが即座に元の位置に配置され、スキルをもう一度発動(コストを消費しない)","name":"審判の灯火","desc":"敵に物理ダメージを与える時、50%の確率で敵の防御力を50%無視、飛行ユニットに対する発動確率が100%に上昇\n統合戦略において、スキル範囲内の飛行ユニットが受ける物理ダメージ+140%。スキル範囲内に他のオペレーターを配置すると、同範囲内の地上にいる敵を3秒間浮遊させる。自身が撤退しても、範囲内の効果は持続し、範囲内の敵の浮遊状態が終了した際、配置条件を満たしている場合、配置待機エリアのアイリーニが即座に元の位置に配置され、スキルをもう一度発動(コストを消費しない)"}]}]}}},"char_4011_lessng":{"name":"レッシング","subProfessionName":"勇士","moduleNames":{"uniequip_001_lessng":{"name":"レッシングの記章"},"uniequip_002_lessng":{"name":"重き剣の束縛"},"uniequip_003_lessng":{"name":"修行者のストレス耐性訓練"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>205%まで上昇","name":"強撃γ","desc":"次の通常攻撃時、攻撃力が205%まで上昇"},{"descRaw":"配置後、第一素質の効果が<@ba.vup>2倍まで上昇、攻撃力<@ba.vup>+25%、通常攻撃が<@ba.vup>2連撃になる","name":"苦行の縛り","desc":"配置後、第一素質の効果が2倍まで上昇、攻撃力+25%、通常攻撃が2連撃になる"},{"descRaw":"スキル発動中<$ba.debuff>状態異常を無効化し、最大HP<@ba.vup>+65%、ブロックされている敵を攻撃時、対象に攻撃力の<@ba.vup>160%の物理ダメージを与える\n<@ba.rem>状態異常中でもスキルを発動でき、その際状態異常を解除することができるが、600の術ダメージを受ける","name":"誓いの破棄","desc":"スキル発動中状態異常を無効化し、最大HP+65%、ブロックされている敵を攻撃時、対象に攻撃力の160%の物理ダメージを与える\n状態異常中でもスキルを発動でき、その際状態異常を解除することができるが、600の術ダメージを受ける"}],"talents":[{"descRaw":"ブロック時、自身がブロックしている敵以外からの物理・術の被ダメージ-35%","name":"苦しみを意志に","desc":"ブロック時、自身がブロックしている敵以外からの物理・術の被ダメージ-35%"},{"descRaw":"ダメージを受けたあと、15秒間攻撃力+16%<@ba.talpu>(+4%)(重複不可)","name":"痛みを砥石に","desc":"ダメージを受けたあと、15秒間攻撃力+16%(+4%)(重複不可)"}]},"2/60/7/1":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>225%まで上昇","name":"強撃γ","desc":"次の通常攻撃時、攻撃力が225%まで上昇"},{"descRaw":"配置後、第一素質の効果が<@ba.vup>2倍まで上昇、攻撃力<@ba.vup>+35%、通常攻撃が<@ba.vup>2連撃になる","name":"苦行の縛り","desc":"配置後、第一素質の効果が2倍まで上昇、攻撃力+35%、通常攻撃が2連撃になる"},{"descRaw":"スキル発動中<$ba.debuff>状態異常を無効化し、最大HP<@ba.vup>+80%、ブロックされている敵を攻撃時、対象に攻撃力の<@ba.vup>180%の物理ダメージを与える\n<@ba.rem>状態異常中でもスキルを発動でき、その際状態異常を解除することができるが、600の術ダメージを受ける","name":"誓いの破棄","desc":"スキル発動中状態異常を無効化し、最大HP+80%、ブロックされている敵を攻撃時、対象に攻撃力の180%の物理ダメージを与える\n状態異常中でもスキルを発動でき、その際状態異常を解除することができるが、600の術ダメージを受ける"}],"talents":[{"descRaw":"ブロック時、自身がブロックしている敵以外からの物理・術の被ダメージ-35%","name":"苦しみを意志に","desc":"ブロック時、自身がブロックしている敵以外からの物理・術の被ダメージ-35%"},{"descRaw":"ダメージを受けたあと、15秒間攻撃力+16%<@ba.talpu>(+4%)(重複不可)","name":"痛みを砥石に","desc":"ダメージを受けたあと、15秒間攻撃力+16%(+4%)(重複不可)"}],"modules":[{"name":"重き剣の束縛","traitOverride":{"descRaw":"敵を1体までブロック","moduleDescRaw":"ブロックされている敵を攻撃時、攻撃力が<@ba.vup>115%まで上昇","desc":"敵を1体までブロック","moduleDesc":"ブロックされている敵を攻撃時、攻撃力が115%まで上昇"}},{"name":"修行者のストレス耐性訓練","traitOverride":{"descRaw":"敵を1体までブロック","moduleDescRaw":"致命的なダメージを受けても撤退せず、最大HP<@ba.vdown>-60%、HPが全回復して、攻撃速度<@ba.vup>+30(1回の配置につき、1回のみ発動可能) ","desc":"敵を1体までブロック","moduleDesc":"致命的なダメージを受けても撤退せず、最大HP-60%、HPが全回復して、攻撃速度+30(1回の配置につき、1回のみ発動可能) 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uleDesc":"通常攻撃が敵【エリート】・【ボス】に命中するたびにSPが1回復"},"talentChanges":[{"descRaw":"攻撃範囲内のHPが最大値の50%以上の敵全員に<$ba.weightless>反重力状態を付与し、50%未満の敵に20%の<$ba.magicfragile>【対術脆弱】を付与する","name":"今は無き翼","desc":"攻撃範囲内のHPが最大値の50%以上の敵全員に反重力状態を付与し、50%未満の敵に20%の【対術脆弱】を付与する"}]},{"name":"ホルハイヤの特別限定記章","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"<@ba.kw>統合戦略において、対象の術耐性を<@ba.kw>10無視。敵が防衛ラインのマスに進入時、対象ごとに一度だけ自身のSPを30%回復","desc":"敵に術ダメージを与える","moduleDesc":"統合戦略において、対象の術耐性を10無視。敵が防衛ラインのマスに進入時、対象ごとに一度だけ自身のSPを30%回復"},"talentChanges":[{"descRaw":"飛行ユニットを攻撃時、攻撃力が148%<@ba.talpu>(+3%)まで上昇し、対象の一部の特殊能力を5秒間無効化。<@ba.kw>統合戦略において、初回配置時に臨時耐久値+1。配置中、初めて敵が防衛ラインのマスに進入した際、戦場中の敵全員を15秒間<$ba.levitate>浮遊させる(1回の配置につき、1回のみ発動可能)。自身のスキルによる攻撃が命中した敵とその周囲一定範囲内の敵全員にダメージを与え、浮遊させる","name":"伝承の終焉","desc":"飛行ユニットを攻撃時、攻撃力が148%(+3%)まで上昇し、対象の一部の特殊能力を5秒間無効化。統合戦略において、初回配置時に臨時耐久値+1。配置中、初めて敵が防衛ラインのマスに進入した際、戦場中の敵全員を15秒間浮遊させる(1回の配置につき、1回のみ発動可能)。自身のスキルによる攻撃が命中した敵とその周囲一定範囲内の敵全員にダメージを与え、浮遊させる"}]}]}}},"char_4037_demetr":{"name":"ベッローネ","subProfessionName":"闘士","moduleNames":{"uniequip_001_demetr":{"name":"ベッローネの記章"},"uniequip_002_demetr":{"name":"実用的な道具"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skills":[{"descRaw":"次の通常攻撃時、2回連続で攻撃力の<@ba.vup>180%の物理ダメージを与える","name":"当主の余裕","desc":"次の通常攻撃時、2回連続で攻撃力の180%の物理ダメージを与える"},{"descRaw":"攻撃範囲が拡大し、攻撃速度<@ba.vup>+40、通常攻撃時敵最大<@ba.vup>3体に攻撃力<@ba.vup>155%の物理ダメージを与える。スキル発動中、第一素質による防御力低下効果が最大<@ba.vup>8回まで重複可能となり、最大まで重複した敵を<$ba.sluggish>足止めし続ける","name":"参謀の手管","desc":"攻撃範囲が拡大し、攻撃速度+40、通常攻撃時敵最大3体に攻撃力155%の物理ダメージを与える。スキル発動中、第一素質による防御力低下効果が最大8回まで重複可能となり、最大まで重複した敵を足止めし続ける"},{"descRaw":"攻撃力<@ba.vup>+110%、攻撃速度<@ba.vup>+30、通常攻撃時に<@ba.vup>35%の確率で攻撃力<@ba.vup>140%の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に<$ba.addash>移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が<@ba.vup>1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n<@ba.rem>致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る","name":"代償の清算","desc":"攻撃力+110%、攻撃速度+30、通常攻撃時に35%の確率で攻撃力140%の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る"}],"talents":[{"descRaw":"攻撃した敵に10秒間防御力-7%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが136%<@ba.talpu>(+8%)まで上昇)","name":"ファミリーの流儀","desc":"攻撃した敵に10秒間防御力-7%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが136%(+8%)まで上昇)"},{"descRaw":"配置後、物理・術回避+80%、20秒間で効果は+40%まで徐々に減衰していく","name":"路地裏の勘","desc":"配置後、物理・術回避+80%、20秒間で効果は+40%まで徐々に減衰していく"}]},"2/60/7/1":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skills":[{"descRaw":"次の通常攻撃時、2回連続で攻撃力の<@ba.vup>210%の物理ダメージを与える","name":"当主の余裕","desc":"次の通常攻撃時、2回連続で攻撃力の210%の物理ダメージを与える"},{"descRaw":"攻撃範囲が拡大し、攻撃速度<@ba.vup>+60、通常攻撃時敵最大<@ba.vup>3体に攻撃力<@ba.vup>170%の物理ダメージを与える。スキル発動中、第一素質による防御力低下効果が最大<@ba.vup>8回まで重複可能となり、最大まで重複した敵を<$ba.sluggish>足止めし続ける","name":"参謀の手管","desc":"攻撃範囲が拡大し、攻撃速度+60、通常攻撃時敵最大3体に攻撃力170%の物理ダメージを与える。スキル発動中、第一素質による防御力低下効果が最大8回まで重複可能となり、最大まで重複した敵を足止めし続ける"},{"descRaw":"攻撃力<@ba.vup>+140%、攻撃速度<@ba.vup>+40、通常攻撃時に<@ba.vup>40%の確率で攻撃力<@ba.vup>150%の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に<$ba.addash>移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が<@ba.vup>1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n<@ba.rem>致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る","name":"代償の清算","desc":"攻撃力+140%、攻撃速度+40、通常攻撃時に40%の確率で攻撃力150%の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る"}],"talents":[{"descRaw":"攻撃した敵に10秒間防御力-7%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが136%<@ba.talpu>(+8%)まで上昇)","name":"ファミリーの流儀","desc":"攻撃した敵に10秒間防御力-7%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが136%(+8%)まで上昇)"},{"descRaw":"配置後、物理・術回避+80%、20秒間で効果は+40%まで徐々に減衰していく","name":"路地裏の勘","desc":"配置後、物理・術回避+80%、20秒間で効果は+40%まで徐々に減衰していく"}],"modules":[{"name":"実用的な道具","traitOverride":{"descRaw":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度<@ba.vup>+10","desc":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度+10"}}]},"2/60/7/3":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skills":[{"descRaw":"次の通常攻撃時、2回連続で攻撃力の<@ba.vup>210%の物理ダメージを与える","name":"当主の余裕","desc":"次の通常攻撃時、2回連続で攻撃力の210%の物理ダメージを与える"},{"descRaw":"攻撃範囲が拡大し、攻撃速度<@ba.vup>+60、通常攻撃時敵最大<@ba.vup>3体に攻撃力<@ba.vup>170%の物理ダメージを与える。スキル発動中、第一素質による防御力低下効果が最大<@ba.vup>8回まで重複可能となり、最大まで重複した敵を<$ba.sluggish>足止めし続ける","name":"参謀の手管","desc":"攻撃範囲が拡大し、攻撃速度+60、通常攻撃時敵最大3体に攻撃力170%の物理ダメージを与える。スキル発動中、第一素質による防御力低下効果が最大8回まで重複可能となり、最大まで重複した敵を足止めし続ける"},{"descRaw":"攻撃力<@ba.vup>+140%、攻撃速度<@ba.vup>+40、通常攻撃時に<@ba.vup>40%の確率で攻撃力<@ba.vup>150%の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に<$ba.addash>移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が<@ba.vup>1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n<@ba.rem>致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る","name":"代償の清算","desc":"攻撃力+140%、攻撃速度+40、通常攻撃時に40%の確率で攻撃力150%の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る"}],"talents":[{"descRaw":"攻撃した敵に10秒間防御力-7%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが136%<@ba.talpu>(+8%)まで上昇)","name":"ファミリーの流儀","desc":"攻撃した敵に10秒間防御力-7%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが136%(+8%)まで上昇)"},{"descRaw":"配置後、物理・術回避+80%、20秒間で効果は+40%まで徐々に減衰していく","name":"路地裏の勘","desc":"配置後、物理・術回避+80%、20秒間で効果は+40%まで徐々に減衰していく"}],"modules":[{"name":"実用的な道具","traitOverride":{"descRaw":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度<@ba.vup>+10","desc":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度+10"},"talentChanges":[{"descRaw":"攻撃した敵に10秒間防御力-8%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが150%<@ba.talpu>(+8%)まで上昇)","name":"ファミリーの流儀","desc":"攻撃した敵に10秒間防御力-8%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが150%(+8%)まで上昇)"}]}]}}},"char_4046_ebnhlz":{"name":"エーベンホルツ","subProfessionName":"秘術師","moduleNames":{"uniequip_001_ebnhlz":{"name":"エーベンホルツの記章"},"uniequip_002_ebnhlz":{"name":"源石ダイス収納箱"},"uniequip_003_ebnhlz":{"name":"「楽理解釈者」"},"uniequip_004_ebnhlz":{"name":"朽ちた伝承"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>35%の術ダメージを与える","name":"アッチェレランド","desc":"攻撃範囲変化、攻撃間隔を大幅に短縮し、通常攻撃時、敵に攻撃力の35%の術ダメージを与える"},{"descRaw":"全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに<@ba.vup>消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の<@ba.vup>170%の術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる","name":"旧日の残響","desc":"全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の170%の術ダメージを与え、相当の力で敵を自身の中心に引き寄せる"},{"descRaw":"攻撃速度<@ba.vup>+50、攻撃力<@ba.vup>+43%、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の<@ba.vup>123%まで上昇\n<@ba.rem>手動でスキルを停止可能","name":"無響の声","desc":"攻撃速度+50、攻撃力+43%、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の123%まで上昇\n手動でスキルを停止可能"}],"talents":[{"descRaw":"チャージした攻撃エネルギーのダメージが135%まで上昇、敵【エリート】・【ボス】のみに攻撃可能な攻撃エネルギーを追加で1つ分チャージ可能","name":"デュナーミク","desc":"チャージした攻撃エネルギーのダメージが135%まで上昇、敵【エリート】・【ボス】のみに攻撃可能な攻撃エネルギーを追加で1つ分チャージ可能"},{"descRaw":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の17%<@ba.talpu>(+2%)の術ダメージを与える","name":"アポジャトゥーラ","desc":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の17%(+2%)の術ダメージを与える"}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>40%の術ダメージを与える","name":"アッチェレランド","desc":"攻撃範囲変化、攻撃間隔を大幅に短縮し、通常攻撃時、敵に攻撃力の40%の術ダメージを与える"},{"descRaw":"全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに<@ba.vup>消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の<@ba.vup>200%の術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる","name":"旧日の残響","desc":"全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の200%の術ダメージを与え、相当の力で敵を自身の中心に引き寄せる"},{"descRaw":"攻撃速度<@ba.vup>+60、攻撃力<@ba.vup>+50%、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の<@ba.vup>130%まで上昇\n<@ba.rem>手動でスキルを停止可能","name":"無響の声","desc":"攻撃速度+60、攻撃力+50%、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の130%まで上昇\n手動でスキルを停止可能"}],"talents":[{"descRaw":"チャージした攻撃エネルギーのダメージが135%まで上昇、敵【エリート】・【ボス】のみに攻撃可能な攻撃エネルギーを追加で1つ分チャージ可能","name":"デュナーミク","desc":"チャージした攻撃エネルギーのダメージが135%まで上昇、敵【エリート】・【ボス】のみに攻撃可能な攻撃エネルギーを追加で1つ分チャージ可能"},{"descRaw":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の17%<@ba.talpu>(+2%)の術ダメージを与える","name":"アポジャトゥーラ","desc":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の17%(+2%)の術ダメージを与える"}],"modules":[{"name":"源石ダイス収納箱","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大4回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大4回)次の攻撃時に一斉発射する"}},{"name":"「楽理解釈者」","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","moduleDescRaw":"攻撃エネルギーがある時、攻撃速度+30","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する","moduleDesc":"攻撃エネルギーがある時、攻撃速度+30"}},{"name":"朽ちた伝承","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","moduleDescRaw":"術ダメージを与えたとき、追加で与ダメージの<@ba.vup>8%の<$ba.dt.apoptosis2>壊死損傷を与える","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する","moduleDesc":"術ダメージを与えたとき、追加で与ダメージの8%の壊死損傷を与える"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>40%の術ダメージを与える","name":"アッチェレランド","desc":"攻撃範囲変化、攻撃間隔を大幅に短縮し、通常攻撃時、敵に攻撃力の40%の術ダメージを与える"},{"descRaw":"全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに<@ba.vup>消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の<@ba.vup>200%の術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる","name":"旧日の残響","desc":"全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の200%の術ダメージを与え、相当の力で敵を自身の中心に引き寄せる"},{"descRaw":"攻撃速度<@ba.vup>+60、攻撃力<@ba.vup>+50%、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の<@ba.vup>130%まで上昇\n<@ba.rem>手動でスキルを停止可能","name":"無響の声","desc":"攻撃速度+60、攻撃力+50%、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の130%まで上昇\n手動でスキルを停止可能"}],"talents":[{"descRaw":"チャージした攻撃エネルギーのダメージが135%まで上昇、敵【エリート】・【ボス】のみに攻撃可能な攻撃エネルギーを追加で1つ分チャージ可能","name":"デュナーミク","desc":"チャージした攻撃エネルギーのダメージが135%まで上昇、敵【エリート】・【ボス】のみに攻撃可能な攻撃エネルギーを追加で1つ分チャージ可能"},{"descRaw":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の17%<@ba.talpu>(+2%)の術ダメージを与える","name":"アポジャトゥーラ","desc":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の17%(+2%)の術ダメージを与える"}],"modules":[{"name":"源石ダイス収納箱","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大4回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大4回)次の攻撃時に一斉発射する"},"talentChanges":[{"descRaw":"チャージした攻撃エネルギーのダメージが143%まで上昇、敵【エリート】・【ボス】のみに攻撃可能な攻撃エネルギーを追加で1つ分チャージ可能","name":"デュナーミク","desc":"チャージした攻撃エネルギーのダメージが143%まで上昇、敵【エリート】・【ボス】のみに攻撃可能な攻撃エネルギーを追加で1つ分チャージ可能"}]},{"name":"「楽理解釈者」","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","moduleDescRaw":"攻撃エネルギーがある時、攻撃速度+30","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する","moduleDesc":"攻撃エネルギーがある時、攻撃速度+30"},"talentChanges":[null,{"descRaw":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の22%<@ba.talpu>(+2%)の術ダメージを与える。他の敵がある場合、攻撃対象の周囲にいる敵全員に自身の攻撃力の36%の術ダメージを与える","name":"アポジャトゥーラ","desc":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の22%(+2%)の術ダメージを与える。他の敵がある場合、攻撃対象の周囲にいる敵全員に自身の攻撃力の36%の術ダメージを与える"}]},{"name":"朽ちた伝承","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","moduleDescRaw":"術ダメージを与えたとき、追加で与ダメージの<@ba.vup>8%の<$ba.dt.apoptosis2>壊死損傷を与える","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する","moduleDesc":"術ダメージを与えたとき、追加で与ダメージの8%の壊死損傷を与える"},"talentChanges":[null,{"descRaw":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の32%<@ba.talpu>(+2%)の術ダメージを与える。攻撃対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、攻撃時に追加で攻撃力の30%の元素ダメージを与える","name":"アポジャトゥーラ","desc":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の32%(+2%)の術ダメージを与える。攻撃対象が壊死損傷の爆発効果中の場合、攻撃時に追加で攻撃力の30%の元素ダメージを与える"}]}]}}},"char_4048_doroth":{"name":"ドロシー","subProfessionName":"罠師","moduleNames":{"uniequip_001_doroth":{"name":"ドロシーの記章"},"uniequip_002_doroth":{"name":"童話の本"},"uniequip_003_doroth":{"name":"夢の中で"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"罠を使用可能、<@ba.kw>敵のいるマスに罠配置不可","desc":"罠を使用可能、敵のいるマスに罠配置不可"},"skills":[{"descRaw":"パッシブ:罠発動時、対象に攻撃力の<@ba.vup>330%の物理ダメージを与え、その対象を<@ba.vup>5秒間防御力<@ba.vup>-25%にする\nアクティブ:罠を1個獲得","name":"脅威排除","desc":"パッシブ:罠発動時、対象に攻撃力の330%の物理ダメージを与え、その対象を5秒間防御力-25%にする\nアクティブ:罠を1個獲得"},{"descRaw":"パッシブ:罠発動時、周囲の敵全員に攻撃力の<@ba.vup>230%の物理ダメージを与え、<@ba.vup>2秒間の<$ba.root>バインドを付与、罠が敵<@ba.vup>1体にのみ命中した場合、<@ba.vup>3.5秒間の<$ba.root>バインドを付与\nアクティブ:罠を1個獲得","name":"流砂生成","desc":"パッシブ:罠発動時、周囲の敵全員に攻撃力の230%の物理ダメージを与え、2秒間のバインドを付与、罠が敵1体にのみ命中した場合、3.5秒間のバインドを付与\nアクティブ:罠を1個獲得"},{"descRaw":"パッシブ:罠発動時、範囲内の敵全員に攻撃力の<@ba.vup>250%の術ダメージを与え、<@ba.vup>3秒間<$ba.sluggish>足止めし、範囲内の他の共振装置を一定時間後に発動させる\nアクティブ:罠を1個獲得","name":"高周波共振","desc":"パッシブ:罠発動時、範囲内の敵全員に攻撃力の250%の術ダメージを与え、3秒間足止めし、範囲内の他の共振装置を一定時間後に発動させる\nアクティブ:罠を1個獲得"}],"talents":[{"descRaw":"罠「共振装置」を使用可能(配置時に10<@ba.talpu>(+2)個獲得、所持上限10個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚","name":"共振装置","desc":"罠「共振装置」を使用可能(配置時に10(+2)個獲得、所持上限10個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚"},{"descRaw":"罠が発動するたび、ドロシーの攻撃力+2%、最大12<@ba.talpu>(+2)回まで","name":"夢想家","desc":"罠が発動するたび、ドロシーの攻撃力+2%、最大12(+2)回まで"}]},"2/60/7/1":{"trait":{"descRaw":"罠を使用可能、<@ba.kw>敵のいるマスに罠配置不可","desc":"罠を使用可能、敵のいるマスに罠配置不可"},"skills":[{"descRaw":"パッシブ:罠発動時、対象に攻撃力の<@ba.vup>370%の物理ダメージを与え、その対象を<@ba.vup>5秒間防御力<@ba.vup>-30%にする\nアクティブ:罠を1個獲得","name":"脅威排除","desc":"パッシブ:罠発動時、対象に攻撃力の370%の物理ダメージを与え、その対象を5秒間防御力-30%にする\nアクティブ:罠を1個獲得"},{"descRaw":"パッシブ:罠発動時、周囲の敵全員に攻撃力の<@ba.vup>260%の物理ダメージを与え、<@ba.vup>2.5秒間の<$ba.root>バインドを付与、罠が敵<@ba.vup>1体にのみ命中した場合、<@ba.vup>5秒間の<$ba.root>バインドを付与\nアクティブ:罠を1個獲得","name":"流砂生成","desc":"パッシブ:罠発動時、周囲の敵全員に攻撃力の260%の物理ダメージを与え、2.5秒間のバインドを付与、罠が敵1体にのみ命中した場合、5秒間のバインドを付与\nアクティブ:罠を1個獲得"},{"descRaw":"パッシブ:罠発動時、範囲内の敵全員に攻撃力の<@ba.vup>280%の術ダメージを与え、<@ba.vup>3.5秒間<$ba.sluggish>足止めし、範囲内の他の共振装置を一定時間後に発動させる\nアクティブ:罠を1個獲得","name":"高周波共振","desc":"パッシブ:罠発動時、範囲内の敵全員に攻撃力の280%の術ダメージを与え、3.5秒間足止めし、範囲内の他の共振装置を一定時間後に発動させる\nアクティブ:罠を1個獲得"}],"talents":[{"descRaw":"罠「共振装置」を使用可能(配置時に10<@ba.talpu>(+2)個獲得、所持上限10個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚","name":"共振装置","desc":"罠「共振装置」を使用可能(配置時に10(+2)個獲得、所持上限10個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚"},{"descRaw":"罠が発動するたび、ドロシーの攻撃力+2%、最大12<@ba.talpu>(+2)回まで","name":"夢想家","desc":"罠が発動するたび、ドロシーの攻撃力+2%、最大12(+2)回まで"}],"modules":[{"name":"童話の本","traitOverride":{"descRaw":"罠を使用可能、<@ba.kw>敵のいるマスに罠配置不可","moduleDescRaw":"20%の確率で2倍のダメージを与える罠を設置する","desc":"罠を使用可能、敵のいるマスに罠配置不可","moduleDesc":"20%の確率で2倍のダメージを与える罠を設置する"}},{"name":"夢の中で","traitOverride":{"descRaw":"<@ba.kw>配置コストがより低い罠を使用可能、敵のいるマスに罠配置不可\n同時配置可能な罠の数が上昇","desc":"配置コストがより低い罠を使用可能、敵のいるマスに罠配置不可\n同時配置可能な罠の数が上昇"},"talentChanges":[{"descRaw":"罠「共振装置」を使用可能(配置時に10<@ba.talpu>(+2)個獲得、所持上限13個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚","name":"共振装置","desc":"罠「共振装置」を使用可能(配置時に10(+2)個獲得、所持上限13個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚"}]}]},"2/60/7/3":{"trait":{"descRaw":"罠を使用可能、<@ba.kw>敵のいるマスに罠配置不可","desc":"罠を使用可能、敵のいるマスに罠配置不可"},"skills":[{"descRaw":"パッシブ:罠発動時、対象に攻撃力の<@ba.vup>370%の物理ダメージを与え、その対象を<@ba.vup>5秒間防御力<@ba.vup>-30%にする\nアクティブ:罠を1個獲得","name":"脅威排除","desc":"パッシブ:罠発動時、対象に攻撃力の370%の物理ダメージを与え、その対象を5秒間防御力-30%にする\nアクティブ:罠を1個獲得"},{"descRaw":"パッシブ:罠発動時、周囲の敵全員に攻撃力の<@ba.vup>260%の物理ダメージを与え、<@ba.vup>2.5秒間の<$ba.root>バインドを付与、罠が敵<@ba.vup>1体にのみ命中した場合、<@ba.vup>5秒間の<$ba.root>バインドを付与\nアクティブ:罠を1個獲得","name":"流砂生成","desc":"パッシブ:罠発動時、周囲の敵全員に攻撃力の260%の物理ダメージを与え、2.5秒間のバインドを付与、罠が敵1体にのみ命中した場合、5秒間のバインドを付与\nアクティブ:罠を1個獲得"},{"descRaw":"パッシブ:罠発動時、範囲内の敵全員に攻撃力の<@ba.vup>280%の術ダメージを与え、<@ba.vup>3.5秒間<$ba.sluggish>足止めし、範囲内の他の共振装置を一定時間後に発動させる\nアクティブ:罠を1個獲得","name":"高周波共振","desc":"パッシブ:罠発動時、範囲内の敵全員に攻撃力の280%の術ダメージを与え、3.5秒間足止めし、範囲内の他の共振装置を一定時間後に発動させる\nアクティブ:罠を1個獲得"}],"talents":[{"descRaw":"罠「共振装置」を使用可能(配置時に10<@ba.talpu>(+2)個獲得、所持上限10個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚","name":"共振装置","desc":"罠「共振装置」を使用可能(配置時に10(+2)個獲得、所持上限10個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚"},{"descRaw":"罠が発動するたび、ドロシーの攻撃力+2%、最大12<@ba.talpu>(+2)回まで","name":"夢想家","desc":"罠が発動するたび、ドロシーの攻撃力+2%、最大12(+2)回まで"}],"modules":[{"name":"童話の本","traitOverride":{"descRaw":"罠を使用可能、<@ba.kw>敵のいるマスに罠配置不可","moduleDescRaw":"20%の確率で2倍のダメージを与える罠を設置する","desc":"罠を使用可能、敵のいるマスに罠配置不可","moduleDesc":"20%の確率で2倍のダメージを与える罠を設置する"},"talentChanges":[{"descRaw":"罠が発動するたび、ドロシーの攻撃力+4%、最大12<@ba.talpu>(+2)回まで","name":"夢想家","desc":"罠が発動するたび、ドロシーの攻撃力+4%、最大12(+2)回まで"}]},{"name":"夢の中で","traitOverride":{"descRaw":"<@ba.kw>配置コストがより低い罠を使用可能、敵のいるマスに罠配置不可\n同時配置可能な罠の数が上昇","desc":"配置コストがより低い罠を使用可能、敵のいるマスに罠配置不可\n同時配置可能な罠の数が上昇"},"talentChanges":[{"descRaw":"罠「共振装置」を使用可能(配置時に10<@ba.talpu>(+2)個獲得、所持上限13個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を3個召喚、共振装置を配置時に50%の確率で攻撃範囲内に追加で共振装置を1個召喚","name":"共振装置","desc":"罠「共振装置」を使用可能(配置時に10(+2)個獲得、所持上限13個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を3個召喚、共振装置を配置時に50%の確率で攻撃範囲内に追加で共振装置を1個召喚"}]}]}}},"char_4055_bgsnow":{"name":"パゼオンカ","subProfessionName":"精密射手","moduleNames":{"uniequip_001_bgsnow":{"name":"パゼオンカの記章"},"uniequip_002_bgsnow":{"name":"インクリボン"},"uniequip_003_bgsnow":{"name":"ささやかなこだわり"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"高威力の中距離射撃","desc":"高威力の中距離射撃"},"skills":[{"descRaw":"攻撃力<@ba.vup>+35%、攻撃時、<@ba.vup>30%の確率でその攻撃のみ攻撃力が<@ba.vup>145%に上昇\n<@ba.rem>退場まで効果継続","name":"イアンボス","desc":"攻撃力+35%、攻撃時、30%の確率でその攻撃のみ攻撃力が145%に上昇\n退場まで効果継続"},{"descRaw":"パッシブ:「タイプライター」再配置時間が<@ba.vup>65%まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の<@ba.vup>180%の物理ダメージを与える\n<@ba.rem>2回チャージ可能","name":"リフレイン","desc":"パッシブ:「タイプライター」再配置時間が65%まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の180%の物理ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>短縮し、攻撃時、攻撃力が<@ba.vup>155%まで上昇し、前方直線3マス以内の敵を攻撃時、上昇の効果値が<@ba.vup>185%になる","name":"レザーシャープペン","desc":"攻撃範囲拡大、通常攻撃の間隔を短縮し、攻撃時、攻撃力が155%まで上昇し、前方直線3マス以内の敵を攻撃時、上昇の効果値が185%になる"}],"talents":[{"descRaw":"「タイプライター」を配置可能(配置から25秒後強制退場)。「タイプライター」は本体と同じスキルを持ち、再配置時間は本体と別に計算する","name":"オートタイプライター","desc":"「タイプライター」を配置可能(配置から25秒後強制退場)。「タイプライター」は本体と同じスキルを持ち、再配置時間は本体と別に計算する"},{"descRaw":"「タイプライター」の攻撃時、攻撃した対象の防御力を5<@ba.talpu>(+1)秒間-20%<@ba.talpu>(+2%)。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-25%<@ba.talpu>(+2%)になる","name":"弱点速記","desc":"「タイプライター」の攻撃時、攻撃した対象の防御力を5(+1)秒間-20%(+2%)。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-25%(+2%)になる"}]},"2/60/7/1":{"trait":{"descRaw":"高威力の中距離射撃","desc":"高威力の中距離射撃"},"skills":[{"descRaw":"攻撃力<@ba.vup>+50%、攻撃時、<@ba.vup>30%の確率でその攻撃のみ攻撃力が<@ba.vup>160%に上昇\n<@ba.rem>退場まで効果継続","name":"イアンボス","desc":"攻撃力+50%、攻撃時、30%の確率でその攻撃のみ攻撃力が160%に上昇\n退場まで効果継続"},{"descRaw":"パッシブ:「タイプライター」再配置時間が<@ba.vup>60%まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の<@ba.vup>200%の物理ダメージを与える\n<@ba.rem>2回チャージ可能","name":"リフレイン","desc":"パッシブ:「タイプライター」再配置時間が60%まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の200%の物理ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>短縮し、攻撃時、攻撃力が<@ba.vup>170%まで上昇し、前方直線3マス以内の敵を攻撃時、上昇の効果値が<@ba.vup>215%になる","name":"レザーシャープペン","desc":"攻撃範囲拡大、通常攻撃の間隔を短縮し、攻撃時、攻撃力が170%まで上昇し、前方直線3マス以内の敵を攻撃時、上昇の効果値が215%になる"}],"talents":[{"descRaw":"「タイプライター」を配置可能(配置から25秒後強制退場)。「タイプライター」は本体と同じスキルを持ち、再配置時間は本体と別に計算する","name":"オートタイプライター","desc":"「タイプライター」を配置可能(配置から25秒後強制退場)。「タイプライター」は本体と同じスキルを持ち、再配置時間は本体と別に計算する"},{"descRaw":"「タイプライター」の攻撃時、攻撃した対象の防御力を5<@ba.talpu>(+1)秒間-20%<@ba.talpu>(+2%)。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-25%<@ba.talpu>(+2%)になる","name":"弱点速記","desc":"「タイプライター」の攻撃時、攻撃した対象の防御力を5(+1)秒間-20%(+2%)。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-25%(+2%)になる"}],"modules":[{"name":"インクリボン","traitOverride":{"descRaw":"高威力の中距離射撃","moduleDescRaw":"正面にいる敵を攻撃時、攻撃力が<@ba.kw>105%に上昇し、対象の物理回避を無視する","desc":"高威力の中距離射撃","moduleDesc":"正面にいる敵を攻撃時、攻撃力が105%に上昇し、対象の物理回避を無視する"}},{"name":"ささやかなこだわり","traitOverride":{"descRaw":"高威力の中距離射撃","moduleDescRaw":"再配置までの時間が<@ba.kw>短い","desc":"高威力の中距離射撃","moduleDesc":"再配置までの時間が短い"}}]},"2/60/7/3":{"trait":{"descRaw":"高威力の中距離射撃","desc":"高威力の中距離射撃"},"skills":[{"descRaw":"攻撃力<@ba.vup>+50%、攻撃時、<@ba.vup>30%の確率でその攻撃のみ攻撃力が<@ba.vup>160%に上昇\n<@ba.rem>退場まで効果継続","name":"イアンボス","desc":"攻撃力+50%、攻撃時、30%の確率でその攻撃のみ攻撃力が160%に上昇\n退場まで効果継続"},{"descRaw":"パッシブ:「タイプライター」再配置時間が<@ba.vup>60%まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の<@ba.vup>200%の物理ダメージを与える\n<@ba.rem>2回チャージ可能","name":"リフレイン","desc":"パッシブ:「タイプライター」再配置時間が60%まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の200%の物理ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>短縮し、攻撃時、攻撃力が<@ba.vup>170%まで上昇し、前方直線3マス以内の敵を攻撃時、上昇の効果値が<@ba.vup>215%になる","name":"レザーシャープペン","desc":"攻撃範囲拡大、通常攻撃の間隔を短縮し、攻撃時、攻撃力が170%まで上昇し、前方直線3マス以内の敵を攻撃時、上昇の効果値が215%になる"}],"talents":[{"descRaw":"「タイプライター」を配置可能(配置から25秒後強制退場)。「タイプライター」は本体と同じスキルを持ち、再配置時間は本体と別に計算する","name":"オートタイプライター","desc":"「タイプライター」を配置可能(配置から25秒後強制退場)。「タイプライター」は本体と同じスキルを持ち、再配置時間は本体と別に計算する"},{"descRaw":"「タイプライター」の攻撃時、攻撃した対象の防御力を5<@ba.talpu>(+1)秒間-20%<@ba.talpu>(+2%)。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-25%<@ba.talpu>(+2%)になる","name":"弱点速記","desc":"「タイプライター」の攻撃時、攻撃した対象の防御力を5(+1)秒間-20%(+2%)。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-25%(+2%)になる"}],"modules":[{"name":"インクリボン","traitOverride":{"descRaw":"高威力の中距離射撃","moduleDescRaw":"正面にいる敵を攻撃時、攻撃力が<@ba.kw>105%に上昇し、対象の物理回避を無視する","desc":"高威力の中距離射撃","moduleDesc":"正面にいる敵を攻撃時、攻撃力が105%に上昇し、対象の物理回避を無視する"},"talentChanges":[{"descRaw":"さらに強力な「タイプライター」を配置可能(配置から25秒後強制退場)。「タイプライター」は本体と同じスキルを持ち、再配置時間は本体と別に計算する","name":"オートタイプライター","desc":"さらに強力な「タイプライター」を配置可能(配置から25秒後強制退場)。「タイプライター」は本体と同じスキルを持ち、再配置時間は本体と別に計算する"}]},{"name":"ささやかなこだわり","traitOverride":{"descRaw":"高威力の中距離射撃","moduleDescRaw":"再配置までの時間が<@ba.kw>短い","desc":"高威力の中距離射撃","moduleDesc":"再配置までの時間が短い"},"talentChanges":[{"descRaw":"「タイプライター」の攻撃時、攻撃した対象の防御力を5<@ba.talpu>(+1)秒間-30%<@ba.talpu>(-2%)。「タイプライター」の周囲8マスにパゼオンカがいる時、効果値が-35%<@ba.talpu>(-2%)になる","name":"弱点速記","desc":"「タイプライター」の攻撃時、攻撃した対象の防御力を5(+1)秒間-30%(-2%)。「タイプライター」の周囲8マスにパゼオンカがいる時、効果値が-35%(-2%)になる"}]}]}}},"char_4065_judge":{"name":"ペナンス","subProfessionName":"破壊者","moduleNames":{"uniequip_001_judge":{"name":"ペナンスの記章"},"uniequip_002_judge":{"name":"未来へと続く茨道"},"uniequip_003_judge":{"name":"「無罪」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","desc":"味方からの治療効果を受けない"},"skills":[{"descRaw":"次の通常攻撃時、追加で攻撃対象に攻撃力の<@ba.vup>160%の術ダメージを与える\n<$ba.charged>オーバーチャージ追加効果:攻撃時、攻撃力が<@ba.vup>180%まで上昇し、攻撃対象を<@ba.vup>3秒間<$ba.stun>スタンさせる","name":"裁決のガベル","desc":"次の通常攻撃時、追加で攻撃対象に攻撃力の160%の術ダメージを与える\nオーバーチャージ追加効果:攻撃時、攻撃力が180%まで上昇し、攻撃対象を3秒間スタンさせる"},{"descRaw":"攻撃しなくなり、<@ba.vup>40%の<$ba.protect>加護状態を獲得し、1秒ごとに周囲の地面上にいる敵全員に攻撃力の<@ba.vup>90%の術ダメージを与え、スキル発動中第一素質により獲得する<$ba.barrier>バリアの効果値<@ba.vup>+60%","name":"確固たる決意","desc":"攻撃しなくなり、40%の加護状態を獲得し、1秒ごとに周囲の地面上にいる敵全員に攻撃力の90%の術ダメージを与え、スキル発動中第一素質により獲得するバリアの効果値+60%"},{"descRaw":"最大HPの<@ba.vup>70%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得する。通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+260%、敵に狙われやすくなる","name":"茨道を拓く","desc":"最大HPの70%までの被ダメージを吸収可能なバリアを獲得する。通常攻撃の間隔を延長し、攻撃力+260%、敵に狙われやすくなる"}],"talents":[{"descRaw":"配置後、最大HPの55%<@ba.talpu>(+5%)までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、敵を倒す度自身の最大HPの10%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(効果値が最大HPの300%まで)","name":"法の番人","desc":"配置後、最大HPの55%(+5%)までの被ダメージを吸収可能なバリアを獲得し、敵を倒す度自身の最大HPの10%までの被ダメージを吸収可能なバリアを獲得(効果値が最大HPの300%まで)"},{"descRaw":"自身により獲得する<$ba.barrier>バリアの存続期間中、攻撃されるたびペナンスの攻撃力の53%<@ba.talpu>(+3%)の術ダメージで攻撃者に反撃","name":"茨纏う身","desc":"自身により獲得するバリアの存続期間中、攻撃されるたびペナンスの攻撃力の53%(+3%)の術ダメージで攻撃者に反撃"}]},"2/60/7/1":{"trait":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","desc":"味方からの治療効果を受けない"},"skills":[{"descRaw":"次の通常攻撃時、追加で攻撃対象に攻撃力の<@ba.vup>180%の術ダメージを与える\n<$ba.charged>オーバーチャージ追加効果:攻撃時、攻撃力が<@ba.vup>180%まで上昇し、攻撃対象を<@ba.vup>3秒間<$ba.stun>スタンさせる","name":"裁決のガベル","desc":"次の通常攻撃時、追加で攻撃対象に攻撃力の180%の術ダメージを与える\nオーバーチャージ追加効果:攻撃時、攻撃力が180%まで上昇し、攻撃対象を3秒間スタンさせる"},{"descRaw":"攻撃しなくなり、<@ba.vup>50%の<$ba.protect>加護状態を獲得し、1秒ごとに周囲の地面上にいる敵全員に攻撃力の<@ba.vup>110%の術ダメージを与え、スキル発動中第一素質により獲得する<$ba.barrier>バリアの効果値<@ba.vup>+80%","name":"確固たる決意","desc":"攻撃しなくなり、50%の加護状態を獲得し、1秒ごとに周囲の地面上にいる敵全員に攻撃力の110%の術ダメージを与え、スキル発動中第一素質により獲得するバリアの効果値+80%"},{"descRaw":"最大HPの<@ba.vup>100%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得する。通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+320%、敵に狙われやすくなる","name":"茨道を拓く","desc":"最大HPの100%までの被ダメージを吸収可能なバリアを獲得する。通常攻撃の間隔を延長し、攻撃力+320%、敵に狙われやすくなる"}],"talents":[{"descRaw":"配置後、最大HPの55%<@ba.talpu>(+5%)までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、敵を倒す度自身の最大HPの10%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(効果値が最大HPの300%まで)","name":"法の番人","desc":"配置後、最大HPの55%(+5%)までの被ダメージを吸収可能なバリアを獲得し、敵を倒す度自身の最大HPの10%までの被ダメージを吸収可能なバリアを獲得(効果値が最大HPの300%まで)"},{"descRaw":"自身により獲得する<$ba.barrier>バリアの存続期間中、攻撃されるたびペナンスの攻撃力の53%<@ba.talpu>(+3%)の術ダメージで攻撃者に反撃","name":"茨纏う身","desc":"自身により獲得するバリアの存続期間中、攻撃されるたびペナンスの攻撃力の53%(+3%)の術ダメージで攻撃者に反撃"}],"modules":[{"name":"未来へと続く茨道","traitOverride":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","moduleDescRaw":"自身がブロックしている敵からの被ダメージ-<@ba.kw>15%","desc":"味方からの治療効果を受けない","moduleDesc":"自身がブロックしている敵からの被ダメージ-15%"}},{"name":"「無罪」","traitOverride":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","moduleDescRaw":"周囲8マスに味方がいない時、攻撃力と防御力<@ba.kw>+8%","desc":"味方からの治療効果を受けない","moduleDesc":"周囲8マスに味方がいない時、攻撃力と防御力+8%"}}]},"2/60/7/3":{"trait":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","desc":"味方からの治療効果を受けない"},"skills":[{"descRaw":"次の通常攻撃時、追加で攻撃対象に攻撃力の<@ba.vup>180%の術ダメージを与える\n<$ba.charged>オーバーチャージ追加効果:攻撃時、攻撃力が<@ba.vup>180%まで上昇し、攻撃対象を<@ba.vup>3秒間<$ba.stun>スタンさせる","name":"裁決のガベル","desc":"次の通常攻撃時、追加で攻撃対象に攻撃力の180%の術ダメージを与える\nオーバーチャージ追加効果:攻撃時、攻撃力が180%まで上昇し、攻撃対象を3秒間スタンさせる"},{"descRaw":"攻撃しなくなり、<@ba.vup>50%の<$ba.protect>加護状態を獲得し、1秒ごとに周囲の地面上にいる敵全員に攻撃力の<@ba.vup>110%の術ダメージを与え、スキル発動中第一素質により獲得する<$ba.barrier>バリアの効果値<@ba.vup>+80%","name":"確固たる決意","desc":"攻撃しなくなり、50%の加護状態を獲得し、1秒ごとに周囲の地面上にいる敵全員に攻撃力の110%の術ダメージを与え、スキル発動中第一素質により獲得するバリアの効果値+80%"},{"descRaw":"最大HPの<@ba.vup>100%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得する。通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+320%、敵に狙われやすくなる","name":"茨道を拓く","desc":"最大HPの100%までの被ダメージを吸収可能なバリアを獲得する。通常攻撃の間隔を延長し、攻撃力+320%、敵に狙われやすくなる"}],"talents":[{"descRaw":"配置後、最大HPの55%<@ba.talpu>(+5%)までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、敵を倒す度自身の最大HPの10%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(効果値が最大HPの300%まで)","name":"法の番人","desc":"配置後、最大HPの55%(+5%)までの被ダメージを吸収可能なバリアを獲得し、敵を倒す度自身の最大HPの10%までの被ダメージを吸収可能なバリアを獲得(効果値が最大HPの300%まで)"},{"descRaw":"自身により獲得する<$ba.barrier>バリアの存続期間中、攻撃されるたびペナンスの攻撃力の53%<@ba.talpu>(+3%)の術ダメージで攻撃者に反撃","name":"茨纏う身","desc":"自身により獲得するバリアの存続期間中、攻撃されるたびペナンスの攻撃力の53%(+3%)の術ダメージで攻撃者に反撃"}],"modules":[{"name":"未来へと続く茨道","traitOverride":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","moduleDescRaw":"自身がブロックしている敵からの被ダメージ-<@ba.kw>15%","desc":"味方からの治療効果を受けない","moduleDesc":"自身がブロックしている敵からの被ダメージ-15%"},"talentChanges":[{"descRaw":"配置後、最大HPの75%<@ba.talpu>(+5%)までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、敵を倒す度自身の最大HPの12%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(効果値は最大HPの300%まで)","name":"法の番人","desc":"配置後、最大HPの75%(+5%)までの被ダメージを吸収可能なバリアを獲得し、敵を倒す度自身の最大HPの12%までの被ダメージを吸収可能なバリアを獲得(効果値は最大HPの300%まで)"}]},{"name":"「無罪」","traitOverride":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","moduleDescRaw":"周囲8マスに味方がいない時、攻撃力と防御力<@ba.kw>+8%","desc":"味方からの治療効果を受けない","moduleDesc":"周囲8マスに味方がいない時、攻撃力と防御力+8%"},"talentChanges":[{"descRaw":"自身の能力で獲得した<$ba.barrier>バリアの存続期間中、攻撃されるたびペナンスの攻撃力の61%<@ba.talpu>(+3%)の術ダメージで攻撃者に反撃","name":"茨纏う身","desc":"自身の能力で獲得したバリアの存続期間中、攻撃されるたびペナンスの攻撃力の61%(+3%)の術ダメージで攻撃者に反撃"}]}]}}},"char_4072_ironmn":{"name":"ステインレス","subProfessionName":"工匠","moduleNames":{"uniequip_001_ironmn":{"name":"ステインレスの記章"},"uniequip_002_ironmn":{"name":"鉄鉗号・クローラー"},"uniequip_003_ironmn":{"name":"ハイベリー・インプリント"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","desc":"敵を2体までブロック\n<支援装置>を使用可能"},"skills":[{"descRaw":"パッシブ:装置の効果対象の攻撃力<@ba.vup>+12%\nアクティブ:装置を1個獲得し、通常攻撃が攻撃対象に攻撃力の<@ba.vup>140%の物理ダメージを与え、装置の効果が<@ba.vup>2.5倍まで上昇\n<@ba.rem>スキル終了時、配置中の装置を全て破壊","name":"ハイパーブースト","desc":"パッシブ:装置の効果対象の攻撃力+12%\nアクティブ:装置を1個獲得し、通常攻撃が攻撃対象に攻撃力の140%の物理ダメージを与え、装置の効果が2.5倍まで上昇\nスキル終了時、配置中の装置を全て破壊"},{"descRaw":"パッシブ:装置の効果対象のSPを3.5秒ごとに<@ba.vup>1回復\nアクティブ:攻撃力<@ba.vup>+25%、防御力<@ba.vup>+25%、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「対象のSPを<@ba.vup>2.5秒ごとに<@ba.vup>1回復」になるが、装置のHP減少速度+100%\n<@ba.rem>スキル終了時、装置を1個獲得","name":"供給効率化システム","desc":"パッシブ:装置の効果対象のSPを3.5秒ごとに1回復\nアクティブ:攻撃力+25%、防御力+25%、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「対象のSPを2.5秒ごとに1回復」になるが、装置のHP減少速度+100%\nスキル終了時、装置を1個獲得"},{"descRaw":"パッシブ:装置が味方の攻撃対象になるが、味方の攻撃によってHPは減少しない。装置自身のスキルが発動すると、装置前方の敵に範囲物理ダメージを与え、装置のHPが減少する\nアクティブ:装置を1個獲得し、攻撃力<@ba.vup>+25%、攻撃速度<@ba.vup>+25","name":"鉄鉗号・プロトタイプ","desc":"パッシブ:装置が味方の攻撃対象になるが、味方の攻撃によってHPは減少しない。装置自身のスキルが発動すると、装置前方の敵に範囲物理ダメージを与え、装置のHPが減少する\nアクティブ:装置を1個獲得し、攻撃力+25%、攻撃速度+25"}],"talents":[{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化","name":"戦場のエンジニア","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化"},{"descRaw":"周囲8マス内に自身の支援装置が破壊される際、80%<@ba.talpu>(+10%)の確率で同じ支援装置を追加で1体獲得","name":"経費削減","desc":"周囲8マス内に自身の支援装置が破壊される際、80%(+10%)の確率で同じ支援装置を追加で1体獲得"}]},"2/60/7/1":{"trait":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","desc":"敵を2体までブロック\n<支援装置>を使用可能"},"skills":[{"descRaw":"パッシブ:装置の効果対象の攻撃力<@ba.vup>+12%\nアクティブ:装置を1個獲得し、通常攻撃が攻撃対象に攻撃力の<@ba.vup>170%の物理ダメージを与え、装置の効果が<@ba.vup>3倍まで上昇\n<@ba.rem>スキル終了時、配置中の装置を全て破壊","name":"ハイパーブースト","desc":"パッシブ:装置の効果対象の攻撃力+12%\nアクティブ:装置を1個獲得し、通常攻撃が攻撃対象に攻撃力の170%の物理ダメージを与え、装置の効果が3倍まで上昇\nスキル終了時、配置中の装置を全て破壊"},{"descRaw":"パッシブ:装置の効果対象のSPを3.5秒ごとに<@ba.vup>1回復\nアクティブ:攻撃力<@ba.vup>+40%、防御力<@ba.vup>+40%、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「対象のSPを<@ba.vup>2秒ごとに<@ba.vup>1回復」になるが、装置のHP減少速度+100%\n<@ba.rem>スキル終了時、装置を1個獲得","name":"供給効率化システム","desc":"パッシブ:装置の効果対象のSPを3.5秒ごとに1回復\nアクティブ:攻撃力+40%、防御力+40%、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「対象のSPを2秒ごとに1回復」になるが、装置のHP減少速度+100%\nスキル終了時、装置を1個獲得"},{"descRaw":"パッシブ:装置が味方の攻撃対象になるが、味方の攻撃によってHPは減少しない。装置自身のスキルが発動すると、装置前方の敵に範囲物理ダメージを与え、装置のHPが減少する\nアクティブ:装置を1個獲得し、攻撃力<@ba.vup>+40%、攻撃速度<@ba.vup>+40","name":"鉄鉗号・プロトタイプ","desc":"パッシブ:装置が味方の攻撃対象になるが、味方の攻撃によってHPは減少しない。装置自身のスキルが発動すると、装置前方の敵に範囲物理ダメージを与え、装置のHPが減少する\nアクティブ:装置を1個獲得し、攻撃力+40%、攻撃速度+40"}],"talents":[{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化","name":"戦場のエンジニア","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化"},{"descRaw":"周囲8マス内に自身の支援装置が破壊される際、80%<@ba.talpu>(+10%)の確率で同じ支援装置を追加で1体獲得","name":"経費削減","desc":"周囲8マス内に自身の支援装置が破壊される際、80%(+10%)の確率で同じ支援装置を追加で1体獲得"}],"modules":[{"name":"鉄鉗号・クローラー","traitOverride":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","moduleDescRaw":"「支援装置」の最大所持数<@ba.kw>+1、配置コスト<@ba.kw>減少","desc":"敵を2体までブロック\n<支援装置>を使用可能","moduleDesc":"「支援装置」の最大所持数+1、配置コスト減少"}},{"name":"ハイベリー・インプリント","traitOverride":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","moduleDescRaw":"<支援装置>の再配置時間が<@ba.kw>短縮","desc":"敵を2体までブロック\n<支援装置>を使用可能","moduleDesc":"<支援装置>の再配置時間が短縮"}}]},"2/60/7/3":{"trait":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","desc":"敵を2体までブロック\n<支援装置>を使用可能"},"skills":[{"descRaw":"パッシブ:装置の効果対象の攻撃力<@ba.vup>+12%\nアクティブ:装置を1個獲得し、通常攻撃が攻撃対象に攻撃力の<@ba.vup>170%の物理ダメージを与え、装置の効果が<@ba.vup>3倍まで上昇\n<@ba.rem>スキル終了時、配置中の装置を全て破壊","name":"ハイパーブースト","desc":"パッシブ:装置の効果対象の攻撃力+12%\nアクティブ:装置を1個獲得し、通常攻撃が攻撃対象に攻撃力の170%の物理ダメージを与え、装置の効果が3倍まで上昇\nスキル終了時、配置中の装置を全て破壊"},{"descRaw":"パッシブ:装置の効果対象のSPを3.5秒ごとに<@ba.vup>1回復\nアクティブ:攻撃力<@ba.vup>+40%、防御力<@ba.vup>+40%、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「対象のSPを<@ba.vup>2秒ごとに<@ba.vup>1回復」になるが、装置のHP減少速度+100%\n<@ba.rem>スキル終了時、装置を1個獲得","name":"供給効率化システム","desc":"パッシブ:装置の効果対象のSPを3.5秒ごとに1回復\nアクティブ:攻撃力+40%、防御力+40%、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「対象のSPを2秒ごとに1回復」になるが、装置のHP減少速度+100%\nスキル終了時、装置を1個獲得"},{"descRaw":"パッシブ:装置が味方の攻撃対象になるが、味方の攻撃によってHPは減少しない。装置自身のスキルが発動すると、装置前方の敵に範囲物理ダメージを与え、装置のHPが減少する\nアクティブ:装置を1個獲得し、攻撃力<@ba.vup>+40%、攻撃速度<@ba.vup>+40","name":"鉄鉗号・プロトタイプ","desc":"パッシブ:装置が味方の攻撃対象になるが、味方の攻撃によってHPは減少しない。装置自身のスキルが発動すると、装置前方の敵に範囲物理ダメージを与え、装置のHPが減少する\nアクティブ:装置を1個獲得し、攻撃力+40%、攻撃速度+40"}],"talents":[{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化","name":"戦場のエンジニア","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化"},{"descRaw":"周囲8マス内に自身の支援装置が破壊される際、80%<@ba.talpu>(+10%)の確率で同じ支援装置を追加で1体獲得","name":"経費削減","desc":"周囲8マス内に自身の支援装置が破壊される際、80%(+10%)の確率で同じ支援装置を追加で1体獲得"}],"modules":[{"name":"鉄鉗号・クローラー","traitOverride":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","moduleDescRaw":"「支援装置」の最大所持数<@ba.kw>+1、配置コスト<@ba.kw>減少","desc":"敵を2体までブロック\n<支援装置>を使用可能","moduleDesc":"「支援装置」の最大所持数+1、配置コスト減少"},"talentChanges":[{"descRaw":"周囲8マス内に自身の支援装置が配置された場合、自身のSP自然回復速度+0.2sp/秒。対象の支援装置が破壊される際、100%<@ba.talpu>(+10%)の確率で同じ支援装置を追加で1体獲得","name":"経費削減","desc":"周囲8マス内に自身の支援装置が配置された場合、自身のSP自然回復速度+0.2sp/秒。対象の支援装置が破壊される際、100%(+10%)の確率で同じ支援装置を追加で1体獲得"}]},{"name":"ハイベリー・インプリント","traitOverride":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","moduleDescRaw":"<支援装置>の再配置時間が<@ba.kw>短縮","desc":"敵を2体までブロック\n<支援装置>を使用可能","moduleDesc":"<支援装置>の再配置時間が短縮"},"talentChanges":[{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化。装置の効果対象となるオペレーターの攻撃速度+6(この効果はスキルの影響を受けない)","name":"戦場のエンジニア","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化。装置の効果対象となるオペレーターの攻撃速度+6(この効果はスキルの影響を受けない)"}]}]}}},"char_4080_lin":{"name":"リン","subProfessionName":"法陣術師","moduleNames":{"uniequip_001_lin":{"name":"リンの記章"},"uniequip_002_lin":{"name":"「聡明怜悧」"},"uniequip_003_lin":{"name":"「情と義」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"skills":[{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+25%。攻撃した対象を<@ba.vup>0.8秒<$ba.sluggish>足止めする","name":"玲瓏","desc":"発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔がわずかに延長し、攻撃力+25%。攻撃した対象を0.8秒足止めする"},{"descRaw":"攻撃速度<@ba.vup>+50。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える","name":"木陰","desc":"攻撃速度+50。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える"},{"descRaw":"攻撃力<@ba.vup>+125%、攻撃範囲と浄瑠壁の破壊ダメージ範囲が<@ba.vup>拡大。浄瑠壁の破壊に必要な被ダメージが<@ba.vup>2倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n<@ba.rem>(手動でスキルを停止可能)","name":"流光炸裂","desc":"攻撃力+125%、攻撃範囲と浄瑠壁の破壊ダメージ範囲が拡大。浄瑠壁の破壊に必要な被ダメージが2倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n(手動でスキルを停止可能)"}],"talents":[{"descRaw":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の110%<@ba.talpu>(+10%)の術ダメージを与え、さらに1秒間<$ba.stun>スタンさせる。浄瑠壁は8秒後に再生成される","name":"万策の構え","desc":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の110%(+10%)の術ダメージを与え、さらに1秒間スタンさせる。浄瑠壁は8秒後に再生成される"},{"descRaw":"被撃時、55%<@ba.talpu>(+5%)の確率でSPを1回復","name":"韜晦","desc":"被撃時、55%(+5%)の確率でSPを1回復"}]},"2/60/7/1":{"trait":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"skills":[{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+40%。攻撃した対象を<@ba.vup>0.9秒<$ba.sluggish>足止めする","name":"玲瓏","desc":"発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔がわずかに延長し、攻撃力+40%。攻撃した対象を0.9秒足止めする"},{"descRaw":"攻撃速度<@ba.vup>+90。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える","name":"木陰","desc":"攻撃速度+90。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える"},{"descRaw":"攻撃力<@ba.vup>+160%、攻撃範囲と浄瑠壁の破壊ダメージ範囲が<@ba.vup>拡大。浄瑠壁の破壊に必要な被ダメージが<@ba.vup>2.5倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n<@ba.rem>(手動でスキルを停止可能)","name":"流光炸裂","desc":"攻撃力+160%、攻撃範囲と浄瑠壁の破壊ダメージ範囲が拡大。浄瑠壁の破壊に必要な被ダメージが2.5倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n(手動でスキルを停止可能)"}],"talents":[{"descRaw":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の110%<@ba.talpu>(+10%)の術ダメージを与え、さらに1秒間<$ba.stun>スタンさせる。浄瑠壁は8秒後に再生成される","name":"万策の構え","desc":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の110%(+10%)の術ダメージを与え、さらに1秒間スタンさせる。浄瑠壁は8秒後に再生成される"},{"descRaw":"被撃時、55%<@ba.talpu>(+5%)の確率でSPを1回復","name":"韜晦","desc":"被撃時、55%(+5%)の確率でSPを1回復"}],"modules":[{"name":"「聡明怜悧」","traitOverride":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性がさらに大幅<@ba.kw>上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性がさらに大幅上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"}},{"name":"「情と義」","traitOverride":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"攻撃範囲内の敵が多いほど与ダメージが上昇(最大<@ba.kw>15%まで)","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える","moduleDesc":"攻撃範囲内の敵が多いほど与ダメージが上昇(最大15%まで)"}}]},"2/60/7/3":{"trait":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"skills":[{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+40%。攻撃した対象を<@ba.vup>0.9秒<$ba.sluggish>足止めする","name":"玲瓏","desc":"発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔がわずかに延長し、攻撃力+40%。攻撃した対象を0.9秒足止めする"},{"descRaw":"攻撃速度<@ba.vup>+90。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える","name":"木陰","desc":"攻撃速度+90。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える"},{"descRaw":"攻撃力<@ba.vup>+160%、攻撃範囲と浄瑠壁の破壊ダメージ範囲が<@ba.vup>拡大。浄瑠壁の破壊に必要な被ダメージが<@ba.vup>2.5倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n<@ba.rem>(手動でスキルを停止可能)","name":"流光炸裂","desc":"攻撃力+160%、攻撃範囲と浄瑠壁の破壊ダメージ範囲が拡大。浄瑠壁の破壊に必要な被ダメージが2.5倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n(手動でスキルを停止可能)"}],"talents":[{"descRaw":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の110%<@ba.talpu>(+10%)の術ダメージを与え、さらに1秒間<$ba.stun>スタンさせる。浄瑠壁は8秒後に再生成される","name":"万策の構え","desc":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の110%(+10%)の術ダメージを与え、さらに1秒間スタンさせる。浄瑠壁は8秒後に再生成される"},{"descRaw":"被撃時、55%<@ba.talpu>(+5%)の確率でSPを1回復","name":"韜晦","desc":"被撃時、55%(+5%)の確率でSPを1回復"}],"modules":[{"name":"「聡明怜悧」","traitOverride":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性がさらに大幅<@ba.kw>上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性がさらに大幅上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"talentChanges":[{"descRaw":"被撃時、80%<@ba.talpu>(+5%)の確率でSPを2回復","name":"韜晦","desc":"被撃時、80%(+5%)の確率でSPを2回復"}]},{"name":"「情と義」","traitOverride":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"攻撃範囲内の敵が多いほど与ダメージが上昇(最大<@ba.kw>15%まで)","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える","moduleDesc":"攻撃範囲内の敵が多いほど与ダメージが上昇(最大15%まで)"},"talentChanges":[null,{"descRaw":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の120%<@ba.talpu>(+10%)の術ダメージを与え、さらに1秒間<$ba.stun>スタンさせる。浄瑠壁は6秒後に再生成される","name":"万策の構え","desc":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の120%(+10%)の術ダメージを与え、さらに1秒間スタンさせる。浄瑠壁は6秒後に再生成される"}]}]}}},"char_4088_hodrer":{"name":"ヘドリー","subProfessionName":"重剣士","moduleNames":{"uniequip_001_hodrer":{"name":"ヘドリーの記章"},"uniequip_002_hodrer":{"name":"新たな生活"},"uniequip_003_hodrer":{"name":"筆跡"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"skills":[{"descRaw":"次の通常攻撃時、対象に攻撃力の<@ba.vup>180%の物理ダメージを与え、自身のHPを最大値の<@ba.vup>15%回復する","name":"消えぬ炎刃","desc":"次の通常攻撃時、対象に攻撃力の180%の物理ダメージを与え、自身のHPを最大値の15%回復する"},{"descRaw":"パッシブ:攻撃力<@ba.vup>+16%\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔を<@ba.vdown>わずかに延長し、ブロック数<@ba.vup>+1、攻撃した対象を<@ba.vup>1秒間<$ba.stun>スタンさせる","name":"重たき余燼","desc":"パッシブ:攻撃力+16%\nアクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔をわずかに延長し、ブロック数+1、攻撃した対象を1秒間スタンさせる"},{"descRaw":"1秒ごとにHPを<@ba.vdown>100失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<@ba.vup>200の確定ダメージを与える。攻撃距離<@ba.vup>+1、最大HP<@ba.vup>+30%、攻撃力<@ba.vup>+60%、攻撃するたびに自身のHPを<@ba.vup>5%回復し、<@ba.vup>25%の確率で対象を<@ba.vup>3秒<$ba.stun>スタンさせる","name":"死地の硝煙","desc":"1秒ごとにHPを100失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに200の確定ダメージを与える。攻撃距離+1、最大HP+30%、攻撃力+60%、攻撃するたびに自身のHPを5%回復し、25%の確率で対象を3秒スタンさせる"}],"talents":[{"descRaw":"攻撃時、攻撃力が110%まで上昇。対象が<$ba.stun>スタン/<$ba.root>バインド状態の場合、攻撃力上昇効果は140%まで上昇","name":"攻勢の機","desc":"攻撃時、攻撃力が110%まで上昇。対象がスタン/バインド状態の場合、攻撃力上昇効果は140%まで上昇"},{"descRaw":"自身と後ろ1マスにいる味方に21%<@ba.talpu>(+3%)の<$ba.protect>加護状態を付与","name":"残火の幕","desc":"自身と後ろ1マスにいる味方に21%(+3%)の加護状態を付与"}]},"2/60/7/1":{"trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"skills":[{"descRaw":"次の通常攻撃時、対象に攻撃力の<@ba.vup>200%の物理ダメージを与え、自身のHPを最大値の<@ba.vup>20%回復する","name":"消えぬ炎刃","desc":"次の通常攻撃時、対象に攻撃力の200%の物理ダメージを与え、自身のHPを最大値の20%回復する"},{"descRaw":"パッシブ:攻撃力<@ba.vup>+28%\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔を<@ba.vdown>わずかに延長し、ブロック数<@ba.vup>+1、攻撃した対象を<@ba.vup>1秒間<$ba.stun>スタンさせる","name":"重たき余燼","desc":"パッシブ:攻撃力+28%\nアクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔をわずかに延長し、ブロック数+1、攻撃した対象を1秒間スタンさせる"},{"descRaw":"1秒ごとにHPを<@ba.vdown>100失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<@ba.vup>200の確定ダメージを与える。攻撃距離<@ba.vup>+1、最大HP<@ba.vup>+45%、攻撃力<@ba.vup>+90%、攻撃するたびに自身のHPを<@ba.vup>5%回復し、<@ba.vup>25%の確率で対象を<@ba.vup>4秒<$ba.stun>スタンさせる","name":"死地の硝煙","desc":"1秒ごとにHPを100失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに200の確定ダメージを与える。攻撃距離+1、最大HP+45%、攻撃力+90%、攻撃するたびに自身のHPを5%回復し、25%の確率で対象を4秒スタンさせる"}],"talents":[{"descRaw":"攻撃時、攻撃力が110%まで上昇。対象が<$ba.stun>スタン/<$ba.root>バインド状態の場合、攻撃力上昇効果は140%まで上昇","name":"攻勢の機","desc":"攻撃時、攻撃力が110%まで上昇。対象がスタン/バインド状態の場合、攻撃力上昇効果は140%まで上昇"},{"descRaw":"自身と後ろ1マスにいる味方に21%<@ba.talpu>(+3%)の<$ba.protect>加護状態を付与","name":"残火の幕","desc":"自身と後ろ1マスにいる味方に21%(+3%)の加護状態を付与"}],"modules":[{"name":"新たな生活","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","moduleDescRaw":"受ける治療効果<@ba.kw>+20%","desc":"ブロック中の敵全員を同時に攻撃","moduleDesc":"受ける治療効果+20%"}},{"name":"筆跡","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","moduleDescRaw":"ブロックされている敵への与ダメージが<@ba.kw>110%まで上昇","desc":"ブロック中の敵全員を同時に攻撃","moduleDesc":"ブロックされている敵への与ダメージが110%まで上昇"}}]},"2/60/7/3":{"trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"skills":[{"descRaw":"次の通常攻撃時、対象に攻撃力の<@ba.vup>200%の物理ダメージを与え、自身のHPを最大値の<@ba.vup>20%回復する","name":"消えぬ炎刃","desc":"次の通常攻撃時、対象に攻撃力の200%の物理ダメージを与え、自身のHPを最大値の20%回復する"},{"descRaw":"パッシブ:攻撃力<@ba.vup>+28%\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔を<@ba.vdown>わずかに延長し、ブロック数<@ba.vup>+1、攻撃した対象を<@ba.vup>1秒間<$ba.stun>スタンさせる","name":"重たき余燼","desc":"パッシブ:攻撃力+28%\nアクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔をわずかに延長し、ブロック数+1、攻撃した対象を1秒間スタンさせる"},{"descRaw":"1秒ごとにHPを<@ba.vdown>100失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<@ba.vup>200の確定ダメージを与える。攻撃距離<@ba.vup>+1、最大HP<@ba.vup>+45%、攻撃力<@ba.vup>+90%、攻撃するたびに自身のHPを<@ba.vup>5%回復し、<@ba.vup>25%の確率で対象を<@ba.vup>4秒<$ba.stun>スタンさせる","name":"死地の硝煙","desc":"1秒ごとにHPを100失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに200の確定ダメージを与える。攻撃距離+1、最大HP+45%、攻撃力+90%、攻撃するたびに自身のHPを5%回復し、25%の確率で対象を4秒スタンさせる"}],"talents":[{"descRaw":"攻撃時、攻撃力が110%まで上昇。対象が<$ba.stun>スタン/<$ba.root>バインド状態の場合、攻撃力上昇効果は140%まで上昇","name":"攻勢の機","desc":"攻撃時、攻撃力が110%まで上昇。対象がスタン/バインド状態の場合、攻撃力上昇効果は140%まで上昇"},{"descRaw":"自身と後ろ1マスにいる味方に21%<@ba.talpu>(+3%)の<$ba.protect>加護状態を付与","name":"残火の幕","desc":"自身と後ろ1マスにいる味方に21%(+3%)の加護状態を付与"}],"modules":[{"name":"新たな生活","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","moduleDescRaw":"受ける治療効果<@ba.kw>+20%","desc":"ブロック中の敵全員を同時に攻撃","moduleDesc":"受ける治療効果+20%"},"talentChanges":[{"descRaw":"自身と後ろ1マスにいる味方に31%<@ba.talpu>(+3%)の<$ba.protect>加護状態を付与、与える物理ダメージ+10%","name":"残火の幕","desc":"自身と後ろ1マスにいる味方に31%(+3%)の加護状態を付与、与える物理ダメージ+10%"}]},{"name":"筆跡","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","moduleDescRaw":"ブロックされている敵への与ダメージが<@ba.kw>110%まで上昇","desc":"ブロック中の敵全員を同時に攻撃","moduleDesc":"ブロックされている敵への与ダメージが110%まで上昇"},"talentChanges":[{"descRaw":"攻撃時、攻撃力が130%まで上昇。対象が<$ba.stun>スタン/<$ba.root>バインド状態の場合、効果値が160%まで上昇し、ブロックされている敵に初めてダメージを与える際、対象を2.5秒間<$ba.stun>スタンさせる","name":"攻勢の機","desc":"攻撃時、攻撃力が130%まで上昇。対象がスタン/バインド状態の場合、効果値が160%まで上昇し、ブロックされている敵に初めてダメージを与える際、対象を2.5秒間スタンさせる"}]}]}}},"char_4098_vvana":{"name":"ヴィヴィアナ","subProfessionName":"術戦士","moduleNames":{"uniequip_001_vvana":{"name":"ヴィヴィアナの記章"},"uniequip_002_vvana":{"name":"目の届かないところ"},"uniequip_003_vvana":{"name":"「最後の一行」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>155%まで上昇し、攻撃対象を2回攻撃する\n<$ba.charged>オーバーチャージ追加効果:攻撃距離<@ba.vup>+2、攻撃の回数が3回になる","name":"光影穿つ剣","desc":"次の通常攻撃時、攻撃力が155%まで上昇し、攻撃対象を2回攻撃する\nオーバーチャージ追加効果:攻撃距離+2、攻撃の回数が3回になる"},{"descRaw":"攻撃力<@ba.vup>+20%、防御力<@ba.vup>+80%、ブロック数<@ba.vup>+1、ブロック中の敵全員を同時に攻撃。攻撃時、<@ba.vup>20%の確率で攻撃が攻撃力の<@ba.vup>130%の2連撃に変化し、対象の攻撃速度を<@ba.vup>25<$ba.steal>奪取(最大25まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)","name":"影払う燭火","desc":"攻撃力+20%、防御力+80%、ブロック数+1、ブロック中の敵全員を同時に攻撃。攻撃時、20%の確率で攻撃が攻撃力の130%の2連撃に変化し、対象の攻撃速度を25奪取(最大25まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)"},{"descRaw":"攻撃間隔<@ba.vdown>延長、攻撃力<@ba.vup>+55%、防御力<@ba.vup>+40%、術耐性<@ba.vup>+15、通常攻撃が2連撃になり、第二素質の発動確率が<@ba.vup>1.8倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<@ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長","name":"「明滅」","desc":"攻撃間隔延長、攻撃力+55%、防御力+40%、術耐性+15、通常攻撃が2連撃になり、第二素質の発動確率が1.8倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長"}],"talents":[{"descRaw":"術の与ダメージ+9%<@ba.talpu>(+1%)、物理・術の被ダメージ-9%<@ba.talpu>(-1%)。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる","name":"眼前を照らす燭火","desc":"術の与ダメージ+9%(+1%)、物理・術の被ダメージ-9%(-1%)。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる"},{"descRaw":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化する<$ba.shield>シールドを20%<@ba.talpu>(+2%)の確率で獲得(重複不可)","name":"散華","desc":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化するシールドを20%(+2%)の確率で獲得(重複不可)"}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>170%まで上昇し、攻撃対象を2回攻撃する\n<$ba.charged>オーバーチャージ追加効果:攻撃距離<@ba.vup>+2、攻撃の回数が3回になる","name":"光影穿つ剣","desc":"次の通常攻撃時、攻撃力が170%まで上昇し、攻撃対象を2回攻撃する\nオーバーチャージ追加効果:攻撃距離+2、攻撃の回数が3回になる"},{"descRaw":"攻撃力<@ba.vup>+30%、防御力<@ba.vup>+110%、ブロック数<@ba.vup>+1、ブロック中の敵全員を同時に攻撃。攻撃時、<@ba.vup>20%の確率で攻撃が攻撃力の<@ba.vup>140%の2連撃に変化し、対象の攻撃速度を<@ba.vup>30<$ba.steal>奪取(最大30まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)","name":"影払う燭火","desc":"攻撃力+30%、防御力+110%、ブロック数+1、ブロック中の敵全員を同時に攻撃。攻撃時、20%の確率で攻撃が攻撃力の140%の2連撃に変化し、対象の攻撃速度を30奪取(最大30まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)"},{"descRaw":"攻撃間隔<@ba.vdown>延長、攻撃力<@ba.vup>+75%、防御力<@ba.vup>+60%、術耐性<@ba.vup>+20、通常攻撃が2連撃になり、第二素質の発動確率が<@ba.vup>2.0倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<@ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長","name":"「明滅」","desc":"攻撃間隔延長、攻撃力+75%、防御力+60%、術耐性+20、通常攻撃が2連撃になり、第二素質の発動確率が2.0倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長"}],"talents":[{"descRaw":"術の与ダメージ+9%<@ba.talpu>(+1%)、物理・術の被ダメージ-9%<@ba.talpu>(-1%)。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる","name":"眼前を照らす燭火","desc":"術の与ダメージ+9%(+1%)、物理・術の被ダメージ-9%(-1%)。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる"},{"descRaw":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化する<$ba.shield>シールドを20%<@ba.talpu>(+2%)の確率で獲得(重複不可)","name":"散華","desc":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化するシールドを20%(+2%)の確率で獲得(重複不可)"}],"modules":[{"name":"目の届かないところ","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"<$ba.dt.burning2>灼熱損傷爆発効果中の敵を攻撃時、追加で攻撃力の<@ba.kw>15%の元素ダメージを与える","desc":"敵に術ダメージを与える","moduleDesc":"灼熱損傷爆発効果中の敵を攻撃時、追加で攻撃力の15%の元素ダメージを与える"}},{"name":"「最後の一行」","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"自身がブロックしている敵に<@ba.kw>10%の<$ba.magicfragile>対術脆弱状態を付与","desc":"敵に術ダメージを与える","moduleDesc":"自身がブロックしている敵に10%の対術脆弱状態を付与"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>170%まで上昇し、攻撃対象を2回攻撃する\n<$ba.charged>オーバーチャージ追加効果:攻撃距離<@ba.vup>+2、攻撃の回数が3回になる","name":"光影穿つ剣","desc":"次の通常攻撃時、攻撃力が170%まで上昇し、攻撃対象を2回攻撃する\nオーバーチャージ追加効果:攻撃距離+2、攻撃の回数が3回になる"},{"descRaw":"攻撃力<@ba.vup>+30%、防御力<@ba.vup>+110%、ブロック数<@ba.vup>+1、ブロック中の敵全員を同時に攻撃。攻撃時、<@ba.vup>20%の確率で攻撃が攻撃力の<@ba.vup>140%の2連撃に変化し、対象の攻撃速度を<@ba.vup>30<$ba.steal>奪取(最大30まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)","name":"影払う燭火","desc":"攻撃力+30%、防御力+110%、ブロック数+1、ブロック中の敵全員を同時に攻撃。攻撃時、20%の確率で攻撃が攻撃力の140%の2連撃に変化し、対象の攻撃速度を30奪取(最大30まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)"},{"descRaw":"攻撃間隔<@ba.vdown>延長、攻撃力<@ba.vup>+75%、防御力<@ba.vup>+60%、術耐性<@ba.vup>+20、通常攻撃が2連撃になり、第二素質の発動確率が<@ba.vup>2.0倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<@ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長","name":"「明滅」","desc":"攻撃間隔延長、攻撃力+75%、防御力+60%、術耐性+20、通常攻撃が2連撃になり、第二素質の発動確率が2.0倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長"}],"talents":[{"descRaw":"術の与ダメージ+9%<@ba.talpu>(+1%)、物理・術の被ダメージ-9%<@ba.talpu>(-1%)。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる","name":"眼前を照らす燭火","desc":"術の与ダメージ+9%(+1%)、物理・術の被ダメージ-9%(-1%)。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる"},{"descRaw":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化する<$ba.shield>シールドを20%<@ba.talpu>(+2%)の確率で獲得(重複不可)","name":"散華","desc":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化するシールドを20%(+2%)の確率で獲得(重複不可)"}],"modules":[{"name":"目の届かないところ","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"<$ba.dt.burning2>灼熱損傷爆発効果中の敵を攻撃時、追加で攻撃力の<@ba.kw>15%の元素ダメージを与える","desc":"敵に術ダメージを与える","moduleDesc":"灼熱損傷爆発効果中の敵を攻撃時、追加で攻撃力の15%の元素ダメージを与える"},"talentChanges":[{"descRaw":"術の与ダメージ+9%<@ba.talpu>(+1%)、物理・術の被ダメージ-9%<@ba.talpu>(-1%)、攻撃時に追加で与ダメージの9%の<$ba.dt.burning2>灼熱損傷を与える。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる","name":"眼前を照らす燭火","desc":"術の与ダメージ+9%(+1%)、物理・術の被ダメージ-9%(-1%)、攻撃時に追加で与ダメージの9%の灼熱損傷を与える。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる"}]},{"name":"「最後の一行」","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"自身がブロックしている敵に<@ba.kw>10%の<$ba.magicfragile>対術脆弱状態を付与","desc":"敵に術ダメージを与える","moduleDesc":"自身がブロックしている敵に10%の対術脆弱状態を付与"},"talentChanges":[{"descRaw":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化する<$ba.shield>シールドを27%<@ba.talpu>(+2%)の確率で獲得(2回まで重複可能)","name":"散華","desc":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化するシールドを27%(+2%)の確率で獲得(2回まで重複可能)"}]}]}}},"char_4117_ray":{"name":"レイ","subProfessionName":"狩人","moduleNames":{"uniequip_001_ray":{"name":"レイの記章"},"uniequip_002_ray":{"name":"「月光と踊る」"},"uniequip_003_ray":{"name":"何を証明する?"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)"},"skills":[{"descRaw":"追加の特殊弾で対象を攻撃し、攻撃力の<@ba.vup>290%の物理ダメージを与えると同時に<@ba.vup>相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に<@ba.vup>1発の弾を追加装填できる\n<@ba.rem>2回チャージ可能","name":"スラストショット","desc":"追加の特殊弾で対象を攻撃し、攻撃力の290%の物理ダメージを与えると同時に相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に1発の弾を追加装填できる\n2回チャージ可能"},{"descRaw":"パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+60%、サンドビーストの再配置時間<@ba.vup>-20%\n<@ba.rem>退場まで効果継続","name":"広域警戒","desc":"パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲拡大、攻撃力+60%、サンドビーストの再配置時間-20%\n退場まで効果継続"},{"descRaw":"即座に弾の装填を行い、装弾数が最大になるまで<@ba.vdown>攻撃しなくなる\n装填間隔が<@ba.vup>大幅に短縮、攻撃範囲<@ba.vup>拡大。通常攻撃が敵に攻撃力の<@ba.vup>230%の物理ダメージを与えると同時に対象を<@ba.vup>2秒間バインドする\n<@ba.rem>スキル発動中に敵を撃破すると、スキル終了時にSPを10回復する","name":"「求めた光」","desc":"即座に弾の装填を行い、装弾数が最大になるまで攻撃しなくなる\n装填間隔が大幅に短縮、攻撃範囲拡大。通常攻撃が敵に攻撃力の230%の物理ダメージを与えると同時に対象を2秒間バインドする\nスキル発動中に敵を撃破すると、スキル終了時にSPを10回復する"}],"talents":[{"descRaw":"攻撃範囲内に「サンドビースト」を1体配置可能。サンドビーストを配置後、25秒間その周囲8マスを自身の追加攻撃範囲と見なす。自身は該当範囲内の敵を優先して攻撃するようになり、対象への物理の与ダメージ+15%","name":"巡回のおとも","desc":"攻撃範囲内に「サンドビースト」を1体配置可能。サンドビーストを配置後、25秒間その周囲8マスを自身の追加攻撃範囲と見なす。自身は該当範囲内の敵を優先して攻撃するようになり、対象への物理の与ダメージ+15%"},{"descRaw":"同じ敵を攻撃するたび攻撃力+9%<@ba.talpu>(+1%)、最大3回まで","name":"一意専心","desc":"同じ敵を攻撃するたび攻撃力+9%(+1%)、最大3回まで"}]},"2/60/7/1":{"trait":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)"},"skills":[{"descRaw":"追加の特殊弾で対象を攻撃し、攻撃力の<@ba.vup>360%の物理ダメージを与えると同時に<@ba.vup>相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に<@ba.vup>1発の弾を追加装填できる\n<@ba.rem>2回チャージ可能","name":"スラストショット","desc":"追加の特殊弾で対象を攻撃し、攻撃力の360%の物理ダメージを与えると同時に相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に1発の弾を追加装填できる\n2回チャージ可能"},{"descRaw":"パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+90%、サンドビーストの再配置時間<@ba.vup>-30%\n<@ba.rem>退場まで効果継続","name":"広域警戒","desc":"パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲拡大、攻撃力+90%、サンドビーストの再配置時間-30%\n退場まで効果継続"},{"descRaw":"即座に弾の装填を行い、装弾数が最大になるまで<@ba.vdown>攻撃しなくなる\n装填間隔が<@ba.vup>大幅に短縮、攻撃範囲<@ba.vup>拡大。通常攻撃が敵に攻撃力の<@ba.vup>270%の物理ダメージを与えると同時に対象を<@ba.vup>2秒間バインドする\n<@ba.rem>スキル発動中に敵を撃破すると、スキル終了時にSPを10回復する","name":"「求めた光」","desc":"即座に弾の装填を行い、装弾数が最大になるまで攻撃しなくなる\n装填間隔が大幅に短縮、攻撃範囲拡大。通常攻撃が敵に攻撃力の270%の物理ダメージを与えると同時に対象を2秒間バインドする\nスキル発動中に敵を撃破すると、スキル終了時にSPを10回復する"}],"talents":[{"descRaw":"攻撃範囲内に「サンドビースト」を1体配置可能。サンドビーストを配置後、25秒間その周囲8マスを自身の追加攻撃範囲と見なす。自身は該当範囲内の敵を優先して攻撃するようになり、対象への物理の与ダメージ+15%","name":"巡回のおとも","desc":"攻撃範囲内に「サンドビースト」を1体配置可能。サンドビーストを配置後、25秒間その周囲8マスを自身の追加攻撃範囲と見なす。自身は該当範囲内の敵を優先して攻撃するようになり、対象への物理の与ダメージ+15%"},{"descRaw":"同じ敵を攻撃するたび攻撃力+9%<@ba.talpu>(+1%)、最大3回まで","name":"一意専心","desc":"同じ敵を攻撃するたび攻撃力+9%(+1%)、最大3回まで"}],"modules":[{"name":"「月光と踊る」","traitOverride":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","moduleDescRaw":"弾を撃ち切った後、次弾装填時の装弾数+1","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","moduleDesc":"弾を撃ち切った後、次弾装填時の装弾数+1"}},{"name":"何を証明する?","traitOverride":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>133%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が133%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)"}}]},"2/60/7/3":{"trait":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)"},"skills":[{"descRaw":"追加の特殊弾で対象を攻撃し、攻撃力の<@ba.vup>360%の物理ダメージを与えると同時に<@ba.vup>相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に<@ba.vup>1発の弾を追加装填できる\n<@ba.rem>2回チャージ可能","name":"スラストショット","desc":"追加の特殊弾で対象を攻撃し、攻撃力の360%の物理ダメージを与えると同時に相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に1発の弾を追加装填できる\n2回チャージ可能"},{"descRaw":"パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+90%、サンドビーストの再配置時間<@ba.vup>-30%\n<@ba.rem>退場まで効果継続","name":"広域警戒","desc":"パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲拡大、攻撃力+90%、サンドビーストの再配置時間-30%\n退場まで効果継続"},{"descRaw":"即座に弾の装填を行い、装弾数が最大になるまで<@ba.vdown>攻撃しなくなる\n装填間隔が<@ba.vup>大幅に短縮、攻撃範囲<@ba.vup>拡大。通常攻撃が敵に攻撃力の<@ba.vup>270%の物理ダメージを与えると同時に対象を<@ba.vup>2秒間バインドする\n<@ba.rem>スキル発動中に敵を撃破すると、スキル終了時にSPを10回復する","name":"「求めた光」","desc":"即座に弾の装填を行い、装弾数が最大になるまで攻撃しなくなる\n装填間隔が大幅に短縮、攻撃範囲拡大。通常攻撃が敵に攻撃力の270%の物理ダメージを与えると同時に対象を2秒間バインドする\nスキル発動中に敵を撃破すると、スキル終了時にSPを10回復する"}],"talents":[{"descRaw":"攻撃範囲内に「サンドビースト」を1体配置可能。サンドビーストを配置後、25秒間その周囲8マスを自身の追加攻撃範囲と見なす。自身は該当範囲内の敵を優先して攻撃するようになり、対象への物理の与ダメージ+15%","name":"巡回のおとも","desc":"攻撃範囲内に「サンドビースト」を1体配置可能。サンドビーストを配置後、25秒間その周囲8マスを自身の追加攻撃範囲と見なす。自身は該当範囲内の敵を優先して攻撃するようになり、対象への物理の与ダメージ+15%"},{"descRaw":"同じ敵を攻撃するたび攻撃力+9%<@ba.talpu>(+1%)、最大3回まで","name":"一意専心","desc":"同じ敵を攻撃するたび攻撃力+9%(+1%)、最大3回まで"}],"modules":[{"name":"「月光と踊る」","traitOverride":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","moduleDescRaw":"弾を撃ち切った後、次弾装填時の装弾数+1","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","moduleDesc":"弾を撃ち切った後、次弾装填時の装弾数+1"},"talentChanges":[{"descRaw":"攻撃範囲内に「サンドビースト」を1体配置可能。サンドビーストを配置後、25秒間その周囲8マスを自身の追加攻撃範囲と見なす。自身は該当範囲内の敵を優先して攻撃するようになり、対象への物理の与ダメージ+20%、サンドビーストの再配置時間-10秒","name":"巡回のおとも","desc":"攻撃範囲内に「サンドビースト」を1体配置可能。サンドビーストを配置後、25秒間その周囲8マスを自身の追加攻撃範囲と見なす。自身は該当範囲内の敵を優先して攻撃するようになり、対象への物理の与ダメージ+20%、サンドビーストの再配置時間-10秒"}]},{"name":"何を証明する?","traitOverride":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>133%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が133%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)"},"talentChanges":[{"descRaw":"同じ敵を攻撃するたび攻撃力10%<@ba.talpu>(+1%)、最大4回まで","name":"一意専心","desc":"同じ敵を攻撃するたび攻撃力10%(+1%)、最大4回まで"}]}]}}},"char_4121_zuole":{"name":"ズオ・ラウ","subProfessionName":"武者","moduleNames":{"uniequip_001_zuole":{"name":"ズオ・ラウの記章"},"uniequip_002_zuole":{"name":"「豈に夜の長きに苦しまんや」"},"uniequip_003_zuole":{"name":"持燭人の記録"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>145%まで上昇し、自身のHPが最大値の<@ba.vup>80%を下回っている場合ダメージ発生回数<@ba.vup>+1、<@ba.vup>50%を下回っている場合は代わりに<@ba.vup>+2になる\n<@ba.rem>2回チャージ可能","name":"破虜","desc":"次の通常攻撃時、攻撃力が145%まで上昇し、自身のHPが最大値の80%を下回っている場合ダメージ発生回数+1、50%を下回っている場合は代わりに+2になる\n2回チャージ可能"},{"descRaw":"HPが現在値の<@ba.vdown>50%減少し、最大HPの<@ba.vup>75%の<$ba.barrier>バリアを獲得し、攻撃力<@ba.vup>+110%、ブロック数<@ba.vup>+1、さらにブロック中の敵全員に攻撃\n<@ba.rem><$ba.barrier>バリアは最大HPの2倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う","name":"行険","desc":"HPが現在値の50%減少し、最大HPの75%のバリアを獲得し、攻撃力+110%、ブロック数+1、さらにブロック中の敵全員に攻撃\nバリアは最大HPの2倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う"},{"descRaw":"前方に<@ba.vup>7回斬撃を繰り出し、毎回最大<@ba.vup>3体の敵に攻撃力の<@ba.vup>205%の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を<@ba.vup>3.5秒間<$ba.stun>スタンさせる)。スキル発動中、特性によるHP回復は回復量の<@ba.vup>2.5倍に値する<$ba.barrier>バリアを獲得に変わる\n<@ba.rem><$ba.barrier>バリアは最大HPの2倍まで獲得でき、15秒間持続可能","name":"右序有炎","desc":"前方に7回斬撃を繰り出し、毎回最大3体の敵に攻撃力の205%の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を3.5秒間スタンさせる)。スキル発動中、特性によるHP回復は回復量の2.5倍に値するバリアを獲得に変わる\nバリアは最大HPの2倍まで獲得でき、15秒間持続可能"}],"talents":[{"descRaw":"配置中、最大で攻撃速度+50とSP自然回復速度+2sp/秒の<$ba.berserk>不屈状態を獲得(HPが最大値の70%減少時、効果最大)","name":"持燭人","desc":"配置中、最大で攻撃速度+50とSP自然回復速度+2sp/秒の不屈状態を獲得(HPが最大値の70%減少時、効果最大)"},{"descRaw":"攻撃時、23%<@ba.talpu>(+3%)の確率でSPを1回復。HPが最大値の50%を下回った場合、その確率は75%<@ba.talpu>(+5%)になる","name":"守正自明","desc":"攻撃時、23%(+3%)の確率でSPを1回復。HPが最大値の50%を下回った場合、その確率は75%(+5%)になる"}]},"2/60/7/1":{"trait":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>160%まで上昇し、自身のHPが最大値の<@ba.vup>80%を下回っている場合ダメージ発生回数<@ba.vup>+1、<@ba.vup>50%を下回っている場合は代わりに<@ba.vup>+2になる\n<@ba.rem>2回チャージ可能","name":"破虜","desc":"次の通常攻撃時、攻撃力が160%まで上昇し、自身のHPが最大値の80%を下回っている場合ダメージ発生回数+1、50%を下回っている場合は代わりに+2になる\n2回チャージ可能"},{"descRaw":"HPが現在値の<@ba.vdown>50%減少し、最大HPの<@ba.vup>90%の<$ba.barrier>バリアを獲得し、攻撃力<@ba.vup>+140%、ブロック数<@ba.vup>+1、さらにブロック中の敵全員に攻撃\n<@ba.rem><$ba.barrier>バリアは最大HPの2倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う","name":"行険","desc":"HPが現在値の50%減少し、最大HPの90%のバリアを獲得し、攻撃力+140%、ブロック数+1、さらにブロック中の敵全員に攻撃\nバリアは最大HPの2倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う"},{"descRaw":"前方に<@ba.vup>7回斬撃を繰り出し、毎回最大<@ba.vup>3体の敵に攻撃力の<@ba.vup>220%の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を<@ba.vup>4秒間<$ba.stun>スタンさせる)。スキル発動中、特性によるHP回復は回復量の<@ba.vup>3倍に値する<$ba.barrier>バリアを獲得に変わる\n<@ba.rem><$ba.barrier>バリアは最大HPの2倍まで獲得でき、15秒間持続可能","name":"右序有炎","desc":"前方に7回斬撃を繰り出し、毎回最大3体の敵に攻撃力の220%の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を4秒間スタンさせる)。スキル発動中、特性によるHP回復は回復量の3倍に値するバリアを獲得に変わる\nバリアは最大HPの2倍まで獲得でき、15秒間持続可能"}],"talents":[{"descRaw":"配置中、最大で攻撃速度+50とSP自然回復速度+2sp/秒の<$ba.berserk>不屈状態を獲得(HPが最大値の70%減少時、効果最大)","name":"持燭人","desc":"配置中、最大で攻撃速度+50とSP自然回復速度+2sp/秒の不屈状態を獲得(HPが最大値の70%減少時、効果最大)"},{"descRaw":"攻撃時、23%<@ba.talpu>(+3%)の確率でSPを1回復。HPが最大値の50%を下回った場合、その確率は75%<@ba.talpu>(+5%)になる","name":"守正自明","desc":"攻撃時、23%(+3%)の確率でSPを1回復。HPが最大値の50%を下回った場合、その確率は75%(+5%)になる"}],"modules":[{"name":"「豈に夜の長きに苦しまんや」","traitOverride":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","moduleDescRaw":"HPが50%未満の時、25%の<$ba.protect>加護状態を獲得","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復","moduleDesc":"HPが50%未満の時、25%の加護状態を獲得"}},{"name":"持燭人の記録","traitOverride":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","moduleDescRaw":"致命的なダメージを受けても撤退せず、HPが<@ba.kw>30%回復する(1回の配置につき、1回のみ発動可能)","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復","moduleDesc":"致命的なダメージを受けても撤退せず、HPが30%回復する(1回の配置につき、1回のみ発動可能)"}}]},"2/60/7/3":{"trait":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>160%まで上昇し、自身のHPが最大値の<@ba.vup>80%を下回っている場合ダメージ発生回数<@ba.vup>+1、<@ba.vup>50%を下回っている場合は代わりに<@ba.vup>+2になる\n<@ba.rem>2回チャージ可能","name":"破虜","desc":"次の通常攻撃時、攻撃力が160%まで上昇し、自身のHPが最大値の80%を下回っている場合ダメージ発生回数+1、50%を下回っている場合は代わりに+2になる\n2回チャージ可能"},{"descRaw":"HPが現在値の<@ba.vdown>50%減少し、最大HPの<@ba.vup>90%の<$ba.barrier>バリアを獲得し、攻撃力<@ba.vup>+140%、ブロック数<@ba.vup>+1、さらにブロック中の敵全員に攻撃\n<@ba.rem><$ba.barrier>バリアは最大HPの2倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う","name":"行険","desc":"HPが現在値の50%減少し、最大HPの90%のバリアを獲得し、攻撃力+140%、ブロック数+1、さらにブロック中の敵全員に攻撃\nバリアは最大HPの2倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う"},{"descRaw":"前方に<@ba.vup>7回斬撃を繰り出し、毎回最大<@ba.vup>3体の敵に攻撃力の<@ba.vup>220%の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を<@ba.vup>4秒間<$ba.stun>スタンさせる)。スキル発動中、特性によるHP回復は回復量の<@ba.vup>3倍に値する<$ba.barrier>バリアを獲得に変わる\n<@ba.rem><$ba.barrier>バリアは最大HPの2倍まで獲得でき、15秒間持続可能","name":"右序有炎","desc":"前方に7回斬撃を繰り出し、毎回最大3体の敵に攻撃力の220%の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を4秒間スタンさせる)。スキル発動中、特性によるHP回復は回復量の3倍に値するバリアを獲得に変わる\nバリアは最大HPの2倍まで獲得でき、15秒間持続可能"}],"talents":[{"descRaw":"配置中、最大で攻撃速度+50とSP自然回復速度+2sp/秒の<$ba.berserk>不屈状態を獲得(HPが最大値の70%減少時、効果最大)","name":"持燭人","desc":"配置中、最大で攻撃速度+50とSP自然回復速度+2sp/秒の不屈状態を獲得(HPが最大値の70%減少時、効果最大)"},{"descRaw":"攻撃時、23%<@ba.talpu>(+3%)の確率でSPを1回復。HPが最大値の50%を下回った場合、その確率は75%<@ba.talpu>(+5%)になる","name":"守正自明","desc":"攻撃時、23%(+3%)の確率でSPを1回復。HPが最大値の50%を下回った場合、その確率は75%(+5%)になる"}],"modules":[{"name":"「豈に夜の長きに苦しまんや」","traitOverride":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","moduleDescRaw":"HPが50%未満の時、25%の<$ba.protect>加護状態を獲得","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復","moduleDesc":"HPが50%未満の時、25%の加護状態を獲得"},"talentChanges":[null,{"descRaw":"配置中、最大で攻撃速度+70とSP自然回復速度+2.3sp/秒の<$ba.berserk>不屈状態を獲得(HPが最大値の50%減少時、効果最大)","name":"持燭人","desc":"配置中、最大で攻撃速度+70とSP自然回復速度+2.3sp/秒の不屈状態を獲得(HPが最大値の50%減少時、効果最大)"}]},{"name":"持燭人の記録","traitOverride":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","moduleDescRaw":"致命的なダメージを受けても撤退せず、HPが<@ba.kw>30%回復する(1回の配置につき、1回のみ発動可能)","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復","moduleDesc":"致命的なダメージを受けても撤退せず、HPが30%回復する(1回の配置につき、1回のみ発動可能)"},"talentChanges":[null,{"descRaw":"攻撃時、23%<@ba.talpu>(+3%)の確率でSPを1回復し、その攻撃のみ攻撃力が120%まで上昇。HPが最大値の50%を下回った場合、その確率は85%<@ba.talpu>(+5%)になる","name":"守正自明","desc":"攻撃時、23%(+3%)の確率でSPを1回復し、その攻撃のみ攻撃力が120%まで上昇。HPが最大値の50%を下回った場合、その確率は85%(+5%)になる"}]}]}}},"char_4132_ascln":{"name":"アスカロン","subProfessionName":"潜伏者","moduleNames":{"uniequip_001_ascln":{"name":"アスカロンの記章"},"uniequip_002_ascln":{"name":"「無形、無情」"},"uniequip_003_ascln":{"name":"「アスカロンの瞳」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に<@ba.kw>狙われにくい","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に狙われにくい"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>130%まで上昇し、2回連続攻撃する\n<@ba.rem>2回チャージ可能","name":"追襲","desc":"次の通常攻撃時、攻撃力が130%まで上昇し、2回連続攻撃する\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+50%、攻撃範囲内の地上にいる敵全員の移動速度<@ba.vup>-30%、対象が撃破される際、その周囲にいる敵全員に第一素質の効果を付与する","name":"恩賜","desc":"攻撃力+50%、攻撃範囲内の地上にいる敵全員の移動速度-30%、対象が撃破される際、その周囲にいる敵全員に第一素質の効果を付与する"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+20%、攻撃間隔が<@ba.vup>短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率<@ba.vup>-15%。敵に狙われやすくなり、敵の攻撃が外れる、または自身が回避に成功した時、自身のHPが最大値の<@ba.vup>4%回復する","name":"降臨","desc":"攻撃範囲拡大、攻撃力+20%、攻撃間隔が短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率-15%。敵に狙われやすくなり、敵の攻撃が外れる、または自身が回避に成功した時、自身のHPが最大値の4%回復する"}],"talents":[{"descRaw":"通常攻撃が敵に以下の効果を付与:25秒間、移動速度-18%、1秒ごとにアスカロンの現在の攻撃力の10%に相当する術ダメージを受ける(最大3回まで重複可能)","name":"死絶の問拷","desc":"通常攻撃が敵に以下の効果を付与:25秒間、移動速度-18%、1秒ごとにアスカロンの現在の攻撃力の10%に相当する術ダメージを受ける(最大3回まで重複可能)"},{"descRaw":"攻撃速度+10<@ba.talpu>(+2)、自身の隣接4マスに高台がある場合、さらに+6","name":"喰光の残影","desc":"攻撃速度+10(+2)、自身の隣接4マスに高台がある場合、さらに+6"}]},"2/60/7/1":{"trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に<@ba.kw>狙われにくい","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に狙われにくい"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>170%まで上昇し、2回連続攻撃する\n<@ba.rem>3回チャージ可能","name":"追襲","desc":"次の通常攻撃時、攻撃力が170%まで上昇し、2回連続攻撃する\n3回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+90%、攻撃範囲内の地上にいる敵全員の移動速度<@ba.vup>-40%、対象が撃破される際、その周囲にいる敵全員に第一素質の効果を付与する","name":"恩賜","desc":"攻撃力+90%、攻撃範囲内の地上にいる敵全員の移動速度-40%、対象が撃破される際、その周囲にいる敵全員に第一素質の効果を付与する"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+20%、攻撃間隔が<@ba.vup>かなり短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率<@ba.vup>-30%敵に狙われやすくなり、敵の攻撃が外れる、または自身が回避に成功した時、自身のHPが最大値の<@ba.vup>5%回復する","name":"降臨","desc":"攻撃範囲拡大、攻撃力+20%、攻撃間隔がかなり短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率-30%敵に狙われやすくなり、敵の攻撃が外れる、または自身が回避に成功した時、自身のHPが最大値の5%回復する"}],"talents":[{"descRaw":"通常攻撃が敵に以下の効果を付与:25秒間、移動速度-18%、1秒ごとにアスカロンの現在の攻撃力の10%に相当する術ダメージを受ける(最大3回まで重複可能)","name":"死絶の問拷","desc":"通常攻撃が敵に以下の効果を付与:25秒間、移動速度-18%、1秒ごとにアスカロンの現在の攻撃力の10%に相当する術ダメージを受ける(最大3回まで重複可能)"},{"descRaw":"攻撃速度+10<@ba.talpu>(+2)、自身の隣接4マスに高台がある場合、さらに+6","name":"喰光の残影","desc":"攻撃速度+10(+2)、自身の隣接4マスに高台がある場合、さらに+6"}],"modules":[{"name":"「無形、無情」","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に<@ba.kw>狙われにくい","moduleDescRaw":"攻撃範囲内の敵全員の移動速度<@ba.kw>-20%","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に狙われにくい","moduleDesc":"攻撃範囲内の敵全員の移動速度-20%"}},{"name":"「アスカロンの瞳」","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が65%上昇\n敵に<@ba.kw>狙われにくい","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が65%上昇\n敵に狙われにくい"}}]},"2/60/7/3":{"trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に<@ba.kw>狙われにくい","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に狙われにくい"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>170%まで上昇し、2回連続攻撃する\n<@ba.rem>3回チャージ可能","name":"追襲","desc":"次の通常攻撃時、攻撃力が170%まで上昇し、2回連続攻撃する\n3回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+90%、攻撃範囲内の地上にいる敵全員の移動速度<@ba.vup>-40%、対象が撃破される際、その周囲にいる敵全員に第一素質の効果を付与する","name":"恩賜","desc":"攻撃力+90%、攻撃範囲内の地上にいる敵全員の移動速度-40%、対象が撃破される際、その周囲にいる敵全員に第一素質の効果を付与する"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+20%、攻撃間隔が<@ba.vup>かなり短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率<@ba.vup>-30%敵に狙われやすくなり、敵の攻撃が外れる、または自身が回避に成功した時、自身のHPが最大値の<@ba.vup>5%回復する","name":"降臨","desc":"攻撃範囲拡大、攻撃力+20%、攻撃間隔がかなり短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率-30%敵に狙われやすくなり、敵の攻撃が外れる、または自身が回避に成功した時、自身のHPが最大値の5%回復する"}],"talents":[{"descRaw":"通常攻撃が敵に以下の効果を付与:25秒間、移動速度-18%、1秒ごとにアスカロンの現在の攻撃力の10%に相当する術ダメージを受ける(最大3回まで重複可能)","name":"死絶の問拷","desc":"通常攻撃が敵に以下の効果を付与:25秒間、移動速度-18%、1秒ごとにアスカロンの現在の攻撃力の10%に相当する術ダメージを受ける(最大3回まで重複可能)"},{"descRaw":"攻撃速度+10<@ba.talpu>(+2)、自身の隣接4マスに高台がある場合、さらに+6","name":"喰光の残影","desc":"攻撃速度+10(+2)、自身の隣接4マスに高台がある場合、さらに+6"}],"modules":[{"name":"「無形、無情」","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に<@ba.kw>狙われにくい","moduleDescRaw":"攻撃範囲内の敵全員の移動速度<@ba.kw>-20%","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に狙われにくい","moduleDesc":"攻撃範囲内の敵全員の移動速度-20%"},"talentChanges":[null,{"descRaw":"通常攻撃が敵に以下の効果を付与する:30秒間、移動速度-18%、1秒ごとにアスカロンの現在の攻撃力の11%に相当する術ダメージを受ける(最大3回まで重複可能)","name":"死絶の問拷","desc":"通常攻撃が敵に以下の効果を付与する:30秒間、移動速度-18%、1秒ごとにアスカロンの現在の攻撃力の11%に相当する術ダメージを受ける(最大3回まで重複可能)"}]},{"name":"「アスカロンの瞳」","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が65%上昇\n敵に<@ba.kw>狙われにくい","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が65%上昇\n敵に狙われにくい"},"talentChanges":[{"descRaw":"通常攻撃が敵に以下の効果を付与:25秒間、移動速度-18%、1秒ごとにアスカロンの現在の攻撃力の10%に相当する術ダメージを受ける(最大3回まで)。この効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る","desc":"敵に術ダメージを与える","moduleDesc":"術ダメージを与えたとき、追加で与ダメージの8%の壊死損傷を与える"},"talentChanges":[null,{"descRaw":"攻撃時、60%の確率で攻撃範囲内にいるランダムな敵1体に追加で攻撃力の65%<@ba.talpu>(+5%)の術ダメージを与え、0.8秒間<$ba.sluggish>足止めする。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、同時に攻撃力の60%の元素ダメージを与える","name":"変遷する言葉","desc":"攻撃時、60%の確率で攻撃範囲内にいるランダムな敵1体に追加で攻撃力の65%(+5%)の術ダメージを与え、0.8秒間足止めする。対象が壊死損傷の爆発効果中の場合、同時に攻撃力の60%の元素ダメージを与える"}]},{"name":"『語義規範百科事典』","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"通常攻撃が敵【エリート】・【ボス】に命中するたびにSPが<@ba.kw>1回復","desc":"敵に術ダメージを与える","moduleDesc":"通常攻撃が敵【エリート】・【ボス】に命中するたびにSPが1回復"},"talentChanges":[{"descRaw":"攻撃時、40%の確率で攻撃範囲内にいるランダムな敵2体に追加で攻撃力の70%<@ba.talpu>(+5%)の術ダメージを与え、0.8秒間<$ba.sluggish>足止め状態にする","name":"変遷する言葉","desc":"攻撃時、40%の確率で攻撃範囲内にいるランダムな敵2体に追加で攻撃力の70%(+5%)の術ダメージを与え、0.8秒間足止め状態にする"}]}]}}},"char_4138_narant":{"name":"ナラントゥヤ","subProfessionName":"旋輪射手","moduleNames":{"uniequip_001_narant":{"name":"ナラントゥヤの記章"},"uniequip_002_narant":{"name":"「黄砂の果てに」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"<@ba.kw>旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)","desc":"旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)"},"skills":[{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃距離<@ba.vdown>-1、旋回投擲物が攻撃力の<@ba.vup>140%の物理ダメージを与え、敵の間で数回跳躍する(最大<@ba.vup>3回まで)","name":"旋刃","desc":"発動するたび初期状態と次の状態とが切り替わる:\n攻撃距離-1、旋回投擲物が攻撃力の140%の物理ダメージを与え、敵の間で数回跳躍する(最大3回まで)"},{"descRaw":"攻撃時、対象に攻撃力の<@ba.vup>210%の物理ダメージを与え、<@ba.vup>1秒間<$ba.sluggish>足止めする。投擲物が対象に命中すると、さらに前方にわずかに進んでから手元に戻る。戻る途中に通過した全ての敵に攻撃力<@ba.vup>155%の物理ダメージを与える","name":"悪夢","desc":"攻撃時、対象に攻撃力の210%の物理ダメージを与え、1秒間足止めする。投擲物が対象に命中すると、さらに前方にわずかに進んでから手元に戻る。戻る途中に通過した全ての敵に攻撃力155%の物理ダメージを与える"},{"descRaw":"攻撃時、同時に<@ba.vup>3個の旋回投擲物を放つ(それぞれ攻撃力の<@ba.vup>145%の物理ダメージを与える)。投擲物を全て回収した時ナラントゥヤは周囲8マスにいる最大<@ba.vup>3体の敵に攻撃力の<@ba.vup>130%の物理ダメージを与え<@ba.vup>1秒間<$ba.sluggish>足止めする","name":"日喰","desc":"攻撃時、同時に3個の旋回投擲物を放つ(それぞれ攻撃力の145%の物理ダメージを与える)。投擲物を全て回収した時ナラントゥヤは周囲8マスにいる最大3体の敵に攻撃力の130%の物理ダメージを与え1秒間足止めする"}],"talents":[{"descRaw":"配置中、自身の攻撃が敵に命中するたびに対象から攻撃力を27<@ba.talpu>(+2)(最大270<@ba.talpu>(+20)まで)と防御力を21<@ba.talpu>(+1)(最大210<@ba.talpu>(+10)まで)<$ba.steal>奪取","name":"砂賊の流儀","desc":"配置中、自身の攻撃が敵に命中するたびに対象から攻撃力を27(+2)(最大270(+20)まで)と防御力を21(+1)(最大210(+10)まで)奪取"},{"descRaw":"38%<@ba.talpu>(+3%)の物理・術回避を獲得し、周囲8マス内にいる敵全員の物理・術攻撃の命中率-20%","name":"婀娜やかな虚影","desc":"38%(+3%)の物理・術回避を獲得し、周囲8マス内にいる敵全員の物理・術攻撃の命中率-20%"}]},"2/60/7/1":{"trait":{"descRaw":"<@ba.kw>旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)","desc":"旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)"},"skills":[{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃距離<@ba.vdown>-1、旋回投擲物が攻撃力の<@ba.vup>160%の物理ダメージを与え、敵の間で数回跳躍する(最大<@ba.vup>3回まで)","name":"旋刃","desc":"発動するたび初期状態と次の状態とが切り替わる:\n攻撃距離-1、旋回投擲物が攻撃力の160%の物理ダメージを与え、敵の間で数回跳躍する(最大3回まで)"},{"descRaw":"攻撃時、対象に攻撃力の<@ba.vup>225%の物理ダメージを与え、<@ba.vup>1秒間<$ba.sluggish>足止めする。投擲物が対象に命中すると、さらに前方にわずかに進んでから手元に戻る。戻る途中に通過した全ての敵に攻撃力<@ba.vup>170%の物理ダメージを与える","name":"悪夢","desc":"攻撃時、対象に攻撃力の225%の物理ダメージを与え、1秒間足止めする。投擲物が対象に命中すると、さらに前方にわずかに進んでから手元に戻る。戻る途中に通過した全ての敵に攻撃力170%の物理ダメージを与える"},{"descRaw":"攻撃時、同時に<@ba.vup>3個の旋回投擲物を放つ(それぞれ攻撃力の<@ba.vup>160%の物理ダメージを与える)。投擲物を全て回収した時ナラントゥヤは周囲8マスにいる最大<@ba.vup>3体の敵に攻撃力の<@ba.vup>140%の物理ダメージを与え<@ba.vup>1秒間<$ba.sluggish>足止めする","name":"日喰","desc":"攻撃時、同時に3個の旋回投擲物を放つ(それぞれ攻撃力の160%の物理ダメージを与える)。投擲物を全て回収した時ナラントゥヤは周囲8マスにいる最大3体の敵に攻撃力の140%の物理ダメージを与え1秒間足止めする"}],"talents":[{"descRaw":"配置中、自身の攻撃が敵に命中するたびに対象から攻撃力を27<@ba.talpu>(+2)(最大270<@ba.talpu>(+20)まで)と防御力を21<@ba.talpu>(+1)(最大210<@ba.talpu>(+10)まで)<$ba.steal>奪取","name":"砂賊の流儀","desc":"配置中、自身の攻撃が敵に命中するたびに対象から攻撃力を27(+2)(最大270(+20)まで)と防御力を21(+1)(最大210(+10)まで)奪取"},{"descRaw":"38%<@ba.talpu>(+3%)の物理・術回避を獲得し、周囲8マス内にいる敵全員の物理・術攻撃の命中率-20%","name":"婀娜やかな虚影","desc":"38%(+3%)の物理・術回避を獲得し、周囲8マス内にいる敵全員の物理・術攻撃の命中率-20%"}],"modules":[{"name":"「黄砂の果てに」","traitOverride":{"descRaw":"<@ba.kw>旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)","moduleDescRaw":"周囲8マス以内の敵を攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)","moduleDesc":"周囲8マス以内の敵を攻撃時、攻撃力が110%まで上昇"}},{"traitOverride":{"descRaw":"<@ba.kw>旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)","desc":"旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)","desc":"旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)"},"skills":[{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃距離<@ba.vdown>-1、旋回投擲物が攻撃力の<@ba.vup>160%の物理ダメージを与え、敵の間で数回跳躍する(最大<@ba.vup>3回まで)","name":"旋刃","desc":"発動するたび初期状態と次の状態とが切り替わる:\n攻撃距離-1、旋回投擲物が攻撃力の160%の物理ダメージを与え、敵の間で数回跳躍する(最大3回まで)"},{"descRaw":"攻撃時、対象に攻撃力の<@ba.vup>225%の物理ダメージを与え、<@ba.vup>1秒間<$ba.sluggish>足止めする。投擲物が対象に命中すると、さらに前方にわずかに進んでから手元に戻る。戻る途中に通過した全ての敵に攻撃力<@ba.vup>170%の物理ダメージを与える","name":"悪夢","desc":"攻撃時、対象に攻撃力の225%の物理ダメージを与え、1秒間足止めする。投擲物が対象に命中すると、さらに前方にわずかに進んでから手元に戻る。戻る途中に通過した全ての敵に攻撃力170%の物理ダメージを与える"},{"descRaw":"攻撃時、同時に<@ba.vup>3個の旋回投擲物を放つ(それぞれ攻撃力の<@ba.vup>160%の物理ダメージを与える)。投擲物を全て回収した時ナラントゥヤは周囲8マスにいる最大<@ba.vup>3体の敵に攻撃力の<@ba.vup>140%の物理ダメージを与え<@ba.vup>1秒間<$ba.sluggish>足止めする","name":"日喰","desc":"攻撃時、同時に3個の旋回投擲物を放つ(それぞれ攻撃力の160%の物理ダメージを与える)。投擲物を全て回収した時ナラントゥヤは周囲8マスにいる最大3体の敵に攻撃力の140%の物理ダメージを与え1秒間足止めする"}],"talents":[{"descRaw":"配置中、自身の攻撃が敵に命中するたびに対象から攻撃力を27<@ba.talpu>(+2)(最大270<@ba.talpu>(+20)まで)と防御力を21<@ba.talpu>(+1)(最大210<@ba.talpu>(+10)まで)<$ba.steal>奪取","name":"砂賊の流儀","desc":"配置中、自身の攻撃が敵に命中するたびに対象から攻撃力を27(+2)(最大270(+20)まで)と防御力を21(+1)(最大210(+10)まで)奪取"},{"descRaw":"38%<@ba.talpu>(+3%)の物理・術回避を獲得し、周囲8マス内にいる敵全員の物理・術攻撃の命中率-20%","name":"婀娜やかな虚影","desc":"38%(+3%)の物理・術回避を獲得し、周囲8マス内にいる敵全員の物理・術攻撃の命中率-20%"}],"modules":[{"name":"「黄砂の果てに」","traitOverride":{"descRaw":"<@ba.kw>旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)","moduleDescRaw":"周囲8マス以内の敵を攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)","moduleDesc":"周囲8マス以内の敵を攻撃時、攻撃力が110%まで上昇"},"talentChanges":[null,{"descRaw":"配置中、自身の攻撃が敵に命中するたびに対象から攻撃力を27<@ba.talpu>(+2)(最大324<@ba.talpu>(+24)まで)と防御力を21<@ba.talpu>(+1)(最大252<@ba.talpu>(+12)まで)<$ba.steal>奪取。対象が周囲8マスの敵の場合は、1回の攻撃につき奪取を2回行う","name":"砂賊の流儀","desc":"配置中、自身の攻撃が敵に命中するたびに対象から攻撃力を27(+2)(最大324(+24)まで)と防御力を21(+1)(最大252(+12)まで)奪取。対象が周囲8マスの敵の場合は、1回の攻撃につき奪取を2回行う"}]},{"traitOverride":{"descRaw":"<@ba.kw>旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)","desc":"旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)"},"talentChanges":[{"name":"婀娜やかな虚影"}]}]}}},"char_4179_monstr":{"subProfessionName":"連鎖癒師","moduleNames":{"uniequip_001_monstr":{"name":"Mon3trの記章"},"uniequip_002_monstr":{"name":"記憶アーカイブ"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"味方のHPを回復\n味方を治療する際、<@ba.kw>3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は25%ずつ減衰)","desc":"味方のHPを回復\n味方を治療する際、3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は25%ずつ減衰)"},"skills":[{"descRaw":"次に味方を治療する時、対象のHPを自身の攻撃力の<@ba.vup>135%回復し、その治療の跳躍回数<@ba.vup>+1","name":"戦術:過圧力連結","desc":"次に味方を治療する時、対象のHPを自身の攻撃力の135%回復し、その治療の跳躍回数+1"},{"descRaw":"再構成核を優先して治療する。再構成核はMon3trの治療を受けるたび、跳躍治療を追加で1回行う。第二素質の効果が<@ba.vup>1.8倍にまで上昇する","name":"戦術:超飽和治療","desc":"再構成核を優先して治療する。再構成核はMon3trの治療を受けるたび、跳躍治療を追加で1回行う。第二素質の効果が1.8倍にまで上昇する"},{"descRaw":"攻撃範囲変化、再構成核の位置に<$ba.addash>移動し、攻撃力<@ba.vup>+250%、攻撃間隔が短縮、ブロック数<@ba.vup>+2、最大HP<@ba.vup>+5000。1秒ごとにHPを<@ba.vdown>80失い、ブロック中の敵全員を同時に攻撃。通常攻撃が対象に<@ba.vup>確定ダメージを与えるようになり、攻撃時に自身のHPを攻撃力の<@ba.vup>50%治療する\n<@ba.rem>スキル終了時または致命的なダメージを受けた際、元の位置に戻る","name":"戦術:メルトダウン","desc":"攻撃範囲変化、再構成核の位置に移動し、攻撃力+250%、攻撃間隔が短縮、ブロック数+2、最大HP+5000。1秒ごとにHPを80失い、ブロック中の敵全員を同時に攻撃。通常攻撃が対象に確定ダメージを与えるようになり、攻撃時に自身のHPを攻撃力の50%治療する\nスキル終了時または致命的なダメージを受けた際、元の位置に戻る"}],"talents":[{"descRaw":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+20%<@ba.talpu>(+5%)、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍","name":"自己修復","desc":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+20%(+5%)、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍"},{"descRaw":"自身または再構成核による治療時、自身と治療対象の攻撃速度が10秒間+22<@ba.talpu>(+2)(重複不可)","name":"戦術連携","desc":"自身または再構成核による治療時、自身と治療対象の攻撃速度が10秒間+22(+2)(重複不可)"}]},"2/60/7/1":{"trait":{"descRaw":"味方のHPを回復\n味方を治療する際、<@ba.kw>3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は25%ずつ減衰)","desc":"味方のHPを回復\n味方を治療する際、3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は25%ずつ減衰)"},"skills":[{"descRaw":"次に味方を治療する時、対象のHPを自身の攻撃力の<@ba.vup>170%回復し、その治療の跳躍回数<@ba.vup>+1","name":"戦術:過圧力連結","desc":"次に味方を治療する時、対象のHPを自身の攻撃力の170%回復し、その治療の跳躍回数+1"},{"descRaw":"再構成核を優先して治療する。再構成核はMon3trの治療を受けるたび、跳躍治療を追加で1回行う。第二素質の効果が<@ba.vup>2.3倍にまで上昇する","name":"戦術:超飽和治療","desc":"再構成核を優先して治療する。再構成核はMon3trの治療を受けるたび、跳躍治療を追加で1回行う。第二素質の効果が2.3倍にまで上昇する"},{"descRaw":"攻撃範囲変化、再構成核の位置に<$ba.addash>移動し、攻撃力<@ba.vup>+280%、攻撃間隔が短縮、ブロック数<@ba.vup>+2、最大HP<@ba.vup>+5000。1秒ごとにHPを<@ba.vdown>80失い、ブロック中の敵全員を同時に攻撃。通常攻撃が対象に<@ba.vup>確定ダメージを与えるようになり、攻撃時に自身のHPを攻撃力の<@ba.vup>50%治療する\n<@ba.rem>スキル終了時または致命的なダメージを受けた際、元の位置に戻る","name":"戦術:メルトダウン","desc":"攻撃範囲変化、再構成核の位置に移動し、攻撃力+280%、攻撃間隔が短縮、ブロック数+2、最大HP+5000。1秒ごとにHPを80失い、ブロック中の敵全員を同時に攻撃。通常攻撃が対象に確定ダメージを与えるようになり、攻撃時に自身のHPを攻撃力の50%治療する\nスキル終了時または致命的なダメージを受けた際、元の位置に戻る"}],"talents":[{"descRaw":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+20%<@ba.talpu>(+5%)、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍","name":"自己修復","desc":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+20%(+5%)、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍"},{"descRaw":"自身または再構成核による治療時、自身と治療対象の攻撃速度が10秒間+22<@ba.talpu>(+2)(重複不可)","name":"戦術連携","desc":"自身または再構成核による治療時、自身と治療対象の攻撃速度が10秒間+22(+2)(重複不可)"}],"modules":[{"name":"記憶アーカイブ","traitOverride":{"descRaw":"味方のHPを回復\n味方を治療する際、<@ba.kw>3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は15%ずつ減衰)","desc":"味方のHPを回復\n味方を治療する際、3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は15%ずつ減衰)"}}]},"2/60/7/3":{"trait":{"descRaw":"味方のHPを回復\n味方を治療する際、<@ba.kw>3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は25%ずつ減衰)","desc":"味方のHPを回復\n味方を治療する際、3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は25%ずつ減衰)"},"skills":[{"descRaw":"次に味方を治療する時、対象のHPを自身の攻撃力の<@ba.vup>170%回復し、その治療の跳躍回数<@ba.vup>+1","name":"戦術:過圧力連結","desc":"次に味方を治療する時、対象のHPを自身の攻撃力の170%回復し、その治療の跳躍回数+1"},{"descRaw":"再構成核を優先して治療する。再構成核はMon3trの治療を受けるたび、跳躍治療を追加で1回行う。第二素質の効果が<@ba.vup>2.3倍にまで上昇する","name":"戦術:超飽和治療","desc":"再構成核を優先して治療する。再構成核はMon3trの治療を受けるたび、跳躍治療を追加で1回行う。第二素質の効果が2.3倍にまで上昇する"},{"descRaw":"攻撃範囲変化、再構成核の位置に<$ba.addash>移動し、攻撃力<@ba.vup>+280%、攻撃間隔が短縮、ブロック数<@ba.vup>+2、最大HP<@ba.vup>+5000。1秒ごとにHPを<@ba.vdown>80失い、ブロック中の敵全員を同時に攻撃。通常攻撃が対象に<@ba.vup>確定ダメージを与えるようになり、攻撃時に自身のHPを攻撃力の<@ba.vup>50%治療する\n<@ba.rem>スキル終了時または致命的なダメージを受けた際、元の位置に戻る","name":"戦術:メルトダウン","desc":"攻撃範囲変化、再構成核の位置に移動し、攻撃力+280%、攻撃間隔が短縮、ブロック数+2、最大HP+5000。1秒ごとにHPを80失い、ブロック中の敵全員を同時に攻撃。通常攻撃が対象に確定ダメージを与えるようになり、攻撃時に自身のHPを攻撃力の50%治療する\nスキル終了時または致命的なダメージを受けた際、元の位置に戻る"}],"talents":[{"descRaw":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+20%<@ba.talpu>(+5%)、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍","name":"自己修復","desc":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+20%(+5%)、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍"},{"descRaw":"自身または再構成核による治療時、自身と治療対象の攻撃速度が10秒間+22<@ba.talpu>(+2)(重複不可)","name":"戦術連携","desc":"自身または再構成核による治療時、自身と治療対象の攻撃速度が10秒間+22(+2)(重複不可)"}],"modules":[{"name":"記憶アーカイブ","traitOverride":{"descRaw":"味方のHPを回復\n味方を治療する際、<@ba.kw>3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は15%ずつ減衰)","desc":"味方のHPを回復\n味方を治療する際、3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は15%ずつ減衰)"},"talentChanges":[null,{"descRaw":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+30%<@ba.talpu>(+5%)、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍し、さらにその次の跳躍においても減衰しない","name":"自己修復","desc":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+30%(+5%)、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍し、さらにその次の跳躍においても減衰しない"}]}]}}},"char_4195_radian":{"name":"レイディアン","subProfessionName":"召喚師","moduleNames":{"uniequip_001_radian":{"name":"レイディアンの記章"},"uniequip_002_radian":{"name":"レイディアンの特勤記章"},"uniequip_003_radian":{"name":"新たな始まり"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","desc":"敵に術ダメージを与える\n召喚物を使用可能"},"skills":[{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の防御力<@ba.vup>+40%、スキル終了まで持続する最大HPの<@ba.vup>30%の<$ba.barrier>バリアを獲得\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"リズミックライン","desc":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の防御力+40%、スキル終了まで持続する最大HPの30%のバリアを獲得\nスキル発動時、召喚物を1体獲得"},{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物は前方に向かって弾丸を撃ち続ける\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+35%。召喚物が攻撃時に発射する弾の数<@ba.vup>+2\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"サイクルストレイフ","desc":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物は前方に向かって弾丸を撃ち続ける\nアクティブ:自身と召喚物の攻撃力+35%。召喚物が攻撃時に発射する弾の数+2\nスキル発動時、召喚物を1体獲得"},{"descRaw":"パッシブ:召喚物を遠距離ユニットとして配置可能。召喚物に攻撃対象がおらず、攻撃可能状態の場合、自身の攻撃範囲内の他のレイディアンの召喚物と連携攻撃を行える\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+80%、敵にダメージを与える際、<$ba.sluggish>足止めと<@ba.vup>10%の<$ba.magicfragile>対術脆弱状態を<@ba.vup>2秒間付与する\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"ハンドインハンド","desc":"パッシブ:召喚物を遠距離ユニットとして配置可能。召喚物に攻撃対象がおらず、攻撃可能状態の場合、自身の攻撃範囲内の他のレイディアンの召喚物と連携攻撃を行える\nアクティブ:自身と召喚物の攻撃力+80%、敵にダメージを与える際、足止めと10%の対術脆弱状態を2秒間付与する\nスキル発動時、召喚物を1体獲得"}],"talents":[{"descRaw":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化","name":"ゲーム仕込みのアイデア","desc":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化"},{"descRaw":"レイディアンの召喚物が自身の攻撃力・防御力・最大HPの15%<@ba.talpu>(+3%)の<$ba.inspire>鼓舞状態を獲得","name":"がんばれ~","desc":"レイディアンの召喚物が自身の攻撃力・防御力・最大HPの15%(+3%)の鼓舞状態を獲得"}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","desc":"敵に術ダメージを与える\n召喚物を使用可能"},"skills":[{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の防御力<@ba.vup>+60%、スキル終了まで持続する最大HPの<@ba.vup>70%の<$ba.barrier>バリアを獲得\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"リズミックライン","desc":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の防御力+60%、スキル終了まで持続する最大HPの70%のバリアを獲得\nスキル発動時、召喚物を1体獲得"},{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物は前方に向かって弾丸を撃ち続ける\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+50%。召喚物が攻撃時に発射する弾の数<@ba.vup>+2、発射距離<@ba.vup>+1\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"サイクルストレイフ","desc":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物は前方に向かって弾丸を撃ち続ける\nアクティブ:自身と召喚物の攻撃力+50%。召喚物が攻撃時に発射する弾の数+2、発射距離+1\nスキル発動時、召喚物を1体獲得"},{"descRaw":"パッシブ:召喚物を遠距離ユニットとして配置可能。召喚物に攻撃対象がおらず、攻撃可能状態の場合、自身の攻撃範囲内の他のレイディアンの召喚物と連携攻撃を行える\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+110%、敵にダメージを与える際、<$ba.sluggish>足止めと<@ba.vup>20%の<$ba.magicfragile>対術脆弱状態を<@ba.vup>2秒間付与する\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"ハンドインハンド","desc":"パッシブ:召喚物を遠距離ユニットとして配置可能。召喚物に攻撃対象がおらず、攻撃可能状態の場合、自身の攻撃範囲内の他のレイディアンの召喚物と連携攻撃を行える\nアクティブ:自身と召喚物の攻撃力+110%、敵にダメージを与える際、足止めと20%の対術脆弱状態を2秒間付与する\nスキル発動時、召喚物を1体獲得"}],"talents":[{"descRaw":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化","name":"ゲーム仕込みのアイデア","desc":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化"},{"descRaw":"レイディアンの召喚物が自身の攻撃力・防御力・最大HPの15%<@ba.talpu>(+3%)の<$ba.inspire>鼓舞状態を獲得","name":"がんばれ~","desc":"レイディアンの召喚物が自身の攻撃力・防御力・最大HPの15%(+3%)の鼓舞状態を獲得"}],"modules":[{"name":"レイディアンの特勤記章","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","moduleDescRaw":"【歳の界園志異】において、召喚物の最大所持数<@ba.kw>+5。召喚物が撃破されるか撤退した場合、<@ba.kw>25%の確率で回収される","desc":"敵に術ダメージを与える\n召喚物を使用可能","moduleDesc":"【歳の界園志異】において、召喚物の最大所持数+5。召喚物が撃破されるか撤退した場合、25%の確率で回収される"}},{"name":"新たな始まり","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","moduleDescRaw":"【歳の界園志異】において、攻撃対象数+1","desc":"敵に術ダメージを与える\n召喚物を使用可能","moduleDesc":"【歳の界園志異】において、攻撃対象数+1"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","desc":"敵に術ダメージを与える\n召喚物を使用可能"},"skills":[{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の防御力<@ba.vup>+60%、スキル終了まで持続する最大HPの<@ba.vup>70%の<$ba.barrier>バリアを獲得\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"リズミックライン","desc":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の防御力+60%、スキル終了まで持続する最大HPの70%のバリアを獲得\nスキル発動時、召喚物を1体獲得"},{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物は前方に向かって弾丸を撃ち続ける\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+50%。召喚物が攻撃時に発射する弾の数<@ba.vup>+2、発射距離<@ba.vup>+1\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"サイクルストレイフ","desc":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物は前方に向かって弾丸を撃ち続ける\nアクティブ:自身と召喚物の攻撃力+50%。召喚物が攻撃時に発射する弾の数+2、発射距離+1\nスキル発動時、召喚物を1体獲得"},{"descRaw":"パッシブ:召喚物を遠距離ユニットとして配置可能。召喚物に攻撃対象がおらず、攻撃可能状態の場合、自身の攻撃範囲内の他のレイディアンの召喚物と連携攻撃を行える\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+110%、敵にダメージを与える際、<$ba.sluggish>足止めと<@ba.vup>20%の<$ba.magicfragile>対術脆弱状態を<@ba.vup>2秒間付与する\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"ハンドインハンド","desc":"パッシブ:召喚物を遠距離ユニットとして配置可能。召喚物に攻撃対象がおらず、攻撃可能状態の場合、自身の攻撃範囲内の他のレイディアンの召喚物と連携攻撃を行える\nアクティブ:自身と召喚物の攻撃力+110%、敵にダメージを与える際、足止めと20%の対術脆弱状態を2秒間付与する\nスキル発動時、召喚物を1体獲得"}],"talents":[{"descRaw":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化","name":"ゲーム仕込みのアイデア","desc":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化"},{"descRaw":"レイディアンの召喚物が自身の攻撃力・防御力・最大HPの15%<@ba.talpu>(+3%)の<$ba.inspire>鼓舞状態を獲得","name":"がんばれ~","desc":"レイディアンの召喚物が自身の攻撃力・防御力・最大HPの15%(+3%)の鼓舞状態を獲得"}],"modules":[{"name":"レイディアンの特勤記章","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","moduleDescRaw":"【歳の界園志異】において、召喚物の最大所持数<@ba.kw>+5。召喚物が撃破されるか撤退した場合、<@ba.kw>25%の確率で回収される","desc":"敵に術ダメージを与える\n召喚物を使用可能","moduleDesc":"【歳の界園志異】において、召喚物の最大所持数+5。召喚物が撃破されるか撤退した場合、25%の確率で回収される"},"talentChanges":[{"descRaw":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化。【歳の界園志異】において、召喚物の再配置時間-50%、撃破されるか撤退するとレイディアンのSPが2回復","name":"ゲーム仕込みのアイデア","desc":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化。【歳の界園志異】において、召喚物の再配置時間-50%、撃破されるか撤退するとレイディアンのSPが2回復"}]},{"name":"新たな始まり","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","moduleDescRaw":"【歳の界園志異】において、攻撃対象数+1","desc":"敵に術ダメージを与える\n召喚物を使用可能","moduleDesc":"【歳の界園志異】において、攻撃対象数+1"},"talentChanges":[{"descRaw":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化。【歳の界園志異】において、隣接4マスに配置された自身の召喚物を回収し、HPを最大値の25%回復。攻撃時、回収された召喚物1体につき、敵に攻撃力の30%の術ダメージを追加で1回与える(最大4回まで)","name":"ゲーム仕込みのアイデア","desc":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化。【歳の界園志異】において、隣接4マスに配置された自身の召喚物を回収し、HPを最大値の25%回復。攻撃時、回収された召喚物1体につき、敵に攻撃力の30%の術ダメージを追加で1回与える(最大4回まで)"}]}]}}},"char_4202_haruka":{"name":"ハルカ","subProfessionName":"祈祷師","moduleNames":{"uniequip_001_haruka":{"name":"ハルカの記章"},"uniequip_002_haruka":{"name":"少し色褪せた記念日"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の<@ba.kw>75%)","desc":"敵に術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の75%)"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+30。スキル発動中に「シャボン玉」が破裂すると、周囲8マス内の「シャボン玉」を持たない味方ユニット1体に即座に「シャボン玉」を付与する","name":"夜に啼く彩羽","desc":"攻撃速度+30。スキル発動中に「シャボン玉」が破裂すると、周囲8マス内の「シャボン玉」を持たない味方ユニット1体に即座に「シャボン玉」を付与する"},{"descRaw":"味方ユニットがハルカの治療効果を受けた時、周囲最大<@ba.vup>2体の敵に治療量の<@ba.vup>140%の術ダメージを与える\n<@ba.rem>2回目以降スキル使用時、攻撃力<@ba.vup>+20%、退場まで効果継続","name":"暗きに宿る蛍","desc":"味方ユニットがハルカの治療効果を受けた時、周囲最大2体の敵に治療量の140%の術ダメージを与える\n2回目以降スキル使用時、攻撃力+20%、退場まで効果継続"},{"descRaw":"攻撃力<@ba.vup>+25%、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>やや短縮し、スキル発動中に「シャボン玉」が提供する<$ba.protect>加護が<@ba.vup>1.4倍になる\n味方に付与した「シャボン玉」を攻撃した敵を<@ba.vup>3秒間<$ba.levitate>浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の<@ba.vup>60%の術ダメージを与える","name":"晩夏に泳ぐ","desc":"攻撃力+25%、攻撃範囲拡大、通常攻撃の間隔をやや短縮し、スキル発動中に「シャボン玉」が提供する加護が1.4倍になる\n味方に付与した「シャボン玉」を攻撃した敵を3秒間浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の60%の術ダメージを与える"}],"talents":[{"descRaw":"通常攻撃の間隔で、範囲内の味方1人が30%の<$ba.protect>加護効果を持つ「シャボン玉」を付与。「シャボン玉」は敵の攻撃を受けてからしばらくすると破裂","name":"儚き水泡","desc":"通常攻撃の間隔で、範囲内の味方1人が30%の加護効果を持つ「シャボン玉」を付与。「シャボン玉」は敵の攻撃を受けてからしばらくすると破裂"},{"descRaw":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の28%<@ba.talpu>(+3%)治療","name":"舞い上がる花火","desc":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の28%(+3%)治療"}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の<@ba.kw>75%)","desc":"敵に術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の75%)"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+45。スキル発動中に「シャボン玉」が破裂すると、周囲8マス内の「シャボン玉」を持たない味方ユニット1体に即座に「シャボン玉」を付与する","name":"夜に啼く彩羽","desc":"攻撃速度+45。スキル発動中に「シャボン玉」が破裂すると、周囲8マス内の「シャボン玉」を持たない味方ユニット1体に即座に「シャボン玉」を付与する"},{"descRaw":"治療対象数<@ba.vup>+1、儚き水泡の効果対象数<@ba.vup>+1。味方ユニットがハルカの治療効果を受けた時、周囲最大<@ba.vup>3体の敵に治療量の<@ba.vup>200%の術ダメージを与える\n<@ba.rem>2回目以降スキル使用時、攻撃力<@ba.vup>+25%、退場まで効果継続","name":"暗きに宿る蛍","desc":"治療対象数+1、儚き水泡の効果対象数+1。味方ユニットがハルカの治療効果を受けた時、周囲最大3体の敵に治療量の200%の術ダメージを与える\n2回目以降スキル使用時、攻撃力+25%、退場まで効果継続"},{"descRaw":"攻撃力<@ba.vup>+40%、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>短縮し、スキル発動中に「シャボン玉」が提供する<$ba.protect>加護が<@ba.vup>1.7倍になる\n味方に付与した「シャボン玉」を攻撃した敵を<@ba.vup>4秒間<$ba.levitate>浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の<@ba.vup>70%の術ダメージを与える","name":"晩夏に泳ぐ","desc":"攻撃力+40%、攻撃範囲拡大、通常攻撃の間隔を短縮し、スキル発動中に「シャボン玉」が提供する加護が1.7倍になる\n味方に付与した「シャボン玉」を攻撃した敵を4秒間浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の70%の術ダメージを与える"}],"talents":[{"descRaw":"通常攻撃の間隔で、範囲内の味方1人が30%の<$ba.protect>加護効果を持つ「シャボン玉」を付与。「シャボン玉」は敵の攻撃を受けてからしばらくすると破裂","name":"儚き水泡","desc":"通常攻撃の間隔で、範囲内の味方1人が30%の加護効果を持つ「シャボン玉」を付与。「シャボン玉」は敵の攻撃を受けてからしばらくすると破裂"},{"descRaw":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の28%<@ba.talpu>(+3%)治療","name":"舞い上がる花火","desc":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の28%(+3%)治療"}],"modules":[{"name":"少し色褪せた記念日","traitOverride":{"descRaw":"敵<@ba.kw>2体に術ダメージを与える\nスキル発動中、通常攻撃が味方<@ba.kw>2名に対する治療行動になる(治療量は攻撃力の75%)","desc":"敵2体に術ダメージを与える\nスキル発動中、通常攻撃が味方2名に対する治療行動になる(治療量は攻撃力の75%)"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の<@ba.kw>75%)","desc":"敵に術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の75%)"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+45。スキル発動中に「シャボン玉」が破裂すると、周囲8マス内の「シャボン玉」を持たない味方ユニット1体に即座に「シャボン玉」を付与する","name":"夜に啼く彩羽","desc":"攻撃速度+45。スキル発動中に「シャボン玉」が破裂すると、周囲8マス内の「シャボン玉」を持たない味方ユニット1体に即座に「シャボン玉」を付与する"},{"descRaw":"治療対象数<@ba.vup>+1、儚き水泡の効果対象数<@ba.vup>+1。味方ユニットがハルカの治療効果を受けた時、周囲最大<@ba.vup>3体の敵に治療量の<@ba.vup>200%の術ダメージを与える\n<@ba.rem>2回目以降スキル使用時、攻撃力<@ba.vup>+25%、退場まで効果継続","name":"暗きに宿る蛍","desc":"治療対象数+1、儚き水泡の効果対象数+1。味方ユニットがハルカの治療効果を受けた時、周囲最大3体の敵に治療量の200%の術ダメージを与える\n2回目以降スキル使用時、攻撃力+25%、退場まで効果継続"},{"descRaw":"攻撃力<@ba.vup>+40%、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>短縮し、スキル発動中に「シャボン玉」が提供する<$ba.protect>加護が<@ba.vup>1.7倍になる\n味方に付与した「シャボン玉」を攻撃した敵を<@ba.vup>4秒間<$ba.levitate>浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の<@ba.vup>70%の術ダメージを与える","name":"晩夏に泳ぐ","desc":"攻撃力+40%、攻撃範囲拡大、通常攻撃の間隔を短縮し、スキル発動中に「シャボン玉」が提供する加護が1.7倍になる\n味方に付与した「シャボン玉」を攻撃した敵を4秒間浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の70%の術ダメージを与える"}],"talents":[{"descRaw":"通常攻撃の間隔で、範囲内の味方1人が30%の<$ba.protect>加護効果を持つ「シャボン玉」を付与。「シャボン玉」は敵の攻撃を受けてからしばらくすると破裂","name":"儚き水泡","desc":"通常攻撃の間隔で、範囲内の味方1人が30%の加護効果を持つ「シャボン玉」を付与。「シャボン玉」は敵の攻撃を受けてからしばらくすると破裂"},{"descRaw":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の28%<@ba.talpu>(+3%)治療","name":"舞い上がる花火","desc":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の28%(+3%)治療"}],"modules":[{"name":"少し色褪せた記念日","traitOverride":{"descRaw":"敵<@ba.kw>2体に術ダメージを与える\nスキル発動中、通常攻撃が味方<@ba.kw>2名に対する治療行動になる(治療量は攻撃力の75%)","desc":"敵2体に術ダメージを与える\nスキル発動中、通常攻撃が味方2名に対する治療行動になる(治療量は攻撃力の75%)"},"talentChanges":[{"descRaw":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の28%<@ba.talpu>(+3%)治療し、20%の確率で対象のSPを1回復","name":"舞い上がる花火","desc":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の28%(+3%)治療し、20%の確率で対象のSPを1回復"}]}]}}},"char_4204_mantra":{"name":"マントラ","subProfessionName":"本源術師","moduleNames":{"uniequip_001_mantra":{"name":"マントラの記章"},"uniequip_002_mantra":{"name":"中枢神経探知モジュール"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>230%の術ダメージを与え、さらに与ダメージの<@ba.vup>15%の<$ba.dt.neural2>神経損傷を与える。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>150%の元素ダメージを与える","name":"共鳴崩壊","desc":"次の通常攻撃時、敵に攻撃力の230%の術ダメージを与え、さらに与ダメージの15%の神経損傷を与える。対象が神経損傷の爆発効果中の場合、追加で攻撃力の150%の元素ダメージを与える"},{"descRaw":"通常攻撃の間隔を<@ba.vup>やや短縮し、敵に攻撃力の<@ba.vup>170%の術ダメージを与える。さらに攻撃が最大<@ba.vup>2体の他の敵まで跳躍し、攻撃力の<@ba.vup>100%の術ダメージを与える。対象全員に追加で与ダメージの<@ba.vup>13%の<$ba.dt.neural2>神経損傷を与え、対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>18%の元素ダメージを与える","name":"意識連携","desc":"通常攻撃の間隔をやや短縮し、敵に攻撃力の170%の術ダメージを与える。さらに攻撃が最大2体の他の敵まで跳躍し、攻撃力の100%の術ダメージを与える。対象全員に追加で与ダメージの13%の神経損傷を与え、対象が神経損傷の爆発効果中の場合、追加で攻撃力の18%の元素ダメージを与える"},{"descRaw":"攻撃範囲<@ba.vup>拡大、範囲内の敵の<$ba.invisible>ステルス状態を無効化し、<$ba.palsy>麻痺の重複数上限を<@ba.vdown>2回分まで減少させる。攻撃力<@ba.vup>+170%、敵最大<@ba.vup>2体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に<$ba.palsy>麻痺を2回分付与する(最大3回発動)。範囲内の敵の<$ba.palsy>麻痺の重複数が<@ba.vup>上限を1回分超えるごとに、対象と他の敵1体の間で攻撃力の<@ba.vup>110%の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)","name":"言葉無き真言","desc":"攻撃範囲拡大、範囲内の敵のステルス状態を無効化し、麻痺の重複数上限を2回分まで減少させる。攻撃力+170%、敵最大2体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に麻痺を2回分付与する(最大3回発動)。範囲内の敵の麻痺の重複数が上限を1回分超えるごとに、対象と他の敵1体の間で攻撃力の110%の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)"}],"talents":[{"descRaw":"戦場の敵に<$ba.palsy>麻痺の効果が発動すると、マントラの攻撃力の145%<@ba.talpu>(+10%)の元素ダメージを受け、13%<@ba.talpu>(+3%)の確率で<$ba.palsy>麻痺の発動回数が消費されない","name":"沈黙の領域","desc":"戦場の敵に麻痺の効果が発動すると、マントラの攻撃力の145%(+10%)の元素ダメージを受け、13%(+3%)の確率で麻痺の発動回数が消費されない"},{"descRaw":"マントラに最も近い敵出現地点から出てきた敵に<$ba.palsy>麻痺を1回分付与","name":"全域洞察","desc":"マントラに最も近い敵出現地点から出てきた敵に麻痺を1回分付与"}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>275%の術ダメージを与え、さらに与ダメージの<@ba.vup>20%の<$ba.dt.neural2>神経損傷を与える。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>160%の元素ダメージを与える","name":"共鳴崩壊","desc":"次の通常攻撃時、敵に攻撃力の275%の術ダメージを与え、さらに与ダメージの20%の神経損傷を与える。対象が神経損傷の爆発効果中の場合、追加で攻撃力の160%の元素ダメージを与える"},{"descRaw":"通常攻撃の間隔を<@ba.vup>短縮し、敵に攻撃力の<@ba.vup>210%の術ダメージを与える。さらに攻撃が最大<@ba.vup>3体の他の敵まで跳躍し、攻撃力の<@ba.vup>110%の術ダメージを与える。対象全員に追加で<@ba.vup>15%の<$ba.dt.neural2>神経損傷を与え、対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>20%の元素ダメージを与える","name":"意識連携","desc":"通常攻撃の間隔を短縮し、敵に攻撃力の210%の術ダメージを与える。さらに攻撃が最大3体の他の敵まで跳躍し、攻撃力の110%の術ダメージを与える。対象全員に追加で15%の神経損傷を与え、対象が神経損傷の爆発効果中の場合、追加で攻撃力の20%の元素ダメージを与える"},{"descRaw":"攻撃範囲<@ba.vup>拡大、範囲内の敵の<$ba.invisible>ステルス状態を無効化し、<$ba.palsy>麻痺の重複数上限を<@ba.vdown>2回分まで減少させる。攻撃力<@ba.vup>+210%、敵最大<@ba.vup>2体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に<$ba.palsy>麻痺を2回分付与する(最大3回発動)。範囲内の敵の<$ba.palsy>麻痺の重複数が<@ba.vup>上限を1回分超えるごとに、対象と他の敵1体の間で攻撃力の<@ba.vup>145%の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)","name":"言葉無き真言","desc":"攻撃範囲拡大、範囲内の敵のステルス状態を無効化し、麻痺の重複数上限を2回分まで減少させる。攻撃力+210%、敵最大2体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に麻痺を2回分付与する(最大3回発動)。範囲内の敵の麻痺の重複数が上限を1回分超えるごとに、対象と他の敵1体の間で攻撃力の145%の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)"}],"talents":[{"descRaw":"戦場の敵に<$ba.palsy>麻痺の効果が発動すると、マントラの攻撃力の145%<@ba.talpu>(+10%)の元素ダメージを受け、13%<@ba.talpu>(+3%)の確率で<$ba.palsy>麻痺の発動回数が消費されない","name":"沈黙の領域","desc":"戦場の敵に麻痺の効果が発動すると、マントラの攻撃力の145%(+10%)の元素ダメージを受け、13%(+3%)の確率で麻痺の発動回数が消費されない"},{"descRaw":"マントラに最も近い敵出現地点から出てきた敵に<$ba.palsy>麻痺を1回分付与","name":"全域洞察","desc":"マントラに最も近い敵出現地点から出てきた敵に麻痺を1回分付与"}],"modules":[{"name":"中枢神経探知モジュール","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","moduleDescRaw":"損傷爆発中の敵への与ダメージが110%まで上昇","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ","moduleDesc":"損傷爆発中の敵への与ダメージが110%まで上昇"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>275%の術ダメージを与え、さらに与ダメージの<@ba.vup>20%の<$ba.dt.neural2>神経損傷を与える。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>160%の元素ダメージを与える","name":"共鳴崩壊","desc":"次の通常攻撃時、敵に攻撃力の275%の術ダメージを与え、さらに与ダメージの20%の神経損傷を与える。対象が神経損傷の爆発効果中の場合、追加で攻撃力の160%の元素ダメージを与える"},{"descRaw":"通常攻撃の間隔を<@ba.vup>短縮し、敵に攻撃力の<@ba.vup>210%の術ダメージを与える。さらに攻撃が最大<@ba.vup>3体の他の敵まで跳躍し、攻撃力の<@ba.vup>110%の術ダメージを与える。対象全員に追加で<@ba.vup>15%の<$ba.dt.neural2>神経損傷を与え、対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>20%の元素ダメージを与える","name":"意識連携","desc":"通常攻撃の間隔を短縮し、敵に攻撃力の210%の術ダメージを与える。さらに攻撃が最大3体の他の敵まで跳躍し、攻撃力の110%の術ダメージを与える。対象全員に追加で15%の神経損傷を与え、対象が神経損傷の爆発効果中の場合、追加で攻撃力の20%の元素ダメージを与える"},{"descRaw":"攻撃範囲<@ba.vup>拡大、範囲内の敵の<$ba.invisible>ステルス状態を無効化し、<$ba.palsy>麻痺の重複数上限を<@ba.vdown>2回分まで減少させる。攻撃力<@ba.vup>+210%、敵最大<@ba.vup>2体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に<$ba.palsy>麻痺を2回分付与する(最大3回発動)。範囲内の敵の<$ba.palsy>麻痺の重複数が<@ba.vup>上限を1回分超えるごとに、対象と他の敵1体の間で攻撃力の<@ba.vup>145%の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)","name":"言葉無き真言","desc":"攻撃範囲拡大、範囲内の敵のステルス状態を無効化し、麻痺の重複数上限を2回分まで減少させる。攻撃力+210%、敵最大2体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に麻痺を2回分付与する(最大3回発動)。範囲内の敵の麻痺の重複数が上限を1回分超えるごとに、対象と他の敵1体の間で攻撃力の145%の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)"}],"talents":[{"descRaw":"戦場の敵に<$ba.palsy>麻痺の効果が発動すると、マントラの攻撃力の145%<@ba.talpu>(+10%)の元素ダメージを受け、13%<@ba.talpu>(+3%)の確率で<$ba.palsy>麻痺の発動回数が消費されない","name":"沈黙の領域","desc":"戦場の敵に麻痺の効果が発動すると、マントラの攻撃力の145%(+10%)の元素ダメージを受け、13%(+3%)の確率で麻痺の発動回数が消費されない"},{"descRaw":"マントラに最も近い敵出現地点から出てきた敵に<$ba.palsy>麻痺を1回分付与","name":"全域洞察","desc":"マントラに最も近い敵出現地点から出てきた敵に麻痺を1回分付与"}],"modules":[{"name":"中枢神経探知モジュール","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","moduleDescRaw":"損傷爆発中の敵への与ダメージが110%まで上昇","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ","moduleDesc":"損傷爆発中の敵への与ダメージが110%まで上昇"},"talentChanges":[{"descRaw":"戦場の敵に<$ba.palsy>麻痺の効果が発動すると、マントラの攻撃力の170%<@ba.talpu>(+10%)の元素ダメージを受け、18%<@ba.talpu>(+3%)の確率で<$ba.palsy>麻痺の発動回数が消費されない","name":"沈黙の領域","desc":"戦場の敵に麻痺の効果が発動すると、マントラの攻撃力の170%(+10%)の元素ダメージを受け、18%(+3%)の確率で麻痺の発動回数が消費されない"}]}]}}},"char_4212_nasti":{"name":"ナスティ","subProfessionName":"工匠","moduleNames":{"uniequip_001_nasti":{"name":"ナスティの記章"},"uniequip_002_nasti":{"name":"エンジニアたち"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","desc":"敵を2体までブロック\n<支援装置>を使用可能"},"skills":[{"descRaw":"パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力<@ba.vup>+52%、防御力<@ba.vup>+52%、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+40%」になるが、1秒ごとに装置のHPが最大値の2%減少\n<@ba.rem>スキル発動時、装置を1個獲得","name":"「衛護」","desc":"パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力+52%、防御力+52%、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数+1、防御力+40%」になるが、1秒ごとに装置のHPが最大値の2%減少\nスキル発動時、装置を1個獲得"},{"descRaw":"パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>3%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの<@ba.vup>6%までの被ダメージを吸収できるバリア(バリアの上限は最大HPの48%まで)を獲得し、配置中の装置をすべて起動する\n<@ba.rem>スキル終了時、装置を1個獲得","name":"「執行」","desc":"パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの3%までの被ダメージを吸収可能なバリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの6%までの被ダメージを吸収できるバリア(バリアの上限は最大HPの48%まで)を獲得し、配置中の装置をすべて起動する\nスキル終了時、装置を1個獲得"},{"descRaw":"パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力<@ba.vup>+100%、防御力<@ba.vup>+100%、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\n<@ba.rem>スキル発動時、装置を1個獲得","name":"止まり木","desc":"パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力+100%、防御力+100%、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\nスキル発動時、装置を1個獲得"}],"talents":[{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化","name":"前方工事中","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化"},{"descRaw":"自身が12%<@ba.talpu>(+2%)の<$ba.protect>加護を獲得。遠距離攻撃を行う敵が出現すると、効果が「自身と戦場に配置されている遠距離オペレーター全員が18%<@ba.talpu>(+3%)の<$ba.protect>加護を獲得、6秒ごとにSPを1回復」に変化する","name":"注意喚起","desc":"自身が12%(+2%)の加護を獲得。遠距離攻撃を行う敵が出現すると、効果が「自身と戦場に配置されている遠距離オペレーター全員が18%(+3%)の加護を獲得、6秒ごとにSPを1回復」に変化する"}]},"2/60/7/1":{"trait":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","desc":"敵を2体までブロック\n<支援装置>を使用可能"},"skills":[{"descRaw":"パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力<@ba.vup>+65%、防御力<@ba.vup>+65%、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+46%」になるが、1秒ごとに装置のHPが最大値の2%減少\n<@ba.rem>スキル発動時、装置を1個獲得","name":"「衛護」","desc":"パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力+65%、防御力+65%、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数+1、防御力+46%」になるが、1秒ごとに装置のHPが最大値の2%減少\nスキル発動時、装置を1個獲得"},{"descRaw":"パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>4%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの<@ba.vup>8%までの被ダメージを吸収できるバリア(バリアの上限は最大HPの64%まで)を獲得し、配置中の装置をすべて起動する\n<@ba.rem>スキル終了時、装置を1個獲得","name":"「執行」","desc":"パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの4%までの被ダメージを吸収可能なバリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの8%までの被ダメージを吸収できるバリア(バリアの上限は最大HPの64%まで)を獲得し、配置中の装置をすべて起動する\nスキル終了時、装置を1個獲得"},{"descRaw":"パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力<@ba.vup>+130%、防御力<@ba.vup>+130%、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\n<@ba.rem>スキル発動時、装置を1個獲得","name":"止まり木","desc":"パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力+130%、防御力+130%、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\nスキル発動時、装置を1個獲得"}],"talents":[{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化","name":"前方工事中","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化"},{"descRaw":"自身が12%<@ba.talpu>(+2%)の<$ba.protect>加護を獲得。遠距離攻撃を行う敵が出現すると、効果が「自身と戦場に配置されている遠距離オペレーター全員が18%<@ba.talpu>(+3%)の<$ba.protect>加護を獲得、6秒ごとにSPを1回復」に変化する","name":"注意喚起","desc":"自身が12%(+2%)の加護を獲得。遠距離攻撃を行う敵が出現すると、効果が「自身と戦場に配置されている遠距離オペレーター全員が18%(+3%)の加護を獲得、6秒ごとにSPを1回復」に変化する"}],"modules":[{"name":"エンジニアたち","traitOverride":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","moduleDescRaw":"「支援装置」の最大所持数<@ba.kw>+1、配置コスト<@ba.kw>減少","desc":"敵を2体までブロック\n<支援装置>を使用可能","moduleDesc":"「支援装置」の最大所持数+1、配置コスト減少"}}]},"2/60/7/3":{"trait":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","desc":"敵を2体までブロック\n<支援装置>を使用可能"},"skills":[{"descRaw":"パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力<@ba.vup>+65%、防御力<@ba.vup>+65%、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+46%」になるが、1秒ごとに装置のHPが最大値の2%減少\n<@ba.rem>スキル発動時、装置を1個獲得","name":"「衛護」","desc":"パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力+65%、防御力+65%、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数+1、防御力+46%」になるが、1秒ごとに装置のHPが最大値の2%減少\nスキル発動時、装置を1個獲得"},{"descRaw":"パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>4%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの<@ba.vup>8%までの被ダメージを吸収できるバリア(バリアの上限は最大HPの64%まで)を獲得し、配置中の装置をすべて起動する\n<@ba.rem>スキル終了時、装置を1個獲得","name":"「執行」","desc":"パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの4%までの被ダメージを吸収可能なバリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの8%までの被ダメージを吸収できるバリア(バリアの上限は最大HPの64%まで)を獲得し、配置中の装置をすべて起動する\nスキル終了時、装置を1個獲得"},{"descRaw":"パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力<@ba.vup>+130%、防御力<@ba.vup>+130%、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\n<@ba.rem>スキル発動時、装置を1個獲得","name":"止まり木","desc":"パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力+130%、防御力+130%、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\nスキル発動時、装置を1個獲得"}],"talents":[{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化","name":"前方工事中","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化"},{"descRaw":"自身が12%<@ba.talpu>(+2%)の<$ba.protect>加護を獲得。遠距離攻撃を行う敵が出現すると、効果が「自身と戦場に配置されている遠距離オペレーター全員が18%<@ba.talpu>(+3%)の<$ba.protect>加護を獲得、6秒ごとにSPを1回復」に変化する","name":"注意喚起","desc":"自身が12%(+2%)の加護を獲得。遠距離攻撃を行う敵が出現すると、効果が「自身と戦場に配置されている遠距離オペレーター全員が18%(+3%)の加護を獲得、6秒ごとにSPを1回復」に変化する"}],"modules":[{"name":"エンジニアたち","traitOverride":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","moduleDescRaw":"「支援装置」の最大所持数<@ba.kw>+1、配置コスト<@ba.kw>減少","desc":"敵を2体までブロック\n<支援装置>を使用可能","moduleDesc":"「支援装置」の最大所持数+1、配置コスト減少"},"talentChanges":[{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化、最初に配置する支援装置の配置コストが減少、支援装置の効果が攻撃範囲内の自身の他の支援装置の効果に加算される","name":"前方工事中","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化、最初に配置する支援装置の配置コストが減少、支援装置の効果が攻撃範囲内の自身の他の支援装置の効果に加算される"}]}]}}},"char_4226_veen":{"subProfessionName":"秘術師","forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+60","desc":"攻撃速度+60"}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+75","desc":"攻撃速度+75"}],"modules":[{"traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","moduleDescRaw":"攻撃エネルギーがある時、攻撃速度+30","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する","moduleDesc":"攻撃エネルギーがある時、攻撃速度+30"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+75","desc":"攻撃速度+75"}],"modules":[{"traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","mod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を与え、スタンさせる"}}}}}},"token_10009_weedy_cannon":{"descRaw":"攻撃されない","name":"工事用蓄水砲","desc":"攻撃されない","variants":{"char_400_weedy@2/1/4/0":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"skill":{"descRaw":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の<@ba.vup>290%の範囲術ダメージを与え、<@ba.vup>相当の力で突き飛ばし、次の状態を付与:<@ba.vup>5秒間、移動距離に応じて<@ba.vup>確定ダメージを受ける\n<@ba.rem>自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する","name":"LN2キャノン","desc":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の290%の範囲術ダメージを与え、相当の力で突き飛ばし、次の状態を付与:5秒間、移動距離に応じて確定ダメージを受ける\n自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する"},"talents":[{"descRaw":"配置後20秒間、攻撃時に対象を普通の力で突き飛ばす","name":"工事用蓄水砲","desc":"配置後20秒間、攻撃時に対象を普通の力で突き飛ばす"},{"descRaw":"通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復","name":"蓄水砲強化","desc":"通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復"}],"bySkill":{"1":{"skill":{"descRaw":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の<@ba.vup>290%の範囲術ダメージを与え、<@ba.vup>相当の力で突き飛ばし、次の状態を付与:<@ba.vup>5秒間、移動距離に応じて<@ba.vup>確定ダメージを受ける\n<@ba.rem>自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する","name":"LN2キャノン","desc":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の290%の範囲術ダメージを与え、相当の力で突き飛ばし、次の状態を付与:5秒間、移動距離に応じて確定ダメージを受ける\n自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する"}},"2":{"skill":{"descRaw":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の<@ba.vup>290%の範囲術ダメージを与え、<@ba.vup>相当の力で突き飛ばし、次の状態を付与:<@ba.vup>5秒間、移動距離に応じて<@ba.vup>確定ダメージを受ける\n<@ba.rem>自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する","name":"LN2キャノン","desc":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の290%の範囲術ダメージを与え、相当の力で突き飛ばし、次の状態を付与:5秒間、移動距離に応じて確定ダメージを受ける\n自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する"}}}},"char_400_weedy@2/60/7/1":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"skill":{"descRaw":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の<@ba.vup>320%の範囲術ダメージを与え、<@ba.vup>かなりの力で突き飛ばし、次の状態を付与:<@ba.vup>6秒間、移動距離に応じて<@ba.vup>確定ダメージを受ける\n<@ba.rem>自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する","name":"LN2キャノン","desc":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の320%の範囲術ダメージを与え、かなりの力で突き飛ばし、次の状態を付与:6秒間、移動距離に応じて確定ダメージを受ける\n自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する"},"talents":[{"descRaw":"配置後20秒間、攻撃時に対象を普通の力で突き飛ばす","name":"工事用蓄水砲","desc":"配置後20秒間、攻撃時に対象を普通の力で突き飛ばす"},{"descRaw":"通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復","name":"蓄水砲強化","desc":"通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復"}],"bySkill":{"1":{"skill":{"descRaw":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の<@ba.vup>320%の範囲術ダメージを与え、<@ba.vup>かなりの力で突き飛ばし、次の状態を付与:<@ba.vup>6秒間、移動距離に応じて<@ba.vup>確定ダメージを受ける\n<@ba.rem>自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する","name":"LN2キャノン","desc":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の320%の範囲術ダメージを与え、かなりの力で突き飛ばし、次の状態を付与:6秒間、移動距離に応じて確定ダメージを受ける\n自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する"}},"2":{"skill":{"descRaw":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の<@ba.vup>320%の範囲術ダメージを与え、<@ba.vup>かなりの力で突き飛ばし、次の状態を付与:<@ba.vup>6秒間、移動距離に応じて<@ba.vup>確定ダメージを受ける\n<@ba.rem>自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する","name":"LN2キャノン","desc":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の320%の範囲術ダメージを与え、かなりの力で突き飛ばし、次の状態を付与:6秒間、移動距離に応じて確定ダメージを受ける\n自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する"}}},"byModule":{"uniequip_002_weedy":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"talents":[{"descRaw":"配置後20秒間、攻撃時に対象を普通の力で突き飛ばす","name":"工事用蓄水砲","desc":"配置後20秒間、攻撃時に対象を普通の力で突き飛ばす"},{"descRaw":"通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復","name":"蓄水砲強化","desc":"通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復"}]},"uniequip_003_weedy":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"talents":[{"descRaw":"配置後20秒間、攻撃時に対象を普通の力で突き飛ばす","name":"工事用蓄水砲","desc":"配置後20秒間、攻撃時に対象を普通の力で突き飛ばす"},{"descRaw":"通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復","name":"蓄水砲強化","desc":"通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復"}]}}},"char_400_weedy@2/60/7/3":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"skill":{"descRaw":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の<@ba.vup>320%の範囲術ダメージを与え、<@ba.vup>かなりの力で突き飛ばし、次の状態を付与:<@ba.vup>6秒間、移動距離に応じて<@ba.vup>確定ダメージを受ける\n<@ba.rem>自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する","name":"LN2キャノン","desc":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の320%の範囲術ダメージを与え、かなりの力で突き飛ばし、次の状態を付与:6秒間、移動距離に応じて確定ダメージを受ける\n自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する"},"talents":[{"descRaw":"配置後20秒間、攻撃時に対象を普通の力で突き飛ばす","name":"工事用蓄水砲","desc":"配置後20秒間、攻撃時に対象を普通の力で突き飛ばす"},{"descRaw":"通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復","name":"蓄水砲強化","desc":"通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復"}],"bySkill":{"1":{"skill":{"descRaw":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の<@ba.vup>320%の範囲術ダメージを与え、<@ba.vup>かなりの力で突き飛ばし、次の状態を付与:<@ba.vup>6秒間、移動距離に応じて<@ba.vup>確定ダメージを受ける\n<@ba.rem>自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する","name":"LN2キャノン","desc":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の320%の範囲術ダメージを与え、かなりの力で突き飛ばし、次の状態を付与:6秒間、移動距離に応じて確定ダメージを受ける\n自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する"}},"2":{"skill":{"descRaw":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の<@ba.vup>320%の範囲術ダメージを与え、<@ba.vup>かなりの力で突き飛ばし、次の状態を付与:<@ba.vup>6秒間、移動距離に応じて<@ba.vup>確定ダメージを受ける\n<@ba.rem>自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する","name":"LN2キャノン","desc":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の320%の範囲術ダメージを与え、かなりの力で突き飛ばし、次の状態を付与:6秒間、移動距離に応じて確定ダメージを受ける\n自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する"}}},"byModule":{"uniequip_002_weedy":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"talents":[{"descRaw":"配置後20秒間、攻撃時に対象を普通の力で突き飛ばす","name":"工事用蓄水砲","desc":"配置後20秒間、攻撃時に対象を普通の力で突き飛ばす"},{"descRaw":"通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、攻撃力+20%、2秒ごとにウィーディのSPを1回復する","name":"蓄水砲強化","desc":"通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、攻撃力+20%、2秒ごとにウィーディのSPを1回復する"}]},"uniequip_003_weedy":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"talents":[{"descRaw":"配置後20秒間、攻撃時に対象を普通の力で突き飛ばす","name":"工事用蓄水砲","desc":"配置後20秒間、攻撃時に対象を普通の力で突き飛ばす"},{"descRaw":"通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復","name":"蓄水砲強化","desc":"通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復"}]}}}}},"token_10020_ling_soul1":{"descRaw":"敵を1体までブロック","name":"「清平」","desc":"敵を1体までブロック","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skill":{"name":"重ねて酒を進み"},"talents":[{"descRaw":"token+5","desc":"token+5"}],"bySkill":{"1":{"skill":{"name":"重ねて酒を進み"}},"2":{"skill":{"name":"重ねて酒を進み"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skill":{"name":"重ねて酒を進み"},"talents":[{"descRaw":"token+5","desc":"token+5"}],"bySkill":{"1":{"skill":{"name":"重ねて酒を進み"}},"2":{"skill":{"name":"重ねて酒を進み"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"talents":[{"descRaw":"token+5","desc":"token+5"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skill":{"name":"重ねて酒を進み"},"talents":[{"descRaw":"token+5","desc":"token+5"}],"bySkill":{"1":{"skill":{"name":"重ねて酒を進み"}},"2":{"skill":{"name":"重ねて酒を進み"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"talents":[{"descRaw":"token+5","desc":"token+5"}]}}}}},"token_10020_ling_soul2":{"descRaw":"敵に<@ba.kw>術ダメージを与える","name":"「逍遥」","desc":"敵に術ダメージを与える","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skill":{"descRaw":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される","name":"笑いて瑟を鼓せ","desc":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される"},"talents":[{"descRaw":"token+5","desc":"token+5"}],"bySkill":{"1":{"skill":{"descRaw":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される","name":"笑いて瑟を鼓せ","desc":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される"}},"2":{"skill":{"descRaw":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される","name":"笑いて瑟を鼓せ","desc":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skill":{"descRaw":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される","name":"笑いて瑟を鼓せ","desc":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される"},"talents":[{"descRaw":"token+5","desc":"token+5"}],"bySkill":{"1":{"skill":{"descRaw":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される","name":"笑いて瑟を鼓せ","desc":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される"}},"2":{"skill":{"descRaw":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される","name":"笑いて瑟を鼓せ","desc":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"talents":[{"descRaw":"token+5","desc":"token+5"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skill":{"descRaw":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される","name":"笑いて瑟を鼓せ","desc":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される"},"talents":[{"descRaw":"token+5","desc":"token+5"}],"bySkill":{"1":{"skill":{"descRaw":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される","name":"笑いて瑟を鼓せ","desc":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される"}},"2":{"skill":{"descRaw":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される","name":"笑いて瑟を鼓せ","desc":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"talents":[{"descRaw":"token+5","desc":"token+5"}]}}}}},"token_10020_ling_soul3":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","name":"「弦驚」","desc":"ブロック中の敵全員を同時に攻撃","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"skill":{"descRaw":"通常形態:攻撃が攻撃対象に物理ダメージを与える\n上位形態:ステータスが大幅に上昇し、通常攻撃が<@ba.vup>術攻撃になる。配置可能数は<@ba.vup>2消費する(撤退するか撃破されると、配置可能数が<@ba.vup>2返還される)","name":"寧ろ吾をなさん","desc":"通常形態:攻撃が攻撃対象に物理ダメージを与える\n上位形態:ステータスが大幅に上昇し、通常攻撃が術攻撃になる。配置可能数は2消費する(撤退するか撃破されると、配置可能数が2返還される)"},"talents":[{"descRaw":"token+5","desc":"token+5"}],"bySkill":{"1":{"skill":{"descRaw":"通常形態:攻撃が攻撃対象に物理ダメージを与える\n上位形態:ステータスが大幅に上昇し、通常攻撃が<@ba.vup>術攻撃になる。配置可能数は<@ba.vup>2消費する(撤退するか撃破されると、配置可能数が<@ba.vup>2返還される)","name":"寧ろ吾をなさん","desc":"通常形態:攻撃が攻撃対象に物理ダメージを与える\n上位形態:ステータスが大幅に上昇し、通常攻撃が術攻撃になる。配置可能数は2消費する(撤退するか撃破されると、配置可能数が2返還される)"}},"2":{"skill":{"descRaw":"通常形態:攻撃が攻撃対象に物理ダメージを与える\n上位形態:ステータスが大幅に上昇し、通常攻撃が<@ba.vup>術攻撃になる。配置可能数は<@ba.vup>2消費する(撤退するか撃破されると、配置可能数が<@ba.vup>2返還される)","name":"寧ろ吾をなさん","desc":"通常形態:攻撃が攻撃対象に物理ダメージを与える\n上位形態:ステータスが大幅に上昇し、通常攻撃が術攻撃になる。配置可能数は2消費する(撤退するか撃破されると、配置可能数が2返還される)"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"skill":{"descRaw":"通常形態:攻撃が攻撃対象に物理ダメージを与える\n上位形態:ステータスが大幅に上昇し、通常攻撃が<@ba.vup>術攻撃になる。配置可能数は<@ba.vup>2消費する(撤退するか撃破されると、配置可能数が<@ba.vup>2返還される)","name":"寧ろ吾をなさん","desc":"通常形態:攻撃が攻撃対象に物理ダメージを与える\n上位形態:ステータスが大幅に上昇し、通常攻撃が術攻撃になる。配置可能数は2消費する(撤退するか撃破されると、配置可能数が2返還される)"},"talents":[{"descRaw":"token+5","desc":"to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003_ironmn":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"talents":[{"descRaw":"3.5秒ごとに攻撃範囲内の味方1人のSPを1回復し、1秒ごとに自身のHPが最大値の0.4%減少\n退場まで効果継続","name":"ライフライン","desc":"3.5秒ごとに攻撃範囲内の味方1人のSPを1回復し、1秒ごとに自身のHPが最大値の0.4%減少\n退場まで効果継続"}]}}}}},"token_10027_ironmn_pile3":{"descRaw":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復","name":"鉄鉗号・プロトタイプ","desc":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復","variants":{"char_4072_ironmn@2/1/4/0":{"trait":{"descRaw":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復","desc":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復"},"skill":{"descRaw":"スキル発動時、自身のHPが<@ba.vup>2.5%減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>230%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>110%の物理ダメージを与える","name":"鉄鉗号・プロトタイプ","desc":"スキル発動時、自身のHPが2.5%減少し、前方の敵1体にステインレスの攻撃力の230%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の110%の物理ダメージを与える"},"talents":[{"descRaw":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続","name":"団結の力","desc":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続"}],"bySkill":{"1":{"skill":{"descRaw":"スキル発動時、自身のHPが<@ba.vup>2.5%減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>230%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>110%の物理ダメージを与える","name":"鉄鉗号・プロトタイプ","desc":"スキル発動時、自身のHPが2.5%減少し、前方の敵1体にステインレスの攻撃力の230%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の110%の物理ダメージを与える"}},"2":{"skill":{"descRaw":"スキル発動時、自身のHPが<@ba.vup>2.5%減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>230%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>110%の物理ダメージを与える","name":"鉄鉗号・プロトタイプ","desc":"スキル発動時、自身のHPが2.5%減少し、前方の敵1体にステインレスの攻撃力の230%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の110%の物理ダメージを与える"}}}},"char_4072_ironmn@2/60/7/1":{"trait":{"descRaw":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復","desc":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復"},"skill":{"descRaw":"スキル発動時、自身のHPが<@ba.vup>2.5%減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>120%の物理ダメージを与える","name":"鉄鉗号・プロトタイプ","desc":"スキル発動時、自身のHPが2.5%減少し、前方の敵1体にステインレスの攻撃力の260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の120%の物理ダメージを与える"},"talents":[{"descRaw":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続","name":"団結の力","desc":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続"}],"bySkill":{"1":{"skill":{"descRaw":"スキル発動時、自身のHPが<@ba.vup>2.5%減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>120%の物理ダメージを与える","name":"鉄鉗号・プロトタイプ","desc":"スキル発動時、自身のHPが2.5%減少し、前方の敵1体にステインレスの攻撃力の260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の120%の物理ダメージを与える"}},"2":{"skill":{"descRaw":"スキル発動時、自身のHPが<@ba.vup>2.5%減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>120%の物理ダメージを与える","name":"鉄鉗号・プロトタイプ","desc":"スキル発動時、自身のHPが2.5%減少し、前方の敵1体にステインレスの攻撃力の260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の120%の物理ダメージを与える"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復","desc":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復"},"talents":[{"descRaw":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続","name":"団結の力","desc":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復","desc":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復"},"talents":[{"descRaw":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続","name":"団結の力","desc":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続"}]}}},"char_4072_ironmn@2/60/7/3":{"trait":{"descRaw":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復","desc":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復"},"skill":{"descRaw":"スキル発動時、自身のHPが<@ba.vup>2.5%減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>120%の物理ダメージを与える","name":"鉄鉗号・プロトタイプ","desc":"スキル発動時、自身のHPが2.5%減少し、前方の敵1体にステインレスの攻撃力の260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の120%の物理ダメージを与える"},"talents":[{"descRaw":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続","name":"団結の力","desc":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続"}],"bySkill":{"1":{"skill":{"descRaw":"スキル発動時、自身のHPが<@ba.vup>2.5%減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>120%の物理ダメージを与える","name":"鉄鉗号・プロトタイプ","desc":"スキル発動時、自身のHPが2.5%減少し、前方の敵1体にステインレスの攻撃力の260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の120%の物理ダメージを与える"}},"2":{"skill":{"descRaw":"スキル発動時、自身のHPが<@ba.vup>2.5%減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>120%の物理ダメージを与える","name":"鉄鉗号・プロトタイプ","desc":"スキル発動時、自身のHPが2.5%減少し、前方の敵1体にステインレスの攻撃力の260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の120%の物理ダメージを与える"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復","desc":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復"},"talents":[{"descRaw":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続","name":"団結の力","desc":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復","desc":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復"},"talents":[{"descRaw":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続","name":"団結の力","desc":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続"}]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傷を与える\n配置して10秒後に自動撤退。独立した再配置時間を持つ"},"bySkill":{"1":{"skill":{"descRaw":"<@ba.vup>10秒間周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>4体まで自身の位置へと<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、撤退して周囲の敵全員を<@ba.vup>6秒間<$ba.sluggish>足止めし、<@ba.vup>0.5秒ごとにトラゴーディアの攻撃力の<@ba.vup>120%の術ダメージと<@ba.vup>20%の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>配置して10秒後に自動撤退。独立した再配置時間を持つ","name":"本能の召喚","desc":"10秒間周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大4体まで自身の位置へと誘導する。いずれかの誘導中の対象が自身の位置に到達すると、撤退して周囲の敵全員を6秒間足止めし、0.5秒ごとにトラゴーディアの攻撃力の120%の術ダメージと20%の神経損傷を与える\n配置して10秒後に自動撤退。独立した再配置時間を持つ"}},"2":{"skill":{"descRaw":"<@ba.vup>10秒間周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>4体まで自身の位置へと<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、撤退して周囲の敵全員を<@ba.vup>6秒間<$ba.sluggish>足止めし、<@ba.vup>0.5秒ごとにトラゴーディアの攻撃力の<@ba.vup>120%の術ダメージと<@ba.vup>20%の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>配置して10秒後に自動撤退。独立した再配置時間を持つ","name":"本能の召喚","desc":"10秒間周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大4体まで自身の位置へと誘導する。いずれかの誘導中の対象が自身の位置に到達すると、撤退して周囲の敵全員を6秒間足止めし、0.5秒ごとにトラゴーディアの攻撃力の120%の術ダメージと20%の神経損傷を与える\n配置して10秒後に自動撤退。独立した再配置時間を持つ"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"攻撃を受けない\n近距離マスにしか配置できない","desc":"攻撃を受けない\n近距離マスにしか配置できない"}}}}}},"token_10055_phatm2_mndclv":{"descRaw":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能","name":"彷徨の檻","desc":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能","variants":{"char_1042_phatm2@2/1/4/0":{"trait":{"descRaw":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能","desc":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能"},"skill":{"name":"彷徨の檻"},"bySkill":{"1":{"skill":{"name":"彷徨の檻"}},"2":{"skill":{"name":"彷徨の檻"}}}},"char_1042_phatm2@2/60/7/1":{"trait":{"descRaw":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能","desc":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能"},"skill":{"name":"彷徨の檻"},"bySkill":{"1":{"skill":{"name":"彷徨の檻"}},"2":{"skill":{"name":"彷徨の檻"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能","desc":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能"}}}},"char_1042_phatm2@2/60/7/3":{"trait":{"descRaw":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能","desc":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能"},"skill":{"name":"彷徨の檻"},"bySkill":{"1":{"skill":{"name":"彷徨の檻"}},"2":{"skill":{"name":"彷徨の檻"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能","desc":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能"}}}}}},"token_10059_nasti_nstdef":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","name":"「品質検査員」","desc":"攻撃を受けない。地面マスと高台マスに配置可能","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"skill":{"descRaw":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+40%」になるが、1秒ごとに装置のHPが最大値の2%減少","name":"「衛護」","desc":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数+1、防御力+40%」になるが、1秒ごとに装置のHPが最大値の2%減少"},"talents":[{"name":"手抜き厳禁"},{"descRaw":"前方1マス内のオペレーターの防御力+25%","name":"手抜き厳禁","desc":"前方1マス内のオペレーターの防御力+25%"}],"bySkill":{"1":{"skill":{"descRaw":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+40%」になるが、1秒ごとに装置のHPが最大値の2%減少","name":"「衛護」","desc":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数+1、防御力+40%」になるが、1秒ごとに装置のHPが最大値の2%減少"}},"2":{"skill":{"descRaw":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+40%」になるが、1秒ごとに装置のHPが最大値の2%減少","name":"「衛護」","desc":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数+1、防御力+40%」になるが、1秒ごとに装置のHPが最大値の2%減少"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"skill":{"descRaw":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+46%」になるが、1秒ごとに装置のHPが最大値の2%減少","name":"「衛護」","desc":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数+1、防御力+46%」になるが、1秒ごとに装置のHPが最大値の2%減少"},"talents":[{"name":"手抜き厳禁"},{"descRaw":"前方1マス内のオペレーターの防御力+25%","name":"手抜き厳禁","desc":"前方1マス内のオペレーターの防御力+25%"}],"bySkill":{"1":{"skill":{"descRaw":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+46%」になるが、1秒ごとに装置のHPが最大値の2%減少","name":"「衛護」","desc":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数+1、防御力+46%」になるが、1秒ごとに装置のHPが最大値の2%減少"}},"2":{"skill":{"descRaw":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+46%」になるが、1秒ごとに装置のHPが最大値の2%減少","name":"「衛護」","desc":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数+1、防御力+46%」になるが、1秒ごとに装置のHPが最大値の2%減少"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"talents":[{"name":"手抜き厳禁"},{"descRaw":"前方1マス内のオペレーターの防御力+25%","name":"手抜き厳禁","desc":"前方1マス内のオペレーターの防御力+25%"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"skill":{"descRaw":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+46%」になるが、1秒ごとに装置のHPが最大値の2%減少","name":"「衛護」","desc":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数+1、防御力+46%」になるが、1秒ごとに装置のHPが最大値の2%減少"},"talents":[{"name":"手抜き厳禁"},{"descRaw":"前方1マス内のオペレーターの防御力+25%","name":"手抜き厳禁","desc":"前方1マス内のオペレーターの防御力+25%"}],"bySkill":{"1":{"skill":{"descRaw":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+46%」になるが、1秒ごとに装置のHPが最大値の2%減少","name":"「衛護」","desc":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数+1、防御力+46%」になるが、1秒ごとに装置のHPが最大値の2%減少"}},"2":{"skill":{"descRaw":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+46%」になるが、1秒ごとに装置のHPが最大値の2%減少","name":"「衛護」","desc":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数+1、防御力+46%」になるが、1秒ごとに装置のHPが最大値の2%減少"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"talents":[{"name":"手抜き厳禁"},{"descRaw":"前方1マス内のオペレーターの防御力+25%","name":"手抜き厳禁","desc":"前方1マス内のオペレーターの防御力+25%"}]}}}}},"token_10060_nasti_nstchr":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","name":"「現場監督」","desc":"攻撃を受けない。地面マスと高台マスに配置可能","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"skill":{"descRaw":"スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>3%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの48%まで)。起動した装置はナスティのスキル終了時に撤退する","name":"「執行」","desc":"スキル発動時、自身のHPを1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの3%までの被ダメージを吸収可能なバリアを付与する(バリアの上限は最大HPの48%まで)。起動した装置はナスティのスキル終了時に撤退する"},"talents":[{"name":"効率化監視"},{"descRaw":"最大HPは8に固定され、配置時のHPは3。自身のスキルによってのみHPを回復可能","name":"効率化監視","desc":"最大HPは8に固定され、配置時のHPは3。自身のスキルによってのみHPを回復可能"}],"bySkill":{"1":{"skill":{"descRaw":"スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>3%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの48%まで)。起動した装置はナスティのスキル終了時に撤退する","name":"「執行」","desc":"スキル発動時、自身のHPを1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの3%までの被ダメージを吸収可能なバリアを付与する(バリアの上限は最大HPの48%まで)。起動した装置はナスティのスキル終了時に撤退する"}},"2":{"skill":{"descRaw":"スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>3%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの48%まで)。起動した装置はナスティのスキル終了時に撤退する","name":"「執行」","desc":"スキル発動時、自身のHPを1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの3%までの被ダメージを吸収可能なバリアを付与する(バリアの上限は最大HPの48%まで)。起動した装置はナスティのスキル終了時に撤退する"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"skill":{"descRaw":"スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>4%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する","name":"「執行」","desc":"スキル発動時、自身のHPを1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの4%までの被ダメージを吸収可能なバリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する"},"talents":[{"name":"効率化監視"},{"descRaw":"最大HPは8に固定され、配置時のHPは3。自身のスキルによってのみHPを回復可能","name":"効率化監視","desc":"最大HPは8に固定され、配置時のHPは3。自身のスキルによってのみHPを回復可能"}],"bySkill":{"1":{"skill":{"descRaw":"スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>4%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する","name":"「執行」","desc":"スキル発動時、自身のHPを1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの4%までの被ダメージを吸収可能なバリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する"}},"2":{"skill":{"descRaw":"スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>4%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する","name":"「執行」","desc":"スキル発動時、自身のHPを1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの4%までの被ダメージを吸収可能なバリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"talents":[{"name":"効率化監視"},{"descRaw":"最大HPは8に固定され、配置時のHPは3。自身のスキルによってのみHPを回復可能","name":"効率化監視","desc":"最大HPは8に固定され、配置時のHPは3。自身のスキルによってのみHPを回復可能"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"skill":{"descRaw":"スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>4%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する","name":"「執行」","desc":"スキル発動時、自身のHPを1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの4%までの被ダメージを吸収可能なバリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する"},"talents":[{"name":"効率化監視"},{"descRaw":"最大HPは8に固定され、配置時のHPは3。自身のスキルによってのみHPを回復可能","name":"効率化監視","desc":"最大HPは8に固定され、配置時のHPは3。自身のスキルによってのみHPを回復可能"}],"bySkill":{"1":{"skill":{"descRaw":"スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>4%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する","name":"「執行」","desc":"スキル発動時、自身のHPを1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの4%までの被ダメージを吸収可能なバリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する"}},"2":{"skill":{"descRaw":"スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>4%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する","name":"「執行」","desc":"スキル発動時、自身のHPを1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの4%までの被ダメージを吸収可能なバリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"talents":[{"name":"効率化監視"},{"descRaw":"最大HPは8に固定され、配置時のHPは3。自身のスキルによってのみHPを回復可能","name":"効率化監視","desc":"最大HPは8に固定され、配置時のHPは3。自身のスキルによってのみHPを回復可能"}]}}}}},"token_10061_nasti_nstbld":{"descRaw":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能","name":"「緊急建設チーム」","desc":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能","desc":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能"},"skill":{"descRaw":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+12%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る","name":"止まり木","desc":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP+12%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る"},"talents":[{"descRaw":"配置時、前方の配置可能な地面マスに高台形態の装置を生成する(戦場に最大1個まで)。1秒ごとに前方にある高台形態の装置のHPを最大値の1%回復し、自身のHPを最大値の2%失う。ナスティのスキル発動中、回復効果が2倍になる","name":"耐荷重補助台建設","desc":"配置時、前方の配置可能な地面マスに高台形態の装置を生成する(戦場に最大1個まで)。1秒ごとに前方にある高台形態の装置のHPを最大値の1%回復し、自身のHPを最大値の2%失う。ナスティのスキル発動中、回復効果が2倍になる"}],"bySkill":{"1":{"skill":{"descRaw":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+12%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る","name":"止まり木","desc":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP+12%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る"}},"2":{"skill":{"descRaw":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+12%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る","name":"止まり木","desc":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP+12%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能","desc":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能"},"skill":{"descRaw":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る","name":"止まり木","desc":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る"},"talents":[{"descRaw":"配置時、前方の配置可能な地面マスに高台形態の装置を生成する(戦場に最大1個まで)。1秒ごとに前方にある高台形態の装置のHPを最大値の1%回復し、自身のHPを最大値の2%失う。ナスティのスキル発動中、回復効果が2倍になる","name":"耐荷重補助台建設","desc":"配置時、前方の配置可能な地面マスに高台形態の装置を生成する(戦場に最大1個まで)。1秒ごとに前方にある高台形態の装置のHPを最大値の1%回復し、自身のHPを最大値の2%失う。ナスティのスキル発動中、回復効果が2倍になる"}],"bySkill":{"1":{"skill":{"descRaw":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る","name":"止まり木","desc":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る"}},"2":{"skill":{"descRaw":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る","name":"止まり木","desc":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能","desc":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能"},"talents":[{"descRaw":"配置時、前方の配置可能な地面マスに高台形態の装置を生成する(戦場に最大1個まで)。1秒ごとに前方にある高台形態の装置のHPを最大値の1%回復し、自身のHPを最大値の2%失う。ナスティのスキル発動中、回復効果が2倍になる","name":"耐荷重補助台建設","desc":"配置時、前方の配置可能な地面マスに高台形態の装置を生成する(戦場に最大1個まで)。1秒ごとに前方にある高台形態の装置のHPを最大値の1%回復し、自身のHPを最大値の2%失う。ナスティのスキル発動中、回復効果が2倍になる"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能","desc":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能"},"skill":{"descRaw":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る","name":"止まり木","desc":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る"},"talents":[{"descRaw":"配置時、前方の配置可能な地面マスに高台形態の装置を生成する(戦場に最大1個まで)。1秒ごとに前方にある高台形態の装置のHPを最大値の1%回復し、自身のHPを最大値の2%失う。ナスティのスキル発動中、回復効果が2倍になる","name":"耐荷重補助台建設","desc":"配置時、前方の配置可能な地面マスに高台形態の装置を生成する(戦場に最大1個まで)。1秒ごとに前方にある高台形態の装置のHPを最大値の1%回復し、自身のHPを最大値の2%失う。ナスティのスキル発動中、回復効果が2倍になる"}],"bySkill":{"1":{"skill":{"descRaw":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る","name":"止まり木","desc":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る"}},"2":{"skill":{"descRaw":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る","name":"止まり木","desc":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能","desc":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能"},"talents":[{"descRaw":"配置時、前方の配置可能な地面マスに高台形態の装置を生成する(戦場に最大1個まで)。1秒ごとに前方にある高台形態の装置のHPを最大値の1%回復し、自身のHPを最大値の2%失う。ナスティのスキル発動中、回復効果が2倍になる","name":"耐荷重補助台建設","desc":"配置時、前方の配置可能な地面マスに高台形態の装置を生成する(戦場に最大1個まで)。1秒ごとに前方にある高台形態の装置のHPを最大値の1%回復し、自身のHPを最大値の2%失う。ナスティのスキル発動中、回復効果が2倍になる"}]}}}}},"token_10064_wang_stone1":{"name":"碁石","variants":{"char_2027_wang@2/1/4/0":{"skill":{"descRaw":"発動時、対象の敵を<@ba.vup>6.5秒間足止めし、毎秒ウァンの攻撃力の<@ba.vup>105%の術ダメージを与える","name":"争先","desc":"発動時、対象の敵を6.5秒間足止めし、毎秒ウァンの攻撃力の105%の術ダメージを与える"},"bySkill":{"1":{"skill":{"descRaw":"発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>420%の術ダメージを与え、<@ba.vup>6秒間対象の移動速度<@ba.vup>-35%","name":"連星","desc":"発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の420%の術ダメージを与え、6秒間対象の移動速度-35%"}},"2":{"skill":{"descRaw":"碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>290%の術ダメージを与える","name":"天下劫","desc":"碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の290%の術ダメージを与える"}}}},"char_2027_wang@2/60/7/1":{"skill":{"descRaw":"発動時、対象の敵を<@ba.vup>6.5秒間足止めし、毎秒ウァンの攻撃力の<@ba.vup>120%の術ダメージを与える","name":"争先","desc":"発動時、対象の敵を6.5秒間足止めし、毎秒ウァンの攻撃力の120%の術ダメージを与える"},"bySkill":{"1":{"skill":{"descRaw":"発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>480%の術ダメージを与え、<@ba.vup>6秒間対象の移動速度<@ba.vup>-40%","name":"連星","desc":"発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の480%の術ダメージを与え、6秒間対象の移動速度-40%"}},"2":{"skill":{"descRaw":"碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>320%の術ダメージを与える","name":"天下劫","desc":"碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の320%の術ダメージを与える"}}}},"char_2027_wang@2/60/7/3":{"skill":{"descRaw":"発動時、対象の敵を<@ba.vup>6.5秒間足止めし、毎秒ウァンの攻撃力の<@ba.vup>120%の術ダメージを与える","name":"争先","desc":"発動時、対象の敵を6.5秒間足止めし、毎秒ウァンの攻撃力の120%の術ダメージを与える"},"bySkill":{"1":{"skill":{"descRaw":"発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>480%の術ダメージを与え、<@ba.vup>6秒間対象の移動速度<@ba.vup>-40%","name":"連星","desc":"発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の480%の術ダメージを与え、6秒間対象の移動速度-40%"}},"2":{"skill":{"descRaw":"碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>320%の術ダメージを与える","name":"天下劫","desc":"碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の320%の術ダメージを与える"}}}}}},"token_10065_demetr_dmtpos":{"descRaw":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可","name":"絆","desc":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可","variants":{"char_4037_demetr@2/1/4/0":{"trait":{"descRaw":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可","desc":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可"}},"char_4037_demetr@2/60/7/1":{"trait":{"descRaw":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可","desc":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可"},"byModule":{"uniequip_002_demetr":{"trait":{"descRaw":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可","desc":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可"}}}},"char_4037_demetr@2/60/7/3":{"trait":{"descRaw":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可","desc":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可"},"byModule":{"uniequip_002_demetr":{"trait":{"descRaw":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可","desc":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可"}}}}}},"token_10069_mcnist_mcgraf":{"descRaw":"敵を3体までブロック","name":"構造性原理","desc":"敵を3体までブロック","variants":{"char_4230_mcnist@2/1/4/0":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"skill":{"name":"構造性原理"},"talents":[{"descRaw":"配置後30秒間継続","name":"構造性原理","desc":"配置後30秒間継続"}],"bySkill":{"1":{"skill":{"name":"構造性原理"}}}},"char_4230_mcnist@2/60/7/1":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"skill":{"name":"構造性原理"},"talents":[{"descRaw":"配置後30秒間継続","name":"構造性原理","desc":"配置後30秒間継続"}],"bySkill":{"1":{"skill":{"name":"構造性原理"}}},"byModule":{"uniequip_002_mcnist":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"talents":[{"descRaw":"配置後30秒間継続","name":"構造性原理","desc":"配置後30秒間継続"}]}}},"char_4230_mcnist@2/60/7/3":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"skill":{"name":"構造性原理"},"talents":[{"descRaw":"配置後30秒間継続","name":"構造性原理","desc":"配置後30秒間継続"}],"bySkill":{"1":{"skill":{"name":"構造性原理"}}},"byModule":{"uniequip_002_mcnist":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"talents":[{"name":"構造性原理"}]}}}}},"token_10070_aphris_pc":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能","variants":{"char_4229_aphris@2/1/4/0":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"}},"char_4229_aphris@2/60/7/1":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"byModule":{"uniequip_002_aphris":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"}}}},"char_4229_aphris@2/60/7/3":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"byModule":{"uniequip_002_aphris":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"}}}}}},"_h":"t8t8t8t8fvfvizqag5t8t8fvfvizqag5t8t8fvfvizqag5t8t8fvfvizqag5t8t8fvfvizqag5t8t8fvfvizqag5t8t8fvfvt7qarrt8t8ceceizqag5t8t8iq7cizqag536b5363636om1vom3636om1vom3636om1vom3636om1vom3636om1vom3636om1vom3636om1vom7n1v7n36te363636lhv9lhaeaerla15wlhv9lhlhv9lh3636lhv9lhaeaerla15wlhv9lhlhv9lh3636aeaerla15w3636aeaerla15w3636lhv9lhaeaerla15wlhv9lhlhv9lh3636aeaen7a1ue3636aeaerla15wvbz839vb39lhv9lhaeaerla15wlhv9lhlhv9lhvb39lhv9lhaeaerla15wlhv9lhlhv9lhvb39aeaerla15wvb39aeaerla15wvb39lhv9lhaeaerla15wlhv9lhlhv9lhvb39aeaen7a1uevb39aeaerla15w70cjjs70jslhv9lhaeaerla15wlhv9lhlhv9lh70jslhv9lhaeaerla15wlhv9lhlhv9lh70jsaeaerla15w70jsaeaerla15w70jslhv9lhaeaerla15wlhv9lhlhv9lh70jsaeaen7a1ue70jsaeaerla15w3hgr3h3h3h2ahctw3535nk5onkdbprdz6hw4eu3h3hmyhce03535nk5onkklprp9x8w45b3h3h3535nk5onk3h3h3535nk5onk3hk53hex3535nk5onk3h3hmyhce03535nk5onkklprp9x8w45b3h3h35354m5o4m3h3h3535nk5onk3hk53hexhogr6snk5onknicl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxp9zxp9z9z9ztb9wj1xyxpxy37lx37tb9wj1tb9wj19z9zek9wlqxyxpxy37lx37ek9wlqek9wlq9z9zxyxpxy37lx379z9zxyxpxy37lx379z9zek9wlqxyxpxy37lx37ek9wlqek9wlq9z9zxyxpxylslxls9z9zxyxpxy37lx373h6q3h3h3hwxaeaewxwx3h3hwxaeaewxwx3h3haeae3h3hwxaeaewxwx3h3haeaece945yce5ynyt2nyaeaenyt2nynyt2nyce5ynyt2nyaeaenyt2nynyt2nyce5yaeaece5ynyt2nyaeaenyt2nynyt2nyce5yaeaenw32gonwgo7kqytjaeae7kqytj7kqytjnwgo7kqytjaeae7kqytj7kqytjnwgoaeaenwgo7kqytjaeae7kqytj7kqytjnwgoaeaebpvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldx1nfy871n87yn71jsxmiftem89em81n87hh717yr5ifxl2a9ec81n871n871n87hh717yr5ifxl2a9ec81n871n879zd49z9z9zroetggyt2cop9z9zroetggyt2cop9z9zetggyt9z9zetggyt9z9zroetggyt2cop9z9zetggyt9z9z2lgg3t9zso9z9z9zqf3ameq3jwq3qf3ameqf3ame9z9zrt3a94q3jwq3rt3a94rt3a949z9zq3jwq39z9zq3jwq39z9zrt3a94q3jwq3rt3a94rt3a949z9zq3jwq39z9zq3jwq39zso9z9z9zgrv711pakrpagrv711grv7119z9za2v7fipakrpaa2v7fia2v7fi9z9zpakrpa9z9zpakrpa9z9za2v7fipakrpaa2v7fia2v7fi9z9zpakrpa9z9zpakrpaodkdodododglkd785jlo5jglkd78glkd78odod3bkdye5jlo5j3bkdye3bkdyeodod5jlo5jodod5jlo5jodod3bkdye5jlo5j3bkdye3bkdyeodod5jlo5jodod5jlo5j9zws9z9z9zo4wsul6kiso4wsulo4wsul9z9zrdwshq6kisrdwshqrdwshq9z9z6kis9z9z6kis9z9zrdwshq6kisrdwshqrdwshq9z9z6kis9z9z6kishqt9hqhqhqhphphqhqhphphqhqhphphqhqhphphqhqhphphqhqhphphqhqhphpvbtfvbvbvblg0ilg7csx7clg0ilglg0ilgvbvblg0ilg7csx7clg0ilglg0ilgvbvb7csx7cvbvb7csx7cvbvblg0ilg7csx7clg0ilglg0ilgvbvb7csx7cvbvb7csx7cpmpspmpmpmwops9dwops9dwops9dpmpmwops9dwops9dwops9dpmpmpmpmwops9dwops9dwops9dpmpmx9ddx9x9x93p3pw03p49x9x9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"配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の90%の確定ダメージを与え、3秒間スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える"},"bySkill":{"0":{"skill":{"descRaw":"配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>90%の確定ダメージを与え、<@ba.vup>3秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える","name":"「ブレイジング・サン」","desc":"配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の90%の確定ダメージを与え、3秒間スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える"}},"1":{"skill":{"descRaw":"配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>90%の確定ダメージを与え、<@ba.vup>3秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える","name":"「ブレイジング・サン」","desc":"配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の90%の確定ダメージを与え、3秒間スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える"}}}},"chess_char_6_17_b":{"trait":{"descRaw":"敵を2体までブロック","desc":"敵を2体までブロック"},"skill":{"descRaw":"配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>100%の確定ダメージを与え、<@ba.vup>3秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える","name":"「ブレイジング・サン」","desc":"配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の100%の確定ダメージを与え、3秒間スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える"},"bySkill":{"0":{"skill":{"descRaw":"配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>100%の確定ダメージを与え、<@ba.vup>3秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える","name":"「ブレイジング・サン」","desc":"配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の100%の確定ダメージを与え、3秒間スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える"}},"1":{"skill":{"descRaw":"配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>100%の確定ダメージを与え、<@ba.vup>3秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える","name":"「ブレイジング・サン」","desc":"配置後、隣接4マス内の敵全員に耀騎士ニアールの攻撃力の100%の確定ダメージを与え、3秒間スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える"}}},"byModule":{"uniequip_003_nearl2":{"trait":{"descRaw":"敵を2体までブロック","desc":"敵を2体までブロック"}},"none":{"trait":{"descRaw":"敵を2体までブロック","desc":"敵を2体までブロック"}}}}},"_h":"tlm9tltltl70m95270m95270m952tltl9km9si9km9si9km9sitltltltl"},"token_10022_kazema_shadow":{"descRaw":"敵をブロックできない","name":"紙人形","desc":"敵をブロックできない","variants":{"chess_char_2_11_a":{"trait":{"descRaw":"敵をブロックできない","desc":"敵をブロックできない"}},"chess_char_2_11_b":{"trait":{"descRaw":"敵をブロックできない","desc":"敵をブロックできない"},"byModule":{"none":{"trait":{"descRaw":"敵をブロックできない","desc":"敵をブロックできない"}}}}},"_h":"36hf36363636363636"},"token_10028_vigil_wolf":{"descRaw":"召喚者の攻撃範囲内にしか配置できない","name":"狼の群れ","desc":"召喚者の攻撃範囲内にしか配置できない","variants":{"chess_char_3_19_a":{"trait":{"descRaw":"召喚者の攻撃範囲内にしか配置できない","desc":"召喚者の攻撃範囲内にしか配置できない"},"skill":{"name":"群狼"},"talents":[{"descRaw":"25秒ごとに「狼の隻影」が1体増える(最大計3体まで)。「狼の隻影」が1体出現するごとに「狼の群れ」のブロック数+1、ダメージ発生回数+1。群れに「狼の隻影」が2体以上存在する場合、「狼の群れ」が致命的なダメージを受ける時、群れにいる「狼の隻影」が1体消滅し、「狼の群れ」のHPが最大値まで回復","name":"群狼の統率者","desc":"25秒ごとに「狼の隻影」が1体増える(最大計3体まで)。「狼の隻影」が1体出現するごとに「狼の群れ」のブロック数+1、ダメージ発生回数+1。群れに「狼の隻影」が2体以上存在する場合、「狼の群れ」が致命的なダメージを受ける時、群れにいる「狼の隻影」が1体消滅し、「狼の群れ」のHPが最大値まで回復"},{"descRaw":"ブロック中の敵を攻撃時、対象の防御力を200<@ba.talpu>(+25)無視","name":"飢えたる群狼","desc":"ブロック中の敵を攻撃時、対象の防御力を200(+25)無視"}],"bySkill":{"0":{"skill":{"name":"群狼"}},"1":{"skill":{"name":"群狼"}}}},"chess_char_3_19_b":{"trait":{"descRaw":"召喚者の攻撃範囲内にしか配置できない","desc":"召喚者の攻撃範囲内にしか配置できない"},"skill":{"name":"群狼"},"talents":[{"descRaw":"25秒ごとに「狼の隻影」が1体増える(最大計3体まで)。「狼の隻影」が1体出現するごとに「狼の群れ」のブロック数+1、ダメージ発生回数+1。群れに「狼の隻影」が2体以上存在する場合、「狼の群れ」が致命的なダメージを受ける時、群れにいる「狼の隻影」が1体消滅し、「狼の群れ」のHPが最大値まで回復","name":"群狼の統率者","desc":"25秒ごとに「狼の隻影」が1体増える(最大計3体まで)。「狼の隻影」が1体出現するごとに「狼の群れ」のブロック数+1、ダメージ発生回数+1。群れに「狼の隻影」が2体以上存在する場合、「狼の群れ」が致命的なダメージを受ける時、群れにいる「狼の隻影」が1体消滅し、「狼の群れ」のHPが最大値まで回復"},{"descRaw":"ブロック中の敵を攻撃時、対象の防御力を200<@ba.talpu>(+25)無視","name":"飢えたる群狼","desc":"ブロック中の敵を攻撃時、対象の防御力を200(+25)無視"}],"bySkill":{"0":{"skill":{"name":"群狼"}},"1":{"skill":{"name":"群狼"}}},"byModule":{"uniequip_003_vigil":{"trait":{"descRaw":"召喚者の攻撃範囲内にしか配置できない","desc":"召喚者の攻撃範囲内にしか配置できない"},"talents":[{"descRaw":"25秒ごとに「狼の隻影」が1体増える(最大計3体まで)。「狼の隻影」が1体出現するごとに「狼の群れ」のブロック数+1、ダメージ発生回数+1。群れに「狼の隻影」が2体以上存在する場合、「狼の群れ」が致命的なダメージを受ける時、群れにいる「狼の隻影」が1体消滅し、「狼の群れ」のHPが最大値まで回復","name":"群狼の統率者","desc":"25秒ごとに「狼の隻影」が1体増える(最大計3体まで)。「狼の隻影」が1体出現するごとに「狼の群れ」のブロック数+1、ダメージ発生回数+1。群れに「狼の隻影」が2体以上存在する場合、「狼の群れ」が致命的なダメージを受ける時、群れにいる「狼の隻影」が1体消滅し、「狼の群れ」のHPが最大値まで回復"},{"descRaw":"ブロック中の敵を攻撃時、対象の防御力を200<@ba.talpu>(+25)無視","name":"飢えたる群狼","desc":"ブロック中の敵を攻撃時、対象の防御力を200(+25)無視"}]},"none":{"trait":{"descRaw":"召喚者の攻撃範囲内にしか配置できない","desc":"召喚者の攻撃範囲内にしか配置できない"},"talents":[{"descRaw":"25秒ごとに「狼の隻影」が1体増える(最大計3体まで)。「狼の隻影」が1体出現するごとに「狼の群れ」のブロック数+1、ダメージ発生回数+1。群れに「狼の隻影」が2体以上存在する場合、「狼の群れ」が致命的なダメージを受ける時、群れにいる「狼の隻影」が1体消滅し、「狼の群れ」のHPが最大値まで回復","name":"群狼の統率者","desc":"25秒ごとに「狼の隻影」が1体増える(最大計3体まで)。「狼の隻影」が1体出現するごとに「狼の群れ」のブロック数+1、ダメージ発生回数+1。群れに「狼の隻影」が2体以上存在する場合、「狼の群れ」が致命的なダメージを受ける時、群れにいる「狼の隻影」が1体消滅し、「狼の群れ」のHPが最大値まで回復"},{"descRaw":"ブロック中の敵を攻撃時、対象の防御力を200<@ba.talpu>(+25)無視","name":"飢えたる群狼","desc":"ブロック中の敵を攻撃時、対象の防御力を200(+25)無視"}]}}}},"_h":"kjjhkjkjkjjhs4hxs4p1ttirjhjhkjkjjhs4hxs4p1ttirjhjhkjkjs4hxs4p1ttirkjkjs4hxs4p1ttir"},"token_10030_mlyss_wtrman":{"descRaw":"攻撃で<@ba.kw>術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない","name":"うつろう水影","desc":"攻撃で術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない","variants":{"chess_char_6_11_a":{"trait":{"descRaw":"攻撃で<@ba.kw>術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない","desc":"攻撃で術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない"},"skill":{"descRaw":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、<@ba.vup>10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(<@ba.vup>25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を<@ba.vup>10ずつ<$ba.steal>奪取(最大で<@ba.vup>250まで奪取可能、再びコピーするとリセットされる)","name":"うつろう水影","desc":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を10ずつ奪取(最大で250まで奪取可能、再びコピーするとリセットされる)"},"talents":[{"descRaw":"スキル発動中、対象の最大HP・攻撃力・防御力・術耐性の90%、そしてブロック数・攻撃間隔・攻撃範囲・初期攻撃タイプ(攻撃しないまたは治療タイプはコピー対象外)をコピー","desc":"スキル発動中、対象の最大HP・攻撃力・防御力・術耐性の90%、そしてブロック数・攻撃間隔・攻撃範囲・初期攻撃タイプ(攻撃しないまたは治療タイプはコピー対象外)をコピー"}],"bySkill":{"0":{"skill":{"descRaw":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、<@ba.vup>10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(<@ba.vup>25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を<@ba.vup>10ずつ<$ba.steal>奪取(最大で<@ba.vup>250まで奪取可能、再びコピーするとリセットされる)","name":"うつろう水影","desc":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を10ずつ奪取(最大で250まで奪取可能、再びコピーするとリセットされる)"}},"1":{"skill":{"descRaw":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、<@ba.vup>10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(<@ba.vup>25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を<@ba.vup>10ずつ<$ba.steal>奪取(最大で<@ba.vup>250まで奪取可能、再びコピーするとリセットされる)","name":"うつろう水影","desc":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を10ずつ奪取(最大で250まで奪取可能、再びコピーするとリセットされる)"}}}},"chess_char_6_11_b":{"trait":{"descRaw":"攻撃で<@ba.kw>術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない","desc":"攻撃で術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない"},"skill":{"descRaw":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、<@ba.vup>10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(<@ba.vup>25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を<@ba.vup>10ずつ<$ba.steal>奪取(最大で<@ba.vup>250まで奪取可能、再びコピーするとリセットされる)","name":"うつろう水影","desc":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を10ずつ奪取(最大で250まで奪取可能、再びコピーするとリセットされる)"},"talents":[{"descRaw":"スキル発動中、対象の最大HP・攻撃力・防御力・術耐性の100%、そしてブロック数・攻撃間隔・攻撃範囲・初期攻撃タイプ(攻撃しないまたは治療タイプはコピー対象外)をコピー","desc":"スキル発動中、対象の最大HP・攻撃力・防御力・術耐性の100%、そしてブロック数・攻撃間隔・攻撃範囲・初期攻撃タイプ(攻撃しないまたは治療タイプはコピー対象外)をコピー"}],"bySkill":{"0":{"skill":{"descRaw":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、<@ba.vup>10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(<@ba.vup>25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を<@ba.vup>10ずつ<$ba.steal>奪取(最大で<@ba.vup>250まで奪取可能、再びコピーするとリセットされる)","name":"うつろう水影","desc":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を10ずつ奪取(最大で250まで奪取可能、再びコピーするとリセットされる)"}},"1":{"skill":{"descRaw":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、<@ba.vup>10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(<@ba.vup>25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を<@ba.vup>10ずつ<$ba.steal>奪取(最大で<@ba.vup>250まで奪取可能、再びコピーするとリセットされる)","name":"うつろう水影","desc":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を10ずつ奪取(最大で250まで奪取可能、再びコピーするとリセットされる)"}}},"byModule":{"uniequip_003_mlyss":{"trait":{"descRaw":"攻撃で<@ba.kw>術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない","desc":"攻撃で術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない"},"talents":[{"descRaw":"スキル発動中、対象の最大HP・攻撃力・防御力・術耐性の90%、そしてブロック数・攻撃間隔・攻撃範囲・初期攻撃タイプ(攻撃しないまたは治療タイプはコピー対象外)をコピー","desc":"スキル発動中、対象の最大HP・攻撃力・防御力・術耐性の90%、そしてブロック数・攻撃間隔・攻撃範囲・初期攻撃タイプ(攻撃しないまたは治療タイプはコピー対象外)をコピー"}]},"none":{"trait":{"descRaw":"攻撃で<@ba.kw>術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない","desc":"攻撃で術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない"},"talents":[{"descRaw":"スキル発動中、対象の最大HP・攻撃力・防御力・術耐性の90%、そしてブロック数・攻撃間隔・攻撃範囲・初期攻撃タイプ(攻撃しないまたは治療タイプはコピー対象外)をコピー","desc":"スキル発動中、対象の最大HP・攻撃力・防御力・術耐性の90%、そしてブロック数・攻撃間隔・攻撃範囲・初期攻撃タイプ(攻撃しないまたは治療タイプはコピー対象外)をコピー"}]}}}},"_h":"ve6y6ave6awu6ywtvavawu6ywtwu6ywtve6awu6ywt4i4iwu6ywtwu6ywtve6avavave6avava"},"token_10031_swire2_gdtrap":{"name":"シャンパン爆弾","variants":{"chess_char_3_04_a":{"skill":{"descRaw":"最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1","name":"「おもてなし」","desc":"最初に触れた敵に物理ダメージを与え、対象を足止めする\n「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1"},"bySkill":{"0":{"skill":{"descRaw":"最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1","name":"「おもてなし」","desc":"最初に触れた敵に物理ダメージを与え、対象を足止めする\n「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1"}},"2":{"skill":{"descRaw":"最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1","name":"「おもてなし」","desc":"最初に触れた敵に物理ダメージを与え、対象を足止めする\n「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1"}}}},"chess_char_3_04_b":{"skill":{"descRaw":"最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1","name":"「おもてなし」","desc":"最初に触れた敵に物理ダメージを与え、対象を足止めする\n「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1"},"bySkill":{"0":{"skill":{"descRaw":"最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1","name":"「おもてなし」","desc":"最初に触れた敵に物理ダメージを与え、対象を足止めする\n「シャンパン爆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傷を与え、自身の周囲の敵に20%の<@ba.vup>対元素脆弱を付与し、周期的にスキル「破邪の炎」を放つ。\n<戦場に異なる【炎】所属者を<@ba.vup>9名配置>「炎祐」を2体召喚する。「炎祐」の攻撃力が150%まで上昇し、被ダメージ-90%","name":"炎","desc":"【炎】所属者の攻撃力が上昇(上昇値は盟約加算数に応じる)\n<戦場に異なる【炎】所属者6名配置>戦闘開始時に自動的に戦う「炎祐」を召喚する(攻撃力・最大HPは、戦闘開始時の【炎】所属者の攻撃力・最大HPそれぞれの合計値の30%)。「炎祐」は敵を3体同時に攻撃し、スキル「破邪の炎」を使用でき、攻撃時に攻撃力の一定割合の灼熱損傷を与え、自身の周囲の敵に一定割合の対元素脆弱を付与\n<戦場に異なる【炎】所属者を9名配置>「炎祐」を2体召喚する。「炎祐」の攻撃力が150%まで上昇し、被ダメージ-90%","effectName":"炎","effectDesc":"【炎】所属者の攻撃力+{0:0%}(上昇値は盟約加算数に応じる)\n<戦場に異なる【炎】所属者を6名配置>戦闘開始時に【炎】所属者の一部ステータスを有する「炎祐」を召喚する(攻撃力・最大HPは、戦闘開始時の【炎】所属者の攻撃力・最大HPそれぞれの合計値の30%)。「炎祐」は同時に3体の敵を攻撃でき、攻撃時に攻撃力の20%の灼熱損傷を与え、自身の周囲の敵に20%の対元素脆弱を付与し、周期的にスキル「破邪の炎」を放つ。\n<戦場に異なる【炎】所属者を9名配置>「炎祐」を2体召喚する。「炎祐」の攻撃力が150%まで上昇し、被ダメージ-90%","_h":"o215v5wvv5zb"},"sargonShip":{"descRaw":"【サルゴン】所属者のスキル発動時、一定時間全ての【サルゴン】所属者の<@ba.vup>攻撃速度が上昇(上限あり)する<@autochess.gray>(持続時間は盟約加算数に応じ、効果重複時は個別に計算される)\n<戦場に異なる【サルゴン】所属者<@autochess.dgreen>6名配置>上述の効果持続中、全ての【サルゴン】所属者の<@ba.vup>攻撃力が上昇(上限あり)\n<@ba.acrem>戦術【ナラントゥヤ】を選択した場合、<戦場に異なる【サルゴン】所属者を6名配置>の効果は変更される","effectDescRaw":"【サルゴン】所属者のスキル発動時、<@ba.vup>{0:0}秒間全ての【サルゴン】所属者の攻撃速度+12(最大<@ba.vup>+300)<@ba.acrem>(持続時間は盟約加算数に応じる)\n<戦場に異なる【サルゴン】所属者を<@ba.vup>6名配置>上述の効果持続中、全ての【サルゴン】所属者の攻撃力+12%(最大<@ba.vup>+300%)\n<@ba.acrem>戦術【ナラントゥヤ】を選択した場合、<戦場に異なる【サルゴン】所属者を6名配置>の効果は変更される","name":"サルゴン","desc":"【サルゴン】所属者のスキル発動時、一定時間全ての【サルゴン】所属者の攻撃速度が上昇(上限あり)する(持続時間は盟約加算数に応じ、効果重複時は個別に計算される)\n<戦場に異なる【サルゴン】所属者6名配置>上述の効果持続中、全ての【サルゴン】所属者の攻撃力が上昇(上限あり)\n戦術【ナラントゥヤ】を選択した場合、<戦場に異なる【サルゴン】所属者を6名配置>の効果は変更される","effectName":"サルゴン","effectDesc":"【サルゴン】所属者のスキル発動時、{0:0}秒間全ての【サルゴン】所属者の攻撃速度+12(最大+300)(持続時間は盟約加算数に応じる)\n<戦場に異なる【サルゴン】所属者を6名配置>上述の効果持続中、全ての【サルゴン】所属者の攻撃力+12%(最大+300%)\n戦術【ナラントゥヤ】を選択した場合、<戦場に異なる【サルゴン】所属者を6名配置>の効果は変更される","_h":"mzvpig57igon"},"victoriaShip":{"descRaw":"装備品を装備している【ヴィクトリア】の<@ba.vup>与ダメージが上昇<@autochess.gray>(上昇値は盟約加算数に応じる)\n<加算数<@autochess.dgreen>25ごと>ランダムな特殊効果を持つ<@ba.vup><ヴィクトリアの鉄鎚>を1つ獲得\n<戦場に異なる【ヴィクトリア】所属者<@autochess.dgreen>6名配置>装備品を装備している【ヴィクトリア】の<@ba.vup>攻撃力が上昇。精鋭装備品の場合、さらに上昇","effectDescRaw":"<@ba.vup>装備品を装備している【ヴィクトリア】所属者の与ダメージが<@ba.vup>{0:0%}まで上昇<@ba.acrem>(上昇値は盟約加算数に応じる)\n<加算数<@ba.vup>25ごと>ランダムな特殊効果を持つ<ヴィクトリアの鉄鎚>を1つ獲得\n<戦場に異なる【ヴィクトリア】所属者を<@ba.vup>6名配置>【ヴィクトリア】所属者が装備中の装備品1つにつき攻撃力<@ba.vup>+50%、精鋭装備品の場合、効果は<@ba.vup>+80%になる","name":"ヴィクトリア","desc":"装備品を装備している【ヴィクトリア】の与ダメージが上昇(上昇値は盟約加算数に応じる)\n<加算数25ごと>ランダムな特殊効果を持つ<ヴィクトリアの鉄鎚>を1つ獲得\n<戦場に異なる【ヴィクトリア】所属者6名配置>装備品を装備している【ヴィクトリア】の攻撃力が上昇。精鋭装備品の場合、さらに上昇","effectName":"ヴィクトリア","effectDesc":"装備品を装備している【ヴィクトリア】所属者の与ダメージが{0:0%}まで上昇(上昇値は盟約加算数に応じる)\n<加算数25ごと>ランダムな特殊効果を持つ<ヴィクトリアの鉄鎚>を1つ獲得\n<戦場に異なる【ヴィクトリア】所属者を6名配置>【ヴィクトリア】所属者が装備中の装備品1つにつき攻撃力+50%、精鋭装備品の場合、効果は+80%になる","_h":"l994usm3usri"},"kjeragShip":{"descRaw":"【イェラグ】所属者の<@ba.vup>与ダメージが上昇。<@ba.vup>寒冷・凍結状態の敵に対してはさらに追加で上昇<@autochess.gray>(上昇値は盟約加算数に応じる)\n<戦場に異なる【イェラグ】所属者<@autochess.dgreen>6名配置>25秒ごとに吹雪を発生させ、戦場の敵に一定時間寒冷状態を付与<@autochess.gray>(持続時間は盟約加算数に応じる)","effectDescRaw":"【イェラグ】所属者の与ダメージが<@ba.vup>125%まで上昇。寒冷・凍結状態の敵に対してはさらに追加で<@ba.vup>{0:0%}まで上昇<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【イェラグ】所属者を<@ba.vup>6名配置>25秒ごとに吹雪を発生させ、戦場の敵に<@ba.vup>{1:0}秒間寒冷状態を付与<@ba.acrem>(持続時間は盟約加算数に応じる)","name":"イェラグ","desc":"【イェラグ】所属者の与ダメージが上昇。寒冷・凍結状態の敵に対してはさらに追加で上昇(上昇値は盟約加算数に応じる)\n<戦場に異なる【イェラグ】所属者6名配置>25秒ごとに吹雪を発生させ、戦場の敵に一定時間寒冷状態を付与(持続時間は盟約加算数に応じる)","effectName":"イェラグ","effectDesc":"【イェラグ】所属者の与ダメージが125%まで上昇。寒冷・凍結状態の敵に対してはさらに追加で{0:0%}まで上昇(上昇値は盟約加算数に応じる)\n<戦場に異なる【イェラグ】所属者を6名配置>25秒ごとに吹雪を発生させ、戦場の敵に{1:0}秒間寒冷状態を付与(持続時間は盟約加算数に応じる)","_h":"yd4bh4cgh4e9"},"lateranoShip":{"descRaw":"【ラテラーノ】所属者の弾薬消費系スキルの<@ba.vup>弾薬数が上昇<@autochess.gray>(上昇値は盟約加算数に応じる)\n<戦場に異なる【ラテラーノ】所属者<@autochess.dgreen>6名配置>【ラテラーノ】所属者が弾薬を1発消費するたびに、全ての【ラテラーノ】所属者の<@ba.vup>攻撃力が上昇(上限あり)","effectDescRaw":"【ラテラーノ】所属者の弾薬消費系スキルの弾薬数<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【ラテラーノ】所属者を<@ba.vup>6名配置>【ラテラーノ】所属者が弾薬を1発消費するたびに、全ての【ラテラーノ】所属者の攻撃力+4%(最大<@ba.vup>+200%)","name":"ラテラーノ","desc":"【ラテラーノ】所属者の弾薬消費系スキルの弾薬数が上昇(上昇値は盟約加算数に応じる)\n<戦場に異なる【ラテラーノ】所属者6名配置>【ラテラーノ】所属者が弾薬を1発消費するたびに、全ての【ラテラーノ】所属者の攻撃力が上昇(上限あり)","effectName":"ラテラーノ","effectDesc":"【ラテラーノ】所属者の弾薬消費系スキルの弾薬数+{0:0%}(上昇値は盟約加算数に応じる)\n<戦場に異なる【ラテラーノ】所属者を6名配置>【ラテラーノ】所属者が弾薬を1発消費するたびに、全ての【ラテラーノ】所属者の攻撃力+4%(最大+200%)","_h":"7qliadzgadir"},"egirShip":{"descRaw":"【エーギル】所属者の<@ba.vup>最大HP上昇<@autochess.gray>(上昇値は盟約加算数に応じる)\n戦闘開始時、【エーギル】所属者は前方1マスのオペレーターを<@ba.vup>捕食し<@ba.vdown>5000の物理ダメージを与え、対象の<@ba.vup>基礎攻撃力と<@ba.vup>ブロック数を獲得。さらに捕食した対象の等級数を【エーギル】の<@ba.vup>盟約に加算<@autochess.gray>(配置位置が戦場の左上に近い【エーギル】所属者から順番に捕食を行う)\n<戦場に異なる【エーギル】所属者<@autochess.dgreen>5名配置>最初に倒された【エーギル】所属者3名が<@ba.vup>即座に復活","effectDescRaw":"【エーギル】所属者の最大HP<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n戦闘開始時、【エーギル】所属者は順番に前方1マスのオペレーターを捕食し<@ba.vdown>5000の物理ダメージを与え、対象の<@ba.vup>基礎攻撃力と<@ba.vup>ブロック数を獲得。さらに捕食した対象の等級数を【エーギル】の盟約に加算<@ba.acrem>(配置位置が戦場の左上に近い【エーギル】所属者から順番に捕食を行う)\n<戦場に異なる【エーギル】所属者を<@ba.vup>5名配置>最初に倒された【エーギル】所属者3名が<@ba.vup>即座に復活","name":"エーギル","desc":"【エーギル】所属者の最大HP上昇(上昇値は盟約加算数に応じる)\n戦闘開始時、【エーギル】所属者は前方1マスのオペレーターを捕食し5000の物理ダメージを与え、対象の基礎攻撃力とブロック数を獲得。さらに捕食した対象の等級数を【エーギル】の盟約に加算(配置位置が戦場の左上に近い【エーギル】所属者から順番に捕食を行う)\n<戦場に異なる【エーギル】所属者5名配置>最初に倒された【エーギル】所属者3名が即座に復活","effectName":"エーギル","effectDesc":"【エーギル】所属者の最大HP+{0:0%}(上昇値は盟約加算数に応じる)\n戦闘開始時、【エーギル】所属者は順番に前方1マスのオペレーターを捕食し5000の物理ダメージを与え、対象の基礎攻撃力とブロック数を獲得。さらに捕食した対象の等級数を【エーギル】の盟約に加算(配置位置が戦場の左上に近い【エーギル】所属者から順番に捕食を行う)\n<戦場に異なる【エーギル】所属者を5名配置>最初に倒された【エーギル】所属者3名が即座に復活","_h":"sughmql9mqbs"},"siracusaShip":{"descRaw":"【シラクーザ】所属者が配置後、一定時間<@ba.vup>攻撃速度が上昇<@autochess.gray>(持続時間は盟約加算数に応じる)\n<戦場に異なる【シラクーザ】所属者を<@autochess.dgreen>6名配置>上述の効果持続中、【シラクーザ】所属者がステルス状態になり、ステルス状態中及びステルス状態が解除されてから<@ba.vup>10秒間、【シラクーザ】所属者の攻撃は<@ba.vup>3%の確率で敵に確定ダメージを与え<@autochess.gray>(与ダメージ量は盟約加算数に応じる)、3秒間の<@ba.vup>恐怖状態を付与","effectDescRaw":"【シラクーザ】所属者が配置後、<@ba.vup>{1:0}秒間攻撃速度<@ba.vup>+{0:0}<@ba.acrem>(持続時間は盟約加算数に応じる)\n<戦場に異なる【シラクーザ】所属者を<@ba.vup>6名配置>上述の効果期間中、【シラクーザ】所属者がステルス状態になり、ステルス状態中及びステルス状態が解除されてから10秒間、【シラクーザ】所属者の攻撃は3%の確率で敵に<@ba.vup>{2:0}<@ba.acrem>(与ダメージ量は盟約加算数に応じる)の確定ダメージを与え、3秒間の<@ba.vup>恐怖状態を付与","name":"シラクーザ","desc":"【シラクーザ】所属者が配置後、一定時間攻撃速度が上昇(持続時間は盟約加算数に応じる)\n<戦場に異なる【シラクーザ】所属者を6名配置>上述の効果持続中、【シラクーザ】所属者がステルス状態になり、ステルス状態中及びステルス状態が解除されてから10秒間、【シラクーザ】所属者の攻撃は3%の確率で敵に確定ダメージを与え(与ダメージ量は盟約加算数に応じる)、3秒間の恐怖状態を付与","effectName":"シラクーザ","effectDesc":"【シラクーザ】所属者が配置後、{1:0}秒間攻撃速度+{0:0}(持続時間は盟約加算数に応じる)\n<戦場に異なる【シラクーザ】所属者を6名配置>上述の効果期間中、【シラクーザ】所属者がステルス状態になり、ステルス状態中及びステルス状態が解除されてから10秒間、【シラクーザ】所属者の攻撃は3%の確率で敵に{2:0}(与ダメージ量は盟約加算数に応じる)の確定ダメージを与え、3秒間の恐怖状態を付与","_h":"mfh995r295em"},"kazimierzShip":{"descRaw":"オペレーターが配置されるたび、【カジミエーシュ】所属者の攻撃力<@ba.vup>+20%<@autochess.gray>(上限値は盟約加算数に応じる)\n<戦場に異なる【カジミエーシュ】所属者を<@autochess.dgreen>6名配置>【カジミエーシュ】所属者が敵をブロックしている場合、<@ba.vup>2秒ごとに周囲の敵に攻撃力<@ba.vup>120%の確定ダメージを与え、<@ba.vup>0.1秒間スタンさせる。敵をブロックしていない場合、敵にダメージを与える際に追加で攻撃力の<@ba.vup>30%の確定ダメージを与える","effectDescRaw":"オペレーターが配置されるたび、【カジミエーシュ】所属者の攻撃力+20%(最大<@ba.vup>+{0:0%})<@ba.acrem>(上限値は盟約加算数に応じる)\n<戦場に異なる【カジミエーシュ】所属者を<@ba.vup>6名配置>【カジミエーシュ】所属者が敵をブロックしている場合、2秒ごとに周囲の敵に攻撃力<@ba.vup>120%の確定ダメージを与え、<@ba.vup>0.1秒間スタンさせる。敵をブロックしていない場合、敵にダメージを与える際に追加で攻撃力の<@ba.vup>30%の確定ダメージを与える","name":"カジミエーシュ","desc":"オペレーターが配置されるたび、【カジミエーシュ】所属者の攻撃力+20%(上限値は盟約加算数に応じる)\n<戦場に異なる【カジミエーシュ】所属者を6名配置>【カジミエーシュ】所属者が敵をブロックしている場合、2秒ごとに周囲の敵に攻撃力120%の確定ダメージを与え、0.1秒間スタンさせる。敵をブロックしていない場合、敵にダメージを与える際に追加で攻撃力の30%の確定ダメージを与える","effectName":"カジミエーシュ","effectDesc":"オペレーターが配置されるたび、【カジミエーシュ】所属者の攻撃力+20%(最大+{0:0%})(上限値は盟約加算数に応じる)\n<戦場に異なる【カジミエーシュ】所属者を6名配置>【カジミエーシュ】所属者が敵をブロックしている場合、2秒ごとに周囲の敵に攻撃力120%の確定ダメージを与え、0.1秒間スタンさせる。敵をブロックしていない場合、敵にダメージを与える際に追加で攻撃力の30%の確定ダメージを与える","_h":"43cvkefekecs"},"preciShip":{"descRaw":"【精密】所属者の<@ba.vup>攻撃力が上昇<@autochess.gray>(上昇値は盟約加算数に応じる)\n<戦場に異なる【精密】所属者を<@autochess.dgreen>3名配置>効果の対象が全ての【精密】所属者と遠距離オペレーターになり、対象者の攻撃が<@ba.vup>防御力・<@ba.vup>術耐性を一定値無視","effectDescRaw":"【精密】所属者の攻撃力<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【精密】所属者を<@ba.vup>3名配置>効果の対象が全ての【精密】所属者と遠距離オペレーターになり、対象者の攻撃が<@ba.vup>30%の防御力・術耐性を無視","name":"精密","desc":"【精密】所属者の攻撃力が上昇(上昇値は盟約加算数に応じる)\n<戦場に異なる【精密】所属者を3名配置>効果の対象が全ての【精密】所属者と遠距離オペレーターになり、対象者の攻撃が防御力・術耐性を一定値無視","effectName":"精密","effectDesc":"【精密】所属者の攻撃力+{0:0%}(上昇値は盟約加算数に応じる)\n<戦場に異なる【精密】所属者を3名配置>効果の対象が全ての【精密】所属者と遠距離オペレーターになり、対象者の攻撃が30%の防御力・術耐性を無視","_h":"dan5dx6hdx7q"},"swiftShip":{"descRaw":"【俊敏】所属者のスキル終了時、一定確率でSPが<@ba.vup>12回復<@autochess.gray>(確率は盟約加算数に応じる)\n<加算数<@autochess.dgreen>40到達>全てのオペレーターがスキル終了時、同確率でさらにSPが<@ba.vup>15回復","effectDescRaw":"【俊敏】所属者のスキル終了時、<@ba.vup>{0:0%}の確率でSPが<@ba.vup>12回復<@ba.acrem>(確率は盟約加算数に応じる)\n<加算数<@ba.vup>40到達>全てのオペレーターがスキル終了時、同確率でさらにSPが<@ba.vup>15回復","name":"俊敏","desc":"【俊敏】所属者のスキル終了時、一定確率でSPが12回復(確率は盟約加算数に応じる)\n<加算数40到達>全てのオペレーターがスキル終了時、同確率でさらにSPが15回復","effectName":"俊敏","effectDesc":"【俊敏】所属者のスキル終了時、{0:0%}の確率でSPが12回復(確率は盟約加算数に応じる)\n<加算数40到達>全てのオペレーターがスキル終了時、同確率でさらにSPが15回復","_h":"xmubb92yb92h"},"skillfulShip":{"descRaw":"【器用】所属者とその隣接4マスにいるオペレーターの<@ba.vup>攻撃速度が上昇<@autochess.gray>(上昇値は盟約加算数に応じる)\n<加算数<@autochess.dgreen>40到達>効果の対象が【器用】所属者とその周囲8マスになる","effectDescRaw":"【器用】所属者とその隣接4マスにいるオペレーターの攻撃速度<@ba.vup>+{0:0}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<加算数<@ba.vup>40到達>効果の対象が【器用】所属者とその周囲8マスになる","name":"器用","desc":"【器用】所属者とその隣接4マスにいるオペレーターの攻撃速度が上昇(上昇値は盟約加算数に応じる)\n<加算数40到達>効果の対象が【器用】所属者とその周囲8マスになる","effectName":"器用","effectDesc":"【器用】所属者とその隣接4マスにいるオペレーターの攻撃速度+{0:0}(上昇値は盟約加算数に応じる)\n<加算数40到達>効果の対象が【器用】所属者とその周囲8マスになる","_h":"3qn7lx49lxa7"},"arcaneShip":{"descRaw":"【秘術】所属者が術ダメージを与えると、対象に「3秒間術の被ダメージが上昇」効果を付与<@autochess.gray>(上昇値は盟約加算数に応じる)\n<戦場に異なる【秘術】所属者を<@autochess.dgreen>3名配置>【秘術】所属者がHP<@ba.vup>50%未満の敵に与える上述の効果が上昇<@autochess.gray>(上昇値は盟約加算数に応じる)","effectDescRaw":"【秘術】所属者が術ダメージを与えると、対象に「3秒間術の被ダメージが<@ba.vup>{0:0%}上昇」効果を付与<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【秘術】所属者を<@ba.vup>3名配置>【秘術】所属者がHP50%未満の敵に与える上述の効果が<@ba.vup>{1:0%}まで上昇<@ba.acrem>(上昇値は盟約加算数に応じる)","name":"秘術","desc":"【秘術】所属者が術ダメージを与えると、対象に「3秒間術の被ダメージが上昇」効果を付与(上昇値は盟約加算数に応じる)\n<戦場に異なる【秘術】所属者を3名配置>【秘術】所属者がHP50%未満の敵に与える上述の効果が上昇(上昇値は盟約加算数に応じる)","effectName":"秘術","effectDesc":"【秘術】所属者が術ダメージを与えると、対象に「3秒間術の被ダメージが{0:0%}上昇」効果を付与(上昇値は盟約加算数に応じる)\n<戦場に異なる【秘術】所属者を3名配置>【秘術】所属者がHP50%未満の敵に与える上述の効果が{1:0%}まで上昇(上昇値は盟約加算数に応じる)","_h":"fsadfx02fx9y"},"steadShip":{"descRaw":"全てのオペレーターの<@ba.vup>最大HPが上昇<@autochess.gray>(上昇値は盟約加算数に応じる)\n<戦場に異なる【堅守】所属者<@autochess.dgreen>3名配置>【堅守】所属者以外のオペレーターがダメージを受けると、その被ダメージの<@ba.vup>40%を全ての【堅守】所属者で<@ba.vup>均等に肩代わりする。【堅守】所属者がダメージを受けると、攻撃者に術ダメージを与え<@autochess.gray>(与ダメージ量は盟約加算数に応じる。0.2秒間に最大1回まで発動可能)、<@ba.vup>5秒間<@ba.vup>40%の脆弱状態を付与","effectDescRaw":"全てのオペレーターの最大HP<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【堅守】所属者を<@ba.vup>3名配置>【堅守】所属者以外のオペレーターがダメージを受けると、そのダメージの<@ba.vup>40%を全ての【堅守】所属者で均等に肩代わりする。【堅守】所属者がダメージを受けると、攻撃者に<@ba.vup>{1:0}の術ダメージを与え<@ba.acrem>(ダメージ量は盟約加算数に応じる。0.2秒間に最大1回まで発動)、5秒間<@ba.vup>40%の脆弱状態を付与","name":"堅守","desc":"全てのオペレーターの最大HPが上昇(上昇値は盟約加算数に応じる)\n<戦場に異なる【堅守】所属者3名配置>【堅守】所属者以外のオペレーターがダメージを受けると、その被ダメージの40%を全ての【堅守】所属者で均等に肩代わりする。【堅守】所属者がダメージを受けると、攻撃者に術ダメージを与え(与ダメージ量は盟約加算数に応じる。0.2秒間に最大1回まで発動可能)、5秒間40%の脆弱状態を付与","effectName":"堅守","effectDesc":"全てのオペレーターの最大HP+{0:0%}(上昇値は盟約加算数に応じる)\n<戦場に異なる【堅守】所属者を3名配置>【堅守】所属者以外のオペレーターがダメージを受けると、そのダメージの40%を全ての【堅守】所属者で均等に肩代わりする。【堅守】所属者がダメージを受けると、攻撃者に{1:0}の術ダメージを与え(ダメージ量は盟約加算数に応じる。0.2秒間に最大1回まで発動)、5秒間40%の脆弱状態を付与","_h":"wd2n4fa14fv2"},"deputShip":{"descRaw":"全てのオペレーターの<@ba.vup>防御力が上昇<@autochess.gray>(上昇値は盟約加算数に応じる)、<@ba.vup>再配置時間短縮\n整備フェーズ終了時、全ての有効化中の盟約の加算数<@ba.vup>+2\n<戦場に異なる【助力】所属者<@autochess.dgreen>3名配置>上記加算数加算効果が<@ba.vup>+4になる","effectDescRaw":"全てのオペレーターの防御力<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)、再配置時間<@ba.vup>-30%\n整備フェーズ終了時、全ての有効化中の盟約の加算数<@ba.vup>+2\n<戦場に異なる【助力】所属者を<@ba.vup>3名配置>上記加算数加算効果が<@ba.vup>+4になる","name":"助力","desc":"全てのオペレーターの防御力が上昇(上昇値は盟約加算数に応じる)、再配置時間短縮\n整備フェーズ終了時、全ての有効化中の盟約の加算数+2\n<戦場に異なる【助力】所属者3名配置>上記加算数加算効果が+4になる","effectName":"助力","effectDesc":"全てのオペレーターの防御力+{0:0%}(上昇値は盟約加算数に応じる)、再配置時間-30%\n整備フェーズ終了時、全ての有効化中の盟約の加算数+2\n<戦場に異なる【助力】所属者を3名配置>上記加算数加算効果が+4になる","_h":"xhe6ylw7yl9j"},"visiShip":{"descRaw":"<加算数<@autochess.dgreen>10ごと>資金<@ba.vup>+2\n<加算数<@autochess.dgreen>80到達後>【先見】所属者の購入価格が<@ba.vup>永続的に-1\n<加算数<@autochess.dgreen>150到達後>【先見】所属者以外のオペレーターの購入価格も<@ba.vup>永続的に-1(整備エリアの【先見】所属者も盟約の有効化人数にカウントされる)","effectDescRaw":"<加算数<@ba.vup>10ごと>資金<@ba.vup>+2\n<加算数<@ba.vup>80到達後>【先見】所属者の購入価格が永続的に-1\n<加算数<@ba.vup>150到達後>【先見】所属者以外のオペレーターの購入価格も永続的に-1\n整備エリアの【先見】所属者も盟約の有効化人数にカウントされる","name":"先見","desc":"<加算数10ごと>資金+2\n<加算数80到達後>【先見】所属者の購入価格が永続的に-1\n<加算数150到達後>【先見】所属者以外のオペレーターの購入価格も永続的に-1(整備エリアの【先見】所属者も盟約の有効化人数にカウントされる)","effectName":"先見","effectDesc":"<加算数10ごと>資金+2\n<加算数80到達後>【先見】所属者の購入価格が永続的に-1\n<加算数150到達後>【先見】所属者以外のオペレーターの購入価格も永続的に-1\n整備エリアの【先見】所属者も盟約の有効化人数にカウントされる","_h":"2vozzi05zi4x"},"miraShip":{"descRaw":"管理センター更新時、一定確率で次回の更新が<@ba.vup>無料になる<@autochess.gray>(確率は盟約加算数に応じる)\n<加算数<@autochess.dgreen>100ごと>資金<@ba.vup>+20(整備エリアの【奇跡】所属者も盟約の有効化人数にカウントされる)","effectDescRaw":"管理センター更新時、<@ba.vup>{0:0%}の確率で次回の更新が無料になる<@ba.acrem>(確率は盟約加算数に応じる)\n<加算数<@ba.vup>100ごと>資金<@ba.vup>+20\n整備エリアの【奇跡】所属者も盟約の有効化人数にカウントされる","name":"奇跡","desc":"管理センター更新時、一定確率で次回の更新が無料になる(確率は盟約加算数に応じる)\n<加算数100ごと>資金+20(整備エリアの【奇跡】所属者も盟約の有効化人数にカウントされる)","effectName":"奇跡","effectDesc":"管理センター更新時、{0:0%}の確率で次回の更新が無料になる(確率は盟約加算数に応じる)\n<加算数100ごと>資金+20\n整備エリアの【奇跡】所属者も盟約の有効化人数にカウントされる","_h":"vmtd3xl03x0k"},"investShip":{"descRaw":"オペレーターの<獲得時>堅守特性が<@ba.vup>2回発動\n<加算数<@autochess.dgreen>100到達><獲得時>堅守特性が<@ba.vup>3回発動(整備エリアの【投資家】所属者も盟約の有効化人数にカウントされる)","effectDescRaw":"オペレーターの<獲得時>堅守特性が2回発動\n<加算数<@ba.vup>100到達><獲得時>堅守特性が3回発動\n(整備エリアの【投資家】所属者も盟約の有効化人数にカウントされる)","name":"投資家","desc":"オペレーターの<獲得時>堅守特性が2回発動\n<加算数100到達><獲得時>堅守特性が3回発動(整備エリアの【投資家】所属者も盟約の有効化人数にカウントされる)","effectName":"投資家","effectDesc":"オペレーターの<獲得時>堅守特性が2回発動\n<加算数100到達><獲得時>堅守特性が3回発動\n(整備エリアの【投資家】所属者も盟約の有効化人数にカウントされる)","_h":"r2kv6amz6afa"},"raidShip":{"descRaw":"【強襲】所属者が<@ba.vup>10秒間攻撃を行わないか、スキルが発動可能となった際、攻撃範囲内に敵がいない場合、SPを保持したまま即座に<@ba.vup>地上の敵1体の周囲に再配置され、スキル発動中、<@ba.vup>攻撃力・<@ba.vup>最大HPが上昇<@autochess.gray>(上昇値は盟約加算数に応じる)\n<加算数<@autochess.dgreen>50到達>全てのオペレーターの攻撃速度<@ba.vup>+50","effectDescRaw":"【強襲】所属者が10秒間攻撃を行わないか、スキルが発動可能となった際、攻撃範囲内に敵がいない場合、SPを保持したまま即座に地上の敵1体の周囲に再配置され、スキル発動中、攻撃力・最大HP<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<加算数<@ba.vup>50到達>全てのオペレーターの攻撃速度<@ba.vup>+50","name":"強襲","desc":"【強襲】所属者が10秒間攻撃を行わないか、スキルが発動可能となった際、攻撃範囲内に敵がいない場合、SPを保持したまま即座に地上の敵1体の周囲に再配置され、スキル発動中、攻撃力・最大HPが上昇(上昇値は盟約加算数に応じる)\n<加算数50到達>全てのオペレーターの攻撃速度+50","effectName":"強襲","effectDesc":"【強襲】所属者が10秒間攻撃を行わないか、スキルが発動可能となった際、攻撃範囲内に敵がいない場合、SPを保持したまま即座に地上の敵1体の周囲に再配置され、スキル発動中、攻撃力・最大HP+{0:0%}(上昇値は盟約加算数に応じる)\n<加算数50到達>全てのオペレーターの攻撃速度+50","_h":"byypdf49dfou"},"indomShip":{"descRaw":"<@ba.vup>近距離オペレーターが倒された際、一定確率で即座に<@ba.vup>再配置される<@autochess.gray>(確率は盟約加算数に応じる)\n<戦場に異なる【不屈】所属者<@autochess.dgreen>3名配置><@ba.vup>近距離オペレーターが倒された際、全てのオペレーターのSPが<@ba.vup>5回復","effectDescRaw":"<@ba.vup>近距離オペレーターが倒された際、<@ba.vup>{0:0%}の確率で即座に再配置される<@ba.acrem>(確率は盟約加算数に応じる)\n<戦場に異なる【不屈】所属者を<@ba.vup>3名配置><@ba.vup>近距離オペレーターが倒された際、全てのオペレーターのSPが<@ba.vup>5回復","name":"不屈","desc":"近距離オペレーターが倒された際、一定確率で即座に再配置される(確率は盟約加算数に応じる)\n<戦場に異なる【不屈】所属者3名配置>近距離オペレーターが倒された際、全てのオペレーターのSPが5回復","effectName":"不屈","effectDesc":"近距離オペレーターが倒された際、{0:0%}の確率で即座に再配置される(確率は盟約加算数に応じる)\n<戦場に異なる【不屈】所属者を3名配置>近距離オペレーターが倒された際、全てのオペレーターのSPが5回復","_h":"am380wno0w91"},"maniShip":{"descRaw":"戦場の核心盟約の<@ba.vup>有効化人数が+1され、【調和】所属者は有効化中の核心盟約の効果も受ける","effectDescRaw":"戦場の核心盟約の<@ba.vup>有効化人数が+1され、【調和】所属者は有効化中の核心盟約の効果も<@ba.vup>受ける","name":"調和","desc":"戦場の核心盟約の有効化人数が+1され、【調和】所属者は有効化中の核心盟約の効果も受ける","effectName":"調和","effectDesc":"戦場の核心盟約の有効化人数が+1され、【調和】所属者は有効化中の核心盟約の効果も受ける","_h":"j23z96d396y3"},"emptyShip":{"descRaw":"全てのオペレーターの物理・術の被ダメージ<@ba.vup>-20%。【共同防衛陣営】所属者の与ダメージが<@ba.vup>120%まで上昇、精鋭状態の【共同防衛陣営】所属者の場合、与ダメージが<@ba.vup>140%まで上昇","effectDescRaw":"全てのオペレーターの物理・術の被ダメージ<@ba.vup>-20%。【共同防衛陣営】所属者の与ダメージが<@ba.vup>120%まで上昇、精鋭状態の【共同防衛陣営】所属者の場合、与ダメージが<@ba.vup>140%まで上昇","name":"共同防衛陣営","desc":"全てのオペレーターの物理・術の被ダメージ-20%。【共同防衛陣営】所属者の与ダメージが120%まで上昇、精鋭状態の【共同防衛陣営】所属者の場合、与ダメージが140%まで上昇","effectName":"共同防衛陣営","effectDesc":"全てのオペレーターの物理・術の被ダメージ-20%。【共同防衛陣営】所属者の与ダメージが120%まで上昇、精鋭状態の【共同防衛陣営】所属者の場合、与ダメージが140%まで上昇","_h":"a0hjnihbni4c"},"soloShip":{"descRaw":"<戦場に【孤高】所属者を1名配置>【孤高】所属者の攻撃力・最大HP<@ba.vup>+60%、配置後にSPが<@ba.vup>15回復(戦場に異なる【孤高】所属者を2名以上配置すると無効になる)","effectDescRaw":"<戦場に【孤高】所属者を<@ba.vup>1名配置>【孤高】所属者の攻撃力・最大HP<@ba.vup>+60%、配置後にSPが<@ba.vup>15回復<@ba.acrem>(戦場に異なる【孤高】所属者を2名以上配置すると無効になる)","name":"孤高","desc":"<戦場に【孤高】所属者を1名配置>【孤高】所属者の攻撃力・最大HP+60%、配置後にSPが15回復(戦場に異なる【孤高】所属者を2名以上配置すると無効になる)","effectName":"孤高","effectDesc":"<戦場に【孤高】所属者を1名配置>【孤高】所属者の攻撃力・最大HP+60%、配置後にSPが15回復(戦場に異なる【孤高】所属者を2名以上配置すると無効になる)","_h":"5f0mytjpytjp"},"suntShip":{"descRaw":"<戦場に精鋭状態のオペレーターを<@autochess.dgreen>2名配置>精鋭状態のオペレーターの攻撃力<@ba.vup>+30%\n<戦場に精鋭状態のオペレーターを<@autochess.dgreen>5名配置>精鋭状態のオペレーターのSP消費量<@ba.vup>-30%\n<@ba.acrem>(全ての精鋭状態のオペレーターがこの盟約の有効化人数にカウントされる)","effectDescRaw":"<戦場に精鋭状態のオペレーターを<@ba.vup>2名配置>精鋭状態のオペレーターの攻撃力<@ba.vup>+30%\n<戦場に精鋭状態のオペレーターを<@ba.vup>5名配置>精鋭状態のオペレーターのSP消費量<@ba.vup>-30%\n<@ba.acrem>(全ての精鋭状態のオペレーターがこの盟約の有効化人数にカウントされる)","name":"秘技","desc":"<戦場に精鋭状態のオペレーターを2名配置>精鋭状態のオペレーターの攻撃力+30%\n<戦場に精鋭状態のオペレーターを5名配置>精鋭状態のオペレーターのSP消費量-30%\n(全ての精鋭状態のオペレーターがこの盟約の有効化人数にカウントされる)","effectName":"秘技","effectDesc":"<戦場に精鋭状態のオペレーターを2名配置>精鋭状態のオペレーターの攻撃力+30%\n<戦場に精鋭状態のオペレーターを5名配置>精鋭状態のオペレーターのSP消費量-30%\n(全ての精鋭状態のオペレーターがこの盟約の有効化人数にカウントされる)","_h":"rmmeiwx0iwx0"}},"garrisons":{"garrison_01_a":{"descRaw":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)","desc":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)","eventTypeDesc":"作戦能力","_h":"ioio3p"},"garrison_01_b":{"descRaw":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)","desc":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)","eventTypeDesc":"作戦能力","_h":"ioio3p"},"garrison_03_a":{"descRaw":"攻撃力・最大HP<@ba.vup>+20%","desc":"攻撃力・最大HP+20%","eventTypeDesc":"作戦能力","_h":"kz0a3p"},"garrison_03_b":{"descRaw":"攻撃力・最大HP<@ba.vup>+40%","desc":"攻撃力・最大HP+40%","eventTypeDesc":"作戦能力","_h":"l9rs3p"},"garrison_04_a":{"descRaw":"購入価格が<@ba.vup>1になる","desc":"購入価格が1になる","eventTypeDesc":"整備能力","_h":"pnu6x4"},"garrison_04_b":{"descRaw":"購入価格が<@ba.vup>1になる","desc":"購入価格が1になる","eventTypeDesc":"整備能力","_h":"pnu6x4"},"garrison_05_a":{"descRaw":"【イェラグ】・【秘術】の合計加算数3ごとに、攻撃力<@ba.vup>+1%","desc":"【イェラグ】・【秘術】の合計加算数3ごとに、攻撃力+1%","eventTypeDesc":"作戦能力","_h":"lnhy3p"},"garrison_05_b":{"descRaw":"【イェラグ】・【秘術】の合計加算数3ごとに、攻撃力<@ba.vup>+2%","desc":"【イェラグ】・【秘術】の合計加算数3ごとに、攻撃力+2%","eventTypeDesc":"作戦能力","_h":"heal3p"},"garrison_07_a":{"descRaw":"【エーギル】の加算数3ごとに、攻撃力<@ba.vup>+1%","desc":"【エーギル】の加算数3ごとに、攻撃力+1%","eventTypeDesc":"作戦能力","_h":"o4zp3p"},"garrison_07_b":{"descRaw":"【エーギル】の加算数3ごとに、攻撃力<@ba.vup>+2%","desc":"【エーギル】の加算数3ごとに、攻撃力+2%","eventTypeDesc":"作戦能力","_h":"mpry3p"},"garrison_08_a":{"descRaw":"SP自然回復速度<@ba.vup>+0.15sp/秒","desc":"SP自然回復速度+0.15sp/秒","eventTypeDesc":"作戦能力","_h":"knks3p"},"garrison_08_b":{"descRaw":"SP自然回復速度<@ba.vup>+0.3sp/秒","desc":"SP自然回復速度+0.3sp/秒","eventTypeDesc":"作戦能力","_h":"sw3t3p"},"garrison_09_a":{"descRaw":"攻撃力・最大HP<@ba.vup>+20%。核心盟約の合計加算数3ごとに、攻撃力・最大HP<@ba.vup>+1%","desc":"攻撃力・最大HP+20%。核心盟約の合計加算数3ごとに、攻撃力・最大HP+1%","eventTypeDesc":"作戦能力","_h":"btqh3p"},"garrison_09_b":{"descRaw":"攻撃力・最大HP<@ba.vup>+40%。核心盟約の合計加算数3ごとに、攻撃力・最大HP<@ba.vup>+2%","desc":"攻撃力・最大HP+40%。核心盟約の合計加算数3ごとに、攻撃力・最大HP+2%","eventTypeDesc":"作戦能力","_h":"4mhc3p"},"garrison_10_a":{"descRaw":"核心盟約の合計加算数3ごとに、攻撃力・最大HP<@ba.vup>+1%","desc":"核心盟約の合計加算数3ごとに、攻撃力・最大HP+1%","eventTypeDesc":"作戦能力","_h":"fy5b3p"},"garrison_10_b":{"descRaw":"核心盟約の合計加算数3ごとに、攻撃力・最大HP<@ba.vup>+2%","desc":"核心盟約の合計加算数3ごとに、攻撃力・最大HP+2%","eventTypeDesc":"作戦能力","_h":"l3c43p"},"garrison_11_a":{"descRaw":"【ヴィクトリア】の加算数3ごとに、攻撃速度<@ba.vup>+1","desc":"【ヴィクトリア】の加算数3ごとに、攻撃速度+1","eventTypeDesc":"作戦能力","_h":"txve3p"},"garrison_11_b":{"descRaw":"【ヴィクトリア】の加算数3ごとに、攻撃速度<@ba.vup>+2","desc":"【ヴィクトリア】の加算数3ごとに、攻撃速度+2","eventTypeDesc":"作戦能力","_h":"ci6f3p"},"garrison_12_a":{"descRaw":"【エーギル】の加算数2ごとに、攻撃力<@ba.vup>+1%","desc":"【エーギル】の加算数2ごとに、攻撃力+1%","eventTypeDesc":"作戦能力","_h":"a9q43p"},"garrison_12_b":{"descRaw":"【エーギル】の加算数2ごとに、攻撃力<@ba.vup>+2%","desc":"【エーギル】の加算数2ごとに、攻撃力+2%","eventTypeDesc":"作戦能力","_h":"3ojb3p"},"garrison_13_a":{"descRaw":"購入価格が<@ba.vup>1になる","desc":"購入価格が1になる","eventTypeDesc":"整備能力","_h":"pnu6x4"},"garrison_13_b":{"descRaw":"購入価格が<@ba.vup>1になる","desc":"購入価格が1になる","eventTypeDesc":"整備能力","_h":"pnu6x4"},"garrison_14_a":{"descRaw":"【ラテラーノ】・【堅守】の合計加算数3ごとに、防御力<@ba.vup>+1%","desc":"【ラテラーノ】・【堅守】の合計加算数3ごとに、防御力+1%","eventTypeDesc":"作戦能力","_h":"njy23p"},"garrison_14_b":{"descRaw":"【ラテラーノ】・【堅守】の合計加算数3ごとに、防御力<@ba.vup>+2%","desc":"【ラテラーノ】・【堅守】の合計加算数3ごとに、防御力+2%","eventTypeDesc":"作戦能力","_h":"bqn53p"},"garrison_15_a":{"descRaw":"【サルゴン】・【堅守】の合計加算数3ごとに、防御力<@ba.vup>+1%","desc":"【サルゴン】・【堅守】の合計加算数3ごとに、防御力+1%","eventTypeDesc":"作戦能力","_h":"qyjf3p"},"garrison_15_b":{"descRaw":"【サルゴン】・【堅守】の合計加算数3ごとに、防御力<@ba.vup>+2%","desc":"【サルゴン】・【堅守】の合計加算数3ごとに、防御力+2%","eventTypeDesc":"作戦能力","_h":"ebq83p"},"garrison_16_a":{"descRaw":"【ラテラーノ】の加算数5ごとに、攻撃速度<@ba.vup>+1","desc":"【ラテラーノ】の加算数5ごとに、攻撃速度+1","eventTypeDesc":"作戦能力","_h":"hil93p"},"garrison_16_b":{"descRaw":"【ラテラーノ】の加算数5ごとに、攻撃速度<@ba.vup>+2","desc":"【ラテラーノ】の加算数5ごとに、攻撃速度+2","eventTypeDesc":"作戦能力","_h":"yxic3p"},"garrison_18_a":{"descRaw":"【海の怪物】を攻撃する際、攻撃力が<@ba.vup>150%まで上昇","desc":"【海の怪物】を攻撃する際、攻撃力が150%まで上昇","eventTypeDesc":"作戦能力","_h":"6hr83p"},"garrison_18_b":{"descRaw":"【海の怪物】を攻撃する際、攻撃力が<@ba.vup>200%まで上昇","desc":"【海の怪物】を攻撃する際、攻撃力が200%まで上昇","eventTypeDesc":"作戦能力","_h":"79hc3p"},"garrison_19_a":{"descRaw":"【ドローン】を攻撃する際、攻撃力が<@ba.vup>150%まで上昇","desc":"【ドローン】を攻撃する際、攻撃力が150%まで上昇","eventTypeDesc":"作戦能力","_h":"14mt3p"},"garrison_19_b":{"descRaw":"【ドローン】を攻撃する際、攻撃力が<@ba.vup>200%まで上昇","desc":"【ドローン】を攻撃する際、攻撃力が200%まで上昇","eventTypeDesc":"作戦能力","_h":"rg653p"},"garrison_21_a":{"descRaw":"<売却時>次ラウンドの整備フェーズ開始時に資金+2","desc":"<売却時>次ラウンドの整備フェーズ開始時に資金+2","eventTypeDesc":"整備能力","_h":"jyjyx4"},"garrison_21_b":{"descRaw":"<売却時>次ラウンドの整備フェーズ開始時に資金+4","desc":"<売却時>次ラウンドの整備フェーズ開始時に資金+4","eventTypeDesc":"整備能力","_h":"6s6sx4"},"garrison_22_a":{"descRaw":"<戦闘中><@ba.vup>隣接4マスのオペレーターが弾薬を合計6発消費するたびに、有効化中の【ラテラーノ】の加算数<@ba.vup>+1","desc":"<戦闘中>隣接4マスのオペレーターが弾薬を合計6発消費するたびに、有効化中の【ラテラーノ】の加算数+1","eventTypeDesc":"持続加算","_h":"4uzsmz"},"garrison_22_b":{"descRaw":"<戦闘中><@ba.vup>隣接4マスのオペレーターが弾薬を合計6発消費するたびに、有効化中の【ラテラーノ】の加算数<@ba.vup>+2","desc":"<戦闘中>隣接4マスのオペレーターが弾薬を合計6発消費するたびに、有効化中の【ラテラーノ】の加算数+2","eventTypeDesc":"持続加算","_h":"tt2pmz"},"garrison_23_a":{"descRaw":"<戦闘中>自身が弾薬を7発消費するたびに、有効化中の【ラテラーノ】の加算数<@ba.vup>+7、【先見】の加算数<@ba.vup>+3(戦闘1回につき7回まで発動可能)","desc":"<戦闘中>自身が弾薬を7発消費するたびに、有効化中の【ラテラーノ】の加算数+7、【先見】の加算数+3(戦闘1回につき7回まで発動可能)","eventTypeDesc":"持続加算","_h":"sb5hmz"},"garrison_23_b":{"descRaw":"<戦闘中>自身が弾薬を7発消費するたびに、有効化中の【ラテラーノ】の加算数<@ba.vup>+14、【先見】の加算数<@ba.vup>+6(戦闘1回につき7回まで発動可能)","desc":"<戦闘中>自身が弾薬を7発消費するたびに、有効化中の【ラテラーノ】の加算数+14、【先見】の加算数+6(戦闘1回につき7回まで発動可能)","eventTypeDesc":"持続加算","_h":"s9fxmz"},"garrison_24_a":{"descRaw":"<戦闘中>左右直線上にオペレーターが3名以上配置されている場合、自身が弾薬を10発消費するたびに、有効化中の【ラテラーノ】・【精密】の加算数<@ba.vup>+2","desc":"<戦闘中>左右直線上にオペレーターが3名以上配置されている場合、自身が弾薬を10発消費するたびに、有効化中の【ラテラーノ】・【精密】の加算数+2","eventTypeDesc":"持続加算","_h":"gdoomz"},"garrison_24_b":{"descRaw":"<戦闘中>左右直線上にオペレーターが3名以上配置されている場合、自身が弾薬を10発消費するたびに、有効化中の【ラテラーノ】・【精密】の加算数<@ba.vup>+4","desc":"<戦闘中>左右直線上にオペレーターが3名以上配置されている場合、自身が弾薬を10発消費するたびに、有効化中の【ラテラーノ】・【精密】の加算数+4","eventTypeDesc":"持続加算","_h":"nnuimz"},"garrison_25_a":{"descRaw":"<獲得時>自身が所属する盟約の加算数<@ba.vup>+2(盟約が有効化されていない場合も発動)","desc":"<獲得時>自身が所属する盟約の加算数+2(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"xgk5jf"},"garrison_25_b":{"descRaw":"<獲得時>自身が所属する盟約の加算数<@ba.vup>+4(盟約が有効化されていない場合も発動)","desc":"<獲得時>自身が所属する盟約の加算数+4(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"xmlzjf"},"garrison_26_a":{"descRaw":"<獲得時>次ラウンドの整備フェーズ開始時に資金<@ba.vup>+1","desc":"<獲得時>次ラウンドの整備フェーズ開始時に資金+1","eventTypeDesc":"整備能力","_h":"or02x4"},"garrison_26_b":{"descRaw":"<獲得時>次ラウンドの整備フェーズ開始時に資金<@ba.vup>+2","desc":"<獲得時>次ラウンドの整備フェーズ開始時に資金+2","eventTypeDesc":"整備能力","_h":"j8efx4"},"garrison_28_a":{"descRaw":"<戦闘中>攻撃範囲内の敵が1体凍結状態になるたびに、50%の確率で有効化中の【イェラグ】の加算数<@ba.vup>+1","desc":"<戦闘中>攻撃範囲内の敵が1体凍結状態になるたびに、50%の確率で有効化中の【イェラグ】の加算数+1","eventTypeDesc":"持続加算","_h":"4qxtmz"},"garrison_28_b":{"descRaw":"<戦闘中>攻撃範囲内の敵が1体凍結状態になるたびに、50%の確率で有効化中の【イェラグ】の加算数<@ba.vup>+2","desc":"<戦闘中>攻撃範囲内の敵が1体凍結状態になるたびに、50%の確率で有効化中の【イェラグ】の加算数+2","eventTypeDesc":"持続加算","_h":"0duwmz"},"garrison_29_a":{"descRaw":"<戦闘中>攻撃範囲内の敵が1体凍結状態になるたびに、60%の確率で有効化中の【イェラグ】の加算数<@ba.vup>+1","desc":"<戦闘中>攻撃範囲内の敵が1体凍結状態になるたびに、60%の確率で有効化中の【イェラグ】の加算数+1","eventTypeDesc":"持続加算","_h":"gvjomz"},"garrison_29_b":{"descRaw":"<戦闘中>攻撃範囲内の敵が1体凍結状態になるたびに、60%の確率で有効化中の【イェラグ】の加算数<@ba.vup>+2","desc":"<戦闘中>攻撃範囲内の敵が1体凍結状態になるたびに、60%の確率で有効化中の【イェラグ】の加算数+2","eventTypeDesc":"持続加算","_h":"80mlmz"},"garrison_30_a":{"descRaw":"<獲得時>【炎】の盟約加算数に現在の管理センターのレベルの数値を加算する(盟約が有効化されていない場合も発動)","desc":"<獲得時>【炎】の盟約加算数に現在の管理センターのレベルの数値を加算する(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"uxuxjf"},"garrison_30_b":{"descRaw":"<獲得時>【炎】の盟約加算数に現在の管理センターのレベルの2倍の数値を加算する(盟約が有効化されていない場合も発動)","desc":"<獲得時>【炎】の盟約加算数に現在の管理センターのレベルの2倍の数値を加算する(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"pwpwjf"},"garrison_31_a":{"descRaw":"<整備フェーズ終了時>このラウンド中に獲得したオペレーター1名につき、有効化中の【炎】の加算数<@ba.vup>+1","desc":"<整備フェーズ終了時>このラウンド中に獲得したオペレーター1名につき、有効化中の【炎】の加算数+1","eventTypeDesc":"持続加算","_h":"or0wmz"},"garrison_31_b":{"descRaw":"<整備フェーズ終了時>このラウンド中に獲得したオペレーター1名につき、有効化中の【炎】の加算数<@ba.vup>+2","desc":"<整備フェーズ終了時>このラウンド中に獲得したオペレーター1名につき、有効化中の【炎】の加算数+2","eventTypeDesc":"持続加算","_h":"i43tmz"},"garrison_32_a":{"descRaw":"<獲得時>次ラウンドの整備フェーズ開始時に資金<@ba.vup>+2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回につき最大+48まで加算可能)","desc":"<配置時>有効化中の【カジミエーシュ】・【精密】の加算数+8(戦闘1回につき最大+48まで加算可能)","eventTypeDesc":"持続加算","_h":"xne8mz"},"garrison_111_a":{"descRaw":"<獲得時>自身が所属する盟約の加算数<@ba.vup>+5(盟約が有効化されていない場合も発動)","desc":"<獲得時>自身が所属する盟約の加算数+5(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"cb5cjf"},"garrison_111_b":{"descRaw":"<獲得時>自身が所属する盟約の加算数<@ba.vup>+10(盟約が有効化されていない場合も発動)","desc":"<獲得時>自身が所属する盟約の加算数+10(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"ulj2jf"},"garrison_113_a":{"descRaw":"<獲得時>管理センターの無料更新回数+1","desc":"<獲得時>管理センターの無料更新回数+1","eventTypeDesc":"整備能力","_h":"dkdkx4"},"garrison_113_b":{"descRaw":"<獲得時>管理センターの無料更新回数+2","desc":"<獲得時>管理センターの無料更新回数+2","eventTypeDesc":"整備能力","_h":"rfrfx4"},"garrison_114_a":{"descRaw":"<整備フェーズ開始時>管理センターの無料更新回数+1","desc":"<整備フェーズ開始時>管理センターの無料更新回数+1","eventTypeDesc":"整備能力","_h":"0a0ax4"},"garrison_114_b":{"descRaw":"<整備フェーズ開始時>管理センターの無料更新回数+2","desc":"<整備フェーズ開始時>管理センターの無料更新回数+2","eventTypeDesc":"整備能力","_h":"gpgpx4"},"garrison_115_a":{"descRaw":"【カジミエーシュ】の加算数5ごとに、配置後100秒間<@ba.vup>基礎攻撃力+10、<@ba.vup>基礎最大HP+50","desc":"【カジミエーシュ】の加算数5ごとに、配置後100秒間基礎攻撃力+10、基礎最大HP+50","eventTypeDesc":"作戦能力","_h":"3h853p"},"garrison_115_b":{"descRaw":"【カジミエーシュ】の加算数5ごとに、配置後100秒間<@ba.vup>基礎攻撃力+20、<@ba.vup>基礎最大HP+100","desc":"【カジミエーシュ】の加算数5ごとに、配置後100秒間基礎攻撃力+20、基礎最大HP+100","eventTypeDesc":"作戦能力","_h":"886o3p"},"garrison_116_a":{"descRaw":"<売却時><@ba.vup>等級1のオペレーターが無料で獲得できる特殊更新を1回行う\n精鋭状態に昇進すると、<@ba.vup>等級5のオペレーターが無料で獲得できる特殊更新になる","desc":"<売却時>等級1のオペレーターが無料で獲得できる特殊更新を1回行う\n精鋭状態に昇進すると、等級5のオペレーターが無料で獲得できる特殊更新になる","eventTypeDesc":"整備能力","_h":"w1pfx4"},"garrison_116_b":{"descRaw":"<売却時><@ba.vup>等級5のオペレーターが無料で獲得できる特殊更新を1回行う","desc":"<売却時>等級5のオペレーターが無料で獲得できる特殊更新を1回行う","eventTypeDesc":"整備能力","_h":"05twx4"},"garrison_117_b":{"descRaw":"敵を撃破するたびに、有効化中の【シラクーザ】の加算数<@ba.vup>+2","desc":"敵を撃破するたびに、有効化中の【シラクーザ】の加算数+2","eventTypeDesc":"持続加算","_h":"eaymmz"},"garrison_118_a":{"descRaw":"<戦闘中>敵を撃破するたびに、有効化中の【シラクーザ】の加算数<@ba.vup>+2\n<@ba.rem>荒蕪ラップランドを精鋭に昇進させると、戦闘開始時に【シラクーザ】所属者全員がこの効果を獲得できるようになる","desc":"<戦闘中>敵を撃破するたびに、有効化中の【シラクーザ】の加算数+2\n荒蕪ラップランドを精鋭に昇進させると、戦闘開始時に【シラクーザ】所属者全員がこの効果を獲得できるようになる","eventTypeDesc":"持続加算","_h":"qp1imz"},"garrison_118_b":{"descRaw":"<戦闘開始時>【シラクーザ】所属者<@ba.vup>全員が「敵を撃破するたびに、有効化中の【シラクーザ】の加算数<@ba.vup>+2」の堅守特性を獲得","desc":"<戦闘開始時>【シラクーザ】所属者全員が「敵を撃破するたびに、有効化中の【シラクーザ】の加算数+2」の堅守特性を獲得","eventTypeDesc":"持続加算","_h":"1ryvmz"},"garrison_119_a":{"descRaw":"<整備フェーズ終了時>このラウンド中に獲得したオペレーター1名につき、有効化中の【炎】・【秘術】の加算数<@ba.vup>+2","desc":"<整備フェーズ終了時>このラウンド中に獲得したオペレーター1名につき、有効化中の【炎】・【秘術】の加算数+2","eventTypeDesc":"持続加算","_h":"9sm5mz"},"garrison_119_b":{"descRaw":"<整備フェーズ終了時>このラウンド中に獲得したオペレーター1名につき、有効化中の【炎】・【秘術】の加算数<@ba.vup>+4","desc":"<整備フェーズ終了時>このラウンド中に獲得したオペレーター1名につき、有効化中の【炎】・【秘術】の加算数+4","eventTypeDesc":"持続加算","_h":"nigbmz"},"garrison_120_a":{"descRaw":"<売却時>管理センターの無料更新回数+1","desc":"<売却時>管理センターの無料更新回数+1","eventTypeDesc":"整備能力","_h":"p6p6x4"},"garrison_120_b":{"descRaw":"<売却時>管理センターの無料更新回数+2","desc":"<売却時>管理センターの無料更新回数+2","eventTypeDesc":"整備能力","_h":"1l1lx4"},"garrison_121_a":{"descRaw":"<整備フェーズ終了時>このラウンド中に消費した資金<@ba.vup>3につき、有効化中の【器用】・【秘術】の加算数<@ba.vup>+2","desc":"<整備フェーズ終了時>このラウンド中に消費した資金3につき、有効化中の【器用】・【秘術】の加算数+2","eventTypeDesc":"持続加算","_h":"11a5mz"},"garrison_121_b":{"descRaw":"<整備フェーズ終了時>このラウンド中に消費した資金<@ba.vup>3につき、有効化中の【器用】・【秘術】の加算数<@ba.vup>+4","desc":"<整備フェーズ終了時>このラウンド中に消費した資金3につき、有効化中の【器用】・【秘術】の加算数+4","eventTypeDesc":"持続加算","_h":"fv4bmz"},"garrison_122_a":{"descRaw":"<整備フェーズ終了時>このラウンド中に行った更新1回につき、有効化中の【シラクーザ】・【秘術】の加算数<@ba.vup>+2(ラウンドごとに最大+6まで加算可能)","desc":"<整備フェーズ終了時>このラウンド中に行った更新1回につき、有効化中の【シラクーザ】・【秘術】の加算数+2(ラウンドごとに最大+6まで加算可能)","eventTypeDesc":"持続加算","_h":"2gvpmz"},"garrison_122_b":{"descRaw":"<整備フェーズ終了時>このラウンド中に行った更新1回につき、有効化中の【シラクーザ】・【秘術】の加算数<@ba.vup>+4(ラウンドごとに最大+12まで加算可能)","desc":"<整備フェーズ終了時>このラウンド中に行った更新1回につき、有効化中の【シラクーザ】・【秘術】の加算数+4(ラウンドごとに最大+12まで加算可能)","eventTypeDesc":"持続加算","_h":"lqxrmz"},"garrison_123_a":{"descRaw":"<更新時>このラウンド中の初回手動更新時、有効化中の【シラクーザ】の加算数<@ba.vup>+4。自身が整備エリアにいる場合でも発動","desc":"<更新時>このラウンド中の初回手動更新時、有効化中の【シラクーザ】の加算数+4。自身が整備エリアにいる場合でも発動","eventTypeDesc":"持続加算","_h":"i657mz"},"garrison_123_b":{"descRaw":"<更新時>このラウンド中の初回手動更新時、有効化中の【シラクーザ】の加算数<@ba.vup>+8。自身が整備エリアにいる場合でも発動","desc":"<更新時>このラウンド中の初回手動更新時、有効化中の【シラクーザ】の加算数+8。自身が整備エリアにいる場合でも発動","eventTypeDesc":"持続加算","_h":"2a1bmz"},"garrison_125_a":{"descRaw":"<戦闘中>攻撃範囲内の敵かオペレーターが<@ba.vup>睡眠か<@ba.vup>スタン状態になったとき、有効化中の【サルゴン】・【精密】の加算数<@ba.vup>+1(戦闘1回につき最大+24まで加算可能)","desc":"<戦闘中>攻撃範囲内の敵かオペレーターが睡眠かスタン状態になったとき、有効化中の【サルゴン】・【精密】の加算数+1(戦闘1回につき最大+24まで加算可能)","eventTypeDesc":"持続加算","_h":"041rmz"},"garrison_125_b":{"descRaw":"<戦闘中>攻撃範囲内の敵かオペレーターが<@ba.vup>睡眠か<@ba.vup>スタン状態になったとき、有効化中の【サルゴン】・【精密】の加算数<@ba.vup>+2(戦闘1回につき最大+48まで加算可能)","desc":"<戦闘中>攻撃範囲内の敵かオペレーターが睡眠かスタン状態になったとき、有効化中の【サルゴン】・【精密】の加算数+2(戦闘1回につき最大+48まで加算可能)","eventTypeDesc":"持続加算","_h":"hzcmmz"},"garrison_126_a":{"descRaw":"<戦闘開始時>前方1マスの【イェラグ】所属者が「攻撃範囲内の敵が1体凍結状態になるたびに、60%の確率で有効化中の【イェラグ】の加算数<@ba.vup>+1」の堅守特性を獲得","desc":"<戦闘開始時>前方1マスの【イェラグ】所属者が「攻撃範囲内の敵が1体凍結状態になるたびに、60%の確率で有効化中の【イェラグ】の加算数+1」の堅守特性を獲得","eventTypeDesc":"持続加算","_h":"w4sh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tTypeDesc":"持続加算","_h":"mlkgmz"},"garrison_147_b":{"descRaw":"<整備フェーズ終了時>このラウンド中に行った更新1回につき、有効化中の【シラクーザ】の加算数<@ba.vup>+8(ラウンドごとに最大+24まで加算可能)","desc":"<整備フェーズ終了時>このラウンド中に行った更新1回につき、有効化中の【シラクーザ】の加算数+8(ラウンドごとに最大+24まで加算可能)","eventTypeDesc":"持続加算","_h":"i4vhmz"},"garrison_148_a":{"descRaw":"<戦闘開始時>左右直線上の最も右側のオペレーターが「<配置時>有効化中の【カジミエーシュ】・【精密】の加算数<@ba.vup>+4(戦闘1回につき最大+24まで加算可能)」の堅守特性を獲得","desc":"<戦闘開始時>左右直線上の最も右側のオペレーターが「<配置時>有効化中の【カジミエーシュ】・【精密】の加算数+4(戦闘1回につき最大+24まで加算可能)」の堅守特性を獲得","eventTypeDesc":"持続加算","_h":"2v5umz"},"garrison_148_b":{"descRaw":"<戦闘開始時>左右直線上の最も右側のオペレーターが「<配置時>有効化中の【カジミエーシュ】・【精密】の加算数<@ba.vup>+8(戦闘1回につき最大+48まで加算可能)」の堅守特性を獲得","desc":"<戦闘開始時>左右直線上の最も右側のオペレーターが「<配置時>有効化中の【カジミエーシュ】・【精密】の加算数+8(戦闘1回につき最大+48まで加算可能)」の堅守特性を獲得","eventTypeDesc":"持続加算","_h":"xxm4mz"},"garrison_149_a":{"descRaw":"<獲得時>ワイルドメインかアッシュロックをランダムで1名獲得。低確率で代わりにファートゥースを獲得","desc":"<獲得時>ワイルドメインかアッシュロックをランダムで1名獲得。低確率で代わりにファートゥースを獲得","eventTypeDesc":"整備能力","_h":"ololx4"},"garrison_149_b":{"descRaw":"<獲得時>ワイルドメインかアッシュロックをランダムで2名獲得。低確率で代わりにファートゥースを獲得","desc":"<獲得時>ワイルドメインかアッシュロックをランダムで2名獲得。低確率で代わりにファートゥースを獲得","eventTypeDesc":"整備能力","_h":"6s6sx4"},"garrison_150_a":{"descRaw":"<整備フェーズ開始時>自身と自身の前方1マスのオペレーターが所属する有効化中の盟約の加算数<@ba.vup>+3","desc":"<整備フェーズ開始時>自身と自身の前方1マスのオペレーターが所属する有効化中の盟約の加算数+3","eventTypeDesc":"持続加算","_h":"fzxwmz"},"garrison_150_b":{"descRaw":"<整備フェーズ開始時>自身と自身の前方1マスのオペレーターが所属する有効化中の盟約の加算数<@ba.vup>+6","desc":"<整備フェーズ開始時>自身と自身の前方1マスのオペレーターが所属する有効化中の盟約の加算数+6","eventTypeDesc":"持続加算","_h":"kuuzmz"},"garrison_151_a":{"descRaw":"攻撃力・最大HP<@ba.vup>+20%。【投資家】・【俊敏】の合計加算数3ごとに、攻撃力・最大HP<@ba.vup>+1%","desc":"攻撃力・最大HP+20%。【投資家】・【俊敏】の合計加算数3ごとに、攻撃力・最大HP+1%","eventTypeDesc":"作戦能力","_h":"58pq3p"},"garrison_151_b":{"descRaw":"攻撃力・最大HP<@ba.vup>+40%。【投資家】・【俊敏】の合計加算数3ごとに、攻撃力・最大HP<@ba.vup>+2%","desc":"攻撃力・最大HP+40%。【投資家】・【俊敏】の合計加算数3ごとに、攻撃力・最大HP+2%","eventTypeDesc":"作戦能力","_h":"xver3p"},"garrison_152_a":{"descRaw":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)。敵を撃破するたびに、有効化中の【シラクーザ】の加算数<@ba.vup>+2、【奇跡】の加算数<@ba.vup>+1(戦闘1回につき最大3回まで発動可能)","desc":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)。敵を撃破するたびに、有効化中の【シラクーザ】の加算数+2、【奇跡】の加算数+1(戦闘1回につき最大3回まで発動可能)","eventTypeDesc":"持続加算","_h":"7qpqmz"},"garrison_152_b":{"descRaw":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)。敵を撃破するたびに、有効化中の【シラクーザ】の加算数<@ba.vup>+4、【奇跡】の加算数<@ba.vup>+2(戦闘1回につき最大3回まで発動可能)","desc":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)。敵を撃破するたびに、有効化中の【シラクーザ】の加算数+4、【奇跡】の加算数+2(戦闘1回につき最大3回まで発動可能)","eventTypeDesc":"持続加算","_h":"cz1tmz"},"garrison_153_a":{"descRaw":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)。敵を撃破するたびに、有効化中の【シラクーザ】の加算数<@ba.vup>+2、【奇跡】の加算数<@ba.vup>+1(戦闘1回につき最大3回まで発動可能)","desc":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)。敵を撃破するたびに、有効化中の【シラクーザ】の加算数+2、【奇跡】の加算数+1(戦闘1回につき最大3回まで発動可能)","eventTypeDesc":"持続加算","_h":"4zzrmz"},"garrison_153_b":{"descRaw":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)。敵を撃破するたびに、有効化中の【シラクーザ】の加算数<@ba.vup>+4、【奇跡】の加算数<@ba.vup>+2(戦闘1回につき最大3回まで発動可能)","desc":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)。敵を撃破するたびに、有効化中の【シラクーザ】の加算数+4、【奇跡】の加算数+2(戦闘1回につき最大3回まで発動可能)","eventTypeDesc":"持続加算","_h":"42i8mz"},"garrison_154_a":{"descRaw":"<整備フェーズ終了時>有効化中の【ヴィクトリア】の加算数<@ba.vup>+1","desc":"<整備フェーズ終了時>有効化中の【ヴィクトリア】の加算数+1","eventTypeDesc":"持続加算","_h":"k6almz"},"garrison_154_b":{"descRaw":"<整備フェーズ終了時>有効化中の【ヴィクトリア】の加算数<@ba.vup>+2","desc":"<整備フェーズ終了時>有効化中の【ヴィクトリア】の加算数+2","eventTypeDesc":"持続加算","_h":"1l7omz"},"garrison_155_a":{"descRaw":"<獲得時>自身が所属する盟約の加算数<@ba.vup>+8(盟約が有効化されていない場合も発動)\n<配置時>自身が所属する有効化中の盟約の加算数<@ba.vup>+8(戦闘1回につき最大+24まで加算可能)","desc":"<獲得時>自身が所属する盟約の加算数+8(盟約が有効化されていない場合も発動)\n<配置時>自身が所属する有効化中の盟約の加算数+8(戦闘1回につき最大+24まで加算可能)","eventTypeDesc":"持続加算","_h":"x1rbmz"},"garrison_155_b":{"descRaw":"<獲得時>自身が所属する盟約の加算数<@ba.vup>+16(盟約が有効化されていない場合も発動)\n<配置時>自身が所属する有効化中の盟約の加算数<@ba.vup>+16(戦闘1回につき最大+48まで加算可能)","desc":"<獲得時>自身が所属する盟約の加算数+16(盟約が有効化されていない場合も発動)\n<配置時>自身が所属する有効化中の盟約の加算数+16(戦闘1回につき最大+48まで加算可能)","eventTypeDesc":"持続加算","_h":"qfbjmz"},"garrison_156_a":{"descRaw":"<獲得時>【炎】の加算数<@ba.vup>+6、【奇跡】の加算数<@ba.vup>+3(盟約が有効化されていない場合も発動)","desc":"<獲得時>【炎】の加算数+6、【奇跡】の加算数+3(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"rsr0jf"},"garrison_156_b":{"descRaw":"<獲得時>【炎】の加算数<@ba.vup>+12、【奇跡】の加算数<@ba.vup>+6(盟約が有効化されていない場合も発動)","desc":"<獲得時>【炎】の加算数+12、【奇跡】の加算数+6(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"x2pejf"},"garrison_157_a":{"descRaw":"<獲得時>【炎】の加算数<@ba.vup>+6、【奇跡】の加算数<@ba.vup>+3(盟約が有効化されていない場合も発動)","desc":"<獲得時>【炎】の加算数+6、【奇跡】の加算数+3(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"rsr0jf"},"garrison_157_b":{"descRaw":"<獲得時>【炎】の加算数<@ba.vup>+12、【奇跡】の加算数<@ba.vup>+6(盟約が有効化されていない場合も発動)","desc":"<獲得時>【炎】の加算数+12、【奇跡】の加算数+6(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"x2pejf"},"garrison_158_a":{"descRaw":"<整備フェーズ終了時>有効化中の【不屈】の加算数<@ba.vup>+1","desc":"<整備フェーズ終了時>有効化中の【不屈】の加算数+1","eventTypeDesc":"持続加算","_h":"qye9mz"},"garrison_158_b":{"descRaw":"<整備フェーズ終了時>有効化中の【不屈】の加算数<@ba.vup>+2","desc":"<整備フェーズ終了時>有効化中の【不屈】の加算数+2","eventTypeDesc":"持続加算","_h":"8dbcmz"},"garrison_159_a":{"descRaw":"【カジミエーシュ】の加算数3ごとに、攻撃速度<@ba.vup>+0.5","desc":"【カジミエーシュ】の加算数3ごとに、攻撃速度+0.5","eventTypeDesc":"作戦能力","_h":"1ich3p"},"garrison_159_b":{"descRaw":"【カジミエーシュ】の加算数3ごとに、攻撃速度<@ba.vup>+1","desc":"【カジミエーシュ】の加算数3ごとに、攻撃速度+1","eventTypeDesc":"作戦能力","_h":"b4zb3p"},"garrison_160_a":{"descRaw":"<戦闘開始時><@ba.vup>自身と<@ba.vup>前方1マスのオペレーターが「【カジミエーシュ】の加算数3ごとに、攻撃速度<@ba.vup>+0.5」の堅守特性を獲得","desc":"<戦闘開始時>自身と前方1マスのオペレーターが「【カジミエーシュ】の加算数3ごとに、攻撃速度+0.5」の堅守特性を獲得","eventTypeDesc":"持続加算","_h":"h8f1mz"},"garrison_160_b":{"descRaw":"<戦闘開始時><@ba.vup>自身と<@ba.vup>前方1マスのオペレーターが「【カジミエーシュ】の加算数3ごとに、攻撃速度<@ba.vup>+1」の堅守特性を獲得","desc":"<戦闘開始時>自身と前方1マスのオペレーターが「【カジミエーシュ】の加算数3ごとに、攻撃速度+1」の堅守特性を獲得","eventTypeDesc":"持続加算","_h":"zuxvmz"}},"items":{"chess_item_1_01_e_a":{"descRaw":"攻撃力<@ba.vup>+15%","name":"ヴィクトリアの鉄鎚","effectName":"ヴィクトリアの鉄鎚","desc":"攻撃力+15%","flavor":"かつてヴィクトリアの工場で平和を鍛造したハンマー。\n「同じ鉄と火をもって、戦争に終止符を打て。」","_h":"jx8t8t86ys"},"chess_item_1_01_e_b":{"descRaw":"攻撃力<@ba.vup>+25%","name":"ヴィクトリアの鉄鎚","effectName":"ヴィクトリアの鉄鎚","desc":"攻撃力+25%","flavor":"かつてヴィクトリアの工場で平和を鍛造したハンマー。\n「同じ鉄と火をもって、戦争に終止符を打て。」","_h":"828t8t6jys"},"chess_item_1_02_e_a":{"descRaw":"防御力<@ba.vup>+20%","name":"堅守の盾","effectName":"堅守の盾","desc":"防御力+20%","flavor":"堅守する者のための盾。\n「押しつけ、受け止め、制圧する。能動的防御の基礎は盾の使い方にある。」","_h":"78n1n1x3rx"},"chess_item_1_02_e_b":{"descRaw":"防御力<@ba.vup>+35%","name":"堅守の盾","effectName":"堅守の盾","desc":"防御力+35%","flavor":"堅守する者のための盾。\n「押しつけ、受け止め、制圧する。能動的防御の基礎は盾の使い方にある。」","_h":"3qn1n1odrx"},"chess_item_1_03_e_a":{"descRaw":"装備時に破棄され、資金を<@ba.vup>1獲得","name":"盟約のコイン","effectName":"盟約のコイン","desc":"装備時に破棄され、資金を1獲得","flavor":"「協定シミュレーションを進めるためには不可欠な代物だ。」","_h":"1by0y0c6vj"},"chess_item_1_03_e_b":{"descRaw":"装備時に破棄され、資金を<@ba.vup>2獲得","name":"盟約のコイン","effectName":"盟約のコイン","desc":"装備時に破棄され、資金を2獲得","flavor":"「協定シミュレーションを進めるためには不可欠な代物だ。」","_h":"d4y0y0h7vj"},"chess_item_1_04_e_a":{"descRaw":"装備時に破棄され、装備者が所属する盟約の加算数<@ba.vup>+3(盟約が有効化されていない場合も発動)","name":"ネームタグ","effectName":"ネームタグ","desc":"装備時に破棄され、装備者が所属する盟約の加算数+3(盟約が有効化されていない場合も発動)","flavor":"身分を証明できる小型のデバイス。 「シミュレーションの戦場へようこそ。」","_h":"r3hphprsc5"},"chess_item_1_04_e_b":{"descRaw":"装備時に破棄され、装備者が所属する盟約の加算数<@ba.vup>+6(盟約が有効化されていない場合も発動)","name":"ネームタグ","effectName":"ネームタグ","desc":"装備時に破棄され、装備者が所属する盟約の加算数+6(盟約が有効化されていない場合も発動)","flavor":"身分を証明できる小型のデバイス。 「シミュレーションの戦場へようこそ。」","_h":"rehphpt7c5"},"chess_item_1_05_e_a":{"descRaw":"装備者は1秒ごとに<@ba.vdown>60の確定ダメージを受けるが、攻撃力<@ba.vup>+40%","name":"源石溶剤","effectName":"源石溶剤","desc":"装備者は1秒ごとに60の確定ダメージを受けるが、攻撃力+40%","flavor":"「工業用素材が軍事に応用された典型例。」","_h":"d6ukukv7o4"},"chess_item_1_05_e_b":{"descRaw":"装備者は1秒ごとに<@ba.vdown>60の確定ダメージを受けるが、攻撃力<@ba.vup>+60%","name":"源石溶剤","effectName":"源石溶剤","desc":"装備者は1秒ごとに60の確定ダメージを受けるが、攻撃力+60%","flavor":"「工業用素材が軍事に応用された典型例。」","_h":"jcukukllo4"},"chess_item_2_01_e_a":{"descRaw":"再配置時間<@ba.vup>-30%、最大HP<@ba.vdown>-30%","name":"不屈の射出装置","effectName":"不屈の射出装置","desc":"再配置時間-30%、最大HP-30%","flavor":"不屈なる者のための射出装置。\n「これは各プラットフォーム間を素早く移動するのに役立つ。ただし、うまく使いこなせることが前提だ。でなければ派手に転ぶ羽目になるだろう。」","_h":"q9ofofa4ww"},"chess_item_2_01_e_b":{"descRaw":"再配置時間<@ba.vup>-50%、最大HP<@ba.vdown>-30%","name":"不屈の射出装置","effectName":"不屈の射出装置","desc":"再配置時間-50%、最大HP-30%","flavor":"不屈なる者のための射出装置。\n「これは各プラットフォーム間を素早く移動するのに役立つ。ただし、うまく使いこなせることが前提だ。でなければ派手に転ぶ羽目になるだろう。」","_h":"vjofof7yww"},"chess_item_2_02_e_a":{"descRaw":"装備時に破棄され、管理センターのランダムなオペレーターを<@ba.vup>1名獲得(獲得したオペレーターは管理センターから消える)","name":"緊急派遣券","effectName":"緊急派遣券","desc":"装備時に破棄され、管理センターのランダムなオペレーターを1名獲得(獲得したオペレーターは管理センターから消える)","flavor":"「成功には、時にはほんの少しの運が必要だ……」","_h":"u20w0w7l5e"},"chess_item_2_02_e_b":{"descRaw":"装備時に破棄され、管理センターのランダムなオペレーターを<@ba.vup>2名獲得(獲得したオペレーターは管理センターから消える)","name":"緊急派遣券","effectName":"緊急派遣券","desc":"装備時に破棄され、管理センターのランダムなオペレーターを2名獲得(獲得したオペレーターは管理センターから消える)","flavor":"「成功には、時にはほんの少しの運が必要だ……」","_h":"ur0w0w8u5e"},"chess_item_2_03_e_a":{"descRaw":"攻撃力<@ba.vup>+20%。装備者が近距離オペレーターの場合、敵にダメージを与える際に、10%の確率で対象に2秒間<$ba.tremble>戦慄状態を付与","name":"ヴィクトリアの鉄鎚・戦慄","effectName":"ヴィクトリアの鉄鎚・戦慄","desc":"攻撃力+20%。装備者が近距離オペレーターの場合、敵にダメージを与える際に、10%の確率で対象に2秒間戦慄状態を付与","flavor":"かつてヴィクトリアの工場で平和を鍛造したハンマー。今、その名声をさらに轟かせている。\n「同じ鉄と火をもって、戦争に終止符を打て。」","_h":"kya0a0bctk"},"chess_item_2_03_e_b":{"descRaw":"攻撃力<@ba.vup>+35%。装備者が近距離オペレーターの場合、敵にダメージを与える際に、10%の確率で対象に2秒間<$ba.tremble>戦慄状態を付与","name":"ヴィクトリアの鉄鎚・戦慄","effectName":"ヴィクトリアの鉄鎚・戦慄","desc":"攻撃力+35%。装備者が近距離オペレーターの場合、敵にダメージを与える際に、10%の確率で対象に2秒間戦慄状態を付与","flavor":"かつてヴィクトリアの工場で平和を鍛造したハンマー。今、その名声をさらに轟かせている。\n「同じ鉄と火をもって、戦争に終止符を打て。」","_h":"toa0a00qtk"},"chess_item_2_04_e_a":{"descRaw":"SP自然回復速度<@ba.vup>+0.15sp/秒","name":"サルゴンの渋茶","effectName":"サルゴンの渋茶","desc":"SP自然回復速度+0.15sp/秒","flavor":"かつてサルゴンの砂漠で命を救った渋茶。\n「苦さを拒むな。それは意識を覚醒させ、命を繋ぐものだ。」","_h":"bpz9z9h4ox"},"chess_item_2_04_e_b":{"descRaw":"SP自然回復速度<@ba.vup>+0.25sp/秒","name":"サルゴンの渋茶","effectName":"サルゴンの渋茶","desc":"SP自然回復速度+0.25sp/秒","flavor":"かつてサルゴンの砂漠で命を救った渋茶。\n「苦さを拒むな。それは意識を覚醒させ、命を繋ぐものだ。」","_h":"pgz9z93rox"},"chess_item_2_05_e_a":{"descRaw":"装備時に破棄され、以降の各ラウンド開始時に追加で資金を<@ba.vup>1獲得","name":"倹約家の人形","effectName":"倹約家の人形","desc":"装備時に破棄され、以降の各ラウンド開始時に追加で資金を1獲得","flavor":"「彼女はいつもあなたのために節約を心がけている。」","_h":"nf1i1ifmok"},"chess_item_2_05_e_b":{"descRaw":"装備後に破棄され、以降の各ラウンド開始時に追加で資金を<@ba.vup>2獲得","name":"倹約家の人形","effectName":"倹約家の人形","desc":"装備後に破棄され、以降の各ラウンド開始時に追加で資金を2獲得","flavor":"「彼女はいつもあなたのために節約を心がけている。」","_h":"d01i1iefok"},"chess_item_2_06_e_a":{"descRaw":"装備時に破棄され、装備者と同じ盟約を持つランダムなオペレーターを<@ba.vup>1名獲得","name":"簡易通信機","effectName":"簡易通信機","desc":"装備時に破棄され、装備者と同じ盟約を持つランダムなオペレーターを1名獲得","flavor":"「合流地点に到達。」","_h":"qbq7q7xkj1"},"chess_item_2_06_e_b":{"descRaw":"装備時に破棄され、装備者と同じ盟約を持つランダムなオペレーターを<@ba.vup>2名獲得","name":"簡易通信機","effectName":"簡易通信機","desc":"装備時に破棄され、装備者と同じ盟約を持つランダムなオペレーターを2名獲得","flavor":"「合流地点に到達。」","_h":"wqq7q7pjj1"},"chess_item_2_07_e_a":{"descRaw":"装備時に破棄され、次ラウンド開始時に追加で資金を<@ba.vup>2獲得","name":"守銭奴の人形","effectName":"守銭奴の人形","desc":"装備時に破棄され、次ラウンド開始時に追加で資金を2獲得","flavor":"「あなたの財布を見ると、彼女はいつも心が弾む。」","_h":"7i6g6g7t7h"},"chess_item_2_07_e_b":{"descRaw":"装備時に破棄され、次ラウンド開始時に追加で資金を<@ba.vup>4獲得","name":"守銭奴の人形","effectName":"守銭奴の人形","desc":"装備時に破棄され、次ラウンド開始時に追加で資金を4獲得","flavor":"「あなたの財布を見ると、彼女はいつも心が弾む。」","_h":"ss6g6g5z7h"},"chess_item_3_01_e_a":{"descRaw":"攻撃速度<@ba.vup>+15。装備者の配置方向の両側隣接2マスに配置されているオペレーターの攻撃速度<@ba.vup>+10","name":"シラクーザの正装","effectName":"シラクーザの正装","desc":"攻撃速度+15。装備者の配置方向の両側隣接2マスに配置されているオペレーターの攻撃速度+10","flavor":"ファミリーの一員であることを主張する正装。 「この地では、服装は言葉で説明できない意味までもを有している。」","_h":"v7kxkxi5aw"},"chess_item_3_01_e_b":{"descRaw":"攻撃速度<@ba.vup>+25。装備者の配置方向の両側隣接2マスに配置されているオペレーターの攻撃速度<@ba.vup>+15","name":"シラクーザの正装","effectName":"シラクーザの正装","desc":"攻撃速度+25。装備者の配置方向の両側隣接2マスに配置されているオペレーターの攻撃速度+15","flavor":"ファミリーの一員であることを主張する正装。 「この地では、服装は言葉で説明できない意味までもを有している。」","_h":"1bkxkxrhaw"},"chess_item_3_02_e_a":{"descRaw":"自身から3マス以上離れた対象への与ダメージ<@ba.vup>+30%","name":"精密な狙撃スコープ","effectName":"精密な狙撃スコープ","desc":"自身から3マス以上離れた対象への与ダメージ+30%","flavor":"精密な照準を極める者のためのスコープ。\n「重心を保ち、狙いを定め、敵を釘付けにしてやれ。」","_h":"39tftfiag8"},"chess_item_3_02_e_b":{"descRaw":"自身から3マス以上離れた対象への与ダメージ<@ba.vup>+50%","name":"精密な狙撃スコープ","effectName":"精密な狙撃スコープ","desc":"自身から3マス以上離れた対象への与ダメージ+50%","flavor":"精密な照準を極める者のためのスコープ。\n「重心を保ち、狙いを定め、敵を釘付けにしてやれ。」","_h":"3ftftfowg8"},"chess_item_3_03_e_a":{"descRaw":"攻撃時、対象の術耐性を<@ba.vup>25%無視","name":"レーザー発射機","effectName":"レーザー発射機","desc":"攻撃時、対象の術耐性を25%無視","flavor":"「位置特定や貫通効果だけでなく、囮としても使える。」","_h":"1fzxzx0oyl"},"chess_item_3_03_e_b":{"descRaw":"攻撃時、対象の術耐性を<@ba.vup>45%無視","name":"レーザー発射機","effectName":"レーザー発射機","desc":"攻撃時、対象の術耐性を45%無視","flavor":"「位置特定や貫通効果だけでなく、囮としても使える。」","_h":"ldzxzxryyl"},"chess_item_3_04_e_a":{"descRaw":"スキルを使用するたびに、攻撃力<@ba.vup>+5%(最大10回まで重複可能)","name":"炎国の短刀","effectName":"炎国の短刀","desc":"スキルを使用するたびに、攻撃力+5%(最大10回まで重複可能)","flavor":"かつて炎国で不義の輩を斬り伏せた短刀。\n「刀を抜く前に、それに見合うか否かを考えよ。抜いたならば、決して迷うな。」","_h":"u6apapxjul"},"chess_item_3_04_e_b":{"descRaw":"スキルを使用するたびに、攻撃力<@ba.vup>+8%(最大10回まで重複可能)","name":"炎国の短刀","effectName":"炎国の短刀","desc":"スキルを使用するたびに、攻撃力+8%(最大10回まで重複可能)","flavor":"かつて炎国で不義の輩を斬り伏せた短刀。\n「刀を抜く前に、それに見合うか否かを考えよ。抜いたならば、決して迷うな。」","_h":"pjapapzgul"},"chess_item_3_05_e_a":{"descRaw":"配置時、SPが<@ba.vup>3回復。戦場にいる自身と同じ盟約の所属者1名ごとに、追加でSPが<@ba.vup>3回復","name":"速攻用レーション","effectName":"速攻用レーション","desc":"配置時、SPが3回復。戦場にいる自身と同じ盟約の所属者1名ごとに、追加でSPが3回復","flavor":"俊敏なる者のためのレーション。\n「これはエネルギーを補給するためのものであって、腹を満たすためのものではない。」","_h":"0gututys1k"},"chess_item_3_05_e_b":{"descRaw":"配置時、SPが<@ba.vup>6回復。戦場にいる自身と同じ盟約の所属者1名ごとに、追加でSPが<@ba.vup>6回復","name":"速攻用レーション","effectName":"速攻用レーション","desc":"配置時、SPが6回復。戦場にいる自身と同じ盟約の所属者1名ごとに、追加でSPが6回復","flavor":"俊敏なる者のためのレーション。\n「これはエネルギーを補給するためのものであって、腹を満たすためのものではない。」","_h":"p0utut141k"},"chess_item_3_06_e_a":{"descRaw":"最大HP<@ba.vup>+25%。配置時、前方1マスに他のオペレーターがいない場合、追加で<@ba.vup>+15%","name":"ゴリアテの兜","effectName":"ゴリアテの兜","desc":"最大HP+25%。配置時、前方1マスに他のオペレーターがいない場合、追加で+15%","flavor":"「ボイラーマンさんがよくこの兜を見てぼーっとしている。一体何を考えているんだろう?」","_h":"2fjgjg0f2o"},"chess_item_3_06_e_b":{"descRaw":"最大HP<@ba.vup>+45%。配置時、前方1マスに他のオペレーターがいない場合、追加で<@ba.vup>+25%","name":"ゴリアテの兜","effectName":"ゴリアテの兜","desc":"最大HP+45%。配置時、前方1マスに他のオペレーターがいない場合、追加で+25%","flavor":"「ボイラーマンさんがよくこの兜を見てぼーっとしている。一体何を考えているんだろう?」","_h":"1ujgjglc2o"},"chess_item_3_07_e_a":{"descRaw":"攻撃力<@ba.vup>+40%、攻撃速度<@ba.vdown>-10","name":"エーギルのいかり","effectName":"エーギルのいかり","desc":"攻撃力+40%、攻撃速度-10","flavor":"かつてエーギルの渦潮で波を切り裂いた錨。\n「打ち勝つべき相手に立ち向かい、お前が上だと証明してみせろ。」","_h":"pcyyyyc3uq"},"chess_item_3_07_e_b":{"descRaw":"攻撃力<@ba.vup>+60%、攻撃速度<@ba.vdown>-10","name":"エーギルのいかり","effectName":"エーギルのいかり","desc":"攻撃力+60%、攻撃速度-10","flavor":"かつてエーギルの渦潮で波を切り裂いた錨。\n「打ち勝つべき相手に立ち向かい、お前が上だと証明してみせろ。」","_h":"i2yyyyw9uq"},"chess_item_3_08_e_a":{"descRaw":"術耐性<@ba.vup>+20、攻撃した敵の一部の特殊能力を<@ba.vup>5秒間無効化","name":"秘術法陣","effectName":"秘術法陣","desc":"術耐性+20、攻撃した敵の一部の特殊能力を5秒間無効化","flavor":"「早く術師たちを戦場に出してください!」","_h":"c8mvmvtefu"},"chess_item_3_08_e_b":{"descRaw":"術耐性<@ba.vup>+30、攻撃した敵の一部の特殊能力を<@ba.vup>5秒間無効化","name":"秘術法陣","effectName":"秘術法陣","desc":"術耐性+30、攻撃した敵の一部の特殊能力を5秒間無効化","flavor":"「早く術師たちを戦場に出してください!」","_h":"tjmvmvqzfu"},"chess_item_3_09_e_a":{"descRaw":"攻撃力<@ba.vup>+25%。初めて致命的なダメージを受けた時、8秒間HPが<@ba.vup>1以下にならない","name":"ヴィクトリアの鉄鎚・堅牢","effectName":"ヴィクトリアの鉄鎚・堅牢","desc":"攻撃力+25%。初めて致命的なダメージを受けた時、8秒間HPが1以下にならない","flavor":"かつてヴィクトリアの工場で平和を鍛造したハンマー。今、その鉄槌はさらに硬く作り変えられた。\n「同じ鉄と火をもって、戦争に終止符を打て。」","_h":"ra25250cfb"},"chess_item_3_09_e_b":{"descRaw":"攻撃力<@ba.vup>+45%。初めて致命的なダメージを受けた時、8秒間HPが<@ba.vup>1以下にならない","name":"ヴィクトリアの鉄鎚・堅牢","effectName":"ヴィクトリアの鉄鎚・堅牢","desc":"攻撃力+45%。初めて致命的なダメージを受けた時、8秒間HPが1以下にならない","flavor":"かつてヴィクトリアの工場で平和を鍛造したハンマー。今、その鉄槌はさらに硬く作り変えられた。\n「同じ鉄と火をもって、戦争に終止符を打て。」","_h":"ug2525rqfb"},"chess_item_3_10_e_a":{"descRaw":"攻撃力<@ba.vup>+25%、攻撃速度<@ba.vup>+30","name":"ヴィクトリアの鉄鎚・加速","effectName":"ヴィクトリアの鉄鎚・加速","desc":"攻撃力+25%、攻撃速度+30","flavor":"かつてヴィクトリアの工場で平和を鍛造したハンマー。今、その勢いはさらに増している。\n「同じ鉄と火をもって、戦争に終止符を打て。」","_h":"l17c7ch3ld"},"chess_item_3_10_e_b":{"descRaw":"攻撃力<@ba.vup>+45%、攻撃速度<@ba.vup>+30","name":"ヴィクトリアの鉄鎚・加速","effectName":"ヴィクトリアの鉄鎚・加速","desc":"攻撃力+45%、攻撃速度+30","flavor":"かつてヴィクトリアの工場で平和を鍛造したハンマー。今、その勢いはさらに増している。\n「同じ鉄と火をもって、戦争に終止符を打て。」","_h":"7j7c7ce9ld"},"chess_item_3_11_e_a":{"descRaw":"配置後10秒間、敵にダメージを与える際に対象を2秒間<$ba.stun>スタンさせる","name":"強襲用グレネード","effectName":"強襲用グレネード","desc":"配置後10秒間、敵にダメージを与える際に対象を2秒間スタンさせる","flavor":"強襲に長ける者のためのグレネード。\n「今だ!!!」","_h":"azrhrhgj3e"},"chess_item_3_11_e_b":{"descRaw":"配置後15秒間、敵にダメージを与える際に対象を2秒間<$ba.stun>スタンさせる","name":"強襲用グレネード","effectName":"強襲用グレネード","desc":"配置後15秒間、敵にダメージを与える際に対象を2秒間スタンさせる","flavor":"強襲に長ける者のためのグレネード。\n「今だ!!!」","_h":"ssrhrh4a3e"},"chess_item_3_12_e_a":{"descRaw":"装備時に破棄され、資金をランダムに<@ba.vup>1~6獲得","name":"騎士の貯金箱","effectName":"騎士の貯金箱","desc":"装備時に破棄され、資金をランダムに1~6獲得","flavor":"カジミエーシュのグッズショップで広く販売されている貯金箱。 「こつこつ貯めた幸運を、お気に入りの選手に届けよう。」","_h":"zccbcbltxc"},"chess_item_3_12_e_b":{"descRaw":"装備時に破棄され、資金をランダムに<@ba.vup>2~12獲得","name":"騎士の貯金箱","effectName":"騎士の貯金箱","desc":"装備時に破棄され、資金をランダムに2~12獲得","flavor":"カジミエーシュのグッズショップで広く販売されている貯金箱。 「こつこつ貯めた幸運を、お気に入りの選手に届けよう。」","_h":"macbcbg7xc"},"chess_item_4_01_e_a":{"descRaw":"装備時に破棄され、直ちに特別な更新を1回行う。この更新では、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを上回るオペレーターは出現しない)","name":"呼出モジュール","effectName":"呼出モジュール","desc":"装備時に破棄され、直ちに特別な更新を1回行う。この更新では、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを上回るオペレーターは出現しない)","flavor":"「司令部、応答願います。こちらの準備は完了しました。指令を仰ぎます。」","_h":"2sbubu2sbr"},"chess_item_4_01_e_b":{"descRaw":"装備時に破棄され、直ちに特別な更新を1回行う。この更新では、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを上回るオペレーターは出現しない)","name":"呼出モジュール","effectName":"呼出モジュール","desc":"装備時に破棄され、直ちに特別な更新を1回行う。この更新では、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを上回るオペレーターは出現しない)","flavor":"「司令部、応答願います。こちらの準備は完了しました。指令を仰ぎます。」","_h":"2sbubu2sbr"},"chess_item_4_02_e_a":{"descRaw":"敵に狙われやすくなる。最大HP<@ba.vup>+40%","name":"警報器","effectName":"警報器","desc":"敵に狙われやすくなる。最大HP+40%","flavor":"「負傷者の救護に向かうんだ。こいつらは任せろ!」","_h":"nty6y6hqb6"},"chess_item_4_02_e_b":{"descRaw":"敵に狙われやすくなる。最大HP<@ba.vup>+60%","name":"警報器","effectName":"警報器","desc":"敵に狙われやすくなる。最大HP+60%","flavor":"「負傷者の救護に向かうんだ。こいつらは任せろ!」","_h":"hfy6y6d4b6"},"chess_item_4_03_e_a":{"descRaw":"攻撃/治療をするたびに、対象1体につきその戦闘中の自身の攻撃速度<@ba.vup>+1(最大60回まで重複可能)","name":"有限加速マシン","effectName":"有限加速マシン","desc":"攻撃/治療をするたびに、対象1体につきその戦闘中の自身の攻撃速度+1(最大60回まで重複可能)","flavor":"「有限の極致に触れることで、我々は無限の境目を観察することができる。」","_h":"ybx7x7dsva"},"chess_item_4_03_e_b":{"descRaw":"攻撃/治療をするたびに、対象1体につきその戦闘中の自身の攻撃速度<@ba.vup>+2(最大60回まで重複可能)","name":"有限加速マシン","effectName":"有限加速マシン","desc":"攻撃/治療をするたびに、対象1体につきその戦闘中の自身の攻撃速度+2(最大60回まで重複可能)","flavor":"「有限の極致に触れることで、我々は無限の境目を観察することができる。」","_h":"64x7x7xtva"},"chess_item_4_04_e_a":{"descRaw":"初めてダメージを受けたあと、15秒間<$ba.invisible>ステルス状態になる","name":"迷彩ヘルメット","effectName":"迷彩ヘルメット","desc":"初めてダメージを受けたあと、15秒間ステルス状態になる","flavor":"「この教訓を貴様らの心に刻み込んでやろう。一生暗闇に怯えて暮らすがいい。」","_h":"ikzzzzt1bj"},"chess_item_4_04_e_b":{"descRaw":"初めてダメージを受けたあと、25秒間<$ba.invisible>ステルス状態になる","name":"迷彩ヘルメット","effectName":"迷彩ヘルメット","desc":"初めてダメージを受けたあと、25秒間ステルス状態になる","flavor":"「この教訓を貴様らの心に刻み込んでやろう。一生暗闇に怯えて暮らすがいい。」","_h":"fhzzzz5gbj"},"chess_item_4_05_e_a":{"descRaw":"敵をブロック時、自身がブロックしている敵以外からの被ダメージ<@ba.vup>-40%","name":"ライオットシールド","effectName":"ライオットシールド","desc":"敵をブロック時、自身がブロックしている敵以外からの被ダメージ-40%","flavor":"「仲間は守る。そして自分自身も。」","_h":"68snsnv151"},"chess_item_4_05_e_b":{"descRaw":"敵をブロック時、自身がブロックしている敵以外からの被ダメージ<@ba.vup>-70%","name":"ライオットシールド","effectName":"ライオットシールド","desc":"敵をブロック時、自身がブロックしている敵以外からの被ダメージ-70%","flavor":"「仲間は守る。そして自分自身も。」","_h":"efsnsnx851"},"chess_item_4_06_e_a":{"descRaw":"ダメージを与える際に、対象1体につき、自身のHPを最大値の<@ba.vup>2%回復","name":"眠れる眷属","effectName":"眠れる眷属","desc":"ダメージを与える際に、対象1体につき、自身のHPを最大値の2%回復","flavor":"「袋を破らないように。きっとあなただってこの子たちとじゃれ合いたくはないはずだから。」","_h":"ddzczc2i34"},"chess_item_4_06_e_b":{"descRaw":"ダメージを与える際に、対象1体につき、自身のHPを最大値の<@ba.vup>4%回復","name":"眠れる眷属","effectName":"眠れる眷属","desc":"ダメージを与える際に、対象1体につき、自身のHPを最大値の4%回復","flavor":"「袋を破らないように。きっとあなただってこの子たちとじゃれ合いたくはないはずだから。」","_h":"l7zczcn834"},"chess_item_4_07_e_a":{"descRaw":"配置後<@ba.vup>15秒間、与ダメージが<@ba.vup>135%まで上昇し、その後効果が徐々に減衰していく","name":"カジミエーシュの競技旗","effectName":"カジミエーシュの競技旗","desc":"配置後15秒間、与ダメージが135%まで上昇し、その後効果が徐々に減衰していく","flavor":"カジミエーシュの騎士競技を象徴する旗。 「これを見ていると、割れんばかりの声援が聞こえる気がするんだ。」","_h":"cdededl1ak"},"chess_item_4_07_e_b":{"descRaw":"配置後<@ba.vup>15秒間、与ダメージが<@ba.vup>160%まで上昇し、その後効果が徐々に減衰していく","name":"カジミエーシュの競技旗","effectName":"カジミエーシュの競技旗","desc":"配置後15秒間、与ダメージが160%まで上昇し、その後効果が徐々に減衰していく","flavor":"カジミエーシュの騎士競技を象徴する旗。 「これを見ていると、割れんばかりの声援が聞こえる気がするんだ。」","_h":"mjededwjak"},"chess_item_4_08_e_a":{"descRaw":"弾薬消費系スキルの弾薬が残り1になったとき、50%の確率で弾薬を最大値の40%回復(配置1回につき最大3回まで発動可能)","name":"ラテラーノのクリップ","effectName":"ラテラーノのクリップ","desc":"弾薬消費系スキルの弾薬が残り1になったとき、50%の確率で弾薬を最大値の40%回復(配置1回につき最大3回まで発動可能)","flavor":"かつてラテラーノの夜空で大爆発を起こした弾薬のクリップ。\n「撃て、クリフ!撃ちまくれ!俺たち3人なら、もっと輝かしい偉業を成し遂げられるはずだ!」","_h":"hd6z6zhd2n"},"chess_item_4_08_e_b":{"descRaw":"弾薬消費系スキルの弾薬が残り1になったとき、60%の確率で弾薬を最大値の60%回復(配置1回につき最大3回まで発動可能)","name":"ラテラーノのクリップ","effectName":"ラテラーノのクリップ","desc":"弾薬消費系スキルの弾薬が残り1になったとき、60%の確率で弾薬を最大値の60%回復(配置1回につき最大3回まで発動可能)","flavor":"かつてラテラーノの夜空で大爆発を起こした弾薬のクリップ。\n「撃て、クリフ!撃ちまくれ!俺たち3人なら、もっと輝かしい偉業を成し遂げられるはずだ!」","_h":"lu6z6zlu2n"},"chess_item_4_09_e_a":{"descRaw":"攻撃力<@ba.vup>+30%。術ダメージを与えたとき、追加で与ダメージの<@ba.vup>10%の<$ba.dt.burning2>灼熱損傷を与える","name":"ヴィクトリアの鉄鎚・灼熱","effectName":"ヴィクトリアの鉄鎚・灼熱","desc":"攻撃力+30%。術ダメージを与えたとき、追加で与ダメージの10%の灼熱損傷を与える","flavor":"かつてヴィクトリアの工場で平和を鍛造したハンマー。今、その炎はさらに激しく燃え上がる。\n「同じ鉄と火をもって、戦争に終止符を打て。」","_h":"6ulclcs76i"},"chess_item_4_09_e_b":{"descRaw":"攻撃力<@ba.vup>+50%。術ダメージを与えたとき、追加で与ダメージの<@ba.vup>10%の<$ba.dt.burning2>灼熱損傷を与える","name":"ヴィクトリアの鉄鎚・灼熱","effectName":"ヴィクトリアの鉄鎚・灼熱","desc":"攻撃力+50%。術ダメージを与えたとき、追加で与ダメージの10%の灼熱損傷を与える","flavor":"かつてヴィクトリアの工場で平和を鍛造したハンマー。今、その炎はさらに激しく燃え上がる。\n「同じ鉄と火をもって、戦争に終止符を打て。」","_h":"gglclcjd6i"},"chess_item_4_10_e_a":{"descRaw":"HPが最大値の70%を上回っているとき、<$ba.stun>スタン・<$ba.frozen>凍結等の状態異常無効","name":"濃縮気付け薬","effectName":"濃縮気付け薬","desc":"HPが最大値の70%を上回っているとき、スタン・凍結等の状態異常無効","flavor":"「刺激を強めた特別配合の気付け薬。意識を覚醒させることができるが、それはこの特異な臭気に耐えられればの話だ。」","_h":"j6dwdwf2nx"},"chess_item_4_10_e_b":{"descRaw":"HPが最大値の40%を上回っているとき、<$ba.stun>スタン・<$ba.frozen>凍結等の状態異常無効","name":"濃縮気付け薬","effectName":"濃縮気付け薬","desc":"HPが最大値の40%を上回っているとき、スタン・凍結等の状態異常無効","flavor":"「刺激を強めた特別配合の気付け薬。意識を覚醒させることができるが、それはこの特異な臭気に耐えられればの話だ。」","_h":"77dwdw6fnx"},"chess_item_4_11_e_a":{"descRaw":"治療時、10%の確率で対象に<$ba.shield>シールドを1枚付与(重複不可)","name":"シールドドローン","effectName":"シールドドローン","desc":"治療時、10%の確率で対象にシールドを1枚付与(重複不可)","flavor":"「好きに攻撃を防ぐといい。こいつは喜んで攻撃を受け止めてくれるだろうからな。」","_h":"0xololay1r"},"chess_item_4_11_e_b":{"descRaw":"治療時、15%の確率で対象に<$ba.shield>シールドを1枚付与(重複不可)","name":"シールドドローン","effectName":"シールドドローン","desc":"治療時、15%の確率で対象にシールドを1枚付与(重複不可)","flavor":"「好きに攻撃を防ぐといい。こいつは喜んで攻撃を受け止めてくれるだろうからな。」","_h":"6gololr91r"},"chess_item_4_12_e_a":{"descRaw":"戦闘中、撃破されると、即再配置される(戦闘1回につき最大<@ba.vup>1回まで発動可能)","name":"M3コクーンアーマー","effectName":"M3コクーンアーマー","desc":"戦闘中、撃破されると、即再配置される(戦闘1回につき最大1回まで発動可能)","flavor":"「彼女はあなたの『ありがとう』という言葉を理解した。あなたを救えたことを、彼女は嬉しく思っている。」","_h":"5xo0o08c87"},"chess_item_4_12_e_b":{"descRaw":"戦闘中、撃破されると、即再配置される(戦闘1回につき最大<@ba.vup>2回まで発動可能)","name":"M3コクーンアーマー","effectName":"M3コクーンアーマー","desc":"戦闘中、撃破されると、即再配置される(戦闘1回につき最大2回まで発動可能)","flavor":"「彼女はあなたの『ありがとう』という言葉を理解した。あなたを救えたことを、彼女は嬉しく思っている。」","_h":"8qo0o0t187"},"chess_item_5_01_e_a":{"descRaw":"攻撃時、3%の確率で対象に<$ba.palsy>麻痺効果を1回分付与","name":"催涙ガス","effectName":"催涙ガス","desc":"攻撃時、3%の確率で対象に麻痺効果を1回分付与","flavor":"「こいつをくらった敵はあまりの苦しみにのたうち回るだろう。ただし、使う前に風向きをしっかり確認しろ。」","_h":"g45s5s79ff"},"chess_item_5_01_e_b":{"descRaw":"攻撃時、5%の確率で対象に<$ba.palsy>麻痺効果を1回分付与","name":"催涙ガス","effectName":"催涙ガス","desc":"攻撃時、5%の確率で対象に麻痺効果を1回分付与","flavor":"「こいつをくらった敵はあまりの苦しみにのたうち回るだろう。ただし、使う前に風向きをしっかり確認しろ。」","_h":"n65s5sq3ff"},"chess_item_5_02_e_a":{"descRaw":"ダメージを与える際に、12%の確率で対象に1.5秒間<$ba.cold>寒冷状態を付与","name":"イェラグの不融氷","effectName":"イェラグの不融氷","desc":"ダメージを与える際に、12%の確率で対象に1.5秒間寒冷状態を付与","flavor":"かつてイェラグの山頂で太陽と月の移ろいを見守った融けない氷。\n「心を鎮めなさい。全てを打ち砕く力を持ちながら、何事にも動じない氷河のように。」","_h":"y1dedeqn7e"},"chess_item_5_02_e_b":{"descRaw":"ダメージを与える際に、20%の確率で対象に1.5秒間<$ba.cold>寒冷状態を付与","name":"イェラグの不融氷","effectName":"イェラグの不融氷","desc":"ダメージを与える際に、20%の確率で対象に1.5秒間寒冷状態を付与","flavor":"かつてイェラグの山頂で太陽と月の移ろいを見守った融けない氷。\n「心を鎮めなさい。全てを打ち砕く力を持ちながら、何事にも動じない氷河のように。」","_h":"wwdedehk7e"},"chess_item_5_03_e_a":{"descRaw":"攻撃力<@ba.vup>+30%。自身が与える物理・術ダメージが<$ba.weaknessatk>弱点ダメージに変化","name":"デュアルロボットアーム","effectName":"デュアルロボットアーム","desc":"攻撃力+30%。自身が与える物理・術ダメージが弱点ダメージに変化","flavor":"「そうだ、この装置は様々な手助けをしてくれる。だが結局、勝利を掴めるかどうかは自分次第だ。」","_h":"kupupuxgpy"},"chess_item_5_03_e_b":{"descRaw":"攻撃力<@ba.vup>+50%。自身が与える物理・術ダメージが<$ba.weaknessatk>弱点ダメージに変化","name":"デュアルロボットアーム","effectName":"デュアルロボットアーム","desc":"攻撃力+50%。自身が与える物理・術ダメージが弱点ダメージに変化","flavor":"「そうだ、この装置は様々な手助けをしてくれる。だが結局、勝利を掴めるかどうかは自分次第だ。」","_h":"w4pupupqpy"},"chess_item_5_04_e_a":{"descRaw":"装備すると、装備者とこの装備品を破棄し、直ちに特別な更新を1回行う。この更新では、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる\n<@ba.rem>同盟演算中、且つ他の同盟者が存在する場合、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者1名を自動的に選び、次の整備フェーズに同名の初期状態のオペレーターを1名送付する\n<@ba.acrem>同盟者間で同じ盟約に属するオペレーターの数が同数の場合、ランダムに送付される\n<@ba.acrem>自由編成オペレーターは装備不可","name":"ビーコン","effectName":"ビーコン","desc":"装備すると、装備者とこの装備品を破棄し、直ちに特別な更新を1回行う。この更新では、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる\n同盟演算中、且つ他の同盟者が存在する場合、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者1名を自動的に選び、次の整備フェーズに同名の初期状態のオペレーターを1名送付する\n同盟者間で同じ盟約に属するオペレーターの数が同数の場合、ランダムに送付される\n自由編成オペレーターは装備不可","_h":"twmpmp3o"},"chess_item_5_04_e_b":{"descRaw":"装備すると、装備者とこの装備品を破棄し、直ちに特別な更新を1回行う。この更新では、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる\n<@ba.rem>同盟演算中、且つ他の同盟者が存在する場合、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者1名を自動的に選び、次の整備フェーズに同名の初期状態のオペレーターを1名送付する\n<@ba.acrem>同盟者間で同じ盟約に属するオペレーターの数が同数の場合、ランダムに送付される\n<@ba.acrem>自由編成オペレーターは装備不可","name":"ビーコン","effectName":"ビーコン","desc":"装備すると、装備者とこの装備品を破棄し、直ちに特別な更新を1回行う。この更新では、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる\n同盟演算中、且つ他の同盟者が存在する場合、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者1名を自動的に選び、次の整備フェーズに同名の初期状態のオペレーターを1名送付する\n同盟者間で同じ盟約に属するオペレーターの数が同数の場合、ランダムに送付される\n自由編成オペレーターは装備不可","_h":"twmpmp3o"},"chess_item_5_05_e_a":{"descRaw":"装備時に破棄され、装備者と同名の昇進前のオペレーターが2名以上いる場合、同名オペレーターを1名獲得。そうでない場合、装備者と同じ盟約に属するオペレーターをランダムに1名獲得","name":"擬態物質","effectName":"擬態物質","desc":"装備時に破棄され、装備者と同名の昇進前のオペレーターが2名以上いる場合、同名オペレーターを1名獲得。そうでない場合、装備者と同じ盟約に属するオペレーターをランダムに1名獲得","flavor":"「これはあなたへのプレゼントだ。これをあなたの望む姿にするといい。」","_h":"uckckcuch5"},"chess_item_5_05_e_b":{"descRaw":"装備時に破棄され、装備者と同名の昇進前のオペレーターが2名以上いる場合、同名オペレーターを1名獲得。そうでない場合、装備者と同じ盟約に属するオペレーターをランダムに1名獲得","name":"擬態物質","effectName":"擬態物質","desc":"装備時に破棄され、装備者と同名の昇進前のオペレーターが2名以上いる場合、同名オペレーターを1名獲得。そうでない場合、装備者と同じ盟約に属するオペレーターをランダムに1名獲得","flavor":"「これはあなたへのプレゼントだ。これをあなたの望む姿にするといい。」","_h":"uckckcuch5"},"chess_item_5_06_e_a":{"descRaw":"全オペレーターが装備可能。次のラウンド開始時に破棄され、装備者を精鋭に昇進させる","name":"ドクターのホログラム","effectName":"ドクターのホログラム","desc":"全オペレーターが装備可能。次のラウンド開始時に破棄され、装備者を精鋭に昇進させる","flavor":"「静かに。ドクターが任務の指示を出している。」","_h":"fjvgvgfj79"},"chess_item_5_06_e_b":{"descRaw":"全オペレーターが装備可能。即座に破棄され、装備者を精鋭に昇進させる","name":"ドクターのホログラム","effectName":"ドクターのホログラム","desc":"全オペレーターが装備可能。即座に破棄され、装備者を精鋭に昇進させる","flavor":"「静かに。ドクターが任務の指示を出している。」","_h":"hivgvghi79"},"chess_item_5_07_e_a":{"descRaw":"オペレーターを8名売却するごとに、装備者と同じ盟約の昇進前のオペレーターを1名獲得(管理センターのレベルを上回るオペレーターは出現しない)","name":"プロデュース戦略","effectName":"プロデュース戦略","desc":"オペレーターを8名売却するごとに、装備者と同じ盟約の昇進前のオペレーターを1名獲得(管理センターのレベルを上回るオペレーターは出現しない)","flavor":"「グラスを掲げて、笑顔をキープです。私のプロデュースがあれば、あなたはきっと売れますよ!ふむ、少しインパクトが足りませんね。もう一着着替えてみましょう。」","_h":"6juquq6j8b"},"chess_item_5_07_e_b":{"descRaw":"オペレーターを7名売却するごとに、装備者と同じ盟約の昇進前のオペレーターを1名獲得(管理センターのレベルを上回るオペレーターは出現しない)","name":"プロデュース戦略","effectName":"プロデュース戦略","desc":"オペレーターを7名売却するごとに、装備者と同じ盟約の昇進前のオペレーターを1名獲得(管理センターのレベルを上回るオペレーターは出現しない)","flavor":"「グラスを掲げて、笑顔をキープです。私のプロデュースがあれば、あなたはきっと売れますよ!ふむ、少しインパクトが足りませんね。もう一着着替えてみましょう。」","_h":"ceuquqce8b"},"chess_item_5_08_e_a":{"descRaw":"戦闘終了後、装備者が等級が1つ上のランダムなオペレーターに変化","name":"変異細胞","effectName":"変異細胞","desc":"戦闘終了後、装備者が等級が1つ上のランダムなオペレーターに変化","flavor":"「代償は……」","_h":"yx1c1cyx3c"},"chess_item_5_08_e_b":{"descRaw":"戦闘終了後、装備者が等級が1つ上のランダムなオペレーターに変化","name":"変異細胞","effectName":"変異細胞","desc":"戦闘終了後、装備者が等級が1つ上のランダムなオペレーターに変化","flavor":"「代償は……」","_h":"yx1c1cyx3c"},"chess_item_5_09_e_a":{"descRaw":"最大HP<@ba.vup>+50%。<ペガサスの槍>と同時に装備している場合、HPが1秒ごとに最大値の<@ba.vup>8%回復","name":"ペガサスの兜","effectName":"ペガサスの兜","desc":"最大HP+50%。<ペガサスの槍>と同時に装備している場合、HPが1秒ごとに最大値の8%回復","flavor":"「この兜は、無数の勇者や英傑の誕生を見届けてきた。」","_h":"pjbbbbzzx9"},"chess_item_5_09_e_b":{"descRaw":"最大HP<@ba.vup>+75%。<ペガサスの槍>と同時に装備している場合、HPが1秒ごとに最大値の<@ba.vup>8%回復","name":"ペガサスの兜","effectName":"ペガサスの兜","desc":"最大HP+75%。<ペガサスの槍>と同時に装備している場合、HPが1秒ごとに最大値の8%回復","flavor":"「この兜は、無数の勇者や英傑の誕生を見届けてきた。」","_h":"aebbbbrkx9"},"chess_item_6_01_e_a":{"descRaw":"攻撃力<@ba.vup>+40%。<ペガサスの兜>と同時に装備している場合、攻撃時、対象に追加で<@ba.vup>30%の確定ダメージを与える","name":"ペガサスの槍","effectName":"ペガサスの槍","desc":"攻撃力+40%。<ペガサスの兜>と同時に装備している場合、攻撃時、対象に追加で30%の確定ダメージを与える","flavor":"「無数の血肉と精神を打ち砕いた。」","_h":"yn5l5lwzmg"},"chess_item_6_01_e_b":{"descRaw":"攻撃力<@ba.vup>+60%。<ペガサスの兜>と同時に装備している場合、攻撃時、対象に追加で<@ba.vup>30%の確定ダメージを与える","name":"ペガサスの槍","effectName":"ペガサスの槍","desc":"攻撃力+60%。<ペガサスの兜>と同時に装備している場合、攻撃時、対象に追加で30%の確定ダメージを与える","flavor":"「無数の血肉と精神を打ち砕いた。」","_h":"595l5lm9mg"},"chess_item_6_01_m":{"descRaw":"任意の位置に配置すると、特殊な懸賞任務を1つ選択して挑戦することができる。手動で破棄すると、資金を1獲得し、<「謎の客人」>を次の同盟者に送付する","name":"「謎の客人」","effectName":"「謎の客人」","desc":"任意の位置に配置すると、特殊な懸賞任務を1つ選択して挑戦することができる。手動で破棄すると、資金を1獲得し、<「謎の客人」>を次の同盟者に送付する","_h":"xenwnwxe"},"chess_item_6_02_e_a":{"descRaw":"攻撃力<@ba.vup>+40%。装備者が【ラテラーノ】所属者の場合、攻撃時に35%の確率で攻撃範囲内の敵1体に弾丸を撃ち、攻撃力の<@ba.vup>150%の物理ダメージを与える\n<@ba.acrem>装備者が【ラテラーノ】所属者、かつ<ラテラーノのクリップ>を装備している場合、代わりに攻撃力の<@ba.vup>300%の物理ダメージを与える","name":"銃騎士の威光","effectName":"銃騎士の威光","desc":"攻撃力+40%。装備者が【ラテラーノ】所属者の場合、攻撃時に35%の確率で攻撃範囲内の敵1体に弾丸を撃ち、攻撃力の150%の物理ダメージを与える\n装備者が【ラテラーノ】所属者、かつ<ラテラーノのクリップ>を装備している場合、代わりに攻撃力の300%の物理ダメージを与える","flavor":"「ラテラーノ人は、銃騎士の威厳を疑ったことはない。」","_h":"oenpnpnnej"},"chess_item_6_02_e_b":{"descRaw":"攻撃力<@ba.vup>+60%。装備者が【ラテラーノ】所属者の場合、攻撃時に35%の確率で攻撃範囲内の敵1体に弾丸を撃ち、攻撃力の<@ba.vup>150%の物理ダメージを与える\n<@ba.acrem>装備者が【ラテラーノ】所属者、かつ<ラテラーノのクリップ>を装備している場合、代わりに攻撃力の<@ba.vup>300%の物理ダメージを与える","name":"銃騎士の威光","effectName":"銃騎士の威光","desc":"攻撃力+60%。装備者が【ラテラーノ】所属者の場合、攻撃時に35%の確率で攻撃範囲内の敵1体に弾丸を撃ち、攻撃力の150%の物理ダメージを与える\n装備者が【ラテラーノ】所属者、かつ<ラテラーノのクリップ>を装備している場合、代わりに攻撃力の300%の物理ダメージを与える","flavor":"「ラテラーノ人は、銃騎士の威厳を疑ったことはない。」","_h":"ucnpnpelej"},"chess_item_6_02_m":{"descRaw":"任意の位置に配置すると、範囲内のオペレーターを獲得(昇進状態・装備中の装備品も含む)","name":"絵巻","effectName":"絵巻","desc":"任意の位置に配置すると、範囲内のオペレーターを獲得(昇進状態・装備中の装備品も含む)","_h":"zavbvbza"},"chess_item_6_03_e_a":{"descRaw":"最大HP<@ba.vup>+45%。装備者が【炎】所属者の場合、そのラウンド中に獲得したオペレーター1名ごとに、戦闘開始後に攻撃速度<@ba.vup>+25(最大3回まで重複可能)\n<@ba.acrem>装備者が【炎】所属者、かつ<炎国の短刀>を装備している場合、オペレーター獲得時に資金を<@ba.vup>2獲得(ラウンドごとに最大3回まで獲得可能)","name":"天師の祭器","effectName":"天師の祭器","desc":"最大HP+45%。装備者が【炎】所属者の場合、そのラウンド中に獲得したオペレーター1名ごとに、戦闘開始後に攻撃速度+25(最大3回まで重複可能)\n装備者が【炎】所属者、かつ<炎国の短刀>を装備している場合、オペレーター獲得時に資金を2獲得(ラウンドごとに最大3回まで獲得可能)","flavor":"「炎国の人々は、天師にまつわる太古の伝説を真実だと信じている。」","_h":"yr3e3e5i4h"},"chess_item_6_03_e_b":{"descRaw":"最大HP<@ba.vup>+70%。装備者が【炎】所属者の場合、そのラウンド中に獲得したオペレーター1名ごとに、戦闘開始後に攻撃速度<@ba.vup>+25(最大3回まで重複可能)\n<@ba.acrem>装備者が【炎】所属者、かつ<炎国の短刀>を装備している場合、オペレーター獲得時に資金を<@ba.vup>2獲得(ラウンドごとに最大3回まで獲得可能)","name":"天師の祭器","effectName":"天師の祭器","desc":"最大HP+70%。装備者が【炎】所属者の場合、そのラウンド中に獲得したオペレーター1名ごとに、戦闘開始後に攻撃速度+25(最大3回まで重複可能)\n装備者が【炎】所属者、かつ<炎国の短刀>を装備している場合、オペレーター獲得時に資金を2獲得(ラウンドごとに最大3回まで獲得可能)","flavor":"「炎国の人々は、天師にまつわる太古の伝説を真実だと信じている。」","_h":"l33e3eo24h"},"chess_item_6_03_m":{"descRaw":"任意の位置に配置すると、懸賞任務を1つ選択して挑戦することができる","name":"教鞭","effectName":"教鞭","desc":"任意の位置に配置すると、懸賞任務を1つ選択して挑戦することができる","_h":"eeuzuzee"},"chess_item_6_04_e_a":{"descRaw":"<@ba.vup>180の<$ba.dmgresistance>被ダメージ軽減を獲得。装備者が【エーギル】所属者の場合、ダメージを受けると、攻撃者に攻撃力<@ba.vup>50%の術ダメージを与える(0.5秒間に最大1回まで発動)\n<@ba.acrem>装備者が【エーギル】所属者、かつ<エーギルのいかり>を装備している場合、ダメージを受けると、攻撃者に追加で攻撃力の<@ba.vup>50%の術ダメージを与える(0.5秒間に最大1回まで発動)","name":"海溝の実験体","effectName":"海溝の実験体","desc":"180の被ダメージ軽減を獲得。装備者が【エーギル】所属者の場合、ダメージを受けると、攻撃者に攻撃力50%の術ダメージを与える(0.5秒間に最大1回まで発動)\n装備者が【エーギル】所属者、かつ<エーギルのいかり>を装備している場合、ダメージを受けると、攻撃者に追加で攻撃力の50%の術ダメージを与える(0.5秒間に最大1回まで発動)","flavor":"「エーギル人の秘密は海溝深くに葬られている。しかし、それは本当の意味で死んだことなどない。」","_h":"y88u8uzmh6"},"chess_item_6_04_e_b":{"descRaw":"<@ba.vup>300の<$ba.dmgresistance>被ダメージ軽減状態を獲得。装備者が【エーギル】所属者の場合、ダメージを受けると、攻撃者に攻撃力<@ba.vup>50%の術ダメージを与える(0.5秒間に最大1回まで発動)\n<@ba.acrem>装備者が【エーギル】所属者、かつ<エーギルのいかり>を装備している場合、ダメージを受けると、攻撃者に追加で攻撃力の<@ba.vup>50%の術ダメージを与える(0.5秒間に最大1回まで発動)","name":"海溝の実験体","effectName":"海溝の実験体","desc":"300の被ダメージ軽減状態を獲得。装備者が【エーギル】所属者の場合、ダメージを受けると、攻撃者に攻撃力50%の術ダメージを与える(0.5秒間に最大1回まで発動)\n装備者が【エーギル】所属者、かつ<エーギルのいかり>を装備している場合、ダメージを受けると、攻撃者に追加で攻撃力の50%の術ダメージを与える(0.5秒間に最大1回まで発動)","flavor":"「エーギル人の秘密は海溝深くに葬られている。しかし、それは本当の意味で死んだことなどない。」","_h":"ta8u8ug6h6"},"chess_item_6_05_e_a":{"descRaw":"攻撃速度<@ba.vup>+35。装備者が【ヴィクトリア】所属者の場合、戦場にある<ヴィクトリアの鉄鎚>が持つ特殊効果をすべて獲得\n<@ba.acrem>装備者が【ヴィクトリア】所属者、かつ<ヴィクトリアの鉄鎚>シリーズの装備品を装備している場合、装備中の<ヴィクトリアの鉄鎚>の特殊効果を強化(効果が2倍になる)","name":"スチームハート","effectName":"スチームハート","desc":"攻撃速度+35。装備者が【ヴィクトリア】所属者の場合、戦場にある<ヴィクトリアの鉄鎚>が持つ特殊効果をすべて獲得\n装備者が【ヴィクトリア】所属者、かつ<ヴィクトリアの鉄鎚>シリーズの装備品を装備している場合、装備中の<ヴィクトリアの鉄鎚>の特殊効果を強化(効果が2倍になる)","flavor":"「ヴィクトリア人はいくつもの時代を費やし、蒸気とギアの中に真理があるということを証明した。」","_h":"am5g5g8v2w"},"chess_item_6_05_e_b":{"descRaw":"攻撃速度<@ba.vup>+55。装備者が【ヴィクトリア】所属者の場合、戦場にある<ヴィクトリアの鉄鎚>が持つ特殊効果をすべて獲得\n<@ba.acrem>装備者が【ヴィクトリア】所属者、かつ<ヴィクトリアの鉄鎚>シリーズの装備品を装備している場合、装備中の<ヴィクトリアの鉄鎚>の特殊効果を強化(効果が2倍になる)","name":"スチームハート","effectName":"スチームハート","desc":"攻撃速度+55。装備者が【ヴィクトリア】所属者の場合、戦場にある<ヴィクトリアの鉄鎚>が持つ特殊効果をすべて獲得\n装備者が【ヴィクトリア】所属者、かつ<ヴィクトリアの鉄鎚>シリーズの装備品を装備している場合、装備中の<ヴィクトリアの鉄鎚>の特殊効果を強化(効果が2倍になる)","flavor":"「ヴィクトリア人はいくつもの時代を費やし、蒸気とギアの中に真理があるということを証明した。」","_h":"mk5g5gm12w"},"chess_item_6_06_e_a":{"descRaw":"術耐性<@ba.vup>+30。装備者が【イェラグ】所属者の場合、攻撃範囲内にいる<$ba.cold>寒冷・<$ba.frozen>凍結状態の敵が1秒ごとに装備者の攻撃力の<@ba.vup>30%の術ダメージを受ける\n<@ba.acrem>装備者が【イェラグ】所属者、かつ<イェラグの不融氷>を装備している場合、攻撃範囲内にいる<$ba.cold>寒冷・<$ba.frozen>凍結状態の敵が1秒ごとに装備者の攻撃力の<@ba.vup>100%の術ダメージを受ける","name":"イェラガンドの涙","effectName":"イェラガンドの涙","desc":"術耐性+30。装備者が【イェラグ】所属者の場合、攻撃範囲内にいる寒冷・凍結状態の敵が1秒ごとに装備者の攻撃力の30%の術ダメージを受ける\n装備者が【イェラグ】所属者、かつ<イェラグの不融氷>を装備している場合、攻撃範囲内にいる寒冷・凍結状態の敵が1秒ごとに装備者の攻撃力の100%の術ダメージを受ける","flavor":"「イェラグの人々は、氷河の奥底に眠る宝石はイェラガンドの涙であると信じている。」","_h":"ha0o0o4hir"},"chess_item_6_06_e_b":{"descRaw":"術耐性<@ba.vup>+50。装備者が【イェラグ】所属者の場合、攻撃範囲内にいる<$ba.cold>寒冷・<$ba.frozen>凍結状態の敵が1秒ごとに装備者の攻撃力の<@ba.vup>30%の術ダメージを受ける\n<@ba.acrem>装備者が【イェラグ】所属者、かつ<イェラグの不融氷>を装備している場合、攻撃範囲内にいる<$ba.cold>寒冷・<$ba.frozen>凍結状態の敵が1秒ごとに装備者の攻撃力の<@ba.vup>100%の術ダメージを受ける","name":"イェラガンドの涙","effectName":"イェラガンドの涙","desc":"術耐性+50。装備者が【イェラグ】所属者の場合、攻撃範囲内にいる寒冷・凍結状態の敵が1秒ごとに装備者の攻撃力の30%の術ダメージを受ける\n装備者が【イェラグ】所属者、かつ<イェラグの不融氷>を装備している場合、攻撃範囲内にいる寒冷・凍結状態の敵が1秒ごとに装備者の攻撃力の100%の術ダメージを受ける","flavor":"「イェラグの人々は、氷河の奥底に眠る宝石はイェラガンドの涙であると信じている。」","_h":"040o0oq7ir"},"chess_item_6_07_e_a":{"descRaw":"戦闘開始時にSPが<@ba.vup>30回復。装備者が【サルゴン】所属者の場合、最初のスキル終了時にSPが<@ba.vup>30回復\n<@ba.acrem>装備者が【サルゴン】所属者、かつ<サルゴンの渋茶>を装備している場合、スキル発動時、全ての【サルゴン】所属者のSPが<@ba.vup>3回復","name":"黄砂のコンパス","effectName":"黄砂のコンパス","desc":"戦闘開始時にSPが30回復。装備者が【サルゴン】所属者の場合、最初のスキル終了時にSPが30回復\n装備者が【サルゴン】所属者、かつ<サルゴンの渋茶>を装備している場合、スキル発動時、全ての【サルゴン】所属者のSPが3回復","flavor":"「伝説によると、サルゴン人はやがて砂漠の果てで時間を巻き戻す刻印を見つけるのだという。」","_h":"fog9g91ni3"},"chess_item_6_07_e_b":{"descRaw":"戦闘開始時にSPが<@ba.vup>50回復。装備者が【サルゴン】所属者の場合、最初のスキル終了時にSPが<@ba.vup>30回復\n<@ba.acrem>装備者が【サルゴン】所属者、かつ<サルゴンの渋茶>を装備している場合、スキル発動時、全ての【サルゴン】所属者のSPが<@ba.vup>3回復","name":"黄砂のコンパス","effectName":"黄砂のコンパス","desc":"戦闘開始時にSPが50回復。装備者が【サルゴン】所属者の場合、最初のスキル終了時にSPが30回復\n装備者が【サルゴン】所属者、かつ<サルゴンの渋茶>を装備している場合、スキル発動時、全ての【サルゴン】所属者のSPが3回復","flavor":"「伝説によると、サルゴン人はやがて砂漠の果てで時間を巻き戻す刻印を見つけるのだという。」","_h":"aug9g9khi3"},"chess_item_6_08_e_a":{"descRaw":"装備時に破棄され、最大配置可能人数が9になる","name":"人事部の書類","effectName":"人事部の書類","desc":"装備時に破棄され、最大配置可能人数が9になる","flavor":"「この新入りはきっと役に立つ。そうだろう?」","_h":"spncncsp28"},"chess_item_6_08_e_b":{"descRaw":"装備時に破棄され、最大配置可能人数が9になる","name":"人事部の書類","effectName":"人事部の書類","desc":"装備時に破棄され、最大配置可能人数が9になる","flavor":"「この新入りはきっと役に立つ。そうだろう?」","_h":"spncncsp28"},"chess_item_6_09_e_a":{"descRaw":"装備者が追加の盟約を獲得(獲得する盟約は装備中の他の装備品に応じて変化する)\n<@ba.acrem>獲得する盟約の詳細は本装備品の素質欄にて確認可能","name":"変形同位体","effectName":"変形同位体","desc":"装備者が追加の盟約を獲得(獲得する盟約は装備中の他の装備品に応じて変化する)\n獲得する盟約の詳細は本装備品の素質欄にて確認可能","flavor":"「変形者のできることなど、我々はとうに見知っている……」","_h":"1apopo0gcr"},"chess_item_6_09_e_b":{"descRaw":"装備者が追加の盟約を獲得(獲得する盟約は装備中の他の装備品に応じて変化する)\n<@ba.acrem>獲得する盟約の詳細は本装備品の素質欄にて確認可能","name":"変形同位体","effectName":"変形同位体","desc":"装備者が追加の盟約を獲得(獲得する盟約は装備中の他の装備品に応じて変化する)\n獲得する盟約の詳細は本装備品の素質欄にて確認可能","flavor":"「変形者のできることなど、我々はとうに見知っている……」","_h":"1apopo0gcr"},"chess_item_6_10_e_a":{"descRaw":"再配置時間<@ba.vup>-40%。装備者が【カジミエーシュ】所属者の場合、スキル発動後20秒間、攻撃範囲内の敵の攻撃速度<@ba.vup>-35%、移動速度<@ba.vup>-35%\n<@ba.acrem>装備者が【カジミエーシュ】所属者、かつ<カジミエーシュの競技旗>と同時に装備している場合、スキル発動中、攻撃力<@ba.vup>+100%、致命的なダメージを受けてもHPは1以下にならず、スキル終了後に強制退場","name":"騎士の戒律","effectName":"騎士の戒律","desc":"再配置時間-40%。装備者が【カジミエーシュ】所属者の場合、スキル発動後20秒間、攻撃範囲内の敵の攻撃速度-35%、移動速度-35%\n装備者が【カジミエーシュ】所属者、かつ<カジミエーシュの競技旗>と同時に装備している場合、スキル発動中、攻撃力+100%、致命的なダメージを受けてもHPは1以下にならず、スキル終了後に強制退場","flavor":"カジミエーシュの騎士たちに授けられた戒律。 「誠実、堅実、勇敢、不屈。」","_h":"xxwqwql3xh"},"chess_item_6_10_e_b":{"descRaw":"再配置時間<@ba.vup>-60%。装備者が【カジミエーシュ】所属者の場合、スキル発動後20秒間、攻撃範囲内の敵の攻撃速度<@ba.vup>-35%、移動速度<@ba.vup>-35%\n<@ba.acrem>装備者が【カジミエーシュ】所属者、かつ<カジミエーシュの競技旗>と同時に装備している場合、スキル発動中、攻撃力<@ba.vup>+100%、致命的なダメージを受けてもHPは1以下にならず、スキル終了後に強制退場","name":"騎士の戒律","effectName":"騎士の戒律","desc":"再配置時間-60%。装備者が【カジミエーシュ】所属者の場合、スキル発動後20秒間、攻撃範囲内の敵の攻撃速度-35%、移動速度-35%\n装備者が【カジミエーシュ】所属者、かつ<カジミエーシュの競技旗>と同時に装備している場合、スキル発動中、攻撃力+100%、致命的なダメージを受けてもHPは1以下にならず、スキル終了後に強制退場","flavor":"カジミエーシュの騎士たちに授けられた戒律。 「誠実、堅実、勇敢、不屈。」","_h":"93wqwqktxh"},"chess_item_6_11_e_a":{"descRaw":"SP自然回復速度<@ba.vup>+0.2sp/秒。装備者が【シラクーザ】所属者の場合、ステルス状態の間、攻撃力が徐々に<@ba.vup>200%まで上昇する。上昇した攻撃力はステルス状態が解除された後にダメージを与えるか、装備者が倒されると元に戻る\n<@ba.acrem>装備者が【シラクーザ】所属者、かつ<シラクーザの正装>と同時に装備している場合、ステルス状態が解除された後に最初に行う攻撃時、対象に追加で攻撃力の<@ba.vup>800%の確定ダメージを与える","name":"ファミリーのバッジ","effectName":"ファミリーのバッジ","desc":"SP自然回復速度+0.2sp/秒。装備者が【シラクーザ】所属者の場合、ステルス状態の間、攻撃力が徐々に200%まで上昇する。上昇した攻撃力はステルス状態が解除された後にダメージを与えるか、装備者が倒されると元に戻る\n装備者が【シラクーザ】所属者、かつ<シラクーザの正装>と同時に装備している場合、ステルス状態が解除された後に最初に行う攻撃時、対象に追加で攻撃力の800%の確定ダメージを与える","flavor":"身に着けると「ファミリーの一員」になれるバッジ。 「家族に寄り添えるようになれ。真の意味での、家族にな。」","_h":"o0fbfblz2p"},"chess_item_6_11_e_b":{"descRaw":"SP自然回復速度<@ba.vup>+0.35sp/秒。装備者が【シラクーザ】所属者の場合、ステルス状態の間、攻撃力が徐々に<@ba.vup>200%まで上昇する。上昇した攻撃力はステルス状態が解除された後にダメージを与えるか、装備者が倒されると元に戻る\n<@ba.acrem>装備者が【シラクーザ】所属者、かつ<シラクーザの正装>と同時に装備している場合、ステルス状態が解除された後に最初に行う攻撃時、対象に追加で攻撃力の<@ba.vup>800%の確定ダメージを与える","name":"ファミリーのバッジ","effectName":"ファミリーのバッジ","desc":"SP自然回復速度+0.35sp/秒。装備者が【シラクーザ】所属者の場合、ステルス状態の間、攻撃力が徐々に200%まで上昇する。上昇した攻撃力はステルス状態が解除された後にダメージを与えるか、装備者が倒されると元に戻る\n装備者が【シラクーザ】所属者、かつ<シラクーザの正装>と同時に装備している場合、ステルス状態が解除された後に最初に行う攻撃時、対象に追加で攻撃力の800%の確定ダメージを与える","flavor":"身に着けると「ファミリーの一員」になれるバッジ。 「家族に寄り添えるようになれ。真の意味での、家族にな。」","_h":"sgfbfbw32p"}},"bands":{"band_bldsk":{"descRaw":"【厳重監護】:作戦開始時、戦場に配置されているオペレーターを各等級ごとにランダムに1名選択し、対象が所属する盟約の加算数+2","name":"ワルファリン","effectName":"厳重監護","desc":"【厳重監護】:作戦開始時、戦場に配置されているオペレーターを各等級ごとにランダムに1名選択し、対象が所属する盟約の加算数+2","_h":"aojhpiao"},"band_amiya":{"descRaw":"【一致団結】:戦場で3/4/5種類以上の盟約が有効化されている場合、全てのオペレーターの攻撃力・最大HPが+20/30/40%","name":"アーミヤ","effectName":"一致団結","desc":"【一致団結】:戦場で3/4/5種類以上の盟約が有効化されている場合、全てのオペレーターの攻撃力・最大HPが+20/30/40%","_h":"6ypi6r6y"},"band_duyaoy":{"descRaw":"【豪傑との交友】:各ラウンドにおける最初の2回の手動更新が特殊更新となり、更新時に<炎>オペレーターが優先的に1名出現\n<@ba.vdown>不在の<炎>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"ドゥ・ヤオイェ","effectName":"豪傑との交友","desc":"【豪傑との交友】:各ラウンドにおける最初の2回の手動更新が特殊更新となり、更新時に<炎>オペレーターが優先的に1名出現\n不在の<炎>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","_h":"mivmx0ay"},"band_sarkazb":{"descRaw":"【堅牢無比】:初期耐久値が45","name":"ゴリアテ","effectName":"堅牢無比","desc":"【堅牢無比】:初期耐久値が45","_h":"uox0f2uo"},"band_orchid":{"descRaw":"【人材選考】:全ての手動更新が特殊更新となり、更新時に必ず同名のオペレーターが2名出現し、うち1名が凍結される。10ラウンド目に<呼出モジュール>を1つ獲得\n<@ba.acrem><呼出モジュール>:装備時に破棄され、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを越えるオペレーターは出現しない)","name":"オーキッド","effectName":"人材選考","desc":"【人材選考】:全ての手動更新が特殊更新となり、更新時に必ず同名のオペレーターが2名出現し、うち1名が凍結される。10ラウンド目に<呼出モジュール>を1つ獲得\n<呼出モジュール>:装備時に破棄され、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを越えるオペレーターは出現しない)","unlockDesc":"【標準シミュレーション】の第9ラウンドをクリアすると解放","_h":"x4gm2fisua"},"band_justin":{"descRaw":"【プライベートファンド】:第1/4/7/10ラウンドの整備フェーズ開始時、<騎士の貯金箱>を1つ獲得\n<@ba.acrem><騎士の貯金箱>:装備時に破棄され、資金をランダムに1~6獲得","name":"ジャスティンJr.","effectName":"プライベートファンド","desc":"【プライベートファンド】:第1/4/7/10ラウンドの整備フェーズ開始時、<騎士の貯金箱>を1つ獲得\n<騎士の貯金箱>:装備時に破棄され、資金をランダムに1~6獲得","unlockDesc":"【標準シミュレーション】をクリアすると解放","_h":"c893qwnif0"},"band_ermengard":{"descRaw":"【命結の秘儀】:戦闘中、最初に倒されたオペレーター3名が即座に復活","name":"エルマンガルド","effectName":"命結の秘儀","desc":"【命結の秘儀】:戦闘中、最初に倒されたオペレーター3名が即座に復活","unlockDesc":"【逆境シミュレーション】の第9ラウンドをクリアすると解放","_h":"nktx1unkox"},"band_lmlee":{"descRaw":"【飲茶時間】:第1、2ラウンドの資金が3ラウンド目にまとめて支給される。第3ラウンドの整備フェーズ開始時、等級2、4のオペレーターをランダムに1名ずつ獲得","name":"リー","effectName":"飲茶時間","desc":"【飲茶時間】:第1、2ラウンドの資金が3ラウンド目にまとめて支給される。第3ラウンドの整備フェーズ開始時、等級2、4のオペレーターをランダムに1名ずつ獲得","unlockDesc":"任意のシミュレーションを2回クリアすると解放","_h":"21k88g21qh"},"band_kirara":{"descRaw":"【クリアボーナス】:資金を20消費するたびに、管理センターのレベル以下のオペレーターをランダムに1名獲得","name":"キララ","effectName":"クリア報酬","desc":"【クリアボーナス】:資金を20消費するたびに、管理センターのレベル以下のオペレーターをランダムに1名獲得","unlockDesc":"【逆境シミュレーション】の第13ラウンドをクリアすると解放","_h":"l30a3zl3xg"},"band_pepe":{"descRaw":"【博学多才】:管理センターのレベルが2/4/6になるたびに次の1回の手動更新が特殊更新となり、更新時に<サルゴン>オペレーターが優先的に出現\n<@ba.vdown>不在の<サルゴン>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"ペペ","effectName":"博学多才","desc":"【博学多才】:管理センターのレベルが2/4/6になるたびに次の1回の手動更新が特殊更新となり、更新時に<サルゴン>オペレーターが優先的に出現\n不在の<サルゴン>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","unlockDesc":"【サルゴン】所属者を6名以上配置した状態で敵ボスを撃破すると解放","_h":"jrt3ghglug"},"band_harold":{"descRaw":"【人材抽選】:第4ラウンド以降、2ラウンドごとに<ヴィクトリア>オペレーターをランダムに1名獲得する\n<@ba.vdown>不在の<ヴィクトリア>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"ハロルド","effectName":"人材抽選","desc":"【人材抽選】:第4ラウンド以降、2ラウンドごとに<ヴィクトリア>オペレーターをランダムに1名獲得する\n不在の<ヴィクトリア>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","unlockDesc":"【ヴィクトリア】所属者を6名以上配置した状態で敵ボスを撃破すると解放","_h":"80w9j0fg4u"},"band_sciurus":{"descRaw":"【雪国の贈物】:各ラウンドで初めに購入する<イェラグ>オペレーターの消費資金が1になる\n<@ba.vdown>不在の<イェラグ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"スキウース","effectName":"雪国の贈物","desc":"【雪国の贈物】:各ラウンドで初めに購入する<イェラグ>オペレーターの消費資金が1になる\n不在の<イェラグ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","unlockDesc":"【イェラグ】所属者を6名以上配置した状態で敵ボスを撃破すると解放","_h":"l8bph6dqhw"},"band_paganini":{"descRaw":"【カスタムガン】:資金を累計55消費すると、等級4以上かつ精鋭に昇進した状態の<ラテラーノ>オペレーターをランダムに1名獲得\n<@ba.vdown>不在の<ラテラーノ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"パガニーニ","effectName":"カスタムガン","desc":"【カスタムガン】:資金を累計55消費すると、等級4以上かつ精鋭に昇進した状態の<ラテラーノ>オペレーターをランダムに1名獲得\n不在の<ラテラーノ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","unlockDesc":"【ラテラーノ】盟約の加算数が累計で200に達すると解放","_h":"jfddyagbqg"},"band_clementia":{"descRaw":"【崇高なる犠牲】:<エーギル>オペレーターが倒されると、対象の等級数が<エーギル>盟約に加算される\n<@ba.vdown>不在の<エーギル>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"クレメンティア","effectName":"崇高なる犠牲","desc":"【崇高なる犠牲】:<エーギル>オペレーターが倒されると、対象の等級数が<エーギル>盟約に加算される\n不在の<エーギル>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","unlockDesc":"【エーギル】盟約の加算数が累計で200に達すると解放","_h":"463zpy9ci1"},"band_emperor":{"descRaw":"【緊急調達】:全てのオペレーターは配置されるたびに再配置時間-50%","name":"エンペラー","effectName":"緊急調達","desc":"【緊急調達】:全てのオペレーターは配置されるたびに再配置時間-50%","unlockDesc":"【特殊】を累計6名以上獲得した上でクリアすると解放","_h":"6ddt8r6djc"},"band_mberry":{"descRaw":"【薬剤実験】:戦闘開始時、最も右側に配置された全ての味方ユニットに、「攻撃時、25%の確率でシールドを1枚獲得(シールドは重複しない)」効果を付与","name":"マルベリー","effectName":"薬剤実験","desc":"【薬剤実験】:戦闘開始時、最も右側に配置された全ての味方ユニットに、「攻撃時、25%の確率でシールドを1枚獲得(シールドは重複しない)」効果を付与","unlockDesc":"任意のシミュレーションを4回クリアすると解放","_h":"is9usuisrr"},"band_humus":{"descRaw":"【リサイクル】:近距離オペレーターのスキル終了時、隣接4マスに配置されたランダムなオペレーター1名のSPが3回復","name":"ヒューマス","effectName":"リサイクル","desc":"【リサイクル】:近距離オペレーターのスキル終了時、隣接4マスに配置されたランダムなオペレーター1名のSPが3回復","unlockDesc":"任意のシミュレーションを3回クリアすると解放","_h":"digyk4die8"},"band_quintus":{"descRaw":"【不安定要素】:第3ラウンドに特殊な装備品<変異細胞>を1つ獲得\n<@ba.acrem><変異細胞>:戦闘終了後、装備者が1つ上の等級のランダムなオペレーターに変化する(最大6等級)","name":"クイントゥス","effectName":"不安定要素","desc":"【不安定要素】:第3ラウンドに特殊な装備品<変異細胞>を1つ獲得\n<変異細胞>:戦闘終了後、装備者が1つ上の等級のランダムなオペレーターに変化する(最大6等級)","unlockDesc":"任意のシミュレーションを3回クリアすると解放","_h":"qx8exssde8"},"band_yu":{"descRaw":"【とろ火でことこと】:第8ラウンド開始時、有効化されている盟約が1つのみの場合、その盟約の加算数+36。有効化されている盟約が複数ある場合、全ての有効化中の盟約の加算数+12","name":"ユー","effectName":"とろ火でことこと","desc":"【とろ火でことこと】:第8ラウンド開始時、有効化されている盟約が1つのみの場合、その盟約の加算数+36。有効化されている盟約が複数ある場合、全ての有効化中の盟約の加算数+12","unlockDesc":"【標準シミュレーション】の第9ラウンドをクリアすると解放","_h":"mrpwbvmrua"},"band_doberm":{"descRaw":"【追加訓練!】:2ラウンドごとに特殊なアーツ<教鞭>を獲得\n<@ba.acrem><教鞭>:使用すると次の戦闘で追加の敵が出現し、自身が完璧な作戦を達成すれば資金を獲得できる","name":"ドーベルマン","effectName":"追加訓練!","desc":"【追加訓練!】:2ラウンドごとに特殊なアーツ<教鞭>を獲得\n<教鞭>:使用すると次の戦闘で追加の敵が出現し、自身が完璧な作戦を達成すれば資金を獲得できる","unlockDesc":"任意のシミュレーションを1回クリアすると解放","_h":"ypbz0f7hdm"},"band_cathy":{"descRaw":"【戦術的投入】:管理センターをレベルアップするたびに、管理センターにランダムな装備品が3つ出現し、そのうち1つを選択して獲得できる","name":"キャサリン","effectName":"戦術的投入","desc":"【戦術的投入】:管理センターをレベルアップするたびに、管理センターにランダムな装備品が3つ出現し、そのうち1つを選択して獲得できる","_h":"r9j4p3r9"},"band_malkie":{"descRaw":"【商業プロデュース】:シミュレーション開始時に<プロデュース戦略>を1つ獲得\n<@ba.acrem><プロデュース戦略>:オペレーターを8名売却するたびに、装備者と同じ盟約の昇進前オペレーターを1名獲得","name":"マルキェヴィッチ","effectName":"商業プロデュース","desc":"【商業プロデュース】:シミュレーション開始時に<プロデュース戦略>を1つ獲得\n<プロデュース戦略>:オペレーターを8名売却するたびに、装備者と同じ盟約の昇進前オペレーターを1名獲得","unlockDesc":"任意のシミュレーションを1回クリアすると解放","_h":"17cs6r7rdm"},"band_qalaisa":{"descRaw":"【腐食の蝶】:オペレーターが倒されると、生存している味方ユニットの攻撃力+20%(最大+200%まで。倒されるか、戦闘終了時まで効果継続)","name":"カライシャ","effectName":"腐食の蝶","desc":"【腐食の蝶】:オペレーターが倒されると、生存している味方ユニットの攻撃力+20%(最大+200%まで。倒されるか、戦闘終了時まで効果継続)","unlockDesc":"任意のシミュレーションを1回クリアすると解放","_h":"y3pne7y3dm"},"band_chen":{"descRaw":"【持ち味を活かして】:全てのオペレーターが与える物理・術ダメージが弱点ダメージになる(弱点ダメージ:敵の防御力と術耐性の値に応じてダメージのタイプが変化する)","name":"チェン","effectName":"持ち味を活かして","desc":"【持ち味を活かして】:全てのオペレーターが与える物理・術ダメージが弱点ダメージになる(弱点ダメージ:敵の防御力と術耐性の値に応じてダメージのタイプが変化する)","_h":"49xjs549"},"band_damaztic":{"descRaw":"【変形同位】:5ラウンドごとに特殊な装備品<変形同位体>を1つ獲得\n<@ba.acrem><変形同位体>:特定の装備品と同時に装備すると、装備者は特定の盟約に所属しているものとみなされる","name":"「変形者」","effectName":"変形同位","desc":"【変形同位】:5ラウンドごとに特殊な装備品<変形同位体>を1つ獲得\n<変形同位体>:特定の装備品と同時に装備すると、装備者は特定の盟約に所属しているものとみなされる","unlockDesc":"任意のシミュレーションを1回クリアすると解放","_h":"7it5tzxcdm"},"band_pith":{"descRaw":"【優等生】:第1ラウンドに神経損傷・灼熱損傷・壊死損傷を与えることができ、<調和>盟約に所属する特殊なオペレーターを1名獲得(<調和>:一部盟約の人数を+1する)","effectName":"優等生","desc":"【優等生】:第1ラウンドに神経損傷・灼熱損傷・壊死損傷を与えることができ、<調和>盟約に所属する特殊なオペレーターを1名獲得(<調和>:一部盟約の人数を+1する)","_h":"aibzai"},"band_dusk":{"descRaw":"【墨染めの素顔】:戦場に同名のオペレーターが配置されている場合、それらのオペレーターの攻撃力+30%\n【幻画顕現】:第1ラウンドに特殊なアーツ<絵巻>を1つ獲得\n<@ba.acrem><絵巻>:使用すると範囲内のオペレーター1名をコピーする(昇進状態や装備品もコピーされる)","name":"シー","effectName":"墨染めの素顔","desc":"【墨染めの素顔】:戦場に同名のオペレーターが配置されている場合、それらのオペレーターの攻撃力+30%\n【幻画顕現】:第1ラウンドに特殊なアーツ<絵巻>を1つ獲得\n<絵巻>:使用すると範囲内のオペレーター1名をコピーする(昇進状態や装備品もコピーされる)","unlockDesc":"任意のシミュレーションを1回クリアすると解放","_h":"nwcgas06dm"},"band_cannot":{"descRaw":"【複利効果】:各ラウンドの余剰資金を次のラウンドへと持ち越しでき、余剰資金が5以上ある場合、次ラウンドの整備フェーズ開始時に資金を追加で1獲得","name":"キャノット","effectName":"複利効果","desc":"【複利効果】:各ラウンドの余剰資金を次のラウンドへと持ち越しでき、余剰資金が5以上ある場合、次ラウンドの整備フェーズ開始時に資金を追加で1獲得","_h":"tidkh5ti"},"band_ducklord":{"descRaw":"【「謎の客人」】:第5ラウンド以降、自身と同盟者の戦場に出現する一部の敵が<ダック卿>/<ゴプニク>/<涙目の坊や>/<マルッコ>のいずれかに変化することがあり、撃破すると資金+1(防衛支援段階でも発動する)","name":"ダック卿","effectName":"「謎の客人」","desc":"【「謎の客人」】:第5ラウンド以降、自身と同盟者の戦場に出現する一部の敵が<ダック卿>/<ゴプニク>/<涙目の坊や>/<マルッコ>のいずれかに変化することがあり、撃破すると資金+1(防衛支援段階でも発動する)","unlockDesc":"任意のシミュレーションを1回クリアすると解放","_h":"8zyfnw8zdm"},"band_lisa":{"descRaw":"【御守りの力】:各ラウンド開始時、戦場に配置されているオペレーター1名の<獲得時>堅守特性を発動させる(優先的に戦場右下に配置されているオペレーターを選択)","name":"スズラン","effectName":"御守りの力","desc":"【御守りの力】:各ラウンド開始時、戦場に配置されているオペレーター1名の<獲得時>堅守特性を発動させる(優先的に戦場右下に配置されているオペレーターを選択)","_h":"wlpy9mwl"},"band_vodfox":{"descRaw":"【身代わり人形】:各ラウンドにおいて、最初に昇進前のオペレーターを売却する際、売却するオペレーターを管理センターのランダムなオペレーターと入れ替える","name":"シャマレ","effectName":"身代わり人形","desc":"【身代わり人形】:各ラウンドにおいて、最初に昇進前のオペレーターを売却する際、売却するオペレーターを管理センターのランダムなオペレーターと入れ替える","_h":"6bcjkl6b"},"band_ioleta":{"descRaw":"【統率の号令】:戦闘開始時、戦場に配置されている精鋭オペレーター1名につき、全ての精鋭オペレーターの攻撃力・最大HP+10%","name":"イオレッタ・ラッセル","effectName":"統率の号令","desc":"【統率の号令】:戦闘開始時、戦場に配置されている精鋭オペレーター1名につき、全ての精鋭オペレーターの攻撃力・最大HP+10%","_h":"plddb2pl"},"band_jesica":{"descRaw":"【集合の指令】:第4/7/10/13ラウンドの整備フェーズ開始時、<呼出モジュール>を1つ獲得\n<@ba.acrem><呼出モジュール>:装備時に破棄され、管理センターに装備者と同じ盟約に属するオペレーターが3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを越えるオペレーターは出現しない)","name":"ジェシカ","effectName":"集合の指令","desc":"【集合の指令】:第4/7/10/13ラウンドの整備フェーズ開始時、<呼出モジュール>を1つ獲得\n<呼出モジュール>:装備時に破棄され、管理センターに装備者と同じ盟約に属するオペレーターが3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを越えるオペレーターは出現しない)","unlockDesc":"任意のシミュレーションを1回クリアすると解放","_h":"vqyburxidm"},"band_mlyss":{"descRaw":"【純粋なる集合体】:第1ラウンド開始時、合成後の<ドクターのホログラム>を1つ獲得\n<@ba.acrem>合成後の<ドクターのホログラム>:全オペレーターが装備可能。即座に破棄され、装備者を精鋭に昇進させる","name":"ミュルジス","effectName":"純粋なる集合体","desc":"【純粋なる集合体】:第1ラウンド開始時、合成後の<ドクターのホログラム>を1つ獲得\n合成後の<ドクターのホログラム>:全オペレーターが装備可能。即座に破棄され、装備者を精鋭に昇進させる","unlockDesc":"任意のシミュレーションを1回クリアすると解放","_h":"3xrrjb4zdm"},"band_makiri":{"descRaw":"【人たらし】:偶数ラウンドの整備フェーズ開始時、管理センターのオペレーターをランダムで1名獲得","name":"マツキリ","effectName":"人たらし","desc":"【人たらし】:偶数ラウンドの整備フェーズ開始時、管理センターのオペレーターをランダムで1名獲得","_h":"s79v94s7"},"band_fang":{"descRaw":"【力を合わせて】:第8/10/12/14ラウンドの整備フェーズ開始時、<ビーコン>を1つ獲得\n<@ba.acrem><ビーコン>:装備すると、装備者を破棄し、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる。次のラウンドで、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者に、破棄されたオペレーターを送付する","name":"フェン","effectName":"力を合わせて","desc":"【力を合わせて】:第8/10/12/14ラウンドの整備フェーズ開始時、<ビーコン>を1つ獲得\n<ビーコン>:装備すると、装備者を破棄し、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる。次のラウンドで、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者に、破棄されたオペレーターを送付する","unlockDesc":"任意のシミュレーションを3回クリアすると解放","_h":"sj23k303e8"},"band_mlynar":{"descRaw":"【業務ノルマ】:<カジミエーシュ>オペレーターを購入するたび、次ラウンド開始時に資金+1(ラウンドごとに最大+3まで)\n<@ba.vdown>不在の<カジミエーシュ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"ムリナール","effectName":"業務ノルマ","desc":"【業務ノルマ】:<カジミエーシュ>オペレーターを購入するたび、次ラウンド開始時に資金+1(ラウンドごとに最大+3まで)\n不在の<カジミエーシュ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","unlockDesc":"【カジミエーシュ】所属者を6名以上配置した状態で敵ボスを撃破すると解放","_h":"txn2lmj16s"},"band_chiave":{"descRaw":"【集団行動】:手動更新を6回行うたび、等級が管理センターのレベル以下の<シラクーザ>オペレーターを1名獲得(ラウンドごとに最大2名まで獲得可能)\n<@ba.vdown>不在の<シラクーザ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"キアーベ","effectName":"集団行動","desc":"【集団行動】:手動更新を6回行うたび、等級が管理センターのレベル以下の<シラクーザ>オペレーターを1名獲得(ラウンドごとに最大2名まで獲得可能)\n不在の<シラクーザ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","unlockDesc":"【シラクーザ】所属者を6名以上配置した状態で敵ボスを撃破すると解放","_h":"jxjzowtljb"},"band_narant":{"descRaw":"【分け前分配】:偶数ラウンドの整備フェーズ開始時、管理センターに装備品が2つ出現し、その中から1つを無料で獲得できる。盟約【サルゴン】の<戦場に異なる【サルゴン】所属者を6名配置>により有効化される効果を、「【サルゴン】所属者のスキル発動時、60秒間周囲8マスのオペレーターがそのオペレーターに装備されている等級5以下の装備品の効果を受ける」に変更する\n<@ba.vdown>不在の<サルゴン>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"ナラントゥヤ","effectName":"見逃せない利益","desc":"【分け前分配】:偶数ラウンドの整備フェーズ開始時、管理センターに装備品が2つ出現し、その中から1つを無料で獲得できる。盟約【サルゴン】の<戦場に異なる【サルゴン】所属者を6名配置>により有効化される効果を、「【サルゴン】所属者のスキル発動時、60秒間周囲8マスのオペレーターがそのオペレーターに装備されている等級5以下の装備品の効果を受ける」に変更する\n不在の<サルゴン>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","unlockDesc":"【サルゴン】所属者を6名以上配置した状態で敵ボスを撃破すると解放","_h":"04qmkxpmug"},"band_amedic":{"descRaw":"【外勤医療】:自身と全ての同盟者の戦場に<予備隊員-医療>が1名出現。戦闘開始時、戦場に2名以上の精鋭オペレーターが配置されている場合、<予備隊員-医療>をに入れ替える","effectName":"外勤医療","desc":"【外勤医療】:自身と全ての同盟者の戦場に<予備隊員-医療>が1名出現。戦闘開始時、戦場に2名以上の精鋭オペレーターが配置されている場合、<予備隊員-医療>をに入れ替える","unlockDesc":"任意のシミュレーションを3回クリアすると解放","_h":"7k097ke8"}},"effects":{"aceffect_band_21":{"descRaw":"【厳重監護】:作戦開始時、戦場に配置されているオペレーターを各等級ごとにランダムに1名選択し、対象が所属する盟約の加算数+2","name":"厳重監護","desc":"【厳重監護】:作戦開始時、戦場に配置されているオペレーターを各等級ごとにランダムに1名選択し、対象が所属する盟約の加算数+2","_h":"aopiao"},"aceffect_band_22":{"descRaw":"【一致団結】:戦場で3/4/5種類以上の盟約が有効化されている場合、全てのオペレーターの攻撃力・最大HPが+20/30/40%","name":"一致団結","desc":"【一致団結】:戦場で3/4/5種類以上の盟約が有効化されている場合、全てのオペレーターの攻撃力・最大HPが+20/30/40%","_h":"6y6r6y"},"aceffect_band_23":{"descRaw":"【人材選考】:全ての手動更新が特殊更新となり、更新時に必ず同名のオペレーターが2名出現し、うち1名が凍結される。10ラウンド目に<呼出モジュール>を1つ獲得\n<@ba.acrem><呼出モジュール>:装備時に破棄され、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを越えるオペレーターは出現しない)","name":"人材選考","desc":"【人材選考】:全ての手動更新が特殊更新となり、更新時に必ず同名のオペレーターが2名出現し、うち1名が凍結される。10ラウンド目に<呼出モジュール>を1つ獲得\n<呼出モジュール>:装備時に破棄され、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを越えるオペレーターは出現しない)","_h":"x42fis"},"aceffect_band_24":{"descRaw":"【クリアボーナス】:資金を20消費するたびに、管理センターのレベル以下のオペレーターをランダムに1名獲得","name":"クリア報酬","desc":"【クリアボーナス】:資金を20消費するたびに、管理センターのレベル以下のオペレーターをランダムに1名獲得","_h":"l33zl3"},"aceffect_band_25":{"descRaw":"【追加訓練!】:2ラウンドごとに特殊なアーツ<教鞭>を獲得\n<@ba.acrem><教鞭>:使用すると次の戦闘で追加の敵が出現し、自身が完璧な作戦を達成すれば資金を獲得できる","name":"追加訓練!","desc":"【追加訓練!】:2ラウンドごとに特殊なアーツ<教鞭>を獲得\n<教鞭>:使用すると次の戦闘で追加の敵が出現し、自身が完璧な作戦を達成すれば資金を獲得できる","_h":"yp0f7h"},"aceffect_band_26":{"descRaw":"【戦術的投入】:管理センターをレベルアップするたびに、管理センターにランダムな装備品が3つ出現し、そのうち1つを選択して獲得できる","name":"戦術的投入","desc":"【戦術的投入】:管理センターをレベルアップするたびに、管理センターにランダムな装備品が3つ出現し、そのうち1つを選択して獲得できる","_h":"r9p3r9"},"aceffect_band_27":{"descRaw":"【商業プロデュース】:シミュレーション開始時に<プロデュース戦略>を1つ獲得\n<@ba.acrem><プロデュース戦略>:オペレーターを8名売却するたびに、装備者と同じ盟約の昇進前オペレーターを1名獲得","name":"商業プロデュース","desc":"【商業プロデュース】:シミュレーション開始時に<プロデュース戦略>を1つ獲得\n<プロデュース戦略>:オペレーターを8名売却するたびに、装備者と同じ盟約の昇進前オペレーターを1名獲得","_h":"176r7r"},"aceffect_band_28":{"descRaw":"【豪傑との交友】:各ラウンドにおける最初の2回の手動更新が特殊更新となり、更新時に<炎>オペレーターが優先的に1名出現\n<@ba.vdown>不在の<炎>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"豪傑との交友","desc":"【豪傑との交友】:各ラウンドにおける最初の2回の手動更新が特殊更新となり、更新時に<炎>オペレーターが優先的に1名出現\n不在の<炎>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","_h":"mix0ay"},"aceffect_band_29":{"descRaw":"【博学多才】:管理センターのレベルが2/4/6になるたびに次の1回の手動更新が特殊更新となり、更新時に<サルゴン>オペレーターが優先的に出現\n<@ba.vdown>不在の<サルゴン>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"博学多才","desc":"【博学多才】:管理センターのレベルが2/4/6になるたびに次の1回の手動更新が特殊更新となり、更新時に<サルゴン>オペレーターが優先的に出現\n不在の<サルゴン>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","_h":"jrghgl"},"aceffect_band_30":{"descRaw":"【人材抽選】:第4ラウンド以降、2ラウンドごとに<ヴィクトリア>オペレーターをランダムに1名獲得する\n<@ba.vdown>不在の<ヴィクトリア>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"人材抽選","desc":"【人材抽選】:第4ラウンド以降、2ラウンドごとに<ヴィクトリア>オペレーターをランダムに1名獲得する\n不在の<ヴィクトリア>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","_h":"80j0fg"},"aceffect_band_31":{"descRaw":"【雪国の贈物】:各ラウンドで初めに購入する<イェラグ>オペレーターの消費資金が1になる\n<@ba.vdown>不在の<イェラグ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"雪国の贈物","desc":"【雪国の贈物】:各ラウンドで初めに購入する<イェラグ>オペレーターの消費資金が1になる\n不在の<イェラグ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","_h":"l8h6dq"},"aceffect_band_32":{"descRaw":"【カスタムガン】:資金を累計55消費すると、等級4以上かつ精鋭に昇進した状態の<ラテラーノ>オペレーターをランダムに1名獲得\n<@ba.vdown>不在の<ラテラーノ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"カスタムガン","desc":"【カスタムガン】:資金を累計55消費すると、等級4以上かつ精鋭に昇進した状態の<ラテラーノ>オペレーターをランダムに1名獲得\n不在の<ラテラーノ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","_h":"jfyagb"},"aceffect_band_33":{"descRaw":"【崇高なる犠牲】:<エーギル>オペレーターが倒されると、対象の等級数が<エーギル>盟約に加算される\n<@ba.vdown>不在の<エーギル>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"崇高なる犠牲","desc":"【崇高なる犠牲】:<エーギル>オペレーターが倒されると、対象の等級数が<エーギル>盟約に加算される\n不在の<エーギル>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","_h":"46py9c"},"aceffect_band_34":{"descRaw":"【複利効果】:各ラウンドの余剰資金を次のラウンドへと持ち越しでき、余剰資金が5以上ある場合、次ラウンドの整備フェーズ開始時に資金を追加で1獲得","name":"複利効果","desc":"【複利効果】:各ラウンドの余剰資金を次のラウンドへと持ち越しでき、余剰資金が5以上ある場合、次ラウンドの整備フェーズ開始時に資金を追加で1獲得","_h":"tih5ti"},"aceffect_band_35":{"descRaw":"【腐食の蝶】:オペレーターが倒されると、生存している味方ユニットの攻撃力+20%(最大+200%まで。倒されるか、戦闘終了時まで効果継続)","name":"腐食の蝶","desc":"【腐食の蝶】:オペレーターが倒されると、生存している味方ユニットの攻撃力+20%(最大+200%まで。倒されるか、戦闘終了時まで効果継続)","_h":"y3e7y3"},"aceffect_band_36":{"descRaw":"【緊急調達】:全てのオペレーターは配置されるたびに再配置時間-50%","name":"緊急調達","desc":"【緊急調達】:全てのオペレーターは配置されるたびに再配置時間-50%","_h":"6d8r6d"},"aceffect_band_37":{"descRaw":"【薬剤実験】:戦闘開始時、最も右側に配置された全ての味方ユニットに、「攻撃時、25%の確率でシールドを1枚獲得(シールドは重複しない)」効果を付与","name":"薬剤実験","desc":"【薬剤実験】:戦闘開始時、最も右側に配置された全ての味方ユニットに、「攻撃時、25%の確率でシールドを1枚獲得(シールドは重複しない)」効果を付与","_h":"issuis"},"aceffect_band_38":{"descRaw":"【リサイクル】:近距離オペレーターのスキル終了時、隣接4マスに配置されたランダムなオペレーター1名のSPが3回復","name":"リサイクル","desc":"【リサイクル】:近距離オペレーターのスキル終了時、隣接4マスに配置されたランダムなオペレーター1名のSPが3回復","_h":"dik4di"},"aceffect_band_39":{"descRaw":"【持ち味を活かして】:全てのオペレーターが与える物理・術ダメージが弱点ダメージになる(弱点ダメージ:敵の防御力と術耐性の値に応じてダメージのタイプが変化する)","name":"持ち味を活かして","desc":"【持ち味を活かして】:全てのオペレーターが与える物理・術ダメージが弱点ダメージになる(弱点ダメージ:敵の防御力と術耐性の値に応じてダメージのタイプが変化する)","_h":"49s549"},"aceffect_band_40":{"descRaw":"【変形同位】:5ラウンドごとに特殊な装備品<変形同位体>を1つ獲得\n<@ba.acrem><変形同位体>:特定の装備品と同時に装備すると、装備者は特定の盟約に所属しているものとみなされる","name":"変形同位","desc":"【変形同位】:5ラウンドごとに特殊な装備品<変形同位体>を1つ獲得\n<変形同位体>:特定の装備品と同時に装備すると、装備者は特定の盟約に所属しているものとみなされる","_h":"7itzxc"},"aceffect_band_41":{"descRaw":"【不安定要素】:第3ラウンドに特殊な装備品<変異細胞>を1つ獲得\n<@ba.acrem><変異細胞>:戦闘終了後、装備者が1つ上の等級のランダムなオペレーターに変化する(最大6等級)","name":"不安定要素","desc":"【不安定要素】:第3ラウンドに特殊な装備品<変異細胞>を1つ獲得\n<変異細胞>:戦闘終了後、装備者が1つ上の等級のランダムなオペレーターに変化する(最大6等級)","_h":"qxxssd"},"aceffect_band_42":{"descRaw":"【優等生】:第1ラウンドに神経損傷・灼熱損傷・壊死損傷を与えることができ、<調和>盟約に所属する特殊なオペレーターを1名獲得(<調和>:一部盟約の人数を+1する)","name":"優等生","desc":"【優等生】:第1ラウンドに神経損傷・灼熱損傷・壊死損傷を与えることができ、<調和>盟約に所属する特殊なオペレーターを1名獲得(<調和>:一部盟約の人数を+1する)","_h":"aibzai"},"aceffect_band_43":{"descRaw":"【メカサポート】:全ての戦場に<「ダブルリッズ」>が1体出現\n<@ba.acrem><「ダブルリッズ」>:遠距離術攻撃を行い、攻撃対象に脆弱を付与する(強化可能)","name":"メカサポート","desc":"【メカサポート】:全ての戦場に<「ダブルリッズ」>が1体出現\n<「ダブルリッズ」>:遠距離術攻撃を行い、攻撃対象に脆弱を付与する(強化可能)","_h":"3qm8gk"},"aceffect_band_44":{"descRaw":"【堅牢無比】:初期耐久値が45","name":"堅牢無比","desc":"【堅牢無比】:初期耐久値が45","_h":"uof2uo"},"aceffect_band_45":{"descRaw":"【墨染めの素顔】:戦場に同名のオペレーターが配置されている場合、それらのオペレーターの攻撃力+30%\n【幻画顕現】:第1ラウンドに特殊なアーツ<絵巻>を1つ獲得\n<@ba.acrem><絵巻>:使用すると範囲内のオペレーター1名をコピーする(昇進状態や装備品もコピーされる)","name":"墨染めの素顔","desc":"【墨染めの素顔】:戦場に同名のオペレーターが配置されている場合、それらのオペレーターの攻撃力+30%\n【幻画顕現】:第1ラウンドに特殊なアーツ<絵巻>を1つ獲得\n<絵巻>:使用すると範囲内のオペレーター1名をコピーする(昇進状態や装備品もコピーされる)","_h":"nwas06"},"aceffect_band_46":{"descRaw":"【飲茶時間】:第1、2ラウンドの資金が3ラウンド目にまとめて支給される。第3ラウンドの整備フェーズ開始時、等級2、4のオペレーターをランダムに1名ずつ獲得","name":"飲茶時間","desc":"【飲茶時間】:第1、2ラウンドの資金が3ラウンド目にまとめて支給される。第3ラウンドの整備フェーズ開始時、等級2、4のオペレーターをランダムに1名ずつ獲得","_h":"218g21"},"aceffect_band_47":{"descRaw":"【プライベートファンド】:第1/4/7/10ラウンドの整備フェーズ開始時、<騎士の貯金箱>を1つ獲得\n<@ba.acrem><騎士の貯金箱>:装備時に破棄され、資金をランダムに1~6獲得","name":"プライベートファンド","desc":"【プライベートファンド】:第1/4/7/10ラウンドの整備フェーズ開始時、<騎士の貯金箱>を1つ獲得\n<騎士の貯金箱>:装備時に破棄され、資金をランダムに1~6獲得","_h":"c8qwni"},"aceffect_band_48":{"descRaw":"【命結の秘儀】:戦闘中、最初に倒されたオペレーター3名が即座に復活","name":"命結の秘儀","desc":"【命結の秘儀】:戦闘中、最初に倒されたオペレーター3名が即座に復活","_h":"nk1unk"},"aceffect_band_49":{"descRaw":"【「謎の客人」】:第5ラウンド以降、自身と同盟者の戦場に出現する一部の敵が<ダック卿>/<ゴプニク>/<涙目の坊や>/<マルッコ>のいずれかに変化することがあり、撃破すると資金+1(防衛支援段階でも発動する)","name":"「謎の客人」","desc":"【「謎の客人」】:第5ラウンド以降、自身と同盟者の戦場に出現する一部の敵が<ダック卿>/<ゴプニク>/<涙目の坊や>/<マルッコ>のいずれかに変化することがあり、撃破すると資金+1(防衛支援段階でも発動する)","_h":"8znw8z"},"aceffect_band_50":{"descRaw":"【とろ火でことこと】:第8ラウンド開始時、有効化されている盟約が1つのみの場合、その盟約の加算数+36。有効化されている盟約が複数ある場合、全ての有効化中の盟約の加算数+12","name":"とろ火でことこと","desc":"【とろ火でことこと】:第8ラウンド開始時、有効化されている盟約が1つのみの場合、その盟約の加算数+36。有効化されている盟約が複数ある場合、全ての有効化中の盟約の加算数+12","_h":"mrbvmr"},"aceffect_band_51":{"descRaw":"【御守りの力】:各ラウンド開始時、戦場に配置されているオペレーター1名の<獲得時>堅守特性を発動させる(優先的に戦場右下に配置されているオペレーターを選択)","name":"御守りの力","desc":"【御守りの力】:各ラウンド開始時、戦場に配置されているオペレーター1名の<獲得時>堅守特性を発動させる(優先的に戦場右下に配置されているオペレーターを選択)","_h":"wl9mwl"},"aceffect_band_52":{"descRaw":"【身代わり人形】:各ラウンドにおいて、最初に昇進前のオペレーターを売却する際、売却するオペレーターを管理センターのランダムなオペレーターと入れ替える","name":"身代わり人形","desc":"【身代わり人形】:各ラウンドにおいて、最初に昇進前のオペレーターを売却する際、売却するオペレーターを管理センターのランダムなオペレーターと入れ替える","_h":"6bkl6b"},"aceffect_band_53":{"descRaw":"【統率の号令】:戦闘開始時、戦場に配置されている精鋭オペレーター1名につき、全ての精鋭オペレーターの攻撃力・最大HP+10%","name":"統率の号令","desc":"【統率の号令】:戦闘開始時、戦場に配置されている精鋭オペレーター1名につき、全ての精鋭オペレーターの攻撃力・最大HP+10%","_h":"plb2pl"},"aceffect_band_54":{"descRaw":"【集合の指令】:第4/7/10/13ラウンドの整備フェーズ開始時、<呼出モジュール>を1つ獲得\n<@ba.acrem><呼出モジュール>:装備時に破棄され、管理センターに装備者と同じ盟約に属するオペレーターが3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを越えるオペレーターは出現しない)","name":"集合の指令","desc":"【集合の指令】:第4/7/10/13ラウンドの整備フェーズ開始時、<呼出モジュール>を1つ獲得\n<呼出モジュール>:装備時に破棄され、管理センターに装備者と同じ盟約に属するオペレーターが3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを越えるオペレーターは出現しない)","_h":"vqurxi"},"aceffect_band_55":{"descRaw":"【純粋なる集合体】:第1ラウンド開始時、合成後の<ドクターのホログラム>を1つ獲得\n<@ba.acrem>合成後の<ドクターのホログラム>:全オペレーターが装備可能。即座に破棄され、装備者を精鋭に昇進させる","name":"純粋なる集合体","desc":"【純粋なる集合体】:第1ラウンド開始時、合成後の<ドクターのホログラム>を1つ獲得\n合成後の<ドクターのホログラム>:全オペレーターが装備可能。即座に破棄され、装備者を精鋭に昇進させる","_h":"3xjb4z"},"aceffect_band_56":{"descRaw":"【人たらし】:偶数ラウンドの整備フェーズ開始時、管理センターのオペレーターをランダムで1名獲得","name":"人たらし","desc":"【人たらし】:偶数ラウンドの整備フェーズ開始時、管理センターのオペレーターをランダムで1名獲得","_h":"s794s7"},"aceffect_band_57":{"descRaw":"【力を合わせて】:第8/10/12/14ラウンドの整備フェーズ開始時、<ビーコン>を1つ獲得\n<@ba.acrem><ビーコン>:装備すると、装備者を破棄し、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる。次のラウンドで、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者に、破棄されたオペレーターを送付する","name":"力を合わせて","desc":"【力を合わせて】:第8/10/12/14ラウンドの整備フェーズ開始時、<ビーコン>を1つ獲得\n<ビーコン>:装備すると、装備者を破棄し、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる。次のラウンドで、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者に、破棄されたオペレーターを送付する","_h":"sjk303"},"aceffect_band_58":{"descRaw":"【業務ノルマ】:<カジミエーシュ>オペレーターを購入するたび、次ラウンド開始時に資金+1(ラウンドごとに最大+3まで)\n<@ba.vdown>不在の<カジミエーシュ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"業務ノルマ","desc":"【業務ノルマ】:<カジミエーシュ>オペレーターを購入するたび、次ラウンド開始時に資金+1(ラウンドごとに最大+3まで)\n不在の<カジミエーシュ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","_h":"txlmj1"},"aceffect_band_59":{"descRaw":"【集団行動】:手動更新を6回行うたび、等級が管理センターのレベル以下の<シラクーザ>オペレーターを1名獲得(ラウンドごとに最大2名まで獲得可能)\n<@ba.vdown>不在の<シラクーザ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"集団行動","desc":"【集団行動】:手動更新を6回行うたび、等級が管理センターのレベル以下の<シラクーザ>オペレーターを1名獲得(ラウンドごとに最大2名まで獲得可能)\n不在の<シラクーザ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","_h":"jxowtl"},"aceffect_band_60":{"descRaw":"【分け前分配】:偶数ラウンドの整備フェーズ開始時、管理センターに装備品が2つ出現し、その中から1つを無料で獲得できる。盟約【サルゴン】の<戦場に異なる【サルゴン】所属者を6名配置>により有効化される効果を、「【サルゴン】所属者のスキル発動時、60秒間周囲8マスのオペレーターがそのオペレーターに装備されている等級5以下の装備品の効果を受ける」に変更する\n<@ba.vdown>不在の<サルゴン>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"見逃せない利益","desc":"【分け前分配】:偶数ラウンドの整備フェーズ開始時、管理センターに装備品が2つ出現し、その中から1つを無料で獲得できる。盟約【サルゴン】の<戦場に異なる【サルゴン】所属者を6名配置>により有効化される効果を、「【サルゴン】所属者のスキル発動時、60秒間周囲8マスのオペレーターがそのオペレーターに装備されている等級5以下の装備品の効果を受ける」に変更する\n不在の<サルゴン>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","_h":"04kxpm"},"aceffect_band_61":{"descRaw":"【外勤医療】:自身と全ての同盟者の戦場に<予備隊員-医療>が1名出現。戦闘開始時、戦場に2名以上の精鋭オペレーターが配置されている場合、<予備隊員-医療>をに入れ替える","name":"外勤医療","desc":"【外勤医療】:自身と全ての同盟者の戦場に<予備隊員-医療>が1名出現。戦闘開始時、戦場に2名以上の精鋭オペレーターが配置されている場合、<予備隊員-医療>をに入れ替える","_h":"7k097k"},"aceffect_char_1":{"descRaw":"強化効果なし","name":"未昇進","desc":"強化効果なし","_h":"w21mw2"},"aceffect_char_2":{"descRaw":"攻撃力・防御力+5%","name":"昇進段階1","desc":"攻撃力・防御力+5%","_h":"pd0spd"},"aceffect_char_3":{"descRaw":"攻撃力+10%、防御力・最大HP+5%","name":"昇進段階2","desc":"攻撃力+10%、防御力・最大HP+5%","_h":"ql3pql"},"aceffect_char_4":{"descRaw":"攻撃力・防御力・最大HP+10%","name":"昇進段階2-Lv60","desc":"攻撃力・防御力・最大HP+10%","_h":"qvajqv"},"aceffect_enemy_1":{"descRaw":"全ての敵の移動速度<@ba.vup>+15%","name":"急行軍","desc":"全ての敵の移動速度+15%","_h":"jbbh2w"},"aceffect_enemy_2":{"descRaw":"全ての敵の最大HP<@ba.vup>+8%","name":"補給線","desc":"全ての敵の最大HP+8%","_h":"78a40b"},"aceffect_enemy_2_2":{"descRaw":"全ての敵の最大HP<@ba.vup>+20%","name":"補給線II","desc":"全ての敵の最大HP+20%","_h":"cugib5"},"aceffect_enemy_3":{"descRaw":"全ての敵の攻撃力<@ba.vup>+10%、最大HP<@ba.vup>+20%","name":"強襲装備","desc":"全ての敵の攻撃力+10%、最大HP+20%","_h":"jztk11"},"aceffect_enemy_4":{"descRaw":"全ての敵の攻撃力<@ba.vup>-20%、最大HP<@ba.vup>-20%","name":"強襲装備Ⅱ","desc":"全ての敵の攻撃力-20%、最大HP-20%","_h":"x86m5o"},"aceffect_enemy_5":{"descRaw":"全ての敵の攻撃力<@ba.vup>-30%、最大HP<@ba.vup>-25%","name":"強襲装備Ⅲ","desc":"全ての敵の攻撃力-30%、最大HP-25%","_h":"1yxhhy"},"allybuff_select_1":{"descRaw":"等級1の装備品をランダムに2つ獲得。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"制式配備","desc":"等級1の装備品をランダムに2つ獲得。他の同盟者がいる場合、同盟者にも付与","_h":"fh0pe6"},"allybuff_select_2_1":{"descRaw":"【エーギル】・【強襲】・【堅守】の加算数<@ba.vup>+8。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"スカジの誓い","desc":"【エーギル】・【強襲】・【堅守】の加算数+8。他の同盟者がいる場合、同盟者にも付与","_h":"vcmlba"},"allybuff_select_2_2":{"descRaw":"【炎】・【投資家】の加算数<@ba.vup>+10。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"スワイヤーの誓い","desc":"【炎】・【投資家】の加算数+10。他の同盟者がいる場合、同盟者にも付与","_h":"bcd1rg"},"allybuff_select_2_3":{"descRaw":"【ヴィクトリア】・【先見】・【不屈】の加算数<@ba.vup>+8。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"バグパイプの誓い","desc":"【ヴィクトリア】・【先見】・【不屈】の加算数+8。他の同盟者がいる場合、同盟者にも付与","_h":"smfk84"},"allybuff_select_2_4":{"descRaw":"【イェラグ】・【投資家】・【俊敏】の加算数<@ba.vup>+8。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"シルバーアッシュの誓い","desc":"【イェラグ】・【投資家】・【俊敏】の加算数+8。他の同盟者がいる場合、同盟者にも付与","_h":"pg3zoi"},"allybuff_select_2_5":{"descRaw":"【ラテラーノ】・【秘術】の加算数<@ba.vup>+10。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"モスティマの誓い","desc":"【ラテラーノ】・【秘術】の加算数+10。他の同盟者がいる場合、同盟者にも付与","_h":"ugc7ak"},"allybuff_select_2_6":{"descRaw":"【サルゴン】・【精密】の加算数<@ba.vup>+10。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"ティティの誓い","desc":"【サルゴン】・【精密】の加算数+10。他の同盟者がいる場合、同盟者にも付与","_h":"ttw7yx"},"allybuff_select_2_7":{"descRaw":"【カジミエーシュ】の加算数<@ba.vup>+12。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"ムリナールの誓い","desc":"【カジミエーシュ】の加算数+12。他の同盟者がいる場合、同盟者にも付与","_h":"n44wqw"},"allybuff_select_2_8":{"descRaw":"【シラクーザ】・【強襲】の加算数<@ba.vup>+10。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"テキサスの誓い","desc":"【シラクーザ】・【強襲】の加算数+10。他の同盟者がいる場合、同盟者にも付与","_h":"nex4mu"},"allybuff_select_3":{"descRaw":"資金を<@ba.vup>1獲得。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"財力","desc":"資金を1獲得。他の同盟者がいる場合、同盟者にも付与","_h":"cc4rs6"},"allybuff_select_4":{"descRaw":"次<@ba.vup>2回の手動更新が無料になる(重複可能)。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"補給","desc":"次2回の手動更新が無料になる(重複可能)。他の同盟者がいる場合、同盟者にも付与","_h":"1xcrmd"},"allybuff_select_5":{"descRaw":"<@ba.vup>自身が次に購入する装備品1つが合成後の状態になる","name":"整備","desc":"自身が次に購入する装備品1つが合成後の状態になる","_h":"f37wvs"},"allybuff_select_6":{"descRaw":"<@ba.vup>自身が次に購入するオペレーター1名が精鋭に昇進した状態になる","name":"昇華","desc":"自身が次に購入するオペレーター1名が精鋭に昇進した状態になる","_h":"ajncwg"},"allybuff_select_7_1":{"descRaw":"<@ba.vup>自身がランダムに【炎】所属者を1名獲得","name":"緊急支援・炎","desc":"自身がランダムに【炎】所属者を1名獲得","_h":"4hrc8u"},"allybuff_select_7_2":{"descRaw":"<@ba.vup>自身がランダムに【イェラグ】所属者を1名獲得","name":"緊急支援・イェラグ","desc":"自身がランダムに【イェラグ】所属者を1名獲得","_h":"ri2sqh"},"allybuff_select_7_3":{"descRaw":"<@ba.vup>自身がランダムに【サルゴン】所属者を1名獲得","name":"緊急支援・サルゴン","desc":"自身がランダムに【サルゴン】所属者を1名獲得","_h":"maw491"},"allybuff_select_7_4":{"descRaw":"<@ba.vup>自身がランダムに【シラクーザ】所属者を1名獲得","name":"緊急支援・シラクーザ","desc":"自身がランダムに【シラクーザ】所属者を1名獲得","_h":"v9kdde"},"allybuff_select_7_5":{"descRaw":"<@ba.vup>自身がランダムに【カジミエーシュ】所属者を1名獲得","name":"緊急支援・カジミエーシュ","desc":"自身がランダムに【カジミエーシュ】所属者を1名獲得","_h":"f2qypn"},"allybuff_select_7_6":{"descRaw":"<@ba.vup>自身がランダムに【ラテラーノ】所属者を1名獲得","name":"緊急支援・ラテラーノ","desc":"自身がランダムに【ラテラーノ】所属者を1名獲得","_h":"nlhdly"},"allybuff_select_7_7":{"descRaw":"<@ba.vup>自身がランダムに【ヴィクトリア】所属者を1名獲得","name":"緊急支援・ヴィクトリア","desc":"自身がランダムに【ヴィクトリア】所属者を1名獲得","_h":"5kl4dp"},"allybuff_select_7_8":{"descRaw":"<@ba.vup>自身がランダムに【エーギル】所属者を1名獲得","name":"緊急支援・エーギル","desc":"自身がランダムに【エーギル】所属者を1名獲得","_h":"1ks6mn"},"allybuff_select_11":{"descRaw":"「味方ユニットがダメージを受けるたび、HPを50回復」の効果を獲得。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"再生","desc":"「味方ユニットがダメージを受けるたび、HPを50回復」の効果を獲得。他の同盟者がいる場合、同盟者にも付与","_h":"25njgg"},"allybuff_select_13":{"descRaw":"「整備フェーズ終了時、整備エリアにユニットが3名以上いる場合、味方オペレーターは敵の術耐性を20無視する」の効果を獲得。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"火力","desc":"「整備フェーズ終了時、整備エリアにユニットが3名以上いる場合、味方オペレーターは敵の術耐性を20無視する」の効果を獲得。他の同盟者がいる場合、同盟者にも付与","_h":"p1j7xk"},"allybuff_select_14":{"descRaw":"「作戦開始時、戦場のいずれかの横直線上にオペレーターが3名以上配置されている場合、全てのオペレーターの再配置時間-50%」の効果を獲得。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"招集","desc":"「作戦開始時、戦場のいずれかの横直線上にオペレーターが3名以上配置されている場合、全てのオペレーターの再配置時間-50%」の効果を獲得。他の同盟者がいる場合、同盟者にも付与","_h":"hos0pl"},"allybuff_select_18":{"descRaw":"「オペレーターのHPが最大のとき、攻撃力・防御力+30%」の効果を獲得。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"全面","desc":"「オペレーターのHPが最大のとき、攻撃力・防御力+30%」の効果を獲得。他の同盟者がいる場合、同盟者にも付与","_h":"icpqld"},"allybuff_select_19":{"descRaw":"「整備フェーズ終了時、整備エリアに何もない場合、全てのオペレーターは敵の防御力を30%無視」の効果を獲得。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"鋭利","desc":"「整備フェーズ終了時、整備エリアに何もない場合、全てのオペレーターは敵の防御力を30%無視」の効果を獲得。他の同盟者がいる場合、同盟者にも付与","_h":"rn8yb2"},"bondeffect_arcane":{"descRaw":"【秘術】所属者が術ダメージを与えると、対象に「3秒間術の被ダメージが<@ba.vup>{0:0%}上昇」効果を付与<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【秘術】所属者を<@ba.vup>3名配置>【秘術】所属者がHP50%未満の敵に与える上述の効果が<@ba.vup>{1:0%}まで上昇<@ba.acrem>(上昇値は盟約加算数に応じる)","name":"秘術","desc":"【秘術】所属者が術ダメージを与えると、対象に「3秒間術の被ダメージが{0:0%}上昇」効果を付与(上昇値は盟約加算数に応じる)\n<戦場に異なる【秘術】所属者を3名配置>【秘術】所属者がHP50%未満の敵に与える上述の効果が{1:0%}まで上昇(上昇値は盟約加算数に応じる)","_h":"adfx9y"},"bondeffect_deput":{"descRaw":"全てのオペレーターの防御力<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)、再配置時間<@ba.vup>-30%\n整備フェーズ終了時、全ての有効化中の盟約の加算数<@ba.vup>+2\n<戦場に異なる【助力】所属者を<@ba.vup>3名配置>上記加算数加算効果が<@ba.vup>+4になる","name":"助力","desc":"全てのオペレーターの防御力+{0:0%}(上昇値は盟約加算数に応じる)、再配置時間-30%\n整備フェーズ終了時、全ての有効化中の盟約の加算数+2\n<戦場に異なる【助力】所属者を3名配置>上記加算数加算効果が+4になる","_h":"e6yl9j"},"bondeffect_egir":{"descRaw":"【エーギル】所属者の最大HP<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n戦闘開始時、【エーギル】所属者は順番に前方1マスのオペレーターを捕食し<@ba.vdown>5000の物理ダメージを与え、対象の<@ba.vup>基礎攻撃力と<@ba.vup>ブロック数を獲得。さらに捕食した対象の等級数を【エーギル】の盟約に加算<@ba.acrem>(配置位置が戦場の左上に近い【エーギル】所属者から順番に捕食を行う)\n<戦場に異なる【エーギル】所属者を<@ba.vup>5名配置>最初に倒された【エーギル】所属者3名が<@ba.vup>即座に復活","name":"エーギル","desc":"【エーギル】所属者の最大HP+{0:0%}(上昇値は盟約加算数に応じる)\n戦闘開始時、【エーギル】所属者は順番に前方1マスのオペレーターを捕食し5000の物理ダメージを与え、対象の基礎攻撃力とブロック数を獲得。さらに捕食した対象の等級数を【エーギル】の盟約に加算(配置位置が戦場の左上に近い【エーギル】所属者から順番に捕食を行う)\n<戦場に異なる【エーギル】所属者を5名配置>最初に倒された【エーギル】所属者3名が即座に復活","_h":"ghmqbs"},"bondeffect_empty":{"descRaw":"全てのオペレーターの物理・術の被ダメージ<@ba.vup>-20%。【共同防衛陣営】所属者の与ダメージが<@ba.vup>120%まで上昇、精鋭状態の【共同防衛陣営】所属者の場合、与ダメージが<@ba.vup>140%まで上昇","name":"共同防衛陣営","desc":"全てのオペレーターの物理・術の被ダメージ-20%。【共同防衛陣営】所属者の与ダメージが120%まで上昇、精鋭状態の【共同防衛陣営】所属者の場合、与ダメージが140%まで上昇","_h":"hjni4c"},"bondeffect_indom":{"descRaw":"<@ba.vup>近距離オペレーターが倒された際、<@ba.vup>{0:0%}の確率で即座に再配置される<@ba.acrem>(確率は盟約加算数に応じる)\n<戦場に異なる【不屈】所属者を<@ba.vup>3名配置><@ba.vup>近距離オペレーターが倒された際、全てのオペレーターのSPが<@ba.vup>5回復","name":"不屈","desc":"近距離オペレーターが倒された際、{0:0%}の確率で即座に再配置される(確率は盟約加算数に応じる)\n<戦場に異なる【不屈】所属者を3名配置>近距離オペレーターが倒された際、全てのオペレーターのSPが5回復","_h":"380w91"},"bondeffect_invest":{"descRaw":"オペレーターの<獲得時>堅守特性が2回発動\n<加算数<@ba.vup>100到達><獲得時>堅守特性が3回発動\n(整備エリアの【投資家】所属者も盟約の有効化人数にカウントされる)","name":"投資家","desc":"オペレーターの<獲得時>堅守特性が2回発動\n<加算数100到達><獲得時>堅守特性が3回発動\n(整備エリアの【投資家】所属者も盟約の有効化人数にカウントされる)","_h":"kv6afa"},"bondeffect_kazimierz":{"descRaw":"オペレーターが配置されるたび、【カジミエーシュ】所属者の攻撃力+20%(最大<@ba.vup>+{0:0%})<@ba.acrem>(上限値は盟約加算数に応じる)\n<戦場に異なる【カジミエーシュ】所属者を<@ba.vup>6名配置>【カジミエーシュ】所属者が敵をブロックしている場合、2秒ごとに周囲の敵に攻撃力<@ba.vup>120%の確定ダメージを与え、<@ba.vup>0.1秒間スタンさせる。敵をブロックしていない場合、敵にダメージを与える際に追加で攻撃力の<@ba.vup>30%の確定ダメージを与える","name":"カジミエーシュ","desc":"オペレーターが配置されるたび、【カジミエーシュ】所属者の攻撃力+20%(最大+{0:0%})(上限値は盟約加算数に応じる)\n<戦場に異なる【カジミエーシュ】所属者を6名配置>【カジミエーシュ】所属者が敵をブロックしている場合、2秒ごとに周囲の敵に攻撃力120%の確定ダメージを与え、0.1秒間スタンさせる。敵をブロックしていない場合、敵にダメージを与える際に追加で攻撃力の30%の確定ダメージを与える","_h":"cvkecs"},"bondeffect_kjerag":{"descRaw":"【イェラグ】所属者の与ダメージが<@ba.vup>125%まで上昇。寒冷・凍結状態の敵に対してはさらに追加で<@ba.vup>{0:0%}まで上昇<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【イェラグ】所属者を<@ba.vup>6名配置>25秒ごとに吹雪を発生させ、戦場の敵に<@ba.vup>{1:0}秒間寒冷状態を付与<@ba.acrem>(持続時間は盟約加算数に応じる)","name":"イェラグ","desc":"【イェラグ】所属者の与ダメージが125%まで上昇。寒冷・凍結状態の敵に対してはさらに追加で{0:0%}まで上昇(上昇値は盟約加算数に応じる)\n<戦場に異なる【イェラグ】所属者を6名配置>25秒ごとに吹雪を発生させ、戦場の敵に{1:0}秒間寒冷状態を付与(持続時間は盟約加算数に応じる)","_h":"4bh4e9"},"bondeffect_laterano":{"descRaw":"【ラテラーノ】所属者の弾薬消費系スキルの弾薬数<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【ラテラーノ】所属者を<@ba.vup>6名配置>【ラテラーノ】所属者が弾薬を1発消費するたびに、全ての【ラテラーノ】所属者の攻撃力+4%(最大<@ba.vup>+200%)","name":"ラテラーノ","desc":"【ラテラーノ】所属者の弾薬消費系スキルの弾薬数+{0:0%}(上昇値は盟約加算数に応じる)\n<戦場に異なる【ラテラーノ】所属者を6名配置>【ラテラーノ】所属者が弾薬を1発消費するたびに、全ての【ラテラーノ】所属者の攻撃力+4%(最大+200%)","_h":"liadir"},"bondeffect_mani":{"descRaw":"戦場の核心盟約の<@ba.vup>有効化人数が+1され、【調和】所属者は有効化中の核心盟約の効果も<@ba.vup>受ける","name":"調和","desc":"戦場の核心盟約の有効化人数が+1され、【調和】所属者は有効化中の核心盟約の効果も受ける","_h":"3z96y3"},"bondeffect_mira":{"descRaw":"管理センター更新時、<@ba.vup>{0:0%}の確率で次回の更新が無料になる<@ba.acrem>(確率は盟約加算数に応じる)\n<加算数<@ba.vup>100ごと>資金<@ba.vup>+20\n整備エリアの【奇跡】所属者も盟約の有効化人数にカウントされる","name":"奇跡","desc":"管理センター更新時、{0:0%}の確率で次回の更新が無料になる(確率は盟約加算数に応じる)\n<加算数100ごと>資金+20\n整備エリアの【奇跡】所属者も盟約の有効化人数にカウントされる","_h":"td3x0k"},"bondeffect_preci":{"descRaw":"【精密】所属者の攻撃力<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【精密】所属者を<@ba.vup>3名配置>効果の対象が全ての【精密】所属者と遠距離オペレーターになり、対象者の攻撃が<@ba.vup>30%の防御力・術耐性を無視","name":"精密","desc":"【精密】所属者の攻撃力+{0:0%}(上昇値は盟約加算数に応じる)\n<戦場に異なる【精密】所属者を3名配置>効果の対象が全ての【精密】所属者と遠距離オペレーターになり、対象者の攻撃が30%の防御力・術耐性を無視","_h":"n5dx7q"},"bondeffect_raid":{"descRaw":"【強襲】所属者が10秒間攻撃を行わないか、スキルが発動可能となった際、攻撃範囲内に敵がいない場合、SPを保持したまま即座に地上の敵1体の周囲に再配置され、スキル発動中、攻撃力・最大HP<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<加算数<@ba.vup>50到達>全てのオペレーターの攻撃速度<@ba.vup>+50","name":"強襲","desc":"【強襲】所属者が10秒間攻撃を行わないか、スキルが発動可能となった際、攻撃範囲内に敵がいない場合、SPを保持したまま即座に地上の敵1体の周囲に再配置され、スキル発動中、攻撃力・最大HP+{0:0%}(上昇値は盟約加算数に応じる)\n<加算数50到達>全てのオペレーターの攻撃速度+50","_h":"ypdfou"},"bondeffect_sargon":{"descRaw":"【サルゴン】所属者のスキル発動時、<@ba.vup>{0:0}秒間全ての【サルゴン】所属者の攻撃速度+12(最大<@ba.vup>+300)<@ba.acrem>(持続時間は盟約加算数に応じる)\n<戦場に異なる【サルゴン】所属者を<@ba.vup>6名配置>上述の効果持続中、全ての【サルゴン】所属者の攻撃力+12%(最大<@ba.vup>+300%)\n<@ba.acrem>戦術【ナラントゥヤ】を選択した場合、<戦場に異なる【サルゴン】所属者を6名配置>の効果は変更される","name":"サルゴン","desc":"【サルゴン】所属者のスキル発動時、{0:0}秒間全ての【サルゴン】所属者の攻撃速度+12(最大+300)(持続時間は盟約加算数に応じる)\n<戦場に異なる【サルゴン】所属者を6名配置>上述の効果持続中、全ての【サルゴン】所属者の攻撃力+12%(最大+300%)\n戦術【ナラントゥヤ】を選択した場合、<戦場に異なる【サルゴン】所属者を6名配置>の効果は変更される","_h":"vpigon"},"bondeffect_siracusa":{"descRaw":"【シラクーザ】所属者が配置後、<@ba.vup>{1:0}秒間攻撃速度<@ba.vup>+{0:0}<@ba.acrem>(持続時間は盟約加算数に応じる)\n<戦場に異なる【シラクーザ】所属者を<@ba.vup>6名配置>上述の効果期間中、【シラクーザ】所属者がステルス状態になり、ステルス状態中及びステルス状態が解除されてから10秒間、【シラクーザ】所属者の攻撃は3%の確率で敵に<@ba.vup>{2:0}<@ba.acrem>(与ダメージ量は盟約加算数に応じる)の確定ダメージを与え、3秒間の<@ba.vup>恐怖状態を付与","name":"シラクーザ","desc":"【シラクーザ】所属者が配置後、{1:0}秒間攻撃速度+{0:0}(持続時間は盟約加算数に応じる)\n<戦場に異なる【シラクーザ】所属者を6名配置>上述の効果期間中、【シラクーザ】所属者がステルス状態になり、ステルス状態中及びステルス状態が解除されてから10秒間、【シラクーザ】所属者の攻撃は3%の確率で敵に{2:0}(与ダメージ量は盟約加算数に応じる)の確定ダメージを与え、3秒間の恐怖状態を付与","_h":"h995em"},"bondeffect_skillful":{"descRaw":"【器用】所属者とその隣接4マスにいるオペレーターの攻撃速度<@ba.vup>+{0:0}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<加算数<@ba.vup>40到達>効果の対象が【器用】所属者とその周囲8マスになる","name":"器用","desc":"【器用】所属者とその隣接4マスにいるオペレーターの攻撃速度+{0:0}(上昇値は盟約加算数に応じる)\n<加算数40到達>効果の対象が【器用】所属者とその周囲8マスになる","_h":"n7lxa7"},"bondeffect_solo":{"descRaw":"<戦場に【孤高】所属者を<@ba.vup>1名配置>【孤高】所属者の攻撃力・最大HP<@ba.vup>+60%、配置後にSPが<@ba.vup>15回復<@ba.acrem>(戦場に異なる【孤高】所属者を2名以上配置すると無効になる)","name":"孤高","desc":"<戦場に【孤高】所属者を1名配置>【孤高】所属者の攻撃力・最大HP+60%、配置後にSPが15回復(戦場に異なる【孤高】所属者を2名以上配置すると無効になる)","_h":"0mytjp"},"bondeffect_stead":{"descRaw":"全てのオペレーターの最大HP<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【堅守】所属者を<@ba.vup>3名配置>【堅守】所属者以外のオペレーターがダメージを受けると、そのダメージの<@ba.vup>40%を全ての【堅守】所属者で均等に肩代わりする。【堅守】所属者がダメージを受けると、攻撃者に<@ba.vup>{1:0}の術ダメージを与え<@ba.acrem>(ダメージ量は盟約加算数に応じる。0.2秒間に最大1回まで発動)、5秒間<@ba.vup>40%の脆弱状態を付与","name":"堅守","desc":"全てのオペレーターの最大HP+{0:0%}(上昇値は盟約加算数に応じる)\n<戦場に異なる【堅守】所属者を3名配置>【堅守】所属者以外のオペレーターがダメージを受けると、そのダメージの40%を全ての【堅守】所属者で均等に肩代わりする。【堅守】所属者がダメージを受けると、攻撃者に{1:0}の術ダメージを与え(ダメージ量は盟約加算数に応じる。0.2秒間に最大1回まで発動)、5秒間40%の脆弱状態を付与","_h":"2n4fv2"},"bondeffect_sunt":{"descRaw":"<戦場に精鋭状態のオペレーターを<@ba.vup>2名配置>精鋭状態のオペレーターの攻撃力<@ba.vup>+30%\n<戦場に精鋭状態のオペレーターを<@ba.vup>5名配置>精鋭状態のオペレーターのSP消費量<@ba.vup>-30%\n<@ba.acrem>(全ての精鋭状態のオペレーターがこの盟約の有効化人数にカウントされる)","name":"秘技","desc":"<戦場に精鋭状態のオペレーターを2名配置>精鋭状態のオペレーターの攻撃力+30%\n<戦場に精鋭状態のオペレーターを5名配置>精鋭状態のオペレーターのSP消費量-30%\n(全ての精鋭状態のオペレーターがこの盟約の有効化人数にカウントされる)","_h":"meiwx0"},"bondeffect_swift":{"descRaw":"【俊敏】所属者のスキル終了時、<@ba.vup>{0:0%}の確率でSPが<@ba.vup>12回復<@ba.acrem>(確率は盟約加算数に応じる)\n<加算数<@ba.vup>40到達>全てのオペレーターがスキル終了時、同確率でさらにSPが<@ba.vup>15回復","name":"俊敏","desc":"【俊敏】所属者のスキル終了時、{0:0%}の確率でSPが12回復(確率は盟約加算数に応じる)\n<加算数40到達>全てのオペレーターがスキル終了時、同確率でさらにSPが15回復","_h":"ubb92h"},"bondeffect_victoria":{"descRaw":"<@ba.vup>装備品を装備している【ヴィクトリア】所属者の与ダメージが<@ba.vup>{0:0%}まで上昇<@ba.acrem>(上昇値は盟約加算数に応じる)\n<加算数<@ba.vup>25ごと>ランダムな特殊効果を持つ<ヴィクトリアの鉄鎚>を1つ獲得\n<戦場に異なる【ヴィクトリア】所属者を<@ba.vup>6名配置>【ヴィクトリア】所属者が装備中の装備品1つにつき攻撃力<@ba.vup>+50%、精鋭装備品の場合、効果は<@ba.vup>+80%になる","name":"ヴィクトリア","desc":"装備品を装備している【ヴィクトリア】所属者の与ダメージが{0:0%}まで上昇(上昇値は盟約加算数に応じる)\n<加算数25ごと>ランダムな特殊効果を持つ<ヴィクトリアの鉄鎚>を1つ獲得\n<戦場に異なる【ヴィクトリア】所属者を6名配置>【ヴィクトリア】所属者が装備中の装備品1つにつき攻撃力+50%、精鋭装備品の場合、効果は+80%になる","_h":"94usri"},"bondeffect_visi":{"descRaw":"<加算数<@ba.vup>10ごと>資金<@ba.vup>+2\n<加算数<@ba.vup>80到達後>【先見】所属者の購入価格が永続的に-1\n<加算数<@ba.vup>150到達後>【先見】所属者以外のオペレーターの購入価格も永続的に-1\n整備エリアの【先見】所属者も盟約の有効化人数にカウントされる","name":"先見","desc":"<加算数10ごと>資金+2\n<加算数80到達後>【先見】所属者の購入価格が永続的に-1\n<加算数150到達後>【先見】所属者以外のオペレーターの購入価格も永続的に-1\n整備エリアの【先見】所属者も盟約の有効化人数にカウントされる","_h":"ozzi4x"},"bondeffect_yan":{"descRaw":"【炎】所属者の攻撃力<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【炎】所属者を<@ba.vup>6名配置>戦闘開始時に【炎】所属者の一部ステータスを有する「炎祐」を召喚する(攻撃力・最大HPは、戦闘開始時の【炎】所属者の攻撃力・最大HPそれぞれの合計値の30%)。「炎祐」は同時に3体の敵を攻撃でき、攻撃時に<@ba.vup>攻撃力の20%の<@ba.vup>灼熱損傷を与え、自身の周囲の敵に20%の<@ba.vup>対元素脆弱を付与し、周期的にスキル「破邪の炎」を放つ。\n<戦場に異なる【炎】所属者を<@ba.vup>9名配置>「炎祐」を2体召喚する。「炎祐」の攻撃力が150%まで上昇し、被ダメージ-90%","name":"炎","desc":"【炎】所属者の攻撃力+{0:0%}(上昇値は盟約加算数に応じる)\n<戦場に異なる【炎】所属者を6名配置>戦闘開始時に【炎】所属者の一部ステータスを有する「炎祐」を召喚する(攻撃力・最大HPは、戦闘開始時の【炎】所属者の攻撃力・最大HPそれぞれの合計値の30%)。「炎祐」は同時に3体の敵を攻撃でき、攻撃時に攻撃力の20%の灼熱損傷を与え、自身の周囲の敵に20%の対元素脆弱を付与し、周期的にスキル「破邪の炎」を放つ。\n<戦場に異なる【炎】所属者を9名配置>「炎祐」を2体召喚する。「炎祐」の攻撃力が150%まで上昇し、被ダメージ-90%","_h":"15v5zb"},"eff_acarm040":{"descRaw":"スキルを使用するたびに、攻撃力<@ba.vup>+5%(最大10回まで重複可能)","name":"炎国の短刀","desc":"スキルを使用するたびに、攻撃力+5%(最大10回まで重複可能)","_h":"u6apxj"},"eff_acarm041":{"descRaw":"攻撃力<@ba.vup>+15%","name":"ヴィクトリアの鉄鎚","desc":"攻撃力+15%","_h":"jx8t86"},"eff_acarm042":{"descRaw":"攻撃力<@ba.vup>+30%。術ダメージを与えたとき、追加で与ダメージの<@ba.vup>10%の<$ba.dt.burning2>灼熱損傷を与える","name":"ヴィクトリアの鉄鎚・灼熱","desc":"攻撃力+30%。術ダメージを与えたとき、追加で与ダメージの10%の灼熱損傷を与える","_h":"6ulcs7"},"eff_acarm043":{"descRaw":"攻撃力<@ba.vup>+25%。初めて致命的なダメージを受けた時、8秒間HPが<@ba.vup>1以下にならない","name":"ヴィクトリアの鉄鎚・堅牢","desc":"攻撃力+25%。初めて致命的なダメージを受けた時、8秒間HPが1以下にならない","_h":"ra250c"},"eff_acarm044":{"descRaw":"攻撃力<@ba.vup>+25%、攻撃速度<@ba.vup>+30","name":"ヴィクトリアの鉄鎚・加速","desc":"攻撃力+25%、攻撃速度+30","_h":"l17ch3"},"eff_acarm045":{"descRaw":"攻撃力<@ba.vup>+20%。装備者が近距離オペレーターの場合、敵にダメージを与える際に、10%の確率で対象に2秒間<$ba.tremble>戦慄状態を付与","name":"ヴィクトリアの鉄鎚・戦慄","desc":"攻撃力+20%。装備者が近距離オペレーターの場合、敵にダメージを与える際に、10%の確率で対象に2秒間戦慄状態を付与","_h":"kya0bc"},"eff_acarm046":{"descRaw":"攻撃力<@ba.vup>+40%、攻撃速度<@ba.vdown>-10","name":"エーギルのいかり","desc":"攻撃力+40%、攻撃速度-10","_h":"pcyyc3"},"eff_acarm047":{"descRaw":"防御力<@ba.vup>+20%","name":"堅守の盾","desc":"防御力+20%","_h":"78n1x3"},"eff_acarm048":{"descRaw":"術耐性<@ba.vup>+20、攻撃した敵の一部の特殊能力を<@ba.vup>5秒間無効化","name":"秘術法陣","desc":"術耐性+20、攻撃した敵の一部の特殊能力を5秒間無効化","_h":"c8mvte"},"eff_acarm049":{"descRaw":"最大HP<@ba.vup>+25%。配置時、前方1マスに他のオペレーターがいない場合、追加で<@ba.vup>+15%","name":"ゴリアテの兜","desc":"最大HP+25%。配置時、前方1マスに他のオペレーターがいない場合、追加で+15%","_h":"2fjg0f"},"eff_acarm050":{"descRaw":"SP自然回復速度<@ba.vup>+0.15sp/秒","name":"サルゴンの渋茶","desc":"SP自然回復速度+0.15sp/秒","_h":"bpz9h4"},"eff_acarm051":{"descRaw":"配置時、SPが<@ba.vup>3回復。戦場にいる自身と同じ盟約の所属者1名ごとに、追加でSPが<@ba.vup>3回復","name":"速攻用レーション","desc":"配置時、SPが3回復。戦場にいる自身と同じ盟約の所属者1名ごとに、追加でSPが3回復","_h":"0gutys"},"eff_acarm052":{"descRaw":"攻撃/治療をするたびに、対象1体につきその戦闘中の自身の攻撃速度<@ba.vup>+1(最大60回まで重複可能)","name":"有限加速マシン","desc":"攻撃/治療をするたびに、対象1体につきその戦闘中の自身の攻撃速度+1(最大60回まで重複可能)","_h":"ybx7ds"},"eff_acarm053":{"descRaw":"攻撃時、対象の術耐性を<@ba.vup>25%無視","name":"レーザー発射機","desc":"攻撃時、対象の術耐性を25%無視","_h":"1fzx0o"},"eff_acarm054":{"descRaw":"敵に狙われやすくなる。最大HP<@ba.vup>+40%","name":"警報器","desc":"敵に狙われやすくなる。最大HP+40%","_h":"nty6hq"},"eff_acarm055":{"descRaw":"初めてダメージを受けたあと、15秒間<$ba.invisible>ステルス状態になる","name":"迷彩ヘルメット","desc":"初めてダメージを受けたあと、15秒間ステルス状態になる","_h":"ikzzt1"},"eff_acarm056":{"descRaw":"再配置時間<@ba.vup>-30%、最大HP<@ba.vdown>-30%","name":"不屈の射出装置","desc":"再配置時間-30%、最大HP-30%","_h":"q9ofa4"},"eff_acarm057":{"descRaw":"弾薬消費系スキルの弾薬が残り1になったとき、50%の確率で弾薬を最大値の40%回復(配置1回につき最大3回まで発動可能)","name":"ラテラーノのクリップ","desc":"弾薬消費系スキルの弾薬が残り1になったとき、50%の確率で弾薬を最大値の40%回復(配置1回につき最大3回まで発動可能)","_h":"hd6zhd"},"eff_acarm058":{"descRaw":"攻撃時、3%の確率で対象に<$ba.palsy>麻痺効果を1回分付与","name":"催涙ガス","desc":"攻撃時、3%の確率で対象に麻痺効果を1回分付与","_h":"g45s79"},"eff_acarm059":{"descRaw":"HPが最大値の70%を上回っているとき、<$ba.stun>スタン・<$ba.frozen>凍結等の状態異常無効","name":"濃縮気付け薬","desc":"HPが最大値の70%を上回っているとき、スタン・凍結等の状態異常無効","_h":"j6dwf2"},"eff_acarm060":{"descRaw":"敵をブロック時、自身がブロックしている敵以外からの被ダメージ<@ba.vup>-40%","name":"ライオットシールド","desc":"敵をブロック時、自身がブロックしている敵以外からの被ダメージ-40%","_h":"68snv1"},"eff_acarm061":{"descRaw":"治療時、10%の確率で対象に<$ba.shield>シールドを1枚付与(重複不可)","name":"シールドドローン","desc":"治療時、10%の確率で対象にシールドを1枚付与(重複不可)","_h":"0xolay"},"eff_acarm062":{"descRaw":"ダメージを与える際に、12%の確率で対象に1.5秒間<$ba.cold>寒冷状態を付与","name":"イェラグの不融氷","desc":"ダメージを与える際に、12%の確率で対象に1.5秒間寒冷状態を付与","_h":"y1deqn"},"eff_acarm063":{"descRaw":"自身から3マス以上離れた対象への与ダメージ<@ba.vup>+30%","name":"精密な狙撃スコープ","desc":"自身から3マス以上離れた対象への与ダメージ+30%","_h":"39tfia"},"eff_acarm064":{"descRaw":"配置後10秒間、敵にダメージを与える際に対象を2秒間<$ba.stun>スタンさせる","name":"強襲用グレネード","desc":"配置後10秒間、敵にダメージを与える際に対象を2秒間スタンさせる","_h":"azrhgj"},"eff_acarm065":{"descRaw":"ダメージを与える際に、対象1体につき、自身のHPを最大値の<@ba.vup>2%回復","name":"眠れる眷属","desc":"ダメージを与える際に、対象1体につき、自身のHPを最大値の2%回復","_h":"ddzc2i"},"eff_acarm066":{"descRaw":"装備時に破棄され、資金を<@ba.vup>1獲得","name":"盟約のコイン","desc":"装備時に破棄され、資金を1獲得","_h":"1by0c6"},"eff_acarm067":{"descRaw":"攻撃力<@ba.vup>+30%。自身が与える物理・術ダメージが<$ba.weaknessatk>弱点ダメージに変化","name":"デュアルロボットアーム","desc":"攻撃力+30%。自身が与える物理・術ダメージが弱点ダメージに変化","_h":"kupuxg"},"eff_acarm068":{"descRaw":"戦闘中、撃破されると、即再配置される(戦闘1回につき最大<@ba.vup>1回まで発動可能)","name":"M3コクーンアーマー","desc":"戦闘中、撃破されると、即再配置される(戦闘1回につき最大1回まで発動可能)","_h":"5xo08c"},"eff_acarm069":{"descRaw":"装備時に破棄され、装備者と同名の昇進前のオペレーターが2名以上いる場合、同名オペレーターを1名獲得。そうでない場合、装備者と同じ盟約に属するオペレーターをランダムに1名獲得","name":"擬態物質","desc":"装備時に破棄され、装備者と同名の昇進前のオペレーターが2名以上いる場合、同名オペレーターを1名獲得。そうでない場合、装備者と同じ盟約に属するオペレーターをランダムに1名獲得","_h":"uckcuc"},"eff_acarm070":{"descRaw":"装備時に破棄され、最大配置可能人数が9になる","name":"人事部の書類","desc":"装備時に破棄され、最大配置可能人数が9になる","_h":"spncsp"},"eff_acarm071":{"descRaw":"全オペレーターが装備可能。次のラウンド開始時に破棄され、装備者を精鋭に昇進させる","name":"ドクターのホログラム","desc":"全オペレーターが装備可能。次のラウンド開始時に破棄され、装備者を精鋭に昇進させる","_h":"fjvgfj"},"eff_acarm072":{"descRaw":"戦闘終了後、装備者が等級が1つ上のランダムなオペレーターに変化","name":"変異細胞","desc":"戦闘終了後、装備者が等級が1つ上のランダムなオペレーターに変化","_h":"yx1cyx"},"eff_acarm073":{"descRaw":"装備者が追加の盟約を獲得(獲得する盟約は装備中の他の装備品に応じて変化する)\n<@ba.acrem>獲得する盟約の詳細は本装備品の素質欄にて確認可能","name":"変形同位体","desc":"装備者が追加の盟約を獲得(獲得する盟約は装備中の他の装備品に応じて変化する)\n獲得する盟約の詳細は本装備品の素質欄にて確認可能","_h":"1apo0g"},"eff_acarm074":{"descRaw":"オペレーターを8名売却するごとに、装備者と同じ盟約の昇進前のオペレーターを1名獲得(管理センターのレベルを上回るオペレーターは出現しない)","name":"プロデュース戦略","desc":"オペレーターを8名売却するごとに、装備者と同じ盟約の昇進前のオペレーターを1名獲得(管理センターのレベルを上回るオペレーターは出現しない)","_h":"6juq6j"},"eff_acarm075":{"descRaw":"装備時に破棄され、直ちに特別な更新を1回行う。この更新では、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを上回るオペレーターは出現しない)","name":"呼出モジュール","desc":"装備時に破棄され、直ちに特別な更新を1回行う。この更新では、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを上回るオペレーターは出現しない)","_h":"2sbu2s"},"eff_acarm076":{"descRaw":"攻撃力<@ba.vup>+40%。装備者が【ラテラーノ】所属者の場合、攻撃時に35%の確率で攻撃範囲内の敵1体に弾丸を撃ち、攻撃力の<@ba.vup>150%の物理ダメージを与える\n<@ba.acrem>装備者が【ラテラーノ】所属者、かつ<ラテラーノのクリップ>を装備している場合、代わりに攻撃力の<@ba.vup>300%の物理ダメージを与える","name":"銃騎士の威光","desc":"攻撃力+40%。装備者が【ラテラーノ】所属者の場合、攻撃時に35%の確率で攻撃範囲内の敵1体に弾丸を撃ち、攻撃力の150%の物理ダメージを与える\n装備者が【ラテラーノ】所属者、かつ<ラテラーノのクリップ>を装備している場合、代わりに攻撃力の300%の物理ダメージを与える","_h":"oenpnn"},"eff_acarm077":{"descRaw":"最大HP<@ba.vup>+45%。装備者が【炎】所属者の場合、そのラウンド中に獲得したオペレーター1名ごとに、戦闘開始後に攻撃速度<@ba.vup>+25(最大3回まで重複可能)\n<@ba.acrem>装備者が【炎】所属者、かつ<炎国の短刀>を装備している場合、オペレーター獲得時に資金を<@ba.vup>2獲得(ラウンドごとに最大3回まで獲得可能)","name":"天師の祭器","desc":"最大HP+45%。装備者が【炎】所属者の場合、そのラウンド中に獲得したオペレーター1名ごとに、戦闘開始後に攻撃速度+25(最大3回まで重複可能)\n装備者が【炎】所属者、かつ<炎国の短刀>を装備している場合、オペレーター獲得時に資金を2獲得(ラウンドごとに最大3回まで獲得可能)","_h":"yr3e5i"},"eff_acarm078":{"descRaw":"<@ba.vup>180の<$ba.dmgresistance>被ダメージ軽減を獲得。装備者が【エーギル】所属者の場合、ダメージを受けると、攻撃者に攻撃力<@ba.vup>50%の術ダメージを与える(0.5秒間に最大1回まで発動)\n<@ba.acrem>装備者が【エーギル】所属者、かつ<エーギルのいかり>を装備している場合、ダメージを受けると、攻撃者に追加で攻撃力の<@ba.vup>50%の術ダメージを与える(0.5秒間に最大1回まで発動)","name":"海溝の実験体","desc":"180の被ダメージ軽減を獲得。装備者が【エーギル】所属者の場合、ダメージを受けると、攻撃者に攻撃力50%の術ダメージを与える(0.5秒間に最大1回まで発動)\n装備者が【エーギル】所属者、かつ<エーギルのいかり>を装備している場合、ダメージを受けると、攻撃者に追加で攻撃力の50%の術ダメージを与える(0.5秒間に最大1回まで発動)","_h":"y88uzm"},"eff_acarm079":{"descRaw":"攻撃速度<@ba.vup>+35。装備者が【ヴィクトリア】所属者の場合、戦場にある<ヴィクトリアの鉄鎚>が持つ特殊効果をすべて獲得\n<@ba.acrem>装備者が【ヴィクトリア】所属者、かつ<ヴィクトリアの鉄鎚>シリーズの装備品を装備している場合、装備中の<ヴィクトリアの鉄鎚>の特殊効果を強化(効果が2倍になる)","name":"スチームハート","desc":"攻撃速度+35。装備者が【ヴィクトリア】所属者の場合、戦場にある<ヴィクトリアの鉄鎚>が持つ特殊効果をすべて獲得\n装備者が【ヴィクトリア】所属者、かつ<ヴィクトリアの鉄鎚>シリーズの装備品を装備している場合、装備中の<ヴィクトリアの鉄鎚>の特殊効果を強化(効果が2倍になる)","_h":"am5g8v"},"eff_acarm102":{"descRaw":"術耐性<@ba.vup>+30。装備者が【イェラグ】所属者の場合、攻撃範囲内にいる<$ba.cold>寒冷・<$ba.frozen>凍結状態の敵が1秒ごとに装備者の攻撃力の<@ba.vup>30%の術ダメージを受ける\n<@ba.acrem>装備者が【イェラグ】所属者、かつ<イェラグの不融氷>を装備している場合、攻撃範囲内にいる<$ba.cold>寒冷・<$ba.frozen>凍結状態の敵が1秒ごとに装備者の攻撃力の<@ba.vup>100%の術ダメージを受ける","name":"イェラガンドの涙","desc":"術耐性+30。装備者が【イェラグ】所属者の場合、攻撃範囲内にいる寒冷・凍結状態の敵が1秒ごとに装備者の攻撃力の30%の術ダメージを受ける\n装備者が【イェラグ】所属者、かつ<イェラグの不融氷>を装備している場合、攻撃範囲内にいる寒冷・凍結状態の敵が1秒ごとに装備者の攻撃力の100%の術ダメージを受ける","_h":"ha0o4h"},"eff_acarm103":{"descRaw":"戦闘開始時にSPが<@ba.vup>30回復。装備者が【サルゴン】所属者の場合、最初のスキル終了時にSPが<@ba.vup>30回復\n<@ba.acrem>装備者が【サルゴン】所属者、かつ<サルゴンの渋茶>を装備している場合、スキル発動時、全ての【サルゴン】所属者のSPが<@ba.vup>3回復","name":"黄砂のコンパス","desc":"戦闘開始時にSPが30回復。装備者が【サルゴン】所属者の場合、最初のスキル終了時にSPが30回復\n装備者が【サルゴン】所属者、かつ<サルゴンの渋茶>を装備している場合、スキル発動時、全ての【サルゴン】所属者のSPが3回復","_h":"fog91n"},"eff_acarm109":{"descRaw":"装備すると、装備者とこの装備品を破棄し、直ちに特別な更新を1回行う。この更新では、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる\n<@ba.rem>同盟演算中、且つ他の同盟者が存在する場合、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者1名を自動的に選び、次の整備フェーズに同名の初期状態のオペレーターを1名送付する\n<@ba.acrem>同盟者間で同じ盟約に属するオペレーターの数が同数の場合、ランダムに送付される\n<@ba.acrem>自由編成オペレーターは装備不可","name":"ビーコン","desc":"装備すると、装備者とこの装備品を破棄し、直ちに特別な更新を1回行う。この更新では、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる\n同盟演算中、且つ他の同盟者が存在する場合、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者1名を自動的に選び、次の整備フェーズに同名の初期状態のオペレーターを1名送付する\n同盟者間で同じ盟約に属するオペレーターの数が同数の場合、ランダムに送付される\n自由編成オペレーターは装備不可","_h":"twmp3o"},"eff_acarm113":{"descRaw":"装備時に破棄され、以降の各ラウンド開始時に追加で資金を<@ba.vup>1獲得","name":"倹約家の人形","desc":"装備時に破棄され、以降の各ラウンド開始時に追加で資金を1獲得","_h":"nf1ifm"},"eff_acarm114":{"descRaw":"装備時に破棄され、装備者と同じ盟約を持つランダムなオペレーターを<@ba.vup>1名獲得","name":"簡易通信機","desc":"装備時に破棄され、装備者と同じ盟約を持つランダムなオペレーターを1名獲得","_h":"qbq7xk"},"eff_acarm115":{"descRaw":"装備時に破棄され、管理センターのランダムなオペレーターを<@ba.vup>1名獲得(獲得したオペレーターは管理センターから消える)","name":"緊急派遣券","desc":"装備時に破棄され、管理センターのランダムなオペレーターを1名獲得(獲得したオペレーターは管理センターから消える)","_h":"u20w7l"},"eff_acarm116":{"descRaw":"装備時に破棄され、次ラウンド開始時に追加で資金を<@ba.vup>2獲得","name":"守銭奴の人形","desc":"装備時に破棄され、次ラウンド開始時に追加で資金を2獲得","_h":"7i6g7t"},"eff_acarm117":{"descRaw":"攻撃力<@ba.vup>+40%。<ペガサスの兜>と同時に装備している場合、攻撃時、対象に追加で<@ba.vup>30%の確定ダメージを与える","name":"ペガサスの槍","desc":"攻撃力+40%。<ペガサスの兜>と同時に装備している場合、攻撃時、対象に追加で30%の確定ダメージを与える","_h":"yn5lwz"},"eff_acarm118":{"descRaw":"最大HP<@ba.vup>+50%。<ペガサスの槍>と同時に装備している場合、HPが1秒ごとに最大値の<@ba.vup>8%回復","name":"ペガサスの兜","desc":"最大HP+50%。<ペガサスの槍>と同時に装備している場合、HPが1秒ごとに最大値の8%回復","_h":"pjbbzz"},"eff_acarm119":{"descRaw":"配置後<@ba.vup>15秒間、与ダメージが<@ba.vup>135%まで上昇し、その後効果が徐々に減衰していく","name":"カジミエーシュの競技旗","desc":"配置後15秒間、与ダメージが135%まで上昇し、その後効果が徐々に減衰していく","_h":"cdedl1"},"eff_acarm120":{"descRaw":"再配置時間<@ba.vup>-40%。装備者が【カジミエーシュ】所属者の場合、スキル発動後20秒間、攻撃範囲内の敵の攻撃速度<@ba.vup>-35%、移動速度<@ba.vup>-35%\n<@ba.acrem>装備者が【カジミエーシュ】所属者、かつ<カジミエーシュの競技旗>と同時に装備している場合、スキル発動中、攻撃力<@ba.vup>+100%、致命的なダメージを受けてもHPは1以下にならず、スキル終了後に強制退場","name":"騎士の戒律","desc":"再配置時間-40%。装備者が【カジミエーシュ】所属者の場合、スキル発動後20秒間、攻撃範囲内の敵の攻撃速度-35%、移動速度-35%\n装備者が【カジミエーシュ】所属者、かつ<カジミエーシュの競技旗>と同時に装備している場合、スキル発動中、攻撃力+100%、致命的なダメージを受けてもHPは1以下にならず、スキル終了後に強制退場","_h":"xxwql3"},"eff_acarm121":{"descRaw":"攻撃速度<@ba.vup>+15。装備者の配置方向の両側隣接2マスに配置されているオペレーターの攻撃速度<@ba.vup>+10","name":"シラクーザの正装","desc":"攻撃速度+15。装備者の配置方向の両側隣接2マスに配置されているオペレーターの攻撃速度+10","_h":"v7kxi5"},"eff_acarm122":{"descRaw":"SP自然回復速度<@ba.vup>+0.2sp/秒。装備者が【シラクーザ】所属者の場合、ステルス状態の間、攻撃力が徐々に<@ba.vup>200%まで上昇する。上昇した攻撃力はステルス状態が解除された後にダメージを与えるか、装備者が倒されると元に戻る\n<@ba.acrem>装備者が【シラクーザ】所属者、かつ<シラクーザの正装>と同時に装備している場合、ステルス状態が解除された後に最初に行う攻撃時、対象に追加で攻撃力の<@ba.vup>800%の確定ダメージを与える","name":"ファミリーのバッジ","desc":"SP自然回復速度+0.2sp/秒。装備者が【シラクーザ】所属者の場合、ステルス状態の間、攻撃力が徐々に200%まで上昇する。上昇した攻撃力はステルス状態が解除された後にダメージを与えるか、装備者が倒されると元に戻る\n装備者が【シラクーザ】所属者、かつ<シラクーザの正装>と同時に装備している場合、ステルス状態が解除された後に最初に行う攻撃時、対象に追加で攻撃力の800%の確定ダメージを与える","_h":"o0fblz"},"eff_acarm123":{"descRaw":"装備時に破棄され、資金をランダムに<@ba.vup>1~6獲得","name":"騎士の貯金箱","desc":"装備時に破棄され、資金をランダムに1~6獲得","_h":"zccblt"},"eff_acarm124":{"descRaw":"装備時に破棄され、装備者が所属する盟約の加算数<@ba.vup>+3(盟約が有効化されていない場合も発動)","name":"ネームタグ","desc":"装備時に破棄され、装備者が所属する盟約の加算数+3(盟約が有効化されていない場合も発動)","_h":"r3hprs"},"eff_acarm125":{"descRaw":"装備者は1秒ごとに<@ba.vdown>60の確定ダメージを受けるが、攻撃力<@ba.vup>+40%","name":"源石溶剤","desc":"装備者は1秒ごとに60の確定ダメージを受けるが、攻撃力+40%","_h":"d6ukv7"},"eff_acchal":{"descRaw":"任意の位置に配置すると、懸賞任務を1つ選択して挑戦することができる","name":"教鞭","desc":"任意の位置に配置すると、懸賞任務を1つ選択して挑戦することができる","_h":"eeuzee"},"eff_accopy":{"descRaw":"任意の位置に配置すると、範囲内のオペレーターを獲得(昇進状態・装備中の装備品も含む)","name":"絵巻","desc":"任意の位置に配置すると、範囲内のオペレーターを獲得(昇進状態・装備中の装備品も含む)","_h":"zavbza"},"eff_acdisney":{"descRaw":"任意の位置に配置すると、特殊な懸賞任務を1つ選択して挑戦することができる。手動で破棄すると、資金を1獲得し、<「謎の客人」>を次の同盟者に送付する","name":"「謎の客人」","desc":"任意の位置に配置すると、特殊な懸賞任務を1つ選択して挑戦することができる。手動で破棄すると、資金を1獲得し、<「謎の客人」>を次の同盟者に送付する","_h":"xenwxe"},"eff_acgarm040":{"descRaw":"スキルを使用するたびに、攻撃力<@ba.vup>+8%(最大10回まで重複可能)","name":"炎国の短刀","desc":"スキルを使用するたびに、攻撃力+8%(最大10回まで重複可能)","_h":"pjapzg"},"eff_acgarm041":{"descRaw":"攻撃力<@ba.vup>+25%","name":"ヴィクトリアの鉄鎚","desc":"攻撃力+25%","_h":"828t6j"},"eff_acgarm042":{"descRaw":"攻撃力<@ba.vup>+50%。術ダメージを与えたとき、追加で与ダメージの<@ba.vup>10%の<$ba.dt.burning2>灼熱損傷を与える","name":"ヴィクトリアの鉄鎚・灼熱","desc":"攻撃力+50%。術ダメージを与えたとき、追加で与ダメージの10%の灼熱損傷を与える","_h":"gglcjd"},"eff_acgarm043":{"descRaw":"攻撃力<@ba.vup>+45%。初めて致命的なダメージを受けた時、8秒間HPが<@ba.vup>1以下にならない","name":"ヴィクトリアの鉄鎚・堅牢","desc":"攻撃力+45%。初めて致命的なダメージを受けた時、8秒間HPが1以下にならない","_h":"ug25rq"},"eff_acgarm044":{"descRaw":"攻撃力<@ba.vup>+45%、攻撃速度<@ba.vup>+30","name":"ヴィクトリアの鉄鎚・加速","desc":"攻撃力+45%、攻撃速度+30","_h":"7j7ce9"},"eff_acgarm045":{"descRaw":"攻撃力<@ba.vup>+35%。装備者が近距離オペレーターの場合、敵にダメージを与える際に、10%の確率で対象に2秒間<$ba.tremble>戦慄状態を付与","name":"ヴィクトリアの鉄鎚・戦慄","desc":"攻撃力+35%。装備者が近距離オペレーターの場合、敵にダメージを与える際に、10%の確率で対象に2秒間戦慄状態を付与","_h":"toa00q"},"eff_acgarm046":{"descRaw":"攻撃力<@ba.vup>+60%、攻撃速度<@ba.vdown>-10","name":"エーギルのいかり","desc":"攻撃力+60%、攻撃速度-10","_h":"i2yyw9"},"eff_acgarm047":{"descRaw":"防御力<@ba.vup>+35%","name":"堅守の盾","desc":"防御力+35%","_h":"3qn1od"},"eff_acgarm048":{"descRaw":"術耐性<@ba.vup>+30、攻撃した敵の一部の特殊能力を<@ba.vup>5秒間無効化","name":"秘術法陣","desc":"術耐性+30、攻撃した敵の一部の特殊能力を5秒間無効化","_h":"tjmvqz"},"eff_acgarm049":{"descRaw":"最大HP<@ba.vup>+45%。配置時、前方1マスに他のオペレーターがいない場合、追加で<@ba.vup>+25%","name":"ゴリアテの兜","desc":"最大HP+45%。配置時、前方1マスに他のオペレーターがいない場合、追加で+25%","_h":"1ujglc"},"eff_acgarm050":{"descRaw":"SP自然回復速度<@ba.vup>+0.25sp/秒","name":"サルゴンの渋茶","desc":"SP自然回復速度+0.25sp/秒","_h":"pgz93r"},"eff_acgarm051":{"descRaw":"配置時、SPが<@ba.vup>6回復。戦場にいる自身と同じ盟約の所属者1名ごとに、追加でSPが<@ba.vup>6回復","name":"速攻用レーション","desc":"配置時、SPが6回復。戦場にいる自身と同じ盟約の所属者1名ごとに、追加でSPが6回復","_h":"p0ut14"},"eff_acgarm052":{"descRaw":"攻撃/治療をするたびに、対象1体につきその戦闘中の自身の攻撃速度<@ba.vup>+2(最大60回まで重複可能)","name":"有限加速マシン","desc":"攻撃/治療をするたびに、対象1体につきその戦闘中の自身の攻撃速度+2(最大60回まで重複可能)","_h":"64x7xt"},"eff_acgarm053":{"descRaw":"攻撃時、対象の術耐性を<@ba.vup>45%無視","name":"レーザー発射機","desc":"攻撃時、対象の術耐性を45%無視","_h":"ldzxry"},"eff_acgarm054":{"descRaw":"敵に狙われやすくなる。最大HP<@ba.vup>+60%","name":"警報器","desc":"敵に狙われやすくなる。最大HP+60%","_h":"hfy6d4"},"eff_acgarm055":{"descRaw":"初めてダメージを受けたあと、25秒間<$ba.invisible>ステルス状態になる","name":"迷彩ヘルメット","desc":"初めてダメージを受けたあと、25秒間ステルス状態になる","_h":"fhzz5g"},"eff_acgarm056":{"descRaw":"再配置時間<@ba.vup>-50%、最大HP<@ba.vdown>-30%","name":"不屈の射出装置","desc":"再配置時間-50%、最大HP-30%","_h":"vjof7y"},"eff_acgarm057":{"descRaw":"弾薬消費系スキルの弾薬が残り1になったとき、60%の確率で弾薬を最大値の60%回復(配置1回につき最大3回まで発動可能)","name":"ラテラーノのクリップ","desc":"弾薬消費系スキルの弾薬が残り1になったとき、60%の確率で弾薬を最大値の60%回復(配置1回につき最大3回まで発動可能)","_h":"lu6zlu"},"eff_acgarm058":{"descRaw":"攻撃時、5%の確率で対象に<$ba.palsy>麻痺効果を1回分付与","name":"催涙ガス","desc":"攻撃時、5%の確率で対象に麻痺効果を1回分付与","_h":"n65sq3"},"eff_acgarm059":{"descRaw":"HPが最大値の40%を上回っているとき、<$ba.stun>スタン・<$ba.frozen>凍結等の状態異常無効","name":"濃縮気付け薬","desc":"HPが最大値の40%を上回っているとき、スタン・凍結等の状態異常無効","_h":"77dw6f"},"eff_acgarm060":{"descRaw":"敵をブロック時、自身がブロックしている敵以外からの被ダメージ<@ba.vup>-70%","name":"ライオットシールド","desc":"敵をブロック時、自身がブロックしている敵以外からの被ダメージ-70%","_h":"efsnx8"},"eff_acgarm061":{"descRaw":"治療時、15%の確率で対象に<$ba.shield>シールドを1枚付与(重複不可)","name":"シールドドローン","desc":"治療時、15%の確率で対象にシールドを1枚付与(重複不可)","_h":"6golr9"},"eff_acgarm062":{"descRaw":"ダメージを与える際に、20%の確率で対象に1.5秒間<$ba.cold>寒冷状態を付与","name":"イェラグの不融氷","desc":"ダメージを与える際に、20%の確率で対象に1.5秒間寒冷状態を付与","_h":"wwdehk"},"eff_acgarm063":{"descRaw":"自身から3マス以上離れた対象への与ダメージ<@ba.vup>+50%","name":"精密な狙撃スコープ","desc":"自身から3マス以上離れた対象への与ダメージ+50%","_h":"3ftfow"},"eff_acgarm064":{"descRaw":"配置後15秒間、敵にダメージを与える際に対象を2秒間<$ba.stun>スタンさせる","name":"強襲用グレネード","desc":"配置後15秒間、敵にダメージを与える際に対象を2秒間スタンさせる","_h":"ssrh4a"},"eff_acgarm065":{"descRaw":"ダメージを与える際に、対象1体につき、自身のHPを最大値の<@ba.vup>4%回復","name":"眠れる眷属","desc":"ダメージを与える際に、対象1体につき、自身のHPを最大値の4%回復","_h":"l7zcn8"},"eff_acgarm066":{"descRaw":"装備時に破棄され、資金を<@ba.vup>2獲得","name":"盟約のコイン","desc":"装備時に破棄され、資金を2獲得","_h":"d4y0h7"},"eff_acgarm067":{"descRaw":"攻撃力<@ba.vup>+50%。自身が与える物理・術ダメージが<$ba.weaknessatk>弱点ダメージに変化","name":"デュアルロボットアーム","desc":"攻撃力+50%。自身が与える物理・術ダメージが弱点ダメージに変化","_h":"w4pupq"},"eff_acgarm068":{"descRaw":"戦闘中、撃破されると、即再配置される(戦闘1回につき最大<@ba.vup>2回まで発動可能)","name":"M3コクーンアーマー","desc":"戦闘中、撃破されると、即再配置される(戦闘1回につき最大2回まで発動可能)","_h":"8qo0t1"},"eff_acgarm069":{"descRaw":"装備時に破棄され、装備者と同名の昇進前のオペレーターが2名以上いる場合、同名オペレーターを1名獲得。そうでない場合、装備者と同じ盟約に属するオペレーターをランダムに1名獲得","name":"擬態物質","desc":"装備時に破棄され、装備者と同名の昇進前のオペレーターが2名以上いる場合、同名オペレーターを1名獲得。そうでない場合、装備者と同じ盟約に属するオペレーターをランダムに1名獲得","_h":"uckcuc"},"eff_acgarm070":{"descRaw":"装備時に破棄され、最大配置可能人数が9になる","name":"人事部の書類","desc":"装備時に破棄され、最大配置可能人数が9になる","_h":"spncsp"},"eff_acgarm071":{"descRaw":"全オペレーターが装備可能。即座に破棄され、装備者を精鋭に昇進させる","name":"ドクターのホログラム","desc":"全オペレーターが装備可能。即座に破棄され、装備者を精鋭に昇進させる","_h":"hivghi"},"eff_acgarm072":{"descRaw":"戦闘終了後、装備者が等級が1つ上のランダムなオペレーターに変化","name":"変異細胞","desc":"戦闘終了後、装備者が等級が1つ上のランダムなオペレーターに変化","_h":"yx1cyx"},"eff_acgarm073":{"descRaw":"装備者が追加の盟約を獲得(獲得する盟約は装備中の他の装備品に応じて変化する)\n<@ba.acrem>獲得する盟約の詳細は本装備品の素質欄にて確認可能","name":"変形同位体","desc":"装備者が追加の盟約を獲得(獲得する盟約は装備中の他の装備品に応じて変化する)\n獲得する盟約の詳細は本装備品の素質欄にて確認可能","_h":"1apo0g"},"eff_acgarm074":{"descRaw":"オペレーターを7名売却するごとに、装備者と同じ盟約の昇進前のオペレーターを1名獲得(管理センターのレベルを上回るオペレーターは出現しない)","name":"プロデュース戦略","desc":"オペレーターを7名売却するごとに、装備者と同じ盟約の昇進前のオペレーターを1名獲得(管理センターのレベルを上回るオペレーターは出現しない)","_h":"ceuqce"},"eff_acgarm075":{"descRaw":"装備時に破棄され、直ちに特別な更新を1回行う。この更新では、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを上回るオペレーターは出現しない)","name":"呼出モジュール","desc":"装備時に破棄され、直ちに特別な更新を1回行う。この更新では、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを上回るオペレーターは出現しない)","_h":"2sbu2s"},"eff_acgarm076":{"descRaw":"攻撃力<@ba.vup>+60%。装備者が【ラテラーノ】所属者の場合、攻撃時に35%の確率で攻撃範囲内の敵1体に弾丸を撃ち、攻撃力の<@ba.vup>150%の物理ダメージを与える\n<@ba.acrem>装備者が【ラテラーノ】所属者、かつ<ラテラーノのクリップ>を装備している場合、代わりに攻撃力の<@ba.vup>300%の物理ダメージを与える","name":"銃騎士の威光","desc":"攻撃力+60%。装備者が【ラテラーノ】所属者の場合、攻撃時に35%の確率で攻撃範囲内の敵1体に弾丸を撃ち、攻撃力の150%の物理ダメージを与える\n装備者が【ラテラーノ】所属者、かつ<ラテラーノのクリップ>を装備している場合、代わりに攻撃力の300%の物理ダメージを与える","_h":"ucnpel"},"eff_acgarm077":{"descRaw":"最大HP<@ba.vup>+70%。装備者が【炎】所属者の場合、そのラウンド中に獲得したオペレーター1名ごとに、戦闘開始後に攻撃速度<@ba.vup>+25(最大3回まで重複可能)\n<@ba.acrem>装備者が【炎】所属者、かつ<炎国の短刀>を装備している場合、オペレーター獲得時に資金を<@ba.vup>2獲得(ラウンドごとに最大3回まで獲得可能)","name":"天師の祭器","desc":"最大HP+70%。装備者が【炎】所属者の場合、そのラウンド中に獲得したオペレーター1名ごとに、戦闘開始後に攻撃速度+25(最大3回まで重複可能)\n装備者が【炎】所属者、かつ<炎国の短刀>を装備している場合、オペレーター獲得時に資金を2獲得(ラウンドごとに最大3回まで獲得可能)","_h":"l33eo2"},"eff_acgarm078":{"descRaw":"<@ba.vup>300の<$ba.dmgresistance>被ダメージ軽減状態を獲得。装備者が【エーギル】所属者の場合、ダメージを受けると、攻撃者に攻撃力<@ba.vup>50%の術ダメージを与える(0.5秒間に最大1回まで発動)\n<@ba.acrem>装備者が【エーギル】所属者、かつ<エーギルのいかり>を装備している場合、ダメージを受けると、攻撃者に追加で攻撃力の<@ba.vup>50%の術ダメージを与える(0.5秒間に最大1回まで発動)","name":"海溝の実験体","desc":"300の被ダメージ軽減状態を獲得。装備者が【エーギル】所属者の場合、ダメージを受けると、攻撃者に攻撃力50%の術ダメージを与える(0.5秒間に最大1回まで発動)\n装備者が【エーギル】所属者、かつ<エーギルのいかり>を装備している場合、ダメージを受けると、攻撃者に追加で攻撃力の50%の術ダメージを与える(0.5秒間に最大1回まで発動)","_h":"ta8ug6"},"eff_acgarm079":{"descRaw":"攻撃速度<@ba.vup>+55。装備者が【ヴィクトリア】所属者の場合、戦場にある<ヴィクトリアの鉄鎚>が持つ特殊効果をすべて獲得\n<@ba.acrem>装備者が【ヴィクトリア】所属者、かつ<ヴィクトリアの鉄鎚>シリーズの装備品を装備している場合、装備中の<ヴィクトリアの鉄鎚>の特殊効果を強化(効果が2倍になる)","name":"スチームハート","desc":"攻撃速度+55。装備者が【ヴィクトリア】所属者の場合、戦場にある<ヴィクトリアの鉄鎚>が持つ特殊効果をすべて獲得\n装備者が【ヴィクトリア】所属者、かつ<ヴィクトリアの鉄鎚>シリーズの装備品を装備している場合、装備中の<ヴィクトリアの鉄鎚>の特殊効果を強化(効果が2倍になる)","_h":"mk5gm1"},"eff_acgarm102":{"descRaw":"術耐性<@ba.vup>+50。装備者が【イェラグ】所属者の場合、攻撃範囲内にいる<$ba.cold>寒冷・<$ba.frozen>凍結状態の敵が1秒ごとに装備者の攻撃力の<@ba.vup>30%の術ダメージを受ける\n<@ba.acrem>装備者が【イェラグ】所属者、かつ<イェラグの不融氷>を装備している場合、攻撃範囲内にいる<$ba.cold>寒冷・<$ba.frozen>凍結状態の敵が1秒ごとに装備者の攻撃力の<@ba.vup>100%の術ダメージを受ける","name":"イェラガンドの涙","desc":"術耐性+50。装備者が【イェラグ】所属者の場合、攻撃範囲内にいる寒冷・凍結状態の敵が1秒ごとに装備者の攻撃力の30%の術ダメージを受ける\n装備者が【イェラグ】所属者、かつ<イェラグの不融氷>を装備している場合、攻撃範囲内にいる寒冷・凍結状態の敵が1秒ごとに装備者の攻撃力の100%の術ダメージを受ける","_h":"040oq7"},"eff_acgarm103":{"descRaw":"戦闘開始時にSPが<@ba.vup>50回復。装備者が【サルゴン】所属者の場合、最初のスキル終了時にSPが<@ba.vup>30回復\n<@ba.acrem>装備者が【サルゴン】所属者、かつ<サルゴンの渋茶>を装備している場合、スキル発動時、全ての【サルゴン】所属者のSPが<@ba.vup>3回復","name":"黄砂のコンパス","desc":"戦闘開始時にSPが50回復。装備者が【サルゴン】所属者の場合、最初のスキル終了時にSPが30回復\n装備者が【サルゴン】所属者、かつ<サルゴンの渋茶>を装備している場合、スキル発動時、全ての【サルゴン】所属者のSPが3回復","_h":"aug9kh"},"eff_acgarm109":{"descRaw":"装備すると、装備者とこの装備品を破棄し、直ちに特別な更新を1回行う。この更新では、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる\n<@ba.rem>同盟演算中、且つ他の同盟者が存在する場合、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者1名を自動的に選び、次の整備フェーズに同名の初期状態のオペレーターを1名送付する\n<@ba.acrem>同盟者間で同じ盟約に属するオペレーターの数が同数の場合、ランダムに送付される\n<@ba.acrem>自由編成オペレーターは装備不可","name":"ビーコン","desc":"装備すると、装備者とこの装備品を破棄し、直ちに特別な更新を1回行う。この更新では、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる\n同盟演算中、且つ他の同盟者が存在する場合、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者1名を自動的に選び、次の整備フェーズに同名の初期状態のオペレーターを1名送付する\n同盟者間で同じ盟約に属するオペレーターの数が同数の場合、ランダムに送付される\n自由編成オペレーターは装備不可","_h":"twmp3o"},"eff_acgarm113":{"descRaw":"装備後に破棄され、以降の各ラウンド開始時に追加で資金を<@ba.vup>2獲得","name":"倹約家の人形","desc":"装備後に破棄され、以降の各ラウンド開始時に追加で資金を2獲得","_h":"d01ief"},"eff_acgarm114":{"descRaw":"装備時に破棄され、装備者と同じ盟約を持つランダムなオペレーターを<@ba.vup>2名獲得","name":"簡易通信機","desc":"装備時に破棄され、装備者と同じ盟約を持つランダムなオペレーターを2名獲得","_h":"wqq7pj"},"eff_acgarm115":{"descRaw":"装備時に破棄され、管理センターのランダムなオペレーターを<@ba.vup>2名獲得(獲得したオペレーターは管理センターから消える)","name":"緊急派遣券","desc":"装備時に破棄され、管理センターのランダムなオペレーターを2名獲得(獲得したオペレーターは管理センターから消える)","_h":"ur0w8u"},"eff_acgarm116":{"descRaw":"装備時に破棄され、次ラウンド開始時に追加で資金を<@ba.vup>4獲得","name":"守銭奴の人形","desc":"装備時に破棄され、次ラウンド開始時に追加で資金を4獲得","_h":"ss6g5z"},"eff_acgarm117":{"descRaw":"攻撃力<@ba.vup>+60%。<ペガサスの兜>と同時に装備している場合、攻撃時、対象に追加で<@ba.vup>30%の確定ダメージを与える","name":"ペガサスの槍","desc":"攻撃力+60%。<ペガサスの兜>と同時に装備している場合、攻撃時、対象に追加で30%の確定ダメージを与える","_h":"595lm9"},"eff_acgarm118":{"descRaw":"最大HP<@ba.vup>+75%。<ペガサスの槍>と同時に装備している場合、HPが1秒ごとに最大値の<@ba.vup>8%回復","name":"ペガサスの兜","desc":"最大HP+75%。<ペガサスの槍>と同時に装備している場合、HPが1秒ごとに最大値の8%回復","_h":"aebbrk"},"eff_acgarm119":{"descRaw":"配置後<@ba.vup>15秒間、与ダメージが<@ba.vup>160%まで上昇し、その後効果が徐々に減衰していく","name":"カジミエーシュの競技旗","desc":"配置後15秒間、与ダメージが160%まで上昇し、その後効果が徐々に減衰していく","_h":"mjedwj"},"eff_acgarm120":{"descRaw":"再配置時間<@ba.vup>-60%。装備者が【カジミエーシュ】所属者の場合、スキル発動後20秒間、攻撃範囲内の敵の攻撃速度<@ba.vup>-35%、移動速度<@ba.vup>-35%\n<@ba.acrem>装備者が【カジミエーシュ】所属者、かつ<カジミエーシュの競技旗>と同時に装備している場合、スキル発動中、攻撃力<@ba.vup>+100%、致命的なダメージを受けてもHPは1以下にならず、スキル終了後に強制退場","name":"騎士の戒律","desc":"再配置時間-60%。装備者が【カジミエーシュ】所属者の場合、スキル発動後20秒間、攻撃範囲内の敵の攻撃速度-35%、移動速度-35%\n装備者が【カジミエーシュ】所属者、かつ<カジミエーシュの競技旗>と同時に装備している場合、スキル発動中、攻撃力+100%、致命的なダメージを受けてもHPは1以下にならず、スキル終了後に強制退場","_h":"93wqkt"},"eff_acgarm121":{"descRaw":"攻撃速度<@ba.vup>+25。装備者の配置方向の両側隣接2マスに配置されているオペレーターの攻撃速度<@ba.vup>+15","name":"シラクーザの正装","desc":"攻撃速度+25。装備者の配置方向の両側隣接2マスに配置されているオペレーターの攻撃速度+15","_h":"1bkxrh"},"eff_acgarm122":{"descRaw":"SP自然回復速度<@ba.vup>+0.35sp/秒。装備者が【シラクーザ】所属者の場合、ステルス状態の間、攻撃力が徐々に<@ba.vup>200%まで上昇する。上昇した攻撃力はステルス状態が解除された後にダメージを与えるか、装備者が倒されると元に戻る\n<@ba.acrem>装備者が【シラクーザ】所属者、かつ<シラクーザの正装>と同時に装備している場合、ステルス状態が解除された後に最初に行う攻撃時、対象に追加で攻撃力の<@ba.vup>800%の確定ダメージを与える","name":"ファミリーのバッジ","desc":"SP自然回復速度+0.35sp/秒。装備者が【シラクーザ】所属者の場合、ステルス状態の間、攻撃力が徐々に200%まで上昇する。上昇した攻撃力はステルス状態が解除された後にダメージを与えるか、装備者が倒されると元に戻る\n装備者が【シラクーザ】所属者、かつ<シラクーザの正装>と同時に装備している場合、ステルス状態が解除された後に最初に行う攻撃時、対象に追加で攻撃力の800%の確定ダメージを与える","_h":"sgfbw3"},"eff_acgarm123":{"descRaw":"装備時に破棄され、資金をランダムに<@ba.vup>2~12獲得","name":"騎士の貯金箱","desc":"装備時に破棄され、資金をランダムに2~12獲得","_h":"macbg7"},"eff_acgarm124":{"descRaw":"装備時に破棄され、装備者が所属する盟約の加算数<@ba.vup>+6(盟約が有効化されていない場合も発動)","name":"ネームタグ","desc":"装備時に破棄され、装備者が所属する盟約の加算数+6(盟約が有効化されていない場合も発動)","_h":"rehpt7"},"eff_acgarm125":{"descRaw":"装備者は1秒ごとに<@ba.vdown>60の確定ダメージを受けるが、攻撃力<@ba.vup>+60%","name":"源石溶剤","desc":"装備者は1秒ごとに60の確定ダメージを受けるが、攻撃力+60%","_h":"jcukll"},"enemydebuff_select_1":{"descRaw":"敵全体に弱体効果:攻撃力-5%","name":"パージ:無力","desc":"敵全体に弱体効果:攻撃力-5%","_h":"ze94ze"},"enemydebuff_select_2":{"descRaw":"敵全体に弱体効果:防御力-100","name":"パージ:脆弱","desc":"敵全体に弱体効果:防御力-100","_h":"1umz1u"},"enemydebuff_select_3":{"descRaw":"敵全体に弱体効果:術耐性-3","name":"パージ:幻覚","desc":"敵全体に弱体効果:術耐性-3","_h":"qo0fqo"},"enemydebuff_select_4":{"descRaw":"敵【エリート】に弱体効果:攻撃力-6%","name":"ペナルティ:無力","desc":"敵【エリート】に弱体効果:攻撃力-6%","_h":"gu80gu"},"enemydebuff_select_5":{"descRaw":"敵【エリート】に弱体効果:防御力-150","name":"ペナルティ:脆弱","desc":"敵【エリート】に弱体効果:防御力-150","_h":"g2zng2"},"enemydebuff_select_6":{"descRaw":"敵【エリート】に弱体効果:術耐性-5","name":"ペナルティ:幻覚","desc":"敵【エリート】に弱体効果:術耐性-5","_h":"7laf7l"},"enemydebuff_select_7":{"descRaw":"敵【ボス】に弱体効果:攻撃力-7%","name":"ジャッジメント:無力","desc":"敵【ボス】に弱体効果:攻撃力-7%","_h":"ek27ek"},"enemydebuff_select_8":{"descRaw":"敵【ボス】に弱体効果:防御力-200","name":"ジャッジメント:脆弱","desc":"敵【ボス】に弱体効果:防御力-200","_h":"mfk8mf"},"enemydebuff_select_9":{"descRaw":"敵【ボス】に弱体効果:術耐性-7","name":"ジャッジメント:幻覚","desc":"敵【ボス】に弱体効果:術耐性-7","_h":"ukw8uk"},"enemyeffect_1":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<バリケードP>を3体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得","name":"戦術訓練・バリケードP","desc":"自身の次の戦闘の敵に<バリケードP>を3体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得","_h":"45i2as"},"enemyeffect_2":{"descRaw":"選択後の<@ba.vdown>全ての戦闘の敵に<アーツバードA2>を2体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得","name":"長期戦術訓練・アーツバードA2","desc":"選択後の全ての戦闘の敵に<アーツバードA2>を2体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得","_h":"mqh5b2"},"enemyeffect_3_2":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<アーツバードA2>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・アーツバードA2","desc":"自身の次の戦闘の敵に<アーツバードA2>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"g6njru"},"enemyeffect_3_2_e":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<「サンクタの眼」>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・「サンクタの眼」","desc":"自身の次の戦闘の敵に<「サンクタの眼」>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"21iyqz"},"enemyeffect_3_3":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<元核のマレフィセント>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・元核のマレフィセント","desc":"自身の次の戦闘の敵に<元核のマレフィセント>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"p1mrh5"},"enemyeffect_3_3_e":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ゴースト隊長>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・ゴースト隊長","desc":"自身の次の戦闘の敵に<ゴースト隊長>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"d4eqq2"},"enemyeffect_3_4":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<山海衆精鋭>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・山海衆精鋭","desc":"自身の次の戦闘の敵に<山海衆精鋭>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"5nhcbp"},"enemyeffect_3_4_e":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<重装兵>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・重装兵","desc":"自身の次の戦闘の敵に<重装兵>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"4fp7kf"},"enemyeffect_3_5_e":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<重型クロスボウ強襲者>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・重型クロスボウ強襲者","desc":"自身の次の戦闘の敵に<重型クロスボウ強襲者>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"lrigc9"},"enemyeffect_4":{"descRaw":"選択後の<@ba.vdown>全ての戦闘の敵に<山海衆精鋭>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"長期懸賞・山海衆精鋭","desc":"選択後の全ての戦闘の敵に<山海衆精鋭>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"yfl8pu"},"enemyeffect_5":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ダック卿>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・ダック卿","desc":"自身の次の戦闘の敵に<ダック卿>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"xd9tu7"},"enemyeffect_5_1":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<オリジムシ>を1体追加。ただし撃破しても資金は<@ba.vup>獲得できない","name":"特訓・オリジムシ","desc":"自身の次の戦闘の敵に<オリジムシ>を1体追加。ただし撃破しても資金は獲得できない","_h":"v1wo21"},"enemyeffect_6":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ゴプニク>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・ゴプニク","desc":"自身の次の戦闘の敵に<ゴプニク>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"1mq24w"},"enemyeffect_7":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<涙目の坊や>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・涙目の坊や","desc":"自身の次の戦闘の敵に<涙目の坊や>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"pb37at"},"enemyeffect_8":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<マルッコ>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・マルッコ","desc":"自身の次の戦闘の敵に<マルッコ>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"htltur"},"enemyeffect_10_1":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<怪鳥>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>1獲得","name":"戦術訓練・飛行Ⅰ","desc":"自身の次の戦闘の敵に<怪鳥>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を1獲得","_h":"sbw4mn"},"enemyeffect_10_2":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<バクダンバチ>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>2獲得","name":"戦術訓練・飛行Ⅱ","desc":"自身の次の戦闘の敵に<バクダンバチ>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得","_h":"o453xy"},"enemyeffect_10_3":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<帝国砲撃指揮機>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>3獲得","name":"戦術訓練・飛行Ⅲ","desc":"自身の次の戦闘の敵に<帝国砲撃指揮機>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を3獲得","_h":"ba6yh8"},"enemyeffect_10_4":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<怪鳥>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・飛行Ⅰ","desc":"自身の次2回の戦闘の敵に<怪鳥>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"5f0e77"},"enemyeffect_10_5":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<バクダンバチ>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・飛行Ⅱ","desc":"自身の次2回の戦闘の敵に<バクダンバチ>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"o8adpq"},"enemyeffect_10_6":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<アーツバードA1>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・飛行Ⅲ","desc":"自身の次2回の戦闘の敵に<アーツバードA1>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"dm04da"},"enemyeffect_10_7":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<アーツバードA2>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・飛行Ⅰ","desc":"自身の次の戦闘の敵に<アーツバードA2>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"640ek8"},"enemyeffect_10_8":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<枯朽凝集使徒>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・飛行Ⅱ","desc":"自身の次の戦闘の敵に<枯朽凝集使徒>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"0jadk1"},"enemyeffect_11_1":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<磨礱>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>1獲得","name":"戦術訓練・頻度Ⅰ","desc":"自身の次の戦闘の敵に<磨礱>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を1獲得","_h":"vsww2g"},"enemyeffect_11_2":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<煮泉>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>2獲得","name":"戦術訓練・頻度Ⅱ","desc":"自身の次の戦闘の敵に<煮泉>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得","_h":"l64rko"},"enemyeffect_11_3":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<新砥>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>3獲得","name":"戦術訓練・頻度Ⅲ","desc":"自身の次の戦闘の敵に<新砥>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を3獲得","_h":"dr8msb"},"enemyeffect_11_4":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<磨礱>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・頻度Ⅰ","desc":"自身の次2回の戦闘の敵に<磨礱>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"mcu6tc"},"enemyeffect_11_5":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<煮泉>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・頻度Ⅱ","desc":"自身の次2回の戦闘の敵に<煮泉>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"uiuth8"},"enemyeffect_11_6":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<清明>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・頻度Ⅲ","desc":"自身の次2回の戦闘の敵に<清明>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"loacjw"},"enemyeffect_11_7":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<煎虹>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・頻度Ⅰ","desc":"自身の次の戦闘の敵に<煎虹>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"r4u6wk"},"enemyeffect_11_8":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<新砥>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・頻度Ⅱ","desc":"自身の次の戦闘の敵に<新砥>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"nputcj"},"enemyeffect_12_1":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<淵海のスライダー>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>1獲得","name":"戦術訓練・損傷Ⅰ","desc":"自身の次の戦闘の敵に<淵海のスライダー>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を1獲得","_h":"cpyfg3"},"enemyeffect_12_2":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<猛焔オリジムシ>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>2獲得","name":"戦術訓練・損傷Ⅱ","desc":"自身の次の戦闘の敵に<猛焔オリジムシ>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得","_h":"tlfeed"},"enemyeffect_12_3":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ホテリツル>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>3獲得","name":"戦術訓練・損傷Ⅲ","desc":"自身の次の戦闘の敵に<ホテリツル>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を3獲得","_h":"g9jd65"},"enemyeffect_12_4":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<淵海のスライダー>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・損傷Ⅰ","desc":"自身の次2回の戦闘の敵に<淵海のスライダー>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"n3jd2h"},"enemyeffect_12_5":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<造波術師>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・損傷Ⅱ","desc":"自身の次2回の戦闘の敵に<造波術師>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"ey34bc"},"enemyeffect_12_6":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<造波術師搭乗ボート>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・損傷Ⅲ","desc":"自身の次2回の戦闘の敵に<造波術師搭乗ボート>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"heqjom"},"enemyeffect_12_7":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ホテリツル>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・損傷Ⅱ","desc":"自身の次の戦闘の敵に<ホテリツル>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"lr34ut"},"enemyeffect_12_8":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<異光体マレフィセント>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・損傷Ⅱ","desc":"自身の次の戦闘の敵に<異光体マレフィセント>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"z834zi"},"enemyeffect_13_1":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<逐腐獣>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>1獲得","name":"戦術訓練・継続Ⅰ","desc":"自身の次の戦闘の敵に<逐腐獣>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を1獲得","_h":"ek3wgi"},"enemyeffect_13_2":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<枯朽サルカズ戦士隊長>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>2獲得","name":"戦術訓練・継続Ⅱ","desc":"自身の次の戦闘の敵に<枯朽サルカズ戦士隊長>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得","_h":"og3jdw"},"enemyeffect_13_3":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<枯朽サルカズ精鋭戦車>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>3獲得","name":"戦術訓練・継続Ⅲ","desc":"自身の次の戦闘の敵に<枯朽サルカズ精鋭戦車>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を3獲得","_h":"40pekm"},"enemyeffect_13_4":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<枯朽サルカズ戦士隊長>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・継続Ⅰ","desc":"自身の次2回の戦闘の敵に<枯朽サルカズ戦士隊長>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"69ui9z"},"enemyeffect_13_5":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<逐腐獣>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・継続Ⅱ","desc":"自身の次2回の戦闘の敵に<逐腐獣>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"mhh5h9"},"enemyeffect_13_6":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<枯朽サルカズ戦車>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・継続Ⅲ","desc":"自身の次2回の戦闘の敵に<枯朽サルカズ戦車>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"5xo0av"},"enemyeffect_13_7":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<仮想敵:蝕裂>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・継続Ⅰ","desc":"自身の次の戦闘の敵に<仮想敵:蝕裂>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"22uiz2"},"enemyeffect_13_8":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<枯朽サルカズ精鋭戦車>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・継続Ⅱ","desc":"自身の次の戦闘の敵に<枯朽サルカズ精鋭戦車>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"kyh5i6"},"enemyeffect_14_1":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<迷彩射撃兵>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>1獲得","name":"戦術訓練・潜行Ⅰ","desc":"自身の次の戦闘の敵に<迷彩射撃兵>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を1獲得","_h":"ypf9sd"},"enemyeffect_14_2":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<祝祭のジャズ奏者>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>2獲得","name":"戦術訓練・潜行Ⅱ","desc":"自身の次の戦闘の敵に<祝祭のジャズ奏者>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得","_h":"cw4kw2"},"enemyeffect_14_3":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<マフィアの掃除人>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>3獲得","name":"戦術訓練・潜行Ⅲ","desc":"自身の次の戦闘の敵に<マフィアの掃除人>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を3獲得","_h":"wcvrri"},"enemyeffect_14_4":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<迷彩射撃兵>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・潜行Ⅰ","desc":"自身の次2回の戦闘の敵に<迷彩射撃兵>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"s9jbyx"},"enemyeffect_14_5":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<迷彩術師>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・潜行Ⅱ","desc":"自身の次2回の戦闘の敵に<迷彩術師>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"2zuirt"},"enemyeffect_14_6":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<山海衆精鋭>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・潜行Ⅲ","desc":"自身の次2回の戦闘の敵に<山海衆精鋭>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"gsqxxu"},"enemyeffect_14_7":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<重型クロスボウ強襲者>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・潜行Ⅰ","desc":"自身の次の戦闘の敵に<重型クロスボウ強襲者>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"cnjbdd"},"enemyeffect_14_8":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<マフィアの一流掃除人>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・潜行Ⅱ","desc":"自身の次の戦闘の敵に<マフィアの一流掃除人>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"pquily"},"enemyeffect_15_1":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ダブリン方陣戦士>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>1獲得","name":"戦術訓練・屈折Ⅰ","desc":"自身の次の戦闘の敵に<ダブリン方陣戦士>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を1獲得","_h":"qpg6sp"},"enemyeffect_15_2":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ダブリン暗影術師隊長>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>2獲得","name":"戦術訓練・屈折Ⅱ","desc":"自身の次の戦闘の敵に<ダブリン暗影術師隊長>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得","_h":"a0lpli"},"enemyeffect_15_3":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ダブリンヘタイロイ上級衛兵>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>3獲得","name":"戦術訓練・屈折Ⅲ","desc":"自身の次の戦闘の敵に<ダブリンヘタイロイ上級衛兵>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を3獲得","_h":"5jks53"},"enemyeffect_15_4":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<ダブリン方陣戦士>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・屈折Ⅰ","desc":"自身の次2回の戦闘の敵に<ダブリン方陣戦士>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"1d64b1"},"enemyeffect_15_5":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<ダブリン暗影術師>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・屈折Ⅱ","desc":"自身の次2回の戦闘の敵に<ダブリン暗影術師>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"bu6724"},"enemyeffect_15_6":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<ダブリンヘタイロイ衛兵>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・屈折Ⅲ","desc":"自身の次2回の戦闘の敵に<ダブリンヘタイロイ衛兵>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"bgz6kw"},"enemyeffect_15_7":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ダブリン重装隊長>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・屈折Ⅱ","desc":"自身の次の戦闘の敵に<ダブリン重装隊長>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"29677j"},"enemyeffect_15_8":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<怒れる墓守の石像>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・屈折Ⅱ","desc":"自身の次の戦闘の敵に<怒れる墓守の石像>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"qy67fq"},"enemyeffect_16_1":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<マドロックの巨像>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<マドロックの巨像>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"zb87xv"},"enemyeffect_16_2":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<「長塵」>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<「長塵」>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"l087m6"},"enemyeffect_16_3":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<狂化寄生隊長>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<狂化寄生隊長>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"ex87v9"},"enemyeffect_16_4":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<温厚な武装大駄獣>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<温厚な武装大駄獣>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"he87ey"},"enemyeffect_16_5":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<サルカズ骨骸拷問隊長>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<サルカズ骨骸拷問隊長>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"8f87qj"},"enemyeffect_16_6":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<高精度都市防衛自走砲>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<高精度都市防衛自走砲>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"rk87z0"},"enemyeffect_16_7":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<黒き大角のルル>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<黒き大角のルル>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"yp87vh"},"enemyeffect_16_8":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<イリオスの木駄獣>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<イリオスの木駄獣>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"h487oa"},"enemyeffect_16_9":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<擁氷羽獣>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・特異Ⅱ","desc":"自身の次の戦闘の敵に<擁氷羽獣>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"liok9w"},"enemyeffect_16_10":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<変質裂獣α>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・特異Ⅱ","desc":"自身の次の戦闘の敵に<変質裂獣α>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"3uokl4"},"enemyeffect_16_11":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<後ろめたいデザイナー>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・損傷Ⅰ","desc":"自身の次の戦闘の敵に<後ろめたいデザイナー>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"eajdk8"},"enemyeffect_16_12":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<変換基底α>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・特異Ⅰ","desc":"自身の次の戦闘の敵に<変換基底α>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"zih14m"},"enemyeffect_17_1":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<ユキッコ>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<ユキッコ>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"5qh1z0"},"enemyeffect_17_2":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<祭司学院新入生>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<祭司学院新入生>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"uvh1y3"},"enemyeffect_17_3":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<そそっかしい舎弟>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<そそっかしい舎弟>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"24h1ve"},"enemyeffect_17_4":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<不気味な観客>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<不気味な観客>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"7bokw5"},"enemyeffect_17_5":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<水遁忍者>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<水遁忍者>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"0zoklh"},"enemyeffect_17_6":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<手製の投石機>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・特異Ⅲ","desc":"自身の次2回の戦闘の敵に<手製の投石機>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"sn87lt"},"enemyeffect_18_1":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<臨時録音技師>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・損傷Ⅰ","desc":"自身の次2回の戦闘の敵に<臨時録音技師>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"16jdgo"},"enemyeffect_18_2":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<混乱する修理ロボット>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<混乱する修理ロボット>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"suh1wq"},"enemyeffect_18_3":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<バクダンムシ>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<バクダンムシ>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"82h19w"},"enemyeffect_18_4":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<聖堂剣士>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<聖堂剣士>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"k3ok2t"},"enemyeffect_18_5":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<リベンジャー>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<リベンジャー>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"g7okjn"},"enemyeffect_18_6":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<主役側の脇役>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・損傷Ⅲ","desc":"自身の次2回の戦闘の敵に<主役側の脇役>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"zwqjqo"},"enemyeffect_19_1":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<祝祭のバルーン>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<祝祭のバルーン>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"8nh1hb"},"enemyeffect_19_2":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<簡易飼育オリジムシ>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<簡易飼育オリジムシ>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"b7h1o9"},"enemyeffect_19_3":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<ダブリン上級偵察犬>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・屈折Ⅰ","desc":"自身の次2回の戦闘の敵に<ダブリン上級偵察犬>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"a864pk"},"enemyeffect_19_4":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<吉兆飛鱗獣>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・飛行Ⅱ","desc":"自身の次2回の戦闘の敵に<吉兆飛鱗獣>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"nladwv"},"enemyeffect_19_5":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<ガルム過激派>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<ガルム過激派>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"iwokgy"},"enemyeffect_19_6":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<悪役側の脇役>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・損傷Ⅲ","desc":"自身の次2回の戦闘の敵に<悪役側の脇役>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"4eqj9y"},"enemyeffect_20_1":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<枯朽サルカズ戦士>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・継続Ⅰ","desc":"自身の次2回の戦闘の敵に<枯朽サルカズ戦士>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"biuirc"},"enemyeffect_20_2":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<俗心>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・頻度Ⅰ","desc":"自身の次2回の戦闘の敵に<俗心>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"6hu67p"},"enemyeffect_20_3":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<潜入者>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<潜入者>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"vbh1jd"},"enemyeffect_20_4":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<「一輪車のおもちゃ」>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<「一輪車のおもちゃ」>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"i9okyd"},"enemyeffect_20_5":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<無冑盟スイープ小隊>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・損傷Ⅱ","desc":"自身の次2回の戦闘の敵に<無冑盟スイープ小隊>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"dp34jp"},"enemyeffect_20_6":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<鼎沸>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・損傷Ⅲ","desc":"自身の次2回の戦闘の敵に<鼎沸>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"e3qj0n"},"enemyeffect_b_1":{"descRaw":"自身の<@ba.vup>次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・SkullShredder","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を1獲得","_h":"yb792t"},"enemyeffect_b_2":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<サルカズケントゥリオ>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・サルカズケントゥリオ","desc":"自身の次の戦闘の敵に<サルカズケントゥリオ>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"20a980"},"enemyeffect_b_3":{"descRaw":"自身の<@ba.vup>次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・CrownSlayer","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を1獲得","_h":"xc3094"},"enemyeffect_b_4":{"descRaw":"自身の<@ba.vup>次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を<@ba.vup>4獲得","name":"懸賞・Mudrock","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を4獲得","_h":"7yjp7m"},"enemyeffect_b_5":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<腐敗騎士>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・腐敗騎士","desc":"自身の次の戦闘の敵に<腐敗騎士>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"xq9e4c"},"enemyeffect_b_6":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<凋零騎士>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・凋零騎士","desc":"自身の次の戦闘の敵に<凋零騎士>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"6w480u"},"enemyeffect_b_7":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<「見棄てし者」>を1体追加。撃破したプレイヤーが資金を<@ba.vup>4獲得","name":"懸賞・「見棄てし者」","desc":"自身の次の戦闘の敵に<「見棄てし者」>を1体追加。撃破したプレイヤーが資金を4獲得","_h":"5cb54y"},"enemyeffect_b_8":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ジェットマン>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・ジェットマン","desc":"自身の次の戦闘の敵に<ジェットマン>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"hi3k06"},"enemyeffect_b_9":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ジェッセルトン・ウィリアムズ>を1体追加。撃破したプレイヤーが資金を<@ba.vup>4獲得","name":"懸賞・ジェッセルトン・ウィリアムズ","desc":"自身の次の戦闘の敵に<ジェッセルトン・ウィリアムズ>を1体追加。撃破したプレイヤーが資金を4獲得","_h":"22rxy6"},"enemyeffect_b_10":{"descRaw":"自身の<@ba.vup>次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・W","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を1獲得","_h":"iy8miy"},"enemyeffect_b_11":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<「鼠王」>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・「鼠王」","desc":"自身の次の戦闘の敵に<「鼠王」>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"92lzb6"},"enemyeffect_b_12":{"descRaw":"自身の<@ba.vup>次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・Pompeii","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を2獲得","_h":"d6fzl6"},"enemyeffect_b_13":{"descRaw":"自身の<@ba.vup>次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・BigBob","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を2獲得","_h":"dhs6aj"},"enemyeffect_b_14":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<「ジザイ」>を1体追加。撃破したプレイヤーが資金を<@ba.vup>4獲得","name":"懸賞・「ジザイ」","desc":"自身の次の戦闘の敵に<「ジザイ」>を1体追加。撃破したプレイヤーが資金を4獲得","_h":"931so7"},"enemyeffect_b_15":{"descRaw":"自身の<@ba.vup>次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を<@ba.vup>5獲得","name":"懸賞・Degenbrecher","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を5獲得","_h":"hqxq2e"},"enemyeffect_b_16":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<「狼主」ザーロ>を1体追加。撃破したプレイヤーが資金を<@ba.vup>5獲得","name":"懸賞・「狼主」ザーロ","desc":"自身の次の戦闘の敵に<「狼主」ザーロ>を1体追加。撃破したプレイヤーが資金を5獲得","_h":"qbtl2x"},"enemyeffect_b_17":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<「墓碑」>を1体追加。撃破したプレイヤーが資金を<@ba.vup>4獲得","name":"懸賞・「墓碑」","desc":"自身の次の戦闘の敵に<「墓碑」>を1体追加。撃破したプレイヤーが資金を4獲得","_h":"vxhep5"},"enemyeffect_b_18":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<迷子の巨像>を1体追加。撃破したプレイヤーが資金を<@ba.vup>5獲得","name":"懸賞・迷子の巨像","desc":"自身の次の戦闘の敵に<迷子の巨像>を1体追加。撃破したプレイヤーが資金を5獲得","_h":"d8e4rw"},"enemyeffect_b_19":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<澪>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・澪","desc":"自身の次の戦闘の敵に<澪>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"hlqj1p"},"enemyeffect_b_20":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<「ビッグアグリー」>を1体追加。撃破したプレイヤーが資金を<@ba.vup>5獲得","name":"懸賞・「ビッグアグリー」","desc":"自身の次の戦闘の敵に<「ビッグアグリー」>を1体追加。撃破したプレイヤーが資金を5獲得","_h":"y3ixtd"},"enemyeffect_b_21":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に「ヴェンデッタ」を1体追加。撃破したプレイヤーが資金を<@ba.vup>6獲得","name":"懸賞・「ヴェンデッタ」","desc":"自身の次の戦闘の敵に「ヴェンデッタ」を1体追加。撃破したプレイヤーが資金を6獲得","_h":"u06fu2"},"enemyeffect_b_22":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<「悪魔の利刃」>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・「悪魔の利刃」","desc":"自身の次の戦闘の敵に<「悪魔の利刃」>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"ok72tk"},"enemyeffect_b_23":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<堕ちたる雪祭司>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・堕ちたる雪祭司","desc":"自身の次の戦闘の敵に<堕ちたる雪祭司>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"5xlpqb"},"enemyeffect_b_24":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<絡まるツル>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・絡まるツル","desc":"自身の次の戦闘の敵に<絡まるツル>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"0gwkju"},"enemyInitial_1":{"descRaw":"選択後の<@ba.vdown>全ての戦闘の敵に<仮想敵:蝕裂>(撃破されると、一定時間ダメージを与え続ける)を1体追加。撃破したプレイヤーが資金を1獲得","name":"長期懸賞・仮想敵:蝕裂","desc":"選択後の全ての戦闘の敵に<仮想敵:蝕裂>(撃破されると、一定時間ダメージを与え続ける)を1体追加。撃破したプレイヤーが資金を1獲得","_h":"r3p1eb"},"enemyInitial_2":{"descRaw":"選択後の<@ba.vdown>全ての戦闘の敵に<仮想敵:泥濘>(元素損傷を与える)を1体追加。撃破したプレイヤーが資金を1獲得","name":"長期懸賞・仮想敵:泥濘","desc":"選択後の全ての戦闘の敵に<仮想敵:泥濘>(元素損傷を与える)を1体追加。撃破したプレイヤーが資金を1獲得","_h":"crxnjz"},"enemyInitial_3":{"descRaw":"選択後の<@ba.vdown>全ての戦闘の敵に<仮想敵:骨棘>(ステルスを持つ)を1体追加。撃破したプレイヤーが資金を1獲得","name":"長期懸賞・仮想敵:骨棘","desc":"選択後の全ての戦闘の敵に<仮想敵:骨棘>(ステルスを持つ)を1体追加。撃破したプレイヤーが資金を1獲得","_h":"r12t2x"},"enemyInitial_4":{"descRaw":"選択後の<@ba.vdown>全ての戦闘の敵に<仮想敵:黒雲>(飛行ユニット)を1体追加。撃破したプレイヤーが資金を1獲得","name":"長期懸賞・仮想敵:黒雲","desc":"選択後の全ての戦闘の敵に<仮想敵:黒雲>(飛行ユニット)を1体追加。撃破したプレイヤーが資金を1獲得","_h":"e5gpbt"},"enemyInitial_5":{"descRaw":"選択後の<@ba.vdown>全ての戦闘の敵に<仮想敵:再生>(復活中に一定回数のダメージを与えると撃破可能)を1体追加。撃破したプレイヤーが資金を1獲得","name":"長期懸賞・仮想敵:再生","desc":"選択後の全ての戦闘の敵に<仮想敵:再生>(復活中に一定回数のダメージを与えると撃破可能)を1体追加。撃破したプレイヤーが資金を1獲得","_h":"7tpfb1"},"enemyInitial_6":{"descRaw":"選択後の<@ba.vdown>全ての戦闘の敵に<仮想敵:鏡膜>(屈折を持つ)を1体追加。撃破したプレイヤーが資金を1獲得","name":"長期懸賞・仮想敵:鏡膜","desc":"選択後の全ての戦闘の敵に<仮想敵:鏡膜>(屈折を持つ)を1体追加。撃破したプレイヤーが資金を1獲得","_h":"jg6fyg"},"map_m01_1":{"descRaw":"戦場の<@ba.vdown>全てのバリケードを除去","name":"戦場変化・モード1","desc":"戦場の全てのバリケードを除去","_h":"fj6cp1"},"map_m02_1":{"descRaw":"戦場の<@ba.vdown>全てのバリケードを射撃台に変更","name":"戦場変化・モード2","desc":"戦場の全てのバリケードを射撃台に変更","_h":"2fn43t"},"map_m02_2":{"descRaw":"戦場の<@ba.vdown>全てのバリケードを除去","name":"戦場変化・モード3","desc":"戦場の全てのバリケードを除去","_h":"fjbjp1"},"map_m03_1":{"descRaw":"戦場の<@ba.vdown>左側のバリケードを除去","name":"戦場変化・モード4","desc":"戦場の左側のバリケードを除去","_h":"rmit0u"},"map_m03_2":{"descRaw":"戦場の<@ba.vdown>右側の射撃台を遠距離オペレーターと近距離オペレーターを配置可能な地面マスに変更","name":"戦場変化・モード5","desc":"戦場の右側の射撃台を遠距離オペレーターと近距離オペレーターを配置可能な地面マスに変更","_h":"hs3cfe"},"map_m04_1":{"descRaw":"戦場の<@ba.vdown>全てのバリケードを除去","name":"戦場変化・モード6","desc":"戦場の全てのバリケードを除去","_h":"fjubp1"},"map_m06_1":{"descRaw":"戦場の砂嵐が<@ba.vdown>停止","name":"戦場変化・モード8","desc":"戦場の砂嵐が停止","_h":"q105t3"},"map_m07_1":{"descRaw":"戦場の<@ba.vdown>全ての茂みを除去","name":"戦場変化・モード9","desc":"戦場の全ての茂みを除去","_h":"ke0z18"}},"choices":{"events":{"artifact_paid_1":{"descRaw":"資金を消費せずに、装備品の補給を獲得。","name":"裏取引所","desc":"資金を消費せずに、装備品の補給を獲得。"},"artifact_paid_1_s":{"descRaw":"資金を消費せずに、装備品の補給を獲得。","name":"裏取引所","desc":"資金を消費せずに、装備品の補給を獲得。"},"artifact_paid_2":{"descRaw":"資金を消費せずに、装備品の補給を獲得。","name":"裏取引所","desc":"資金を消費せずに、装備品の補給を獲得。"},"artifact_paid_2_s":{"descRaw":"資金を消費せずに、装備品の補給を獲得。","name":"裏取引所","desc":"資金を消費せずに、装備品の補給を獲得。"},"artifact_paid_3":{"descRaw":"資金を消費せずに、装備品の補給を獲得。","name":"裏取引所","desc":"資金を消費せずに、装備品の補給を獲得。"},"artifact_paid_3_s":{"descRaw":"資金を消費せずに、装備品の補給を獲得。","name":"裏取引所","desc":"資金を消費せずに、装備品の補給を獲得。"},"artifact_paid_4":{"descRaw":"資金を消費せずに、装備品の補給を獲得。","name":"裏取引所","desc":"資金を消費せずに、装備品の補給を獲得。"},"artifact_paid_4_s":{"descRaw":"資金を消費せずに、装備品の補給を獲得。","name":"裏取引所","desc":"資金を消費せずに、装備品の補給を獲得。"},"artifact_paid_5":{"descRaw":"資金を消費せずに、装備品の補給を獲得。","name":"裏取引所","desc":"資金を消費せずに、装備品の補給を獲得。"},"artifact_paid_5_s":{"descRaw":"資金を消費せずに、装備品の補給を獲得。","name":"裏取引所","desc":"資金を消費せずに、装備品の補給を獲得。"},"bossInitial_1":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_1_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_2":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_2_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_3":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_3_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_4":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_4_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_5":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_5_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_6":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_6_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_1":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_1_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_2":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_2_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_3":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_3_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_4":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_4_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_5":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_5_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_6":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_6_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_7":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_7_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_8":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_8_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_9":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_9_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_10":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_10_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_11":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_11_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_12":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_12_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_13":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_13_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_14":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_14_s":{"des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esc":"自身の次の戦闘の敵に<仮想敵:蝕裂>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・継続Ⅱ","desc":"自身の次の戦闘の敵に<枯朽サルカズ精鋭戦車>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"戦術訓練・潜行Ⅰ","desc":"自身の次の戦闘の敵に<迷彩射撃兵>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を1獲得"},{"name":"戦術訓練・潜行Ⅱ","desc":"自身の次の戦闘の敵に<祝祭のジャズ奏者>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得"},{"name":"戦術訓練・潜行Ⅲ","desc":"自身の次の戦闘の敵に<マフィアの掃除人>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を3獲得"},{"name":"懸賞・潜行Ⅰ","desc":"自身の次2回の戦闘の敵に<迷彩射撃兵>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・潜行Ⅱ","desc":"自身の次2回の戦闘の敵に<迷彩術師>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・潜行Ⅲ","desc":"自身の次2回の戦闘の敵に<山海衆精鋭>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・潜行Ⅰ","desc":"自身の次の戦闘の敵に<重型クロスボウ強襲者>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・潜行Ⅱ","desc":"自身の次の戦闘の敵に<マフィアの一流掃除人>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"戦術訓練・屈折Ⅰ","desc":"自身の次の戦闘の敵に<ダブリン方陣戦士>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を1獲得"},{"name":"戦術訓練・屈折Ⅱ","desc":"自身の次の戦闘の敵に<ダブリン暗影術師隊長>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得"},{"name":"戦術訓練・屈折Ⅲ","desc":"自身の次の戦闘の敵に<ダブリンヘタイロイ上級衛兵>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を3獲得"},{"name":"懸賞・屈折Ⅰ","desc":"自身の次2回の戦闘の敵に<ダブリン方陣戦士>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・屈折Ⅱ","desc":"自身の次2回の戦闘の敵に<ダブリン暗影術師>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・屈折Ⅲ","desc":"自身の次2回の戦闘の敵に<ダブリンヘタイロイ衛兵>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・屈折Ⅱ","desc":"自身の次の戦闘の敵に<ダブリン重装隊長>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・屈折Ⅱ","desc":"自身の次の戦闘の敵に<怒れる墓守の石像>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<マドロックの巨像>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<「長塵」>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<狂化寄生隊長>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<温厚な武装大駄獣>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<サルカズ骨骸拷問隊長>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<高精度都市防衛自走砲>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<黒き大角のルル>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<イリオスの木駄獣>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・特異Ⅱ","desc":"自身の次の戦闘の敵に<擁氷羽獣>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・特異Ⅱ","desc":"自身の次の戦闘の敵に<変質裂獣α>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・損傷Ⅰ","desc":"自身の次の戦闘の敵に<後ろめたいデザイナー>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅰ","desc":"自身の次の戦闘の敵に<変換基底α>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<ユキッコ>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<祭司学院新入生>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<そそっかしい舎弟>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<不気味な観客>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<水遁忍者>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・特異Ⅲ","desc":"自身の次2回の戦闘の敵に<手製の投石機>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・損傷Ⅰ","desc":"自身の次2回の戦闘の敵に<臨時録音技師>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<混乱する修理ロボット>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<バクダンムシ>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<聖堂剣士>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<リベンジャー>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・損傷Ⅲ","desc":"自身の次2回の戦闘の敵に<主役側の脇役>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<祝祭のバルーン>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<簡易飼育オリジムシ>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・屈折Ⅰ","desc":"自身の次2回の戦闘の敵に<ダブリン上級偵察犬>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・飛行Ⅱ","desc":"自身の次2回の戦闘の敵に<吉兆飛鱗獣>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<ガルム過激派>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・損傷Ⅲ","desc":"自身の次2回の戦闘の敵に<悪役側の脇役>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・継続Ⅰ","desc":"自身の次2回の戦闘の敵に<枯朽サルカズ戦士>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・頻度Ⅰ","desc":"自身の次2回の戦闘の敵に<俗心>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<潜入者>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<「一輪車のおもちゃ」>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・損傷Ⅱ","desc":"自身の次2回の戦闘の敵に<無冑盟スイープ小隊>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・損傷Ⅲ","desc":"自身の次2回の戦闘の敵に<鼎沸>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・SkullShredder","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・サルカズケントゥリオ","desc":"自身の次の戦闘の敵に<サルカズケントゥリオ>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・CrownSlayer","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・Mudrock","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を4獲得"},{"name":"懸賞・腐敗騎士","desc":"自身の次の戦闘の敵に<腐敗騎士>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・凋零騎士","desc":"自身の次の戦闘の敵に<凋零騎士>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・「見棄てし者」","desc":"自身の次の戦闘の敵に<「見棄てし者」>を1体追加。撃破したプレイヤーが資金を4獲得"},{"name":"懸賞・ジェットマン","desc":"自身の次の戦闘の敵に<ジェットマン>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・ジェッセルトン・ウィリアムズ","desc":"自身の次の戦闘の敵に<ジェッセルトン・ウィリアムズ>を1体追加。撃破したプレイヤーが資金を4獲得"},{"name":"懸賞・W","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・「鼠王」","desc":"自身の次の戦闘の敵に<「鼠王」>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・Pompeii","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・BigBob","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・「ジザイ」","desc":"自身の次の戦闘の敵に<「ジザイ」>を1体追加。撃破したプレイヤーが資金を4獲得"},{"name":"懸賞・Degenbrecher","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を5獲得"},{"name":"懸賞・「狼主」ザーロ","desc":"自身の次の戦闘の敵に<「狼主」ザーロ>を1体追加。撃破したプレイヤーが資金を5獲得"},{"name":"懸賞・「墓碑」","desc":"自身の次の戦闘の敵に<「墓碑」>を1体追加。撃破したプレイヤーが資金を4獲得"},{"name":"懸賞・迷子の巨像","desc":"自身の次の戦闘の敵に<迷子の巨像>を1体追加。撃破したプレイヤーが資金を5獲得"},{"name":"懸賞・澪","desc":"自身の次の戦闘の敵に<澪>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・「ビッグアグリー」","desc":"自身の次の戦闘の敵に<「ビッグアグリー」>を1体追加。撃破したプレイヤーが資金を5獲得"},{"name":"懸賞・「ヴェンデッタ」","desc":"自身の次の戦闘の敵に「ヴェンデッタ」を1体追加。撃破したプレイヤーが資金を6獲得"},{"name":"懸賞・「悪魔の利刃」","desc":"自身の次の戦闘の敵に<「悪魔の利刃」>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・堕ちたる雪祭司","desc":"自身の次の戦闘の敵に<堕ちたる雪祭司>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・絡まるツル","desc":"自身の次の戦闘の敵に<絡まるツル>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"長期懸賞・仮想敵:蝕裂","desc":"選択後の全ての戦闘の敵に<仮想敵:蝕裂>(撃破されると、一定時間ダメージを与え続ける)を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"長期懸賞・仮想敵:泥濘","desc":"選択後の全ての戦闘の敵に<仮想敵:泥濘>(元素損傷を与える)を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"長期懸賞・仮想敵:骨棘","desc":"選択後の全ての戦闘の敵に<仮想敵:骨棘>(ステルスを持つ)を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"長期懸賞・仮想敵:黒雲","desc":"選択後の全ての戦闘の敵に<仮想敵:黒雲>(飛行ユニット)を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"長期懸賞・仮想敵:再生","desc":"選択後の全ての戦闘の敵に<仮想敵:再生>(復活中に一定回数のダメージを与えると撃破可能)を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"長期懸賞・仮想敵:鏡膜","desc":"選択後の全ての戦闘の敵に<仮想敵:鏡膜>(屈折を持つ)を1体追加。撃破したプレイヤーが資金を1獲得"}],"tactic":[{"name":"制式配備","desc":"等級1の装備品をランダムに2つ獲得。他の同盟者がいる場合、同盟者にも付与"},{"name":"スカジの誓い","desc":"【エーギル】・【強襲】・【堅守】の加算数+8。他の同盟者がいる場合、同盟者にも付与"},{"name":"スワイヤーの誓い","desc":"【炎】・【投資家】の加算数+10。他の同盟者がいる場合、同盟者にも付与"},{"name":"バグパイプの誓い","desc":"【ヴィクトリア】・【先見】・【不屈】の加算数+8。他の同盟者がいる場合、同盟者にも付与"},{"name":"シルバーアッシュの誓い","desc":"【イェラグ】・【投資家】・【俊敏】の加算数+8。他の同盟者がいる場合、同盟者にも付与"},{"name":"モスティマの誓い","desc":"【ラテラーノ】・【秘術】の加算数+10。他の同盟者がいる場合、同盟者にも付与"},{"name":"ティティの誓い","desc":"【サルゴン】・【精密】の加算数+10。他の同盟者がいる場合、同盟者にも付与"},{"name":"ムリナールの誓い","desc":"【カジミエーシュ】の加算数+12。他の同盟者がいる場合、同盟者にも付与"},{"name":"テキサスの誓い","desc":"【シラクーザ】・【強襲】の加算数+10。他の同盟者がいる場合、同盟者にも付与"},{"name":"財力","desc":"資金を1獲得。他の同盟者がいる場合、同盟者にも付与"},{"name":"補給","desc":"次2回の手動更新が無料になる(重複可能)。他の同盟者がいる場合、同盟者にも付与"},{"name":"整備","desc":"自身が次に購入する装備品1つが合成後の状態になる"},{"name":"昇華","desc":"自身が次に購入するオペレーター1名が精鋭に昇進した状態になる"},{"name":"緊急支援・炎","desc":"自身がランダムに【炎】所属者を1名獲得"},{"name":"緊急支援・イェラグ","desc":"自身がランダムに【イェラグ】所属者を1名獲得"},{"name":"緊急支援・サルゴン","desc":"自身がランダムに【サルゴン】所属者を1名獲得"},{"name":"緊急支援・シラクーザ","desc":"自身がランダムに【シラクーザ】所属者を1名獲得"},{"name":"緊急支援・カジミエーシュ","desc":"自身がランダムに【カジミエーシュ】所属者を1名獲得"},{"name":"緊急支援・ラテラーノ","desc":"自身がランダムに【ラテラーノ】所属者を1名獲得"},{"name":"緊急支援・ヴィクトリア","desc":"自身がランダムに【ヴィクトリア】所属者を1名獲得"},{"name":"緊急支援・エーギル","desc":"自身がランダムに【エーギル】所属者を1名獲得"},{"name":"再生","desc":"「味方ユニットがダメージを受けるたび、HPを50回復」の効果を獲得。他の同盟者がいる場合、同盟者にも付与"},{"name":"火力","desc":"「整備フェーズ終了時、整備エリアにユニットが3名以上いる場合、味方オペレーターは敵の術耐性を20無視する」の効果を獲得。他の同盟者がいる場合、同盟者にも付与"},{"name":"招集","desc":"「作戦開始時、戦場のいずれかの横直線上にオペレーターが3名以上配置されている場合、全てのオペレーターの再配置時間-50%」の効果を獲得。他の同盟者がいる場合、同盟者にも付与"},{"name":"全面","desc":"「オペレーターのHPが最大のとき、攻撃力・防御力+30%」の効果を獲得。他の同盟者がいる場合、同盟者にも付与"},{"name":"鋭利","desc":"「整備フェーズ終了時、整備エリアに何もない場合、全てのオペレーターは敵の防御力を30%無視」の効果を獲得。他の同盟者がいる場合、同盟者にも付与"},{"name":"パージ:無力","desc":"敵全体に弱体効果:攻撃力-5%"},{"name":"パージ:脆弱","desc":"敵全体に弱体効果:防御力-100"},{"name":"パージ:幻覚","desc":"敵全体に弱体効果:術耐性-3"},{"name":"ペナルティ:無力","desc":"敵【エリート】に弱体効果:攻撃力-6%"},{"name":"ペナルティ:脆弱","desc":"敵【エリート】に弱体効果:防御力-150"},{"name":"ペナルティ:幻覚","desc":"敵【エリート】に弱体効果:術耐性-5"},{"name":"ジャッジメント:無力","desc":"敵【ボス】に弱体効果:攻撃力-7%"},{"name":"ジャッジメント:脆弱","desc":"敵【ボス】に弱体効果:防御力-200"},{"name":"ジャッジメント:幻覚","desc":"敵【ボス】に弱体効果:術耐性-7"},{"name":"戦場変化・モード1","desc":"戦場の全てのバリケードを除去"},{"name":"戦場変化・モード2","desc":"戦場の全てのバリケードを射撃台に変更"},{"name":"戦場変化・モード3","desc":"戦場の全てのバリケードを除去"},{"name":"戦場変化・モード4","desc":"戦場の左側のバリケードを除去"},{"name":"戦場変化・モード5","desc":"戦場の右側の射撃台を遠距離オペレーターと近距離オペレーターを配置可能な地面マスに変更"},{"name":"戦場変化・モード6","desc":"戦場の全てのバリケードを除去"},{"name":"戦場変化・モード8","desc":"戦場の砂嵐が停止"},{"name":"戦場変化・モード9","desc":"戦場の全ての茂みを除去"}],"_h":"i2ash5b2njruiyqzmrh5eqq2hcbpp7kfigc9l8pu9tu7wo21q24w37atlturw4mn53xy6yh80e77adpq04da0ek8adk1ww2g4rko8msbu6tcuth8acjwu6wkutcjyfg3feedjd65jd2h34bcqjom34ut34zi3wgi3jdwpekmui9zh5h9o0avuiz2h5i6f9sd4kw2vrrijbyxuirtqxxujbdduilyg6splpliks5364b16724z6kw677j67fq87xv87m687v987ey87qj87z087vh87oaok9wokl4jdk8h14mh1z0h1y3h1veokw5oklh87ltjdgoh1wqh19wok2tokjnqjqoh1hbh1o964pkadwvokgyqj9yuircu67ph1jdokyd34jpqj0n792ta9803094jp7m9e4c480ub54y3k06rxy68miylzb6fzl6s6aj1so7xq2etl2xhep5e4rwqj1pixtd6fu272tklpqbwkjup1ebxnjz2t2xgpbtpfb16fyg0pe6mlbad1rgfk843zoic7akw7yx4wqwx4mu4rs6crmd7wvsncwgrc8u2sqhw491kddeqypnhdlyl4dps6mnnjggj7xks0plpqld8yb294zemz1u0fqo80guzng2af7l27ekk8mfw8uk6cp1n43tbjp1it0u3cfeubp105t30z18"}},"enemies":{"enemy_1000_gopro_2":{"descRaw":"猟犬よりも優れた戦闘能力を誇る。<@eb.key>高速で移動する","name":"上級猟犬","desc":"猟犬よりも優れた戦闘能力を誇る。高速で移動する","_h":"4hahci"},"enemy_1001_bigbo":{"descRaw":"レユニオンの幹部。<@eb.danger>高いHP・攻撃力・防御力を兼ね備えている。","name":"Big Bob","desc":"レユニオンの幹部。高いHP・攻撃力・防御力を兼ね備えている。","_h":"o8s66z"},"enemy_1005_yokai":{"descRaw":"<@eb.key>【飛行ユニット】。攻撃を行わない","name":"怪鳥","desc":"【飛行ユニット】。攻撃を行わない","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"}],"_h":"4eplxd6969"},"enemy_1005_yokai_2":{"descRaw":"<@eb.key>【飛行ユニット】。<@eb.key>遠距離物理攻撃を行う","name":"怪鳥Mk2","desc":"【飛行ユニット】。遠距離物理攻撃を行う","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"}],"_h":"8fjr3z6969"},"enemy_1005_yokai_3":{"descRaw":"<@eb.key>【飛行ユニット】。高い耐久性能を持ち、<@eb.key>遠距離物理攻撃を行う","name":"飛龍","desc":"【飛行ユニット】。高い耐久性能を持ち、遠距離物理攻撃を行う","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"}],"_h":"8n73f56969"},"enemy_1006_shield":{"descRaw":"レユニオンの近距離戦闘員。<@eb.key>とても高い防御力を持つ","name":"重装兵","desc":"レユニオンの近距離戦闘員。とても高い防御力を持つ","_h":"qsjxbz"},"enemy_1006_shield_2":{"descRaw":"重装兵よりも手強い。<@eb.key>とても高い防御力を持つ","name":"重装隊長","desc":"重装兵よりも手強い。とても高い防御力を持つ","_h":"b3db6o"},"enemy_1006_shield_3":{"descRaw":"重装兵たちを率いる連隊長、重装隊長よりも手強い。<@eb.key>とても高い防御力を持つ","name":"重装連隊長","desc":"重装兵たちを率いる連隊長、重装隊長よりも手強い。とても高い防御力を持つ","_h":"o71e48"},"enemy_1007_slime":{"descRaw":"野生の感染生物。","name":"オリジムシ","desc":"野生の感染生物。","_h":"4lml4l"},"enemy_1009_lurker":{"descRaw":"レユニオンの特殊戦闘員。<@eb.key>ブロックされるまで攻撃されない","name":"潜入者","desc":"レユニオンの特殊戦闘員。ブロックされるまで攻撃されない","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"}],"_h":"wle35ujteo"},"enemy_1010_demon":{"descRaw":"<@eb.key>比較的高い攻撃力と術耐性を兼ね備えている。","name":"サルカズ大剣士","desc":"比較的高い攻撃力と術耐性を兼ね備えている。","_h":"0i6ej3"},"enemy_1010_demon_2":{"descRaw":"サルカズ大剣士よりも手強い。<@eb.key>比較的高い攻撃力と術耐性を兼ね備えている","name":"サルカズ大剣隊長","desc":"サルカズ大剣士よりも手強い。比較的高い攻撃力と術耐性を兼ね備えている","_h":"cz6gi2"},"enemy_1017_defdrn":{"descRaw":"<@eb.key>【飛行ユニット】。周囲の敵の<@eb.key>防御力を上げる","name":"Mvc4","desc":"【飛行ユニット】。周囲の敵の防御力を上げる","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"周囲の敵ユニット全員の防御力を上昇させる","text":"周囲の敵ユニット全員の防御力を上昇させる"}],"_h":"o46ws66969c7c7"},"enemy_1019_jshoot":{"descRaw":"レユニオンの射撃兵。<@eb.key>ブロックされるまで攻撃されない","name":"迷彩射撃兵","desc":"レユニオンの射撃兵。ブロックされるまで攻撃されない","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"}],"_h":"9xk3uqjteo"},"enemy_1019_jshoot_2":{"descRaw":"迷彩射撃兵よりも手強い。<@eb.key>ブロックされるまで攻撃されない","name":"迷彩射撃隊長","desc":"迷彩射撃兵よりも手強い。ブロックされるまで攻撃されない","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"}],"_h":"3l1q2mjteo"},"enemy_1021_bslime":{"descRaw":"野生の感染生物。撃破されると<@eb.danger>爆発する","name":"バクダンムシ","desc":"野生の感染生物。撃破されると爆発する","abilities":[{"textRaw":"撃破されると、周囲の味方ユニット全員に高い物理ダメージを与える","text":"撃破されると、周囲の味方ユニット全員に高い物理ダメージを与える"}],"_h":"rouo1nvovo"},"enemy_1023_jmage":{"descRaw":"レユニオンの術師。<@eb.key>ブロックされるまで攻撃されない","name":"迷彩術師","desc":"レユニオンの術師。ブロックされるまで攻撃されない","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"}],"_h":"sgi8cjjteo"},"enemy_1025_reveng":{"descRaw":"<@eb.key>HPが低くなると攻撃力が上昇する","name":"リベンジャー","desc":"HPが低くなると攻撃力が上昇する","abilities":[{"textRaw":"HPが半分以下になると、攻撃力が大幅に上昇する","text":"HPが半分以下になると、攻撃力が大幅に上昇する"}],"_h":"5xp25o6z6z"},"enemy_1026_aghost":{"descRaw":"ゴースト兵より高いHPと防御力を持つ。<@eb.key>ブロックされない","name":"ゴースト隊長","desc":"ゴースト兵より高いHPと防御力を持つ。ブロックされない","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"}],"_h":"r9j6acufuf"},"enemy_1040_bombd":{"descRaw":"<@eb.key>【飛行ユニット】。搭載された爆弾による1回のみの範囲物理攻撃を行う","name":"バクダンバチ","desc":"【飛行ユニット】。搭載された爆弾による1回のみの範囲物理攻撃を行う","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"爆弾投下による範囲物理攻撃を行う","text":"爆弾投下による範囲物理攻撃を行う"},{"textRaw":"爆弾投下後、攻撃しなくなり、移動速度が大幅に上昇する","text":"爆弾投下後、攻撃しなくなり、移動速度が大幅に上昇する"}],"_h":"jy6hel6969hthtv9v9"},"enemy_1041_lazerd":{"descRaw":"<@eb.key>【飛行ユニット】。移動速度が速く、<@eb.key>遠距離術攻撃を行う","name":"アーツバードA1","desc":"【飛行ユニット】。移動速度が速く、遠距離術攻撃を行う","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"}],"_h":"4vigud6969"},"enemy_1041_lazerd_2":{"descRaw":"<@eb.key>【飛行ユニット】。移動速度は術バードA1より遅いが、<@eb.key>かなりの遠距離から強力な術攻撃を行える","name":"アーツバードA2","desc":"【飛行ユニット】。移動速度は術バードA1より遅いが、かなりの遠距離から強力な術攻撃を行える","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"}],"_h":"fqldcm6969"},"enemy_1042_frostd":{"descRaw":"<@eb.key>【飛行ユニット】。防御力が比較的に高く、周囲の味方ユニットの<@eb.key>攻撃速度を低下させる","name":"コキュートス","desc":"【飛行ユニット】。防御力が比較的に高く、周囲の味方ユニットの攻撃速度を低下させる","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"周囲の味方ユニット全員の攻撃速度を大幅に低下させる","text":"周囲の味方ユニット全員の攻撃速度を大幅に低下させる"}],"_h":"mad7p86969t3t3"},"enemy_1043_zomsbr":{"descRaw":"未知の力に身体を支配された兵士。HPが自然回復する","name":"寄生兵","desc":"未知の力に身体を支配された兵士。HPが自然回復する","abilities":[{"textRaw":"HPが徐々に回復する","text":"HPが徐々に回復する"}],"_h":"xlnfxlcgcg"},"enemy_1045_hammer":{"descRaw":"重い防爆装備を身に着けた、レユニオンの実力派エリート。数回攻撃後、次の攻撃で対象を<@eb.key>スタンさせる","name":"クラッシャー","desc":"重い防爆装備を身に着けた、レユニオンの実力派エリート。数回攻撃後、次の攻撃で対象をスタンさせる","abilities":[{"textRaw":"2回攻撃後、次の攻撃で対象を<$ba.stun>スタンさせる","text":"2回攻撃後、次の攻撃で対象をスタンさせる"}],"_h":"m9u4cme12f"},"enemy_1045_hammer_2":{"descRaw":"重い防爆装備を身に着けた、レユニオンの実力派エリート。クラッシャーよりも手強い。数回攻撃後、次の攻撃で対象を<@eb.key>スタンさせる","name":"凶悪クラッシャー","desc":"重い防爆装備を身に着けた、レユニオンの実力派エリート。クラッシャーよりも手強い。数回攻撃後、次の攻撃で対象をスタンさせる","abilities":[{"textRaw":"2回攻撃後、次の攻撃で対象を<$ba.stun>スタンさせる","text":"2回攻撃後、次の攻撃で対象をスタンさせる"}],"_h":"eaveu9e12f"},"enemy_1046_agent":{"descRaw":"敵方の近距離戦闘員。一定のアーツ攻撃を防ぐ防具を身に着けている。","name":"歩兵","desc":"敵方の近距離戦闘員。一定のアーツ攻撃を防ぐ防具を身に着けている。","_h":"tsbzts"},"enemy_1050_lslime":{"descRaw":"攻撃対象に火傷(術ダメージを受け続ける)状態を付与する。ブロックされると周囲に<@eb.danger>強力な範囲攻撃を行う","name":"「ポンペイ」","desc":"攻撃対象に火傷(術ダメージを受け続ける)状態を付与する。ブロックされると周囲に強力な範囲攻撃を行う","abilities":[{"textRaw":"最大4体のユニットを同時に攻撃でき、対象に一定時間火傷(術ダメージを受け続ける)状態を付与する","text":"最大4体のユニットを同時に攻撃でき、対象に一定時間火傷(術ダメージを受け続ける)状態を付与する"},{"textRaw":"ブロックされると、爆発して周囲の味方ユニット全員に高い術ダメージを与える","text":"ブロックされると、爆発して周囲の味方ユニット全員に高い術ダメージを与える"},{"textRaw":"HPが半分以下になると、攻撃速度が大幅に上昇する","text":"HPが半分以下になると、攻撃速度が大幅に上昇する"}],"_h":"2pcxgw8b8b6f6frzrz"},"enemy_1061_zomshd":{"descRaw":"体が支配された重装兵。HPが自然回復する。","name":"寄生重装兵","desc":"体が支配された重装兵。HPが自然回復する。","abilities":[{"textRaw":"HPが徐々に回復する","text":"HPが徐々に回復する"}],"_h":"efplefcgcg"},"enemy_1062_rager_2":{"descRaw":"完全に正気を失った兵士。<@eb.danger>かなり高い攻撃力を持ち、HPが徐々に減少する","name":"狂化寄生隊長","desc":"完全に正気を失った兵士。かなり高い攻撃力を持ち、HPが徐々に減少する","abilities":[{"textRaw":"HPが徐々に減少","text":"HPが徐々に減少"}],"_h":"i87wr7n5n5"},"enemy_1067_snslime":{"descRaw":"寒冷地に生息する感染生物。撃破されると、周囲の味方ユニット全員に物理ダメージを与え、<@eb.key>寒冷状態を付与する","name":"ヒョウバクムシ","desc":"寒冷地に生息する感染生物。撃破されると、周囲の味方ユニット全員に物理ダメージを与え、寒冷状態を付与する","abilities":[{"textRaw":"撃破されると、周囲の味方ユニット全員に物理ダメージを与え、<$ba.cold>寒冷状態を付与する","text":"撃破されると、周囲の味方ユニット全員に物理ダメージを与え、寒冷状態を付与する"}],"_h":"oa2fd3eeum"},"enemy_1069_icebrk_2":{"descRaw":"「スノーデビル」の近距離特殊精鋭戦闘員。<@eb.key>凍結状態のユニットに対して非常に強力な攻撃を行う","name":"アイスブレイカー","desc":"「スノーデビル」の近距離特殊精鋭戦闘員。凍結状態のユニットに対して非常に強力な攻撃を行う","abilities":[{"textRaw":"<$ba.frozen>凍結状態のユニットに対して非常に強力な攻撃を行う","text":"凍結状態のユニットに対して非常に強力な攻撃を行う"}],"_h":"iv2muim3an"},"enemy_1071_dftman":{"descRaw":"サルカズの傭兵。<@eb.key>高い術耐性を持つ","name":"サルカズ刀術師","desc":"サルカズの傭兵。高い術耐性を持つ","_h":"1ieq3j"},"enemy_1072_dlancer":{"descRaw":"移動時に徐々に<@eb.key>加速し、ブロックされた時、最初の攻撃は<@eb.key>移動速度に応じて追加ダメージが発生する。","name":"サルカズ突撃兵","desc":"移動時に徐々に加速し、ブロックされた時、最初の攻撃は移動速度に応じて追加ダメージが発生する。","abilities":[{"textRaw":"移動時に徐々に加速する。ブロックされた直後の攻撃で、対象に移動速度に応じた追加ダメージを与える","text":"移動時に徐々に加速する。ブロックされた直後の攻撃で、対象に移動速度に応じた追加ダメージを与える"}],"_h":"ryu9nsibib"},"enemy_1081_sotisd":{"descRaw":"味方ユニットから狙われやすい","name":"遊撃隊盾兵","desc":"味方ユニットから狙われやすい","abilities":[{"textRaw":"味方ユニットから狙われやすい","text":"味方ユニットから狙われやすい"}],"_h":"9uky9u3e3e"},"enemy_1092_mdgint":{"descRaw":"マドロックがアーツで創った、意志を持たない無機物。マドロック本人が操縦する必要がある。","name":"マドロックの巨像","desc":"マドロックがアーツで創った、意志を持たない無機物。マドロック本人が操縦する必要がある。","_h":"ywvmyw"},"enemy_1112_emppnt":{"descRaw":"ウルサス軍砲兵術師が操るドローン。装甲が厚く、頑丈な素材を使っている。","name":"帝国砲撃誘導機","desc":"ウルサス軍砲兵術師が操るドローン。装甲が厚く、頑丈な素材を使っている。","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"}],"_h":"xmfpxm6969"},"enemy_1112_emppnt_2":{"descRaw":"ウルサス軍砲兵術師が操る指令用ドローン。装甲が厚く、頑丈な素材を使っている。","name":"帝国砲撃指揮機","desc":"ウルサス軍砲兵術師が操る指令用ドローン。装甲が厚く、頑丈な素材を使っている。","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"}],"_h":"bxhobx6969"},"enemy_1116_liprr":{"descRaw":"マンスフィールド監獄でよく見られる一般的な囚人。解放後に<@eb.key>攻撃力が上昇する","name":"一般囚人","desc":"マンスフィールド監獄でよく見られる一般的な囚人。解放後に攻撃力が上昇する","abilities":[{"textRaw":"登場時は禁固状態で、攻撃速度が低下する","text":"登場時は禁固状態で、攻撃速度が低下する"},{"textRaw":"数回攻撃後に解放状態となり、攻撃力が上昇する","text":"数回攻撃後に解放状態となり、攻撃力が上昇する"}],"_h":"7rkqvyroror0r0"},"enemy_1116_liprr_2":{"descRaw":"マンスフィールド監獄における生存法則を熟知している囚人。解放後に<@eb.key>攻撃力が上昇する","name":"重罪囚人","desc":"マンスフィールド監獄における生存法則を熟知している囚人。解放後に攻撃力が上昇する","abilities":[{"textRaw":"登場時は禁固状態で、攻撃速度が低下する","text":"登場時は禁固状態で、攻撃速度が低下する"},{"textRaw":"数回攻撃後に解放状態となり、攻撃力が上昇する","text":"数回攻撃後に解放状態となり、攻撃力が上昇する"}],"_h":"1lkumwroror0r0"},"enemy_1118_lidbox_2":{"descRaw":"自らの双拳に相当の自信を持つ囚人。解放後の攻撃は<@eb.key>対象のかなりの防御力を無視する","name":"重罪拳闘士囚人","desc":"自らの双拳に相当の自信を持つ囚人。解放後の攻撃は対象のかなりの防御力を無視する","abilities":[{"textRaw":"登場時は禁固状態で、攻撃速度が低下する","text":"登場時は禁固状態で、攻撃速度が低下する"},{"textRaw":"数回攻撃後に解放状態となり、攻撃力が上昇し、攻撃対象の防御力を一定値無視するようになる","text":"数回攻撃後に解放状態となり、攻撃力が上昇し、攻撃対象の防御力を一定値無視するようになる"}],"_h":"eja1wyroroobob"},"enemy_1119_vofsd":{"descRaw":"力自慢な囚人。混戦時はいつも最前線で吶喊する。解放後は<@eb.key>術耐性が上昇し、HPが自然回復する","name":"巨漢囚人","desc":"力自慢な囚人。混戦時はいつも最前線で吶喊する。解放後は術耐性が上昇し、HPが自然回復する","abilities":[{"textRaw":"登場時は禁固状態で、攻撃速度が低下する","text":"登場時は禁固状態で、攻撃速度が低下する"},{"textRaw":"数回攻撃後に解放状態となり、攻撃力と術耐性が上昇し、HPが徐々に回復するようになる","text":"数回攻撃後に解放状態となり、攻撃力と術耐性が上昇し、HPが徐々に回復するようになる"}],"_h":"hpwybsrorozdzd"},"enemy_1121_lifbos":{"descRaw":"看守からもほかの囚人からも恐れられている凶悪犯。禁固状態では<@eb.key>防御力が上昇する。<@eb.key>初めて解放された時、同時に<@eb.key>敵全員を解放する","name":"凶悪犯","desc":"看守からもほかの囚人からも恐れられている凶悪犯。禁固状態では防御力が上昇する。初めて解放された時、同時に敵全員を解放する","abilities":[{"textRaw":"登場時は禁固状態で、攻撃速度が低下し、防御力が上昇する","text":"登場時は禁固状態で、攻撃速度が低下し、防御力が上昇する"},{"textRaw":"数回攻撃後に解放状態となり、攻撃力が上昇する","text":"数回攻撃後に解放状態となり、攻撃力が上昇する"},{"textRaw":"初めて解放されたとき、戦場中の敵ユニット全員を解放する","text":"初めて解放されたとき、戦場中の敵ユニット全員を解放する"}],"_h":"xq1x35i9i9r0r0a6a6"},"enemy_1121_lifbos_2":{"descRaw":"アンソニーに次ぐ戦闘力を持つ人物。禁固状態では<@eb.key>防御力が上昇する。<@eb.key>初めて解放された時、同時に<@eb.key>全ての敵ユニットを解放する","name":"伝説の凶悪犯","desc":"アンソニーに次ぐ戦闘力を持つ人物。禁固状態では防御力が上昇する。初めて解放された時、同時に全ての敵ユニットを解放する","abilities":[{"textRaw":"登場時は禁固状態で、攻撃速度が低下し、防御力が上昇する","text":"登場時は禁固状態で、攻撃速度が低下し、防御力が上昇する"},{"textRaw":"数回攻撃後に解放状態となり、攻撃力が上昇する","text":"数回攻撃後に解放状態となり、攻撃力が上昇する"},{"textRaw":"初めて解放されたとき、戦場中の敵ユニット全員を解放する","text":"初めて解放されたとき、戦場中の敵ユニット全員を解放する"}],"_h":"s4oglzi9i9r0r0a6a6"},"enemy_1148_dssbr":{"descRaw":"海岸に這い上がった恐魚。強靭な肢体を振り回す。攻撃時に追加で<@eb.key>神経損傷を与える","name":"淵海のスライダー","desc":"海岸に這い上がった恐魚。強靭な肢体を振り回す。攻撃時に追加で神経損傷を与える","abilities":[{"textRaw":"攻撃対象に追加で<$ba.dt.neural>神経損傷を与える","text":"攻撃対象に追加で神経損傷を与える"}],"_h":"anoryinhhs"},"enemy_1148_dssbr_2":{"descRaw":"海岸に這い上がった飽食状態の恐魚。その肢体はタンパク質を変質させることができる。攻撃時に追加で<@eb.key>神経損傷を与える","name":"富栄養化したスライダー","desc":"海岸に這い上がった飽食状態の恐魚。その肢体はタンパク質を変質させることができる。攻撃時に追加で神経損傷を与える","abilities":[{"textRaw":"攻撃対象に追加で<$ba.dt.neural>神経損傷を与える","text":"攻撃対象に追加で神経損傷を与える"}],"_h":"eyjv87nhhs"},"enemy_1158_divman":{"descRaw":"<@eb.key>水蝕無効。水中では攻撃力が上昇し、<@eb.key>ステルス状態になる","name":"潜水員","desc":"水蝕無効。水中では攻撃力が上昇し、ステルス状態になる","abilities":[{"textRaw":"水蝕無効。水中にいるとき、攻撃力が上昇し、<$ba.invisible>ステルス状態になる","text":"水蝕無効。水中にいるとき、攻撃力が上昇し、ステルス状態になる"}],"_h":"ab7319n819"},"enemy_1160_hvyslr":{"descRaw":"ふ頭やパンチョの船で仕事に従事する屈強な男。数回攻撃後、次の攻撃で対象を<@eb.key>スタンさせる。【水蝕】状態下でのHP減少速度が速い","name":"水兵","desc":"ふ頭やパンチョの船で仕事に従事する屈強な男。数回攻撃後、次の攻撃で対象をスタンさせる。【水蝕】状態下でのHP減少速度が速い","abilities":[{"textRaw":"数回攻撃後、次の攻撃で対象を<$ba.stun>スタンさせる","text":"数回攻撃後、次の攻撃で対象をスタンさせる"},{"textRaw":"「水蝕」状態中、HPが急激に減少し続ける","text":"「水蝕」状態中、HPが急激に減少し続ける"}],"_h":"yk3xd5rzgnhihi"},"enemy_1160_hvyslr_2":{"descRaw":"通常の水兵よりもガタイが良い。数回攻撃後、次の攻撃で対象を<@eb.key>スタンさせる。【水蝕】状態下でのHP減少速度が速い","name":"水兵長","desc":"通常の水兵よりもガタイが良い。数回攻撃後、次の攻撃で対象をスタンさせる。【水蝕】状態下でのHP減少速度が速い","abilities":[{"textRaw":"数回攻撃後、次の攻撃で対象を<$ba.stun>スタンさせる","text":"数回攻撃後、次の攻撃で対象をスタンさせる"},{"textRaw":"「水蝕」状態中、HPが急激に減少し続ける","text":"「水蝕」状態中、HPが急激に減少し続ける"}],"_h":"jr46cerzgnhihi"},"enemy_1161_tidmag":{"descRaw":"専門的な訓練を受けた術師。<@eb.key>遠距離範囲術攻撃を得意とし、攻撃時に追加で<@eb.key>侵蝕損傷を与える","name":"造波術師","desc":"専門的な訓練を受けた術師。遠距離範囲術攻撃を得意とし、攻撃時に追加で侵蝕損傷を与える","abilities":[{"textRaw":"対象及び隣接4マス内の全ての味方ユニットに範囲攻撃を行い、追加で<$ba.dt.erosion>侵蝕損傷を与える","text":"対象及び隣接4マス内の全ての味方ユニットに範囲攻撃を行い、追加で侵蝕損傷を与える"}],"_h":"djnb37zv8q"},"enemy_1161_tidmag_2":{"descRaw":"専門的な訓練を受けた術師たちの隊長。<@eb.key>遠距離範囲術攻撃を得意とし、攻撃時に追加で<@eb.key>侵蝕損傷を与える","name":"造波術師隊長","desc":"専門的な訓練を受けた術師たちの隊長。遠距離範囲術攻撃を得意とし、攻撃時に追加で侵蝕損傷を与える","abilities":[{"textRaw":"対象及び隣接4マス内の全ての味方ユニットに範囲攻撃を行い、追加で<$ba.dt.erosion>侵蝕損傷を与える","text":"対象及び隣接4マス内の全ての味方ユニットに範囲攻撃を行い、追加で侵蝕損傷を与える"}],"_h":"jm0n1qzv8q"},"enemy_1162_magmot":{"descRaw":"造波術師が搭乗しているボート。攻撃時に追加で<@eb.key>侵蝕損傷を与える。ボートが破壊された後も術師は引き続き作戦を進行する","name":"造波術師搭乗ボート","desc":"造波術師が搭乗しているボート。攻撃時に追加で侵蝕損傷を与える。ボートが破壊された後も術師は引き続き作戦を進行する","abilities":[{"textRaw":"対象及び隣接4マス内の全ての味方ユニットに範囲攻撃を行い、追加で<$ba.dt.erosion>侵蝕損傷を与える","text":"対象及び隣接4マス内の全ての味方ユニットに範囲攻撃を行い、追加で侵蝕損傷を与える"},{"textRaw":"ボートが破壊されると、その場に<造波術師>を放出する","text":"ボートが破壊されると、その場に<造波術師>を放出する"}],"_h":"dqpgg3zv8qa4a4"},"enemy_1165_duhond":{"descRaw":"ダブリンが操る生物。<@eb.key>屈折効果中、術耐性+70","name":"ダブリン偵察犬","desc":"ダブリンが操る生物。屈折効果中、術耐性+70","abilities":[{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"pux1g3g6tl"},"enemy_1165_duhond_2":{"descRaw":"通常の偵察犬より高い戦闘力を有する。<@eb.key>屈折効果中、術耐性+70","name":"ダブリン上級偵察犬","desc":"通常の偵察犬より高い戦闘力を有する。屈折効果中、術耐性+70","abilities":[{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"1hsoc8g6tl"},"enemy_1166_dusbr":{"descRaw":"ダブリン所属の偵察兵。<@eb.key>屈折効果中、術耐性+70","name":"ダブリン偵察兵","desc":"ダブリン所属の偵察兵。屈折効果中、術耐性+70","abilities":[{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"qihmp7g6tl"},"enemy_1166_dusbr_2":{"descRaw":"ダブリン所属の偵察隊長。<@eb.key>屈折効果中、術耐性+70","name":"ダブリン偵察隊長","desc":"ダブリン所属の偵察隊長。屈折効果中、術耐性+70","abilities":[{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"53qxd6g6tl"},"enemy_1168_dumage":{"descRaw":"ダブリン所属の術師。<@eb.key>屈折効果中、術耐性+70","name":"ダブリン暗影術師","desc":"ダブリン所属の術師。屈折効果中、術耐性+70","abilities":[{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"w8xz6xg6tl"},"enemy_1168_dumage_2":{"descRaw":"ダブリン所属の術師隊長。<@eb.key>屈折効果中、術耐性+70","name":"ダブリン暗影術師隊長","desc":"ダブリン所属の術師隊長。屈折効果中、術耐性+70","abilities":[{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"ru39obg6tl"},"enemy_1169_duphlx":{"descRaw":"一定範囲内に方陣戦士がいる場合、<@eb.key>防御力上昇。<@eb.key>屈折効果中、術耐性+70","name":"ダブリン方陣戦士","desc":"一定範囲内に方陣戦士がいる場合、防御力上昇。屈折効果中、術耐性+70","abilities":[{"textRaw":"周囲に存在する他の方陣戦士1体につき、防御力が一定値上昇する","text":"周囲に存在する他の方陣戦士1体につき、防御力が一定値上昇する"},{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"s39wzfq5q5g6tl"},"enemy_1169_duphlx_2":{"descRaw":"一定範囲内に方陣指揮官がいる場合、<@eb.key>防御力上昇。<@eb.key>屈折効果中、術耐性+70","name":"ダブリン方陣指揮官","desc":"一定範囲内に方陣指揮官がいる場合、防御力上昇。屈折効果中、術耐性+70","abilities":[{"textRaw":"周囲に存在する他の方陣指揮官1体につき、防御力が一定値上昇する","text":"周囲に存在する他の方陣指揮官1体につき、防御力が一定値上昇する"},{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"7jr2frfyfyg6tl"},"enemy_1170_dushld":{"descRaw":"ダブリン所属の重装兵。<@eb.key>屈折効果中、術耐性+70","name":"ダブリン重装兵","desc":"ダブリン所属の重装兵。屈折効果中、術耐性+70","abilities":[{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"pewhqrg6tl"},"enemy_1170_dushld_2":{"descRaw":"ダブリン所属の重装隊長。<@eb.key>屈折効果中、術耐性+70","name":"ダブリン重装隊長","desc":"ダブリン所属の重装隊長。屈折効果中、術耐性+70","abilities":[{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"ckqnvpg6tl"},"enemy_1172_dugago":{"descRaw":"<@eb.key>屈折。HPが0になると一度だけ、<@eb.key>防御力が極めて高い石像形態に移行し、一定時間後に<@eb.key>【飛行ユニット】形態に移行する","name":"墓守の石像","desc":"屈折。HPが0になると一度だけ、防御力が極めて高い石像形態に移行し、一定時間後に【飛行ユニット】形態に移行する","abilities":[{"textRaw":"HPが0になると一度だけ、防御力が極めて高い石像形態に移行し、一定時間後に飛行形態に移行する","text":"HPが0になると一度だけ、防御力が極めて高い石像形態に移行し、一定時間後に飛行形態に移行する"},{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"k0l2g1b3b3g6tl"},"enemy_1172_dugago_2":{"descRaw":"<@eb.key>屈折。HPが0になると一度だけ、<@eb.key>防御力が極めて高い石像形態に移行し、一定時間後に<@eb.key>【飛行ユニット】形態に移行する","name":"怒れる墓守の石像","desc":"屈折。HPが0になると一度だけ、防御力が極めて高い石像形態に移行し、一定時間後に【飛行ユニット】形態に移行する","abilities":[{"textRaw":"HPが0になると一度だけ、防御力が極めて高い石像形態に移行し、一定時間後に飛行形態に移行する","text":"HPが0になると一度だけ、防御力が極めて高い石像形態に移行し、一定時間後に飛行形態に移行する"},{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"k0zag1b3b3g6tl"},"enemy_1174_duholy":{"descRaw":"<@eb.key>屈折。味方ユニットから狙われやすく、一定範囲内に<@eb.key>ヘタイロイ影刃がいる場合、周囲の味方ユニットの<@eb.key>攻撃速度を低下させる","name":"ダブリンヘタイロイ衛兵","desc":"屈折。味方ユニットから狙われやすく、一定範囲内にヘタイロイ影刃がいる場合、周囲の味方ユニットの攻撃速度を低下させる","abilities":[{"textRaw":"味方ユニットから狙われやすい","text":"味方ユニットから狙われやすい"},{"textRaw":"周囲に<ダブリンヘタイロイ影刃>が存在する場合、周囲の味方ユニットの攻撃速度を低下させる","text":"周囲に<ダブリンヘタイロイ影刃>が存在する場合、周囲の味方ユニットの攻撃速度を低下させる"},{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"giuu5j9w9w3y3yg6tl"},"enemy_1174_duholy_2":{"descRaw":"<@eb.key>屈折。味方ユニットから狙われやすく、一定範囲内に<@eb.key>ヘタイロイ上級影刃がいる場合、周囲の味方ユニットの<@eb.key>攻撃速度を低下させる","name":"ダブリンヘタイロイ上級衛兵","desc":"屈折。味方ユニットから狙われやすく、一定範囲内にヘタイロイ上級影刃がいる場合、周囲の味方ユニットの攻撃速度を低下させる","abilities":[{"textRaw":"味方ユニットから狙われやすい","text":"味方ユニットから狙われやすい"},{"textRaw":"周囲に<ダブリンヘタイロイ上級影刃>が存在する場合、周囲の味方ユニットの攻撃速度を低下させる","text":"周囲に<ダブリンヘタイロイ上級影刃>が存在する場合、周囲の味方ユニットの攻撃速度を低下させる"},{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"hfmj249w9wlzlzg6tl"},"enemy_1175_dushdo_2":{"descRaw":"<@eb.key>ステルス。一定範囲内に<@eb.key>ヘタイロイ上級衛兵がいる場合、攻撃速度が大幅に上昇する","name":"ダブリンヘタイロイ上級影刃","desc":"ステルス。一定範囲内にヘタイロイ上級衛兵がいる場合、攻撃速度が大幅に上昇する","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"周囲に<ダブリンヘタイロイ上級衛兵>が存在する場合、攻撃速度が大幅に上昇する","text":"周囲に<ダブリンヘタイロイ上級衛兵>が存在する場合、攻撃速度が大幅に上昇する"}],"_h":"ea9910jteontnt"},"enemy_1183_mlasrt":{"descRaw":"攻撃するたびに一定の<@eb.key>侵蝕損傷を与える。数回の攻撃ごとに一度強攻撃を放つ。","name":"無冑盟スイープ小隊","desc":"攻撃するたびに一定の侵蝕損傷を与える。数回の攻撃ごとに一度強攻撃を放つ。","abilities":[{"textRaw":"攻撃対象に追加で<$ba.dt.erosion>侵蝕損傷を与える","text":"攻撃対象に追加で侵蝕損傷を与える"},{"textRaw":"数回攻撃後、強力な物理攻撃を行う","text":"数回攻撃後、強力な物理攻撃を行う"}],"_h":"32mw6zq4ufdqdq"},"enemy_1195_sfyin":{"descRaw":"撃破されると、その場に<@eb.key>2体の<木製瑞印>を生成する","name":"磨礱","desc":"撃破されると、その場に2体の<木製瑞印>を生成する","abilities":[{"textRaw":"撃破されると、その場に2体の<木製瑞印>を生成する","text":"撃破されると、その場に2体の<木製瑞印>を生成する"}],"_h":"ca1gtnjiji"},"enemy_1195_sfyin_2":{"descRaw":"撃破されると、その場に<@eb.key>2体の<紅木瑞印>を生成する","name":"明鑑","desc":"撃破されると、その場に2体の<紅木瑞印>を生成する","abilities":[{"textRaw":"撃破されると、その場に2体の<紅木瑞印>を生成する","text":"撃破されると、その場に2体の<紅木瑞印>を生成する"}],"_h":"fakfpvcece"},"enemy_1196_msfyin":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>2回ダメージを受けると撃破される","name":"木製瑞印","desc":"攻撃を行わない、ブロック不可。2回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"2回ダメージを受けると撃破される","text":"2回ダメージを受けると撃破される"}],"_h":"abdxgwufufmrmr"},"enemy_1196_msfyin_2":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>3回ダメージを受けると撃破される","name":"紅木瑞印","desc":"攻撃を行わない、ブロック不可。3回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"3回ダメージを受けると撃破される","text":"3回ダメージを受けると撃破される"}],"_h":"4sm9u9ufufsysy"},"enemy_1197_sfshu":{"descRaw":"撃破されると、その場に<@eb.key>3体の<小説の巻物>を生成する","name":"俗心","desc":"撃破されると、その場に3体の<小説の巻物>を生成する","abilities":[{"textRaw":"撃破されると、その場に3体の<小説の巻物>を生成する","text":"撃破されると、その場に3体の<小説の巻物>を生成する"}],"_h":"o3enm4jfjf"},"enemy_1197_sfshu_2":{"descRaw":"撃破されると、その場に<@eb.key>3体の<詩画の巻物>を生成する","name":"雅気","desc":"撃破されると、その場に3体の<詩画の巻物>を生成する","abilities":[{"textRaw":"撃破されると、その場に3体の<詩画の巻物>を生成する","text":"撃破されると、その場に3体の<詩画の巻物>を生成する"}],"_h":"daz0z9j8j8"},"enemy_1198_msfshu":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>3回ダメージを受けると撃破される","name":"小説の巻物","desc":"攻撃を行わない、ブロック不可。3回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"3回ダメージを受けると撃破される","text":"3回ダメージを受けると撃破される"}],"_h":"4sfxu9ufufsysy"},"enemy_1198_msfshu_2":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>4回ダメージを受けると撃破される","name":"詩画の巻物","desc":"攻撃を行わない、ブロック不可。4回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"4回ダメージを受けると撃破される","text":"4回ダメージを受けると撃破される"}],"_h":"ihe4niufuf8t8t"},"enemy_1199_sfjin":{"descRaw":"狙われやすい。撃破されると、その場に<青銅の鏡>を<@eb.key>1体生成する","name":"身観","desc":"狙われやすい。撃破されると、その場に<青銅の鏡>を1体生成する","abilities":[{"textRaw":"味方ユニットから狙われやすい","text":"味方ユニットから狙われやすい"},{"textRaw":"撃破されると、その場に<青銅の鏡>を1体生成する","text":"撃破されると、その場に<青銅の鏡>を1体生成する"}],"_h":"9s7s69aoaou1u1"},"enemy_1200_msfjin":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>30回ダメージを受けると撃破される","name":"青銅の鏡","desc":"攻撃を行わない、ブロック不可。30回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"30回ダメージを受けると撃破される","text":"30回ダメージを受けると撃破される"}],"_h":"m4xxb1ufufr4r4"},"enemy_1200_msfjin_2":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>35回ダメージを受けると撃破される","name":"黄銅の鏡","desc":"攻撃を行わない、ブロック不可。35回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"35回ダメージを受けると撃破される","text":"35回ダメージを受けると撃破される"}],"_h":"gvkjuoufufz1z1"},"enemy_1202_msfzhi":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>3回ダメージを受けると撃破される","name":"木製文鎮","desc":"攻撃を行わない、ブロック不可。3回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"3回ダメージを受けると撃破される","text":"3回ダメージを受けると撃破される"}],"_h":"4spou9ufufsysy"},"enemy_1202_msfzhi_2":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>4回ダメージを受けると撃破される","name":"紅木文鎮","desc":"攻撃を行わない、ブロック不可。4回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"4回ダメージを受けると撃破される","text":"4回ダメージを受けると撃破される"}],"_h":"ihawniufuf8t8t"},"enemy_1203_sfhu":{"descRaw":"撃破されると、周囲に範囲術ダメージを与え、命中した対象の攻撃速度を低下させ(レジスト効果対象)、その場に<青磁の茶器>を<@eb.key>4体生成する","name":"煮泉","desc":"撃破されると、周囲に範囲術ダメージを与え、命中した対象の攻撃速度を低下させ(レジスト効果対象)、その場に<青磁の茶器>を4体生成する","abilities":[{"textRaw":"撃破されると、周囲の味方ユニット全員に術ダメージを与え、攻撃速度を大幅に低下させる状態(<$ba.buffres>レジスト効果対象)を付与する","text":"撃破されると、周囲の味方ユニット全員に術ダメージを与え、攻撃速度を大幅に低下させる状態(レジスト効果対象)を付与する"},{"textRaw":"撃破されると、その場に<青磁の茶器>を4体生成する","text":"撃破されると、その場に<青磁の茶器>を4体生成する"}],"_h":"fvjrt0iakp7b7b"},"enemy_1203_sfhu_2":{"descRaw":"撃破されると、周囲に範囲術ダメージを与え、命中した対象の攻撃速度を低下させ(レジスト効果対象)、その場に<彩磁の茶器>を<@eb.key>4体生成する","name":"煎虹","desc":"撃破されると、周囲に範囲術ダメージを与え、命中した対象の攻撃速度を低下させ(レジスト効果対象)、その場に<彩磁の茶器>を4体生成する","abilities":[{"textRaw":"撃破されると、周囲の味方ユニット全員に術ダメージを与え、攻撃速度を大幅に低下させる状態(<$ba.buffres>レジスト効果対象)を付与する","text":"撃破されると、周囲の味方ユニット全員に術ダメージを与え、攻撃速度を大幅に低下させる状態(レジスト効果対象)を付与する"},{"textRaw":"撃破されると、その場に<彩磁の茶器>を4体生成する","text":"撃破されると、その場に<彩磁の茶器>を4体生成する"}],"_h":"3u6tvtiakpd2d2"},"enemy_1204_msfhu":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>4回<@eb.key>術ダメージ、または確定ダメージを受けると撃破される","name":"青磁の茶器","desc":"攻撃を行わない、ブロック不可。4回術ダメージ、または確定ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"4回術ダメージ、または確定ダメージを受けると撃破される","text":"4回術ダメージ、または確定ダメージを受けると撃破される"}],"_h":"ure0hpufufxkxk"},"enemy_1204_msfhu_2":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>6回<@eb.key>術ダメージ、または確定ダメージを受けると撃破される","name":"彩磁の茶器","desc":"攻撃を行わない、ブロック不可。6回術ダメージ、または確定ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"6回術ダメージ、または確定ダメージを受けると撃破される","text":"6回術ダメージ、または確定ダメージを受けると撃破される"}],"_h":"fp8fmnufuf7a7a"},"enemy_1207_sfji":{"descRaw":"攻撃時、自身の【断刃】を消費して攻撃力を上昇させる。撃破されると、自身に存在する断刃と同じ数の<銅矛>を生成する(最低<@eb.key>1体)","name":"沈砂","desc":"攻撃時、自身の【断刃】を消費して攻撃力を上昇させる。撃破されると、自身に存在する断刃と同じ数の<銅矛>を生成する(最低1体)","abilities":[{"textRaw":"攻撃時、自身の【断刃】を消費して攻撃力を上昇させる","text":"攻撃時、自身の【断刃】を消費して攻撃力を上昇させる"},{"textRaw":"撃破されると、自身に存在する断刃と同じ数の<銅矛>を生成する(最低1体)","text":"撃破されると、自身に存在する断刃と同じ数の<銅矛>を生成する(最低1体)"}],"_h":"xkafirdndn4q4q"},"enemy_1207_sfji_2":{"descRaw":"攻撃時、自身の【断刃】を消費して攻撃力を上昇させる。自身に存在する断刃と同じ数の<鉄矛>を生成する(最低<@eb.key>1体)","name":"新砥","desc":"攻撃時、自身の【断刃】を消費して攻撃力を上昇させる。自身に存在する断刃と同じ数の<鉄矛>を生成する(最低1体)","abilities":[{"textRaw":"攻撃時、自身の【断刃】を消費して攻撃力を上昇させる","text":"攻撃時、自身の【断刃】を消費して攻撃力を上昇させる"},{"textRaw":"撃破されると、自身に存在する断刃と同じ数の<鉄矛>を生成する(最低1体)","text":"撃破されると、自身に存在する断刃と同じ数の<鉄矛>を生成する(最低1体)"}],"_h":"oxzng2dndnwdwd"},"enemy_1208_msfji":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>25回ダメージを受けると撃破される","name":"銅矛","desc":"攻撃を行わない、ブロック不可。25回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"25回ダメージを受けると撃破される","text":"25回ダメージを受けると撃破される"}],"_h":"fucs9zufufnini"},"enemy_1208_msfji_2":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>30回ダメージを受けると撃破される","name":"鉄矛","desc":"攻撃を行わない、ブロック不可。30回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"30回ダメージを受けると撃破される","text":"30回ダメージを受けると撃破される"}],"_h":"m4gjb1ufufr4r4"},"enemy_1209_sfden":{"descRaw":"周囲にいる他の敵ユニットを短い間ステルス状態にし、撃破されると、その場に<銅の燭台>を<@eb.key>1体生成する","name":"清明","desc":"周囲にいる他の敵ユニットを短い間ステルス状態にし、撃破されると、その場に<銅の燭台>を1体生成する","abilities":[{"textRaw":"周期的に周囲にいる他の敵ユニット全員を短い間<$ba.invisible>ステルス状態にする","text":"周期的に周囲にいる他の敵ユニット全員を短い間ステルス状態にする"},{"textRaw":"撃破されると、その場に<銅の燭台>を1体生成する","text":"撃破されると、その場に<銅の燭台>を1体生成する"}],"_h":"zllmiuz55k8w8w"},"enemy_1209_sfden_2":{"descRaw":"周囲にいる他の敵ユニットを短い間ステルス状態にし、撃破されると、その場に<鉄の燭台>を<@eb.key>1体生成する","name":"堂皇","desc":"周囲にいる他の敵ユニットを短い間ステルス状態にし、撃破されると、その場に<鉄の燭台>を1体生成する","abilities":[{"textRaw":"周期的に周囲にいる他の敵ユニット全員を短い間<$ba.invisible>ステルス状態にする","text":"周期的に周囲にいる他の敵ユニット全員を短い間ステルス状態にする"},{"textRaw":"撃破されると、その場に<鉄の燭台>を1体生成する","text":"撃破されると、その場に<鉄の燭台>を1体生成する"}],"_h":"7c5iqvz55k8h8h"},"enemy_1210_msfden":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>35回ダメージを受けると撃破される","name":"銅の燭台","desc":"攻撃を行わない、ブロック不可。35回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"35回ダメージを受けると撃破される","text":"35回ダメージを受けると撃破される"}],"_h":"gvosuoufufz1z1"},"enemy_1210_msfden_2":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>45回ダメージを受けると撃破される","name":"鉄の燭台","desc":"攻撃を行わない、ブロック不可。45回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"45回ダメージを受けると撃破される","text":"45回ダメージを受けると撃破される"}],"_h":"ykgzplufufqkqk"},"enemy_1229_darmy":{"descRaw":"<@eb.key>術ダメージと<@eb.key>壊死損傷を与える攻撃を行う","name":"サルカズ王庭軍戦士","desc":"術ダメージと壊死損傷を与える攻撃を行う","abilities":[{"textRaw":"攻撃対象に追加で<$ba.dt.apoptosis>壊死損傷を与える","text":"攻撃対象に追加で壊死損傷を与える"}],"_h":"1503pvmw7k"},"enemy_1229_darmy_2":{"descRaw":"<@eb.key>術ダメージと<@eb.key>壊死損傷を与える攻撃を行う","name":"サルカズ王庭軍戦士隊長","desc":"術ダメージと壊死損傷を与える攻撃を行う","abilities":[{"textRaw":"攻撃対象に追加で<$ba.dt.apoptosis>壊死損傷を与える","text":"攻撃対象に追加で壊死損傷を与える"}],"_h":"150xpvmw7k"},"enemy_1234_dsubrl":{"descRaw":"周囲に<@eb.key>術ダメージと<@eb.key>神経損傷を与え続ける。<@eb.key>足止め無効、<@eb.key>レジスト","name":"深溟のミキサー","desc":"周囲に術ダメージと神経損傷を与え続ける。足止め無効、レジスト","abilities":[{"textRaw":"周囲の味方ユニット全員に術ダメージと<$ba.dt.neural>神経損傷を与え続ける","text":"周囲の味方ユニット全員に術ダメージと神経損傷を与え続ける"},{"textRaw":"<$ba.buffres>レジスト。<$ba.sluggish>足止め無効","text":"レジスト。足止め無効"}],"_h":"y9nacoagfh0pty"},"enemy_1234_dsubrl_2":{"descRaw":"周囲に<@eb.key>術ダメージと<@eb.key>神経損傷を与え続ける。<@eb.key>足止め無効、<@eb.key>レジスト","name":"富栄養化したミキサー","desc":"周囲に術ダメージと神経損傷を与え続ける。足止め無効、レジスト","abilities":[{"textRaw":"周囲の味方ユニット全員に術ダメージと<$ba.dt.neural>神経損傷を与え続ける","text":"周囲の味方ユニット全員に術ダメージと神経損傷を与え続ける"},{"textRaw":"<$ba.buffres>レジスト。<$ba.sluggish>足止め無効","text":"レジスト。足止め無効"}],"_h":"y9mycoagfh0pty"},"enemy_1249_lysdb_2":{"descRaw":"物理または術のダメージを1回だけ無効化する","name":"ライン生命警備課上級職員","desc":"物理または術のダメージを1回だけ無効化する","abilities":[{"textRaw":"物理または術のダメージを1回だけ無効化する","text":"物理または術のダメージを1回だけ無効化する"}],"_h":"8qwi8q8q8q"},"enemy_1251_lysyta":{"descRaw":"ドロシーの実験で生まれた失敗作。","name":"Dor-1号失敗作","desc":"ドロシーの実験で生まれた失敗作。","abilities":[{"textRaw":"未起動状態のに接触すると、SPを回復させる","text":"未起動状態のに接触すると、SPを回復させる"}],"_h":"4f8y4f8989"},"enemy_1251_lysyta_2":{"descRaw":"ドロシーの実験で生まれた失敗作。その不思議な外見は人に恐怖と忌避感を抱かせる。","name":"Dor-α号失敗作","desc":"ドロシーの実験で生まれた失敗作。その不思議な外見は人に恐怖と忌避感を抱かせる。","abilities":[{"textRaw":"未起動状態のに接触すると、SPを回復させる","text":"未起動状態のに接触すると、SPを回復させる"}],"_h":"zotuzo8989"},"enemy_1252_lysytb_2":{"descRaw":"ドロシーが再び行った実験で生まれた複製体。望む結果が得られずとも、彼女は希望を持ち続ける。","name":"Dor-β号複製体","desc":"ドロシーが再び行った実験で生まれた複製体。望む結果が得られずとも、彼女は希望を持ち続ける。","abilities":[{"textRaw":"未起動状態のに接触すると、SPを回復させる","text":"未起動状態のに接触すると、SPを回復させる"}],"_h":"udcaud8989"},"enemy_1254_lypa_2":{"descRaw":"遠隔操作式のパワードスーツ。自らの意志があるかのように動く。","name":"テスト用パワードスーツ","desc":"遠隔操作式のパワードスーツ。自らの意志があるかのように動く。","_h":"z3z1z3"},"enemy_1267_nhpbr":{"descRaw":"ナハツェーラー軍の隊員。倒されると<@eb.key>蝕む穢れを発動し、周囲の味方のHPを減少させ続ける","name":"枯朽サルカズ戦士","desc":"ナハツェーラー軍の隊員。倒されると蝕む穢れを発動し、周囲の味方のHPを減少させ続ける","abilities":[{"textRaw":"撃破されると、その場に蝕む穢れを残し、周囲の味方ユニット全員のHPを減少させ続ける","text":"撃破されると、その場に蝕む穢れを残し、周囲の味方ユニット全員のHPを減少させ続ける"}],"_h":"dt9g0aenen"},"enemy_1267_nhpbr_2":{"descRaw":"ナハツェーラー軍の精鋭隊員。倒されると<@eb.key>蝕む穢れを発動し、周囲の味方のHPを減少させ続ける","name":"枯朽サルカズ戦士隊長","desc":"ナハツェーラー軍の精鋭隊員。倒されると蝕む穢れを発動し、周囲の味方のHPを減少させ続ける","abilities":[{"textRaw":"撃破されると、その場に蝕む穢れを残し、周囲の味方ユニット全員のHPを減少させ続ける","text":"撃破されると、その場に蝕む穢れを残し、周囲の味方ユニット全員のHPを減少させ続ける"}],"_h":"a3z19genen"},"enemy_1269_nhfly":{"descRaw":"<@eb.key>【飛行ユニット】。味方ユニットに接近すると、自爆して物理ダメージを与える","name":"枯朽の種","desc":"【飛行ユニット】。味方ユニットに接近すると、自爆して物理ダメージを与える","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"味方ユニットに一定距離接近すると、対象に向かって突撃し物理ダメージを与える","text":"味方ユニットに一定距離接近すると、対象に向かって突撃し物理ダメージを与える"}],"_h":"i75tt06969k1k1"},"enemy_1270_nhstlk":{"descRaw":"<@eb.key>移動速度が速い。攻撃した対象にしばらくの間、継続術ダメージを与える。治療を受けることで<@eb.key>この効果を解除できる","name":"逐腐獣","desc":"移動速度が速い。攻撃した対象にしばらくの間、継続術ダメージを与える。治療を受けることでこの効果を解除できる","abilities":[{"textRaw":"攻撃対象に一定時間「術ダメージを受け続ける」状態(治療を受けることで解除可能)を付与する","text":"攻撃対象に一定時間「術ダメージを受け続ける」状態(治療を受けることで解除可能)を付与する"}],"_h":"j29crsajaj"},"enemy_1270_nhstlk_2":{"descRaw":"<@eb.key>移動速度が速い。攻撃した対象にしばらくの間、継続術ダメージを与える。治療を受けることで<@eb.key>この効果を解除できる","name":"狂った逐腐獣","desc":"移動速度が速い。攻撃した対象にしばらくの間、継続術ダメージを与える。治療を受けることでこの効果を解除できる","abilities":[{"textRaw":"攻撃対象に一定時間「術ダメージを受け続ける」状態(治療を受けることで解除可能)を付与する","text":"攻撃対象に一定時間「術ダメージを受け続ける」状態(治療を受けることで解除可能)を付与する"}],"_h":"j2knrsajaj"},"enemy_1272_nhtank":{"descRaw":"<@eb.key>地面マスにいるユニットのみを攻撃。数回攻撃を行うごとに、次の攻撃で<@eb.key>蝕む穢れを放出する。<@eb.key>強力な近接攻撃を行う","name":"枯朽サルカズ戦車","desc":"地面マスにいるユニットのみを攻撃。数回攻撃を行うごとに、次の攻撃で蝕む穢れを放出する。強力な近接攻撃を行う","abilities":[{"textRaw":"地面マスにいるユニットのみを攻撃する","text":"地面マスにいるユニットのみを攻撃する"},{"textRaw":"近接攻撃の与ダメージがかなり高い","text":"近接攻撃の与ダメージがかなり高い"},{"textRaw":"数回攻撃後、次の攻撃で蝕む穢れを放出する","text":"数回攻撃後、次の攻撃で蝕む穢れを放出する"}],"_h":"v6mb9x3f3flrlrvdvd"},"enemy_1272_nhtank_2":{"descRaw":"<@eb.key>地面マスにいるユニットのみを攻撃。数回攻撃を行うごとに、次の攻撃で<@eb.key>蝕む穢れを放出する。<@eb.key>強力な近接攻撃を行う","name":"枯朽サルカズ精鋭戦車","desc":"地面マスにいるユニットのみを攻撃。数回攻撃を行うごとに、次の攻撃で蝕む穢れを放出する。強力な近接攻撃を行う","abilities":[{"textRaw":"地面マスにいるユニットのみを攻撃する","text":"地面マスにいるユニットのみを攻撃する"},{"textRaw":"近接攻撃の与ダメージがかなり高い","text":"近接攻撃の与ダメージがかなり高い"},{"textRaw":"数回攻撃後、次の攻撃で蝕む穢れを放出する","text":"数回攻撃後、次の攻撃で蝕む穢れを放出する"}],"_h":"v6bi9x3f3flrlrvdvd"},"enemy_1273_stmgun_2":{"descRaw":"攻撃範囲が広い。<@eb.key>最大HPが最も高い味方ユニット1体を狙って爆撃区域を展開し、爆撃する度に範囲内の<@eb.key>残りHP割合が最も高い味方ユニットに<@eb.key>術ダメージを与える","name":"高精度都市防衛自走砲","desc":"攻撃範囲が広い。最大HPが最も高い味方ユニット1体を狙って爆撃区域を展開し、爆撃する度に範囲内の残りHP割合が最も高い味方ユニットに術ダメージを与える","abilities":[{"textRaw":"広い攻撃範囲を持つ","text":"広い攻撃範囲を持つ"},{"textRaw":"最大HPが最も高い味方ユニット1体を中心に数秒間連続爆撃を行う爆撃区域を展開し、爆撃するたびに区域内の残りHP割合が最も高い味方ユニットに術ダメージを与える","text":"最大HPが最も高い味方ユニット1体を中心に数秒間連続爆撃を行う爆撃区域を展開し、爆撃するたびに区域内の残りHP割合が最も高い味方ユニットに術ダメージを与える"}],"_h":"wvt3ry8j8j3q3q"},"enemy_1275_dwlock_2":{"descRaw":"攻撃対象に追加で<@eb.key>壊死損傷を与える。アーツ発動時、味方ユニット1体を対象に継続術ダメージを与え、効果終了時にさらに<@eb.key>範囲壊死損傷を与える","name":"サルカズ王庭軍精鋭術師","desc":"攻撃対象に追加で壊死損傷を与える。アーツ発動時、味方ユニット1体を対象に継続術ダメージを与え、効果終了時にさらに範囲壊死損傷を与える","abilities":[{"textRaw":"攻撃時、対象に追加で<$ba.dt.apoptosis>壊死損傷を与える","text":"攻撃時、対象に追加で壊死損傷を与える"},{"textRaw":"味方ユニット1体に術ダメージを一定時間与え続け、終了時にさらに対象周囲の味方ユニット全員に<$ba.dt.apoptosis>壊死損傷を与える","text":"味方ユニット1体に術ダメージを一定時間与え続け、終了時にさらに対象周囲の味方ユニット全員に壊死損傷を与える"}],"_h":"bdevxfu5mnitmv"},"enemy_1283_sgkill":{"descRaw":"<$ba.invisible>ステルス\n<@eb.key>「粛清の時」発動中、能力が強化される","name":"マフィアの掃除人","desc":"ステルス\n「粛清の時」発動中、能力が強化される","abilities":[{"textRaw":"【粛清の時】発動中、一部のステータスが強化される","text":"【粛清の時】発動中、一部のステータスが強化される"},{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"}],"_h":"vmqq93fifijteo"},"enemy_1283_sgkill_2":{"descRaw":"<$ba.invisible>ステルス\n<@eb.key>「粛清の時」発動中、能力が強化される","name":"マフィアの一流掃除人","desc":"ステルス\n「粛清の時」発動中、能力が強化される","abilities":[{"textRaw":"【粛清の時】発動中、一部のステータスが強化される","text":"【粛清の時】発動中、一部のステータスが強化される"},{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"}],"_h":"vmp693fifijteo"},"enemy_1288_duskls":{"descRaw":"燃える<葦の群生>の周囲にいる時、通常攻撃に<@eb.key>灼熱損傷が付与される。また、撃破されると<怨念の残火>に変化し、一定時間経過で復活する","name":"ダブリン追炎戦士","desc":"燃える<葦の群生>の周囲にいる時、通常攻撃に灼熱損傷が付与される。また、撃破されると<怨念の残火>に変化し、一定時間経過で復活する","abilities":[{"textRaw":"周囲に燃える<葦の群生>が存在する場合、攻撃対象に追加で<$ba.dt.burning>灼熱損傷を与える","text":"周囲に燃える<葦の群生>が存在する場合、攻撃対象に追加で灼熱損傷を与える"},{"textRaw":"撃破されると、<怨念の残火>(<$ba.invisible>ステルス状態。5回ダメージを受けると撃破される)に変化し、一定時間内に再度撃破されなかった場合は復活する","text":"撃破されると、<怨念の残火>(ステルス状態。5回ダメージを受けると撃破される)に変化し、一定時間内に再度撃破されなかった場合は復活する"}],"_h":"5xv8nm73gwrtea"},"enemy_1288_duskls_2":{"descRaw":"燃える<葦の群生>の周囲にいる時、通常攻撃に<@eb.key>灼熱損傷が付与される。また、撃破されると<暴怒の残火>に変化し、一定時間経過で復活する","name":"ダブリン精鋭追炎戦士","desc":"燃える<葦の群生>の周囲にいる時、通常攻撃に灼熱損傷が付与される。また、撃破されると<暴怒の残火>に変化し、一定時間経過で復活する","abilities":[{"textRaw":"周囲に燃える<葦の群生>が存在する場合、攻撃対象に追加で<$ba.dt.burning>灼熱損傷を与える","text":"周囲に燃える<葦の群生>が存在する場合、攻撃対象に追加で灼熱損傷を与える"},{"textRaw":"撃破されると、<暴怒の残火>(<$ba.invisible>ステルス状態。5回ダメージを与えると撃破可能)に変化し、一定時間内に再度撃破されなかった場合は復活する","text":"撃破されると、<暴怒の残火>(ステルス状態。5回ダメージを与えると撃破可能)に変化し、一定時間内に再度撃破されなかった場合は復活する"}],"_h":"673irc73gw4vew"},"enemy_1292_duskld":{"descRaw":"<燃える葦の群生>の周囲にいる時、通常攻撃に<@eb.key>灼熱損傷が付与され、さらに<@eb.key>自分の被ダメージが減少する。また、撃破されると<貪欲なる灰燼>に変化し、一定時間経過で復活する","name":"ダブリン追炎従兵","desc":"<燃える葦の群生>の周囲にいる時、通常攻撃に灼熱損傷が付与され、さらに自分の被ダメージが減少する。また、撃破されると<貪欲なる灰燼>に変化し、一定時間経過で復活する","abilities":[{"textRaw":"周囲に燃える<葦の群生>が存在する場合、物理・術の被ダメージが減少し、攻撃対象に追加で<$ba.dt.burning>灼熱損傷を与える","text":"周囲に燃える<葦の群生>が存在する場合、物理・術の被ダメージが減少し、攻撃対象に追加で灼熱損傷を与える"},{"textRaw":"撃破されると、<貪欲なる灰燼>(<$ba.invisible>ステルス状態。10回ダメージを受けると撃破される)に変化し、一定時間内に再度撃破されなかった場合は復活する","text":"撃破されると、<貪欲なる灰燼>(ステルス状態。10回ダメージを受けると撃破される)に変化し、一定時間内に再度撃破されなかった場合は復活する"}],"_h":"41c8ebln022fhm"},"enemy_1299_ymkilr":{"descRaw":"<@eb.key>ステルス。ステルスが解除されると、次の攻撃の<@eb.key>与ダメージが上昇する","name":"山海衆精鋭","desc":"ステルス。ステルスが解除されると、次の攻撃の与ダメージが上昇する","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"<$ba.invisible>ステルスが解除されると、次の攻撃の与ダメージが上昇する","text":"ステルスが解除されると、次の攻撃の与ダメージが上昇する"}],"_h":"fjuc5jjteomfck"},"enemy_1299_ymkilr_2":{"descRaw":"<@eb.key>ステルス。ステルスが解除されると、次の攻撃の<@eb.key>与ダメージが上昇する","name":"山海衆密使","desc":"ステルス。ステルスが解除されると、次の攻撃の与ダメージが上昇する","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"<$ba.invisible>ステルスが解除されると、次の攻撃の与ダメージが上昇する","text":"ステルスが解除されると、次の攻撃の与ダメージが上昇する"}],"_h":"xz77prjteomfck"},"enemy_1302_ymtro_2":{"descRaw":"必要<@eb.key>ブロック数4。<@eb.key>最大4体の乗客を乗せることができ、初めて<@eb.key>雲梯に到達した時、乗客を降ろす","name":"「長塵」","desc":"必要ブロック数4。最大4体の乗客を乗せることができ、初めて雲梯に到達した時、乗客を降ろす","abilities":[{"textRaw":"必要ブロック数4","text":"必要ブロック数4"},{"textRaw":"【ロボット】と【ボス】以外の敵ユニットと接触時、対象を乗客として搭乗させる(最大4体)。雲梯に到達すると、乗客をすべて降ろす","text":"【ロボット】と【ボス】以外の敵ユニットと接触時、対象を乗客として搭乗させる(最大4体)。雲梯に到達すると、乗客をすべて降ろす"}],"_h":"gx9nm5nznzpzpz"},"enemy_1305_mhslim":{"descRaw":"野生の感染生物、灼熱の体液を敵に吹きかけることができる。攻撃時、術ダメージと<@eb.key>灼熱損傷を与える","name":"灼熱オリジムシ","desc":"野生の感染生物、灼熱の体液を敵に吹きかけることができる。攻撃時、術ダメージと灼熱損傷を与える","abilities":[{"textRaw":"攻撃対象に追加で<$ba.dt.burning>灼熱損傷を与える","text":"攻撃対象に追加で灼熱損傷を与える"}],"_h":"k670znf015"},"enemy_1305_mhslim_2":{"descRaw":"野生の感染生物、灼熱の体液を敵に吹きかけることができる。攻撃時、術ダメージと<@eb.key>灼熱損傷を与える","name":"猛焔オリジムシ","desc":"野生の感染生物、灼熱の体液を敵に吹きかけることができる。攻撃時、術ダメージと灼熱損傷を与える","abilities":[{"textRaw":"攻撃対象に追加で<$ba.dt.burning>灼熱損傷を与える","text":"攻撃対象に追加で灼熱損傷を与える"}],"_h":"k6j2znf015"},"enemy_1320_wdrrl_2":{"descRaw":"必要<@eb.key>ブロック数3。初回攻撃時、範囲攻撃を行う","name":"サルカズ悖理暴虐兵士長","desc":"必要ブロック数3。初回攻撃時、範囲攻撃を行う","abilities":[{"textRaw":"必要ブロック数3(ブロック数が3以上のユニットにのみブロックされる)","text":"必要ブロック数3(ブロック数が3以上のユニットにのみブロックされる)"},{"textRaw":"初回攻撃時、範囲攻撃を行う","text":"初回攻撃時、範囲攻撃を行う"}],"_h":"lj0blj4o4ox0x0"},"enemy_1321_wdarft":{"descRaw":"攻撃を行わない。周期的に、枯朽の種を数体召喚する","name":"枯朽凝集使徒","desc":"攻撃を行わない。周期的に、枯朽の種を数体召喚する","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"周期的に<枯朽の種>を数体召喚する","text":"周期的に<枯朽の種>を数体召喚する"}],"_h":"cikxci6969sdsd"},"enemy_1325_cbgpro":{"descRaw":"ボリバルで最初に実戦配備された軍用の猟犬。","name":"軍用猟犬","desc":"ボリバルで最初に実戦配備された軍用の猟犬。","_h":"csfhcs"},"enemy_1325_cbgpro_2":{"descRaw":"厳選を経て繁殖された精鋭軍用猟犬。その眼には獲物しか映っておらず、仕留めるまで攻撃の手を緩めることはない。","name":"精鋭軍用猟犬","desc":"厳選を経て繁殖された精鋭軍用猟犬。その眼には獲物しか映っておらず、仕留めるまで攻撃の手を緩めることはない。","_h":"lfhklf"},"enemy_1328_cbjedi":{"descRaw":"<@eb.key>術攻撃を行う。強制移動中、<@eb.key>移動距離に応じてHPを失う","name":"アーク鋒衛","desc":"術攻撃を行う。強制移動中、移動距離に応じてHPを失う","abilities":[{"textRaw":"強制移動中、HPを失い続ける","text":"強制移動中、HPを失い続ける"}],"_h":"f04rfss5s5"},"enemy_1329_cbshld":{"descRaw":"防御力と術耐性の初期値が比較的に高い。ダメージを受けるたびに低下する","name":"アーク鏡衛","desc":"防御力と術耐性の初期値が比較的に高い。ダメージを受けるたびに低下する","abilities":[{"textRaw":"防御力と術耐性の初期値が高いが、ダメージを受けるたびに低下する","text":"防御力と術耐性の初期値が高いが、ダメージを受けるたびに低下する"}],"_h":"kdzskdwxwx"},"enemy_1329_cbshld_2":{"descRaw":"防御力と術耐性の初期値が比較的に高い。ダメージを受けるたびに低下する","name":"アーク鏡衛隊長","desc":"防御力と術耐性の初期値が比較的に高い。ダメージを受けるたびに低下する","abilities":[{"textRaw":"防御力と術耐性の初期値が高いが、ダメージを受けるたびに低下する","text":"防御力と術耐性の初期値が高いが、ダメージを受けるたびに低下する"}],"_h":"kd2dkdwxwx"},"enemy_1355_mrfly":{"descRaw":"<@eb.key>【飛行ユニット】周囲の敵の<@eb.key>術耐性を上昇させる","name":"バリケード","desc":"【飛行ユニット】周囲の敵の術耐性を上昇させる","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"周囲の敵ユニット全員の術耐性を上昇させる","text":"周囲の敵ユニット全員の術耐性を上昇させる"}],"_h":"6u0tby6969hxhx"},"enemy_1355_mrfly_2":{"descRaw":"<@eb.key>【飛行ユニット】周囲の敵の<@eb.key>術耐性を上昇させる","name":"バリケードP","desc":"【飛行ユニット】周囲の敵の術耐性を上昇させる","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"周囲の敵ユニット全員の術耐性を上昇させる","text":"周囲の敵ユニット全員の術耐性を上昇させる"}],"_h":"6uruby6969hxhx"},"enemy_1364_spnaxe_2":{"descRaw":"巨獣の亡骸を守る武装兵士。周囲の敵または味方が撃破された時、HPが一定量回復し、攻撃力が上昇する。撃破されると<@eb.key><血珀>を2つ落とす","name":"サルカズ骨骸拷問隊長","desc":"巨獣の亡骸を守る武装兵士。周囲の敵または味方が撃破された時、HPが一定量回復し、攻撃力が上昇する。撃破されると<血珀>を2つ落とす","abilities":[{"textRaw":"周囲の敵または味方が撃破された時、HPが一定量回復し、攻撃力が上昇する(この効果は重複する)","text":"周囲の敵または味方が撃破された時、HPが一定量回復し、攻撃力が上昇する(この効果は重複する)"},{"textRaw":"撃破されると、その場に<血珀>を2個落とす","text":"撃破されると、その場に<血珀>を2個落とす"}],"_h":"rbwqhatltl0101"},"enemy_1367_dseed":{"descRaw":"極めて堅固な血の結晶。血の祭壇の衝撃波を受けると、祭壇から<新生の血裔>として蘇る","name":"血珀","desc":"極めて堅固な血の結晶。血の祭壇の衝撃波を受けると、祭壇から<新生の血裔>として蘇る","abilities":[{"textRaw":"血の祭壇の衝撃波を受けると、祭壇から新生の血裔として蘇る","text":"血の祭壇の衝撃波を受けると、祭壇から新生の血裔として蘇る"}],"_h":"m9mlm97o7o"},"enemy_1381_winman":{"descRaw":"訪問団として召集された軍人。基本に忠実で確実な戦い方を好む。彼らは戦いよりも、平穏な余暇の日々のほうを楽しんでいる。","name":"訪問団の新兵","desc":"訪問団として召集された軍人。基本に忠実で確実な戦い方を好む。彼らは戦いよりも、平穏な余暇の日々のほうを楽しんでいる。","_h":"ikn9ik"},"enemy_1381_winman_2":{"descRaw":"訪問団と運命を共にする軍人。経験豊富で迅速果断な戦い方を身に着けている。彼らは常に、小さなトラブルが戦争の火種となることを警戒している。","name":"訪問団の老兵","desc":"訪問団と運命を共にする軍人。経験豊富で迅速果断な戦い方を身に着けている。彼らは常に、小さなトラブルが戦争の火種となることを警戒している。","_h":"ixa8ix"},"enemy_1387_winshd":{"descRaw":"<@eb.key><極寒>エリア内にいる場合、防御力と術耐性が徐々に上昇する。<@eb.key>「非常用ストーブ」の効果範囲内に入ると、この効果を徐々に失う","name":"訪問団の盾兵","desc":"<極寒>エリア内にいる場合、防御力と術耐性が徐々に上昇する。「非常用ストーブ」の効果範囲内に入ると、この効果を徐々に失う","abilities":[{"textRaw":"<極寒>エリア内にいる場合、防御力と術耐性が徐々に上昇する。「非常用ストーブ」の効果範囲内に入ると、この効果を徐々に失う","text":"<極寒>エリア内にいる場合、防御力と術耐性が徐々に上昇する。「非常用ストーブ」の効果範囲内に入ると、この効果を徐々に失う"}],"_h":"7aekr03j3j"},"enemy_1389_winbab_2":{"descRaw":"<@eb.key>ステルス。<@eb.key>「非常用ストーブ」の右側マスにいる味方ユニットを優先して攻撃する","name":"訪問団の強襲王","desc":"ステルス。「非常用ストーブ」の右側マスにいる味方ユニットを優先して攻撃する","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"「非常用ストーブ」の右側マスにいる味方ユニットを優先して攻撃する","text":"「非常用ストーブ」の右側マスにいる味方ユニットを優先して攻撃する"}],"_h":"h3twivjteot0t0"},"enemy_1402_tgshd_2":{"descRaw":"補強された装甲を身にまとった偵察兵。攻撃を受けると、攻撃者を5秒間<@eb.key>位置追跡状態にする。\n位置追跡状態ではバリケードで敵の視線を遮ることができず、被ダメージが上昇する","name":"重装偵察兵","desc":"補強された装甲を身にまとった偵察兵。攻撃を受けると、攻撃者を5秒間位置追跡状態にする。\n位置追跡状態ではバリケードで敵の視線を遮ることができず、被ダメージが上昇する","abilities":[{"textRaw":"攻撃されると、攻撃した味方ユニットを5秒間位置追跡状態にする","text":"攻撃されると、攻撃した味方ユニットを5秒間位置追跡状態にする"},{"textRaw":"位置追跡状態の味方ユニットは<バリケード>の遮蔽効果を受けられなくなり、被ダメージが上昇する","text":"位置追跡状態の味方ユニットは<バリケード>の遮蔽効果を受けられなくなり、被ダメージが上昇する"}],"_h":"epyr262525yqyq"},"enemy_1404_msnip":{"descRaw":"<@eb.key>ステルス。十字の直線上に味方ユニットがいると、対象の方向に1本の矢を放って<@eb.key>術ダメージを与える<@eb.key>直線射撃を行う","name":"重型クロスボウ強襲者","desc":"ステルス。十字の直線上に味方ユニットがいると、対象の方向に1本の矢を放って術ダメージを与える直線射撃を行う","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"十字の直線上に味方ユニットがいると、対象の方向に術ダメージを与え<$ba.stun>スタンさせる直線射撃を行う","text":"十字の直線上に味方ユニットがいると、対象の方向に術ダメージを与えスタンさせる直線射撃を行う"}],"_h":"mq3gbpjteo5cfq"},"enemy_1407_hummbd":{"descRaw":"<@eb.key>【飛行ユニット】。<@eb.key>遠距離物理攻撃を行う。撃破されると、周囲の味方ユニットを<@eb.key>位置追跡状態にする。位置追跡状態ではバリケードで敵の視線を遮ることができず、被ダメージが上昇する","name":"スコープ","desc":"【飛行ユニット】。遠距離物理攻撃を行う。撃破されると、周囲の味方ユニットを位置追跡状態にする。位置追跡状態ではバリケードで敵の視線を遮ることができず、被ダメージが上昇する","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"撃破されると、周囲の味方全員を8秒間位置追跡状態にする","text":"撃破されると、周囲の味方全員を8秒間位置追跡状態にする"},{"textRaw":"位置追跡状態の味方ユニットは<バリケード>の遮蔽効果を受けられなくなり、被ダメージが上昇する","text":"位置追跡状態の味方ユニットは<バリケード>の遮蔽効果を受けられなくなり、被ダメージが上昇する"}],"_h":"mew3a76969hkhkyqyq"},"enemy_1415_mmkabi_2":{"descRaw":"防御力が非常に低い大きな駄獣。<@eb.key>セーフティチェーンに接触すると大きく転倒して行動不能となり、周囲一定範囲の敵に物理ダメージを与える","name":"温厚な武装大駄獣","desc":"防御力が非常に低い大きな駄獣。セーフティチェーンに接触すると大きく転倒して行動不能となり、周囲一定範囲の敵に物理ダメージを与える","abilities":[{"textRaw":"「セーフティチェーン」に接触すると大きく転倒し、周囲一定範囲の敵に物理ダメージを与える","text":"「セーフティチェーン」に接触すると大きく転倒し、周囲一定範囲の敵に物理ダメージを与える"}],"_h":"8o7lazprpr"},"enemy_1422_lrsldr":{"descRaw":"源石汚染エリアにいる間、<@eb.key>術攻撃を行う","name":"枯朽サルカズ先鋒","desc":"源石汚染エリアにいる間、術攻撃を行う","abilities":[{"textRaw":"<源石汚染エリア>滞在時、術攻撃を行う","text":"<源石汚染エリア>滞在時、術攻撃を行う"}],"_h":"cu6hvvt7t7"},"enemy_1422_lrsldr_2":{"descRaw":"源石汚染エリアにいる間、<@eb.key>術攻撃を行う","name":"枯朽サルカズ切込み先鋒","desc":"源石汚染エリアにいる間、術攻撃を行う","abilities":[{"textRaw":"<源石汚染エリア>滞在時、術攻撃を行う","text":"<源石汚染エリア>滞在時、術攻撃を行う"}],"_h":"cunnvvt7t7"},"enemy_1425_lrcmra":{"descRaw":"源石汚染エリアか活性源石の嵐の影響を受けると、自身の周囲に源石汚染エリアを発生させ、通常攻撃が強力な<@eb.key>術攻撃となる","name":"大罪のキメラ","desc":"源石汚染エリアか活性源石の嵐の影響を受けると、自身の周囲に源石汚染エリアを発生させ、通常攻撃が強力な術攻撃となる","abilities":[{"textRaw":"<源石汚染エリア>か<活性源石の嵐>の影響を受けると、自身の周囲に源石汚染エリアを発生させ、通常攻撃が術攻撃となる","text":"<源石汚染エリア>か<活性源石の嵐>の影響を受けると、自身の周囲に源石汚染エリアを発生させ、通常攻撃が術攻撃となる"}],"_h":"1a16vjxuxu"},"enemy_1425_lrcmra_2":{"descRaw":"源石汚染エリアか活性源石の嵐の影響を受けると、自身の周囲に源石汚染エリアを発生させ、通常攻撃が強力な<@eb.key>術攻撃となる","name":"冒涜のキメラ","desc":"源石汚染エリアか活性源石の嵐の影響を受けると、自身の周囲に源石汚染エリアを発生させ、通常攻撃が強力な術攻撃となる","abilities":[{"textRaw":"<源石汚染エリア>か<活性源石の嵐>の影響を受けると、自身の周囲に源石汚染エリアを発生させ、通常攻撃が術攻撃となる","text":"<源石汚染エリア>か<活性源石の嵐>の影響を受けると、自身の周囲に源石汚染エリアを発生させ、通常攻撃が術攻撃となる"}],"_h":"1afrvjxuxu"},"enemy_1427_lrnazg":{"descRaw":"攻撃時、自身の周囲にいるすべての味方ユニットに物理ダメージを与える。源石汚染エリアか活性源石の嵐の範囲内にいる場合、攻撃時に自身の周囲、及び源石汚染エリア、活性源石の嵐の範囲内にいるすべての味方ユニットに物理ダメージを与える","name":"「霊骸布」","desc":"攻撃時、自身の周囲にいるすべての味方ユニットに物理ダメージを与える。源石汚染エリアか活性源石の嵐の範囲内にいる場合、攻撃時に自身の周囲、及び源石汚染エリア、活性源石の嵐の範囲内にいるすべての味方ユニットに物理ダメージを与える","abilities":[{"textRaw":"攻撃時、自身の周囲のすべての味方ユニットに物理ダメージを与える","text":"攻撃時、自身の周囲のすべての味方ユニットに物理ダメージを与える"},{"textRaw":"<源石汚染エリア>か<活性源石の嵐>の範囲内にいる場合、攻撃時に自身の周囲、及び<源石汚染エリア>、<活性源石の嵐>の範囲内にいるすべての味方ユニットに物理ダメージを与える","text":"<源石汚染エリア>か<活性源石の嵐>の範囲内にいる場合、攻撃時に自身の周囲、及び<源石汚染エリア>、<活性源石の嵐>の範囲内にいるすべての味方ユニットに物理ダメージを与える"}],"_h":"3l8a3l5656cbcb"},"enemy_1430_lrrook":{"descRaw":"<@eb.key>【飛行ユニット】。周囲の飛行ユニット以外の敵ユニットが受けるダメージの一部を肩代わりする","name":"慚愧せし魂の聖杯","desc":"【飛行ユニット】。周囲の飛行ユニット以外の敵ユニットが受けるダメージの一部を肩代わりする","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"周囲の飛行ユニット以外の敵ユニットが受けるダメージの一部を肩代わりする","text":"周囲の飛行ユニット以外の敵ユニットが受けるダメージの一部を肩代わりする"}],"_h":"joh1zf6969ukuk"},"enemy_1433_dsbasi":{"descRaw":"シンプルな構造のシーボーン。群れの中で養分の集積を担っていることは推測できる。その生命活動にはほとんどエネルギーを消費しないようだ。","name":"単核のプレデター","desc":"シンプルな構造のシーボーン。群れの中で養分の集積を担っていることは推測できる。その生命活動にはほとんどエネルギーを消費しないようだ。","_h":"1xqo1x"},"enemy_1433_dsbasi_2":{"descRaw":"シンプルな構造だが栄養を蓄えた新世代のシーボーン。さらに効率よく養分を集積できる。","name":"異光体プレデター","desc":"シンプルな構造だが栄養を蓄えた新世代のシーボーン。さらに効率よく養分を集積できる。","_h":"b3jzb3"},"enemy_1438_dspred":{"descRaw":"<@eb.key>増殖甲羅を呑み込み、自身の攻撃力と最大HPを大幅に上昇させる","name":"複核のヘラルド","desc":"増殖甲羅を呑み込み、自身の攻撃力と最大HPを大幅に上昇させる","abilities":[{"textRaw":"<@eb.key>増殖甲羅を呑み込み、自身の攻撃力と最大HPを大幅に上昇させる","text":"増殖甲羅を呑み込み、自身の攻撃力と最大HPを大幅に上昇させる"}],"_h":"p6e0pdp6pd"},"enemy_1439_dslntf":{"descRaw":"ダメージを受けると<臨戦態勢>となり、周囲の味方ユニット全員に<@eb.key>神経損傷を与え続ける。<@eb.key>増殖甲羅に衝突するとそれを破壊し、自身のHPを大量に失う","name":"元核のマレフィセント","desc":"ダメージを受けると<臨戦態勢>となり、周囲の味方ユニット全員に神経損傷を与え続ける。増殖甲羅に衝突するとそれを破壊し、自身のHPを大量に失う","abilities":[{"textRaw":"ダメージを受けると臨戦態勢となり、移動速度が大幅に上昇し、周囲の味方ユニット全員に<$ba.dt.neural>神経損傷を与え続ける","text":"ダメージを受けると臨戦態勢となり、移動速度が大幅に上昇し、周囲の味方ユニット全員に神経損傷を与え続ける"},{"textRaw":"<増殖甲羅>にブロックされるとそれを破壊し、一定割合のHPを失う","text":"<増殖甲羅>にブロックされるとそれを破壊し、一定割合のHPを失う"}],"_h":"k5rpnxt9c0fhfh"},"enemy_1439_dslntf_2":{"descRaw":"ダメージを受けると<臨戦態勢>となり、周囲の味方ユニット全員に<@eb.key>神経損傷を与え続ける。<@eb.key>増殖甲羅に衝突するとそれを破壊し、自身のHPを大量に失う","name":"異光体マレフィセント","desc":"ダメージを受けると<臨戦態勢>となり、周囲の味方ユニット全員に神経損傷を与え続ける。増殖甲羅に衝突するとそれを破壊し、自身のHPを大量に失う","abilities":[{"textRaw":"ダメージを受けると臨戦態勢となり、移動速度が大幅に上昇し、周囲の味方ユニット全員に<$ba.dt.neural>神経損傷を与え続ける","text":"ダメージを受けると臨戦態勢となり、移動速度が大幅に上昇し、周囲の味方ユニット全員に神経損傷を与え続ける"},{"textRaw":"<増殖甲羅>にブロックされるとそれを破壊し、一定割合のHPを失う","text":"<増殖甲羅>にブロックされるとそれを破壊し、一定割合のHPを失う"}],"_h":"k56onxt9c0fhfh"},"enemy_1500_skulsr":{"descRaw":"<@eb.danger>総力を尽くして対処が必要。<@eb.key>非常に強力な遠距離と近接攻撃を行える","name":"SkullShredder","desc":"総力を尽くして対処が必要。非常に強力な遠距離と近接攻撃を行える","abilities":[{"textRaw":"ブロックされていない場合は榴弾による遠距離範囲攻撃を行い、命中した対象と周囲の味方ユニット全員の防御力を短時間大幅に減少させる","text":"ブロックされていない場合は榴弾による遠距離範囲攻撃を行い、命中した対象と周囲の味方ユニット全員の防御力を短時間大幅に減少させる"},{"textRaw":"HPが半分以下になると、攻撃力が大幅に上昇する","text":"HPが半分以下になると、攻撃力が大幅に上昇する"}],"_h":"q2obh2okok6z6z"},"enemy_1501_demonk":{"descRaw":"レユニオンの幹部。<@eb.danger>危険度が高く、撃破は困難","name":"サルカズケントゥリオ","desc":"レユニオンの幹部。危険度が高く、撃破は困難","abilities":[{"textRaw":"最大2体のユニットを同時に攻撃できる","text":"最大2体のユニットを同時に攻撃できる"}],"_h":"fkbrzskwkw"},"enemy_1502_crowns":{"descRaw":"レユニオンの幹部、主に後方の攪乱や暗殺任務に従事している。<@eb.key>ブロック相手を通り抜けることができる","name":"クラウンスレイヤー","desc":"レユニオンの幹部、主に後方の攪乱や暗殺任務に従事している。ブロック相手を通り抜けることができる","abilities":[{"textRaw":"ブロックされたとき、ブロックした相手の背後に瞬間移動する","text":"ブロックされたとき、ブロックした相手の背後に瞬間移動する"}],"_h":"pxw0ealxlx"},"enemy_1504_cqbw":{"descRaw":"レユニオンの幹部で、サルカズの傭兵。爆発物を使用する。","desc":"レユニオンの幹部で、サルカズの傭兵。爆発物を使用する。","abilities":[{"textRaw":"周期的に爆発物を味方ユニット1体にセットし、数秒後対象に高い物理ダメージを与える","text":"周期的に爆発物を味方ユニット1体にセットし、数秒後対象に高い物理ダメージを与える"},{"textRaw":"HPが半分以下になると、爆発物を使用する際の対象数が増加する","text":"HPが半分以下になると、爆発物を使用する際の対象数が増加する"}],"_h":"0808qvqv9l9l"},"enemy_1509_mousek":{"descRaw":"<@eb.key>最大HPが最も高いユニットには物理ダメージを与えるスキルを使用。<@eb.key>最大HPが最も低いユニットの攻撃力を大幅に低下し、継続術ダメージを与えるスキルを使用。","name":"鼠王(ソオウ)","desc":"最大HPが最も高いユニットには物理ダメージを与えるスキルを使用。最大HPが最も低いユニットの攻撃力を大幅に低下し、継続術ダメージを与えるスキルを使用。","abilities":[{"textRaw":"【歌砂】:最大HPが最も高い味方ユニットを中心に、十字範囲一定内の味方ユニット全員に高い物理ダメージを与える","text":"【歌砂】:最大HPが最も高い味方ユニットを中心に、十字範囲一定内の味方ユニット全員に高い物理ダメージを与える"},{"textRaw":"【砂地獄】:戦場中の最大HPが最も低い味方ユニットを中心に砂嵐を生成し、範囲内の味方ユニット全員の攻撃力を低下させ、術ダメージを与え続ける","text":"【砂地獄】:戦場中の最大HPが最も低い味方ユニットを中心に砂嵐を生成し、範囲内の味方ユニット全員の攻撃力を低下させ、術ダメージを与え続ける"},{"textRaw":"登場時、術の被ダメージを大量に吸収可能なバリアを展開する。バリア展開中、防御力が大幅に上昇する","text":"登場時、術の被ダメージを大量に吸収可能なバリアを展開する。バリア展開中、防御力が大幅に上昇する"},{"textRaw":"HPが半分以下になると、自身の与ダメージが上昇する","text":"HPが半分以下になると、自身の与ダメージが上昇する"}],"_h":"ymwclaj7j7yiyiueueawaw"},"enemy_1511_mdrock":{"descRaw":"年齢不明、性別不明、経歴不明。","name":"マドロック","desc":"年齢不明、性別不明、経歴不明。","abilities":[{"textRaw":"攻撃するたびに、攻撃力が永続的に上昇する(最大6回まで)","text":"攻撃するたびに、攻撃力が永続的に上昇する(最大6回まで)"},{"textRaw":"登場時、術の被ダメージを一定値まで吸収可能なバリアを展開する。バリア展開中、自身の最大HPと攻撃速度が上昇する","text":"登場時、術の被ダメージを一定値まで吸収可能なバリアを展開する。バリア展開中、自身の最大HPと攻撃速度が上昇する"},{"textRaw":"周期的にバリアを再展開する","text":"周期的にバリアを再展開する"},{"textRaw":"周期的に一番近くにあり敵側が制御していない「蓄音機」の制御権を奪う","text":"周期的に一番近くにあり敵側が制御していない「蓄音機」の制御権を奪う"}],"_h":"2dvf2dvtvt4k4ke1e15555"},"enemy_1512_mcmstr":{"descRaw":"大祭司が操縦している巨大なメカモンスター。切り株を破壊できる。自身が破壊されるとパイロットを打ち上げて自爆する","name":"「ビッグアグリー」","desc":"大祭司が操縦している巨大なメカモンスター。切り株を破壊できる。自身が破壊されるとパイロットを打ち上げて自爆する","abilities":[{"textRaw":"第一形態","text":"第一形態"},{"textRaw":"遠距離範囲攻撃と強力な近接攻撃を行う","text":"遠距離範囲攻撃と強力な近接攻撃を行う"},{"textRaw":"周期的におばけ茸・切り株を破壊し、配置不可マスにする","text":"周期的におばけ茸・切り株を破壊し、配置不可マスにする"},{"textRaw":"HPが0になると大祭司を射出して自爆し、周囲広範囲内にいる味方ユニット全員にダメージを与え、一定時間<$ba.stun>スタンさせる","text":"HPが0になると大祭司を射出して自爆し、周囲広範囲内にいる味方ユニット全員にダメージを与え、一定時間スタンさせる"},{"textRaw":"大祭司形態","text":"大祭司形態"},{"textRaw":"攻撃しない。ブロック不可。1秒ごとに確定ダメージを受ける","text":"攻撃しない。ブロック不可。1秒ごとに確定ダメージを受ける"}],"_h":"8thr8tmgmgt8t8wqwqcqqyfifi1t1t"},"enemy_1513_dekght":{"descRaw":"凋零騎士が撃破されると、自身の攻撃力、攻撃速度、移動速度が大幅に上昇する","name":"腐敗騎士","desc":"凋零騎士が撃破されると、自身の攻撃力、攻撃速度、移動速度が大幅に上昇する","abilities":[{"textRaw":"攻撃対象の隣接4マスにいる味方ユニットにもダメージを与える範囲物理攻撃を行う","text":"攻撃対象の隣接4マスにいる味方ユニットにもダメージを与える範囲物理攻撃を行う"},{"textRaw":"周期的に数秒間チャージ後に攻撃を放ち、対象と隣接4マスにいる味方ユニットに高い物理ダメージを与える","text":"周期的に数秒間チャージ後に攻撃を放ち、対象と隣接4マスにいる味方ユニットに高い物理ダメージを与える"},{"textRaw":"<凋零騎士>が撃破されると、自身の攻撃力、攻撃速度、移動速度が大幅に上昇する","text":"<凋零騎士>が撃破されると、自身の攻撃力、攻撃速度、移動速度が大幅に上昇する"}],"_h":"4g9e4g4v4vhuhuwcwc"},"enemy_1513_dekght_2":{"descRaw":"腐敗騎士が撃破されると、自身の攻撃力、攻撃速度、移動速度が大幅に上昇する","name":"凋零騎士","desc":"腐敗騎士が撃破されると、自身の攻撃力、攻撃速度、移動速度が大幅に上昇する","abilities":[{"textRaw":"最大2体のユニットを同時に攻撃できる","text":"最大2体のユニットを同時に攻撃できる"},{"textRaw":"攻撃範囲内の味方ユニット最大3体に爆発矢を発射する。爆弾矢は数秒後に爆発して対象と隣接4マスにいる味方ユニットに高い術ダメージを与える","text":"攻撃範囲内の味方ユニット最大3体に爆発矢を発射する。爆弾矢は数秒後に爆発して対象と隣接4マスにいる味方ユニットに高い術ダメージを与える"},{"textRaw":"<腐敗騎士>が撃破されると、自身の攻撃力、攻撃速度、移動速度が大幅に上昇する","text":"<腐敗騎士>が撃破されると、自身の攻撃力、攻撃速度、移動速度が大幅に上昇する"}],"_h":"9m649mztztmumu3y3y"},"enemy_1516_jakill":{"descRaw":"看守形態では<@eb.key>術耐性が上昇し、攻撃は<@eb.key>術ダメージを与える。禁固装置を攻撃しない。殺し屋形態では<@eb.key>防御力が上昇し、攻撃は<@eb.key>物理ダメージを与える。殺し屋形態に入る時、<@eb.key>敵全員を解放する","name":"ジェッセルトン・ウィリアムズ","desc":"看守形態では術耐性が上昇し、攻撃は術ダメージを与える。禁固装置を攻撃しない。殺し屋形態では防御力が上昇し、攻撃は物理ダメージを与える。殺し屋形態に入る時、敵全員を解放する","abilities":[{"textRaw":"看守形態","text":"看守形態"},{"textRaw":"術耐性が大幅に上昇する","text":"術耐性が大幅に上昇する"},{"textRaw":"遠距離術攻撃を行う。禁固装置は攻撃対象にしない","text":"遠距離術攻撃を行う。禁固装置は攻撃対象にしない"},{"textRaw":"複数ユニットを<$ba.stun>スタンさせる。","text":"複数ユニットをスタンさせる。"},{"textRaw":"HPが0になると一度だけ復活し、殺し屋形態へ移行する","text":"HPが0になると一度だけ復活し、殺し屋形態へ移行する"},{"textRaw":"殺し屋形態","text":"殺し屋形態"},{"textRaw":"殺し屋形態に移行する際、戦場中の敵ユニット全員を解放する","text":"殺し屋形態に移行する際、戦場中の敵ユニット全員を解放する"},{"textRaw":"防御力が大幅に上昇する","text":"防御力が大幅に上昇する"},{"textRaw":"近接物理攻撃のみを行うようになり、攻撃対象の防御力の一部を無視する","text":"近接物理攻撃のみを行うようになり、攻撃対象の防御力の一部を無視する"}],"_h":"224zodprpr7u7ujyjyvmwga8a8sxsxyoyoucuchmhm"},"enemy_1517_xi":{"descRaw":"シーが描き出した怪物。【緯地経天】:<@eb.key>味方ユニットの晦明を変化させる。【融通無碍】:一定時間内バリアが<@eb.key>破壊されなければ<@eb.danger>周囲に極めて強力な範囲攻撃を行う","name":"「ジザイ」","desc":"シーが描き出した怪物。【緯地経天】:味方ユニットの晦明を変化させる。【融通無碍】:一定時間内バリアが破壊されなければ周囲に極めて強力な範囲攻撃を行う","abilities":[{"textRaw":"第一形態","text":"第一形態"},{"textRaw":"【緯地経天】:最も近い味方ユニットを中心とした十字範囲の範囲術攻撃を放ち、範囲内の晦明属性を変化させる","text":"【緯地経天】:最も近い味方ユニットを中心とした十字範囲の範囲術攻撃を放ち、範囲内の晦明属性を変化させる"},{"textRaw":"【桎梏打破】:バリアが一定時間後に破壊されていなかった場合、極めて強力な範囲攻撃を行う","text":"【桎梏打破】:バリアが一定時間後に破壊されていなかった場合、極めて強力な範囲攻撃を行う"},{"textRaw":"HPが0になった時、第二形態へ移行する","text":"HPが0になった時、第二形態へ移行する"},{"textRaw":"第二形態","text":"第二形態"},{"textRaw":"自身の晦明を変化させる","text":"自身の晦明を変化させる"},{"textRaw":"攻撃力が上昇し、通常攻撃が2連撃になる","text":"攻撃力が上昇し、通常攻撃が2連撃になる"},{"textRaw":"【緯地経天】発動時、自身から最も離れた味方ユニットにも【緯地経天】を放つ","text":"【緯地経天】発動時、自身から最も離れた味方ユニットにも【緯地経天】を放つ"}],"_h":"0vd0t8mgmgalalbdbd7h7hrwrwr4r49d9dftft"},"enemy_1521_dslily":{"descRaw":"かの災害のあと、イベリアに紛れ込んだ深海教会の一員。自らの理念を以て真摯に法を改ざんし、個体としての完璧な姿を追及しているが、海の真意などまるで知りえない。果たしてそれを知ること叶う者などいるのだろうか?","name":"「潮風の司教」クイントゥス","desc":"かの災害のあと、イベリアに紛れ込んだ深海教会の一員。自らの理念を以て真摯に法を改ざんし、個体としての完璧な姿を追及しているが、海の真意などまるで知りえない。果たしてそれを知ること叶う者などいるのだろうか?","abilities":[{"textRaw":"防御力が高い対象を優先して狙い、最大2体のユニットを同時に攻撃できる","text":"防御力が高い対象を優先して狙い、最大2体のユニットを同時に攻撃できる"},{"textRaw":"【大潮】:戦場中の味方ユニット全員に術ダメージと<$ba.dt.neural>神経損傷を与える","text":"【大潮】:戦場中の味方ユニット全員に術ダメージと神経損傷を与える"},{"textRaw":"【崩壊】:味方ユニット数体に物理ダメージを与える","text":"【崩壊】:味方ユニット数体に物理ダメージを与える"},{"textRaw":"【断裂生殖】:<生まれしもの>を召喚し、味方ユニットに纏わりつかせて<$ba.stun>スタンさせる","text":"【断裂生殖】:<生まれしもの>を召喚し、味方ユニットに纏わりつかせてスタンさせる"},{"textRaw":"【種の爆発】:戦闘開始から長時間経過すると、残り耐久値を全て失わせる","text":"【種の爆発】:戦闘開始から長時間経過すると、残り耐久値を全て失わせる"}],"_h":"u5z8u5swswwkvd3i3ic9d5elel"},"enemy_1525_blkswb":{"descRaw":"カジミエーシュ騎士競技の三期連続チャンピオン、アーツを使えないリターニアの不良品、そして天性の武者――黒騎士。<@eb.key>ブロックをすり抜け、物理ダメージを与える","name":"デーゲンブレヒャー","desc":"カジミエーシュ騎士競技の三期連続チャンピオン、アーツを使えないリターニアの不良品、そして天性の武者――黒騎士。ブロックをすり抜け、物理ダメージを与える","abilities":[{"textRaw":"<$ba.frozen>凍結無効。<$ba.buffres>レジスト","text":"凍結無効。レジスト"},{"textRaw":"<降雪>中、攻撃力が上昇する","text":"<降雪>中、攻撃力が上昇する"},{"textRaw":"第一形態","text":"第一形態"},{"textRaw":"ブロック相手の防御力を一定割合分無視する","text":"ブロック相手の防御力を一定割合分無視する"},{"textRaw":"【速殺】:ブロックされると、ブロック相手をすり抜け、物理ダメージを与える","text":"【速殺】:ブロックされると、ブロック相手をすり抜け、物理ダメージを与える"},{"textRaw":"【風雪蹂躙】:自身を中心とした範囲物理攻撃を行う","text":"【風雪蹂躙】:自身を中心とした範囲物理攻撃を行う"},{"textRaw":"第二形態","text":"第二形態"},{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"ブロック相手の防御力を無視する割合がさらに上昇し、通常攻撃・スキルのダメージ発生回数+1","text":"ブロック相手の防御力を無視する割合がさらに上昇し、通常攻撃・スキルのダメージ発生回数+1"},{"textRaw":"【凍てつく殺意】:HPを25%失うごとに、周囲の味方ユニット全員のSPを0にし、一定時間攻撃や治療行動不可にする","text":"【凍てつく殺意】:HPを25%失うごとに、周囲の味方ユニット全員のSPを0にし、一定時間攻撃や治療行動不可にする"}],"_h":"8cgevhwk5vrurumgmgg7g7agag3h3hrwrwjteomomo8888"},"enemy_1535_wlfmster":{"descRaw":"荒野に生まれながらも、人の世に目を向けた狼の主。","name":"「狼主」ザーロ","desc":"荒野に生まれながらも、人の世に目を向けた狼の主。","abilities":[{"textRaw":"戦場滞在中、血債を増加させ続ける","text":"戦場滞在中、血債を増加させ続ける"},{"textRaw":"第一形態","text":"第一形態"},{"textRaw":"被ダメージが減少し、<$ba.stun>スタンを受けない","text":"被ダメージが減少し、スタンを受けない"},{"textRaw":"【溶血の恐怖】:味方ユニット3体に「撤退不可、攻撃速度大幅低下、HPが減少し続ける」状態を付与する。この状態は、「狼主」が一定量のHPを失うと解除される","text":"【溶血の恐怖】:味方ユニット3体に「撤退不可、攻撃速度大幅低下、HPが減少し続ける」状態を付与する。この状態は、「狼主」が一定量のHPを失うと解除される"},{"textRaw":"【太古の威圧】:第一形態でHPが0になると発動する。周囲にいる味方ユニットの攻撃速度が低下し、「狼主」のHPが徐々に回復する","text":"【太古の威圧】:第一形態でHPが0になると発動する。周囲にいる味方ユニットの攻撃速度が低下し、「狼主」のHPが徐々に回復する"},{"textRaw":"第二形態","text":"第二形態"},{"textRaw":"被ダメージ軽減効果を失い、【溶血の恐怖】も発動しなくなる","text":"被ダメージ軽減効果を失い、【溶血の恐怖】も発動しなくなる"},{"textRaw":"攻撃力が上昇し、2連撃の遠距離攻撃を行うようになる","text":"攻撃力が上昇し、2連撃の遠距離攻撃を行うようになる"},{"textRaw":"周期的に【荒れ狂う咆哮】を発動し、「血債」を急激に増加させる","text":"周期的に【荒れ狂う咆哮】を発動し、「血債」を急激に増加させる"}],"_h":"541p54yyyymgmgqf6vggggeyeyrwrwa3a3inin5959"},"enemy_1539_reid":{"descRaw":"昔遭遇したレユニオンの幹部。その赤き刀を振りかざし、もう一度襲い掛かってきた。","name":"Vendetta","desc":"昔遭遇したレユニオンの幹部。その赤き刀を振りかざし、もう一度襲い掛かってきた。","abilities":[{"textRaw":"HPが半分以下になると、攻撃力が大幅に上昇する","text":"HPが半分以下になると、攻撃力が大幅に上昇する"},{"textRaw":"【突撃】:進行ルート上の味方ユニット1体を目標に、移動速度を大幅に上昇させて突進する","text":"【突撃】:進行ルート上の味方ユニット1体を目標に、移動速度を大幅に上昇させて突進する"},{"textRaw":"HPが0になった時に一度だけ復活し、HPを最大値の50%まで回復する","text":"HPが0になった時に一度だけ復活し、HPを最大値の50%まで回復する"}],"_h":"11l5116z6zqnqnonon"},"enemy_2001_duckmi":{"descRaw":"神出鬼没な存在。ブロックを受けず、攻撃を受けると<@eb.key>素早く走り出す。撃破すると<@eb.key>秘宝が得られる","name":"ダック卿","desc":"神出鬼没な存在。ブロックを受けず、攻撃を受けると素早く走り出す。撃破すると秘宝が得られる","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"攻撃を受けると、移動速度が大幅に上昇する","text":"攻撃を受けると、移動速度が大幅に上昇する"}],"_h":"hnyftpufufxbxb"},"enemy_2001_duckmi_2":{"descRaw":"神出鬼没な存在。ブロックを受けず、攻撃を受けると<@eb.key>素早く走り出す。撃破すると<@eb.key>秘宝が得られる","name":"ダック卿","desc":"神出鬼没な存在。ブロックを受けず、攻撃を受けると素早く走り出す。撃破すると秘宝が得られる","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"攻撃を受けると、移動速度が大幅に上昇する","text":"攻撃を受けると、移動速度が大幅に上昇する"}],"_h":"hnyftpufufxbxb"},"enemy_2002_bearmi":{"descRaw":"ダック卿が雇用しているウルサスの護衛。スタンを受けず、撃破すると<@eb.key>秘宝が得られる","name":"ゴプニク","desc":"ダック卿が雇用しているウルサスの護衛。スタンを受けず、撃破すると秘宝が得られる","_h":"v0h6pt"},"enemy_2002_bearmi_2":{"descRaw":"ダック卿が雇用しているウルサスの護衛。スタンを受けず、撃破すると<@eb.key>秘宝が得られる","name":"ゴプニク","desc":"ダック卿が雇用しているウルサスの護衛。スタンを受けず、撃破すると秘宝が得られる","_h":"v0h6pt"},"enemy_2003_rockman":{"descRaw":"実験で作り出された防御力が高い巨像。相手に石を投げつけることで長時間の<@eb.key>スタンさせる","name":"迷子の巨像","desc":"実験で作り出された防御力が高い巨像。相手に石を投げつけることで長時間のスタンさせる","abilities":[{"textRaw":"投石攻撃により対象を長時間<$ba.stun>スタンさせる(<$ba.stun>スタン状態中の味方ユニットは対象にならない)","text":"投石攻撃により対象を長時間スタンさせる(スタン状態中の味方ユニットは対象にならない)"}],"_h":"k5z4toj86e"},"enemy_2004_balloon":{"descRaw":"自作のジェットパックを背負っている変人。ブロックされると一定時間<@eb.key>空を飛ぶ","name":"ジェットマン","desc":"自作のジェットパックを背負っている変人。ブロックされると一定時間空を飛ぶ","abilities":[{"textRaw":"ブロックされると、一定時間飛行ユニットとなる(クールタイムあり)。飛行中にブロック不可","text":"ブロックされると、一定時間飛行ユニットとなる(クールタイムあり)。飛行中にブロック不可"}],"_h":"lyno839m9m"},"enemy_2005_axetro":{"descRaw":"源石にひどく侵されている護衛。<@eb.key>連続攻撃をすると攻撃力と攻撃速度が上昇し、4秒間攻撃しなければ<@eb.key>リセットされる","name":"「見棄てし者」","desc":"源石にひどく侵されている護衛。連続攻撃をすると攻撃力と攻撃速度が上昇し、4秒間攻撃しなければリセットされる","abilities":[{"textRaw":"攻撃するたびに攻撃力と攻撃速度が上昇(上限あり)する。数秒間攻撃せずにいると効果がリセットされる","text":"攻撃するたびに攻撃力と攻撃速度が上昇(上限あり)する。数秒間攻撃せずにいると効果がリセットされる"}],"_h":"dk0nwy4q4q"},"enemy_2008_flking":{"descRaw":"味方ユニットの戦闘能力を大幅に下げ、被ダメージを吸収可能な<@eb.key>バリアを周期的に展開する","name":"「墓碑」","desc":"味方ユニットの戦闘能力を大幅に下げ、被ダメージを吸収可能なバリアを周期的に展開する","abilities":[{"textRaw":"戦場滞在中、味方ユニット全員の攻撃力と防御力を-50%、再配置時間+100%、さらに所持コストの自然回復速度-50%","text":"戦場滞在中、味方ユニット全員の攻撃力と防御力を-50%、再配置時間+100%、さらに所持コストの自然回復速度-50%"},{"textRaw":"周期的に最大HPの一定割合分の被ダメージを吸収可能なバリアを展開する","text":"周期的に最大HPの一定割合分の被ダメージを吸収可能なバリアを展開する"}],"_h":"rmw2zfqyqyykg5"},"enemy_2009_csaudc":{"descRaw":"クリムゾン劇団の忠実な観衆。攻撃時、追加で<$ba.dt.neural>神経損傷を与える","name":"不気味な観客","desc":"クリムゾン劇団の忠実な観衆。攻撃時、追加で神経損傷を与える","abilities":[{"textRaw":"攻撃対象に追加で<$ba.dt.neural>神経損傷を与える","text":"攻撃対象に追加で神経損傷を与える"}],"_h":"gerc39nhhs"},"enemy_2010_csdcr":{"descRaw":"クリムゾン劇団の役者。攻撃時、追加で<$ba.dt.neural>神経損傷を与え、一定の回数ダメージを受けると敵全員の攻撃速度を大幅に上昇する","name":"緋色の歌姫","desc":"クリムゾン劇団の役者。攻撃時、追加で神経損傷を与え、一定の回数ダメージを受けると敵全員の攻撃速度を大幅に上昇する","abilities":[{"textRaw":"攻撃対象に追加で<$ba.dt.neural>神経損傷を与える","text":"攻撃対象に追加で神経損傷を与える"},{"textRaw":"一定回数攻撃を受けると、戦場中の敵ユニット全員の攻撃速度を一定時間大幅に上昇させる","text":"一定回数攻撃を受けると、戦場中の敵ユニット全員の攻撃速度を一定時間大幅に上昇させる"}],"_h":"htp6t4nhhsbxbx"},"enemy_2016_csphtm":{"descRaw":"劇団の災・ルシアン、コードネーム・ファントム。<@eb.key>ブロック相手をすり抜け、<@eb.key>不祥の幻影を残す。攻撃とスキルは追加で<@eb.key>神経損傷を与える","name":"「クリムゾンソリティア」ルシアン","desc":"劇団の災・ルシアン、コードネーム・ファントム。ブロック相手をすり抜け、不祥の幻影を残す。攻撃とスキルは追加で神経損傷を与える","abilities":[{"textRaw":"ブロックされていないとき、一定確率で物理と術ダメージを回避する。ブロックされているとき、ブロックした相手の背後に瞬間移動し、元いた位置に<不祥の幻影>を残す","text":"ブロックされていないとき、一定確率で物理と術ダメージを回避する。ブロックされているとき、ブロックした相手の背後に瞬間移動し、元いた位置に<不祥の幻影>を残す"},{"textRaw":"周期的に、自身周囲の味方ユニット全員に物理ダメージを与えるスキルを発動する。攻撃とスキルは対象の防御力を一定値無視し、追加で<$ba.dt.neural>神経損傷を与える","text":"周期的に、自身周囲の味方ユニット全員に物理ダメージを与えるスキルを発動する。攻撃とスキルは対象の防御力を一定値無視し、追加で神経損傷を与える"}],"_h":"1tpqdkytyt2sg9"},"enemy_2017_csphts":{"descRaw":"ひとひらの影。離れたことはなく、現実に存在したこともない。","name":"不祥の幻影","desc":"ひとひらの影。離れたことはなく、現実に存在したこともない。","abilities":[{"textRaw":"ブロックされていないとき、一定確率で物理・術ダメージを回避する","text":"ブロックされていないとき、一定確率で物理・術ダメージを回避する"},{"textRaw":"周期的に、自身周囲の味方ユニット全員に物理ダメージを与えるスキルを発動する","text":"周期的に、自身周囲の味方ユニット全員に物理ダメージを与えるスキルを発動する"},{"textRaw":"通常攻撃とスキルは対象の防御力を一定割合無視し、追加で<$ba.dt.neural>神経損傷を与える","text":"通常攻撃とスキルは対象の防御力を一定割合無視し、追加で神経損傷を与える"}],"_h":"ytvjytqmqmk2k2rnwm"},"enemy_2021_syfish":{"descRaw":"攻撃時、追加で<@eb.key>侵蝕損傷を与える","name":"骨海のワンダラー","desc":"攻撃時、追加で侵蝕損傷を与える","abilities":[{"textRaw":"攻撃対象に追加で<$ba.dt.erosion>侵蝕損傷を与える","text":"攻撃対象に追加で侵蝕損傷を与える"}],"_h":"sbkyaq83aq"},"enemy_2025_syufo":{"descRaw":"【低空浮揚】状態で登場。攻撃対象に追加で<@eb.key>侵蝕損傷を与える","name":"掠海のフローター","desc":"【低空浮揚】状態で登場。攻撃対象に追加で侵蝕損傷を与える","abilities":[{"textRaw":"<$ba.float>低空浮揚","text":"低空浮揚"},{"textRaw":"攻撃対象に追加で<$ba.dt.erosion>侵蝕損傷を与える","text":"攻撃対象に追加で侵蝕損傷を与える"}],"_h":"fvkkwiam9e83aq"},"enemy_2034_sythef":{"descRaw":"弱気なペッロー。<@eb.key>ステルス状態で登場。対象を<@eb.key>スタンさせる攻撃を行う。撃破された時に追加で<@eb.key>ボーナスをドロップする","name":"涙目の坊や","desc":"弱気なペッロー。ステルス状態で登場。対象をスタンさせる攻撃を行う。撃破された時に追加でボーナスをドロップする","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"対象を<$ba.stun>スタンさせる攻撃を行う","text":"対象をスタンさせる攻撃を行う"}],"_h":"sq85y1jteop2sm"},"enemy_2034_sythef_2":{"descRaw":"弱気なペッロー。<@eb.key>ステルス状態で登場。対象を<@eb.key>スタンさせる攻撃を行う。撃破された時に追加で<@eb.key>ボーナスをドロップする","name":"涙目の坊や","desc":"弱気なペッロー。ステルス状態で登場。対象をスタンさせる攻撃を行う。撃破された時に追加でボーナスをドロップする","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"対象を<$ba.stun>スタンさせる攻撃を行う","text":"対象をスタンさせる攻撃を行う"}],"_h":"sq85y1jteop2sm"},"enemy_2048_smgrd":{"descRaw":"【国土】の範囲内にいるユニットに高い物理ダメージを与える。持続的に自身を中心とした一定範囲に【国土】を生成する","name":"「悪魔の利刃」","desc":"【国土】の範囲内にいるユニットに高い物理ダメージを与える。持続的に自身を中心とした一定範囲に【国土】を生成する","abilities":[{"textRaw":"【国土】上の味方ユニットに対して非常に強力な物理攻撃を行う","text":"【国土】上の味方ユニットに対して非常に強力な物理攻撃を行う"},{"textRaw":"自身の周囲8マスに【国土】を生成し続け、範囲内にいる味方ユニットの攻撃速度を大幅に低下させる。","text":"自身の周囲8マスに【国土】を生成し続け、範囲内にいる味方ユニットの攻撃速度を大幅に低下させる。"}],"_h":"3qda3qimimiiii"},"enemy_2050_smsha":{"descRaw":"攻撃が最大3体の対象間で跳躍して、跳躍するたびに与ダメージが減衰し、命中した対象に寒冷状態を付与する。敵を攻撃することができ、攻撃が対象囲の敵との間で跳躍し、命中した対象の移動速度と攻撃速度を上昇させる","name":"堕ちたる雪祭司","desc":"攻撃が最大3体の対象間で跳躍して、跳躍するたびに与ダメージが減衰し、命中した対象に寒冷状態を付与する。敵を攻撃することができ、攻撃が対象囲の敵との間で跳躍し、命中した対象の移動速度と攻撃速度を上昇させる","abilities":[{"textRaw":"最大3体の味方ユニット間で跳躍(跳躍のたびに与ダメージは低下)する攻撃を行い、対象に<$ba.cold>寒冷状態を付与する","text":"最大3体の味方ユニット間で跳躍(跳躍のたびに与ダメージは低下)する攻撃を行い、対象に寒冷状態を付与する"},{"textRaw":"【アンチネイチャーギフト】:自身を除く最大3体の敵ユニット間で跳躍する攻撃を行い、対象の移動速度と攻撃速度を上昇させる","text":"【アンチネイチャーギフト】:自身を除く最大3体の敵ユニット間で跳躍する攻撃を行い、対象の移動速度と攻撃速度を上昇させる"}],"_h":"x8tvx8y9n3yyyy"},"enemy_2052_smgia":{"descRaw":"数回攻撃後、味方ユニットを<@eb.key>スタンさせる攻撃をくりだす。ツルとしての構造が不安定なため、火による影響を受けやすい。","name":"絡まるツル","desc":"数回攻撃後、味方ユニットをスタンさせる攻撃をくりだす。ツルとしての構造が不安定なため、火による影響を受けやすい。","abilities":[{"textRaw":"自然環境からのダメージを受けたとき、一定時間効果値が高い<$ba.fragile>脆弱状態になる","text":"自然環境からのダメージを受けたとき、一定時間効果値が高い脆弱状態になる"},{"textRaw":"数回攻撃後、次の攻撃で対象を<$ba.stun>スタンさせる","text":"数回攻撃後、次の攻撃で対象をスタンさせる"}],"_h":"xyawlzo98brzgn"},"enemy_2085_skzjxd":{"descRaw":"ダック卿の協力者にして弟子であり、口が達者な投機家。","name":"マルッコ","desc":"ダック卿の協力者にして弟子であり、口が達者な投機家。","abilities":[{"textRaw":"終始味方ユニットの数が多い方向を向く","text":"終始味方ユニットの数が多い方向を向く"},{"textRaw":"正面から受ける物理・術の被ダメージを80%軽減する","text":"正面から受ける物理・術の被ダメージを80%軽減する"}],"_h":"w7zrw7rbrbtdtd"},"enemy_2085_skzjxd_2":{"descRaw":"ダック卿の協力者にして弟子であり、口が達者な投機家。","name":"マルッコ","desc":"ダック卿の協力者にして弟子であり、口が達者な投機家。","abilities":[{"textRaw":"終始味方ユニットの数が多い方向を向く","text":"終始味方ユニットの数が多い方向を向く"},{"textRaw":"正面から受ける物理・術の被ダメージを80%軽減する","text":"正面から受ける物理・術の被ダメージを80%軽減する"}],"_h":"w7zrw7rbrbtdtd"},"enemy_9006_actoxi":{"descRaw":"撃破されると、自身を撃破したユニットに毒ガスを発射し、一定時間術ダメージを与え続ける","name":"仮想敵:蝕裂","desc":"撃破されると、自身を撃破したユニットに毒ガスを発射し、一定時間術ダメージを与え続ける","abilities":[{"textRaw":"撃破されると、自身を撃破したユニットの位置に毒ガスを発射し、対象と周囲の味方ユニット全員に術ダメージを与え続ける","text":"撃破されると、自身を撃破したユニットの位置に毒ガスを発射し、対象と周囲の味方ユニット全員に術ダメージを与え続ける"}],"_h":"egcbegoyoy"},"enemy_9007_acelem":{"descRaw":"ブロックされると対象に寄生し、持続的に術ダメージを与え、対象の受ける元素損傷を増加させる。対象の元素損傷が爆発すると、隣接4マスの味方ユニットにも元素損傷が拡散する","name":"仮想敵:泥濘","desc":"ブロックされると対象に寄生し、持続的に術ダメージを与え、対象の受ける元素損傷を増加させる。対象の元素損傷が爆発すると、隣接4マスの味方ユニットにも元素損傷が拡散する","abilities":[{"textRaw":"味方ユニットから狙われにくい","text":"味方ユニットから狙われにくい"},{"textRaw":"ブロックされると対象に寄生し、持続的に術ダメージを与え、さらに対象の受ける<$ba.dt.element>元素損傷を増加させる","text":"ブロックされると対象に寄生し、持続的に術ダメージを与え、さらに対象の受ける元素損傷を増加させる"},{"textRaw":"寄生対象が受けている<$ba.dt.element>元素損傷が爆発すると、隣接4マスの味方ユニットにも同種類の<$ba.dt.element>元素損傷を大量に与える","text":"寄生対象が受けている元素損傷が爆発すると、隣接4マスの味方ユニットにも同種類の元素損傷を大量に与える"}],"_h":"yg8lygjcjc3rx9ymgo"},"enemy_9008_acbunn":{"descRaw":"ステルス。ステルス状態時、最大3体のユニットを同時に攻撃できる","name":"仮想敵:骨棘","desc":"ステルス。ステルス状態時、最大3体のユニットを同時に攻撃できる","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"<$ba.invisible>ステルス状態時、複数のユニットを同時に攻撃できる","text":"ステルス状態時、複数のユニットを同時に攻撃できる"}],"_h":"xyobxyjteoxoyn"},"enemy_9009_acfort":{"descRaw":"【エリート】と【ボス】を除く空中の敵を最大3体吞み込み、同量の弾薬を回復。攻撃時に弾薬を全て消費し、対象に大ダメージを与える","name":"仮想敵:黒雲","desc":"【エリート】と【ボス】を除く空中の敵を最大3体吞み込み、同量の弾薬を回復。攻撃時に弾薬を全て消費し、対象に大ダメージを与える","abilities":[{"textRaw":"周期的に【エリート】と【ボス】を除く空中の敵を数体バインドして吞み込み、同量の弾薬を回復","text":"周期的に【エリート】と【ボス】を除く空中の敵を数体バインドして吞み込み、同量の弾薬を回復"},{"textRaw":"弾薬を全て消費し、対象に大きな物理ダメージを与える","text":"弾薬を全て消費し、対象に大きな物理ダメージを与える"}],"_h":"b9qzb9o6o6ffff"},"enemy_9010_acpupp":{"descRaw":"撃破されると再生状態に入り、周囲の敵に5回攻撃を受けると破壊されるバリアを付与する。再生状態時に30回ダメージを与えることで撃破できる。一定時間撃破されないと復活する","name":"仮想敵:再生","desc":"撃破されると再生状態に入り、周囲の敵に5回攻撃を受けると破壊されるバリアを付与する。再生状態時に30回ダメージを与えることで撃破できる。一定時間撃破されないと復活する","abilities":[{"textRaw":"撃破されると再生状態に入り、周囲一定範囲内の他の敵に物理・術ダメージを無効化できるバリアを付与する。バリアは一定回数攻撃を受けると破壊される","text":"撃破されると再生状態に入り、周囲一定範囲内の他の敵に物理・術ダメージを無効化できるバリアを付与する。バリアは一定回数攻撃を受けると破壊される"},{"textRaw":"再生状態となった際、数回ダメージを与えることで撃破できる。一定時間撃破されないと復活する","text":"再生状態となった際、数回ダメージを与えることで撃破できる。一定時間撃破されないと復活する"}],"_h":"9ca19cn8n81111"},"enemy_9011_acrefr":{"descRaw":"屈折。屈折が有効となっている間、自身の最大HP+100%","name":"仮想敵:鏡膜","desc":"屈折。屈折が有効となっている間、自身の最大HP+100%","abilities":[{"textRaw":"<$ba.refraction>屈折","text":"屈折"},{"textRaw":"屈折が有効となっている間、自身の最大HPが大幅に上昇","text":"屈折が有効となっている間、自身の最大HPが大幅に上昇"}],"_h":"3abt3ag6tlujq8"},"enemy_9012_acloon":{"descRaw":"炎国の衆力を集めることのできる装置。周期的に敵に炎を放つ","name":"「炎祐」","desc":"炎国の衆力を集めることのできる装置。周期的に敵に炎を放つ","abilities":[{"textRaw":"戦闘開始時、配置されている全ての【炎】所属者の一定割合の攻撃力・最大HPを獲得","text":"戦闘開始時、配置されている全ての【炎】所属者の一定割合の攻撃力・最大HPを獲得"},{"textRaw":"同時に複数の目標を攻撃する。攻撃時に攻撃力の一定割合の<$ba.dt.burning2>灼熱損傷を与え、自身の周囲の敵ユニットに一定割合の<$ba.elementfragile>対元素脆弱状態を付与","text":"同時に複数の目標を攻撃する。攻撃時に攻撃力の一定割合の灼熱損傷を与え、自身の周囲の敵ユニットに一定割合の対元素脆弱状態を付与"},{"textRaw":"【破邪の炎】:攻撃範囲内の敵1体に向けて継続して炎を放ち、対象と周囲の敵に毎秒攻撃力の一定割合の術ダメージを与える","text":"【破邪の炎】:攻撃範囲内の敵1体に向けて継続して炎を放ち、対象と周囲の敵に毎秒攻撃力の一定割合の術ダメージを与える"}],"_h":"5hom5h3q3qomgnn9n9"},"enemy_9013_acstmk":{"descRaw":"源石にひどく侵食された蒸気甲冑。\n源石の作用における最もありふれた形態――「侵食」を体現している。","name":"仮想敵:冑","desc":"源石にひどく侵食された蒸気甲冑。\n源石の作用における最もありふれた形態――「侵食」を体現している。","abilities":[{"textRaw":"ランダムな対象に光線を発射し、術ダメージを与える","text":"ランダムな対象に光線を発射し、術ダメージを与える"},{"textRaw":"【破滅の災い】:攻撃力が最も高いオペレーターを選択し、対象に<徹胄弾>を発射する。<徹胄弾>が対象に到達すると爆発し、対象と周囲8マスのユニットをやや長く<$ba.stun>スタンさせ、毎秒物理ダメージを与える。<徹胄弾>は飛行中に数回ダメージを与えると破壊可能","text":"【破滅の災い】:攻撃力が最も高いオペレーターを選択し、対象に<徹胄弾>を発射する。<徹胄弾>が対象に到達すると爆発し、対象と周囲8マスのユニットをやや長くスタンさせ、毎秒物理ダメージを与える。<徹胄弾>は飛行中に数回ダメージを与えると破壊可能"},{"textRaw":"HPが一定割合まで低下すると、物理・術の被ダメージが減少し、【破滅の災い】発動時に追加の<徹胄弾>を発射する","text":"HPが一定割合まで低下すると、物理・術の被ダメージが減少し、【破滅の災い】発動時に追加の<徹胄弾>を発射する"},{"textRaw":"【死の集い】:周期的にドローンを召喚する","text":"【死の集い】:周期的にドローンを召喚する"},{"textRaw":"シークレットコア","text":"シークレットコア"},{"textRaw":"【在りし日の剣と槌】:シミュレーション中に特定条件を達成しシークレットコアに突入した場合、<仮想敵:冑>は<「甲冑断つ剣」>と<「甲冑割る槌」>を獲得し、完全体で登場","text":"【在りし日の剣と槌】:シミュレーション中に特定条件を達成しシークレットコアに突入した場合、<仮想敵:冑>は<「甲冑断つ剣」>と<「甲冑割る槌」>を獲得し、完全体で登場"},{"textRaw":"<「甲冑断つ剣」>と<「甲冑割る槌」>は無敵状態で登場。墜落後に受けたダメージの一定割合を<仮想敵:冑>に与える","text":"<「甲冑断つ剣」>と<「甲冑割る槌」>は無敵状態で登場。墜落後に受けたダメージの一定割合を<仮想敵:冑>に与える"},{"textRaw":"<「甲冑断つ剣」>と<「甲冑割る槌」>は周期的に戦場で攻撃力が最も低いオペレーターのもとへと飛び、自爆して対象と周囲8マスのオペレーターを<$ba.stun>スタンさせ、毎秒物理ダメージを与え、その後<仮想敵:冑>のもとに戻る。飛行中は無敵状態を失い、一定回数の攻撃を受けると墜落する。墜落後は地上ユニットとなり、被ダメージが増加する","text":"<「甲冑断つ剣」>と<「甲冑割る槌」>は周期的に戦場で攻撃力が最も低いオペレーターのもとへと飛び、自爆して対象と周囲8マスのオペレーターをスタンさせ、毎秒物理ダメージを与え、その後<仮想敵:冑>のもとに戻る。飛行中は無敵状態を失い、一定回数の攻撃を受けると墜落する。墜落後は地上ユニットとなり、被ダメージが増加する"}],"_h":"jhdzjhcocoki2ijvjvrkrkfwfwu4u4hyhyxx93"},"enemy_9013_acstmk_2":{"descRaw":"源石にひどく侵食された蒸気甲冑。\n源石の作用における最もありふれた形態――「侵食」を体現している。","name":"仮想敵:冑","desc":"源石にひどく侵食された蒸気甲冑。\n源石の作用における最もありふれた形態――「侵食」を体現している。","abilities":[{"textRaw":"ランダムな対象に術攻撃を行う","text":"ランダムな対象に術攻撃を行う"},{"textRaw":"HPが一定割合まで低下すると、物理・術の被ダメージが減少し、【破滅の災い】発動時に追加の<徹胄弾>を発射する","text":"HPが一定割合まで低下すると、物理・術の被ダメージが減少し、【破滅の災い】発動時に追加の<徹胄弾>を発射する"},{"textRaw":"【破滅の災い】:範囲内の攻撃力が最も高いオペレーターを選択し、対象に<徹胄弾>を発射する。<徹胄弾>が対象に到達すると爆発し、対象と周囲8マスのユニットを<$ba.stun>スタンさせ、毎秒物理ダメージを与える。<徹胄弾>は飛行中に数回ダメージを与えると破壊可能","text":"【破滅の災い】:範囲内の攻撃力が最も高いオペレーターを選択し、対象に<徹胄弾>を発射する。<徹胄弾>が対象に到達すると爆発し、対象と周囲8マスのユニットをスタンさせ、毎秒物理ダメージを与える。<徹胄弾>は飛行中に数回ダメージを与えると破壊可能"},{"textRaw":"【死の集い】:周期的にドローンを召喚する","text":"【死の集い】:周期的にドローンを召喚する"},{"textRaw":"シークレットコア","text":"シークレットコア"},{"textRaw":"【在りし日の剣と槌】:シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、完全体の<仮想敵:冑>が出現する","text":"【在りし日の剣と槌】:シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、完全体の<仮想敵:冑>が出現する"}],"_h":"jhdzjh54543j3j8xftrkrkfwfwmsms"},"enemy_9014_acstma":{"descRaw":"術耐性が非常に高く、常時攻撃を行い周囲広範囲の味方ユニットに範囲ダメージを与える。周期的に対象を選択し、対象の位置まで飛行して爆撃を行うが、その間は無敵状態が解除される","name":"「甲冑断つ剣」","desc":"術耐性が非常に高く、常時攻撃を行い周囲広範囲の味方ユニットに範囲ダメージを与える。周期的に対象を選択し、対象の位置まで飛行して爆撃を行うが、その間は無敵状態が解除される","abilities":[{"textRaw":"自身を中心とした物理範囲ダメージを与える<$ba.permanentatk>常時攻撃を行う","text":"自身を中心とした物理範囲ダメージを与える常時攻撃を行う"},{"textRaw":"初期は無敵状態。墜落後に受けたダメージの一定割合を<仮想敵:冑>に与える","text":"初期は無敵状態。墜落後に受けたダメージの一定割合を<仮想敵:冑>に与える"},{"textRaw":"周期的に戦場で攻撃力が最も低いオペレーターのもとへと飛び、対象と周囲8マスのオペレーターを<$ba.stun>スタンさせ、毎秒物理ダメージを与える","text":"周期的に戦場で攻撃力が最も低いオペレーターのもとへと飛び、対象と周囲8マスのオペレーターをスタンさせ、毎秒物理ダメージを与える"},{"textRaw":"<「甲冑断つ剣」>は飛行中に一定回数ダメージを受けると墜落する","text":"<「甲冑断つ剣」>は飛行中に一定回数ダメージを受けると墜落する"},{"textRaw":"墜落後の<「甲冑断つ剣」>は地面ユニットとなり、被ダメージが増加する","text":"墜落後の<「甲冑断つ剣」>は地面ユニットとなり、被ダメージが増加する"}],"_h":"bie5bi8qye4o4o7tcz6868wywy"},"enemy_9015_acstmb":{"descRaw":"防御力が非常に高く、常時攻撃を行い周囲小範囲の味方ユニットに範囲ダメージを与える。周期的に対象を選択し、対象の位置まで飛行して爆撃を行うが、その間は無敵状態が解除される","name":"「甲冑割る槌」","desc":"防御力が非常に高く、常時攻撃を行い周囲小範囲の味方ユニットに範囲ダメージを与える。周期的に対象を選択し、対象の位置まで飛行して爆撃を行うが、その間は無敵状態が解除される","abilities":[{"textRaw":"自身を中心とした物理範囲ダメージを与える<$ba.permanentatk>常時攻撃を行う","text":"自身を中心とした物理範囲ダメージを与える常時攻撃を行う"},{"textRaw":"初期は無敵状態。墜落後に受けたダメージの一定割合を<仮想敵:冑>に与える","text":"初期は無敵状態。墜落後に受けたダメージの一定割合を<仮想敵:冑>に与える"},{"textRaw":"周期的に戦場で攻撃力が最も低いオペレーターのもとへと飛び、対象と周囲8マスのオペレーターを<$ba.stun>スタンさせ、毎秒物理ダメージを与える","text":"周期的に戦場で攻撃力が最も低いオペレーターのもとへと飛び、対象と周囲8マスのオペレーターをスタンさせ、毎秒物理ダメージを与える"},{"textRaw":"<「甲冑割る槌」>は飛行中に一定回数ダメージを受けると墜落する","text":"<「甲冑割る槌」>は飛行中に一定回数ダメージを受けると墜落する"},{"textRaw":"墜落後の<「甲冑割る槌」>は地面ユニットとなり、被ダメージが増加する","text":"墜落後の<「甲冑割る槌」>は地面ユニットとなり、被ダメージが増加する"}],"_h":"m7nnm78qye4o4o7tcztitivkvk"},"enemy_9016_acstmr":{"name":"甲冑穿つ弾","abilities":[{"textRaw":"目標地点に到達すると爆発し、目標と周囲8マスのオペレーターを<$ba.stun>スタンさせ、毎秒物理ダメージを与える","text":"目標地点に到達すると爆発し、目標と周囲8マスのオペレーターをスタンさせ、毎秒物理ダメージを与える"},{"textRaw":"数回ダメージを受けると撃破される","text":"数回ダメージを受けると撃破される"}],"_h":"q3p3tdieie"},"enemy_9017_achunt":{"descRaw":"攻撃対象に侵蝕損傷を与える。防御力が最も高いユニットを優先して攻撃する。同一対象を攻撃するたびに攻撃速度が徐々に上昇する。","name":"仮想敵:銃","desc":"攻撃対象に侵蝕損傷を与える。防御力が最も高いユニットを優先して攻撃する。同一対象を攻撃するたびに攻撃速度が徐々に上昇する。","abilities":[{"textRaw":"防御力が最も高いユニットを優先して攻撃する","text":"防御力が最も高いユニットを優先して攻撃する"},{"textRaw":"攻撃対象に<$ba.dt.erosion>侵蝕損傷を与える","text":"攻撃対象に侵蝕損傷を与える"},{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"同一対象を攻撃するたびに攻撃速度が徐々に上昇する","text":"同一対象を攻撃するたびに攻撃速度が徐々に上昇する"},{"textRaw":"【最後の罰】:攻撃を停止し、移動速度が大幅に上昇する。戦場の防御力が最も高いユニットに向かって突撃し、通過したユニットに物理ダメージを与える","text":"【最後の罰】:攻撃を停止し、移動速度が大幅に上昇する。戦場の防御力が最も高いユニットに向かって突撃し、通過したユニットに物理ダメージを与える"},{"textRaw":"シークレットコア","text":"シークレットコア"},{"textRaw":"【未完の告解】:シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、戦場に<「機銃砕く輪」>が出現し、<仮想敵:銃>が受ける物理・術の被ダメージが大幅に減少する","text":"【未完の告解】:シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、戦場に<「機銃砕く輪」>が出現し、<仮想敵:銃>が受ける物理・術の被ダメージが大幅に減少する"},{"textRaw":"【盲信の誓い】:自身と戦場の全ての<「機銃砕く輪」>を連結し、<「機銃砕く輪」>が受けるダメージの一定割合を<仮想敵:銃>が肩代わりする。【盲信の誓い】の連結経路上の味方ユニットは毎秒物理ダメージを受ける","text":"【盲信の誓い】:自身と戦場の全ての<「機銃砕く輪」>を連結し、<「機銃砕く輪」>が受けるダメージの一定割合を<仮想敵:銃>が肩代わりする。【盲信の誓い】の連結経路上の味方ユニットは毎秒物理ダメージを受ける"},{"textRaw":"【終末の説教】:一定時間戦場の全ての<「機銃砕く輪」>のダメージを無効化し、移動速度を大幅に上昇させ、自身に向けて移動させる。その際<「機銃砕く輪」>が通過したユニットに物理ダメージを与える","text":"【終末の説教】:一定時間戦場の全ての<「機銃砕く輪」>のダメージを無効化し、移動速度を大幅に上昇させ、自身に向けて移動させる。その際<「機銃砕く輪」>が通過したユニットに物理ダメージを与える"}],"_h":"x1nyx1sjsjfsd7ufufrorobvbvfwfwylyl8c8c3n3n"},"enemy_9017_achunt_2":{"descRaw":"攻撃対象に侵蝕損傷を与える。防御力が最も高いユニットを優先して攻撃する。同一対象を攻撃するたびに攻撃速度が徐々に上昇する。物理・術ダメージを大幅に軽減する","name":"仮想敵:銃","desc":"攻撃対象に侵蝕損傷を与える。防御力が最も高いユニットを優先して攻撃する。同一対象を攻撃するたびに攻撃速度が徐々に上昇する。物理・術ダメージを大幅に軽減する","abilities":[{"textRaw":"防御力が最も高いユニットを優先して攻撃する","text":"防御力が最も高いユニットを優先して攻撃する"},{"textRaw":"攻撃対象に<$ba.dt.erosion>侵蝕損傷を与える","text":"攻撃対象に侵蝕損傷を与える"},{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"同一対象を攻撃するたびに攻撃速度が徐々に上昇する","text":"同一対象を攻撃するたびに攻撃速度が徐々に上昇する"},{"textRaw":"【最後の罰】:攻撃を停止し、移動速度が大幅に上昇する。戦場の防御力が最も高いユニットに向かって突撃し、通過したユニットに物理ダメージを与える","text":"【最後の罰】:攻撃を停止し、移動速度が大幅に上昇する。戦場の防御力が最も高いユニットに向かって突撃し、通過したユニットに物理ダメージを与える"},{"textRaw":"シークレットコア","text":"シークレットコア"},{"textRaw":"【未完の告解】:シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、戦場に<「機銃砕く輪」>が出現し、<仮想敵:銃>が受ける物理・術の被ダメージが超大幅に減少する","text":"【未完の告解】:シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、戦場に<「機銃砕く輪」>が出現し、<仮想敵:銃>が受ける物理・術の被ダメージが超大幅に減少する"},{"textRaw":"【盲信の誓い】:自身と戦場の全ての<「機銃砕く輪」>を連結し、<「機銃砕く輪」>が受けるダメージの一定割合を<仮想敵:銃>と他の<「機銃砕く輪」>で肩代わりする。【盲信の誓い】の連結経路上の味方ユニットは毎秒物理ダメージを受ける","text":"【盲信の誓い】:自身と戦場の全ての<「機銃砕く輪」>を連結し、<「機銃砕く輪」>が受けるダメージの一定割合を<仮想敵:銃>と他の<「機銃砕く輪」>で肩代わりする。【盲信の誓い】の連結経路上の味方ユニットは毎秒物理ダメージを受ける"},{"textRaw":"【終末の説教】:一定時間戦場の全ての<「機銃砕く輪」>のダメージを無効化し、移動速度を大幅に上昇させ、自身に向けて移動させる。その際<「機銃砕く輪」>が通過したユニットに物理ダメージを与える","text":"【終末の説教】:一定時間戦場の全ての<「機銃砕く輪」>のダメージを無効化し、移動速度を大幅に上昇させ、自身に向けて移動させる。その際<「機銃砕く輪」>が通過したユニットに物理ダメージを与える"}],"_h":"ppnyppsjsjfsd7ufufrorobvbvfwfwfmfm50503n3n"},"enemy_9018_actrpa":{"descRaw":"バリア展開中は大幅にダメージを軽減する","name":"「機銃砕く輪」","desc":"バリア展開中は大幅にダメージを軽減する","abilities":[{"textRaw":"【未完の祈り】:以下の特殊なバリアをランダムに1つ展開した状態で登場。バリア展開中はブロック不可。バリアを失った後一定時間経過すると、同種類のバリアを再度獲得","text":"【未完の祈り】:以下の特殊なバリアをランダムに1つ展開した状態で登場。バリア展開中はブロック不可。バリアを失った後一定時間経過すると、同種類のバリアを再度獲得"},{"textRaw":"元素バリア:物理・術の被ダメージが大幅に減少する。自身が受けている<$ba.dt.element>元素損傷が爆発すると、バリアを失う。バリア展開中は周期的に<$ba.dt.element>元素損傷を与える弾丸を発射する。弾丸は数回跳弾し、跳弾するごとに与ダメージ減少","text":"元素バリア:物理・術の被ダメージが大幅に減少する。自身が受けている元素損傷が爆発すると、バリアを失う。バリア展開中は周期的に元素損傷を与える弾丸を発射する。弾丸は数回跳弾し、跳弾するごとに与ダメージ減少"},{"textRaw":"術バリア:一定値の術ダメージを吸収可能。バリア展開中、物理の被ダメージが大幅に低下する。バリア展開中に物理ダメージを受けると、攻撃者に物理ダメージと<$ba.dt.erosion>侵蝕損傷を与える","text":"術バリア:一定値の術ダメージを吸収可能。バリア展開中、物理の被ダメージが大幅に低下する。バリア展開中に物理ダメージを受けると、攻撃者に物理ダメージと侵蝕損傷を与える"},{"textRaw":"頻度バリア:一定回数ダメージを受けるとバリアを失う。バリア展開中、周期的に10連射を放つ","text":"頻度バリア:一定回数ダメージを受けるとバリアを失う。バリア展開中、周期的に10連射を放つ"}],"_h":"4rw94rkyky0mj00lmsbibi"},"enemy_9019_actrpb":{"name":"「機銃砕く輪」","_h":"w9"},"enemy_9020_actrpc":{"name":"「機銃砕く輪」","_h":"w9"},"enemy_9021_acduml":{"descRaw":"<「断絃の音」>を優先して攻撃する","name":"仮想敵:管","desc":"<「断絃の音」>を優先して攻撃する","abilities":[{"textRaw":"戦場滞在中、【暗色の嘆息】形態の<「余韻」>を持続的に召喚する。HPが一定割合まで低下すると、召喚の間隔が短縮される","text":"戦場滞在中、【暗色の嘆息】形態の<「余韻」>を持続的に召喚する。HPが一定割合まで低下すると、召喚の間隔が短縮される"},{"textRaw":"【暗色の嘆息】形態の<「余韻」>を優先して攻撃する","text":"【暗色の嘆息】形態の<「余韻」>を優先して攻撃する"},{"textRaw":"【裂管の奏】:全ての【暗色の嘆息】形態の<「余韻」>を選択し、3連撃を行い、対象と対象を中心とした一定範囲内の味方ユニットに術ダメージと<$ba.dt.apoptosis>壊死損傷を与える","text":"【裂管の奏】:全ての【暗色の嘆息】形態の<「余韻」>を選択し、3連撃を行い、対象と対象を中心とした一定範囲内の味方ユニットに術ダメージと壊死損傷を与える"},{"textRaw":"シークレットコア","text":"シークレットコア"},{"textRaw":"シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、<仮想敵:絃>は<仮想敵:管>と共に出現する","text":"シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、<仮想敵:絃>は<仮想敵:管>と共に出現する"}],"_h":"p36wp3uzuzxtxtmd2vfwfw2r2r"},"enemy_9021_acduml_2":{"descRaw":"<「断絃の音」>を優先して攻撃する","name":"仮想敵:管","desc":"<「断絃の音」>を優先して攻撃する","abilities":[{"textRaw":"戦場滞在中、【暗色の嘆息】形態の<「余韻」>を持続的に召喚する。HPが一定割合まで低下すると、召喚の間隔が短縮される","text":"戦場滞在中、【暗色の嘆息】形態の<「余韻」>を持続的に召喚する。HPが一定割合まで低下すると、召喚の間隔が短縮される"},{"textRaw":"【暗色の嘆息】形態の<「余韻」>を優先して攻撃する","text":"【暗色の嘆息】形態の<「余韻」>を優先して攻撃する"},{"textRaw":"【裂管の奏】:全ての【暗色の嘆息】形態の<「余韻」>を選択し、3連撃を行い、対象と対象を中心とした一定範囲内の味方ユニットに術ダメージと<$ba.dt.apoptosis>壊死損傷を与える","text":"【裂管の奏】:全ての【暗色の嘆息】形態の<「余韻」>を選択し、3連撃を行い、対象と対象を中心とした一定範囲内の味方ユニットに術ダメージと壊死損傷を与える"},{"textRaw":"シークレットコア","text":"シークレットコア"},{"textRaw":"シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、<仮想敵:絃>は<仮想敵:管>と共に出現する","text":"シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、<仮想敵:絃>は<仮想敵:管>と共に出現する"}],"_h":"p36wp3uzuzxtxtmd2vfwfw2r2r"},"enemy_9022_acdumm":{"descRaw":"<「裂管の音」>を優先して攻撃する","name":"仮想敵:絃","desc":"<「裂管の音」>を優先して攻撃する","abilities":[{"textRaw":"永続的に無敵状態。<仮想敵:管>が撃破されると、同時に退場する","text":"永続的に無敵状態。<仮想敵:管>が撃破されると、同時に退場する"},{"textRaw":"戦場滞在中、【黄金の悲鳴】形態の<「余韻」>を持続的に召喚する","text":"戦場滞在中、【黄金の悲鳴】形態の<「余韻」>を持続的に召喚する"},{"textRaw":"【黄金の悲鳴】形態の<「余韻」>を優先して攻撃する","text":"【黄金の悲鳴】形態の<「余韻」>を優先して攻撃する"},{"textRaw":"【断絃の奏】:全ての【黄金の悲鳴】形態の<「余韻」>を選択し、対象と対象を中心とした広範囲の味方ユニットに術ダメージと<$ba.dt.apoptosis>壊死損傷を与え、さらに<「余韻」>の形態を変化させる","text":"【断絃の奏】:全ての【黄金の悲鳴】形態の<「余韻」>を選択し、対象と対象を中心とした広範囲の味方ユニットに術ダメージと壊死損傷を与え、さらに<「余韻」>の形態を変化させる"}],"_h":"m571m5d1d1eses7g7gj8r6"},"enemy_9023_acdums":{"descRaw":"攻撃されると周囲のユニットに術ダメージと壊死損傷を与える。一定回数攻撃されると形態変化する","name":"「断絃の音」/「裂管の音」","desc":"攻撃されると周囲のユニットに術ダメージと壊死損傷を与える。一定回数攻撃されると形態変化する","abilities":[{"textRaw":"数回ダメージを受けると撃破される","text":"数回ダメージを受けると撃破される"},{"textRaw":"必要ブロック数2","text":"必要ブロック数2"},{"textRaw":"【ポリフォニー】:【黄金の悲鳴】形態と【暗色の嘆息】形態を切り替える","text":"【ポリフォニー】:【黄金の悲鳴】形態と【暗色の嘆息】形態を切り替える"},{"textRaw":"【黄金の悲鳴】形態では攻撃速度が上昇する。数回ダメージを受けると、【暗色の嘆息】形態に切り替わる","text":"【黄金の悲鳴】形態では攻撃速度が上昇する。数回ダメージを受けると、【暗色の嘆息】形態に切り替わる"},{"textRaw":"【暗色の嘆息】形態では移動速度が低下し、攻撃力が上昇する。数回ダメージを受けると、【黄金の悲鳴】形態に切り替わる","text":"【暗色の嘆息】形態では移動速度が低下し、攻撃力が上昇する。数回ダメージを受けると、【黄金の悲鳴】形態に切り替わる"},{"textRaw":"ダメージを受けると、自身を中心とした一定範囲内の味方ユニットに術ダメージと<$ba.dt.apoptosis>壊死損傷を与える","text":"ダメージを受けると、自身を中心とした一定範囲内の味方ユニットに術ダメージと壊死損傷を与える"},{"textRaw":"戦場滞在中の全ての<「余韻」>は周期的に合奏を行い、周囲の味方ユニットに術ダメージと<$ba.dt.apoptosis>壊死損傷を与える","text":"戦場滞在中の全ての<「余韻」>は周期的に合奏を行い、周囲の味方ユニットに術ダメージと壊死損傷を与える"}],"_h":"qe9wqeieie9l9lu7u7ndnd1l1li18r45br"},"enemy_9032_aclionk":{"descRaw":"帝国最後の残光。錆びた王冠を戴く亡霊。彼に、そしてヴィクトリアの無上の栄光と権力に反論せよ。彼はそれを見定め、赦しを与えるやもしれない。","name":"「帝国の残光」アリステア","desc":"帝国最後の残光。錆びた王冠を戴く亡霊。彼に、そしてヴィクトリアの無上の栄光と権力に反論せよ。彼はそれを見定め、赦しを与えるやもしれない。","abilities":[{"textRaw":"HPが半分以下になると、防御力・術耐性が上昇し、【王土に非ざるは無し】が同時に二つの装備を活性化するようになる","text":"HPが半分以下になると、防御力・術耐性が上昇し、【王土に非ざるは無し】が同時に二つの装備を活性化するようになる"},{"textRaw":"【罷免】:戦闘開始から長時間経過すると、戦場内の味方ユニット全員に術範囲ダメージを与え、耐久値を0にする","text":"【罷免】:戦闘開始から長時間経過すると、戦場内の味方ユニット全員に術範囲ダメージを与え、耐久値を0にする"},{"textRaw":"【王権の号令】:味方ユニット1名とその隣接4マスに狙いを定め、範囲内の対象に高い物理ダメージを与え、その範囲内のマスにランダムに装備を生成する","text":"【王権の号令】:味方ユニット1名とその隣接4マスに狙いを定め、範囲内の対象に高い物理ダメージを与え、その範囲内のマスにランダムに装備を生成する"},{"textRaw":"【王土に非ざるは無し】戦場に装備が存在している場合、装備を一つ活性化させる。装備の種類によって活性化の効果は異なる","text":"【王土に非ざるは無し】戦場に装備が存在している場合、装備を一つ活性化させる。装備の種類によって活性化の効果は異なる"}],"_h":"hncnhnytytyuyuscscwnwn"},"enemy_9033_acdeer":{"descRaw":"サーミに漂う思いの一部が土石や雪に宿り、具現化したもの。HPが半分以下になると、物理・術の被ダメージが軽減され、全スキルの効果対象が1体増加する","name":"「サーミの意志」","desc":"サーミに漂う思いの一部が土石や雪に宿り、具現化したもの。HPが半分以下になると、物理・術の被ダメージが軽減され、全スキルの効果対象が1体増加する","abilities":[{"textRaw":"【氷柱】:通常攻撃時、対象の配置列にいる味方ユニット全員に物理ダメージを与える","text":"【氷柱】:通常攻撃時、対象の配置列にいる味方ユニット全員に物理ダメージを与える"},{"textRaw":"【自然の奔流】:味方ユニット1人を一定時間<$ba.stun>スタンさせ、術ダメージを与え続ける","text":"【自然の奔流】:味方ユニット1人を一定時間スタンさせ、術ダメージを与え続ける"},{"textRaw":"HPが半分以下になると、物理・術の被ダメージが軽減され、【氷柱】と【自然の奔流】の対象が1体増加する","text":"HPが半分以下になると、物理・術の被ダメージが軽減され、【氷柱】と【自然の奔流】の対象が1体増加する"}],"_h":"w5nnw5n6n60um0wdwd"},"enemy_10001_trslim":{"descRaw":"<@eb.key>無害なオリジムシ。HPが半分以下になると、足を伸ばして逃げ出すぞ!その際、移動速度が上昇し、一定時間ブロック不可となる","name":"簡易飼育オリジムシ","desc":"無害なオリジムシ。HPが半分以下になると、足を伸ばして逃げ出すぞ!その際、移動速度が上昇し、一定時間ブロック不可となる","abilities":[{"textRaw":"HPが半分以下になると、足を伸ばして逃げ出すぞ!その際、移動速度が上昇し、一定時間ブロック不可となる","text":"HPが半分以下になると、足を伸ばして逃げ出すぞ!その際、移動速度が上昇し、一定時間ブロック不可となる"}],"_h":"hbrfvknsns"},"enemy_10018_sgrobh":{"descRaw":"最大<@eb.key>2体のユニットを同時に攻撃できる。通常時の攻撃範囲は狭いが、結晶マス上では<@eb.key>超遠距離攻撃を放つ","name":"「一輪車のおもちゃ」","desc":"最大2体のユニットを同時に攻撃できる。通常時の攻撃範囲は狭いが、結晶マス上では超遠距離攻撃を放つ","abilities":[{"textRaw":"最大2体のユニットを同時に攻撃できる","text":"最大2体のユニットを同時に攻撃できる"},{"textRaw":"通常時の攻撃範囲は狭いが、結晶マス上では超遠距離攻撃を放つ","text":"通常時の攻撃範囲は狭いが、結晶マス上では超遠距離攻撃を放つ"}],"_h":"mmscawkwkwtwtw"},"enemy_10027_vtsk":{"descRaw":"出現時、残りHPが最も高い味方ユニット1体を中心に爆撃を行う。遠距離物理攻撃を行える。数回攻撃後、高い物理ダメージを3回与えるチャージ攻撃を行う","name":"「帝国の甲冑」","desc":"出現時、残りHPが最も高い味方ユニット1体を中心に爆撃を行う。遠距離物理攻撃を行える。数回攻撃後、高い物理ダメージを3回与えるチャージ攻撃を行う","abilities":[{"textRaw":"出現時、残りHPが最も高い味方ユニット1体に狙いを定め、対象と周囲8マスの範囲内で残りHPが最も高い味方ユニットに複数回の物理ダメージを与える","text":"出現時、残りHPが最も高い味方ユニット1体に狙いを定め、対象と周囲8マスの範囲内で残りHPが最も高い味方ユニットに複数回の物理ダメージを与える"},{"textRaw":"遠距離攻撃を行える","text":"遠距離攻撃を行える"},{"textRaw":"数回攻撃後、高いダメージを3回与えるチャージ攻撃を行う","text":"数回攻撃後、高いダメージを3回与えるチャージ攻撃を行う"}],"_h":"7dkw7du4u43939y6y6"},"enemy_10028_vtswd":{"descRaw":"敵ユニット、味方オペレーターが取得でき、攻撃力を上昇させる","name":"組み立て前の刃","desc":"敵ユニット、味方オペレーターが取得でき、攻撃力を上昇させる","abilities":[{"textRaw":"味方所持中の効果","text":"味方所持中の効果"},{"textRaw":"所持しているオペレーターの攻撃力が上昇する","text":"所持しているオペレーターの攻撃力が上昇する"},{"textRaw":"敵所持中の効果","text":"敵所持中の効果"},{"textRaw":"所持している敵の攻撃力が上昇する","text":"所持している敵の攻撃力が上昇する"},{"textRaw":"一定量のバリアを獲得","text":"一定量のバリアを獲得"},{"textRaw":"バリアが破壊されると装備は消滅する","text":"バリアが破壊されると装備は消滅する"}],"_h":"p8ryp8wjwjqjqjsmsm5757i0epmxmx"},"enemy_10029_vtshld":{"descRaw":"敵ユニット、味方オペレーターが取得でき、防御能力を上昇させる","name":"防護ベストの生地","desc":"敵ユニット、味方オペレーターが取得でき、防御能力を上昇させる","abilities":[{"textRaw":"味方所持中の効果","text":"味方所持中の効果"},{"textRaw":"所持しているオペレーターの防御力が上昇する","text":"所持しているオペレーターの防御力が上昇する"},{"textRaw":"敵所持中の効果","text":"敵所持中の効果"},{"textRaw":"所持している敵の一定方向から受けるダメージが減少する","text":"所持している敵の一定方向から受けるダメージが減少する"},{"textRaw":"一定量のバリアを獲得","text":"一定量のバリアを獲得"},{"textRaw":"バリアが破壊されると装備は消滅する","text":"バリアが破壊されると装備は消滅する"}],"_h":"e7fee7wjwjiqiqsmsm4949i0epmxmx"},"enemy_10030_vtwand":{"descRaw":"敵ユニット、味方オペレーターが取得でき、術ダメージを与える能力を獲得できるほか、特殊な効果も秘められている","name":"アーツユニットの部品","desc":"敵ユニット、味方オペレーターが取得でき、術ダメージを与える能力を獲得できるほか、特殊な効果も秘められている","abilities":[{"textRaw":"味方所持中の効果","text":"味方所持中の効果"},{"textRaw":"所持しているオペレーターのスキル発動後一瞬だけ、ダメージを与えた敵を一定時間<$ba.tremble>戦慄状態にし、追加で術ダメージを与える効果を得る","text":"所持しているオペレーターのスキル発動後一瞬だけ、ダメージを与えた敵を一定時間戦慄状態にし、追加で術ダメージを与える効果を得る"},{"textRaw":"敵所持中の効果","text":"敵所持中の効果"},{"textRaw":"所持している敵の攻撃が術ダメージに変化する。装備取得後最初の攻撃で、攻撃対象に一定時間攻撃や治療行動を行えない効果を付与する","text":"所持している敵の攻撃が術ダメージに変化する。装備取得後最初の攻撃で、攻撃対象に一定時間攻撃や治療行動を行えない効果を付与する"},{"textRaw":"一定量のバリアを獲得","text":"一定量のバリアを獲得"},{"textRaw":"バリアが破壊されると装備は消滅する","text":"バリアが破壊されると装備は消滅する"}],"_h":"093v09wjwjmkflsmsm2b2bi0epmxmx"},"enemy_10031_cnvsld":{"descRaw":"<@eb.key>ステルス。カルネヴァーレの演劇コンテストに参加しているアマチュア役者。","name":"一般参加の競演者","desc":"ステルス。カルネヴァーレの演劇コンテストに参加しているアマチュア役者。","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"「狂宴の刻」中はステルス状態が解除される","text":"「狂宴の刻」中はステルス状態が解除される"}],"_h":"6khl6djteombmb"},"enemy_10034_cnvsax":{"descRaw":"<@eb.key>ステルス。通常時は攻撃しないが、ステルス状態が解除されると反撃する。火炎放射攻撃を行い、対象に術ダメージと<@eb.key>灼熱損傷を与え続ける","name":"祝祭のジャズ奏者","desc":"ステルス。通常時は攻撃しないが、ステルス状態が解除されると反撃する。火炎放射攻撃を行い、対象に術ダメージと灼熱損傷を与え続ける","abilities":[{"textRaw":"<$ba.invisible>ステルス。通常時は攻撃しない。ステルス状態が解除されると反撃する","text":"ステルス。通常時は攻撃しない。ステルス状態が解除されると反撃する"},{"textRaw":"火炎放射攻撃を行い、対象に術ダメージと<$ba.dt.burning>灼熱損傷を与え続ける","text":"火炎放射攻撃を行い、対象に術ダメージと灼熱損傷を与え続ける"},{"textRaw":"「狂宴の刻」中はステルス状態が解除される","text":"「狂宴の刻」中はステルス状態が解除される"}],"_h":"tifxn4pytfm35wmbmb"},"enemy_10040_cnvbln":{"descRaw":"カルネヴァーレ開催中、街中を埋め尽くしているバルーン。「狂宴の刻」中に撃破されると、花火打上装置の<@eb.key>HPを回復し、「狂宴の刻」を延長する","name":"祝祭のバルーン","desc":"カルネヴァーレ開催中、街中を埋め尽くしているバルーン。「狂宴の刻」中に撃破されると、花火打上装置のHPを回復し、「狂宴の刻」を延長する","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"殲滅数にはカウントされない","text":"殲滅数にはカウントされない"},{"textRaw":"「狂宴の刻」中に撃破されると、<「花火打上装置」>のHPを一定量回復する","text":"「狂宴の刻」中に撃破されると、<「花火打上装置」>のHPを一定量回復する"}],"_h":"z2rxx969691j1jcaca"},"enemy_10042_prtrop":{"descRaw":"<@eb.key>ステルス。通行可能な吊り橋を設置できる","name":"橋架け船大工","desc":"ステルス。通行可能な吊り橋を設置できる","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"通行可能な吊り橋を設置できる","text":"通行可能な吊り橋を設置できる"}],"_h":"h8xiotjteophph"},"enemy_10042_prtrop_2":{"descRaw":"<@eb.key>ステルス。通行可能な吊り橋を設置できる","name":"ベテラン橋持ち師","desc":"ステルス。通行可能な吊り橋を設置できる","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"通行可能な吊り橋を設置できる","text":"通行可能な吊り橋を設置できる"}],"_h":"h8rwotjteophph"},"enemy_10043_sailor":{"descRaw":"吊り橋通過時と<ソルトキャノン>によって打ち出された直後から、しばらくの間移動速度が上昇する","name":"冒険水夫","desc":"吊り橋通過時と<ソルトキャノン>によって打ち出された直後から、しばらくの間移動速度が上昇する","abilities":[{"textRaw":"吊り橋通過時と<ソルトキャノン>によって打ち出された直後から、しばらくの間移動速度が上昇する","text":"吊り橋通過時と<ソルトキャノン>によって打ち出された直後から、しばらくの間移動速度が上昇する"}],"_h":"lqd0lqlqlq"},"enemy_10044_wintun":{"descRaw":"酒樽を持っている間、移動速度が上昇する。初回攻撃時、酒樽を対象に投げ大きな物理ダメージを与え、対象の周囲を酒浸しにする。その範囲内にいる敵は攻撃速度が上昇し、一定値の物理回避を獲得する","name":"ガルム過激派","desc":"酒樽を持っている間、移動速度が上昇する。初回攻撃時、酒樽を対象に投げ大きな物理ダメージを与え、対象の周囲を酒浸しにする。その範囲内にいる敵は攻撃速度が上昇し、一定値の物理回避を獲得する","abilities":[{"textRaw":"酒樽を持っている間、移動速度が上昇する","text":"酒樽を持っている間、移動速度が上昇する"},{"textRaw":"初回攻撃時、酒樽を対象に投げ大きな物理ダメージを与え、対象の周囲を酒浸しにする。その範囲内にいる敵は攻撃速度が上昇し、一定値の物理回避を獲得する","text":"初回攻撃時、酒樽を対象に投げ大きな物理ダメージを与え、対象の周囲を酒浸しにする。その範囲内にいる敵は攻撃速度が上昇し、一定値の物理回避を獲得する"}],"_h":"wcvtwcmymyhaha"},"enemy_10045_parrot":{"descRaw":"<@eb.key>低空浮揚。<@eb.key>低空浮揚状態が解除されるとスタンし、一定時間後に飛翔する。初めてダメージを受けたとき、移動速度がしばらくの間上昇する。<冒険水夫>を連れていることがある","name":"吉兆飛鱗獣","desc":"低空浮揚。低空浮揚状態が解除されるとスタンし、一定時間後に飛翔する。初めてダメージを受けたとき、移動速度がしばらくの間上昇する。<冒険水夫>を連れていることがある","abilities":[{"textRaw":"<$ba.float>低空浮揚。<$ba.float>低空浮揚状態が解除されると<$ba.stun>スタンし、一定時間後に再度翔び上がる","text":"低空浮揚。低空浮揚状態が解除されるとスタンし、一定時間後に再度翔び上がる"},{"textRaw":"初めてダメージを受けたとき、移動速度がしばらくの間上昇する。<冒険水夫>を連れていることがある","text":"初めてダメージを受けたとき、移動速度がしばらくの間上昇する。<冒険水夫>を連れていることがある"}],"_h":"p41enu77kjbqbq"},"enemy_10054_cjhot":{"descRaw":"「鼎沸(テイフツ)」。周囲の味方ユニット全員に<@eb.key>術ダメージと<@eb.key>灼熱損傷を与え続ける。<@eb.key>足止め無効","name":"鼎沸","desc":"「鼎沸(テイフツ)」。周囲の味方ユニット全員に術ダメージと灼熱損傷を与え続ける。足止め無効","abilities":[{"textRaw":"周囲の味方ユニット全員に術ダメージと<$ba.dt.burning>灼熱損傷を与え続ける","text":"周囲の味方ユニット全員に術ダメージと灼熱損傷を与え続ける"},{"textRaw":"<$ba.sluggish>足止め無効","text":"足止め無効"}],"_h":"d3d7kkbuwn6qk0"},"enemy_10065_ftzlc":{"descRaw":"<ホテリツル>または<ホテリエダ>に近づくと火が付く。火が付いている状態で撃破されると、<@eb.danger>爆発して周囲に術ダメージを与える","name":"バクダンダネ","desc":"<ホテリツル>または<ホテリエダ>に近づくと火が付く。火が付いている状態で撃破されると、爆発して周囲に術ダメージを与える","abilities":[{"textRaw":"<ホテリツル>または<ホテリエダ>に近づくと火が付く","text":"<ホテリツル>または<ホテリエダ>に近づくと火が付く"},{"textRaw":"火が付いている状態で撃破されると、周囲の味方ユニット全員に高い術ダメージを与える","text":"火が付いている状態で撃破されると、周囲の味方ユニット全員に高い術ダメージを与える"}],"_h":"iszqsfdbdb1r1r"},"enemy_10067_ftsjc":{"descRaw":"攻撃時、<@eb.key>術ダメージと<@eb.key>灼熱損傷を与える。初めて攻撃を行うまで攻撃力が上昇し続け、最初の攻撃時に対象と周囲に高い<@eb.key>術ダメージと<@eb.key>灼熱損傷を与える","name":"ホテリツル","desc":"攻撃時、術ダメージと灼熱損傷を与える。初めて攻撃を行うまで攻撃力が上昇し続け、最初の攻撃時に対象と周囲に高い術ダメージと灼熱損傷を与える","abilities":[{"textRaw":"攻撃時、追加で<$ba.dt.burning>灼熱損傷を与える","text":"攻撃時、追加で灼熱損傷を与える"},{"textRaw":"初めて攻撃を行うまで攻撃力が上昇し続け、最初の攻撃時に対象と周囲に術ダメージと<$ba.dt.burning>灼熱損傷を与える","text":"初めて攻撃を行うまで攻撃力が上昇し続け、最初の攻撃時に対象と周囲に術ダメージと灼熱損傷を与える"}],"_h":"azlpz7qx22d08h"},"enemy_10073_mpcar":{"descRaw":"経路検索モジュールが源石の干渉を受けている修理用アシスタントロボット。エンジニア部がわざわざ追加した食事配膳機能すらまともに動作しなくなっている。","name":"混乱する修理ロボット","desc":"経路検索モジュールが源石の干渉を受けている修理用アシスタントロボット。エンジニア部がわざわざ追加した食事配膳機能すらまともに動作しなくなっている。","_h":"uxv2ux"},"enemy_10081_mpplai":{"descRaw":"登場時は攻撃を行わず、物理攻撃を4回受けた場合、または術攻撃を4回受けた場合、あるいはブロックされた場合に、それぞれ異なる形態に変化する","name":"変換基底α","desc":"登場時は攻撃を行わず、物理攻撃を4回受けた場合、または術攻撃を4回受けた場合、あるいはブロックされた場合に、それぞれ異なる形態に変化する","abilities":[{"textRaw":"登場時は攻撃を行わず、特定の条件を満たすと形態を変化させる","text":"登場時は攻撃を行わず、特定の条件を満たすと形態を変化させる"},{"textRaw":"物理攻撃を4回受けた場合、または術攻撃を4回受けた場合、あるいはブロックされた場合に、それぞれ異なる形態に変化する","text":"物理攻撃を4回受けた場合、または術攻撃を4回受けた場合、あるいはブロックされた場合に、それぞれ異なる形態に変化する"}],"_h":"mi0fmirkrku9u9"},"enemy_10083_hlbird":{"descRaw":"HPが半分以下になったときに一度だけ、数秒間<$ba.fear>恐怖状態になる","name":"「サンクタの翼」","desc":"HPが半分以下になったときに一度だけ、数秒間恐怖状態になる","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"HPが半分以下になったときに一度だけ、数秒間<$ba.fear>恐怖状態になる","text":"HPが半分以下になったときに一度だけ、数秒間恐怖状態になる"}],"_h":"c2eisy6969c2sy"},"enemy_10084_hlegle":{"descRaw":"HPが半分以下になったときに一度だけ、数秒間<$ba.fear>恐怖状態になる。攻撃力が高く、攻撃時に対象が弾薬スキル発動中の場合、ダメージを与える代わりに弾薬を1発奪う","name":"「サンクタの眼」","desc":"HPが半分以下になったときに一度だけ、数秒間恐怖状態になる。攻撃力が高く、攻撃時に対象が弾薬スキル発動中の場合、ダメージを与える代わりに弾薬を1発奪う","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"HPが半分以下になったときに一度だけ、数秒間<$ba.fear>恐怖状態になる","text":"HPが半分以下になったときに一度だけ、数秒間恐怖状態になる"},{"textRaw":"攻撃力が高く、攻撃時に対象が弾薬スキル発動中の場合、ダメージを与える代わりに弾薬を1発奪う","text":"攻撃力が高く、攻撃時に対象が弾薬スキル発動中の場合、ダメージを与える代わりに弾薬を1発奪う"}],"_h":"iwuygo6969c2sy4u4u"},"enemy_10085_hllevi_2":{"descRaw":"HPが半分以下になったときに一度だけ、数秒間<$ba.fear>恐怖状態になる。【祈祷の誘い】により、全ての味方ユニットの攻撃速度を一定時間低下させる","name":"「サンクタの仰け反り」","desc":"HPが半分以下になったときに一度だけ、数秒間恐怖状態になる。【祈祷の誘い】により、全ての味方ユニットの攻撃速度を一定時間低下させる","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"HPが半分以下になったときに一度だけ、数秒間<$ba.fear>恐怖状態になる","text":"HPが半分以下になったときに一度だけ、数秒間恐怖状態になる"},{"textRaw":"【祈祷の誘い】:全ての味方ユニットの攻撃速度を一定時間低下させる","text":"【祈祷の誘い】:全ての味方ユニットの攻撃速度を一定時間低下させる"}],"_h":"94vn946969c2syqlql"},"enemy_10087_hlchgr":{"descRaw":"弾薬を消費して自身の移動速度と攻撃力を永続的に上昇させる。弾薬の上限数:5","name":"聖堂剣士","desc":"弾薬を消費して自身の移動速度と攻撃力を永続的に上昇させる。弾薬の上限数:5","abilities":[{"textRaw":"弾薬を消費して自身の移動速度と攻撃力を永続的に上昇させる。弾薬の上限数:5","text":"弾薬を消費して自身の移動速度と攻撃力を永続的に上昇させる。弾薬の上限数:5"}],"_h":"9pu09p9p9p"},"enemy_10094_crstf":{"descRaw":"<@eb.key>撮影エリア外にいるとき、攻撃時に追加で<@eb.key>神経損傷を与える","name":"臨時録音技師","desc":"撮影エリア外にいるとき、攻撃時に追加で神経損傷を与える","abilities":[{"textRaw":"撮影エリア外にいるとき、攻撃時に追加で<$ba.dt.neural>神経損傷を与える","text":"撮影エリア外にいるとき、攻撃時に追加で神経損傷を与える"}],"_h":"zp00wt200d"},"enemy_10097_crshd":{"descRaw":"<@eb.key>カメラと正対するのを嫌がり、正面から受ける物理・術の被ダメージを軽減する。自身をブロックしているユニットに継続的に<@eb.key>神経損傷を与える","name":"後ろめたいデザイナー","desc":"カメラと正対するのを嫌がり、正面から受ける物理・術の被ダメージを軽減する。自身をブロックしているユニットに継続的に神経損傷を与える","abilities":[{"textRaw":"正面から受ける物理・術ダメージを軽減する","text":"正面から受ける物理・術ダメージを軽減する"},{"textRaw":"撮影エリア内にいるとき、撮影カメラと向かい合うと反対側を向く","text":"撮影エリア内にいるとき、撮影カメラと向かい合うと反対側を向く"},{"textRaw":"自身をブロックしているユニットに継続的に<$ba.dt.neural>神経損傷を与える","text":"自身をブロックしているユニットに継続的に神経損傷を与える"}],"_h":"q79fw7veveemem8auf"},"enemy_10098_crhro":{"descRaw":"攻撃時に追加で<@eb.key>神経損傷を与える。<@eb.key>撮影エリア内にいるとき、攻撃範囲が拡大し、<@eb.key>「悪役」を優先して攻撃する。HPが0になると一度だけ復活する","name":"主役側の脇役","desc":"攻撃時に追加で神経損傷を与える。撮影エリア内にいるとき、攻撃範囲が拡大し、「悪役」を優先して攻撃する。HPが0になると一度だけ復活する","abilities":[{"textRaw":"攻撃時に追加で<$ba.dt.neural>神経損傷を与える","text":"攻撃時に追加で神経損傷を与える"},{"textRaw":"撮影エリア内にいるとき、攻撃範囲が拡大し、<悪役側の脇役>と<定められし悪役>を優先して攻撃する","text":"撮影エリア内にいるとき、攻撃範囲が拡大し、<悪役側の脇役>と<定められし悪役>を優先して攻撃する"},{"textRaw":"HPが0になると一度だけ復活する","text":"HPが0になると一度だけ復活する"}],"_h":"9z4afo1sn97c7cd1d1"},"enemy_10099_crvln":{"descRaw":"攻撃時に追加で<@eb.key>神経損傷を与える。<@eb.key>撮影エリア内にいるとき、攻撃が2連撃になり、<@eb.key>「主役」を優先して攻撃する","name":"悪役側の脇役","desc":"攻撃時に追加で神経損傷を与える。撮影エリア内にいるとき、攻撃が2連撃になり、「主役」を優先して攻撃する","abilities":[{"textRaw":"攻撃時に追加で<$ba.dt.neural>神経損傷を与える","text":"攻撃時に追加で神経損傷を与える"},{"textRaw":"撮影エリア内にいるとき、攻撃が2連撃になり、<主役側の脇役>と<定められし主役>を優先して攻撃する","text":"撮影エリア内にいるとき、攻撃が2連撃になり、<主役側の脇役>と<定められし主役>を優先して攻撃する"}],"_h":"4noc4u1sn90606"},"enemy_10112_ymgds":{"descRaw":"<@eb.key>強制移動を受けると、一定時間<$ba.stun>スタン状態になる","name":"そそっかしい舎弟","desc":"強制移動を受けると、一定時間スタン状態になる","abilities":[{"textRaw":"強制移動を受けると、一定時間<$ba.stun>スタン状態になる","text":"強制移動を受けると、一定時間スタン状態になる"}],"_h":"xuemq86bzp"},"enemy_10116_ymgtop":{"descRaw":"回転中、周囲に継続的に物理ダメージを与える。<@eb.key>強制移動を受けると、回転を止める","name":"水遁忍者","desc":"回転中、周囲に継続的に物理ダメージを与える。強制移動を受けると、回転を止める","abilities":[{"textRaw":"回転中、周囲に継続的に物理ダメージを与える。強制移動を受けると、回転を止める","text":"回転中、周囲に継続的に物理ダメージを与える。強制移動を受けると、回転を止める"},{"textRaw":"「ある種の天命」を弾き飛ばす","text":"「ある種の天命」を弾き飛ばす"}],"_h":"wxfwm2izizququ"},"enemy_10118_ymgprc":{"descRaw":"2連撃の攻撃を行う。数回攻撃後、次の攻撃でより強力な2連撃を放つ","name":"澪","desc":"2連撃の攻撃を行う。数回攻撃後、次の攻撃でより強力な2連撃を放つ","abilities":[{"textRaw":"2連撃の攻撃を行う","text":"2連撃の攻撃を行う"},{"textRaw":"【寒暉】:数回攻撃後、次の攻撃でより強力な2連撃を放つ","text":"【寒暉】:数回攻撃後、次の攻撃でより強力な2連撃を放つ"},{"textRaw":"「ある種の天命」を弾き飛ばす","text":"「ある種の天命」を弾き飛ばす"}],"_h":"f9v1f9bkbk1f1fququ"},"enemy_10122_uacann_2":{"descRaw":"攻撃先に燃焼エリアを生成する。指揮官の<@eb.key>指令を受けると、<坑夫遊撃隊員>を優先的に攻撃する","name":"ウルサス軍重野砲","desc":"攻撃先に燃焼エリアを生成する。指揮官の指令を受けると、<坑夫遊撃隊員>を優先的に攻撃する","abilities":[{"textRaw":"攻撃先に燃焼エリアを生成する","text":"攻撃先に燃焼エリアを生成する"},{"textRaw":"指揮官の<@eb.key>指令を受けると、<坑夫遊撃隊員>を優先的に攻撃する","text":"指揮官の指令を受けると、<坑夫遊撃隊員>を優先的に攻撃する"}],"_h":"2mqz61y2y2023d"},"enemy_10124_uashld_2":{"descRaw":"味方ユニットから狙われやすい。最大3体の<坑夫遊撃隊員>と<@eb.key>交戦できる。指揮官の<@eb.key>指令を受けると、被ダメージが減少する","name":"ウルサス軍中堅盾兵","desc":"味方ユニットから狙われやすい。最大3体の<坑夫遊撃隊員>と交戦できる。指揮官の指令を受けると、被ダメージが減少する","abilities":[{"textRaw":"味方ユニットから狙われやすい。最大3人の<坑夫遊撃隊員>と交戦できる","text":"味方ユニットから狙われやすい。最大3人の<坑夫遊撃隊員>と交戦できる"},{"textRaw":"指揮官の<@eb.key>指令を受けると、被ダメージが減少する","text":"指揮官の指令を受けると、被ダメージが減少する"}],"_h":"bde27zlzlzzh5o"},"enemy_10127_rkmbst_2":{"descRaw":"味方ユニットから狙われやすい。被ダメージが減少し、攻撃速度が上昇する。<坑夫遊撃隊員>から数回攻撃を受けると、能力を失う","name":"変質裂獣α","desc":"味方ユニットから狙われやすい。被ダメージが減少し、攻撃速度が上昇する。<坑夫遊撃隊員>から数回攻撃を受けると、能力を失う","abilities":[{"textRaw":"味方ユニットから狙われやすい。被ダメージが減少し、攻撃速度が上昇する","text":"味方ユニットから狙われやすい。被ダメージが減少し、攻撃速度が上昇する"},{"textRaw":"<坑夫遊撃隊員>から数回攻撃を受けると、能力を失う","text":"<坑夫遊撃隊員>から数回攻撃を受けると、能力を失う"}],"_h":"solisowpwpqnqn"},"enemy_10138_xdsnow":{"descRaw":"高台にぶつかると、追加ダメージを受ける","name":"ユキッコ","desc":"高台にぶつかると、追加ダメージを受ける","abilities":[{"textRaw":"高台にぶつかると、追加ダメージを受ける","text":"高台にぶつかると、追加ダメージを受ける"}],"_h":"44us444444"},"enemy_10141_xdpeng_2":{"descRaw":"強制移動を受けると移動速度が上昇し<@eb.key>ブロック不可となる","name":"擁氷羽獣","desc":"強制移動を受けると移動速度が上昇しブロック不可となる","abilities":[{"textRaw":"強制移動を受けると卵を失い、移動速度が上昇しブロック不可となる","text":"強制移動を受けると卵を失い、移動速度が上昇しブロック不可となる"}],"_h":"by5uenx2x2"},"enemy_10144_xdelk_2":{"descRaw":"<@eb.key>チャージ攻撃を行い、自身をブロックするユニットの<@eb.key>突き飛ばしを試みる。強制移動、スタンなどの状態異常を受けるとチャージは<@eb.key>中断される","name":"黒き大角のルル","desc":"チャージ攻撃を行い、自身をブロックするユニットの突き飛ばしを試みる。強制移動、スタンなどの状態異常を受けるとチャージは中断される","abilities":[{"textRaw":"【力比べ】:チャージ攻撃を行い、自身をブロックするユニットの突き飛ばしを試みる","text":"【力比べ】:チャージ攻撃を行い、自身をブロックするユニットの突き飛ばしを試みる"},{"textRaw":"チャージが完了すると、攻撃対象にダメージを与えて1マス突き飛ばす。突き飛ばす先が配置不可で突き飛ばせない場合、より多くのダメージを与え、さらに数秒スタンさせる","text":"チャージが完了すると、攻撃対象にダメージを与えて1マス突き飛ばす。突き飛ばす先が配置不可で突き飛ばせない場合、より多くのダメージを与え、さらに数秒スタンさせる"},{"textRaw":"強制移動、スタンなどの状態異常を受けるとチャージは中断される","text":"強制移動、スタンなどの状態異常を受けるとチャージは中断される"}],"_h":"79p0yunqnqbwbqabz7"},"enemy_10156_mncrer":{"descRaw":"撃破されると、近くの<憩いの池>のうち1つに水を補充し、同時に周囲の敵を治療する","name":"祭司学院新入生","desc":"撃破されると、近くの<憩いの池>のうち1つに水を補充し、同時に周囲の敵を治療する","abilities":[{"textRaw":"撃破されると、近くの<憩いの池>のうち1つに水を補充し、同時に周囲の敵を治療する","text":"撃破されると、近くの<憩いの池>のうち1つに水を補充し、同時に周囲の敵を治療する"}],"_h":"38wl383838"},"enemy_10159_mntrjn":{"descRaw":"<@eb.key>ブロック不可。<@eb.key>最大5体まで一部の敵を乗せることができ、乗っている敵が1体増えるたびに、移動速度が一定の割合で低下する","name":"イリオスの木駄獣","desc":"ブロック不可。最大5体まで一部の敵を乗せることができ、乗っている敵が1体増えるたびに、移動速度が一定の割合で低下する","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"<@eb.key>最大5体まで一部の敵を乗せることができる","text":"最大5体まで一部の敵を乗せることができる"},{"textRaw":"乗っている敵が1体増えるたびに、移動速度が一定の割合で低下する","text":"乗っている敵が1体増えるたびに、移動速度が一定の割合で低下する"}],"_h":"f9kf73ufufs8s1nene"},"enemy_10162_mnctpt":{"descRaw":"3連射の遠距離物理範囲攻撃を行う。「演技集中」状態では、攻撃がランダムに大きく逸れる","name":"手製の投石機","desc":"3連射の遠距離物理範囲攻撃を行う。「演技集中」状態では、攻撃がランダムに大きく逸れる","abilities":[{"textRaw":"3連射の遠距離物理範囲攻撃を行う","text":"3連射の遠距離物理範囲攻撃を行う"},{"textRaw":"「演技集中」状態では、攻撃がランダムに大きく逸れる","text":"「演技集中」状態では、攻撃がランダムに大きく逸れる"}],"_h":"858l85pspszkzk"}},"factions":{"types":{"SPECIAL":{"name":"訓練用仮想敵・特異","desc":"優秀な攻撃性能と防御性能を兼ね備えるタイプの敵"},"FLY":{"name":"訓練用仮想敵・飛行","desc":"空中から侵攻する大群の飛行タイプの敵"},"TIMES":{"name":"訓練用仮想敵・頻度","desc":"撃破するために一定回数の攻撃が必要なタイプの敵"},"ELEMENT":{"name":"訓練用仮想敵・元素","desc":"元素損傷を与える能力を持つタイプの敵"},"DOT":{"name":"訓練用仮想敵・持続","desc":"連続してダメージを与えることを得意とするタイプの敵"},"INVISIBLE":{"name":"訓練用仮想敵・潜行","desc":"ステルスの能力を持つタイプの敵"},"REFLECTION":{"name":"訓練用仮想敵・屈折","desc":"屈折の能力を持つタイプの敵"},"_h":"md6od02racfvr9ikuotc67ftia8g"}},"stages":{"act1autochess_m01":{"devices":[{"name":"盟約吹雪","skill":{"descRaw":"一定時間ごとに敵全体に一定時間持続する<$ba.cold>寒冷状態を付与","name":"イェラグの吹雪","desc":"一定時間ごとに敵全体に一定時間持続する寒冷状態を付与"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}}],"_h":"rkbw0gfwxyhtxybpxyhtxybpxyhtxybpxyhtxybpo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203"},"act1autochess_m02":{"devices":[{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"盟約吹雪","skill":{"descRaw":"一定時間ごとに敵全体に一定時間持続する<$ba.cold>寒冷状態を付与","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ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"盟約吹雪","skill":{"descRaw":"一定時間ごとに敵全体に一定時間持続する<$ba.cold>寒冷状態を付与","name":"イェラグの吹雪","desc":"一定時間ごとに敵全体に一定時間持続する寒冷状態を付与"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}}],"_h":"w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryo2t3o203o2t3o203o2t3o203o2t3o203w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryrkbw0gfwxyhtxybpxyhtxybpw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryo2t3o203o2t3o203o2t3o203o2t3o203w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryxyhtxybpxyhtxybp"},"act1autochess_m04":{"devices":[{"name":"盟約吹雪","skill":{"descRaw":"一定時間ごとに敵全体に一定時間持続する<$ba.cold>寒冷状態を付与","name":"イェラグの吹雪","desc":"一定時間ごとに敵全体に一定時間持続する寒冷状態を付与"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊され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:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"封じられた地面"},{"name":"封じられた地面"},{"name":"封じられた地面"},{"name":"封じられた地面"}],"_h":"xyhtxybpxyhtxybpxyhtxybpxyhtxybpy8y8y8y8rkbw0gfw7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdkow8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryxixixixi"},"act1autochess_m07":{"devices":[{"name":"茂み","skill":{"name":"生長"},"desc":"攻撃の対象にならない\n味方ユニットの視野を遮る"},{"name":"茂み","skill":{"name":"生長"},"desc":"攻撃の対象にならない\n味方ユニットの視野を遮る"},{"name":"茂み","skill":{"name":"生長"},"desc":"攻撃の対象にならない\n味方ユニットの視野を遮る"},{"name":"茂み","skill":{"name":"生長"},"desc":"攻撃の対象にならない\n味方ユニットの視野を遮る"},{"name":"盟約吹雪","skill":{"descRaw":"一定時間ごとに敵全体に一定時間持続する<$ba.cold>寒冷状態を付与","name":"イェラグの吹雪","desc":"一定時間ごとに敵全体に一定時間持続する寒冷状態を付与"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能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{"name":"「深水区域」"}},{"name":"盟約吹雪","skill":{"descRaw":"一定時間ごとに敵全体に一定時間持続する<$ba.cold>寒冷状態を付与","name":"イェラグの吹雪","desc":"一定時間ごとに敵全体に一定時間持続する寒冷状態を付与"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}}],"_h":"xyhtxybpxyhtxybpxyhtxybpxyhtxybp92zcrkbw0gfwo2t3o203o2t3o203o2t3o203o2t3o203"}},"bosses":{"boss_1":{"name":"仮想敵:冑","abilities":["ランダムな対象に光線を発射し、術ダメージを与える","【破滅の災い】:攻撃力が最も高いオペレーターを選択し、対象に<徹胄弾>を発射する。<徹胄弾>が対象に到達すると爆発し、対象と周囲8マスのユニットをやや長くスタンさせ、毎秒物理ダメージを与える。<徹胄弾>は飛行中に数回ダメージを与えると破壊可能","HPが一定割合まで低下すると、物理・術の被ダメージが減少し、【破滅の災い】発動時に追加の<徹胄弾>を発射する","【死の集い】:周期的にドローンを召喚する","シークレットコア","【在りし日の剣と槌】:シミュレーション中に特定条件を達成しシークレットコアに突入した場合、<仮想敵:冑>は<「甲冑断つ剣」>と<「甲冑割る槌」>を獲得し、完全体で登場","<「甲冑断つ剣」>と<「甲冑割る槌」>は無敵状態で登場。墜落後に受けたダメージの一定割合を<仮想敵:冑>に与える","<「甲冑断つ剣」>と<「甲冑割る槌」>は周期的に戦場で攻撃力が最も低いオペレーターのもとへと飛び、自爆して対象と周囲8マスのオペレーターをスタンさせ、毎秒物理ダメージを与え、その後<仮想敵:冑>のもとに戻る。飛行中は無敵状態を失い、一定回数の攻撃を受けると墜落する。墜落後は地上ユニットとなり、被ダメージが増加する"],"_h":"dzco2ijvrkfwu4hy93"},"boss_2":{"name":"仮想敵:銃","abilities":["防御力が最も高いユニットを優先して攻撃する","攻撃対象に侵蝕損傷を与える","ブロック不可","同一対象を攻撃するたびに攻撃速度が徐々に上昇する","【最後の罰】:攻撃を停止し、移動速度が大幅に上昇する。戦場の防御力が最も高いユニットに向かって突撃し、通過したユニットに物理ダメージを与える","シークレットコア","【未完の告解】:シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、戦場に<「機銃砕く輪」>が出現し、<仮想敵:銃>が受ける物理・術の被ダメージが大幅に減少する","【盲信の誓い】:自身と戦場の全ての<「機銃砕く輪」>を連結し、<「機銃砕く輪」>が受けるダメージの一定割合を<仮想敵:銃>が肩代わりする。【盲信の誓い】の連結経路上の味方ユニットは毎秒物理ダメージを受ける","【終末の説教】:一定時間戦場の全ての<「機銃砕く輪」>のダメージを無効化し、移動速度を大幅に上昇させ、自身に向けて移動させる。その際<「機銃砕く輪」>が通過したユニットに物理ダメージを与える"],"_h":"nysjd7ufrobvfwyl8c3n"},"boss_3":{"name":"仮想敵:管","abilities":["戦場滞在中、【暗色の嘆息】形態の<「余韻」>を持続的に召喚する。HPが一定割合まで低下すると、召喚の間隔が短縮される","【暗色の嘆息】形態の<「余韻」>を優先して攻撃する","【裂管の奏】:全ての【暗色の嘆息】形態の<「余韻」>を選択し、3連撃を行い、対象と対象を中心とした一定範囲内の味方ユニットに術ダメージと壊死損傷を与える","シークレットコア","シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、<仮想敵:絃>は<仮想敵:管>と共に出現する"],"_h":"6wuzxt2vfw2r"},"boss_4":{"name":"「潮風の司教」クイントゥス","abilities":["防御力が高い対象を優先して狙い、最大2体のユニットを同時に攻撃できる","【大潮】:戦場中の味方ユニット全員に術ダメージと神経損傷を与える","【崩壊】:味方ユニット数体に物理ダメージを与える","【断裂生殖】:<生まれしもの>を召喚し、味方ユニットに纏わりつかせてスタンさせる","【種の爆発】:戦闘開始から長時間経過すると、残り耐久値を全て失わせる"],"_h":"z8swvd3id5el"},"boss_5":{"name":"「クリムゾンソリティア」ルシアン","abilities":["ブロックされていないとき、一定確率で物理と術ダメージを回避する。ブロックされているとき、ブロックした相手の背後に瞬間移動し、元いた位置に<不祥の幻影>を残す","周期的に、自身周囲の味方ユニット全員に物理ダメージを与えるスキルを発動する。攻撃とスキルは対象の防御力を一定値無視し、追加で神経損傷を与える"],"_h":"pqytg9"},"boss_6":{"name":"「帝国の残光」アリステア","abilities":["HPが半分以下になると、防御力・術耐性が上昇し、【王土に非ざるは無し】が同時に二つの装備を活性化するようになる","【罷免】:戦闘開始から長時間経過すると、戦場内の味方ユニット全員に術範囲ダメージを与え、耐久値を0にする","【王権の号令】:味方ユニット1名とその隣接4マスに狙いを定め、範囲内の対象に高い物理ダメージを与え、その範囲内のマスにランダムに装備を生成する","【王土に非ざるは無し】戦場に装備が存在している場合、装備を一つ活性化させる。装備の種類によって活性化の効果は異なる"],"_h":"cnytyuscwn"},"boss_7":{"name":"「サーミの意志」","abilities":["【氷柱】:通常攻撃時、対象の配置列にいる味方ユニット全員に物理ダメージを与える","【自然の奔流】:味方ユニット1人を一定時間スタンさせ、術ダメージを与え続ける","HPが半分以下になると、物理・術の被ダメージが軽減され、【氷柱】と【自然の奔流】の対象が1体増加する"],"_h":"nnn6m0wd"},"boss_8":{"name":"仮想敵:冑","abilities":["ランダムな対象に術攻撃を行う","HPが一定割合まで低下すると、物理・術の被ダメージが減少し、【破滅の災い】発動時に追加の<徹胄弾>を発射する","【破滅の災い】:範囲内の攻撃力が最も高いオペレーターを選択し、対象に<徹胄弾>を発射する。<徹胄弾>が対象に到達すると爆発し、対象と周囲8マスのユニットをスタンさせ、毎秒物理ダメージを与える。<徹胄弾>は飛行中に数回ダメージを与えると破壊可能","【死の集い】:周期的にドローンを召喚する","シークレットコア","【在りし日の剣と槌】:シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、完全体の<仮想敵:冑>が出現する"],"_h":"dz543jftrkfwms"},"boss_9":{"name":"仮想敵:銃","abilities":["防御力が最も高いユニットを優先して攻撃する","攻撃対象に侵蝕損傷を与える","ブロック不可","同一対象を攻撃するたびに攻撃速度が徐々に上昇する","【最後の罰】:攻撃を停止し、移動速度が大幅に上昇する。戦場の防御力が最も高いユニットに向かって突撃し、通過したユニットに物理ダメージを与える","シークレットコア","【未完の告解】:シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、戦場に<「機銃砕く輪」>が出現し、<仮想敵:銃>が受ける物理・術の被ダメージが超大幅に減少する","【盲信の誓い】:自身と戦場の全ての<「機銃砕く輪」>を連結し、<「機銃砕く輪」>が受けるダメージの一定割合を<仮想敵:銃>と他の<「機銃砕く輪」>で肩代わりする。【盲信の誓い】の連結経路上の味方ユニットは毎秒物理ダメージを受ける","【終末の説教】:一定時間戦場の全ての<「機銃砕く輪」>のダメージを無効化し、移動速度を大幅に上昇させ、自身に向けて移動させる。その際<「機銃砕く輪」>が通過したユニットに物理ダメージを与える"],"_h":"nysjd7ufrobvfwfm503n"},"boss_10":{"name":"仮想敵:管","abilities":["戦場滞在中、【暗色の嘆息】形態の<「余韻」>を持続的に召喚する。HPが一定割合まで低下すると、召喚の間隔が短縮される","【暗色の嘆息】形態の<「余韻」>を優先して攻撃する","【裂管の奏】:全ての【暗色の嘆息】形態の<「余韻」>を選択し、3連撃を行い、対象と対象を中心とした一定範囲内の味方ユニットに術ダメージと壊死損傷を与える","シークレットコア","シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、<仮想敵:絃>は<仮想敵:管>と共に出現する"],"_h":"6wuzxt2vfw2r"}},"config":{"modes":{"mode_training_1":{"name":"指導協定","desc":"堅守協定を把握するためのモード","effectDescList":["・予備編成のみ使用可","・報酬なし","・戦術解放不可"]},"mode_single_funny":{"name":"標準","desc":"比較的所要時間が短いシミュレーション","effectDescList":["・短時間でクリア可能","・通常の報酬を獲得"],"unlockText":"【指導協定】クリアで解放"},"mode_single_normal":{"name":"逆境","desc":"敵の攻撃が比較的激しいシミュレーション","effectDescList":["・使用可能な盟約が増加","・報酬が大幅に増加"],"unlockText":"【標準シミュレーション】をクリアすると解放"},"mode_single_hard":{"name":"死地","desc":"敵の攻撃が極めて激しいシミュレーション","effectDescList":["・作戦環境が過酷","・より危険な敵が出現"],"unlockText":"【逆境シミュレーション】をクリアで解放"},"mode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秒間毎秒90(+10)の術ダメージを与える(敵【海の怪物】に対して効果倍増)","potBelow":{"descRaw":"攻撃時、攻撃対象に追加で3秒間毎秒80の術ダメージを与える(敵【海の怪物】に対して効果倍増)","desc":"攻撃時、攻撃対象に追加で3秒間毎秒80の術ダメージを与える(敵【海の怪物】に対して効果倍増)"}}],"module":{"name":"コーヒーベースの神経活性剤"},"skills":[{"descRaw":"攻撃力<@ba.vup>+39%、防御力<@ba.vup>+39%","name":"侵攻への備え","desc":"攻撃力+39%、防御力+39%"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+40%、攻撃速度<@ba.vup>+30、攻撃が前方への毒棘射撃に変化し、最大<@ba.vup>3体までの敵を貫通し<@ba.vup>1秒間<$ba.sluggish>足止めする","name":"毒棘制圧射撃","desc":"攻撃範囲拡大、攻撃力+40%、攻撃速度+30、攻撃が前方への毒棘射撃に変化し、最大3体までの敵を貫通し1秒間足止めする"}],"traitBase":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","desc":"敵を3体までブロック、遠距離攻撃も行える"},"talentsBase":[{"descRaw":"攻撃時、攻撃対象に追加で3秒間毎秒90<@ba.talpu>(+10)の術ダメージを与える(敵【海の怪物】に対して効果倍増)","name":"細胞活性化抑制剤","desc":"攻撃時、攻撃対象に追加で3秒間毎秒90(+10)の術ダメージを与える(敵【海の怪物】に対して効果倍増)","potBelow":{"descRaw":"攻撃時、攻撃対象に追加で3秒間毎秒80の術ダメージを与える(敵【海の怪物】に対して効果倍増)","desc":"攻撃時、攻撃対象に追加で3秒間毎秒80の術ダメージを与える(敵【海の怪物】に対して効果倍増)"}}],"modules":[{"name":"コーヒーベースの神経活性剤","traitOverride":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","moduleDescRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態を無効にする","desc":"敵を3体までブロック、遠距離攻撃も行える","moduleDesc":"攻撃範囲内の敵のステルス状態を無効にする"}}],"_h":"rrhftwp6twhb5n267gy1tmu7ststm1kmxdsu5n267gtwtwy1tmu7ststm1twp6twhb"},"chess_char_1_05_a":{"name":"ヴィグナ","subProfessionName":"突撃兵","trait":{"descRaw":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却","desc":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+120%","name":"ハンマリング・オン","desc":"通常攻撃の間隔をわずかに延長し、攻撃力+120%"},"talents":[{"descRaw":"攻撃時、通常10%、スキル発動中30%の確率でその攻撃のみ攻撃力+60%<@ba.talpu>(+10%)","name":"パワースピア","desc":"攻撃時、通常10%、スキル発動中30%の確率でその攻撃のみ攻撃力+60%(+10%)","potBelow":{"descRaw":"攻撃時、通常10%、スキル発動中30%の確率でその攻撃のみ攻撃力+50%","desc":"攻撃時、通常10%、スキル発動中30%の確率でその攻撃のみ攻撃力+50%"}}],"module":{"name":"ザ・グレイトロック"},"skills":[{"descRaw":"攻撃力<@ba.vup>+35%","name":"攻撃力強化β","desc":"攻撃力+35%"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+120%","name":"ハンマリング・オン","desc":"通常攻撃の間隔をわずかに延長し、攻撃力+120%"}],"_h":"x583jwjw3i20p9s5x7ozcwcwosyje2703i20p9"},"chess_char_1_05_b":{"name":"ヴィグナ","subProfessionName":"突撃兵","trait":{"descRaw":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却","moduleDescRaw":"HPが最大値の<@ba.vup>40%未満の敵を攻撃時、攻撃力が<@ba.vup>115%まで上昇","desc":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却","moduleDesc":"HPが最大値の40%未満の敵を攻撃時、攻撃力が115%まで上昇"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+150%","name":"ハンマリング・オン","desc":"通常攻撃の間隔をわずかに延長し、攻撃力+150%"},"talents":[{"descRaw":"攻撃時、通常10%、スキル発動中30%の確率でその攻撃のみ攻撃力+110%<@ba.talpu>(+10%)","name":"パワースピア","desc":"攻撃時、通常10%、スキル発動中30%の確率でその攻撃のみ攻撃力+110%(+10%)","potBelow":{"descRaw":"攻撃時、通常10%、スキル発動中30%の確率でその攻撃のみ攻撃力+100%","desc":"攻撃時、通常10%、スキル発動中30%の確率でその攻撃のみ攻撃力+100%"}}],"module":{"name":"ザ・グレイトロック"},"skills":[{"descRaw":"攻撃力<@ba.vup>+50%","name":"攻撃力強化β","desc":"攻撃力+50%"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+150%","name":"ハンマリング・オン","desc":"通常攻撃の間隔をわずかに延長し、攻撃力+150%"}],"traitBase":{"descRaw":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却","desc":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却"},"talentsBase":[{"descRaw":"攻撃時、通常10%、スキル発動中30%の確率でその攻撃のみ攻撃力+110%<@ba.talpu>(+10%)","name":"パワースピア","desc":"攻撃時、通常10%、スキル発動中30%の確率でその攻撃のみ攻撃力+110%(+10%)","potBelow":{"descRaw":"攻撃時、通常10%、スキル発動中30%の確率でその攻撃のみ攻撃力+100%","desc":"攻撃時、通常10%、スキル発動中30%の確率でその攻撃のみ攻撃力+100%"}}],"modules":[{"name":"ザ・グレイトロック","traitOverride":{"descRaw":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却","moduleDescRaw":"HPが最大値の<@ba.vup>40%未満の敵を攻撃時、攻撃力が<@ba.vup>115%まで上昇","desc":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却","moduleDesc":"HPが最大値の40%未満の敵を攻撃時、攻撃力が115%まで上昇"}}],"_h":"x583jwhpjwx3l9202o7lx7brmymyos1ie2d7l9202ojwjw7lx7brmymyosjwhpjwx3"},"chess_char_1_06_a":{"name":"ヴァンデラ","subProfessionName":"呪癒師","trait":{"descRaw":"<@ba.kw>術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの<@ba.kw>50%回復","desc":"術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの50%回復"},"skill":{"descRaw":"攻撃力<@ba.vup>+55%、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<@ba.vup>20%の術ダメージを与え、その味方にのみヴァンデラの特性を発動する","name":"茨の庇護","desc":"攻撃力+55%、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の20%の術ダメージを与え、その味方にのみヴァンデラの特性を発動する"},"talents":[{"descRaw":"攻撃範囲内で最大HPが最も高い味方が受ける治療効果+11%<@ba.talpu>(+3%)","name":"土壌改良","desc":"攻撃範囲内で最大HPが最も高い味方が受ける治療効果+11%(+3%)","potBelow":{"descRaw":"攻撃範囲内で最大HPが最も高い味方が受ける治療効果+8%","desc":"攻撃範囲内で最大HPが最も高い味方が受ける治療効果+8%"}}],"module":{"name":"砕かれた薔薇"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+45","name":"戦術詠唱γ","desc":"攻撃速度+45"},{"descRaw":"攻撃力<@ba.vup>+55%、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<@ba.vup>20%の術ダメージを与え、その味方にのみヴァンデラの特性を発動する","name":"茨の庇護","desc":"攻撃力+55%、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の20%の術ダメージを与え、その味方にのみヴァンデラの特性を発動する"}],"_h":"s2uli5yz6dwx93k47vcw0404hu8vzb2c6dwx93"},"chess_char_1_06_b":{"name":"ヴァンデラ","subProfessionName":"呪癒師","trait":{"descRaw":"<@ba.kw>術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの<@ba.kw>60%回復","desc":"術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの60%回復"},"skill":{"descRaw":"攻撃力<@ba.vup>+75%、攻撃範囲内で最大HPが最も高い味方が敵に狙われやすくなる。また、その味方ユニットがダメージを受けたとき、ヴァンデラは攻撃者に攻撃力の<@ba.vup>30%の術ダメージを与え、その味方にのみヴァンデラの特性を発動する","name":"茨の庇護","d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コスト<@ba.vup>+12","name":"突撃指令γ","desc":"所持コスト+12"},{"descRaw":"所持コスト+<@ba.vup>11\n周囲一定範囲内の敵全員に<@ba.vup>2回連続で攻撃力の<@ba.vup>135%の術ダメージを与え、<@ba.vup>2秒間<$ba.stun>スタンさせる","name":"剣雨","desc":"所持コスト+11\n周囲一定範囲内の敵全員に2回連続で攻撃力の135%の術ダメージを与え、2秒間スタンさせる"}],"traitBase":{"descRaw":"敵を2体までブロック","desc":"敵を2体までブロック"},"talentsBase":[{"descRaw":"編成中、初期所持コスト+2","name":"戦場配達員","desc":"編成中、初期所持コスト+2"}],"modules":[{"name":"外勤用プライベート補給パック","traitOverride":{"descRaw":"敵を2体までブロック","moduleDescRaw":"初回配置時、自身の配置コスト-4","desc":"敵を2体までブロック","moduleDesc":"初回配置時、自身の配置コスト-4"}}],"_h":"uetwtljytljynfu40zjlv5jl6l053k0enfu40ztltljlv5jl6ltljytljy"},"chess_char_1_09_a":{"name":"ケイパー","subProfessionName":"旋輪射手","trait":{"descRaw":"<@ba.kw>旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)","desc":"旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)"},"skill":{"descRaw":"攻撃力<@ba.vup>+25%、攻撃時に旋回投擲物を追加で<@ba.vup>1個放つ","name":"ハピネス200%!","desc":"攻撃力+25%、攻撃時に旋回投擲物を追加で1個放つ"},"talents":[{"descRaw":"攻撃時、25%の確率でその攻撃のみ攻撃力が140%<@ba.talpu>(+10%)に上昇","name":"遊び心","desc":"攻撃時、25%の確率でその攻撃のみ攻撃力が140%(+10%)に上昇","potBelow":{"descRaw":"攻撃時、25%の確率でその攻撃のみ攻撃力が130%に上昇","desc":"攻撃時、25%の確率でその攻撃のみ攻撃力が130%に上昇"}}],"module":{"name":"あたたかい居場所"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>185%まで上昇","name":"強撃β","desc":"次の通常攻撃時、攻撃力が185%まで上昇"},{"descRaw":"攻撃力<@ba.vup>+25%、攻撃時に旋回投擲物を追加で<@ba.vup>1個放つ","name":"ハピネス200%!","desc":"攻撃力+25%、攻撃時に旋回投擲物を追加で1個放つ"}],"_h":"fnb77vrhrnkzkb3dhfzj3o3ozxgj2j22rnkzkb"},"chess_char_1_09_b":{"name":"ケイパー","subProfessionName":"旋輪射手","trait":{"descRaw":"<@ba.kw>旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)","moduleDescRaw":"周囲8マス以内の敵を攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)","moduleDesc":"周囲8マス以内の敵を攻撃時、攻撃力が110%まで上昇"},"skill":{"descRaw":"攻撃力<@ba.vup>+40%、攻撃時に旋回投擲物を追加で<@ba.vup>1個放つ","name":"ハピネス200%!","desc":"攻撃力+40%、攻撃時に旋回投擲物を追加で1個放つ"},"talents":[{"descRaw":"攻撃時、25%の確率でその攻撃のみ攻撃力が160%<@ba.talpu>(+10%)に上昇","name":"遊び心","desc":"攻撃時、25%の確率でその攻撃のみ攻撃力が160%(+10%)に上昇","potBelow":{"descRaw":"攻撃時、25%の確率でその攻撃のみ攻撃力が150%に上昇","desc":"攻撃時、25%の確率でその攻撃のみ攻撃力が150%に上昇"}}],"module":{"name":"あたたかい居場所"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>200%まで上昇","name":"強撃β","desc":"次の通常攻撃時、攻撃力が200%まで上昇"},{"descRaw":"攻撃力<@ba.vup>+40%、攻撃時に旋回投擲物を追加で<@ba.vup>1個放つ","name":"ハピネス200%!","desc":"攻撃力+40%、攻撃時に旋回投擲物を追加で1個放つ"}],"traitBase":{"descRaw":"<@ba.kw>旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)","desc":"旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)"},"talentsBase":[{"descRaw":"攻撃時、25%の確率でその攻撃のみ攻撃力が160%<@ba.talpu>(+10%)に上昇","name":"遊び心","desc":"攻撃時、25%の確率でその攻撃のみ攻撃力が160%(+10%)に上昇","potBelow":{"descRaw":"攻撃時、25%の確率でその攻撃のみ攻撃力が150%に上昇","desc":"攻撃時、25%の確率でその攻撃のみ攻撃力が150%に上昇"}}],"modules":[{"name":"あたたかい居場所","traitOverride":{"descRaw":"<@ba.kw>旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)","moduleDescRaw":"周囲8マス以内の敵を攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)","moduleDesc":"周囲8マス以内の敵を攻撃時、攻撃力が110%まで上昇"}}],"_h":"fnb77v67rhrpz6kzz08rhfgd6666zxgt2juwz6kzz07vrh8rhfgd6666zx7v67rhrp"},"chess_char_1_10_a":{"name":"グム","subProfessionName":"庇護衛士","trait":{"descRaw":"HP回復スキルを所持","desc":"HP回復スキルを所持"},"skill":{"descRaw":"次の通常攻撃が周囲一定範囲内にいる味方1人に対する治療行動になり、対象のHPをグムの攻撃力の<@ba.vup>115%回復\n<@ba.rem>1回チャージ可能","name":"非常食","desc":"次の通常攻撃が周囲一定範囲内にいる味方1人に対する治療行動になり、対象のHPをグムの攻撃力の115%回復\n1回チャージ可能"},"talents":[{"descRaw":"攻撃時、13%<@ba.talpu>(+3%)の確率でその攻撃のみ攻撃力が150%に上昇、敵を0.5秒間<$ba.stun>スタンさせる","name":"フライパンマスター","desc":"攻撃時、13%(+3%)の確率でその攻撃のみ攻撃力が150%に上昇、敵を0.5秒間スタンさせる","potBelow":{"descRaw":"攻撃時、10%の確率でその攻撃のみ攻撃力が150%に上昇、敵を0.5秒間<$ba.stun>スタンさせる","desc":"攻撃時、10%の確率でその攻撃のみ攻撃力が150%に上昇、敵を0.5秒間スタンさせる"}}],"module":{"name":"はちみつパイの詰め合わせ"},"skills":[{"descRaw":"次の通常攻撃が周囲一定範囲内にいる味方1人に対する治療行動になり、対象のHPをグムの攻撃力の<@ba.vup>115%回復\n<@ba.rem>1回チャージ可能","name":"非常食","desc":"次の通常攻撃が周囲一定範囲内にいる味方1人に対する治療行動になり、対象のHPをグムの攻撃力の115%回復\n1回チャージ可能"},{"descRaw":"<@ba.vdown>10秒間調理状態(攻撃停止)になり、防御力<@ba.vup>+60%\n調理終了後攻撃力<@ba.vup>+40%、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になる","name":"戦場のシェフ","desc":"10秒間調理状態(攻撃停止)になり、防御力+60%\n調理終了後攻撃力+40%、通常攻撃が周囲一定範囲内にいる味方に対する治療行動になる"}],"_h":"z4xwayayihs7wm5ko590brh5dlihs7wmbfwndv"},"chess_char_1_10_b":{"name":"グム","subProfessionName":"庇護衛士","trait":{"descRaw":"HP回復スキルを所持","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"HP回復スキルを所持","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"},"skill":{"descRaw":"次の通常攻撃が周囲一定範囲内にいる味方1人に対する治療行動になり、対象のHPをグムの攻撃力の<@ba.vup>130%回復\n<@ba.rem>2回チャージ可能","name":"非常食","desc":"次の通常攻撃が周囲一定範囲内にいる味方1人に対する治療行動になり、対象のHPをグムの攻撃力の130%回復\n2回チャージ可能"},"talents":[{"descRaw":"攻撃時、18%<@ba.talpu>(+3%)の確率でその攻撃のみ攻撃力が200%に上昇、敵を1秒間<$ba.stun>スタンさせる","name":"フライパンマスター","desc":"攻撃時、18%(+3%)の確率でその攻撃のみ攻撃力が200%に上昇、敵を1秒間スタンさせる","potBelow":{"descRaw":"攻撃時、15%の確率でその攻撃のみ攻撃力が200%に上昇、敵を1秒間<$ba.stun>スタンさせる","desc":"攻撃時、15%の確率でその攻撃のみ攻撃力が200%に上昇、敵を1秒間スタンさせる"}}],"module":{"name":"はちみつパイの詰め合わせ"},"skills":[{"descRaw":"次の通常攻撃が周囲一定範囲内にいる味方1人に対する治療行動になり、対象のHPをグムの攻撃力の<@ba.vup>130%回復\n<@ba.rem>2回チャージ可能","name":"非常食","desc":"次の通常攻撃が周囲一定範囲内にいる味方1人に対する治療行動になり、対象のHPをグムの攻撃力の130%回復\n2回チャージ可能"},{"descRaw":"<@ba.vdown>10秒間調理状態(攻撃停止)になり、防御力<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}],"modules":[{"name":"「骨相学」","traitOverride":{"descRaw":"<@ba.kw>錬金ユニットを投擲可能","moduleDescRaw":"錬金ユニットが戦場に存在している間、自身のSPの自然回復速度+0.1sp/秒","desc":"錬金ユニットを投擲可能","moduleDesc":"錬金ユニットが戦場に存在している間、自身のSPの自然回復速度+0.1sp/秒"}}],"_h":"7ms2yqkytaky72v8mt4vu7lvo8o8vccgtm6x6xjrit43pl72v8mtyqta4vu7lvo8o8vccgtm6x6xjryqkytaky"},"chess_char_1_17_a":{"name":"インディゴ","subProfessionName":"秘術師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vup>わずかに短縮し、素質の発動確率が<@ba.vup>2.0倍まで上昇、攻撃範囲内にいる<$ba.root>バインド状態の敵に<@ba.vup>0.5秒ごとにインディゴの攻撃力の<@ba.vup>12%の術ダメージを与える","name":"光と影の迷路","desc":"通常攻撃の間隔をわずかに短縮し、素質の発動確率が2.0倍まで上昇、攻撃範囲内にいるバインド状態の敵に0.5秒ごとにインディゴの攻撃力の12%の術ダメージを与える"},"talents":[{"descRaw":"攻撃時、14%<@ba.talpu>(+2%)の確率で攻撃対象を4秒間<$ba.root>バインド(バインド状態の敵を攻撃しない)","name":"柔光のとばり","desc":"攻撃時、14%(+2%)の確率で攻撃対象を4秒間バインド(バインド状態の敵を攻撃しない)","potBelow":{"descRaw":"攻撃時、12%の確率で攻撃対象を4秒間<$ba.root>バインド(バインド状態の敵を攻撃しない)","desc":"攻撃時、12%の確率で攻撃対象を4秒間バインド(バインド状態の敵を攻撃しない)"}}],"module":{"name":"杖のお手入れセット"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>35%の術ダメージを与える","name":"導灯の守護者","desc":"攻撃範囲変化、攻撃間隔を大幅に短縮し、通常攻撃時、敵に攻撃力の35%の術ダメージを与える"},{"descRaw":"通常攻撃の間隔を<@ba.vup>わずかに短縮し、素質の発動確率が<@ba.vup>2.0倍まで上昇、攻撃範囲内にいる<$ba.root>バインド状態の敵に<@ba.vup>0.5秒ごとにインディゴの攻撃力の<@ba.vup>12%の術ダメージを与える","name":"光と影の迷路","desc":"通常攻撃の間隔をわずかに短縮し、素質の発動確率が2.0倍まで上昇、攻撃範囲内にいるバインド状態の敵に0.5秒ごとにインディゴの攻撃力の12%の術ダメージを与える"}],"_h":"7pxcy8q0fd61h3pw3q46zja5n2ha2ybffd61h3"},"chess_char_1_17_b":{"name":"インディゴ","subProfessionName":"秘術師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大4回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大4回)次の攻撃時に一斉発射する"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vup>やや短縮し、素質の発動確率が<@ba.vup>2.5倍まで上昇、攻撃範囲内にいる<$ba.root>バインド状態の敵に<@ba.vup>0.5秒ごとにインディゴの攻撃力の<@ba.vup>15%の術ダメージを与える","name":"光と影の迷路","desc":"通常攻撃の間隔をやや短縮し、素質の発動確率が2.5倍まで上昇、攻撃範囲内にいるバインド状態の敵に0.5秒ごとにインディゴの攻撃力の15%の術ダメージを与える"},"talents":[{"descRaw":"攻撃時、20%<@ba.talpu>(+2%)の確率で攻撃対象を4秒間<$ba.root>バインド(バインド状態の敵を攻撃しない)","name":"柔光のとばり","desc":"攻撃時、20%(+2%)の確率で攻撃対象を4秒間バインド(バインド状態の敵を攻撃しない)","potBelow":{"descRaw":"攻撃時、18%の確率で攻撃対象を4秒間<$ba.root>バインド(バインド状態の敵を攻撃しない)","desc":"攻撃時、18%の確率で攻撃対象を4秒間バインド(バインド状態の敵を攻撃しない)"}}],"module":{"name":"杖のお手入れセット"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>40%の術ダメージを与える","name":"導灯の守護者","desc":"攻撃範囲変化、攻撃間隔を大幅に短縮し、通常攻撃時、敵に攻撃力の40%の術ダメージを与える"},{"descRaw":"通常攻撃の間隔を<@ba.vup>やや短縮し、素質の発動確率が<@ba.vup>2.5倍まで上昇、攻撃範囲内にいる<$ba.root>バインド状態の敵に<@ba.vup>0.5秒ごとにインディゴの攻撃力の<@ba.vup>15%の術ダメージを与える","name":"光と影の迷路","desc":"通常攻撃の間隔をやや短縮し、素質の発動確率が2.5倍まで上昇、攻撃範囲内にいるバインド状態の敵に0.5秒ごとにインディゴの攻撃力の15%の術ダメージを与える"}],"traitBase":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する"},"talentsBase":[{"descRaw":"攻撃時、20%<@ba.talpu>(+2%)の確率で攻撃対象を4秒間<$ba.root>バインド(バインド状態の敵を攻撃しない)","name":"柔光のとばり","desc":"攻撃時、20%(+2%)の確率で攻撃対象を4秒間バインド(バインド状態の敵を攻撃しない)","potBelow":{"descRaw":"攻撃時、18%の確率で攻撃対象を4秒間<$ba.root>バインド(バインド状態の敵を攻撃しない)","desc":"攻撃時、18%の確率で攻撃対象を4秒間バインド(バインド状態の敵を攻撃しない)"}}],"modules":[{"name":"杖のお手入れセット","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大4回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大4回)次の攻撃時に一斉発射する"}}],"_h":"7pxcwxyxhn61q3xn3q2vcd8vn2re2yhnhn61q3y8q0xn3q2vcd8vn2wxyx"},"chess_char_1_18_a":{"name":"ウタゲ","subProfessionName":"武者","trait":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>50回復(昇進2で効果強化)","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを50回復(昇進2で効果強化)"},"skill":{"descRaw":"配置後HPが<@ba.vdown>50%減少。<@ba.vup>14秒間攻撃力<@ba.vup>+65%、通常攻撃が<@ba.vup>術ダメージを与える","name":"落地斬・突破","desc":"配置後HPが50%減少。14秒間攻撃力+65%、通常攻撃が術ダメージを与える"},"talents":[{"descRaw":"配置中、最大で攻撃速度+75の<$ba.berserk>不屈状態を獲得する(HPが最大値の60%減少時、効果最大)","name":"マジモード","desc":"配置中、最大で攻撃速度+75の不屈状態を獲得する(HPが最大値の60%減少時、効果最大)"}],"module":{"name":"デコったガラケー"},"skills":[{"descRaw":"攻撃しなくなる。ブロック数が<@ba.vup>0になり、防御力<@ba.vup>+130%、1秒ごとにHPが最大値の<@ba.vup>7%回復","name":"サボり","desc":"攻撃しなくなる。ブロック数が0になり、防御力+130%、1秒ごとにHPが最大値の7%回復"},{"descRaw":"配置後HPが<@ba.vdown>50%減少。<@ba.vup>14秒間攻撃力<@ba.vup>+65%、通常攻撃が<@ba.vup>術ダメージを与える","name":"落地斬・突破","desc":"配置後HPが50%減少。14秒間攻撃力+65%、通常攻撃が術ダメージを与える"}],"_h":"mr0k0sxggprkkwyajk129xlzp1pegprkkw"},"chess_char_1_18_b":{"name":"ウタゲ","subProfessionName":"武者","trait":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","moduleDescRaw":"HPが50%未満の時、25%の<$ba.protect>加護状態を獲得","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復","moduleDesc":"HPが50%未満の時、25%の加護状態を獲得"},"skill":{"descRaw":"配置後HPが<@ba.vdown>50%減少。<@ba.vup>15秒間攻撃力<@ba.vup>+80%、通常攻撃が<@ba.vup>術ダメージを与える","name":"落地斬・突破","desc":"配置後HPが50%減少。15秒間攻撃力+80%、通常攻撃が術ダメージを与える"},"talents":[{"descRaw":"配置中、最大で攻撃速度+100の<$ba.berserk>不屈状態を獲得する(HPが最大値の70%減少時、効果最大)","name":"マジモード","desc":"配置中、最大で攻撃速度+100の不屈状態を獲得する(HPが最大値の70%減少時、効果最大)"}],"module":{"name":"デコったガラケー"},"skills":[{"descRaw":"攻撃しなくなる。ブロック数が<@ba.vup>0になり、防御力<@ba.vup>+160%、1秒ごとにHPが最大値の<@ba.vup>8%回復","name":"サボり","desc":"攻撃しなくなる。ブロック数が0になり、防御力+160%、1秒ごとにHPが最大値の8%回復"},{"descRaw":"配置後HPが<@ba.vdown>50%減少。<@ba.vup>15秒間攻撃力<@ba.vup>+80%、通常攻撃が<@ba.vup>術ダメージを与える","name":"落地斬・突破","desc":"配置後HPが50%減少。15秒間攻撃力+80%、通常攻撃が術ダメージを与える"}],"traitBase":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復"},"talentsBase":[{"descRaw":"配置中、最大で攻撃速度+100の<$ba.berserk>不屈状態を獲得する(HPが最大値の70%減少時、効果最大)","name":"マジモード","desc":"配置中、最大で攻撃速度+100の不屈状態を獲得する(HPが最大値の70%減少時、効果最大)"}],"modules":[{"name":"デコったガラケー","traitOverride":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","moduleDescRaw":"HPが50%未満の時、25%の<$ba.protect>加護状態を獲得","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復","moduleDesc":"HPが50%未満の時、25%の加護状態を獲得"}}],"_h":"mr0keqnjmqiionrkhqjijk8e9xy5p11konrkhqeqmqjijk8e9xeqnjmqii"},"chess_char_1_19_a":{"name":"ワイルドメイン","subProfessionName":"突撃兵","trait":{"descRaw":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却","desc":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却"},"skill":{"descRaw":"攻撃範囲拡大、攻撃力<@ba.vup>+45%、攻撃対象を攻撃方向に<@ba.vup>相当の力で突き飛ばす","name":"ランスチャージ","desc":"攻撃範囲拡大、攻撃力+45%、攻撃対象を攻撃方向に相当の力で突き飛ばす"},"talents":[{"descRaw":"初回配置後、未配置の【前衛】全員の配置コスト-1","name":"「あたしに続け!」","desc":"初回配置後、未配置の【前衛】全員の配置コスト-1"}],"module":{"name":"ランススペアセット"},"skills":[{"descRaw":"配置後、攻撃速度<@ba.vup>+80","name":"ラピッドランス","desc":"配置後、攻撃速度+80"},{"descRaw":"攻撃範囲拡大、攻撃力<@ba.vup>+45%、攻撃対象を攻撃方向に<@ba.vup>相当の力で突き飛ばす","name":"ランスチャージ","desc":"攻撃範囲拡大、攻撃力+45%、攻撃対象を攻撃方向に相当の力で突き飛ばす"}],"_h":"ie83jwjwxwfdiqezcnezv8x4uxqdxwfdiq"},"chess_char_1_19_b":{"name":"ワイルドメイン","subProfessionName":"突撃兵","trait":{"descRaw":"敵を倒す度所持コスト<@ba.vup>+2\n撤退時に<@ba.kw>今回の配置時のコストを返却","desc":"敵を倒す度所持コスト+2\n撤退時に今回の配置時のコストを返却"},"skill":{"descRaw":"攻撃範囲拡大、攻撃力<@ba.vup>+60%、攻撃対象を攻撃方向に<@ba.vup>相当の力で突き飛ばす","name":"ランスチャージ","desc":"攻撃範囲拡大、攻撃力+60%、攻撃対象を攻撃方向に相当の力で突き飛ばす"},"talents":[{"descRaw":"配置後、未配置の【前衛】全員の配置コスト-1(重複可能、最大-5まで)","name":"「あたしに続け!」","desc":"配置後、未配置の【前衛】全員の配置コスト-1(重複可能、最大-5まで)"}],"module":{"name":"ランススペアセット"},"skills":[{"descRaw":"配置後、攻撃速度<@ba.vup>+100","name":"ラピッドランス","desc":"配置後、攻撃速度+100"},{"descRaw":"攻撃範囲拡大、攻撃力<@ba.vup>+60%、攻撃対象を攻撃方向に<@ba.vup>相当の力で突き飛ばす","name":"ランスチャージ","desc":"攻撃範囲拡大、攻撃力+60%、攻撃対象を攻撃方向に相当の力で突き飛ばす"}],"traitBase":{"descRaw":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却","desc":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却"},"talentsBase":[{"descRaw":"配置後、未配置の【前衛】全員の配置コスト-1(重複可能、最大-5まで)","name":"「あたしに続け!」","desc":"配置後、未配置の【前衛】全員の配置コスト-1(重複可能、最大-5まで)"}],"modules":[{"name":"ランススペアセット","traitOverride":{"descRaw":"敵を倒す度所持コスト<@ba.vup>+2\n撤退時に<@ba.kw>今回の配置時のコストを返却","desc":"敵を倒す度所持コスト+2\n撤退時に今回の配置時のコストを返却"}}],"_h":"ie835ml59zfdkjykcnykv8vruxpo9zfdkjjwjwykcnykv85ml5"},"chess_char_1_20_a":{"name":"リスカム","subProfessionName":"哨戒衛士","trait":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","desc":"敵を3体までブロック、遠距離攻撃も行える"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+105%、通常攻撃時敵最大<@ba.vup>3体に<@ba.vup>術ダメージを与え、<@ba.vup>15%の確率で<@ba.vup>1秒間<$ba.stun>スタンさせる\n<@ba.rem>効果時間終了後自身が5秒間<$ba.stun>スタン状態になる","name":"カウンターアーク","desc":"通常攻撃の間隔を延長し、攻撃力+105%、通常攻撃時敵最大3体に術ダメージを与え、15%の確率で1秒間スタンさせる\n効果時間終了後自身が5秒間スタン状態になる"},"talents":[{"descRaw":"攻撃された時、自身と隣接4マス内にいるランダムな味方1人のSPが1回復","name":"戦術防御","desc":"攻撃された時、自身と隣接4マス内にいるランダムな味方1人のSPが1回復"}],"module":{"name":"スタニングストレージ"},"skills":[{"descRaw":"次に受けるダメージを無効化し、<@ba.vup>8秒間防御力<@ba.vup>+60%","name":"チャージガード","desc":"次に受けるダメージを無効化し、8秒間防御力+60%"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+105%、通常攻撃時敵最大<@ba.vup>3体に<@ba.vup>術ダメージを与え、<@ba.vup>15%の確率で<@ba.vup>1秒間<$ba.stun>スタンさせる\n<@ba.rem>効果時間終了後自身が5秒間<$ba.stun>スタン状態になる","name":"カウンターアーク","desc":"通常攻撃の間隔を延長し、攻撃力+105%、通常攻撃時敵最大3体に術ダメージを与え、15%の確率で1秒間スタンさせる\n効果時間終了後自身が5秒間スタン状態になる"}],"_h":"dvhftwtw20e1r5c0sdc08uvn2y6l20e1r5"},"chess_char_1_20_b":{"name":"リスカム","subProfessionName":"哨戒衛士","trait":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","moduleDescRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態を無効にする","desc":"敵を3体までブロック、遠距離攻撃も行える","moduleDesc":"攻撃範囲内の敵のステルス状態を無効にする"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+125%、通常攻撃時敵最大<@ba.vup>3体に<@ba.vup>術ダメージを与え、<@ba.vup>20%の確率で<@ba.vup>1秒間<$ba.stun>スタンさせる\n<@ba.rem>効果時間終了後自身が5秒間<$ba.stun>スタン状態になる","name":"カウンターアーク","desc":"通常攻撃の間隔を延長し、攻撃力+125%、通常攻撃時敵最大3体に術ダメージを与え、20%の確率で1秒間スタンさせる\n効果時間終了後自身が5秒間スタン状態になる"},"talents":[{"descRaw":"攻撃された時、自身と隣接4マス内にいるランダムな味方1人のSPが1回復","name":"戦術防御","desc":"攻撃された時、自身と隣接4マス内にいるランダムな味方1人のSPが1回復"},{"descRaw":"術耐性+13<@ba.talpu>(+3)","name":"耐雷","desc":"術耐性+13(+3)","potBelow":{"descRaw":"術耐性+10","desc":"術耐性+10"}}],"module":{"name":"スタニングストレージ"},"skills":[{"descRaw":"次に受けるダメージを無効化し、<@ba.vup>8秒間防御力<@ba.vup>+80%","name":"チャージガード","desc":"次に受けるダメージを無効化し、8秒間防御力+80%"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+125%、通常攻撃時敵最大<@ba.vup>3体に<@ba.vup>術ダメージを与え、<@ba.vup>20%の確率で<@ba.vup>1秒間<$ba.stun>スタンさせる\n<@ba.rem>効果時間終了後自身が5秒間<$ba.stun>スタン状態になる","name":"カウンターアーク","desc":"通常攻撃の間隔を延長し、攻撃力+125%、通常攻撃時敵最大3体に術ダメージを与え、20%の確率で1秒間スタンさせる\n効果時間終了後自身が5秒間スタン状態になる"}],"traitBase":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","desc":"敵を3体までブロック、遠距離攻撃も行える"},"talentsBase":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る<$ba.sluggish>足止めの効果時間を延長","desc":"攻撃速度+10。攻撃対象が【野生動物】である場合、特性による足止めの効果時間を延長"}}],"modules":[{"name":"田野にて","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","moduleDescRaw":"攻撃範囲内に敵がいるとき、SPの自然回復速度+0.2sp/秒","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め","moduleDesc":"攻撃範囲内に敵がいるとき、SPの自然回復速度+0.2sp/秒"}}],"_h":"3hf2pn0i830ivqdbmr9qfw7gzq52kh4z63uqvqdbmrpn839qfw7gzq52khpn0i830i"},"chess_char_2_05_a":{"name":"ハロルド","subProfessionName":"放浪医","trait":{"descRaw":"味方のHPを回復し、同時に対象に蓄積された<$ba.dt.element>元素損傷を自身の攻撃力の<@ba.kw>50%の値分治療する(HP最大の味方も<$ba.dt.element>元素損傷の治療対象となる)","desc":"味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の50%の値分治療する(HP最大の味方も元素損傷の治療対象となる)"},"skill":{"descRaw":"攻撃速度<@ba.vup>+55。<$ba.dt.element>元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、<$ba.dt.element>元素損傷の治療値が<@ba.vup>160%まで上昇する","name":"重体優先","desc":"攻撃速度+55。元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、元素損傷の治療値が160%まで上昇する"},"talents":[{"descRaw":"攻撃範囲内にいる元素損傷蓄積値が上限値の50%を超える味方は、受ける<$ba.dt.element>元素損傷-15%<@ba.talpu>(+3%)","name":"我即ち兵営なり","desc":"攻撃範囲内にいる元素損傷蓄積値が上限値の50%を超える味方は、受ける元素損傷-15%(+3%)","potBelow":{"descRaw":"攻撃範囲内にいる元素損傷蓄積値が上限値の50%を超える味方は、受ける<$ba.dt.element>元素損傷-12%","desc":"攻撃範囲内にいる元素損傷蓄積値が上限値の50%を超える味方は、受ける元素損傷-12%"}}],"module":{"name":"足ケアセット"},"skills":[{"descRaw":"攻撃力<@ba.vup>+55%","name":"回復力強化γ","desc":"攻撃力+55%"},{"descRaw":"攻撃速度<@ba.vup>+55。<$ba.dt.element>元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、<$ba.dt.element>元素損傷の治療値が<@ba.vup>160%まで上昇する","name":"重体優先","desc":"攻撃速度+55。元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、元素損傷の治療値が160%まで上昇する"}],"_h":"w9vky6pii3hx9jcbd1dx2m44zgtd0ixei3hx9j"},"chess_char_2_05_b":{"name":"ハロルド","subProfessionName":"放浪医","trait":{"descRaw":"味方のHPを回復し、同時に対象に蓄積された<$ba.dt.element>元素損傷を自身の攻撃力の<@ba.kw>60%の値分治療する(HP最大の味方も<$ba.dt.element>元素損傷の治療対象となる)","desc":"味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の60%の値分治療する(HP最大の味方も元素損傷の治療対象となる)"},"skill":{"descRaw":"攻撃速度<@ba.vup>+80。<$ba.dt.element>元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、<$ba.dt.element>元素損傷の治療値が<@ba.vup>200%まで上昇する","name":"重体優先","desc":"攻撃速度+80。元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、元素損傷の治療値が200%まで上昇する"},"talents":[{"descRaw":"攻撃範囲内にいる元素損傷蓄積値が上限値の50%を超える味方は、受ける<$ba.dt.element>元素損傷-18%<@ba.talpu>(+3%)","name":"我即ち兵営なり","desc":"攻撃範囲内にいる元素損傷蓄積値が上限値の50%を超える味方は、受ける元素損傷-18%(+3%)","potBelow":{"descRaw":"攻撃範囲内にいる元素損傷蓄積値が上限値の50%を超える味方は、受ける<$ba.dt.element>元素損傷-15%","desc":"攻撃範囲内にいる元素損傷蓄積値が上限値の50%を超える味方は、受ける元素損傷-15%"}}],"module":{"name":"足ケアセット"},"skills":[{"descRaw":"攻撃力<@ba.vup>+70%","name":"回復力強化γ","desc":"攻撃力+70%"},{"descRaw":"攻撃速度<@ba.vup>+80。<$ba.dt.element>元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、<$ba.dt.element>元素損傷の治療値が<@ba.vup>200%まで上昇する","name":"重体優先","desc":"攻撃速度+80。元素損傷の蓄積値が最も高い味方を優先して治療する。元素損傷の蓄積値が最大値の50%を超える対象を治療する場合、元素損傷の治療値が200%まで上昇する"}],"traitBase":{"descRaw":"味方のHPを回復し、同時に対象に蓄積された<$ba.dt.element>元素損傷を自身の攻撃力の<@ba.kw>50%の値分治療する(HP最大の味方も<$ba.dt.element>元素損傷の治療対象となる)","desc":"味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の50%の値分治療する(HP最大の味方も元素損傷の治療対象となる)"},"talentsBase":[{"descRaw":"攻撃範囲内にいる元素損傷蓄積値が上限値の50%を超える味方は、受ける<$ba.dt.element>元素損傷-18%<@ba.talpu>(+3%)","name":"我即ち兵営なり","desc":"攻撃範囲内にいる元素損傷蓄積値が上限値の50%を超える味方は、受ける元素損傷-18%(+3%)","potBelow":{"descRaw":"攻撃範囲内にいる元素損傷蓄積値が上限値の50%を超える味方は、受ける<$ba.dt.element>元素損傷-15%","desc":"攻撃範囲内にいる元素損傷蓄積値が上限値の50%を超える味方は、受ける元素損傷-15%"}}],"modules":[{"name":"足ケアセット","traitOverride":{"descRaw":"味方のHPを回復し、同時に対象に蓄積された<$ba.dt.element>元素損傷を自身の攻撃力の<@ba.kw>60%の値分治療する(HP最大の味方も<$ba.dt.element>元素損傷の治療対象となる)","desc":"味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の60%の値分治療する(HP最大の味方も元素損傷の治療対象となる)"}}],"_h":"w9vkf7fdq6hxh8asd1aeux7fzgdg0ipdq6hxh8y6piasd1aeux7fzgf7fd"},"chess_char_2_06_a":{"name":"パピルス","subProfessionName":"連鎖癒師","trait":{"descRaw":"味方のHPを回復\n味方を治療する際、<@ba.kw>3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は25%ずつ減衰)","desc":"味方のHPを回復\n味方を治療する際、3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は25%ずつ減衰)"},"skill":{"descRaw":"次に味方を治療する時、治療量が攻撃力の<@ba.vup>160%まで上昇し、素質によるバリア付与の効果が<@ba.vup>150%まで上昇する\n<@ba.rem>2回チャージ可能","name":"「ひらめいた!」","desc":"次に味方を治療する時、治療量が攻撃力の160%まで上昇し、素質によるバリア付与の効果が150%まで上昇する\n2回チャージ可能"},"talents":[{"descRaw":"治療時、対象に自身の攻撃力の12%<@ba.talpu>(+2%)の<$ba.barrier>バリアを付与(8秒間持続可能)","name":"古書博覧","desc":"治療時、対象に自身の攻撃力の12%(+2%)のバリアを付与(8秒間持続可能)","potBelow":{"descRaw":"治療時、対象に自身の攻撃力の10%の<$ba.barrier>バリアを付与(8秒間持続可能)","desc":"治療時、対象に自身の攻撃力の10%のバリアを付与(8秒間持続可能)"}}],"module":{"name":"小さな種"},"skills":[{"descRaw":"次に味方を治療する時、治療量が攻撃力の<@ba.vup>160%まで上昇し、素質によるバリア付与の効果が<@ba.vup>150%まで上昇する\n<@ba.rem>2回チャージ可能","name":"「ひらめいた!」","desc":"次に味方を治療する時、治療量が攻撃力の160%まで上昇し、素質によるバリア付与の効果が150%まで上昇する\n2回チャージ可能"},{"descRaw":"スキル発動中、攻撃範囲内にいる自身を除く最大HPが最も高いオペレーターのみ治療主対象とする。攻撃間隔が<@ba.vup>短くなり、攻撃力<@ba.vup>+20%、治療の跳躍回数<@ba.vup>+1 ","name":"「なるようになれー!」","desc":"スキル発動中、攻撃範囲内にいる自身を除く最大HPが最も高いオペレーターのみ治療主対象とする。攻撃間隔が短くなり、攻撃力+20%、治療の跳躍回数+1 "}],"_h":"iw6x7rf799ukkdawtezp9512oo99ukkd7xpu70"},"chess_char_2_06_b":{"name":"パピルス","subProfessionName":"連鎖癒師","trait":{"descRaw":"味方のHPを回復\n味方を治療する際、<@ba.kw>3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は15%ずつ減衰)","desc":"味方のHPを回復\n味方を治療する際、3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は15%ずつ減衰)"},"skill":{"descRaw":"次に味方を治療する時、治療量が攻撃力の<@ba.vup>175%まで上昇し、素質によるバリア付与の効果が<@ba.vup>200%まで上昇する\n<@ba.rem>2回チャージ可能","name":"「ひらめいた!」","desc":"次に味方を治療する時、治療量が攻撃力の175%まで上昇し、素質によるバリア付与の効果が200%まで上昇する\n2回チャージ可能"},"talents":[{"descRaw":"治療時、対象に自身の攻撃力の22%<@ba.talpu>(+2%)の<$ba.barrier>バリアを付与(8秒間持続可能)","name":"古書博覧","desc":"治療時、対象に自身の攻撃力の22%(+2%)のバリアを付与(8秒間持続可能)","potBelow":{"descRaw":"治療時、対象に自身の攻撃力の20%の<$ba.barrier>バリアを付与(8秒間持続可能)","desc":"治療時、対象に自身の攻撃力の20%のバリアを付与(8秒間持続可能)"}}],"module":{"name":"小さな種"},"skills":[{"descRaw":"次に味方を治療する時、治療量が攻撃力の<@ba.vup>175%まで上昇し、素質によるバリア付与の効果が<@ba.vup>200%まで上昇する\n<@ba.rem>2回チャージ可能","name":"「ひらめいた!」","desc":"次に味方を治療する時、治療量が攻撃力の175%まで上昇し、素質によるバリア付与の効果が200%まで上昇する\n2回チャージ可能"},{"descRaw":"スキル発動中、攻撃範囲内にいる自身を除く最大HPが最も高いオペレーターのみ治療主対象とする。攻撃間隔が<@ba.vup>短くなり、攻撃力<@ba.vup>+35%、治療の跳躍回数<@ba.vup>+1 ","name":"「なるようになれー!」","desc":"スキル発動中、攻撃範囲内にいる自身を除く最大HPが最も高いオペレーターのみ治療主対象とする。攻撃間隔が短くなり、攻撃力+35%、治療の跳躍回数+1 "}],"traitBase":{"descRaw":"味方のHPを回復\n味方を治療する際、<@ba.kw>3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は25%ずつ減衰)","desc":"味方のHPを回復\n味方を治療する際、3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は25%ずつ減衰)"},"talentsBase":[{"descRaw":"治療時、対象に自身の攻撃力の22%<@ba.talpu>(+2%)の<$ba.barrier>バリアを付与(8秒間持続可能)","name":"古書博覧","desc":"治療時、対象に自身の攻撃力の22%(+2%)のバリアを付与(8秒間持続可能)","potBelow":{"descRaw":"治療時、対象に自身の攻撃力の20%の<$ba.barrier>バリアを付与(8秒間持続可能)","desc":"治療時、対象に自身の攻撃力の20%のバリアを付与(8秒間持続可能)"}}],"modules":[{"name":"小さな種","traitOverride":{"descRaw":"味方のHPを回復\n味方を治療する際、<@ba.kw>3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は15%ずつ減衰)","desc":"味方のHPを回復\n味方を治療する際、3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は15%ずつ減衰)"}}],"_h":"iw6xnmv24fuk4r9ttem0gabhoo4fuk4r3fpuqq7rf79ttem0gabhoonmv2"},"chess_char_2_07_a":{"name":"スペクター","subProfessionName":"強襲者","trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"skill":{"descRaw":"攻撃力<@ba.vup>+70%、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>スキル終了後自身が10秒間<$ba.stun>スタン状態になる","name":"肉斬骨断","desc":"攻撃力+70%、スキル発動中は致命的なダメージを受けてもHPが1残る\nスキル終了後自身が10秒間スタン状態になる"},"talents":[{"descRaw":"最大HP+12%<@ba.talpu>(+2%)","name":"最大HP上昇","desc":"最大HP+12%(+2%)","potBelow":{"descRaw":"最大HP+10%","desc":"最大HP+10%"}}],"module":{"name":"幽々たる蝋燭の灯り"},"skills":[{"descRaw":"攻撃力<@ba.vup>+45%","name":"攻撃力強化γ","desc":"攻撃力+45%"},{"descRaw":"攻撃力<@ba.vup>+70%、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>スキル終了後自身が10秒間<$ba.stun>スタン状態になる","name":"肉斬骨断","desc":"攻撃力+70%、スキル発動中は致命的なダメージを受けてもHPが1残る\nスキル終了後自身が10秒間スタン状態になる"}],"_h":"nhgraaye47io838fxgf1qsqsw6igyjmh47io83"},"chess_char_2_07_b":{"name":"スペクター","subProfessionName":"強襲者","trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"ブロック中の敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が110%まで上昇"},"skill":{"descRaw":"攻撃力<@ba.vup>+100%、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>スキル終了後自身が10秒間<$ba.stun>スタン状態になる","name":"肉斬骨断","desc":"攻撃力+100%、スキル発動中は致命的なダメージを受けてもHPが1残る\nスキル終了後自身が10秒間スタン状態になる"},"talents":[{"descRaw":"最大HP+12%<@ba.talpu>(+2%)、1秒ごとにHPが最大値の2.5%<@ba.talpu>(+0.5%)回復","name":"深海の蘇生力","desc":"最大HP+12%(+2%)、1秒ごとにHPが最大値の2.5%(+0.5%)回復","potBelow":{"descRaw":"最大HP+10%、1秒ごとにHPが最大値の2%回復","desc":"最大HP+10%、1秒ごとにHPが最大値の2%回復"}}],"module":{"name":"幽々たる蝋燭の灯り"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%","name":"攻撃力強化γ","desc":"攻撃力+60%"},{"descRaw":"攻撃力<@ba.vup>+100%、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>スキル終了後自身が10秒間<$ba.stun>スタン状態になる","name":"肉斬骨断","desc":"攻撃力+100%、スキル発動中は致命的なダメージを受けてもHPが1残る\nスキル終了後自身が10秒間スタン状態になる"}],"traitBase":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"talentsBase":[{"descRaw":"最大HP+12%<@ba.talpu>(+2%)、1秒ごとにHPが最大値の2.5%<@ba.talpu>(+0.5%)回復","name":"深海の蘇生力","desc":"最大HP+12%(+2%)、1秒ごとにHPが最大値の2.5%(+0.5%)回復","potBelow":{"descRaw":"最大HP+10%、1秒ごとにHPが最大値の2%回復","desc":"最大HP+10%、1秒ごとにHPが最大値の2%回復"}}],"modules":[{"name":"幽々たる蝋燭の灯り","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"ブロック中の敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が110%まで上昇"}}],"_h":"nhgrshhvsrioq5dm0unk2k2kw675yjaesrioq5aayedm0unk2k2kw6shhv"},"chess_char_2_08_a":{"name":"バブル","subProfessionName":"重盾衛士","trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"skill":{"descRaw":"攻撃しなくなり、防御力<@ba.vup>+65%、敵に狙われやすくなる。攻撃されるたび自身の防御力の<@ba.vup>40%の物理ダメージで敵に反撃する","name":"「かかってこい!」","desc":"攻撃しなくなり、防御力+65%、敵に狙われやすくなる。攻撃されるたび自身の防御力の40%の物理ダメージで敵に反撃する"},"talents":[{"descRaw":"バブルを攻撃した敵の攻撃力が5秒間-5%","name":"トゲトゲシールド","desc":"バブルを攻撃した敵の攻撃力が5秒間-5%"}],"module":{"name":"バブルのブレイジングソード"},"skills":[{"descRaw":"防御力<@ba.vup>+35%","name":"防御力強化β","desc":"防御力+35%"},{"descRaw":"攻撃しなくなり、防御力<@ba.vup>+65%、敵に狙われやすくなる。攻撃されるたび自身の防御力の<@ba.vup>40%の物理ダメージで敵に反撃する","name":"「かかってこい!」","desc":"攻撃しなくなり、防御力+65%、敵に狙われやすくなる。攻撃されるたび自身の防御力の40%の物理ダメージで敵に反撃する"}],"_h":"rr11t8t81hcp9dzzytzzz63qcxod1hcp9d"},"chess_char_2_08_b":{"name":"バブル","subProfessionName":"重盾衛士","trait":{"descRaw":"敵を3体までブロック","moduleDescRaw":"敵をブロック中、防御力<@ba.kw>+20%","desc":"敵を3体までブロック","moduleDesc":"敵をブロック中、防御力+20%"},"skill":{"descRaw":"攻撃しなくなり、防御力<@ba.vup>+85%、敵に狙われやすくなる。攻撃されるたび自身の防御力の<@ba.vup>40%の物理ダメージで敵に反撃する","name":"「かかってこい!」","desc":"攻撃しなくなり、防御力+85%、敵に狙われやすくなる。攻撃されるたび自身の防御力の40%の物理ダメージで敵に反撃する"},"talents":[{"descRaw":"バブルを攻撃した敵の攻撃力が5秒間-8%","name":"トゲトゲシールド","desc":"バブルを攻撃した敵の攻撃力が5秒間-8%"}],"module":{"name":"バブルのブレイジングソード"},"skills":[{"descRaw":"防御力<@ba.vup>+50%","name":"防御力強化β","desc":"防御力+50%"},{"descRaw":"攻撃しなくなり、防御力<@ba.vup>+85%、敵に狙われやすくなる。攻撃されるたび自身の防御力の<@ba.vup>40%の物理ダメージで敵に反撃する","name":"「かかってこい!」","desc":"攻撃しなくなり、防御力+85%、敵に狙われやすくなる。攻撃されるたび自身の防御力の40%の物理ダメージで敵に反撃する"}],"traitBase":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"talentsBase":[{"descRaw":"バブルを攻撃した敵の攻撃力が5秒間-8%","name":"トゲトゲシールド","desc":"バブルを攻撃した敵の攻撃力が5秒間-8%"}],"modules":[{"name":"バブルのブレイジングソード","traitOverride":{"descRaw":"敵を3体までブロック","moduleDescRaw":"敵をブロック中、防御力<@ba.kw>+20%","desc":"敵を3体までブロック","moduleDesc":"敵をブロック中、防御力+20%"}}],"_h":"rr11t8lrt8ntlfcp3rt8ytt8z6gfcxralfcp3rt8t8t8ytt8z6t8lrt8nt"},"chess_char_2_09_a":{"name":"ヒューマス","subProfessionName":"鎌撃士","trait":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>50回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを50回復(攻撃毎の最大回復回数はブロック数と同じ)"},"skill":{"descRaw":"スキル発動中、ブロック数<@ba.vup>+1。HPが最大値の<@ba.vup>50%以上の場合、攻撃力<@ba.vup>+25%の<$ba.strong>勇猛状態を獲得し、<@ba.vup>80%以上の場合、効果値倍増","name":"高効率作業","desc":"スキル発動中、ブロック数+1。HPが最大値の50%以上の場合、攻撃力+25%の勇猛状態を獲得し、80%以上の場合、効果値倍増"},"talents":[{"descRaw":"自身のHP回復時、最大値を超えた分のHPは等量の<$ba.barrier>バリアに変換される。この効果による<$ba.barrier>バリアの最大値は自身の最大HPの64%<@ba.talpu>(+4%)まで","name":"再利用","desc":"自身のHP回復時、最大値を超えた分のHPは等量のバリアに変換される。この効果によるバリアの最大値は自身の最大HPの64%(+4%)まで","potBelow":{"descRaw":"自身のHP回復時、最大値を超えた分のHPは等量の<$ba.barrier>バリアに変換される。この効果による<$ba.barrier>バリアの最大値は自身の最大HPの60%まで","desc":"自身のHP回復時、最大値を超えた分のHPは等量のバリアに変換される。この効果によるバリアの最大値は自身の最大HPの60%まで"}}],"module":{"name":"悪地向け奇天烈工具セット"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>190%まで上昇し、自身のHPを追加で<@ba.kw>60回復","name":"廃棄物処理","desc":"次の通常攻撃時、攻撃力が190%まで上昇し、自身のHPを追加で60回復"},{"descRaw":"スキル発動中、ブロック数<@ba.vup>+1。HPが最大値の<@ba.vup>50%以上の場合、攻撃力<@ba.vup>+25%の<$ba.strong>勇猛状態を獲得し、<@ba.vup>80%以上の場合、効果値倍増","name":"高効率作業","desc":"スキル発動中、ブロック数+1。HPが最大値の50%以上の場合、攻撃力+25%の勇猛状態を獲得し、80%以上の場合、効果値倍増"}],"_h":"gyxoggo0tphzymqu301tjzq0dh6fhv8etphzym"},"chess_char_2_09_b":{"name":"ヒューマス","subProfessionName":"鎌撃士","trait":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>60回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを60回復(攻撃毎の最大回復回数はブロック数と同じ)"},"skill":{"descRaw":"スキル発動中、ブロック数<@ba.vup>+1。HPが最大値の<@ba.vup>50%以上の場合、攻撃力<@ba.vup>+36%の<$ba.strong>勇猛状態を獲得し、<@ba.vup>80%以上の場合、効果値倍増","name":"高効率作業","desc":"スキル発動中、ブロック数+1。HPが最大値の50%以上の場合、攻撃力+36%の勇猛状態を獲得し、80%以上の場合、効果値倍増"},"talents":[{"descRaw":"自身のHP回復時、最大値を超えた分のHPは等量の<$ba.barrier>バリアに変換される。この効果による<$ba.barrier>バリアの最大値は自身の最大HPの104%<@ba.talpu>(+4%)まで","name":"再利用","desc":"自身のHP回復時、最大値を超えた分のHPは等量のバリアに変換される。この効果によるバリアの最大値は自身の最大HPの104%(+4%)まで","potBelow":{"descRaw":"自身のHP回復時、最大値を超えた分のHPは等量の<$ba.barrier>バリアに変換される。この効果による<$ba.barrier>バリアの最大値は自身の最大HPの100%まで","desc":"自身のHP回復時、最大値を超えた分のHPは等量のバリアに変換される。この効果によるバリアの最大値は自身の最大HPの100%まで"}}],"module":{"name":"悪地向け奇天烈工具セット"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>220%まで上昇し、自身のHPを追加で<@ba.kw>80回復","name":"廃棄物処理","desc":"次の通常攻撃時、攻撃力が220%まで上昇し、自身のHPを追加で80回復"},{"descRaw":"スキル発動中、ブロック数<@ba.vup>+1。HPが最大値の<@ba.vup>50%以上の場合、攻撃力<@ba.vup>+36%の<$ba.strong>勇猛状態を獲得し、<@ba.vup>80%以上の場合、効果値倍増","name":"高効率作業","desc":"スキル発動中、ブロック数+1。HPが最大値の50%以上の場合、攻撃力+36%の勇猛状態を獲得し、80%以上の場合、効果値倍増"}],"traitBase":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>50回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを50回復(攻撃毎の最大回復回数はブロック数と同じ)"},"talentsBase":[{"descRaw":"自身のHP回復時、最大値を超えた分のHPは等量の<$ba.barrier>バリアに変換される。この効果による<$ba.barrier>バリアの最大値は自身の最大HPの104%<@ba.talpu>(+4%)まで","name":"再利用","desc":"自身のHP回復時、最大値を超えた分のHPは等量のバリアに変換される。この効果によるバリアの最大値は自身の最大HPの104%(+4%)まで","potBelow":{"descRaw":"自身のHP回復時、最大値を超えた分のHPは等量の<$ba.barrier>バリアに変換される。この効果による<$ba.barrier>バリアの最大値は自身の最大HPの100%まで","desc":"自身のHP回復時、最大値を超えた分のHPは等量のバリアに変換される。この効果によるバリアの最大値は自身の最大HPの100%まで"}}],"modules":[{"name":"悪地向け奇天烈工具セット","traitOverride":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>60回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを60回復(攻撃毎の最大回復回数はブロック数と同じ)"}}],"_h":"gyxoczmp7xhzcqer302q8ospdh3rhv6y7xhzcqggo0er302q8ospdhczmp"},"chess_char_2_10_a":{"name":"ロックロック","subProfessionName":"操機術師","trait":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)"},"skill":{"descRaw":"攻撃速度<@ba.vup>+45、自動索敵して攻撃する浮遊ユニットを放出する\n<$ba.overdrive>オーバードライブ:特性による浮遊ユニットのダメージ上限が<@ba.vup>1.6倍まで上昇し、攻撃力<@ba.vup>+40%、スキルの効果時間終了後オーバードライブ継続時間と同等の時間<$ba.stun>スタン状態になる\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能","name":"軛を背負う","desc":"攻撃速度+45、自動索敵して攻撃する浮遊ユニットを放出する\nオーバードライブ:特性による浮遊ユニットのダメージ上限が1.6倍まで上昇し、攻撃力+40%、スキルの効果時間終了後オーバードライブ継続時間と同等の時間スタン状態になる\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能"},"talents":[{"descRaw":"配置中、15秒ごとに攻撃力+3%<@ba.talpu>(+1%)、最大3回まで","name":"礎石","desc":"配置中、15秒ごとに攻撃力+3%(+1%)、最大3回まで","potBelow":{"descRaw":"配置中、15秒ごとに攻撃力+2%、最大3回まで","desc":"配置中、15秒ごとに攻撃力+2%、最大3回まで"}}],"module":{"name":"名付けされていないドローン"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+45","name":"戦術詠唱γ","desc":"攻撃速度+45"},{"descRaw":"攻撃速度<@ba.vup>+45、自動索敵して攻撃する浮遊ユニットを放出する\n<$ba.overdrive>オーバードライブ:特性による浮遊ユニットのダメージ上限が<@ba.vup>1.6倍まで上昇し、攻撃力<@ba.vup>+40%、スキルの効果時間終了後オーバードライブ継続時間と同等の時間<$ba.stun>スタン状態になる\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能","name":"軛を背負う","desc":"攻撃速度+45、自動索敵して攻撃する浮遊ユニットを放出する\nオーバードライブ:特性による浮遊ユニットのダメージ上限が1.6倍まで上昇し、攻撃力+40%、スキルの効果時間終了後オーバードライブ継続時間と同等の時間スタン状態になる\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能"}],"_h":"sz93k7j10eapmt1t2dz9hihi1n8vzb2c0eapmt"},"chess_char_2_10_b":{"name":"ロックロック","subProfessionName":"操機術師","trait":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(浮遊ユニットの初期与ダメージ上昇。最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(浮遊ユニットの初期与ダメージ上昇。最大は攻撃力の110%まで)"},"skill":{"descRaw":"攻撃速度<@ba.vup>+60、自動索敵して攻撃する浮遊ユニットを放出する\n<$ba.overdrive>オーバードライブ:特性による浮遊ユニットのダメージ上限が<@ba.vup>1.7倍まで上昇し、攻撃力<@ba.vup>+50%、スキルの効果時間終了後オーバードライブ継続時間と同等の時間<$ba.stun>スタン状態になる\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能","name":"軛を背負う","desc":"攻撃速度+60、自動索敵して攻撃する浮遊ユニットを放出する\nオーバードライブ:特性による浮遊ユニットのダメージ上限が1.7倍まで上昇し、攻撃力+50%、スキルの効果時間終了後オーバードライブ継続時間と同等の時間スタン状態になる\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能"},"talents":[{"descRaw":"配置中、15秒ごとに攻撃力+5%<@ba.talpu>(+1%)、最大4回まで","name":"礎石","desc":"配置中、15秒ごとに攻撃力+5%(+1%)、最大4回まで","potBelow":{"descRaw":"配置中、15秒ごとに攻撃力+4%、最大4回まで","desc":"配置中、15秒ごとに攻撃力+4%、最大4回まで"}}],"module":{"name":"名付けされていないドローン"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+60","name":"戦術詠唱γ","desc":"攻撃速度+60"},{"descRaw":"攻撃速度<@ba.vup>+60、自動索敵して攻撃する浮遊ユニットを放出する\n<$ba.overdrive>オーバードライブ:特性による浮遊ユニットのダメージ上限が<@ba.vup>1.7倍まで上昇し、攻撃力<@ba.vup>+50%、スキルの効果時間終了後オーバードライブ継続時間と同等の時間<$ba.stun>スタン状態になる\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能","name":"軛を背負う","desc":"攻撃速度+60、自動索敵して攻撃する浮遊ユニットを放出する\nオーバードライブ:特性による浮遊ユニットのダメージ上限が1.7倍まで上昇し、攻撃力+50%、スキルの効果時間終了後オーバードライブ継続時間と同等の時間スタン状態になる\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する。手動でスキルを停止可能"}],"traitBase":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)"},"talentsBase":[{"descRaw":"配置中、15秒ごとに攻撃力+5%<@ba.talpu>(+1%)、最大4回まで","name":"礎石","desc":"配置中、15秒ごとに攻撃力+5%(+1%)、最大4回まで","potBelow":{"descRaw":"配置中、15秒ごとに攻撃力+4%、最大4回まで","desc":"配置中、15秒ごとに攻撃力+4%、最大4回まで"}}],"modules":[{"name":"名付けされていないドローン","traitOverride":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(浮遊ユニットの初期与ダメージ上昇。最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(浮遊ユニットの初期与ダメージ上昇。最大は攻撃力の110%まで)"}}],"_h":"sz93507e59ap766g2ddsz3z31ntwzbvd59ap76k7j16g2ddsz3z31n507e"},"chess_char_2_11_a":{"name":"カゼマル","subProfessionName":"傀儡師","trait":{"descRaw":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<身替り>から再び自身に入れ替わる","desc":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<身替り>から再び自身に入れ替わる"},"skill":{"descRaw":"HPが現在値の<@ba.vdown>50%減少し、攻撃力<@ba.vup>+70%。周囲の近距離配置マスに<身替り>を召喚する","name":"紙織・双影","desc":"HPが現在値の50%減少し、攻撃力+70%。周囲の近距離配置マスに<身替り>を召喚する"},"talents":[{"descRaw":"<身替り>が出現時、周囲8マスにいる敵全員に攻撃力の230%<@ba.talpu>(+5%)の術ダメージを与える","name":"折り紙の極意","desc":"<身替り>が出現時、周囲8マスにいる敵全員に攻撃力の230%(+5%)の術ダメージを与える","potBelow":{"descRaw":"<身替り>が出現時、周囲8マスにいる敵全員に攻撃力の225%の術ダメージを与える","desc":"<身替り>が出現時、周囲8マスにいる敵全員に攻撃力の225%の術ダメージを与える"}}],"module":{"name":"お古"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>235%まで上昇し、自身のHPが<@ba.vdown>10%減少","name":"紙織・速攻","desc":"次の通常攻撃時、攻撃力が235%まで上昇し、自身のHPが10%減少"},{"descRaw":"HPが現在値の<@ba.vdown>50%減少し、攻撃力<@ba.vup>+70%。周囲の近距離配置マスに<身替り>を召喚する","name":"紙織・双影","desc":"HPが現在値の50%減少し、攻撃力+70%。周囲の近距離配置マスに<身替り>を召喚する"}],"_h":"cr7adgdgbo9bxfv5hhf1fqfqalkt641ebo9bxf"},"chess_char_2_11_b":{"name":"カゼマル","subProfessionName":"傀儡師","trait":{"descRaw":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、攻撃力が<@ba.kw>上昇)。20秒後<身替り>から再び自身に入れ替わる","desc":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、攻撃力が上昇)。20秒後<身替り>から再び自身に入れ替わる"},"skill":{"descRaw":"HPが現在値の<@ba.vdown>50%減少し、攻撃力<@ba.vup>+90%。周囲の近距離配置マスに<身替り>を召喚する","name":"紙織・双影","desc":"HPが現在値の50%減少し、攻撃力+90%。周囲の近距離配置マスに<身替り>を召喚する"},"talents":[{"descRaw":"<身替り>が出現時、周囲8マスにいる敵全員に攻撃力の275%<@ba.talpu>(+5%)の術ダメージを与える","name":"折り紙の極意","desc":"<身替り>が出現時、周囲8マスにいる敵全員に攻撃力の275%(+5%)の術ダメージを与える","potBelow":{"descRaw":"<身替り>が出現時、周囲8マスにいる敵全員に攻撃力の270%の術ダメージを与える","desc":"<身替り>が出現時、周囲8マスにいる敵全員に攻撃力の270%の術ダメージを与える"}}],"module":{"name":"お古"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>275%まで上昇し、自身のHPが<@ba.vdown>10%減少","name":"紙織・速攻","desc":"次の通常攻撃時、攻撃力が275%まで上昇し、自身のHPが10%減少"},{"descRaw":"HPが現在値の<@ba.vdown>50%減少し、攻撃力<@ba.vup>+90%。周囲の近距離配置マスに<身替り>を召喚する","name":"紙織・双影","desc":"HPが現在値の50%減少し、攻撃力+90%。周囲の近距離配置マスに<身替り>を召喚する"}],"traitBase":{"descRaw":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<身替り>から再び自身に入れ替わる","desc":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<身替り>から再び自身に入れ替わる"},"talentsBase":[{"descRaw":"<身替り>が出現時、周囲8マスにいる敵全員に攻撃力の275%<@ba.talpu>(+5%)の術ダメージを与える","name":"折り紙の極意","desc":"<身替り>が出現時、周囲8マスにいる敵全員に攻撃力の275%(+5%)の術ダメージを与える","potBelow":{"descRaw":"<身替り>が出現時、周囲8マスにいる敵全員に攻撃力の270%の術ダメージを与える","desc":"<身替り>が出現時、周囲8マスにいる敵全員に攻撃力の270%の術ダメージを与える"}}],"modules":[{"name":"お古","traitOverride":{"descRaw":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、攻撃力が<@ba.kw>上昇)。20秒後<身替り>から再び自身に入れ替わる","desc":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、攻撃力が上昇)。20秒後<身替り>から再び自身に入れ替わる"}}],"_h":"cr7ammg0la9b65r2hhjy1s1salnt64vqla9b65dgdgr2hhjy1s1salmmg0"},"chess_char_2_12_a":{"name":"グラベル","subProfessionName":"執行者","trait":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","desc":"再配置までの時間が極めて短い"},"skill":{"descRaw":"配置後、自身のHP最大値の<@ba.vup>140%までの被ダメージが吸収可能な<$ba.barrier>バリアを獲得する。このバリアの効果は<@ba.vup>10秒持続し、その間消耗し続ける","name":"鼠の縄張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","desc":"配置中1秒ごとに味方全員のHPをパフューマーの攻撃力の3%回復"}}],"module":{"name":"「エーゲの口づけ」"},"skills":[{"descRaw":"攻撃力<@ba.vup>+30%","name":"回復力強化β","desc":"攻撃力+30%"},{"descRaw":"攻撃速度<@ba.vdown>-50、攻撃力<@ba.vup>+180%","name":"調香","desc":"攻撃速度-50、攻撃力+180%"}],"_h":"grmz0x0x5f3avi2roq9jbgbgxfigwjsd5f3avi"},"chess_char_2_14_b":{"name":"パフューマー","subProfessionName":"群癒師","trait":{"descRaw":"味方<@ba.kw>4人のHPを同時に回復","desc":"味方4人のHPを同時に回復"},"skill":{"descRaw":"攻撃速度<@ba.vdown>-50、攻撃力<@ba.vup>+210%","name":"調香","desc":"攻撃速度-50、攻撃力+210%"},"talents":[{"descRaw":"配置中1秒ごとに味方全員のHPをパフューマーの攻撃力の5.5%<@ba.talpu>(+0.5%)回復","name":"ラベンダー改","desc":"配置中1秒ごとに味方全員のHPをパフューマーの攻撃力の5.5%(+0.5%)回復","potBelow":{"descRaw":"配置中1秒ごとに味方全員のHPをパフューマーの攻撃力の5%回復","desc":"配置中1秒ごとに味方全員のHPをパフューマーの攻撃力の5%回復"}}],"module":{"name":"「エーゲの口づけ」"},"skills":[{"descRaw":"攻撃力<@ba.vup>+50%","name":"回復力強化β","desc":"攻撃力+50%"},{"descRaw":"攻撃速度<@ba.vdown>-50、攻撃力<@ba.vup>+210%","name":"調香","desc":"攻撃速度-50、攻撃力+210%"}],"traitBase":{"descRaw":"味方3人のHPを同時に回復","desc":"味方3人のHPを同時に回復"},"talentsBase":[{"descRaw":"配置中1秒ごとに味方全員のHPをパフューマーの攻撃力の5.5%<@ba.talpu>(+0.5%)回復","name":"ラベンダー改","desc":"配置中1秒ごとに味方全員のHPをパフューマーの攻撃力の5.5%(+0.5%)回復","potBelow":{"descRaw":"配置中1秒ごとに味方全員のHPをパフューマーの攻撃力の5%回復","desc":"配置中1秒ごとに味方全員のHPをパフューマーの攻撃力の5%回復"}}],"modules":[{"name":"「エーゲの口づけ」","traitOverride":{"descRaw":"味方<@ba.kw>4人のHPを同時に回復","desc":"味方4人のHPを同時に回復"}}],"_h":"grmznvonz33aca6pveldvyvyxf1iwjd7z33aca0x0x6pveldvyvyxfnvon"},"chess_char_2_15_a":{"name":"アコルト","subProfessionName":"爆撃術師","trait":{"descRaw":"<@ba.kw>直線上の敵に<@ba.kw>範囲術ダメージを与える","desc":"直線上の敵に範囲術ダメージを与える"},"skill":{"descRaw":"攻撃力<@ba.vup>+35%、攻撃時、攻撃範囲内のオペレーターの位置にソニックブームを発生させ、攻撃力の<@ba.vup>15%の範囲術ダメージを与える","name":"共震の調律","desc":"攻撃力+35%、攻撃時、攻撃範囲内のオペレーターの位置にソニックブームを発生させ、攻撃力の15%の範囲術ダメージを与える"},"talents":[{"descRaw":"攻撃範囲内に自身以外のオペレーターが1名以上配置されている場合、攻撃力+10%<@ba.talpu>(+2%)","name":"律動の共鳴","desc":"攻撃範囲内に自身以外のオペレーターが1名以上配置されている場合、攻撃力+10%(+2%)","potBelow":{"descRaw":"攻撃範囲内に自身以外のオペレーターが1名以上配置されている場合、攻撃力+8%","desc":"攻撃範囲内に自身以外のオペレーターが1名以上配置されている場合、攻撃力+8%"}}],"module":{"name":"移動式オルゴール"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力の<@ba.vup>145%の術ダメージを与える\n<@ba.rem>2回チャージ可能","name":"裏拍の強音","desc":"次の通常攻撃時、攻撃力の145%の術ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+35%、攻撃時、攻撃範囲内のオペレーターの位置にソニックブームを発生させ、攻撃力の<@ba.vup>15%の範囲術ダメージを与える","name":"共震の調律","desc":"攻撃力+35%、攻撃時、攻撃範囲内のオペレーターの位置にソニックブームを発生させ、攻撃力の15%の範囲術ダメージを与える"}],"_h":"qnebq48u44qj1endbl9vnbnb16gklrax44qj1e"},"chess_char_2_15_b":{"name":"アコルト","subProfessionName":"爆撃術師","trait":{"descRaw":"<@ba.kw>直線上の敵に<@ba.kw>範囲術ダメージを与える\n攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大110%まで上昇)","desc":"直線上の敵に範囲術ダメージを与える\n攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大110%まで上昇)"},"skill":{"descRaw":"攻撃力<@ba.vup>+45%、攻撃時、攻撃範囲内のオペレーターの位置にソニックブームを発生させ、攻撃力の<@ba.vup>20%の範囲術ダメージを与える","name":"共震の調律","desc":"攻撃力+45%、攻撃時、攻撃範囲内のオペレーターの位置にソニックブームを発生させ、攻撃力の20%の範囲術ダメージを与える"},"talents":[{"descRaw":"攻撃範囲内に自身以外のオペレーターが1名以上配置されている場合、攻撃力+17%<@ba.talpu>(+2%)","name":"律動の共鳴","desc":"攻撃範囲内に自身以外のオペレーターが1名以上配置されている場合、攻撃力+17%(+2%)","potBelow":{"descRaw":"攻撃範囲内に自身以外のオペレーターが1名以上配置されている場合、攻撃力+15%","desc":"攻撃範囲内に自身以外のオペレーターが1名以上配置されている場合、攻撃力+15%"}}],"module":{"name":"移動式オルゴール"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力の<@ba.vup>170%の術ダメージを与える\n<@ba.rem>2回チャージ可能","name":"裏拍の強音","desc":"次の通常攻撃時、攻撃力の170%の術ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+45%、攻撃時、攻撃範囲内のオペレーターの位置にソニックブームを発生させ、攻撃力の<@ba.vup>20%の範囲術ダメージを与える","name":"共震の調律","desc":"攻撃力+45%、攻撃時、攻撃範囲内のオペレーターの位置にソニックブームを発生させ、攻撃力の20%の範囲術ダメージを与える"}],"traitBase":{"descRaw":"<@ba.kw>直線上の敵に<@ba.kw>範囲術ダメージを与える","desc":"直線上の敵に範囲術ダメージを与える"},"talentsBase":[{"descRaw":"攻撃範囲内に自身以外のオペレーターが1名以上配置されている場合、攻撃力+17%<@ba.talpu>(+2%)","name":"律動の共鳴","desc":"攻撃範囲内に自身以外のオペレーターが1名以上配置されている場合、攻撃力+17%(+2%)","potBelow":{"descRaw":"攻撃範囲内に自身以外のオペレーターが1名以上配置されている場合、攻撃力+15%","desc":"攻撃範囲内に自身以外のオペレーターが1名以上配置されている場合、攻撃力+15%"}}],"modules":[{"name":"移動式オルゴール","traitOverride":{"descRaw":"<@ba.kw>直線上の敵に<@ba.kw>範囲術ダメージを与える\n攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大110%まで上昇)","desc":"直線上の敵に範囲術ダメージを与える\n攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大110%まで上昇)"}}],"_h":"qnebdove0fqjx7fgblmulhlh16j0lrbd0fqjx7q48ufgblmulhlh16dove"},"chess_char_2_16_a":{"name":"ラップランド","subProfessionName":"領主","trait":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","desc":"80%の攻撃力で遠距離攻撃も行える"},"skill":{"descRaw":"攻撃力<@ba.vup>+75%、攻撃対象数+1、攻撃時、対象に術ダメージを与える\n特性による遠距離攻撃時の攻撃力低下が無効化される","name":"狼魂","desc":"攻撃力+75%、攻撃対象数+1、攻撃時、対象に術ダメージを与える\n特性による遠距離攻撃時の攻撃力低下が無効化される"},"talents":[{"descRaw":"攻撃時、攻撃対象の一部の特殊能力を2<@ba.talpu>(+1)秒間無効化","name":"精神破壊","desc":"攻撃時、攻撃対象の一部の特殊能力を2(+1)秒間無効化","potBelow":{"descRaw":"攻撃時、攻撃対象の一部の特殊能力を1秒間無効化","desc":"攻撃時、攻撃対象の一部の特殊能力を1秒間無効化"}}],"module":{"name":"「幼き狼の牙」"},"skills":[{"descRaw":"攻撃力<@ba.vup>+43%、<@ba.vup>25%の確率で物理被ダメージを無効化する\n<@ba.rem>退場まで効果継続","name":"影落とす時針","desc":"攻撃力+43%、25%の確率で物理被ダメージを無効化する\n退場まで効果継続"},{"descRaw":"攻撃力<@ba.vup>+75%、攻撃対象数+1、攻撃時、対象に術ダメージを与える\n特性による遠距離攻撃時の攻撃力低下が無効化される","name":"狼魂","desc":"攻撃力+75%、攻撃対象数+1、攻撃時、対象に術ダメージを与える\n特性による遠距離攻撃時の攻撃力低下が無効化される"}],"_h":"w75y69jz05p7mwza719evovo9o9fr9tr05p7mw"},"chess_char_2_16_b":{"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:"通常時攻撃力+10%<@ba.talpu>(+2%)。隣接4マスがすべて地面マスの時攻撃力+18%<@ba.talpu>(+2%)","name":"砲術訓練","desc":"通常時攻撃力+10%(+2%)。隣接4マスがすべて地面マスの時攻撃力+18%(+2%)","potBelow":{"descRaw":"通常時攻撃力+8%。隣接4マスがすべて地面マスの時攻撃力+16%","desc":"通常時攻撃力+8%。隣接4マスがすべて地面マスの時攻撃力+16%"}}],"module":{"name":"外出必需品セット"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%","name":"攻撃力強化γ","desc":"攻撃力+60%"},{"descRaw":"ブロック数が0になり、遠距離攻撃のみを行い、攻撃間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+40%","name":"砲撃専念","desc":"ブロック数が0になり、遠距離攻撃のみを行い、攻撃間隔を短縮し、攻撃力+40%"}],"traitBase":{"descRaw":"未ブロック時、<@ba.kw>遠距離範囲物理攻撃を行う","desc":"未ブロック時、遠距離範囲物理攻撃を行う"},"talentsBase":[{"descRaw":"通常時攻撃力+10%<@ba.talpu>(+2%)。隣接4マスがすべて地面マスの時攻撃力+18%<@ba.talpu>(+2%)","name":"砲術訓練","desc":"通常時攻撃力+10%(+2%)。隣接4マスがすべて地面マスの時攻撃力+18%(+2%)","potBelow":{"descRaw":"通常時攻撃力+8%。隣接4マスがすべて地面マスの時攻撃力+16%","desc":"通常時攻撃力+8%。隣接4マスがすべて地面マスの時攻撃力+16%"}}],"modules":[{"name":"外出必需品セット","traitOverride":{"descRaw":"未ブロック時、<@ba.kw>遠距離範囲物理攻撃を行う","moduleDescRaw":"ブロックされている敵を攻撃時、攻撃力が<@ba.vup>110%まで上昇","desc":"未ブロック時、遠距離範囲物理攻撃を行う","moduleDesc":"ブロックされている敵を攻撃時、攻撃力が110%まで上昇"}}],"_h":"9oba7trri1vu75yjaesinifqxtxt6r75yjae6sc3fk7ti1sinifqxtxt6r7trri1vu"},"chess_char_2_19_a":{"name":"ブリキ","subProfessionName":"錬金士","trait":{"descRaw":"<@ba.kw>錬金ユニットを投擲可能","desc":"錬金ユニットを投擲可能"},"skill":{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>11秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の<@ba.vup>65%の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の<@ba.vup>15%回復する\n<@ba.rem>1回チャージ可能","name":"「ビッグラリー」","desc":"錬金ユニットを一つ投げ、11秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の65%の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の15%回復する\n1回チャージ可能"},"talents":[{"descRaw":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+4<@ba.talpu>(+1)","name":"「オン・ザ・ウェイ」","desc":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+4(+1)","potBelow":{"descRaw":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+3","desc":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+3"}}],"module":{"name":"「骨相学」"},"skills":[{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>8秒間落下地点の周囲一定範囲内の地上にいる敵全員に<@ba.vup>20%の<$ba.weaken>虚弱状態を付与し、1秒ごとに攻撃力の<@ba.vup>45%の術ダメージを与える","name":"「オールドカーリー」","desc":"錬金ユニットを一つ投げ、8秒間落下地点の周囲一定範囲内の地上にいる敵全員に20%の虚弱状態を付与し、1秒ごとに攻撃力の45%の術ダメージを与える"},{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>11秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の<@ba.vup>65%の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の<@ba.vup>15%回復する\n<@ba.rem>1回チャージ可能","name":"「ビッグラリー」","desc":"錬金ユニットを一つ投げ、11秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の65%の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の15%回復する\n1回チャージ可能"}],"_h":"7ms2yqta6bv84efgu73sieiejrcv43c96bv84e"},"chess_char_2_19_b":{"name":"ブリキ","subProfessionName":"錬金士","trait":{"descRaw":"<@ba.kw>錬金ユニットを投擲可能","moduleDescRaw":"錬金ユニットが戦場に存在している間、自身のSPの自然回復速度+0.1sp/秒","desc":"錬金ユニットを投擲可能","moduleDesc":"錬金ユニットが戦場に存在している間、自身のSPの自然回復速度+0.1sp/秒"},"skill":{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>12秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の<@ba.vup>80%の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の<@ba.vup>20%回復する\n<@ba.rem>2回チャージ可能","name":"「ビッグラリー」","desc":"錬金ユニットを一つ投げ、12秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の80%の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の20%回復する\n2回チャージ可能"},"talents":[{"descRaw":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+10<@ba.talpu>(+1)","name":"「オン・ザ・ウェイ」","desc":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+10(+1)","potBelow":{"descRaw":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+9","desc":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+9"}},{"descRaw":"錬金ユニットの効果範囲内の地上にいる敵が受ける継続ダメージが22%<@ba.talpu>(+2%)上昇","name":"朽ちゆく魂","desc":"錬金ユニットの効果範囲内の地上にいる敵が受ける継続ダメージが22%(+2%)上昇","potBelow":{"descRaw":"錬金ユニットの効果範囲内の地上にいる敵が受ける継続ダメージが20%上昇","desc":"錬金ユニットの効果範囲内の地上にいる敵が受ける継続ダメージが20%上昇"}}],"module":{"name":"「骨相学」"},"skills":[{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>8秒間落下地点の周囲一定範囲内の地上にいる敵全員に<@ba.vup>25%の<$ba.weaken>虚弱状態を付与し、1秒ごとに攻撃力の<@ba.vup>60%の術ダメージを与える","name":"「オールドカーリー」","desc":"錬金ユニットを一つ投げ、8秒間落下地点の周囲一定範囲内の地上にいる敵全員に25%の虚弱状態を付与し、1秒ごとに攻撃力の60%の術ダメージを与える"},{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>12秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の<@ba.vup>80%の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の<@ba.vup>20%回復する\n<@ba.rem>2回チャージ可能","name":"「ビッグラリー」","desc":"錬金ユニットを一つ投げ、12秒間落下地点の周囲一定範囲内の地上にいる敵全員に1秒ごとに攻撃力の80%の術ダメージを与え、範囲内の味方のHPが1秒ごとにブリキの攻撃力の20%回復する\n2回チャージ可能"}],"traitBase":{"descRaw":"<@ba.kw>錬金ユニットを投擲可能","desc":"錬金ユニットを投擲可能"},"talentsBase":[{"descRaw":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+10<@ba.talpu>(+1)","name":"「オン・ザ・ウェイ」","desc":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+10(+1)","potBelow":{"descRaw":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+9","desc":"【サルカズの炉辺奇談】で招集される際の希望消費-2、負荷分担者に編入されると負荷臨界点+9"}},{"descRaw":"錬金ユニットの効果範囲内の地上にいる敵が受ける継続ダメージが22%<@ba.talpu>(+2%)上昇","name":"朽ちゆく魂","desc":"錬金ユニットの効果範囲内の地上にいる敵が受ける継続ダメージが22%(+2%)上昇","potBelow":{"descRaw":"錬金ユニットの効果範囲内の地上にいる敵が受ける継続ダメージが20%上昇","desc":"錬金ユニットの効果範囲内の地上にいる敵が受ける継続ダメージが20%上昇"}}],"modules":[{"name":"「骨相学」","traitOverride":{"descRaw":"<@ba.kw>錬金ユニットを投擲可能","moduleDescRaw":"錬金ユニットが戦場に存在している間、自身のSPの自然回復速度+0.1sp/秒","desc":"錬金ユニットを投擲可能","moduleDesc":"錬金ユニットが戦場に存在している間、自身のSPの自然回復速度+0.1sp/秒"}}],"_h":"7ms2yqkytaky72v8mt4vu7lvo8o8vccgtm6x6xjrit43pl72v8mtyqta4vu7lvo8o8vccgtm6x6xjryqkytaky"},"chess_char_3_01_a":{"name":"エクシア","subProfessionName":"速射手","trait":{"descRaw":"飛行ユニットを優先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ba.vup>術攻撃になり、攻撃時周囲8マスにいる味方がブロック中の敵にも攻撃力の<@ba.vup>130%の術ダメージを与える(近接攻撃と見なす)","name":"ブレイドビット起動","desc":"攻撃範囲拡大、通常攻撃が術攻撃になり、攻撃時周囲8マスにいる味方がブロック中の敵にも攻撃力の130%の術ダメージを与える(近接攻撃と見なす)"}],"traitBase":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","desc":"80%の攻撃力で遠距離攻撃も行える"},"talentsBase":[{"descRaw":"自身と周囲8マスの味方の攻撃速度+10<@ba.talpu>(+2)","name":"索敵支援","desc":"自身と周囲8マスの味方の攻撃速度+10(+2)","potBelow":{"descRaw":"自身と周囲8マスの味方の攻撃速度+8","desc":"自身と周囲8マスの味方の攻撃速度+8"}}],"modules":[{"name":"荒野用携帯気付け薬","traitOverride":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"攻撃時に追加で攻撃力の<@ba.vup>10%の術ダメージを与える","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"攻撃時に追加で攻撃力の10%の術ダメージを与える"}}],"_h":"ne5y698gjzsn54xzwaf2ho942j2je0d5eoc054xzwa69jzf2ho942j2je0698gjzsn"},"chess_char_3_03_a":{"name":"スワイヤー","subProfessionName":"教官","trait":{"descRaw":"攻撃距離が<@ba.kw>やや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇","desc":"攻撃距離がやや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇"},"skill":{"descRaw":"攻撃力<@ba.vup>+40%、第一素質の効果が<@ba.vup>2.4倍まで上昇","name":"協同作戦","desc":"攻撃力+40%、第一素質の効果が2.4倍まで上昇"},"talents":[{"descRaw":"配置中、周囲8マスの味方近距離ユニットの攻撃力+12%<@ba.talpu>(+2%)","name":"近距離戦指導","desc":"配置中、周囲8マスの味方近距離ユニットの攻撃力+12%(+2%)","potBelow":{"descRaw":"配置中、周囲8マスの味方近距離ユニットの攻撃力+10%","desc":"配置中、周囲8マスの味方近距離ユニットの攻撃力+10%"}}],"module":{"name":"防犯ルージュ"},"skills":[{"descRaw":"第一素質の効果範囲を<@ba.vup>拡大し、効果が<@ba.vup>2倍まで上昇","name":"統括指揮","desc":"第一素質の効果範囲を拡大し、効果が2倍まで上昇"},{"descRaw":"攻撃力<@ba.vup>+40%、第一素質の効果が<@ba.vup>2.4倍まで上昇","name":"協同作戦","desc":"攻撃力+40%、第一素質の効果が2.4倍まで上昇"}],"_h":"112s8ivir3r67lde47sgmvmvyz509kaer3r67l"},"chess_char_3_03_b":{"name":"スワイヤー","subProfessionName":"教官","trait":{"descRaw":"攻撃距離が<@ba.kw>やや長い\n自身がブロックしていない敵を攻撃時、攻撃力が<@ba.kw>130%まで上昇","desc":"攻撃距離がやや長い\n自身がブロックしていない敵を攻撃時、攻撃力が130%まで上昇"},"skill":{"descRaw":"攻撃力<@ba.vup>+50%、第一素質の効果が<@ba.vup>2.7倍まで上昇","name":"協同作戦","desc":"攻撃力+50%、第一素質の効果が2.7倍まで上昇"},"talents":[{"descRaw":"配置中、周囲8マスの味方近距離ユニットの攻撃力+12%<@ba.talpu>(+2%)","name":"近距離戦指導","desc":"配置中、周囲8マスの味方近距離ユニットの攻撃力+12%(+2%)","potBelow":{"descRaw":"配置中、周囲8マスの味方近距離ユニットの攻撃力+10%","desc":"配置中、周囲8マスの味方近距離ユニットの攻撃力+10%"}}],"module":{"name":"防犯ルージュ"},"skills":[{"descRaw":"第一素質の効果範囲を<@ba.vup>大幅に拡大し、効果が<@ba.vup>2倍まで上昇","name":"統括指揮","desc":"第一素質の効果範囲を大幅に拡大し、効果が2倍まで上昇"},{"descRaw":"攻撃力<@ba.vup>+50%、第一素質の効果が<@ba.vup>2.7倍まで上昇","name":"協同作戦","desc":"攻撃力+50%、第一素質の効果が2.7倍まで上昇"}],"traitBase":{"descRaw":"攻撃距離が<@ba.kw>やや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇","desc":"攻撃距離がやや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇"},"talentsBase":[{"descRaw":"配置中、周囲8マスの味方近距離ユニットの攻撃力+12%<@ba.talpu>(+2%)","name":"近距離戦指導","desc":"配置中、周囲8マスの味方近距離ユニットの攻撃力+12%(+2%)","potBelow":{"descRaw":"配置中、周囲8マスの味方近距離ユニットの攻撃力+10%","desc":"配置中、周囲8マスの味方近距離ユニットの攻撃力+10%"}}],"modules":[{"name":"防犯ルージュ","traitOverride":{"descRaw":"攻撃距離が<@ba.kw>やや長い\n自身がブロックしていない敵を攻撃時、攻撃力が<@ba.kw>130%まで上昇","desc":"攻撃距離がやや長い\n自身がブロックしていない敵を攻撃時、攻撃力が130%まで上昇"}}],"_h":"112scz2xvjr6m1de47sgmvmvyzu49kbyvjr6m18ivide47sgmvmvyzcz2x"},"chess_char_3_04_a":{"name":"琳琅スワイヤー","subProfessionName":"行商人","trait":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを3<@ba.kw>消費(所持コスト不足時自動的に撤退)","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを3消費(所持コスト不足時自動的に撤退)"},"skill":{"descRaw":"コインを<@ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<@ba.vup>155%の物理ダメージを与え、対象を<@ba.vup>2秒間<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:3","name":"「おもてなし」","desc":"コインを1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の155%の物理ダメージを与え、対象を2秒間足止めする\n「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:3"},"talents":[{"descRaw":"スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+4%(最大9<@ba.talpu>(+1)回まで重複可能)","name":"経済循環","desc":"スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+4%(最大9(+1)回まで重複可能)","potBelow":{"descRaw":"スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+4%(最大8回まで重複可能)","desc":"スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+4%(最大8回まで重複可能)"}},{"descRaw":"致命的なダメージを受けた時、所持コストが5以上の場合、代わりにコストを5消費して、HPを最大値の80%<@ba.talpu>(+10%)まで回復する(発動のたびに消費コストが前回の2倍になる)","name":"財あれば憂いなし","desc":"致命的なダメージを受けた時、所持コストが5以上の場合、代わりにコストを5消費して、HPを最大値の80%(+10%)まで回復する(発動のたびに消費コストが前回の2倍になる)","potBelow":{"descRaw":"致命的なダメージを受けた時、所持コストが5以上の場合、代わりにコストを5消費して、HPを最大値の70%まで回復する(発動のたびに消費コストが前回の2倍になる)","desc":"致命的なダメージを受けた時、所持コストが5以上の場合、代わりにコストを5消費して、HPを最大値の70%まで回復する(発動のたびに消費コストが前回の2倍になる)"}}],"module":{"name":"「輝かしきメダル」"},"skills":[{"descRaw":"コインを<@ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>40%回復する\n<@ba.rem>コインの所持上限:2","name":"資金援助","desc":"コインを1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の40%回復する\nコインの所持上限:2"},{"descRaw":"コインを<@ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<@ba.vup>155%の物理ダメージを与え、対象を<@ba.vup>2秒間<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:3","name":"「おもてなし」","desc":"コインを1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の155%の物理ダメージを与え、対象を2秒間足止めする\n「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:3"},{"descRaw":"通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<@ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<@ba.vup>100%の物理ダメージを1回与え、対象を<@ba.vup>普通の力で突き飛ばす。\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10","name":"千金一擲","desc":"通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の100%の物理ダメージを1回与え、対象を普通の力で突き飛ばす。\n退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10"}],"_h":"l17bs1j390mn655likgtjhjh7ckdx2f9f9sn9djwb990mn652eo4qr"},"chess_char_3_04_b":{"name":"琳琅スワイヤー","subProfessionName":"行商人","trait":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを<@ba.kw>2消費(所持コスト不足時自動的に撤退)","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを2消費(所持コスト不足時自動的に撤退)"},"skill":{"descRaw":"コインを<@ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<@ba.vup>170%の物理ダメージを与え、対象を<@ba.vup>2秒間<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:4","name":"「おもてなし」","desc":"コインを1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の170%の物理ダメージを与え、対象を2秒間足止めする\n「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:4"},"talents":[{"descRaw":"スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+4%(最大9<@ba.talpu>(+1)回まで重複可能)","name":"経済循環","desc":"スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+4%(最大9(+1)回まで重複可能)","potBelow":{"descRaw":"スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+4%(最大8回まで重複可能)","desc":"スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+4%(最大8回まで重複可能)"}},{"descRaw":"致命的なダメージを受けた時、所持コストが5以上の場合、代わりにコストを5消費して、HPを最大値の80%<@ba.talpu>(+10%)まで回復する(発動のたびに消費コストが前回の2倍になる)","name":"財あれば憂いなし","desc":"致命的なダメージを受けた時、所持コストが5以上の場合、代わりにコストを5消費して、HPを最大値の80%(+10%)まで回復する(発動のたびに消費コストが前回の2倍になる)","potBelow":{"descRaw":"致命的なダメージを受けた時、所持コストが5以上の場合、代わりにコストを5消費して、HPを最大値の70%まで回復する(発動のたびに消費コストが前回の2倍になる)","desc":"致命的なダメージを受けた時、所持コストが5以上の場合、代わりにコストを5消費して、HPを最大値の70%まで回復する(発動のたびに消費コストが前回の2倍になる)"}}],"module":{"name":"「輝かしきメダル」"},"skills":[{"descRaw":"コインを<@ba.vup>1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>55%回復する\n<@ba.rem>コインの所持上限:2","name":"資金援助","desc":"コインを1枚消費し、次の通常攻撃が周囲8マス内にいるHPが最大値の70%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の55%回復する\nコインの所持上限:2"},{"descRaw":"コインを<@ba.vup>1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の<@ba.vup>170%の物理ダメージを与え、対象を<@ba.vup>2秒間<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:4","name":"「おもてなし」","desc":"コインを1枚消費し、一定範囲内の配置可能かつ通行可能なマスに「シャンパン爆弾」を設置する。「シャンパン爆弾」は最初に触れた敵に攻撃力の170%の物理ダメージを与え、対象を2秒間足止めする\n「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1。コインの所持上限:4"},{"descRaw":"通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、<@ba.vup>全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の<@ba.vup>120%の物理ダメージを1回与え、対象を<@ba.vup>普通の力で突き飛ばす。\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10","name":"千金一擲","desc":"通常攻撃が2連撃になり、敵を倒すとコインを1枚獲得する。手動でスキルを停止時、全てのコインを消費し、前方一定範囲内の敵をランダムに攻撃する。消費したコイン1枚につき、攻撃力の120%の物理ダメージを1回与え、対象を普通の力で突き飛ばす。\n退場まで効果継続、手動でスキルを停止可能。コインの所持上限:10"}],"traitBase":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを3<@ba.kw>消費(所持コスト不足時自動的に撤退)","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを3消費(所持コスト不足時自動的に撤退)"},"talentsBase":[{"descRaw":"スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+4%(最大9<@ba.talpu>(+1)回まで重複可能)","name":"経済循環","desc":"スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+4%(最大9(+1)回まで重複可能)","potBelow":{"descRaw":"スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+4%(最大8回まで重複可能)","desc":"スキル発動時、コイン(スキル発動時に消費)を1枚獲得。スキル発動中に特性によるコスト消費時、コインを1枚獲得し、自身の攻撃力+4%(最大8回まで重複可能)"}},{"descRaw":"致命的なダメージを受けた時、所持コストが5以上の場合、代わりにコストを5消費して、HPを最大値の80%<@ba.talpu>(+10%)まで回復する(発動のたびに消費コストが前回の2倍になる)","name":"財あれば憂いなし","desc":"致命的なダメージを受けた時、所持コストが5以上の場合、代わりにコストを5消費して、HPを最大値の80%(+10%)まで回復する(発動のたびに消費コストが前回の2倍になる)","potBelow":{"descRaw":"致命的なダメージを受けた時、所持コストが5以上の場合、代わりにコストを5消費して、HPを最大値の70%まで回復する(発動のたびに消費コストが前回の2倍になる)","desc":"致命的なダメージを受けた時、所持コストが5以上の場合、代わりにコストを5消費して、HPを最大値の70%まで回復する(発動のたびに消費コストが前回の2倍になる)"}}],"modules":[{"name":"「輝かしきメダル」","traitOverride":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを<@ba.kw>2消費(所持コスト不足時自動的に撤退)","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを2消費(所持コスト不足時自動的に撤退)"}},{"name":"スワイヤーの龍門グルメガイド","traitOverride":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを3<@ba.kw>消費(所持コスト不足時自動的に撤退)","moduleDescRaw":"特性によるコスト消費時、攻撃力+4%、最大5回まで","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを3消費(所持コスト不足時自動的に撤退)","moduleDesc":"特性によるコスト消費時、攻撃力+4%、最大5回まで"}},{"name":"琳琅スワイヤーの特別限定記章","traitOverride":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを3<@ba.kw>消費(所持コスト不足時自動的に撤退)","moduleDescRaw":"<@ba.kw>統合戦略において、配置時と配置中に消費するコスト-30%。消費したコスト1につき、再配置可能までの残り時間が最も短いオペレーターの再配置時間-2秒","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを3消費(所持コスト不足時自動的に撤退)","moduleDesc":"統合戦略において、配置時と配置中に消費するコスト-30%。消費したコスト1につき、再配置可能までの残り時間が最も短いオペレーターの再配置時間-2秒"}}],"_h":"l17bbobwc4mni35likgtjhjh7ckdx2f9f9snmjjwk7c4mni3e8o4y1s1j35likgtjhjh7ckdx2f9f9snbobwdrs15ij35i8ls1kgj32g"},"chess_char_3_05_a":{"name":"スカジ","subProfessionName":"勇士","trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skill":{"descRaw":"攻撃力・防御力・最大HP<@ba.vup>+85%","name":"海嘯の悲歌","desc":"攻撃力・防御力・最大HP+85%"},"talents":[{"descRaw":"編成中、味方【アビサルハンター】の攻撃力+16%<@ba.talpu>(+2%)","name":"深海の捕食者","desc":"編成中、味方【アビサルハンター】の攻撃力+16%(+2%)","potBelow":{"descRaw":"編成中、味方【アビサルハンター】の攻撃力+14%","desc":"編成中、味方【アビサルハンター】の攻撃力+14%"}},{"descRaw":"自身の再配置時間-10秒","name":"高速復帰","desc":"自身の再配置時間-10秒"}],"module":{"name":"湿ったソードバッグ"},"skills":[{"descRaw":"攻撃力<@ba.vup>+27%、攻撃速度<@ba.vup>+25","name":"迅速攻撃γ","desc":"攻撃力+27%、攻撃速度+25"},{"descRaw":"配置後の<@ba.vup>20秒間、攻撃力<@ba.vup>+100%","name":"波濤の裂刃","desc":"配置後の20秒間、攻撃力+100%"},{"descRaw":"攻撃力・防御力・最大HP<@ba.vup>+85%","name":"海嘯の悲歌","desc":"攻撃力・防御力・最大HP+85%"}],"_h":"ktdr3h3hpxj5e8mj2b75ncnc21ky21zy8ydm2gl0ihb6pxj5e8"},"chess_char_3_05_b":{"name":"スカジ","subProfessionName":"勇士","trait":{"descRaw":"敵を1体までブロック","moduleDescRaw":"致命的なダメージを受けても撤退せず、最大HP<@ba.vdown>-60%、HPが全回復して、攻撃速度<@ba.vup>+30(1回の配置につき、1回のみ発動可能) ","desc":"敵を1体までブロック","moduleDesc":"致命的なダメージを受けても撤退せず、最大HP-60%、HPが全回復して、攻撃速度+30(1回の配置につき、1回のみ発動可能) "},"skill":{"descRaw":"攻撃力・防御力・最大HP<@ba.vup>+100%","name":"海嘯の悲歌","desc":"攻撃力・防御力・最大HP+100%"},"talents":[{"descRaw":"編成中、味方【アビサルハンター】の攻撃力+16%<@ba.talpu>(+2%)","name":"深海の捕食者","desc":"編成中、味方【アビサルハンター】の攻撃力+16%(+2%)","potBelow":{"descRaw":"編成中、味方【アビサルハンター】の攻撃力+14%","desc":"編成中、味方【アビサルハンター】の攻撃力+14%"}},{"descRaw":"自身の再配置時間-10秒","name":"高速復帰","desc":"自身の再配置時間-10秒"}],"module":{"name":"湿ったソードバッグ"},"skills":[{"descRaw":"攻撃力<@ba.vup>+34%、攻撃速度<@ba.vup>+35","name":"迅速攻撃γ","desc":"攻撃力+34%、攻撃速度+35"},{"descRaw":"配置後の<@ba.vup>25秒間、攻撃力<@ba.vup>+120%","name":"波濤の裂刃","desc":"配置後の25秒間、攻撃力+120%"},{"descRaw":"攻撃力・防御力・最大HP<@ba.vup>+100%","name":"海嘯の悲歌","desc":"攻撃力・防御力・最大HP+100%"}],"traitBase":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"talentsBase":[{"descRaw":"編成中、味方【アビサルハンター】の攻撃力+16%<@ba.talpu>(+2%)","name":"深海の捕食者","desc":"編成中、味方【アビサルハンター】の攻撃力+16%(+2%)","potBelow":{"descRaw":"編成中、味方【アビサルハンター】の攻撃力+14%","desc":"編成中、味方【アビサルハンター】の攻撃力+14%"}},{"descRaw":"自身の再配置時間-10秒","name":"高速復帰","desc":"自身の再配置時間-10秒"}],"modules":[{"name":"湿ったソードバッグ","traitOverride":{"descRaw":"敵を1体までブロック","moduleDescRaw":"致命的なダメージを受けても撤退せず、最大HP<@ba.vdown>-60%、HPが全回復して、攻撃速度<@ba.vup>+30(1回の配置につき、1回のみ発動可能) ","desc":"敵を1体までブロック","moduleDesc":"致命的なダメージを受けても撤退せず、最大HP-60%、HPが全回復して、攻撃速度+30(1回の配置につき、1回のみ発動可能) 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の対象が倒されるたびに自身の素質の効果が<@ba.vup>0.4倍上乗せされ、最大<@ba.vup>2.6倍まで上昇する(スキル終了まで効果継続)","name":"遮断性発色剤","desc":"攻撃力+30%、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度-40%、それらの対象が倒されるたびに自身の素質の効果が0.4倍上乗せされ、最大2.6倍まで上昇する(スキル終了まで効果継続)"},"talents":[{"descRaw":"攻撃範囲内の【エリート】と【ボス】を除く敵に18%<@ba.talpu>(+2%)の<$ba.fragile>脆弱状態を付与","name":"測量機器の応用","desc":"攻撃範囲内の【エリート】と【ボス】を除く敵に18%(+2%)の脆弱状態を付与","potBelow":{"descRaw":"攻撃範囲内の【エリート】と【ボス】を除く敵に16%の<$ba.fragile>脆弱状態を付与","desc":"攻撃範囲内の【エリート】と【ボス】を除く敵に16%の脆弱状態を付与"}}],"module":{"name":"多機能型測量機・改良版"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>125%まで上昇し、同時に<@ba.vup>4体の敵を攻撃する","name":"惑わす海流図","desc":"次の通常攻撃時、攻撃力が125%まで上昇し、同時に4体の敵を攻撃する"},{"descRaw":"攻撃力<@ba.vup>+30%、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度<@ba.vup>-40%、それらの対象が倒されるたびに自身の素質の効果が<@ba.vup>0.4倍上乗せされ、最大<@ba.vup>2.6倍まで上昇する(スキル終了まで効果継続)","name":"遮断性発色剤","desc":"攻撃力+30%、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度-40%、それらの対象が倒されるたびに自身の素質の効果が0.4倍上乗せされ、最大2.6倍まで上昇する(スキル終了まで効果継続)"}],"_h":"drhvce5yccu5iedww9psltcbfhjxh0vpccu5ie"},"chess_char_3_09_b":{"name":"ルシーラ","subProfessionName":"呪詛師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"対象に10%の<$ba.weaken>虚弱効果を2秒間付与する","desc":"敵に術ダメージを与える","moduleDesc":"対象に10%の虚弱効果を2秒間付与する"},"skill":{"descRaw":"攻撃力<@ba.vup>+40%、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度<@ba.vup>-50%、それらの対象が倒されるたびに自身の素質の効果が<@ba.vup>0.5倍上乗せされ、最大<@ba.vup>3.0倍まで上昇する(スキル終了まで効果継続)","name":"遮断性発色剤","desc":"攻撃力+40%、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度-50%、それらの対象が倒されるたびに自身の素質の効果が0.5倍上乗せされ、最大3.0倍まで上昇する(スキル終了まで効果継続)"},"talents":[{"descRaw":"攻撃範囲内の【エリート】と【ボス】を除く敵に18%<@ba.talpu>(+2%)の<$ba.fragile>脆弱状態を付与","name":"測量機器の応用","desc":"攻撃範囲内の【エリート】と【ボス】を除く敵に18%(+2%)の脆弱状態を付与","potBelow":{"descRaw":"攻撃範囲内の【エリート】と【ボス】を除く敵に16%の<$ba.fragile>脆弱状態を付与","desc":"攻撃範囲内の【エリート】と【ボス】を除く敵に16%の脆弱状態を付与"}}],"module":{"name":"多機能型測量機・改良版"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>145%まで上昇し、同時に<@ba.vup>4体の敵を攻撃する","name":"惑わす海流図","desc":"次の通常攻撃時、攻撃力が145%まで上昇し、同時に4体の敵を攻撃する"},{"descRaw":"攻撃力<@ba.vup>+40%、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度<@ba.vup>-50%、それらの対象が倒されるたびに自身の素質の効果が<@ba.vup>0.5倍上乗せされ、最大<@ba.vup>3.0倍まで上昇する(スキル終了まで効果継続)","name":"遮断性発色剤","desc":"攻撃力+40%、攻撃対象数+1、攻撃範囲内の【エリート】と【ボス】を除く敵の移動速度-50%、それらの対象が倒されるたびに自身の素質の効果が0.5倍上乗せされ、最大3.0倍まで上昇する(スキル終了まで効果継続)"}],"traitBase":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"talentsBase":[{"descRaw":"攻撃範囲内の【エリート】と【ボス】を除く敵に18%<@ba.talpu>(+2%)の<$ba.fragile>脆弱状態を付与","name":"測量機器の応用","desc":"攻撃範囲内の【エリート】と【ボス】を除く敵に18%(+2%)の脆弱状態を付与","potBelow":{"descRaw":"攻撃範囲内の【エリート】と【ボス】を除く敵に16%の<$ba.fragile>脆弱状態を付与","desc":"攻撃範囲内の【エリート】と【ボス】を除く敵に16%の脆弱状態を付与"}}],"modules":[{"name":"多機能型測量機・改良版","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"対象に10%の<$ba.weaken>虚弱効果を2秒間付与する","desc":"敵に術ダメージを与える","moduleDesc":"対象に10%の虚弱効果を2秒間付与する"}}],"_h":"drhvceih5ynymsu5m2dww9psltcbfh63h0szmsu5m2ce5ydww9psltcbfhceih5yny"},"chess_char_3_10_a":{"name":"パインコーン","subProfessionName":"散弾射手","trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇"},"skill":{"descRaw":"攻撃力<@ba.vup>+25%、攻撃範囲<@ba.vdown>縮小\n2回目以降スキルを使用するごとに、追加で攻撃力<@ba.vup>+20%(最大+60%)","name":"過負荷駆動","desc":"攻撃力+25%、攻撃範囲縮小\n2回目以降スキルを使用するごとに、追加で攻撃力+20%(最大+60%)"},"talents":[{"descRaw":"配置後、60秒間SP自然回復速度+0.5<@ba.talpu>(+0.05)sp/秒","name":"ポータブル電源","desc":"配置後、60秒間SP自然回復速度+0.5(+0.05)sp/秒","potBelow":{"descRaw":"配置後、60秒間SP自然回復速度+0.45sp/秒","desc":"配置後、60秒間SP自然回復速度+0.45sp/秒"}}],"module":{"name":"ポータブル電源"},"skills":[{"descRaw":"攻撃力の<@ba.vup>165%で攻撃して、敵の防御力を<@ba.vup>180無視する\n<@ba.rem>2回チャージ可能","name":"RMAスパイク","desc":"攻撃力の165%で攻撃して、敵の防御力を180無視する\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+25%、攻撃範囲<@ba.vdown>縮小\n2回目以降スキルを使用するごとに、追加で攻撃力<@ba.vup>+20%(最大+60%)","name":"過負荷駆動","desc":"攻撃力+25%、攻撃範囲縮小\n2回目以降スキルを使用するごとに、追加で攻撃力+20%(最大+60%)"}],"_h":"d3zvms6gecivtuupltvbmqmquw3pjzzrecivtu"},"chess_char_3_10_b":{"name":"パインコーン","subProfessionName":"散弾射手","trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が<@ba.kw>160%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が160%まで上昇"},"skill":{"descRaw":"攻撃力<@ba.vup>+40%、攻撃範囲<@ba.vdown>縮小\n2回目以降スキルを使用するごとに、追加で攻撃力<@ba.vup>+20%(最大+60%)","name":"過負荷駆動","desc":"攻撃力+40%、攻撃範囲縮小\n2回目以降スキルを使用するごとに、追加で攻撃力+20%(最大+60%)"},"talents":[{"descRaw":"配置後、60秒間SP自然回復速度+0.5<@ba.talpu>(+0.05)sp/秒","name":"ポータブル電源","desc":"配置後、60秒間SP自然回復速度+0.5(+0.05)sp/秒","potBelow":{"descRaw":"配置後、60秒間SP自然回復速度+0.45sp/秒","desc":"配置後、60秒間SP自然回復速度+0.45sp/秒"}}],"module":{"name":"ポータブル電源"},"skills":[{"descRaw":"攻撃力の<@ba.vup>180%で攻撃して、敵の防御力を<@ba.vup>210無視する\n<@ba.rem>3回チャージ可能","name":"RMAスパイク","desc":"攻撃力の180%で攻撃して、敵の防御力を210無視する\n3回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+40%、攻撃範囲<@ba.vdown>縮小\n2回目以降スキルを使用するごとに、追加で攻撃力<@ba.vup>+20%(最大+60%)","name":"過負荷駆動","desc":"攻撃力+40%、攻撃範囲縮小\n2回目以降スキルを使用するごとに、追加で攻撃力+20%(最大+60%)"}],"traitBase":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇"},"talentsBase":[{"descRaw":"配置後、60秒間SP自然回復速度+0.5<@ba.talpu>(+0.05)sp/秒","name":"ポータブル電源","desc":"配置後、60秒間SP自然回復速度+0.5(+0.05)sp/秒","potBelow":{"descRaw":"配置後、60秒間SP自然回復速度+0.45sp/秒","desc":"配置後、60秒間SP自然回復速度+0.45sp/秒"}}],"modules":[{"name":"ポータブル電源","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が<@ba.kw>160%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が160%まで上昇"}}],"_h":"d3zvpn49rxivphupltvbmqmquwivjz8drxivphms6gupltvbmqmquwpn49"},"chess_char_3_11_a":{"name":"スノーハンター","subProfessionName":"狩人","trait":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)"},"skill":{"descRaw":"特殊弾で攻撃力の<@ba.vup>160%(移動していない敵を攻撃する場合、攻撃力が<@ba.vup>185%まで上昇)の2連撃を行う\n<@ba.rem>1回チャージ可能","name":"吹雪の連矢","desc":"特殊弾で攻撃力の160%(移動していない敵を攻撃する場合、攻撃力が185%まで上昇)の2連撃を行う\n1回チャージ可能"},"talents":[{"descRaw":"スキル発動時、裂雲獣に攻撃させ、対象に攻撃力の185%<@ba.talpu>(+5%)の物理ダメージを与え、3秒間<$ba.cold>寒冷状態を付与","name":"裂雲の一撃","desc":"スキル発動時、裂雲獣に攻撃させ、対象に攻撃力の185%(+5%)の物理ダメージを与え、3秒間寒冷状態を付与","potBelow":{"descRaw":"スキル発動時、裂雲獣に攻撃させ、対象に攻撃力の180%の物理ダメージを与え、3秒間<$ba.cold>寒冷状態を付与","desc":"スキル発動時、裂雲獣に攻撃させ、対象に攻撃力の180%の物理ダメージを与え、3秒間寒冷状態を付与"}}],"module":{"name":"いつかの狩猟"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>185%まで上昇","name":"強撃β","desc":"次の通常攻撃時、攻撃力が185%まで上昇"},{"descRaw":"特殊弾で攻撃力の<@ba.vup>160%(移動していない敵を攻撃する場合、攻撃力が<@ba.vup>185%まで上昇)の2連撃を行う\n<@ba.rem>1回チャージ可能","name":"吹雪の連矢","desc":"特殊弾で攻撃力の160%(移動していない敵を攻撃する場合、攻撃力が185%まで上昇)の2連撃を行う\n1回チャージ可能"}],"_h":"l5hayq34zhfg0n3nod0d28g81mgj2j22zhfg0n"},"chess_char_3_11_b":{"name":"スノーハンター","subProfessionName":"狩人","trait":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","moduleDescRaw":"弾を撃ち切った後、次弾装填時の装弾数+1","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","moduleDesc":"弾を撃ち切った後、次弾装填時の装弾数+1"},"skill":{"descRaw":"特殊弾で攻撃力の<@ba.vup>180%(移動していない敵を攻撃する場合、攻撃力が<@ba.vup>210%まで上昇)の2連撃を行う\n<@ba.rem>2回チャージ可能","name":"吹雪の連矢","desc":"特殊弾で攻撃力の180%(移動していない敵を攻撃する場合、攻撃力が210%まで上昇)の2連撃を行う\n2回チャージ可能"},"talents":[{"descRaw":"スキル発動時、裂雲獣に攻撃させ、対象に攻撃力の185%<@ba.talpu>(+5%)の物理ダメージを与え、3秒間<$ba.cold>寒冷状態を付与","name":"裂雲の一撃","desc":"スキル発動時、裂雲獣に攻撃させ、対象に攻撃力の185%(+5%)の物理ダメージを与え、3秒間寒冷状態を付与","potBelow":{"descRaw":"スキル発動時、裂雲獣に攻撃させ、対象に攻撃力の180%の物理ダメージを与え、3秒間<$ba.cold>寒冷状態を付与","desc":"スキル発動時、裂雲獣に攻撃させ、対象に攻撃力の180%の物理ダメージを与え、3秒間寒冷状態を付与"}}],"module":{"name":"いつかの狩猟"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>200%まで上昇","name":"強撃β","desc":"次の通常攻撃時、攻撃力が200%まで上昇"},{"descRaw":"特殊弾で攻撃力の<@ba.vup>180%(移動していない敵を攻撃する場合、攻撃力が<@ba.vup>210%まで上昇)の2連撃を行う\n<@ba.rem>2回チャージ可能","name":"吹雪の連矢","desc":"特殊弾で攻撃力の180%(移動していない敵を攻撃する場合、攻撃力が210%まで上昇)の2連撃を行う\n2回チャージ可能"}],"traitBase":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)"},"talentsBase":[{"descRaw":"スキル発動時、裂雲獣に攻撃させ、対象に攻撃力の185%<@ba.talpu>(+5%)の物理ダメージを与え、3秒間<$ba.cold>寒冷状態を付与","name":"裂雲の一撃","desc":"スキル発動時、裂雲獣に攻撃させ、対象に攻撃力の185%(+5%)の物理ダメージを与え、3秒間寒冷状態を付与","potBelow":{"descRaw":"スキル発動時、裂雲獣に攻撃させ、対象に攻撃力の180%の物理ダメージを与え、3秒間<$ba.cold>寒冷状態を付与","desc":"スキル発動時、裂雲獣に攻撃させ、対象に攻撃力の180%の物理ダメージを与え、3秒間寒冷状態を付与"}}],"modules":[{"name":"いつかの狩猟","traitOverride":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","moduleDescRaw":"弾を撃ち切った後、次弾装填時の装弾数+1","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","moduleDesc":"弾を撃ち切った後、次弾装填時の装弾数+1"}}],"_h":"l5hayqcu34cuq3fgs13nod0d28g81mgt2juwq3fgs1yq343nod0d28g81myqcu34cu"},"chess_char_3_12_a":{"name":"ブレミシャイン","subProfessionName":"庇護衛士","trait":{"descRaw":"HP回復スキルを所持","desc":"HP回復スキルを所持"},"skill":{"descRaw":"攻撃力<@ba.vup>+65%、防御力<@ba.vup>+25%、攻撃時追加で対象に攻撃力の<@ba.vup>60%の術ダメージを与え、周囲一定範囲内の<@ba.rem>自身以外の味方1体のHPを攻撃力の<@ba.vup>70%回復","name":"英霊顕現","desc":"攻撃力+65%、防御力+25%、攻撃時追加で対象に攻撃力の60%の術ダメージを与え、周囲一定範囲内の自身以外の味方1体のHPを攻撃力の70%回復"},"talents":[{"descRaw":"配置中、味方全員の被撃回復系のスキルは、攻撃時にもSPを1回復できる","name":"盾剣騎士","desc":"配置中、味方全員の被撃回復系のスキルは、攻撃時にもSPを1回復できる"},{"descRaw":"<$ba.sleep>睡眠状態の敵を攻撃でき、優先して攻撃する\n<$ba.sleep>睡眠状態の敵を攻撃時、攻撃力が144%<@ba.talpu>(+4%)まで上昇","name":"憐憫","desc":"睡眠状態の敵を攻撃でき、優先して攻撃する\n睡眠状態の敵を攻撃時、攻撃力が144%(+4%)まで上昇","potBelow":{"descRaw":"<$ba.sleep>睡眠状態の敵を攻撃でき、優先して攻撃する\n<$ba.sleep>睡眠状態の敵を攻撃時、攻撃力が140%まで上昇","desc":"睡眠状態の敵を攻撃でき、優先して攻撃する\n睡眠状態の敵を攻撃時、攻撃力が140%まで上昇"}}],"module":{"name":"職人団の槌音"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>200%の物理ダメージを与え、周囲一定範囲内にいる味方1人を治療し、対象のHPをブレミシャインの攻撃力の<@ba.vup>110%回復\n<@ba.rem>1回チャージ可能","name":"光芒奔溢","desc":"次の通常攻撃時、敵に攻撃力の200%の物理ダメージを与え、周囲一定範囲内にいる味方1人を治療し、対象のHPをブレミシャインの攻撃力の110%回復\n1回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+55%、自身と同じマス内にいる地面上の敵全員を<$ba.sleep>睡眠させ、周囲一定範囲内の味方全員のHPを1秒ごとに攻撃力の<@ba.vup>16%回復","name":"破邪輝光","desc":"攻撃力+55%、自身と同じマス内にいる地面上の敵全員を睡眠させ、周囲一定範囲内の味方全員のHPを1秒ごとに攻撃力の16%回復"},{"descRaw":"攻撃力<@ba.vup>+65%、防御力<@ba.vup>+25%、攻撃時追加で対象に攻撃力の<@ba.vup>60%の術ダメージを与え、周囲一定範囲内の<@ba.rem>自身以外の味方1体のHPを攻撃力の<@ba.vup>70%回復","name":"英霊顕現","desc":"攻撃力+65%、防御力+25%、攻撃時追加で対象に攻撃力の60%の術ダメージを与え、周囲一定範囲内の自身以外の味方1体のHPを攻撃力の70%回復"}],"_h":"ajxwayayrfhek9ifqyife0ikz35h5qvzyqaer45hyeiirfhek9"},"chess_char_3_12_b":{"name":"ブレミシャイン","subProfessionName"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odule":{"name":"殺し屋にも休暇あり"},"skills":[{"descRaw":"次の通常攻撃時、追加で攻撃力の<@ba.vup>215%の術ダメージを与え、所持コスト<@ba.vup>+1\n<@ba.rem>3回チャージ可能","name":"お仕置き","desc":"次の通常攻撃時、追加で攻撃力の215%の術ダメージを与え、所持コスト+1\n3回チャージ可能"},{"descRaw":"所持コスト<@ba.vup>+5、周囲一定範囲内の敵最大6体に攻撃力の<@ba.vup>200%の術ダメージを与え、<@ba.vup>4.5秒間<$ba.sluggish>足止めする。既に<$ba.sluggish>足止め状態の対象に対しては、追加で<@ba.vup>4秒間<$ba.stun>スタンさせる\n<@ba.rem>2回チャージ可能","name":"鋭利な尋問","desc":"所持コスト+5、周囲一定範囲内の敵最大6体に攻撃力の200%の術ダメージを与え、4.5秒間足止めする。既に足止め状態の対象に対しては、追加で4秒間スタンさせる\n2回チャージ可能"},{"descRaw":"所持コスト<@ba.vup>+7、攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+65%、攻撃速度が<@ba.vup>+160から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに<@ba.vup>0.2秒間<$ba.stun>スタンさせる。\n<@ba.rem>スキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる","name":"狐隠れの技","desc":"所持コスト+7、攻撃範囲+1、攻撃力+65%、攻撃速度が+160から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに0.2秒間スタンさせる。\nスキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる"}],"_h":"jwtwtltl3ebss9y6aiy6yyhgu6erer3yl9cmrlrzsly13ebss9"},"chess_char_3_18_b":{"name":"ウルピスフォリア","subProfessionName":"先駆兵","trait":{"descRaw":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%","desc":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%"},"skill":{"descRaw":"所持コスト<@ba.vup>+8、攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+80%、攻撃速度が<@ba.vup>+170から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに<@ba.vup>0.2秒間<$ba.stun>スタンさせる。\n<@ba.rem>スキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる","name":"狐隠れの技","desc":"所持コスト+8、攻撃範囲+1、攻撃力+80%、攻撃速度が+170から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに0.2秒間スタンさせる。\nスキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる"},"talents":[{"descRaw":"敵にダメージを与えた際、敵ごとに一度だけ、10秒間自身が対象にダメージを与えた際に追加で攻撃力の30%の術ダメージを与える効果を付与","name":"追跡者","desc":"敵にダメージを与えた際、敵ごとに一度だけ、10秒間自身が対象にダメージを与えた際に追加で攻撃力の30%の術ダメージを与える効果を付与"},{"descRaw":"配置中、コストの自然回復速度+10%、4秒間ダメージを受けていない場合、1秒ごとにHPが最大値の5%<@ba.talpu>(+1%)回復","name":"気力温存","desc":"配置中、コストの自然回復速度+10%、4秒間ダメージを受けていない場合、1秒ごとにHPが最大値の5%(+1%)回復","potBelow":{"descRaw":"配置中、コストの自然回復速度+10%、4秒間ダメージを受けていない場合、1秒ごとにHPが最大値の4%回復","desc":"配置中、コストの自然回復速度+10%、4秒間ダメージを受けていない場合、1秒ごとにHPが最大値の4%回復"}}],"module":{"name":"殺し屋にも休暇あり"},"skills":[{"descRaw":"次の通常攻撃時、追加で攻撃力の<@ba.vup>245%の術ダメージを与え、所持コスト<@ba.vup>+1\n<@ba.rem>3回チャージ可能","name":"お仕置き","desc":"次の通常攻撃時、追加で攻撃力の245%の術ダメージを与え、所持コスト+1\n3回チャージ可能"},{"descRaw":"所持コスト<@ba.vup>+6、周囲一定範囲内の敵最大6体に攻撃力の<@ba.vup>245%の術ダメージを与え、<@ba.vup>4.5秒間<$ba.sluggish>足止めする。既に<$ba.sluggish>足止め状態の対象に対しては、追加で<@ba.vup>4.5秒間<$ba.stun>スタンさせる\n<@ba.rem>2回チャージ可能","name":"鋭利な尋問","desc":"所持コスト+6、周囲一定範囲内の敵最大6体に攻撃力の245%の術ダメージを与え、4.5秒間足止めする。既に足止め状態の対象に対しては、追加で4.5秒間スタンさせる\n2回チャージ可能"},{"descRaw":"所持コスト<@ba.vup>+8、攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+80%、攻撃速度が<@ba.vup>+170から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに<@ba.vup>0.2秒間<$ba.stun>スタンさせる。\n<@ba.rem>スキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる","name":"狐隠れの技","desc":"所持コスト+8、攻撃範囲+1、攻撃力+80%、攻撃速度が+170から+0まで徐々に減衰していき、ブロック中の敵全員を同時に攻撃し、攻撃するたびに0.2秒間スタンさせる。\nスキル発動中に敵を倒した場合、スキル終了時から次のスキル発動時まで迷彩状態になる"}],"traitBase":{"descRaw":"敵を2体までブロック","desc":"敵を2体までブロック"},"talentsBase":[{"descRaw":"敵にダメージを与えた際、敵ごとに一度だけ、10秒間自身が対象にダメージを与えた際に追加で攻撃力の30%の術ダメージを与える効果を付与","name":"追跡者","desc":"敵にダメージを与えた際、敵ごとに一度だけ、10秒間自身が対象にダメージを与えた際に追加で攻撃力の30%の術ダメージを与える効果を付与"},{"descRaw":"配置中、コストの自然回復速度+10%、4秒間ダメージを受けていない場合、1秒ごとにHPが最大値の5%<@ba.talpu>(+1%)回復","name":"気力温存","desc":"配置中、コストの自然回復速度+10%、4秒間ダメージを受けていない場合、1秒ごとにHPが最大値の5%(+1%)回復","potBelow":{"descRaw":"配置中、コストの自然回復速度+10%、4秒間ダメージを受けていない場合、1秒ごとにHPが最大値の4%回復","desc":"配置中、コストの自然回復速度+10%、4秒間ダメージを受けていない場合、1秒ごとにHPが最大値の4%回復"}}],"modules":[{"name":"殺し屋にも休暇あり","traitOverride":{"descRaw":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%","desc":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%"}},{"traitOverride":{"descRaw":"敵を2体までブロック","moduleDescRaw":"初回配置時、自身の配置コスト-4","desc":"敵を2体までブロック","moduleDesc":"初回配置時、自身の配置コスト-4"}}],"_h":"jwtw5c5crvbsx8y6aiy6yyhgu6erer3y2acmjwocsl3crvbsx8tltly6aiy6yyhgu6erer3y5c5ctljytljy"},"chess_char_3_19_a":{"name":"ヴィジェル","subProfessionName":"戦術家","trait":{"descRaw":"攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇","desc":"攻撃範囲内で戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇"},"skill":{"descRaw":"スキル発動中所持コストが徐々に増加(合計<@ba.vup>10)し、通常攻撃が<@ba.vup>3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の<@ba.vup>20%の術ダメージを与える","name":"統率者の威厳","desc":"スキル発動中所持コストが徐々に増加(合計10)し、通常攻撃が3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の20%の術ダメージを与える"},"talents":[{"descRaw":"戦術召集点に2体の「狼の隻影」から成る「狼の群れ」を援軍として召喚可能\n25秒ごとに「狼の隻影」が1体増える(最大計3体まで。「狼の隻影」1体につき、「狼の群れ」のブロック数+1、攻撃時のダメージ発生回数+1)","name":"群狼の統率者","desc":"戦術召集点に2体の「狼の隻影」から成る「狼の群れ」を援軍として召喚可能\n25秒ごとに「狼の隻影」が1体増える(最大計3体まで。「狼の隻影」1体につき、「狼の群れ」のブロック数+1、攻撃時のダメージ発生回数+1)"},{"descRaw":"「狼の群れ」にブロックされている敵を攻撃時、ヴィジェルと「狼の群れ」が対象の防御力を200<@ba.talpu>(+25)無視","name":"飢えたる群狼","desc":"「狼の群れ」にブロックされている敵を攻撃時、ヴィジェルと「狼の群れ」が対象の防御力を200(+25)無視","potBelow":{"descRaw":"「狼の群れ」にブロックされている敵を攻撃時、ヴィジェルと「狼の群れ」が対象の防御力を175無視","desc":"「狼の群れ」にブロックされている敵を攻撃時、ヴィジェルと「狼の群れ」が対象の防御力を175無視"}}],"module":{"name":"シラクーザ式入門の証"},"skills":[{"descRaw":"所持コスト<@ba.vup>+7\n「狼の隻影」1体増加","name":"統率者の一声","desc":"所持コスト+7\n「狼の隻影」1体増加"},{"descRaw":"所持コスト<@ba.vup>+2\n「狼の群れ」の次の攻撃時、攻撃力が<@ba.vup>155%まで上昇し、HPが最大値の<@ba.vup>10%回復する。敵を倒すと所持コストがさらに<@ba.vup>+1","name":"統率者の恩賞","desc":"所持コスト+2\n「狼の群れ」の次の攻撃時、攻撃力が155%まで上昇し、HPが最大値の10%回復する。敵を倒すと所持コストがさらに+1"},{"descRaw":"スキル発動中所持コストが徐々に増加(合計<@ba.vup>10)し、通常攻撃が<@ba.vup>3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の<@ba.vup>20%の術ダメージを与える","name":"統率者の威厳","desc":"スキル発動中所持コストが徐々に増加(合計10)し、通常攻撃が3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の20%の術ダメージを与える"}],"_h":"tf8auajgh9le8azahxza58tt92raraepp943o6nw8r06h9le8a"},"chess_char_3_19_b":{"name":"ヴィジェル","subProfessionName":"戦術家","trait":{"descRaw":"攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇\n援軍はブロックしている敵からの被ダメージ-<@ba.kw>15%。","desc":"攻撃範囲内で戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇\n援軍はブロックしている敵からの被ダメージ-15%。"},"skill":{"descRaw":"スキル発動中所持コストが徐々に増加(合計<@ba.vup>11)し、通常攻撃が<@ba.vup>3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の<@ba.vup>30%の術ダメージを与える","name":"統率者の威厳","desc":"スキル発動中所持コストが徐々に増加(合計11)し、通常攻撃が3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の30%の術ダメージを与える"},"talents":[{"descRaw":"戦術召集点に2体の「狼の隻影」から成る「狼の群れ」を援軍として召喚可能\n25秒ごとに「狼の隻影」が1体増える(最大計3体まで。「狼の隻影」1体につき、「狼の群れ」のブロック数+1、攻撃時のダメージ発生回数+1)","name":"群狼の統率者","desc":"戦術召集点に2体の「狼の隻影」から成る「狼の群れ」を援軍として召喚可能\n25秒ごとに「狼の隻影」が1体増える(最大計3体まで。「狼の隻影」1体につき、「狼の群れ」のブロック数+1、攻撃時のダメージ発生回数+1)"},{"descRaw":"「狼の群れ」にブロックされている敵を攻撃時、ヴィジェルと「狼の群れ」が対象の防御力を200<@ba.talpu>(+25)無視","name":"飢えたる群狼","desc":"「狼の群れ」にブロックされている敵を攻撃時、ヴィジェルと「狼の群れ」が対象の防御力を200(+25)無視","potBelow":{"descRaw":"「狼の群れ」にブロックされている敵を攻撃時、ヴィジェルと「狼の群れ」が対象の防御力を175無視","desc":"「狼の群れ」にブロックされている敵を攻撃時、ヴィジェルと「狼の群れ」が対象の防御力を175無視"}}],"module":{"name":"シラクーザ式入門の証"},"skills":[{"descRaw":"所持コスト<@ba.vup>+7\n「狼の隻影」1体増加","name":"統率者の一声","desc":"所持コスト+7\n「狼の隻影」1体増加"},{"descRaw":"所持コスト<@ba.vup>+2\n「狼の群れ」の次の攻撃時、攻撃力が<@ba.vup>170%まで上昇し、HPが最大値の<@ba.vup>15%回復する。敵を倒すと所持コストがさらに<@ba.vup>+1","name":"統率者の恩賞","desc":"所持コスト+2\n「狼の群れ」の次の攻撃時、攻撃力が170%まで上昇し、HPが最大値の15%回復する。敵を倒すと所持コストがさらに+1"},{"descRaw":"スキル発動中所持コストが徐々に増加(合計<@ba.vup>11)し、通常攻撃が<@ba.vup>3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の<@ba.vup>30%の術ダメージを与える","name":"統率者の威厳","desc":"スキル発動中所持コストが徐々に増加(合計11)し、通常攻撃が3連撃になる\nヴィジェルと「狼の群れ」が群れにブロックされている敵にダメージを与えた時、追加でヴィジェルの攻撃力の30%の術ダメージを与える"}],"traitBase":{"descRaw":"攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇","desc":"攻撃範囲内で戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇"},"talentsBase":[{"descRaw":"戦術召集点に2体の「狼の隻影」から成る「狼の群れ」を援軍として召喚可能\n25秒ごとに「狼の隻影」が1体増える(最大計3体まで。「狼の隻影」1体につき、「狼の群れ」のブロック数+1、攻撃時のダメージ発生回数+1)","name":"群狼の統率者","desc":"戦術召集点に2体の「狼の隻影」から成る「狼の群れ」を援軍として召喚可能\n25秒ごとに「狼の隻影」が1体増える(最大計3体まで。「狼の隻影」1体につき、「狼の群れ」のブロック数+1、攻撃時のダメージ発生回数+1)"},{"descRaw":"「狼の群れ」にブロックされている敵を攻撃時、ヴィジェルと「狼の群れ」が対象の防御力を200<@ba.talpu>(+25)無視","name":"飢えたる群狼","desc":"「狼の群れ」にブロックされている敵を攻撃時、ヴィジェルと「狼の群れ」が対象の防御力を200(+25)無視","potBelow":{"descRaw":"「狼の群れ」にブロックされている敵を攻撃時、ヴィジェルと「狼の群れ」が対象の防御力を175無視","desc":"「狼の群れ」にブロックされている敵を攻撃時、ヴィジェルと「狼の群れ」が対象の防御力を175無視"}}],"modules":[{"name":"シラクーザ式入門の証","traitOverride":{"descRaw":"攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇\n援軍はブロックしている敵からの被ダメージ-<@ba.kw>15%。","desc":"攻撃範囲内で戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇\n援軍はブロックしている敵からの被ダメージ-15%。"}},{"name":"過ぎ去りし時間","traitOverride":{"descRaw":"攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が165%まで上昇\n援軍がブロックしている敵は味方ユニットから狙われやすくなる","desc":"攻撃範囲内で戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が165%まで上昇\n援軍がブロックしている敵は味方ユニットから狙われやすくなる"}}],"_h":"tf8asrxpq5leyezahxza58tt92raraepp943o6lq8rccq5leyeuajgzahxza58tt92raraepsrxpn2m2to"},"chess_char_3_20_a":{"name":"イェラ","subProfessionName":"操機術師","trait":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)"},"skill":{"descRaw":"攻撃力<@ba.vup>+29%、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>15%の確率で攻撃対象に<@ba.vup>2.5秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する","name":"心意のままに","desc":"攻撃力+29%、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、15%の確率で攻撃対象に2.5秒の寒冷状態を付与する\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する"},"talents":[{"descRaw":"攻撃力+13%<@ba.talpu>(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%<@ba.talpu>(+3%)になる","name":"俯瞰","desc":"攻撃力+13%(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%(+3%)になる","potBelow":{"descRaw":"攻撃力+10%。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+16%になる","desc":"攻撃力+10%。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+16%になる"}}],"module":{"name":"雪を紡いで"},"skills":[{"descRaw":"攻撃力<@ba.vup>+45%","name":"攻撃力強化γ","desc":"攻撃力+45%"},{"descRaw":"攻撃力<@ba.vup>+29%、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>15%の確率で攻撃対象に<@ba.vup>2.5秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する","name":"心意のままに","desc":"攻撃力+29%、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、15%の確率で攻撃対象に2.5秒の寒冷状態を付与する\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する"}],"_h":"xc93k7j1iwhsv4xxoo8p8383t5igyjmhiwhsv4"},"chess_char_3_20_b":{"name":"イェラ","subProfessionName":"操機術師","trait":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の120%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の120%まで)"},"skill":{"descRaw":"攻撃力<@ba.vup>+40%、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>20%の確率で攻撃対象に<@ba.vup>2.5秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する","name":"心意のままに","desc":"攻撃力+40%、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、20%の確率で攻撃対象に2.5秒の寒冷状態を付与する\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する"},"talents":[{"descRaw":"攻撃力+13%<@ba.talpu>(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%<@ba.talpu>(+3%)になる","name":"俯瞰","desc":"攻撃力+13%(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%(+3%)になる","potBelow":{"descRaw":"攻撃力+10%。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+16%になる","desc":"攻撃力+10%。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+16%になる"}}],"module":{"name":"雪を紡いで"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%","name":"攻撃力強化γ","desc":"攻撃力+60%"},{"descRaw":"攻撃力<@ba.vup>+40%、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>20%の確率で攻撃対象に<@ba.vup>2.5秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する","name":"心意のままに","desc":"攻撃力+40%、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、20%の確率で攻撃対象に2.5秒の寒冷状態を付与する\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する"}],"traitBase":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)"},"talentsBase":[{"descRaw":"攻撃力+13%<@ba.talpu>(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%<@ba.talpu>(+3%)になる","name":"俯瞰","desc":"攻撃力+13%(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%(+3%)になる","potBelow":{"descRaw":"攻撃力+10%。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+16%になる","desc":"攻撃力+10%。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+16%になる"}}],"modules":[{"name":"雪を紡いで","traitOverride":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の120%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の120%まで)"}}],"_h":"xc93lg7i1dhselxxoo8p8383t575yjae1dhselk7j1xxoo8p8383t5lg7i"},"chess_char_3_21_a":{"name":"アルケット","subProfessionName":"速射手","trait":{"descRaw":"飛行ユニットを優先して攻撃","desc":"飛行ユニットを優先して攻撃"},"skill":{"descRaw":"攻撃力<@ba.vup>+10%、攻撃範囲<@ba.vup>+1、通常攻撃が<@ba.vup>3連撃になり、敵<@ba.vup>2体を同時に攻撃","name":"暴風の矢","desc":"攻撃力+10%、攻撃範囲+1、通常攻撃が3連撃になり、敵2体を同時に攻撃"},"talents":[{"descRaw":"配置中、2.5秒ごとに味方【狙撃】の攻撃回復系スキルのSPを1回復","name":"ランデン戦術","desc":"配置中、2.5秒ごとに味方【狙撃】の攻撃回復系スキルのSPを1回復"},{"descRaw":"配置後、<$ba.shield>シールドを1枚形成する、<$ba.shield>シールドが消耗される時、SPを9<@ba.talpu>(+2)回復","name":"鉄弦","desc":"配置後、シールドを1枚形成する、シールドが消耗される時、SPを9(+2)回復","potBelow":{"descRaw":"配置後、<$ba.shield>シールドを1枚形成する、<$ba.shield>シールドが消耗される時、SPを7回復","desc":"配置後、シールドを1枚形成する、シールドが消耗される時、SPを7回復"}}],"module":{"name":"「明日の種」"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>185%の物理ダメージを与え、対象の周囲一定範囲内他の敵最大<@ba.vup>3体に攻撃力の<@ba.vup>135%の物理ダメージを与える","name":"飛散の矢","desc":"次の通常攻撃時、敵に攻撃力の185%の物理ダメージを与え、対象の周囲一定範囲内他の敵最大3体に攻撃力の135%の物理ダメージを与える"},{"descRaw":"攻撃力の<@ba.vup>114%の<@ba.vup>5回連続攻撃を行い、さらに攻撃対象周囲一定範囲内のまだ攻撃対象となっていない敵に連鎖攻撃を行う(連鎖するたびに攻撃回数が1回減少)\n<@ba.rem>1回チャージ可能","name":"追討の矢","desc":"攻撃力の114%の5回連続攻撃を行い、さらに攻撃対象周囲一定範囲内のまだ攻撃対象となっていない敵に連鎖攻撃を行う(連鎖するたびに攻撃回数が1回減少)\n1回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+10%、攻撃範囲<@ba.vup>+1、通常攻撃が<@ba.vup>3連撃になり、敵<@ba.vup>2体を同時に攻撃","name":"暴風の矢","desc":"攻撃力+10%、攻撃範囲+1、通常攻撃が3連撃になり、敵2体を同時に攻撃"}],"_h":"ohkfcwcwotcpa3zxxlzx8fse54jjpaymny5chf9lvo81otcpa3"},"chess_char_3_21_b":{"name":"アルケット","subProfessionName":"速射手","trait":{"descRaw":"飛行ユニットを優先して攻撃","moduleDescRaw":"範囲内に地面上の敵がいる時、攻撃速度<@ba.kw>+8","desc":"飛行ユニットを優先して攻撃","moduleDesc":"範囲内に地面上の敵がいる時、攻撃速度+8"},"skill":{"descRaw":"攻撃力<@ba.vup>+15%、攻撃範囲<@ba.vup>+1、通常攻撃が<@ba.vup>3連撃になり、敵<@ba.vup>2体を同時に攻撃","name":"暴風の矢","desc":"攻撃力+15%、攻撃範囲+1、通常攻撃が3連撃になり、敵2体を同時に攻撃"},"talents":[{"descRaw":"配置中、2.5秒ごとに味方【狙撃】の攻撃回復系スキルのSPを1回復","name":"ランデン戦術","desc":"配置中、2.5秒ごとに味方【狙撃】の攻撃回復系スキルのSPを1回復"},{"descRaw":"配置後、<$ba.shield>シールドを1枚形成する、<$ba.shield>シールドが消耗される時、SPを9<@ba.talpu>(+2)回復","name":"鉄弦","desc":"配置後、シールドを1枚形成する、シールドが消耗される時、SPを9(+2)回復","potBelow":{"descRaw":"配置後、<$ba.shield>シールドを1枚形成する、<$ba.shield>シールドが消耗される時、SPを7回復","desc":"配置後、シールドを1枚形成する、シールドが消耗される時、SPを7回復"}}],"module":{"name":"「明日の種」"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>200%の物理ダメージを与え、対象の周囲一定範囲内他の敵最大<@ba.vup>3体に攻撃力の<@ba.vup>150%の物理ダメージを与える","name":"飛散の矢","desc":"次の通常攻撃時、敵に攻撃力の200%の物理ダメージを与え、対象の周囲一定範囲内他の敵最大3体に攻撃力の150%の物理ダメージを与える"},{"descRaw":"攻撃力の<@ba.vup>120%の<@ba.vup>5回連続攻撃を行い、さらに攻撃対象周囲一定範囲内のまだ攻撃対象となっていない敵に連鎖攻撃を行う(連鎖するたびに攻撃回数が1回減少)\n<@ba.rem>2回チャージ可能","name":"追討の矢","desc":"攻撃力の120%の5回連続攻撃を行い、さらに攻撃対象周囲一定範囲内のまだ攻撃対象となっていない敵に連鎖攻撃を行う(連鎖するたびに攻撃回数が1回減少)\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+15%、攻撃範囲<@ba.vup>+1、通常攻撃が<@ba.vup>3連撃になり、敵<@ba.vup>2体を同時に攻撃","name":"暴風の矢","desc":"攻撃力+15%、攻撃範囲+1、通常攻撃が3連撃になり、敵2体を同時に攻撃"}],"traitBase":{"descRaw":"飛行ユニットを優先して攻撃","desc":"飛行ユニットを優先して攻撃"},"talentsBase":[{"descRaw":"配置中、2.5秒ごとに味方【狙撃】の攻撃回復系スキルのSPを1回復","name":"ランデン戦術","desc":"配置中、2.5秒ごとに味方【狙撃】の攻撃回復系スキルのSPを1回復"},{"descRaw":"配置後、<$ba.shield>シールドを1枚形成する、<$ba.shield>シールドが消耗される時、SPを9<@ba.talpu>(+2)回復","name":"鉄弦","desc":"配置後、シールドを1枚形成する、シールドが消耗される時、SPを9(+2)回復","potBelow":{"descRaw":"配置後、<$ba.shield>シールドを1枚形成する、<$ba.shield>シールドが消耗される時、SPを7回復","desc":"配置後、シールドを1枚形成する、シールドが消耗される時、SPを7回復"}}],"modules":[{"name":"「明日の種」","traitOverride":{"descRaw":"飛行ユニットを優先して攻撃","moduleDescRaw":"範囲内に地面上の敵がいる時、攻撃速度<@ba.kw>+8","desc":"飛行ユニットを優先して攻撃","moduleDesc":"範囲内に地面上の敵がいる時、攻撃速度+8"}},{"name":"過ぎた日々の再訪","traitOverride":{"descRaw":"飛行ユニットを優先して攻撃","moduleDescRaw":"飛行ユニットを攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"飛行ユニットを優先して攻撃","moduleDesc":"飛行ユニットを攻撃時、攻撃力が110%まで上昇"}},{"name":"アルケットの特別限定記章","traitOverride":{"descRaw":"飛行ユニットを優先して攻撃","moduleDescRaw":"<@ba.kw>統合戦略において、戦場にいる攻撃回復系スキルを持つオペレーター1名につき、アルケットの攻撃距離+1(最大+3まで)","desc":"飛行ユニットを優先して攻撃","moduleDesc":"統合戦略において、戦場にいる攻撃回復系スキルを持つオペレーター1名につき、アルケットの攻撃距離+1(最大+3まで)"}}],"_h":"ohkfcw7bcwetmucpo6zxxlzx8fse54jjpaym5v5cboy1vo49mucpo6cwcwzxxlzx8fse54jjpaymcw7bcwetz8cw9scwls81cw86cwwe"},"chess_char_4_01_a":{"name":"サンクタ・ミキサー","subProfessionName":"哨戒衛士","trait":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","desc":"敵を3体までブロック、遠距離攻撃も行える"},"skill":{"descRaw":"スキル発動時に他の味方【ラテラーノ】全員に<@ba.vup>2発<$ba.addbullet>給弾する。攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+35%、攻撃力<@ba.vup>+140%、防御力<@ba.vup>+35%。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大<@ba.vup>3体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の<@ba.vup>60%\n<@ba.rem>合計30発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"引退前の布教","desc":"スキル発動時に他の味方【ラテラーノ】全員に2発給弾する。攻撃範囲拡大、最大HP+35%、攻撃力+140%、防御力+35%。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大3体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の60%\n合計30発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},"talents":[{"descRaw":"ダメージを与えるたびに10秒間自身の防御力+30、攻撃速度+3(最大3回まで重複可能)","name":"歓迎の儀・掃射","desc":"ダメージを与えるたびに10秒間自身の防御力+30、攻撃速度+3(最大3回まで重複可能)"},{"descRaw":"8秒間通常攻撃せずにいると、最大HPの18%<@ba.talpu>(+3%)までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(バリア再獲得までの時間はバリアを失った時点から再度カウントされる)","name":"見送りの儀・盾を構えて","desc":"8秒間通常攻撃せずにいると、最大HPの18%(+3%)までの被ダメージを吸収可能なバリアを獲得(バリア再獲得までの時間はバリアを失った時点から再度カウントされる)","potBelow":{"descRaw":"8秒間通常攻撃せずにいると、最大HPの15%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(バリア再獲得までの時間はバリアを失った時点から再度カウントされる)","desc":"8秒間通常攻撃せずにいると、最大HPの15%までの被ダメージを吸収可能なバリアを獲得(バリア再獲得までの時間はバリアを失った時点から再度カウントされる)"}}],"module":{"name":"甲冑手入れセット"},"skills":[{"descRaw":"次の通常攻撃が、攻撃力の<@ba.vup>130%の物理ダメージを与える<@ba.vup>3連撃になり、自身の周囲8マスで弾薬消費系スキルを発動している他の味方【ラテラーノ】1名に<@ba.vup>1発<$ba.addbullet>給弾する","name":"銃騎士主任試験官","desc":"次の通常攻撃が、攻撃力の130%の物理ダメージを与える3連撃になり、自身の周囲8マスで弾薬消費系スキルを発動している他の味方【ラテラーノ】1名に1発給弾する"},{"descRaw":"攻撃力<@ba.vup>+80%、防御力<@ba.vup>+70%、スキル発動中致命的なダメージを受けた際、即座に<@ba.vup>30発の弾薬を消費してその被ダメージを無効化する\n<@ba.rem>合計42発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"オクトパス・チェーンソー","desc":"攻撃力+80%、防御力+70%、スキル発動中致命的なダメージを受けた際、即座に30発の弾薬を消費してその被ダメージを無効化する\n合計42発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"スキル発動時に他の味方【ラテラーノ】全員に<@ba.vup>2発<$ba.addbullet>給弾する。攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+35%、攻撃力<@ba.vup>+140%、防御力<@ba.vup>+35%。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大<@ba.vup>3体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の<@ba.vup>60%\n<@ba.rem>合計30発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"引退前の布教","desc":"スキル発動時に他の味方【ラテラーノ】全員に2発給弾する。攻撃範囲拡大、最大HP+35%、攻撃力+140%、防御力+35%。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大3体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の60%\n合計30発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"_h":"hhhftwtwsb0jqt3xmg3xdcrocdtpp42nza5114mcnc3jsb0jqt"},"chess_char_4_01_b":{"name":"サンクタ・ミキサー","subProfessionName":"哨戒衛士","trait":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","moduleDescRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態を無効にする","desc":"敵を3体までブロック、遠距離攻撃も行える","moduleDesc":"攻撃範囲内の敵のステルス状態を無効にする"},"skill":{"descRaw":"スキル発動時に他の味方【ラテラーノ】全員に<@ba.vup>3発<$ba.addbullet>給弾する。攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+55%、攻撃力<@ba.vup>+170%、防御力<@ba.vup>+55%。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大<@ba.vup>3体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の<@ba.vup>30%\n<@ba.rem>合計30発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"引退前の布教","desc":"スキル発動時に他の味方【ラテラーノ】全員に3発給弾する。攻撃範囲拡大、最大HP+55%、攻撃力+170%、防御力+55%。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大3体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の30%\n合計30発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},"talents":[{"descRaw":"ダメージを与えるたびに10秒間自身の防御力+30、攻撃速度+3(最大3回まで重複可能)","name":"歓迎の儀・掃射","desc":"ダメージを与えるたびに10秒間自身の防御力+30、攻撃速度+3(最大3回まで重複可能)"},{"descRaw":"8秒間通常攻撃せずにいると、最大HPの18%<@ba.talpu>(+3%)までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(バリア再獲得までの時間はバリアを失った時点から再度カウントされる)","name":"見送りの儀・盾を構えて","desc":"8秒間通常攻撃せずにいると、最大HPの18%(+3%)までの被ダメージを吸収可能なバリアを獲得(バリア再獲得までの時間はバリアを失った時点から再度カウントされる)","potBelow":{"descRaw":"8秒間通常攻撃せずにいると、最大HPの15%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(バリア再獲得までの時間はバリアを失った時点から再度カウントされる)","desc":"8秒間通常攻撃せずにいると、最大HPの15%までの被ダメージを吸収可能なバリアを獲得(バリア再獲得までの時間はバリアを失った時点から再度カウントされる)"}}],"module":{"name":"甲冑手入れセット"},"skills":[{"descRaw":"次の通常攻撃が、攻撃力の<@ba.vup>160%の物理ダメージを与える<@ba.vup>3連撃になり、自身の周囲8マスで弾薬消費系スキルを発動している他の味方【ラテラーノ】1名に<@ba.vup>1発<$ba.addbullet>給弾する","name":"銃騎士主任試験官","desc":"次の通常攻撃が、攻撃力の160%の物理ダメージを与える3連撃になり、自身の周囲8マスで弾薬消費系スキルを発動している他の味方【ラテラーノ】1名に1発給弾する"},{"descRaw":"攻撃力<@ba.vup>+105%、防御力<@ba.vup>+90%、スキル発動中致命的なダメージを受けた際、即座に<@ba.vup>25発の弾薬を消費してその被ダメージを無効化する\n<@ba.rem>合計45発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"オクトパス・チェーンソー","desc":"攻撃力+105%、防御力+90%、スキル発動中致命的なダメージを受けた際、即座に25発の弾薬を消費してその被ダメージを無効化する\n合計45発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"スキル発動時に他の味方【ラテラーノ】全員に<@ba.vup>3発<$ba.addbullet>給弾する。攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+55%、攻撃力<@ba.vup>+170%、防御力<@ba.vup>+55%。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大<@ba.vup>3体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の<@ba.vup>30%\n<@ba.rem>合計30発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"引退前の布教","desc":"スキル発動時に他の味方【ラテラーノ】全員に3発給弾する。攻撃範囲拡大、最大HP+55%、攻撃力+170%、防御力+55%。攻撃を停止し、攻撃を受けると攻撃範囲内の敵最大3体に1回反撃を行う。反撃の最小間隔は通常攻撃間隔の30%\n合計30発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"traitBase":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","desc":"敵を3体までブロック、遠距離攻撃も行える"},"talentsBase":[{"descRaw":"ダメージを与えるたびに10秒間自身の防御力+30、攻撃速度+3(最大3回まで重複可能)","name":"歓迎の儀・掃射","desc":"ダメージを与えるたびに10秒間自身の防御力+30、攻撃速度+3(最大3回まで重複可能)"},{"descRaw":"8秒間通常攻撃せずにいると、最大HPの18%<@ba.talpu>(+3%)までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(バリア再獲得までの時間はバリアを失った時点から再度カウントされる)","name":"見送りの儀・盾を構えて","desc":"8秒間通常攻撃せずにいると、最大HPの18%(+3%)までの被ダメージを吸収可能なバリアを獲得(バリア再獲得までの時間はバリアを失った時点から再度カウントされる)","potBelow":{"descRaw":"8秒間通常攻撃せずにいると、最大HPの15%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(バリア再獲得までの時間はバリアを失った時点から再度カウントされる)","desc":"8秒間通常攻撃せずにいると、最大HPの15%までの被ダメージを吸収可能なバリアを獲得(バリア再獲得までの時間はバリアを失った時点から再度カウントされる)"}}],"modules":[{"name":"甲冑手入れセット","traitOverride":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","moduleDescRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態を無効にする","desc":"敵を3体までブロック、遠距離攻撃も行える","moduleDesc":"攻撃範囲内の敵のステルス状態を無効にする"}},{"traitOverride":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","moduleDescRaw":"攻撃距離+1(スキルによる攻撃範囲変化の影響を受けない)","desc":"敵を3体までブロック、遠距離攻撃も行える","moduleDesc":"攻撃距離+1(スキルによる攻撃範囲変化の影響を受けない)"}}],"_h":"hhhftwp6twhbxm0jcy3xmg3xdcrocdtpp42nnt51qdr5nc3kxm0jcytwtw3xmg3xdcrocdtpp42ntwp6twhbtwaqtwaq"},"chess_char_4_02_a":{"name":"モスティマ","subProfessionName":"拡散術師","trait":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","desc":"敵に範囲術ダメージを与える"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+90%、第二素質の効果が<@ba.vup>3倍まで上昇。攻撃時拡散する波紋を放ち、<@ba.vup>普通の力で攻撃対象を突き飛ばす","name":"時闢きの白き鍵","desc":"攻撃範囲拡大、攻撃力+90%、第二素質の効果が3倍まで上昇。攻撃時拡散する波紋を放ち、普通の力で攻撃対象を突き飛ばす"},"talents":[{"descRaw":"配置中、味方【術師】のSPの自然回復速度+0.4sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト・術師","desc":"配置中、味方【術師】のSPの自然回復速度+0.4sp/秒(同種の効果は高いほうのみ適用)"},{"descRaw":"攻撃範囲内の敵の移動速度-18%<@ba.talpu>(+3%)","name":"時間認知鈍化","desc":"攻撃範囲内の敵の移動速度-18%(+3%)","potBelow":{"descRaw":"攻撃範囲内の敵の移動速度-15%","desc":"攻撃範囲内の敵の移動速度-15%"}}],"module":{"name":"錠と鍵の家"},"skills":[{"descRaw":"攻撃力<@ba.vup>+45%","name":"攻撃力強化γ","desc":"攻撃力+45%"},{"descRaw":"攻撃範囲内の敵全員を<$ba.stun>スタンさせ、1秒ごと攻撃力の<@ba.vup>100%の術ダメージを与える","name":"時荒びの黒き錠","desc":"攻撃範囲内の敵全員をスタンさせ、1秒ごと攻撃力の100%の術ダメージを与える"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+90%、第二素質の効果が<@ba.vup>3倍まで上昇。攻撃時拡散する波紋を放ち、<@ba.vup>普通の力で攻撃対象を突き飛ばす","name":"時闢きの白き鍵","desc":"攻撃範囲拡大、攻撃力+90%、第二素質の効果が3倍まで上昇。攻撃時拡散する波紋を放ち、普通の力で攻撃対象を突き飛ばす"}],"_h":"hfkin1hbm8b4boh3aqh3r85h9sftftjgigyjmhtwdh99m8b4bo"},"chess_char_4_02_b":{"name":"モスティマ","subProfessionName":"拡散術師","trait":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"配置コスト<@ba.kw>減少","desc":"敵に範囲術ダメージを与える","moduleDesc":"配置コスト減少"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+120%、第二素質の効果が<@ba.vup>3倍まで上昇。攻撃時拡散する波紋を放ち、<@ba.vup>普通の力で攻撃対象を突き飛ばす","name":"時闢きの白き鍵","desc":"攻撃範囲拡大、攻撃力+120%、第二素質の効果が3倍まで上昇。攻撃時拡散する波紋を放ち、普通の力で攻撃対象を突き飛ばす"},"talents":[{"descRaw":"配置中、味方【術師】のSPの自然回復速度+0.4sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト・術師","desc":"配置中、味方【術師】のSPの自然回復速度+0.4sp/秒(同種の効果は高いほうのみ適用)"},{"descRaw":"攻撃範囲内の敵の移動速度-18%<@ba.talpu>(+3%)","name":"時間認知鈍化","desc":"攻撃範囲内の敵の移動速度-18%(+3%)","potBelow":{"descRaw":"攻撃範囲内の敵の移動速度-15%","desc":"攻撃範囲内の敵の移動速度-15%"}}],"module":{"name":"錠と鍵の家"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%","name":"攻撃力強化γ","desc":"攻撃力+60%"},{"descRaw":"攻撃範囲内の敵全員を<$ba.stun>スタンさせ、1秒ごと攻撃力の<@ba.vup>120%の術ダメージを与える","name":"時荒びの黒き錠","desc":"攻撃範囲内の敵全員をスタンさせ、1秒ごと攻撃力の120%の術ダメージを与える"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+120%、第二素質の効果が<@ba.vup>3倍まで上昇。攻撃時拡散する波紋を放ち、<@ba.vup>普通の力で攻撃対象を突き飛ばす","name":"時闢きの白き鍵","desc":"攻撃範囲拡大、攻撃力+120%、第二素質の効果が3倍まで上昇。攻撃時拡散する波紋を放ち、普通の力で攻撃対象を突き飛ばす"}],"traitBase":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","desc":"敵に範囲術ダメージを与える"},"talentsBase":[{"descRaw":"配置中、味方【術師】のSPの自然回復速度+0.4sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト・術師","desc":"配置中、味方【術師】のSPの自然回復速度+0.4sp/秒(同種の効果は高いほうのみ適用)"},{"descRaw":"攻撃範囲内の敵の移動速度-18%<@ba.talpu>(+3%)","name":"時間認知鈍化","desc":"攻撃範囲内の敵の移動速度-18%(+3%)","potBelow":{"descRaw":"攻撃範囲内の敵の移動速度-15%","desc":"攻撃範囲内の敵の移動速度-15%"}}],"modules":[{"name":"錠と鍵の家","traitOverride":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"配置コスト<@ba.kw>減少","desc":"敵に範囲術ダメージを与える","moduleDesc":"配置コスト減少"}},{"name":"レガトゥス専用クローク","traitOverride":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"攻撃範囲<@ba.kw>拡大","desc":"敵に範囲術ダメージを与える","moduleDesc":"攻撃範囲拡大"}}],"_h":"hfkin1jyhbzaoab44sh3aqh3r85h9sftftjg75yjaecmdhgfoab44sn1hbh3aqh3r85h9sftftjgn1jyhbzajsn1d0hb5k"},"chess_char_4_03_a":{"name":"イェラ","subProfessionName":"操機術師","trait":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)"},"skill":{"descRaw":"攻撃力<@ba.vup>+29%、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>15%の確率で攻撃対象に<@ba.vup>2.5秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する","name":"心意のままに","desc":"攻撃力+29%、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、15%の確率で攻撃対象に2.5秒の寒冷状態を付与する\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する"},"talents":[{"descRaw":"攻撃力+13%<@ba.talpu>(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%<@ba.talpu>(+3%)になる","name":"俯瞰","desc":"攻撃力+13%(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%(+3%)になる","potBelow":{"descRaw":"攻撃力+10%。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+16%になる","desc":"攻撃力+10%。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+16%になる"}}],"module":{"name":"雪を紡いで"},"skills":[{"descRaw":"攻撃力<@ba.vup>+45%","name":"攻撃力強化γ","desc":"攻撃力+45%"},{"descRaw":"攻撃力<@ba.vup>+29%、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>15%の確率で攻撃対象に<@ba.vup>2.5秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する","name":"心意のままに","desc":"攻撃力+29%、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、15%の確率で攻撃対象に2.5秒の寒冷状態を付与する\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する"}],"_h":"xc93k7j1iwhsv4xxoo8p8383t5igyjmhiwhsv4"},"chess_char_4_03_b":{"name":"イェラ","subProfessionName":"操機術師","trait":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の120%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の120%まで)"},"skill":{"descRaw":"攻撃力<@ba.vup>+40%、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>20%の確率で攻撃対象に<@ba.vup>2.5秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する","name":"心意のままに","desc":"攻撃力+40%、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、20%の確率で攻撃対象に2.5秒の寒冷状態を付与する\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する"},"talents":[{"descRaw":"攻撃力+13%<@ba.talpu>(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%<@ba.talpu>(+3%)になる","name":"俯瞰","desc":"攻撃力+13%(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%(+3%)になる","potBelow":{"descRaw":"攻撃力+10%。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+16%になる","desc":"攻撃力+10%。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+16%になる"}}],"module":{"name":"雪を紡いで"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%","name":"攻撃力強化γ","desc":"攻撃力+60%"},{"descRaw":"攻撃力<@ba.vup>+40%、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、<@ba.vup>20%の確率で攻撃対象に<@ba.vup>2.5秒の<$ba.cold>寒冷状態を付与する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する","name":"心意のままに","desc":"攻撃力+40%、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出し、自身と浮遊ユニットの攻撃時、20%の確率で攻撃対象に2.5秒の寒冷状態を付与する\n索敵中の浮遊ユニットは目標が倒された時あるいはスキル終了時、索敵を中断する"}],"traitBase":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)"},"talentsBase":[{"descRaw":"攻撃力+13%<@ba.talpu>(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%<@ba.talpu>(+3%)になる","name":"俯瞰","desc":"攻撃力+13%(+3%)。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+19%(+3%)になる","potBelow":{"descRaw":"攻撃力+10%。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+16%になる","desc":"攻撃力+10%。攻撃範囲内に3箇所以上地面マスがある時、攻撃力上昇効果が+16%になる"}}],"modules":[{"name":"雪を紡いで","traitOverride":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の120%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の120%まで)"}}],"_h":"xc93lg7i1dhselxxoo8p8383t575yjae1dhselk7j1xxoo8p8383t5lg7i"},"chess_char_4_04_a":{"name":"イネス","subProfessionName":"偵察兵","trait":{"descRaw":"再配置までの時間が<@ba.kw>短い、遠距離攻撃も行える","desc":"再配置までの時間が短い、遠距離攻撃も行える"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+60%、自身が<$ba.invisible>ステルス状態になる。攻撃するたびに所持コスト<@ba.vup>+1、さらに対象の攻撃速度を<@ba.vup>5<$ba.steal>奪取(最大50まで奪取可能。スキル終了、またはイネスが退場まで効果継続)","name":"光亡き闇","desc":"攻撃範囲拡大、攻撃力+60%、自身がステルス状態になる。攻撃するたびに所持コスト+1、さらに対象の攻撃速度を5奪取(最大50まで奪取可能。スキル終了、またはイネスが退場まで効果継続)"},"talents":[{"descRaw":"敵にダメージを与えた際、対象ごとに一回限り5秒間<$ba.root>バインドさせ、さらに対象の攻撃力を100<@ba.talpu>(+10)<$ba.steal>奪取(対象が撃破されるか、イネスが退場するまで効果が持続)","name":"影織り","desc":"敵にダメージを与えた際、対象ごとに一回限り5秒間バインドさせ、さらに対象の攻撃力を100(+10)奪取(対象が撃破されるか、イネスが退場するまで効果が持続)","potBelow":{"descRaw":"敵にダメージを与えた際、対象ごとに一回限り5秒間<$ba.root>バインドさせ、さらに対象の攻撃力を90<$ba.steal>奪取(対象が撃破されるか、イネスが退場するまで効果が持続)","desc":"敵にダメージを与えた際、対象ごとに一回限り5秒間バインドさせ、さらに対象の攻撃力を90奪取(対象が撃破されるか、イネスが退場するまで効果が持続)"}},{"descRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態が無効になり、さらに移動速度-30%。撤退後、影哨を1体残して効果を持続させる(最大1体まで)","name":"影哨","desc":"攻撃範囲内の敵のステルス状態が無効になり、さらに移動速度-30%。撤退後、影哨を1体残して効果を持続させる(最大1体まで)"}],"module":{"name":"角「ケア」セット"},"skills":[{"descRaw":"次の通常攻撃時、所持コスト<@ba.vup>+2、攻撃対象に<@ba.vup>3秒間、1秒ごとにイネスの攻撃力の<@ba.vup>40%の術ダメージを与える(重複不可)","name":"影纏う刃","desc":"次の通常攻撃時、所持コスト+2、攻撃対象に3秒間、1秒ごとにイネスの攻撃力の40%の術ダメージを与える(重複不可)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+60%、自身が<$ba.invisible>ステルス状態になる。攻撃するたびに所持コスト<@ba.vup>+1、さらに対象の攻撃速度を<@ba.vup>5<$ba.steal>奪取(最大50まで奪取可能。スキル終了、またはイネスが退場まで効果継続)","name":"光亡き闇","desc":"攻撃範囲拡大、攻撃力+60%、自身がステルス状態になる。攻撃するたびに所持コスト+1、さらに対象の攻撃速度を5奪取(最大50まで奪取可能。スキル終了、またはイネスが退場まで効果継続)"},{"descRaw":"<@ba.rem>初回配置時は所持コストを消費せず、配置マスに「影哨」を1体配置した後戦場から離脱し、再配置時間がリセットされる\n配置時、攻撃力<@ba.vup>+90%、「影哨」を直線状に回収し、それが貫通した敵の内最大<@ba.vup>4体に攻撃力の<@ba.vup>110%の物理ダメージを与える。スキル発動中、敵にダメージを与えるたびに所持コスト<@ba.vup>+1","name":"孤影の帰路","desc":"初回配置時は所持コストを消費せず、配置マスに「影哨」を1体配置した後戦場から離脱し、再配置時間がリセットされる\n配置時、攻撃力+90%、「影哨」を直線状に回収し、それが貫通した敵の内最大4体に攻撃力の110%の物理ダメージを与える。スキル発動中、敵にダメージを与えるたびに所持コスト+1"}],"_h":"lroly5q5bzv0t9jx0h7aaguhvjy4o8g1u4vkm9bzv0t9q88gw6"},"chess_char_4_04_b":{"name":"イネス","subProfessionName":"偵察兵","trait":{"descRaw":"再配置までの時間が<@ba.kw>短い、遠距離攻撃も行える","moduleDescRaw":"最初の撤退時、再配置時間がさらに<@ba.kw>-35%","desc":"再配置までの時間が短い、遠距離攻撃も行える","moduleDesc":"最初の撤退時、再配置時間がさらに-35%"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+80%、自身が<$ba.invisible>ステルス状態になる。攻撃するたびに所持コスト<@ba.vup>+1、さらに対象の攻撃速度を<@ba.vup>6<$ba.steal>奪取(最大60まで奪取可能。スキル終了、またはイネスが退場まで効果継続)","name":"光亡き闇","desc":"攻撃範囲拡大、攻撃力+80%、自身がステルス状態になる。攻撃するたびに所持コスト+1、さらに対象の攻撃速度を6奪取(最大60まで奪取可能。スキル終了、またはイネスが退場まで効果継続)"},"talents":[{"descRaw":"敵にダメージを与えた際、対象ごとに一回限り5秒間<$ba.root>バインドさせ、さらに対象の攻撃力を100<@ba.talpu>(+10)<$ba.steal>奪取(対象が撃破されるか、イネスが退場するまで効果が持続)","name":"影織り","desc":"敵にダメージを与えた際、対象ごとに一回限り5秒間バインドさせ、さらに対象の攻撃力を100(+10)奪取(対象が撃破されるか、イネスが退場するまで効果が持続)","potBelow":{"descRaw":"敵にダメージを与えた際、対象ごとに一回限り5秒間<$ba.root>バインドさせ、さらに対象の攻撃力を90<$ba.steal>奪取(対象が撃破されるか、イネスが退場するまで効果が持続)","desc":"敵にダメージを与えた際、対象ごとに一回限り5秒間バインドさせ、さらに対象の攻撃力を90奪取(対象が撃破されるか、イネスが退場するまで効果が持続)"}},{"descRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態が無効になり、さらに移動速度-30%。撤退後、影哨を1体残して効果を持続させる(最大1体まで)","name":"影哨","desc":"攻撃範囲内の敵のステルス状態が無効になり、さらに移動速度-30%。撤退後、影哨を1体残して効果を持続させる(最大1体まで)"}],"module":{"name":"角「ケア」セット"},"skills":[{"descRaw":"次の通常攻撃時、所持コスト<@ba.vup>+2、攻撃対象に<@ba.vup>3秒間、1秒ごとにイネスの攻撃力の<@ba.vup>55%の術ダメージを与える(重複不可)","name":"影纏う刃","desc":"次の通常攻撃時、所持コスト+2、攻撃対象に3秒間、1秒ごとにイネスの攻撃力の55%の術ダメージを与える(重複不可)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+80%、自身が<$ba.invisible>ステルス状態になる。攻撃するたびに所持コスト<@ba.vup>+1、さらに対象の攻撃速度を<@ba.vup>6<$ba.steal>奪取(最大60まで奪取可能。スキル終了、またはイネスが退場まで効果継続)","name":"光亡き闇","desc":"攻撃範囲拡大、攻撃力+80%、自身がステルス状態になる。攻撃するたびに所持コスト+1、さらに対象の攻撃速度を6奪取(最大60まで奪取可能。スキル終了、またはイネスが退場まで効果継続)"},{"descRaw":"<@ba.rem>初回配置時は所持コストを消費せず、配置マスに「影哨」を1体配置した後戦場から離脱し、再配置時間がリセットされる\n配置時、攻撃力<@ba.vup>+120%、「影哨」を直線状に回収し、それが貫通した敵の内最大<@ba.vup>5体に攻撃力の<@ba.vup>140%の物理ダメージを与える。スキル発動中、敵にダメージを与えるたびに所持コスト<@ba.vup>+1","name":"孤影の帰路","desc":"初回配置時は所持コストを消費せず、配置マスに「影哨」を1体配置した後戦場から離脱し、再配置時間がリセットされる\n配置時、攻撃力+120%、「影哨」を直線状に回収し、それが貫通した敵の内最大5体に攻撃力の140%の物理ダメージを与える。スキル発動中、敵にダメージを与えるたびに所持コスト+1"}],"traitBase":{"descRaw":"再配置までの時間が<@ba.kw>短い、遠距離攻撃も行える","desc":"再配置までの時間が短い、遠距離攻撃も行える"},"talentsBase":[{"descRaw":"敵にダメージを与えた際、対象ごとに一回限り5秒間<$ba.root>バインドさせ、さらに対象の攻撃力を100<@ba.talpu>(+10)<$ba.steal>奪取(対象が撃破されるか、イネスが退場するまで効果が持続)","name":"影織り","desc":"敵にダメージを与えた際、対象ごとに一回限り5秒間バインドさせ、さらに対象の攻撃力を100(+10)奪取(対象が撃破されるか、イネスが退場するまで効果が持続)","potBelow":{"descRaw":"敵にダメージを与えた際、対象ごとに一回限り5秒間<$ba.root>バインドさせ、さらに対象の攻撃力を90<$ba.steal>奪取(対象が撃破されるか、イネスが退場するまで効果が持続)","desc":"敵にダメージを与えた際、対象ごとに一回限り5秒間バインドさせ、さらに対象の攻撃力を90奪取(対象が撃破されるか、イネスが退場するまで効果が持続)"}},{"descRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態が無効になり、さらに移動速度-30%。撤退後、影哨を1体残して効果を持続させる(最大1体まで)","name":"影哨","desc":"攻撃範囲内の敵のステルス状態が無効になり、さらに移動速度-30%。撤退後、影哨を1体残して効果を持続させる(最大1体まで)"}],"modules":[{"name":"角「ケア」セット","traitOverride":{"descRaw":"再配置までの時間が<@ba.kw>短い、遠距離攻撃も行える","moduleDescRaw":"最初の撤退時、再配置時間がさらに<@ba.kw>-35%","desc":"再配置までの時間が短い、遠距離攻撃も行える","moduleDesc":"最初の撤退時、再配置時間がさらに-35%"}}],"_h":"lroly5qfq5rv49v0ptjx0h7aaguhvjy4o8g1z6vk7r49v0ptx08gzuy5q5jx0h7aaguhvjy4o8g1y5qfq5rv"},"chess_char_4_05_a":{"name":"ビーズワクス","subProfessionName":"法陣術師","trait":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"skill":{"descRaw":"攻撃範囲内の近距離配置マスに敵をブロック可能の「砂の碑」を召喚。「砂の碑」出現時、周囲にいる敵全員に攻撃力の<@ba.vup>200%の術ダメージを与え、<@ba.vup>1秒間<$ba.stun>スタンさせる","name":"オベリスク召喚","desc":"攻撃範囲内の近距離配置マスに敵をブロック可能の「砂の碑」を召喚。「砂の碑」出現時、周囲にいる敵全員に攻撃力の200%の術ダメージを与え、1秒間スタンさせる"},"talents":[{"descRaw":"スキル未発動時、1秒ごとHPが最大値の4%回復","name":"砂原の加護","desc":"スキル未発動時、1秒ごとHPが最大値の4%回復"}],"module":{"name":"「司祭の祝福」"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+25%","name":"砂嵐拡散","desc":"攻撃範囲拡大、攻撃力+25%"},{"descRaw":"攻撃範囲内の近距離配置マスに敵をブロック可能の「砂の碑」を召喚。「砂の碑」出現時、周囲にいる敵全員に攻撃力の<@ba.vup>200%の術ダメージを与え、<@ba.vup>1秒間<$ba.stun>スタンさせる","name":"オベリスク召喚","desc":"攻撃範囲内の近距離配置マスに敵をブロック可能の「砂の碑」を召喚。「砂の碑」出現時、周囲にいる敵全員に攻撃力の200%の術ダメージを与え、1秒間スタンさせる"}],"_h":"qma03fl5jnetofehc4ehtjyakolojnetof"},"chess_char_4_05_b":{"name":"ビーズワクス","subProfessionName":"法陣術師","trait":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性がさらに大幅<@ba.kw>上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性がさらに大幅上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"skill":{"descRaw":"攻撃範囲内の近距離配置マスに敵をブロック可能の「砂の碑」を召喚。「砂の碑」出現時、周囲にいる敵全員に攻撃力の<@ba.vup>230%の術ダメージを与え、<@ba.vup>1.5秒間<$ba.stun>スタンさせる","name":"オベリスク召喚","desc":"攻撃範囲内の近距離配置マスに敵をブロック可能の「砂の碑」を召喚。「砂の碑」出現時、周囲にいる敵全員に攻撃力の230%の術ダメージを与え、1.5秒間スタンさせる"},"talents":[{"descRaw":"スキル未発動時、1秒ごとHPが最大値の4%回復","name":"砂原の加護","desc":"スキル未発動時、1秒ごとHPが最大値の4%回復"}],"module":{"name":"「司祭の祝福」"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+40%","name":"砂嵐拡散","desc":"攻撃範囲拡大、攻撃力+40%"},{"descRaw":"攻撃範囲内の近距離配置マスに敵をブロック可能の「砂の碑」を召喚。「砂の碑」出現時、周囲にいる敵全員に攻撃力の<@ba.vup>230%の術ダメージを与え、<@ba.vup>1.5秒間<$ba.stun>スタンさせる","name":"オベリスク召喚","desc":"攻撃範囲内の近距離配置マスに敵をブロック可能の「砂の碑」を召喚。「砂の碑」出現時、周囲にいる敵全員に攻撃力の230%の術ダメージを与え、1.5秒間スタンさせる"}],"traitBase":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"talentsBase":[{"descRaw":"スキル未発動時、1秒ごとHPが最大値の4%回復","name":"砂原の加護","desc":"スキル未発動時、1秒ごとHPが最大値の4%回復"}],"modules":[{"name":"「司祭の祝福」","traitOverride":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性がさらに大幅<@ba.kw>上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性がさらに大幅上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"}}],"_h":"qma069ubg1eterehc4ehtj8bkoqzg1eter3fl5ehc4ehtj69ub"},"chess_char_4_06_a":{"name":"寒芒クルース","subProfessionName":"速射手","trait":{"descRaw":"飛行ユニットを優先して攻撃","desc":"飛行ユニットを優先して攻撃"},"skill":{"descRaw":"通常攻撃が<@ba.vup>2回連続攻撃になり、攻撃間隔を<@ba.vup>わずかに短縮\nスキル発動中、自身の攻撃が合計<@ba.vup>40回命中すると、通常攻撃が<@ba.vup>4回連続攻撃になる","name":"矢継ぎ早","desc":"通常攻撃が2回連続攻撃になり、攻撃間隔をわずかに短縮\nスキル発動中、自身の攻撃が合計40回命中すると、通常攻撃が4回連続攻撃になる"},"talents":[{"descRaw":"攻撃時、20%の確率でその攻撃のみ攻撃力が160%<@ba.talpu>(+10%)に上昇し、敵を0.2秒間<$ba.stun>スタンさせる","name":"的中","desc":"攻撃時、20%の確率でその攻撃のみ攻撃力が160%(+10%)に上昇し、敵を0.2秒間スタンさせる","potBelow":{"descRaw":"攻撃時、20%の確率でその攻撃のみ攻撃力が150%に上昇し、敵を0.2秒間<$ba.stun>スタンさせる","desc":"攻撃時、20%の確率でその攻撃のみ攻撃力が150%に上昇し、敵を0.2秒間スタンさせる"}}],"module":{"name":"真実か挑戦か"},"skills":[{"descRaw":"攻撃力<@ba.vup>+20%、通常攻撃が<@ba.vup>2回連続攻撃になり、自身が<$ba.camou>迷彩状態になる","name":"無痕","desc":"攻撃力+20%、通常攻撃が2回連続攻撃になり、自身が迷彩状態になる"},{"descRaw":"通常攻撃が<@ba.vup>2回連続攻撃になり、攻撃間隔を<@ba.vup>わずかに短縮\nスキル発動中、自身の攻撃が合計<@ba.vup>40回命中すると、通常攻撃が<@ba.vup>4回連続攻撃になる","name":"矢継ぎ早","desc":"通常攻撃が2回連続攻撃になり、攻撃間隔をわずかに短縮\nスキル発動中、自身の攻撃が合計40回命中すると、通常攻撃が4回連続攻撃になる"}],"_h":"a2kfcwcwlvsf1r41pgzvgsjqsyn53yvylvsf1r"},"chess_char_4_06_b":{"name":"寒芒クルース","subProfessionName":"速射手","trait":{"descRaw":"飛行ユニットを優先して攻撃","moduleDescRaw":"飛行ユニットを攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"飛行ユニットを優先して攻撃","moduleDesc":"飛行ユニットを攻撃時、攻撃力が110%まで上昇"},"skill":{"descRaw":"通常攻撃が<@ba.vup>2回連続攻撃になり、攻撃間隔を<@ba.vup>やや短縮\nスキル発動中、自身の攻撃が合計<@ba.vup>40回命中すると、通常攻撃が<@ba.vup>4回連続攻撃になる","name":"矢継ぎ早","desc":"通常攻撃が2回連続攻撃になり、攻撃間隔をやや短縮\nスキル発動中、自身の攻撃が合計40回命中すると、通常攻撃が4回連続攻撃になる"},"talents":[{"descRaw":"攻撃時、20%の確率でその攻撃のみ攻撃力が160%<@ba.talpu>(+10%)に上昇し、敵を0.2秒間<$ba.stun>スタンさせる","name":"的中","desc":"攻撃時、20%の確率でその攻撃のみ攻撃力が160%(+10%)に上昇し、敵を0.2秒間スタンさせる","potBelow":{"descRaw":"攻撃時、20%の確率でその攻撃のみ攻撃力が150%に上昇し、敵を0.2秒間<$ba.stun>スタンさせる","desc":"攻撃時、20%の確率でその攻撃のみ攻撃力が150%に上昇し、敵を0.2秒間スタンさせる"}}],"module":{"name":"真実か挑戦か"},"skills":[{"descRaw":"攻撃力<@ba.vup>+30%、通常攻撃が<@ba.vup>2回連続攻撃になり、自身が<$ba.camou>迷彩状態になる","name":"無痕","desc":"攻撃力+30%、通常攻撃が2回連続攻撃になり、自身が迷彩状態になる"},{"descRaw":"通常攻撃が<@ba.vup>2回連続攻撃になり、攻撃間隔を<@ba.vup>やや短縮\nスキル発動中、自身の攻撃が合計<@ba.vup>40回命中すると、通常攻撃が<@ba.vup>4回連続攻撃になる","name":"矢継ぎ早","desc":"通常攻撃が2回連続攻撃になり、攻撃間隔をやや短縮\nスキル発動中、自身の攻撃が合計40回命中すると、通常攻撃が4回連続攻撃になる"}],"traitBase":{"descRaw":"飛行ユニットを優先して攻撃","desc":"飛行ユニットを優先して攻撃"},"talentsBase":[{"descRaw":"攻撃時、20%の確率でその攻撃のみ攻撃力が160%<@ba.talpu>(+10%)に上昇し、敵を0.2秒間<$ba.stun>スタンさせる","name":"的中","desc":"攻撃時、20%の確率でその攻撃のみ攻撃力が160%(+10%)に上昇し、敵を0.2秒間スタンさせる","potBelow":{"descRaw":"攻撃時、20%の確率でその攻撃のみ攻撃力が150%に上昇し、敵を0.2秒間<$ba.stun>スタンさせる","desc":"攻撃時、20%の確率でその攻撃のみ攻撃力が150%に上昇し、敵を0.2秒間スタンさせる"}}],"modules":[{"name":"真実か挑戦か","traitOverride":{"descRaw":"飛行ユニットを優先して攻撃","moduleDescRaw":"飛行ユニットを攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"飛行ユニットを優先して攻撃","moduleDesc":"飛行ユニットを攻撃時、攻撃力が110%まで上昇"}}],"_h":"a2kfcw9scwls0gsfze41pgzvgsjqsy443y6p0gsfzecwcw41pgzvgsjqsycw9scwls"},"chess_char_4_07_a":{"name":"バグパイプ","subProfessionName":"突撃兵","trait":{"descRaw":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却","desc":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却"},"skill":{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>145%まで上昇し、追加でもう一度攻撃する\n<@ba.rem>1回チャージ可能","name":"ハイパーインパクト","desc":"次の通常攻撃時、攻撃力が145%まで上昇し、追加でもう一度攻撃する\n1回チャージ可能"},"talents":[{"descRaw":"攻撃時28%<@ba.talpu>(+3%)の確率でその攻撃のみ攻撃力が130%まで上昇し、攻撃対象数+1","name":"精密装填","desc":"攻撃時28%(+3%)の確率でその攻撃のみ攻撃力が130%まで上昇し、攻撃対象数+1","potBelow":{"descRaw":"攻撃時25%の確率でその攻撃のみ攻撃力が130%まで上昇し、攻撃対象数+1","desc":"攻撃時25%の確率でその攻撃のみ攻撃力が130%まで上昇し、攻撃対象数+1"}},{"descRaw":"編成中、味方【先鋒】のストックSP+8<@ba.talpu>(+2)","name":"軍人の作法","desc":"編成中、味方【先鋒】のストックSP+8(+2)","potBelow":{"descRaw":"編成中、味方【先鋒】のストックSP+6","desc":"編成中、味方【先鋒】のストックSP+6"}}],"module":{"name":"破城矛マガジン"},"skills":[{"descRaw":"攻撃力<@ba.vup>+27%、攻撃速度<@ba.vup>+25","name":"迅速攻撃γ","desc":"攻撃力+27%、攻撃速度+25"},{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>145%まで上昇し、追加でもう一度攻撃する\n<@ba.rem>1回チャージ可能","name":"ハイパーインパクト","desc":"次の通常攻撃時、攻撃力が145%まで上昇し、追加でもう一度攻撃する\n1回チャージ可能"},{"descRaw":"攻撃間隔を<@ba.vdown>延長。ブロック数<@ba.vup>+1、攻撃力、防御力<@ba.vup>+60%、通常攻撃が<@ba.vup>3連撃になる","name":"クローズドボルト連射","desc":"攻撃間隔を延長。ブロック数+1、攻撃力、防御力+60%、通常攻撃が3連撃になる"}],"_h":"z283jwjwsvsyvus8ehdcxpxpc90y831d1d568ydm2gsvsyvu18f0cn"},"chess_char_4_07_b":{"name":"バグパイプ","subProfessionName":"突撃兵","trait":{"descRaw":"敵を倒す度所持コスト<@ba.vup>+2\n撤退時に<@ba.kw>今回の配置時のコストを返却","desc":"敵を倒す度所持コスト+2\n撤退時に今回の配置時のコストを返却"},"skill":{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>160%まで上昇し、追加でもう一度攻撃する\n<@ba.rem>2回チャージ可能","name":"ハイパーインパクト","desc":"次の通常攻撃時、攻撃力が160%まで上昇し、追加でもう一度攻撃する\n2回チャージ可能"},"talents":[{"descRaw":"攻撃時28%<@ba.talpu>(+3%)の確率でその攻撃のみ攻撃力が130%まで上昇し、攻撃対象数+1","name":"精密装填","desc":"攻撃時28%(+3%)の確率でその攻撃のみ攻撃力が130%まで上昇し、攻撃対象数+1","potBelow":{"descRaw":"攻撃時25%の確率でその攻撃のみ攻撃力が130%まで上昇し、攻撃対象数+1","desc":"攻撃時25%の確率でその攻撃のみ攻撃力が130%まで上昇し、攻撃対象数+1"}},{"descRaw":"編成中、味方【先鋒】のストックSP+8<@ba.talpu>(+2)","name":"軍人の作法","desc":"編成中、味方【先鋒】のストックSP+8(+2)","potBelow":{"descRaw":"編成中、味方【先鋒】のストックSP+6","desc":"編成中、味方【先鋒】のストックSP+6"}}],"module":{"name":"破城矛マガジン"},"skills":[{"descRaw":"攻撃力<@ba.vup>+34%、攻撃速度<@ba.vup>+35","name":"迅速攻撃γ","desc":"攻撃力+34%、攻撃速度+35"},{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>160%まで上昇し、追加でもう一度攻撃する\n<@ba.rem>2回チャージ可能","name":"ハイパーインパクト","desc":"次の通常攻撃時、攻撃力が160%まで上昇し、追加でもう一度攻撃する\n2回チャージ可能"},{"descRaw":"攻撃間隔を<@ba.vdown>延長。ブロック数<@ba.vup>+1、攻撃力、防御力<@ba.vup>+90%、通常攻撃が<@ba.vup>3連撃になる","name":"クローズドボルト連射","desc":"攻撃間隔を延長。ブロック数+1、攻撃力、防御力+90%、通常攻撃が3連撃になる"}],"traitBase":{"descRaw":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却","desc":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却"},"talentsBase":[{"descRaw":"攻撃時28%<@ba.talpu>(+3%)の確率でその攻撃のみ攻撃力が130%まで上昇し、攻撃対象数+1","name":"精密装填","desc":"攻撃時28%(+3%)の確率でその攻撃のみ攻撃力が130%まで上昇し、攻撃対象数+1","potBelow":{"descRaw":"攻撃時25%の確率でその攻撃のみ攻撃力が130%まで上昇し、攻撃対象数+1","desc":"攻撃時25%の確率でその攻撃のみ攻撃力が130%まで上昇し、攻撃対象数+1"}},{"descRaw":"編成中、味方【先鋒】のストックSP+8<@ba.talpu>(+2)","name":"軍人の作法","desc":"編成中、味方【先鋒】のストックSP+8(+2)","potBelow":{"descRaw":"編成中、味方【先鋒】のストックSP+6","desc":"編成中、味方【先鋒】のストックSP+6"}}],"modules":[{"name":"破城矛マガジン","traitOverride":{"descRaw":"敵を倒す度所持コスト<@ba.vup>+2\n撤退時に<@ba.kw>今回の配置時のコストを返却","desc":"敵を倒す度所持コスト+2\n撤退時に今回の配置時のコストを返却"}},{"name":"「棒と袋」","traitOverride":{"descRaw":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却","moduleDescRaw":"HPが最大値の<@ba.vup>40%未満の敵を攻撃時、攻撃力が<@ba.vup>115%まで上昇","desc":"敵を倒す度所持コスト+1\n撤退時に初期配置時のコストを返却","moduleDesc":"HPが最大値の40%未満の敵を攻撃時、攻撃力が115%まで上昇"}}],"_h":"z2835ml5rzsy0qs8ehdcxpxpc90y831d1d56vddmw9rzsy0qpjf0m2jwjws8ehdcxpxpc90y831d1d565ml5lzjwhpjwx3"},"chess_char_4_08_a":{"name":"ローズソルト","subProfessionName":"群癒師","trait":{"descRaw":"味方3人のHPを同時に回復","desc":"味方3人のHPを同時に回復"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vup>やや短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを<@ba.vup>20%軽減し、軽減したダメージ分のHPを<@ba.vup>5秒間にかけて継続的に失う","name":"長く効くのがこの薬!","desc":"通常攻撃の間隔をやや短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを20%軽減し、軽減したダメージ分のHPを5秒間にかけて継続的に失う"},"talents":[{"descRaw":"攻撃力-5%、攻撃範囲内のオペレーターが受ける治療効果+17%<@ba.talpu>(+2%)","name":"サイコーの薬草師","desc":"攻撃力-5%、攻撃範囲内のオペレーターが受ける治療効果+17%(+2%)","potBelow":{"descRaw":"攻撃力-5%、攻撃範囲内のオペレーターが受ける治療効果+15%","desc":"攻撃力-5%、攻撃範囲内のオペレーターが受ける治療効果+15%"}}],"module":{"name":"カラフル塩海生活"},"skills":[{"descRaw":"次に味方を治療する時、対象のHPを攻撃力の<@ba.vup>150%回復\n<@ba.rem>1回チャージ可能","name":"急なケガにはこの薬!","desc":"次に味方を治療する時、対象のHPを攻撃力の150%回復\n1回チャージ可能"},{"descRaw":"通常攻撃の間隔を<@ba.vup>やや短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを<@ba.vup>20%軽減し、軽減したダメージ分のHPを<@ba.vup>5秒間にかけて継続的に失う","name":"長く効くのがこの薬!","desc":"通常攻撃の間隔をやや短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを20%軽減し、軽減したダメージ分のHPを5秒間にかけて継続的に失う"}],"_h":"mlmz0x0xkhqdao2caw3ii5i5aulleqjekhqdao"},"chess_char_4_08_b":{"name":"ローズソルト","subProfessionName":"群癒師","trait":{"descRaw":"味方3人のHPを同時に回復","moduleDescRaw":"攻撃範囲<@ba.kw>拡大","desc":"味方3人のHPを同時に回復","moduleDesc":"攻撃範囲拡大"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vup>短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを<@ba.vup>30%軽減し、軽減したダメージ分のHPを<@ba.vup>5秒間にかけて継続的に失う","name":"長く効くのがこの薬!","desc":"通常攻撃の間隔を短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを30%軽減し、軽減したダメージ分のHPを5秒間にかけて継続的に失う"},"talents":[{"descRaw":"攻撃力-5%、攻撃範囲内のオペレーターが受ける治療効果+17%<@ba.talpu>(+2%)","name":"サイコーの薬草師","desc":"攻撃力-5%、攻撃範囲内のオペレーターが受ける治療効果+17%(+2%)","potBelow":{"descRaw":"攻撃力-5%、攻撃範囲内のオペレーターが受ける治療効果+15%","desc":"攻撃力-5%、攻撃範囲内のオペレーターが受ける治療効果+15%"}}],"module":{"name":"カラフル塩海生活"},"skills":[{"descRaw":"次に味方を治療する時、対象のHPを攻撃力の<@ba.vup>165%回復\n<@ba.rem>1回チャージ可能","name":"急なケガにはこの薬!","desc":"次に味方を治療する時、対象のHPを攻撃力の165%回復\n1回チャージ可能"},{"descRaw":"通常攻撃の間隔を<@ba.vup>短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを<@ba.vup>30%軽減し、軽減したダメージ分のHPを<@ba.vup>5秒間にかけて継続的に失う","name":"長く効くのがこの薬!","desc":"通常攻撃の間隔を短縮し、攻撃範囲内のオペレーターが物理/術ダメージを受けた際、被ダメージを30%軽減し、軽減したダメージ分のHPを5秒間にかけて継続的に失う"}],"traitBase":{"descRaw":"味方3人のHPを同時に回復","desc":"味方3人のHPを同時に回復"},"talentsBase":[{"descRaw":"攻撃力-5%、攻撃範囲内のオペレーターが受ける治療効果+17%<@ba.talpu>(+2%)","name":"サイコーの薬草師","desc":"攻撃力-5%、攻撃範囲内のオペレーターが受ける治療効果+17%(+2%)","potBelow":{"descRaw":"攻撃力-5%、攻撃範囲内のオペレーターが受ける治療効果+15%","desc":"攻撃力-5%、攻撃範囲内のオペレーターが受ける治療効果+15%"}}],"modules":[{"name":"カラフル塩海生活","traitOverride":{"descRaw":"味方3人のHPを同時に回復","moduleDescRaw":"攻撃範囲<@ba.kw>拡大","desc":"味方3人のHPを同時に回復","moduleDesc":"攻撃範囲拡大"}}],"_h":"mlmz0xd00x5k9mqds52caw3ii5i5ausheqvq9mqds50x0x2caw3ii5i5au0xd00x5k"},"chess_char_4_09_a":{"name":"ミヅキ","subProfessionName":"潜伏者","trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に<@ba.kw>狙われにくい","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に狙われにくい"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vup>やや短縮し、攻撃力<@ba.vup>+15%、第一素質の効果対象が<@ba.vup>1体追加され、効果対象を<@ba.vup>0.8秒間<$ba.root>バインドする","name":"ジレンマ","desc":"通常攻撃の間隔をやや短縮し、攻撃力+15%、第一素質の効果対象が1体追加され、効果対象を0.8秒間バインドする"},"talents":[{"descRaw":"攻撃時、攻撃範囲内のHPが最も少ない敵に追加で攻撃力の50%の術ダメージを与える","name":"恐怖喚起","desc":"攻撃時、攻撃範囲内のHPが最も少ない敵に追加で攻撃力の50%の術ダメージを与える"},{"descRaw":"攻撃範囲内にHPが最大値の50%未満の敵がいる時、攻撃力+12%<@ba.talpu>(+2%)","name":"逆転移","desc":"攻撃範囲内にHPが最大値の50%未満の敵がいる時、攻撃力+12%(+2%)","potBelow":{"descRaw":"攻撃範囲内にHPが最大値の50%未満の敵がいる時、攻撃力+10%","desc":"攻撃範囲内にHPが最大値の50%未満の敵がいる時、攻撃力+10%"}}],"module":{"name":"使者の盟約"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>200%の物理ダメージを与え、第一素質のダメージ計算係数が<@ba.vup>2.0倍になる\n<@ba.rem>2回チャージ可能","name":"呼び声","desc":"次の通常攻撃時、敵に攻撃力の200%の物理ダメージを与え、第一素質のダメージ計算係数が2.0倍になる\n2回チャージ可能"},{"descRaw":"通常攻撃の間隔を<@ba.vup>やや短縮し、攻撃力<@ba.vup>+15%、第一素質の効果対象が<@ba.vup>1体追加され、効果対象を<@ba.vup>0.8秒間<$ba.root>バインドする","name":"ジレンマ","desc":"通常攻撃の間隔をやや短縮し、攻撃力+15%、第一素質の効果対象が1体追加され、効果対象を0.8秒間バインドする"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+90%、第一素質の効果対象が<@ba.vup>2体追加され、効果対象を<@ba.vup>0.7秒間<$ba.stun>スタンさせる\n攻撃時、攻撃対象が2体以下なら自身のHPが最大値の<@ba.vup>15%減少","name":"鏡花水月","desc":"攻撃範囲拡大、攻撃力+90%、第一素質の効果対象が2体追加され、効果対象を0.7秒間スタンさせる\n攻撃時、攻撃対象が2体以下なら自身のHPが最大値の15%減少"}],"_h":"01sn7ghi36gsi02nai2nhutw1conon0oh0b7tm36gsi08ab66r"},"chess_char_4_09_b":{"name":"ミヅキ","subProfessionName":"潜伏者","trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に<@ba.kw>狙われにくい","moduleDescRaw":"攻撃範囲内の敵全員の移動速度<@ba.kw>-20%","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に狙われにくい","moduleDesc":"攻撃範囲内の敵全員の移動速度-20%"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+20%、第一素質の効果対象が<@ba.vup>1体追加され、効果対象を<@ba.vup>1秒間<$ba.root>バインドする","name":"ジレンマ","desc":"通常攻撃の間隔を短縮し、攻撃力+20%、第一素質の効果対象が1体追加され、効果対象を1秒間バインドする"},"talents":[{"descRaw":"攻撃時、攻撃範囲内のHPが最も少ない敵に追加で攻撃力の50%の術ダメージを与える","name":"恐怖喚起","desc":"攻撃時、攻撃範囲内のHPが最も少ない敵に追加で攻撃力の50%の術ダメージを与える"},{"descRaw":"攻撃範囲内にHPが最大値の50%未満の敵がいる時、攻撃力+12%<@ba.talpu>(+2%)","name":"逆転移","desc":"攻撃範囲内にHPが最大値の50%未満の敵がいる時、攻撃力+12%(+2%)","potBelow":{"descRaw":"攻撃範囲内にHPが最大値の50%未満の敵がいる時、攻撃力+10%","desc":"攻撃範囲内にHPが最大値の50%未満の敵がいる時、攻撃力+10%"}}],"module":{"name":"使者の盟約"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>230%の物理ダメージを与え、第一素質のダメージ計算係数が<@ba.vup>2.3倍になる\n<@ba.rem>2回チャージ可能","name":"呼び声","desc":"次の通常攻撃時、敵に攻撃力の230%の物理ダメージを与え、第一素質のダメージ計算係数が2.3倍になる\n2回チャージ可能"},{"descRaw":"通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+20%、第一素質の効果対象が<@ba.vup>1体追加され、効果対象を<@ba.vup>1秒間<$ba.root>バインドする","name":"ジレンマ","desc":"通常攻撃の間隔を短縮し、攻撃力+20%、第一素質の効果対象が1体追加され、効果対象を1秒間バインドする"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+105%、第一素質の効果対象が<@ba.vup>2体追加され、効果対象を<@ba.vup>1秒間<$ba.stun>スタンさせる\n攻撃時、攻撃対象が2体以下なら自身のHPが最大値の<@ba.vup>15%減少","name":"鏡花水月","desc":"攻撃範囲拡大、攻撃力+105%、第一素質の効果対象が2体追加され、効果対象を1秒間スタンさせる\n攻撃時、攻撃対象が2体以下なら自身のHPが最大値の15%減少"}],"traitBase":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に<@ba.kw>狙われにくい","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に狙われにくい"},"talentsBase":[{"descRaw":"攻撃時、攻撃範囲内のHPが最も少ない敵に追加で攻撃力の50%の術ダメージを与える","name":"恐怖喚起","desc":"攻撃時、攻撃範囲内のHPが最も少ない敵に追加で攻撃力の50%の術ダメージを与える"},{"descRaw":"攻撃範囲内にHPが最大値の50%未満の敵がいる時、攻撃力+12%<@ba.talpu>(+2%)","name":"逆転移","desc":"攻撃範囲内にHPが最大値の50%未満の敵がいる時、攻撃力+12%(+2%)","potBelow":{"descRaw":"攻撃範囲内にHPが最大値の50%未満の敵がいる時、攻撃力+10%","desc":"攻撃範囲内にHPが最大値の50%未満の敵がいる時、攻撃力+10%"}}],"modules":[{"name":"使者の盟約","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に<@ba.kw>狙われにくい","moduleDescRaw":"攻撃範囲内の敵全員の移動速度<@ba.kw>-20%","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に狙われにくい","moduleDesc":"攻撃範囲内の敵全員の移動速度-20%"}},{"name":"紺碧の種","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が65%上昇\n敵に<@ba.kw>狙われにくい","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が65%上昇\n敵に狙われにくい"}},{"name":"ミヅキの特別限定記章","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に<@ba.kw>狙われにくい","moduleDescRaw":"<@ba.kw>統合戦略において、攻撃速度+50、1秒ごとにHPが最大値の4%回復","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に狙われにくい","moduleDesc":"統合戦略において、攻撃速度+50、1秒ごとにHPが最大値の4%回復"}}],"_h":"01sn7grshilg1dgscr2nai2nhutw1conon0oueb7j81dgscrtpb6tq7ghi2nai2nhutw1conon0o7grshilg670gemqp7ggphigx"},"chess_char_4_10_a":{"name":"アロマ","subProfessionName":"爆撃術師","trait":{"descRaw":"<@ba.kw>直線上の敵に<@ba.kw>範囲術ダメージを与える","desc":"直線上の敵に範囲術ダメージを与える"},"skill":{"descRaw":"攻撃力<@ba.vup>+65%、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の<@ba.vup>65%の術ダメージを与える","name":"スリップ注意","desc":"攻撃力+65%、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の65%の術ダメージを与える"},"talents":[{"descRaw":"敵にダメージを与えた際、対象ごとに一回限り攻撃力が115%<@ba.talpu>(+5%)まで上昇し、対象を2.5秒間<$ba.levitate>浮遊させる","name":"起泡性テスト","desc":"敵にダメージを与えた際、対象ごとに一回限り攻撃力が115%(+5%)まで上昇し、対象を2.5秒間浮遊させる","potBelow":{"descRaw":"敵にダメージを与えた際、対象ごとに一回限り攻撃力が110%まで上昇し、対象を2.5秒間<$ba.levitate>浮遊させる","desc":"敵にダメージを与えた際、対象ごとに一回限り攻撃力が110%まで上昇し、対象を2.5秒間浮遊させる"}}],"module":{"name":"レモンの薫る子供時代"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>150%の術ダメージを与え、空中の敵に追加で攻撃力の<@ba.vup>55%の術ダメージを与える\n<@ba.rem>2回チャージ可能","name":"強力洗浄","desc":"次の通常攻撃時、敵に攻撃力の150%の術ダメージを与え、空中の敵に追加で攻撃力の55%の術ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+65%、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の<@ba.vup>65%の術ダメージを与える","name":"スリップ注意","desc":"攻撃力+65%、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の65%の術ダメージを与える"}],"_h":"00ebq48u10gcxcbp8ha56ykgwve459l610gcxc"},"chess_char_4_10_b":{"name":"アロマ","subProfessionName":"爆撃術師","trait":{"descRaw":"<@ba.kw>直線上の敵に<@ba.kw>範囲術ダメージを与える\n攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大110%まで上昇)","desc":"直線上の敵に範囲術ダメージを与える\n攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大110%まで上昇)"},"skill":{"descRaw":"攻撃力<@ba.vup>+80%、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の<@ba.vup>80%の術ダメージを与える","name":"スリップ注意","desc":"攻撃力+80%、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の80%の術ダメージを与える"},"talents":[{"descRaw":"敵にダメージを与えた際、対象ごとに一回限り攻撃力が115%<@ba.talpu>(+5%)まで上昇し、対象を2.5秒間<$ba.levitate>浮遊させる","name":"起泡性テスト","desc":"敵にダメージを与えた際、対象ごとに一回限り攻撃力が115%(+5%)まで上昇し、対象を2.5秒間浮遊させる","potBelow":{"descRaw":"敵にダメージを与えた際、対象ごとに一回限り攻撃力が110%まで上昇し、対象を2.5秒間<$ba.levitate>浮遊させる","desc":"敵にダメージを与えた際、対象ごとに一回限り攻撃力が110%まで上昇し、対象を2.5秒間浮遊させる"}}],"module":{"name":"レモンの薫る子供時代"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>180%の術ダメージを与え、空中の敵に追加で攻撃力の<@ba.vup>70%の術ダメージを与える\n<@ba.rem>2回チャージ可能","name":"強力洗浄","desc":"次の通常攻撃時、敵に攻撃力の180%の術ダメージを与え、空中の敵に追加で攻撃力の70%の術ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+80%、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の<@ba.vup>80%の術ダメージを与える","name":"スリップ注意","desc":"攻撃力+80%、攻撃範囲内の敵の浮遊状態が終了した時、攻撃力の80%の術ダメージを与える"}],"traitBase":{"descRaw":"<@ba.kw>直線上の敵に<@ba.kw>範囲術ダメージを与える","desc":"直線上の敵に範囲術ダメージを与える"},"talentsBase":[{"descRaw":"敵にダメージを与えた際、対象ごとに一回限り攻撃力が115%<@ba.talpu>(+5%)まで上昇し、対象を2.5秒間<$ba.levitate>浮遊させる","name":"起泡性テスト","desc":"敵にダメージを与えた際、対象ごとに一回限り攻撃力が115%(+5%)まで上昇し、対象を2.5秒間浮遊させる","potBelow":{"descRaw":"敵にダメージを与えた際、対象ごとに一回限り攻撃力が110%まで上昇し、対象を2.5秒間<$ba.levitate>浮遊させる","desc":"敵にダメージを与えた際、対象ごとに一回限り攻撃力が110%まで上昇し、対象を2.5秒間浮遊させる"}}],"modules":[{"name":"レモンの薫る子供時代","traitOverride":{"descRaw":"<@ba.kw>直線上の敵に<@ba.kw>範囲術ダメージを与える\n攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大110%まで上昇)","desc":"直線上の敵に範囲術ダメージを与える\n攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大110%まで上昇)"}}],"_h":"00ebdovetkgcqqbp8ha56ykgwv9g59vqtkgcqqq48ubp8ha56ykgwvdove"},"chess_char_4_11_a":{"name":"キャサリン","subProfessionName":"工匠","trait":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","desc":"敵を2体までブロック\n<支援装置>を使用可能"},"skill":{"descRaw":"攻撃しなくなり、最大HP<@ba.vup>+40%、防御力<@ba.vup>+10%、支援装置の効果が「対象が1秒ごとにキャサリンの最大HPの<@ba.vup>6%の<$ba.barrier>バリアを獲得する」になる(素質によるバリア付与上限は超えない)","name":"戦火の焼き入れ","desc":"攻撃しなくなり、最大HP+40%、防御力+10%、支援装置の効果が「対象が1秒ごとにキャサリンの最大HPの6%のバリアを獲得する」になる(素質によるバリア付与上限は超えない)"},"talents":[{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、支援装置前方のオペレーター1名にキャサリンの最大HPの22%<@ba.talpu>(+2%)の<$ba.barrier>バリアを付与(対象が直前の5秒間攻撃を受けずにいると、1秒ごとにキャサリンの最大HPの6%の<$ba.barrier>バリアを補充する。バリアの値は初期上限を超えない)。装置の効果は重複不可","name":"指向性支援信号","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、支援装置前方のオペレーター1名にキャサリンの最大HPの22%(+2%)のバリアを付与(対象が直前の5秒間攻撃を受けずにいると、1秒ごとにキャサリンの最大HPの6%のバリアを補充する。バリアの値は初期上限を超えない)。装置の効果は重複不可","potBelow":{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、支援装置前方のオペレーター1名にキャサリンの最大HPの20%の<$ba.barrier>バリアを付与(対象が直前の5秒間攻撃を受けずにいると、1秒ごとにキャサリンの最大HPの6%の<$ba.barrier>バリアを補充する。バリアの値は初期上限を超えない)。装置の効果は重複不可","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、支援装置前方のオペレーター1名にキャサリンの最大HPの20%のバリアを付与(対象が直前の5秒間攻撃を受けずにいると、1秒ごとにキャサリンの最大HPの6%のバリアを補充する。バリアの値は初期上限を超えない)。装置の効果は重複不可"}}],"module":{"name":"ひと時の暇"},"skills":[{"descRaw":"攻撃力<@ba.vup>+8%、防御力<@ba.vup>+8%。自身の支援装置による<$ba.barrier>バリアを有する他のオペレーターも同じ効果を獲得","name":"歳月による鍛造","desc":"攻撃力+8%、防御力+8%。自身の支援装置によるバリアを有する他のオペレーターも同じ効果を獲得"},{"descRaw":"攻撃しなくなり、最大HP<@ba.vup>+40%、防御力<@ba.vup>+10%、支援装置の効果が「対象が1秒ごとにキャサリンの最大HPの<@ba.vup>6%の<$ba.barrier>バリアを獲得する」になる(素質によるバリア付与上限は超えない)","name":"戦火の焼き入れ","desc":"攻撃しなくなり、最大HP+40%、防御力+10%、支援装置の効果が「対象が1秒ごとにキャサリンの最大HPの6%のバリアを獲得する」になる(素質によるバリア付与上限は超えない)"}],"_h":"j4n4lqlqavbwz7qkcn0mlzlbwi081erzavbwz7"},"chess_char_4_11_b":{"name":"キャサリン","subProfessionName":"工匠","trait":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","moduleDescRaw":"「支援装置」の最大所持数<@ba.kw>+1、配置コスト<@ba.kw>減少","desc":"敵を2体までブロック\n<支援装置>を使用可能","moduleDesc":"「支援装置」の最大所持数+1、配置コスト減少"},"skill":{"descRaw":"攻撃しなくなり、最大HP<@ba.vup>+55%、防御力<@ba.vup>+15%、支援装置の効果が「対象が1秒ごとにキャサリンの最大HPの<@ba.vup>6%の<$ba.barrier>バリアを獲得する」になる(素質によるバリア付与上限は超えない)","name":"戦火の焼き入れ","desc":"攻撃しなくなり、最大HP+55%、防御力+15%、支援装置の効果が「対象が1秒ごとにキャサリンの最大HPの6%のバリアを獲得する」になる(素質によるバリア付与上限は超えない)"},"talents":[{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、支援装置前方のオペレーター1名にキャサリンの最大HPの22%<@ba.talpu>(+2%)の<$ba.barrier>バリアを付与(対象が直前の5秒間攻撃を受けずにいると、1秒ごとにキャサリンの最大HPの6%の<$ba.barrier>バリアを補充する。バリアの値は初期上限を超えない)。装置の効果は重複不可","name":"指向性支援信号","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、支援装置前方のオペレーター1名にキャサリンの最大HPの22%(+2%)のバリアを付与(対象が直前の5秒間攻撃を受けずにいると、1秒ごとにキャサリンの最大HPの6%のバリアを補充する。バリアの値は初期上限を超えない)。装置の効果は重複不可","potBelow":{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、支援装置前方のオペレーター1名にキャサリンの最大HPの20%の<$ba.barrier>バリアを付与(対象が直前の5秒間攻撃を受けずにいると、1秒ごとにキャサリンの最大HPの6%の<$ba.barrier>バリアを補充する。バリアの値は初期上限を超えない)。装置の効果は重複不可","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、支援装置前方のオペレーター1名にキャサリンの最大HPの20%のバリアを付与(対象が直前の5秒間攻撃を受けずにいると、1秒ごとにキャサリンの最大HPの6%のバリアを補充する。バリアの値は初期上限を超えない)。装置の効果は重複不可"}}],"module":{"name":"ひと時の暇"},"skills":[{"descRaw":"攻撃力<@ba.vup>+11%、防御力<@ba.vup>+11%。自身の支援装置による<$ba.barrier>バリアを有する他のオペレーターも同じ効果を獲得","name":"歳月による鍛造","desc":"攻撃力+11%、防御力+11%。自身の支援装置によるバリアを有する他のオペレーターも同じ効果を獲得"},{"descRaw":"攻撃しなくなり、最大HP<@ba.vup>+55%、防御力<@ba.vup>+15%、支援装置の効果が「対象が1秒ごとにキャサリンの最大HPの<@ba.vup>6%の<$ba.barrier>バリアを獲得する」になる(素質によるバリア付与上限は超えない)","name":"戦火の焼き入れ","desc":"攻撃しなくなり、最大HP+55%、防御力+15%、支援装置の効果が「対象が1秒ごとにキャサリンの最大HPの6%のバリアを獲得する」になる(素質によるバリア付与上限は超えない)"}],"traitBase":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","desc":"敵を2体までブロック\n<支援装置>を使用可能"},"talentsBase":[{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、支援装置前方のオペレーター1名にキャサリンの最大HPの22%<@ba.talpu>(+2%)の<$ba.barrier>バリアを付与(対象が直前の5秒間攻撃を受けずにいると、1秒ごとにキャサリンの最大HPの6%の<$ba.barrier>バリアを補充する。バリアの値は初期上限を超えない)。装置の効果は重複不可","name":"指向性支援信号","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、支援装置前方のオペレーター1名にキャサリンの最大HPの22%(+2%)のバリアを付与(対象が直前の5秒間攻撃を受けずにいると、1秒ごとにキャサリンの最大HPの6%のバリアを補充する。バリアの値は初期上限を超えない)。装置の効果は重複不可","potBelow":{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、支援装置前方のオペレーター1名にキャサリンの最大HPの20%の<$ba.barrier>バリアを付与(対象が直前の5秒間攻撃を受けずにいると、1秒ごとにキャサリンの最大HPの6%の<$ba.barrier>バリアを補充する。バリアの値は初期上限を超えない)。装置の効果は重複不可","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、支援装置前方のオペレーター1名にキャサリンの最大HPの20%のバリアを付与(対象が直前の5秒間攻撃を受けずにいると、1秒ごとにキャサリンの最大HPの6%のバリアを補充する。バリアの値は初期上限を超えない)。装置の効果は重複不可"}}],"modules":[{"name":"ひと時の暇","traitOverride":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","moduleDescRaw":"「支援装置」の最大所持数<@ba.kw>+1、配置コスト<@ba.kw>減少","desc":"敵を2体までブロック\n<支援装置>を使用可能","moduleDesc":"「支援装置」の最大所持数+1、配置コスト減少"}}],"_h":"j4n4lqpelqm4fkbwh6qkcn0mlzlbwi7m1e3ffkbwh6lqlqqkcn0mlzlbwilqpelqm4"},"chess_char_4_12_a":{"name":"グレイディーア","subProfessionName":"鉤縄師","trait":{"descRaw":"<@ba.kw>強制移動スキルを所持\n遠距離マスにも配置可能","desc":"強制移動スキルを所持\n遠距離マスにも配置可能"},"skill":{"descRaw":"範囲内の最も遠い敵を<$ba.root>バインドして渦を生成し、周囲一定範囲内の敵の移動速度<@ba.vup>-50%、<@ba.vup>1.5秒毎に攻撃力の<@ba.vup>85%の<@ba.vup>術ダメージを与え、<@ba.vup>普通の力で中心に引き寄せる。スキル終了時、渦中の敵を<@ba.vup>普通の力で引き寄せる","name":"渇水の乱渦狂舞","desc":"範囲内の最も遠い敵をバインドして渦を生成し、周囲一定範囲内の敵の移動速度-50%、1.5秒毎に攻撃力の85%の術ダメージを与え、普通の力で中心に引き寄せる。スキル終了時、渦中の敵を普通の力で引き寄せる"},"talents":[{"descRaw":"配置中、味方【アビサルハンター】のHPが1秒ごとに最大値の2.5%回復し、【海の怪物】からの物理と術の被ダメージ-25%","name":"エーギルの波濤","desc":"配置中、味方【アビサルハンター】のHPが1秒ごとに最大値の2.5%回復し、【海の怪物】からの物理と術の被ダメージ-25%"},{"descRaw":"重量ランクが3以下の敵を攻撃時、攻撃力が136%<@ba.talpu>(+6%)まで上昇","name":"弱肉強食","desc":"重量ランクが3以下の敵を攻撃時、攻撃力が136%(+6%)まで上昇","potBelow":{"descRaw":"重量ランクが3以下の敵を攻撃時、攻撃力が130%まで上昇","desc":"重量ランクが3以下の敵を攻撃時、攻撃力が130%まで上昇"}}],"module":{"name":"執政官の手鏡"},"skills":[{"descRaw":"次の通常攻撃時、敵を<@ba.vup>相当の力で引き寄せ、攻撃力の<@ba.vup>150%の物理ダメージを与える\n<@ba.rem>2回チャージ可能","name":"渇水の大洋裂断","desc":"次の通常攻撃時、敵を相当の力で引き寄せ、攻撃力の150%の物理ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃間隔<@ba.vdown>延長、攻撃範囲拡大、通常攻撃時、ブロックされている敵2体を優先して攻撃力の<@ba.vup>135%の物理ダメージを与え、<@ba.vup>相当の力で引き寄せる","name":"渇水の荒波掌握","desc":"攻撃間隔延長、攻撃範囲拡大、通常攻撃時、ブロックされている敵2体を優先して攻撃力の135%の物理ダメージを与え、相当の力で引き寄せる"},{"descRaw":"範囲内の最も遠い敵を<$ba.root>バインドして渦を生成し、周囲一定範囲内の敵の移動速度<@ba.vup>-50%、<@ba.vup>1.5秒毎に攻撃力の<@ba.vup>85%の<@ba.vup>術ダメージを与え、<@ba.vup>普通の力で中心に引き寄せる。スキル終了時、渦中の敵を<@ba.vup>普通の力で引き寄せる","name":"渇水の乱渦狂舞","desc":"範囲内の最も遠い敵をバインドして渦を生成し、周囲一定範囲内の敵の移動速度-50%、1.5秒毎に攻撃力の85%の術ダメージを与え、普通の力で中心に引き寄せる。スキル終了時、渦中の敵を普通の力で引き寄せる"}],"_h":"bqvyd37xdf1km308n508wllsdb1q1q0uzuy6kiey8184df1km3"},"chess_char_4_12_b":{"name":"グレイディーア","subProfessionName":"鉤縄師","trait":{"descRaw":"<@ba.kw>強制移動スキルを所持\n遠距離マスにも配置可能","moduleDescRaw":"敵を引き寄せる時、対象の強制移動距離に応じた術ダメージを与える","desc":"強制移動スキルを所持\n遠距離マスにも配置可能","moduleDesc":"敵を引き寄せる時、対象の強制移動距離に応じた術ダメージを与える"},"skill":{"descRaw":"範囲内の最も遠い敵を<$ba.root>バインドして渦を生成し、周囲一定範囲内の敵の移動速度<@ba.vup>-50%、<@ba.vup>1.5秒毎に攻撃力の<@ba.vup>100%の<@ba.vup>術ダメージを与え、<@ba.vup>相当の力で中心に引き寄せる。スキル終了時、渦中の敵を<@ba.vup>相当の力で引き寄せる","name":"渇水の乱渦狂舞","desc":"範囲内の最も遠い敵をバインドして渦を生成し、周囲一定範囲内の敵の移動速度-50%、1.5秒毎に攻撃力の100%の術ダメージを与え、相当の力で中心に引き寄せる。スキル終了時、渦中の敵を相当の力で引き寄せる"},"talents":[{"descRaw":"配置中、味方【アビサルハンター】のHPが1秒ごとに最大値の2.5%回復し、【海の怪物】からの物理と術の被ダメージ-25%","name":"エーギルの波濤","desc":"配置中、味方【アビサルハンター】のHPが1秒ごとに最大値の2.5%回復し、【海の怪物】からの物理と術の被ダメージ-25%"},{"descRaw":"重量ランクが3以下の敵を攻撃時、攻撃力が136%<@ba.talpu>(+6%)まで上昇","name":"弱肉強食","desc":"重量ランクが3以下の敵を攻撃時、攻撃力が136%(+6%)まで上昇","potBelow":{"descRaw":"重量ランクが3以下の敵を攻撃時、攻撃力が130%まで上昇","desc":"重量ランクが3以下の敵を攻撃時、攻撃力が130%まで上昇"}}],"module":{"name":"執政官の手鏡"},"skills":[{"descRaw":"次の通常攻撃時、敵を<@ba.vup>相当の力で引き寄せ、攻撃力の<@ba.vup>180%の物理ダメージを与える\n<@ba.rem>2回チャージ可能","name":"渇水の大洋裂断","desc":"次の通常攻撃時、敵を相当の力で引き寄せ、攻撃力の180%の物理ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃間隔<@ba.vdown>延長、攻撃範囲拡大、通常攻撃時、ブロックされている敵2体を優先して攻撃力の<@ba.vup>150%の物理ダメージを与え、<@ba.vup>相当の力で引き寄せる","name":"渇水の荒波掌握","desc":"攻撃間隔延長、攻撃範囲拡大、通常攻撃時、ブロックされている敵2体を優先して攻撃力の150%の物理ダメージを与え、相当の力で引き寄せる"},{"descRaw":"範囲内の最も遠い敵を<$ba.root>バインドして渦を生成し、周囲一定範囲内の敵の移動速度<@ba.vup>-50%、<@ba.vup>1.5秒毎に攻撃力の<@ba.vup>100%の<@ba.vup>術ダメージを与え、<@ba.vup>相当の力で中心に引き寄せる。スキル終了時、渦中の敵を<@ba.vup>相当の力で引き寄せる","name":"渇水の乱渦狂舞","desc":"範囲内の最も遠い敵をバインドして渦を生成し、周囲一定範囲内の敵の移動速度-50%、1.5秒毎に攻撃力の100%の術ダメージを与え、相当の力で中心に引き寄せる。スキル終了時、渦中の敵を相当の力で引き寄せる"}],"traitBase":{"descRaw":"<@ba.kw>強制移動スキルを所持\n遠距離マスにも配置可能","desc":"強制移動スキルを所持\n遠距離マスにも配置可能"},"talentsBase":[{"descRaw":"配置中、味方【アビサルハンター】のHPが1秒ごとに最大値の2.5%回復し、【海の怪物】からの物理と術の被ダメージ-25%","name":"エーギルの波濤","desc":"配置中、味方【アビサルハンター】のHPが1秒ごとに最大値の2.5%回復し、【海の怪物】からの物理と術の被ダメージ-25%"},{"descRaw":"重量ランクが3以下の敵を攻撃時、攻撃力が136%<@ba.talpu>(+6%)まで上昇","name":"弱肉強食","desc":"重量ランクが3以下の敵を攻撃時、攻撃力が136%(+6%)まで上昇","potBelow":{"descRaw":"重量ランクが3以下の敵を攻撃時、攻撃力が130%まで上昇","desc":"重量ランクが3以下の敵を攻撃時、攻撃力が130%まで上昇"}}],"modules":[{"name":"執政官の手鏡","traitOverride":{"descRaw":"<@ba.kw>強制移動スキルを所持\n遠距離マスにも配置可能","moduleDescRaw":"敵を引き寄せる時、対象の強制移動距離に応じた術ダメージを与える","desc":"強制移動スキルを所持\n遠距離マスにも配置可能","moduleDesc":"敵を引き寄せる時、対象の強制移動距離に応じた術ダメージを与える"}},{"name":"淡い金色のペンダント","traitOverride":{"descRaw":"<@ba.kw>強制移動スキルを所持、遠い敵を引き寄せる時の力加減が1ランク上昇\n遠距離マスにも配置可能","desc":"強制移動スキルを所持、遠い敵を引き寄せる時の力加減が1ランク上昇\n遠距離マスにも配置可能"}}],"_h":"bqvyd3gy7xgy0t1k9d08n508wllsdb1q1q0ugxy6e3dp81ut0t1k9d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HP治療効果+15%"}}],"_h":"pq7q76by76dw97eiq9myxbwo6h6h25lz0dg897eiq97676myxbwo6h6h2576by76dw"},"chess_char_4_16_a":{"name":"血掟テキサス","subProfessionName":"執行者","trait":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","desc":"再配置までの時間が極めて短い"},"skill":{"descRaw":"配置後周囲にいる敵全員に2回連続で攻撃力の<@ba.vup>115%の術ダメージを与え、対象を<@ba.vup>1.5秒間<$ba.stun>スタンさせる。その後、1秒ごとに効果範囲内の敵最大<@ba.vup>2体を対象に剣雨を放ち、攻撃力の<@ba.vup>85%の術ダメージを与え、<@ba.vup>0.2秒間<$ba.stun>スタンさせる","name":"ロヴェーショ","desc":"配置後周囲にいる敵全員に2回連続で攻撃力の115%の術ダメージを与え、対象を1.5秒間スタンさせる。その後、1秒ごとに効果範囲内の敵最大2体を対象に剣雨を放ち、攻撃力の85%の術ダメージを与え、0.2秒間スタンさせる"},"talents":[{"descRaw":"スキル発動中、攻撃力+20%。敵を倒した時、自身のHPを最大値まで回復し、スキルをもう一度発動(1回の配置につき、1回のみ発動可能)","name":"テキサスの流儀","desc":"スキル発動中、攻撃力+20%。敵を倒した時、自身のHPを最大値まで回復し、スキルをもう一度発動(1回の配置につき、1回のみ発動可能)"},{"descRaw":"配置後、敵を1体倒すまで攻撃速度+10<@ba.talpu>(+2)、被ダメージ-30%<@ba.talpu>(+5%)","name":"テキサスの剣技","desc":"配置後、敵を1体倒すまで攻撃速度+10(+2)、被ダメージ-30%(+5%)","potBelow":{"descRaw":"配置後、敵を1体倒すまで攻撃速度+8、被ダメージ-25%","desc":"配置後、敵を1体倒すまで攻撃速度+8、被ダメージ-25%"}}],"module":{"name":"ブルーベリーとビターチョコ"},"skills":[{"descRaw":"配置後攻撃力<@ba.vup>+40%、攻撃対象へ<@ba.vup>5秒間毎秒<@ba.vup>260の術ダメージを与え、一部の特殊能力を無効化する","name":"ピオヴィッジネ","desc":"配置後攻撃力+40%、攻撃対象へ5秒間毎秒260の術ダメージを与え、一部の特殊能力を無効化する"},{"descRaw":"配置後周囲にいる敵全員に攻撃力の<@ba.vup>150%の術ダメージを与え、対象の術耐性が<@ba.vup>8秒間<@ba.vup>-15%\n攻撃力<@ba.vup>+30%、通常攻撃が2連撃となり、攻撃対象に術ダメージを与える","name":"アクアツォーネ","desc":"配置後周囲にいる敵全員に攻撃力の150%の術ダメージを与え、対象の術耐性が8秒間-15%\n攻撃力+30%、通常攻撃が2連撃となり、攻撃対象に術ダメージを与える"},{"descRaw":"配置後周囲にいる敵全員に2回連続で攻撃力の<@ba.vup>115%の術ダメージを与え、対象を<@ba.vup>1.5秒間<$ba.stun>スタンさせる。その後、1秒ごとに効果範囲内の敵最大<@ba.vup>2体を対象に剣雨を放ち、攻撃力の<@ba.vup>85%の術ダメージを与え、<@ba.vup>0.2秒間<$ba.stun>スタンさせる","name":"ロヴェーショ","desc":"配置後周囲にいる敵全員に2回連続で攻撃力の115%の術ダメージを与え、対象を1.5秒間スタンさせる。その後、1秒ごとに効果範囲内の敵最大2体を対象に剣雨を放ち、攻撃力の85%の術ダメージを与え、0.2秒間スタンさせる"}],"_h":"w28vhagmvdn5oce7g7e7xw2mw2rbrbwp15ujkwkbitq7vdn5oc"},"chess_char_4_16_b":{"name":"血掟テキサス","subProfessionName":"執行者","trait":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","moduleDescRaw":"隣接4マス内に味方がいない場合、攻撃力<@ba.kw>+10%","desc":"再配置までの時間が極めて短い","moduleDesc":"隣接4マス内に味方がいない場合、攻撃力+10%"},"skill":{"descRaw":"配置後周囲にいる敵全員に2回連続で攻撃力の<@ba.vup>130%の術ダメージを与え、対象を<@ba.vup>1.5秒間<$ba.stun>スタンさせる。その後、1秒ごとに効果範囲内の敵最大<@ba.vup>3体を対象に剣雨を放ち、攻撃力の<@ba.vup>100%の術ダメージを与え、<@ba.vup>0.2秒間<$ba.stun>スタンさせる","name":"ロヴェーショ","desc":"配置後周囲にいる敵全員に2回連続で攻撃力の130%の術ダメージを与え、対象を1.5秒間スタンさせる。その後、1秒ごとに効果範囲内の敵最大3体を対象に剣雨を放ち、攻撃力の100%の術ダメージを与え、0.2秒間スタンさせる"},"talents":[{"descRaw":"スキル発動中、攻撃力+20%。敵を倒した時、自身のHPを最大値まで回復し、スキルをもう一度発動(1回の配置につき、1回のみ発動可能)","name":"テキサスの流儀","desc":"スキル発動中、攻撃力+20%。敵を倒した時、自身のHPを最大値まで回復し、スキルをもう一度発動(1回の配置につき、1回のみ発動可能)"},{"descRaw":"配置後、敵を1体倒すまで攻撃速度+10<@ba.talpu>(+2)、被ダメージ-30%<@ba.talpu>(+5%)","name":"テキサスの剣技","desc":"配置後、敵を1体倒すまで攻撃速度+10(+2)、被ダメージ-30%(+5%)","potBelow":{"descRaw":"配置後、敵を1体倒すまで攻撃速度+8、被ダメージ-25%","desc":"配置後、敵を1体倒すまで攻撃速度+8、被ダメージ-25%"}}],"module":{"name":"ブルーベリーとビターチョコ"},"skills":[{"descRaw":"配置後攻撃力<@ba.vup>+55%、攻撃対象へ<@ba.vup>8秒間毎秒<@ba.vup>320の術ダメージを与え、一部の特殊能力を無効化する","name":"ピオヴィッジネ","desc":"配置後攻撃力+55%、攻撃対象へ8秒間毎秒320の術ダメージを与え、一部の特殊能力を無効化する"},{"descRaw":"配置後周囲にいる敵全員に攻撃力の<@ba.vup>180%の術ダメージを与え、対象の術耐性が<@ba.vup>10秒間<@ba.vup>-20%\n攻撃力<@ba.vup>+40%、通常攻撃が2連撃となり、攻撃対象に術ダメージを与える","name":"アクアツォーネ","desc":"配置後周囲にいる敵全員に攻撃力の180%の術ダメージを与え、対象の術耐性が10秒間-20%\n攻撃力+40%、通常攻撃が2連撃となり、攻撃対象に術ダメージを与える"},{"descRaw":"配置後周囲にいる敵全員に2回連続で攻撃力の<@ba.vup>130%の術ダメージを与え、対象を<@ba.vup>1.5秒間<$ba.stun>スタンさせる。その後、1秒ごとに効果範囲内の敵最大<@ba.vup>3体を対象に剣雨を放ち、攻撃力の<@ba.vup>100%の術ダメージを与え、<@ba.vup>0.2秒間<$ba.stun>スタンさせる","name":"ロヴェーショ","desc":"配置後周囲にいる敵全員に2回連続で攻撃力の130%の術ダメージを与え、対象を1.5秒間スタンさせる。その後、1秒ごとに効果範囲内の敵最大3体を対象に剣雨を放ち、攻撃力の100%の術ダメージを与え、0.2秒間スタンさせる"}],"traitBase":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","desc":"再配置までの時間が極めて短い"},"talentsBase":[{"descRaw":"スキル発動中、攻撃力+20%。敵を倒した時、自身のHPを最大値まで回復し、スキルをもう一度発動(1回の配置につき、1回のみ発動可能)","name":"テキサスの流儀","desc":"スキル発動中、攻撃力+20%。敵を倒した時、自身のHPを最大値まで回復し、スキルをもう一度発動(1回の配置につき、1回のみ発動可能)"},{"descRaw":"配置後、敵を1体倒すまで攻撃速度+10<@ba.talpu>(+2)、被ダメージ-30%<@ba.talpu>(+5%)","name":"テキサスの剣技","desc":"配置後、敵を1体倒すまで攻撃速度+10(+2)、被ダメージ-30%(+5%)","potBelow":{"descRaw":"配置後、敵を1体倒すまで攻撃速度+8、被ダメージ-25%","desc":"配置後、敵を1体倒すまで攻撃速度+8、被ダメージ-25%"}}],"modules":[{"name":"ブルーベリーとビターチョコ","traitOverride":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","moduleDescRaw":"隣接4マス内に味方がいない場合、攻撃力<@ba.kw>+10%","desc":"再配置までの時間が極めて短い","moduleDesc":"隣接4マス内に味方がいない場合、攻撃力+10%"}},{"traitOverride":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","moduleDescRaw":"撤退時に今回の配置時のコストを<@ba.kw>大量に返却","desc":"再配置までの時間が極めて短い","moduleDesc":"撤退時に今回の配置時のコストを大量に返却"}}],"_h":"w28vhazsgms8rbn5xie7g7e7xw2mw2rbrbwputujbo2eitl6rbn5xihagme7g7e7xw2mw2rbrbwphazsgms8ha2ogmd2"},"chess_char_4_17_a":{"name":"ホシグマ","subProfessionName":"重盾衛士","trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"skill":{"descRaw":"防御力<@ba.vup>+13%\n攻撃されるたび自身の攻撃力の<@ba.vup>65%の物理ダメージで敵に反撃する","name":"荊棘","desc":"防御力+13%\n攻撃されるたび自身の攻撃力の65%の物理ダメージで敵に反撃する"},"talents":[{"descRaw":"28%<@ba.talpu>(+3%)の確率で被ダメージを無効化","name":"戦術装甲","desc":"28%(+3%)の確率で被ダメージを無効化","potBelow":{"descRaw":"25%の確率で被ダメージを無効化","desc":"25%の確率で被ダメージを無効化"}},{"descRaw":"配置中、味方【重装】の防御力+8%<@ba.talpu>(+2%)","name":"重装戦略態勢","desc":"配置中、味方【重装】の防御力+8%(+2%)","potBelow":{"descRaw":"配置中、味方【重装】の防御力+6%","desc":"配置中、味方【重装】の防御力+6%"}}],"module":{"name":"友人たちからのプレゼント"},"skills":[{"descRaw":"防御力<@ba.vup>+50%、攻撃力<@ba.vup>+20%","name":"戦意昂揚","desc":"防御力+50%、攻撃力+20%"},{"descRaw":"防御力<@ba.vup>+13%\n攻撃されるたび自身の攻撃力の<@ba.vup>65%の物理ダメージで敵に反撃する","name":"荊棘","desc":"防御力+13%\n攻撃されるたび自身の攻撃力の65%の物理ダメージで敵に反撃する"},{"descRaw":"攻撃力<@ba.vup>+80%、防御力<@ba.vup>+50%、盾を回転し、前方1マスにいる敵全員を同時に攻撃","name":"般若","desc":"攻撃力+80%、防御力+50%、盾を回転し、前方1マスにいる敵全員を同時に攻撃"}],"_h":"m411t8t8nvz723yf33a3m4m4numq5klvlvokwpl45znvz723g8essi"},"chess_char_4_17_b":{"name":"ホシグマ","subProfessionName":"重盾衛士","trait":{"descRaw":"敵を4体までブロック","desc":"敵を4体までブロック"},"skill":{"descRaw":"防御力<@ba.vup>+21%\n攻撃されるたび自身の攻撃力の<@ba.vup>80%の物理ダメージで敵に反撃する","name":"荊棘","desc":"防御力+21%\n攻撃されるたび自身の攻撃力の80%の物理ダメージで敵に反撃する"},"talents":[{"descRaw":"28%<@ba.talpu>(+3%)の確率で被ダメージを無効化","name":"戦術装甲","desc":"28%(+3%)の確率で被ダメージを無効化","potBelow":{"descRaw":"25%の確率で被ダメージを無効化","desc":"25%の確率で被ダメージを無効化"}},{"descRaw":"配置中、味方【重装】の防御力+8%<@ba.talpu>(+2%)","name":"重装戦略態勢","desc":"配置中、味方【重装】の防御力+8%(+2%)","potBelow":{"descRaw":"配置中、味方【重装】の防御力+6%","desc":"配置中、味方【重装】の防御力+6%"}}],"module":{"name":"友人たちからのプレゼント"},"skills":[{"descRaw":"防御力<@ba.vup>+65%、攻撃力<@ba.vup>+30%","name":"戦意昂揚","desc":"防御力+65%、攻撃力+30%"},{"descRaw":"防御力<@ba.vup>+21%\n攻撃されるたび自身の攻撃力の<@ba.vup>80%の物理ダメージで敵に反撃する","name":"荊棘","desc":"防御力+21%\n攻撃されるたび自身の攻撃力の80%の物理ダメージで敵に反撃する"},{"descRaw":"攻撃力<@ba.vup>+95%、防御力<@ba.vup>+60%、盾を回転し、前方1マスにいる敵全員を同時に攻撃","name":"般若","desc":"攻撃力+95%、防御力+60%、盾を回転し、前方1マスにいる敵全員を同時に攻撃"}],"traitBase":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"talentsBase":[{"descRaw":"28%<@ba.talpu>(+3%)の確率で被ダメージを無効化","name":"戦術装甲","desc":"28%(+3%)の確率で被ダメージを無効化","potBelow":{"descRaw":"25%の確率で被ダメージを無効化","desc":"25%の確率で被ダメージを無効化"}},{"descRaw":"配置中、味方【重装】の防御力+8%<@ba.talpu>(+2%)","name":"重装戦略態勢","desc":"配置中、味方【重装】の防御力+8%(+2%)","potBelow":{"descRaw":"配置中、味方【重装】の防御力+6%","desc":"配置中、味方【重装】の防御力+6%"}}],"modules":[{"name":"友人たちからのプレゼント","traitOverride":{"descRaw":"敵を4体までブロック","desc":"敵を4体までブロック"}},{"name":"お守り","traitOverride":{"descRaw":"敵を3体までブロック","moduleDescRaw":"敵をブロック中、防御力<@ba.kw>+20%","desc":"敵を3体までブロック","moduleDesc":"敵をブロック中、防御力+20%"}}],"_h":"m411bibivvz7aryf33a3m4m4numq5klvlvokcol4d4vvz7arkfesvjt8t8yf33a3m4m4numq5klvlvokbibi2yt8lrt8nt"},"chess_char_4_18_a":{"name":"マドロック","subProfessionName":"破壊者","trait":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","desc":"味方からの治療効果を受けない"},"skill":{"descRaw":"次の通常攻撃時、自身のHPが最大値の<@ba.vup>4%回復、周囲一定範囲内の地面にいる敵全員に攻撃力の<@ba.vup>190%の物理ダメージを与え、<@ba.vup>30%の確率で<@ba.vup>0.5秒間<$ba.stun>スタンさせる","name":"岩崩し","desc":"次の通常攻撃時、自身のHPが最大値の4%回復、周囲一定範囲内の地面にいる敵全員に攻撃力の190%の物理ダメージを与え、30%の確率で0.5秒間スタンさせる"},"talents":[{"descRaw":"9秒ごとに<$ba.shield>シールドを1枚形成する(最大3枚まで重複でき、配置後<$ba.shield>シールドを1枚形成する)。<$ba.shield>シールドが1枚消耗される時、自身のHPが最大値の22%<@ba.talpu>(+2%)回復","name":"沃土を我が身に","desc":"9秒ごとにシールドを1枚形成する(最大3枚まで重複でき、配置後シールドを1枚形成する)。シールドが1枚消耗される時、自身のHPが最大値の22%(+2%)回復","potBelow":{"descRaw":"9秒ごとに<$ba.shield>シールドを1枚形成する(最大3枚まで重複でき、配置後<$ba.shield>シールドを1枚形成する)。<$ba.shield>シールドが1枚消耗される時、自身のHPが最大値の20%回復","desc":"9秒ごとにシールドを1枚形成する(最大3枚まで重複でき、配置後シールドを1枚形成する)。シールドが1枚消耗される時、自身のHPが最大値の20%回復"}},{"descRaw":"敵【サルカズ】からの被ダメージ-30%","name":"同胞の情け","desc":"敵【サルカズ】からの被ダメージ-30%"}],"module":{"name":"土石の根"},"skills":[{"descRaw":"防御力<@ba.vup>+45%","name":"防御力強化γ","desc":"防御力+45%"},{"descRaw":"次の通常攻撃時、自身のHPが最大値の<@ba.vup>4%回復、周囲一定範囲内の地面にいる敵全員に攻撃力の<@ba.vup>190%の物理ダメージを与え、<@ba.vup>30%の確率で<@ba.vup>0.5秒間<$ba.stun>スタンさせる","name":"岩崩し","desc":"次の通常攻撃時、自身のHPが最大値の4%回復、周囲一定範囲内の地面にいる敵全員に攻撃力の190%の物理ダメージを与え、30%の確率で0.5秒間スタンさせる"},{"descRaw":"スキル発動時から<@ba.vup>10秒間行動しなくなり、ダメージを受けない状態に入り、周囲一定範囲内の敵全員の移動速度<@ba.vup>-60%。その後、範囲内の地面にいる敵全員を<@ba.vup>3秒間<$ba.stun>スタンさせ、通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+85%、防御力<@ba.vup>+40%、ブロック中の敵全員を同時に攻撃","name":"悪土の血脈","desc":"スキル発動時から10秒間行動しなくなり、ダメージを受けない状態に入り、周囲一定範囲内の敵全員の移動速度-60%。その後、範囲内の地面にいる敵全員を3秒間スタンさせ、通常攻撃の間隔を短縮し、攻撃力+85%、防御力+40%、ブロック中の敵全員を同時に攻撃"}],"_h":"vfpr4x1t9d6hor408ihlf30y5cj35c29ktmwi09d6horl8grau"},"chess_char_4_18_b":{"name":"マドロック","subProfessionName":"破壊者","trait":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","moduleDescRaw":"自身がブロックしている敵からの被ダメージ-<@ba.kw>15%","desc":"味方からの治療効果を受けない","moduleDesc":"自身がブロックしている敵からの被ダメージ-15%"},"skill":{"descRaw":"次の通常攻撃時、自身のHPが最大値の<@ba.vup>5%回復、周囲一定範囲内の地面にいる敵全員に攻撃力の<@ba.vup>210%の物理ダメージを与え、<@ba.vup>30%の確率で<@ba.vup>0.6秒間<$ba.stun>スタンさせる","name":"岩崩し","desc":"次の通常攻撃時、自身のHPが最大値の5%回復、周囲一定範囲内の地面にいる敵全員に攻撃力の210%の物理ダメージを与え、30%の確率で0.6秒間スタンさせる"},"talents":[{"descRaw":"9秒ごとに<$ba.shield>シールドを1枚形成する(最大3枚まで重複でき、配置後<$ba.shield>シールドを1枚形成する)。<$ba.shield>シールドが1枚消耗される時、自身のHPが最大値の22%<@ba.talpu>(+2%)回復","name":"沃土を我が身に","desc":"9秒ごとにシールドを1枚形成する(最大3枚まで重複でき、配置後シールドを1枚形成する)。シールドが1枚消耗される時、自身のHPが最大値の22%(+2%)回復","potBelow":{"descRaw":"9秒ごとに<$ba.shield>シールドを1枚形成する(最大3枚まで重複でき、配置後<$ba.shield>シールドを1枚形成する)。<$ba.shield>シールドが1枚消耗される時、自身のHPが最大値の20%回復","desc":"9秒ごとにシールドを1枚形成する(最大3枚まで重複でき、配置後シールドを1枚形成する)。シールドが1枚消耗される時、自身のHPが最大値の20%回復"}},{"descRaw":"敵【サルカズ】からの被ダメージ-30%","name":"同胞の情け","desc":"敵【サルカズ】からの被ダメージ-30%"}],"module":{"name":"土石の根"},"skills":[{"descRaw":"防御力<@ba.vup>+60%","name":"防御力強化γ","desc":"防御力+60%"},{"descRaw":"次の通常攻撃時、自身のHPが最大値の<@ba.vup>5%回復、周囲一定範囲内の地面にいる敵全員に攻撃力の<@ba.vup>210%の物理ダメージを与え、<@ba.vup>30%の確率で<@ba.vup>0.6秒間<$ba.stun>スタンさせる","name":"岩崩し","desc":"次の通常攻撃時、自身のHPが最大値の5%回復、周囲一定範囲内の地面にいる敵全員に攻撃力の210%の物理ダメージを与え、30%の確率で0.6秒間スタンさせる"},{"descRaw":"スキル発動時から<@ba.vup>10秒間行動しなくなり、ダメージを受けない状態に入り、周囲一定範囲内の敵全員の移動速度<@ba.vup>-60%。その後、範囲内の地面にいる敵全員を<@ba.vup>3.5秒間<$ba.stun>スタンさせ、通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+100%、防御力<@ba.vup>+50%、ブロック中の敵全員を同時に攻撃","name":"悪土の血脈","desc":"スキル発動時から10秒間行動しなくなり、ダメージを受けない状態に入り、周囲一定範囲内の敵全員の移動速度-60%。その後、範囲内の地面にいる敵全員を3.5秒間スタンさせ、通常攻撃の間隔を短縮し、攻撃力+100%、防御力+50%、ブロック中の敵全員を同時に攻撃"}],"traitBase":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","desc":"味方からの治療効果を受けない"},"talentsBase":[{"descRaw":"9秒ごとに<$ba.shield>シールドを1枚形成する(最大3枚まで重複でき、配置後<$ba.shield>シールドを1枚形成する)。<$ba.shield>シールドが1枚消耗される時、自身のHPが最大値の22%<@ba.talpu>(+2%)回復","name":"沃土を我が身に","desc":"9秒ごとにシールドを1枚形成する(最大3枚まで重複でき、配置後シールドを1枚形成する)。シールドが1枚消耗される時、自身のHPが最大値の22%(+2%)回復","potBelow":{"descRaw":"9秒ごとに<$ba.shield>シールドを1枚形成する(最大3枚まで重複でき、配置後<$ba.shield>シールドを1枚形成する)。<$ba.shield>シールドが1枚消耗される時、自身のHPが最大値の20%回復","desc":"9秒ごとにシールドを1枚形成する(最大3枚まで重複でき、配置後シールドを1枚形成する)。シールドが1枚消耗される時、自身のHPが最大値の20%回復"}},{"descRaw":"敵【サルカズ】からの被ダメージ-30%","name":"同胞の情け","desc":"敵【サルカズ】からの被ダメージ-30%"}],"modules":[{"name":"土石の根","traitOverride":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","moduleDescRaw":"自身がブロックしている敵からの被ダメージ-<@ba.kw>15%","desc":"味方からの治療効果を受けない","moduleDesc":"自身がブロックしている敵からの被ダメージ-15%"}},{"name":"沃土の望み","traitOverride":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","moduleDescRaw":"周囲8マスに味方がいない時、攻撃力と防御力<@ba.kw>+8%","desc":"味方からの治療効果を受けない","moduleDesc":"周囲8マスに味方がいない時、攻撃力と防御力+8%"}}],"_h":"vfpr4xtj1tdfa86hj8408ihlf30y5cj35c299kmwu3a86hj8imgr6g4x1t408ihlf30y5cj35c294xtj1tdflj4xym1t8k"},"chess_char_4_19_a":{"name":"フレイムテイル","subProfessionName":"先駆兵","trait":{"descRaw":"敵を2体までブロック","desc":"敵を2体までブロック"},"skill":{"descRaw":"スキル発動中所持コストが徐々に増加(合計<@ba.vup>8)\n通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+45%、ブロック数<@ba.vup>+1、物理と術回避<@ba.vup>+60%","name":"フレイムハート","desc":"スキル発動中所持コストが徐々に増加(合計8)\n通常攻撃の間隔を短縮し、攻撃力+45%、ブロック数+1、物理と術回避+60%"},"talents":[{"descRaw":"回避発動時、次の通常攻撃が2連撃になり、ブロック中の敵全員を同時に攻撃","name":"先陣の巧者","desc":"回避発動時、次の通常攻撃が2連撃になり、ブロック中の敵全員を同時に攻撃"},{"descRaw":"配置中、味方【カジミエーシュ】の物理回避+25%<@ba.talpu>(+3%)","name":"団長のカリスマ","desc":"配置中、味方【カジミエーシュ】の物理回避+25%(+3%)","potBelow":{"descRaw":"配置中、味方【カジミエーシュ】の物理回避+22%","desc":"配置中、味方【カジミエーシュ】の物理回避+22%"}}],"module":{"name":"レッドパインの原点"},"skills":[{"descRaw":"所持コスト<@ba.vup>+6、次に受ける物理攻撃を回避する","name":"俊敏なる直覚","desc":"所持コスト+6、次に受ける物理攻撃を回避する"},{"descRaw":"所持コスト<@ba.vup>+11\n周囲一定範囲内の敵最大6体に<@ba.vup>2回連続で攻撃力の<@ba.vup>180%の物理ダメージを与え、<@ba.vup>0.5秒間<$ba.stun>スタンさせる。効果範囲内の味方全員に<@ba.vup>10秒間物理回避<@ba.vup>+40%の効果を付与する","name":"「レッドパイン」","desc":"所持コスト+11\n周囲一定範囲内の敵最大6体に2回連続で攻撃力の180%の物理ダメージを与え、0.5秒間スタンさせる。効果範囲内の味方全員に10秒間物理回避+40%の効果を付与する"},{"descRaw":"スキル発動中所持コストが徐々に増加(合計<@ba.vup>8)\n通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+45%、ブロック数<@ba.vup>+1、物理と術回避<@ba.vup>+60%","name":"フレイムハート","desc":"スキル発動中所持コストが徐々に増加(合計8)\n通常攻撃の間隔を短縮し、攻撃力+45%、ブロック数+1、物理と術回避+60%"}],"_h":"bntwtltlld9gzq57qd57tu2yduyjyjpfzqee8vqi9bsuld9gzq"},"chess_char_4_19_b":{"name":"フレイムテイル","subProfessionName":"先駆兵","trait":{"descRaw":"敵を2体までブロック","moduleDescRaw":"初回配置時、自身の配置コスト-4","desc":"敵を2体までブロック","moduleDesc":"初回配置時、自身の配置コスト-4"},"skill":{"descRaw":"スキル発動中所持コストが徐々に増加(合計<@ba.vup>8)\n通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+60%、ブロック数<@ba.vup>+1、物理と術回避<@ba.vup>+80%","name":"フレイムハート","desc":"スキル発動中所持コストが徐々に増加(合計8)\n通常攻撃の間隔を短縮し、攻撃力+60%、ブロック数+1、物理と術回避+80%"},"talents":[{"descRaw":"回避発動時、次の通常攻撃が2連撃になり、ブロック中の敵全員を同時に攻撃","name":"先陣の巧者","desc":"回避発動時、次の通常攻撃が2連撃になり、ブロック中の敵全員を同時に攻撃"},{"descRaw":"配置中、味方【カジミエーシュ】の物理回避+25%<@ba.talpu>(+3%)","name":"団長のカリスマ","desc":"配置中、味方【カジミエーシュ】の物理回避+25%(+3%)","potBelow":{"descRaw":"配置中、味方【カジミエーシュ】の物理回避+22%","desc":"配置中、味方【カジミエーシュ】の物理回避+22%"}}],"module":{"name":"レッドパインの原点"},"skills":[{"descRaw":"所持コスト<@ba.vup>+6、次に受ける物理攻撃を回避する","name":"俊敏なる直覚","desc":"所持コスト+6、次に受ける物理攻撃を回避する"},{"descRaw":"所持コスト<@ba.vup>+12\n周囲一定範囲内の敵最大6体に<@ba.vup>2回連続で攻撃力の<@ba.vup>210%の物理ダメージを与え、<@ba.vup>0.5秒間<$ba.stun>スタンさせる。効果範囲内の味方全員に<@ba.vup>10秒間物理回避<@ba.vup>+45%の効果を付与する","name":"「レッドパイン」","desc":"所持コスト+12\n周囲一定範囲内の敵最大6体に2回連続で攻撃力の210%の物理ダメージを与え、0.5秒間スタンさせる。効果範囲内の味方全員に10秒間物理回避+45%の効果を付与する"},{"descRaw":"スキル発動中所持コストが徐々に増加(合計<@ba.vup>8)\n通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+60%、ブロック数<@ba.vup>+1、物理と術回避<@ba.vup>+80%","name":"フレイムハート","desc":"スキル発動中所持コストが徐々に増加(合計8)\n通常攻撃の間隔を短縮し、攻撃力+60%、ブロック数+1、物理と術回避+80%"}],"traitBase":{"descRaw":"敵を2体までブロック","desc":"敵を2体までブロック"},"talentsBase":[{"descRaw":"回避発動時、次の通常攻撃が2連撃になり、ブロック中の敵全員を同時に攻撃","name":"先陣の巧者","desc":"回避発動時、次の通常攻撃が2連撃になり、ブロック中の敵全員を同時に攻撃"},{"descRaw":"配置中、味方【カジミエーシュ】の物理回避+25%<@ba.talpu>(+3%)","name":"団長のカリスマ","desc":"配置中、味方【カジミエーシュ】の物理回避+25%(+3%)","potBelow":{"descRaw":"配置中、味方【カジミエーシュ】の物理回避+22%","desc":"配置中、味方【カジミエーシュ】の物理回避+22%"}}],"modules":[{"name":"レッドパインの原点","traitOverride":{"descRaw":"敵を2体までブロック","moduleDescRaw":"初回配置時、自身の配置コスト-4","desc":"敵を2体までブロック","moduleDesc":"初回配置時、自身の配置コスト-4"}},{"name":"彼女たちの未来","traitOverride":{"descRaw":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%","desc":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%"}}],"_h":"bntwtljytljyai9g5z57qd57tu2yduyjyjpfzqee8v149bkyai9g5ztltl57qd57tu2yduyjyjpftljytljye55c5c"},"chess_char_4_20_a":{"name":"ファートゥース","subProfessionName":"戦術射手","trait":{"descRaw":"攻撃範囲内の<@ba.kw>防御力が一番低い敵を優先して攻撃","desc":"攻撃範囲内の防御力が一番低い敵を優先して攻撃"},"skill":{"descRaw":"攻撃範囲が前方<@ba.rem>距離無限の直線になり、攻撃力<@ba.vup>+80%、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが<@ba.vup>125%まで上昇","name":"フェザーアロー","desc":"攻撃範囲が前方距離無限の直線になり、攻撃力+80%、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが125%まで上昇"},"talents":[{"descRaw":"直前の10秒間ダメージを受けずにいると、攻撃力+18%<@ba.talpu>(+3%)","name":"一心不乱","desc":"直前の10秒間ダメージを受けずにいると、攻撃力+18%(+3%)","potBelow":{"descRaw":"直前の10秒間ダメージを受けずにいると、攻撃力+15%","desc":"直前の10秒間ダメージを受けずにいると、攻撃力+15%"}},{"descRaw":"スキル発動中、敵に狙われにくくなり、攻撃時に敵の物理回避を無視","name":"颯射ち","desc":"スキル発動中、敵に狙われにくくなり、攻撃時に敵の物理回避を無視"}],"module":{"name":"デビュー戦サポートセット"},"skills":[{"descRaw":"攻撃力<@ba.vup>+27%、攻撃速度<@ba.vup>+25","name":"迅速攻撃γ","desc":"攻撃力+27%、攻撃速度+25"},{"descRaw":"攻撃範囲外のブロックされている敵を攻撃可能になり、攻撃速度<@ba.vup>+75","name":"戦術連携","desc":"攻撃範囲外のブロックされている敵を攻撃可能になり、攻撃速度+75"},{"descRaw":"攻撃範囲が前方<@ba.rem>距離無限の直線になり、攻撃力<@ba.vup>+80%、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが<@ba.vup>125%まで上昇","name":"フェザーアロー","desc":"攻撃範囲が前方距離無限の直線になり、攻撃力+80%、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが125%まで上昇"}],"_h":"zq9ogscolvgis9xumaei8n8ntmlftmab8ydm2g2nhjmulvgis9"},"chess_char_4_20_b":{"name":"ファートゥース","subProfessionName":"戦術射手","trait":{"descRaw":"攻撃範囲内の<@ba.kw>防御力が一番低い敵を優先して攻撃","moduleDescRaw":"攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大<@ba.kw>15%上昇)","desc":"攻撃範囲内の防御力が一番低い敵を優先して攻撃","moduleDesc":"攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大15%上昇)"},"skill":{"descRaw":"攻撃範囲が前方<@ba.rem>距離無限の直線になり、攻撃力<@ba.vup>+100%、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが<@ba.vup>130%まで上昇","name":"フェザーアロー","desc":"攻撃範囲が前方距離無限の直線になり、攻撃力+100%、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが130%まで上昇"},"talents":[{"descRaw":"直前の10秒間ダメージを受けずにいると、攻撃力+18%<@ba.talpu>(+3%)","name":"一心不乱","desc":"直前の10秒間ダメージを受けずにいると、攻撃力+18%(+3%)","potBelow":{"descRaw":"直前の10秒間ダメージを受けずにいると、攻撃力+15%","desc":"直前の10秒間ダメージを受けずにいると、攻撃力+15%"}},{"descRaw":"スキル発動中、敵に狙われにくくなり、攻撃時に敵の物理回避を無視","name":"颯射ち","desc":"スキル発動中、敵に狙われにくくなり、攻撃時に敵の物理回避を無視"}],"module":{"name":"デビュー戦サポートセット"},"skills":[{"descRaw":"攻撃力<@ba.vup>+34%、攻撃速度<@ba.vup>+35","name":"迅速攻撃γ","desc":"攻撃力+34%、攻撃速度+35"},{"descRaw":"攻撃範囲外のブロックされている敵を攻撃可能になり、攻撃速度<@ba.vup>+90","name":"戦術連携","desc":"攻撃範囲外のブロックされている敵を攻撃可能になり、攻撃速度+90"},{"descRaw":"攻撃範囲が前方<@ba.rem>距離無限の直線になり、攻撃力<@ba.vup>+100%、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが<@ba.vup>130%まで上昇","name":"フェザーアロー","desc":"攻撃範囲が前方距離無限の直線になり、攻撃力+100%、通常時の攻撃範囲外の敵を攻撃する場合、与ダメージが130%まで上昇"}],"traitBase":{"descRaw":"攻撃範囲内の<@ba.kw>防御力が一番低い敵を優先して攻撃","desc":"攻撃範囲内の防御力が一番低い敵を優先して攻撃"},"talentsBase":[{"descRaw":"直前の10秒間ダメージを受けずにいると、攻撃力+18%<@ba.talpu>(+3%)","name":"一心不乱","desc":"直前の10秒間ダメージを受けずにいると、攻撃力+18%(+3%)","potBelow":{"descRaw":"直前の10秒間ダメージを受けずにいると、攻撃力+15%","desc":"直前の10秒間ダメージを受けずにいると、攻撃力+15%"}},{"descRaw":"スキル発動中、敵に狙われにくくなり、攻撃時に敵の物理回避を無視","name":"颯射ち","desc":"スキル発動中、敵に狙われにくくなり、攻撃時に敵の物理回避を無視"}],"modules":[{"name":"デビュー戦サポートセット","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>防御力が一番低い敵を優先して攻撃","moduleDescRaw":"攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大<@ba.kw>15%上昇)","desc":"攻撃範囲内の防御力が一番低い敵を優先して攻撃","moduleDesc":"攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大15%上昇)"}},{"name":"ファンレター","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>防御力が一番低い敵を優先して攻撃","moduleDescRaw":"攻撃時に攻撃対象を倒せなかった場合、追加でSPを<@ba.kw>1回復する","desc":"攻撃範囲内の防御力が一番低い敵を優先して攻撃","moduleDesc":"攻撃時に攻撃対象を倒せなかった場合、追加でSPを1回復する"}}],"_h":"zq9ogssnconlbkgidsxumaei8n8ntmlftmabvddmw9bchjhnbkgidsgscoxumaei8n8ntmlftmabgssnconl8ygsoycouw"},"chess_char_4_21_a":{"name":"フィリオプシス","subProfessionName":"群癒師","trait":{"descRaw":"味方3人のHPを同時に回復","desc":"味方3人のHPを同時に回復"},"skill":{"descRaw":"攻撃範囲拡大、通常攻撃の間隔を<@ba.vup>かなり短縮","name":"エンケファリン","desc":"攻撃範囲拡大、通常攻撃の間隔をかなり短縮"},"talents":[{"descRaw":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト","desc":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)"}],"module":{"name":"医療環境分析装置"},"skills":[{"descRaw":"攻撃力<@ba.vup>+55%","name":"回復力強化γ","desc":"攻撃力+55%"},{"descRaw":"攻撃範囲拡大、通常攻撃の間隔を<@ba.vup>かなり短縮","name":"エンケファリン","desc":"攻撃範囲拡大、通常攻撃の間隔をかなり短縮"}],"_h":"m8mz0x0xygn2ppdu3kdu3ktd0ixeygn2pp"},"chess_char_4_21_b":{"name":"フィリオプシス","subProfessionName":"群癒師","trait":{"descRaw":"味方3人のHPを同時に回復","moduleDescRaw":"攻撃範囲<@ba.kw>拡大","desc":"味方3人のHPを同時に回復","moduleDesc":"攻撃範囲拡大"},"skill":{"descRaw":"攻撃範囲拡大、通常攻撃の間隔を<@ba.vup>大幅に短縮","name":"エンケファリン","desc":"攻撃範囲拡大、通常攻撃の間隔を大幅に短縮"},"talents":[{"descRaw":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト","desc":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)"}],"module":{"name":"医療環境分析装置"},"skills":[{"descRaw":"攻撃力<@ba.vup>+70%","name":"回復力強化γ","desc":"攻撃力+70%"},{"descRaw":"攻撃範囲拡大、通常攻撃の間隔を<@ba.vup>大幅に短縮","name":"エンケファリン","desc":"攻撃範囲拡大、通常攻撃の間隔を大幅に短縮"}],"traitBase":{"descRaw":"味方3人のHPを同時に回復","desc":"味方3人のHPを同時に回復"},"talentsBase":[{"descRaw":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト","desc":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)"}],"modules":[{"name":"医療環境分析装置","traitOverride":{"descRaw":"味方3人のHPを同時に回復","moduleDescRaw":"攻撃範囲<@ba.kw>拡大","desc":"味方3人のHPを同時に回復","moduleDesc":"攻撃範囲拡大"}}],"_h":"m8mz0xd00x5kj1n2gidu3kdu3kdg0ipdj1n2gi0x0xdu3kdu3k0xd00x5k"},"chess_char_4_22_a":{"name":"シルバーアッシュ","subProfessionName":"領主","trait":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","desc":"80%の攻撃力で遠距離攻撃も行える"},"skill":{"descRaw":"防御力<@ba.vdown>-70%、攻撃力<@ba.vup>+125%、攻撃範囲<@ba.vup>拡大、敵最大<@ba.vup>4体を同時に攻撃(近接攻撃と見なす)","name":"真銀斬","desc":"防御力-70%、攻撃力+125%、攻撃範囲拡大、敵最大4体を同時に攻撃(近接攻撃と見なす)"},"talents":[{"descRaw":"攻撃力+12%<@ba.talpu>(+2%)。編成中、味方全員の再配置時間-12%<@ba.talpu>(+2%)","name":"カリスマ","desc":"攻撃力+12%(+2%)。編成中、味方全員の再配置時間-12%(+2%)","potBelow":{"descRaw":"攻撃力+10%。編成中、味方全員の再配置時間-10%","desc":"攻撃力+10%。編成中、味方全員の再配置時間-10%"}},{"descRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態を無効にする","name":"ホークビジョン","desc":"攻撃範囲内の敵のステルス状態を無効にする"}],"module":{"name":"雪境羽獣お手入れセット"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>205%まで上昇","name":"強撃γ","desc":"次の通常攻撃時、攻撃力が205%まで上昇"},{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲<@ba.vdown>縮小、防御力<@ba.vup>+50%、1秒ごとにHPが最大値の<@ba.vup>3.5%回復","name":"雪境生存戦略","desc":"発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲縮小、防御力+50%、1秒ごとにHPが最大値の3.5%回復"},{"descRaw":"防御力<@ba.vdown>-70%、攻撃力<@ba.vup>+125%、攻撃範囲<@ba.vup>拡大、敵最大<@ba.vup>4体を同時に攻撃(近接攻撃と見なす)","name":"真銀斬","desc":"防御力-70%、攻撃力+125%、攻撃範囲拡大、敵最大4体を同時に攻撃(近接攻撃と見なす)"}],"_h":"qj5y69jzh5gzxg89othxyryrp6xohbadfeiyj5veij9ah5gzxg"},"chess_char_4_22_b":{"name":"シルバーアッシュ","subProfessionName":"領主","trait":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"攻撃時に追加で攻撃力の<@ba.vup>10%の術ダメージを与える","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"攻撃時に追加で攻撃力の10%の術ダメージを与える"},"skill":{"descRaw":"防御力<@ba.vdown>-70%、攻撃力<@ba.vup>+140%、攻撃範囲<@ba.vup>拡大、敵最大<@ba.vup>5体を同時に攻撃(近接攻撃と見なす)","name":"真銀斬","desc":"防御力-70%、攻撃力+140%、攻撃範囲拡大、敵最大5体を同時に攻撃(近接攻撃と見なす)"},"talents":[{"descRaw":"攻撃力+12%<@ba.talpu>(+2%)。編成中、味方全員の再配置時間-12%<@ba.talpu>(+2%)","name":"カリスマ","desc":"攻撃力+12%(+2%)。編成中、味方全員の再配置時間-12%(+2%)","potBelow":{"descRaw":"攻撃力+10%。編成中、味方全員の再配置時間-10%","desc":"攻撃力+10%。編成中、味方全員の再配置時間-10%"}},{"descRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態を無効にする","name":"ホークビジョン","desc":"攻撃範囲内の敵のステルス状態を無効にする"}],"module":{"name":"雪境羽獣お手入れセット"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>225%まで上昇","name":"強撃γ","desc":"次の通常攻撃時、攻撃力が225%まで上昇"},{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲<@ba.vdown>縮小、防御力<@ba.vup>+65%、1秒ごとにHPが最大値の<@ba.vup>4.0%回復","name":"雪境生存戦略","desc":"発動するたび初期状態と次の状態とが切り替わる:\n攻撃範囲縮小、防御力+65%、1秒ごとにHPが最大値の4.0%回復"},{"descRaw":"防御力<@ba.vdown>-70%、攻撃力<@ba.vup>+140%、攻撃範囲<@ba.vup>拡大、敵最大<@ba.vup>5体を同時に攻撃(近接攻撃と見なす)","name":"真銀斬","desc":"防御力-70%、攻撃力+140%、攻撃範囲拡大、敵最大5体を同時に攻撃(近接攻撃と見なす)"}],"traitBase":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","desc":"80%の攻撃力で遠距離攻撃も行える"},"talentsBase":[{"descRaw":"攻撃力+12%<@ba.talpu>(+2%)。編成中、味方全員の再配置時間-12%<@ba.talpu>(+2%)","name":"カリスマ","desc":"攻撃力+12%(+2%)。編成中、味方全員の再配置時間-12%(+2%)","potBelow":{"descRaw":"攻撃力+10%。編成中、味方全員の再配置時間-10%","desc":"攻撃力+10%。編成中、味方全員の再配置時間-10%"}},{"descRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態を無効にする","name":"ホークビジョン","desc":"攻撃範囲内の敵のステルス状態を無効にする"}],"modules":[{"name":"雪境羽獣お手入れセット","traitOverride":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"攻撃時に追加で攻撃力の<@ba.vup>10%の術ダメージを与える","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"攻撃時に追加で攻撃力の10%の術ダメージを与える"}}],"_h":"qj5y698gjzsn8jgzxa89othxyryrp6xohbad5oiy7jt0ijs08jgzxa69jz89othxyryrp6xohbad698gjzsn"},"chess_char_4_23_a":{"name":"百錬ガヴィル","subProfessionName":"強襲者","trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"skill":{"descRaw":"攻撃力<@ba.vup>+85%、攻撃速度<@ba.vup>+60、ブロック数<@ba.vup>+2、スキル発動中は被ダメージを<@ba.vup>50%に軽減。スキル終了後、<@ba.vup>20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う","name":"ジャングルソウル","desc":"攻撃力+85%、攻撃速度+60、ブロック数+2、スキル発動中は被ダメージを50%に軽減。スキル終了後、20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う"},"talents":[{"descRaw":"攻撃力と防御力+12%<@ba.talpu>(+2%)、ブロックしている敵1体につき、追加で+5%<@ba.talpu>(+1%)","name":"戦場の豪斧","desc":"攻撃力と防御力+12%(+2%)、ブロックしている敵1体につき、追加で+5%(+1%)","potBelow":{"descRaw":"攻撃力と防御力+10%、ブロックしている敵1体につき、追加で+4%","desc":"攻撃力と防御力+10%、ブロックしている敵1体につき、追加で+4%"}},{"descRaw":"受ける治療効果+25%<@ba.talpu>(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%<@ba.talpu>(+5%)まで上昇","name":"医学の心得","desc":"受ける治療効果+25%(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%(+5%)まで上昇","potBelow":{"descRaw":"受ける治療効果+20%、自身のHPが最大値の50%未満の場合、効果値が+40%まで上昇","desc":"受ける治療効果+20%、自身のHPが最大値の50%未満の場合、効果値が+40%まで上昇"}}],"module":{"name":"ガヴィルの受難"},"skills":[{"descRaw":"攻撃力<@ba.vup>+45%、攻撃時、自身のHPを与ダメージの<@ba.vup>30%回復","name":"ピンポイントヒット","desc":"攻撃力+45%、攻撃時、自身のHPを与ダメージの30%回復"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+110%、防御力<@ba.vup>+35%、未ブロックの敵を攻撃時、対象を<@ba.vup>相当の力で 引き寄せる","name":"ブレイクラッシュ","desc":"攻撃範囲拡大、攻撃力+110%、防御力+35%、未ブロックの敵を攻撃時、対象を相当の力で 引き寄せる"},{"descRaw":"攻撃力<@ba.vup>+85%、攻撃速度<@ba.vup>+60、ブロック数<@ba.vup>+2、スキル発動中は被ダメージを<@ba.vup>50%に軽減。スキル終了後、<@ba.vup>20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う","name":"ジャングルソウル","desc":"攻撃力+85%、攻撃速度+60、ブロック数+2、スキル発動中は被ダメージを50%に軽減。スキル終了後、20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う"}],"_h":"rugraayeanlu28gnhsjthphp91fpftebebko8qlfq667lzonanlu28"},"chess_char_4_23_b":{"name":"百錬ガヴィル","subProfessionName":"強襲者","trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"ブロック中の敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が110%まで上昇"},"skill":{"descRaw":"攻撃力<@ba.vup>+100%、攻撃速度<@ba.vup>+80、ブロック数<@ba.vup>+2、スキル発動中は被ダメージを<@ba.vup>50%に軽減。スキル終了後、<@ba.vup>20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う","name":"ジャングルソウル","desc":"攻撃力+100%、攻撃速度+80、ブロック数+2、スキル発動中は被ダメージを50%に軽減。スキル終了後、20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う"},"talents":[{"descRaw":"攻撃力と防御力+12%<@ba.talpu>(+2%)、ブロックしている敵1体につき、追加で+5%<@ba.talpu>(+1%)","name":"戦場の豪斧","desc":"攻撃力と防御力+12%(+2%)、ブロックしている敵1体につき、追加で+5%(+1%)","potBelow":{"descRaw":"攻撃力と防御力+10%、ブロックしている敵1体につき、追加で+4%","desc":"攻撃力と防御力+10%、ブロックしている敵1体につき、追加で+4%"}},{"descRaw":"受ける治療効果+25%<@ba.talpu>(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%<@ba.talpu>(+5%)まで上昇","name":"医学の心得","desc":"受ける治療効果+25%(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%(+5%)まで上昇","potBelow":{"descRaw":"受ける治療効果+20%、自身のHPが最大値の50%未満の場合、効果値が+40%まで上昇","desc":"受ける治療効果+20%、自身のHPが最大値の50%未満の場合、効果値が+40%まで上昇"}}],"module":{"name":"ガヴィルの受難"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%、攻撃時、自身のHPを与ダメージの<@ba.vup>35%回復","name":"ピンポイントヒット","desc":"攻撃力+60%、攻撃時、自身のHPを与ダメージの35%回復"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+140%、防御力<@ba.vup>+40%、未ブロックの敵を攻撃時、対象を<@ba.vup>相当の力で 引き寄せる","name":"ブレイクラッシュ","desc":"攻撃範囲拡大、攻撃力+140%、防御力+40%、未ブロックの敵を攻撃時、対象を相当の力で 引き寄せる"},{"descRaw":"攻撃力<@ba.vup>+100%、攻撃速度<@ba.vup>+80、ブロック数<@ba.vup>+2、スキル発動中は被ダメージを<@ba.vup>50%に軽減。スキル終了後、<@ba.vup>20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う","name":"ジャングルソウル","desc":"攻撃力+100%、攻撃速度+80、ブロック数+2、スキル発動中は被ダメージを50%に軽減。スキル終了後、20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う"}],"traitBase":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"talentsBase":[{"descRaw":"攻撃力と防御力+12%<@ba.talpu>(+2%)、ブロックしている敵1体につき、追加で+5%<@ba.talpu>(+1%)","name":"戦場の豪斧","desc":"攻撃力と防御力+12%(+2%)、ブロックしている敵1体につき、追加で+5%(+1%)","potBelow":{"descRaw":"攻撃力と防御力+10%、ブロックしている敵1体につき、追加で+4%","desc":"攻撃力と防御力+10%、ブロックしている敵1体につき、追加で+4%"}},{"descRaw":"受ける治療効果+25%<@ba.talpu>(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%<@ba.talpu>(+5%)まで上昇","name":"医学の心得","desc":"受ける治療効果+25%(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%(+5%)まで上昇","potBelow":{"descRaw":"受ける治療効果+20%、自身のHPが最大値の50%未満の場合、効果値が+40%まで上昇","desc":"受ける治療効果+20%、自身のHPが最大値の50%未満の場合、効果値が+40%まで上昇"}}],"modules":[{"name":"ガヴィルの受難","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"ブロック中の敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が110%まで上昇"}},{"name":"研いで磨いて","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","moduleDescRaw":"HPが最大値の50%以上の場合、物理の被ダメージ<@ba.kw>-20%","desc":"ブロック中の敵全員を同時に攻撃","moduleDesc":"HPが最大値の50%以上の場合、物理の被ダメージ-20%"}},{"traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"}}],"_h":"rugrshhviblugognhsjthphp91fpftebebkog6lfaunclz0qiblugoaayegnhsjthphp91fpftebebkoshhvunaaxwye82aaye"},"chess_char_4_24_a":{"name":"カーネリアン","subProfessionName":"法陣術師","trait":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vup>短縮し、攻撃対象を0.3秒<$ba.sluggish>足止めする\n<$ba.charged>オーバーチャージ追加効果:攻撃力<@ba.vup>+10%、「<@ba.vup>0.3秒の<$ba.sluggish>足止め」が「<@ba.vup>0.3秒の<$ba.root>バインド」に変化する","name":"砂縛地獄","desc":"通常攻撃の間隔を短縮し、攻撃対象を0.3秒足止めする\nオーバーチャージ追加効果:攻撃力+10%、「0.3秒の足止め」が「0.3秒のバインド」に変化する"},"talents":[{"descRaw":"スキル発動時、HPが最大値の45%<@ba.talpu>(+5%)回復\n<$ba.charged>オーバーチャージ効果発動時、HPの回復量が2倍になる","name":"血肉饗宴","desc":"スキル発動時、HPが最大値の45%(+5%)回復\nオーバーチャージ効果発動時、HPの回復量が2倍になる","potBelow":{"descRaw":"スキル発動時、HPが最大値の40%回復\n<$ba.charged>オーバーチャージ効果発動時、HPの回復量が2倍になる","desc":"スキル発動時、HPが最大値の40%回復\nオーバーチャージ効果発動時、HPの回復量が2倍になる"}},{"descRaw":"SPが最大値以上の時、自身のSP自然回復速度+0.6sp/秒","name":"狂嵐の兆し","desc":"SPが最大値以上の時、自身のSP自然回復速度+0.6sp/秒"}],"module":{"name":"ヒヤシンスと短剣"},"skills":[{"descRaw":"攻撃力<@ba.vup>+25%、防御力<@ba.vup>+40%\n<$ba.charged>オーバーチャージ追加効果:特性の効果はスキル発動期間中も有効になる","name":"熱砂護陣","desc":"攻撃力+25%、防御力+40%\nオーバーチャージ追加効果:特性の効果はスキル発動期間中も有効になる"},{"descRaw":"通常攻撃の間隔を<@ba.vup>短縮し、攻撃対象を0.3秒<$ba.sluggish>足止めする\n<$ba.charged>オーバーチャージ追加効果:攻撃力<@ba.vup>+10%、「<@ba.vup>0.3秒の<$ba.sluggish>足止め」が「<@ba.vup>0.3秒の<$ba.root>バインド」に変化する","name":"砂縛地獄","desc":"通常攻撃の間隔を短縮し、攻撃対象を0.3秒足止めする\nオーバーチャージ追加効果:攻撃力+10%、「0.3秒の足止め」が「0.3秒のバインド」に変化する"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力が<@ba.vup>+140%になるまで徐々に上昇\n<$ba.charged>オーバーチャージ追加効果:攻撃が命中した対象のカーネリアンからの被ダメージは、スキル終了まで<@ba.vup>+20%(最大<@ba.vup>5回まで重複可能)","name":"喰殺ノ刻印","desc":"攻撃範囲拡大、攻撃力が+140%になるまで徐々に上昇\nオーバーチャージ追加効果:攻撃が命中した対象のカーネリアンからの被ダメージは、スキル終了まで+20%(最大5回まで重複可能)"}],"_h":"2la03fl51a8e55zxj6o3smacwr52wr811v7trn1a8e55wxedjv"},"chess_char_4_24_b":{"name":"カーネリアン","subProfessionName":"法陣術師","trait":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性がさらに大幅<@ba.kw>上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性がさらに大幅上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vup>かなり短縮し、攻撃対象を0.3秒<$ba.sluggish>足止めする\n<$ba.charged>オーバーチャージ追加効果:攻撃力<@ba.vup>+15%、「<@ba.vup>0.3秒の<$ba.sluggish>足止め」が「<@ba.vup>0.4秒の<$ba.root>バインド」に変化する","name":"砂縛地獄","desc":"通常攻撃の間隔をかなり短縮し、攻撃対象を0.3秒足止めする\nオーバーチャージ追加効果:攻撃力+15%、「0.3秒の足止め」が「0.4秒のバインド」に変化する"},"talents":[{"descRaw":"スキル発動時、HPが最大値の45%<@ba.talpu>(+5%)回復\n<$ba.charged>オーバーチャージ効果発動時、HPの回復量が2倍になる","name":"血肉饗宴","desc":"スキル発動時、HPが最大値の45%(+5%)回復\nオーバーチャージ効果発動時、HPの回復量が2倍になる","potBelow":{"descRaw":"スキル発動時、HPが最大値の40%回復\n<$ba.charged>オーバーチャージ効果発動時、HPの回復量が2倍になる","desc":"スキル発動時、HPが最大値の40%回復\nオーバーチャージ効果発動時、HPの回復量が2倍になる"}},{"descRaw":"SPが最大値以上の時、自身のSP自然回復速度+0.6sp/秒","name":"狂嵐の兆し","desc":"SPが最大値以上の時、自身のSP自然回復速度+0.6sp/秒"}],"module":{"name":"ヒヤシンスと短剣"},"skills":[{"descRaw":"攻撃力<@ba.vup>+40%、防御力<@ba.vup>+70%\n<$ba.charged>オーバーチャージ追加効果:特性の効果はスキル発動期間中も有効になる","name":"熱砂護陣","desc":"攻撃力+40%、防御力+70%\nオーバーチャージ追加効果:特性の効果はスキル発動期間中も有効になる"},{"descRaw":"通常攻撃の間隔を<@ba.vup>かなり短縮し、攻撃対象を0.3秒<$ba.sluggish>足止めする\n<$ba.charged>オーバーチャージ追加効果:攻撃力<@ba.vup>+15%、「<@ba.vup>0.3秒の<$ba.sluggish>足止め」が「<@ba.vup>0.4秒の<$ba.root>バインド」に変化する","name":"砂縛地獄","desc":"通常攻撃の間隔をかなり短縮し、攻撃対象を0.3秒足止めする\nオーバーチャージ追加効果:攻撃力+15%、「0.3秒の足止め」が「0.4秒のバインド」に変化する"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力が<@ba.vup>+200%になるまで徐々に上昇\n<$ba.charged>オーバーチャージ追加効果:攻撃が命中した対象のカーネリアンからの被ダメージは、スキル終了まで<@ba.vup>+20%(最大<@ba.vup>5回まで重複可能)","name":"喰殺ノ刻印","desc":"攻撃範囲拡大、攻撃力が+200%になるまで徐々に上昇\nオーバーチャージ追加効果:攻撃が命中した対象のカーネリアンからの被ダメージは、スキル終了まで+20%(最大5回まで重複可能)"}],"traitBase":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"talentsBase":[{"descRaw":"スキル発動時、HPが最大値の45%<@ba.talpu>(+5%)回復\n<$ba.charged>オーバーチャージ効果発動時、HPの回復量が2倍になる","name":"血肉饗宴","desc":"スキル発動時、HPが最大値の45%(+5%)回復\nオーバーチャージ効果発動時、HPの回復量が2倍になる","potBelow":{"descRaw":"スキル発動時、HPが最大値の40%回復\n<$ba.charged>オーバーチャージ効果発動時、HPの回復量が2倍になる","desc":"スキル発動時、HPが最大値の40%回復\nオーバーチャージ効果発動時、HPの回復量が2倍になる"}},{"descRaw":"SPが最大値以上の時、自身のSP自然回復速度+0.6sp/秒","name":"狂嵐の兆し","desc":"SPが最大値以上の時、自身のSP自然回復速度+0.6sp/秒"}],"modules":[{"name":"ヒヤシンスと短剣","traitOverride":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性がさらに大幅<@ba.kw>上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性がさらに大幅上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"}},{"name":"故郷の音","traitOverride":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"攻撃範囲内の敵が多いほど与ダメージが上昇(最大<@ba.kw>15%まで)","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える","moduleDesc":"攻撃範囲内の敵が多いほど与ダメージが上昇(最大15%まで)"}}],"_h":"2la069ubt18e0yzxj6o3smacwr52wr816x7tnht18e0yaaed1u3fl5zxj6o3smacwr52wr8169ubm53fuhl523"},"chess_char_4_25_a":{"name":"シヴィライト・エテルナ","subProfessionName":"吟遊者","trait":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない"},"skill":{"descRaw":"攻撃範囲拡大、特性の効果が<@ba.vup>65%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>65%の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する","name":"紡ぎ直される現世","desc":"攻撃範囲拡大、特性の効果が65%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの65%の鼓舞状態を付与し、2秒ごとに攻撃範囲内の味方全員のHPを再配分する"},"talents":[{"descRaw":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する","name":"過去の塵埃","desc":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する"},{"descRaw":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%<@ba.talpu>(+5%)","name":"魔王の残響","desc":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%(+5%)","potBelow":{"descRaw":"配置中、味方全員が敵【サルカズ】からの被ダメージ-10%","desc":"配置中、味方全員が敵【サルカズ】からの被ダメージ-10%"}}],"module":{"name":"物語の結末"},"skills":[{"descRaw":"特性の効果が<@ba.vup>20%まで上昇し、「微塵」の再生速度を速める\n<@ba.rem>退場まで効果継続","name":"身に纏わる過去","desc":"特性の効果が20%まで上昇し、「微塵」の再生速度を速める\n退場まで効果継続"},{"descRaw":"「微塵」の上限<@ba.vup>+3、即座に「微塵」を<@ba.vup>6個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の<@ba.vup>65%の<$ba.inspire>鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の<@ba.vup>220%の確定ダメージを与え、対象を<@ba.vup>3秒間<$ba.root>バインドする","name":"未だ届かぬ明日","desc":"「微塵」の上限+3、即座に「微塵」を6個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の65%の鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の220%の確定ダメージを与え、対象を3秒間バインドする"},{"descRaw":"攻撃範囲拡大、特性の効果が<@ba.vup>65%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>65%の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する","name":"紡ぎ直される現世","desc":"攻撃範囲拡大、特性の効果が65%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの65%の鼓舞状態を付与し、2秒ごとに攻撃範囲内の味方全員のHPを再配分する"}],"_h":"xkz9rj9pxzf1q8xumfxu4m0cn22h2hpopowgf7uyi5jzxzf1q8"},"chess_char_4_25_b":{"name":"シヴィライト・エテルナ","subProfessionName":"吟遊者","trait":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","moduleDescRaw":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力<@ba.kw>+8%(スキルの影響を受けない)","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない","moduleDesc":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力+8%(スキルの影響を受けない)"},"skill":{"descRaw":"攻撃範囲拡大、特性の効果が<@ba.vup>75%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>80%の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する","name":"紡ぎ直される現世","desc":"攻撃範囲拡大、特性の効果が75%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの80%の鼓舞状態を付与し、2秒ごとに攻撃範囲内の味方全員のHPを再配分する"},"talents":[{"descRaw":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する","name":"過去の塵埃","desc":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する"},{"descRaw":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%<@ba.talpu>(+5%)","name":"魔王の残響","desc":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%(+5%)","potBelow":{"descRaw":"配置中、味方全員が敵【サルカズ】からの被ダメージ-10%","desc":"配置中、味方全員が敵【サルカズ】からの被ダメージ-10%"}}],"module":{"name":"物語の結末"},"skills":[{"descRaw":"特性の効果が<@ba.vup>28%まで上昇し、「微塵」の再生速度を速める\n<@ba.rem>退場まで効果継続","name":"身に纏わる過去","desc":"特性の効果が28%まで上昇し、「微塵」の再生速度を速める\n退場まで効果継続"},{"descRaw":"「微塵」の上限<@ba.vup>+3、即座に「微塵」を<@ba.vup>6個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の<@ba.vup>80%の<$ba.inspire>鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の<@ba.vup>260%の確定ダメージを与え、対象を<@ba.vup>3秒間<$ba.root>バインドする","name":"未だ届かぬ明日","desc":"「微塵」の上限+3、即座に「微塵」を6個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の80%の鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の260%の確定ダメージを与え、対象を3秒間バインドする"},{"descRaw":"攻撃範囲拡大、特性の効果が<@ba.vup>75%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>80%の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する","name":"紡ぎ直される現世","desc":"攻撃範囲拡大、特性の効果が75%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの80%の鼓舞状態を付与し、2秒ごとに攻撃範囲内の味方全員のHPを再配分する"}],"traitBase":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない"},"talentsBase":[{"descRaw":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する","name":"過去の塵埃","desc":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する"},{"descRaw":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%<@ba.talpu>(+5%)","name":"魔王の残響","desc":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%(+5%)","potBelow":{"descRaw":"配置中、味方全員が敵【サルカズ】からの被ダメージ-10%","desc":"配置中、味方全員が敵【サルカズ】からの被ダメージ-10%"}}],"modules":[{"name":"物語の結末","traitOverride":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","moduleDescRaw":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力<@ba.kw>+8%(スキルの影響を受けない)","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない","moduleDesc":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力+8%(スキルの影響を受けない)"}}],"_h":"xkz9rjxy9pmou5f1i2xumfxu4m0cn22h2hpouswgl7n7i5wyu5f1i2rj9pxumfxu4m0cn22h2hporjxy9pmo"},"chess_char_4_26_a":{"name":"ワルファリン","subProfessionName":"医師","trait":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"skill":{"descRaw":"次に味方を治療する時、追加で対象のHPを最大値の<@ba.vup>15%回復\n<@ba.rem>治療対象のHPが最大値の50%未満時のみ発動可能。2回チャージ可能","name":"救急包帯法","desc":"次に味方を治療する時、追加で対象のHPを最大値の15%回復\n治療対象のHPが最大値の50%未満時のみ発動可能。2回チャージ可能"},"talents":[{"descRaw":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復","name":"血液サンプル回収","desc":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復"}],"module":{"name":"緊急用予備血液"},"skills":[{"descRaw":"次に味方を治療する時、追加で対象のHPを最大値の<@ba.vup>15%回復\n<@ba.rem>治療対象のHPが最大値の50%未満時のみ発動可能。2回チャージ可能","name":"救急包帯法","desc":"次に味方を治療する時、追加で対象のHPを最大値の15%回復\n治療対象のHPが最大値の50%未満時のみ発動可能。2回チャージ可能"},{"descRaw":"自身と攻撃範囲内ランダムな味方1人に次の効果を付与:\n<@ba.vup>15秒間、攻撃力<@ba.vup>+45%、1秒ごとにHPが最大値の<@ba.vdown>3%減少","name":"不安定血漿","desc":"自身と攻撃範囲内ランダムな味方1人に次の効果を付与:\n15秒間、攻撃力+45%、1秒ごとにHPが最大値の3%減少"}],"_h":"jh7q7676xbumlw95h4953vxbumlwmhincn"},"chess_char_4_26_b":{"name":"ワルファリン","subProfessionName":"医師","trait":{"descRaw":"味方のHPを回復","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"},"skill":{"descRaw":"次に味方を治療する時、追加で対象のHPを最大値の<@ba.vup>19%回復\n<@ba.rem>治療対象のHPが最大値の50%未満時のみ発動可能。3回チャージ可能","name":"救急包帯法","desc":"次に味方を治療する時、追加で対象のHPを最大値の19%回復\n治療対象のHPが最大値の50%未満時のみ発動可能。3回チャージ可能"},"talents":[{"descRaw":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復","name":"血液サンプル回収","desc":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復"}],"module":{"name":"緊急用予備血液"},"skills":[{"descRaw":"次に味方を治療する時、追加で対象のHPを最大値の<@ba.vup>19%回復\n<@ba.rem>治療対象のHPが最大値の50%未満時のみ発動可能。3回チャージ可能","name":"救急包帯法","desc":"次に味方を治療する時、追加で対象のHPを最大値の19%回復\n治療対象のHPが最大値の50%未満時のみ発動可能。3回チャージ可能"},{"descRaw":"自身と攻撃範囲内ランダムな味方1人に次の効果を付与:\n<@ba.vup>15秒間、攻撃力<@ba.vup>+60%、1秒ごとにHPが最大値の<@ba.vdown>3%減少","name":"不安定血漿","desc":"自身と攻撃範囲内ランダムな味方1人に次の効果を付与:\n15秒間、攻撃力+60%、1秒ごとにHPが最大値の3%減少"}],"traitBase":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"talentsBase":[{"descRaw":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復","name":"血液サンプル回収","desc":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復"}],"modules":[{"name":"緊急用予備血液","traitOverride":{"descRaw":"味方のHPを回復","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"}}],"_h":"jh7q76by76dw78umel95h4953v78umelpoinuw767695h4953v76by76dw"},"chess_char_5_01_a":{"name":"聖約イグゼキュター","subProfessionName":"鎌撃士","trait":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>50回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを50回復(攻撃毎の最大回復回数はブロック数と同じ)"},"skill":{"descRaw":"攻撃力<@ba.vup>+45%、防御力<@ba.vup>+45%、ブロック数<@ba.vup>+1、近接攻撃を受けると<@ba.vup>20%の確率で回避し、さらに弾薬を<@ba.vup>1発補充\n<@ba.rem>合計12発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"近接銃術","desc":"攻撃力+45%、防御力+45%、ブロック数+1、近接攻撃を受けると20%の確率で回避し、さらに弾薬を1発補充\n合計12発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},"talents":[{"descRaw":"攻撃時、23%<@ba.talpu>(+3%)の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5%。スキル終了時、発生確率はリセットされる","name":"選ばれし者","desc":"攻撃時、23%(+3%)の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5%。スキル終了時、発生確率はリセットされる","potBelow":{"descRaw":"攻撃時、20%の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5%。スキル終了時、発生確率はリセットされる","desc":"攻撃時、20%の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5%。スキル終了時、発生確率はリセットされる"}},{"descRaw":"配置中の味方【ラテラーノ】1名につき、自身の弾薬消費系スキルの弾薬上限+1(最大+4まで)","name":"銃弾の共感","desc":"配置中の味方【ラテラーノ】1名につき、自身の弾薬消費系スキルの弾薬上限+1(最大+4まで)"}],"module":{"name":"回答を求めて"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+20%、攻撃時に対象の防御力を<@ba.vup>190無視\n<@ba.rem>合計8発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"遺言の執行","desc":"攻撃範囲拡大、攻撃力+20%、攻撃時に対象の防御力を190無視\n合計8発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃力<@ba.vup>+45%、防御力<@ba.vup>+45%、ブロック数<@ba.vup>+1、近接攻撃を受けると<@ba.vup>20%の確率で回避し、さらに弾薬を<@ba.vup>1発補充\n<@ba.rem>合計12発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"近接銃術","desc":"攻撃力+45%、防御力+45%、ブロック数+1、近接攻撃を受けると20%の確率で回避し、さらに弾薬を1発補充\n合計12発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃間隔を<@ba.vdown>わずかに延長し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+120%、弾薬を1発消費するたびに攻撃力がさらに<@ba.vup>+4%(最大30回)、特性のHP回復効果が<@ba.vup>2倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<@ba.vup>200%の物理ダメージを与える\n<@ba.rem>合計16発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"聖約の裁き","desc":"攻撃間隔をわずかに延長し、攻撃範囲拡大、攻撃力+120%、弾薬を1発消費するたびに攻撃力がさらに+4%(最大30回)、特性のHP回復効果が2倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の200%の物理ダメージを与える\n合計16発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"_h":"a9xoggo0bmkv09d0comog3g3zgwdzghz2pcuhcbmkv0955c4su"},"chess_char_5_01_b":{"name":"聖約イグゼキュター","subProfessionName":"鎌撃士","trait":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>60回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを60回復(攻撃毎の最大回復回数はブロック数と同じ)"},"skill":{"descRaw":"攻撃力<@ba.vup>+60%、防御力<@ba.vup>+60%、ブロック数<@ba.vup>+1、近接攻撃を受けると<@ba.vup>30%の確率で回避し、さらに弾薬を<@ba.vup>1発補充\n<@ba.rem>合計12発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"近接銃術","desc":"攻撃力+60%、防御力+60%、ブロック数+1、近接攻撃を受けると30%の確率で回避し、さらに弾薬を1発補充\n合計12発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},"talents":[{"descRaw":"攻撃時、23%<@ba.talpu>(+3%)の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5%。スキル終了時、発生確率はリセットされる","name":"選ばれし者","desc":"攻撃時、23%(+3%)の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5%。スキル終了時、発生確率はリセットされる","potBelow":{"descRaw":"攻撃時、20%の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5%。スキル終了時、発生確率はリセットされる","desc":"攻撃時、20%の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5%。スキル終了時、発生確率はリセットされる"}},{"descRaw":"配置中の味方【ラテラーノ】1名につき、自身の弾薬消費系スキルの弾薬上限+1(最大+4まで)","name":"銃弾の共感","desc":"配置中の味方【ラテラーノ】1名につき、自身の弾薬消費系スキルの弾薬上限+1(最大+4まで)"}],"module":{"name":"回答を求めて"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+30%、攻撃時に対象の防御力を<@ba.vup>280無視\n<@ba.rem>合計8発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"遺言の執行","desc":"攻撃範囲拡大、攻撃力+30%、攻撃時に対象の防御力を280無視\n合計8発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃力<@ba.vup>+60%、防御力<@ba.vup>+60%、ブロック数<@ba.vup>+1、近接攻撃を受けると<@ba.vup>30%の確率で回避し、さらに弾薬を<@ba.vup>1発補充\n<@ba.rem>合計12発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"近接銃術","desc":"攻撃力+60%、防御力+60%、ブロック数+1、近接攻撃を受けると30%の確率で回避し、さらに弾薬を1発補充\n合計12発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃間隔を<@ba.vdown>わずかに延長し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+150%、弾薬を1発消費するたびに攻撃力がさらに<@ba.vup>+5%(最大30回)、特性のHP回復効果が<@ba.vup>2倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の<@ba.vup>200%の物理ダメージを与える\n<@ba.rem>合計16発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"聖約の裁き","desc":"攻撃間隔をわずかに延長し、攻撃範囲拡大、攻撃力+150%、弾薬を1発消費するたびに攻撃力がさらに+5%(最大30回)、特性のHP回復効果が2倍まで上昇。スキル終了時、発動期間中に攻撃した対象に攻撃力の200%の物理ダメージを与える\n合計16発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"traitBase":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>50回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを50回復(攻撃毎の最大回復回数はブロック数と同じ)"},"talentsBase":[{"descRaw":"攻撃時、23%<@ba.talpu>(+3%)の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5%。スキル終了時、発生確率はリセットされる","name":"選ばれし者","desc":"攻撃時、23%(+3%)の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5%。スキル終了時、発生確率はリセットされる","potBelow":{"descRaw":"攻撃時、20%の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5%。スキル終了時、発生確率はリセットされる","desc":"攻撃時、20%の確率で追加でもう一度攻撃する。スキル発動中に消費した弾丸1発につき、追加攻撃の発生確率+5%。スキル終了時、発生確率はリセットされる"}},{"descRaw":"配置中の味方【ラテラーノ】1名につき、自身の弾薬消費系スキルの弾薬上限+1(最大+4まで)","name":"銃弾の共感","desc":"配置中の味方【ラテラーノ】1名につき、自身の弾薬消費系スキルの弾薬上限+1(最大+4まで)"}],"modules":[{"name":"回答を求めて","traitOverride":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>60回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを60回復(攻撃毎の最大回復回数はブロック数と同じ)"}},{"name":"了承済み","traitOverride":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>12回復(攻撃毎の最大回復回数はブロック数と同じ)","moduleDescRaw":"攻撃範囲内に敵が2体以上いる時、攻撃速度<@ba.kw>+12","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを12回復(攻撃毎の最大回復回数はブロック数と同じ)","moduleDesc":"攻撃範囲内に敵が2体以上いる時、攻撃速度+12"}}],"_h":"a9xoczmpzrkvbad0comog3g3zgwdzghzracuv1zrkvbartc4ueggo0d0comog3g3zgwdzghzczmpl7u662dip4"},"chess_char_5_02_a":{"name":"ティティ","subProfessionName":"呪癒師","trait":{"descRaw":"<@ba.kw>術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの<@ba.kw>50%回復","desc":"術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの50%回復"},"skill":{"descRaw":"攻撃力<@ba.vup>+110%。敵最大2体を同時に攻撃し、<$ba.sleep>睡眠状態でない対象を攻撃する場合、対象を<@ba.vup>5秒間<$ba.sleep>睡眠させる。スキル発動中、敵が<$ba.sleep>睡眠から目覚めるか、<$ba.sleep>睡眠中に撃破された場合、対象に術ダメージ(対象の<$ba.sleep>睡眠時間に応じて攻撃力の<@ba.vup>370%まで上昇)を与え、対象の周囲の他の敵1体を<@ba.vup>5秒間<$ba.sleep>睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで<$ba.sleep>睡眠状態になる","name":"往日の栄華","desc":"攻撃力+110%。敵最大2体を同時に攻撃し、睡眠状態でない対象を攻撃する場合、対象を5秒間睡眠させる。スキル発動中、敵が睡眠から目覚めるか、睡眠中に撃破された場合、対象に術ダメージ(対象の睡眠時間に応じて攻撃力の370%まで上昇)を与え、対象の周囲の他の敵1体を5秒間睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで睡眠状態になる"},"talents":[{"descRaw":"<$ba.sleep>睡眠状態の敵を攻撃できる。移動していない敵を攻撃する場合、追加で対象に攻撃力の16%<@ba.talpu>(+1%)の術ダメージを与える。配置中、<$ba.sleep>睡眠状態の敵に毎秒ティティの攻撃力の32%<@ba.talpu>(+2%)の術ダメージを与える","name":"止まった時の中","desc":"睡眠状態の敵を攻撃できる。移動していない敵を攻撃する場合、追加で対象に攻撃力の16%(+1%)の術ダメージを与える。配置中、睡眠状態の敵に毎秒ティティの攻撃力の32%(+2%)の術ダメージを与える","potBelow":{"descRaw":"<$ba.sleep>睡眠状態の敵を攻撃できる。移動していない敵を攻撃する場合、追加で対象に攻撃力の15%の術ダメージを与える。配置中、<$ba.sleep>睡眠状態の敵に毎秒ティティの攻撃力の30%の術ダメージを与える","desc":"睡眠状態の敵を攻撃できる。移動していない敵を攻撃する場合、追加で対象に攻撃力の15%の術ダメージを与える。配置中、睡眠状態の敵に毎秒ティティの攻撃力の30%の術ダメージを与える"}},{"descRaw":"配置中、味方【ミノス】・【サルゴン】にHPが最大値の50%以上で攻撃速度+22<@ba.talpu>(+2)の<$ba.strong>勇猛状態を付与","name":"勇者への恩賞","desc":"配置中、味方【ミノス】・【サルゴン】にHPが最大値の50%以上で攻撃速度+22(+2)の勇猛状態を付与","potBelow":{"descRaw":"配置中、味方【ミノス】・【サルゴン】にHPが最大値の50%以上で攻撃速度+20の<$ba.strong>勇猛状態を付与","desc":"配置中、味方【ミノス】・【サルゴン】にHPが最大値の50%以上で攻撃速度+20の勇猛状態を付与"}}],"module":{"name":"遠方からの贈り物"},"skills":[{"descRaw":"攻撃力<@ba.vup>+65%、通常攻撃が<@ba.vup>30%の確率で対象を<@ba.vup>2秒間<$ba.sleep>睡眠させる","name":"腐食抑制","desc":"攻撃力+65%、通常攻撃が30%の確率で対象を2秒間睡眠させる"},{"descRaw":"<@ba.vdown>攻撃しなくなり、攻撃力<@ba.vup>+115%、第一素質の効果が<@ba.vup>2.4倍まで上昇。スキル発動時、自身と攻撃範囲内で残りHPの割合が最も低いオペレーターをスキル終了まで<$ba.sleep>睡眠させ、その間、自身と対象の周囲の敵を<$ba.sleep>睡眠させ続ける\n<@ba.rem>手動でスキルを停止可能","name":"密閉保存","desc":"攻撃しなくなり、攻撃力+115%、第一素質の効果が2.4倍まで上昇。スキル発動時、自身と攻撃範囲内で残りHPの割合が最も低いオペレーターをスキル終了まで睡眠させ、その間、自身と対象の周囲の敵を睡眠させ続ける\n手動でスキルを停止可能"},{"descRaw":"攻撃力<@ba.vup>+110%。敵最大2体を同時に攻撃し、<$ba.sleep>睡眠状態でない対象を攻撃する場合、対象を<@ba.vup>5秒間<$ba.sleep>睡眠させる。スキル発動中、敵が<$ba.sleep>睡眠から目覚めるか、<$ba.sleep>睡眠中に撃破された場合、対象に術ダメージ(対象の<$ba.sleep>睡眠時間に応じて攻撃力の<@ba.vup>370%まで上昇)を与え、対象の周囲の他の敵1体を<@ba.vup>5秒間<$ba.sleep>睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで<$ba.sleep>睡眠状態になる","name":"往日の栄華","desc":"攻撃力+110%。敵最大2体を同時に攻撃し、睡眠状態でない対象を攻撃する場合、対象を5秒間睡眠させる。スキル発動中、敵が睡眠から目覚めるか、睡眠中に撃破された場合、対象に術ダメージ(対象の睡眠時間に応じて攻撃力の370%まで上昇)を与え、対象の周囲の他の敵1体を5秒間睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで睡眠状態になる"}],"_h":"tvuli5yzfjp2k2uwxn92fkdyt1pukek1yk79evomv58nk88tfjp2k2"},"chess_char_5_02_b":{"name":"ティティ","subProfessionName":"呪癒師","trait":{"descRaw":"<@ba.kw>術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの<@ba.kw>60%回復","desc":"術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの60%回復"},"skill":{"descRaw":"攻撃力<@ba.vup>+150%。敵最大2体を同時に攻撃し、<$ba.sleep>睡眠状態でない対象を攻撃する場合、対象を<@ba.vup>5秒間<$ba.sleep>睡眠させる。スキル発動中、敵が<$ba.sleep>睡眠から目覚めるか、<$ba.sleep>睡眠中に撃破された場合、対象に術ダメージ(対象の<$ba.sleep>睡眠時間に応じて攻撃力の<@ba.vup>400%まで上昇)を与え、対象の周囲の他の敵1体を<@ba.vup>5秒間<$ba.sleep>睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで<$ba.sleep>睡眠状態になる","name":"往日の栄華","desc":"攻撃力+150%。敵最大2体を同時に攻撃し、睡眠状態でない対象を攻撃する場合、対象を5秒間睡眠させる。スキル発動中、敵が睡眠から目覚めるか、睡眠中に撃破された場合、対象に術ダメージ(対象の睡眠時間に応じて攻撃力の400%まで上昇)を与え、対象の周囲の他の敵1体を5秒間睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで睡眠状態になる"},"talents":[{"descRaw":"<$ba.sleep>睡眠状態の敵を攻撃できる。移動していない敵を攻撃する場合、追加で対象に攻撃力の16%<@ba.talpu>(+1%)の術ダメージを与える。配置中、<$ba.sleep>睡眠状態の敵に毎秒ティティの攻撃力の32%<@ba.talpu>(+2%)の術ダメージを与える","name":"止まった時の中","desc":"睡眠状態の敵を攻撃できる。移動していない敵を攻撃する場合、追加で対象に攻撃力の16%(+1%)の術ダメージを与える。配置中、睡眠状態の敵に毎秒ティティの攻撃力の32%(+2%)の術ダメージを与える","potBelow":{"descRaw":"<$ba.sleep>睡眠状態の敵を攻撃できる。移動していない敵を攻撃する場合、追加で対象に攻撃力の15%の術ダメージを与える。配置中、<$ba.sleep>睡眠状態の敵に毎秒ティティの攻撃力の30%の術ダメージを与える","desc":"睡眠状態の敵を攻撃できる。移動していない敵を攻撃する場合、追加で対象に攻撃力の15%の術ダメージを与える。配置中、睡眠状態の敵に毎秒ティティの攻撃力の30%の術ダメージを与える"}},{"descRaw":"配置中、味方【ミノス】・【サルゴン】にHPが最大値の50%以上で攻撃速度+22<@ba.talpu>(+2)の<$ba.strong>勇猛状態を付与","name":"勇者への恩賞","desc":"配置中、味方【ミノス】・【サルゴン】にHPが最大値の50%以上で攻撃速度+22(+2)の勇猛状態を付与","potBelow":{"descRaw":"配置中、味方【ミノス】・【サルゴン】にHPが最大値の50%以上で攻撃速度+20の<$ba.strong>勇猛状態を付与","desc":"配置中、味方【ミノス】・【サルゴン】にHPが最大値の50%以上で攻撃速度+20の勇猛状態を付与"}}],"module":{"name":"遠方からの贈り物"},"skills":[{"descRaw":"攻撃力<@ba.vup>+80%、通常攻撃が<@ba.vup>40%の確率で対象を<@ba.vup>2.4秒間<$ba.sleep>睡眠させる","name":"腐食抑制","desc":"攻撃力+80%、通常攻撃が40%の確率で対象を2.4秒間睡眠させる"},{"descRaw":"<@ba.vdown>攻撃しなくなり、攻撃力<@ba.vup>+150%、第一素質の効果が<@ba.vup>2.8倍まで上昇。スキル発動時、自身と攻撃範囲内で残りHPの割合が最も低いオペレーターをスキル終了まで<$ba.sleep>睡眠させ、その間、自身と対象の周囲の敵を<$ba.sleep>睡眠させ続ける\n<@ba.rem>手動でスキルを停止可能","name":"密閉保存","desc":"攻撃しなくなり、攻撃力+150%、第一素質の効果が2.8倍まで上昇。スキル発動時、自身と攻撃範囲内で残りHPの割合が最も低いオペレーターをスキル終了まで睡眠させ、その間、自身と対象の周囲の敵を睡眠させ続ける\n手動でスキルを停止可能"},{"descRaw":"攻撃力<@ba.vup>+150%。敵最大2体を同時に攻撃し、<$ba.sleep>睡眠状態でない対象を攻撃する場合、対象を<@ba.vup>5秒間<$ba.sleep>睡眠させる。スキル発動中、敵が<$ba.sleep>睡眠から目覚めるか、<$ba.sleep>睡眠中に撃破された場合、対象に術ダメージ(対象の<$ba.sleep>睡眠時間に応じて攻撃力の<@ba.vup>400%まで上昇)を与え、対象の周囲の他の敵1体を<@ba.vup>5秒間<$ba.sleep>睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで<$ba.sleep>睡眠状態になる","name":"往日の栄華","desc":"攻撃力+150%。敵最大2体を同時に攻撃し、睡眠状態でない対象を攻撃する場合、対象を5秒間睡眠させる。スキル発動中、敵が睡眠から目覚めるか、睡眠中に撃破された場合、対象に術ダメージ(対象の睡眠時間に応じて攻撃力の400%まで上昇)を与え、対象の周囲の他の敵1体を5秒間睡眠させる。攻撃範囲内の他のオペレーターが致命的なダメージを受けた場合、HPが全回復するかスキル終了まで睡眠状態になる"}],"traitBase":{"descRaw":"<@ba.kw>術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの<@ba.kw>50%回復","desc":"術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの50%回復"},"talentsBase":[{"descRaw":"<$ba.sleep>睡眠状態の敵を攻撃できる。移動していない敵を攻撃する場合、追加で対象に攻撃力の16%<@ba.talpu>(+1%)の術ダメージを与える。配置中、<$ba.sleep>睡眠状態の敵に毎秒ティティの攻撃力の32%<@ba.talpu>(+2%)の術ダメージを与える","name":"止まった時の中","desc":"睡眠状態の敵を攻撃できる。移動していない敵を攻撃する場合、追加で対象に攻撃力の16%(+1%)の術ダメージを与える。配置中、睡眠状態の敵に毎秒ティティの攻撃力の32%(+2%)の術ダメージを与える","potBelow":{"descRaw":"<$ba.sleep>睡眠状態の敵を攻撃できる。移動していない敵を攻撃する場合、追加で対象に攻撃力の15%の術ダメージを与える。配置中、<$ba.sleep>睡眠状態の敵に毎秒ティティの攻撃力の30%の術ダメージを与える","desc":"睡眠状態の敵を攻撃できる。移動していない敵を攻撃する場合、追加で対象に攻撃力の15%の術ダメージを与える。配置中、睡眠状態の敵に毎秒ティティの攻撃力の30%の術ダメージを与える"}},{"descRaw":"配置中、味方【ミノス】・【サルゴン】にHPが最大値の50%以上で攻撃速度+22<@ba.talpu>(+2)の<$ba.strong>勇猛状態を付与","name":"勇者への恩賞","desc":"配置中、味方【ミノス】・【サルゴン】にHPが最大値の50%以上で攻撃速度+22(+2)の勇猛状態を付与","potBelow":{"descRaw":"配置中、味方【ミノス】・【サルゴン】にHPが最大値の50%以上で攻撃速度+20の<$ba.strong>勇猛状態を付与","desc":"配置中、味方【ミノス】・【サルゴン】にHPが最大値の50%以上で攻撃速度+20の勇猛状態を付与"}}],"modules":[{"name":"遠方からの贈り物","traitOverride":{"descRaw":"<@ba.kw>術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの<@ba.kw>60%回復","desc":"術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの60%回復"}}],"_h":"tvuluaryz9p298uwxn92fkdyt1pukek1yk79jlomfbxok8toz9p298i5yzuwxn92fkdyt1pukek1yk79uary"},"chess_char_5_03_a":{"name":"熾炎ブレイズ","subProfessionName":"本源術師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ"},"skill":{"descRaw":"攻撃範囲<@ba.vup>変化、攻撃力<@ba.vup>+70%、通常攻撃が範囲攻撃になり、攻撃間隔を<@ba.vup>大幅に短縮する。対象が<$ba.dt.burning2>灼熱損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>60%の元素ダメージを与える\n<@ba.rem>自身のHPが1秒ごとに最大値の3%減少、合計18発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の<$ba.dt.burning2>灼熱損傷が爆発するたびに、2発の弾薬を追加で獲得","name":"衆悪の焚獄","desc":"攻撃範囲変化、攻撃力+70%、通常攻撃が範囲攻撃になり、攻撃間隔を大幅に短縮する。対象が灼熱損傷の爆発効果中の場合、追加で攻撃力の60%の元素ダメージを与える\n自身のHPが1秒ごとに最大値の3%減少、合計18発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の灼熱損傷が爆発するたびに、2発の弾薬を追加で獲得"},"talents":[{"descRaw":"敵の<$ba.dt.burning2>灼熱損傷が爆発する際、対象に攻撃力の380%<@ba.talpu>(+30%)の元素ダメージを与え、自身のHPを最大値の15%<@ba.talpu>(+3%)回復","name":"融点起爆","desc":"敵の灼熱損傷が爆発する際、対象に攻撃力の380%(+30%)の元素ダメージを与え、自身のHPを最大値の15%(+3%)回復","potBelow":{"descRaw":"敵の<$ba.dt.burning2>灼熱損傷が爆発する際、対象に攻撃力の350%の元素ダメージを与え、自身のHPを最大値の12%回復","desc":"敵の灼熱損傷が爆発する際、対象に攻撃力の350%の元素ダメージを与え、自身のHPを最大値の12%回復"}},{"descRaw":"HPが0になっても退場せず、代わりにダウン状態(攻撃不可、味方の治療対象にならない)になり、6000までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、HPが毎秒最大値の3.5%<@ba.talpu>(+0.5%)回復する。HPが最大値まで回復するとダウン状態が解除され、周囲にいる敵全員を5秒間<$ba.stun>スタンさせる","name":"窮地再燃","desc":"HPが0になっても退場せず、代わりにダウン状態(攻撃不可、味方の治療対象にならない)になり、6000までの被ダメージを吸収可能なバリアを獲得し、HPが毎秒最大値の3.5%(+0.5%)回復する。HPが最大値まで回復するとダウン状態が解除され、周囲にいる敵全員を5秒間スタンさせる","potBelow":{"descRaw":"HPが0になっても退場せず、代わりにダウン状態(攻撃不可、味方の治療対象にならない)になり、6000までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、HPが毎秒最大値の3%回復する。HPが最大値まで回復するとダウン状態が解除され、周囲にいる敵全員を5秒間<$ba.stun>スタンさせる","desc":"HPが0になっても退場せず、代わりにダウン状態(攻撃不可、味方の治療対象にならない)になり、6000までの被ダメージを吸収可能なバリアを獲得し、HPが毎秒最大値の3%回復する。HPが最大値まで回復するとダウン状態が解除され、周囲にいる敵全員を5秒間スタンさせる"}}],"module":{"name":"熱い期待"},"skills":[{"descRaw":"攻撃範囲内にいる最大HPが最も高いオペレーターを1名選択し、20秒間対象の周囲の敵全員に毎秒攻撃力の<@ba.vup>46%の術ダメージと術ダメージの<@ba.vup>30%の<$ba.dt.burning2>灼熱損傷を与える","name":"灼熱の救い手","desc":"攻撃範囲内にいる最大HPが最も高いオペレーターを1名選択し、20秒間対象の周囲の敵全員に毎秒攻撃力の46%の術ダメージと術ダメージの30%の灼熱損傷を与える"},{"descRaw":"攻撃範囲<@ba.vup>変化、通常攻撃の間隔を<@ba.vdown>延長、攻撃力<@ba.vup>+90%、最大<@ba.vup>3体の敵を同時に攻撃できる。攻撃時にHPを<@ba.vdown>5%失い、対象のいる位置に灼熱エリアを生成する。灼熱エリアにいる敵は移動速度<@ba.vup>-50%、毎秒熾炎ブレイズの攻撃力の<@ba.vup>35%の術ダメージと術ダメージの<@ba.vup>30%の<$ba.dt.burning2>灼熱損傷を受ける","name":"燎原の血潮","desc":"攻撃範囲変化、通常攻撃の間隔を延長、攻撃力+90%、最大3体の敵を同時に攻撃できる。攻撃時にHPを5%失い、対象のいる位置に灼熱エリアを生成する。灼熱エリアにいる敵は移動速度-50%、毎秒熾炎ブレイズの攻撃力の35%の術ダメージと術ダメージの30%の灼熱損傷を受ける"},{"descRaw":"攻撃範囲<@ba.vup>変化、攻撃力<@ba.vup>+70%、通常攻撃が範囲攻撃になり、攻撃間隔を<@ba.vup>大幅に短縮する。対象が<$ba.dt.burning2>灼熱損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>60%の元素ダメージを与える\n<@ba.rem>自身のHPが1秒ごとに最大値の3%減少、合計18発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の<$ba.dt.burning2>灼熱損傷が爆発するたびに、2発の弾薬を追加で獲得","name":"衆悪の焚獄","desc":"攻撃範囲変化、攻撃力+70%、通常攻撃が範囲攻撃になり、攻撃間隔を大幅に短縮する。対象が灼熱損傷の爆発効果中の場合、追加で攻撃力の60%の元素ダメージを与える\n自身のHPが1秒ごとに最大値の3%減少、合計18発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の灼熱損傷が爆発するたびに、2発の弾薬を追加で獲得"}],"_h":"8ycm8odog3tkqhod5x2mylj2a4d4u90cdvbk9aheaddfze4wg3tkqh"},"chess_char_5_03_b":{"name":"熾炎ブレイズ","subProfessionName":"本源術師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","moduleDescRaw":"損傷爆発中の敵への与ダメージが110%まで上昇","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ","moduleDesc":"損傷爆発中の敵への与ダメージが110%まで上昇"},"skill":{"descRaw":"攻撃範囲<@ba.vup>変化、攻撃力<@ba.vup>+85%、通常攻撃が範囲攻撃になり、攻撃間隔を<@ba.vup>大幅に短縮する。対象が<$ba.dt.burning2>灼熱損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>70%の元素ダメージを与える\n<@ba.rem>自身のHPが1秒ごとに最大値の3%減少、合計21発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の<$ba.dt.burning2>灼熱損傷が爆発するたびに、2発の弾薬を追加で獲得","name":"衆悪の焚獄","desc":"攻撃範囲変化、攻撃力+85%、通常攻撃が範囲攻撃になり、攻撃間隔を大幅に短縮する。対象が灼熱損傷の爆発効果中の場合、追加で攻撃力の70%の元素ダメージを与える\n自身のHPが1秒ごとに最大値の3%減少、合計21発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の灼熱損傷が爆発するたびに、2発の弾薬を追加で獲得"},"talents":[{"descRaw":"敵の<$ba.dt.burning2>灼熱損傷が爆発する際、対象に攻撃力の380%<@ba.talpu>(+30%)の元素ダメージを与え、自身のHPを最大値の15%<@ba.talpu>(+3%)回復","name":"融点起爆","desc":"敵の灼熱損傷が爆発する際、対象に攻撃力の380%(+30%)の元素ダメージを与え、自身のHPを最大値の15%(+3%)回復","potBelow":{"descRaw":"敵の<$ba.dt.burning2>灼熱損傷が爆発する際、対象に攻撃力の350%の元素ダメージを与え、自身のHPを最大値の12%回復","desc":"敵の灼熱損傷が爆発する際、対象に攻撃力の350%の元素ダメージを与え、自身のHPを最大値の12%回復"}},{"descRaw":"HPが0になっても退場せず、代わりにダウン状態(攻撃不可、味方の治療対象にならない)になり、6000までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、HPが毎秒最大値の3.5%<@ba.talpu>(+0.5%)回復する。HPが最大値まで回復するとダウン状態が解除され、周囲にいる敵全員を5秒間<$ba.stun>スタンさせる","name":"窮地再燃","desc":"HPが0になっても退場せず、代わりにダウン状態(攻撃不可、味方の治療対象にならない)になり、6000までの被ダメージを吸収可能なバリアを獲得し、HPが毎秒最大値の3.5%(+0.5%)回復する。HPが最大値まで回復するとダウン状態が解除され、周囲にいる敵全員を5秒間スタンさせる","potBelow":{"descRaw":"HPが0になっても退場せず、代わりにダウン状態(攻撃不可、味方の治療対象にならない)になり、6000までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、HPが毎秒最大値の3%回復する。HPが最大値まで回復するとダウン状態が解除され、周囲にいる敵全員を5秒間<$ba.stun>スタンさせる","desc":"HPが0になっても退場せず、代わりにダウン状態(攻撃不可、味方の治療対象にならない)になり、6000までの被ダメージを吸収可能なバリアを獲得し、HPが毎秒最大値の3%回復する。HPが最大値まで回復するとダウン状態が解除され、周囲にいる敵全員を5秒間スタンさせる"}}],"module":{"name":"熱い期待"},"skills":[{"descRaw":"攻撃範囲内にいる最大HPが最も高いオペレーターを1名選択し、20秒間対象の周囲の敵全員に毎秒攻撃力の<@ba.vup>55%の術ダメージと術ダメージの<@ba.vup>30%の<$ba.dt.burning2>灼熱損傷を与える","name":"灼熱の救い手","desc":"攻撃範囲内にいる最大HPが最も高いオペレーターを1名選択し、20秒間対象の周囲の敵全員に毎秒攻撃力の55%の術ダメージと術ダメージの30%の灼熱損傷を与える"},{"descRaw":"攻撃範囲<@ba.vup>変化、通常攻撃の間隔を<@ba.vdown>延長、攻撃力<@ba.vup>+120%、最大<@ba.vup>3体の敵を同時に攻撃できる。攻撃時にHPを<@ba.vdown>5%失い、対象のいる位置に灼熱エリアを生成する。灼熱エリアにいる敵は移動速度<@ba.vup>-50%、毎秒熾炎ブレイズの攻撃力の<@ba.vup>35%の術ダメージと術ダメージの<@ba.vup>30%の<$ba.dt.burning2>灼熱損傷を受ける","name":"燎原の血潮","desc":"攻撃範囲変化、通常攻撃の間隔を延長、攻撃力+120%、最大3体の敵を同時に攻撃できる。攻撃時にHPを5%失い、対象のいる位置に灼熱エリアを生成する。灼熱エリアにいる敵は移動速度-50%、毎秒熾炎ブレイズの攻撃力の35%の術ダメージと術ダメージの30%の灼熱損傷を受ける"},{"descRaw":"攻撃範囲<@ba.vup>変化、攻撃力<@ba.vup>+85%、通常攻撃が範囲攻撃になり、攻撃間隔を<@ba.vup>大幅に短縮する。対象が<$ba.dt.burning2>灼熱損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>70%の元素ダメージを与える\n<@ba.rem>自身のHPが1秒ごとに最大値の3%減少、合計21発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の<$ba.dt.burning2>灼熱損傷が爆発するたびに、2発の弾薬を追加で獲得","name":"衆悪の焚獄","desc":"攻撃範囲変化、攻撃力+85%、通常攻撃が範囲攻撃になり、攻撃間隔を大幅に短縮する。対象が灼熱損傷の爆発効果中の場合、追加で攻撃力の70%の元素ダメージを与える\n自身のHPが1秒ごとに最大値の3%減少、合計21発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)。戦場内で敵の灼熱損傷が爆発するたびに、2発の弾薬を追加で獲得"}],"traitBase":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ"},"talentsBase":[{"descRaw":"敵の<$ba.dt.burning2>灼熱損傷が爆発する際、対象に攻撃力の380%<@ba.talpu>(+30%)の元素ダメージを与え、自身のHPを最大値の15%<@ba.talpu>(+3%)回復","name":"融点起爆","desc":"敵の灼熱損傷が爆発する際、対象に攻撃力の380%(+30%)の元素ダメージを与え、自身のHPを最大値の15%(+3%)回復","potBelow":{"descRaw":"敵の<$ba.dt.burning2>灼熱損傷が爆発する際、対象に攻撃力の350%の元素ダメージを与え、自身のHPを最大値の12%回復","desc":"敵の灼熱損傷が爆発する際、対象に攻撃力の350%の元素ダメージを与え、自身のHPを最大値の12%回復"}},{"descRaw":"HPが0になっても退場せず、代わりにダウン状態(攻撃不可、味方の治療対象にならない)になり、6000までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、HPが毎秒最大値の3.5%<@ba.talpu>(+0.5%)回復する。HPが最大値まで回復するとダウン状態が解除され、周囲にいる敵全員を5秒間<$ba.stun>スタンさせる","name":"窮地再燃","desc":"HPが0になっても退場せず、代わりにダウン状態(攻撃不可、味方の治療対象にならない)になり、6000までの被ダメージを吸収可能なバリアを獲得し、HPが毎秒最大値の3.5%(+0.5%)回復する。HPが最大値まで回復するとダウン状態が解除され、周囲にいる敵全員を5秒間スタンさせる","potBelow":{"descRaw":"HPが0になっても退場せず、代わりにダウン状態(攻撃不可、味方の治療対象にならない)になり、6000までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、HPが毎秒最大値の3%回復する。HPが最大値まで回復するとダウン状態が解除され、周囲にいる敵全員を5秒間<$ba.stun>スタンさせる","desc":"HPが0になっても退場せず、代わりにダウン状態(攻撃不可、味方の治療対象にならない)になり、6000までの被ダメージを吸収可能なバリアを獲得し、HPが毎秒最大値の3%回復する。HPが最大値まで回復するとダウン状態が解除され、周囲にいる敵全員を5秒間スタンさせる"}}],"modules":[{"name":"熱い期待","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","moduleDescRaw":"損傷爆発中の敵への与ダメージが110%まで上昇","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ","moduleDesc":"損傷爆発中の敵への与ダメージが110%まで上昇"}},{"traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","moduleDescRaw":"攻撃範囲内に元素損傷爆発中の敵がいるとき、自身のSP回復速度+0.2sp/秒","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ","moduleDesc":"攻撃範囲内に元素損傷爆発中の敵がいるとき、自身のSP回復速度+0.2sp/秒"}}],"_h":"8ycm8owrdowra4tk4god5x2mylj2a4d4u90cdvbkcuhe3pltzedca4tk4g8odood5x2mylj2a4d4u90cdvbk8owrdowr8oe5doe5"},"chess_char_5_04_a":{"name":"ワルファリン","subProfessionName":"医師","trait":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"skill":{"descRaw":"次に味方を治療する時、追加で対象のHPを最大値の<@ba.vup>15%回復\n<@ba.rem>治療対象のHPが最大値の50%未満時のみ発動可能。2回チャージ可能","name":"救急包帯法","desc":"次に味方を治療する時、追加で対象のHPを最大値の15%回復\n治療対象のHPが最大値の50%未満時のみ発動可能。2回チャージ可能"},"talents":[{"descRaw":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復","name":"血液サンプル回収","desc":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復"}],"module":{"name":"緊急用予備血液"},"skills":[{"descRaw":"次に味方を治療する時、追加で対象のHPを最大値の<@ba.vup>15%回復\n<@ba.rem>治療対象のHPが最大値の50%未満時のみ発動可能。2回チャージ可能","name":"救急包帯法","desc":"次に味方を治療する時、追加で対象のHPを最大値の15%回復\n治療対象のHPが最大値の50%未満時のみ発動可能。2回チャージ可能"},{"descRaw":"自身と攻撃範囲内ランダムな味方1人に次の効果を付与:\n<@ba.vup>15秒間、攻撃力<@ba.vup>+45%、1秒ごとにHPが最大値の<@ba.vdown>3%減少","name":"不安定血漿","desc":"自身と攻撃範囲内ランダムな味方1人に次の効果を付与:\n15秒間、攻撃力+45%、1秒ごとにHPが最大値の3%減少"}],"_h":"jh7q7676xbumlw95h4953vxbumlwmhincn"},"chess_char_5_04_b":{"name":"ワルファリン","subProfessionName":"医師","trait":{"descRaw":"味方のHPを回復","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"},"skill":{"descRaw":"次に味方を治療する時、追加で対象のHPを最大値の<@ba.vup>19%回復\n<@ba.rem>治療対象のHPが最大値の50%未満時のみ発動可能。3回チャージ可能","name":"救急包帯法","desc":"次に味方を治療する時、追加で対象のHPを最大値の19%回復\n治療対象のHPが最大値の50%未満時のみ発動可能。3回チャージ可能"},"talents":[{"descRaw":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復","name":"血液サンプル回収","desc":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復"}],"module":{"name":"緊急用予備血液"},"skills":[{"descRaw":"次に味方を治療する時、追加で対象のHPを最大値の<@ba.vup>19%回復\n<@ba.rem>治療対象のHPが最大値の50%未満時のみ発動可能。3回チャージ可能","name":"救急包帯法","desc":"次に味方を治療する時、追加で対象のHPを最大値の19%回復\n治療対象のHPが最大値の50%未満時のみ発動可能。3回チャージ可能"},{"descRaw":"自身と攻撃範囲内ランダムな味方1人に次の効果を付与:\n<@ba.vup>15秒間、攻撃力<@ba.vup>+60%、1秒ごとにHPが最大値の<@ba.vdown>3%減少","name":"不安定血漿","desc":"自身と攻撃範囲内ランダムな味方1人に次の効果を付与:\n15秒間、攻撃力+60%、1秒ごとにHPが最大値の3%減少"}],"traitBase":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"talentsBase":[{"descRaw":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復","name":"血液サンプル回収","desc":"攻撃範囲内で敵が倒れた時、自身と範囲内のランダムな味方1人のSPを2回復"}],"modules":[{"name":"緊急用予備血液","traitOverride":{"descRaw":"味方のHPを回復","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"}}],"_h":"jh7q76by76dw78umel95h4953v78umelpoinuw767695h4953v76by76dw"},"chess_char_5_05_a":{"name":"ウルピアヌス","subProfessionName":"重剣士","trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"skill":{"descRaw":"最大HP<@ba.vup>+40%、攻撃力<@ba.vup>+200%。前方に錨を投げ、敵に当たるか最大距離に達すると、その周囲にいる敵全員に攻撃力の<@ba.vup>135%の物理ダメージ与え、<@ba.vup>6秒間スタンさせる。錨の停止した位置が配置可能なマスの場合、ウルピアヌスはそのマスに<$ba.addash>移動する\n<@ba.rem>手動でスキルを中止することができ、スキル終了時ウルピアヌスは元の位置に戻る","name":"拓くべき活路","desc":"最大HP+40%、攻撃力+200%。前方に錨を投げ、敵に当たるか最大距離に達すると、その周囲にいる敵全員に攻撃力の135%の物理ダメージ与え、6秒間スタンさせる。錨の停止した位置が配置可能なマスの場合、ウルピアヌスはそのマスに移動する\n手動でスキルを中止することができ、スキル終了時ウルピアヌスは元の位置に戻る"},"talents":[{"descRaw":"ダメージを受けるたび、自身のHPを100回復。HPが50%以下の場合、回復効果は160まで上昇","name":"本性の維持","desc":"ダメージを受けるたび、自身のHPを100回復。HPが50%以下の場合、回復効果は160まで上昇"},{"descRaw":"敵を倒すたび、自身の最大HPが120、攻撃力が30上昇(最大10<@ba.talpu>(+1)回まで効果重複)。自身以外の味方【アビサルハンター】は50%の上昇効果を獲得","name":"育まれし血脈","desc":"敵を倒すたび、自身の最大HPが120、攻撃力が30上昇(最大10(+1)回まで効果重複)。自身以外の味方【アビサルハンター】は50%の上昇効果を獲得","potBelow":{"descRaw":"敵を倒すたび、自身の最大HPが120、攻撃力が30上昇(最大9回まで効果重複)。自身以外の味方【アビサルハンター】は50%の上昇効果を獲得","desc":"敵を倒すたび、自身の最大HPが120、攻撃力が30上昇(最大9回まで効果重複)。自身以外の味方【アビサルハンター】は50%の上昇効果を獲得"}}],"module":{"name":"ウルピアヌスのクローゼット"},"skills":[{"descRaw":"前方に錨を投げ、目標地点の周囲一定範囲内にいる最大2体の敵を<@ba.vup>相当の力で引き寄せ、攻撃力の<@ba.vup>185%の物理ダメージを与える","name":"成すべき接触","desc":"前方に錨を投げ、目標地点の周囲一定範囲内にいる最大2体の敵を相当の力で引き寄せ、攻撃力の185%の物理ダメージを与える"},{"descRaw":"第一素質の効果が<@ba.vup>1.6倍まで上昇、ブロック数<@ba.vup>+1、最大HP<@ba.vup>+30%、攻撃力<@ba.vup>+115%\n<@ba.rem>退場まで効果継続","name":"維持すべき境界","desc":"第一素質の効果が1.6倍まで上昇、ブロック数+1、最大HP+30%、攻撃力+115%\n退場まで効果継続"},{"descRaw":"最大HP<@ba.vup>+40%、攻撃力<@ba.vup>+200%。前方に錨を投げ、敵に当たるか最大距離に達すると、その周囲にいる敵全員に攻撃力の<@ba.vup>135%の物理ダメージ与え、<@ba.vup>6秒間スタンさせる。錨の停止した位置が配置可能なマスの場合、ウルピアヌスはそのマスに<$ba.addash>移動する\n<@ba.rem>手動でスキルを中止することができ、スキル終了時ウルピアヌスは元の位置に戻る","name":"拓くべき活路","desc":"最大HP+40%、攻撃力+200%。前方に錨を投げ、敵に当たるか最大距離に達すると、その周囲にいる敵全員に攻撃力の135%の物理ダメージ与え、6秒間スタンさせる。錨の停止した位置が配置可能なマスの場合、ウルピアヌスはそのマスに移動する\n手動でスキルを中止することができ、スキル終了時ウルピアヌスは元の位置に戻る"}],"_h":"9iaoaaye19ozpwvpb6vpcjrtdfhshsayl5s9tdwk50ri19ozpw"},"chess_char_5_05_b":{"name":"ウルピアヌス","subProfessionName":"重剣士","trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","moduleDescRaw":"受ける治療効果<@ba.kw>+20%","desc":"ブロック中の敵全員を同時に攻撃","moduleDesc":"受ける治療効果+20%"},"skill":{"descRaw":"最大HP<@ba.vup>+60%、攻撃力<@ba.vup>+230%。前方に錨を投げ、敵に当たるか最大距離に達すると、その周囲にいる敵全員に攻撃力の<@ba.vup>140%の物理ダメージ与え、<@ba.vup>6秒間スタンさせる。錨の停止した位置が配置可能なマスの場合、ウルピアヌスはそのマスに<$ba.addash>移動する\n<@ba.rem>手動でスキルを中止することができ、スキル終了時ウルピアヌスは元の位置に戻る","name":"拓くべき活路","desc":"最大HP+60%、攻撃力+230%。前方に錨を投げ、敵に当たるか最大距離に達すると、その周囲にいる敵全員に攻撃力の140%の物理ダメージ与え、6秒間スタンさせる。錨の停止した位置が配置可能なマスの場合、ウルピアヌスはそのマスに移動する\n手動でスキルを中止することができ、スキル終了時ウルピアヌスは元の位置に戻る"},"talents":[{"descRaw":"ダメージを受けるたび、自身のHPを100回復。HPが50%以下の場合、回復効果は160まで上昇","name":"本性の維持","desc":"ダメージを受けるたび、自身のHPを100回復。HPが50%以下の場合、回復効果は160まで上昇"},{"descRaw":"敵を倒すたび、自身の最大HPが120、攻撃力が30上昇(最大10<@ba.talpu>(+1)回まで効果重複)。自身以外の味方【アビサルハンター】は50%の上昇効果を獲得","name":"育まれし血脈","desc":"敵を倒すたび、自身の最大HPが120、攻撃力が30上昇(最大10(+1)回まで効果重複)。自身以外の味方【アビサルハンター】は50%の上昇効果を獲得","potBelow":{"descRaw":"敵を倒すたび、自身の最大HPが120、攻撃力が30上昇(最大9回まで効果重複)。自身以外の味方【アビサルハンター】は50%の上昇効果を獲得","desc":"敵を倒すたび、自身の最大HPが120、攻撃力が30上昇(最大9回まで効果重複)。自身以外の味方【アビサルハンター】は50%の上昇効果を獲得"}}],"module":{"name":"ウルピアヌスのクローゼット"},"skills":[{"descRaw":"前方に錨を投げ、目標地点の周囲一定範囲内にいる最大2体の敵を<@ba.vup>相当の力で引き寄せ、攻撃力の<@ba.vup>210%の物理ダメージを与える","name":"成すべき接触","desc":"前方に錨を投げ、目標地点の周囲一定範囲内にいる最大2体の敵を相当の力で引き寄せ、攻撃力の210%の物理ダメージを与える"},{"descRaw":"第一素質の効果が<@ba.vup>1.8倍まで上昇、ブロック数<@ba.vup>+1、最大HP<@ba.vup>+40%、攻撃力<@ba.vup>+130%\n<@ba.rem>退場まで効果継続","name":"維持すべき境界","desc":"第一素質の効果が1.8倍まで上昇、ブロック数+1、最大HP+40%、攻撃力+130%\n退場まで効果継続"},{"descRaw":"最大HP<@ba.vup>+60%、攻撃力<@ba.vup>+230%。前方に錨を投げ、敵に当たるか最大距離に達すると、その周囲にいる敵全員に攻撃力の<@ba.vup>140%の物理ダメージ与え、<@ba.vup>6秒間スタンさせる。錨の停止した位置が配置可能なマスの場合、ウルピアヌスはそのマスに<$ba.addash>移動する\n<@ba.rem>手動でスキルを中止することができ、スキル終了時ウルピアヌスは元の位置に戻る","name":"拓くべき活路","desc":"最大HP+60%、攻撃力+230%。前方に錨を投げ、敵に当たるか最大距離に達すると、その周囲にいる敵全員に攻撃力の140%の物理ダメージ与え、6秒間スタンさせる。錨の停止した位置が配置可能なマスの場合、ウルピアヌスはそのマスに移動する\n手動でスキルを中止することができ、スキル終了時ウルピアヌスは元の位置に戻る"}],"traitBase":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"talentsBase":[{"descRaw":"ダメージを受けるたび、自身のHPを100回復。HPが50%以下の場合、回復効果は160まで上昇","name":"本性の維持","desc":"ダメージを受けるたび、自身のHPを100回復。HPが50%以下の場合、回復効果は160まで上昇"},{"descRaw":"敵を倒すたび、自身の最大HPが120、攻撃力が30上昇(最大10<@ba.talpu>(+1)回まで効果重複)。自身以外の味方【アビサルハンター】は50%の上昇効果を獲得","name":"育まれし血脈","desc":"敵を倒すたび、自身の最大HPが120、攻撃力が30上昇(最大10(+1)回まで効果重複)。自身以外の味方【アビサルハンター】は50%の上昇効果を獲得","potBelow":{"descRaw":"敵を倒すたび、自身の最大HPが120、攻撃力が30上昇(最大9回まで効果重複)。自身以外の味方【アビサルハンター】は50%の上昇効果を獲得","desc":"敵を倒すたび、自身の最大HPが120、攻撃力が30上昇(最大9回まで効果重複)。自身以外の味方【アビサルハンター】は50%の上昇効果を獲得"}}],"modules":[{"name":"ウルピアヌスのクローゼット","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","moduleDescRaw":"受ける治療効果<@ba.kw>+20%","desc":"ブロック中の敵全員を同時に攻撃","moduleDesc":"受ける治療効果+20%"}}],"_h":"9iaoaas8yekmaaozetvpb6vpcjrtdfhshsay3ks9fmxi50qsaaozetaayevpb6vpcjrtdfhshsayaas8yekm"},"chess_char_5_06_a":{"name":"エンテレケイア","subProfessionName":"鎌撃士","trait":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>50回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを50回復(攻撃毎の最大回復回数はブロック数と同じ)"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+80%、攻撃速度<@ba.vup>+100、攻撃範囲内の地面マスにいるHPが最も高い敵を最大<@ba.vup>3体選択し、対象のステータスと残りHPの<@ba.vdown>60%のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の<@ba.vup>35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n<@ba.rem>「心燭」はエンテレケイアの攻撃しか受けない","name":"霊魂と欲望の惜別","desc":"攻撃範囲拡大、攻撃力+80%、攻撃速度+100、攻撃範囲内の地面マスにいるHPが最も高い敵を最大3体選択し、対象のステータスと残りHPの60%のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n「心燭」はエンテレケイアの攻撃しか受けない"},"talents":[{"descRaw":"攻撃時、敵の最大HPを75<$ba.steal>奪取(最大1350まで奪取可能)、さらに対象に「5秒間、毎秒250<@ba.talpu>(+50)の術ダメージを受け続ける」の効果を付与","name":"血の集積","desc":"攻撃時、敵の最大HPを75奪取(最大1350まで奪取可能)、さらに対象に「5秒間、毎秒250(+50)の術ダメージを受け続ける」の効果を付与","potBelow":{"descRaw":"攻撃時、敵の最大HPを75<$ba.steal>奪取(最大1350まで奪取可能)、さらに対象に「5秒間、毎秒200の術ダメージを受け続ける」の効果を付与","desc":"攻撃時、敵の最大HPを75奪取(最大1350まで奪取可能)、さらに対象に「5秒間、毎秒200の術ダメージを受け続ける」の効果を付与"}},{"descRaw":"HPが25%を下回った際、1度だけHPを最大値の55%<@ba.talpu>(+5%)回復し、以降物理の被ダメージ-15%<@ba.talpu>(-5%)","name":"返り咲き","desc":"HPが25%を下回った際、1度だけHPを最大値の55%(+5%)回復し、以降物理の被ダメージ-15%(-5%)","potBelow":{"descRaw":"HPが25%を下回った際、1度だけHPを最大値の50%回復し、以降物理の被ダメージ-10%","desc":"HPが25%を下回った際、1度だけHPを最大値の50%回復し、以降物理の被ダメージ-10%"}}],"module":{"name":"ひとときで朽ちる船"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>125%まで上昇し、攻撃対象に2回攻撃","name":"薔薇の残影","desc":"次の通常攻撃時、攻撃力が125%まで上昇し、攻撃対象に2回攻撃"},{"descRaw":"攻撃しなくなり、自身と地面マスにいる他の味方ユニット<@ba.vup>1名を中心に回転する血の鎌を召喚し、鎌と接触している敵に<@ba.vup>0.5秒ごとに自身の攻撃力の<@ba.vup>135%の物理ダメージを与える","name":"深紅の抱擁","desc":"攻撃しなくなり、自身と地面マスにいる他の味方ユニット1名を中心に回転する血の鎌を召喚し、鎌と接触している敵に0.5秒ごとに自身の攻撃力の135%の物理ダメージを与える"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+80%、攻撃速度<@ba.vup>+100、攻撃範囲内の地面マスにいるHPが最も高い敵を最大<@ba.vup>3体選択し、対象のステータスと残りHPの<@ba.vdown>60%のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の<@ba.vup>35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n<@ba.rem>「心燭」はエンテレケイアの攻撃しか受けない","name":"霊魂と欲望の惜別","desc":"攻撃範囲拡大、攻撃力+80%、攻撃速度+100、攻撃範囲内の地面マスにいるHPが最も高い敵を最大3体選択し、対象のステータスと残りHPの60%のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n「心燭」はエンテレケイアの攻撃しか受けない"}],"_h":"r5xoggo0mjjdl604ue7regb3a9tchhhzhzvoe4a7vt6t4ldmmjjdl6"},"chess_char_5_06_b":{"name":"エンテレケイア","subProfessionName":"鎌撃士","trait":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>60回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを60回復(攻撃毎の最大回復回数はブロック数と同じ)"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+110%、攻撃速度<@ba.vup>+100、攻撃範囲内の地面マスにいるHPが最も高い敵を最大<@ba.vup>3体選択し、対象のステータスと残りHPの<@ba.vdown>60%のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の<@ba.vup>35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n<@ba.rem>「心燭」はエンテレケイアの攻撃しか受けない","name":"霊魂と欲望の惜別","desc":"攻撃範囲拡大、攻撃力+110%、攻撃速度+100、攻撃範囲内の地面マスにいるHPが最も高い敵を最大3体選択し、対象のステータスと残りHPの60%のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n「心燭」はエンテレケイアの攻撃しか受けない"},"talents":[{"descRaw":"攻撃時、敵の最大HPを75<$ba.steal>奪取(最大1350まで奪取可能)、さらに対象に「5秒間、毎秒250<@ba.talpu>(+50)の術ダメージを受け続ける」の効果を付与","name":"血の集積","desc":"攻撃時、敵の最大HPを75奪取(最大1350まで奪取可能)、さらに対象に「5秒間、毎秒250(+50)の術ダメージを受け続ける」の効果を付与","potBelow":{"descRaw":"攻撃時、敵の最大HPを75<$ba.steal>奪取(最大1350まで奪取可能)、さらに対象に「5秒間、毎秒200の術ダメージを受け続ける」の効果を付与","desc":"攻撃時、敵の最大HPを75奪取(最大1350まで奪取可能)、さらに対象に「5秒間、毎秒200の術ダメージを受け続ける」の効果を付与"}},{"descRaw":"HPが25%を下回った際、1度だけHPを最大値の55%<@ba.talpu>(+5%)回復し、以降物理の被ダメージ-15%<@ba.talpu>(-5%)","name":"返り咲き","desc":"HPが25%を下回った際、1度だけHPを最大値の55%(+5%)回復し、以降物理の被ダメージ-15%(-5%)","potBelow":{"descRaw":"HPが25%を下回った際、1度だけHPを最大値の50%回復し、以降物理の被ダメージ-10%","desc":"HPが25%を下回った際、1度だけHPを最大値の50%回復し、以降物理の被ダメージ-10%"}}],"module":{"name":"ひとときで朽ちる船"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>145%まで上昇し、攻撃対象に2回攻撃","name":"薔薇の残影","desc":"次の通常攻撃時、攻撃力が145%まで上昇し、攻撃対象に2回攻撃"},{"descRaw":"攻撃しなくなり、自身と地面マスにいる他の味方ユニット<@ba.vup>1名を中心に回転する血の鎌を召喚し、鎌と接触している敵に<@ba.vup>0.5秒ごとに自身の攻撃力の<@ba.vup>170%の物理ダメージを与える","name":"深紅の抱擁","desc":"攻撃しなくなり、自身と地面マスにいる他の味方ユニット1名を中心に回転する血の鎌を召喚し、鎌と接触している敵に0.5秒ごとに自身の攻撃力の170%の物理ダメージを与える"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+110%、攻撃速度<@ba.vup>+100、攻撃範囲内の地面マスにいるHPが最も高い敵を最大<@ba.vup>3体選択し、対象のステータスと残りHPの<@ba.vdown>60%のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の<@ba.vup>35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n<@ba.rem>「心燭」はエンテレケイアの攻撃しか受けない","name":"霊魂と欲望の惜別","desc":"攻撃範囲拡大、攻撃力+110%、攻撃速度+100、攻撃範囲内の地面マスにいるHPが最も高い敵を最大3体選択し、対象のステータスと残りHPの60%のHPを有する「心燭」を召喚する。「心燭」への攻撃時は、必ず攻撃力の35%以上のダメージを与え、対象の敵も与えたダメージと同量のHPを失う\n「心燭」はエンテレケイアの攻撃しか受けない"}],"traitBase":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>50回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを50回復(攻撃毎の最大回復回数はブロック数と同じ)"},"talentsBase":[{"descRaw":"攻撃時、敵の最大HPを75<$ba.steal>奪取(最大1350まで奪取可能)、さらに対象に「5秒間、毎秒250<@ba.talpu>(+50)の術ダメージを受け続ける」の効果を付与","name":"血の集積","desc":"攻撃時、敵の最大HPを75奪取(最大1350まで奪取可能)、さらに対象に「5秒間、毎秒250(+50)の術ダメージを受け続ける」の効果を付与","potBelow":{"descRaw":"攻撃時、敵の最大HPを75<$ba.steal>奪取(最大1350まで奪取可能)、さらに対象に「5秒間、毎秒200の術ダメージを受け続ける」の効果を付与","desc":"攻撃時、敵の最大HPを75奪取(最大1350まで奪取可能)、さらに対象に「5秒間、毎秒200の術ダメージを受け続ける」の効果を付与"}},{"descRaw":"HPが25%を下回った際、1度だけHPを最大値の55%<@ba.talpu>(+5%)回復し、以降物理の被ダメージ-15%<@ba.talpu>(-5%)","name":"返り咲き","desc":"HPが25%を下回った際、1度だけHPを最大値の55%(+5%)回復し、以降物理の被ダメージ-15%(-5%)","potBelow":{"descRaw":"HPが25%を下回った際、1度だけHPを最大値の50%回復し、以降物理の被ダメージ-10%","desc":"HPが25%を下回った際、1度だけHPを最大値の50%回復し、以降物理の被ダメージ-10%"}}],"modules":[{"name":"ひとときで朽ちる船","traitOverride":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>60回復(攻撃毎の最大回復回数はブロック数と同じ)","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを60回復(攻撃毎の最大回復回数はブロック数と同じ)"}},{"name":"薔薇色の逸話集","traitOverride":{"descRaw":"味方の治療対象にならない\n攻撃は<@ba.kw>範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを<@ba.kw>50回復(攻撃毎の最大回復回数はブロック数と同じ)","moduleDescRaw":"攻撃範囲内に敵が2体以上いる時、攻撃速度<@ba.kw>+12","desc":"味方の治療対象にならない\n攻撃は範囲物理ダメージを与え、敵を1体攻撃するたび自身のHPを50回復(攻撃毎の最大回復回数はブロック数と同じ)","moduleDesc":"攻撃範囲内に敵が2体以上いる時、攻撃速度+12"}}],"_h":"r5xoczmpxrjda404ue7regb3a9tchhhzhzvo0aa7trgc4lnpxrjda4ggo004ue7regb3a9tchhhzhzvoczmphmgg62o0p4"},"chess_char_5_07_a":{"name":"スルト","subProfessionName":"術戦士","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skill":{"descRaw":"自身のHPを最大値まで回復\n攻撃力<@ba.vup>+210%、攻撃範囲<@ba.vup>+2マス、攻撃対象数<@ba.vup>+2、最大HP<@ba.vup>+5000、HPが徐々に減少(減少割合は時間と共に増加し、<@ba.vup>60秒後に最大HPの20%/秒になる)\n<@ba.rem>退場まで効果継続","name":"ラグナロク","desc":"自身のHPを最大値まで回復\n攻撃力+210%、攻撃範囲+2マス、攻撃対象数+2、最大HP+5000、HPが徐々に減少(減少割合は時間と共に増加し、60秒後に最大HPの20%/秒になる)\n退場まで効果継続"},"talents":[{"descRaw":"攻撃時、対象の術耐性を22<@ba.talpu>(+2)無視","name":"劫火","desc":"攻撃時、対象の術耐性を22(+2)無視","potBelow":{"descRaw":"攻撃時、対象の術耐性を20無視","desc":"攻撃時、対象の術耐性を20無視"}},{"descRaw":"致命的なダメージを受けてもHPが1残る\n効果発動から9<@ba.talpu>(+1)秒後強制退場","name":"余燼","desc":"致命的なダメージを受けてもHPが1残る\n効果発動から9(+1)秒後強制退場","potBelow":{"descRaw":"致命的なダメージを受けてもHPが1残る\n効果発動から8秒後強制退場","desc":"致命的なダメージを受けてもHPが1残る\n効果発動から8秒後強制退場"}}],"module":{"name":"サーミの不滅なる心臓の欠片"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>220%まで上昇し、敵を倒すとSPを全回復する","name":"レーヴァテイン","desc":"次の通常攻撃時、攻撃力が220%まで上昇し、敵を倒すとSPを全回復する"},{"descRaw":"攻撃力<@ba.vup>+65%、攻撃範囲<@ba.vup>+1マス、攻撃対象数<@ba.vup>+1\n攻撃対象が1体のみの場合、攻撃力が<@ba.vup>140%まで上昇","name":"災厄の巨焔","desc":"攻撃力+65%、攻撃範囲+1マス、攻撃対象数+1\n攻撃対象が1体のみの場合、攻撃力が140%まで上昇"},{"descRaw":"自身のHPを最大値まで回復\n攻撃力<@ba.vup>+210%、攻撃範囲<@ba.vup>+2マス、攻撃対象数<@ba.vup>+2、最大HP<@ba.vup>+5000、HPが徐々に減少(減少割合は時間と共に増加し、<@ba.vup>60秒後に最大HPの20%/秒になる)\n<@ba.rem>退場まで効果継続","name":"ラグナロク","desc":"自身のHPを最大値まで回復\n攻撃力+210%、攻撃範囲+2マス、攻撃対象数+2、最大HP+5000、HPが徐々に減少(減少割合は時間と共に増加し、60秒後に最大HPの20%/秒になる)\n退場まで効果継続"}],"_h":"q6c5ce5yppjo6w5uq0x8xexeedcoul3t3tfrbw4ms7fdnynxppjo6w"},"chess_char_5_07_b":{"name":"スルト","subProfessionName":"術戦士","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"未ブロック時、攻撃速度<@ba.kw>+8","desc":"敵に術ダメージを与える","moduleDesc":"未ブロック時、攻撃速度+8"},"skill":{"descRaw":"自身のHPを最大値まで回復\n攻撃力<@ba.vup>+240%、攻撃範囲<@ba.vup>+2マス、攻撃対象数<@ba.vup>+2、最大HP<@ba.vup>+5000、HPが徐々に減少(減少割合は時間と共に増加し、<@ba.vup>60秒後に最大HPの20%/秒になる)\n<@ba.rem>退場まで効果継続","name":"ラグナロク","desc":"自身のHPを最大値まで回復\n攻撃力+240%、攻撃範囲+2マス、攻撃対象数+2、最大HP+5000、HPが徐々に減少(減少割合は時間と共に増加し、60秒後に最大HPの20%/秒になる)\n退場まで効果継続"},"talents":[{"descRaw":"攻撃時、対象の術耐性を22<@ba.talpu>(+2)無視","name":"劫火","desc":"攻撃時、対象の術耐性を22(+2)無視","potBelow":{"descRaw":"攻撃時、対象の術耐性を20無視","desc":"攻撃時、対象の術耐性を20無視"}},{"descRaw":"致命的なダメージを受けてもHPが1残る\n効果発動から9<@ba.talpu>(+1)秒後強制退場","name":"余燼","desc":"致命的なダメージを受けてもHPが1残る\n効果発動から9(+1)秒後強制退場","potBelow":{"descRaw":"致命的なダメージを受けてもHPが1残る\n効果発動から8秒後強制退場","desc":"致命的なダメージを受けてもHPが1残る\n効果発動から8秒後強制退場"}}],"module":{"name":"サーミの不滅なる心臓の欠片"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>240%まで上昇し、敵を倒すとSPを全回復する","name":"レーヴァテイン","desc":"次の通常攻撃時、攻撃力が240%まで上昇し、敵を倒すとSPを全回復する"},{"descRaw":"攻撃力<@ba.vup>+80%、攻撃範囲<@ba.vup>+1マス、攻撃対象数<@ba.vup>+1\n攻撃対象が1体のみの場合、攻撃力が<@ba.vup>150%まで上昇","name":"災厄の巨焔","desc":"攻撃力+80%、攻撃範囲+1マス、攻撃対象数+1\n攻撃対象が1体のみの場合、攻撃力が150%まで上昇"},{"descRaw":"自身のHPを最大値まで回復\n攻撃力<@ba.vup>+240%、攻撃範囲<@ba.vup>+2マス、攻撃対象数<@ba.vup>+2、最大HP<@ba.vup>+5000、HPが徐々に減少(減少割合は時間と共に増加し、<@ba.vup>60秒後に最大HPの20%/秒になる)\n<@ba.rem>退場まで効果継続","name":"ラグナロク","desc":"自身のHPを最大値まで回復\n攻撃力+240%、攻撃範囲+2マス、攻撃対象数+2、最大HP+5000、HPが徐々に減少(減少割合は時間と共に増加し、60秒後に最大HPの20%/秒になる)\n退場まで効果継続"}],"traitBase":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"talentsBase":[{"descRaw":"攻撃時、対象の術耐性を22<@ba.talpu>(+2)無視","name":"劫火","desc":"攻撃時、対象の術耐性を22(+2)無視","potBelow":{"descRaw":"攻撃時、対象の術耐性を20無視","desc":"攻撃時、対象の術耐性を20無視"}},{"descRaw":"致命的なダメージを受けてもHPが1残る\n効果発動から9<@ba.talpu>(+1)秒後強制退場","name":"余燼","desc":"致命的なダメージを受けてもHPが1残る\n効果発動から9(+1)秒後強制退場","potBelow":{"descRaw":"致命的なダメージを受けてもHPが1残る\n効果発動から8秒後強制退場","desc":"致命的なダメージを受けてもHPが1残る\n効果発動から8秒後強制退場"}}],"modules":[{"name":"サーミの不滅なる心臓の欠片","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"未ブロック時、攻撃速度<@ba.kw>+8","desc":"敵に術ダメージを与える","moduleDesc":"未ブロック時、攻撃速度+8"}},{"name":"旅の必需品","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"自身がブロックしている敵に<@ba.kw>10%の<$ba.magicfragile>対術脆弱状態を付与","desc":"敵に術ダメージを与える","moduleDesc":"自身がブロックしている敵に10%の対術脆弱状態を付与"}}],"_h":"q6c5cetd5ynz24jonf5uq0x8xexeedcoul3t3tfrri4mf5zzny8b24jonfce5y5uq0x8xexeedcoul3t3tfrcetd5ynzhoceux5yh6"},"chess_char_5_08_a":{"name":"ホルン","subProfessionName":"堅城砲手","trait":{"descRaw":"未ブロック時、<@ba.kw>遠距離範囲物理攻撃を行う","desc":"未ブロック時、遠距離範囲物理攻撃を行う"},"skill":{"descRaw":"攻撃力<@ba.vup>+25%、攻撃間隔を<@ba.vup>短縮\n<$ba.overdrive>オーバードライブ:攻撃力上昇値が<@ba.vup>+50%になり、HPが徐々に減少(減少割合は時間と共に増加し、12秒後に最大HPの12%/秒になる)<@ba.rem>手動でスキルを停止可能","name":"死地戦線","desc":"攻撃力+25%、攻撃間隔を短縮\nオーバードライブ:攻撃力上昇値が+50%になり、HPが徐々に減少(減少割合は時間と共に増加し、12秒後に最大HPの12%/秒になる)手動でスキルを停止可能"},"talents":[{"descRaw":"配置中、味方【重装】の攻撃力+23%<@ba.talpu>(+3%)","name":"軍事要塞","desc":"配置中、味方【重装】の攻撃力+23%(+3%)","potBelow":{"descRaw":"配置中、味方【重装】の攻撃力+20%","desc":"配置中、味方【重装】の攻撃力+20%"}},{"descRaw":"致命的なダメージを受けても撤退せず、最大HP-50%、HPが全回復して、攻撃速度+21<@ba.talpu>(+3)、防御力+21%<@ba.talpu>(+3%)(1回の配置につき、1回のみ発動可能)","name":"血戦","desc":"致命的なダメージを受けても撤退せず、最大HP-50%、HPが全回復して、攻撃速度+21(+3)、防御力+21%(+3%)(1回の配置につき、1回のみ発動可能)","potBelow":{"descRaw":"致命的なダメージを受けても撤退せず、最大HP-50%、HPが全回復して、攻撃速度+18、防御力+18%(1回の配置につき、1回のみ発動可能)","desc":"致命的なダメージを受けても撤退せず、最大HP-50%、HPが全回復して、攻撃速度+18、防御力+18%(1回の配置につき、1回のみ発動可能)"}}],"module":{"name":"「模範たる人」"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力の<@ba.vup>190%の物理ダメージを与え、遠距離攻撃の場合ダメージ発生範囲<@ba.vup>拡大、着弾マスの周囲一定範囲に敵の<$ba.invisible>ステルス状態を無効にする照明エリアを<@ba.vup>6秒間生成する\n<@ba.rem>1回チャージ可能","name":"照明榴弾","desc":"次の通常攻撃時、攻撃力の190%の物理ダメージを与え、遠距離攻撃の場合ダメージ発生範囲拡大、着弾マスの周囲一定範囲に敵のステルス状態を無効にする照明エリアを6秒間生成する\n1回チャージ可能"},{"descRaw":"通常攻撃が敵に攻撃力の<@ba.vup>160%の物理範囲ダメージを与える\n<$ba.overdrive>オーバードライブ:通常攻撃時、追加で敵に攻撃力の<@ba.vup>35%の<@ba.vup>術範囲ダメージを与え、手動でスキルを停止すると残り全ての弾薬を発射し、HPが最大値の<@ba.vdown>60%減少\n<@ba.rem>弾薬数は10発、手動でスキルを停止可能","name":"テンペストオーダー","desc":"通常攻撃が敵に攻撃力の160%の物理範囲ダメージを与える\nオーバードライブ:通常攻撃時、追加で敵に攻撃力の35%の術範囲ダメージを与え、手動でスキルを停止すると残り全ての弾薬を発射し、HPが最大値の60%減少\n弾薬数は10発、手動でスキルを停止可能"},{"descRaw":"攻撃力<@ba.vup>+25%、攻撃間隔を<@ba.vup>短縮\n<$ba.overdrive>オーバードライブ:攻撃力上昇値が<@ba.vup>+50%になり、HPが徐々に減少(減少割合は時間と共に増加し、12秒後に最大HPの12%/秒になる)<@ba.rem>手動でスキルを停止可能","name":"死地戦線","desc":"攻撃力+25%、攻撃間隔を短縮\nオーバードライブ:攻撃力上昇値が+50%になり、HPが徐々に減少(減少割合は時間と共に増加し、12秒後に最大HPの12%/秒になる)手動でスキルを停止可能"}],"_h":"vwba7ti176z1ojzybs3iw9w9jgatwgj9j9fqbi2v8g1730v276z1oj"},"chess_char_5_08_b":{"name":"ホルン","subProfessionName":"堅城砲手","trait":{"descRaw":"未ブロック時、<@ba.kw>遠距離範囲物理攻撃を行う","moduleDescRaw":"ブロックされている敵を攻撃時、攻撃力が<@ba.vup>110%まで上昇","desc":"未ブロック時、遠距離範囲物理攻撃を行う","moduleDesc":"ブロックされている敵を攻撃時、攻撃力が110%まで上昇"},"skill":{"descRaw":"攻撃力<@ba.vup>+40%、攻撃間隔を<@ba.vup>大幅に短縮\n<$ba.overdrive>オーバードライブ:攻撃力上昇値が<@ba.vup>+80%になり、HPが徐々に減少(減少割合は時間と共に増加し、12秒後に最大HPの12%/秒になる)<@ba.rem>手動でスキルを停止可能","name":"死地戦線","desc":"攻撃力+40%、攻撃間隔を大幅に短縮\nオーバードライブ:攻撃力上昇値が+80%になり、HPが徐々に減少(減少割合は時間と共に増加し、12秒後に最大HPの12%/秒になる)手動でスキルを停止可能"},"talents":[{"descRaw":"配置中、味方【重装】の攻撃力+23%<@ba.talpu>(+3%)","name":"軍事要塞","desc":"配置中、味方【重装】の攻撃力+23%(+3%)","potBelow":{"descRaw":"配置中、味方【重装】の攻撃力+20%","desc":"配置中、味方【重装】の攻撃力+20%"}},{"descRaw":"致命的なダメージを受けても撤退せず、最大HP-50%、HPが全回復して、攻撃速度+21<@ba.talpu>(+3)、防御力+21%<@ba.talpu>(+3%)(1回の配置につき、1回のみ発動可能)","name":"血戦","desc":"致命的なダメージを受けても撤退せず、最大HP-50%、HPが全回復して、攻撃速度+21(+3)、防御力+21%(+3%)(1回の配置につき、1回のみ発動可能)","potBelow":{"descRaw":"致命的なダメージを受けても撤退せず、最大HP-50%、HPが全回復して、攻撃速度+18、防御力+18%(1回の配置につき、1回のみ発動可能)","desc":"致命的なダメージを受けても撤退せず、最大HP-50%、HPが全回復して、攻撃速度+18、防御力+18%(1回の配置につき、1回のみ発動可能)"}}],"module":{"name":"「模範たる人」"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力の<@ba.vup>220%の物理ダメージを与え、遠距離攻撃の場合ダメージ発生範囲<@ba.vup>拡大、着弾マスの周囲一定範囲に敵の<$ba.invisible>ステルス状態を無効にする照明エリアを<@ba.vup>7秒間生成する\n<@ba.rem>2回チャージ可能","name":"照明榴弾","desc":"次の通常攻撃時、攻撃力の220%の物理ダメージを与え、遠距離攻撃の場合ダメージ発生範囲拡大、着弾マスの周囲一定範囲に敵のステルス状態を無効にする照明エリアを7秒間生成する\n2回チャージ可能"},{"descRaw":"通常攻撃が敵に攻撃力の<@ba.vup>190%の物理範囲ダメージを与える\n<$ba.overdrive>オーバードライブ:通常攻撃時、追加で敵に攻撃力の<@ba.vup>40%の<@ba.vup>術範囲ダメージを与え、手動でスキルを停止すると残り全ての弾薬を発射し、HPが最大値の<@ba.vdown>60%減少\n<@ba.rem>弾薬数は10発、手動でスキルを停止可能","name":"テンペストオーダー","desc":"通常攻撃が敵に攻撃力の190%の物理範囲ダメージを与える\nオーバードライブ:通常攻撃時、追加で敵に攻撃力の40%の術範囲ダメージを与え、手動でスキルを停止すると残り全ての弾薬を発射し、HPが最大値の60%減少\n弾薬数は10発、手動でスキルを停止可能"},{"descRaw":"攻撃力<@ba.vup>+40%、攻撃間隔を<@ba.vup>大幅に短縮\n<$ba.overdrive>オーバードライブ:攻撃力上昇値が<@ba.vup>+80%になり、HPが徐々に減少(減少割合は時間と共に増加し、12秒後に最大HPの12%/秒になる)<@ba.rem>手動でスキルを停止可能","name":"死地戦線","desc":"攻撃力+40%、攻撃間隔を大幅に短縮\nオーバードライブ:攻撃力上昇値が+80%になり、HPが徐々に減少(減少割合は時間と共に増加し、12秒後に最大HPの12%/秒になる)手動でスキルを停止可能"}],"traitBase":{"descRaw":"未ブロック時、<@ba.kw>遠距離範囲物理攻撃を行う","desc":"未ブロック時、遠距離範囲物理攻撃を行う"},"talentsBase":[{"descRaw":"配置中、味方【重装】の攻撃力+23%<@ba.talpu>(+3%)","name":"軍事要塞","desc":"配置中、味方【重装】の攻撃力+23%(+3%)","potBelow":{"descRaw":"配置中、味方【重装】の攻撃力+20%","desc":"配置中、味方【重装】の攻撃力+20%"}},{"descRaw":"致命的なダメージを受けても撤退せず、最大HP-50%、HPが全回復して、攻撃速度+21<@ba.talpu>(+3)、防御力+21%<@ba.talpu>(+3%)(1回の配置につき、1回のみ発動可能)","name":"血戦","desc":"致命的なダメージを受けても撤退せず、最大HP-50%、HPが全回復して、攻撃速度+21(+3)、防御力+21%(+3%)(1回の配置につき、1回のみ発動可能)","potBelow":{"descRaw":"致命的なダメージを受けても撤退せず、最大HP-50%、HPが全回復して、攻撃速度+18、防御力+18%(1回の配置につき、1回のみ発動可能)","desc":"致命的なダメージを受けても撤退せず、最大HP-50%、HPが全回復して、攻撃速度+18、防御力+18%(1回の配置につき、1回のみ発動可能)"}}],"modules":[{"name":"「模範たる人」","traitOverride":{"descRaw":"未ブロック時、<@ba.kw>遠距離範囲物理攻撃を行う","moduleDescRaw":"ブロックされている敵を攻撃時、攻撃力が<@ba.vup>110%まで上昇","desc":"未ブロック時、遠距離範囲物理攻撃を行う","moduleDesc":"ブロックされている敵を攻撃時、攻撃力が110%まで上昇"}},{"name":"過ぎし日の新装","traitOverride":{"descRaw":"未ブロック時、<@ba.kw>遠距離範囲物理攻撃を行い、攻撃速度<@ba.vup>+10","desc":"未ブロック時、遠距離範囲物理攻撃を行い、攻撃速度+10"}}],"_h":"vwba7trri1vu7az1lzzybs3iw9w9jgatwgj9j9fqny2vxgr430sz7az1lz7ti1zybs3iw9w9jgatwgj9j9fq7trri1vuwqn3sg"},"chess_char_5_09_a":{"name":"シヴィライト・エテルナ","subProfessionName":"吟遊者","trait":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない"},"skill":{"descRaw":"攻撃範囲拡大、特性の効果が<@ba.vup>65%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>65%の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する","name":"紡ぎ直される現世","desc":"攻撃範囲拡大、特性の効果が65%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの65%の鼓舞状態を付与し、2秒ごとに攻撃範囲内の味方全員のHPを再配分する"},"talents":[{"descRaw":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する","name":"過去の塵埃","desc":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する"},{"descRaw":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%<@ba.talpu>(+5%)","name":"魔王の残響","desc":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%(+5%)","potBelow":{"descRaw":"配置中、味方全員が敵【サルカズ】からの被ダメージ-10%","desc":"配置中、味方全員が敵【サルカズ】からの被ダメージ-10%"}}],"module":{"name":"物語の結末"},"skills":[{"descRaw":"特性の効果が<@ba.vup>20%まで上昇し、「微塵」の再生速度を速める\n<@ba.rem>退場まで効果継続","name":"身に纏わる過去","desc":"特性の効果が20%まで上昇し、「微塵」の再生速度を速める\n退場まで効果継続"},{"descRaw":"「微塵」の上限<@ba.vup>+3、即座に「微塵」を<@ba.vup>6個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の<@ba.vup>65%の<$ba.inspire>鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の<@ba.vup>220%の確定ダメージを与え、対象を<@ba.vup>3秒間<$ba.root>バインドする","name":"未だ届かぬ明日","desc":"「微塵」の上限+3、即座に「微塵」を6個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の65%の鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の220%の確定ダメージを与え、対象を3秒間バインドする"},{"descRaw":"攻撃範囲拡大、特性の効果が<@ba.vup>65%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>65%の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する","name":"紡ぎ直される現世","desc":"攻撃範囲拡大、特性の効果が65%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの65%の鼓舞状態を付与し、2秒ごとに攻撃範囲内の味方全員のHPを再配分する"}],"_h":"xkz9rj9pxzf1q8xumfxu4m0cn22h2hpopowgf7uyi5jzxzf1q8"},"chess_char_5_09_b":{"name":"シヴィライト・エテルナ","subProfessionName":"吟遊者","trait":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","moduleDescRaw":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力<@ba.kw>+8%(スキルの影響を受けない)","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない","moduleDesc":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力+8%(スキルの影響を受けない)"},"skill":{"descRaw":"攻撃範囲拡大、特性の効果が<@ba.vup>75%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>80%の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する","name":"紡ぎ直される現世","desc":"攻撃範囲拡大、特性の効果が75%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの80%の鼓舞状態を付与し、2秒ごとに攻撃範囲内の味方全員のHPを再配分する"},"talents":[{"descRaw":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する","name":"過去の塵埃","desc":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する"},{"descRaw":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%<@ba.talpu>(+5%)","name":"魔王の残響","desc":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%(+5%)","potBelow":{"descRaw":"配置中、味方全員が敵【サルカズ】からの被ダメージ-10%","desc":"配置中、味方全員が敵【サルカズ】からの被ダメージ-10%"}}],"module":{"name":"物語の結末"},"skills":[{"descRaw":"特性の効果が<@ba.vup>28%まで上昇し、「微塵」の再生速度を速める\n<@ba.rem>退場まで効果継続","name":"身に纏わる過去","desc":"特性の効果が28%まで上昇し、「微塵」の再生速度を速める\n退場まで効果継続"},{"descRaw":"「微塵」の上限<@ba.vup>+3、即座に「微塵」を<@ba.vup>6個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の<@ba.vup>80%の<$ba.inspire>鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の<@ba.vup>260%の確定ダメージを与え、対象を<@ba.vup>3秒間<$ba.root>バインドする","name":"未だ届かぬ明日","desc":"「微塵」の上限+3、即座に「微塵」を6個獲得する。「微塵」の回転半径が拡大し、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの攻撃力の80%の鼓舞状態を付与する。「微塵」は味方に命中しなくなり、敵に命中した際はシヴィライト・エテルナの攻撃力の260%の確定ダメージを与え、対象を3秒間バインドする"},{"descRaw":"攻撃範囲拡大、特性の効果が<@ba.vup>75%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの<@ba.vup>80%の<$ba.inspire>鼓舞状態を付与し、<@ba.vup>2秒ごとに攻撃範囲内の味方全員のHPを再配分する","name":"紡ぎ直される現世","desc":"攻撃範囲拡大、特性の効果が75%まで上昇する。「微塵」が消滅しなくなり、攻撃範囲内の自身以外の味方全員にシヴィライト・エテルナの最大HPの80%の鼓舞状態を付与し、2秒ごとに攻撃範囲内の味方全員のHPを再配分する"}],"traitBase":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない"},"talentsBase":[{"descRaw":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する","name":"過去の塵埃","desc":"配置時、自身を中心に旋回し続ける「微塵」を3個生成する。「微塵」が味方ユニットに当たると消滅し、対象が受けるシヴィライト・エテルナの特性の効果が6秒間1.5倍になる。消滅した「微塵」は6秒後に再生する"},{"descRaw":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%<@ba.talpu>(+5%)","name":"魔王の残響","desc":"配置中、味方全員が敵【サルカズ】からの被ダメージ-15%(+5%)","potBelow":{"descRaw":"配置中、味方全員が敵【サルカズ】からの被ダメージ-10%","desc":"配置中、味方全員が敵【サルカズ】からの被ダメージ-10%"}}],"modules":[{"name":"物語の結末","traitOverride":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","moduleDescRaw":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力<@ba.kw>+8%(スキルの影響を受けない)","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない","moduleDesc":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力+8%(スキルの影響を受けない)"}}],"_h":"xkz9rjxy9pmou5f1i2xumfxu4m0cn22h2hpouswgl7n7i5wyu5f1i2rj9pxumfxu4m0cn22h2hporjxy9pmo"},"chess_char_5_10_a":{"name":"スズラン","subProfessionName":"緩速師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め"},"skill":{"descRaw":"<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、第二素質の効果が<@ba.vup>1.4倍まで上昇、攻撃範囲内の敵全員が<$ba.sluggish><@ba.vup>足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の<@ba.vup>9%回復","name":"渺然たる狐火","desc":"攻撃しなくなり、攻撃範囲拡大、第二素質の効果が1.4倍まで上昇、攻撃範囲内の敵全員が足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の9%回復"},"talents":[{"descRaw":"配置中、味方【補助】のSPの自然回復速度+0.4sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト・補助","desc":"配置中、味方【補助】のSPの自然回復速度+0.4sp/秒(同種の効果は高いほうのみ適用)"},{"descRaw":"攻撃範囲内の敵が<$ba.sluggish>足止めされた時、次の瞬間から<$ba.sluggish>足止めと同じ時間の23%<@ba.talpu>(+3%)の<$ba.fragile>脆弱状態も付与される","name":"狐の祟り","desc":"攻撃範囲内の敵が足止めされた時、次の瞬間から足止めと同じ時間の23%(+3%)の脆弱状態も付与される","potBelow":{"descRaw":"攻撃範囲内の敵が<$ba.sluggish>足止めされた時、次の瞬間から<$ba.sluggish>足止めと同じ時間の20%の<$ba.fragile>脆弱状態も付与される","desc":"攻撃範囲内の敵が足止めされた時、次の瞬間から足止めと同じ時間の20%の脆弱状態も付与される"}}],"module":{"name":"懐中の御守り"},"skills":[{"descRaw":"攻撃力<@ba.vup>+45%、攻撃速度<@ba.vup>+10","name":"全身全霊","desc":"攻撃力+45%、攻撃速度+10"},{"descRaw":"攻撃力<@ba.vup>+20%、敵<@ba.vup>2体を同時に攻撃\n<@ba.rem>退場まで効果継続","name":"過ぎし日の舞","desc":"攻撃力+20%、敵2体を同時に攻撃\n退場まで効果継続"},{"descRaw":"<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、第二素質の効果が<@ba.vup>1.4倍まで上昇、攻撃範囲内の敵全員が<$ba.sluggish><@ba.vup>足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の<@ba.vup>9%回復","name":"渺然たる狐火","desc":"攻撃しなくなり、攻撃範囲拡大、第二素質の効果が1.4倍まで上昇、攻撃範囲内の敵全員が足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の9%回復"}],"_h":"pyf2pn83i0i48420zv20rft6p5oah0p3god17iy3ve4zi0i484"},"chess_char_5_10_b":{"name":"スズラン","subProfessionName":"緩速師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","moduleDescRaw":"攻撃範囲内に敵がいるとき、SPの自然回復速度+0.2sp/秒","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め","moduleDesc":"攻撃範囲内に敵がいるとき、SPの自然回復速度+0.2sp/秒"},"skill":{"descRaw":"<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、第二素質の効果が<@ba.vup>1.7倍まで上昇、攻撃範囲内の敵全員が<$ba.sluggish><@ba.vup>足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の<@ba.vup>11%回復","name":"渺然たる狐火","desc":"攻撃しなくなり、攻撃範囲拡大、第二素質の効果が1.7倍まで上昇、攻撃範囲内の敵全員が足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の11%回復"},"talents":[{"descRaw":"配置中、味方【補助】のSPの自然回復速度+0.4sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト・補助","desc":"配置中、味方【補助】のSPの自然回復速度+0.4sp/秒(同種の効果は高いほうのみ適用)"},{"descRaw":"攻撃範囲内の敵が<$ba.sluggish>足止めされた時、次の瞬間から<$ba.sluggish>足止めと同じ時間の23%<@ba.talpu>(+3%)の<$ba.fragile>脆弱状態も付与される","name":"狐の祟り","desc":"攻撃範囲内の敵が足止めされた時、次の瞬間から足止めと同じ時間の23%(+3%)の脆弱状態も付与される","potBelow":{"descRaw":"攻撃範囲内の敵が<$ba.sluggish>足止めされた時、次の瞬間から<$ba.sluggish>足止めと同じ時間の20%の<$ba.fragile>脆弱状態も付与される","desc":"攻撃範囲内の敵が足止めされた時、次の瞬間から足止めと同じ時間の20%の脆弱状態も付与される"}}],"module":{"name":"懐中の御守り"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%、攻撃速度<@ba.vup>+15","name":"全身全霊","desc":"攻撃力+60%、攻撃速度+15"},{"descRaw":"攻撃力<@ba.vup>+30%、敵<@ba.vup>2体を同時に攻撃\n<@ba.rem>退場まで効果継続","name":"過ぎし日の舞","desc":"攻撃力+30%、敵2体を同時に攻撃\n退場まで効果継続"},{"descRaw":"<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、第二素質の効果が<@ba.vup>1.7倍まで上昇、攻撃範囲内の敵全員が<$ba.sluggish><@ba.vup>足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の<@ba.vup>11%回復","name":"渺然たる狐火","desc":"攻撃しなくなり、攻撃範囲拡大、第二素質の効果が1.7倍まで上昇、攻撃範囲内の敵全員が足止めされ、範囲内の味方全員のHPを1秒ごとにスズランの攻撃力の11%回復"}],"traitBase":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め"},"talentsBase":[{"descRaw":"配置中、味方【補助】のSPの自然回復速度+0.4sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト・補助","desc":"配置中、味方【補助】のSPの自然回復速度+0.4sp/秒(同種の効果は高いほうのみ適用)"},{"descRaw":"攻撃範囲内の敵が<$ba.sluggish>足止めされた時、次の瞬間から<$ba.sluggish>足止めと同じ時間の23%<@ba.talpu>(+3%)の<$ba.fragile>脆弱状態も付与される","name":"狐の祟り","desc":"攻撃範囲内の敵が足止めされた時、次の瞬間から足止めと同じ時間の23%(+3%)の脆弱状態も付与される","potBelow":{"descRaw":"攻撃範囲内の敵が<$ba.sluggish>足止めされた時、次の瞬間から<$ba.sluggish>足止めと同じ時間の20%の<$ba.fragile>脆弱状態も付与される","desc":"攻撃範囲内の敵が足止めされた時、次の瞬間から足止めと同じ時間の20%の脆弱状態も付与される"}}],"modules":[{"name":"懐中の御守り","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","moduleDescRaw":"攻撃範囲内に敵がいるとき、SPの自然回復速度+0.2sp/秒","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め","moduleDesc":"攻撃範囲内に敵がいるとき、SPの自然回復速度+0.2sp/秒"}},{"name":"子供たち","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与え\n攻撃時、敵を<@ba.kw>やや長い間<$ba.sluggish>足止め","desc":"敵に術ダメージを与え\n攻撃時、敵をやや長い間足止め"}}],"_h":"pyf2pn0i830ifoi49820zv20rft6p5oah0p3f4d1pu4iveecfoi498pn8320zv20rft6p5oah0p3pn0i830iv4uw08"},"chess_char_5_11_a":{"name":"サリア","subProfessionName":"庇護衛士","trait":{"descRaw":"HP回復スキルを所持","desc":"HP回復スキルを所持"},"skill":{"descRaw":"範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の<@ba.vup>95%回復","name":"薬剤配置","desc":"範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の95%回復"},"talents":[{"descRaw":"配置中、20秒ごとに攻撃力+6%<@ba.talpu>(+1%)、防御力+5%<@ba.talpu>(+1%)、最大5回まで","name":"ライン製防護服","desc":"配置中、20秒ごとに攻撃力+6%(+1%)、防御力+5%(+1%)、最大5回まで","potBelow":{"descRaw":"配置中、20秒ごとに攻撃力+5%、防御力+4%、最大5回まで","desc":"配置中、20秒ごとに攻撃力+5%、防御力+4%、最大5回まで"}},{"descRaw":"味方を回復するたび対象のSPを1回復","name":"精神回復","desc":"味方を回復するたび対象のSPを1回復"}],"module":{"name":"仕舞い込まれたグローブ"},"skills":[{"descRaw":"次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>130%回復\n<@ba.rem>1回チャージ可能","name":"応急処置","desc":"次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の130%回復\n1回チャージ可能"},{"descRaw":"範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の<@ba.vup>95%回復","name":"薬剤配置","desc":"範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の95%回復"},{"descRaw":"近くにいる味方全員のHPを1秒ごとにサリアの攻撃力<@ba.vup>15%分回復\n近くにいる敵全員の受ける術ダメージ<@ba.vup>+30%、移動速度<@ba.vup>-60%","name":"硬質化","desc":"近くにいる味方全員のHPを1秒ごとにサリアの攻撃力15%分回復\n近くにいる敵全員の受ける術ダメージ+30%、移動速度-60%"}],"_h":"2dxwayay4rf6ewv4wqzkcmcmn0akn0anq96r4a4rf6ewjxw6xc"},"chess_char_5_11_b":{"name":"サリア","subProfessionName":"庇護衛士","trait":{"descRaw":"HP回復スキルを所持","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"HP回復スキルを所持","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"},"skill":{"descRaw":"範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の<@ba.vup>110%回復","name":"薬剤配置","desc":"範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の110%回復"},"talents":[{"descRaw":"配置中、20秒ごとに攻撃力+6%<@ba.talpu>(+1%)、防御力+5%<@ba.talpu>(+1%)、最大5回まで","name":"ライン製防護服","desc":"配置中、20秒ごとに攻撃力+6%(+1%)、防御力+5%(+1%)、最大5回まで","potBelow":{"descRaw":"配置中、20秒ごとに攻撃力+5%、防御力+4%、最大5回まで","desc":"配置中、20秒ごとに攻撃力+5%、防御力+4%、最大5回まで"}},{"descRaw":"味方を回復するたび対象のSPを1回復","name":"精神回復","desc":"味方を回復するたび対象のSPを1回復"}],"module":{"name":"仕舞い込まれたグローブ"},"skills":[{"descRaw":"次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>150%回復\n<@ba.rem>2回チャージ可能","name":"応急処置","desc":"次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の150%回復\n2回チャージ可能"},{"descRaw":"範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の<@ba.vup>110%回復","name":"薬剤配置","desc":"範囲内の味方全員を治療し、対象のHPをサリアの攻撃力の110%回復"},{"descRaw":"近くにいる味方全員のHPを1秒ごとにサリアの攻撃力<@ba.vup>20%分回復\n近くにいる敵全員の受ける術ダメージ<@ba.vup>+40%、移動速度<@ba.vup>-60%","name":"硬質化","desc":"近くにいる味方全員のHPを1秒ごとにサリアの攻撃力20%分回復\n近くにいる敵全員の受ける術ダメージ+40%、移動速度-60%"}],"traitBase":{"descRaw":"HP回復スキルを所持","desc":"HP回復スキルを所持"},"talentsBase":[{"descRaw":"配置中、20秒ごとに攻撃力+6%<@ba.talpu>(+1%)、防御力+5%<@ba.talpu>(+1%)、最大5回まで","name":"ライン製防護服","desc":"配置中、20秒ごとに攻撃力+6%(+1%)、防御力+5%(+1%)、最大5回まで","potBelow":{"descRaw":"配置中、20秒ごとに攻撃力+5%、防御力+4%、最大5回まで","desc":"配置中、20秒ごとに攻撃力+5%、防御力+4%、最大5回まで"}},{"descRaw":"味方を回復するたび対象のSPを1回復","name":"精神回復","desc":"味方を回復するたび対象のSPを1回復"}],"modules":[{"name":"仕舞い込まれたグローブ","traitOverride":{"descRaw":"HP回復スキルを所持","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"HP回復スキルを所持","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"}},{"name":"研究界の新星","traitOverride":{"descRaw":"HP回復スキルを所持","moduleDescRaw":"被ダメージ<@ba.kw>-15%","desc":"HP回復スキルを所持","moduleDesc":"被ダメージ-15%"}}],"_h":"2dxwaybyaydwf5f6e2v4wqzkcmcmn0akn0ani26rmnf5f6e2t0w6ojayayv4wqzkcmcmn0akn0anaybyaydwkpayiaay2w"},"chess_char_5_12_a":{"name":"シー","subProfessionName":"拡散術師","trait":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","desc":"敵に範囲術ダメージを与える"},"skill":{"descRaw":"次の通常攻撃時、ダメージ発生範囲<@ba.vup>拡大、攻撃力の<@ba.vup>180%の術ダメージを与える\n<@ba.rem>2回チャージ可能","name":"工筆入魂","desc":"次の通常攻撃時、ダメージ発生範囲拡大、攻撃力の180%の術ダメージを与える\n2回チャージ可能"},"talents":[{"descRaw":"自身と「小自在」が敵を倒すたび、自身の攻撃力+2%、最大18<@ba.talpu>(+3)回まで","name":"積墨","desc":"自身と「小自在」が敵を倒すたび、自身の攻撃力+2%、最大18(+3)回まで","potBelow":{"descRaw":"自身と「小自在」が敵を倒すたび、自身の攻撃力+2%、最大15回まで","desc":"自身と「小自在」が敵を倒すたび、自身の攻撃力+2%、最大15回まで"}},{"descRaw":"配置後、最初に敵を攻撃する時、攻撃対象のいるマス(配置可能な地面マス)に「小自在」を1体召喚(召喚から25秒後強制退場)","desc":"配置後、最初に敵を攻撃する時、攻撃対象のいるマス(配置可能な地面マス)に「小自在」を1体召喚(召喚から25秒後強制退場)"}],"module":{"name":"無題の巻物"},"skills":[{"descRaw":"次の通常攻撃時、ダメージ発生範囲<@ba.vup>拡大、攻撃力の<@ba.vup>180%の術ダメージを与える\n<@ba.rem>2回チャージ可能","name":"工筆入魂","desc":"次の通常攻撃時、ダメージ発生範囲拡大、攻撃力の180%の術ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+29%、攻撃速度<@ba.vup>+29、範囲内にいる敵全員を同時に攻撃。さらにHPが最大値の半分以下の敵に与える術ダメージが<@ba.vup>120%まで上昇","name":"潑墨淋漓","desc":"攻撃範囲拡大、攻撃力+29%、攻撃速度+29、範囲内にいる敵全員を同時に攻撃。さらにHPが最大値の半分以下の敵に与える術ダメージが120%まで上昇"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、ブロックされていない敵を優先して攻撃する。攻撃範囲とダメージ発生範囲<@ba.vup>拡大、攻撃力<@ba.vup>+70%、攻撃するたびに攻撃対象のいるマス(配置可能な地面マス)に<@ba.vup>「小自在」(召喚から25秒後強制退場)を召喚/再召喚する","name":"写意攻苦","desc":"通常攻撃の間隔を延長し、ブロックされていない敵を優先して攻撃する。攻撃範囲とダメージ発生範囲拡大、攻撃力+70%、攻撃するたびに攻撃対象のいるマス(配置可能な地面マス)に「小自在」(召喚から25秒後強制退場)を召喚/再召喚する"}],"_h":"cgkin1hbtml3s2cvoe6z2l2lxexeuztml3s2mgsfgg6tov6k"},"chess_char_5_12_b":{"name":"シー","subProfessionName":"拡散術師","trait":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"攻撃範囲<@ba.kw>拡大","desc":"敵に範囲術ダメージを与える","moduleDesc":"攻撃範囲拡大"},"skill":{"descRaw":"次の通常攻撃時、ダメージ発生範囲<@ba.vup>拡大、攻撃力の<@ba.vup>210%の術ダメージを与える\n<@ba.rem>2回チャージ可能","name":"工筆入魂","desc":"次の通常攻撃時、ダメージ発生範囲拡大、攻撃力の210%の術ダメージを与える\n2回チャージ可能"},"talents":[{"descRaw":"自身と「小自在」が敵を倒すたび、自身の攻撃力+2%、最大18<@ba.talpu>(+3)回まで","name":"積墨","desc":"自身と「小自在」が敵を倒すたび、自身の攻撃力+2%、最大18(+3)回まで","potBelow":{"descRaw":"自身と「小自在」が敵を倒すたび、自身の攻撃力+2%、最大15回まで","desc":"自身と「小自在」が敵を倒すたび、自身の攻撃力+2%、最大15回まで"}},{"descRaw":"配置後、最初に敵を攻撃する時、攻撃対象のいるマス(配置可能な地面マス)に「小自在」を1体召喚(召喚から25秒後強制退場)","desc":"配置後、最初に敵を攻撃する時、攻撃対象のいるマス(配置可能な地面マス)に「小自在」を1体召喚(召喚から25秒後強制退場)"}],"module":{"name":"無題の巻物"},"skills":[{"descRaw":"次の通常攻撃時、ダメージ発生範囲<@ba.vup>拡大、攻撃力の<@ba.vup>210%の術ダメージを与える\n<@ba.rem>2回チャージ可能","name":"工筆入魂","desc":"次の通常攻撃時、ダメージ発生範囲拡大、攻撃力の210%の術ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+40%、攻撃速度<@ba.vup>+40、範囲内にいる敵全員を同時に攻撃。さらにHPが最大値の半分以下の敵に与える術ダメージが<@ba.vup>125%まで上昇","name":"潑墨淋漓","desc":"攻撃範囲拡大、攻撃力+40%、攻撃速度+40、範囲内にいる敵全員を同時に攻撃。さらにHPが最大値の半分以下の敵に与える術ダメージが125%まで上昇"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、ブロックされていない敵を優先して攻撃する。攻撃範囲とダメージ発生範囲<@ba.vup>拡大、攻撃力<@ba.vup>+100%、攻撃するたびに攻撃対象のいるマス(配置可能な地面マス)に<@ba.vup>「小自在」(召喚から25秒後強制退場)を召喚/再召喚する","name":"写意攻苦","desc":"通常攻撃の間隔を延長し、ブロックされていない敵を優先して攻撃する。攻撃範囲とダメージ発生範囲拡大、攻撃力+100%、攻撃するたびに攻撃対象のいるマス(配置可能な地面マス)に「小自在」(召喚から25秒後強制退場)を召喚/再召喚する"}],"traitBase":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","desc":"敵に範囲術ダメージを与える"},"talentsBase":[{"descRaw":"自身と「小自在」が敵を倒すたび、自身の攻撃力+2%、最大18<@ba.talpu>(+3)回まで","name":"積墨","desc":"自身と「小自在」が敵を倒すたび、自身の攻撃力+2%、最大18(+3)回まで","potBelow":{"descRaw":"自身と「小自在」が敵を倒すたび、自身の攻撃力+2%、最大15回まで","desc":"自身と「小自在」が敵を倒すたび、自身の攻撃力+2%、最大15回まで"}},{"descRaw":"配置後、最初に敵を攻撃する時、攻撃対象のいるマス(配置可能な地面マス)に「小自在」を1体召喚(召喚から25秒後強制退場)","desc":"配置後、最初に敵を攻撃する時、攻撃対象のいるマス(配置可能な地面マス)に「小自在」を1体召喚(召喚から25秒後強制退場)"}],"modules":[{"name":"無題の巻物","traitOverride":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"攻撃範囲<@ba.kw>拡大","desc":"敵に範囲術ダメージを与える","moduleDesc":"攻撃範囲拡大"}},{"name":"「終夜寐ねられず」","traitOverride":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"配置コスト<@ba.kw>減少","desc":"敵に範囲術ダメージを与える","moduleDesc":"配置コスト減少"}},{"name":"シーの特別限定記章","traitOverride":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"<@ba.kw>統合戦略において、攻撃対象数+1","desc":"敵に範囲術ダメージを与える","moduleDesc":"統合戦略において、攻撃対象数+1"}}],"_h":"cgkin1d0hb5kc6l3d2cvoe6z2l2lxexeuzc6l3d2xpsf8jzdov2qn1hbcvoe6z2l2lxexeuzn1d0hb5kamn1jyhbzapcn12bhbmj"},"chess_char_5_13_a":{"name":"帰溟スペクター","subProfessionName":"傀儡師","trait":{"descRaw":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<身替り>から再び自身に入れ替わる","desc":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<身替り>から再び自身に入れ替わる"},"skill":{"descRaw":"攻撃力<@ba.vup>+70%、攻撃速度<@ba.vup>+22、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>効果時間終了後<身替り>と入れ替わる","name":"生への渇望","desc":"攻撃力+70%、攻撃速度+22、スキル発動中は致命的なダメージを受けてもHPが1残る\n効果時間終了後<身替り>と入れ替わる"},"talents":[{"descRaw":"<身替り>状態時、周囲の敵の移動速度-40%、1秒ごとに攻撃力の40%の術ダメージを与える","name":"内なる抱擁","desc":"<身替り>状態時、周囲の敵の移動速度-40%、1秒ごとに攻撃力の40%の術ダメージを与える"},{"descRaw":"編成中、味方【アビサルハンター】のHP+23%<@ba.talpu>(+3%)","name":"エーギルの深奥","desc":"編成中、味方【アビサルハンター】のHP+23%(+3%)","potBelow":{"descRaw":"編成中、味方【アビサルハンター】のHP+20%","desc":"編成中、味方【アビサルハンター】のHP+20%"}}],"module":{"name":"「レコード」収納箱"},"skills":[{"descRaw":"発動後、範囲内のHP割合が最も低い他の味方オペレーターとHP割合を交換し、自身の攻撃力<@ba.vup>+90%","name":"生存の技巧","desc":"発動後、範囲内のHP割合が最も低い他の味方オペレーターとHP割合を交換し、自身の攻撃力+90%"},{"descRaw":"攻撃力<@ba.vup>+70%、攻撃速度<@ba.vup>+22、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>効果時間終了後<身替り>と入れ替わる","name":"生への渇望","desc":"攻撃力+70%、攻撃速度+22、スキル発動中は致命的なダメージを受けてもHPが1残る\n効果時間終了後<身替り>と入れ替わる"},{"descRaw":"攻撃間隔を<@ba.vdown>延長し、ブロック中の敵全員を同時に攻撃、攻撃力<@ba.vup>+170%、最大HP<@ba.vup>+130%、HP割合が自身と同等以上の敵を攻撃する時追加で攻撃力の<@ba.vup>50%の物理ダメージを与える。HP割合が自身よりも低い敵を攻撃するたびHPが<@ba.vdown>3%減少","name":"生からの重圧","desc":"攻撃間隔を延長し、ブロック中の敵全員を同時に攻撃、攻撃力+170%、最大HP+130%、HP割合が自身と同等以上の敵を攻撃する時追加で攻撃力の50%の物理ダメージを与える。HP割合が自身よりも低い敵を攻撃するたびHPが3%減少"}],"_h":"847adgdga0ez89nddand9vamifx6x6bsoyxfe7a0ez89czf6sy"},"chess_char_5_13_b":{"name":"帰溟スペクター","subProfessionName":"傀儡師","trait":{"descRaw":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、攻撃力が<@ba.kw>上昇)。20秒後<身替り>から再び自身に入れ替わる","desc":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、攻撃力が上昇)。20秒後<身替り>から再び自身に入れ替わる"},"skill":{"descRaw":"攻撃力<@ba.vup>+100%、攻撃速度<@ba.vup>+34、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>効果時間終了後<身替り>と入れ替わる","name":"生への渇望","desc":"攻撃力+100%、攻撃速度+34、スキル発動中は致命的なダメージを受けてもHPが1残る\n効果時間終了後<身替り>と入れ替わる"},"talents":[{"descRaw":"<身替り>状態時、周囲の敵の移動速度-40%、1秒ごとに攻撃力の40%の術ダメージを与える","name":"内なる抱擁","desc":"<身替り>状態時、周囲の敵の移動速度-40%、1秒ごとに攻撃力の40%の術ダメージを与える"},{"descRaw":"編成中、味方【アビサルハンター】のHP+23%<@ba.talpu>(+3%)","name":"エーギルの深奥","desc":"編成中、味方【アビサルハンター】のHP+23%(+3%)","potBelow":{"descRaw":"編成中、味方【アビサルハンター】のHP+20%","desc":"編成中、味方【アビサルハンター】のHP+20%"}}],"module":{"name":"「レコード」収納箱"},"skills":[{"descRaw":"発動後、範囲内のHP割合が最も低い他の味方オペレーターとHP割合を交換し、自身の攻撃力<@ba.vup>+120%","name":"生存の技巧","desc":"発動後、範囲内のHP割合が最も低い他の味方オペレーターとHP割合を交換し、自身の攻撃力+120%"},{"descRaw":"攻撃力<@ba.vup>+100%、攻撃速度<@ba.vup>+34、スキル発動中は致命的なダメージを受けてもHPが<@ba.vup>1残る\n<@ba.rem>効果時間終了後<身替り>と入れ替わる","name":"生への渇望","desc":"攻撃力+100%、攻撃速度+34、スキル発動中は致命的なダメージを受けてもHPが1残る\n効果時間終了後<身替り>と入れ替わる"},{"descRaw":"攻撃間隔を<@ba.vdown>延長し、ブロック中の敵全員を同時に攻撃、攻撃力<@ba.vup>+200%、最大HP<@ba.vup>+160%、HP割合が自身と同等以上の敵を攻撃する時追加で攻撃力の<@ba.vup>60%の物理ダメージを与える。HP割合が自身よりも低い敵を攻撃するたびHPが<@ba.vdown>3%減少","name":"生からの重圧","desc":"攻撃間隔を延長し、ブロック中の敵全員を同時に攻撃、攻撃力+200%、最大HP+160%、HP割合が自身と同等以上の敵を攻撃する時追加で攻撃力の60%の物理ダメージを与える。HP割合が自身よりも低い敵を攻撃するたびHPが3%減少"}],"traitBase":{"descRaw":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<身替り>から再び自身に入れ替わる","desc":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<身替り>から再び自身に入れ替わる"},"talentsBase":[{"descRaw":"<身替り>状態時、周囲の敵の移動速度-40%、1秒ごとに攻撃力の40%の術ダメージを与える","name":"内なる抱擁","desc":"<身替り>状態時、周囲の敵の移動速度-40%、1秒ごとに攻撃力の40%の術ダメージを与える"},{"descRaw":"編成中、味方【アビサルハンター】のHP+23%<@ba.talpu>(+3%)","name":"エーギルの深奥","desc":"編成中、味方【アビサルハンター】のHP+23%(+3%)","potBelow":{"descRaw":"編成中、味方【アビサルハンター】のHP+20%","desc":"編成中、味方【アビサルハンター】のHP+20%"}}],"modules":[{"name":"「レコード」収納箱","traitOverride":{"descRaw":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、攻撃力が<@ba.kw>上昇)。20秒後<身替り>から再び自身に入れ替わる","desc":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、攻撃力が上昇)。20秒後<身替り>から再び自身に入れ替わる"}},{"name":"至らずの美しさ","traitOverride":{"descRaw":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、HPが<@ba.kw>上昇)。20秒後<身替り>から再び自身に入れ替わる","desc":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0、HPが上昇)。20秒後<身替り>から再び自身に入れ替わる"}},{"traitOverride":{"descRaw":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<身替り>から再び自身に入れ替わる","desc":"致命的なダメージを受けても撤退せず、<身替り>と入れ替わり戦闘を続行する(身替りのブロック数は0)。20秒後<身替り>から再び自身に入れ替わる"}}],"_h":"847ammg0ojezeknddand9vamifx6x6bsk4xf7hojezeklbf6zmdgdgnddand9vamifx6x6bsmmg0kr5nx3dgdg"},"chess_char_5_14_a":{"name":"凛御シルバーアッシュ","subProfessionName":"策士","trait":{"descRaw":"敵を2体までブロック\n配置待機エリアの味方ユニットを強化可能","desc":"敵を2体までブロック\n配置待機エリアの味方ユニットを強化可能"},"skill":{"descRaw":"前方に斬撃を放ち、敵6体に攻撃力の<@ba.vup>260%の物理ダメージを与え、<@ba.vup>4秒間<$ba.cold>寒冷状態を付与し、<$ba.invisible>ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-11(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後<@ba.vup>自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n<@ba.rem>2回チャージ可能","name":"カウンターギャンビット","desc":"前方に斬撃を放ち、敵6体に攻撃力の260%の物理ダメージを与え、4秒間寒冷状態を付与し、ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト-11(右側の【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n2回チャージ可能"},"talents":[{"descRaw":"配置中、配置待機エリアに「風雪の眼」を追加し、配置待機エリアを配置コスト順に並び変える。「風雪の眼」の左側のオペレーター及び自身のストックSP+4、次の再配置時間-20%","name":"オープンゲーム","desc":"配置中、配置待機エリアに「風雪の眼」を追加し、配置待機エリアを配置コスト順に並び変える。「風雪の眼」の左側のオペレーター及び自身のストックSP+4、次の再配置時間-20%"},{"descRaw":"配置中、味方【イェラグ】が<$ba.frozen>凍結無効になり、防御力+80<@ba.talpu>(+20)、1秒ごとにHPが最大値の2%<@ba.talpu>(+0.5%)回復。凛御シルバーアッシュの配置から15秒後、防御力上昇とHP回復の効果が2倍となる","name":"雪境の先駆け","desc":"配置中、味方【イェラグ】が凍結無効になり、防御力+80(+20)、1秒ごとにHPが最大値の2%(+0.5%)回復。凛御シルバーアッシュの配置から15秒後、防御力上昇とHP回復の効果が2倍となる","potBelow":{"descRaw":"配置中、味方【イェラグ】が<$ba.frozen>凍結無効になり、防御力+60、1秒ごとにHPが最大値の1.5%回復。凛御シルバーアッシュの配置から15秒後、防御力上昇とHP回復の効果が2倍となる","desc":"配置中、味方【イェラグ】が凍結無効になり、防御力+60、1秒ごとにHPが最大値の1.5%回復。凛御シルバーアッシュの配置から15秒後、防御力上昇とHP回復の効果が2倍となる"}}],"skills":[{"descRaw":"所持コスト<@ba.vup>+10。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-5(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)、さらに対象は配置後、凛御シルバーアッシュのHP最大値の<@ba.vup>50%の<$ba.barrier>バリアを獲得する","name":"ポーンブレイク","desc":"所持コスト+10。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト-5(右側の【前衛】・【術師】・【狙撃】が優先的に選ばれる)、さらに対象は配置後、凛御シルバーアッシュのHP最大値の50%のバリアを獲得する"},{"descRaw":"前方に斬撃を放ち、敵6体に攻撃力の<@ba.vup>260%の物理ダメージを与え、<@ba.vup>4秒間<$ba.cold>寒冷状態を付与し、<$ba.invisible>ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-11(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後<@ba.vup>自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n<@ba.rem>2回チャージ可能","name":"カウンターギャンビット","desc":"前方に斬撃を放ち、敵6体に攻撃力の260%の物理ダメージを与え、4秒間寒冷状態を付与し、ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト-11(右側の【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n2回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、敵の<$ba.invisible>ステルス状態を無効にし、通常攻撃が攻撃力の<@ba.vup>140%の物理ダメージを与える範囲直線攻撃になり、攻撃対象に<@ba.vup>20%の<$ba.fragile>脆弱状態を付与する。所持コスト<@ba.vup>+5、その後所持コストが徐々に増加(合計<@ba.vup>24)。\n<@ba.rem>初めてのスキル発動時に配置待機エリアの配置コストが最も高いオペレーター(【前衛】・【術師】・【狙撃】が優先的に選ばれる)と最も低いオペレーターの配置コストを交換する\n<@ba.rem>スキル発動中「風雪の眼」が配置可能になる","name":"キャスリング","desc":"攻撃範囲拡大、敵のステルス状態を無効にし、通常攻撃が攻撃力の140%の物理ダメージを与える範囲直線攻撃になり、攻撃対象に20%の脆弱状態を付与する。所持コスト+5、その後所持コストが徐々に増加(合計24)。\n初めてのスキル発動時に配置待機エリアの配置コストが最も高いオペレーター(【前衛】・【術師】・【狙撃】が優先的に選ばれる)と最も低いオペレーターの配置コストを交換する\nスキル発動中「風雪の眼」が配置可能になる"}],"_h":"3j6e3v3vx35brrix5oixj4idpex24omar0mlx35brryjjlgt"},"chess_char_5_14_b":{"name":"凛御シルバーアッシュ","subProfessionName":"策士","trait":{"descRaw":"敵を2体までブロック\n配置待機エリアの味方ユニットを強化可能","desc":"敵を2体までブロック\n配置待機エリアの味方ユニットを強化可能"},"skill":{"descRaw":"前方に斬撃を放ち、敵6体に攻撃力の<@ba.vup>320%の物理ダメージを与え、<@ba.vup>5秒間<$ba.cold>寒冷状態を付与し、<$ba.invisible>ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-11(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後<@ba.vup>自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n<@ba.rem>2回チャージ可能","name":"カウンターギャンビット","desc":"前方に斬撃を放ち、敵6体に攻撃力の320%の物理ダメージを与え、5秒間寒冷状態を付与し、ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト-11(右側の【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n2回チャージ可能"},"talents":[{"descRaw":"配置中、配置待機エリアに「風雪の眼」を追加し、配置待機エリアを配置コスト順に並び変える。「風雪の眼」の左側のオペレーター及び自身のストックSP+4、次の再配置時間-20%","name":"オープンゲーム","desc":"配置中、配置待機エリアに「風雪の眼」を追加し、配置待機エリアを配置コスト順に並び変える。「風雪の眼」の左側のオペレーター及び自身のストックSP+4、次の再配置時間-20%"},{"descRaw":"配置中、味方【イェラグ】が<$ba.frozen>凍結無効になり、防御力+80<@ba.talpu>(+20)、1秒ごとにHPが最大値の2%<@ba.talpu>(+0.5%)回復。凛御シルバーアッシュの配置から15秒後、防御力上昇とHP回復の効果が2倍となる","name":"雪境の先駆け","desc":"配置中、味方【イェラグ】が凍結無効になり、防御力+80(+20)、1秒ごとにHPが最大値の2%(+0.5%)回復。凛御シルバーアッシュの配置から15秒後、防御力上昇とHP回復の効果が2倍となる","potBelow":{"descRaw":"配置中、味方【イェラグ】が<$ba.frozen>凍結無効になり、防御力+60、1秒ごとにHPが最大値の1.5%回復。凛御シルバーアッシュの配置から15秒後、防御力上昇とHP回復の効果が2倍となる","desc":"配置中、味方【イェラグ】が凍結無効になり、防御力+60、1秒ごとにHPが最大値の1.5%回復。凛御シルバーアッシュの配置から15秒後、防御力上昇とHP回復の効果が2倍となる"}}],"skills":[{"descRaw":"所持コスト<@ba.vup>+10。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-5(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)、さらに対象は配置後、凛御シルバーアッシュのHP最大値の<@ba.vup>50%の<$ba.barrier>バリアを獲得する","name":"ポーンブレイク","desc":"所持コスト+10。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト-5(右側の【前衛】・【術師】・【狙撃】が優先的に選ばれる)、さらに対象は配置後、凛御シルバーアッシュのHP最大値の50%のバリアを獲得する"},{"descRaw":"前方に斬撃を放ち、敵6体に攻撃力の<@ba.vup>320%の物理ダメージを与え、<@ba.vup>5秒間<$ba.cold>寒冷状態を付与し、<$ba.invisible>ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト<@ba.vup>-11(右側の<@ba.vup>【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後<@ba.vup>自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n<@ba.rem>2回チャージ可能","name":"カウンターギャンビット","desc":"前方に斬撃を放ち、敵6体に攻撃力の320%の物理ダメージを与え、5秒間寒冷状態を付与し、ステルス状態を無効にする。配置待機エリアの「風雪の眼」から最も近いオペレーター1名の配置コスト-11(右側の【前衛】・【術師】・【狙撃】が優先的に選ばれる)。「風雪の眼」左側の全てのオペレーターが配置後自身の攻撃力で本スキルの斬撃効果を1回発動する(最大2回まで重複可能)\n2回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、敵の<$ba.invisible>ステルス状態を無効にし、通常攻撃が攻撃力の<@ba.vup>170%の物理ダメージを与える範囲直線攻撃になり、攻撃対象に<@ba.vup>25%の<$ba.fragile>脆弱状態を付与する。所持コスト<@ba.vup>+6、その後所持コストが徐々に増加(合計<@ba.vup>24)。\n<@ba.rem>初めてのスキル発動時に配置待機エリアの配置コストが最も高いオペレーター(【前衛】・【術師】・【狙撃】が優先的に選ばれる)と最も低いオペレーターの配置コストを交換する\n<@ba.rem>スキル発動中「風雪の眼」が配置可能になる","name":"キャスリング","desc":"攻撃範囲拡大、敵のステルス状態を無効にし、通常攻撃が攻撃力の170%の物理ダメージを与える範囲直線攻撃になり、攻撃対象に25%の脆弱状態を付与する。所持コスト+6、その後所持コストが徐々に増加(合計24)。\n初めてのスキル発動時に配置待機エリアの配置コストが最も高いオペレーター(【前衛】・【術師】・【狙撃】が優先的に選ばれる)と最も低いオペレーターの配置コストを交換する\nスキル発動中「風雪の眼」が配置可能になる"}],"traitBase":{"descRaw":"敵を2体までブロック\n配置待機エリアの味方ユニットを強化可能","desc":"敵を2体までブロック\n配置待機エリアの味方ユニットを強化可能"},"talentsBase":[{"descRaw":"配置中、配置待機エリアに「風雪の眼」を追加し、配置待機エリアを配置コスト順に並び変える。「風雪の眼」の左側のオペレーター及び自身のストックSP+4、次の再配置時間-20%","name":"オープンゲーム","desc":"配置中、配置待機エリアに「風雪の眼」を追加し、配置待機エリアを配置コスト順に並び変える。「風雪の眼」の左側のオペレーター及び自身のストックSP+4、次の再配置時間-20%"},{"descRaw":"配置中、味方【イェラグ】が<$ba.frozen>凍結無効になり、防御力+80<@ba.talpu>(+20)、1秒ごとにHPが最大値の2%<@ba.talpu>(+0.5%)回復。凛御シルバーアッシュの配置から15秒後、防御力上昇とHP回復の効果が2倍となる","name":"雪境の先駆け","desc":"配置中、味方【イェラグ】が凍結無効になり、防御力+80(+20)、1秒ごとにHPが最大値の2%(+0.5%)回復。凛御シルバーアッシュの配置から15秒後、防御力上昇とHP回復の効果が2倍となる","potBelow":{"descRaw":"配置中、味方【イェラグ】が<$ba.frozen>凍結無効になり、防御力+60、1秒ごとにHPが最大値の1.5%回復。凛御シルバーアッシュの配置から15秒後、防御力上昇とHP回復の効果が2倍となる","desc":"配置中、味方【イェラグ】が凍結無効になり、防御力+60、1秒ごとにHPが最大値の1.5%回復。凛御シルバーアッシュの配置から15秒後、防御力上昇とHP回復の効果が2倍となる"}}],"_h":"3j6e3v3vqv5b37ix5oixj4idpex24omar0mlqv5b37u6jl563v3vix5oixj4idpex24o"},"chess_char_5_15_a":{"name":"引星ソーンズ","subProfessionName":"錬金士","trait":{"descRaw":"<@ba.kw>錬金ユニットを投擲可能","desc":"錬金ユニットを投擲可能"},"skill":{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>12秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を<@ba.vup>-50%し、1秒ごとに攻撃力の<@ba.vup>120%の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>12%回復する。錬金ユニットは、<@ba.vup>12秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n<@ba.rem>1回チャージ可能","name":"潮を解析す","desc":"錬金ユニットを一つ投げ、12秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を-50%し、1秒ごとに攻撃力の120%の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の12%回復する。錬金ユニットは、12秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n1回チャージ可能"},"talents":[{"descRaw":"攻撃力+14%<@ba.talpu>(+4%)、攻撃範囲内に他のオペレーターがいる場合、自身が投げた錬金ユニットの持続時間+4<@ba.talpu>(+1)秒","name":"心相","desc":"攻撃力+14%(+4%)、攻撃範囲内に他のオペレーターがいる場合、自身が投げた錬金ユニットの持続時間+4(+1)秒","potBelow":{"descRaw":"攻撃力+10%、攻撃範囲内に他のオペレーターがいる場合、自身が投げた錬金ユニットの持続時間+3秒","desc":"攻撃力+10%、攻撃範囲内に他のオペレーターがいる場合、自身が投げた錬金ユニットの持続時間+3秒"}},{"descRaw":"配置中、味方全員の攻撃速度+5、敵全員の攻撃速度-5。連続する6マス以上の直線経路内にいる味方・敵に対する効果は2倍になる","name":"視界","desc":"配置中、味方全員の攻撃速度+5、敵全員の攻撃速度-5。連続する6マス以上の直線経路内にいる味方・敵に対する効果は2倍になる"}],"module":{"name":"第三の選択"},"skills":[{"descRaw":"攻撃範囲内の味方ユニットのいる位置へ錬金ユニットを一つ投げ、<@ba.vup>6秒間落下地点とその周囲8マスにいる味方全員の防御力<@ba.vup>+60、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>11%回復する","name":"波を計りて","desc":"攻撃範囲内の味方ユニットのいる位置へ錬金ユニットを一つ投げ、6秒間落下地点とその周囲8マスにいる味方全員の防御力+60、範囲内の味方のHPを1秒ごとに攻撃力の11%回復する"},{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>12秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を<@ba.vup>-50%し、1秒ごとに攻撃力の<@ba.vup>120%の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>12%回復する。錬金ユニットは、<@ba.vup>12秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n<@ba.rem>1回チャージ可能","name":"潮を解析す","desc":"錬金ユニットを一つ投げ、12秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を-50%し、1秒ごとに攻撃力の120%の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の12%回復する。錬金ユニットは、12秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n1回チャージ可能"},{"descRaw":"パッシブ:攻撃範囲拡大\nアクティブ:攻撃範囲内のブロック数が最も低い<@ba.vup>3名のオペレーターのいる位置へ錬金ユニットを投げ、<@ba.vup>19秒間錬金ユニットが囲んだ範囲内にいる敵の攻撃力<@ba.vup>-12%、防御力<@ba.vup>-32%、術耐性<@ba.vup>-32%(重複不可)、1秒ごとに攻撃力の<@ba.vup>120%の術ダメージを与える。効果値は徐々に上昇する(<@ba.vup>15秒後に効果が最大に達し、攻撃力<@ba.vup>-21%、防御力<@ba.vup>-41%、術耐性<@ba.vup>-41%、毎秒の与ダメージが<@ba.vup>300%になる)","name":"「我が海域」","desc":"パッシブ:攻撃範囲拡大\nアクティブ:攻撃範囲内のブロック数が最も低い3名のオペレーターのいる位置へ錬金ユニットを投げ、19秒間錬金ユニットが囲んだ範囲内にいる敵の攻撃力-12%、防御力-32%、術耐性-32%(重複不可)、1秒ごとに攻撃力の120%の術ダメージを与える。効果値は徐々に上昇する(15秒後に効果が最大に達し、攻撃力-21%、防御力-41%、術耐性-41%、毎秒の与ダメージが300%になる)"}],"_h":"3zs2yqtaq4i4u7osn25eududyeb3yeyg8up2xfq4i4u7vej2wf"},"chess_char_5_15_b":{"name":"引星ソーンズ","subProfessionName":"錬金士","trait":{"descRaw":"<@ba.kw>錬金ユニットを投擲可能","moduleDescRaw":"錬金ユニットが戦場に存在している間、自身のSPの自然回復速度+0.1sp/秒","desc":"錬金ユニットを投擲可能","moduleDesc":"錬金ユニットが戦場に存在している間、自身のSPの自然回復速度+0.1sp/秒"},"skill":{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>15秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を<@ba.vup>-50%し、1秒ごとに攻撃力の<@ba.vup>140%の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>15%回復する。錬金ユニットは、<@ba.vup>15秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n<@ba.rem>2回チャージ可能","name":"潮を解析す","desc":"錬金ユニットを一つ投げ、15秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を-50%し、1秒ごとに攻撃力の140%の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の15%回復する。錬金ユニットは、15秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n2回チャージ可能"},"talents":[{"descRaw":"攻撃力+14%<@ba.talpu>(+4%)、攻撃範囲内に他のオペレーターがいる場合、自身が投げた錬金ユニットの持続時間+4<@ba.talpu>(+1)秒","name":"心相","desc":"攻撃力+14%(+4%)、攻撃範囲内に他のオペレーターがいる場合、自身が投げた錬金ユニットの持続時間+4(+1)秒","potBelow":{"descRaw":"攻撃力+10%、攻撃範囲内に他のオペレーターがいる場合、自身が投げた錬金ユニットの持続時間+3秒","desc":"攻撃力+10%、攻撃範囲内に他のオペレーターがいる場合、自身が投げた錬金ユニットの持続時間+3秒"}},{"descRaw":"配置中、味方全員の攻撃速度+5、敵全員の攻撃速度-5。連続する6マス以上の直線経路内にいる味方・敵に対する効果は2倍になる","name":"視界","desc":"配置中、味方全員の攻撃速度+5、敵全員の攻撃速度-5。連続する6マス以上の直線経路内にいる味方・敵に対する効果は2倍になる"}],"module":{"name":"第三の選択"},"skills":[{"descRaw":"攻撃範囲内の味方ユニットのいる位置へ錬金ユニットを一つ投げ、<@ba.vup>7秒間落下地点とその周囲8マスにいる味方全員の防御力<@ba.vup>+75、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>14%回復する","name":"波を計りて","desc":"攻撃範囲内の味方ユニットのいる位置へ錬金ユニットを一つ投げ、7秒間落下地点とその周囲8マスにいる味方全員の防御力+75、範囲内の味方のHPを1秒ごとに攻撃力の14%回復する"},{"descRaw":"錬金ユニットを一つ投げ、<@ba.vup>15秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を<@ba.vup>-50%し、1秒ごとに攻撃力の<@ba.vup>140%の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の<@ba.vup>15%回復する。錬金ユニットは、<@ba.vup>15秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n<@ba.rem>2回チャージ可能","name":"潮を解析す","desc":"錬金ユニットを一つ投げ、15秒間落下地点の周囲一定範囲内の地面マスにいる敵全員の受ける治療と回復効果を-50%し、1秒ごとに攻撃力の140%の術ダメージを与え、範囲内の味方のHPを1秒ごとに攻撃力の15%回復する。錬金ユニットは、15秒間投げられた方向にゆっくりと進み、効果範囲が徐々に拡大する\n2回チャージ可能"},{"descRaw":"パッシブ:攻撃範囲拡大\nアクティブ:攻撃範囲内のブロック数が最も低い<@ba.vup>3名のオペレーターのいる位置へ錬金ユニットを投げ、<@ba.vup>20秒間錬金ユニットが囲んだ範囲内にいる敵の攻撃力<@ba.vup>-13%、防御力<@ba.vup>-33%、術耐性<@ba.vup>-33%(重複不可)、1秒ごとに攻撃力の<@ba.vup>150%の術ダメージを与える。効果値は徐々に上昇する(<@ba.vup>15秒後に効果が最大に達し、攻撃力<@ba.vup>-25%、防御力<@ba.vup>-45%、術耐性<@ba.vup>-45%、毎秒の与ダメージが<@ba.vup>330%になる)","name":"「我が海域」","desc":"パッシブ:攻撃範囲拡大\nアクティブ:攻撃範囲内のブロック数が最も低い3名のオペレーターのいる位置へ錬金ユニットを投げ、20秒間錬金ユニットが囲んだ範囲内にいる敵の攻撃力-13%、防御力-33%、術耐性-33%(重複不可)、1秒ごとに攻撃力の150%の術ダメージを与える。効果値は徐々に上昇する(15秒後に効果が最大に達し、攻撃力-25%、防御力-45%、術耐性-45%、毎秒の与ダメージが330%になる)"}],"traitBase":{"descRaw":"<@ba.kw>錬金ユニットを投擲可能","desc":"錬金ユニットを投擲可能"},"talentsBase":[{"descRaw":"攻撃力+14%<@ba.talpu>(+4%)、攻撃範囲内に他のオペレーターがいる場合、自身が投げた錬金ユニットの持続時間+4<@ba.talpu>(+1)秒","name":"心相","desc":"攻撃力+14%(+4%)、攻撃範囲内に他のオペレーターがいる場合、自身が投げた錬金ユニットの持続時間+4(+1)秒","potBelow":{"descRaw":"攻撃力+10%、攻撃範囲内に他のオペレーターがいる場合、自身が投げた錬金ユニットの持続時間+3秒","desc":"攻撃力+10%、攻撃範囲内に他のオペレーターがいる場合、自身が投げた錬金ユニットの持続時間+3秒"}},{"descRaw":"配置中、味方全員の攻撃速度+5、敵全員の攻撃速度-5。連続する6マス以上の直線経路内にいる味方・敵に対する効果は2倍になる","name":"視界","desc":"配置中、味方全員の攻撃速度+5、敵全員の攻撃速度-5。連続する6マス以上の直線経路内にいる味方・敵に対する効果は2倍になる"}],"modules":[{"name":"第三の選択","traitOverride":{"descRaw":"<@ba.kw>錬金ユニットを投擲可能","moduleDescRaw":"錬金ユニットが戦場に存在している間、自身のSPの自然回復速度+0.1sp/秒","desc":"錬金ユニットを投擲可能","moduleDesc":"錬金ユニットが戦場に存在している間、自身のSPの自然回復速度+0.1sp/秒"}}],"_h":"3zs2yqkytakyx8i44fosn25eududyeb3yeygb0p2ehx8i44fvtj2gayqtaosn25eududyeb3yeygyqkytaky"},"chess_char_5_16_a":{"name":"フィリオプシス","subProfessionName":"群癒師","trait":{"descRaw":"味方3人のHPを同時に回復","desc":"味方3人のHPを同時に回復"},"skill":{"descRaw":"攻撃範囲拡大、通常攻撃の間隔を<@ba.vup>かなり短縮","name":"エンケファリン","desc":"攻撃範囲拡大、通常攻撃の間隔をかなり短縮"},"talents":[{"descRaw":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト","desc":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)"}],"module":{"name":"医療環境分析装置"},"skills":[{"descRaw":"攻撃力<@ba.vup>+55%","name":"回復力強化γ","desc":"攻撃力+55%"},{"descRaw":"攻撃範囲拡大、通常攻撃の間隔を<@ba.vup>かなり短縮","name":"エンケファリン","desc":"攻撃範囲拡大、通常攻撃の間隔をかなり短縮"}],"_h":"m8mz0x0xygn2ppdu3kdu3ktd0ixeygn2pp"},"chess_char_5_16_b":{"name":"フィリオプシス","subProfessionName":"群癒師","trait":{"descRaw":"味方3人のHPを同時に回復","moduleDescRaw":"攻撃範囲<@ba.kw>拡大","desc":"味方3人のHPを同時に回復","moduleDesc":"攻撃範囲拡大"},"skill":{"descRaw":"攻撃範囲拡大、通常攻撃の間隔を<@ba.vup>大幅に短縮","name":"エンケファリン","desc":"攻撃範囲拡大、通常攻撃の間隔を大幅に短縮"},"talents":[{"descRaw":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト","desc":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)"}],"module":{"name":"医療環境分析装置"},"skills":[{"descRaw":"攻撃力<@ba.vup>+70%","name":"回復力強化γ","desc":"攻撃力+70%"},{"descRaw":"攻撃範囲拡大、通常攻撃の間隔を<@ba.vup>大幅に短縮","name":"エンケファリン","desc":"攻撃範囲拡大、通常攻撃の間隔を大幅に短縮"}],"traitBase":{"descRaw":"味方3人のHPを同時に回復","desc":"味方3人のHPを同時に回復"},"talentsBase":[{"descRaw":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)","name":"スキルブースト","desc":"配置中、味方全員のSPの自動回復速度+0.3sp/秒(同種の効果は高いほうのみ適用)"}],"modules":[{"name":"医療環境分析装置","traitOverride":{"descRaw":"味方3人のHPを同時に回復","moduleDescRaw":"攻撃範囲<@ba.kw>拡大","desc":"味方3人のHPを同時に回復","moduleDesc":"攻撃範囲拡大"}}],"_h":"m8mz0xd00x5kj1n2gidu3kdu3kdg0ipdj1n2gi0x0xdu3kdu3k0xd00x5k"},"chess_char_5_17_a":{"name":"マウンテン","subProfessionName":"闘士","trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skill":{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n防御力<@ba.vdown>-30%、攻撃範囲<@ba.vdown>縮小、攻撃力<@ba.vup>+35%、ブロック数<@ba.vup>+1、ブロック中の敵全員を同時に攻撃、1秒ごとにHPが最大値の<@ba.vup>4.0%回復","name":"猛虎の構え","desc":"発動するたび初期状態と次の状態とが切り替わる:\n防御力-30%、攻撃範囲縮小、攻撃力+35%、ブロック数+1、ブロック中の敵全員を同時に攻撃、1秒ごとにHPが最大値の4.0%回復"},"talents":[{"descRaw":"攻撃時、20%の確率でその攻撃のみ攻撃力が165%<@ba.talpu>(+5%)まで上昇し、攻撃対象の攻撃力を3秒間-15%(重複不可)","name":"ハードパンチャー","desc":"攻撃時、20%の確率でその攻撃のみ攻撃力が165%(+5%)まで上昇し、攻撃対象の攻撃力を3秒間-15%(重複不可)","potBelow":{"descRaw":"攻撃時、20%の確率でその攻撃のみ攻撃力が160%まで上昇し、攻撃対象の攻撃力を3秒間-15%(重複不可)","desc":"攻撃時、20%の確率でその攻撃のみ攻撃力が160%まで上昇し、攻撃対象の攻撃力を3秒間-15%(重複不可)"}},{"descRaw":"防御力+10%、物理回避+15%","name":"頑健","desc":"防御力+10%、物理回避+15%"}],"module":{"name":"「自由の代償」"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>170%まで上昇、攻撃対象数+1","name":"左鉤突き","desc":"次の通常攻撃時、攻撃力が170%まで上昇、攻撃対象数+1"},{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n防御力<@ba.vdown>-30%、攻撃範囲<@ba.vdown>縮小、攻撃力<@ba.vup>+35%、ブロック数<@ba.vup>+1、ブロック中の敵全員を同時に攻撃、1秒ごとにHPが最大値の<@ba.vup>4.0%回復","name":"猛虎の構え","desc":"発動するたび初期状態と次の状態とが切り替わる:\n防御力-30%、攻撃範囲縮小、攻撃力+35%、ブロック数+1、ブロック中の敵全員を同時に攻撃、1秒ごとにHPが最大値の4.0%回復"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+55%、攻撃が<@ba.vup>2連撃になり、第一素質の発動確率が<@ba.vup>48%まで上昇、周囲一定範囲内の敵最大<@ba.vup>3体を同時に攻撃し、<@ba.vup>相当の力で突き飛ばす","name":"震地砕岩撃","desc":"通常攻撃の間隔を延長し、攻撃力+55%、攻撃が2連撃になり、第一素質の発動確率が48%まで上昇、周囲一定範囲内の敵最大3体を同時に攻撃し、相当の力で突き飛ばす"}],"_h":"30lz3h3hh4spc5qqi0jaknknyzhlyznz4ktnzvh4spc55qd0pb"},"chess_char_5_17_b":{"name":"マウンテン","subProfessionName":"闘士","trait":{"descRaw":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度<@ba.vup>+10","desc":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度+10"},"skill":{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n防御力<@ba.vdown>-25%、攻撃範囲<@ba.vdown>縮小、攻撃力<@ba.vup>+50%、ブロック数<@ba.vup>+1、ブロック中の敵全員を同時に攻撃、1秒ごとにHPが最大値の<@ba.vup>5.0%回復","name":"猛虎の構え","desc":"発動するたび初期状態と次の状態とが切り替わる:\n防御力-25%、攻撃範囲縮小、攻撃力+50%、ブロック数+1、ブロック中の敵全員を同時に攻撃、1秒ごとにHPが最大値の5.0%回復"},"talents":[{"descRaw":"攻撃時、20%の確率でその攻撃のみ攻撃力が165%<@ba.talpu>(+5%)まで上昇し、攻撃対象の攻撃力を3秒間-15%(重複不可)","name":"ハードパンチャー","desc":"攻撃時、20%の確率でその攻撃のみ攻撃力が165%(+5%)まで上昇し、攻撃対象の攻撃力を3秒間-15%(重複不可)","potBelow":{"descRaw":"攻撃時、20%の確率でその攻撃のみ攻撃力が160%まで上昇し、攻撃対象の攻撃力を3秒間-15%(重複不可)","desc":"攻撃時、20%の確率でその攻撃のみ攻撃力が160%まで上昇し、攻撃対象の攻撃力を3秒間-15%(重複不可)"}},{"descRaw":"防御力+10%、物理回避+15%","name":"頑健","desc":"防御力+10%、物理回避+15%"}],"module":{"name":"「自由の代償」"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>200%まで上昇、攻撃対象数+1","name":"左鉤突き","desc":"次の通常攻撃時、攻撃力が200%まで上昇、攻撃対象数+1"},{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n防御力<@ba.vdown>-25%、攻撃範囲<@ba.vdown>縮小、攻撃力<@ba.vup>+50%、ブロック数<@ba.vup>+1、ブロック中の敵全員を同時に攻撃、1秒ごとにHPが最大値の<@ba.vup>5.0%回復","name":"猛虎の構え","desc":"発動するたび初期状態と次の状態とが切り替わる:\n防御力-25%、攻撃範囲縮小、攻撃力+50%、ブロック数+1、ブロック中の敵全員を同時に攻撃、1秒ごとにHPが最大値の5.0%回復"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+70%、攻撃が<@ba.vup>2連撃になり、第一素質の発動確率が<@ba.vup>55%まで上昇、周囲一定範囲内の敵最大<@ba.vup>3体を同時に攻撃し、<@ba.vup>相当の力で突き飛ばす","name":"震地砕岩撃","desc":"通常攻撃の間隔を延長し、攻撃力+70%、攻撃が2連撃になり、第一素質の発動確率が55%まで上昇、周囲一定範囲内の敵最大3体を同時に攻撃し、相当の力で突き飛ばす"}],"traitBase":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"talentsBase":[{"descRaw":"攻撃時、20%の確率でその攻撃のみ攻撃力が165%<@ba.talpu>(+5%)まで上昇し、攻撃対象の攻撃力を3秒間-15%(重複不可)","name":"ハードパンチャー","desc":"攻撃時、20%の確率でその攻撃のみ攻撃力が165%(+5%)まで上昇し、攻撃対象の攻撃力を3秒間-15%(重複不可)","potBelow":{"descRaw":"攻撃時、20%の確率でその攻撃のみ攻撃力が160%まで上昇し、攻撃対象の攻撃力を3秒間-15%(重複不可)","desc":"攻撃時、20%の確率でその攻撃のみ攻撃力が160%まで上昇し、攻撃対象の攻撃力を3秒間-15%(重複不可)"}},{"descRaw":"防御力+10%、物理回避+15%","name":"頑健","desc":"防御力+10%、物理回避+15%"}],"modules":[{"name":"「自由の代償」","traitOverride":{"descRaw":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度<@ba.vup>+10","desc":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度+10"}},{"name":"「誰もが寝静まった夜」","traitOverride":{"descRaw":"敵を1体までブロックできる\n物理回避が<@ba.kw>15%上昇","desc":"敵を1体までブロックできる\n物理回避が15%上昇"}}],"_h":"30lz19jq9csp11qqi0jaknknyzhlyznzsqtnsl9csp113fd09s3h3hqqi0jaknknyzhlyznz19jqjoo4wy"},"chess_char_5_18_a":{"name":"百錬ガヴィル","subProfessionName":"強襲者","trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+110%、防御力<@ba.vup>+35%、未ブロックの敵を攻撃時、対象を<@ba.vup>相当の力で 引き寄せる","name":"ブレイクラッシュ","desc":"攻撃範囲拡大、攻撃力+110%、防御力+35%、未ブロックの敵を攻撃時、対象を相当の力で 引き寄せる"},"talents":[{"descRaw":"攻撃力と防御力+12%<@ba.talpu>(+2%)、ブロックしている敵1体につき、追加で+5%<@ba.talpu>(+1%)","name":"戦場の豪斧","desc":"攻撃力と防御力+12%(+2%)、ブロックしている敵1体につき、追加で+5%(+1%)","potBelow":{"descRaw":"攻撃力と防御力+10%、ブロックしている敵1体につき、追加で+4%","desc":"攻撃力と防御力+10%、ブロックしている敵1体につき、追加で+4%"}},{"descRaw":"受ける治療効果+25%<@ba.talpu>(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%<@ba.talpu>(+5%)まで上昇","name":"医学の心得","desc":"受ける治療効果+25%(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%(+5%)まで上昇","potBelow":{"descRaw":"受ける治療効果+20%、自身のHPが最大値の50%未満の場合、効果値が+40%まで上昇","desc":"受ける治療効果+20%、自身のHPが最大値の50%未満の場合、効果値が+40%まで上昇"}}],"module":{"name":"ガヴィルの受難"},"skills":[{"descRaw":"攻撃力<@ba.vup>+45%、攻撃時、自身のHPを与ダメージの<@ba.vup>30%回復","name":"ピンポイントヒット","desc":"攻撃力+45%、攻撃時、自身のHPを与ダメージの30%回復"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+110%、防御力<@ba.vup>+35%、未ブロックの敵を攻撃時、対象を<@ba.vup>相当の力で 引き寄せる","name":"ブレイクラッシュ","desc":"攻撃範囲拡大、攻撃力+110%、防御力+35%、未ブロックの敵を攻撃時、対象を相当の力で 引き寄せる"},{"descRaw":"攻撃力<@ba.vup>+85%、攻撃速度<@ba.vup>+60、ブロック数<@ba.vup>+2、スキル発動中は被ダメージを<@ba.vup>50%に軽減。スキル終了後、<@ba.vup>20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う","name":"ジャングルソウル","desc":"攻撃力+85%、攻撃速度+60、ブロック数+2、スキル発動中は被ダメージを50%に軽減。スキル終了後、20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う"}],"_h":"rugraaye67lzongnhsjthphp91fpftebebko8qlfq667lzonanlu28"},"chess_char_5_18_b":{"name":"百錬ガヴィル","subProfessionName":"強襲者","trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"ブロック中の敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が110%まで上昇"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+140%、防御力<@ba.vup>+40%、未ブロックの敵を攻撃時、対象を<@ba.vup>相当の力で 引き寄せる","name":"ブレイクラッシュ","desc":"攻撃範囲拡大、攻撃力+140%、防御力+40%、未ブロックの敵を攻撃時、対象を相当の力で 引き寄せる"},"talents":[{"descRaw":"攻撃力と防御力+12%<@ba.talpu>(+2%)、ブロックしている敵1体につき、追加で+5%<@ba.talpu>(+1%)","name":"戦場の豪斧","desc":"攻撃力と防御力+12%(+2%)、ブロックしている敵1体につき、追加で+5%(+1%)","potBelow":{"descRaw":"攻撃力と防御力+10%、ブロックしている敵1体につき、追加で+4%","desc":"攻撃力と防御力+10%、ブロックしている敵1体につき、追加で+4%"}},{"descRaw":"受ける治療効果+25%<@ba.talpu>(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%<@ba.talpu>(+5%)まで上昇","name":"医学の心得","desc":"受ける治療効果+25%(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%(+5%)まで上昇","potBelow":{"descRaw":"受ける治療効果+20%、自身のHPが最大値の50%未満の場合、効果値が+40%まで上昇","desc":"受ける治療効果+20%、自身のHPが最大値の50%未満の場合、効果値が+40%まで上昇"}}],"module":{"name":"ガヴィルの受難"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%、攻撃時、自身のHPを与ダメージの<@ba.vup>35%回復","name":"ピンポイントヒット","desc":"攻撃力+60%、攻撃時、自身のHPを与ダメージの35%回復"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+140%、防御力<@ba.vup>+40%、未ブロックの敵を攻撃時、対象を<@ba.vup>相当の力で 引き寄せる","name":"ブレイクラッシュ","desc":"攻撃範囲拡大、攻撃力+140%、防御力+40%、未ブロックの敵を攻撃時、対象を相当の力で 引き寄せる"},{"descRaw":"攻撃力<@ba.vup>+100%、攻撃速度<@ba.vup>+80、ブロック数<@ba.vup>+2、スキル発動中は被ダメージを<@ba.vup>50%に軽減。スキル終了後、<@ba.vup>20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う","name":"ジャングルソウル","desc":"攻撃力+100%、攻撃速度+80、ブロック数+2、スキル発動中は被ダメージを50%に軽減。スキル終了後、20秒間にかけてスキル効果によって軽減したダメージ分のHPを継続的に失う"}],"traitBase":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"talentsBase":[{"descRaw":"攻撃力と防御力+12%<@ba.talpu>(+2%)、ブロックしている敵1体につき、追加で+5%<@ba.talpu>(+1%)","name":"戦場の豪斧","desc":"攻撃力と防御力+12%(+2%)、ブロックしている敵1体につき、追加で+5%(+1%)","potBelow":{"descRaw":"攻撃力と防御力+10%、ブロックしている敵1体につき、追加で+4%","desc":"攻撃力と防御力+10%、ブロックしている敵1体につき、追加で+4%"}},{"descRaw":"受ける治療効果+25%<@ba.talpu>(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%<@ba.talpu>(+5%)まで上昇","name":"医学の心得","desc":"受ける治療効果+25%(+5%)、自身のHPが最大値の50%未満の場合、効果値が+45%(+5%)まで上昇","potBelow":{"descRaw":"受ける治療効果+20%、自身のHPが最大値の50%未満の場合、効果値が+40%まで上昇","desc":"受ける治療効果+20%、自身のHPが最大値の50%未満の場合、効果値が+40%まで上昇"}}],"modules":[{"name":"ガヴィルの受難","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が<@ba.kw>110%まで上昇","desc":"ブロック中の敵全員を同時に攻撃。ブロックされている敵を攻撃時、攻撃力が110%まで上昇"}},{"name":"研いで磨いて","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","moduleDescRaw":"HPが最大値の50%以上の場合、物理の被ダメージ<@ba.kw>-20%","desc":"ブロック中の敵全員を同時に攻撃","moduleDesc":"HPが最大値の50%以上の場合、物理の被ダメージ-20%"}},{"traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"}}],"_h":"rugrshhvnclz0qgnhsjthphp91fpftebebkog6lfaunclz0qiblugoaayegnhsjthphp91fpftebebkoshhvunaaxwye82aaye"},"chess_char_5_19_a":{"name":"ムリナール","subProfessionName":"解放者","trait":{"descRaw":"通常時は攻撃せずブロック数が0となり、攻撃力が<@ba.kw>+200%まで徐々に上昇していく(最大値になるまでの時間は<@ba.kw>40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","desc":"通常時は攻撃せずブロック数が0となり、攻撃力が+200%まで徐々に上昇していく(最大値になるまでの時間は40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、特性の効果が<@ba.vup>2倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率<@ba.vup>-10%)、攻撃時、攻撃範囲内の敵最大<@ba.vup>5体に攻撃力の<@ba.vup>125%の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の<@ba.vup>10%の<@ba.vup>確定ダメージを与える","name":"輝かざる栄光","desc":"攻撃範囲拡大、特性の効果が2倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率-10%)、攻撃時、攻撃範囲内の敵最大5体に攻撃力の125%の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の10%の確定ダメージを与える"},"talents":[{"descRaw":"攻撃時、攻撃力が113%<@ba.talpu>(+3%)まで上昇。周囲一定範囲内に敵3体以上いる場合、攻撃力が118%<@ba.talpu>(+3%)まで上昇し、被ダメージ-15%","name":"遊侠","desc":"攻撃時、攻撃力が113%(+3%)まで上昇。周囲一定範囲内に敵3体以上いる場合、攻撃力が118%(+3%)まで上昇し、被ダメージ-15%","potBelow":{"descRaw":"攻撃時、攻撃力が110%まで上昇。周囲一定範囲内に敵3体以上いる場合、攻撃力が115%まで上昇し、被ダメージ-15%","desc":"攻撃時、攻撃力が110%まで上昇。周囲一定範囲内に敵3体以上いる場合、攻撃力が115%まで上昇し、被ダメージ-15%"}},{"descRaw":"配置中、敵に狙われやすくなり、味方【カジミエーシュ】が攻撃を受けるたび、ムリナールの攻撃力の18%<@ba.talpu>(+3%)の確定ダメージで敵に反撃","name":"我関せず","desc":"配置中、敵に狙われやすくなり、味方【カジミエーシュ】が攻撃を受けるたび、ムリナールの攻撃力の18%(+3%)の確定ダメージで敵に反撃","potBelow":{"descRaw":"配置中、敵に狙われやすくなり、味方【カジミエーシュ】が攻撃を受けるたび、ムリナールの攻撃力の15%の確定ダメージで敵に反撃する","desc":"配置中、敵に狙われやすくなり、味方【カジミエーシュ】が攻撃を受けるたび、ムリナールの攻撃力の15%の確定ダメージで敵に反撃する"}}],"module":{"name":"「鞘に納められた人」"},"skills":[{"descRaw":"通常攻撃が攻撃対象に攻撃力の<@ba.vup>145%の物理ダメージを与える。防御力<@ba.vup>+30%","name":"秘めたる怒り","desc":"通常攻撃が攻撃対象に攻撃力の145%の物理ダメージを与える。防御力+30%"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃範囲<@ba.vup>拡大、通常攻撃が攻撃力の<@ba.vup>130%の<@ba.vup>2回連続攻撃になる\n<@ba.rem>手動でスキルを停止可能。スキル発動中に敵を倒すと、スキル終了時の特性による攻撃力リセットが無効化される","name":"癒えぬ悲しみ","desc":"通常攻撃の間隔を延長し、攻撃範囲拡大、通常攻撃が攻撃力の130%の2回連続攻撃になる\n手動でスキルを停止可能。スキル発動中に敵を倒すと、スキル終了時の特性による攻撃力リセットが無効化される"},{"descRaw":"攻撃範囲<@ba.vup>拡大、特性の効果が<@ba.vup>2倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率<@ba.vup>-10%)、攻撃時、攻撃範囲内の敵最大<@ba.vup>5体に攻撃力の<@ba.vup>125%の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の<@ba.vup>10%の<@ba.vup>確定ダメージを与える","name":"輝かざる栄光","desc":"攻撃範囲拡大、特性の効果が2倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率-10%)、攻撃時、攻撃範囲内の敵最大5体に攻撃力の125%の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の10%の確定ダメージを与える"}],"_h":"n2jnun9tdt1ife022t06fofopp9eahxsxs8d376wor3gq581dt1ife"},"chess_char_5_19_b":{"name":"ムリナール","subProfessionName":"解放者","trait":{"descRaw":"通常時は攻撃せずブロック数が0となり、攻撃力が<@ba.kw>+200%まで徐々に上昇していく(最大値になるまでの時間は<@ba.kw>40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","moduleDescRaw":"配置時、即座に攻撃力上昇値<@ba.kw>+100%","desc":"通常時は攻撃せずブロック数が0となり、攻撃力が+200%まで徐々に上昇していく(最大値になるまでの時間は40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","moduleDesc":"配置時、即座に攻撃力上昇値+100%"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、特性の効果が<@ba.vup>2倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率<@ba.vup>-10%)、攻撃時、攻撃範囲内の敵最大<@ba.vup>5体に攻撃力の<@ba.vup>150%の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の<@ba.vup>11%の<@ba.vup>確定ダメージを与える","name":"輝かざる栄光","desc":"攻撃範囲拡大、特性の効果が2倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率-10%)、攻撃時、攻撃範囲内の敵最大5体に攻撃力の150%の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の11%の確定ダメージを与える"},"talents":[{"descRaw":"攻撃時、攻撃力が113%<@ba.talpu>(+3%)まで上昇。周囲一定範囲内に敵3体以上いる場合、攻撃力が118%<@ba.talpu>(+3%)まで上昇し、被ダメージ-15%","name":"遊侠","desc":"攻撃時、攻撃力が113%(+3%)まで上昇。周囲一定範囲内に敵3体以上いる場合、攻撃力が118%(+3%)まで上昇し、被ダメージ-15%","potBelow":{"descRaw":"攻撃時、攻撃力が110%まで上昇。周囲一定範囲内に敵3体以上いる場合、攻撃力が115%まで上昇し、被ダメージ-15%","desc":"攻撃時、攻撃力が110%まで上昇。周囲一定範囲内に敵3体以上いる場合、攻撃力が115%まで上昇し、被ダメージ-15%"}},{"descRaw":"配置中、敵に狙われやすくなり、味方【カジミエーシュ】が攻撃を受けるたび、ムリナールの攻撃力の18%<@ba.talpu>(+3%)の確定ダメージで敵に反撃","name":"我関せず","desc":"配置中、敵に狙われやすくなり、味方【カジミエーシュ】が攻撃を受けるたび、ムリナールの攻撃力の18%(+3%)の確定ダメージで敵に反撃","potBelow":{"descRaw":"配置中、敵に狙われやすくなり、味方【カジミエーシュ】が攻撃を受けるたび、ムリナールの攻撃力の15%の確定ダメージで敵に反撃する","desc":"配置中、敵に狙われやすくなり、味方【カジミエーシュ】が攻撃を受けるたび、ムリナールの攻撃力の15%の確定ダメージで敵に反撃する"}}],"module":{"name":"「鞘に納められた人」"},"skills":[{"descRaw":"通常攻撃が攻撃対象に攻撃力の<@ba.vup>170%の物理ダメージを与える。防御力<@ba.vup>+40%","name":"秘めたる怒り","desc":"通常攻撃が攻撃対象に攻撃力の170%の物理ダメージを与える。防御力+40%"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃範囲<@ba.vup>拡大、通常攻撃が攻撃力の<@ba.vup>160%の<@ba.vup>2回連続攻撃になる\n<@ba.rem>手動でスキルを停止可能。スキル発動中に敵を倒すと、スキル終了時の特性による攻撃力リセットが無効化される","name":"癒えぬ悲しみ","desc":"通常攻撃の間隔を延長し、攻撃範囲拡大、通常攻撃が攻撃力の160%の2回連続攻撃になる\n手動でスキルを停止可能。スキル発動中に敵を倒すと、スキル終了時の特性による攻撃力リセットが無効化される"},{"descRaw":"攻撃範囲<@ba.vup>拡大、特性の効果が<@ba.vup>2倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率<@ba.vup>-10%)、攻撃時、攻撃範囲内の敵最大<@ba.vup>5体に攻撃力の<@ba.vup>150%の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の<@ba.vup>11%の<@ba.vup>確定ダメージを与える","name":"輝かざる栄光","desc":"攻撃範囲拡大、特性の効果が2倍となり(ただし、スキル発動中に敵を1体倒すごとに倍率-10%)、攻撃時、攻撃範囲内の敵最大5体に攻撃力の150%の物理ダメージを与える。さらに味方【カジミエーシュ】が効果範囲内の敵を攻撃時、追加でムリナールの攻撃力の11%の確定ダメージを与える"}],"traitBase":{"descRaw":"通常時は攻撃せずブロック数が0となり、攻撃力が<@ba.kw>+200%まで徐々に上昇していく(最大値になるまでの時間は<@ba.kw>40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","desc":"通常時は攻撃せずブロック数が0となり、攻撃力が+200%まで徐々に上昇していく(最大値になるまでの時間は40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット"},"talentsBase":[{"descRaw":"攻撃時、攻撃力が113%<@ba.talpu>(+3%)まで上昇。周囲一定範囲内に敵3体以上いる場合、攻撃力が118%<@ba.talpu>(+3%)まで上昇し、被ダメージ-15%","name":"遊侠","desc":"攻撃時、攻撃力が113%(+3%)まで上昇。周囲一定範囲内に敵3体以上いる場合、攻撃力が118%(+3%)まで上昇し、被ダメージ-15%","potBelow":{"descRaw":"攻撃時、攻撃力が110%まで上昇。周囲一定範囲内に敵3体以上いる場合、攻撃力が115%まで上昇し、被ダメージ-15%","desc":"攻撃時、攻撃力が110%まで上昇。周囲一定範囲内に敵3体以上いる場合、攻撃力が115%まで上昇し、被ダメージ-15%"}},{"descRaw":"配置中、敵に狙われやすくなり、味方【カジミエーシュ】が攻撃を受けるたび、ムリナールの攻撃力の18%<@ba.talpu>(+3%)の確定ダメージで敵に反撃","name":"我関せず","desc":"配置中、敵に狙われやすくなり、味方【カジミエーシュ】が攻撃を受けるたび、ムリナールの攻撃力の18%(+3%)の確定ダメージで敵に反撃","potBelow":{"descRaw":"配置中、敵に狙われやすくなり、味方【カジミエーシュ】が攻撃を受けるたび、ムリナールの攻撃力の15%の確定ダメージで敵に反撃する","desc":"配置中、敵に狙われやすくなり、味方【カジミエーシュ】が攻撃を受けるたび、ムリナールの攻撃力の15%の確定ダメージで敵に反撃する"}}],"modules":[{"name":"「鞘に納められた人」","traitOverride":{"descRaw":"通常時は攻撃せずブロック数が0となり、攻撃力が<@ba.kw>+200%まで徐々に上昇していく(最大値になるまでの時間は<@ba.kw>40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","moduleDescRaw":"配置時、即座に攻撃力上昇値<@ba.kw>+100%","desc":"通常時は攻撃せずブロック数が0となり、攻撃力が+200%まで徐々に上昇していく(最大値になるまでの時間は40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","moduleDesc":"配置時、即座に攻撃力上昇値+100%"}}],"_h":"n2jnunve9tyojq1ikz022t06fofopp9eahxsxs8dkw6w46phq55ejq1ikzun9t022t06fofopp9eahxsxs8dunve9tyo"},"chess_char_5_20_a":{"name":"アンジェリーナ","subProfessionName":"緩速師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め"},"skill":{"descRaw":"敵全員に<$ba.weightless>反重力状態を付与し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+90%、敵最大<@ba.vup>4体を同時に攻撃\n<@ba.rem>スキル発動中のみ攻撃行動を行う","name":"秘杖・反重力","desc":"敵全員に反重力状態を付与し、攻撃範囲拡大、攻撃力+90%、敵最大4体を同時に攻撃\nスキル発動中のみ攻撃行動を行う"},"talents":[{"descRaw":"配置中、味方全員の攻撃速度+8<@ba.talpu>(+1)","name":"アクセルフィールド","desc":"配置中、味方全員の攻撃速度+8(+1)","potBelow":{"descRaw":"配置中、味方全員の攻撃速度+7","desc":"配置中、味方全員の攻撃速度+7"}},{"descRaw":"スキル未使用時、味方全員のHPが1秒ごとに25<@ba.talpu>(+5)回復","name":"ダブルワーク","desc":"スキル未使用時、味方全員のHPが1秒ごとに25(+5)回復","potBelow":{"descRaw":"スキル未使用時、味方全員のHPが1秒ごとに20回復","desc":"スキル未使用時、味方全員のHPが1秒ごとに20回復"}}],"module":{"name":"重力校正モジュール"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%","name":"秘杖・急収束 ","desc":"攻撃力+60%"},{"descRaw":"通常攻撃の間隔を<@ba.vup>超大幅に短縮し、<@ba.vdown>35%の攻撃力で術攻撃を行う\n<@ba.rem>スキル発動中のみ攻撃行動を行う","name":"秘杖・微粒子","desc":"通常攻撃の間隔を超大幅に短縮し、35%の攻撃力で術攻撃を行う\nスキル発動中のみ攻撃行動を行う"},{"descRaw":"敵全員に<$ba.weightless>反重力状態を付与し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+90%、敵最大<@ba.vup>4体を同時に攻撃\n<@ba.rem>スキル発動中のみ攻撃行動を行う","name":"秘杖・反重力","desc":"敵全員に反重力状態を付与し、攻撃範囲拡大、攻撃力+90%、敵最大4体を同時に攻撃\nスキル発動中のみ攻撃行動を行う"}],"_h":"kqf2pn83uuq33k339twzelelx4hwg0hohole1lc02kvhvcw6uuq33k"},"chess_char_5_20_b":{"name":"アンジェリーナ","subProfessionName":"緩速師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与え\n攻撃時、敵を<@ba.kw>やや長い間<$ba.sluggish>足止め","desc":"敵に術ダメージを与え\n攻撃時、敵をやや長い間足止め"},"skill":{"descRaw":"敵全員に<$ba.weightless>反重力状態を付与し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+105%、敵最大<@ba.vup>5体を同時に攻撃\n<@ba.rem>スキル発動中のみ攻撃行動を行う","name":"秘杖・反重力","desc":"敵全員に反重力状態を付与し、攻撃範囲拡大、攻撃力+105%、敵最大5体を同時に攻撃\nスキル発動中のみ攻撃行動を行う"},"talents":[{"descRaw":"配置中、味方全員の攻撃速度+8<@ba.talpu>(+1)","name":"アクセルフィールド","desc":"配置中、味方全員の攻撃速度+8(+1)","potBelow":{"descRaw":"配置中、味方全員の攻撃速度+7","desc":"配置中、味方全員の攻撃速度+7"}},{"descRaw":"スキル未使用時、味方全員のHPが1秒ごとに25<@ba.talpu>(+5)回復","name":"ダブルワーク","desc":"スキル未使用時、味方全員のHPが1秒ごとに25(+5)回復","potBelow":{"descRaw":"スキル未使用時、味方全員のHPが1秒ごとに20回復","desc":"スキル未使用時、味方全員のHPが1秒ごとに20回復"}}],"module":{"name":"重力校正モジュール"},"skills":[{"descRaw":"攻撃力<@ba.vup>+80%","name":"秘杖・急収束 ","desc":"攻撃力+80%"},{"descRaw":"通常攻撃の間隔を<@ba.vup>超大幅に短縮し、<@ba.vdown>40%の攻撃力で術攻撃を行う\n<@ba.rem>スキル発動中のみ攻撃行動を行う","name":"秘杖・微粒子","desc":"通常攻撃の間隔を超大幅に短縮し、40%の攻撃力で術攻撃を行う\nスキル発動中のみ攻撃行動を行う"},{"descRaw":"敵全員に<$ba.weightless>反重力状態を付与し、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+105%、敵最大<@ba.vup>5体を同時に攻撃\n<@ba.rem>スキル発動中のみ攻撃行動を行う","name":"秘杖・反重力","desc":"敵全員に反重力状態を付与し、攻撃範囲拡大、攻撃力+105%、敵最大5体を同時に攻撃\nスキル発動中のみ攻撃行動を行う"}],"traitBase":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め"},"talentsBase":[{"descRaw":"配置中、味方全員の攻撃速度+8<@ba.talpu>(+1)","name":"アクセルフィールド","desc":"配置中、味方全員の攻撃速度+8(+1)","potBelow":{"descRaw":"配置中、味方全員の攻撃速度+7","desc":"配置中、味方全員の攻撃速度+7"}},{"descRaw":"スキル未使用時、味方全員のHPが1秒ごとに25<@ba.talpu>(+5)回復","name":"ダブルワーク","desc":"スキル未使用時、味方全員のHPが1秒ごとに25(+5)回復","potBelow":{"descRaw":"スキル未使用時、味方全員のHPが1秒ごとに20回復","desc":"スキル未使用時、味方全員のHPが1秒ごとに20回復"}}],"modules":[{"name":"重力校正モジュール","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与え\n攻撃時、敵を<@ba.kw>やや長い間<$ba.sluggish>足止め","desc":"敵に術ダメージを与え\n攻撃時、敵をやや長い間足止め"}},{"name":"実験用反重力モジュール","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","moduleDescRaw":"攻撃範囲内に敵がいるとき、SPの自然回復速度+0.2sp/秒","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め","moduleDesc":"攻撃範囲内に敵がいるとき、SPの自然回復速度+0.2sp/秒"}},{"name":"アンジェリーナの特別限定記章","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","moduleDescRaw":"<@ba.kw>統合戦略において、配置中に戦場にいる全ての敵の重量ランク-1","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め","moduleDesc":"統合戦略において、配置中に戦場にいる全ての敵の重量ランク-1"}}],"_h":"kqf2uw085sq3ri339twzelelx4hwg0hoholec7c0gictvcba5sq3ripn83339twzelelx4hwg0hoholeuw084opn0i830ixmpnrc830g"},"chess_char_5_21_a":{"name":"サンタラ","subProfessionName":"拡散術師","trait":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","desc":"敵に範囲術ダメージを与える"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃間隔を<@ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<@ba.vup>1秒の<$ba.cold>寒冷状態を付与すると同時に、攻撃力の<@ba.vup>65%の術ダメージを与える","name":"「魔女の涙」","desc":"攻撃範囲拡大、攻撃間隔を超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に1秒の寒冷状態を付与すると同時に、攻撃力の65%の術ダメージを与える"},"talents":[{"descRaw":"配置から20秒後、攻撃力+18%<@ba.talpu>(+3%)、<$ba.buffres>レジスト状態になる","name":"寒地の民","desc":"配置から20秒後、攻撃力+18%(+3%)、レジスト状態になる","potBelow":{"descRaw":"配置から20秒後、攻撃力+15%、<$ba.buffres>レジスト状態になる","desc":"配置から20秒後、攻撃力+15%、レジスト状態になる"}}],"module":{"name":"「アイス・ブレイジャー」"},"skills":[{"descRaw":"攻撃力<@ba.vup>+27%、攻撃速度<@ba.vup>+25","name":"迅速攻撃γ","desc":"攻撃力+27%、攻撃速度+25"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃間隔を<@ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<@ba.vup>1秒の<$ba.cold>寒冷状態を付与すると同時に、攻撃力の<@ba.vup>65%の術ダメージを与える","name":"「魔女の涙」","desc":"攻撃範囲拡大、攻撃間隔を超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に1秒の寒冷状態を付与すると同時に、攻撃力の65%の術ダメージを与える"}],"_h":"wvkin1hbwsbv4sk792hapksdnu8ydm2gwsbv4s"},"chess_char_5_21_b":{"name":"サンタラ","subProfessionName":"拡散術師","trait":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"配置コスト<@ba.kw>減少","desc":"敵に範囲術ダメージを与える","moduleDesc":"配置コスト減少"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃間隔を<@ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<@ba.vup>1秒の<$ba.cold>寒冷状態を付与すると同時に、攻撃力の<@ba.vup>75%の術ダメージを与える","name":"「魔女の涙」","desc":"攻撃範囲拡大、攻撃間隔を超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に1秒の寒冷状態を付与すると同時に、攻撃力の75%の術ダメージを与える"},"talents":[{"descRaw":"配置から20秒後、攻撃力+18%<@ba.talpu>(+3%)、<$ba.buffres>レジスト状態になる","name":"寒地の民","desc":"配置から20秒後、攻撃力+18%(+3%)、レジスト状態になる","potBelow":{"descRaw":"配置から20秒後、攻撃力+15%、<$ba.buffres>レジスト状態になる","desc":"配置から20秒後、攻撃力+15%、レジスト状態になる"}}],"module":{"name":"「アイス・ブレイジャー」"},"skills":[{"descRaw":"攻撃力<@ba.vup>+34%、攻撃速度<@ba.vup>+35","name":"迅速攻撃γ","desc":"攻撃力+34%、攻撃速度+35"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃間隔を<@ba.vup>超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に<@ba.vup>1秒の<$ba.cold>寒冷状態を付与すると同時に、攻撃力の<@ba.vup>75%の術ダメージを与える","name":"「魔女の涙」","desc":"攻撃範囲拡大、攻撃間隔を超大幅に短縮、通常攻撃が攻撃範囲内のランダムなマスに氷柱を召喚する攻撃になる。地面に落ちた氷柱は周囲の敵全員に1秒の寒冷状態を付与すると同時に、攻撃力の75%の術ダメージを与える"}],"traitBase":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","desc":"敵に範囲術ダメージを与える"},"talentsBase":[{"descRaw":"配置から20秒後、攻撃力+18%<@ba.talpu>(+3%)、<$ba.buffres>レジスト状態になる","name":"寒地の民","desc":"配置から20秒後、攻撃力+18%(+3%)、レジスト状態になる","potBelow":{"descRaw":"配置から20秒後、攻撃力+15%、<$ba.buffres>レジスト状態になる","desc":"配置から20秒後、攻撃力+15%、レジスト状態になる"}}],"modules":[{"name":"「アイス・ブレイジャー」","traitOverride":{"descRaw":"敵に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"配置コスト<@ba.kw>減少","desc":"敵に範囲術ダメージを与える","moduleDesc":"配置コスト減少"}}],"_h":"wvkin1jyhbza1fbvs1k792hapksdnuvddmw91fbvs1n1hbk792hapksdnun1jyhbza"},"chess_char_5_22_a":{"name":"ニンフ","subProfessionName":"本源術師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ"},"skill":{"descRaw":"敵に攻撃力の<@ba.vup>270%の術ダメージを与え、<@ba.vup>4秒間<$ba.fear>恐怖状態にし、対象の周囲にいる敵全員に同等の術範囲ダメージを与えると同時に、与えた術ダメージの<@ba.vup>18%の<$ba.dt.apoptosis2>壊死損傷を与える。攻撃を受けた敵が壊死損傷の爆発効果中の場合、第一素質の与ダメージが攻撃力<@ba.vup>70%まで上昇する\n<@ba.rem>1回チャージ可能","name":"心の戦慄","desc":"敵に攻撃力の270%の術ダメージを与え、4秒間恐怖状態にし、対象の周囲にいる敵全員に同等の術範囲ダメージを与えると同時に、与えた術ダメージの18%の壊死損傷を与える。攻撃を受けた敵が壊死損傷の爆発効果中の場合、第一素質の与ダメージが攻撃力70%まで上昇する\n1回チャージ可能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ーターの治療後、対象に10秒間「ダメージを受けるたびにHPを80回復」の効果を付与する"},"talents":[{"descRaw":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、10<@ba.talpu>(+2)秒間攻撃速度+16","name":"聚知成学","desc":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、10(+2)秒間攻撃速度+16","potBelow":{"descRaw":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、8秒間攻撃速度+16","desc":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、8秒間攻撃速度+16"}}],"module":{"name":"未完成の録武簿"},"skills":[{"descRaw":"次に味方を治療する時、治療対象数+1、対象のHPをレコードキーパーの攻撃力の<@ba.vup>115%回復\n<@ba.rem>2回チャージ可能","name":"触類旁通","desc":"次に味方を治療する時、治療対象数+1、対象のHPをレコードキーパーの攻撃力の115%回復\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+45%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを<@ba.vup>80回復」の効果を付与する","name":"要点理解","desc":"攻撃力+45%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを80回復」の効果を付与する"}],"_h":"pq7q7676ujeilbmyxbwo6h6h25hb0duoujeilb"},"chess_char_5_23_b":{"name":"レコードキーパー","subProfessionName":"医師","trait":{"descRaw":"味方のHPを回復","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"},"skill":{"descRaw":"攻撃力<@ba.vup>+60%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを<@ba.vup>120回復」の効果を付与する","name":"要点理解","desc":"攻撃力+60%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを120回復」の効果を付与する"},"talents":[{"descRaw":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、10<@ba.talpu>(+2)秒間攻撃速度+16","name":"聚知成学","desc":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、10(+2)秒間攻撃速度+16","potBelow":{"descRaw":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、8秒間攻撃速度+16","desc":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、8秒間攻撃速度+16"}}],"module":{"name":"未完成の録武簿"},"skills":[{"descRaw":"次に味方を治療する時、治療対象数+1、対象のHPをレコードキーパーの攻撃力の<@ba.vup>130%回復\n<@ba.rem>3回チャージ可能","name":"触類旁通","desc":"次に味方を治療する時、治療対象数+1、対象のHPをレコードキーパーの攻撃力の130%回復\n3回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+60%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを<@ba.vup>120回復」の効果を付与する","name":"要点理解","desc":"攻撃力+60%、オペレーターの治療後、対象に10秒間「ダメージを受けるたびにHPを120回復」の効果を付与する"}],"traitBase":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"talentsBase":[{"descRaw":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、10<@ba.talpu>(+2)秒間攻撃速度+16","name":"聚知成学","desc":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、10(+2)秒間攻撃速度+16","potBelow":{"descRaw":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、8秒間攻撃速度+16","desc":"攻撃範囲内にいるオペレーターのスキル発動時、自身のSP+1、8秒間攻撃速度+16"}}],"modules":[{"name":"未完成の録武簿","traitOverride":{"descRaw":"味方のHPを回復","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"味方のHPを回復","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"}}],"_h":"pq7q76by76dw97eiq9myxbwo6h6h25lz0dg897eiq97676myxbwo6h6h2576by76dw"},"chess_char_6_01_a":{"name":"レミュアン","subProfessionName":"戦術射手","trait":{"descRaw":"攻撃範囲内の<@ba.kw>防御力が一番低い敵を優先して攻撃","desc":"攻撃範囲内の防御力が一番低い敵を優先して攻撃"},"skill":{"descRaw":"攻撃を停止し、<@ba.vup>0.5秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の<@ba.vup>240%の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の<@ba.vup>360%まで上昇)\n<@ba.rem>合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"礼砲・強制追悼","desc":"攻撃を停止し、0.5秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の240%の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の360%まで上昇)\n合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},"talents":[{"descRaw":"味方【ラテラーノ】の攻撃範囲内に敵【エリート】・【ボス】が6<@ba.talpu>(-2)秒滞在すると指名手配され、味方【ラテラーノ】からの被ダメージ+18%<@ba.talpu>(+3%)。レミュアンは攻撃範囲外にいる指名手配中の対象にも攻撃可能","name":"越境追跡許可","desc":"味方【ラテラーノ】の攻撃範囲内に敵【エリート】・【ボス】が6(-2)秒滞在すると指名手配され、味方【ラテラーノ】からの被ダメージ+18%(+3%)。レミュアンは攻撃範囲外にいる指名手配中の対象にも攻撃可能","potBelow":{"descRaw":"味方【ラテラーノ】の攻撃範囲内に敵【エリート】・【ボス】が8秒滞在すると指名手配され、味方【ラテラーノ】からの被ダメージ+15%。レミュアンは攻撃範囲外にいる指名手配中の対象にも攻撃可能","desc":"味方【ラテラーノ】の攻撃範囲内に敵【エリート】・【ボス】が8秒滞在すると指名手配され、味方【ラテラーノ】からの被ダメージ+15%。レミュアンは攻撃範囲外にいる指名手配中の対象にも攻撃可能"}},{"descRaw":"配置から20秒後、攻撃力+10%、自身の弾薬消費系スキルの弾薬上限数+1","name":"逃走犯引き渡し手続き","desc":"配置から20秒後、攻撃力+10%、自身の弾薬消費系スキルの弾薬上限数+1"}],"module":{"name":"「弾倉とステンドグラス」"},"skills":[{"descRaw":"攻撃時、攻撃力が<@ba.vup>165%まで上昇し、攻撃対象数+1\n<@ba.rem>合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"再会の挨拶","desc":"攻撃時、攻撃力が165%まで上昇し、攻撃対象数+1\n合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃速度<@ba.vup>+50、攻撃力<@ba.vup>+40%。戦場に指名手配中の敵がいる場合、対象に最大<@ba.vup>2.5秒間照準を合わせた後、弾薬を消費して回避不可の狙撃を行う(その間攻撃力が<@ba.vup>180%から<@ba.vup>355%まで徐々に上昇し、攻撃力が敵の残りHPと防御力の合計値よりも高くなった場合、照準を停止し即座に攻撃を行う)\n<@ba.rem>合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"帰郷の誘い","desc":"攻撃速度+50、攻撃力+40%。戦場に指名手配中の敵がいる場合、対象に最大2.5秒間照準を合わせた後、弾薬を消費して回避不可の狙撃を行う(その間攻撃力が180%から355%まで徐々に上昇し、攻撃力が敵の残りHPと防御力の合計値よりも高くなった場合、照準を停止し即座に攻撃を行う)\n合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃を停止し、<@ba.vup>0.5秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の<@ba.vup>240%の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の<@ba.vup>360%まで上昇)\n<@ba.rem>合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"礼砲・強制追悼","desc":"攻撃を停止し、0.5秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の240%の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の360%まで上昇)\n合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"_h":"vc9ogscosgr2zljfljzps6s690b990ai3yyjwdp0di47sgr2zl"},"chess_char_6_01_b":{"name":"レミュアン","subProfessionName":"戦術射手","trait":{"descRaw":"攻撃範囲内の<@ba.kw>防御力が一番低い敵を優先して攻撃","moduleDescRaw":"攻撃時に攻撃対象を倒せなかった場合、追加でSPを<@ba.kw>1回復する","desc":"攻撃範囲内の防御力が一番低い敵を優先して攻撃","moduleDesc":"攻撃時に攻撃対象を倒せなかった場合、追加でSPを1回復する"},"skill":{"descRaw":"攻撃を停止し、<@ba.vup>0.5秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の<@ba.vup>270%の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の<@ba.vup>390%まで上昇)\n<@ba.rem>合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"礼砲・強制追悼","desc":"攻撃を停止し、0.5秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の270%の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の390%まで上昇)\n合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},"talents":[{"descRaw":"味方【ラテラーノ】の攻撃範囲内に敵【エリート】・【ボス】が6<@ba.talpu>(-2)秒滞在すると指名手配され、味方【ラテラーノ】からの被ダメージ+18%<@ba.talpu>(+3%)。レミュアンは攻撃範囲外にいる指名手配中の対象にも攻撃可能","name":"越境追跡許可","desc":"味方【ラテラーノ】の攻撃範囲内に敵【エリート】・【ボス】が6(-2)秒滞在すると指名手配され、味方【ラテラーノ】からの被ダメージ+18%(+3%)。レミュアンは攻撃範囲外にいる指名手配中の対象にも攻撃可能","potBelow":{"descRaw":"味方【ラテラーノ】の攻撃範囲内に敵【エリート】・【ボス】が8秒滞在すると指名手配され、味方【ラテラーノ】からの被ダメージ+15%。レミュアンは攻撃範囲外にいる指名手配中の対象にも攻撃可能","desc":"味方【ラテラーノ】の攻撃範囲内に敵【エリート】・【ボス】が8秒滞在すると指名手配され、味方【ラテラーノ】からの被ダメージ+15%。レミュアンは攻撃範囲外にいる指名手配中の対象にも攻撃可能"}},{"descRaw":"配置から15秒後、攻撃力+18%、自身の弾薬消費系スキルの弾薬上限数+2、他の味方【ラテラーノ】の弾薬消費系スキルの弾薬上限数+1","name":"逃走犯引き渡し手続き","desc":"配置から15秒後、攻撃力+18%、自身の弾薬消費系スキルの弾薬上限数+2、他の味方【ラテラーノ】の弾薬消費系スキルの弾薬上限数+1"}],"module":{"name":"「弾倉とステンドグラス」"},"skills":[{"descRaw":"攻撃時、攻撃力が<@ba.vup>180%まで上昇し、攻撃対象数+1\n<@ba.rem>合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"再会の挨拶","desc":"攻撃時、攻撃力が180%まで上昇し、攻撃対象数+1\n合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃速度<@ba.vup>+65、攻撃力<@ba.vup>+50%。戦場に指名手配中の敵がいる場合、対象に最大<@ba.vup>3秒間照準を合わせた後、弾薬を消費して回避不可の狙撃を行う(その間攻撃力が<@ba.vup>180%から<@ba.vup>390%まで徐々に上昇し、攻撃力が敵の残りHPと防御力の合計値よりも高くなった場合、照準を停止し即座に攻撃を行う)\n<@ba.rem>合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"帰郷の誘い","desc":"攻撃速度+65、攻撃力+50%。戦場に指名手配中の敵がいる場合、対象に最大3秒間照準を合わせた後、弾薬を消費して回避不可の狙撃を行う(その間攻撃力が180%から390%まで徐々に上昇し、攻撃力が敵の残りHPと防御力の合計値よりも高くなった場合、照準を停止し即座に攻撃を行う)\n合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃を停止し、<@ba.vup>0.5秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の<@ba.vup>270%の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の<@ba.vup>390%まで上昇)\n<@ba.rem>合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"礼砲・強制追悼","desc":"攻撃を停止し、0.5秒ごとに弾薬を1発消費して範囲内にいる敵を順次ロックオンし、スキル終了時にロックオンした全ての敵の位置に攻撃力の270%の範囲物理ダメージを与える爆撃を行う(爆心地の対象への与ダメージは攻撃力の390%まで上昇)\n合計5発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"traitBase":{"descRaw":"攻撃範囲内の<@ba.kw>防御力が一番低い敵を優先して攻撃","desc":"攻撃範囲内の防御力が一番低い敵を優先して攻撃"},"talentsBase":[{"descRaw":"味方【ラテラーノ】の攻撃範囲内に敵【エリート】・【ボス】が6<@ba.talpu>(-2)秒滞在すると指名手配され、味方【ラテラーノ】からの被ダメージ+18%<@ba.talpu>(+3%)。レミュアンは攻撃範囲外にいる指名手配中の対象にも攻撃可能","name":"越境追跡許可","desc":"味方【ラテラーノ】の攻撃範囲内に敵【エリート】・【ボス】が6(-2)秒滞在すると指名手配され、味方【ラテラーノ】からの被ダメージ+18%(+3%)。レミュアンは攻撃範囲外にいる指名手配中の対象にも攻撃可能","potBelow":{"descRaw":"味方【ラテラーノ】の攻撃範囲内に敵【エリート】・【ボス】が8秒滞在すると指名手配され、味方【ラテラーノ】からの被ダメージ+15%。レミュアンは攻撃範囲外にいる指名手配中の対象にも攻撃可能","desc":"味方【ラテラーノ】の攻撃範囲内に敵【エリート】・【ボス】が8秒滞在すると指名手配され、味方【ラテラーノ】からの被ダメージ+15%。レミュアンは攻撃範囲外にいる指名手配中の対象にも攻撃可能"}},{"descRaw":"配置から20秒後、攻撃力+10%、自身の弾薬消費系スキルの弾薬上限数+1","name":"逃走犯引き渡し手続き","desc":"配置から20秒後、攻撃力+10%、自身の弾薬消費系スキルの弾薬上限数+1"}],"modules":[{"name":"「弾倉とステンドグラス」","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>防御力が一番低い敵を優先して攻撃","moduleDescRaw":"攻撃時に攻撃対象を倒せなかった場合、追加でSPを<@ba.kw>1回復する","desc":"攻撃範囲内の防御力が一番低い敵を優先して攻撃","moduleDesc":"攻撃時に攻撃対象を倒せなかった場合、追加でSPを1回復する"},"talentChanges":[{"descRaw":"配置から15秒後、攻撃力+18%、自身の弾薬消費系スキルの弾薬上限数+2、他の味方【ラテラーノ】の弾薬消費系スキルの弾薬上限数+1","name":"逃走犯引き渡し手続き","desc":"配置から15秒後、攻撃力+18%、自身の弾薬消費系スキルの弾薬上限数+2、他の味方【ラテラーノ】の弾薬消費系スキルの弾薬上限数+1"}]}],"_h":"vc9ogsoycouwwur2zfjfljzps6s6hnb9hnaiktyj3o96dietwur2zfgscojfljzps6s690b990aigsoycouwhnb9hn"},"chess_char_6_02_a":{"name":"聖聆プラマニクス","subProfessionName":"法陣術師","trait":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、即座に攻撃範囲内にいる敵全員を<@ba.vup>10秒間、自身周囲の到達可能な地面マスに<$ba.attract>誘導する。積雪がより早く生成されるようになり、攻撃力<@ba.vup>+35%、攻撃速度<@ba.vup>+30、攻撃時に対象の術耐性を<@ba.vup>10無視し、攻撃対象に攻撃力の<@ba.vup>180%の術ダメージを与える","name":"首を垂れる山々","desc":"攻撃範囲拡大、即座に攻撃範囲内にいる敵全員を10秒間、自身周囲の到達可能な地面マスに誘導する。積雪がより早く生成されるようになり、攻撃力+35%、攻撃速度+30、攻撃時に対象の術耐性を10無視し、攻撃対象に攻撃力の180%の術ダメージを与える"},"talents":[{"descRaw":"5.5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の80%<@ba.talpu>(+5%)の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)","name":"果てなき雪景色","desc":"5.5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の80%(+5%)の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)","potBelow":{"descRaw":"5.5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の75%の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)","desc":"5.5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の75%の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)"}},{"descRaw":"ダメージを受けると、攻撃者に2<@ba.talpu>(+0.5)秒間<$ba.cold>寒冷状態を付与。配置中、致命的なダメージを受けた場合、1度だけHPを全回復し、自身が4秒間<$ba.frozen>凍結状態になり、攻撃範囲内の敵全員に8秒間<$ba.frozen>凍結状態を付与","name":"カランドの祝福","desc":"ダメージを受けると、攻撃者に2(+0.5)秒間寒冷状態を付与。配置中、致命的なダメージを受けた場合、1度だけHPを全回復し、自身が4秒間凍結状態になり、攻撃範囲内の敵全員に8秒間凍結状態を付与","potBelow":{"descRaw":"ダメージを受けると、攻撃者に1.5秒間<$ba.cold>寒冷状態を付与。配置中、致命的なダメージを受けた場合、1度だけHPを全回復し、自身が4秒間<$ba.frozen>凍結状態になり、攻撃範囲内の敵全員に8秒間<$ba.frozen>凍結状態を付与","desc":"ダメージを受けると、攻撃者に1.5秒間寒冷状態を付与。配置中、致命的なダメージを受けた場合、1度だけHPを全回復し、自身が4秒間凍結状態になり、攻撃範囲内の敵全員に8秒間凍結状態を付与"}}],"module":{"name":"千分の一の心"},"skills":[{"descRaw":"範囲内の敵全員に攻撃力の<@ba.vup>390%の術ダメージを与え、<@ba.vup>3.5秒間<$ba.cold>寒冷状態を付与し、対象を配置方向に相当の力で突き飛ばす。その後積雪が前方の地面マスに拡散(最大前方5マスまで)\n<@ba.rem>2回チャージ可能","name":"雪嵐呼ぶ鈴音","desc":"範囲内の敵全員に攻撃力の390%の術ダメージを与え、3.5秒間寒冷状態を付与し、対象を配置方向に相当の力で突き飛ばす。その後積雪が前方の地面マスに拡散(最大前方5マスまで)\n2回チャージ可能"},{"descRaw":"攻撃時、攻撃対象に攻撃力の<@ba.vup>310%の術ダメージを与える。積雪が5層を超えると、周囲のマスに1層拡散(攻撃範囲外に最大20マス分まで拡散可能)するようになる。さらに積雪マスの地上にいる敵は1秒ごとに聖聆プラマニクスの攻撃力の<@ba.vup>20%の術ダメージを受け、積雪マスを離れると<@ba.vup>5秒間<$ba.cold>寒冷状態になる。積雪が防衛ラインに5層蓄積すると、防衛ラインを凍結状態にする\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能","name":"峰覆う霜の波","desc":"攻撃時、攻撃対象に攻撃力の310%の術ダメージを与える。積雪が5層を超えると、周囲のマスに1層拡散(攻撃範囲外に最大20マス分まで拡散可能)するようになる。さらに積雪マスの地上にいる敵は1秒ごとに聖聆プラマニクスの攻撃力の20%の術ダメージを受け、積雪マスを離れると5秒間寒冷状態になる。積雪が防衛ラインに5層蓄積すると、防衛ラインを凍結状態にする\n退場まで効果継続、手動でスキルを停止可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、即座に攻撃範囲内にいる敵全員を<@ba.vup>10秒間、自身周囲の到達可能な地面マスに<$ba.attract>誘導する。積雪がより早く生成されるようになり、攻撃力<@ba.vup>+35%、攻撃速度<@ba.vup>+30、攻撃時に対象の術耐性を<@ba.vup>10無視し、攻撃対象に攻撃力の<@ba.vup>180%の術ダメージを与える","name":"首を垂れる山々","desc":"攻撃範囲拡大、即座に攻撃範囲内にいる敵全員を10秒間、自身周囲の到達可能な地面マスに誘導する。積雪がより早く生成されるようになり、攻撃力+35%、攻撃速度+30、攻撃時に対象の術耐性を10無視し、攻撃対象に攻撃力の180%の術ダメージを与える"}],"_h":"ija03fl5hpufbkenysfzlnlnkt5vot9qpimejhfwrzmorhlzhpufbk"},"chess_char_6_02_b":{"name":"聖聆プラマニクス","subProfessionName":"法陣術師","trait":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"攻撃範囲内の敵が多いほど与ダメージが上昇(最大<@ba.kw>15%まで)","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える","moduleDesc":"攻撃範囲内の敵が多いほど与ダメージが上昇(最大15%まで)"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、即座に攻撃範囲内にいる敵全員を<@ba.vup>10秒間、自身周囲の到達可能な地面マスに<$ba.attract>誘導する。積雪がより早く生成されるようになり、攻撃力<@ba.vup>+70%、攻撃速度<@ba.vup>+30、攻撃時に対象の術耐性を<@ba.vup>10無視し、攻撃対象に攻撃力の<@ba.vup>210%の術ダメージを与える","name":"首を垂れる山々","desc":"攻撃範囲拡大、即座に攻撃範囲内にいる敵全員を10秒間、自身周囲の到達可能な地面マスに誘導する。積雪がより早く生成されるようになり、攻撃力+70%、攻撃速度+30、攻撃時に対象の術耐性を10無視し、攻撃対象に攻撃力の210%の術ダメージを与える"},"talents":[{"descRaw":"5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の105%<@ba.talpu>(+5%)の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)。配置後即座に攻撃範囲内の地面マスに積雪を1層生成","name":"果てなき雪景色","desc":"5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の105%(+5%)の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)。配置後即座に攻撃範囲内の地面マスに積雪を1層生成","potBelow":{"descRaw":"5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の100%の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)。配置後即座に攻撃範囲内の地面マスに積雪を1層生成","desc":"5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の100%の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)。配置後即座に攻撃範囲内の地面マスに積雪を1層生成"}},{"descRaw":"ダメージを受けると、攻撃者に2<@ba.talpu>(+0.5)秒間<$ba.cold>寒冷状態を付与。配置中、致命的なダメージを受けた場合、1度だけHPを全回復し、自身が4秒間<$ba.frozen>凍結状態になり、攻撃範囲内の敵全員に8秒間<$ba.frozen>凍結状態を付与","name":"カランドの祝福","desc":"ダメージを受けると、攻撃者に2(+0.5)秒間寒冷状態を付与。配置中、致命的なダメージを受けた場合、1度だけHPを全回復し、自身が4秒間凍結状態になり、攻撃範囲内の敵全員に8秒間凍結状態を付与","potBelow":{"descRaw":"ダメージを受けると、攻撃者に1.5秒間<$ba.cold>寒冷状態を付与。配置中、致命的なダメージを受けた場合、1度だけHPを全回復し、自身が4秒間<$ba.frozen>凍結状態になり、攻撃範囲内の敵全員に8秒間<$ba.frozen>凍結状態を付与","desc":"ダメージを受けると、攻撃者に1.5秒間寒冷状態を付与。配置中、致命的なダメージを受けた場合、1度だけHPを全回復し、自身が4秒間凍結状態になり、攻撃範囲内の敵全員に8秒間凍結状態を付与"}}],"module":{"name":"千分の一の心"},"skills":[{"descRaw":"範囲内の敵全員に攻撃力の<@ba.vup>480%の術ダメージを与え、<@ba.vup>3.5秒間<$ba.cold>寒冷状態を付与し、対象を配置方向に相当の力で突き飛ばす。その後積雪が前方の地面マスに拡散(最大前方5マスまで)\n<@ba.rem>2回チャージ可能","name":"雪嵐呼ぶ鈴音","desc":"範囲内の敵全員に攻撃力の480%の術ダメージを与え、3.5秒間寒冷状態を付与し、対象を配置方向に相当の力で突き飛ばす。その後積雪が前方の地面マスに拡散(最大前方5マスまで)\n2回チャージ可能"},{"descRaw":"攻撃時、攻撃対象に攻撃力の<@ba.vup>350%の術ダメージを与える。積雪が5層を超えると、周囲のマスに1層拡散(攻撃範囲外に最大20マス分まで拡散可能)するようになる。さらに積雪マスの地上にいる敵は1秒ごとに聖聆プラマニクスの攻撃力の<@ba.vup>20%の術ダメージを受け、積雪マスを離れると<@ba.vup>5秒間<$ba.cold>寒冷状態になる。積雪が防衛ラインに5層蓄積すると、防衛ラインを凍結状態にする\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能","name":"峰覆う霜の波","desc":"攻撃時、攻撃対象に攻撃力の350%の術ダメージを与える。積雪が5層を超えると、周囲のマスに1層拡散(攻撃範囲外に最大20マス分まで拡散可能)するようになる。さらに積雪マスの地上にいる敵は1秒ごとに聖聆プラマニクスの攻撃力の20%の術ダメージを受け、積雪マスを離れると5秒間寒冷状態になる。積雪が防衛ラインに5層蓄積すると、防衛ラインを凍結状態にする\n退場まで効果継続、手動でスキルを停止可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、即座に攻撃範囲内にいる敵全員を<@ba.vup>10秒間、自身周囲の到達可能な地面マスに<$ba.attract>誘導する。積雪がより早く生成されるようになり、攻撃力<@ba.vup>+70%、攻撃速度<@ba.vup>+30、攻撃時に対象の術耐性を<@ba.vup>10無視し、攻撃対象に攻撃力の<@ba.vup>210%の術ダメージを与える","name":"首を垂れる山々","desc":"攻撃範囲拡大、即座に攻撃範囲内にいる敵全員を10秒間、自身周囲の到達可能な地面マスに誘導する。積雪がより早く生成されるようになり、攻撃力+70%、攻撃速度+30、攻撃時に対象の術耐性を10無視し、攻撃対象に攻撃力の210%の術ダメージを与える"}],"traitBase":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"talentsBase":[{"descRaw":"5.5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の80%<@ba.talpu>(+5%)の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)","name":"果てなき雪景色","desc":"5.5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の80%(+5%)の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)","potBelow":{"descRaw":"5.5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の75%の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)","desc":"5.5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の75%の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)"}},{"descRaw":"ダメージを受けると、攻撃者に2<@ba.talpu>(+0.5)秒間<$ba.cold>寒冷状態を付与。配置中、致命的なダメージを受けた場合、1度だけHPを全回復し、自身が4秒間<$ba.frozen>凍結状態になり、攻撃範囲内の敵全員に8秒間<$ba.frozen>凍結状態を付与","name":"カランドの祝福","desc":"ダメージを受けると、攻撃者に2(+0.5)秒間寒冷状態を付与。配置中、致命的なダメージを受けた場合、1度だけHPを全回復し、自身が4秒間凍結状態になり、攻撃範囲内の敵全員に8秒間凍結状態を付与","potBelow":{"descRaw":"ダメージを受けると、攻撃者に1.5秒間<$ba.cold>寒冷状態を付与。配置中、致命的なダメージを受けた場合、1度だけHPを全回復し、自身が4秒間<$ba.frozen>凍結状態になり、攻撃範囲内の敵全員に8秒間<$ba.frozen>凍結状態を付与","desc":"ダメージを受けると、攻撃者に1.5秒間寒冷状態を付与。配置中、致命的なダメージを受けた場合、1度だけHPを全回復し、自身が4秒間凍結状態になり、攻撃範囲内の敵全員に8秒間凍結状態を付与"}}],"modules":[{"name":"千分の一の心","traitOverride":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"攻撃範囲内の敵が多いほど与ダメージが上昇(最大<@ba.kw>15%まで)","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える","moduleDesc":"攻撃範囲内の敵が多いほど与ダメージが上昇(最大15%まで)"},"talentChanges":[null,{"descRaw":"5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の105%<@ba.talpu>(+5%)の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)。配置後即座に攻撃範囲内の地面マスに積雪を1層生成","name":"果てなき雪景色","desc":"5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の105%(+5%)の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)。配置後即座に攻撃範囲内の地面マスに積雪を1層生成","potBelow":{"descRaw":"5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の100%の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)。配置後即座に攻撃範囲内の地面マスに積雪を1層生成","desc":"5秒ごとに攻撃範囲内の地面マスに積雪を1層生成。積雪マスに進入した地上の敵に攻撃力の100%の術ダメージを与える。積雪が1層蓄積するごとに、マス内の敵全員の移動速度が12%低下(最大5層まで重複可能。いずれかの敵が積雪マスを離れると、対象マスの積雪が消失)。配置後即座に攻撃範囲内の地面マスに積雪を1層生成"}}]}],"_h":"ija03fuhl523buufk9aeysaeyfyfkt5vot9qpimeedfws77orhmzbuufk93fl5enysfzlnlnkt5vot9qpime3fuhl523aeysaeyfyf"},"chess_char_6_03_a":{"name":"ユー","subProfessionName":"本源衛士","trait":{"descRaw":"敵を3体までブロック\n元素損傷を与える能力を持つ","desc":"敵を3体までブロック\n元素損傷を与える能力を持つ"},"skill":{"descRaw":"最大HP<@ba.vup>+50%、攻撃力<@ba.vup>+50%、防御力<@ba.vup>+50%。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、<@ba.vup>10%の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の<@ba.vup>6%の<$ba.dt.burning2>灼熱損傷を与える","name":"竈中乾坤","desc":"最大HP+50%、攻撃力+50%、防御力+50%。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、10%の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の6%の灼熱損傷を与える"},"talents":[{"descRaw":"敵をブロック中、30%<@ba.talpu>(+5%)の<$ba.protect>加護状態を獲得し、ブロックしている対象に毎秒ユーの攻撃力の40%の術ダメージと攻撃力の12%の<$ba.dt.burning2>灼熱損傷を与え続ける","name":"礼には礼を","desc":"敵をブロック中、30%(+5%)の加護状態を獲得し、ブロックしている対象に毎秒ユーの攻撃力の40%の術ダメージと攻撃力の12%の灼熱損傷を与え続ける","potBelow":{"descRaw":"敵をブロック中、25%の<$ba.protect>加護状態を獲得し、ブロックしている対象に毎秒ユーの攻撃力の40%の術ダメージと攻撃力の12%の<$ba.dt.burning2>灼熱損傷を与え続ける","desc":"敵をブロック中、25%の加護状態を獲得し、ブロックしている対象に毎秒ユーの攻撃力の40%の術ダメージと攻撃力の12%の灼熱損傷を与え続ける"}},{"descRaw":"配置されているオペレーターの数が4人以上のとき、自身HPと<$ba.dt.element>元素損傷が毎秒最大HPの2%<@ba.talpu>(+0.5%)回復","name":"閑雲市に隠れ","desc":"配置されているオペレーターの数が4人以上のとき、自身HPと元素損傷が毎秒最大HPの2%(+0.5%)回復","potBelow":{"descRaw":"配置されているオペレーターの数が4人以上のとき、自身のHPと<$ba.dt.element>元素損傷が毎秒最大HPの1.5%回復","desc":"配置されているオペレーターの数が4人以上のとき、自身のHPと元素損傷が毎秒最大HPの1.5%回復"}}],"module":{"name":"人間百味"},"skills":[{"descRaw":"パッシブ:敵に狙われやすくなる\nアクティブ:最大HP<@ba.vup>+25%、防御力<@ba.vup>+25%、攻撃されるたび攻撃者にユーの攻撃力の<@ba.vup>30%の<$ba.dt.burning2>灼熱損傷を与える","name":"椀飯振舞","desc":"パッシブ:敵に狙われやすくなる\nアクティブ:最大HP+25%、防御力+25%、攻撃されるたび攻撃者にユーの攻撃力の30%の灼熱損傷を与える"},{"descRaw":"周囲一定範囲内にいる敵全員に攻撃力の<@ba.vup>100%の術ダメージを与え、範囲内の地上にいる転移可能な対象を自身の位置に転移させる。ブロック数<@ba.vup>+2、最大HP<@ba.vup>+100%、攻撃力<@ba.vup>+170%、通常攻撃が<@ba.vup>術攻撃になる","name":"客至如帰","desc":"周囲一定範囲内にいる敵全員に攻撃力の100%の術ダメージを与え、範囲内の地上にいる転移可能な対象を自身の位置に転移させる。ブロック数+2、最大HP+100%、攻撃力+170%、通常攻撃が術攻撃になる"},{"descRaw":"最大HP<@ba.vup>+50%、攻撃力<@ba.vup>+50%、防御力<@ba.vup>+50%。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、<@ba.vup>10%の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の<@ba.vup>6%の<$ba.dt.burning2>灼熱損傷を与える","name":"竈中乾坤","desc":"最大HP+50%、攻撃力+50%、防御力+50%。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、10%の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の6%の灼熱損傷を与える"}],"_h":"pw3l0g0gmwol2ss96c33phfveybm9mbi9iok7uge6ydibjtlmwol2s"},"chess_char_6_03_b":{"name":"ユー","subProfessionName":"本源衛士","trait":{"descRaw":"敵を3体までブロック\n元素損傷を与える能力を持つ","moduleDescRaw":"敵をブロック中、自身の与える元素損傷<@ba.kw>+15%","desc":"敵を3体までブロック\n元素損傷を与える能力を持つ","moduleDesc":"敵をブロック中、自身の与える元素損傷+15%"},"skill":{"descRaw":"最大HP<@ba.vup>+80%、攻撃力<@ba.vup>+80%、防御力<@ba.vup>+80%。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、<@ba.vup>15%の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の<@ba.vup>7%の<$ba.dt.burning2>灼熱損傷を与える","name":"竈中乾坤","desc":"最大HP+80%、攻撃力+80%、防御力+80%。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、15%の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の7%の灼熱損傷を与える"},"talents":[{"descRaw":"敵をブロック中、30%<@ba.talpu>(+5%)の<$ba.protect>加護状態を獲得し、ブロックしている対象に毎秒ユーの攻撃力の40%の術ダメージと攻撃力の12%の<$ba.dt.burning2>灼熱損傷を与え続ける","name":"礼には礼を","desc":"敵をブロック中、30%(+5%)の加護状態を獲得し、ブロックしている対象に毎秒ユーの攻撃力の40%の術ダメージと攻撃力の12%の灼熱損傷を与え続ける","potBelow":{"descRaw":"敵をブロック中、25%の<$ba.protect>加護状態を獲得し、ブロックしている対象に毎秒ユーの攻撃力の40%の術ダメージと攻撃力の12%の<$ba.dt.burning2>灼熱損傷を与え続ける","desc":"敵をブロック中、25%の加護状態を獲得し、ブロックしている対象に毎秒ユーの攻撃力の40%の術ダメージと攻撃力の12%の灼熱損傷を与え続ける"}},{"descRaw":"配置されているオペレーターの数が2人以上のとき、自身のHPと<$ba.dt.element>元素損傷が毎秒最大HPの2%<@ba.talpu>(+0.5%)回復。配置されているオペレーターの数が4人以上のとき、自身が<$ba.dt.burning2>灼熱損傷爆発効果中の対象に与える術ダメージ+14%","name":"閑雲市に隠れ","desc":"配置されているオペレーターの数が2人以上のとき、自身のHPと元素損傷が毎秒最大HPの2%(+0.5%)回復。配置されているオペレーターの数が4人以上のとき、自身が灼熱損傷爆発効果中の対象に与える術ダメージ+14%","potBelow":{"descRaw":"配置されているオペレーターの数が2人以上のとき、自身のHPと<$ba.dt.element>元素損傷が毎秒最大HPの1.5%回復。配置されているオペレーターの数が4人以上のとき、自身が<$ba.dt.burning2>灼熱損傷爆発効果中の対象に与える術ダメージ+14%","desc":"配置されているオペレーターの数が2人以上のとき、自身のHPと元素損傷が毎秒最大HPの1.5%回復。配置されているオペレーターの数が4人以上のとき、自身が灼熱損傷爆発効果中の対象に与える術ダメージ+14%"}}],"module":{"name":"人間百味"},"skills":[{"descRaw":"パッシブ:敵に狙われやすくなる\nアクティブ:最大HP<@ba.vup>+40%、防御力<@ba.vup>+40%、攻撃されるたび攻撃者にユーの攻撃力の<@ba.vup>40%の<$ba.dt.burning2>灼熱損傷を与える","name":"椀飯振舞","desc":"パッシブ:敵に狙われやすくなる\nアクティブ:最大HP+40%、防御力+40%、攻撃されるたび攻撃者にユーの攻撃力の40%の灼熱損傷を与える"},{"descRaw":"周囲一定範囲内にいる敵全員に攻撃力の<@ba.vup>100%の術ダメージを与え、範囲内の地上にいる転移可能な対象を自身の位置に転移させる。ブロック数<@ba.vup>+2、最大HP<@ba.vup>+130%、攻撃力<@ba.vup>+200%、通常攻撃が<@ba.vup>術攻撃になる","name":"客至如帰","desc":"周囲一定範囲内にいる敵全員に攻撃力の100%の術ダメージを与え、範囲内の地上にいる転移可能な対象を自身の位置に転移させる。ブロック数+2、最大HP+130%、攻撃力+200%、通常攻撃が術攻撃になる"},{"descRaw":"最大HP<@ba.vup>+80%、攻撃力<@ba.vup>+80%、防御力<@ba.vup>+80%。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、<@ba.vup>15%の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の<@ba.vup>7%の<$ba.dt.burning2>灼熱損傷を与える","name":"竈中乾坤","desc":"最大HP+80%、攻撃力+80%、防御力+80%。第二素質の効果を戦場内のオペレーター全員に付与する。戦場全体にまたがる炎の壁を作り出し、15%の確率で炎の壁を通過した敵の投射物を除去し、他の味方の攻撃が炎の壁を通過して敵に術ダメージを与えた際、追加でユーの攻撃力の7%の灼熱損傷を与える"}],"traitBase":{"descRaw":"敵を3体までブロック\n元素損傷を与える能力を持つ","desc":"敵を3体までブロック\n元素損傷を与える能力を持つ"},"talentsBase":[{"descRaw":"敵をブロック中、30%<@ba.talpu>(+5%)の<$ba.protect>加護状態を獲得し、ブロックしている対象に毎秒ユーの攻撃力の40%の術ダメージと攻撃力の12%の<$ba.dt.burning2>灼熱損傷を与え続ける","name":"礼には礼を","desc":"敵をブロック中、30%(+5%)の加護状態を獲得し、ブロックしている対象に毎秒ユーの攻撃力の40%の術ダメージと攻撃力の12%の灼熱損傷を与え続ける","potBelow":{"descRaw":"敵をブロック中、25%の<$ba.protect>加護状態を獲得し、ブロックしている対象に毎秒ユーの攻撃力の40%の術ダメージと攻撃力の12%の<$ba.dt.burning2>灼熱損傷を与え続ける","desc":"敵をブロック中、25%の加護状態を獲得し、ブロックしている対象に毎秒ユーの攻撃力の40%の術ダメージと攻撃力の12%の灼熱損傷を与え続ける"}},{"descRaw":"配置されているオペレーターの数が4人以上のとき、自身HPと<$ba.dt.element>元素損傷が毎秒最大HPの2%<@ba.talpu>(+0.5%)回復","name":"閑雲市に隠れ","desc":"配置されているオペレーターの数が4人以上のとき、自身HPと元素損傷が毎秒最大HPの2%(+0.5%)回復","potBelow":{"descRaw":"配置されているオペレーターの数が4人以上のとき、自身のHPと<$ba.dt.element>元素損傷が毎秒最大HPの1.5%回復","desc":"配置されているオペレーターの数が4人以上のとき、自身のHPと元素損傷が毎秒最大HPの1.5%回復"}}],"modules":[{"name":"人間百味","traitOverride":{"descRaw":"敵を3体までブロック\n元素損傷を与える能力を持つ","moduleDescRaw":"敵をブロック中、自身の与える元素損傷<@ba.kw>+15%","desc":"敵を3体までブロック\n元素損傷を与える能力を持つ","moduleDesc":"敵をブロック中、自身の与える元素損傷+15%"},"talentChanges":[{"descRaw":"配置されているオペレーターの数が2人以上のとき、自身のHPと<$ba.dt.element>元素損傷が毎秒最大HPの2%<@ba.talpu>(+0.5%)回復。配置されているオペレーターの数が4人以上のとき、自身が<$ba.dt.burning2>灼熱損傷爆発効果中の対象に与える術ダメージ+14%","name":"閑雲市に隠れ","desc":"配置されているオペレーターの数が2人以上のとき、自身のHPと元素損傷が毎秒最大HPの2%(+0.5%)回復。配置されているオペレーターの数が4人以上のとき、自身が灼熱損傷爆発効果中の対象に与える術ダメージ+14%","potBelow":{"descRaw":"配置されているオペレーターの数が2人以上のとき、自身のHPと<$ba.dt.element>元素損傷が毎秒最大HPの1.5%回復。配置されているオペレーターの数が4人以上のとき、自身が<$ba.dt.burning2>灼熱損傷爆発効果中の対象に与える術ダメージ+14%","desc":"配置されているオペレーターの数が2人以上のとき、自身のHPと元素損傷が毎秒最大HPの1.5%回復。配置されているオペレーターの数が4人以上のとき、自身が灼熱損傷爆発効果中の対象に与える術ダメージ+14%"}}]}],"_h":"pw3l0gdy0gssttol5zs96c33phfvm2bm61xyb5okwnge3xjfbjvyttol5z0g0gs96c33phfveybm9mbi9iok0gdy0gssm2bm61xyb5"},"chess_char_6_04_a":{"name":"濁心スカジ","subProfessionName":"吟遊者","trait":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない"},"skill":{"descRaw":"特性のHP回復効果が「自身のHPが1秒ごとに<@ba.vdown>5%減少」に変化する。1秒ごとに攻撃範囲内の敵全員に濁心スカジの攻撃力の<@ba.vup>40%の<@ba.vup>確定ダメージを与え(自身とシーボーンの与ダメージが重複可能)、攻撃範囲内の味方全員に濁心スカジの攻撃力の<@ba.vup>65%の<$ba.inspire>鼓舞状態を付与する","name":"「満ち潮、枯れ潮」","desc":"特性のHP回復効果が「自身のHPが1秒ごとに5%減少」に変化する。1秒ごとに攻撃範囲内の敵全員に濁心スカジの攻撃力の40%の確定ダメージを与え(自身とシーボーンの与ダメージが重複可能)、攻撃範囲内の味方全員に濁心スカジの攻撃力の65%の鼓舞状態を付与する"},"talents":[{"descRaw":"「スカジのシーボーン」を配置可能(配置から25秒後強制退場)。シーボーンの攻撃範囲を自身の追加攻撃範囲と見なす","name":"太古の血族","desc":"「スカジのシーボーン」を配置可能(配置から25秒後強制退場)。シーボーンの攻撃範囲を自身の追加攻撃範囲と見なす"},{"descRaw":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+9%<@ba.talpu>(+3%)。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+18%<@ba.talpu>(+3%)になる","name":"捕食本能","desc":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+9%(+3%)。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+18%(+3%)になる","potBelow":{"descRaw":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+6%。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+15%になる","desc":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+6%。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+15%になる"}}],"module":{"name":"彼女の残滓"},"skills":[{"descRaw":"自身の最大HP<@ba.vup>+110%、HPを最大値まで回復し、特性の効果が<@ba.vup>50%まで上昇し、濁心スカジが攻撃範囲内の味方全員の被ダメージの<@ba.vup>50%を代わりに受ける(同種の効果は高いほうのみ適用)","name":"同帰殊塗の吟","desc":"自身の最大HP+110%、HPを最大値まで回復し、特性の効果が50%まで上昇し、濁心スカジが攻撃範囲内の味方全員の被ダメージの50%を代わりに受ける(同種の効果は高いほうのみ適用)"},{"descRaw":"攻撃範囲内の自身以外の味方全員に濁心スカジの攻撃力と防御力の<@ba.vup>30%の<$ba.inspire>鼓舞状態を付与して、特性の効果が<@ba.vup>16%まで上昇する\n<@ba.rem>退場まで効果継続","name":"同葬無光の願","desc":"攻撃範囲内の自身以外の味方全員に濁心スカジの攻撃力と防御力の30%の鼓舞状態を付与して、特性の効果が16%まで上昇する\n退場まで効果継続"},{"descRaw":"特性のHP回復効果が「自身のHPが1秒ごとに<@ba.vdown>5%減少」に変化する。1秒ごとに攻撃範囲内の敵全員に濁心スカジの攻撃力の<@ba.vup>40%の<@ba.vup>確定ダメージを与え(自身とシーボーンの与ダメージが重複可能)、攻撃範囲内の味方全員に濁心スカジの攻撃力の<@ba.vup>65%の<$ba.inspire>鼓舞状態を付与する","name":"「満ち潮、枯れ潮」","desc":"特性のHP回復効果が「自身のHPが1秒ごとに5%減少」に変化する。1秒ごとに攻撃範囲内の敵全員に濁心スカジの攻撃力の40%の確定ダメージを与え(自身とシーボーンの与ダメージが重複可能)、攻撃範囲内の味方全員に濁心スカジの攻撃力の65%の鼓舞状態を付与する"}],"_h":"vcz9rj9ptxuk18s4lbs4pqjke2jsjsl2v5lbzij4vg5etxuk18"},"chess_char_6_04_b":{"name":"濁心スカジ","subProfessionName":"吟遊者","trait":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","moduleDescRaw":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力<@ba.kw>+8%(スキルの影響を受けない)","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない","moduleDesc":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力+8%(スキルの影響を受けない)"},"skill":{"descRaw":"特性のHP回復効果が「自身のHPが1秒ごとに<@ba.vdown>5%減少」に変化する。1秒ごとに攻撃範囲内の敵全員に濁心スカジの攻撃力の<@ba.vup>55%の<@ba.vup>確定ダメージを与え(自身とシーボーンの与ダメージが重複可能)、攻撃範囲内の味方全員に濁心スカジの攻撃力の<@ba.vup>80%の<$ba.inspire>鼓舞状態を付与する","name":"「満ち潮、枯れ潮」","desc":"特性のHP回復効果が「自身のHPが1秒ごとに5%減少」に変化する。1秒ごとに攻撃範囲内の敵全員に濁心スカジの攻撃力の55%の確定ダメージを与え(自身とシーボーンの与ダメージが重複可能)、攻撃範囲内の味方全員に濁心スカジの攻撃力の80%の鼓舞状態を付与する"},"talents":[{"descRaw":"「スカジのシーボーン」を配置可能(配置から30秒後強制退場)。シーボーンの攻撃範囲を自身の追加攻撃範囲と見なす。シーボーンの再配置時間-5秒","name":"太古の血族","desc":"「スカジのシーボーン」を配置可能(配置から30秒後強制退場)。シーボーンの攻撃範囲を自身の追加攻撃範囲と見なす。シーボーンの再配置時間-5秒"},{"descRaw":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+9%<@ba.talpu>(+3%)。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+18%<@ba.talpu>(+3%)になる","name":"捕食本能","desc":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+9%(+3%)。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+18%(+3%)になる","potBelow":{"descRaw":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+6%。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+15%になる","desc":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+6%。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+15%になる"}}],"module":{"name":"彼女の残滓"},"skills":[{"descRaw":"自身の最大HP<@ba.vup>+140%、HPを最大値まで回復し、特性の効果が<@ba.vup>60%まで上昇し、濁心スカジが攻撃範囲内の味方全員の被ダメージの<@ba.vup>50%を代わりに受ける(同種の効果は高いほうのみ適用)","name":"同帰殊塗の吟","desc":"自身の最大HP+140%、HPを最大値まで回復し、特性の効果が60%まで上昇し、濁心スカジが攻撃範囲内の味方全員の被ダメージの50%を代わりに受ける(同種の効果は高いほうのみ適用)"},{"descRaw":"攻撃範囲内の自身以外の味方全員に濁心スカジの攻撃力と防御力の<@ba.vup>45%の<$ba.inspire>鼓舞状態を付与して、特性の効果が<@ba.vup>17%まで上昇する\n<@ba.rem>退場まで効果継続","name":"同葬無光の願","desc":"攻撃範囲内の自身以外の味方全員に濁心スカジの攻撃力と防御力の45%の鼓舞状態を付与して、特性の効果が17%まで上昇する\n退場まで効果継続"},{"descRaw":"特性のHP回復効果が「自身のHPが1秒ごとに<@ba.vdown>5%減少」に変化する。1秒ごとに攻撃範囲内の敵全員に濁心スカジの攻撃力の<@ba.vup>55%の<@ba.vup>確定ダメージを与え(自身とシーボーンの与ダメージが重複可能)、攻撃範囲内の味方全員に濁心スカジの攻撃力の<@ba.vup>80%の<$ba.inspire>鼓舞状態を付与する","name":"「満ち潮、枯れ潮」","desc":"特性のHP回復効果が「自身のHPが1秒ごとに5%減少」に変化する。1秒ごとに攻撃範囲内の敵全員に濁心スカジの攻撃力の55%の確定ダメージを与え(自身とシーボーンの与ダメージが重複可能)、攻撃範囲内の味方全員に濁心スカジの攻撃力の80%の鼓舞状態を付与する"}],"traitBase":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない"},"talentsBase":[{"descRaw":"「スカジのシーボーン」を配置可能(配置から25秒後強制退場)。シーボーンの攻撃範囲を自身の追加攻撃範囲と見なす","name":"太古の血族","desc":"「スカジのシーボーン」を配置可能(配置から25秒後強制退場)。シーボーンの攻撃範囲を自身の追加攻撃範囲と見なす"},{"descRaw":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+9%<@ba.talpu>(+3%)。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+18%<@ba.talpu>(+3%)になる","name":"捕食本能","desc":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+9%(+3%)。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+18%(+3%)になる","potBelow":{"descRaw":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+6%。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+15%になる","desc":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+6%。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+15%になる"}}],"modules":[{"name":"彼女の残滓","traitOverride":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","moduleDescRaw":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力<@ba.kw>+8%(スキルの影響を受けない)","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない","moduleDesc":"攻撃範囲内に他のオペレーターが2名以上いる場合、自身の攻撃力+8%(スキルの影響を受けない)"},"talentChanges":[{"descRaw":"「スカジのシーボーン」を配置可能(配置から30秒後強制退場)。シーボーンの攻撃範囲を自身の追加攻撃範囲と見なす。シーボーンの再配置時間-5秒","name":"太古の血族","desc":"「スカジのシーボーン」を配置可能(配置から30秒後強制退場)。シーボーンの攻撃範囲を自身の追加攻撃範囲と見なす。シーボーンの再配置時間-5秒"}]},{"name":"新世代","traitOverride":{"descRaw":"攻撃しない\n攻撃範囲内の味方全員の<@ba.kw>HPを継続回復(1秒ごとに攻撃力の<@ba.kw>10%回復)\n自身は<$ba.inspire>鼓舞状態の効果を受けない","moduleDescRaw":"スキル発動中、攻撃範囲内の味方に30の物理・術の<$ba.dmgresistance>被ダメージ軽減状態を付与","desc":"攻撃しない\n攻撃範囲内の味方全員のHPを継続回復(1秒ごとに攻撃力の10%回復)\n自身は鼓舞状態の効果を受けない","moduleDesc":"スキル発動中、攻撃範囲内の味方に30の物理・術の被ダメージ軽減状態を付与"},"talentChanges":[null,{"descRaw":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+12%<@ba.talpu>(+3%)、防御力+8%。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+23%<@ba.talpu>(+3%)になる。他のオペレーターが自身やシーボーンの攻撃範囲内に配置された時、自身のSPが3回復","name":"捕食本能","desc":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+12%(+3%)、防御力+8%。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+23%(+3%)になる。他のオペレーターが自身やシーボーンの攻撃範囲内に配置された時、自身のSPが3回復","potBelow":{"descRaw":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+9%、防御力+8%。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+20%になる。他のオペレーターが自身やシーボーンの攻撃範囲内に配置された時、自身のSPが3回復","desc":"自身やシーボーンの攻撃範囲内に他のオペレーターがいる時、自身の攻撃力+9%、防御力+8%。攻撃範囲内に味方【アビサルハンター】がいる時、攻撃力の上昇効果が+20%になる。他のオペレーターが自身やシーボーンの攻撃範囲内に配置された時、自身のSPが3回復"}}]}],"_h":"vcz9rjxy9pmohaukcdzdlbzdpqjke2jsjsl2tplbv2ctvg9dhaukcdrj9ps4lbs4pqjke2jsjsl2rjxy9pmozdlbzdh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\n<@ba.rem>退場まで効果継続","name":"故地への進撃","desc":"パッシブ:第一素質の効果範囲内に2名以上の味方ユニットがいる場合、自身のSP回復速度+0.5sp/秒\n自動発動:攻撃範囲+1マス、攻撃力+150%、攻撃対象数+1 \n退場まで効果継続"},{"descRaw":"第一素質の効果範囲内の配置可能な地面マスに「黄金の誓い」を召喚する。スキル発動中、自身は第一素質の効果範囲内の味方ユニットがブロック中の敵を攻撃でき、攻撃力<@ba.vup>+160%、攻撃対象数<@ba.vup>+2、攻撃間隔<@ba.vup>短縮、通常攻撃が対象に<@ba.vup>確定ダメージを与えるようになる","name":"我が名において","desc":"第一素質の効果範囲内の配置可能な地面マスに「黄金の誓い」を召喚する。スキル発動中、自身は第一素質の効果範囲内の味方ユニットがブロック中の敵を攻撃でき、攻撃力+160%、攻撃対象数+2、攻撃間隔短縮、通常攻撃が対象に確定ダメージを与えるようになる"}],"traitBase":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"talentsBase":[{"descRaw":"自身と周囲8マスの味方が受ける物理ダメージ-22%<@ba.talpu>(+2%)、範囲内にいる味方1名につきヴィーナの攻撃力+6%<@ba.talpu>(+1%)","name":"諸王の息","desc":"自身と周囲8マスの味方が受ける物理ダメージ-22%(+2%)、範囲内にいる味方1名につきヴィーナの攻撃力+6%(+1%)","potBelow":{"descRaw":"自身と周囲8マスの味方が受ける物理ダメージ-20%、範囲内にいる味方1名につきヴィーナの攻撃力+5%","desc":"自身と周囲8マスの味方が受ける物理ダメージ-20%、範囲内にいる味方1名につきヴィーナの攻撃力+5%"}},{"descRaw":"敵にダメージを与えた際、敵ごとに一度だけ、対象に5<@ba.talpu>(+1)秒間<$ba.tremble>戦慄状態を付与","name":"縛られざる鋒芒","desc":"敵にダメージを与えた際、敵ごとに一度だけ、対象に5(+1)秒間戦慄状態を付与","potBelow":{"descRaw":"敵にダメージを与えた際、敵ごとに一度だけ、対象に4秒間<$ba.tremble>戦慄状態を付与","desc":"敵にダメージを与えた際、敵ごとに一度だけ、対象に4秒間戦慄状態を付与"}}],"modules":[{"name":"アドベンチャー・オブ・ライオネス","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"未ブロック時、攻撃速度<@ba.kw>+8","desc":"敵に術ダメージを与える","moduleDesc":"未ブロック時、攻撃速度+8"},"talentChanges":[{"descRaw":"自身と周囲8マスの味方が受ける物理ダメージ-28%<@ba.talpu>(+2%)、この範囲内の味方1名につきヴィーナの攻撃力+8%<@ba.talpu>(+1%)","name":"諸王の息","desc":"自身と周囲8マスの味方が受ける物理ダメージ-28%(+2%)、この範囲内の味方1名につきヴィーナの攻撃力+8%(+1%)","potBelow":{"descRaw":"自身と周囲8マスの味方が受ける物理ダメージ-26%、この範囲内の味方1名につきヴィーナの攻撃力+7%","desc":"自身と周囲8マスの味方が受ける物理ダメージ-26%、この範囲内の味方1名につきヴィーナの攻撃力+7%"}}]},{"name":"秩序聖「球」","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"自身及び自身の召喚物がブロックしている敵に<@ba.kw>10%の<$ba.fragile>脆弱状態を付与","desc":"敵に術ダメージを与える","moduleDesc":"自身及び自身の召喚物がブロックしている敵に10%の脆弱状態を付与"},"talentChanges":[null,{"descRaw":"敵にダメージを与えた際、敵ごとに一度だけ、対象に7<@ba.talpu>(+1)秒間<$ba.tremble>戦慄状態を付与。対象が敵【エリート】・【ボス】の場合、<$ba.tremble>戦慄状態の持続時間が12秒になる。ヴィーナ・ヴィクトリア及びその召喚物が戦慄状態の対象を攻撃する場合、与えるダメージが15%上昇","name":"縛られざる鋒芒","desc":"敵にダメージを与えた際、敵ごとに一度だけ、対象に7(+1)秒間戦慄状態を付与。対象が敵【エリート】・【ボス】の場合、戦慄状態の持続時間が12秒になる。ヴィーナ・ヴィクトリア及びその召喚物が戦慄状態の対象を攻撃する場合、与えるダメージが15%上昇","potBelow":{"descRaw":"敵にダメージを与えた際、敵ごとに一度だけ、対象に6秒間<$ba.tremble>戦慄状態を付与。対象が敵【エリート】・【ボス】の場合、<$ba.tremble>戦慄状態の持続時間が12秒になる。ヴィーナ・ヴィクトリア及びその召喚物が戦慄状態の対象を攻撃する場合、与えるダメージが15%上昇","desc":"敵にダメージを与えた際、敵ごとに一度だけ、対象に6秒間戦慄状態を付与。対象が敵【エリート】・【ボス】の場合、戦慄状態の持続時間が12秒になる。ヴィーナ・ヴィクトリア及びその召喚物が戦慄状態の対象を攻撃する場合、与えるダメージが15%上昇"}}]}],"_h":"8vc5cetd5ynzxssmbq5i3g9gkuku4cb22bccqrw7mba9brklwm53xssmbqce5y8m3gpo3m3m4cb22bccqrw7cetd5ynz5i3g9gkukuz2cew05yaupeb2b4uyxo"},"chess_char_6_08_a":{"name":"焔影リード","subProfessionName":"呪癒師","trait":{"descRaw":"<@ba.kw>術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの<@ba.kw>50%回復","desc":"術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの50%回復"},"skill":{"descRaw":"敵最大<@ba.vup>2体を同時に攻撃し、攻撃力<@ba.vup>+25%。第一素質の発動確率が<@ba.vup>100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の<@ba.vup>20%の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の<@ba.vup>100%の術ダメージを与え、灼痕を付与する。\n<@ba.rem>付与した灼痕はスキル終了まで効果が持続する","name":"命の火種","desc":"敵最大2体を同時に攻撃し、攻撃力+25%。第一素質の発動確率が100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の20%の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の100%の術ダメージを与え、灼痕を付与する。\n付与した灼痕はスキル終了まで効果が持続する"},"talents":[{"descRaw":"敵にダメージを与えた際、30%の確率で対象に6秒間攻撃力-22%<@ba.talpu>(-2%)、32%<@ba.talpu>(+2%)の<$ba.magicfragile>対術脆弱状態をもたらす灼痕を付与(重複不可)","name":"灼けつく炎","desc":"敵にダメージを与えた際、30%の確率で対象に6秒間攻撃力-22%(-2%)、32%(+2%)の対術脆弱状態をもたらす灼痕を付与(重複不可)","potBelow":{"descRaw":"敵にダメージを与えた際、30%の確率で対象に6秒間攻撃力-20%、30%の<$ba.magicfragile>対術脆弱状態をもたらす灼痕を付与(重複不可)","desc":"敵にダメージを与えた際、30%の確率で対象に6秒間攻撃力-20%、30%の対術脆弱状態をもたらす灼痕を付与(重複不可)"}},{"descRaw":"自身以外の味方ユニットを治療する時、焔影リードも同時に55%<@ba.talpu>(+5%)の治療効果を受ける","name":"耀映","desc":"自身以外の味方ユニットを治療する時、焔影リードも同時に55%(+5%)の治療効果を受ける","potBelow":{"descRaw":"自身以外の味方ユニットを治療する時、焔影リードも同時に50%の治療効果を受ける","desc":"自身以外の味方ユニットを治療する時、焔影リードも同時に50%の治療効果を受ける"}}],"module":{"name":"「赤き龍に贈る冠」"},"skills":[{"descRaw":"攻撃力<@ba.vup>+27%、攻撃速度<@ba.vup>+25","name":"迅速攻撃γ","desc":"攻撃力+27%、攻撃速度+25"},{"descRaw":"味方<@ba.vup>1人(地面マスに配置中のオペレーターを優先する)に火球を3つ付与する。火球:<@ba.vup>1.5秒ごとに、接触した敵1体に焔影リードの攻撃力の<@ba.vup>160%の術ダメージを与える。また、火球の付与対象にのみ焔影リードの特性と同様の治療効果をもたらす","name":"盛衰を共に","desc":"味方1人(地面マスに配置中のオペレーターを優先する)に火球を3つ付与する。火球:1.5秒ごとに、接触した敵1体に焔影リードの攻撃力の160%の術ダメージを与える。また、火球の付与対象にのみ焔影リードの特性と同様の治療効果をもたらす"},{"descRaw":"敵最大<@ba.vup>2体を同時に攻撃し、攻撃力<@ba.vup>+25%。第一素質の発動確率が<@ba.vup>100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の<@ba.vup>20%の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の<@ba.vup>100%の術ダメージを与え、灼痕を付与する。\n<@ba.rem>付与した灼痕はスキル終了まで効果が持続する","name":"命の火種","desc":"敵最大2体を同時に攻撃し、攻撃力+25%。第一素質の発動確率が100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の20%の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の100%の術ダメージを与え、灼痕を付与する。\n付与した灼痕はスキル終了まで効果が持続する"}],"_h":"fuuli5yzxs3l6l6q96a5j2apaey5miwnwnp28ydm2gbf8neixs3l6l"},"chess_char_6_08_b":{"name":"焔影リード","subProfessionName":"呪癒師","trait":{"descRaw":"<@ba.kw>術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの<@ba.kw>60%回復","desc":"術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの60%回復"},"skill":{"descRaw":"敵最大<@ba.vup>2体を同時に攻撃し、攻撃力<@ba.vup>+40%。第一素質の発動確率が<@ba.vup>100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の<@ba.vup>30%の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の<@ba.vup>110%の術ダメージを与え、灼痕を付与する。\n<@ba.rem>付与した灼痕はスキル終了まで効果が持続する","name":"命の火種","desc":"敵最大2体を同時に攻撃し、攻撃力+40%。第一素質の発動確率が100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の30%の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の110%の術ダメージを与え、灼痕を付与する。\n付与した灼痕はスキル終了まで効果が持続する"},"talents":[{"descRaw":"敵にダメージを与えた際、30%の確率で対象に6秒間攻撃力-22%<@ba.talpu>(-2%)、32%<@ba.talpu>(+2%)の<$ba.magicfragile>対術脆弱状態をもたらす灼痕を付与(重複不可)","name":"灼けつく炎","desc":"敵にダメージを与えた際、30%の確率で対象に6秒間攻撃力-22%(-2%)、32%(+2%)の対術脆弱状態をもたらす灼痕を付与(重複不可)","potBelow":{"descRaw":"敵にダメージを与えた際、30%の確率で対象に6秒間攻撃力-20%、30%の<$ba.magicfragile>対術脆弱状態をもたらす灼痕を付与(重複不可)","desc":"敵にダメージを与えた際、30%の確率で対象に6秒間攻撃力-20%、30%の対術脆弱状態をもたらす灼痕を付与(重複不可)"}},{"descRaw":"自身以外の味方ユニットに対する治療量+5%、焔影リードも同時に治療量の65%<@ba.talpu>(+5)のHP回復効果を受ける","name":"耀映","desc":"自身以外の味方ユニットに対する治療量+5%、焔影リードも同時に治療量の65%(+5)のHP回復効果を受ける","potBelow":{"descRaw":"自身以外の味方ユニットに対する治療量+5%、焔影リードも同時に治療量の60%のHP回復効果を受ける","desc":"自身以外の味方ユニットに対する治療量+5%、焔影リードも同時に治療量の60%のHP回復効果を受ける"}}],"module":{"name":"「赤き龍に贈る冠」"},"skills":[{"descRaw":"攻撃力<@ba.vup>+34%、攻撃速度<@ba.vup>+35","name":"迅速攻撃γ","desc":"攻撃力+34%、攻撃速度+35"},{"descRaw":"味方<@ba.vup>2人(地面マスに配置中のオペレーターを優先する)に火球を3つ付与する。火球:<@ba.vup>1.5秒ごとに、接触した敵1体に焔影リードの攻撃力の<@ba.vup>190%の術ダメージを与える。また、火球の付与対象にのみ焔影リードの特性と同様の治療効果をもたらす","name":"盛衰を共に","desc":"味方2人(地面マスに配置中のオペレーターを優先する)に火球を3つ付与する。火球:1.5秒ごとに、接触した敵1体に焔影リードの攻撃力の190%の術ダメージを与える。また、火球の付与対象にのみ焔影リードの特性と同様の治療効果をもたらす"},{"descRaw":"敵最大<@ba.vup>2体を同時に攻撃し、攻撃力<@ba.vup>+40%。第一素質の発動確率が<@ba.vup>100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の<@ba.vup>30%の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の<@ba.vup>110%の術ダメージを与え、灼痕を付与する。\n<@ba.rem>付与した灼痕はスキル終了まで効果が持続する","name":"命の火種","desc":"敵最大2体を同時に攻撃し、攻撃力+40%。第一素質の発動確率が100%に上昇する。スキル発動中、灼痕を付与した敵に対し、1秒ごとに焔影リードの攻撃力の30%の術ダメージを与える。また、付与対象の敵が倒れた時、その周囲一定範囲の敵全員に焔影リードの攻撃力の110%の術ダメージを与え、灼痕を付与する。\n付与した灼痕はスキル終了まで効果が持続する"}],"traitBase":{"descRaw":"<@ba.kw>術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの<@ba.kw>50%回復","desc":"術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの50%回復"},"talentsBase":[{"descRaw":"敵にダメージを与えた際、30%の確率で対象に6秒間攻撃力-22%<@ba.talpu>(-2%)、32%<@ba.talpu>(+2%)の<$ba.magicfragile>対術脆弱状態をもたらす灼痕を付与(重複不可)","name":"灼けつく炎","desc":"敵にダメージを与えた際、30%の確率で対象に6秒間攻撃力-22%(-2%)、32%(+2%)の対術脆弱状態をもたらす灼痕を付与(重複不可)","potBelow":{"descRaw":"敵にダメージを与えた際、30%の確率で対象に6秒間攻撃力-20%、30%の<$ba.magicfragile>対術脆弱状態をもたらす灼痕を付与(重複不可)","desc":"敵にダメージを与えた際、30%の確率で対象に6秒間攻撃力-20%、30%の対術脆弱状態をもたらす灼痕を付与(重複不可)"}},{"descRaw":"自身以外の味方ユニットを治療する時、焔影リードも同時に55%<@ba.talpu>(+5%)の治療効果を受ける","name":"耀映","desc":"自身以外の味方ユニットを治療する時、焔影リードも同時に55%(+5%)の治療効果を受ける","potBelow":{"descRaw":"自身以外の味方ユニットを治療する時、焔影リードも同時に50%の治療効果を受ける","desc":"自身以外の味方ユニットを治療する時、焔影リードも同時に50%の治療効果を受ける"}}],"modules":[{"name":"「赤き龍に贈る冠」","traitOverride":{"descRaw":"<@ba.kw>術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの<@ba.kw>60%回復","desc":"術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの60%回復"},"talentChanges":[{"descRaw":"自身以外の味方ユニットに対する治療量+5%、焔影リードも同時に治療量の65%<@ba.talpu>(+5)のHP回復効果を受ける","name":"耀映","desc":"自身以外の味方ユニットに対する治療量+5%、焔影リードも同時に治療量の65%(+5)のHP回復効果を受ける","potBelow":{"descRaw":"自身以外の味方ユニットに対する治療量+5%、焔影リードも同時に治療量の60%のHP回復効果を受ける","desc":"自身以外の味方ユニットに対する治療量+5%、焔影リードも同時に治療量の60%のHP回復効果を受ける"}}]},{"traitOverride":{"descRaw":"<@ba.kw>術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの<@ba.kw>50%回復","desc":"術ダメージを与え、敵を攻撃するたび攻撃範囲内の味方1人のHPを与ダメージの50%回復"},"talentChanges":[null,{"name":"灼けつく炎"}]}],"_h":"fuuluarymp3l366q96a5j2apqyy5t2wzwzp2vddmw9xo8nmnmp3l36i5yz6q96a5j2apaey5miwnwnp2uaryqyy5t2wzwzi5yz96"},"chess_char_6_09_a":{"name":"ヴィルトゥオーサ","subProfessionName":"祭儀師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素損傷を与える能力を持つ","desc":"敵に術ダメージを与える\n元素損傷を与える能力を持つ"},"skill":{"descRaw":"壊死損傷の爆発効果中でない敵1体に攻撃力の<@ba.vup>210%の術ダメージを与え、追加で攻撃力の<@ba.vup>85%の<$ba.dt.apoptosis2>壊死損傷を与える\n<@ba.rem>2回チャージ可能、スキルでのみ攻撃行動を行う","name":"「黄金のエクスタシー」","desc":"壊死損傷の爆発効果中でない敵1体に攻撃力の210%の術ダメージを与え、追加で攻撃力の85%の壊死損傷を与える\n2回チャージ可能、スキルでのみ攻撃行動を行う"},"talents":[{"descRaw":"1秒ごとに攻撃範囲内の敵に攻撃力の10%の<$ba.dt.apoptosis2>壊死損傷を与え、0.2秒<$ba.sluggish>足止め状態にする","name":"言葉なき哀歌","desc":"1秒ごとに攻撃範囲内の敵に攻撃力の10%の壊死損傷を与え、0.2秒足止め状態にする"},{"descRaw":"攻撃範囲内の敵が受ける<$ba.dt.apoptosis2>壊死損傷の効果値+22%<@ba.talpu>(+2%)","name":"精神逆構築","desc":"攻撃範囲内の敵が受ける壊死損傷の効果値+22%(+2%)","potBelow":{"descRaw":"攻撃範囲内の敵が受ける<$ba.dt.apoptosis2>壊死損傷の効果値+20%","desc":"攻撃範囲内の敵が受ける壊死損傷の効果値+20%"}}],"module":{"name":"デクレシェンド"},"skills":[{"descRaw":"壊死損傷の爆発効果中でない敵1体に攻撃力の<@ba.vup>210%の術ダメージを与え、追加で攻撃力の<@ba.vup>85%の<$ba.dt.apoptosis2>壊死損傷を与える\n<@ba.rem>2回チャージ可能、スキルでのみ攻撃行動を行う","name":"「黄金のエクスタシー」","desc":"壊死損傷の爆発効果中でない敵1体に攻撃力の210%の術ダメージを与え、追加で攻撃力の85%の壊死損傷を与える\n2回チャージ可能、スキルでのみ攻撃行動を行う"},{"descRaw":"攻撃速度<@ba.vup>+30、攻撃対象数<@ba.vup>+1、自身および攻撃範囲内で攻撃力が最も高い他の味方オペレーターが敵にダメージを与えたとき、対象に追加でヴィルトゥオーサの攻撃力の<@ba.vup>15%の<$ba.dt.apoptosis2>壊死損傷を与える","name":"「鎮魂のミサ」","desc":"攻撃速度+30、攻撃対象数+1、自身および攻撃範囲内で攻撃力が最も高い他の味方オペレーターが敵にダメージを与えたとき、対象に追加でヴィルトゥオーサの攻撃力の15%の壊死損傷を与える"},{"descRaw":"<@ba.vdown>攻撃しなくなり、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+105%、第二素質の効果が<@ba.vup>1.9倍まで上昇。スキル発動中、攻撃範囲内の自身を除くオペレーターを対象に、最大HPが最も高い者の最大HP<@ba.vup>+20%、攻撃力が最も高い者の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s2>壊死損傷の爆発効果が終了するまで継続)","name":"抜け落つ魂","desc":"壊死損傷の爆発効果中の敵を攻撃した場合、0.7秒ごとに攻撃力の40%の元素ダメージを与え続ける(壊死損傷の爆発効果が終了するまで継続)"}]}],"_h":"w8cm8owrdowrzccrqi5bq2tr31acqdhhnn8mjgbb6bzccrqiqgfiu48odo5bq2trd5acgxwt3z8m8owrdowr31acqdhhnn3s8oe5doe5wyq24e"},"chess_char_6_11_a":{"name":"ミュルジス","subProfessionName":"戦術家","trait":{"descRaw":"攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇","desc":"攻撃範囲内で戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇"},"skill":{"descRaw":"所持コスト<@ba.vup>+13、自身と「うつろう水影」の攻撃力<@ba.vup>+22%。「うつろう水影」が近距離オペレーターをコピーしている場合、<@ba.vup>2秒ごとに周囲8マス内にいる敵全員を<@ba.vup>普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的に<$ba.stun>スタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を<@ba.vup>1.5秒間<$ba.root>バインド状態にする","name":"ノンエントロピー適応","desc":"所持コスト+13、自身と「うつろう水影」の攻撃力+22%。「うつろう水影」が近距離オペレーターをコピーしている場合、2秒ごとに周囲8マス内にいる敵全員を普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的にスタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を1.5秒間バインド状態にする"},"talents":[{"descRaw":"配置待機オペレーターのステータス(最大HP、攻撃力、防御力、術耐性、ブロック数、攻撃間隔、攻撃範囲、攻撃タイプ、そして近/遠距離に基づいて異なる特性を獲得できる)をほとんどコピーできる「うつろう水影」を援軍として召喚可能\n援軍が倒された時、25秒後に再召喚される","name":"清き水、即ち命なり","desc":"配置待機オペレーターのステータス(最大HP、攻撃力、防御力、術耐性、ブロック数、攻撃間隔、攻撃範囲、攻撃タイプ、そして近/遠距離に基づいて異なる特性を獲得できる)をほとんどコピーできる「うつろう水影」を援軍として召喚可能\n援軍が倒された時、25秒後に再召喚される"},{"descRaw":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-2<@ba.talpu>(+1)","name":"開源節流","desc":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-2(+1)","potBelow":{"descRaw":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-1","desc":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-1"}}],"module":{"name":"身繕い用水影"},"skills":[{"descRaw":"スキル発動中、所持コストが徐々に増加(合計<@ba.vup>11)\n自身と「うつろう水影」の攻撃力<@ba.vup>+22%、攻撃速度<@ba.vup>+22","name":"段階的湿潤化","desc":"スキル発動中、所持コストが徐々に増加(合計11)\n自身と「うつろう水影」の攻撃力+22%、攻撃速度+22"},{"descRaw":"所持コスト<@ba.vup>+13、自身と「うつろう水影」の攻撃力<@ba.vup>+22%。「うつろう水影」が近距離オペレーターをコピーしている場合、1秒ごとにHPが最大値の<@ba.vup>2%回復し、<@ba.vup>15%の<$ba.protect>加護を獲得する。遠距離オペレーターをコピーしている場合、「うつろう水影」の通常攻撃が<@ba.vup>2連撃になり、ランダムで攻撃範囲内の対象を攻撃する","name":"生態系統結合","desc":"所持コスト+13、自身と「うつろう水影」の攻撃力+22%。「うつろう水影」が近距離オペレーターをコピーしている場合、1秒ごとにHPが最大値の2%回復し、15%の加護を獲得する。遠距離オペレーターをコピーしている場合、「うつろう水影」の通常攻撃が2連撃になり、ランダムで攻撃範囲内の対象を攻撃する"},{"descRaw":"所持コスト<@ba.vup>+13、自身と「うつろう水影」の攻撃力<@ba.vup>+22%。「うつろう水影」が近距離オペレーターをコピーしている場合、<@ba.vup>2秒ごとに周囲8マス内にいる敵全員を<@ba.vup>普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的に<$ba.stun>スタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を<@ba.vup>1.5秒間<$ba.root>バインド状態にする","name":"ノンエントロピー適応","desc":"所持コスト+13、自身と「うつろう水影」の攻撃力+22%。「うつろう水影」が近距離オペレーターをコピーしている場合、2秒ごとに周囲8マス内にいる敵全員を普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的にスタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を1.5秒間バインド状態にする"}],"_h":"rr8auajg8ild2hjd2qjd4w840klalakvhds90wnbffgf8ild2h"},"chess_char_6_11_b":{"name":"ミュルジス","subProfessionName":"戦術家","trait":{"descRaw":"攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇\n援軍はブロックしている敵からの被ダメージ-<@ba.kw>15%。","desc":"攻撃範囲内で戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇\n援軍はブロックしている敵からの被ダメージ-15%。"},"skill":{"descRaw":"所持コスト<@ba.vup>+14、自身と「うつろう水影」の攻撃力<@ba.vup>+35%。「うつろう水影」が近距離オペレーターをコピーしている場合、<@ba.vup>2秒ごとに周囲8マス内にいる敵全員を<@ba.vup>普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的に<$ba.stun>スタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を<@ba.vup>1.5秒間<$ba.root>バインド状態にする","name":"ノンエントロピー適応","desc":"所持コスト+14、自身と「うつろう水影」の攻撃力+35%。「うつろう水影」が近距離オペレーターをコピーしている場合、2秒ごとに周囲8マス内にいる敵全員を普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的にスタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を1.5秒間バインド状態にする"},"talents":[{"descRaw":"配置待機オペレーターのステータス(最大HP・攻撃力・防御力・術耐性・ブロック数・攻撃間隔・攻撃範囲・攻撃タイプ、そして近/遠距離に基づいて異なる特性を獲得できる)をすべてコピーできる「うつろう水影」を援軍として召喚可能。初回配置後に援軍のSPを5回復し、援軍が倒された時、25秒後に再召喚される","name":"清き水、即ち命なり","desc":"配置待機オペレーターのステータス(最大HP・攻撃力・防御力・術耐性・ブロック数・攻撃間隔・攻撃範囲・攻撃タイプ、そして近/遠距離に基づいて異なる特性を獲得できる)をすべてコピーできる「うつろう水影」を援軍として召喚可能。初回配置後に援軍のSPを5回復し、援軍が倒された時、25秒後に再召喚される"},{"descRaw":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-2<@ba.talpu>(+1)","name":"開源節流","desc":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-2(+1)","potBelow":{"descRaw":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-1","desc":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-1"}}],"module":{"name":"身繕い用水影"},"skills":[{"descRaw":"スキル発動中、所持コストが徐々に増加(合計<@ba.vup>12)\n自身と「うつろう水影」の攻撃力<@ba.vup>+35%、攻撃速度<@ba.vup>+35","name":"段階的湿潤化","desc":"スキル発動中、所持コストが徐々に増加(合計12)\n自身と「うつろう水影」の攻撃力+35%、攻撃速度+35"},{"descRaw":"所持コスト<@ba.vup>+14、自身と「うつろう水影」の攻撃力<@ba.vup>+35%。「うつろう水影」が近距離オペレーターをコピーしている場合、1秒ごとにHPが最大値の<@ba.vup>3%回復し、<@ba.vup>20%の<$ba.protect>加護を獲得する。遠距離オペレーターをコピーしている場合、「うつろう水影」の通常攻撃が<@ba.vup>2連撃になり、ランダムで攻撃範囲内の対象を攻撃する","name":"生態系統結合","desc":"所持コスト+14、自身と「うつろう水影」の攻撃力+35%。「うつろう水影」が近距離オペレーターをコピーしている場合、1秒ごとにHPが最大値の3%回復し、20%の加護を獲得する。遠距離オペレーターをコピーしている場合、「うつろう水影」の通常攻撃が2連撃になり、ランダムで攻撃範囲内の対象を攻撃する"},{"descRaw":"所持コスト<@ba.vup>+14、自身と「うつろう水影」の攻撃力<@ba.vup>+35%。「うつろう水影」が近距離オペレーターをコピーしている場合、<@ba.vup>2秒ごとに周囲8マス内にいる敵全員を<@ba.vup>普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的に<$ba.stun>スタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を<@ba.vup>1.5秒間<$ba.root>バインド状態にする","name":"ノンエントロピー適応","desc":"所持コスト+14、自身と「うつろう水影」の攻撃力+35%。「うつろう水影」が近距離オペレーターをコピーしている場合、2秒ごとに周囲8マス内にいる敵全員を普通の力で自身の中心に引き寄せ、さらにブロック中の敵全員を持続的にスタンさせる。遠距離オペレーターをコピーしている場合、すべての「うつろう水影」を再召喚し、さらに「うつろう水影」の攻撃時、対象を1.5秒間バインド状態にする"}],"traitBase":{"descRaw":"攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇","desc":"攻撃範囲内で戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇"},"talentsBase":[{"descRaw":"配置待機オペレーターのステータス(最大HP、攻撃力、防御力、術耐性、ブロック数、攻撃間隔、攻撃範囲、攻撃タイプ、そして近/遠距離に基づいて異なる特性を獲得できる)をほとんどコピーできる「うつろう水影」を援軍として召喚可能\n援軍が倒された時、25秒後に再召喚される","name":"清き水、即ち命なり","desc":"配置待機オペレーターのステータス(最大HP、攻撃力、防御力、術耐性、ブロック数、攻撃間隔、攻撃範囲、攻撃タイプ、そして近/遠距離に基づいて異なる特性を獲得できる)をほとんどコピーできる「うつろう水影」を援軍として召喚可能\n援軍が倒された時、25秒後に再召喚される"},{"descRaw":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-2<@ba.talpu>(+1)","name":"開源節流","desc":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-2(+1)","potBelow":{"descRaw":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-1","desc":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-1"}}],"modules":[{"name":"身繕い用水影","traitOverride":{"descRaw":"攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇\n援軍はブロックしている敵からの被ダメージ-<@ba.kw>15%。","desc":"攻撃範囲内で戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が150%まで上昇\n援軍はブロックしている敵からの被ダメージ-15%。"},"talentChanges":[{"descRaw":"配置待機オペレーターのステータス(最大HP・攻撃力・防御力・術耐性・ブロック数・攻撃間隔・攻撃範囲・攻撃タイプ、そして近/遠距離に基づいて異なる特性を獲得できる)をすべてコピーできる「うつろう水影」を援軍として召喚可能。初回配置後に援軍のSPを5回復し、援軍が倒された時、25秒後に再召喚される","name":"清き水、即ち命なり","desc":"配置待機オペレーターのステータス(最大HP・攻撃力・防御力・術耐性・ブロック数・攻撃間隔・攻撃範囲・攻撃タイプ、そして近/遠距離に基づいて異なる特性を獲得できる)をすべてコピーできる「うつろう水影」を援軍として召喚可能。初回配置後に援軍のSPを5回復し、援軍が倒された時、25秒後に再召喚される"}]},{"name":"落ち葉と四季","traitOverride":{"descRaw":"攻撃範囲内で<@ba.kw>戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が165%まで上昇\n援軍がブロックしている敵は味方ユニットから狙われやすくなる","desc":"攻撃範囲内で戦術召集点を指定し援軍を召喚できる\n自身が援軍にブロックされている敵を攻撃する際、攻撃力が165%まで上昇\n援軍がブロックしている敵は味方ユニットから狙われやすくなる"},"talentChanges":[{"descRaw":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-2<@ba.talpu>(-1)。「うつろう水影」で味方【ライン生命】をコピーしたとき、ミュルジスのSP+10。コピー中の味方【ライン生命】を配置すると、そのオペレーターのSPを10回復","name":"開源節流","desc":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-2(-1)。「うつろう水影」で味方【ライン生命】をコピーしたとき、ミュルジスのSP+10。コピー中の味方【ライン生命】を配置すると、そのオペレーターのSPを10回復","potBelow":{"descRaw":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-1。「うつろう水影」で味方【ライン生命】をコピーしたとき、ミュルジスのSPが10回復。コピー中の味方【ライン生命】を配置すると、そのオペレーターのSPを10回復","desc":"編成中、味方【ライン生命】全員の配置コスト-2、最初に配置する味方【ライン生命】の配置コストがさらに-1。「うつろう水影」で味方【ライン生命】をコピーしたとき、ミュルジスのSPが10回復。コピー中の味方【ライン生命】を配置すると、そのオペレーターのSPを10回復"}}]}],"_h":"rr8asrxpflldhcv62qv64w840klalakvkys9btnvffhzflldhcuajgjd2qjd4w840klalakvsrxpv62qv634m2toxm84v2x0x0"},"chess_char_6_12_a":{"name":"ロスモンティス","subProfessionName":"投擲手","trait":{"descRaw":"通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)","desc":"通常攻撃は地面上の敵に2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+20%、ダメージ発生範囲<@ba.vup>拡大、余震がさらに<@ba.vup>2回発生する。攻撃と余震が敵に命中時、<@ba.vup>20%の確率で<@ba.vup>0.9秒間<$ba.stun>スタンさせる","name":"神経遮断","desc":"通常攻撃の間隔を延長し、攻撃力+20%、ダメージ発生範囲拡大、余震がさらに2回発生する。攻撃と余震が敵に命中時、20%の確率で0.9秒間スタンさせる"},"talents":[{"descRaw":"攻撃時、対象の防御力を175<@ba.talpu>(+15)無視","name":"殲滅戦用装備","desc":"攻撃時、対象の防御力を175(+15)無視","potBelow":{"descRaw":"攻撃時、対象の防御力を160無視","desc":"攻撃時、対象の防御力を160無視"}},{"descRaw":"配置時、戦場にいる【術師】からランダムに1名を選択し、対象と自身の攻撃力+8%","name":"思念維持","desc":"配置時、戦場にいる【術師】からランダムに1名を選択し、対象と自身の攻撃力+8%"}],"module":{"name":"「メモ」"},"skills":[{"descRaw":"次の通常攻撃時、追加で攻撃力の<@ba.vup>100%の術ダメージを与える","name":"意識拡張","desc":"次の通常攻撃時、追加で攻撃力の100%の術ダメージを与える"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+20%、ダメージ発生範囲<@ba.vup>拡大、余震がさらに<@ba.vup>2回発生する。攻撃と余震が敵に命中時、<@ba.vup>20%の確率で<@ba.vup>0.9秒間<$ba.stun>スタンさせる","name":"神経遮断","desc":"通常攻撃の間隔を延長し、攻撃力+20%、ダメージ発生範囲拡大、余震がさらに2回発生する。攻撃と余震が敵に命中時、20%の確率で0.9秒間スタンさせる"},{"descRaw":"通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+25%。通常攻撃が<@ba.rem>ブロックされている敵のみを選択し、<@ba.vup>2体を同時に攻撃する。攻撃範囲内の近距離配置マスに戦術装備を配置(配置後、周囲にいる敵全員を<@ba.vup>2秒間<$ba.stun>スタンさせる、戦術装備にブロックされている敵の防御力<@ba.vup>-160)","name":"「君が望むままに」","desc":"通常攻撃の間隔を短縮し、攻撃力+25%。通常攻撃がブロックされている敵のみを選択し、2体を同時に攻撃する。攻撃範囲内の近距離配置マスに戦術装備を配置(配置後、周囲にいる敵全員を2秒間スタンさせる、戦術装備にブロックされている敵の防御力-160)"}],"_h":"t48q0dt76fnglg01dulxmzmz53zo53215z49u66fnglg9oyj03"},"chess_char_6_12_b":{"name":"ロスモンティス","subProfessionName":"投擲手","trait":{"descRaw":"通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>3回の範囲物理ダメージを与える(2回目以降は余震、与ダメージが攻撃力の50%になる)","desc":"通常攻撃は地面上の敵に3回の範囲物理ダメージを与える(2回目以降は余震、与ダメージが攻撃力の50%になる)"},"skill":{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+30%、ダメージ発生範囲<@ba.vup>拡大、余震がさらに<@ba.vup>2回発生する。攻撃と余震が敵に命中時、<@ba.vup>20%の確率で<@ba.vup>1.1秒間<$ba.stun>スタンさせる","name":"神経遮断","desc":"通常攻撃の間隔を延長し、攻撃力+30%、ダメージ発生範囲拡大、余震がさらに2回発生する。攻撃と余震が敵に命中時、20%の確率で1.1秒間スタンさせる"},"talents":[{"descRaw":"攻撃時、対象の防御力を235<@ba.talpu>(+15)無視","name":"殲滅戦用装備","desc":"攻撃時、対象の防御力を235(+15)無視","potBelow":{"descRaw":"攻撃時、対象の防御力を220無視","desc":"攻撃時、対象の防御力を220無視"}},{"descRaw":"配置時、戦場にいる【術師】からランダムに1名を選択し、対象と自身の攻撃力+8%","name":"思念維持","desc":"配置時、戦場にいる【術師】からランダムに1名を選択し、対象と自身の攻撃力+8%"}],"module":{"name":"「メモ」"},"skills":[{"descRaw":"次の通常攻撃時、追加で攻撃力の<@ba.vup>120%の術ダメージを与える","name":"意識拡張","desc":"次の通常攻撃時、追加で攻撃力の120%の術ダメージを与える"},{"descRaw":"通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+30%、ダメージ発生範囲<@ba.vup>拡大、余震がさらに<@ba.vup>2回発生する。攻撃と余震が敵に命中時、<@ba.vup>20%の確率で<@ba.vup>1.1秒間<$ba.stun>スタンさせる","name":"神経遮断","desc":"通常攻撃の間隔を延長し、攻撃力+30%、ダメージ発生範囲拡大、余震がさらに2回発生する。攻撃と余震が敵に命中時、20%の確率で1.1秒間スタンさせる"},{"descRaw":"通常攻撃の間隔を<@ba.vup>短縮し、攻撃力<@ba.vup>+40%。通常攻撃が<@ba.rem>ブロックされている敵のみを選択し、<@ba.vup>2体を同時に攻撃する。攻撃範囲内の近距離配置マスに戦術装備を配置(配置後、周囲にいる敵全員を<@ba.vup>2.5秒間<$ba.stun>スタンさせる、戦術装備にブロックされている敵の防御力<@ba.vup>-160)","name":"「君が望むままに」","desc":"通常攻撃の間隔を短縮し、攻撃力+40%。通常攻撃がブロックされている敵のみを選択し、2体を同時に攻撃する。攻撃範囲内の近距離配置マスに戦術装備を配置(配置後、周囲にいる敵全員を2.5秒間スタンさせる、戦術装備にブロックされている敵の防御力-160)"}],"traitBase":{"descRaw":"通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)","desc":"通常攻撃は地面上の敵に2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)"},"talentsBase":[{"descRaw":"攻撃時、対象の防御力を175<@ba.talpu>(+15)無視","name":"殲滅戦用装備","desc":"攻撃時、対象の防御力を175(+15)無視","potBelow":{"descRaw":"攻撃時、対象の防御力を160無視","desc":"攻撃時、対象の防御力を160無視"}},{"descRaw":"配置時、戦場にいる【術師】からランダムに1名を選択し、対象と自身の攻撃力+8%","name":"思念維持","desc":"配置時、戦場にいる【術師】からランダムに1名を選択し、対象と自身の攻撃力+8%"}],"modules":[{"name":"「メモ」","traitOverride":{"descRaw":"通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>3回の範囲物理ダメージを与える(2回目以降は余震、与ダメージが攻撃力の50%になる)","desc":"通常攻撃は地面上の敵に3回の範囲物理ダメージを与える(2回目以降は余震、与ダメージが攻撃力の50%になる)"},"talentChanges":[{"descRaw":"攻撃時、対象の防御力を235<@ba.talpu>(+15)無視","name":"殲滅戦用装備","desc":"攻撃時、対象の防御力を235(+15)無視","potBelow":{"descRaw":"攻撃時、対象の防御力を220無視","desc":"攻撃時、対象の防御力を220無視"}}]},{"name":"ロスモンティスの特別限定記章","traitOverride":{"descRaw":"通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)","moduleDescRaw":"<@ba.kw>統合戦略において、攻撃時に追加で攻撃力の<@ba.kw>100%の術ダメージを<@ba.kw>1回与える","desc":"通常攻撃は地面上の敵に2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)","moduleDesc":"統合戦略において、攻撃時に追加で攻撃力の100%の術ダメージを1回与える"},"talentChanges":[null,{"descRaw":"配置時、戦場にいる【術師】からランダムに1名を選択し、対象と自身の攻撃力+8%。<@ba.kw>統合戦略において、【術師】を対象とした秘宝の強化効果がロスモンティスにも適用され、【狙撃】・【術師】を配置時、そのオペレーターの攻撃範囲内に特殊な効果を持ち、ステータスがより強化された戦術装備を1つ召喚する","name":"思念維持","desc":"配置時、戦場にいる【術師】からランダムに1名を選択し、対象と自身の攻撃力+8%。統合戦略において、【術師】を対象とした秘宝の強化効果がロスモンティスにも適用され、【狙撃】・【術師】を配置時、そのオペレーターの攻撃範囲内に特殊な効果を持ち、ステータスがより強化された戦術装備を1つ召喚する"}]}],"_h":"t48qack8fznglyb8dumsxcxc53zo5321yp49i4fzngly56yjtr0dt701dulxmzmz53zo5321ack8b8dumsxcxco80dopt76zbezoxw"},"chess_char_6_13_a":{"name":"新約エクシア","subProfessionName":"鬼才","trait":{"descRaw":"HPが徐々に減少","desc":"HPが徐々に減少"},"skill":{"descRaw":"攻撃範囲内の味方オペレーター<@ba.vup>1名の攻撃速度を即座に<@ba.vup>70<$ba.steal>奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの<@ba.vup>180%の<$ba.barrier>バリアを付与する(<$ba.barrier>バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>230%の物理ダメージを与える\n<@ba.rem>合計35発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を<$ba.steal>奪取できた場合追加で弾薬を5発獲得する","name":"トリガーハッピー","desc":"攻撃範囲内の味方オペレーター1名の攻撃速度を即座に70奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの180%のバリアを付与する(バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の230%の物理ダメージを与える\n合計35発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を奪取できた場合追加で弾薬を5発獲得する"},"talents":[{"descRaw":"配置中、味方オペレーターの弾薬が消費されるたびに自身のHPが最大値の6%回復し、25%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の165%<@ba.talpu>(+15%)の物理範囲ダメージを与える爆撃を1回行う","name":"火力放送局","desc":"配置中、味方オペレーターの弾薬が消費されるたびに自身のHPが最大値の6%回復し、25%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の165%(+15%)の物理範囲ダメージを与える爆撃を1回行う","potBelow":{"descRaw":"配置中、味方オペレーターの弾薬が消費されるたびに自身のHPが最大値の6%回復し、25%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の150%の物理範囲ダメージを与える爆撃を1回行う","desc":"配置中、味方オペレーターの弾薬が消費されるたびに自身のHPが最大値の6%回復し、25%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の150%の物理範囲ダメージを与える爆撃を1回行う"}},{"descRaw":"配置中、弾薬消費系スキルを持つオペレーターの攻撃力+13%<@ba.talpu>(+4%)。味方【ラテラーノ】に対する効果値は倍増","name":"銃弾協約","desc":"配置中、弾薬消費系スキルを持つオペレーターの攻撃力+13%(+4%)。味方【ラテラーノ】に対する効果値は倍増","potBelow":{"descRaw":"配置中、弾薬消費系スキルを持つオペレーターの攻撃力+9%。味方【ラテラーノ】に対する効果値は倍増","desc":"配置中、弾薬消費系スキルを持つオペレーターの攻撃力+9%。味方【ラテラーノ】に対する効果値は倍増"}}],"module":{"name":"聖都歓迎キット"},"skills":[{"descRaw":"通常攻撃時、敵に攻撃力の<@ba.vup>180%の物理ダメージを与える。飛行ユニットを優先して攻撃する。手動でスキルを停止すると残りの弾薬全てを攻撃範囲内の敵にランダムで発射する\n<@ba.rem>合計8発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"スカイスイーパー","desc":"通常攻撃時、敵に攻撃力の180%の物理ダメージを与える。飛行ユニットを優先して攻撃する。手動でスキルを停止すると残りの弾薬全てを攻撃範囲内の敵にランダムで発射する\n合計8発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃範囲内の味方オペレーター<@ba.vup>1名の攻撃速度を即座に<@ba.vup>70<$ba.steal>奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの<@ba.vup>180%の<$ba.barrier>バリアを付与する(<$ba.barrier>バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>230%の物理ダメージを与える\n<@ba.rem>合計35発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を<$ba.steal>奪取できた場合追加で弾薬を5発獲得する","name":"トリガーハッピー","desc":"攻撃範囲内の味方オペレーター1名の攻撃速度を即座に70奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの180%のバリアを付与する(バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の230%の物理ダメージを与える\n合計35発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を奪取できた場合追加で弾薬を5発獲得する"},{"descRaw":"攻撃力<@ba.vup>+15%、通常攻撃が攻撃力の<@ba.vup>115%での<@ba.vup>5回連続攻撃になる。「配達先座標」が配置されている場合、その場所に攻撃力の<@ba.vup>250%の物理範囲ダメージを与え、再配置時間が最も長い近距離オペレーター1名をその場所に配置し、当該オペレーターのSPを<@ba.vup>6回復する\n<@ba.rem>配置後「配達先座標」を獲得。攻撃するたびに弾薬が5発消費され、合計50発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"絶対に、確実に!","desc":"攻撃力+15%、通常攻撃が攻撃力の115%での5回連続攻撃になる。「配達先座標」が配置されている場合、その場所に攻撃力の250%の物理範囲ダメージを与え、再配置時間が最も長い近距離オペレーター1名をその場所に配置し、当該オペレーターのSPを6回復する\n配置後「配達先座標」を獲得。攻撃するたびに弾薬が5発消費され、合計50発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"_h":"watjogogbn6jtxugg6f8ububr184cj4949ots234onbn6jtxlktp87"},"chess_char_6_13_b":{"name":"新約エクシア","subProfessionName":"鬼才","trait":{"descRaw":"HPが徐々に減少","moduleDescRaw":"HPが最大値の80%以上の場合、SP自然回復速度+0.25sp/秒","desc":"HPが徐々に減少","moduleDesc":"HPが最大値の80%以上の場合、SP自然回復速度+0.25sp/秒"},"skill":{"descRaw":"攻撃範囲内の味方オペレーター<@ba.vup>1名の攻撃速度を即座に<@ba.vup>70<$ba.steal>奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの<@ba.vup>200%の<$ba.barrier>バリアを付与する(<$ba.barrier>バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>270%の物理ダメージを与える\n<@ba.rem>合計35発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を<$ba.steal>奪取できた場合追加で弾薬を5発獲得する","name":"トリガーハッピー","desc":"攻撃範囲内の味方オペレーター1名の攻撃速度を即座に70奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの200%のバリアを付与する(バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の270%の物理ダメージを与える\n合計35発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を奪取できた場合追加で弾薬を5発獲得する"},"talents":[{"descRaw":"配置中、味方オペレーターの弾薬が消費されるたび自身のHPが6%回復し、35%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の200%<@ba.talpu>(+15%)の物理範囲ダメージを与える爆撃を1回行う","name":"火力放送局","desc":"配置中、味方オペレーターの弾薬が消費されるたび自身のHPが6%回復し、35%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の200%(+15%)の物理範囲ダメージを与える爆撃を1回行う","potBelow":{"descRaw":"配置中、味方オペレーターの弾薬が消費されるたび自身のHPが6%回復し、35%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の185%の物理範囲ダメージを与える爆撃を1回行う","desc":"配置中、味方オペレーターの弾薬が消費されるたび自身のHPが6%回復し、35%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の185%の物理範囲ダメージを与える爆撃を1回行う"}},{"descRaw":"配置中、弾薬消費系スキルを持つオペレーターの攻撃力+13%<@ba.talpu>(+4%)。味方【ラテラーノ】に対する効果値は倍増","name":"銃弾協約","desc":"配置中、弾薬消費系スキルを持つオペレーターの攻撃力+13%(+4%)。味方【ラテラーノ】に対する効果値は倍増","potBelow":{"descRaw":"配置中、弾薬消費系スキルを持つオペレーターの攻撃力+9%。味方【ラテラーノ】に対する効果値は倍増","desc":"配置中、弾薬消費系スキルを持つオペレーターの攻撃力+9%。味方【ラテラーノ】に対する効果値は倍増"}}],"module":{"name":"聖都歓迎キット"},"skills":[{"descRaw":"通常攻撃時、敵に攻撃力の<@ba.vup>210%の物理ダメージを与える。飛行ユニットを優先して攻撃する。手動でスキルを停止すると残りの弾薬全てを攻撃範囲内の敵にランダムで発射する\n<@ba.rem>合計8発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"スカイスイーパー","desc":"通常攻撃時、敵に攻撃力の210%の物理ダメージを与える。飛行ユニットを優先して攻撃する。手動でスキルを停止すると残りの弾薬全てを攻撃範囲内の敵にランダムで発射する\n合計8発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃範囲内の味方オペレーター<@ba.vup>1名の攻撃速度を即座に<@ba.vup>70<$ba.steal>奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの<@ba.vup>200%の<$ba.barrier>バリアを付与する(<$ba.barrier>バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>270%の物理ダメージを与える\n<@ba.rem>合計35発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を<$ba.steal>奪取できた場合追加で弾薬を5発獲得する","name":"トリガーハッピー","desc":"攻撃範囲内の味方オペレーター1名の攻撃速度を即座に70奪取し(スキル終了、または新約エクシアが退場まで効果持続)、自身と対象に最大HPの200%のバリアを付与する(バリア値は徐々に減少する)。攻撃間隔が短縮し、通常攻撃時、敵に攻撃力の270%の物理ダメージを与える\n合計35発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)、攻撃速度を奪取できた場合追加で弾薬を5発獲得する"},{"descRaw":"攻撃力<@ba.vup>+20%、通常攻撃が攻撃力の<@ba.vup>135%での<@ba.vup>5回連続攻撃になる。「配達先座標」が配置されている場合、その場所に攻撃力の<@ba.vup>250%の物理範囲ダメージを与え、再配置時間が最も長い近距離オペレーター1名をその場所に配置し、当該オペレーターのSPを<@ba.vup>6回復する\n<@ba.rem>配置後「配達先座標」を獲得。攻撃するたびに弾薬が5発消費され、合計50発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"絶対に、確実に!","desc":"攻撃力+20%、通常攻撃が攻撃力の135%での5回連続攻撃になる。「配達先座標」が配置されている場合、その場所に攻撃力の250%の物理範囲ダメージを与え、再配置時間が最も長い近距離オペレーター1名をその場所に配置し、当該オペレーターのSPを6回復する\n配置後「配達先座標」を獲得。攻撃するたびに弾薬が5発消費され、合計50発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"traitBase":{"descRaw":"HPが徐々に減少","desc":"HPが徐々に減少"},"talentsBase":[{"descRaw":"配置中、味方オペレーターの弾薬が消費されるたびに自身のHPが最大値の6%回復し、25%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の165%<@ba.talpu>(+15%)の物理範囲ダメージを与える爆撃を1回行う","name":"火力放送局","desc":"配置中、味方オペレーターの弾薬が消費されるたびに自身のHPが最大値の6%回復し、25%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の165%(+15%)の物理範囲ダメージを与える爆撃を1回行う","potBelow":{"descRaw":"配置中、味方オペレーターの弾薬が消費されるたびに自身のHPが最大値の6%回復し、25%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の150%の物理範囲ダメージを与える爆撃を1回行う","desc":"配置中、味方オペレーターの弾薬が消費されるたびに自身のHPが最大値の6%回復し、25%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の150%の物理範囲ダメージを与える爆撃を1回行う"}},{"descRaw":"配置中、弾薬消費系スキルを持つオペレーターの攻撃力+13%<@ba.talpu>(+4%)。味方【ラテラーノ】に対する効果値は倍増","name":"銃弾協約","desc":"配置中、弾薬消費系スキルを持つオペレーターの攻撃力+13%(+4%)。味方【ラテラーノ】に対する効果値は倍増","potBelow":{"descRaw":"配置中、弾薬消費系スキルを持つオペレーターの攻撃力+9%。味方【ラテラーノ】に対する効果値は倍増","desc":"配置中、弾薬消費系スキルを持つオペレーターの攻撃力+9%。味方【ラテラーノ】に対する効果値は倍増"}}],"modules":[{"name":"聖都歓迎キット","traitOverride":{"descRaw":"HPが徐々に減少","moduleDescRaw":"HPが最大値の80%以上の場合、SP自然回復速度+0.25sp/秒","desc":"HPが徐々に減少","moduleDesc":"HPが最大値の80%以上の場合、SP自然回復速度+0.25sp/秒"},"talentChanges":[{"descRaw":"配置中、味方オペレーターの弾薬が消費されるたび自身のHPが6%回復し、35%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の200%<@ba.talpu>(+15%)の物理範囲ダメージを与える爆撃を1回行う","name":"火力放送局","desc":"配置中、味方オペレーターの弾薬が消費されるたび自身のHPが6%回復し、35%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の200%(+15%)の物理範囲ダメージを与える爆撃を1回行う","potBelow":{"descRaw":"配置中、味方オペレーターの弾薬が消費されるたび自身のHPが6%回復し、35%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の185%の物理範囲ダメージを与える爆撃を1回行う","desc":"配置中、味方オペレーターの弾薬が消費されるたび自身のHPが6%回復し、35%の確率で対象オペレーターの攻撃範囲内の敵に対して、自身の攻撃力の185%の物理範囲ダメージを与える爆撃を1回行う"}}]}],"_h":"watjogr2ogr2c86jls4pg63hdwdwr184cj4949otf234fbc86jls3ytpmpogogugg6f8ububr184cj4949otogr2ogr24pg63hdwdw"},"chess_char_6_14_a":{"name":"ルーメン","subProfessionName":"療養師","trait":{"descRaw":"治療範囲が広く、遠く離れた味方を治療時、治療量が<@ba.kw>80%になる","desc":"治療範囲が広く、遠く離れた味方を治療時、治療量が80%になる"},"skill":{"descRaw":"攻撃力<@ba.vup>+30%、攻撃速度<@ba.vup>+20、<$ba.debuff>状態異常中のユニットを優先して治療。<$ba.debuff>状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の<@ba.vup>135%まで上昇、対象が受けている<$ba.debuff>状態異常を解除する\n<@ba.rem>合計<@ba.vup>4発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"不滅の灯火","desc":"攻撃力+30%、攻撃速度+20、状態異常中のユニットを優先して治療。状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の135%まで上昇、対象が受けている状態異常を解除する\n合計4発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},"talents":[{"descRaw":"味方を回復後、対象に4秒の<$ba.buffres>レジスト状態を付与、対象のHPが最大値の75%を超える場合、<$ba.buffres>レジスト状態の継続時間が6秒に上昇","name":"凡人の願い","desc":"味方を回復後、対象に4秒のレジスト状態を付与、対象のHPが最大値の75%を超える場合、レジスト状態の継続時間が6秒に上昇"},{"descRaw":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の80%で治療する、効果発動後、10<@ba.talpu>(-2)秒後再発動可能になる","name":"応急処置","desc":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の80%で治療する、効果発動後、10(-2)秒後再発動可能になる","potBelow":{"descRaw":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の80%で治療する。効果発動後、12秒後再発動可能になる","desc":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の80%で治療する。効果発動後、12秒後再発動可能になる"}}],"module":{"name":"純銅製望遠鏡"},"skills":[{"descRaw":"次に味方を治療する時、対象と周囲の味方全員に1秒ごとにルーメンの攻撃力の<@ba.vup>32%の継続回復効果を付与、<@ba.vup>4秒継続","name":"恵みの慈雨","desc":"次に味方を治療する時、対象と周囲の味方全員に1秒ごとにルーメンの攻撃力の32%の継続回復効果を付与、4秒継続"},{"descRaw":"攻撃範囲内の最大<@ba.vup>2人の味方のHPをルーメンの攻撃力の<@ba.vup>160%回復\n<$ba.charged>オーバーチャージ追加効果:対象が受けている<$ba.debuff>状態異常を解除する","name":"清めの沛雨","desc":"攻撃範囲内の最大2人の味方のHPをルーメンの攻撃力の160%回復\nオーバーチャージ追加効果:対象が受けている状態異常を解除する"},{"descRaw":"攻撃力<@ba.vup>+30%、攻撃速度<@ba.vup>+20、<$ba.debuff>状態異常中のユニットを優先して治療。<$ba.debuff>状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の<@ba.vup>135%まで上昇、対象が受けている<$ba.debuff>状態異常を解除する\n<@ba.rem>合計<@ba.vup>4発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"不滅の灯火","desc":"攻撃力+30%、攻撃速度+20、状態異常中のユニットを優先して治療。状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の135%まで上昇、対象が受けている状態異常を解除する\n合計4発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"_h":"jqdplwg2ta69o2rj64yxl630vc6o6o7iwslxn0q278yita69o2"},"chess_char_6_14_b":{"name":"ルーメン","subProfessionName":"療養師","trait":{"descRaw":"治療範囲が広く、遠く離れた味方を治療時、治療量が<@ba.kw>80%になる","moduleDescRaw":"自身が<$ba.buffres>レジスト状態になり、敵に狙われにくくなる","desc":"治療範囲が広く、遠く離れた味方を治療時、治療量が80%になる","moduleDesc":"自身がレジスト状態になり、敵に狙われにくくなる"},"skill":{"descRaw":"攻撃力<@ba.vup>+40%、攻撃速度<@ba.vup>+20、<$ba.debuff>状態異常中のユニットを優先して治療。<$ba.debuff>状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の<@ba.vup>150%まで上昇、対象が受けている<$ba.debuff>状態異常を解除する\n<@ba.rem>合計<@ba.vup>6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"不滅の灯火","desc":"攻撃力+40%、攻撃速度+20、状態異常中のユニットを優先して治療。状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の150%まで上昇、対象が受けている状態異常を解除する\n合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"},"talents":[{"descRaw":"味方を回復後、対象に5秒の<$ba.buffres>レジスト状態を付与、対象のHPが最大値の75%を超える場合、<$ba.buffres>レジスト状態の継続時間が8秒に上昇","name":"凡人の願い","desc":"味方を回復後、対象に5秒のレジスト状態を付与、対象のHPが最大値の75%を超える場合、レジスト状態の継続時間が8秒に上昇"},{"descRaw":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の80%で治療する、効果発動後、10<@ba.talpu>(-2)秒後再発動可能になる","name":"応急処置","desc":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の80%で治療する、効果発動後、10(-2)秒後再発動可能になる","potBelow":{"descRaw":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の80%で治療する。効果発動後、12秒後再発動可能になる","desc":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の80%で治療する。効果発動後、12秒後再発動可能になる"}}],"module":{"name":"純銅製望遠鏡"},"skills":[{"descRaw":"次に味方を治療する時、対象と周囲の味方全員に1秒ごとにルーメンの攻撃力の<@ba.vup>40%の継続回復効果を付与、<@ba.vup>5秒継続","name":"恵みの慈雨","desc":"次に味方を治療する時、対象と周囲の味方全員に1秒ごとにルーメンの攻撃力の40%の継続回復効果を付与、5秒継続"},{"descRaw":"攻撃範囲内の最大<@ba.vup>2人の味方のHPをルーメンの攻撃力の<@ba.vup>200%回復\n<$ba.charged>オーバーチャージ追加効果:対象が受けている<$ba.debuff>状態異常を解除する","name":"清めの沛雨","desc":"攻撃範囲内の最大2人の味方のHPをルーメンの攻撃力の200%回復\nオーバーチャージ追加効果:対象が受けている状態異常を解除する"},{"descRaw":"攻撃力<@ba.vup>+40%、攻撃速度<@ba.vup>+20、<$ba.debuff>状態異常中のユニットを優先して治療。<$ba.debuff>状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の<@ba.vup>150%まで上昇、対象が受けている<$ba.debuff>状態異常を解除する\n<@ba.rem>合計<@ba.vup>6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"不滅の灯火","desc":"攻撃力+40%、攻撃速度+20、状態異常中のユニットを優先して治療。状態異常中のユニットを治療する時のみ弾薬を消費し、治療量が攻撃力の150%まで上昇、対象が受けている状態異常を解除する\n合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"traitBase":{"descRaw":"治療範囲が広く、遠く離れた味方を治療時、治療量が<@ba.kw>80%になる","desc":"治療範囲が広く、遠く離れた味方を治療時、治療量が80%になる"},"talentsBase":[{"descRaw":"味方を回復後、対象に4秒の<$ba.buffres>レジスト状態を付与、対象のHPが最大値の75%を超える場合、<$ba.buffres>レジスト状態の継続時間が6秒に上昇","name":"凡人の願い","desc":"味方を回復後、対象に4秒のレジスト状態を付与、対象のHPが最大値の75%を超える場合、レジスト状態の継続時間が6秒に上昇"},{"descRaw":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の80%で治療する、効果発動後、10<@ba.talpu>(-2)秒後再発動可能になる","name":"応急処置","desc":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の80%で治療する、効果発動後、10(-2)秒後再発動可能になる","potBelow":{"descRaw":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の80%で治療する。効果発動後、12秒後再発動可能になる","desc":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の80%で治療する。効果発動後、12秒後再発動可能になる"}}],"modules":[{"name":"純銅製望遠鏡","traitOverride":{"descRaw":"治療範囲が広く、遠く離れた味方を治療時、治療量が<@ba.kw>80%になる","moduleDescRaw":"自身が<$ba.buffres>レジスト状態になり、敵に狙われにくくなる","desc":"治療範囲が広く、遠く離れた味方を治療時、治療量が80%になる","moduleDesc":"自身がレジスト状態になり、敵に狙われにくくなる"},"talentChanges":[{"descRaw":"味方を回復後、対象に5秒の<$ba.buffres>レジスト状態を付与、対象のHPが最大値の75%を超える場合、<$ba.buffres>レジスト状態の継続時間が8秒に上昇","name":"凡人の願い","desc":"味方を回復後、対象に5秒のレジスト状態を付与、対象のHPが最大値の75%を超える場合、レジスト状態の継続時間が8秒に上昇"}]},{"name":"「幸運」","traitOverride":{"descRaw":"治療範囲が広く、遠く離れた味方を治療時もHP治療効果が<@ba.kw>減少しない","desc":"治療範囲が広く、遠く離れた味方を治療時もHP治療効果が減少しない"},"talentChanges":[{"descRaw":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の100%で治療する。効果発動後、8<@ba.talpu>(-2)秒後再発動可能になる","name":"応急処置","desc":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の100%で治療する。効果発動後、8(-2)秒後再発動可能になる","potBelow":{"descRaw":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の100%で治療する。効果発動後、10秒後再発動可能になる","desc":"攻撃範囲内の味方が状態異常を受けた時、即座に対象のHPをルーメンの攻撃力の100%で治療する。効果発動後、10秒後再発動可能になる"}}]}],"_h":"jqdplwidg26sqq69xeuu644wl630vc6o6o7i90lxfkfb781rqq69xelwg2rj64yxl630vc6o6o7ilwidg26suu644wmanuvy6m30ckmbmb"},"chess_char_6_15_a":{"name":"チューバイ","subProfessionName":"領主","trait":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","desc":"80%の攻撃力で遠距離攻撃も行える"},"skill":{"descRaw":"攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+30%。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度<@ba.vup>+10(最大<@ba.vup>5回まで)","name":"問雪","desc":"攻撃範囲が拡大し、攻撃力+30%。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度+10(最大5回まで)"},"talents":[{"descRaw":"<$ba.sluggish>足止め、<$ba.root>バインド状態の敵に攻撃時、追加で攻撃力の43%<@ba.talpu>(+3%)の術ダメージを与える","name":"虚突","desc":"足止め、バインド状態の敵に攻撃時、追加で攻撃力の43%(+3%)の術ダメージを与える","potBelow":{"descRaw":"<$ba.sluggish>足止め、<$ba.root>バインド状態の敵に攻撃時、追加で攻撃力の40%の術ダメージを与える","desc":"足止め、バインド状態の敵に攻撃時、追加で攻撃力の40%の術ダメージを与える"}},{"descRaw":"攻撃時、23%<@ba.talpu>(+3%)の確率で対象を1.5秒間<$ba.root>バインドさせる","name":"落英","desc":"攻撃時、23%(+3%)の確率で対象を1.5秒間バインドさせる","potBelow":{"descRaw":"攻撃時、20%の確率で対象を1.5秒間<$ba.root>バインドさせる","desc":"攻撃時、20%の確率で対象を1.5秒間バインドさせる"}}],"module":{"name":"雪に濡れる笠"},"skills":[{"descRaw":"次の通常攻撃時、対象を<@ba.vup>2秒間<$ba.root>バインドさせる。<$ba.root>バインド終了時、対象とその周囲の敵全員に攻撃力の<@ba.vup>210%の術ダメージを与える","name":"留羽","desc":"次の通常攻撃時、対象を2秒間バインドさせる。バインド終了時、対象とその周囲の敵全員に攻撃力の210%の術ダメージを与える"},{"descRaw":"前方範囲内の地面にいる敵に攻撃力の<@ba.vup>195%の術ダメージを与える\n攻撃範囲が<@ba.vup>変化し、攻撃力<@ba.vup>+75%、攻撃範囲内の地面にいる敵全員を<$ba.sluggish>足止めする。スキル終了時、範囲内の地面にいる敵に攻撃力の<@ba.vup>195%の物理ダメージを与える","name":"承影","desc":"前方範囲内の地面にいる敵に攻撃力の195%の術ダメージを与える\n攻撃範囲が変化し、攻撃力+75%、攻撃範囲内の地面にいる敵全員を足止めする。スキル終了時、範囲内の地面にいる敵に攻撃力の195%の物理ダメージを与える"},{"descRaw":"攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+30%。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度<@ba.vup>+10(最大<@ba.vup>5回まで)","name":"問雪","desc":"攻撃範囲が拡大し、攻撃力+30%。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度+10(最大5回まで)"}],"_h":"kx5y69jzj4chbgoqe32esdxl6ix7xslzen171ckbl8sjylzlj4chbg"},"chess_char_6_15_b":{"name":"チューバイ","subProfessionName":"領主","trait":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"攻撃時に追加で攻撃力の<@ba.vup>10%の術ダメージを与える","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"攻撃時に追加で攻撃力の10%の術ダメージを与える"},"skill":{"descRaw":"攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+40%。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度<@ba.vup>+13(最大<@ba.vup>6回まで)","name":"問雪","desc":"攻撃範囲が拡大し、攻撃力+40%。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度+13(最大6回まで)"},"talents":[{"descRaw":"<$ba.sluggish>足止め、<$ba.root>バインド状態の敵に攻撃時、追加で攻撃力の48%<@ba.talpu>(+3%)の術ダメージを与える。対象が同時に<$ba.sluggish>足止めと<$ba.root>バインド状態にある場合はダメージが1.2倍まで上昇","name":"虚突","desc":"足止め、バインド状態の敵に攻撃時、追加で攻撃力の48%(+3%)の術ダメージを与える。対象が同時に足止めとバインド状態にある場合はダメージが1.2倍まで上昇","potBelow":{"descRaw":"<$ba.sluggish>足止め、<$ba.root>バインド状態の敵に攻撃時、追加で攻撃力の45%の術ダメージを与える。対象が同時に<$ba.sluggish>足止めと<$ba.root>バインド状態にある場合はダメージが1.2倍まで上昇","desc":"足止め、バインド状態の敵に攻撃時、追加で攻撃力の45%の術ダメージを与える。対象が同時に足止めとバインド状態にある場合はダメージが1.2倍まで上昇"}},{"descRaw":"攻撃時、23%<@ba.talpu>(+3%)の確率で対象を1.5秒間<$ba.root>バインドさせる","name":"落英","desc":"攻撃時、23%(+3%)の確率で対象を1.5秒間バインドさせる","potBelow":{"descRaw":"攻撃時、20%の確率で対象を1.5秒間<$ba.root>バインドさせる","desc":"攻撃時、20%の確率で対象を1.5秒間バインドさせる"}}],"module":{"name":"雪に濡れる笠"},"skills":[{"descRaw":"次の通常攻撃時、対象を<@ba.vup>2.5秒間<$ba.root>バインドさせる。<$ba.root>バインド終了時、対象とその周囲の敵全員に攻撃力の<@ba.vup>240%の術ダメージを与える","name":"留羽","desc":"次の通常攻撃時、対象を2.5秒間バインドさせる。バインド終了時、対象とその周囲の敵全員に攻撃力の240%の術ダメージを与える"},{"descRaw":"前方範囲内の地面にいる敵に攻撃力の<@ba.vup>240%の術ダメージを与える\n攻撃範囲が<@ba.vup>変化し、攻撃力<@ba.vup>+90%、攻撃範囲内の地面にいる敵全員を<$ba.sluggish>足止めする。スキル終了時、範囲内の地面にいる敵に攻撃力の<@ba.vup>240%の物理ダメージを与える","name":"承影","desc":"前方範囲内の地面にいる敵に攻撃力の240%の術ダメージを与える\n攻撃範囲が変化し、攻撃力+90%、攻撃範囲内の地面にいる敵全員を足止めする。スキル終了時、範囲内の地面にいる敵に攻撃力の240%の物理ダメージを与える"},{"descRaw":"攻撃範囲が<@ba.vup>拡大し、攻撃力<@ba.vup>+40%。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度<@ba.vup>+13(最大<@ba.vup>6回まで)","name":"問雪","desc":"攻撃範囲が拡大し、攻撃力+40%。通常攻撃が術攻撃になり、攻撃対象数+2。特性による遠距離攻撃時の攻撃力低下が無効化され、攻撃するたびに自身の攻撃速度+13(最大6回まで)"}],"traitBase":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","desc":"80%の攻撃力で遠距離攻撃も行える"},"talentsBase":[{"descRaw":"<$ba.sluggish>足止め、<$ba.root>バインド状態の敵に攻撃時、追加で攻撃力の43%<@ba.talpu>(+3%)の術ダメージを与える","name":"虚突","desc":"足止め、バインド状態の敵に攻撃時、追加で攻撃力の43%(+3%)の術ダメージを与える","potBelow":{"descRaw":"<$ba.sluggish>足止め、<$ba.root>バインド状態の敵に攻撃時、追加で攻撃力の40%の術ダメージを与える","desc":"足止め、バインド状態の敵に攻撃時、追加で攻撃力の40%の術ダメージを与える"}},{"descRaw":"攻撃時、23%<@ba.talpu>(+3%)の確率で対象を1.5秒間<$ba.root>バインドさせる","name":"落英","desc":"攻撃時、23%(+3%)の確率で対象を1.5秒間バインドさせる","potBelow":{"descRaw":"攻撃時、20%の確率で対象を1.5秒間<$ba.root>バインドさせる","desc":"攻撃時、20%の確率で対象を1.5秒間バインドさせる"}}],"modules":[{"name":"雪に濡れる笠","traitOverride":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"攻撃時に追加で攻撃力の<@ba.vup>10%の術ダメージを与える","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"攻撃時に追加で攻撃力の10%の術ダメージを与える"},"talentChanges":[{"descRaw":"<$ba.sluggish>足止め、<$ba.root>バインド状態の敵に攻撃時、追加で攻撃力の48%<@ba.talpu>(+3%)の術ダメージを与える。対象が同時に<$ba.sluggish>足止めと<$ba.root>バインド状態にある場合はダメージが1.2倍まで上昇","name":"虚突","desc":"足止め、バインド状態の敵に攻撃時、追加で攻撃力の48%(+3%)の術ダメージを与える。対象が同時に足止めとバインド状態にある場合はダメージが1.2倍まで上昇","potBelow":{"descRaw":"<$ba.sluggish>足止め、<$ba.root>バインド状態の敵に攻撃時、追加で攻撃力の45%の術ダメージを与える。対象が同時に<$ba.sluggish>足止めと<$ba.root>バインド状態にある場合はダメージが1.2倍まで上昇","desc":"足止め、バインド状態の敵に攻撃時、追加で攻撃力の45%の術ダメージを与える。対象が同時に足止めとバインド状態にある場合はダメージが1.2倍まで上昇"}}]},{"traitOverride":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"攻撃範囲内に敵が2体以上いる時、攻撃速度<@ba.vup>+12","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"攻撃範囲内に敵が2体以上いる時、攻撃速度+12"},"talentChanges":[{"name":"落英"}]}],"_h":"kx5y698gjzsnpvch451le3ln869k6ix7xslzen170skbd2r8ylxcpvch4569jzoqe32esdxl6ix7xslzen17698gjzsn1le3ln869k69bjjzp4x7"},"chess_char_6_16_a":{"name":"溯光アステジーニ","subProfessionName":"緩速師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+35%、攻撃の間隔を<@ba.vup>短縮し、敵<@ba.vup>2体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの<@ba.vup>15%を追加で他の連結対象に伝導する","name":"コンカレントチェイン","desc":"攻撃範囲拡大、攻撃力+35%、攻撃の間隔を短縮し、敵2体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの15%を追加で他の連結対象に伝導する"},"talents":[{"descRaw":"敵を<$ba.sluggish>足止めするたび、自身の攻撃速度+1(最大18回まで重複可能)","name":"データモデリング","desc":"敵を足止めするたび、自身の攻撃速度+1(最大18回まで重複可能)"},{"descRaw":"攻撃範囲内の敵に12%<@ba.talpu>(+2%)の<$ba.fragile>脆弱状態を付与。溯光アステジーニの攻撃範囲内に7秒以上滞在した敵に対しては、付与する<$ba.fragile>脆弱の効果が16%<@ba.talpu>(+2%)になる","name":"エネルギー解析","desc":"攻撃範囲内の敵に12%(+2%)の脆弱状態を付与。溯光アステジーニの攻撃範囲内に7秒以上滞在した敵に対しては、付与する脆弱の効果が16%(+2%)になる","potBelow":{"descRaw":"攻撃範囲内の敵に10%の<$ba.fragile>脆弱状態を付与。溯光アステジーニの攻撃範囲内に7秒以上滞在した敵に対しては、付与する<$ba.fragile>脆弱の効果が14%になる","desc":"攻撃範囲内の敵に10%の脆弱状態を付与。溯光アステジーニの攻撃範囲内に7秒以上滞在した敵に対しては、付与する脆弱の効果が14%になる"}}],"module":{"name":"探索者のコレクション"},"skills":[{"descRaw":"攻撃力<@ba.vup>+45%、通常攻撃が最大<@ba.vup>3回まで跳躍し、跳躍済みの対象にも再跳躍可能になる","name":"スターチャート","desc":"攻撃力+45%、通常攻撃が最大3回まで跳躍し、跳躍済みの対象にも再跳躍可能になる"},{"descRaw":"次の通常攻撃時、範囲内の防衛ラインから最も遠い敵<@ba.vup>1体に攻撃力の<@ba.vup>115%の術ダメージを与え、<$ba.sluggish>足止めの効果時間が<@ba.vup>3秒まで増加。さらに攻撃対象周囲一定範囲内の敵最大<@ba.vup>2体を<@ba.vup>普通の力で対象のいる位置に引き寄せ、同量の術ダメージを与える","name":"アストラルグラビティ","desc":"次の通常攻撃時、範囲内の防衛ラインから最も遠い敵1体に攻撃力の115%の術ダメージを与え、足止めの効果時間が3秒まで増加。さらに攻撃対象周囲一定範囲内の敵最大2体を普通の力で対象のいる位置に引き寄せ、同量の術ダメージを与える"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+35%、攻撃の間隔を<@ba.vup>短縮し、敵<@ba.vup>2体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの<@ba.vup>15%を追加で他の連結対象に伝導する","name":"コンカレントチェイン","desc":"攻撃範囲拡大、攻撃力+35%、攻撃の間隔を短縮し、敵2体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの15%を追加で他の連結対象に伝導する"}],"_h":"vef2pn830zgpp89fbiojd58zlpmzbnkj2cq5fkrwt7k10zgpp8"},"chess_char_6_16_b":{"name":"溯光アステジーニ","subProfessionName":"緩速師","trait":{"descRaw":"敵に<@ba.kw>術ダメージを与え\n攻撃時、敵を<@ba.kw>やや長い間<$ba.sluggish>足止め","desc":"敵に術ダメージを与え\n攻撃時、敵をやや長い間足止め"},"skill":{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+50%、攻撃の間隔を<@ba.vup>短縮し、敵<@ba.vup>2体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの<@ba.vup>20%を追加で他の連結対象に伝導する","name":"コンカレントチェイン","desc":"攻撃範囲拡大、攻撃力+50%、攻撃の間隔を短縮し、敵2体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの20%を追加で他の連結対象に伝導する"},"talents":[{"descRaw":"敵を<$ba.sluggish>足止めするたび、自身の攻撃速度+1(最大25回まで重複可能)。上昇値が最大になると、攻撃力+12%","name":"データモデリング","desc":"敵を足止めするたび、自身の攻撃速度+1(最大25回まで重複可能)。上昇値が最大になると、攻撃力+12%"},{"descRaw":"攻撃範囲内の敵に12%<@ba.talpu>(+2%)の<$ba.fragile>脆弱状態を付与。溯光アステジーニの攻撃範囲内に7秒以上滞在した敵に対しては、付与する<$ba.fragile>脆弱の効果が16%<@ba.talpu>(+2%)になる","name":"エネルギー解析","desc":"攻撃範囲内の敵に12%(+2%)の脆弱状態を付与。溯光アステジーニの攻撃範囲内に7秒以上滞在した敵に対しては、付与する脆弱の効果が16%(+2%)になる","potBelow":{"descRaw":"攻撃範囲内の敵に10%の<$ba.fragile>脆弱状態を付与。溯光アステジーニの攻撃範囲内に7秒以上滞在した敵に対しては、付与する<$ba.fragile>脆弱の効果が14%になる","desc":"攻撃範囲内の敵に10%の脆弱状態を付与。溯光アステジーニの攻撃範囲内に7秒以上滞在した敵に対しては、付与する脆弱の効果が14%になる"}},{"name":"データモデリング"}],"module":{"name":"探索者のコレクション"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%、通常攻撃が最大<@ba.vup>3回まで跳躍し、跳躍済みの対象にも再跳躍可能になる","name":"スターチャート","desc":"攻撃力+60%、通常攻撃が最大3回まで跳躍し、跳躍済みの対象にも再跳躍可能になる"},{"descRaw":"次の通常攻撃時、範囲内の防衛ラインから最も遠い敵<@ba.vup>1体に攻撃力の<@ba.vup>130%の術ダメージを与え、<$ba.sluggish>足止めの効果時間が<@ba.vup>3秒まで増加。さらに攻撃対象周囲一定範囲内の敵最大<@ba.vup>2体を<@ba.vup>相当の力で対象のいる位置に引き寄せ、同量の術ダメージを与える","name":"アストラルグラビティ","desc":"次の通常攻撃時、範囲内の防衛ラインから最も遠い敵1体に攻撃力の130%の術ダメージを与え、足止めの効果時間が3秒まで増加。さらに攻撃対象周囲一定範囲内の敵最大2体を相当の力で対象のいる位置に引き寄せ、同量の術ダメージを与える"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+50%、攻撃の間隔を<@ba.vup>短縮し、敵<@ba.vup>2体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの<@ba.vup>20%を追加で他の連結対象に伝導する","name":"コンカレントチェイン","desc":"攻撃範囲拡大、攻撃力+50%、攻撃の間隔を短縮し、敵2体をロックオンして攻撃し続ける。さらにロックオンした敵同士を連結し、連結中の敵が受けた術ダメージの20%を追加で他の連結対象に伝導する"}],"traitBase":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃時、敵を一瞬<$ba.sluggish>足止め","desc":"敵に術ダメージを与える\n攻撃時、敵を一瞬足止め"},"talentsBase":[{"descRaw":"敵を<$ba.sluggish>足止めするたび、自身の攻撃速度+1(最大18回まで重複可能)","name":"データモデリング","desc":"敵を足止めするたび、自身の攻撃速度+1(最大18回まで重複可能)"},{"descRaw":"攻撃範囲内の敵に12%<@ba.talpu>(+2%)の<$ba.fragile>脆弱状態を付与。溯光アステジーニの攻撃範囲内に7秒以上滞在した敵に対しては、付与する<$ba.fragile>脆弱の効果が16%<@ba.talpu>(+2%)になる","name":"エネルギー解析","desc":"攻撃範囲内の敵に12%(+2%)の脆弱状態を付与。溯光アステジーニの攻撃範囲内に7秒以上滞在した敵に対しては、付与する脆弱の効果が16%(+2%)になる","potBelow":{"descRaw":"攻撃範囲内の敵に10%の<$ba.fragile>脆弱状態を付与。溯光アステジーニの攻撃範囲内に7秒以上滞在した敵に対しては、付与する<$ba.fragile>脆弱の効果が14%になる","desc":"攻撃範囲内の敵に10%の脆弱状態を付与。溯光アステジーニの攻撃範囲内に7秒以上滞在した敵に対しては、付与する脆弱の効果が14%になる"}}],"modules":[{"name":"探索者のコレクション","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与え\n攻撃時、敵を<@ba.kw>やや長い間<$ba.sluggish>足止め","desc":"敵に術ダメージを与え\n攻撃時、敵をやや長い間足止め"},"talentChanges":[{"descRaw":"敵を<$ba.sluggish>足止めするたび、自身の攻撃速度+1(最大25回まで重複可能)。上昇値が最大になると、攻撃力+12%","name":"データモデリング","desc":"敵を足止めするたび、自身の攻撃速度+1(最大25回まで重複可能)。上昇値が最大になると、攻撃力+12%"},{"name":"データモデリング"}]}],"_h":"vef2uw08tygp2jvybiymd58zlpmzbnbikjnbq5u9l6t78htygp2jpn839fbiojd58zlpmzbnkjuw08vybiymbi"},"chess_char_6_17_a":{"name":"耀騎士ニアール","subProfessionName":"勇士","trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skill":{"descRaw":"隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>90%の確定ダメージを与え、<@ba.vup>3秒間<$ba.stun>スタンさせる\n自身の攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+70%、防御力<@ba.vup>+40%、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が<@ba.vup>確定ダメージを与えるようになる","name":"大地を照らす烈陽","desc":"隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の90%の確定ダメージを与え、3秒間スタンさせる\n自身の攻撃範囲拡大、攻撃力+70%、防御力+40%、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が確定ダメージを与えるようになる"},"talents":[{"descRaw":"配置後、隣接4マス以内の敵全員に攻撃力の80%の確定ダメージを与え、3秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える","name":"「長夜の終わり」","desc":"配置後、隣接4マス以内の敵全員に攻撃力の80%の確定ダメージを与え、3秒間スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える"},{"descRaw":"攻撃時、敵の防御力を23%<@ba.talpu>(+3%)無視","name":"破暁","desc":"攻撃時、敵の防御力を23%(+3%)無視","potBelow":{"descRaw":"攻撃時、敵の防御力を20%無視","desc":"攻撃時、敵の防御力を20%無視"}}],"module":{"name":"ブレイジングブレイド"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+40%、攻撃速度<@ba.vup>+26\n<@ba.rem>退場まで効果継続","name":"夜に灯る白焔","desc":"攻撃範囲拡大、攻撃力+40%、攻撃速度+26\n退場まで効果継続"},{"descRaw":"パッシブ:配置可能数に<@ba.vup>カウントされない\n配置後、攻撃力<@ba.vup>+90%、<$ba.shield>シールド<@ba.vup>3枚獲得\n効果時間終了後、自動的に撤退する。撤退後、次回までの再配置時間が<@ba.vup>+25%されるが、直前に配置したオペレーターが【カジミエーシュ】に属する場合、再配置時間延長効果を<@ba.vup>無効化する","name":"闇を払う暁光","desc":"パッシブ:配置可能数にカウントされない\n配置後、攻撃力+90%、シールド3枚獲得\n効果時間終了後、自動的に撤退する。撤退後、次回までの再配置時間が+25%されるが、直前に配置したオペレーターが【カジミエーシュ】に属する場合、再配置時間延長効果を無効化する"},{"descRaw":"隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>90%の確定ダメージを与え、<@ba.vup>3秒間<$ba.stun>スタンさせる\n自身の攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+70%、防御力<@ba.vup>+40%、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が<@ba.vup>確定ダメージを与えるようになる","name":"大地を照らす烈陽","desc":"隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の90%の確定ダメージを与え、3秒間スタンさせる\n自身の攻撃範囲拡大、攻撃力+70%、防御力+40%、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が確定ダメージを与えるようになる"}],"_h":"fodr3h3hpzk21duw8q40fv40e3gigi4ausqctnuos3umpzk21d"},"chess_char_6_17_b":{"name":"耀騎士ニアール","subProfessionName":"勇士","trait":{"descRaw":"敵を1体までブロック","moduleDescRaw":"ブロックされている敵を攻撃時、攻撃力が<@ba.vup>115%まで上昇","desc":"敵を1体までブロック","moduleDesc":"ブロックされている敵を攻撃時、攻撃力が115%まで上昇"},"skill":{"descRaw":"隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>100%の確定ダメージを与え、<@ba.vup>3秒間<$ba.stun>スタンさせる\n自身の攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+100%、防御力<@ba.vup>+70%、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が<@ba.vup>確定ダメージを与えるようになる","name":"大地を照らす烈陽","desc":"隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の100%の確定ダメージを与え、3秒間スタンさせる\n自身の攻撃範囲拡大、攻撃力+100%、防御力+70%、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が確定ダメージを与えるようになる"},"talents":[{"descRaw":"配置後、隣接4マス以内の敵全員に攻撃力の80%の確定ダメージを与え、3秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える","name":"「長夜の終わり」","desc":"配置後、隣接4マス以内の敵全員に攻撃力の80%の確定ダメージを与え、3秒間スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える"},{"descRaw":"攻撃時、敵の防御力を31%<@ba.talpu>(+3%)無視","name":"破暁","desc":"攻撃時、敵の防御力を31%(+3%)無視","potBelow":{"descRaw":"攻撃時、敵の防御力を28%無視","desc":"攻撃時、敵の防御力を28%無視"}}],"module":{"name":"ブレイジングブレイド"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+55%、攻撃速度<@ba.vup>+38\n<@ba.rem>退場まで効果継続","name":"夜に灯る白焔","desc":"攻撃範囲拡大、攻撃力+55%、攻撃速度+38\n退場まで効果継続"},{"descRaw":"パッシブ:配置可能数に<@ba.vup>カウントされない\n配置後、攻撃力<@ba.vup>+120%、<$ba.shield>シールド<@ba.vup>3枚獲得\n効果時間終了後、自動的に撤退する。撤退後、次回までの再配置時間が<@ba.vup>+25%されるが、直前に配置したオペレーターが【カジミエーシュ】に属する場合、再配置時間延長効果を<@ba.vup>無効化する","name":"闇を払う暁光","desc":"パッシブ:配置可能数にカウントされない\n配置後、攻撃力+120%、シールド3枚獲得\n効果時間終了後、自動的に撤退する。撤退後、次回までの再配置時間が+25%されるが、直前に配置したオペレーターが【カジミエーシュ】に属する場合、再配置時間延長効果を無効化する"},{"descRaw":"隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の<@ba.vup>100%の確定ダメージを与え、<@ba.vup>3秒間<$ba.stun>スタンさせる\n自身の攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+100%、防御力<@ba.vup>+70%、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が<@ba.vup>確定ダメージを与えるようになる","name":"大地を照らす烈陽","desc":"隣接4マス範囲内の地上配置可能マスに「ブレイジング・サン」を1本召喚し、その隣接4マス以内の敵全員に耀騎士ニアールの攻撃力の100%の確定ダメージを与え、3秒間スタンさせる\n自身の攻撃範囲拡大、攻撃力+100%、防御力+70%、自身もしくは「ブレイジング・サン」にブロックされている敵への通常攻撃が確定ダメージを与えるようになる"}],"traitBase":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"talentsBase":[{"descRaw":"配置後、隣接4マス以内の敵全員に攻撃力の80%の確定ダメージを与え、3秒間<$ba.stun>スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える","name":"「長夜の終わり」","desc":"配置後、隣接4マス以内の敵全員に攻撃力の80%の確定ダメージを与え、3秒間スタンさせる\n直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える"},{"descRaw":"攻撃時、敵の防御力を23%<@ba.talpu>(+3%)無視","name":"破暁","desc":"攻撃時、敵の防御力を23%(+3%)無視","potBelow":{"descRaw":"攻撃時、敵の防御力を20%無視","desc":"攻撃時、敵の防御力を20%無視"}}],"modules":[{"name":"ブレイジングブレイド","traitOverride":{"descRaw":"敵を1体までブロック","moduleDescRaw":"ブロックされている敵を攻撃時、攻撃力が<@ba.vup>115%まで上昇","desc":"敵を1体までブロック","moduleDesc":"ブロックされている敵を攻撃時、攻撃力が115%まで上昇"},"talentChanges":[{"descRaw":"攻撃時、敵の防御力を31%<@ba.talpu>(+3%)無視","name":"破暁","desc":"攻撃時、敵の防御力を31%(+3%)無視","potBelow":{"descRaw":"攻撃時、敵の防御力を28%無視","desc":"攻撃時、敵の防御力を28%無視"}}]},{"name":"「騎士の一族」","traitOverride":{"descRaw":"敵を1体までブロック","moduleDescRaw":"致命的なダメージを受けても撤退せず、最大HP<@ba.vdown>-60%、HPが全回復して、攻撃速度<@ba.vup>+30(1回の配置につき、1回のみ発動可能) ","desc":"敵を1体までブロック","moduleDesc":"致命的なダメージを受けても撤退せず、最大HP-60%、HPが全回復して、攻撃速度+30(1回の配置につき、1回のみ発動可能) "},"talentChanges":[{"descRaw":"配置後、および初めて致命的なダメージを受けたとき、隣接4マス内の敵全員に攻撃力の100%の確定ダメージを与え、4秒間<$ba.stun>スタンさせる。直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える","name":"「長夜の終わり」","desc":"配置後、および初めて致命的なダメージを受けたとき、隣接4マス内の敵全員に攻撃力の100%の確定ダメージを与え、4秒間スタンさせる。直前に配置したオペレーターが【カジミエーシュ】に属する場合、追加でさらに1回ダメージを与える"}]}],"_h":"fodr3hf03harkek2sguw8q40lw40r88q8q4a55qc0oeos3hckek2sg3h3huw8q40fv40e3gigi4a3hf03harlw40r88q8qjn3h023hulll8q21"},"chess_char_6_18_a":{"name":"荒蕪ラップランド","subProfessionName":"操機術師","trait":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)"},"skill":{"descRaw":"浮遊ユニットの数<@ba.vup>+2、攻撃力<@ba.vup>+45%、<@ba.vup>特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を<@ba.vup>2秒間の<$ba.fear>恐怖状態にし、浮遊ユニット周囲の敵の移動速度<@ba.vup>-30%、さらに1秒ごとに攻撃力の<@ba.vup>100%の術ダメージを与える(重複不可)。<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う","name":"ディザストロ・フィナーレ","desc":"浮遊ユニットの数+2、攻撃力+45%、特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を2秒間の恐怖状態にし、浮遊ユニット周囲の敵の移動速度-30%、さらに1秒ごとに攻撃力の100%の術ダメージを与える(重複不可)。スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う"},"talents":[{"descRaw":"配置中、16<@ba.talpu>(-4)秒ごとに浮遊ユニットが以下の効果を順番に獲得:与ダメージ上限+10%/ダメージを与えた対象の一部の特殊能力を2秒間無効化/浮遊ユニットの数+1","name":"群狼の統率者","desc":"配置中、16(-4)秒ごとに浮遊ユニットが以下の効果を順番に獲得:与ダメージ上限+10%/ダメージを与えた対象の一部の特殊能力を2秒間無効化/浮遊ユニットの数+1","potBelow":{"descRaw":"配置中、20秒ごとに浮遊ユニットが以下の効果を順番に獲得:与ダメージ上限+10%/ダメージを与えた対象の一部の特殊能力を2秒間無効化/浮遊ユニットの数+1","desc":"配置中、20秒ごとに浮遊ユニットが以下の効果を順番に獲得:与ダメージ上限+10%/ダメージを与えた対象の一部の特殊能力を2秒間無効化/浮遊ユニットの数+1"}},{"descRaw":"編成中、味方【シラクーザ】のストックSP+6<@ba.talpu>(+1)","name":"シラクーザの幸運","desc":"編成中、味方【シラクーザ】のストックSP+6(+1)","potBelow":{"descRaw":"編成中、味方【シラクーザ】のストックSP+5","desc":"編成中、味方【シラクーザ】のストックSP+5"}}],"module":{"name":"狼の時間"},"skills":[{"descRaw":"パッシブ:浮遊ユニットの数<@ba.vup>+1\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃力<@ba.vup>+14%、浮遊ユニットを放出し、戦場全体の移動していない敵をランダムに対象として攻撃する。浮遊ユニットは目標が移動するか倒されると、再度索敵を行う","name":"怠け者の悲鳴","desc":"パッシブ:浮遊ユニットの数+1\nアクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃力+14%、浮遊ユニットを放出し、戦場全体の移動していない敵をランダムに対象として攻撃する。浮遊ユニットは目標が移動するか倒されると、再度索敵を行う"},{"descRaw":"浮遊ユニットの数<@ba.vup>+3、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+60%、浮遊ユニットを放出し、範囲内の敵をランダムに対象として攻撃する。浮遊ユニット攻撃時、<@ba.vup>10%の確率で敵を<@ba.vup>1秒間<$ba.fear>恐怖状態にする。\n<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う","name":"狼たちの戯れ","desc":"浮遊ユニットの数+3、攻撃範囲拡大、攻撃力+60%、浮遊ユニットを放出し、範囲内の敵をランダムに対象として攻撃する。浮遊ユニット攻撃時、10%の確率で敵を1秒間恐怖状態にする。\nスキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う"},{"descRaw":"浮遊ユニットの数<@ba.vup>+2、攻撃力<@ba.vup>+45%、<@ba.vup>特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を<@ba.vup>2秒間の<$ba.fear>恐怖状態にし、浮遊ユニット周囲の敵の移動速度<@ba.vup>-30%、さらに1秒ごとに攻撃力の<@ba.vup>100%の術ダメージを与える(重複不可)。<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う","name":"ディザストロ・フィナーレ","desc":"浮遊ユニットの数+2、攻撃力+45%、特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を2秒間の恐怖状態にし、浮遊ユニット周囲の敵の移動速度-30%、さらに1秒ごとに攻撃力の100%の術ダメージを与える(重複不可)。スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う"}],"_h":"l993k7j1l1kvhtjrfxo5uwuw4ju4gvlxlxhz6wr03i3w0eb1l1kvht"},"chess_char_6_18_b":{"name":"荒蕪ラップランド","subProfessionName":"操機術師","trait":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(浮遊ユニットの初期与ダメージ上昇。最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(浮遊ユニットの初期与ダメージ上昇。最大は攻撃力の110%まで)"},"skill":{"descRaw":"浮遊ユニットの数<@ba.vup>+2、攻撃力<@ba.vup>+60%、<@ba.vup>特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を<@ba.vup>2秒間の<$ba.fear>恐怖状態にし、浮遊ユニット周囲の敵の移動速度<@ba.vup>-40%、さらに1秒ごとに攻撃力の<@ba.vup>100%の術ダメージを与える(重複不可)。<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う","name":"ディザストロ・フィナーレ","desc":"浮遊ユニットの数+2、攻撃力+60%、特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を2秒間の恐怖状態にし、浮遊ユニット周囲の敵の移動速度-40%、さらに1秒ごとに攻撃力の100%の術ダメージを与える(重複不可)。スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う"},"talents":[{"descRaw":"配置中、16<@ba.talpu>(-4)秒ごとに浮遊ユニットが以下の効果を順番に獲得:与ダメージ上限+10%/ダメージを与えた対象の一部の特殊能力を2秒間無効化/浮遊ユニットの数+1","name":"群狼の統率者","desc":"配置中、16(-4)秒ごとに浮遊ユニットが以下の効果を順番に獲得:与ダメージ上限+10%/ダメージを与えた対象の一部の特殊能力を2秒間無効化/浮遊ユニットの数+1","potBelow":{"descRaw":"配置中、20秒ごとに浮遊ユニットが以下の効果を順番に獲得:与ダメージ上限+10%/ダメージを与えた対象の一部の特殊能力を2秒間無効化/浮遊ユニットの数+1","desc":"配置中、20秒ごとに浮遊ユニットが以下の効果を順番に獲得:与ダメージ上限+10%/ダメージを与えた対象の一部の特殊能力を2秒間無効化/浮遊ユニットの数+1"}},{"descRaw":"編成中、味方【シラクーザ】のストックSP+6<@ba.talpu>(+1)、初めてスキルを発動後、攻撃速度+10","name":"シラクーザの幸運","desc":"編成中、味方【シラクーザ】のストックSP+6(+1)、初めてスキルを発動後、攻撃速度+10","potBelow":{"descRaw":"編成中、味方【シラクーザ】のストックSP+5、初めてスキルを発動後、攻撃速度+10","desc":"編成中、味方【シラクーザ】のストックSP+5、初めてスキルを発動後、攻撃速度+10"}}],"module":{"name":"狼の時間"},"skills":[{"descRaw":"パッシブ:浮遊ユニットの数<@ba.vup>+1\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃力<@ba.vup>+23%、浮遊ユニットを放出し、戦場全体の移動していない敵をランダムに対象として攻撃する。浮遊ユニットは目標が移動するか倒されると、再度索敵を行う","name":"怠け者の悲鳴","desc":"パッシブ:浮遊ユニットの数+1\nアクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃力+23%、浮遊ユニットを放出し、戦場全体の移動していない敵をランダムに対象として攻撃する。浮遊ユニットは目標が移動するか倒されると、再度索敵を行う"},{"descRaw":"浮遊ユニットの数<@ba.vup>+3、攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+80%、浮遊ユニットを放出し、範囲内の敵をランダムに対象として攻撃する。浮遊ユニット攻撃時、<@ba.vup>10%の確率で敵を<@ba.vup>1秒間<$ba.fear>恐怖状態にする。\n<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う","name":"狼たちの戯れ","desc":"浮遊ユニットの数+3、攻撃範囲拡大、攻撃力+80%、浮遊ユニットを放出し、範囲内の敵をランダムに対象として攻撃する。浮遊ユニット攻撃時、10%の確率で敵を1秒間恐怖状態にする。\nスキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う"},{"descRaw":"浮遊ユニットの数<@ba.vup>+2、攻撃力<@ba.vup>+60%、<@ba.vup>特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を<@ba.vup>2秒間の<$ba.fear>恐怖状態にし、浮遊ユニット周囲の敵の移動速度<@ba.vup>-40%、さらに1秒ごとに攻撃力の<@ba.vup>100%の術ダメージを与える(重複不可)。<@ba.rem>スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う","name":"ディザストロ・フィナーレ","desc":"浮遊ユニットの数+2、攻撃力+60%、特殊形態の浮遊ユニットを放出し、それぞれが戦場全体の距離が近い敵を追尾して攻撃する。浮遊ユニットが目標の敵に到達すると、対象を2秒間の恐怖状態にし、浮遊ユニット周囲の敵の移動速度-40%、さらに1秒ごとに攻撃力の100%の術ダメージを与える(重複不可)。スキル発動中、浮遊ユニットは目標が倒されると、再度索敵を行う"}],"traitBase":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)"},"talentsBase":[{"descRaw":"配置中、16<@ba.talpu>(-4)秒ごとに浮遊ユニットが以下の効果を順番に獲得:与ダメージ上限+10%/ダメージを与えた対象の一部の特殊能力を2秒間無効化/浮遊ユニットの数+1","name":"群狼の統率者","desc":"配置中、16(-4)秒ごとに浮遊ユニットが以下の効果を順番に獲得:与ダメージ上限+10%/ダメージを与えた対象の一部の特殊能力を2秒間無効化/浮遊ユニットの数+1","potBelow":{"descRaw":"配置中、20秒ごとに浮遊ユニットが以下の効果を順番に獲得:与ダメージ上限+10%/ダメージを与えた対象の一部の特殊能力を2秒間無効化/浮遊ユニットの数+1","desc":"配置中、20秒ごとに浮遊ユニットが以下の効果を順番に獲得:与ダメージ上限+10%/ダメージを与えた対象の一部の特殊能力を2秒間無効化/浮遊ユニットの数+1"}},{"descRaw":"編成中、味方【シラクーザ】のストックSP+6<@ba.talpu>(+1)","name":"シラクーザの幸運","desc":"編成中、味方【シラクーザ】のストックSP+6(+1)","potBelow":{"descRaw":"編成中、味方【シラクーザ】のストックSP+5","desc":"編成中、味方【シラクーザ】のストックSP+5"}}],"modules":[{"name":"狼の時間","traitOverride":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(浮遊ユニットの初期与ダメージ上昇。最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(浮遊ユニットの初期与ダメージ上昇。最大は攻撃力の110%まで)"},"talentChanges":[{"descRaw":"編成中、味方【シラクーザ】のストックSP+6<@ba.talpu>(+1)、初めてスキルを発動後、攻撃速度+10","name":"シラクーザの幸運","desc":"編成中、味方【シラクーザ】のストックSP+6(+1)、初めてスキルを発動後、攻撃速度+10","potBelow":{"descRaw":"編成中、味方【シラクーザ】のストックSP+5、初めてスキルを発動後、攻撃速度+10","desc":"編成中、味方【シラクーザ】のストックSP+5、初めてスキルを発動後、攻撃速度+10"}}]}],"_h":"l993507eixkvejjrfxo5uwuwknu4ebkxkxhzwqr0d0gq0eznixkvejk7j1jrfxo5uwuw4ju4gvlxlxhz507eknu4ebkxkx"},"chess_char_6_19_a":{"name":"デーゲンブレヒャー","subProfessionName":"剣豪","trait":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える"},"skill":{"descRaw":"範囲内の敵を対象に合計<@ba.vup>10回の斬撃を発動、同時に素質の発動率が<@ba.vup>100%に上昇。斬撃のたびに最大<@ba.vup>5体の敵に攻撃力の<@ba.vup>180%の物理ダメージを与えると同時に<@ba.vup>相当の力で引き寄せ、最後に攻撃力の<@ba.vup>300%の物理ダメージを1回与えると同時に<@ba.vup>かなりの力で引き寄せる","name":"静寂に帰す","desc":"範囲内の敵を対象に合計10回の斬撃を発動、同時に素質の発動率が100%に上昇。斬撃のたびに最大5体の敵に攻撃力の180%の物理ダメージを与えると同時に相当の力で引き寄せ、最後に攻撃力の300%の物理ダメージを1回与えると同時にかなりの力で引き寄せる"},"talents":[{"descRaw":"ダメージを与える際、10%の確率で攻撃力が165%<@ba.talpu>(+5%)まで上昇し、対象を5秒間<$ba.tremble>戦慄状態にする","name":"「天性の武者」","desc":"ダメージを与える際、10%の確率で攻撃力が165%(+5%)まで上昇し、対象を5秒間戦慄状態にする","potBelow":{"descRaw":"ダメージを与える際、10%の確率で攻撃力が160%まで上昇し、対象を5秒間<$ba.tremble>戦慄状態にする","desc":"ダメージを与える際、10%の確率で攻撃力が160%まで上昇し、対象を5秒間戦慄状態にする"}},{"descRaw":"<$ba.tremble>戦慄状態の敵を攻撃時、対象の防御力を30%<@ba.talpu>(+5%)無視","name":"生ける伝説","desc":"戦慄状態の敵を攻撃時、対象の防御力を30%(+5%)無視","potBelow":{"descRaw":"<$ba.tremble>戦慄状態の敵を攻撃時、対象の防御力を25%無視","desc":"戦慄状態の敵を攻撃時、対象の防御力を25%無視"}}],"module":{"name":"「過去の注釈」"},"skills":[{"descRaw":"次の通常攻撃時、周囲の地上にいる最大<@ba.vup>5体の敵に、攻撃力の<@ba.vup>175%の物理ダメージを2回与える","name":"純粋なる力","desc":"次の通常攻撃時、周囲の地上にいる最大5体の敵に、攻撃力の175%の物理ダメージを2回与える"},{"descRaw":"前方一定範囲内の地面にいる最大<@ba.vup>5体の敵に対して、<@ba.vup>2回の斬撃を行う。ブロックされている敵が対象である場合、斬撃回数が<@ba.vup>3回になり、素質の発動率が<@ba.vup>100%に上昇する。斬撃は1回ごとに対象に攻撃力の<@ba.vup>250%の物理ダメージを与える\n<@ba.rem>2回チャージ可能","name":"声なき嘲笑","desc":"前方一定範囲内の地面にいる最大5体の敵に対して、2回の斬撃を行う。ブロックされている敵が対象である場合、斬撃回数が3回になり、素質の発動率が100%に上昇する。斬撃は1回ごとに対象に攻撃力の250%の物理ダメージを与える\n2回チャージ可能"},{"descRaw":"範囲内の敵を対象に合計<@ba.vup>10回の斬撃を発動、同時に素質の発動率が<@ba.vup>100%に上昇。斬撃のたびに最大<@ba.vup>5体の敵に攻撃力の<@ba.vup>180%の物理ダメージを与えると同時に<@ba.vup>相当の力で引き寄せ、最後に攻撃力の<@ba.vup>300%の物理ダメージを1回与えると同時に<@ba.vup>かなりの力で引き寄せる","name":"静寂に帰す","desc":"範囲内の敵を対象に合計10回の斬撃を発動、同時に素質の発動率が100%に上昇。斬撃のたびに最大5体の敵に攻撃力の180%の物理ダメージを与えると同時に相当の力で引き寄せ、最後に攻撃力の300%の物理ダメージを1回与えると同時にかなりの力で引き寄せる"}],"_h":"geyq9mmcfeej7dqppf76r81rosyfox0wibhlon18qzod7ixqfeej7d"},"chess_char_6_19_b":{"name":"デーゲンブレヒャー","subProfessionName":"剣豪","trait":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","moduleDescRaw":"スキルの与ダメージ<@ba.vup>+10%","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える","moduleDesc":"スキルの与ダメージ+10%"},"skill":{"descRaw":"範囲内の敵を対象に合計<@ba.vup>10回の斬撃を発動、同時に素質の発動率が<@ba.vup>100%に上昇。斬撃のたびに最大<@ba.vup>6体の敵に攻撃力の<@ba.vup>200%の物理ダメージを与えると同時に<@ba.vup>相当の力で引き寄せ、最後に攻撃力の<@ba.vup>300%の物理ダメージを1回与えると同時に<@ba.vup>かなりの力で引き寄せる","name":"静寂に帰す","desc":"範囲内の敵を対象に合計10回の斬撃を発動、同時に素質の発動率が100%に上昇。斬撃のたびに最大6体の敵に攻撃力の200%の物理ダメージを与えると同時に相当の力で引き寄せ、最後に攻撃力の300%の物理ダメージを1回与えると同時にかなりの力で引き寄せる"},"talents":[{"descRaw":"ダメージを与えた際、10%の確率で攻撃力が175%<@ba.talpu>(+5%)まで上昇し、対象を5秒間<$ba.tremble>戦慄状態にする","name":"「天性の武者」","desc":"ダメージを与えた際、10%の確率で攻撃力が175%(+5%)まで上昇し、対象を5秒間戦慄状態にする","potBelow":{"descRaw":"ダメージを与えた際、10%の確率で攻撃力が170%まで上昇し、対象を5秒間<$ba.tremble>戦慄状態にする","desc":"ダメージを与えた際、10%の確率で攻撃力が170%まで上昇し、対象を5秒間戦慄状態にする"}},{"descRaw":"<$ba.tremble>戦慄状態の敵を攻撃時、対象の防御力を30%<@ba.talpu>(+5%)無視","name":"生ける伝説","desc":"戦慄状態の敵を攻撃時、対象の防御力を30%(+5%)無視","potBelow":{"descRaw":"<$ba.tremble>戦慄状態の敵を攻撃時、対象の防御力を25%無視","desc":"戦慄状態の敵を攻撃時、対象の防御力を25%無視"}}],"module":{"name":"「過去の注釈」"},"skills":[{"descRaw":"次の通常攻撃時、周囲の地上にいる最大<@ba.vup>6体の敵に、攻撃力の<@ba.vup>190%の物理ダメージを2回与える","name":"純粋なる力","desc":"次の通常攻撃時、周囲の地上にいる最大6体の敵に、攻撃力の190%の物理ダメージを2回与える"},{"descRaw":"前方一定範囲内の地面にいる最大<@ba.vup>5体の敵に対して、<@ba.vup>2回の斬撃を行う。ブロックされている敵が対象である場合、斬撃回数が<@ba.vup>3回になり、素質の発動率が<@ba.vup>100%に上昇する。斬撃は1回ごとに対象に攻撃力の<@ba.vup>280%の物理ダメージを与える\n<@ba.rem>2回チャージ可能","name":"声なき嘲笑","desc":"前方一定範囲内の地面にいる最大5体の敵に対して、2回の斬撃を行う。ブロックされている敵が対象である場合、斬撃回数が3回になり、素質の発動率が100%に上昇する。斬撃は1回ごとに対象に攻撃力の280%の物理ダメージを与える\n2回チャージ可能"},{"descRaw":"範囲内の敵を対象に合計<@ba.vup>10回の斬撃を発動、同時に素質の発動率が<@ba.vup>100%に上昇。斬撃のたびに最大<@ba.vup>6体の敵に攻撃力の<@ba.vup>200%の物理ダメージを与えると同時に<@ba.vup>相当の力で引き寄せ、最後に攻撃力の<@ba.vup>300%の物理ダメージを1回与えると同時に<@ba.vup>かなりの力で引き寄せる","name":"静寂に帰す","desc":"範囲内の敵を対象に合計10回の斬撃を発動、同時に素質の発動率が100%に上昇。斬撃のたびに最大6体の敵に攻撃力の200%の物理ダメージを与えると同時に相当の力で引き寄せ、最後に攻撃力の300%の物理ダメージを1回与えると同時にかなりの力で引き寄せる"}],"traitBase":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える"},"talentsBase":[{"descRaw":"ダメージを与える際、10%の確率で攻撃力が165%<@ba.talpu>(+5%)まで上昇し、対象を5秒間<$ba.tremble>戦慄状態にする","name":"「天性の武者」","desc":"ダメージを与える際、10%の確率で攻撃力が165%(+5%)まで上昇し、対象を5秒間戦慄状態にする","potBelow":{"descRaw":"ダメージを与える際、10%の確率で攻撃力が160%まで上昇し、対象を5秒間<$ba.tremble>戦慄状態にする","desc":"ダメージを与える際、10%の確率で攻撃力が160%まで上昇し、対象を5秒間戦慄状態にする"}},{"descRaw":"<$ba.tremble>戦慄状態の敵を攻撃時、対象の防御力を30%<@ba.talpu>(+5%)無視","name":"生ける伝説","desc":"戦慄状態の敵を攻撃時、対象の防御力を30%(+5%)無視","potBelow":{"descRaw":"<$ba.tremble>戦慄状態の敵を攻撃時、対象の防御力を25%無視","desc":"戦慄状態の敵を攻撃時、対象の防御力を25%無視"}}],"modules":[{"name":"「過去の注釈」","traitOverride":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","moduleDescRaw":"スキルの与ダメージ<@ba.vup>+10%","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える","moduleDesc":"スキルの与ダメージ+10%"},"talentChanges":[{"descRaw":"ダメージを与えた際、10%の確率で攻撃力が175%<@ba.talpu>(+5%)まで上昇し、対象を5秒間<$ba.tremble>戦慄状態にする","name":"「天性の武者」","desc":"ダメージを与えた際、10%の確率で攻撃力が175%(+5%)まで上昇し、対象を5秒間戦慄状態にする","potBelow":{"descRaw":"ダメージを与えた際、10%の確率で攻撃力が170%まで上昇し、対象を5秒間<$ba.tremble>戦慄状態にする","desc":"ダメージを与えた際、10%の確率で攻撃力が170%まで上昇し、対象を5秒間戦慄状態にする"}}]},{"traitOverride":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","moduleDescRaw":"攻撃時、対象の防御力を<@ba.vup>70無視","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える","moduleDesc":"攻撃時、対象の防御力を70無視"},"talentChanges":[{"name":"生ける伝説"}]}],"_h":"geyq9mbtmcp2peejv52apf0tslcaosyfox0wibhlob18ufpa7i5rpeejv59mmcqppf76r81rosyfox0wibhl9mbtmcp22apf0tslca9mv2mcgtyf"},"chess_char_6_20_a":{"name":"純燼エイヤフィヤトラ","subProfessionName":"放浪医","trait":{"descRaw":"味方のHPを回復し、同時に対象に蓄積された<$ba.dt.element>元素損傷を自身の攻撃力の<@ba.kw>50%の値分治療する(HP最大の味方も<$ba.dt.element>元素損傷の治療対象となる)","desc":"味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の50%の値分治療する(HP最大の味方も元素損傷の治療対象となる)"},"skill":{"descRaw":"攻撃範囲が戦場全体まで拡大、治療行動が<@ba.vup>35%のHP回復と<$ba.dt.element>元素損傷回復の<@ba.vup>5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が<@ba.vup>2.9倍まで上昇","name":"ヴォルケーノ・エコー","desc":"攻撃範囲が戦場全体まで拡大、治療行動が35%のHP回復と元素損傷回復の5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が2.9倍まで上昇"},"talents":[{"descRaw":"通常治療後、対象のHPと蓄積された<$ba.dt.element>元素損傷を6秒間、1秒ごとに10%治療(最大3回まで重複可能)","name":"白き雲","desc":"通常治療後、対象のHPと蓄積された元素損傷を6秒間、1秒ごとに10%治療(最大3回まで重複可能)"},{"descRaw":"攻撃範囲内の味方の最大HP+8%<@ba.talpu>(+2%)、受ける<$ba.dt.element>元素損傷の値-12%","name":"火山灰療法","desc":"攻撃範囲内の味方の最大HP+8%(+2%)、受ける元素損傷の値-12%","potBelow":{"descRaw":"攻撃範囲内の味方の最大HP+6%、受ける<$ba.dt.element>元素損傷の値-12%","desc":"攻撃範囲内の味方の最大HP+6%、受ける元素損傷の値-12%"}}],"module":{"name":"残したい音声"},"skills":[{"descRaw":"攻撃力<@ba.vup>+20%、治療対象数+1、攻撃範囲内の全ての味方ユニットの<$ba.dt.element>元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の<@ba.vup>4%治療する\n<@ba.rem>退場まで効果継続","name":"無垢なる恵み","desc":"攻撃力+20%、治療対象数+1、攻撃範囲内の全ての味方ユニットの元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の4%治療する\n退場まで効果継続"},{"descRaw":"スキル発動時、攻撃範囲内の全ての味方ユニットを治療する。<@ba.vup>12秒間、<$ba.epbarrier>元素損傷バリアを展開し、範囲内の味方ユニットが受ける<$ba.dt.element>元素損傷を攻撃力の<@ba.vup>500%吸収する","name":"雲煙の庇護","desc":"スキル発動時、攻撃範囲内の全ての味方ユニットを治療する。12秒間、元素損傷バリアを展開し、範囲内の味方ユニットが受ける元素損傷を攻撃力の500%吸収する"},{"descRaw":"攻撃範囲が戦場全体まで拡大、治療行動が<@ba.vup>35%のHP回復と<$ba.dt.element>元素損傷回復の<@ba.vup>5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が<@ba.vup>2.9倍まで上昇","name":"ヴォルケーノ・エコー","desc":"攻撃範囲が戦場全体まで拡大、治療行動が35%のHP回復と元素損傷回復の5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が2.9倍まで上昇"}],"_h":"fhvky6pi2guo31oaeb4y84scckrj2vtyog9k8ob28bu42guo31"},"chess_char_6_20_b":{"name":"純燼エイヤフィヤトラ","subProfessionName":"放浪医","trait":{"descRaw":"味方のHPを回復し、同時に対象に蓄積された<$ba.dt.element>元素損傷を自身の攻撃力の<@ba.kw>60%の値分治療する(HP最大の味方も<$ba.dt.element>元素損傷の治療対象となる)","desc":"味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の60%の値分治療する(HP最大の味方も元素損傷の治療対象となる)"},"skill":{"descRaw":"攻撃範囲が戦場全体まで拡大、治療行動が<@ba.vup>45%のHP回復と<$ba.dt.element>元素損傷回復の<@ba.vup>5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が<@ba.vup>3.8倍まで上昇","name":"ヴォルケーノ・エコー","desc":"攻撃範囲が戦場全体まで拡大、治療行動が45%のHP回復と元素損傷回復の5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が3.8倍まで上昇"},"talents":[{"descRaw":"通常治療後、対象のHPと蓄積された<$ba.dt.element>元素損傷を6秒間、1秒ごとに10%治療(最大3回まで重複可能)","name":"白き雲","desc":"通常治療後、対象のHPと蓄積された元素損傷を6秒間、1秒ごとに10%治療(最大3回まで重複可能)"},{"descRaw":"攻撃範囲内の味方の最大HP+10%<@ba.talpu>(+2%)、受ける<$ba.dt.element>元素損傷の値-14%","name":"火山灰療法","desc":"攻撃範囲内の味方の最大HP+10%(+2%)、受ける元素損傷の値-14%","potBelow":{"descRaw":"攻撃範囲内の味方の最大HP+8%、受ける<$ba.dt.element>元素損傷の値-14%","desc":"攻撃範囲内の味方の最大HP+8%、受ける元素損傷の値-14%"}}],"module":{"name":"残したい音声"},"skills":[{"descRaw":"攻撃力<@ba.vup>+30%、治療対象数+1、攻撃範囲内の全ての味方ユニットの<$ba.dt.element>元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の<@ba.vup>6%治療する\n<@ba.rem>退場まで効果継続","name":"無垢なる恵み","desc":"攻撃力+30%、治療対象数+1、攻撃範囲内の全ての味方ユニットの元素損傷を1秒ごとに純燼エイヤフィヤトラの攻撃力の6%治療する\n退場まで効果継続"},{"descRaw":"スキル発動時、攻撃範囲内の全ての味方ユニットを治療する。<@ba.vup>14秒間、<$ba.epbarrier>元素損傷バリアを展開し、範囲内の味方ユニットが受ける<$ba.dt.element>元素損傷を攻撃力の<@ba.vup>650%吸収する","name":"雲煙の庇護","desc":"スキル発動時、攻撃範囲内の全ての味方ユニットを治療する。14秒間、元素損傷バリアを展開し、範囲内の味方ユニットが受ける元素損傷を攻撃力の650%吸収する"},{"descRaw":"攻撃範囲が戦場全体まで拡大、治療行動が<@ba.vup>45%のHP回復と<$ba.dt.element>元素損傷回復の<@ba.vup>5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が<@ba.vup>3.8倍まで上昇","name":"ヴォルケーノ・エコー","desc":"攻撃範囲が戦場全体まで拡大、治療行動が45%のHP回復と元素損傷回復の5回連続治療になる(異なる対象を優先して治療)。第二素質の効果が3.8倍まで上昇"}],"traitBase":{"descRaw":"味方のHPを回復し、同時に対象に蓄積された<$ba.dt.element>元素損傷を自身の攻撃力の<@ba.kw>50%の値分治療する(HP最大の味方も<$ba.dt.element>元素損傷の治療対象となる)","desc":"味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の50%の値分治療する(HP最大の味方も元素損傷の治療対象となる)"},"talentsBase":[{"descRaw":"通常治療後、対象のHPと蓄積された<$ba.dt.element>元素損傷を6秒間、1秒ごとに10%治療(最大3回まで重複可能)","name":"白き雲","desc":"通常治療後、対象のHPと蓄積された元素損傷を6秒間、1秒ごとに10%治療(最大3回まで重複可能)"},{"descRaw":"攻撃範囲内の味方の最大HP+8%<@ba.talpu>(+2%)、受ける<$ba.dt.element>元素損傷の値-12%","name":"火山灰療法","desc":"攻撃範囲内の味方の最大HP+8%(+2%)、受ける元素損傷の値-12%","potBelow":{"descRaw":"攻撃範囲内の味方の最大HP+6%、受ける<$ba.dt.element>元素損傷の値-12%","desc":"攻撃範囲内の味方の最大HP+6%、受ける元素損傷の値-12%"}}],"modules":[{"name":"残したい音声","traitOverride":{"descRaw":"味方のHPを回復し、同時に対象に蓄積された<$ba.dt.element>元素損傷を自身の攻撃力の<@ba.kw>60%の値分治療する(HP最大の味方も<$ba.dt.element>元素損傷の治療対象となる)","desc":"味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の60%の値分治療する(HP最大の味方も元素損傷の治療対象となる)"},"talentChanges":[{"descRaw":"攻撃範囲内の味方の最大HP+10%<@ba.talpu>(+2%)、受ける<$ba.dt.element>元素損傷の値-14%","name":"火山灰療法","desc":"攻撃範囲内の味方の最大HP+10%(+2%)、受ける元素損傷の値-14%","potBelow":{"descRaw":"攻撃範囲内の味方の最大HP+8%、受ける<$ba.dt.element>元素損傷の値-14%","desc":"攻撃範囲内の味方の最大HP+8%、受ける元素損傷の値-14%"}}]},{"name":"残したい生命","traitOverride":{"descRaw":"味方のHPを回復し、同時に対象に蓄積された<$ba.dt.element>元素損傷を自身の攻撃力の<@ba.kw>50%の値分治療する(HP最大の味方も<$ba.dt.element>元素損傷の治療対象となる)","moduleDescRaw":"攻撃範囲内に元素損傷を受けた味方ユニットが存在する場合、攻撃速度<@ba.vup>+8","desc":"味方のHPを回復し、同時に対象に蓄積された元素損傷を自身の攻撃力の50%の値分治療する(HP最大の味方も元素損傷の治療対象となる)","moduleDesc":"攻撃範囲内に元素損傷を受けた味方ユニットが存在する場合、攻撃速度+8"},"talentChanges":[{"descRaw":"通常治療後、対象のHPと蓄積された<$ba.dt.element>元素損傷を8秒間、1秒ごとに13%治療(最大3回まで重複可能)","name":"白き雲","desc":"通常治療後、対象のHPと蓄積された元素損傷を8秒間、1秒ごとに13%治療(最大3回まで重複可能)"}]}],"_h":"fhvkf7fdvluo0koaeb4yahsci7dnsjty4n9k1f4o8b0evluo0ky6pioaeb4y84scckrj2vtyf7fdahsci7dnsj4ny6ldpirke7ebdz"}},"backups":{"units":{"char_600_cpione":{"name":"予備隊員-先鋒","subProfessionName":"先駆兵","forms":{"2/1/4/0":{"trait":{"descRaw":"敵を2体までブロック","desc":"敵を2体までブロック"},"skills":[{"descRaw":"所持コスト<@ba.vup>+6","name":"突撃指令α","desc":"所持コスト+6"},{"descRaw":"所持コスト<@ba.vup>+9","name":"突撃指令β","desc":"所持コスト+9"},{"descRaw":"所持コスト<@ba.vup>+12","name":"突撃指令γ","desc":"所持コスト+12"}],"talents":[{"descRaw":"攻撃力+8%","name":"攻撃力上昇","desc":"攻撃力+8%"}]},"2/60/7/1":{"trait":{"descRaw":"敵を2体までブロック","desc":"敵を2体までブロック"},"skills":[{"descRaw":"所持コスト<@ba.vup>+6","name":"突撃指令α","desc":"所持コスト+6"},{"descRaw":"所持コスト<@ba.vup>+9","name":"突撃指令β","desc":"所持コスト+9"},{"descRaw":"所持コスト<@ba.vup>+12","name":"突撃指令γ","desc":"所持コスト+12"}],"talents":[{"descRaw":"攻撃力+8%","name":"攻撃力上昇","desc":"攻撃力+8%"}]}}},"char_601_cguard":{"name":"予備隊員-前衛","subProfessionName":"勇士","forms":{"2/1/4/0":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skills":[{"descRaw":"攻撃力<@ba.vup>+30%","name":"攻撃力強化α","desc":"攻撃力+30%"},{"descRaw":"攻撃力<@ba.vup>+35%","name":"攻撃力強化β","desc":"攻撃力+35%"},{"descRaw":"攻撃力<@ba.vup>+45%","name":"攻撃力強化γ","desc":"攻撃力+45%"}],"talents":[{"descRaw":"攻撃力+8%","name":"攻撃力上昇","desc":"攻撃力+8%"}]},"2/60/7/1":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skills":[{"descRaw":"攻撃力<@ba.vup>+50%","name":"攻撃力強化α","desc":"攻撃力+50%"},{"descRaw":"攻撃力<@ba.vup>+50%","name":"攻撃力強化β","desc":"攻撃力+50%"},{"descRaw":"攻撃力<@ba.vup>+60%","name":"攻撃力強化γ","desc":"攻撃力+60%"}],"talents":[{"descRaw":"攻撃力+8%","name":"攻撃力上昇","desc":"攻撃力+8%"}]}}},"char_602_cdfend":{"name":"予備隊員-重装","subProfessionName":"重盾衛士","forms":{"2/1/4/0":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"skills":[{"descRaw":"防御力<@ba.vup>+30%","name":"防御力強化α","desc":"防御力+30%"},{"descRaw":"防御力<@ba.vup>+35%","name":"防御力強化β","desc":"防御力+35%"},{"descRaw":"防御力<@ba.vup>+45%","name":"防御力強化γ","desc":"防御力+45%"}],"talents":[{"descRaw":"防御力+10%","name":"防御力上昇","desc":"防御力+10%"}]},"2/60/7/1":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"skills":[{"descRaw":"防御力<@ba.vup>+50%","name":"防御力強化α","desc":"防御力+50%"},{"descRaw":"防御力<@ba.vup>+50%","name":"防御力強化β","desc":"防御力+50%"},{"descRaw":"防御力<@ba.vup>+60%","name":"防御力強化γ","desc":"防御力+60%"}],"talents":[{"descRaw":"防御力+10%","name":"防御力上昇","desc":"防御力+10%"}]}}},"char_603_csnipe":{"name":"予備隊員-狙撃","subProfessionName":"速射手","forms":{"2/1/4/0":{"trait":{"descRaw":"飛行ユニットを優先して攻撃","desc":"飛行ユニットを優先して攻撃"},"skills":[{"descRaw":"攻撃力<@ba.vup>+30%",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0%の確率で攻撃した敵を0.8秒間スタンさせる"}],"talents":[{"descRaw":"配置中、味方【先鋒】の攻撃力と防御力+10%<@ba.talpu>(+2%)","name":"万獣の王","desc":"配置中、味方【先鋒】の攻撃力と防御力+10%(+2%)","potBelow":{"descRaw":"配置中、味方【先鋒】の攻撃力と防御力+8%","desc":"配置中、味方【先鋒】の攻撃力と防御力+8%"}},{"descRaw":"隣接4マス内で敵が倒れた時、SP+1","name":"粉砕","desc":"隣接4マス内で敵が倒れた時、SP+1"}]},"2/60/7/1":{"trait":{"descRaw":"敵を2体までブロック","desc":"敵を2体までブロック"},"skills":[{"descRaw":"所持コスト<@ba.vup>+12","name":"突撃指令γ","desc":"所持コスト+12"},{"descRaw":"次の通常攻撃時、所持コスト<@ba.vup>+3、周囲の敵全員に攻撃力の<@ba.vup>280%の物理ダメージを与える\n<@ba.rem>3回チャージ可能","name":"スカイスマッシュ","desc":"次の通常攻撃時、所持コスト+3、周囲の敵全員に攻撃力の280%の物理ダメージを与える\n3回チャージ可能"},{"descRaw":"攻撃間隔を<@ba.vdown>延長し、攻撃時攻撃力が<@ba.vup>320%まで上昇、<@ba.vup>更に40%の確率で攻撃した敵を<@ba.vup>1.1秒間<$ba.stun>スタンさせる","name":"スカルクラッシュ","desc":"攻撃間隔を延長し、攻撃時攻撃力が320%まで上昇、更に40%の確率で攻撃した敵を1.1秒間スタンさせる"}],"talents":[{"descRaw":"配置中、味方【先鋒】の攻撃力と防御力+10%<@ba.talpu>(+2%)","name":"万獣の王","desc":"配置中、味方【先鋒】の攻撃力と防御力+10%(+2%)","potBelow":{"descRaw":"配置中、味方【先鋒】の攻撃力と防御力+8%","desc":"配置中、味方【先鋒】の攻撃力と防御力+8%"}},{"descRaw":"隣接4マス内で敵が倒れた時、SP+1","name":"粉砕","desc":"隣接4マス内で敵が倒れた時、SP+1"}],"modules":[{"name":"「キャンディーボックス」","traitOverride":{"descRaw":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%","desc":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%"}},{"name":"「誓い」","traitOverride":{"descRaw":"敵を2体までブロック","moduleDescRaw":"初回配置時、自身の配置コスト-4","desc":"敵を2体までブロック","moduleDesc":"初回配置時、自身の配置コスト-4"}}]},"2/60/7/3":{"trait":{"descRaw":"敵を2体までブロック","desc":"敵を2体までブロック"},"skills":[{"descRaw":"所持コスト<@ba.vup>+12","name":"突撃指令γ","desc":"所持コスト+12"},{"descRaw":"次の通常攻撃時、所持コスト<@ba.vup>+3、周囲の敵全員に攻撃力の<@ba.vup>280%の物理ダメージを与える\n<@ba.rem>3回チャージ可能","name":"スカイスマッシュ","desc":"次の通常攻撃時、所持コスト+3、周囲の敵全員に攻撃力の280%の物理ダメージを与える\n3回チャージ可能"},{"descRaw":"攻撃間隔を<@ba.vdown>延長し、攻撃時攻撃力が<@ba.vup>320%まで上昇、<@ba.vup>更に40%の確率で攻撃した敵を<@ba.vup>1.1秒間<$ba.stun>スタンさせる","name":"スカルクラッシュ","desc":"攻撃間隔を延長し、攻撃時攻撃力が320%まで上昇、更に40%の確率で攻撃した敵を1.1秒間スタンさせる"}],"talents":[{"descRaw":"配置中、味方【先鋒】の攻撃力と防御力+10%<@ba.talpu>(+2%)","name":"万獣の王","desc":"配置中、味方【先鋒】の攻撃力と防御力+10%(+2%)","potBelow":{"descRaw":"配置中、味方【先鋒】の攻撃力と防御力+8%","desc":"配置中、味方【先鋒】の攻撃力と防御力+8%"}},{"descRaw":"隣接4マス内で敵が倒れた時、SP+1","name":"粉砕","desc":"隣接4マス内で敵が倒れた時、SP+1"}],"modules":[{"name":"「キャンディーボックス」","traitOverride":{"descRaw":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%","desc":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%"},"talentChanges":[{"descRaw":"配置中、味方【先鋒】の攻撃力と防御力+10%<@ba.talpu>(+2%)、自身の攻撃力と防御力がさらに+8%","name":"万獣の王","desc":"配置中、味方【先鋒】の攻撃力と防御力+10%(+2%)、自身の攻撃力と防御力がさらに+8%","potBelow":{"descRaw":"配置中、味方【先鋒】の攻撃力と防御力+8%、自身の攻撃力と防御力がさらに+8%","desc":"配置中、味方【先鋒】の攻撃力と防御力+8%、自身の攻撃力と防御力がさらに+8%"}}]},{"name":"「誓い」","traitOverride":{"descRaw":"敵を2体までブロック","moduleDescRaw":"初回配置時、自身の配置コスト-4","desc":"敵を2体までブロック","moduleDesc":"初回配置時、自身の配置コスト-4"},"talentChanges":[null,{"descRaw":"隣接4マス内で敵が倒れた時、自身のSPが3回復し、配置中のランダムの味方【先鋒】1名のSPを1回復","name":"粉砕","desc":"隣接4マス内で敵が倒れた時、自身のSPが3回復し、配置中のランダムの味方【先鋒】1名のSPを1回復"}]}]}}},"char_113_cqbw":{"subProfessionName":"榴弾射手","moduleNames":{"uniequip_001_cqbw":{"name":"Wの記章"},"uniequip_002_cqbw":{"name":"傭兵の鞄"},"uniequip_003_cqbw":{"name":"鈍い刃"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","desc":"敵に範囲物理ダメージを与える"},"skills":[{"descRaw":"榴弾を発射し、爆破範囲内の敵全員に攻撃力の<@ba.vup>270%の物理ダメージを与え、<@ba.vup>1.8秒間<$ba.stun>スタンさせる","name":"ハートのK","desc":"榴弾を発射し、爆破範囲内の敵全員に攻撃力の270%の物理ダメージを与え、1.8秒間スタンさせる"},{"descRaw":"次の通常攻撃時、攻撃範囲内の配置可能マスに存続時間120秒の地雷を設置。敵が地雷の付近にいる時、地雷が爆発し、周囲一定範囲内の敵全員に攻撃力の<@ba.vup>220%の物理ダメージを与え、<@ba.vup>1.6秒間<$ba.stun>スタンさせる","name":"びっくり箱","desc":"次の通常攻撃時、攻撃範囲内の配置可能マスに存続時間120秒の地雷を設置。敵が地雷の付近にいる時、地雷が爆発し、周囲一定範囲内の敵全員に攻撃力の220%の物理ダメージを与え、1.6秒間スタンさせる"},{"descRaw":"攻撃範囲内のHPが最も高い敵<@ba.vup>3体に爆弾を付着する。爆弾は一定時間後爆発し、周囲一定範囲内の敵全員に攻撃力の<@ba.vup>250%の物理ダメージを与え、<@ba.vup>3.5秒間<$ba.stun>スタンさせる","desc":"攻撃範囲内のHPが最も高い敵3体に爆弾を付着する。爆弾は一定時間後爆発し、周囲一定範囲内の敵全員に攻撃力の250%の物理ダメージを与え、3.5秒間スタンさせる"}],"talents":[{"descRaw":"配置から10秒後、物理回避と術回避+60%、敵に狙われにくくなる","name":"潜伏","desc":"配置から10秒後、物理回避と術回避+60%、敵に狙われにくくなる"},{"descRaw":"攻撃範囲内の<$ba.stun>スタン状態の敵が受ける物理ダメージ+21%<@ba.talpu>(+3%)","name":"悪巧み","desc":"攻撃範囲内のスタン状態の敵が受ける物理ダメージ+21%(+3%)","potBelow":{"descRaw":"攻撃範囲内の<$ba.stun>スタン状態の敵が受ける物理ダメージ+18%","desc":"攻撃範囲内のスタン状態の敵が受ける物理ダメージ+18%"}}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","desc":"敵に範囲物理ダメージを与える"},"skills":[{"descRaw":"榴弾を発射し、爆破範囲内の敵全員に攻撃力の<@ba.vup>310%の物理ダメージを与え、<@ba.vup>2.1秒間<$ba.stun>スタンさせる","name":"ハートのK","desc":"榴弾を発射し、爆破範囲内の敵全員に攻撃力の310%の物理ダメージを与え、2.1秒間スタンさせる"},{"descRaw":"次の通常攻撃時、攻撃範囲内の配置可能マスに存続時間120秒の地雷を設置。敵が地雷の付近にいる時、地雷が爆発し、周囲一定範囲内の敵全員に攻撃力の<@ba.vup>250%の物理ダメージを与え、<@ba.vup>1.8秒間<$ba.stun>スタンさせる","name":"びっくり箱","desc":"次の通常攻撃時、攻撃範囲内の配置可能マスに存続時間120秒の地雷を設置。敵が地雷の付近にいる時、地雷が爆発し、周囲一定範囲内の敵全員に攻撃力の250%の物理ダメージを与え、1.8秒間スタンさせる"},{"descRaw":"攻撃範囲内のHPが最も高い敵<@ba.vup>3体に爆弾を付着する。爆弾は一定時間後爆発し、周囲一定範囲内の敵全員に攻撃力の<@ba.vup>280%の物理ダメージを与え、<@ba.vup>4秒間<$ba.stun>スタンさせる","desc":"攻撃範囲内のHPが最も高い敵3体に爆弾を付着する。爆弾は一定時間後爆発し、周囲一定範囲内の敵全員に攻撃力の280%の物理ダメージを与え、4秒間スタンさせる"}],"talents":[{"descRaw":"配置から10秒後、物理回避と術回避+60%、敵に狙われにくくなる","name":"潜伏","desc":"配置から10秒後、物理回避と術回避+60%、敵に狙われにくくなる"},{"descRaw":"攻撃範囲内の<$ba.stun>スタン状態の敵が受ける物理ダメージ+21%<@ba.talpu>(+3%)",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0%の物理ダメージを与える"}],"talents":[{"descRaw":"重量ランクが3以上の敵を攻撃時、対象の防御力を60%無視","name":"大物猟","desc":"重量ランクが3以上の敵を攻撃時、対象の防御力を60%無視"},{"descRaw":"編成中、味方【ウルサス学生自治団】の攻撃力+10%<@ba.talpu>(+2%)","name":"学生の鑑","desc":"編成中、味方【ウルサス学生自治団】の攻撃力+10%(+2%)","potBelow":{"descRaw":"編成中、味方【ウルサス学生自治団】の攻撃力+8%","desc":"編成中、味方【ウルサス学生自治団】の攻撃力+8%"}}],"modules":[{"name":"訓練用攻城兵器","traitOverride":{"descRaw":"重量が最も重い敵を優先して攻撃","moduleDescRaw":"重量ランクが3以上の敵を攻撃時、攻撃力が<@ba.kw>115%まで上昇","desc":"重量が最も重い敵を優先して攻撃","moduleDesc":"重量ランクが3以上の敵を攻撃時、攻撃力が115%まで上昇"}},{"name":"「心」","traitOverride":{"descRaw":"重量が最も重い敵を優先して攻撃","moduleDescRaw":"攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大<@ba.kw>12%上昇)","desc":"重量が最も重い敵を優先して攻撃","moduleDesc":"攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大12%上昇)"}}]},"2/60/7/3":{"trait":{"descRaw":"重量が最も重い敵を優先して攻撃","desc":"重量が最も重い敵を優先して攻撃"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%","name":"攻撃力強化γ","desc":"攻撃力+60%"},{"descRaw":"攻撃力<@ba.vup>+60%、攻撃対象数<@ba.vup>+1","name":"スプリットショット","desc":"攻撃力+60%、攻撃対象数+1"},{"descRaw":"攻撃力<@ba.vup>+10%、重量ランクが最も高い敵最大<@ba.vup>3体にバインドランスを発射する。スキル発動中、バインドランスが命中した対象すべてを<$ba.root>バインドさせ、1秒ごとに攻撃力の100%の物理ダメージを与える","name":"ラヴィーナシュート","desc":"攻撃力+10%、重量ランクが最も高い敵最大3体にバインドランスを発射する。スキル発動中、バインドランスが命中した対象すべてをバインドさせ、1秒ごとに攻撃力の100%の物理ダメージを与える"}],"talents":[{"descRaw":"重量ランクが3以上の敵を攻撃時、対象の防御力を60%無視","name":"大物猟","desc":"重量ランクが3以上の敵を攻撃時、対象の防御力を60%無視"},{"descRaw":"編成中、味方【ウルサス学生自治団】の攻撃力+10%<@ba.talpu>(+2%)","name":"学生の鑑","desc":"編成中、味方【ウルサス学生自治団】の攻撃力+10%(+2%)","potBelow":{"descRaw":"編成中、味方【ウルサス学生自治団】の攻撃力+8%","desc":"編成中、味方【ウルサス学生自治団】の攻撃力+8%"}}],"modules":[{"name":"訓練用攻城兵器","traitOverride":{"descRaw":"重量が最も重い敵を優先して攻撃","moduleDescRaw":"重量ランクが3以上の敵を攻撃時、攻撃力が<@ba.kw>115%まで上昇","desc":"重量が最も重い敵を優先して攻撃","moduleDesc":"重量ランクが3以上の敵を攻撃時、攻撃力が115%まで上昇"},"talentChanges":[null,{"descRaw":"重量ランクが3以上の敵を攻撃時、敵の防御力を60%無視し、追加で攻撃力の60%の物理ダメージを与える","name":"大物猟","desc":"重量ランクが3以上の敵を攻撃時、敵の防御力を60%無視し、追加で攻撃力の60%の物理ダメージを与える"}]},{"name":"「心」","traitOverride":{"descRaw":"重量が最も重い敵を優先して攻撃","moduleDescRaw":"攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大<@ba.kw>12%上昇)","desc":"重量が最も重い敵を優先して攻撃","moduleDesc":"攻撃時、攻撃対象との距離が離れるほど与ダメージが上昇する(最大12%上昇)"},"talentChanges":[{"descRaw":"編成中、味方【ウルサス学生自治団】の攻撃力+14%<@ba.talpu>(+2%)。スキル発動中の【ウルサス学生自治団】1名につき、追加で【ウルサス学生自治団】の攻撃力+15%(最大+45%まで)","name":"学生の鑑","desc":"編成中、味方【ウルサス学生自治団】の攻撃力+14%(+2%)。スキル発動中の【ウルサス学生自治団】1名につき、追加で【ウルサス学生自治団】の攻撃力+15%(最大+45%まで)","potBelow":{"descRaw":"編成中、味方【ウルサス学生自治団】の攻撃力+12%。スキル発動中の【ウルサス学生自治団】1名につき、追加で【ウルサス学生自治団】の攻撃力+15%(最大+45%まで)","desc":"編成中、味方【ウルサス学生自治団】の攻撃力+12%。スキル発動中の【ウルサス学生自治団】1名につき、追加で【ウルサス学生自治団】の攻撃力+15%(最大+45%まで)"}}]}]}}},"char_225_haak":{"name":"ア","subProfessionName":"鬼才","moduleNames":{"uniequip_001_haak":{"name":"アの記章"},"uniequip_002_haak":{"name":"フルーツ味の救急箱"},"uniequip_003_haak":{"name":"毒医の残章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"HPが徐々に減少","desc":"HPが徐々に減少"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+50","name":"高速射撃","desc":"攻撃速度+50"},{"descRaw":"前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>500の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の防御力、最大HP<@ba.vup>+40%","name":"劇性増強剤・γ","desc":"前方にいる最も近い味方1人(真正面を優先する)に500の攻撃力で15回攻撃し、その後効果時間終了まで自身と対象の防御力、最大HP+40%"},{"descRaw":"前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>500の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の攻撃力<@ba.vup>+30%、攻撃速度<@ba.vup>+30","name":"劇性増強剤・ドリアン","desc":"前方にいる最も近い味方1人(真正面を優先する)に500の攻撃力で15回攻撃し、その後効果時間終了まで自身と対象の攻撃力+30%、攻撃速度+30"}],"talents":[{"descRaw":"攻撃時ランダムで次の効果から1つを発動:自身のHPを15%回復/その攻撃のみ攻撃力が150%まで上昇/対象を1.4秒<$ba.sluggish>足止め/対象を1秒間<$ba.stun>スタンさせる","name":"混合薬物弾","desc":"攻撃時ランダムで次の効果から1つを発動:自身のHPを15%回復/その攻撃のみ攻撃力が150%まで上昇/対象を1.4秒足止め/対象を1秒間スタンさせる"},{"descRaw":"自身が受ける治療量+25%<@ba.talpu>(+5%)","name":"薬剤散布","desc":"自身が受ける治療量+25%(+5%)","potBelow":{"descRaw":"自身が受ける治療量+20%","desc":"自身が受ける治療量+20%"}}]},"2/60/7/1":{"trait":{"descRaw":"HPが徐々に減少","desc":"HPが徐々に減少"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+70","name":"高速射撃","desc":"攻撃速度+70"},{"descRaw":"前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>500の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の防御力、最大HP<@ba.vup>+50%","name":"劇性増強剤・γ","desc":"前方にいる最も近い味方1人(真正面を優先する)に500の攻撃力で15回攻撃し、その後効果時間終了まで自身と対象の防御力、最大HP+50%"},{"descRaw":"前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>500の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の攻撃力<@ba.vup>+35%、攻撃速度<@ba.vup>+35","name":"劇性増強剤・ドリアン","desc":"前方にいる最も近い味方1人(真正面を優先する)に500の攻撃力で15回攻撃し、その後効果時間終了まで自身と対象の攻撃力+35%、攻撃速度+35"}],"talents":[{"descRaw":"攻撃時ランダムで次の効果から1つを発動:自身のHPを15%回復/その攻撃のみ攻撃力が150%まで上昇/対象を1.4秒<$ba.sluggish>足止め/対象を1秒間<$ba.stun>スタンさせる","name":"混合薬物弾","desc":"攻撃時ランダムで次の効果から1つを発動:自身のHPを15%回復/その攻撃のみ攻撃力が150%まで上昇/対象を1.4秒足止め/対象を1秒間スタンさせる"},{"descRaw":"自身が受ける治療量+25%<@ba.talpu>(+5%)","name":"薬剤散布","desc":"自身が受ける治療量+25%(+5%)","potBelow":{"descRaw":"自身が受ける治療量+20%","desc":"自身が受ける治療量+20%"}}],"modules":[{"name":"フルーツ味の救急箱","traitOverride":{"descRaw":"HPが徐々に減少","moduleDescRaw":"HPが最大値の80%以上の場合、SP自然回復速度+0.25sp/秒","desc":"HPが徐々に減少","moduleDesc":"HPが最大値の80%以上の場合、SP自然回復速度+0.25sp/秒"}},{"name":"毒医の残章","traitOverride":{"descRaw":"HPが徐々に減少","moduleDescRaw":"再配置までの時間が<@ba.kw>短い","desc":"HPが徐々に減少","moduleDesc":"再配置までの時間が短い"}}]},"2/60/7/3":{"trait":{"descRaw":"HPが徐々に減少","desc":"HPが徐々に減少"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+70","name":"高速射撃","desc":"攻撃速度+70"},{"descRaw":"前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>500の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の防御力、最大HP<@ba.vup>+50%","name":"劇性増強剤・γ","desc":"前方にいる最も近い味方1人(真正面を優先する)に500の攻撃力で15回攻撃し、その後効果時間終了まで自身と対象の防御力、最大HP+50%"},{"descRaw":"前方にいる最も近い味方1人(真正面を優先する)に<@ba.vup>500の攻撃力で<@ba.vup>15回攻撃し、その後効果時間終了まで自身と対象の攻撃力<@ba.vup>+35%、攻撃速度<@ba.vup>+35","name":"劇性増強剤・ドリアン","desc":"前方にいる最も近い味方1人(真正面を優先する)に500の攻撃力で15回攻撃し、その後効果時間終了まで自身と対象の攻撃力+35%、攻撃速度+35"}],"talents":[{"descRaw":"攻撃時ランダムで次の効果から1つを発動:自身のHPを15%回復/その攻撃のみ攻撃力が150%まで上昇/対象を1.4秒<$ba.sluggish>足止め/対象を1秒間<$ba.stun>スタンさせる","name":"混合薬物弾","desc":"攻撃時ランダムで次の効果から1つを発動:自身のHPを15%回復/その攻撃のみ攻撃力が150%まで上昇/対象を1.4秒足止め/対象を1秒間スタンさせる"},{"descRaw":"自身が受ける治療量+25%<@ba.talpu>(+5%)","name":"薬剤散布","desc":"自身が受ける治療量+25%(+5%)","potBelow":{"descRaw":"自身が受ける治療量+20%","desc":"自身が受ける治療量+20%"}}],"modules":[{"name":"フルーツ味の救急箱","traitOverride":{"descRaw":"HPが徐々に減少","moduleDescRaw":"HPが最大値の80%以上の場合、SP自然回復速度+0.25sp/秒","desc":"HPが徐々に減少","moduleDesc":"HPが最大値の80%以上の場合、SP自然回復速度+0.25sp/秒"},"talentChanges":[null,{"descRaw":"攻撃時、ランダムで次の効果から1つを発動:自身のHPを20%回復/その攻撃のみ攻撃力が165%まで上昇/対象を1.6秒<$ba.sluggish>足止めする/対象を1.2秒間<$ba.stun>スタンさせる/30%の確率で上記の効果がすべて発動する","name":"混合薬物弾","desc":"攻撃時、ランダムで次の効果から1つを発動:自身のHPを20%回復/その攻撃のみ攻撃力が165%まで上昇/対象を1.6秒足止めする/対象を1.2秒間スタンさせる/30%の確率で上記の効果がすべて発動する"}]},{"name":"毒医の残章","traitOverride":{"descRaw":"HPが徐々に減少","moduleDescRaw":"再配置までの時間が<@ba.kw>短い","desc":"HPが徐々に減少","moduleDesc":"再配置までの時間が短い"},"talentChanges":[{"descRaw":"自身が受ける治療量+30%<@ba.talpu>(+5%)、配置後即座に攻撃範囲内のオペレーター1名(正面にいる対象を優先)のHPをアの攻撃力の150%回復","name":"薬剤散布","desc":"自身が受ける治療量+30%(+5%)、配置後即座に攻撃範囲内のオペレーター1名(正面にいる対象を優先)のHPをアの攻撃力の150%回復","potBelow":{"descRaw":"自身が受ける治療量+25%、配置後即座に攻撃範囲内のオペレーター1名(正面にいる対象を優先)のHPをアの攻撃力の150%回復","desc":"自身が受ける治療量+25%、配置後即座に攻撃範囲内のオペレーター1名(正面にいる対象を優先)のHPをアの攻撃力の150%回復"}}]}]}}},"char_248_mgllan":{"name":"マゼラン","subProfessionName":"召喚師","moduleNames":{"uniequip_001_mgllan":{"name":"マゼランの記章"},"uniequip_002_mgllan":{"name":"ドローン操作専門モジュール"},"uniequip_003_mgllan":{"name":"教育用ドローン・DDF"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","desc":"敵に術ダメージを与える\n召喚物を使用可能"},"skills":[{"descRaw":"パッシブ:自身とドローンの攻撃範囲内の敵を<@ba.vup>3秒ごとに<@ba.vup>0.8秒<$ba.sluggish>足止めする\nアクティブ:「<@ba.vup>0.8秒の<$ba.sluggish>足止め」が「<@ba.vup>1.9秒の<$ba.root>バインド」に変化する\n<@ba.rem>スキル終了時配置中のドローンを全て回収","name":"フリーズモジュール","desc":"パッシブ:自身とドローンの攻撃範囲内の敵を3秒ごとに0.8秒足止めする\nアクティブ:「0.8秒の足止め」が「1.9秒のバインド」に変化する\nスキル終了時配置中のドローンを全て回収"},{"descRaw":"パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度<@ba.vup>+80、ドローンが<@ba.vup>範囲攻撃を行う。<@ba.rem>スキル終了時配置中のドローンを全て回収","name":"レーザーモジュール","desc":"パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度+80、ドローンが範囲攻撃を行う。スキル終了時配置中のドローンを全て回収"},{"descRaw":"パッシブ:ドローンが範囲物理攻撃を行い、遠距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃力<@ba.vup>+80%、ドローンの通常攻撃のダメージ発生範囲<@ba.vup>拡大。<@ba.rem>スキル終了時配置中の全てのドローンを回収","name":"アサルトモジュール","desc":"パッシブ:ドローンが範囲物理攻撃を行い、遠距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃力+80%、ドローンの通常攻撃のダメージ発生範囲拡大。スキル終了時配置中の全てのドローンを回収"}],"talents":[{"descRaw":"支援ドローンを使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって支援ドローンの性能が変化","name":"支援ドローン・DDF","desc":"支援ドローンを使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって支援ドローンの性能が変化"},{"descRaw":"支援ドローンは配置後22<@ba.talpu>(+2)秒間<$ba.invisible>ステルス状態になる","name":"光学迷彩カスタム","desc":"支援ドローンは配置後22(+2)秒間ステルス状態になる","potBelow":{"descRaw":"支援ドローンは配置後20秒間<$ba.invisible>ステルス状態になる","desc":"支援ドローンは配置後20秒間ステルス状態になる"}}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","desc":"敵に術ダメージを与える\n召喚物を使用可能"},"skills":[{"descRaw":"パッシブ:自身とドローンの攻撃範囲内の敵を<@ba.vup>3秒ごとに<@ba.vup>0.9秒<$ba.sluggish>足止めする\nアクティブ:「<@ba.vup>0.9秒の<$ba.sluggish>足止め」が「<@ba.vup>2.2秒の<$ba.root>バインド」に変化する\n<@ba.rem>スキル終了時配置中のドローンを全て回収","name":"フリーズモジュール","desc":"パッシブ:自身とドローンの攻撃範囲内の敵を3秒ごとに0.9秒足止めする\nアクティブ:「0.9秒の足止め」が「2.2秒のバインド」に変化する\nスキル終了時配置中のドローンを全て回収"},{"descRaw":"パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度<@ba.vup>+100、ドローンが<@ba.vup>範囲攻撃を行う。<@ba.rem>スキル終了時配置中のドローンを全て回収","name":"レーザーモジュール","desc":"パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度+100、ドローンが範囲攻撃を行う。スキル終了時配置中のドローンを全て回収"},{"descRaw":"パッシブ:ドローンが範囲物理攻撃を行い、遠距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃力<@ba.vup>+100%、ドローンの通常攻撃のダメージ発生範囲<@ba.vup>拡大。<@ba.rem>スキル終了時配置中の全てのドローンを回収","name":"アサルトモジュール","desc":"パッシブ:ドローンが範囲物理攻撃を行い、遠距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃力+100%、ドローンの通常攻撃のダメージ発生範囲拡大。スキル終了時配置中の全てのドローンを回収"}],"talents":[{"descRaw":"支援ドローンを使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって支援ドローンの性能が変化","name":"支援ドローン・DDF","desc":"支援ドローンを使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって支援ドローンの性能が変化"},{"descRaw":"支援ドローンは配置後22<@ba.talpu>(+2)秒間<$ba.invisible>ステルス状態になる","name":"光学迷彩カスタム","desc":"支援ドローンは配置後22(+2)秒間ステルス状態になる","potBelow":{"descRaw":"支援ドローンは配置後20秒間<$ba.invisible>ステルス状態になる","desc":"支援ドローンは配置後20秒間ステルス状態になる"}}],"modules":[{"name":"ドローン操作専門モジュール","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","moduleDescRaw":"自身の召喚物が配置されてない状態で召喚物を配置時、残り配置可能数が<@ba.kw>減少しない(配置中の最後の召喚物撤退時、残り配置可能数は増加しない)","desc":"敵に術ダメージを与える\n召喚物を使用可能","moduleDesc":"自身の召喚物が配置されてない状態で召喚物を配置時、残り配置可能数が減少しない(配置中の最後の召喚物撤退時、残り配置可能数は増加しない)"}},{"name":"教育用ドローン・DDF","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","moduleDescRaw":"召喚物の最大所持数<@ba.kw>+3、召喚物の配置コスト<@ba.kw>減少","desc":"敵に術ダメージを与える\n召喚物を使用可能","moduleDesc":"召喚物の最大所持数+3、召喚物の配置コスト減少"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","desc":"敵に術ダメージを与える\n召喚物を使用可能"},"skills":[{"descRaw":"パッシブ:自身とドローンの攻撃範囲内の敵を<@ba.vup>3秒ごとに<@ba.vup>0.9秒<$ba.sluggish>足止めする\nアクティブ:「<@ba.vup>0.9秒の<$ba.sluggish>足止め」が「<@ba.vup>2.2秒の<$ba.root>バインド」に変化する\n<@ba.rem>スキル終了時配置中のドローンを全て回収","name":"フリーズモジュール","desc":"パッシブ:自身とドローンの攻撃範囲内の敵を3秒ごとに0.9秒足止めする\nアクティブ:「0.9秒の足止め」が「2.2秒のバインド」に変化する\nスキル終了時配置中のドローンを全て回収"},{"descRaw":"パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度<@ba.vup>+100、ドローンが<@ba.vup>範囲攻撃を行う。<@ba.rem>スキル終了時配置中のドローンを全て回収","name":"レーザーモジュール","desc":"パッシブ:ドローンが術攻撃を行い、近距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃速度+100、ドローンが範囲攻撃を行う。スキル終了時配置中のドローンを全て回収"},{"descRaw":"パッシブ:ドローンが範囲物理攻撃を行い、遠距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃力<@ba.vup>+100%、ドローンの通常攻撃のダメージ発生範囲<@ba.vup>拡大。<@ba.rem>スキル終了時配置中の全てのドローンを回収","name":"アサルトモジュール","desc":"パッシブ:ドローンが範囲物理攻撃を行い、遠距離ユニットとして配置可能\nアクティブ:自身とドローンの攻撃力+100%、ドローンの通常攻撃のダメージ発生範囲拡大。スキル終了時配置中の全てのドローンを回収"}],"talents":[{"descRaw":"支援ドローンを使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって支援ドローンの性能が変化","name":"支援ドローン・DDF","desc":"支援ドローンを使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって支援ドローンの性能が変化"},{"descRaw":"支援ドローンは配置後22<@ba.talpu>(+2)秒間<$ba.invisible>ステルス状態になる","name":"光学迷彩カスタム","desc":"支援ドローンは配置後22(+2)秒間ステルス状態になる","potBelow":{"descRaw":"支援ドローンは配置後20秒間<$ba.invisible>ステルス状態になる","desc":"支援ドローンは配置後20秒間ステルス状態になる"}}],"modules":[{"name":"ドローン操作専門モジュール","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","moduleDescRaw":"自身の召喚物が配置されてない状態で召喚物を配置時、残り配置可能数が<@ba.kw>減少しない(配置中の最後の召喚物撤退時、残り配置可能数は増加しない)","desc":"敵に術ダメージを与える\n召喚物を使用可能","moduleDesc":"自身の召喚物が配置されてない状態で召喚物を配置時、残り配置可能数が減少しない(配置中の最後の召喚物撤退時、残り配置可能数は増加しない)"},"talentChanges":[{"descRaw":"支援ドローンは配置後28<@ba.talpu>(+2)秒間<$ba.invisible>ステルス状態になる(敵の遠距離攻撃の対象にならない)、マゼランがその隣接4マスにいる場合、同様の効果を受ける","name":"光学迷彩カスタム","desc":"支援ドローンは配置後28(+2)秒間ステルス状態になる(敵の遠距離攻撃の対象にならない)、マゼランがその隣接4マスにいる場合、同様の効果を受ける","potBelow":{"descRaw":"支援ドローンは配置後26秒間<$ba.invisible>ステルス状態になる(敵の遠距離攻撃の対象にならない)、マゼランがその隣接4マスにいる場合、同様の効果を受ける","desc":"支援ドローンは配置後26秒間ステルス状態になる(敵の遠距離攻撃の対象にならない)、マゼランがその隣接4マスにいる場合、同様の効果を受ける"}}]},{"name":"教育用ドローン・DDF","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","moduleDescRaw":"召喚物の最大所持数<@ba.kw>+3、召喚物の配置コスト<@ba.kw>減少","desc":"敵に術ダメージを与える\n召喚物を使用可能","moduleDesc":"召喚物の最大所持数+3、召喚物の配置コスト減少"},"talentChanges":[{"descRaw":"より強力な支援ドローンを使用可能(配置時に5体獲得、最大4体まで同時配置可能)、装着中のスキルによって支援ドローンの性能が変化","name":"支援ドローン・DDF","desc":"より強力な支援ドローンを使用可能(配置時に5体獲得、最大4体まで同時配置可能)、装着中のスキルによって支援ドローンの性能が変化"}]}]}}},"char_250_phatom":{"name":"ファントム","subProfessionName":"執行者","moduleNames":{"uniequip_001_phatom":{"name":"ファントムの記章"},"uniequip_002_phatom":{"name":"レディのフェルト細工"},"uniequip_003_phatom":{"name":"「影のように」"},"uniequip_004_phatom":{"name":"ファントムの特別限定記章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","desc":"再配置までの時間が極めて短い"},"skills":[{"descRaw":"配置後の<@ba.vup>10秒間、物理回避<@ba.vup>+30%、最大HPの<@ba.vup>35%までの物理の被ダメージを吸収可能な<$ba.barrier>バリアを獲得する","name":"闇夜の影法師","desc":"配置後の10秒間、物理回避+30%、最大HPの35%までの物理の被ダメージを吸収可能なバリアを獲得する"},{"descRaw":"配置後、攻撃力<@ba.vup>+13%の効果を<@ba.vup>8回獲得する(攻撃するたびに回数を1回消費する)","name":"血染めの楽章","desc":"配置後、攻撃力+13%の効果を8回獲得する(攻撃するたびに回数を1回消費する)"},{"descRaw":"配置後周囲一定範囲内の敵全員を<@ba.vup>普通の力で突き飛ばし、攻撃力の<@ba.vup>210%の物理ダメージを与え、そしてランダムで次の状態(<$ba.sluggish>足止め、<$ba.root>バインド、<$ba.stun>スタン)から一つを<@ba.vup>2.5秒間付与する","name":"襲来の悪夢","desc":"配置後周囲一定範囲内の敵全員を普通の力で突き飛ばし、攻撃力の210%の物理ダメージを与え、そしてランダムで次の状態(足止め、バインド、スタン)から一つを2.5秒間付与する"}],"talents":[{"descRaw":"より強力な「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算","name":"鏡映虚影","desc":"より強力な「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算"},{"descRaw":"虚影の再配置時間-10秒","name":"虚影の操演者","desc":"虚影の再配置時間-10秒"}]},"2/60/7/1":{"trait":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","desc":"再配置までの時間が極めて短い"},"skills":[{"descRaw":"配置後の<@ba.vup>10秒間、物理回避<@ba.vup>+40%、最大HPの<@ba.vup>50%までの物理の被ダメージを吸収可能な<$ba.barrier>バリアを獲得する","name":"闇夜の影法師","desc":"配置後の10秒間、物理回避+40%、最大HPの50%までの物理の被ダメージを吸収可能なバリアを獲得する"},{"descRaw":"配置後、攻撃力<@ba.vup>+16%の効果を<@ba.vup>9回獲得する(攻撃するたびに回数を1回消費する)","name":"血染めの楽章","desc":"配置後、攻撃力+16%の効果を9回獲得する(攻撃するたびに回数を1回消費する)"},{"descRaw":"配置後周囲一定範囲内の敵全員を<@ba.vup>普通の力で突き飛ばし、攻撃力の<@ba.vup>240%の物理ダメージを与え、そしてランダムで次の状態(<$ba.sluggish>足止め、<$ba.root>バインド、<$ba.stun>スタン)から一つを<@ba.vup>3秒間付与する","name":"襲来の悪夢","desc":"配置後周囲一定範囲内の敵全員を普通の力で突き飛ばし、攻撃力の240%の物理ダメージを与え、そしてランダムで次の状態(足止め、バインド、スタン)から一つを3秒間付与する"}],"talents":[{"descRaw":"より強力な「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算","name":"鏡映虚影","desc":"より強力な「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算"},{"descRaw":"虚影の再配置時間-10秒","name":"虚影の操演者","desc":"虚影の再配置時間-10秒"}],"modules":[{"name":"レディのフェルト細工","traitOverride":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","moduleDescRaw":"撤退時に今回の配置時のコストを<@ba.kw>大量に返却","desc":"再配置までの時間が極めて短い","moduleDesc":"撤退時に今回の配置時のコストを大量に返却"}},{"name":"「影のように」","traitOverride":{"descRaw":"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復","desc":"2秒間通常攻撃せずにいると、1秒ごとにHPが最大値の3.5%回復"}}],"modules":[{"name":"「塩と砂」","traitOverride":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"攻撃時に追加で攻撃力の<@ba.vup>10%の術ダメージを与える","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"攻撃時に追加で攻撃力の10%の術ダメージを与える"}},{"name":"砂の侵食","traitOverride":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"ダメージを与える際、追加で与ダメージの<@ba.kw>10%の<$ba.dt.neural2>神経損傷を与える","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"ダメージを与える際、追加で与ダメージの10%の神経損傷を与える"}}]},"2/60/7/3":{"trait":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","desc":"80%の攻撃力で遠距離攻撃も行える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+60%","name":"攻撃力強化γ","desc":"攻撃力+60%"},{"descRaw":"攻撃しなくなり、攻撃力<@ba.vup>+40%、防御力<@ba.vup>+70%、敵の通常攻撃を受ける時、前方一定範囲内の敵最大<@ba.vup>4体に遠距離攻撃を1回行う(<@ba.vup>0.8秒内発動上限1回)","name":"迎撃針棘","desc":"攻撃しなくなり、攻撃力+40%、防御力+70%、敵の通常攻撃を受ける時、前方一定範囲内の敵最大4体に遠距離攻撃を1回行う(0.8秒内発動上限1回)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+40%、攻撃速度<@ba.vup>+16、特性による遠距離攻撃時の攻撃力低下が無効化される\n<@ba.rem>2回目以降スキル使用時、攻撃力と攻撃速度のスキル効果が1回目の2倍になり、退場まで効果継続","name":"デストレッツァ","desc":"攻撃範囲拡大、攻撃力+40%、攻撃速度+16、特性による遠距離攻撃時の攻撃力低下が無効化される\n2回目以降スキル使用時、攻撃力と攻撃速度のスキル効果が1回目の2倍になり、退場まで効果継続"}],"talents":[{"descRaw":"攻撃時、攻撃対象に毒で3秒間毎秒140<@ba.talpu>(+15)の術ダメージを与える(遠距離攻撃を行える敵に対する効果倍増)","name":"神経猛毒","desc":"攻撃時、攻撃対象に毒で3秒間毎秒140(+15)の術ダメージを与える(遠距離攻撃を行える敵に対する効果倍増)","potBelow":{"descRaw":"攻撃時、攻撃対象に毒で3秒間毎秒125の術ダメージを与える(遠距離攻撃を行える敵に対する効果倍増)","desc":"攻撃時、攻撃対象に毒で3秒間毎秒125の術ダメージを与える(遠距離攻撃を行える敵に対する効果倍増)"}},{"descRaw":"2秒間通常攻撃せずにいると、1秒ごとにHPが最大値の4%<@ba.talpu>(+0.5%)回復","name":"故郷の濤声","desc":"2秒間通常攻撃せずにいると、1秒ごとにHPが最大値の4%(+0.5%)回復","potBelow":{"descRaw":"2秒間通常攻撃せずにいると、1秒ごとにHPが最大値の3.5%回復","desc":"2秒間通常攻撃せずにいると、1秒ごとにHPが最大値の3.5%回復"}}],"modules":[{"name":"「塩と砂」","traitOverride":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"攻撃時に追加で攻撃力の<@ba.vup>10%の術ダメージを与える","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"攻撃時に追加で攻撃力の10%の術ダメージを与える"},"talentChanges":[{"descRaw":"攻撃時、攻撃対象に毒で3秒間毎秒150<@ba.talpu>(+15)の術ダメージを与える(最大4回まで。遠距離攻撃を行える敵に対する効果倍増)","name":"神経猛毒","desc":"攻撃時、攻撃対象に毒で3秒間毎秒150(+15)の術ダメージを与える(最大4回まで。遠距離攻撃を行える敵に対する効果倍増)","potBelow":{"descRaw":"攻撃時、攻撃対象に毒で3秒間毎秒135の術ダメージを与える(最大4回まで。遠距離攻撃を行える敵に対する効果倍増)","desc":"攻撃時、攻撃対象に毒で3秒間毎秒135の術ダメージを与える(最大4回まで。遠距離攻撃を行える敵に対する効果倍増)"}}]},{"name":"砂の侵食","traitOverride":{"descRaw":"80%の攻撃力で<@ba.kw>遠距離攻撃も行える","moduleDescRaw":"ダメージを与える際、追加で与ダメージの<@ba.kw>10%の<$ba.dt.neural2>神経損傷を与える","desc":"80%の攻撃力で遠距離攻撃も行える","moduleDesc":"ダメージを与える際、追加で与ダメージの10%の神経損傷を与える"},"talentChanges":[{"descRaw":"攻撃時、攻撃対象に毒で3秒間毎秒315<@ba.talpu>(+15)の術ダメージを与える(遠距離攻撃を行える敵に対する効果倍増)。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、毒の与ダメージが2.5倍かつ元素ダメージになる","name":"神経猛毒","desc":"攻撃時、攻撃対象に毒で3秒間毎秒315(+15)の術ダメージを与える(遠距離攻撃を行える敵に対する効果倍増)。対象が神経損傷の爆発効果中の場合、毒の与ダメージが2.5倍かつ元素ダメージになる","potBelow":{"descRaw":"攻撃時、攻撃対象に毒で3秒間毎秒300の術ダメージを与える(遠距離攻撃を行える敵に対する効果倍増)。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、毒の与ダメージが2.5倍かつ元素ダメージになる","desc":"攻撃時、攻撃対象に毒で3秒間毎秒300の術ダメージを与える(遠距離攻撃を行える敵に対する効果倍増)。対象が神経損傷の爆発効果中の場合、毒の与ダメージが2.5倍かつ元素ダメージになる"}}]}]}}},"char_300_phenxi":{"name":"フィアメッタ","subProfessionName":"榴弾射手","moduleNames":{"uniequip_001_phenxi":{"name":"フィアメッタの記章"},"uniequip_002_phenxi":{"name":"「律外」特殊弾薬配給セット"},"uniequip_003_phenxi":{"name":"長い旅路"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","desc":"敵に範囲物理ダメージを与える"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+45%","name":"「直視せよ」","desc":"攻撃範囲+1、攻撃力+45%"},{"descRaw":"前方に向かって灼痕弾を発射する。弾丸が一定の距離を飛ぶごとに、弾道に灼熱の跡を残し、攻撃範囲の最も遠いところに到達すると爆発し<@ba.vup>260%の物理ダメージを与える。その後跡が順番に爆発し<@ba.vup>130%の物理ダメージを与える。","name":"「慚愧せよ」","desc":"前方に向かって灼痕弾を発射する。弾丸が一定の距離を飛ぶごとに、弾道に灼熱の跡を残し、攻撃範囲の最も遠いところに到達すると爆発し260%の物理ダメージを与える。その後跡が順番に爆発し130%の物理ダメージを与える。"},{"descRaw":"攻撃範囲内の正面一番遠いマスを攻撃し続け、ダメージ発生範囲が<@ba.vup>拡大し、攻撃力が<@ba.vup>110%まで上昇する。対象マスの周囲一定範囲内の敵に対する攻撃力が更に<@ba.vup>170%まで上昇する。\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能","name":"「償還せよ」","desc":"攻撃範囲内の正面一番遠いマスを攻撃し続け、ダメージ発生範囲が拡大し、攻撃力が110%まで上昇する。対象マスの周囲一定範囲内の敵に対する攻撃力が更に170%まで上昇する。\n退場まで効果継続、手動でスキルを停止可能"}],"talents":[{"descRaw":"HPが徐々に減少(この効果でHPは0にならない)。HPが最大値の50%以上で攻撃力+25%の<$ba.strong>勇猛状態を付与する。HPが80%以上の場合、攻撃力上昇の効果値倍増","name":"苦難陳述","desc":"HPが徐々に減少(この効果でHPは0にならない)。HPが最大値の50%以上で攻撃力+25%の勇猛状態を付与する。HPが80%以上の場合、攻撃力上昇の効果値倍増"},{"descRaw":"スキル未発動時、攻撃速度+30<@ba.talpu>(+3)","name":"終焉宣告","desc":"スキル未発動時、攻撃速度+30(+3)","potBelow":{"descRaw":"スキル未発動時、攻撃速度+27","desc":"スキル未発動時、攻撃速度+27"}}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","desc":"敵に範囲物理ダメージを与える"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+60%","name":"「直視せよ」","desc":"攻撃範囲+1、攻撃力+60%"},{"descRaw":"前方に向かって灼痕弾を発射する。弾丸が一定の距離を飛ぶごとに、弾道に灼熱の跡を残し、攻撃範囲の最も遠いところに到達すると爆発し<@ba.vup>320%の物理ダメージを与える。その後跡が順番に爆発し<@ba.vup>160%の物理ダメージを与える。","name":"「慚愧せよ」","desc":"前方に向かって灼痕弾を発射する。弾丸が一定の距離を飛ぶごとに、弾道に灼熱の跡を残し、攻撃範囲の最も遠いところに到達すると爆発し320%の物理ダメージを与える。その後跡が順番に爆発し160%の物理ダメージを与える。"},{"descRaw":"攻撃範囲内の正面一番遠いマスを攻撃し続け、ダメージ発生範囲が<@ba.vup>拡大し、攻撃力が<@ba.vup>115%まで上昇する。対象マスの周囲一定範囲内の敵に対する攻撃力が更に<@ba.vup>185%まで上昇する。\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能","name":"「償還せよ」","desc":"攻撃範囲内の正面一番遠いマスを攻撃し続け、ダメージ発生範囲が拡大し、攻撃力が115%まで上昇する。対象マスの周囲一定範囲内の敵に対する攻撃力が更に185%まで上昇する。\n退場まで効果継続、手動でスキルを停止可能"}],"talents":[{"descRaw":"HPが徐々に減少(この効果でHPは0にならない)。HPが最大値の50%以上で攻撃力+25%の<$ba.strong>勇猛状態を付与する。HPが80%以上の場合、攻撃力上昇の効果値倍増","name":"苦難陳述","desc":"HPが徐々に減少(この効果でHPは0にならない)。HPが最大値の50%以上で攻撃力+25%の勇猛状態を付与する。HPが80%以上の場合、攻撃力上昇の効果値倍増"},{"descRaw":"スキル未発動時、攻撃速度+30<@ba.talpu>(+3)","name":"終焉宣告","desc":"スキル未発動時、攻撃速度+30(+3)","potBelow":{"descRaw":"スキル未発動時、攻撃速度+27","desc":"スキル未発動時、攻撃速度+27"}}],"modules":[{"name":"「律外」特殊弾薬配給セット","traitOverride":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","moduleDescRaw":"攻撃時、対象の防御力を<@ba.vup>100無視","desc":"敵に範囲物理ダメージを与える","moduleDesc":"攻撃時、対象の防御力を100無視"}},{"name":"長い旅路","traitOverride":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","moduleDescRaw":"ブロックされている敵を攻撃時、攻撃力が<@ba.vup>110%まで上昇","desc":"敵に範囲物理ダメージを与える","moduleDesc":"ブロックされている敵を攻撃時、攻撃力が110%まで上昇"}},{"traitOverride":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","desc":"敵に範囲物理ダメージを与える"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","desc":"敵に範囲物理ダメージを与える"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+60%","name":"「直視せよ」","desc":"攻撃範囲+1、攻撃力+60%"},{"descRaw":"前方に向かって灼痕弾を発射する。弾丸が一定の距離を飛ぶごとに、弾道に灼熱の跡を残し、攻撃範囲の最も遠いところに到達すると爆発し<@ba.vup>320%の物理ダメージを与える。その後跡が順番に爆発し<@ba.vup>160%の物理ダメージを与える。","name":"「慚愧せよ」","desc":"前方に向かって灼痕弾を発射する。弾丸が一定の距離を飛ぶごとに、弾道に灼熱の跡を残し、攻撃範囲の最も遠いところに到達すると爆発し320%の物理ダメージを与える。その後跡が順番に爆発し160%の物理ダメージを与える。"},{"descRaw":"攻撃範囲内の正面一番遠いマスを攻撃し続け、ダメージ発生範囲が<@ba.vup>拡大し、攻撃力が<@ba.vup>115%まで上昇する。対象マスの周囲一定範囲内の敵に対する攻撃力が更に<@ba.vup>185%まで上昇する。\n<@ba.rem>退場まで効果継続、手動でスキルを停止可能","name":"「償還せよ」","desc":"攻撃範囲内の正面一番遠いマスを攻撃し続け、ダメージ発生範囲が拡大し、攻撃力が115%まで上昇する。対象マスの周囲一定範囲内の敵に対する攻撃力が更に185%まで上昇する。\n退場まで効果継続、手動でスキルを停止可能"}],"talents":[{"descRaw":"HPが徐々に減少(この効果でHPは0にならない)。HPが最大値の50%以上で攻撃力+25%の<$ba.strong>勇猛状態を付与する。HPが80%以上の場合、攻撃力上昇の効果値倍増","name":"苦難陳述","desc":"HPが徐々に減少(この効果でHPは0にならない)。HPが最大値の50%以上で攻撃力+25%の勇猛状態を付与する。HPが80%以上の場合、攻撃力上昇の効果値倍増"},{"descRaw":"スキル未発動時、攻撃速度+30<@ba.talpu>(+3)","name":"終焉宣告","desc":"スキル未発動時、攻撃速度+30(+3)","potBelow":{"descRaw":"スキル未発動時、攻撃速度+27","desc":"スキル未発動時、攻撃速度+27"}}],"modules":[{"name":"「律外」特殊弾薬配給セット","traitOverride":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","moduleDescRaw":"攻撃時、対象の防御力を<@ba.vup>100無視","desc":"敵に範囲物理ダメージを与える","moduleDesc":"攻撃時、対象の防御力を100無視"},"talentChanges":[{"descRaw":"スキル未発動時攻撃速度+33<@ba.talpu>(+3)、スキル発動時攻撃速度+10","name":"終焉宣告","desc":"スキル未発動時攻撃速度+33(+3)、スキル発動時攻撃速度+10","potBelow":{"descRaw":"スキル未発動時攻撃速度+30、スキル発動時攻撃速度+10","desc":"スキル未発動時攻撃速度+30、スキル発動時攻撃速度+10"}}]},{"name":"長い旅路","traitOverride":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","moduleDescRaw":"ブロックされている敵を攻撃時、攻撃力が<@ba.vup>110%まで上昇","desc":"敵に範囲物理ダメージを与える","moduleDesc":"ブロックされている敵を攻撃時、攻撃力が110%まで上昇"},"talentChanges":[{"descRaw":"HPが徐々に減少(この効果でHPは最大値の50%以下にならない)。HPが最大値の50%以上のとき、攻撃力+30%の<$ba.strong>勇猛状態を獲得。HPが80%以上の場合、効果値倍増","name":"苦難陳述","desc":"HPが徐々に減少(この効果でHPは最大値の50%以下にならない)。HPが最大値の50%以上のとき、攻撃力+30%の勇猛状態を獲得。HPが80%以上の場合、効果値倍増"}]},{"traitOverride":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","desc":"敵に範囲物理ダメージを与える"},"talentChanges":[{"name":"苦難陳述"}]}]}}},"char_322_lmlee":{"name":"リー","subProfessionName":"行商人","moduleNames":{"uniequip_001_lmlee":{"name":"リーの記章"},"uniequip_002_lmlee":{"name":"「無問吉凶」"},"uniequip_003_lmlee":{"name":"「ただ善悪を思う」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを3<@ba.kw>消費(所持コスト不足時自動的に撤退)","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを3消費(所持コスト不足時自動的に撤退)"},"skills":[{"descRaw":"攻撃力<@ba.vup>+25%、術回避<@ba.vup>+20%\n<@ba.rem>退場まで効果継続","name":"邪気退散","desc":"攻撃力+25%、術回避+20%\n退場まで効果継続"},{"descRaw":"パッシブ:攻撃速度<@ba.vup>+15\nアクティブ:敵1体をマークして、対象を味方ユニットから狙われやすくさせる。<@ba.vup>5秒後マークが爆発して周囲一定範囲内の敵全員にリーの攻撃力の<@ba.vup>230%の術ダメージを与える。マークの継続時間内に対象が攻撃を受けるたびに、爆発の与ダメージがリーの攻撃力の<@ba.vup>10%増加する(最大<@ba.vup>20回分まで増加し、上限に達するか対象が撃破されると、マークが即座に爆発する)","name":"辟邪除災","desc":"パッシブ:攻撃速度+15\nアクティブ:敵1体をマークして、対象を味方ユニットから狙われやすくさせる。5秒後マークが爆発して周囲一定範囲内の敵全員にリーの攻撃力の230%の術ダメージを与える。マークの継続時間内に対象が攻撃を受けるたびに、爆発の与ダメージがリーの攻撃力の10%増加する(最大20回分まで増加し、上限に達するか対象が撃破されると、マークが即座に爆発する)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力と防御力<@ba.vup>+31%\n通常攻撃時、範囲内の攻撃対象以外の敵全員を<@ba.vup>普通の力で突き飛ばす。敵に狙われやすくなり、<@ba.vup>55%の確率でスキル効果範囲外からの物理、術ダメージを回避する\n<@ba.rem>退場まで効果継続","name":"千客万来","desc":"攻撃範囲拡大、攻撃力と防御力+31%\n通常攻撃時、範囲内の攻撃対象以外の敵全員を普通の力で突き飛ばす。敵に狙われやすくなり、55%の確率でスキル効果範囲外からの物理、術ダメージを回避する\n退場まで効果継続"}],"talents":[{"descRaw":"ブロックしている敵の攻撃速度-15<@ba.talpu>(+1)、自身の攻撃速度+15<@ba.talpu>(+1)。周囲8マス内にいる敵が1体のみの場合、効果値倍増","name":"三寸不爛の舌","desc":"ブロックしている敵の攻撃速度-15(+1)、自身の攻撃速度+15(+1)。周囲8マス内にいる敵が1体のみの場合、効果値倍増","potBelow":{"descRaw":"ブロックしている敵の攻撃速度-14、自身の攻撃速度+14。周囲8マス内にいる敵が1体のみの場合、効果値倍増","desc":"ブロックしている敵の攻撃速度-14、自身の攻撃速度+14。周囲8マス内にいる敵が1体のみの場合、効果値倍増"}},{"descRaw":"特性によるコスト消費時、所持コストが5以上の場合、代わりにコストを5消費して、自身が次に受ける<$ba.stun>スタン/<$ba.frozen>凍結の効果を打ち消し、その効果を付与した対象を3秒間スタンさせる(効果中及び消費分のコスト不足時は発動しない)","name":"世渡りの知恵","desc":"特性によるコスト消費時、所持コストが5以上の場合、代わりにコストを5消費して、自身が次に受けるスタン/凍結の効果を打ち消し、その効果を付与した対象を3秒間スタンさせる(効果中及び消費分のコスト不足時は発動しない)"}]},"2/60/7/1":{"trait":{"descRaw":"再配置までの時間が<@ba.kw>短い\n撤退時に<@ba.kw>コストを返却しない\n配置中、3秒ごとにコストを3<@ba.kw>消費(所持コスト不足時自動的に撤退)","desc":"再配置までの時間が短い\n撤退時にコストを返却しない\n配置中、3秒ごとにコストを3消費(所持コスト不足時自動的に撤退)"},"skills":[{"descRaw":"攻撃力<@ba.vup>+40%、術回避<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Pが40%を下回る時、1度だけ15秒間、70%の物理回避と1秒ごとにHPが最大値の5%回復の効果を獲得","desc":"HPが40%を下回る時、1度だけ15秒間、70%の物理回避と1秒ごとにHPが最大値の5%回復の効果を獲得"}}]},"2/60/7/1":{"trait":{"descRaw":"敵を2体までブロック","desc":"敵を2体までブロック"},"skills":[{"descRaw":"所持コスト<@ba.vup>+12","name":"突撃指令γ","desc":"所持コスト+12"},{"descRaw":"所持コスト<@ba.vup>+4\n十字範囲内にいる地面上の敵最大<@ba.vup>6体に攻撃力の<@ba.vup>320%の物理ダメージを与えた後、<$ba.dying>重傷の敵を倒す。\n<@ba.rem>2回チャージ可能","name":"懲悪","desc":"所持コスト+4\n十字範囲内にいる地面上の敵最大6体に攻撃力の320%の物理ダメージを与えた後、重傷の敵を倒す。\n2回チャージ可能"},{"descRaw":"スキル発動中、所持コストが徐々に増加(合計<@ba.vup>20)、通常攻撃の間隔を<@ba.vdown>わずかに延長、攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+100%、ブロック中の敵全員を同時に攻撃し、さらにHPが最大値の半分以下の敵に追加でもう一度攻撃する","name":"怒目","desc":"スキル発動中、所持コストが徐々に増加(合計20)、通常攻撃の間隔をわずかに延長、攻撃範囲+1、攻撃力+100%、ブロック中の敵全員を同時に攻撃し、さらにHPが最大値の半分以下の敵に追加でもう一度攻撃する"}],"talents":[{"descRaw":"敵に致命的なダメージを与えた時、対象のHPを1残し、<$ba.dying>重傷(倒すとSPが2回復)を付与する。自身は<$ba.dying>重傷状態の敵を攻撃しない","name":"勧善","desc":"敵に致命的なダメージを与えた時、対象のHPを1残し、重傷(倒すとSPが2回復)を付与する。自身は重傷状態の敵を攻撃しない"},{"descRaw":"HPが40%を下回る時、1度だけ17<@ba.talpu>(+2)秒間、70%の物理回避と1秒ごとにHPが最大値の6%<@ba.talpu>(+1%)回復の効果を獲得","name":"清明","desc":"HPが40%を下回る時、1度だけ17(+2)秒間、70%の物理回避と1秒ごとにHPが最大値の6%(+1%)回復の効果を獲得","potBelow":{"descRaw":"HPが40%を下回る時、1度だけ15秒間、70%の物理回避と1秒ごとにHPが最大値の5%回復の効果を獲得","desc":"HPが40%を下回る時、1度だけ15秒間、70%の物理回避と1秒ごとにHPが最大値の5%回復の効果を獲得"}}],"modules":[{"name":"身は雲泥に向かふ","traitOverride":{"descRaw":"敵を2体までブロック","moduleDescRaw":"初回配置時、自身の配置コスト-4","desc":"敵を2体までブロック","moduleDesc":"初回配置時、自身の配置コスト-4"}},{"name":"何処にか駄獣を尋ねん","traitOverride":{"descRaw":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%","desc":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%"}}]},"2/60/7/3":{"trait":{"descRaw":"敵を2体までブロック","desc":"敵を2体までブロック"},"skills":[{"descRaw":"所持コスト<@ba.vup>+12","name":"突撃指令γ","desc":"所持コスト+12"},{"descRaw":"所持コスト<@ba.vup>+4\n十字範囲内にいる地面上の敵最大<@ba.vup>6体に攻撃力の<@ba.vup>320%の物理ダメージを与えた後、<$ba.dying>重傷の敵を倒す。\n<@ba.rem>2回チャージ可能","name":"懲悪","desc":"所持コスト+4\n十字範囲内にいる地面上の敵最大6体に攻撃力の320%の物理ダメージを与えた後、重傷の敵を倒す。\n2回チャージ可能"},{"descRaw":"スキル発動中、所持コストが徐々に増加(合計<@ba.vup>20)、通常攻撃の間隔を<@ba.vdown>わずかに延長、攻撃範囲<@ba.vup>+1、攻撃力<@ba.vup>+100%、ブロック中の敵全員を同時に攻撃し、さらにHPが最大値の半分以下の敵に追加でもう一度攻撃する","name":"怒目","desc":"スキル発動中、所持コストが徐々に増加(合計20)、通常攻撃の間隔をわずかに延長、攻撃範囲+1、攻撃力+100%、ブロック中の敵全員を同時に攻撃し、さらにHPが最大値の半分以下の敵に追加でもう一度攻撃する"}],"talents":[{"descRaw":"敵に致命的なダメージを与えた時、対象のHPを1残し、<$ba.dying>重傷(倒すとSPが2回復)を付与する。自身は<$ba.dying>重傷状態の敵を攻撃しない","name":"勧善","desc":"敵に致命的なダメージを与えた時、対象のHPを1残し、重傷(倒すとSPが2回復)を付与する。自身は重傷状態の敵を攻撃しない"},{"descRaw":"HPが40%を下回る時、1度だけ17<@ba.talpu>(+2)秒間、70%の物理回避と1秒ごとにHPが最大値の6%<@ba.talpu>(+1%)回復の効果を獲得","name":"清明","desc":"HPが40%を下回る時、1度だけ17(+2)秒間、70%の物理回避と1秒ごとにHPが最大値の6%(+1%)回復の効果を獲得","potBelow":{"descRaw":"HPが40%を下回る時、1度だけ15秒間、70%の物理回避と1秒ごとにHPが最大値の5%回復の効果を獲得","desc":"HPが40%を下回る時、1度だけ15秒間、70%の物理回避と1秒ごとにHPが最大値の5%回復の効果を獲得"}}],"modules":[{"name":"身は雲泥に向かふ","traitOverride":{"descRaw":"敵を2体までブロック","moduleDescRaw":"初回配置時、自身の配置コスト-4","desc":"敵を2体までブロック","moduleDesc":"初回配置時、自身の配置コスト-4"},"talentChanges":[null,{"descRaw":"HPが40%を下回る時、1度だけ20<@ba.talpu>(+2)秒間、70%の物理回避と1秒ごとにHPが最大値の7%<@ba.talpu>(+1%)回復の効果を獲得","name":"清明","desc":"HPが40%を下回る時、1度だけ20(+2)秒間、70%の物理回避と1秒ごとにHPが最大値の7%(+1%)回復の効果を獲得","potBelow":{"descRaw":"HPが40%を下回る時、1度だけ18秒間、70%の物理回避と1秒ごとにHPが最大値の6%回復の効果を獲得","desc":"HPが40%を下回る時、1度だけ18秒間、70%の物理回避と1秒ごとにHPが最大値の6%回復の効果を獲得"}}]},{"name":"何処にか駄獣を尋ねん","traitOverride":{"descRaw":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%","desc":"敵を2体までブロック\n敵をブロック中、攻撃力・防御力+8%"},"talentChanges":[null,{"descRaw":"HPが最大値の50%未満のユニットに与えるダメージ+15%。敵に致命的なダメージを与えた時、対象のHPを1残し、<$ba.dying>重傷(倒すとSPが2回復)を付与する。自身は<$ba.dying>重傷状態の敵を攻撃しない","name":"勧善","desc":"HPが最大値の50%未満のユニットに与えるダメージ+15%。敵に致命的なダメージを与えた時、対象のHPを1残し、重傷(倒すとSPが2回復)を付与する。自身は重傷状態の敵を攻撃しない"}]}]}}},"char_377_gdglow":{"name":"ゴールデングロー","subProfessionName":"操機術師","moduleNames":{"uniequip_001_gdglow":{"name":"ゴールデングローの記章"},"uniequip_002_gdglow":{"name":"「努力の翼」"},"uniequip_003_gdglow":{"name":"いつか叶う夢"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"<@ba.kw>浮遊ユニットを操作して敵に<@ba.kw>術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)","desc":"浮遊ユニットを操作して敵に術ダメージを与える\n浮遊ユニットが連続で同一目標を攻撃時、与ダメージが上昇(最大は攻撃力の110%まで)"},"skills":[{"descRaw":"攻撃力<@ba.vup>+26%、攻撃速度<@ba.vup>+29、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する","name":"スパーキング","desc":"攻撃力+26%、攻撃速度+29、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出する\n索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する"},{"descRaw":"攻撃力<@ba.vup>+32%、攻撃範囲<@ba.vup>拡大、浮遊ユニットの数<@ba.vup>+1、自動索敵して攻撃する浮遊ユニットを放出する\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する\n<@ba.rem>退場まで効果継続","name":"インパルスカレント","desc":"攻撃力+32%、攻撃範囲拡大、浮遊ユニットの数+1、自動索敵して攻撃する浮遊ユニットを放出する\n索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する\n退場まで効果継続"},{"descRaw":"攻撃しなくなり、攻撃力<@ba.vup>+40%、攻撃範囲が戦場全体まで<@ba.vup>拡大し、浮遊ユニットの数<@ba.vup>+2、自動索敵して攻撃する浮遊ユニットを放出し、浮遊ユニットが攻撃時、攻撃対象を<@ba.vup>0.5秒<$ba.sluggish>足止めする\n<@ba.rem>索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する","name":"ゴールデングロー","desc":"攻撃しなくなり、攻撃力+40%、攻撃範囲が戦場全体まで拡大し、浮遊ユニットの数+2、自動索敵して攻撃する浮遊ユニットを放出し、浮遊ユニットが攻撃時、攻撃対象を0.5秒足止めする\n索敵中の浮遊ユニットは目標が倒されるか自爆時、あるいはスキル終了時、索敵を中断する"}],"talents":[{"descRaw":"スキル発動中、浮遊ユニットが攻撃時10%の確率で自爆(ゴールデングローの元に戻る)し、一定範囲内の敵全員にゴールデングロー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ーディのSPを1回復する","name":"蓄水砲強化","desc":"蓄水砲の通常攻撃とスキル発動時の力加減が1ランク上昇。隣接4マスにウィーディがいる時、攻撃力+20%、2秒ごとにウィーディのSPを1回復する"}]},{"name":"新型バイオ装置プロトタイプ","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃\nブロック中の敵が2体以上の場合、敵を突き飛ばす際の力加減が1ランク上昇\n遠距離マスにも配置可能","desc":"ブロック中の敵全員を同時に攻撃\nブロック中の敵が2体以上の場合、敵を突き飛ばす際の力加減が1ランク上昇\n遠距離マスにも配置可能"},"talentChanges":[{"descRaw":"「工事用蓄水砲」を配置可能(配置から20秒後強制退場)。蓄水砲は敵1体を攻撃し、攻撃対象を普通の力で突き飛ばす。蓄水砲の再配置時間-8秒","name":"工事用蓄水砲","desc":"「工事用蓄水砲」を配置可能(配置から20秒後強制退場)。蓄水砲は敵1体を攻撃し、攻撃対象を普通の力で突き飛ばす。蓄水砲の再配置時間-8秒"}]}]}}},"char_416_zumama":{"name":"ユーネクテス","subProfessionName":"決闘者","moduleNames":{"uniequip_001_zumama":{"name":"ユーネクテスの記章"},"uniequip_002_zumama":{"name":"ズゥママの工具箱"},"uniequip_003_zumama":{"name":"「リトルアグリー」"},"uniequip_004_zumama":{"name":"ユーネクテスの特別限定記章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"未ブロック時、SPが自然回復しない","desc":"未ブロック時、SPが自然回復しない"},"skills":[{"descRaw":"攻撃力<@ba.vup>+14%、防御力<@ba.vup>+14%","name":"トマホーク","desc":"攻撃力+14%、防御力+14%"},{"descRaw":"攻撃間隔を<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+100%。スキル発動中、自身がブロック中の敵全員を<$ba.stun>スタンさせる","name":"烈震崩撃","desc":"攻撃間隔をわずかに延長し、攻撃力+100%。スキル発動中、自身がブロック中の敵全員をスタンさせる"},{"descRaw":"攻撃力<@ba.vup>+140%、防御力<@ba.vup>+90%、ブロック数<@ba.vup>+2、1秒ごとにHPを最大値の<@ba.vup>3%回復\n<@ba.rem>効果時間終了後自身が5秒間<$ba.stun>スタン状態になる","name":"鋼鉄の意思","desc":"攻撃力+140%、防御力+90%、ブロック数+2、1秒ごとにHPを最大値の3%回復\n効果時間終了後自身が5秒間スタン状態になる"}],"talents":[{"descRaw":"HPが最大値の50%を超える時、攻撃の与ダメージが117%<@ba.talpu>(+2%)まで上昇\nHPが最大値の50%以下時、自身が22%<@ba.talpu>(+2%)の<$ba.protect>加護状態になる","name":"勇武無双","desc":"HPが最大値の50%を超える時、攻撃の与ダメージが117%(+2%)まで上昇\nHPが最大値の50%以下時、自身が22%(+2%)の加護状態になる","potBelow":{"descRaw":"HPが最大値の50%を超える時、攻撃の与ダメージが115%まで上昇\nHPが最大値の50%以下時、自身が20%の<$ba.protect>加護状態になる","desc":"HPが最大値の50%を超える時、攻撃の与ダメージが115%まで上昇\nHPが最大値の50%以下時、自身が20%の加護状態になる"}},{"descRaw":"敵をブロック中、自身のSP自然回復速度+0.2sp/秒","name":"闘争本能","desc":"敵をブロック中、自身のSP自然回復速度+0.2sp/秒"}]},"2/60/7/1":{"trait":{"descRaw":"未ブロック時、SPが自然回復しない","desc":"未ブロック時、SPが自然回復しない"},"skills":[{"descRaw":"攻撃力<@ba.vup>+18%、防御力<@ba.vup>+18%","name":"トマホーク","desc":"攻撃力+18%、防御力+18%"},{"descRaw":"攻撃間隔を<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+130%。スキル発動中、自身がブロック中の敵全員を<$ba.stun>スタンさせる","name":"烈震崩撃","desc":"攻撃間隔をわずかに延長し、攻撃力+130%。スキル発動中、自身がブロック中の敵全員をスタンさせる"},{"descRaw":"攻撃力<@ba.vup>+170%、防御力<@ba.vup>+120%、ブロック数<@ba.vup>+2、1秒ごとにHPを最大値の<@ba.vup>3%回復\n<@ba.rem>効果時間終了後自身が5秒間<$ba.stun>スタン状態になる","name":"鋼鉄の意思","desc":"攻撃力+170%、防御力+120%、ブロック数+2、1秒ごとにHPを最大値の3%回復\n効果時間終了後自身が5秒間スタン状態になる"}],"talents":[{"descRaw":"HPが最大値の50%を超える時、攻撃の与ダメージが117%<@ba.talpu>(+2%)まで上昇\nHPが最大値の50%以下時、自身が22%<@ba.talpu>(+2%)の<$ba.protect>加護状態になる","name":"勇武無双","desc":"HPが最大値の50%を超える時、攻撃の与ダメージが117%(+2%)まで上昇\nHPが最大値の50%以下時、自身が22%(+2%)の加護状態になる","potBelow":{"descRaw":"HPが最大値の50%を超える時、攻撃の与ダメージが115%まで上昇\nHPが最大値の50%以下時、自身が20%の<$ba.protect>加護状態になる","desc":"HPが最大値の50%を超える時、攻撃の与ダメージが115%まで上昇\nHPが最大値の50%以下時、自身が20%の加護状態になる"}},{"descRaw":"敵をブロック中、自身のSP自然回復速度+0.2sp/秒","name":"闘争本能","desc":"敵をブロック中、自身のSP自然回復速度+0.2sp/秒"}],"modules":[{"name":"ズゥママの工具箱","traitOverride":{"descRaw":"SPの自然回復速度が遅い\n敵をブロック中のみSPの自然回復速度が通常の速度に戻る","desc":"SPの自然回復速度が遅い\n敵をブロック中のみSPの自然回復速度が通常の速度に戻る"}},{"name":"「リトルアグリー」","traitOverride":{"descRaw":"未ブロック時、SPが自然回復しない\n敵をブロック中のみSPの自然回復速度が通常の速度に戻り、攻撃力・防御力+15%","desc":"未ブロック時、SPが自然回復しない\n敵をブロック中のみSPの自然回復速度が通常の速度に戻り、攻撃力・防御力+15%"}},{"name":"ユーネクテスの特別限定記章","traitOverride":{"descRaw":"未ブロック時、SPが自然回復しない","moduleDescRaw":"<@ba.kw>生息演算において、自身に食料効果が発動しているとSPを回復でき、スキル発動時に広範囲内の敵を自身がいる位置まで移動させる","desc":"未ブロック時、SPが自然回復しない","moduleDesc":"生息演算において、自身に食料効果が発動しているとSPを回復でき、スキル発動時に広範囲内の敵を自身がいる位置まで移動させる"}}]},"2/60/7/3":{"trait":{"descRaw":"未ブロック時、SPが自然回復しない","desc":"未ブロック時、SPが自然回復しない"},"skills":[{"descRaw":"攻撃力<@ba.vup>+18%、防御力<@ba.vup>+18%","name":"トマホーク","desc":"攻撃力+18%、防御力+18%"},{"descRaw":"攻撃間隔を<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+130%。スキル発動中、自身がブロック中の敵全員を<$ba.stun>スタンさせる","name":"烈震崩撃","desc":"攻撃間隔をわずかに延長し、攻撃力+130%。スキル発動中、自身がブロック中の敵全員をスタンさせる"},{"descRaw":"攻撃力<@ba.vup>+170%、防御力<@ba.vup>+120%、ブロック数<@ba.vup>+2、1秒ごとにHPを最大値の<@ba.vup>3%回復\n<@ba.rem>効果時間終了後自身が5秒間<$ba.stun>スタン状態になる","name":"鋼鉄の意思","desc":"攻撃力+170%、防御力+120%、ブロック数+2、1秒ごとにHPを最大値の3%回復\n効果時間終了後自身が5秒間スタン状態になる"}],"talents":[{"descRaw":"HPが最大値の50%を超える時、攻撃の与ダメージが117%<@ba.talpu>(+2%)まで上昇\nHPが最大値の50%以下時、自身が22%<@ba.talpu>(+2%)の<$ba.protect>加護状態になる","name":"勇武無双","desc":"HPが最大値の50%を超える時、攻撃の与ダメージが117%(+2%)まで上昇\nHPが最大値の50%以下時、自身が22%(+2%)の加護状態になる","potBelow":{"descRaw":"HPが最大値の50%を超える時、攻撃の与ダメージが115%まで上昇\nHPが最大値の50%以下時、自身が20%の<$ba.protect>加護状態になる","desc":"HPが最大値の50%を超える時、攻撃の与ダメージが115%まで上昇\nHPが最大値の50%以下時、自身が20%の加護状態になる"}},{"descRaw":"敵をブロック中、自身のSP自然回復速度+0.2sp/秒","name":"闘争本能","desc":"敵をブロック中、自身のSP自然回復速度+0.2sp/秒"}],"modules":[{"name":"ズゥママの工具箱","traitOverride":{"descRaw":"SPの自然回復速度が遅い\n敵をブロック中のみSPの自然回復速度が通常の速度に戻る","desc":"SPの自然回復速度が遅い\n敵をブロック中のみSPの自然回復速度が通常の速度に戻る"},"talentChanges":[{"descRaw":"敵をブロック中、自身のSP自然回復速度+0.55sp/秒","name":"闘争本能","desc":"敵をブロック中、自身のSP自然回復速度+0.55sp/秒"}]},{"name":"「リトルアグリー」","traitOverride":{"descRaw":"未ブロック時、SPが自然回復しない\n敵をブロック中のみSPの自然回復速度が通常の速度に戻り、攻撃力・防御力+15%","desc":"未ブロック時、SPが自然回復しない\n敵をブロック中のみSPの自然回復速度が通常の速度に戻り、攻撃力・防御力+15%"},"talentChanges":[{"descRaw":"HPが最大値の50%を超える時、攻撃の与ダメージが125%<@ba.talpu>(+2%)まで上昇\nHPが最大値の50%以下時、自身が30%<@ba.talpu>(+2%)の<$ba.protect>加護状態を獲得","name":"勇武無双","desc":"HPが最大値の50%を超える時、攻撃の与ダメージが125%(+2%)まで上昇\nHPが最大値の50%以下時、自身が30%(+2%)の加護状態を獲得","potBelow":{"descRaw":"HPが最大値の50%を超える時、攻撃の与ダメージが123%まで上昇\nHPが最大値の50%以下時、自身が28%の<$ba.protect>加護状態を獲得","desc":"HPが最大値の50%を超える時、攻撃の与ダメージが123%まで上昇\nHPが最大値の50%以下時、自身が28%の加護状態を獲得"}}]},{"name":"ユーネクテスの特別限定記章","traitOverride":{"descRaw":"未ブロック時、SPが自然回復しない","moduleDescRaw":"<@ba.kw>生息演算において、自身に食料効果が発動しているとSPを回復でき、スキル発動時に広範囲内の敵を自身がいる位置まで移動させる","desc":"未ブロック時、SPが自然回復しない","moduleDesc":"生息演算において、自身に食料効果が発動しているとSPを回復でき、スキル発動時に広範囲内の敵を自身がいる位置まで移動させる"},"talentChanges":[null,null,{"descRaw":"敵をブロック中、自身のSP自然回復速度+0.2sp/秒。<@ba.kw>生息演算において、敵をブロック中、自身のSP自然回復速度+0.4sp/秒、スキル発動中はブロック数+2、ブロック中の敵全員を同時に攻撃でき、ブロックされている敵に40%の<$ba.physicfragile>対物理脆弱状態を付与","name":"闘争本能","desc":"敵をブロック中、自身のSP自然回復速度+0.2sp/秒。生息演算において、敵をブロック中、自身のSP自然回復速度+0.4sp/秒、スキル発動中はブロック数+2、ブロック中の敵全員を同時に攻撃でき、ブロックされている敵に40%の対物理脆弱状態を付与"}]}]}}},"char_450_necras":{"name":"ネクラス","subProfessionName":"創霊術師","moduleNames":{"uniequip_001_necras":{"name":"ネクラスの記章"},"uniequip_002_necras":{"name":"手つかずの遺産"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"<@ba.kw>術攻撃を行う\n敵を倒すことで<@ba.kw>召喚物を召喚可能\n自身の<@ba.kw>召喚物にブロックされている敵を攻撃可能","desc":"術攻撃を行う\n敵を倒すことで召喚物を召喚可能\n自身の召喚物にブロックされている敵を攻撃可能"},"skills":[{"descRaw":"パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の<@ba.vup>310%の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する","name":"禍呼ぶ願い","desc":"パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の310%の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する"},{"descRaw":"攻撃範囲内の敵最大<@ba.vup>2体を<$ba.sleep>睡眠させ、対象に<@ba.vup>0.5秒ごとに攻撃力の<@ba.vup>100%の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で<@ba.vup>2体召喚する","name":"枯れゆく命","desc":"攻撃範囲内の敵最大2体を睡眠させ、対象に0.5秒ごとに攻撃力の100%の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で2体召喚する"},{"descRaw":"パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大6回まで)\nアクティブ:範囲内の敵全員に攻撃力の<@ba.vup>550%の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを<@ba.vup>20%回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを<@ba.vup>2回繰り返す","name":"死に授く冠","desc":"パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大6回まで)\nアクティブ:範囲内の敵全員に攻撃力の550%の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを20%回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを2回繰り返す"}],"talents":[{"descRaw":"攻撃範囲内の敵が倒されたとき、「悲嘆する下僕」を1体召喚(戦場内に最大3体まで)。それ以上召喚できない場合は「悲嘆する下僕」1体をグレードアップ(ブロック数が上昇し、最大HP・攻撃力・防御力がさらに多く上昇)","name":"再燃","desc":"攻撃範囲内の敵が倒されたとき、「悲嘆する下僕」を1体召喚(戦場内に最大3体まで)。それ以上召喚できない場合は「悲嘆する下僕」1体をグレードアップ(ブロック数が上昇し、最大HP・攻撃力・防御力がさらに多く上昇)"},{"descRaw":"HPが60%<@ba.talpu>(+10%)未満の敵を自身と「悲嘆する下僕」が攻撃するとき、攻撃力が145%<@ba.talpu>(+5%)まで上昇","name":"回光暗澹","desc":"HPが60%(+10%)未満の敵を自身と「悲嘆する下僕」が攻撃するとき、攻撃力が145%(+5%)まで上昇","potBelow":{"descRaw":"HPが50%未満の敵を自身と「悲嘆する下僕」が攻撃するとき、攻撃力が140%まで上昇","desc":"HPが50%未満の敵を自身と「悲嘆する下僕」が攻撃するとき、攻撃力が140%まで上昇"}}]},"2/60/7/1":{"trait":{"descRaw":"<@ba.kw>術攻撃を行う\n敵を倒すことで<@ba.kw>召喚物を召喚可能\n自身の<@ba.kw>召喚物にブロックされている敵を攻撃可能","desc":"術攻撃を行う\n敵を倒すことで召喚物を召喚可能\n自身の召喚物にブロックされている敵を攻撃可能"},"skills":[{"descRaw":"パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の<@ba.vup>370%の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する","name":"禍呼ぶ願い","desc":"パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の370%の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する"},{"descRaw":"攻撃範囲内の敵最大<@ba.vup>2体を<$ba.sleep>睡眠させ、対象に<@ba.vup>0.5秒ごとに攻撃力の<@ba.vup>130%の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で<@ba.vup>2体召喚する","name":"枯れゆく命","desc":"攻撃範囲内の敵最大2体を睡眠させ、対象に0.5秒ごとに攻撃力の130%の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で2体召喚する"},{"descRaw":"パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大6回まで)\nアクティブ:範囲内の敵全員に攻撃力の<@ba.vup>650%の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを<@ba.vup>20%回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを<@ba.vup>2回繰り返す","name":"死に授く冠","desc":"パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大6回まで)\nアクティブ:範囲内の敵全員に攻撃力の650%の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを20%回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを2回繰り返す"}],"talents":[{"descRaw":"攻撃範囲内の敵が倒されたとき、「悲嘆する下僕」を1体召喚(戦場内に最大3体まで)。それ以上召喚できない場合は「悲嘆する下僕」1体をグレードアップ(ブロック数が上昇し、最大HP・攻撃力・防御力がさらに多く上昇)","name":"再燃","desc":"攻撃範囲内の敵が倒されたとき、「悲嘆する下僕」を1体召喚(戦場内に最大3体まで)。それ以上召喚できない場合は「悲嘆する下僕」1体をグレードアップ(ブロック数が上昇し、最大HP・攻撃力・防御力がさらに多く上昇)"},{"descRaw":"HPが60%<@ba.talpu>(+10%)未満の敵を自身と「悲嘆する下僕」が攻撃するとき、攻撃力が145%<@ba.talpu>(+5%)まで上昇","name":"回光暗澹","desc":"HPが60%(+10%)未満の敵を自身と「悲嘆する下僕」が攻撃するとき、攻撃力が145%(+5%)まで上昇","potBelow":{"descRaw":"HPが50%未満の敵を自身と「悲嘆する下僕」が攻撃するとき、攻撃力が140%まで上昇","desc":"HPが50%未満の敵を自身と「悲嘆する下僕」が攻撃するとき、攻撃力が140%まで上昇"}}],"modules":[{"name":"手つかずの遺産","traitOverride":{"descRaw":"<@ba.kw>術攻撃を行う\n敵を倒すことで<@ba.kw>召喚物を召喚可能\n自身の<@ba.kw>召喚物にブロックされている敵を攻撃可能、さらにその対象を攻撃時に攻撃力が<@ba.kw>115%まで上昇","desc":"術攻撃を行う\n敵を倒すことで召喚物を召喚可能\n自身の召喚物にブロックされている敵を攻撃可能、さらにその対象を攻撃時に攻撃力が115%まで上昇"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>術攻撃を行う\n敵を倒すことで<@ba.kw>召喚物を召喚可能\n自身の<@ba.kw>召喚物にブロックされている敵を攻撃可能","desc":"術攻撃を行う\n敵を倒すことで召喚物を召喚可能\n自身の召喚物にブロックされている敵を攻撃可能"},"skills":[{"descRaw":"パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の<@ba.vup>370%の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する","name":"禍呼ぶ願い","desc":"パッシブ:「悲嘆する下僕」が召喚されるかグレードアップした際、周囲の敵全員にネクラスの攻撃力の370%の術ダメージを与える\nアクティブ:全ての「悲嘆する下僕」を即座に再召喚する。戦場に「悲嘆する下僕」が存在しない場合は1体召喚する"},{"descRaw":"攻撃範囲内の敵最大<@ba.vup>2体を<$ba.sleep>睡眠させ、対象に<@ba.vup>0.5秒ごとに攻撃力の<@ba.vup>130%の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で<@ba.vup>2体召喚する","name":"枯れゆく命","desc":"攻撃範囲内の敵最大2体を睡眠させ、対象に0.5秒ごとに攻撃力の130%の術ダメージを与える。スキル発動中に対象が撃破されると、「悲嘆する下僕」を追加で2体召喚する"},{"descRaw":"パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大6回まで)\nアクティブ:範囲内の敵全員に攻撃力の<@ba.vup>650%の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを<@ba.vup>20%回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを<@ba.vup>2回繰り返す","name":"死に授く冠","desc":"パッシブ:最大1体の「悲嘆する下僕」が特殊形態で召喚される。この形態の下僕はスキルでのみグレードアップ可能(最大6回まで)\nアクティブ:範囲内の敵全員に攻撃力の650%の術ダメージを与え、その後「悲嘆する下僕」1体を退場させ、特殊形態の下僕のHPを20%回復(退場した対象がグレードアップ済みの場合は回復量が2倍となる)し、グレードアップさせる。これを2回繰り返す"}],"talents":[{"descRaw":"攻撃範囲内の敵が倒されたとき、「悲嘆する下僕」を1体召喚(戦場内に最大3体まで)。それ以上召喚できない場合は「悲嘆する下僕」1体をグレードアップ(ブロック数が上昇し、最大HP・攻撃力・防御力がさらに多く上昇)","name":"再燃","desc":"攻撃範囲内の敵が倒されたとき、「悲嘆する下僕」を1体召喚(戦場内に最大3体まで)。それ以上召喚できない場合は「悲嘆する下僕」1体をグレードアップ(ブロック数が上昇し、最大HP・攻撃力・防御力がさらに多く上昇)"},{"descRaw":"HPが60%<@ba.talpu>(+10%)未満の敵を自身と「悲嘆する下僕」が攻撃するとき、攻撃力が145%<@ba.talpu>(+5%)まで上昇","name":"回光暗澹","desc":"HPが60%(+10%)未満の敵を自身と「悲嘆する下僕」が攻撃するとき、攻撃力が145%(+5%)まで上昇","potBelow":{"descRaw":"HPが50%未満の敵を自身と「悲嘆する下僕」が攻撃するとき、攻撃力が140%まで上昇","desc":"HPが50%未満の敵を自身と「悲嘆する下僕」が攻撃するとき、攻撃力が140%まで上昇"}}],"modules":[{"name":"手つかずの遺産","traitOverride":{"descRaw":"<@ba.kw>術攻撃を行う\n敵を倒すことで<@ba.kw>召喚物を召喚可能\n自身の<@ba.kw>召喚物にブロックされている敵を攻撃可能、さらにその対象を攻撃時に攻撃力が<@ba.kw>115%まで上昇","desc":"術攻撃を行う\n敵を倒すことで召喚物を召喚可能\n自身の召喚物にブロックされている敵を攻撃可能、さらにその対象を攻撃時に攻撃力が115%まで上昇"},"talentChanges":[null,{"descRaw":"自身または召喚物の攻撃範囲内の敵が倒されたとき、10秒間自身の攻撃力+25%、攻撃範囲内に「悲嘆する下僕」を1体召喚(戦場内に最大3体まで)。それ以上召喚できない場合は「悲嘆する下僕」1体をグレードアップ(ブロック数が上昇し、最大HP・攻撃力・防御力がさらに多く上昇)","name":"再燃","desc":"自身または召喚物の攻撃範囲内の敵が倒されたとき、10秒間自身の攻撃力+25%、攻撃範囲内に「悲嘆する下僕」を1体召喚(戦場内に最大3体まで)。それ以上召喚できない場合は「悲嘆する下僕」1体をグレードアップ(ブロック数が上昇し、最大HP・攻撃力・防御力がさらに多く上昇)"}]}]}}},"char_479_sleach":{"name":"サイラッハ","subProfessionName":"旗手","moduleNames":{"uniequip_001_sleach":{"name":"サイラッハの記章"},"uniequip_002_sleach":{"name":"牧童の歌"},"uniequip_003_sleach":{"name":"「友情讃歌」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"スキル発動中、ブロック数が0になる","desc":"スキル発動中、ブロック数が0になる"},"skills":[{"descRaw":"攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計<@ba.vup>18)","name":"支援指令γ","desc":"攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計18)"},{"descRaw":"スキル発動中、所持コストが徐々に増加(合計<@ba.vup>20)\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力<@ba.vup>+22%と1秒ごとにHPがサイラッハの攻撃力の<@ba.vup>22%を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する","name":"信念の義旗","desc":"スキル発動中、所持コストが徐々に増加(合計20)\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力+22%と1秒ごとにHPがサイラッハの攻撃力の22%を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する"},{"descRaw":"所持コスト<@ba.vup>+10\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に<@ba.vup>200%の物理ダメージを与え、<@ba.vup>3秒間<$ba.stun>スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に<$ba.sluggish>足止めと<@ba.vup>20%の<$ba.fragile>脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する","name":"光輝の御旗","desc":"所持コスト+10\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に200%の物理ダメージを与え、3秒間スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に足止めと20%の脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する"}],"talents":[{"descRaw":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+12<@ba.talpu>(+2)、敵全員の攻撃速度-12<@ba.talpu>(+2)","name":"決意の旗","desc":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+12(+2)、敵全員の攻撃速度-12(+2)","potBelow":{"descRaw":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+10、敵全員の攻撃速度-10","desc":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+10、敵全員の攻撃速度-10"}},{"descRaw":"配置後、次に配置するオペレーターの配置コスト-2","name":"士気向上","desc":"配置後、次に配置するオペレーターの配置コスト-2"}]},"2/60/7/1":{"trait":{"descRaw":"スキル発動中、ブロック数が0になる","desc":"スキル発動中、ブロック数が0になる"},"skills":[{"descRaw":"攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計<@ba.vup>18)","name":"支援指令γ","desc":"攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計18)"},{"descRaw":"スキル発動中、所持コストが徐々に増加(合計<@ba.vup>20)\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力<@ba.vup>+35%と1秒ごとにHPがサイラッハの攻撃力の<@ba.vup>35%を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する","name":"信念の義旗","desc":"スキル発動中、所持コストが徐々に増加(合計20)\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力+35%と1秒ごとにHPがサイラッハの攻撃力の35%を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する"},{"descRaw":"所持コスト<@ba.vup>+10\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に<@ba.vup>240%の物理ダメージを与え、<@ba.vup>3秒間<$ba.stun>スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に<$ba.sluggish>足止めと<@ba.vup>25%の<$ba.fragile>脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する","name":"光輝の御旗","desc":"所持コスト+10\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に240%の物理ダメージを与え、3秒間スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に足止めと25%の脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する"}],"talents":[{"descRaw":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+12<@ba.talpu>(+2)、敵全員の攻撃速度-12<@ba.talpu>(+2)","name":"決意の旗","desc":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+12(+2)、敵全員の攻撃速度-12(+2)","potBelow":{"descRaw":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+10、敵全員の攻撃速度-10","desc":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+10、敵全員の攻撃速度-10"}},{"descRaw":"配置後、次に配置するオペレーターの配置コスト-2","name":"士気向上","desc":"配置後、次に配置するオペレーターの配置コスト-2"}],"modules":[{"name":"牧童の歌","traitOverride":{"descRaw":"スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数<@ba.kw>+1","desc":"スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数+1"}},{"name":"「友情讃歌」","traitOverride":{"descRaw":"スキル発動中、ブロック数が0になるが、<$ba.camou>迷彩状態になる","desc":"スキル発動中、ブロック数が0になるが、迷彩状態になる"}}]},"2/60/7/3":{"trait":{"descRaw":"スキル発動中、ブロック数が0になる","desc":"スキル発動中、ブロック数が0になる"},"skills":[{"descRaw":"攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計<@ba.vup>18)","name":"支援指令γ","desc":"攻撃しなくなり、スキル発動中所持コストが徐々に増加(合計18)"},{"descRaw":"スキル発動中、所持コストが徐々に増加(合計<@ba.vup>20)\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力<@ba.vup>+35%と1秒ごとにHPがサイラッハの攻撃力の<@ba.vup>35%を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する","name":"信念の義旗","desc":"スキル発動中、所持コストが徐々に増加(合計20)\n攻撃しなくなり、軍旗を効果範囲内のHP割合が最も低い味方のいるマスに投擲し、そのマス内の味方に防御力+35%と1秒ごとにHPがサイラッハの攻撃力の35%を回復する効果を付与する\nスキルの効果時間終了時、軍旗を回収する"},{"descRaw":"所持コスト<@ba.vup>+10\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に<@ba.vup>240%の物理ダメージを与え、<@ba.vup>3秒間<$ba.stun>スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に<$ba.sluggish>足止めと<@ba.vup>25%の<$ba.fragile>脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する","name":"光輝の御旗","desc":"所持コスト+10\n攻撃しなくなり、軍旗を効果範囲内地面上の敵がいるマスに投擲し、周囲一定範囲内の敵全員に240%の物理ダメージを与え、3秒間スタンさせる。スキル発動中、軍旗の周囲8マス以内の敵全員に足止めと25%の脆弱を付与する\nスキルの効果時間終了時、軍旗を回収する"}],"talents":[{"descRaw":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+12<@ba.talpu>(+2)、敵全員の攻撃速度-12<@ba.talpu>(+2)","name":"決意の旗","desc":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+12(+2)、敵全員の攻撃速度-12(+2)","potBelow":{"descRaw":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+10、敵全員の攻撃速度-10","desc":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+10、敵全員の攻撃速度-10"}},{"descRaw":"配置後、次に配置するオペレーターの配置コスト-2","name":"士気向上","desc":"配置後、次に配置するオペレーターの配置コスト-2"}],"modules":[{"name":"牧童の歌","traitOverride":{"descRaw":"スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数<@ba.kw>+1","desc":"スキル発動中、ブロック数が0になるが、前方にいる味方1人のブロック数+1"},"talentChanges":[{"descRaw":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+15<@ba.talpu>(+2)、敵全員の攻撃速度-15<@ba.talpu>(+2)","name":"決意の旗","desc":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+15(+2)、敵全員の攻撃速度-15(+2)","potBelow":{"descRaw":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+13、敵全員の攻撃速度-13","desc":"「軍旗」を所持しており、その周囲8マスにいる味方全員の攻撃速度+13、敵全員の攻撃速度-13"}}]},{"name":"「友情讃歌」","traitOverride":{"descRaw":"スキル発動中、ブロック数が0になるが、<$ba.camou>迷彩状態になる","desc":"スキル発動中、ブロック数が0になるが、迷彩状態になる"},"talentChanges":[{"descRaw":"配置後、次に配置するオペレーターの配置コスト-2、対象が地面マスに配置された場合、配置後に所持コスト+2","name":"士気向上","desc":"配置後、次に配置するオペレーターの配置コスト-2、対象が地面マスに配置された場合、配置後に所持コスト+2"}]}]}}},"char_485_pallas":{"name":"パラス","subProfessionName":"教官","moduleNames":{"uniequip_001_pallas":{"name":"パラスの記章"},"uniequip_002_pallas":{"name":"「故郷の山岩」"},"uniequip_003_pallas":{"name":"「ヘリアの輝き」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻撃距離が<@ba.kw>やや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇","desc":"攻撃距離がやや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇"},"skills":[{"descRaw":"次の通常攻撃時、2回連続で攻撃力の<@ba.vup>125%の物理ダメージを与える","name":"勝敗分かつ連撃","desc":"次の通常攻撃時、2回連続で攻撃力の125%の物理ダメージを与える"},{"descRaw":"攻撃範囲+1マス、攻撃力<@ba.vup>+35%、攻撃時<@ba.vup>60%の確率で敵を<@ba.vup>0.2秒間<$ba.stun>スタンさせる","name":"信念宿りし長鞭","desc":"攻撃範囲+1マス、攻撃力+35%、攻撃時60%の確率で敵を0.2秒間スタンさせる"},{"descRaw":"攻撃力<@ba.vup>+55%、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の<@ba.vup>80%以上で攻撃力<@ba.vup>+35%の<$ba.strong>勇猛状態、防御力<@ba.vup>+20%、ブロック数<@ba.vup>+1。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)","name":"勇士に捧ぐ祝福","desc":"攻撃力+55%、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の80%以上で攻撃力+35%の勇猛状態、防御力+20%、ブロック数+1。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)"}],"talents":[{"descRaw":"配置中、味方【ミノス】にHPが最大値の80%以上で攻撃力+25%の<$ba.strong>勇猛状態を付与","name":"英雄の生誕","desc":"配置中、味方【ミノス】にHPが最大値の80%以上で攻撃力+25%の勇猛状態を付与"},{"descRaw":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを45<@ba.talpu>(+5)回復","name":"女神の抱擁","desc":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを45(+5)回復","potBelow":{"descRaw":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを40回復","desc":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを40回復"}}]},"2/60/7/1":{"trait":{"descRaw":"攻撃距離が<@ba.kw>やや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇","desc":"攻撃距離がやや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇"},"skills":[{"descRaw":"次の通常攻撃時、2回連続で攻撃力の<@ba.vup>145%の物理ダメージを与える","name":"勝敗分かつ連撃","desc":"次の通常攻撃時、2回連続で攻撃力の145%の物理ダメージを与える"},{"descRaw":"攻撃範囲+1マス、攻撃力<@ba.vup>+50%、攻撃時<@ba.vup>70%の確率で敵を<@ba.vup>0.2秒間<$ba.stun>スタンさせる","name":"信念宿りし長鞭","desc":"攻撃範囲+1マス、攻撃力+50%、攻撃時70%の確率で敵を0.2秒間スタンさせる"},{"descRaw":"攻撃力<@ba.vup>+70%、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の<@ba.vup>80%以上で攻撃力<@ba.vup>+40%の<$ba.strong>勇猛状態、防御力<@ba.vup>+25%、ブロック数<@ba.vup>+1。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)","name":"勇士に捧ぐ祝福","desc":"攻撃力+70%、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の80%以上で攻撃力+40%の勇猛状態、防御力+25%、ブロック数+1。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)"}],"talents":[{"descRaw":"配置中、味方【ミノス】にHPが最大値の80%以上で攻撃力+25%の<$ba.strong>勇猛状態を付与","name":"英雄の生誕","desc":"配置中、味方【ミノス】にHPが最大値の80%以上で攻撃力+25%の勇猛状態を付与"},{"descRaw":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを45<@ba.talpu>(+5)回復","name":"女神の抱擁","desc":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを45(+5)回復","potBelow":{"descRaw":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを40回復","desc":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを40回復"}}],"modules":[{"name":"「故郷の山岩」","traitOverride":{"descRaw":"攻撃距離が<@ba.kw>やや長い\n自身がブロックしていない敵を攻撃時、攻撃力が<@ba.kw>130%まで上昇","desc":"攻撃距離がやや長い\n自身がブロックしていない敵を攻撃時、攻撃力が130%まで上昇"}},{"name":"「ヘリアの輝き」","traitOverride":{"descRaw":"攻撃距離が<@ba.kw>やや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇","moduleDescRaw":"遠距離マスにも配置可能","desc":"攻撃距離がやや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇","moduleDesc":"遠距離マスにも配置可能"}}]},"2/60/7/3":{"trait":{"descRaw":"攻撃距離が<@ba.kw>やや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇","desc":"攻撃距離がやや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇"},"skills":[{"descRaw":"次の通常攻撃時、2回連続で攻撃力の<@ba.vup>145%の物理ダメージを与える","name":"勝敗分かつ連撃","desc":"次の通常攻撃時、2回連続で攻撃力の145%の物理ダメージを与える"},{"descRaw":"攻撃範囲+1マス、攻撃力<@ba.vup>+50%、攻撃時<@ba.vup>70%の確率で敵を<@ba.vup>0.2秒間<$ba.stun>スタンさせる","name":"信念宿りし長鞭","desc":"攻撃範囲+1マス、攻撃力+50%、攻撃時70%の確率で敵を0.2秒間スタンさせる"},{"descRaw":"攻撃力<@ba.vup>+70%、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の<@ba.vup>80%以上で攻撃力<@ba.vup>+40%の<$ba.strong>勇猛状態、防御力<@ba.vup>+25%、ブロック数<@ba.vup>+1。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)","name":"勇士に捧ぐ祝福","desc":"攻撃力+70%、攻撃対象数+2。自身の前方マスが近距離マスかつ味方オペレーター配置中であれば、その味方に以下の効果を付与する:HPが最大値の80%以上で攻撃力+40%の勇猛状態、防御力+25%、ブロック数+1。(前方マスが条件を満たしていなければ、効果の付与対象が自身になる)"}],"talents":[{"descRaw":"配置中、味方【ミノス】にHPが最大値の80%以上で攻撃力+25%の<$ba.strong>勇猛状態を付与","name":"英雄の生誕","desc":"配置中、味方【ミノス】にHPが最大値の80%以上で攻撃力+25%の勇猛状態を付与"},{"descRaw":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを45<@ba.talpu>(+5)回復","name":"女神の抱擁","desc":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを45(+5)回復","potBelow":{"descRaw":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを40回復","desc":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを40回復"}}],"modules":[{"name":"「故郷の山岩」","traitOverride":{"descRaw":"攻撃距離が<@ba.kw>やや長い\n自身がブロックしていない敵を攻撃時、攻撃力が<@ba.kw>130%まで上昇","desc":"攻撃距離がやや長い\n自身がブロックしていない敵を攻撃時、攻撃力が130%まで上昇"},"talentChanges":[{"descRaw":"配置中、味方【ミノス】にHPが最大値の50%以上で攻撃力+30%の<$ba.strong>勇猛状態を付与する","name":"英雄の生誕","desc":"配置中、味方【ミノス】にHPが最大値の50%以上で攻撃力+30%の勇猛状態を付与する"}]},{"name":"「ヘリアの輝き」","traitOverride":{"descRaw":"攻撃距離が<@ba.kw>やや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇","moduleDescRaw":"遠距離マスにも配置可能","desc":"攻撃距離がやや長い、自身がブロックしていない敵を攻撃時、攻撃力が120%まで上昇","moduleDesc":"遠距離マスにも配置可能"},"talentChanges":[null,{"descRaw":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを65<@ba.talpu>(+5)回復し、味方【ミノス】のHPを追加で40回復","name":"女神の抱擁","desc":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを65(+5)回復し、味方【ミノス】のHPを追加で40回復","potBelow":{"descRaw":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを60回復し、味方【ミノス】のHPを追加で40回復","desc":"攻撃時、攻撃対象1体につき、自身と前方1マスの味方のHPを60回復し、味方【ミノス】のHPを追加で40回復"}}]}]}}},"char_1013_chen2":{"name":"遊龍チェン","subProfessionName":"散弾射手","moduleNames":{"uniequip_001_chen2":{"name":"遊龍チェンの記章"},"uniequip_002_chen2":{"name":"ビーチ用コンバットセット"},"uniequip_003_chen2":{"name":"休みの最終日"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇"},"skills":[{"descRaw":"攻撃力<@ba.vup>+55%、特性の効果を攻撃範囲内の敵全員に適用する\n<@ba.rem>合計4発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"高圧ショット","desc":"攻撃力+55%、特性の効果を攻撃範囲内の敵全員に適用する\n合計4発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃力<@ba.vup>+50%、攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>-20%、防御力<@ba.vup>-100(同一対象への効果は重複しない)\n<$ba.charged>オーバーチャージ追加効果:装弾数が20発になる\n<@ba.rem>合計8発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"バイオレットナイト","desc":"攻撃力+50%、攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度-20%、防御力-100(同一対象への効果は重複しない)\nオーバーチャージ追加効果:装弾数が20発になる\n合計8発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+55%、通常攻撃が敵に<@ba.kw>2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>-30%、防御力<@ba.vup>-150(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、<@ba.rem>合計32発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"ホリデーストーム","desc":"攻撃範囲拡大、攻撃力+55%、通常攻撃が敵に2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度-30%、防御力-150(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、合計32発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"talents":[{"descRaw":"配置中、自身の弾薬消費系スキルが22%<@ba.talpu>(+2%)の確率で弾薬を消費せず、自身以外の【狙撃】も10%の確率で弾薬を消費しない(同種の効果は高いほうのみ適用)","name":"勤倹節約","desc":"配置中、自身の弾薬消費系スキルが22%(+2%)の確率で弾薬を消費せず、自身以外の【狙撃】も10%の確率で弾薬を消費しない(同種の効果は高いほうのみ適用)","potBelow":{"descRaw":"配置中、自身の弾薬消費系スキルが20%の確率で弾薬を消費せず、自身以外の【狙撃】も10%の確率で弾薬を消費しない(同種の効果は高いほうのみ適用)","desc":"配置中、自身の弾薬消費系スキルが20%の確率で弾薬を消費せず、自身以外の【狙撃】も10%の確率で弾薬を消費しない(同種の効果は高いほうのみ適用)"}},{"descRaw":"攻撃速度+8、戦場中に水場がある場合効果値が+12まで上昇","name":"海辺の遊龍","desc":"攻撃速度+8、戦場中に水場がある場合効果値が+12まで上昇"}]},"2/60/7/1":{"trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇"},"skills":[{"descRaw":"攻撃力<@ba.vup>+70%、特性の効果を攻撃範囲内の敵全員に適用する\n<@ba.rem>合計4発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"高圧ショット","desc":"攻撃力+70%、特性の効果を攻撃範囲内の敵全員に適用する\n合計4発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃力<@ba.vup>+65%、攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>-30%、防御力<@ba.vup>-150(同一対象への効果は重複しない)\n<$ba.charged>オーバーチャージ追加効果:装弾数が20発になる\n<@ba.rem>合計8発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"バイオレットナイト","desc":"攻撃力+65%、攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度-30%、防御力-150(同一対象への効果は重複しない)\nオーバーチャージ追加効果:装弾数が20発になる\n合計8発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+70%、通常攻撃が敵に<@ba.kw>2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>-40%、防御力<@ba.vup>-200(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、<@ba.rem>合計32発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"ホリデーストーム","desc":"攻撃範囲拡大、攻撃力+70%、通常攻撃が敵に2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度-40%、防御力-200(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、合計32発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"talents":[{"descRaw":"配置中、自身の弾薬消費系スキルが22%<@ba.talpu>(+2%)の確率で弾薬を消費せず、自身以外の【狙撃】も10%の確率で弾薬を消費しない(同種の効果は高いほうのみ適用)","name":"勤倹節約","desc":"配置中、自身の弾薬消費系スキルが22%(+2%)の確率で弾薬を消費せず、自身以外の【狙撃】も10%の確率で弾薬を消費しない(同種の効果は高いほうのみ適用)","potBelow":{"descRaw":"配置中、自身の弾薬消費系スキルが20%の確率で弾薬を消費せず、自身以外の【狙撃】も10%の確率で弾薬を消費しない(同種の効果は高いほうのみ適用)","desc":"配置中、自身の弾薬消費系スキルが20%の確率で弾薬を消費せず、自身以外の【狙撃】も10%の確率で弾薬を消費しない(同種の効果は高いほうのみ適用)"}},{"descRaw":"攻撃速度+8、戦場中に水場がある場合効果値が+12まで上昇","name":"海辺の遊龍","desc":"攻撃速度+8、戦場中に水場がある場合効果値が+12まで上昇"}],"modules":[{"name":"ビーチ用コンバットセット","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が<@ba.kw>160%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が160%まで上昇"}},{"name":"休みの最終日","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇","moduleDescRaw":"配置コスト<@ba.kw>減少","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇","moduleDesc":"配置コスト減少"}}]},"2/60/7/3":{"trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇"},"skills":[{"descRaw":"攻撃力<@ba.vup>+70%、特性の効果を攻撃範囲内の敵全員に適用する\n<@ba.rem>合計4発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"高圧ショット","desc":"攻撃力+70%、特性の効果を攻撃範囲内の敵全員に適用する\n合計4発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃力<@ba.vup>+65%、攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>-30%、防御力<@ba.vup>-150(同一対象への効果は重複しない)\n<$ba.charged>オーバーチャージ追加効果:装弾数が20発になる\n<@ba.rem>合計8発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"バイオレットナイト","desc":"攻撃力+65%、攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度-30%、防御力-150(同一対象への効果は重複しない)\nオーバーチャージ追加効果:装弾数が20発になる\n合計8発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+70%、通常攻撃が敵に<@ba.kw>2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度<@ba.vup>-40%、防御力<@ba.vup>-200(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、<@ba.rem>合計32発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"ホリデーストーム","desc":"攻撃範囲拡大、攻撃力+70%、通常攻撃が敵に2回ダメージを与え、攻撃範囲内の敵全員に特性の効果を適用する。攻撃時、攻撃範囲内に5秒間水域を生成する。水域の範囲内にいる敵全員の移動速度-40%、防御力-200(同一対象への効果は重複しない)\n攻撃するたびに水弾が2発消費され、合計32発の水弾を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"talents":[{"descRaw":"配置中、自身の弾薬消費系スキルが22%<@ba.talpu>(+2%)の確率で弾薬を消費せず、自身以外の【狙撃】も10%の確率で弾薬を消費しない(同種の効果は高いほうのみ適用)","name":"勤倹節約","desc":"配置中、自身の弾薬消費系スキルが22%(+2%)の確率で弾薬を消費せず、自身以外の【狙撃】も10%の確率で弾薬を消費しない(同種の効果は高いほうのみ適用)","potBelow":{"descRaw":"配置中、自身の弾薬消費系スキルが20%の確率で弾薬を消費せず、自身以外の【狙撃】も10%の確率で弾薬を消費しない(同種の効果は高いほうのみ適用)","desc":"配置中、自身の弾薬消費系スキルが20%の確率で弾薬を消費せず、自身以外の【狙撃】も10%の確率で弾薬を消費しない(同種の効果は高いほうのみ適用)"}},{"descRaw":"攻撃速度+8、戦場中に水場がある場合効果値が+12まで上昇","name":"海辺の遊龍","desc":"攻撃速度+8、戦場中に水場がある場合効果値が+12まで上昇"}],"modules":[{"name":"ビーチ用コンバットセット","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が<@ba.kw>160%まで上昇","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が160%まで上昇"},"talentChanges":[{"descRaw":"配置中、自身の弾薬消費系スキルが27%<@ba.talpu>(+2%)の確率で弾薬を消費せず、自身以外の【狙撃】が20%の確率で弾薬を消費しなくなり、その他遠距離オペレーターが12%の確率で弾薬を消費しなくなる(同種の効果は高いほうのみ適用)","name":"勤倹節約","desc":"配置中、自身の弾薬消費系スキルが27%(+2%)の確率で弾薬を消費せず、自身以外の【狙撃】が20%の確率で弾薬を消費しなくなり、その他遠距離オペレーターが12%の確率で弾薬を消費しなくなる(同種の効果は高いほうのみ適用)","potBelow":{"descRaw":"配置中、自身の弾薬消費系スキルが25%の確率で弾薬を消費せず、自身以外の【狙撃】が20%の確率で弾薬を消費しなくなり、その他遠距離オペレーターが12%の確率で弾薬を消費しなくなる(同種の効果は高いほうのみ適用)","desc":"配置中、自身の弾薬消費系スキルが25%の確率で弾薬を消費せず、自身以外の【狙撃】が20%の確率で弾薬を消費しなくなり、その他遠距離オペレーターが12%の確率で弾薬を消費しなくなる(同種の効果は高いほうのみ適用)"}}]},{"name":"休みの最終日","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇","moduleDescRaw":"配置コスト<@ba.kw>減少","desc":"攻撃範囲内の敵全員を同時に攻撃し、自身の正面横3マスにいる敵を攻撃時攻撃力が150%まで上昇","moduleDesc":"配置コスト減少"},"talentChanges":[{"descRaw":"攻撃力+15%、攻撃速度+12、戦場中に水場がある場合、効果が「攻撃力+28%、攻撃速度+20」になる。スキル発動中、戦場は水場と見なす","name":"海辺の遊龍","desc":"攻撃力+15%、攻撃速度+12、戦場中に水場がある場合、効果が「攻撃力+28%、攻撃速度+20」になる。スキル発動中、戦場は水場と見なす"}]}]}}},"char_1015_aglna2":{"subProfessionName":"巡空者","forms":{"2/1/4/0":{"trait":{"descRaw":"<$ba.liftoff>離陸中、空中の敵を2体までブロックできる","desc":"離陸中、空中の敵を2体までブロックできる"}},"2/60/7/1":{"trait":{"descRaw":"<$ba.liftoff>離陸中、空中の敵を2体までブロックできる","desc":"離陸中、空中の敵を2体までブロックできる"}},"2/60/7/3":{"trait":{"descRaw":"<$ba.liftoff>離陸中、空中の敵を2体までブロックできる","desc":"離陸中、空中の敵を2体までブロックできる"}}}},"char_1031_slent2":{"name":"淬羽サイレンス","subProfessionName":"祈祷師","moduleNames":{"uniequip_001_slent2":{"name":"淬羽サイレンスの記章"},"uniequip_002_slent2":{"name":"明晰な思考の助け"},"uniequip_003_slent2":{"name":"制御可能変数"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の<@ba.kw>75%)","desc":"敵に術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の75%)"},"skills":[{"descRaw":"攻撃力<@ba.vup>+35%","name":"止まらぬ歩み","desc":"攻撃力+35%"},{"descRaw":"攻撃速度<@ba.vup>+20、スキル発動中は支援ドローンを1体使用可能\n<@ba.rem>ドローンは配置後、周囲の味方に淬羽サイレンスの第一素質の2.1倍の効果を付与。スキルが終了するか、淬羽サイレンスが退場するとドローンも消滅","name":"俯瞰する視点","desc":"攻撃速度+20、スキル発動中は支援ドローンを1体使用可能\nドローンは配置後、周囲の味方に淬羽サイレンスの第一素質の2.1倍の効果を付与。スキルが終了するか、淬羽サイレンスが退場するとドローンも消滅"},{"descRaw":"攻撃力<@ba.vup>+20%、第一素質の効果が<@ba.vup>1.5倍まで上昇。スキル発動中1回限り、攻撃範囲内にいる味方が致命的なダメージを受けた際、対象のHPが<@ba.vup>6秒間<@ba.vup>1残る効果が発動\n<@ba.rem>使用上限2回、手動でスキルを停止可能","name":"先駆者たちの翼","desc":"攻撃力+20%、第一素質の効果が1.5倍まで上昇。スキル発動中1回限り、攻撃範囲内にいる味方が致命的なダメージを受けた際、対象のHPが6秒間1残る効果が発動\n使用上限2回、手動でスキルを停止可能"}],"talents":[{"descRaw":"攻撃範囲内の味方全員に10%の<$ba.protect>加護を付与する。味方のHPが低いほど効果が強まる(最大効果値:HPが最大値の30%未満時、24%の<$ba.protect>加護を獲得)","name":"無言の支え","desc":"攻撃範囲内の味方全員に10%の加護を付与する。味方のHPが低いほど効果が強まる(最大効果値:HPが最大値の30%未満時、24%の加護を獲得)"},{"descRaw":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の6%<@ba.talpu>(+1%)回復。味方【ライン生命】に対する効果値倍増","name":"庇護の翼","desc":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の6%(+1%)回復。味方【ライン生命】に対する効果値倍増","potBelow":{"descRaw":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の5%回復。味方【ライン生命】に対する効果値倍増","desc":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の5%回復。味方【ライン生命】に対する効果値倍増"}}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の<@ba.kw>75%)","desc":"敵に術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の75%)"},"skills":[{"descRaw":"攻撃力<@ba.vup>+50%","name":"止まらぬ歩み","desc":"攻撃力+50%"},{"descRaw":"攻撃速度<@ba.vup>+30、スキル発動中は支援ドローンを1体使用可能\n<@ba.rem>ドローンは配置後、周囲の味方に淬羽サイレンスの第一素質の2.4倍の効果を付与。スキルが終了するか、淬羽サイレンスが退場するとドローンも消滅","name":"俯瞰する視点","desc":"攻撃速度+30、スキル発動中は支援ドローンを1体使用可能\nドローンは配置後、周囲の味方に淬羽サイレンスの第一素質の2.4倍の効果を付与。スキルが終了するか、淬羽サイレンスが退場するとドローンも消滅"},{"descRaw":"攻撃力<@ba.vup>+30%、第一素質の効果が<@ba.vup>1.8倍まで上昇。スキル発動中1回限り、攻撃範囲内にいる味方が致命的なダメージを受けた際、対象のHPが<@ba.vup>7秒間<@ba.vup>1残る効果が発動\n<@ba.rem>使用上限2回、手動でスキルを停止可能","name":"先駆者たちの翼","desc":"攻撃力+30%、第一素質の効果が1.8倍まで上昇。スキル発動中1回限り、攻撃範囲内にいる味方が致命的なダメージを受けた際、対象のHPが7秒間1残る効果が発動\n使用上限2回、手動でスキルを停止可能"}],"talents":[{"descRaw":"攻撃範囲内の味方全員に10%の<$ba.protect>加護を付与する。味方のHPが低いほど効果が強まる(最大効果値:HPが最大値の30%未満時、24%の<$ba.protect>加護を獲得)","name":"無言の支え","desc":"攻撃範囲内の味方全員に10%の加護を付与する。味方のHPが低いほど効果が強まる(最大効果値:HPが最大値の30%未満時、24%の加護を獲得)"},{"descRaw":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の6%<@ba.talpu>(+1%)回復。味方【ライン生命】に対する効果値倍増","name":"庇護の翼","desc":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の6%(+1%)回復。味方【ライン生命】に対する効果値倍増","potBelow":{"descRaw":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の5%回復。味方【ライン生命】に対する効果値倍増","desc":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の5%回復。味方【ライン生命】に対する効果値倍増"}}],"modules":[{"name":"明晰な思考の助け","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の<@ba.kw>100%)","desc":"敵に術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の100%)"}},{"name":"制御可能変数","traitOverride":{"descRaw":"敵<@ba.kw>2体に術ダメージを与える\nスキル発動中、通常攻撃が味方<@ba.kw>2名に対する治療行動になる(治療量は攻撃力の75%)","desc":"敵2体に術ダメージを与える\nスキル発動中、通常攻撃が味方2名に対する治療行動になる(治療量は攻撃力の75%)"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の<@ba.kw>75%)","desc":"敵に術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の75%)"},"skills":[{"descRaw":"攻撃力<@ba.vup>+50%","name":"止まらぬ歩み","desc":"攻撃力+50%"},{"descRaw":"攻撃速度<@ba.vup>+30、スキル発動中は支援ドローンを1体使用可能\n<@ba.rem>ドローンは配置後、周囲の味方に淬羽サイレンスの第一素質の2.4倍の効果を付与。スキルが終了するか、淬羽サイレンスが退場するとドローンも消滅","name":"俯瞰する視点","desc":"攻撃速度+30、スキル発動中は支援ドローンを1体使用可能\nドローンは配置後、周囲の味方に淬羽サイレンスの第一素質の2.4倍の効果を付与。スキルが終了するか、淬羽サイレンスが退場するとドローンも消滅"},{"descRaw":"攻撃力<@ba.vup>+30%、第一素質の効果が<@ba.vup>1.8倍まで上昇。スキル発動中1回限り、攻撃範囲内にいる味方が致命的なダメージを受けた際、対象のHPが<@ba.vup>7秒間<@ba.vup>1残る効果が発動\n<@ba.rem>使用上限2回、手動でスキルを停止可能","name":"先駆者たちの翼","desc":"攻撃力+30%、第一素質の効果が1.8倍まで上昇。スキル発動中1回限り、攻撃範囲内にいる味方が致命的なダメージを受けた際、対象のHPが7秒間1残る効果が発動\n使用上限2回、手動でスキルを停止可能"}],"talents":[{"descRaw":"攻撃範囲内の味方全員に10%の<$ba.protect>加護を付与する。味方のHPが低いほど効果が強まる(最大効果値:HPが最大値の30%未満時、24%の<$ba.protect>加護を獲得)","name":"無言の支え","desc":"攻撃範囲内の味方全員に10%の加護を付与する。味方のHPが低いほど効果が強まる(最大効果値:HPが最大値の30%未満時、24%の加護を獲得)"},{"descRaw":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の6%<@ba.talpu>(+1%)回復。味方【ライン生命】に対する効果値倍増","name":"庇護の翼","desc":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の6%(+1%)回復。味方【ライン生命】に対する効果値倍増","potBelow":{"descRaw":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の5%回復。味方【ライン生命】に対する効果値倍増","desc":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の5%回復。味方【ライン生命】に対する効果値倍増"}}],"modules":[{"name":"明晰な思考の助け","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の<@ba.kw>100%)","desc":"敵に術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の100%)"},"talentChanges":[null,{"descRaw":"攻撃範囲内の味方の最大HP+10%、さらに範囲内のHPが最大値の50%未満の味方に対して、1秒ごとに淬羽サイレンスの攻撃力の8%<@ba.talpu>(+1%)のHPを回復させる。味方【ライン生命】に対する効果値倍増","name":"庇護の翼","desc":"攻撃範囲内の味方の最大HP+10%、さらに範囲内のHPが最大値の50%未満の味方に対して、1秒ごとに淬羽サイレンスの攻撃力の8%(+1%)のHPを回復させる。味方【ライン生命】に対する効果値倍増","potBelow":{"descRaw":"攻撃範囲内の味方の最大HP+10%、さらに範囲内のHPが最大値の50%未満の味方に対して、1秒ごとに淬羽サイレンスの攻撃力の7%のHPを回復させる。味方【ライン生命】に対する効果値倍増","desc":"攻撃範囲内の味方の最大HP+10%、さらに範囲内のHPが最大値の50%未満の味方に対して、1秒ごとに淬羽サイレンスの攻撃力の7%のHPを回復させる。味方【ライン生命】に対する効果値倍増"}}]},{"name":"制御可能変数","traitOverride":{"descRaw":"敵<@ba.kw>2体に術ダメージを与える\nスキル発動中、通常攻撃が味方<@ba.kw>2名に対する治療行動になる(治療量は攻撃力の75%)","desc":"敵2体に術ダメージを与える\nスキル発動中、通常攻撃が味方2名に対する治療行動になる(治療量は攻撃力の75%)"},"talentChanges":[{"descRaw":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の6%<@ba.talpu>(+1%)回復し、対象のHPが初めて50%未満になった際、対象に淬羽サイレンスの最大HPの50%までの被ダメージを吸収可能なバリアを付与。対象が【ライン生命】の場合、HP回復値とバリアの吸収可能値倍増","name":"庇護の翼","desc":"1秒ごとに攻撃範囲内のHPが最大値の50%未満の味方のHPを、淬羽サイレンスの攻撃力の6%(+1%)回復し、対象のHPが初めて50%未満になった際、対象に淬羽サイ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a.rem>合計20発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"飽和射撃","desc":"攻撃範囲+1、攻撃間隔が延長し、攻撃力+270%、防御力+65%、機動防盾の防御力+135%\nスキル発動中、機動防盾の方向に砲弾を放ち(機動防盾の配置一回につき一発のみ)、敵に命中するか着弾点に到達すると爆発し、範囲内にいるすべての敵に攻撃力の250%の物理ダメージを与え、5秒間スタンさせる\n合計20発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"talents":[{"descRaw":"「機動防盾」を配置可能(配置から50秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身と背後1マスにいる味方ユニットの防御力+18%<@ba.talpu>(+3%)","name":"オールラウンド","desc":"「機動防盾」を配置可能(配置から50秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身と背後1マスにいる味方ユニットの防御力+18%(+3%)","potBelow":{"descRaw":"「機動防盾」を配置可能(配置から50秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身とその背後1マスにいる味方ユニットの防御力+15%","desc":"「機動防盾」を配置可能(配置から50秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身とその背後1マスにいる味方ユニットの防御力+15%"}},{"descRaw":"機動防盾がダメージを受けると、55%<@ba.talpu>(+5%)の確率で滌火ジェシカのSPを1回復","name":"チャージシールド","desc":"機動防盾がダメージを受けると、55%(+5%)の確率で滌火ジェシカのSPを1回復","potBelow":{"descRaw":"機動防盾がダメージを受けると、50%の確率で滌火ジェシカのSPを1回復","desc":"機動防盾がダメージを受けると、50%の確率で滌火ジェシカのSPを1回復"}}],"modules":[{"name":"「わたしのヒーロー」","traitOverride":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","moduleDescRaw":"攻撃範囲内の敵の<$ba.invisible>ステルス状態を無効にする","desc":"敵を3体までブロック、遠距離攻撃も行える","moduleDesc":"攻撃範囲内の敵のステルス状態を無効にする"},"talentChanges":[null,{"descRaw":"さらに強化された「機動防盾」を配置可能(配置から60秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身とその背後1マスにいる味方ユニットの防御力+18%<@ba.talpu>(+3%)","name":"オールラウンド","desc":"さらに強化された「機動防盾」を配置可能(配置から60秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身とその背後1マスにいる味方ユニットの防御力+18%(+3%)","potBelow":{"descRaw":"さらに強化された「機動防盾」を配置可能(配置から60秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身とその背後1マスにいる味方ユニットの防御力+15%","desc":"さらに強化された「機動防盾」を配置可能(配置から60秒後強制退場)、機動防盾は滌火ジェシカの隣接4マスにのみ配置できる。機動防盾配置中、滌火ジェシカの向きが盾の位置になり、自身とその背後1マスにいる味方ユニットの防御力+15%"}}]},{"name":"風化せぬもの","traitOverride":{"descRaw":"敵を3体までブロック、遠距離攻撃も行える","moduleDescRaw":"攻撃距離+1(スキルによる攻撃範囲変化の影響を受けない)","desc":"敵を3体までブロック、遠距離攻撃も行える","moduleDesc":"攻撃距離+1(スキルによる攻撃範囲変化の影響を受けない)"},"talentChanges":[{"descRaw":"機動防盾がダメージを受けると、65%<@ba.talpu>(+5%)の確率で滌火ジェシカのSPを1回復し、機動防盾の再配置時間を1秒短縮(最大-14秒まで短縮可能)","name":"チャージシールド","desc":"機動防盾がダメージを受けると、65%(+5%)の確率で滌火ジェシカのSPを1回復し、機動防盾の再配置時間を1秒短縮(最大-14秒まで短縮可能)","potBelow":{"descRaw":"機動防盾がダメージを受けると、60%の確率で滌火ジェシカのSPを1回復し、機動防盾の再配置時間を1秒短縮(最大-14秒まで短縮可能)","desc":"機動防盾がダメージを受けると、60%の確率で滌火ジェシカのSPを1回復し、機動防盾の再配置時間を1秒短縮(最大-14秒まで短縮可能)"}}]}]}}},"char_1035_wisdel":{"name":"ウィシャデル","subProfessionName":"投擲手","moduleNames":{"uniequip_001_wisdel":{"name":"ウィシャデルの記章"},"uniequip_002_wisdel":{"name":"「ご先祖ランチャー」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)","desc":"通常攻撃は地面上の敵に2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)"},"skills":[{"descRaw":"次の通常攻撃は余震がさらに2回発生し、対象全員を<@ba.vup>0.5秒間<$ba.stun>スタンさせる。この攻撃はダメージ発生範囲が<@ba.vup>やや拡大し、余震のダメージが攻撃力の<@ba.vup>75%になる","name":"クリアランス","desc":"次の通常攻撃は余震がさらに2回発生し、対象全員を0.5秒間スタンさせる。この攻撃はダメージ発生範囲がやや拡大し、余震のダメージが攻撃力の75%になる"},{"descRaw":"攻撃力<@ba.vup>+16%、攻撃間隔を<@ba.vup>わずかに短縮、敵<@ba.vup>3体を同時に攻撃可能\n<$ba.overdrive>オーバードライブ:通常攻撃が攻撃力の<@ba.vup>65%の<@ba.vup>4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n<@ba.rem>手動でスキルを停止可能","name":"オーバーレネゲード","desc":"攻撃力+16%、攻撃間隔をわずかに短縮、敵3体を同時に攻撃可能\nオーバードライブ:通常攻撃が攻撃力の65%の4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n手動でスキルを停止可能"},{"descRaw":"即座に攻撃範囲内に「レヴァナントの影」を<@ba.vup>1体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力<@ba.vup>+120%、攻撃間隔が<@ba.vdown>大幅に延長し、攻撃時の攻撃力が<@ba.vup>175%まで上昇する。ダメージ発生範囲が<@ba.vup>大幅に拡大し、第一素質の発動率が<@ba.vup>100%まで上昇する\n<@ba.rem>合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"デイブレイクバースト","desc":"即座に攻撃範囲内に「レヴァナントの影」を1体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力+120%、攻撃間隔が大幅に延長し、攻撃時の攻撃力が175%まで上昇する。ダメージ発生範囲が大幅に拡大し、第一素質の発動率が100%まで上昇する\n合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"talents":[{"descRaw":"攻撃主対象への攻撃力が115%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の160%<@ba.talpu>(+10%)の物理ダメージを与え、1秒間<$ba.stun>スタンさせる","name":"ビッグサプライズ!","desc":"攻撃主対象への攻撃力が115%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の160%(+10%)の物理ダメージを与え、1秒間スタンさせる","potBelow":{"descRaw":"攻撃主対象への攻撃力が115%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の150%の物理ダメージを与え、1秒間<$ba.stun>スタンさせる","desc":"攻撃主対象への攻撃力が115%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の150%の物理ダメージを与え、1秒間スタンさせる"}},{"descRaw":"配置後、攻撃範囲内に「レヴァナントの影」を1体召喚する。自身の周囲に「レヴァナントの影」がいると<$ba.camou>迷彩状態になる","name":"くたばり損ない","desc":"配置後、攻撃範囲内に「レヴァナントの影」を1体召喚する。自身の周囲に「レヴァナントの影」がいると迷彩状態になる"}]},"2/60/7/1":{"trait":{"descRaw":"通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)","desc":"通常攻撃は地面上の敵に2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)"},"skills":[{"descRaw":"次の通常攻撃は余震がさらに2回発生し、対象全員を<@ba.vup>1秒間<$ba.stun>スタンさせる。この攻撃はダメージ発生範囲が<@ba.vup>やや拡大し、余震のダメージが攻撃力の<@ba.vup>90%になる","name":"クリアランス","desc":"次の通常攻撃は余震がさらに2回発生し、対象全員を1秒間スタンさせる。この攻撃はダメージ発生範囲がやや拡大し、余震のダメージが攻撃力の90%になる"},{"descRaw":"攻撃力<@ba.vup>+25%、攻撃間隔を<@ba.vup>短縮、敵<@ba.vup>3体を同時に攻撃可能\n<$ba.overdrive>オーバードライブ:通常攻撃が攻撃力の<@ba.vup>70%の<@ba.vup>4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n<@ba.rem>手動でスキルを停止可能","name":"オーバーレネゲード","desc":"攻撃力+25%、攻撃間隔を短縮、敵3体を同時に攻撃可能\nオーバードライブ:通常攻撃が攻撃力の70%の4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n手動でスキルを停止可能"},{"descRaw":"即座に攻撃範囲内に「レヴァナントの影」を<@ba.vup>2体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力<@ba.vup>+150%、攻撃間隔が<@ba.vdown>大幅に延長し、攻撃時の攻撃力が<@ba.vup>190%まで上昇する。ダメージ発生範囲が<@ba.vup>大幅に拡大し、第一素質の発動率が<@ba.vup>100%まで上昇する\n<@ba.rem>合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"デイブレイクバースト","desc":"即座に攻撃範囲内に「レヴァナントの影」を2体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力+150%、攻撃間隔が大幅に延長し、攻撃時の攻撃力が190%まで上昇する。ダメージ発生範囲が大幅に拡大し、第一素質の発動率が100%まで上昇する\n合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"talents":[{"descRaw":"攻撃主対象への攻撃力が115%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の160%<@ba.talpu>(+10%)の物理ダメージを与え、1秒間<$ba.stun>スタンさせる","name":"ビッグサプライズ!","desc":"攻撃主対象への攻撃力が115%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の160%(+10%)の物理ダメージを与え、1秒間スタンさせる","potBelow":{"descRaw":"攻撃主対象への攻撃力が115%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の150%の物理ダメージを与え、1秒間<$ba.stun>スタンさせる","desc":"攻撃主対象への攻撃力が115%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の150%の物理ダメージを与え、1秒間スタンさせる"}},{"descRaw":"配置後、攻撃範囲内に「レヴァナントの影」を1体召喚する。自身の周囲に「レヴァナントの影」がいると<$ba.camou>迷彩状態になる","name":"くたばり損ない","desc":"配置後、攻撃範囲内に「レヴァナントの影」を1体召喚する。自身の周囲に「レヴァナントの影」がいると迷彩状態になる"}],"modules":[{"name":"「ご先祖ランチャー」","traitOverride":{"descRaw":"通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>3回の範囲物理ダメージを与える(2回目以降は余震、与ダメージが攻撃力の50%になる)","desc":"通常攻撃は地面上の敵に3回の範囲物理ダメージを与える(2回目以降は余震、与ダメージが攻撃力の50%になる)"}}]},"2/60/7/3":{"trait":{"descRaw":"通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)","desc":"通常攻撃は地面上の敵に2回の範囲物理ダメージを与える(2回目は余震、与ダメージが攻撃力の50%になる)"},"skills":[{"descRaw":"次の通常攻撃は余震がさらに2回発生し、対象全員を<@ba.vup>1秒間<$ba.stun>スタンさせる。この攻撃はダメージ発生範囲が<@ba.vup>やや拡大し、余震のダメージが攻撃力の<@ba.vup>90%になる","name":"クリアランス","desc":"次の通常攻撃は余震がさらに2回発生し、対象全員を1秒間スタンさせる。この攻撃はダメージ発生範囲がやや拡大し、余震のダメージが攻撃力の90%になる"},{"descRaw":"攻撃力<@ba.vup>+25%、攻撃間隔を<@ba.vup>短縮、敵<@ba.vup>3体を同時に攻撃可能\n<$ba.overdrive>オーバードライブ:通常攻撃が攻撃力の<@ba.vup>70%の<@ba.vup>4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n<@ba.rem>手動でスキルを停止可能","name":"オーバーレネゲード","desc":"攻撃力+25%、攻撃間隔を短縮、敵3体を同時に攻撃可能\nオーバードライブ:通常攻撃が攻撃力の70%の4連撃になり、攻撃範囲内の敵をランダムで攻撃する\n手動でスキルを停止可能"},{"descRaw":"即座に攻撃範囲内に「レヴァナントの影」を<@ba.vup>2体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力<@ba.vup>+150%、攻撃間隔が<@ba.vdown>大幅に延長し、攻撃時の攻撃力が<@ba.vup>190%まで上昇する。ダメージ発生範囲が<@ba.vup>大幅に拡大し、第一素質の発動率が<@ba.vup>100%まで上昇する\n<@ba.rem>合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)","name":"デイブレイクバースト","desc":"即座に攻撃範囲内に「レヴァナントの影」を2体召喚し(最大3体まで、スキル終了後も消失しない)、攻撃力+150%、攻撃間隔が大幅に延長し、攻撃時の攻撃力が190%まで上昇する。ダメージ発生範囲が大幅に拡大し、第一素質の発動率が100%まで上昇する\n合計6発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)"}],"talents":[{"descRaw":"攻撃主対象への攻撃力が115%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の160%<@ba.talpu>(+10%)の物理ダメージを与え、1秒間<$ba.stun>スタンさせる","name":"ビッグサプライズ!","desc":"攻撃主対象への攻撃力が115%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の160%(+10%)の物理ダメージを与え、1秒間スタンさせる","potBelow":{"descRaw":"攻撃主対象への攻撃力が115%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の150%の物理ダメージを与え、1秒間<$ba.stun>スタンさせる","desc":"攻撃主対象への攻撃力が115%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の150%の物理ダメージを与え、1秒間スタンさせる"}},{"descRaw":"配置後、攻撃範囲内に「レヴァナントの影」を1体召喚する。自身の周囲に「レヴァナントの影」がいると<$ba.camou>迷彩状態になる","name":"くたばり損ない","desc":"配置後、攻撃範囲内に「レヴァナントの影」を1体召喚する。自身の周囲に「レヴァナントの影」がいると迷彩状態になる"}],"modules":[{"name":"「ご先祖ランチャー」","traitOverride":{"descRaw":"通常攻撃は<@ba.kw>地面上の敵に<@ba.kw>3回の範囲物理ダメージを与える(2回目以降は余震、与ダメージが攻撃力の50%になる)","desc":"通常攻撃は地面上の敵に3回の範囲物理ダメージを与える(2回目以降は余震、与ダメージが攻撃力の50%になる)"},"talentChanges":[{"descRaw":"攻撃主対象への攻撃力が125%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の185%<@ba.talpu>(+10%)の物理ダメージを与え、1秒間<$ba.stun>スタンさせる","name":"ビッグサプライズ!","desc":"攻撃主対象への攻撃力が125%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の185%(+10%)の物理ダメージを与え、1秒間スタンさせる","potBelow":{"descRaw":"攻撃主対象への攻撃力が125%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の175%の物理ダメージを与え、1秒間<$ba.stun>スタンさせる","desc":"攻撃主対象への攻撃力が125%まで上昇し、さらに残影を付与する。残影はウィシャデルの余震を受けると15%の確率で爆発し、周囲一定範囲内の敵全員に攻撃力の175%の物理ダメージを与え、1秒間スタンさせる"}}]}]}}},"char_1042_phatm2":{"name":"トラゴーディア","subProfessionName":"祭儀師","moduleNames":{"uniequip_001_phatm2":{"name":"トラゴーディアの記章"},"uniequip_002_phatm2":{"name":"トラゴーディアの心"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素損傷を与える能力を持つ","desc":"敵に術ダメージを与える\n元素損傷を与える能力を持つ"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>105%の術ダメージを2回与え、さらに対象を<@ba.vup>2秒間<$ba.root>バインドする。このスキルによる<$ba.root>バインド状態中の対象が受ける<$ba.dt.neural2>神経損傷が<@ba.vup>1.3倍まで上昇する。爆発効果中でない敵を優先して攻撃する","name":"闇夜の反響","desc":"次の通常攻撃時、敵に攻撃力の105%の術ダメージを2回与え、さらに対象を2秒間バインドする。このスキルによるバインド状態中の対象が受ける神経損傷が1.3倍まで上昇する。爆発効果中でない敵を優先して攻撃する"},{"descRaw":"攻撃速度<@ba.vup>+20、第一素質による神経損傷発生範囲が<@ba.vup>拡大し、スキル発動中は「本能の召喚」を1体配置可能になる。「本能の召喚」は配置後<@ba.vup>10秒間、周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>4体まで<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、「本能の召喚」は撤退して周囲の敵全員を<@ba.vup>6秒間<$ba.sluggish>足止めし、<@ba.vup>0.5秒ごとにトラゴーディアの攻撃力の<@ba.vup>100%の術ダメージと<@ba.vup>15%の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>退場まで効果継続、本能の召喚は独立した再配置時間を持つ","name":"群体性譫妄","desc":"攻撃速度+20、第一素質による神経損傷発生範囲が拡大し、スキル発動中は「本能の召喚」を1体配置可能になる。「本能の召喚」は配置後10秒間、周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大4体まで誘導する。いずれかの誘導中の対象が自身の位置に到達すると、「本能の召喚」は撤退して周囲の敵全員を6秒間足止めし、0.5秒ごとにトラゴーディアの攻撃力の100%の術ダメージと15%の神経損傷を与える\n退場まで効果継続、本能の召喚は独立した再配置時間を持つ"},{"descRaw":"攻撃範囲が拡大し、攻撃力<@ba.vup>+75%、爆発効果中でない敵を優先して攻撃する。スキル発動中にトラゴーディアが<$ba.dt.neural2>神経損傷を与えた敵は、1秒ごとにトラゴーディアの攻撃力の<@ba.vup>10%の<$ba.dt.neural2>神経損傷を爆発するまで受け続ける。範囲内の敵の<$ba.dt.neural2>神経損傷が爆発してから再度爆発可能になるまでの回復速度<@ba.vup>+50%、<$ba.dt.neural2>神経損傷爆発時に、対象のいるマスに「彷徨の檻」を召喚(既に召喚されている場合は再召喚)する","name":"無人の劇場","desc":"攻撃範囲が拡大し、攻撃力+75%、爆発効果中でない敵を優先して攻撃する。スキル発動中にトラゴーディアが神経損傷を与えた敵は、1秒ごとにトラゴーディアの攻撃力の10%の神経損傷を爆発するまで受け続ける。範囲内の敵の神経損傷が爆発してから再度爆発可能になるまでの回復速度+50%、神経損傷爆発時に、対象のいるマスに「彷徨の檻」を召喚(既に召喚されている場合は再召喚)する"}],"talents":[{"descRaw":"攻撃時、対象に追加で攻撃力の33%<@ba.talpu>(+3%)の<$ba.dt.neural2>神経損傷を与え、対象の周囲にいる他の敵に自身の攻撃力の23%<@ba.talpu>(+3%)の<$ba.dt.neural2>神経損傷を与える","name":"形は心に役する","desc":"攻撃時、対象に追加で攻撃力の33%(+3%)の神経損傷を与え、対象の周囲にいる他の敵に自身の攻撃力の23%(+3%)の神経損傷を与える","potBelow":{"descRaw":"攻撃時、対象に追加で攻撃力の30%の<$ba.dt.neural2>神経損傷を与え、対象の周囲にいる他の敵に自身の攻撃力の20%の<$ba.dt.neural2>神経損傷を与える","desc":"攻撃時、対象に追加で攻撃力の30%の神経損傷を与え、対象の周囲にいる他の敵に自身の攻撃力の20%の神経損傷を与える"}},{"descRaw":"配置中、<$ba.dt.neural2>神経損傷爆発効果中の敵全員の攻撃速度-16<@ba.talpu>(-4)。攻撃範囲内の敵が通常攻撃を行うたびに、対象は70の<$ba.dt.neural2>神経損傷を受ける","name":"夢に堕ちる","desc":"配置中、神経損傷爆発効果中の敵全員の攻撃速度-16(-4)。攻撃範囲内の敵が通常攻撃を行うたびに、対象は70の神経損傷を受ける","potBelow":{"descRaw":"配置中、<$ba.dt.neural2>神経損傷爆発効果中の敵全員の攻撃速度-12。攻撃範囲内の敵が通常攻撃を行うたびに、対象は70の<$ba.dt.neural2>神経損傷を受ける","desc":"配置中、神経損傷爆発効果中の敵全員の攻撃速度-12。攻撃範囲内の敵が通常攻撃を行うたびに、対象は70の神経損傷を受ける"}}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素損傷を与える能力を持つ","desc":"敵に術ダメージを与える\n元素損傷を与える能力を持つ"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>120%の術ダメージを2回与え、さらに対象を<@ba.vup>3秒間<$ba.root>バインドする。このスキルによる<$ba.root>バインド状態中の対象が受ける<$ba.dt.neural2>神経損傷が<@ba.vup>1.5倍まで上昇する。爆発効果中でない敵を優先して攻撃する","name":"闇夜の反響","desc":"次の通常攻撃時、敵に攻撃力の120%の術ダメージを2回与え、さらに対象を3秒間バインドする。このスキルによるバインド状態中の対象が受ける神経損傷が1.5倍まで上昇する。爆発効果中でない敵を優先して攻撃する"},{"descRaw":"攻撃速度<@ba.vup>+25、第一素質による神経損傷発生範囲が<@ba.vup>拡大し、スキル発動中は「本能の召喚」を1体配置可能になる。「本能の召喚」は配置後<@ba.vup>10秒間、周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>4体まで<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、「本能の召喚」は撤退して周囲の敵全員を<@ba.vup>6秒間<$ba.sluggish>足止めし、<@ba.vup>0.5秒ごとにトラゴーディアの攻撃力の<@ba.vup>120%の術ダメージと<@ba.vup>20%の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>退場まで効果継続、本能の召喚は独立した再配置時間を持つ","name":"群体性譫妄","desc":"攻撃速度+25、第一素質による神経損傷発生範囲が拡大し、スキル発動中は「本能の召喚」を1体配置可能になる。「本能の召喚」は配置後10秒間、周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大4体まで誘導する。いずれかの誘導中の対象が自身の位置に到達すると、「本能の召喚」は撤退して周囲の敵全員を6秒間足止めし、0.5秒ごとにトラゴーディアの攻撃力の120%の術ダメージと20%の神経損傷を与える\n退場まで効果継続、本能の召喚は独立した再配置時間を持つ"},{"descRaw":"攻撃範囲が拡大し、攻撃力<@ba.vup>+95%、爆発効果中でない敵を優先して攻撃する。スキル発動中にトラゴーディアが<$ba.dt.neural2>神経損傷を与えた敵は、1秒ごとにトラゴーディアの攻撃力の<@ba.vup>10%の<$ba.dt.neural2>神経損傷を爆発するまで受け続ける。範囲内の敵の<$ba.dt.neural2>神経損傷が爆発してから再度爆発可能になるまでの回復速度<@ba.vup>+50%、<$ba.dt.neural2>神経損傷爆発時に、対象のいるマスに「彷徨の檻」を召喚(既に召喚されている場合は再召喚)する","name":"無人の劇場","desc":"攻撃範囲が拡大し、攻撃力+95%、爆発効果中でない敵を優先して攻撃する。スキル発動中にトラゴーディアが神経損傷を与えた敵は、1秒ごとにトラゴーディアの攻撃力の10%の神経損傷を爆発するまで受け続ける。範囲内の敵の神経損傷が爆発してから再度爆発可能になるまでの回復速度+50%、神経損傷爆発時に、対象のいるマスに「彷徨の檻」を召喚(既に召喚されている場合は再召喚)する"}],"talents":[{"descRaw":"攻撃時、対象に追加で攻撃力の33%<@ba.talpu>(+3%)の<$ba.dt.neural2>神経損傷を与え、対象の周囲にいる他の敵に自身の攻撃力の23%<@ba.talpu>(+3%)の<$ba.dt.neural2>神経損傷を与える","name":"形は心に役する","desc":"攻撃時、対象に追加で攻撃力の33%(+3%)の神経損傷を与え、対象の周囲にいる他の敵に自身の攻撃力の23%(+3%)の神経損傷を与える","potBelow":{"descRaw":"攻撃時、対象に追加で攻撃力の30%の<$ba.dt.neural2>神経損傷を与え、対象の周囲にいる他の敵に自身の攻撃力の20%の<$ba.dt.neural2>神経損傷を与える","desc":"攻撃時、対象に追加で攻撃力の30%の神経損傷を与え、対象の周囲にいる他の敵に自身の攻撃力の20%の神経損傷を与える"}},{"descRaw":"配置中、<$ba.dt.neural2>神経損傷爆発効果中の敵全員の攻撃速度-16<@ba.talpu>(-4)。攻撃範囲内の敵が通常攻撃を行うたびに、対象は70の<$ba.dt.neural2>神経損傷を受ける","name":"夢に堕ちる","desc":"配置中、神経損傷爆発効果中の敵全員の攻撃速度-16(-4)。攻撃範囲内の敵が通常攻撃を行うたびに、対象は70の神経損傷を受ける","potBelow":{"descRaw":"配置中、<$ba.dt.neural2>神経損傷爆発効果中の敵全員の攻撃速度-12。攻撃範囲内の敵が通常攻撃を行うたびに、対象は70の<$ba.dt.neural2>神経損傷を受ける","desc":"配置中、神経損傷爆発効果中の敵全員の攻撃速度-12。攻撃範囲内の敵が通常攻撃を行うたびに、対象は70の神経損傷を受ける"}}],"modules":[{"name":"トラゴーディアの心","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素損傷を与える能力を持つ","moduleDescRaw":"敵【エリート】・【ボス】に与える元素損傷<@ba.kw>+18%","desc":"敵に術ダメージを与える\n元素損傷を与える能力を持つ","moduleDesc":"敵【エリート】・【ボス】に与える元素損傷+18%"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素損傷を与える能力を持つ","desc":"敵に術ダメージを与える\n元素損傷を与える能力を持つ"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>120%の術ダメージを2回与え、さらに対象を<@ba.vup>3秒間<$ba.root>バインドする。このスキルによる<$ba.root>バインド状態中の対象が受ける<$ba.dt.neural2>神経損傷が<@ba.vup>1.5倍まで上昇する。爆発効果中でない敵を優先して攻撃する","name":"闇夜の反響","desc":"次の通常攻撃時、敵に攻撃力の120%の術ダメージを2回与え、さらに対象を3秒間バインドする。このスキルによるバインド状態中の対象が受ける神経損傷が1.5倍まで上昇する。爆発効果中でない敵を優先して攻撃する"},{"descRaw":"攻撃速度<@ba.vup>+25、第一素質による神経損傷発生範囲が<@ba.vup>拡大し、スキル発動中は「本能の召喚」を1体配置可能になる。「本能の召喚」は配置後<@ba.vup>10秒間、周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>4体まで<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、「本能の召喚」は撤退して周囲の敵全員を<@ba.vup>6秒間<$ba.sluggish>足止めし、<@ba.vup>0.5秒ごとにトラゴーディアの攻撃力の<@ba.vup>120%の術ダメージと<@ba.vup>20%の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>退場まで効果継続、本能の召喚は独立した再配置時間を持つ","name":"群体性譫妄","desc":"攻撃速度+25、第一素質による神経損傷発生範囲が拡大し、スキル発動中は「本能の召喚」を1体配置可能になる。「本能の召喚」は配置後10秒間、周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大4体まで誘導する。いずれかの誘導中の対象が自身の位置に到達すると、「本能の召喚」は撤退して周囲の敵全員を6秒間足止めし、0.5秒ごとにトラゴーディアの攻撃力の120%の術ダメージと20%の神経損傷を与える\n退場まで効果継続、本能の召喚は独立した再配置時間を持つ"},{"descRaw":"攻撃範囲が拡大し、攻撃力<@ba.vup>+95%、爆発効果中でない敵を優先して攻撃する。スキル発動中にトラゴーディアが<$ba.dt.neural2>神経損傷を与えた敵は、1秒ごとにトラゴーディアの攻撃力の<@ba.vup>10%の<$ba.dt.neural2>神経損傷を爆発するまで受け続ける。範囲内の敵の<$ba.dt.neural2>神経損傷が爆発してから再度爆発可能になるまでの回復速度<@ba.vup>+50%、<$ba.dt.neural2>神経損傷爆発時に、対象のいるマスに「彷徨の檻」を召喚(既に召喚されている場合は再召喚)する","name":"無人の劇場","desc":"攻撃範囲が拡大し、攻撃力+95%、爆発効果中でない敵を優先して攻撃する。スキル発動中にトラゴーディアが神経損傷を与えた敵は、1秒ごとにトラゴーディアの攻撃力の10%の神経損傷を爆発するまで受け続ける。範囲内の敵の神経損傷が爆発してから再度爆発可能になるまでの回復速度+50%、神経損傷爆発時に、対象のいるマスに「彷徨の檻」を召喚(既に召喚されている場合は再召喚)する"}],"talents":[{"descRaw":"攻撃時、対象に追加で攻撃力の33%<@ba.talpu>(+3%)の<$ba.dt.neural2>神経損傷を与え、対象の周囲にいる他の敵に自身の攻撃力の23%<@ba.talpu>(+3%)の<$ba.dt.neural2>神経損傷を与える","name":"形は心に役する","desc":"攻撃時、対象に追加で攻撃力の33%(+3%)の神経損傷を与え、対象の周囲にいる他の敵に自身の攻撃力の23%(+3%)の神経損傷を与える","potBelow":{"descRaw":"攻撃時、対象に追加で攻撃力の30%の<$ba.dt.neural2>神経損傷を与え、対象の周囲にいる他の敵に自身の攻撃力の20%の<$ba.dt.neural2>神経損傷を与える","desc":"攻撃時、対象に追加で攻撃力の30%の神経損傷を与え、対象の周囲にいる他の敵に自身の攻撃力の20%の神経損傷を与える"}},{"descRaw":"配置中、<$ba.dt.neural2>神経損傷爆発効果中の敵全員の攻撃速度-16<@ba.talpu>(-4)。攻撃範囲内の敵が通常攻撃を行うたびに、対象は70の<$ba.dt.neural2>神経損傷を受ける","name":"夢に堕ちる","desc":"配置中、神経損傷爆発効果中の敵全員の攻撃速度-16(-4)。攻撃範囲内の敵が通常攻撃を行うたびに、対象は70の神経損傷を受ける","potBelow":{"descRaw":"配置中、<$ba.dt.neural2>神経損傷爆発効果中の敵全員の攻撃速度-12。攻撃範囲内の敵が通常攻撃を行うたびに、対象は70の<$ba.dt.neural2>神経損傷を受ける","desc":"配置中、神経損傷爆発効果中の敵全員の攻撃速度-12。攻撃範囲内の敵が通常攻撃を行うたびに、対象は70の神経損傷を受ける"}}],"modules":[{"name":"トラゴーディアの心","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素損傷を与える能力を持つ","moduleDescRaw":"敵【エリート】・【ボス】に与える元素損傷<@ba.kw>+18%","desc":"敵に術ダメージを与える\n元素損傷を与える能力を持つ","moduleDesc":"敵【エリート】・【ボス】に与える元素損傷+18%"},"talentChanges":[{"descRaw":"配置中、<$ba.dt.neural2>神経損傷爆発効果中の敵全員の攻撃速度-24<@ba.talpu>(-4)。攻撃範囲内の敵が通常攻撃を行うたびに、対象は90の<$ba.dt.neural2>神経損傷を受ける","name":"夢に堕ちる","desc":"配置中、神経損傷爆発効果中の敵全員の攻撃速度-24(-4)。攻撃範囲内の敵が通常攻撃を行うたびに、対象は90の神経損傷を受ける","potBelow":{"descRaw":"配置中、<$ba.dt.neural2>神経損傷爆発効果中の敵全員の攻撃速度-20。攻撃範囲内の敵が通常攻撃を行うたびに、対象は90の<$ba.dt.neural2>神経損傷を受ける","desc":"配置中、神経損傷爆発効果中の敵全員の攻撃速度-20。攻撃範囲内の敵が通常攻撃を行うたびに、対象は90の神経損傷を受ける"}}]}]}}},"char_1043_leizi2":{"name":"司霆レイズ","subProfessionName":"解放者","moduleNames":{"uniequip_001_leizi2":{"name":"司霆レイズの記章"},"uniequip_002_leizi2":{"name":"「一念」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"通常時は攻撃せずブロック数が0となり、攻撃力が<@ba.kw>+200%まで徐々に上昇していく(最大値になるまでの時間は<@ba.kw>40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","desc":"通常時は攻撃せずブロック数が0となり、攻撃力が+200%まで徐々に上昇していく(最大値になるまでの時間は40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット"},"skills":[{"descRaw":"攻撃範囲が<@ba.vup>前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の<@ba.vup>260%の物理ダメージを与える\n<@ba.rem>3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない","name":"浩気不滅","desc":"攻撃範囲が前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の260%の物理ダメージを与える\n3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない"},{"descRaw":"攻撃範囲が<@ba.vup>地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大<@ba.vup>3体に攻撃力の<@ba.vup>110%の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力<@ba.vup>+10%(最大25回まで)","name":"雷霆摂威","desc":"攻撃範囲が地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大3体に攻撃力の110%の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力+10%(最大25回まで)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が敵に攻撃力の<@ba.vup>210%の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に<@ba.vup>3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると<@ba.vup>反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の<@ba.vup>45%の術ダメージを与え、<@ba.vup>7%の確率で<@ba.vup>3秒間<$ba.tremble>戦慄状態にする","name":"天地通明","desc":"攻撃範囲拡大、攻撃間隔が大幅に延長し、通常攻撃が敵に攻撃力の210%の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の45%の術ダメージを与え、7%の確率で3秒間戦慄状態にする"}],"talents":[{"descRaw":"攻撃範囲内のマスごとにそれぞれ毎秒10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は<$ba.liftoff>離陸状態になる。スキル発動中、攻撃力が111%<@ba.talpu>(+4%)まで上昇","name":"明断","desc":"攻撃範囲内のマスごとにそれぞれ毎秒10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は離陸状態になる。スキル発動中、攻撃力が111%(+4%)まで上昇","potBelow":{"descRaw":"攻撃範囲内のマスごとにそれぞれ毎秒10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は<$ba.liftoff>離陸状態になる。スキル発動中、攻撃力が107%まで上昇","desc":"攻撃範囲内のマスごとにそれぞれ毎秒10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は離陸状態になる。スキル発動中、攻撃力が107%まで上昇"}},{"descRaw":"スキル発動時、攻撃範囲内の地面マス全てに落雷させ、地面マスにいる敵全員に攻撃力の100%の術ダメージを与え、3<@ba.talpu>(+1)秒間<$ba.tremble>戦慄状態にする","name":"責問","desc":"スキル発動時、攻撃範囲内の地面マス全てに落雷させ、地面マスにいる敵全員に攻撃力の100%の術ダメージを与え、3(+1)秒間戦慄状態にする","potBelow":{"descRaw":"スキル発動時、攻撃範囲内の地面マス全てに落雷させ、地面マスにいる敵全員に攻撃力の100%の術ダメージを与え、2秒間<$ba.tremble>戦慄状態にする","desc":"スキル発動時、攻撃範囲内の地面マス全てに落雷させ、地面マスにいる敵全員に攻撃力の100%の術ダメージを与え、2秒間戦慄状態にする"}}]},"2/60/7/1":{"trait":{"descRaw":"通常時は攻撃せずブロック数が0となり、攻撃力が<@ba.kw>+200%まで徐々に上昇していく(最大値になるまでの時間は<@ba.kw>40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","desc":"通常時は攻撃せずブロック数が0となり、攻撃力が+200%まで徐々に上昇していく(最大値になるまでの時間は40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット"},"skills":[{"descRaw":"攻撃範囲が<@ba.vup>前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の<@ba.vup>300%の物理ダメージを与える\n<@ba.rem>3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない","name":"浩気不滅","desc":"攻撃範囲が前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の300%の物理ダメージを与える\n3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない"},{"descRaw":"攻撃範囲が<@ba.vup>地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大<@ba.vup>3体に攻撃力の<@ba.vup>125%の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力<@ba.vup>+10%(最大25回まで)","name":"雷霆摂威","desc":"攻撃範囲が地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大3体に攻撃力の125%の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力+10%(最大25回まで)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が敵に攻撃力の<@ba.vup>240%の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に<@ba.vup>3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると<@ba.vup>反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の<@ba.vup>56%の術ダメージを与え、<@ba.vup>10%の確率で<@ba.vup>3秒間<$ba.tremble>戦慄状態にする","name":"天地通明","desc":"攻撃範囲拡大、攻撃間隔が大幅に延長し、通常攻撃が敵に攻撃力の240%の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の56%の術ダメージを与え、10%の確率で3秒間戦慄状態にする"}],"talents":[{"descRaw":"攻撃範囲内のマスごとにそれぞれ毎秒10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は<$ba.liftoff>離陸状態になる。スキル発動中、攻撃力が111%<@ba.talpu>(+4%)まで上昇","name":"明断","desc":"攻撃範囲内のマスごとにそれぞれ毎秒10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は離陸状態になる。スキル発動中、攻撃力が111%(+4%)まで上昇","potBelow":{"descRaw":"攻撃範囲内のマスごとにそれぞれ毎秒10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は<$ba.liftoff>離陸状態になる。スキル発動中、攻撃力が107%まで上昇","desc":"攻撃範囲内のマスごとにそれぞれ毎秒10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は離陸状態になる。スキル発動中、攻撃力が107%まで上昇"}},{"descRaw":"スキル発動時、攻撃範囲内の地面マス全てに落雷させ、地面マスにいる敵全員に攻撃力の100%の術ダメージを与え、3<@ba.talpu>(+1)秒間<$ba.tremble>戦慄状態にする","name":"責問","desc":"スキル発動時、攻撃範囲内の地面マス全てに落雷させ、地面マスにいる敵全員に攻撃力の100%の術ダメージを与え、3(+1)秒間戦慄状態にする","potBelow":{"descRaw":"スキル発動時、攻撃範囲内の地面マス全てに落雷させ、地面マスにいる敵全員に攻撃力の100%の術ダメージを与え、2秒間<$ba.tremble>戦慄状態にする","desc":"スキル発動時、攻撃範囲内の地面マス全てに落雷させ、地面マスにいる敵全員に攻撃力の100%の術ダメージを与え、2秒間戦慄状態にする"}}],"modules":[{"name":"「一念」","traitOverride":{"descRaw":"通常時は攻撃せずブロック数が0となり、攻撃力が<@ba.kw>+200%まで徐々に上昇していく(最大値になるまでの時間は<@ba.kw>40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","moduleDescRaw":"配置時、即座に攻撃力上昇値<@ba.kw>+100%","desc":"通常時は攻撃せずブロック数が0となり、攻撃力が+200%まで徐々に上昇していく(最大値になるまでの時間は40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","moduleDesc":"配置時、即座に攻撃力上昇値+100%"}}]},"2/60/7/3":{"trait":{"descRaw":"通常時は攻撃せずブロック数が0となり、攻撃力が<@ba.kw>+200%まで徐々に上昇していく(最大値になるまでの時間は<@ba.kw>40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","desc":"通常時は攻撃せずブロック数が0となり、攻撃力が+200%まで徐々に上昇していく(最大値になるまでの時間は40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット"},"skills":[{"descRaw":"攻撃範囲が<@ba.vup>前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の<@ba.vup>300%の物理ダメージを与える\n<@ba.rem>3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない","name":"浩気不滅","desc":"攻撃範囲が前方と両側に拡大する。攻撃範囲内の地上にいる敵全員に司霆レイズの攻撃力の300%の物理ダメージを与える\n3回チャージ可能。特性による攻撃力上昇効果は、チャージ数が0になるまでリセットされない"},{"descRaw":"攻撃範囲が<@ba.vup>地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大<@ba.vup>3体に攻撃力の<@ba.vup>125%の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力<@ba.vup>+10%(最大25回まで)","name":"雷霆摂威","desc":"攻撃範囲が地面マスに沿って最大3マス先まで拡大し、攻撃時、敵最大3体に攻撃力の125%の物理ダメージを与える。スキル発動中に落雷が発生するたびに攻撃力+10%(最大25回まで)"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が敵に攻撃力の<@ba.vup>240%の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に<@ba.vup>3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると<@ba.vup>反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の<@ba.vup>56%の術ダメージを与え、<@ba.vup>10%の確率で<@ba.vup>3秒間<$ba.tremble>戦慄状態にする","name":"天地通明","desc":"攻撃範囲拡大、攻撃間隔が大幅に延長し、通常攻撃が敵に攻撃力の240%の範囲物理ダメージを与え、攻撃対象のいるマスから十字方向に3マス先まで流れる電流を生成する。電流は司霆レイズか高台に触れると反射し、電流の流れるマスにいるすべての敵に0.6秒ごとにレイズの攻撃力の56%の術ダメージを与え、10%の確率で3秒間戦慄状態にする"}],"talents":[{"descRaw":"攻撃範囲内のマスごとにそれぞれ毎秒10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は<$ba.liftoff>離陸状態になる。スキル発動中、攻撃力が111%<@ba.talpu>(+4%)まで上昇","name":"明断","desc":"攻撃範囲内のマスごとにそれぞれ毎秒10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は離陸状態になる。スキル発動中、攻撃力が111%(+4%)まで上昇","potBelow":{"descRaw":"攻撃範囲内のマスごとにそれぞれ毎秒10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は<$ba.liftoff>離陸状態になる。スキル発動中、攻撃力が107%まで上昇","desc":"攻撃範囲内のマスごとにそれぞれ毎秒10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は離陸状態になる。スキル発動中、攻撃力が107%まで上昇"}},{"descRaw":"スキル発動時、攻撃範囲内の地面マス全てに落雷させ、地面マスにいる敵全員に攻撃力の100%の術ダメージを与え、3<@ba.talpu>(+1)秒間<$ba.tremble>戦慄状態にする","name":"責問","desc":"スキル発動時、攻撃範囲内の地面マス全てに落雷させ、地面マスにいる敵全員に攻撃力の100%の術ダメージを与え、3(+1)秒間戦慄状態にする","potBelow":{"descRaw":"スキル発動時、攻撃範囲内の地面マス全てに落雷させ、地面マスにいる敵全員に攻撃力の100%の術ダメージを与え、2秒間<$ba.tremble>戦慄状態にする","desc":"スキル発動時、攻撃範囲内の地面マス全てに落雷させ、地面マスにいる敵全員に攻撃力の100%の術ダメージを与え、2秒間戦慄状態にする"}}],"modules":[{"name":"「一念」","traitOverride":{"descRaw":"通常時は攻撃せずブロック数が0となり、攻撃力が<@ba.kw>+200%まで徐々に上昇していく(最大値になるまでの時間は<@ba.kw>40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","moduleDescRaw":"配置時、即座に攻撃力上昇値<@ba.kw>+100%","desc":"通常時は攻撃せずブロック数が0となり、攻撃力が+200%まで徐々に上昇していく(最大値になるまでの時間は40秒)\nスキル終了時、特性による攻撃力上昇効果をリセット","moduleDesc":"配置時、即座に攻撃力上昇値+100%"},"talentChanges":[{"descRaw":"攻撃範囲内のマスにそれぞれ1秒ごとに10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は<$ba.liftoff>離陸状態になる。スキル発動中、攻撃力が117%<@ba.talpu>(+4%)まで上昇","name":"明断","desc":"攻撃範囲内のマスにそれぞれ1秒ごとに10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は離陸状態になる。スキル発動中、攻撃力が117%(+4%)まで上昇","potBelow":{"descRaw":"攻撃範囲内のマスにそれぞれ1秒ごとに10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は<$ba.liftoff>離陸状態になる。スキル発動中、攻撃力が113%まで上昇","desc":"攻撃範囲内のマスにそれぞれ1秒ごとに10%の確率で落雷を発生させ、マス内にいる敵全員に司霆レイズの攻撃力の100%の術ダメージを与える。スキル未発動時は離陸状態になる。スキル発動中、攻撃力が113%まで上昇"}}]}]}}},"char_1044_hsgma2":{"name":"斬業ホシグマ","subProfessionName":"術技衛士","moduleNames":{"uniequip_001_hsgma2":{"name":"斬業ホシグマの記章"},"uniequip_002_hsgma2":{"name":"跡を残さず"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"スキル発動中、敵に術ダメージを与える","desc":"スキル発動中、敵に術ダメージを与える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+40%、防御力<@ba.vup>+40%、攻撃を受けるたびに、斬業ホシグマの攻撃力の<@ba.vup>100%の術ダメージで攻撃者に反撃する\n<@ba.rem>退場まで効果継続","name":"悪因苦果","desc":"攻撃力+40%、防御力+40%、攻撃を受けるたびに、斬業ホシグマの攻撃力の100%の術ダメージで攻撃者に反撃する\n退場まで効果継続"},{"descRaw":"攻撃力の<@ba.vup>55%の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を<@ba.vup>一周させる。盾に接触した敵を<$ba.sluggish>足止めし、0.5秒ごとに攻撃力の<@ba.vup>80%の術ダメージを与え、自身は盾による与ダメージの<@ba.vup>10%のHPを回復する","name":"無始無明","desc":"攻撃力の55%の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を一周させる。盾に接触した敵を足止めし、0.5秒ごとに攻撃力の80%の術ダメージを与え、自身は盾による与ダメージの10%のHPを回復する"},{"descRaw":"攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+55%、攻撃力<@ba.vup>+150%、通常攻撃が最大<@ba.vup>2体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、<@ba.vup>11秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、<@ba.vup>11秒後に強制退場となる\n<@ba.rem>手動でスキルを停止可能","name":"地獄変相","desc":"攻撃範囲拡大、最大HP+55%、攻撃力+150%、通常攻撃が最大2体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、11秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、11秒後に強制退場となる\n手動でスキルを停止可能"}],"talents":[{"descRaw":"HPが0になると「我執」状態となる。「我執」状態中は味方の治療対象にならず、受けるダメージは蓄積されていき、蓄積値が最大HPの200%に達すると倒される。4<@ba.talpu>(-1)秒間ダメージを受けなければ、1秒ごとにHPが最大値の5%回復し、HPが0を超えると「我執」状態を解除する","name":"業火","desc":"HPが0になると「我執」状態となる。「我執」状態中は味方の治療対象にならず、受けるダメージは蓄積されていき、蓄積値が最大HPの200%に達すると倒される。4(-1)秒間ダメージを受けなければ、1秒ごとにHPが最大値の5%回復し、HPが0を超えると「我執」状態を解除する","potBelow":{"descRaw":"HPが0になると「我執」状態となる。「我執」状態中は味方の治療対象にならず、受けるダメージは蓄積されていき、蓄積値が最大HPの200%に達すると倒される。5秒間ダメージを受けなければ、1秒ごとにHPが最大値の5%回復し、HPが0を超えると「我執」状態を解除する","desc":"HPが0になると「我執」状態となる。「我執」状態中は味方の治療対象にならず、受けるダメージは蓄積されていき、蓄積値が最大HPの200%に達すると倒される。5秒間ダメージを受けなければ、1秒ごとにHPが最大値の5%回復し、HPが0を超えると「我執」状態を解除する"}},{"descRaw":"配置中、最大で術耐性+50と攻撃力の35%の<$ba.berserk>不屈状態を獲得(HPが最大値の70%減少時、効果最大)","name":"鬼の構え","desc":"配置中、最大で術耐性+50と攻撃力の35%の不屈状態を獲得(HPが最大値の70%減少時、効果最大)"}]},"2/60/7/1":{"trait":{"descRaw":"スキル発動中、敵に術ダメージを与える","desc":"スキル発動中、敵に術ダメージを与える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+55%、防御力<@ba.vup>+55%、攻撃を受けるたびに、斬業ホシグマの攻撃力の<@ba.vup>130%の術ダメージで攻撃者に反撃する\n<@ba.rem>退場まで効果継続","name":"悪因苦果","desc":"攻撃力+55%、防御力+55%、攻撃を受けるたびに、斬業ホシグマの攻撃力の130%の術ダメージで攻撃者に反撃する\n退場まで効果継続"},{"descRaw":"攻撃力の<@ba.vup>70%の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を<@ba.vup>一周させる。盾に接触した敵を<$ba.sluggish>足止めし、0.5秒ごとに攻撃力の<@ba.vup>110%の術ダメージを与え、自身は盾による与ダメージの<@ba.vup>15%のHPを回復する","name":"無始無明","desc":"攻撃力の70%の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を一周させる。盾に接触した敵を足止めし、0.5秒ごとに攻撃力の110%の術ダメージを与え、自身は盾による与ダメージの15%のHPを回復する"},{"descRaw":"攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+70%、攻撃力<@ba.vup>+180%、通常攻撃が最大<@ba.vup>2体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、<@ba.vup>11秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、<@ba.vup>11秒後に強制退場となる\n<@ba.rem>手動でスキルを停止可能","name":"地獄変相","desc":"攻撃範囲拡大、最大HP+70%、攻撃力+180%、通常攻撃が最大2体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、11秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、11秒後に強制退場となる\n手動でスキルを停止可能"}],"talents":[{"descRaw":"HPが0になると「我執」状態となる。「我執」状態中は味方の治療対象にならず、受けるダメージは蓄積されていき、蓄積値が最大HPの200%に達すると倒される。4<@ba.talpu>(-1)秒間ダメージを受けなければ、1秒ごとにHPが最大値の5%回復し、HPが0を超えると「我執」状態を解除する","name":"業火","desc":"HPが0になると「我執」状態となる。「我執」状態中は味方の治療対象にならず、受けるダメージは蓄積されていき、蓄積値が最大HPの200%に達すると倒される。4(-1)秒間ダメージを受けなければ、1秒ごとにHPが最大値の5%回復し、HPが0を超えると「我執」状態を解除する","potBelow":{"descRaw":"HPが0になると「我執」状態となる。「我執」状態中は味方の治療対象にならず、受けるダメージは蓄積されていき、蓄積値が最大HPの200%に達すると倒される。5秒間ダメージを受けなければ、1秒ごとにHPが最大値の5%回復し、HPが0を超えると「我執」状態を解除する","desc":"HPが0になると「我執」状態となる。「我執」状態中は味方の治療対象にならず、受けるダメージは蓄積されていき、蓄積値が最大HPの200%に達すると倒される。5秒間ダメージを受けなければ、1秒ごとにHPが最大値の5%回復し、HPが0を超えると「我執」状態を解除する"}},{"descRaw":"配置中、最大で術耐性+50と攻撃力の35%の<$ba.berserk>不屈状態を獲得(HPが最大値の70%減少時、効果最大)","name":"鬼の構え","desc":"配置中、最大で術耐性+50と攻撃力の35%の不屈状態を獲得(HPが最大値の70%減少時、効果最大)"}],"modules":[{"name":"跡を残さず","traitOverride":{"descRaw":"スキル発動中、敵に術ダメージを与え、攻撃時及び攻撃されるたびに追加で対象に攻撃力の10%の術ダメージを与える","desc":"スキル発動中、敵に術ダメージを与え、攻撃時及び攻撃されるたびに追加で対象に攻撃力の10%の術ダメージを与える"}}]},"2/60/7/3":{"trait":{"descRaw":"スキル発動中、敵に術ダメージを与える","desc":"スキル発動中、敵に術ダメージを与える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+55%、防御力<@ba.vup>+55%、攻撃を受けるたびに、斬業ホシグマの攻撃力の<@ba.vup>130%の術ダメージで攻撃者に反撃する\n<@ba.rem>退場まで効果継続","name":"悪因苦果","desc":"攻撃力+55%、防御力+55%、攻撃を受けるたびに、斬業ホシグマの攻撃力の130%の術ダメージで攻撃者に反撃する\n退場まで効果継続"},{"descRaw":"攻撃力の<@ba.vup>70%の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を<@ba.vup>一周させる。盾に接触した敵を<$ba.sluggish>足止めし、0.5秒ごとに攻撃力の<@ba.vup>110%の術ダメージを与え、自身は盾による与ダメージの<@ba.vup>15%のHPを回復する","name":"無始無明","desc":"攻撃力の70%の3連撃でブロックしている全ての敵を攻撃し、盾を投げて自身の周囲を一周させる。盾に接触した敵を足止めし、0.5秒ごとに攻撃力の110%の術ダメージを与え、自身は盾による与ダメージの15%のHPを回復する"},{"descRaw":"攻撃範囲<@ba.vup>拡大、最大HP<@ba.vup>+70%、攻撃力<@ba.vup>+180%、通常攻撃が最大<@ba.vup>2体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、<@ba.vup>11秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、<@ba.vup>11秒後に強制退場となる\n<@ba.rem>手動でスキルを停止可能","name":"地獄変相","desc":"攻撃範囲拡大、最大HP+70%、攻撃力+180%、通常攻撃が最大2体の敵を同時に攻撃する2連撃になる\n手動でスキルを停止すると、11秒間スキル効果を保持し、致命的なダメージを受けても撤退しない。また、通常攻撃が4連撃になり、攻撃範囲内にいる味方オペレーターが受ける致命的なダメージを肩代わりし、11秒後に強制退場となる\n手動でスキルを停止可能"}],"talents":[{"descRaw":"HPが0になると「我執」状態となる。「我執」状態中は味方の治療対象にならず、受けるダメージは蓄積されていき、蓄積値が最大HPの200%に達すると倒される。4<@ba.talpu>(-1)秒間ダメージを受けなければ、1秒ごとにHPが最大値の5%回復し、HPが0を超えると「我執」状態を解除する","name":"業火","desc":"HPが0になると「我執」状態となる。「我執」状態中は味方の治療対象にならず、受けるダメージは蓄積されていき、蓄積値が最大HPの200%に達すると倒される。4(-1)秒間ダメージを受けなければ、1秒ごとにHPが最大値の5%回復し、HPが0を超えると「我執」状態を解除する","potBelow":{"descRaw":"HPが0になると「我執」状態となる。「我執」状態中は味方の治療対象にならず、受けるダメージは蓄積されていき、蓄積値が最大HPの200%に達すると倒される。5秒間ダメージを受けなければ、1秒ごとにHPが最大値の5%回復し、HPが0を超えると「我執」状態を解除する","desc":"HPが0になると「我執」状態となる。「我執」状態中は味方の治療対象にならず、受けるダメージは蓄積されていき、蓄積値が最大HPの200%に達すると倒される。5秒間ダメージを受けなければ、1秒ごとにHPが最大値の5%回復し、HPが0を超えると「我執」状態を解除する"}},{"descRaw":"配置中、最大で術耐性+50と攻撃力の35%の<$ba.berserk>不屈状態を獲得(HPが最大値の70%減少時、効果最大)","name":"鬼の構え","desc":"配置中、最大で術耐性+50と攻撃力の35%の不屈状態を獲得(HPが最大値の70%減少時、効果最大)"}],"modules":[{"name":"跡を残さず","traitOverride":{"descRaw":"スキル発動中、敵に術ダメージを与え、攻撃時及び攻撃されるたびに追加で対象に攻撃力の10%の術ダメージを与える","desc":"スキル発動中、敵に術ダメージを与え、攻撃時及び攻撃されるたびに追加で対象に攻撃力の10%の術ダメージを与える"},"talentChanges":[{"descRaw":"配置中、最大で術耐性+50と攻撃力の35%の<$ba.berserk>不屈状態を獲得(HPが最大値の50%減少時、効果最大)。効果が最大に達すると、追加で攻撃力+15%","name":"鬼の構え","desc":"配置中、最大で術耐性+50と攻撃力の35%の不屈状態を獲得(HPが最大値の50%減少時、効果最大)。効果が最大に達すると、追加で攻撃力+15%"}]}]}}},"char_1050_chen3":{"name":"赤刃明霄チェン","subProfessionName":"術戦士","moduleNames":{"uniequip_001_chen3":{"name":"赤刃明霄チェンの記章"},"uniequip_002_chen3":{"name":"記憶の残頁"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+65%、通常攻撃が2連撃になる。攻撃時、対象の一部の特殊能力をスキル終了まで無効化する","name":"赤霄・奔夜","desc":"攻撃力+65%、通常攻撃が2連撃になる。攻撃時、対象の一部の特殊能力をスキル終了まで無効化する"},{"descRaw":"周囲一定範囲内の最も近い敵に対して<@ba.vup>10回斬撃をしかけ、1回につき攻撃力の<@ba.vup>390%の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を<@ba.vup>+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに<$ba.addash>移動する。その後、攻撃力<@ba.vup>+230%、物理・術回避<@ba.vup>+40%","name":"赤霄・絶影-馳","desc":"周囲一定範囲内の最も近い敵に対して10回斬撃をしかけ、1回につき攻撃力の390%の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに移動する。その後、攻撃力+230%、物理・術回避+40%"},{"descRaw":"スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの<@ba.vup>6%の術ダメージを与える(必ず自身の攻撃力の<@ba.vup>530%以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大<@ba.vup>3体の地上の敵に攻撃力の<@ba.vup>165%の術ダメージを<@ba.vup>3回与える","name":"赤霄・天喟","desc":"スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの6%の術ダメージを与える(必ず自身の攻撃力の530%以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大3体の地上の敵に攻撃力の165%の術ダメージを3回与える"}],"talents":[{"descRaw":"攻撃力+16%<@ba.talpu>(+3%)、攻撃速度+16<@ba.talpu>(+3)、攻撃が<$ba.weaknessatk>弱点ダメージを与えるようになる","name":"形意洞察","desc":"攻撃力+16%(+3%)、攻撃速度+16(+3)、攻撃が弱点ダメージを与えるようになる","potBelow":{"descRaw":"攻撃力+13%、攻撃速度+13、攻撃が<$ba.weaknessatk>弱点ダメージを与えるようになる","desc":"攻撃力+13%、攻撃速度+13、攻撃が弱点ダメージを与えるようになる"}},{"descRaw":"ダメージを受けていない間、7秒ごとに自身のHPをランダムに(攻撃力の35%<@ba.talpu>(+5%)~165%<@ba.talpu>(+5%))回復し、次に受ける物理・術攻撃を回避できるようになる","name":"寒暑覚知","desc":"ダメージを受けていない間、7秒ごとに自身のHPをランダムに(攻撃力の35%(+5%)~165%(+5%))回復し、次に受ける物理・術攻撃を回避できるようになる","potBelow":{"descRaw":"ダメージを受けていない間、7秒ごとに自身のHPをランダムに(攻撃力の30%~160%)回復し、次に受ける物理・術攻撃を回避できるようになる","desc":"ダメージを受けていない間、7秒ごとに自身のHPをランダムに(攻撃力の30%~160%)回復し、次に受ける物理・術攻撃を回避できるようになる"}}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+80%、通常攻撃が2連撃になる。攻撃時、対象の一部の特殊能力をスキル終了まで無効化する","name":"赤霄・奔夜","desc":"攻撃力+80%、通常攻撃が2連撃になる。攻撃時、対象の一部の特殊能力をスキル終了まで無効化する"},{"descRaw":"周囲一定範囲内の最も近い敵に対して<@ba.vup>10回斬撃をしかけ、1回につき攻撃力の<@ba.vup>430%の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を<@ba.vup>+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに<$ba.addash>移動する。その後、攻撃力<@ba.vup>+260%、物理・術回避<@ba.vup>+50%","name":"赤霄・絶影-馳","desc":"周囲一定範囲内の最も近い敵に対して10回斬撃をしかけ、1回につき攻撃力の430%の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに移動する。その後、攻撃力+260%、物理・術回避+50%"},{"descRaw":"スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの<@ba.vup>6%の術ダメージを与える(必ず自身の攻撃力の<@ba.vup>550%以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大<@ba.vup>3体の地上の敵に攻撃力の<@ba.vup>180%の術ダメージを<@ba.vup>3回与える","name":"赤霄・天喟","desc":"スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの6%の術ダメージを与える(必ず自身の攻撃力の550%以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大3体の地上の敵に攻撃力の180%の術ダメージを3回与える"}],"talents":[{"descRaw":"攻撃力+16%<@ba.talpu>(+3%)、攻撃速度+16<@ba.talpu>(+3)、攻撃が<$ba.weaknessatk>弱点ダメージを与えるようになる","name":"形意洞察","desc":"攻撃力+16%(+3%)、攻撃速度+16(+3)、攻撃が弱点ダメージを与えるようになる","potBelow":{"descRaw":"攻撃力+13%、攻撃速度+13、攻撃が<$ba.weaknessatk>弱点ダメージを与えるようになる","desc":"攻撃力+13%、攻撃速度+13、攻撃が弱点ダメージを与えるようになる"}},{"descRaw":"ダメージを受けていない間、7秒ごとに自身のHPをランダムに(攻撃力の35%<@ba.talpu>(+5%)~165%<@ba.talpu>(+5%))回復し、次に受ける物理・術攻撃を回避できるようになる","name":"寒暑覚知","desc":"ダメージを受けていない間、7秒ごとに自身のHPをランダムに(攻撃力の35%(+5%)~165%(+5%))回復し、次に受ける物理・術攻撃を回避できるようになる","potBelow":{"descRaw":"ダメージを受けていない間、7秒ごとに自身のHPをランダムに(攻撃力の30%~160%)回復し、次に受ける物理・術攻撃を回避できるようになる","desc":"ダメージを受けていない間、7秒ごとに自身のHPをランダムに(攻撃力の30%~160%)回復し、次に受ける物理・術攻撃を回避できるようになる"}}],"modules":[{"name":"記憶の残頁","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"未ブロック時、攻撃速度<@ba.kw>+8","desc":"敵に術ダメージを与える","moduleDesc":"未ブロック時、攻撃速度+8"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+80%、通常攻撃が2連撃になる。攻撃時、対象の一部の特殊能力をスキル終了まで無効化する","name":"赤霄・奔夜","desc":"攻撃力+80%、通常攻撃が2連撃になる。攻撃時、対象の一部の特殊能力をスキル終了まで無効化する"},{"descRaw":"周囲一定範囲内の最も近い敵に対して<@ba.vup>10回斬撃をしかけ、1回につき攻撃力の<@ba.vup>430%の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を<@ba.vup>+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに<$ba.addash>移動する。その後、攻撃力<@ba.vup>+260%、物理・術回避<@ba.vup>+50%","name":"赤霄・絶影-馳","desc":"周囲一定範囲内の最も近い敵に対して10回斬撃をしかけ、1回につき攻撃力の430%の術ダメージを与える。斬撃中に対象が撃破された場合、残りの斬撃回数を+1し、対象に最も近い敵1体を新たな斬撃の対象とする。斬撃終了時、対象が撃破されておらず、かつ対象のいるマスが配置可能な場合、自身がそのマスに移動する。その後、攻撃力+260%、物理・術回避+50%"},{"descRaw":"スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの<@ba.vup>6%の術ダメージを与える(必ず自身の攻撃力の<@ba.vup>550%以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大<@ba.vup>3体の地上の敵に攻撃力の<@ba.vup>180%の術ダメージを<@ba.vup>3回与える","name":"赤霄・天喟","desc":"スキル発動時、進行不能になると方向転換する剣気を前方に放ち、接触した敵に、対象の現在HPの6%の術ダメージを与える(必ず自身の攻撃力の550%以上の術ダメージを与える)。攻撃範囲が拡大し、攻撃時に最大3体の地上の敵に攻撃力の180%の術ダメージを3回与える"}],"talents":[{"descRaw":"攻撃力+16%<@ba.talpu>(+3%)、攻撃速度+16<@ba.talpu>(+3)、攻撃が<$ba.weaknessatk>弱点ダメージを与えるようになる","name":"形意洞察","desc":"攻撃力+16%(+3%)、攻撃速度+16(+3)、攻撃が弱点ダメージを与えるようになる","potBelow":{"descRaw":"攻撃力+13%、攻撃速度+13、攻撃が<$ba.weaknessatk>弱点ダメージを与えるようになる","desc":"攻撃力+13%、攻撃速度+13、攻撃が弱点ダメージを与えるようになる"}},{"descRaw":"ダメージを受けていない間、7秒ごとに自身のHPをランダムに(攻撃力の35%<@ba.talpu>(+5%)~165%<@ba.talpu>(+5%))回復し、次に受ける物理・術攻撃を回避できるようになる","name":"寒暑覚知","desc":"ダメージを受けていない間、7秒ごとに自身のHPをランダムに(攻撃力の35%(+5%)~165%(+5%))回復し、次に受ける物理・術攻撃を回避できるようになる","potBelow":{"descRaw":"ダメージを受けていない間、7秒ごとに自身のHPをランダムに(攻撃力の30%~160%)回復し、次に受ける物理・術攻撃を回避できるようになる","desc":"ダメージを受けていない間、7秒ごとに自身のHPをランダムに(攻撃力の30%~160%)回復し、次に受ける物理・術攻撃を回避できるようになる"}}],"modules":[{"name":"記憶の残頁","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"未ブロック時、攻撃速度<@ba.kw>+8","desc":"敵に術ダメージを与える","moduleDesc":"未ブロック時、攻撃速度+8"},"talentChanges":[{"descRaw":"ダメージを受けていない間、6秒ごとに自身のHPをランダムに(攻撃力の55%<@ba.talpu>(+5%)~205%<@ba.talpu>(+5%))回復し、次に受ける物理・術攻撃を回避できるようになる","name":"寒暑覚知","desc":"ダメージを受けていない間、6秒ごとに自身のHPをランダムに(攻撃力の55%(+5%)~205%(+5%))回復し、次に受ける物理・術攻撃を回避できるようになる","potBelow":{"descRaw":"ダメージを受けていない間、6秒ごとに自身のHPをランダムに(攻撃力の50%~200%)回復し、次に受ける物理・術攻撃を回避できるようになる","desc":"ダメージを受けていない間、6秒ごとに自身のHPをランダムに(攻撃力の50%~200%)回復し、次に受ける物理・術攻撃を回避できるようになる"}}]}]}}},"char_1051_headb2":{"name":"怒潮ズィマー","subProfessionName":"槌撃士","moduleNames":{"uniequip_001_headb2":{"name":"怒潮ズィマーの記章"},"uniequip_002_headb2":{"name":"遅れてきた勲章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻撃対象の周囲にいる敵に攻撃力の<@ba.kw>50%の<@ba.kw>範囲物理ダメージを与える","desc":"攻撃対象の周囲にいる敵に攻撃力の50%の範囲物理ダメージを与える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+32%、攻撃速度<@ba.vup>+35","name":"折れぬ信念","desc":"攻撃力+32%、攻撃速度+35"},{"descRaw":"パッシブ:高台に対して第一素質の効果が発動するたび、SPを<@ba.vup>1回復\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+60%、防御力<@ba.vup>+40%\n<@ba.rem>2回目以降スキル使用時、攻撃力と防御力の上昇効果が1回目の2倍になり、退場まで効果継続","name":"挫けぬ闘志","desc":"パッシブ:高台に対して第一素質の効果が発動するたび、SPを1回復\nアクティブ:攻撃範囲拡大、攻撃力+60%、防御力+40%\n2回目以降スキル使用時、攻撃力と防御力の上昇効果が1回目の2倍になり、退場まで効果継続"},{"descRaw":"攻撃力<@ba.vup>+65%、前方1マスに特性のダメージ発生範囲が拡大した5連撃を行う。5連撃は1撃ごとに攻撃力の<@ba.vup>190%の物理ダメージを与え、都度追加で攻撃力<@ba.vup>+30%。スキル発動中、高台に対して第一素質の効果が発動すると、対象の高台に隣接する高台へその効果を拡散(最大拡散回数は連撃数とともに増加)し、第一素質で与えるダメージが<@ba.vup>3.5倍になり、与える状態異常が<@ba.vup>1秒間の<$ba.root>バインドに変化する","name":"阻まれぬ進撃","desc":"攻撃力+65%、前方1マスに特性のダメージ発生範囲が拡大した5連撃を行う。5連撃は1撃ごとに攻撃力の190%の物理ダメージを与え、都度追加で攻撃力+30%。スキル発動中、高台に対して第一素質の効果が発動すると、対象の高台に隣接する高台へその効果を拡散(最大拡散回数は連撃数とともに増加)し、第一素質で与えるダメージが3.5倍になり、与える状態異常が1秒間のバインドに変化する"}],"talents":[{"descRaw":"特性による範囲物理攻撃の与ダメージ+24%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の27%<@ba.talpu>(+3%)の物理ダメージを与え、0.5秒間<$ba.sluggish>足止めする","name":"渦巻く激情","desc":"特性による範囲物理攻撃の与ダメージ+24%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の27%(+3%)の物理ダメージを与え、0.5秒間足止めする","potBelow":{"descRaw":"特性による範囲物理攻撃の与ダメージ+24%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の24%の物理ダメージを与え、0.5秒間<$ba.sluggish>足止めする","desc":"特性による範囲物理攻撃の与ダメージ+24%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の24%の物理ダメージを与え、0.5秒間足止めする"}},{"descRaw":"スキル発動中、オペレーター全員の攻撃力と防御力+18%<@ba.talpu>(+4%)。【ウルサス学生自治団】所属のオペレーターの場合、効果が倍になる","name":"連帯のうねり","desc":"スキル発動中、オペレーター全員の攻撃力と防御力+18%(+4%)。【ウルサス学生自治団】所属のオペレーターの場合、効果が倍になる","potBelow":{"descRaw":"スキル発動中、オペレーター全員の攻撃力と防御力+14%。【ウルサス学生自治団】所属のオペレーターの場合、効果が倍になる","desc":"スキル発動中、オペレーター全員の攻撃力と防御力+14%。【ウルサス学生自治団】所属のオペレーターの場合、効果が倍になる"}}]},"2/60/7/1":{"trait":{"descRaw":"攻撃対象の周囲にいる敵に攻撃力の<@ba.kw>50%の<@ba.kw>範囲物理ダメージを与える","desc":"攻撃対象の周囲にいる敵に攻撃力の50%の範囲物理ダメージを与える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+39%、攻撃速度<@ba.vup>+40","name":"折れぬ信念","desc":"攻撃力+39%、攻撃速度+40"},{"descRaw":"パッシブ:高台に対して第一素質の効果が発動するたび、SPを<@ba.vup>1回復\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+75%、防御力<@ba.vup>+50%\n<@ba.rem>2回目以降スキル使用時、攻撃力と防御力の上昇効果が1回目の2倍になり、退場まで効果継続","name":"挫けぬ闘志","desc":"パッシブ:高台に対して第一素質の効果が発動するたび、SPを1回復\nアクティブ:攻撃範囲拡大、攻撃力+75%、防御力+50%\n2回目以降スキル使用時、攻撃力と防御力の上昇効果が1回目の2倍になり、退場まで効果継続"},{"descRaw":"攻撃力<@ba.vup>+80%、前方1マスに特性のダメージ発生範囲が拡大した5連撃を行う。5連撃は1撃ごとに攻撃力の<@ba.vup>210%の物理ダメージを与え、都度追加で攻撃力<@ba.vup>+30%。スキル発動中、高台に対して第一素質の効果が発動すると、対象の高台に隣接する高台へその効果を拡散(最大拡散回数は連撃数とともに増加)し、第一素質で与えるダメージが<@ba.vup>3.5倍になり、与える状態異常が<@ba.vup>1.5秒間の<$ba.root>バインドに変化する","name":"阻まれぬ進撃","desc":"攻撃力+80%、前方1マスに特性のダメージ発生範囲が拡大した5連撃を行う。5連撃は1撃ごとに攻撃力の210%の物理ダメージを与え、都度追加で攻撃力+30%。スキル発動中、高台に対して第一素質の効果が発動すると、対象の高台に隣接する高台へその効果を拡散(最大拡散回数は連撃数とともに増加)し、第一素質で与えるダメージが3.5倍になり、与える状態異常が1.5秒間のバインドに変化する"}],"talents":[{"descRaw":"特性による範囲物理攻撃の与ダメージ+24%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の27%<@ba.talpu>(+3%)の物理ダメージを与え、0.5秒間<$ba.sluggish>足止めする","name":"渦巻く激情","desc":"特性による範囲物理攻撃の与ダメージ+24%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の27%(+3%)の物理ダメージを与え、0.5秒間足止めする","potBelow":{"descRaw":"特性による範囲物理攻撃の与ダメージ+24%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の24%の物理ダメージを与え、0.5秒間<$ba.sluggish>足止めする","desc":"特性による範囲物理攻撃の与ダメージ+24%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の24%の物理ダメージを与え、0.5秒間足止めする"}},{"descRaw":"スキル発動中、オペレーター全員の攻撃力と防御力+18%<@ba.talpu>(+4%)。【ウルサス学生自治団】所属のオペレーターの場合、効果が倍になる","name":"連帯のうねり","desc":"スキル発動中、オペレーター全員の攻撃力と防御力+18%(+4%)。【ウルサス学生自治団】所属のオペレーターの場合、効果が倍になる","potBelow":{"descRaw":"スキル発動中、オペレーター全員の攻撃力と防御力+14%。【ウルサス学生自治団】所属のオペレーターの場合、効果が倍になる","desc":"スキル発動中、オペレーター全員の攻撃力と防御力+14%。【ウルサス学生自治団】所属のオペレーターの場合、効果が倍になる"}}],"modules":[{"name":"遅れてきた勲章","traitOverride":{"descRaw":"攻撃対象の周囲にいる敵に攻撃力の<@ba.kw>50%の<@ba.kw>範囲物理ダメージを与える","moduleDescRaw":"ダメージ発生範囲内に3体以上の敵がいる場合、その攻撃のみ攻撃力が<@ba.kw>115%まで上昇","desc":"攻撃対象の周囲にいる敵に攻撃力の50%の範囲物理ダメージを与える","moduleDesc":"ダメージ発生範囲内に3体以上の敵がいる場合、その攻撃のみ攻撃力が115%まで上昇"}}]},"2/60/7/3":{"trait":{"descRaw":"攻撃対象の周囲にいる敵に攻撃力の<@ba.kw>50%の<@ba.kw>範囲物理ダメージを与える","desc":"攻撃対象の周囲にいる敵に攻撃力の50%の範囲物理ダメージを与える"},"skills":[{"descRaw":"攻撃力<@ba.vup>+39%、攻撃速度<@ba.vup>+40","name":"折れぬ信念","desc":"攻撃力+39%、攻撃速度+40"},{"descRaw":"パッシブ:高台に対して第一素質の効果が発動するたび、SPを<@ba.vup>1回復\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+75%、防御力<@ba.vup>+50%\n<@ba.rem>2回目以降スキル使用時、攻撃力と防御力の上昇効果が1回目の2倍になり、退場まで効果継続","name":"挫けぬ闘志","desc":"パッシブ:高台に対して第一素質の効果が発動するたび、SPを1回復\nアクティブ:攻撃範囲拡大、攻撃力+75%、防御力+50%\n2回目以降スキル使用時、攻撃力と防御力の上昇効果が1回目の2倍になり、退場まで効果継続"},{"descRaw":"攻撃力<@ba.vup>+80%、前方1マスに特性のダメージ発生範囲が拡大した5連撃を行う。5連撃は1撃ごとに攻撃力の<@ba.vup>210%の物理ダメージを与え、都度追加で攻撃力<@ba.vup>+30%。スキル発動中、高台に対して第一素質の効果が発動すると、対象の高台に隣接する高台へその効果を拡散(最大拡散回数は連撃数とともに増加)し、第一素質で与えるダメージが<@ba.vup>3.5倍になり、与える状態異常が<@ba.vup>1.5秒間の<$ba.root>バインドに変化する","name":"阻まれぬ進撃","desc":"攻撃力+80%、前方1マスに特性のダメージ発生範囲が拡大した5連撃を行う。5連撃は1撃ごとに攻撃力の210%の物理ダメージを与え、都度追加で攻撃力+30%。スキル発動中、高台に対して第一素質の効果が発動すると、対象の高台に隣接する高台へその効果を拡散(最大拡散回数は連撃数とともに増加)し、第一素質で与えるダメージが3.5倍になり、与える状態異常が1.5秒間のバインドに変化する"}],"talents":[{"descRaw":"特性による範囲物理攻撃の与ダメージ+24%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の27%<@ba.talpu>(+3%)の物理ダメージを与え、0.5秒間<$ba.sluggish>足止めする","name":"渦巻く激情","desc":"特性による範囲物理攻撃の与ダメージ+24%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の27%(+3%)の物理ダメージを与え、0.5秒間足止めする","potBelow":{"descRaw":"特性による範囲物理攻撃の与ダメージ+24%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の24%の物理ダメージを与え、0.5秒間<$ba.sluggish>足止めする","desc":"特性による範囲物理攻撃の与ダメージ+24%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の24%の物理ダメージを与え、0.5秒間足止めする"}},{"descRaw":"スキル発動中、オペレーター全員の攻撃力と防御力+18%<@ba.talpu>(+4%)。【ウルサス学生自治団】所属のオペレーターの場合、効果が倍になる","name":"連帯のうねり","desc":"スキル発動中、オペレーター全員の攻撃力と防御力+18%(+4%)。【ウルサス学生自治団】所属のオペレーターの場合、効果が倍になる","potBelow":{"descRaw":"スキル発動中、オペレーター全員の攻撃力と防御力+14%。【ウルサス学生自治団】所属のオペレーターの場合、効果が倍になる","desc":"スキル発動中、オペレーター全員の攻撃力と防御力+14%。【ウルサス学生自治団】所属のオペレーターの場合、効果が倍になる"}}],"modules":[{"name":"遅れてきた勲章","traitOverride":{"descRaw":"攻撃対象の周囲にいる敵に攻撃力の<@ba.kw>50%の<@ba.kw>範囲物理ダメージを与える","moduleDescRaw":"ダメージ発生範囲内に3体以上の敵がいる場合、その攻撃のみ攻撃力が<@ba.kw>115%まで上昇","desc":"攻撃対象の周囲にいる敵に攻撃力の50%の範囲物理ダメージを与える","moduleDesc":"ダメージ発生範囲内に3体以上の敵がいる場合、その攻撃のみ攻撃力が115%まで上昇"},"talentChanges":[{"descRaw":"特性による範囲物理攻撃の与ダメージ+40%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の27%<@ba.talpu>(+3%)の物理ダメージを与え、0.5秒間<$ba.sluggish>足止めする","name":"渦巻く激情","desc":"特性による範囲物理攻撃の与ダメージ+40%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の27%(+3%)の物理ダメージを与え、0.5秒間足止めする","potBelow":{"descRaw":"特性による範囲物理攻撃の与ダメージ+40%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の24%の物理ダメージを与え、0.5秒間<$ba.sluggish>足止めする","desc":"特性による範囲物理攻撃の与ダメージ+40%。攻撃時、ダメージ発生範囲内の高台が隣接4マスの地上の敵全員に攻撃力の24%の物理ダメージを与え、0.5秒間足止めする"}}]}]}}},"char_1052_kalts2":{"subProfessionName":"空癒師","forms":{"2/1/4/0":{"trait":{"descRaw":"味方のHPを回復\n<$ba.liftoff>離陸できる","desc":"味方のHPを回復\n離陸できる"}},"2/60/7/1":{"trait":{"descRaw":"味方のHPを回復\n<$ba.liftoff>離陸できる","desc":"味方のHPを回復\n離陸できる"}},"2/60/7/3":{"trait":{"descRaw":"味方のHPを回復\n<$ba.liftoff>離陸できる","desc":"味方のHPを回復\n離陸できる"}}}},"char_1502_crosly":{"name":"クラウンスレイヤー","subProfessionName":"執行者","moduleNames":{"uniequip_001_crosly":{"name":"クラウンスレイヤーの記章"},"uniequip_002_crosly":{"name":"王冠を屠る刃"},"uniequip_003_crosly":{"name":"木炭画"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","desc":"再配置までの時間が極めて短い"},"skills":[{"descRaw":"配置後攻撃力<@ba.vup>+65%、物理回避と術回避<@ba.vup>+30%","name":"煙塵の目眩まし","desc":"配置後攻撃力+65%、物理回避と術回避+30%"},{"descRaw":"配置後、<@ba.vup>8秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が<@ba.vup>2倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の<@ba.vup>270%の物理ダメージを与える","name":"硝煙の爆震","desc":"配置後、8秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が2倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の270%の物理ダメージを与える"},{"descRaw":"配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、<$ba.invisible>ステルス状態になる。その後<@ba.vup>2秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の<@ba.vup>150%の物理ダメージを2回与え、<@ba.vup>1.5秒間<$ba.stun>スタンさせる(同一対象には<@ba.vup>6秒ごとに1回まで攻撃可能)","name":"狼煙の処刑場","desc":"配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、ステルス状態になる。その後2秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の150%の物理ダメージを2回与え、1.5秒間スタンさせる(同一対象には6秒ごとに1回まで攻撃可能)"}],"talents":[{"descRaw":"スキル発動中、自身の周囲に煙幕を発生させ、範囲内の地面上にいる敵の物理・術攻撃の命中率-20%","name":"殉難者の苦しみ","desc":"スキル発動中、自身の周囲に煙幕を発生させ、範囲内の地面上にいる敵の物理・術攻撃の命中率-20%"},{"descRaw":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+22%<@ba.talpu>(+2)","name":"王冠を狩る者","desc":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+22%(+2)","potBelow":{"descRaw":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+20%","desc":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+20%"}}]},"2/60/7/1":{"trait":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","desc":"再配置までの時間が極めて短い"},"skills":[{"descRaw":"配置後攻撃力<@ba.vup>+80%、物理回避と術回避<@ba.vup>+40%","name":"煙塵の目眩まし","desc":"配置後攻撃力+80%、物理回避と術回避+40%"},{"descRaw":"配置後、<@ba.vup>8秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が<@ba.vup>2倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の<@ba.vup>350%の物理ダメージを与える","name":"硝煙の爆震","desc":"配置後、8秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が2倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の350%の物理ダメージを与える"},{"descRaw":"配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、<$ba.invisible>ステルス状態になる。その後<@ba.vup>2秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の<@ba.vup>190%の物理ダメージを2回与え、<@ba.vup>1.5秒間<$ba.stun>スタンさせる(同一対象には<@ba.vup>6秒ごとに1回まで攻撃可能)","name":"狼煙の処刑場","desc":"配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、ステルス状態になる。その後2秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の190%の物理ダメージを2回与え、1.5秒間スタンさせる(同一対象には6秒ごとに1回まで攻撃可能)"}],"talents":[{"descRaw":"スキル発動中、自身の周囲に煙幕を発生させ、範囲内の地面上にいる敵の物理・術攻撃の命中率-20%","name":"殉難者の苦しみ","desc":"スキル発動中、自身の周囲に煙幕を発生させ、範囲内の地面上にいる敵の物理・術攻撃の命中率-20%"},{"descRaw":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+22%<@ba.talpu>(+2)","name":"王冠を狩る者","desc":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+22%(+2)","potBelow":{"descRaw":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+20%","desc":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+20%"}}],"modules":[{"name":"王冠を屠る刃","traitOverride":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","moduleDescRaw":"撤退時に今回の配置時のコストを<@ba.kw>大量に返却","desc":"再配置までの時間が極めて短い","moduleDesc":"撤退時に今回の配置時のコストを大量に返却"}},{"name":"木炭画","traitOverride":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","moduleDescRaw":"隣接4マス内に味方がいない場合、攻撃力<@ba.kw>+10%","desc":"再配置までの時間が極めて短い","moduleDesc":"隣接4マス内に味方がいない場合、攻撃力+10%"}}]},"2/60/7/3":{"trait":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","desc":"再配置までの時間が極めて短い"},"skills":[{"descRaw":"配置後攻撃力<@ba.vup>+80%、物理回避と術回避<@ba.vup>+40%","name":"煙塵の目眩まし","desc":"配置後攻撃力+80%、物理回避と術回避+40%"},{"descRaw":"配置後、<@ba.vup>8秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が<@ba.vup>2倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の<@ba.vup>350%の物理ダメージを与える","name":"硝煙の爆震","desc":"配置後、8秒間攻撃しなくなり、敵に狙われにくくなり、第一素質の地面上にいる敵に対する物理・術攻撃の命中低下効果が2倍まで上昇。スキル終了時、煙幕内の地面上にいる敵全員に攻撃力の350%の物理ダメージを与える"},{"descRaw":"配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、<$ba.invisible>ステルス状態になる。その後<@ba.vup>2秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の<@ba.vup>190%の物理ダメージを2回与え、<@ba.vup>1.5秒間<$ba.stun>スタンさせる(同一対象には<@ba.vup>6秒ごとに1回まで攻撃可能)","name":"狼煙の処刑場","desc":"配置後、第一素質の効果範囲が拡大し、クラウンスレイヤーが煙幕内に消え、ブロック数が0、ステルス状態になる。その後2秒ごとに姿を現して煙幕内の地面上にいる敵1体に攻撃力の190%の物理ダメージを2回与え、1.5秒間スタンさせる(同一対象には6秒ごとに1回まで攻撃可能)"}],"talents":[{"descRaw":"スキル発動中、自身の周囲に煙幕を発生させ、範囲内の地面上にいる敵の物理・術攻撃の命中率-20%","name":"殉難者の苦しみ","desc":"スキル発動中、自身の周囲に煙幕を発生させ、範囲内の地面上にいる敵の物理・術攻撃の命中率-20%"},{"descRaw":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+22%<@ba.talpu>(+2)","name":"王冠を狩る者","desc":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+22%(+2)","potBelow":{"descRaw":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+20%","desc":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+20%"}}],"modules":[{"name":"王冠を屠る刃","traitOverride":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","moduleDescRaw":"撤退時に今回の配置時のコストを<@ba.kw>大量に返却","desc":"再配置までの時間が極めて短い","moduleDesc":"撤退時に今回の配置時のコストを大量に返却"},"talentChanges":[{"descRaw":"スキル発動中、自身の周囲に煙幕を発生させ、範囲内の地面上にいる敵の物理・術攻撃の命中率-25%","name":"殉難者の苦しみ","desc":"スキル発動中、自身の周囲に煙幕を発生させ、範囲内の地面上にいる敵の物理・術攻撃の命中率-25%"}]},{"name":"木炭画","traitOverride":{"descRaw":"再配置までの時間が極めて<@ba.kw>短い","moduleDescRaw":"隣接4マス内に味方がいない場合、攻撃力<@ba.kw>+10%","desc":"再配置までの時間が極めて短い","moduleDesc":"隣接4マス内に味方がいない場合、攻撃力+10%"},"talentChanges":[{"descRaw":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+37%<@ba.talpu>(+2%)、与えるスタンの持続時間+50%","name":"王冠を狩る者","desc":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+37%(+2%)、与えるスタンの持続時間+50%","potBelow":{"descRaw":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+35%、与えるスタンの持続時間+50%","desc":"自身にダメージを与えていない地面上にいる敵への物理の与ダメージ+35%、与えるスタンの持続時間+50%"}}]}]}}},"char_2012_typhon":{"name":"ティフォン","subProfessionName":"破城射手","moduleNames":{"uniequip_001_typhon":{"name":"ティフォンの記章"},"uniequip_002_typhon":{"name":"自然の容認"},"uniequip_003_typhon":{"name":"氷原の影"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"重量が最も重い敵を優先して攻撃","desc":"重量が最も重い敵を優先して攻撃"},"skills":[{"descRaw":"攻撃力<@ba.vup>+27%、攻撃速度<@ba.vup>+25","name":"迅速攻撃γ","desc":"攻撃力+27%、攻撃速度+25"},{"descRaw":"攻撃力<@ba.vup>+26%、攻撃するたびに矢を<@ba.vup>2本放ち(違う対象を優先して攻撃)、さらに<@ba.vup>40%の確率で対象を<@ba.vup>1秒間スタンさせる\n<@ba.rem>2回目以降スキル使用時は退場まで効果継続","name":"氷原の掟","desc":"攻撃力+26%、攻撃するたびに矢を2本放ち(違う対象を優先して攻撃)、さらに40%の確率で対象を1秒間スタンさせる\n2回目以降スキル使用時は退場まで効果継続"},{"descRaw":"攻撃範囲内の敵を1体マークする。攻撃間隔が<@ba.vdown>大幅に延長し、通常攻撃が対象へ矢の雨を降らせる攻撃に変化する。矢の雨はマークした対象の周囲にいる敵をランダムで攻撃し、攻撃力の<@ba.vup>145%の物理ダメージを<@ba.vup>4回与え、さらに対象を<@ba.vup>0.4秒スタンさせる\n<@ba.rem>合計7発の弾薬を撃ち切るとスキルが終了(手動でスキルを停止可能)",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":"編成中、味方【重装】の最大HP+20%<@ba.talpu>(+4%)","name":"金城鉄壁","desc":"編成中、味方【重装】の最大HP+20%(+4%)","potBelow":{"descRaw":"編成中、味方【重装】の最大HP+16%","desc":"編成中、味方【重装】の最大HP+16%"}},{"descRaw":"配置後、<$ba.shield>シールドを3枚形成する","name":"赤鉄明鏡","desc":"配置後、シールドを3枚形成する"}]},"2/60/7/1":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"skills":[{"descRaw":"防御力<@ba.vup>+55%、攻撃力<@ba.vup>+30%、通常攻撃が<@ba.vup>術攻撃になる","name":"錫灼","desc":"防御力+55%、攻撃力+30%、通常攻撃が術攻撃になる"},{"descRaw":"<@ba.vdown>攻撃しなくなる\n防御力<@ba.vup>+100%、ブロック数<@ba.vup>+1、攻撃されるたび自身の攻撃力の<@ba.vup>70%の術ダメージで敵に反撃し、対象の一部の特殊能力を<@ba.vup>3秒間無効化する","name":"銅印","desc":"攻撃しなくなる\n防御力+100%、ブロック数+1、攻撃されるたび自身の攻撃力の70%の術ダメージで敵に反撃し、対象の一部の特殊能力を3秒間無効化する"},{"descRaw":"攻撃力<@ba.vup>+80%。周囲一定範囲内、自分以外の味方は防御力<@ba.vup>+50%、ブロック数<@ba.vup>+1、<$ba.buffres>レジスト状態を付与される","name":"鉄御","desc":"攻撃力+80%。周囲一定範囲内、自分以外の味方は防御力+50%、ブロック数+1、レジスト状態を付与される"}],"talents":[{"descRaw":"編成中、味方【重装】の最大HP+20%<@ba.talpu>(+4%)","name":"金城鉄壁","desc":"編成中、味方【重装】の最大HP+20%(+4%)","potBelow":{"descRaw":"編成中、味方【重装】の最大HP+16%","desc":"編成中、味方【重装】の最大HP+16%"}},{"descRaw":"配置後、<$ba.shield>シールドを3枚形成する","name":"赤鉄明鏡","desc":"配置後、シールドを3枚形成する"}],"modules":[{"name":"混沌の隊列","traitOverride":{"descRaw":"敵を3体までブロック","moduleDescRaw":"敵をブロック中、防御力<@ba.kw>+20%","desc":"敵を3体までブロック","moduleDesc":"敵をブロック中、防御力+20%"}},{"name":"「扉叩くことなかれ」","traitOverride":{"descRaw":"敵を4体までブロック","desc":"敵を4体までブロック"}}]},"2/60/7/3":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"skills":[{"descRaw":"防御力<@ba.vup>+55%、攻撃力<@ba.vup>+30%、通常攻撃が<@ba.vup>術攻撃になる","name":"錫灼","desc":"防御力+55%、攻撃力+30%、通常攻撃が術攻撃になる"},{"descRaw":"<@ba.vdown>攻撃しなくなる\n防御力<@ba.vup>+100%、ブロック数<@ba.vup>+1、攻撃されるたび自身の攻撃力の<@ba.vup>70%の術ダメージで敵に反撃し、対象の一部の特殊能力を<@ba.vup>3秒間無効化する","name":"銅印","desc":"攻撃しなくなる\n防御力+100%、ブロック数+1、攻撃されるたび自身の攻撃力の70%の術ダメージで敵に反撃し、対象の一部の特殊能力を3秒間無効化する"},{"descRaw":"攻撃力<@ba.vup>+80%。周囲一定範囲内、自分以外の味方は防御力<@ba.vup>+50%、ブロック数<@ba.vup>+1、<$ba.buffres>レジスト状態を付与される","name":"鉄御","desc":"攻撃力+80%。周囲一定範囲内、自分以外の味方は防御力+50%、ブロック数+1、レジスト状態を付与される"}],"talents":[{"descRaw":"編成中、味方【重装】の最大HP+20%<@ba.talpu>(+4%)","name":"金城鉄壁","desc":"編成中、味方【重装】の最大HP+20%(+4%)","potBelow":{"descRaw":"編成中、味方【重装】の最大HP+16%","desc":"編成中、味方【重装】の最大HP+16%"}},{"descRaw":"配置後、<$ba.shield>シールドを3枚形成する","name":"赤鉄明鏡","desc":"配置後、シールドを3枚形成する"}],"modules":[{"name":"混沌の隊列","traitOverride":{"descRaw":"敵を3体までブロック","moduleDescRaw":"敵をブロック中、防御力<@ba.kw>+20%","desc":"敵を3体までブロック","moduleDesc":"敵をブロック中、防御力+20%"},"talentChanges":[{"descRaw":"配置後、<$ba.shield>シールドを3枚形成する、<$ba.shield>シールドが消耗される時、攻撃力と防御力+7%、SPを3回復","name":"赤鉄明鏡","desc":"配置後、シールドを3枚形成する、シールドが消耗される時、攻撃力と防御力+7%、SPを3回復"}]},{"name":"「扉叩くことなかれ」","traitOverride":{"descRaw":"敵を4体までブロック","desc":"敵を4体までブロック"},"talentChanges":[{"descRaw":"編成中、味方【重装】の最大HP+25%<@ba.talpu>(+4%)\n配置中の味方【重装】1体につき、自身の受ける治療効果と最大HPがさらに+4%、最大3回まで","name":"金城鉄壁","desc":"編成中、味方【重装】の最大HP+25%(+4%)\n配置中の味方【重装】1体につき、自身の受ける治療効果と最大HPがさらに+4%、最大3回まで","potBelow":{"descRaw":"編成中、味方【重装】の最大HP+21%\n配置中の味方【重装】1体につき、自身の受ける治療効果と最大HPがさらに+4%、最大3回まで","desc":"編成中、味方【重装】の最大HP+21%\n配置中の味方【重装】1体につき、自身の受ける治療効果と最大HPがさらに+4%、最大3回まで"}}]}]}}},"char_2023_ling":{"name":"リィン","subProfessionName":"召喚師","moduleNames":{"uniequip_001_ling":{"name":"リィンの記章"},"uniequip_002_ling":{"name":"詩は短く、夢は長く"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","desc":"敵に術ダメージを与える\n召喚物を使用可能"},"skills":[{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+29%、攻撃速度<@ba.vup>+29、召喚物の通常攻撃が<@ba.vup>術攻撃になる\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"重ねて酒を進み","desc":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の攻撃力+29%、攻撃速度+29、召喚物の通常攻撃が術攻撃になる\nスキル発動時、召喚物を1体獲得"},{"descRaw":"パッシブ:<@ba.vup>術攻撃を行う召喚物を遠距離ユニットとして配置可能\nアクティブ:自身と召喚物が攻撃範囲内の敵<@ba.vup>2体に攻撃力の<@ba.vup>310%の術ダメージを与え、<@ba.vup>2秒間<$ba.root>バインドさせる\n<@ba.rem>スキル終了時、HPが最大値の半分以下の召喚物を全て回収する。2回チャージ可能","name":"笑いて瑟を鼓せ","desc":"パッシブ:術攻撃を行う召喚物を遠距離ユニットとして配置可能\nアクティブ:自身と召喚物が攻撃範囲内の敵2体に攻撃力の310%の術ダメージを与え、2秒間バインドさせる\nスキル終了時、HPが最大値の半分以下の召喚物を全て回収する。2回チャージ可能"},{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物の攻撃範囲内に自身の召喚物が存在する場合、両者が合体して<@ba.vup>上位形態になる\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+55%、防御力<@ba.vup>+50%、召喚物が<@ba.vup>0.5秒ごとに隣接4マス内にいる敵全員にリィンの攻撃力の<@ba.vup>20%の術ダメージを与える\n<@ba.rem>スキル終了時、召喚物を1体獲得","name":"寧ろ吾をなさん","desc":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物の攻撃範囲内に自身の召喚物が存在する場合、両者が合体して上位形態になる\nアクティブ:自身と召喚物の攻撃力+55%、防御力+50%、召喚物が0.5秒ごとに隣接4マス内にいる敵全員にリィンの攻撃力の20%の術ダメージを与える\nスキル終了時、召喚物を1体獲得"}],"talents":[{"descRaw":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化","name":"灯を挑げ夢に問い","desc":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化"},{"descRaw":"自身の召喚物が撃破/吸収/回収されるたびに、リィンのSP+4<@ba.talpu>(+1)、攻撃力+3%(攻撃力上昇は最大5回まで)","name":"酔吟の興、ここに極まれり","desc":"自身の召喚物が撃破/吸収/回収されるたびに、リィンのSP+4(+1)、攻撃力+3%(攻撃力上昇は最大5回まで)","potBelow":{"descRaw":"自身の召喚物が撃破/吸収/回収されるたびに、リィンのSP+3、攻撃力+3%(攻撃力上昇は最大5回まで)","desc":"自身の召喚物が撃破/吸収/回収されるたびに、リィンのSP+3、攻撃力+3%(攻撃力上昇は最大5回まで)"}}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","desc":"敵に術ダメージを与える\n召喚物を使用可能"},"skills":[{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+38%、攻撃速度<@ba.vup>+38、召喚物の通常攻撃が<@ba.vup>術攻撃になる\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"重ねて酒を進み","desc":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の攻撃力+38%、攻撃速度+38、召喚物の通常攻撃が術攻撃になる\nスキル発動時、召喚物を1体獲得"},{"descRaw":"パッシブ:<@ba.vup>術攻撃を行う召喚物を遠距離ユニットとして配置可能\nアクティブ:自身と召喚物が攻撃範囲内の敵<@ba.vup>2体に攻撃力の<@ba.vup>370%の術ダメージを与え、<@ba.vup>2.5秒間<$ba.root>バインドさせる\n<@ba.rem>スキル終了時、HPが最大値の半分以下の召喚物を全て回収する。2回チャージ可能","name":"笑いて瑟を鼓せ","desc":"パッシブ:術攻撃を行う召喚物を遠距離ユニットとして配置可能\nアクティブ:自身と召喚物が攻撃範囲内の敵2体に攻撃力の370%の術ダメージを与え、2.5秒間バインドさせる\nスキル終了時、HPが最大値の半分以下の召喚物を全て回収する。2回チャージ可能"},{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物の攻撃範囲内に自身の召喚物が存在する場合、両者が合体して<@ba.vup>上位形態になる\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+70%、防御力<@ba.vup>+60%、召喚物が<@ba.vup>0.5秒ごとに隣接4マス内にいる敵全員にリィンの攻撃力の<@ba.vup>20%の術ダメージを与える\n<@ba.rem>スキル終了時、召喚物を1体獲得","name":"寧ろ吾をなさん","desc":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物の攻撃範囲内に自身の召喚物が存在する場合、両者が合体して上位形態になる\nアクティブ:自身と召喚物の攻撃力+70%、防御力+60%、召喚物が0.5秒ごとに隣接4マス内にいる敵全員にリィンの攻撃力の20%の術ダメージを与える\nスキル終了時、召喚物を1体獲得"}],"talents":[{"descRaw":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化","name":"灯を挑げ夢に問い","desc":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化"},{"descRaw":"自身の召喚物が撃破/吸収/回収されるたびに、リィンのSP+4<@ba.talpu>(+1)、攻撃力+3%(攻撃力上昇は最大5回まで)","name":"酔吟の興、ここに極まれり","desc":"自身の召喚物が撃破/吸収/回収されるたびに、リィンのSP+4(+1)、攻撃力+3%(攻撃力上昇は最大5回まで)","potBelow":{"descRaw":"自身の召喚物が撃破/吸収/回収されるたびに、リィンのSP+3、攻撃力+3%(攻撃力上昇は最大5回まで)","desc":"自身の召喚物が撃破/吸収/回収されるたびに、リィンのSP+3、攻撃力+3%(攻撃力上昇は最大5回まで)"}}],"modules":[{"name":"詩は短く、夢は長く","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","moduleDescRaw":"召喚物の最大所持数<@ba.kw>+3、召喚物の配置コスト<@ba.kw>減少","desc":"敵に術ダメージを与える\n召喚物を使用可能","moduleDesc":"召喚物の最大所持数+3、召喚物の配置コスト減少"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","desc":"敵に術ダメージを与える\n召喚物を使用可能"},"skills":[{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+38%、攻撃速度<@ba.vup>+38、召喚物の通常攻撃が<@ba.vup>術攻撃になる\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"重ねて酒を進み","desc":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の攻撃力+38%、攻撃速度+38、召喚物の通常攻撃が術攻撃になる\nスキル発動時、召喚物を1体獲得"},{"descRaw":"パッシブ:<@ba.vup>術攻撃を行う召喚物を遠距離ユニットとして配置可能\nアクティブ:自身と召喚物が攻撃範囲内の敵<@ba.vup>2体に攻撃力の<@ba.vup>370%の術ダメージを与え、<@ba.vup>2.5秒間<$ba.root>バインドさせる\n<@ba.rem>スキル終了時、HPが最大値の半分以下の召喚物を全て回収する。2回チャージ可能","name":"笑いて瑟を鼓せ","desc":"パッシブ:術攻撃を行う召喚物を遠距離ユニットとして配置可能\nアクティブ:自身と召喚物が攻撃範囲内の敵2体に攻撃力の370%の術ダメージを与え、2.5秒間バインドさせる\nスキル終了時、HPが最大値の半分以下の召喚物を全て回収する。2回チャージ可能"},{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物の攻撃範囲内に自身の召喚物が存在する場合、両者が合体して<@ba.vup>上位形態になる\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+70%、防御力<@ba.vup>+60%、召喚物が<@ba.vup>0.5秒ごとに隣接4マス内にいる敵全員にリィンの攻撃力の<@ba.vup>20%の術ダメージを与える\n<@ba.rem>スキル終了時、召喚物を1体獲得","name":"寧ろ吾をなさん","desc":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物の攻撃範囲内に自身の召喚物が存在する場合、両者が合体して上位形態になる\nアクティブ:自身と召喚物の攻撃力+70%、防御力+60%、召喚物が0.5秒ごとに隣接4マス内にいる敵全員にリィンの攻撃力の20%の術ダメージを与える\nスキル終了時、召喚物を1体獲得"}],"talents":[{"descRaw":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化","name":"灯を挑げ夢に問い","desc":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化"},{"descRaw":"自身の召喚物が撃破/吸収/回収されるたびに、リィンのSP+4<@ba.talpu>(+1)、攻撃力+3%(攻撃力上昇は最大5回まで)","name":"酔吟の興、ここに極まれり","desc":"自身の召喚物が撃破/吸収/回収されるたびに、リィンのSP+4(+1)、攻撃力+3%(攻撃力上昇は最大5回まで)","potBelow":{"descRaw":"自身の召喚物が撃破/吸収/回収されるたびに、リィンのSP+3、攻撃力+3%(攻撃力上昇は最大5回まで)","desc":"自身の召喚物が撃破/吸収/回収されるたびに、リィンのSP+3、攻撃力+3%(攻撃力上昇は最大5回まで)"}}],"modules":[{"name":"詩は短く、夢は長く","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","moduleDescRaw":"召喚物の最大所持数<@ba.kw>+3、召喚物の配置コスト<@ba.kw>減少","desc":"敵に術ダメージを与える\n召喚物を使用可能","moduleDesc":"召喚物の最大所持数+3、召喚物の配置コスト減少"},"talentChanges":[{"descRaw":"より強力な召喚物を使用可能(配置時に5体獲得、最大4体まで同時配置可能)、装着中のスキルによって召喚物が変化","name":"灯を挑げ夢に問い","desc":"より強力な召喚物を使用可能(配置時に5体獲得、最大4体まで同時配置可能)、装着中のスキルによって召喚物が変化"}]}]}}},"char_2024_chyue":{"name":"チョンユエ","subProfessionName":"闘士","moduleNames":{"uniequip_001_chyue":{"name":"チョンユエの記章"},"uniequip_002_chyue":{"name":"「自晦及明」"},"uniequip_003_chyue":{"name":"「朔」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skills":[{"descRaw":"敵1体に攻撃力の<@ba.vup>250%の物理ダメージを与える。スキルが最大までチャージされている場合は、それをすべて消費し、そのチャージ数と同じ回数分のダメージを与える\n<@ba.rem>(3回チャージ可能)","name":"満盈","desc":"敵1体に攻撃力の250%の物理ダメージを与える。スキルが最大までチャージされている場合は、それをすべて消費し、そのチャージ数と同じ回数分のダメージを与える\n(3回チャージ可能)"},{"descRaw":"周囲にいる敵最大<@ba.vup>4体に攻撃力の<@ba.vup>290%の物理ダメージを与え、その中で第一素質の効果が発動した対象を<$ba.levitate>浮遊させる。その後、周囲の<$ba.levitate>浮遊している敵全員の<$ba.levitate>浮遊状態を解除し、対象に100%の確率で再度第一素質の効果を発動し、攻撃力の<@ba.vup>410%の物理ダメージを与える\n<@ba.rem>2回チャージ可能","name":"払塵","desc":"周囲にいる敵最大4体に攻撃力の290%の物理ダメージを与え、その中で第一素質の効果が発動した対象を浮遊させる。その後、周囲の浮遊している敵全員の浮遊状態を解除し、対象に100%の確率で再度第一素質の効果を発動し、攻撃力の410%の物理ダメージを与える\n2回チャージ可能"},{"descRaw":"目標とその周囲の敵全員に攻撃力の<@ba.vup>240%の物理ダメージを与える\nこのスキルを合計<@ba.vup>5回発動すると、チョンユエの<@ba.vup>攻撃範囲が拡大し、通常攻撃が<@ba.vup>2連撃になる。また、スキルが<@ba.vdown>自動発動になり、<@ba.vup>ダメージ発生回数+1","name":"我無","desc":"目標とその周囲の敵全員に攻撃力の240%の物理ダメージを与える\nこのスキルを合計5回発動すると、チョンユエの攻撃範囲が拡大し、通常攻撃が2連撃になる。また、スキルが自動発動になり、ダメージ発生回数+1"}],"talents":[{"descRaw":"通常攻撃時、25%<@ba.talpu>(+2%)の確率で2.5秒間チョンユエの対象への与ダメージ+70%<@ba.talpu>(+5%)","name":"止戈","desc":"通常攻撃時、25%(+2%)の確率で2.5秒間チョンユエの対象への与ダメージ+70%(+5%)","potBelow":{"descRaw":"通常攻撃時、23%の確率で2.5秒間チョンユエの対象への与ダメージ+65%","desc":"通常攻撃時、23%の確率で2.5秒間チョンユエの対象への与ダメージ+65%"}},{"descRaw":"スキル発動中、敵を1体以上倒した場合、スキル終了後SPが3回復する","name":"万象客となり","desc":"スキル発動中、敵を1体以上倒した場合、スキル終了後SPが3回復する"}]},"2/60/7/1":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skills":[{"descRaw":"敵1体に攻撃力の<@ba.vup>290%の物理ダメージを与える。スキルが最大までチャージされている場合は、それをすべて消費し、そのチャージ数と同じ回数分のダメージを与える\n<@ba.rem>(3回チャージ可能)","name":"満盈","desc":"敵1体に攻撃力の290%の物理ダメージを与える。スキルが最大までチャージされている場合は、それをすべて消費し、そのチャージ数と同じ回数分のダメージを与える\n(3回チャージ可能)"},{"descRaw":"周囲にいる敵最大<@ba.vup>4体に攻撃力の<@ba.vup>350%の物理ダメージを与え、その中で第一素質の効果が発動した対象を<$ba.levitate>浮遊させる。その後、周囲の<$ba.levitate>浮遊している敵全員の<$ba.levitate>浮遊状態を解除し、対象に100%の確率で再度第一素質の効果を発動し、攻撃力の<@ba.vup>480%の物理ダメージを与える\n<@ba.rem>2回チャージ可能","name":"払塵","desc":"周囲にいる敵最大4体に攻撃力の350%の物理ダメージを与え、その中で第一素質の効果が発動した対象を浮遊させる。その後、周囲の浮遊している敵全員の浮遊状態を解除し、対象に100%の確率で再度第一素質の効果を発動し、攻撃力の480%の物理ダメージを与える\n2回チャージ可能"},{"descRaw":"目標とその周囲の敵全員に攻撃力の<@ba.vup>300%の物理ダメージを与える\nこのスキルを合計<@ba.vup>5回発動すると、チョンユエの<@ba.vup>攻撃範囲が拡大し、通常攻撃が<@ba.vup>2連撃になる。また、スキルが<@ba.vdown>自動発動になり、<@ba.vup>ダメージ発生回数+1","name":"我無","desc":"目標とその周囲の敵全員に攻撃力の300%の物理ダメージを与える\nこのスキルを合計5回発動すると、チョンユエの攻撃範囲が拡大し、通常攻撃が2連撃になる。また、スキルが自動発動になり、ダメージ発生回数+1"}],"talents":[{"descRaw":"通常攻撃時、25%<@ba.talpu>(+2%)の確率で2.5秒間チョンユエの対象への与ダメージ+70%<@ba.talpu>(+5%)","name":"止戈","desc":"通常攻撃時、25%(+2%)の確率で2.5秒間チョンユエの対象への与ダメージ+70%(+5%)","potBelow":{"descRaw":"通常攻撃時、23%の確率で2.5秒間チョンユエの対象への与ダメージ+65%","desc":"通常攻撃時、23%の確率で2.5秒間チョンユエの対象への与ダメージ+65%"}},{"descRaw":"スキル発動中、敵を1体以上倒した場合、スキル終了後SPが3回復する","name":"万象客となり","desc":"スキル発動中、敵を1体以上倒した場合、スキル終了後SPが3回復する"}],"modules":[{"name":"「自晦及明」","traitOverride":{"descRaw":"敵を1体までブロックできる\n物理回避が<@ba.kw>15%上昇","desc":"敵を1体までブロックできる\n物理回避が15%上昇"}},{"name":"「朔」","traitOverride":{"descRaw":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度<@ba.vup>+10","desc":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度+10"}}]},"2/60/7/3":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skills":[{"descRaw":"敵1体に攻撃力の<@ba.vup>290%の物理ダメージを与える。スキルが最大までチャージされている場合は、それをすべて消費し、そのチャージ数と同じ回数分のダメージを与える\n<@ba.rem>(3回チャージ可能)","name":"満盈","desc":"敵1体に攻撃力の290%の物理ダメージを与える。スキルが最大までチャージされている場合は、それをすべて消費し、そのチャージ数と同じ回数分のダメージを与える\n(3回チャージ可能)"},{"descRaw":"周囲にいる敵最大<@ba.vup>4体に攻撃力の<@ba.vup>350%の物理ダメージを与え、その中で第一素質の効果が発動した対象を<$ba.levitate>浮遊させる。その後、周囲の<$ba.levitate>浮遊している敵全員の<$ba.levitate>浮遊状態を解除し、対象に100%の確率で再度第一素質の効果を発動し、攻撃力の<@ba.vup>480%の物理ダメージを与える\n<@ba.rem>2回チャージ可能","name":"払塵","desc":"周囲にいる敵最大4体に攻撃力の350%の物理ダメージを与え、その中で第一素質の効果が発動した対象を浮遊させる。その後、周囲の浮遊している敵全員の浮遊状態を解除し、対象に100%の確率で再度第一素質の効果を発動し、攻撃力の480%の物理ダメージを与える\n2回チャージ可能"},{"descRaw":"目標とその周囲の敵全員に攻撃力の<@ba.vup>300%の物理ダメージを与える\nこのスキルを合計<@ba.vup>5回発動すると、チョンユエの<@ba.vup>攻撃範囲が拡大し、通常攻撃が<@ba.vup>2連撃になる。また、スキルが<@ba.vdown>自動発動になり、<@ba.vup>ダメージ発生回数+1","name":"我無","desc":"目標とその周囲の敵全員に攻撃力の300%の物理ダメージを与える\nこのスキルを合計5回発動すると、チョンユエの攻撃範囲が拡大し、通常攻撃が2連撃になる。また、スキルが自動発動になり、ダメージ発生回数+1"}],"talents":[{"descRaw":"通常攻撃時、25%<@ba.talpu>(+2%)の確率で2.5秒間チョンユエの対象への与ダメージ+70%<@ba.talpu>(+5%)","name":"止戈","desc":"通常攻撃時、25%(+2%)の確率で2.5秒間チョンユエの対象への与ダメージ+70%(+5%)","potBelow":{"descRaw":"通常攻撃時、23%の確率で2.5秒間チョンユエの対象への与ダメージ+65%","desc":"通常攻撃時、23%の確率で2.5秒間チョンユエの対象への与ダメージ+65%"}},{"descRaw":"スキル発動中、敵を1体以上倒した場合、スキル終了後SPが3回復する","name":"万象客となり","desc":"スキル発動中、敵を1体以上倒した場合、スキル終了後SPが3回復する"}],"modules":[{"name":"「自晦及明」","traitOverride":{"descRaw":"敵を1体までブロックできる\n物理回避が<@ba.kw>15%上昇","desc":"敵を1体までブロックできる\n物理回避が15%上昇"},"talentChanges":[{"descRaw":"スキル発動中、敵を1体以上倒した場合、スキル終了後SPが4回復し、倒せなかった場合は1回復する","name":"万象客となり","desc":"スキル発動中、敵を1体以上倒した場合、スキル終了後SPが4回復し、倒せなかった場合は1回復する"}]},{"name":"「朔」","traitOverride":{"descRaw":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度<@ba.vup>+10","desc":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度+10"},"talentChanges":[{"descRaw":"通常攻撃時、25%<@ba.talpu>(+2%)の確率で2.5秒間チョンユエの対象への与ダメージ+80%<@ba.talpu>(+5%)","name":"止戈","desc":"通常攻撃時、25%(+2%)の確率で2.5秒間チョンユエの対象への与ダメージ+80%(+5%)","potBelow":{"descRaw":"通常攻撃時、23%の確率で2.5秒間チョンユエの対象への与ダメージ+75%","desc":"通常攻撃時、23%の確率で2.5秒間チョンユエの対象への与ダメージ+75%"}}]}]}}},"char_2025_shu":{"name":"シュウ","subProfessionName":"庇護衛士","moduleNames":{"uniequip_001_shu":{"name":"シュウの記章"},"uniequip_002_shu":{"name":"「欽天司時」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"HP回復スキルを所持","desc":"HP回復スキルを所持"},"skills":[{"descRaw":"次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>130%回復\n<@ba.rem>1回チャージ可能","name":"化被草木","desc":"次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の130%回復\n1回チャージ可能"},{"descRaw":"通常攻撃が周囲一定範囲内にいる最大<@ba.vup>2人の味方に対する治療行動になる。攻撃力<@ba.vup>+60%、ブロック数<@ba.vup>+1、第一素質の効果が<@ba.vup>1.3倍まで上昇\n<@ba.rem>治療行動の間隔は通常攻撃の間隔と異なる","name":"嘉禾満作","desc":"通常攻撃が周囲一定範囲内にいる最大2人の味方に対する治療行動になる。攻撃力+60%、ブロック数+1、第一素質の効果が1.3倍まで上昇\n治療行動の間隔は通常攻撃の間隔と異なる"},{"descRaw":"治療範囲が<@ba.vup>拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力<@ba.vup>+22%。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力<@ba.vup>+15%、攻撃速度<@ba.vup>+15。育種マスを通った敵に以下の効果を付与する:対象マスから<@ba.vup>4マス以上離れると、対象マスに転移される","name":"離離枯栄","desc":"治療範囲が拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力+22%。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力+15%、攻撃速度+15。育種マスを通った敵に以下の効果を付与する:対象マスから4マス以上離れると、対象マスに転移される"}],"talents":[{"descRaw":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:12%<@ba.talpu>(+2%)の<$ba.protect>加護状態を獲得し、1秒ごとにHPを75<@ba.talpu>(+5)回復","name":"百穀常青","desc":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:12%(+2%)の加護状態を獲得し、1秒ごとにHPを75(+5)回復","potBelow":{"descRaw":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:10%の<$ba.protect>加護状態を獲得し、1秒ごとにHPを70回復","desc":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:10%の加護状態を獲得し、1秒ごとにHPを70回復"}},{"descRaw":"編成中に【歳】が4名以上いる場合、全ての味方オペレーターの攻撃力+12%、SPを4秒ごとに1回復\n 配置中、戦場にいる味方オペレーターの職業が3種類以上となる場合、全ての味方オペレーターの最大HP+12%。同じ職業が3名以上となる場合、全ての味方オペレーターの攻撃速度+12","name":"天に四時あり","desc":"編成中に【歳】が4名以上いる場合、全ての味方オペレーターの攻撃力+12%、SPを4秒ごとに1回復\n 配置中、戦場にいる味方オペレーターの職業が3種類以上となる場合、全ての味方オペレーターの最大HP+12%。同じ職業が3名以上となる場合、全ての味方オペレーターの攻撃速度+12"}]},"2/60/7/1":{"trait":{"descRaw":"HP回復スキルを所持","desc":"HP回復スキルを所持"},"skills":[{"descRaw":"次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>150%回復\n<@ba.rem>2回チャージ可能","name":"化被草木","desc":"次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の150%回復\n2回チャージ可能"},{"descRaw":"通常攻撃が周囲一定範囲内にいる最大<@ba.vup>2人の味方に対する治療行動になる。攻撃力<@ba.vup>+90%、ブロック数<@ba.vup>+1、第一素質の効果が<@ba.vup>1.4倍まで上昇\n<@ba.rem>治療行動の間隔は通常攻撃の間隔と異なる","name":"嘉禾満作","desc":"通常攻撃が周囲一定範囲内にいる最大2人の味方に対する治療行動になる。攻撃力+90%、ブロック数+1、第一素質の効果が1.4倍まで上昇\n治療行動の間隔は通常攻撃の間隔と異なる"},{"descRaw":"治療範囲が<@ba.vup>拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力<@ba.vup>+34%。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力<@ba.vup>+20%、攻撃速度<@ba.vup>+20。育種マスを通った敵に以下の効果を付与する:対象マスから<@ba.vup>3マス以上離れると、対象マスに転移される","name":"離離枯栄","desc":"治療範囲が拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力+34%。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力+20%、攻撃速度+20。育種マスを通った敵に以下の効果を付与する:対象マスから3マス以上離れると、対象マスに転移される"}],"talents":[{"descRaw":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:12%<@ba.talpu>(+2%)の<$ba.protect>加護状態を獲得し、1秒ごとにHPを75<@ba.talpu>(+5)回復","name":"百穀常青","desc":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:12%(+2%)の加護状態を獲得し、1秒ごとにHPを75(+5)回復","potBelow":{"descRaw":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:10%の<$ba.protect>加護状態を獲得し、1秒ごとにHPを70回復","desc":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:10%の加護状態を獲得し、1秒ごとにHPを70回復"}},{"descRaw":"編成中に【歳】が4名以上いる場合、全ての味方オペレーターの攻撃力+12%、SPを4秒ごとに1回復\n 配置中、戦場にいる味方オペレーターの職業が3種類以上となる場合、全ての味方オペレーターの最大HP+12%。同じ職業が3名以上となる場合、全ての味方オペレーターの攻撃速度+12","name":"天に四時あり","desc":"編成中に【歳】が4名以上いる場合、全ての味方オペレーターの攻撃力+12%、SPを4秒ごとに1回復\n 配置中、戦場にいる味方オペレーターの職業が3種類以上となる場合、全ての味方オペレーターの最大HP+12%。同じ職業が3名以上となる場合、全ての味方オペレーターの攻撃速度+12"}],"modules":[{"name":"「欽天司時」","traitOverride":{"descRaw":"HP回復スキルを所持","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"HP回復スキルを所持","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"}}]},"2/60/7/3":{"trait":{"descRaw":"HP回復スキルを所持","desc":"HP回復スキルを所持"},"skills":[{"descRaw":"次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の<@ba.vup>150%回復\n<@ba.rem>2回チャージ可能","name":"化被草木","desc":"次の通常攻撃が周囲一定範囲内にいるHPが最大値の50%以下の味方1人に対する治療行動になり、対象のHPを治療者の攻撃力の150%回復\n2回チャージ可能"},{"descRaw":"通常攻撃が周囲一定範囲内にいる最大<@ba.vup>2人の味方に対する治療行動になる。攻撃力<@ba.vup>+90%、ブロック数<@ba.vup>+1、第一素質の効果が<@ba.vup>1.4倍まで上昇\n<@ba.rem>治療行動の間隔は通常攻撃の間隔と異なる","name":"嘉禾満作","desc":"通常攻撃が周囲一定範囲内にいる最大2人の味方に対する治療行動になる。攻撃力+90%、ブロック数+1、第一素質の効果が1.4倍まで上昇\n治療行動の間隔は通常攻撃の間隔と異なる"},{"descRaw":"治療範囲が<@ba.vup>拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力<@ba.vup>+34%。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力<@ba.vup>+20%、攻撃速度<@ba.vup>+20。育種マスを通った敵に以下の効果を付与する:対象マスから<@ba.vup>3マス以上離れると、対象マスに転移される","name":"離離枯栄","desc":"治療範囲が拡大し、通常攻撃と同時に味方に対する治療行動をでき、攻撃力+34%。育種マスの上に敵がいる場合、スキル範囲内の味方ユニットの攻撃力+20%、攻撃速度+20。育種マスを通った敵に以下の効果を付与する:対象マスから3マス以上離れると、対象マスに転移される"}],"talents":[{"descRaw":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:12%<@ba.talpu>(+2%)の<$ba.protect>加護状態を獲得し、1秒ごとにHPを75<@ba.talpu>(+5)回復","name":"百穀常青","desc":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:12%(+2%)の加護状態を獲得し、1秒ごとにHPを75(+5)回復","potBelow":{"descRaw":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:10%の<$ba.protect>加護状態を獲得し、1秒ごとにHPを70回復","desc":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:10%の加護状態を獲得し、1秒ごとにHPを70回復"}},{"descRaw":"編成中に【歳】が4名以上いる場合、全ての味方オペレーターの攻撃力+12%、SPを4秒ごとに1回復\n 配置中、戦場にいる味方オペレーターの職業が3種類以上となる場合、全ての味方オペレーターの最大HP+12%。同じ職業が3名以上となる場合、全ての味方オペレーターの攻撃速度+12","name":"天に四時あり","desc":"編成中に【歳】が4名以上いる場合、全ての味方オペレーターの攻撃力+12%、SPを4秒ごとに1回復\n 配置中、戦場にいる味方オペレーターの職業が3種類以上となる場合、全ての味方オペレーターの最大HP+12%。同じ職業が3名以上となる場合、全ての味方オペレーターの攻撃速度+12"}],"modules":[{"name":"「欽天司時」","traitOverride":{"descRaw":"HP回復スキルを所持","moduleDescRaw":"HPが50%未満の味方を治療時、HP治療効果<@ba.kw>+15%","desc":"HP回復スキルを所持","moduleDesc":"HPが50%未満の味方を治療時、HP治療効果+15%"},"talentChanges":[{"descRaw":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:17<@ba.talpu>(+2%)の<$ba.protect>加護状態を獲得し、1秒ごとにHPを85<@ba.talpu>(+5)回復する\n配置時、自身のいるマスを育種マスにする","name":"百穀常青","desc":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:17(+2%)の加護状態を獲得し、1秒ごとにHPを85(+5)回復する\n配置時、自身のいるマスを育種マスにする","potBelow":{"descRaw":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:15%の<$ba.protect>加護状態を獲得し、1秒ごとにHPを80回復する\n配置時、自身のいるマスを育種マスにする","desc":"味方を治療する際、対象の配置マスとその隣接4マスに種を撒き、「育種マス」にする。育種マスに配置された味方は以下の効果を受ける:15%の加護状態を獲得し、1秒ごとにHPを80回復する\n配置時、自身のいるマスを育種マスにする"}}]}]}}},"char_2027_wang":{"name":"ウァン","subProfessionName":"罠師","moduleNames":{"uniequip_001_wang":{"name":"ウァンの記章"},"uniequip_002_wang":{"name":"獣形の碁笥"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"罠を使用可能、<@ba.kw>敵のいるマスに罠配置不可","desc":"罠を使用可能、敵のいるマスに罠配置不可"},"skills":[{"descRaw":"パッシブ:碁石発動時、対象の敵を<@ba.vup>6.5秒間<$ba.sluggish>足止めし、毎秒ウァンの攻撃力の<@ba.vup>105%の術ダメージを与える\nアクティブ:碁石を2個獲得","name":"争先","desc":"パッシブ:碁石発動時、対象の敵を6.5秒間足止めし、毎秒ウァンの攻撃力の105%の術ダメージを与える\nアクティブ:碁石を2個獲得"},{"descRaw":"パッシブ:碁石発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>420%の術ダメージを与え、<@ba.vup>6秒間対象の移動速度<@ba.vup>-35%\nアクティブ:碁石を2個獲得","name":"連星","desc":"パッシブ:碁石発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の420%の術ダメージを与え、6秒間対象の移動速度-35%\nアクティブ:碁石を2個獲得"},{"descRaw":"パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>290%の術ダメージを与える\nアクティブ:<@ba.vdown>攻撃しなくなり、<@ba.vup>攻撃範囲が拡大\n即座に碁石を<@ba.vup>8個獲得し、所持上限を超えた碁石は<@ba.vup>敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、<@ba.vup>敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が<@ba.vup>最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n<@ba.rem>合計20発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)","name":"天下劫","desc":"パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の290%の術ダメージを与える\nアクティブ:攻撃しなくなり、攻撃範囲が拡大\n即座に碁石を8個獲得し、所持上限を超えた碁石は敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n合計20発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)"}],"talents":[{"descRaw":"罠「碁石」を使用可能(配置時に7<@ba.talpu>(+1)個獲得、所持上限8<@ba.talpu>(+1)個)、碁石が隣接すると互いを起動させ、敵が起動済みの碁石のマスに入ると効果が発動。手動で碁石を配置する際、隣接マスに自動で碁石が1個配置される(最大10<@ba.talpu>(+1)個まで。敵がいるマス、配置不可のマスも配置対象となり、かつそれらのマスを優先して配置される)","name":"入局","desc":"罠「碁石」を使用可能(配置時に7(+1)個獲得、所持上限8(+1)個)、碁石が隣接すると互いを起動させ、敵が起動済みの碁石のマスに入ると効果が発動。手動で碁石を配置する際、隣接マスに自動で碁石が1個配置される(最大10(+1)個まで。敵がいるマス、配置不可のマスも配置対象となり、かつそれらのマスを優先して配置される)","potBelow":{"descRaw":"罠「碁石」を使用可能(配置時に6個獲得、所持上限7個)、碁石が隣接すると互いを起動させ、敵が起動済みの碁石のマスに入ると効果が発動。手動で碁石を配置する際、隣接マスに自動で碁石を1個配置(最大9個まで。敵がいるマス、配置不可のマスにも配置可能、かつそれらのマスを優先して自動配置される。)","desc":"罠「碁石」を使用可能(配置時に6個獲得、所持上限7個)、碁石が隣接すると互いを起動させ、敵が起動済みの碁石のマスに入ると効果が発動。手動で碁石を配置する際、隣接マスに自動で碁石を1個配置(最大9個まで。敵がいるマス、配置不可のマスにも配置可能、かつそれらのマスを優先して自動配置される。)"}},{"descRaw":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+12%<@ba.talpu>(+2%)、敵の術耐性を10<@ba.talpu>(+1)無視(最大3回まで重複可能)","name":"機先を制す","desc":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+12%(+2%)、敵の術耐性を10(+1)無視(最大3回まで重複可能)","potBelow":{"descRaw":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+10%、敵の術耐性を9無視(最大3回まで重複可能)","desc":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+10%、敵の術耐性を9無視(最大3回まで重複可能)"}}]},"2/60/7/1":{"trait":{"descRaw":"罠を使用可能、<@ba.kw>敵のいるマスに罠配置不可","desc":"罠を使用可能、敵のいるマスに罠配置不可"},"skills":[{"descRaw":"パッシブ:碁石発動時、対象の敵を<@ba.vup>6.5秒間<$ba.sluggish>足止めし、毎秒ウァンの攻撃力の<@ba.vup>120%の術ダメージを与える\nアクティブ:碁石を2個獲得","name":"争先","desc":"パッシブ:碁石発動時、対象の敵を6.5秒間足止めし、毎秒ウァンの攻撃力の120%の術ダメージを与える\nアクティブ:碁石を2個獲得"},{"descRaw":"パッシブ:碁石発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>480%の術ダメージを与え、<@ba.vup>6秒間対象の移動速度<@ba.vup>-40%\nアクティブ:碁石を2個獲得","name":"連星","desc":"パッシブ:碁石発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の480%の術ダメージを与え、6秒間対象の移動速度-40%\nアクティブ:碁石を2個獲得"},{"descRaw":"パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>320%の術ダメージを与える\nアクティブ:<@ba.vdown>攻撃しなくなり、<@ba.vup>攻撃範囲が拡大\n即座に碁石を<@ba.vup>8個獲得し、所持上限を超えた碁石は<@ba.vup>敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、<@ba.vup>敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が<@ba.vup>最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n<@ba.rem>合計20発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)","name":"天下劫","desc":"パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の320%の術ダメージを与える\nアクティブ:攻撃しなくなり、攻撃範囲が拡大\n即座に碁石を8個獲得し、所持上限を超えた碁石は敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n合計20発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)"}],"talents":[{"descRaw":"罠「碁石」を使用可能(配置時に7<@ba.talpu>(+1)個獲得、所持上限8<@ba.talpu>(+1)個)、碁石が隣接すると互いを起動させ、敵が起動済みの碁石のマスに入ると効果が発動。手動で碁石を配置する際、隣接マスに自動で碁石が1個配置される(最大10<@ba.talpu>(+1)個まで。敵がいるマス、配置不可のマスも配置対象となり、かつそれらのマスを優先して配置される)","name":"入局","desc":"罠「碁石」を使用可能(配置時に7(+1)個獲得、所持上限8(+1)個)、碁石が隣接すると互いを起動させ、敵が起動済みの碁石のマスに入ると効果が発動。手動で碁石を配置する際、隣接マスに自動で碁石が1個配置される(最大10(+1)個まで。敵がいるマス、配置不可のマスも配置対象となり、かつそれらのマスを優先して配置される)","potBelow":{"descRaw":"罠「碁石」を使用可能(配置時に6個獲得、所持上限7個)、碁石が隣接すると互いを起動させ、敵が起動済みの碁石のマスに入ると効果が発動。手動で碁石を配置する際、隣接マスに自動で碁石を1個配置(最大9個まで。敵がいるマス、配置不可のマスにも配置可能、かつそれらのマスを優先して自動配置される。)","desc":"罠「碁石」を使用可能(配置時に6個獲得、所持上限7個)、碁石が隣接すると互いを起動させ、敵が起動済みの碁石のマスに入ると効果が発動。手動で碁石を配置する際、隣接マスに自動で碁石を1個配置(最大9個まで。敵がいるマス、配置不可のマスにも配置可能、かつそれらのマスを優先して自動配置される。)"}},{"descRaw":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+12%<@ba.talpu>(+2%)、敵の術耐性を10<@ba.talpu>(+1)無視(最大3回まで重複可能)","name":"機先を制す","desc":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+12%(+2%)、敵の術耐性を10(+1)無視(最大3回まで重複可能)","potBelow":{"descRaw":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+10%、敵の術耐性を9無視(最大3回まで重複可能)","desc":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+10%、敵の術耐性を9無視(最大3回まで重複可能)"}}],"modules":[{"name":"獣形の碁笥","traitOverride":{"descRaw":"<@ba.kw>配置コストがより低い罠を使用可能、敵のいるマスに罠配置不可\n同時配置可能な罠の数が上昇","desc":"配置コストがより低い罠を使用可能、敵のいるマスに罠配置不可\n同時配置可能な罠の数が上昇"}}]},"2/60/7/3":{"trait":{"descRaw":"罠を使用可能、<@ba.kw>敵のいるマスに罠配置不可","desc":"罠を使用可能、敵のいるマスに罠配置不可"},"skills":[{"descRaw":"パッシブ:碁石発動時、対象の敵を<@ba.vup>6.5秒間<$ba.sluggish>足止めし、毎秒ウァンの攻撃力の<@ba.vup>120%の術ダメージを与える\nアクティブ:碁石を2個獲得","name":"争先","desc":"パッシブ:碁石発動時、対象の敵を6.5秒間足止めし、毎秒ウァンの攻撃力の120%の術ダメージを与える\nアクティブ:碁石を2個獲得"},{"descRaw":"パッシブ:碁石発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>480%の術ダメージを与え、<@ba.vup>6秒間対象の移動速度<@ba.vup>-40%\nアクティブ:碁石を2個獲得","name":"連星","desc":"パッシブ:碁石発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の480%の術ダメージを与え、6秒間対象の移動速度-40%\nアクティブ:碁石を2個獲得"},{"descRaw":"パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>320%の術ダメージを与える\nアクティブ:<@ba.vdown>攻撃しなくなり、<@ba.vup>攻撃範囲が拡大\n即座に碁石を<@ba.vup>8個獲得し、所持上限を超えた碁石は<@ba.vup>敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、<@ba.vup>敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が<@ba.vup>最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n<@ba.rem>合計20発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)","name":"天下劫","desc":"パッシブ:碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の320%の術ダメージを与える\nアクティブ:攻撃しなくなり、攻撃範囲が拡大\n即座に碁石を8個獲得し、所持上限を超えた碁石は敵のいるマスを優先して、攻撃範囲内に自動配置される。攻撃範囲内に手動で碁石を配置する際、敵のいるマスにも配置可能となり、第一素質により自動で配置される碁石の数が最大3個増加し、自動で配置された碁石と同量の弾薬を消費する\n合計20発の弾薬が尽きるとスキルが終了(手動でスキルを停止可能。その際、残った弾薬は碁石として返還される)"}],"talents":[{"descRaw":"罠「碁石」を使用可能(配置時に7<@ba.talpu>(+1)個獲得、所持上限8<@ba.talpu>(+1)個)、碁石が隣接すると互いを起動させ、敵が起動済みの碁石のマスに入ると効果が発動。手動で碁石を配置する際、隣接マスに自動で碁石が1個配置される(最大10<@ba.talpu>(+1)個まで。敵がいるマス、配置不可のマスも配置対象となり、かつそれらのマスを優先して配置される)","name":"入局","desc":"罠「碁石」を使用可能(配置時に7(+1)個獲得、所持上限8(+1)個)、碁石が隣接すると互いを起動させ、敵が起動済みの碁石のマスに入ると効果が発動。手動で碁石を配置する際、隣接マスに自動で碁石が1個配置される(最大10(+1)個まで。敵がいるマス、配置不可のマスも配置対象となり、かつそれらのマスを優先して配置される)","potBelow":{"descRaw":"罠「碁石」を使用可能(配置時に6個獲得、所持上限7個)、碁石が隣接すると互いを起動させ、敵が起動済みの碁石のマスに入ると効果が発動。手動で碁石を配置する際、隣接マスに自動で碁石を1個配置(最大9個まで。敵がいるマス、配置不可のマスにも配置可能、かつそれらのマスを優先して自動配置される。)","desc":"罠「碁石」を使用可能(配置時に6個獲得、所持上限7個)、碁石が隣接すると互いを起動させ、敵が起動済みの碁石のマスに入ると効果が発動。手動で碁石を配置する際、隣接マスに自動で碁石を1個配置(最大9個まで。敵がいるマス、配置不可のマスにも配置可能、かつそれらのマスを優先して自動配置される。)"}},{"descRaw":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+12%<@ba.talpu>(+2%)、敵の術耐性を10<@ba.talpu>(+1)無視(最大3回まで重複可能)","name":"機先を制す","desc":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+12%(+2%)、敵の術耐性を10(+1)無視(最大3回まで重複可能)","potBelow":{"descRaw":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+10%、敵の術耐性を9無視(最大3回まで重複可能)","desc":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+10%、敵の術耐性を9無視(最大3回まで重複可能)"}}],"modules":[{"name":"獣形の碁笥","traitOverride":{"descRaw":"<@ba.kw>配置コストがより低い罠を使用可能、敵のいるマスに罠配置不可\n同時配置可能な罠の数が上昇","desc":"配置コストがより低い罠を使用可能、敵のいるマスに罠配置不可\n同時配置可能な罠の数が上昇"},"talentChanges":[{"descRaw":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+15%<@ba.talpu>(+2%)、敵の術耐性を13<@ba.talpu>(+1)無視(最大3回まで重複可能)","name":"機先を制す","desc":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+15%(+2%)、敵の術耐性を13(+1)無視(最大3回まで重複可能)","potBelow":{"descRaw":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+13%、敵の術耐性を12無視(最大3回まで重複可能)","desc":"連続して一直線に配置された碁石が起動時、連続している碁石1個につき、それらの碁石全ての与ダメージ+13%、敵の術耐性を12無視(最大3回まで重複可能)"}}]}]}}},"char_4009_irene":{"name":"アイリーニ","subProfessionName":"剣豪","moduleNames":{"uniequip_001_irene":{"name":"アイリーニの記章"},"uniequip_002_irene":{"name":"分厚い経典"},"uniequip_003_irene":{"name":"審問官のレーション"},"uniequip_004_irene":{"name":"アイリーニの特別限定記章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"通常攻撃時、1回の攻撃で<@ba.kw>2回ダメージを与える","desc":"通常攻撃時、1回の攻撃で2回ダメージを与える"},"skills":[{"descRaw":"次の通常攻撃時、対象に攻撃力の<@ba.vup>130%の物理ダメージを与え、<@ba.vup>1秒間<$ba.levitate>浮遊させ、さらに追加で攻撃力の<@ba.vup>130%の物理ダメージを与える","name":"舞風","desc":"次の通常攻撃時、対象に攻撃力の130%の物理ダメージを与え、1秒間浮遊させ、さらに追加で攻撃力の130%の物理ダメージを与える"},{"descRaw":"前方一定範囲内の地面にいる敵最大<@ba.vup>5体に攻撃力の<@ba.vup>310%の物理ダメージを与え、その内重量ランクが3以下の敵を<@ba.vup>2秒間<$ba.levitate>浮遊させる\n<@ba.rem>2回チャージ可能","name":"裂潮","desc":"前方一定範囲内の地面にいる敵最大5体に攻撃力の310%の物理ダメージを与え、その内重量ランクが3以下の敵を2秒間浮遊させる\n2回チャージ可能"},{"descRaw":"周囲の全ての地面にいる敵に攻撃力の<@ba.vup>250%の物理ダメージを与え、<@ba.vup>2秒間<$ba.levitate>浮遊させる。その後素早く<@ba.vup>10回砲撃を行い、砲撃するたびにランダムな敵に攻撃力の<@ba.vup>200%の物理範囲ダメージを与える","name":"判決","desc":"周囲の全ての地面にいる敵に攻撃力の250%の物理ダメージを与え、2秒間浮遊させる。その後素早く10回砲撃を行い、砲撃するたびにランダムな敵に攻撃力の200%の物理範囲ダメージを与える"}],"talents":[{"descRaw":"敵に物理ダメージを与える際、50%の確率で敵の防御力を50%無視、飛行ユニットに対する発動確率が100%に上昇","name":"審判の灯火","desc":"敵に物理ダメージを与える際、50%の確率で敵の防御力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"敵に術ダメージを与える","moduleDesc":"対象の術耐性を10無視"},"talentChanges":[{"descRaw":"飛行ユニットを攻撃時、攻撃力が138%<@ba.talpu>(+3%)まで上昇し、対象の一部の特殊能力を5秒間無効化","name":"伝承の終焉","desc":"飛行ユニットを攻撃時、攻撃力が138%(+3%)まで上昇し、対象の一部の特殊能力を5秒間無効化","potBelow":{"descRaw":"飛行ユニットを攻撃時、攻撃力が135%まで上昇し、対象の一部の特殊能力を5秒間無効化","desc":"飛行ユニットを攻撃時、攻撃力が135%まで上昇し、対象の一部の特殊能力を5秒間無効化"}}]},{"name":"ククルカンの時間博物館","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"通常攻撃が敵【エリート】・【ボス】に命中するたびにSPが<@ba.kw>1回復","desc":"敵に術ダメージを与える","moduleDesc":"通常攻撃が敵【エリート】・【ボス】に命中するたびにSPが1回復"},"talentChanges":[{"descRaw":"攻撃範囲内のHPが最大値の50%以上の敵全員に<$ba.weightless>反重力状態を付与し、50%未満の敵に20%の<$ba.magicfragile>【対術脆弱】を付与する","name":"今は無き翼","desc":"攻撃範囲内のHPが最大値の50%以上の敵全員に反重力状態を付与し、50%未満の敵に20%の【対術脆弱】を付与する"}]},{"name":"ホルハイヤの特別限定記章","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"<@ba.kw>統合戦略において、対象の術耐性を<@ba.kw>10無視。敵が防衛ラインのマスに進入時、対象ごとに一度だけ自身のSPを30%回復","desc":"敵に術ダメージを与える","moduleDesc":"統合戦略において、対象の術耐性を10無視。敵が防衛ラインのマスに進入時、対象ごとに一度だけ自身のSPを30%回復"},"talentChanges":[{"descRaw":"飛行ユニットを攻撃時、攻撃力が148%<@ba.talpu>(+3%)まで上昇し、対象の一部の特殊能力を5秒間無効化。<@ba.kw>統合戦略において、初回配置時に臨時耐久値+1。配置中、初めて敵が防衛ラインのマスに進入した際、戦場中の敵全員を15秒間<$ba.levitate>浮遊させる(1回の配置につき、1回のみ発動可能)。自身のスキルによる攻撃が命中した敵とその周囲一定範囲内の敵全員にダメージを与え、浮遊させる","name":"伝承の終焉","desc":"飛行ユニットを攻撃時、攻撃力が148%(+3%)まで上昇し、対象の一部の特殊能力を5秒間無効化。統合戦略において、初回配置時に臨時耐久値+1。配置中、初めて敵が防衛ラインのマスに進入した際、戦場中の敵全員を15秒間浮遊させる(1回の配置につき、1回のみ発動可能)。自身のスキルによる攻撃が命中した敵とその周囲一定範囲内の敵全員にダメージを与え、浮遊させる","potBelow":{"descRaw":"飛行ユニットを攻撃時、攻撃力が145%まで上昇し、対象の一部の特殊能力を5秒間無効化。<@ba.kw>統合戦略において、初回配置時に臨時耐久値+1。配置中、初めて敵が防衛ラインのマスに進入した際、戦場中の敵全員を15秒間<$ba.levitate>浮遊させる(1回の配置につき、1回のみ発動可能)。自身のスキルによる攻撃が命中した敵とその周囲一定範囲内の敵全員にダメージを与え、浮遊させる","desc":"飛行ユニットを攻撃時、攻撃力が145%まで上昇し、対象の一部の特殊能力を5秒間無効化。統合戦略において、初回配置時に臨時耐久値+1。配置中、初めて敵が防衛ラインのマスに進入した際、戦場中の敵全員を15秒間浮遊させる(1回の配置につき、1回のみ発動可能)。自身のスキルによる攻撃が命中した敵とその周囲一定範囲内の敵全員にダメージを与え、浮遊させる"}}]}]}}},"char_4037_demetr":{"name":"ベッローネ","subProfessionName":"闘士","moduleNames":{"uniequip_001_demetr":{"name":"ベッローネの記章"},"uniequip_002_demetr":{"name":"実用的な道具"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skills":[{"descRaw":"次の通常攻撃時、2回連続で攻撃力の<@ba.vup>180%の物理ダメージを与える","name":"当主の余裕","desc":"次の通常攻撃時、2回連続で攻撃力の180%の物理ダメージを与える"},{"descRaw":"攻撃範囲が拡大し、攻撃速度<@ba.vup>+40、通常攻撃時敵最大<@ba.vup>3体に攻撃力<@ba.vup>155%の物理ダメージを与える。スキル発動中、第一素質による防御力低下効果が最大<@ba.vup>8回まで重複可能となり、最大まで重複した敵を<$ba.sluggish>足止めし続ける","name":"参謀の手管","desc":"攻撃範囲が拡大し、攻撃速度+40、通常攻撃時敵最大3体に攻撃力155%の物理ダメージを与える。スキル発動中、第一素質による防御力低下効果が最大8回まで重複可能となり、最大まで重複した敵を足止めし続ける"},{"descRaw":"攻撃力<@ba.vup>+110%、攻撃速度<@ba.vup>+30、通常攻撃時に<@ba.vup>35%の確率で攻撃力<@ba.vup>140%の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に<$ba.addash>移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が<@ba.vup>1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n<@ba.rem>致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る","name":"代償の清算","desc":"攻撃力+110%、攻撃速度+30、通常攻撃時に35%の確率で攻撃力140%の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る"}],"talents":[{"descRaw":"攻撃した敵に10秒間防御力-7%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが136%<@ba.talpu>(+8%)まで上昇)","name":"ファミリーの流儀","desc":"攻撃した敵に10秒間防御力-7%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが136%(+8%)まで上昇)","potBelow":{"descRaw":"攻撃した敵に10秒間防御力-7%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが128%まで上昇)","desc":"攻撃した敵に10秒間防御力-7%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが128%まで上昇)"}},{"descRaw":"配置後、物理・術回避+80%、20秒間で効果は+40%まで徐々に減衰していく","name":"路地裏の勘","desc":"配置後、物理・術回避+80%、20秒間で効果は+40%まで徐々に減衰していく"}]},"2/60/7/1":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skills":[{"descRaw":"次の通常攻撃時、2回連続で攻撃力の<@ba.vup>210%の物理ダメージを与える","name":"当主の余裕","desc":"次の通常攻撃時、2回連続で攻撃力の210%の物理ダメージを与える"},{"descRaw":"攻撃範囲が拡大し、攻撃速度<@ba.vup>+60、通常攻撃時敵最大<@ba.vup>3体に攻撃力<@ba.vup>170%の物理ダメージを与える。スキル発動中、第一素質による防御力低下効果が最大<@ba.vup>8回まで重複可能となり、最大まで重複した敵を<$ba.sluggish>足止めし続ける","name":"参謀の手管","desc":"攻撃範囲が拡大し、攻撃速度+60、通常攻撃時敵最大3体に攻撃力170%の物理ダメージを与える。スキル発動中、第一素質による防御力低下効果が最大8回まで重複可能となり、最大まで重複した敵を足止めし続ける"},{"descRaw":"攻撃力<@ba.vup>+140%、攻撃速度<@ba.vup>+40、通常攻撃時に<@ba.vup>40%の確率で攻撃力<@ba.vup>150%の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に<$ba.addash>移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が<@ba.vup>1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n<@ba.rem>致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る","name":"代償の清算","desc":"攻撃力+140%、攻撃速度+40、通常攻撃時に40%の確率で攻撃力150%の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る"}],"talents":[{"descRaw":"攻撃した敵に10秒間防御力-7%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが136%<@ba.talpu>(+8%)まで上昇)","name":"ファミリーの流儀","desc":"攻撃した敵に10秒間防御力-7%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが136%(+8%)まで上昇)","potBelow":{"descRaw":"攻撃した敵に10秒間防御力-7%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが128%まで上昇)","desc":"攻撃した敵に10秒間防御力-7%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが128%まで上昇)"}},{"descRaw":"配置後、物理・術回避+80%、20秒間で効果は+40%まで徐々に減衰していく","name":"路地裏の勘","desc":"配置後、物理・術回避+80%、20秒間で効果は+40%まで徐々に減衰していく"}],"modules":[{"name":"実用的な道具","traitOverride":{"descRaw":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度<@ba.vup>+10","desc":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度+10"}}]},"2/60/7/3":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skills":[{"descRaw":"次の通常攻撃時、2回連続で攻撃力の<@ba.vup>210%の物理ダメージを与える","name":"当主の余裕","desc":"次の通常攻撃時、2回連続で攻撃力の210%の物理ダメージを与える"},{"descRaw":"攻撃範囲が拡大し、攻撃速度<@ba.vup>+60、通常攻撃時敵最大<@ba.vup>3体に攻撃力<@ba.vup>170%の物理ダメージを与える。スキル発動中、第一素質による防御力低下効果が最大<@ba.vup>8回まで重複可能となり、最大まで重複した敵を<$ba.sluggish>足止めし続ける","name":"参謀の手管","desc":"攻撃範囲が拡大し、攻撃速度+60、通常攻撃時敵最大3体に攻撃力170%の物理ダメージを与える。スキル発動中、第一素質による防御力低下効果が最大8回まで重複可能となり、最大まで重複した敵を足止めし続ける"},{"descRaw":"攻撃力<@ba.vup>+140%、攻撃速度<@ba.vup>+40、通常攻撃時に<@ba.vup>40%の確率で攻撃力<@ba.vup>150%の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に<$ba.addash>移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が<@ba.vup>1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n<@ba.rem>致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る","name":"代償の清算","desc":"攻撃力+140%、攻撃速度+40、通常攻撃時に40%の確率で攻撃力150%の物理ダメージを与える。スキル発動後、即座に周囲一定範囲内にいる地上の敵1体を選択し、対象の滞在マスが配置可能な場合、自身がその位置に移動して攻撃を行う。自身が攻撃している敵【エリート】・【リーダー】が撃破されるか、自身が1秒間攻撃を行わなかった場合、即座に新たな目標を選択する\n致命的なダメージを受けてもHPが1残るが、スキルが終了する。スキルが終了すると、初期位置に戻る"}],"talents":[{"descRaw":"攻撃した敵に10秒間防御力-7%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが136%<@ba.talpu>(+8%)まで上昇)","name":"ファミリーの流儀","desc":"攻撃した敵に10秒間防御力-7%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが136%(+8%)まで上昇)","potBelow":{"descRaw":"攻撃した敵に10秒間防御力-7%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが128%まで上昇)","desc":"攻撃した敵に10秒間防御力-7%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが128%まで上昇)"}},{"descRaw":"配置後、物理・術回避+80%、20秒間で効果は+40%まで徐々に減衰していく","name":"路地裏の勘","desc":"配置後、物理・術回避+80%、20秒間で効果は+40%まで徐々に減衰していく"}],"modules":[{"name":"実用的な道具","traitOverride":{"descRaw":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度<@ba.vup>+10","desc":"敵を1体までブロックできる\nHPが最大値の50%を上回った場合、攻撃速度+10"},"talentChanges":[{"descRaw":"攻撃した敵に10秒間防御力-8%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが150%<@ba.talpu>(+8%)まで上昇)","name":"ファミリーの流儀","desc":"攻撃した敵に10秒間防御力-8%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが150%(+8%)まで上昇)","potBelow":{"descRaw":"攻撃した敵に10秒間防御力-8%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが142%まで上昇)","desc":"攻撃した敵に10秒間防御力-8%の効果を付与(最大5回まで重複可能)。対象の残りHP割合が低いほど、自身による与ダメージが上昇(残りHP20%以下で効果が最大となり、与ダメージが142%まで上昇)"}}]}]}}},"char_4046_ebnhlz":{"name":"エーベンホルツ","subProfessionName":"秘術師","moduleNames":{"uniequip_001_ebnhlz":{"name":"エーベンホルツの記章"},"uniequip_002_ebnhlz":{"name":"源石ダイス収納箱"},"uniequip_003_ebnhlz":{"name":"「楽理解釈者」"},"uniequip_004_ebnhlz":{"name":"朽ちた伝承"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>35%の術ダメージを与える","name":"アッチェレランド","desc":"攻撃範囲変化、攻撃間隔を大幅に短縮し、通常攻撃時、敵に攻撃力の35%の術ダメージを与える"},{"descRaw":"全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに<@ba.vup>消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の<@ba.vup>170%の術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる","name":"旧日の残響","desc":"全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の170%の術ダメージを与え、相当の力で敵を自身の中心に引き寄せる"},{"descRaw":"攻撃速度<@ba.vup>+50、攻撃力<@ba.vup>+43%、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の<@ba.vup>123%まで上昇\n<@ba.rem>手動でスキルを停止可能","name":"無響の声","desc":"攻撃速度+50、攻撃力+43%、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の123%まで上昇\n手動でスキルを停止可能"}],"talents":[{"descRaw":"チャージした攻撃エネルギーのダメージが135%まで上昇、敵【エリート】・【ボス】のみに攻撃可能な攻撃エネルギーを追加で1つ分チャージ可能","name":"デュナーミク","desc":"チャージした攻撃エネルギーのダメージが135%まで上昇、敵【エリート】・【ボス】のみに攻撃可能な攻撃エネルギーを追加で1つ分チャージ可能"},{"descRaw":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の17%<@ba.talpu>(+2%)の術ダメージを与える","name":"アポジャトゥーラ","desc":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の17%(+2%)の術ダメージを与える","potBelow":{"descRaw":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の15%の術ダメージを与える","desc":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の15%の術ダメージを与える"}}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>40%の術ダメージを与える","name":"アッチェレランド","desc":"攻撃範囲変化、攻撃間隔を大幅に短縮し、通常攻撃時、敵に攻撃力の40%の術ダメージを与える"},{"descRaw":"全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに<@ba.vup>消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の<@ba.vup>200%の術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる","name":"旧日の残響","desc":"全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の200%の術ダメージを与え、相当の力で敵を自身の中心に引き寄せる"},{"descRaw":"攻撃速度<@ba.vup>+60、攻撃力<@ba.vup>+50%、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の<@ba.vup>130%まで上昇\n<@ba.rem>手動でスキルを停止可能","name":"無響の声","desc":"攻撃速度+60、攻撃力+50%、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の130%まで上昇\n手動でスキルを停止可能"}],"talents":[{"descRaw":"チャージした攻撃エネルギーのダメージが135%まで上昇、敵【エリート】・【ボス】のみに攻撃可能な攻撃エネルギーを追加で1つ分チャージ可能","name":"デュナーミク","desc":"チャージした攻撃エネルギーのダメージが135%まで上昇、敵【エリート】・【ボス】のみに攻撃可能な攻撃エネルギーを追加で1つ分チャージ可能"},{"descRaw":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の17%<@ba.talpu>(+2%)の術ダメージを与える","name":"アポジャトゥーラ","desc":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の17%(+2%)の術ダメージを与える","potBelow":{"descRaw":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の15%の術ダメージを与える","desc":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の15%の術ダメージを与える"}}],"modules":[{"name":"源石ダイス収納箱","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大4回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大4回)次の攻撃時に一斉発射する"}},{"name":"「楽理解釈者」","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","moduleDescRaw":"攻撃エネルギーがある時、攻撃速度+30","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する","moduleDesc":"攻撃エネルギーがある時、攻撃速度+30"}},{"name":"朽ちた伝承","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","moduleDescRaw":"術ダメージを与えたとき、追加で与ダメージの<@ba.vup>8%の<$ba.dt.apoptosis2>壊死損傷を与える","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する","moduleDesc":"術ダメージを与えたとき、追加で与ダメージの8%の壊死損傷を与える"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>変化、攻撃間隔を<@ba.vup>大幅に短縮し、通常攻撃時、敵に攻撃力の<@ba.vup>40%の術ダメージを与える","name":"アッチェレランド","desc":"攻撃範囲変化、攻撃間隔を大幅に短縮し、通常攻撃時、敵に攻撃力の40%の術ダメージを与える"},{"descRaw":"全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに<@ba.vup>消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の<@ba.vup>200%の術ダメージを与え、<@ba.vup>相当の力で敵を自身の中心に引き寄せる","name":"旧日の残響","desc":"全ての攻撃エネルギーを消費し、攻撃範囲内の配置可能マスに消費エネルギー数+1体の「過去の残像」を召喚(30秒継続)、残像は敵が接近時に発動し、周囲の敵に攻撃力の200%の術ダメージを与え、相当の力で敵を自身の中心に引き寄せる"},{"descRaw":"攻撃速度<@ba.vup>+60、攻撃力<@ba.vup>+50%、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の<@ba.vup>130%まで上昇\n<@ba.rem>手動でスキルを停止可能","name":"無響の声","desc":"攻撃速度+60、攻撃力+50%、敵【エリート】・【ボス】のみを攻撃対象とし、第一素質のダメージ上昇効果を元々の130%まで上昇\n手動でスキルを停止可能"}],"talents":[{"descRaw":"チャージした攻撃エネルギーのダメージが135%まで上昇、敵【エリート】・【ボス】のみに攻撃可能な攻撃エネルギーを追加で1つ分チャージ可能","name":"デュナーミク","desc":"チャージした攻撃エネルギーのダメージが135%まで上昇、敵【エリート】・【ボス】のみに攻撃可能な攻撃エネルギーを追加で1つ分チャージ可能"},{"descRaw":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の17%<@ba.talpu>(+2%)の術ダメージを与える","name":"アポジャトゥーラ","desc":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の17%(+2%)の術ダメージを与える","potBelow":{"descRaw":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の15%の術ダメージを与える","desc":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の15%の術ダメージを与える"}}],"modules":[{"name":"源石ダイス収納箱","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大4回)次の攻撃時に一斉発射する","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大4回)次の攻撃時に一斉発射する"},"talentChanges":[{"descRaw":"チャージした攻撃エネルギーのダメージが143%まで上昇、敵【エリート】・【ボス】のみに攻撃可能な攻撃エネルギーを追加で1つ分チャージ可能","name":"デュナーミク","desc":"チャージした攻撃エネルギーのダメージが143%まで上昇、敵【エリート】・【ボス】のみに攻撃可能な攻撃エネルギーを追加で1つ分チャージ可能"}]},{"name":"「楽理解釈者」","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","moduleDescRaw":"攻撃エネルギーがある時、攻撃速度+30","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する","moduleDesc":"攻撃エネルギーがある時、攻撃速度+30"},"talentChanges":[null,{"descRaw":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の22%<@ba.talpu>(+2%)の術ダメージを与える。他の敵がある場合、攻撃対象の周囲にいる敵全員に自身の攻撃力の36%の術ダメージを与える","name":"アポジャトゥーラ","desc":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の22%(+2%)の術ダメージを与える。他の敵がある場合、攻撃対象の周囲にいる敵全員に自身の攻撃力の36%の術ダメージを与える","potBelow":{"descRaw":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の20%の術ダメージを与える。他の敵がある場合、攻撃対象の周囲にいる敵全員に自身の攻撃力の36%の術ダメージを与える","desc":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の20%の術ダメージを与える。他の敵がある場合、攻撃対象の周囲にいる敵全員に自身の攻撃力の36%の術ダメージを与える"}}]},{"name":"朽ちた伝承","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n攻撃の対象がいない場合はエネルギーを<@ba.kw>チャージして(最大3回)次の攻撃時に一斉発射する","moduleDescRaw":"術ダメージを与えたとき、追加で与ダメージの<@ba.vup>8%の<$ba.dt.apoptosis2>壊死損傷を与える","desc":"敵に術ダメージを与える\n攻撃の対象がいない場合はエネルギーをチャージして(最大3回)次の攻撃時に一斉発射する","moduleDesc":"術ダメージを与えたとき、追加で与ダメージの8%の壊死損傷を与える"},"talentChanges":[null,{"descRaw":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の32%<@ba.talpu>(+2%)の術ダメージを与える。攻撃対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、攻撃時に追加で攻撃力の30%の元素ダメージを与える","name":"アポジャトゥーラ","desc":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の32%(+2%)の術ダメージを与える。攻撃対象が壊死損傷の爆発効果中の場合、攻撃時に追加で攻撃力の30%の元素ダメージを与える","potBelow":{"descRaw":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の30%の術ダメージを与える。攻撃対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、攻撃時に追加で攻撃力の30%の元素ダメージを与える","desc":"攻撃対象の周囲に他の敵がいない場合、攻撃時に追加で攻撃力の30%の術ダメージを与える。攻撃対象が壊死損傷の爆発効果中の場合、攻撃時に追加で攻撃力の30%の元素ダメージを与える"}}]}]}}},"char_4048_doroth":{"name":"ドロシー","subProfessionName":"罠師","moduleNames":{"uniequip_001_doroth":{"name":"ドロシーの記章"},"uniequip_002_doroth":{"name":"童話の本"},"uniequip_003_doroth":{"name":"夢の中で"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"罠を使用可能、<@ba.kw>敵のいるマスに罠配置不可","desc":"罠を使用可能、敵のいるマスに罠配置不可"},"skills":[{"descRaw":"パッシブ:罠発動時、対象に攻撃力の<@ba.vup>330%の物理ダメージを与え、その対象を<@ba.vup>5秒間防御力<@ba.vup>-25%にする\nアクティブ:罠を1個獲得","name":"脅威排除","desc":"パッシブ:罠発動時、対象に攻撃力の330%の物理ダメージを与え、その対象を5秒間防御力-25%にする\nアクティブ:罠を1個獲得"},{"descRaw":"パッシブ:罠発動時、周囲の敵全員に攻撃力の<@ba.vup>230%の物理ダメージを与え、<@ba.vup>2秒間の<$ba.root>バインドを付与、罠が敵<@ba.vup>1体にのみ命中した場合、<@ba.vup>3.5秒間の<$ba.root>バインドを付与\nアクティブ:罠を1個獲得","name":"流砂生成","desc":"パッシブ:罠発動時、周囲の敵全員に攻撃力の230%の物理ダメージを与え、2秒間のバインドを付与、罠が敵1体にのみ命中した場合、3.5秒間のバインドを付与\nアクティブ:罠を1個獲得"},{"descRaw":"パッシブ:罠発動時、範囲内の敵全員に攻撃力の<@ba.vup>250%の術ダメージを与え、<@ba.vup>3秒間<$ba.sluggish>足止めし、範囲内の他の共振装置を一定時間後に発動させる\nアクティブ:罠を1個獲得","name":"高周波共振","desc":"パッシブ:罠発動時、範囲内の敵全員に攻撃力の250%の術ダメージを与え、3秒間足止めし、範囲内の他の共振装置を一定時間後に発動させる\nアクティブ:罠を1個獲得"}],"talents":[{"descRaw":"罠「共振装置」を使用可能(配置時に10<@ba.talpu>(+2)個獲得、所持上限10個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚","name":"共振装置","desc":"罠「共振装置」を使用可能(配置時に10(+2)個獲得、所持上限10個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚","potBelow":{"descRaw":"罠「共振装置」を使用可能(配置時に8個獲得、所持上限10個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚","desc":"罠「共振装置」を使用可能(配置時に8個獲得、所持上限10個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚"}},{"descRaw":"罠が発動するたび、ドロシーの攻撃力+2%、最大12<@ba.talpu>(+2)回まで","name":"夢想家","desc":"罠が発動するたび、ドロシーの攻撃力+2%、最大12(+2)回まで","potBelow":{"descRaw":"罠が発動するたび、ドロシーの攻撃力+2%、最大10回まで","desc":"罠が発動するたび、ドロシーの攻撃力+2%、最大10回まで"}}]},"2/60/7/1":{"trait":{"descRaw":"罠を使用可能、<@ba.kw>敵のいるマスに罠配置不可","desc":"罠を使用可能、敵のいるマスに罠配置不可"},"skills":[{"descRaw":"パッシブ:罠発動時、対象に攻撃力の<@ba.vup>370%の物理ダメージを与え、その対象を<@ba.vup>5秒間防御力<@ba.vup>-30%にする\nアクティブ:罠を1個獲得","name":"脅威排除","desc":"パッシブ:罠発動時、対象に攻撃力の370%の物理ダメージを与え、その対象を5秒間防御力-30%にする\nアクティブ:罠を1個獲得"},{"descRaw":"パッシブ:罠発動時、周囲の敵全員に攻撃力の<@ba.vup>260%の物理ダメージを与え、<@ba.vup>2.5秒間の<$ba.root>バインドを付与、罠が敵<@ba.vup>1体にのみ命中した場合、<@ba.vup>5秒間の<$ba.root>バインドを付与\nアクティブ:罠を1個獲得","name":"流砂生成","desc":"パッシブ:罠発動時、周囲の敵全員に攻撃力の260%の物理ダメージを与え、2.5秒間のバインドを付与、罠が敵1体にのみ命中した場合、5秒間のバインドを付与\nアクティブ:罠を1個獲得"},{"descRaw":"パッシブ:罠発動時、範囲内の敵全員に攻撃力の<@ba.vup>280%の術ダメージを与え、<@ba.vup>3.5秒間<$ba.sluggish>足止めし、範囲内の他の共振装置を一定時間後に発動させる\nアクティブ:罠を1個獲得","name":"高周波共振","desc":"パッシブ:罠発動時、範囲内の敵全員に攻撃力の280%の術ダメージを与え、3.5秒間足止めし、範囲内の他の共振装置を一定時間後に発動させる\nアクティブ:罠を1個獲得"}],"talents":[{"descRaw":"罠「共振装置」を使用可能(配置時に10<@ba.talpu>(+2)個獲得、所持上限10個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚","name":"共振装置","desc":"罠「共振装置」を使用可能(配置時に10(+2)個獲得、所持上限10個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚","potBelow":{"descRaw":"罠「共振装置」を使用可能(配置時に8個獲得、所持上限10個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚","desc":"罠「共振装置」を使用可能(配置時に8個獲得、所持上限10個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚"}},{"descRaw":"罠が発動するたび、ドロシーの攻撃力+2%、最大12<@ba.talpu>(+2)回まで","name":"夢想家","desc":"罠が発動するたび、ドロシーの攻撃力+2%、最大12(+2)回まで","potBelow":{"descRaw":"罠が発動するたび、ドロシーの攻撃力+2%、最大10回まで","desc":"罠が発動するたび、ドロシーの攻撃力+2%、最大10回まで"}}],"modules":[{"name":"童話の本","traitOverride":{"descRaw":"罠を使用可能、<@ba.kw>敵のいるマスに罠配置不可","moduleDescRaw":"20%の確率で2倍のダメージを与える罠を設置する","desc":"罠を使用可能、敵のいるマスに罠配置不可","moduleDesc":"20%の確率で2倍のダメージを与える罠を設置する"}},{"name":"夢の中で","traitOverride":{"descRaw":"<@ba.kw>配置コストがより低い罠を使用可能、敵のいるマスに罠配置不可\n同時配置可能な罠の数が上昇","desc":"配置コストがより低い罠を使用可能、敵のいるマスに罠配置不可\n同時配置可能な罠の数が上昇"},"talentChanges":[{"descRaw":"罠「共振装置」を使用可能(配置時に10<@ba.talpu>(+2)個獲得、所持上限13個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚","name":"共振装置","desc":"罠「共振装置」を使用可能(配置時に10(+2)個獲得、所持上限13個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚","potBelow":{"descRaw":"罠「共振装置」を使用可能(配置時に8個獲得、所持上限13個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚","desc":"罠「共振装置」を使用可能(配置時に8個獲得、所持上限13個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚"}}]}]},"2/60/7/3":{"trait":{"descRaw":"罠を使用可能、<@ba.kw>敵のいるマスに罠配置不可","desc":"罠を使用可能、敵のいるマスに罠配置不可"},"skills":[{"descRaw":"パッシブ:罠発動時、対象に攻撃力の<@ba.vup>370%の物理ダメージを与え、その対象を<@ba.vup>5秒間防御力<@ba.vup>-30%にする\nアクティブ:罠を1個獲得","name":"脅威排除","desc":"パッシブ:罠発動時、対象に攻撃力の370%の物理ダメージを与え、その対象を5秒間防御力-30%にする\nアクティブ:罠を1個獲得"},{"descRaw":"パッシブ:罠発動時、周囲の敵全員に攻撃力の<@ba.vup>260%の物理ダメージを与え、<@ba.vup>2.5秒間の<$ba.root>バインドを付与、罠が敵<@ba.vup>1体にのみ命中した場合、<@ba.vup>5秒間の<$ba.root>バインドを付与\nアクティブ:罠を1個獲得","name":"流砂生成","desc":"パッシブ:罠発動時、周囲の敵全員に攻撃力の260%の物理ダメージを与え、2.5秒間のバインドを付与、罠が敵1体にのみ命中した場合、5秒間のバインドを付与\nアクティブ:罠を1個獲得"},{"descRaw":"パッシブ:罠発動時、範囲内の敵全員に攻撃力の<@ba.vup>280%の術ダメージを与え、<@ba.vup>3.5秒間<$ba.sluggish>足止めし、範囲内の他の共振装置を一定時間後に発動させる\nアクティブ:罠を1個獲得","name":"高周波共振","desc":"パッシブ:罠発動時、範囲内の敵全員に攻撃力の280%の術ダメージを与え、3.5秒間足止めし、範囲内の他の共振装置を一定時間後に発動させる\nアクティブ:罠を1個獲得"}],"talents":[{"descRaw":"罠「共振装置」を使用可能(配置時に10<@ba.talpu>(+2)個獲得、所持上限10個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚","name":"共振装置","desc":"罠「共振装置」を使用可能(配置時に10(+2)個獲得、所持上限10個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚","potBelow":{"descRaw":"罠「共振装置」を使用可能(配置時に8個獲得、所持上限10個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚","desc":"罠「共振装置」を使用可能(配置時に8個獲得、所持上限10個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を2個召喚"}},{"descRaw":"罠が発動するたび、ドロシーの攻撃力+2%、最大12<@ba.talpu>(+2)回まで","name":"夢想家","desc":"罠が発動するたび、ドロシーの攻撃力+2%、最大12(+2)回まで","potBelow":{"descRaw":"罠が発動するたび、ドロシーの攻撃力+2%、最大10回まで","desc":"罠が発動するたび、ドロシーの攻撃力+2%、最大10回まで"}}],"modules":[{"name":"童話の本","traitOverride":{"descRaw":"罠を使用可能、<@ba.kw>敵のいるマスに罠配置不可","moduleDescRaw":"20%の確率で2倍のダメージを与える罠を設置する","desc":"罠を使用可能、敵のいるマスに罠配置不可","moduleDesc":"20%の確率で2倍のダメージを与える罠を設置する"},"talentChanges":[{"descRaw":"罠が発動するたび、ドロシーの攻撃力+4%、最大12<@ba.talpu>(+2)回まで","name":"夢想家","desc":"罠が発動するたび、ドロシーの攻撃力+4%、最大12(+2)回まで","potBelow":{"descRaw":"罠が発動するたび、ドロシーの攻撃力+4%、最大10回まで","desc":"罠が発動するたび、ドロシーの攻撃力+4%、最大10回まで"}}]},{"name":"夢の中で","traitOverride":{"descRaw":"<@ba.kw>配置コストがより低い罠を使用可能、敵のいるマスに罠配置不可\n同時配置可能な罠の数が上昇","desc":"配置コストがより低い罠を使用可能、敵のいるマスに罠配置不可\n同時配置可能な罠の数が上昇"},"talentChanges":[{"descRaw":"罠「共振装置」を使用可能(配置時に10<@ba.talpu>(+2)個獲得、所持上限13個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を3個召喚、共振装置を配置時に50%の確率で攻撃範囲内に追加で共振装置を1個召喚","name":"共振装置","desc":"罠「共振装置」を使用可能(配置時に10(+2)個獲得、所持上限13個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を3個召喚、共振装置を配置時に50%の確率で攻撃範囲内に追加で共振装置を1個召喚","potBelow":{"descRaw":"罠「共振装置」を使用可能(配置時に8個獲得、所持上限13個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を3個召喚、共振装置を配置時に50%の確率で攻撃範囲内に追加で共振装置を1個召喚","desc":"罠「共振装置」を使用可能(配置時に8個獲得、所持上限13個)、最初に罠に触れた敵が罠発動効果を受ける。ドロシーの配置後即座に攻撃範囲内に共振装置を3個召喚、共振装置を配置時に50%の確率で攻撃範囲内に追加で共振装置を1個召喚"}}]}]}}},"char_4055_bgsnow":{"name":"パゼオンカ","subProfessionName":"精密射手","moduleNames":{"uniequip_001_bgsnow":{"name":"パゼオンカの記章"},"uniequip_002_bgsnow":{"name":"インクリボン"},"uniequip_003_bgsnow":{"name":"ささやかなこだわり"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"高威力の中距離射撃","desc":"高威力の中距離射撃"},"skills":[{"descRaw":"攻撃力<@ba.vup>+35%、攻撃時、<@ba.vup>30%の確率でその攻撃のみ攻撃力が<@ba.vup>145%に上昇\n<@ba.rem>退場まで効果継続","name":"イアンボス","desc":"攻撃力+35%、攻撃時、30%の確率でその攻撃のみ攻撃力が145%に上昇\n退場まで効果継続"},{"descRaw":"パッシブ:「タイプライター」再配置時間が<@ba.vup>65%まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の<@ba.vup>180%の物理ダメージを与える\n<@ba.rem>2回チャージ可能","name":"リフレイン","desc":"パッシブ:「タイプライター」再配置時間が65%まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の180%の物理ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>短縮し、攻撃時、攻撃力が<@ba.vup>155%まで上昇し、前方直線3マス以内の敵を攻撃時、上昇の効果値が<@ba.vup>185%になる","name":"レザーシャープペン","desc":"攻撃範囲拡大、通常攻撃の間隔を短縮し、攻撃時、攻撃力が155%まで上昇し、前方直線3マス以内の敵を攻撃時、上昇の効果値が185%になる"}],"talents":[{"descRaw":"「タイプライター」を配置可能(配置から25秒後強制退場)。「タイプライター」は本体と同じスキルを持ち、再配置時間は本体と別に計算する","name":"オートタイプライター","desc":"「タイプライター」を配置可能(配置から25秒後強制退場)。「タイプライター」は本体と同じスキルを持ち、再配置時間は本体と別に計算する"},{"descRaw":"「タイプライター」の攻撃時、攻撃した対象の防御力を5<@ba.talpu>(+1)秒間-20%<@ba.talpu>(+2%)。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-25%<@ba.talpu>(+2%)になる","name":"弱点速記","desc":"「タイプライター」の攻撃時、攻撃した対象の防御力を5(+1)秒間-20%(+2%)。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-25%(+2%)になる","potBelow":{"descRaw":"「タイプライター」の攻撃時、攻撃した対象の防御力を4秒間-18%。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-23%になる","desc":"「タイプライター」の攻撃時、攻撃した対象の防御力を4秒間-18%。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-23%になる"}}]},"2/60/7/1":{"trait":{"descRaw":"高威力の中距離射撃","desc":"高威力の中距離射撃"},"skills":[{"descRaw":"攻撃力<@ba.vup>+50%、攻撃時、<@ba.vup>30%の確率でその攻撃のみ攻撃力が<@ba.vup>160%に上昇\n<@ba.rem>退場まで効果継続","name":"イアンボス","desc":"攻撃力+50%、攻撃時、30%の確率でその攻撃のみ攻撃力が160%に上昇\n退場まで効果継続"},{"descRaw":"パッシブ:「タイプライター」再配置時間が<@ba.vup>60%まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の<@ba.vup>200%の物理ダメージを与える\n<@ba.rem>2回チャージ可能","name":"リフレイン","desc":"パッシブ:「タイプライター」再配置時間が60%まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の200%の物理ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>短縮し、攻撃時、攻撃力が<@ba.vup>170%まで上昇し、前方直線3マス以内の敵を攻撃時、上昇の効果値が<@ba.vup>215%になる","name":"レザーシャープペン","desc":"攻撃範囲拡大、通常攻撃の間隔を短縮し、攻撃時、攻撃力が170%まで上昇し、前方直線3マス以内の敵を攻撃時、上昇の効果値が215%になる"}],"talents":[{"descRaw":"「タイプライター」を配置可能(配置から25秒後強制退場)。「タイプライター」は本体と同じスキルを持ち、再配置時間は本体と別に計算する","name":"オートタイプライター","desc":"「タイプライター」を配置可能(配置から25秒後強制退場)。「タイプライター」は本体と同じスキルを持ち、再配置時間は本体と別に計算する"},{"descRaw":"「タイプライター」の攻撃時、攻撃した対象の防御力を5<@ba.talpu>(+1)秒間-20%<@ba.talpu>(+2%)。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-25%<@ba.talpu>(+2%)になる","name":"弱点速記","desc":"「タイプライター」の攻撃時、攻撃した対象の防御力を5(+1)秒間-20%(+2%)。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-25%(+2%)になる","potBelow":{"descRaw":"「タイプライター」の攻撃時、攻撃した対象の防御力を4秒間-18%。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-23%になる","desc":"「タイプライター」の攻撃時、攻撃した対象の防御力を4秒間-18%。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-23%になる"}}],"modules":[{"name":"インクリボン","traitOverride":{"descRaw":"高威力の中距離射撃","moduleDescRaw":"正面にいる敵を攻撃時、攻撃力が<@ba.kw>105%に上昇し、対象の物理回避を無視する","desc":"高威力の中距離射撃","moduleDesc":"正面にいる敵を攻撃時、攻撃力が105%に上昇し、対象の物理回避を無視する"}},{"name":"ささやかなこだわり","traitOverride":{"descRaw":"高威力の中距離射撃","moduleDescRaw":"再配置までの時間が<@ba.kw>短い","desc":"高威力の中距離射撃","moduleDesc":"再配置までの時間が短い"}}]},"2/60/7/3":{"trait":{"descRaw":"高威力の中距離射撃","desc":"高威力の中距離射撃"},"skills":[{"descRaw":"攻撃力<@ba.vup>+50%、攻撃時、<@ba.vup>30%の確率でその攻撃のみ攻撃力が<@ba.vup>160%に上昇\n<@ba.rem>退場まで効果継続","name":"イアンボス","desc":"攻撃力+50%、攻撃時、30%の確率でその攻撃のみ攻撃力が160%に上昇\n退場まで効果継続"},{"descRaw":"パッシブ:「タイプライター」再配置時間が<@ba.vup>60%まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の<@ba.vup>200%の物理ダメージを与える\n<@ba.rem>2回チャージ可能","name":"リフレイン","desc":"パッシブ:「タイプライター」再配置時間が60%まで短縮\nアクティブ:前方の敵に3回連続で自身の攻撃力の200%の物理ダメージを与える\n2回チャージ可能"},{"descRaw":"攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>短縮し、攻撃時、攻撃力が<@ba.vup>170%まで上昇し、前方直線3マス以内の敵を攻撃時、上昇の効果値が<@ba.vup>215%になる","name":"レザーシャープペン","desc":"攻撃範囲拡大、通常攻撃の間隔を短縮し、攻撃時、攻撃力が170%まで上昇し、前方直線3マス以内の敵を攻撃時、上昇の効果値が215%になる"}],"talents":[{"descRaw":"「タイプライター」を配置可能(配置から25秒後強制退場)。「タイプライター」は本体と同じスキルを持ち、再配置時間は本体と別に計算する","name":"オートタイプライター","desc":"「タイプライター」を配置可能(配置から25秒後強制退場)。「タイプライター」は本体と同じスキルを持ち、再配置時間は本体と別に計算する"},{"descRaw":"「タイプライター」の攻撃時、攻撃した対象の防御力を5<@ba.talpu>(+1)秒間-20%<@ba.talpu>(+2%)。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-25%<@ba.talpu>(+2%)になる","name":"弱点速記","desc":"「タイプライター」の攻撃時、攻撃した対象の防御力を5(+1)秒間-20%(+2%)。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-25%(+2%)になる","potBelow":{"descRaw":"「タイプライター」の攻撃時、攻撃した対象の防御力を4秒間-18%。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-23%になる","desc":"「タイプライター」の攻撃時、攻撃した対象の防御力を4秒間-18%。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-23%になる"}}],"modules":[{"name":"インクリボン","traitOverride":{"descRaw":"高威力の中距離射撃","moduleDescRaw":"正面にいる敵を攻撃時、攻撃力が<@ba.kw>105%に上昇し、対象の物理回避を無視する","desc":"高威力の中距離射撃","moduleDesc":"正面にいる敵を攻撃時、攻撃力が105%に上昇し、対象の物理回避を無視する"},"talentChanges":[{"descRaw":"さらに強力な「タイプライター」を配置可能(配置から25秒後強制退場)。「タイプライター」は本体と同じスキルを持ち、再配置時間は本体と別に計算する","name":"オートタイプライター","desc":"さらに強力な「タイプライター」を配置可能(配置から25秒後強制退場)。「タイプライター」は本体と同じスキルを持ち、再配置時間は本体と別に計算する"}]},{"name":"ささやかなこだわり","traitOverride":{"descRaw":"高威力の中距離射撃","moduleDescRaw":"再配置までの時間が<@ba.kw>短い","desc":"高威力の中距離射撃","moduleDesc":"再配置までの時間が短い"},"talentChanges":[{"descRaw":"「タイプライター」の攻撃時、攻撃した対象の防御力を5<@ba.talpu>(+1)秒間-30%<@ba.talpu>(-2%)。「タイプライター」の周囲8マスにパゼオンカがいる時、効果値が-35%<@ba.talpu>(-2%)になる","name":"弱点速記","desc":"「タイプライター」の攻撃時、攻撃した対象の防御力を5(+1)秒間-30%(-2%)。「タイプライター」の周囲8マスにパゼオンカがいる時、効果値が-35%(-2%)になる","potBelow":{"descRaw":"「タイプライター」の攻撃時、攻撃した対象の防御力を4秒間-28%。「タイプライター」の周囲8マスにパゼオンカがいる時、効果値が-33%になる","desc":"「タイプライター」の攻撃時、攻撃した対象の防御力を4秒間-28%。「タイプライター」の周囲8マスにパゼオンカがいる時、効果値が-33%になる"}}]}]}}},"char_4065_judge":{"name":"ペナンス","subProfessionName":"破壊者","moduleNames":{"uniequip_001_judge":{"name":"ペナンスの記章"},"uniequip_002_judge":{"name":"未来へと続く茨道"},"uniequip_003_judge":{"name":"「無罪」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","desc":"味方からの治療効果を受けない"},"skills":[{"descRaw":"次の通常攻撃時、追加で攻撃対象に攻撃力の<@ba.vup>160%の術ダメージを与える\n<$ba.charged>オーバーチャージ追加効果:攻撃時、攻撃力が<@ba.vup>180%まで上昇し、攻撃対象を<@ba.vup>3秒間<$ba.stun>スタンさせる","name":"裁決のガベル","desc":"次の通常攻撃時、追加で攻撃対象に攻撃力の160%の術ダメージを与える\nオーバーチャージ追加効果:攻撃時、攻撃力が180%まで上昇し、攻撃対象を3秒間スタンさせる"},{"descRaw":"攻撃しなくなり、<@ba.vup>40%の<$ba.protect>加護状態を獲得し、1秒ごとに周囲の地面上にいる敵全員に攻撃力の<@ba.vup>90%の術ダメージを与え、スキル発動中第一素質により獲得する<$ba.barrier>バリアの効果値<@ba.vup>+60%","name":"確固たる決意","desc":"攻撃しなくなり、40%の加護状態を獲得し、1秒ごとに周囲の地面上にいる敵全員に攻撃力の90%の術ダメージを与え、スキル発動中第一素質により獲得するバリアの効果値+60%"},{"descRaw":"最大HPの<@ba.vup>70%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得する。通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+260%、敵に狙われやすくなる","name":"茨道を拓く","desc":"最大HPの70%までの被ダメージを吸収可能なバリアを獲得する。通常攻撃の間隔を延長し、攻撃力+260%、敵に狙われやすくなる"}],"talents":[{"descRaw":"配置後、最大HPの55%<@ba.talpu>(+5%)までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、敵を倒す度自身の最大HPの10%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(効果値が最大HPの300%まで)","name":"法の番人","desc":"配置後、最大HPの55%(+5%)までの被ダメージを吸収可能なバリアを獲得し、敵を倒す度自身の最大HPの10%までの被ダメージを吸収可能なバリアを獲得(効果値が最大HPの300%まで)","potBelow":{"descRaw":"配置後、最大HPの50%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、敵を倒す度自身の最大HPの10%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(効果値が最大HPの300%まで)","desc":"配置後、最大HPの50%までの被ダメージを吸収可能なバリアを獲得し、敵を倒す度自身の最大HPの10%までの被ダメージを吸収可能なバリアを獲得(効果値が最大HPの300%まで)"}},{"descRaw":"自身により獲得する<$ba.barrier>バリアの存続期間中、攻撃されるたびペナンスの攻撃力の53%<@ba.talpu>(+3%)の術ダメージで攻撃者に反撃","name":"茨纏う身","desc":"自身により獲得するバリアの存続期間中、攻撃されるたびペナンスの攻撃力の53%(+3%)の術ダメージで攻撃者に反撃","potBelow":{"descRaw":"自身により獲得する<$ba.barrier>バリアの存続期間中、攻撃されるたびペナンスの攻撃力の50%の術ダメージで攻撃者に反撃","desc":"自身により獲得するバリアの存続期間中、攻撃されるたびペナンスの攻撃力の50%の術ダメージで攻撃者に反撃"}}]},"2/60/7/1":{"trait":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","desc":"味方からの治療効果を受けない"},"skills":[{"descRaw":"次の通常攻撃時、追加で攻撃対象に攻撃力の<@ba.vup>180%の術ダメージを与える\n<$ba.charged>オーバーチャージ追加効果:攻撃時、攻撃力が<@ba.vup>180%まで上昇し、攻撃対象を<@ba.vup>3秒間<$ba.stun>スタンさせる","name":"裁決のガベル","desc":"次の通常攻撃時、追加で攻撃対象に攻撃力の180%の術ダメージを与える\nオーバーチャージ追加効果:攻撃時、攻撃力が180%まで上昇し、攻撃対象を3秒間スタンさせる"},{"descRaw":"攻撃しなくなり、<@ba.vup>50%の<$ba.protect>加護状態を獲得し、1秒ごとに周囲の地面上にいる敵全員に攻撃力の<@ba.vup>110%の術ダメージを与え、スキル発動中第一素質により獲得する<$ba.barrier>バリアの効果値<@ba.vup>+80%","name":"確固たる決意","desc":"攻撃しなくなり、50%の加護状態を獲得し、1秒ごとに周囲の地面上にいる敵全員に攻撃力の110%の術ダメージを与え、スキル発動中第一素質により獲得するバリアの効果値+80%"},{"descRaw":"最大HPの<@ba.vup>100%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得する。通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+320%、敵に狙われやすくなる","name":"茨道を拓く","desc":"最大HPの100%までの被ダメージを吸収可能なバリアを獲得する。通常攻撃の間隔を延長し、攻撃力+320%、敵に狙われやすくなる"}],"talents":[{"descRaw":"配置後、最大HPの55%<@ba.talpu>(+5%)までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、敵を倒す度自身の最大HPの10%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(効果値が最大HPの300%まで)","name":"法の番人","desc":"配置後、最大HPの55%(+5%)までの被ダメージを吸収可能なバリアを獲得し、敵を倒す度自身の最大HPの10%までの被ダメージを吸収可能なバリアを獲得(効果値が最大HPの300%まで)","potBelow":{"descRaw":"配置後、最大HPの50%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、敵を倒す度自身の最大HPの10%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(効果値が最大HPの300%まで)","desc":"配置後、最大HPの50%までの被ダメージを吸収可能なバリアを獲得し、敵を倒す度自身の最大HPの10%までの被ダメージを吸収可能なバリアを獲得(効果値が最大HPの300%まで)"}},{"descRaw":"自身により獲得する<$ba.barrier>バリアの存続期間中、攻撃されるたびペナンスの攻撃力の53%<@ba.talpu>(+3%)の術ダメージで攻撃者に反撃","name":"茨纏う身","desc":"自身により獲得するバリアの存続期間中、攻撃されるたびペナンスの攻撃力の53%(+3%)の術ダメージで攻撃者に反撃","potBelow":{"descRaw":"自身により獲得する<$ba.barrier>バリアの存続期間中、攻撃されるたびペナンスの攻撃力の50%の術ダメージで攻撃者に反撃","desc":"自身により獲得するバリアの存続期間中、攻撃されるたびペナンスの攻撃力の50%の術ダメージで攻撃者に反撃"}}],"modules":[{"name":"未来へと続く茨道","traitOverride":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","moduleDescRaw":"自身がブロックしている敵からの被ダメージ-<@ba.kw>15%","desc":"味方からの治療効果を受けない","moduleDesc":"自身がブロックしている敵からの被ダメージ-15%"}},{"name":"「無罪」","traitOverride":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","moduleDescRaw":"周囲8マスに味方がいない時、攻撃力と防御力<@ba.kw>+8%","desc":"味方からの治療効果を受けない","moduleDesc":"周囲8マスに味方がいない時、攻撃力と防御力+8%"}}]},"2/60/7/3":{"trait":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","desc":"味方からの治療効果を受けない"},"skills":[{"descRaw":"次の通常攻撃時、追加で攻撃対象に攻撃力の<@ba.vup>180%の術ダメージを与える\n<$ba.charged>オーバーチャージ追加効果:攻撃時、攻撃力が<@ba.vup>180%まで上昇し、攻撃対象を<@ba.vup>3秒間<$ba.stun>スタンさせる","name":"裁決のガベル","desc":"次の通常攻撃時、追加で攻撃対象に攻撃力の180%の術ダメージを与える\nオーバーチャージ追加効果:攻撃時、攻撃力が180%まで上昇し、攻撃対象を3秒間スタンさせる"},{"descRaw":"攻撃しなくなり、<@ba.vup>50%の<$ba.protect>加護状態を獲得し、1秒ごとに周囲の地面上にいる敵全員に攻撃力の<@ba.vup>110%の術ダメージを与え、スキル発動中第一素質により獲得する<$ba.barrier>バリアの効果値<@ba.vup>+80%","name":"確固たる決意","desc":"攻撃しなくなり、50%の加護状態を獲得し、1秒ごとに周囲の地面上にいる敵全員に攻撃力の110%の術ダメージを与え、スキル発動中第一素質により獲得するバリアの効果値+80%"},{"descRaw":"最大HPの<@ba.vup>100%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得する。通常攻撃の間隔を<@ba.vdown>延長し、攻撃力<@ba.vup>+320%、敵に狙われやすくなる","name":"茨道を拓く","desc":"最大HPの100%までの被ダメージを吸収可能なバリアを獲得する。通常攻撃の間隔を延長し、攻撃力+320%、敵に狙われやすくなる"}],"talents":[{"descRaw":"配置後、最大HPの55%<@ba.talpu>(+5%)までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、敵を倒す度自身の最大HPの10%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(効果値が最大HPの300%まで)","name":"法の番人","desc":"配置後、最大HPの55%(+5%)までの被ダメージを吸収可能なバリアを獲得し、敵を倒す度自身の最大HPの10%までの被ダメージを吸収可能なバリアを獲得(効果値が最大HPの300%まで)","potBelow":{"descRaw":"配置後、最大HPの50%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、敵を倒す度自身の最大HPの10%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(効果値が最大HPの300%まで)","desc":"配置後、最大HPの50%までの被ダメージを吸収可能なバリアを獲得し、敵を倒す度自身の最大HPの10%までの被ダメージを吸収可能なバリアを獲得(効果値が最大HPの300%まで)"}},{"descRaw":"自身により獲得する<$ba.barrier>バリアの存続期間中、攻撃されるたびペナンスの攻撃力の53%<@ba.talpu>(+3%)の術ダメージで攻撃者に反撃","name":"茨纏う身","desc":"自身により獲得するバリアの存続期間中、攻撃されるたびペナンスの攻撃力の53%(+3%)の術ダメージで攻撃者に反撃","potBelow":{"descRaw":"自身により獲得する<$ba.barrier>バリアの存続期間中、攻撃されるたびペナンスの攻撃力の50%の術ダメージで攻撃者に反撃","desc":"自身により獲得するバリアの存続期間中、攻撃されるたびペナンスの攻撃力の50%の術ダメージで攻撃者に反撃"}}],"modules":[{"name":"未来へと続く茨道","traitOverride":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","moduleDescRaw":"自身がブロックしている敵からの被ダメージ-<@ba.kw>15%","desc":"味方からの治療効果を受けない","moduleDesc":"自身がブロックしている敵からの被ダメージ-15%"},"talentChanges":[{"descRaw":"配置後、最大HPの75%<@ba.talpu>(+5%)までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、敵を倒す度自身の最大HPの12%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(効果値は最大HPの300%まで)","name":"法の番人","desc":"配置後、最大HPの75%(+5%)までの被ダメージを吸収可能なバリアを獲得し、敵を倒す度自身の最大HPの12%までの被ダメージを吸収可能なバリアを獲得(効果値は最大HPの300%まで)","potBelow":{"descRaw":"配置後、最大HPの70%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得し、敵を倒す度自身の最大HPの12%までの被ダメージを吸収可能な<$ba.barrier>バリアを獲得(効果値は最大HPの300%まで)","desc":"配置後、最大HPの70%までの被ダメージを吸収可能なバリアを獲得し、敵を倒す度自身の最大HPの12%までの被ダメージを吸収可能なバリアを獲得(効果値は最大HPの300%まで)"}}]},{"name":"「無罪」","traitOverride":{"descRaw":"味方からの治療効果を<@ba.kw>受けない","moduleDescRaw":"周囲8マスに味方がいない時、攻撃力と防御力<@ba.kw>+8%","desc":"味方からの治療効果を受けない","moduleDesc":"周囲8マスに味方がいない時、攻撃力と防御力+8%"},"talentChanges":[{"descRaw":"自身の能力で獲得した<$ba.barrier>バリアの存続期間中、攻撃されるたびペナンスの攻撃力の61%<@ba.talpu>(+3%)の術ダメージで攻撃者に反撃","name":"茨纏う身","desc":"自身の能力で獲得したバリアの存続期間中、攻撃されるたびペナンスの攻撃力の61%(+3%)の術ダメージで攻撃者に反撃","potBelow":{"descRaw":"自身の能力で獲得した<$ba.barrier>バリアの存続期間中、攻撃されるたびペナンスの攻撃力の58%の術ダメージで攻撃者に反撃","desc":"自身の能力で獲得したバリアの存続期間中、攻撃されるたびペナンスの攻撃力の58%の術ダメージで攻撃者に反撃"}}]}]}}},"char_4072_ironmn":{"name":"ステインレス","subProfessionName":"工匠","moduleNames":{"uniequip_001_ironmn":{"name":"ステインレスの記章"},"uniequip_002_ironmn":{"name":"鉄鉗号・クローラー"},"uniequip_003_ironmn":{"name":"ハイベリー・インプリント"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","desc":"敵を2体までブロック\n<支援装置>を使用可能"},"skills":[{"descRaw":"パッシブ:装置の効果対象の攻撃力<@ba.vup>+12%\nアクティブ:装置を1個獲得し、通常攻撃が攻撃対象に攻撃力の<@ba.vup>140%の物理ダメージを与え、装置の効果が<@ba.vup>2.5倍まで上昇\n<@ba.rem>スキル終了時、配置中の装置を全て破壊","name":"ハイパーブースト","desc":"パッシブ:装置の効果対象の攻撃力+12%\nアクティブ:装置を1個獲得し、通常攻撃が攻撃対象に攻撃力の140%の物理ダメージを与え、装置の効果が2.5倍まで上昇\nスキル終了時、配置中の装置を全て破壊"},{"descRaw":"パッシブ:装置の効果対象のSPを3.5秒ごとに<@ba.vup>1回復\nアクティブ:攻撃力<@ba.vup>+25%、防御力<@ba.vup>+25%、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「対象のSPを<@ba.vup>2.5秒ごとに<@ba.vup>1回復」になるが、装置のHP減少速度+100%\n<@ba.rem>スキル終了時、装置を1個獲得","name":"供給効率化システム","desc":"パッシブ:装置の効果対象のSPを3.5秒ごとに1回復\nアクティブ:攻撃力+25%、防御力+25%、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「対象のSPを2.5秒ごとに1回復」になるが、装置のHP減少速度+100%\nスキル終了時、装置を1個獲得"},{"descRaw":"パッシブ:装置が味方の攻撃対象になるが、味方の攻撃によってHPは減少しない。装置自身のスキルが発動すると、装置前方の敵に範囲物理ダメージを与え、装置のHPが減少する\nアクティブ:装置を1個獲得し、攻撃力<@ba.vup>+25%、攻撃速度<@ba.vup>+25","name":"鉄鉗号・プロトタイプ","desc":"パッシブ:装置が味方の攻撃対象になるが、味方の攻撃によってHPは減少しない。装置自身のスキルが発動すると、装置前方の敵に範囲物理ダメージを与え、装置のHPが減少する\nアクティブ:装置を1個獲得し、攻撃力+25%、攻撃速度+25"}],"talents":[{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化","name":"戦場のエンジニア","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化"},{"descRaw":"周囲8マス内に自身の支援装置が破壊される際、80%<@ba.talpu>(+10%)の確率で同じ支援装置を追加で1体獲得","name":"経費削減","desc":"周囲8マス内に自身の支援装置が破壊される際、80%(+10%)の確率で同じ支援装置を追加で1体獲得","potBelow":{"descRaw":"周囲8マス内に自身の支援装置が破壊される際、70%の確率で同じ支援装置を追加で1体獲得","desc":"周囲8マス内に自身の支援装置が破壊される際、70%の確率で同じ支援装置を追加で1体獲得"}}]},"2/60/7/1":{"trait":{"descR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中は攻撃範囲内にいる味方全員に第一素質の効果を与える","name":"木陰","desc":"攻撃速度+50。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える"},{"descRaw":"攻撃力<@ba.vup>+125%、攻撃範囲と浄瑠壁の破壊ダメージ範囲が<@ba.vup>拡大。浄瑠壁の破壊に必要な被ダメージが<@ba.vup>2倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n<@ba.rem>(手動でスキルを停止可能)","name":"流光炸裂","desc":"攻撃力+125%、攻撃範囲と浄瑠壁の破壊ダメージ範囲が拡大。浄瑠壁の破壊に必要な被ダメージが2倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n(手動でスキルを停止可能)"}],"talents":[{"descRaw":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の110%<@ba.talpu>(+10%)の術ダメージを与え、さらに1秒間<$ba.stun>スタンさせる。浄瑠壁は8秒後に再生成される","name":"万策の構え","desc":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の110%(+10%)の術ダメージを与え、さらに1秒間スタンさせる。浄瑠壁は8秒後に再生成される","potBelow":{"descRaw":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の100%の術ダメージを与え、さらに1秒間<$ba.stun>スタンさせる。浄瑠壁は8秒後に再生成される","desc":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の100%の術ダメージを与え、さらに1秒間スタンさせる。浄瑠壁は8秒後に再生成される"}},{"descRaw":"被撃時、55%<@ba.talpu>(+5%)の確率でSPを1回復","name":"韜晦","desc":"被撃時、55%(+5%)の確率でSPを1回復","potBelow":{"descRaw":"被撃時、50%の確率でSPを1回復","desc":"被撃時、50%の確率でSPを1回復"}}]},"2/60/7/1":{"trait":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"skills":[{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+40%。攻撃した対象を<@ba.vup>0.9秒<$ba.sluggish>足止めする","name":"玲瓏","desc":"発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔がわずかに延長し、攻撃力+40%。攻撃した対象を0.9秒足止めする"},{"descRaw":"攻撃速度<@ba.vup>+90。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える","name":"木陰","desc":"攻撃速度+90。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える"},{"descRaw":"攻撃力<@ba.vup>+160%、攻撃範囲と浄瑠壁の破壊ダメージ範囲が<@ba.vup>拡大。浄瑠壁の破壊に必要な被ダメージが<@ba.vup>2.5倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n<@ba.rem>(手動でスキルを停止可能)","name":"流光炸裂","desc":"攻撃力+160%、攻撃範囲と浄瑠壁の破壊ダメージ範囲が拡大。浄瑠壁の破壊に必要な被ダメージが2.5倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n(手動でスキルを停止可能)"}],"talents":[{"descRaw":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の110%<@ba.talpu>(+10%)の術ダメージを与え、さらに1秒間<$ba.stun>スタンさせる。浄瑠壁は8秒後に再生成される","name":"万策の構え","desc":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の110%(+10%)の術ダメージを与え、さらに1秒間スタンさせる。浄瑠壁は8秒後に再生成される","potBelow":{"descRaw":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の100%の術ダメージを与え、さらに1秒間<$ba.stun>スタンさせる。浄瑠壁は8秒後に再生成される","desc":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の100%の術ダメージを与え、さらに1秒間スタンさせる。浄瑠壁は8秒後に再生成される"}},{"descRaw":"被撃時、55%<@ba.talpu>(+5%)の確率でSPを1回復","name":"韜晦","desc":"被撃時、55%(+5%)の確率でSPを1回復","potBelow":{"descRaw":"被撃時、50%の確率でSPを1回復","desc":"被撃時、50%の確率でSPを1回復"}}],"modules":[{"name":"「聡明怜悧」","traitOverride":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性がさらに大幅<@ba.kw>上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性がさらに大幅上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"}},{"name":"「情と義」","traitOverride":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"攻撃範囲内の敵が多いほど与ダメージが上昇(最大<@ba.kw>15%まで)","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える","moduleDesc":"攻撃範囲内の敵が多いほど与ダメージが上昇(最大15%まで)"}}]},"2/60/7/3":{"trait":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"skills":[{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔が<@ba.vdown>わずかに延長し、攻撃力<@ba.vup>+40%。攻撃した対象を<@ba.vup>0.9秒<$ba.sluggish>足止めする","name":"玲瓏","desc":"発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔がわずかに延長し、攻撃力+40%。攻撃した対象を0.9秒足止めする"},{"descRaw":"攻撃速度<@ba.vup>+90。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える","name":"木陰","desc":"攻撃速度+90。敵に狙われにくくなり、スキル発動中は攻撃範囲内にいる味方全員に第一素質の効果を与える"},{"descRaw":"攻撃力<@ba.vup>+160%、攻撃範囲と浄瑠壁の破壊ダメージ範囲が<@ba.vup>拡大。浄瑠壁の破壊に必要な被ダメージが<@ba.vup>2.5倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n<@ba.rem>(手動でスキルを停止可能)","name":"流光炸裂","desc":"攻撃力+160%、攻撃範囲と浄瑠壁の破壊ダメージ範囲が拡大。浄瑠壁の破壊に必要な被ダメージが2.5倍に上昇し、敵を倒すたびに、浄瑠壁が破壊されまたすぐに生成される\n(手動でスキルを停止可能)"}],"talents":[{"descRaw":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の110%<@ba.talpu>(+10%)の術ダメージを与え、さらに1秒間<$ba.stun>スタンさせる。浄瑠壁は8秒後に再生成される","name":"万策の構え","desc":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の110%(+10%)の術ダメージを与え、さらに1秒間スタンさせる。浄瑠壁は8秒後に再生成される","potBelow":{"descRaw":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の100%の術ダメージを与え、さらに1秒間<$ba.stun>スタンさせる。浄瑠壁は8秒後に再生成される","desc":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の100%の術ダメージを与え、さらに1秒間スタンさせる。浄瑠壁は8秒後に再生成される"}},{"descRaw":"被撃時、55%<@ba.talpu>(+5%)の確率でSPを1回復","name":"韜晦","desc":"被撃時、55%(+5%)の確率でSPを1回復","potBelow":{"descRaw":"被撃時、50%の確率でSPを1回復","desc":"被撃時、50%の確率でSPを1回復"}}],"modules":[{"name":"「聡明怜悧」","traitOverride":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性がさらに大幅<@ba.kw>上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","desc":"通常時攻撃しない、防御力と術耐性がさらに大幅上昇\nスキル発動中、防御力と術耐性の上昇効果を一部維持し、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える"},"talentChanges":[{"descRaw":"被撃時、80%<@ba.talpu>(+5%)の確率でSPを2回復","name":"韜晦","desc":"被撃時、80%(+5%)の確率でSPを2回復","potBelow":{"descRaw":"被撃時、75%の確率でSPを2回復","desc":"被撃時、75%の確率でSPを2回復"}}]},{"name":"「情と義」","traitOverride":{"descRaw":"通常時<@ba.kw>攻撃しない、防御力と術耐性大幅<@ba.kw>上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に<@ba.kw>範囲術ダメージを与える","moduleDescRaw":"攻撃範囲内の敵が多いほど与ダメージが上昇(最大<@ba.kw>15%まで)","desc":"通常時攻撃しない、防御力と術耐性大幅上昇\nスキル発動中、通常攻撃が攻撃範囲内の敵全員に範囲術ダメージを与える","moduleDesc":"攻撃範囲内の敵が多いほど与ダメージが上昇(最大15%まで)"},"talentChanges":[null,{"descRaw":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の120%<@ba.talpu>(+10%)の術ダメージを与え、さらに1秒間<$ba.stun>スタンさせる。浄瑠壁は6秒後に再生成される","name":"万策の構え","desc":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の120%(+10%)の術ダメージを与え、さらに1秒間スタンさせる。浄瑠壁は6秒後に再生成される","potBelow":{"descRaw":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の110%の術ダメージを与え、さらに1秒間<$ba.stun>スタンさせる。浄瑠壁は6秒後に再生成される","desc":"1度の被ダメージが200以下であればそれを無効化できる浄瑠壁を持つ。200を超えた場合は浄瑠壁が破壊され、周囲一定範囲内の敵全員にリンの攻撃力の110%の術ダメージを与え、さらに1秒間スタンさせる。浄瑠壁は6秒後に再生成される"}}]}]}}},"char_4088_hodrer":{"name":"ヘドリー","subProfessionName":"重剣士","moduleNames":{"uniequip_001_hodrer":{"name":"ヘドリーの記章"},"uniequip_002_hodrer":{"name":"新たな生活"},"uniequip_003_hodrer":{"name":"筆跡"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"skills":[{"descRaw":"次の通常攻撃時、対象に攻撃力の<@ba.vup>180%の物理ダメージを与え、自身のHPを最大値の<@ba.vup>15%回復する","name":"消えぬ炎刃","desc":"次の通常攻撃時、対象に攻撃力の180%の物理ダメージを与え、自身のHPを最大値の15%回復する"},{"descRaw":"パッシブ:攻撃力<@ba.vup>+16%\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔を<@ba.vdown>わずかに延長し、ブロック数<@ba.vup>+1、攻撃した対象を<@ba.vup>1秒間<$ba.stun>スタンさせる","name":"重たき余燼","desc":"パッシブ:攻撃力+16%\nアクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔をわずかに延長し、ブロック数+1、攻撃した対象を1秒間スタンさせる"},{"descRaw":"1秒ごとにHPを<@ba.vdown>100失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<@ba.vup>200の確定ダメージを与える。攻撃距離<@ba.vup>+1、最大HP<@ba.vup>+30%、攻撃力<@ba.vup>+60%、攻撃するたびに自身のHPを<@ba.vup>5%回復し、<@ba.vup>25%の確率で対象を<@ba.vup>3秒<$ba.stun>スタンさせる","name":"死地の硝煙","desc":"1秒ごとにHPを100失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに200の確定ダメージを与える。攻撃距離+1、最大HP+30%、攻撃力+60%、攻撃するたびに自身のHPを5%回復し、25%の確率で対象を3秒スタンさせる"}],"talents":[{"descRaw":"攻撃時、攻撃力が110%まで上昇。対象が<$ba.stun>スタン/<$ba.root>バインド状態の場合、攻撃力上昇効果は140%まで上昇","name":"攻勢の機","desc":"攻撃時、攻撃力が110%まで上昇。対象がスタン/バインド状態の場合、攻撃力上昇効果は140%まで上昇"},{"descRaw":"自身と後ろ1マスにいる味方に21%<@ba.talpu>(+3%)の<$ba.protect>加護状態を付与","name":"残火の幕","desc":"自身と後ろ1マスにいる味方に21%(+3%)の加護状態を付与","potBelow":{"descRaw":"自身と後ろ1マスにいる味方に18%の<$ba.protect>加護状態を付与","desc":"自身と後ろ1マスにいる味方に18%の加護状態を付与"}}]},"2/60/7/1":{"trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"skills":[{"descRaw":"次の通常攻撃時、対象に攻撃力の<@ba.vup>200%の物理ダメージを与え、自身のHPを最大値の<@ba.vup>20%回復する","name":"消えぬ炎刃","desc":"次の通常攻撃時、対象に攻撃力の200%の物理ダメージを与え、自身のHPを最大値の20%回復する"},{"descRaw":"パッシブ:攻撃力<@ba.vup>+28%\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔を<@ba.vdown>わずかに延長し、ブロック数<@ba.vup>+1、攻撃した対象を<@ba.vup>1秒間<$ba.stun>スタンさせる","name":"重たき余燼","desc":"パッシブ:攻撃力+28%\nアクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔をわずかに延長し、ブロック数+1、攻撃した対象を1秒間スタンさせる"},{"descRaw":"1秒ごとにHPを<@ba.vdown>100失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<@ba.vup>200の確定ダメージを与える。攻撃距離<@ba.vup>+1、最大HP<@ba.vup>+45%、攻撃力<@ba.vup>+90%、攻撃するたびに自身のHPを<@ba.vup>5%回復し、<@ba.vup>25%の確率で対象を<@ba.vup>4秒<$ba.stun>スタンさせる","name":"死地の硝煙","desc":"1秒ごとにHPを100失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに200の確定ダメージを与える。攻撃距離+1、最大HP+45%、攻撃力+90%、攻撃するたびに自身のHPを5%回復し、25%の確率で対象を4秒スタンさせる"}],"talents":[{"descRaw":"攻撃時、攻撃力が110%まで上昇。対象が<$ba.stun>スタン/<$ba.root>バインド状態の場合、攻撃力上昇効果は140%まで上昇","name":"攻勢の機","desc":"攻撃時、攻撃力が110%まで上昇。対象がスタン/バインド状態の場合、攻撃力上昇効果は140%まで上昇"},{"descRaw":"自身と後ろ1マスにいる味方に21%<@ba.talpu>(+3%)の<$ba.protect>加護状態を付与","name":"残火の幕","desc":"自身と後ろ1マスにいる味方に21%(+3%)の加護状態を付与","potBelow":{"descRaw":"自身と後ろ1マスにいる味方に18%の<$ba.protect>加護状態を付与","desc":"自身と後ろ1マスにいる味方に18%の加護状態を付与"}}],"modules":[{"name":"新たな生活","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","moduleDescRaw":"受ける治療効果<@ba.kw>+20%","desc":"ブロック中の敵全員を同時に攻撃","moduleDesc":"受ける治療効果+20%"}},{"name":"筆跡","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","moduleDescRaw":"ブロックされている敵への与ダメージが<@ba.kw>110%まで上昇","desc":"ブロック中の敵全員を同時に攻撃","moduleDesc":"ブロックされている敵への与ダメージが110%まで上昇"}}]},"2/60/7/3":{"trait":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","desc":"ブロック中の敵全員を同時に攻撃"},"skills":[{"descRaw":"次の通常攻撃時、対象に攻撃力の<@ba.vup>200%の物理ダメージを与え、自身のHPを最大値の<@ba.vup>20%回復する","name":"消えぬ炎刃","desc":"次の通常攻撃時、対象に攻撃力の200%の物理ダメージを与え、自身のHPを最大値の20%回復する"},{"descRaw":"パッシブ:攻撃力<@ba.vup>+28%\n<@ba.rem>アクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔を<@ba.vdown>わずかに延長し、ブロック数<@ba.vup>+1、攻撃した対象を<@ba.vup>1秒間<$ba.stun>スタンさせる","name":"重たき余燼","desc":"パッシブ:攻撃力+28%\nアクティブ:発動するたび初期状態と次の状態とが切り替わる:\n攻撃間隔をわずかに延長し、ブロック数+1、攻撃した対象を1秒間スタンさせる"},{"descRaw":"1秒ごとにHPを<@ba.vdown>100失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに<@ba.vup>200の確定ダメージを与える。攻撃距離<@ba.vup>+1、最大HP<@ba.vup>+45%、攻撃力<@ba.vup>+90%、攻撃するたびに自身のHPを<@ba.vup>5%回復し、<@ba.vup>25%の確率で対象を<@ba.vup>4秒<$ba.stun>スタンさせる","name":"死地の硝煙","desc":"1秒ごとにHPを100失い、スキル発動中に自身が攻撃した敵、および自身を攻撃した敵に、1秒ごとに200の確定ダメージを与える。攻撃距離+1、最大HP+45%、攻撃力+90%、攻撃するたびに自身のHPを5%回復し、25%の確率で対象を4秒スタンさせる"}],"talents":[{"descRaw":"攻撃時、攻撃力が110%まで上昇。対象が<$ba.stun>スタン/<$ba.root>バインド状態の場合、攻撃力上昇効果は140%まで上昇","name":"攻勢の機","desc":"攻撃時、攻撃力が110%まで上昇。対象がスタン/バインド状態の場合、攻撃力上昇効果は140%まで上昇"},{"descRaw":"自身と後ろ1マスにいる味方に21%<@ba.talpu>(+3%)の<$ba.protect>加護状態を付与","name":"残火の幕","desc":"自身と後ろ1マスにいる味方に21%(+3%)の加護状態を付与","potBelow":{"descRaw":"自身と後ろ1マスにいる味方に18%の<$ba.protect>加護状態を付与","desc":"自身と後ろ1マスにいる味方に18%の加護状態を付与"}}],"modules":[{"name":"新たな生活","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","moduleDescRaw":"受ける治療効果<@ba.kw>+20%","desc":"ブロック中の敵全員を同時に攻撃","moduleDesc":"受ける治療効果+20%"},"talentChanges":[{"descRaw":"自身と後ろ1マスにいる味方に31%<@ba.talpu>(+3%)の<$ba.protect>加護状態を付与、与える物理ダメージ+10%","name":"残火の幕","desc":"自身と後ろ1マスにいる味方に31%(+3%)の加護状態を付与、与える物理ダメージ+10%","potBelow":{"descRaw":"自身と後ろ1マスにいる味方に28%の<$ba.protect>加護状態と物理の与ダメージ+10%の効果を付与","desc":"自身と後ろ1マスにいる味方に28%の加護状態と物理の与ダメージ+10%の効果を付与"}}]},{"name":"筆跡","traitOverride":{"descRaw":"ブロック中の<@ba.kw>敵全員を同時に攻撃","moduleDescRaw":"ブロックされている敵への与ダメージが<@ba.kw>110%まで上昇","desc":"ブロック中の敵全員を同時に攻撃","moduleDesc":"ブロックされている敵への与ダメージが110%まで上昇"},"talentChanges":[{"descRaw":"攻撃時、攻撃力が130%まで上昇。対象が<$ba.stun>スタン/<$ba.root>バインド状態の場合、効果値が160%まで上昇し、ブロックされている敵に初めてダメージを与える際、対象を2.5秒間<$ba.stun>スタンさせる","name":"攻勢の機","desc":"攻撃時、攻撃力が130%まで上昇。対象がスタン/バインド状態の場合、効果値が160%まで上昇し、ブロックされている敵に初めてダメージを与える際、対象を2.5秒間スタンさせる"}]}]}}},"char_4098_vvana":{"name":"ヴィヴィアナ","subProfessionName":"術戦士","moduleNames":{"uniequip_001_vvana":{"name":"ヴィヴィアナの記章"},"uniequip_002_vvana":{"name":"目の届かないところ"},"uniequip_003_vvana":{"name":"「最後の一行」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>155%まで上昇し、攻撃対象を2回攻撃する\n<$ba.charged>オーバーチャージ追加効果:攻撃距離<@ba.vup>+2、攻撃の回数が3回になる","name":"光影穿つ剣","desc":"次の通常攻撃時、攻撃力が155%まで上昇し、攻撃対象を2回攻撃する\nオーバーチャージ追加効果:攻撃距離+2、攻撃の回数が3回になる"},{"descRaw":"攻撃力<@ba.vup>+20%、防御力<@ba.vup>+80%、ブロック数<@ba.vup>+1、ブロック中の敵全員を同時に攻撃。攻撃時、<@ba.vup>20%の確率で攻撃が攻撃力の<@ba.vup>130%の2連撃に変化し、対象の攻撃速度を<@ba.vup>25<$ba.steal>奪取(最大25まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)","name":"影払う燭火","desc":"攻撃力+20%、防御力+80%、ブロック数+1、ブロック中の敵全員を同時に攻撃。攻撃時、20%の確率で攻撃が攻撃力の130%の2連撃に変化し、対象の攻撃速度を25奪取(最大25まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)"},{"descRaw":"攻撃間隔<@ba.vdown>延長、攻撃力<@ba.vup>+55%、防御力<@ba.vup>+40%、術耐性<@ba.vup>+15、通常攻撃が2連撃になり、第二素質の発動確率が<@ba.vup>1.8倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<@ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長","name":"「明滅」","desc":"攻撃間隔延長、攻撃力+55%、防御力+40%、術耐性+15、通常攻撃が2連撃になり、第二素質の発動確率が1.8倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長"}],"talents":[{"descRaw":"術の与ダメージ+9%<@ba.talpu>(+1%)、物理・術の被ダメージ-9%<@ba.talpu>(-1%)。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる","name":"眼前を照らす燭火","desc":"術の与ダメージ+9%(+1%)、物理・術の被ダメージ-9%(-1%)。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる","potBelow":{"descRaw":"術の与ダメージ+8%、物理・術の被ダメージ-8%。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる","desc":"術の与ダメージ+8%、物理・術の被ダメージ-8%。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる"}},{"descRaw":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化する<$ba.shield>シールドを20%<@ba.talpu>(+2%)の確率で獲得(重複不可)","name":"散華","desc":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化するシールドを20%(+2%)の確率で獲得(重複不可)","potBelow":{"descRaw":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化する<$ba.shield>シールドを18%の確率で獲得(重複不可)","desc":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化するシールドを18%の確率で獲得(重複不可)"}}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>170%まで上昇し、攻撃対象を2回攻撃する\n<$ba.charged>オーバーチャージ追加効果:攻撃距離<@ba.vup>+2、攻撃の回数が3回になる","name":"光影穿つ剣","desc":"次の通常攻撃時、攻撃力が170%まで上昇し、攻撃対象を2回攻撃する\nオーバーチャージ追加効果:攻撃距離+2、攻撃の回数が3回になる"},{"descRaw":"攻撃力<@ba.vup>+30%、防御力<@ba.vup>+110%、ブロック数<@ba.vup>+1、ブロック中の敵全員を同時に攻撃。攻撃時、<@ba.vup>20%の確率で攻撃が攻撃力の<@ba.vup>140%の2連撃に変化し、対象の攻撃速度を<@ba.vup>30<$ba.steal>奪取(最大30まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)","name":"影払う燭火","desc":"攻撃力+30%、防御力+110%、ブロック数+1、ブロック中の敵全員を同時に攻撃。攻撃時、20%の確率で攻撃が攻撃力の140%の2連撃に変化し、対象の攻撃速度を30奪取(最大30まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)"},{"descRaw":"攻撃間隔<@ba.vdown>延長、攻撃力<@ba.vup>+75%、防御力<@ba.vup>+60%、術耐性<@ba.vup>+20、通常攻撃が2連撃になり、第二素質の発動確率が<@ba.vup>2.0倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<@ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長","name":"「明滅」","desc":"攻撃間隔延長、攻撃力+75%、防御力+60%、術耐性+20、通常攻撃が2連撃になり、第二素質の発動確率が2.0倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長"}],"talents":[{"descRaw":"術の与ダメージ+9%<@ba.talpu>(+1%)、物理・術の被ダメージ-9%<@ba.talpu>(-1%)。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる","name":"眼前を照らす燭火","desc":"術の与ダメージ+9%(+1%)、物理・術の被ダメージ-9%(-1%)。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる","potBelow":{"descRaw":"術の与ダメージ+8%、物理・術の被ダメージ-8%。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる","desc":"術の与ダメージ+8%、物理・術の被ダメージ-8%。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる"}},{"descRaw":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化する<$ba.shield>シールドを20%<@ba.talpu>(+2%)の確率で獲得(重複不可)","name":"散華","desc":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化するシールドを20%(+2%)の確率で獲得(重複不可)","potBelow":{"descRaw":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化する<$ba.shield>シールドを18%の確率で獲得(重複不可)","desc":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化するシールドを18%の確率で獲得(重複不可)"}}],"modules":[{"name":"目の届かないところ","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"<$ba.dt.burning2>灼熱損傷爆発効果中の敵を攻撃時、追加で攻撃力の<@ba.kw>15%の元素ダメージを与える","desc":"敵に術ダメージを与える","moduleDesc":"灼熱損傷爆発効果中の敵を攻撃時、追加で攻撃力の15%の元素ダメージを与える"}},{"name":"「最後の一行」","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"自身がブロックしている敵に<@ba.kw>10%の<$ba.magicfragile>対術脆弱状態を付与","desc":"敵に術ダメージを与える","moduleDesc":"自身がブロックしている敵に10%の対術脆弱状態を付与"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>170%まで上昇し、攻撃対象を2回攻撃する\n<$ba.charged>オーバーチャージ追加効果:攻撃距離<@ba.vup>+2、攻撃の回数が3回になる","name":"光影穿つ剣","desc":"次の通常攻撃時、攻撃力が170%まで上昇し、攻撃対象を2回攻撃する\nオーバーチャージ追加効果:攻撃距離+2、攻撃の回数が3回になる"},{"descRaw":"攻撃力<@ba.vup>+30%、防御力<@ba.vup>+110%、ブロック数<@ba.vup>+1、ブロック中の敵全員を同時に攻撃。攻撃時、<@ba.vup>20%の確率で攻撃が攻撃力の<@ba.vup>140%の2連撃に変化し、対象の攻撃速度を<@ba.vup>30<$ba.steal>奪取(最大30まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)","name":"影払う燭火","desc":"攻撃力+30%、防御力+110%、ブロック数+1、ブロック中の敵全員を同時に攻撃。攻撃時、20%の確率で攻撃が攻撃力の140%の2連撃に変化し、対象の攻撃速度を30奪取(最大30まで奪取可能。スキル終了、またはヴィヴィアナの退場まで効果継続)"},{"descRaw":"攻撃間隔<@ba.vdown>延長、攻撃力<@ba.vup>+75%、防御力<@ba.vup>+60%、術耐性<@ba.vup>+20、通常攻撃が2連撃になり、第二素質の発動確率が<@ba.vup>2.0倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n<@ba.rem>2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長","name":"「明滅」","desc":"攻撃間隔延長、攻撃力+75%、防御力+60%、術耐性+20、通常攻撃が2連撃になり、第二素質の発動確率が2.0倍まで上昇し、優先して敵【エリート】・【ボス】を攻撃する\n2回目以降スキル使用時、攻撃距離+2、通常攻撃が3連撃になり、持続時間が25秒まで延長"}],"talents":[{"descRaw":"術の与ダメージ+9%<@ba.talpu>(+1%)、物理・術の被ダメージ-9%<@ba.talpu>(-1%)。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる","name":"眼前を照らす燭火","desc":"術の与ダメージ+9%(+1%)、物理・術の被ダメージ-9%(-1%)。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる","potBelow":{"descRaw":"術の与ダメージ+8%、物理・術の被ダメージ-8%。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる","desc":"術の与ダメージ+8%、物理・術の被ダメージ-8%。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる"}},{"descRaw":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化する<$ba.shield>シールドを20%<@ba.talpu>(+2%)の確率で獲得(重複不可)","name":"散華","desc":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化するシールドを20%(+2%)の確率で獲得(重複不可)","potBelow":{"descRaw":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化する<$ba.shield>シールドを18%の確率で獲得(重複不可)","desc":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化するシールドを18%の確率で獲得(重複不可)"}}],"modules":[{"name":"目の届かないところ","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"<$ba.dt.burning2>灼熱損傷爆発効果中の敵を攻撃時、追加で攻撃力の<@ba.kw>15%の元素ダメージを与える","desc":"敵に術ダメージを与える","moduleDesc":"灼熱損傷爆発効果中の敵を攻撃時、追加で攻撃力の15%の元素ダメージを与える"},"talentChanges":[{"descRaw":"術の与ダメージ+9%<@ba.talpu>(+1%)、物理・術の被ダメージ-9%<@ba.talpu>(-1%)、攻撃時に追加で与ダメージの9%の<$ba.dt.burning2>灼熱損傷を与える。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる","name":"眼前を照らす燭火","desc":"術の与ダメージ+9%(+1%)、物理・術の被ダメージ-9%(-1%)、攻撃時に追加で与ダメージの9%の灼熱損傷を与える。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる","potBelow":{"descRaw":"術の与ダメージ+8%、物理・術の被ダメージ-8%、攻撃時に追加で与ダメージの9%の<$ba.dt.burning2>灼熱損傷を与える。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる","desc":"術の与ダメージ+8%、物理・術の被ダメージ-8%、攻撃時に追加で与ダメージの9%の灼熱損傷を与える。攻撃範囲内に敵【エリート】・【ボス】が存在する場合、この効果は2倍になる"}}]},{"name":"「最後の一行」","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"自身がブロックしている敵に<@ba.kw>10%の<$ba.magicfragile>対術脆弱状態を付与","desc":"敵に術ダメージを与える","moduleDesc":"自身がブロックしている敵に10%の対術脆弱状態を付与"},"talentChanges":[{"descRaw":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化する<$ba.shield>シールドを27%<@ba.talpu>(+2%)の確率で獲得(2回まで重複可能)","name":"散華","desc":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化するシールドを27%(+2%)の確率で獲得(2回まで重複可能)","potBelow":{"descRaw":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化する<$ba.shield>シールドを25%の確率で獲得(2回まで重複可能)","desc":"敵【エリート】・【ボス】を攻撃するとき、近接攻撃を1回無効化するシールドを25%の確率で獲得(2回まで重複可能)"}}]}]}}},"char_4117_ray":{"name":"レイ","subProfessionName":"狩人","moduleNames":{"uniequip_001_ray":{"name":"レイの記章"},"uniequip_002_ray":{"name":"「月光と踊る」"},"uniequip_003_ray":{"name":"何を証明する?"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)"},"skills":[{"descRaw":"追加の特殊弾で対象を攻撃し、攻撃力の<@ba.vup>290%の物理ダメージを与えると同時に<@ba.vup>相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に<@ba.vup>1発の弾を追加装填できる\n<@ba.rem>2回チャージ可能","name":"スラストショット","desc":"追加の特殊弾で対象を攻撃し、攻撃力の290%の物理ダメージを与えると同時に相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に1発の弾を追加装填できる\n2回チャージ可能"},{"descRaw":"パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+60%、サンドビーストの再配置時間<@ba.vup>-20%\n<@ba.rem>退場まで効果継続","name":"広域警戒","desc":"パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲拡大、攻撃力+60%、サンドビーストの再配置時間-20%\n退場まで効果継続"},{"descRaw":"即座に弾の装填を行い、装弾数が最大になるまで<@ba.vdown>攻撃しなくなる\n装填間隔が<@ba.vup>大幅に短縮、攻撃範囲<@ba.vup>拡大。通常攻撃が敵に攻撃力の<@ba.vup>230%の物理ダメージを与えると同時に対象を<@ba.vup>2秒間バインドする\n<@ba.rem>スキル発動中に敵を撃破すると、スキル終了時にSPを10回復する","name":"「求めた光」","desc":"即座に弾の装填を行い、装弾数が最大になるまで攻撃しなくなる\n装填間隔が大幅に短縮、攻撃範囲拡大。通常攻撃が敵に攻撃力の230%の物理ダメージを与えると同時に対象を2秒間バインドする\nスキル発動中に敵を撃破すると、スキル終了時にSPを10回復する"}],"talents":[{"descRaw":"攻撃範囲内に「サンドビースト」を1体配置可能。サンドビーストを配置後、25秒間その周囲8マスを自身の追加攻撃範囲と見なす。自身は該当範囲内の敵を優先して攻撃するようになり、対象への物理の与ダメージ+15%","name":"巡回のおとも","desc":"攻撃範囲内に「サンドビースト」を1体配置可能。サンドビーストを配置後、25秒間その周囲8マスを自身の追加攻撃範囲と見なす。自身は該当範囲内の敵を優先して攻撃するようになり、対象への物理の与ダメージ+15%"},{"descRaw":"同じ敵を攻撃するたび攻撃力+9%<@ba.talpu>(+1%)、最大3回まで","name":"一意専心","desc":"同じ敵を攻撃するたび攻撃力+9%(+1%)、最大3回まで","potBelow":{"descRaw":"同じ敵を攻撃するたび攻撃力+8%、最大3回まで","desc":"同じ敵を攻撃するたび攻撃力+8%、最大3回まで"}}]},"2/60/7/1":{"trait":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)"},"skills":[{"descRaw":"追加の特殊弾で対象を攻撃し、攻撃力の<@ba.vup>360%の物理ダメージを与えると同時に<@ba.vup>相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に<@ba.vup>1発の弾を追加装填できる\n<@ba.rem>2回チャージ可能","name":"スラストショット","desc":"追加の特殊弾で対象を攻撃し、攻撃力の360%の物理ダメージを与えると同時に相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に1発の弾を追加装填できる\n2回チャージ可能"},{"descRaw":"パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+90%、サンドビーストの再配置時間<@ba.vup>-30%\n<@ba.rem>退場まで効果継続","name":"広域警戒","desc":"パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲拡大、攻撃力+90%、サンドビーストの再配置時間-30%\n退場まで効果継続"},{"descRaw":"即座に弾の装填を行い、装弾数が最大になるまで<@ba.vdown>攻撃しなくなる\n装填間隔が<@ba.vup>大幅に短縮、攻撃範囲<@ba.vup>拡大。通常攻撃が敵に攻撃力の<@ba.vup>270%の物理ダメージを与えると同時に対象を<@ba.vup>2秒間バインドする\n<@ba.rem>スキル発動中に敵を撃破すると、スキル終了時にSPを10回復する","name":"「求めた光」","desc":"即座に弾の装填を行い、装弾数が最大になるまで攻撃しなくなる\n装填間隔が大幅に短縮、攻撃範囲拡大。通常攻撃が敵に攻撃力の270%の物理ダメージを与えると同時に対象を2秒間バインドする\nスキル発動中に敵を撃破すると、スキル終了時にSPを10回復する"}],"talents":[{"descRaw":"攻撃範囲内に「サンドビースト」を1体配置可能。サンドビーストを配置後、25秒間その周囲8マスを自身の追加攻撃範囲と見なす。自身は該当範囲内の敵を優先して攻撃するようになり、対象への物理の与ダメージ+15%","name":"巡回のおとも","desc":"攻撃範囲内に「サンドビースト」を1体配置可能。サンドビーストを配置後、25秒間その周囲8マスを自身の追加攻撃範囲と見なす。自身は該当範囲内の敵を優先して攻撃するようになり、対象への物理の与ダメージ+15%"},{"descRaw":"同じ敵を攻撃するたび攻撃力+9%<@ba.talpu>(+1%)、最大3回まで","name":"一意専心","desc":"同じ敵を攻撃するたび攻撃力+9%(+1%)、最大3回まで","potBelow":{"descRaw":"同じ敵を攻撃するたび攻撃力+8%、最大3回まで","desc":"同じ敵を攻撃するたび攻撃力+8%、最大3回まで"}}],"modules":[{"name":"「月光と踊る」","traitOverride":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","moduleDescRaw":"弾を撃ち切った後、次弾装填時の装弾数+1","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","moduleDesc":"弾を撃ち切った後、次弾装填時の装弾数+1"}},{"name":"何を証明する?","traitOverride":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>133%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が133%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)"}}]},"2/60/7/3":{"trait":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)"},"skills":[{"descRaw":"追加の特殊弾で対象を攻撃し、攻撃力の<@ba.vup>360%の物理ダメージを与えると同時に<@ba.vup>相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に<@ba.vup>1発の弾を追加装填できる\n<@ba.rem>2回チャージ可能","name":"スラストショット","desc":"追加の特殊弾で対象を攻撃し、攻撃力の360%の物理ダメージを与えると同時に相当の力で突き飛ばす。この攻撃で対象を撃破した場合、次に装填を行う際に1発の弾を追加装填できる\n2回チャージ可能"},{"descRaw":"パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+90%、サンドビーストの再配置時間<@ba.vup>-30%\n<@ba.rem>退場まで効果継続","name":"広域警戒","desc":"パッシブ:サンドビースト撤退時、その周囲のマスにいた対象に着弾した弾を回収する\nアクティブ:攻撃範囲拡大、攻撃力+90%、サンドビーストの再配置時間-30%\n退場まで効果継続"},{"descRaw":"即座に弾の装填を行い、装弾数が最大になるまで<@ba.vdown>攻撃しなくなる\n装填間隔が<@ba.vup>大幅に短縮、攻撃範囲<@ba.vup>拡大。通常攻撃が敵に攻撃力の<@ba.vup>270%の物理ダメージを与えると同時に対象を<@ba.vup>2秒間バインドする\n<@ba.rem>スキル発動中に敵を撃破すると、スキル終了時にSPを10回復する","name":"「求めた光」","desc":"即座に弾の装填を行い、装弾数が最大になるまで攻撃しなくなる\n装填間隔が大幅に短縮、攻撃範囲拡大。通常攻撃が敵に攻撃力の270%の物理ダメージを与えると同時に対象を2秒間バインドする\nスキル発動中に敵を撃破すると、スキル終了時にSPを10回復する"}],"talents":[{"descRaw":"攻撃範囲内に「サンドビースト」を1体配置可能。サンドビーストを配置後、25秒間その周囲8マスを自身の追加攻撃範囲と見なす。自身は該当範囲内の敵を優先して攻撃するようになり、対象への物理の与ダメージ+15%","name":"巡回のおとも","desc":"攻撃範囲内に「サンドビースト」を1体配置可能。サンドビーストを配置後、25秒間その周囲8マスを自身の追加攻撃範囲と見なす。自身は該当範囲内の敵を優先して攻撃するようになり、対象への物理の与ダメージ+15%"},{"descRaw":"同じ敵を攻撃するたび攻撃力+9%<@ba.talpu>(+1%)、最大3回まで","name":"一意専心","desc":"同じ敵を攻撃するたび攻撃力+9%(+1%)、最大3回まで","potBelow":{"descRaw":"同じ敵を攻撃するたび攻撃力+8%、最大3回まで","desc":"同じ敵を攻撃するたび攻撃力+8%、最大3回まで"}}],"modules":[{"name":"「月光と踊る」","traitOverride":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","moduleDescRaw":"弾を撃ち切った後、次弾装填時の装弾数+1","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が120%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","moduleDesc":"弾を撃ち切った後、次弾装填時の装弾数+1"},"talentChanges":[{"descRaw":"攻撃範囲内に「サンドビースト」を1体配置可能。サンドビーストを配置後、25秒間その周囲8マスを自身の追加攻撃範囲と見なす。自身は該当範囲内の敵を優先して攻撃するようになり、対象への物理の与ダメージ+20%、サンドビーストの再配置時間-10秒","name":"巡回のおとも","desc":"攻撃範囲内に「サンドビースト」を1体配置可能。サンドビーストを配置後、25秒間その周囲8マスを自身の追加攻撃範囲と見なす。自身は該当範囲内の敵を優先して攻撃するようになり、対象への物理の与ダメージ+20%、サンドビーストの再配置時間-10秒"}]},{"name":"何を証明する?","traitOverride":{"descRaw":"弾が装填されている状態でのみ攻撃でき、攻撃力が<@ba.kw>133%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)","desc":"弾が装填されている状態でのみ攻撃でき、攻撃力が133%に上昇する。攻撃をしていない時は弾の装填を行う(最大装弾数:8)"},"talentChanges":[{"descRaw":"同じ敵を攻撃するたび攻撃力10%<@ba.talpu>(+1%)、最大4回まで","name":"一意専心","desc":"同じ敵を攻撃するたび攻撃力10%(+1%)、最大4回まで","potBelow":{"descRaw":"同じ敵を攻撃するたび攻撃力+9%、最大4回まで","desc":"同じ敵を攻撃するたび攻撃力+9%、最大4回まで"}}]}]}}},"char_4121_zuole":{"name":"ズオ・ラウ","subProfessionName":"武者","moduleNames":{"uniequip_001_zuole":{"name":"ズオ・ラウの記章"},"uniequip_002_zuole":{"name":"「豈に夜の長きに苦しまんや」"},"uniequip_003_zuole":{"name":"持燭人の記録"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>145%まで上昇し、自身のHPが最大値の<@ba.vup>80%を下回っている場合ダメージ発生回数<@ba.vup>+1、<@ba.vup>50%を下回っている場合は代わりに<@ba.vup>+2になる\n<@ba.rem>2回チャージ可能","name":"破虜","desc":"次の通常攻撃時、攻撃力が145%まで上昇し、自身のHPが最大値の80%を下回っている場合ダメージ発生回数+1、50%を下回っている場合は代わりに+2になる\n2回チャージ可能"},{"descRaw":"HPが現在値の<@ba.vdown>50%減少し、最大HPの<@ba.vup>75%の<$ba.barrier>バリアを獲得し、攻撃力<@ba.vup>+110%、ブロック数<@ba.vup>+1、さらにブロック中の敵全員に攻撃\n<@ba.rem><$ba.barrier>バリアは最大HPの2倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う","name":"行険","desc":"HPが現在値の50%減少し、最大HPの75%のバリアを獲得し、攻撃力+110%、ブロック数+1、さらにブロック中の敵全員に攻撃\nバリアは最大HPの2倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う"},{"descRaw":"前方に<@ba.vup>7回斬撃を繰り出し、毎回最大<@ba.vup>3体の敵に攻撃力の<@ba.vup>205%の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を<@ba.vup>3.5秒間<$ba.stun>スタンさせる)。スキル発動中、特性によるHP回復は回復量の<@ba.vup>2.5倍に値する<$ba.barrier>バリアを獲得に変わる\n<@ba.rem><$ba.barrier>バリアは最大HPの2倍まで獲得でき、15秒間持続可能","name":"右序有炎","desc":"前方に7回斬撃を繰り出し、毎回最大3体の敵に攻撃力の205%の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を3.5秒間スタンさせる)。スキル発動中、特性によるHP回復は回復量の2.5倍に値するバリアを獲得に変わる\nバリアは最大HPの2倍まで獲得でき、15秒間持続可能"}],"talents":[{"descRaw":"配置中、最大で攻撃速度+50とSP自然回復速度+2sp/秒の<$ba.berserk>不屈状態を獲得(HPが最大値の70%減少時、効果最大)","name":"持燭人","desc":"配置中、最大で攻撃速度+50とSP自然回復速度+2sp/秒の不屈状態を獲得(HPが最大値の70%減少時、効果最大)"},{"descRaw":"攻撃時、23%<@ba.talpu>(+3%)の確率でSPを1回復。HPが最大値の50%を下回った場合、その確率は75%<@ba.talpu>(+5%)になる","name":"守正自明","desc":"攻撃時、23%(+3%)の確率でSPを1回復。HPが最大値の50%を下回った場合、その確率は75%(+5%)になる","potBelow":{"descRaw":"攻撃時、20%の確率でSPを1回復。HPが最大値の50%を下回った場合、その確率は70%になる","desc":"攻撃時、20%の確率でSPを1回復。HPが最大値の50%を下回った場合、その確率は70%になる"}}]},"2/60/7/1":{"trait":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>160%まで上昇し、自身のHPが最大値の<@ba.vup>80%を下回っている場合ダメージ発生回数<@ba.vup>+1、<@ba.vup>50%を下回っている場合は代わりに<@ba.vup>+2になる\n<@ba.rem>2回チャージ可能","name":"破虜","desc":"次の通常攻撃時、攻撃力が160%まで上昇し、自身のHPが最大値の80%を下回っている場合ダメージ発生回数+1、50%を下回っている場合は代わりに+2になる\n2回チャージ可能"},{"descRaw":"HPが現在値の<@ba.vdown>50%減少し、最大HPの<@ba.vup>90%の<$ba.barrier>バリアを獲得し、攻撃力<@ba.vup>+140%、ブロック数<@ba.vup>+1、さらにブロック中の敵全員に攻撃\n<@ba.rem><$ba.barrier>バリアは最大HPの2倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う","name":"行険","desc":"HPが現在値の50%減少し、最大HPの90%のバリアを獲得し、攻撃力+140%、ブロック数+1、さらにブロック中の敵全員に攻撃\nバリアは最大HPの2倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う"},{"descRaw":"前方に<@ba.vup>7回斬撃を繰り出し、毎回最大<@ba.vup>3体の敵に攻撃力の<@ba.vup>220%の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を<@ba.vup>4秒間<$ba.stun>スタンさせる)。スキル発動中、特性によるHP回復は回復量の<@ba.vup>3倍に値する<$ba.barrier>バリアを獲得に変わる\n<@ba.rem><$ba.barrier>バリアは最大HPの2倍まで獲得でき、15秒間持続可能","name":"右序有炎","desc":"前方に7回斬撃を繰り出し、毎回最大3体の敵に攻撃力の220%の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を4秒間スタンさせる)。スキル発動中、特性によるHP回復は回復量の3倍に値するバリアを獲得に変わる\nバリアは最大HPの2倍まで獲得でき、15秒間持続可能"}],"talents":[{"descRaw":"配置中、最大で攻撃速度+50とSP自然回復速度+2sp/秒の<$ba.berserk>不屈状態を獲得(HPが最大値の70%減少時、効果最大)","name":"持燭人","desc":"配置中、最大で攻撃速度+50とSP自然回復速度+2sp/秒の不屈状態を獲得(HPが最大値の70%減少時、効果最大)"},{"descRaw":"攻撃時、23%<@ba.talpu>(+3%)の確率でSPを1回復。HPが最大値の50%を下回った場合、その確率は75%<@ba.talpu>(+5%)になる","name":"守正自明","desc":"攻撃時、23%(+3%)の確率でSPを1回復。HPが最大値の50%を下回った場合、その確率は75%(+5%)になる","potBelow":{"descRaw":"攻撃時、20%の確率でSPを1回復。HPが最大値の50%を下回った場合、その確率は70%になる","desc":"攻撃時、20%の確率でSPを1回復。HPが最大値の50%を下回った場合、その確率は70%になる"}}],"modules":[{"name":"「豈に夜の長きに苦しまんや」","traitOverride":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","moduleDescRaw":"HPが50%未満の時、25%の<$ba.protect>加護状態を獲得","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復","moduleDesc":"HPが50%未満の時、25%の加護状態を獲得"}},{"name":"持燭人の記録","traitOverride":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","moduleDescRaw":"致命的なダメージを受けても撤退せず、HPが<@ba.kw>30%回復する(1回の配置につき、1回のみ発動可能)","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復","moduleDesc":"致命的なダメージを受けても撤退せず、HPが30%回復する(1回の配置につき、1回のみ発動可能)"}}]},"2/60/7/3":{"trait":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>160%まで上昇し、自身のHPが最大値の<@ba.vup>80%を下回っている場合ダメージ発生回数<@ba.vup>+1、<@ba.vup>50%を下回っている場合は代わりに<@ba.vup>+2になる\n<@ba.rem>2回チャージ可能","name":"破虜","desc":"次の通常攻撃時、攻撃力が160%まで上昇し、自身のHPが最大値の80%を下回っている場合ダメージ発生回数+1、50%を下回っている場合は代わりに+2になる\n2回チャージ可能"},{"descRaw":"HPが現在値の<@ba.vdown>50%減少し、最大HPの<@ba.vup>90%の<$ba.barrier>バリアを獲得し、攻撃力<@ba.vup>+140%、ブロック数<@ba.vup>+1、さらにブロック中の敵全員に攻撃\n<@ba.rem><$ba.barrier>バリアは最大HPの2倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う","name":"行険","desc":"HPが現在値の50%減少し、最大HPの90%のバリアを獲得し、攻撃力+140%、ブロック数+1、さらにブロック中の敵全員に攻撃\nバリアは最大HPの2倍まで獲得でき、スキル終了後、残りのバリア値を徐々に失う"},{"descRaw":"前方に<@ba.vup>7回斬撃を繰り出し、毎回最大<@ba.vup>3体の敵に攻撃力の<@ba.vup>220%の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を<@ba.vup>4秒間<$ba.stun>スタンさせる)。スキル発動中、特性によるHP回復は回復量の<@ba.vup>3倍に値する<$ba.barrier>バリアを獲得に変わる\n<@ba.rem><$ba.barrier>バリアは最大HPの2倍まで獲得でき、15秒間持続可能","name":"右序有炎","desc":"前方に7回斬撃を繰り出し、毎回最大3体の敵に攻撃力の220%の物理ダメージを与える(最後の一撃のダメージ係数は2倍、さらに対象を4秒間スタンさせる)。スキル発動中、特性によるHP回復は回復量の3倍に値するバリアを獲得に変わる\nバリアは最大HPの2倍まで獲得でき、15秒間持続可能"}],"talents":[{"descRaw":"配置中、最大で攻撃速度+50とSP自然回復速度+2sp/秒の<$ba.berserk>不屈状態を獲得(HPが最大値の70%減少時、効果最大)","name":"持燭人","desc":"配置中、最大で攻撃速度+50とSP自然回復速度+2sp/秒の不屈状態を獲得(HPが最大値の70%減少時、効果最大)"},{"descRaw":"攻撃時、23%<@ba.talpu>(+3%)の確率でSPを1回復。HPが最大値の50%を下回った場合、その確率は75%<@ba.talpu>(+5%)になる","name":"守正自明","desc":"攻撃時、23%(+3%)の確率でSPを1回復。HPが最大値の50%を下回った場合、その確率は75%(+5%)になる","potBelow":{"descRaw":"攻撃時、20%の確率でSPを1回復。HPが最大値の50%を下回った場合、その確率は70%になる","desc":"攻撃時、20%の確率でSPを1回復。HPが最大値の50%を下回った場合、その確率は70%になる"}}],"modules":[{"name":"「豈に夜の長きに苦しまんや」","traitOverride":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","moduleDescRaw":"HPが50%未満の時、25%の<$ba.protect>加護状態を獲得","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復","moduleDesc":"HPが50%未満の時、25%の加護状態を獲得"},"talentChanges":[null,{"descRaw":"配置中、最大で攻撃速度+70とSP自然回復速度+2.3sp/秒の<$ba.berserk>不屈状態を獲得(HPが最大値の50%減少時、効果最大)","name":"持燭人","desc":"配置中、最大で攻撃速度+70とSP自然回復速度+2.3sp/秒の不屈状態を獲得(HPが最大値の50%減少時、効果最大)"}]},{"name":"持燭人の記録","traitOverride":{"descRaw":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを<@ba.kw>70回復","moduleDescRaw":"致命的なダメージを受けても撤退せず、HPが<@ba.kw>30%回復する(1回の配置につき、1回のみ発動可能)","desc":"味方の治療対象にならない\n敵を攻撃するたび自身のHPを70回復","moduleDesc":"致命的なダメージを受けても撤退せず、HPが30%回復する(1回の配置につき、1回のみ発動可能)"},"talentChanges":[null,{"descRaw":"攻撃時、23%<@ba.talpu>(+3%)の確率でSPを1回復し、その攻撃のみ攻撃力が120%まで上昇。HPが最大値の50%を下回った場合、その確率は85%<@ba.talpu>(+5%)になる","name":"守正自明","desc":"攻撃時、23%(+3%)の確率でSPを1回復し、その攻撃のみ攻撃力が120%まで上昇。HPが最大値の50%を下回った場合、その確率は85%(+5%)になる","potBelow":{"descRaw":"攻撃時、20%の確率でSPを1回復し、その攻撃のみ攻撃力が120%まで上昇。HPが最大値の50%を下回った場合、その確率は80%になる","desc":"攻撃時、20%の確率でSPを1回復し、その攻撃のみ攻撃力が120%まで上昇。HPが最大値の50%を下回った場合、その確率は80%になる"}}]}]}}},"char_4132_ascln":{"name":"アスカロン","subProfessionName":"潜伏者","moduleNames":{"uniequip_001_ascln":{"name":"アスカロンの記章"},"uniequip_002_ascln":{"name":"「無形、無情」"},"uniequip_003_ascln":{"name":"「アスカロンの瞳」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に<@ba.kw>狙われにくい","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に狙われにくい"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>130%まで上昇し、2回連続攻撃する\n<@ba.rem>2回チャージ可能","name":"追襲","desc":"次の通常攻撃時、攻撃力が130%まで上昇し、2回連続攻撃する\n2回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+50%、攻撃範囲内の地上にいる敵全員の移動速度<@ba.vup>-30%、対象が撃破される際、その周囲にいる敵全員に第一素質の効果を付与する","name":"恩賜","desc":"攻撃力+50%、攻撃範囲内の地上にいる敵全員の移動速度-30%、対象が撃破される際、その周囲にいる敵全員に第一素質の効果を付与する"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+20%、攻撃間隔が<@ba.vup>短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率<@ba.vup>-15%。敵に狙われやすくなり、敵の攻撃が外れる、または自身が回避に成功した時、自身のHPが最大値の<@ba.vup>4%回復する","name":"降臨","desc":"攻撃範囲拡大、攻撃力+20%、攻撃間隔が短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率-15%。敵に狙われやすくなり、敵の攻撃が外れる、または自身が回避に成功した時、自身のHPが最大値の4%回復する"}],"talents":[{"descRaw":"通常攻撃が敵に以下の効果を付与:25秒間、移動速度-18%、1秒ごとにアスカロンの現在の攻撃力の10%に相当する術ダメージを受ける(最大3回まで重複可能)","name":"死絶の問拷","desc":"通常攻撃が敵に以下の効果を付与:25秒間、移動速度-18%、1秒ごとにアスカロンの現在の攻撃力の10%に相当する術ダメージを受ける(最大3回まで重複可能)"},{"descRaw":"攻撃速度+10<@ba.talpu>(+2)、自身の隣接4マスに高台がある場合、さらに+6","name":"喰光の残影","desc":"攻撃速度+10(+2)、自身の隣接4マスに高台がある場合、さらに+6","potBelow":{"descRaw":"攻撃速度+8、自身の隣接4マスに高台がある場合、さらに+6","desc":"攻撃速度+8、自身の隣接4マスに高台がある場合、さらに+6"}}]},"2/60/7/1":{"trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に<@ba.kw>狙われにくい","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に狙われにくい"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>170%まで上昇し、2回連続攻撃する\n<@ba.rem>3回チャージ可能","name":"追襲","desc":"次の通常攻撃時、攻撃力が170%まで上昇し、2回連続攻撃する\n3回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+90%、攻撃範囲内の地上にいる敵全員の移動速度<@ba.vup>-40%、対象が撃破される際、その周囲にいる敵全員に第一素質の効果を付与する","name":"恩賜","desc":"攻撃力+90%、攻撃範囲内の地上にいる敵全員の移動速度-40%、対象が撃破される際、その周囲にいる敵全員に第一素質の効果を付与する"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+20%、攻撃間隔が<@ba.vup>かなり短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率<@ba.vup>-30%敵に狙われやすくなり、敵の攻撃が外れる、または自身が回避に成功した時、自身のHPが最大値の<@ba.vup>5%回復する","name":"降臨","desc":"攻撃範囲拡大、攻撃力+20%、攻撃間隔がかなり短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率-30%敵に狙われやすくなり、敵の攻撃が外れる、または自身が回避に成功した時、自身のHPが最大値の5%回復する"}],"talents":[{"descRaw":"通常攻撃が敵に以下の効果を付与:25秒間、移動速度-18%、1秒ごとにアスカロンの現在の攻撃力の10%に相当する術ダメージを受ける(最大3回まで重複可能)","name":"死絶の問拷","desc":"通常攻撃が敵に以下の効果を付与:25秒間、移動速度-18%、1秒ごとにアスカロンの現在の攻撃力の10%に相当する術ダメージを受ける(最大3回まで重複可能)"},{"descRaw":"攻撃速度+10<@ba.talpu>(+2)、自身の隣接4マスに高台がある場合、さらに+6","name":"喰光の残影","desc":"攻撃速度+10(+2)、自身の隣接4マスに高台がある場合、さらに+6","potBelow":{"descRaw":"攻撃速度+8、自身の隣接4マスに高台がある場合、さらに+6","desc":"攻撃速度+8、自身の隣接4マスに高台がある場合、さらに+6"}}],"modules":[{"name":"「無形、無情」","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に<@ba.kw>狙われにくい","moduleDescRaw":"攻撃範囲内の敵全員の移動速度<@ba.kw>-20%","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に狙われにくい","moduleDesc":"攻撃範囲内の敵全員の移動速度-20%"}},{"name":"「アスカロンの瞳」","traitOverride":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が65%上昇\n敵に<@ba.kw>狙われにくい","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が65%上昇\n敵に狙われにくい"}}]},"2/60/7/3":{"trait":{"descRaw":"攻撃範囲内の<@ba.kw>敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に<@ba.kw>狙われにくい","desc":"攻撃範囲内の敵全員を同時に攻撃\n物理回避、術回避が50%上昇\n敵に狙われにくい"},"skills":[{"descRaw":"次の通常攻撃時、攻撃力が<@ba.vup>170%まで上昇し、2回連続攻撃する\n<@ba.rem>3回チャージ可能","name":"追襲","desc":"次の通常攻撃時、攻撃力が170%まで上昇し、2回連続攻撃する\n3回チャージ可能"},{"descRaw":"攻撃力<@ba.vup>+90%、攻撃範囲内の地上にいる敵全員の移動速度<@ba.vup>-40%、対象が撃破される際、その周囲にいる敵全員に第一素質の効果を付与する","name":"恩賜","desc":"攻撃力+90%、攻撃範囲内の地上にいる敵全員の移動速度-40%、対象が撃破される際、その周囲にいる敵全員に第一素質の効果を付与する"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+20%、攻撃間隔が<@ba.vup>かなり短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率<@ba.vup>-30%敵に狙われやすくなり、敵の攻撃が外れる、または自身が回避に成功した時、自身のHPが最大値の<@ba.vup>5%回復する","name":"降臨","desc":"攻撃範囲拡大、攻撃力+20%、攻撃間隔がかなり短縮する。攻撃範囲内の地上にいる敵の物理・術攻撃の命中率-30%敵に狙われやすくなり、敵の攻撃が外れる、または自身が回避に成功した時、自身のHPが最大値の5%回復する"}],"talents":[{"descRaw":"通常攻撃が敵に以下の効果を付与:25秒間、移動速度-18%、1秒ごとにアスカロン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メージを与える","moduleDescRaw":"通常攻撃が敵【エリート】・【ボス】に命中するたびにSPが<@ba.kw>1回復","desc":"敵に術ダメージを与える","moduleDesc":"通常攻撃が敵【エリート】・【ボス】に命中するたびにSPが1回復"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skills":[{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+70%、攻撃範囲内にいるHP残量がロゴスの攻撃力の<@ba.vup>120%より低い敵を即座に倒し、対象の倒れる直前のHPと同等の術ダメージを範囲内のランダムな敵1体に与える\n<@ba.rem>退場まで効果継続","name":"歿亡","desc":"攻撃範囲拡大、攻撃力+70%、攻撃範囲内にいるHP残量がロゴスの攻撃力の120%より低い敵を即座に倒し、対象の倒れる直前のHPと同等の術ダメージを範囲内のランダムな敵1体に与える\n退場まで効果継続"},{"descRaw":"術耐性<@ba.vup>+50、通常攻撃が敵1体をロックオンし、<@ba.vup>0.5秒ごとに攻撃力の<@ba.vup>50%の術ダメージを与えるものに変化する。同一対象への与ダメージは徐々に<@ba.vup>3倍まで上昇し、対象の移動速度を徐々に<@ba.vup>40%まで低下させる(ロックオンから5秒後に上限に達する)。中断されるか、対象が倒れると効果がリセットされ、新たな対象をロックオンして攻撃を継続する","name":"提喩","desc":"術耐性+50、通常攻撃が敵1体をロックオンし、0.5秒ごとに攻撃力の50%の術ダメージを与えるものに変化する。同一対象への与ダメージは徐々に3倍まで上昇し、対象の移動速度を徐々に40%まで低下させる(ロックオンから5秒後に上限に達する)。中断されるか、対象が倒れると効果がリセットされ、新たな対象をロックオンして攻撃を継続する"},{"descRaw":"攻撃範囲<@ba.vup>拡大、攻撃力<@ba.vup>+220%、敵<@ba.vup>3体を同時に攻撃する。攻撃範囲内にいる敵の投射物の飛行速度を<@ba.vup>大幅に低下させ、スキル終了時に範囲内の投射物をすべて<@ba.vup>除去する","name":"差延視界","desc":"攻撃範囲拡大、攻撃力+220%、敵3体を同時に攻撃する。攻撃範囲内にいる敵の投射物の飛行速度を大幅に低下させ、スキル終了時に範囲内の投射物をすべて除去する"}],"talents":[{"descRaw":"攻撃時、40%の確率で攻撃範囲内にいるランダムな敵1体に追加で攻撃力の65%<@ba.talpu>(+5%)の術ダメージを与え、0.8秒間<$ba.sluggish>足止め状態にする","name":"変遷する言葉","desc":"攻撃時、40%の確率で攻撃範囲内にいるランダムな敵1体に追加で攻撃力の65%(+5%)の術ダメージを与え、0.8秒間足止め状態にする","potBelow":{"descRaw":"攻撃時、40%の確率で攻撃範囲内にいるランダムな敵1体に追加で攻撃力の60%の術ダメージを与え、0.8秒間<$ba.sluggish>足止め状態にする","desc":"攻撃時、40%の確率で攻撃範囲内にいるランダムな敵1体に追加で攻撃力の60%の術ダメージを与え、0.8秒間足止め状態にする"}},{"descRaw":"攻撃した敵に5秒間術耐性が-10、術の被ダメージ+165<@ba.talpu>(+15)の効果を付与","name":"魂抉る声遣","desc":"攻撃した敵に5秒間術耐性が-10、術の被ダメージ+165(+15)の効果を付与","potBelow":{"descRaw":"攻撃した敵に5秒間術耐性-10、術の被ダメージ+150の効果を付与","desc":"攻撃した敵に5秒間術耐性-10、術の被ダメージ+150の効果を付与"}}],"modules":[{"name":"河谷より来たる筆入れ","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"術ダメージを与えたとき、追加で与ダメージの<@ba.vup>8%の<$ba.dt.apoptosis2>壊死損傷を与える","desc":"敵に術ダメージを与える","moduleDesc":"術ダメージを与えたとき、追加で与ダメージの8%の壊死損傷を与える"},"talentChanges":[null,{"descRaw":"攻撃時、60%の確率で攻撃範囲内にいるランダムな敵1体に追加で攻撃力の65%<@ba.talpu>(+5%)の術ダメージを与え、0.8秒間<$ba.sluggish>足止めする。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、同時に攻撃力の60%の元素ダメージを与える","name":"変遷する言葉","desc":"攻撃時、60%の確率で攻撃範囲内にいるランダムな敵1体に追加で攻撃力の65%(+5%)の術ダメージを与え、0.8秒間足止めする。対象が壊死損傷の爆発効果中の場合、同時に攻撃力の60%の元素ダメージを与える","potBelow":{"descRaw":"攻撃時、60%の確率で攻撃範囲内にいるランダムな敵1体に追加で攻撃力の60%の術ダメージを与え、0.8秒間<$ba.sluggish>足止めする。対象が<$ba.dt.apoptosis2>壊死損傷の爆発効果中の場合、同時に攻撃力の60%の元素ダメージを与える","desc":"攻撃時、60%の確率で攻撃範囲内にいるランダムな敵1体に追加で攻撃力の60%の術ダメージを与え、0.8秒間足止めする。対象が壊死損傷の爆発効果中の場合、同時に攻撃力の60%の元素ダメージを与える"}}]},{"name":"『語義規範百科事典』","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える","moduleDescRaw":"通常攻撃が敵【エリート】・【ボス】に命中するたびにSPが<@ba.kw>1回復","desc":"敵に術ダメージを与える","moduleDesc":"通常攻撃が敵【エリート】・【ボス】に命中するたびにSPが1回復"},"talentChanges":[{"descRaw":"攻撃時、40%の確率で攻撃範囲内にいるランダムな敵2体に追加で攻撃力の70%<@ba.talpu>(+5%)の術ダメージを与え、0.8秒間<$ba.sluggish>足止め状態にする","name":"変遷する言葉","desc":"攻撃時、40%の確率で攻撃範囲内にいるランダムな敵2体に追加で攻撃力の70%(+5%)の術ダメージを与え、0.8秒間足止め状態にする","potBelow":{"descRaw":"攻撃時、40%の確率で攻撃範囲内にいるランダムな敵2体に追加で攻撃力の65%の術ダメージを与え、0.8秒間<$ba.sluggish>足止め状態にする","desc":"攻撃時、40%の確率で攻撃範囲内にいるランダムな敵2体に追加で攻撃力の65%の術ダメージを与え、0.8秒間足止め状態にする"}}]}]}}},"char_4138_narant":{"name":"ナラントゥヤ","subProfessionName":"旋輪射手","moduleNames":{"uniequip_001_narant":{"name":"ナラントゥヤの記章"},"uniequip_002_narant":{"name":"「黄砂の果てに」"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"<@ba.kw>旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)","desc":"旋回投擲物を所持している場合のみ攻撃できる(投擲物は攻撃後一定速度で手元に戻る)"},"skills":[{"descRaw":"<@ba.rem>発動するたび初期状態と次の状態とが切り替わる:\n攻撃距離<@ba.vdown>-1、旋回投擲物が攻撃力の<@ba.vup>140%の物理ダメージを与え、敵の間で数回跳躍する(最大<@ba.vup>3回まで)","name":"旋刃","desc":"発動するたび初期状態と次の状態とが切り替わる:\n攻撃距離-1、旋回投擲物が攻撃力の140%の物理ダメージを与え、敵の間で数回跳躍する(最大3回まで)"},{"descRaw":"攻撃時、対象に攻撃力の<@ba.vup>210%の物理ダメージを与え、<@ba.vup>1秒間<$ba.sluggish>足止めする。投擲物が対象に命中すると、さらに前方にわずかに進んでから手元に戻る。戻る途中に通過した全ての敵に攻撃力<@ba.vup>155%の物理ダメージを与える","name":"悪夢","desc":"攻撃時、対象に攻撃力の210%の物理ダメージを与え、1秒間足止めする。投擲物が対象に命中すると、さらに前方にわずかに進んでから手元に戻る。戻る途中に通過した全ての敵に攻撃力155%の物理ダメージを与える"},{"descRaw":"攻撃時、同時に<@ba.vup>3個の旋回投擲物を放つ(それぞれ攻撃力の<@ba.vup>145%の物理ダメージを与える)。投擲物を全て回収した時ナラントゥヤは周囲8マスにいる最大<@ba.vup>3体の敵に攻撃力の<@ba.vup>130%の物理ダメージを与え<@ba.vup>1秒間<$ba.sluggish>足止めする","name":"日喰","desc":"攻撃時、同時に3個の旋回投擲物を放つ(それぞれ攻撃力の145%の物理ダメージを与える)。投擲物を全て回収した時ナラントゥヤは周囲8マスにいる最大3体の敵に攻撃力の130%の物理ダメージを与え1秒間足止めする"}],"talents":[{"descRaw":"配置中、自身の攻撃が敵に命中するたびに対象から攻撃力を27<@ba.talpu>(+2)(最大270<@ba.talpu>(+20)まで)と防御力を21<@ba.talpu>(+1)(最大210<@ba.talpu>(+10)まで)<$ba.steal>奪取","name":"砂賊の流儀","desc":"配置中、自身の攻撃が敵に命中するたびに対象から攻撃力を27(+2)(最大270(+20)まで)と防御力を21(+1)(最大210(+10)まで)奪取","potBelow":{"descRaw":"配置中、自身の攻撃が敵に命中するたびに対象から攻撃力を25(最大250まで)と防御力を20(最大200まで)<$ba.steal>奪取","desc":"配置中、自身の攻撃が敵に命中するたびに対象から攻撃力を25(最大250まで)と防御力を20(最大200まで)奪取"}},{"descRaw":"38%<@ba.talpu>(+3%)の物理・術回避を獲得し、周囲8マス内にいる敵全員の物理・術攻撃の命中率-20%","name":"婀娜やかな虚影","desc":"38%(+3%)の物理・術回避を獲得し、周囲8マス内にいる敵全員の物理・術攻撃の命中率-20%","potBelow":{"descRaw":"35%の物理・術回避を獲得し、周囲8マス内にいる敵全員の物理・術攻撃の命中率-20%","desc":"35%の物理・術回避を獲得し、周囲8マス内にいる敵全員の物理・術攻撃の命中率-20%"}}]},"2/60/7/1":{"trait":{"descRaw":"<@ba.kw>旋回投擲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過圧力連結","desc":"次に味方を治療する時、対象のHPを自身の攻撃力の135%回復し、その治療の跳躍回数+1"},{"descRaw":"再構成核を優先して治療する。再構成核はMon3trの治療を受けるたび、跳躍治療を追加で1回行う。第二素質の効果が<@ba.vup>1.8倍にまで上昇する","name":"戦術:超飽和治療","desc":"再構成核を優先して治療する。再構成核はMon3trの治療を受けるたび、跳躍治療を追加で1回行う。第二素質の効果が1.8倍にまで上昇する"},{"descRaw":"攻撃範囲変化、再構成核の位置に<$ba.addash>移動し、攻撃力<@ba.vup>+250%、攻撃間隔が短縮、ブロック数<@ba.vup>+2、最大HP<@ba.vup>+5000。1秒ごとにHPを<@ba.vdown>80失い、ブロック中の敵全員を同時に攻撃。通常攻撃が対象に<@ba.vup>確定ダメージを与えるようになり、攻撃時に自身のHPを攻撃力の<@ba.vup>50%治療する\n<@ba.rem>スキル終了時または致命的なダメージを受けた際、元の位置に戻る","name":"戦術:メルトダウン","desc":"攻撃範囲変化、再構成核の位置に移動し、攻撃力+250%、攻撃間隔が短縮、ブロック数+2、最大HP+5000。1秒ごとにHPを80失い、ブロック中の敵全員を同時に攻撃。通常攻撃が対象に確定ダメージを与えるようになり、攻撃時に自身のHPを攻撃力の50%治療する\nスキル終了時または致命的なダメージを受けた際、元の位置に戻る"}],"talents":[{"descRaw":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+20%<@ba.talpu>(+5%)、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍","name":"自己修復","desc":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+20%(+5%)、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍","potBelow":{"descRaw":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+15%、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍","desc":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+15%、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍"}},{"descRaw":"自身または再構成核による治療時、自身と治療対象の攻撃速度が10秒間+22<@ba.talpu>(+2)(重複不可)","name":"戦術連携","desc":"自身または再構成核による治療時、自身と治療対象の攻撃速度が10秒間+22(+2)(重複不可)","potBelow":{"descRaw":"自身または再構成核による治療時、自身と治療対象の攻撃速度が10秒間+20(重複不可)","desc":"自身または再構成核による治療時、自身と治療対象の攻撃速度が10秒間+20(重複不可)"}}]},"2/60/7/1":{"trait":{"descRaw":"味方のHPを回復\n味方を治療する際、<@ba.kw>3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は25%ずつ減衰)","desc":"味方のHPを回復\n味方を治療する際、3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は25%ずつ減衰)"},"skills":[{"descRaw":"次に味方を治療する時、対象のHPを自身の攻撃力の<@ba.vup>170%回復し、その治療の跳躍回数<@ba.vup>+1","name":"戦術:過圧力連結","desc":"次に味方を治療する時、対象のHPを自身の攻撃力の170%回復し、その治療の跳躍回数+1"},{"descRaw":"再構成核を優先して治療する。再構成核はMon3trの治療を受けるたび、跳躍治療を追加で1回行う。第二素質の効果が<@ba.vup>2.3倍にまで上昇する","name":"戦術:超飽和治療","desc":"再構成核を優先して治療する。再構成核はMon3trの治療を受けるたび、跳躍治療を追加で1回行う。第二素質の効果が2.3倍にまで上昇する"},{"descRaw":"攻撃範囲変化、再構成核の位置に<$ba.addash>移動し、攻撃力<@ba.vup>+280%、攻撃間隔が短縮、ブロック数<@ba.vup>+2、最大HP<@ba.vup>+5000。1秒ごとにHPを<@ba.vdown>80失い、ブロック中の敵全員を同時に攻撃。通常攻撃が対象に<@ba.vup>確定ダメージを与えるようになり、攻撃時に自身のHPを攻撃力の<@ba.vup>50%治療する\n<@ba.rem>スキル終了時または致命的なダメージを受けた際、元の位置に戻る","name":"戦術:メルトダウン","desc":"攻撃範囲変化、再構成核の位置に移動し、攻撃力+280%、攻撃間隔が短縮、ブロック数+2、最大HP+5000。1秒ごとにHPを80失い、ブロック中の敵全員を同時に攻撃。通常攻撃が対象に確定ダメージを与えるようになり、攻撃時に自身のHPを攻撃力の50%治療する\nスキル終了時または致命的なダメージを受けた際、元の位置に戻る"}],"talents":[{"descRaw":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+20%<@ba.talpu>(+5%)、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍","name":"自己修復","desc":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+20%(+5%)、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍","potBelow":{"descRaw":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+15%、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍","desc":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+15%、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍"}},{"descRaw":"自身または再構成核による治療時、自身と治療対象の攻撃速度が10秒間+22<@ba.talpu>(+2)(重複不可)","name":"戦術連携","desc":"自身または再構成核による治療時、自身と治療対象の攻撃速度が10秒間+22(+2)(重複不可)","potBelow":{"descRaw":"自身または再構成核による治療時、自身と治療対象の攻撃速度が10秒間+20(重複不可)","desc":"自身または再構成核による治療時、自身と治療対象の攻撃速度が10秒間+20(重複不可)"}}],"modules":[{"name":"記憶アーカイブ","traitOverride":{"descRaw":"味方のHPを回復\n味方を治療する際、<@ba.kw>3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は15%ずつ減衰)","desc":"味方のHPを回復\n味方を治療する際、3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は15%ずつ減衰)"}}]},"2/60/7/3":{"trait":{"descRaw":"味方のHPを回復\n味方を治療する際、<@ba.kw>3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は25%ずつ減衰)","desc":"味方のHPを回復\n味方を治療する際、3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は25%ずつ減衰)"},"skills":[{"descRaw":"次に味方を治療する時、対象のHPを自身の攻撃力の<@ba.vup>170%回復し、その治療の跳躍回数<@ba.vup>+1","name":"戦術:過圧力連結","desc":"次に味方を治療する時、対象のHPを自身の攻撃力の170%回復し、その治療の跳躍回数+1"},{"descRaw":"再構成核を優先して治療する。再構成核はMon3trの治療を受けるたび、跳躍治療を追加で1回行う。第二素質の効果が<@ba.vup>2.3倍にまで上昇する","name":"戦術:超飽和治療","desc":"再構成核を優先して治療する。再構成核はMon3trの治療を受けるたび、跳躍治療を追加で1回行う。第二素質の効果が2.3倍にまで上昇する"},{"descRaw":"攻撃範囲変化、再構成核の位置に<$ba.addash>移動し、攻撃力<@ba.vup>+280%、攻撃間隔が短縮、ブロック数<@ba.vup>+2、最大HP<@ba.vup>+5000。1秒ごとにHPを<@ba.vdown>80失い、ブロック中の敵全員を同時に攻撃。通常攻撃が対象に<@ba.vup>確定ダメージを与えるようになり、攻撃時に自身のHPを攻撃力の<@ba.vup>50%治療する\n<@ba.rem>スキル終了時または致命的なダメージを受けた際、元の位置に戻る","name":"戦術:メルトダウン","desc":"攻撃範囲変化、再構成核の位置に移動し、攻撃力+280%、攻撃間隔が短縮、ブロック数+2、最大HP+5000。1秒ごとにHPを80失い、ブロック中の敵全員を同時に攻撃。通常攻撃が対象に確定ダメージを与えるようになり、攻撃時に自身のHPを攻撃力の50%治療する\nスキル終了時または致命的なダメージを受けた際、元の位置に戻る"}],"talents":[{"descRaw":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+20%<@ba.talpu>(+5%)、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍","name":"自己修復","desc":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+20%(+5%)、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍","potBelow":{"descRaw":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+15%、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍","desc":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+15%、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍"}},{"descRaw":"自身または再構成核による治療時、自身と治療対象の攻撃速度が10秒間+22<@ba.talpu>(+2)(重複不可)","name":"戦術連携","desc":"自身または再構成核による治療時、自身と治療対象の攻撃速度が10秒間+22(+2)(重複不可)","potBelow":{"descRaw":"自身または再構成核による治療時、自身と治療対象の攻撃速度が10秒間+20(重複不可)","desc":"自身または再構成核による治療時、自身と治療対象の攻撃速度が10秒間+20(重複不可)"}}],"modules":[{"name":"記憶アーカイブ","traitOverride":{"descRaw":"味方のHPを回復\n味方を治療する際、<@ba.kw>3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は15%ずつ減衰)","desc":"味方のHPを回復\n味方を治療する際、3体目の味方まで治療が跳躍していく(跳躍するたびに治療量は15%ずつ減衰)"},"talentChanges":[null,{"descRaw":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+30%<@ba.talpu>(+5%)、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍し、さらにその次の跳躍においても減衰しない","name":"自己修復","desc":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+30%(+5%)、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍し、さらにその次の跳躍においても減衰しない","potBelow":{"descRaw":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+25%、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍し、さらにその次の跳躍においても減衰しない","desc":"攻撃範囲内の地面マスに自身のみが治療可能な「再構成核」を1体配置可能。再構成核の周囲にいる味方ユニットの攻撃力+25%、再構成核が自身かMon3trによる治療を受けると、減衰と跳躍回数の消費なしで次の対象へと跳躍し、さらにその次の跳躍においても減衰しない"}}]}]}}},"char_4195_radian":{"name":"レイディアン","subProfessionName":"召喚師","moduleNames":{"uniequip_001_radian":{"name":"レイディアンの記章"},"uniequip_002_radian":{"name":"レイディアンの特勤記章"},"uniequip_003_radian":{"name":"新たな始まり"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","desc":"敵に術ダメージを与える\n召喚物を使用可能"},"skills":[{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の防御力<@ba.vup>+40%、スキル終了まで持続する最大HPの<@ba.vup>30%の<$ba.barrier>バリアを獲得\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"リズミックライン","desc":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の防御力+40%、スキル終了まで持続する最大HPの30%のバリアを獲得\nスキル発動時、召喚物を1体獲得"},{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物は前方に向かって弾丸を撃ち続ける\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+35%。召喚物が攻撃時に発射する弾の数<@ba.vup>+2\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"サイクルストレイフ","desc":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物は前方に向かって弾丸を撃ち続ける\nアクティブ:自身と召喚物の攻撃力+35%。召喚物が攻撃時に発射する弾の数+2\nスキル発動時、召喚物を1体獲得"},{"descRaw":"パッシブ:召喚物を遠距離ユニットとして配置可能。召喚物に攻撃対象がおらず、攻撃可能状態の場合、自身の攻撃範囲内の他のレイディアンの召喚物と連携攻撃を行える\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+80%、敵にダメージを与える際、<$ba.sluggish>足止めと<@ba.vup>10%の<$ba.magicfragile>対術脆弱状態を<@ba.vup>2秒間付与する\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"ハンドインハンド","desc":"パッシブ:召喚物を遠距離ユニットとして配置可能。召喚物に攻撃対象がおらず、攻撃可能状態の場合、自身の攻撃範囲内の他のレイディアンの召喚物と連携攻撃を行える\nアクティブ:自身と召喚物の攻撃力+80%、敵にダメージを与える際、足止めと10%の対術脆弱状態を2秒間付与する\nスキル発動時、召喚物を1体獲得"}],"talents":[{"descRaw":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化","name":"ゲーム仕込みのアイデア","desc":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化"},{"descRaw":"レイディアンの召喚物が自身の攻撃力・防御力・最大HPの15%<@ba.talpu>(+3%)の<$ba.inspire>鼓舞状態を獲得","name":"がんばれ~","desc":"レイディアンの召喚物が自身の攻撃力・防御力・最大HPの15%(+3%)の鼓舞状態を獲得","potBelow":{"descRaw":"レイディアンの召喚物が自身の攻撃力・防御力・最大HPの12%の<$ba.inspire>鼓舞状態を獲得","desc":"レイディアンの召喚物が自身の攻撃力・防御力・最大HPの12%の鼓舞状態を獲得"}}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","desc":"敵に術ダメージを与える\n召喚物を使用可能"},"skills":[{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の防御力<@ba.vup>+60%、スキル終了まで持続する最大HPの<@ba.vup>70%の<$ba.barrier>バリアを獲得\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"リズミックライン","desc":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の防御力+60%、スキル終了まで持続する最大HPの70%のバリアを獲得\nスキル発動時、召喚物を1体獲得"},{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物は前方に向かって弾丸を撃ち続ける\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+50%。召喚物が攻撃時に発射する弾の数<@ba.vup>+2、発射距離<@ba.vup>+1\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"サイクルストレイフ","desc":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物は前方に向かって弾丸を撃ち続ける\nアクティブ:自身と召喚物の攻撃力+50%。召喚物が攻撃時に発射する弾の数+2、発射距離+1\nスキル発動時、召喚物を1体獲得"},{"descRaw":"パッシブ:召喚物を遠距離ユニットとして配置可能。召喚物に攻撃対象がおらず、攻撃可能状態の場合、自身の攻撃範囲内の他のレイディアンの召喚物と連携攻撃を行える\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+110%、敵にダメージを与える際、<$ba.sluggish>足止めと<@ba.vup>20%の<$ba.magicfragile>対術脆弱状態を<@ba.vup>2秒間付与する\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"ハンドインハンド","desc":"パッシブ:召喚物を遠距離ユニットとして配置可能。召喚物に攻撃対象がおらず、攻撃可能状態の場合、自身の攻撃範囲内の他のレイディアンの召喚物と連携攻撃を行える\nアクティブ:自身と召喚物の攻撃力+110%、敵にダメージを与える際、足止めと20%の対術脆弱状態を2秒間付与する\nスキル発動時、召喚物を1体獲得"}],"talents":[{"descRaw":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化","name":"ゲーム仕込みのアイデア","desc":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化"},{"descRaw":"レイディアンの召喚物が自身の攻撃力・防御力・最大HPの15%<@ba.talpu>(+3%)の<$ba.inspire>鼓舞状態を獲得","name":"がんばれ~","desc":"レイディアンの召喚物が自身の攻撃力・防御力・最大HPの15%(+3%)の鼓舞状態を獲得","potBelow":{"descRaw":"レイディアンの召喚物が自身の攻撃力・防御力・最大HPの12%の<$ba.inspire>鼓舞状態を獲得","desc":"レイディアンの召喚物が自身の攻撃力・防御力・最大HPの12%の鼓舞状態を獲得"}}],"modules":[{"name":"レイディアンの特勤記章","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","moduleDescRaw":"【歳の界園志異】において、召喚物の最大所持数<@ba.kw>+5。召喚物が撃破されるか撤退した場合、<@ba.kw>25%の確率で回収される","desc":"敵に術ダメージを与える\n召喚物を使用可能","moduleDesc":"【歳の界園志異】において、召喚物の最大所持数+5。召喚物が撃破されるか撤退した場合、25%の確率で回収される"}},{"name":"新たな始まり","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","moduleDescRaw":"【歳の界園志異】において、攻撃対象数+1","desc":"敵に術ダメージを与える\n召喚物を使用可能","moduleDesc":"【歳の界園志異】において、攻撃対象数+1"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","desc":"敵に術ダメージを与える\n召喚物を使用可能"},"skills":[{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の防御力<@ba.vup>+60%、スキル終了まで持続する最大HPの<@ba.vup>70%の<$ba.barrier>バリアを獲得\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"リズミックライン","desc":"パッシブ:召喚物を近距離ユニットとして配置可能\nアクティブ:自身と召喚物の防御力+60%、スキル終了まで持続する最大HPの70%のバリアを獲得\nスキル発動時、召喚物を1体獲得"},{"descRaw":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物は前方に向かって弾丸を撃ち続ける\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+50%。召喚物が攻撃時に発射する弾の数<@ba.vup>+2、発射距離<@ba.vup>+1\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"サイクルストレイフ","desc":"パッシブ:召喚物を近距離ユニットとして配置可能。召喚物は前方に向かって弾丸を撃ち続ける\nアクティブ:自身と召喚物の攻撃力+50%。召喚物が攻撃時に発射する弾の数+2、発射距離+1\nスキル発動時、召喚物を1体獲得"},{"descRaw":"パッシブ:召喚物を遠距離ユニットとして配置可能。召喚物に攻撃対象がおらず、攻撃可能状態の場合、自身の攻撃範囲内の他のレイディアンの召喚物と連携攻撃を行える\nアクティブ:自身と召喚物の攻撃力<@ba.vup>+110%、敵にダメージを与える際、<$ba.sluggish>足止めと<@ba.vup>20%の<$ba.magicfragile>対術脆弱状態を<@ba.vup>2秒間付与する\n<@ba.rem>スキル発動時、召喚物を1体獲得","name":"ハンドインハンド","desc":"パッシブ:召喚物を遠距離ユニットとして配置可能。召喚物に攻撃対象がおらず、攻撃可能状態の場合、自身の攻撃範囲内の他のレイディアンの召喚物と連携攻撃を行える\nアクティブ:自身と召喚物の攻撃力+110%、敵にダメージを与える際、足止めと20%の対術脆弱状態を2秒間付与する\nスキル発動時、召喚物を1体獲得"}],"talents":[{"descRaw":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化","name":"ゲーム仕込みのアイデア","desc":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化"},{"descRaw":"レイディアンの召喚物が自身の攻撃力・防御力・最大HPの15%<@ba.talpu>(+3%)の<$ba.inspire>鼓舞状態を獲得","name":"がんばれ~","desc":"レイディアンの召喚物が自身の攻撃力・防御力・最大HPの15%(+3%)の鼓舞状態を獲得","potBelow":{"descRaw":"レイディアンの召喚物が自身の攻撃力・防御力・最大HPの12%の<$ba.inspire>鼓舞状態を獲得","desc":"レイディアンの召喚物が自身の攻撃力・防御力・最大HPの12%の鼓舞状態を獲得"}}],"modules":[{"name":"レイディアンの特勤記章","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","moduleDescRaw":"【歳の界園志異】において、召喚物の最大所持数<@ba.kw>+5。召喚物が撃破されるか撤退した場合、<@ba.kw>25%の確率で回収される","desc":"敵に術ダメージを与える\n召喚物を使用可能","moduleDesc":"【歳の界園志異】において、召喚物の最大所持数+5。召喚物が撃破されるか撤退した場合、25%の確率で回収される"},"talentChanges":[{"descRaw":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化。【歳の界園志異】において、召喚物の再配置時間-50%、撃破されるか撤退するとレイディアンのSPが2回復","name":"ゲーム仕込みのアイデア","desc":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化。【歳の界園志異】において、召喚物の再配置時間-50%、撃破されるか撤退するとレイディアンのSPが2回復"}]},{"name":"新たな始まり","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>召喚物を使用可能","moduleDescRaw":"【歳の界園志異】において、攻撃対象数+1","desc":"敵に術ダメージを与える\n召喚物を使用可能","moduleDesc":"【歳の界園志異】において、攻撃対象数+1"},"talentChanges":[{"descRaw":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化。【歳の界園志異】において、隣接4マスに配置された自身の召喚物を回収し、HPを最大値の25%回復。攻撃時、回収された召喚物1体につき、敵に攻撃力の30%の術ダメージを追加で1回与える(最大4回まで)","name":"ゲーム仕込みのアイデア","desc":"召喚物を使用可能(配置時に5体獲得、最大3体まで同時配置可能)、装着中のスキルによって召喚物が変化。【歳の界園志異】において、隣接4マスに配置された自身の召喚物を回収し、HPを最大値の25%回復。攻撃時、回収された召喚物1体につき、敵に攻撃力の30%の術ダメージを追加で1回与える(最大4回まで)"}]}]}}},"char_4202_haruka":{"name":"ハルカ","subProfessionName":"祈祷師","moduleNames":{"uniequip_001_haruka":{"name":"ハルカの記章"},"uniequip_002_haruka":{"name":"少し色褪せた記念日"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の<@ba.kw>75%)","desc":"敵に術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の75%)"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+30。スキル発動中に「シャボン玉」が破裂すると、周囲8マス内の「シャボン玉」を持たない味方ユニット1体に即座に「シャボン玉」を付与する","name":"夜に啼く彩羽","desc":"攻撃速度+30。スキル発動中に「シャボン玉」が破裂すると、周囲8マス内の「シャボン玉」を持たない味方ユニット1体に即座に「シャボン玉」を付与する"},{"descRaw":"味方ユニットがハルカの治療効果を受けた時、周囲最大<@ba.vup>2体の敵に治療量の<@ba.vup>140%の術ダメージを与える\n<@ba.rem>2回目以降スキル使用時、攻撃力<@ba.vup>+20%、退場まで効果継続","name":"暗きに宿る蛍","desc":"味方ユニットがハルカの治療効果を受けた時、周囲最大2体の敵に治療量の140%の術ダメージを与える\n2回目以降スキル使用時、攻撃力+20%、退場まで効果継続"},{"descRaw":"攻撃力<@ba.vup>+25%、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>やや短縮し、スキル発動中に「シャボン玉」が提供する<$ba.protect>加護が<@ba.vup>1.4倍になる\n味方に付与した「シャボン玉」を攻撃した敵を<@ba.vup>3秒間<$ba.levitate>浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の<@ba.vup>60%の術ダメージを与える","name":"晩夏に泳ぐ","desc":"攻撃力+25%、攻撃範囲拡大、通常攻撃の間隔をやや短縮し、スキル発動中に「シャボン玉」が提供する加護が1.4倍になる\n味方に付与した「シャボン玉」を攻撃した敵を3秒間浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の60%の術ダメージを与える"}],"talents":[{"descRaw":"通常攻撃の間隔で、範囲内の味方1人が30%の<$ba.protect>加護効果を持つ「シャボン玉」を付与。「シャボン玉」は敵の攻撃を受けてからしばらくすると破裂","name":"儚き水泡","desc":"通常攻撃の間隔で、範囲内の味方1人が30%の加護効果を持つ「シャボン玉」を付与。「シャボン玉」は敵の攻撃を受けてからしばらくすると破裂"},{"descRaw":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の28%<@ba.talpu>(+3%)治療","name":"舞い上がる花火","desc":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の28%(+3%)治療","potBelow":{"descRaw":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の25%治療","desc":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の25%治療"}}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の<@ba.kw>75%)","desc":"敵に術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の75%)"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+45。スキル発動中に「シャボン玉」が破裂すると、周囲8マス内の「シャボン玉」を持たない味方ユニット1体に即座に「シャボン玉」を付与する","name":"夜に啼く彩羽","desc":"攻撃速度+45。スキル発動中に「シャボン玉」が破裂すると、周囲8マス内の「シャボン玉」を持たない味方ユニット1体に即座に「シャボン玉」を付与する"},{"descRaw":"治療対象数<@ba.vup>+1、儚き水泡の効果対象数<@ba.vup>+1。味方ユニットがハルカの治療効果を受けた時、周囲最大<@ba.vup>3体の敵に治療量の<@ba.vup>200%の術ダメージを与える\n<@ba.rem>2回目以降スキル使用時、攻撃力<@ba.vup>+25%、退場まで効果継続","name":"暗きに宿る蛍","desc":"治療対象数+1、儚き水泡の効果対象数+1。味方ユニットがハルカの治療効果を受けた時、周囲最大3体の敵に治療量の200%の術ダメージを与える\n2回目以降スキル使用時、攻撃力+25%、退場まで効果継続"},{"descRaw":"攻撃力<@ba.vup>+40%、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>短縮し、スキル発動中に「シャボン玉」が提供する<$ba.protect>加護が<@ba.vup>1.7倍になる\n味方に付与した「シャボン玉」を攻撃した敵を<@ba.vup>4秒間<$ba.levitate>浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の<@ba.vup>70%の術ダメージを与える","name":"晩夏に泳ぐ","desc":"攻撃力+40%、攻撃範囲拡大、通常攻撃の間隔を短縮し、スキル発動中に「シャボン玉」が提供する加護が1.7倍になる\n味方に付与した「シャボン玉」を攻撃した敵を4秒間浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の70%の術ダメージを与える"}],"talents":[{"descRaw":"通常攻撃の間隔で、範囲内の味方1人が30%の<$ba.protect>加護効果を持つ「シャボン玉」を付与。「シャボン玉」は敵の攻撃を受けてからしばらくすると破裂","name":"儚き水泡","desc":"通常攻撃の間隔で、範囲内の味方1人が30%の加護効果を持つ「シャボン玉」を付与。「シャボン玉」は敵の攻撃を受けてからしばらくすると破裂"},{"descRaw":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の28%<@ba.talpu>(+3%)治療","name":"舞い上がる花火","desc":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の28%(+3%)治療","potBelow":{"descRaw":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の25%治療","desc":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の25%治療"}}],"modules":[{"name":"少し色褪せた記念日","traitOverride":{"descRaw":"敵<@ba.kw>2体に術ダメージを与える\nスキル発動中、通常攻撃が味方<@ba.kw>2名に対する治療行動になる(治療量は攻撃力の75%)","desc":"敵2体に術ダメージを与える\nスキル発動中、通常攻撃が味方2名に対する治療行動になる(治療量は攻撃力の75%)"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の<@ba.kw>75%)","desc":"敵に術ダメージを与える\nスキル発動中、通常攻撃が味方に対する治療行動になる(治療量は攻撃力の75%)"},"skills":[{"descRaw":"攻撃速度<@ba.vup>+45。スキル発動中に「シャボン玉」が破裂すると、周囲8マス内の「シャボン玉」を持たない味方ユニット1体に即座に「シャボン玉」を付与する","name":"夜に啼く彩羽","desc":"攻撃速度+45。スキル発動中に「シャボン玉」が破裂すると、周囲8マス内の「シャボン玉」を持たない味方ユニット1体に即座に「シャボン玉」を付与する"},{"descRaw":"治療対象数<@ba.vup>+1、儚き水泡の効果対象数<@ba.vup>+1。味方ユニットがハルカの治療効果を受けた時、周囲最大<@ba.vup>3体の敵に治療量の<@ba.vup>200%の術ダメージを与える\n<@ba.rem>2回目以降スキル使用時、攻撃力<@ba.vup>+25%、退場まで効果継続","name":"暗きに宿る蛍","desc":"治療対象数+1、儚き水泡の効果対象数+1。味方ユニットがハルカの治療効果を受けた時、周囲最大3体の敵に治療量の200%の術ダメージを与える\n2回目以降スキル使用時、攻撃力+25%、退場まで効果継続"},{"descRaw":"攻撃力<@ba.vup>+40%、攻撃範囲<@ba.vup>拡大、通常攻撃の間隔を<@ba.vup>短縮し、スキル発動中に「シャボン玉」が提供する<$ba.protect>加護が<@ba.vup>1.7倍になる\n味方に付与した「シャボン玉」を攻撃した敵を<@ba.vup>4秒間<$ba.levitate>浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の<@ba.vup>70%の術ダメージを与える","name":"晩夏に泳ぐ","desc":"攻撃力+40%、攻撃範囲拡大、通常攻撃の間隔を短縮し、スキル発動中に「シャボン玉」が提供する加護が1.7倍になる\n味方に付与した「シャボン玉」を攻撃した敵を4秒間浮遊させ、浮遊している間は、1秒ごとにハルカの攻撃力の70%の術ダメージを与える"}],"talents":[{"descRaw":"通常攻撃の間隔で、範囲内の味方1人が30%の<$ba.protect>加護効果を持つ「シャボン玉」を付与。「シャボン玉」は敵の攻撃を受けてからしばらくすると破裂","name":"儚き水泡","desc":"通常攻撃の間隔で、範囲内の味方1人が30%の加護効果を持つ「シャボン玉」を付与。「シャボン玉」は敵の攻撃を受けてからしばらくすると破裂"},{"descRaw":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の28%<@ba.talpu>(+3%)治療","name":"舞い上がる花火","desc":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の28%(+3%)治療","potBelow":{"descRaw":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の25%治療","desc":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の25%治療"}}],"modules":[{"name":"少し色褪せた記念日","traitOverride":{"descRaw":"敵<@ba.kw>2体に術ダメージを与える\nスキル発動中、通常攻撃が味方<@ba.kw>2名に対する治療行動になる(治療量は攻撃力の75%)","desc":"敵2体に術ダメージを与える\nスキル発動中、通常攻撃が味方2名に対する治療行動になる(治療量は攻撃力の75%)"},"talentChanges":[{"descRaw":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の28%<@ba.talpu>(+3%)治療し、20%の確率で対象のSPを1回復","name":"舞い上がる花火","desc":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の28%(+3%)治療し、20%の確率で対象のSPを1回復","potBelow":{"descRaw":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の25%治療し、20%の確率で対象のSPを1回復","desc":"「シャボン玉」が破裂した時、付与されていたユニットのHPをハルカの攻撃力の25%治療し、20%の確率で対象のSPを1回復"}}]}]}}},"char_4204_mantra":{"name":"マントラ","subProfessionName":"本源術師","moduleNames":{"uniequip_001_mantra":{"name":"マントラの記章"},"uniequip_002_mantra":{"name":"中枢神経探知モジュール"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>230%の術ダメージを与え、さらに与ダメージの<@ba.vup>15%の<$ba.dt.neural2>神経損傷を与える。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>150%の元素ダメージを与える","name":"共鳴崩壊","desc":"次の通常攻撃時、敵に攻撃力の230%の術ダメージを与え、さらに与ダメージの15%の神経損傷を与える。対象が神経損傷の爆発効果中の場合、追加で攻撃力の150%の元素ダメージを与える"},{"descRaw":"通常攻撃の間隔を<@ba.vup>やや短縮し、敵に攻撃力の<@ba.vup>170%の術ダメージを与える。さらに攻撃が最大<@ba.vup>2体の他の敵まで跳躍し、攻撃力の<@ba.vup>100%の術ダメージを与える。対象全員に追加で与ダメージの<@ba.vup>13%の<$ba.dt.neural2>神経損傷を与え、対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>18%の元素ダメージを与える","name":"意識連携","desc":"通常攻撃の間隔をやや短縮し、敵に攻撃力の170%の術ダメージを与える。さらに攻撃が最大2体の他の敵まで跳躍し、攻撃力の100%の術ダメージを与える。対象全員に追加で与ダメージの13%の神経損傷を与え、対象が神経損傷の爆発効果中の場合、追加で攻撃力の18%の元素ダメージを与える"},{"descRaw":"攻撃範囲<@ba.vup>拡大、範囲内の敵の<$ba.invisible>ステルス状態を無効化し、<$ba.palsy>麻痺の重複数上限を<@ba.vdown>2回分まで減少させる。攻撃力<@ba.vup>+170%、敵最大<@ba.vup>2体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に<$ba.palsy>麻痺を2回分付与する(最大3回発動)。範囲内の敵の<$ba.palsy>麻痺の重複数が<@ba.vup>上限を1回分超えるごとに、対象と他の敵1体の間で攻撃力の<@ba.vup>110%の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)","name":"言葉無き真言","desc":"攻撃範囲拡大、範囲内の敵のステルス状態を無効化し、麻痺の重複数上限を2回分まで減少させる。攻撃力+170%、敵最大2体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に麻痺を2回分付与する(最大3回発動)。範囲内の敵の麻痺の重複数が上限を1回分超えるごとに、対象と他の敵1体の間で攻撃力の110%の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)"}],"talents":[{"descRaw":"戦場の敵に<$ba.palsy>麻痺の効果が発動すると、マントラの攻撃力の145%<@ba.talpu>(+10%)の元素ダメージを受け、13%<@ba.talpu>(+3%)の確率で<$ba.palsy>麻痺の発動回数が消費されない","name":"沈黙の領域","desc":"戦場の敵に麻痺の効果が発動すると、マントラの攻撃力の145%(+10%)の元素ダメージを受け、13%(+3%)の確率で麻痺の発動回数が消費されない","potBelow":{"descRaw":"戦場の敵に<$ba.palsy>麻痺の効果が発動すると、マントラの攻撃力の135%の元素ダメージを受け、10%の確率で<$ba.palsy>麻痺の発動回数が消費されない","desc":"戦場の敵に麻痺の効果が発動すると、マントラの攻撃力の135%の元素ダメージを受け、10%の確率で麻痺の発動回数が消費されない"}},{"descRaw":"マントラに最も近い敵出現地点から出てきた敵に<$ba.palsy>麻痺を1回分付与","name":"全域洞察","desc":"マントラに最も近い敵出現地点から出てきた敵に麻痺を1回分付与"}]},"2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>275%の術ダメージを与え、さらに与ダメージの<@ba.vup>20%の<$ba.dt.neural2>神経損傷を与える。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>160%の元素ダメージを与える","name":"共鳴崩壊","desc":"次の通常攻撃時、敵に攻撃力の275%の術ダメージを与え、さらに与ダメージの20%の神経損傷を与える。対象が神経損傷の爆発効果中の場合、追加で攻撃力の160%の元素ダメージを与える"},{"descRaw":"通常攻撃の間隔を<@ba.vup>短縮し、敵に攻撃力の<@ba.vup>210%の術ダメージを与える。さらに攻撃が最大<@ba.vup>3体の他の敵まで跳躍し、攻撃力の<@ba.vup>110%の術ダメージを与える。対象全員に追加で<@ba.vup>15%の<$ba.dt.neural2>神経損傷を与え、対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>20%の元素ダメージを与える","name":"意識連携","desc":"通常攻撃の間隔を短縮し、敵に攻撃力の210%の術ダメージを与える。さらに攻撃が最大3体の他の敵まで跳躍し、攻撃力の110%の術ダメージを与える。対象全員に追加で15%の神経損傷を与え、対象が神経損傷の爆発効果中の場合、追加で攻撃力の20%の元素ダメージを与える"},{"descRaw":"攻撃範囲<@ba.vup>拡大、範囲内の敵の<$ba.invisible>ステルス状態を無効化し、<$ba.palsy>麻痺の重複数上限を<@ba.vdown>2回分まで減少させる。攻撃力<@ba.vup>+210%、敵最大<@ba.vup>2体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に<$ba.palsy>麻痺を2回分付与する(最大3回発動)。範囲内の敵の<$ba.palsy>麻痺の重複数が<@ba.vup>上限を1回分超えるごとに、対象と他の敵1体の間で攻撃力の<@ba.vup>145%の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)","name":"言葉無き真言","desc":"攻撃範囲拡大、範囲内の敵のステルス状態を無効化し、麻痺の重複数上限を2回分まで減少させる。攻撃力+210%、敵最大2体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に麻痺を2回分付与する(最大3回発動)。範囲内の敵の麻痺の重複数が上限を1回分超えるごとに、対象と他の敵1体の間で攻撃力の145%の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)"}],"talents":[{"descRaw":"戦場の敵に<$ba.palsy>麻痺の効果が発動すると、マントラの攻撃力の145%<@ba.talpu>(+10%)の元素ダメージを受け、13%<@ba.talpu>(+3%)の確率で<$ba.palsy>麻痺の発動回数が消費されない","name":"沈黙の領域","desc":"戦場の敵に麻痺の効果が発動すると、マントラの攻撃力の145%(+10%)の元素ダメージを受け、13%(+3%)の確率で麻痺の発動回数が消費されない","potBelow":{"descRaw":"戦場の敵に<$ba.palsy>麻痺の効果が発動すると、マントラの攻撃力の135%の元素ダメージを受け、10%の確率で<$ba.palsy>麻痺の発動回数が消費されない","desc":"戦場の敵に麻痺の効果が発動すると、マントラの攻撃力の135%の元素ダメージを受け、10%の確率で麻痺の発動回数が消費されない"}},{"descRaw":"マントラに最も近い敵出現地点から出てきた敵に<$ba.palsy>麻痺を1回分付与","name":"全域洞察","desc":"マントラに最も近い敵出現地点から出てきた敵に麻痺を1回分付与"}],"modules":[{"name":"中枢神経探知モジュール","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","moduleDescRaw":"損傷爆発中の敵への与ダメージが110%まで上昇","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ","moduleDesc":"損傷爆発中の敵への与ダメージが110%まで上昇"}}]},"2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ"},"skills":[{"descRaw":"次の通常攻撃時、敵に攻撃力の<@ba.vup>275%の術ダメージを与え、さらに与ダメージの<@ba.vup>20%の<$ba.dt.neural2>神経損傷を与える。対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>160%の元素ダメージを与える","name":"共鳴崩壊","desc":"次の通常攻撃時、敵に攻撃力の275%の術ダメージを与え、さらに与ダメージの20%の神経損傷を与える。対象が神経損傷の爆発効果中の場合、追加で攻撃力の160%の元素ダメージを与える"},{"descRaw":"通常攻撃の間隔を<@ba.vup>短縮し、敵に攻撃力の<@ba.vup>210%の術ダメージを与える。さらに攻撃が最大<@ba.vup>3体の他の敵まで跳躍し、攻撃力の<@ba.vup>110%の術ダメージを与える。対象全員に追加で<@ba.vup>15%の<$ba.dt.neural2>神経損傷を与え、対象が<$ba.dt.neural2>神経損傷の爆発効果中の場合、追加で攻撃力の<@ba.vup>20%の元素ダメージを与える","name":"意識連携","desc":"通常攻撃の間隔を短縮し、敵に攻撃力の210%の術ダメージを与える。さらに攻撃が最大3体の他の敵まで跳躍し、攻撃力の110%の術ダメージを与える。対象全員に追加で15%の神経損傷を与え、対象が神経損傷の爆発効果中の場合、追加で攻撃力の20%の元素ダメージを与える"},{"descRaw":"攻撃範囲<@ba.vup>拡大、範囲内の敵の<$ba.invisible>ステルス状態を無効化し、<$ba.palsy>麻痺の重複数上限を<@ba.vdown>2回分まで減少させる。攻撃力<@ba.vup>+210%、敵最大<@ba.vup>2体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に<$ba.palsy>麻痺を2回分付与する(最大3回発動)。範囲内の敵の<$ba.palsy>麻痺の重複数が<@ba.vup>上限を1回分超えるごとに、対象と他の敵1体の間で攻撃力の<@ba.vup>145%の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)","name":"言葉無き真言","desc":"攻撃範囲拡大、範囲内の敵のステルス状態を無効化し、麻痺の重複数上限を2回分まで減少させる。攻撃力+210%、敵最大2体を同時に攻撃し、範囲内のオペレーター(自身を含む)がスキルを発動する際、範囲内の敵に麻痺を2回分付与する(最大3回発動)。範囲内の敵の麻痺の重複数が上限を1回分超えるごとに、対象と他の敵1体の間で攻撃力の145%の元素ダメージが1回跳躍する(跳躍には短い発動間隔がある)"}],"talents":[{"descRaw":"戦場の敵に<$ba.palsy>麻痺の効果が発動すると、マントラの攻撃力の145%<@ba.talpu>(+10%)の元素ダメージを受け、13%<@ba.talpu>(+3%)の確率で<$ba.palsy>麻痺の発動回数が消費されない","name":"沈黙の領域","desc":"戦場の敵に麻痺の効果が発動すると、マントラの攻撃力の145%(+10%)の元素ダメージを受け、13%(+3%)の確率で麻痺の発動回数が消費されない","potBelow":{"descRaw":"戦場の敵に<$ba.palsy>麻痺の効果が発動すると、マントラの攻撃力の135%の元素ダメージを受け、10%の確率で<$ba.palsy>麻痺の発動回数が消費されない","desc":"戦場の敵に麻痺の効果が発動すると、マントラの攻撃力の135%の元素ダメージを受け、10%の確率で麻痺の発動回数が消費されない"}},{"descRaw":"マントラに最も近い敵出現地点から出てきた敵に<$ba.palsy>麻痺を1回分付与","name":"全域洞察","desc":"マントラに最も近い敵出現地点から出てきた敵に麻痺を1回分付与"}],"modules":[{"name":"中枢神経探知モジュール","traitOverride":{"descRaw":"敵に<@ba.kw>術ダメージを与える\n<@ba.kw>元素ダメージを与える能力を持つ","moduleDescRaw":"損傷爆発中の敵への与ダメージが110%まで上昇","desc":"敵に術ダメージを与える\n元素ダメージを与える能力を持つ","moduleDesc":"損傷爆発中の敵への与ダメージが110%まで上昇"},"talentChanges":[{"descRaw":"戦場の敵に<$ba.palsy>麻痺の効果が発動すると、マントラの攻撃力の170%<@ba.talpu>(+10%)の元素ダメージを受け、18%<@ba.talpu>(+3%)の確率で<$ba.palsy>麻痺の発動回数が消費されない","name":"沈黙の領域","desc":"戦場の敵に麻痺の効果が発動すると、マントラの攻撃力の170%(+10%)の元素ダメージを受け、18%(+3%)の確率で麻痺の発動回数が消費されない","potBelow":{"descRaw":"戦場の敵に<$ba.palsy>麻痺の効果が発動すると、マントラの攻撃力の160%の元素ダメージを受け、15%の確率で<$ba.palsy>麻痺の発動回数が消費されない","desc":"戦場の敵に麻痺の効果が発動すると、マントラの攻撃力の160%の元素ダメージを受け、15%の確率で麻痺の発動回数が消費されない"}}]}]}}},"char_4212_nasti":{"name":"ナスティ","subProfessionName":"工匠","moduleNames":{"uniequip_001_nasti":{"name":"ナスティの記章"},"uniequip_002_nasti":{"name":"エンジニアたち"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","desc":"敵を2体までブロック\n<支援装置>を使用可能"},"skills":[{"descRaw":"パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力<@ba.vup>+52%、防御力<@ba.vup>+52%、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+40%」になるが、1秒ごとに装置のHPが最大値の2%減少\n<@ba.rem>スキル発動時、装置を1個獲得","name":"「衛護」","desc":"パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力+52%、防御力+52%、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数+1、防御力+40%」になるが、1秒ごとに装置のHPが最大値の2%減少\nスキル発動時、装置を1個獲得"},{"descRaw":"パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>3%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの<@ba.vup>6%までの被ダメージを吸収できるバリア(バリアの上限は最大HPの48%まで)を獲得し、配置中の装置をすべて起動する\n<@ba.rem>スキル終了時、装置を1個獲得","name":"「執行」","desc":"パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの3%までの被ダメージを吸収可能なバリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの6%までの被ダメージを吸収できるバリア(バリアの上限は最大HPの48%まで)を獲得し、配置中の装置をすべて起動する\nスキル終了時、装置を1個獲得"},{"descRaw":"パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力<@ba.vup>+100%、防御力<@ba.vup>+100%、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\n<@ba.rem>スキル発動時、装置を1個獲得","name":"止まり木","desc":"パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力+100%、防御力+100%、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\nスキル発動時、装置を1個獲得"}],"talents":[{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化","name":"前方工事中","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化"},{"descRaw":"自身が12%<@ba.talpu>(+2%)の<$ba.protect>加護を獲得。遠距離攻撃を行う敵が出現すると、効果が「自身と戦場に配置されている遠距離オペレーター全員が18%<@ba.talpu>(+3%)の<$ba.protect>加護を獲得、6秒ごとにSPを1回復」に変化する","name":"注意喚起","desc":"自身が12%(+2%)の加護を獲得。遠距離攻撃を行う敵が出現すると、効果が「自身と戦場に配置されている遠距離オペレーター全員が18%(+3%)の加護を獲得、6秒ごとにSPを1回復」に変化する","potBelow":{"descRaw":"自身が10%の<$ba.protect>加護を獲得。遠距離攻撃を行う敵が出現すると、効果が「自身と戦場に配置されている遠距離オペレーター全員が15%の<$ba.protect>加護を獲得、6秒ごとにSPを1回復」に変化する","desc":"自身が10%の加護を獲得。遠距離攻撃を行う敵が出現すると、効果が「自身と戦場に配置されている遠距離オペレーター全員が15%の加護を獲得、6秒ごとにSPを1回復」に変化する"}}]},"2/60/7/1":{"trait":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","desc":"敵を2体までブロック\n<支援装置>を使用可能"},"skills":[{"descRaw":"パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力<@ba.vup>+65%、防御力<@ba.vup>+65%、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+46%」になるが、1秒ごとに装置のHPが最大値の2%減少\n<@ba.rem>スキル発動時、装置を1個獲得","name":"「衛護」","desc":"パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力+65%、防御力+65%、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数+1、防御力+46%」になるが、1秒ごとに装置のHPが最大値の2%減少\nスキル発動時、装置を1個獲得"},{"descRaw":"パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>4%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの<@ba.vup>8%までの被ダメージを吸収できるバリア(バリアの上限は最大HPの64%まで)を獲得し、配置中の装置をすべて起動する\n<@ba.rem>スキル終了時、装置を1個獲得","name":"「執行」","desc":"パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの4%までの被ダメージを吸収可能なバリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの8%までの被ダメージを吸収できるバリア(バリアの上限は最大HPの64%まで)を獲得し、配置中の装置をすべて起動する\nスキル終了時、装置を1個獲得"},{"descRaw":"パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力<@ba.vup>+130%、防御力<@ba.vup>+130%、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\n<@ba.rem>スキル発動時、装置を1個獲得","name":"止まり木","desc":"パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力+130%、防御力+130%、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\nスキル発動時、装置を1個獲得"}],"talents":[{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化","name":"前方工事中","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化"},{"descRaw":"自身が12%<@ba.talpu>(+2%)の<$ba.protect>加護を獲得。遠距離攻撃を行う敵が出現すると、効果が「自身と戦場に配置されている遠距離オペレーター全員が18%<@ba.talpu>(+3%)の<$ba.protect>加護を獲得、6秒ごとにSPを1回復」に変化する","name":"注意喚起","desc":"自身が12%(+2%)の加護を獲得。遠距離攻撃を行う敵が出現すると、効果が「自身と戦場に配置されている遠距離オペレーター全員が18%(+3%)の加護を獲得、6秒ごとにSPを1回復」に変化する","potBelow":{"descRaw":"自身が10%の<$ba.protect>加護を獲得。遠距離攻撃を行う敵が出現すると、効果が「自身と戦場に配置されている遠距離オペレーター全員が15%の<$ba.protect>加護を獲得、6秒ごとにSPを1回復」に変化する","desc":"自身が10%の加護を獲得。遠距離攻撃を行う敵が出現すると、効果が「自身と戦場に配置されている遠距離オペレーター全員が15%の加護を獲得、6秒ごとにSPを1回復」に変化する"}}],"modules":[{"name":"エンジニアたち","traitOverride":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","moduleDescRaw":"「支援装置」の最大所持数<@ba.kw>+1、配置コスト<@ba.kw>減少","desc":"敵を2体までブロック\n<支援装置>を使用可能","moduleDesc":"「支援装置」の最大所持数+1、配置コスト減少"}}]},"2/60/7/3":{"trait":{"descRaw":"敵を2体までブロック\n<支援装置>を使用可能","desc":"敵を2体までブロック\n<支援装置>を使用可能"},"skills":[{"descRaw":"パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力<@ba.vup>+65%、防御力<@ba.vup>+65%、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+46%」になるが、1秒ごとに装置のHPが最大値の2%減少\n<@ba.rem>スキル発動時、装置を1個獲得","name":"「衛護」","desc":"パッシブ:装置の前方にいるオペレーターの防御力が上昇\nアクティブ:攻撃力+65%、防御力+65%、ブロック中の敵全員を同時に攻撃。さらに装置の効果が「前方にいるオペレーターのブロック数+1、防御力+46%」になるが、1秒ごとに装置のHPが最大値の2%減少\nスキル発動時、装置を1個獲得"},{"descRaw":"パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>4%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの<@ba.vup>8%までの被ダメージを吸収できるバリア(バリアの上限は最大HPの64%まで)を獲得し、配置中の装置をすべて起動する\n<@ba.rem>スキル終了時、装置を1個獲得","name":"「執行」","desc":"パッシブ:配置中の装置のHPが徐々に回復。起動後の装置が0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの4%までの被ダメージを吸収可能なバリアを付与\nアクティブ:攻撃しなくなり、0.5秒ごとに最大HPの8%までの被ダメージを吸収できるバリア(バリアの上限は最大HPの64%まで)を獲得し、配置中の装置をすべて起動する\nスキル終了時、装置を1個獲得"},{"descRaw":"パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力<@ba.vup>+130%、防御力<@ba.vup>+130%、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\n<@ba.rem>スキル発動時、装置を1個獲得","name":"止まり木","desc":"パッシブ:装置は遠距離オペレーターを配置可能かつ強化可能な高台を建設・アップグレードできる\nアクティブ:攻撃力+130%、防御力+130%、エンジニア形態の装置による高台形態の装置へのSP・HP回復効果が2倍になる\nスキル発動時、装置を1個獲得"}],"talents":[{"descRaw":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化","name":"前方工事中","desc":"支援装置を使用可能(配置時に3個獲得、最大2個まで同時配置可能)、装着中のスキルによって支援装置の性能が変化"},{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定ダメージを与え、3.5(+0.5)秒間スタンさせる","potBelow":{"descRaw":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1200の確定ダメージを与え、3秒間<$ba.stun>スタンさせる","desc":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1200の確定ダメージを与え、3秒間スタンさせる"}}]},"uniequip_003_kalts":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"talents":[{"descRaw":"ケルシーから治療を受けることができる。ケルシーの攻撃範囲外にいる時、防御力が0になる","desc":"ケルシーから治療を受けることができる。ケルシーの攻撃範囲外にいる時、防御力が0になる"},{"descRaw":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1400<@ba.talpu>(+200)の確定ダメージを与え、3.5<@ba.talpu>(+0.5)秒間<$ba.stun>スタンさせる","name":"ブレークリビルド","desc":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1400(+200)の確定ダメージを与え、3.5(+0.5)秒間スタンさせる","potBelow":{"descRaw":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1200の確定ダメージを与え、3秒間<$ba.stun>スタンさせる","desc":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1200の確定ダメージを与え、3秒間スタンさせる"}}]},"uniequip_004_kalts":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"talents":[{"descRaw":"ケルシーから治療を受けることができる。ケルシーの攻撃範囲外にいる時、防御力が0になる","desc":"ケルシーから治療を受けることができる。ケルシーの攻撃範囲外にいる時、防御力が0になる"},{"descRaw":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1400<@ba.talpu>(+200)の確定ダメージを与え、3.5<@ba.talpu>(+0.5)秒間<$ba.stun>スタンさせる","name":"ブレークリビルド","desc":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1400(+200)の確定ダメージを与え、3.5(+0.5)秒間スタンさせる","potBelow":{"descRaw":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1200の確定ダメージを与え、3秒間<$ba.stun>スタンさせる","desc":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1200の確定ダメージを与え、3秒間スタンさせる"}}]}}},"char_003_kalts@2/60/7/3":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"talents":[{"descRaw":"ケルシーから治療を受けることができる。ケルシーの攻撃範囲外にいる時、防御力が0になる","desc":"ケルシーから治療を受けることができる。ケルシーの攻撃範囲外にいる時、防御力が0になる"},{"descRaw":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1400<@ba.talpu>(+200)の確定ダメージを与え、3.5<@ba.talpu>(+0.5)秒間<$ba.stun>スタンさせる","name":"ブレークリビルド","desc":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1400(+200)の確定ダメージを与え、3.5(+0.5)秒間スタンさせる","potBelow":{"descRaw":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1200の確定ダメージを与え、3秒間<$ba.stun>スタンさせる","desc":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1200の確定ダメージを与え、3秒間スタンさせる"}}],"byModule":{"uniequip_002_kalts":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"talents":[{"descRaw":"ケルシーから治療を受けることができる。ケルシーの攻撃範囲外にいる時、防御力が0になる","desc":"ケルシーから治療を受けることができる。ケルシーの攻撃範囲外にいる時、防御力が0になる"},{"descRaw":"初めてHPが最大値の50%未満になる時と倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1700<@ba.talpu>(+200)の確定ダメージを与え、4<@ba.talpu>(+0.5)秒間<$ba.stun>スタンさせる","name":"ブレークリビルド","desc":"初めてHPが最大値の50%未満になる時と倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1700(+200)の確定ダメージを与え、4(+0.5)秒間スタンさせる","potBelow":{"descRaw":"初めてHPが最大値の50%未満になる時と倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1500の確定ダメージを与え、3.5秒間<$ba.stun>スタンさせる","desc":"初めてHPが最大値の50%未満になる時と倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1500の確定ダメージを与え、3.5秒間スタンさせる"}}]},"uniequip_003_kalts":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"talents":[{"descRaw":"ケルシーから治療を受けることができる。ケルシーの攻撃範囲内にいる時、攻撃速度+20、防御力+20%。ケルシーの攻撃範囲外にいる時、防御力が0になる","desc":"ケルシーから治療を受けることができる。ケルシーの攻撃範囲内にいる時、攻撃速度+20、防御力+20%。ケルシーの攻撃範囲外にいる時、防御力が0になる"},{"descRaw":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1400<@ba.talpu>(+200)の確定ダメージを与え、3.5<@ba.talpu>(+0.5)秒間<$ba.stun>スタンさせる","name":"ブレークリビルド","desc":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1400(+200)の確定ダメージを与え、3.5(+0.5)秒間スタンさせる","potBelow":{"descRaw":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1200の確定ダメージを与え、3秒間<$ba.stun>スタンさせる","desc":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1200の確定ダメージを与え、3秒間スタンさせる"}}]},"uniequip_004_kalts":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"talents":[{"descRaw":"ケルシーから治療を受けることができる。ケルシーの攻撃範囲外にいる時、防御力が0になる。<@ba.kw>統合戦略において、「Mon3tr」は配置可能数を消費せず、最大HP・攻撃力・受ける治療効果+50%","desc":"ケルシーから治療を受けることができる。ケルシーの攻撃範囲外にいる時、防御力が0になる。統合戦略において、「Mon3tr」は配置可能数を消費せず、最大HP・攻撃力・受ける治療効果+50%"},{"descRaw":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1400<@ba.talpu>(+200)の確定ダメージを与え、3.5<@ba.talpu>(+0.5)秒間<$ba.stun>スタンさせる","name":"ブレークリビルド","desc":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1400(+200)の確定ダメージを与え、3.5(+0.5)秒間スタンさせる","potBelow":{"descRaw":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1200の確定ダメージを与え、3秒間<$ba.stun>スタンさせる","desc":"倒された時(撤退時発動せず)、周囲8マス内にいる敵全員に1200の確定ダメージを与え、3秒間スタンさせる"}}]}}}}},"token_10003_cgbird_bird":{"descRaw":"敵をブロックできない","name":"幻影","desc":"敵をブロックできない","variants":{"char_179_cgbird@2/1/4/0":{"trait":{"descRaw":"敵をブロックできない","desc":"敵をブロックできない"},"talents":[{"descRaw":"術耐性が75、物理回避が30%で、1秒ごとにHPが最大値の3%減少、敵から狙われやすい","name":"うたかたの幻影","desc":"術耐性が75、物理回避が30%で、1秒ごとにHPが最大値の3%減少、敵から狙われやすい"}]},"char_179_cgbird@2/60/7/1":{"trait":{"descRaw":"敵をブロックできない","desc":"敵をブロックできない"},"talents":[{"descRaw":"術耐性が75、物理回避が30%で、1秒ごとにHPが最大値の3%減少、敵から狙われやすい","name":"うたかたの幻影","desc":"術耐性が75、物理回避が30%で、1秒ごとにHPが最大値の3%減少、敵から狙われやすい"}],"byModule":{"uniequip_002_cgbird":{"trait":{"descRaw":"敵をブロックできない","desc":"敵をブロックできない"},"talents":[{"descRaw":"術耐性が75、物理回避が30%で、1秒ごとにHPが最大値の3%減少、敵から狙われやすい","name":"うたかたの幻影","desc":"術耐性が75、物理回避が30%で、1秒ごとにHPが最大値の3%減少、敵から狙われやすい"}]},"uniequip_003_cgbird":{"trait":{"descRaw":"敵をブロックできない","desc":"敵をブロックできない"},"talents":[{"descRaw":"術耐性が75、物理回避が30%で、1秒ごとにHPが最大値の3%減少、敵から狙われやすい","name":"うたかたの幻影","desc":"術耐性が75、物理回避が30%で、1秒ごとにHPが最大値の3%減少、敵から狙われやすい"}]}}},"char_179_cgbird@2/60/7/3":{"trait":{"descRaw":"敵をブロックできない","desc":"敵をブロックできない"},"talents":[{"descRaw":"術耐性が75、物理回避が30%で、1秒ごとにHPが最大値の3%減少、敵から狙われやすい","name":"うたかたの幻影","desc":"術耐性が75、物理回避が30%で、1秒ごとにHPが最大値の3%減少、敵から狙われやすい"}],"byModule":{"unieq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秒間<$ba.invisible>ステルス状態になる","desc":"配置後26秒間ステルス状態になる"}}]},"uniequip_003_mgllan":{"trait":{"descRaw":"敵に<@ba.kw>範囲物理ダメージを与える","desc":"敵に範囲物理ダメージを与える"},"talents":[{"descRaw":"token+5","desc":"token+5"},{"descRaw":"配置後22<@ba.talpu>(+2)秒間<$ba.invisible>ステルス状態になる","name":"光学迷彩カスタム","desc":"配置後22(+2)秒間ステルス状態になる","potBelow":{"descRaw":"配置後20秒間<$ba.invisible>ステルス状態になる","desc":"配置後20秒間ステルス状態になる"}}]}}}}},"token_10007_phatom_twin":{"descRaw":"敵を1体までブロック","name":"鏡映虚影","desc":"敵を1体までブロック","variants":{"char_250_phatom@2/1/4/0":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skill":{"descRaw":"配置後の<@ba.vup>10秒間、物理回避<@ba.vup>+30%、最大HPの<@ba.vup>35%までの物理の被ダメージを吸収可能な<$ba.barrier>バリアを獲得する","name":"闇夜の影法師","desc":"配置後の10秒間、物理回避+30%、最大HPの35%までの物理の被ダメージを吸収可能なバリアを獲得する"},"talents":[{"descRaw":"「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算","desc":"「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算"},{"descRaw":"再配置時間-10秒","name":"虚影の操演者","desc":"再配置時間-10秒"}],"bySkill":{"1":{"skill":{"descRaw":"配置後、攻撃力<@ba.vup>+13%の効果を<@ba.vup>8回獲得する(攻撃するたびに回数を1回消費する)","name":"血染めの楽章","desc":"配置後、攻撃力+13%の効果を8回獲得する(攻撃するたびに回数を1回消費する)"}},"2":{"skill":{"descRaw":"配置後周囲一定範囲内の敵全員を<@ba.vup>普通の力で突き飛ばし、攻撃力の<@ba.vup>210%の物理ダメージを与え、そしてランダムで次の状態(<$ba.sluggish>足止め、<$ba.root>バインド、<$ba.stun>スタン)から一つを<@ba.vup>2.5秒間付与する","name":"襲来の悪夢","desc":"配置後周囲一定範囲内の敵全員を普通の力で突き飛ばし、攻撃力の210%の物理ダメージを与え、そしてランダムで次の状態(足止め、バインド、スタン)から一つを2.5秒間付与する"}}}},"char_250_phatom@2/60/7/1":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skill":{"descRaw":"配置後の<@ba.vup>10秒間、物理回避<@ba.vup>+40%、最大HPの<@ba.vup>50%までの物理の被ダメージを吸収可能な<$ba.barrier>バリアを獲得する","name":"闇夜の影法師","desc":"配置後の10秒間、物理回避+40%、最大HPの50%までの物理の被ダメージを吸収可能なバリアを獲得する"},"talents":[{"descRaw":"「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算","desc":"「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算"},{"descRaw":"再配置時間-10秒","name":"虚影の操演者","desc":"再配置時間-10秒"}],"bySkill":{"1":{"skill":{"descRaw":"配置後、攻撃力<@ba.vup>+16%の効果を<@ba.vup>9回獲得する(攻撃するたびに回数を1回消費する)","name":"血染めの楽章","desc":"配置後、攻撃力+16%の効果を9回獲得する(攻撃するたびに回数を1回消費する)"}},"2":{"skill":{"descRaw":"配置後周囲一定範囲内の敵全員を<@ba.vup>普通の力で突き飛ばし、攻撃力の<@ba.vup>240%の物理ダメージを与え、そしてランダムで次の状態(<$ba.sluggish>足止め、<$ba.root>バインド、<$ba.stun>スタン)から一つを<@ba.vup>3秒間付与する","name":"襲来の悪夢","desc":"配置後周囲一定範囲内の敵全員を普通の力で突き飛ばし、攻撃力の240%の物理ダメージを与え、そしてランダムで次の状態(足止め、バインド、スタン)から一つを3秒間付与する"}}},"byModule":{"uniequip_002_phatom":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"talents":[{"descRaw":"「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算","desc":"「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算"},{"descRaw":"再配置時間-10秒","name":"虚影の操演者","desc":"再配置時間-10秒"}]},"uniequip_003_phatom":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"talents":[{"descRaw":"「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算","desc":"「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算"},{"descRaw":"再配置時間-10秒","name":"虚影の操演者","desc":"再配置時間-10秒"}]},"uniequip_004_phatom":{"trait":{"descRaw":"敵を1体までブロック","moduleDescRaw":"<@ba.kw>統合戦略において、攻撃時に自身と所属するオペレーターの次の再配置時間<@ba.kw>-1秒","desc":"敵を1体までブロック","moduleDesc":"統合戦略において、攻撃時に自身と所属するオペレーターの次の再配置時間-1秒"},"talents":[{"descRaw":"「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算","desc":"「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算"},{"descRaw":"再配置時間-10秒","name":"虚影の操演者","desc":"再配置時間-10秒"}]}}},"char_250_phatom@2/60/7/3":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skill":{"descRaw":"配置後の<@ba.vup>10秒間、物理回避<@ba.vup>+40%、最大HPの<@ba.vup>50%までの物理の被ダメージを吸収可能な<$ba.barrier>バリアを獲得する","name":"闇夜の影法師","desc":"配置後の10秒間、物理回避+40%、最大HPの50%までの物理の被ダメージを吸収可能なバリアを獲得する"},"talents":[{"descRaw":"「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算","desc":"「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算"},{"descRaw":"再配置時間-10秒","name":"虚影の操演者","desc":"再配置時間-10秒"}],"bySkill":{"1":{"skill":{"descRaw":"配置後、攻撃力<@ba.vup>+16%の効果を<@ba.vup>9回獲得する(攻撃するたびに回数を1回消費する)","name":"血染めの楽章","desc":"配置後、攻撃力+16%の効果を9回獲得する(攻撃するたびに回数を1回消費する)"}},"2":{"skill":{"descRaw":"配置後周囲一定範囲内の敵全員を<@ba.vup>普通の力で突き飛ばし、攻撃力の<@ba.vup>240%の物理ダメージを与え、そしてランダムで次の状態(<$ba.sluggish>足止め、<$ba.root>バインド、<$ba.stun>スタン)から一つを<@ba.vup>3秒間付与する","name":"襲来の悪夢","desc":"配置後周囲一定範囲内の敵全員を普通の力で突き飛ばし、攻撃力の240%の物理ダメージを与え、そしてランダムで次の状態(足止め、バインド、スタン)から一つを3秒間付与する"}}},"byModule":{"uniequip_002_phatom":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"talents":[{"descRaw":"「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算","desc":"「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算"},{"descRaw":"再配置時間-16秒","name":"虚影の操演者","desc":"再配置時間-16秒"}]},"uniequip_003_phatom":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"talents":[{"descRaw":"「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算","desc":"「鏡映虚影」を配置可能。虚影は本体と同じスキルを持ち、再配置時間は本体と別に計算"},{"descRaw":"再配置時間-10秒","name":"虚影の操演者","desc":"再配置時間-10秒"}]},"uniequip_004_phatom":{"trait":{"descRaw":"敵を1体までブロック","moduleDescRaw":"<@ba.kw>統合戦略において、攻撃時に自身と所属するオペレーターの次の再配置時間<@ba.kw>-1秒","desc":"敵を1体までブロック","moduleDesc":"統合戦略において、攻撃時に自身と所属するオペレーターの次の再配置時間-1秒"},"talents":[{"descRaw":"<@ba.kw>統合戦略において、配置時に配置可能数を消費せず、ファントムにもう一度スキルを発動させる","name":"鏡映虚影","desc":"統合戦略において、配置時に配置可能数を消費せず、ファントムにもう一度スキルを発動させる"},{"descRaw":"再配置時間-10秒","name":"虚影の操演者","desc":"再配置時間-10秒"}]}}}}},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:{"descRaw":"攻撃されない","desc":"攻撃されない"},"skill":{"descRaw":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の<@ba.vup>320%の範囲術ダメージを与え、<@ba.vup>かなりの力で突き飛ばし、次の状態を付与:<@ba.vup>6秒間、移動距離に応じて<@ba.vup>確定ダメージを受ける\n<@ba.rem>自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する","name":"LN2キャノン","desc":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の320%の範囲術ダメージを与え、かなりの力で突き飛ばし、次の状態を付与:6秒間、移動距離に応じて確定ダメージを受ける\n自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する"},"talents":[{"descRaw":"配置後20秒間、攻撃時に対象を普通の力で突き飛ばす","name":"工事用蓄水砲","desc":"配置後20秒間、攻撃時に対象を普通の力で突き飛ばす"},{"descRaw":"通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復","name":"蓄水砲強化","desc":"通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復"}],"bySkill":{"1":{"skill":{"descRaw":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の<@ba.vup>320%の範囲術ダメージを与え、<@ba.vup>かなりの力で突き飛ばし、次の状態を付与:<@ba.vup>6秒間、移動距離に応じて<@ba.vup>確定ダメージを受ける\n<@ba.rem>自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する","name":"LN2キャノン","desc":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の320%の範囲術ダメージを与え、かなりの力で突き飛ばし、次の状態を付与:6秒間、移動距離に応じて確定ダメージを受ける\n自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する"}},"2":{"skill":{"descRaw":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の<@ba.vup>320%の範囲術ダメージを与え、<@ba.vup>かなりの力で突き飛ばし、次の状態を付与:<@ba.vup>6秒間、移動距離に応じて<@ba.vup>確定ダメージを受ける\n<@ba.rem>自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する","name":"LN2キャノン","desc":"圧縮液体窒素砲を発射し、攻撃対象とその周囲の敵全員に攻撃力の320%の範囲術ダメージを与え、かなりの力で突き飛ばし、次の状態を付与:6秒間、移動距離に応じて確定ダメージを受ける\n自身の隣接4マス内の蓄水砲も同時に圧縮液体窒素砲を発射する"}}},"byModule":{"uniequip_002_weedy":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"talents":[{"descRaw":"配置後20秒間、攻撃時に対象を普通の力で突き飛ばす","name":"工事用蓄水砲","desc":"配置後20秒間、攻撃時に対象を普通の力で突き飛ばす"},{"descRaw":"通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、攻撃力+20%、2秒ごとにウィーディのSPを1回復する","name":"蓄水砲強化","desc":"通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、攻撃力+20%、2秒ごとにウィーディのSPを1回復する"}]},"uniequip_003_weedy":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"talents":[{"descRaw":"配置後20秒間、攻撃時に対象を普通の力で突き飛ばす","name":"工事用蓄水砲","desc":"配置後20秒間、攻撃時に対象を普通の力で突き飛ばす"},{"descRaw":"通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復","name":"蓄水砲強化","desc":"通常攻撃とスキル発動時の推力が1ランク上昇。隣接4マスにウィーディがいる時、3秒ごとにウィーディのSPを1回復"}]}}}}},"token_10020_ling_soul1":{"descRaw":"敵を1体までブロック","name":"「清平」","desc":"敵を1体までブロック","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skill":{"name":"重ねて酒を進み"},"talents":[{"descRaw":"token+5","desc":"token+5"}],"bySkill":{"1":{"skill":{"name":"重ねて酒を進み"}},"2":{"skill":{"name":"重ねて酒を進み"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skill":{"name":"重ねて酒を進み"},"talents":[{"descRaw":"token+5","desc":"token+5"}],"bySkill":{"1":{"skill":{"name":"重ねて酒を進み"}},"2":{"skill":{"name":"重ねて酒を進み"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"talents":[{"descRaw":"token+5","desc":"token+5"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"skill":{"name":"重ねて酒を進み"},"talents":[{"descRaw":"token+5","desc":"token+5"}],"bySkill":{"1":{"skill":{"name":"重ねて酒を進み"}},"2":{"skill":{"name":"重ねて酒を進み"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"敵を1体までブロック","desc":"敵を1体までブロック"},"talents":[{"descRaw":"token+5","desc":"token+5"}]}}}}},"token_10020_ling_soul2":{"descRaw":"敵に<@ba.kw>術ダメージを与える","name":"「逍遥」","desc":"敵に術ダメージを与える","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skill":{"descRaw":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される","name":"笑いて瑟を鼓せ","desc":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される"},"talents":[{"descRaw":"token+5","desc":"token+5"}],"bySkill":{"1":{"skill":{"descRaw":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される","name":"笑いて瑟を鼓せ","desc":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される"}},"2":{"skill":{"descRaw":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される","name":"笑いて瑟を鼓せ","desc":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skill":{"descRaw":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される","name":"笑いて瑟を鼓せ","desc":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される"},"talents":[{"descRaw":"token+5","desc":"token+5"}],"bySkill":{"1":{"skill":{"descRaw":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される","name":"笑いて瑟を鼓せ","desc":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される"}},"2":{"skill":{"descRaw":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される","name":"笑いて瑟を鼓せ","desc":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"talents":[{"descRaw":"token+5","desc":"token+5"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"skill":{"descRaw":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される","name":"笑いて瑟を鼓せ","desc":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される"},"talents":[{"descRaw":"token+5","desc":"token+5"}],"bySkill":{"1":{"skill":{"descRaw":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される","name":"笑いて瑟を鼓せ","desc":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される"}},"2":{"skill":{"descRaw":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される","name":"笑いて瑟を鼓せ","desc":"リィンのスキル終了時、自身のHPが最大値の半分以下の場合は回収される"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"敵に<@ba.kw>術ダメージを与える","desc":"敵に術ダメージを与える"},"talents":[{"de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が-23%になる"}}]}}},"char_4055_bgsnow@2/60/7/3":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"skill":{"name":"イアンボス"},"talents":[null,{"descRaw":"「タイプライター」の攻撃時、攻撃した対象の防御力を5<@ba.talpu>(+1)秒間-20%<@ba.talpu>(+2%)。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-25%<@ba.talpu>(+2%)になる","name":"弱点速記","desc":"「タイプライター」の攻撃時、攻撃した対象の防御力を5(+1)秒間-20%(+2%)。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-25%(+2%)になる","potBelow":{"descRaw":"「タイプライター」の攻撃時、攻撃した対象の防御力を4秒間-18%。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-23%になる","desc":"「タイプライター」の攻撃時、攻撃した対象の防御力を4秒間-18%。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-23%になる"}}],"bySkill":{"1":{"skill":{"name":"リフレイン"}},"2":{"skill":{"name":"レザーシャープペン"}}},"byModule":{"uniequip_002_bgsnow":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"talents":[null,{"descRaw":"「タイプライター」の攻撃時、攻撃した対象の防御力を5<@ba.talpu>(+1)秒間-20%<@ba.talpu>(+2%)。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-25%<@ba.talpu>(+2%)になる","name":"弱点速記","desc":"「タイプライター」の攻撃時、攻撃した対象の防御力を5(+1)秒間-20%(+2%)。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-25%(+2%)になる","potBelow":{"descRaw":"「タイプライター」の攻撃時、攻撃した対象の防御力を4秒間-18%。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-23%になる","desc":"「タイプライター」の攻撃時、攻撃した対象の防御力を4秒間-18%。「タイプライター」の隣接4マスにパゼオンカがいる時、効果値が-23%になる"}}]},"uniequip_003_bgsnow":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"talents":[null,{"descRaw":"「タイプライター」の攻撃時、攻撃した対象の防御力を5<@ba.talpu>(+1)秒間-30%<@ba.talpu>(-2%)。「タイプライター」の周囲8マスにパゼオンカがいる時、効果値が-35%<@ba.talpu>(-2%)になる","name":"弱点速記","desc":"「タイプライター」の攻撃時、攻撃した対象の防御力を5(+1)秒間-30%(-2%)。「タイプライター」の周囲8マスにパゼオンカがいる時、効果値が-35%(-2%)になる","potBelow":{"descRaw":"「タイプライター」の攻撃時、攻撃した対象の防御力を4秒間-28%。「タイプライター」の周囲8マスにパゼオンカがいる時、効果値が-33%になる","desc":"「タイプライター」の攻撃時、攻撃した対象の防御力を4秒間-28%。「タイプライター」の周囲8マスにパゼオンカがいる時、効果値が-33%になる"}}]}}}}},"token_10027_ironmn_pile1":{"descRaw":"攻撃されない","name":"ステインレス™多機能プラットフォーム","desc":"攻撃されない","variants":{"char_4072_ironmn@2/1/4/0":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"skill":{"descRaw":"ステインレスがスキル発動中、素質の攻撃力上昇効果が<@ba.vup>2.5倍まで上昇\n<@ba.rem>スキル終了時、破壊される","name":"ハイパーブースト","desc":"ステインレスがスキル発動中、素質の攻撃力上昇効果が2.5倍まで上昇\nスキル終了時、破壊される"},"talents":[{"descRaw":"攻撃範囲内の味方1人の攻撃力+12%\n退場まで効果継続","name":"火力支援","desc":"攻撃範囲内の味方1人の攻撃力+12%\n退場まで効果継続"}],"bySkill":{"1":{"skill":{"descRaw":"ステインレスがスキル発動中、素質の攻撃力上昇効果が<@ba.vup>2.5倍まで上昇\n<@ba.rem>スキル終了時、破壊される","name":"ハイパーブースト","desc":"ステインレスがスキル発動中、素質の攻撃力上昇効果が2.5倍まで上昇\nスキル終了時、破壊される"}},"2":{"skill":{"descRaw":"ステインレスがスキル発動中、素質の攻撃力上昇効果が<@ba.vup>2.5倍まで上昇\n<@ba.rem>スキル終了時、破壊される","name":"ハイパーブースト","desc":"ステインレスがスキル発動中、素質の攻撃力上昇効果が2.5倍まで上昇\nスキル終了時、破壊される"}}}},"char_4072_ironmn@2/60/7/1":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"skill":{"descRaw":"ステインレスがスキル発動中、素質の攻撃力上昇効果が<@ba.vup>3倍まで上昇\n<@ba.rem>スキル終了時、破壊される","name":"ハイパーブースト","desc":"ステインレスがスキル発動中、素質の攻撃力上昇効果が3倍まで上昇\nスキル終了時、破壊される"},"talents":[{"descRaw":"攻撃範囲内の味方1人の攻撃力+12%\n退場まで効果継続","name":"火力支援","desc":"攻撃範囲内の味方1人の攻撃力+12%\n退場まで効果継続"}],"bySkill":{"1":{"skill":{"descRaw":"ステインレスがスキル発動中、素質の攻撃力上昇効果が<@ba.vup>3倍まで上昇\n<@ba.rem>スキル終了時、破壊される","name":"ハイパーブースト","desc":"ステインレスがスキル発動中、素質の攻撃力上昇効果が3倍まで上昇\nスキル終了時、破壊される"}},"2":{"skill":{"descRaw":"ステインレスがスキル発動中、素質の攻撃力上昇効果が<@ba.vup>3倍まで上昇\n<@ba.rem>スキル終了時、破壊される","name":"ハイパーブースト","desc":"ステインレスがスキル発動中、素質の攻撃力上昇効果が3倍まで上昇\nスキル終了時、破壊される"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"talents":[{"descRaw":"攻撃範囲内の味方1人の攻撃力+12%\n退場まで効果継続","name":"火力支援","desc":"攻撃範囲内の味方1人の攻撃力+12%\n退場まで効果継続"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"talents":[{"descRaw":"攻撃範囲内の味方1人の攻撃力+12%\n退場まで効果継続","name":"火力支援","desc":"攻撃範囲内の味方1人の攻撃力+12%\n退場まで効果継続"}]}}},"char_4072_ironmn@2/60/7/3":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"skill":{"descRaw":"ステインレスがスキル発動中、素質の攻撃力上昇効果が<@ba.vup>3倍まで上昇\n<@ba.rem>スキル終了時、破壊される","name":"ハイパーブースト","desc":"ステインレスがスキル発動中、素質の攻撃力上昇効果が3倍まで上昇\nスキル終了時、破壊される"},"talents":[{"descRaw":"攻撃範囲内の味方1人の攻撃力+12%\n退場まで効果継続","name":"火力支援","desc":"攻撃範囲内の味方1人の攻撃力+12%\n退場まで効果継続"}],"bySkill":{"1":{"skill":{"descRaw":"ステインレスがスキル発動中、素質の攻撃力上昇効果が<@ba.vup>3倍まで上昇\n<@ba.rem>スキル終了時、破壊される","name":"ハイパーブースト","desc":"ステインレスがスキル発動中、素質の攻撃力上昇効果が3倍まで上昇\nスキル終了時、破壊される"}},"2":{"skill":{"descRaw":"ステインレスがスキル発動中、素質の攻撃力上昇効果が<@ba.vup>3倍まで上昇\n<@ba.rem>スキル終了時、破壊される","name":"ハイパーブースト","desc":"ステインレスがスキル発動中、素質の攻撃力上昇効果が3倍まで上昇\nスキル終了時、破壊される"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"talents":[{"descRaw":"攻撃範囲内の味方1人の攻撃力+12%\n退場まで効果継続","name":"火力支援","desc":"攻撃範囲内の味方1人の攻撃力+12%\n退場まで効果継続"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"talents":[{"descRaw":"攻撃範囲内の味方1人の攻撃力+12%\n退場まで効果継続","name":"火力支援","desc":"攻撃範囲内の味方1人の攻撃力+12%\n退場まで効果継続"}]}}}}},"token_10027_ironmn_pile2":{"descRaw":"攻撃されない","name":"ステインレス™多機能プラットフォーム","desc":"攻撃されない","variants":{"char_4072_ironmn@2/1/4/0":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"skill":{"descRaw":"ステインレスがスキル発動中、素質のSP回復効果が<@ba.vup>2.5秒ごとに<@ba.vup>1回復になるが、装置のHP減少速度+100%","name":"供給効率化システム","desc":"ステインレスがスキル発動中、素質のSP回復効果が2.5秒ごとに1回復になるが、装置のHP減少速度+100%"},"talents":[{"descRaw":"3.5秒ごとに攻撃範囲内の味方1人のSPを1回復し、1秒ごとに自身のHPが最大値の0.4%減少\n退場まで効果継続","name":"ライフライン","desc":"3.5秒ごとに攻撃範囲内の味方1人のSPを1回復し、1秒ごとに自身のHPが最大値の0.4%減少\n退場まで効果継続"}],"bySkill":{"1":{"skill":{"descRaw":"ステインレスがスキル発動中、素質のSP回復効果が<@ba.vup>2.5秒ごとに<@ba.vup>1回復になるが、装置のHP減少速度+100%","name":"供給効率化システム","desc":"ステインレスがスキル発動中、素質のSP回復効果が2.5秒ごとに1回復になるが、装置のHP減少速度+100%"}},"2":{"skill":{"descRaw":"ステインレスがスキル発動中、素質のSP回復効果が<@ba.vup>2.5秒ごとに<@ba.vup>1回復になるが、装置のHP減少速度+100%","name":"供給効率化システム","desc":"ステインレスがスキル発動中、素質のSP回復効果が2.5秒ごとに1回復になるが、装置のHP減少速度+100%"}}}},"char_4072_ironmn@2/60/7/1":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"skill":{"descRaw":"ステインレスがスキル発動中、素質のSP回復効果が<@ba.vup>2秒ごとに<@ba.vup>1回復になるが、装置のHP減少速度+100%","name":"供給効率化システム","desc":"ステインレスがスキル発動中、素質のSP回復効果が2秒ごとに1回復になるが、装置のHP減少速度+100%"},"talents":[{"descRaw":"3.5秒ごとに攻撃範囲内の味方1人のSPを1回復し、1秒ごとに自身のHPが最大値の0.4%減少\n退場まで効果継続","name":"ライフライン","desc":"3.5秒ごとに攻撃範囲内の味方1人のSPを1回復し、1秒ごとに自身のHPが最大値の0.4%減少\n退場まで効果継続"}],"bySkill":{"1":{"skill":{"descRaw":"ステインレスがスキル発動中、素質のSP回復効果が<@ba.vup>2秒ごとに<@ba.vup>1回復になるが、装置のHP減少速度+100%","name":"供給効率化システム","desc":"ステインレスがスキル発動中、素質のSP回復効果が2秒ごとに1回復になるが、装置のHP減少速度+100%"}},"2":{"skill":{"descRaw":"ステインレスがスキル発動中、素質のSP回復効果が<@ba.vup>2秒ごとに<@ba.vup>1回復になるが、装置のHP減少速度+100%","name":"供給効率化システム","desc":"ステインレスがスキル発動中、素質のSP回復効果が2秒ごとに1回復になるが、装置のHP減少速度+100%"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"talents":[{"descRaw":"3.5秒ごとに攻撃範囲内の味方1人のSPを1回復し、1秒ごとに自身のHPが最大値の0.4%減少\n退場まで効果継続","name":"ライフライン","desc":"3.5秒ごとに攻撃範囲内の味方1人のSPを1回復し、1秒ごとに自身のHPが最大値の0.4%減少\n退場まで効果継続"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"talents":[{"descRaw":"3.5秒ごとに攻撃範囲内の味方1人のSPを1回復し、1秒ごとに自身のHPが最大値の0.4%減少\n退場まで効果継続","name":"ライフライン","desc":"3.5秒ごとに攻撃範囲内の味方1人のSPを1回復し、1秒ごとに自身のHPが最大値の0.4%減少\n退場まで効果継続"}]}}},"char_4072_ironmn@2/60/7/3":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"skill":{"descRaw":"ステインレスがスキル発動中、素質のSP回復効果が<@ba.vup>2秒ごとに<@ba.vup>1回復になるが、装置のHP減少速度+100%","name":"供給効率化システム","desc":"ステインレスがスキル発動中、素質のSP回復効果が2秒ごとに1回復になるが、装置のHP減少速度+100%"},"talents":[{"descRaw":"3.5秒ごとに攻撃範囲内の味方1人のSPを1回復し、1秒ごとに自身のHPが最大値の0.4%減少\n退場まで効果継続","name":"ライフライン","desc":"3.5秒ごとに攻撃範囲内の味方1人のSPを1回復し、1秒ごとに自身のHPが最大値の0.4%減少\n退場まで効果継続"}],"bySkill":{"1":{"skill":{"descRaw":"ステインレスがスキル発動中、素質のSP回復効果が<@ba.vup>2秒ごとに<@ba.vup>1回復になるが、装置のHP減少速度+100%","name":"供給効率化システム","desc":"ステインレスがスキル発動中、素質のSP回復効果が2秒ごとに1回復になるが、装置のHP減少速度+100%"}},"2":{"skill":{"descRaw":"ステインレスがスキル発動中、素質のSP回復効果が<@ba.vup>2秒ごとに<@ba.vup>1回復になるが、装置のHP減少速度+100%","name":"供給効率化システム","desc":"ステインレスがスキル発動中、素質のSP回復効果が2秒ごとに1回復になるが、装置のHP減少速度+100%"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"talents":[{"descRaw":"3.5秒ごとに攻撃範囲内の味方1人のSPを1回復し、1秒ごとに自身のHPが最大値の0.4%減少\n退場まで効果継続","name":"ライフライン","desc":"3.5秒ごとに攻撃範囲内の味方1人のSPを1回復し、1秒ごとに自身のHPが最大値の0.4%減少\n退場まで効果継続"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"talents":[{"descRaw":"3.5秒ごとに攻撃範囲内の味方1人のSPを1回復し、1秒ごとに自身のHPが最大値の0.4%減少\n退場まで効果継続","name":"ライフライン","desc":"3.5秒ごとに攻撃範囲内の味方1人のSPを1回復し、1秒ごとに自身のHPが最大値の0.4%減少\n退場まで効果継続"}]}}}}},"token_10027_ironmn_pile3":{"descRaw":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復","name":"鉄鉗号・プロトタイプ","desc":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復","variants":{"char_4072_ironmn@2/1/4/0":{"trait":{"descRaw":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復","desc":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復"},"skill":{"descRaw":"スキル発動時、自身のHPが<@ba.vup>2.5%減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>230%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>110%の物理ダメージを与える","name":"鉄鉗号・プロトタイプ","desc":"スキル発動時、自身のHPが2.5%減少し、前方の敵1体にステインレスの攻撃力の230%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の110%の物理ダメージを与える"},"talents":[{"descRaw":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続","name":"団結の力","desc":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続"}],"bySkill":{"1":{"skill":{"descRaw":"スキル発動時、自身のHPが<@ba.vup>2.5%減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>230%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>110%の物理ダメージを与える","name":"鉄鉗号・プロトタイプ","desc":"スキル発動時、自身のHPが2.5%減少し、前方の敵1体にステインレスの攻撃力の230%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の110%の物理ダメージを与える"}},"2":{"skill":{"descRaw":"スキル発動時、自身のHPが<@ba.vup>2.5%減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>230%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>110%の物理ダメージを与える","name":"鉄鉗号・プロトタイプ","desc":"スキル発動時、自身のHPが2.5%減少し、前方の敵1体にステインレスの攻撃力の230%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の110%の物理ダメージを与える"}}}},"char_4072_ironmn@2/60/7/1":{"trait":{"descRaw":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復","desc":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復"},"skill":{"descRaw":"スキル発動時、自身のHPが<@ba.vup>2.5%減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>120%の物理ダメージを与える","name":"鉄鉗号・プロトタイプ","desc":"スキル発動時、自身のHPが2.5%減少し、前方の敵1体にステインレスの攻撃力の260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の120%の物理ダメージを与える"},"talents":[{"descRaw":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続","name":"団結の力","desc":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続"}],"bySkill":{"1":{"skill":{"descRaw":"スキル発動時、自身のHPが<@ba.vup>2.5%減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>120%の物理ダメージを与える","name":"鉄鉗号・プロトタイプ","desc":"スキル発動時、自身のHPが2.5%減少し、前方の敵1体にステインレスの攻撃力の260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の120%の物理ダメージを与える"}},"2":{"skill":{"descRaw":"スキル発動時、自身のHPが<@ba.vup>2.5%減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>120%の物理ダメージを与える","name":"鉄鉗号・プロトタイプ","desc":"スキル発動時、自身のHPが2.5%減少し、前方の敵1体にステインレスの攻撃力の260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の120%の物理ダメージを与える"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復","desc":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復"},"talents":[{"descRaw":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続","name":"団結の力","desc":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復","desc":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復"},"talents":[{"descRaw":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続","name":"団結の力","desc":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続"}]}}},"char_4072_ironmn@2/60/7/3":{"trait":{"descRaw":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復","desc":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復"},"skill":{"descRaw":"スキル発動時、自身のHPが<@ba.vup>2.5%減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>120%の物理ダメージを与える","name":"鉄鉗号・プロトタイプ","desc":"スキル発動時、自身のHPが2.5%減少し、前方の敵1体にステインレスの攻撃力の260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の120%の物理ダメージを与える"},"talents":[{"descRaw":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続","name":"団結の力","desc":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続"}],"bySkill":{"1":{"skill":{"descRaw":"スキル発動時、自身のHPが<@ba.vup>2.5%減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>120%の物理ダメージを与える","name":"鉄鉗号・プロトタイプ","desc":"スキル発動時、自身のHPが2.5%減少し、前方の敵1体にステインレスの攻撃力の260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の120%の物理ダメージを与える"}},"2":{"skill":{"descRaw":"スキル発動時、自身のHPが<@ba.vup>2.5%減少し、前方の敵1体にステインレスの攻撃力の<@ba.vup>260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の<@ba.vup>120%の物理ダメージを与える","name":"鉄鉗号・プロトタイプ","desc":"スキル発動時、自身のHPが2.5%減少し、前方の敵1体にステインレスの攻撃力の260%の物理ダメージを与え、対象の周囲一定範囲内の敵全員にステインレスの攻撃力の120%の物理ダメージを与える"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復","desc":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復"},"talents":[{"descRaw":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続","name":"団結の力","desc":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復","desc":"味方の攻撃対象となるが、攻撃によるダメージを受けない。味方【工匠】の攻撃を受けた場合、自身のHPが回復"},"talents":[{"descRaw":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続","name":"団結の力","desc":"自身の後ろ1マスに配置されている味方が受ける物理ダメージ-20%、退場まで効果継続"}]}}}}},"token_10029_slent2_protrb":{"descRaw":"攻撃されない","name":"夜の灯火","desc":"攻撃されない","variants":{"char_1031_slent2@2/1/4/0":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"skill":{"descRaw":"周囲8マス内にいる味方に、淬羽サイレンスの第一素質の<@ba.vup>2.1倍の効果を付与","name":"夜の灯火","desc":"周囲8マス内にいる味方に、淬羽サイレンスの第一素質の2.1倍の効果を付与"},"talents":[{"descRaw":"攻撃範囲内の味方全員に10%の<$ba.protect>加護を付与する。味方のHPが低いほど効果が強まる(最大効果値:HPが最大値の30%未満時、24%の<$ba.protect>加護を獲得)","desc":"攻撃範囲内の味方全員に10%の加護を付与する。味方のHPが低いほど効果が強まる(最大効果値:HPが最大値の30%未満時、24%の加護を獲得)"}],"bySkill":{"1":{"skill":{"descRaw":"周囲8マス内にいる味方に、淬羽サイレンスの第一素質の<@ba.vup>2.1倍の効果を付与","name":"夜の灯火","desc":"周囲8マス内にいる味方に、淬羽サイレンスの第一素質の2.1倍の効果を付与"}},"2":{"skill":{"descRaw":"周囲8マス内にいる味方に、淬羽サイレンスの第一素質の<@ba.vup>2.1倍の効果を付与","name":"夜の灯火","desc":"周囲8マス内にいる味方に、淬羽サイレンスの第一素質の2.1倍の効果を付与"}}}},"char_1031_slent2@2/60/7/1":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"skill":{"descRaw":"周囲8マス内にいる味方に、淬羽サイレンスの第一素質の<@ba.vup>2.4倍の効果を付与","name":"夜の灯火","desc":"周囲8マス内にいる味方に、淬羽サイレンスの第一素質の2.4倍の効果を付与"},"talents":[{"descRaw":"攻撃範囲内の味方全員に10%の<$ba.protect>加護を付与する。味方のHPが低いほど効果が強まる(最大効果値:HPが最大値の30%未満時、24%の<$ba.protect>加護を獲得)","desc":"攻撃範囲内の味方全員に10%の加護を付与する。味方のHPが低いほど効果が強まる(最大効果値:HPが最大値の30%未満時、24%の加護を獲得)"}],"bySkill":{"1":{"skill":{"descRaw":"周囲8マス内にいる味方に、淬羽サイレンスの第一素質の<@ba.vup>2.4倍の効果を付与","name":"夜の灯火","desc":"周囲8マス内にいる味方に、淬羽サイレンスの第一素質の2.4倍の効果を付与"}},"2":{"skill":{"descRaw":"周囲8マス内にいる味方に、淬羽サイレンスの第一素質の<@ba.vup>2.4倍の効果を付与","name":"夜の灯火","desc":"周囲8マス内にいる味方に、淬羽サイレンスの第一素質の2.4倍の効果を付与"}}},"byModule":{"uniequip_002_slent2":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"talents":[{"descRaw":"攻撃範囲内の味方全員に10%の<$ba.protect>加護を付与する。味方のHPが低いほど効果が強まる(最大効果値:HPが最大値の30%未満時、24%の<$ba.protect>加護を獲得)","desc":"攻撃範囲内の味方全員に10%の加護を付与する。味方のHPが低いほど効果が強まる(最大効果値:HPが最大値の30%未満時、24%の加護を獲得)"}]},"uniequip_003_slent2":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"talents":[{"descRaw":"攻撃範囲内の味方全員に10%の<$ba.protect>加護を付与する。味方のHPが低いほど効果が強まる(最大効果値:HPが最大値の30%未満時、24%の<$ba.protect>加護を獲得)","desc":"攻撃範囲内の味方全員に10%の加護を付与する。味方のHPが低いほど効果が強まる(最大効果値:HPが最大値の30%未満時、24%の加護を獲得)"}]}}},"char_1031_slent2@2/60/7/3":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"skill":{"descRaw":"周囲8マス内にいる味方に、淬羽サイレンスの第一素質の<@ba.vup>2.4倍の効果を付与","name":"夜の灯火","desc":"周囲8マス内にいる味方に、淬羽サイレンスの第一素質の2.4倍の効果を付与"},"talents":[{"descRaw":"攻撃範囲内の味方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@ba.vup>0.5秒ごとにトラゴーディアの攻撃力の<@ba.vup>100%の術ダメージと<@ba.vup>15%の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>配置して10秒後に自動撤退。独立した再配置時間を持つ","name":"本能の召喚","desc":"10秒間周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大4体まで自身の位置へと誘導する。いずれかの誘導中の対象が自身の位置に到達すると、撤退して周囲の敵全員を6秒間足止めし、0.5秒ごとにトラゴーディアの攻撃力の100%の術ダメージと15%の神経損傷を与える\n配置して10秒後に自動撤退。独立した再配置時間を持つ"}}}},"char_1042_phatm2@2/60/7/1":{"trait":{"descRaw":"攻撃を受けない\n近距離マスにしか配置できない","desc":"攻撃を受けない\n近距離マスにしか配置できない"},"skill":{"descRaw":"<@ba.vup>10秒間周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>4体まで自身の位置へと<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、撤退して周囲の敵全員を<@ba.vup>6秒間<$ba.sluggish>足止めし、<@ba.vup>0.5秒ごとにトラゴーディアの攻撃力の<@ba.vup>120%の術ダメージと<@ba.vup>20%の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>配置して10秒後に自動撤退。独立した再配置時間を持つ","name":"本能の召喚","desc":"10秒間周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大4体まで自身の位置へと誘導する。いずれかの誘導中の対象が自身の位置に到達すると、撤退して周囲の敵全員を6秒間足止めし、0.5秒ごとにトラゴーディアの攻撃力の120%の術ダメージと20%の神経損傷を与える\n配置して10秒後に自動撤退。独立した再配置時間を持つ"},"bySkill":{"1":{"skill":{"descRaw":"<@ba.vup>10秒間周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>4体まで自身の位置へと<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、撤退して周囲の敵全員を<@ba.vup>6秒間<$ba.sluggish>足止めし、<@ba.vup>0.5秒ごとにトラゴーディアの攻撃力の<@ba.vup>120%の術ダメージと<@ba.vup>20%の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>配置して10秒後に自動撤退。独立した再配置時間を持つ","name":"本能の召喚","desc":"10秒間周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大4体まで自身の位置へと誘導する。いずれかの誘導中の対象が自身の位置に到達すると、撤退して周囲の敵全員を6秒間足止めし、0.5秒ごとにトラゴーディアの攻撃力の120%の術ダメージと20%の神経損傷を与える\n配置して10秒後に自動撤退。独立した再配置時間を持つ"}},"2":{"skill":{"descRaw":"<@ba.vup>10秒間周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>4体まで自身の位置へと<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、撤退して周囲の敵全員を<@ba.vup>6秒間<$ba.sluggish>足止めし、<@ba.vup>0.5秒ごとにトラゴーディアの攻撃力の<@ba.vup>120%の術ダメージと<@ba.vup>20%の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>配置して10秒後に自動撤退。独立した再配置時間を持つ","name":"本能の召喚","desc":"10秒間周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大4体まで自身の位置へと誘導する。いずれかの誘導中の対象が自身の位置に到達すると、撤退して周囲の敵全員を6秒間足止めし、0.5秒ごとにトラゴーディアの攻撃力の120%の術ダメージと20%の神経損傷を与える\n配置して10秒後に自動撤退。独立した再配置時間を持つ"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"攻撃を受けない\n近距離マスにしか配置できない","desc":"攻撃を受けない\n近距離マスにしか配置できない"}}}},"char_1042_phatm2@2/60/7/3":{"trait":{"descRaw":"攻撃を受けない\n近距離マスにしか配置できない","desc":"攻撃を受けない\n近距離マスにしか配置できない"},"skill":{"descRaw":"<@ba.vup>10秒間周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>4体まで自身の位置へと<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、撤退して周囲の敵全員を<@ba.vup>6秒間<$ba.sluggish>足止めし、<@ba.vup>0.5秒ごとにトラゴーディアの攻撃力の<@ba.vup>120%の術ダメージと<@ba.vup>20%の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>配置して10秒後に自動撤退。独立した再配置時間を持つ","name":"本能の召喚","desc":"10秒間周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大4体まで自身の位置へと誘導する。いずれかの誘導中の対象が自身の位置に到達すると、撤退して周囲の敵全員を6秒間足止めし、0.5秒ごとにトラゴーディアの攻撃力の120%の術ダメージと20%の神経損傷を与える\n配置して10秒後に自動撤退。独立した再配置時間を持つ"},"bySkill":{"1":{"skill":{"descRaw":"<@ba.vup>10秒間周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>4体まで自身の位置へと<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、撤退して周囲の敵全員を<@ba.vup>6秒間<$ba.sluggish>足止めし、<@ba.vup>0.5秒ごとにトラゴーディアの攻撃力の<@ba.vup>120%の術ダメージと<@ba.vup>20%の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>配置して10秒後に自動撤退。独立した再配置時間を持つ","name":"本能の召喚","desc":"10秒間周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大4体まで自身の位置へと誘導する。いずれかの誘導中の対象が自身の位置に到達すると、撤退して周囲の敵全員を6秒間足止めし、0.5秒ごとにトラゴーディアの攻撃力の120%の術ダメージと20%の神経損傷を与える\n配置して10秒後に自動撤退。独立した再配置時間を持つ"}},"2":{"skill":{"descRaw":"<@ba.vup>10秒間周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大<@ba.vup>4体まで自身の位置へと<$ba.attract>誘導する。いずれかの<$ba.attract>誘導中の対象が自身の位置に到達すると、撤退して周囲の敵全員を<@ba.vup>6秒間<$ba.sluggish>足止めし、<@ba.vup>0.5秒ごとにトラゴーディアの攻撃力の<@ba.vup>120%の術ダメージと<@ba.vup>20%の<$ba.dt.neural2>神経損傷を与える\n<@ba.rem>配置して10秒後に自動撤退。独立した再配置時間を持つ","name":"本能の召喚","desc":"10秒間周囲一定範囲内に入った自身の位置へ到達可能な敵(【エリート】あるいは【ボス】を優先)を最大4体まで自身の位置へと誘導する。いずれかの誘導中の対象が自身の位置に到達すると、撤退して周囲の敵全員を6秒間足止めし、0.5秒ごとにトラゴーディアの攻撃力の120%の術ダメージと20%の神経損傷を与える\n配置して10秒後に自動撤退。独立した再配置時間を持つ"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"攻撃を受けない\n近距離マスにしか配置できない","desc":"攻撃を受けない\n近距離マスにしか配置できない"}}}}}},"token_10055_phatm2_mndclv":{"descRaw":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能","name":"彷徨の檻","desc":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能","variants":{"char_1042_phatm2@2/1/4/0":{"trait":{"descRaw":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能","desc":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能"},"skill":{"name":"彷徨の檻"},"bySkill":{"1":{"skill":{"name":"彷徨の檻"}},"2":{"skill":{"name":"彷徨の檻"}}}},"char_1042_phatm2@2/60/7/1":{"trait":{"descRaw":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能","desc":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能"},"skill":{"name":"彷徨の檻"},"bySkill":{"1":{"skill":{"name":"彷徨の檻"}},"2":{"skill":{"name":"彷徨の檻"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能","desc":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能"}}}},"char_1042_phatm2@2/60/7/3":{"trait":{"descRaw":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能","desc":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能"},"skill":{"name":"彷徨の檻"},"bySkill":{"1":{"skill":{"name":"彷徨の檻"}},"2":{"skill":{"name":"彷徨の檻"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能","desc":"生成時、または更新時にそのマスにいるすべての敵をブロックできる。ブロック可能な対象が存在しないか、ブロックした対象から3回攻撃を受けると消滅する\nトラゴーディアのスキル終了後も最大30秒間滞在可能"}}}}}},"token_10059_nasti_nstdef":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","name":"「品質検査員」","desc":"攻撃を受けない。地面マスと高台マスに配置可能","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"skill":{"descRaw":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+40%」になるが、1秒ごとに装置のHPが最大値の2%減少","name":"「衛護」","desc":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数+1、防御力+40%」になるが、1秒ごとに装置のHPが最大値の2%減少"},"talents":[{"name":"手抜き厳禁"},{"descRaw":"前方1マス内のオペレーターの防御力+25%","name":"手抜き厳禁","desc":"前方1マス内のオペレーターの防御力+25%"}],"bySkill":{"1":{"skill":{"descRaw":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+40%」になるが、1秒ごとに装置のHPが最大値の2%減少","name":"「衛護」","desc":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数+1、防御力+40%」になるが、1秒ごとに装置のHPが最大値の2%減少"}},"2":{"skill":{"descRaw":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+40%」になるが、1秒ごとに装置のHPが最大値の2%減少","name":"「衛護」","desc":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数+1、防御力+40%」になるが、1秒ごとに装置のHPが最大値の2%減少"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"skill":{"descRaw":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+46%」になるが、1秒ごとに装置のHPが最大値の2%減少","name":"「衛護」","desc":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数+1、防御力+46%」になるが、1秒ごとに装置のHPが最大値の2%減少"},"talents":[{"name":"手抜き厳禁"},{"descRaw":"前方1マス内のオペレーターの防御力+25%","name":"手抜き厳禁","desc":"前方1マス内のオペレーターの防御力+25%"}],"bySkill":{"1":{"skill":{"descRaw":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+46%」になるが、1秒ごとに装置のHPが最大値の2%減少","name":"「衛護」","desc":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数+1、防御力+46%」になるが、1秒ごとに装置のHPが最大値の2%減少"}},"2":{"skill":{"descRaw":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+46%」になるが、1秒ごとに装置のHPが最大値の2%減少","name":"「衛護」","desc":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数+1、防御力+46%」になるが、1秒ごとに装置のHPが最大値の2%減少"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"talents":[{"name":"手抜き厳禁"},{"descRaw":"前方1マス内のオペレーターの防御力+25%","name":"手抜き厳禁","desc":"前方1マス内のオペレーターの防御力+25%"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"skill":{"descRaw":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+46%」になるが、1秒ごとに装置のHPが最大値の2%減少","name":"「衛護」","desc":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数+1、防御力+46%」になるが、1秒ごとに装置のHPが最大値の2%減少"},"talents":[{"name":"手抜き厳禁"},{"descRaw":"前方1マス内のオペレーターの防御力+25%","name":"手抜き厳禁","desc":"前方1マス内のオペレーターの防御力+25%"}],"bySkill":{"1":{"skill":{"descRaw":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+46%」になるが、1秒ごとに装置のHPが最大値の2%減少","name":"「衛護」","desc":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数+1、防御力+46%」になるが、1秒ごとに装置のHPが最大値の2%減少"}},"2":{"skill":{"descRaw":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数<@ba.vup>+1、防御力<@ba.vup>+46%」になるが、1秒ごとに装置のHPが最大値の2%減少","name":"「衛護」","desc":"ナスティのスキル発動中、装置の素質による効果が「前方1マス内のオペレーターのブロック数+1、防御力+46%」になるが、1秒ごとに装置のHPが最大値の2%減少"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"talents":[{"name":"手抜き厳禁"},{"descRaw":"前方1マス内のオペレーターの防御力+25%","name":"手抜き厳禁","desc":"前方1マス内のオペレーターの防御力+25%"}]}}}}},"token_10060_nasti_nstchr":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","name":"「現場監督」","desc":"攻撃を受けない。地面マスと高台マスに配置可能","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"skill":{"descRaw":"スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>3%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの48%まで)。起動した装置はナスティのスキル終了時に撤退する","name":"「執行」","desc":"スキル発動時、自身のHPを1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの3%までの被ダメージを吸収可能なバリアを付与する(バリアの上限は最大HPの48%まで)。起動した装置はナスティのスキル終了時に撤退する"},"talents":[{"name":"効率化監視"},{"descRaw":"最大HPは8に固定され、配置時のHPは3。自身のスキルによってのみHPを回復可能","name":"効率化監視","desc":"最大HPは8に固定され、配置時のHPは3。自身のスキルによってのみHPを回復可能"}],"bySkill":{"1":{"skill":{"descRaw":"スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>3%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの48%まで)。起動した装置はナスティのスキル終了時に撤退する","name":"「執行」","desc":"スキル発動時、自身のHPを1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの3%までの被ダメージを吸収可能なバリアを付与する(バリアの上限は最大HPの48%まで)。起動した装置はナスティのスキル終了時に撤退する"}},"2":{"skill":{"descRaw":"スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>3%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの48%まで)。起動した装置はナスティのスキル終了時に撤退する","name":"「執行」","desc":"スキル発動時、自身のHPを1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの3%までの被ダメージを吸収可能なバリアを付与する(バリアの上限は最大HPの48%まで)。起動した装置はナスティのスキル終了時に撤退する"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"skill":{"descRaw":"スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>4%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する","name":"「執行」","desc":"スキル発動時、自身のHPを1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの4%までの被ダメージを吸収可能なバリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する"},"talents":[{"name":"効率化監視"},{"descRaw":"最大HPは8に固定され、配置時のHPは3。自身のスキルによってのみHPを回復可能","name":"効率化監視","desc":"最大HPは8に固定され、配置時のHPは3。自身のスキルによってのみHPを回復可能"}],"bySkill":{"1":{"skill":{"descRaw":"スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>4%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する","name":"「執行」","desc":"スキル発動時、自身のHPを1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの4%までの被ダメージを吸収可能なバリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する"}},"2":{"skill":{"descRaw":"スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>4%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する","name":"「執行」","desc":"スキル発動時、自身のHPを1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの4%までの被ダメージを吸収可能なバリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"talents":[{"name":"効率化監視"},{"descRaw":"最大HPは8に固定され、配置時のHPは3。自身のスキルによってのみHPを回復可能","name":"効率化監視","desc":"最大HPは8に固定され、配置時のHPは3。自身のスキルによってのみHPを回復可能"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"skill":{"descRaw":"スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>4%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する","name":"「執行」","desc":"スキル発動時、自身のHPを1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの4%までの被ダメージを吸収可能なバリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する"},"talents":[{"name":"効率化監視"},{"descRaw":"最大HPは8に固定され、配置時のHPは3。自身のスキルによってのみHPを回復可能","name":"効率化監視","desc":"最大HPは8に固定され、配置時のHPは3。自身のスキルによってのみHPを回復可能"}],"bySkill":{"1":{"skill":{"descRaw":"スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>4%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する","name":"「執行」","desc":"スキル発動時、自身のHPを1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの4%までの被ダメージを吸収可能なバリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する"}},"2":{"skill":{"descRaw":"スキル発動時、自身のHPを<@ba.vup>1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを<@ba.vup>1回復し、ナスティの最大HPの<@ba.vup>4%までの被ダメージを吸収可能な<$ba.barrier>バリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する","name":"「執行」","desc":"スキル発動時、自身のHPを1回復。起動後、0.5秒ごとにHPを1失い、前方1マス内のオペレーターのSPを1回復し、ナスティの最大HPの4%までの被ダメージを吸収可能なバリアを付与する(バリアの上限は最大HPの64%まで)。起動した装置はナスティのスキル終了時に撤退する"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"talents":[{"name":"効率化監視"},{"descRaw":"最大HPは8に固定され、配置時のHPは3。自身のスキルによってのみHPを回復可能","name":"効率化監視","desc":"最大HPは8に固定され、配置時のHPは3。自身のスキルによってのみHPを回復可能"}]}}}}},"token_10061_nasti_nstbld":{"descRaw":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能","name":"「緊急建設チーム」","desc":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能","desc":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能"},"skill":{"descRaw":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+12%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る","name":"止まり木","desc":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP+12%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る"},"talents":[{"descRaw":"配置時、前方の配置可能な地面マスに高台形態の装置を生成する(戦場に最大1個まで)。1秒ごとに前方にある高台形態の装置のHPを最大値の1%回復し、自身のHPを最大値の2%失う。ナスティのスキル発動中、回復効果が2倍になる","name":"耐荷重補助台建設","desc":"配置時、前方の配置可能な地面マスに高台形態の装置を生成する(戦場に最大1個まで)。1秒ごとに前方にある高台形態の装置のHPを最大値の1%回復し、自身のHPを最大値の2%失う。ナスティのスキル発動中、回復効果が2倍になる"}],"bySkill":{"1":{"skill":{"descRaw":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+12%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る","name":"止まり木","desc":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP+12%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る"}},"2":{"skill":{"descRaw":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+12%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る","name":"止まり木","desc":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP+12%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能","desc":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能"},"skill":{"descRaw":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る","name":"止まり木","desc":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る"},"talents":[{"descRaw":"配置時、前方の配置可能な地面マスに高台形態の装置を生成する(戦場に最大1個まで)。1秒ごとに前方にある高台形態の装置のHPを最大値の1%回復し、自身のHPを最大値の2%失う。ナスティのスキル発動中、回復効果が2倍になる","name":"耐荷重補助台建設","desc":"配置時、前方の配置可能な地面マスに高台形態の装置を生成する(戦場に最大1個まで)。1秒ごとに前方にある高台形態の装置のHPを最大値の1%回復し、自身のHPを最大値の2%失う。ナスティのスキル発動中、回復効果が2倍になる"}],"bySkill":{"1":{"skill":{"descRaw":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る","name":"止まり木","desc":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る"}},"2":{"skill":{"descRaw":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る","name":"止まり木","desc":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能","desc":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能"},"talents":[{"descRaw":"配置時、前方の配置可能な地面マスに高台形態の装置を生成する(戦場に最大1個まで)。1秒ごとに前方にある高台形態の装置のHPを最大値の1%回復し、自身のHPを最大値の2%失う。ナスティのスキル発動中、回復効果が2倍になる","name":"耐荷重補助台建設","desc":"配置時、前方の配置可能な地面マスに高台形態の装置を生成する(戦場に最大1個まで)。1秒ごとに前方にある高台形態の装置のHPを最大値の1%回復し、自身のHPを最大値の2%失う。ナスティのスキル発動中、回復効果が2倍になる"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能","desc":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能"},"skill":{"descRaw":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る","name":"止まり木","desc":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る"},"talents":[{"descRaw":"配置時、前方の配置可能な地面マスに高台形態の装置を生成する(戦場に最大1個まで)。1秒ごとに前方にある高台形態の装置のHPを最大値の1%回復し、自身のHPを最大値の2%失う。ナスティのスキル発動中、回復効果が2倍になる","name":"耐荷重補助台建設","desc":"配置時、前方の配置可能な地面マスに高台形態の装置を生成する(戦場に最大1個まで)。1秒ごとに前方にある高台形態の装置のHPを最大値の1%回復し、自身のHPを最大値の2%失う。ナスティのスキル発動中、回復効果が2倍になる"}],"bySkill":{"1":{"skill":{"descRaw":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る","name":"止まり木","desc":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る"}},"2":{"skill":{"descRaw":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに<@ba.vup>1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP<@ba.vup>+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る","name":"止まり木","desc":"エンジニア形態:前方1マスに配置されている高台形態の装置のSPを1秒ごとに1回復。ナスティのスキル発動中は、SP回復効果が2倍になる\n高台形態:装置のSPが最大値に達するとアップグレードされる(最大3回まで)。アップグレード後はオペレーターが配置可能となり、敵を1体までブロック可能。アップグレードされるたびに、装置の上に配置されているオペレーターの攻撃力・最大HP+15%の効果を獲得する。3回アップグレードされた場合、ナスティが撤退しても戦場に残る"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能","desc":"装置にはエンジニア形態と高台形態の2形態が存在する。エンジニア形態では攻撃を受けず、地面マスと高台マスに配置可能"},"talents":[{"descRaw":"配置時、前方の配置可能な地面マスに高台形態の装置を生成する(戦場に最大1個まで)。1秒ごとに前方にある高台形態の装置のHPを最大値の1%回復し、自身のHPを最大値の2%失う。ナスティのスキル発動中、回復効果が2倍になる","name":"耐荷重補助台建設","desc":"配置時、前方の配置可能な地面マスに高台形態の装置を生成する(戦場に最大1個まで)。1秒ごとに前方にある高台形態の装置のHPを最大値の1%回復し、自身のHPを最大値の2%失う。ナスティのスキル発動中、回復効果が2倍になる"}]}}}}},"token_10064_wang_stone1":{"name":"碁石","variants":{"char_2027_wang@2/1/4/0":{"skill":{"descRaw":"発動時、対象の敵を<@ba.vup>6.5秒間足止めし、毎秒ウァンの攻撃力の<@ba.vup>105%の術ダメージを与える","name":"争先","desc":"発動時、対象の敵を6.5秒間足止めし、毎秒ウァンの攻撃力の105%の術ダメージを与える"},"bySkill":{"1":{"skill":{"descRaw":"発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>420%の術ダメージを与え、<@ba.vup>6秒間対象の移動速度<@ba.vup>-35%","name":"連星","desc":"発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の420%の術ダメージを与え、6秒間対象の移動速度-35%"}},"2":{"skill":{"descRaw":"碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>290%の術ダメージを与える","name":"天下劫","desc":"碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の290%の術ダメージを与える"}}}},"char_2027_wang@2/60/7/1":{"skill":{"descRaw":"発動時、対象の敵を<@ba.vup>6.5秒間足止めし、毎秒ウァンの攻撃力の<@ba.vup>120%の術ダメージを与える","name":"争先","desc":"発動時、対象の敵を6.5秒間足止めし、毎秒ウァンの攻撃力の120%の術ダメージを与える"},"bySkill":{"1":{"skill":{"descRaw":"発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>480%の術ダメージを与え、<@ba.vup>6秒間対象の移動速度<@ba.vup>-40%","name":"連星","desc":"発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の480%の術ダメージを与え、6秒間対象の移動速度-40%"}},"2":{"skill":{"descRaw":"碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>320%の術ダメージを与える","name":"天下劫","desc":"碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の320%の術ダメージを与える"}}}},"char_2027_wang@2/60/7/3":{"skill":{"descRaw":"発動時、対象の敵を<@ba.vup>6.5秒間足止めし、毎秒ウァンの攻撃力の<@ba.vup>120%の術ダメージを与える","name":"争先","desc":"発動時、対象の敵を6.5秒間足止めし、毎秒ウァンの攻撃力の120%の術ダメージを与える"},"bySkill":{"1":{"skill":{"descRaw":"発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の<@ba.vup>480%の術ダメージを与え、<@ba.vup>6秒間対象の移動速度<@ba.vup>-40%","name":"連星","desc":"発動時、他の碁石と隣接したことのある方向とその逆方向の直線3マス範囲内にいる敵に攻撃力の480%の術ダメージを与え、6秒間対象の移動速度-40%"}},"2":{"skill":{"descRaw":"碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の<@ba.vup>320%の術ダメージを与える","name":"天下劫","desc":"碁石の発動範囲とダメージ発生範囲が拡大し、発動時、範囲内の敵に攻撃力の320%の術ダメージを与える"}}}}}},"token_10065_demetr_dmtpos":{"descRaw":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可","name":"絆","desc":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可","variants":{"char_4037_demetr@2/1/4/0":{"trait":{"descRaw":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可","desc":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可"}},"char_4037_demetr@2/60/7/1":{"trait":{"descRaw":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可","desc":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可"},"byModule":{"uniequip_002_demetr":{"trait":{"descRaw":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可","desc":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可"}}}},"char_4037_demetr@2/60/7/3":{"trait":{"descRaw":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可","desc":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可"},"byModule":{"uniequip_002_demetr":{"trait":{"descRaw":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可","desc":"スキル終了時、ベッローネはこの位置に戻る。期間中、他のオペレーターは配置不可"}}}}}},"token_10069_mcnist_mcgraf":{"descRaw":"敵を3体までブロック","name":"構造性原理","desc":"敵を3体までブロック","variants":{"char_4230_mcnist@2/1/4/0":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"skill":{"name":"構造性原理"},"talents":[{"descRaw":"配置後30秒間継続","name":"構造性原理","desc":"配置後30秒間継続"}],"bySkill":{"1":{"skill":{"name":"構造性原理"}}}},"char_4230_mcnist@2/60/7/1":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"skill":{"name":"構造性原理"},"talents":[{"descRaw":"配置後30秒間継続","name":"構造性原理","desc":"配置後30秒間継続"}],"bySkill":{"1":{"skill":{"name":"構造性原理"}}},"byModule":{"uniequip_002_mcnist":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"talents":[{"descRaw":"配置後30秒間継続","name":"構造性原理","desc":"配置後30秒間継続"}]}}},"char_4230_mcnist@2/60/7/3":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"skill":{"name":"構造性原理"},"talents":[{"descRaw":"配置後30秒間継続","name":"構造性原理","desc":"配置後30秒間継続"}],"bySkill":{"1":{"skill":{"name":"構造性原理"}}},"byModule":{"uniequip_002_mcnist":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"talents":[{"name":"構造性原理"}]}}}}},"token_10070_aphris_pc":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能","variants":{"char_4229_aphris@2/1/4/0":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"}},"char_4229_aphris@2/60/7/1":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"byModule":{"uniequip_002_aphris":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"}}}},"char_4229_aphris@2/60/7/3":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"},"byModule":{"uniequip_002_aphris":{"trait":{"descRaw":"攻撃を受けない。地面マスと高台マスに配置可能","desc":"攻撃を受けない。地面マスと高台マスに配置可能"}}}}}},"_h":"t8t8t8t8fvfvizqag5eb8zt8t8fvfvizqag5eb8zt8t8fvfvizqag5eb8zt8t8fvfvizqag5eb8zt8t8fvfvizqag5eb8zt8t8fvfvizqag5eb8zt8t8fvfvt7qarrlk2et8t8ceceizqag5eb8zt8t8iq7cizqag5eb8z36b5363636om1vom3636om1vom3636om1vom3636om1vom3636om1vom3636om1vom3636om1vom7n1v7n36te363636lhv9lhaeaerla15wetl2lhv9lhlhv9lh3636lhv9lhaeaerla15wetl2lhv9lhlhv9lh3636aeaerla15wetl23636aeaerla15wetl23636lhv9lhaeaerla15wetl2lhv9lhlhv9lh3636aeaen7a1uer7ps3636aeaerla15wetl2vbz839vb39lhv9lhaeaerla15wetl2lhv9lhlhv9lhvb39lhv9lhaeaerla15wetl2lhv9lhlhv9lhvb39aeaerla15wetl2vb39aeaerla15wetl2vb39lhv9lhaeaerla15wetl2lhv9lhlhv9lhvb39aeaen7a1uer7psvb39aeaerla15wetl270cjjs70jslhv9lhaeaerla15wetl2lhv9lhlhv9lh70jslhv9lhaeaerla15wetl2lhv9lhlhv9lh70jsaeaerla15wetl270jsaeaerla15wetl270jslhv9lhaeaerla15wetl2lhv9lhlhv9lh70jsaeaen7a1uer7ps70jsaeaerla15wetl23hgr3h3h3h2ahctw3535nk5onkdbprdz6hw4eu3h3hmyhce03535nk5onkklprp9x8w45b3h3h3535nk5onk3h3h3535nk5onk3hk53hex3535nk5onk3h3hmyhce03535nk5onkklprp9x8w45b3h3h35354m5o4m3h3h3535nk5onk3hk53hexhogr6snk5onknicl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxp9zxp9z9z9ztb9wj1xyxpxy37lx37tb9wj1tb9wj19z9zek9wlqxyxpxy37lx37ek9wlqek9wlq9z9zxyxpxy37lx379z9zxyxpxy37lx379z9zek9wlqxyxpxy37lx37ek9wlqek9wlq9z9zxyxpxylslxls9z9zxyxpxy37lx373h6q3h3h3hwxaeaewxwx3h3hwxaeaewxwx3h3haeae3h3hwxaeaewxwx3h3haeaece945yce5ynyt2nyaeaenyt2nynyt2nyce5ynyt2nyaeaenyt2nynyt2nyce5yaeaece5ynyt2nyaeaenyt2nynyt2nyce5yaeaenw32gonwgo7kqytjaeae7kqytj7kqytjnwgo7kqytjaeae7kqytj7kqytjnwgoaeaenwgo7kqytjaeae7kqytj7kqytjnwgoaeaebpvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldx1nfy871n87yn71jsxmiftem89em81n87hh717yr5ifxl2a9ec81n871n871n87hh717yr5ifxl2a9ec81n871n879zd49z9z9zroetggyt4k4k2cop9z9zroetggyt4k4k2cop9z9zetggyt4k4k9z9zetggyt4k4k9z9zroetggyt4k4k2cop9z9zetggyt4k4k9z9z2lgg3ty4y49zso9z9z9zqf3ameq3jwq3qf3ameqf3ame9z9zrt3a94q3jwq3rt3a94rt3a949z9zq3jwq39z9zq3jwq39z9zrt3a94q3jwq3rt3a94rt3a949z9zq3jwq39z9zq3jwq39zso9z9z9zgrv711pakrpagrv711grv7119z9za2v7fipakrpaa2v7fia2v7fi9z9zpakrpa9z9zpakrpa9z9za2v7fipakrpaa2v7fia2v7fi9z9zpakrpa9z9zpakrpaodkdodododglkd785jlo5jglkd78glkd78odod3bkdye5jlo5j3bkdye3bkdyeodod5jlo5jodod5jlo5jodod3bkdye5jlo5j3bkdye3bkdyeodod5jlo5jodod5jlo5j9zws9z9z9zo4wsul6kiso4wsulo4wsul9z9zrdwshq6kisrdwshqrdwshq9z9z6kis9z9z6kis9z9zrdwshq6kisrdwshqrdwshq9z9z6kis9z9z6kishqt9hqhqhqhphphqhqhphphqhqhphphqhqhphphqhqhphphqhqhphphqhqhphpvbtfvbvbvblg0ilg7csx7clg0ilglg0ilgvbvblg0ilg7csx7clg0ilglg0ilgvbvb7csx7cvbvb7csx7cvbvblg0ilg7csx7clg0ilglg0ilgvbvb7csx7cvbvb7csx7cpmpspmpmpmwops9dwops9dwops9dpmpmwops9dwops9dwops9dpmpmpmpmwops9dwops9dwops9dpmpmx9ddx9x9x93p3pw03p49x9x93p3pw03p49x9x9x9x93p3pw03p49x9x9ogj9ogogog2bkjpdogog2bkjpdogogogog2bkjpdogogt8wdt8t8t8ijijijt8t8ijijijt8t8t8t8t8t8ijijijt8t8t8t851xr515151bububu5151bububu515151515151bububu515151515y0i5y5y5yaqaqaq5y5yaqaqaq5y5y5y5y5y5yaqaqaq5y5y5y5yiucaiuiuiu9kcaw69kcaw69kcaw6iuiuaicam0aicam0aicam0iuiuiuiuaicam0aicam0aicam0iuiumfeqmfmfmfeqeqeqmfmfeqeqeqmfmfmfmfeqeqeqmfmf3f1j3f3f3f7dw6zdfjkzfjkz7dw6zd7dw6zd3f3fzzw68bfjkzfjkzzzw68bzzw68b3f3ffjkzfjkz3f3fzzw68bfjkzfjkzzzw68bzzw68b3f3ffjkzfjkz3fmt3f3f3fbdwvvfpnxypnxybdwvvfbdwvvf3f3fg6wvhmpnxypnxyg6wvhmg6wvhm3f3fpnxypnxy3f3fg6wvhmpnxypnxyg6wvhmg6wvhm3f3fpnxypnxy7xe27x7x7x3zwrbdmonkmo3zwrbd3zwrbd7x7xlgwrxwmonkmolgwrxwlgwrxw7x7xmonkmo7x7xlgwrxwmonkmolgwrxwlgwrxw7x7xmonkmo4u5vgyv9u7u2xok0uqgloigynu4xu2cq8kuqf1oigynu4xu2cq8kuqf1mbcembmbmbmbmbmbmbmbmbmbmbt8j6t8t8t8j6ioj6ioj6t8t8j6ioj6ioj6t8t8ioj6iot8t8j6ioj6ioj6t8t8j63f3f3f3f3f3f3f3f3f3f3f3f"},"diy":{"operators":{"char_003_kalts":{"name":"ケルシー"},"char_010_chen":{"name":"チェン"},"char_017_huang":{"name":"ブレイズ"},"char_112_siege":{"name":"シージ"},"char_134_ifrit":{"name":"イフリータ"},"char_147_shining":{"name":"シャイニング"},"char_179_cgbird":{"name":"ナイチンゲール"},"char_180_amgoat":{"name":"エイヤフィヤトラ"},"char_188_helage":{"name":"ヘラグ"},"char_197_poca":{"name":"ロサ"},"char_225_haak":{"name":"ア"},"char_248_mgllan":{"name":"マゼラン"},"char_250_phatom":{"name":"ファントム"},"char_293_thorns":{"name":"ソーンズ"},"char_300_phenxi":{"name":"フィアメッタ"},"char_322_lmlee":{"name":"リー"},"char_340_shwaz":{"name":"シュヴァルツ"},"char_362_saga":{"name":"サガ"},"char_377_gdglow":{"name":"ゴールデングロー"},"char_400_weedy":{"name":"ウィーディ"},"char_416_zumama":{"name":"ユーネクテス"},"char_450_necras":{"name":"ネクラス"},"char_479_sleach":{"name":"サイラッハ"},"char_485_pallas":{"name":"パラス"},"char_601_cguard":{"name":"予備隊員-前衛"},"char_602_cdfend":{"name":"予備隊員-重装"},"char_603_csnipe":{"name":"予備隊員-狙撃"},"char_604_ccast":{"name":"予備隊員-術師"},"char_605_cmedic":{"name":"予備隊員-医療"},"char_606_csuppo":{"name":"予備隊員-補助"},"char_608_acpion":{"name":"チューリップ"},"char_617_sharp2":{"name":"領主・Sharp"},"char_1013_chen2":{"name":"遊龍チェン"},"char_1031_slent2":{"name":"淬羽サイレンス"},"char_1034_jesca2":{"name":"滌火ジェシカ"},"char_1035_wisdel":{"name":"ウィシャデル"},"char_1042_phatm2":{"name":"トラゴーディア"},"char_1043_leizi2":{"name":"司霆レイズ"},"char_1044_hsgma2":{"name":"斬業ホシグマ"},"char_1050_chen3":{"name":"赤刃明霄チェン"},"char_1051_headb2":{"name":"怒潮ズィマー"},"char_1502_crosly":{"name":"クラウンスレイヤー"},"char_2012_typhon":{"name":"ティフォン"},"char_2013_cerber":{"name":"ケオベ"},"char_2014_nian":{"name":"ニェン"},"char_2023_ling":{"name":"リィン"},"char_2024_chyue":{"name":"チョンユエ"},"char_2025_shu":{"name":"シュウ"},"char_2027_wang":{"name":"ウァン"},"char_4009_irene":{"name":"アイリーニ"},"char_4011_lessng":{"name":"レッシング"},"char_4027_heyak":{"name":"ホルハイヤ"},"char_4037_demetr":{"name":"ベッローネ"},"char_4046_ebnhlz":{"name":"エーベンホルツ"},"char_4048_doroth":{"name":"ドロシー"},"char_4055_bgsnow":{"name":"パゼオンカ"},"char_4065_judge":{"name":"ペナンス"},"char_4072_ironmn":{"name":"ステインレス"},"char_4080_lin":{"name":"リン"},"char_4088_hodrer":{"name":"ヘドリー"},"char_4098_vvana":{"name":"ヴィヴィアナ"},"char_4117_ray":{"name":"レイ"},"char_4121_zuole":{"name":"ズオ・ラウ"},"char_4132_ascln":{"name":"アスカロン"},"char_4133_logos":{"name":"ロゴス"},"char_4138_narant":{"name":"ナラントゥヤ"},"char_4195_radian":{"name":"レイディアン"},"char_4202_haruka":{"name":"ハルカ"},"char_4204_mantra":{"name":"マントラ"},"char_4212_nasti":{"name":"ナスティ"}},"_h":"omxj9ngywys837bq8fkykepxoa0nxwk85oo2izuau9rccgfg3lcj3tt2wr9bdmn5ap0pocspw1ox1rjah2w0bxj37n034xu0q2byt1w46swme5ocmme3l2zkrag28bb41bqmthbk2ino"}},"tokens":{"token_10000_silent_healrb":{"descRaw":"攻撃の対象にならない。周囲の味方ユニットのHPを回復する","name":"医療ドローン","desc":"攻撃の対象にならない。周囲の味方ユニットのHPを回復する","variants":{"chess_char_2_02_a":{"trait":{"descRaw":"攻撃の対象にならない。周囲の味方ユニットのHPを回復する","desc":"攻撃の対象にならない。周囲の味方ユニットのHPを回復する"},"skill":{"descRaw":"<@ba.vup>10秒後自動的に消滅する","name":"自動消滅","desc":"10秒後自動的に消滅する"},"bySkill":{"0":{"skill":{"descRaw":"<@ba.vup>10秒後自動的に消滅する","name":"自動消滅","desc":"10秒後自動的に消滅する"}}}},"chess_char_2_02_b":{"trait":{"descRaw":"攻撃の対象にならない。周囲の味方ユニットのHPを回復する","desc":"攻撃の対象にならない。周囲の味方ユニットのHPを回復する"},"skill":{"descRaw":"<@ba.vup>10秒後自動的に消滅する","name":"自動消滅","desc":"10秒後自動的に消滅する"},"bySkill":{"0":{"skill":{"descRaw":"<@ba.vup>10秒後自動的に消滅する","name":"自動消滅","desc":"10秒後自動的に消滅する"}}},"byModule":{"none":{"trait":{"descRaw":"攻撃の対象にならない。周囲の味方ユニットのHPを回復する","desc":"攻撃の対象にならない。周囲の味方ユニットのHPを回復する"}}}}},"_h":"8i3j8i8i8iek53s9ek53s98i8iek53s9ek53s98i8i"},"token_10006_vodfox_doll":{"descRaw":"攻撃されない","name":"呪いの人形","desc":"攻撃されない","variants":{"chess_char_3_15_a":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"skill":{"descRaw":"効果範囲内の敵全員の攻撃力と防御力<@ba.vup>-25%","name":"呪いの人形","desc":"効果範囲内の敵全員の攻撃力と防御力-25%"},"bySkill":{"0":{"skill":{"descRaw":"効果範囲内の敵全員の攻撃力と防御力<@ba.vup>-25%","name":"呪いの人形","desc":"効果範囲内の敵全員の攻撃力と防御力-25%"}}}},"chess_char_3_15_b":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"skill":{"descRaw":"効果範囲内の敵全員の攻撃力と防御力<@ba.vup>-30%","name":"呪いの人形","desc":"効果範囲内の敵全員の攻撃力と防御力-30%"},"bySkill":{"0":{"skill":{"descRaw":"効果範囲内の敵全員の攻撃力と防御力<@ba.vup>-30%","name":"呪いの人形","desc":"効果範囲内の敵全員の攻撃力と防御力-30%"}}},"byModule":{"none":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"}}}}},"_h":"9zro9z9z9z3eroq33eroq39z9zr4roilr4roil9z9z"},"token_10011_beewax_oblisk":{"descRaw":"敵を3体までブロック","name":"砂の碑","desc":"敵を3体までブロック","variants":{"chess_char_4_05_a":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"skill":{"descRaw":"出現時、周囲にいる敵全員に攻撃力の<@ba.vup>200%の術ダメージを与え、<@ba.vup>1秒間<$ba.stun>スタンさせる","name":"オベリスクの激震","desc":"出現時、周囲にいる敵全員に攻撃力の200%の術ダメージを与え、1秒間スタンさせる"},"bySkill":{"0":{"skill":{"descRaw":"出現時、周囲にいる敵全員に攻撃力の<@ba.vup>200%の術ダメージを与え、<@ba.vup>1秒間<$ba.stun>スタンさせる","name":"オベリスクの激震","desc":"出現時、周囲にいる敵全員に攻撃力の200%の術ダメージを与え、1秒間スタンさせる"}}}},"chess_char_4_05_b":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"skill":{"descRaw":"出現時、周囲にいる敵全員に攻撃力の<@ba.vup>230%の術ダメージを与え、<@ba.vup>1.5秒間<$ba.stun>スタンさせる","name":"オベリスクの激震","desc":"出現時、周囲にいる敵全員に攻撃力の230%の術ダメージを与え、1.5秒間スタンさせる"},"bySkill":{"0":{"skill":{"descRaw":"出現時、周囲にいる敵全員に攻撃力の<@ba.vup>230%の術ダメージを与え、<@ba.vup>1.5秒間<$ba.stun>スタンさせる","name":"オベリスクの激震","desc":"出現時、周囲にいる敵全員に攻撃力の230%の術ダメージを与え、1.5秒間スタンさせる"}}},"byModule":{"none":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"}}}}},"_h":"t8d0t8t8t83bs4q33bs4q3t8t88ls4in8ls4int8t8"},"token_10012_rosmon_shield":{"descRaw":"敵を2体までブロック。このユニットにブロックされている敵の防御力が減少","name":"ロスモンティスの戦術装備","desc":"敵を2体までブロック。このユニットにブロックされている敵の防御力が減少","variants":{"chess_char_6_12_a":{"trait":{"descRaw":"敵を2体までブロック。このユニットにブロックされている敵の防御力が減少","desc":"敵を2体までブロック。このユニットにブロックされている敵の防御力が減少"},"skill":{"descRaw":"出現時、周囲にいる敵全員を<@ba.vup>2秒間<$ba.stun>スタンさせる","name":"戦術装備配置","desc":"出現時、周囲にいる敵全員を2秒間スタンさせる"},"bySkill":{"0":{"skill":{"descRaw":"出現時、周囲にいる敵全員を<@ba.vup>2秒間<$ba.stun>スタンさせる","name":"戦術装備配置","desc":"出現時、周囲にいる敵全員を2秒間スタンさせる"}},"2":{"skill":{"descRaw":"出現時、周囲にいる敵全員を<@ba.vup>2秒間<$ba.stun>スタンさせる","name":"戦術装備配置","desc":"出現時、周囲にいる敵全員を2秒間スタンさせる"}}}},"chess_char_6_12_b":{"trait":{"descRaw":"敵を2体までブロック。このユニットにブロックされている敵の防御力が減少","desc":"敵を2体までブロック。このユニットにブロックされている敵の防御力が減少"},"skill":{"descRaw":"出現時、周囲にいる敵全員を<@ba.vup>2.5秒間<$ba.stun>スタンさせる","name":"戦術装備配置","desc":"出現時、周囲にいる敵全員を2.5秒間スタンさせる"},"bySkill":{"0":{"sk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trait":{"descRaw":"敵をブロックできない","desc":"敵をブロックできない"}}}}},"_h":"36hf36363636363636"},"token_10028_vigil_wolf":{"descRaw":"召喚者の攻撃範囲内にしか配置できない","name":"狼の群れ","desc":"召喚者の攻撃範囲内にしか配置できない","variants":{"chess_char_3_19_a":{"trait":{"descRaw":"召喚者の攻撃範囲内にしか配置できない","desc":"召喚者の攻撃範囲内にしか配置できない"},"skill":{"name":"群狼"},"talents":[{"descRaw":"25秒ごとに「狼の隻影」が1体増える(最大計3体まで)。「狼の隻影」が1体出現するごとに「狼の群れ」のブロック数+1、ダメージ発生回数+1。群れに「狼の隻影」が2体以上存在する場合、「狼の群れ」が致命的なダメージを受ける時、群れにいる「狼の隻影」が1体消滅し、「狼の群れ」のHPが最大値まで回復","name":"群狼の統率者","desc":"25秒ごとに「狼の隻影」が1体増える(最大計3体まで)。「狼の隻影」が1体出現するごとに「狼の群れ」のブロック数+1、ダメージ発生回数+1。群れに「狼の隻影」が2体以上存在する場合、「狼の群れ」が致命的なダメージを受ける時、群れにいる「狼の隻影」が1体消滅し、「狼の群れ」のHPが最大値まで回復"},{"descRaw":"ブロック中の敵を攻撃時、対象の防御力を200<@ba.talpu>(+25)無視","name":"飢えたる群狼","desc":"ブロック中の敵を攻撃時、対象の防御力を200(+25)無視","potBelow":{"descRaw":"ブロック中の敵を攻撃時、対象の防御力を175無視","desc":"ブロック中の敵を攻撃時、対象の防御力を175無視"}}],"bySkill":{"0":{"skill":{"name":"群狼"}},"1":{"skill":{"name":"群狼"}}}},"chess_char_3_19_b":{"trait":{"descRaw":"召喚者の攻撃範囲内にしか配置できない","desc":"召喚者の攻撃範囲内にしか配置できない"},"skill":{"name":"群狼"},"talents":[{"descRaw":"25秒ごとに「狼の隻影」が1体増える(最大計3体まで)。「狼の隻影」が1体出現するごとに「狼の群れ」のブロック数+1、ダメージ発生回数+1。群れに「狼の隻影」が2体以上存在する場合、「狼の群れ」が致命的なダメージを受ける時、群れにいる「狼の隻影」が1体消滅し、「狼の群れ」のHPが最大値まで回復","name":"群狼の統率者","desc":"25秒ごとに「狼の隻影」が1体増える(最大計3体まで)。「狼の隻影」が1体出現するごとに「狼の群れ」のブロック数+1、ダメージ発生回数+1。群れに「狼の隻影」が2体以上存在する場合、「狼の群れ」が致命的なダメージを受ける時、群れにいる「狼の隻影」が1体消滅し、「狼の群れ」のHPが最大値まで回復"},{"descRaw":"ブロック中の敵を攻撃時、対象の防御力を200<@ba.talpu>(+25)無視","name":"飢えたる群狼","desc":"ブロック中の敵を攻撃時、対象の防御力を200(+25)無視","potBelow":{"descRaw":"ブロック中の敵を攻撃時、対象の防御力を175無視","desc":"ブロック中の敵を攻撃時、対象の防御力を175無視"}}],"bySkill":{"0":{"skill":{"name":"群狼"}},"1":{"skill":{"name":"群狼"}}},"byModule":{"uniequip_003_vigil":{"trait":{"descRaw":"召喚者の攻撃範囲内にしか配置できない","desc":"召喚者の攻撃範囲内にしか配置できない"},"talents":[{"descRaw":"25秒ごとに「狼の隻影」が1体増える(最大計3体まで)。「狼の隻影」が1体出現するごとに「狼の群れ」のブロック数+1、ダメージ発生回数+1。群れに「狼の隻影」が2体以上存在する場合、「狼の群れ」が致命的なダメージを受ける時、群れにいる「狼の隻影」が1体消滅し、「狼の群れ」のHPが最大値まで回復","name":"群狼の統率者","desc":"25秒ごとに「狼の隻影」が1体増える(最大計3体まで)。「狼の隻影」が1体出現するごとに「狼の群れ」のブロック数+1、ダメージ発生回数+1。群れに「狼の隻影」が2体以上存在する場合、「狼の群れ」が致命的なダメージを受ける時、群れにいる「狼の隻影」が1体消滅し、「狼の群れ」のHPが最大値まで回復"},{"descRaw":"ブロック中の敵を攻撃時、対象の防御力を200<@ba.talpu>(+25)無視","name":"飢えたる群狼","desc":"ブロック中の敵を攻撃時、対象の防御力を200(+25)無視","potBelow":{"descRaw":"ブロック中の敵を攻撃時、対象の防御力を175無視","desc":"ブロック中の敵を攻撃時、対象の防御力を175無視"}}]},"none":{"trait":{"descRaw":"召喚者の攻撃範囲内にしか配置できない","desc":"召喚者の攻撃範囲内にしか配置できない"},"talents":[{"descRaw":"25秒ごとに「狼の隻影」が1体増える(最大計3体まで)。「狼の隻影」が1体出現するごとに「狼の群れ」のブロック数+1、ダメージ発生回数+1。群れに「狼の隻影」が2体以上存在する場合、「狼の群れ」が致命的なダメージを受ける時、群れにいる「狼の隻影」が1体消滅し、「狼の群れ」のHPが最大値まで回復","name":"群狼の統率者","desc":"25秒ごとに「狼の隻影」が1体増える(最大計3体まで)。「狼の隻影」が1体出現するごとに「狼の群れ」のブロック数+1、ダメージ発生回数+1。群れに「狼の隻影」が2体以上存在する場合、「狼の群れ」が致命的なダメージを受ける時、群れにいる「狼の隻影」が1体消滅し、「狼の群れ」のHPが最大値まで回復"},{"descRaw":"ブロック中の敵を攻撃時、対象の防御力を200<@ba.talpu>(+25)無視","name":"飢えたる群狼","desc":"ブロック中の敵を攻撃時、対象の防御力を200(+25)無視","potBelow":{"descRaw":"ブロック中の敵を攻撃時、対象の防御力を175無視","desc":"ブロック中の敵を攻撃時、対象の防御力を175無視"}}]}}}},"_h":"kjjhkjkjkjjhs4hxs4p1ttir3p3pjhjhkjkjjhs4hxs4p1ttir3p3pjhjhkjkjs4hxs4p1ttir3p3pkjkjs4hxs4p1ttir3p3p"},"token_10030_mlyss_wtrman":{"descRaw":"攻撃で<@ba.kw>術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない","name":"うつろう水影","desc":"攻撃で術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない","variants":{"chess_char_6_11_a":{"trait":{"descRaw":"攻撃で<@ba.kw>術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない","desc":"攻撃で術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない"},"skill":{"descRaw":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、<@ba.vup>10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(<@ba.vup>25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を<@ba.vup>10ずつ<$ba.steal>奪取(最大で<@ba.vup>250まで奪取可能、再びコピーするとリセットされる)","name":"うつろう水影","desc":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を10ずつ奪取(最大で250まで奪取可能、再びコピーするとリセットされる)"},"talents":[{"descRaw":"スキル発動中、対象の最大HP・攻撃力・防御力・術耐性の90%、そしてブロック数・攻撃間隔・攻撃範囲・初期攻撃タイプ(攻撃しないまたは治療タイプはコピー対象外)をコピー","desc":"スキル発動中、対象の最大HP・攻撃力・防御力・術耐性の90%、そしてブロック数・攻撃間隔・攻撃範囲・初期攻撃タイプ(攻撃しないまたは治療タイプはコピー対象外)をコピー"}],"bySkill":{"0":{"skill":{"descRaw":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、<@ba.vup>10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(<@ba.vup>25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を<@ba.vup>10ずつ<$ba.steal>奪取(最大で<@ba.vup>250まで奪取可能、再びコピーするとリセットされる)","name":"うつろう水影","desc":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を10ずつ奪取(最大で250まで奪取可能、再びコピーするとリセットされる)"}},"1":{"skill":{"descRaw":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、<@ba.vup>10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(<@ba.vup>25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を<@ba.vup>10ずつ<$ba.steal>奪取(最大で<@ba.vup>250まで奪取可能、再びコピーするとリセットされる)","name":"うつろう水影","desc":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を10ずつ奪取(最大で250まで奪取可能、再びコピーするとリセットされる)"}}}},"chess_char_6_11_b":{"trait":{"descRaw":"攻撃で<@ba.kw>術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない","desc":"攻撃で術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない"},"skill":{"descRaw":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、<@ba.vup>10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(<@ba.vup>25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を<@ba.vup>10ずつ<$ba.steal>奪取(最大で<@ba.vup>250まで奪取可能、再びコピーするとリセットされる)","name":"うつろう水影","desc":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を10ずつ奪取(最大で250まで奪取可能、再びコピーするとリセットされる)"},"talents":[{"descRaw":"スキル発動中、対象の最大HP・攻撃力・防御力・術耐性の100%、そしてブロック数・攻撃間隔・攻撃範囲・初期攻撃タイプ(攻撃しないまたは治療タイプはコピー対象外)をコピー","desc":"スキル発動中、対象の最大HP・攻撃力・防御力・術耐性の100%、そしてブロック数・攻撃間隔・攻撃範囲・初期攻撃タイプ(攻撃しないまたは治療タイプはコピー対象外)をコピー"}],"bySkill":{"0":{"skill":{"descRaw":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、<@ba.vup>10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(<@ba.vup>25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を<@ba.vup>10ずつ<$ba.steal>奪取(最大で<@ba.vup>250まで奪取可能、再びコピーするとリセットされる)","name":"うつろう水影","desc":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を10ずつ奪取(最大で250まで奪取可能、再びコピーするとリセットされる)"}},"1":{"skill":{"descRaw":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、<@ba.vup>10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(<@ba.vup>25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を<@ba.vup>10ずつ<$ba.steal>奪取(最大で<@ba.vup>250まで奪取可能、再びコピーするとリセットされる)","name":"うつろう水影","desc":"配置待機エリア中のオペレーターを1名コピーできる。獲得できる特性:コピー対象が遠距離オペレーターの場合、10回攻撃するごとに隣接4マス内の配置可能マスに自身を分裂させる(25秒間継続)。近距離オペレーターの場合は攻撃するたびに敵の攻撃力と防御力を10ずつ奪取(最大で250まで奪取可能、再びコピーするとリセットされる)"}}},"byModule":{"uniequip_003_mlyss":{"trait":{"descRaw":"攻撃で<@ba.kw>術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない","desc":"攻撃で術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない"},"talents":[{"descRaw":"スキル発動中、対象の最大HP・攻撃力・防御力・術耐性の90%、そしてブロック数・攻撃間隔・攻撃範囲・初期攻撃タイプ(攻撃しないまたは治療タイプはコピー対象外)をコピー","desc":"スキル発動中、対象の最大HP・攻撃力・防御力・術耐性の90%、そしてブロック数・攻撃間隔・攻撃範囲・初期攻撃タイプ(攻撃しないまたは治療タイプはコピー対象外)をコピー"}]},"none":{"trait":{"descRaw":"攻撃で<@ba.kw>術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない","desc":"攻撃で術ダメージを与える(コピーにより変化)\n召喚者の攻撃範囲内にしか配置できない"},"talents":[{"descRaw":"スキル発動中、対象の最大HP・攻撃力・防御力・術耐性の90%、そしてブロック数・攻撃間隔・攻撃範囲・初期攻撃タイプ(攻撃しないまたは治療タイプはコピー対象外)をコピー","desc":"スキル発動中、対象の最大HP・攻撃力・防御力・術耐性の90%、そしてブロック数・攻撃間隔・攻撃範囲・初期攻撃タイプ(攻撃しないまたは治療タイプはコピー対象外)をコピー"}]}}}},"_h":"ve6y6ave6awu6ywtvavawu6ywtwu6ywtve6awu6ywt4i4iwu6ywtwu6ywtve6avavave6avava"},"token_10031_swire2_gdtrap":{"name":"シャンパン爆弾","variants":{"chess_char_3_04_a":{"skill":{"descRaw":"最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1","name":"「おもてなし」","desc":"最初に触れた敵に物理ダメージを与え、対象を足止めする\n「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1"},"bySkill":{"0":{"skill":{"descRaw":"最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1","name":"「おもてなし」","desc":"最初に触れた敵に物理ダメージを与え、対象を足止めする\n「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1"}},"2":{"skill":{"descRaw":"最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1","name":"「おもてなし」","desc":"最初に触れた敵に物理ダメージを与え、対象を足止めする\n「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1"}}}},"chess_char_3_04_b":{"skill":{"descRaw":"最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1","name":"「おもてなし」","desc":"最初に触れた敵に物理ダメージを与え、対象を足止めする\n「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1"},"bySkill":{"0":{"skill":{"descRaw":"最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1","name":"「おもてなし」","desc":"最初に触れた敵に物理ダメージを与え、対象を足止めする\n「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1"}},"2":{"skill":{"descRaw":"最初に触れた敵に物理ダメージを与え、対象を<$ba.sluggish>足止めする\n<@ba.rem>「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1","name":"「おもてなし」","desc":"最初に触れた敵に物理ダメージを与え、対象を足止めする\n「シャンパン爆弾」は設置から3秒後、ダメージ発生回数+1"}}}}},"_h":"wmrlmn4prlmn4prlmn4prlmn4prlmn4prlmn4p"},"token_10039_ulpia_block":{"descRaw":"スキル終了時、ウルピアヌスはこの位置に戻る。期間中、他のオペレーターは配置不可","name":"混同せぬ方向","desc":"スキル終了時、ウルピアヌスはこの位置に戻る。期間中、他のオペレーターは配置不可","variants":{"chess_char_5_05_a":{"trait":{"descRaw":"スキル終了時、ウルピアヌスはこの位置に戻る。期間中、他のオペレーターは配置不可","desc":"スキル終了時、ウルピアヌスはこの位置に戻る。期間中、他のオペレーターは配置不可"}},"chess_char_5_05_b":{"trait":{"descRaw":"スキル終了時、ウルピアヌスはこの位置に戻る。期間中、他のオペレーターは配置不可","desc":"スキル終了時、ウルピアヌスはこの位置に戻る。期間中、他のオペレーターは配置不可"},"byModule":{"none":{"trait":{"descRaw":"スキル終了時、ウルピアヌスはこの位置に戻る。期間中、他のオペレーターは配置不可","desc":"スキル終了時、ウルピアヌスはこの位置に戻る。期間中、他のオペレーターは配置不可"}}}}},"_h":"m9utm9m9m9m9m9m9m9"},"token_10040_siege2_vlion":{"descRaw":"敵を1体までブロック\n攻撃が<@ba.kw>確定ダメージを与える","name":"黄金の誓い","desc":"敵を1体までブロック\n攻撃が確定ダメージを与える","variants":{"chess_char_6_07_a":{"trait":{"descRaw":"敵を1体までブロック\n攻撃が<@ba.kw>確定ダメージを与える","desc":"敵を1体までブロック\n攻撃が確定ダメージを与える"}},"chess_char_6_07_b":{"trait":{"descRaw":"敵を1体までブロック\n攻撃が<@ba.kw>確定ダメージを与える","desc":"敵を1体までブロック\n攻撃が確定ダメージを与える"},"byModule":{"uniequip_003_siege2":{"trait":{"descRaw":"敵を1体までブロック\n攻撃が<@ba.kw>確定ダメージを与える","desc":"敵を1体までブロック\n攻撃が確定ダメージを与える"}},"none":{"trait":{"descRaw":"敵を1体までブロック\n攻撃が<@ba.kw>確定ダメージを与える","desc":"敵を1体までブロック\n攻撃が確定ダメージを与える"}}}}},"_h":"4348dt43dt43dt43dt43dt"},"token_10041_cathy_catsld":{"descRaw":"攻撃されない","name":"クローラー・防護ユニット","desc":"攻撃されない","variants":{"chess_char_4_11_a":{"trait":{"descRaw":"攻撃されない","desc":"攻撃されない"},"skill":{"name":"戦火の焼き入れ"},"talents":[{"descRaw":"前方のオペレーター1名にキャサリンの最大HPの22%<@ba.talpu>(+2%)の<$ba.barrier>バリアを付与(対象が直前の5秒間攻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トが返還される"}}}},"chess_char_5_14_b":{"trait":{"descRaw":"凛御シルバーアッシュの配置中、配置待機エリアに追加。コストは凛御シルバーアッシュのスキルによって変化","desc":"凛御シルバーアッシュの配置中、配置待機エリアに追加。コストは凛御シルバーアッシュのスキルによって変化"},"skill":{"name":"オープンゲーム"},"talents":[{"descRaw":"自身の左側のオペレーターのストックSPが増加し、再配置時間が短縮","name":"オープンゲーム","desc":"自身の左側のオペレーターのストックSPが増加し、再配置時間が短縮"}],"bySkill":{"0":{"skill":{"name":"オープンゲーム"}},"2":{"skill":{"descRaw":"「キャスリング」発動中、「風雪の眼」はスキル発動後最初に配置されたオペレーターの位置に配置され、凛御シルバーアッシュと同時に<@ba.vup>範囲直線攻撃を放つ。スキル発動中、「風雪の眼」を再配置すると位置を変更でき、配置後<@ba.vup>コストが返還される","name":"キャスリング","desc":"「キャスリング」発動中、「風雪の眼」はスキル発動後最初に配置されたオペレーターの位置に配置され、凛御シルバーアッシュと同時に範囲直線攻撃を放つ。スキル発動中、「風雪の眼」を再配置すると位置を変更でき、配置後コストが返還される"}}}}},"_h":"b1eeb1b1b15ool5ool5olfjlr7b1b15ool5ool5olfjlr7"},"token_10057_svash2_eagle3":{"descRaw":"凛御シルバーアッシュの配置中、配置待機エリアに追加。コストは凛御シルバーアッシュのスキルによって変化","name":"風雪の眼","desc":"凛御シルバーアッシュの配置中、配置待機エリアに追加。コストは凛御シルバーアッシュのスキルによって変化","variants":{"chess_char_5_14_a":{"trait":{"descRaw":"凛御シルバーアッシュの配置中、配置待機エリアに追加。コストは凛御シルバーアッシュのスキルによって変化","desc":"凛御シルバーアッシュの配置中、配置待機エリアに追加。コストは凛御シルバーアッシュのスキルによって変化"},"skill":{"name":"オープンゲーム"},"talents":[{"descRaw":"自身の左側のオペレーターのストックSPが増加し、再配置時間が短縮","name":"オープンゲーム","desc":"自身の左側のオペレーターのストックSPが増加し、再配置時間が短縮"}],"bySkill":{"0":{"skill":{"name":"オープンゲーム"}},"2":{"skill":{"descRaw":"「キャスリング」発動中、「風雪の眼」はスキル発動後最初に配置されたオペレーターの位置に配置され、凛御シルバーアッシュと同時に<@ba.vup>範囲直線攻撃を放つ。スキル発動中、「風雪の眼」を再配置すると位置を変更でき、配置後<@ba.vup>コストが返還される","name":"キャスリング","desc":"「キャスリング」発動中、「風雪の眼」はスキル発動後最初に配置されたオペレーターの位置に配置され、凛御シルバーアッシュと同時に範囲直線攻撃を放つ。スキル発動中、「風雪の眼」を再配置すると位置を変更でき、配置後コストが返還される"}}}},"chess_char_5_14_b":{"trait":{"descRaw":"凛御シルバーアッシュの配置中、配置待機エリアに追加。コストは凛御シルバーアッシュのスキルによって変化","desc":"凛御シルバーアッシュの配置中、配置待機エリアに追加。コストは凛御シルバーアッシュのスキルによって変化"},"skill":{"name":"オープンゲーム"},"talents":[{"descRaw":"自身の左側のオペレーターのストックSPが増加し、再配置時間が短縮","name":"オープンゲーム","desc":"自身の左側のオペレーターのストックSPが増加し、再配置時間が短縮"}],"bySkill":{"0":{"skill":{"name":"オープンゲーム"}},"2":{"skill":{"descRaw":"「キャスリング」発動中、「風雪の眼」はスキル発動後最初に配置されたオペレーターの位置に配置され、凛御シルバーアッシュと同時に<@ba.vup>範囲直線攻撃を放つ。スキル発動中、「風雪の眼」を再配置すると位置を変更でき、配置後<@ba.vup>コストが返還される","name":"キャスリング","desc":"「キャスリング」発動中、「風雪の眼」はスキル発動後最初に配置されたオペレーターの位置に配置され、凛御シルバーアッシュと同時に範囲直線攻撃を放つ。スキル発動中、「風雪の眼」を再配置すると位置を変更でき、配置後コストが返還される"}}}}},"_h":"b1eeb1b1b15ool5ool5olfjlr7b1b15ool5ool5olfjlr7"},"token_10058_sbell2_icetgt":{"descRaw":"敵を3体までブロック","name":"防衛ライン(凍結状態)","desc":"敵を3体までブロック","variants":{"chess_char_6_02_a":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"}},"chess_char_6_02_b":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"},"byModule":{"none":{"trait":{"descRaw":"敵を3体までブロック","desc":"敵を3体までブロック"}}}}},"_h":"t8f9t8t8t8t8t8t8t8"},"enemy_9012_acloon":{"name":"「炎祐」","_h":"om"},"char_605_cmedic":{"descRaw":"味方のHPを回復","name":"予備隊員-医療","desc":"味方のHPを回復","skill":{"descRaw":"攻撃力<@ba.vup>+50%","name":"回復力強化β","desc":"攻撃力+50%"},"talents":[{"descRaw":"攻撃力+4%","name":"攻撃力上昇","desc":"攻撃力+4%"}],"trait":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"_h":"76wr761iwjd7h2reh27676"},"char_613_acmedc":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復","skill":{"descRaw":"攻撃距離<@ba.vup>+2、攻撃力<@ba.vup>+40%、味方<@ba.vup>2人を同時に治療し、治療対象もしくはその隣の味方1人を追加で治療する(治療量は治療主対象の<@ba.vup>30%)。HPが半分以下の味方へのHP回復量は本来の<@ba.vup>150%まで上昇","name":"懇願の福音","desc":"攻撃距離+2、攻撃力+40%、味方2人を同時に治療し、治療対象もしくはその隣の味方1人を追加で治療する(治療量は治療主対象の30%)。HPが半分以下の味方へのHP回復量は本来の150%まで上昇"},"talents":[{"descRaw":"治療時、対象のSPを3回復","name":"アセンション","desc":"治療時、対象のSPを3回復"},{"descRaw":"攻撃範囲内のオペレーターが倒された時、自身のSPが5回復","name":"デタッチメント","desc":"攻撃範囲内のオペレーターが倒された時、自身のSPが5回復"}],"trait":{"descRaw":"味方のHPを回復","desc":"味方のHPを回復"},"_h":"76760vy1f8pk9jpkzcirzc7676"}},"bonds":{"yanShip":{"descRaw":"【炎】所属者の<@ba.vup>攻撃力が上昇<@autochess.gray>(上昇値は盟約加算数に応じる)\n<戦場に異なる【炎】所属者<@autochess.dgreen>6名配置>戦闘開始時に自動的に戦う<@ba.vup>「炎祐」を召喚する(攻撃力・最大HPは、戦闘開始時の【炎】所属者の攻撃力・最大HPそれぞれの合計値の30%)。「炎祐」は敵を3体同時に攻撃し、スキル<@ba.vup>「破邪の炎」を使用でき、攻撃時に攻撃力の一定割合の灼熱損傷を与え、自身の周囲の敵に一定割合の対元素脆弱を付与\n<戦場に異なる【炎】所属者を<@autochess.dgreen>9名配置><@ba.vup>「炎祐」を2体召喚する。「炎祐」の攻撃力が<@ba.vup>150%まで上昇し、被ダメージ<@ba.vup>-90%","effectDescRaw":"【炎】所属者の攻撃力<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【炎】所属者を<@ba.vup>6名配置>戦闘開始時に【炎】所属者の一部ステータスを有する「炎祐」を召喚する(攻撃力・最大HPは、戦闘開始時の【炎】所属者の攻撃力・最大HPそれぞれの合計値の30%)。「炎祐」は同時に3体の敵を攻撃でき、攻撃時に<@ba.vup>攻撃力の20%の<@ba.vup>灼熱損傷を与え、自身の周囲の敵に20%の<@ba.vup>対元素脆弱を付与し、周期的にスキル「破邪の炎」を放つ。\n<戦場に異なる【炎】所属者を<@ba.vup>9名配置>「炎祐」を2体召喚する。「炎祐」の攻撃力が150%まで上昇し、被ダメージ-90%","name":"炎","desc":"【炎】所属者の攻撃力が上昇(上昇値は盟約加算数に応じる)\n<戦場に異なる【炎】所属者6名配置>戦闘開始時に自動的に戦う「炎祐」を召喚する(攻撃力・最大HPは、戦闘開始時の【炎】所属者の攻撃力・最大HPそれぞれの合計値の30%)。「炎祐」は敵を3体同時に攻撃し、スキル「破邪の炎」を使用でき、攻撃時に攻撃力の一定割合の灼熱損傷を与え、自身の周囲の敵に一定割合の対元素脆弱を付与\n<戦場に異なる【炎】所属者を9名配置>「炎祐」を2体召喚する。「炎祐」の攻撃力が150%まで上昇し、被ダメージ-90%","effectName":"炎","effectDesc":"【炎】所属者の攻撃力+{0:0%}(上昇値は盟約加算数に応じる)\n<戦場に異なる【炎】所属者を6名配置>戦闘開始時に【炎】所属者の一部ステータスを有する「炎祐」を召喚する(攻撃力・最大HPは、戦闘開始時の【炎】所属者の攻撃力・最大HPそれぞれの合計値の30%)。「炎祐」は同時に3体の敵を攻撃でき、攻撃時に攻撃力の20%の灼熱損傷を与え、自身の周囲の敵に20%の対元素脆弱を付与し、周期的にスキル「破邪の炎」を放つ。\n<戦場に異なる【炎】所属者を9名配置>「炎祐」を2体召喚する。「炎祐」の攻撃力が150%まで上昇し、被ダメージ-90%","_h":"o215v5wvv5zb"},"sargonShip":{"descRaw":"【サルゴン】所属者のスキル発動時、一定時間全ての【サルゴン】所属者の<@ba.vup>攻撃速度が上昇(上限あり)する<@autochess.gray>(持続時間は盟約加算数に応じ、効果重複時は個別に計算される)\n<戦場に異なる【サルゴン】所属者<@autochess.dgreen>6名配置>上述の効果持続中、全ての【サルゴン】所属者の<@ba.vup>攻撃力が上昇(上限あり)\n<@ba.acrem>戦術【ナラントゥヤ】を選択した場合、<戦場に異なる【サルゴン】所属者を6名配置>の効果は変更される","effectDescRaw":"【サルゴン】所属者のスキル発動時、<@ba.vup>{0:0}秒間全ての【サルゴン】所属者の攻撃速度+12(最大<@ba.vup>+300)<@ba.acrem>(持続時間は盟約加算数に応じる)\n<戦場に異なる【サルゴン】所属者を<@ba.vup>6名配置>上述の効果持続中、全ての【サルゴン】所属者の攻撃力+12%(最大<@ba.vup>+300%)\n<@ba.acrem>戦術【ナラントゥヤ】を選択した場合、<戦場に異なる【サルゴン】所属者を6名配置>の効果は変更される","name":"サルゴン","desc":"【サルゴン】所属者のスキル発動時、一定時間全ての【サルゴン】所属者の攻撃速度が上昇(上限あり)する(持続時間は盟約加算数に応じ、効果重複時は個別に計算される)\n<戦場に異なる【サルゴン】所属者6名配置>上述の効果持続中、全ての【サルゴン】所属者の攻撃力が上昇(上限あり)\n戦術【ナラントゥヤ】を選択した場合、<戦場に異なる【サルゴン】所属者を6名配置>の効果は変更される","effectName":"サルゴン","effectDesc":"【サルゴン】所属者のスキル発動時、{0:0}秒間全ての【サルゴン】所属者の攻撃速度+12(最大+300)(持続時間は盟約加算数に応じる)\n<戦場に異なる【サルゴン】所属者を6名配置>上述の効果持続中、全ての【サルゴン】所属者の攻撃力+12%(最大+300%)\n戦術【ナラントゥヤ】を選択した場合、<戦場に異なる【サルゴン】所属者を6名配置>の効果は変更される","_h":"mzvpig57igon"},"victoriaShip":{"descRaw":"装備品を装備している【ヴィクトリア】の<@ba.vup>与ダメージが上昇<@autochess.gray>(上昇値は盟約加算数に応じる)\n<加算数<@autochess.dgreen>25ごと>ランダムな特殊効果を持つ<@ba.vup><ヴィクトリアの鉄鎚>を1つ獲得\n<戦場に異なる【ヴィクトリア】所属者<@autochess.dgreen>6名配置>装備品を装備している【ヴィクトリア】の<@ba.vup>攻撃力が上昇。精鋭装備品の場合、さらに上昇","effectDescRaw":"<@ba.vup>装備品を装備している【ヴィクトリア】所属者の与ダメージが<@ba.vup>{0:0%}まで上昇<@ba.acrem>(上昇値は盟約加算数に応じる)\n<加算数<@ba.vup>25ごと>ランダムな特殊効果を持つ<ヴィクトリアの鉄鎚>を1つ獲得\n<戦場に異なる【ヴィクトリア】所属者を<@ba.vup>6名配置>【ヴィクトリア】所属者が装備中の装備品1つにつき攻撃力<@ba.vup>+50%、精鋭装備品の場合、効果は<@ba.vup>+80%になる","name":"ヴィクトリア","desc":"装備品を装備している【ヴィクトリア】の与ダメージが上昇(上昇値は盟約加算数に応じる)\n<加算数25ごと>ランダムな特殊効果を持つ<ヴィクトリアの鉄鎚>を1つ獲得\n<戦場に異なる【ヴィクトリア】所属者6名配置>装備品を装備している【ヴィクトリア】の攻撃力が上昇。精鋭装備品の場合、さらに上昇","effectName":"ヴィクトリア","effectDesc":"装備品を装備している【ヴィクトリア】所属者の与ダメージが{0:0%}まで上昇(上昇値は盟約加算数に応じる)\n<加算数25ごと>ランダムな特殊効果を持つ<ヴィクトリアの鉄鎚>を1つ獲得\n<戦場に異なる【ヴィクトリア】所属者を6名配置>【ヴィクトリア】所属者が装備中の装備品1つにつき攻撃力+50%、精鋭装備品の場合、効果は+80%になる","_h":"l994usm3usri"},"kjeragShip":{"descRaw":"【イェラグ】所属者の<@ba.vup>与ダメージが上昇。<@ba.vup>寒冷・凍結状態の敵に対してはさらに追加で上昇<@autochess.gray>(上昇値は盟約加算数に応じる)\n<戦場に異なる【イェラグ】所属者<@autochess.dgreen>6名配置>25秒ごとに吹雪を発生させ、戦場の敵に一定時間寒冷状態を付与<@autochess.gray>(持続時間は盟約加算数に応じる)","effectDescRaw":"【イェラグ】所属者の与ダメージが<@ba.vup>125%まで上昇。寒冷・凍結状態の敵に対してはさらに追加で<@ba.vup>{0:0%}まで上昇<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【イェラグ】所属者を<@ba.vup>6名配置>25秒ごとに吹雪を発生させ、戦場の敵に<@ba.vup>{1:0}秒間寒冷状態を付与<@ba.acrem>(持続時間は盟約加算数に応じる)","name":"イェラグ","desc":"【イェラグ】所属者の与ダメージが上昇。寒冷・凍結状態の敵に対してはさらに追加で上昇(上昇値は盟約加算数に応じる)\n<戦場に異なる【イェラグ】所属者6名配置>25秒ごとに吹雪を発生させ、戦場の敵に一定時間寒冷状態を付与(持続時間は盟約加算数に応じる)","effectName":"イェラグ","effectDesc":"【イェラグ】所属者の与ダメージが125%まで上昇。寒冷・凍結状態の敵に対してはさらに追加で{0:0%}まで上昇(上昇値は盟約加算数に応じる)\n<戦場に異なる【イェラグ】所属者を6名配置>25秒ごとに吹雪を発生させ、戦場の敵に{1:0}秒間寒冷状態を付与(持続時間は盟約加算数に応じる)","_h":"yd4bh4cgh4e9"},"lateranoShip":{"descRaw":"【ラテラーノ】所属者の弾薬消費系スキルの<@ba.vup>弾薬数が上昇<@autochess.gray>(上昇値は盟約加算数に応じる)\n<戦場に異なる【ラテラーノ】所属者<@autochess.dgreen>6名配置>【ラテラーノ】所属者が弾薬を1発消費するたびに、全ての【ラテラーノ】所属者の<@ba.vup>攻撃力が上昇(上限あり)","effectDescRaw":"【ラテラーノ】所属者の弾薬消費系スキルの弾薬数<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【ラテラーノ】所属者を<@ba.vup>6名配置>【ラテラーノ】所属者が弾薬を1発消費するたびに、全ての【ラテラーノ】所属者の攻撃力+4%(最大<@ba.vup>+200%)","name":"ラテラーノ","desc":"【ラテラーノ】所属者の弾薬消費系スキルの弾薬数が上昇(上昇値は盟約加算数に応じる)\n<戦場に異なる【ラテラーノ】所属者6名配置>【ラテラーノ】所属者が弾薬を1発消費するたびに、全ての【ラテラーノ】所属者の攻撃力が上昇(上限あり)","effectName":"ラテラーノ","effectDesc":"【ラテラーノ】所属者の弾薬消費系スキルの弾薬数+{0:0%}(上昇値は盟約加算数に応じる)\n<戦場に異なる【ラテラーノ】所属者を6名配置>【ラテラーノ】所属者が弾薬を1発消費するたびに、全ての【ラテラーノ】所属者の攻撃力+4%(最大+200%)","_h":"7qliadzgadir"},"egirShip":{"descRaw":"【エーギル】所属者の<@ba.vup>最大HP上昇<@autochess.gray>(上昇値は盟約加算数に応じる)\n戦闘開始時、【エーギル】所属者は前方1マスのオペレーターを<@ba.vup>捕食し<@ba.vdown>5000の物理ダメージを与え、対象の<@ba.vup>基礎攻撃力と<@ba.vup>ブロック数を獲得。さらに捕食した対象の等級数を【エーギル】の<@ba.vup>盟約に加算<@autochess.gray>(配置位置が戦場の左上に近い【エーギル】所属者から順番に捕食を行う)\n<戦場に異なる【エーギル】所属者<@autochess.dgreen>5名配置>最初に倒された【エーギル】所属者3名が<@ba.vup>即座に復活","effectDescRaw":"【エーギル】所属者の最大HP<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n戦闘開始時、【エーギル】所属者は順番に前方1マスのオペレーターを捕食し<@ba.vdown>5000の物理ダメージを与え、対象の<@ba.vup>基礎攻撃力と<@ba.vup>ブロック数を獲得。さらに捕食した対象の等級数を【エーギル】の盟約に加算<@ba.acrem>(配置位置が戦場の左上に近い【エーギル】所属者から順番に捕食を行う)\n<戦場に異なる【エーギル】所属者を<@ba.vup>5名配置>最初に倒された【エーギル】所属者3名が<@ba.vup>即座に復活","name":"エーギル","desc":"【エーギル】所属者の最大HP上昇(上昇値は盟約加算数に応じる)\n戦闘開始時、【エーギル】所属者は前方1マスのオペレーターを捕食し5000の物理ダメージを与え、対象の基礎攻撃力とブロック数を獲得。さらに捕食した対象の等級数を【エーギル】の盟約に加算(配置位置が戦場の左上に近い【エーギル】所属者から順番に捕食を行う)\n<戦場に異なる【エーギル】所属者5名配置>最初に倒された【エーギル】所属者3名が即座に復活","effectName":"エーギル","effectDesc":"【エーギル】所属者の最大HP+{0:0%}(上昇値は盟約加算数に応じる)\n戦闘開始時、【エーギル】所属者は順番に前方1マスのオペレーターを捕食し5000の物理ダメージを与え、対象の基礎攻撃力とブロック数を獲得。さらに捕食した対象の等級数を【エーギル】の盟約に加算(配置位置が戦場の左上に近い【エーギル】所属者から順番に捕食を行う)\n<戦場に異なる【エーギル】所属者を5名配置>最初に倒された【エーギル】所属者3名が即座に復活","_h":"sughmql9mqbs"},"siracusaShip":{"descRaw":"【シラクーザ】所属者が配置後、一定時間<@ba.vup>攻撃速度が上昇<@autochess.gray>(持続時間は盟約加算数に応じる)\n<戦場に異なる【シラクーザ】所属者を<@autochess.dgreen>6名配置>上述の効果持続中、【シラクーザ】所属者がステルス状態になり、ステルス状態中及びステルス状態が解除されてから<@ba.vup>10秒間、【シラクーザ】所属者の攻撃は<@ba.vup>3%の確率で敵に確定ダメージを与え<@autochess.gray>(与ダメージ量は盟約加算数に応じる)、3秒間の<@ba.vup>恐怖状態を付与","effectDescRaw":"【シラクーザ】所属者が配置後、<@ba.vup>{1:0}秒間攻撃速度<@ba.vup>+{0:0}<@ba.acrem>(持続時間は盟約加算数に応じる)\n<戦場に異なる【シラクーザ】所属者を<@ba.vup>6名配置>上述の効果期間中、【シラクーザ】所属者がステルス状態になり、ステルス状態中及びステルス状態が解除されてから10秒間、【シラクーザ】所属者の攻撃は3%の確率で敵に<@ba.vup>{2:0}<@ba.acrem>(与ダメージ量は盟約加算数に応じる)の確定ダメージを与え、3秒間の<@ba.vup>恐怖状態を付与","name":"シラクーザ","desc":"【シラクーザ】所属者が配置後、一定時間攻撃速度が上昇(持続時間は盟約加算数に応じる)\n<戦場に異なる【シラクーザ】所属者を6名配置>上述の効果持続中、【シラクーザ】所属者がステルス状態になり、ステルス状態中及びステルス状態が解除されてから10秒間、【シラクーザ】所属者の攻撃は3%の確率で敵に確定ダメージを与え(与ダメージ量は盟約加算数に応じる)、3秒間の恐怖状態を付与","effectName":"シラクーザ","effectDesc":"【シラクーザ】所属者が配置後、{1:0}秒間攻撃速度+{0:0}(持続時間は盟約加算数に応じる)\n<戦場に異なる【シラクーザ】所属者を6名配置>上述の効果期間中、【シラクーザ】所属者がステルス状態になり、ステルス状態中及びステルス状態が解除されてから10秒間、【シラクーザ】所属者の攻撃は3%の確率で敵に{2:0}(与ダメージ量は盟約加算数に応じる)の確定ダメージを与え、3秒間の恐怖状態を付与","_h":"mfh995r295em"},"kazimierzShip":{"descRaw":"オペレーターが配置されるたび、【カジミエーシュ】所属者の攻撃力<@ba.vup>+20%<@autochess.gray>(上限値は盟約加算数に応じる)\n<戦場に異なる【カジミエーシュ】所属者を<@autochess.dgreen>6名配置>【カジミエーシュ】所属者が敵をブロックしている場合、<@ba.vup>2秒ごとに周囲の敵に攻撃力<@ba.vup>120%の確定ダメージを与え、<@ba.vup>0.1秒間スタンさせる。敵をブロックしていない場合、敵にダメージを与える際に追加で攻撃力の<@ba.vup>30%の確定ダメージを与える","effectDescRaw":"オペレーターが配置されるたび、【カジミエーシュ】所属者の攻撃力+20%(最大<@ba.vup>+{0:0%})<@ba.acrem>(上限値は盟約加算数に応じる)\n<戦場に異なる【カジミエーシュ】所属者を<@ba.vup>6名配置>【カジミエーシュ】所属者が敵をブロックしている場合、2秒ごとに周囲の敵に攻撃力<@ba.vup>120%の確定ダメージを与え、<@ba.vup>0.1秒間スタンさせる。敵をブロックしていない場合、敵にダメージを与える際に追加で攻撃力の<@ba.vup>30%の確定ダメージを与える","name":"カジミエーシュ","desc":"オペレーターが配置されるたび、【カジミエーシュ】所属者の攻撃力+20%(上限値は盟約加算数に応じる)\n<戦場に異なる【カジミエーシュ】所属者を6名配置>【カジミエーシュ】所属者が敵をブロックしている場合、2秒ごとに周囲の敵に攻撃力120%の確定ダメージを与え、0.1秒間スタンさせる。敵をブロックしていない場合、敵にダメージを与える際に追加で攻撃力の30%の確定ダメージを与える","effectName":"カジミエーシュ","effectDesc":"オペレーターが配置されるたび、【カジミエーシュ】所属者の攻撃力+20%(最大+{0:0%})(上限値は盟約加算数に応じる)\n<戦場に異なる【カジミエーシュ】所属者を6名配置>【カジミエーシュ】所属者が敵をブロックしている場合、2秒ごとに周囲の敵に攻撃力120%の確定ダメージを与え、0.1秒間スタンさせる。敵をブロックしていない場合、敵にダメージを与える際に追加で攻撃力の30%の確定ダメージを与える","_h":"43cvkefekecs"},"preciShip":{"descRaw":"【精密】所属者の<@ba.vup>攻撃力が上昇<@autochess.gray>(上昇値は盟約加算数に応じる)\n<戦場に異なる【精密】所属者を<@autochess.dgreen>3名配置>効果の対象が全ての【精密】所属者と遠距離オペレーターになり、対象者の攻撃が<@ba.vup>防御力・<@ba.vup>術耐性を一定値無視","effectDescRaw":"【精密】所属者の攻撃力<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【精密】所属者を<@ba.vup>3名配置>効果の対象が全ての【精密】所属者と遠距離オペレーターになり、対象者の攻撃が<@ba.vup>30%の防御力・術耐性を無視","name":"精密","desc":"【精密】所属者の攻撃力が上昇(上昇値は盟約加算数に応じる)\n<戦場に異なる【精密】所属者を3名配置>効果の対象が全ての【精密】所属者と遠距離オペレーターになり、対象者の攻撃が防御力・術耐性を一定値無視","effectName":"精密","effectDesc":"【精密】所属者の攻撃力+{0:0%}(上昇値は盟約加算数に応じる)\n<戦場に異なる【精密】所属者を3名配置>効果の対象が全ての【精密】所属者と遠距離オペレーターになり、対象者の攻撃が30%の防御力・術耐性を無視","_h":"dan5dx6hdx7q"},"swiftShip":{"descRaw":"【俊敏】所属者のスキル終了時、一定確率でSPが<@ba.vup>12回復<@autochess.gray>(確率は盟約加算数に応じる)\n<加算数<@autochess.dgreen>40到達>全てのオペレーターがスキル終了時、同確率でさらにSPが<@ba.vup>15回復","effectDescRaw":"【俊敏】所属者のスキル終了時、<@ba.vup>{0:0%}の確率でSPが<@ba.vup>12回復<@ba.acrem>(確率は盟約加算数に応じる)\n<加算数<@ba.vup>40到達>全てのオペレーターがスキル終了時、同確率でさらにSPが<@ba.vup>15回復","name":"俊敏","desc":"【俊敏】所属者のスキル終了時、一定確率でSPが12回復(確率は盟約加算数に応じる)\n<加算数40到達>全てのオペレーターがスキル終了時、同確率でさらにSPが15回復","effectName":"俊敏","effectDesc":"【俊敏】所属者のスキル終了時、{0:0%}の確率でSPが12回復(確率は盟約加算数に応じる)\n<加算数40到達>全てのオペレーターがスキル終了時、同確率でさらにSPが15回復","_h":"xmubb92yb92h"},"skillfulShip":{"descRaw":"【器用】所属者とその隣接4マスにいるオペレーターの<@ba.vup>攻撃速度が上昇<@autochess.gray>(上昇値は盟約加算数に応じる)\n<加算数<@autochess.dgreen>40到達>効果の対象が【器用】所属者とその周囲8マスになる","effectDescRaw":"【器用】所属者とその隣接4マスにいるオペレーターの攻撃速度<@ba.vup>+{0:0}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<加算数<@ba.vup>40到達>効果の対象が【器用】所属者とその周囲8マスになる","name":"器用","desc":"【器用】所属者とその隣接4マスにいるオペレーターの攻撃速度が上昇(上昇値は盟約加算数に応じる)\n<加算数40到達>効果の対象が【器用】所属者とその周囲8マスになる","effectName":"器用","effectDesc":"【器用】所属者とその隣接4マスにいるオペレーターの攻撃速度+{0:0}(上昇値は盟約加算数に応じる)\n<加算数40到達>効果の対象が【器用】所属者とその周囲8マスになる","_h":"3qn7lx49lxa7"},"arcaneShip":{"descRaw":"【秘術】所属者が術ダメージを与えると、対象に「3秒間術の被ダメージが上昇」効果を付与<@autochess.gray>(上昇値は盟約加算数に応じる)\n<戦場に異なる【秘術】所属者を<@autochess.dgreen>3名配置>【秘術】所属者がHP<@ba.vup>50%未満の敵に与える上述の効果が上昇<@autochess.gray>(上昇値は盟約加算数に応じる)","effectDescRaw":"【秘術】所属者が術ダメージを与えると、対象に「3秒間術の被ダメージが<@ba.vup>{0:0%}上昇」効果を付与<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【秘術】所属者を<@ba.vup>3名配置>【秘術】所属者がHP50%未満の敵に与える上述の効果が<@ba.vup>{1:0%}まで上昇<@ba.acrem>(上昇値は盟約加算数に応じる)","name":"秘術","desc":"【秘術】所属者が術ダメージを与えると、対象に「3秒間術の被ダメージが上昇」効果を付与(上昇値は盟約加算数に応じる)\n<戦場に異なる【秘術】所属者を3名配置>【秘術】所属者がHP50%未満の敵に与える上述の効果が上昇(上昇値は盟約加算数に応じる)","effectName":"秘術","effectDesc":"【秘術】所属者が術ダメージを与えると、対象に「3秒間術の被ダメージが{0:0%}上昇」効果を付与(上昇値は盟約加算数に応じる)\n<戦場に異なる【秘術】所属者を3名配置>【秘術】所属者がHP50%未満の敵に与える上述の効果が{1:0%}まで上昇(上昇値は盟約加算数に応じる)","_h":"fsadfx02fx9y"},"steadShip":{"descRaw":"全てのオペレーターの<@ba.vup>最大HPが上昇<@autochess.gray>(上昇値は盟約加算数に応じる)\n<戦場に異なる【堅守】所属者<@autochess.dgreen>3名配置>【堅守】所属者以外のオペレーターがダメージを受けると、その被ダメージの<@ba.vup>40%を全ての【堅守】所属者で<@ba.vup>均等に肩代わりする。【堅守】所属者がダメージを受けると、攻撃者に術ダメージを与え<@autochess.gray>(与ダメージ量は盟約加算数に応じる。0.2秒間に最大1回まで発動可能)、<@ba.vup>5秒間<@ba.vup>40%の脆弱状態を付与","effectDescRaw":"全てのオペレーターの最大HP<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【堅守】所属者を<@ba.vup>3名配置>【堅守】所属者以外のオペレーターがダメージを受けると、そのダメージの<@ba.vup>40%を全ての【堅守】所属者で均等に肩代わりする。【堅守】所属者がダメージを受けると、攻撃者に<@ba.vup>{1:0}の術ダメージを与え<@ba.acrem>(ダメージ量は盟約加算数に応じる。0.2秒間に最大1回まで発動)、5秒間<@ba.vup>40%の脆弱状態を付与","name":"堅守","desc":"全てのオペレーターの最大HPが上昇(上昇値は盟約加算数に応じる)\n<戦場に異なる【堅守】所属者3名配置>【堅守】所属者以外のオペレーターがダメージを受けると、その被ダメージの40%を全ての【堅守】所属者で均等に肩代わりする。【堅守】所属者がダメージを受けると、攻撃者に術ダメージを与え(与ダメージ量は盟約加算数に応じる。0.2秒間に最大1回まで発動可能)、5秒間40%の脆弱状態を付与","effectName":"堅守","effectDesc":"全てのオペレーターの最大HP+{0:0%}(上昇値は盟約加算数に応じる)\n<戦場に異なる【堅守】所属者を3名配置>【堅守】所属者以外のオペレーターがダメージを受けると、そのダメージの40%を全ての【堅守】所属者で均等に肩代わりする。【堅守】所属者がダメージを受けると、攻撃者に{1:0}の術ダメージを与え(ダメージ量は盟約加算数に応じる。0.2秒間に最大1回まで発動)、5秒間40%の脆弱状態を付与","_h":"wd2n4fa14fv2"},"deputShip":{"descRaw":"全てのオペレーターの<@ba.vup>防御力が上昇<@autochess.gray>(上昇値は盟約加算数に応じる)、<@ba.vup>再配置時間短縮\n整備フェーズ終了時、全ての有効化中の盟約の加算数<@ba.vup>+2\n<戦場に異なる【助力】所属者<@autochess.dgreen>3名配置>上記加算数加算効果が<@ba.vup>+4になる","effectDescRaw":"全てのオペレーターの防御力<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)、再配置時間<@ba.vup>-30%\n整備フェーズ終了時、全ての有効化中の盟約の加算数<@ba.vup>+2\n<戦場に異なる【助力】所属者を<@ba.vup>3名配置>上記加算数加算効果が<@ba.vup>+4になる","name":"助力","desc":"全てのオペレーターの防御力が上昇(上昇値は盟約加算数に応じる)、再配置時間短縮\n整備フェーズ終了時、全ての有効化中の盟約の加算数+2\n<戦場に異なる【助力】所属者3名配置>上記加算数加算効果が+4になる","effectName":"助力","effectDesc":"全てのオペレーターの防御力+{0:0%}(上昇値は盟約加算数に応じる)、再配置時間-30%\n整備フェーズ終了時、全ての有効化中の盟約の加算数+2\n<戦場に異なる【助力】所属者を3名配置>上記加算数加算効果が+4になる","_h":"xhe6ylw7yl9j"},"visiShip":{"descRaw":"<加算数<@autochess.dgreen>10ごと>資金<@ba.vup>+2\n<加算数<@autochess.dgreen>80到達後>【先見】所属者の購入価格が<@ba.vup>永続的に-1\n<加算数<@autochess.dgreen>150到達後>【先見】所属者以外のオペレーターの購入価格も<@ba.vup>永続的に-1(整備エリアの【先見】所属者も盟約の有効化人数にカウントされる)","effectDescRaw":"<加算数<@ba.vup>10ごと>資金<@ba.vup>+2\n<加算数<@ba.vup>80到達後>【先見】所属者の購入価格が永続的に-1\n<加算数<@ba.vup>150到達後>【先見】所属者以外のオペレーターの購入価格も永続的に-1\n整備エリアの【先見】所属者も盟約の有効化人数にカウントされる","name":"先見","desc":"<加算数10ごと>資金+2\n<加算数80到達後>【先見】所属者の購入価格が永続的に-1\n<加算数150到達後>【先見】所属者以外のオペレーターの購入価格も永続的に-1(整備エリアの【先見】所属者も盟約の有効化人数にカウントされる)","effectName":"先見","effectDesc":"<加算数10ごと>資金+2\n<加算数80到達後>【先見】所属者の購入価格が永続的に-1\n<加算数150到達後>【先見】所属者以外のオペレーターの購入価格も永続的に-1\n整備エリアの【先見】所属者も盟約の有効化人数にカウントされる","_h":"2vozzi05zi4x"},"miraShip":{"descRaw":"管理センター更新時、一定確率で次回の更新が<@ba.vup>無料になる<@autochess.gray>(確率は盟約加算数に応じる)\n<加算数<@autochess.dgreen>100ごと>資金<@ba.vup>+20(整備エリアの【奇跡】所属者も盟約の有効化人数にカウントされる)","effectDescRaw":"管理センター更新時、<@ba.vup>{0:0%}の確率で次回の更新が無料になる<@ba.acrem>(確率は盟約加算数に応じる)\n<加算数<@ba.vup>100ごと>資金<@ba.vup>+20\n整備エリアの【奇跡】所属者も盟約の有効化人数にカウントされる","name":"奇跡","desc":"管理センター更新時、一定確率で次回の更新が無料になる(確率は盟約加算数に応じる)\n<加算数100ごと>資金+20(整備エリアの【奇跡】所属者も盟約の有効化人数にカウントされる)","effectName":"奇跡","effectDesc":"管理センター更新時、{0:0%}の確率で次回の更新が無料になる(確率は盟約加算数に応じる)\n<加算数100ごと>資金+20\n整備エリアの【奇跡】所属者も盟約の有効化人数にカウントされる","_h":"vmtd3xl03x0k"},"investShip":{"descRaw":"オペレーターの<獲得時>堅守特性が<@ba.vup>2回発動\n<加算数<@autochess.dgreen>100到達><獲得時>堅守特性が<@ba.vup>3回発動(整備エリアの【投資家】所属者も盟約の有効化人数にカウントされる)","effectDescRaw":"オペレーターの<獲得時>堅守特性が2回発動\n<加算数<@ba.vup>100到達><獲得時>堅守特性が3回発動\n(整備エリアの【投資家】所属者も盟約の有効化人数にカウントされる)","name":"投資家","desc":"オペレーターの<獲得時>堅守特性が2回発動\n<加算数100到達><獲得時>堅守特性が3回発動(整備エリアの【投資家】所属者も盟約の有効化人数にカウントされる)","effectName":"投資家","effectDesc":"オペレーターの<獲得時>堅守特性が2回発動\n<加算数100到達><獲得時>堅守特性が3回発動\n(整備エリアの【投資家】所属者も盟約の有効化人数にカウントされる)","_h":"r2kv6amz6afa"},"raidShip":{"descRaw":"【強襲】所属者が<@ba.vup>10秒間攻撃を行わないか、スキルが発動可能となった際、攻撃範囲内に敵がいない場合、SPを保持したまま即座に<@ba.vup>地上の敵1体の周囲に再配置され、スキル発動中、<@ba.vup>攻撃力・<@ba.vup>最大HPが上昇<@autochess.gray>(上昇値は盟約加算数に応じる)\n<加算数<@autochess.dgreen>50到達>全てのオペレーターの攻撃速度<@ba.vup>+50","effectDescRaw":"【強襲】所属者が10秒間攻撃を行わないか、スキルが発動可能となった際、攻撃範囲内に敵がいない場合、SPを保持したまま即座に地上の敵1体の周囲に再配置され、スキル発動中、攻撃力・最大HP<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<加算数<@ba.vup>50到達>全てのオペレーターの攻撃速度<@ba.vup>+50","name":"強襲","desc":"【強襲】所属者が10秒間攻撃を行わないか、スキルが発動可能となった際、攻撃範囲内に敵がいない場合、SPを保持したまま即座に地上の敵1体の周囲に再配置され、スキル発動中、攻撃力・最大HPが上昇(上昇値は盟約加算数に応じる)\n<加算数50到達>全てのオペレーターの攻撃速度+50","effectName":"強襲","effectDesc":"【強襲】所属者が10秒間攻撃を行わないか、スキルが発動可能となった際、攻撃範囲内に敵がいない場合、SPを保持したまま即座に地上の敵1体の周囲に再配置され、スキル発動中、攻撃力・最大HP+{0:0%}(上昇値は盟約加算数に応じる)\n<加算数50到達>全てのオペレーターの攻撃速度+50","_h":"byypdf49dfou"},"indomShip":{"descRaw":"<@ba.vup>近距離オペレーターが倒された際、一定確率で即座に<@ba.vup>再配置される<@autochess.gray>(確率は盟約加算数に応じる)\n<戦場に異なる【不屈】所属者<@autochess.dgreen>3名配置><@ba.vup>近距離オペレーターが倒された際、全てのオペレーターのSPが<@ba.vup>5回復","effectDescRaw":"<@ba.vup>近距離オペレーターが倒された際、<@ba.vup>{0:0%}の確率で即座に再配置される<@ba.acrem>(確率は盟約加算数に応じる)\n<戦場に異なる【不屈】所属者を<@ba.vup>3名配置><@ba.vup>近距離オペレーターが倒された際、全てのオペレーターのSPが<@ba.vup>5回復","name":"不屈","desc":"近距離オペレーターが倒された際、一定確率で即座に再配置される(確率は盟約加算数に応じる)\n<戦場に異なる【不屈】所属者3名配置>近距離オペレーターが倒された際、全てのオペレーターのSPが5回復","effectName":"不屈","effectDesc":"近距離オペレーターが倒された際、{0:0%}の確率で即座に再配置される(確率は盟約加算数に応じる)\n<戦場に異なる【不屈】所属者を3名配置>近距離オペレーターが倒された際、全てのオペレーターのSPが5回復","_h":"am380wno0w91"},"maniShip":{"descRaw":"戦場の核心盟約の<@ba.vup>有効化人数が+1され、【調和】所属者は有効化中の核心盟約の効果も受ける","effectDescRaw":"戦場の核心盟約の<@ba.vup>有効化人数が+1され、【調和】所属者は有効化中の核心盟約の効果も<@ba.vup>受ける","name":"調和","desc":"戦場の核心盟約の有効化人数が+1され、【調和】所属者は有効化中の核心盟約の効果も受ける","effectName":"調和","effectDesc":"戦場の核心盟約の有効化人数が+1され、【調和】所属者は有効化中の核心盟約の効果も受ける","_h":"j23z96d396y3"},"emptyShip":{"descRaw":"全てのオペレーターの物理・術の被ダメージ<@ba.vup>-20%。【共同防衛陣営】所属者の与ダメージが<@ba.vup>120%まで上昇、精鋭状態の【共同防衛陣営】所属者の場合、与ダメージが<@ba.vup>140%まで上昇","effectDescRaw":"全てのオペレーターの物理・術の被ダメージ<@ba.vup>-20%。【共同防衛陣営】所属者の与ダメージが<@ba.vup>120%まで上昇、精鋭状態の【共同防衛陣営】所属者の場合、与ダメージが<@ba.vup>140%まで上昇","name":"共同防衛陣営","desc":"全てのオペレーターの物理・術の被ダメージ-20%。【共同防衛陣営】所属者の与ダメージが120%まで上昇、精鋭状態の【共同防衛陣営】所属者の場合、与ダメージが140%まで上昇","effectName":"共同防衛陣営","effectDesc":"全てのオペレーターの物理・術の被ダメージ-20%。【共同防衛陣営】所属者の与ダメージが120%まで上昇、精鋭状態の【共同防衛陣営】所属者の場合、与ダメージが140%まで上昇","_h":"a0hjnihbni4c"},"soloShip":{"descRaw":"<戦場に【孤高】所属者を1名配置>【孤高】所属者の攻撃力・最大HP<@ba.vup>+60%、配置後にSPが<@ba.vup>15回復(戦場に異なる【孤高】所属者を2名以上配置すると無効になる)","effectDescRaw":"<戦場に【孤高】所属者を<@ba.vup>1名配置>【孤高】所属者の攻撃力・最大HP<@ba.vup>+60%、配置後にSPが<@ba.vup>15回復<@ba.acrem>(戦場に異なる【孤高】所属者を2名以上配置すると無効になる)","name":"孤高","desc":"<戦場に【孤高】所属者を1名配置>【孤高】所属者の攻撃力・最大HP+60%、配置後にSPが15回復(戦場に異なる【孤高】所属者を2名以上配置すると無効になる)","effectName":"孤高","effectDesc":"<戦場に【孤高】所属者を1名配置>【孤高】所属者の攻撃力・最大HP+60%、配置後にSPが15回復(戦場に異なる【孤高】所属者を2名以上配置すると無効になる)","_h":"5f0mytjpytjp"},"suntShip":{"descRaw":"<戦場に精鋭状態のオペレーターを<@autochess.dgreen>2名配置>精鋭状態のオペレーターの攻撃力<@ba.vup>+30%\n<戦場に精鋭状態のオペレーターを<@autochess.dgreen>5名配置>精鋭状態のオペレーターのSP消費量<@ba.vup>-30%\n<@ba.acrem>(全ての精鋭状態のオペレーターがこの盟約の有効化人数にカウントされる)","effectDescRaw":"<戦場に精鋭状態のオペレーターを<@ba.vup>2名配置>精鋭状態のオペレーターの攻撃力<@ba.vup>+30%\n<戦場に精鋭状態のオペレーターを<@ba.vup>5名配置>精鋭状態のオペレーターのSP消費量<@ba.vup>-30%\n<@ba.acrem>(全ての精鋭状態のオペレーターがこの盟約の有効化人数にカウントされる)","name":"秘技","desc":"<戦場に精鋭状態のオペレーターを2名配置>精鋭状態のオペレーターの攻撃力+30%\n<戦場に精鋭状態のオペレーターを5名配置>精鋭状態のオペレーターのSP消費量-30%\n(全ての精鋭状態のオペレーターがこの盟約の有効化人数にカウントされる)","effectName":"秘技","effectDesc":"<戦場に精鋭状態のオペレーターを2名配置>精鋭状態のオペレーターの攻撃力+30%\n<戦場に精鋭状態のオペレーターを5名配置>精鋭状態のオペレーターのSP消費量-30%\n(全ての精鋭状態のオペレーターがこの盟約の有効化人数にカウントされる)","_h":"rmmeiwx0iwx0"}},"garrisons":{"garrison_01_a":{"descRaw":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)","desc":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)","eventTypeDesc":"作戦能力","_h":"ioio3p"},"garrison_01_b":{"descRaw":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)","desc":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)","eventTypeDesc":"作戦能力","_h":"ioio3p"},"garrison_03_a":{"descRaw":"攻撃力・最大HP<@ba.vup>+20%","desc":"攻撃力・最大HP+20%","eventTypeDesc":"作戦能力","_h":"kz0a3p"},"garrison_03_b":{"descRaw":"攻撃力・最大HP<@ba.vup>+40%","desc":"攻撃力・最大HP+40%","eventTypeDesc":"作戦能力","_h":"l9rs3p"},"garrison_04_a":{"descRaw":"購入価格が<@ba.vup>1になる","desc":"購入価格が1になる","eventTypeDesc":"整備能力","_h":"pnu6x4"},"garrison_04_b":{"descRaw":"購入価格が<@ba.vup>1になる","desc":"購入価格が1になる","eventTypeDesc":"整備能力","_h":"pnu6x4"},"garrison_05_a":{"descRaw":"【イェラグ】・【秘術】の合計加算数3ごとに、攻撃力<@ba.vup>+1%","desc":"【イェラグ】・【秘術】の合計加算数3ごとに、攻撃力+1%","eventTypeDesc":"作戦能力","_h":"lnhy3p"},"garrison_05_b":{"descRaw":"【イェラグ】・【秘術】の合計加算数3ごとに、攻撃力<@ba.vup>+2%","desc":"【イェラグ】・【秘術】の合計加算数3ごとに、攻撃力+2%","eventTypeDesc":"作戦能力","_h":"heal3p"},"garrison_07_a":{"descRaw":"【エーギル】の加算数3ごとに、攻撃力<@ba.vup>+1%","desc":"【エーギル】の加算数3ごとに、攻撃力+1%","eventTypeDesc":"作戦能力","_h":"o4zp3p"},"garrison_07_b":{"descRaw":"【エーギル】の加算数3ごとに、攻撃力<@ba.vup>+2%","desc":"【エーギル】の加算数3ごとに、攻撃力+2%","eventTypeDesc":"作戦能力","_h":"mpry3p"},"garrison_08_a":{"descRaw":"SP自然回復速度<@ba.vup>+0.15sp/秒","desc":"SP自然回復速度+0.15sp/秒","eventTypeDesc":"作戦能力","_h":"knks3p"},"garrison_08_b":{"descRaw":"SP自然回復速度<@ba.vup>+0.3sp/秒","desc":"SP自然回復速度+0.3sp/秒","eventTypeDesc":"作戦能力","_h":"sw3t3p"},"garrison_09_a":{"descRaw":"攻撃力・最大HP<@ba.vup>+20%。核心盟約の合計加算数3ごとに、攻撃力・最大HP<@ba.vup>+1%","desc":"攻撃力・最大HP+20%。核心盟約の合計加算数3ごとに、攻撃力・最大HP+1%","eventTypeDesc":"作戦能力","_h":"btqh3p"},"garrison_09_b":{"descRaw":"攻撃力・最大HP<@ba.vup>+40%。核心盟約の合計加算数3ごとに、攻撃力・最大HP<@ba.vup>+2%","desc":"攻撃力・最大HP+40%。核心盟約の合計加算数3ごとに、攻撃力・最大HP+2%","eventTypeDesc":"作戦能力","_h":"4mhc3p"},"garrison_10_a":{"descRaw":"核心盟約の合計加算数3ごとに、攻撃力・最大HP<@ba.vup>+1%","desc":"核心盟約の合計加算数3ごとに、攻撃力・最大HP+1%","eventTypeDesc":"作戦能力","_h":"fy5b3p"},"garrison_10_b":{"descRaw":"核心盟約の合計加算数3ごとに、攻撃力・最大HP<@ba.vup>+2%","desc":"核心盟約の合計加算数3ごとに、攻撃力・最大HP+2%","eventTypeDesc":"作戦能力","_h":"l3c43p"},"garrison_11_a":{"descRaw":"【ヴィクトリア】の加算数3ごとに、攻撃速度<@ba.vup>+1","desc":"【ヴィクトリア】の加算数3ごとに、攻撃速度+1","eventTypeDesc":"作戦能力","_h":"txve3p"},"garrison_11_b":{"descRaw":"【ヴィクトリア】の加算数3ごとに、攻撃速度<@ba.vup>+2","desc":"【ヴィクトリア】の加算数3ごとに、攻撃速度+2","eventTypeDesc":"作戦能力","_h":"ci6f3p"},"garrison_12_a":{"descRaw":"【エーギル】の加算数2ごとに、攻撃力<@ba.vup>+1%","desc":"【エーギル】の加算数2ごとに、攻撃力+1%","eventTypeDesc":"作戦能力","_h":"a9q43p"},"garrison_12_b":{"descRaw":"【エーギル】の加算数2ごとに、攻撃力<@ba.vup>+2%","desc":"【エーギル】の加算数2ごとに、攻撃力+2%","eventTypeDesc":"作戦能力","_h":"3ojb3p"},"garrison_13_a":{"descRaw":"購入価格が<@ba.vup>1になる","desc":"購入価格が1になる","eventTypeDesc":"整備能力","_h":"pnu6x4"},"garrison_13_b":{"descRaw":"購入価格が<@ba.vup>1になる","desc":"購入価格が1になる","eventTypeDesc":"整備能力","_h":"pnu6x4"},"garrison_14_a":{"descRaw":"【ラテラーノ】・【堅守】の合計加算数3ごとに、防御力<@ba.vup>+1%","desc":"【ラテラーノ】・【堅守】の合計加算数3ごとに、防御力+1%","eventTypeDesc":"作戦能力","_h":"njy23p"},"garrison_14_b":{"descRaw":"【ラテラーノ】・【堅守】の合計加算数3ごとに、防御力<@ba.vup>+2%","desc":"【ラテラーノ】・【堅守】の合計加算数3ごとに、防御力+2%","eventTypeDesc":"作戦能力","_h":"bqn53p"},"garrison_15_a":{"descRaw":"【サルゴン】・【堅守】の合計加算数3ごとに、防御力<@ba.vup>+1%","desc":"【サルゴン】・【堅守】の合計加算数3ごとに、防御力+1%","eventTypeDesc":"作戦能力","_h":"qyjf3p"},"garrison_15_b":{"descRaw":"【サルゴン】・【堅守】の合計加算数3ごとに、防御力<@ba.vup>+2%","desc":"【サルゴン】・【堅守】の合計加算数3ごとに、防御力+2%","eventTypeDesc":"作戦能力","_h":"ebq83p"},"garrison_16_a":{"descRaw":"【ラテラーノ】の加算数5ごとに、攻撃速度<@ba.vup>+1","desc":"【ラテラーノ】の加算数5ごとに、攻撃速度+1","eventTypeDesc":"作戦能力","_h":"hil93p"},"garrison_16_b":{"descRaw":"【ラテラーノ】の加算数5ごとに、攻撃速度<@ba.vup>+2","desc":"【ラテラーノ】の加算数5ごとに、攻撃速度+2","eventTypeDesc":"作戦能力","_h":"yxic3p"},"garrison_18_a":{"descRaw":"【海の怪物】を攻撃する際、攻撃力が<@ba.vup>150%まで上昇","desc":"【海の怪物】を攻撃する際、攻撃力が150%まで上昇","eventTypeDesc":"作戦能力","_h":"6hr83p"},"garrison_18_b":{"descRaw":"【海の怪物】を攻撃する際、攻撃力が<@ba.vup>200%まで上昇","desc":"【海の怪物】を攻撃する際、攻撃力が200%まで上昇","eventTypeDesc":"作戦能力","_h":"79hc3p"},"garrison_19_a":{"descRaw":"【ドローン】を攻撃する際、攻撃力が<@ba.vup>150%まで上昇","desc":"【ドローン】を攻撃する際、攻撃力が150%まで上昇","eventTypeDesc":"作戦能力","_h":"14mt3p"},"garrison_19_b":{"descRaw":"【ドローン】を攻撃する際、攻撃力が<@ba.vup>200%まで上昇","desc":"【ドローン】を攻撃する際、攻撃力が200%まで上昇","eventTypeDesc":"作戦能力","_h":"rg653p"},"garrison_21_a":{"descRaw":"<売却時>次ラウンドの整備フェーズ開始時に資金+2","desc":"<売却時>次ラウンドの整備フェーズ開始時に資金+2","eventTypeDesc":"整備能力","_h":"jyjyx4"},"garrison_21_b":{"descRaw":"<売却時>次ラウンドの整備フェーズ開始時に資金+4","desc":"<売却時>次ラウンドの整備フェーズ開始時に資金+4","eventTypeDesc":"整備能力","_h":"6s6sx4"},"garrison_22_a":{"descRaw":"<戦闘中><@ba.vup>隣接4マスのオペレーターが弾薬を合計6発消費するたびに、有効化中の【ラテラーノ】の加算数<@ba.vup>+1","desc":"<戦闘中>隣接4マスのオペレーターが弾薬を合計6発消費するたびに、有効化中の【ラテラーノ】の加算数+1","eventTypeDesc":"持続加算","_h":"4uzsmz"},"garrison_22_b":{"descRaw":"<戦闘中><@ba.vup>隣接4マスのオペレーターが弾薬を合計6発消費するたびに、有効化中の【ラテラーノ】の加算数<@ba.vup>+2","desc":"<戦闘中>隣接4マスのオペレーターが弾薬を合計6発消費するたびに、有効化中の【ラテラーノ】の加算数+2","eventTypeDesc":"持続加算","_h":"tt2pmz"},"garrison_23_a":{"descRaw":"<戦闘中>自身が弾薬を7発消費するたびに、有効化中の【ラテラーノ】の加算数<@ba.vup>+7、【先見】の加算数<@ba.vup>+3(戦闘1回につき7回まで発動可能)","desc":"<戦闘中>自身が弾薬を7発消費するたびに、有効化中の【ラテラーノ】の加算数+7、【先見】の加算数+3(戦闘1回につき7回まで発動可能)","eventTypeDesc":"持続加算","_h":"sb5hmz"},"garrison_23_b":{"descRaw":"<戦闘中>自身が弾薬を7発消費するたびに、有効化中の【ラテラーノ】の加算数<@ba.vup>+14、【先見】の加算数<@ba.vup>+6(戦闘1回につき7回まで発動可能)","desc":"<戦闘中>自身が弾薬を7発消費するたびに、有効化中の【ラテラーノ】の加算数+14、【先見】の加算数+6(戦闘1回につき7回まで発動可能)","eventTypeDesc":"持続加算","_h":"s9fxmz"},"garrison_24_a":{"descRaw":"<戦闘中>左右直線上にオペレーターが3名以上配置されている場合、自身が弾薬を10発消費するたびに、有効化中の【ラテラーノ】・【精密】の加算数<@ba.vup>+2","desc":"<戦闘中>左右直線上にオペレーターが3名以上配置されている場合、自身が弾薬を10発消費するたびに、有効化中の【ラテラーノ】・【精密】の加算数+2","eventTypeDesc":"持続加算","_h":"gdoomz"},"garrison_24_b":{"descRaw":"<戦闘中>左右直線上にオペレーターが3名以上配置されている場合、自身が弾薬を10発消費するたびに、有効化中の【ラテラーノ】・【精密】の加算数<@ba.vup>+4","desc":"<戦闘中>左右直線上にオペレーターが3名以上配置されている場合、自身が弾薬を10発消費するたびに、有効化中の【ラテラーノ】・【精密】の加算数+4","eventTypeDesc":"持続加算","_h":"nnuimz"},"garrison_25_a":{"descRaw":"<獲得時>自身が所属する盟約の加算数<@ba.vup>+2(盟約が有効化されていない場合も発動)","desc":"<獲得時>自身が所属する盟約の加算数+2(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"xgk5jf"},"garrison_25_b":{"descRaw":"<獲得時>自身が所属する盟約の加算数<@ba.vup>+4(盟約が有効化されていない場合も発動)","desc":"<獲得時>自身が所属する盟約の加算数+4(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"xmlzjf"},"garrison_26_a":{"descRaw":"<獲得時>次ラウンドの整備フェーズ開始時に資金<@ba.vup>+1","desc":"<獲得時>次ラウンドの整備フェーズ開始時に資金+1","eventTypeDesc":"整備能力","_h":"or02x4"},"garrison_26_b":{"descRaw":"<獲得時>次ラウンドの整備フェーズ開始時に資金<@ba.vup>+2","desc":"<獲得時>次ラウンドの整備フェーズ開始時に資金+2","eventTypeDesc":"整備能力","_h":"j8efx4"},"garrison_28_a":{"descRaw":"<戦闘中>攻撃範囲内の敵が1体凍結状態になるたびに、50%の確率で有効化中の【イェラグ】の加算数<@ba.vup>+1","desc":"<戦闘中>攻撃範囲内の敵が1体凍結状態になるたびに、50%の確率で有効化中の【イェラグ】の加算数+1","eventTypeDesc":"持続加算","_h":"4qxtmz"},"garrison_28_b":{"descRaw":"<戦闘中>攻撃範囲内の敵が1体凍結状態になるたびに、50%の確率で有効化中の【イェラグ】の加算数<@ba.vup>+2","desc":"<戦闘中>攻撃範囲内の敵が1体凍結状態になるたびに、50%の確率で有効化中の【イェラグ】の加算数+2","eventTypeDesc":"持続加算","_h":"0duwmz"},"garrison_29_a":{"descRaw":"<戦闘中>攻撃範囲内の敵が1体凍結状態になるたびに、60%の確率で有効化中の【イェラグ】の加算数<@ba.vup>+1","desc":"<戦闘中>攻撃範囲内の敵が1体凍結状態になるたびに、60%の確率で有効化中の【イェラグ】の加算数+1","eventTypeDesc":"持続加算","_h":"gvjomz"},"garrison_29_b":{"descRaw":"<戦闘中>攻撃範囲内の敵が1体凍結状態になるたびに、60%の確率で有効化中の【イェラグ】の加算数<@ba.vup>+2","desc":"<戦闘中>攻撃範囲内の敵が1体凍結状態になるたびに、60%の確率で有効化中の【イェラグ】の加算数+2","eventTypeDesc":"持続加算","_h":"80mlmz"},"garrison_30_a":{"descRaw":"<獲得時>【炎】の盟約加算数に現在の管理センターのレベルの数値を加算する(盟約が有効化されていない場合も発動)","desc":"<獲得時>【炎】の盟約加算数に現在の管理センターのレベルの数値を加算する(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"uxuxjf"},"garrison_30_b":{"descRaw":"<獲得時>【炎】の盟約加算数に現在の管理センターのレベルの2倍の数値を加算する(盟約が有効化されていない場合も発動)","desc":"<獲得時>【炎】の盟約加算数に現在の管理センターのレベルの2倍の数値を加算する(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"pwpwjf"},"garrison_31_a":{"descRaw":"<整備フェーズ終了時>このラウンド中に獲得したオペレーター1名につき、有効化中の【炎】の加算数<@ba.vup>+1","desc":"<整備フェーズ終了時>このラウンド中に獲得したオペレーター1名につき、有効化中の【炎】の加算数+1","eventTypeDesc":"持続加算","_h":"or0wmz"},"garrison_31_b":{"descRaw":"<整備フェーズ終了時>このラウンド中に獲得したオペレーター1名につき、有効化中の【炎】の加算数<@ba.vup>+2","desc":"<整備フェーズ終了時>このラウンド中に獲得したオペレーター1名につき、有効化中の【炎】の加算数+2","eventTypeDesc":"持続加算","_h":"i43tmz"},"garrison_32_a":{"descRaw":"<獲得時>次ラウンドの整備フェーズ開始時に資金<@ba.vup>+2","desc":"<獲得時>次ラウンドの整備フェーズ開始時に資金+2","eventTypeDesc":"整備能力","_h":"j8efx4"},"garrison_32_b":{"descRaw":"<獲得時>次ラウンドの整備フェーズ開始時に資金<@ba.vup>+4","desc":"<獲得時>次ラウンドの整備フェーズ開始時に資金+4","eventTypeDesc":"整備能力","_h":"86jtx4"},"garrison_34_a":{"descRaw":"<整備フェーズ終了時>このラウンド中に獲得したオペレーター1名につき、有効化中の【投資家】の加算数<@ba.vup>+1","desc":"<整備フェーズ終了時>このラウンド中に獲得したオペレーター1名につき、有効化中の【投資家】の加算数+1","eventTypeDesc":"持続加算","_h":"hi71mz"},"garrison_34_b":{"descRaw":"<整備フェーズ終了時>このラウンド中に獲得したオペレーター1名につき、有効化中の【投資家】の加算数<@ba.vup>+2","desc":"<整備フェーズ終了時>このラウンド中に獲得したオペレーター1名につき、有効化中の【投資家】の加算数+2","eventTypeDesc":"持続加算","_h":"yx44mz"},"garrison_35_a":{"descRaw":"<獲得時>【炎】・【ヴィクトリア】の加算数<@ba.vup>+5(盟約が有効化されていない場合も発動)","desc":"<獲得時>【炎】・【ヴィクトリア】の加算数+5(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"qknnjf"},"garrison_35_b":{"descRaw":"<獲得時>【炎】・【ヴィクトリア】の加算数<@ba.vup>+10(盟約が有効化されていない場合も発動)","desc":"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時>戦場に配置されている等級の違う【ヴィクトリア】/【奇跡】所属者それぞれ1名につき、有効化中の【ヴィクトリア】の加算数+6/【奇跡】の加算数+4","eventTypeDesc":"持続加算","_h":"vcgumz"},"garrison_54_a":{"descRaw":"<整備フェーズ終了時>戦場に配置されている等級の違う【ヴィクトリア】/【奇跡】所属者それぞれ1名につき、有効化中の【ヴィクトリア】の加算数<@ba.vup>+3/【奇跡】の加算数<@ba.vup>+2","desc":"<整備フェーズ終了時>戦場に配置されている等級の違う【ヴィクトリア】/【奇跡】所属者それぞれ1名につき、有効化中の【ヴィクトリア】の加算数+3/【奇跡】の加算数+2","eventTypeDesc":"持続加算","_h":"rpk9mz"},"garrison_54_b":{"descRaw":"<整備フェーズ終了時>戦場に配置されている等級の違う【ヴィクトリア】/【奇跡】所属者それぞれ1名につき、有効化中の【ヴィクトリア】の加算数<@ba.vup>+6/【奇跡】の加算数<@ba.vup>+4","desc":"<整備フェーズ終了時>戦場に配置されている等級の違う【ヴィクトリア】/【奇跡】所属者それぞれ1名につき、有効化中の【ヴィクトリア】の加算数+6/【奇跡】の加算数+4","eventTypeDesc":"持続加算","_h":"bmgumz"},"garrison_55_a":{"descRaw":"<戦闘中>自身が弾薬を7発消費するたびに、有効化中の【ラテラーノ】の加算数<@ba.vup>+7、【先見】の加算数<@ba.vup>+3(戦闘1回につき【先見】は+21まで加算可能)","desc":"<戦闘中>自身が弾薬を7発消費するたびに、有効化中の【ラテラーノ】の加算数+7、【先見】の加算数+3(戦闘1回につき【先見】は+21まで加算可能)","eventTypeDesc":"持続加算","_h":"4q8omz"},"garrison_55_b":{"descRaw":"<戦闘中>自身が弾薬を7発消費するたびに、有効化中の【ラテラーノ】の加算数<@ba.vup>+14、【先見】の加算数<@ba.vup>+6(戦闘1回につき【先見】は+42まで加算可能)","desc":"<戦闘中>自身が弾薬を7発消費するたびに、有効化中の【ラテラーノ】の加算数+14、【先見】の加算数+6(戦闘1回につき【先見】は+42まで加算可能)","eventTypeDesc":"持続加算","_h":"losgmz"},"garrison_56_a":{"descRaw":"<整備フェーズ終了時>整備エリアのオペレーター1名につき、有効化中の【俊敏】の加算数<@ba.vup>+2","desc":"<整備フェーズ終了時>整備エリアのオペレーター1名につき、有効化中の【俊敏】の加算数+2","eventTypeDesc":"持続加算","_h":"z26bmz"},"garrison_56_b":{"descRaw":"<整備フェーズ終了時>整備エリアのオペレーター1名につき、有効化中の【俊敏】の加算数<@ba.vup>+4","desc":"<整備フェーズ終了時>整備エリアのオペレーター1名につき、有効化中の【俊敏】の加算数+4","eventTypeDesc":"持続加算","_h":"nkc5mz"},"garrison_57_a":{"descRaw":"<整備フェーズ終了時>整備エリアのオペレーターが所属する有効化中の盟約の加算数<@ba.vup>+2","desc":"<整備フェーズ終了時>整備エリアのオペレーターが所属する有効化中の盟約の加算数+2","eventTypeDesc":"持続加算","_h":"2o5pmz"},"garrison_57_b":{"descRaw":"<整備フェーズ終了時>整備エリアのオペレーターが所属する有効化中の盟約の加算数<@ba.vup>+4","desc":"<整備フェーズ終了時>整備エリアのオペレーターが所属する有効化中の盟約の加算数+4","eventTypeDesc":"持続加算","_h":"gezvmz"},"garrison_59_a":{"descRaw":"<戦闘中>前方1マスのオペレーターの堅守特性により盟約の加算数が増加する際、追加で加算数<@ba.vup>+1","desc":"<戦闘中>前方1マスのオペレーターの堅守特性により盟約の加算数が増加する際、追加で加算数+1","eventTypeDesc":"作戦能力","_h":"tw1n3p"},"garrison_59_b":{"descRaw":"<戦闘中>前方1マスのオペレーターの堅守特性により盟約の加算数が増加する際、追加で加算数<@ba.vup>+2","desc":"<戦闘中>前方1マスのオペレーターの堅守特性により盟約の加算数が増加する際、追加で加算数+2","eventTypeDesc":"作戦能力","_h":"77qm3p"},"garrison_60_a":{"descRaw":"<整備フェーズ開始時>前方1マスのオペレーターが持つ<獲得時>堅守特性を発動させる","desc":"<整備フェーズ開始時>前方1マスのオペレーターが持つ<獲得時>堅守特性を発動させる","eventTypeDesc":"特異化","_h":"zozo6k"},"garrison_60_b":{"descRaw":"<整備フェーズ開始時>前方2マス内のオペレーターが持つ<獲得時>堅守特性を発動させる","desc":"<整備フェーズ開始時>前方2マス内のオペレーターが持つ<獲得時>堅守特性を発動させる","eventTypeDesc":"特異化","_h":"0o0o6k"},"garrison_61_a":{"descRaw":"<整備フェーズ終了時>有効化中かつ加算数が最も多い盟約に所属する等級が異なるオペレーター1名につき、その盟約の加算数<@ba.vup>+2","desc":"<整備フェーズ終了時>有効化中かつ加算数が最も多い盟約に所属する等級が異なるオペレーター1名につき、その盟約の加算数+2","eventTypeDesc":"持続加算","_h":"em0zmz"},"garrison_61_b":{"descRaw":"<整備フェーズ終了時>有効化中かつ加算数が最も多い盟約に所属する等級が異なるオペレーター1名につき、その盟約の加算数<@ba.vup>+4","desc":"<整備フェーズ終了時>有効化中かつ加算数が最も多い盟約に所属する等級が異なるオペレーター1名につき、その盟約の加算数+4","eventTypeDesc":"持続加算","_h":"1s6tmz"},"garrison_65_a":{"descRaw":"<獲得時>自身が所属する盟約の加算数<@ba.vup>+8(盟約が有効化されていない場合も発動)","desc":"<獲得時>自身が所属する盟約の加算数+8(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"racbjf"},"garrison_65_b":{"descRaw":"<獲得時>自身が所属する盟約の加算数<@ba.vup>+16(盟約が有効化されていない場合も発動)","desc":"<獲得時>自身が所属する盟約の加算数+16(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"nvoojf"},"garrison_67_a":{"descRaw":"<売却時>次ラウンドの整備フェーズ開始時に資金+1","desc":"<売却時>次ラウンドの整備フェーズ開始時に資金+1","eventTypeDesc":"整備能力","_h":"qbqbx4"},"garrison_67_b":{"descRaw":"<売却時>次ラウンドの整備フェーズ開始時に資金+2","desc":"<売却時>次ラウンドの整備フェーズ開始時に資金+2","eventTypeDesc":"整備能力","_h":"jyjyx4"},"garrison_69_a":{"descRaw":"<整備フェーズ終了時>有効化中の【堅守】の加算数<@ba.vup>+4","desc":"<整備フェーズ終了時>有効化中の【堅守】の加算数+4","eventTypeDesc":"持続加算","_h":"1y9vmz"},"garrison_69_b":{"descRaw":"<整備フェーズ終了時>有効化中の【堅守】の加算数<@ba.vup>+8","desc":"<整備フェーズ終了時>有効化中の【堅守】の加算数+8","eventTypeDesc":"持続加算","_h":"cyljmz"},"garrison_70_a":{"descRaw":"<整備フェーズ終了時>左右直線上に配置されているオペレーター1名につき、有効化中の【堅守】の加算数<@ba.vup>+1","desc":"<整備フェーズ終了時>左右直線上に配置されているオペレーター1名につき、有効化中の【堅守】の加算数+1","eventTypeDesc":"持続加算","_h":"j3f8mz"},"garrison_70_b":{"descRaw":"<整備フェーズ終了時>左右直線上に配置されているオペレーター1名につき、有効化中の【堅守】の加算数<@ba.vup>+2","desc":"<整備フェーズ終了時>左右直線上に配置されているオペレーター1名につき、有効化中の【堅守】の加算数+2","eventTypeDesc":"持続加算","_h":"bki5mz"},"garrison_71_a":{"descRaw":"<獲得時>自身が所属する盟約の加算数<@ba.vup>+6(盟約が有効化されていない場合も発動)","desc":"<獲得時>自身が所属する盟約の加算数+6(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"psqhjf"},"garrison_71_b":{"descRaw":"<獲得時>自身が所属する盟約の加算数<@ba.vup>+12(盟約が有効化されていない場合も発動)","desc":"<獲得時>自身が所属する盟約の加算数+12(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"of84jf"},"garrison_72_a":{"descRaw":"<戦闘開始時>前方1マスのオペレーターが「スキル発動時、自身が所属する有効化中の盟約の加算数<@ba.vup>+1(戦闘1回につき最大+7まで加算可能)」の堅守特性を獲得","desc":"<戦闘開始時>前方1マスのオペレーターが「スキル発動時、自身が所属する有効化中の盟約の加算数+1(戦闘1回につき最大+7まで加算可能)」の堅守特性を獲得","eventTypeDesc":"持続加算","_h":"5yk3mz"},"garrison_72_b":{"descRaw":"<戦闘開始時>前方1マスのオペレーターが「スキル発動時、自身が所属する有効化中の盟約の加算数<@ba.vup>+2(戦闘1回につき最大+14まで加算可能)」の堅守特性を獲得","desc":"<戦闘開始時>前方1マスのオペレーターが「スキル発動時、自身が所属する有効化中の盟約の加算数+2(戦闘1回につき最大+14まで加算可能)」の堅守特性を獲得","eventTypeDesc":"持続加算","_h":"m5kkmz"},"garrison_73_a":{"descRaw":"<戦闘開始時>前方1マスのオペレー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フェーズ開始時>管理センターの無料更新回数+2","desc":"<整備フェーズ開始時>管理センターの無料更新回数+2","eventTypeDesc":"整備能力","_h":"gpgpx4"},"garrison_115_a":{"descRaw":"【カジミエーシュ】の加算数5ごとに、配置後100秒間<@ba.vup>基礎攻撃力+10、<@ba.vup>基礎最大HP+50","desc":"【カジミエーシュ】の加算数5ごとに、配置後100秒間基礎攻撃力+10、基礎最大HP+50","eventTypeDesc":"作戦能力","_h":"3h853p"},"garrison_115_b":{"descRaw":"【カジミエーシュ】の加算数5ごとに、配置後100秒間<@ba.vup>基礎攻撃力+20、<@ba.vup>基礎最大HP+100","desc":"【カジミエーシュ】の加算数5ごとに、配置後100秒間基礎攻撃力+20、基礎最大HP+100","eventTypeDesc":"作戦能力","_h":"886o3p"},"garrison_116_a":{"descRaw":"<売却時><@ba.vup>等級1のオペレーターが無料で獲得できる特殊更新を1回行う\n精鋭状態に昇進すると、<@ba.vup>等級5のオペレーターが無料で獲得できる特殊更新になる","desc":"<売却時>等級1のオペレーターが無料で獲得できる特殊更新を1回行う\n精鋭状態に昇進すると、等級5のオペレーターが無料で獲得できる特殊更新になる","eventTypeDesc":"整備能力","_h":"w1pfx4"},"garrison_116_b":{"descRaw":"<売却時><@ba.vup>等級5のオペレーターが無料で獲得できる特殊更新を1回行う","desc":"<売却時>等級5のオペレーターが無料で獲得できる特殊更新を1回行う","eventTypeDesc":"整備能力","_h":"05twx4"},"garrison_117_b":{"descRaw":"敵を撃破するたびに、有効化中の【シラクーザ】の加算数<@ba.vup>+2","desc":"敵を撃破するたびに、有効化中の【シラクーザ】の加算数+2","eventTypeDesc":"持続加算","_h":"eaymmz"},"garrison_118_a":{"descRaw":"<戦闘中>敵を撃破するたびに、有効化中の【シラクーザ】の加算数<@ba.vup>+2\n<@ba.rem>荒蕪ラップランドを精鋭に昇進させると、戦闘開始時に【シラクーザ】所属者全員がこの効果を獲得できるようになる","desc":"<戦闘中>敵を撃破するたびに、有効化中の【シラクーザ】の加算数+2\n荒蕪ラップランドを精鋭に昇進させると、戦闘開始時に【シラクーザ】所属者全員がこの効果を獲得できるようになる","eventTypeDesc":"持続加算","_h":"qp1imz"},"garrison_118_b":{"descRaw":"<戦闘開始時>【シラクーザ】所属者<@ba.vup>全員が「敵を撃破するたびに、有効化中の【シラクーザ】の加算数<@ba.vup>+2」の堅守特性を獲得","desc":"<戦闘開始時>【シラクーザ】所属者全員が「敵を撃破するたびに、有効化中の【シラクーザ】の加算数+2」の堅守特性を獲得","eventTypeDesc":"持続加算","_h":"1ryvmz"},"garrison_119_a":{"descRaw":"<整備フェーズ終了時>このラウンド中に獲得したオペレーター1名につき、有効化中の【炎】・【秘術】の加算数<@ba.vup>+2","desc":"<整備フェーズ終了時>このラウンド中に獲得したオペレーター1名につき、有効化中の【炎】・【秘術】の加算数+2","eventTypeDesc":"持続加算","_h":"9sm5mz"},"garrison_119_b":{"descRaw":"<整備フェーズ終了時>このラウンド中に獲得したオペレーター1名につき、有効化中の【炎】・【秘術】の加算数<@ba.vup>+4","desc":"<整備フェーズ終了時>このラウンド中に獲得したオペレーター1名につき、有効化中の【炎】・【秘術】の加算数+4","eventTypeDesc":"持続加算","_h":"nigbmz"},"garrison_120_a":{"descRaw":"<売却時>管理センターの無料更新回数+1","desc":"<売却時>管理センターの無料更新回数+1","eventTypeDesc":"整備能力","_h":"p6p6x4"},"garrison_120_b":{"descRaw":"<売却時>管理センターの無料更新回数+2","desc":"<売却時>管理センターの無料更新回数+2","eventTypeDesc":"整備能力","_h":"1l1lx4"},"garrison_121_a":{"descRaw":"<整備フェーズ終了時>このラウンド中に消費した資金<@ba.vup>3につき、有効化中の【器用】・【秘術】の加算数<@ba.vup>+2","desc":"<整備フェーズ終了時>このラウンド中に消費した資金3につき、有効化中の【器用】・【秘術】の加算数+2","eventTypeDesc":"持続加算","_h":"11a5mz"},"garrison_121_b":{"descRaw":"<整備フェーズ終了時>このラウンド中に消費した資金<@ba.vup>3につき、有効化中の【器用】・【秘術】の加算数<@ba.vup>+4","desc":"<整備フェーズ終了時>このラウンド中に消費した資金3につき、有効化中の【器用】・【秘術】の加算数+4","eventTypeDesc":"持続加算","_h":"fv4bmz"},"garrison_122_a":{"descRaw":"<整備フェーズ終了時>このラウンド中に行った更新1回につき、有効化中の【シラクーザ】・【秘術】の加算数<@ba.vup>+2(ラウンドごとに最大+6まで加算可能)","desc":"<整備フェーズ終了時>このラウンド中に行った更新1回につき、有効化中の【シラクーザ】・【秘術】の加算数+2(ラウンドごとに最大+6まで加算可能)","eventTypeDesc":"持続加算","_h":"2gvpmz"},"garrison_122_b":{"descRaw":"<整備フェーズ終了時>このラウンド中に行った更新1回につき、有効化中の【シラクーザ】・【秘術】の加算数<@ba.vup>+4(ラウンドごとに最大+12まで加算可能)","desc":"<整備フェーズ終了時>このラウンド中に行った更新1回につき、有効化中の【シラクーザ】・【秘術】の加算数+4(ラウンドごとに最大+12まで加算可能)","eventTypeDesc":"持続加算","_h":"lqxrmz"},"garrison_123_a":{"descRaw":"<更新時>このラウンド中の初回手動更新時、有効化中の【シラクーザ】の加算数<@ba.vup>+4。自身が整備エリアにいる場合でも発動","desc":"<更新時>このラウンド中の初回手動更新時、有効化中の【シラクーザ】の加算数+4。自身が整備エリアにいる場合でも発動","eventTypeDesc":"持続加算","_h":"i657mz"},"garrison_123_b":{"descRaw":"<更新時>このラウンド中の初回手動更新時、有効化中の【シラクーザ】の加算数<@ba.vup>+8。自身が整備エリアにいる場合でも発動","desc":"<更新時>このラウンド中の初回手動更新時、有効化中の【シラクーザ】の加算数+8。自身が整備エリアにいる場合でも発動","eventTypeDesc":"持続加算","_h":"2a1bmz"},"garrison_125_a":{"descRaw":"<戦闘中>攻撃範囲内の敵かオペレーターが<@ba.vup>睡眠か<@ba.vup>スタン状態になったとき、有効化中の【サルゴン】・【精密】の加算数<@ba.vup>+1(戦闘1回につき最大+24まで加算可能)","desc":"<戦闘中>攻撃範囲内の敵かオペレーターが睡眠かスタン状態になったとき、有効化中の【サルゴン】・【精密】の加算数+1(戦闘1回につき最大+24まで加算可能)","eventTypeDesc":"持続加算","_h":"041rmz"},"garrison_125_b":{"descRaw":"<戦闘中>攻撃範囲内の敵かオペレーターが<@ba.vup>睡眠か<@ba.vup>スタン状態になったとき、有効化中の【サルゴン】・【精密】の加算数<@ba.vup>+2(戦闘1回につき最大+48まで加算可能)","desc":"<戦闘中>攻撃範囲内の敵かオペレーターが睡眠かスタン状態になったとき、有効化中の【サルゴン】・【精密】の加算数+2(戦闘1回につき最大+48まで加算可能)","eventTypeDesc":"持続加算","_h":"hzcmmz"},"garrison_126_a":{"descRaw":"<戦闘開始時>前方1マスの【イェラグ】所属者が「攻撃範囲内の敵が1体凍結状態になるたびに、60%の確率で有効化中の【イェラグ】の加算数<@ba.vup>+1」の堅守特性を獲得","desc":"<戦闘開始時>前方1マスの【イェラグ】所属者が「攻撃範囲内の敵が1体凍結状態になるたびに、60%の確率で有効化中の【イェラグ】の加算数+1」の堅守特性を獲得","eventTypeDesc":"持続加算","_h":"w4shmz"},"garrison_126_b":{"descRaw":"<戦闘開始時>前方1マスの【イェラグ】所属者が「攻撃範囲内の敵が1体凍結状態になるたびに、60%の確率で有効化中の【イェラグ】の加算数<@ba.vup>+2」の堅守特性を獲得","desc":"<戦闘開始時>前方1マスの【イェラグ】所属者が「攻撃範囲内の敵が1体凍結状態になるたびに、60%の確率で有効化中の【イェラグ】の加算数+2」の堅守特性を獲得","eventTypeDesc":"持続加算","_h":"dlvemz"},"garrison_127_a":{"descRaw":"<整備フェーズ開始時>奇数ラウンドの場合、ランダムな装備品を1つ獲得","desc":"<整備フェーズ開始時>奇数ラウンドの場合、ランダムな装備品を1つ獲得","eventTypeDesc":"整備能力","_h":"ybybx4"},"garrison_127_b":{"descRaw":"<整備フェーズ開始時>奇数ラウンドの場合、ランダムな装備品を2つ獲得","desc":"<整備フェーズ開始時>奇数ラウンドの場合、ランダムな装備品を2つ獲得","eventTypeDesc":"整備能力","_h":"fwfwx4"},"garrison_128_a":{"descRaw":"<戦闘中>スキル発動時、有効化中の【サルゴン】の加算数<@ba.vup>+9","desc":"<戦闘中>スキル発動時、有効化中の【サルゴン】の加算数+9","eventTypeDesc":"持続加算","_h":"t2ulmz"},"garrison_128_b":{"descRaw":"<戦闘中>スキル発動時、有効化中の【サルゴン】の加算数<@ba.vup>+18","desc":"<戦闘中>スキル発動時、有効化中の【サルゴン】の加算数+18","eventTypeDesc":"持続加算","_h":"c4k7mz"},"garrison_130_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","desc":"<獲得時>ワイルドメインかアッシュロックをランダムで1名獲得。低確率で代わりにファートゥースを獲得","eventTypeDesc":"整備能力","_h":"ololx4"},"garrison_149_b":{"descRaw":"<獲得時>ワイルドメインかアッシュロックをランダムで2名獲得。低確率で代わりにファートゥースを獲得","desc":"<獲得時>ワイルドメインかアッシュロックをランダムで2名獲得。低確率で代わりにファートゥースを獲得","eventTypeDesc":"整備能力","_h":"6s6sx4"},"garrison_150_a":{"descRaw":"<整備フェーズ開始時>自身と自身の前方1マスのオペレーターが所属する有効化中の盟約の加算数<@ba.vup>+3","desc":"<整備フェーズ開始時>自身と自身の前方1マスのオペレーターが所属する有効化中の盟約の加算数+3","eventTypeDesc":"持続加算","_h":"fzxwmz"},"garrison_150_b":{"descRaw":"<整備フェーズ開始時>自身と自身の前方1マスのオペレーターが所属する有効化中の盟約の加算数<@ba.vup>+6","desc":"<整備フェーズ開始時>自身と自身の前方1マスのオペレーターが所属する有効化中の盟約の加算数+6","eventTypeDesc":"持続加算","_h":"kuuzmz"},"garrison_151_a":{"descRaw":"攻撃力・最大HP<@ba.vup>+20%。【投資家】・【俊敏】の合計加算数3ごとに、攻撃力・最大HP<@ba.vup>+1%","desc":"攻撃力・最大HP+20%。【投資家】・【俊敏】の合計加算数3ごとに、攻撃力・最大HP+1%","eventTypeDesc":"作戦能力","_h":"58pq3p"},"garrison_151_b":{"descRaw":"攻撃力・最大HP<@ba.vup>+40%。【投資家】・【俊敏】の合計加算数3ごとに、攻撃力・最大HP<@ba.vup>+2%","desc":"攻撃力・最大HP+40%。【投資家】・【俊敏】の合計加算数3ごとに、攻撃力・最大HP+2%","eventTypeDesc":"作戦能力","_h":"xver3p"},"garrison_152_a":{"descRaw":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)。敵を撃破するたびに、有効化中の【シラクーザ】の加算数<@ba.vup>+2、【奇跡】の加算数<@ba.vup>+1(戦闘1回につき最大3回まで発動可能)","desc":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)。敵を撃破するたびに、有効化中の【シラクーザ】の加算数+2、【奇跡】の加算数+1(戦闘1回につき最大3回まで発動可能)","eventTypeDesc":"持続加算","_h":"7qpqmz"},"garrison_152_b":{"descRaw":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)。敵を撃破するたびに、有効化中の【シラクーザ】の加算数<@ba.vup>+4、【奇跡】の加算数<@ba.vup>+2(戦闘1回につき最大3回まで発動可能)","desc":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)。敵を撃破するたびに、有効化中の【シラクーザ】の加算数+4、【奇跡】の加算数+2(戦闘1回につき最大3回まで発動可能)","eventTypeDesc":"持続加算","_h":"cz1tmz"},"garrison_153_a":{"descRaw":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)。敵を撃破するたびに、有効化中の【シラクーザ】の加算数<@ba.vup>+2、【奇跡】の加算数<@ba.vup>+1(戦闘1回につき最大3回まで発動可能)","desc":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)。敵を撃破するたびに、有効化中の【シラクーザ】の加算数+2、【奇跡】の加算数+1(戦闘1回につき最大3回まで発動可能)","eventTypeDesc":"持続加算","_h":"4zzrmz"},"garrison_153_b":{"descRaw":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)。敵を撃破するたびに、有効化中の【シラクーザ】の加算数<@ba.vup>+4、【奇跡】の加算数<@ba.vup>+2(戦闘1回につき最大3回まで発動可能)","desc":"<戦闘中>自身が与えるダメージが弱点ダメージになる(敵の防御力と術耐性の値に応じてダメージのタイプが変化する)。敵を撃破するたびに、有効化中の【シラクーザ】の加算数+4、【奇跡】の加算数+2(戦闘1回につき最大3回まで発動可能)","eventTypeDesc":"持続加算","_h":"42i8mz"},"garrison_154_a":{"descRaw":"<整備フェーズ終了時>有効化中の【ヴィクトリア】の加算数<@ba.vup>+1","desc":"<整備フェーズ終了時>有効化中の【ヴィクトリア】の加算数+1","eventTypeDesc":"持続加算","_h":"k6almz"},"garrison_154_b":{"descRaw":"<整備フェーズ終了時>有効化中の【ヴィクトリア】の加算数<@ba.vup>+2","desc":"<整備フェーズ終了時>有効化中の【ヴィクトリア】の加算数+2","eventTypeDesc":"持続加算","_h":"1l7omz"},"garrison_155_a":{"descRaw":"<獲得時>自身が所属する盟約の加算数<@ba.vup>+8(盟約が有効化されていない場合も発動)\n<配置時>自身が所属する有効化中の盟約の加算数<@ba.vup>+8(戦闘1回につき最大+24まで加算可能)","desc":"<獲得時>自身が所属する盟約の加算数+8(盟約が有効化されていない場合も発動)\n<配置時>自身が所属する有効化中の盟約の加算数+8(戦闘1回につき最大+24まで加算可能)","eventTypeDesc":"持続加算","_h":"x1rbmz"},"garrison_155_b":{"descRaw":"<獲得時>自身が所属する盟約の加算数<@ba.vup>+16(盟約が有効化されていない場合も発動)\n<配置時>自身が所属する有効化中の盟約の加算数<@ba.vup>+16(戦闘1回につき最大+48まで加算可能)","desc":"<獲得時>自身が所属する盟約の加算数+16(盟約が有効化されていない場合も発動)\n<配置時>自身が所属する有効化中の盟約の加算数+16(戦闘1回につき最大+48まで加算可能)","eventTypeDesc":"持続加算","_h":"qfbjmz"},"garrison_156_a":{"descRaw":"<獲得時>【炎】の加算数<@ba.vup>+6、【奇跡】の加算数<@ba.vup>+3(盟約が有効化されていない場合も発動)","desc":"<獲得時>【炎】の加算数+6、【奇跡】の加算数+3(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"rsr0jf"},"garrison_156_b":{"descRaw":"<獲得時>【炎】の加算数<@ba.vup>+12、【奇跡】の加算数<@ba.vup>+6(盟約が有効化されていない場合も発動)","desc":"<獲得時>【炎】の加算数+12、【奇跡】の加算数+6(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"x2pejf"},"garrison_157_a":{"descRaw":"<獲得時>【炎】の加算数<@ba.vup>+6、【奇跡】の加算数<@ba.vup>+3(盟約が有効化されていない場合も発動)","desc":"<獲得時>【炎】の加算数+6、【奇跡】の加算数+3(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"rsr0jf"},"garrison_157_b":{"descRaw":"<獲得時>【炎】の加算数<@ba.vup>+12、【奇跡】の加算数<@ba.vup>+6(盟約が有効化されていない場合も発動)","desc":"<獲得時>【炎】の加算数+12、【奇跡】の加算数+6(盟約が有効化されていない場合も発動)","eventTypeDesc":"単独加算","_h":"x2pejf"},"garrison_158_a":{"descRaw":"<整備フェーズ終了時>有効化中の【不屈】の加算数<@ba.vup>+1","desc":"<整備フェーズ終了時>有効化中の【不屈】の加算数+1","eventTypeDesc":"持続加算","_h":"qye9mz"},"garrison_158_b":{"descRaw":"<整備フェーズ終了時>有効化中の【不屈】の加算数<@ba.vup>+2","desc":"<整備フェーズ終了時>有効化中の【不屈】の加算数+2","eventTypeDesc":"持続加算","_h":"8dbcmz"},"garrison_159_a":{"descRaw":"【カジミエーシュ】の加算数3ごとに、攻撃速度<@ba.vup>+0.5","desc":"【カジミエーシュ】の加算数3ごとに、攻撃速度+0.5","eventTypeDesc":"作戦能力","_h":"1ich3p"},"garrison_159_b":{"descRaw":"【カジミエーシュ】の加算数3ごとに、攻撃速度<@ba.vup>+1","desc":"【カジミエーシュ】の加算数3ごとに、攻撃速度+1","eventTypeDesc":"作戦能力","_h":"b4zb3p"},"garrison_160_a":{"descRaw":"<戦闘開始時><@ba.vup>自身と<@ba.vup>前方1マスのオペレーターが「【カジミエーシュ】の加算数3ごとに、攻撃速度<@ba.vup>+0.5」の堅守特性を獲得","desc":"<戦闘開始時>自身と前方1マスのオペレーターが「【カジミエーシュ】の加算数3ごとに、攻撃速度+0.5」の堅守特性を獲得","eventTypeDesc":"持続加算","_h":"h8f1mz"},"garrison_160_b":{"descRaw":"<戦闘開始時><@ba.vup>自身と<@ba.vup>前方1マスのオペレーターが「【カジミエーシュ】の加算数3ごとに、攻撃速度<@ba.vup>+1」の堅守特性を獲得","desc":"<戦闘開始時>自身と前方1マスのオペレーターが「【カジミエーシュ】の加算数3ごとに、攻撃速度+1」の堅守特性を獲得","eventTypeDesc":"持続加算","_h":"zuxvmz"}},"items":{"chess_item_1_01_e_a":{"descRaw":"攻撃力<@ba.vup>+15%","name":"ヴィクトリアの鉄鎚","effectName":"ヴィクトリアの鉄鎚","desc":"攻撃力+15%","flavor":"かつてヴィクトリアの工場で平和を鍛造したハンマー。\n「同じ鉄と火をもって、戦争に終止符を打て。」","_h":"jx8t8t86ys"},"chess_item_1_01_e_b":{"descRaw":"攻撃力<@ba.vup>+25%","name":"ヴィクトリアの鉄鎚","effectName":"ヴィクトリアの鉄鎚","desc":"攻撃力+25%","flavor":"かつてヴィクトリアの工場で平和を鍛造したハンマー。\n「同じ鉄と火をもって、戦争に終止符を打て。」","_h":"828t8t6jys"},"chess_item_1_02_e_a":{"descRaw":"防御力<@ba.vup>+20%","name":"堅守の盾","effectName":"堅守の盾","desc":"防御力+20%","flavor":"堅守する者のための盾。\n「押しつけ、受け止め、制圧する。能動的防御の基礎は盾の使い方にある。」","_h":"78n1n1x3rx"},"chess_item_1_02_e_b":{"descRaw":"防御力<@ba.vup>+35%","name":"堅守の盾","effectName":"堅守の盾","desc":"防御力+35%","flavor":"堅守する者のための盾。\n「押しつけ、受け止め、制圧する。能動的防御の基礎は盾の使い方にある。」","_h":"3qn1n1odrx"},"chess_item_1_03_e_a":{"descRaw":"装備時に破棄され、資金を<@ba.vup>1獲得","name":"盟約のコイン","effectName":"盟約のコイン","desc":"装備時に破棄され、資金を1獲得","flavor":"「協定シミュレーションを進めるためには不可欠な代物だ。」","_h":"1by0y0c6vj"},"chess_item_1_03_e_b":{"descRaw":"装備時に破棄され、資金を<@ba.vup>2獲得","name":"盟約のコイン","effectName":"盟約のコイン","desc":"装備時に破棄され、資金を2獲得","flavor":"「協定シミュレーションを進めるためには不可欠な代物だ。」","_h":"d4y0y0h7vj"},"chess_item_1_04_e_a":{"descRaw":"装備時に破棄され、装備者が所属する盟約の加算数<@ba.vup>+3(盟約が有効化されていない場合も発動)","name":"ネームタグ","effectName":"ネームタグ","desc":"装備時に破棄され、装備者が所属する盟約の加算数+3(盟約が有効化されていない場合も発動)","flavor":"身分を証明できる小型のデバイス。 「シミュレーションの戦場へようこそ。」","_h":"r3hphprsc5"},"chess_item_1_04_e_b":{"descRaw":"装備時に破棄され、装備者が所属する盟約の加算数<@ba.vup>+6(盟約が有効化されていない場合も発動)","name":"ネームタグ","effectName":"ネームタグ","desc":"装備時に破棄され、装備者が所属する盟約の加算数+6(盟約が有効化されていない場合も発動)","flavor":"身分を証明できる小型のデバイス。 「シミュレーションの戦場へようこそ。」","_h":"rehphpt7c5"},"chess_item_1_05_e_a":{"descRaw":"装備者は1秒ごとに<@ba.vdown>60の確定ダメージを受けるが、攻撃力<@ba.vup>+40%","name":"源石溶剤","effectName":"源石溶剤","desc":"装備者は1秒ごとに60の確定ダメージを受けるが、攻撃力+40%","flavor":"「工業用素材が軍事に応用された典型例。」","_h":"d6ukukv7o4"},"chess_item_1_05_e_b":{"descRaw":"装備者は1秒ごとに<@ba.vdown>60の確定ダメージを受けるが、攻撃力<@ba.vup>+60%","name":"源石溶剤","effectName":"源石溶剤","desc":"装備者は1秒ごとに60の確定ダメージを受けるが、攻撃力+60%","flavor":"「工業用素材が軍事に応用された典型例。」","_h":"jcukukllo4"},"chess_item_2_01_e_a":{"descRaw":"再配置時間<@ba.vup>-30%、最大HP<@ba.vdown>-30%","name":"不屈の射出装置","effectName":"不屈の射出装置","desc":"再配置時間-30%、最大HP-30%","flavor":"不屈なる者のための射出装置。\n「これは各プラットフォーム間を素早く移動するのに役立つ。ただし、うまく使いこなせることが前提だ。でなければ派手に転ぶ羽目になるだろう。」","_h":"q9ofofa4ww"},"chess_item_2_01_e_b":{"descRaw":"再配置時間<@ba.vup>-50%、最大HP<@ba.vdown>-30%","name":"不屈の射出装置","effectName":"不屈の射出装置","desc":"再配置時間-50%、最大HP-30%","flavor":"不屈なる者のための射出装置。\n「これは各プラットフォーム間を素早く移動するのに役立つ。ただし、うまく使いこなせることが前提だ。でなければ派手に転ぶ羽目になるだろう。」","_h":"vjofof7yww"},"chess_item_2_02_e_a":{"descRaw":"装備時に破棄され、管理センターのランダムなオペレーターを<@ba.vup>1名獲得(獲得したオペレーターは管理センターから消える)","name":"緊急派遣券","effectName":"緊急派遣券","desc":"装備時に破棄され、管理センターのランダムなオペレーターを1名獲得(獲得したオペレーターは管理センターから消える)","flavor":"「成功には、時にはほんの少しの運が必要だ……」","_h":"u20w0w7l5e"},"chess_item_2_02_e_b":{"descRaw":"装備時に破棄され、管理センターのランダムなオペレーターを<@ba.vup>2名獲得(獲得したオペレーターは管理センターから消える)","name":"緊急派遣券","effectName":"緊急派遣券","desc":"装備時に破棄され、管理センターのランダムなオペレーターを2名獲得(獲得したオペレーターは管理センターから消える)","flavor":"「成功には、時にはほんの少しの運が必要だ……」","_h":"ur0w0w8u5e"},"chess_item_2_03_e_a":{"descRaw":"攻撃力<@ba.vup>+20%。装備者が近距離オペレーターの場合、敵にダメージを与える際に、10%の確率で対象に2秒間<$ba.tremble>戦慄状態を付与","name":"ヴィクトリアの鉄鎚・戦慄","effectName":"ヴィクトリアの鉄鎚・戦慄","desc":"攻撃力+20%。装備者が近距離オペレーターの場合、敵にダメージを与える際に、10%の確率で対象に2秒間戦慄状態を付与","flavor":"かつてヴィクトリアの工場で平和を鍛造したハンマー。今、その名声をさらに轟かせている。\n「同じ鉄と火をもって、戦争に終止符を打て。」","_h":"kya0a0bctk"},"chess_item_2_03_e_b":{"descRaw":"攻撃力<@ba.vup>+35%。装備者が近距離オペレーターの場合、敵にダメージを与える際に、10%の確率で対象に2秒間<$ba.tremble>戦慄状態を付与","name":"ヴィクトリアの鉄鎚・戦慄","effectName":"ヴィクトリアの鉄鎚・戦慄","desc":"攻撃力+35%。装備者が近距離オペレーターの場合、敵にダメージを与える際に、10%の確率で対象に2秒間戦慄状態を付与","flavor":"かつてヴィクトリアの工場で平和を鍛造したハンマー。今、その名声をさらに轟かせている。\n「同じ鉄と火をもって、戦争に終止符を打て。」","_h":"toa0a00qtk"},"chess_item_2_04_e_a":{"descRaw":"SP自然回復速度<@ba.vup>+0.15sp/秒","name":"サルゴンの渋茶","effectName":"サルゴンの渋茶","desc":"SP自然回復速度+0.15sp/秒","flavor":"かつてサルゴンの砂漠で命を救った渋茶。\n「苦さを拒むな。それは意識を覚醒させ、命を繋ぐものだ。」","_h":"bpz9z9h4ox"},"chess_item_2_04_e_b":{"descRaw":"SP自然回復速度<@ba.vup>+0.25sp/秒","name":"サルゴンの渋茶","effectName":"サルゴンの渋茶","desc":"SP自然回復速度+0.25sp/秒","flavor":"かつてサルゴンの砂漠で命を救った渋茶。\n「苦さを拒むな。それは意識を覚醒させ、命を繋ぐものだ。」","_h":"pgz9z93rox"},"chess_item_2_05_e_a":{"descRaw":"装備時に破棄され、以降の各ラウンド開始時に追加で資金を<@ba.vup>1獲得","name":"倹約家の人形","effectName":"倹約家の人形","desc":"装備時に破棄され、以降の各ラウンド開始時に追加で資金を1獲得","flavor":"「彼女はいつもあなたのために節約を心がけている。」","_h":"nf1i1ifmok"},"chess_item_2_05_e_b":{"descRaw":"装備後に破棄され、以降の各ラウンド開始時に追加で資金を<@ba.vup>2獲得","name":"倹約家の人形","effectName":"倹約家の人形","desc":"装備後に破棄され、以降の各ラウンド開始時に追加で資金を2獲得","flavor":"「彼女はいつもあなたのために節約を心がけている。」","_h":"d01i1iefok"},"chess_item_2_06_e_a":{"descRaw":"装備時に破棄され、装備者と同じ盟約を持つランダムなオペレーターを<@ba.vup>1名獲得","name":"簡易通信機","effectName":"簡易通信機","desc":"装備時に破棄され、装備者と同じ盟約を持つランダムなオペレーターを1名獲得","flavor":"「合流地点に到達。」","_h":"qbq7q7xkj1"},"chess_item_2_06_e_b":{"descRaw":"装備時に破棄され、装備者と同じ盟約を持つランダムなオペレーターを<@ba.vup>2名獲得","name":"簡易通信機","effectName":"簡易通信機","desc":"装備時に破棄され、装備者と同じ盟約を持つランダムなオペレーターを2名獲得","flavor":"「合流地点に到達。」","_h":"wqq7q7pjj1"},"chess_item_2_07_e_a":{"descRaw":"装備時に破棄され、次ラウンド開始時に追加で資金を<@ba.vup>2獲得","name":"守銭奴の人形","effectName":"守銭奴の人形","desc":"装備時に破棄され、次ラウンド開始時に追加で資金を2獲得","flavor":"「あなたの財布を見ると、彼女はいつも心が弾む。」","_h":"7i6g6g7t7h"},"chess_item_2_07_e_b":{"descRaw":"装備時に破棄され、次ラウンド開始時に追加で資金を<@ba.vup>4獲得","name":"守銭奴の人形","effectName":"守銭奴の人形","desc":"装備時に破棄され、次ラウンド開始時に追加で資金を4獲得","flavor":"「あなたの財布を見ると、彼女はいつも心が弾む。」","_h":"ss6g6g5z7h"},"chess_item_3_01_e_a":{"descRaw":"攻撃速度<@ba.vup>+15。装備者の配置方向の両側隣接2マスに配置されているオペレーターの攻撃速度<@ba.vup>+10","name":"シラクーザの正装","effectName":"シラクーザの正装","desc":"攻撃速度+15。装備者の配置方向の両側隣接2マスに配置されているオペレーターの攻撃速度+10","flavor":"ファミリーの一員であることを主張する正装。 「この地では、服装は言葉で説明できない意味までもを有している。」","_h":"v7kxkxi5aw"},"chess_item_3_01_e_b":{"descRaw":"攻撃速度<@ba.vup>+25。装備者の配置方向の両側隣接2マスに配置されているオペレーターの攻撃速度<@ba.vup>+15","name":"シラクーザの正装","effectName":"シラクーザの正装","desc":"攻撃速度+25。装備者の配置方向の両側隣接2マスに配置されているオペレーターの攻撃速度+15","flavor":"ファミリーの一員であることを主張する正装。 「この地では、服装は言葉で説明できない意味までもを有している。」","_h":"1bkxkxrhaw"},"chess_item_3_02_e_a":{"descRaw":"自身から3マス以上離れた対象への与ダメージ<@ba.vup>+30%","name":"精密な狙撃スコープ","effectName":"精密な狙撃スコープ","desc":"自身から3マス以上離れた対象への与ダメージ+30%","flavor":"精密な照準を極める者のためのスコープ。\n「重心を保ち、狙いを定め、敵を釘付けにしてやれ。」","_h":"39tftfiag8"},"chess_item_3_02_e_b":{"descRaw":"自身から3マス以上離れた対象への与ダメージ<@ba.vup>+50%","name":"精密な狙撃スコープ","effectName":"精密な狙撃スコープ","desc":"自身から3マス以上離れた対象への与ダメージ+50%","flavor":"精密な照準を極める者のためのスコープ。\n「重心を保ち、狙いを定め、敵を釘付けにしてやれ。」","_h":"3ftftfowg8"},"chess_item_3_03_e_a":{"descRaw":"攻撃時、対象の術耐性を<@ba.vup>25%無視","name":"レーザー発射機","effectName":"レーザー発射機","desc":"攻撃時、対象の術耐性を25%無視","flavor":"「位置特定や貫通効果だけでなく、囮としても使える。」","_h":"1fzxzx0oyl"},"chess_item_3_03_e_b":{"descRaw":"攻撃時、対象の術耐性を<@ba.vup>45%無視","name":"レーザー発射機","effectName":"レーザー発射機","desc":"攻撃時、対象の術耐性を45%無視","flavor":"「位置特定や貫通効果だけでなく、囮としても使える。」","_h":"ldzxzxryyl"},"chess_item_3_04_e_a":{"descRaw":"スキルを使用するたびに、攻撃力<@ba.vup>+5%(最大10回まで重複可能)","name":"炎国の短刀","effectName":"炎国の短刀","desc":"スキルを使用するたびに、攻撃力+5%(最大10回まで重複可能)","flavor":"かつて炎国で不義の輩を斬り伏せた短刀。\n「刀を抜く前に、それに見合うか否かを考えよ。抜いたならば、決して迷うな。」","_h":"u6apapxjul"},"chess_item_3_04_e_b":{"descRaw":"スキルを使用するたびに、攻撃力<@ba.vup>+8%(最大10回まで重複可能)","name":"炎国の短刀","effectName":"炎国の短刀","desc":"スキルを使用するたびに、攻撃力+8%(最大10回まで重複可能)","flavor":"かつて炎国で不義の輩を斬り伏せた短刀。\n「刀を抜く前に、それに見合うか否かを考えよ。抜いたならば、決して迷うな。」","_h":"pjapapzgul"},"chess_item_3_05_e_a":{"descRaw":"配置時、SPが<@ba.vup>3回復。戦場にいる自身と同じ盟約の所属者1名ごとに、追加でSPが<@ba.vup>3回復","name":"速攻用レーション","effectName":"速攻用レーション","desc":"配置時、SPが3回復。戦場にいる自身と同じ盟約の所属者1名ごとに、追加でSPが3回復","flavor":"俊敏なる者のためのレーション。\n「これはエネルギーを補給するためのものであって、腹を満たすためのものではない。」","_h":"0gututys1k"},"chess_item_3_05_e_b":{"descRaw":"配置時、SPが<@ba.vup>6回復。戦場にいる自身と同じ盟約の所属者1名ごとに、追加でSPが<@ba.vup>6回復","name":"速攻用レーション","effectName":"速攻用レーション","desc":"配置時、SPが6回復。戦場にいる自身と同じ盟約の所属者1名ごとに、追加でSPが6回復","flavor":"俊敏なる者のためのレーション。\n「これはエネルギーを補給するためのものであって、腹を満たすためのものではない。」","_h":"p0utut141k"},"chess_item_3_06_e_a":{"descRaw":"最大HP<@ba.vup>+25%。配置時、前方1マスに他のオペレーターがいない場合、追加で<@ba.vup>+15%","name":"ゴリアテの兜","effectName":"ゴリアテの兜","desc":"最大HP+25%。配置時、前方1マスに他のオペレーターがいない場合、追加で+15%","flavor":"「ボイラーマンさんがよくこの兜を見てぼーっとしている。一体何を考えているんだろう?」","_h":"2fjgjg0f2o"},"chess_item_3_06_e_b":{"descRaw":"最大HP<@ba.vup>+45%。配置時、前方1マスに他のオペレーターがいない場合、追加で<@ba.vup>+25%","name":"ゴリアテの兜","effectName":"ゴリアテの兜","desc":"最大HP+45%。配置時、前方1マスに他のオペレーターがいない場合、追加で+25%","flavor":"「ボイラーマンさんがよくこの兜を見てぼーっとしている。一体何を考えているんだろう?」","_h":"1ujgjglc2o"},"chess_item_3_07_e_a":{"descRaw":"攻撃力<@ba.vup>+40%、攻撃速度<@ba.vdown>-10","name":"エーギルのいかり","effectName":"エーギルのいかり","desc":"攻撃力+40%、攻撃速度-10","flavor":"かつてエーギルの渦潮で波を切り裂いた錨。\n「打ち勝つべき相手に立ち向かい、お前が上だと証明してみせろ。」","_h":"pcyyyyc3uq"},"chess_item_3_07_e_b":{"descRaw":"攻撃力<@ba.vup>+60%、攻撃速度<@ba.vdown>-10","name":"エーギルのいかり","effectName":"エーギルのいかり","desc":"攻撃力+60%、攻撃速度-10","flavor":"かつてエーギルの渦潮で波を切り裂いた錨。\n「打ち勝つべき相手に立ち向かい、お前が上だと証明してみせろ。」","_h":"i2yyyyw9uq"},"chess_item_3_08_e_a":{"descRaw":"術耐性<@ba.vup>+20、攻撃した敵の一部の特殊能力を<@ba.vup>5秒間無効化","name":"秘術法陣","effectName":"秘術法陣","desc":"術耐性+20、攻撃した敵の一部の特殊能力を5秒間無効化","flavor":"「早く術師たちを戦場に出してください!」","_h":"c8mvmvtefu"},"chess_item_3_08_e_b":{"descRaw":"術耐性<@ba.vup>+30、攻撃した敵の一部の特殊能力を<@ba.vup>5秒間無効化","name":"秘術法陣","effectName":"秘術法陣","desc":"術耐性+30、攻撃した敵の一部の特殊能力を5秒間無効化","flavor":"「早く術師たちを戦場に出してください!」","_h":"tjmvmvqzfu"},"chess_item_3_09_e_a":{"descRaw":"攻撃力<@ba.vup>+25%。初めて致命的なダメージを受けた時、8秒間HPが<@ba.vup>1以下にならない","name":"ヴィクトリアの鉄鎚・堅牢","effectName":"ヴィクトリアの鉄鎚・堅牢","desc":"攻撃力+25%。初めて致命的なダメージを受けた時、8秒間HPが1以下にならない","flavor":"かつてヴィクトリアの工場で平和を鍛造したハンマー。今、その鉄槌はさらに硬く作り変えられた。\n「同じ鉄と火をもって、戦争に終止符を打て。」","_h":"ra25250cfb"},"chess_item_3_09_e_b":{"descRaw":"攻撃力<@ba.vup>+45%。初めて致命的なダメージを受けた時、8秒間HPが<@ba.vup>1以下にならない","name":"ヴィクトリアの鉄鎚・堅牢","effectName":"ヴィクトリアの鉄鎚・堅牢","desc":"攻撃力+45%。初めて致命的なダメージを受けた時、8秒間HPが1以下にならない","flavor":"かつてヴィクトリアの工場で平和を鍛造したハンマー。今、その鉄槌はさらに硬く作り変えられた。\n「同じ鉄と火をもって、戦争に終止符を打て。」","_h":"ug2525rqfb"},"chess_item_3_10_e_a":{"descRaw":"攻撃力<@ba.vup>+25%、攻撃速度<@ba.vup>+30","name":"ヴィクトリアの鉄鎚・加速","effectName":"ヴィクトリアの鉄鎚・加速","desc":"攻撃力+25%、攻撃速度+30","flavor":"かつてヴィクトリアの工場で平和を鍛造したハンマー。今、その勢いはさらに増している。\n「同じ鉄と火をもって、戦争に終止符を打て。」","_h":"l17c7ch3ld"},"chess_item_3_10_e_b":{"descRaw":"攻撃力<@ba.vup>+45%、攻撃速度<@ba.vup>+30","name":"ヴィクトリアの鉄鎚・加速","effectName":"ヴィクトリアの鉄鎚・加速","desc":"攻撃力+45%、攻撃速度+30","flavor":"かつてヴィクトリアの工場で平和を鍛造したハンマー。今、その勢いはさらに増している。\n「同じ鉄と火をもって、戦争に終止符を打て。」","_h":"7j7c7ce9ld"},"chess_item_3_11_e_a":{"descRaw":"配置後10秒間、敵にダメージを与える際に対象を2秒間<$ba.stun>スタンさせる","name":"強襲用グレネード","effectName":"強襲用グレネード","desc":"配置後10秒間、敵にダメージを与える際に対象を2秒間スタンさせる","flavor":"強襲に長ける者のためのグレネード。\n「今だ!!!」","_h":"azrhrhgj3e"},"chess_item_3_11_e_b":{"descRaw":"配置後15秒間、敵にダメージを与える際に対象を2秒間<$ba.stun>スタンさせる","name":"強襲用グレネード","effectName":"強襲用グレネード","desc":"配置後15秒間、敵にダメージを与える際に対象を2秒間スタンさせる","flavor":"強襲に長ける者のためのグレネード。\n「今だ!!!」","_h":"ssrhrh4a3e"},"chess_item_3_12_e_a":{"descRaw":"装備時に破棄され、資金をランダムに<@ba.vup>1~6獲得","name":"騎士の貯金箱","effectName":"騎士の貯金箱","desc":"装備時に破棄され、資金をランダムに1~6獲得","flavor":"カジミエーシュのグッズショップで広く販売されている貯金箱。 「こつこつ貯めた幸運を、お気に入りの選手に届けよう。」","_h":"zccbcbltxc"},"chess_item_3_12_e_b":{"descRaw":"装備時に破棄され、資金をランダムに<@ba.vup>2~12獲得","name":"騎士の貯金箱","effectName":"騎士の貯金箱","desc":"装備時に破棄され、資金をランダムに2~12獲得","flavor":"カジミエーシュのグッズショップで広く販売されている貯金箱。 「こつこつ貯めた幸運を、お気に入りの選手に届けよう。」","_h":"macbcbg7xc"},"chess_item_4_01_e_a":{"descRaw":"装備時に破棄され、直ちに特別な更新を1回行う。この更新では、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを上回るオペレーターは出現しない)","name":"呼出モジュール","effectName":"呼出モジュール","desc":"装備時に破棄され、直ちに特別な更新を1回行う。この更新では、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを上回るオペレーターは出現しない)","flavor":"「司令部、応答願います。こちらの準備は完了しました。指令を仰ぎます。」","_h":"2sbubu2sbr"},"chess_item_4_01_e_b":{"descRaw":"装備時に破棄され、直ちに特別な更新を1回行う。この更新では、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを上回るオペレーターは出現しない)","name":"呼出モジュール","effectName":"呼出モジュール","desc":"装備時に破棄され、直ちに特別な更新を1回行う。この更新では、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを上回るオペレーターは出現しない)","flavor":"「司令部、応答願います。こちらの準備は完了しました。指令を仰ぎます。」","_h":"2sbubu2sbr"},"chess_item_4_02_e_a":{"descRaw":"敵に狙われやすくなる。最大HP<@ba.vup>+40%","name":"警報器","effectName":"警報器","desc":"敵に狙われやすくなる。最大HP+40%","flavor":"「負傷者の救護に向かうんだ。こいつらは任せろ!」","_h":"nty6y6hqb6"},"chess_item_4_02_e_b":{"descRaw":"敵に狙われやすくなる。最大HP<@ba.vup>+60%","name":"警報器","effectName":"警報器","desc":"敵に狙われやすくなる。最大HP+60%","flavor":"「負傷者の救護に向かうんだ。こいつらは任せろ!」","_h":"hfy6y6d4b6"},"chess_item_4_03_e_a":{"descRaw":"攻撃/治療をするたびに、対象1体につきその戦闘中の自身の攻撃速度<@ba.vup>+1(最大60回まで重複可能)","name":"有限加速マシン","effectName":"有限加速マシン","desc":"攻撃/治療をするたびに、対象1体につきその戦闘中の自身の攻撃速度+1(最大60回まで重複可能)","flavor":"「有限の極致に触れることで、我々は無限の境目を観察することができる。」","_h":"ybx7x7dsva"},"chess_item_4_03_e_b":{"descRaw":"攻撃/治療をするたびに、対象1体につきその戦闘中の自身の攻撃速度<@ba.vup>+2(最大60回まで重複可能)","name":"有限加速マシン","effectName":"有限加速マシン","desc":"攻撃/治療をするたびに、対象1体につきその戦闘中の自身の攻撃速度+2(最大60回まで重複可能)","flavor":"「有限の極致に触れることで、我々は無限の境目を観察することができる。」","_h":"64x7x7xtva"},"chess_item_4_04_e_a":{"descRaw":"初めてダメージを受けたあと、15秒間<$ba.invisible>ステルス状態になる","name":"迷彩ヘルメット","effectName":"迷彩ヘルメット","desc":"初めてダメージを受けたあと、15秒間ステルス状態になる","flavor":"「この教訓を貴様らの心に刻み込んでやろう。一生暗闇に怯えて暮らすがいい。」","_h":"ikzzzzt1bj"},"chess_item_4_04_e_b":{"descRaw":"初めてダメージを受けたあと、25秒間<$ba.invisible>ステルス状態になる","name":"迷彩ヘルメット","effectName":"迷彩ヘルメット","desc":"初めてダメージを受けたあと、25秒間ステルス状態になる","flavor":"「この教訓を貴様らの心に刻み込んでやろう。一生暗闇に怯えて暮らすがいい。」","_h":"fhzzzz5gbj"},"chess_item_4_05_e_a":{"descRaw":"敵をブロック時、自身がブロックしている敵以外からの被ダメージ<@ba.vup>-40%","name":"ライオットシールド","effectName":"ライオットシールド","desc":"敵をブロック時、自身がブロックしている敵以外からの被ダメージ-40%","flavor":"「仲間は守る。そして自分自身も。」","_h":"68snsnv151"},"chess_item_4_05_e_b":{"descRaw":"敵をブロック時、自身がブロックしている敵以外からの被ダメージ<@ba.vup>-70%","name":"ライオットシールド","effectName":"ライオットシールド","desc":"敵をブロック時、自身がブロックしている敵以外からの被ダメージ-70%","flavor":"「仲間は守る。そして自分自身も。」","_h":"efsnsnx851"},"chess_item_4_06_e_a":{"descRaw":"ダメージを与える際に、対象1体につき、自身のHPを最大値の<@ba.vup>2%回復","name":"眠れる眷属","effectName":"眠れる眷属","desc":"ダメージを与える際に、対象1体につき、自身のHPを最大値の2%回復","flavor":"「袋を破らないように。きっとあなただってこの子たちとじゃれ合いたくはないはずだから。」","_h":"ddzczc2i34"},"chess_item_4_06_e_b":{"descRaw":"ダメージを与える際に、対象1体につき、自身のHPを最大値の<@ba.vup>4%回復","name":"眠れる眷属","effectName":"眠れる眷属","desc":"ダメージを与える際に、対象1体につき、自身のHPを最大値の4%回復","flavor":"「袋を破らないように。きっとあなただってこの子たちとじゃれ合いたくはないはずだから。」","_h":"l7zczcn834"},"chess_item_4_07_e_a":{"descRaw":"配置後<@ba.vup>15秒間、与ダメージが<@ba.vup>135%まで上昇し、その後効果が徐々に減衰していく","name":"カジミエーシュの競技旗","effectName":"カジミエーシュの競技旗","desc":"配置後15秒間、与ダメージが135%まで上昇し、その後効果が徐々に減衰していく","flavor":"カジミエーシュの騎士競技を象徴する旗。 「これを見ていると、割れんばかりの声援が聞こえる気がするんだ。」","_h":"cdededl1ak"},"chess_item_4_07_e_b":{"descRaw":"配置後<@ba.vup>15秒間、与ダメージが<@ba.vup>160%まで上昇し、その後効果が徐々に減衰していく","name":"カジミエーシュの競技旗","effectName":"カジミエーシュの競技旗","desc":"配置後15秒間、与ダメージが160%まで上昇し、その後効果が徐々に減衰していく","flavor":"カジミエーシュの騎士競技を象徴する旗。 「これを見ていると、割れんばかりの声援が聞こえる気がするんだ。」","_h":"mjededwjak"},"chess_item_4_08_e_a":{"descRaw":"弾薬消費系スキルの弾薬が残り1になったとき、50%の確率で弾薬を最大値の40%回復(配置1回につき最大3回まで発動可能)","name":"ラテラーノのクリップ","effectName":"ラテラーノのクリップ","desc":"弾薬消費系スキルの弾薬が残り1になったとき、50%の確率で弾薬を最大値の40%回復(配置1回につき最大3回まで発動可能)","flavor":"かつてラテラーノの夜空で大爆発を起こした弾薬のクリップ。\n「撃て、クリフ!撃ちまくれ!俺たち3人なら、もっと輝かしい偉業を成し遂げられるはずだ!」","_h":"hd6z6zhd2n"},"chess_item_4_08_e_b":{"descRaw":"弾薬消費系スキルの弾薬が残り1になったとき、60%の確率で弾薬を最大値の60%回復(配置1回につき最大3回まで発動可能)","name":"ラテラーノのクリップ","effectName":"ラテラーノのクリップ","desc":"弾薬消費系スキルの弾薬が残り1になったとき、60%の確率で弾薬を最大値の60%回復(配置1回につき最大3回まで発動可能)","flavor":"かつてラテラーノの夜空で大爆発を起こした弾薬のクリップ。\n「撃て、クリフ!撃ちまくれ!俺たち3人なら、もっと輝かしい偉業を成し遂げられるはずだ!」","_h":"lu6z6zlu2n"},"chess_item_4_09_e_a":{"descRaw":"攻撃力<@ba.vup>+30%。術ダメージを与えたとき、追加で与ダメージの<@ba.vup>10%の<$ba.dt.burning2>灼熱損傷を与える","name":"ヴィクトリアの鉄鎚・灼熱","effectName":"ヴィクトリアの鉄鎚・灼熱","desc":"攻撃力+30%。術ダメージを与えたとき、追加で与ダメージの10%の灼熱損傷を与える","flavor":"かつてヴィクトリアの工場で平和を鍛造したハンマー。今、その炎はさらに激しく燃え上がる。\n「同じ鉄と火をもって、戦争に終止符を打て。」","_h":"6ulclcs76i"},"chess_item_4_09_e_b":{"descRaw":"攻撃力<@ba.vup>+50%。術ダメージを与えたとき、追加で与ダメージの<@ba.vup>10%の<$ba.dt.burning2>灼熱損傷を与える","name":"ヴィクトリアの鉄鎚・灼熱","effectName":"ヴィクトリアの鉄鎚・灼熱","desc":"攻撃力+50%。術ダメージを与えたとき、追加で与ダメージの10%の灼熱損傷を与える","flavor":"かつてヴィクトリアの工場で平和を鍛造したハンマー。今、その炎はさらに激しく燃え上がる。\n「同じ鉄と火をもって、戦争に終止符を打て。」","_h":"gglclcjd6i"},"chess_item_4_10_e_a":{"descRaw":"HPが最大値の70%を上回っているとき、<$ba.stun>スタン・<$ba.frozen>凍結等の状態異常無効","name":"濃縮気付け薬","effectName":"濃縮気付け薬","desc":"HPが最大値の70%を上回っているとき、スタン・凍結等の状態異常無効","flavor":"「刺激を強めた特別配合の気付け薬。意識を覚醒させることができるが、それはこの特異な臭気に耐えられればの話だ。」","_h":"j6dwdwf2nx"},"chess_item_4_10_e_b":{"descRaw":"HPが最大値の40%を上回っているとき、<$ba.stun>スタン・<$ba.frozen>凍結等の状態異常無効","name":"濃縮気付け薬","effectName":"濃縮気付け薬","desc":"HPが最大値の40%を上回っているとき、スタン・凍結等の状態異常無効","flavor":"「刺激を強めた特別配合の気付け薬。意識を覚醒させることができるが、それはこの特異な臭気に耐えられればの話だ。」","_h":"77dwdw6fnx"},"chess_item_4_11_e_a":{"descRaw":"治療時、10%の確率で対象に<$ba.shield>シールドを1枚付与(重複不可)","name":"シールドドローン","effectName":"シールドドローン","desc":"治療時、10%の確率で対象にシールドを1枚付与(重複不可)","flavor":"「好きに攻撃を防ぐといい。こいつは喜んで攻撃を受け止めてくれるだろうからな。」","_h":"0xololay1r"},"chess_item_4_11_e_b":{"descRaw":"治療時、15%の確率で対象に<$ba.shield>シールドを1枚付与(重複不可)","name":"シールドドローン","effectName":"シールドドローン","desc":"治療時、15%の確率で対象にシールドを1枚付与(重複不可)","flavor":"「好きに攻撃を防ぐといい。こいつは喜んで攻撃を受け止めてくれるだろうからな。」","_h":"6gololr91r"},"chess_item_4_12_e_a":{"descRaw":"戦闘中、撃破されると、即再配置される(戦闘1回につき最大<@ba.vup>1回まで発動可能)","name":"M3コクーンアーマー","effectName":"M3コクーンアーマー","desc":"戦闘中、撃破されると、即再配置される(戦闘1回につき最大1回まで発動可能)","flavor":"「彼女はあなたの『ありがとう』という言葉を理解した。あなたを救えたことを、彼女は嬉しく思っている。」","_h":"5xo0o08c87"},"chess_item_4_12_e_b":{"descRaw":"戦闘中、撃破されると、即再配置される(戦闘1回につき最大<@ba.vup>2回まで発動可能)","name":"M3コクーンアーマー","effectName":"M3コクーンアーマー","desc":"戦闘中、撃破されると、即再配置される(戦闘1回につき最大2回まで発動可能)","flavor":"「彼女はあなたの『ありがとう』という言葉を理解した。あなたを救えたことを、彼女は嬉しく思っている。」","_h":"8qo0o0t187"},"chess_item_5_01_e_a":{"descRaw":"攻撃時、3%の確率で対象に<$ba.palsy>麻痺効果を1回分付与","name":"催涙ガス","effectName":"催涙ガス","desc":"攻撃時、3%の確率で対象に麻痺効果を1回分付与","flavor":"「こいつをくらった敵はあまりの苦しみにのたうち回るだろう。ただし、使う前に風向きをしっかり確認しろ。」","_h":"g45s5s79ff"},"chess_item_5_01_e_b":{"descRaw":"攻撃時、5%の確率で対象に<$ba.palsy>麻痺効果を1回分付与","name":"催涙ガス","effectName":"催涙ガス","desc":"攻撃時、5%の確率で対象に麻痺効果を1回分付与","flavor":"「こいつをくらった敵はあまりの苦しみにのたうち回るだろう。ただし、使う前に風向きをしっかり確認しろ。」","_h":"n65s5sq3ff"},"chess_item_5_02_e_a":{"descRaw":"ダメージを与える際に、12%の確率で対象に1.5秒間<$ba.cold>寒冷状態を付与","name":"イェラグの不融氷","effectName":"イェラグの不融氷","desc":"ダメージを与える際に、12%の確率で対象に1.5秒間寒冷状態を付与","flavor":"かつてイェラグの山頂で太陽と月の移ろいを見守った融けない氷。\n「心を鎮めなさい。全てを打ち砕く力を持ちながら、何事にも動じない氷河のように。」","_h":"y1dedeqn7e"},"chess_item_5_02_e_b":{"descRaw":"ダメージを与える際に、20%の確率で対象に1.5秒間<$ba.cold>寒冷状態を付与","name":"イェラグの不融氷","effectName":"イェラグの不融氷","desc":"ダメージを与える際に、20%の確率で対象に1.5秒間寒冷状態を付与","flavor":"かつてイェラグの山頂で太陽と月の移ろいを見守った融けない氷。\n「心を鎮めなさい。全てを打ち砕く力を持ちながら、何事にも動じない氷河のように。」","_h":"wwdedehk7e"},"chess_item_5_03_e_a":{"descRaw":"攻撃力<@ba.vup>+30%。自身が与える物理・術ダメージが<$ba.weaknessatk>弱点ダメージに変化","name":"デュアルロボットアーム","effectName":"デュアルロボットアーム","desc":"攻撃力+30%。自身が与える物理・術ダメージが弱点ダメージに変化","flavor":"「そうだ、この装置は様々な手助けをしてくれる。だが結局、勝利を掴めるかどうかは自分次第だ。」","_h":"kupupuxgpy"},"chess_item_5_03_e_b":{"descRaw":"攻撃力<@ba.vup>+50%。自身が与える物理・術ダメージが<$ba.weaknessatk>弱点ダメージに変化","name":"デュアルロボットアーム","effectName":"デュアルロボットアーム","desc":"攻撃力+50%。自身が与える物理・術ダメージが弱点ダメージに変化","flavor":"「そうだ、この装置は様々な手助けをしてくれる。だが結局、勝利を掴めるかどうかは自分次第だ。」","_h":"w4pupupqpy"},"chess_item_5_04_e_a":{"descRaw":"装備すると、装備者とこの装備品を破棄し、直ちに特別な更新を1回行う。この更新では、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる\n<@ba.rem>同盟演算中、且つ他の同盟者が存在する場合、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者1名を自動的に選び、次の整備フェーズに同名の初期状態のオペレーターを1名送付する\n<@ba.acrem>同盟者間で同じ盟約に属するオペレーターの数が同数の場合、ランダムに送付される\n<@ba.acrem>自由編成オペレーターは装備不可","name":"ビーコン","effectName":"ビーコン","desc":"装備すると、装備者とこの装備品を破棄し、直ちに特別な更新を1回行う。この更新では、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる\n同盟演算中、且つ他の同盟者が存在する場合、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者1名を自動的に選び、次の整備フェーズに同名の初期状態のオペレーターを1名送付する\n同盟者間で同じ盟約に属するオペレーターの数が同数の場合、ランダムに送付される\n自由編成オペレーターは装備不可","_h":"twmpmp3o"},"chess_item_5_04_e_b":{"descRaw":"装備すると、装備者とこの装備品を破棄し、直ちに特別な更新を1回行う。この更新では、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる\n<@ba.rem>同盟演算中、且つ他の同盟者が存在する場合、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者1名を自動的に選び、次の整備フェーズに同名の初期状態のオペレーターを1名送付する\n<@ba.acrem>同盟者間で同じ盟約に属するオペレーターの数が同数の場合、ランダムに送付される\n<@ba.acrem>自由編成オペレーターは装備不可","name":"ビーコン","effectName":"ビーコン","desc":"装備すると、装備者とこの装備品を破棄し、直ちに特別な更新を1回行う。この更新では、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる\n同盟演算中、且つ他の同盟者が存在する場合、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者1名を自動的に選び、次の整備フェーズに同名の初期状態のオペレーターを1名送付する\n同盟者間で同じ盟約に属するオペレーターの数が同数の場合、ランダムに送付される\n自由編成オペレーターは装備不可","_h":"twmpmp3o"},"chess_item_5_05_e_a":{"descRaw":"装備時に破棄され、装備者と同名の昇進前のオペレーターが2名以上いる場合、同名オペレーターを1名獲得。そうでない場合、装備者と同じ盟約に属するオペレーターをランダムに1名獲得","name":"擬態物質","effectName":"擬態物質","desc":"装備時に破棄され、装備者と同名の昇進前のオペレーターが2名以上いる場合、同名オペレーターを1名獲得。そうでない場合、装備者と同じ盟約に属するオペレーターをランダムに1名獲得","flavor":"「これはあなたへのプレゼントだ。これをあなたの望む姿にするといい。」","_h":"uckckcuch5"},"chess_item_5_05_e_b":{"descRaw":"装備時に破棄され、装備者と同名の昇進前のオペレーターが2名以上いる場合、同名オペレーターを1名獲得。そうでない場合、装備者と同じ盟約に属するオペレーターをランダムに1名獲得","name":"擬態物質","effectName":"擬態物質","desc":"装備時に破棄され、装備者と同名の昇進前のオペレーターが2名以上いる場合、同名オペレーターを1名獲得。そうでない場合、装備者と同じ盟約に属するオペレーターをランダムに1名獲得","flavor":"「これはあなたへのプレゼントだ。これをあなたの望む姿にするといい。」","_h":"uckckcuch5"},"chess_item_5_06_e_a":{"descRaw":"全オペレーターが装備可能。次のラウンド開始時に破棄され、装備者を精鋭に昇進させる","name":"ドクターのホログラム","effectName":"ドクターのホログラム","desc":"全オペレーターが装備可能。次のラウンド開始時に破棄され、装備者を精鋭に昇進させる","flavor":"「静かに。ドクターが任務の指示を出している。」","_h":"fjvgvgfj79"},"chess_item_5_06_e_b":{"descRaw":"全オペレーターが装備可能。即座に破棄され、装備者を精鋭に昇進させる","name":"ドクターのホログラム","effectName":"ドクターのホログラム","desc":"全オペレーターが装備可能。即座に破棄され、装備者を精鋭に昇進させる","flavor":"「静かに。ドクターが任務の指示を出している。」","_h":"hivgvghi79"},"chess_item_5_07_e_a":{"descRaw":"オペレーターを8名売却するごとに、装備者と同じ盟約の昇進前のオペレーターを1名獲得(管理センターのレベルを上回るオペレーターは出現しない)","name":"プロデュース戦略","effectName":"プロデュース戦略","desc":"オペレーターを8名売却するごとに、装備者と同じ盟約の昇進前のオペレーターを1名獲得(管理センターのレベルを上回るオペレーターは出現しない)","flavor":"「グラスを掲げて、笑顔をキープです。私のプロデュースがあれば、あなたはきっと売れますよ!ふむ、少しインパクトが足りませんね。もう一着着替えてみましょう。」","_h":"6juquq6j8b"},"chess_item_5_07_e_b":{"descRaw":"オペレーターを7名売却するごとに、装備者と同じ盟約の昇進前のオペレーターを1名獲得(管理センターのレベルを上回るオペレーターは出現しない)","name":"プロデュース戦略","effectName":"プロデュース戦略","desc":"オペレーターを7名売却するごとに、装備者と同じ盟約の昇進前のオペレーターを1名獲得(管理センターのレベルを上回るオペレーターは出現しない)","flavor":"「グラスを掲げて、笑顔をキープです。私のプロデュースがあれば、あなたはきっと売れますよ!ふむ、少しインパクトが足りませんね。もう一着着替えてみましょう。」","_h":"ceuquqce8b"},"chess_item_5_08_e_a":{"descRaw":"戦闘終了後、装備者が等級が1つ上のランダムなオペレーターに変化","name":"変異細胞","effectName":"変異細胞","desc":"戦闘終了後、装備者が等級が1つ上のランダムなオペレーターに変化","flavor":"「代償は……」","_h":"yx1c1cyx3c"},"chess_item_5_08_e_b":{"descRaw":"戦闘終了後、装備者が等級が1つ上のランダムなオペレーターに変化","name":"変異細胞","effectName":"変異細胞","desc":"戦闘終了後、装備者が等級が1つ上のランダムなオペレーターに変化","flavor":"「代償は……」","_h":"yx1c1cyx3c"},"chess_item_5_09_e_a":{"descRaw":"最大HP<@ba.vup>+50%。<ペガサスの槍>と同時に装備している場合、HPが1秒ごとに最大値の<@ba.vup>8%回復","name":"ペガサスの兜","effectName":"ペガサスの兜","desc":"最大HP+50%。<ペガサスの槍>と同時に装備している場合、HPが1秒ごとに最大値の8%回復","flavor":"「この兜は、無数の勇者や英傑の誕生を見届けてきた。」","_h":"pjbbbbzzx9"},"chess_item_5_09_e_b":{"descRaw":"最大HP<@ba.vup>+75%。<ペガサスの槍>と同時に装備している場合、HPが1秒ごとに最大値の<@ba.vup>8%回復","name":"ペガサスの兜","effectName":"ペガサスの兜","desc":"最大HP+75%。<ペガサスの槍>と同時に装備している場合、HPが1秒ごとに最大値の8%回復","flavor":"「この兜は、無数の勇者や英傑の誕生を見届けてきた。」","_h":"aebbbbrkx9"},"chess_item_6_01_e_a":{"descRaw":"攻撃力<@ba.vup>+40%。<ペガサスの兜>と同時に装備している場合、攻撃時、対象に追加で<@ba.vup>30%の確定ダメージを与える","name":"ペガサスの槍","effectName":"ペガサスの槍","desc":"攻撃力+40%。<ペガサスの兜>と同時に装備している場合、攻撃時、対象に追加で30%の確定ダメージを与える","flavor":"「無数の血肉と精神を打ち砕いた。」","_h":"yn5l5lwzmg"},"chess_item_6_01_e_b":{"descRaw":"攻撃力<@ba.vup>+60%。<ペガサスの兜>と同時に装備している場合、攻撃時、対象に追加で<@ba.vup>30%の確定ダメージを与える","name":"ペガサスの槍","effectName":"ペガサスの槍","desc":"攻撃力+60%。<ペガサスの兜>と同時に装備している場合、攻撃時、対象に追加で30%の確定ダメージを与える","flavor":"「無数の血肉と精神を打ち砕いた。」","_h":"595l5lm9mg"},"chess_item_6_01_m":{"descRaw":"任意の位置に配置すると、特殊な懸賞任務を1つ選択して挑戦することができる。手動で破棄すると、資金を1獲得し、<「謎の客人」>を次の同盟者に送付する","name":"「謎の客人」","effectName":"「謎の客人」","desc":"任意の位置に配置すると、特殊な懸賞任務を1つ選択して挑戦することができる。手動で破棄すると、資金を1獲得し、<「謎の客人」>を次の同盟者に送付する","_h":"xenwnwxe"},"chess_item_6_02_e_a":{"descRaw":"攻撃力<@ba.vup>+40%。装備者が【ラテラーノ】所属者の場合、攻撃時に35%の確率で攻撃範囲内の敵1体に弾丸を撃ち、攻撃力の<@ba.vup>150%の物理ダメージを与える\n<@ba.acrem>装備者が【ラテラーノ】所属者、かつ<ラテラーノのクリップ>を装備している場合、代わりに攻撃力の<@ba.vup>300%の物理ダメージを与える","name":"銃騎士の威光","effectName":"銃騎士の威光","desc":"攻撃力+40%。装備者が【ラテラーノ】所属者の場合、攻撃時に35%の確率で攻撃範囲内の敵1体に弾丸を撃ち、攻撃力の150%の物理ダメージを与える\n装備者が【ラテラーノ】所属者、かつ<ラテラーノのクリップ>を装備している場合、代わりに攻撃力の300%の物理ダメージを与える","flavor":"「ラテラーノ人は、銃騎士の威厳を疑ったことはない。」","_h":"oenpnpnnej"},"chess_item_6_02_e_b":{"descRaw":"攻撃力<@ba.vup>+60%。装備者が【ラテラーノ】所属者の場合、攻撃時に35%の確率で攻撃範囲内の敵1体に弾丸を撃ち、攻撃力の<@ba.vup>150%の物理ダメージを与える\n<@ba.acrem>装備者が【ラテラーノ】所属者、かつ<ラテラーノのクリップ>を装備している場合、代わりに攻撃力の<@ba.vup>300%の物理ダメージを与える","name":"銃騎士の威光","effectName":"銃騎士の威光","desc":"攻撃力+60%。装備者が【ラテラーノ】所属者の場合、攻撃時に35%の確率で攻撃範囲内の敵1体に弾丸を撃ち、攻撃力の150%の物理ダメージを与える\n装備者が【ラテラーノ】所属者、かつ<ラテラーノのクリップ>を装備している場合、代わりに攻撃力の300%の物理ダメージを与える","flavor":"「ラテラーノ人は、銃騎士の威厳を疑ったことはない。」","_h":"ucnpnpelej"},"chess_item_6_02_m":{"descRaw":"任意の位置に配置すると、範囲内のオペレーターを獲得(昇進状態・装備中の装備品も含む)","name":"絵巻","effectName":"絵巻","desc":"任意の位置に配置すると、範囲内のオペレーターを獲得(昇進状態・装備中の装備品も含む)","_h":"zavbvbza"},"chess_item_6_03_e_a":{"descRaw":"最大HP<@ba.vup>+45%。装備者が【炎】所属者の場合、そのラウンド中に獲得したオペレーター1名ごとに、戦闘開始後に攻撃速度<@ba.vup>+25(最大3回まで重複可能)\n<@ba.acrem>装備者が【炎】所属者、かつ<炎国の短刀>を装備している場合、オペレーター獲得時に資金を<@ba.vup>2獲得(ラウンドごとに最大3回まで獲得可能)","name":"天師の祭器","effectName":"天師の祭器","desc":"最大HP+45%。装備者が【炎】所属者の場合、そのラウンド中に獲得したオペレーター1名ごとに、戦闘開始後に攻撃速度+25(最大3回まで重複可能)\n装備者が【炎】所属者、かつ<炎国の短刀>を装備している場合、オペレーター獲得時に資金を2獲得(ラウンドごとに最大3回まで獲得可能)","flavor":"「炎国の人々は、天師にまつわる太古の伝説を真実だと信じている。」","_h":"yr3e3e5i4h"},"chess_item_6_03_e_b":{"descRaw":"最大HP<@ba.vup>+70%。装備者が【炎】所属者の場合、そのラウンド中に獲得したオペレーター1名ごとに、戦闘開始後に攻撃速度<@ba.vup>+25(最大3回まで重複可能)\n<@ba.acrem>装備者が【炎】所属者、かつ<炎国の短刀>を装備している場合、オペレーター獲得時に資金を<@ba.vup>2獲得(ラウンドごとに最大3回まで獲得可能)","name":"天師の祭器","effectName":"天師の祭器","desc":"最大HP+70%。装備者が【炎】所属者の場合、そのラウンド中に獲得したオペレーター1名ごとに、戦闘開始後に攻撃速度+25(最大3回まで重複可能)\n装備者が【炎】所属者、かつ<炎国の短刀>を装備している場合、オペレーター獲得時に資金を2獲得(ラウンドごとに最大3回まで獲得可能)","flavor":"「炎国の人々は、天師にまつわる太古の伝説を真実だと信じている。」","_h":"l33e3eo24h"},"chess_item_6_03_m":{"descRaw":"任意の位置に配置すると、懸賞任務を1つ選択して挑戦することができる","name":"教鞭","effectName":"教鞭","desc":"任意の位置に配置すると、懸賞任務を1つ選択して挑戦することができる","_h":"eeuzuzee"},"chess_item_6_04_e_a":{"descRaw":"<@ba.vup>180の<$ba.dmgresistance>被ダメージ軽減を獲得。装備者が【エーギル】所属者の場合、ダメージを受けると、攻撃者に攻撃力<@ba.vup>50%の術ダメージを与える(0.5秒間に最大1回まで発動)\n<@ba.acrem>装備者が【エーギル】所属者、かつ<エーギルのいかり>を装備している場合、ダメージを受けると、攻撃者に追加で攻撃力の<@ba.vup>50%の術ダメージを与える(0.5秒間に最大1回まで発動)","name":"海溝の実験体","effectName":"海溝の実験体","desc":"180の被ダメージ軽減を獲得。装備者が【エーギル】所属者の場合、ダメージを受けると、攻撃者に攻撃力50%の術ダメージを与える(0.5秒間に最大1回まで発動)\n装備者が【エーギル】所属者、かつ<エーギルのいかり>を装備している場合、ダメージを受けると、攻撃者に追加で攻撃力の50%の術ダメージを与える(0.5秒間に最大1回まで発動)","flavor":"「エーギル人の秘密は海溝深くに葬られている。しかし、それは本当の意味で死んだことなどない。」","_h":"y88u8uzmh6"},"chess_item_6_04_e_b":{"descRaw":"<@ba.vup>300の<$ba.dmgresistance>被ダメージ軽減状態を獲得。装備者が【エーギル】所属者の場合、ダメージを受けると、攻撃者に攻撃力<@ba.vup>50%の術ダメージを与える(0.5秒間に最大1回まで発動)\n<@ba.acrem>装備者が【エーギル】所属者、かつ<エーギルのいかり>を装備している場合、ダメージを受けると、攻撃者に追加で攻撃力の<@ba.vup>50%の術ダメージを与える(0.5秒間に最大1回まで発動)","name":"海溝の実験体","effectName":"海溝の実験体","desc":"300の被ダメージ軽減状態を獲得。装備者が【エーギル】所属者の場合、ダメージを受けると、攻撃者に攻撃力50%の術ダメージを与える(0.5秒間に最大1回まで発動)\n装備者が【エーギル】所属者、かつ<エーギルのいかり>を装備している場合、ダメージを受けると、攻撃者に追加で攻撃力の50%の術ダメージを与える(0.5秒間に最大1回まで発動)","flavor":"「エーギル人の秘密は海溝深くに葬られている。しかし、それは本当の意味で死んだことなどない。」","_h":"ta8u8ug6h6"},"chess_item_6_05_e_a":{"descRaw":"攻撃速度<@ba.vup>+35。装備者が【ヴィクトリア】所属者の場合、戦場にある<ヴィクトリアの鉄鎚>が持つ特殊効果をすべて獲得\n<@ba.acrem>装備者が【ヴィクトリア】所属者、かつ<ヴィクトリアの鉄鎚>シリーズの装備品を装備している場合、装備中の<ヴィクトリアの鉄鎚>の特殊効果を強化(効果が2倍になる)","name":"スチームハート","effectName":"スチームハート","desc":"攻撃速度+35。装備者が【ヴィクトリア】所属者の場合、戦場にある<ヴィクトリアの鉄鎚>が持つ特殊効果をすべて獲得\n装備者が【ヴィクトリア】所属者、かつ<ヴィクトリアの鉄鎚>シリーズの装備品を装備している場合、装備中の<ヴィクトリアの鉄鎚>の特殊効果を強化(効果が2倍になる)","flavor":"「ヴィクトリア人はいくつもの時代を費やし、蒸気とギアの中に真理があるということを証明した。」","_h":"am5g5g8v2w"},"chess_item_6_05_e_b":{"descRaw":"攻撃速度<@ba.vup>+55。装備者が【ヴィクトリア】所属者の場合、戦場にある<ヴィクトリアの鉄鎚>が持つ特殊効果をすべて獲得\n<@ba.acrem>装備者が【ヴィクトリア】所属者、かつ<ヴィクトリアの鉄鎚>シリーズの装備品を装備している場合、装備中の<ヴィクトリアの鉄鎚>の特殊効果を強化(効果が2倍になる)","name":"スチームハート","effectName":"スチームハート","desc":"攻撃速度+55。装備者が【ヴィクトリア】所属者の場合、戦場にある<ヴィクトリアの鉄鎚>が持つ特殊効果をすべて獲得\n装備者が【ヴィクトリア】所属者、かつ<ヴィクトリアの鉄鎚>シリーズの装備品を装備している場合、装備中の<ヴィクトリアの鉄鎚>の特殊効果を強化(効果が2倍になる)","flavor":"「ヴィクトリア人はいくつもの時代を費やし、蒸気とギアの中に真理があるということを証明した。」","_h":"mk5g5gm12w"},"chess_item_6_06_e_a":{"descRaw":"術耐性<@ba.vup>+30。装備者が【イェラグ】所属者の場合、攻撃範囲内にいる<$ba.cold>寒冷・<$ba.frozen>凍結状態の敵が1秒ごとに装備者の攻撃力の<@ba.vup>30%の術ダメージを受ける\n<@ba.acrem>装備者が【イェラグ】所属者、かつ<イェラグの不融氷>を装備している場合、攻撃範囲内にいる<$ba.cold>寒冷・<$ba.frozen>凍結状態の敵が1秒ごとに装備者の攻撃力の<@ba.vup>100%の術ダメージを受ける","name":"イェラガンドの涙","effectName":"イェラガンドの涙","desc":"術耐性+30。装備者が【イェラグ】所属者の場合、攻撃範囲内にいる寒冷・凍結状態の敵が1秒ごとに装備者の攻撃力の30%の術ダメージを受ける\n装備者が【イェラグ】所属者、かつ<イェラグの不融氷>を装備している場合、攻撃範囲内にいる寒冷・凍結状態の敵が1秒ごとに装備者の攻撃力の100%の術ダメージを受ける","flavor":"「イェラグの人々は、氷河の奥底に眠る宝石はイェラガンドの涙であると信じている。」","_h":"ha0o0o4hir"},"chess_item_6_06_e_b":{"descRaw":"術耐性<@ba.vup>+50。装備者が【イェラグ】所属者の場合、攻撃範囲内にいる<$ba.cold>寒冷・<$ba.frozen>凍結状態の敵が1秒ごとに装備者の攻撃力の<@ba.vup>30%の術ダメージを受ける\n<@ba.acrem>装備者が【イェラグ】所属者、かつ<イェラグの不融氷>を装備している場合、攻撃範囲内にいる<$ba.cold>寒冷・<$ba.frozen>凍結状態の敵が1秒ごとに装備者の攻撃力の<@ba.vup>100%の術ダメージを受ける","name":"イェラガンドの涙","effectName":"イェラガンドの涙","desc":"術耐性+50。装備者が【イェラグ】所属者の場合、攻撃範囲内にいる寒冷・凍結状態の敵が1秒ごとに装備者の攻撃力の30%の術ダメージを受ける\n装備者が【イェラグ】所属者、かつ<イェラグの不融氷>を装備している場合、攻撃範囲内にいる寒冷・凍結状態の敵が1秒ごとに装備者の攻撃力の100%の術ダメージを受ける","flavor":"「イェラグの人々は、氷河の奥底に眠る宝石はイェラガンドの涙であると信じている。」","_h":"040o0oq7ir"},"chess_item_6_07_e_a":{"descRaw":"戦闘開始時にSPが<@ba.vup>30回復。装備者が【サルゴン】所属者の場合、最初のスキル終了時にSPが<@ba.vup>30回復\n<@ba.acrem>装備者が【サルゴン】所属者、かつ<サルゴンの渋茶>を装備している場合、スキル発動時、全ての【サルゴン】所属者のSPが<@ba.vup>3回復","name":"黄砂のコンパス","effectName":"黄砂のコンパス","desc":"戦闘開始時にSPが30回復。装備者が【サルゴン】所属者の場合、最初のスキル終了時にSPが30回復\n装備者が【サルゴン】所属者、かつ<サルゴンの渋茶>を装備している場合、スキル発動時、全ての【サルゴン】所属者のSPが3回復","flavor":"「伝説によると、サルゴン人はやがて砂漠の果てで時間を巻き戻す刻印を見つけるのだという。」","_h":"fog9g91ni3"},"chess_item_6_07_e_b":{"descRaw":"戦闘開始時にSPが<@ba.vup>50回復。装備者が【サルゴン】所属者の場合、最初のスキル終了時にSPが<@ba.vup>30回復\n<@ba.acrem>装備者が【サルゴン】所属者、かつ<サルゴンの渋茶>を装備している場合、スキル発動時、全ての【サルゴン】所属者のSPが<@ba.vup>3回復","name":"黄砂のコンパス","effectName":"黄砂のコンパス","desc":"戦闘開始時にSPが50回復。装備者が【サルゴン】所属者の場合、最初のスキル終了時にSPが30回復\n装備者が【サルゴン】所属者、かつ<サルゴンの渋茶>を装備している場合、スキル発動時、全ての【サルゴン】所属者のSPが3回復","flavor":"「伝説によると、サルゴン人はやがて砂漠の果てで時間を巻き戻す刻印を見つけるのだという。」","_h":"aug9g9khi3"},"chess_item_6_08_e_a":{"descRaw":"装備時に破棄され、最大配置可能人数が9になる","name":"人事部の書類","effectName":"人事部の書類","desc":"装備時に破棄され、最大配置可能人数が9になる","flavor":"「この新入りはきっと役に立つ。そうだろう?」","_h":"spncncsp28"},"chess_item_6_08_e_b":{"descRaw":"装備時に破棄され、最大配置可能人数が9になる","name":"人事部の書類","effectName":"人事部の書類","desc":"装備時に破棄され、最大配置可能人数が9になる","flavor":"「この新入りはきっと役に立つ。そうだろう?」","_h":"spncncsp28"},"chess_item_6_09_e_a":{"descRaw":"装備者が追加の盟約を獲得(獲得する盟約は装備中の他の装備品に応じて変化する)\n<@ba.acrem>獲得する盟約の詳細は本装備品の素質欄にて確認可能","name":"変形同位体","effectName":"変形同位体","desc":"装備者が追加の盟約を獲得(獲得する盟約は装備中の他の装備品に応じて変化する)\n獲得する盟約の詳細は本装備品の素質欄にて確認可能","flavor":"「変形者のできることなど、我々はとうに見知っている……」","_h":"1apopo0gcr"},"chess_item_6_09_e_b":{"descRaw":"装備者が追加の盟約を獲得(獲得する盟約は装備中の他の装備品に応じて変化する)\n<@ba.acrem>獲得する盟約の詳細は本装備品の素質欄にて確認可能","name":"変形同位体","effectName":"変形同位体","desc":"装備者が追加の盟約を獲得(獲得する盟約は装備中の他の装備品に応じて変化する)\n獲得する盟約の詳細は本装備品の素質欄にて確認可能","flavor":"「変形者のできることなど、我々はとうに見知っている……」","_h":"1apopo0gcr"},"chess_item_6_10_e_a":{"descRaw":"再配置時間<@ba.vup>-40%。装備者が【カジミエーシュ】所属者の場合、スキル発動後20秒間、攻撃範囲内の敵の攻撃速度<@ba.vup>-35%、移動速度<@ba.vup>-35%\n<@ba.acrem>装備者が【カジミエーシュ】所属者、かつ<カジミエーシュの競技旗>と同時に装備している場合、スキル発動中、攻撃力<@ba.vup>+100%、致命的なダメージを受けてもHPは1以下にならず、スキル終了後に強制退場","name":"騎士の戒律","effectName":"騎士の戒律","desc":"再配置時間-40%。装備者が【カジミエーシュ】所属者の場合、スキル発動後20秒間、攻撃範囲内の敵の攻撃速度-35%、移動速度-35%\n装備者が【カジミエーシュ】所属者、かつ<カジミエーシュの競技旗>と同時に装備している場合、スキル発動中、攻撃力+100%、致命的なダメージを受けてもHPは1以下にならず、スキル終了後に強制退場","flavor":"カジミエーシュの騎士たちに授けられた戒律。 「誠実、堅実、勇敢、不屈。」","_h":"xxwqwql3xh"},"chess_item_6_10_e_b":{"descRaw":"再配置時間<@ba.vup>-60%。装備者が【カジミエーシュ】所属者の場合、スキル発動後20秒間、攻撃範囲内の敵の攻撃速度<@ba.vup>-35%、移動速度<@ba.vup>-35%\n<@ba.acrem>装備者が【カジミエーシュ】所属者、かつ<カジミエーシュの競技旗>と同時に装備している場合、スキル発動中、攻撃力<@ba.vup>+100%、致命的なダメージを受けてもHPは1以下にならず、スキル終了後に強制退場","name":"騎士の戒律","effectName":"騎士の戒律","desc":"再配置時間-60%。装備者が【カジミエーシュ】所属者の場合、スキル発動後20秒間、攻撃範囲内の敵の攻撃速度-35%、移動速度-35%\n装備者が【カジミエーシュ】所属者、かつ<カジミエーシュの競技旗>と同時に装備している場合、スキル発動中、攻撃力+100%、致命的なダメージを受けてもHPは1以下にならず、スキル終了後に強制退場","flavor":"カジミエーシュの騎士たちに授けられた戒律。 「誠実、堅実、勇敢、不屈。」","_h":"93wqwqktxh"},"chess_item_6_11_e_a":{"descRaw":"SP自然回復速度<@ba.vup>+0.2sp/秒。装備者が【シラクーザ】所属者の場合、ステルス状態の間、攻撃力が徐々に<@ba.vup>200%まで上昇する。上昇した攻撃力はステルス状態が解除された後にダメージを与えるか、装備者が倒されると元に戻る\n<@ba.acrem>装備者が【シラクーザ】所属者、かつ<シラクーザの正装>と同時に装備している場合、ステルス状態が解除された後に最初に行う攻撃時、対象に追加で攻撃力の<@ba.vup>800%の確定ダメージを与える","name":"ファミリーのバッジ","effectName":"ファミリーのバッジ","desc":"SP自然回復速度+0.2sp/秒。装備者が【シラクーザ】所属者の場合、ステルス状態の間、攻撃力が徐々に200%まで上昇する。上昇した攻撃力はステルス状態が解除された後にダメージを与えるか、装備者が倒されると元に戻る\n装備者が【シラクーザ】所属者、かつ<シラクーザの正装>と同時に装備している場合、ステルス状態が解除された後に最初に行う攻撃時、対象に追加で攻撃力の800%の確定ダメージを与える","flavor":"身に着けると「ファミリーの一員」になれるバッジ。 「家族に寄り添えるようになれ。真の意味での、家族にな。」","_h":"o0fbfblz2p"},"chess_item_6_11_e_b":{"descRaw":"SP自然回復速度<@ba.vup>+0.35sp/秒。装備者が【シラクーザ】所属者の場合、ステルス状態の間、攻撃力が徐々に<@ba.vup>200%まで上昇する。上昇した攻撃力はステルス状態が解除された後にダメージを与えるか、装備者が倒されると元に戻る\n<@ba.acrem>装備者が【シラクーザ】所属者、かつ<シラクーザの正装>と同時に装備している場合、ステルス状態が解除された後に最初に行う攻撃時、対象に追加で攻撃力の<@ba.vup>800%の確定ダメージを与える","name":"ファミリーのバッジ","effectName":"ファミリーのバッジ","desc":"SP自然回復速度+0.35sp/秒。装備者が【シラクーザ】所属者の場合、ステルス状態の間、攻撃力が徐々に200%まで上昇する。上昇した攻撃力はステルス状態が解除された後にダメージを与えるか、装備者が倒されると元に戻る\n装備者が【シラクーザ】所属者、かつ<シラクーザの正装>と同時に装備している場合、ステルス状態が解除された後に最初に行う攻撃時、対象に追加で攻撃力の800%の確定ダメージを与える","flavor":"身に着けると「ファミリーの一員」になれるバッジ。 「家族に寄り添えるようになれ。真の意味での、家族にな。」","_h":"sgfbfbw32p"}},"bands":{"band_bldsk":{"descRaw":"【厳重監護】:作戦開始時、戦場に配置されているオペレーターを各等級ごとにランダムに1名選択し、対象が所属する盟約の加算数+2","name":"ワルファリン","effectName":"厳重監護","desc":"【厳重監護】:作戦開始時、戦場に配置されているオペレーターを各等級ごとにランダムに1名選択し、対象が所属する盟約の加算数+2","_h":"aojhpiao"},"band_amiya":{"descRaw":"【一致団結】:戦場で3/4/5種類以上の盟約が有効化されている場合、全てのオペレーターの攻撃力・最大HPが+20/30/40%","name":"アーミヤ","effectName":"一致団結","desc":"【一致団結】:戦場で3/4/5種類以上の盟約が有効化されている場合、全てのオペレーターの攻撃力・最大HPが+20/30/40%","_h":"6ypi6r6y"},"band_duyaoy":{"descRaw":"【豪傑との交友】:各ラウンドにおける最初の2回の手動更新が特殊更新となり、更新時に<炎>オペレーターが優先的に1名出現\n<@ba.vdown>不在の<炎>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"ドゥ・ヤオイェ","effectName":"豪傑との交友","desc":"【豪傑との交友】:各ラウンドにおける最初の2回の手動更新が特殊更新となり、更新時に<炎>オペレーターが優先的に1名出現\n不在の<炎>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","_h":"mivmx0ay"},"band_sarkazb":{"descRaw":"【堅牢無比】:初期耐久値が45","name":"ゴリアテ","effectName":"堅牢無比","desc":"【堅牢無比】:初期耐久値が45","_h":"uox0f2uo"},"band_orchid":{"descRaw":"【人材選考】:全ての手動更新が特殊更新となり、更新時に必ず同名のオペレーターが2名出現し、うち1名が凍結される。10ラウンド目に<呼出モジュール>を1つ獲得\n<@ba.acrem><呼出モジュール>:装備時に破棄され、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを越えるオペレーターは出現しない)","name":"オーキッド","effectName":"人材選考","desc":"【人材選考】:全ての手動更新が特殊更新となり、更新時に必ず同名のオペレーターが2名出現し、うち1名が凍結される。10ラウンド目に<呼出モジュール>を1つ獲得\n<呼出モジュール>:装備時に破棄され、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを越えるオペレーターは出現しない)","unlockDesc":"【標準シミュレーション】の第9ラウンドをクリアすると解放","_h":"x4gm2fisua"},"band_justin":{"descRaw":"【プライベートファンド】:第1/4/7/10ラウンドの整備フェーズ開始時、<騎士の貯金箱>を1つ獲得\n<@ba.acrem><騎士の貯金箱>:装備時に破棄され、資金をランダムに1~6獲得","name":"ジャスティンJr.","effectName":"プライベートファンド","desc":"【プライベートファンド】:第1/4/7/10ラウンドの整備フェーズ開始時、<騎士の貯金箱>を1つ獲得\n<騎士の貯金箱>:装備時に破棄され、資金をランダムに1~6獲得","unlockDesc":"【標準シミュレーション】をクリアすると解放","_h":"c893qwnif0"},"band_ermengard":{"descRaw":"【命結の秘儀】:戦闘中、最初に倒されたオペレーター3名が即座に復活","name":"エルマンガルド","effectName":"命結の秘儀","desc":"【命結の秘儀】:戦闘中、最初に倒されたオペレーター3名が即座に復活","unlockDesc":"【逆境シミュレーション】の第9ラウンドをクリアすると解放","_h":"nktx1unkox"},"band_lmlee":{"descRaw":"【飲茶時間】:第1、2ラウンドの資金が3ラウンド目にまとめて支給される。第3ラウンドの整備フェーズ開始時、等級2、4のオペレーターをランダムに1名ずつ獲得","name":"リー","effectName":"飲茶時間","desc":"【飲茶時間】:第1、2ラウンドの資金が3ラウンド目にまとめて支給される。第3ラウンドの整備フェーズ開始時、等級2、4のオペレーターをランダムに1名ずつ獲得","unlockDesc":"任意のシミュレーションを2回クリアすると解放","_h":"21k88g21qh"},"band_kirara":{"descRaw":"【クリアボーナス】:資金を20消費するたびに、管理センターのレベル以下のオペレーターをランダムに1名獲得","name":"キララ","effectName":"クリア報酬","desc":"【クリアボーナス】:資金を20消費するたびに、管理センターのレベル以下のオペレーターをランダムに1名獲得","unlockDesc":"【逆境シミュレーション】の第13ラウンドをクリアすると解放","_h":"l30a3zl3xg"},"band_pepe":{"descRaw":"【博学多才】:管理センターのレベルが2/4/6になるたびに次の1回の手動更新が特殊更新となり、更新時に<サルゴン>オペレーターが優先的に出現\n<@ba.vdown>不在の<サルゴン>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"ペペ","effectName":"博学多才","desc":"【博学多才】:管理センターのレベルが2/4/6になるたびに次の1回の手動更新が特殊更新となり、更新時に<サルゴン>オペレーターが優先的に出現\n不在の<サルゴン>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","unlockDesc":"【サルゴン】所属者を6名以上配置した状態で敵ボスを撃破すると解放","_h":"jrt3ghglug"},"band_harold":{"descRaw":"【人材抽選】:第4ラウンド以降、2ラウンドごとに<ヴィクトリア>オペレーターをランダムに1名獲得する\n<@ba.vdown>不在の<ヴィクトリア>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"ハロルド","effectName":"人材抽選","desc":"【人材抽選】:第4ラウンド以降、2ラウンドごとに<ヴィクトリア>オペレーターをランダムに1名獲得する\n不在の<ヴィクトリア>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","unlockDesc":"【ヴィクトリア】所属者を6名以上配置した状態で敵ボスを撃破すると解放","_h":"80w9j0fg4u"},"band_sciurus":{"descRaw":"【雪国の贈物】:各ラウンドで初めに購入する<イェラグ>オペレーターの消費資金が1になる\n<@ba.vdown>不在の<イェラグ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"スキウース","effectName":"雪国の贈物","desc":"【雪国の贈物】:各ラウンドで初めに購入する<イェラグ>オペレーターの消費資金が1になる\n不在の<イェラグ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","unlockDesc":"【イェラグ】所属者を6名以上配置した状態で敵ボスを撃破すると解放","_h":"l8bph6dqhw"},"band_paganini":{"descRaw":"【カスタムガン】:資金を累計55消費すると、等級4以上かつ精鋭に昇進した状態の<ラテラーノ>オペレーターをランダムに1名獲得\n<@ba.vdown>不在の<ラテラーノ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"パガニーニ","effectName":"カスタムガン","desc":"【カスタムガン】:資金を累計55消費すると、等級4以上かつ精鋭に昇進した状態の<ラテラーノ>オペレーターをランダムに1名獲得\n不在の<ラテラーノ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","unlockDesc":"【ラテラーノ】盟約の加算数が累計で200に達すると解放","_h":"jfddyagbqg"},"band_clementia":{"descRaw":"【崇高なる犠牲】:<エーギル>オペレーターが倒されると、対象の等級数が<エーギル>盟約に加算される\n<@ba.vdown>不在の<エーギル>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"クレメンティア","effectName":"崇高なる犠牲","desc":"【崇高なる犠牲】:<エーギル>オペレーターが倒されると、対象の等級数が<エーギル>盟約に加算される\n不在の<エーギル>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","unlockDesc":"【エーギル】盟約の加算数が累計で200に達すると解放","_h":"463zpy9ci1"},"band_emperor":{"descRaw":"【緊急調達】:全てのオペレーターは配置されるたびに再配置時間-50%","name":"エンペラー","effectName":"緊急調達","desc":"【緊急調達】:全てのオペレーターは配置されるたびに再配置時間-50%","unlockDesc":"【特殊】を累計6名以上獲得した上でクリアすると解放","_h":"6ddt8r6djc"},"band_mberry":{"descRaw":"【薬剤実験】:戦闘開始時、最も右側に配置された全ての味方ユニットに、「攻撃時、25%の確率でシールドを1枚獲得(シールドは重複しない)」効果を付与","name":"マルベリー","effectName":"薬剤実験","desc":"【薬剤実験】:戦闘開始時、最も右側に配置された全ての味方ユニットに、「攻撃時、25%の確率でシールドを1枚獲得(シールドは重複しない)」効果を付与","unlockDesc":"任意のシミュレーションを4回クリアすると解放","_h":"is9usuisrr"},"band_humus":{"descRaw":"【リサイクル】:近距離オペレーターのスキル終了時、隣接4マスに配置されたランダムなオペレーター1名のSPが3回復","name":"ヒューマス","effectName":"リサイクル","desc":"【リサイクル】:近距離オペレーターのスキル終了時、隣接4マスに配置されたランダムなオペレーター1名のSPが3回復","unlockDesc":"任意のシミュレーションを3回クリアすると解放","_h":"digyk4die8"},"band_quintus":{"descRaw":"【不安定要素】:第3ラウンドに特殊な装備品<変異細胞>を1つ獲得\n<@ba.acrem><変異細胞>:戦闘終了後、装備者が1つ上の等級のランダムなオペレーターに変化する(最大6等級)","name":"クイントゥス","effectName":"不安定要素","desc":"【不安定要素】:第3ラウンドに特殊な装備品<変異細胞>を1つ獲得\n<変異細胞>:戦闘終了後、装備者が1つ上の等級のランダムなオペレーターに変化する(最大6等級)","unlockDesc":"任意のシミュレーションを3回クリアすると解放","_h":"qx8exssde8"},"band_yu":{"descRaw":"【とろ火でことこと】:第8ラウンド開始時、有効化されている盟約が1つのみの場合、その盟約の加算数+36。有効化されている盟約が複数ある場合、全ての有効化中の盟約の加算数+12","name":"ユー","effectName":"とろ火でことこと","desc":"【とろ火でことこと】:第8ラウンド開始時、有効化されている盟約が1つのみの場合、その盟約の加算数+36。有効化されている盟約が複数ある場合、全ての有効化中の盟約の加算数+12","unlockDesc":"【標準シミュレーション】の第9ラウンドをクリアすると解放","_h":"mrpwbvmrua"},"band_doberm":{"descRaw":"【追加訓練!】:2ラウンドごとに特殊なアーツ<教鞭>を獲得\n<@ba.acrem><教鞭>:使用すると次の戦闘で追加の敵が出現し、自身が完璧な作戦を達成すれば資金を獲得できる","name":"ドーベルマン","effectName":"追加訓練!","desc":"【追加訓練!】:2ラウンドごとに特殊なアーツ<教鞭>を獲得\n<教鞭>:使用すると次の戦闘で追加の敵が出現し、自身が完璧な作戦を達成すれば資金を獲得できる","unlockDesc":"任意のシミュレーションを1回クリアすると解放","_h":"ypbz0f7hdm"},"band_cathy":{"descRaw":"【戦術的投入】:管理センターをレベルアップするたびに、管理センターにランダムな装備品が3つ出現し、そのうち1つを選択して獲得できる","name":"キャサリン","effectName":"戦術的投入","desc":"【戦術的投入】:管理センターをレベルアップするたびに、管理センターにランダムな装備品が3つ出現し、そのうち1つを選択して獲得できる","_h":"r9j4p3r9"},"band_malkie":{"descRaw":"【商業プロデュース】:シミュレーション開始時に<プロデュース戦略>を1つ獲得\n<@ba.acrem><プロデュース戦略>:オペレーターを8名売却するたびに、装備者と同じ盟約の昇進前オペレーターを1名獲得","name":"マルキェヴィッチ","effectName":"商業プロデュース","desc":"【商業プロデュース】:シミュレーション開始時に<プロデュース戦略>を1つ獲得\n<プロデュース戦略>:オペレーターを8名売却するたびに、装備者と同じ盟約の昇進前オペレーターを1名獲得","unlockDesc":"任意のシミュレーションを1回クリアすると解放","_h":"17cs6r7rdm"},"band_qalaisa":{"descRaw":"【腐食の蝶】:オペレーターが倒されると、生存している味方ユニットの攻撃力+20%(最大+200%まで。倒されるか、戦闘終了時まで効果継続)","name":"カライシャ","effectName":"腐食の蝶","desc":"【腐食の蝶】:オペレーターが倒されると、生存している味方ユニットの攻撃力+20%(最大+200%まで。倒されるか、戦闘終了時まで効果継続)","unlockDesc":"任意のシミュレーションを1回クリアすると解放","_h":"y3pne7y3dm"},"band_chen":{"descRaw":"【持ち味を活かして】:全てのオペレーターが与える物理・術ダメージが弱点ダメージになる(弱点ダメージ:敵の防御力と術耐性の値に応じてダメージのタイプが変化する)","name":"チェン","effectName":"持ち味を活かして","desc":"【持ち味を活かして】:全てのオペレーターが与える物理・術ダメージが弱点ダメージになる(弱点ダメージ:敵の防御力と術耐性の値に応じてダメージのタイプが変化する)","_h":"49xjs549"},"band_damaztic":{"descRaw":"【変形同位】:5ラウンドごとに特殊な装備品<変形同位体>を1つ獲得\n<@ba.acrem><変形同位体>:特定の装備品と同時に装備すると、装備者は特定の盟約に所属しているものとみなされる","name":"「変形者」","effectName":"変形同位","desc":"【変形同位】:5ラウンドごとに特殊な装備品<変形同位体>を1つ獲得\n<変形同位体>:特定の装備品と同時に装備すると、装備者は特定の盟約に所属しているものとみなされる","unlockDesc":"任意のシミュレーションを1回クリアすると解放","_h":"7it5tzxcdm"},"band_pith":{"descRaw":"【優等生】:第1ラウンドに神経損傷・灼熱損傷・壊死損傷を与えることができ、<調和>盟約に所属する特殊なオペレーターを1名獲得(<調和>:一部盟約の人数を+1する)","effectName":"優等生","desc":"【優等生】:第1ラウンドに神経損傷・灼熱損傷・壊死損傷を与えることができ、<調和>盟約に所属する特殊なオペレーターを1名獲得(<調和>:一部盟約の人数を+1する)","_h":"aibzai"},"band_dusk":{"descRaw":"【墨染めの素顔】:戦場に同名のオペレーターが配置されている場合、それらのオペレーターの攻撃力+30%\n【幻画顕現】:第1ラウンドに特殊なアーツ<絵巻>を1つ獲得\n<@ba.acrem><絵巻>:使用すると範囲内のオペレーター1名をコピーする(昇進状態や装備品もコピーされる)","name":"シー","effectName":"墨染めの素顔","desc":"【墨染めの素顔】:戦場に同名のオペレーターが配置されている場合、それらのオペレーターの攻撃力+30%\n【幻画顕現】:第1ラウンドに特殊なアーツ<絵巻>を1つ獲得\n<絵巻>:使用すると範囲内のオペレーター1名をコピーする(昇進状態や装備品もコピーされる)","unlockDesc":"任意のシミュレーションを1回クリアすると解放","_h":"nwcgas06dm"},"band_cannot":{"descRaw":"【複利効果】:各ラウンドの余剰資金を次のラウンドへと持ち越しでき、余剰資金が5以上ある場合、次ラウンドの整備フェーズ開始時に資金を追加で1獲得","name":"キャノット","effectName":"複利効果","desc":"【複利効果】:各ラウンドの余剰資金を次のラウンドへと持ち越しでき、余剰資金が5以上ある場合、次ラウンドの整備フェーズ開始時に資金を追加で1獲得","_h":"tidkh5ti"},"band_ducklord":{"descRaw":"【「謎の客人」】:第5ラウンド以降、自身と同盟者の戦場に出現する一部の敵が<ダック卿>/<ゴプニク>/<涙目の坊や>/<マルッコ>のいずれかに変化することがあり、撃破すると資金+1(防衛支援段階でも発動する)","name":"ダック卿","effectName":"「謎の客人」","desc":"【「謎の客人」】:第5ラウンド以降、自身と同盟者の戦場に出現する一部の敵が<ダック卿>/<ゴプニク>/<涙目の坊や>/<マルッコ>のいずれかに変化することがあり、撃破すると資金+1(防衛支援段階でも発動する)","unlockDesc":"任意のシミュレーションを1回クリアすると解放","_h":"8zyfnw8zdm"},"band_lisa":{"descRaw":"【御守りの力】:各ラウンド開始時、戦場に配置されているオペレーター1名の<獲得時>堅守特性を発動させる(優先的に戦場右下に配置されているオペレーターを選択)","name":"スズラン","effectName":"御守りの力","desc":"【御守りの力】:各ラウンド開始時、戦場に配置されているオペレーター1名の<獲得時>堅守特性を発動させる(優先的に戦場右下に配置されているオペレーターを選択)","_h":"wlpy9mwl"},"band_vodfox":{"descRaw":"【身代わり人形】:各ラウンドにおいて、最初に昇進前のオペレーターを売却する際、売却するオペレーターを管理センターのランダムなオペレーターと入れ替える","name":"シャマレ","effectName":"身代わり人形","desc":"【身代わり人形】:各ラウンドにおいて、最初に昇進前のオペレーターを売却する際、売却するオペレーターを管理センターのランダムなオペレーターと入れ替える","_h":"6bcjkl6b"},"band_ioleta":{"descRaw":"【統率の号令】:戦闘開始時、戦場に配置されている精鋭オペレーター1名につき、全ての精鋭オペレーターの攻撃力・最大HP+10%","name":"イオレッタ・ラッセル","effectName":"統率の号令","desc":"【統率の号令】:戦闘開始時、戦場に配置されている精鋭オペレーター1名につき、全ての精鋭オペレーターの攻撃力・最大HP+10%","_h":"plddb2pl"},"band_jesica":{"descRaw":"【集合の指令】:第4/7/10/13ラウンドの整備フェーズ開始時、<呼出モジュール>を1つ獲得\n<@ba.acrem><呼出モジュール>:装備時に破棄され、管理センターに装備者と同じ盟約に属するオペレーターが3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを越えるオペレーターは出現しない)","name":"ジェシカ","effectName":"集合の指令","desc":"【集合の指令】:第4/7/10/13ラウンドの整備フェーズ開始時、<呼出モジュール>を1つ獲得\n<呼出モジュール>:装備時に破棄され、管理センターに装備者と同じ盟約に属するオペレーターが3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを越えるオペレーターは出現しない)","unlockDesc":"任意のシミュレーションを1回クリアすると解放","_h":"vqyburxidm"},"band_mlyss":{"descRaw":"【純粋なる集合体】:第1ラウンド開始時、合成後の<ドクターのホログラム>を1つ獲得\n<@ba.acrem>合成後の<ドクターのホログラム>:全オペレーターが装備可能。即座に破棄され、装備者を精鋭に昇進させる","name":"ミュルジス","effectName":"純粋なる集合体","desc":"【純粋なる集合体】:第1ラウンド開始時、合成後の<ドクターのホログラム>を1つ獲得\n合成後の<ドクターのホログラム>:全オペレーターが装備可能。即座に破棄され、装備者を精鋭に昇進させる","unlockDesc":"任意のシミュレーションを1回クリアすると解放","_h":"3xrrjb4zdm"},"band_makiri":{"descRaw":"【人たらし】:偶数ラウンドの整備フェーズ開始時、管理センターのオペレーターをランダムで1名獲得","name":"マツキリ","effectName":"人たらし","desc":"【人たらし】:偶数ラウンドの整備フェーズ開始時、管理センターのオペレーターをランダムで1名獲得","_h":"s79v94s7"},"band_fang":{"descRaw":"【力を合わせて】:第8/10/12/14ラウンドの整備フェーズ開始時、<ビーコン>を1つ獲得\n<@ba.acrem><ビーコン>:装備すると、装備者を破棄し、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる。次のラウンドで、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者に、破棄されたオペレーターを送付する","name":"フェン","effectName":"力を合わせて","desc":"【力を合わせて】:第8/10/12/14ラウンドの整備フェーズ開始時、<ビーコン>を1つ獲得\n<ビーコン>:装備すると、装備者を破棄し、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる。次のラウンドで、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者に、破棄されたオペレーターを送付する","unlockDesc":"任意のシミュレーションを3回クリアすると解放","_h":"sj23k303e8"},"band_mlynar":{"descRaw":"【業務ノルマ】:<カジミエーシュ>オペレーターを購入するたび、次ラウンド開始時に資金+1(ラウンドごとに最大+3まで)\n<@ba.vdown>不在の<カジミエーシュ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"ムリナール","effectName":"業務ノルマ","desc":"【業務ノルマ】:<カジミエーシュ>オペレーターを購入するたび、次ラウンド開始時に資金+1(ラウンドごとに最大+3まで)\n不在の<カジミエーシュ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","unlockDesc":"【カジミエーシュ】所属者を6名以上配置した状態で敵ボスを撃破すると解放","_h":"txn2lmj16s"},"band_chiave":{"descRaw":"【集団行動】:手動更新を6回行うたび、等級が管理センターのレベル以下の<シラクーザ>オペレーターを1名獲得(ラウンドごとに最大2名まで獲得可能)\n<@ba.vdown>不在の<シラクーザ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"キアーベ","effectName":"集団行動","desc":"【集団行動】:手動更新を6回行うたび、等級が管理センターのレベル以下の<シラクーザ>オペレーターを1名獲得(ラウンドごとに最大2名まで獲得可能)\n不在の<シラクーザ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","unlockDesc":"【シラクーザ】所属者を6名以上配置した状態で敵ボスを撃破すると解放","_h":"jxjzowtljb"},"band_narant":{"descRaw":"【分け前分配】:偶数ラウンドの整備フェーズ開始時、管理センターに装備品が2つ出現し、その中から1つを無料で獲得できる。盟約【サルゴン】の<戦場に異なる【サルゴン】所属者を6名配置>により有効化される効果を、「【サルゴン】所属者のスキル発動時、60秒間周囲8マスのオペレーターがそのオペレーターに装備されている等級5以下の装備品の効果を受ける」に変更する\n<@ba.vdown>不在の<サルゴン>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"ナラントゥヤ","effectName":"見逃せない利益","desc":"【分け前分配】:偶数ラウンドの整備フェーズ開始時、管理センターに装備品が2つ出現し、その中から1つを無料で獲得できる。盟約【サルゴン】の<戦場に異なる【サルゴン】所属者を6名配置>により有効化される効果を、「【サルゴン】所属者のスキル発動時、60秒間周囲8マスのオペレーターがそのオペレーターに装備されている等級5以下の装備品の効果を受ける」に変更する\n不在の<サルゴン>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","unlockDesc":"【サルゴン】所属者を6名以上配置した状態で敵ボスを撃破すると解放","_h":"04qmkxpmug"},"band_amedic":{"descRaw":"【外勤医療】:自身と全ての同盟者の戦場に<予備隊員-医療>が1名出現。戦闘開始時、戦場に2名以上の精鋭オペレーターが配置されている場合、<予備隊員-医療>をに入れ替える","effectName":"外勤医療","desc":"【外勤医療】:自身と全ての同盟者の戦場に<予備隊員-医療>が1名出現。戦闘開始時、戦場に2名以上の精鋭オペレーターが配置されている場合、<予備隊員-医療>をに入れ替える","unlockDesc":"任意のシミュレーションを3回クリアすると解放","_h":"7k097ke8"}},"effects":{"aceffect_band_21":{"descRaw":"【厳重監護】:作戦開始時、戦場に配置されているオペレーターを各等級ごとにランダムに1名選択し、対象が所属する盟約の加算数+2","name":"厳重監護","desc":"【厳重監護】:作戦開始時、戦場に配置されているオペレーターを各等級ごとにランダムに1名選択し、対象が所属する盟約の加算数+2","_h":"aopiao"},"aceffect_band_22":{"descRaw":"【一致団結】:戦場で3/4/5種類以上の盟約が有効化されている場合、全てのオペレーターの攻撃力・最大HPが+20/30/40%","name":"一致団結","desc":"【一致団結】:戦場で3/4/5種類以上の盟約が有効化されている場合、全てのオペレーターの攻撃力・最大HPが+20/30/40%","_h":"6y6r6y"},"aceffect_band_23":{"descRaw":"【人材選考】:全ての手動更新が特殊更新となり、更新時に必ず同名のオペレーターが2名出現し、うち1名が凍結される。10ラウンド目に<呼出モジュール>を1つ獲得\n<@ba.acrem><呼出モジュール>:装備時に破棄され、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを越えるオペレーターは出現しない)","name":"人材選考","desc":"【人材選考】:全ての手動更新が特殊更新となり、更新時に必ず同名のオペレーターが2名出現し、うち1名が凍結される。10ラウンド目に<呼出モジュール>を1つ獲得\n<呼出モジュール>:装備時に破棄され、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを越えるオペレーターは出現しない)","_h":"x42fis"},"aceffect_band_24":{"descRaw":"【クリアボーナス】:資金を20消費するたびに、管理センターのレベル以下のオペレーターをランダムに1名獲得","name":"クリア報酬","desc":"【クリアボーナス】:資金を20消費するたびに、管理センターのレベル以下のオペレーターをランダムに1名獲得","_h":"l33zl3"},"aceffect_band_25":{"descRaw":"【追加訓練!】:2ラウンドごとに特殊なアーツ<教鞭>を獲得\n<@ba.acrem><教鞭>:使用すると次の戦闘で追加の敵が出現し、自身が完璧な作戦を達成すれば資金を獲得できる","name":"追加訓練!","desc":"【追加訓練!】:2ラウンドごとに特殊なアーツ<教鞭>を獲得\n<教鞭>:使用すると次の戦闘で追加の敵が出現し、自身が完璧な作戦を達成すれば資金を獲得できる","_h":"yp0f7h"},"aceffect_band_26":{"descRaw":"【戦術的投入】:管理センターをレベルアップするたびに、管理センターにランダムな装備品が3つ出現し、そのうち1つを選択して獲得できる","name":"戦術的投入","desc":"【戦術的投入】:管理センターをレベルアップするたびに、管理センターにランダムな装備品が3つ出現し、そのうち1つを選択して獲得できる","_h":"r9p3r9"},"aceffect_band_27":{"descRaw":"【商業プロデュース】:シミュレーション開始時に<プロデュース戦略>を1つ獲得\n<@ba.acrem><プロデュース戦略>:オペレーターを8名売却するたびに、装備者と同じ盟約の昇進前オペレーターを1名獲得","name":"商業プロデュース","desc":"【商業プロデュース】:シミュレーション開始時に<プロデュース戦略>を1つ獲得\n<プロデュース戦略>:オペレーターを8名売却するたびに、装備者と同じ盟約の昇進前オペレーターを1名獲得","_h":"176r7r"},"aceffect_band_28":{"descRaw":"【豪傑との交友】:各ラウンドにおける最初の2回の手動更新が特殊更新となり、更新時に<炎>オペレーターが優先的に1名出現\n<@ba.vdown>不在の<炎>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"豪傑との交友","desc":"【豪傑との交友】:各ラウンドにおける最初の2回の手動更新が特殊更新となり、更新時に<炎>オペレーターが優先的に1名出現\n不在の<炎>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","_h":"mix0ay"},"aceffect_band_29":{"descRaw":"【博学多才】:管理センターのレベルが2/4/6になるたびに次の1回の手動更新が特殊更新となり、更新時に<サルゴン>オペレーターが優先的に出現\n<@ba.vdown>不在の<サルゴン>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"博学多才","desc":"【博学多才】:管理センターのレベルが2/4/6になるたびに次の1回の手動更新が特殊更新となり、更新時に<サルゴン>オペレーターが優先的に出現\n不在の<サルゴン>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","_h":"jrghgl"},"aceffect_band_30":{"descRaw":"【人材抽選】:第4ラウンド以降、2ラウンドごとに<ヴィクトリア>オペレーターをランダムに1名獲得する\n<@ba.vdown>不在の<ヴィクトリア>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"人材抽選","desc":"【人材抽選】:第4ラウンド以降、2ラウンドごとに<ヴィクトリア>オペレーターをランダムに1名獲得する\n不在の<ヴィクトリア>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","_h":"80j0fg"},"aceffect_band_31":{"descRaw":"【雪国の贈物】:各ラウンドで初めに購入する<イェラグ>オペレーターの消費資金が1になる\n<@ba.vdown>不在の<イェラグ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"雪国の贈物","desc":"【雪国の贈物】:各ラウンドで初めに購入する<イェラグ>オペレーターの消費資金が1になる\n不在の<イェラグ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","_h":"l8h6dq"},"aceffect_band_32":{"descRaw":"【カスタムガン】:資金を累計55消費すると、等級4以上かつ精鋭に昇進した状態の<ラテラーノ>オペレーターをランダムに1名獲得\n<@ba.vdown>不在の<ラテラーノ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"カスタムガン","desc":"【カスタムガン】:資金を累計55消費すると、等級4以上かつ精鋭に昇進した状態の<ラテラーノ>オペレーターをランダムに1名獲得\n不在の<ラテラーノ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","_h":"jfyagb"},"aceffect_band_33":{"descRaw":"【崇高なる犠牲】:<エーギル>オペレーターが倒されると、対象の等級数が<エーギル>盟約に加算される\n<@ba.vdown>不在の<エーギル>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"崇高なる犠牲","desc":"【崇高なる犠牲】:<エーギル>オペレーターが倒されると、対象の等級数が<エーギル>盟約に加算される\n不在の<エーギル>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","_h":"46py9c"},"aceffect_band_34":{"descRaw":"【複利効果】:各ラウンドの余剰資金を次のラウンドへと持ち越しでき、余剰資金が5以上ある場合、次ラウンドの整備フェーズ開始時に資金を追加で1獲得","name":"複利効果","desc":"【複利効果】:各ラウンドの余剰資金を次のラウンドへと持ち越しでき、余剰資金が5以上ある場合、次ラウンドの整備フェーズ開始時に資金を追加で1獲得","_h":"tih5ti"},"aceffect_band_35":{"descRaw":"【腐食の蝶】:オペレーターが倒されると、生存している味方ユニットの攻撃力+20%(最大+200%まで。倒されるか、戦闘終了時まで効果継続)","name":"腐食の蝶","desc":"【腐食の蝶】:オペレーターが倒されると、生存している味方ユニットの攻撃力+20%(最大+200%まで。倒されるか、戦闘終了時まで効果継続)","_h":"y3e7y3"},"aceffect_band_36":{"descRaw":"【緊急調達】:全てのオペレーターは配置されるたびに再配置時間-50%","name":"緊急調達","desc":"【緊急調達】:全てのオペレーターは配置されるたびに再配置時間-50%","_h":"6d8r6d"},"aceffect_band_37":{"descRaw":"【薬剤実験】:戦闘開始時、最も右側に配置された全ての味方ユニットに、「攻撃時、25%の確率でシールドを1枚獲得(シールドは重複しない)」効果を付与","name":"薬剤実験","desc":"【薬剤実験】:戦闘開始時、最も右側に配置された全ての味方ユニットに、「攻撃時、25%の確率でシールドを1枚獲得(シールドは重複しない)」効果を付与","_h":"issuis"},"aceffect_band_38":{"descRaw":"【リサイクル】:近距離オペレーターのスキル終了時、隣接4マスに配置されたランダムなオペレーター1名のSPが3回復","name":"リサイクル","desc":"【リサイクル】:近距離オペレーターのスキル終了時、隣接4マスに配置されたランダムなオペレーター1名のSPが3回復","_h":"dik4di"},"aceffect_band_39":{"descRaw":"【持ち味を活かして】:全てのオペレーターが与える物理・術ダメージが弱点ダメージになる(弱点ダメージ:敵の防御力と術耐性の値に応じてダメージのタイプが変化する)","name":"持ち味を活かして","desc":"【持ち味を活かして】:全てのオペレーターが与える物理・術ダメージが弱点ダメージになる(弱点ダメージ:敵の防御力と術耐性の値に応じてダメージのタイプが変化する)","_h":"49s549"},"aceffect_band_40":{"descRaw":"【変形同位】:5ラウンドごとに特殊な装備品<変形同位体>を1つ獲得\n<@ba.acrem><変形同位体>:特定の装備品と同時に装備すると、装備者は特定の盟約に所属しているものとみなされる","name":"変形同位","desc":"【変形同位】:5ラウンドごとに特殊な装備品<変形同位体>を1つ獲得\n<変形同位体>:特定の装備品と同時に装備すると、装備者は特定の盟約に所属しているものとみなされる","_h":"7itzxc"},"aceffect_band_41":{"descRaw":"【不安定要素】:第3ラウンドに特殊な装備品<変異細胞>を1つ獲得\n<@ba.acrem><変異細胞>:戦闘終了後、装備者が1つ上の等級のランダムなオペレーターに変化する(最大6等級)","name":"不安定要素","desc":"【不安定要素】:第3ラウンドに特殊な装備品<変異細胞>を1つ獲得\n<変異細胞>:戦闘終了後、装備者が1つ上の等級のランダムなオペレーターに変化する(最大6等級)","_h":"qxxssd"},"aceffect_band_42":{"descRaw":"【優等生】:第1ラウンドに神経損傷・灼熱損傷・壊死損傷を与えることができ、<調和>盟約に所属する特殊なオペレーターを1名獲得(<調和>:一部盟約の人数を+1する)","name":"優等生","desc":"【優等生】:第1ラウンドに神経損傷・灼熱損傷・壊死損傷を与えることができ、<調和>盟約に所属する特殊なオペレーターを1名獲得(<調和>:一部盟約の人数を+1する)","_h":"aibzai"},"aceffect_band_43":{"descRaw":"【メカサポート】:全ての戦場に<「ダブルリッズ」>が1体出現\n<@ba.acrem><「ダブルリッズ」>:遠距離術攻撃を行い、攻撃対象に脆弱を付与する(強化可能)","name":"メカサポート","desc":"【メカサポート】:全ての戦場に<「ダブルリッズ」>が1体出現\n<「ダブルリッズ」>:遠距離術攻撃を行い、攻撃対象に脆弱を付与する(強化可能)","_h":"3qm8gk"},"aceffect_band_44":{"descRaw":"【堅牢無比】:初期耐久値が45","name":"堅牢無比","desc":"【堅牢無比】:初期耐久値が45","_h":"uof2uo"},"aceffect_band_45":{"descRaw":"【墨染めの素顔】:戦場に同名のオペレーターが配置されている場合、それらのオペレーターの攻撃力+30%\n【幻画顕現】:第1ラウンドに特殊なアーツ<絵巻>を1つ獲得\n<@ba.acrem><絵巻>:使用すると範囲内のオペレーター1名をコピーする(昇進状態や装備品もコピーされる)","name":"墨染めの素顔","desc":"【墨染めの素顔】:戦場に同名のオペレーターが配置されている場合、それらのオペレーターの攻撃力+30%\n【幻画顕現】:第1ラウンドに特殊なアーツ<絵巻>を1つ獲得\n<絵巻>:使用すると範囲内のオペレーター1名をコピーする(昇進状態や装備品もコピーされる)","_h":"nwas06"},"aceffect_band_46":{"descRaw":"【飲茶時間】:第1、2ラウンドの資金が3ラウンド目にまとめて支給される。第3ラウンドの整備フェーズ開始時、等級2、4のオペレーターをランダムに1名ずつ獲得","name":"飲茶時間","desc":"【飲茶時間】:第1、2ラウンドの資金が3ラウンド目にまとめて支給される。第3ラウンドの整備フェーズ開始時、等級2、4のオペレーターをランダムに1名ずつ獲得","_h":"218g21"},"aceffect_band_47":{"descRaw":"【プライベートファンド】:第1/4/7/10ラウンドの整備フェーズ開始時、<騎士の貯金箱>を1つ獲得\n<@ba.acrem><騎士の貯金箱>:装備時に破棄され、資金をランダムに1~6獲得","name":"プライベートファンド","desc":"【プライベートファンド】:第1/4/7/10ラウンドの整備フェーズ開始時、<騎士の貯金箱>を1つ獲得\n<騎士の貯金箱>:装備時に破棄され、資金をランダムに1~6獲得","_h":"c8qwni"},"aceffect_band_48":{"descRaw":"【命結の秘儀】:戦闘中、最初に倒されたオペレーター3名が即座に復活","name":"命結の秘儀","desc":"【命結の秘儀】:戦闘中、最初に倒されたオペレーター3名が即座に復活","_h":"nk1unk"},"aceffect_band_49":{"descRaw":"【「謎の客人」】:第5ラウンド以降、自身と同盟者の戦場に出現する一部の敵が<ダック卿>/<ゴプニク>/<涙目の坊や>/<マルッコ>のいずれかに変化することがあり、撃破すると資金+1(防衛支援段階でも発動する)","name":"「謎の客人」","desc":"【「謎の客人」】:第5ラウンド以降、自身と同盟者の戦場に出現する一部の敵が<ダック卿>/<ゴプニク>/<涙目の坊や>/<マルッコ>のいずれかに変化することがあり、撃破すると資金+1(防衛支援段階でも発動する)","_h":"8znw8z"},"aceffect_band_50":{"descRaw":"【とろ火でことこと】:第8ラウンド開始時、有効化されている盟約が1つのみの場合、その盟約の加算数+36。有効化されている盟約が複数ある場合、全ての有効化中の盟約の加算数+12","name":"とろ火でことこと","desc":"【とろ火でことこと】:第8ラウンド開始時、有効化されている盟約が1つのみの場合、その盟約の加算数+36。有効化されている盟約が複数ある場合、全ての有効化中の盟約の加算数+12","_h":"mrbvmr"},"aceffect_band_51":{"descRaw":"【御守りの力】:各ラウンド開始時、戦場に配置されているオペレーター1名の<獲得時>堅守特性を発動させる(優先的に戦場右下に配置されているオペレーターを選択)","name":"御守りの力","desc":"【御守りの力】:各ラウンド開始時、戦場に配置されているオペレーター1名の<獲得時>堅守特性を発動させる(優先的に戦場右下に配置されているオペレーターを選択)","_h":"wl9mwl"},"aceffect_band_52":{"descRaw":"【身代わり人形】:各ラウンドにおいて、最初に昇進前のオペレーターを売却する際、売却するオペレーターを管理センターのランダムなオペレーターと入れ替える","name":"身代わり人形","desc":"【身代わり人形】:各ラウンドにおいて、最初に昇進前のオペレーターを売却する際、売却するオペレーターを管理センターのランダムなオペレーターと入れ替える","_h":"6bkl6b"},"aceffect_band_53":{"descRaw":"【統率の号令】:戦闘開始時、戦場に配置されている精鋭オペレーター1名につき、全ての精鋭オペレーターの攻撃力・最大HP+10%","name":"統率の号令","desc":"【統率の号令】:戦闘開始時、戦場に配置されている精鋭オペレーター1名につき、全ての精鋭オペレーターの攻撃力・最大HP+10%","_h":"plb2pl"},"aceffect_band_54":{"descRaw":"【集合の指令】:第4/7/10/13ラウンドの整備フェーズ開始時、<呼出モジュール>を1つ獲得\n<@ba.acrem><呼出モジュール>:装備時に破棄され、管理センターに装備者と同じ盟約に属するオペレーターが3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを越えるオペレーターは出現しない)","name":"集合の指令","desc":"【集合の指令】:第4/7/10/13ラウンドの整備フェーズ開始時、<呼出モジュール>を1つ獲得\n<呼出モジュール>:装備時に破棄され、管理センターに装備者と同じ盟約に属するオペレーターが3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを越えるオペレーターは出現しない)","_h":"vqurxi"},"aceffect_band_55":{"descRaw":"【純粋なる集合体】:第1ラウンド開始時、合成後の<ドクターのホログラム>を1つ獲得\n<@ba.acrem>合成後の<ドクターのホログラム>:全オペレーターが装備可能。即座に破棄され、装備者を精鋭に昇進させる","name":"純粋なる集合体","desc":"【純粋なる集合体】:第1ラウンド開始時、合成後の<ドクターのホログラム>を1つ獲得\n合成後の<ドクターのホログラム>:全オペレーターが装備可能。即座に破棄され、装備者を精鋭に昇進させる","_h":"3xjb4z"},"aceffect_band_56":{"descRaw":"【人たらし】:偶数ラウンドの整備フェーズ開始時、管理センターのオペレーターをランダムで1名獲得","name":"人たらし","desc":"【人たらし】:偶数ラウンドの整備フェーズ開始時、管理センターのオペレーターをランダムで1名獲得","_h":"s794s7"},"aceffect_band_57":{"descRaw":"【力を合わせて】:第8/10/12/14ラウンドの整備フェーズ開始時、<ビーコン>を1つ獲得\n<@ba.acrem><ビーコン>:装備すると、装備者を破棄し、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる。次のラウンドで、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者に、破棄されたオペレーターを送付する","name":"力を合わせて","desc":"【力を合わせて】:第8/10/12/14ラウンドの整備フェーズ開始時、<ビーコン>を1つ獲得\n<ビーコン>:装備すると、装備者を破棄し、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる。次のラウンドで、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者に、破棄されたオペレーターを送付する","_h":"sjk303"},"aceffect_band_58":{"descRaw":"【業務ノルマ】:<カジミエーシュ>オペレーターを購入するたび、次ラウンド開始時に資金+1(ラウンドごとに最大+3まで)\n<@ba.vdown>不在の<カジミエーシュ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"業務ノルマ","desc":"【業務ノルマ】:<カジミエーシュ>オペレーターを購入するたび、次ラウンド開始時に資金+1(ラウンドごとに最大+3まで)\n不在の<カジミエーシュ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","_h":"txlmj1"},"aceffect_band_59":{"descRaw":"【集団行動】:手動更新を6回行うたび、等級が管理センターのレベル以下の<シラクーザ>オペレーターを1名獲得(ラウンドごとに最大2名まで獲得可能)\n<@ba.vdown>不在の<シラクーザ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"集団行動","desc":"【集団行動】:手動更新を6回行うたび、等級が管理センターのレベル以下の<シラクーザ>オペレーターを1名獲得(ラウンドごとに最大2名まで獲得可能)\n不在の<シラクーザ>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","_h":"jxowtl"},"aceffect_band_60":{"descRaw":"【分け前分配】:偶数ラウンドの整備フェーズ開始時、管理センターに装備品が2つ出現し、その中から1つを無料で獲得できる。盟約【サルゴン】の<戦場に異なる【サルゴン】所属者を6名配置>により有効化される効果を、「【サルゴン】所属者のスキル発動時、60秒間周囲8マスのオペレーターがそのオペレーターに装備されている等級5以下の装備品の効果を受ける」に変更する\n<@ba.vdown>不在の<サルゴン>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","name":"見逃せない利益","desc":"【分け前分配】:偶数ラウンドの整備フェーズ開始時、管理センターに装備品が2つ出現し、その中から1つを無料で獲得できる。盟約【サルゴン】の<戦場に異なる【サルゴン】所属者を6名配置>により有効化される効果を、「【サルゴン】所属者のスキル発動時、60秒間周囲8マスのオペレーターがそのオペレーターに装備されている等級5以下の装備品の効果を受ける」に変更する\n不在の<サルゴン>オペレーターがいるシミュレーションでは、十分に効果が発揮されないことがあります","_h":"04kxpm"},"aceffect_band_61":{"descRaw":"【外勤医療】:自身と全ての同盟者の戦場に<予備隊員-医療>が1名出現。戦闘開始時、戦場に2名以上の精鋭オペレーターが配置されている場合、<予備隊員-医療>をに入れ替える","name":"外勤医療","desc":"【外勤医療】:自身と全ての同盟者の戦場に<予備隊員-医療>が1名出現。戦闘開始時、戦場に2名以上の精鋭オペレーターが配置されている場合、<予備隊員-医療>をに入れ替える","_h":"7k097k"},"aceffect_char_1":{"descRaw":"強化効果なし","name":"未昇進","desc":"強化効果なし","_h":"w21mw2"},"aceffect_char_2":{"descRaw":"攻撃力・防御力+5%","name":"昇進段階1","desc":"攻撃力・防御力+5%","_h":"pd0spd"},"aceffect_char_3":{"descRaw":"攻撃力+10%、防御力・最大HP+5%","name":"昇進段階2","desc":"攻撃力+10%、防御力・最大HP+5%","_h":"ql3pql"},"aceffect_char_4":{"descRaw":"攻撃力・防御力・最大HP+10%","name":"昇進段階2-Lv60","desc":"攻撃力・防御力・最大HP+10%","_h":"qvajqv"},"aceffect_enemy_1":{"descRaw":"全ての敵の移動速度<@ba.vup>+15%","name":"急行軍","desc":"全ての敵の移動速度+15%","_h":"jbbh2w"},"aceffect_enemy_2":{"descRaw":"全ての敵の最大HP<@ba.vup>+8%","name":"補給線","desc":"全ての敵の最大HP+8%","_h":"78a40b"},"aceffect_enemy_2_2":{"descRaw":"全ての敵の最大HP<@ba.vup>+20%","name":"補給線II","desc":"全ての敵の最大HP+20%","_h":"cugib5"},"aceffect_enemy_3":{"descRaw":"全ての敵の攻撃力<@ba.vup>+10%、最大HP<@ba.vup>+20%","name":"強襲装備","desc":"全ての敵の攻撃力+10%、最大HP+20%","_h":"jztk11"},"aceffect_enemy_4":{"descRaw":"全ての敵の攻撃力<@ba.vup>-20%、最大HP<@ba.vup>-20%","name":"強襲装備Ⅱ","desc":"全ての敵の攻撃力-20%、最大HP-20%","_h":"x86m5o"},"aceffect_enemy_5":{"descRaw":"全ての敵の攻撃力<@ba.vup>-30%、最大HP<@ba.vup>-25%","name":"強襲装備Ⅲ","desc":"全ての敵の攻撃力-30%、最大HP-25%","_h":"1yxhhy"},"allybuff_select_1":{"descRaw":"等級1の装備品をランダムに2つ獲得。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"制式配備","desc":"等級1の装備品をランダムに2つ獲得。他の同盟者がいる場合、同盟者にも付与","_h":"fh0pe6"},"allybuff_select_2_1":{"descRaw":"【エーギル】・【強襲】・【堅守】の加算数<@ba.vup>+8。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"スカジの誓い","desc":"【エーギル】・【強襲】・【堅守】の加算数+8。他の同盟者がいる場合、同盟者にも付与","_h":"vcmlba"},"allybuff_select_2_2":{"descRaw":"【炎】・【投資家】の加算数<@ba.vup>+10。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"スワイヤーの誓い","desc":"【炎】・【投資家】の加算数+10。他の同盟者がいる場合、同盟者にも付与","_h":"bcd1rg"},"allybuff_select_2_3":{"descRaw":"【ヴィクトリア】・【先見】・【不屈】の加算数<@ba.vup>+8。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"バグパイプの誓い","desc":"【ヴィクトリア】・【先見】・【不屈】の加算数+8。他の同盟者がいる場合、同盟者にも付与","_h":"smfk84"},"allybuff_select_2_4":{"descRaw":"【イェラグ】・【投資家】・【俊敏】の加算数<@ba.vup>+8。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"シルバーアッシュの誓い","desc":"【イェラグ】・【投資家】・【俊敏】の加算数+8。他の同盟者がいる場合、同盟者にも付与","_h":"pg3zoi"},"allybuff_select_2_5":{"descRaw":"【ラテラーノ】・【秘術】の加算数<@ba.vup>+10。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"モスティマの誓い","desc":"【ラテラーノ】・【秘術】の加算数+10。他の同盟者がいる場合、同盟者にも付与","_h":"ugc7ak"},"allybuff_select_2_6":{"descRaw":"【サルゴン】・【精密】の加算数<@ba.vup>+10。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"ティティの誓い","desc":"【サルゴン】・【精密】の加算数+10。他の同盟者がいる場合、同盟者にも付与","_h":"ttw7yx"},"allybuff_select_2_7":{"descRaw":"【カジミエーシュ】の加算数<@ba.vup>+12。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"ムリナールの誓い","desc":"【カジミエーシュ】の加算数+12。他の同盟者がいる場合、同盟者にも付与","_h":"n44wqw"},"allybuff_select_2_8":{"descRaw":"【シラクーザ】・【強襲】の加算数<@ba.vup>+10。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"テキサスの誓い","desc":"【シラクーザ】・【強襲】の加算数+10。他の同盟者がいる場合、同盟者にも付与","_h":"nex4mu"},"allybuff_select_3":{"descRaw":"資金を<@ba.vup>1獲得。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"財力","desc":"資金を1獲得。他の同盟者がいる場合、同盟者にも付与","_h":"cc4rs6"},"allybuff_select_4":{"descRaw":"次<@ba.vup>2回の手動更新が無料になる(重複可能)。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"補給","desc":"次2回の手動更新が無料になる(重複可能)。他の同盟者がいる場合、同盟者にも付与","_h":"1xcrmd"},"allybuff_select_5":{"descRaw":"<@ba.vup>自身が次に購入する装備品1つが合成後の状態になる","name":"整備","desc":"自身が次に購入する装備品1つが合成後の状態になる","_h":"f37wvs"},"allybuff_select_6":{"descRaw":"<@ba.vup>自身が次に購入するオペレーター1名が精鋭に昇進した状態になる","name":"昇華","desc":"自身が次に購入するオペレーター1名が精鋭に昇進した状態になる","_h":"ajncwg"},"allybuff_select_7_1":{"descRaw":"<@ba.vup>自身がランダムに【炎】所属者を1名獲得","name":"緊急支援・炎","desc":"自身がランダムに【炎】所属者を1名獲得","_h":"4hrc8u"},"allybuff_select_7_2":{"descRaw":"<@ba.vup>自身がランダムに【イェラグ】所属者を1名獲得","name":"緊急支援・イェラグ","desc":"自身がランダムに【イェラグ】所属者を1名獲得","_h":"ri2sqh"},"allybuff_select_7_3":{"descRaw":"<@ba.vup>自身がランダムに【サルゴン】所属者を1名獲得","name":"緊急支援・サルゴン","desc":"自身がランダムに【サルゴン】所属者を1名獲得","_h":"maw491"},"allybuff_select_7_4":{"descRaw":"<@ba.vup>自身がランダムに【シラクーザ】所属者を1名獲得","name":"緊急支援・シラクーザ","desc":"自身がランダムに【シラクーザ】所属者を1名獲得","_h":"v9kdde"},"allybuff_select_7_5":{"descRaw":"<@ba.vup>自身がランダムに【カジミエーシュ】所属者を1名獲得","name":"緊急支援・カジミエーシュ","desc":"自身がランダムに【カジミエーシュ】所属者を1名獲得","_h":"f2qypn"},"allybuff_select_7_6":{"descRaw":"<@ba.vup>自身がランダムに【ラテラーノ】所属者を1名獲得","name":"緊急支援・ラテラーノ","desc":"自身がランダムに【ラテラーノ】所属者を1名獲得","_h":"nlhdly"},"allybuff_select_7_7":{"descRaw":"<@ba.vup>自身がランダムに【ヴィクトリア】所属者を1名獲得","name":"緊急支援・ヴィクトリア","desc":"自身がランダムに【ヴィクトリア】所属者を1名獲得","_h":"5kl4dp"},"allybuff_select_7_8":{"descRaw":"<@ba.vup>自身がランダムに【エーギル】所属者を1名獲得","name":"緊急支援・エーギル","desc":"自身がランダムに【エーギル】所属者を1名獲得","_h":"1ks6mn"},"allybuff_select_11":{"descRaw":"「味方ユニットがダメージを受けるたび、HPを50回復」の効果を獲得。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"再生","desc":"「味方ユニットがダメージを受けるたび、HPを50回復」の効果を獲得。他の同盟者がいる場合、同盟者にも付与","_h":"25njgg"},"allybuff_select_13":{"descRaw":"「整備フェーズ終了時、整備エリアにユニットが3名以上いる場合、味方オペレーターは敵の術耐性を20無視する」の効果を獲得。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"火力","desc":"「整備フェーズ終了時、整備エリアにユニットが3名以上いる場合、味方オペレーターは敵の術耐性を20無視する」の効果を獲得。他の同盟者がいる場合、同盟者にも付与","_h":"p1j7xk"},"allybuff_select_14":{"descRaw":"「作戦開始時、戦場のいずれかの横直線上にオペレーターが3名以上配置されている場合、全てのオペレーターの再配置時間-50%」の効果を獲得。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"招集","desc":"「作戦開始時、戦場のいずれかの横直線上にオペレーターが3名以上配置されている場合、全てのオペレーターの再配置時間-50%」の効果を獲得。他の同盟者がいる場合、同盟者にも付与","_h":"hos0pl"},"allybuff_select_18":{"descRaw":"「オペレーターのHPが最大のとき、攻撃力・防御力+30%」の効果を獲得。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"全面","desc":"「オペレーターのHPが最大のとき、攻撃力・防御力+30%」の効果を獲得。他の同盟者がいる場合、同盟者にも付与","_h":"icpqld"},"allybuff_select_19":{"descRaw":"「整備フェーズ終了時、整備エリアに何もない場合、全てのオペレーターは敵の防御力を30%無視」の効果を獲得。<@ba.vup>他の同盟者がいる場合、同盟者にも付与","name":"鋭利","desc":"「整備フェーズ終了時、整備エリアに何もない場合、全てのオペレーターは敵の防御力を30%無視」の効果を獲得。他の同盟者がいる場合、同盟者にも付与","_h":"rn8yb2"},"bondeffect_arcane":{"descRaw":"【秘術】所属者が術ダメージを与えると、対象に「3秒間術の被ダメージが<@ba.vup>{0:0%}上昇」効果を付与<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【秘術】所属者を<@ba.vup>3名配置>【秘術】所属者がHP50%未満の敵に与える上述の効果が<@ba.vup>{1:0%}まで上昇<@ba.acrem>(上昇値は盟約加算数に応じる)","name":"秘術","desc":"【秘術】所属者が術ダメージを与えると、対象に「3秒間術の被ダメージが{0:0%}上昇」効果を付与(上昇値は盟約加算数に応じる)\n<戦場に異なる【秘術】所属者を3名配置>【秘術】所属者がHP50%未満の敵に与える上述の効果が{1:0%}まで上昇(上昇値は盟約加算数に応じる)","_h":"adfx9y"},"bondeffect_deput":{"descRaw":"全てのオペレーターの防御力<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)、再配置時間<@ba.vup>-30%\n整備フェーズ終了時、全ての有効化中の盟約の加算数<@ba.vup>+2\n<戦場に異なる【助力】所属者を<@ba.vup>3名配置>上記加算数加算効果が<@ba.vup>+4になる","name":"助力","desc":"全てのオペレーターの防御力+{0:0%}(上昇値は盟約加算数に応じる)、再配置時間-30%\n整備フェーズ終了時、全ての有効化中の盟約の加算数+2\n<戦場に異なる【助力】所属者を3名配置>上記加算数加算効果が+4になる","_h":"e6yl9j"},"bondeffect_egir":{"descRaw":"【エーギル】所属者の最大HP<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n戦闘開始時、【エーギル】所属者は順番に前方1マスのオペレーターを捕食し<@ba.vdown>5000の物理ダメージを与え、対象の<@ba.vup>基礎攻撃力と<@ba.vup>ブロック数を獲得。さらに捕食した対象の等級数を【エーギル】の盟約に加算<@ba.acrem>(配置位置が戦場の左上に近い【エーギル】所属者から順番に捕食を行う)\n<戦場に異なる【エーギル】所属者を<@ba.vup>5名配置>最初に倒された【エーギル】所属者3名が<@ba.vup>即座に復活","name":"エーギル","desc":"【エーギル】所属者の最大HP+{0:0%}(上昇値は盟約加算数に応じる)\n戦闘開始時、【エーギル】所属者は順番に前方1マスのオペレーターを捕食し5000の物理ダメージを与え、対象の基礎攻撃力とブロック数を獲得。さらに捕食した対象の等級数を【エーギル】の盟約に加算(配置位置が戦場の左上に近い【エーギル】所属者から順番に捕食を行う)\n<戦場に異なる【エーギル】所属者を5名配置>最初に倒された【エーギル】所属者3名が即座に復活","_h":"ghmqbs"},"bondeffect_empty":{"descRaw":"全てのオペレーターの物理・術の被ダメージ<@ba.vup>-20%。【共同防衛陣営】所属者の与ダメージが<@ba.vup>120%まで上昇、精鋭状態の【共同防衛陣営】所属者の場合、与ダメージが<@ba.vup>140%まで上昇","name":"共同防衛陣営","desc":"全てのオペレーターの物理・術の被ダメージ-20%。【共同防衛陣営】所属者の与ダメージが120%まで上昇、精鋭状態の【共同防衛陣営】所属者の場合、与ダメージが140%まで上昇","_h":"hjni4c"},"bondeffect_indom":{"descRaw":"<@ba.vup>近距離オペレーターが倒された際、<@ba.vup>{0:0%}の確率で即座に再配置される<@ba.acrem>(確率は盟約加算数に応じる)\n<戦場に異なる【不屈】所属者を<@ba.vup>3名配置><@ba.vup>近距離オペレーターが倒された際、全てのオペレーターのSPが<@ba.vup>5回復","name":"不屈","desc":"近距離オペレーターが倒された際、{0:0%}の確率で即座に再配置される(確率は盟約加算数に応じる)\n<戦場に異なる【不屈】所属者を3名配置>近距離オペレーターが倒された際、全てのオペレーターのSPが5回復","_h":"380w91"},"bondeffect_invest":{"descRaw":"オペレーターの<獲得時>堅守特性が2回発動\n<加算数<@ba.vup>100到達><獲得時>堅守特性が3回発動\n(整備エリアの【投資家】所属者も盟約の有効化人数にカウントされる)","name":"投資家","desc":"オペレーターの<獲得時>堅守特性が2回発動\n<加算数100到達><獲得時>堅守特性が3回発動\n(整備エリアの【投資家】所属者も盟約の有効化人数にカウントされる)","_h":"kv6afa"},"bondeffect_kazimierz":{"descRaw":"オペレーターが配置されるたび、【カジミエーシュ】所属者の攻撃力+20%(最大<@ba.vup>+{0:0%})<@ba.acrem>(上限値は盟約加算数に応じる)\n<戦場に異なる【カジミエーシュ】所属者を<@ba.vup>6名配置>【カジミエーシュ】所属者が敵をブロックしている場合、2秒ごとに周囲の敵に攻撃力<@ba.vup>120%の確定ダメージを与え、<@ba.vup>0.1秒間スタンさせる。敵をブロックしていない場合、敵にダメージを与える際に追加で攻撃力の<@ba.vup>30%の確定ダメージを与える","name":"カジミエーシュ","desc":"オペレーターが配置されるたび、【カジミエーシュ】所属者の攻撃力+20%(最大+{0:0%})(上限値は盟約加算数に応じる)\n<戦場に異なる【カジミエーシュ】所属者を6名配置>【カジミエーシュ】所属者が敵をブロックしている場合、2秒ごとに周囲の敵に攻撃力120%の確定ダメージを与え、0.1秒間スタンさせる。敵をブロックしていない場合、敵にダメージを与える際に追加で攻撃力の30%の確定ダメージを与える","_h":"cvkecs"},"bondeffect_kjerag":{"descRaw":"【イェラグ】所属者の与ダメージが<@ba.vup>125%まで上昇。寒冷・凍結状態の敵に対してはさらに追加で<@ba.vup>{0:0%}まで上昇<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【イェラグ】所属者を<@ba.vup>6名配置>25秒ごとに吹雪を発生させ、戦場の敵に<@ba.vup>{1:0}秒間寒冷状態を付与<@ba.acrem>(持続時間は盟約加算数に応じる)","name":"イェラグ","desc":"【イェラグ】所属者の与ダメージが125%まで上昇。寒冷・凍結状態の敵に対してはさらに追加で{0:0%}まで上昇(上昇値は盟約加算数に応じる)\n<戦場に異なる【イェラグ】所属者を6名配置>25秒ごとに吹雪を発生させ、戦場の敵に{1:0}秒間寒冷状態を付与(持続時間は盟約加算数に応じる)","_h":"4bh4e9"},"bondeffect_laterano":{"descRaw":"【ラテラーノ】所属者の弾薬消費系スキルの弾薬数<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【ラテラーノ】所属者を<@ba.vup>6名配置>【ラテラーノ】所属者が弾薬を1発消費するたびに、全ての【ラテラーノ】所属者の攻撃力+4%(最大<@ba.vup>+200%)","name":"ラテラーノ","desc":"【ラテラーノ】所属者の弾薬消費系スキルの弾薬数+{0:0%}(上昇値は盟約加算数に応じる)\n<戦場に異なる【ラテラーノ】所属者を6名配置>【ラテラーノ】所属者が弾薬を1発消費するたびに、全ての【ラテラーノ】所属者の攻撃力+4%(最大+200%)","_h":"liadir"},"bondeffect_mani":{"descRaw":"戦場の核心盟約の<@ba.vup>有効化人数が+1され、【調和】所属者は有効化中の核心盟約の効果も<@ba.vup>受ける","name":"調和","desc":"戦場の核心盟約の有効化人数が+1され、【調和】所属者は有効化中の核心盟約の効果も受ける","_h":"3z96y3"},"bondeffect_mira":{"descRaw":"管理センター更新時、<@ba.vup>{0:0%}の確率で次回の更新が無料になる<@ba.acrem>(確率は盟約加算数に応じる)\n<加算数<@ba.vup>100ごと>資金<@ba.vup>+20\n整備エリアの【奇跡】所属者も盟約の有効化人数にカウントされる","name":"奇跡","desc":"管理センター更新時、{0:0%}の確率で次回の更新が無料になる(確率は盟約加算数に応じる)\n<加算数100ごと>資金+20\n整備エリアの【奇跡】所属者も盟約の有効化人数にカウントされる","_h":"td3x0k"},"bondeffect_preci":{"descRaw":"【精密】所属者の攻撃力<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【精密】所属者を<@ba.vup>3名配置>効果の対象が全ての【精密】所属者と遠距離オペレーターになり、対象者の攻撃が<@ba.vup>30%の防御力・術耐性を無視","name":"精密","desc":"【精密】所属者の攻撃力+{0:0%}(上昇値は盟約加算数に応じる)\n<戦場に異なる【精密】所属者を3名配置>効果の対象が全ての【精密】所属者と遠距離オペレーターになり、対象者の攻撃が30%の防御力・術耐性を無視","_h":"n5dx7q"},"bondeffect_raid":{"descRaw":"【強襲】所属者が10秒間攻撃を行わないか、スキルが発動可能となった際、攻撃範囲内に敵がいない場合、SPを保持したまま即座に地上の敵1体の周囲に再配置され、スキル発動中、攻撃力・最大HP<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<加算数<@ba.vup>50到達>全てのオペレーターの攻撃速度<@ba.vup>+50","name":"強襲","desc":"【強襲】所属者が10秒間攻撃を行わないか、スキルが発動可能となった際、攻撃範囲内に敵がいない場合、SPを保持したまま即座に地上の敵1体の周囲に再配置され、スキル発動中、攻撃力・最大HP+{0:0%}(上昇値は盟約加算数に応じる)\n<加算数50到達>全てのオペレーターの攻撃速度+50","_h":"ypdfou"},"bondeffect_sargon":{"descRaw":"【サルゴン】所属者のスキル発動時、<@ba.vup>{0:0}秒間全ての【サルゴン】所属者の攻撃速度+12(最大<@ba.vup>+300)<@ba.acrem>(持続時間は盟約加算数に応じる)\n<戦場に異なる【サルゴン】所属者を<@ba.vup>6名配置>上述の効果持続中、全ての【サルゴン】所属者の攻撃力+12%(最大<@ba.vup>+300%)\n<@ba.acrem>戦術【ナラントゥヤ】を選択した場合、<戦場に異なる【サルゴン】所属者を6名配置>の効果は変更される","name":"サルゴン","desc":"【サルゴン】所属者のスキル発動時、{0:0}秒間全ての【サルゴン】所属者の攻撃速度+12(最大+300)(持続時間は盟約加算数に応じる)\n<戦場に異なる【サルゴン】所属者を6名配置>上述の効果持続中、全ての【サルゴン】所属者の攻撃力+12%(最大+300%)\n戦術【ナラントゥヤ】を選択した場合、<戦場に異なる【サルゴン】所属者を6名配置>の効果は変更される","_h":"vpigon"},"bondeffect_siracusa":{"descRaw":"【シラクーザ】所属者が配置後、<@ba.vup>{1:0}秒間攻撃速度<@ba.vup>+{0:0}<@ba.acrem>(持続時間は盟約加算数に応じる)\n<戦場に異なる【シラクーザ】所属者を<@ba.vup>6名配置>上述の効果期間中、【シラクーザ】所属者がステルス状態になり、ステルス状態中及びステルス状態が解除されてから10秒間、【シラクーザ】所属者の攻撃は3%の確率で敵に<@ba.vup>{2:0}<@ba.acrem>(与ダメージ量は盟約加算数に応じる)の確定ダメージを与え、3秒間の<@ba.vup>恐怖状態を付与","name":"シラクーザ","desc":"【シラクーザ】所属者が配置後、{1:0}秒間攻撃速度+{0:0}(持続時間は盟約加算数に応じる)\n<戦場に異なる【シラクーザ】所属者を6名配置>上述の効果期間中、【シラクーザ】所属者がステルス状態になり、ステルス状態中及びステルス状態が解除されてから10秒間、【シラクーザ】所属者の攻撃は3%の確率で敵に{2:0}(与ダメージ量は盟約加算数に応じる)の確定ダメージを与え、3秒間の恐怖状態を付与","_h":"h995em"},"bondeffect_skillful":{"descRaw":"【器用】所属者とその隣接4マスにいるオペレーターの攻撃速度<@ba.vup>+{0:0}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<加算数<@ba.vup>40到達>効果の対象が【器用】所属者とその周囲8マスになる","name":"器用","desc":"【器用】所属者とその隣接4マスにいるオペレーターの攻撃速度+{0:0}(上昇値は盟約加算数に応じる)\n<加算数40到達>効果の対象が【器用】所属者とその周囲8マスになる","_h":"n7lxa7"},"bondeffect_solo":{"descRaw":"<戦場に【孤高】所属者を<@ba.vup>1名配置>【孤高】所属者の攻撃力・最大HP<@ba.vup>+60%、配置後にSPが<@ba.vup>15回復<@ba.acrem>(戦場に異なる【孤高】所属者を2名以上配置すると無効になる)","name":"孤高","desc":"<戦場に【孤高】所属者を1名配置>【孤高】所属者の攻撃力・最大HP+60%、配置後にSPが15回復(戦場に異なる【孤高】所属者を2名以上配置すると無効になる)","_h":"0mytjp"},"bondeffect_stead":{"descRaw":"全てのオペレーターの最大HP<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【堅守】所属者を<@ba.vup>3名配置>【堅守】所属者以外のオペレーターがダメージを受けると、そのダメージの<@ba.vup>40%を全ての【堅守】所属者で均等に肩代わりする。【堅守】所属者がダメージを受けると、攻撃者に<@ba.vup>{1:0}の術ダメージを与え<@ba.acrem>(ダメージ量は盟約加算数に応じる。0.2秒間に最大1回まで発動)、5秒間<@ba.vup>40%の脆弱状態を付与","name":"堅守","desc":"全てのオペレーターの最大HP+{0:0%}(上昇値は盟約加算数に応じる)\n<戦場に異なる【堅守】所属者を3名配置>【堅守】所属者以外のオペレーターがダメージを受けると、そのダメージの40%を全ての【堅守】所属者で均等に肩代わりする。【堅守】所属者がダメージを受けると、攻撃者に{1:0}の術ダメージを与え(ダメージ量は盟約加算数に応じる。0.2秒間に最大1回まで発動)、5秒間40%の脆弱状態を付与","_h":"2n4fv2"},"bondeffect_sunt":{"descRaw":"<戦場に精鋭状態のオペレーターを<@ba.vup>2名配置>精鋭状態のオペレーターの攻撃力<@ba.vup>+30%\n<戦場に精鋭状態のオペレーターを<@ba.vup>5名配置>精鋭状態のオペレーターのSP消費量<@ba.vup>-30%\n<@ba.acrem>(全ての精鋭状態のオペレーターがこの盟約の有効化人数にカウントされる)","name":"秘技","desc":"<戦場に精鋭状態のオペレーターを2名配置>精鋭状態のオペレーターの攻撃力+30%\n<戦場に精鋭状態のオペレーターを5名配置>精鋭状態のオペレーターのSP消費量-30%\n(全ての精鋭状態のオペレーターがこの盟約の有効化人数にカウントされる)","_h":"meiwx0"},"bondeffect_swift":{"descRaw":"【俊敏】所属者のスキル終了時、<@ba.vup>{0:0%}の確率でSPが<@ba.vup>12回復<@ba.acrem>(確率は盟約加算数に応じる)\n<加算数<@ba.vup>40到達>全てのオペレーターがスキル終了時、同確率でさらにSPが<@ba.vup>15回復","name":"俊敏","desc":"【俊敏】所属者のスキル終了時、{0:0%}の確率でSPが12回復(確率は盟約加算数に応じる)\n<加算数40到達>全てのオペレーターがスキル終了時、同確率でさらにSPが15回復","_h":"ubb92h"},"bondeffect_victoria":{"descRaw":"<@ba.vup>装備品を装備している【ヴィクトリア】所属者の与ダメージが<@ba.vup>{0:0%}まで上昇<@ba.acrem>(上昇値は盟約加算数に応じる)\n<加算数<@ba.vup>25ごと>ランダムな特殊効果を持つ<ヴィクトリアの鉄鎚>を1つ獲得\n<戦場に異なる【ヴィクトリア】所属者を<@ba.vup>6名配置>【ヴィクトリア】所属者が装備中の装備品1つにつき攻撃力<@ba.vup>+50%、精鋭装備品の場合、効果は<@ba.vup>+80%になる","name":"ヴィクトリア","desc":"装備品を装備している【ヴィクトリア】所属者の与ダメージが{0:0%}まで上昇(上昇値は盟約加算数に応じる)\n<加算数25ごと>ランダムな特殊効果を持つ<ヴィクトリアの鉄鎚>を1つ獲得\n<戦場に異なる【ヴィクトリア】所属者を6名配置>【ヴィクトリア】所属者が装備中の装備品1つにつき攻撃力+50%、精鋭装備品の場合、効果は+80%になる","_h":"94usri"},"bondeffect_visi":{"descRaw":"<加算数<@ba.vup>10ごと>資金<@ba.vup>+2\n<加算数<@ba.vup>80到達後>【先見】所属者の購入価格が永続的に-1\n<加算数<@ba.vup>150到達後>【先見】所属者以外のオペレーターの購入価格も永続的に-1\n整備エリアの【先見】所属者も盟約の有効化人数にカウントされる","name":"先見","desc":"<加算数10ごと>資金+2\n<加算数80到達後>【先見】所属者の購入価格が永続的に-1\n<加算数150到達後>【先見】所属者以外のオペレーターの購入価格も永続的に-1\n整備エリアの【先見】所属者も盟約の有効化人数にカウントされる","_h":"ozzi4x"},"bondeffect_yan":{"descRaw":"【炎】所属者の攻撃力<@ba.vup>+{0:0%}<@ba.acrem>(上昇値は盟約加算数に応じる)\n<戦場に異なる【炎】所属者を<@ba.vup>6名配置>戦闘開始時に【炎】所属者の一部ステータスを有する「炎祐」を召喚する(攻撃力・最大HPは、戦闘開始時の【炎】所属者の攻撃力・最大HPそれぞれの合計値の30%)。「炎祐」は同時に3体の敵を攻撃でき、攻撃時に<@ba.vup>攻撃力の20%の<@ba.vup>灼熱損傷を与え、自身の周囲の敵に20%の<@ba.vup>対元素脆弱を付与し、周期的にスキル「破邪の炎」を放つ。\n<戦場に異なる【炎】所属者を<@ba.vup>9名配置>「炎祐」を2体召喚する。「炎祐」の攻撃力が150%まで上昇し、被ダメージ-90%","name":"炎","desc":"【炎】所属者の攻撃力+{0:0%}(上昇値は盟約加算数に応じる)\n<戦場に異なる【炎】所属者を6名配置>戦闘開始時に【炎】所属者の一部ステータスを有する「炎祐」を召喚する(攻撃力・最大HPは、戦闘開始時の【炎】所属者の攻撃力・最大HPそれぞれの合計値の30%)。「炎祐」は同時に3体の敵を攻撃でき、攻撃時に攻撃力の20%の灼熱損傷を与え、自身の周囲の敵に20%の対元素脆弱を付与し、周期的にスキル「破邪の炎」を放つ。\n<戦場に異なる【炎】所属者を9名配置>「炎祐」を2体召喚する。「炎祐」の攻撃力が150%まで上昇し、被ダメージ-90%","_h":"15v5zb"},"eff_acarm040":{"descRaw":"スキルを使用するたびに、攻撃力<@ba.vup>+5%(最大10回まで重複可能)","name":"炎国の短刀","desc":"スキルを使用するたびに、攻撃力+5%(最大10回まで重複可能)","_h":"u6apxj"},"eff_acarm041":{"descRaw":"攻撃力<@ba.vup>+15%","name":"ヴィクトリアの鉄鎚","desc":"攻撃力+15%","_h":"jx8t86"},"eff_acarm042":{"descRaw":"攻撃力<@ba.vup>+30%。術ダメージを与えたとき、追加で与ダメージの<@ba.vup>10%の<$ba.dt.burning2>灼熱損傷を与える","name":"ヴィクトリアの鉄鎚・灼熱","desc":"攻撃力+30%。術ダメージを与えたとき、追加で与ダメージの10%の灼熱損傷を与える","_h":"6ulcs7"},"eff_acarm043":{"descRaw":"攻撃力<@ba.vup>+25%。初めて致命的なダメージを受けた時、8秒間HPが<@ba.vup>1以下にならない","name":"ヴィクトリアの鉄鎚・堅牢","desc":"攻撃力+25%。初めて致命的なダメージを受けた時、8秒間HPが1以下にならない","_h":"ra250c"},"eff_acarm044":{"descRaw":"攻撃力<@ba.vup>+25%、攻撃速度<@ba.vup>+30","name":"ヴィクトリアの鉄鎚・加速","desc":"攻撃力+25%、攻撃速度+30","_h":"l17ch3"},"eff_acarm045":{"descRaw":"攻撃力<@ba.vup>+20%。装備者が近距離オペレーターの場合、敵にダメージを与える際に、10%の確率で対象に2秒間<$ba.tremble>戦慄状態を付与","name":"ヴィクトリアの鉄鎚・戦慄","desc":"攻撃力+20%。装備者が近距離オペレーターの場合、敵にダメージを与える際に、10%の確率で対象に2秒間戦慄状態を付与","_h":"kya0bc"},"eff_acarm046":{"descRaw":"攻撃力<@ba.vup>+40%、攻撃速度<@ba.vdown>-10","name":"エーギルのいかり","desc":"攻撃力+40%、攻撃速度-10","_h":"pcyyc3"},"eff_acarm047":{"descRaw":"防御力<@ba.vup>+20%","name":"堅守の盾","desc":"防御力+20%","_h":"78n1x3"},"eff_acarm048":{"descRaw":"術耐性<@ba.vup>+20、攻撃した敵の一部の特殊能力を<@ba.vup>5秒間無効化","name":"秘術法陣","desc":"術耐性+20、攻撃した敵の一部の特殊能力を5秒間無効化","_h":"c8mvte"},"eff_acarm049":{"descRaw":"最大HP<@ba.vup>+25%。配置時、前方1マスに他のオペレーターがいない場合、追加で<@ba.vup>+15%","name":"ゴリアテの兜","desc":"最大HP+25%。配置時、前方1マスに他のオペレーターがいない場合、追加で+15%","_h":"2fjg0f"},"eff_acarm050":{"descRaw":"SP自然回復速度<@ba.vup>+0.15sp/秒","name":"サルゴンの渋茶","desc":"SP自然回復速度+0.15sp/秒","_h":"bpz9h4"},"eff_acarm051":{"descRaw":"配置時、SPが<@ba.vup>3回復。戦場にいる自身と同じ盟約の所属者1名ごとに、追加でSPが<@ba.vup>3回復","name":"速攻用レーション","desc":"配置時、SPが3回復。戦場にいる自身と同じ盟約の所属者1名ごとに、追加でSPが3回復","_h":"0gutys"},"eff_acarm052":{"descRaw":"攻撃/治療をするたびに、対象1体につきその戦闘中の自身の攻撃速度<@ba.vup>+1(最大60回まで重複可能)","name":"有限加速マシン","desc":"攻撃/治療をするたびに、対象1体につきその戦闘中の自身の攻撃速度+1(最大60回まで重複可能)","_h":"ybx7ds"},"eff_acarm053":{"descRaw":"攻撃時、対象の術耐性を<@ba.vup>25%無視","name":"レーザー発射機","desc":"攻撃時、対象の術耐性を25%無視","_h":"1fzx0o"},"eff_acarm054":{"descRaw":"敵に狙われやすくなる。最大HP<@ba.vup>+40%","name":"警報器","desc":"敵に狙われやすくなる。最大HP+40%","_h":"nty6hq"},"eff_acarm055":{"descRaw":"初めてダメージを受けたあと、15秒間<$ba.invisible>ステルス状態になる","name":"迷彩ヘルメット","desc":"初めてダメージを受けたあと、15秒間ステルス状態になる","_h":"ikzzt1"},"eff_acarm056":{"descRaw":"再配置時間<@ba.vup>-30%、最大HP<@ba.vdown>-30%","name":"不屈の射出装置","desc":"再配置時間-30%、最大HP-30%","_h":"q9ofa4"},"eff_acarm057":{"descRaw":"弾薬消費系スキルの弾薬が残り1になったとき、50%の確率で弾薬を最大値の40%回復(配置1回につき最大3回まで発動可能)","name":"ラテラーノのクリップ","desc":"弾薬消費系スキルの弾薬が残り1になったとき、50%の確率で弾薬を最大値の40%回復(配置1回につき最大3回まで発動可能)","_h":"hd6zhd"},"eff_acarm058":{"descRaw":"攻撃時、3%の確率で対象に<$ba.palsy>麻痺効果を1回分付与","name":"催涙ガス","desc":"攻撃時、3%の確率で対象に麻痺効果を1回分付与","_h":"g45s79"},"eff_acarm059":{"descRaw":"HPが最大値の70%を上回っているとき、<$ba.stun>スタン・<$ba.frozen>凍結等の状態異常無効","name":"濃縮気付け薬","desc":"HPが最大値の70%を上回っているとき、スタン・凍結等の状態異常無効","_h":"j6dwf2"},"eff_acarm060":{"descRaw":"敵をブロック時、自身がブロックしている敵以外からの被ダメージ<@ba.vup>-40%","name":"ライオットシールド","desc":"敵をブロック時、自身がブロックしている敵以外からの被ダメージ-40%","_h":"68snv1"},"eff_acarm061":{"descRaw":"治療時、10%の確率で対象に<$ba.shield>シールドを1枚付与(重複不可)","name":"シールドドローン","desc":"治療時、10%の確率で対象にシールドを1枚付与(重複不可)","_h":"0xolay"},"eff_acarm062":{"descRaw":"ダメージを与える際に、12%の確率で対象に1.5秒間<$ba.cold>寒冷状態を付与","name":"イェラグの不融氷","desc":"ダメージを与える際に、12%の確率で対象に1.5秒間寒冷状態を付与","_h":"y1deqn"},"eff_acarm063":{"descRaw":"自身から3マス以上離れた対象への与ダメージ<@ba.vup>+30%","name":"精密な狙撃スコープ","desc":"自身から3マス以上離れた対象への与ダメージ+30%","_h":"39tfia"},"eff_acarm064":{"descRaw":"配置後10秒間、敵にダメージを与える際に対象を2秒間<$ba.stun>スタンさせる","name":"強襲用グレネード","desc":"配置後10秒間、敵にダメージを与える際に対象を2秒間スタンさせる","_h":"azrhgj"},"eff_acarm065":{"descRaw":"ダメージを与える際に、対象1体につき、自身のHPを最大値の<@ba.vup>2%回復","name":"眠れる眷属","desc":"ダメージを与える際に、対象1体につき、自身のHPを最大値の2%回復","_h":"ddzc2i"},"eff_acarm066":{"descRaw":"装備時に破棄され、資金を<@ba.vup>1獲得","name":"盟約のコイン","desc":"装備時に破棄され、資金を1獲得","_h":"1by0c6"},"eff_acarm067":{"descRaw":"攻撃力<@ba.vup>+30%。自身が与える物理・術ダメージが<$ba.weaknessatk>弱点ダメージに変化","name":"デュアルロボットアーム","desc":"攻撃力+30%。自身が与える物理・術ダメージが弱点ダメージに変化","_h":"kupuxg"},"eff_acarm068":{"descRaw":"戦闘中、撃破されると、即再配置される(戦闘1回につき最大<@ba.vup>1回まで発動可能)","name":"M3コクーンアーマー","desc":"戦闘中、撃破されると、即再配置される(戦闘1回につき最大1回まで発動可能)","_h":"5xo08c"},"eff_acarm069":{"descRaw":"装備時に破棄され、装備者と同名の昇進前のオペレーターが2名以上いる場合、同名オペレーターを1名獲得。そうでない場合、装備者と同じ盟約に属するオペレーターをランダムに1名獲得","name":"擬態物質","desc":"装備時に破棄され、装備者と同名の昇進前のオペレーターが2名以上いる場合、同名オペレーターを1名獲得。そうでない場合、装備者と同じ盟約に属するオペレーターをランダムに1名獲得","_h":"uckcuc"},"eff_acarm070":{"descRaw":"装備時に破棄され、最大配置可能人数が9になる","name":"人事部の書類","desc":"装備時に破棄され、最大配置可能人数が9になる","_h":"spncsp"},"eff_acarm071":{"descRaw":"全オペレーターが装備可能。次のラウンド開始時に破棄され、装備者を精鋭に昇進させる","name":"ドクターのホログラム","desc":"全オペレーターが装備可能。次のラウンド開始時に破棄され、装備者を精鋭に昇進させる","_h":"fjvgfj"},"eff_acarm072":{"descRaw":"戦闘終了後、装備者が等級が1つ上のランダムなオペレーターに変化","name":"変異細胞","desc":"戦闘終了後、装備者が等級が1つ上のランダムなオペレーターに変化","_h":"yx1cyx"},"eff_acarm073":{"descRaw":"装備者が追加の盟約を獲得(獲得する盟約は装備中の他の装備品に応じて変化する)\n<@ba.acrem>獲得する盟約の詳細は本装備品の素質欄にて確認可能","name":"変形同位体","desc":"装備者が追加の盟約を獲得(獲得する盟約は装備中の他の装備品に応じて変化する)\n獲得する盟約の詳細は本装備品の素質欄にて確認可能","_h":"1apo0g"},"eff_acarm074":{"descRaw":"オペレーターを8名売却するごとに、装備者と同じ盟約の昇進前のオペレーターを1名獲得(管理センターのレベルを上回るオペレーターは出現しない)","name":"プロデュース戦略","desc":"オペレーターを8名売却するごとに、装備者と同じ盟約の昇進前のオペレーターを1名獲得(管理センターのレベルを上回るオペレーターは出現しない)","_h":"6juq6j"},"eff_acarm075":{"descRaw":"装備時に破棄され、直ちに特別な更新を1回行う。この更新では、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを上回るオペレーターは出現しない)","name":"呼出モジュール","desc":"装備時に破棄され、直ちに特別な更新を1回行う。この更新では、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを上回るオペレーターは出現しない)","_h":"2sbu2s"},"eff_acarm076":{"descRaw":"攻撃力<@ba.vup>+40%。装備者が【ラテラーノ】所属者の場合、攻撃時に35%の確率で攻撃範囲内の敵1体に弾丸を撃ち、攻撃力の<@ba.vup>150%の物理ダメージを与える\n<@ba.acrem>装備者が【ラテラーノ】所属者、かつ<ラテラーノのクリップ>を装備している場合、代わりに攻撃力の<@ba.vup>300%の物理ダメージを与える","name":"銃騎士の威光","desc":"攻撃力+40%。装備者が【ラテラーノ】所属者の場合、攻撃時に35%の確率で攻撃範囲内の敵1体に弾丸を撃ち、攻撃力の150%の物理ダメージを与える\n装備者が【ラテラーノ】所属者、かつ<ラテラーノのクリップ>を装備している場合、代わりに攻撃力の300%の物理ダメージを与える","_h":"oenpnn"},"eff_acarm077":{"descRaw":"最大HP<@ba.vup>+45%。装備者が【炎】所属者の場合、そのラウンド中に獲得したオペレーター1名ごとに、戦闘開始後に攻撃速度<@ba.vup>+25(最大3回まで重複可能)\n<@ba.acrem>装備者が【炎】所属者、かつ<炎国の短刀>を装備している場合、オペレーター獲得時に資金を<@ba.vup>2獲得(ラウンドごとに最大3回まで獲得可能)","name":"天師の祭器","desc":"最大HP+45%。装備者が【炎】所属者の場合、そのラウンド中に獲得したオペレーター1名ごとに、戦闘開始後に攻撃速度+25(最大3回まで重複可能)\n装備者が【炎】所属者、かつ<炎国の短刀>を装備している場合、オペレーター獲得時に資金を2獲得(ラウンドごとに最大3回まで獲得可能)","_h":"yr3e5i"},"eff_acarm078":{"descRaw":"<@ba.vup>180の<$ba.dmgresistance>被ダメージ軽減を獲得。装備者が【エーギル】所属者の場合、ダメージを受けると、攻撃者に攻撃力<@ba.vup>50%の術ダメージを与える(0.5秒間に最大1回まで発動)\n<@ba.acrem>装備者が【エーギル】所属者、かつ<エーギルのいかり>を装備している場合、ダメージを受けると、攻撃者に追加で攻撃力の<@ba.vup>50%の術ダメージを与える(0.5秒間に最大1回まで発動)","name":"海溝の実験体","desc":"180の被ダメージ軽減を獲得。装備者が【エーギル】所属者の場合、ダメージを受けると、攻撃者に攻撃力50%の術ダメージを与える(0.5秒間に最大1回まで発動)\n装備者が【エーギル】所属者、かつ<エーギルのいかり>を装備している場合、ダメージを受けると、攻撃者に追加で攻撃力の50%の術ダメージを与える(0.5秒間に最大1回まで発動)","_h":"y88uzm"},"eff_acarm079":{"descRaw":"攻撃速度<@ba.vup>+35。装備者が【ヴィクトリア】所属者の場合、戦場にある<ヴィクトリアの鉄鎚>が持つ特殊効果をすべて獲得\n<@ba.acrem>装備者が【ヴィクトリア】所属者、かつ<ヴィクトリアの鉄鎚>シリーズの装備品を装備している場合、装備中の<ヴィクトリアの鉄鎚>の特殊効果を強化(効果が2倍になる)","name":"スチームハート","desc":"攻撃速度+35。装備者が【ヴィクトリア】所属者の場合、戦場にある<ヴィクトリアの鉄鎚>が持つ特殊効果をすべて獲得\n装備者が【ヴィクトリア】所属者、かつ<ヴィクトリアの鉄鎚>シリーズの装備品を装備している場合、装備中の<ヴィクトリアの鉄鎚>の特殊効果を強化(効果が2倍になる)","_h":"am5g8v"},"eff_acarm102":{"descRaw":"術耐性<@ba.vup>+30。装備者が【イェラグ】所属者の場合、攻撃範囲内にいる<$ba.cold>寒冷・<$ba.frozen>凍結状態の敵が1秒ごとに装備者の攻撃力の<@ba.vup>30%の術ダメージを受ける\n<@ba.acrem>装備者が【イェラグ】所属者、かつ<イェラグの不融氷>を装備している場合、攻撃範囲内にいる<$ba.cold>寒冷・<$ba.frozen>凍結状態の敵が1秒ごとに装備者の攻撃力の<@ba.vup>100%の術ダメージを受ける","name":"イェラガンドの涙","desc":"術耐性+30。装備者が【イェラグ】所属者の場合、攻撃範囲内にいる寒冷・凍結状態の敵が1秒ごとに装備者の攻撃力の30%の術ダメージを受ける\n装備者が【イェラグ】所属者、かつ<イェラグの不融氷>を装備している場合、攻撃範囲内にいる寒冷・凍結状態の敵が1秒ごとに装備者の攻撃力の100%の術ダメージを受ける","_h":"ha0o4h"},"eff_acarm103":{"descRaw":"戦闘開始時にSPが<@ba.vup>30回復。装備者が【サルゴン】所属者の場合、最初のスキル終了時にSPが<@ba.vup>30回復\n<@ba.acrem>装備者が【サルゴン】所属者、かつ<サルゴンの渋茶>を装備している場合、スキル発動時、全ての【サルゴン】所属者のSPが<@ba.vup>3回復","name":"黄砂のコンパス","desc":"戦闘開始時にSPが30回復。装備者が【サルゴン】所属者の場合、最初のスキル終了時にSPが30回復\n装備者が【サルゴン】所属者、かつ<サルゴンの渋茶>を装備している場合、スキル発動時、全ての【サルゴン】所属者のSPが3回復","_h":"fog91n"},"eff_acarm109":{"descRaw":"装備すると、装備者とこの装備品を破棄し、直ちに特別な更新を1回行う。この更新では、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる\n<@ba.rem>同盟演算中、且つ他の同盟者が存在する場合、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者1名を自動的に選び、次の整備フェーズに同名の初期状態のオペレーターを1名送付する\n<@ba.acrem>同盟者間で同じ盟約に属するオペレーターの数が同数の場合、ランダムに送付される\n<@ba.acrem>自由編成オペレーターは装備不可","name":"ビーコン","desc":"装備すると、装備者とこの装備品を破棄し、直ちに特別な更新を1回行う。この更新では、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる\n同盟演算中、且つ他の同盟者が存在する場合、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者1名を自動的に選び、次の整備フェーズに同名の初期状態のオペレーターを1名送付する\n同盟者間で同じ盟約に属するオペレーターの数が同数の場合、ランダムに送付される\n自由編成オペレーターは装備不可","_h":"twmp3o"},"eff_acarm113":{"descRaw":"装備時に破棄され、以降の各ラウンド開始時に追加で資金を<@ba.vup>1獲得","name":"倹約家の人形","desc":"装備時に破棄され、以降の各ラウンド開始時に追加で資金を1獲得","_h":"nf1ifm"},"eff_acarm114":{"descRaw":"装備時に破棄され、装備者と同じ盟約を持つランダムなオペレーターを<@ba.vup>1名獲得","name":"簡易通信機","desc":"装備時に破棄され、装備者と同じ盟約を持つランダムなオペレーターを1名獲得","_h":"qbq7xk"},"eff_acarm115":{"descRaw":"装備時に破棄され、管理センターのランダムなオペレーターを<@ba.vup>1名獲得(獲得したオペレーターは管理センターから消える)","name":"緊急派遣券","desc":"装備時に破棄され、管理センターのランダムなオペレーターを1名獲得(獲得したオペレーターは管理センターから消える)","_h":"u20w7l"},"eff_acarm116":{"descRaw":"装備時に破棄され、次ラウンド開始時に追加で資金を<@ba.vup>2獲得","name":"守銭奴の人形","desc":"装備時に破棄され、次ラウンド開始時に追加で資金を2獲得","_h":"7i6g7t"},"eff_acarm117":{"descRaw":"攻撃力<@ba.vup>+40%。<ペガサスの兜>と同時に装備している場合、攻撃時、対象に追加で<@ba.vup>30%の確定ダメージを与える","name":"ペガサスの槍","desc":"攻撃力+40%。<ペガサスの兜>と同時に装備している場合、攻撃時、対象に追加で30%の確定ダメージを与える","_h":"yn5lwz"},"eff_acarm118":{"descRaw":"最大HP<@ba.vup>+50%。<ペガサスの槍>と同時に装備している場合、HPが1秒ごとに最大値の<@ba.vup>8%回復","name":"ペガサスの兜","desc":"最大HP+50%。<ペガサスの槍>と同時に装備している場合、HPが1秒ごとに最大値の8%回復","_h":"pjbbzz"},"eff_acarm119":{"descRaw":"配置後<@ba.vup>15秒間、与ダメージが<@ba.vup>135%まで上昇し、その後効果が徐々に減衰していく","name":"カジミエーシュの競技旗","desc":"配置後15秒間、与ダメージが135%まで上昇し、その後効果が徐々に減衰していく","_h":"cdedl1"},"eff_acarm120":{"descRaw":"再配置時間<@ba.vup>-40%。装備者が【カジミエーシュ】所属者の場合、スキル発動後20秒間、攻撃範囲内の敵の攻撃速度<@ba.vup>-35%、移動速度<@ba.vup>-35%\n<@ba.acrem>装備者が【カジミエーシュ】所属者、かつ<カジミエーシュの競技旗>と同時に装備している場合、スキル発動中、攻撃力<@ba.vup>+100%、致命的なダメージを受けてもHPは1以下にならず、スキル終了後に強制退場","name":"騎士の戒律","desc":"再配置時間-40%。装備者が【カジミエーシュ】所属者の場合、スキル発動後20秒間、攻撃範囲内の敵の攻撃速度-35%、移動速度-35%\n装備者が【カジミエーシュ】所属者、かつ<カジミエーシュの競技旗>と同時に装備している場合、スキル発動中、攻撃力+100%、致命的なダメージを受けてもHPは1以下にならず、スキル終了後に強制退場","_h":"xxwql3"},"eff_acarm121":{"descRaw":"攻撃速度<@ba.vup>+15。装備者の配置方向の両側隣接2マスに配置されているオペレーターの攻撃速度<@ba.vup>+10","name":"シラクーザの正装","desc":"攻撃速度+15。装備者の配置方向の両側隣接2マスに配置されているオペレーターの攻撃速度+10","_h":"v7kxi5"},"eff_acarm122":{"descRaw":"SP自然回復速度<@ba.vup>+0.2sp/秒。装備者が【シラクーザ】所属者の場合、ステルス状態の間、攻撃力が徐々に<@ba.vup>200%まで上昇する。上昇した攻撃力はステルス状態が解除された後にダメージを与えるか、装備者が倒されると元に戻る\n<@ba.acrem>装備者が【シラクーザ】所属者、かつ<シラクーザの正装>と同時に装備している場合、ステルス状態が解除された後に最初に行う攻撃時、対象に追加で攻撃力の<@ba.vup>800%の確定ダメージを与える","name":"ファミリーのバッジ","desc":"SP自然回復速度+0.2sp/秒。装備者が【シラクーザ】所属者の場合、ステルス状態の間、攻撃力が徐々に200%まで上昇する。上昇した攻撃力はステルス状態が解除された後にダメージを与えるか、装備者が倒されると元に戻る\n装備者が【シラクーザ】所属者、かつ<シラクーザの正装>と同時に装備している場合、ステルス状態が解除された後に最初に行う攻撃時、対象に追加で攻撃力の800%の確定ダメージを与える","_h":"o0fblz"},"eff_acarm123":{"descRaw":"装備時に破棄され、資金をランダムに<@ba.vup>1~6獲得","name":"騎士の貯金箱","desc":"装備時に破棄され、資金をランダムに1~6獲得","_h":"zccblt"},"eff_acarm124":{"descRaw":"装備時に破棄され、装備者が所属する盟約の加算数<@ba.vup>+3(盟約が有効化されていない場合も発動)","name":"ネームタグ","desc":"装備時に破棄され、装備者が所属する盟約の加算数+3(盟約が有効化されていない場合も発動)","_h":"r3hprs"},"eff_acarm125":{"descRaw":"装備者は1秒ごとに<@ba.vdown>60の確定ダメージを受けるが、攻撃力<@ba.vup>+40%","name":"源石溶剤","desc":"装備者は1秒ごとに60の確定ダメージを受けるが、攻撃力+40%","_h":"d6ukv7"},"eff_acchal":{"descRaw":"任意の位置に配置すると、懸賞任務を1つ選択して挑戦することができる","name":"教鞭","desc":"任意の位置に配置すると、懸賞任務を1つ選択して挑戦することができる","_h":"eeuzee"},"eff_accopy":{"descRaw":"任意の位置に配置すると、範囲内のオペレーターを獲得(昇進状態・装備中の装備品も含む)","name":"絵巻","desc":"任意の位置に配置すると、範囲内のオペレーターを獲得(昇進状態・装備中の装備品も含む)","_h":"zavbza"},"eff_acdisney":{"descRaw":"任意の位置に配置すると、特殊な懸賞任務を1つ選択して挑戦することができる。手動で破棄すると、資金を1獲得し、<「謎の客人」>を次の同盟者に送付する","name":"「謎の客人」","desc":"任意の位置に配置すると、特殊な懸賞任務を1つ選択して挑戦することができる。手動で破棄すると、資金を1獲得し、<「謎の客人」>を次の同盟者に送付する","_h":"xenwxe"},"eff_acgarm040":{"descRaw":"スキルを使用するたびに、攻撃力<@ba.vup>+8%(最大10回まで重複可能)","name":"炎国の短刀","desc":"スキルを使用するたびに、攻撃力+8%(最大10回まで重複可能)","_h":"pjapzg"},"eff_acgarm041":{"descRaw":"攻撃力<@ba.vup>+25%","name":"ヴィクトリアの鉄鎚","desc":"攻撃力+25%","_h":"828t6j"},"eff_acgarm042":{"descRaw":"攻撃力<@ba.vup>+50%。術ダメージを与えたとき、追加で与ダメージの<@ba.vup>10%の<$ba.dt.burning2>灼熱損傷を与える","name":"ヴィクトリアの鉄鎚・灼熱","desc":"攻撃力+50%。術ダメージを与えたとき、追加で与ダメージの10%の灼熱損傷を与える","_h":"gglcjd"},"eff_acgarm043":{"descRaw":"攻撃力<@ba.vup>+45%。初めて致命的なダメージを受けた時、8秒間HPが<@ba.vup>1以下にならない","name":"ヴィクトリアの鉄鎚・堅牢","desc":"攻撃力+45%。初めて致命的なダメージを受けた時、8秒間HPが1以下にならない","_h":"ug25rq"},"eff_acgarm044":{"descRaw":"攻撃力<@ba.vup>+45%、攻撃速度<@ba.vup>+30","name":"ヴィクトリアの鉄鎚・加速","desc":"攻撃力+45%、攻撃速度+30","_h":"7j7ce9"},"eff_acgarm045":{"descRaw":"攻撃力<@ba.vup>+35%。装備者が近距離オペレーターの場合、敵にダメージを与える際に、10%の確率で対象に2秒間<$ba.tremble>戦慄状態を付与","name":"ヴィクトリアの鉄鎚・戦慄","desc":"攻撃力+35%。装備者が近距離オペレーターの場合、敵にダメージを与える際に、10%の確率で対象に2秒間戦慄状態を付与","_h":"toa00q"},"eff_acgarm046":{"descRaw":"攻撃力<@ba.vup>+60%、攻撃速度<@ba.vdown>-10","name":"エーギルのいかり","desc":"攻撃力+60%、攻撃速度-10","_h":"i2yyw9"},"eff_acgarm047":{"descRaw":"防御力<@ba.vup>+35%","name":"堅守の盾","desc":"防御力+35%","_h":"3qn1od"},"eff_acgarm048":{"descRaw":"術耐性<@ba.vup>+30、攻撃した敵の一部の特殊能力を<@ba.vup>5秒間無効化","name":"秘術法陣","desc":"術耐性+30、攻撃した敵の一部の特殊能力を5秒間無効化","_h":"tjmvqz"},"eff_acgarm049":{"descRaw":"最大HP<@ba.vup>+45%。配置時、前方1マスに他のオペレーターがいない場合、追加で<@ba.vup>+25%","name":"ゴリアテの兜","desc":"最大HP+45%。配置時、前方1マスに他のオペレーターがいない場合、追加で+25%","_h":"1ujglc"},"eff_acgarm050":{"descRaw":"SP自然回復速度<@ba.vup>+0.25sp/秒","name":"サルゴンの渋茶","desc":"SP自然回復速度+0.25sp/秒","_h":"pgz93r"},"eff_acgarm051":{"descRaw":"配置時、SPが<@ba.vup>6回復。戦場にいる自身と同じ盟約の所属者1名ごとに、追加でSPが<@ba.vup>6回復","name":"速攻用レーション","desc":"配置時、SPが6回復。戦場にいる自身と同じ盟約の所属者1名ごとに、追加でSPが6回復","_h":"p0ut14"},"eff_acgarm052":{"descRaw":"攻撃/治療をするたびに、対象1体につきその戦闘中の自身の攻撃速度<@ba.vup>+2(最大60回まで重複可能)","name":"有限加速マシン","desc":"攻撃/治療をするたびに、対象1体につきその戦闘中の自身の攻撃速度+2(最大60回まで重複可能)","_h":"64x7xt"},"eff_acgarm053":{"descRaw":"攻撃時、対象の術耐性を<@ba.vup>45%無視","name":"レーザー発射機","desc":"攻撃時、対象の術耐性を45%無視","_h":"ldzxry"},"eff_acgarm054":{"descRaw":"敵に狙われやすくなる。最大HP<@ba.vup>+60%","name":"警報器","desc":"敵に狙われやすくなる。最大HP+60%","_h":"hfy6d4"},"eff_acgarm055":{"descRaw":"初めてダメージを受けたあと、25秒間<$ba.invisible>ステルス状態になる","name":"迷彩ヘルメット","desc":"初めてダメージを受けたあと、25秒間ステルス状態になる","_h":"fhzz5g"},"eff_acgarm056":{"descRaw":"再配置時間<@ba.vup>-50%、最大HP<@ba.vdown>-30%","name":"不屈の射出装置","desc":"再配置時間-50%、最大HP-30%","_h":"vjof7y"},"eff_acgarm057":{"descRaw":"弾薬消費系スキルの弾薬が残り1になったとき、60%の確率で弾薬を最大値の60%回復(配置1回につき最大3回まで発動可能)","name":"ラテラーノのクリップ","desc":"弾薬消費系スキルの弾薬が残り1になったとき、60%の確率で弾薬を最大値の60%回復(配置1回につき最大3回まで発動可能)","_h":"lu6zlu"},"eff_acgarm058":{"descRaw":"攻撃時、5%の確率で対象に<$ba.palsy>麻痺効果を1回分付与","name":"催涙ガス","desc":"攻撃時、5%の確率で対象に麻痺効果を1回分付与","_h":"n65sq3"},"eff_acgarm059":{"descRaw":"HPが最大値の40%を上回っているとき、<$ba.stun>スタン・<$ba.frozen>凍結等の状態異常無効","name":"濃縮気付け薬","desc":"HPが最大値の40%を上回っているとき、スタン・凍結等の状態異常無効","_h":"77dw6f"},"eff_acgarm060":{"descRaw":"敵をブロック時、自身がブロックしている敵以外からの被ダメージ<@ba.vup>-70%","name":"ライオットシールド","desc":"敵をブロック時、自身がブロックしている敵以外からの被ダメージ-70%","_h":"efsnx8"},"eff_acgarm061":{"descRaw":"治療時、15%の確率で対象に<$ba.shield>シールドを1枚付与(重複不可)","name":"シールドドローン","desc":"治療時、15%の確率で対象にシールドを1枚付与(重複不可)","_h":"6golr9"},"eff_acgarm062":{"descRaw":"ダメージを与える際に、20%の確率で対象に1.5秒間<$ba.cold>寒冷状態を付与","name":"イェラグの不融氷","desc":"ダメージを与える際に、20%の確率で対象に1.5秒間寒冷状態を付与","_h":"wwdehk"},"eff_acgarm063":{"descRaw":"自身から3マス以上離れた対象への与ダメージ<@ba.vup>+50%","name":"精密な狙撃スコープ","desc":"自身から3マス以上離れた対象への与ダメージ+50%","_h":"3ftfow"},"eff_acgarm064":{"descRaw":"配置後15秒間、敵にダメージを与える際に対象を2秒間<$ba.stun>スタンさせる","name":"強襲用グレネード","desc":"配置後15秒間、敵にダメージを与える際に対象を2秒間スタンさせる","_h":"ssrh4a"},"eff_acgarm065":{"descRaw":"ダメージを与える際に、対象1体につき、自身のHPを最大値の<@ba.vup>4%回復","name":"眠れる眷属","desc":"ダメージを与える際に、対象1体につき、自身のHPを最大値の4%回復","_h":"l7zcn8"},"eff_acgarm066":{"descRaw":"装備時に破棄され、資金を<@ba.vup>2獲得","name":"盟約のコイン","desc":"装備時に破棄され、資金を2獲得","_h":"d4y0h7"},"eff_acgarm067":{"descRaw":"攻撃力<@ba.vup>+50%。自身が与える物理・術ダメージが<$ba.weaknessatk>弱点ダメージに変化","name":"デュアルロボットアーム","desc":"攻撃力+50%。自身が与える物理・術ダメージが弱点ダメージに変化","_h":"w4pupq"},"eff_acgarm068":{"descRaw":"戦闘中、撃破されると、即再配置される(戦闘1回につき最大<@ba.vup>2回まで発動可能)","name":"M3コクーンアーマー","desc":"戦闘中、撃破されると、即再配置される(戦闘1回につき最大2回まで発動可能)","_h":"8qo0t1"},"eff_acgarm069":{"descRaw":"装備時に破棄され、装備者と同名の昇進前のオペレーターが2名以上いる場合、同名オペレーターを1名獲得。そうでない場合、装備者と同じ盟約に属するオペレーターをランダムに1名獲得","name":"擬態物質","desc":"装備時に破棄され、装備者と同名の昇進前のオペレーターが2名以上いる場合、同名オペレーターを1名獲得。そうでない場合、装備者と同じ盟約に属するオペレーターをランダムに1名獲得","_h":"uckcuc"},"eff_acgarm070":{"descRaw":"装備時に破棄され、最大配置可能人数が9になる","name":"人事部の書類","desc":"装備時に破棄され、最大配置可能人数が9になる","_h":"spncsp"},"eff_acgarm071":{"descRaw":"全オペレーターが装備可能。即座に破棄され、装備者を精鋭に昇進させる","name":"ドクターのホログラム","desc":"全オペレーターが装備可能。即座に破棄され、装備者を精鋭に昇進させる","_h":"hivghi"},"eff_acgarm072":{"descRaw":"戦闘終了後、装備者が等級が1つ上のランダムなオペレーターに変化","name":"変異細胞","desc":"戦闘終了後、装備者が等級が1つ上のランダムなオペレーターに変化","_h":"yx1cyx"},"eff_acgarm073":{"descRaw":"装備者が追加の盟約を獲得(獲得する盟約は装備中の他の装備品に応じて変化する)\n<@ba.acrem>獲得する盟約の詳細は本装備品の素質欄にて確認可能","name":"変形同位体","desc":"装備者が追加の盟約を獲得(獲得する盟約は装備中の他の装備品に応じて変化する)\n獲得する盟約の詳細は本装備品の素質欄にて確認可能","_h":"1apo0g"},"eff_acgarm074":{"descRaw":"オペレーターを7名売却するごとに、装備者と同じ盟約の昇進前のオペレーターを1名獲得(管理センターのレベルを上回るオペレーターは出現しない)","name":"プロデュース戦略","desc":"オペレーターを7名売却するごとに、装備者と同じ盟約の昇進前のオペレーターを1名獲得(管理センターのレベルを上回るオペレーターは出現しない)","_h":"ceuqce"},"eff_acgarm075":{"descRaw":"装備時に破棄され、直ちに特別な更新を1回行う。この更新では、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを上回るオペレーターは出現しない)","name":"呼出モジュール","desc":"装備時に破棄され、直ちに特別な更新を1回行う。この更新では、装備者と同じ盟約に属するオペレーターが管理センターに3名出現し、その中から1名を無料で獲得できる(管理センターのレベルを上回るオペレーターは出現しない)","_h":"2sbu2s"},"eff_acgarm076":{"descRaw":"攻撃力<@ba.vup>+60%。装備者が【ラテラーノ】所属者の場合、攻撃時に35%の確率で攻撃範囲内の敵1体に弾丸を撃ち、攻撃力の<@ba.vup>150%の物理ダメージを与える\n<@ba.acrem>装備者が【ラテラーノ】所属者、かつ<ラテラーノのクリップ>を装備している場合、代わりに攻撃力の<@ba.vup>300%の物理ダメージを与える","name":"銃騎士の威光","desc":"攻撃力+60%。装備者が【ラテラーノ】所属者の場合、攻撃時に35%の確率で攻撃範囲内の敵1体に弾丸を撃ち、攻撃力の150%の物理ダメージを与える\n装備者が【ラテラーノ】所属者、かつ<ラテラーノのクリップ>を装備している場合、代わりに攻撃力の300%の物理ダメージを与える","_h":"ucnpel"},"eff_acgarm077":{"descRaw":"最大HP<@ba.vup>+70%。装備者が【炎】所属者の場合、そのラウンド中に獲得したオペレーター1名ごとに、戦闘開始後に攻撃速度<@ba.vup>+25(最大3回まで重複可能)\n<@ba.acrem>装備者が【炎】所属者、かつ<炎国の短刀>を装備している場合、オペレーター獲得時に資金を<@ba.vup>2獲得(ラウンドごとに最大3回まで獲得可能)","name":"天師の祭器","desc":"最大HP+70%。装備者が【炎】所属者の場合、そのラウンド中に獲得したオペレーター1名ごとに、戦闘開始後に攻撃速度+25(最大3回まで重複可能)\n装備者が【炎】所属者、かつ<炎国の短刀>を装備している場合、オペレーター獲得時に資金を2獲得(ラウンドごとに最大3回まで獲得可能)","_h":"l33eo2"},"eff_acgarm078":{"descRaw":"<@ba.vup>300の<$ba.dmgresistance>被ダメージ軽減状態を獲得。装備者が【エーギル】所属者の場合、ダメージを受けると、攻撃者に攻撃力<@ba.vup>50%の術ダメージを与える(0.5秒間に最大1回まで発動)\n<@ba.acrem>装備者が【エーギル】所属者、かつ<エーギルのいかり>を装備している場合、ダメージを受けると、攻撃者に追加で攻撃力の<@ba.vup>50%の術ダメージを与える(0.5秒間に最大1回まで発動)","name":"海溝の実験体","desc":"300の被ダメージ軽減状態を獲得。装備者が【エーギル】所属者の場合、ダメージを受けると、攻撃者に攻撃力50%の術ダメージを与える(0.5秒間に最大1回まで発動)\n装備者が【エーギル】所属者、かつ<エーギルのいかり>を装備している場合、ダメージを受けると、攻撃者に追加で攻撃力の50%の術ダメージを与える(0.5秒間に最大1回まで発動)","_h":"ta8ug6"},"eff_acgarm079":{"descRaw":"攻撃速度<@ba.vup>+55。装備者が【ヴィクトリア】所属者の場合、戦場にある<ヴィクトリアの鉄鎚>が持つ特殊効果をすべて獲得\n<@ba.acrem>装備者が【ヴィクトリア】所属者、かつ<ヴィクトリアの鉄鎚>シリーズの装備品を装備している場合、装備中の<ヴィクトリアの鉄鎚>の特殊効果を強化(効果が2倍になる)","name":"スチームハート","desc":"攻撃速度+55。装備者が【ヴィクトリア】所属者の場合、戦場にある<ヴィクトリアの鉄鎚>が持つ特殊効果をすべて獲得\n装備者が【ヴィクトリア】所属者、かつ<ヴィクトリアの鉄鎚>シリーズの装備品を装備している場合、装備中の<ヴィクトリアの鉄鎚>の特殊効果を強化(効果が2倍になる)","_h":"mk5gm1"},"eff_acgarm102":{"descRaw":"術耐性<@ba.vup>+50。装備者が【イェラグ】所属者の場合、攻撃範囲内にいる<$ba.cold>寒冷・<$ba.frozen>凍結状態の敵が1秒ごとに装備者の攻撃力の<@ba.vup>30%の術ダメージを受ける\n<@ba.acrem>装備者が【イェラグ】所属者、かつ<イェラグの不融氷>を装備している場合、攻撃範囲内にいる<$ba.cold>寒冷・<$ba.frozen>凍結状態の敵が1秒ごとに装備者の攻撃力の<@ba.vup>100%の術ダメージを受ける","name":"イェラガンドの涙","desc":"術耐性+50。装備者が【イェラグ】所属者の場合、攻撃範囲内にいる寒冷・凍結状態の敵が1秒ごとに装備者の攻撃力の30%の術ダメージを受ける\n装備者が【イェラグ】所属者、かつ<イェラグの不融氷>を装備している場合、攻撃範囲内にいる寒冷・凍結状態の敵が1秒ごとに装備者の攻撃力の100%の術ダメージを受ける","_h":"040oq7"},"eff_acgarm103":{"descRaw":"戦闘開始時にSPが<@ba.vup>50回復。装備者が【サルゴン】所属者の場合、最初のスキル終了時にSPが<@ba.vup>30回復\n<@ba.acrem>装備者が【サルゴン】所属者、かつ<サルゴンの渋茶>を装備している場合、スキル発動時、全ての【サルゴン】所属者のSPが<@ba.vup>3回復","name":"黄砂のコンパス","desc":"戦闘開始時にSPが50回復。装備者が【サルゴン】所属者の場合、最初のスキル終了時にSPが30回復\n装備者が【サルゴン】所属者、かつ<サルゴンの渋茶>を装備している場合、スキル発動時、全ての【サルゴン】所属者のSPが3回復","_h":"aug9kh"},"eff_acgarm109":{"descRaw":"装備すると、装備者とこの装備品を破棄し、直ちに特別な更新を1回行う。この更新では、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる\n<@ba.rem>同盟演算中、且つ他の同盟者が存在する場合、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者1名を自動的に選び、次の整備フェーズに同名の初期状態のオペレーターを1名送付する\n<@ba.acrem>同盟者間で同じ盟約に属するオペレーターの数が同数の場合、ランダムに送付される\n<@ba.acrem>自由編成オペレーターは装備不可","name":"ビーコン","desc":"装備すると、装備者とこの装備品を破棄し、直ちに特別な更新を1回行う。この更新では、装備者と同じ等級のオペレーターが管理センターに2名出現し、その中から1名を無料で獲得できる\n同盟演算中、且つ他の同盟者が存在する場合、破棄されたオペレーターと同じ盟約に属するオペレーターが戦場に最も多い同盟者1名を自動的に選び、次の整備フェーズに同名の初期状態のオペレーターを1名送付する\n同盟者間で同じ盟約に属するオペレーターの数が同数の場合、ランダムに送付される\n自由編成オペレーターは装備不可","_h":"twmp3o"},"eff_acgarm113":{"descRaw":"装備後に破棄され、以降の各ラウンド開始時に追加で資金を<@ba.vup>2獲得","name":"倹約家の人形","desc":"装備後に破棄され、以降の各ラウンド開始時に追加で資金を2獲得","_h":"d01ief"},"eff_acgarm114":{"descRaw":"装備時に破棄され、装備者と同じ盟約を持つランダムなオペレーターを<@ba.vup>2名獲得","name":"簡易通信機","desc":"装備時に破棄され、装備者と同じ盟約を持つランダムなオペレーターを2名獲得","_h":"wqq7pj"},"eff_acgarm115":{"descRaw":"装備時に破棄され、管理センターのランダムなオペレーターを<@ba.vup>2名獲得(獲得したオペレーターは管理センターから消える)","name":"緊急派遣券","desc":"装備時に破棄され、管理センターのランダムなオペレーターを2名獲得(獲得したオペレーターは管理センターから消える)","_h":"ur0w8u"},"eff_acgarm116":{"descRaw":"装備時に破棄され、次ラウンド開始時に追加で資金を<@ba.vup>4獲得","name":"守銭奴の人形","desc":"装備時に破棄され、次ラウンド開始時に追加で資金を4獲得","_h":"ss6g5z"},"eff_acgarm117":{"descRaw":"攻撃力<@ba.vup>+60%。<ペガサスの兜>と同時に装備している場合、攻撃時、対象に追加で<@ba.vup>30%の確定ダメージを与える","name":"ペガサスの槍","desc":"攻撃力+60%。<ペガサスの兜>と同時に装備している場合、攻撃時、対象に追加で30%の確定ダメージを与える","_h":"595lm9"},"eff_acgarm118":{"descRaw":"最大HP<@ba.vup>+75%。<ペガサスの槍>と同時に装備している場合、HPが1秒ごとに最大値の<@ba.vup>8%回復","name":"ペガサスの兜","desc":"最大HP+75%。<ペガサスの槍>と同時に装備している場合、HPが1秒ごとに最大値の8%回復","_h":"aebbrk"},"eff_acgarm119":{"descRaw":"配置後<@ba.vup>15秒間、与ダメージが<@ba.vup>160%まで上昇し、その後効果が徐々に減衰していく","name":"カジミエーシュの競技旗","desc":"配置後15秒間、与ダメージが160%まで上昇し、その後効果が徐々に減衰していく","_h":"mjedwj"},"eff_acgarm120":{"descRaw":"再配置時間<@ba.vup>-60%。装備者が【カジミエーシュ】所属者の場合、スキル発動後20秒間、攻撃範囲内の敵の攻撃速度<@ba.vup>-35%、移動速度<@ba.vup>-35%\n<@ba.acrem>装備者が【カジミエーシュ】所属者、かつ<カジミエーシュの競技旗>と同時に装備している場合、スキル発動中、攻撃力<@ba.vup>+100%、致命的なダメージを受けてもHPは1以下にならず、スキル終了後に強制退場","name":"騎士の戒律","desc":"再配置時間-60%。装備者が【カジミエーシュ】所属者の場合、スキル発動後20秒間、攻撃範囲内の敵の攻撃速度-35%、移動速度-35%\n装備者が【カジミエーシュ】所属者、かつ<カジミエーシュの競技旗>と同時に装備している場合、スキル発動中、攻撃力+100%、致命的なダメージを受けてもHPは1以下にならず、スキル終了後に強制退場","_h":"93wqkt"},"eff_acgarm121":{"descRaw":"攻撃速度<@ba.vup>+25。装備者の配置方向の両側隣接2マスに配置されているオペレーターの攻撃速度<@ba.vup>+15","name":"シラクーザの正装","desc":"攻撃速度+25。装備者の配置方向の両側隣接2マスに配置されているオペレーターの攻撃速度+15","_h":"1bkxrh"},"eff_acgarm122":{"descRaw":"SP自然回復速度<@ba.vup>+0.35sp/秒。装備者が【シラクーザ】所属者の場合、ステルス状態の間、攻撃力が徐々に<@ba.vup>200%まで上昇する。上昇した攻撃力はステルス状態が解除された後にダメージを与えるか、装備者が倒されると元に戻る\n<@ba.acrem>装備者が【シラクーザ】所属者、かつ<シラクーザの正装>と同時に装備している場合、ステルス状態が解除された後に最初に行う攻撃時、対象に追加で攻撃力の<@ba.vup>800%の確定ダメージを与える","name":"ファミリーのバッジ","desc":"SP自然回復速度+0.35sp/秒。装備者が【シラクーザ】所属者の場合、ステルス状態の間、攻撃力が徐々に200%まで上昇する。上昇した攻撃力はステルス状態が解除された後にダメージを与えるか、装備者が倒されると元に戻る\n装備者が【シラクーザ】所属者、かつ<シラクーザの正装>と同時に装備している場合、ステルス状態が解除された後に最初に行う攻撃時、対象に追加で攻撃力の800%の確定ダメージを与える","_h":"sgfbw3"},"eff_acgarm123":{"descRaw":"装備時に破棄され、資金をランダムに<@ba.vup>2~12獲得","name":"騎士の貯金箱","desc":"装備時に破棄され、資金をランダムに2~12獲得","_h":"macbg7"},"eff_acgarm124":{"descRaw":"装備時に破棄され、装備者が所属する盟約の加算数<@ba.vup>+6(盟約が有効化されていない場合も発動)","name":"ネームタグ","desc":"装備時に破棄され、装備者が所属する盟約の加算数+6(盟約が有効化されていない場合も発動)","_h":"rehpt7"},"eff_acgarm125":{"descRaw":"装備者は1秒ごとに<@ba.vdown>60の確定ダメージを受けるが、攻撃力<@ba.vup>+60%","name":"源石溶剤","desc":"装備者は1秒ごとに60の確定ダメージを受けるが、攻撃力+60%","_h":"jcukll"},"enemydebuff_select_1":{"descRaw":"敵全体に弱体効果:攻撃力-5%","name":"パージ:無力","desc":"敵全体に弱体効果:攻撃力-5%","_h":"ze94ze"},"enemydebuff_select_2":{"descRaw":"敵全体に弱体効果:防御力-100","name":"パージ:脆弱","desc":"敵全体に弱体効果:防御力-100","_h":"1umz1u"},"enemydebuff_select_3":{"descRaw":"敵全体に弱体効果:術耐性-3","name":"パージ:幻覚","desc":"敵全体に弱体効果:術耐性-3","_h":"qo0fqo"},"enemydebuff_select_4":{"descRaw":"敵【エリート】に弱体効果:攻撃力-6%","name":"ペナルティ:無力","desc":"敵【エリート】に弱体効果:攻撃力-6%","_h":"gu80gu"},"enemydebuff_select_5":{"descRaw":"敵【エリート】に弱体効果:防御力-150","name":"ペナルティ:脆弱","desc":"敵【エリート】に弱体効果:防御力-150","_h":"g2zng2"},"enemydebuff_select_6":{"descRaw":"敵【エリート】に弱体効果:術耐性-5","name":"ペナルティ:幻覚","desc":"敵【エリート】に弱体効果:術耐性-5","_h":"7laf7l"},"enemydebuff_select_7":{"descRaw":"敵【ボス】に弱体効果:攻撃力-7%","name":"ジャッジメント:無力","desc":"敵【ボス】に弱体効果:攻撃力-7%","_h":"ek27ek"},"enemydebuff_select_8":{"descRaw":"敵【ボス】に弱体効果:防御力-200","name":"ジャッジメント:脆弱","desc":"敵【ボス】に弱体効果:防御力-200","_h":"mfk8mf"},"enemydebuff_select_9":{"descRaw":"敵【ボス】に弱体効果:術耐性-7","name":"ジャッジメント:幻覚","desc":"敵【ボス】に弱体効果:術耐性-7","_h":"ukw8uk"},"enemyeffect_1":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<バリケードP>を3体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得","name":"戦術訓練・バリケードP","desc":"自身の次の戦闘の敵に<バリケードP>を3体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得","_h":"45i2as"},"enemyeffect_2":{"descRaw":"選択後の<@ba.vdown>全ての戦闘の敵に<アーツバードA2>を2体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得","name":"長期戦術訓練・アーツバードA2","desc":"選択後の全ての戦闘の敵に<アーツバードA2>を2体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得","_h":"mqh5b2"},"enemyeffect_3_2":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<アーツバードA2>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・アーツバードA2","desc":"自身の次の戦闘の敵に<アーツバードA2>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"g6njru"},"enemyeffect_3_2_e":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<「サンクタの眼」>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・「サンクタの眼」","desc":"自身の次の戦闘の敵に<「サンクタの眼」>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"21iyqz"},"enemyeffect_3_3":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<元核のマレフィセント>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・元核のマレフィセント","desc":"自身の次の戦闘の敵に<元核のマレフィセント>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"p1mrh5"},"enemyeffect_3_3_e":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ゴースト隊長>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・ゴースト隊長","desc":"自身の次の戦闘の敵に<ゴースト隊長>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"d4eqq2"},"enemyeffect_3_4":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<山海衆精鋭>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・山海衆精鋭","desc":"自身の次の戦闘の敵に<山海衆精鋭>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"5nhcbp"},"enemyeffect_3_4_e":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<重装兵>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・重装兵","desc":"自身の次の戦闘の敵に<重装兵>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"4fp7kf"},"enemyeffect_3_5_e":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<重型クロスボウ強襲者>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・重型クロスボウ強襲者","desc":"自身の次の戦闘の敵に<重型クロスボウ強襲者>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"lrigc9"},"enemyeffect_4":{"descRaw":"選択後の<@ba.vdown>全ての戦闘の敵に<山海衆精鋭>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"長期懸賞・山海衆精鋭","desc":"選択後の全ての戦闘の敵に<山海衆精鋭>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"yfl8pu"},"enemyeffect_5":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ダック卿>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・ダック卿","desc":"自身の次の戦闘の敵に<ダック卿>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"xd9tu7"},"enemyeffect_5_1":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<オリジムシ>を1体追加。ただし撃破しても資金は<@ba.vup>獲得できない","name":"特訓・オリジムシ","desc":"自身の次の戦闘の敵に<オリジムシ>を1体追加。ただし撃破しても資金は獲得できない","_h":"v1wo21"},"enemyeffect_6":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ゴプニク>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・ゴプニク","desc":"自身の次の戦闘の敵に<ゴプニク>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"1mq24w"},"enemyeffect_7":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<涙目の坊や>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・涙目の坊や","desc":"自身の次の戦闘の敵に<涙目の坊や>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"pb37at"},"enemyeffect_8":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<マルッコ>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・マルッコ","desc":"自身の次の戦闘の敵に<マルッコ>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"htltur"},"enemyeffect_10_1":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<怪鳥>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>1獲得","name":"戦術訓練・飛行Ⅰ","desc":"自身の次の戦闘の敵に<怪鳥>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を1獲得","_h":"sbw4mn"},"enemyeffect_10_2":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<バクダンバチ>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>2獲得","name":"戦術訓練・飛行Ⅱ","desc":"自身の次の戦闘の敵に<バクダンバチ>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得","_h":"o453xy"},"enemyeffect_10_3":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<帝国砲撃指揮機>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>3獲得","name":"戦術訓練・飛行Ⅲ","desc":"自身の次の戦闘の敵に<帝国砲撃指揮機>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を3獲得","_h":"ba6yh8"},"enemyeffect_10_4":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<怪鳥>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・飛行Ⅰ","desc":"自身の次2回の戦闘の敵に<怪鳥>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"5f0e77"},"enemyeffect_10_5":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<バクダンバチ>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・飛行Ⅱ","desc":"自身の次2回の戦闘の敵に<バクダンバチ>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"o8adpq"},"enemyeffect_10_6":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<アーツバードA1>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・飛行Ⅲ","desc":"自身の次2回の戦闘の敵に<アーツバードA1>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"dm04da"},"enemyeffect_10_7":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<アーツバードA2>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・飛行Ⅰ","desc":"自身の次の戦闘の敵に<アーツバードA2>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"640ek8"},"enemyeffect_10_8":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<枯朽凝集使徒>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・飛行Ⅱ","desc":"自身の次の戦闘の敵に<枯朽凝集使徒>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"0jadk1"},"enemyeffect_11_1":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<磨礱>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>1獲得","name":"戦術訓練・頻度Ⅰ","desc":"自身の次の戦闘の敵に<磨礱>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を1獲得","_h":"vsww2g"},"enemyeffect_11_2":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<煮泉>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>2獲得","name":"戦術訓練・頻度Ⅱ","desc":"自身の次の戦闘の敵に<煮泉>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得","_h":"l64rko"},"enemyeffect_11_3":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<新砥>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>3獲得","name":"戦術訓練・頻度Ⅲ","desc":"自身の次の戦闘の敵に<新砥>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を3獲得","_h":"dr8msb"},"enemyeffect_11_4":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<磨礱>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・頻度Ⅰ","desc":"自身の次2回の戦闘の敵に<磨礱>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"mcu6tc"},"enemyeffect_11_5":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<煮泉>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・頻度Ⅱ","desc":"自身の次2回の戦闘の敵に<煮泉>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"uiuth8"},"enemyeffect_11_6":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<清明>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・頻度Ⅲ","desc":"自身の次2回の戦闘の敵に<清明>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"loacjw"},"enemyeffect_11_7":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<煎虹>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・頻度Ⅰ","desc":"自身の次の戦闘の敵に<煎虹>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"r4u6wk"},"enemyeffect_11_8":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<新砥>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・頻度Ⅱ","desc":"自身の次の戦闘の敵に<新砥>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"nputcj"},"enemyeffect_12_1":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<淵海のスライダー>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>1獲得","name":"戦術訓練・損傷Ⅰ","desc":"自身の次の戦闘の敵に<淵海のスライダー>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を1獲得","_h":"cpyfg3"},"enemyeffect_12_2":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<猛焔オリジムシ>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>2獲得","name":"戦術訓練・損傷Ⅱ","desc":"自身の次の戦闘の敵に<猛焔オリジムシ>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得","_h":"tlfeed"},"enemyeffect_12_3":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ホテリツル>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>3獲得","name":"戦術訓練・損傷Ⅲ","desc":"自身の次の戦闘の敵に<ホテリツル>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を3獲得","_h":"g9jd65"},"enemyeffect_12_4":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<淵海のスライダー>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・損傷Ⅰ","desc":"自身の次2回の戦闘の敵に<淵海のスライダー>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"n3jd2h"},"enemyeffect_12_5":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<造波術師>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・損傷Ⅱ","desc":"自身の次2回の戦闘の敵に<造波術師>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"ey34bc"},"enemyeffect_12_6":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<造波術師搭乗ボート>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・損傷Ⅲ","desc":"自身の次2回の戦闘の敵に<造波術師搭乗ボート>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"heqjom"},"enemyeffect_12_7":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ホテリツル>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・損傷Ⅱ","desc":"自身の次の戦闘の敵に<ホテリツル>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"lr34ut"},"enemyeffect_12_8":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<異光体マレフィセント>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・損傷Ⅱ","desc":"自身の次の戦闘の敵に<異光体マレフィセント>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"z834zi"},"enemyeffect_13_1":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<逐腐獣>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>1獲得","name":"戦術訓練・継続Ⅰ","desc":"自身の次の戦闘の敵に<逐腐獣>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を1獲得","_h":"ek3wgi"},"enemyeffect_13_2":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<枯朽サルカズ戦士隊長>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>2獲得","name":"戦術訓練・継続Ⅱ","desc":"自身の次の戦闘の敵に<枯朽サルカズ戦士隊長>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得","_h":"og3jdw"},"enemyeffect_13_3":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<枯朽サルカズ精鋭戦車>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>3獲得","name":"戦術訓練・継続Ⅲ","desc":"自身の次の戦闘の敵に<枯朽サルカズ精鋭戦車>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を3獲得","_h":"40pekm"},"enemyeffect_13_4":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<枯朽サルカズ戦士隊長>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・継続Ⅰ","desc":"自身の次2回の戦闘の敵に<枯朽サルカズ戦士隊長>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"69ui9z"},"enemyeffect_13_5":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<逐腐獣>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・継続Ⅱ","desc":"自身の次2回の戦闘の敵に<逐腐獣>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"mhh5h9"},"enemyeffect_13_6":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<枯朽サルカズ戦車>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・継続Ⅲ","desc":"自身の次2回の戦闘の敵に<枯朽サルカズ戦車>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"5xo0av"},"enemyeffect_13_7":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<仮想敵:蝕裂>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・継続Ⅰ","desc":"自身の次の戦闘の敵に<仮想敵:蝕裂>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"22uiz2"},"enemyeffect_13_8":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<枯朽サルカズ精鋭戦車>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・継続Ⅱ","desc":"自身の次の戦闘の敵に<枯朽サルカズ精鋭戦車>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"kyh5i6"},"enemyeffect_14_1":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<迷彩射撃兵>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>1獲得","name":"戦術訓練・潜行Ⅰ","desc":"自身の次の戦闘の敵に<迷彩射撃兵>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を1獲得","_h":"ypf9sd"},"enemyeffect_14_2":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<祝祭のジャズ奏者>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>2獲得","name":"戦術訓練・潜行Ⅱ","desc":"自身の次の戦闘の敵に<祝祭のジャズ奏者>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得","_h":"cw4kw2"},"enemyeffect_14_3":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<マフィアの掃除人>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>3獲得","name":"戦術訓練・潜行Ⅲ","desc":"自身の次の戦闘の敵に<マフィアの掃除人>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を3獲得","_h":"wcvrri"},"enemyeffect_14_4":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<迷彩射撃兵>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・潜行Ⅰ","desc":"自身の次2回の戦闘の敵に<迷彩射撃兵>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"s9jbyx"},"enemyeffect_14_5":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<迷彩術師>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・潜行Ⅱ","desc":"自身の次2回の戦闘の敵に<迷彩術師>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"2zuirt"},"enemyeffect_14_6":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<山海衆精鋭>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・潜行Ⅲ","desc":"自身の次2回の戦闘の敵に<山海衆精鋭>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"gsqxxu"},"enemyeffect_14_7":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<重型クロスボウ強襲者>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・潜行Ⅰ","desc":"自身の次の戦闘の敵に<重型クロスボウ強襲者>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"cnjbdd"},"enemyeffect_14_8":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<マフィアの一流掃除人>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・潜行Ⅱ","desc":"自身の次の戦闘の敵に<マフィアの一流掃除人>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"pquily"},"enemyeffect_15_1":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ダブリン方陣戦士>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>1獲得","name":"戦術訓練・屈折Ⅰ","desc":"自身の次の戦闘の敵に<ダブリン方陣戦士>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を1獲得","_h":"qpg6sp"},"enemyeffect_15_2":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ダブリン暗影術師隊長>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>2獲得","name":"戦術訓練・屈折Ⅱ","desc":"自身の次の戦闘の敵に<ダブリン暗影術師隊長>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得","_h":"a0lpli"},"enemyeffect_15_3":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ダブリンヘタイロイ上級衛兵>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を<@ba.vup>3獲得","name":"戦術訓練・屈折Ⅲ","desc":"自身の次の戦闘の敵に<ダブリンヘタイロイ上級衛兵>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を3獲得","_h":"5jks53"},"enemyeffect_15_4":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<ダブリン方陣戦士>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・屈折Ⅰ","desc":"自身の次2回の戦闘の敵に<ダブリン方陣戦士>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"1d64b1"},"enemyeffect_15_5":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<ダブリン暗影術師>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・屈折Ⅱ","desc":"自身の次2回の戦闘の敵に<ダブリン暗影術師>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"bu6724"},"enemyeffect_15_6":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<ダブリンヘタイロイ衛兵>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・屈折Ⅲ","desc":"自身の次2回の戦闘の敵に<ダブリンヘタイロイ衛兵>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"bgz6kw"},"enemyeffect_15_7":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ダブリン重装隊長>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・屈折Ⅱ","desc":"自身の次の戦闘の敵に<ダブリン重装隊長>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"29677j"},"enemyeffect_15_8":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<怒れる墓守の石像>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・屈折Ⅱ","desc":"自身の次の戦闘の敵に<怒れる墓守の石像>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"qy67fq"},"enemyeffect_16_1":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<マドロックの巨像>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<マドロックの巨像>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"zb87xv"},"enemyeffect_16_2":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<「長塵」>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<「長塵」>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"l087m6"},"enemyeffect_16_3":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<狂化寄生隊長>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<狂化寄生隊長>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"ex87v9"},"enemyeffect_16_4":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<温厚な武装大駄獣>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<温厚な武装大駄獣>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"he87ey"},"enemyeffect_16_5":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<サルカズ骨骸拷問隊長>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<サルカズ骨骸拷問隊長>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"8f87qj"},"enemyeffect_16_6":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<高精度都市防衛自走砲>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<高精度都市防衛自走砲>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"rk87z0"},"enemyeffect_16_7":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<黒き大角のルル>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<黒き大角のルル>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"yp87vh"},"enemyeffect_16_8":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<イリオスの木駄獣>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<イリオスの木駄獣>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"h487oa"},"enemyeffect_16_9":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<擁氷羽獣>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・特異Ⅱ","desc":"自身の次の戦闘の敵に<擁氷羽獣>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"liok9w"},"enemyeffect_16_10":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<変質裂獣α>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・特異Ⅱ","desc":"自身の次の戦闘の敵に<変質裂獣α>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"3uokl4"},"enemyeffect_16_11":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<後ろめたいデザイナー>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・損傷Ⅰ","desc":"自身の次の戦闘の敵に<後ろめたいデザイナー>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"eajdk8"},"enemyeffect_16_12":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<変換基底α>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・特異Ⅰ","desc":"自身の次の戦闘の敵に<変換基底α>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"zih14m"},"enemyeffect_17_1":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<ユキッコ>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<ユキッコ>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"5qh1z0"},"enemyeffect_17_2":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<祭司学院新入生>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<祭司学院新入生>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"uvh1y3"},"enemyeffect_17_3":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<そそっかしい舎弟>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<そそっかしい舎弟>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"24h1ve"},"enemyeffect_17_4":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<不気味な観客>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<不気味な観客>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"7bokw5"},"enemyeffect_17_5":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<水遁忍者>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<水遁忍者>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"0zoklh"},"enemyeffect_17_6":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<手製の投石機>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・特異Ⅲ","desc":"自身の次2回の戦闘の敵に<手製の投石機>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"sn87lt"},"enemyeffect_18_1":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<臨時録音技師>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・損傷Ⅰ","desc":"自身の次2回の戦闘の敵に<臨時録音技師>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"16jdgo"},"enemyeffect_18_2":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<混乱する修理ロボット>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<混乱する修理ロボット>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"suh1wq"},"enemyeffect_18_3":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<バクダンムシ>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<バクダンムシ>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"82h19w"},"enemyeffect_18_4":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<聖堂剣士>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<聖堂剣士>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"k3ok2t"},"enemyeffect_18_5":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<リベンジャー>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<リベンジャー>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"g7okjn"},"enemyeffect_18_6":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<主役側の脇役>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・損傷Ⅲ","desc":"自身の次2回の戦闘の敵に<主役側の脇役>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"zwqjqo"},"enemyeffect_19_1":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<祝祭のバルーン>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<祝祭のバルーン>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"8nh1hb"},"enemyeffect_19_2":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<簡易飼育オリジムシ>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<簡易飼育オリジムシ>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"b7h1o9"},"enemyeffect_19_3":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<ダブリン上級偵察犬>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・屈折Ⅰ","desc":"自身の次2回の戦闘の敵に<ダブリン上級偵察犬>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"a864pk"},"enemyeffect_19_4":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<吉兆飛鱗獣>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・飛行Ⅱ","desc":"自身の次2回の戦闘の敵に<吉兆飛鱗獣>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"nladwv"},"enemyeffect_19_5":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<ガルム過激派>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<ガルム過激派>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"iwokgy"},"enemyeffect_19_6":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<悪役側の脇役>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・損傷Ⅲ","desc":"自身の次2回の戦闘の敵に<悪役側の脇役>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"4eqj9y"},"enemyeffect_20_1":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<枯朽サルカズ戦士>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・継続Ⅰ","desc":"自身の次2回の戦闘の敵に<枯朽サルカズ戦士>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"biuirc"},"enemyeffect_20_2":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<俗心>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・頻度Ⅰ","desc":"自身の次2回の戦闘の敵に<俗心>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"6hu67p"},"enemyeffect_20_3":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<潜入者>を1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<潜入者>を1体追加。撃破したプレイヤーが資金を1獲得","_h":"vbh1jd"},"enemyeffect_20_4":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<「一輪車のおもちゃ」>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<「一輪車のおもちゃ」>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"i9okyd"},"enemyeffect_20_5":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<無冑盟スイープ小隊>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・損傷Ⅱ","desc":"自身の次2回の戦闘の敵に<無冑盟スイープ小隊>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"dp34jp"},"enemyeffect_20_6":{"descRaw":"自身の<@ba.vup>次2回の戦闘の敵に<鼎沸>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・損傷Ⅲ","desc":"自身の次2回の戦闘の敵に<鼎沸>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"e3qj0n"},"enemyeffect_b_1":{"descRaw":"自身の<@ba.vup>次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・SkullShredder","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を1獲得","_h":"yb792t"},"enemyeffect_b_2":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<サルカズケントゥリオ>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・サルカズケントゥリオ","desc":"自身の次の戦闘の敵に<サルカズケントゥリオ>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"20a980"},"enemyeffect_b_3":{"descRaw":"自身の<@ba.vup>次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・CrownSlayer","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を1獲得","_h":"xc3094"},"enemyeffect_b_4":{"descRaw":"自身の<@ba.vup>次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を<@ba.vup>4獲得","name":"懸賞・Mudrock","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を4獲得","_h":"7yjp7m"},"enemyeffect_b_5":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<腐敗騎士>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・腐敗騎士","desc":"自身の次の戦闘の敵に<腐敗騎士>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"xq9e4c"},"enemyeffect_b_6":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<凋零騎士>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・凋零騎士","desc":"自身の次の戦闘の敵に<凋零騎士>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"6w480u"},"enemyeffect_b_7":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<「見棄てし者」>を1体追加。撃破したプレイヤーが資金を<@ba.vup>4獲得","name":"懸賞・「見棄てし者」","desc":"自身の次の戦闘の敵に<「見棄てし者」>を1体追加。撃破したプレイヤーが資金を4獲得","_h":"5cb54y"},"enemyeffect_b_8":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ジェットマン>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・ジェットマン","desc":"自身の次の戦闘の敵に<ジェットマン>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"hi3k06"},"enemyeffect_b_9":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<ジェッセルトン・ウィリアムズ>を1体追加。撃破したプレイヤーが資金を<@ba.vup>4獲得","name":"懸賞・ジェッセルトン・ウィリアムズ","desc":"自身の次の戦闘の敵に<ジェッセルトン・ウィリアムズ>を1体追加。撃破したプレイヤーが資金を4獲得","_h":"22rxy6"},"enemyeffect_b_10":{"descRaw":"自身の<@ba.vup>次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を<@ba.vup>1獲得","name":"懸賞・W","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を1獲得","_h":"iy8miy"},"enemyeffect_b_11":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<「鼠王」>を1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・「鼠王」","desc":"自身の次の戦闘の敵に<「鼠王」>を1体追加。撃破したプレイヤーが資金を2獲得","_h":"92lzb6"},"enemyeffect_b_12":{"descRaw":"自身の<@ba.vup>次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・Pompeii","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を2獲得","_h":"d6fzl6"},"enemyeffect_b_13":{"descRaw":"自身の<@ba.vup>次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を<@ba.vup>2獲得","name":"懸賞・BigBob","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を2獲得","_h":"dhs6aj"},"enemyeffect_b_14":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<「ジザイ」>を1体追加。撃破したプレイヤーが資金を<@ba.vup>4獲得","name":"懸賞・「ジザイ」","desc":"自身の次の戦闘の敵に<「ジザイ」>を1体追加。撃破したプレイヤーが資金を4獲得","_h":"931so7"},"enemyeffect_b_15":{"descRaw":"自身の<@ba.vup>次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を<@ba.vup>5獲得","name":"懸賞・Degenbrecher","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を5獲得","_h":"hqxq2e"},"enemyeffect_b_16":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<「狼主」ザーロ>を1体追加。撃破したプレイヤーが資金を<@ba.vup>5獲得","name":"懸賞・「狼主」ザーロ","desc":"自身の次の戦闘の敵に<「狼主」ザーロ>を1体追加。撃破したプレイヤーが資金を5獲得","_h":"qbtl2x"},"enemyeffect_b_17":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<「墓碑」>を1体追加。撃破したプレイヤーが資金を<@ba.vup>4獲得","name":"懸賞・「墓碑」","desc":"自身の次の戦闘の敵に<「墓碑」>を1体追加。撃破したプレイヤーが資金を4獲得","_h":"vxhep5"},"enemyeffect_b_18":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<迷子の巨像>を1体追加。撃破したプレイヤーが資金を<@ba.vup>5獲得","name":"懸賞・迷子の巨像","desc":"自身の次の戦闘の敵に<迷子の巨像>を1体追加。撃破したプレイヤーが資金を5獲得","_h":"d8e4rw"},"enemyeffect_b_19":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<澪>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・澪","desc":"自身の次の戦闘の敵に<澪>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"hlqj1p"},"enemyeffect_b_20":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<「ビッグアグリー」>を1体追加。撃破したプレイヤーが資金を<@ba.vup>5獲得","name":"懸賞・「ビッグアグリー」","desc":"自身の次の戦闘の敵に<「ビッグアグリー」>を1体追加。撃破したプレイヤーが資金を5獲得","_h":"y3ixtd"},"enemyeffect_b_21":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に「ヴェンデッタ」を1体追加。撃破したプレイヤーが資金を<@ba.vup>6獲得","name":"懸賞・「ヴェンデッタ」","desc":"自身の次の戦闘の敵に「ヴェンデッタ」を1体追加。撃破したプレイヤーが資金を6獲得","_h":"u06fu2"},"enemyeffect_b_22":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<「悪魔の利刃」>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・「悪魔の利刃」","desc":"自身の次の戦闘の敵に<「悪魔の利刃」>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"ok72tk"},"enemyeffect_b_23":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<堕ちたる雪祭司>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・堕ちたる雪祭司","desc":"自身の次の戦闘の敵に<堕ちたる雪祭司>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"5xlpqb"},"enemyeffect_b_24":{"descRaw":"自身の<@ba.vup>次の戦闘の敵に<絡まるツル>を1体追加。撃破したプレイヤーが資金を<@ba.vup>3獲得","name":"懸賞・絡まるツル","desc":"自身の次の戦闘の敵に<絡まるツル>を1体追加。撃破したプレイヤーが資金を3獲得","_h":"0gwkju"},"enemyInitial_1":{"descRaw":"選択後の<@ba.vdown>全ての戦闘の敵に<仮想敵:蝕裂>(撃破されると、一定時間ダメージを与え続ける)を1体追加。撃破したプレイヤーが資金を1獲得","name":"長期懸賞・仮想敵:蝕裂","desc":"選択後の全ての戦闘の敵に<仮想敵:蝕裂>(撃破されると、一定時間ダメージを与え続ける)を1体追加。撃破したプレイヤーが資金を1獲得","_h":"r3p1eb"},"enemyInitial_2":{"descRaw":"選択後の<@ba.vdown>全ての戦闘の敵に<仮想敵:泥濘>(元素損傷を与える)を1体追加。撃破したプレイヤーが資金を1獲得","name":"長期懸賞・仮想敵:泥濘","desc":"選択後の全ての戦闘の敵に<仮想敵:泥濘>(元素損傷を与える)を1体追加。撃破したプレイヤーが資金を1獲得","_h":"crxnjz"},"enemyInitial_3":{"descRaw":"選択後の<@ba.vdown>全ての戦闘の敵に<仮想敵:骨棘>(ステルスを持つ)を1体追加。撃破したプレイヤーが資金を1獲得","name":"長期懸賞・仮想敵:骨棘","desc":"選択後の全ての戦闘の敵に<仮想敵:骨棘>(ステルスを持つ)を1体追加。撃破したプレイヤーが資金を1獲得","_h":"r12t2x"},"enemyInitial_4":{"descRaw":"選択後の<@ba.vdown>全ての戦闘の敵に<仮想敵:黒雲>(飛行ユニット)を1体追加。撃破したプレイヤーが資金を1獲得","name":"長期懸賞・仮想敵:黒雲","desc":"選択後の全ての戦闘の敵に<仮想敵:黒雲>(飛行ユニット)を1体追加。撃破したプレイヤーが資金を1獲得","_h":"e5gpbt"},"enemyInitial_5":{"descRaw":"選択後の<@ba.vdown>全ての戦闘の敵に<仮想敵:再生>(復活中に一定回数のダメージを与えると撃破可能)を1体追加。撃破したプレイヤーが資金を1獲得","name":"長期懸賞・仮想敵:再生","desc":"選択後の全ての戦闘の敵に<仮想敵:再生>(復活中に一定回数のダメージを与えると撃破可能)を1体追加。撃破したプレイヤーが資金を1獲得","_h":"7tpfb1"},"enemyInitial_6":{"descRaw":"選択後の<@ba.vdown>全ての戦闘の敵に<仮想敵:鏡膜>(屈折を持つ)を1体追加。撃破したプレイヤーが資金を1獲得","name":"長期懸賞・仮想敵:鏡膜","desc":"選択後の全ての戦闘の敵に<仮想敵:鏡膜>(屈折を持つ)を1体追加。撃破したプレイヤーが資金を1獲得","_h":"jg6fyg"},"map_m01_1":{"descRaw":"戦場の<@ba.vdown>全てのバリケードを除去","name":"戦場変化・モード1","desc":"戦場の全てのバリケードを除去","_h":"fj6cp1"},"map_m02_1":{"descRaw":"戦場の<@ba.vdown>全てのバリケードを射撃台に変更","name":"戦場変化・モード2","desc":"戦場の全てのバリケードを射撃台に変更","_h":"2fn43t"},"map_m02_2":{"descRaw":"戦場の<@ba.vdown>全てのバリケードを除去","name":"戦場変化・モード3","desc":"戦場の全てのバリケードを除去","_h":"fjbjp1"},"map_m03_1":{"descRaw":"戦場の<@ba.vdown>左側のバリケードを除去","name":"戦場変化・モード4","desc":"戦場の左側のバリケードを除去","_h":"rmit0u"},"map_m03_2":{"descRaw":"戦場の<@ba.vdown>右側の射撃台を遠距離オペレーターと近距離オペレーターを配置可能な地面マスに変更","name":"戦場変化・モード5","desc":"戦場の右側の射撃台を遠距離オペレーターと近距離オペレーターを配置可能な地面マスに変更","_h":"hs3cfe"},"map_m04_1":{"descRaw":"戦場の<@ba.vdown>全てのバリケードを除去","name":"戦場変化・モード6","desc":"戦場の全てのバリケードを除去","_h":"fjubp1"},"map_m06_1":{"descRaw":"戦場の砂嵐が<@ba.vdown>停止","name":"戦場変化・モード8","desc":"戦場の砂嵐が停止","_h":"q105t3"},"map_m07_1":{"descRaw":"戦場の<@ba.vdown>全ての茂みを除去","name":"戦場変化・モード9","desc":"戦場の全ての茂みを除去","_h":"ke0z18"}},"choices":{"events":{"artifact_paid_1":{"descRaw":"資金を消費せずに、装備品の補給を獲得。","name":"裏取引所","desc":"資金を消費せずに、装備品の補給を獲得。"},"artifact_paid_1_s":{"descRaw":"資金を消費せずに、装備品の補給を獲得。","name":"裏取引所","desc":"資金を消費せずに、装備品の補給を獲得。"},"artifact_paid_2":{"descRaw":"資金を消費せずに、装備品の補給を獲得。","name":"裏取引所","desc":"資金を消費せずに、装備品の補給を獲得。"},"artifact_paid_2_s":{"descRaw":"資金を消費せずに、装備品の補給を獲得。","name":"裏取引所","desc":"資金を消費せずに、装備品の補給を獲得。"},"artifact_paid_3":{"descRaw":"資金を消費せずに、装備品の補給を獲得。","name":"裏取引所","desc":"資金を消費せずに、装備品の補給を獲得。"},"artifact_paid_3_s":{"descRaw":"資金を消費せずに、装備品の補給を獲得。","name":"裏取引所","desc":"資金を消費せずに、装備品の補給を獲得。"},"artifact_paid_4":{"descRaw":"資金を消費せずに、装備品の補給を獲得。","name":"裏取引所","desc":"資金を消費せずに、装備品の補給を獲得。"},"artifact_paid_4_s":{"descRaw":"資金を消費せずに、装備品の補給を獲得。","name":"裏取引所","desc":"資金を消費せずに、装備品の補給を獲得。"},"artifact_paid_5":{"descRaw":"資金を消費せずに、装備品の補給を獲得。","name":"裏取引所","desc":"資金を消費せずに、装備品の補給を獲得。"},"artifact_paid_5_s":{"descRaw":"資金を消費せずに、装備品の補給を獲得。","name":"裏取引所","desc":"資金を消費せずに、装備品の補給を獲得。"},"bossInitial_1":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_1_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_2":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_2_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_3":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_3_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_4":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_4_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_5":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_5_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_6":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bossInitial_6_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_1":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_1_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_2":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_2_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_3":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_3_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_4":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_4_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_5":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_5_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_6":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_6_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_7":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_7_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_8":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_8_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_9":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_9_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_10":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_10_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_11":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_11_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_12":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_12_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_13":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_13_s":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_14":{"descRaw":"懸賞を選択し、対象を撃破して報酬を獲得。","name":"懸賞受諾","desc":"懸賞を選択し、対象を撃破して報酬を獲得。"},"bounty_hunter_14_s":{"des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esc":"自身の次の戦闘の敵に<仮想敵:蝕裂>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・継続Ⅱ","desc":"自身の次の戦闘の敵に<枯朽サルカズ精鋭戦車>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"戦術訓練・潜行Ⅰ","desc":"自身の次の戦闘の敵に<迷彩射撃兵>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を1獲得"},{"name":"戦術訓練・潜行Ⅱ","desc":"自身の次の戦闘の敵に<祝祭のジャズ奏者>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得"},{"name":"戦術訓練・潜行Ⅲ","desc":"自身の次の戦闘の敵に<マフィアの掃除人>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を3獲得"},{"name":"懸賞・潜行Ⅰ","desc":"自身の次2回の戦闘の敵に<迷彩射撃兵>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・潜行Ⅱ","desc":"自身の次2回の戦闘の敵に<迷彩術師>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・潜行Ⅲ","desc":"自身の次2回の戦闘の敵に<山海衆精鋭>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・潜行Ⅰ","desc":"自身の次の戦闘の敵に<重型クロスボウ強襲者>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・潜行Ⅱ","desc":"自身の次の戦闘の敵に<マフィアの一流掃除人>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"戦術訓練・屈折Ⅰ","desc":"自身の次の戦闘の敵に<ダブリン方陣戦士>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を1獲得"},{"name":"戦術訓練・屈折Ⅱ","desc":"自身の次の戦闘の敵に<ダブリン暗影術師隊長>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を2獲得"},{"name":"戦術訓練・屈折Ⅲ","desc":"自身の次の戦闘の敵に<ダブリンヘタイロイ上級衛兵>を1体追加。その敵の出現する戦闘で完璧な作戦を達成すると資金を3獲得"},{"name":"懸賞・屈折Ⅰ","desc":"自身の次2回の戦闘の敵に<ダブリン方陣戦士>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・屈折Ⅱ","desc":"自身の次2回の戦闘の敵に<ダブリン暗影術師>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・屈折Ⅲ","desc":"自身の次2回の戦闘の敵に<ダブリンヘタイロイ衛兵>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・屈折Ⅱ","desc":"自身の次の戦闘の敵に<ダブリン重装隊長>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・屈折Ⅱ","desc":"自身の次の戦闘の敵に<怒れる墓守の石像>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<マドロックの巨像>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<「長塵」>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<狂化寄生隊長>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<温厚な武装大駄獣>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<サルカズ骨骸拷問隊長>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<高精度都市防衛自走砲>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<黒き大角のルル>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・特異Ⅲ","desc":"自身の次の戦闘の敵に<イリオスの木駄獣>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・特異Ⅱ","desc":"自身の次の戦闘の敵に<擁氷羽獣>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・特異Ⅱ","desc":"自身の次の戦闘の敵に<変質裂獣α>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・損傷Ⅰ","desc":"自身の次の戦闘の敵に<後ろめたいデザイナー>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅰ","desc":"自身の次の戦闘の敵に<変換基底α>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<ユキッコ>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<祭司学院新入生>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<そそっかしい舎弟>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<不気味な観客>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<水遁忍者>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・特異Ⅲ","desc":"自身の次2回の戦闘の敵に<手製の投石機>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・損傷Ⅰ","desc":"自身の次2回の戦闘の敵に<臨時録音技師>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<混乱する修理ロボット>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<バクダンムシ>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<聖堂剣士>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<リベンジャー>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・損傷Ⅲ","desc":"自身の次2回の戦闘の敵に<主役側の脇役>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<祝祭のバルーン>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<簡易飼育オリジムシ>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・屈折Ⅰ","desc":"自身の次2回の戦闘の敵に<ダブリン上級偵察犬>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・飛行Ⅱ","desc":"自身の次2回の戦闘の敵に<吉兆飛鱗獣>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<ガルム過激派>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・損傷Ⅲ","desc":"自身の次2回の戦闘の敵に<悪役側の脇役>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・継続Ⅰ","desc":"自身の次2回の戦闘の敵に<枯朽サルカズ戦士>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・頻度Ⅰ","desc":"自身の次2回の戦闘の敵に<俗心>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅰ","desc":"自身の次2回の戦闘の敵に<潜入者>を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・特異Ⅱ","desc":"自身の次2回の戦闘の敵に<「一輪車のおもちゃ」>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・損傷Ⅱ","desc":"自身の次2回の戦闘の敵に<無冑盟スイープ小隊>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・損傷Ⅲ","desc":"自身の次2回の戦闘の敵に<鼎沸>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・SkullShredder","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・サルカズケントゥリオ","desc":"自身の次の戦闘の敵に<サルカズケントゥリオ>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・CrownSlayer","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・Mudrock","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を4獲得"},{"name":"懸賞・腐敗騎士","desc":"自身の次の戦闘の敵に<腐敗騎士>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・凋零騎士","desc":"自身の次の戦闘の敵に<凋零騎士>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・「見棄てし者」","desc":"自身の次の戦闘の敵に<「見棄てし者」>を1体追加。撃破したプレイヤーが資金を4獲得"},{"name":"懸賞・ジェットマン","desc":"自身の次の戦闘の敵に<ジェットマン>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・ジェッセルトン・ウィリアムズ","desc":"自身の次の戦闘の敵に<ジェッセルトン・ウィリアムズ>を1体追加。撃破したプレイヤーが資金を4獲得"},{"name":"懸賞・W","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"懸賞・「鼠王」","desc":"自身の次の戦闘の敵に<「鼠王」>を1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・Pompeii","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・BigBob","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を2獲得"},{"name":"懸賞・「ジザイ」","desc":"自身の次の戦闘の敵に<「ジザイ」>を1体追加。撃破したプレイヤーが資金を4獲得"},{"name":"懸賞・Degenbrecher","desc":"自身の次の戦闘の敵にを1体追加。撃破したプレイヤーが資金を5獲得"},{"name":"懸賞・「狼主」ザーロ","desc":"自身の次の戦闘の敵に<「狼主」ザーロ>を1体追加。撃破したプレイヤーが資金を5獲得"},{"name":"懸賞・「墓碑」","desc":"自身の次の戦闘の敵に<「墓碑」>を1体追加。撃破したプレイヤーが資金を4獲得"},{"name":"懸賞・迷子の巨像","desc":"自身の次の戦闘の敵に<迷子の巨像>を1体追加。撃破したプレイヤーが資金を5獲得"},{"name":"懸賞・澪","desc":"自身の次の戦闘の敵に<澪>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・「ビッグアグリー」","desc":"自身の次の戦闘の敵に<「ビッグアグリー」>を1体追加。撃破したプレイヤーが資金を5獲得"},{"name":"懸賞・「ヴェンデッタ」","desc":"自身の次の戦闘の敵に「ヴェンデッタ」を1体追加。撃破したプレイヤーが資金を6獲得"},{"name":"懸賞・「悪魔の利刃」","desc":"自身の次の戦闘の敵に<「悪魔の利刃」>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・堕ちたる雪祭司","desc":"自身の次の戦闘の敵に<堕ちたる雪祭司>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"懸賞・絡まるツル","desc":"自身の次の戦闘の敵に<絡まるツル>を1体追加。撃破したプレイヤーが資金を3獲得"},{"name":"長期懸賞・仮想敵:蝕裂","desc":"選択後の全ての戦闘の敵に<仮想敵:蝕裂>(撃破されると、一定時間ダメージを与え続ける)を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"長期懸賞・仮想敵:泥濘","desc":"選択後の全ての戦闘の敵に<仮想敵:泥濘>(元素損傷を与える)を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"長期懸賞・仮想敵:骨棘","desc":"選択後の全ての戦闘の敵に<仮想敵:骨棘>(ステルスを持つ)を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"長期懸賞・仮想敵:黒雲","desc":"選択後の全ての戦闘の敵に<仮想敵:黒雲>(飛行ユニット)を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"長期懸賞・仮想敵:再生","desc":"選択後の全ての戦闘の敵に<仮想敵:再生>(復活中に一定回数のダメージを与えると撃破可能)を1体追加。撃破したプレイヤーが資金を1獲得"},{"name":"長期懸賞・仮想敵:鏡膜","desc":"選択後の全ての戦闘の敵に<仮想敵:鏡膜>(屈折を持つ)を1体追加。撃破したプレイヤーが資金を1獲得"}],"tactic":[{"name":"制式配備","desc":"等級1の装備品をランダムに2つ獲得。他の同盟者がいる場合、同盟者にも付与"},{"name":"スカジの誓い","desc":"【エーギル】・【強襲】・【堅守】の加算数+8。他の同盟者がいる場合、同盟者にも付与"},{"name":"スワイヤーの誓い","desc":"【炎】・【投資家】の加算数+10。他の同盟者がいる場合、同盟者にも付与"},{"name":"バグパイプの誓い","desc":"【ヴィクトリア】・【先見】・【不屈】の加算数+8。他の同盟者がいる場合、同盟者にも付与"},{"name":"シルバーアッシュの誓い","desc":"【イェラグ】・【投資家】・【俊敏】の加算数+8。他の同盟者がいる場合、同盟者にも付与"},{"name":"モスティマの誓い","desc":"【ラテラーノ】・【秘術】の加算数+10。他の同盟者がいる場合、同盟者にも付与"},{"name":"ティティの誓い","desc":"【サルゴン】・【精密】の加算数+10。他の同盟者がいる場合、同盟者にも付与"},{"name":"ムリナールの誓い","desc":"【カジミエーシュ】の加算数+12。他の同盟者がいる場合、同盟者にも付与"},{"name":"テキサスの誓い","desc":"【シラクーザ】・【強襲】の加算数+10。他の同盟者がいる場合、同盟者にも付与"},{"name":"財力","desc":"資金を1獲得。他の同盟者がいる場合、同盟者にも付与"},{"name":"補給","desc":"次2回の手動更新が無料になる(重複可能)。他の同盟者がいる場合、同盟者にも付与"},{"name":"整備","desc":"自身が次に購入する装備品1つが合成後の状態になる"},{"name":"昇華","desc":"自身が次に購入するオペレーター1名が精鋭に昇進した状態になる"},{"name":"緊急支援・炎","desc":"自身がランダムに【炎】所属者を1名獲得"},{"name":"緊急支援・イェラグ","desc":"自身がランダムに【イェラグ】所属者を1名獲得"},{"name":"緊急支援・サルゴン","desc":"自身がランダムに【サルゴン】所属者を1名獲得"},{"name":"緊急支援・シラクーザ","desc":"自身がランダムに【シラクーザ】所属者を1名獲得"},{"name":"緊急支援・カジミエーシュ","desc":"自身がランダムに【カジミエーシュ】所属者を1名獲得"},{"name":"緊急支援・ラテラーノ","desc":"自身がランダムに【ラテラーノ】所属者を1名獲得"},{"name":"緊急支援・ヴィクトリア","desc":"自身がランダムに【ヴィクトリア】所属者を1名獲得"},{"name":"緊急支援・エーギル","desc":"自身がランダムに【エーギル】所属者を1名獲得"},{"name":"再生","desc":"「味方ユニットがダメージを受けるたび、HPを50回復」の効果を獲得。他の同盟者がいる場合、同盟者にも付与"},{"name":"火力","desc":"「整備フェーズ終了時、整備エリアにユニットが3名以上いる場合、味方オペレーターは敵の術耐性を20無視する」の効果を獲得。他の同盟者がいる場合、同盟者にも付与"},{"name":"招集","desc":"「作戦開始時、戦場のいずれかの横直線上にオペレーターが3名以上配置されている場合、全てのオペレーターの再配置時間-50%」の効果を獲得。他の同盟者がいる場合、同盟者にも付与"},{"name":"全面","desc":"「オペレーターのHPが最大のとき、攻撃力・防御力+30%」の効果を獲得。他の同盟者がいる場合、同盟者にも付与"},{"name":"鋭利","desc":"「整備フェーズ終了時、整備エリアに何もない場合、全てのオペレーターは敵の防御力を30%無視」の効果を獲得。他の同盟者がいる場合、同盟者にも付与"},{"name":"パージ:無力","desc":"敵全体に弱体効果:攻撃力-5%"},{"name":"パージ:脆弱","desc":"敵全体に弱体効果:防御力-100"},{"name":"パージ:幻覚","desc":"敵全体に弱体効果:術耐性-3"},{"name":"ペナルティ:無力","desc":"敵【エリート】に弱体効果:攻撃力-6%"},{"name":"ペナルティ:脆弱","desc":"敵【エリート】に弱体効果:防御力-150"},{"name":"ペナルティ:幻覚","desc":"敵【エリート】に弱体効果:術耐性-5"},{"name":"ジャッジメント:無力","desc":"敵【ボス】に弱体効果:攻撃力-7%"},{"name":"ジャッジメント:脆弱","desc":"敵【ボス】に弱体効果:防御力-200"},{"name":"ジャッジメント:幻覚","desc":"敵【ボス】に弱体効果:術耐性-7"},{"name":"戦場変化・モード1","desc":"戦場の全てのバリケードを除去"},{"name":"戦場変化・モード2","desc":"戦場の全てのバリケードを射撃台に変更"},{"name":"戦場変化・モード3","desc":"戦場の全てのバリケードを除去"},{"name":"戦場変化・モード4","desc":"戦場の左側のバリケードを除去"},{"name":"戦場変化・モード5","desc":"戦場の右側の射撃台を遠距離オペレーターと近距離オペレーターを配置可能な地面マスに変更"},{"name":"戦場変化・モード6","desc":"戦場の全てのバリケードを除去"},{"name":"戦場変化・モード8","desc":"戦場の砂嵐が停止"},{"name":"戦場変化・モード9","desc":"戦場の全ての茂みを除去"}],"_h":"i2ash5b2njruiyqzmrh5eqq2hcbpp7kfigc9l8pu9tu7wo21q24w37atlturw4mn53xy6yh80e77adpq04da0ek8adk1ww2g4rko8msbu6tcuth8acjwu6wkutcjyfg3feedjd65jd2h34bcqjom34ut34zi3wgi3jdwpekmui9zh5h9o0avuiz2h5i6f9sd4kw2vrrijbyxuirtqxxujbdduilyg6splpliks5364b16724z6kw677j67fq87xv87m687v987ey87qj87z087vh87oaok9wokl4jdk8h14mh1z0h1y3h1veokw5oklh87ltjdgoh1wqh19wok2tokjnqjqoh1hbh1o964pkadwvokgyqj9yuircu67ph1jdokyd34jpqj0n792ta9803094jp7m9e4c480ub54y3k06rxy68miylzb6fzl6s6aj1so7xq2etl2xhep5e4rwqj1pixtd6fu272tklpqbwkjup1ebxnjz2t2xgpbtpfb16fyg0pe6mlbad1rgfk843zoic7akw7yx4wqwx4mu4rs6crmd7wvsncwgrc8u2sqhw491kddeqypnhdlyl4dps6mnnjggj7xks0plpqld8yb294zemz1u0fqo80guzng2af7l27ekk8mfw8uk6cp1n43tbjp1it0u3cfeubp105t30z18"}},"enemies":{"enemy_1000_gopro_2":{"descRaw":"猟犬よりも優れた戦闘能力を誇る。<@eb.key>高速で移動する","name":"上級猟犬","desc":"猟犬よりも優れた戦闘能力を誇る。高速で移動する","_h":"4hahci"},"enemy_1001_bigbo":{"descRaw":"レユニオンの幹部。<@eb.danger>高いHP・攻撃力・防御力を兼ね備えている。","name":"Big Bob","desc":"レユニオンの幹部。高いHP・攻撃力・防御力を兼ね備えている。","_h":"o8s66z"},"enemy_1005_yokai":{"descRaw":"<@eb.key>【飛行ユニット】。攻撃を行わない","name":"怪鳥","desc":"【飛行ユニット】。攻撃を行わない","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"}],"_h":"4eplxd6969"},"enemy_1005_yokai_2":{"descRaw":"<@eb.key>【飛行ユニット】。<@eb.key>遠距離物理攻撃を行う","name":"怪鳥Mk2","desc":"【飛行ユニット】。遠距離物理攻撃を行う","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"}],"_h":"8fjr3z6969"},"enemy_1005_yokai_3":{"descRaw":"<@eb.key>【飛行ユニット】。高い耐久性能を持ち、<@eb.key>遠距離物理攻撃を行う","name":"飛龍","desc":"【飛行ユニット】。高い耐久性能を持ち、遠距離物理攻撃を行う","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"}],"_h":"8n73f56969"},"enemy_1006_shield":{"descRaw":"レユニオンの近距離戦闘員。<@eb.key>とても高い防御力を持つ","name":"重装兵","desc":"レユニオンの近距離戦闘員。とても高い防御力を持つ","_h":"qsjxbz"},"enemy_1006_shield_2":{"descRaw":"重装兵よりも手強い。<@eb.key>とても高い防御力を持つ","name":"重装隊長","desc":"重装兵よりも手強い。とても高い防御力を持つ","_h":"b3db6o"},"enemy_1006_shield_3":{"descRaw":"重装兵たちを率いる連隊長、重装隊長よりも手強い。<@eb.key>とても高い防御力を持つ","name":"重装連隊長","desc":"重装兵たちを率いる連隊長、重装隊長よりも手強い。とても高い防御力を持つ","_h":"o71e48"},"enemy_1007_slime":{"descRaw":"野生の感染生物。","name":"オリジムシ","desc":"野生の感染生物。","_h":"4lml4l"},"enemy_1009_lurker":{"descRaw":"レユニオンの特殊戦闘員。<@eb.key>ブロックされるまで攻撃されない","name":"潜入者","desc":"レユニオンの特殊戦闘員。ブロックされるまで攻撃されない","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"}],"_h":"wle35ujteo"},"enemy_1010_demon":{"descRaw":"<@eb.key>比較的高い攻撃力と術耐性を兼ね備えている。","name":"サルカズ大剣士","desc":"比較的高い攻撃力と術耐性を兼ね備えている。","_h":"0i6ej3"},"enemy_1010_demon_2":{"descRaw":"サルカズ大剣士よりも手強い。<@eb.key>比較的高い攻撃力と術耐性を兼ね備えている","name":"サルカズ大剣隊長","desc":"サルカズ大剣士よりも手強い。比較的高い攻撃力と術耐性を兼ね備えている","_h":"cz6gi2"},"enemy_1017_defdrn":{"descRaw":"<@eb.key>【飛行ユニット】。周囲の敵の<@eb.key>防御力を上げる","name":"Mvc4","desc":"【飛行ユニット】。周囲の敵の防御力を上げる","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"周囲の敵ユニット全員の防御力を上昇させる","text":"周囲の敵ユニット全員の防御力を上昇させる"}],"_h":"o46ws66969c7c7"},"enemy_1019_jshoot":{"descRaw":"レユニオンの射撃兵。<@eb.key>ブロックされるまで攻撃されない","name":"迷彩射撃兵","desc":"レユニオンの射撃兵。ブロックされるまで攻撃されない","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"}],"_h":"9xk3uqjteo"},"enemy_1019_jshoot_2":{"descRaw":"迷彩射撃兵よりも手強い。<@eb.key>ブロックされるまで攻撃されない","name":"迷彩射撃隊長","desc":"迷彩射撃兵よりも手強い。ブロックされるまで攻撃されない","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"}],"_h":"3l1q2mjteo"},"enemy_1021_bslime":{"descRaw":"野生の感染生物。撃破されると<@eb.danger>爆発する","name":"バクダンムシ","desc":"野生の感染生物。撃破されると爆発する","abilities":[{"textRaw":"撃破されると、周囲の味方ユニット全員に高い物理ダメージを与える","text":"撃破されると、周囲の味方ユニット全員に高い物理ダメージを与える"}],"_h":"rouo1nvovo"},"enemy_1023_jmage":{"descRaw":"レユニオンの術師。<@eb.key>ブロックされるまで攻撃されない","name":"迷彩術師","desc":"レユニオンの術師。ブロックされるまで攻撃されない","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"}],"_h":"sgi8cjjteo"},"enemy_1025_reveng":{"descRaw":"<@eb.key>HPが低くなると攻撃力が上昇する","name":"リベンジャー","desc":"HPが低くなると攻撃力が上昇する","abilities":[{"textRaw":"HPが半分以下になると、攻撃力が大幅に上昇する","text":"HPが半分以下になると、攻撃力が大幅に上昇する"}],"_h":"5xp25o6z6z"},"enemy_1026_aghost":{"descRaw":"ゴースト兵より高いHPと防御力を持つ。<@eb.key>ブロックされない","name":"ゴースト隊長","desc":"ゴースト兵より高いHPと防御力を持つ。ブロックされない","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"}],"_h":"r9j6acufuf"},"enemy_1040_bombd":{"descRaw":"<@eb.key>【飛行ユニット】。搭載された爆弾による1回のみの範囲物理攻撃を行う","name":"バクダンバチ","desc":"【飛行ユニット】。搭載された爆弾による1回のみの範囲物理攻撃を行う","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"爆弾投下による範囲物理攻撃を行う","text":"爆弾投下による範囲物理攻撃を行う"},{"textRaw":"爆弾投下後、攻撃しなくなり、移動速度が大幅に上昇する","text":"爆弾投下後、攻撃しなくなり、移動速度が大幅に上昇する"}],"_h":"jy6hel6969hthtv9v9"},"enemy_1041_lazerd":{"descRaw":"<@eb.key>【飛行ユニット】。移動速度が速く、<@eb.key>遠距離術攻撃を行う","name":"アーツバードA1","desc":"【飛行ユニット】。移動速度が速く、遠距離術攻撃を行う","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"}],"_h":"4vigud6969"},"enemy_1041_lazerd_2":{"descRaw":"<@eb.key>【飛行ユニット】。移動速度は術バードA1より遅いが、<@eb.key>かなりの遠距離から強力な術攻撃を行える","name":"アーツバードA2","desc":"【飛行ユニット】。移動速度は術バードA1より遅いが、かなりの遠距離から強力な術攻撃を行える","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"}],"_h":"fqldcm6969"},"enemy_1042_frostd":{"descRaw":"<@eb.key>【飛行ユニット】。防御力が比較的に高く、周囲の味方ユニットの<@eb.key>攻撃速度を低下させる","name":"コキュートス","desc":"【飛行ユニット】。防御力が比較的に高く、周囲の味方ユニットの攻撃速度を低下させる","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"周囲の味方ユニット全員の攻撃速度を大幅に低下させる","text":"周囲の味方ユニット全員の攻撃速度を大幅に低下させる"}],"_h":"mad7p86969t3t3"},"enemy_1043_zomsbr":{"descRaw":"未知の力に身体を支配された兵士。HPが自然回復する","name":"寄生兵","desc":"未知の力に身体を支配された兵士。HPが自然回復する","abilities":[{"textRaw":"HPが徐々に回復する","text":"HPが徐々に回復する"}],"_h":"xlnfxlcgcg"},"enemy_1045_hammer":{"descRaw":"重い防爆装備を身に着けた、レユニオンの実力派エリート。数回攻撃後、次の攻撃で対象を<@eb.key>スタンさせる","name":"クラッシャー","desc":"重い防爆装備を身に着けた、レユニオンの実力派エリート。数回攻撃後、次の攻撃で対象をスタンさせる","abilities":[{"textRaw":"2回攻撃後、次の攻撃で対象を<$ba.stun>スタンさせる","text":"2回攻撃後、次の攻撃で対象をスタンさせる"}],"_h":"m9u4cme12f"},"enemy_1045_hammer_2":{"descRaw":"重い防爆装備を身に着けた、レユニオンの実力派エリート。クラッシャーよりも手強い。数回攻撃後、次の攻撃で対象を<@eb.key>スタンさせる","name":"凶悪クラッシャー","desc":"重い防爆装備を身に着けた、レユニオンの実力派エリート。クラッシャーよりも手強い。数回攻撃後、次の攻撃で対象をスタンさせる","abilities":[{"textRaw":"2回攻撃後、次の攻撃で対象を<$ba.stun>スタンさせる","text":"2回攻撃後、次の攻撃で対象をスタンさせる"}],"_h":"eaveu9e12f"},"enemy_1046_agent":{"descRaw":"敵方の近距離戦闘員。一定のアーツ攻撃を防ぐ防具を身に着けている。","name":"歩兵","desc":"敵方の近距離戦闘員。一定のアーツ攻撃を防ぐ防具を身に着けている。","_h":"tsbzts"},"enemy_1050_lslime":{"descRaw":"攻撃対象に火傷(術ダメージを受け続ける)状態を付与する。ブロックされると周囲に<@eb.danger>強力な範囲攻撃を行う","name":"「ポンペイ」","desc":"攻撃対象に火傷(術ダメージを受け続ける)状態を付与する。ブロックされると周囲に強力な範囲攻撃を行う","abilities":[{"textRaw":"最大4体のユニットを同時に攻撃でき、対象に一定時間火傷(術ダメージを受け続ける)状態を付与する","text":"最大4体のユニットを同時に攻撃でき、対象に一定時間火傷(術ダメージを受け続ける)状態を付与する"},{"textRaw":"ブロックされると、爆発して周囲の味方ユニット全員に高い術ダメージを与える","text":"ブロックされると、爆発して周囲の味方ユニット全員に高い術ダメージを与える"},{"textRaw":"HPが半分以下になると、攻撃速度が大幅に上昇する","text":"HPが半分以下になると、攻撃速度が大幅に上昇する"}],"_h":"2pcxgw8b8b6f6frzrz"},"enemy_1061_zomshd":{"descRaw":"体が支配された重装兵。HPが自然回復する。","name":"寄生重装兵","desc":"体が支配された重装兵。HPが自然回復する。","abilities":[{"textRaw":"HPが徐々に回復する","text":"HPが徐々に回復する"}],"_h":"efplefcgcg"},"enemy_1062_rager_2":{"descRaw":"完全に正気を失った兵士。<@eb.danger>かなり高い攻撃力を持ち、HPが徐々に減少する","name":"狂化寄生隊長","desc":"完全に正気を失った兵士。かなり高い攻撃力を持ち、HPが徐々に減少する","abilities":[{"textRaw":"HPが徐々に減少","text":"HPが徐々に減少"}],"_h":"i87wr7n5n5"},"enemy_1067_snslime":{"descRaw":"寒冷地に生息する感染生物。撃破されると、周囲の味方ユニット全員に物理ダメージを与え、<@eb.key>寒冷状態を付与する","name":"ヒョウバクムシ","desc":"寒冷地に生息する感染生物。撃破されると、周囲の味方ユニット全員に物理ダメージを与え、寒冷状態を付与する","abilities":[{"textRaw":"撃破されると、周囲の味方ユニット全員に物理ダメージを与え、<$ba.cold>寒冷状態を付与する","text":"撃破されると、周囲の味方ユニット全員に物理ダメージを与え、寒冷状態を付与する"}],"_h":"oa2fd3eeum"},"enemy_1069_icebrk_2":{"descRaw":"「スノーデビル」の近距離特殊精鋭戦闘員。<@eb.key>凍結状態のユニットに対して非常に強力な攻撃を行う","name":"アイスブレイカー","desc":"「スノーデビル」の近距離特殊精鋭戦闘員。凍結状態のユニットに対して非常に強力な攻撃を行う","abilities":[{"textRaw":"<$ba.frozen>凍結状態のユニットに対して非常に強力な攻撃を行う","text":"凍結状態のユニットに対して非常に強力な攻撃を行う"}],"_h":"iv2muim3an"},"enemy_1071_dftman":{"descRaw":"サルカズの傭兵。<@eb.key>高い術耐性を持つ","name":"サルカズ刀術師","desc":"サルカズの傭兵。高い術耐性を持つ","_h":"1ieq3j"},"enemy_1072_dlancer":{"descRaw":"移動時に徐々に<@eb.key>加速し、ブロックされた時、最初の攻撃は<@eb.key>移動速度に応じて追加ダメージが発生する。","name":"サルカズ突撃兵","desc":"移動時に徐々に加速し、ブロックされた時、最初の攻撃は移動速度に応じて追加ダメージが発生する。","abilities":[{"textRaw":"移動時に徐々に加速する。ブロックされた直後の攻撃で、対象に移動速度に応じた追加ダメージを与える","text":"移動時に徐々に加速する。ブロックされた直後の攻撃で、対象に移動速度に応じた追加ダメージを与える"}],"_h":"ryu9nsibib"},"enemy_1081_sotisd":{"descRaw":"味方ユニットから狙われやすい","name":"遊撃隊盾兵","desc":"味方ユニットから狙われやすい","abilities":[{"textRaw":"味方ユニットから狙われやすい","text":"味方ユニットから狙われやすい"}],"_h":"9uky9u3e3e"},"enemy_1092_mdgint":{"descRaw":"マドロックがアーツで創った、意志を持たない無機物。マドロック本人が操縦する必要がある。","name":"マドロックの巨像","desc":"マドロックがアーツで創った、意志を持たない無機物。マドロック本人が操縦する必要がある。","_h":"ywvmyw"},"enemy_1112_emppnt":{"descRaw":"ウルサス軍砲兵術師が操るドローン。装甲が厚く、頑丈な素材を使っている。","name":"帝国砲撃誘導機","desc":"ウルサス軍砲兵術師が操るドローン。装甲が厚く、頑丈な素材を使っている。","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"}],"_h":"xmfpxm6969"},"enemy_1112_emppnt_2":{"descRaw":"ウルサス軍砲兵術師が操る指令用ドローン。装甲が厚く、頑丈な素材を使っている。","name":"帝国砲撃指揮機","desc":"ウルサス軍砲兵術師が操る指令用ドローン。装甲が厚く、頑丈な素材を使っている。","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"}],"_h":"bxhobx6969"},"enemy_1116_liprr":{"descRaw":"マンスフィールド監獄でよく見られる一般的な囚人。解放後に<@eb.key>攻撃力が上昇する","name":"一般囚人","desc":"マンスフィールド監獄でよく見られる一般的な囚人。解放後に攻撃力が上昇する","abilities":[{"textRaw":"登場時は禁固状態で、攻撃速度が低下する","text":"登場時は禁固状態で、攻撃速度が低下する"},{"textRaw":"数回攻撃後に解放状態となり、攻撃力が上昇する","text":"数回攻撃後に解放状態となり、攻撃力が上昇する"}],"_h":"7rkqvyroror0r0"},"enemy_1116_liprr_2":{"descRaw":"マンスフィールド監獄における生存法則を熟知している囚人。解放後に<@eb.key>攻撃力が上昇する","name":"重罪囚人","desc":"マンスフィールド監獄における生存法則を熟知している囚人。解放後に攻撃力が上昇する","abilities":[{"textRaw":"登場時は禁固状態で、攻撃速度が低下する","text":"登場時は禁固状態で、攻撃速度が低下する"},{"textRaw":"数回攻撃後に解放状態となり、攻撃力が上昇する","text":"数回攻撃後に解放状態となり、攻撃力が上昇する"}],"_h":"1lkumwroror0r0"},"enemy_1118_lidbox_2":{"descRaw":"自らの双拳に相当の自信を持つ囚人。解放後の攻撃は<@eb.key>対象のかなりの防御力を無視する","name":"重罪拳闘士囚人","desc":"自らの双拳に相当の自信を持つ囚人。解放後の攻撃は対象のかなりの防御力を無視する","abilities":[{"textRaw":"登場時は禁固状態で、攻撃速度が低下する","text":"登場時は禁固状態で、攻撃速度が低下する"},{"textRaw":"数回攻撃後に解放状態となり、攻撃力が上昇し、攻撃対象の防御力を一定値無視するようになる","text":"数回攻撃後に解放状態となり、攻撃力が上昇し、攻撃対象の防御力を一定値無視するようになる"}],"_h":"eja1wyroroobob"},"enemy_1119_vofsd":{"descRaw":"力自慢な囚人。混戦時はいつも最前線で吶喊する。解放後は<@eb.key>術耐性が上昇し、HPが自然回復する","name":"巨漢囚人","desc":"力自慢な囚人。混戦時はいつも最前線で吶喊する。解放後は術耐性が上昇し、HPが自然回復する","abilities":[{"textRaw":"登場時は禁固状態で、攻撃速度が低下する","text":"登場時は禁固状態で、攻撃速度が低下する"},{"textRaw":"数回攻撃後に解放状態となり、攻撃力と術耐性が上昇し、HPが徐々に回復するようになる","text":"数回攻撃後に解放状態となり、攻撃力と術耐性が上昇し、HPが徐々に回復するようになる"}],"_h":"hpwybsrorozdzd"},"enemy_1121_lifbos":{"descRaw":"看守からもほかの囚人からも恐れられている凶悪犯。禁固状態では<@eb.key>防御力が上昇する。<@eb.key>初めて解放された時、同時に<@eb.key>敵全員を解放する","name":"凶悪犯","desc":"看守からもほかの囚人からも恐れられている凶悪犯。禁固状態では防御力が上昇する。初めて解放された時、同時に敵全員を解放する","abilities":[{"textRaw":"登場時は禁固状態で、攻撃速度が低下し、防御力が上昇する","text":"登場時は禁固状態で、攻撃速度が低下し、防御力が上昇する"},{"textRaw":"数回攻撃後に解放状態となり、攻撃力が上昇する","text":"数回攻撃後に解放状態となり、攻撃力が上昇する"},{"textRaw":"初めて解放されたとき、戦場中の敵ユニット全員を解放する","text":"初めて解放されたとき、戦場中の敵ユニット全員を解放する"}],"_h":"xq1x35i9i9r0r0a6a6"},"enemy_1121_lifbos_2":{"descRaw":"アンソニーに次ぐ戦闘力を持つ人物。禁固状態では<@eb.key>防御力が上昇する。<@eb.key>初めて解放された時、同時に<@eb.key>全ての敵ユニットを解放する","name":"伝説の凶悪犯","desc":"アンソニーに次ぐ戦闘力を持つ人物。禁固状態では防御力が上昇する。初めて解放された時、同時に全ての敵ユニットを解放する","abilities":[{"textRaw":"登場時は禁固状態で、攻撃速度が低下し、防御力が上昇する","text":"登場時は禁固状態で、攻撃速度が低下し、防御力が上昇する"},{"textRaw":"数回攻撃後に解放状態となり、攻撃力が上昇する","text":"数回攻撃後に解放状態となり、攻撃力が上昇する"},{"textRaw":"初めて解放されたとき、戦場中の敵ユニット全員を解放する","text":"初めて解放されたとき、戦場中の敵ユニット全員を解放する"}],"_h":"s4oglzi9i9r0r0a6a6"},"enemy_1148_dssbr":{"descRaw":"海岸に這い上がった恐魚。強靭な肢体を振り回す。攻撃時に追加で<@eb.key>神経損傷を与える","name":"淵海のスライダー","desc":"海岸に這い上がった恐魚。強靭な肢体を振り回す。攻撃時に追加で神経損傷を与える","abilities":[{"textRaw":"攻撃対象に追加で<$ba.dt.neural>神経損傷を与える","text":"攻撃対象に追加で神経損傷を与える"}],"_h":"anoryinhhs"},"enemy_1148_dssbr_2":{"descRaw":"海岸に這い上がった飽食状態の恐魚。その肢体はタンパク質を変質させることができる。攻撃時に追加で<@eb.key>神経損傷を与える","name":"富栄養化したスライダー","desc":"海岸に這い上がった飽食状態の恐魚。その肢体はタンパク質を変質させることができる。攻撃時に追加で神経損傷を与える","abilities":[{"textRaw":"攻撃対象に追加で<$ba.dt.neural>神経損傷を与える","text":"攻撃対象に追加で神経損傷を与える"}],"_h":"eyjv87nhhs"},"enemy_1158_divman":{"descRaw":"<@eb.key>水蝕無効。水中では攻撃力が上昇し、<@eb.key>ステルス状態になる","name":"潜水員","desc":"水蝕無効。水中では攻撃力が上昇し、ステルス状態になる","abilities":[{"textRaw":"水蝕無効。水中にいるとき、攻撃力が上昇し、<$ba.invisible>ステルス状態になる","text":"水蝕無効。水中にいるとき、攻撃力が上昇し、ステルス状態になる"}],"_h":"ab7319n819"},"enemy_1160_hvyslr":{"descRaw":"ふ頭やパンチョの船で仕事に従事する屈強な男。数回攻撃後、次の攻撃で対象を<@eb.key>スタンさせる。【水蝕】状態下でのHP減少速度が速い","name":"水兵","desc":"ふ頭やパンチョの船で仕事に従事する屈強な男。数回攻撃後、次の攻撃で対象をスタンさせる。【水蝕】状態下でのHP減少速度が速い","abilities":[{"textRaw":"数回攻撃後、次の攻撃で対象を<$ba.stun>スタンさせる","text":"数回攻撃後、次の攻撃で対象をスタンさせる"},{"textRaw":"「水蝕」状態中、HPが急激に減少し続ける","text":"「水蝕」状態中、HPが急激に減少し続ける"}],"_h":"yk3xd5rzgnhihi"},"enemy_1160_hvyslr_2":{"descRaw":"通常の水兵よりもガタイが良い。数回攻撃後、次の攻撃で対象を<@eb.key>スタンさせる。【水蝕】状態下でのHP減少速度が速い","name":"水兵長","desc":"通常の水兵よりもガタイが良い。数回攻撃後、次の攻撃で対象をスタンさせる。【水蝕】状態下でのHP減少速度が速い","abilities":[{"textRaw":"数回攻撃後、次の攻撃で対象を<$ba.stun>スタンさせる","text":"数回攻撃後、次の攻撃で対象をスタンさせる"},{"textRaw":"「水蝕」状態中、HPが急激に減少し続ける","text":"「水蝕」状態中、HPが急激に減少し続ける"}],"_h":"jr46cerzgnhihi"},"enemy_1161_tidmag":{"descRaw":"専門的な訓練を受けた術師。<@eb.key>遠距離範囲術攻撃を得意とし、攻撃時に追加で<@eb.key>侵蝕損傷を与える","name":"造波術師","desc":"専門的な訓練を受けた術師。遠距離範囲術攻撃を得意とし、攻撃時に追加で侵蝕損傷を与える","abilities":[{"textRaw":"対象及び隣接4マス内の全ての味方ユニットに範囲攻撃を行い、追加で<$ba.dt.erosion>侵蝕損傷を与える","text":"対象及び隣接4マス内の全ての味方ユニットに範囲攻撃を行い、追加で侵蝕損傷を与える"}],"_h":"djnb37zv8q"},"enemy_1161_tidmag_2":{"descRaw":"専門的な訓練を受けた術師たちの隊長。<@eb.key>遠距離範囲術攻撃を得意とし、攻撃時に追加で<@eb.key>侵蝕損傷を与える","name":"造波術師隊長","desc":"専門的な訓練を受けた術師たちの隊長。遠距離範囲術攻撃を得意とし、攻撃時に追加で侵蝕損傷を与える","abilities":[{"textRaw":"対象及び隣接4マス内の全ての味方ユニットに範囲攻撃を行い、追加で<$ba.dt.erosion>侵蝕損傷を与える","text":"対象及び隣接4マス内の全ての味方ユニットに範囲攻撃を行い、追加で侵蝕損傷を与える"}],"_h":"jm0n1qzv8q"},"enemy_1162_magmot":{"descRaw":"造波術師が搭乗しているボート。攻撃時に追加で<@eb.key>侵蝕損傷を与える。ボートが破壊された後も術師は引き続き作戦を進行する","name":"造波術師搭乗ボート","desc":"造波術師が搭乗しているボート。攻撃時に追加で侵蝕損傷を与える。ボートが破壊された後も術師は引き続き作戦を進行する","abilities":[{"textRaw":"対象及び隣接4マス内の全ての味方ユニットに範囲攻撃を行い、追加で<$ba.dt.erosion>侵蝕損傷を与える","text":"対象及び隣接4マス内の全ての味方ユニットに範囲攻撃を行い、追加で侵蝕損傷を与える"},{"textRaw":"ボートが破壊されると、その場に<造波術師>を放出する","text":"ボートが破壊されると、その場に<造波術師>を放出する"}],"_h":"dqpgg3zv8qa4a4"},"enemy_1165_duhond":{"descRaw":"ダブリンが操る生物。<@eb.key>屈折効果中、術耐性+70","name":"ダブリン偵察犬","desc":"ダブリンが操る生物。屈折効果中、術耐性+70","abilities":[{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"pux1g3g6tl"},"enemy_1165_duhond_2":{"descRaw":"通常の偵察犬より高い戦闘力を有する。<@eb.key>屈折効果中、術耐性+70","name":"ダブリン上級偵察犬","desc":"通常の偵察犬より高い戦闘力を有する。屈折効果中、術耐性+70","abilities":[{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"1hsoc8g6tl"},"enemy_1166_dusbr":{"descRaw":"ダブリン所属の偵察兵。<@eb.key>屈折効果中、術耐性+70","name":"ダブリン偵察兵","desc":"ダブリン所属の偵察兵。屈折効果中、術耐性+70","abilities":[{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"qihmp7g6tl"},"enemy_1166_dusbr_2":{"descRaw":"ダブリン所属の偵察隊長。<@eb.key>屈折効果中、術耐性+70","name":"ダブリン偵察隊長","desc":"ダブリン所属の偵察隊長。屈折効果中、術耐性+70","abilities":[{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"53qxd6g6tl"},"enemy_1168_dumage":{"descRaw":"ダブリン所属の術師。<@eb.key>屈折効果中、術耐性+70","name":"ダブリン暗影術師","desc":"ダブリン所属の術師。屈折効果中、術耐性+70","abilities":[{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"w8xz6xg6tl"},"enemy_1168_dumage_2":{"descRaw":"ダブリン所属の術師隊長。<@eb.key>屈折効果中、術耐性+70","name":"ダブリン暗影術師隊長","desc":"ダブリン所属の術師隊長。屈折効果中、術耐性+70","abilities":[{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"ru39obg6tl"},"enemy_1169_duphlx":{"descRaw":"一定範囲内に方陣戦士がいる場合、<@eb.key>防御力上昇。<@eb.key>屈折効果中、術耐性+70","name":"ダブリン方陣戦士","desc":"一定範囲内に方陣戦士がいる場合、防御力上昇。屈折効果中、術耐性+70","abilities":[{"textRaw":"周囲に存在する他の方陣戦士1体につき、防御力が一定値上昇する","text":"周囲に存在する他の方陣戦士1体につき、防御力が一定値上昇する"},{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"s39wzfq5q5g6tl"},"enemy_1169_duphlx_2":{"descRaw":"一定範囲内に方陣指揮官がいる場合、<@eb.key>防御力上昇。<@eb.key>屈折効果中、術耐性+70","name":"ダブリン方陣指揮官","desc":"一定範囲内に方陣指揮官がいる場合、防御力上昇。屈折効果中、術耐性+70","abilities":[{"textRaw":"周囲に存在する他の方陣指揮官1体につき、防御力が一定値上昇する","text":"周囲に存在する他の方陣指揮官1体につき、防御力が一定値上昇する"},{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"7jr2frfyfyg6tl"},"enemy_1170_dushld":{"descRaw":"ダブリン所属の重装兵。<@eb.key>屈折効果中、術耐性+70","name":"ダブリン重装兵","desc":"ダブリン所属の重装兵。屈折効果中、術耐性+70","abilities":[{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"pewhqrg6tl"},"enemy_1170_dushld_2":{"descRaw":"ダブリン所属の重装隊長。<@eb.key>屈折効果中、術耐性+70","name":"ダブリン重装隊長","desc":"ダブリン所属の重装隊長。屈折効果中、術耐性+70","abilities":[{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"ckqnvpg6tl"},"enemy_1172_dugago":{"descRaw":"<@eb.key>屈折。HPが0になると一度だけ、<@eb.key>防御力が極めて高い石像形態に移行し、一定時間後に<@eb.key>【飛行ユニット】形態に移行する","name":"墓守の石像","desc":"屈折。HPが0になると一度だけ、防御力が極めて高い石像形態に移行し、一定時間後に【飛行ユニット】形態に移行する","abilities":[{"textRaw":"HPが0になると一度だけ、防御力が極めて高い石像形態に移行し、一定時間後に飛行形態に移行する","text":"HPが0になると一度だけ、防御力が極めて高い石像形態に移行し、一定時間後に飛行形態に移行する"},{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"k0l2g1b3b3g6tl"},"enemy_1172_dugago_2":{"descRaw":"<@eb.key>屈折。HPが0になると一度だけ、<@eb.key>防御力が極めて高い石像形態に移行し、一定時間後に<@eb.key>【飛行ユニット】形態に移行する","name":"怒れる墓守の石像","desc":"屈折。HPが0になると一度だけ、防御力が極めて高い石像形態に移行し、一定時間後に【飛行ユニット】形態に移行する","abilities":[{"textRaw":"HPが0になると一度だけ、防御力が極めて高い石像形態に移行し、一定時間後に飛行形態に移行する","text":"HPが0になると一度だけ、防御力が極めて高い石像形態に移行し、一定時間後に飛行形態に移行する"},{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"k0zag1b3b3g6tl"},"enemy_1174_duholy":{"descRaw":"<@eb.key>屈折。味方ユニットから狙われやすく、一定範囲内に<@eb.key>ヘタイロイ影刃がいる場合、周囲の味方ユニットの<@eb.key>攻撃速度を低下させる","name":"ダブリンヘタイロイ衛兵","desc":"屈折。味方ユニットから狙われやすく、一定範囲内にヘタイロイ影刃がいる場合、周囲の味方ユニットの攻撃速度を低下させる","abilities":[{"textRaw":"味方ユニットから狙われやすい","text":"味方ユニットから狙われやすい"},{"textRaw":"周囲に<ダブリンヘタイロイ影刃>が存在する場合、周囲の味方ユニットの攻撃速度を低下させる","text":"周囲に<ダブリンヘタイロイ影刃>が存在する場合、周囲の味方ユニットの攻撃速度を低下させる"},{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"giuu5j9w9w3y3yg6tl"},"enemy_1174_duholy_2":{"descRaw":"<@eb.key>屈折。味方ユニットから狙われやすく、一定範囲内に<@eb.key>ヘタイロイ上級影刃がいる場合、周囲の味方ユニットの<@eb.key>攻撃速度を低下させる","name":"ダブリンヘタイロイ上級衛兵","desc":"屈折。味方ユニットから狙われやすく、一定範囲内にヘタイロイ上級影刃がいる場合、周囲の味方ユニットの攻撃速度を低下させる","abilities":[{"textRaw":"味方ユニットから狙われやすい","text":"味方ユニットから狙われやすい"},{"textRaw":"周囲に<ダブリンヘタイロイ上級影刃>が存在する場合、周囲の味方ユニットの攻撃速度を低下させる","text":"周囲に<ダブリンヘタイロイ上級影刃>が存在する場合、周囲の味方ユニットの攻撃速度を低下させる"},{"textRaw":"<$ba.refraction>屈折","text":"屈折"}],"_h":"hfmj249w9wlzlzg6tl"},"enemy_1175_dushdo_2":{"descRaw":"<@eb.key>ステルス。一定範囲内に<@eb.key>ヘタイロイ上級衛兵がいる場合、攻撃速度が大幅に上昇する","name":"ダブリンヘタイロイ上級影刃","desc":"ステルス。一定範囲内にヘタイロイ上級衛兵がいる場合、攻撃速度が大幅に上昇する","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"周囲に<ダブリンヘタイロイ上級衛兵>が存在する場合、攻撃速度が大幅に上昇する","text":"周囲に<ダブリンヘタイロイ上級衛兵>が存在する場合、攻撃速度が大幅に上昇する"}],"_h":"ea9910jteontnt"},"enemy_1183_mlasrt":{"descRaw":"攻撃するたびに一定の<@eb.key>侵蝕損傷を与える。数回の攻撃ごとに一度強攻撃を放つ。","name":"無冑盟スイープ小隊","desc":"攻撃するたびに一定の侵蝕損傷を与える。数回の攻撃ごとに一度強攻撃を放つ。","abilities":[{"textRaw":"攻撃対象に追加で<$ba.dt.erosion>侵蝕損傷を与える","text":"攻撃対象に追加で侵蝕損傷を与える"},{"textRaw":"数回攻撃後、強力な物理攻撃を行う","text":"数回攻撃後、強力な物理攻撃を行う"}],"_h":"32mw6zq4ufdqdq"},"enemy_1195_sfyin":{"descRaw":"撃破されると、その場に<@eb.key>2体の<木製瑞印>を生成する","name":"磨礱","desc":"撃破されると、その場に2体の<木製瑞印>を生成する","abilities":[{"textRaw":"撃破されると、その場に2体の<木製瑞印>を生成する","text":"撃破されると、その場に2体の<木製瑞印>を生成する"}],"_h":"ca1gtnjiji"},"enemy_1195_sfyin_2":{"descRaw":"撃破されると、その場に<@eb.key>2体の<紅木瑞印>を生成する","name":"明鑑","desc":"撃破されると、その場に2体の<紅木瑞印>を生成する","abilities":[{"textRaw":"撃破されると、その場に2体の<紅木瑞印>を生成する","text":"撃破されると、その場に2体の<紅木瑞印>を生成する"}],"_h":"fakfpvcece"},"enemy_1196_msfyin":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>2回ダメージを受けると撃破される","name":"木製瑞印","desc":"攻撃を行わない、ブロック不可。2回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"2回ダメージを受けると撃破される","text":"2回ダメージを受けると撃破される"}],"_h":"abdxgwufufmrmr"},"enemy_1196_msfyin_2":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>3回ダメージを受けると撃破される","name":"紅木瑞印","desc":"攻撃を行わない、ブロック不可。3回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"3回ダメージを受けると撃破される","text":"3回ダメージを受けると撃破される"}],"_h":"4sm9u9ufufsysy"},"enemy_1197_sfshu":{"descRaw":"撃破されると、その場に<@eb.key>3体の<小説の巻物>を生成する","name":"俗心","desc":"撃破されると、その場に3体の<小説の巻物>を生成する","abilities":[{"textRaw":"撃破されると、その場に3体の<小説の巻物>を生成する","text":"撃破されると、その場に3体の<小説の巻物>を生成する"}],"_h":"o3enm4jfjf"},"enemy_1197_sfshu_2":{"descRaw":"撃破されると、その場に<@eb.key>3体の<詩画の巻物>を生成する","name":"雅気","desc":"撃破されると、その場に3体の<詩画の巻物>を生成する","abilities":[{"textRaw":"撃破されると、その場に3体の<詩画の巻物>を生成する","text":"撃破されると、その場に3体の<詩画の巻物>を生成する"}],"_h":"daz0z9j8j8"},"enemy_1198_msfshu":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>3回ダメージを受けると撃破される","name":"小説の巻物","desc":"攻撃を行わない、ブロック不可。3回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"3回ダメージを受けると撃破される","text":"3回ダメージを受けると撃破される"}],"_h":"4sfxu9ufufsysy"},"enemy_1198_msfshu_2":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>4回ダメージを受けると撃破される","name":"詩画の巻物","desc":"攻撃を行わない、ブロック不可。4回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"4回ダメージを受けると撃破される","text":"4回ダメージを受けると撃破される"}],"_h":"ihe4niufuf8t8t"},"enemy_1199_sfjin":{"descRaw":"狙われやすい。撃破されると、その場に<青銅の鏡>を<@eb.key>1体生成する","name":"身観","desc":"狙われやすい。撃破されると、その場に<青銅の鏡>を1体生成する","abilities":[{"textRaw":"味方ユニットから狙われやすい","text":"味方ユニットから狙われやすい"},{"textRaw":"撃破されると、その場に<青銅の鏡>を1体生成する","text":"撃破されると、その場に<青銅の鏡>を1体生成する"}],"_h":"9s7s69aoaou1u1"},"enemy_1200_msfjin":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>30回ダメージを受けると撃破される","name":"青銅の鏡","desc":"攻撃を行わない、ブロック不可。30回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"30回ダメージを受けると撃破される","text":"30回ダメージを受けると撃破される"}],"_h":"m4xxb1ufufr4r4"},"enemy_1200_msfjin_2":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>35回ダメージを受けると撃破される","name":"黄銅の鏡","desc":"攻撃を行わない、ブロック不可。35回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"35回ダメージを受けると撃破される","text":"35回ダメージを受けると撃破される"}],"_h":"gvkjuoufufz1z1"},"enemy_1202_msfzhi":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>3回ダメージを受けると撃破される","name":"木製文鎮","desc":"攻撃を行わない、ブロック不可。3回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"3回ダメージを受けると撃破される","text":"3回ダメージを受けると撃破される"}],"_h":"4spou9ufufsysy"},"enemy_1202_msfzhi_2":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>4回ダメージを受けると撃破される","name":"紅木文鎮","desc":"攻撃を行わない、ブロック不可。4回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"4回ダメージを受けると撃破される","text":"4回ダメージを受けると撃破される"}],"_h":"ihawniufuf8t8t"},"enemy_1203_sfhu":{"descRaw":"撃破されると、周囲に範囲術ダメージを与え、命中した対象の攻撃速度を低下させ(レジスト効果対象)、その場に<青磁の茶器>を<@eb.key>4体生成する","name":"煮泉","desc":"撃破されると、周囲に範囲術ダメージを与え、命中した対象の攻撃速度を低下させ(レジスト効果対象)、その場に<青磁の茶器>を4体生成する","abilities":[{"textRaw":"撃破されると、周囲の味方ユニット全員に術ダメージを与え、攻撃速度を大幅に低下させる状態(<$ba.buffres>レジスト効果対象)を付与する","text":"撃破されると、周囲の味方ユニット全員に術ダメージを与え、攻撃速度を大幅に低下させる状態(レジスト効果対象)を付与する"},{"textRaw":"撃破されると、その場に<青磁の茶器>を4体生成する","text":"撃破されると、その場に<青磁の茶器>を4体生成する"}],"_h":"fvjrt0iakp7b7b"},"enemy_1203_sfhu_2":{"descRaw":"撃破されると、周囲に範囲術ダメージを与え、命中した対象の攻撃速度を低下させ(レジスト効果対象)、その場に<彩磁の茶器>を<@eb.key>4体生成する","name":"煎虹","desc":"撃破されると、周囲に範囲術ダメージを与え、命中した対象の攻撃速度を低下させ(レジスト効果対象)、その場に<彩磁の茶器>を4体生成する","abilities":[{"textRaw":"撃破されると、周囲の味方ユニット全員に術ダメージを与え、攻撃速度を大幅に低下させる状態(<$ba.buffres>レジスト効果対象)を付与する","text":"撃破されると、周囲の味方ユニット全員に術ダメージを与え、攻撃速度を大幅に低下させる状態(レジスト効果対象)を付与する"},{"textRaw":"撃破されると、その場に<彩磁の茶器>を4体生成する","text":"撃破されると、その場に<彩磁の茶器>を4体生成する"}],"_h":"3u6tvtiakpd2d2"},"enemy_1204_msfhu":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>4回<@eb.key>術ダメージ、または確定ダメージを受けると撃破される","name":"青磁の茶器","desc":"攻撃を行わない、ブロック不可。4回術ダメージ、または確定ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"4回術ダメージ、または確定ダメージを受けると撃破される","text":"4回術ダメージ、または確定ダメージを受けると撃破される"}],"_h":"ure0hpufufxkxk"},"enemy_1204_msfhu_2":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>6回<@eb.key>術ダメージ、または確定ダメージを受けると撃破される","name":"彩磁の茶器","desc":"攻撃を行わない、ブロック不可。6回術ダメージ、または確定ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"6回術ダメージ、または確定ダメージを受けると撃破される","text":"6回術ダメージ、または確定ダメージを受けると撃破される"}],"_h":"fp8fmnufuf7a7a"},"enemy_1207_sfji":{"descRaw":"攻撃時、自身の【断刃】を消費して攻撃力を上昇させる。撃破されると、自身に存在する断刃と同じ数の<銅矛>を生成する(最低<@eb.key>1体)","name":"沈砂","desc":"攻撃時、自身の【断刃】を消費して攻撃力を上昇させる。撃破されると、自身に存在する断刃と同じ数の<銅矛>を生成する(最低1体)","abilities":[{"textRaw":"攻撃時、自身の【断刃】を消費して攻撃力を上昇させる","text":"攻撃時、自身の【断刃】を消費して攻撃力を上昇させる"},{"textRaw":"撃破されると、自身に存在する断刃と同じ数の<銅矛>を生成する(最低1体)","text":"撃破されると、自身に存在する断刃と同じ数の<銅矛>を生成する(最低1体)"}],"_h":"xkafirdndn4q4q"},"enemy_1207_sfji_2":{"descRaw":"攻撃時、自身の【断刃】を消費して攻撃力を上昇させる。自身に存在する断刃と同じ数の<鉄矛>を生成する(最低<@eb.key>1体)","name":"新砥","desc":"攻撃時、自身の【断刃】を消費して攻撃力を上昇させる。自身に存在する断刃と同じ数の<鉄矛>を生成する(最低1体)","abilities":[{"textRaw":"攻撃時、自身の【断刃】を消費して攻撃力を上昇させる","text":"攻撃時、自身の【断刃】を消費して攻撃力を上昇させる"},{"textRaw":"撃破されると、自身に存在する断刃と同じ数の<鉄矛>を生成する(最低1体)","text":"撃破されると、自身に存在する断刃と同じ数の<鉄矛>を生成する(最低1体)"}],"_h":"oxzng2dndnwdwd"},"enemy_1208_msfji":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>25回ダメージを受けると撃破される","name":"銅矛","desc":"攻撃を行わない、ブロック不可。25回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"25回ダメージを受けると撃破される","text":"25回ダメージを受けると撃破される"}],"_h":"fucs9zufufnini"},"enemy_1208_msfji_2":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>30回ダメージを受けると撃破される","name":"鉄矛","desc":"攻撃を行わない、ブロック不可。30回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"30回ダメージを受けると撃破される","text":"30回ダメージを受けると撃破される"}],"_h":"m4gjb1ufufr4r4"},"enemy_1209_sfden":{"descRaw":"周囲にいる他の敵ユニットを短い間ステルス状態にし、撃破されると、その場に<銅の燭台>を<@eb.key>1体生成する","name":"清明","desc":"周囲にいる他の敵ユニットを短い間ステルス状態にし、撃破されると、その場に<銅の燭台>を1体生成する","abilities":[{"textRaw":"周期的に周囲にいる他の敵ユニット全員を短い間<$ba.invisible>ステルス状態にする","text":"周期的に周囲にいる他の敵ユニット全員を短い間ステルス状態にする"},{"textRaw":"撃破されると、その場に<銅の燭台>を1体生成する","text":"撃破されると、その場に<銅の燭台>を1体生成する"}],"_h":"zllmiuz55k8w8w"},"enemy_1209_sfden_2":{"descRaw":"周囲にいる他の敵ユニットを短い間ステルス状態にし、撃破されると、その場に<鉄の燭台>を<@eb.key>1体生成する","name":"堂皇","desc":"周囲にいる他の敵ユニットを短い間ステルス状態にし、撃破されると、その場に<鉄の燭台>を1体生成する","abilities":[{"textRaw":"周期的に周囲にいる他の敵ユニット全員を短い間<$ba.invisible>ステルス状態にする","text":"周期的に周囲にいる他の敵ユニット全員を短い間ステルス状態にする"},{"textRaw":"撃破されると、その場に<鉄の燭台>を1体生成する","text":"撃破されると、その場に<鉄の燭台>を1体生成する"}],"_h":"7c5iqvz55k8h8h"},"enemy_1210_msfden":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>35回ダメージを受けると撃破される","name":"銅の燭台","desc":"攻撃を行わない、ブロック不可。35回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"35回ダメージを受けると撃破される","text":"35回ダメージを受けると撃破される"}],"_h":"gvosuoufufz1z1"},"enemy_1210_msfden_2":{"descRaw":"攻撃を行わない、ブロック不可。<@eb.key>45回ダメージを受けると撃破される","name":"鉄の燭台","desc":"攻撃を行わない、ブロック不可。45回ダメージを受けると撃破される","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"45回ダメージを受けると撃破される","text":"45回ダメージを受けると撃破される"}],"_h":"ykgzplufufqkqk"},"enemy_1229_darmy":{"descRaw":"<@eb.key>術ダメージと<@eb.key>壊死損傷を与える攻撃を行う","name":"サルカズ王庭軍戦士","desc":"術ダメージと壊死損傷を与える攻撃を行う","abilities":[{"textRaw":"攻撃対象に追加で<$ba.dt.apoptosis>壊死損傷を与える","text":"攻撃対象に追加で壊死損傷を与える"}],"_h":"1503pvmw7k"},"enemy_1229_darmy_2":{"descRaw":"<@eb.key>術ダメージと<@eb.key>壊死損傷を与える攻撃を行う","name":"サルカズ王庭軍戦士隊長","desc":"術ダメージと壊死損傷を与える攻撃を行う","abilities":[{"textRaw":"攻撃対象に追加で<$ba.dt.apoptosis>壊死損傷を与える","text":"攻撃対象に追加で壊死損傷を与える"}],"_h":"150xpvmw7k"},"enemy_1234_dsubrl":{"descRaw":"周囲に<@eb.key>術ダメージと<@eb.key>神経損傷を与え続ける。<@eb.key>足止め無効、<@eb.key>レジスト","name":"深溟のミキサー","desc":"周囲に術ダメージと神経損傷を与え続ける。足止め無効、レジスト","abilities":[{"textRaw":"周囲の味方ユニット全員に術ダメージと<$ba.dt.neural>神経損傷を与え続ける","text":"周囲の味方ユニット全員に術ダメージと神経損傷を与え続ける"},{"textRaw":"<$ba.buffres>レジスト。<$ba.sluggish>足止め無効","text":"レジスト。足止め無効"}],"_h":"y9nacoagfh0pty"},"enemy_1234_dsubrl_2":{"descRaw":"周囲に<@eb.key>術ダメージと<@eb.key>神経損傷を与え続ける。<@eb.key>足止め無効、<@eb.key>レジスト","name":"富栄養化したミキサー","desc":"周囲に術ダメージと神経損傷を与え続ける。足止め無効、レジスト","abilities":[{"textRaw":"周囲の味方ユニット全員に術ダメージと<$ba.dt.neural>神経損傷を与え続ける","text":"周囲の味方ユニット全員に術ダメージと神経損傷を与え続ける"},{"textRaw":"<$ba.buffres>レジスト。<$ba.sluggish>足止め無効","text":"レジスト。足止め無効"}],"_h":"y9mycoagfh0pty"},"enemy_1249_lysdb_2":{"descRaw":"物理または術のダメージを1回だけ無効化する","name":"ライン生命警備課上級職員","desc":"物理または術のダメージを1回だけ無効化する","abilities":[{"textRaw":"物理または術のダメージを1回だけ無効化する","text":"物理または術のダメージを1回だけ無効化する"}],"_h":"8qwi8q8q8q"},"enemy_1251_lysyta":{"descRaw":"ドロシーの実験で生まれた失敗作。","name":"Dor-1号失敗作","desc":"ドロシーの実験で生まれた失敗作。","abilities":[{"textRaw":"未起動状態のに接触すると、SPを回復させる","text":"未起動状態のに接触すると、SPを回復させる"}],"_h":"4f8y4f8989"},"enemy_1251_lysyta_2":{"descRaw":"ドロシーの実験で生まれた失敗作。その不思議な外見は人に恐怖と忌避感を抱かせる。","name":"Dor-α号失敗作","desc":"ドロシーの実験で生まれた失敗作。その不思議な外見は人に恐怖と忌避感を抱かせる。","abilities":[{"textRaw":"未起動状態のに接触すると、SPを回復させる","text":"未起動状態のに接触すると、SPを回復させる"}],"_h":"zotuzo8989"},"enemy_1252_lysytb_2":{"descRaw":"ドロシーが再び行った実験で生まれた複製体。望む結果が得られずとも、彼女は希望を持ち続ける。","name":"Dor-β号複製体","desc":"ドロシーが再び行った実験で生まれた複製体。望む結果が得られずとも、彼女は希望を持ち続ける。","abilities":[{"textRaw":"未起動状態のに接触すると、SPを回復させる","text":"未起動状態のに接触すると、SPを回復させる"}],"_h":"udcaud8989"},"enemy_1254_lypa_2":{"descRaw":"遠隔操作式のパワードスーツ。自らの意志があるかのように動く。","name":"テスト用パワードスーツ","desc":"遠隔操作式のパワードスーツ。自らの意志があるかのように動く。","_h":"z3z1z3"},"enemy_1267_nhpbr":{"descRaw":"ナハツェーラー軍の隊員。倒されると<@eb.key>蝕む穢れを発動し、周囲の味方のHPを減少させ続ける","name":"枯朽サルカズ戦士","desc":"ナハツェーラー軍の隊員。倒されると蝕む穢れを発動し、周囲の味方のHPを減少させ続ける","abilities":[{"textRaw":"撃破されると、その場に蝕む穢れを残し、周囲の味方ユニット全員のHPを減少させ続ける","text":"撃破されると、その場に蝕む穢れを残し、周囲の味方ユニット全員のHPを減少させ続ける"}],"_h":"dt9g0aenen"},"enemy_1267_nhpbr_2":{"descRaw":"ナハツェーラー軍の精鋭隊員。倒されると<@eb.key>蝕む穢れを発動し、周囲の味方のHPを減少させ続ける","name":"枯朽サルカズ戦士隊長","desc":"ナハツェーラー軍の精鋭隊員。倒されると蝕む穢れを発動し、周囲の味方のHPを減少させ続ける","abilities":[{"textRaw":"撃破されると、その場に蝕む穢れを残し、周囲の味方ユニット全員のHPを減少させ続ける","text":"撃破されると、その場に蝕む穢れを残し、周囲の味方ユニット全員のHPを減少させ続ける"}],"_h":"a3z19genen"},"enemy_1269_nhfly":{"descRaw":"<@eb.key>【飛行ユニット】。味方ユニットに接近すると、自爆して物理ダメージを与える","name":"枯朽の種","desc":"【飛行ユニット】。味方ユニットに接近すると、自爆して物理ダメージを与える","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"味方ユニットに一定距離接近すると、対象に向かって突撃し物理ダメージを与える","text":"味方ユニットに一定距離接近すると、対象に向かって突撃し物理ダメージを与える"}],"_h":"i75tt06969k1k1"},"enemy_1270_nhstlk":{"descRaw":"<@eb.key>移動速度が速い。攻撃した対象にしばらくの間、継続術ダメージを与える。治療を受けることで<@eb.key>この効果を解除できる","name":"逐腐獣","desc":"移動速度が速い。攻撃した対象にしばらくの間、継続術ダメージを与える。治療を受けることでこの効果を解除できる","abilities":[{"textRaw":"攻撃対象に一定時間「術ダメージを受け続ける」状態(治療を受けることで解除可能)を付与する","text":"攻撃対象に一定時間「術ダメージを受け続ける」状態(治療を受けることで解除可能)を付与する"}],"_h":"j29crsajaj"},"enemy_1270_nhstlk_2":{"descRaw":"<@eb.key>移動速度が速い。攻撃した対象にしばらくの間、継続術ダメージを与える。治療を受けることで<@eb.key>この効果を解除できる","name":"狂った逐腐獣","desc":"移動速度が速い。攻撃した対象にしばらくの間、継続術ダメージを与える。治療を受けることでこの効果を解除できる","abilities":[{"textRaw":"攻撃対象に一定時間「術ダメージを受け続ける」状態(治療を受けることで解除可能)を付与する","text":"攻撃対象に一定時間「術ダメージを受け続ける」状態(治療を受けることで解除可能)を付与する"}],"_h":"j2knrsajaj"},"enemy_1272_nhtank":{"descRaw":"<@eb.key>地面マスにいるユニットのみを攻撃。数回攻撃を行うごとに、次の攻撃で<@eb.key>蝕む穢れを放出する。<@eb.key>強力な近接攻撃を行う","name":"枯朽サルカズ戦車","desc":"地面マスにいるユニットのみを攻撃。数回攻撃を行うごとに、次の攻撃で蝕む穢れを放出する。強力な近接攻撃を行う","abilities":[{"textRaw":"地面マスにいるユニットのみを攻撃する","text":"地面マスにいるユニットのみを攻撃する"},{"textRaw":"近接攻撃の与ダメージがかなり高い","text":"近接攻撃の与ダメージがかなり高い"},{"textRaw":"数回攻撃後、次の攻撃で蝕む穢れを放出する","text":"数回攻撃後、次の攻撃で蝕む穢れを放出する"}],"_h":"v6mb9x3f3flrlrvdvd"},"enemy_1272_nhtank_2":{"descRaw":"<@eb.key>地面マスにいるユニットのみを攻撃。数回攻撃を行うごとに、次の攻撃で<@eb.key>蝕む穢れを放出する。<@eb.key>強力な近接攻撃を行う","name":"枯朽サルカズ精鋭戦車","desc":"地面マスにいるユニットのみを攻撃。数回攻撃を行うごとに、次の攻撃で蝕む穢れを放出する。強力な近接攻撃を行う","abilities":[{"textRaw":"地面マスにいるユニットのみを攻撃する","text":"地面マスにいるユニットのみを攻撃する"},{"textRaw":"近接攻撃の与ダメージがかなり高い","text":"近接攻撃の与ダメージがかなり高い"},{"textRaw":"数回攻撃後、次の攻撃で蝕む穢れを放出する","text":"数回攻撃後、次の攻撃で蝕む穢れを放出する"}],"_h":"v6bi9x3f3flrlrvdvd"},"enemy_1273_stmgun_2":{"descRaw":"攻撃範囲が広い。<@eb.key>最大HPが最も高い味方ユニット1体を狙って爆撃区域を展開し、爆撃する度に範囲内の<@eb.key>残りHP割合が最も高い味方ユニットに<@eb.key>術ダメージを与える","name":"高精度都市防衛自走砲","desc":"攻撃範囲が広い。最大HPが最も高い味方ユニット1体を狙って爆撃区域を展開し、爆撃する度に範囲内の残りHP割合が最も高い味方ユニットに術ダメージを与える","abilities":[{"textRaw":"広い攻撃範囲を持つ","text":"広い攻撃範囲を持つ"},{"textRaw":"最大HPが最も高い味方ユニット1体を中心に数秒間連続爆撃を行う爆撃区域を展開し、爆撃するたびに区域内の残りHP割合が最も高い味方ユニットに術ダメージを与える","text":"最大HPが最も高い味方ユニット1体を中心に数秒間連続爆撃を行う爆撃区域を展開し、爆撃するたびに区域内の残りHP割合が最も高い味方ユニットに術ダメージを与える"}],"_h":"wvt3ry8j8j3q3q"},"enemy_1275_dwlock_2":{"descRaw":"攻撃対象に追加で<@eb.key>壊死損傷を与える。アーツ発動時、味方ユニット1体を対象に継続術ダメージを与え、効果終了時にさらに<@eb.key>範囲壊死損傷を与える","name":"サルカズ王庭軍精鋭術師","desc":"攻撃対象に追加で壊死損傷を与える。アーツ発動時、味方ユニット1体を対象に継続術ダメージを与え、効果終了時にさらに範囲壊死損傷を与える","abilities":[{"textRaw":"攻撃時、対象に追加で<$ba.dt.apoptosis>壊死損傷を与える","text":"攻撃時、対象に追加で壊死損傷を与える"},{"textRaw":"味方ユニット1体に術ダメージを一定時間与え続け、終了時にさらに対象周囲の味方ユニット全員に<$ba.dt.apoptosis>壊死損傷を与える","text":"味方ユニット1体に術ダメージを一定時間与え続け、終了時にさらに対象周囲の味方ユニット全員に壊死損傷を与える"}],"_h":"bdevxfu5mnitmv"},"enemy_1283_sgkill":{"descRaw":"<$ba.invisible>ステルス\n<@eb.key>「粛清の時」発動中、能力が強化される","name":"マフィアの掃除人","desc":"ステルス\n「粛清の時」発動中、能力が強化される","abilities":[{"textRaw":"【粛清の時】発動中、一部のステータスが強化される","text":"【粛清の時】発動中、一部のステータスが強化される"},{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"}],"_h":"vmqq93fifijteo"},"enemy_1283_sgkill_2":{"descRaw":"<$ba.invisible>ステルス\n<@eb.key>「粛清の時」発動中、能力が強化される","name":"マフィアの一流掃除人","desc":"ステルス\n「粛清の時」発動中、能力が強化される","abilities":[{"textRaw":"【粛清の時】発動中、一部のステータスが強化される","text":"【粛清の時】発動中、一部のステータスが強化される"},{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"}],"_h":"vmp693fifijteo"},"enemy_1288_duskls":{"descRaw":"燃える<葦の群生>の周囲にいる時、通常攻撃に<@eb.key>灼熱損傷が付与される。また、撃破されると<怨念の残火>に変化し、一定時間経過で復活する","name":"ダブリン追炎戦士","desc":"燃える<葦の群生>の周囲にいる時、通常攻撃に灼熱損傷が付与される。また、撃破されると<怨念の残火>に変化し、一定時間経過で復活する","abilities":[{"textRaw":"周囲に燃える<葦の群生>が存在する場合、攻撃対象に追加で<$ba.dt.burning>灼熱損傷を与える","text":"周囲に燃える<葦の群生>が存在する場合、攻撃対象に追加で灼熱損傷を与える"},{"textRaw":"撃破されると、<怨念の残火>(<$ba.invisible>ステルス状態。5回ダメージを受けると撃破される)に変化し、一定時間内に再度撃破されなかった場合は復活する","text":"撃破されると、<怨念の残火>(ステルス状態。5回ダメージを受けると撃破される)に変化し、一定時間内に再度撃破されなかった場合は復活する"}],"_h":"5xv8nm73gwrtea"},"enemy_1288_duskls_2":{"descRaw":"燃える<葦の群生>の周囲にいる時、通常攻撃に<@eb.key>灼熱損傷が付与される。また、撃破されると<暴怒の残火>に変化し、一定時間経過で復活する","name":"ダブリン精鋭追炎戦士","desc":"燃える<葦の群生>の周囲にいる時、通常攻撃に灼熱損傷が付与される。また、撃破されると<暴怒の残火>に変化し、一定時間経過で復活する","abilities":[{"textRaw":"周囲に燃える<葦の群生>が存在する場合、攻撃対象に追加で<$ba.dt.burning>灼熱損傷を与える","text":"周囲に燃える<葦の群生>が存在する場合、攻撃対象に追加で灼熱損傷を与える"},{"textRaw":"撃破されると、<暴怒の残火>(<$ba.invisible>ステルス状態。5回ダメージを与えると撃破可能)に変化し、一定時間内に再度撃破されなかった場合は復活する","text":"撃破されると、<暴怒の残火>(ステルス状態。5回ダメージを与えると撃破可能)に変化し、一定時間内に再度撃破されなかった場合は復活する"}],"_h":"673irc73gw4vew"},"enemy_1292_duskld":{"descRaw":"<燃える葦の群生>の周囲にいる時、通常攻撃に<@eb.key>灼熱損傷が付与され、さらに<@eb.key>自分の被ダメージが減少する。また、撃破されると<貪欲なる灰燼>に変化し、一定時間経過で復活する","name":"ダブリン追炎従兵","desc":"<燃える葦の群生>の周囲にいる時、通常攻撃に灼熱損傷が付与され、さらに自分の被ダメージが減少する。また、撃破されると<貪欲なる灰燼>に変化し、一定時間経過で復活する","abilities":[{"textRaw":"周囲に燃える<葦の群生>が存在する場合、物理・術の被ダメージが減少し、攻撃対象に追加で<$ba.dt.burning>灼熱損傷を与える","text":"周囲に燃える<葦の群生>が存在する場合、物理・術の被ダメージが減少し、攻撃対象に追加で灼熱損傷を与える"},{"textRaw":"撃破されると、<貪欲なる灰燼>(<$ba.invisible>ステルス状態。10回ダメージを受けると撃破される)に変化し、一定時間内に再度撃破されなかった場合は復活する","text":"撃破されると、<貪欲なる灰燼>(ステルス状態。10回ダメージを受けると撃破される)に変化し、一定時間内に再度撃破されなかった場合は復活する"}],"_h":"41c8ebln022fhm"},"enemy_1299_ymkilr":{"descRaw":"<@eb.key>ステルス。ステルスが解除されると、次の攻撃の<@eb.key>与ダメージが上昇する","name":"山海衆精鋭","desc":"ステルス。ステルスが解除されると、次の攻撃の与ダメージが上昇する","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"<$ba.invisible>ステルスが解除されると、次の攻撃の与ダメージが上昇する","text":"ステルスが解除されると、次の攻撃の与ダメージが上昇する"}],"_h":"fjuc5jjteomfck"},"enemy_1299_ymkilr_2":{"descRaw":"<@eb.key>ステルス。ステルスが解除されると、次の攻撃の<@eb.key>与ダメージが上昇する","name":"山海衆密使","desc":"ステルス。ステルスが解除されると、次の攻撃の与ダメージが上昇する","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"<$ba.invisible>ステルスが解除されると、次の攻撃の与ダメージが上昇する","text":"ステルスが解除されると、次の攻撃の与ダメージが上昇する"}],"_h":"xz77prjteomfck"},"enemy_1302_ymtro_2":{"descRaw":"必要<@eb.key>ブロック数4。<@eb.key>最大4体の乗客を乗せることができ、初めて<@eb.key>雲梯に到達した時、乗客を降ろす","name":"「長塵」","desc":"必要ブロック数4。最大4体の乗客を乗せることができ、初めて雲梯に到達した時、乗客を降ろす","abilities":[{"textRaw":"必要ブロック数4","text":"必要ブロック数4"},{"textRaw":"【ロボット】と【ボス】以外の敵ユニットと接触時、対象を乗客として搭乗させる(最大4体)。雲梯に到達すると、乗客をすべて降ろす","text":"【ロボット】と【ボス】以外の敵ユニットと接触時、対象を乗客として搭乗させる(最大4体)。雲梯に到達すると、乗客をすべて降ろす"}],"_h":"gx9nm5nznzpzpz"},"enemy_1305_mhslim":{"descRaw":"野生の感染生物、灼熱の体液を敵に吹きかけることができる。攻撃時、術ダメージと<@eb.key>灼熱損傷を与える","name":"灼熱オリジムシ","desc":"野生の感染生物、灼熱の体液を敵に吹きかけることができる。攻撃時、術ダメージと灼熱損傷を与える","abilities":[{"textRaw":"攻撃対象に追加で<$ba.dt.burning>灼熱損傷を与える","text":"攻撃対象に追加で灼熱損傷を与える"}],"_h":"k670znf015"},"enemy_1305_mhslim_2":{"descRaw":"野生の感染生物、灼熱の体液を敵に吹きかけることができる。攻撃時、術ダメージと<@eb.key>灼熱損傷を与える","name":"猛焔オリジムシ","desc":"野生の感染生物、灼熱の体液を敵に吹きかけることができる。攻撃時、術ダメージと灼熱損傷を与える","abilities":[{"textRaw":"攻撃対象に追加で<$ba.dt.burning>灼熱損傷を与える","text":"攻撃対象に追加で灼熱損傷を与える"}],"_h":"k6j2znf015"},"enemy_1320_wdrrl_2":{"descRaw":"必要<@eb.key>ブロック数3。初回攻撃時、範囲攻撃を行う","name":"サルカズ悖理暴虐兵士長","desc":"必要ブロック数3。初回攻撃時、範囲攻撃を行う","abilities":[{"textRaw":"必要ブロック数3(ブロック数が3以上のユニットにのみブロックされる)","text":"必要ブロック数3(ブロック数が3以上のユニットにのみブロックされる)"},{"textRaw":"初回攻撃時、範囲攻撃を行う","text":"初回攻撃時、範囲攻撃を行う"}],"_h":"lj0blj4o4ox0x0"},"enemy_1321_wdarft":{"descRaw":"攻撃を行わない。周期的に、枯朽の種を数体召喚する","name":"枯朽凝集使徒","desc":"攻撃を行わない。周期的に、枯朽の種を数体召喚する","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"周期的に<枯朽の種>を数体召喚する","text":"周期的に<枯朽の種>を数体召喚する"}],"_h":"cikxci6969sdsd"},"enemy_1325_cbgpro":{"descRaw":"ボリバルで最初に実戦配備された軍用の猟犬。","name":"軍用猟犬","desc":"ボリバルで最初に実戦配備された軍用の猟犬。","_h":"csfhcs"},"enemy_1325_cbgpro_2":{"descRaw":"厳選を経て繁殖された精鋭軍用猟犬。その眼には獲物しか映っておらず、仕留めるまで攻撃の手を緩めることはない。","name":"精鋭軍用猟犬","desc":"厳選を経て繁殖された精鋭軍用猟犬。その眼には獲物しか映っておらず、仕留めるまで攻撃の手を緩めることはない。","_h":"lfhklf"},"enemy_1328_cbjedi":{"descRaw":"<@eb.key>術攻撃を行う。強制移動中、<@eb.key>移動距離に応じてHPを失う","name":"アーク鋒衛","desc":"術攻撃を行う。強制移動中、移動距離に応じてHPを失う","abilities":[{"textRaw":"強制移動中、HPを失い続ける","text":"強制移動中、HPを失い続ける"}],"_h":"f04rfss5s5"},"enemy_1329_cbshld":{"descRaw":"防御力と術耐性の初期値が比較的に高い。ダメージを受けるたびに低下する","name":"アーク鏡衛","desc":"防御力と術耐性の初期値が比較的に高い。ダメージを受けるたびに低下する","abilities":[{"textRaw":"防御力と術耐性の初期値が高いが、ダメージを受けるたびに低下する","text":"防御力と術耐性の初期値が高いが、ダメージを受けるたびに低下する"}],"_h":"kdzskdwxwx"},"enemy_1329_cbshld_2":{"descRaw":"防御力と術耐性の初期値が比較的に高い。ダメージを受けるたびに低下する","name":"アーク鏡衛隊長","desc":"防御力と術耐性の初期値が比較的に高い。ダメージを受けるたびに低下する","abilities":[{"textRaw":"防御力と術耐性の初期値が高いが、ダメージを受けるたびに低下する","text":"防御力と術耐性の初期値が高いが、ダメージを受けるたびに低下する"}],"_h":"kd2dkdwxwx"},"enemy_1355_mrfly":{"descRaw":"<@eb.key>【飛行ユニット】周囲の敵の<@eb.key>術耐性を上昇させる","name":"バリケード","desc":"【飛行ユニット】周囲の敵の術耐性を上昇させる","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"周囲の敵ユニット全員の術耐性を上昇させる","text":"周囲の敵ユニット全員の術耐性を上昇させる"}],"_h":"6u0tby6969hxhx"},"enemy_1355_mrfly_2":{"descRaw":"<@eb.key>【飛行ユニット】周囲の敵の<@eb.key>術耐性を上昇させる","name":"バリケードP","desc":"【飛行ユニット】周囲の敵の術耐性を上昇させる","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"周囲の敵ユニット全員の術耐性を上昇させる","text":"周囲の敵ユニット全員の術耐性を上昇させる"}],"_h":"6uruby6969hxhx"},"enemy_1364_spnaxe_2":{"descRaw":"巨獣の亡骸を守る武装兵士。周囲の敵または味方が撃破された時、HPが一定量回復し、攻撃力が上昇する。撃破されると<@eb.key><血珀>を2つ落とす","name":"サルカズ骨骸拷問隊長","desc":"巨獣の亡骸を守る武装兵士。周囲の敵または味方が撃破された時、HPが一定量回復し、攻撃力が上昇する。撃破されると<血珀>を2つ落とす","abilities":[{"textRaw":"周囲の敵または味方が撃破された時、HPが一定量回復し、攻撃力が上昇する(この効果は重複する)","text":"周囲の敵または味方が撃破された時、HPが一定量回復し、攻撃力が上昇する(この効果は重複する)"},{"textRaw":"撃破されると、その場に<血珀>を2個落とす","text":"撃破されると、その場に<血珀>を2個落とす"}],"_h":"rbwqhatltl0101"},"enemy_1367_dseed":{"descRaw":"極めて堅固な血の結晶。血の祭壇の衝撃波を受けると、祭壇から<新生の血裔>として蘇る","name":"血珀","desc":"極めて堅固な血の結晶。血の祭壇の衝撃波を受けると、祭壇から<新生の血裔>として蘇る","abilities":[{"textRaw":"血の祭壇の衝撃波を受けると、祭壇から新生の血裔として蘇る","text":"血の祭壇の衝撃波を受けると、祭壇から新生の血裔として蘇る"}],"_h":"m9mlm97o7o"},"enemy_1381_winman":{"descRaw":"訪問団として召集された軍人。基本に忠実で確実な戦い方を好む。彼らは戦いよりも、平穏な余暇の日々のほうを楽しんでいる。","name":"訪問団の新兵","desc":"訪問団として召集された軍人。基本に忠実で確実な戦い方を好む。彼らは戦いよりも、平穏な余暇の日々のほうを楽しんでいる。","_h":"ikn9ik"},"enemy_1381_winman_2":{"descRaw":"訪問団と運命を共にする軍人。経験豊富で迅速果断な戦い方を身に着けている。彼らは常に、小さなトラブルが戦争の火種となることを警戒している。","name":"訪問団の老兵","desc":"訪問団と運命を共にする軍人。経験豊富で迅速果断な戦い方を身に着けている。彼らは常に、小さなトラブルが戦争の火種となることを警戒している。","_h":"ixa8ix"},"enemy_1387_winshd":{"descRaw":"<@eb.key><極寒>エリア内にいる場合、防御力と術耐性が徐々に上昇する。<@eb.key>「非常用ストーブ」の効果範囲内に入ると、この効果を徐々に失う","name":"訪問団の盾兵","desc":"<極寒>エリア内にいる場合、防御力と術耐性が徐々に上昇する。「非常用ストーブ」の効果範囲内に入ると、この効果を徐々に失う","abilities":[{"textRaw":"<極寒>エリア内にいる場合、防御力と術耐性が徐々に上昇する。「非常用ストーブ」の効果範囲内に入ると、この効果を徐々に失う","text":"<極寒>エリア内にいる場合、防御力と術耐性が徐々に上昇する。「非常用ストーブ」の効果範囲内に入ると、この効果を徐々に失う"}],"_h":"7aekr03j3j"},"enemy_1389_winbab_2":{"descRaw":"<@eb.key>ステルス。<@eb.key>「非常用ストーブ」の右側マスにいる味方ユニットを優先して攻撃する","name":"訪問団の強襲王","desc":"ステルス。「非常用ストーブ」の右側マスにいる味方ユニットを優先して攻撃する","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"「非常用ストーブ」の右側マスにいる味方ユニットを優先して攻撃する","text":"「非常用ストーブ」の右側マスにいる味方ユニットを優先して攻撃する"}],"_h":"h3twivjteot0t0"},"enemy_1402_tgshd_2":{"descRaw":"補強された装甲を身にまとった偵察兵。攻撃を受けると、攻撃者を5秒間<@eb.key>位置追跡状態にする。\n位置追跡状態ではバリケードで敵の視線を遮ることができず、被ダメージが上昇する","name":"重装偵察兵","desc":"補強された装甲を身にまとった偵察兵。攻撃を受けると、攻撃者を5秒間位置追跡状態にする。\n位置追跡状態ではバリケードで敵の視線を遮ることができず、被ダメージが上昇する","abilities":[{"textRaw":"攻撃されると、攻撃した味方ユニットを5秒間位置追跡状態にする","text":"攻撃されると、攻撃した味方ユニットを5秒間位置追跡状態にする"},{"textRaw":"位置追跡状態の味方ユニットは<バリケード>の遮蔽効果を受けられなくなり、被ダメージが上昇する","text":"位置追跡状態の味方ユニットは<バリケード>の遮蔽効果を受けられなくなり、被ダメージが上昇する"}],"_h":"epyr262525yqyq"},"enemy_1404_msnip":{"descRaw":"<@eb.key>ステルス。十字の直線上に味方ユニットがいると、対象の方向に1本の矢を放って<@eb.key>術ダメージを与える<@eb.key>直線射撃を行う","name":"重型クロスボウ強襲者","desc":"ステルス。十字の直線上に味方ユニットがいると、対象の方向に1本の矢を放って術ダメージを与える直線射撃を行う","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"十字の直線上に味方ユニットがいると、対象の方向に術ダメージを与え<$ba.stun>スタンさせる直線射撃を行う","text":"十字の直線上に味方ユニットがいると、対象の方向に術ダメージを与えスタンさせる直線射撃を行う"}],"_h":"mq3gbpjteo5cfq"},"enemy_1407_hummbd":{"descRaw":"<@eb.key>【飛行ユニット】。<@eb.key>遠距離物理攻撃を行う。撃破されると、周囲の味方ユニットを<@eb.key>位置追跡状態にする。位置追跡状態ではバリケードで敵の視線を遮ることができず、被ダメージが上昇する","name":"スコープ","desc":"【飛行ユニット】。遠距離物理攻撃を行う。撃破されると、周囲の味方ユニットを位置追跡状態にする。位置追跡状態ではバリケードで敵の視線を遮ることができず、被ダメージが上昇する","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"撃破されると、周囲の味方全員を8秒間位置追跡状態にする","text":"撃破されると、周囲の味方全員を8秒間位置追跡状態にする"},{"textRaw":"位置追跡状態の味方ユニットは<バリケード>の遮蔽効果を受けられなくなり、被ダメージが上昇する","text":"位置追跡状態の味方ユニットは<バリケード>の遮蔽効果を受けられなくなり、被ダメージが上昇する"}],"_h":"mew3a76969hkhkyqyq"},"enemy_1415_mmkabi_2":{"descRaw":"防御力が非常に低い大きな駄獣。<@eb.key>セーフティチェーンに接触すると大きく転倒して行動不能となり、周囲一定範囲の敵に物理ダメージを与える","name":"温厚な武装大駄獣","desc":"防御力が非常に低い大きな駄獣。セーフティチェーンに接触すると大きく転倒して行動不能となり、周囲一定範囲の敵に物理ダメージを与える","abilities":[{"textRaw":"「セーフティチェーン」に接触すると大きく転倒し、周囲一定範囲の敵に物理ダメージを与える","text":"「セーフティチェーン」に接触すると大きく転倒し、周囲一定範囲の敵に物理ダメージを与える"}],"_h":"8o7lazprpr"},"enemy_1422_lrsldr":{"descRaw":"源石汚染エリアにいる間、<@eb.key>術攻撃を行う","name":"枯朽サルカズ先鋒","desc":"源石汚染エリアにいる間、術攻撃を行う","abilities":[{"textRaw":"<源石汚染エリア>滞在時、術攻撃を行う","text":"<源石汚染エリア>滞在時、術攻撃を行う"}],"_h":"cu6hvvt7t7"},"enemy_1422_lrsldr_2":{"descRaw":"源石汚染エリアにいる間、<@eb.key>術攻撃を行う","name":"枯朽サルカズ切込み先鋒","desc":"源石汚染エリアにいる間、術攻撃を行う","abilities":[{"textRaw":"<源石汚染エリア>滞在時、術攻撃を行う","text":"<源石汚染エリア>滞在時、術攻撃を行う"}],"_h":"cunnvvt7t7"},"enemy_1425_lrcmra":{"descRaw":"源石汚染エリアか活性源石の嵐の影響を受けると、自身の周囲に源石汚染エリアを発生させ、通常攻撃が強力な<@eb.key>術攻撃となる","name":"大罪のキメラ","desc":"源石汚染エリアか活性源石の嵐の影響を受けると、自身の周囲に源石汚染エリアを発生させ、通常攻撃が強力な術攻撃となる","abilities":[{"textRaw":"<源石汚染エリア>か<活性源石の嵐>の影響を受けると、自身の周囲に源石汚染エリアを発生させ、通常攻撃が術攻撃となる","text":"<源石汚染エリア>か<活性源石の嵐>の影響を受けると、自身の周囲に源石汚染エリアを発生させ、通常攻撃が術攻撃となる"}],"_h":"1a16vjxuxu"},"enemy_1425_lrcmra_2":{"descRaw":"源石汚染エリアか活性源石の嵐の影響を受けると、自身の周囲に源石汚染エリアを発生させ、通常攻撃が強力な<@eb.key>術攻撃となる","name":"冒涜のキメラ","desc":"源石汚染エリアか活性源石の嵐の影響を受けると、自身の周囲に源石汚染エリアを発生させ、通常攻撃が強力な術攻撃となる","abilities":[{"textRaw":"<源石汚染エリア>か<活性源石の嵐>の影響を受けると、自身の周囲に源石汚染エリアを発生させ、通常攻撃が術攻撃となる","text":"<源石汚染エリア>か<活性源石の嵐>の影響を受けると、自身の周囲に源石汚染エリアを発生させ、通常攻撃が術攻撃となる"}],"_h":"1afrvjxuxu"},"enemy_1427_lrnazg":{"descRaw":"攻撃時、自身の周囲にいるすべての味方ユニットに物理ダメージを与える。源石汚染エリアか活性源石の嵐の範囲内にいる場合、攻撃時に自身の周囲、及び源石汚染エリア、活性源石の嵐の範囲内にいるすべての味方ユニットに物理ダメージを与える","name":"「霊骸布」","desc":"攻撃時、自身の周囲にいるすべての味方ユニットに物理ダメージを与える。源石汚染エリアか活性源石の嵐の範囲内にいる場合、攻撃時に自身の周囲、及び源石汚染エリア、活性源石の嵐の範囲内にいるすべての味方ユニットに物理ダメージを与える","abilities":[{"textRaw":"攻撃時、自身の周囲のすべての味方ユニットに物理ダメージを与える","text":"攻撃時、自身の周囲のすべての味方ユニットに物理ダメージを与える"},{"textRaw":"<源石汚染エリア>か<活性源石の嵐>の範囲内にいる場合、攻撃時に自身の周囲、及び<源石汚染エリア>、<活性源石の嵐>の範囲内にいるすべての味方ユニットに物理ダメージを与える","text":"<源石汚染エリア>か<活性源石の嵐>の範囲内にいる場合、攻撃時に自身の周囲、及び<源石汚染エリア>、<活性源石の嵐>の範囲内にいるすべての味方ユニットに物理ダメージを与える"}],"_h":"3l8a3l5656cbcb"},"enemy_1430_lrrook":{"descRaw":"<@eb.key>【飛行ユニット】。周囲の飛行ユニット以外の敵ユニットが受けるダメージの一部を肩代わりする","name":"慚愧せし魂の聖杯","desc":"【飛行ユニット】。周囲の飛行ユニット以外の敵ユニットが受けるダメージの一部を肩代わりする","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"周囲の飛行ユニット以外の敵ユニットが受けるダメージの一部を肩代わりする","text":"周囲の飛行ユニット以外の敵ユニットが受けるダメージの一部を肩代わりする"}],"_h":"joh1zf6969ukuk"},"enemy_1433_dsbasi":{"descRaw":"シンプルな構造のシーボーン。群れの中で養分の集積を担っていることは推測できる。その生命活動にはほとんどエネルギーを消費しないようだ。","name":"単核のプレデター","desc":"シンプルな構造のシーボーン。群れの中で養分の集積を担っていることは推測できる。その生命活動にはほとんどエネルギーを消費しないようだ。","_h":"1xqo1x"},"enemy_1433_dsbasi_2":{"descRaw":"シンプルな構造だが栄養を蓄えた新世代のシーボーン。さらに効率よく養分を集積できる。","name":"異光体プレデター","desc":"シンプルな構造だが栄養を蓄えた新世代のシーボーン。さらに効率よく養分を集積できる。","_h":"b3jzb3"},"enemy_1438_dspred":{"descRaw":"<@eb.key>増殖甲羅を呑み込み、自身の攻撃力と最大HPを大幅に上昇させる","name":"複核のヘラルド","desc":"増殖甲羅を呑み込み、自身の攻撃力と最大HPを大幅に上昇させる","abilities":[{"textRaw":"<@eb.key>増殖甲羅を呑み込み、自身の攻撃力と最大HPを大幅に上昇させる","text":"増殖甲羅を呑み込み、自身の攻撃力と最大HPを大幅に上昇させる"}],"_h":"p6e0pdp6pd"},"enemy_1439_dslntf":{"descRaw":"ダメージを受けると<臨戦態勢>となり、周囲の味方ユニット全員に<@eb.key>神経損傷を与え続ける。<@eb.key>増殖甲羅に衝突するとそれを破壊し、自身のHPを大量に失う","name":"元核のマレフィセント","desc":"ダメージを受けると<臨戦態勢>となり、周囲の味方ユニット全員に神経損傷を与え続ける。増殖甲羅に衝突するとそれを破壊し、自身のHPを大量に失う","abilities":[{"textRaw":"ダメージを受けると臨戦態勢となり、移動速度が大幅に上昇し、周囲の味方ユニット全員に<$ba.dt.neural>神経損傷を与え続ける","text":"ダメージを受けると臨戦態勢となり、移動速度が大幅に上昇し、周囲の味方ユニット全員に神経損傷を与え続ける"},{"textRaw":"<増殖甲羅>にブロックされるとそれを破壊し、一定割合のHPを失う","text":"<増殖甲羅>にブロックされるとそれを破壊し、一定割合のHPを失う"}],"_h":"k5rpnxt9c0fhfh"},"enemy_1439_dslntf_2":{"descRaw":"ダメージを受けると<臨戦態勢>となり、周囲の味方ユニット全員に<@eb.key>神経損傷を与え続ける。<@eb.key>増殖甲羅に衝突するとそれを破壊し、自身のHPを大量に失う","name":"異光体マレフィセント","desc":"ダメージを受けると<臨戦態勢>となり、周囲の味方ユニット全員に神経損傷を与え続ける。増殖甲羅に衝突するとそれを破壊し、自身のHPを大量に失う","abilities":[{"textRaw":"ダメージを受けると臨戦態勢となり、移動速度が大幅に上昇し、周囲の味方ユニット全員に<$ba.dt.neural>神経損傷を与え続ける","text":"ダメージを受けると臨戦態勢となり、移動速度が大幅に上昇し、周囲の味方ユニット全員に神経損傷を与え続ける"},{"textRaw":"<増殖甲羅>にブロックされるとそれを破壊し、一定割合のHPを失う","text":"<増殖甲羅>にブロックされるとそれを破壊し、一定割合のHPを失う"}],"_h":"k56onxt9c0fhfh"},"enemy_1500_skulsr":{"descRaw":"<@eb.danger>総力を尽くして対処が必要。<@eb.key>非常に強力な遠距離と近接攻撃を行える","name":"SkullShredder","desc":"総力を尽くして対処が必要。非常に強力な遠距離と近接攻撃を行える","abilities":[{"textRaw":"ブロックされていない場合は榴弾による遠距離範囲攻撃を行い、命中した対象と周囲の味方ユニット全員の防御力を短時間大幅に減少させる","text":"ブロックされていない場合は榴弾による遠距離範囲攻撃を行い、命中した対象と周囲の味方ユニット全員の防御力を短時間大幅に減少させる"},{"textRaw":"HPが半分以下になると、攻撃力が大幅に上昇する","text":"HPが半分以下になると、攻撃力が大幅に上昇する"}],"_h":"q2obh2okok6z6z"},"enemy_1501_demonk":{"descRaw":"レユニオンの幹部。<@eb.danger>危険度が高く、撃破は困難","name":"サルカズケントゥリオ","desc":"レユニオンの幹部。危険度が高く、撃破は困難","abilities":[{"textRaw":"最大2体のユニットを同時に攻撃できる","text":"最大2体のユニットを同時に攻撃できる"}],"_h":"fkbrzskwkw"},"enemy_1502_crowns":{"descRaw":"レユニオンの幹部、主に後方の攪乱や暗殺任務に従事している。<@eb.key>ブロック相手を通り抜けることができる","name":"クラウンスレイヤー","desc":"レユニオンの幹部、主に後方の攪乱や暗殺任務に従事している。ブロック相手を通り抜けることができる","abilities":[{"textRaw":"ブロックされたとき、ブロックした相手の背後に瞬間移動する","text":"ブロックされたとき、ブロックした相手の背後に瞬間移動する"}],"_h":"pxw0ealxlx"},"enemy_1504_cqbw":{"descRaw":"レユニオンの幹部で、サルカズの傭兵。爆発物を使用する。","desc":"レユニオンの幹部で、サルカズの傭兵。爆発物を使用する。","abilities":[{"textRaw":"周期的に爆発物を味方ユニット1体にセットし、数秒後対象に高い物理ダメージを与える","text":"周期的に爆発物を味方ユニット1体にセットし、数秒後対象に高い物理ダメージを与える"},{"textRaw":"HPが半分以下になると、爆発物を使用する際の対象数が増加する","text":"HPが半分以下になると、爆発物を使用する際の対象数が増加する"}],"_h":"0808qvqv9l9l"},"enemy_1509_mousek":{"descRaw":"<@eb.key>最大HPが最も高いユニットには物理ダメージを与えるスキルを使用。<@eb.key>最大HPが最も低いユニットの攻撃力を大幅に低下し、継続術ダメージを与えるスキルを使用。","name":"鼠王(ソオウ)","desc":"最大HPが最も高いユニットには物理ダメージを与えるスキルを使用。最大HPが最も低いユニットの攻撃力を大幅に低下し、継続術ダメージを与えるスキルを使用。","abilities":[{"textRaw":"【歌砂】:最大HPが最も高い味方ユニットを中心に、十字範囲一定内の味方ユニット全員に高い物理ダメージを与える","text":"【歌砂】:最大HPが最も高い味方ユニットを中心に、十字範囲一定内の味方ユニット全員に高い物理ダメージを与える"},{"textRaw":"【砂地獄】:戦場中の最大HPが最も低い味方ユニットを中心に砂嵐を生成し、範囲内の味方ユニット全員の攻撃力を低下させ、術ダメージを与え続ける","text":"【砂地獄】:戦場中の最大HPが最も低い味方ユニットを中心に砂嵐を生成し、範囲内の味方ユニット全員の攻撃力を低下させ、術ダメージを与え続ける"},{"textRaw":"登場時、術の被ダメージを大量に吸収可能なバリアを展開する。バリア展開中、防御力が大幅に上昇する","text":"登場時、術の被ダメージを大量に吸収可能なバリアを展開する。バリア展開中、防御力が大幅に上昇する"},{"textRaw":"HPが半分以下になると、自身の与ダメージが上昇する","text":"HPが半分以下になると、自身の与ダメージが上昇する"}],"_h":"ymwclaj7j7yiyiueueawaw"},"enemy_1511_mdrock":{"descRaw":"年齢不明、性別不明、経歴不明。","name":"マドロック","desc":"年齢不明、性別不明、経歴不明。","abilities":[{"textRaw":"攻撃するたびに、攻撃力が永続的に上昇する(最大6回まで)","text":"攻撃するたびに、攻撃力が永続的に上昇する(最大6回まで)"},{"textRaw":"登場時、術の被ダメージを一定値まで吸収可能なバリアを展開する。バリア展開中、自身の最大HPと攻撃速度が上昇する","text":"登場時、術の被ダメージを一定値まで吸収可能なバリアを展開する。バリア展開中、自身の最大HPと攻撃速度が上昇する"},{"textRaw":"周期的にバリアを再展開する","text":"周期的にバリアを再展開する"},{"textRaw":"周期的に一番近くにあり敵側が制御していない「蓄音機」の制御権を奪う","text":"周期的に一番近くにあり敵側が制御していない「蓄音機」の制御権を奪う"}],"_h":"2dvf2dvtvt4k4ke1e15555"},"enemy_1512_mcmstr":{"descRaw":"大祭司が操縦している巨大なメカモンスター。切り株を破壊できる。自身が破壊されるとパイロットを打ち上げて自爆する","name":"「ビッグアグリー」","desc":"大祭司が操縦している巨大なメカモンスター。切り株を破壊できる。自身が破壊されるとパイロットを打ち上げて自爆する","abilities":[{"textRaw":"第一形態","text":"第一形態"},{"textRaw":"遠距離範囲攻撃と強力な近接攻撃を行う","text":"遠距離範囲攻撃と強力な近接攻撃を行う"},{"textRaw":"周期的におばけ茸・切り株を破壊し、配置不可マスにする","text":"周期的におばけ茸・切り株を破壊し、配置不可マスにする"},{"textRaw":"HPが0になると大祭司を射出して自爆し、周囲広範囲内にいる味方ユニット全員にダメージを与え、一定時間<$ba.stun>スタンさせる","text":"HPが0になると大祭司を射出して自爆し、周囲広範囲内にいる味方ユニット全員にダメージを与え、一定時間スタンさせる"},{"textRaw":"大祭司形態","text":"大祭司形態"},{"textRaw":"攻撃しない。ブロック不可。1秒ごとに確定ダメージを受ける","text":"攻撃しない。ブロック不可。1秒ごとに確定ダメージを受ける"}],"_h":"8thr8tmgmgt8t8wqwqcqqyfifi1t1t"},"enemy_1513_dekght":{"descRaw":"凋零騎士が撃破されると、自身の攻撃力、攻撃速度、移動速度が大幅に上昇する","name":"腐敗騎士","desc":"凋零騎士が撃破されると、自身の攻撃力、攻撃速度、移動速度が大幅に上昇する","abilities":[{"textRaw":"攻撃対象の隣接4マスにいる味方ユニットにもダメージを与える範囲物理攻撃を行う","text":"攻撃対象の隣接4マスにいる味方ユニットにもダメージを与える範囲物理攻撃を行う"},{"textRaw":"周期的に数秒間チャージ後に攻撃を放ち、対象と隣接4マスにいる味方ユニットに高い物理ダメージを与える","text":"周期的に数秒間チャージ後に攻撃を放ち、対象と隣接4マスにいる味方ユニットに高い物理ダメージを与える"},{"textRaw":"<凋零騎士>が撃破されると、自身の攻撃力、攻撃速度、移動速度が大幅に上昇する","text":"<凋零騎士>が撃破されると、自身の攻撃力、攻撃速度、移動速度が大幅に上昇する"}],"_h":"4g9e4g4v4vhuhuwcwc"},"enemy_1513_dekght_2":{"descRaw":"腐敗騎士が撃破されると、自身の攻撃力、攻撃速度、移動速度が大幅に上昇する","name":"凋零騎士","desc":"腐敗騎士が撃破されると、自身の攻撃力、攻撃速度、移動速度が大幅に上昇する","abilities":[{"textRaw":"最大2体のユニットを同時に攻撃できる","text":"最大2体のユニットを同時に攻撃できる"},{"textRaw":"攻撃範囲内の味方ユニット最大3体に爆発矢を発射する。爆弾矢は数秒後に爆発して対象と隣接4マスにいる味方ユニットに高い術ダメージを与える","text":"攻撃範囲内の味方ユニット最大3体に爆発矢を発射する。爆弾矢は数秒後に爆発して対象と隣接4マスにいる味方ユニットに高い術ダメージを与える"},{"textRaw":"<腐敗騎士>が撃破されると、自身の攻撃力、攻撃速度、移動速度が大幅に上昇する","text":"<腐敗騎士>が撃破されると、自身の攻撃力、攻撃速度、移動速度が大幅に上昇する"}],"_h":"9m649mztztmumu3y3y"},"enemy_1516_jakill":{"descRaw":"看守形態では<@eb.key>術耐性が上昇し、攻撃は<@eb.key>術ダメージを与える。禁固装置を攻撃しない。殺し屋形態では<@eb.key>防御力が上昇し、攻撃は<@eb.key>物理ダメージを与える。殺し屋形態に入る時、<@eb.key>敵全員を解放する","name":"ジェッセルトン・ウィリアムズ","desc":"看守形態では術耐性が上昇し、攻撃は術ダメージを与える。禁固装置を攻撃しない。殺し屋形態では防御力が上昇し、攻撃は物理ダメージを与える。殺し屋形態に入る時、敵全員を解放する","abilities":[{"textRaw":"看守形態","text":"看守形態"},{"textRaw":"術耐性が大幅に上昇する","text":"術耐性が大幅に上昇する"},{"textRaw":"遠距離術攻撃を行う。禁固装置は攻撃対象にしない","text":"遠距離術攻撃を行う。禁固装置は攻撃対象にしない"},{"textRaw":"複数ユニットを<$ba.stun>スタンさせる。","text":"複数ユニットをスタンさせる。"},{"textRaw":"HPが0になると一度だけ復活し、殺し屋形態へ移行する","text":"HPが0になると一度だけ復活し、殺し屋形態へ移行する"},{"textRaw":"殺し屋形態","text":"殺し屋形態"},{"textRaw":"殺し屋形態に移行する際、戦場中の敵ユニット全員を解放する","text":"殺し屋形態に移行する際、戦場中の敵ユニット全員を解放する"},{"textRaw":"防御力が大幅に上昇する","text":"防御力が大幅に上昇する"},{"textRaw":"近接物理攻撃のみを行うようになり、攻撃対象の防御力の一部を無視する","text":"近接物理攻撃のみを行うようになり、攻撃対象の防御力の一部を無視する"}],"_h":"224zodprpr7u7ujyjyvmwga8a8sxsxyoyoucuchmhm"},"enemy_1517_xi":{"descRaw":"シーが描き出した怪物。【緯地経天】:<@eb.key>味方ユニットの晦明を変化させる。【融通無碍】:一定時間内バリアが<@eb.key>破壊されなければ<@eb.danger>周囲に極めて強力な範囲攻撃を行う","name":"「ジザイ」","desc":"シーが描き出した怪物。【緯地経天】:味方ユニットの晦明を変化させる。【融通無碍】:一定時間内バリアが破壊されなければ周囲に極めて強力な範囲攻撃を行う","abilities":[{"textRaw":"第一形態","text":"第一形態"},{"textRaw":"【緯地経天】:最も近い味方ユニットを中心とした十字範囲の範囲術攻撃を放ち、範囲内の晦明属性を変化させる","text":"【緯地経天】:最も近い味方ユニットを中心とした十字範囲の範囲術攻撃を放ち、範囲内の晦明属性を変化させる"},{"textRaw":"【桎梏打破】:バリアが一定時間後に破壊されていなかった場合、極めて強力な範囲攻撃を行う","text":"【桎梏打破】:バリアが一定時間後に破壊されていなかった場合、極めて強力な範囲攻撃を行う"},{"textRaw":"HPが0になった時、第二形態へ移行する","text":"HPが0になった時、第二形態へ移行する"},{"textRaw":"第二形態","text":"第二形態"},{"textRaw":"自身の晦明を変化させる","text":"自身の晦明を変化させる"},{"textRaw":"攻撃力が上昇し、通常攻撃が2連撃になる","text":"攻撃力が上昇し、通常攻撃が2連撃になる"},{"textRaw":"【緯地経天】発動時、自身から最も離れた味方ユニットにも【緯地経天】を放つ","text":"【緯地経天】発動時、自身から最も離れた味方ユニットにも【緯地経天】を放つ"}],"_h":"0vd0t8mgmgalalbdbd7h7hrwrwr4r49d9dftft"},"enemy_1521_dslily":{"descRaw":"かの災害のあと、イベリアに紛れ込んだ深海教会の一員。自らの理念を以て真摯に法を改ざんし、個体としての完璧な姿を追及しているが、海の真意などまるで知りえない。果たしてそれを知ること叶う者などいるのだろうか?","name":"「潮風の司教」クイントゥス","desc":"かの災害のあと、イベリアに紛れ込んだ深海教会の一員。自らの理念を以て真摯に法を改ざんし、個体としての完璧な姿を追及しているが、海の真意などまるで知りえない。果たしてそれを知ること叶う者などいるのだろうか?","abilities":[{"textRaw":"防御力が高い対象を優先して狙い、最大2体のユニットを同時に攻撃できる","text":"防御力が高い対象を優先して狙い、最大2体のユニットを同時に攻撃できる"},{"textRaw":"【大潮】:戦場中の味方ユニット全員に術ダメージと<$ba.dt.neural>神経損傷を与える","text":"【大潮】:戦場中の味方ユニット全員に術ダメージと神経損傷を与える"},{"textRaw":"【崩壊】:味方ユニット数体に物理ダメージを与える","text":"【崩壊】:味方ユニット数体に物理ダメージを与える"},{"textRaw":"【断裂生殖】:<生まれしもの>を召喚し、味方ユニットに纏わりつかせて<$ba.stun>スタンさせる","text":"【断裂生殖】:<生まれしもの>を召喚し、味方ユニットに纏わりつかせてスタンさせる"},{"textRaw":"【種の爆発】:戦闘開始から長時間経過すると、残り耐久値を全て失わせる","text":"【種の爆発】:戦闘開始から長時間経過すると、残り耐久値を全て失わせる"}],"_h":"u5z8u5swswwkvd3i3ic9d5elel"},"enemy_1525_blkswb":{"descRaw":"カジミエーシュ騎士競技の三期連続チャンピオン、アーツを使えないリターニアの不良品、そして天性の武者――黒騎士。<@eb.key>ブロックをすり抜け、物理ダメージを与える","name":"デーゲンブレヒャー","desc":"カジミエーシュ騎士競技の三期連続チャンピオン、アーツを使えないリターニアの不良品、そして天性の武者――黒騎士。ブロックをすり抜け、物理ダメージを与える","abilities":[{"textRaw":"<$ba.frozen>凍結無効。<$ba.buffres>レジスト","text":"凍結無効。レジスト"},{"textRaw":"<降雪>中、攻撃力が上昇する","text":"<降雪>中、攻撃力が上昇する"},{"textRaw":"第一形態","text":"第一形態"},{"textRaw":"ブロック相手の防御力を一定割合分無視する","text":"ブロック相手の防御力を一定割合分無視する"},{"textRaw":"【速殺】:ブロックされると、ブロック相手をすり抜け、物理ダメージを与える","text":"【速殺】:ブロックされると、ブロック相手をすり抜け、物理ダメージを与える"},{"textRaw":"【風雪蹂躙】:自身を中心とした範囲物理攻撃を行う","text":"【風雪蹂躙】:自身を中心とした範囲物理攻撃を行う"},{"textRaw":"第二形態","text":"第二形態"},{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"ブロック相手の防御力を無視する割合がさらに上昇し、通常攻撃・スキルのダメージ発生回数+1","text":"ブロック相手の防御力を無視する割合がさらに上昇し、通常攻撃・スキルのダメージ発生回数+1"},{"textRaw":"【凍てつく殺意】:HPを25%失うごとに、周囲の味方ユニット全員のSPを0にし、一定時間攻撃や治療行動不可にする","text":"【凍てつく殺意】:HPを25%失うごとに、周囲の味方ユニット全員のSPを0にし、一定時間攻撃や治療行動不可にする"}],"_h":"8cgevhwk5vrurumgmgg7g7agag3h3hrwrwjteomomo8888"},"enemy_1535_wlfmster":{"descRaw":"荒野に生まれながらも、人の世に目を向けた狼の主。","name":"「狼主」ザーロ","desc":"荒野に生まれながらも、人の世に目を向けた狼の主。","abilities":[{"textRaw":"戦場滞在中、血債を増加させ続ける","text":"戦場滞在中、血債を増加させ続ける"},{"textRaw":"第一形態","text":"第一形態"},{"textRaw":"被ダメージが減少し、<$ba.stun>スタンを受けない","text":"被ダメージが減少し、スタンを受けない"},{"textRaw":"【溶血の恐怖】:味方ユニット3体に「撤退不可、攻撃速度大幅低下、HPが減少し続ける」状態を付与する。この状態は、「狼主」が一定量のHPを失うと解除される","text":"【溶血の恐怖】:味方ユニット3体に「撤退不可、攻撃速度大幅低下、HPが減少し続ける」状態を付与する。この状態は、「狼主」が一定量のHPを失うと解除される"},{"textRaw":"【太古の威圧】:第一形態でHPが0になると発動する。周囲にいる味方ユニットの攻撃速度が低下し、「狼主」のHPが徐々に回復する","text":"【太古の威圧】:第一形態でHPが0になると発動する。周囲にいる味方ユニットの攻撃速度が低下し、「狼主」のHPが徐々に回復する"},{"textRaw":"第二形態","text":"第二形態"},{"textRaw":"被ダメージ軽減効果を失い、【溶血の恐怖】も発動しなくなる","text":"被ダメージ軽減効果を失い、【溶血の恐怖】も発動しなくなる"},{"textRaw":"攻撃力が上昇し、2連撃の遠距離攻撃を行うようになる","text":"攻撃力が上昇し、2連撃の遠距離攻撃を行うようになる"},{"textRaw":"周期的に【荒れ狂う咆哮】を発動し、「血債」を急激に増加させる","text":"周期的に【荒れ狂う咆哮】を発動し、「血債」を急激に増加させる"}],"_h":"541p54yyyymgmgqf6vggggeyeyrwrwa3a3inin5959"},"enemy_1539_reid":{"descRaw":"昔遭遇したレユニオンの幹部。その赤き刀を振りかざし、もう一度襲い掛かってきた。","name":"Vendetta","desc":"昔遭遇したレユニオンの幹部。その赤き刀を振りかざし、もう一度襲い掛かってきた。","abilities":[{"textRaw":"HPが半分以下になると、攻撃力が大幅に上昇する","text":"HPが半分以下になると、攻撃力が大幅に上昇する"},{"textRaw":"【突撃】:進行ルート上の味方ユニット1体を目標に、移動速度を大幅に上昇させて突進する","text":"【突撃】:進行ルート上の味方ユニット1体を目標に、移動速度を大幅に上昇させて突進する"},{"textRaw":"HPが0になった時に一度だけ復活し、HPを最大値の50%まで回復する","text":"HPが0になった時に一度だけ復活し、HPを最大値の50%まで回復する"}],"_h":"11l5116z6zqnqnonon"},"enemy_2001_duckmi":{"descRaw":"神出鬼没な存在。ブロックを受けず、攻撃を受けると<@eb.key>素早く走り出す。撃破すると<@eb.key>秘宝が得られる","name":"ダック卿","desc":"神出鬼没な存在。ブロックを受けず、攻撃を受けると素早く走り出す。撃破すると秘宝が得られる","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"攻撃を受けると、移動速度が大幅に上昇する","text":"攻撃を受けると、移動速度が大幅に上昇する"}],"_h":"hnyftpufufxbxb"},"enemy_2001_duckmi_2":{"descRaw":"神出鬼没な存在。ブロックを受けず、攻撃を受けると<@eb.key>素早く走り出す。撃破すると<@eb.key>秘宝が得られる","name":"ダック卿","desc":"神出鬼没な存在。ブロックを受けず、攻撃を受けると素早く走り出す。撃破すると秘宝が得られる","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"攻撃を受けると、移動速度が大幅に上昇する","text":"攻撃を受けると、移動速度が大幅に上昇する"}],"_h":"hnyftpufufxbxb"},"enemy_2002_bearmi":{"descRaw":"ダック卿が雇用しているウルサスの護衛。スタンを受けず、撃破すると<@eb.key>秘宝が得られる","name":"ゴプニク","desc":"ダック卿が雇用しているウルサスの護衛。スタンを受けず、撃破すると秘宝が得られる","_h":"v0h6pt"},"enemy_2002_bearmi_2":{"descRaw":"ダック卿が雇用しているウルサスの護衛。スタンを受けず、撃破すると<@eb.key>秘宝が得られる","name":"ゴプニク","desc":"ダック卿が雇用しているウルサスの護衛。スタンを受けず、撃破すると秘宝が得られる","_h":"v0h6pt"},"enemy_2003_rockman":{"descRaw":"実験で作り出された防御力が高い巨像。相手に石を投げつけることで長時間の<@eb.key>スタンさせる","name":"迷子の巨像","desc":"実験で作り出された防御力が高い巨像。相手に石を投げつけることで長時間のスタンさせる","abilities":[{"textRaw":"投石攻撃により対象を長時間<$ba.stun>スタンさせる(<$ba.stun>スタン状態中の味方ユニットは対象にならない)","text":"投石攻撃により対象を長時間スタンさせる(スタン状態中の味方ユニットは対象にならない)"}],"_h":"k5z4toj86e"},"enemy_2004_balloon":{"descRaw":"自作のジェットパックを背負っている変人。ブロックされると一定時間<@eb.key>空を飛ぶ","name":"ジェットマン","desc":"自作のジェットパックを背負っている変人。ブロックされると一定時間空を飛ぶ","abilities":[{"textRaw":"ブロックされると、一定時間飛行ユニットとなる(クールタイムあり)。飛行中にブロック不可","text":"ブロックされると、一定時間飛行ユニットとなる(クールタイムあり)。飛行中にブロック不可"}],"_h":"lyno839m9m"},"enemy_2005_axetro":{"descRaw":"源石にひどく侵されている護衛。<@eb.key>連続攻撃をすると攻撃力と攻撃速度が上昇し、4秒間攻撃しなければ<@eb.key>リセットされる","name":"「見棄てし者」","desc":"源石にひどく侵されている護衛。連続攻撃をすると攻撃力と攻撃速度が上昇し、4秒間攻撃しなければリセットされる","abilities":[{"textRaw":"攻撃するたびに攻撃力と攻撃速度が上昇(上限あり)する。数秒間攻撃せずにいると効果がリセットされる","text":"攻撃するたびに攻撃力と攻撃速度が上昇(上限あり)する。数秒間攻撃せずにいると効果がリセットされる"}],"_h":"dk0nwy4q4q"},"enemy_2008_flking":{"descRaw":"味方ユニットの戦闘能力を大幅に下げ、被ダメージを吸収可能な<@eb.key>バリアを周期的に展開する","name":"「墓碑」","desc":"味方ユニットの戦闘能力を大幅に下げ、被ダメージを吸収可能なバリアを周期的に展開する","abilities":[{"textRaw":"戦場滞在中、味方ユニット全員の攻撃力と防御力を-50%、再配置時間+100%、さらに所持コストの自然回復速度-50%","text":"戦場滞在中、味方ユニット全員の攻撃力と防御力を-50%、再配置時間+100%、さらに所持コストの自然回復速度-50%"},{"textRaw":"周期的に最大HPの一定割合分の被ダメージを吸収可能なバリアを展開する","text":"周期的に最大HPの一定割合分の被ダメージを吸収可能なバリアを展開する"}],"_h":"rmw2zfqyqyykg5"},"enemy_2009_csaudc":{"descRaw":"クリムゾン劇団の忠実な観衆。攻撃時、追加で<$ba.dt.neural>神経損傷を与える","name":"不気味な観客","desc":"クリムゾン劇団の忠実な観衆。攻撃時、追加で神経損傷を与える","abilities":[{"textRaw":"攻撃対象に追加で<$ba.dt.neural>神経損傷を与える","text":"攻撃対象に追加で神経損傷を与える"}],"_h":"gerc39nhhs"},"enemy_2010_csdcr":{"descRaw":"クリムゾン劇団の役者。攻撃時、追加で<$ba.dt.neural>神経損傷を与え、一定の回数ダメージを受けると敵全員の攻撃速度を大幅に上昇する","name":"緋色の歌姫","desc":"クリムゾン劇団の役者。攻撃時、追加で神経損傷を与え、一定の回数ダメージを受けると敵全員の攻撃速度を大幅に上昇する","abilities":[{"textRaw":"攻撃対象に追加で<$ba.dt.neural>神経損傷を与える","text":"攻撃対象に追加で神経損傷を与える"},{"textRaw":"一定回数攻撃を受けると、戦場中の敵ユニット全員の攻撃速度を一定時間大幅に上昇させる","text":"一定回数攻撃を受けると、戦場中の敵ユニット全員の攻撃速度を一定時間大幅に上昇させる"}],"_h":"htp6t4nhhsbxbx"},"enemy_2016_csphtm":{"descRaw":"劇団の災・ルシアン、コードネーム・ファントム。<@eb.key>ブロック相手をすり抜け、<@eb.key>不祥の幻影を残す。攻撃とスキルは追加で<@eb.key>神経損傷を与える","name":"「クリムゾンソリティア」ルシアン","desc":"劇団の災・ルシアン、コードネーム・ファントム。ブロック相手をすり抜け、不祥の幻影を残す。攻撃とスキルは追加で神経損傷を与える","abilities":[{"textRaw":"ブロックされていないとき、一定確率で物理と術ダメージを回避する。ブロックされているとき、ブロックした相手の背後に瞬間移動し、元いた位置に<不祥の幻影>を残す","text":"ブロックされていないとき、一定確率で物理と術ダメージを回避する。ブロックされているとき、ブロックした相手の背後に瞬間移動し、元いた位置に<不祥の幻影>を残す"},{"textRaw":"周期的に、自身周囲の味方ユニット全員に物理ダメージを与えるスキルを発動する。攻撃とスキルは対象の防御力を一定値無視し、追加で<$ba.dt.neural>神経損傷を与える","text":"周期的に、自身周囲の味方ユニット全員に物理ダメージを与えるスキルを発動する。攻撃とスキルは対象の防御力を一定値無視し、追加で神経損傷を与える"}],"_h":"1tpqdkytyt2sg9"},"enemy_2017_csphts":{"descRaw":"ひとひらの影。離れたことはなく、現実に存在したこともない。","name":"不祥の幻影","desc":"ひとひらの影。離れたことはなく、現実に存在したこともない。","abilities":[{"textRaw":"ブロックされていないとき、一定確率で物理・術ダメージを回避する","text":"ブロックされていないとき、一定確率で物理・術ダメージを回避する"},{"textRaw":"周期的に、自身周囲の味方ユニット全員に物理ダメージを与えるスキルを発動する","text":"周期的に、自身周囲の味方ユニット全員に物理ダメージを与えるスキルを発動する"},{"textRaw":"通常攻撃とスキルは対象の防御力を一定割合無視し、追加で<$ba.dt.neural>神経損傷を与える","text":"通常攻撃とスキルは対象の防御力を一定割合無視し、追加で神経損傷を与える"}],"_h":"ytvjytqmqmk2k2rnwm"},"enemy_2021_syfish":{"descRaw":"攻撃時、追加で<@eb.key>侵蝕損傷を与える","name":"骨海のワンダラー","desc":"攻撃時、追加で侵蝕損傷を与える","abilities":[{"textRaw":"攻撃対象に追加で<$ba.dt.erosion>侵蝕損傷を与える","text":"攻撃対象に追加で侵蝕損傷を与える"}],"_h":"sbkyaq83aq"},"enemy_2025_syufo":{"descRaw":"【低空浮揚】状態で登場。攻撃対象に追加で<@eb.key>侵蝕損傷を与える","name":"掠海のフローター","desc":"【低空浮揚】状態で登場。攻撃対象に追加で侵蝕損傷を与える","abilities":[{"textRaw":"<$ba.float>低空浮揚","text":"低空浮揚"},{"textRaw":"攻撃対象に追加で<$ba.dt.erosion>侵蝕損傷を与える","text":"攻撃対象に追加で侵蝕損傷を与える"}],"_h":"fvkkwiam9e83aq"},"enemy_2034_sythef":{"descRaw":"弱気なペッロー。<@eb.key>ステルス状態で登場。対象を<@eb.key>スタンさせる攻撃を行う。撃破された時に追加で<@eb.key>ボーナスをドロップする","name":"涙目の坊や","desc":"弱気なペッロー。ステルス状態で登場。対象をスタンさせる攻撃を行う。撃破された時に追加でボーナスをドロップする","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"対象を<$ba.stun>スタンさせる攻撃を行う","text":"対象をスタンさせる攻撃を行う"}],"_h":"sq85y1jteop2sm"},"enemy_2034_sythef_2":{"descRaw":"弱気なペッロー。<@eb.key>ステルス状態で登場。対象を<@eb.key>スタンさせる攻撃を行う。撃破された時に追加で<@eb.key>ボーナスをドロップする","name":"涙目の坊や","desc":"弱気なペッロー。ステルス状態で登場。対象をスタンさせる攻撃を行う。撃破された時に追加でボーナスをドロップする","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"対象を<$ba.stun>スタンさせる攻撃を行う","text":"対象をスタンさせる攻撃を行う"}],"_h":"sq85y1jteop2sm"},"enemy_2048_smgrd":{"descRaw":"【国土】の範囲内にいるユニットに高い物理ダメージを与える。持続的に自身を中心とした一定範囲に【国土】を生成する","name":"「悪魔の利刃」","desc":"【国土】の範囲内にいるユニットに高い物理ダメージを与える。持続的に自身を中心とした一定範囲に【国土】を生成する","abilities":[{"textRaw":"【国土】上の味方ユニットに対して非常に強力な物理攻撃を行う","text":"【国土】上の味方ユニットに対して非常に強力な物理攻撃を行う"},{"textRaw":"自身の周囲8マスに【国土】を生成し続け、範囲内にいる味方ユニットの攻撃速度を大幅に低下させる。","text":"自身の周囲8マスに【国土】を生成し続け、範囲内にいる味方ユニットの攻撃速度を大幅に低下させる。"}],"_h":"3qda3qimimiiii"},"enemy_2050_smsha":{"descRaw":"攻撃が最大3体の対象間で跳躍して、跳躍するたびに与ダメージが減衰し、命中した対象に寒冷状態を付与する。敵を攻撃することができ、攻撃が対象囲の敵との間で跳躍し、命中した対象の移動速度と攻撃速度を上昇させる","name":"堕ちたる雪祭司","desc":"攻撃が最大3体の対象間で跳躍して、跳躍するたびに与ダメージが減衰し、命中した対象に寒冷状態を付与する。敵を攻撃することができ、攻撃が対象囲の敵との間で跳躍し、命中した対象の移動速度と攻撃速度を上昇させる","abilities":[{"textRaw":"最大3体の味方ユニット間で跳躍(跳躍のたびに与ダメージは低下)する攻撃を行い、対象に<$ba.cold>寒冷状態を付与する","text":"最大3体の味方ユニット間で跳躍(跳躍のたびに与ダメージは低下)する攻撃を行い、対象に寒冷状態を付与する"},{"textRaw":"【アンチネイチャーギフト】:自身を除く最大3体の敵ユニット間で跳躍する攻撃を行い、対象の移動速度と攻撃速度を上昇させる","text":"【アンチネイチャーギフト】:自身を除く最大3体の敵ユニット間で跳躍する攻撃を行い、対象の移動速度と攻撃速度を上昇させる"}],"_h":"x8tvx8y9n3yyyy"},"enemy_2052_smgia":{"descRaw":"数回攻撃後、味方ユニットを<@eb.key>スタンさせる攻撃をくりだす。ツルとしての構造が不安定なため、火による影響を受けやすい。","name":"絡まるツル","desc":"数回攻撃後、味方ユニットをスタンさせる攻撃をくりだす。ツルとしての構造が不安定なため、火による影響を受けやすい。","abilities":[{"textRaw":"自然環境からのダメージを受けたとき、一定時間効果値が高い<$ba.fragile>脆弱状態になる","text":"自然環境からのダメージを受けたとき、一定時間効果値が高い脆弱状態になる"},{"textRaw":"数回攻撃後、次の攻撃で対象を<$ba.stun>スタンさせる","text":"数回攻撃後、次の攻撃で対象をスタンさせる"}],"_h":"xyawlzo98brzgn"},"enemy_2085_skzjxd":{"descRaw":"ダック卿の協力者にして弟子であり、口が達者な投機家。","name":"マルッコ","desc":"ダック卿の協力者にして弟子であり、口が達者な投機家。","abilities":[{"textRaw":"終始味方ユニットの数が多い方向を向く","text":"終始味方ユニットの数が多い方向を向く"},{"textRaw":"正面から受ける物理・術の被ダメージを80%軽減する","text":"正面から受ける物理・術の被ダメージを80%軽減する"}],"_h":"w7zrw7rbrbtdtd"},"enemy_2085_skzjxd_2":{"descRaw":"ダック卿の協力者にして弟子であり、口が達者な投機家。","name":"マルッコ","desc":"ダック卿の協力者にして弟子であり、口が達者な投機家。","abilities":[{"textRaw":"終始味方ユニットの数が多い方向を向く","text":"終始味方ユニットの数が多い方向を向く"},{"textRaw":"正面から受ける物理・術の被ダメージを80%軽減する","text":"正面から受ける物理・術の被ダメージを80%軽減する"}],"_h":"w7zrw7rbrbtdtd"},"enemy_9006_actoxi":{"descRaw":"撃破されると、自身を撃破したユニットに毒ガスを発射し、一定時間術ダメージを与え続ける","name":"仮想敵:蝕裂","desc":"撃破されると、自身を撃破したユニットに毒ガスを発射し、一定時間術ダメージを与え続ける","abilities":[{"textRaw":"撃破されると、自身を撃破したユニットの位置に毒ガスを発射し、対象と周囲の味方ユニット全員に術ダメージを与え続ける","text":"撃破されると、自身を撃破したユニットの位置に毒ガスを発射し、対象と周囲の味方ユニット全員に術ダメージを与え続ける"}],"_h":"egcbegoyoy"},"enemy_9007_acelem":{"descRaw":"ブロックされると対象に寄生し、持続的に術ダメージを与え、対象の受ける元素損傷を増加させる。対象の元素損傷が爆発すると、隣接4マスの味方ユニットにも元素損傷が拡散する","name":"仮想敵:泥濘","desc":"ブロックされると対象に寄生し、持続的に術ダメージを与え、対象の受ける元素損傷を増加させる。対象の元素損傷が爆発すると、隣接4マスの味方ユニットにも元素損傷が拡散する","abilities":[{"textRaw":"味方ユニットから狙われにくい","text":"味方ユニットから狙われにくい"},{"textRaw":"ブロックされると対象に寄生し、持続的に術ダメージを与え、さらに対象の受ける<$ba.dt.element>元素損傷を増加させる","text":"ブロックされると対象に寄生し、持続的に術ダメージを与え、さらに対象の受ける元素損傷を増加させる"},{"textRaw":"寄生対象が受けている<$ba.dt.element>元素損傷が爆発すると、隣接4マスの味方ユニットにも同種類の<$ba.dt.element>元素損傷を大量に与える","text":"寄生対象が受けている元素損傷が爆発すると、隣接4マスの味方ユニットにも同種類の元素損傷を大量に与える"}],"_h":"yg8lygjcjc3rx9ymgo"},"enemy_9008_acbunn":{"descRaw":"ステルス。ステルス状態時、最大3体のユニットを同時に攻撃できる","name":"仮想敵:骨棘","desc":"ステルス。ステルス状態時、最大3体のユニットを同時に攻撃できる","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"<$ba.invisible>ステルス状態時、複数のユニットを同時に攻撃できる","text":"ステルス状態時、複数のユニットを同時に攻撃できる"}],"_h":"xyobxyjteoxoyn"},"enemy_9009_acfort":{"descRaw":"【エリート】と【ボス】を除く空中の敵を最大3体吞み込み、同量の弾薬を回復。攻撃時に弾薬を全て消費し、対象に大ダメージを与える","name":"仮想敵:黒雲","desc":"【エリート】と【ボス】を除く空中の敵を最大3体吞み込み、同量の弾薬を回復。攻撃時に弾薬を全て消費し、対象に大ダメージを与える","abilities":[{"textRaw":"周期的に【エリート】と【ボス】を除く空中の敵を数体バインドして吞み込み、同量の弾薬を回復","text":"周期的に【エリート】と【ボス】を除く空中の敵を数体バインドして吞み込み、同量の弾薬を回復"},{"textRaw":"弾薬を全て消費し、対象に大きな物理ダメージを与える","text":"弾薬を全て消費し、対象に大きな物理ダメージを与える"}],"_h":"b9qzb9o6o6ffff"},"enemy_9010_acpupp":{"descRaw":"撃破されると再生状態に入り、周囲の敵に5回攻撃を受けると破壊されるバリアを付与する。再生状態時に30回ダメージを与えることで撃破できる。一定時間撃破されないと復活する","name":"仮想敵:再生","desc":"撃破されると再生状態に入り、周囲の敵に5回攻撃を受けると破壊されるバリアを付与する。再生状態時に30回ダメージを与えることで撃破できる。一定時間撃破されないと復活する","abilities":[{"textRaw":"撃破されると再生状態に入り、周囲一定範囲内の他の敵に物理・術ダメージを無効化できるバリアを付与する。バリアは一定回数攻撃を受けると破壊される","text":"撃破されると再生状態に入り、周囲一定範囲内の他の敵に物理・術ダメージを無効化できるバリアを付与する。バリアは一定回数攻撃を受けると破壊される"},{"textRaw":"再生状態となった際、数回ダメージを与えることで撃破できる。一定時間撃破されないと復活する","text":"再生状態となった際、数回ダメージを与えることで撃破できる。一定時間撃破されないと復活する"}],"_h":"9ca19cn8n81111"},"enemy_9011_acrefr":{"descRaw":"屈折。屈折が有効となっている間、自身の最大HP+100%","name":"仮想敵:鏡膜","desc":"屈折。屈折が有効となっている間、自身の最大HP+100%","abilities":[{"textRaw":"<$ba.refraction>屈折","text":"屈折"},{"textRaw":"屈折が有効となっている間、自身の最大HPが大幅に上昇","text":"屈折が有効となっている間、自身の最大HPが大幅に上昇"}],"_h":"3abt3ag6tlujq8"},"enemy_9012_acloon":{"descRaw":"炎国の衆力を集めることのできる装置。周期的に敵に炎を放つ","name":"「炎祐」","desc":"炎国の衆力を集めることのできる装置。周期的に敵に炎を放つ","abilities":[{"textRaw":"戦闘開始時、配置されている全ての【炎】所属者の一定割合の攻撃力・最大HPを獲得","text":"戦闘開始時、配置されている全ての【炎】所属者の一定割合の攻撃力・最大HPを獲得"},{"textRaw":"同時に複数の目標を攻撃する。攻撃時に攻撃力の一定割合の<$ba.dt.burning2>灼熱損傷を与え、自身の周囲の敵ユニットに一定割合の<$ba.elementfragile>対元素脆弱状態を付与","text":"同時に複数の目標を攻撃する。攻撃時に攻撃力の一定割合の灼熱損傷を与え、自身の周囲の敵ユニットに一定割合の対元素脆弱状態を付与"},{"textRaw":"【破邪の炎】:攻撃範囲内の敵1体に向けて継続して炎を放ち、対象と周囲の敵に毎秒攻撃力の一定割合の術ダメージを与える","text":"【破邪の炎】:攻撃範囲内の敵1体に向けて継続して炎を放ち、対象と周囲の敵に毎秒攻撃力の一定割合の術ダメージを与える"}],"_h":"5hom5h3q3qomgnn9n9"},"enemy_9013_acstmk":{"descRaw":"源石にひどく侵食された蒸気甲冑。\n源石の作用における最もありふれた形態――「侵食」を体現している。","name":"仮想敵:冑","desc":"源石にひどく侵食された蒸気甲冑。\n源石の作用における最もありふれた形態――「侵食」を体現している。","abilities":[{"textRaw":"ランダムな対象に光線を発射し、術ダメージを与える","text":"ランダムな対象に光線を発射し、術ダメージを与える"},{"textRaw":"【破滅の災い】:攻撃力が最も高いオペレーターを選択し、対象に<徹胄弾>を発射する。<徹胄弾>が対象に到達すると爆発し、対象と周囲8マスのユニットをやや長く<$ba.stun>スタンさせ、毎秒物理ダメージを与える。<徹胄弾>は飛行中に数回ダメージを与えると破壊可能","text":"【破滅の災い】:攻撃力が最も高いオペレーターを選択し、対象に<徹胄弾>を発射する。<徹胄弾>が対象に到達すると爆発し、対象と周囲8マスのユニットをやや長くスタンさせ、毎秒物理ダメージを与える。<徹胄弾>は飛行中に数回ダメージを与えると破壊可能"},{"textRaw":"HPが一定割合まで低下すると、物理・術の被ダメージが減少し、【破滅の災い】発動時に追加の<徹胄弾>を発射する","text":"HPが一定割合まで低下すると、物理・術の被ダメージが減少し、【破滅の災い】発動時に追加の<徹胄弾>を発射する"},{"textRaw":"【死の集い】:周期的にドローンを召喚する","text":"【死の集い】:周期的にドローンを召喚する"},{"textRaw":"シークレットコア","text":"シークレットコア"},{"textRaw":"【在りし日の剣と槌】:シミュレーション中に特定条件を達成しシークレットコアに突入した場合、<仮想敵:冑>は<「甲冑断つ剣」>と<「甲冑割る槌」>を獲得し、完全体で登場","text":"【在りし日の剣と槌】:シミュレーション中に特定条件を達成しシークレットコアに突入した場合、<仮想敵:冑>は<「甲冑断つ剣」>と<「甲冑割る槌」>を獲得し、完全体で登場"},{"textRaw":"<「甲冑断つ剣」>と<「甲冑割る槌」>は無敵状態で登場。墜落後に受けたダメージの一定割合を<仮想敵:冑>に与える","text":"<「甲冑断つ剣」>と<「甲冑割る槌」>は無敵状態で登場。墜落後に受けたダメージの一定割合を<仮想敵:冑>に与える"},{"textRaw":"<「甲冑断つ剣」>と<「甲冑割る槌」>は周期的に戦場で攻撃力が最も低いオペレーターのもとへと飛び、自爆して対象と周囲8マスのオペレーターを<$ba.stun>スタンさせ、毎秒物理ダメージを与え、その後<仮想敵:冑>のもとに戻る。飛行中は無敵状態を失い、一定回数の攻撃を受けると墜落する。墜落後は地上ユニットとなり、被ダメージが増加する","text":"<「甲冑断つ剣」>と<「甲冑割る槌」>は周期的に戦場で攻撃力が最も低いオペレーターのもとへと飛び、自爆して対象と周囲8マスのオペレーターをスタンさせ、毎秒物理ダメージを与え、その後<仮想敵:冑>のもとに戻る。飛行中は無敵状態を失い、一定回数の攻撃を受けると墜落する。墜落後は地上ユニットとなり、被ダメージが増加する"}],"_h":"jhdzjhcocoki2ijvjvrkrkfwfwu4u4hyhyxx93"},"enemy_9013_acstmk_2":{"descRaw":"源石にひどく侵食された蒸気甲冑。\n源石の作用における最もありふれた形態――「侵食」を体現している。","name":"仮想敵:冑","desc":"源石にひどく侵食された蒸気甲冑。\n源石の作用における最もありふれた形態――「侵食」を体現している。","abilities":[{"textRaw":"ランダムな対象に術攻撃を行う","text":"ランダムな対象に術攻撃を行う"},{"textRaw":"HPが一定割合まで低下すると、物理・術の被ダメージが減少し、【破滅の災い】発動時に追加の<徹胄弾>を発射する","text":"HPが一定割合まで低下すると、物理・術の被ダメージが減少し、【破滅の災い】発動時に追加の<徹胄弾>を発射する"},{"textRaw":"【破滅の災い】:範囲内の攻撃力が最も高いオペレーターを選択し、対象に<徹胄弾>を発射する。<徹胄弾>が対象に到達すると爆発し、対象と周囲8マスのユニットを<$ba.stun>スタンさせ、毎秒物理ダメージを与える。<徹胄弾>は飛行中に数回ダメージを与えると破壊可能","text":"【破滅の災い】:範囲内の攻撃力が最も高いオペレーターを選択し、対象に<徹胄弾>を発射する。<徹胄弾>が対象に到達すると爆発し、対象と周囲8マスのユニットをスタンさせ、毎秒物理ダメージを与える。<徹胄弾>は飛行中に数回ダメージを与えると破壊可能"},{"textRaw":"【死の集い】:周期的にドローンを召喚する","text":"【死の集い】:周期的にドローンを召喚する"},{"textRaw":"シークレットコア","text":"シークレットコア"},{"textRaw":"【在りし日の剣と槌】:シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、完全体の<仮想敵:冑>が出現する","text":"【在りし日の剣と槌】:シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、完全体の<仮想敵:冑>が出現する"}],"_h":"jhdzjh54543j3j8xftrkrkfwfwmsms"},"enemy_9014_acstma":{"descRaw":"術耐性が非常に高く、常時攻撃を行い周囲広範囲の味方ユニットに範囲ダメージを与える。周期的に対象を選択し、対象の位置まで飛行して爆撃を行うが、その間は無敵状態が解除される","name":"「甲冑断つ剣」","desc":"術耐性が非常に高く、常時攻撃を行い周囲広範囲の味方ユニットに範囲ダメージを与える。周期的に対象を選択し、対象の位置まで飛行して爆撃を行うが、その間は無敵状態が解除される","abilities":[{"textRaw":"自身を中心とした物理範囲ダメージを与える<$ba.permanentatk>常時攻撃を行う","text":"自身を中心とした物理範囲ダメージを与える常時攻撃を行う"},{"textRaw":"初期は無敵状態。墜落後に受けたダメージの一定割合を<仮想敵:冑>に与える","text":"初期は無敵状態。墜落後に受けたダメージの一定割合を<仮想敵:冑>に与える"},{"textRaw":"周期的に戦場で攻撃力が最も低いオペレーターのもとへと飛び、対象と周囲8マスのオペレーターを<$ba.stun>スタンさせ、毎秒物理ダメージを与える","text":"周期的に戦場で攻撃力が最も低いオペレーターのもとへと飛び、対象と周囲8マスのオペレーターをスタンさせ、毎秒物理ダメージを与える"},{"textRaw":"<「甲冑断つ剣」>は飛行中に一定回数ダメージを受けると墜落する","text":"<「甲冑断つ剣」>は飛行中に一定回数ダメージを受けると墜落する"},{"textRaw":"墜落後の<「甲冑断つ剣」>は地面ユニットとなり、被ダメージが増加する","text":"墜落後の<「甲冑断つ剣」>は地面ユニットとなり、被ダメージが増加する"}],"_h":"bie5bi8qye4o4o7tcz6868wywy"},"enemy_9015_acstmb":{"descRaw":"防御力が非常に高く、常時攻撃を行い周囲小範囲の味方ユニットに範囲ダメージを与える。周期的に対象を選択し、対象の位置まで飛行して爆撃を行うが、その間は無敵状態が解除される","name":"「甲冑割る槌」","desc":"防御力が非常に高く、常時攻撃を行い周囲小範囲の味方ユニットに範囲ダメージを与える。周期的に対象を選択し、対象の位置まで飛行して爆撃を行うが、その間は無敵状態が解除される","abilities":[{"textRaw":"自身を中心とした物理範囲ダメージを与える<$ba.permanentatk>常時攻撃を行う","text":"自身を中心とした物理範囲ダメージを与える常時攻撃を行う"},{"textRaw":"初期は無敵状態。墜落後に受けたダメージの一定割合を<仮想敵:冑>に与える","text":"初期は無敵状態。墜落後に受けたダメージの一定割合を<仮想敵:冑>に与える"},{"textRaw":"周期的に戦場で攻撃力が最も低いオペレーターのもとへと飛び、対象と周囲8マスのオペレーターを<$ba.stun>スタンさせ、毎秒物理ダメージを与える","text":"周期的に戦場で攻撃力が最も低いオペレーターのもとへと飛び、対象と周囲8マスのオペレーターをスタンさせ、毎秒物理ダメージを与える"},{"textRaw":"<「甲冑割る槌」>は飛行中に一定回数ダメージを受けると墜落する","text":"<「甲冑割る槌」>は飛行中に一定回数ダメージを受けると墜落する"},{"textRaw":"墜落後の<「甲冑割る槌」>は地面ユニットとなり、被ダメージが増加する","text":"墜落後の<「甲冑割る槌」>は地面ユニットとなり、被ダメージが増加する"}],"_h":"m7nnm78qye4o4o7tcztitivkvk"},"enemy_9016_acstmr":{"name":"甲冑穿つ弾","abilities":[{"textRaw":"目標地点に到達すると爆発し、目標と周囲8マスのオペレーターを<$ba.stun>スタンさせ、毎秒物理ダメージを与える","text":"目標地点に到達すると爆発し、目標と周囲8マスのオペレーターをスタンさせ、毎秒物理ダメージを与える"},{"textRaw":"数回ダメージを受けると撃破される","text":"数回ダメージを受けると撃破される"}],"_h":"q3p3tdieie"},"enemy_9017_achunt":{"descRaw":"攻撃対象に侵蝕損傷を与える。防御力が最も高いユニットを優先して攻撃する。同一対象を攻撃するたびに攻撃速度が徐々に上昇する。","name":"仮想敵:銃","desc":"攻撃対象に侵蝕損傷を与える。防御力が最も高いユニットを優先して攻撃する。同一対象を攻撃するたびに攻撃速度が徐々に上昇する。","abilities":[{"textRaw":"防御力が最も高いユニットを優先して攻撃する","text":"防御力が最も高いユニットを優先して攻撃する"},{"textRaw":"攻撃対象に<$ba.dt.erosion>侵蝕損傷を与える","text":"攻撃対象に侵蝕損傷を与える"},{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"同一対象を攻撃するたびに攻撃速度が徐々に上昇する","text":"同一対象を攻撃するたびに攻撃速度が徐々に上昇する"},{"textRaw":"【最後の罰】:攻撃を停止し、移動速度が大幅に上昇する。戦場の防御力が最も高いユニットに向かって突撃し、通過したユニットに物理ダメージを与える","text":"【最後の罰】:攻撃を停止し、移動速度が大幅に上昇する。戦場の防御力が最も高いユニットに向かって突撃し、通過したユニットに物理ダメージを与える"},{"textRaw":"シークレットコア","text":"シークレットコア"},{"textRaw":"【未完の告解】:シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、戦場に<「機銃砕く輪」>が出現し、<仮想敵:銃>が受ける物理・術の被ダメージが大幅に減少する","text":"【未完の告解】:シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、戦場に<「機銃砕く輪」>が出現し、<仮想敵:銃>が受ける物理・術の被ダメージが大幅に減少する"},{"textRaw":"【盲信の誓い】:自身と戦場の全ての<「機銃砕く輪」>を連結し、<「機銃砕く輪」>が受けるダメージの一定割合を<仮想敵:銃>が肩代わりする。【盲信の誓い】の連結経路上の味方ユニットは毎秒物理ダメージを受ける","text":"【盲信の誓い】:自身と戦場の全ての<「機銃砕く輪」>を連結し、<「機銃砕く輪」>が受けるダメージの一定割合を<仮想敵:銃>が肩代わりする。【盲信の誓い】の連結経路上の味方ユニットは毎秒物理ダメージを受ける"},{"textRaw":"【終末の説教】:一定時間戦場の全ての<「機銃砕く輪」>のダメージを無効化し、移動速度を大幅に上昇させ、自身に向けて移動させる。その際<「機銃砕く輪」>が通過したユニットに物理ダメージを与える","text":"【終末の説教】:一定時間戦場の全ての<「機銃砕く輪」>のダメージを無効化し、移動速度を大幅に上昇させ、自身に向けて移動させる。その際<「機銃砕く輪」>が通過したユニットに物理ダメージを与える"}],"_h":"x1nyx1sjsjfsd7ufufrorobvbvfwfwylyl8c8c3n3n"},"enemy_9017_achunt_2":{"descRaw":"攻撃対象に侵蝕損傷を与える。防御力が最も高いユニットを優先して攻撃する。同一対象を攻撃するたびに攻撃速度が徐々に上昇する。物理・術ダメージを大幅に軽減する","name":"仮想敵:銃","desc":"攻撃対象に侵蝕損傷を与える。防御力が最も高いユニットを優先して攻撃する。同一対象を攻撃するたびに攻撃速度が徐々に上昇する。物理・術ダメージを大幅に軽減する","abilities":[{"textRaw":"防御力が最も高いユニットを優先して攻撃する","text":"防御力が最も高いユニットを優先して攻撃する"},{"textRaw":"攻撃対象に<$ba.dt.erosion>侵蝕損傷を与える","text":"攻撃対象に侵蝕損傷を与える"},{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"同一対象を攻撃するたびに攻撃速度が徐々に上昇する","text":"同一対象を攻撃するたびに攻撃速度が徐々に上昇する"},{"textRaw":"【最後の罰】:攻撃を停止し、移動速度が大幅に上昇する。戦場の防御力が最も高いユニットに向かって突撃し、通過したユニットに物理ダメージを与える","text":"【最後の罰】:攻撃を停止し、移動速度が大幅に上昇する。戦場の防御力が最も高いユニットに向かって突撃し、通過したユニットに物理ダメージを与える"},{"textRaw":"シークレットコア","text":"シークレットコア"},{"textRaw":"【未完の告解】:シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、戦場に<「機銃砕く輪」>が出現し、<仮想敵:銃>が受ける物理・術の被ダメージが超大幅に減少する","text":"【未完の告解】:シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、戦場に<「機銃砕く輪」>が出現し、<仮想敵:銃>が受ける物理・術の被ダメージが超大幅に減少する"},{"textRaw":"【盲信の誓い】:自身と戦場の全ての<「機銃砕く輪」>を連結し、<「機銃砕く輪」>が受けるダメージの一定割合を<仮想敵:銃>と他の<「機銃砕く輪」>で肩代わりする。【盲信の誓い】の連結経路上の味方ユニットは毎秒物理ダメージを受ける","text":"【盲信の誓い】:自身と戦場の全ての<「機銃砕く輪」>を連結し、<「機銃砕く輪」>が受けるダメージの一定割合を<仮想敵:銃>と他の<「機銃砕く輪」>で肩代わりする。【盲信の誓い】の連結経路上の味方ユニットは毎秒物理ダメージを受ける"},{"textRaw":"【終末の説教】:一定時間戦場の全ての<「機銃砕く輪」>のダメージを無効化し、移動速度を大幅に上昇させ、自身に向けて移動させる。その際<「機銃砕く輪」>が通過したユニットに物理ダメージを与える","text":"【終末の説教】:一定時間戦場の全ての<「機銃砕く輪」>のダメージを無効化し、移動速度を大幅に上昇させ、自身に向けて移動させる。その際<「機銃砕く輪」>が通過したユニットに物理ダメージを与える"}],"_h":"ppnyppsjsjfsd7ufufrorobvbvfwfwfmfm50503n3n"},"enemy_9018_actrpa":{"descRaw":"バリア展開中は大幅にダメージを軽減する","name":"「機銃砕く輪」","desc":"バリア展開中は大幅にダメージを軽減する","abilities":[{"textRaw":"【未完の祈り】:以下の特殊なバリアをランダムに1つ展開した状態で登場。バリア展開中はブロック不可。バリアを失った後一定時間経過すると、同種類のバリアを再度獲得","text":"【未完の祈り】:以下の特殊なバリアをランダムに1つ展開した状態で登場。バリア展開中はブロック不可。バリアを失った後一定時間経過すると、同種類のバリアを再度獲得"},{"textRaw":"元素バリア:物理・術の被ダメージが大幅に減少する。自身が受けている<$ba.dt.element>元素損傷が爆発すると、バリアを失う。バリア展開中は周期的に<$ba.dt.element>元素損傷を与える弾丸を発射する。弾丸は数回跳弾し、跳弾するごとに与ダメージ減少","text":"元素バリア:物理・術の被ダメージが大幅に減少する。自身が受けている元素損傷が爆発すると、バリアを失う。バリア展開中は周期的に元素損傷を与える弾丸を発射する。弾丸は数回跳弾し、跳弾するごとに与ダメージ減少"},{"textRaw":"術バリア:一定値の術ダメージを吸収可能。バリア展開中、物理の被ダメージが大幅に低下する。バリア展開中に物理ダメージを受けると、攻撃者に物理ダメージと<$ba.dt.erosion>侵蝕損傷を与える","text":"術バリア:一定値の術ダメージを吸収可能。バリア展開中、物理の被ダメージが大幅に低下する。バリア展開中に物理ダメージを受けると、攻撃者に物理ダメージと侵蝕損傷を与える"},{"textRaw":"頻度バリア:一定回数ダメージを受けるとバリアを失う。バリア展開中、周期的に10連射を放つ","text":"頻度バリア:一定回数ダメージを受けるとバリアを失う。バリア展開中、周期的に10連射を放つ"}],"_h":"4rw94rkyky0mj00lmsbibi"},"enemy_9019_actrpb":{"name":"「機銃砕く輪」","_h":"w9"},"enemy_9020_actrpc":{"name":"「機銃砕く輪」","_h":"w9"},"enemy_9021_acduml":{"descRaw":"<「断絃の音」>を優先して攻撃する","name":"仮想敵:管","desc":"<「断絃の音」>を優先して攻撃する","abilities":[{"textRaw":"戦場滞在中、【暗色の嘆息】形態の<「余韻」>を持続的に召喚する。HPが一定割合まで低下すると、召喚の間隔が短縮される","text":"戦場滞在中、【暗色の嘆息】形態の<「余韻」>を持続的に召喚する。HPが一定割合まで低下すると、召喚の間隔が短縮される"},{"textRaw":"【暗色の嘆息】形態の<「余韻」>を優先して攻撃する","text":"【暗色の嘆息】形態の<「余韻」>を優先して攻撃する"},{"textRaw":"【裂管の奏】:全ての【暗色の嘆息】形態の<「余韻」>を選択し、3連撃を行い、対象と対象を中心とした一定範囲内の味方ユニットに術ダメージと<$ba.dt.apoptosis>壊死損傷を与える","text":"【裂管の奏】:全ての【暗色の嘆息】形態の<「余韻」>を選択し、3連撃を行い、対象と対象を中心とした一定範囲内の味方ユニットに術ダメージと壊死損傷を与える"},{"textRaw":"シークレットコア","text":"シークレットコア"},{"textRaw":"シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、<仮想敵:絃>は<仮想敵:管>と共に出現する","text":"シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、<仮想敵:絃>は<仮想敵:管>と共に出現する"}],"_h":"p36wp3uzuzxtxtmd2vfwfw2r2r"},"enemy_9021_acduml_2":{"descRaw":"<「断絃の音」>を優先して攻撃する","name":"仮想敵:管","desc":"<「断絃の音」>を優先して攻撃する","abilities":[{"textRaw":"戦場滞在中、【暗色の嘆息】形態の<「余韻」>を持続的に召喚する。HPが一定割合まで低下すると、召喚の間隔が短縮される","text":"戦場滞在中、【暗色の嘆息】形態の<「余韻」>を持続的に召喚する。HPが一定割合まで低下すると、召喚の間隔が短縮される"},{"textRaw":"【暗色の嘆息】形態の<「余韻」>を優先して攻撃する","text":"【暗色の嘆息】形態の<「余韻」>を優先して攻撃する"},{"textRaw":"【裂管の奏】:全ての【暗色の嘆息】形態の<「余韻」>を選択し、3連撃を行い、対象と対象を中心とした一定範囲内の味方ユニットに術ダメージと<$ba.dt.apoptosis>壊死損傷を与える","text":"【裂管の奏】:全ての【暗色の嘆息】形態の<「余韻」>を選択し、3連撃を行い、対象と対象を中心とした一定範囲内の味方ユニットに術ダメージと壊死損傷を与える"},{"textRaw":"シークレットコア","text":"シークレットコア"},{"textRaw":"シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、<仮想敵:絃>は<仮想敵:管>と共に出現する","text":"シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、<仮想敵:絃>は<仮想敵:管>と共に出現する"}],"_h":"p36wp3uzuzxtxtmd2vfwfw2r2r"},"enemy_9022_acdumm":{"descRaw":"<「裂管の音」>を優先して攻撃する","name":"仮想敵:絃","desc":"<「裂管の音」>を優先して攻撃する","abilities":[{"textRaw":"永続的に無敵状態。<仮想敵:管>が撃破されると、同時に退場する","text":"永続的に無敵状態。<仮想敵:管>が撃破されると、同時に退場する"},{"textRaw":"戦場滞在中、【黄金の悲鳴】形態の<「余韻」>を持続的に召喚する","text":"戦場滞在中、【黄金の悲鳴】形態の<「余韻」>を持続的に召喚する"},{"textRaw":"【黄金の悲鳴】形態の<「余韻」>を優先して攻撃する","text":"【黄金の悲鳴】形態の<「余韻」>を優先して攻撃する"},{"textRaw":"【断絃の奏】:全ての【黄金の悲鳴】形態の<「余韻」>を選択し、対象と対象を中心とした広範囲の味方ユニットに術ダメージと<$ba.dt.apoptosis>壊死損傷を与え、さらに<「余韻」>の形態を変化させる","text":"【断絃の奏】:全ての【黄金の悲鳴】形態の<「余韻」>を選択し、対象と対象を中心とした広範囲の味方ユニットに術ダメージと壊死損傷を与え、さらに<「余韻」>の形態を変化させる"}],"_h":"m571m5d1d1eses7g7gj8r6"},"enemy_9023_acdums":{"descRaw":"攻撃されると周囲のユニットに術ダメージと壊死損傷を与える。一定回数攻撃されると形態変化する","name":"「断絃の音」/「裂管の音」","desc":"攻撃されると周囲のユニットに術ダメージと壊死損傷を与える。一定回数攻撃されると形態変化する","abilities":[{"textRaw":"数回ダメージを受けると撃破される","text":"数回ダメージを受けると撃破される"},{"textRaw":"必要ブロック数2","text":"必要ブロック数2"},{"textRaw":"【ポリフォニー】:【黄金の悲鳴】形態と【暗色の嘆息】形態を切り替える","text":"【ポリフォニー】:【黄金の悲鳴】形態と【暗色の嘆息】形態を切り替える"},{"textRaw":"【黄金の悲鳴】形態では攻撃速度が上昇する。数回ダメージを受けると、【暗色の嘆息】形態に切り替わる","text":"【黄金の悲鳴】形態では攻撃速度が上昇する。数回ダメージを受けると、【暗色の嘆息】形態に切り替わる"},{"textRaw":"【暗色の嘆息】形態では移動速度が低下し、攻撃力が上昇する。数回ダメージを受けると、【黄金の悲鳴】形態に切り替わる","text":"【暗色の嘆息】形態では移動速度が低下し、攻撃力が上昇する。数回ダメージを受けると、【黄金の悲鳴】形態に切り替わる"},{"textRaw":"ダメージを受けると、自身を中心とした一定範囲内の味方ユニットに術ダメージと<$ba.dt.apoptosis>壊死損傷を与える","text":"ダメージを受けると、自身を中心とした一定範囲内の味方ユニットに術ダメージと壊死損傷を与える"},{"textRaw":"戦場滞在中の全ての<「余韻」>は周期的に合奏を行い、周囲の味方ユニットに術ダメージと<$ba.dt.apoptosis>壊死損傷を与える","text":"戦場滞在中の全ての<「余韻」>は周期的に合奏を行い、周囲の味方ユニットに術ダメージと壊死損傷を与える"}],"_h":"qe9wqeieie9l9lu7u7ndnd1l1li18r45br"},"enemy_9032_aclionk":{"descRaw":"帝国最後の残光。錆びた王冠を戴く亡霊。彼に、そしてヴィクトリアの無上の栄光と権力に反論せよ。彼はそれを見定め、赦しを与えるやもしれない。","name":"「帝国の残光」アリステア","desc":"帝国最後の残光。錆びた王冠を戴く亡霊。彼に、そしてヴィクトリアの無上の栄光と権力に反論せよ。彼はそれを見定め、赦しを与えるやもしれない。","abilities":[{"textRaw":"HPが半分以下になると、防御力・術耐性が上昇し、【王土に非ざるは無し】が同時に二つの装備を活性化するようになる","text":"HPが半分以下になると、防御力・術耐性が上昇し、【王土に非ざるは無し】が同時に二つの装備を活性化するようになる"},{"textRaw":"【罷免】:戦闘開始から長時間経過すると、戦場内の味方ユニット全員に術範囲ダメージを与え、耐久値を0にする","text":"【罷免】:戦闘開始から長時間経過すると、戦場内の味方ユニット全員に術範囲ダメージを与え、耐久値を0にする"},{"textRaw":"【王権の号令】:味方ユニット1名とその隣接4マスに狙いを定め、範囲内の対象に高い物理ダメージを与え、その範囲内のマスにランダムに装備を生成する","text":"【王権の号令】:味方ユニット1名とその隣接4マスに狙いを定め、範囲内の対象に高い物理ダメージを与え、その範囲内のマスにランダムに装備を生成する"},{"textRaw":"【王土に非ざるは無し】戦場に装備が存在している場合、装備を一つ活性化させる。装備の種類によって活性化の効果は異なる","text":"【王土に非ざるは無し】戦場に装備が存在している場合、装備を一つ活性化させる。装備の種類によって活性化の効果は異なる"}],"_h":"hncnhnytytyuyuscscwnwn"},"enemy_9033_acdeer":{"descRaw":"サーミに漂う思いの一部が土石や雪に宿り、具現化したもの。HPが半分以下になると、物理・術の被ダメージが軽減され、全スキルの効果対象が1体増加する","name":"「サーミの意志」","desc":"サーミに漂う思いの一部が土石や雪に宿り、具現化したもの。HPが半分以下になると、物理・術の被ダメージが軽減され、全スキルの効果対象が1体増加する","abilities":[{"textRaw":"【氷柱】:通常攻撃時、対象の配置列にいる味方ユニット全員に物理ダメージを与える","text":"【氷柱】:通常攻撃時、対象の配置列にいる味方ユニット全員に物理ダメージを与える"},{"textRaw":"【自然の奔流】:味方ユニット1人を一定時間<$ba.stun>スタンさせ、術ダメージを与え続ける","text":"【自然の奔流】:味方ユニット1人を一定時間スタンさせ、術ダメージを与え続ける"},{"textRaw":"HPが半分以下になると、物理・術の被ダメージが軽減され、【氷柱】と【自然の奔流】の対象が1体増加する","text":"HPが半分以下になると、物理・術の被ダメージが軽減され、【氷柱】と【自然の奔流】の対象が1体増加する"}],"_h":"w5nnw5n6n60um0wdwd"},"enemy_10001_trslim":{"descRaw":"<@eb.key>無害なオリジムシ。HPが半分以下になると、足を伸ばして逃げ出すぞ!その際、移動速度が上昇し、一定時間ブロック不可となる","name":"簡易飼育オリジムシ","desc":"無害なオリジムシ。HPが半分以下になると、足を伸ばして逃げ出すぞ!その際、移動速度が上昇し、一定時間ブロック不可となる","abilities":[{"textRaw":"HPが半分以下になると、足を伸ばして逃げ出すぞ!その際、移動速度が上昇し、一定時間ブロック不可となる","text":"HPが半分以下になると、足を伸ばして逃げ出すぞ!その際、移動速度が上昇し、一定時間ブロック不可となる"}],"_h":"hbrfvknsns"},"enemy_10018_sgrobh":{"descRaw":"最大<@eb.key>2体のユニットを同時に攻撃できる。通常時の攻撃範囲は狭いが、結晶マス上では<@eb.key>超遠距離攻撃を放つ","name":"「一輪車のおもちゃ」","desc":"最大2体のユニットを同時に攻撃できる。通常時の攻撃範囲は狭いが、結晶マス上では超遠距離攻撃を放つ","abilities":[{"textRaw":"最大2体のユニットを同時に攻撃できる","text":"最大2体のユニットを同時に攻撃できる"},{"textRaw":"通常時の攻撃範囲は狭いが、結晶マス上では超遠距離攻撃を放つ","text":"通常時の攻撃範囲は狭いが、結晶マス上では超遠距離攻撃を放つ"}],"_h":"mmscawkwkwtwtw"},"enemy_10027_vtsk":{"descRaw":"出現時、残りHPが最も高い味方ユニット1体を中心に爆撃を行う。遠距離物理攻撃を行える。数回攻撃後、高い物理ダメージを3回与えるチャージ攻撃を行う","name":"「帝国の甲冑」","desc":"出現時、残りHPが最も高い味方ユニット1体を中心に爆撃を行う。遠距離物理攻撃を行える。数回攻撃後、高い物理ダメージを3回与えるチャージ攻撃を行う","abilities":[{"textRaw":"出現時、残りHPが最も高い味方ユニット1体に狙いを定め、対象と周囲8マスの範囲内で残りHPが最も高い味方ユニットに複数回の物理ダメージを与える","text":"出現時、残りHPが最も高い味方ユニット1体に狙いを定め、対象と周囲8マスの範囲内で残りHPが最も高い味方ユニットに複数回の物理ダメージを与える"},{"textRaw":"遠距離攻撃を行える","text":"遠距離攻撃を行える"},{"textRaw":"数回攻撃後、高いダメージを3回与えるチャージ攻撃を行う","text":"数回攻撃後、高いダメージを3回与えるチャージ攻撃を行う"}],"_h":"7dkw7du4u43939y6y6"},"enemy_10028_vtswd":{"descRaw":"敵ユニット、味方オペレーターが取得でき、攻撃力を上昇させる","name":"組み立て前の刃","desc":"敵ユニット、味方オペレーターが取得でき、攻撃力を上昇させる","abilities":[{"textRaw":"味方所持中の効果","text":"味方所持中の効果"},{"textRaw":"所持しているオペレーターの攻撃力が上昇する","text":"所持しているオペレーターの攻撃力が上昇する"},{"textRaw":"敵所持中の効果","text":"敵所持中の効果"},{"textRaw":"所持している敵の攻撃力が上昇する","text":"所持している敵の攻撃力が上昇する"},{"textRaw":"一定量のバリアを獲得","text":"一定量のバリアを獲得"},{"textRaw":"バリアが破壊されると装備は消滅する","text":"バリアが破壊されると装備は消滅する"}],"_h":"p8ryp8wjwjqjqjsmsm5757i0epmxmx"},"enemy_10029_vtshld":{"descRaw":"敵ユニット、味方オペレーターが取得でき、防御能力を上昇させる","name":"防護ベストの生地","desc":"敵ユニット、味方オペレーターが取得でき、防御能力を上昇させる","abilities":[{"textRaw":"味方所持中の効果","text":"味方所持中の効果"},{"textRaw":"所持しているオペレーターの防御力が上昇する","text":"所持しているオペレーターの防御力が上昇する"},{"textRaw":"敵所持中の効果","text":"敵所持中の効果"},{"textRaw":"所持している敵の一定方向から受けるダメージが減少する","text":"所持している敵の一定方向から受けるダメージが減少する"},{"textRaw":"一定量のバリアを獲得","text":"一定量のバリアを獲得"},{"textRaw":"バリアが破壊されると装備は消滅する","text":"バリアが破壊されると装備は消滅する"}],"_h":"e7fee7wjwjiqiqsmsm4949i0epmxmx"},"enemy_10030_vtwand":{"descRaw":"敵ユニット、味方オペレーターが取得でき、術ダメージを与える能力を獲得できるほか、特殊な効果も秘められている","name":"アーツユニットの部品","desc":"敵ユニット、味方オペレーターが取得でき、術ダメージを与える能力を獲得できるほか、特殊な効果も秘められている","abilities":[{"textRaw":"味方所持中の効果","text":"味方所持中の効果"},{"textRaw":"所持しているオペレーターのスキル発動後一瞬だけ、ダメージを与えた敵を一定時間<$ba.tremble>戦慄状態にし、追加で術ダメージを与える効果を得る","text":"所持しているオペレーターのスキル発動後一瞬だけ、ダメージを与えた敵を一定時間戦慄状態にし、追加で術ダメージを与える効果を得る"},{"textRaw":"敵所持中の効果","text":"敵所持中の効果"},{"textRaw":"所持している敵の攻撃が術ダメージに変化する。装備取得後最初の攻撃で、攻撃対象に一定時間攻撃や治療行動を行えない効果を付与する","text":"所持している敵の攻撃が術ダメージに変化する。装備取得後最初の攻撃で、攻撃対象に一定時間攻撃や治療行動を行えない効果を付与する"},{"textRaw":"一定量のバリアを獲得","text":"一定量のバリアを獲得"},{"textRaw":"バリアが破壊されると装備は消滅する","text":"バリアが破壊されると装備は消滅する"}],"_h":"093v09wjwjmkflsmsm2b2bi0epmxmx"},"enemy_10031_cnvsld":{"descRaw":"<@eb.key>ステルス。カルネヴァーレの演劇コンテストに参加しているアマチュア役者。","name":"一般参加の競演者","desc":"ステルス。カルネヴァーレの演劇コンテストに参加しているアマチュア役者。","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"「狂宴の刻」中はステルス状態が解除される","text":"「狂宴の刻」中はステルス状態が解除される"}],"_h":"6khl6djteombmb"},"enemy_10034_cnvsax":{"descRaw":"<@eb.key>ステルス。通常時は攻撃しないが、ステルス状態が解除されると反撃する。火炎放射攻撃を行い、対象に術ダメージと<@eb.key>灼熱損傷を与え続ける","name":"祝祭のジャズ奏者","desc":"ステルス。通常時は攻撃しないが、ステルス状態が解除されると反撃する。火炎放射攻撃を行い、対象に術ダメージと灼熱損傷を与え続ける","abilities":[{"textRaw":"<$ba.invisible>ステルス。通常時は攻撃しない。ステルス状態が解除されると反撃する","text":"ステルス。通常時は攻撃しない。ステルス状態が解除されると反撃する"},{"textRaw":"火炎放射攻撃を行い、対象に術ダメージと<$ba.dt.burning>灼熱損傷を与え続ける","text":"火炎放射攻撃を行い、対象に術ダメージと灼熱損傷を与え続ける"},{"textRaw":"「狂宴の刻」中はステルス状態が解除される","text":"「狂宴の刻」中はステルス状態が解除される"}],"_h":"tifxn4pytfm35wmbmb"},"enemy_10040_cnvbln":{"descRaw":"カルネヴァーレ開催中、街中を埋め尽くしているバルーン。「狂宴の刻」中に撃破されると、花火打上装置の<@eb.key>HPを回復し、「狂宴の刻」を延長する","name":"祝祭のバルーン","desc":"カルネヴァーレ開催中、街中を埋め尽くしているバルーン。「狂宴の刻」中に撃破されると、花火打上装置のHPを回復し、「狂宴の刻」を延長する","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"殲滅数にはカウントされない","text":"殲滅数にはカウントされない"},{"textRaw":"「狂宴の刻」中に撃破されると、<「花火打上装置」>のHPを一定量回復する","text":"「狂宴の刻」中に撃破されると、<「花火打上装置」>のHPを一定量回復する"}],"_h":"z2rxx969691j1jcaca"},"enemy_10042_prtrop":{"descRaw":"<@eb.key>ステルス。通行可能な吊り橋を設置できる","name":"橋架け船大工","desc":"ステルス。通行可能な吊り橋を設置できる","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"通行可能な吊り橋を設置できる","text":"通行可能な吊り橋を設置できる"}],"_h":"h8xiotjteophph"},"enemy_10042_prtrop_2":{"descRaw":"<@eb.key>ステルス。通行可能な吊り橋を設置できる","name":"ベテラン橋持ち師","desc":"ステルス。通行可能な吊り橋を設置できる","abilities":[{"textRaw":"<$ba.invisible>ステルス","text":"ステルス"},{"textRaw":"通行可能な吊り橋を設置できる","text":"通行可能な吊り橋を設置できる"}],"_h":"h8rwotjteophph"},"enemy_10043_sailor":{"descRaw":"吊り橋通過時と<ソルトキャノン>によって打ち出された直後から、しばらくの間移動速度が上昇する","name":"冒険水夫","desc":"吊り橋通過時と<ソルトキャノン>によって打ち出された直後から、しばらくの間移動速度が上昇する","abilities":[{"textRaw":"吊り橋通過時と<ソルトキャノン>によって打ち出された直後から、しばらくの間移動速度が上昇する","text":"吊り橋通過時と<ソルトキャノン>によって打ち出された直後から、しばらくの間移動速度が上昇する"}],"_h":"lqd0lqlqlq"},"enemy_10044_wintun":{"descRaw":"酒樽を持っている間、移動速度が上昇する。初回攻撃時、酒樽を対象に投げ大きな物理ダメージを与え、対象の周囲を酒浸しにする。その範囲内にいる敵は攻撃速度が上昇し、一定値の物理回避を獲得する","name":"ガルム過激派","desc":"酒樽を持っている間、移動速度が上昇する。初回攻撃時、酒樽を対象に投げ大きな物理ダメージを与え、対象の周囲を酒浸しにする。その範囲内にいる敵は攻撃速度が上昇し、一定値の物理回避を獲得する","abilities":[{"textRaw":"酒樽を持っている間、移動速度が上昇する","text":"酒樽を持っている間、移動速度が上昇する"},{"textRaw":"初回攻撃時、酒樽を対象に投げ大きな物理ダメージを与え、対象の周囲を酒浸しにする。その範囲内にいる敵は攻撃速度が上昇し、一定値の物理回避を獲得する","text":"初回攻撃時、酒樽を対象に投げ大きな物理ダメージを与え、対象の周囲を酒浸しにする。その範囲内にいる敵は攻撃速度が上昇し、一定値の物理回避を獲得する"}],"_h":"wcvtwcmymyhaha"},"enemy_10045_parrot":{"descRaw":"<@eb.key>低空浮揚。<@eb.key>低空浮揚状態が解除されるとスタンし、一定時間後に飛翔する。初めてダメージを受けたとき、移動速度がしばらくの間上昇する。<冒険水夫>を連れていることがある","name":"吉兆飛鱗獣","desc":"低空浮揚。低空浮揚状態が解除されるとスタンし、一定時間後に飛翔する。初めてダメージを受けたとき、移動速度がしばらくの間上昇する。<冒険水夫>を連れていることがある","abilities":[{"textRaw":"<$ba.float>低空浮揚。<$ba.float>低空浮揚状態が解除されると<$ba.stun>スタンし、一定時間後に再度翔び上がる","text":"低空浮揚。低空浮揚状態が解除されるとスタンし、一定時間後に再度翔び上がる"},{"textRaw":"初めてダメージを受けたとき、移動速度がしばらくの間上昇する。<冒険水夫>を連れていることがある","text":"初めてダメージを受けたとき、移動速度がしばらくの間上昇する。<冒険水夫>を連れていることがある"}],"_h":"p41enu77kjbqbq"},"enemy_10054_cjhot":{"descRaw":"「鼎沸(テイフツ)」。周囲の味方ユニット全員に<@eb.key>術ダメージと<@eb.key>灼熱損傷を与え続ける。<@eb.key>足止め無効","name":"鼎沸","desc":"「鼎沸(テイフツ)」。周囲の味方ユニット全員に術ダメージと灼熱損傷を与え続ける。足止め無効","abilities":[{"textRaw":"周囲の味方ユニット全員に術ダメージと<$ba.dt.burning>灼熱損傷を与え続ける","text":"周囲の味方ユニット全員に術ダメージと灼熱損傷を与え続ける"},{"textRaw":"<$ba.sluggish>足止め無効","text":"足止め無効"}],"_h":"d3d7kkbuwn6qk0"},"enemy_10065_ftzlc":{"descRaw":"<ホテリツル>または<ホテリエダ>に近づくと火が付く。火が付いている状態で撃破されると、<@eb.danger>爆発して周囲に術ダメージを与える","name":"バクダンダネ","desc":"<ホテリツル>または<ホテリエダ>に近づくと火が付く。火が付いている状態で撃破されると、爆発して周囲に術ダメージを与える","abilities":[{"textRaw":"<ホテリツル>または<ホテリエダ>に近づくと火が付く","text":"<ホテリツル>または<ホテリエダ>に近づくと火が付く"},{"textRaw":"火が付いている状態で撃破されると、周囲の味方ユニット全員に高い術ダメージを与える","text":"火が付いている状態で撃破されると、周囲の味方ユニット全員に高い術ダメージを与える"}],"_h":"iszqsfdbdb1r1r"},"enemy_10067_ftsjc":{"descRaw":"攻撃時、<@eb.key>術ダメージと<@eb.key>灼熱損傷を与える。初めて攻撃を行うまで攻撃力が上昇し続け、最初の攻撃時に対象と周囲に高い<@eb.key>術ダメージと<@eb.key>灼熱損傷を与える","name":"ホテリツル","desc":"攻撃時、術ダメージと灼熱損傷を与える。初めて攻撃を行うまで攻撃力が上昇し続け、最初の攻撃時に対象と周囲に高い術ダメージと灼熱損傷を与える","abilities":[{"textRaw":"攻撃時、追加で<$ba.dt.burning>灼熱損傷を与える","text":"攻撃時、追加で灼熱損傷を与える"},{"textRaw":"初めて攻撃を行うまで攻撃力が上昇し続け、最初の攻撃時に対象と周囲に術ダメージと<$ba.dt.burning>灼熱損傷を与える","text":"初めて攻撃を行うまで攻撃力が上昇し続け、最初の攻撃時に対象と周囲に術ダメージと灼熱損傷を与える"}],"_h":"azlpz7qx22d08h"},"enemy_10073_mpcar":{"descRaw":"経路検索モジュールが源石の干渉を受けている修理用アシスタントロボット。エンジニア部がわざわざ追加した食事配膳機能すらまともに動作しなくなっている。","name":"混乱する修理ロボット","desc":"経路検索モジュールが源石の干渉を受けている修理用アシスタントロボット。エンジニア部がわざわざ追加した食事配膳機能すらまともに動作しなくなっている。","_h":"uxv2ux"},"enemy_10081_mpplai":{"descRaw":"登場時は攻撃を行わず、物理攻撃を4回受けた場合、または術攻撃を4回受けた場合、あるいはブロックされた場合に、それぞれ異なる形態に変化する","name":"変換基底α","desc":"登場時は攻撃を行わず、物理攻撃を4回受けた場合、または術攻撃を4回受けた場合、あるいはブロックされた場合に、それぞれ異なる形態に変化する","abilities":[{"textRaw":"登場時は攻撃を行わず、特定の条件を満たすと形態を変化させる","text":"登場時は攻撃を行わず、特定の条件を満たすと形態を変化させる"},{"textRaw":"物理攻撃を4回受けた場合、または術攻撃を4回受けた場合、あるいはブロックされた場合に、それぞれ異なる形態に変化する","text":"物理攻撃を4回受けた場合、または術攻撃を4回受けた場合、あるいはブロックされた場合に、それぞれ異なる形態に変化する"}],"_h":"mi0fmirkrku9u9"},"enemy_10083_hlbird":{"descRaw":"HPが半分以下になったときに一度だけ、数秒間<$ba.fear>恐怖状態になる","name":"「サンクタの翼」","desc":"HPが半分以下になったときに一度だけ、数秒間恐怖状態になる","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"HPが半分以下になったときに一度だけ、数秒間<$ba.fear>恐怖状態になる","text":"HPが半分以下になったときに一度だけ、数秒間恐怖状態になる"}],"_h":"c2eisy6969c2sy"},"enemy_10084_hlegle":{"descRaw":"HPが半分以下になったときに一度だけ、数秒間<$ba.fear>恐怖状態になる。攻撃力が高く、攻撃時に対象が弾薬スキル発動中の場合、ダメージを与える代わりに弾薬を1発奪う","name":"「サンクタの眼」","desc":"HPが半分以下になったときに一度だけ、数秒間恐怖状態になる。攻撃力が高く、攻撃時に対象が弾薬スキル発動中の場合、ダメージを与える代わりに弾薬を1発奪う","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"HPが半分以下になったときに一度だけ、数秒間<$ba.fear>恐怖状態になる","text":"HPが半分以下になったときに一度だけ、数秒間恐怖状態になる"},{"textRaw":"攻撃力が高く、攻撃時に対象が弾薬スキル発動中の場合、ダメージを与える代わりに弾薬を1発奪う","text":"攻撃力が高く、攻撃時に対象が弾薬スキル発動中の場合、ダメージを与える代わりに弾薬を1発奪う"}],"_h":"iwuygo6969c2sy4u4u"},"enemy_10085_hllevi_2":{"descRaw":"HPが半分以下になったときに一度だけ、数秒間<$ba.fear>恐怖状態になる。【祈祷の誘い】により、全ての味方ユニットの攻撃速度を一定時間低下させる","name":"「サンクタの仰け反り」","desc":"HPが半分以下になったときに一度だけ、数秒間恐怖状態になる。【祈祷の誘い】により、全ての味方ユニットの攻撃速度を一定時間低下させる","abilities":[{"textRaw":"飛行ユニット","text":"飛行ユニット"},{"textRaw":"HPが半分以下になったときに一度だけ、数秒間<$ba.fear>恐怖状態になる","text":"HPが半分以下になったときに一度だけ、数秒間恐怖状態になる"},{"textRaw":"【祈祷の誘い】:全ての味方ユニットの攻撃速度を一定時間低下させる","text":"【祈祷の誘い】:全ての味方ユニットの攻撃速度を一定時間低下させる"}],"_h":"94vn946969c2syqlql"},"enemy_10087_hlchgr":{"descRaw":"弾薬を消費して自身の移動速度と攻撃力を永続的に上昇させる。弾薬の上限数:5","name":"聖堂剣士","desc":"弾薬を消費して自身の移動速度と攻撃力を永続的に上昇させる。弾薬の上限数:5","abilities":[{"textRaw":"弾薬を消費して自身の移動速度と攻撃力を永続的に上昇させる。弾薬の上限数:5","text":"弾薬を消費して自身の移動速度と攻撃力を永続的に上昇させる。弾薬の上限数:5"}],"_h":"9pu09p9p9p"},"enemy_10094_crstf":{"descRaw":"<@eb.key>撮影エリア外にいるとき、攻撃時に追加で<@eb.key>神経損傷を与える","name":"臨時録音技師","desc":"撮影エリア外にいるとき、攻撃時に追加で神経損傷を与える","abilities":[{"textRaw":"撮影エリア外にいるとき、攻撃時に追加で<$ba.dt.neural>神経損傷を与える","text":"撮影エリア外にいるとき、攻撃時に追加で神経損傷を与える"}],"_h":"zp00wt200d"},"enemy_10097_crshd":{"descRaw":"<@eb.key>カメラと正対するのを嫌がり、正面から受ける物理・術の被ダメージを軽減する。自身をブロックしているユニットに継続的に<@eb.key>神経損傷を与える","name":"後ろめたいデザイナー","desc":"カメラと正対するのを嫌がり、正面から受ける物理・術の被ダメージを軽減する。自身をブロックしているユニットに継続的に神経損傷を与える","abilities":[{"textRaw":"正面から受ける物理・術ダメージを軽減する","text":"正面から受ける物理・術ダメージを軽減する"},{"textRaw":"撮影エリア内にいるとき、撮影カメラと向かい合うと反対側を向く","text":"撮影エリア内にいるとき、撮影カメラと向かい合うと反対側を向く"},{"textRaw":"自身をブロックしているユニットに継続的に<$ba.dt.neural>神経損傷を与える","text":"自身をブロックしているユニットに継続的に神経損傷を与える"}],"_h":"q79fw7veveemem8auf"},"enemy_10098_crhro":{"descRaw":"攻撃時に追加で<@eb.key>神経損傷を与える。<@eb.key>撮影エリア内にいるとき、攻撃範囲が拡大し、<@eb.key>「悪役」を優先して攻撃する。HPが0になると一度だけ復活する","name":"主役側の脇役","desc":"攻撃時に追加で神経損傷を与える。撮影エリア内にいるとき、攻撃範囲が拡大し、「悪役」を優先して攻撃する。HPが0になると一度だけ復活する","abilities":[{"textRaw":"攻撃時に追加で<$ba.dt.neural>神経損傷を与える","text":"攻撃時に追加で神経損傷を与える"},{"textRaw":"撮影エリア内にいるとき、攻撃範囲が拡大し、<悪役側の脇役>と<定められし悪役>を優先して攻撃する","text":"撮影エリア内にいるとき、攻撃範囲が拡大し、<悪役側の脇役>と<定められし悪役>を優先して攻撃する"},{"textRaw":"HPが0になると一度だけ復活する","text":"HPが0になると一度だけ復活する"}],"_h":"9z4afo1sn97c7cd1d1"},"enemy_10099_crvln":{"descRaw":"攻撃時に追加で<@eb.key>神経損傷を与える。<@eb.key>撮影エリア内にいるとき、攻撃が2連撃になり、<@eb.key>「主役」を優先して攻撃する","name":"悪役側の脇役","desc":"攻撃時に追加で神経損傷を与える。撮影エリア内にいるとき、攻撃が2連撃になり、「主役」を優先して攻撃する","abilities":[{"textRaw":"攻撃時に追加で<$ba.dt.neural>神経損傷を与える","text":"攻撃時に追加で神経損傷を与える"},{"textRaw":"撮影エリア内にいるとき、攻撃が2連撃になり、<主役側の脇役>と<定められし主役>を優先して攻撃する","text":"撮影エリア内にいるとき、攻撃が2連撃になり、<主役側の脇役>と<定められし主役>を優先して攻撃する"}],"_h":"4noc4u1sn90606"},"enemy_10112_ymgds":{"descRaw":"<@eb.key>強制移動を受けると、一定時間<$ba.stun>スタン状態になる","name":"そそっかしい舎弟","desc":"強制移動を受けると、一定時間スタン状態になる","abilities":[{"textRaw":"強制移動を受けると、一定時間<$ba.stun>スタン状態になる","text":"強制移動を受けると、一定時間スタン状態になる"}],"_h":"xuemq86bzp"},"enemy_10116_ymgtop":{"descRaw":"回転中、周囲に継続的に物理ダメージを与える。<@eb.key>強制移動を受けると、回転を止める","name":"水遁忍者","desc":"回転中、周囲に継続的に物理ダメージを与える。強制移動を受けると、回転を止める","abilities":[{"textRaw":"回転中、周囲に継続的に物理ダメージを与える。強制移動を受けると、回転を止める","text":"回転中、周囲に継続的に物理ダメージを与える。強制移動を受けると、回転を止める"},{"textRaw":"「ある種の天命」を弾き飛ばす","text":"「ある種の天命」を弾き飛ばす"}],"_h":"wxfwm2izizququ"},"enemy_10118_ymgprc":{"descRaw":"2連撃の攻撃を行う。数回攻撃後、次の攻撃でより強力な2連撃を放つ","name":"澪","desc":"2連撃の攻撃を行う。数回攻撃後、次の攻撃でより強力な2連撃を放つ","abilities":[{"textRaw":"2連撃の攻撃を行う","text":"2連撃の攻撃を行う"},{"textRaw":"【寒暉】:数回攻撃後、次の攻撃でより強力な2連撃を放つ","text":"【寒暉】:数回攻撃後、次の攻撃でより強力な2連撃を放つ"},{"textRaw":"「ある種の天命」を弾き飛ばす","text":"「ある種の天命」を弾き飛ばす"}],"_h":"f9v1f9bkbk1f1fququ"},"enemy_10122_uacann_2":{"descRaw":"攻撃先に燃焼エリアを生成する。指揮官の<@eb.key>指令を受けると、<坑夫遊撃隊員>を優先的に攻撃する","name":"ウルサス軍重野砲","desc":"攻撃先に燃焼エリアを生成する。指揮官の指令を受けると、<坑夫遊撃隊員>を優先的に攻撃する","abilities":[{"textRaw":"攻撃先に燃焼エリアを生成する","text":"攻撃先に燃焼エリアを生成する"},{"textRaw":"指揮官の<@eb.key>指令を受けると、<坑夫遊撃隊員>を優先的に攻撃する","text":"指揮官の指令を受けると、<坑夫遊撃隊員>を優先的に攻撃する"}],"_h":"2mqz61y2y2023d"},"enemy_10124_uashld_2":{"descRaw":"味方ユニットから狙われやすい。最大3体の<坑夫遊撃隊員>と<@eb.key>交戦できる。指揮官の<@eb.key>指令を受けると、被ダメージが減少する","name":"ウルサス軍中堅盾兵","desc":"味方ユニットから狙われやすい。最大3体の<坑夫遊撃隊員>と交戦できる。指揮官の指令を受けると、被ダメージが減少する","abilities":[{"textRaw":"味方ユニットから狙われやすい。最大3人の<坑夫遊撃隊員>と交戦できる","text":"味方ユニットから狙われやすい。最大3人の<坑夫遊撃隊員>と交戦できる"},{"textRaw":"指揮官の<@eb.key>指令を受けると、被ダメージが減少する","text":"指揮官の指令を受けると、被ダメージが減少する"}],"_h":"bde27zlzlzzh5o"},"enemy_10127_rkmbst_2":{"descRaw":"味方ユニットから狙われやすい。被ダメージが減少し、攻撃速度が上昇する。<坑夫遊撃隊員>から数回攻撃を受けると、能力を失う","name":"変質裂獣α","desc":"味方ユニットから狙われやすい。被ダメージが減少し、攻撃速度が上昇する。<坑夫遊撃隊員>から数回攻撃を受けると、能力を失う","abilities":[{"textRaw":"味方ユニットから狙われやすい。被ダメージが減少し、攻撃速度が上昇する","text":"味方ユニットから狙われやすい。被ダメージが減少し、攻撃速度が上昇する"},{"textRaw":"<坑夫遊撃隊員>から数回攻撃を受けると、能力を失う","text":"<坑夫遊撃隊員>から数回攻撃を受けると、能力を失う"}],"_h":"solisowpwpqnqn"},"enemy_10138_xdsnow":{"descRaw":"高台にぶつかると、追加ダメージを受ける","name":"ユキッコ","desc":"高台にぶつかると、追加ダメージを受ける","abilities":[{"textRaw":"高台にぶつかると、追加ダメージを受ける","text":"高台にぶつかると、追加ダメージを受ける"}],"_h":"44us444444"},"enemy_10141_xdpeng_2":{"descRaw":"強制移動を受けると移動速度が上昇し<@eb.key>ブロック不可となる","name":"擁氷羽獣","desc":"強制移動を受けると移動速度が上昇しブロック不可となる","abilities":[{"textRaw":"強制移動を受けると卵を失い、移動速度が上昇しブロック不可となる","text":"強制移動を受けると卵を失い、移動速度が上昇しブロック不可となる"}],"_h":"by5uenx2x2"},"enemy_10144_xdelk_2":{"descRaw":"<@eb.key>チャージ攻撃を行い、自身をブロックするユニットの<@eb.key>突き飛ばしを試みる。強制移動、スタンなどの状態異常を受けるとチャージは<@eb.key>中断される","name":"黒き大角のルル","desc":"チャージ攻撃を行い、自身をブロックするユニットの突き飛ばしを試みる。強制移動、スタンなどの状態異常を受けるとチャージは中断される","abilities":[{"textRaw":"【力比べ】:チャージ攻撃を行い、自身をブロックするユニットの突き飛ばしを試みる","text":"【力比べ】:チャージ攻撃を行い、自身をブロックするユニットの突き飛ばしを試みる"},{"textRaw":"チャージが完了すると、攻撃対象にダメージを与えて1マス突き飛ばす。突き飛ばす先が配置不可で突き飛ばせない場合、より多くのダメージを与え、さらに数秒スタンさせる","text":"チャージが完了すると、攻撃対象にダメージを与えて1マス突き飛ばす。突き飛ばす先が配置不可で突き飛ばせない場合、より多くのダメージを与え、さらに数秒スタンさせる"},{"textRaw":"強制移動、スタンなどの状態異常を受けるとチャージは中断される","text":"強制移動、スタンなどの状態異常を受けるとチャージは中断される"}],"_h":"79p0yunqnqbwbqabz7"},"enemy_10156_mncrer":{"descRaw":"撃破されると、近くの<憩いの池>のうち1つに水を補充し、同時に周囲の敵を治療する","name":"祭司学院新入生","desc":"撃破されると、近くの<憩いの池>のうち1つに水を補充し、同時に周囲の敵を治療する","abilities":[{"textRaw":"撃破されると、近くの<憩いの池>のうち1つに水を補充し、同時に周囲の敵を治療する","text":"撃破されると、近くの<憩いの池>のうち1つに水を補充し、同時に周囲の敵を治療する"}],"_h":"38wl383838"},"enemy_10159_mntrjn":{"descRaw":"<@eb.key>ブロック不可。<@eb.key>最大5体まで一部の敵を乗せることができ、乗っている敵が1体増えるたびに、移動速度が一定の割合で低下する","name":"イリオスの木駄獣","desc":"ブロック不可。最大5体まで一部の敵を乗せることができ、乗っている敵が1体増えるたびに、移動速度が一定の割合で低下する","abilities":[{"textRaw":"ブロック不可","text":"ブロック不可"},{"textRaw":"<@eb.key>最大5体まで一部の敵を乗せることができる","text":"最大5体まで一部の敵を乗せることができる"},{"textRaw":"乗っている敵が1体増えるたびに、移動速度が一定の割合で低下する","text":"乗っている敵が1体増えるたびに、移動速度が一定の割合で低下する"}],"_h":"f9kf73ufufs8s1nene"},"enemy_10162_mnctpt":{"descRaw":"3連射の遠距離物理範囲攻撃を行う。「演技集中」状態では、攻撃がランダムに大きく逸れる","name":"手製の投石機","desc":"3連射の遠距離物理範囲攻撃を行う。「演技集中」状態では、攻撃がランダムに大きく逸れる","abilities":[{"textRaw":"3連射の遠距離物理範囲攻撃を行う","text":"3連射の遠距離物理範囲攻撃を行う"},{"textRaw":"「演技集中」状態では、攻撃がランダムに大きく逸れる","text":"「演技集中」状態では、攻撃がランダムに大きく逸れる"}],"_h":"858l85pspszkzk"}},"factions":{"types":{"SPECIAL":{"name":"訓練用仮想敵・特異","desc":"優秀な攻撃性能と防御性能を兼ね備えるタイプの敵"},"FLY":{"name":"訓練用仮想敵・飛行","desc":"空中から侵攻する大群の飛行タイプの敵"},"TIMES":{"name":"訓練用仮想敵・頻度","desc":"撃破するために一定回数の攻撃が必要なタイプの敵"},"ELEMENT":{"name":"訓練用仮想敵・元素","desc":"元素損傷を与える能力を持つタイプの敵"},"DOT":{"name":"訓練用仮想敵・持続","desc":"連続してダメージを与えることを得意とするタイプの敵"},"INVISIBLE":{"name":"訓練用仮想敵・潜行","desc":"ステルスの能力を持つタイプの敵"},"REFLECTION":{"name":"訓練用仮想敵・屈折","desc":"屈折の能力を持つタイプの敵"},"_h":"md6od02racfvr9ikuotc67ftia8g"}},"stages":{"act1autochess_m01":{"devices":[{"name":"盟約吹雪","skill":{"descRaw":"一定時間ごとに敵全体に一定時間持続する<$ba.cold>寒冷状態を付与","name":"イェラグの吹雪","desc":"一定時間ごとに敵全体に一定時間持続する寒冷状態を付与"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}}],"_h":"rkbw0gfwxyhtxybpxyhtxybpxyhtxybpxyhtxybpo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203"},"act1autochess_m02":{"devices":[{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"盟約吹雪","skill":{"descRaw":"一定時間ごとに敵全体に一定時間持続する<$ba.cold>寒冷状態を付与","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ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"盟約吹雪","skill":{"descRaw":"一定時間ごとに敵全体に一定時間持続する<$ba.cold>寒冷状態を付与","name":"イェラグの吹雪","desc":"一定時間ごとに敵全体に一定時間持続する寒冷状態を付与"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}}],"_h":"w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryo2t3o203o2t3o203o2t3o203o2t3o203w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryrkbw0gfwxyhtxybpxyhtxybpw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryo2t3o203o2t3o203o2t3o203o2t3o203w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryxyhtxybpxyhtxybp"},"act1autochess_m04":{"devices":[{"name":"盟約吹雪","skill":{"descRaw":"一定時間ごとに敵全体に一定時間持続する<$ba.cold>寒冷状態を付与","name":"イェラグの吹雪","desc":"一定時間ごとに敵全体に一定時間持続する寒冷状態を付与"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊され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:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"土石構造","skill":{"descRaw":"補強状態:<@ba.vup>砂嵐を遮り、<@ba.vup>砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。","name":"防風壁","desc":"補強状態:砂嵐を遮り、砂嵐によるダメージを受けなくなる。<高威力源石爆弾>を使うことで破壊できる。"},"desc":"砂嵐を遮ることができる"},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"射撃台","skill":{"descRaw":"遠距離オペレーターをこの上に配置可能","name":"射撃台","desc":"遠距離オペレーターをこの上に配置可能"}},{"name":"封じられた地面"},{"name":"封じられた地面"},{"name":"封じられた地面"},{"name":"封じられた地面"}],"_h":"xyhtxybpxyhtxybpxyhtxybpxyhtxybpy8y8y8y8rkbw0gfw7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdkow8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryxixixixi"},"act1autochess_m07":{"devices":[{"name":"茂み","skill":{"name":"生長"},"desc":"攻撃の対象にならない\n味方ユニットの視野を遮る"},{"name":"茂み","skill":{"name":"生長"},"desc":"攻撃の対象にならない\n味方ユニットの視野を遮る"},{"name":"茂み","skill":{"name":"生長"},"desc":"攻撃の対象にならない\n味方ユニットの視野を遮る"},{"name":"茂み","skill":{"name":"生長"},"desc":"攻撃の対象にならない\n味方ユニットの視野を遮る"},{"name":"盟約吹雪","skill":{"descRaw":"一定時間ごとに敵全体に一定時間持続する<$ba.cold>寒冷状態を付与","name":"イェラグの吹雪","desc":"一定時間ごとに敵全体に一定時間持続する寒冷状態を付与"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度+1、攻撃時対象に2秒間0.1%の脆弱を付与(加算数300まで)"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"「ダブルリッズ」","skill":{"descRaw":"加算数が最も多い盟約の加算数に応じて能力が強化される。加算数1ごとに、攻撃速度<@ba.vup>+1、攻撃時対象に2秒間<@ba.vup>0.1%の<$ba.fragile>脆弱を付与(加算数300まで)","name":"「ダブルリッズ」","desc":"加算数が最も多い盟約の加算数に応じて能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{"name":"「深水区域」"}},{"name":"盟約吹雪","skill":{"descRaw":"一定時間ごとに敵全体に一定時間持続する<$ba.cold>寒冷状態を付与","name":"イェラグの吹雪","desc":"一定時間ごとに敵全体に一定時間持続する寒冷状態を付与"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}},{"name":"バリケード","skill":{"descRaw":"敵の進行ルートを変える\n<@ba.rem>バリケードが敵をブロックすると、敵に破壊される","name":"バリケード","desc":"敵の進行ルートを変える\nバリケードが敵をブロックすると、敵に破壊される"}}],"_h":"xyhtxybpxyhtxybpxyhtxybpxyhtxybp92zcrkbw0gfwo2t3o203o2t3o203o2t3o203o2t3o203"}},"bosses":{"boss_1":{"name":"仮想敵:冑","abilities":["ランダムな対象に光線を発射し、術ダメージを与える","【破滅の災い】:攻撃力が最も高いオペレーターを選択し、対象に<徹胄弾>を発射する。<徹胄弾>が対象に到達すると爆発し、対象と周囲8マスのユニットをやや長くスタンさせ、毎秒物理ダメージを与える。<徹胄弾>は飛行中に数回ダメージを与えると破壊可能","HPが一定割合まで低下すると、物理・術の被ダメージが減少し、【破滅の災い】発動時に追加の<徹胄弾>を発射する","【死の集い】:周期的にドローンを召喚する","シークレットコア","【在りし日の剣と槌】:シミュレーション中に特定条件を達成しシークレットコアに突入した場合、<仮想敵:冑>は<「甲冑断つ剣」>と<「甲冑割る槌」>を獲得し、完全体で登場","<「甲冑断つ剣」>と<「甲冑割る槌」>は無敵状態で登場。墜落後に受けたダメージの一定割合を<仮想敵:冑>に与える","<「甲冑断つ剣」>と<「甲冑割る槌」>は周期的に戦場で攻撃力が最も低いオペレーターのもとへと飛び、自爆して対象と周囲8マスのオペレーターをスタンさせ、毎秒物理ダメージを与え、その後<仮想敵:冑>のもとに戻る。飛行中は無敵状態を失い、一定回数の攻撃を受けると墜落する。墜落後は地上ユニットとなり、被ダメージが増加する"],"_h":"dzco2ijvrkfwu4hy93"},"boss_2":{"name":"仮想敵:銃","abilities":["防御力が最も高いユニットを優先して攻撃する","攻撃対象に侵蝕損傷を与える","ブロック不可","同一対象を攻撃するたびに攻撃速度が徐々に上昇する","【最後の罰】:攻撃を停止し、移動速度が大幅に上昇する。戦場の防御力が最も高いユニットに向かって突撃し、通過したユニットに物理ダメージを与える","シークレットコア","【未完の告解】:シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、戦場に<「機銃砕く輪」>が出現し、<仮想敵:銃>が受ける物理・術の被ダメージが大幅に減少する","【盲信の誓い】:自身と戦場の全ての<「機銃砕く輪」>を連結し、<「機銃砕く輪」>が受けるダメージの一定割合を<仮想敵:銃>が肩代わりする。【盲信の誓い】の連結経路上の味方ユニットは毎秒物理ダメージを受ける","【終末の説教】:一定時間戦場の全ての<「機銃砕く輪」>のダメージを無効化し、移動速度を大幅に上昇させ、自身に向けて移動させる。その際<「機銃砕く輪」>が通過したユニットに物理ダメージを与える"],"_h":"nysjd7ufrobvfwyl8c3n"},"boss_3":{"name":"仮想敵:管","abilities":["戦場滞在中、【暗色の嘆息】形態の<「余韻」>を持続的に召喚する。HPが一定割合まで低下すると、召喚の間隔が短縮される","【暗色の嘆息】形態の<「余韻」>を優先して攻撃する","【裂管の奏】:全ての【暗色の嘆息】形態の<「余韻」>を選択し、3連撃を行い、対象と対象を中心とした一定範囲内の味方ユニットに術ダメージと壊死損傷を与える","シークレットコア","シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、<仮想敵:絃>は<仮想敵:管>と共に出現する"],"_h":"6wuzxt2vfw2r"},"boss_4":{"name":"「潮風の司教」クイントゥス","abilities":["防御力が高い対象を優先して狙い、最大2体のユニットを同時に攻撃できる","【大潮】:戦場中の味方ユニット全員に術ダメージと神経損傷を与える","【崩壊】:味方ユニット数体に物理ダメージを与える","【断裂生殖】:<生まれしもの>を召喚し、味方ユニットに纏わりつかせてスタンさせる","【種の爆発】:戦闘開始から長時間経過すると、残り耐久値を全て失わせる"],"_h":"z8swvd3id5el"},"boss_5":{"name":"「クリムゾンソリティア」ルシアン","abilities":["ブロックされていないとき、一定確率で物理と術ダメージを回避する。ブロックされているとき、ブロックした相手の背後に瞬間移動し、元いた位置に<不祥の幻影>を残す","周期的に、自身周囲の味方ユニット全員に物理ダメージを与えるスキルを発動する。攻撃とスキルは対象の防御力を一定値無視し、追加で神経損傷を与える"],"_h":"pqytg9"},"boss_6":{"name":"「帝国の残光」アリステア","abilities":["HPが半分以下になると、防御力・術耐性が上昇し、【王土に非ざるは無し】が同時に二つの装備を活性化するようになる","【罷免】:戦闘開始から長時間経過すると、戦場内の味方ユニット全員に術範囲ダメージを与え、耐久値を0にする","【王権の号令】:味方ユニット1名とその隣接4マスに狙いを定め、範囲内の対象に高い物理ダメージを与え、その範囲内のマスにランダムに装備を生成する","【王土に非ざるは無し】戦場に装備が存在している場合、装備を一つ活性化させる。装備の種類によって活性化の効果は異なる"],"_h":"cnytyuscwn"},"boss_7":{"name":"「サーミの意志」","abilities":["【氷柱】:通常攻撃時、対象の配置列にいる味方ユニット全員に物理ダメージを与える","【自然の奔流】:味方ユニット1人を一定時間スタンさせ、術ダメージを与え続ける","HPが半分以下になると、物理・術の被ダメージが軽減され、【氷柱】と【自然の奔流】の対象が1体増加する"],"_h":"nnn6m0wd"},"boss_8":{"name":"仮想敵:冑","abilities":["ランダムな対象に術攻撃を行う","HPが一定割合まで低下すると、物理・術の被ダメージが減少し、【破滅の災い】発動時に追加の<徹胄弾>を発射する","【破滅の災い】:範囲内の攻撃力が最も高いオペレーターを選択し、対象に<徹胄弾>を発射する。<徹胄弾>が対象に到達すると爆発し、対象と周囲8マスのユニットをスタンさせ、毎秒物理ダメージを与える。<徹胄弾>は飛行中に数回ダメージを与えると破壊可能","【死の集い】:周期的にドローンを召喚する","シークレットコア","【在りし日の剣と槌】:シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、完全体の<仮想敵:冑>が出現する"],"_h":"dz543jftrkfwms"},"boss_9":{"name":"仮想敵:銃","abilities":["防御力が最も高いユニットを優先して攻撃する","攻撃対象に侵蝕損傷を与える","ブロック不可","同一対象を攻撃するたびに攻撃速度が徐々に上昇する","【最後の罰】:攻撃を停止し、移動速度が大幅に上昇する。戦場の防御力が最も高いユニットに向かって突撃し、通過したユニットに物理ダメージを与える","シークレットコア","【未完の告解】:シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、戦場に<「機銃砕く輪」>が出現し、<仮想敵:銃>が受ける物理・術の被ダメージが超大幅に減少する","【盲信の誓い】:自身と戦場の全ての<「機銃砕く輪」>を連結し、<「機銃砕く輪」>が受けるダメージの一定割合を<仮想敵:銃>と他の<「機銃砕く輪」>で肩代わりする。【盲信の誓い】の連結経路上の味方ユニットは毎秒物理ダメージを受ける","【終末の説教】:一定時間戦場の全ての<「機銃砕く輪」>のダメージを無効化し、移動速度を大幅に上昇させ、自身に向けて移動させる。その際<「機銃砕く輪」>が通過したユニットに物理ダメージを与える"],"_h":"nysjd7ufrobvfwfm503n"},"boss_10":{"name":"仮想敵:管","abilities":["戦場滞在中、【暗色の嘆息】形態の<「余韻」>を持続的に召喚する。HPが一定割合まで低下すると、召喚の間隔が短縮される","【暗色の嘆息】形態の<「余韻」>を優先して攻撃する","【裂管の奏】:全ての【暗色の嘆息】形態の<「余韻」>を選択し、3連撃を行い、対象と対象を中心とした一定範囲内の味方ユニットに術ダメージと壊死損傷を与える","シークレットコア","シミュレーション中に特定条件を達成しシークレットコアラウンドに突入した場合、<仮想敵:絃>は<仮想敵:管>と共に出現する"],"_h":"6wuzxt2vfw2r"}},"config":{"modes":{"mode_training_1":{"name":"指導協定","desc":"堅守協定を把握するためのモード","effectDescList":["・予備編成のみ使用可","・報酬なし","・戦術解放不可"]},"mode_single_funny":{"name":"標準","desc":"比較的所要時間が短いシミュレーション","effectDescList":["・短時間でクリア可能","・通常の報酬を獲得"],"unlockText":"【指導協定】クリアで解放"},"mode_single_normal":{"name":"逆境","desc":"敵の攻撃が比較的激しいシミュレーション","effectDescList":["・使用可能な盟約が増加","・報酬が大幅に増加"],"unlockText":"【標準シミュレーション】をクリアすると解放"},"mode_single_hard":{"name":"死地","desc":"敵の攻撃が極めて激しいシミュレーション","effectDescList":["・作戦環境が過酷","・より危険な敵が出現"],"unlockText":"【逆境シミュレーション】をクリアで解放"},"mode_single_abyss":{"name":"究極","desc":"敵の攻撃が極限まで激しくなるシミュレーション","effectDescList":["・作戦環境が極めて過酷","・極めて危険な敵が出現"],"unlockText":"【死地シミュレーション】を2回クリアで解放"},"mode_multi_funny":{"name":"標準","desc":"敵の攻撃が比較的穏やかなシミュレーション","effectDescList":["・作戦環境が比較的易しい","・通常の報酬を獲得"],"unlockText":"【指導協定】クリアで解放"},"mode_multi_normal":{"name":"逆境","desc":"敵の攻撃が比較的激しいシミュレーション","effectDescList":["・使用可能な盟約が増加","・報酬が大幅に増加"],"unlockText":"【標準シミュレーション】をクリアすると解放"},"mode_multi_hard":{"name":"死地","desc":"敵の攻撃が極めて激しいシミュレーション","effectDescList":["・作戦環境が過酷","・より危険な敵が出現"],"unlockText":"【逆境シミュレーション】をクリアで解放"},"mode_multi_abyss":{"name":"究極","desc":"敵の攻撃が極限まで激しくなるシミュレーション","effectDescList":["・作戦環境が極めて過酷","・極めて危険な敵が出現"],"unlockText":"【死地シミュレーション】を2回クリアで解放"},"_h":"a997ozg71il04imk8v0lkpy9upqlf08tgjrir02xb6exm2nxzal03zi08v0lkpy9upqlf08tgjrir02xb6exm2nxza"},"timers":{"enterSteps":[{"title":"情報確認"},{"title":"戦術選択"},{"title":"協定起動"}],"_h":"9fmahr"},"titles":{"0":{"name":"堅守の星"},"1":{"name":"鋼の盟約"},"2":{"name":"鉄壁の陣"},"3":{"name":"精鋭揃い"},"4":{"name":"完全武装"},"5":{"name":"金の暴力"},"_h":"qnjmlt2n2npw"},"tips":{"0":{"tip":"トロフィーは連合演算でのみ獲得可能です"},"1":{"tip":"連合演算では一度だけ戦術選択をスキップすることができます"},"2":{"tip":"特定の盟約に属するオペレーターは一部のみ管理センターに出現します"},"3":{"tip":"管理センターは凍結中でも手動で更新が可能です"},"4":{"tip":"昇進による特別報酬は更新・凍結ができず、次のラウンドへの持ち越しもできません"},"5":{"tip":"臨時の整備エリアにある物資やオペレーターは、次ラウンド開始時に自動的に破棄されます"},"6":{"tip":"一部の特殊な盟約はオペレーターを配置せずとも効果を発揮します"},"7":{"tip":"オペレーターが昇進すると装備していた装備品は整備エリアに戻るため、再度調整が必要となります"},"8":{"tip":"同名の装備品を2つ獲得すると、合成されてより強力な装備品となります"},"9":{"tip":"特定の装備品を組み合わせると、オペレーターに追加の盟約効果を付与できます"},"10":{"tip":"盟約の加算数はシミュレーション終了まで残り続けますが、効果を発揮するのは盟約が有効化されている間のみです"},"11":{"tip":"盟約が加算されるのは、基本的には有効化されている間のみです"},"12":{"tip":"整備フェーズでは、同盟者の戦場の状況を確認できます"},"13":{"tip":"整備フェーズでは、そのラウンドで迎撃する敵の情報を確認できます"},"14":{"tip":"オペレーターは整備エリアへドラッグすることでも撤退可能です"},"15":{"tip":"同盟者全員が準備完了する前であれば、準備の解除が可能です。準備が完了していると操作が不可になります。"},"16":{"tip":"作戦を完璧に達成した同盟者のみ、防衛支援に参加できます"},"17":{"tip":"防衛支援段階では、盟約の加算数は増加しません"},"18":{"tip":"最終防衛段階では、二名の参加者は同じ戦場で戦いますが、残りの二名の戦場の状況は確認できません"},"19":{"tip":"最終防衛段階では、全員が同時に敵ボスにダメージを与えます"},"20":{"tip":"特定条件を達成することで、最終防衛段階終了後にシークレットコアへと移行します"},"_h":"go54eg5vctxb9u5u737zw36xmdlmx1ewpvo019rx63"},"broadcasts":{"0":{"textRaw":"<@ba.vup>Dr.{0}が敵ボスに20%以上のダメージを与えました!","text":"Dr.{0}が敵ボスに20%以上のダメージを与えました!"},"1":{"textRaw":"<@ba.vup>Dr.{0}が敵ボスに50%以上のダメージを与えました!","text":"Dr.{0}が敵ボスに50%以上のダメージを与えました!"},"2":{"textRaw":"<@ba.vup>Dr.{0}が敵ボスに80%以上のダメージを与えました!","text":"Dr.{0}が敵ボスに80%以上のダメージを与えました!"},"3":{"textRaw":"<@ba.vup>Dr.{0}の{1}が与えたダメージが{2}に達しました","text":"Dr.{0}の{1}が与えたダメージが{2}に達しました"},"4":{"textRaw":"<@ba.vup>Dr.{0}の{1}が与えたダメージが{2}に達しました","text":"Dr.{0}の{1}が与えたダメージが{2}に達しました"},"5":{"textRaw":"<@ba.vup>Dr.{0}の{1}が与えたダメージが{2}に達しました","text":"Dr.{0}の{1}が与えたダメージが{2}に達しました"},"6":{"textRaw":"<@ba.vup>Dr.{0}が管理センターをLv{1}にレベルアップしました","text":"Dr.{0}が管理センターをLv{1}にレベルアップしました"},"7":{"textRaw":"<@ba.vup>Dr.{0}が管理センターをLv{1}にレベルアップしました","text":"Dr.{0}が管理センターをLv{1}にレベルアップしました"},"8":{"textRaw":"<@ba.vup>Dr.{0}が管理センターをLv{1}にレベルアップしました","text":"Dr.{0}が管理センターをLv{1}にレベルアップしました"},"9":{"textRaw":"<@ba.vup>Dr.{0}が管理センターをLv{1}にレベルアップしました","text":"Dr.{0}が管理センターをLv{1}にレベルアップしました"},"10":{"textRaw":"<@ba.vup>Dr.{0}が管理センターをLv{1}にレベルアップしました","text":"Dr.{0}が管理センターをLv{1}にレベルアップしました"},"11":{"textRaw":"盟約加算数","text":"盟約加算数"},"12":{"textRaw":"<@ba.vup>Dr.{0}の{1}が精鋭オペレーターに昇進しました","text":"Dr.{0}の{1}が精鋭オペレーターに昇進しました"},"13":{"textRaw":"<@ba.vup>Dr.{0}があなたに{1}を贈りました","text":"Dr.{0}があなたに{1}を贈りました"},"_h":"6y3v19rg90zpear9ear9ear9lz8ulz8ulz8ulz8ulz8uvbvbt8x3n0yd"}},"emotes":{"themes":{"0":{"name":"スタンプ「堅守協定」"},"1":{"name":"スタンプ「オリジムシ」"},"2":{"name":"スタンプ「堅守協定」"},"3":{"name":"スタンプ「ドクターター」"},"4":{"name":"スタンプ「ミミコ」"},"5":{"name":"スタンプ「ウィウィミ」"},"_h":"1466147n41bt"},"emotes":{"0":{"label":"うれしい"},"1":{"label":"こわい"},"2":{"label":"ごめんね"},"3":{"label":"ありがとう"},"4":{"label":"考え中"},"5":{"label":"ナイス連携"},"6":{"label":"ナイス連携!"},"7":{"label":"ありがとう!"},"8":{"label":"ごめんね!"},"9":{"label":"またね!"},"11":{"label":"もうすぐ!"},"12":{"label":"問題なし!"},"13":{"label":"敬礼!"},"14":{"label":"やったー!"},"15":{"label":"クール!"},"16":{"label":"かなしい"},"17":{"label":"瀕死"},"18":{"label":"ドクターター 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假想敌:骨刺":"멀티라운드 수배 - 가상적: 골극","多轮悬赏 · 假想敌:黑云":"멀티라운드 수배 - 가상적: 흑운","夜莺":"나이팅게일","大帝":"엠퍼러","大鲍勃":"빅 밥","大鲍勃·悬赏":"빅 밥 - 수배","天师古鼎":"천사의 고정","天马之枪":"페가수스의 랜스","天马之盔":"페가수스의 투구","奇迹":"기적","奥术":"아케인","奥术法阵":"아케인 마법진","妖怪":"요마","妖怪MKII":"요마 MKII","妮芙":"님프","威龙":"랩터","娜仁图亚":"나란투야","娜斯提":"내스티","孽罪奇美拉":"죄악의 키메라","守墓石像":"무덤지기 석상","安洁莉娜":"안젤리나","定制铳械":"커스텀 총기","定向投放":"타깃 투자","宴":"우타게","家族徽章":"패밀리 배지","家族暗影灭迹人":"패밀리 어둠의 멸살자","家族灭迹人":"패밀리 멸살자","宿主士兵":"숙주 병사","宿主重装士兵":"숙주 중기갑병","富营养的巢涌者":"부영양의 소용자","富营养的滑动者":"부영양의 활주자","寒檀":"산탈라","寒芒克洛丝":"크루스 더 킨 글린트","寒霜":"프로스트","寻仇者":"리벤져","寻呼模块":"호출 모듈","寻险水手":"모험을 찾는 선원","小满":"그레인버즈","小说卷轴":"소설 두루마리","小贾斯汀":"저스틴","尖端萨卡兹枯朽战车":"최첨단 살카즈 부패의 전차","山":"마운틴","山海众头目":"산해중 두목","山海众头目·多轮悬赏":"산해중 두목 - 멀티라운드 현상","山海众头目·悬赏":"산해중 두목 - 수배","山海众秘使":"산해중 밀사","崇高牺牲":"숭고한 희생","崖心":"클리프하트","嵯峨":"사가","左乐":"좌락","巫恋":"샤마르","帕拉斯":"팔라스","帝国炮火中枢先兆者":"제국 아틸러리 코어 타게티어","帝国炮火先兆者":"제국 아틸러리 타게티어","年":"니엔","幽灵组长":"유령 리더","幽灵组长·悬赏":"유령 리더 - 수배","幽灵鲨":"스펙터","广交豪杰":"인재 교류","底海滑动者":"저해의 활주자","异光体孽生者":"이형의 악생자","异光体掠食者":"이형의 포식자","异客":"패신저","异质裂兽·α":"변종 맹글러비스트 α","弑君者":"크라운슬레이어","弑君者·悬赏":"크라운슬레이어 - 수배","引星棘刺":"쏜즈 더 로드스타","弧光锋卫":"아크라이트 레인저","弧光镜卫":"아크라이트 가디언","弧光镜卫长":"아크라이트 가디언 리더","强壮囚犯":"건장한 죄수","归溟幽灵鲨":"스펙터 디 언체인드","录武官":"레코드키퍼","彩瓷茶器":"채색 다기","征召":"징집","得闲饮茶":"티타임","御4":"디펜더-4","御守之力":"수호의 힘","德克萨斯":"텍사스","德克萨斯的盟誓":"텍사스의 맹세","心虚设计师":"불안해하는 디자이너","忍冬":"불피스폴리아","怒潮凛冬":"지마 더 레이징 타이드","急行军":"강행군","悬赏·折射I":"수배 - 굴절 I","悬赏·折射II":"수배 - 굴절 II","悬赏·折射III":"수배 - 굴절 III","悬赏·持续I":"수배 - 지속 I","悬赏·持续II":"수배 - 지속 II","悬赏·持续III":"수배 - 지속 III","悬赏·损伤I":"수배 - 손상 I","悬赏·损伤II":"수배 - 손상 II","悬赏·损伤III":"수배 - 손상 III","悬赏·特异I":"수배 - 특수 I","悬赏·特异II":"수배 - 특수 II","悬赏·特异III":"수배 - 특수 III","悬赏·隐匿I":"수배 - 은신 I","悬赏·隐匿II":"수배 - 은신 II","悬赏·隐匿III":"수배 - 은신 III","悬赏·频次I":"수배 - 빈도 I","悬赏·频次II":"수배 - 빈도 II","悬赏·频次III":"수배 - 빈도 III","悬赏·飞行I":"수배 - 비행 I","悬赏·飞行II":"수배 - 비행 II","悬赏·飞行III":"수배 - 비행 III","惊蛰":"레이즈","愤怒的守墓石像":"성난 무덤지기 석상","愧悔魂灵圣杯":"후회하는 영혼의 성배","战术特训·折射I":"전술 특훈 - 굴절 I","战术特训·折射II":"전술 특훈 - 굴절 II","战术特训·折射III":"전술 특훈 - 굴절 III","战术特训·持续I":"전술 특훈 - 지속 I","战术特训·持续II":"전술 특훈 - 지속 II","战术特训·持续III":"전술 특훈 - 지속 III","战术特训·损伤I":"전술 특훈 - 손상 I","战术特训·损伤II":"전술 특훈 - 손상 II","战术特训·损伤III":"전술 특훈 - 손상 III","战术特训·隐匿I":"전술 특훈 - 은신 I","战术特训·隐匿II":"전술 특훈 - 은신 II","战术特训·隐匿III":"전술 특훈 - 은신 III","战术特训·频次I":"전술 특훈 - 빈도 I","战术特训·频次II":"전술 특훈 - 빈도 II","战术特训·频次III":"전술 특훈 - 빈도 III","战术特训·飞行I":"전술 특훈 - 비행 I","战术特训·飞行II":"전술 특훈 - 비행 II","战术特训·飞行III":"전술 특훈 - 비행 III","战栗维式重锤":"전율의 빅토리아 해머","扎罗,“狼之主” ":"자로, '늑대 군주'","扎罗,“狼之主”·悬赏":"자로, '늑대 군주' - 수배","扶桥老手":"가교 베테랑","投资人":"투자자","投递坐标":"배달 좌표","折桠":"베토치키","护盾无人机":"실드 드론","护障":"배리어","护障·P":"배리어 P","拉普兰德":"라플란드","拉特兰":"라테라노","拉特兰桥夹":"라테라노 클립","拉特兰驰援":"라테라노 지원","拟态物质":"의태 물질","拥霜羽兽":"서리를 품은 파울비스트","拳师囚犯":"복서 죄수 리더","排斥:乏力":"배척: 무기력","排斥:脆弱":"배척: 취약","排斥:致幻":"배척: 환각","掠海漂移体":"부유의 표류체","控潮术师":"웨이브 캐스터","推进之王":"시즈","提丰":"티폰","攻坚装备":"공략 전술","攻坚装备II":"공략 전술 II","攻坚装备III":"공략 전술 III","教鞭":"교편","整备":"정비","文火慢炖":"약불 조리","斥罪":"페넌스","斩业星熊":"호시구마 더 브리처","断崖":"에이어스카르페","斯卡蒂":"스카디","斯卡蒂的海嗣":"스카디의 시본","斯卡蒂的盟誓":"스카디의 맹세","新手祭司学徒":"신입 제사장 수련생","新硎":"신싱","新约能天使":"엑시아 더 뉴 커버넌트","无人机护障·P·战术特训":"배리어 P - 전술 특훈","无瑕":"무결","无胄盟清扫小队":"아머레스 유니온 숙청소대","早露":"로사","昆图斯":"퀸투스","明鉴":"밍졘","星熊":"호시구마","普罗旺斯":"프로방스","普通囚犯":"평범한 죄수","暴鸰":"폭탄새","替身娃娃":"대역 인형","有限加速器":"제한 가속기","望":"왕","木制瑞印":"목제 인장","木制镇纸":"목제 문진","未精英化":"비정예화","未装配刀片":"미장착 칼날","术师快艇":"웨이브 캐스터 쾌속정","机械援助":"기계 지원","杜宾":"도베르만","杜遥夜":"두요야","杰斯顿·威廉姆斯":"제셀톤 윌리엄스","杰斯顿·威廉姆斯·悬赏":"제셀톤 윌리엄스 - 수배","杰西卡":"제시카","松果":"파인콘","松桐":"마츠키리","林":"린","枯朽之种":"메마른 씨앗","枯朽萃聚使徒":"문드러진 응집 사도","架桥船工":"가교 일꾼","格雷伊":"그레이","桑葚":"멀베리","梓兰":"오키드","棘刺":"쏜즈","森蚺":"유넥티스","模拟战场演变·模式一":"시뮬레이션 진화 - 모드 1","模拟战场演变·模式三":"시뮬레이션 진화 - 모드 3","模拟战场演变·模式九":"시뮬레이션 진화 - 모드 9","模拟战场演变·模式二":"시뮬레이션 진화 - 모드 2","模拟战场演变·模式五":"시뮬레이션 진화 - 모드 5","模拟战场演变·模式八":"시뮬레이션 진화 - 모드 8","模拟战场演变·模式六":"시뮬레이션 진화 - 모드 6","模拟战场演变·模式四":"시뮬레이션 진화 - 모드 4","歌利亚":"골리앗","歌利亚头盔":"골리앗 투구","歌蕾蒂娅":"글래디아","止颂":"레싱","步兵":"보병","死芒":"네크라스","水月":"미즈키","水遁忍者":"수둔 닌자","沉沙":"첸사","沏虹":"치훙","沙之碑":"사막의 오벨리스크","法术大师A1":"아츠 마스터 A1","法术大师A2":"아츠 마스터 A2","法术大师A2·多轮战术特训":"아츠 마스터 A2 - 멀티라운드 전술 특훈","法术大师A2·悬赏":"아츠 마스터 A2 - 수배","泡泡":"버블","波登可":"포덴코","泥岩":"머드락","泥岩·悬赏":"머드락 - 수배","泥岩巨像":"머드락의 거대 석상","洛洛":"락락","流形":"유동체","流明":"루멘","流星":"메테오","流泪小子":"눈물 흘리는 사내","流泪小子·悬赏":"눈물 흘리는 사내 - 수배","浊心斯卡蒂":"스카디 더 커럽팅 하트","测试用动力装甲":"테스트용 기동 장갑","浓缩嗅盐":"농축 스멜링 솔트","海沟实验体":"해구 실험체","海霓":"루실라","涤火杰西卡":"제시카 더 리버레이티드","淬羽赫默":"사일런스 더 패러디그매틱","深巡":"언더플로우","深池伙友卫队":"더블린 헤타이로이 위병대","深池伙友卫队精英":"더블린 헤타이로이 위병대 정예","深池伙友影刃精英":"더블린 헤타이로이 그림자 칼날 정예","深池侦察兵":"더블린 정찰병","深池侦察犬":"더블린 정찰견","深池侦察犬pro":"더블린 정찰견 Pro","深池侦察队长":"더블린 정찰병 리더","深池方阵指挥官":"더블린 팔랑크스 지휘관","深池方阵步兵":"더블린 팔랑크스 보병","深池暗影术师":"더블린 그림자 캐스터","深池暗影术师队长":"더블린 그림자 캐스터 리더","深池逐火战士":"더블린 불꽃 전사","深池逐火护卫":"더블린 불꽃 가디언","深池逐火精锐战士":"더블린 정예 불꽃 전사","深池重甲卫士":"더블린 중장갑 근위병","深池重甲卫士队长":"더블린 중장갑 근위병 리더","深溟巢涌者":"심해의 소용자","深靛":"인디고","清明":"칭밍","渎罪奇美拉":"모독의 키메라","温蒂":"위디","温顺的武装大驮兽":"온순한 무장 대형 버든비스트","游击队盾卫":"유격대 방패병","源石溶剂":"원암 용제","源石虫":"원석충","源石虫·特训":"원석충 - 특훈","溯光星源":"아스트젠 더 라이트체이서","潘格尼尼":"파가니니","潜伏者":"럴커","潜水员":"잠수부","澄闪":"골든글로우","澪":"미오","澪·悬赏":"미오 - 수배","激光发射器":"레이저 발사기","火力":"화력","灰毫":"애쉬락","灵巧":"기민","灵知":"노시스","灼热源石虫":"작열 원석충","灼燃维式重锤":"불타는 빅토리아 해머","灼藤":"불타는 덩굴","炎":"염국","炎国短刀":"염국 단검","炎盟约驰援":"염국 지원","炽焰源石虫":"폭염 원석충","烛煌":"블레이즈 디 이그나이팅 스파크","烹泉":"펑취안","焰尾":"플레임테일","焰影苇草":"리드 더 플레임 섀도우","煌":"블레이즈","爬行号·防护单元":"크롤러호 - 방호 유닛","狂暴宿主组长":"폭주한 숙주 리더","独行":"독행","狼群":"늑대 무리","猎头顾问":"헤드헌터","猎狗pro":"사냥개 Pro","玛恩纳":"무에나","玛恩纳的盟誓":"무에나의 맹세","琳琅诗怀雅":"스와이어 디 엘리건트 위트","琴柳":"사일라흐","瑕光":"블레미샤인","瑰盐":"로즈솔트","电弧":"라이디언","画卷":"두루마리","疯狂的逐腐兽":"광기의 롯체이서","白铁":"스테인리스","白面鸮":"프틸롭시스","百炼嘉维尔":"가비알 디 인빈서블","盐风主教昆图斯":"살비엔토 주교 퀸투스","盟约·辅助干员":"맹약·서포터 오퍼레이터","盟约之币":"맹약코인","真言":"만트라","码头水手":"선원","码头水手长":"갑판장","砾":"그라벨","碎骨":"스컬슈레더","碎骨·悬赏":"스컬슈레더 - 수배","磨砻":"모룽","私募基金":"사모펀드","空弦":"아르케토","突变细胞":"돌연변이 세포","突袭":"기습","突袭手雷":"기습 수류탄","简易通讯机":"간이 통신기","简饲源石虫":"간이 사육 원석충","粉碎攻坚手":"분쇄돌격병","粉碎攻坚组长":"분쇄돌격병 리더","精准":"정밀","精准狙击镜":"정밀 조준경","精打细算玩偶":"알뜰살뜰 인형","精英阶段1":"1차 정예화","精英阶段2":"2차 정예화","精英阶段2-60级":"2차 정예화 Lv.60","紧急调度券":"긴급 차출권","纠缠藤蔓":"집착의 넝쿨","纠缠藤蔓·悬赏":"집착의 넝쿨 - 수배","红木瑞印":"홍목 인장","红木镇纸":"홍목 문진","红豆":"비그나","纯烬艾雅法拉":"에이야퍄들라 더 크비트 아스카","纸偶":"종이 인형","绝技":"궁극기","统御号令":"통솔 명령","绮良":"키라라","绯红歌伶":"스칼릿 싱어","维什戴尔":"위셔델","维多利亚":"빅토리아","维多利亚驰援":"빅토리아 지원","维娜·维多利亚":"비나 빅토리아","维式重锤":"빅토리아 해머","缄默德克萨斯":"텍사스 디 오메르토사","缇缇":"티티","缇缇的盟誓":"티티의 맹세","缪尔赛思":"뮤엘시스","耀骑士临光":"니어 더 래디언트 나이트","老练囚犯":"노련한 죄수","老鲤":"리","耶拉":"쉐라","耶拉冈德之泪":"쉐라간드의 눈물","能天使":"엑시아","腐败骑士":"부패한 기사","腐败骑士·悬赏":"부패한 기사 - 수배","自制投石机":"사제 투석기","自愈":"치유","至简":"미니멀리스트","至纯凝结":"순수한 결정","艾丝黛尔":"에스텔","艾丽妮":"아이린","艾雅法拉":"에이야퍄들라","节日气球":"축제 풍선","节日爵士乐手":"축제 재즈 연주가","芬":"팽","荒芜拉普兰德":"라플란드 더 데카덴차","药枚实验":"약용 재갈 실험","莎草":"파피루스","莫斯提马":"모스티마","莫斯提马的盟誓":"모스티마의 맹세","莱伊":"레이","莱恩哈特":"레온하르트","莱茵生命防卫科高级成员":"라인 랩 방위과 엘리트","菲亚梅塔":"피아메타","菲莱":"필라에","萨卡兹刀兵":"살카즈 도병","萨卡兹大剑手":"살카즈 대검사","萨卡兹大剑组长":"살카즈 대검사 리더","萨卡兹悖谬暴虐兵长":"어긋난 살카즈 포학의 병장","萨卡兹枯朽前锋":"살카즈 부패의 선봉","萨卡兹枯朽战士":"살카즈 부패의 전사","萨卡兹枯朽战士组长":"살카즈 부패의 전사 리더","萨卡兹枯朽战车":"살카즈 부패의 전차","萨卡兹枯朽辟路前锋":"살카즈 부패의 개척 선봉","萨卡兹王庭军战士":"살카즈 왕정군 전사","萨卡兹王庭军精锐战士":"살카즈 왕정군 정예 전사","萨卡兹王庭军精锐术师":"살카즈 왕정군 정예 캐스터","萨卡兹百夫长":"살카즈 백부장","萨卡兹百夫长·悬赏":"살카즈 백부장 - 수배","萨卡兹穿刺手":"살카즈 랜서","萨卡兹骸骨拷打者":"살카즈 본가드 고문관","萨尔贡":"사르곤","萨尔贡浓茶":"사르곤 농차","萨尔贡驰援":"사르곤 지원","蒂比":"티피","蒸汽之心":"증기의 마음","蕾缪安":"르무엔","薄绿":"민트","薇薇安娜":"비비아나","蛇屠箱":"쿠오라","蜂鸣器":"버저","蜜蜡":"비즈왁스","血珀":"블러드 앰버","补给":"보급","补给线":"보급라인","补给线II":"보급라인 II","裁决:乏力":"판결: 무기력","裁决:脆弱":"판결: 취약","裁决:致幻":"판결: 환각","见者有份":"균등 배분","见行者":"인포서","见钱眼开玩偶":"돈독 오른 인형","角峰":"마터호른","访问团强攻冠军":"방문단 공격수 챔피언","访问团持盾者":"방문단 방패병","访问团新兵":"방문단 신병","访问团老兵":"방문단 노병","诅咒娃娃":"저주인형","诗怀雅":"스와이어","诗怀雅的盟誓":"스와이어","诗画卷轴":"시화 두루마리","调和":"조화","调香师":"퍼퓨머","谢拉格":"쉐라그","谢拉格不融冰":"쉐라그 만년빙","谢拉格驰援":"쉐라그 지원","贝洛内":"벨로네","财富":"재화","责罚:乏力":"처벌: 무기력","责罚:脆弱":"처벌: 취약","责罚:致幻":"처벌: 환각","贾维":"키아베","赤刃明霄陈":"첸 더 던스트릭","赫德雷":"외드레르","赫拉格":"헬라그","赫默":"사일런스","跃跃":"케이퍼","身观":"센구안","转译基底·α":"변형의 베이스 α","迅捷":"신속","迅捷作战粮":"신속 전투식량","远牙":"파투스","远眺":"천리안","远见":"예견","迷茫的修理小助手":"방황하는 수리 보조","迷路的巨像":"길을 잃은 거대 석상","迷路的巨像·悬赏":"길을 잃은 거대 석상 - 수배","迷迭香":"로즈몬티스","迷迭香的战术装备":"로즈몬티스의 전술 장비","送葬人":"이그제큐터","逐腐兽":"롯체이서","通关奖励":"클리어 보상","逻各斯":"로고스","遥":"하루카","郁金香":"튤립","酒神":"트라고디아","重岳":"총웨","重弩突袭者":"강화 석궁 기습자","重弩突袭者·悬赏":"강화 석궁 기습자 - 수배","重点监护":"집중 케어","重犯":"중범죄수","重装五十夫长":"중기갑병 캡틴","重装侦察兵":"중장갑 정찰병","重装防御组长":"중기갑병 리더","重装防御者":"중기갑병","重装防御者·悬赏":"중기갑병 - 수배","野鬃":"와일드메인","铁灯盘":"철제 등잔","铁矛头":"철제 창끝","铃兰":"스즈란","铜灯盘":"구리 등잔","铜矛头":"구리 창끝","铳骑之威":"총기사의 위엄","银灰":"실버애쉬","银灰的盟誓":"실버애쉬의 맹세","锏":"데겐블레허","锏·悬赏":"데겐블레허 - 수배","锐利":"예리","锡人":"틴맨","闪灵":"샤이닝","防护背心":"방호 조끼","防暴盾":"진압 방패","阿":"아","阿利斯泰尔,帝国余晖":"알리스테어, 제국의 여광","阿戈尔":"에기르","阿戈尔重刃":"에기르 칼날","阿戈尔驰援":"에기르 지원","阿斯卡纶":"아스카론","阿米娅":"아미야","阿罗玛":"아로마","陈":"첸","陷落雪祀":"함락의 제사장","陷落雪祀·悬赏":"함락의 제사장 - 수배","随身身份牌":"신분인식표","隐形弩手":"은신 석궁병","隐形弩手组长":"은신 석궁병 리더","隐形术师":"은신 캐스터","隐德来希":"엔텔레키아","隐现":"인사이더","雅气":"야치","集团军中坚盾卫":"군단 중견 방패병","集团军重型火炮":"군단 중형 화포","集结指示":"집결 지시","雪域礼赠":"설원의 선물","雪孩子":"눈의 아이","雪怪小队破冰者":"눈의 악마 쇄빙자 리더","雪猎":"스노우헌터","雷蛇":"리스캄","霍尔海雅":"오올헤약","青瓷茶器":"청자 다기","青铜镜":"청동 거울","预备干员-先锋":"예비 오퍼레이터-뱅가드","预备干员-医疗":"예비 오퍼레이터-메딕","预备干员-术师":"예비 인원 - 캐스터","预备干员-特种":"예비 오퍼레이터-스페셜리스트","预备干员-狙击":"예비 인원 - 스나이퍼","预备干员-辅助":"예비 오퍼레이터-서포터","预备干员-近卫":"예비 오퍼레이터-가드","预备干员-重装":"예비 인원 - 디펜더","领主·Sharp":"로드·샤프","领潮员":"웨이브 리더","风丸":"카제마루","风笛":"백파이프","风笛的盟誓":"백파이프의 맹세","风雪之眼":"눈보라의 눈","食腐之蝶":"나흐체러르의 나비","香槟炸弹":"샴페인 폭탄","马克维茨":"말키위츠","骇笑看客":"놀라서 웃는 관객","骑士储蓄罐":"기사 저금통","骑士戒律":"기사 계율","骨海漂流体":"앙상한 표류체","高准度伦蒂尼姆城防自行炮":"고정밀 런디니움 방위군 자주포","高普尼克":"고프닉","高普尼克·悬赏":"고프닉 - 수배","高级军用猎狗":"고급 군용 사냥개","高能源石虫":"고에너지 원석충","魔王":"시빌라이트 에테르나","鸭爵":"덕로드","鸭爵·悬赏":"덕로드 - 수배","鸿雪":"파죰카","麦哲伦":"마젤란","黄沙罗盘":"사막 나침반","黄金盟誓":"황금의 맹세","黄铜镜":"황동 거울","黍":"슈","黑":"슈바르츠","黑键":"에벤홀츠","鼎沸":"딩페이","鼠王":"래트킹"},"files":{"chess":{"chess_char_1_01_a":{"name":"인사이더","subProfessionName":"명사수","trait":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"skill":{"descRaw":"공격력 <@ba.vup>+80%, 공격 딜레이 <@ba.vup>약간 감소, 원거리 공격을 하는 적 우선 공격, 쉽게 적의 목표가 되지 않음\n<@ba.rem>스킬 발동 시 14발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'트러블 해결'","desc":"공격력 +80%, 공격 딜레이 약간 감소, 원거리 공격을 하는 적 우선 공격, 쉽게 적의 목표가 되지 않음\n스킬 발동 시 14발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"배치 20초 후 탄약류 스킬의 최대 탄약 +2","name":"화력 지원","desc":"배치 20초 후 탄약류 스킬의 최대 탄약 +2"}],"module":{"name":"'최초의 기쁨'"},"skills":[{"descRaw":"공격할 때마다 공격력의 <@ba.vup>185%에 해당하는 물리 대미지를 입힘\n<@ba.rem>스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'트러블 차단'","desc":"공격할 때마다 공격력의 185%에 해당하는 물리 대미지를 입힘\n스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격력 <@ba.vup>+80%, 공격 딜레이 <@ba.vup>약간 감소, 원거리 공격을 하는 적 우선 공격, 쉽게 적의 목표가 되지 않음\n<@ba.rem>스킬 발동 시 14발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'트러블 해결'","desc":"공격력 +80%, 공격 딜레이 약간 감소, 원거리 공격을 하는 적 우선 공격, 쉽게 적의 목표가 되지 않음\n스킬 발동 시 14발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"_h":"ctkfcwcwmgpbjquiuouiz5kn0v2ymgpbjq"},"chess_char_1_01_b":{"name":"인사이더","subProfessionName":"명사수","trait":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+100%, 공격 딜레이 <@ba.vup>약간 감소, 원거리 공격을 하는 적 우선 공격, 쉽게 적의 목표가 되지 않음\n<@ba.rem>스킬 발동 시 14발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'트러블 해결'","desc":"공격력 +100%, 공격 딜레이 약간 감소, 원거리 공격을 하는 적 우선 공격, 쉽게 적의 목표가 되지 않음\n스킬 발동 시 14발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"배치 20초 후 탄약류 스킬의 최대 탄약 +3, 다른 [라테라노] 오퍼레이터 1명의 탄약류 스킬의 최대 탄약 +1","name":"화력 지원","desc":"배치 20초 후 탄약류 스킬의 최대 탄약 +3, 다른 [라테라노] 오퍼레이터 1명의 탄약류 스킬의 최대 탄약 +1"}],"module":{"name":"'최초의 기쁨'"},"skills":[{"descRaw":"공격할 때마다 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입힘\n<@ba.rem>스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'트러블 차단'","desc":"공격할 때마다 공격력의 200%에 해당하는 물리 대미지를 입힘\n스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격력 <@ba.vup>+100%, 공격 딜레이 <@ba.vup>약간 감소, 원거리 공격을 하는 적 우선 공격, 쉽게 적의 목표가 되지 않음\n<@ba.rem>스킬 발동 시 14발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'트러블 해결'","desc":"공격력 +100%, 공격 딜레이 약간 감소, 원거리 공격을 하는 적 우선 공격, 쉽게 적의 목표가 되지 않음\n스킬 발동 시 14발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"traitBase":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"talentsBase":[{"descRaw":"배치 20초 후 탄약류 스킬의 최대 탄약 +3, 다른 [라테라노] 오퍼레이터 1명의 탄약류 스킬의 최대 탄약 +1","name":"화력 지원","desc":"배치 20초 후 탄약류 스킬의 최대 탄약 +3, 다른 [라테라노] 오퍼레이터 1명의 탄약류 스킬의 최대 탄약 +1"}],"modules":[{"name":"'최초의 기쁨'","traitOverride":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"}}],"_h":"ctkfcw9scwls8tpbwpoouoooz5690vfk8tpbwpcwcwoouoooz5cw9scwls"},"chess_char_1_02_a":{"name":"마터호른","subProfessionName":"프로텍터","trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skill":{"descRaw":"최대 HP <@ba.vup>+30%, 방어력 <@ba.vup>+10%, 마법 저항 <@ba.vup>+60%","name":"내한 체질","desc":"최대 HP +30%, 방어력 +10%, 마법 저항 +60%"},"talents":[{"descRaw":"마법 저항 +7","name":"설원의 경호원","desc":"마법 저항 +7"}],"module":{"name":"아버지의 로브"},"skills":[{"descRaw":"최대 HP <@ba.vup>+30%, 초당 HP <@ba.vup>25 회복","name":"체력 강화","desc":"최대 HP +30%, 초당 HP 25 회복"},{"descRaw":"최대 HP <@ba.vup>+30%, 방어력 <@ba.vup>+10%, 마법 저항 <@ba.vup>+60%","name":"내한 체질","desc":"최대 HP +30%, 방어력 +10%, 마법 저항 +60%"}],"_h":"pb11t8t8retbzptxx0txcyighly2retbzp"},"chess_char_1_02_b":{"name":"마터호른","subProfessionName":"프로텍터","trait":{"descRaw":"적 4명 저지 가능","desc":"적 4명 저지 가능"},"skill":{"descRaw":"최대 HP <@ba.vup>+40%, 방어력 <@ba.vup>+15%, 마법 저항 <@ba.vup>+70%","name":"내한 체질","desc":"최대 HP +40%, 방어력 +15%, 마법 저항 +70%"},"talents":[{"descRaw":"마법 저항 +15","name":"설원의 경호원","desc":"마법 저항 +15"}],"module":{"name":"아버지의 로브"},"skills":[{"descRaw":"최대 HP <@ba.vup>+40%, 초당 HP <@ba.vup>30 회복","name":"체력 강화","desc":"최대 HP +40%, 초당 HP 30 회복"},{"descRaw":"최대 HP <@ba.vup>+40%, 방어력 <@ba.vup>+15%, 마법 저항 <@ba.vup>+70%","name":"내한 체질","desc":"최대 HP +40%, 방어력 +15%, 마법 저항 +70%"}],"traitBase":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talentsBase":[{"descRaw":"마법 저항 +15","name":"설원의 경호원","desc":"마법 저항 +15"}],"modules":[{"name":"아버지의 로브","traitOverride":{"descRaw":"적 4명 저지 가능","desc":"적 4명 저지 가능"}}],"_h":"pb11bibii3tbfab6x0b6cy1dhl35i3tbfat8t8b6x0b6cybibi"},"chess_char_1_03_a":{"name":"레이즈","subProfessionName":"체인 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>3명의 적 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 <$ba.sluggish>정지시킴 (2차 정예화 후 갱신)","desc":"공격 시 마법 대미지를 입히고, 공격이 3명의 적 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 정지시킴 (2차 정예화 후 갱신)"},"skill":{"descRaw":"공격력 <@ba.vup>+80%, 공격이 튕기는 동안 <@ba.vup>대미지가 더 이상 감소하지 않음","name":"초뢰","desc":"공격력 +80%, 공격이 튕기는 동안 대미지가 더 이상 감소하지 않음"},"talents":[{"descRaw":"저지당하고 있지 않은 적을 공격할 때 공격력이 113%<@ba.talpu>(+3%)로 증가","name":"막힘 없는 흐름","desc":"저지당하고 있지 않은 적을 공격할 때 공격력이 113%(+3%)로 증가"}],"module":{"name":"'천지통명'"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%","name":"공격 강화 γ","desc":"공격력 +45%"},{"descRaw":"공격력 <@ba.vup>+80%, 공격이 튕기는 동안 <@ba.vup>대미지가 더 이상 감소하지 않음","name":"초뢰","desc":"공격력 +80%, 공격이 튕기는 동안 대미지가 더 이상 감소하지 않음"}],"_h":"w7w63cee3c59c28bpxlrz1igyjmh3c59c2"},"chess_char_1_03_b":{"name":"레이즈","subProfessionName":"체인 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 <@ba.kw>10% 감소, 적을 일정 시간 <$ba.sluggish>정지시킴","desc":"공격 시 마법 대미지를 입히고, 공격이 4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 10% 감소, 적을 일정 시간 정지시킴"},"skill":{"descRaw":"공격력 <@ba.vup>+100%, 공격이 튕기는 동안 <@ba.vup>대미지가 더 이상 감소하지 않음","name":"초뢰","desc":"공격력 +100%, 공격이 튕기는 동안 대미지가 더 이상 감소하지 않음"},"talents":[{"descRaw":"저지당하고 있지 않은 적을 공격할 때 공격력이 123%<@ba.talpu>(+3%)로 증가","name":"막힘 없는 흐름","desc":"저지당하고 있지 않은 적을 공격할 때 공격력이 123%(+3%)로 증가"}],"module":{"name":"'천지통명'"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"공격력 <@ba.vup>+100%, 공격이 튕기는 동안 <@ba.vup>대미지가 더 이상 감소하지 않음","name":"초뢰","desc":"공격력 +100%, 공격이 튕기는 동안 대미지가 더 이상 감소하지 않음"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 <$ba.sluggish>정지시킴","desc":"공격 시 마법 대미지를 입히고, 공격이 4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 정지시킴"},"talentsBase":[{"descRaw":"저지당하고 있지 않은 적을 공격할 때 공격력이 123%<@ba.talpu>(+3%)로 증가","name":"막힘 없는 흐름","desc":"저지당하고 있지 않은 적을 공격할 때 공격력이 123%(+3%)로 증가"}],"modules":[{"name":"'천지통명'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 <@ba.kw>10% 감소, 적을 일정 시간 <$ba.sluggish>정지시킴","desc":"공격 시 마법 대미지를 입히고, 공격이 4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 10% 감소, 적을 일정 시간 정지시킴"}}],"_h":"w7w6h9st0b59gnj4pxvoz175yjae0b59gn6v5lj4pxvoz1h9st"},"chess_char_1_04_a":{"name":"언더플로우","subProfessionName":"센트리 프로텍터","trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"skill":{"descRaw":"공격 거리 <@ba.vup>증가, 공격력 <@ba.vup>+30%, 공격 속도 <@ba.vup>+25, 공격 시 전방으로 독침을 발사하여 <@ba.vup>3개의 목표를 관통하고, 목표를 <@ba.vup>1초간 <$ba.sluggish>정지시킴","name":"행동능력 박탈","desc":"공격 거리 증가, 공격력 +30%, 공격 속도 +25, 공격 시 전방으로 독침을 발사하여 3개의 목표를 관통하고, 목표를 1초간 정지시킴"},"talents":[{"descRaw":"공격 시 적에게 3초간 초당 50<@ba.talpu>(+10)의 마법 대미지를 입힘 ([바다 괴물] 적 경우 대미지가 2배로 증가)","name":"세포 활성 억제제","desc":"공격 시 적에게 3초간 초당 50(+10)의 마법 대미지를 입힘 ([바다 괴물] 적 경우 대미지가 2배로 증가)"}],"module":{"name":"커피 소재의 신경 활성제"},"skills":[{"descRaw":"공격력 <@ba.vup>+32%, 방어력 <@ba.vup>+32%","name":"침입파괴 대응","desc":"공격력 +32%, 방어력 +32%"},{"descRaw":"공격 거리 <@ba.vup>증가, 공격력 <@ba.vup>+30%, 공격 속도 <@ba.vup>+25, 공격 시 전방으로 독침을 발사하여 <@ba.vup>3개의 목표를 관통하고, 목표를 <@ba.vup>1초간 <$ba.sluggish>정지시킴","name":"행동능력 박탈","desc":"공격 거리 증가, 공격력 +30%, 공격 속도 +25, 공격 시 전방으로 독침을 발사하여 3개의 목표를 관통하고, 목표를 1초간 정지시킴"}],"_h":"rrhftwtwew26rjfptmvnm1n6xdb6ew26rj"},"chess_char_1_04_b":{"name":"언더플로우","subProfessionName":"센트리 프로텍터","trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 범위 내 적의 은신 효과 무효화"},"skill":{"descRaw":"공격 거리 <@ba.vup>증가, 공격력 <@ba.vup>+40%, 공격 속도 <@ba.vup>+30, 공격 시 전방으로 독침을 발사하여 <@ba.vup>3개의 목표를 관통하고, 목표를 <@ba.vup>1초간 <$ba.sluggish>정지시킴","name":"행동능력 박탈","desc":"공격 거리 증가, 공격력 +40%, 공격 속도 +30, 공격 시 전방으로 독침을 발사하여 3개의 목표를 관통하고, 목표를 1초간 정지시킴"},"talents":[{"descRaw":"공격 시 적에게 3초간 초당 90<@ba.talpu>(+10)의 마법 대미지를 입힘 ([바다 괴물] 적 경우 대미지가 2배로 증가)","name":"세포 활성 억제제","desc":"공격 시 적에게 3초간 초당 90(+10)의 마법 대미지를 입힘 ([바다 괴물] 적 경우 대미지가 2배로 증가)"}],"module":{"name":"커피 소재의 신경 활성제"},"skills":[{"descRaw":"공격력 <@ba.vup>+39%, 방어력 <@ba.vup>+39%","name":"침입파괴 대응","desc":"공격력 +39%, 방어력 +39%"},{"descRaw":"공격 거리 <@ba.vup>증가, 공격력 <@ba.vup>+40%, 공격 속도 <@ba.vup>+30, 공격 시 전방으로 독침을 발사하여 <@ba.vup>3개의 목표를 관통하고, 목표를 <@ba.vup>1초간 <$ba.sluggish>정지시킴","name":"행동능력 박탈","desc":"공격 거리 증가, 공격력 +40%, 공격 속도 +30, 공격 시 전방으로 독침을 발사하여 3개의 목표를 관통하고, 목표를 1초간 정지시킴"}],"traitBase":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"talentsBase":[{"descRaw":"공격 시 적에게 3초간 초당 90<@ba.talpu>(+10)의 마법 대미지를 입힘 ([바다 괴물] 적 경우 대미지가 2배로 증가)","name":"세포 활성 억제제","desc":"공격 시 적에게 3초간 초당 90(+10)의 마법 대미지를 입힘 ([바다 괴물] 적 경우 대미지가 2배로 증가)"}],"modules":[{"name":"커피 소재의 신경 활성제","traitOverride":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 범위 내 적의 은신 효과 무효화"}}],"_h":"rrhftwp6twhb5n267gy1tmu7m1kmxdsu5n267gtwtwy1tmu7m1twp6twhb"},"chess_char_1_05_a":{"name":"비그나","subProfessionName":"돌격수","trait":{"descRaw":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","desc":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환"},"skill":{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+120%","name":"해머온","desc":"공격 딜레이 소폭 증가, 공격력 +120%"},"talents":[{"descRaw":"공격 시 10% 확률로 해당 공격의 공격력 +60%<@ba.talpu>(+10%), 스킬 발동 시 확률이 30%로 증가","name":"잔혹한 찌르기","desc":"공격 시 10% 확률로 해당 공격의 공격력 +60%(+10%), 스킬 발동 시 확률이 30%로 증가"}],"module":{"name":"위대한 로큰롤"},"skills":[{"descRaw":"공격력 <@ba.vup>+35%","name":"공격 강화 β","desc":"공격력 +35%"},{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+120%","name":"해머온","desc":"공격 딜레이 소폭 증가, 공격력 +120%"}],"_h":"x583jwjw3i20p9s5x7ozosyje2703i20p9"},"chess_char_1_05_b":{"name":"비그나","subProfessionName":"돌격수","trait":{"descRaw":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","moduleDescRaw":"HP가 <@ba.vup>40% 미만인 적 공격 시 공격력이 <@ba.vup>115%로 증가","desc":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","moduleDesc":"HP가 40% 미만인 적 공격 시 공격력이 115%로 증가"},"skill":{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+150%","name":"해머온","desc":"공격 딜레이 소폭 증가, 공격력 +150%"},"talents":[{"descRaw":"공격 시 10% 확률로 해당 공격의 공격력 +110%<@ba.talpu>(+10%), 스킬 발동 시 확률이 30%로 증가","name":"잔혹한 찌르기","desc":"공격 시 10% 확률로 해당 공격의 공격력 +110%(+10%), 스킬 발동 시 확률이 30%로 증가"}],"module":{"name":"위대한 로큰롤"},"skills":[{"descRaw":"공격력 <@ba.vup>+50%","name":"공격 강화 β","desc":"공격력 +50%"},{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+150%","name":"해머온","desc":"공격 딜레이 소폭 증가, 공격력 +150%"}],"traitBase":{"descRaw":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","desc":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환"},"talentsBase":[{"descRaw":"공격 시 10% 확률로 해당 공격의 공격력 +110%<@ba.talpu>(+10%), 스킬 발동 시 확률이 30%로 증가","name":"잔혹한 찌르기","desc":"공격 시 10% 확률로 해당 공격의 공격력 +110%(+10%), 스킬 발동 시 확률이 30%로 증가"}],"modules":[{"name":"위대한 로큰롤","traitOverride":{"descRaw":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","moduleDescRaw":"HP가 <@ba.vup>40% 미만인 적 공격 시 공격력이 <@ba.vup>115%로 증가","desc":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","moduleDesc":"HP가 40% 미만인 적 공격 시 공격력이 115%로 증가"}}],"_h":"x583jwhpjwx3l9202o7lx7bros1ie2d7l9202ojwjw7lx7brosjwhpjwx3"},"chess_char_1_06_a":{"name":"벤델라","subProfessionName":"주술 메딕","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>50%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 50%만큼 회복"},"skill":{"descRaw":"공격력 <@ba.vup>+55%, 공격 범위 내 최대 HP가 가장 높은 아군이 적에게 더 쉽게 피격되며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동","name":"가시덤불의 보우","desc":"공격력 +55%, 공격 범위 내 최대 HP가 가장 높은 아군이 적에게 더 쉽게 피격되며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 20%에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동"},"talents":[{"descRaw":"공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 11%<@ba.talpu>(+3%) 증가","name":"토양 비료 개량","desc":"공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 11%(+3%) 증가"}],"module":{"name":"파편"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+45","name":"전술 영창 γ","desc":"공격 속도 +45"},{"descRaw":"공격력 <@ba.vup>+55%, 공격 범위 내 최대 HP가 가장 높은 아군이 적에게 더 쉽게 피격되며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동","name":"가시덤불의 보우","desc":"공격력 +55%, 공격 범위 내 최대 HP가 가장 높은 아군이 적에게 더 쉽게 피격되며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 20%에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동"}],"_h":"s2uli5yz6dwx93k47vcwhu8vzb2c6dwx93"},"chess_char_1_06_b":{"name":"벤델라","subProfessionName":"주술 메딕","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>60%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 60%만큼 회복"},"skill":{"descRaw":"공격력 <@ba.vup>+75%, 공격 범위 내 최대 HP가 가장 높은 아군이 적에게 더 쉽게 피격되며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 <@ba.vup>30%에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동","name":"가시덤불의 보우","desc":"공격력 +75%, 공격 범위 내 최대 HP가 가장 높은 아군이 적에게 더 쉽게 피격되며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 30%에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동"},"talents":[{"descRaw":"공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 18%<@ba.talpu>(+3%) 증가","name":"토양 비료 개량","desc":"공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 18%(+3%) 증가"}],"module":{"name":"파편"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+60","name":"전술 영창 γ","desc":"공격 속도 +60"},{"descRaw":"공격력 <@ba.vup>+75%, 공격 범위 내 최대 HP가 가장 높은 아군이 적에게 더 쉽게 피격되며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 <@ba.vup>30%에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동","name":"가시덤불의 보우","desc":"공격력 +75%, 공격 범위 내 최대 HP가 가장 높은 아군이 적에게 더 쉽게 피격되며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 30%에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>50%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 50%만큼 회복"},"talentsBase":[{"descRaw":"공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 18%<@ba.talpu>(+3%) 증가","name":"토양 비료 개량","desc":"공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 18%(+3%) 증가"}],"modules":[{"name":"파편","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>60%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 60%만큼 회복"}}],"_h":"s2uluary4owxlokv7va3hutwzbvd4owxloi5yzkv7va3huuary"},"chess_char_1_07_a":{"name":"프로방스","subProfessionName":"헤비슈터","trait":{"descRaw":"고정밀 근거리 사격 가능","desc":"고정밀 근거리 사격 가능"},"skill":{"descRaw":"목표의 HP가 <@ba.vup>20% 감소할 때마다 목표에 대한 공격력 <@ba.vup>+12%","name":"늑대의 눈","desc":"목표의 HP가 20% 감소할 때마다 목표에 대한 공격력 +12%"},"talents":[{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 150%<@ba.talpu>(+10%)로 증가, 적이 전방 1칸에 있을 경우 발동 확률이 50%로 증가","name":"사냥꾼의 화살","desc":"공격 시 20% 확률로 해당 공격의 공격력이 150%(+10%)로 증가, 적이 전방 1칸에 있을 경우 발동 확률이 50%로 증가"}],"module":{"name":"꼬리 관리 세트"},"skills":[{"descRaw":"목표의 HP가 <@ba.vup>20% 감소할 때마다 목표에 대한 공격력 <@ba.vup>+12%","name":"늑대의 눈","desc":"목표의 HP가 20% 감소할 때마다 목표에 대한 공격력 +12%"},{"descRaw":"공격력 <@ba.vup>+145%, 단 일반 공격이 HP가 <@ba.vdown>80%보다 높은 적을 공격 목표로 삼지 않음","name":"먹이 사냥","desc":"공격력 +145%, 단 일반 공격이 HP가 80%보다 높은 적을 공격 목표로 삼지 않음"}],"_h":"39l9qxqxspudbllkoni6ncspudblv0e9dx"},"chess_char_1_07_b":{"name":"프로방스","subProfessionName":"헤비슈터","trait":{"descRaw":"고정밀 근거리 사격 가능","moduleDescRaw":"재배치 시간 <@ba.kw>감소","desc":"고정밀 근거리 사격 가능","moduleDesc":"재배치 시간 감소"},"skill":{"descRaw":"목표의 HP가 <@ba.vup>20% 감소할 때마다 목표에 대한 공격력 <@ba.vup>+16%","name":"늑대의 눈","desc":"목표의 HP가 20% 감소할 때마다 목표에 대한 공격력 +16%"},"talents":[{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 190%<@ba.talpu>(+10%)로 증가, 적이 전방 1칸에 있을 경우 발동 확률이 50%로 증가","name":"사냥꾼의 화살","desc":"공격 시 20% 확률로 해당 공격의 공격력이 190%(+10%)로 증가, 적이 전방 1칸에 있을 경우 발동 확률이 50%로 증가"}],"module":{"name":"꼬리 관리 세트"},"skills":[{"descRaw":"목표의 HP가 <@ba.vup>20% 감소할 때마다 목표에 대한 공격력 <@ba.vup>+16%","name":"늑대의 눈","desc":"목표의 HP가 20% 감소할 때마다 목표에 대한 공격력 +16%"},{"descRaw":"공격력 <@ba.vup>+160%, 단 일반 공격이 HP가 <@ba.vdown>80%보다 높은 적을 공격 목표로 삼지 않음","name":"먹이 사냥","desc":"공격력 +160%, 단 일반 공격이 HP가 80%보다 높은 적을 공격 목표로 삼지 않음"}],"traitBase":{"descRaw":"고정밀 근거리 사격 가능","desc":"고정밀 근거리 사격 가능"},"talentsBase":[{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 190%<@ba.talpu>(+10%)로 증가, 적이 전방 1칸에 있을 경우 발동 확률이 50%로 증가","name":"사냥꾼의 화살","desc":"공격 시 20% 확률로 해당 공격의 공격력이 190%(+10%)로 증가, 적이 전방 1칸에 있을 경우 발동 확률이 50%로 증가"}],"modules":[{"name":"꼬리 관리 세트","traitOverride":{"descRaw":"고정밀 근거리 사격 가능","moduleDescRaw":"재배치 시간 <@ba.kw>감소","desc":"고정밀 근거리 사격 가능","moduleDesc":"재배치 시간 감소"}}],"_h":"39l9qxigqxugw5udwt1goncincw5udwtd5e9qmqxqx1goncincqxigqxug"},"chess_char_1_08_a":{"name":"텍사스","subProfessionName":"척후병","trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skill":{"descRaw":"배치 코스트 <@ba.vup>10 즉시 획득, 주변의 모든 적에게 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 <@ba.vup>2회 입히고, 명중된 목표를 <@ba.vup>2초간 <$ba.stun>기절시킴","name":"검의 비","desc":"배치 코스트 10 즉시 획득, 주변의 모든 적에게 공격력의 120%에 해당하는 마법 대미지를 2회 입히고, 명중된 목표를 2초간 기절시킴"},"talents":[{"descRaw":"편성 시 초기 보유 코스트 +1","name":"전술 배송","desc":"편성 시 초기 보유 코스트 +1"}],"module":{"name":"외근용 개인 보급 팩"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>12 즉시 획득","name":"돌격 지령 γ","desc":"배치 코스트 12 즉시 획득"},{"descRaw":"배치 코스트 <@ba.vup>10 즉시 획득, 주변의 모든 적에게 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 <@ba.vup>2회 입히고, 명중된 목표를 <@ba.vup>2초간 <$ba.stun>기절시킴","name":"검의 비","desc":"배치 코스트 10 즉시 획득, 주변의 모든 적에게 공격력의 120%에 해당하는 마법 대미지를 2회 입히고, 명중된 목표를 2초간 기절시킴"}],"_h":"uetwtltleku4fs96v5966l053k0eeku4fs"},"chess_char_1_08_b":{"name":"텍사스","subProfessionName":"척후병","trait":{"descRaw":"적 2명 저지 가능","moduleDescRaw":"최초 배치 시 배치 코스트 -4","desc":"적 2명 저지 가능","moduleDesc":"최초 배치 시 배치 코스트 -4"},"skill":{"descRaw":"배치 코스트 <@ba.vup>11 즉시 획득, 주변의 모든 적에게 공격력의 <@ba.vup>135%에 해당하는 마법 대미지를 <@ba.vup>2회 입히고, 명중된 목표를 <@ba.vup>2초간 <$ba.stun>기절시킴","name":"검의 비","desc":"배치 코스트 11 즉시 획득, 주변의 모든 적에게 공격력의 135%에 해당하는 마법 대미지를 2회 입히고, 명중된 목표를 2초간 기절시킴"},"talents":[{"descRaw":"편성 시 초기 보유 코스트 +2","name":"전술 배송","desc":"편성 시 초기 보유 코스트 +2"}],"module":{"name":"외근용 개인 보급 팩"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>12 즉시 획득","name":"돌격 지령 γ","desc":"배치 코스트 12 즉시 획득"},{"descRaw":"배치 코스트 <@ba.vup>11 즉시 획득, 주변의 모든 적에게 공격력의 <@ba.vup>135%에 해당하는 마법 대미지를 <@ba.vup>2회 입히고, 명중된 목표를 <@ba.vup>2초간 <$ba.stun>기절시킴","name":"검의 비","desc":"배치 코스트 11 즉시 획득, 주변의 모든 적에게 공격력의 135%에 해당하는 마법 대미지를 2회 입히고, 명중된 목표를 2초간 기절시킴"}],"traitBase":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"talentsBase":[{"descRaw":"편성 시 초기 보유 코스트 +2","name":"전술 배송","desc":"편성 시 초기 보유 코스트 +2"}],"modules":[{"name":"외근용 개인 보급 팩","traitOverride":{"descRaw":"적 2명 저지 가능","moduleDescRaw":"최초 배치 시 배치 코스트 -4","desc":"적 2명 저지 가능","moduleDesc":"최초 배치 시 배치 코스트 -4"}}],"_h":"uetwtljytljynfu40zjlv5jl6l053k0enfu40ztltljlv5jl6ltljytljy"},"chess_char_1_09_a":{"name":"케이퍼","subProfessionName":"루프슈터","trait":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)"},"skill":{"descRaw":"공격력 <@ba.vup>+25%, 공격할 때마다 부메랑 투사체 <@ba.vup>1개 추가 발사","name":"두 배의 즐거움","desc":"공격력 +25%, 공격할 때마다 부메랑 투사체 1개 추가 발사"},"talents":[{"descRaw":"공격 시 25% 확률로 해당 공격의 공격력이 140%<@ba.talpu>(+10%)까지 증가","name":"농락","desc":"공격 시 25% 확률로 해당 공격의 공격력이 140%(+10%)까지 증가"}],"module":{"name":"따스함이 있는 곳"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>185%로 증가","name":"강타 β","desc":"다음 공격의 공격력이 185%로 증가"},{"descRaw":"공격력 <@ba.vup>+25%, 공격할 때마다 부메랑 투사체 <@ba.vup>1개 추가 발사","name":"두 배의 즐거움","desc":"공격력 +25%, 공격할 때마다 부메랑 투사체 1개 추가 발사"}],"_h":"fnb77vrhrnkzkb3dhfzjzxgj2j22rnkzkb"},"chess_char_1_09_b":{"name":"케이퍼","subProfessionName":"루프슈터","trait":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","moduleDescRaw":"주변 8칸의 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","moduleDesc":"주변 8칸의 적 공격 시 공격력이 110%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+40%, 공격할 때마다 부메랑 투사체 <@ba.vup>1개 추가 발사","name":"두 배의 즐거움","desc":"공격력 +40%, 공격할 때마다 부메랑 투사체 1개 추가 발사"},"talents":[{"descRaw":"공격 시 25% 확률로 해당 공격의 공격력이 160%<@ba.talpu>(+10%)까지 증가","name":"농락","desc":"공격 시 25% 확률로 해당 공격의 공격력이 160%(+10%)까지 증가"}],"module":{"name":"따스함이 있는 곳"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>200%로 증가","name":"강타 β","desc":"다음 공격의 공격력이 200%로 증가"},{"descRaw":"공격력 <@ba.vup>+40%, 공격할 때마다 부메랑 투사체 <@ba.vup>1개 추가 발사","name":"두 배의 즐거움","desc":"공격력 +40%, 공격할 때마다 부메랑 투사체 1개 추가 발사"}],"traitBase":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)"},"talentsBase":[{"descRaw":"공격 시 25% 확률로 해당 공격의 공격력이 160%<@ba.talpu>(+10%)까지 증가","name":"농락","desc":"공격 시 25% 확률로 해당 공격의 공격력이 160%(+10%)까지 증가"}],"modules":[{"name":"따스함이 있는 곳","traitOverride":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","moduleDescRaw":"주변 8칸의 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","moduleDesc":"주변 8칸의 적 공격 시 공격력이 110%로 증가"}}],"_h":"fnb77v67rhrpz6kzz08rhfgdzxgt2juwz6kzz07vrh8rhfgdzx7v67rhrp"},"chess_char_1_10_a":{"name":"굼","subProfessionName":"가디언","trait":{"descRaw":"스킬로 아군 유닛 HP 회복","desc":"스킬로 아군 유닛 HP 회복"},"skill":{"descRaw":"다음 공격 시 근처 아군 오퍼레이터의 HP를 자신 공격력의 <@ba.vup>115%에 해당하는 HP만큼 회복\n<@ba.rem>1회 충전 가능","name":"전투 식량","desc":"다음 공격 시 근처 아군 오퍼레이터의 HP를 자신 공격력의 115%에 해당하는 HP만큼 회복\n1회 충전 가능"},"talents":[{"descRaw":"공격 시 13%<@ba.talpu>(+3%) 확률로 해당 공격의 공격력이 150%로 증가, 적을 0.5초간 <$ba.stun>기절시킴","name":"프라이팬 전문가","desc":"공격 시 13%(+3%) 확률로 해당 공격의 공격력이 150%로 증가, 적을 0.5초간 기절시킴"}],"module":{"name":"허니 파이 선물 세트"},"skills":[{"descRaw":"다음 공격 시 근처 아군 오퍼레이터의 HP를 자신 공격력의 <@ba.vup>115%에 해당하는 HP만큼 회복\n<@ba.rem>1회 충전 가능","name":"전투 식량","desc":"다음 공격 시 근처 아군 오퍼레이터의 HP를 자신 공격력의 115%에 해당하는 HP만큼 회복\n1회 충전 가능"},{"descRaw":"요리 시작 후 <@ba.vdown>10초간 공격 중지, 방어력 <@ba.vup>+60%, 요리 완성 후 주변 아군 오퍼레이터의 HP 회복에 전념, 공격력 <@ba.vup>+40%","name":"야외 취사","desc":"요리 시작 후 10초간 공격 중지, 방어력 +60%, 요리 완성 후 주변 아군 오퍼레이터의 HP 회복에 전념, 공격력 +40%"}],"_h":"z4xwayayihs7wm5ko590dlihs7wmbfwndv"},"chess_char_1_10_b":{"name":"굼","subProfessionName":"가디언","trait":{"descRaw":"스킬로 아군 유닛 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"스킬로 아군 유닛 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"},"skill":{"descRaw":"다음 공격 시 근처 아군 오퍼레이터의 HP를 자신 공격력의 <@ba.vup>130%에 해당하는 HP만큼 회복\n<@ba.rem>2회 충전 가능","name":"전투 식량","desc":"다음 공격 시 근처 아군 오퍼레이터의 HP를 자신 공격력의 130%에 해당하는 HP만큼 회복\n2회 충전 가능"},"talents":[{"descRaw":"공격 시 18%<@ba.talpu>(+3%) 확률로 해당 공격의 공격력이 200%로 증가, 적을 1초간 <$ba.stun>기절시킴","name":"프라이팬 전문가","desc":"공격 시 18%(+3%) 확률로 해당 공격의 공격력이 200%로 증가, 적을 1초간 기절시킴"}],"module":{"name":"허니 파이 선물 세트"},"skills":[{"descRaw":"다음 공격 시 근처 아군 오퍼레이터의 HP를 자신 공격력의 <@ba.vup>130%에 해당하는 HP만큼 회복\n<@ba.rem>2회 충전 가능","name":"전투 식량","desc":"다음 공격 시 근처 아군 오퍼레이터의 HP를 자신 공격력의 130%에 해당하는 HP만큼 회복\n2회 충전 가능"},{"descRaw":"요리 시작 후 <@ba.vdown>10초간 공격 중지, 방어력 <@ba.vup>+70%, 요리 완성 후 주변 아군 오퍼레이터의 HP 회복에 전념, 공격력 <@ba.vup>+50%","name":"야외 취사","desc":"요리 시작 후 10초간 공격 중지, 방어력 +70%, 요리 완성 후 주변 아군 오퍼레이터의 HP 회복에 전념, 공격력 +50%"}],"traitBase":{"descRaw":"스킬로 아군 유닛 HP 회복","desc":"스킬로 아군 유닛 HP 회복"},"talentsBase":[{"descRaw":"공격 시 18%<@ba.talpu>(+3%) 확률로 해당 공격의 공격력이 200%로 증가, 적을 1초간 <$ba.stun>기절시킴","name":"프라이팬 전문가","desc":"공격 시 18%(+3%) 확률로 해당 공격의 공격력이 200%로 증가, 적을 1초간 기절시킴"}],"modules":[{"name":"허니 파이 선물 세트","traitOverride":{"descRaw":"스킬로 아군 유닛 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"스킬로 아군 유닛 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}}],"_h":"z4xwaybyaydw1hs796gro5dtdl1hs7960fwnrrayaygro5dtdlaybyaydw"},"chess_char_1_11_a":{"name":"어스스피릿","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"skill":{"descRaw":"공격력 <@ba.vup>+35%","name":"공격 강화 β","desc":"공격력 +35%"},"module":{"name":"확인 대기 신청서"},"skills":[{"descRaw":"공격력 <@ba.vup>+35%","name":"공격 강화 β","desc":"공격력 +35%"},{"descRaw":"<@ba.vdown>공격 중지, 공격 범위 내 적에게 <@ba.vup>1.7초마다 <$ba.sluggish>정지 효과 부여","name":"모래 늪","desc":"공격 중지, 공격 범위 내 적에게 1.7초마다 정지 효과 부여"}],"_h":"j2f2pn83yje270w4yje270cqmjub"},"chess_char_1_11_b":{"name":"어스스피릿","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지 부여, 동시에 <@ba.kw>비교적 긴 시간 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지 부여, 동시에 비교적 긴 시간 정지 효과 부여"},"skill":{"descRaw":"공격력 <@ba.vup>+50%","name":"공격 강화 β","desc":"공격력 +50%"},"talents":[{"descRaw":"특성의 <$ba.sluggish>정지 효과 지속 시간이 '약간' 증가","name":"지질 탐사","desc":"특성의 정지 효과 지속 시간이 '약간' 증가"}],"module":{"name":"확인 대기 신청서"},"skills":[{"descRaw":"공격력 <@ba.vup>+50%","name":"공격 강화 β","desc":"공격력 +50%"},{"descRaw":"<@ba.vdown>공격 중지, 공격 범위 내 적에게 <@ba.vup>1.6초마다 <$ba.sluggish>정지 효과 부여","name":"모래 늪","desc":"공격 중지, 공격 범위 내 적에게 1.6초마다 정지 효과 부여"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"talentsBase":[{"descRaw":"특성의 <$ba.sluggish>정지 효과 지속 시간이 '약간' 증가","name":"지질 탐사","desc":"특성의 정지 효과 지속 시간이 '약간' 증가"}],"modules":[{"name":"확인 대기 신청서","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지 부여, 동시에 <@ba.kw>비교적 긴 시간 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지 부여, 동시에 비교적 긴 시간 정지 효과 부여"}}],"_h":"j2f2uw081ie2d7de1rrcw41ie2d7mnmjoipn83de1rrcw4uw08"},"chess_char_1_12_a":{"name":"에스텔","subProfessionName":"공격수","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skill":{"descRaw":"공격력 <@ba.vup>+100%, 아군의 치료를 받을 수 없음","name":"결사돌격","desc":"공격력 +100%, 아군의 치료를 받을 수 없음"},"talents":[{"descRaw":"주변 8칸의 적이 쓰러질 경우, 자신은 최대 HP의 9%<@ba.talpu>(+2%)회복","name":"자연 치유 능력","desc":"주변 8칸의 적이 쓰러질 경우, 자신은 최대 HP의 9%(+2%)회복"}],"module":{"name":"황야의 작별 선물"},"skills":[{"descRaw":"공격력 <@ba.vup>+35%","name":"공격 강화 β","desc":"공격력 +35%"},{"descRaw":"공격력 <@ba.vup>+100%, 아군의 치료를 받을 수 없음","name":"결사돌격","desc":"공격력 +100%, 아군의 치료를 받을 수 없음"}],"_h":"e3graaye0jo946m42vem4pyje2700jo946"},"chess_char_1_12_b":{"name":"에스텔","subProfessionName":"공격수","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"HP가 50%보다 높을 경우, 피격 물리 대미지가 <@ba.kw>20% 감소","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"HP가 50%보다 높을 경우, 피격 물리 대미지가 20% 감소"},"skill":{"descRaw":"공격력 <@ba.vup>+115%, 아군의 치료를 받을 수 없음","name":"결사돌격","desc":"공격력 +115%, 아군의 치료를 받을 수 없음"},"talents":[{"descRaw":"주변 8칸의 적이 쓰러질 경우, 자신은 최대 HP의 14%<@ba.talpu>(+2%)회복","name":"자연 치유 능력","desc":"주변 8칸의 적이 쓰러질 경우, 자신은 최대 HP의 14%(+2%)회복"}],"module":{"name":"황야의 작별 선물"},"skills":[{"descRaw":"공격력 <@ba.vup>+50%","name":"공격 강화 β","desc":"공격력 +50%"},{"descRaw":"공격력 <@ba.vup>+115%, 아군의 치료를 받을 수 없음","name":"결사돌격","desc":"공격력 +115%, 아군의 치료를 받을 수 없음"}],"traitBase":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"talentsBase":[{"descRaw":"주변 8칸의 적이 쓰러질 경우, 자신은 최대 HP의 14%<@ba.talpu>(+2%)회복","name":"자연 치유 능력","desc":"주변 8칸의 적이 쓰러질 경우, 자신은 최대 HP의 14%(+2%)회복"}],"modules":[{"name":"황야의 작별 선물","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"HP가 50%보다 높을 경우, 피격 물리 대미지가 <@ba.kw>20% 감소","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"HP가 50%보다 높을 경우, 피격 물리 대미지가 20% 감소"}}],"_h":"e3graaxwye82iho9686g2vma4p1ie2d7iho968aaye6g2vma4paaxwye82"},"chess_char_1_13_a":{"name":"포덴코","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"skill":{"descRaw":"즉시 작은 병을 투척하여 <@ba.vup>5초간 지속하는 포자 범위 생성, 포자 범위 내 모든 적에게 <$ba.sluggish>정지 효과 부여, 동시에 특수 능력 무효화, 적에게 초당 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 입힘","name":"포자 확산","desc":"즉시 작은 병을 투척하여 5초간 지속하는 포자 범위 생성, 포자 범위 내 모든 적에게 정지 효과 부여, 동시에 특수 능력 무효화, 적에게 초당 공격력의 50%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +7%<@ba.talpu>(+2%)","name":"정원사","desc":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +7%(+2%)"}],"module":{"name":"'시들지 않는 모밭'"},"skills":[{"descRaw":"공격력 <@ba.vup>+20%, 일반 공격이 아군 유닛 <@ba.vup>치료로 변경","name":"아로마 치료","desc":"공격력 +20%, 일반 공격이 아군 유닛 치료로 변경"},{"descRaw":"즉시 작은 병을 투척하여 <@ba.vup>5초간 지속하는 포자 범위 생성, 포자 범위 내 모든 적에게 <$ba.sluggish>정지 효과 부여, 동시에 특수 능력 무효화, 적에게 초당 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 입힘","name":"포자 확산","desc":"즉시 작은 병을 투척하여 5초간 지속하는 포자 범위 생성, 포자 범위 내 모든 적에게 정지 효과 부여, 동시에 특수 능력 무효화, 적에게 초당 공격력의 50%에 해당하는 마법 대미지를 입힘"}],"_h":"vjf2pn834s1f768iyjqoox3trr4z4s1f76"},"chess_char_1_13_b":{"name":"포덴코","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","moduleDescRaw":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여","moduleDesc":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초"},"skill":{"descRaw":"즉시 작은 병을 투척하여 <@ba.vup>5초간 지속하는 포자 범위 생성, 포자 범위 내 모든 적에게 <$ba.sluggish>정지 효과 부여, 동시에 특수 능력 무효화, 적에게 초당 공격력의 <@ba.vup>60%에 해당하는 마법 대미지를 입힘","name":"포자 확산","desc":"즉시 작은 병을 투척하여 5초간 지속하는 포자 범위 생성, 포자 범위 내 모든 적에게 정지 효과 부여, 동시에 특수 능력 무효화, 적에게 초당 공격력의 60%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +11%<@ba.talpu>(+2%)","name":"정원사","desc":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +11%(+2%)"}],"module":{"name":"'시들지 않는 모밭'"},"skills":[{"descRaw":"공격력 <@ba.vup>+30%, 일반 공격이 아군 유닛 <@ba.vup>치료로 변경","name":"아로마 치료","desc":"공격력 +30%, 일반 공격이 아군 유닛 치료로 변경"},{"descRaw":"즉시 작은 병을 투척하여 <@ba.vup>5초간 지속하는 포자 범위 생성, 포자 범위 내 모든 적에게 <$ba.sluggish>정지 효과 부여, 동시에 특수 능력 무효화, 적에게 초당 공격력의 <@ba.vup>60%에 해당하는 마법 대미지를 입힘","name":"포자 확산","desc":"즉시 작은 병을 투척하여 5초간 지속하는 포자 범위 생성, 포자 범위 내 모든 적에게 정지 효과 부여, 동시에 특수 능력 무효화, 적에게 초당 공격력의 60%에 해당하는 마법 대미지를 입힘"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"talentsBase":[{"descRaw":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +11%<@ba.talpu>(+2%)","name":"정원사","desc":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +11%(+2%)"}],"modules":[{"name":"'시들지 않는 모밭'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","moduleDescRaw":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여","moduleDesc":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초"}}],"_h":"vjf2pn0i830iah1fldqryj2hoxyurrwyah1fldpn83qryj2hoxpn0i830i"},"chess_char_1_14_a":{"name":"그레이","subProfessionName":"스플래시 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격 속도 <@ba.vup>+50, 재능에 따른 <$ba.sluggish>정지 효과 지속 시간이 <@ba.vup>1.6배로 증가","name":"정전기 방출","desc":"공격 속도 +50, 재능에 따른 정지 효과 지속 시간이 1.6배로 증가"},"talents":[{"descRaw":"공격 시 목표에게 0.4초간 <$ba.sluggish>정지 효과 부여","name":"정전기장","desc":"공격 시 목표에게 0.4초간 정지 효과 부여"}],"module":{"name":"새로운 시작"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+30","name":"전술 영창 β","desc":"공격 속도 +30"},{"descRaw":"공격 속도 <@ba.vup>+50, 재능에 따른 <$ba.sluggish>정지 효과 지속 시간이 <@ba.vup>1.6배로 증가","name":"정전기 방출","desc":"공격 속도 +50, 재능에 따른 정지 효과 지속 시간이 1.6배로 증가"}],"_h":"1mkin1hb3nkfinga3v8ococ3ban83nkfin"},"chess_char_1_14_b":{"name":"그레이","subProfessionName":"스플래시 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"배치 코스트 <@ba.kw>감소","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"배치 코스트 감소"},"skill":{"descRaw":"공격 속도 <@ba.vup>+65, 재능에 따른 <$ba.sluggish>정지 효과 지속 시간이 <@ba.vup>1.7배로 증가","name":"정전기 방출","desc":"공격 속도 +65, 재능에 따른 정지 효과 지속 시간이 1.7배로 증가"},"talents":[{"descRaw":"공격 시 목표에게 0.6초간 <$ba.sluggish>정지 효과 부여","name":"정전기장","desc":"공격 시 목표에게 0.6초간 정지 효과 부여"}],"module":{"name":"새로운 시작"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+45","name":"전술 영창 β","desc":"공격 속도 +45"},{"descRaw":"공격 속도 <@ba.vup>+65, 재능에 따른 <$ba.sluggish>정지 효과 지속 시간이 <@ba.vup>1.7배로 증가","name":"정전기 방출","desc":"공격 속도 +65, 재능에 따른 정지 효과 지속 시간이 1.7배로 증가"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"공격 시 목표에게 0.6초간 <$ba.sluggish>정지 효과 부여","name":"정전기장","desc":"공격 시 목표에게 0.6초간 정지 효과 부여"}],"modules":[{"name":"새로운 시작","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"배치 코스트 <@ba.kw>감소","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"배치 코스트 감소"}}],"_h":"1mkin1jyhbzapckf1uog3vymco8vba2cpckf1un1hbog3vymcon1jyhbza"},"chess_char_1_15_a":{"name":"맹약·서포터 오퍼레이터","subProfessionName":"의식술사","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음"},"skill":{"descRaw":"공격 속도 <@ba.vup>+70, 동시에 목표 2개 공격","name":"전술 영창 듀얼폼","desc":"공격 속도 +70, 동시에 목표 2개 공격"},"talents":[{"descRaw":"공격 시 추가로 공격력의 18%에 해당하는 <$ba.dt.neural2>신경 손상(우선), <$ba.dt.burning2>소각 손상, <$ba.dt.apoptosis2>쇠약 손상을 입히며, 손상 미폭발 상태 목표를 우선 공격","name":"순환 요소","desc":"공격 시 추가로 공격력의 18%에 해당하는 신경 손상(우선), 소각 손상, 쇠약 손상을 입히며, 손상 미폭발 상태 목표를 우선 공격"},{"descRaw":"[위수 협의]에서 [조화] 맹약에 소속","name":"유연한 조약","desc":"[위수 협의]에서 [조화] 맹약에 소속"}],"module":{"name":"맹약·서포터 오퍼레이터의 배지"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+70, 동시에 목표 2개 공격","name":"전술 영창 듀얼폼","desc":"공격 속도 +70, 동시에 목표 2개 공격"}],"_h":"9dcpi24ybihwozq0qqmevrjqvr1cbihwoz"},"chess_char_1_15_b":{"name":"맹약·서포터 오퍼레이터","subProfessionName":"의식술사","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"정예 및 리더 적에 입히는 원소 손상 <@ba.kw>+18%","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음","moduleDesc":"정예 및 리더 적에 입히는 원소 손상 +18%"},"skill":{"descRaw":"공격 속도 <@ba.vup>+80, 동시에 목표 2개 공격","name":"전술 영창 듀얼폼","desc":"공격 속도 +80, 동시에 목표 2개 공격"},"talents":[{"descRaw":"공격 시 추가로 공격력의 18%에 해당하는 <$ba.dt.neural2>신경 손상(우선), <$ba.dt.burning2>소각 손상, <$ba.dt.apoptosis2>쇠약 손상을 입히며, 손상 미폭발 상태 목표를 우선 공격","name":"순환 요소","desc":"공격 시 추가로 공격력의 18%에 해당하는 신경 손상(우선), 소각 손상, 쇠약 손상을 입히며, 손상 미폭발 상태 목표를 우선 공격"},{"descRaw":"[위수 협의]에서 [조화] 맹약에 소속","name":"유연한 조약","desc":"[위수 협의]에서 [조화] 맹약에 소속"}],"module":{"name":"맹약·서포터 오퍼레이터의 배지"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+80, 동시에 목표 2개 공격","name":"전술 영창 듀얼폼","desc":"공격 속도 +80, 동시에 목표 2개 공격"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음"},"talentsBase":[{"descRaw":"공격 시 추가로 공격력의 18%에 해당하는 <$ba.dt.neural2>신경 손상(우선), <$ba.dt.burning2>소각 손상, <$ba.dt.apoptosis2>쇠약 손상을 입히며, 손상 미폭발 상태 목표를 우선 공격","name":"순환 요소","desc":"공격 시 추가로 공격력의 18%에 해당하는 신경 손상(우선), 소각 손상, 쇠약 손상을 입히며, 손상 미폭발 상태 목표를 우선 공격"},{"descRaw":"[위수 협의]에서 [조화] 맹약에 소속","name":"유연한 조약","desc":"[위수 협의]에서 [조화] 맹약에 소속"}],"modules":[{"name":"맹약·서포터 오퍼레이터의 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"정예 및 리더 적에 입히는 원소 손상 <@ba.kw>+18%","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음","moduleDesc":"정예 및 리더 적에 입히는 원소 손상 +18%"},"talentChanges":[{"descRaw":"공격 시 추가로 공격력의 18%에 해당하는 <$ba.dt.neural2>신경 손상(우선), <$ba.dt.burning2>소각 손상, <$ba.dt.apoptosis2>쇠약 손상을 입히며, 손상 미폭발 상태 목표를 우선 공격","name":"순환 요소","desc":"공격 시 추가로 공격력의 18%에 해당하는 신경 손상(우선), 소각 손상, 쇠약 손상을 입히며, 손상 미폭발 상태 목표를 우선 공격"}]}],"_h":"9dcpi25g4yj66lhwy6q0qqmevrjqvr1c6lhwy6i24yq0qqmevrjqvr1ci25g4yj6q0qqme"},"chess_char_1_16_a":{"name":"틴맨","subProfessionName":"연금술사","trait":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","desc":"연금 유닛을 투척해 작전 지원"},"skill":{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>11초간 연금 유닛 주변의 지상 적에게 공격력의 <@ba.vup>65%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 <@ba.vup>15%에 해당하는 HP 회복\n<@ba.rem>1회 충전 가능","name":"'빅 래리'","desc":"연금 유닛을 1개 투척해 11초간 연금 유닛 주변의 지상 적에게 공격력의 65%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 15%에 해당하는 HP 회복\n1회 충전 가능"},"talents":[{"descRaw":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +4<@ba.talpu>(+1)","name":"'길에서'","desc":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +4(+1)"}],"module":{"name":"'골상학'"},"skills":[{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>8초간 연금 유닛 주변의 지상 적에게 <@ba.vup>20%의 <$ba.weaken>약화 효과 부여 및 초당 공격력의 <@ba.vup>45%에 해당하는 마법 대미지를 입힘","name":"'올드 켈리'","desc":"연금 유닛을 1개 투척해 8초간 연금 유닛 주변의 지상 적에게 20%의 약화 효과 부여 및 초당 공격력의 45%에 해당하는 마법 대미지를 입힘"},{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>11초간 연금 유닛 주변의 지상 적에게 공격력의 <@ba.vup>65%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 <@ba.vup>15%에 해당하는 HP 회복\n<@ba.rem>1회 충전 가능","name":"'빅 래리'","desc":"연금 유닛을 1개 투척해 11초간 연금 유닛 주변의 지상 적에게 공격력의 65%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 15%에 해당하는 HP 회복\n1회 충전 가능"}],"_h":"7ms2yqta6bv84efgu73sjrcv43c96bv84e"},"chess_char_1_16_b":{"name":"틴맨","subProfessionName":"연금술사","trait":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","moduleDescRaw":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초","desc":"연금 유닛을 투척해 작전 지원","moduleDesc":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초"},"skill":{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>12초간 연금 유닛 주변의 지상 적에게 공격력의 <@ba.vup>80%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 <@ba.vup>20%에 해당하는 HP 회복\n<@ba.rem>2회 충전 가능","name":"'빅 래리'","desc":"연금 유닛을 1개 투척해 12초간 연금 유닛 주변의 지상 적에게 공격력의 80%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 20%에 해당하는 HP 회복\n2회 충전 가능"},"talents":[{"descRaw":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +10<@ba.talpu>(+1)","name":"'길에서'","desc":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +10(+1)"},{"descRaw":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +22%<@ba.talpu>(+2%)","name":"쇠락의 영혼","desc":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +22%(+2%)"}],"module":{"name":"'골상학'"},"skills":[{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>8초간 연금 유닛 주변의 지상 적에게 <@ba.vup>25%의 <$ba.weaken>약화 효과 부여 및 초당 공격력의 <@ba.vup>60%에 해당하는 마법 대미지를 입힘","name":"'올드 켈리'","desc":"연금 유닛을 1개 투척해 8초간 연금 유닛 주변의 지상 적에게 25%의 약화 효과 부여 및 초당 공격력의 60%에 해당하는 마법 대미지를 입힘"},{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>12초간 연금 유닛 주변의 지상 적에게 공격력의 <@ba.vup>80%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 <@ba.vup>20%에 해당하는 HP 회복\n<@ba.rem>2회 충전 가능","name":"'빅 래리'","desc":"연금 유닛을 1개 투척해 12초간 연금 유닛 주변의 지상 적에게 공격력의 80%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 20%에 해당하는 HP 회복\n2회 충전 가능"}],"traitBase":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","desc":"연금 유닛을 투척해 작전 지원"},"talentsBase":[{"descRaw":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +10<@ba.talpu>(+1)","name":"'길에서'","desc":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +10(+1)"},{"descRaw":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +22%<@ba.talpu>(+2%)","name":"쇠락의 영혼","desc":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +22%(+2%)"}],"modules":[{"name":"'골상학'","traitOverride":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","moduleDescRaw":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초","desc":"연금 유닛을 투척해 작전 지원","moduleDesc":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초"}}],"_h":"7ms2yqkytaky72v8mt4vu7lvvccgtmjrit43pl72v8mtyqta4vu7lvvccgtmjryqkytaky"},"chess_char_1_17_a":{"name":"인디고","subProfessionName":"미스틱 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)"},"skill":{"descRaw":"공격 딜레이 <@ba.vup>약간 감소, 재능 발동 확률이 <@ba.vup>2.0배로 증가, 공격 범위 내 <$ba.root>속박된 적에게 <@ba.vup>0.5초마다 인디고 공격력의 <@ba.vup>12%에 해당하는 마법 대미지를 입힘","name":"그림자 미로","desc":"공격 딜레이 약간 감소, 재능 발동 확률이 2.0배로 증가, 공격 범위 내 속박된 적에게 0.5초마다 인디고 공격력의 12%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"공격 시 14%<@ba.talpu>(+2%) 확률로 목표를 4초간 <$ba.root>속박, 속박 상태의 적을 공격 목표로 삼지 않음","name":"부드러운 빛의 장막","desc":"공격 시 14%(+2%) 확률로 목표를 4초간 속박, 속박 상태의 적을 공격 목표로 삼지 않음"}],"module":{"name":"아츠 유닛 관리 세트"},"skills":[{"descRaw":"공격 범위 <@ba.vup>변경, 공격 딜레이 <@ba.vup>대폭 감소, 공격할 때마다 공격력의 <@ba.vup>35%에 해당하는 마법 대미지를 입힘","name":"등대지기","desc":"공격 범위 변경, 공격 딜레이 대폭 감소, 공격할 때마다 공격력의 35%에 해당하는 마법 대미지를 입힘"},{"descRaw":"공격 딜레이 <@ba.vup>약간 감소, 재능 발동 확률이 <@ba.vup>2.0배로 증가, 공격 범위 내 <$ba.root>속박된 적에게 <@ba.vup>0.5초마다 인디고 공격력의 <@ba.vup>12%에 해당하는 마법 대미지를 입힘","name":"그림자 미로","desc":"공격 딜레이 약간 감소, 재능 발동 확률이 2.0배로 증가, 공격 범위 내 속박된 적에게 0.5초마다 인디고 공격력의 12%에 해당하는 마법 대미지를 입힘"}],"_h":"7pxcy8q0fd61h3pw3q46n2ha2ybffd61h3"},"chess_char_1_17_b":{"name":"인디고","subProfessionName":"미스틱 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격 목표가 없을 경우 공격 에너지를 <@ba.kw>저장한 후 일제히 발사 (최대 4개)","desc":"공격 시 마법 대미지를 입히고, 공격 목표가 없을 경우 공격 에너지를 저장한 후 일제히 발사 (최대 4개)"},"skill":{"descRaw":"공격 딜레이 <@ba.vup>일정량 감소, 재능 발동 확률이 <@ba.vup>2.5배로 증가, 공격 범위 내 <$ba.root>속박된 적에게 <@ba.vup>0.5초마다 인디고 공격력의 <@ba.vup>15%에 해당하는 마법 대미지를 입힘","name":"그림자 미로","desc":"공격 딜레이 일정량 감소, 재능 발동 확률이 2.5배로 증가, 공격 범위 내 속박된 적에게 0.5초마다 인디고 공격력의 15%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"공격 시 20%<@ba.talpu>(+2%) 확률로 목표를 4초간 <$ba.root>속박, 속박 상태의 적을 공격 목표로 삼지 않음","name":"부드러운 빛의 장막","desc":"공격 시 20%(+2%) 확률로 목표를 4초간 속박, 속박 상태의 적을 공격 목표로 삼지 않음"}],"module":{"name":"아츠 유닛 관리 세트"},"skills":[{"descRaw":"공격 범위 <@ba.vup>변경, 공격 딜레이 <@ba.vup>대폭 감소, 공격할 때마다 공격력의 <@ba.vup>40%에 해당하는 마법 대미지를 입힘","name":"등대지기","desc":"공격 범위 변경, 공격 딜레이 대폭 감소, 공격할 때마다 공격력의 40%에 해당하는 마법 대미지를 입힘"},{"descRaw":"공격 딜레이 <@ba.vup>일정량 감소, 재능 발동 확률이 <@ba.vup>2.5배로 증가, 공격 범위 내 <$ba.root>속박된 적에게 <@ba.vup>0.5초마다 인디고 공격력의 <@ba.vup>15%에 해당하는 마법 대미지를 입힘","name":"그림자 미로","desc":"공격 딜레이 일정량 감소, 재능 발동 확률이 2.5배로 증가, 공격 범위 내 속박된 적에게 0.5초마다 인디고 공격력의 15%에 해당하는 마법 대미지를 입힘"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)"},"talentsBase":[{"descRaw":"공격 시 20%<@ba.talpu>(+2%) 확률로 목표를 4초간 <$ba.root>속박, 속박 상태의 적을 공격 목표로 삼지 않음","name":"부드러운 빛의 장막","desc":"공격 시 20%(+2%) 확률로 목표를 4초간 속박, 속박 상태의 적을 공격 목표로 삼지 않음"}],"modules":[{"name":"아츠 유닛 관리 세트","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격 목표가 없을 경우 공격 에너지를 <@ba.kw>저장한 후 일제히 발사 (최대 4개)","desc":"공격 시 마법 대미지를 입히고, 공격 목표가 없을 경우 공격 에너지를 저장한 후 일제히 발사 (최대 4개)"}}],"_h":"7pxcwxyxhn61q3xn3q2vn2re2yhnhn61q3y8q0xn3q2vn2wxyx"},"chess_char_1_18_a":{"name":"우타게","subProfessionName":"솔로블레이드","trait":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>50 회복 (2차 정예화 후 갱신)","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 50 회복 (2차 정예화 후 갱신)"},"skill":{"descRaw":"배치 즉시 HP <@ba.vdown>50% 감소, <@ba.vup>14초간 공격력 <@ba.vup>+65%, 대미지 유형이 <@ba.vup>마법 대미지로 변경","name":"낙지참·파문","desc":"배치 즉시 HP 50% 감소, 14초간 공격력 +65%, 대미지 유형이 마법 대미지로 변경"},"talents":[{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +75의 <$ba.berserk>인내 효과 획득 (HP가 60% 감소 시 최대 효과)","name":"진심 모드","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +75의 인내 효과 획득 (HP가 60% 감소 시 최대 효과)"}],"module":{"name":"폴더폰"},"skills":[{"descRaw":"공격 중지, 저지 가능 수가 <@ba.vup>0으로 변경, 방어력 <@ba.vup>+130%, 초당 최대 HP의 <@ba.vup>7%만큼 HP 회복","name":"한눈팔기","desc":"공격 중지, 저지 가능 수가 0으로 변경, 방어력 +130%, 초당 최대 HP의 7%만큼 HP 회복"},{"descRaw":"배치 즉시 HP <@ba.vdown>50% 감소, <@ba.vup>14초간 공격력 <@ba.vup>+65%, 대미지 유형이 <@ba.vup>마법 대미지로 변경","name":"낙지참·파문","desc":"배치 즉시 HP 50% 감소, 14초간 공격력 +65%, 대미지 유형이 마법 대미지로 변경"}],"_h":"mr0k0sxggprkkwyajk129xlzp1pegprkkw"},"chess_char_1_18_b":{"name":"우타게","subProfessionName":"솔로블레이드","trait":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","moduleDescRaw":"HP가 50% 미만일 시 25%의 <$ba.protect>가호 효과 획득","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복","moduleDesc":"HP가 50% 미만일 시 25%의 가호 효과 획득"},"skill":{"descRaw":"배치 즉시 HP <@ba.vdown>50% 감소, <@ba.vup>15초간 공격력 <@ba.vup>+80%, 대미지 유형이 <@ba.vup>마법 대미지로 변경","name":"낙지참·파문","desc":"배치 즉시 HP 50% 감소, 15초간 공격력 +80%, 대미지 유형이 마법 대미지로 변경"},"talents":[{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +100의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"진심 모드","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +100의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"}],"module":{"name":"폴더폰"},"skills":[{"descRaw":"공격 중지, 저지 가능 수가 <@ba.vup>0으로 변경, 방어력 <@ba.vup>+160%, 초당 최대 HP의 <@ba.vup>8%만큼 HP 회복","name":"한눈팔기","desc":"공격 중지, 저지 가능 수가 0으로 변경, 방어력 +160%, 초당 최대 HP의 8%만큼 HP 회복"},{"descRaw":"배치 즉시 HP <@ba.vdown>50% 감소, <@ba.vup>15초간 공격력 <@ba.vup>+80%, 대미지 유형이 <@ba.vup>마법 대미지로 변경","name":"낙지참·파문","desc":"배치 즉시 HP 50% 감소, 15초간 공격력 +80%, 대미지 유형이 마법 대미지로 변경"}],"traitBase":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복"},"talentsBase":[{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +100의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"진심 모드","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +100의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"}],"modules":[{"name":"폴더폰","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","moduleDescRaw":"HP가 50% 미만일 시 25%의 <$ba.protect>가호 효과 획득","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복","moduleDesc":"HP가 50% 미만일 시 25%의 가호 효과 획득"}}],"_h":"mr0keqnjmqiionrkhqjijk8e9xy5p11konrkhqeqmqjijk8e9xeqnjmqii"},"chess_char_1_19_a":{"name":"와일드메인","subProfessionName":"돌격수","trait":{"descRaw":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","desc":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환"},"skill":{"descRaw":"공격 범위 확대, 공격력 <@ba.vup>+45%, 공격 시 목표를 <@ba.vup>어느 정도 밀어냄","name":"랜스 차지","desc":"공격 범위 확대, 공격력 +45%, 공격 시 목표를 어느 정도 밀어냄"},"talents":[{"descRaw":"첫 배치 후, 모든 미배치 [가드] 오퍼레이터의 배치 코스트 -1","name":"포워드 마치","desc":"첫 배치 후, 모든 미배치 [가드] 오퍼레이터의 배치 코스트 -1"}],"module":{"name":"예비용 랜스 세트"},"skills":[{"descRaw":"배치 후 공격 속도 <@ba.vup>+80","name":"스태빙 랜스","desc":"배치 후 공격 속도 +80"},{"descRaw":"공격 범위 확대, 공격력 <@ba.vup>+45%, 공격 시 목표를 <@ba.vup>어느 정도 밀어냄","name":"랜스 차지","desc":"공격 범위 확대, 공격력 +45%, 공격 시 목표를 어느 정도 밀어냄"}],"_h":"ie83jwjwxwfdiqezcnezv8x4uxqdxwfdiq"},"chess_char_1_19_b":{"name":"와일드메인","subProfessionName":"돌격수","trait":{"descRaw":"적 처치 시 배치 코스트 +<@ba.vup>2, 퇴각 시 <@ba.kw>해당 회차의 배치 코스트 반환","desc":"적 처치 시 배치 코스트 +2, 퇴각 시 해당 회차의 배치 코스트 반환"},"skill":{"descRaw":"공격 범위 확대, 공격력 <@ba.vup>+60%, 공격 시 목표를 <@ba.vup>어느 정도 밀어냄","name":"랜스 차지","desc":"공격 범위 확대, 공격력 +60%, 공격 시 목표를 어느 정도 밀어냄"},"talents":[{"descRaw":"배치 후, 모든 미배치 [가드] 오퍼레이터의 배치 코스트 -1 (최대 -5)","name":"포워드 마치","desc":"배치 후, 모든 미배치 [가드] 오퍼레이터의 배치 코스트 -1 (최대 -5)"}],"module":{"name":"예비용 랜스 세트"},"skills":[{"descRaw":"배치 후 공격 속도 <@ba.vup>+100","name":"스태빙 랜스","desc":"배치 후 공격 속도 +100"},{"descRaw":"공격 범위 확대, 공격력 <@ba.vup>+60%, 공격 시 목표를 <@ba.vup>어느 정도 밀어냄","name":"랜스 차지","desc":"공격 범위 확대, 공격력 +60%, 공격 시 목표를 어느 정도 밀어냄"}],"traitBase":{"descRaw":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","desc":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환"},"talentsBase":[{"descRaw":"배치 후, 모든 미배치 [가드] 오퍼레이터의 배치 코스트 -1 (최대 -5)","name":"포워드 마치","desc":"배치 후, 모든 미배치 [가드] 오퍼레이터의 배치 코스트 -1 (최대 -5)"}],"modules":[{"name":"예비용 랜스 세트","traitOverride":{"descRaw":"적 처치 시 배치 코스트 +<@ba.vup>2, 퇴각 시 <@ba.kw>해당 회차의 배치 코스트 반환","desc":"적 처치 시 배치 코스트 +2, 퇴각 시 해당 회차의 배치 코스트 반환"}}],"_h":"ie835ml59zfdkjykcnykv8vruxpo9zfdkjjwjwykcnykv85ml5"},"chess_char_1_20_a":{"name":"리스캄","subProfessionName":"센트리 프로텍터","trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"skill":{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+105%, 공격할 때마다 최대 <@ba.vup>3명의 적에게 <@ba.vup>마법 대미지를 입히고, <@ba.vup>15% 확률로 명중된 목표를 <@ba.vup>1초간 <$ba.stun>기절시킴\n<@ba.rem>스킬 지속 시간 종료 후 리스캄은 5초간 <$ba.stun>기절","name":"카운터 아크","desc":"공격 딜레이 증가, 공격력 +105%, 공격할 때마다 최대 3명의 적에게 마법 대미지를 입히고, 15% 확률로 명중된 목표를 1초간 기절시킴\n스킬 지속 시간 종료 후 리스캄은 5초간 기절"},"talents":[{"descRaw":"공격을 받을 시 자신과 주변의 무작위 오퍼레이터 1명의 SP +1","name":"전술 방어","desc":"공격을 받을 시 자신과 주변의 무작위 오퍼레이터 1명의 SP +1"}],"module":{"name":"스터닝 스토리지"},"skills":[{"descRaw":"다음에 받는 대미지를 무효화시키고, <@ba.vup>8초간 방어력 <@ba.vup>+60%\n<@ba.rem>스킬 자동 발동","name":"차지 디펜스","desc":"다음에 받는 대미지를 무효화시키고, 8초간 방어력 +60%\n스킬 자동 발동"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+105%, 공격할 때마다 최대 <@ba.vup>3명의 적에게 <@ba.vup>마법 대미지를 입히고, <@ba.vup>15% 확률로 명중된 목표를 <@ba.vup>1초간 <$ba.stun>기절시킴\n<@ba.rem>스킬 지속 시간 종료 후 리스캄은 5초간 <$ba.stun>기절","name":"카운터 아크","desc":"공격 딜레이 증가, 공격력 +105%, 공격할 때마다 최대 3명의 적에게 마법 대미지를 입히고, 15% 확률로 명중된 목표를 1초간 기절시킴\n스킬 지속 시간 종료 후 리스캄은 5초간 기절"}],"_h":"dvhftwtw20e1r5c0sdc08uvn2y6l20e1r5"},"chess_char_1_20_b":{"name":"리스캄","subProfessionName":"센트리 프로텍터","trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 범위 내 적의 은신 효과 무효화"},"skill":{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+125%, 공격할 때마다 최대 <@ba.vup>3명의 적에게 <@ba.vup>마법 대미지를 입히고, <@ba.vup>20% 확률로 명중된 목표를 <@ba.vup>1초간 <$ba.stun>기절시킴\n<@ba.rem>스킬 지속 시간 종료 후 리스캄은 5초간 <$ba.stun>기절","name":"카운터 아크","desc":"공격 딜레이 증가, 공격력 +125%, 공격할 때마다 최대 3명의 적에게 마법 대미지를 입히고, 20% 확률로 명중된 목표를 1초간 기절시킴\n스킬 지속 시간 종료 후 리스캄은 5초간 기절"},"talents":[{"descRaw":"공격을 받을 시 자신과 주변의 무작위 오퍼레이터 1명의 SP +1","name":"전술 방어","desc":"공격을 받을 시 자신과 주변의 무작위 오퍼레이터 1명의 SP +1"},{"descRaw":"마법 저항 +13<@ba.talpu>(+3)","name":"전격 저항","desc":"마법 저항 +13(+3)"}],"module":{"name":"스터닝 스토리지"},"skills":[{"descRaw":"다음에 받는 대미지를 무효화시키고, <@ba.vup>8초간 방어력 <@ba.vup>+80%\n<@ba.rem>스킬 자동 발동","name":"차지 디펜스","desc":"다음에 받는 대미지를 무효화시키고, 8초간 방어력 +80%\n스킬 자동 발동"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+125%, 공격할 때마다 최대 <@ba.vup>3명의 적에게 <@ba.vup>마법 대미지를 입히고, <@ba.vup>20% 확률로 명중된 목표를 <@ba.vup>1초간 <$ba.stun>기절시킴\n<@ba.rem>스킬 지속 시간 종료 후 리스캄은 5초간 <$ba.stun>기절","name":"카운터 아크","desc":"공격 딜레이 증가, 공격력 +125%, 공격할 때마다 최대 3명의 적에게 마법 대미지를 입히고, 20% 확률로 명중된 목표를 1초간 기절시킴\n스킬 지속 시간 종료 후 리스캄은 5초간 기절"}],"traitBase":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"talentsBase":[{"descRaw":"공격을 받을 시 자신과 주변의 무작위 오퍼레이터 1명의 SP +1","name":"전술 방어","desc":"공격을 받을 시 자신과 주변의 무작위 오퍼레이터 1명의 SP +1"},{"descRaw":"마법 저항 +13<@ba.talpu>(+3)","name":"전격 저항","desc":"마법 저항 +13(+3)"}],"modules":[{"name":"스터닝 스토리지","traitOverride":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 범위 내 적의 은신 효과 무효화"}}],"_h":"dvhftwp6twhb8ie1vvc0sdc03htfkl8ukd2y838ie1vvtwtwc0sdc03htfkl8utwp6twhb"},"chess_char_2_01_a":{"name":"이그제큐터","subProfessionName":"산탄사수","trait":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","desc":"공격 범위 내 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가"},"skill":{"descRaw":"일반 공격이 2연 공격으로 변경, 공격 딜레이 <@ba.vup>소량 감소","name":"최후의 여로","desc":"일반 공격이 2연 공격으로 변경, 공격 딜레이 소량 감소"},"talents":[{"descRaw":"공격 시 목표의 방어력 95<@ba.talpu>(+15) 무시","name":"최종 강화","desc":"공격 시 목표의 방어력 95(+15) 무시"}],"module":{"name":"집행자의 휴대 가방"},"skills":[{"descRaw":"공격력 <@ba.vup>+35%, 공격 범위 내 모든 적에게 특성 효과 적용","name":"총구정리","desc":"공격력 +35%, 공격 범위 내 모든 적에게 특성 효과 적용"},{"descRaw":"일반 공격이 2연 공격으로 변경, 공격 딜레이 <@ba.vup>소량 감소","name":"최후의 여로","desc":"일반 공격이 2연 공격으로 변경, 공격 딜레이 소량 감소"}],"_h":"u6zvms6g3fe92sd4lqa8bm4js02q3fe92s"},"chess_char_2_01_b":{"name":"이그제큐터","subProfessionName":"산탄사수","trait":{"descRaw":"범위 내의 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 <@ba.kw>160%로 증가","desc":"범위 내의 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 160%로 증가"},"skill":{"descRaw":"일반 공격이 2연 공격으로 변경, 공격 딜레이 <@ba.vup>일정량 감소","name":"최후의 여로","desc":"일반 공격이 2연 공격으로 변경, 공격 딜레이 일정량 감소"},"talents":[{"descRaw":"공격 시 목표의 방어력 175<@ba.talpu>(+15) 무시","name":"최종 강화","desc":"공격 시 목표의 방어력 175(+15) 무시"}],"module":{"name":"집행자의 휴대 가방"},"skills":[{"descRaw":"공격력 <@ba.vup>+50%, 공격 범위 내 모든 적에게 특성 효과 적용","name":"총구정리","desc":"공격력 +50%, 공격 범위 내 모든 적에게 특성 효과 적용"},{"descRaw":"일반 공격이 2연 공격으로 변경, 공격 딜레이 <@ba.vup>일정량 감소","name":"최후의 여로","desc":"일반 공격이 2연 공격으로 변경, 공격 딜레이 일정량 감소"}],"traitBase":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","desc":"공격 범위 내 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가"},"talentsBase":[{"descRaw":"공격 시 목표의 방어력 175<@ba.talpu>(+15) 무시","name":"최종 강화","desc":"공격 시 목표의 방어력 175(+15) 무시"}],"modules":[{"name":"집행자의 휴대 가방","traitOverride":{"descRaw":"범위 내의 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 <@ba.kw>160%로 증가","desc":"범위 내의 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 160%로 증가"}}],"_h":"u6zvpn49a6e9nz5rlqmjbmg0s0aba6e9nzms6g5rlqmjbmpn49"},"chess_char_2_02_a":{"name":"사일런스","subProfessionName":"메딕","trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skill":{"descRaw":"치료 드론 1대 획득\n<@ba.rem>최대 1대 보유, 전장에 드론을 배치해 주변의 아군 치료 가능, 드론은 10초 후 자동 소멸","name":"치료 드론","desc":"치료 드론 1대 획득\n최대 1대 보유, 전장에 드론을 배치해 주변의 아군 치료 가능, 드론은 10초 후 자동 소멸"},"talents":[{"descRaw":"배치되어 있을 때, 아군 [메딕] 오퍼레이터의 공격 속도 +8<@ba.talpu>(+2)","name":"강화 주사","desc":"배치되어 있을 때, 아군 [메딕] 오퍼레이터의 공격 속도 +8(+2)"}],"module":{"name":"긴급 방어 프로그램"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%","name":"치료 강화 γ","desc":"공격력 +55%"},{"descRaw":"치료 드론 1대 획득\n<@ba.rem>최대 1대 보유, 전장에 드론을 배치해 주변의 아군 치료 가능, 드론은 10초 후 자동 소멸","name":"치료 드론","desc":"치료 드론 1대 획득\n최대 1대 보유, 전장에 드론을 배치해 주변의 아군 치료 가능, 드론은 10초 후 자동 소멸"}],"_h":"527q7676tlp1g9coalu6s0td0ixetlp1g9"},"chess_char_2_02_b":{"name":"사일런스","subProfessionName":"메딕","trait":{"descRaw":"아군 HP 회복","moduleDescRaw":"지상의 아군 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"지상의 아군 치료 시 치유량 +15%"},"skill":{"descRaw":"치료 드론 1대 획득\n<@ba.rem>최대 1대 보유, 전장에 드론을 배치해 주변의 아군 치료 가능, 드론은 10초 후 자동 소멸","name":"치료 드론","desc":"치료 드론 1대 획득\n최대 1대 보유, 전장에 드론을 배치해 주변의 아군 치료 가능, 드론은 10초 후 자동 소멸"},"talents":[{"descRaw":"배치되어 있을 때, 아군 [메딕] 오퍼레이터의 공격 속도 +14<@ba.talpu>(+2)","name":"강화 주사","desc":"배치되어 있을 때, 아군 [메딕] 오퍼레이터의 공격 속도 +14(+2)"}],"module":{"name":"긴급 방어 프로그램"},"skills":[{"descRaw":"공격력 <@ba.vup>+70%","name":"치료 강화 γ","desc":"공격력 +70%"},{"descRaw":"치료 드론 1대 획득\n<@ba.rem>최대 1대 보유, 전장에 드론을 배치해 주변의 아군 치료 가능, 드론은 10초 후 자동 소멸","name":"치료 드론","desc":"치료 드론 1대 획득\n최대 1대 보유, 전장에 드론을 배치해 주변의 아군 치료 가능, 드론은 10초 후 자동 소멸"}],"traitBase":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"talentsBase":[{"descRaw":"배치되어 있을 때, 아군 [메딕] 오퍼레이터의 공격 속도 +14<@ba.talpu>(+2)","name":"강화 주사","desc":"배치되어 있을 때, 아군 [메딕] 오퍼레이터의 공격 속도 +14(+2)"}],"modules":[{"name":"긴급 방어 프로그램","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"지상의 아군 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"지상의 아군 치료 시 치유량 +15%"}}],"_h":"527q768y76cotlp1g9y1alo3s0dg0ipdtlp1g97676y1alo3s0768y76co"},"chess_char_2_03_a":{"name":"클리프하트","subProfessionName":"후크마스터","trait":{"descRaw":"스킬을 통해 적의 위치를 <@ba.kw>강제 이동\n고지대 위치에 배치 가능","desc":"스킬을 통해 적의 위치를 강제 이동\n고지대 위치에 배치 가능"},"skill":{"descRaw":"즉시 전방 넓은 범위 내 최대 <@ba.vup>2명의 목표를 <@ba.vup>어느 정도 끌어당겨, 공격력의 <@ba.vup>150%에 해당하는 <@ba.vup>트루 대미지를 입히고, <@ba.vup>1.5초간 <$ba.stun>기절시킴","name":"바인딩 체인","desc":"즉시 전방 넓은 범위 내 최대 2명의 목표를 어느 정도 끌어당겨, 공격력의 150%에 해당하는 트루 대미지를 입히고, 1.5초간 기절시킴"},"talents":[{"descRaw":"적을 저지하고 있지 않을 때 공격력 및 방어력 +8%<@ba.talpu>(+2%)","name":"히라의 사냥꾼","desc":"적을 저지하고 있지 않을 때 공격력 및 방어력 +8%(+2%)"}],"module":{"name":"'정상 정복'"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>어느 정도 끌어당겨, 공격력의 <@ba.vup>125%에 해당하는 마법 대미지를 입힘","name":"체인 훅","desc":"다음 공격이 목표를 어느 정도 끌어당겨, 공격력의 125%에 해당하는 마법 대미지를 입힘"},{"descRaw":"즉시 전방 넓은 범위 내 최대 <@ba.vup>2명의 목표를 <@ba.vup>어느 정도 끌어당겨, 공격력의 <@ba.vup>150%에 해당하는 <@ba.vup>트루 대미지를 입히고, <@ba.vup>1.5초간 <$ba.stun>기절시킴","name":"바인딩 체인","desc":"즉시 전방 넓은 범위 내 최대 2명의 목표를 어느 정도 끌어당겨, 공격력의 150%에 해당하는 트루 대미지를 입히고, 1.5초간 기절시킴"}],"_h":"32vyd37xf712fcppo5mnthue1iolf712fc"},"chess_char_2_03_b":{"name":"클리프하트","subProfessionName":"후크마스터","trait":{"descRaw":"스킬을 통해 적의 위치를 <@ba.kw>강제 이동\n고지대 위치에 배치 가능","moduleDescRaw":"끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여","desc":"스킬을 통해 적의 위치를 강제 이동\n고지대 위치에 배치 가능","moduleDesc":"끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여"},"skill":{"descRaw":"즉시 전방 넓은 범위 내 최대 <@ba.vup>2명의 목표를 <@ba.vup>어느 정도 끌어당겨, 공격력의 <@ba.vup>170%에 해당하는 <@ba.vup>트루 대미지를 입히고, <@ba.vup>1.5초간 <$ba.stun>기절시킴","name":"바인딩 체인","desc":"즉시 전방 넓은 범위 내 최대 2명의 목표를 어느 정도 끌어당겨, 공격력의 170%에 해당하는 트루 대미지를 입히고, 1.5초간 기절시킴"},"talents":[{"descRaw":"적을 저지하고 있지 않을 때 공격력 및 방어력 +14%<@ba.talpu>(+2%)","name":"히라의 사냥꾼","desc":"적을 저지하고 있지 않을 때 공격력 및 방어력 +14%(+2%)"}],"module":{"name":"'정상 정복'"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>어느 정도 끌어당겨, 공격력의 <@ba.vup>135%에 해당하는 마법 대미지를 입힘","name":"체인 훅","desc":"다음 공격이 목표를 어느 정도 끌어당겨, 공격력의 135%에 해당하는 마법 대미지를 입힘"},{"descRaw":"즉시 전방 넓은 범위 내 최대 <@ba.vup>2명의 목표를 <@ba.vup>어느 정도 끌어당겨, 공격력의 <@ba.vup>170%에 해당하는 <@ba.vup>트루 대미지를 입히고, <@ba.vup>1.5초간 <$ba.stun>기절시킴","name":"바인딩 체인","desc":"즉시 전방 넓은 범위 내 최대 2명의 목표를 어느 정도 끌어당겨, 공격력의 170%에 해당하는 트루 대미지를 입히고, 1.5초간 기절시킴"}],"traitBase":{"descRaw":"스킬을 통해 적의 위치를 <@ba.kw>강제 이동\n고지대 위치에 배치 가능","desc":"스킬을 통해 적의 위치를 강제 이동\n고지대 위치에 배치 가능"},"talentsBase":[{"descRaw":"적을 저지하고 있지 않을 때 공격력 및 방어력 +14%<@ba.talpu>(+2%)","name":"히라의 사냥꾼","desc":"적을 저지하고 있지 않을 때 공격력 및 방어력 +14%(+2%)"}],"modules":[{"name":"'정상 정복'","traitOverride":{"descRaw":"스킬을 통해 적의 위치를 <@ba.kw>강제 이동\n고지대 위치에 배치 가능","moduleDescRaw":"끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여","desc":"스킬을 통해 적의 위치를 강제 이동\n고지대 위치에 배치 가능","moduleDesc":"끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여"}}],"_h":"32vyd3gy7xgy3h12tqmeo5ssthjd1ijk3h12tqd37xmeo5ssthd3gy7xgy"},"chess_char_2_04_a":{"name":"그레인버즈","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"skill":{"descRaw":"공격 중지, 공격 범위 내 <@ba.vup>3명의 적에게 <@ba.vup>4초간 <$ba.sleep>수면 효과 부여, 공격 속도 <@ba.vup>+45, 동시에 목표 <@ba.vup>3개 공격","name":"정겨운 고향 소리","desc":"공격 중지, 공격 범위 내 3명의 적에게 4초간 수면 효과 부여, 공격 속도 +45, 동시에 목표 3개 공격"},"talents":[{"descRaw":"공격 속도 +8<@ba.talpu>(+2), 목표가 [야생동물]일 경우 특성의 <$ba.sluggish>정지 효과 지속 시간이 약간 증가","name":"말을 잘 들어라","desc":"공격 속도 +8(+2), 목표가 [야생동물]일 경우 특성의 정지 효과 지속 시간이 약간 증가"}],"module":{"name":"들판에서"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>140%에 해당하는 마법 대미지를 입히고, 적 1명 추가로 공격\n<@ba.rem>2회 충전 가능","name":"대나무 피리 소리","desc":"다음 공격이 공격력의 140%에 해당하는 마법 대미지를 입히고, 적 1명 추가로 공격\n2회 충전 가능"},{"descRaw":"공격 중지, 공격 범위 내 <@ba.vup>3명의 적에게 <@ba.vup>4초간 <$ba.sleep>수면 효과 부여, 공격 속도 <@ba.vup>+45, 동시에 목표 <@ba.vup>3개 공격","name":"정겨운 고향 소리","desc":"공격 중지, 공격 범위 내 3명의 적에게 4초간 수면 효과 부여, 공격 속도 +45, 동시에 목표 3개 공격"}],"_h":"3hf2pn83c0dbhxtcfwv0khly63xdc0dbhx"},"chess_char_2_04_b":{"name":"그레인버즈","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","moduleDescRaw":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여","moduleDesc":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초"},"skill":{"descRaw":"공격 중지, 공격 범위 내 <@ba.vup>3명의 적에게 <@ba.vup>4초간 <$ba.sleep>수면 효과 부여, 공격 속도 <@ba.vup>+90, 동시에 목표 <@ba.vup>3개 공격","name":"정겨운 고향 소리","desc":"공격 중지, 공격 범위 내 3명의 적에게 4초간 수면 효과 부여, 공격 속도 +90, 동시에 목표 3개 공격"},"talents":[{"descRaw":"공격 속도 +12<@ba.talpu>(+2), 목표가 [야생동물]일 경우 특성의 <$ba.sluggish>정지 효과 지속 시간이 증가","name":"말을 잘 들어라","desc":"공격 속도 +12(+2), 목표가 [야생동물]일 경우 특성의 정지 효과 지속 시간이 증가"}],"module":{"name":"들판에서"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>170%에 해당하는 마법 대미지를 입히고, 적 1명 추가로 공격\n<@ba.rem>2회 충전 가능","name":"대나무 피리 소리","desc":"다음 공격이 공격력의 170%에 해당하는 마법 대미지를 입히고, 적 1명 추가로 공격\n2회 충전 가능"},{"descRaw":"공격 중지, 공격 범위 내 <@ba.vup>3명의 적에게 <@ba.vup>4초간 <$ba.sleep>수면 효과 부여, 공격 속도 <@ba.vup>+90, 동시에 목표 <@ba.vup>3개 공격","name":"정겨운 고향 소리","desc":"공격 중지, 공격 범위 내 3명의 적에게 4초간 수면 효과 부여, 공격 속도 +90, 동시에 목표 3개 공격"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"talentsBase":[{"descRaw":"공격 속도 +12<@ba.talpu>(+2), 목표가 [야생동물]일 경우 특성의 <$ba.sluggish>정지 효과 지속 시간이 증가","name":"말을 잘 들어라","desc":"공격 속도 +12(+2), 목표가 [야생동물]일 경우 특성의 정지 효과 지속 시간이 증가"}],"modules":[{"name":"들판에서","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","moduleDescRaw":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여","moduleDesc":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초"}}],"_h":"3hf2pn0i830ivqdbmr9qfw7gkh4z63uqvqdbmrpn839qfw7gkhpn0i830i"},"chess_char_2_05_a":{"name":"해럴드","subProfessionName":"방랑 메딕","trait":{"descRaw":"아군 유닛의 HP 회복, 동시에 공격력의 <@ba.kw>50%에 해당하는 <$ba.dt.element>원소 손상 회복 (부상이 없는 아군 유닛의 <$ba.dt.element>원소 손상도 회복 가능)","desc":"아군 유닛의 HP 회복, 동시에 공격력의 50%에 해당하는 원소 손상 회복 (부상이 없는 아군 유닛의 원소 손상도 회복 가능)"},"skill":{"descRaw":"공격 속도 <@ba.vup>+55, <$ba.dt.element>원소 손상이 가장 심한 목표 우선 치료, 원소 손상 누적량이 50%보다 높은 목표 치료 시 <$ba.dt.element>원소 손상 회복량이 <@ba.vup>160%로 증가","name":"중증 우선","desc":"공격 속도 +55, 원소 손상이 가장 심한 목표 우선 치료, 원소 손상 누적량이 50%보다 높은 목표 치료 시 원소 손상 회복량이 160%로 증가"},"talents":[{"descRaw":"공격 범위 내 원소 손상 누적량이 50%보다 높은 목표의 피격 <$ba.dt.element>원소 손상이 15%<@ba.talpu>(+3%) 감소","name":"내가 곧 군영이다","desc":"공격 범위 내 원소 손상 누적량이 50%보다 높은 목표의 피격 원소 손상이 15%(+3%) 감소"}],"module":{"name":"다리 관리 키트"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%","name":"치료 강화 γ","desc":"공격력 +55%"},{"descRaw":"공격 속도 <@ba.vup>+55, <$ba.dt.element>원소 손상이 가장 심한 목표 우선 치료, 원소 손상 누적량이 50%보다 높은 목표 치료 시 <$ba.dt.element>원소 손상 회복량이 <@ba.vup>160%로 증가","name":"중증 우선","desc":"공격 속도 +55, 원소 손상이 가장 심한 목표 우선 치료, 원소 손상 누적량이 50%보다 높은 목표 치료 시 원소 손상 회복량이 160%로 증가"}],"_h":"w9vky6pii3hx9jcbd1dxzgtd0ixei3hx9j"},"chess_char_2_05_b":{"name":"해럴드","subProfessionName":"방랑 메딕","trait":{"descRaw":"아군 유닛의 HP 회복, 동시에 공격력의 <@ba.kw>60%에 해당하는 <$ba.dt.element>원소 손상 회복 (부상이 없는 아군 유닛의 <$ba.dt.element>원소 손상도 회복 가능)","desc":"아군 유닛의 HP 회복, 동시에 공격력의 60%에 해당하는 원소 손상 회복 (부상이 없는 아군 유닛의 원소 손상도 회복 가능)"},"skill":{"descRaw":"공격 속도 <@ba.vup>+80, <$ba.dt.element>원소 손상이 가장 심한 목표 우선 치료, 원소 손상 누적량이 50%보다 높은 목표 치료 시 <$ba.dt.element>원소 손상 회복량이 <@ba.vup>200%로 증가","name":"중증 우선","desc":"공격 속도 +80, 원소 손상이 가장 심한 목표 우선 치료, 원소 손상 누적량이 50%보다 높은 목표 치료 시 원소 손상 회복량이 200%로 증가"},"talents":[{"descRaw":"공격 범위 내 원소 손상 누적량이 50%보다 높은 목표의 피격 <$ba.dt.element>원소 손상이 18%<@ba.talpu>(+3%) 감소","name":"내가 곧 군영이다","desc":"공격 범위 내 원소 손상 누적량이 50%보다 높은 목표의 피격 원소 손상이 18%(+3%) 감소"}],"module":{"name":"다리 관리 키트"},"skills":[{"descRaw":"공격력 <@ba.vup>+70%","name":"치료 강화 γ","desc":"공격력 +70%"},{"descRaw":"공격 속도 <@ba.vup>+80, <$ba.dt.element>원소 손상이 가장 심한 목표 우선 치료, 원소 손상 누적량이 50%보다 높은 목표 치료 시 <$ba.dt.element>원소 손상 회복량이 <@ba.vup>200%로 증가","name":"중증 우선","desc":"공격 속도 +80, 원소 손상이 가장 심한 목표 우선 치료, 원소 손상 누적량이 50%보다 높은 목표 치료 시 원소 손상 회복량이 200%로 증가"}],"traitBase":{"descRaw":"아군 유닛의 HP 회복, 동시에 공격력의 <@ba.kw>50%에 해당하는 <$ba.dt.element>원소 손상 회복 (부상이 없는 아군 유닛의 <$ba.dt.element>원소 손상도 회복 가능)","desc":"아군 유닛의 HP 회복, 동시에 공격력의 50%에 해당하는 원소 손상 회복 (부상이 없는 아군 유닛의 원소 손상도 회복 가능)"},"talentsBase":[{"descRaw":"공격 범위 내 원소 손상 누적량이 50%보다 높은 목표의 피격 <$ba.dt.element>원소 손상이 18%<@ba.talpu>(+3%) 감소","name":"내가 곧 군영이다","desc":"공격 범위 내 원소 손상 누적량이 50%보다 높은 목표의 피격 원소 손상이 18%(+3%) 감소"}],"modules":[{"name":"다리 관리 키트","traitOverride":{"descRaw":"아군 유닛의 HP 회복, 동시에 공격력의 <@ba.kw>60%에 해당하는 <$ba.dt.element>원소 손상 회복 (부상이 없는 아군 유닛의 <$ba.dt.element>원소 손상도 회복 가능)","desc":"아군 유닛의 HP 회복, 동시에 공격력의 60%에 해당하는 원소 손상 회복 (부상이 없는 아군 유닛의 원소 손상도 회복 가능)"}}],"_h":"w9vkf7fdq6hxh8asd1aezgdg0ipdq6hxh8y6piasd1aezgf7fd"},"chess_char_2_06_a":{"name":"파피루스","subProfessionName":"체인 메딕","trait":{"descRaw":"아군 치료, 치료 효과가 <@ba.kw>3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소","desc":"아군 치료, 치료 효과가 3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소"},"skill":{"descRaw":"다음 치료 시 치유량이 공격력의 <@ba.vup>160%까지 증가, 재능의 보호막 효과가 <@ba.vup>150%까지 증가\n<@ba.rem>2회 충전 가능","name":"번뜩이는 생각","desc":"다음 치료 시 치유량이 공격력의 160%까지 증가, 재능의 보호막 효과가 150%까지 증가\n2회 충전 가능"},"talents":[{"descRaw":"치료 시 목표 오퍼레이터에게 자신 공격력의 12%<@ba.talpu>(+2%)에 해당하는 <$ba.barrier>보호막 부여, 8초간 지속","name":"고서 박람","desc":"치료 시 목표 오퍼레이터에게 자신 공격력의 12%(+2%)에 해당하는 보호막 부여, 8초간 지속"}],"module":{"name":"작은 씨앗"},"skills":[{"descRaw":"다음 치료 시 치유량이 공격력의 <@ba.vup>160%까지 증가, 재능의 보호막 효과가 <@ba.vup>150%까지 증가\n<@ba.rem>2회 충전 가능","name":"번뜩이는 생각","desc":"다음 치료 시 치유량이 공격력의 160%까지 증가, 재능의 보호막 효과가 150%까지 증가\n2회 충전 가능"},{"descRaw":"공격 범위 내 자신을 제외한 최대 HP가 가장 높은 오퍼레이터 지정, 스킬 지속 시간 동안 파피루스는 해당 오퍼레이터만 치료의 주요 목표로 할 수 있으며, 공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+20%, 치료 시 튕김 횟수 <@ba.vup>+1","name":"벼락치기","desc":"공격 범위 내 자신을 제외한 최대 HP가 가장 높은 오퍼레이터 지정, 스킬 지속 시간 동안 파피루스는 해당 오퍼레이터만 치료의 주요 목표로 할 수 있으며, 공격 딜레이 감소, 공격력 +20%, 치료 시 튕김 횟수 +1"}],"_h":"iw6x7rf799ukkdawtezpoo99ukkd7xpu70"},"chess_char_2_06_b":{"name":"파피루스","subProfessionName":"체인 메딕","trait":{"descRaw":"아군 치료, 치료 효과가 <@ba.kw>3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 15% 감소","desc":"아군 치료, 치료 효과가 3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 15% 감소"},"skill":{"descRaw":"다음 치료 시 치유량이 공격력의 <@ba.vup>175%까지 증가, 재능의 보호막 효과가 <@ba.vup>200%까지 증가\n<@ba.rem>2회 충전 가능","name":"번뜩이는 생각","desc":"다음 치료 시 치유량이 공격력의 175%까지 증가, 재능의 보호막 효과가 200%까지 증가\n2회 충전 가능"},"talents":[{"descRaw":"치료 시 목표 오퍼레이터에게 자신 공격력의 22%<@ba.talpu>(+2%)에 해당하는 <$ba.barrier>보호막 부여, 8초간 지속","name":"고서 박람","desc":"치료 시 목표 오퍼레이터에게 자신 공격력의 22%(+2%)에 해당하는 보호막 부여, 8초간 지속"}],"module":{"name":"작은 씨앗"},"skills":[{"descRaw":"다음 치료 시 치유량이 공격력의 <@ba.vup>175%까지 증가, 재능의 보호막 효과가 <@ba.vup>200%까지 증가\n<@ba.rem>2회 충전 가능","name":"번뜩이는 생각","desc":"다음 치료 시 치유량이 공격력의 175%까지 증가, 재능의 보호막 효과가 200%까지 증가\n2회 충전 가능"},{"descRaw":"공격 범위 내 자신을 제외한 최대 HP가 가장 높은 오퍼레이터 지정, 스킬 지속 시간 동안 파피루스는 해당 오퍼레이터만 치료의 주요 목표로 할 수 있으며, 공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+35%, 치료 시 튕김 횟수 <@ba.vup>+1","name":"벼락치기","desc":"공격 범위 내 자신을 제외한 최대 HP가 가장 높은 오퍼레이터 지정, 스킬 지속 시간 동안 파피루스는 해당 오퍼레이터만 치료의 주요 목표로 할 수 있으며, 공격 딜레이 감소, 공격력 +35%, 치료 시 튕김 횟수 +1"}],"traitBase":{"descRaw":"아군 치료, 치료 효과가 <@ba.kw>3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소","desc":"아군 치료, 치료 효과가 3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소"},"talentsBase":[{"descRaw":"치료 시 목표 오퍼레이터에게 자신 공격력의 22%<@ba.talpu>(+2%)에 해당하는 <$ba.barrier>보호막 부여, 8초간 지속","name":"고서 박람","desc":"치료 시 목표 오퍼레이터에게 자신 공격력의 22%(+2%)에 해당하는 보호막 부여, 8초간 지속"}],"modules":[{"name":"작은 씨앗","traitOverride":{"descRaw":"아군 치료, 치료 효과가 <@ba.kw>3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 15% 감소","desc":"아군 치료, 치료 효과가 3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 15% 감소"}}],"_h":"iw6xnmv24fuk4r9ttem0oo4fuk4r3fpuqq7rf79ttem0oonmv2"},"chess_char_2_07_a":{"name":"스펙터","subProfessionName":"공격수","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skill":{"descRaw":"스킬 지속 기간 중 오퍼레이터의 HP가 <@ba.vup>1 이하로 내려가지 않고, 공격력 <@ba.vup>+70%\n<@ba.rem>스킬 종료 후 오퍼레이터는 10초간 <$ba.stun>기절","name":"육참골단","desc":"스킬 지속 기간 중 오퍼레이터의 HP가 1 이하로 내려가지 않고, 공격력 +70%\n스킬 종료 후 오퍼레이터는 10초간 기절"},"talents":[{"descRaw":"최대 HP +12%<@ba.talpu>(+2%)","name":"최대 HP 상승","desc":"최대 HP +12%(+2%)"}],"module":{"name":"흐릿한 촛불"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%","name":"공격 강화 γ","desc":"공격력 +45%"},{"descRaw":"스킬 지속 기간 중 오퍼레이터의 HP가 <@ba.vup>1 이하로 내려가지 않고, 공격력 <@ba.vup>+70%\n<@ba.rem>스킬 종료 후 오퍼레이터는 10초간 <$ba.stun>기절","name":"육참골단","desc":"스킬 지속 기간 중 오퍼레이터의 HP가 1 이하로 내려가지 않고, 공격력 +70%\n스킬 종료 후 오퍼레이터는 10초간 기절"}],"_h":"nhgraaye47io838fxgf1w6igyjmh47io83"},"chess_char_2_07_b":{"name":"스펙터","subProfessionName":"공격수","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격, 저지한 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"저지하고 있는 모든 적 동시에 공격, 저지한 적 공격 시 공격력이 110%로 증가"},"skill":{"descRaw":"스킬 지속 기간 중 오퍼레이터의 HP가 <@ba.vup>1 이하로 내려가지 않고, 공격력 <@ba.vup>+100%\n<@ba.rem>스킬 종료 후 오퍼레이터는 10초간 <$ba.stun>기절","name":"육참골단","desc":"스킬 지속 기간 중 오퍼레이터의 HP가 1 이하로 내려가지 않고, 공격력 +100%\n스킬 종료 후 오퍼레이터는 10초간 기절"},"talents":[{"descRaw":"최대 HP +12%<@ba.talpu>(+2%), 초당 최대 HP의 2.5%<@ba.talpu>(+0.5%) 회복","name":"심해의 재생력","desc":"최대 HP +12%(+2%), 초당 최대 HP의 2.5%(+0.5%) 회복"}],"module":{"name":"흐릿한 촛불"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"스킬 지속 기간 중 오퍼레이터의 HP가 <@ba.vup>1 이하로 내려가지 않고, 공격력 <@ba.vup>+100%\n<@ba.rem>스킬 종료 후 오퍼레이터는 10초간 <$ba.stun>기절","name":"육참골단","desc":"스킬 지속 기간 중 오퍼레이터의 HP가 1 이하로 내려가지 않고, 공격력 +100%\n스킬 종료 후 오퍼레이터는 10초간 기절"}],"traitBase":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"talentsBase":[{"descRaw":"최대 HP +12%<@ba.talpu>(+2%), 초당 최대 HP의 2.5%<@ba.talpu>(+0.5%) 회복","name":"심해의 재생력","desc":"최대 HP +12%(+2%), 초당 최대 HP의 2.5%(+0.5%) 회복"}],"modules":[{"name":"흐릿한 촛불","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격, 저지한 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"저지하고 있는 모든 적 동시에 공격, 저지한 적 공격 시 공격력이 110%로 증가"}}],"_h":"nhgrshhvsrioq5dm0unkw675yjaesrioq5aayedm0unkw6shhv"},"chess_char_2_08_a":{"name":"버블","subProfessionName":"프로텍터","trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skill":{"descRaw":"공격 중지, 방어력 <@ba.vup>+65%, 적에게 더 쉽게 피격됨, 공격을 받을 때마다 목표에게 자신 방어력의 <@ba.vup>40%에 해당하는 물리 대미지를 입힘","name":"얻어맞기","desc":"공격 중지, 방어력 +65%, 적에게 더 쉽게 피격됨, 공격을 받을 때마다 목표에게 자신 방어력의 40%에 해당하는 물리 대미지를 입힘"},"talents":[{"descRaw":"버블을 공격한 적은 5초간 공격력 -5%","name":"가시 방패","desc":"버블을 공격한 적은 5초간 공격력 -5%"}],"module":{"name":"버블의 번쩍이는 필살검"},"skills":[{"descRaw":"방어력 <@ba.vup>+35%","name":"방어 강화 β","desc":"방어력 +35%"},{"descRaw":"공격 중지, 방어력 <@ba.vup>+65%, 적에게 더 쉽게 피격됨, 공격을 받을 때마다 목표에게 자신 방어력의 <@ba.vup>40%에 해당하는 물리 대미지를 입힘","name":"얻어맞기","desc":"공격 중지, 방어력 +65%, 적에게 더 쉽게 피격됨, 공격을 받을 때마다 목표에게 자신 방어력의 40%에 해당하는 물리 대미지를 입힘"}],"_h":"rr11t8t81hcp9dzzytzzz63qcxod1hcp9d"},"chess_char_2_08_b":{"name":"버블","subProfessionName":"프로텍터","trait":{"descRaw":"적 3명 저지 가능","moduleDescRaw":"적 저지 시 방어력 <@ba.kw>+20%","desc":"적 3명 저지 가능","moduleDesc":"적 저지 시 방어력 +20%"},"skill":{"descRaw":"공격 중지, 방어력 <@ba.vup>+85%, 적에게 더 쉽게 피격됨, 공격을 받을 때마다 목표에게 자신 방어력의 <@ba.vup>40%에 해당하는 물리 대미지를 입힘","name":"얻어맞기","desc":"공격 중지, 방어력 +85%, 적에게 더 쉽게 피격됨, 공격을 받을 때마다 목표에게 자신 방어력의 40%에 해당하는 물리 대미지를 입힘"},"talents":[{"descRaw":"버블을 공격한 적은 5초간 공격력 -8%","name":"가시 방패","desc":"버블을 공격한 적은 5초간 공격력 -8%"}],"module":{"name":"버블의 번쩍이는 필살검"},"skills":[{"descRaw":"방어력 <@ba.vup>+50%","name":"방어 강화 β","desc":"방어력 +50%"},{"descRaw":"공격 중지, 방어력 <@ba.vup>+85%, 적에게 더 쉽게 피격됨, 공격을 받을 때마다 목표에게 자신 방어력의 <@ba.vup>40%에 해당하는 물리 대미지를 입힘","name":"얻어맞기","desc":"공격 중지, 방어력 +85%, 적에게 더 쉽게 피격됨, 공격을 받을 때마다 목표에게 자신 방어력의 40%에 해당하는 물리 대미지를 입힘"}],"traitBase":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talentsBase":[{"descRaw":"버블을 공격한 적은 5초간 공격력 -8%","name":"가시 방패","desc":"버블을 공격한 적은 5초간 공격력 -8%"}],"modules":[{"name":"버블의 번쩍이는 필살검","traitOverride":{"descRaw":"적 3명 저지 가능","moduleDescRaw":"적 저지 시 방어력 <@ba.kw>+20%","desc":"적 3명 저지 가능","moduleDesc":"적 저지 시 방어력 +20%"}}],"_h":"rr11t8lrt8ntlfcp3rt8ytt8z6gfcxralfcp3rt8t8t8ytt8z6t8lrt8nt"},"chess_char_2_09_a":{"name":"휴머스","subProfessionName":"리퍼","trait":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>50 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 50 회복, 최대 적용 수는 저지 가능 수와 동일"},"skill":{"descRaw":"스킬 지속 시간 동안 저지 가능 수 <@ba.vup>+1, HP가 <@ba.vup>50%보다 높을 경우 공격력 <@ba.vup>+25%의 <$ba.strong>기운 충만 효과 획득, HP가 <@ba.vup>80%보다 높을 경우 2배 효과 적용","name":"고효율 처리","desc":"스킬 지속 시간 동안 저지 가능 수 +1, HP가 50%보다 높을 경우 공격력 +25%의 기운 충만 효과 획득, HP가 80%보다 높을 경우 2배 효과 적용"},"talents":[{"descRaw":"자신의 최대 HP 초과 회복량을 <$ba.barrier>보호막으로 전환, 최대 HP의 64%<@ba.talpu>(+4%)까지 전환 가능","name":"재활용","desc":"자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 64%(+4%)까지 전환 가능"}],"module":{"name":"불모지의 이상한 공구 세트"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>190%로 증가, 자신의 HP를 추가로 <@ba.kw>60 회복","name":"고형 폐기물 절단","desc":"다음 공격의 공격력이 190%로 증가, 자신의 HP를 추가로 60 회복"},{"descRaw":"스킬 지속 시간 동안 저지 가능 수 <@ba.vup>+1, HP가 <@ba.vup>50%보다 높을 경우 공격력 <@ba.vup>+25%의 <$ba.strong>기운 충만 효과 획득, HP가 <@ba.vup>80%보다 높을 경우 2배 효과 적용","name":"고효율 처리","desc":"스킬 지속 시간 동안 저지 가능 수 +1, HP가 50%보다 높을 경우 공격력 +25%의 기운 충만 효과 획득, HP가 80%보다 높을 경우 2배 효과 적용"}],"_h":"gyxoggo0tphzymqu301tdh6fhv8etphzym"},"chess_char_2_09_b":{"name":"휴머스","subProfessionName":"리퍼","trait":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>60 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 60 회복, 최대 적용 수는 저지 가능 수와 동일"},"skill":{"descRaw":"스킬 지속 시간 동안 저지 가능 수 <@ba.vup>+1, HP가 <@ba.vup>50%보다 높을 경우 공격력 <@ba.vup>+36%의 <$ba.strong>기운 충만 효과 획득, HP가 <@ba.vup>80%보다 높을 경우 2배 효과 적용","name":"고효율 처리","desc":"스킬 지속 시간 동안 저지 가능 수 +1, HP가 50%보다 높을 경우 공격력 +36%의 기운 충만 효과 획득, HP가 80%보다 높을 경우 2배 효과 적용"},"talents":[{"descRaw":"자신의 최대 HP 초과 회복량을 <$ba.barrier>보호막으로 전환, 최대 HP의 104%<@ba.talpu>(+4%)까지 전환 가능","name":"재활용","desc":"자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 104%(+4%)까지 전환 가능"}],"module":{"name":"불모지의 이상한 공구 세트"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>220%로 증가, 자신의 HP를 추가로 <@ba.kw>80 회복","name":"고형 폐기물 절단","desc":"다음 공격의 공격력이 220%로 증가, 자신의 HP를 추가로 80 회복"},{"descRaw":"스킬 지속 시간 동안 저지 가능 수 <@ba.vup>+1, HP가 <@ba.vup>50%보다 높을 경우 공격력 <@ba.vup>+36%의 <$ba.strong>기운 충만 효과 획득, HP가 <@ba.vup>80%보다 높을 경우 2배 효과 적용","name":"고효율 처리","desc":"스킬 지속 시간 동안 저지 가능 수 +1, HP가 50%보다 높을 경우 공격력 +36%의 기운 충만 효과 획득, HP가 80%보다 높을 경우 2배 효과 적용"}],"traitBase":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>50 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 50 회복, 최대 적용 수는 저지 가능 수와 동일"},"talentsBase":[{"descRaw":"자신의 최대 HP 초과 회복량을 <$ba.barrier>보호막으로 전환, 최대 HP의 104%<@ba.talpu>(+4%)까지 전환 가능","name":"재활용","desc":"자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 104%(+4%)까지 전환 가능"}],"modules":[{"name":"불모지의 이상한 공구 세트","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>60 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 60 회복, 최대 적용 수는 저지 가능 수와 동일"}}],"_h":"gyxoczmp7xhzcqer302qdh3rhv6y7xhzcqggo0er302qdhczmp"},"chess_char_2_10_a":{"name":"락락","subProfessionName":"메카 캐스터","trait":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"skill":{"descRaw":"공격 속도 <@ba.vup>+45, 공중 유닛으로 지정된 적을 공격\n<$ba.overdrive>과부하: 특성 중의 공중 유닛 최대 대미지가 <@ba.vup>1.6배로 증가, 공격력 <@ba.vup>+40%, 스킬 종료 후 과부하 지속 시간만큼 <$ba.stun>기절\n<@ba.rem>공중 유닛은 적을 지정한 뒤 적을 처치 또는 스킬이 종료되어야 오퍼레이터에게 복귀, 수동 종료 가능","name":"스스로 진 멍에","desc":"공격 속도 +45, 공중 유닛으로 지정된 적을 공격\n과부하: 특성 중의 공중 유닛 최대 대미지가 1.6배로 증가, 공격력 +40%, 스킬 종료 후 과부하 지속 시간만큼 기절\n공중 유닛은 적을 지정한 뒤 적을 처치 또는 스킬이 종료되어야 오퍼레이터에게 복귀, 수동 종료 가능"},"talents":[{"descRaw":"전장에 배치 후 15초마다 공격력 +3%<@ba.talpu>(+1%), 최대 3회 중첩","name":"반석에 서다","desc":"전장에 배치 후 15초마다 공격력 +3%(+1%), 최대 3회 중첩"}],"module":{"name":"이름 짓지 않은 드론"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+45","name":"전술 영창 γ","desc":"공격 속도 +45"},{"descRaw":"공격 속도 <@ba.vup>+45, 공중 유닛으로 지정된 적을 공격\n<$ba.overdrive>과부하: 특성 중의 공중 유닛 최대 대미지가 <@ba.vup>1.6배로 증가, 공격력 <@ba.vup>+40%, 스킬 종료 후 과부하 지속 시간만큼 <$ba.stun>기절\n<@ba.rem>공중 유닛은 적을 지정한 뒤 적을 처치 또는 스킬이 종료되어야 오퍼레이터에게 복귀, 수동 종료 가능","name":"스스로 진 멍에","desc":"공격 속도 +45, 공중 유닛으로 지정된 적을 공격\n과부하: 특성 중의 공중 유닛 최대 대미지가 1.6배로 증가, 공격력 +40%, 스킬 종료 후 과부하 지속 시간만큼 기절\n공중 유닛은 적을 지정한 뒤 적을 처치 또는 스킬이 종료되어야 오퍼레이터에게 복귀, 수동 종료 가능"}],"_h":"sz93k7j10eapmt1t2dz91n8vzb2c0eapmt"},"chess_char_2_10_b":{"name":"락락","subProfessionName":"메카 캐스터","trait":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"skill":{"descRaw":"공격 속도 <@ba.vup>+60, 공중 유닛으로 지정된 적을 공격\n<$ba.overdrive>과부하: 특성 중의 공중 유닛 최대 대미지가 <@ba.vup>1.7배로 증가, 공격력 <@ba.vup>+50%, 스킬 종료 후 과부하 지속 시간만큼 <$ba.stun>기절\n<@ba.rem>공중 유닛은 적을 지정한 뒤 적을 처치 또는 스킬이 종료되어야 오퍼레이터에게 복귀, 수동 종료 가능","name":"스스로 진 멍에","desc":"공격 속도 +60, 공중 유닛으로 지정된 적을 공격\n과부하: 특성 중의 공중 유닛 최대 대미지가 1.7배로 증가, 공격력 +50%, 스킬 종료 후 과부하 지속 시간만큼 기절\n공중 유닛은 적을 지정한 뒤 적을 처치 또는 스킬이 종료되어야 오퍼레이터에게 복귀, 수동 종료 가능"},"talents":[{"descRaw":"전장에 배치 후 15초마다 공격력 +5%<@ba.talpu>(+1%), 최대 4회 중첩","name":"반석에 서다","desc":"전장에 배치 후 15초마다 공격력 +5%(+1%), 최대 4회 중첩"}],"module":{"name":"이름 짓지 않은 드론"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+60","name":"전술 영창 γ","desc":"공격 속도 +60"},{"descRaw":"공격 속도 <@ba.vup>+60, 공중 유닛으로 지정된 적을 공격\n<$ba.overdrive>과부하: 특성 중의 공중 유닛 최대 대미지가 <@ba.vup>1.7배로 증가, 공격력 <@ba.vup>+50%, 스킬 종료 후 과부하 지속 시간만큼 <$ba.stun>기절\n<@ba.rem>공중 유닛은 적을 지정한 뒤 적을 처치 또는 스킬이 종료되어야 오퍼레이터에게 복귀, 수동 종료 가능","name":"스스로 진 멍에","desc":"공격 속도 +60, 공중 유닛으로 지정된 적을 공격\n과부하: 특성 중의 공중 유닛 최대 대미지가 1.7배로 증가, 공격력 +50%, 스킬 종료 후 과부하 지속 시간만큼 기절\n공중 유닛은 적을 지정한 뒤 적을 처치 또는 스킬이 종료되어야 오퍼레이터에게 복귀, 수동 종료 가능"}],"traitBase":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"talentsBase":[{"descRaw":"전장에 배치 후 15초마다 공격력 +5%<@ba.talpu>(+1%), 최대 4회 중첩","name":"반석에 서다","desc":"전장에 배치 후 15초마다 공격력 +5%(+1%), 최대 4회 중첩"}],"modules":[{"name":"이름 짓지 않은 드론","traitOverride":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)"}}],"_h":"sz93507e59ap766g2dds1ntwzbvd59ap76k7j16g2dds1n507e"},"chess_char_2_11_a":{"name":"카제마루","subProfessionName":"인형사","trait":{"descRaw":"치명상을 입어도 퇴각하지 않고, <대역>을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체","desc":"치명상을 입어도 퇴각하지 않고, <대역>을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체"},"skill":{"descRaw":"즉시 현재 HP의 <@ba.vdown>50% 감소, 공격력 <@ba.vup>+70%, 주변의 배치 가능한 지상에 <대역>을 소환하여 작전 협력","name":"종이 공예 쌍영","desc":"즉시 현재 HP의 50% 감소, 공격력 +70%, 주변의 배치 가능한 지상에 <대역>을 소환하여 작전 협력"},"talents":[{"descRaw":"<대역>이 출현할 때 주변 8칸의 모든 적에게 공격력의 230%<@ba.talpu>(+5)에 해당하는 마법 대미지를 입힘","name":"꽃을 피우는 종이접기","desc":"<대역>이 출현할 때 주변 8칸의 모든 적에게 공격력의 230%(+5)에 해당하는 마법 대미지를 입힘"}],"module":{"name":"오래된 물건"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>235%로 증가, 자신의 HP가 <@ba.vdown>10% 감소","name":"종이 공예 속공","desc":"다음 공격의 공격력이 235%로 증가, 자신의 HP가 10% 감소"},{"descRaw":"즉시 현재 HP의 <@ba.vdown>50% 감소, 공격력 <@ba.vup>+70%, 주변의 배치 가능한 지상에 <대역>을 소환하여 작전 협력","name":"종이 공예 쌍영","desc":"즉시 현재 HP의 50% 감소, 공격력 +70%, 주변의 배치 가능한 지상에 <대역>을 소환하여 작전 협력"}],"_h":"cr7adgdgbo9bxfv5hhf1alkt641ebo9bxf"},"chess_char_2_11_b":{"name":"카제마루","subProfessionName":"인형사","trait":{"descRaw":"치명상을 입어도 퇴각하지 않고 <대역>을 교체 투입하며(저지 가능 수 0, 공격력 <@ba.kw>상승), 20초 후 다시 본체로 교체","desc":"치명상을 입어도 퇴각하지 않고 <대역>을 교체 투입하며(저지 가능 수 0, 공격력 상승), 20초 후 다시 본체로 교체"},"skill":{"descRaw":"즉시 현재 HP의 <@ba.vdown>50% 감소, 공격력 <@ba.vup>+90%, 주변의 배치 가능한 지상에 <대역>을 소환하여 작전 협력","name":"종이 공예 쌍영","desc":"즉시 현재 HP의 50% 감소, 공격력 +90%, 주변의 배치 가능한 지상에 <대역>을 소환하여 작전 협력"},"talents":[{"descRaw":"<대역>이 출현할 때 주변 8칸의 모든 적에게 공격력의 275%<@ba.talpu>(+5)에 해당하는 마법 대미지를 입힘","name":"꽃을 피우는 종이접기","desc":"<대역>이 출현할 때 주변 8칸의 모든 적에게 공격력의 275%(+5)에 해당하는 마법 대미지를 입힘"}],"module":{"name":"오래된 물건"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>275%로 증가, 자신의 HP가 <@ba.vdown>10% 감소","name":"종이 공예 속공","desc":"다음 공격의 공격력이 275%로 증가, 자신의 HP가 10% 감소"},{"descRaw":"즉시 현재 HP의 <@ba.vdown>50% 감소, 공격력 <@ba.vup>+90%, 주변의 배치 가능한 지상에 <대역>을 소환하여 작전 협력","name":"종이 공예 쌍영","desc":"즉시 현재 HP의 50% 감소, 공격력 +90%, 주변의 배치 가능한 지상에 <대역>을 소환하여 작전 협력"}],"traitBase":{"descRaw":"치명상을 입어도 퇴각하지 않고, <대역>을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체","desc":"치명상을 입어도 퇴각하지 않고, <대역>을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체"},"talentsBase":[{"descRaw":"<대역>이 출현할 때 주변 8칸의 모든 적에게 공격력의 275%<@ba.talpu>(+5)에 해당하는 마법 대미지를 입힘","name":"꽃을 피우는 종이접기","desc":"<대역>이 출현할 때 주변 8칸의 모든 적에게 공격력의 275%(+5)에 해당하는 마법 대미지를 입힘"}],"modules":[{"name":"오래된 물건","traitOverride":{"descRaw":"치명상을 입어도 퇴각하지 않고 <대역>을 교체 투입하며(저지 가능 수 0, 공격력 <@ba.kw>상승), 20초 후 다시 본체로 교체","desc":"치명상을 입어도 퇴각하지 않고 <대역>을 교체 투입하며(저지 가능 수 0, 공격력 상승), 20초 후 다시 본체로 교체"}}],"_h":"cr7ammg0la9b65r2hhjyalnt64vqla9b65dgdgr2hhjyalmmg0"},"chess_char_2_12_a":{"name":"그라벨","subProfessionName":"처형자","trait":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","desc":"재배치 시간 대폭 감소"},"skill":{"descRaw":"배치 즉시 최대 HP <@ba.vup>140%만큼의 대미지를 흡수하는 <$ba.barrier>보호막 획득, 해당 보호막은 <@ba.vup>10초간 지속적으로 소멸","name":"쥐 떼","desc":"배치 즉시 최대 HP 140%만큼의 대미지를 흡수하는 보호막 획득, 해당 보호막은 10초간 지속적으로 소멸"},"talents":[{"descRaw":"자신의 배치 코스트 -1","name":"빠른 배치","desc":"자신의 배치 코스트 -1"}],"module":{"name":"비밀 작전용 공구 가방"},"skills":[{"descRaw":"배치 즉시 방어력 <@ba.vup>+270%, 해당 효과는 <@ba.vup>7초간 지속적으로 소멸","name":"그림자 방패","desc":"배치 즉시 방어력 +270%, 해당 효과는 7초간 지속적으로 소멸"},{"descRaw":"배치 즉시 최대 HP <@ba.vup>140%만큼의 대미지를 흡수하는 <$ba.barrier>보호막 획득, 해당 보호막은 <@ba.vup>10초간 지속적으로 소멸","name":"쥐 떼","desc":"배치 즉시 최대 HP 140%만큼의 대미지를 흡수하는 보호막 획득, 해당 보호막은 10초간 지속적으로 소멸"}],"_h":"4x8vhagm36apybgz85gzicz1uro736apyb"},"chess_char_2_12_b":{"name":"그라벨","subProfessionName":"처형자","trait":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","moduleDescRaw":"퇴각 시 배치 코스트 <@ba.kw>대량 반환","desc":"재배치 시간 대폭 감소","moduleDesc":"퇴각 시 배치 코스트 대량 반환"},"skill":{"descRaw":"배치 즉시 최대 HP <@ba.vup>180%만큼의 대미지를 흡수하는 <$ba.barrier>보호막 획득, 해당 보호막은 <@ba.vup>10초간 지속적으로 소멸","name":"쥐 떼","desc":"배치 즉시 최대 HP 180%만큼의 대미지를 흡수하는 보호막 획득, 해당 보호막은 10초간 지속적으로 소멸"},"talents":[{"descRaw":"자신의 배치 코스트 -1, 초기 배치 코스트가 10을 넘지 않는 모든 유닛의 방어력 +8%<@ba.talpu>(+2%)","name":"꼬맹이의 지원","desc":"자신의 배치 코스트 -1, 초기 배치 코스트가 10을 넘지 않는 모든 유닛의 방어력 +8%(+2%)"}],"module":{"name":"비밀 작전용 공구 가방"},"skills":[{"descRaw":"배치 즉시 방어력 <@ba.vup>+340%, 해당 효과는 <@ba.vup>8초간 지속적으로 소멸","name":"그림자 방패","desc":"배치 즉시 방어력 +340%, 해당 효과는 8초간 지속적으로 소멸"},{"descRaw":"배치 즉시 최대 HP <@ba.vup>180%만큼의 대미지를 흡수하는 <$ba.barrier>보호막 획득, 해당 보호막은 <@ba.vup>10초간 지속적으로 소멸","name":"쥐 떼","desc":"배치 즉시 최대 HP 180%만큼의 대미지를 흡수하는 보호막 획득, 해당 보호막은 10초간 지속적으로 소멸"}],"traitBase":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","desc":"재배치 시간 대폭 감소"},"talentsBase":[{"descRaw":"자신의 배치 코스트 -1, 초기 배치 코스트가 10을 넘지 않는 모든 유닛의 방어력 +8%<@ba.talpu>(+2%)","name":"꼬맹이의 지원","desc":"자신의 배치 코스트 -1, 초기 배치 코스트가 10을 넘지 않는 모든 유닛의 방어력 +8%(+2%)"}],"modules":[{"name":"비밀 작전용 공구 가방","traitOverride":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","moduleDescRaw":"퇴각 시 배치 코스트 <@ba.kw>대량 반환","desc":"재배치 시간 대폭 감소","moduleDesc":"퇴각 시 배치 코스트 대량 반환"}}],"_h":"4x8vha2ogmd292ap1j44zj7iicryurum92ap1jhagm44zj7iicha2ogmd2"},"chess_char_2_13_a":{"name":"티피","subProfessionName":"스카이레인저","trait":{"descRaw":"<$ba.liftoff>이륙 후 비행하는 적 2명 저지 가능","desc":"이륙 후 비행하는 적 2명 저지 가능"},"skill":{"descRaw":"즉시 <$ba.liftoff>이륙, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+20%, 공격이 <@ba.vup>3연 사격으로 변경\n<@ba.rem>피격 시 발동, 이번 물리 또는 마법 대미지 회피","name":"긴급 이동 안내","desc":"즉시 이륙, 공격 범위 확대, 공격력 +20%, 공격이 3연 사격으로 변경\n피격 시 발동, 이번 물리 또는 마법 대미지 회피"},"talents":[{"descRaw":"12<@ba.talpu>(-1)초 동안 피격되지 않으면 다음 물리 또는 마법 공격 회피","name":"촬영장 업무 지침","desc":"12(-1)초 동안 피격되지 않으면 다음 물리 또는 마법 공격 회피"}],"skills":[{"descRaw":"즉시 <$ba.liftoff>이륙, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+45%","name":"전문 페인팅 기술","desc":"즉시 이륙, 공격 범위 확대, 공격력 +45%"},{"descRaw":"즉시 <$ba.liftoff>이륙, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+20%, 공격이 <@ba.vup>3연 사격으로 변경\n<@ba.rem>피격 시 발동, 이번 물리 또는 마법 대미지 회피","name":"긴급 이동 안내","desc":"즉시 이륙, 공격 범위 확대, 공격력 +20%, 공격이 3연 사격으로 변경\n피격 시 발동, 이번 물리 또는 마법 대미지 회피"}],"_h":"tfj9360moqaw1hjzgbmj6b66o1oqaw1h"},"chess_char_2_13_b":{"name":"티피","subProfessionName":"스카이레인저","trait":{"descRaw":"<$ba.liftoff>이륙 후 비행하는 적 2명 저지 가능","desc":"이륙 후 비행하는 적 2명 저지 가능"},"skill":{"descRaw":"즉시 <$ba.liftoff>이륙, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+30%, 공격이 <@ba.vup>3연 사격으로 변경\n<@ba.rem>피격 시 발동, 이번 물리 또는 마법 대미지 회피","name":"긴급 이동 안내","desc":"즉시 이륙, 공격 범위 확대, 공격력 +30%, 공격이 3연 사격으로 변경\n피격 시 발동, 이번 물리 또는 마법 대미지 회피"},"talents":[{"descRaw":"8<@ba.talpu>(-1)초 동안 피격되지 않으면 다음 물리 또는 마법 공격 회피","name":"촬영장 업무 지침","desc":"8(-1)초 동안 피격되지 않으면 다음 물리 또는 마법 공격 회피"}],"skills":[{"descRaw":"즉시 <$ba.liftoff>이륙, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+60%","name":"전문 페인팅 기술","desc":"즉시 이륙, 공격 범위 확대, 공격력 +60%"},{"descRaw":"즉시 <$ba.liftoff>이륙, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+30%, 공격이 <@ba.vup>3연 사격으로 변경\n<@ba.rem>피격 시 발동, 이번 물리 또는 마법 대미지 회피","name":"긴급 이동 안내","desc":"즉시 이륙, 공격 범위 확대, 공격력 +30%, 공격이 3연 사격으로 변경\n피격 시 발동, 이번 물리 또는 마법 대미지 회피"}],"traitBase":{"descRaw":"<$ba.liftoff>이륙 후 비행하는 적 2명 저지 가능","desc":"이륙 후 비행하는 적 2명 저지 가능"},"talentsBase":[{"descRaw":"8<@ba.talpu>(-1)초 동안 피격되지 않으면 다음 물리 또는 마법 공격 회피","name":"촬영장 업무 지침","desc":"8(-1)초 동안 피격되지 않으면 다음 물리 또는 마법 공격 회피"}],"_h":"tfj9360matawxsz0gbsw5e664eatawxs360mz0gbsw"},"chess_char_2_14_a":{"name":"퍼퓨머","subProfessionName":"멀티 타겟 메딕","trait":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"skill":{"descRaw":"공격 속도 <@ba.vdown>-50, 공격력 <@ba.vup>+180%","name":"블렌딩","desc":"공격 속도 -50, 공격력 +180%"},"talents":[{"descRaw":"배치되어 있을 때 초당 모든 아군의 HP를 퍼퓨머 공격력의 3.5%<@ba.talpu>(+0.5%)만큼 회복","name":"라벤더","desc":"배치되어 있을 때 초당 모든 아군의 HP를 퍼퓨머 공격력의 3.5%(+0.5%)만큼 회복"}],"module":{"name":"'에게의 키스'"},"skills":[{"descRaw":"공격력 <@ba.vup>+30%","name":"치료 강화 β","desc":"공격력 +30%"},{"descRaw":"공격 속도 <@ba.vdown>-50, 공격력 <@ba.vup>+180%","name":"블렌딩","desc":"공격 속도 -50, 공격력 +180%"}],"_h":"grmz0x0x5f3avi2roq9jxfigwjsd5f3avi"},"chess_char_2_14_b":{"name":"퍼퓨머","subProfessionName":"멀티 타겟 메딕","trait":{"descRaw":"아군 유닛 <@ba.kw>4명의 HP를 동시 회복","desc":"아군 유닛 4명의 HP를 동시 회복"},"skill":{"descRaw":"공격 속도 <@ba.vdown>-50, 공격력 <@ba.vup>+210%","name":"블렌딩","desc":"공격 속도 -50, 공격력 +210%"},"talents":[{"descRaw":"배치되어 있을 때 초당 모든 아군의 HP를 퍼퓨머 공격력의 5.5%<@ba.talpu> (+0.5%)만큼 회복","name":"라벤더 - 개화","desc":"배치되어 있을 때 초당 모든 아군의 HP를 퍼퓨머 공격력의 5.5% (+0.5%)만큼 회복"}],"module":{"name":"'에게의 키스'"},"skills":[{"descRaw":"공격력 <@ba.vup>+50%","name":"치료 강화 β","desc":"공격력 +50%"},{"descRaw":"공격 속도 <@ba.vdown>-50, 공격력 <@ba.vup>+210%","name":"블렌딩","desc":"공격 속도 -50, 공격력 +210%"}],"traitBase":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"talentsBase":[{"descRaw":"배치되어 있을 때 초당 모든 아군의 HP를 퍼퓨머 공격력의 5.5%<@ba.talpu> (+0.5%)만큼 회복","name":"라벤더 - 개화","desc":"배치되어 있을 때 초당 모든 아군의 HP를 퍼퓨머 공격력의 5.5% (+0.5%)만큼 회복"}],"modules":[{"name":"'에게의 키스'","traitOverride":{"descRaw":"아군 유닛 <@ba.kw>4명의 HP를 동시 회복","desc":"아군 유닛 4명의 HP를 동시 회복"}}],"_h":"grmznvonz33aca6pveldxf1iwjd7z33aca0x0x6pveldxfnvon"},"chess_char_2_15_a":{"name":"아코르트","subProfessionName":"블래스트 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격력 <@ba.vup>+35%, 공격할 때마다 공격 범위 내 다른 오퍼레이터가 있는 곳에 소리 폭발을 일으켜 공격력의 <@ba.vup>15%에 해당하는 광역 마법 대미지를 입힘","name":"진폭 조율","desc":"공격력 +35%, 공격할 때마다 공격 범위 내 다른 오퍼레이터가 있는 곳에 소리 폭발을 일으켜 공격력의 15%에 해당하는 광역 마법 대미지를 입힘"},"talents":[{"descRaw":"공격 범위에 다른 아군 오퍼레이터가 1명 이상 존재 시 공격력 +10%<@ba.talpu>(+2%)","name":"율맥 동기화","desc":"공격 범위에 다른 아군 오퍼레이터가 1명 이상 존재 시 공격력 +10%(+2%)"}],"module":{"name":"이동식 오르골"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>145%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"역박의 울림","desc":"다음 공격이 공격력의 145%에 해당하는 마법 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+35%, 공격할 때마다 공격 범위 내 다른 오퍼레이터가 있는 곳에 소리 폭발을 일으켜 공격력의 <@ba.vup>15%에 해당하는 광역 마법 대미지를 입힘","name":"진폭 조율","desc":"공격력 +35%, 공격할 때마다 공격 범위 내 다른 오퍼레이터가 있는 곳에 소리 폭발을 일으켜 공격력의 15%에 해당하는 광역 마법 대미지를 입힘"}],"_h":"qnebq48u44qj1endbl9v16gklrax44qj1e"},"chess_char_2_15_b":{"name":"아코르트","subProfessionName":"블래스트 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 <@ba.kw>110%로 증가","desc":"공격 시 초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 110%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+45%, 공격할 때마다 공격 범위 내 다른 오퍼레이터가 있는 곳에 소리 폭발을 일으켜 공격력의 <@ba.vup>20%에 해당하는 광역 마법 대미지를 입힘","name":"진폭 조율","desc":"공격력 +45%, 공격할 때마다 공격 범위 내 다른 오퍼레이터가 있는 곳에 소리 폭발을 일으켜 공격력의 20%에 해당하는 광역 마법 대미지를 입힘"},"talents":[{"descRaw":"공격 범위에 다른 아군 오퍼레이터가 1명 이상 존재 시 공격력 +17%<@ba.talpu>(+2%)","name":"율맥 동기화","desc":"공격 범위에 다른 아군 오퍼레이터가 1명 이상 존재 시 공격력 +17%(+2%)"}],"module":{"name":"이동식 오르골"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>170%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"역박의 울림","desc":"다음 공격이 공격력의 170%에 해당하는 마법 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+45%, 공격할 때마다 공격 범위 내 다른 오퍼레이터가 있는 곳에 소리 폭발을 일으켜 공격력의 <@ba.vup>20%에 해당하는 광역 마법 대미지를 입힘","name":"진폭 조율","desc":"공격력 +45%, 공격할 때마다 공격 범위 내 다른 오퍼레이터가 있는 곳에 소리 폭발을 일으켜 공격력의 20%에 해당하는 광역 마법 대미지를 입힘"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"공격 범위에 다른 아군 오퍼레이터가 1명 이상 존재 시 공격력 +17%<@ba.talpu>(+2%)","name":"율맥 동기화","desc":"공격 범위에 다른 아군 오퍼레이터가 1명 이상 존재 시 공격력 +17%(+2%)"}],"modules":[{"name":"이동식 오르골","traitOverride":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 <@ba.kw>110%로 증가","desc":"공격 시 초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 110%로 증가"}}],"_h":"qnebdove0fqjx7fgblmu16j0lrbd0fqjx7q48ufgblmu16dove"},"chess_char_2_16_a":{"name":"라플란드","subProfessionName":"로드","trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"skill":{"descRaw":"공격력 <@ba.vup>+75%, 대미지 유형이 마법 대미지로 변경, 적 1명을 추가로 공격, 원거리 공격의 공격력이 감소하지 않음\n<@ba.rem>스킬 자동 발동","name":"늑대의 혼","desc":"공격력 +75%, 대미지 유형이 마법 대미지로 변경, 적 1명을 추가로 공격, 원거리 공격의 공격력이 감소하지 않음\n스킬 자동 발동"},"talents":[{"descRaw":"공격 시 적의 특수 능력 무효화, 2<@ba.talpu>(+1)초간 지속","name":"정신 파괴","desc":"공격 시 적의 특수 능력 무효화, 2(+1)초간 지속"}],"module":{"name":"'어린 송곳니'"},"skills":[{"descRaw":"공격력 <@ba.vup>+43%, <@ba.vup>25% 확률로 물리 대미지 무효화\n<@ba.rem>무한 지속","name":"해시계","desc":"공격력 +43%, 25% 확률로 물리 대미지 무효화\n무한 지속"},{"descRaw":"공격력 <@ba.vup>+75%, 대미지 유형이 마법 대미지로 변경, 적 1명을 추가로 공격, 원거리 공격의 공격력이 감소하지 않음\n<@ba.rem>스킬 자동 발동","name":"늑대의 혼","desc":"공격력 +75%, 대미지 유형이 마법 대미지로 변경, 적 1명을 추가로 공격, 원거리 공격의 공격력이 감소하지 않음\n스킬 자동 발동"}],"_h":"w75y69jz05p7mwza719e9o9fr9tr05p7mw"},"chess_char_2_16_b":{"name":"라플란드","subProfessionName":"로드","trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"},"skill":{"descRaw":"공격력 <@ba.vup>+90%, 대미지 유형이 마법 대미지로 변경, 적 1명을 추가로 공격, 원거리 공격의 공격력이 감소하지 않음\n<@ba.rem>스킬 자동 발동","name":"늑대의 혼","desc":"공격력 +90%, 대미지 유형이 마법 대미지로 변경, 적 1명을 추가로 공격, 원거리 공격의 공격력이 감소하지 않음\n스킬 자동 발동"},"talents":[{"descRaw":"공격 시 적의 특수 능력 무효화, 6<@ba.talpu>(+1)초간 지속","name":"정신 파괴","desc":"공격 시 적의 특수 능력 무효화, 6(+1)초간 지속"}],"module":{"name":"'어린 송곳니'"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%, <@ba.vup>30% 확률로 물리 대미지 무효화\n<@ba.rem>무한 지속","name":"해시계","desc":"공격력 +55%, 30% 확률로 물리 대미지 무효화\n무한 지속"},{"descRaw":"공격력 <@ba.vup>+90%, 대미지 유형이 마법 대미지로 변경, 적 1명을 추가로 공격, 원거리 공격의 공격력이 감소하지 않음\n<@ba.rem>스킬 자동 발동","name":"늑대의 혼","desc":"공격력 +90%, 대미지 유형이 마법 대미지로 변경, 적 1명을 추가로 공격, 원거리 공격의 공격력이 감소하지 않음\n스킬 자동 발동"}],"traitBase":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"talentsBase":[{"descRaw":"공격 시 적의 특수 능력 무효화, 6<@ba.talpu>(+1)초간 지속","name":"정신 파괴","desc":"공격 시 적의 특수 능력 무효화, 6(+1)초간 지속"}],"modules":[{"name":"'어린 송곳니'","traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"}}],"_h":"w75y698gjzsnkmp7tt6q71py9omwr9cmkmp7tt69jz6q71py9o698gjzsn"},"chess_char_2_17_a":{"name":"베토치키","subProfessionName":"저거너트","trait":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","desc":"아군의 치료를 받을 수 없음"},"skill":{"descRaw":"스킬 발동 시 자신 주변의 지상 적에게 <@ba.vup>5초간 <$ba.tremble>전율 효과 부여, 공격력 <@ba.vup>+100%, 방어력 <@ba.vup>+30%, 저지하고 있는 모든 적 동시에 공격","name":"생존 의지","desc":"스킬 발동 시 자신 주변의 지상 적에게 5초간 전율 효과 부여, 공격력 +100%, 방어력 +30%, 저지하고 있는 모든 적 동시에 공격"},"talents":[{"descRaw":"스킬 종료 시 자신은 최대 HP의 50%<@ba.talpu>(+10%) 회복","name":"간단한 응급처치","desc":"스킬 종료 시 자신은 최대 HP의 50%(+10%) 회복"}],"module":{"name":"'시간의 흔적'"},"skills":[{"descRaw":"방어력 <@ba.vup>+75%, <$ba.buffres>저항 효과 획득","name":"절경을 향한 저항","desc":"방어력 +75%, 저항 효과 획득"},{"descRaw":"스킬 발동 시 자신 주변의 지상 적에게 <@ba.vup>5초간 <$ba.tremble>전율 효과 부여, 공격력 <@ba.vup>+100%, 방어력 <@ba.vup>+30%, 저지하고 있는 모든 적 동시에 공격","name":"생존 의지","desc":"스킬 발동 시 자신 주변의 지상 적에게 5초간 전율 효과 부여, 공격력 +100%, 방어력 +30%, 저지하고 있는 모든 적 동시에 공격"}],"_h":"qtpr4x1ti8cg5osvhzdtsgn9mpbhi8cg5o"},"chess_char_2_17_b":{"name":"베토치키","subProfessionName":"저거너트","trait":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","moduleDescRaw":"자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소","desc":"아군의 치료를 받을 수 없음","moduleDesc":"자신이 저지한 적으로부터 받는 대미지가 15% 감소"},"skill":{"descRaw":"스킬 발동 시 자신 주변의 지상 적에게 <@ba.vup>5초간 <$ba.tremble>전율 효과 부여, 공격력 <@ba.vup>+120%, 방어력 <@ba.vup>+40%, 저지하고 있는 모든 적 동시에 공격","name":"생존 의지","desc":"스킬 발동 시 자신 주변의 지상 적에게 5초간 전율 효과 부여, 공격력 +120%, 방어력 +40%, 저지하고 있는 모든 적 동시에 공격"},"talents":[{"descRaw":"스킬 종료 시 자신은 최대 HP의 60%<@ba.talpu>(+10%) 회복","name":"간단한 응급처치","desc":"스킬 종료 시 자신은 최대 HP의 60%(+10%) 회복"}],"module":{"name":"'시간의 흔적'"},"skills":[{"descRaw":"방어력 <@ba.vup>+90%, <$ba.buffres>저항 효과 획득","name":"절경을 향한 저항","desc":"방어력 +90%, 저항 효과 획득"},{"descRaw":"스킬 발동 시 자신 주변의 지상 적에게 <@ba.vup>5초간 <$ba.tremble>전율 효과 부여, 공격력 <@ba.vup>+120%, 방어력 <@ba.vup>+40%, 저지하고 있는 모든 적 동시에 공격","name":"생존 의지","desc":"스킬 발동 시 자신 주변의 지상 적에게 5초간 전율 효과 부여, 공격력 +120%, 방어력 +40%, 저지하고 있는 모든 적 동시에 공격"}],"traitBase":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","desc":"아군의 치료를 받을 수 없음"},"talentsBase":[{"descRaw":"스킬 종료 시 자신은 최대 HP의 60%<@ba.talpu>(+10%) 회복","name":"간단한 응급처치","desc":"스킬 종료 시 자신은 최대 HP의 60%(+10%) 회복"}],"modules":[{"name":"'시간의 흔적'","traitOverride":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","moduleDescRaw":"자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소","desc":"아군의 치료를 받을 수 없음","moduleDesc":"자신이 저지한 적으로부터 받는 대미지가 15% 감소"}}],"_h":"qtpr4xtj1tdfjhcgw3u4hzz2sgiympv4jhcgw34x1tu4hzz2sg4xtj1tdf"},"chess_char_2_18_a":{"name":"애쉬락","subProfessionName":"포트리스","trait":{"descRaw":"적을 저지하고 있지 않을 때 <@ba.kw>원거리 광역 물리 대미지를 입힘","desc":"적을 저지하고 있지 않을 때 원거리 광역 물리 대미지를 입힘"},"skill":{"descRaw":"공격력 <@ba.vup>+45%","name":"공격 강화 γ","desc":"공격력 +45%"},"talents":[{"descRaw":"공격력 +6%<@ba.talpu>(+2%), 주변 4칸 지형이 모두 지상일 경우 공격력 +10%<@ba.talpu>(+2%)","name":"포격술 연수","desc":"공격력 +6%(+2%), 주변 4칸 지형이 모두 지상일 경우 공격력 +10%(+2%)"}],"module":{"name":"외출 필수 세트"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%","name":"공격 강화 γ","desc":"공격력 +45%"},{"descRaw":"저지 가능 수가 0으로 변경, 원거리 공격만 가능, 공격 딜레이 <@ba.vup>일정량 감소, 공격력 <@ba.vup>+25%","name":"집중 폭격","desc":"저지 가능 수가 0으로 변경, 원거리 공격만 가능, 공격 딜레이 일정량 감소, 공격력 +25%"}],"_h":"9oba7ti1igyjmhtxni256rigyjmhcoc3yk"},"chess_char_2_18_b":{"name":"애쉬락","subProfessionName":"포트리스","trait":{"descRaw":"적을 저지하고 있지 않을 때 <@ba.kw>원거리 광역 물리 대미지를 입힘","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>110%로 증가","desc":"적을 저지하고 있지 않을 때 원거리 광역 물리 대미지를 입힘","moduleDesc":"저지하고 있는 적 공격 시 공격력이 110%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},"talents":[{"descRaw":"공격력 +10%<@ba.talpu>(+2%), 주변 4칸 지형이 모두 지상일 경우 공격력 +18%<@ba.talpu>(+2%)","name":"포격술 연수","desc":"공격력 +10%(+2%), 주변 4칸 지형이 모두 지상일 경우 공격력 +18%(+2%)"}],"module":{"name":"외출 필수 세트"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"저지 가능 수가 0으로 변경, 원거리 공격만 가능, 공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+40%","name":"집중 폭격","desc":"저지 가능 수가 0으로 변경, 원거리 공격만 가능, 공격 딜레이 감소, 공격력 +40%"}],"traitBase":{"descRaw":"적을 저지하고 있지 않을 때 <@ba.kw>원거리 광역 물리 대미지를 입힘","desc":"적을 저지하고 있지 않을 때 원거리 광역 물리 대미지를 입힘"},"talentsBase":[{"descRaw":"공격력 +10%<@ba.talpu>(+2%), 주변 4칸 지형이 모두 지상일 경우 공격력 +18%<@ba.talpu>(+2%)","name":"포격술 연수","desc":"공격력 +10%(+2%), 주변 4칸 지형이 모두 지상일 경우 공격력 +18%(+2%)"}],"modules":[{"name":"외출 필수 세트","traitOverride":{"descRaw":"적을 저지하고 있지 않을 때 <@ba.kw>원거리 광역 물리 대미지를 입힘","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>110%로 증가","desc":"적을 저지하고 있지 않을 때 원거리 광역 물리 대미지를 입힘","moduleDesc":"저지하고 있는 적 공격 시 공격력이 110%로 증가"}}],"_h":"9oba7trri1vu75yjaesinifq6r75yjae6sc3fk7ti1sinifq6r7trri1vu"},"chess_char_2_19_a":{"name":"틴맨","subProfessionName":"연금술사","trait":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","desc":"연금 유닛을 투척해 작전 지원"},"skill":{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>11초간 연금 유닛 주변의 지상 적에게 공격력의 <@ba.vup>65%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 <@ba.vup>15%에 해당하는 HP 회복\n<@ba.rem>1회 충전 가능","name":"'빅 래리'","desc":"연금 유닛을 1개 투척해 11초간 연금 유닛 주변의 지상 적에게 공격력의 65%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 15%에 해당하는 HP 회복\n1회 충전 가능"},"talents":[{"descRaw":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +4<@ba.talpu>(+1)","name":"'길에서'","desc":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +4(+1)"}],"module":{"name":"'골상학'"},"skills":[{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>8초간 연금 유닛 주변의 지상 적에게 <@ba.vup>20%의 <$ba.weaken>약화 효과 부여 및 초당 공격력의 <@ba.vup>45%에 해당하는 마법 대미지를 입힘","name":"'올드 켈리'","desc":"연금 유닛을 1개 투척해 8초간 연금 유닛 주변의 지상 적에게 20%의 약화 효과 부여 및 초당 공격력의 45%에 해당하는 마법 대미지를 입힘"},{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>11초간 연금 유닛 주변의 지상 적에게 공격력의 <@ba.vup>65%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 <@ba.vup>15%에 해당하는 HP 회복\n<@ba.rem>1회 충전 가능","name":"'빅 래리'","desc":"연금 유닛을 1개 투척해 11초간 연금 유닛 주변의 지상 적에게 공격력의 65%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 15%에 해당하는 HP 회복\n1회 충전 가능"}],"_h":"7ms2yqta6bv84efgu73sjrcv43c96bv84e"},"chess_char_2_19_b":{"name":"틴맨","subProfessionName":"연금술사","trait":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","moduleDescRaw":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초","desc":"연금 유닛을 투척해 작전 지원","moduleDesc":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초"},"skill":{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>12초간 연금 유닛 주변의 지상 적에게 공격력의 <@ba.vup>80%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 <@ba.vup>20%에 해당하는 HP 회복\n<@ba.rem>2회 충전 가능","name":"'빅 래리'","desc":"연금 유닛을 1개 투척해 12초간 연금 유닛 주변의 지상 적에게 공격력의 80%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 20%에 해당하는 HP 회복\n2회 충전 가능"},"talents":[{"descRaw":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +10<@ba.talpu>(+1)","name":"'길에서'","desc":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +10(+1)"},{"descRaw":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +22%<@ba.talpu>(+2%)","name":"쇠락의 영혼","desc":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +22%(+2%)"}],"module":{"name":"'골상학'"},"skills":[{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>8초간 연금 유닛 주변의 지상 적에게 <@ba.vup>25%의 <$ba.weaken>약화 효과 부여 및 초당 공격력의 <@ba.vup>60%에 해당하는 마법 대미지를 입힘","name":"'올드 켈리'","desc":"연금 유닛을 1개 투척해 8초간 연금 유닛 주변의 지상 적에게 25%의 약화 효과 부여 및 초당 공격력의 60%에 해당하는 마법 대미지를 입힘"},{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>12초간 연금 유닛 주변의 지상 적에게 공격력의 <@ba.vup>80%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 <@ba.vup>20%에 해당하는 HP 회복\n<@ba.rem>2회 충전 가능","name":"'빅 래리'","desc":"연금 유닛을 1개 투척해 12초간 연금 유닛 주변의 지상 적에게 공격력의 80%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 20%에 해당하는 HP 회복\n2회 충전 가능"}],"traitBase":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","desc":"연금 유닛을 투척해 작전 지원"},"talentsBase":[{"descRaw":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +10<@ba.talpu>(+1)","name":"'길에서'","desc":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +10(+1)"},{"descRaw":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +22%<@ba.talpu>(+2%)","name":"쇠락의 영혼","desc":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +22%(+2%)"}],"modules":[{"name":"'골상학'","traitOverride":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","moduleDescRaw":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초","desc":"연금 유닛을 투척해 작전 지원","moduleDesc":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초"}}],"_h":"7ms2yqkytaky72v8mt4vu7lvvccgtmjrit43pl72v8mtyqta4vu7lvvccgtmjryqkytaky"},"chess_char_3_01_a":{"name":"엑시아","subProfessionName":"명사수","trait":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"skill":{"descRaw":"공격이 <@ba.vup>5연 사격으로 변경, 공격 딜레이 <@ba.vup>약간 감소\n<@ba.rem>스킬 자동 발동","name":"과부하 모드","desc":"공격이 5연 사격으로 변경, 공격 딜레이 약간 감소\n스킬 자동 발동"},"talents":[{"descRaw":"공격 속도 +15<@ba.talpu>(+3)","name":"쾌속장전","desc":"공격 속도 +15(+3)"},{"descRaw":"공격력 +8%<@ba.talpu>(+2%), 최대 HP +13%<@ba.talpu>(+3%), 배치되어 있을 때 해당 효과가 무작위 아군 유닛 1명에게도 적용","name":"천사의 축복","desc":"공격력 +8%(+2%), 최대 HP +13%(+3%), 배치되어 있을 때 해당 효과가 무작위 아군 유닛 1명에게도 적용"}],"module":{"name":"엑시아의 걸작"},"skills":[{"descRaw":"다음 공격이 <@ba.vup>3연 사격으로 변경, 사격당 공격력의 <@ba.vup>113%에 해당하는 대미지를 입힘","name":"어설트 모드","desc":"다음 공격이 3연 사격으로 변경, 사격당 공격력의 113%에 해당하는 대미지를 입힘"},{"descRaw":"공격이 <@ba.vup>4연 사격으로 변경, 사격당 공격력의 <@ba.vup>105%에 해당하는 대미지를 입힘","name":"슈팅 모드","desc":"공격이 4연 사격으로 변경, 사격당 공격력의 105%에 해당하는 대미지를 입힘"},{"descRaw":"공격이 <@ba.vup>5연 사격으로 변경, 공격 딜레이 <@ba.vup>약간 감소\n<@ba.rem>스킬 자동 발동","name":"과부하 모드","desc":"공격이 5연 사격으로 변경, 공격 딜레이 약간 감소\n스킬 자동 발동"}],"_h":"dwkfcwcwnnnxjjfgnn5wicxn52esqs5m6oceiybmnnnxjj"},"chess_char_3_01_b":{"name":"엑시아","subProfessionName":"명사수","trait":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"},"skill":{"descRaw":"공격이 <@ba.vup>5연 사격으로 변경, 공격 딜레이 <@ba.vup>소량 감소\n<@ba.rem>스킬 자동 발동","name":"과부하 모드","desc":"공격이 5연 사격으로 변경, 공격 딜레이 소량 감소\n스킬 자동 발동"},"talents":[{"descRaw":"공격 속도 +15<@ba.talpu>(+3)","name":"쾌속장전","desc":"공격 속도 +15(+3)"},{"descRaw":"공격력 +8%<@ba.talpu>(+2%), 최대 HP +13%<@ba.talpu>(+3%), 배치되어 있을 때 해당 효과가 무작위 아군 유닛 1명에게도 적용","name":"천사의 축복","desc":"공격력 +8%(+2%), 최대 HP +13%(+3%), 배치되어 있을 때 해당 효과가 무작위 아군 유닛 1명에게도 적용"}],"module":{"name":"엑시아의 걸작"},"skills":[{"descRaw":"다음 공격이 <@ba.vup>3연 사격으로 변경, 사격당 공격력의 <@ba.vup>121%에 해당하는 대미지를 입힘","name":"어설트 모드","desc":"다음 공격이 3연 사격으로 변경, 사격당 공격력의 121%에 해당하는 대미지를 입힘"},{"descRaw":"공격이 <@ba.vup>4연 사격으로 변경, 사격당 공격력의 <@ba.vup>110%에 해당하는 대미지를 입힘","name":"슈팅 모드","desc":"공격이 4연 사격으로 변경, 사격당 공격력의 110%에 해당하는 대미지를 입힘"},{"descRaw":"공격이 <@ba.vup>5연 사격으로 변경, 공격 딜레이 <@ba.vup>소량 감소\n<@ba.rem>스킬 자동 발동","name":"과부하 모드","desc":"공격이 5연 사격으로 변경, 공격 딜레이 소량 감소\n스킬 자동 발동"}],"traitBase":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"talentsBase":[{"descRaw":"공격 속도 +15<@ba.talpu>(+3)","name":"쾌속장전","desc":"공격 속도 +15(+3)"},{"descRaw":"공격력 +8%<@ba.talpu>(+2%), 최대 HP +13%<@ba.talpu>(+3%), 배치되어 있을 때 해당 효과가 무작위 아군 유닛 1명에게도 적용","name":"천사의 축복","desc":"공격력 +8%(+2%), 최대 HP +13%(+3%), 배치되어 있을 때 해당 효과가 무작위 아군 유닛 1명에게도 적용"}],"modules":[{"name":"엑시아의 걸작","traitOverride":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"}},{"name":"웰컴 투 펭귄 로지스틱스","traitOverride":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"범위 내에 지상 적군이 존재할 경우 공격 속도 <@ba.kw>+8","desc":"공중 유닛 우선 공격","moduleDesc":"범위 내에 지상 적군이 존재할 경우 공격 속도 +8"}}],"_h":"dwkfcw9scwlsoqnxvkfgnn5wicxn52es3f5m8t28iy84oqnxvkcwcwfgnn5wicxn52escw9scwls48cw7bcwet"},"chess_char_3_02_a":{"name":"에이어스카르페","subProfessionName":"로드","trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 대미지 유형이 마법 대미지로 변경, 공격 시 주변 8칸의 아군이 저지하고 있는 모든 적에게 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 추가로 입힘 (근거리 공격으로 간주)","name":"부유 칼날 기동","desc":"공격 범위 확대, 대미지 유형이 마법 대미지로 변경, 공격 시 주변 8칸의 아군이 저지하고 있는 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 추가로 입힘 (근거리 공격으로 간주)"},"talents":[{"descRaw":"자신과 주변 8칸의 아군 유닛 공격 속도 +10<@ba.talpu>(+2)","name":"색적 지원","desc":"자신과 주변 8칸의 아군 유닛 공격 속도 +10(+2)"}],"module":{"name":"황야의 휴대용 각성제"},"skills":[{"descRaw":"다음 공격이 공격 범위 내 최대 <@ba.vup>2명의 적에게 공격력의 <@ba.vup>125%에 해당하는 마법 대미지를 입히고, 목표를 <@ba.vup>1.0초간 <$ba.sluggish>정지시킴","name":"다중 유도 분산 탄환","desc":"다음 공격이 공격 범위 내 최대 2명의 적에게 공격력의 125%에 해당하는 마법 대미지를 입히고, 목표를 1.0초간 정지시킴"},{"descRaw":"공격 범위 <@ba.vup>확대, 대미지 유형이 마법 대미지로 변경, 공격 시 주변 8칸의 아군이 저지하고 있는 모든 적에게 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 추가로 입힘 (근거리 공격으로 간주)","name":"부유 칼날 기동","desc":"공격 범위 확대, 대미지 유형이 마법 대미지로 변경, 공격 시 주변 8칸의 아군이 저지하고 있는 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 추가로 입힘 (근거리 공격으로 간주)"}],"_h":"ne5y69jzrrxzu3f2ho94e0dxeovgrrxzu3"},"chess_char_3_02_b":{"name":"에이어스카르페","subProfessionName":"로드","trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 대미지 유형이 마법 대미지로 변경, 공격 시 주변 8칸의 아군이 저지하고 있는 모든 적에게 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 추가로 입힘 (근거리 공격으로 간주)","name":"부유 칼날 기동","desc":"공격 범위 확대, 대미지 유형이 마법 대미지로 변경, 공격 시 주변 8칸의 아군이 저지하고 있는 모든 적에게 공격력의 130%에 해당하는 마법 대미지를 추가로 입힘 (근거리 공격으로 간주)"},"talents":[{"descRaw":"자신과 주변 8칸의 아군 유닛 공격 속도 +10<@ba.talpu>(+2)","name":"색적 지원","desc":"자신과 주변 8칸의 아군 유닛 공격 속도 +10(+2)"}],"module":{"name":"황야의 휴대용 각성제"},"skills":[{"descRaw":"다음 공격이 공격 범위 내 최대 <@ba.vup>3명의 적에게 공격력의 <@ba.vup>140%에 해당하는 마법 대미지를 입히고, 목표를 <@ba.vup>1.0초간 <$ba.sluggish>정지시킴","name":"다중 유도 분산 탄환","desc":"다음 공격이 공격 범위 내 최대 3명의 적에게 공격력의 140%에 해당하는 마법 대미지를 입히고, 목표를 1.0초간 정지시킴"},{"descRaw":"공격 범위 <@ba.vup>확대, 대미지 유형이 마법 대미지로 변경, 공격 시 주변 8칸의 아군이 저지하고 있는 모든 적에게 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 추가로 입힘 (근거리 공격으로 간주)","name":"부유 칼날 기동","desc":"공격 범위 확대, 대미지 유형이 마법 대미지로 변경, 공격 시 주변 8칸의 아군이 저지하고 있는 모든 적에게 공격력의 130%에 해당하는 마법 대미지를 추가로 입힘 (근거리 공격으로 간주)"}],"traitBase":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"talentsBase":[{"descRaw":"자신과 주변 8칸의 아군 유닛 공격 속도 +10<@ba.talpu>(+2)","name":"색적 지원","desc":"자신과 주변 8칸의 아군 유닛 공격 속도 +10(+2)"}],"modules":[{"name":"황야의 휴대용 각성제","traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"}}],"_h":"ne5y698gjzsn54xzwaf2ho94e0d5eoc054xzwa69jzf2ho94e0698gjzsn"},"chess_char_3_03_a":{"name":"스와이어","subProfessionName":"교관","trait":{"descRaw":"<@ba.kw>비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가","desc":"비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+40%, 제1재능 효과가 <@ba.vup>2.4배로 증가","name":"협동 작전","desc":"공격력 +40%, 제1재능 효과가 2.4배로 증가"},"talents":[{"descRaw":"배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +12%<@ba.talpu>(+2%)","name":"근거리 전술 지도","desc":"배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +12%(+2%)"}],"module":{"name":"호신용 립스틱"},"skills":[{"descRaw":"제1재능 효과 범위 <@ba.vup>확대, 효과가 <@ba.vup>2배로 증가","name":"총괄 지휘","desc":"제1재능 효과 범위 확대, 효과가 2배로 증가"},{"descRaw":"공격력 <@ba.vup>+40%, 제1재능 효과가 <@ba.vup>2.4배로 증가","name":"협동 작전","desc":"공격력 +40%, 제1재능 효과가 2.4배로 증가"}],"_h":"112s8ivir3r67lde47sgyz509kaer3r67l"},"chess_char_3_03_b":{"name":"스와이어","subProfessionName":"교관","trait":{"descRaw":"<@ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 <@ba.kw>130%로 증가","desc":"비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 130%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+50%, 제1재능 효과가 <@ba.vup>2.7배로 증가","name":"협동 작전","desc":"공격력 +50%, 제1재능 효과가 2.7배로 증가"},"talents":[{"descRaw":"배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +12%<@ba.talpu>(+2%)","name":"근거리 전술 지도","desc":"배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +12%(+2%)"}],"module":{"name":"호신용 립스틱"},"skills":[{"descRaw":"제1재능 효과 범위 <@ba.vup>대폭 확대, 효과가 <@ba.vup>2배로 증가","name":"총괄 지휘","desc":"제1재능 효과 범위 대폭 확대, 효과가 2배로 증가"},{"descRaw":"공격력 <@ba.vup>+50%, 제1재능 효과가 <@ba.vup>2.7배로 증가","name":"협동 작전","desc":"공격력 +50%, 제1재능 효과가 2.7배로 증가"}],"traitBase":{"descRaw":"<@ba.kw>비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가","desc":"비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가"},"talentsBase":[{"descRaw":"배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +12%<@ba.talpu>(+2%)","name":"근거리 전술 지도","desc":"배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +12%(+2%)"}],"modules":[{"name":"호신용 립스틱","traitOverride":{"descRaw":"<@ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 <@ba.kw>130%로 증가","desc":"비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 130%로 증가"}}],"_h":"112scz2xvjr6m1de47sgyzu49kbyvjr6m18ivide47sgyzcz2x"},"chess_char_3_04_a":{"name":"스와이어 디 엘리건트 위트","subProfessionName":"상인","trait":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>3 소모 (부족 시 자동 퇴각)","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 3 소모 (부족 시 자동 퇴각)"},"skill":{"descRaw":"금화를 <@ba.vup>1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 <@ba.vup>155%에 해당하는 물리 대미지를 입히며, 목표에 <@ba.vup>2초간 <$ba.sluggish>정지 효과 부여\n<@ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 3개 보유","name":"'웰컴 드링크'","desc":"금화를 1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 155%에 해당하는 물리 대미지를 입히며, 목표에 2초간 정지 효과 부여\n샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 3개 보유"},"talents":[{"descRaw":"스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +4% (최대 9<@ba.talpu>(+1)회 중첩)","name":"큰손","desc":"스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +4% (최대 9(+1)회 중첩)"},{"descRaw":"치명상을 입을 경우, 배치 코스트가 충분하면 배치 코스트를 5 소모하여 HP를 80%<@ba.talpu>(+10%) 회복 (발동할 때마다 소모 배치 코스트가 2배씩 증가)","name":"액땜","desc":"치명상을 입을 경우, 배치 코스트가 충분하면 배치 코스트를 5 소모하여 HP를 80%(+10%) 회복 (발동할 때마다 소모 배치 코스트가 2배씩 증가)"}],"module":{"name":" '금화휘황'"},"skills":[{"descRaw":"금화 <@ba.vup>1개 소모, 다음 공격 시 주변 8칸의 HP가 70% 미만인 아군 유닛 1명을 공격력의 <@ba.vup>40%에 해당하는 만큼 HP 회복\n<@ba.rem>해당 스킬 장착 시 금화 최대 2개 보유","name":"재물보다 의리","desc":"금화 1개 소모, 다음 공격 시 주변 8칸의 HP가 70% 미만인 아군 유닛 1명을 공격력의 40%에 해당하는 만큼 HP 회복\n해당 스킬 장착 시 금화 최대 2개 보유"},{"descRaw":"금화를 <@ba.vup>1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 <@ba.vup>155%에 해당하는 물리 대미지를 입히며, 목표에 <@ba.vup>2초간 <$ba.sluggish>정지 효과 부여\n<@ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 3개 보유","name":"'웰컴 드링크'","desc":"금화를 1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 155%에 해당하는 물리 대미지를 입히며, 목표에 2초간 정지 효과 부여\n샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 3개 보유"},{"descRaw":"공격이 2연 공격으로 변경, 적 처치 시 금화 1개 획득, 스킬 수동 종료 시 <@ba.vup>모든 금화를 소모하여 전방 범위 내 적을 무작위로 공격, 소모한 금화 1개당 공격력의 <@ba.vup>100%에 해당하는 물리 대미지를 입히며, 상대를 <@ba.vup>살짝 밀어냄\n<@ba.rem>무한 지속, 수동 종료 가능, 해당 스킬 장착 시 금화 최대 10개 보유","name":"거금 쾌척","desc":"공격이 2연 공격으로 변경, 적 처치 시 금화 1개 획득, 스킬 수동 종료 시 모든 금화를 소모하여 전방 범위 내 적을 무작위로 공격, 소모한 금화 1개당 공격력의 100%에 해당하는 물리 대미지를 입히며, 상대를 살짝 밀어냄\n무한 지속, 수동 종료 가능, 해당 스킬 장착 시 금화 최대 10개 보유"}],"_h":"l17bs1j390mn655likgt7ckdx2sn9djwb990mn652eo4qr"},"chess_char_3_04_b":{"name":"스와이어 디 엘리건트 위트","subProfessionName":"상인","trait":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>2 소모 (부족 시 자동 퇴각)","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 2 소모 (부족 시 자동 퇴각)"},"skill":{"descRaw":"금화를 <@ba.vup>1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입히며, 목표에 <@ba.vup>2초간 <$ba.sluggish>정지 효과 부여\n<@ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 4개 보유","name":"'웰컴 드링크'","desc":"금화를 1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 170%에 해당하는 물리 대미지를 입히며, 목표에 2초간 정지 효과 부여\n샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 4개 보유"},"talents":[{"descRaw":"스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +4% (최대 9<@ba.talpu>(+1)회 중첩)","name":"큰손","desc":"스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +4% (최대 9(+1)회 중첩)"},{"descRaw":"치명상을 입을 경우, 배치 코스트가 충분하면 배치 코스트를 5 소모하여 HP를 80%<@ba.talpu>(+10%) 회복 (발동할 때마다 소모 배치 코스트가 2배씩 증가)","name":"액땜","desc":"치명상을 입을 경우, 배치 코스트가 충분하면 배치 코스트를 5 소모하여 HP를 80%(+10%) 회복 (발동할 때마다 소모 배치 코스트가 2배씩 증가)"}],"module":{"name":" '금화휘황'"},"skills":[{"descRaw":"금화 <@ba.vup>1개 소모, 다음 공격 시 주변 8칸의 HP가 70% 미만인 아군 유닛 1명을 공격력의 <@ba.vup>55%에 해당하는 만큼 HP 회복\n<@ba.rem>해당 스킬 장착 시 금화 최대 2개 보유","name":"재물보다 의리","desc":"금화 1개 소모, 다음 공격 시 주변 8칸의 HP가 70% 미만인 아군 유닛 1명을 공격력의 55%에 해당하는 만큼 HP 회복\n해당 스킬 장착 시 금화 최대 2개 보유"},{"descRaw":"금화를 <@ba.vup>1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입히며, 목표에 <@ba.vup>2초간 <$ba.sluggish>정지 효과 부여\n<@ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 4개 보유","name":"'웰컴 드링크'","desc":"금화를 1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 170%에 해당하는 물리 대미지를 입히며, 목표에 2초간 정지 효과 부여\n샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 4개 보유"},{"descRaw":"공격이 2연 공격으로 변경, 적 처치 시 금화 1개 획득, 스킬 수동 종료 시 <@ba.vup>모든 금화를 소모하여 전방 범위 내 적을 무작위로 공격, 소모한 금화 1개당 공격력의 <@ba.vup>120%에 해당하는 물리 대미지를 입히며, 상대를 <@ba.vup>살짝 밀어냄\n<@ba.rem>무한 지속, 수동 종료 가능, 해당 스킬 장착 시 금화 최대 10개 보유","name":"거금 쾌척","desc":"공격이 2연 공격으로 변경, 적 처치 시 금화 1개 획득, 스킬 수동 종료 시 모든 금화를 소모하여 전방 범위 내 적을 무작위로 공격, 소모한 금화 1개당 공격력의 120%에 해당하는 물리 대미지를 입히며, 상대를 살짝 밀어냄\n무한 지속, 수동 종료 가능, 해당 스킬 장착 시 금화 최대 10개 보유"}],"traitBase":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>3 소모 (부족 시 자동 퇴각)","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 3 소모 (부족 시 자동 퇴각)"},"talentsBase":[{"descRaw":"스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +4% (최대 9<@ba.talpu>(+1)회 중첩)","name":"큰손","desc":"스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +4% (최대 9(+1)회 중첩)"},{"descRaw":"치명상을 입을 경우, 배치 코스트가 충분하면 배치 코스트를 5 소모하여 HP를 80%<@ba.talpu>(+10%) 회복 (발동할 때마다 소모 배치 코스트가 2배씩 증가)","name":"액땜","desc":"치명상을 입을 경우, 배치 코스트가 충분하면 배치 코스트를 5 소모하여 HP를 80%(+10%) 회복 (발동할 때마다 소모 배치 코스트가 2배씩 증가)"}],"modules":[{"name":" '금화휘황'","traitOverride":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>2 소모 (부족 시 자동 퇴각)","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 2 소모 (부족 시 자동 퇴각)"}},{"name":"스와이어 용문 미식 가이드","traitOverride":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>3 소모 (부족 시 자동 퇴각)","moduleDescRaw":"특성으로 인해 배치 코스트를 소모할 때마다 공격력 +4%, 최대 5회 중첩","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 3 소모 (부족 시 자동 퇴각)","moduleDesc":"특성으로 인해 배치 코스트를 소모할 때마다 공격력 +4%, 최대 5회 중첩"}},{"name":"스와이어 디 엘리건트 위트의 특별 한정 배지","traitOverride":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>3 소모 (부족 시 자동 퇴각)","moduleDescRaw":"<@ba.kw>통합 전략에서, 배치 및 배치 후 소모되는 배치 코스트 -30%, 자신이 배치 코스트를 1 소모할 때마다 남은 재배치 시간이 가장 짧은 오퍼레이터의 재배치 시간 -2초","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 3 소모 (부족 시 자동 퇴각)","moduleDesc":"통합 전략에서, 배치 및 배치 후 소모되는 배치 코스트 -30%, 자신이 배치 코스트를 1 소모할 때마다 남은 재배치 시간이 가장 짧은 오퍼레이터의 재배치 시간 -2초"}}],"_h":"l17bbobwc4mni35likgt7ckdx2snmjjwk7c4mni3e8o4y1s1j35likgt7ckdx2snbobwdrs15ij35i8ls1kgj32g"},"chess_char_3_05_a":{"name":"스카디","subProfessionName":"드레드노트","trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skill":{"descRaw":"공격력, 방어력, 최대 HP <@ba.vup>+85%","name":"파도의 만가","desc":"공격력, 방어력, 최대 HP +85%"},"talents":[{"descRaw":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 공격력 +16%<@ba.talpu>(+2%)","name":"심해의 포식자","desc":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 공격력 +16%(+2%)"},{"descRaw":"자신의 재배치 시간 -10초","name":"빠른 출격","desc":"자신의 재배치 시간 -10초"}],"module":{"name":"축축한 대검 케이스"},"skills":[{"descRaw":"공격력 <@ba.vup>+27%, 공격 속도 <@ba.vup>+25","name":"신속 공격 γ","desc":"공격력 +27%, 공격 속도 +25"},{"descRaw":"배치 후 <@ba.vup>20초간 공격력 <@ba.vup>+100%","name":"파도타기","desc":"배치 후 20초간 공격력 +100%"},{"descRaw":"공격력, 방어력, 최대 HP <@ba.vup>+85%","name":"파도의 만가","desc":"공격력, 방어력, 최대 HP +85%"}],"_h":"ktdr3h3hpxj5e8mj2b7521ky21zy8ydm2gl0ihb6pxj5e8"},"chess_char_3_05_b":{"name":"스카디","subProfessionName":"드레드노트","trait":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP <@ba.vdown>-60%, 공격 속도 <@ba.vup>+30 (배치당 1회만 발동)","desc":"적 1명 저지 가능","moduleDesc":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -60%, 공격 속도 +30 (배치당 1회만 발동)"},"skill":{"descRaw":"공격력, 방어력, 최대 HP <@ba.vup>+100%","name":"파도의 만가","desc":"공격력, 방어력, 최대 HP +100%"},"talents":[{"descRaw":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 공격력 +16%<@ba.talpu>(+2%)","name":"심해의 포식자","desc":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 공격력 +16%(+2%)"},{"descRaw":"자신의 재배치 시간 -10초","name":"빠른 출격","desc":"자신의 재배치 시간 -10초"}],"module":{"name":"축축한 대검 케이스"},"skills":[{"descRaw":"공격력 <@ba.vup>+34%, 공격 속도 <@ba.vup>+35","name":"신속 공격 γ","desc":"공격력 +34%, 공격 속도 +35"},{"descRaw":"배치 후 <@ba.vup>25초간 공격력 <@ba.vup>+120%","name":"파도타기","desc":"배치 후 25초간 공격력 +120%"},{"descRaw":"공격력, 방어력, 최대 HP <@ba.vup>+100%","name":"파도의 만가","desc":"공격력, 방어력, 최대 HP +100%"}],"traitBase":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"talentsBase":[{"descRaw":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 공격력 +16%<@ba.talpu>(+2%)","name":"심해의 포식자","desc":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 공격력 +16%(+2%)"},{"descRaw":"자신의 재배치 시간 -10초","name":"빠른 출격","desc":"자신의 재배치 시간 -10초"}],"modules":[{"name":"축축한 대검 케이스","traitOverride":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP <@ba.vdown>-60%, 공격 속도 <@ba.vup>+30 (배치당 1회만 발동)","desc":"적 1명 저지 가능","moduleDesc":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -60%, 공격 속도 +30 (배치당 1회만 발동)"}},{"name":"지난 날의 불완전한 꿈","traitOverride":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>115%로 증가","desc":"적 1명 저지 가능","moduleDesc":"저지하고 있는 적 공격 시 공격력이 115%로 증가"}}],"_h":"ktdr3h023hulvpj5jkmj2b7521ky21zyvddmw9gbih8zvpj5jk3h3hmj2b7521ky21zy3h023hul173hf03har"},"chess_char_3_06_a":{"name":"필라에","subProfessionName":"프라이멀 프로텍터","trait":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음"},"skill":{"descRaw":"공격 중지, 최대 HP <@ba.vup>+40%, 공격을 받을 시 주변의 지상 적에게 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <@ba.vup>25%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘(<@ba.vup>2초마다 1회 발동), 스킬 지속 시간 동안 원소 손상을 받을 경우, 스킬이 종료할 때까지 공격력 <@ba.vup>+70%","name":"죽음의 강의 저주","desc":"공격 중지, 최대 HP +40%, 공격을 받을 시 주변의 지상 적에게 공격력의 110%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 25%에 해당하는 쇠약 손상을 입힘(2초마다 1회 발동), 스킬 지속 시간 동안 원소 손상을 받을 경우, 스킬이 종료할 때까지 공격력 +70%"},"talents":[{"descRaw":"자신이 받는 원소 손상 -12%<@ba.talpu>(+2%), 쇠약 손상을 받을 때마다 SP 2 회복","name":"신성한 강의 전언자","desc":"자신이 받는 원소 손상 -12%(+2%), 쇠약 손상을 받을 때마다 SP 2 회복"}],"module":{"name":"침묵 속에 닳아버린 날들"},"skills":[{"descRaw":"최대 HP <@ba.vup>+45%, 즉시 자신이 받은 <$ba.dt.element>원소 손상을 제거하고 <@ba.vup>900의 <$ba.epbarrier>원소 손상 보호막 획득","name":"영혼의 강의 보호","desc":"최대 HP +45%, 즉시 자신이 받은 원소 손상을 제거하고 900의 원소 손상 보호막 획득"},{"descRaw":"공격 중지, 최대 HP <@ba.vup>+40%, 공격을 받을 시 주변의 지상 적에게 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <@ba.vup>25%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘(<@ba.vup>2초마다 1회 발동), 스킬 지속 시간 동안 원소 손상을 받을 경우, 스킬이 종료할 때까지 공격력 <@ba.vup>+70%","name":"죽음의 강의 저주","desc":"공격 중지, 최대 HP +40%, 공격을 받을 시 주변의 지상 적에게 공격력의 110%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 25%에 해당하는 쇠약 손상을 입힘(2초마다 1회 발동), 스킬 지속 시간 동안 원소 손상을 받을 경우, 스킬이 종료할 때까지 공격력 +70%"}],"_h":"n03l0g0glpw2ocopvmnb8apen6kclpw2oc"},"chess_char_3_06_b":{"name":"필라에","subProfessionName":"프라이멀 프로텍터","trait":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"적을 저지하고 있을 때, 자신이 입히는 원소 손상 <@ba.kw>+15%","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음","moduleDesc":"적을 저지하고 있을 때, 자신이 입히는 원소 손상 +15%"},"skill":{"descRaw":"공격 중지, 최대 HP <@ba.vup>+50%, 공격을 받을 시 주변의 지상 적에게 공격력의 <@ba.vup>140%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <@ba.vup>25%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘(<@ba.vup>2초마다 1회 발동), 스킬 지속 시간 동안 원소 손상을 받을 경우, 스킬이 종료할 때까지 공격력 <@ba.vup>+80%","name":"죽음의 강의 저주","desc":"공격 중지, 최대 HP +50%, 공격을 받을 시 주변의 지상 적에게 공격력의 140%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 25%에 해당하는 쇠약 손상을 입힘(2초마다 1회 발동), 스킬 지속 시간 동안 원소 손상을 받을 경우, 스킬이 종료할 때까지 공격력 +80%"},"talents":[{"descRaw":"자신이 받는 원소 손상 -12%<@ba.talpu>(+2%), 쇠약 손상을 받을 때마다 SP 2 회복","name":"신성한 강의 전언자","desc":"자신이 받는 원소 손상 -12%(+2%), 쇠약 손상을 받을 때마다 SP 2 회복"}],"module":{"name":"침묵 속에 닳아버린 날들"},"skills":[{"descRaw":"최대 HP <@ba.vup>+60%, 즉시 자신이 받은 <$ba.dt.element>원소 손상을 제거하고 <@ba.vup>1200의 <$ba.epbarrier>원소 손상 보호막 획득","name":"영혼의 강의 보호","desc":"최대 HP +60%, 즉시 자신이 받은 원소 손상을 제거하고 1200의 원소 손상 보호막 획득"},{"descRaw":"공격 중지, 최대 HP <@ba.vup>+50%, 공격을 받을 시 주변의 지상 적에게 공격력의 <@ba.vup>140%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <@ba.vup>25%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘(<@ba.vup>2초마다 1회 발동), 스킬 지속 시간 동안 원소 손상을 받을 경우, 스킬이 종료할 때까지 공격력 <@ba.vup>+80%","name":"죽음의 강의 저주","desc":"공격 중지, 최대 HP +50%, 공격을 받을 시 주변의 지상 적에게 공격력의 140%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 25%에 해당하는 쇠약 손상을 입힘(2초마다 1회 발동), 스킬 지속 시간 동안 원소 손상을 받을 경우, 스킬이 종료할 때까지 공격력 +80%"}],"traitBase":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음"},"talentsBase":[{"descRaw":"자신이 받는 원소 손상 -12%<@ba.talpu>(+2%), 쇠약 손상을 받을 때마다 SP 2 회복","name":"신성한 강의 전언자","desc":"자신이 받는 원소 손상 -12%(+2%), 쇠약 손상을 받을 때마다 SP 2 회복"}],"modules":[{"name":"침묵 속에 닳아버린 날들","traitOverride":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"적을 저지하고 있을 때, 자신이 입히는 원소 손상 <@ba.kw>+15%","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음","moduleDesc":"적을 저지하고 있을 때, 자신이 입히는 원소 손상 +15%"}}],"_h":"n03l0gdy0gsslew219opvmnb8at3n697lew2190g0gopvmnb8a0gdy0gss"},"chess_char_3_07_a":{"name":"인포서","subProfessionName":"푸쉬마스터","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격\n고지대 위치에 배치 가능","desc":"저지하고 있는 모든 적 동시에 공격\n고지대 위치에 배치 가능"},"skill":{"descRaw":"즉시 범위 내 모든 적을 <@ba.vup>어느 정도 밀어내 <@ba.vup>1.9초간 <$ba.stun>기절 시킴(고지대에 부딪힐 경우 <$ba.stun>기절시간이 <@ba.vup>3초로 연장). 목표가 다른 적과 부딪치면 상대도 <@ba.vup>1.9초간 <$ba.stun>기절","name":"폭발 사격","desc":"즉시 범위 내 모든 적을 어느 정도 밀어내 1.9초간 기절 시킴(고지대에 부딪힐 경우 기절시간이 3초로 연장). 목표가 다른 적과 부딪치면 상대도 1.9초간 기절"},"talents":[{"descRaw":"무게 등급이 3 이상인 적 공격 시 목표의 방어력 200<@ba.talpu>(+20) 무시","name":"기술 사격","desc":"무게 등급이 3 이상인 적 공격 시 목표의 방어력 200(+20) 무시"}],"module":{"name":"실행 가능한 환상"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>어느 정도 밀어내며, 목표는 고지대에 부딪힐 경우 <@ba.vup>1.4초간 <$ba.stun>기절","name":"호신 사격","desc":"다음 공격이 목표를 어느 정도 밀어내며, 목표는 고지대에 부딪힐 경우 1.4초간 기절"},{"descRaw":"즉시 범위 내 모든 적을 <@ba.vup>어느 정도 밀어내 <@ba.vup>1.9초간 <$ba.stun>기절 시킴(고지대에 부딪힐 경우 <$ba.stun>기절시간이 <@ba.vup>3초로 연장). 목표가 다른 적과 부딪치면 상대도 <@ba.vup>1.9초간 <$ba.stun>기절","name":"폭발 사격","desc":"즉시 범위 내 모든 적을 어느 정도 밀어내 1.9초간 기절 시킴(고지대에 부딪힐 경우 기절시간이 3초로 연장). 목표가 다른 적과 부딪치면 상대도 1.9초간 기절"}],"_h":"z3stdynewf4senbhrxdh75elzxsjwf4sen"},"chess_char_3_07_b":{"name":"인포서","subProfessionName":"푸쉬마스터","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격\n고지대 위치에 배치 가능, 이번 배치에 소모한 코스트 절반 반환","desc":"저지하고 있는 모든 적 동시에 공격\n고지대 위치에 배치 가능, 이번 배치에 소모한 코스트 절반 반환"},"skill":{"descRaw":"즉시 범위 내 모든 적을 <@ba.vup>비교적 많이 밀어내 <@ba.vup>2.2초간 <$ba.stun>기절 시킴(고지대에 부딪힐 경우 <$ba.stun>기절시간이 <@ba.vup>3.4초로 연장). 목표가 다른 적과 부딪치면 상대도 <@ba.vup>2.2초간 <$ba.stun>기절","name":"폭발 사격","desc":"즉시 범위 내 모든 적을 비교적 많이 밀어내 2.2초간 기절 시킴(고지대에 부딪힐 경우 기절시간이 3.4초로 연장). 목표가 다른 적과 부딪치면 상대도 2.2초간 기절"},"talents":[{"descRaw":"무게 등급이 3 이상인 적 공격 시 목표의 방어력 200<@ba.talpu>(+20) 무시","name":"기술 사격","desc":"무게 등급이 3 이상인 적 공격 시 목표의 방어력 200(+20) 무시"}],"module":{"name":"실행 가능한 환상"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>어느 정도 밀어내며, 목표는 고지대에 부딪힐 경우 <@ba.vup>1.7초간 <$ba.stun>기절","name":"호신 사격","desc":"다음 공격이 목표를 어느 정도 밀어내며, 목표는 고지대에 부딪힐 경우 1.7초간 기절"},{"descRaw":"즉시 범위 내 모든 적을 <@ba.vup>비교적 많이 밀어내 <@ba.vup>2.2초간 <$ba.stun>기절 시킴(고지대에 부딪힐 경우 <$ba.stun>기절시간이 <@ba.vup>3.4초로 연장). 목표가 다른 적과 부딪치면 상대도 <@ba.vup>2.2초간 <$ba.stun>기절","name":"폭발 사격","desc":"즉시 범위 내 모든 적을 비교적 많이 밀어내 2.2초간 기절 시킴(고지대에 부딪힐 경우 기절시간이 3.4초로 연장). 목표가 다른 적과 부딪치면 상대도 2.2초간 기절"}],"traitBase":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격\n고지대 위치에 배치 가능","desc":"저지하고 있는 모든 적 동시에 공격\n고지대 위치에 배치 가능"},"talentsBase":[{"descRaw":"무게 등급이 3 이상인 적 공격 시 목표의 방어력 200<@ba.talpu>(+20) 무시","name":"기술 사격","desc":"무게 등급이 3 이상인 적 공격 시 목표의 방어력 200(+20) 무시"}],"modules":[{"name":"실행 가능한 환상","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격\n고지대 위치에 배치 가능, 이번 배치에 소모한 코스트 절반 반환","desc":"저지하고 있는 모든 적 동시에 공격\n고지대 위치에 배치 가능, 이번 배치에 소모한 코스트 절반 반환"}}],"_h":"z3stw5op714sz1bhrxdh75wezxtm714sz1dynebhrxdh75w5op"},"chess_char_3_08_a":{"name":"민트","subProfessionName":"진법 캐스터","trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격할 때마다 목표를 <@ba.vup>아주 살짝 끌어당겨, 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히며, 스킬이 끝날 때 공격 범위 내 모든 적에게 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입힘.","name":"커뮬레이티브 볼텍스","desc":"공격할 때마다 목표를 아주 살짝 끌어당겨, 공격력의 110%에 해당하는 마법 대미지를 입히며, 스킬이 끝날 때 공격 범위 내 모든 적에게 공격력의 210%에 해당하는 마법 대미지를 입힘."},"talents":[{"descRaw":"스킬 미발동 시 주변 4칸 아군 유닛의 방어력 +12%<@ba.talpu>(+2%), 스킬 발동 시 적에게 쉽게 피격되지 않음","name":"지질학자","desc":"스킬 미발동 시 주변 4칸 아군 유닛의 방어력 +12%(+2%), 스킬 발동 시 적에게 쉽게 피격되지 않음"}],"module":{"name":"집중력 유지 장치"},"skills":[{"descRaw":"공격 범위 <@ba.vup>확대, 공격 시 공격력의 <@ba.vup>125%에 해당하는 마법 대미지를 입힘","name":"바람의 언어","desc":"공격 범위 확대, 공격 시 공격력의 125%에 해당하는 마법 대미지를 입힘"},{"descRaw":"공격할 때마다 목표를 <@ba.vup>아주 살짝 끌어당겨, 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히며, 스킬이 끝날 때 공격 범위 내 모든 적에게 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입힘.","name":"커뮬레이티브 볼텍스","desc":"공격할 때마다 목표를 아주 살짝 끌어당겨, 공격력의 110%에 해당하는 마법 대미지를 입히며, 스킬이 끝날 때 공격 범위 내 모든 적에게 공격력의 210%에 해당하는 마법 대미지를 입힘."}],"_h":"uca03fl50u2wmnm0hwn2agxceca40u2wmn"},"chess_char_3_08_b":{"name":"민트","subProfessionName":"진법 캐스터","trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 <@ba.kw>증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격할 때마다 목표를 <@ba.vup>아주 살짝 끌어당겨, 공격력의 <@ba.vup>115%에 해당하는 마법 대미지를 입히며, 스킬이 끝날 때 공격 범위 내 모든 적에게 공격력의 <@ba.vup>240%에 해당하는 마법 대미지를 입힘.","name":"커뮬레이티브 볼텍스","desc":"공격할 때마다 목표를 아주 살짝 끌어당겨, 공격력의 115%에 해당하는 마법 대미지를 입히며, 스킬이 끝날 때 공격 범위 내 모든 적에게 공격력의 240%에 해당하는 마법 대미지를 입힘."},"talents":[{"descRaw":"스킬 미발동 시 주변 4칸 아군 유닛의 방어력 +12%<@ba.talpu>(+2%), 스킬 발동 시 적에게 쉽게 피격되지 않음","name":"지질학자","desc":"스킬 미발동 시 주변 4칸 아군 유닛의 방어력 +12%(+2%), 스킬 발동 시 적에게 쉽게 피격되지 않음"}],"module":{"name":"집중력 유지 장치"},"skills":[{"descRaw":"공격 범위 <@ba.vup>확대, 공격 시 공격력의 <@ba.vup>140%에 해당하는 마법 대미지를 입힘","name":"바람의 언어","desc":"공격 범위 확대, 공격 시 공격력의 140%에 해당하는 마법 대미지를 입힘"},{"descRaw":"공격할 때마다 목표를 <@ba.vup>아주 살짝 끌어당겨, 공격력의 <@ba.vup>115%에 해당하는 마법 대미지를 입히며, 스킬이 끝날 때 공격 범위 내 모든 적에게 공격력의 <@ba.vup>240%에 해당하는 마법 대미지를 입힘.","name":"커뮬레이티브 볼텍스","desc":"공격할 때마다 목표를 아주 살짝 끌어당겨, 공격력의 115%에 해당하는 마법 대미지를 입히며, 스킬이 끝날 때 공격 범위 내 모든 적에게 공격력의 240%에 해당하는 마법 대미지를 입힘."}],"traitBase":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"스킬 미발동 시 주변 4칸 아군 유닛의 방어력 +12%<@ba.talpu>(+2%), 스킬 발동 시 적에게 쉽게 피격되지 않음","name":"지질학자","desc":"스킬 미발동 시 주변 4칸 아군 유닛의 방어력 +12%(+2%), 스킬 발동 시 적에게 쉽게 피격되지 않음"}],"modules":[{"name":"집중력 유지 장치","traitOverride":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 <@ba.kw>증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"}}],"_h":"uca069ubc62w3fm0hwn2agarecstc62w3f3fl5m0hwn2ag69ub"},"chess_char_3_09_a":{"name":"루실라","subProfessionName":"약화자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"descRaw":"공격력 <@ba.vup>+30%, 추가로 목표 1명 공격, 공격 범위 내 정예 및 리더가 아닌 적의 이동 속도 <@ba.vup>-40%, 해당 적 처치 시 재능 효과가 <@ba.vup>0.4배 증가, 최대 <@ba.vup>2.6배까지 증가, 스킬이 종료할 때까지 지속","name":"저지성 현색제","desc":"공격력 +30%, 추가로 목표 1명 공격, 공격 범위 내 정예 및 리더가 아닌 적의 이동 속도 -40%, 해당 적 처치 시 재능 효과가 0.4배 증가, 최대 2.6배까지 증가, 스킬이 종료할 때까지 지속"},"talents":[{"descRaw":"공격 범위 내 정예 및 리더가 아닌 적에게 18%<@ba.talpu>(+2%)의 <$ba.fragile>취약 효과 부여","name":"측량기의 기발한 사용","desc":"공격 범위 내 정예 및 리더가 아닌 적에게 18%(+2%)의 취약 효과 부여"}],"module":{"name":"다기능 지도 작성자 - 개량판"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>125%로 증가, 동시에 목표 <@ba.vup>4개 공격","name":"현혹성 해류도","desc":"다음 공격의 공격력이 125%로 증가, 동시에 목표 4개 공격"},{"descRaw":"공격력 <@ba.vup>+30%, 추가로 목표 1명 공격, 공격 범위 내 정예 및 리더가 아닌 적의 이동 속도 <@ba.vup>-40%, 해당 적 처치 시 재능 효과가 <@ba.vup>0.4배 증가, 최대 <@ba.vup>2.6배까지 증가, 스킬이 종료할 때까지 지속","name":"저지성 현색제","desc":"공격력 +30%, 추가로 목표 1명 공격, 공격 범위 내 정예 및 리더가 아닌 적의 이동 속도 -40%, 해당 적 처치 시 재능 효과가 0.4배 증가, 최대 2.6배까지 증가, 스킬이 종료할 때까지 지속"}],"_h":"drhvce5yccu5iedww9psfhjxh0vpccu5ie"},"chess_char_3_09_b":{"name":"루실라","subProfessionName":"약화자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표에 10%의 <$ba.weaken>약화 효과 적용, 2초간 지속","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표에 10%의 약화 효과 적용, 2초간 지속"},"skill":{"descRaw":"공격력 <@ba.vup>+40%, 추가로 목표 1명 공격, 공격 범위 내 정예 및 리더가 아닌 적의 이동 속도 <@ba.vup>-50%, 해당 적 처치 시 재능 효과가 <@ba.vup>0.5배 증가, 최대 <@ba.vup>3.0배까지 증가, 스킬이 종료할 때까지 지속","name":"저지성 현색제","desc":"공격력 +40%, 추가로 목표 1명 공격, 공격 범위 내 정예 및 리더가 아닌 적의 이동 속도 -50%, 해당 적 처치 시 재능 효과가 0.5배 증가, 최대 3.0배까지 증가, 스킬이 종료할 때까지 지속"},"talents":[{"descRaw":"공격 범위 내 정예 및 리더가 아닌 적에게 18%<@ba.talpu>(+2%)의 <$ba.fragile>취약 효과 부여","name":"측량기의 기발한 사용","desc":"공격 범위 내 정예 및 리더가 아닌 적에게 18%(+2%)의 취약 효과 부여"}],"module":{"name":"다기능 지도 작성자 - 개량판"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>145%로 증가, 동시에 목표 <@ba.vup>4개 공격","name":"현혹성 해류도","desc":"다음 공격의 공격력이 145%로 증가, 동시에 목표 4개 공격"},{"descRaw":"공격력 <@ba.vup>+40%, 추가로 목표 1명 공격, 공격 범위 내 정예 및 리더가 아닌 적의 이동 속도 <@ba.vup>-50%, 해당 적 처치 시 재능 효과가 <@ba.vup>0.5배 증가, 최대 <@ba.vup>3.0배까지 증가, 스킬이 종료할 때까지 지속","name":"저지성 현색제","desc":"공격력 +40%, 추가로 목표 1명 공격, 공격 범위 내 정예 및 리더가 아닌 적의 이동 속도 -50%, 해당 적 처치 시 재능 효과가 0.5배 증가, 최대 3.0배까지 증가, 스킬이 종료할 때까지 지속"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"공격 범위 내 정예 및 리더가 아닌 적에게 18%<@ba.talpu>(+2%)의 <$ba.fragile>취약 효과 부여","name":"측량기의 기발한 사용","desc":"공격 범위 내 정예 및 리더가 아닌 적에게 18%(+2%)의 취약 효과 부여"}],"modules":[{"name":"다기능 지도 작성자 - 개량판","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표에 10%의 <$ba.weaken>약화 효과 적용, 2초간 지속","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표에 10%의 약화 효과 적용, 2초간 지속"}}],"_h":"drhvceih5ynymsu5m2dww9psfh63h0szmsu5m2ce5ydww9psfhceih5yny"},"chess_char_3_10_a":{"name":"파인콘","subProfessionName":"산탄사수","trait":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","desc":"공격 범위 내 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+25%, 공격 범위 <@ba.vdown>감소, 스킬을 발동할 때마다 공격력 <@ba.vup>+20%의 추가 효과 획득 (최대 +60%)","name":"전기 에너지 과부하","desc":"공격력 +25%, 공격 범위 감소, 스킬을 발동할 때마다 공격력 +20%의 추가 효과 획득 (최대 +60%)"},"talents":[{"descRaw":"배치 후 60초 동안 SP 자연 회복 속도 +0.5<@ba.talpu>(+0.05)/초","name":"휴대용 전원","desc":"배치 후 60초 동안 SP 자연 회복 속도 +0.5(+0.05)/초"}],"module":{"name":"이동식 보조 베터리"},"skills":[{"descRaw":"즉시 공격력 <@ba.vup>165%의 공격 1회 진행, 적의 방어력 <@ba.vup>180 무시\n<@ba.rem>2회 충전 가능","name":"RMA 스파이크","desc":"즉시 공격력 165%의 공격 1회 진행, 적의 방어력 180 무시\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+25%, 공격 범위 <@ba.vdown>감소, 스킬을 발동할 때마다 공격력 <@ba.vup>+20%의 추가 효과 획득 (최대 +60%)","name":"전기 에너지 과부하","desc":"공격력 +25%, 공격 범위 감소, 스킬을 발동할 때마다 공격력 +20%의 추가 효과 획득 (최대 +60%)"}],"_h":"d3zvms6gecivtuupltvbuw3pjzzrecivtu"},"chess_char_3_10_b":{"name":"파인콘","subProfessionName":"산탄사수","trait":{"descRaw":"범위 내의 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 <@ba.kw>160%로 증가","desc":"범위 내의 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 160%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+40%, 공격 범위 <@ba.vdown>감소, 스킬을 발동할 때마다 공격력 <@ba.vup>+20%의 추가 효과 획득 (최대 +60%)","name":"전기 에너지 과부하","desc":"공격력 +40%, 공격 범위 감소, 스킬을 발동할 때마다 공격력 +20%의 추가 효과 획득 (최대 +60%)"},"talents":[{"descRaw":"배치 후 60초 동안 SP 자연 회복 속도 +0.5<@ba.talpu>(+0.05)/초","name":"휴대용 전원","desc":"배치 후 60초 동안 SP 자연 회복 속도 +0.5(+0.05)/초"}],"module":{"name":"이동식 보조 베터리"},"skills":[{"descRaw":"즉시 공격력 <@ba.vup>180%의 공격 1회 진행, 적의 방어력 <@ba.vup>210 무시\n<@ba.rem>3회 충전 가능","name":"RMA 스파이크","desc":"즉시 공격력 180%의 공격 1회 진행, 적의 방어력 210 무시\n3회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+40%, 공격 범위 <@ba.vdown>감소, 스킬을 발동할 때마다 공격력 <@ba.vup>+20%의 추가 효과 획득 (최대 +60%)","name":"전기 에너지 과부하","desc":"공격력 +40%, 공격 범위 감소, 스킬을 발동할 때마다 공격력 +20%의 추가 효과 획득 (최대 +60%)"}],"traitBase":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","desc":"공격 범위 내 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가"},"talentsBase":[{"descRaw":"배치 후 60초 동안 SP 자연 회복 속도 +0.5<@ba.talpu>(+0.05)/초","name":"휴대용 전원","desc":"배치 후 60초 동안 SP 자연 회복 속도 +0.5(+0.05)/초"}],"modules":[{"name":"이동식 보조 베터리","traitOverride":{"descRaw":"범위 내의 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 <@ba.kw>160%로 증가","desc":"범위 내의 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 160%로 증가"}}],"_h":"d3zvpn49rxivphupltvbuwivjz8drxivphms6gupltvbuwpn49"},"chess_char_3_11_a":{"name":"스노우헌터","subProfessionName":"사냥꾼","trait":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","desc":"공격 시 탄약을 소모하며 공격력이 120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)"},"skill":{"descRaw":"특수 탄약으로 공격력의 <@ba.vup>160%에 해당하는 2연 공격 발동 (이동 중이지 않은 적에게 <@ba.vup>185%로 증가)\n<@ba.rem>1회 충전 가능","name":"눈보라 쇠뇌","desc":"특수 탄약으로 공격력의 160%에 해당하는 2연 공격 발동 (이동 중이지 않은 적에게 185%로 증가)\n1회 충전 가능"},"talents":[{"descRaw":"스킬 발동 시, 리프트 클라우드비스트를 파견해 목표에게 공격력의 185%<@ba.talpu>(+5%)에 해당하는 물리 대미지를 입히고, 3초간 <$ba.cold>냉기 효과 부여","name":"리프트 클라우드비스트 일격","desc":"스킬 발동 시, 리프트 클라우드비스트를 파견해 목표에게 공격력의 185%(+5%)에 해당하는 물리 대미지를 입히고, 3초간 냉기 효과 부여"}],"module":{"name":"과거의 사냥"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>185%로 증가","name":"강타 β","desc":"다음 공격의 공격력이 185%로 증가"},{"descRaw":"특수 탄약으로 공격력의 <@ba.vup>160%에 해당하는 2연 공격 발동 (이동 중이지 않은 적에게 <@ba.vup>185%로 증가)\n<@ba.rem>1회 충전 가능","name":"눈보라 쇠뇌","desc":"특수 탄약으로 공격력의 160%에 해당하는 2연 공격 발동 (이동 중이지 않은 적에게 185%로 증가)\n1회 충전 가능"}],"_h":"l5hayq34zhfg0n3nod0d1mgj2j22zhfg0n"},"chess_char_3_11_b":{"name":"스노우헌터","subProfessionName":"사냥꾼","trait":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","moduleDescRaw":"탄약이 비었을 시, 다음 장전에 추가로 탄약 1개 장전","desc":"공격 시 탄약을 소모하며 공격력이 120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","moduleDesc":"탄약이 비었을 시, 다음 장전에 추가로 탄약 1개 장전"},"skill":{"descRaw":"특수 탄약으로 공격력의 <@ba.vup>180%에 해당하는 2연 공격 발동 (이동 중이지 않은 적에게 <@ba.vup>210%로 증가)\n<@ba.rem>2회 충전 가능","name":"눈보라 쇠뇌","desc":"특수 탄약으로 공격력의 180%에 해당하는 2연 공격 발동 (이동 중이지 않은 적에게 210%로 증가)\n2회 충전 가능"},"talents":[{"descRaw":"스킬 발동 시, 리프트 클라우드비스트를 파견해 목표에게 공격력의 185%<@ba.talpu>(+5%)에 해당하는 물리 대미지를 입히고, 3초간 <$ba.cold>냉기 효과 부여","name":"리프트 클라우드비스트 일격","desc":"스킬 발동 시, 리프트 클라우드비스트를 파견해 목표에게 공격력의 185%(+5%)에 해당하는 물리 대미지를 입히고, 3초간 냉기 효과 부여"}],"module":{"name":"과거의 사냥"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>200%로 증가","name":"강타 β","desc":"다음 공격의 공격력이 200%로 증가"},{"descRaw":"특수 탄약으로 공격력의 <@ba.vup>180%에 해당하는 2연 공격 발동 (이동 중이지 않은 적에게 <@ba.vup>210%로 증가)\n<@ba.rem>2회 충전 가능","name":"눈보라 쇠뇌","desc":"특수 탄약으로 공격력의 180%에 해당하는 2연 공격 발동 (이동 중이지 않은 적에게 210%로 증가)\n2회 충전 가능"}],"traitBase":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","desc":"공격 시 탄약을 소모하며 공격력이 120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)"},"talentsBase":[{"descRaw":"스킬 발동 시, 리프트 클라우드비스트를 파견해 목표에게 공격력의 185%<@ba.talpu>(+5%)에 해당하는 물리 대미지를 입히고, 3초간 <$ba.cold>냉기 효과 부여","name":"리프트 클라우드비스트 일격","desc":"스킬 발동 시, 리프트 클라우드비스트를 파견해 목표에게 공격력의 185%(+5%)에 해당하는 물리 대미지를 입히고, 3초간 냉기 효과 부여"}],"modules":[{"name":"과거의 사냥","traitOverride":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","moduleDescRaw":"탄약이 비었을 시, 다음 장전에 추가로 탄약 1개 장전","desc":"공격 시 탄약을 소모하며 공격력이 120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","moduleDesc":"탄약이 비었을 시, 다음 장전에 추가로 탄약 1개 장전"}}],"_h":"l5hayqcu34cuq3fgs13nod0d1mgt2juwq3fgs1yq343nod0d1myqcu34cu"},"chess_char_3_12_a":{"name":"블레미샤인","subProfessionName":"가디언","trait":{"descRaw":"스킬로 아군 유닛 HP 회복","desc":"스킬로 아군 유닛 HP 회복"},"skill":{"descRaw":"공격력 <@ba.vup>+65%, 방어력 <@ba.vup>+25%, 공격할 때마다 추가로 공격력의 <@ba.vup>60%에 해당하는 마법 대미지를 입히고, 주변 <@ba.rem>기타 아군 유닛 1명의 HP를 공격력의 <@ba.vup>70%만큼 회복","name":"선현의 화신","desc":"공격력 +65%, 방어력 +25%, 공격할 때마다 추가로 공격력의 60%에 해당하는 마법 대미지를 입히고, 주변 기타 아군 유닛 1명의 HP를 공격력의 70%만큼 회복"},"talents":[{"descRaw":"배치되어 있을 때, 모든 피격 회복 스킬이 공격 시에도 SP 1 회복","name":"검과 방패의 기사","desc":"배치되어 있을 때, 모든 피격 회복 스킬이 공격 시에도 SP 1 회복"},{"descRaw":"<$ba.sleep>수면 상태의 적 우선 공격, 공격 시 공격력이 144%<@ba.talpu>(+4%)로 증가","name":"인자함","desc":"수면 상태의 적 우선 공격, 공격 시 공격력이 144%(+4%)로 증가"}],"module":{"name":"장인들의 메아리"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입히고, 주변 아군 유닛 1명의 HP를 공격력의 <@ba.vup>110%만큼 회복\n<@ba.rem>1회 충전 가능","name":"용솟음치는 빛","desc":"다음 공격이 공격력의 200%에 해당하는 물리 대미지를 입히고, 주변 아군 유닛 1명의 HP를 공격력의 110%만큼 회복\n1회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+55%, 즉시 자신의 공격 범위 내 모든 지상 적에게 <$ba.sleep>수면 효과 부여, 주변의 모든 아군 유닛의 HP를 초당 공격력의 <@ba.vup>16%만큼 회복","name":"압도적인 빛","desc":"공격력 +55%, 즉시 자신의 공격 범위 내 모든 지상 적에게 수면 효과 부여, 주변의 모든 아군 유닛의 HP를 초당 공격력의 16%만큼 회복"},{"descRaw":"공격력 <@ba.vup>+65%, 방어력 <@ba.vup>+25%, 공격할 때마다 추가로 공격력의 <@ba.vup>60%에 해당하는 마법 대미지를 입히고, 주변 <@ba.rem>기타 아군 유닛 1명의 HP를 공격력의 <@ba.vup>70%만큼 회복","name":"선현의 화신","desc":"공격력 +65%, 방어력 +25%, 공격할 때마다 추가로 공격력의 60%에 해당하는 마법 대미지를 입히고, 주변 기타 아군 유닛 1명의 HP를 공격력의 70%만큼 회복"}],"_h":"ajxwayayrfhek9ifqyife0ikz3vzyqaer45hyeiirfhek9"},"chess_char_3_12_b":{"name":"블레미샤인","subProfessionName":"가디언","trait":{"descRaw":"스킬로 아군 유닛 HP 회복","moduleDescRaw":"피격 대미지 <@ba.kw>-15%","desc":"스킬로 아군 유닛 HP 회복","moduleDesc":"피격 대미지 -15%"},"skill":{"descRaw":"공격력 <@ba.vup>+80%, 방어력 <@ba.vup>+30%, 공격할 때마다 추가로 공격력의 <@ba.vup>70%에 해당하는 마법 대미지를 입히고, 주변 <@ba.rem>기타 아군 유닛 1명의 HP를 공격력의 <@ba.vup>80%만큼 회복","name":"선현의 화신","desc":"공격력 +80%, 방어력 +30%, 공격할 때마다 추가로 공격력의 70%에 해당하는 마법 대미지를 입히고, 주변 기타 아군 유닛 1명의 HP를 공격력의 80%만큼 회복"},"talents":[{"descRaw":"배치되어 있을 때, 모든 피격 회복 스킬이 공격 시에도 SP 1 회복","name":"검과 방패의 기사","desc":"배치되어 있을 때, 모든 피격 회복 스킬이 공격 시에도 SP 1 회복"},{"descRaw":"<$ba.sleep>수면 상태의 적 우선 공격, 공격 시 공격력이 144%<@ba.talpu>(+4%)로 증가","name":"인자함","desc":"수면 상태의 적 우선 공격, 공격 시 공격력이 144%(+4%)로 증가"}],"module":{"name":"장인들의 메아리"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>220%에 해당하는 물리 대미지를 입히고, 주변 아군 유닛 1명의 HP를 공격력의 <@ba.vup>120%만큼 회복\n<@ba.rem>2회 충전 가능","name":"용솟음치는 빛","desc":"다음 공격이 공격력의 220%에 해당하는 물리 대미지를 입히고, 주변 아군 유닛 1명의 HP를 공격력의 120%만큼 회복\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+70%, 즉시 자신의 공격 범위 내 모든 지상 적에게 <$ba.sleep>수면 효과 부여, 주변의 모든 아군 유닛의 HP를 초당 공격력의 <@ba.vup>17%만큼 회복","name":"압도적인 빛","desc":"공격력 +70%, 즉시 자신의 공격 범위 내 모든 지상 적에게 수면 효과 부여, 주변의 모든 아군 유닛의 HP를 초당 공격력의 17%만큼 회복"},{"descRaw":"공격력 <@ba.vup>+80%, 방어력 <@ba.vup>+30%, 공격할 때마다 추가로 공격력의 <@ba.vup>70%에 해당하는 마법 대미지를 입히고, 주변 <@ba.rem>기타 아군 유닛 1명의 HP를 공격력의 <@ba.vup>80%만큼 회복","name":"선현의 화신","desc":"공격력 +80%, 방어력 +30%, 공격할 때마다 추가로 공격력의 70%에 해당하는 마법 대미지를 입히고, 주변 기타 아군 유닛 1명의 HP를 공격력의 80%만큼 회복"}],"traitBase":{"descRaw":"스킬로 아군 유닛 HP 회복","desc":"스킬로 아군 유닛 HP 회복"},"talentsBase":[{"descRaw":"배치되어 있을 때, 모든 피격 회복 스킬이 공격 시에도 SP 1 회복","name":"검과 방패의 기사","desc":"배치되어 있을 때, 모든 피격 회복 스킬이 공격 시에도 SP 1 회복"},{"descRaw":"<$ba.sleep>수면 상태의 적 우선 공격, 공격 시 공격력이 144%<@ba.talpu>(+4%)로 증가","name":"인자함","desc":"수면 상태의 적 우선 공격, 공격 시 공격력이 144%(+4%)로 증가"}],"modules":[{"name":"장인들의 메아리","traitOverride":{"descRaw":"스킬로 아군 유닛 HP 회복","moduleDescRaw":"피격 대미지 <@ba.kw>-15%","desc":"스킬로 아군 유닛 HP 회복","moduleDesc":"피격 대미지 -15%"}},{"name":"'기사장'","traitOverride":{"descRaw":"스킬로 아군 유닛 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"스킬로 아군 유닛 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}}],"_h":"ajxwayiaay2w00heqoifqyife0ikz3vza4aeryjryeug00heqoayayifqyife0ikz3vzayiaay2wvyaybyaydw"},"chess_char_3_13_a":{"name":"미니멀리스트","subProfessionName":"메카 캐스터","trait":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"skill":{"descRaw":"다음 공격이 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 입히고, 2회 연속 공격\n<@ba.rem>2회 충전 가능","name":"신의 경지","desc":"다음 공격이 공격력의 130%에 해당하는 마법 대미지를 입히고, 2회 연속 공격\n2회 충전 가능"},"talents":[{"descRaw":"공격 시 30%<@ba.talpu>(+5%) 확률로 해당 공격의 공격력이 150%로 증가","name":"깨달음","desc":"공격 시 30%(+5%) 확률로 해당 공격의 공격력이 150%로 증가"}],"module":{"name":"'새 터전'"},"skills":[{"descRaw":"공격력 <@ba.vup>+27%, 공격 속도 <@ba.vup>+25","name":"신속 공격 γ","desc":"공격력 +27%, 공격 속도 +25"},{"descRaw":"다음 공격이 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 입히고, 2회 연속 공격\n<@ba.rem>2회 충전 가능","name":"신의 경지","desc":"다음 공격이 공격력의 130%에 해당하는 마법 대미지를 입히고, 2회 연속 공격\n2회 충전 가능"}],"_h":"dy93k7j1aauzibe8eqr0xb8ydm2gaauzib"},"chess_char_3_13_b":{"name":"미니멀리스트","subProfessionName":"메카 캐스터","trait":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)"},"skill":{"descRaw":"다음 공격이 공격력의 <@ba.vup>160%에 해당하는 마법 대미지를 입히고, 2회 연속 공격\n<@ba.rem>3회 충전 가능","name":"신의 경지","desc":"다음 공격이 공격력의 160%에 해당하는 마법 대미지를 입히고, 2회 연속 공격\n3회 충전 가능"},"talents":[{"descRaw":"공격 시 30%<@ba.talpu>(+5%) 확률로 해당 공격의 공격력이 150%로 증가","name":"깨달음","desc":"공격 시 30%(+5%) 확률로 해당 공격의 공격력이 150%로 증가"}],"module":{"name":"'새 터전'"},"skills":[{"descRaw":"공격력 <@ba.vup>+34%, 공격 속도 <@ba.vup>+35","name":"신속 공격 γ","desc":"공격력 +34%, 공격 속도 +35"},{"descRaw":"다음 공격이 공격력의 <@ba.vup>160%에 해당하는 마법 대미지를 입히고, 2회 연속 공격\n<@ba.rem>3회 충전 가능","name":"신의 경지","desc":"다음 공격이 공격력의 160%에 해당하는 마법 대미지를 입히고, 2회 연속 공격\n3회 충전 가능"}],"traitBase":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"talentsBase":[{"descRaw":"공격 시 30%<@ba.talpu>(+5%) 확률로 해당 공격의 공격력이 150%로 증가","name":"깨달음","desc":"공격 시 30%(+5%) 확률로 해당 공격의 공격력이 150%로 증가"}],"modules":[{"name":"'새 터전'","traitOverride":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)"}}],"_h":"dy93lg7ipiuznje8eqr0xbvddmw9piuznjk7j1e8eqr0xblg7i"},"chess_char_3_14_a":{"name":"프라마닉스","subProfessionName":"약화자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"descRaw":"공격 범위 내 모든 적의 방어력 <@ba.vup>-40%, 마법 저항 <@ba.vup>-23%","name":"자연의 위엄","desc":"공격 범위 내 모든 적의 방어력 -40%, 마법 저항 -23%"},"talents":[{"descRaw":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%<@ba.talpu>(+3%)의 <$ba.fragile>취약 효과 부여","name":"약체화","desc":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%(+3%)의 취약 효과 부여"},{"descRaw":"동시에 목표 2개 공격","name":"두 번 울리는 종소리","desc":"동시에 목표 2개 공격"}],"module":{"name":"'뜨개질'"},"skills":[{"descRaw":"동시에 목표 <@ba.vup>2개 공격, 공격 범위 내 모든 적의 공격 속도 <@ba.vup>-40","name":"메아리","desc":"동시에 목표 2개 공격, 공격 범위 내 모든 적의 공격 속도 -40"},{"descRaw":"공격 범위 내 모든 적의 방어력 <@ba.vup>-40%, 마법 저항 <@ba.vup>-23%","name":"자연의 위엄","desc":"공격 범위 내 모든 적의 방어력 -40%, 마법 저항 -23%"}],"_h":"12hvce5yufgphb4xd243uquauql5r9s91fufgphb"},"chess_char_3_14_b":{"name":"프라마닉스","subProfessionName":"약화자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표에 10%의 <$ba.weaken>약화 효과 적용, 2초간 지속","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표에 10%의 약화 효과 적용, 2초간 지속"},"skill":{"descRaw":"공격 범위 내 모든 적의 방어력 <@ba.vup>-45%, 마법 저항 <@ba.vup>-26%","name":"자연의 위엄","desc":"공격 범위 내 모든 적의 방어력 -45%, 마법 저항 -26%"},"talents":[{"descRaw":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%<@ba.talpu>(+3%)의 <$ba.fragile>취약 효과 부여","name":"약체화","desc":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%(+3%)의 취약 효과 부여"},{"descRaw":"동시에 목표 2개 공격","name":"두 번 울리는 종소리","desc":"동시에 목표 2개 공격"}],"module":{"name":"'뜨개질'"},"skills":[{"descRaw":"동시에 목표 <@ba.vup>2개 공격, 공격 범위 내 모든 적의 공격 속도 <@ba.vup>-50","name":"메아리","desc":"동시에 목표 2개 공격, 공격 범위 내 모든 적의 공격 속도 -50"},{"descRaw":"공격 범위 내 모든 적의 방어력 <@ba.vup>-45%, 마법 저항 <@ba.vup>-26%","name":"자연의 위엄","desc":"공격 범위 내 모든 적의 방어력 -45%, 마법 저항 -26%"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%<@ba.talpu>(+3%)의 <$ba.fragile>취약 효과 부여","name":"약체화","desc":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%(+3%)의 취약 효과 부여"},{"descRaw":"동시에 목표 2개 공격","name":"두 번 울리는 종소리","desc":"동시에 목표 2개 공격"}],"modules":[{"name":"'뜨개질'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표에 10%의 <$ba.weaken>약화 효과 적용, 2초간 지속","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표에 10%의 약화 효과 적용, 2초간 지속"}}],"_h":"12hvceih5ynyupgps54xd243uquauql51us9kqupgps5ce5y4xd243uquauql5ceih5yny"},"chess_char_3_15_a":{"name":"샤마르","subProfessionName":"약화자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"descRaw":"저주인형 1개 획득 (최대 1개 보유)\n<@ba.rem>저주인형 주변 적의 공격력 및 방어력 <@ba.vup>-25%, 저주인형은 15초 후 자동 소멸","name":"저주인형","desc":"저주인형 1개 획득 (최대 1개 보유)\n저주인형 주변 적의 공격력 및 방어력 -25%, 저주인형은 15초 후 자동 소멸"},"talents":[{"descRaw":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%<@ba.talpu>(+3%)의 <$ba.fragile>취약 효과 부여","name":"궤멸의 암시","desc":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%(+3%)의 취약 효과 부여"}],"module":{"name":"봉제 사과"},"skills":[{"descRaw":"공격력 <@ba.vup>+30%, 재능의 대미지 버프가 <@ba.vup>1.4배로 증가\n<@ba.rem>무한 지속","name":"악화되는 병세","desc":"공격력 +30%, 재능의 대미지 버프가 1.4배로 증가\n무한 지속"},{"descRaw":"저주인형 1개 획득 (최대 1개 보유)\n<@ba.rem>저주인형 주변 적의 공격력 및 방어력 <@ba.vup>-25%, 저주인형은 15초 후 자동 소멸","name":"저주인형","desc":"저주인형 1개 획득 (최대 1개 보유)\n저주인형 주변 적의 공격력 및 방어력 -25%, 저주인형은 15초 후 자동 소멸"}],"_h":"cjhvce5ywprofe4xx843q5ag3tj0wprofe"},"chess_char_3_15_b":{"name":"샤마르","subProfessionName":"약화자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표에 10%의 <$ba.weaken>약화 효과 적용, 2초간 지속","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표에 10%의 약화 효과 적용, 2초간 지속"},"skill":{"descRaw":"저주인형 1개 획득 (최대 1개 보유)\n<@ba.rem>저주인형 주변 적의 공격력 및 방어력 <@ba.vup>-30%, 저주인형은 15초 후 자동 소멸","name":"저주인형","desc":"저주인형 1개 획득 (최대 1개 보유)\n저주인형 주변 적의 공격력 및 방어력 -30%, 저주인형은 15초 후 자동 소멸"},"talents":[{"descRaw":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%<@ba.talpu>(+3%)의 <$ba.fragile>취약 효과 부여","name":"궤멸의 암시","desc":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%(+3%)의 취약 효과 부여"}],"module":{"name":"봉제 사과"},"skills":[{"descRaw":"공격력 <@ba.vup>+40%, 재능의 대미지 버프가 <@ba.vup>1.5배로 증가\n<@ba.rem>무한 지속","name":"악화되는 병세","desc":"공격력 +40%, 재능의 대미지 버프가 1.5배로 증가\n무한 지속"},{"descRaw":"저주인형 1개 획득 (최대 1개 보유)\n<@ba.rem>저주인형 주변 적의 공격력 및 방어력 <@ba.vup>-30%, 저주인형은 15초 후 자동 소멸","name":"저주인형","desc":"저주인형 1개 획득 (최대 1개 보유)\n저주인형 주변 적의 공격력 및 방어력 -30%, 저주인형은 15초 후 자동 소멸"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%<@ba.talpu>(+3%)의 <$ba.fragile>취약 효과 부여","name":"궤멸의 암시","desc":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%(+3%)의 취약 효과 부여"}],"modules":[{"name":"봉제 사과","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표에 10%의 <$ba.weaken>약화 효과 적용, 2초간 지속","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표에 10%의 약화 효과 적용, 2초간 지속"}}],"_h":"cjhvceih5ynyrjro244xx843q5063tpurjro24ce5y4xx843q5ceih5yny"},"chess_char_3_16_a":{"name":"쿠오라","subProfessionName":"프로텍터","trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skill":{"descRaw":"공격 중지, 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+75%, 초당 최대 HP의 <@ba.vup>1%만큼 HP 회복","name":"쉘 디펜스","desc":"공격 중지, 저지 가능 수 +1, 방어력 +75%, 초당 최대 HP의 1%만큼 HP 회복"},"talents":[{"descRaw":"방어력 +12%","name":"방어 전문가","desc":"방어력 +12%"}],"module":{"name":"초강력 야구 세트"},"skills":[{"descRaw":"방어력 <@ba.vup>+35%","name":"방어 강화 β","desc":"방어력 +35%"},{"descRaw":"공격 중지, 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+75%, 초당 최대 HP의 <@ba.vup>1%만큼 HP 회복","name":"쉘 디펜스","desc":"공격 중지, 저지 가능 수 +1, 방어력 +75%, 초당 최대 HP의 1%만큼 HP 회복"}],"_h":"3d11t8t8dsz5qnycqxycll3qcxoddsz5qn"},"chess_char_3_16_b":{"name":"쿠오라","subProfessionName":"프로텍터","trait":{"descRaw":"적 3명 저지 가능","moduleDescRaw":"적 저지 시 방어력 <@ba.kw>+20%","desc":"적 3명 저지 가능","moduleDesc":"적 저지 시 방어력 +20%"},"skill":{"descRaw":"공격 중지, 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+95%, 초당 최대 HP의 <@ba.vup>2%만큼 HP 회복","name":"쉘 디펜스","desc":"공격 중지, 저지 가능 수 +1, 방어력 +95%, 초당 최대 HP의 2%만큼 HP 회복"},"talents":[{"descRaw":"방어력 +12%","name":"방어 전문가","desc":"방어력 +12%"}],"module":{"name":"초강력 야구 세트"},"skills":[{"descRaw":"방어력 <@ba.vup>+50%","name":"방어 강화 β","desc":"방어력 +50%"},{"descRaw":"공격 중지, 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+95%, 초당 최대 HP의 <@ba.vup>2%만큼 HP 회복","name":"쉘 디펜스","desc":"공격 중지, 저지 가능 수 +1, 방어력 +95%, 초당 최대 HP의 2%만큼 HP 회복"}],"traitBase":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talentsBase":[{"descRaw":"방어력 +12%","name":"방어 전문가","desc":"방어력 +12%"}],"modules":[{"name":"초강력 야구 세트","traitOverride":{"descRaw":"적 3명 저지 가능","moduleDescRaw":"적 저지 시 방어력 <@ba.kw>+20%","desc":"적 3명 저지 가능","moduleDesc":"적 저지 시 방어력 +20%"}}],"_h":"3d11t8lrt8nt8zz566ycqxycllgfcxra8zz566t8t8ycqxycllt8lrt8nt"},"chess_char_3_17_a":{"name":"메테오","subProfessionName":"명사수","trait":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"skill":{"descRaw":"공격 범위 내 최대 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>155%에 해당하는 물리 대미지를 입히고, <@ba.vup>5초간 명중된 적의 방어력 <@ba.vup>-30%","name":"쇄갑격 - 확산","desc":"공격 범위 내 최대 5명의 적에게 공격력의 155%에 해당하는 물리 대미지를 입히고, 5초간 명중된 적의 방어력 -30%"},"talents":[{"descRaw":"공중 유닛 공격 시 공격력이 140%<@ba.talpu>(+5%)로 증가","name":"대공 전문가","desc":"공중 유닛 공격 시 공격력이 140%(+5%)로 증가"}],"module":{"name":"사냥용 칼"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>135%에 해당하는 물리 대미지를 입히고, 5초간 명중된 적의 방어력 <@ba.vup>-25%","name":"쇄갑격","desc":"다음 공격이 공격력의 135%에 해당하는 물리 대미지를 입히고, 5초간 명중된 적의 방어력 -25%"},{"descRaw":"공격 범위 내 최대 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>155%에 해당하는 물리 대미지를 입히고, <@ba.vup>5초간 명중된 적의 방어력 <@ba.vup>-30%","name":"쇄갑격 - 확산","desc":"공격 범위 내 최대 5명의 적에게 공격력의 155%에 해당하는 물리 대미지를 입히고, 5초간 명중된 적의 방어력 -30%"}],"_h":"c9kfcwcwm5efubhgma7surd0mu22m5efub"},"chess_char_3_17_b":{"name":"메테오","subProfessionName":"명사수","trait":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"},"skill":{"descRaw":"공격 범위 내 최대 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입히고, <@ba.vup>5초간 명중된 적의 방어력 <@ba.vup>-35%","name":"쇄갑격 - 확산","desc":"공격 범위 내 최대 5명의 적에게 공격력의 170%에 해당하는 물리 대미지를 입히고, 5초간 명중된 적의 방어력 -35%"},"talents":[{"descRaw":"공중 유닛 공격 시 공격력이 140%<@ba.talpu>(+5%)로 증가","name":"대공 전문가","desc":"공중 유닛 공격 시 공격력이 140%(+5%)로 증가"}],"module":{"name":"사냥용 칼"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입히고, 5초간 명중된 적의 방어력 <@ba.vup>-30%","name":"쇄갑격","desc":"다음 공격이 공격력의 150%에 해당하는 물리 대미지를 입히고, 5초간 명중된 적의 방어력 -30%"},{"descRaw":"공격 범위 내 최대 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입히고, <@ba.vup>5초간 명중된 적의 방어력 <@ba.vup>-35%","name":"쇄갑격 - 확산","desc":"공격 범위 내 최대 5명의 적에게 공격력의 170%에 해당하는 물리 대미지를 입히고, 5초간 명중된 적의 방어력 -35%"}],"traitBase":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"talentsBase":[{"descRaw":"공중 유닛 공격 시 공격력이 140%<@ba.talpu>(+5%)로 증가","name":"대공 전문가","desc":"공중 유닛 공격 시 공격력이 140%(+5%)로 증가"}],"modules":[{"name":"사냥용 칼","traitOverride":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"}}],"_h":"c9kfcw9scwlscfef75hgma7surmzmutvcfef75cwcwhgma7surcw9scwls"},"chess_char_3_18_a":{"name":"불피스폴리아","subProfessionName":"척후병","trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skill":{"descRaw":"스킬 발동 즉시 배치 코스트 <@ba.vup>7 획득, 공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+65%, 공격 속도가 <@ba.vup>+160에서 +0까지 점차 감소, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 적을 <@ba.vup>0.2초간 <$ba.stun>기절시킴\n<@ba.rem>스킬 지속 시간 동안 적을 처치할 경우, 스킬 종료 후 다음 스킬 발동 전까지 위장 효과 획득","name":"은밀한 여우의 예술","desc":"스킬 발동 즉시 배치 코스트 7 획득, 공격 거리 +1, 공격력 +65%, 공격 속도가 +160에서 +0까지 점차 감소, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 적을 0.2초간 기절시킴\n스킬 지속 시간 동안 적을 처치할 경우, 스킬 종료 후 다음 스킬 발동 전까지 위장 효과 획득"},"talents":[{"descRaw":"적에게 최초로 대미지를 입힌 후, 10초간 해당 적에게 대미지를 입힐 때마다 추가로 공격력의 30%에 해당하는 마법 대미지를 입힘","name":"범인 추적","desc":"적에게 최초로 대미지를 입힌 후, 10초간 해당 적에게 대미지를 입힐 때마다 추가로 공격력의 30%에 해당하는 마법 대미지를 입힘"},{"descRaw":"배치되어 있을 때, 배치 코스트의 자연 회복 속도 +10%, 4초간 대미지를 받지 않으면 초당 최대 HP의 5%<@ba.talpu>(+1%) 회복","name":"힘 비축","desc":"배치되어 있을 때, 배치 코스트의 자연 회복 속도 +10%, 4초간 대미지를 받지 않으면 초당 최대 HP의 5%(+1%) 회복"}],"module":{"name":"킬러의 휴일"},"skills":[{"descRaw":"다음 공격이 추가로 공격력의 <@ba.vup>215%에 해당하는 마법 대미지를 입히고, 배치 코스트 <@ba.vup>1 획득\n<@ba.rem>3회 충전 가능","name":"가벼운 징계","desc":"다음 공격이 추가로 공격력의 215%에 해당하는 마법 대미지를 입히고, 배치 코스트 1 획득\n3회 충전 가능"},{"descRaw":"즉시 배치 코스트 <@ba.vup>5 획득, 주변 최대 6명의 적에게 공격력의 <@ba.vup>200%에 해당하는 마법 대미지를 입히고, 목표를 <@ba.vup>4.5초간 <$ba.sluggish>정지시킴, 적이 <$ba.sluggish>정지 상태인 경우, 추가로 적을 <@ba.vup>4초간 <$ba.stun>기절시킴\n<@ba.rem>2회 충전 가능","name":"칼날 낙하 고문","desc":"즉시 배치 코스트 5 획득, 주변 최대 6명의 적에게 공격력의 200%에 해당하는 마법 대미지를 입히고, 목표를 4.5초간 정지시킴, 적이 정지 상태인 경우, 추가로 적을 4초간 기절시킴\n2회 충전 가능"},{"descRaw":"스킬 발동 즉시 배치 코스트 <@ba.vup>7 획득, 공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+65%, 공격 속도가 <@ba.vup>+160에서 +0까지 점차 감소, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 적을 <@ba.vup>0.2초간 <$ba.stun>기절시킴\n<@ba.rem>스킬 지속 시간 동안 적을 처치할 경우, 스킬 종료 후 다음 스킬 발동 전까지 위장 효과 획득","name":"은밀한 여우의 예술","desc":"스킬 발동 즉시 배치 코스트 7 획득, 공격 거리 +1, 공격력 +65%, 공격 속도가 +160에서 +0까지 점차 감소, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 적을 0.2초간 기절시킴\n스킬 지속 시간 동안 적을 처치할 경우, 스킬 종료 후 다음 스킬 발동 전까지 위장 효과 획득"}],"_h":"jwtwtltl3ebss9y6aiy6yyhgu63yl9cmrlrzsly13ebss9"},"chess_char_3_18_b":{"name":"불피스폴리아","subProfessionName":"척후병","trait":{"descRaw":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%","desc":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%"},"skill":{"descRaw":"스킬 발동 즉시 배치 코스트 <@ba.vup>8 획득, 공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+80%, 공격 속도가 <@ba.vup>+170에서 +0까지 점차 감소, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 적을 <@ba.vup>0.2초간 <$ba.stun>기절시킴\n<@ba.rem>스킬 지속 시간 동안 적을 처치할 경우, 스킬 종료 후 다음 스킬 발동 전까지 위장 효과 획득","name":"은밀한 여우의 예술","desc":"스킬 발동 즉시 배치 코스트 8 획득, 공격 거리 +1, 공격력 +80%, 공격 속도가 +170에서 +0까지 점차 감소, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 적을 0.2초간 기절시킴\n스킬 지속 시간 동안 적을 처치할 경우, 스킬 종료 후 다음 스킬 발동 전까지 위장 효과 획득"},"talents":[{"descRaw":"적에게 최초로 대미지를 입힌 후, 10초간 해당 적에게 대미지를 입힐 때마다 추가로 공격력의 30%에 해당하는 마법 대미지를 입힘","name":"범인 추적","desc":"적에게 최초로 대미지를 입힌 후, 10초간 해당 적에게 대미지를 입힐 때마다 추가로 공격력의 30%에 해당하는 마법 대미지를 입힘"},{"descRaw":"배치되어 있을 때, 배치 코스트의 자연 회복 속도 +10%, 4초간 대미지를 받지 않으면 초당 최대 HP의 5%<@ba.talpu>(+1%) 회복","name":"힘 비축","desc":"배치되어 있을 때, 배치 코스트의 자연 회복 속도 +10%, 4초간 대미지를 받지 않으면 초당 최대 HP의 5%(+1%) 회복"}],"module":{"name":"킬러의 휴일"},"skills":[{"descRaw":"다음 공격이 추가로 공격력의 <@ba.vup>245%에 해당하는 마법 대미지를 입히고, 배치 코스트 <@ba.vup>1 획득\n<@ba.rem>3회 충전 가능","name":"가벼운 징계","desc":"다음 공격이 추가로 공격력의 245%에 해당하는 마법 대미지를 입히고, 배치 코스트 1 획득\n3회 충전 가능"},{"descRaw":"즉시 배치 코스트 <@ba.vup>6 획득, 주변 최대 6명의 적에게 공격력의 <@ba.vup>245%에 해당하는 마법 대미지를 입히고, 목표를 <@ba.vup>4.5초간 <$ba.sluggish>정지시킴, 적이 <$ba.sluggish>정지 상태인 경우, 추가로 적을 <@ba.vup>4.5초간 <$ba.stun>기절시킴\n<@ba.rem>2회 충전 가능","name":"칼날 낙하 고문","desc":"즉시 배치 코스트 6 획득, 주변 최대 6명의 적에게 공격력의 245%에 해당하는 마법 대미지를 입히고, 목표를 4.5초간 정지시킴, 적이 정지 상태인 경우, 추가로 적을 4.5초간 기절시킴\n2회 충전 가능"},{"descRaw":"스킬 발동 즉시 배치 코스트 <@ba.vup>8 획득, 공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+80%, 공격 속도가 <@ba.vup>+170에서 +0까지 점차 감소, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 적을 <@ba.vup>0.2초간 <$ba.stun>기절시킴\n<@ba.rem>스킬 지속 시간 동안 적을 처치할 경우, 스킬 종료 후 다음 스킬 발동 전까지 위장 효과 획득","name":"은밀한 여우의 예술","desc":"스킬 발동 즉시 배치 코스트 8 획득, 공격 거리 +1, 공격력 +80%, 공격 속도가 +170에서 +0까지 점차 감소, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 적을 0.2초간 기절시킴\n스킬 지속 시간 동안 적을 처치할 경우, 스킬 종료 후 다음 스킬 발동 전까지 위장 효과 획득"}],"traitBase":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"talentsBase":[{"descRaw":"적에게 최초로 대미지를 입힌 후, 10초간 해당 적에게 대미지를 입힐 때마다 추가로 공격력의 30%에 해당하는 마법 대미지를 입힘","name":"범인 추적","desc":"적에게 최초로 대미지를 입힌 후, 10초간 해당 적에게 대미지를 입힐 때마다 추가로 공격력의 30%에 해당하는 마법 대미지를 입힘"},{"descRaw":"배치되어 있을 때, 배치 코스트의 자연 회복 속도 +10%, 4초간 대미지를 받지 않으면 초당 최대 HP의 5%<@ba.talpu>(+1%) 회복","name":"힘 비축","desc":"배치되어 있을 때, 배치 코스트의 자연 회복 속도 +10%, 4초간 대미지를 받지 않으면 초당 최대 HP의 5%(+1%) 회복"}],"modules":[{"name":"킬러의 휴일","traitOverride":{"descRaw":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%","desc":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%"}},{"traitOverride":{"descRaw":"적 2명 저지 가능","moduleDescRaw":"최초 배치 시 배치 코스트 -4","desc":"적 2명 저지 가능","moduleDesc":"최초 배치 시 배치 코스트 -4"}}],"_h":"jwtw5c5crvbsx8y6aiy6yyhgu63y2acmjwocsl3crvbsx8tltly6aiy6yyhgu63y5c5ctljytljy"},"chess_char_3_19_a":{"name":"비질","subProfessionName":"전술가","trait":{"descRaw":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"},"skill":{"descRaw":"스킬 지속 시간 동안 배치 코스트 <@ba.vup>10 획득, 공격이 <@ba.vup>3연 공격으로 변경, 늑대무리와 비질이 늑대무리에 저지당한 적 공격 시 추가로 비질 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입힘","name":"두목의 위엄","desc":"스킬 지속 시간 동안 배치 코스트 10 획득, 공격이 3연 공격으로 변경, 늑대무리와 비질이 늑대무리에 저지당한 적 공격 시 추가로 비질 공격력의 20%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"전술 포인트에 '그림자 늑대' 2마리로 구성된 늑대무리 소환, '그림자 늑대'는 25초마다 1마리씩 증가 (최대 3마리, '그림자 늑대' 1마리당 저지 가능 수 +1)","name":"늑대무리 두목","desc":"전술 포인트에 '그림자 늑대' 2마리로 구성된 늑대무리 소환, '그림자 늑대'는 25초마다 1마리씩 증가 (최대 3마리, '그림자 늑대' 1마리당 저지 가능 수 +1)"},{"descRaw":"늑대무리가 적을 저지했을 때, 비질과 늑대무리의 공격이 적의 방어력 200<@ba.talpu>(+25) 무시","name":"늑대무리 본성","desc":"늑대무리가 적을 저지했을 때, 비질과 늑대무리의 공격이 적의 방어력 200(+25) 무시"}],"module":{"name":"시라쿠사 입문 의식"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>7 즉시 획득, '그림자 늑대' 1마리 증가","name":"두목의 부름","desc":"배치 코스트 7 즉시 획득, '그림자 늑대' 1마리 증가"},{"descRaw":"배치 코스트 <@ba.vup>2 즉시 획득, 늑대무리의 다음 공격의 공격력이 <@ba.vup>155%로 증가, 늑대무리의 HP가 <@ba.vup>10% 회복, 늑대무리가 적을 쓰러뜨리면 추가로 배치 코스트 <@ba.vup>1 획득","name":"두목의 선물","desc":"배치 코스트 2 즉시 획득, 늑대무리의 다음 공격의 공격력이 155%로 증가, 늑대무리의 HP가 10% 회복, 늑대무리가 적을 쓰러뜨리면 추가로 배치 코스트 1 획득"},{"descRaw":"스킬 지속 시간 동안 배치 코스트 <@ba.vup>10 획득, 공격이 <@ba.vup>3연 공격으로 변경, 늑대무리와 비질이 늑대무리에 저지당한 적 공격 시 추가로 비질 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입힘","name":"두목의 위엄","desc":"스킬 지속 시간 동안 배치 코스트 10 획득, 공격이 3연 공격으로 변경, 늑대무리와 비질이 늑대무리에 저지당한 적 공격 시 추가로 비질 공격력의 20%에 해당하는 마법 대미지를 입힘"}],"_h":"tf8auajgh9le8azahxza58tt92epp943o6nw8r06h9le8a"},"chess_char_3_19_b":{"name":"비질","subProfessionName":"전술가","trait":{"descRaw":"공격 범위 내 <@ba.kw>전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위 내 전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"},"skill":{"descRaw":"스킬 지속 시간 동안 배치 코스트 <@ba.vup>11 획득, 공격이 <@ba.vup>3연 공격으로 변경, 늑대무리와 비질이 늑대무리에 저지당한 적 공격 시 추가로 비질 공격력의 <@ba.vup>30%에 해당하는 마법 대미지를 입힘","name":"두목의 위엄","desc":"스킬 지속 시간 동안 배치 코스트 11 획득, 공격이 3연 공격으로 변경, 늑대무리와 비질이 늑대무리에 저지당한 적 공격 시 추가로 비질 공격력의 30%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"전술 포인트에 '그림자 늑대' 2마리로 구성된 늑대무리 소환, '그림자 늑대'는 25초마다 1마리씩 증가 (최대 3마리, '그림자 늑대' 1마리당 저지 가능 수 +1)","name":"늑대무리 두목","desc":"전술 포인트에 '그림자 늑대' 2마리로 구성된 늑대무리 소환, '그림자 늑대'는 25초마다 1마리씩 증가 (최대 3마리, '그림자 늑대' 1마리당 저지 가능 수 +1)"},{"descRaw":"늑대무리가 적을 저지했을 때, 비질과 늑대무리의 공격이 적의 방어력 200<@ba.talpu>(+25) 무시","name":"늑대무리 본성","desc":"늑대무리가 적을 저지했을 때, 비질과 늑대무리의 공격이 적의 방어력 200(+25) 무시"}],"module":{"name":"시라쿠사 입문 의식"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>7 즉시 획득, '그림자 늑대' 1마리 증가","name":"두목의 부름","desc":"배치 코스트 7 즉시 획득, '그림자 늑대' 1마리 증가"},{"descRaw":"배치 코스트 <@ba.vup>2 즉시 획득, 늑대무리의 다음 공격의 공격력이 <@ba.vup>170%로 증가, 늑대무리의 HP가 <@ba.vup>15% 회복, 늑대무리가 적을 쓰러뜨리면 추가로 배치 코스트 <@ba.vup>1 획득","name":"두목의 선물","desc":"배치 코스트 2 즉시 획득, 늑대무리의 다음 공격의 공격력이 170%로 증가, 늑대무리의 HP가 15% 회복, 늑대무리가 적을 쓰러뜨리면 추가로 배치 코스트 1 획득"},{"descRaw":"스킬 지속 시간 동안 배치 코스트 <@ba.vup>11 획득, 공격이 <@ba.vup>3연 공격으로 변경, 늑대무리와 비질이 늑대무리에 저지당한 적 공격 시 추가로 비질 공격력의 <@ba.vup>30%에 해당하는 마법 대미지를 입힘","name":"두목의 위엄","desc":"스킬 지속 시간 동안 배치 코스트 11 획득, 공격이 3연 공격으로 변경, 늑대무리와 비질이 늑대무리에 저지당한 적 공격 시 추가로 비질 공격력의 30%에 해당하는 마법 대미지를 입힘"}],"traitBase":{"descRaw":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"},"talentsBase":[{"descRaw":"전술 포인트에 '그림자 늑대' 2마리로 구성된 늑대무리 소환, '그림자 늑대'는 25초마다 1마리씩 증가 (최대 3마리, '그림자 늑대' 1마리당 저지 가능 수 +1)","name":"늑대무리 두목","desc":"전술 포인트에 '그림자 늑대' 2마리로 구성된 늑대무리 소환, '그림자 늑대'는 25초마다 1마리씩 증가 (최대 3마리, '그림자 늑대' 1마리당 저지 가능 수 +1)"},{"descRaw":"늑대무리가 적을 저지했을 때, 비질과 늑대무리의 공격이 적의 방어력 200<@ba.talpu>(+25) 무시","name":"늑대무리 본성","desc":"늑대무리가 적을 저지했을 때, 비질과 늑대무리의 공격이 적의 방어력 200(+25) 무시"}],"modules":[{"name":"시라쿠사 입문 의식","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위 내 전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"}},{"name":"지나간 시간","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>전술 포인트를 1회 선택해 지원군 소환, 지원군이 저지한 적이 아군에게 더 쉽게 피격되며, 지원군이 저지한 적 공격 시 자신의 공격력이 165%로 증가","desc":"공격 범위 내 전술 포인트를 1회 선택해 지원군 소환, 지원군이 저지한 적이 아군에게 더 쉽게 피격되며, 지원군이 저지한 적 공격 시 자신의 공격력이 165%로 증가"}}],"_h":"tf8asrxpq5leyezahxza58tt92epp943o6lq8rccq5leyeuajgzahxza58tt92epsrxpn2m2to"},"chess_char_3_20_a":{"name":"쉐라","subProfessionName":"메카 캐스터","trait":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"skill":{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+29%, 자신과 공중 유닛이 <@ba.vup>15% 확률로 적에게 <@ba.vup>2.5초간 <$ba.cold>냉기 효과 부여\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀","name":"마음 가는 대로","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +29%, 자신과 공중 유닛이 15% 확률로 적에게 2.5초간 냉기 효과 부여\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀"},"talents":[{"descRaw":"공격력 +13%<@ba.talpu>(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%<@ba.talpu>(+3%)로 변경","name":"순종","desc":"공격력 +13%(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%(+3%)로 변경"}],"module":{"name":"눈을 라인으로 삼아"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%","name":"공격 강화 γ","desc":"공격력 +45%"},{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+29%, 자신과 공중 유닛이 <@ba.vup>15% 확률로 적에게 <@ba.vup>2.5초간 <$ba.cold>냉기 효과 부여\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀","name":"마음 가는 대로","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +29%, 자신과 공중 유닛이 15% 확률로 적에게 2.5초간 냉기 효과 부여\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀"}],"_h":"xc93k7j1iwhsv4xxoo8pt5igyjmhiwhsv4"},"chess_char_3_20_b":{"name":"쉐라","subProfessionName":"메카 캐스터","trait":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)"},"skill":{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+40%, 자신과 공중 유닛이 <@ba.vup>20% 확률로 적에게 <@ba.vup>2.5초간 <$ba.cold>냉기 효과 부여\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀","name":"마음 가는 대로","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +40%, 자신과 공중 유닛이 20% 확률로 적에게 2.5초간 냉기 효과 부여\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀"},"talents":[{"descRaw":"공격력 +13%<@ba.talpu>(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%<@ba.talpu>(+3%)로 변경","name":"순종","desc":"공격력 +13%(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%(+3%)로 변경"}],"module":{"name":"눈을 라인으로 삼아"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+40%, 자신과 공중 유닛이 <@ba.vup>20% 확률로 적에게 <@ba.vup>2.5초간 <$ba.cold>냉기 효과 부여\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀","name":"마음 가는 대로","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +40%, 자신과 공중 유닛이 20% 확률로 적에게 2.5초간 냉기 효과 부여\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀"}],"traitBase":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"talentsBase":[{"descRaw":"공격력 +13%<@ba.talpu>(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%<@ba.talpu>(+3%)로 변경","name":"순종","desc":"공격력 +13%(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%(+3%)로 변경"}],"modules":[{"name":"눈을 라인으로 삼아","traitOverride":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)"}}],"_h":"xc93lg7i1dhselxxoo8pt575yjae1dhselk7j1xxoo8pt5lg7i"},"chess_char_3_21_a":{"name":"아르케토","subProfessionName":"명사수","trait":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"skill":{"descRaw":"공격력 <@ba.vup>+10%, 공격 거리 <@ba.vup>+1, 공격이 <@ba.vup>3연 공격으로 변경, 공격할 때마다 적 <@ba.vup>2명 공격 가능","name":"화살·폭풍","desc":"공격력 +10%, 공격 거리 +1, 공격이 3연 공격으로 변경, 공격할 때마다 적 2명 공격 가능"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [스나이퍼] 오퍼레이터의 공격 회복 스킬이 2.5초마다 SP +1","name":"랜든 전술","desc":"배치되어 있을 때, 모든 [스나이퍼] 오퍼레이터의 공격 회복 스킬이 2.5초마다 SP +1"},{"descRaw":"배치 즉시 <$ba.shield>실드 1회 획득, 실드가 파괴된 후 SP 9<@ba.talpu>(+2) 획득","name":"강철의 현","desc":"배치 즉시 실드 1회 획득, 실드가 파괴된 후 SP 9(+2) 획득"}],"module":{"name":"'내일의 씨앗'"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>185%에 해당하는 물리 대미지를 입히고, 추가로 목표 주변 최대 <@ba.vup>3명 적을 선택해 공격력의 <@ba.vup>135%에 해당하는 물리 대미지를 입힘","name":"화살·산개","desc":"다음 공격이 공격력의 185%에 해당하는 물리 대미지를 입히고, 추가로 목표 주변 최대 3명 적을 선택해 공격력의 135%에 해당하는 물리 대미지를 입힘"},{"descRaw":"즉시 화살을 발사해 공격력 <@ba.vup>114%의 공격을 <@ba.vup>5회 진행, 공격은 목표 주변의 미선택 적에게로 튕김 (튕길 때마다 공격 횟수 1회 감소)\n<@ba.rem>1회 충전 가능","name":"화살·추적 사냥","desc":"즉시 화살을 발사해 공격력 114%의 공격을 5회 진행, 공격은 목표 주변의 미선택 적에게로 튕김 (튕길 때마다 공격 횟수 1회 감소)\n1회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+10%, 공격 거리 <@ba.vup>+1, 공격이 <@ba.vup>3연 공격으로 변경, 공격할 때마다 적 <@ba.vup>2명 공격 가능","name":"화살·폭풍","desc":"공격력 +10%, 공격 거리 +1, 공격이 3연 공격으로 변경, 공격할 때마다 적 2명 공격 가능"}],"_h":"ohkfcwcwotcpa3zxxlzx8fse54ymny5chf9lvo81otcpa3"},"chess_char_3_21_b":{"name":"아르케토","subProfessionName":"명사수","trait":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"범위 내에 지상 적군이 존재할 경우 공격 속도 <@ba.kw>+8","desc":"공중 유닛 우선 공격","moduleDesc":"범위 내에 지상 적군이 존재할 경우 공격 속도 +8"},"skill":{"descRaw":"공격력 <@ba.vup>+15%, 공격 거리 <@ba.vup>+1, 공격이 <@ba.vup>3연 공격으로 변경, 공격할 때마다 적 <@ba.vup>2명 공격 가능","name":"화살·폭풍","desc":"공격력 +15%, 공격 거리 +1, 공격이 3연 공격으로 변경, 공격할 때마다 적 2명 공격 가능"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [스나이퍼] 오퍼레이터의 공격 회복 스킬이 2.5초마다 SP +1","name":"랜든 전술","desc":"배치되어 있을 때, 모든 [스나이퍼] 오퍼레이터의 공격 회복 스킬이 2.5초마다 SP +1"},{"descRaw":"배치 즉시 <$ba.shield>실드 1회 획득, 실드가 파괴된 후 SP 9<@ba.talpu>(+2) 획득","name":"강철의 현","desc":"배치 즉시 실드 1회 획득, 실드가 파괴된 후 SP 9(+2) 획득"}],"module":{"name":"'내일의 씨앗'"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입히고, 추가로 목표 주변 최대 <@ba.vup>3명 적을 선택해 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입힘","name":"화살·산개","desc":"다음 공격이 공격력의 200%에 해당하는 물리 대미지를 입히고, 추가로 목표 주변 최대 3명 적을 선택해 공격력의 150%에 해당하는 물리 대미지를 입힘"},{"descRaw":"즉시 화살을 발사해 공격력 <@ba.vup>120%의 공격을 <@ba.vup>5회 진행, 공격은 목표 주변의 미선택 적에게로 튕김 (튕길 때마다 공격 횟수 1회 감소)\n<@ba.rem>2회 충전 가능","name":"화살·추적 사냥","desc":"즉시 화살을 발사해 공격력 120%의 공격을 5회 진행, 공격은 목표 주변의 미선택 적에게로 튕김 (튕길 때마다 공격 횟수 1회 감소)\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+15%, 공격 거리 <@ba.vup>+1, 공격이 <@ba.vup>3연 공격으로 변경, 공격할 때마다 적 <@ba.vup>2명 공격 가능","name":"화살·폭풍","desc":"공격력 +15%, 공격 거리 +1, 공격이 3연 공격으로 변경, 공격할 때마다 적 2명 공격 가능"}],"traitBase":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"talentsBase":[{"descRaw":"배치되어 있을 때, 모든 [스나이퍼] 오퍼레이터의 공격 회복 스킬이 2.5초마다 SP +1","name":"랜든 전술","desc":"배치되어 있을 때, 모든 [스나이퍼] 오퍼레이터의 공격 회복 스킬이 2.5초마다 SP +1"},{"descRaw":"배치 즉시 <$ba.shield>실드 1회 획득, 실드가 파괴된 후 SP 9<@ba.talpu>(+2) 획득","name":"강철의 현","desc":"배치 즉시 실드 1회 획득, 실드가 파괴된 후 SP 9(+2) 획득"}],"modules":[{"name":"'내일의 씨앗'","traitOverride":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"범위 내에 지상 적군이 존재할 경우 공격 속도 <@ba.kw>+8","desc":"공중 유닛 우선 공격","moduleDesc":"범위 내에 지상 적군이 존재할 경우 공격 속도 +8"}},{"name":"옛날의 재현","traitOverride":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"}},{"name":"아르케토의 특별 한정 배지","traitOverride":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"<@ba.kw>통합 전략에서 전장에 배치된 공격 회복 스킬을 보유한 오퍼레이터 1명당 아르케토의 공격 거리 +1 (최대 +3)","desc":"공중 유닛 우선 공격","moduleDesc":"통합 전략에서 전장에 배치된 공격 회복 스킬을 보유한 오퍼레이터 1명당 아르케토의 공격 거리 +1 (최대 +3)"}}],"_h":"ohkfcw7bcwetmucpo6zxxlzx8fse54ym5v5cboy1vo49mucpo6cwcwzxxlzx8fse54ymcw7bcwetz8cw9scwls81cw86cwwe"},"chess_char_4_01_a":{"name":"산크타 믹사파라토","subProfessionName":"센트리 프로텍터","trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"skill":{"descRaw":"스킬 발동 시 다른 모든 [라테라노] 오퍼레이터에게 탄약 <@ba.vup>2발 <$ba.addbullet>재장전, 공격 범위 <@ba.vup>확대, 최대 HP <@ba.vup>+35%, 공격력 <@ba.vup>+140%, 방어력 <@ba.vup>+35%, 공격 중지, 공격을 받을 시 공격 범위 내 적 최대 <@ba.vup>3명에게 1회 반격, 반격의 최소 딜레이는 실제 공격 딜레이의 <@ba.vup>60%\n<@ba.rem>스킬 발동 시 30발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"은퇴 전 포교","desc":"스킬 발동 시 다른 모든 [라테라노] 오퍼레이터에게 탄약 2발 재장전, 공격 범위 확대, 최대 HP +35%, 공격력 +140%, 방어력 +35%, 공격 중지, 공격을 받을 시 공격 범위 내 적 최대 3명에게 1회 반격, 반격의 최소 딜레이는 실제 공격 딜레이의 60%\n스킬 발동 시 30발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"대미지를 입힐 때마다 10초간 방어력 +30 및 공격 속도 +3, 최대 3회 중첩","name":"소탕 환영식","desc":"대미지를 입힐 때마다 10초간 방어력 +30 및 공격 속도 +3, 최대 3회 중첩"},{"descRaw":"8초간 공격하지 않으면 최대 HP의 18%<@ba.talpu>(+3%)에 해당하는 <$ba.barrier>보호막 획득, 보호막이 사라지면 카운트 재시작","name":"방패 환송식","desc":"8초간 공격하지 않으면 최대 HP의 18%(+3%)에 해당하는 보호막 획득, 보호막이 사라지면 카운트 재시작"}],"module":{"name":"갑옷 청소용 브러시 세트"},"skills":[{"descRaw":"다음 공격이 <@ba.vup>3연 공격으로 변경, 공격할 때마다 공격력의 <@ba.vup>130%에 해당하는 물리 대미지를 입히며, 주변의 탄약류 스킬을 발동한 [라테라노] 오퍼레이터 1명에게 탄약 <@ba.vup>1발 <$ba.addbullet>재장전","name":"총기사 시험관","desc":"다음 공격이 3연 공격으로 변경, 공격할 때마다 공격력의 130%에 해당하는 물리 대미지를 입히며, 주변의 탄약류 스킬을 발동한 [라테라노] 오퍼레이터 1명에게 탄약 1발 재장전"},{"descRaw":"공격력 <@ba.vup>+80%, 방어력 <@ba.vup>+70%, 스킬 지속 시간 동안 치명상을 입을 경우 즉시 탄약 <@ba.vup>30발을 소모해 해당 대미지 무효화\n<@ba.rem>스킬 발동 시 42발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"여덟팔 전기톱맨","desc":"공격력 +80%, 방어력 +70%, 스킬 지속 시간 동안 치명상을 입을 경우 즉시 탄약 30발을 소모해 해당 대미지 무효화\n스킬 발동 시 42발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"스킬 발동 시 다른 모든 [라테라노] 오퍼레이터에게 탄약 <@ba.vup>2발 <$ba.addbullet>재장전, 공격 범위 <@ba.vup>확대, 최대 HP <@ba.vup>+35%, 공격력 <@ba.vup>+140%, 방어력 <@ba.vup>+35%, 공격 중지, 공격을 받을 시 공격 범위 내 적 최대 <@ba.vup>3명에게 1회 반격, 반격의 최소 딜레이는 실제 공격 딜레이의 <@ba.vup>60%\n<@ba.rem>스킬 발동 시 30발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"은퇴 전 포교","desc":"스킬 발동 시 다른 모든 [라테라노] 오퍼레이터에게 탄약 2발 재장전, 공격 범위 확대, 최대 HP +35%, 공격력 +140%, 방어력 +35%, 공격 중지, 공격을 받을 시 공격 범위 내 적 최대 3명에게 1회 반격, 반격의 최소 딜레이는 실제 공격 딜레이의 60%\n스킬 발동 시 30발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"_h":"hhhftwtwsb0jqt3xmg3xdcrocd2nza5114mcnc3jsb0jqt"},"chess_char_4_01_b":{"name":"산크타 믹사파라토","subProfessionName":"센트리 프로텍터","trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 범위 내 적의 은신 효과 무효화"},"skill":{"descRaw":"스킬 발동 시 다른 모든 [라테라노] 오퍼레이터에게 탄약 <@ba.vup>3발 <$ba.addbullet>재장전, 공격 범위 <@ba.vup>확대, 최대 HP <@ba.vup>+55%, 공격력 <@ba.vup>+170%, 방어력 <@ba.vup>+55%, 공격 중지, 공격을 받을 시 공격 범위 내 적 최대 <@ba.vup>3명에게 1회 반격, 반격의 최소 딜레이는 실제 공격 딜레이의 <@ba.vup>30%\n<@ba.rem>스킬 발동 시 30발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"은퇴 전 포교","desc":"스킬 발동 시 다른 모든 [라테라노] 오퍼레이터에게 탄약 3발 재장전, 공격 범위 확대, 최대 HP +55%, 공격력 +170%, 방어력 +55%, 공격 중지, 공격을 받을 시 공격 범위 내 적 최대 3명에게 1회 반격, 반격의 최소 딜레이는 실제 공격 딜레이의 30%\n스킬 발동 시 30발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"대미지를 입힐 때마다 10초간 방어력 +30 및 공격 속도 +3, 최대 3회 중첩","name":"소탕 환영식","desc":"대미지를 입힐 때마다 10초간 방어력 +30 및 공격 속도 +3, 최대 3회 중첩"},{"descRaw":"8초간 공격하지 않으면 최대 HP의 18%<@ba.talpu>(+3%)에 해당하는 <$ba.barrier>보호막 획득, 보호막이 사라지면 카운트 재시작","name":"방패 환송식","desc":"8초간 공격하지 않으면 최대 HP의 18%(+3%)에 해당하는 보호막 획득, 보호막이 사라지면 카운트 재시작"}],"module":{"name":"갑옷 청소용 브러시 세트"},"skills":[{"descRaw":"다음 공격이 <@ba.vup>3연 공격으로 변경, 공격할 때마다 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입히며, 주변의 탄약류 스킬을 발동한 [라테라노] 오퍼레이터 1명에게 탄약 <@ba.vup>1발 <$ba.addbullet>재장전","name":"총기사 시험관","desc":"다음 공격이 3연 공격으로 변경, 공격할 때마다 공격력의 160%에 해당하는 물리 대미지를 입히며, 주변의 탄약류 스킬을 발동한 [라테라노] 오퍼레이터 1명에게 탄약 1발 재장전"},{"descRaw":"공격력 <@ba.vup>+105%, 방어력 <@ba.vup>+90%, 스킬 지속 시간 동안 치명상을 입을 경우 즉시 탄약 <@ba.vup>25발을 소모해 해당 대미지 무효화\n<@ba.rem>스킬 발동 시 45발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"여덟팔 전기톱맨","desc":"공격력 +105%, 방어력 +90%, 스킬 지속 시간 동안 치명상을 입을 경우 즉시 탄약 25발을 소모해 해당 대미지 무효화\n스킬 발동 시 45발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"스킬 발동 시 다른 모든 [라테라노] 오퍼레이터에게 탄약 <@ba.vup>3발 <$ba.addbullet>재장전, 공격 범위 <@ba.vup>확대, 최대 HP <@ba.vup>+55%, 공격력 <@ba.vup>+170%, 방어력 <@ba.vup>+55%, 공격 중지, 공격을 받을 시 공격 범위 내 적 최대 <@ba.vup>3명에게 1회 반격, 반격의 최소 딜레이는 실제 공격 딜레이의 <@ba.vup>30%\n<@ba.rem>스킬 발동 시 30발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"은퇴 전 포교","desc":"스킬 발동 시 다른 모든 [라테라노] 오퍼레이터에게 탄약 3발 재장전, 공격 범위 확대, 최대 HP +55%, 공격력 +170%, 방어력 +55%, 공격 중지, 공격을 받을 시 공격 범위 내 적 최대 3명에게 1회 반격, 반격의 최소 딜레이는 실제 공격 딜레이의 30%\n스킬 발동 시 30발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"traitBase":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"talentsBase":[{"descRaw":"대미지를 입힐 때마다 10초간 방어력 +30 및 공격 속도 +3, 최대 3회 중첩","name":"소탕 환영식","desc":"대미지를 입힐 때마다 10초간 방어력 +30 및 공격 속도 +3, 최대 3회 중첩"},{"descRaw":"8초간 공격하지 않으면 최대 HP의 18%<@ba.talpu>(+3%)에 해당하는 <$ba.barrier>보호막 획득, 보호막이 사라지면 카운트 재시작","name":"방패 환송식","desc":"8초간 공격하지 않으면 최대 HP의 18%(+3%)에 해당하는 보호막 획득, 보호막이 사라지면 카운트 재시작"}],"modules":[{"name":"갑옷 청소용 브러시 세트","traitOverride":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 범위 내 적의 은신 효과 무효화"}},{"traitOverride":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 거리 +1 (스킬 범위 변화의 영향을 받지 않음)","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 거리 +1 (스킬 범위 변화의 영향을 받지 않음)"}}],"_h":"hhhftwp6twhbxm0jcy3xmg3xdcrocd2nnt51qdr5nc3kxm0jcytwtw3xmg3xdcrocd2ntwp6twhbtwaqtwaq"},"chess_char_4_02_a":{"name":"모스티마","subProfessionName":"스플래시 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격이 바깥으로 퍼지는 형태로 변환, 공격력 <@ba.vup>+90%, 제2재능 효과가 <@ba.vup>3배로 증가, 적을 <@ba.vup>아주 살짝 밀어냄","name":"질서의 시간의 열쇠","desc":"공격 범위 확대, 공격이 바깥으로 퍼지는 형태로 변환, 공격력 +90%, 제2재능 효과가 3배로 증가, 적을 아주 살짝 밀어냄"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라·캐스터","desc":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)"},{"descRaw":"공격 범위 내 적의 이동 속도 -18%<@ba.talpu>(+3%)","name":"시간인지둔화","desc":"공격 범위 내 적의 이동 속도 -18%(+3%)"}],"module":{"name":"자물쇠와 열쇠의 집"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%","name":"공격 강화 γ","desc":"공격력 +45%"},{"descRaw":"공격 범위 내 모든 적을 <$ba.stun>기절시키고, 초당 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입힘","name":"혼돈의 시간의 자물쇠","desc":"공격 범위 내 모든 적을 기절시키고, 초당 공격력의 100%에 해당하는 마법 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격이 바깥으로 퍼지는 형태로 변환, 공격력 <@ba.vup>+90%, 제2재능 효과가 <@ba.vup>3배로 증가, 적을 <@ba.vup>아주 살짝 밀어냄","name":"질서의 시간의 열쇠","desc":"공격 범위 확대, 공격이 바깥으로 퍼지는 형태로 변환, 공격력 +90%, 제2재능 효과가 3배로 증가, 적을 아주 살짝 밀어냄"}],"_h":"hfkin1hbm8b4boh3aqh3r85h9sjgigyjmhtwdh99m8b4bo"},"chess_char_4_02_b":{"name":"모스티마","subProfessionName":"스플래시 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"배치 코스트 <@ba.kw>감소","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"배치 코스트 감소"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격이 바깥으로 퍼지는 형태로 변환, 공격력 <@ba.vup>+120%, 제2재능 효과가 <@ba.vup>3배로 증가, 적을 <@ba.vup>아주 살짝 밀어냄","name":"질서의 시간의 열쇠","desc":"공격 범위 확대, 공격이 바깥으로 퍼지는 형태로 변환, 공격력 +120%, 제2재능 효과가 3배로 증가, 적을 아주 살짝 밀어냄"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라·캐스터","desc":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)"},{"descRaw":"공격 범위 내 적의 이동 속도 -18%<@ba.talpu>(+3%)","name":"시간인지둔화","desc":"공격 범위 내 적의 이동 속도 -18%(+3%)"}],"module":{"name":"자물쇠와 열쇠의 집"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"공격 범위 내 모든 적을 <$ba.stun>기절시키고, 초당 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 입힘","name":"혼돈의 시간의 자물쇠","desc":"공격 범위 내 모든 적을 기절시키고, 초당 공격력의 120%에 해당하는 마법 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격이 바깥으로 퍼지는 형태로 변환, 공격력 <@ba.vup>+120%, 제2재능 효과가 <@ba.vup>3배로 증가, 적을 <@ba.vup>아주 살짝 밀어냄","name":"질서의 시간의 열쇠","desc":"공격 범위 확대, 공격이 바깥으로 퍼지는 형태로 변환, 공격력 +120%, 제2재능 효과가 3배로 증가, 적을 아주 살짝 밀어냄"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라·캐스터","desc":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)"},{"descRaw":"공격 범위 내 적의 이동 속도 -18%<@ba.talpu>(+3%)","name":"시간인지둔화","desc":"공격 범위 내 적의 이동 속도 -18%(+3%)"}],"modules":[{"name":"자물쇠와 열쇠의 집","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"배치 코스트 <@ba.kw>감소","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"배치 코스트 감소"}},{"name":"베테랑 만국 전달자의 커스텀 망토","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"공격 범위 확대"}}],"_h":"hfkin1jyhbzaoab44sh3aqh3r85h9sjg75yjaecmdhgfoab44sn1hbh3aqh3r85h9sjgn1jyhbzajsn1d0hb5k"},"chess_char_4_03_a":{"name":"쉐라","subProfessionName":"메카 캐스터","trait":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"skill":{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+29%, 자신과 공중 유닛이 <@ba.vup>15% 확률로 적에게 <@ba.vup>2.5초간 <$ba.cold>냉기 효과 부여\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀","name":"마음 가는 대로","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +29%, 자신과 공중 유닛이 15% 확률로 적에게 2.5초간 냉기 효과 부여\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀"},"talents":[{"descRaw":"공격력 +13%<@ba.talpu>(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%<@ba.talpu>(+3%)로 변경","name":"순종","desc":"공격력 +13%(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%(+3%)로 변경"}],"module":{"name":"눈을 라인으로 삼아"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%","name":"공격 강화 γ","desc":"공격력 +45%"},{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+29%, 자신과 공중 유닛이 <@ba.vup>15% 확률로 적에게 <@ba.vup>2.5초간 <$ba.cold>냉기 효과 부여\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀","name":"마음 가는 대로","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +29%, 자신과 공중 유닛이 15% 확률로 적에게 2.5초간 냉기 효과 부여\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀"}],"_h":"xc93k7j1iwhsv4xxoo8pt5igyjmhiwhsv4"},"chess_char_4_03_b":{"name":"쉐라","subProfessionName":"메카 캐스터","trait":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)"},"skill":{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+40%, 자신과 공중 유닛이 <@ba.vup>20% 확률로 적에게 <@ba.vup>2.5초간 <$ba.cold>냉기 효과 부여\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀","name":"마음 가는 대로","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +40%, 자신과 공중 유닛이 20% 확률로 적에게 2.5초간 냉기 효과 부여\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀"},"talents":[{"descRaw":"공격력 +13%<@ba.talpu>(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%<@ba.talpu>(+3%)로 변경","name":"순종","desc":"공격력 +13%(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%(+3%)로 변경"}],"module":{"name":"눈을 라인으로 삼아"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+40%, 자신과 공중 유닛이 <@ba.vup>20% 확률로 적에게 <@ba.vup>2.5초간 <$ba.cold>냉기 효과 부여\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀","name":"마음 가는 대로","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +40%, 자신과 공중 유닛이 20% 확률로 적에게 2.5초간 냉기 효과 부여\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀"}],"traitBase":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"talentsBase":[{"descRaw":"공격력 +13%<@ba.talpu>(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%<@ba.talpu>(+3%)로 변경","name":"순종","desc":"공격력 +13%(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%(+3%)로 변경"}],"modules":[{"name":"눈을 라인으로 삼아","traitOverride":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)"}}],"_h":"xc93lg7i1dhselxxoo8pt575yjae1dhselk7j1xxoo8pt5lg7i"},"chess_char_4_04_a":{"name":"이네스","subProfessionName":"에이전트","trait":{"descRaw":"재배치 시간 <@ba.kw>감소, 원거리 공격 가능","desc":"재배치 시간 감소, 원거리 공격 가능"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+60%, <$ba.invisible>은신 효과 획득, 공격할 때마다 배치 코스트 <@ba.vup>1 획득, 동시에 목표의 공격 속도 <@ba.vup>5 <$ba.steal>탈취 (최대 50, 스킬 종료 또는 이네스가 퇴각할 때까지 지속)","name":"어두운 밤","desc":"공격 범위 확대, 공격력 +60%, 은신 효과 획득, 공격할 때마다 배치 코스트 1 획득, 동시에 목표의 공격 속도 5 탈취 (최대 50, 스킬 종료 또는 이네스가 퇴각할 때까지 지속)"},"talents":[{"descRaw":"적에게 최초로 대미지를 입힐 때마다 상대를 5초간 <$ba.root>속박하고, 동시에 공격력 100<@ba.talpu>(+10) <$ba.steal>탈취 (상대를 처치 또는 이네스가 퇴각할 때까지 지속)","name":"그림자 엮기","desc":"적에게 최초로 대미지를 입힐 때마다 상대를 5초간 속박하고, 동시에 공격력 100(+10) 탈취 (상대를 처치 또는 이네스가 퇴각할 때까지 지속)"},{"descRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화, 상대의 이동 속도 -30%, 퇴각 시 그림자 파수꾼을 남겨 해당 효과 유지 (최대 1개)","name":"그림자 파수꾼","desc":"공격 범위 내 적의 은신 효과 무효화, 상대의 이동 속도 -30%, 퇴각 시 그림자 파수꾼을 남겨 해당 효과 유지 (최대 1개)"}],"module":{"name":"뿔 '케어' 키트"},"skills":[{"descRaw":"다음 공격이 <@ba.vup>3초 동안 목표에 초당 이네스 공격력의 <@ba.vup>40%에 해당하는 마법 대미지를 입히며(중첩 불가), 배치 코스트 <@ba.vup>2 획득","name":"그림자 습격","desc":"다음 공격이 3초 동안 목표에 초당 이네스 공격력의 40%에 해당하는 마법 대미지를 입히며(중첩 불가), 배치 코스트 2 획득"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+60%, <$ba.invisible>은신 효과 획득, 공격할 때마다 배치 코스트 <@ba.vup>1 획득, 동시에 목표의 공격 속도 <@ba.vup>5 <$ba.steal>탈취 (최대 50, 스킬 종료 또는 이네스가 퇴각할 때까지 지속)","name":"어두운 밤","desc":"공격 범위 확대, 공격력 +60%, 은신 효과 획득, 공격할 때마다 배치 코스트 1 획득, 동시에 목표의 공격 속도 5 탈취 (최대 50, 스킬 종료 또는 이네스가 퇴각할 때까지 지속)"},{"descRaw":"<@ba.rem>최초 배치 시 배치 코스트를 소모하지 않으며, 퇴각 시 그림자 파수꾼을 배치하고 재배치 시간이 즉시 초기화\n배치 후 공격력 <@ba.vup>+90%, 즉시 그림자 파수꾼을 회수하여 경로상 최대 <@ba.vup>4명의 적에게 공격력의 <@ba.vup>110%에 해당하는 물리 대미지를 입히고, 스킬 지속 시간 동안 적에게 대미지를 입힐 때마다 배치 코스트 <@ba.vup>1 획득","name":"고독한 귀환","desc":"최초 배치 시 배치 코스트를 소모하지 않으며, 퇴각 시 그림자 파수꾼을 배치하고 재배치 시간이 즉시 초기화\n배치 후 공격력 +90%, 즉시 그림자 파수꾼을 회수하여 경로상 최대 4명의 적에게 공격력의 110%에 해당하는 물리 대미지를 입히고, 스킬 지속 시간 동안 적에게 대미지를 입힐 때마다 배치 코스트 1 획득"}],"_h":"lroly5q5bzv0t9jx0h7avjy4o8g1u4vkm9bzv0t9q88gw6"},"chess_char_4_04_b":{"name":"이네스","subProfessionName":"에이전트","trait":{"descRaw":"재배치 시간 <@ba.kw>감소, 원거리 공격 가능","moduleDescRaw":"최초로 퇴각 시 재배치 시간이 추가로 <@ba.kw>35%감소","desc":"재배치 시간 감소, 원거리 공격 가능","moduleDesc":"최초로 퇴각 시 재배치 시간이 추가로 35%감소"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+80%, <$ba.invisible>은신 효과 획득, 공격할 때마다 배치 코스트 <@ba.vup>1 획득, 동시에 목표의 공격 속도 <@ba.vup>6 <$ba.steal>탈취 (최대 60, 스킬 종료 또는 이네스가 퇴각할 때까지 지속)","name":"어두운 밤","desc":"공격 범위 확대, 공격력 +80%, 은신 효과 획득, 공격할 때마다 배치 코스트 1 획득, 동시에 목표의 공격 속도 6 탈취 (최대 60, 스킬 종료 또는 이네스가 퇴각할 때까지 지속)"},"talents":[{"descRaw":"적에게 최초로 대미지를 입힐 때마다 상대를 5초간 <$ba.root>속박하고, 동시에 공격력 100<@ba.talpu>(+10) <$ba.steal>탈취 (상대를 처치 또는 이네스가 퇴각할 때까지 지속)","name":"그림자 엮기","desc":"적에게 최초로 대미지를 입힐 때마다 상대를 5초간 속박하고, 동시에 공격력 100(+10) 탈취 (상대를 처치 또는 이네스가 퇴각할 때까지 지속)"},{"descRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화, 상대의 이동 속도 -30%, 퇴각 시 그림자 파수꾼을 남겨 해당 효과 유지 (최대 1개)","name":"그림자 파수꾼","desc":"공격 범위 내 적의 은신 효과 무효화, 상대의 이동 속도 -30%, 퇴각 시 그림자 파수꾼을 남겨 해당 효과 유지 (최대 1개)"}],"module":{"name":"뿔 '케어' 키트"},"skills":[{"descRaw":"다음 공격이 <@ba.vup>3초 동안 목표에 초당 이네스 공격력의 <@ba.vup>55%에 해당하는 마법 대미지를 입히며(중첩 불가), 배치 코스트 <@ba.vup>2 획득","name":"그림자 습격","desc":"다음 공격이 3초 동안 목표에 초당 이네스 공격력의 55%에 해당하는 마법 대미지를 입히며(중첩 불가), 배치 코스트 2 획득"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+80%, <$ba.invisible>은신 효과 획득, 공격할 때마다 배치 코스트 <@ba.vup>1 획득, 동시에 목표의 공격 속도 <@ba.vup>6 <$ba.steal>탈취 (최대 60, 스킬 종료 또는 이네스가 퇴각할 때까지 지속)","name":"어두운 밤","desc":"공격 범위 확대, 공격력 +80%, 은신 효과 획득, 공격할 때마다 배치 코스트 1 획득, 동시에 목표의 공격 속도 6 탈취 (최대 60, 스킬 종료 또는 이네스가 퇴각할 때까지 지속)"},{"descRaw":"<@ba.rem>최초 배치 시 배치 코스트를 소모하지 않으며, 퇴각 시 그림자 파수꾼을 배치하고 재배치 시간이 즉시 초기화\n배치 후 공격력 <@ba.vup>+120%, 즉시 그림자 파수꾼을 회수하여 경로상 최대 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>140%에 해당하는 물리 대미지를 입히고, 스킬 지속 시간 동안 적에게 대미지를 입힐 때마다 배치 코스트 <@ba.vup>1 획득","name":"고독한 귀환","desc":"최초 배치 시 배치 코스트를 소모하지 않으며, 퇴각 시 그림자 파수꾼을 배치하고 재배치 시간이 즉시 초기화\n배치 후 공격력 +120%, 즉시 그림자 파수꾼을 회수하여 경로상 최대 5명의 적에게 공격력의 140%에 해당하는 물리 대미지를 입히고, 스킬 지속 시간 동안 적에게 대미지를 입힐 때마다 배치 코스트 1 획득"}],"traitBase":{"descRaw":"재배치 시간 <@ba.kw>감소, 원거리 공격 가능","desc":"재배치 시간 감소, 원거리 공격 가능"},"talentsBase":[{"descRaw":"적에게 최초로 대미지를 입힐 때마다 상대를 5초간 <$ba.root>속박하고, 동시에 공격력 100<@ba.talpu>(+10) <$ba.steal>탈취 (상대를 처치 또는 이네스가 퇴각할 때까지 지속)","name":"그림자 엮기","desc":"적에게 최초로 대미지를 입힐 때마다 상대를 5초간 속박하고, 동시에 공격력 100(+10) 탈취 (상대를 처치 또는 이네스가 퇴각할 때까지 지속)"},{"descRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화, 상대의 이동 속도 -30%, 퇴각 시 그림자 파수꾼을 남겨 해당 효과 유지 (최대 1개)","name":"그림자 파수꾼","desc":"공격 범위 내 적의 은신 효과 무효화, 상대의 이동 속도 -30%, 퇴각 시 그림자 파수꾼을 남겨 해당 효과 유지 (최대 1개)"}],"modules":[{"name":"뿔 '케어' 키트","traitOverride":{"descRaw":"재배치 시간 <@ba.kw>감소, 원거리 공격 가능","moduleDescRaw":"최초로 퇴각 시 재배치 시간이 추가로 <@ba.kw>35%감소","desc":"재배치 시간 감소, 원거리 공격 가능","moduleDesc":"최초로 퇴각 시 재배치 시간이 추가로 35%감소"}}],"_h":"lroly5qfq5rv49v0ptjx0h7avjy4o8g1z6vk7r49v0ptx08gzuy5q5jx0h7avjy4o8g1y5qfq5rv"},"chess_char_4_05_a":{"name":"비즈왁스","subProfessionName":"진법 캐스터","trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격 범위 내 배치 가능한 근거리 칸에 첨탑 1개 소환, 첨탑 출현 시 주변 적에게 공격력의 <@ba.vup>200%에 해당하는 마법 대미지를 입히고, 적을 <@ba.vup>1초간 <$ba.stun>기절시킴","name":"수호의 오벨리스크","desc":"공격 범위 내 배치 가능한 근거리 칸에 첨탑 1개 소환, 첨탑 출현 시 주변 적에게 공격력의 200%에 해당하는 마법 대미지를 입히고, 적을 1초간 기절시킴"},"talents":[{"descRaw":"스킬 미발동 시 초당 최대 HP의 4% 회복","name":"사막의 가호","desc":"스킬 미발동 시 초당 최대 HP의 4% 회복"}],"module":{"name":"'사제의 축복'"},"skills":[{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+25%","name":"모래 폭풍 확산","desc":"공격 범위 확대, 공격력 +25%"},{"descRaw":"공격 범위 내 배치 가능한 근거리 칸에 첨탑 1개 소환, 첨탑 출현 시 주변 적에게 공격력의 <@ba.vup>200%에 해당하는 마법 대미지를 입히고, 적을 <@ba.vup>1초간 <$ba.stun>기절시킴","name":"수호의 오벨리스크","desc":"공격 범위 내 배치 가능한 근거리 칸에 첨탑 1개 소환, 첨탑 출현 시 주변 적에게 공격력의 200%에 해당하는 마법 대미지를 입히고, 적을 1초간 기절시킴"}],"_h":"qma03fl5jnetofehc4ehtjyakolojnetof"},"chess_char_4_05_b":{"name":"비즈왁스","subProfessionName":"진법 캐스터","trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 <@ba.kw>증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격 범위 내 배치 가능한 근거리 칸에 첨탑 1개 소환, 첨탑 출현 시 주변 적에게 공격력의 <@ba.vup>230%에 해당하는 마법 대미지를 입히고, 적을 <@ba.vup>1.5초간 <$ba.stun>기절시킴","name":"수호의 오벨리스크","desc":"공격 범위 내 배치 가능한 근거리 칸에 첨탑 1개 소환, 첨탑 출현 시 주변 적에게 공격력의 230%에 해당하는 마법 대미지를 입히고, 적을 1.5초간 기절시킴"},"talents":[{"descRaw":"스킬 미발동 시 초당 최대 HP의 4% 회복","name":"사막의 가호","desc":"스킬 미발동 시 초당 최대 HP의 4% 회복"}],"module":{"name":"'사제의 축복'"},"skills":[{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+40%","name":"모래 폭풍 확산","desc":"공격 범위 확대, 공격력 +40%"},{"descRaw":"공격 범위 내 배치 가능한 근거리 칸에 첨탑 1개 소환, 첨탑 출현 시 주변 적에게 공격력의 <@ba.vup>230%에 해당하는 마법 대미지를 입히고, 적을 <@ba.vup>1.5초간 <$ba.stun>기절시킴","name":"수호의 오벨리스크","desc":"공격 범위 내 배치 가능한 근거리 칸에 첨탑 1개 소환, 첨탑 출현 시 주변 적에게 공격력의 230%에 해당하는 마법 대미지를 입히고, 적을 1.5초간 기절시킴"}],"traitBase":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"스킬 미발동 시 초당 최대 HP의 4% 회복","name":"사막의 가호","desc":"스킬 미발동 시 초당 최대 HP의 4% 회복"}],"modules":[{"name":"'사제의 축복'","traitOverride":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 <@ba.kw>증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"}}],"_h":"qma069ubg1eterehc4ehtj8bkoqzg1eter3fl5ehc4ehtj69ub"},"chess_char_4_06_a":{"name":"크루스 더 킨 글린트","subProfessionName":"명사수","trait":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"skill":{"descRaw":"공격 딜레이 <@ba.vup>소량 감소, 공격이 <@ba.vup>2연 사격으로 변경, 공격이 <@ba.vup>40회 명중 후 스킬의 남은 시간 동안 공격이 <@ba.vup>4연 사격으로 변경","name":"봉후","desc":"공격 딜레이 소량 감소, 공격이 2연 사격으로 변경, 공격이 40회 명중 후 스킬의 남은 시간 동안 공격이 4연 사격으로 변경"},"talents":[{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 160%<@ba.talpu>(+10%)로 증가, 적을 0.2초간 <$ba.stun>기절시킴","name":"명중","desc":"공격 시 20% 확률로 해당 공격의 공격력이 160%(+10%)로 증가, 적을 0.2초간 기절시킴"}],"module":{"name":"트루스 오 데어"},"skills":[{"descRaw":"공격력 <@ba.vup>+20%, 공격이 <@ba.vup>2연 사격으로 변경, <$ba.camou>위장 효과 획득","name":"무흔","desc":"공격력 +20%, 공격이 2연 사격으로 변경, 위장 효과 획득"},{"descRaw":"공격 딜레이 <@ba.vup>소량 감소, 공격이 <@ba.vup>2연 사격으로 변경, 공격이 <@ba.vup>40회 명중 후 스킬의 남은 시간 동안 공격이 <@ba.vup>4연 사격으로 변경","name":"봉후","desc":"공격 딜레이 소량 감소, 공격이 2연 사격으로 변경, 공격이 40회 명중 후 스킬의 남은 시간 동안 공격이 4연 사격으로 변경"}],"_h":"a2kfcwcwlvsf1r41pgzvsyn53yvylvsf1r"},"chess_char_4_06_b":{"name":"크루스 더 킨 글린트","subProfessionName":"명사수","trait":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"},"skill":{"descRaw":"공격 딜레이 <@ba.vup>일정량 감소, 공격이 <@ba.vup>2연 사격으로 변경, 공격이 <@ba.vup>40회 명중 후 스킬의 남은 시간 동안 공격이 <@ba.vup>4연 사격으로 변경","name":"봉후","desc":"공격 딜레이 일정량 감소, 공격이 2연 사격으로 변경, 공격이 40회 명중 후 스킬의 남은 시간 동안 공격이 4연 사격으로 변경"},"talents":[{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 160%<@ba.talpu>(+10%)로 증가, 적을 0.2초간 <$ba.stun>기절시킴","name":"명중","desc":"공격 시 20% 확률로 해당 공격의 공격력이 160%(+10%)로 증가, 적을 0.2초간 기절시킴"}],"module":{"name":"트루스 오 데어"},"skills":[{"descRaw":"공격력 <@ba.vup>+30%, 공격이 <@ba.vup>2연 사격으로 변경, <$ba.camou>위장 효과 획득","name":"무흔","desc":"공격력 +30%, 공격이 2연 사격으로 변경, 위장 효과 획득"},{"descRaw":"공격 딜레이 <@ba.vup>일정량 감소, 공격이 <@ba.vup>2연 사격으로 변경, 공격이 <@ba.vup>40회 명중 후 스킬의 남은 시간 동안 공격이 <@ba.vup>4연 사격으로 변경","name":"봉후","desc":"공격 딜레이 일정량 감소, 공격이 2연 사격으로 변경, 공격이 40회 명중 후 스킬의 남은 시간 동안 공격이 4연 사격으로 변경"}],"traitBase":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"talentsBase":[{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 160%<@ba.talpu>(+10%)로 증가, 적을 0.2초간 <$ba.stun>기절시킴","name":"명중","desc":"공격 시 20% 확률로 해당 공격의 공격력이 160%(+10%)로 증가, 적을 0.2초간 기절시킴"}],"modules":[{"name":"트루스 오 데어","traitOverride":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"}}],"_h":"a2kfcw9scwls0gsfze41pgzvsy443y6p0gsfzecwcw41pgzvsycw9scwls"},"chess_char_4_07_a":{"name":"백파이프","subProfessionName":"돌격수","trait":{"descRaw":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","desc":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환"},"skill":{"descRaw":"다음 공격의 공격력이 <@ba.vup>145%로 증가, 추가로 1회 공격\n<@ba.rem>1회 충전 가능","name":"고효율 충격","desc":"다음 공격의 공격력이 145%로 증가, 추가로 1회 공격\n1회 충전 가능"},"talents":[{"descRaw":"공격할 때마다 28%<@ba.talpu>(+3%) 확률로 공격력이 130%로 증가, 적 1명을 추가로 공격","name":"정밀 장전","desc":"공격할 때마다 28%(+3%) 확률로 공격력이 130%로 증가, 적 1명을 추가로 공격"},{"descRaw":"편성 시 모든 [뱅가드] 오퍼레이터의 초기 SP +8<@ba.talpu>(+2)","name":"군사 전통","desc":"편성 시 모든 [뱅가드] 오퍼레이터의 초기 SP +8(+2)"}],"module":{"name":"캐슬브레이커 탄창"},"skills":[{"descRaw":"공격력 <@ba.vup>+27%, 공격 속도 <@ba.vup>+25","name":"신속 공격 γ","desc":"공격력 +27%, 공격 속도 +25"},{"descRaw":"다음 공격의 공격력이 <@ba.vup>145%로 증가, 추가로 1회 공격\n<@ba.rem>1회 충전 가능","name":"고효율 충격","desc":"다음 공격의 공격력이 145%로 증가, 추가로 1회 공격\n1회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 저지 가능 수 <@ba.vup>+1, 공격력 및 방어력 <@ba.vup>+60%, 공격이 <@ba.vup>3연 공격으로 변경","name":"클로즈드 볼트 연발","desc":"공격 딜레이 증가, 저지 가능 수 +1, 공격력 및 방어력 +60%, 공격이 3연 공격으로 변경"}],"_h":"z283jwjwsvsyvus8ehdcc90y83568ydm2gsvsyvu18f0cn"},"chess_char_4_07_b":{"name":"백파이프","subProfessionName":"돌격수","trait":{"descRaw":"적 처치 시 배치 코스트 +<@ba.vup>2, 퇴각 시 <@ba.kw>해당 회차의 배치 코스트 반환","desc":"적 처치 시 배치 코스트 +2, 퇴각 시 해당 회차의 배치 코스트 반환"},"skill":{"descRaw":"다음 공격의 공격력이 <@ba.vup>160%로 증가, 추가로 1회 공격\n<@ba.rem>2회 충전 가능","name":"고효율 충격","desc":"다음 공격의 공격력이 160%로 증가, 추가로 1회 공격\n2회 충전 가능"},"talents":[{"descRaw":"공격할 때마다 28%<@ba.talpu>(+3%) 확률로 공격력이 130%로 증가, 적 1명을 추가로 공격","name":"정밀 장전","desc":"공격할 때마다 28%(+3%) 확률로 공격력이 130%로 증가, 적 1명을 추가로 공격"},{"descRaw":"편성 시 모든 [뱅가드] 오퍼레이터의 초기 SP +8<@ba.talpu>(+2)","name":"군사 전통","desc":"편성 시 모든 [뱅가드] 오퍼레이터의 초기 SP +8(+2)"}],"module":{"name":"캐슬브레이커 탄창"},"skills":[{"descRaw":"공격력 <@ba.vup>+34%, 공격 속도 <@ba.vup>+35","name":"신속 공격 γ","desc":"공격력 +34%, 공격 속도 +35"},{"descRaw":"다음 공격의 공격력이 <@ba.vup>160%로 증가, 추가로 1회 공격\n<@ba.rem>2회 충전 가능","name":"고효율 충격","desc":"다음 공격의 공격력이 160%로 증가, 추가로 1회 공격\n2회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 저지 가능 수 <@ba.vup>+1, 공격력 및 방어력 <@ba.vup>+90%, 공격이 <@ba.vup>3연 공격으로 변경","name":"클로즈드 볼트 연발","desc":"공격 딜레이 증가, 저지 가능 수 +1, 공격력 및 방어력 +90%, 공격이 3연 공격으로 변경"}],"traitBase":{"descRaw":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","desc":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환"},"talentsBase":[{"descRaw":"공격할 때마다 28%<@ba.talpu>(+3%) 확률로 공격력이 130%로 증가, 적 1명을 추가로 공격","name":"정밀 장전","desc":"공격할 때마다 28%(+3%) 확률로 공격력이 130%로 증가, 적 1명을 추가로 공격"},{"descRaw":"편성 시 모든 [뱅가드] 오퍼레이터의 초기 SP +8<@ba.talpu>(+2)","name":"군사 전통","desc":"편성 시 모든 [뱅가드] 오퍼레이터의 초기 SP +8(+2)"}],"modules":[{"name":"캐슬브레이커 탄창","traitOverride":{"descRaw":"적 처치 시 배치 코스트 +<@ba.vup>2, 퇴각 시 <@ba.kw>해당 회차의 배치 코스트 반환","desc":"적 처치 시 배치 코스트 +2, 퇴각 시 해당 회차의 배치 코스트 반환"}},{"name":"'막대기와 자루'","traitOverride":{"descRaw":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","moduleDescRaw":"HP가 <@ba.vup>40% 미만인 적 공격 시 공격력이 <@ba.vup>115%로 증가","desc":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","moduleDesc":"HP가 40% 미만인 적 공격 시 공격력이 115%로 증가"}}],"_h":"z2835ml5rzsy0qs8ehdcc90y8356vddmw9rzsy0qpjf0m2jwjws8ehdcc90y83565ml5lzjwhpjwx3"},"chess_char_4_08_a":{"name":"로즈솔트","subProfessionName":"멀티 타겟 메딕","trait":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"skill":{"descRaw":"공격 딜레이 <@ba.vup>소폭 감소, 공격 범위 내 아군 오퍼레이터가 받는 물리 및 마법 대미지의 <@ba.vup>20%가 <@ba.vup>5초간 지속되는 HP 감소로 변경","name":"절묘한 장기효과약","desc":"공격 딜레이 소폭 감소, 공격 범위 내 아군 오퍼레이터가 받는 물리 및 마법 대미지의 20%가 5초간 지속되는 HP 감소로 변경"},"talents":[{"descRaw":"공격력 -5%, 단 공격 범위 내 아군 오퍼레이터가 받는 치료 효과 +17%<@ba.talpu>(+2%)","name":"최고의 약초 의사","desc":"공격력 -5%, 단 공격 범위 내 아군 오퍼레이터가 받는 치료 효과 +17%(+2%)"}],"module":{"name":"다채로운 소금 사막 생활"},"skills":[{"descRaw":"다음 치료 시 공격력의 <@ba.vup>150%에 해당하는 HP 회복\n<@ba.rem>1회 충전 가능","name":"최상의 응급약","desc":"다음 치료 시 공격력의 150%에 해당하는 HP 회복\n1회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vup>소폭 감소, 공격 범위 내 아군 오퍼레이터가 받는 물리 및 마법 대미지의 <@ba.vup>20%가 <@ba.vup>5초간 지속되는 HP 감소로 변경","name":"절묘한 장기효과약","desc":"공격 딜레이 소폭 감소, 공격 범위 내 아군 오퍼레이터가 받는 물리 및 마법 대미지의 20%가 5초간 지속되는 HP 감소로 변경"}],"_h":"mlmz0x0xkhqdao2caw3iaulleqjekhqdao"},"chess_char_4_08_b":{"name":"로즈솔트","subProfessionName":"멀티 타겟 메딕","trait":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDesc":"공격 범위 확대"},"skill":{"descRaw":"공격 딜레이 <@ba.vup>감소, 공격 범위 내 아군 오퍼레이터가 받는 물리 및 마법 대미지의 <@ba.vup>30%가 <@ba.vup>5초간 지속되는 HP 감소로 변경","name":"절묘한 장기효과약","desc":"공격 딜레이 감소, 공격 범위 내 아군 오퍼레이터가 받는 물리 및 마법 대미지의 30%가 5초간 지속되는 HP 감소로 변경"},"talents":[{"descRaw":"공격력 -5%, 단 공격 범위 내 아군 오퍼레이터가 받는 치료 효과 +17%<@ba.talpu>(+2%)","name":"최고의 약초 의사","desc":"공격력 -5%, 단 공격 범위 내 아군 오퍼레이터가 받는 치료 효과 +17%(+2%)"}],"module":{"name":"다채로운 소금 사막 생활"},"skills":[{"descRaw":"다음 치료 시 공격력의 <@ba.vup>165%에 해당하는 HP 회복\n<@ba.rem>1회 충전 가능","name":"최상의 응급약","desc":"다음 치료 시 공격력의 165%에 해당하는 HP 회복\n1회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vup>감소, 공격 범위 내 아군 오퍼레이터가 받는 물리 및 마법 대미지의 <@ba.vup>30%가 <@ba.vup>5초간 지속되는 HP 감소로 변경","name":"절묘한 장기효과약","desc":"공격 딜레이 감소, 공격 범위 내 아군 오퍼레이터가 받는 물리 및 마법 대미지의 30%가 5초간 지속되는 HP 감소로 변경"}],"traitBase":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"talentsBase":[{"descRaw":"공격력 -5%, 단 공격 범위 내 아군 오퍼레이터가 받는 치료 효과 +17%<@ba.talpu>(+2%)","name":"최고의 약초 의사","desc":"공격력 -5%, 단 공격 범위 내 아군 오퍼레이터가 받는 치료 효과 +17%(+2%)"}],"modules":[{"name":"다채로운 소금 사막 생활","traitOverride":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDesc":"공격 범위 확대"}}],"_h":"mlmz0xd00x5k9mqds52caw3iausheqvq9mqds50x0x2caw3iau0xd00x5k"},"chess_char_4_09_a":{"name":"미즈키","subProfessionName":"매복자","trait":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, <@ba.kw>적의 공격을 쉽게 받지 않음","desc":"공격 범위 내 모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, 적의 공격을 쉽게 받지 않음"},"skill":{"descRaw":"공격 딜레이 <@ba.vup>소폭 감소, 공격력 <@ba.vup>+15%, 제1재능의 공격이 적 <@ba.vup>1명을 추가로 공격하여 상대를 <@ba.vup>0.8초간 <$ba.root>속박","name":"죄수의 딜레마","desc":"공격 딜레이 소폭 감소, 공격력 +15%, 제1재능의 공격이 적 1명을 추가로 공격하여 상대를 0.8초간 속박"},"talents":[{"descRaw":"공격 시 HP가 가장 낮은 적에게 추가로 공격력의 50%에 해당하는 마법 대미지를 입힘","name":"외상성 히스테리","desc":"공격 시 HP가 가장 낮은 적에게 추가로 공격력의 50%에 해당하는 마법 대미지를 입힘"},{"descRaw":"공격 범위에 HP가 50% 미만인 적 존재 시 공격력 +12%<@ba.talpu>(+2%)","name":"뒤바뀐 마음","desc":"공격 범위에 HP가 50% 미만인 적 존재 시 공격력 +12%(+2%)"}],"module":{"name":"사도의 약속"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입히고, 제1재능의 대미지 배율이 <@ba.vup>2.0배로 증가\n<@ba.rem>2회 충전 가능","name":"일깨움","desc":"다음 공격이 공격력의 200%에 해당하는 물리 대미지를 입히고, 제1재능의 대미지 배율이 2.0배로 증가\n2회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vup>소폭 감소, 공격력 <@ba.vup>+15%, 제1재능의 공격이 적 <@ba.vup>1명을 추가로 공격하여 상대를 <@ba.vup>0.8초간 <$ba.root>속박","name":"죄수의 딜레마","desc":"공격 딜레이 소폭 감소, 공격력 +15%, 제1재능의 공격이 적 1명을 추가로 공격하여 상대를 0.8초간 속박"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+90%, 제1재능의 공격이 적 <@ba.vup>2명을 추가로 공격하여 상대를 <@ba.vup>0.7초간 <$ba.stun>기절. 공격할 때마다 명중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <@ba.vup>15%만큼 감소","name":"경화수월","desc":"공격 범위 확대, 공격력 +90%, 제1재능의 공격이 적 2명을 추가로 공격하여 상대를 0.7초간 기절. 공격할 때마다 명중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 15%만큼 감소"}],"_h":"01sn7ghi36gsi02nai2nhutw1c0oh0b7tm36gsi08ab66r"},"chess_char_4_09_b":{"name":"미즈키","subProfessionName":"매복자","trait":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, <@ba.kw>적의 공격을 쉽게 받지 않음","moduleDescRaw":"공격 범위 내 모든 적의 이동 속도 <@ba.kw>-20%","desc":"공격 범위 내 모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, 적의 공격을 쉽게 받지 않음","moduleDesc":"공격 범위 내 모든 적의 이동 속도 -20%"},"skill":{"descRaw":"공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+20%, 제1재능의 공격이 적 <@ba.vup>1명을 추가로 공격하여 상대를 <@ba.vup>1초간 <$ba.root>속박","name":"죄수의 딜레마","desc":"공격 딜레이 감소, 공격력 +20%, 제1재능의 공격이 적 1명을 추가로 공격하여 상대를 1초간 속박"},"talents":[{"descRaw":"공격 시 HP가 가장 낮은 적에게 추가로 공격력의 50%에 해당하는 마법 대미지를 입힘","name":"외상성 히스테리","desc":"공격 시 HP가 가장 낮은 적에게 추가로 공격력의 50%에 해당하는 마법 대미지를 입힘"},{"descRaw":"공격 범위에 HP가 50% 미만인 적 존재 시 공격력 +12%<@ba.talpu>(+2%)","name":"뒤바뀐 마음","desc":"공격 범위에 HP가 50% 미만인 적 존재 시 공격력 +12%(+2%)"}],"module":{"name":"사도의 약속"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입히고, 제1재능의 대미지 배율이 <@ba.vup>2.3배로 증가\n<@ba.rem>2회 충전 가능","name":"일깨움","desc":"다음 공격이 공격력의 230%에 해당하는 물리 대미지를 입히고, 제1재능의 대미지 배율이 2.3배로 증가\n2회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+20%, 제1재능의 공격이 적 <@ba.vup>1명을 추가로 공격하여 상대를 <@ba.vup>1초간 <$ba.root>속박","name":"죄수의 딜레마","desc":"공격 딜레이 감소, 공격력 +20%, 제1재능의 공격이 적 1명을 추가로 공격하여 상대를 1초간 속박"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+105%, 제1재능의 공격이 적 <@ba.vup>2명을 추가로 공격하여 상대를 <@ba.vup>1초간 <$ba.stun>기절. 공격할 때마다 명중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <@ba.vup>15%만큼 감소","name":"경화수월","desc":"공격 범위 확대, 공격력 +105%, 제1재능의 공격이 적 2명을 추가로 공격하여 상대를 1초간 기절. 공격할 때마다 명중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 15%만큼 감소"}],"traitBase":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, <@ba.kw>적의 공격을 쉽게 받지 않음","desc":"공격 범위 내 모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, 적의 공격을 쉽게 받지 않음"},"talentsBase":[{"descRaw":"공격 시 HP가 가장 낮은 적에게 추가로 공격력의 50%에 해당하는 마법 대미지를 입힘","name":"외상성 히스테리","desc":"공격 시 HP가 가장 낮은 적에게 추가로 공격력의 50%에 해당하는 마법 대미지를 입힘"},{"descRaw":"공격 범위에 HP가 50% 미만인 적 존재 시 공격력 +12%<@ba.talpu>(+2%)","name":"뒤바뀐 마음","desc":"공격 범위에 HP가 50% 미만인 적 존재 시 공격력 +12%(+2%)"}],"modules":[{"name":"사도의 약속","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, <@ba.kw>적의 공격을 쉽게 받지 않음","moduleDescRaw":"공격 범위 내 모든 적의 이동 속도 <@ba.kw>-20%","desc":"공격 범위 내 모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, 적의 공격을 쉽게 받지 않음","moduleDesc":"공격 범위 내 모든 적의 이동 속도 -20%"}},{"name":"검푸른 씨앗","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n65%의 물리 및 마법 회피 보유, 쉽게 <@ba.kw>적의 목표가 되지 않음","desc":"공격 범위 내 모든 적 동시 공격\n65%의 물리 및 마법 회피 보유, 쉽게 적의 목표가 되지 않음"}},{"name":"미즈키의 특별 한정 배지","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, <@ba.kw>적의 공격을 쉽게 받지 않음","moduleDescRaw":"<@ba.kw>통합 전략에서 공격 속도 +50, 초당 HP 4% 회복","desc":"공격 범위 내 모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, 적의 공격을 쉽게 받지 않음","moduleDesc":"통합 전략에서 공격 속도 +50, 초당 HP 4% 회복"}}],"_h":"01sn7grshilg1dgscr2nai2nhutw1c0oueb7j81dgscrtpb6tq7ghi2nai2nhutw1c0o7grshilg670gemqp7ggphigx"},"chess_char_4_10_a":{"name":"아로마","subProfessionName":"블래스트 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격력 <@ba.vup>+65%, 공격 범위 내 공중 부양 상태인 적이 착지 시 공격력의 <@ba.vup>65%에 해당하는 마법 대미지를 입힘","name":"미끄럼 주의","desc":"공격력 +65%, 공격 범위 내 공중 부양 상태인 적이 착지 시 공격력의 65%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"모든 적에게 하는 첫 공격의 공격력이 115%<@ba.talpu>(+5%)로 증가, 동시에 목표를 2.5초간 <$ba.levitate>공중 부양","name":"기포 성능 테스트","desc":"모든 적에게 하는 첫 공격의 공격력이 115%(+5%)로 증가, 동시에 목표를 2.5초간 공중 부양"}],"module":{"name":"레몬 맛 어린 시절"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>150%에 해당하는 마법 대미지를 입히고, 공중 적에게 추가로 공격력의 <@ba.vup>55%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"파워 클리닝","desc":"다음 공격이 공격력의 150%에 해당하는 마법 대미지를 입히고, 공중 적에게 추가로 공격력의 55%에 해당하는 마법 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+65%, 공격 범위 내 공중 부양 상태인 적이 착지 시 공격력의 <@ba.vup>65%에 해당하는 마법 대미지를 입힘","name":"미끄럼 주의","desc":"공격력 +65%, 공격 범위 내 공중 부양 상태인 적이 착지 시 공격력의 65%에 해당하는 마법 대미지를 입힘"}],"_h":"00ebq48u10gcxcbp8ha5wve459l610gcxc"},"chess_char_4_10_b":{"name":"아로마","subProfessionName":"블래스트 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 <@ba.kw>110%로 증가","desc":"공격 시 초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 110%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+80%, 공격 범위 내 공중 부양 상태인 적이 착지 시 공격력의 <@ba.vup>80%에 해당하는 마법 대미지를 입힘","name":"미끄럼 주의","desc":"공격력 +80%, 공격 범위 내 공중 부양 상태인 적이 착지 시 공격력의 80%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"모든 적에게 하는 첫 공격의 공격력이 115%<@ba.talpu>(+5%)로 증가, 동시에 목표를 2.5초간 <$ba.levitate>공중 부양","name":"기포 성능 테스트","desc":"모든 적에게 하는 첫 공격의 공격력이 115%(+5%)로 증가, 동시에 목표를 2.5초간 공중 부양"}],"module":{"name":"레몬 맛 어린 시절"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>180%에 해당하는 마법 대미지를 입히고, 공중 적에게 추가로 공격력의 <@ba.vup>70%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"파워 클리닝","desc":"다음 공격이 공격력의 180%에 해당하는 마법 대미지를 입히고, 공중 적에게 추가로 공격력의 70%에 해당하는 마법 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+80%, 공격 범위 내 공중 부양 상태인 적이 착지 시 공격력의 <@ba.vup>80%에 해당하는 마법 대미지를 입힘","name":"미끄럼 주의","desc":"공격력 +80%, 공격 범위 내 공중 부양 상태인 적이 착지 시 공격력의 80%에 해당하는 마법 대미지를 입힘"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"모든 적에게 하는 첫 공격의 공격력이 115%<@ba.talpu>(+5%)로 증가, 동시에 목표를 2.5초간 <$ba.levitate>공중 부양","name":"기포 성능 테스트","desc":"모든 적에게 하는 첫 공격의 공격력이 115%(+5%)로 증가, 동시에 목표를 2.5초간 공중 부양"}],"modules":[{"name":"레몬 맛 어린 시절","traitOverride":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 <@ba.kw>110%로 증가","desc":"공격 시 초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 110%로 증가"}}],"_h":"00ebdovetkgcqqbp8ha5wv9g59vqtkgcqqq48ubp8ha5wvdove"},"chess_char_4_11_a":{"name":"캐서린","subProfessionName":"기능공","trait":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원"},"skill":{"descRaw":"공격 중지, 최대 HP <@ba.vup>+40%, 방어력 <@ba.vup>+10%, 장치의 효과가 목표 오퍼레이터가 초당 캐서린 최대 HP의 <@ba.vup>6%에 해당하는 <$ba.barrier>보호막 획득으로 변경 (재능 최대치 초과 불가)","name":"전화의 담금질","desc":"공격 중지, 최대 HP +40%, 방어력 +10%, 장치의 효과가 목표 오퍼레이터가 초당 캐서린 최대 HP의 6%에 해당하는 보호막 획득으로 변경 (재능 최대치 초과 불가)"},"talents":[{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 오퍼레이터 1명에게 캐서린 최대 HP의 22%<@ba.talpu>(+2%)에 해당하는 <$ba.barrier>보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 <$ba.barrier>보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가","name":"지향성 지원 신호","desc":"<지원 장치> 3개 보유(최대 2개 배치), 오퍼레이터 1명에게 캐서린 최대 HP의 22%(+2%)에 해당하는 보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가"}],"module":{"name":"여가 시간"},"skills":[{"descRaw":"자신 및 장치의 <$ba.barrier>보호막을 보유한 오퍼레이터의 공격력 <@ba.vup>+8%, 방어력 <@ba.vup>+8%","name":"세월의 단련","desc":"자신 및 장치의 보호막을 보유한 오퍼레이터의 공격력 +8%, 방어력 +8%"},{"descRaw":"공격 중지, 최대 HP <@ba.vup>+40%, 방어력 <@ba.vup>+10%, 장치의 효과가 목표 오퍼레이터가 초당 캐서린 최대 HP의 <@ba.vup>6%에 해당하는 <$ba.barrier>보호막 획득으로 변경 (재능 최대치 초과 불가)","name":"전화의 담금질","desc":"공격 중지, 최대 HP +40%, 방어력 +10%, 장치의 효과가 목표 오퍼레이터가 초당 캐서린 최대 HP의 6%에 해당하는 보호막 획득으로 변경 (재능 최대치 초과 불가)"}],"_h":"j4n4lqlqavbwz7qkcn0mwi081erzavbwz7"},"chess_char_4_11_b":{"name":"캐서린","subProfessionName":"기능공","trait":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDescRaw":"<지원 장치>의 최대 보유 수량 <@ba.kw>+1, 배치 코스트 <@ba.kw>감소","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDesc":"<지원 장치>의 최대 보유 수량 +1, 배치 코스트 감소"},"skill":{"descRaw":"공격 중지, 최대 HP <@ba.vup>+55%, 방어력 <@ba.vup>+15%, 장치의 효과가 목표 오퍼레이터가 초당 캐서린 최대 HP의 <@ba.vup>6%에 해당하는 <$ba.barrier>보호막 획득으로 변경 (재능 최대치 초과 불가)","name":"전화의 담금질","desc":"공격 중지, 최대 HP +55%, 방어력 +15%, 장치의 효과가 목표 오퍼레이터가 초당 캐서린 최대 HP의 6%에 해당하는 보호막 획득으로 변경 (재능 최대치 초과 불가)"},"talents":[{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 오퍼레이터 1명에게 캐서린 최대 HP의 22%<@ba.talpu>(+2%)에 해당하는 <$ba.barrier>보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 <$ba.barrier>보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가","name":"지향성 지원 신호","desc":"<지원 장치> 3개 보유(최대 2개 배치), 오퍼레이터 1명에게 캐서린 최대 HP의 22%(+2%)에 해당하는 보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가"}],"module":{"name":"여가 시간"},"skills":[{"descRaw":"자신 및 장치의 <$ba.barrier>보호막을 보유한 오퍼레이터의 공격력 <@ba.vup>+11%, 방어력 <@ba.vup>+11%","name":"세월의 단련","desc":"자신 및 장치의 보호막을 보유한 오퍼레이터의 공격력 +11%, 방어력 +11%"},{"descRaw":"공격 중지, 최대 HP <@ba.vup>+55%, 방어력 <@ba.vup>+15%, 장치의 효과가 목표 오퍼레이터가 초당 캐서린 최대 HP의 <@ba.vup>6%에 해당하는 <$ba.barrier>보호막 획득으로 변경 (재능 최대치 초과 불가)","name":"전화의 담금질","desc":"공격 중지, 최대 HP +55%, 방어력 +15%, 장치의 효과가 목표 오퍼레이터가 초당 캐서린 최대 HP의 6%에 해당하는 보호막 획득으로 변경 (재능 최대치 초과 불가)"}],"traitBase":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원"},"talentsBase":[{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 오퍼레이터 1명에게 캐서린 최대 HP의 22%<@ba.talpu>(+2%)에 해당하는 <$ba.barrier>보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 <$ba.barrier>보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가","name":"지향성 지원 신호","desc":"<지원 장치> 3개 보유(최대 2개 배치), 오퍼레이터 1명에게 캐서린 최대 HP의 22%(+2%)에 해당하는 보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가"}],"modules":[{"name":"여가 시간","traitOverride":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDescRaw":"<지원 장치>의 최대 보유 수량 <@ba.kw>+1, 배치 코스트 <@ba.kw>감소","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDesc":"<지원 장치>의 최대 보유 수량 +1, 배치 코스트 감소"}}],"_h":"j4n4lqpelqm4fkbwh6qkcn0mwi7m1e3ffkbwh6lqlqqkcn0mwilqpelqm4"},"chess_char_4_12_a":{"name":"글래디아","subProfessionName":"후크마스터","trait":{"descRaw":"스킬을 통해 적의 위치를 <@ba.kw>강제 이동\n고지대 위치에 배치 가능","desc":"스킬을 통해 적의 위치를 강제 이동\n고지대 위치에 배치 가능"},"skill":{"descRaw":"먼 곳의 목표를 1개를 <$ba.root>속박하여 회오리바람 생성. 회오리바람은 주변 적의 이동 속도 <@ba.vup>-50%, <@ba.vup>1.5초마다 공격력의 <@ba.vup>85%에 해당하는 <@ba.vup>마법 대미지를 입히고, 중심부로 <@ba.vup>아주 살짝 끌어당김. 스킬 종료 시 글래디아는 목표 주변의 적을 자신에게로 <@ba.vup>아주 살짝 끌어당김","name":"갈증의 소용돌이","desc":"먼 곳의 목표를 1개를 속박하여 회오리바람 생성. 회오리바람은 주변 적의 이동 속도 -50%, 1.5초마다 공격력의 85%에 해당하는 마법 대미지를 입히고, 중심부로 아주 살짝 끌어당김. 스킬 종료 시 글래디아는 목표 주변의 적을 자신에게로 아주 살짝 끌어당김"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [어비설 헌터스] 오퍼레이터가 초당 최대 HP의 2.5% 회복, [바다 괴물]로부터 받는 물리 및 마법 대미지 25% 감소","name":"에기르의 파도","desc":"배치되어 있을 때, 모든 [어비설 헌터스] 오퍼레이터가 초당 최대 HP의 2.5% 회복, [바다 괴물]로부터 받는 물리 및 마법 대미지 25% 감소"},{"descRaw":"무게 등급이 3 이하인 적 공격 시 공격력이 136%<@ba.talpu>(+6%)까지 증가","name":"약육강식","desc":"무게 등급이 3 이하인 적 공격 시 공격력이 136%(+6%)까지 증가"}],"module":{"name":"집정관의 손거울"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>어느 정도 끌어당겨 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"갈증의 대양 절단","desc":"다음 공격이 목표를 어느 정도 끌어당겨 공격력의 150%에 해당하는 물리 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격 범위 확대, 저지당한 2개의 목표를 우선 공격해 공격력의 <@ba.vup>135%에 해당하는 물리 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"갈증의 노해 장악","desc":"공격 딜레이 증가, 공격 범위 확대, 저지당한 2개의 목표를 우선 공격해 공격력의 135%에 해당하는 물리 대미지를 입히고, 어느 정도 끌어당김"},{"descRaw":"먼 곳의 목표를 1개를 <$ba.root>속박하여 회오리바람 생성. 회오리바람은 주변 적의 이동 속도 <@ba.vup>-50%, <@ba.vup>1.5초마다 공격력의 <@ba.vup>85%에 해당하는 <@ba.vup>마법 대미지를 입히고, 중심부로 <@ba.vup>아주 살짝 끌어당김. 스킬 종료 시 글래디아는 목표 주변의 적을 자신에게로 <@ba.vup>아주 살짝 끌어당김","name":"갈증의 소용돌이","desc":"먼 곳의 목표를 1개를 속박하여 회오리바람 생성. 회오리바람은 주변 적의 이동 속도 -50%, 1.5초마다 공격력의 85%에 해당하는 마법 대미지를 입히고, 중심부로 아주 살짝 끌어당김. 스킬 종료 시 글래디아는 목표 주변의 적을 자신에게로 아주 살짝 끌어당김"}],"_h":"bqvyd37xdf1km308n508wllsdb0uzuy6kiey8184df1km3"},"chess_char_4_12_b":{"name":"글래디아","subProfessionName":"후크마스터","trait":{"descRaw":"스킬을 통해 적의 위치를 <@ba.kw>강제 이동\n고지대 위치에 배치 가능","moduleDescRaw":"끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여","desc":"스킬을 통해 적의 위치를 강제 이동\n고지대 위치에 배치 가능","moduleDesc":"끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여"},"skill":{"descRaw":"먼 곳의 목표를 1개를 <$ba.root>속박하여 회오리바람 생성. 회오리바람은 주변 적의 이동 속도 <@ba.vup>-50%, <@ba.vup>1.5초마다 공격력의 <@ba.vup>100%에 해당하는 <@ba.vup>마법 대미지를 입히고, 중심부로 <@ba.vup>어느 정도 끌어당김. 스킬 종료 시 글래디아는 목표 주변의 적을 자신에게로 <@ba.vup>어느 정도 끌어당김","name":"갈증의 소용돌이","desc":"먼 곳의 목표를 1개를 속박하여 회오리바람 생성. 회오리바람은 주변 적의 이동 속도 -50%, 1.5초마다 공격력의 100%에 해당하는 마법 대미지를 입히고, 중심부로 어느 정도 끌어당김. 스킬 종료 시 글래디아는 목표 주변의 적을 자신에게로 어느 정도 끌어당김"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [어비설 헌터스] 오퍼레이터가 초당 최대 HP의 2.5% 회복, [바다 괴물]로부터 받는 물리 및 마법 대미지 25% 감소","name":"에기르의 파도","desc":"배치되어 있을 때, 모든 [어비설 헌터스] 오퍼레이터가 초당 최대 HP의 2.5% 회복, [바다 괴물]로부터 받는 물리 및 마법 대미지 25% 감소"},{"descRaw":"무게 등급이 3 이하인 적 공격 시 공격력이 136%<@ba.talpu>(+6%)까지 증가","name":"약육강식","desc":"무게 등급이 3 이하인 적 공격 시 공격력이 136%(+6%)까지 증가"}],"module":{"name":"집정관의 손거울"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>어느 정도 끌어당겨 공격력의 <@ba.vup>180%에 해당하는 물리 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"갈증의 대양 절단","desc":"다음 공격이 목표를 어느 정도 끌어당겨 공격력의 180%에 해당하는 물리 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격 범위 확대, 저지당한 2개의 목표를 우선 공격해 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"갈증의 노해 장악","desc":"공격 딜레이 증가, 공격 범위 확대, 저지당한 2개의 목표를 우선 공격해 공격력의 150%에 해당하는 물리 대미지를 입히고, 어느 정도 끌어당김"},{"descRaw":"먼 곳의 목표를 1개를 <$ba.root>속박하여 회오리바람 생성. 회오리바람은 주변 적의 이동 속도 <@ba.vup>-50%, <@ba.vup>1.5초마다 공격력의 <@ba.vup>100%에 해당하는 <@ba.vup>마법 대미지를 입히고, 중심부로 <@ba.vup>어느 정도 끌어당김. 스킬 종료 시 글래디아는 목표 주변의 적을 자신에게로 <@ba.vup>어느 정도 끌어당김","name":"갈증의 소용돌이","desc":"먼 곳의 목표를 1개를 속박하여 회오리바람 생성. 회오리바람은 주변 적의 이동 속도 -50%, 1.5초마다 공격력의 100%에 해당하는 마법 대미지를 입히고, 중심부로 어느 정도 끌어당김. 스킬 종료 시 글래디아는 목표 주변의 적을 자신에게로 어느 정도 끌어당김"}],"traitBase":{"descRaw":"스킬을 통해 적의 위치를 <@ba.kw>강제 이동\n고지대 위치에 배치 가능","desc":"스킬을 통해 적의 위치를 강제 이동\n고지대 위치에 배치 가능"},"talentsBase":[{"descRaw":"배치되어 있을 때, 모든 [어비설 헌터스] 오퍼레이터가 초당 최대 HP의 2.5% 회복, [바다 괴물]로부터 받는 물리 및 마법 대미지 25% 감소","name":"에기르의 파도","desc":"배치되어 있을 때, 모든 [어비설 헌터스] 오퍼레이터가 초당 최대 HP의 2.5% 회복, [바다 괴물]로부터 받는 물리 및 마법 대미지 25% 감소"},{"descRaw":"무게 등급이 3 이하인 적 공격 시 공격력이 136%<@ba.talpu>(+6%)까지 증가","name":"약육강식","desc":"무게 등급이 3 이하인 적 공격 시 공격력이 136%(+6%)까지 증가"}],"modules":[{"name":"집정관의 손거울","traitOverride":{"descRaw":"스킬을 통해 적의 위치를 <@ba.kw>강제 이동\n고지대 위치에 배치 가능","moduleDescRaw":"끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여","desc":"스킬을 통해 적의 위치를 강제 이동\n고지대 위치에 배치 가능","moduleDesc":"끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여"}},{"name":"페일 골드 헤어 펜던트","traitOverride":{"descRaw":"스킬로 적의 위치를 <@ba.kw>강제 이동시킴, 거리가 먼 적을 끌어당길 때의 강도가 1랭크 증가\n원거리 유닛 칸에도 배치 가능","desc":"스킬로 적의 위치를 강제 이동시킴, 거리가 먼 적을 끌어당길 때의 강도가 1랭크 증가\n원거리 유닛 칸에도 배치 가능"}}],"_h":"bqvyd3gy7xgy0t1k9d08n508wllsdb0ugxy6e3dp81ut0t1k9dd37x08n508wllsdb0ud3gy7xgyfjxfv1"},"chess_char_4_13_a":{"name":"노시스","subProfessionName":"약화자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"descRaw":"범위 내 모든 적에게 <@ba.vup>2.5초간 <$ba.cold>냉기 효과 부여, 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 입힙. <$ba.charged>차지: <$ba.cold>냉기 효과 1회 추가","name":"영도 폭발","desc":"범위 내 모든 적에게 2.5초간 냉기 효과 부여, 공격력의 130%에 해당하는 마법 대미지를 입힙. 차지: 냉기 효과 1회 추가"},"talents":[{"descRaw":"공격 시 1초간 <$ba.cold>냉기 효과 부여, 범위 내 <$ba.cold>냉기 상태의 적에게 27%<@ba.talpu>(+2%)의 <$ba.fragile>취약 효과 부여, <$ba.frozen>빙결된 적의 <$ba.fragile>취약 효과가 2배로 증가","name":"단단한 얼음","desc":"공격 시 1초간 냉기 효과 부여, 범위 내 냉기 상태의 적에게 27%(+2%)의 취약 효과 부여, 빙결된 적의 취약 효과가 2배로 증가"},{"descRaw":"노시스 배치 10초 후, 모든 [쉐라그] 오퍼레이터가 <$ba.buffres>저항 효과 획득","name":"수도동귀","desc":"노시스 배치 10초 후, 모든 [쉐라그] 오퍼레이터가 저항 효과 획득"}],"module":{"name":"'약속'"},"skills":[{"descRaw":"공격이 <@ba.vup>2연 공격으로 변경, 회당 공격력의 <@ba.vup>135%에 해당하는 마법 대미지를 입힘","name":"빠른 사고","desc":"공격이 2연 공격으로 변경, 회당 공격력의 135%에 해당하는 마법 대미지를 입힘"},{"descRaw":"범위 내 모든 적에게 <@ba.vup>2.5초간 <$ba.cold>냉기 효과 부여, 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 입힙. <$ba.charged>차지: <$ba.cold>냉기 효과 1회 추가","name":"영도 폭발","desc":"범위 내 모든 적에게 2.5초간 냉기 효과 부여, 공격력의 130%에 해당하는 마법 대미지를 입힙. 차지: 냉기 효과 1회 추가"},{"descRaw":"공격 속도 <@ba.vup>+120, 동시에 목표 <@ba.vup>2개 공격, 범위 내 모든 적의 <$ba.frozen>빙결 상태가 스킬이 종료될 때까지 연장. 스킬 종료 시 모든 <$ba.frozen>빙결 상태의 적에게 공격력의 <@ba.vup>300%에 해당하는 마법 대미지를 입히고, <$ba.frozen>빙결 상태를 종료시킴. <$ba.frozen>빙결되지 않은 적 우선 공격","name":"저체온증","desc":"공격 속도 +120, 동시에 목표 2개 공격, 범위 내 모든 적의 빙결 상태가 스킬이 종료될 때까지 연장. 스킬 종료 시 모든 빙결 상태의 적에게 공격력의 300%에 해당하는 마법 대미지를 입히고, 빙결 상태를 종료시킴. 빙결되지 않은 적 우선 공격"}],"_h":"wvhvce5y67vki3eoljrel3tx4y4fr2uclk67vki3mvoon0"},"chess_char_4_13_b":{"name":"노시스","subProfessionName":"약화자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표에 10%의 <$ba.weaken>약화 효과 적용, 2초간 지속","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표에 10%의 약화 효과 적용, 2초간 지속"},"skill":{"descRaw":"범위 내 모든 적에게 <@ba.vup>3초간 <$ba.cold>냉기 효과 부여, 공격력의 <@ba.vup>160%에 해당하는 마법 대미지를 입힙. <$ba.charged>차지: <$ba.cold>냉기 효과 1회 추가","name":"영도 폭발","desc":"범위 내 모든 적에게 3초간 냉기 효과 부여, 공격력의 160%에 해당하는 마법 대미지를 입힙. 차지: 냉기 효과 1회 추가"},"talents":[{"descRaw":"공격 시 1초간 <$ba.cold>냉기 효과 부여, 범위 내 <$ba.cold>냉기 상태의 적에게 27%<@ba.talpu>(+2%)의 <$ba.fragile>취약 효과 부여, <$ba.frozen>빙결된 적의 <$ba.fragile>취약 효과가 2배로 증가","name":"단단한 얼음","desc":"공격 시 1초간 냉기 효과 부여, 범위 내 냉기 상태의 적에게 27%(+2%)의 취약 효과 부여, 빙결된 적의 취약 효과가 2배로 증가"},{"descRaw":"노시스 배치 10초 후, 모든 [쉐라그] 오퍼레이터가 <$ba.buffres>저항 효과 획득","name":"수도동귀","desc":"노시스 배치 10초 후, 모든 [쉐라그] 오퍼레이터가 저항 효과 획득"}],"module":{"name":"'약속'"},"skills":[{"descRaw":"공격이 <@ba.vup>2연 공격으로 변경, 회당 공격력의 <@ba.vup>150%에 해당하는 마법 대미지를 입힘","name":"빠른 사고","desc":"공격이 2연 공격으로 변경, 회당 공격력의 150%에 해당하는 마법 대미지를 입힘"},{"descRaw":"범위 내 모든 적에게 <@ba.vup>3초간 <$ba.cold>냉기 효과 부여, 공격력의 <@ba.vup>160%에 해당하는 마법 대미지를 입힙. <$ba.charged>차지: <$ba.cold>냉기 효과 1회 추가","name":"영도 폭발","desc":"범위 내 모든 적에게 3초간 냉기 효과 부여, 공격력의 160%에 해당하는 마법 대미지를 입힙. 차지: 냉기 효과 1회 추가"},{"descRaw":"공격 속도 <@ba.vup>+122, 동시에 목표 <@ba.vup>2개 공격, 범위 내 모든 적의 <$ba.frozen>빙결 상태가 스킬이 종료될 때까지 연장. 스킬 종료 시 모든 <$ba.frozen>빙결 상태의 적에게 공격력의 <@ba.vup>400%에 해당하는 마법 대미지를 입히고, <$ba.frozen>빙결 상태를 종료시킴. <$ba.frozen>빙결되지 않은 적 우선 공격","name":"저체온증","desc":"공격 속도 +122, 동시에 목표 2개 공격, 범위 내 모든 적의 빙결 상태가 스킬이 종료될 때까지 연장. 스킬 종료 시 모든 빙결 상태의 적에게 공격력의 400%에 해당하는 마법 대미지를 입히고, 빙결 상태를 종료시킴. 빙결되지 않은 적 우선 공격"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"공격 시 1초간 <$ba.cold>냉기 효과 부여, 범위 내 <$ba.cold>냉기 상태의 적에게 27%<@ba.talpu>(+2%)의 <$ba.fragile>취약 효과 부여, <$ba.frozen>빙결된 적의 <$ba.fragile>취약 효과가 2배로 증가","name":"단단한 얼음","desc":"공격 시 1초간 냉기 효과 부여, 범위 내 냉기 상태의 적에게 27%(+2%)의 취약 효과 부여, 빙결된 적의 취약 효과가 2배로 증가"},{"descRaw":"노시스 배치 10초 후, 모든 [쉐라그] 오퍼레이터가 <$ba.buffres>저항 효과 획득","name":"수도동귀","desc":"노시스 배치 10초 후, 모든 [쉐라그] 오퍼레이터가 저항 효과 획득"}],"modules":[{"name":"'약속'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표에 10%의 <$ba.weaken>약화 효과 적용, 2초간 지속","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표에 10%의 약화 효과 적용, 2초간 지속"}},{"name":"1호 프로젝트 모델","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"공격 범위 내에 정예 또는 리더 적이 존재할 시 SP 자연 회복 속도 +0.25/초","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"공격 범위 내에 정예 또는 리더 적이 존재할 시 SP 자연 회복 속도 +0.25/초"}},{"name":"노시스의 특별 한정 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"<@ba.kw>통합 전략에서 배치되어 있을 때 <$ba.cold>냉기, <$ba.frozen>빙결 상태인 적에게 0.5초마다 노시스 공격력의 50%에 해당하는 마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"통합 전략에서 배치되어 있을 때 냉기, 빙결 상태인 적에게 0.5초마다 노시스 공격력의 50%에 해당하는 마법 대미지를 입힘"}}],"_h":"wvhvceih5ynywsvkz4eoljrel3tx4y4f45ucm1wsvkz4l2oo8nce5yeoljrel3tx4y4fceih5ynywrceds5yds1rcefb5yg5"},"chess_char_4_14_a":{"name":"레온하르트","subProfessionName":"스플래시 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 즉시 공격 범위 내 모든 적에게 공격력의 <@ba.vup>170%에 해당하는 마법 대미지를 입히고, <@ba.vup>6초간 마법 저항 <@ba.vup>-8%\n<@ba.rem>2회 충전 가능","name":"해체와 폭파","desc":"공격 범위 확대, 즉시 공격 범위 내 모든 적에게 공격력의 170%에 해당하는 마법 대미지를 입히고, 6초간 마법 저항 -8%\n2회 충전 가능"},"talents":[{"descRaw":"공격 범위에 있는 적 1명당 자신의 공격력 +4% (최대 6<@ba.talpu>(+1)회 중첩)","name":"파편 살상","desc":"공격 범위에 있는 적 1명당 자신의 공격력 +4% (최대 6(+1)회 중첩)"}],"module":{"name":"전승과 개척"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%","name":"공격 강화 γ","desc":"공격력 +45%"},{"descRaw":"공격 범위 <@ba.vup>확대, 즉시 공격 범위 내 모든 적에게 공격력의 <@ba.vup>170%에 해당하는 마법 대미지를 입히고, <@ba.vup>6초간 마법 저항 <@ba.vup>-8%\n<@ba.rem>2회 충전 가능","name":"해체와 폭파","desc":"공격 범위 확대, 즉시 공격 범위 내 모든 적에게 공격력의 170%에 해당하는 마법 대미지를 입히고, 6초간 마법 저항 -8%\n2회 충전 가능"}],"_h":"tgkin1hb0momgk204gcofrigyjmh0momgk"},"chess_char_4_14_b":{"name":"레온하르트","subProfessionName":"스플래시 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"공격 범위 확대"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 즉시 공격 범위 내 모든 적에게 공격력의 <@ba.vup>200%에 해당하는 마법 대미지를 입히고, <@ba.vup>6초간 마법 저항 <@ba.vup>-12%\n<@ba.rem>2회 충전 가능","name":"해체와 폭파","desc":"공격 범위 확대, 즉시 공격 범위 내 모든 적에게 공격력의 200%에 해당하는 마법 대미지를 입히고, 6초간 마법 저항 -12%\n2회 충전 가능"},"talents":[{"descRaw":"공격 범위에 있는 적 1명당 자신의 공격력 +4% (최대 6<@ba.talpu>(+1)회 중첩)","name":"파편 살상","desc":"공격 범위에 있는 적 1명당 자신의 공격력 +4% (최대 6(+1)회 중첩)"}],"module":{"name":"전승과 개척"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"공격 범위 <@ba.vup>확대, 즉시 공격 범위 내 모든 적에게 공격력의 <@ba.vup>200%에 해당하는 마법 대미지를 입히고, <@ba.vup>6초간 마법 저항 <@ba.vup>-12%\n<@ba.rem>2회 충전 가능","name":"해체와 폭파","desc":"공격 범위 확대, 즉시 공격 범위 내 모든 적에게 공격력의 200%에 해당하는 마법 대미지를 입히고, 6초간 마법 저항 -12%\n2회 충전 가능"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"공격 범위에 있는 적 1명당 자신의 공격력 +4% (최대 6<@ba.talpu>(+1)회 중첩)","name":"파편 살상","desc":"공격 범위에 있는 적 1명당 자신의 공격력 +4% (최대 6(+1)회 중첩)"}],"modules":[{"name":"전승과 개척","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"공격 범위 확대"}}],"_h":"tgkin1d0hb5k4zomzt204gcofr75yjae4zomztn1hb204gcofrn1d0hb5k"},"chess_char_4_15_a":{"name":"레코드키퍼","subProfessionName":"메딕","trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skill":{"descRaw":"공격력 <@ba.vup>+45%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP <@ba.vup>80 회복","name":"약간의 요령","desc":"공격력 +45%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP 80 회복"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10<@ba.talpu>(+2)초간 지속","name":"배움의 완성","desc":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10(+2)초간 지속"}],"module":{"name":"미완성의 무공기록부"},"skills":[{"descRaw":"다음 치료 시 공격력의 <@ba.vup>115%에 해당하는 HP 회복, 추가로 목표 1명 치료\n<@ba.rem>2회 충전 가능","name":"문일지십","desc":"다음 치료 시 공격력의 115%에 해당하는 HP 회복, 추가로 목표 1명 치료\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+45%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP <@ba.vup>80 회복","name":"약간의 요령","desc":"공격력 +45%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP 80 회복"}],"_h":"pq7q7676ujeilbmyxbwo25hb0duoujeilb"},"chess_char_4_15_b":{"name":"레코드키퍼","subProfessionName":"메딕","trait":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"},"skill":{"descRaw":"공격력 <@ba.vup>+60%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP <@ba.vup>120 회복","name":"약간의 요령","desc":"공격력 +60%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP 120 회복"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10<@ba.talpu>(+2)초간 지속","name":"배움의 완성","desc":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10(+2)초간 지속"}],"module":{"name":"미완성의 무공기록부"},"skills":[{"descRaw":"다음 치료 시 공격력의 <@ba.vup>130%에 해당하는 HP 회복, 추가로 목표 1명 치료\n<@ba.rem>3회 충전 가능","name":"문일지십","desc":"다음 치료 시 공격력의 130%에 해당하는 HP 회복, 추가로 목표 1명 치료\n3회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+60%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP <@ba.vup>120 회복","name":"약간의 요령","desc":"공격력 +60%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP 120 회복"}],"traitBase":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"talentsBase":[{"descRaw":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10<@ba.talpu>(+2)초간 지속","name":"배움의 완성","desc":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10(+2)초간 지속"}],"modules":[{"name":"미완성의 무공기록부","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}}],"_h":"pq7q76by76dw97eiq9myxbwo25lz0dg897eiq97676myxbwo2576by76dw"},"chess_char_4_16_a":{"name":"텍사스 디 오메르토사","subProfessionName":"처형자","trait":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","desc":"재배치 시간 대폭 감소"},"skill":{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>115%에 해당하는 마법 대미지를 2회 입히고, 목표를 <@ba.vup>1.5초간 <$ba.stun>기절시킴. 이후 1초마다 검의 비를 시전하여 범위 내 최대 <@ba.vup>2명의 적에게 공격력의 <@ba.vup>85%에 해당하는 마법 대미지를 입히고, <@ba.vup>0.2초간 <$ba.stun>기절시킴","name":"맹렬한 검의 비","desc":"배치 즉시 주변의 모든 적에게 공격력의 115%에 해당하는 마법 대미지를 2회 입히고, 목표를 1.5초간 기절시킴. 이후 1초마다 검의 비를 시전하여 범위 내 최대 2명의 적에게 공격력의 85%에 해당하는 마법 대미지를 입히고, 0.2초간 기절시킴"},"talents":[{"descRaw":"패시브 스킬 지속 시간 동안 공격력 +20%, 적을 최초로 쓰러뜨릴 경우 모든 HP 회복 및 패시브 스킬 다시 시전","name":"텍사스 전통","desc":"패시브 스킬 지속 시간 동안 공격력 +20%, 적을 최초로 쓰러뜨릴 경우 모든 HP 회복 및 패시브 스킬 다시 시전"},{"descRaw":"배치 후 적을 쓰러뜨릴 때까지 공격 속도 +10<@ba.talpu>(+2), 모든 피격 대미지가 30%<@ba.talpu>(+5%) 감소","name":"텍사스 검술","desc":"배치 후 적을 쓰러뜨릴 때까지 공격 속도 +10(+2), 모든 피격 대미지가 30%(+5%) 감소"}],"module":{"name":"블루베리와 다크초콜릿"},"skills":[{"descRaw":"배치 후 공격력 <@ba.vup>+40%, 명중한 목표의 특수 능력을 <@ba.vup>5초간 무효화, 지속 시간 동안 목표에게 초당 <@ba.vup>260의 마법 대미지를 입힘","name":"고요한 이슬비","desc":"배치 후 공격력 +40%, 명중한 목표의 특수 능력을 5초간 무효화, 지속 시간 동안 목표에게 초당 260의 마법 대미지를 입힘"},{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>150%에 해당하는 마법 대미지를 입히고, <@ba.vup>8초간 목표의 마법 저항 <@ba.vup>-15%, 공격력 <@ba.vup>+30%, 공격이 2연 공격으로 변경, 공격 시 마법 대미지를 입힘","name":"끊임없는 소나기","desc":"배치 즉시 주변의 모든 적에게 공격력의 150%에 해당하는 마법 대미지를 입히고, 8초간 목표의 마법 저항 -15%, 공격력 +30%, 공격이 2연 공격으로 변경, 공격 시 마법 대미지를 입힘"},{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>115%에 해당하는 마법 대미지를 2회 입히고, 목표를 <@ba.vup>1.5초간 <$ba.stun>기절시킴. 이후 1초마다 검의 비를 시전하여 범위 내 최대 <@ba.vup>2명의 적에게 공격력의 <@ba.vup>85%에 해당하는 마법 대미지를 입히고, <@ba.vup>0.2초간 <$ba.stun>기절시킴","name":"맹렬한 검의 비","desc":"배치 즉시 주변의 모든 적에게 공격력의 115%에 해당하는 마법 대미지를 2회 입히고, 목표를 1.5초간 기절시킴. 이후 1초마다 검의 비를 시전하여 범위 내 최대 2명의 적에게 공격력의 85%에 해당하는 마법 대미지를 입히고, 0.2초간 기절시킴"}],"_h":"w28vhagmvdn5oce7g7e7xw2mw2wp15ujkwkbitq7vdn5oc"},"chess_char_4_16_b":{"name":"텍사스 디 오메르토사","subProfessionName":"처형자","trait":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","moduleDescRaw":"주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 <@ba.kw>+10%","desc":"재배치 시간 대폭 감소","moduleDesc":"주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 +10%"},"skill":{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 2회 입히고, 목표를 <@ba.vup>1.5초간 <$ba.stun>기절시킴. 이후 1초마다 검의 비를 시전하여 범위 내 최대 <@ba.vup>3명의 적에게 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입히고, <@ba.vup>0.2초간 <$ba.stun>기절시킴","name":"맹렬한 검의 비","desc":"배치 즉시 주변의 모든 적에게 공격력의 130%에 해당하는 마법 대미지를 2회 입히고, 목표를 1.5초간 기절시킴. 이후 1초마다 검의 비를 시전하여 범위 내 최대 3명의 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 0.2초간 기절시킴"},"talents":[{"descRaw":"패시브 스킬 지속 시간 동안 공격력 +20%, 적을 최초로 쓰러뜨릴 경우 모든 HP 회복 및 패시브 스킬 다시 시전","name":"텍사스 전통","desc":"패시브 스킬 지속 시간 동안 공격력 +20%, 적을 최초로 쓰러뜨릴 경우 모든 HP 회복 및 패시브 스킬 다시 시전"},{"descRaw":"배치 후 적을 쓰러뜨릴 때까지 공격 속도 +10<@ba.talpu>(+2), 모든 피격 대미지가 30%<@ba.talpu>(+5%) 감소","name":"텍사스 검술","desc":"배치 후 적을 쓰러뜨릴 때까지 공격 속도 +10(+2), 모든 피격 대미지가 30%(+5%) 감소"}],"module":{"name":"블루베리와 다크초콜릿"},"skills":[{"descRaw":"배치 후 공격력 <@ba.vup>+55%, 명중한 목표의 특수 능력을 <@ba.vup>8초간 무효화, 지속 시간 동안 목표에게 초당 <@ba.vup>320의 마법 대미지를 입힘","name":"고요한 이슬비","desc":"배치 후 공격력 +55%, 명중한 목표의 특수 능력을 8초간 무효화, 지속 시간 동안 목표에게 초당 320의 마법 대미지를 입힘"},{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>180%에 해당하는 마법 대미지를 입히고, <@ba.vup>10초간 목표의 마법 저항 <@ba.vup>-20%, 공격력 <@ba.vup>+40%, 공격이 2연 공격으로 변경, 공격 시 마법 대미지를 입힘","name":"끊임없는 소나기","desc":"배치 즉시 주변의 모든 적에게 공격력의 180%에 해당하는 마법 대미지를 입히고, 10초간 목표의 마법 저항 -20%, 공격력 +40%, 공격이 2연 공격으로 변경, 공격 시 마법 대미지를 입힘"},{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 2회 입히고, 목표를 <@ba.vup>1.5초간 <$ba.stun>기절시킴. 이후 1초마다 검의 비를 시전하여 범위 내 최대 <@ba.vup>3명의 적에게 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입히고, <@ba.vup>0.2초간 <$ba.stun>기절시킴","name":"맹렬한 검의 비","desc":"배치 즉시 주변의 모든 적에게 공격력의 130%에 해당하는 마법 대미지를 2회 입히고, 목표를 1.5초간 기절시킴. 이후 1초마다 검의 비를 시전하여 범위 내 최대 3명의 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 0.2초간 기절시킴"}],"traitBase":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","desc":"재배치 시간 대폭 감소"},"talentsBase":[{"descRaw":"패시브 스킬 지속 시간 동안 공격력 +20%, 적을 최초로 쓰러뜨릴 경우 모든 HP 회복 및 패시브 스킬 다시 시전","name":"텍사스 전통","desc":"패시브 스킬 지속 시간 동안 공격력 +20%, 적을 최초로 쓰러뜨릴 경우 모든 HP 회복 및 패시브 스킬 다시 시전"},{"descRaw":"배치 후 적을 쓰러뜨릴 때까지 공격 속도 +10<@ba.talpu>(+2), 모든 피격 대미지가 30%<@ba.talpu>(+5%) 감소","name":"텍사스 검술","desc":"배치 후 적을 쓰러뜨릴 때까지 공격 속도 +10(+2), 모든 피격 대미지가 30%(+5%) 감소"}],"modules":[{"name":"블루베리와 다크초콜릿","traitOverride":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","moduleDescRaw":"주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 <@ba.kw>+10%","desc":"재배치 시간 대폭 감소","moduleDesc":"주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 +10%"}},{"traitOverride":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","moduleDescRaw":"퇴각 시 배치 코스트 <@ba.kw>대량 반환","desc":"재배치 시간 대폭 감소","moduleDesc":"퇴각 시 배치 코스트 대량 반환"}}],"_h":"w28vhazsgms8rbn5xie7g7e7xw2mw2wputujbo2eitl6rbn5xihagme7g7e7xw2mw2wphazsgms8ha2ogmd2"},"chess_char_4_17_a":{"name":"호시구마","subProfessionName":"프로텍터","trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skill":{"descRaw":"방어력 <@ba.vup>+13%, 공격을 받을 때마다 목표에게 호시구마 공격력의 <@ba.vup>65%에 해당하는 물리 대미지를 입힘","name":"가시덤불","desc":"방어력 +13%, 공격을 받을 때마다 목표에게 호시구마 공격력의 65%에 해당하는 물리 대미지를 입힘"},"talents":[{"descRaw":"28%<@ba.talpu>(+3%) 확률로 대미지 무효화","name":"전술 장갑","desc":"28%(+3%) 확률로 대미지 무효화"},{"descRaw":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 방어력 +8%<@ba.talpu>(+2%)","name":"특수 작전 전략","desc":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 방어력 +8%(+2%)"}],"module":{"name":"친구들의 선물"},"skills":[{"descRaw":"방어력 <@ba.vup>+50%, 공격력 <@ba.vup>+20%","name":"전의 고양","desc":"방어력 +50%, 공격력 +20%"},{"descRaw":"방어력 <@ba.vup>+13%, 공격을 받을 때마다 목표에게 호시구마 공격력의 <@ba.vup>65%에 해당하는 물리 대미지를 입힘","name":"가시덤불","desc":"방어력 +13%, 공격을 받을 때마다 목표에게 호시구마 공격력의 65%에 해당하는 물리 대미지를 입힘"},{"descRaw":"공격력 <@ba.vup>+80%, 방어력 <@ba.vup>+50%, 방패를 회전시켜 전방 1칸에 있는 모든 적을 동시에 공격","name":"반야회전참","desc":"공격력 +80%, 방어력 +50%, 방패를 회전시켜 전방 1칸에 있는 모든 적을 동시에 공격"}],"_h":"m411t8t8nvz723yf33a3numq5kokwpl45znvz723g8essi"},"chess_char_4_17_b":{"name":"호시구마","subProfessionName":"프로텍터","trait":{"descRaw":"적 4명 저지 가능","desc":"적 4명 저지 가능"},"skill":{"descRaw":"방어력 <@ba.vup>+21%, 공격을 받을 때마다 목표에게 호시구마 공격력의 <@ba.vup>80%에 해당하는 물리 대미지를 입힘","name":"가시덤불","desc":"방어력 +21%, 공격을 받을 때마다 목표에게 호시구마 공격력의 80%에 해당하는 물리 대미지를 입힘"},"talents":[{"descRaw":"28%<@ba.talpu>(+3%) 확률로 대미지 무효화","name":"전술 장갑","desc":"28%(+3%) 확률로 대미지 무효화"},{"descRaw":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 방어력 +8%<@ba.talpu>(+2%)","name":"특수 작전 전략","desc":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 방어력 +8%(+2%)"}],"module":{"name":"친구들의 선물"},"skills":[{"descRaw":"방어력 <@ba.vup>+65%, 공격력 <@ba.vup>+30%","name":"전의 고양","desc":"방어력 +65%, 공격력 +30%"},{"descRaw":"방어력 <@ba.vup>+21%, 공격을 받을 때마다 목표에게 호시구마 공격력의 <@ba.vup>80%에 해당하는 물리 대미지를 입힘","name":"가시덤불","desc":"방어력 +21%, 공격을 받을 때마다 목표에게 호시구마 공격력의 80%에 해당하는 물리 대미지를 입힘"},{"descRaw":"공격력 <@ba.vup>+95%, 방어력 <@ba.vup>+60%, 방패를 회전시켜 전방 1칸에 있는 모든 적을 동시에 공격","name":"반야회전참","desc":"공격력 +95%, 방어력 +60%, 방패를 회전시켜 전방 1칸에 있는 모든 적을 동시에 공격"}],"traitBase":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talentsBase":[{"descRaw":"28%<@ba.talpu>(+3%) 확률로 대미지 무효화","name":"전술 장갑","desc":"28%(+3%) 확률로 대미지 무효화"},{"descRaw":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 방어력 +8%<@ba.talpu>(+2%)","name":"특수 작전 전략","desc":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 방어력 +8%(+2%)"}],"modules":[{"name":"친구들의 선물","traitOverride":{"descRaw":"적 4명 저지 가능","desc":"적 4명 저지 가능"}},{"name":"호신 부적","traitOverride":{"descRaw":"적 3명 저지 가능","moduleDescRaw":"적 저지 시 방어력 <@ba.kw>+20%","desc":"적 3명 저지 가능","moduleDesc":"적 저지 시 방어력 +20%"}}],"_h":"m411bibivvz7aryf33a3numq5kokcol4d4vvz7arkfesvjt8t8yf33a3numq5kokbibi2yt8lrt8nt"},"chess_char_4_18_a":{"name":"머드락","subProfessionName":"저거너트","trait":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","desc":"아군의 치료를 받을 수 없음"},"skill":{"descRaw":"다음 공격 시 최대 HP의 <@ba.vup>4%만큼 HP 회복, 주변의 모든 지상 적에게 공격력의 <@ba.vup>190%에 해당하는 물리 대미지를 입히고, <@ba.vup>30% 확률로 목표를 <@ba.vup>0.5초간 <$ba.stun>기절시킴","name":"바위를 깨는 망치","desc":"다음 공격 시 최대 HP의 4%만큼 HP 회복, 주변의 모든 지상 적에게 공격력의 190%에 해당하는 물리 대미지를 입히고, 30% 확률로 목표를 0.5초간 기절시킴"},"talents":[{"descRaw":"9초마다 <$ba.shield>실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 파괴될 때마다 최대 HP의 22%<@ba.talpu>(+2%) 회복","name":"비옥한 땅이 내린 육신","desc":"9초마다 실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 파괴될 때마다 최대 HP의 22%(+2%) 회복"},{"descRaw":"[살카즈] 적에게 받는 대미지 30% 감소","name":"동족의 아픔","desc":"[살카즈] 적에게 받는 대미지 30% 감소"}],"module":{"name":"흙과 돌의 뿌리"},"skills":[{"descRaw":"방어력 <@ba.vup>+45%","name":"방어 강화 γ","desc":"방어력 +45%"},{"descRaw":"다음 공격 시 최대 HP의 <@ba.vup>4%만큼 HP 회복, 주변의 모든 지상 적에게 공격력의 <@ba.vup>190%에 해당하는 물리 대미지를 입히고, <@ba.vup>30% 확률로 목표를 <@ba.vup>0.5초간 <$ba.stun>기절시킴","name":"바위를 깨는 망치","desc":"다음 공격 시 최대 HP의 4%만큼 HP 회복, 주변의 모든 지상 적에게 공격력의 190%에 해당하는 물리 대미지를 입히고, 30% 확률로 목표를 0.5초간 기절시킴"},{"descRaw":"스킬 발동 시 행동 불가, <@ba.vup>10초간 대미지를 받지 않으며, 주변 적의 이동 속도 <@ba.vup>-60%. 해당 상태 종료 후 주변의 지상 적을 <@ba.vup>3초간 <$ba.stun>기절시킴, 공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+85%, 방어력 <@ba.vup>+40%, 저지하고 있는 모든 적 공격","name":"더러운 대지의 핏줄","desc":"스킬 발동 시 행동 불가, 10초간 대미지를 받지 않으며, 주변 적의 이동 속도 -60%. 해당 상태 종료 후 주변의 지상 적을 3초간 기절시킴, 공격 딜레이 감소, 공격력 +85%, 방어력 +40%, 저지하고 있는 모든 적 공격"}],"_h":"vfpr4x1t9d6hor408ihl5cj35c29ktmwi09d6horl8grau"},"chess_char_4_18_b":{"name":"머드락","subProfessionName":"저거너트","trait":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","moduleDescRaw":"자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소","desc":"아군의 치료를 받을 수 없음","moduleDesc":"자신이 저지한 적으로부터 받는 대미지가 15% 감소"},"skill":{"descRaw":"다음 공격 시 최대 HP의 <@ba.vup>5%만큼 HP 회복, 주변의 모든 지상 적에게 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 입히고, <@ba.vup>30% 확률로 목표를 <@ba.vup>0.6초간 <$ba.stun>기절시킴","name":"바위를 깨는 망치","desc":"다음 공격 시 최대 HP의 5%만큼 HP 회복, 주변의 모든 지상 적에게 공격력의 210%에 해당하는 물리 대미지를 입히고, 30% 확률로 목표를 0.6초간 기절시킴"},"talents":[{"descRaw":"9초마다 <$ba.shield>실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 파괴될 때마다 최대 HP의 22%<@ba.talpu>(+2%) 회복","name":"비옥한 땅이 내린 육신","desc":"9초마다 실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 파괴될 때마다 최대 HP의 22%(+2%) 회복"},{"descRaw":"[살카즈] 적에게 받는 대미지 30% 감소","name":"동족의 아픔","desc":"[살카즈] 적에게 받는 대미지 30% 감소"}],"module":{"name":"흙과 돌의 뿌리"},"skills":[{"descRaw":"방어력 <@ba.vup>+60%","name":"방어 강화 γ","desc":"방어력 +60%"},{"descRaw":"다음 공격 시 최대 HP의 <@ba.vup>5%만큼 HP 회복, 주변의 모든 지상 적에게 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 입히고, <@ba.vup>30% 확률로 목표를 <@ba.vup>0.6초간 <$ba.stun>기절시킴","name":"바위를 깨는 망치","desc":"다음 공격 시 최대 HP의 5%만큼 HP 회복, 주변의 모든 지상 적에게 공격력의 210%에 해당하는 물리 대미지를 입히고, 30% 확률로 목표를 0.6초간 기절시킴"},{"descRaw":"스킬 발동 시 행동 불가, <@ba.vup>10초간 대미지를 받지 않으며, 주변 적의 이동 속도 <@ba.vup>-60%. 해당 상태 종료 후 주변의 지상 적을 <@ba.vup>3.5초간 <$ba.stun>기절시킴, 공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+100%, 방어력 <@ba.vup>+50%, 저지하고 있는 모든 적 공격","name":"더러운 대지의 핏줄","desc":"스킬 발동 시 행동 불가, 10초간 대미지를 받지 않으며, 주변 적의 이동 속도 -60%. 해당 상태 종료 후 주변의 지상 적을 3.5초간 기절시킴, 공격 딜레이 감소, 공격력 +100%, 방어력 +50%, 저지하고 있는 모든 적 공격"}],"traitBase":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","desc":"아군의 치료를 받을 수 없음"},"talentsBase":[{"descRaw":"9초마다 <$ba.shield>실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 파괴될 때마다 최대 HP의 22%<@ba.talpu>(+2%) 회복","name":"비옥한 땅이 내린 육신","desc":"9초마다 실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 파괴될 때마다 최대 HP의 22%(+2%) 회복"},{"descRaw":"[살카즈] 적에게 받는 대미지 30% 감소","name":"동족의 아픔","desc":"[살카즈] 적에게 받는 대미지 30% 감소"}],"modules":[{"name":"흙과 돌의 뿌리","traitOverride":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","moduleDescRaw":"자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소","desc":"아군의 치료를 받을 수 없음","moduleDesc":"자신이 저지한 적으로부터 받는 대미지가 15% 감소"}},{"name":"비옥한 땅의 전망","traitOverride":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","moduleDescRaw":"주변 8칸에 아군 오퍼레이터가 없을 시 공격력, 방어력 <@ba.kw>+8%","desc":"아군의 치료를 받을 수 없음","moduleDesc":"주변 8칸에 아군 오퍼레이터가 없을 시 공격력, 방어력 +8%"}}],"_h":"vfpr4xtj1tdfa86hj8408ihl5cj35c299kmwu3a86hj8imgr6g4x1t408ihl5cj35c294xtj1tdflj4xym1t8k"},"chess_char_4_19_a":{"name":"플레임테일","subProfessionName":"척후병","trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skill":{"descRaw":"스킬 지속 시간 동안 배치 코스트 <@ba.vup>8 점진적으로 회복, 공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+45%, 저지 가능 수 <@ba.vup>+1, 물리 및 마법 회피 <@ba.vup>+60%","name":"불꽃의 마음","desc":"스킬 지속 시간 동안 배치 코스트 8 점진적으로 회복, 공격 딜레이 감소, 공격력 +45%, 저지 가능 수 +1, 물리 및 마법 회피 +60%"},"talents":[{"descRaw":"회피 시 다음 공격이 2연 공격으로 변경, 저지하고 있는 모든 적 동시 공격","name":"선봉의 검술","desc":"회피 시 다음 공격이 2연 공격으로 변경, 저지하고 있는 모든 적 동시 공격"},{"descRaw":"배치되어 있을 때, 모든 [카시미어] 오퍼레이터의 물리 회피 +25%<@ba.talpu>(+3%)","name":"피누스 실베스트리스 기사단장","desc":"배치되어 있을 때, 모든 [카시미어] 오퍼레이터의 물리 회피 +25%(+3%)"}],"module":{"name":"피누스 실베스트리스의 출발점"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>6 즉시 획득, 다음 물리 공격 회피","name":"예리한 직감","desc":"배치 코스트 6 즉시 획득, 다음 물리 공격 회피"},{"descRaw":"배치 코스트 <@ba.vup>11 즉시 획득, 주변 최대 6명의 적에게 <@ba.vup>2회에 한하여 공격력의 <@ba.vup>180%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>0.5초간 <$ba.stun>기절시킴. 범위 내 아군 유닛의 물리 회피 <@ba.vup>+40%, <@ba.vup>10초간 지속","name":"'피누스 실베스트리스'","desc":"배치 코스트 11 즉시 획득, 주변 최대 6명의 적에게 2회에 한하여 공격력의 180%에 해당하는 물리 대미지를 입히고, 목표를 0.5초간 기절시킴. 범위 내 아군 유닛의 물리 회피 +40%, 10초간 지속"},{"descRaw":"스킬 지속 시간 동안 배치 코스트 <@ba.vup>8 점진적으로 회복, 공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+45%, 저지 가능 수 <@ba.vup>+1, 물리 및 마법 회피 <@ba.vup>+60%","name":"불꽃의 마음","desc":"스킬 지속 시간 동안 배치 코스트 8 점진적으로 회복, 공격 딜레이 감소, 공격력 +45%, 저지 가능 수 +1, 물리 및 마법 회피 +60%"}],"_h":"bntwtltlld9gzq57qd57tu2ydupfzqee8vqi9bsuld9gzq"},"chess_char_4_19_b":{"name":"플레임테일","subProfessionName":"척후병","trait":{"descRaw":"적 2명 저지 가능","moduleDescRaw":"최초 배치 시 배치 코스트 -4","desc":"적 2명 저지 가능","moduleDesc":"최초 배치 시 배치 코스트 -4"},"skill":{"descRaw":"스킬 지속 시간 동안 배치 코스트 <@ba.vup>8 점진적으로 회복, 공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+60%, 저지 가능 수 <@ba.vup>+1, 물리 및 마법 회피 <@ba.vup>+80%","name":"불꽃의 마음","desc":"스킬 지속 시간 동안 배치 코스트 8 점진적으로 회복, 공격 딜레이 감소, 공격력 +60%, 저지 가능 수 +1, 물리 및 마법 회피 +80%"},"talents":[{"descRaw":"회피 시 다음 공격이 2연 공격으로 변경, 저지하고 있는 모든 적 동시 공격","name":"선봉의 검술","desc":"회피 시 다음 공격이 2연 공격으로 변경, 저지하고 있는 모든 적 동시 공격"},{"descRaw":"배치되어 있을 때, 모든 [카시미어] 오퍼레이터의 물리 회피 +25%<@ba.talpu>(+3%)","name":"피누스 실베스트리스 기사단장","desc":"배치되어 있을 때, 모든 [카시미어] 오퍼레이터의 물리 회피 +25%(+3%)"}],"module":{"name":"피누스 실베스트리스의 출발점"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>6 즉시 획득, 다음 물리 공격 회피","name":"예리한 직감","desc":"배치 코스트 6 즉시 획득, 다음 물리 공격 회피"},{"descRaw":"배치 코스트 <@ba.vup>12 즉시 획득, 주변 최대 6명의 적에게 <@ba.vup>2회에 한하여 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>0.5초간 <$ba.stun>기절시킴. 범위 내 아군 유닛의 물리 회피 <@ba.vup>+45%, <@ba.vup>10초간 지속","name":"'피누스 실베스트리스'","desc":"배치 코스트 12 즉시 획득, 주변 최대 6명의 적에게 2회에 한하여 공격력의 210%에 해당하는 물리 대미지를 입히고, 목표를 0.5초간 기절시킴. 범위 내 아군 유닛의 물리 회피 +45%, 10초간 지속"},{"descRaw":"스킬 지속 시간 동안 배치 코스트 <@ba.vup>8 점진적으로 회복, 공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+60%, 저지 가능 수 <@ba.vup>+1, 물리 및 마법 회피 <@ba.vup>+80%","name":"불꽃의 마음","desc":"스킬 지속 시간 동안 배치 코스트 8 점진적으로 회복, 공격 딜레이 감소, 공격력 +60%, 저지 가능 수 +1, 물리 및 마법 회피 +80%"}],"traitBase":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"talentsBase":[{"descRaw":"회피 시 다음 공격이 2연 공격으로 변경, 저지하고 있는 모든 적 동시 공격","name":"선봉의 검술","desc":"회피 시 다음 공격이 2연 공격으로 변경, 저지하고 있는 모든 적 동시 공격"},{"descRaw":"배치되어 있을 때, 모든 [카시미어] 오퍼레이터의 물리 회피 +25%<@ba.talpu>(+3%)","name":"피누스 실베스트리스 기사단장","desc":"배치되어 있을 때, 모든 [카시미어] 오퍼레이터의 물리 회피 +25%(+3%)"}],"modules":[{"name":"피누스 실베스트리스의 출발점","traitOverride":{"descRaw":"적 2명 저지 가능","moduleDescRaw":"최초 배치 시 배치 코스트 -4","desc":"적 2명 저지 가능","moduleDesc":"최초 배치 시 배치 코스트 -4"}},{"name":"그녀들의 미래","traitOverride":{"descRaw":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%","desc":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%"}}],"_h":"bntwtljytljyai9g5z57qd57tu2ydupfzqee8v149bkyai9g5ztltl57qd57tu2ydupftljytljye55c5c"},"chess_char_4_20_a":{"name":"파투스","subProfessionName":"저격수","trait":{"descRaw":"공격 범위 내 <@ba.kw>방어력이 가장 낮은 적을 우선 공격","desc":"공격 범위 내 방어력이 가장 낮은 적을 우선 공격"},"skill":{"descRaw":"공격 범위가 전방 <@ba.rem>직선으로 무한 연장, 공격력 <@ba.vup>+80%, 기본 공격 범위 밖의 목표 공격 시 대미지가 <@ba.vup>125%로 증가","name":"페더샤인 애로우","desc":"공격 범위가 전방 직선으로 무한 연장, 공격력 +80%, 기본 공격 범위 밖의 목표 공격 시 대미지가 125%로 증가"},"talents":[{"descRaw":"최근 10초 동안 받은 대미지가 없을 경우 공격력 +18%<@ba.talpu>(+3%)","name":"정신 집중","desc":"최근 10초 동안 받은 대미지가 없을 경우 공격력 +18%(+3%)"},{"descRaw":"스킬 지속 시간 동안 쉽게 적의 목표가 되지 않으며, 공격 시 목표의 물리 회피 무시","name":"숨죽이기","desc":"스킬 지속 시간 동안 쉽게 적의 목표가 되지 않으며, 공격 시 목표의 물리 회피 무시"}],"module":{"name":"첫 경기 지원 세트"},"skills":[{"descRaw":"공격력 <@ba.vup>+27%, 공격 속도 <@ba.vup>+25","name":"신속 공격 γ","desc":"공격력 +27%, 공격 속도 +25"},{"descRaw":"범위 밖의 저지당한 적까지 공격 가능, 공격 속도 <@ba.vup>+75","name":"동맹 지원","desc":"범위 밖의 저지당한 적까지 공격 가능, 공격 속도 +75"},{"descRaw":"공격 범위가 전방 <@ba.rem>직선으로 무한 연장, 공격력 <@ba.vup>+80%, 기본 공격 범위 밖의 목표 공격 시 대미지가 <@ba.vup>125%로 증가","name":"페더샤인 애로우","desc":"공격 범위가 전방 직선으로 무한 연장, 공격력 +80%, 기본 공격 범위 밖의 목표 공격 시 대미지가 125%로 증가"}],"_h":"zq9ogscolvgis9xumaeitmlftmab8ydm2g2nhjmulvgis9"},"chess_char_4_20_b":{"name":"파투스","subProfessionName":"저격수","trait":{"descRaw":"공격 범위 내 <@ba.kw>방어력이 가장 낮은 적을 우선 공격","moduleDescRaw":"적이 멀수록 대미지가 더 높음 (최대 <@ba.kw>15% 증가)","desc":"공격 범위 내 방어력이 가장 낮은 적을 우선 공격","moduleDesc":"적이 멀수록 대미지가 더 높음 (최대 15% 증가)"},"skill":{"descRaw":"공격 범위가 전방 <@ba.rem>직선으로 무한 연장, 공격력 <@ba.vup>+100%, 기본 공격 범위 밖의 목표 공격 시 대미지가 <@ba.vup>130%로 증가","name":"페더샤인 애로우","desc":"공격 범위가 전방 직선으로 무한 연장, 공격력 +100%, 기본 공격 범위 밖의 목표 공격 시 대미지가 130%로 증가"},"talents":[{"descRaw":"최근 10초 동안 받은 대미지가 없을 경우 공격력 +18%<@ba.talpu>(+3%)","name":"정신 집중","desc":"최근 10초 동안 받은 대미지가 없을 경우 공격력 +18%(+3%)"},{"descRaw":"스킬 지속 시간 동안 쉽게 적의 목표가 되지 않으며, 공격 시 목표의 물리 회피 무시","name":"숨죽이기","desc":"스킬 지속 시간 동안 쉽게 적의 목표가 되지 않으며, 공격 시 목표의 물리 회피 무시"}],"module":{"name":"첫 경기 지원 세트"},"skills":[{"descRaw":"공격력 <@ba.vup>+34%, 공격 속도 <@ba.vup>+35","name":"신속 공격 γ","desc":"공격력 +34%, 공격 속도 +35"},{"descRaw":"범위 밖의 저지당한 적까지 공격 가능, 공격 속도 <@ba.vup>+90","name":"동맹 지원","desc":"범위 밖의 저지당한 적까지 공격 가능, 공격 속도 +90"},{"descRaw":"공격 범위가 전방 <@ba.rem>직선으로 무한 연장, 공격력 <@ba.vup>+100%, 기본 공격 범위 밖의 목표 공격 시 대미지가 <@ba.vup>130%로 증가","name":"페더샤인 애로우","desc":"공격 범위가 전방 직선으로 무한 연장, 공격력 +100%, 기본 공격 범위 밖의 목표 공격 시 대미지가 130%로 증가"}],"traitBase":{"descRaw":"공격 범위 내 <@ba.kw>방어력이 가장 낮은 적을 우선 공격","desc":"공격 범위 내 방어력이 가장 낮은 적을 우선 공격"},"talentsBase":[{"descRaw":"최근 10초 동안 받은 대미지가 없을 경우 공격력 +18%<@ba.talpu>(+3%)","name":"정신 집중","desc":"최근 10초 동안 받은 대미지가 없을 경우 공격력 +18%(+3%)"},{"descRaw":"스킬 지속 시간 동안 쉽게 적의 목표가 되지 않으며, 공격 시 목표의 물리 회피 무시","name":"숨죽이기","desc":"스킬 지속 시간 동안 쉽게 적의 목표가 되지 않으며, 공격 시 목표의 물리 회피 무시"}],"modules":[{"name":"첫 경기 지원 세트","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>방어력이 가장 낮은 적을 우선 공격","moduleDescRaw":"적이 멀수록 대미지가 더 높음 (최대 <@ba.kw>15% 증가)","desc":"공격 범위 내 방어력이 가장 낮은 적을 우선 공격","moduleDesc":"적이 멀수록 대미지가 더 높음 (최대 15% 증가)"}},{"name":"팬으로부터 온 편지","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>방어력이 가장 낮은 적을 우선 공격","moduleDescRaw":"공격한 적이 쓰러지지 않으면 자신은 추가로 SP <@ba.kw>1 획득","desc":"공격 범위 내 방어력이 가장 낮은 적을 우선 공격","moduleDesc":"공격한 적이 쓰러지지 않으면 자신은 추가로 SP 1 획득"}}],"_h":"zq9ogssnconlbkgidsxumaeitmlftmabvddmw9bchjhnbkgidsgscoxumaeitmlftmabgssnconl8ygsoycouw"},"chess_char_4_21_a":{"name":"프틸롭시스","subProfessionName":"멀티 타겟 메딕","trait":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"skill":{"descRaw":"공격 범위 확대, 공격 딜레이 <@ba.vup>많이 감소","name":"엔도르핀","desc":"공격 범위 확대, 공격 딜레이 많이 감소"},"talents":[{"descRaw":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라","desc":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)"}],"module":{"name":"의료 환경 분석 장치"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%","name":"치료 강화 γ","desc":"공격력 +55%"},{"descRaw":"공격 범위 확대, 공격 딜레이 <@ba.vup>많이 감소","name":"엔도르핀","desc":"공격 범위 확대, 공격 딜레이 많이 감소"}],"_h":"m8mz0x0xygn2ppdu3kdu3ktd0ixeygn2pp"},"chess_char_4_21_b":{"name":"프틸롭시스","subProfessionName":"멀티 타겟 메딕","trait":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDesc":"공격 범위 확대"},"skill":{"descRaw":"공격 범위 확대, 공격 딜레이 <@ba.vup>대폭 감소","name":"엔도르핀","desc":"공격 범위 확대, 공격 딜레이 대폭 감소"},"talents":[{"descRaw":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라","desc":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)"}],"module":{"name":"의료 환경 분석 장치"},"skills":[{"descRaw":"공격력 <@ba.vup>+70%","name":"치료 강화 γ","desc":"공격력 +70%"},{"descRaw":"공격 범위 확대, 공격 딜레이 <@ba.vup>대폭 감소","name":"엔도르핀","desc":"공격 범위 확대, 공격 딜레이 대폭 감소"}],"traitBase":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"talentsBase":[{"descRaw":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라","desc":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)"}],"modules":[{"name":"의료 환경 분석 장치","traitOverride":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDesc":"공격 범위 확대"}}],"_h":"m8mz0xd00x5kj1n2gidu3kdu3kdg0ipdj1n2gi0x0xdu3kdu3k0xd00x5k"},"chess_char_4_22_a":{"name":"실버애쉬","subProfessionName":"로드","trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"skill":{"descRaw":"방어력 <@ba.vdown>-70%, 공격력 <@ba.vup>+125%, 공격 범위 <@ba.vup>확대, 동시에 목표 <@ba.vup>4개 공격 (근거리 공격으로 판정)","name":"진은참","desc":"방어력 -70%, 공격력 +125%, 공격 범위 확대, 동시에 목표 4개 공격 (근거리 공격으로 판정)"},"talents":[{"descRaw":"공격력 +12%<@ba.talpu>(+2%), 편성 시 모든 아군 유닛의 재배치 시간 -12%<@ba.talpu>(+2%)","name":"지도자","desc":"공격력 +12%(+2%), 편성 시 모든 아군 유닛의 재배치 시간 -12%(+2%)"},{"descRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","name":"매의 눈","desc":"공격 범위 내 적의 은신 효과 무효화"}],"module":{"name":"히라 파울케어 키트"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>205%로 증가","name":"강타 γ","desc":"다음 공격의 공격력이 205%로 증가"},{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위 <@ba.vdown>축소, 방어력 <@ba.vup>+50%, 초당 최대 HP의 <@ba.vup>3.5%만큼 HP 회복","name":"히라 생존 법칙","desc":"초기 상태와 다음 상태 간 전환 가능:\n공격 범위 축소, 방어력 +50%, 초당 최대 HP의 3.5%만큼 HP 회복"},{"descRaw":"방어력 <@ba.vdown>-70%, 공격력 <@ba.vup>+125%, 공격 범위 <@ba.vup>확대, 동시에 목표 <@ba.vup>4개 공격 (근거리 공격으로 판정)","name":"진은참","desc":"방어력 -70%, 공격력 +125%, 공격 범위 확대, 동시에 목표 4개 공격 (근거리 공격으로 판정)"}],"_h":"qj5y69jzh5gzxg89othxp6xohbadfeiyj5veij9ah5gzxg"},"chess_char_4_22_b":{"name":"실버애쉬","subProfessionName":"로드","trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"},"skill":{"descRaw":"방어력 <@ba.vdown>-70%, 공격력 <@ba.vup>+140%, 공격 범위 <@ba.vup>확대, 동시에 목표 <@ba.vup>5개 공격 (근거리 공격으로 판정)","name":"진은참","desc":"방어력 -70%, 공격력 +140%, 공격 범위 확대, 동시에 목표 5개 공격 (근거리 공격으로 판정)"},"talents":[{"descRaw":"공격력 +12%<@ba.talpu>(+2%), 편성 시 모든 아군 유닛의 재배치 시간 -12%<@ba.talpu>(+2%)","name":"지도자","desc":"공격력 +12%(+2%), 편성 시 모든 아군 유닛의 재배치 시간 -12%(+2%)"},{"descRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","name":"매의 눈","desc":"공격 범위 내 적의 은신 효과 무효화"}],"module":{"name":"히라 파울케어 키트"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>225%로 증가","name":"강타 γ","desc":"다음 공격의 공격력이 225%로 증가"},{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위 <@ba.vdown>축소, 방어력 <@ba.vup>+65%, 초당 최대 HP의 <@ba.vup>4.0%만큼 HP 회복","name":"히라 생존 법칙","desc":"초기 상태와 다음 상태 간 전환 가능:\n공격 범위 축소, 방어력 +65%, 초당 최대 HP의 4.0%만큼 HP 회복"},{"descRaw":"방어력 <@ba.vdown>-70%, 공격력 <@ba.vup>+140%, 공격 범위 <@ba.vup>확대, 동시에 목표 <@ba.vup>5개 공격 (근거리 공격으로 판정)","name":"진은참","desc":"방어력 -70%, 공격력 +140%, 공격 범위 확대, 동시에 목표 5개 공격 (근거리 공격으로 판정)"}],"traitBase":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"talentsBase":[{"descRaw":"공격력 +12%<@ba.talpu>(+2%), 편성 시 모든 아군 유닛의 재배치 시간 -12%<@ba.talpu>(+2%)","name":"지도자","desc":"공격력 +12%(+2%), 편성 시 모든 아군 유닛의 재배치 시간 -12%(+2%)"},{"descRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","name":"매의 눈","desc":"공격 범위 내 적의 은신 효과 무효화"}],"modules":[{"name":"히라 파울케어 키트","traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"}}],"_h":"qj5y698gjzsn8jgzxa89othxp6xohbad5oiy7jt0ijs08jgzxa69jz89othxp6xohbad698gjzsn"},"chess_char_4_23_a":{"name":"가비알 디 인빈서블","subProfessionName":"공격수","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skill":{"descRaw":"공격력 <@ba.vup>+85%, 공격 속도 <@ba.vup>+60, 저지 가능 수 <@ba.vup>+2, 스킬 지속 시간 동안 <@ba.vup>50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 <@ba.vup>20초 동안 HP 지속 감소 효과로 전환","name":"정글의 영혼","desc":"공격력 +85%, 공격 속도 +60, 저지 가능 수 +2, 스킬 지속 시간 동안 50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 20초 동안 HP 지속 감소 효과로 전환"},"talents":[{"descRaw":"공격력 및 방어력 +12%<@ba.talpu>(+2%), 적을 1명 더 저지할 때마다 +5%<@ba.talpu>(+1%)","name":"전장의 도끼","desc":"공격력 및 방어력 +12%(+2%), 적을 1명 더 저지할 때마다 +5%(+1%)"},{"descRaw":"자신이 받는 치료 효과 +25%<@ba.talpu>(+5%), HP가 50% 미만일 시 효과가 +45%<@ba.talpu>(+5%)로 증가","name":"의학적 배경","desc":"자신이 받는 치료 효과 +25%(+5%), HP가 50% 미만일 시 효과가 +45%(+5%)로 증가"}],"module":{"name":"가비알의 괴로움"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%, 공격 시 대미지의 <@ba.vup>30%만큼 HP 회복","name":"정밀 통격","desc":"공격력 +45%, 공격 시 대미지의 30%만큼 HP 회복"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+110%, 방어력 <@ba.vup>+35%, 저지당하지 않은 적 공격 시 상대를 <@ba.vup>어느 정도 전방으로 끌어당김","name":"체인톱 강습","desc":"공격 범위 확대, 공격력 +110%, 방어력 +35%, 저지당하지 않은 적 공격 시 상대를 어느 정도 전방으로 끌어당김"},{"descRaw":"공격력 <@ba.vup>+85%, 공격 속도 <@ba.vup>+60, 저지 가능 수 <@ba.vup>+2, 스킬 지속 시간 동안 <@ba.vup>50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 <@ba.vup>20초 동안 HP 지속 감소 효과로 전환","name":"정글의 영혼","desc":"공격력 +85%, 공격 속도 +60, 저지 가능 수 +2, 스킬 지속 시간 동안 50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 20초 동안 HP 지속 감소 효과로 전환"}],"_h":"rugraayeanlu28gnhsjt91fpftko8qlfq667lzonanlu28"},"chess_char_4_23_b":{"name":"가비알 디 인빈서블","subProfessionName":"공격수","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격, 저지한 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"저지하고 있는 모든 적 동시에 공격, 저지한 적 공격 시 공격력이 110%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+100%, 공격 속도 <@ba.vup>+80, 저지 가능 수 <@ba.vup>+2, 스킬 지속 시간 동안 <@ba.vup>50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 <@ba.vup>20초 동안 HP 지속 감소 효과로 전환","name":"정글의 영혼","desc":"공격력 +100%, 공격 속도 +80, 저지 가능 수 +2, 스킬 지속 시간 동안 50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 20초 동안 HP 지속 감소 효과로 전환"},"talents":[{"descRaw":"공격력 및 방어력 +12%<@ba.talpu>(+2%), 적을 1명 더 저지할 때마다 +5%<@ba.talpu>(+1%)","name":"전장의 도끼","desc":"공격력 및 방어력 +12%(+2%), 적을 1명 더 저지할 때마다 +5%(+1%)"},{"descRaw":"자신이 받는 치료 효과 +25%<@ba.talpu>(+5%), HP가 50% 미만일 시 효과가 +45%<@ba.talpu>(+5%)로 증가","name":"의학적 배경","desc":"자신이 받는 치료 효과 +25%(+5%), HP가 50% 미만일 시 효과가 +45%(+5%)로 증가"}],"module":{"name":"가비알의 괴로움"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%, 공격 시 대미지의 <@ba.vup>35%만큼 HP 회복","name":"정밀 통격","desc":"공격력 +60%, 공격 시 대미지의 35%만큼 HP 회복"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+140%, 방어력 <@ba.vup>+40%, 저지당하지 않은 적 공격 시 상대를 <@ba.vup>어느 정도 전방으로 끌어당김","name":"체인톱 강습","desc":"공격 범위 확대, 공격력 +140%, 방어력 +40%, 저지당하지 않은 적 공격 시 상대를 어느 정도 전방으로 끌어당김"},{"descRaw":"공격력 <@ba.vup>+100%, 공격 속도 <@ba.vup>+80, 저지 가능 수 <@ba.vup>+2, 스킬 지속 시간 동안 <@ba.vup>50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 <@ba.vup>20초 동안 HP 지속 감소 효과로 전환","name":"정글의 영혼","desc":"공격력 +100%, 공격 속도 +80, 저지 가능 수 +2, 스킬 지속 시간 동안 50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 20초 동안 HP 지속 감소 효과로 전환"}],"traitBase":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"talentsBase":[{"descRaw":"공격력 및 방어력 +12%<@ba.talpu>(+2%), 적을 1명 더 저지할 때마다 +5%<@ba.talpu>(+1%)","name":"전장의 도끼","desc":"공격력 및 방어력 +12%(+2%), 적을 1명 더 저지할 때마다 +5%(+1%)"},{"descRaw":"자신이 받는 치료 효과 +25%<@ba.talpu>(+5%), HP가 50% 미만일 시 효과가 +45%<@ba.talpu>(+5%)로 증가","name":"의학적 배경","desc":"자신이 받는 치료 효과 +25%(+5%), HP가 50% 미만일 시 효과가 +45%(+5%)로 증가"}],"modules":[{"name":"가비알의 괴로움","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격, 저지한 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"저지하고 있는 모든 적 동시에 공격, 저지한 적 공격 시 공격력이 110%로 증가"}},{"name":"호'톱'다마","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"HP가 50%보다 높을 경우, 피격 물리 대미지가 <@ba.kw>20% 감소","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"HP가 50%보다 높을 경우, 피격 물리 대미지가 20% 감소"}},{"traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"}}],"_h":"rugrshhviblugognhsjt91fpftkog6lfaunclz0qiblugoaayegnhsjt91fpftkoshhvunaaxwye82aaye"},"chess_char_4_24_a":{"name":"카넬리안","subProfessionName":"진법 캐스터","trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격 딜레이 <@ba.vup>감소, 공격할 때마다 목표가 0.3초간 <$ba.sluggish>정지\n<$ba.charged>차지의 추가 효과: 공격력 <@ba.vup>+10%, <$ba.sluggish>정지 효과가 <@ba.vup>0.3초 <$ba.root>속박 효과로 전환","name":"모래속박 족쇄","desc":"공격 딜레이 감소, 공격할 때마다 목표가 0.3초간 정지\n차지의 추가 효과: 공격력 +10%, 정지 효과가 0.3초 속박 효과로 전환"},"talents":[{"descRaw":"스킬 발동 즉시 최대 HP의 45%<@ba.talpu>(+5%) 회복\n<$ba.charged>차지 경우 2배 효과 적용","name":"생명의 식사","desc":"스킬 발동 즉시 최대 HP의 45%(+5%) 회복\n차지 경우 2배 효과 적용"},{"descRaw":"SP가 한계 초과 시 SP 자연 회복 속도 +0.6/초","name":"준비만전","desc":"SP가 한계 초과 시 SP 자연 회복 속도 +0.6/초"}],"module":{"name":"히아신스와 비수"},"skills":[{"descRaw":"공격력 <@ba.vup>+25%, 방어력 <@ba.vup>+40%\n<$ba.charged>차지의 추가 효과: 스킬 지속기간 동안 특성 효과 지속 적용","name":"모래폭풍 수비","desc":"공격력 +25%, 방어력 +40%\n차지의 추가 효과: 스킬 지속기간 동안 특성 효과 지속 적용"},{"descRaw":"공격 딜레이 <@ba.vup>감소, 공격할 때마다 목표가 0.3초간 <$ba.sluggish>정지\n<$ba.charged>차지의 추가 효과: 공격력 <@ba.vup>+10%, <$ba.sluggish>정지 효과가 <@ba.vup>0.3초 <$ba.root>속박 효과로 전환","name":"모래속박 족쇄","desc":"공격 딜레이 감소, 공격할 때마다 목표가 0.3초간 정지\n차지의 추가 효과: 공격력 +10%, 정지 효과가 0.3초 속박 효과로 전환"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력이 점진적으로 <@ba.vup>+140%까지 증가\n<$ba.charged>차지의 추가 효과: 공격할 때마다 카넬리안에게 받는 대미지가 <@ba.vup>20% 상승(최대 <@ba.vup>5회 중첩), 스킬 종료할 때까지 지속","name":"식서의 인장","desc":"공격 범위 확대, 공격력이 점진적으로 +140%까지 증가\n차지의 추가 효과: 공격할 때마다 카넬리안에게 받는 대미지가 20% 상승(최대 5회 중첩), 스킬 종료할 때까지 지속"}],"_h":"2la03fl51a8e55zxj6o3wr52wr811v7trn1a8e55wxedjv"},"chess_char_4_24_b":{"name":"카넬리안","subProfessionName":"진법 캐스터","trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 <@ba.kw>증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격 딜레이 <@ba.vup>많이 감소, 공격할 때마다 목표가 0.3초간 <$ba.sluggish>정지\n<$ba.charged>차지의 추가 효과: 공격력 <@ba.vup>+15%, <$ba.sluggish>정지 효과가 <@ba.vup>0.4초 <$ba.root>속박 효과로 전환","name":"모래속박 족쇄","desc":"공격 딜레이 많이 감소, 공격할 때마다 목표가 0.3초간 정지\n차지의 추가 효과: 공격력 +15%, 정지 효과가 0.4초 속박 효과로 전환"},"talents":[{"descRaw":"스킬 발동 즉시 최대 HP의 45%<@ba.talpu>(+5%) 회복\n<$ba.charged>차지 경우 2배 효과 적용","name":"생명의 식사","desc":"스킬 발동 즉시 최대 HP의 45%(+5%) 회복\n차지 경우 2배 효과 적용"},{"descRaw":"SP가 한계 초과 시 SP 자연 회복 속도 +0.6/초","name":"준비만전","desc":"SP가 한계 초과 시 SP 자연 회복 속도 +0.6/초"}],"module":{"name":"히아신스와 비수"},"skills":[{"descRaw":"공격력 <@ba.vup>+40%, 방어력 <@ba.vup>+70%\n<$ba.charged>차지의 추가 효과: 스킬 지속기간 동안 특성 효과 지속 적용","name":"모래폭풍 수비","desc":"공격력 +40%, 방어력 +70%\n차지의 추가 효과: 스킬 지속기간 동안 특성 효과 지속 적용"},{"descRaw":"공격 딜레이 <@ba.vup>많이 감소, 공격할 때마다 목표가 0.3초간 <$ba.sluggish>정지\n<$ba.charged>차지의 추가 효과: 공격력 <@ba.vup>+15%, <$ba.sluggish>정지 효과가 <@ba.vup>0.4초 <$ba.root>속박 효과로 전환","name":"모래속박 족쇄","desc":"공격 딜레이 많이 감소, 공격할 때마다 목표가 0.3초간 정지\n차지의 추가 효과: 공격력 +15%, 정지 효과가 0.4초 속박 효과로 전환"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력이 점진적으로 <@ba.vup>+200%까지 증가\n<$ba.charged>차지의 추가 효과: 공격할 때마다 카넬리안에게 받는 대미지가 <@ba.vup>20% 상승(최대 <@ba.vup>5회 중첩), 스킬 종료할 때까지 지속","name":"식서의 인장","desc":"공격 범위 확대, 공격력이 점진적으로 +200%까지 증가\n차지의 추가 효과: 공격할 때마다 카넬리안에게 받는 대미지가 20% 상승(최대 5회 중첩), 스킬 종료할 때까지 지속"}],"traitBase":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"스킬 발동 즉시 최대 HP의 45%<@ba.talpu>(+5%) 회복\n<$ba.charged>차지 경우 2배 효과 적용","name":"생명의 식사","desc":"스킬 발동 즉시 최대 HP의 45%(+5%) 회복\n차지 경우 2배 효과 적용"},{"descRaw":"SP가 한계 초과 시 SP 자연 회복 속도 +0.6/초","name":"준비만전","desc":"SP가 한계 초과 시 SP 자연 회복 속도 +0.6/초"}],"modules":[{"name":"히아신스와 비수","traitOverride":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 <@ba.kw>증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"}},{"name":"고향의 소리","traitOverride":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"범위 내 적이 많을수록 대미지 증가 (최대 <@ba.kw>15% 증가)","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘","moduleDesc":"범위 내 적이 많을수록 대미지 증가 (최대 15% 증가)"}}],"_h":"2la069ubt18e0yzxj6o3wr52wr816x7tnht18e0yaaed1u3fl5zxj6o3wr52wr8169ubm53fuhl523"},"chess_char_4_25_a":{"name":"시빌라이트 에테르나","subProfessionName":"음유시인","trait":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음"},"skill":{"descRaw":"공격 범위 확대, 자신의 특성 효과가 <@ba.vup>65%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 <@ba.vup>65%에 해당하는 <$ba.inspire>격려 효과 획득, <@ba.vup>2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배","name":"재구성된 현재","desc":"공격 범위 확대, 자신의 특성 효과가 65%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 65%에 해당하는 격려 효과 획득, 2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배"},"talents":[{"descRaw":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성","name":"과거의 먼지","desc":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성"},{"descRaw":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%<@ba.talpu>(+5%) 감소","name":"마왕의 잔향","desc":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%(+5%) 감소"}],"module":{"name":"이야기의 결말"},"skills":[{"descRaw":"자신의 특성 효과가 <@ba.vup>20%로 증가, '먼지'의 재생 속도 증가\n<@ba.rem>무한 지속","name":"과거의 여운","desc":"자신의 특성 효과가 20%로 증가, '먼지'의 재생 속도 증가\n무한 지속"},{"descRaw":"'먼지' 최대치 <@ba.vup>+3, 즉시 '먼지' <@ba.vup>6개 획득, '먼지'의 회전 반경 확대, 공격 범위 내 모든 아군 유닛이 시빌라이트 에테르나 공격력 <@ba.vup>65%에 해당하는 <$ba.inspire>격려 효과 획득. '먼지'가 더 이상 아군 오퍼레이터와 부딪히지 않으며, '먼지'가 적군 유닛에 부딪히면 시빌라이트 에테르나 공격력의 <@ba.vup>220%에 해당하는 트루 대미지를 입히고, 목표를 <@ba.vup>3초간 <$ba.root>속박","name":"아득한 미래","desc":"'먼지' 최대치 +3, 즉시 '먼지' 6개 획득, '먼지'의 회전 반경 확대, 공격 범위 내 모든 아군 유닛이 시빌라이트 에테르나 공격력 65%에 해당하는 격려 효과 획득. '먼지'가 더 이상 아군 오퍼레이터와 부딪히지 않으며, '먼지'가 적군 유닛에 부딪히면 시빌라이트 에테르나 공격력의 220%에 해당하는 트루 대미지를 입히고, 목표를 3초간 속박"},{"descRaw":"공격 범위 확대, 자신의 특성 효과가 <@ba.vup>65%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 <@ba.vup>65%에 해당하는 <$ba.inspire>격려 효과 획득, <@ba.vup>2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배","name":"재구성된 현재","desc":"공격 범위 확대, 자신의 특성 효과가 65%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 65%에 해당하는 격려 효과 획득, 2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배"}],"_h":"xkz9rj9pxzf1q8xumfxu4m0cn2popowgf7uyi5jzxzf1q8"},"chess_char_4_25_b":{"name":"시빌라이트 에테르나","subProfessionName":"음유시인","trait":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","moduleDescRaw":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 <@ba.kw>+8% (스킬 영향을 받지 않음)","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음","moduleDesc":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 +8% (스킬 영향을 받지 않음)"},"skill":{"descRaw":"공격 범위 확대, 자신의 특성 효과가 <@ba.vup>75%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 <@ba.vup>80%에 해당하는 <$ba.inspire>격려 효과 획득, <@ba.vup>2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배","name":"재구성된 현재","desc":"공격 범위 확대, 자신의 특성 효과가 75%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 80%에 해당하는 격려 효과 획득, 2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배"},"talents":[{"descRaw":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성","name":"과거의 먼지","desc":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성"},{"descRaw":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%<@ba.talpu>(+5%) 감소","name":"마왕의 잔향","desc":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%(+5%) 감소"}],"module":{"name":"이야기의 결말"},"skills":[{"descRaw":"자신의 특성 효과가 <@ba.vup>28%로 증가, '먼지'의 재생 속도 증가\n<@ba.rem>무한 지속","name":"과거의 여운","desc":"자신의 특성 효과가 28%로 증가, '먼지'의 재생 속도 증가\n무한 지속"},{"descRaw":"'먼지' 최대치 <@ba.vup>+3, 즉시 '먼지' <@ba.vup>6개 획득, '먼지'의 회전 반경 확대, 공격 범위 내 모든 아군 유닛이 시빌라이트 에테르나 공격력 <@ba.vup>80%에 해당하는 <$ba.inspire>격려 효과 획득. '먼지'가 더 이상 아군 오퍼레이터와 부딪히지 않으며, '먼지'가 적군 유닛에 부딪히면 시빌라이트 에테르나 공격력의 <@ba.vup>260%에 해당하는 트루 대미지를 입히고, 목표를 <@ba.vup>3초간 <$ba.root>속박","name":"아득한 미래","desc":"'먼지' 최대치 +3, 즉시 '먼지' 6개 획득, '먼지'의 회전 반경 확대, 공격 범위 내 모든 아군 유닛이 시빌라이트 에테르나 공격력 80%에 해당하는 격려 효과 획득. '먼지'가 더 이상 아군 오퍼레이터와 부딪히지 않으며, '먼지'가 적군 유닛에 부딪히면 시빌라이트 에테르나 공격력의 260%에 해당하는 트루 대미지를 입히고, 목표를 3초간 속박"},{"descRaw":"공격 범위 확대, 자신의 특성 효과가 <@ba.vup>75%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 <@ba.vup>80%에 해당하는 <$ba.inspire>격려 효과 획득, <@ba.vup>2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배","name":"재구성된 현재","desc":"공격 범위 확대, 자신의 특성 효과가 75%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 80%에 해당하는 격려 효과 획득, 2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배"}],"traitBase":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음"},"talentsBase":[{"descRaw":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성","name":"과거의 먼지","desc":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성"},{"descRaw":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%<@ba.talpu>(+5%) 감소","name":"마왕의 잔향","desc":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%(+5%) 감소"}],"modules":[{"name":"이야기의 결말","traitOverride":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","moduleDescRaw":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 <@ba.kw>+8% (스킬 영향을 받지 않음)","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음","moduleDesc":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 +8% (스킬 영향을 받지 않음)"}}],"_h":"xkz9rjxy9pmou5f1i2xumfxu4m0cn2pouswgl7n7i5wyu5f1i2rj9pxumfxu4m0cn2porjxy9pmo"},"chess_char_4_26_a":{"name":"와파린","subProfessionName":"메딕","trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skill":{"descRaw":"다음 치료 시 목표가 최대 HP의 <@ba.vup>15%만큼 HP 추가 회복\n<@ba.rem>목표의 HP가 50% 미만인 경우에만 발동, 2회 충전 가능","name":"응급처치용 밴드","desc":"다음 치료 시 목표가 최대 HP의 15%만큼 HP 추가 회복\n목표의 HP가 50% 미만인 경우에만 발동, 2회 충전 가능"},"talents":[{"descRaw":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복","name":"혈액 샘플 회수","desc":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복"}],"module":{"name":"응급 비축"},"skills":[{"descRaw":"다음 치료 시 목표가 최대 HP의 <@ba.vup>15%만큼 HP 추가 회복\n<@ba.rem>목표의 HP가 50% 미만인 경우에만 발동, 2회 충전 가능","name":"응급처치용 밴드","desc":"다음 치료 시 목표가 최대 HP의 15%만큼 HP 추가 회복\n목표의 HP가 50% 미만인 경우에만 발동, 2회 충전 가능"},{"descRaw":"자신과 공격 범위 내 랜덤 1명의 아군 유닛이 다음의 효과 획득:\n공격력 <@ba.vup>+45%, 초당 최대 HP의 <@ba.vdown>3%만큼 HP 감소, <@ba.vup>15초간 지속","name":"불안정 혈장","desc":"자신과 공격 범위 내 랜덤 1명의 아군 유닛이 다음의 효과 획득:\n공격력 +45%, 초당 최대 HP의 3%만큼 HP 감소, 15초간 지속"}],"_h":"jh7q7676xbumlw95h4953vxbumlwmhincn"},"chess_char_4_26_b":{"name":"와파린","subProfessionName":"메딕","trait":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"},"skill":{"descRaw":"다음 치료 시 목표가 최대 HP의 <@ba.vup>19%만큼 HP 추가 회복\n<@ba.rem>목표의 HP가 50% 미만인 경우에만 발동, 3회 충전 가능","name":"응급처치용 밴드","desc":"다음 치료 시 목표가 최대 HP의 19%만큼 HP 추가 회복\n목표의 HP가 50% 미만인 경우에만 발동, 3회 충전 가능"},"talents":[{"descRaw":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복","name":"혈액 샘플 회수","desc":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복"}],"module":{"name":"응급 비축"},"skills":[{"descRaw":"다음 치료 시 목표가 최대 HP의 <@ba.vup>19%만큼 HP 추가 회복\n<@ba.rem>목표의 HP가 50% 미만인 경우에만 발동, 3회 충전 가능","name":"응급처치용 밴드","desc":"다음 치료 시 목표가 최대 HP의 19%만큼 HP 추가 회복\n목표의 HP가 50% 미만인 경우에만 발동, 3회 충전 가능"},{"descRaw":"자신과 공격 범위 내 랜덤 1명의 아군 유닛이 다음의 효과 획득:\n공격력 <@ba.vup>+60%, 초당 최대 HP의 <@ba.vdown>3%만큼 HP 감소, <@ba.vup>15초간 지속","name":"불안정 혈장","desc":"자신과 공격 범위 내 랜덤 1명의 아군 유닛이 다음의 효과 획득:\n공격력 +60%, 초당 최대 HP의 3%만큼 HP 감소, 15초간 지속"}],"traitBase":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"talentsBase":[{"descRaw":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복","name":"혈액 샘플 회수","desc":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복"}],"modules":[{"name":"응급 비축","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}}],"_h":"jh7q76by76dw78umel95h4953v78umelpoinuw767695h4953v76by76dw"},"chess_char_5_01_a":{"name":"이그제큐터 디 엑스 포에데레","subProfessionName":"리퍼","trait":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>50 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 50 회복, 최대 적용 수는 저지 가능 수와 동일"},"skill":{"descRaw":"공격력 <@ba.vup>+45%, 방어력 <@ba.vup>+45%, 저지 가능 수 <@ba.vup>+1, 적의 근접 공격을 받을 경우 <@ba.vup>20% 확률로 해당 공격을 회피하고 탄약 <@ba.vup>1발 충전\n<@ba.rem>스킬 발동 시 12발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"근접 전투","desc":"공격력 +45%, 방어력 +45%, 저지 가능 수 +1, 적의 근접 공격을 받을 경우 20% 확률로 해당 공격을 회피하고 탄약 1발 충전\n스킬 발동 시 12발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"공격 시 23%<@ba.talpu>(+3%) 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5% 상승, 스킬 종료 시 초기화","name":"선택받은 자","desc":"공격 시 23%(+3%) 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5% 상승, 스킬 종료 시 초기화"},{"descRaw":"전장에 배치한 [라테라노] 오퍼레이터 1명당 자신의 탄약류 스킬의 최대 탄약 +1 (최대 4회 중첩)","name":"총탄과의 교감","desc":"전장에 배치한 [라테라노] 오퍼레이터 1명당 자신의 탄약류 스킬의 최대 탄약 +1 (최대 4회 중첩)"}],"module":{"name":"답을 기다리며"},"skills":[{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+20%, 공격 시 목표의 방어력 <@ba.vup>190 무시\n<@ba.rem>스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"유언 집행","desc":"공격 범위 확대, 공격력 +20%, 공격 시 목표의 방어력 190 무시\n스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격력 <@ba.vup>+45%, 방어력 <@ba.vup>+45%, 저지 가능 수 <@ba.vup>+1, 적의 근접 공격을 받을 경우 <@ba.vup>20% 확률로 해당 공격을 회피하고 탄약 <@ba.vup>1발 충전\n<@ba.rem>스킬 발동 시 12발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"근접 전투","desc":"공격력 +45%, 방어력 +45%, 저지 가능 수 +1, 적의 근접 공격을 받을 경우 20% 확률로 해당 공격을 회피하고 탄약 1발 충전\n스킬 발동 시 12발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+120%, 탄약 1발 소모할 때마다 공격력이 추가로 <@ba.vup>+4%(최대 30회 중첩), 특성의 HP 회복 효과가 <@ba.vup>2배로 증가. 스킬 종료 시 스킬 지속 시간 동안 공격했던 상대에게 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입힘\n<@ba.rem>스킬 발동 시 16발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"언약 심판","desc":"공격 딜레이 소폭 증가, 공격 범위 확대, 공격력 +120%, 탄약 1발 소모할 때마다 공격력이 추가로 +4%(최대 30회 중첩), 특성의 HP 회복 효과가 2배로 증가. 스킬 종료 시 스킬 지속 시간 동안 공격했던 상대에게 공격력의 200%에 해당하는 물리 대미지를 입힘\n스킬 발동 시 16발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"_h":"a9xoggo0bmkv09d0comozgwdzghz2pcuhcbmkv0955c4su"},"chess_char_5_01_b":{"name":"이그제큐터 디 엑스 포에데레","subProfessionName":"리퍼","trait":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>60 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 60 회복, 최대 적용 수는 저지 가능 수와 동일"},"skill":{"descRaw":"공격력 <@ba.vup>+60%, 방어력 <@ba.vup>+60%, 저지 가능 수 <@ba.vup>+1, 적의 근접 공격을 받을 경우 <@ba.vup>30% 확률로 해당 공격을 회피하고 탄약 <@ba.vup>1발 충전\n<@ba.rem>스킬 발동 시 12발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"근접 전투","desc":"공격력 +60%, 방어력 +60%, 저지 가능 수 +1, 적의 근접 공격을 받을 경우 30% 확률로 해당 공격을 회피하고 탄약 1발 충전\n스킬 발동 시 12발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"공격 시 23%<@ba.talpu>(+3%) 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5% 상승, 스킬 종료 시 초기화","name":"선택받은 자","desc":"공격 시 23%(+3%) 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5% 상승, 스킬 종료 시 초기화"},{"descRaw":"전장에 배치한 [라테라노] 오퍼레이터 1명당 자신의 탄약류 스킬의 최대 탄약 +1 (최대 4회 중첩)","name":"총탄과의 교감","desc":"전장에 배치한 [라테라노] 오퍼레이터 1명당 자신의 탄약류 스킬의 최대 탄약 +1 (최대 4회 중첩)"}],"module":{"name":"답을 기다리며"},"skills":[{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+30%, 공격 시 목표의 방어력 <@ba.vup>280 무시\n<@ba.rem>스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"유언 집행","desc":"공격 범위 확대, 공격력 +30%, 공격 시 목표의 방어력 280 무시\n스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격력 <@ba.vup>+60%, 방어력 <@ba.vup>+60%, 저지 가능 수 <@ba.vup>+1, 적의 근접 공격을 받을 경우 <@ba.vup>30% 확률로 해당 공격을 회피하고 탄약 <@ba.vup>1발 충전\n<@ba.rem>스킬 발동 시 12발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"근접 전투","desc":"공격력 +60%, 방어력 +60%, 저지 가능 수 +1, 적의 근접 공격을 받을 경우 30% 확률로 해당 공격을 회피하고 탄약 1발 충전\n스킬 발동 시 12발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+150%, 탄약 1발 소모할 때마다 공격력이 추가로 <@ba.vup>+5%(최대 30회 중첩), 특성의 HP 회복 효과가 <@ba.vup>2배로 증가. 스킬 종료 시 스킬 지속 시간 동안 공격했던 상대에게 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입힘\n<@ba.rem>스킬 발동 시 16발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"언약 심판","desc":"공격 딜레이 소폭 증가, 공격 범위 확대, 공격력 +150%, 탄약 1발 소모할 때마다 공격력이 추가로 +5%(최대 30회 중첩), 특성의 HP 회복 효과가 2배로 증가. 스킬 종료 시 스킬 지속 시간 동안 공격했던 상대에게 공격력의 200%에 해당하는 물리 대미지를 입힘\n스킬 발동 시 16발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"traitBase":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>50 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 50 회복, 최대 적용 수는 저지 가능 수와 동일"},"talentsBase":[{"descRaw":"공격 시 23%<@ba.talpu>(+3%) 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5% 상승, 스킬 종료 시 초기화","name":"선택받은 자","desc":"공격 시 23%(+3%) 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5% 상승, 스킬 종료 시 초기화"},{"descRaw":"전장에 배치한 [라테라노] 오퍼레이터 1명당 자신의 탄약류 스킬의 최대 탄약 +1 (최대 4회 중첩)","name":"총탄과의 교감","desc":"전장에 배치한 [라테라노] 오퍼레이터 1명당 자신의 탄약류 스킬의 최대 탄약 +1 (최대 4회 중첩)"}],"modules":[{"name":"답을 기다리며","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>60 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 60 회복, 최대 적용 수는 저지 가능 수와 동일"}},{"name":"확인 완료","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>12 회복, 최대 적용 수는 저지 가능 수와 동일","moduleDescRaw":"공격 범위 내에 적이 2명 이상 존재 시 공격 속도 <@ba.kw>+12","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 12 회복, 최대 적용 수는 저지 가능 수와 동일","moduleDesc":"공격 범위 내에 적이 2명 이상 존재 시 공격 속도 +12"}}],"_h":"a9xoczmpzrkvbad0comozgwdzghzracuv1zrkvbartc4ueggo0d0comozgwdzghzczmpl7u662dip4"},"chess_char_5_02_a":{"name":"티티","subProfessionName":"주술 메딕","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>50%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 50%만큼 회복"},"skill":{"descRaw":"공격력 <@ba.vup>+110%, 동시에 목표 2개 공격, <$ba.sleep>수면 상태가 아닌 적을 공격할 시 상대에게 <@ba.vup>5초간 <$ba.sleep>수면 효과 부여. 스킬 지속 시간 동안, 전장에 있는 적 중 <$ba.sleep>수면 상태에서 깨어나거나 <$ba.sleep>수면 상태 도중 쓰러진 적에게 마법 대미지를 입히고(<$ba.sleep>수면 시간에 따라 공격력의 <@ba.vup>370%까지 증가), 주변의 다른 적 1명에게 <@ba.vup>5초간 <$ba.sleep>수면 효과 부여. 공격 범위 내 다른 아군 오퍼레이터가 치명상을 입을 시 <$ba.sleep>수면 효과 부여, HP가 완전히 회복되거나 스킬이 종료될 때까지 지속","name":"지난날의 만개","desc":"공격력 +110%, 동시에 목표 2개 공격, 수면 상태가 아닌 적을 공격할 시 상대에게 5초간 수면 효과 부여. 스킬 지속 시간 동안, 전장에 있는 적 중 수면 상태에서 깨어나거나 수면 상태 도중 쓰러진 적에게 마법 대미지를 입히고(수면 시간에 따라 공격력의 370%까지 증가), 주변의 다른 적 1명에게 5초간 수면 효과 부여. 공격 범위 내 다른 아군 오퍼레이터가 치명상을 입을 시 수면 효과 부여, HP가 완전히 회복되거나 스킬이 종료될 때까지 지속"},"talents":[{"descRaw":"<$ba.sleep>수면 상태의 적 공격 가능, 이동 중이 아닌 적을 공격할 시 상대에게 추가로 공격력의 16%<@ba.talpu>(+1%)에 해당하는 마법 대미지를 입힘, 배치되어 있을 때 <$ba.sleep>수면 상태의 적은 초당 티티 공격력의 32%<@ba.talpu>(+2%)에 해당하는 마법 대미지를 받음","name":"얼어붙은 시간","desc":"수면 상태의 적 공격 가능, 이동 중이 아닌 적을 공격할 시 상대에게 추가로 공격력의 16%(+1%)에 해당하는 마법 대미지를 입힘, 배치되어 있을 때 수면 상태의 적은 초당 티티 공격력의 32%(+2%)에 해당하는 마법 대미지를 받음"},{"descRaw":"전장에 배치된 [미노스], [사르곤] 오퍼레이터의 HP가 50%보다 높을 시, 공격 속도 +22<@ba.talpu>(+2)의 <$ba.strong>기운 충만 효과 획득","name":"용기의 보상","desc":"전장에 배치된 [미노스], [사르곤] 오퍼레이터의 HP가 50%보다 높을 시, 공격 속도 +22(+2)의 기운 충만 효과 획득"}],"module":{"name":"먼 곳의 선물"},"skills":[{"descRaw":"공격력 <@ba.vup>+65%, 공격할 때마다 <@ba.vup>30% 확률로 목표에게 <@ba.vup>2초간 <$ba.sleep>수면 효과 부여","name":"부식 지연","desc":"공격력 +65%, 공격할 때마다 30% 확률로 목표에게 2초간 수면 효과 부여"},{"descRaw":"<@ba.vdown>공격 중지, 공격력 <@ba.vup>+115%, 스킬 발동 시 자신과 공격 범위 내 HP 비율이 가장 낮은 오퍼레이터에게 <$ba.sleep>수면 효과 부여, 스킬이 종료할 때까지 지속. 스킬 지속 시간 동안 자신과 목표 주변의 적에게 지속적으로 <$ba.sleep>수면 효과 부여, 제1재능의 효과가 <@ba.vup>2.4배로 증가\n<@ba.rem>수동 종료 가능","name":"밀봉 보호","desc":"공격 중지, 공격력 +115%, 스킬 발동 시 자신과 공격 범위 내 HP 비율이 가장 낮은 오퍼레이터에게 수면 효과 부여, 스킬이 종료할 때까지 지속. 스킬 지속 시간 동안 자신과 목표 주변의 적에게 지속적으로 수면 효과 부여, 제1재능의 효과가 2.4배로 증가\n수동 종료 가능"},{"descRaw":"공격력 <@ba.vup>+110%, 동시에 목표 2개 공격, <$ba.sleep>수면 상태가 아닌 적을 공격할 시 상대에게 <@ba.vup>5초간 <$ba.sleep>수면 효과 부여. 스킬 지속 시간 동안, 전장에 있는 적 중 <$ba.sleep>수면 상태에서 깨어나거나 <$ba.sleep>수면 상태 도중 쓰러진 적에게 마법 대미지를 입히고(<$ba.sleep>수면 시간에 따라 공격력의 <@ba.vup>370%까지 증가), 주변의 다른 적 1명에게 <@ba.vup>5초간 <$ba.sleep>수면 효과 부여. 공격 범위 내 다른 아군 오퍼레이터가 치명상을 입을 시 <$ba.sleep>수면 효과 부여, HP가 완전히 회복되거나 스킬이 종료될 때까지 지속","name":"지난날의 만개","desc":"공격력 +110%, 동시에 목표 2개 공격, 수면 상태가 아닌 적을 공격할 시 상대에게 5초간 수면 효과 부여. 스킬 지속 시간 동안, 전장에 있는 적 중 수면 상태에서 깨어나거나 수면 상태 도중 쓰러진 적에게 마법 대미지를 입히고(수면 시간에 따라 공격력의 370%까지 증가), 주변의 다른 적 1명에게 5초간 수면 효과 부여. 공격 범위 내 다른 아군 오퍼레이터가 치명상을 입을 시 수면 효과 부여, HP가 완전히 회복되거나 스킬이 종료될 때까지 지속"}],"_h":"tvuli5yzfjp2k2uwxn92t1puke79evomv58nk88tfjp2k2"},"chess_char_5_02_b":{"name":"티티","subProfessionName":"주술 메딕","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>60%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 60%만큼 회복"},"skill":{"descRaw":"공격력 <@ba.vup>+150%, 동시에 목표 2개 공격, <$ba.sleep>수면 상태가 아닌 적을 공격할 시 상대에게 <@ba.vup>5초간 <$ba.sleep>수면 효과 부여. 스킬 지속 시간 동안, 전장에 있는 적 중 <$ba.sleep>수면 상태에서 깨어나거나 <$ba.sleep>수면 상태 도중 쓰러진 적에게 마법 대미지를 입히고(<$ba.sleep>수면 시간에 따라 공격력의 <@ba.vup>400%까지 증가), 주변의 다른 적 1명에게 <@ba.vup>5초간 <$ba.sleep>수면 효과 부여. 공격 범위 내 다른 아군 오퍼레이터가 치명상을 입을 시 <$ba.sleep>수면 효과 부여, HP가 완전히 회복되거나 스킬이 종료될 때까지 지속","name":"지난날의 만개","desc":"공격력 +150%, 동시에 목표 2개 공격, 수면 상태가 아닌 적을 공격할 시 상대에게 5초간 수면 효과 부여. 스킬 지속 시간 동안, 전장에 있는 적 중 수면 상태에서 깨어나거나 수면 상태 도중 쓰러진 적에게 마법 대미지를 입히고(수면 시간에 따라 공격력의 400%까지 증가), 주변의 다른 적 1명에게 5초간 수면 효과 부여. 공격 범위 내 다른 아군 오퍼레이터가 치명상을 입을 시 수면 효과 부여, HP가 완전히 회복되거나 스킬이 종료될 때까지 지속"},"talents":[{"descRaw":"<$ba.sleep>수면 상태의 적 공격 가능, 이동 중이 아닌 적을 공격할 시 상대에게 추가로 공격력의 16%<@ba.talpu>(+1%)에 해당하는 마법 대미지를 입힘, 배치되어 있을 때 <$ba.sleep>수면 상태의 적은 초당 티티 공격력의 32%<@ba.talpu>(+2%)에 해당하는 마법 대미지를 받음","name":"얼어붙은 시간","desc":"수면 상태의 적 공격 가능, 이동 중이 아닌 적을 공격할 시 상대에게 추가로 공격력의 16%(+1%)에 해당하는 마법 대미지를 입힘, 배치되어 있을 때 수면 상태의 적은 초당 티티 공격력의 32%(+2%)에 해당하는 마법 대미지를 받음"},{"descRaw":"전장에 배치된 [미노스], [사르곤] 오퍼레이터의 HP가 50%보다 높을 시, 공격 속도 +22<@ba.talpu>(+2)의 <$ba.strong>기운 충만 효과 획득","name":"용기의 보상","desc":"전장에 배치된 [미노스], [사르곤] 오퍼레이터의 HP가 50%보다 높을 시, 공격 속도 +22(+2)의 기운 충만 효과 획득"}],"module":{"name":"먼 곳의 선물"},"skills":[{"descRaw":"공격력 <@ba.vup>+80%, 공격할 때마다 <@ba.vup>40% 확률로 목표에게 <@ba.vup>2.4초간 <$ba.sleep>수면 효과 부여","name":"부식 지연","desc":"공격력 +80%, 공격할 때마다 40% 확률로 목표에게 2.4초간 수면 효과 부여"},{"descRaw":"<@ba.vdown>공격 중지, 공격력 <@ba.vup>+150%, 스킬 발동 시 자신과 공격 범위 내 HP 비율이 가장 낮은 오퍼레이터에게 <$ba.sleep>수면 효과 부여, 스킬이 종료할 때까지 지속. 스킬 지속 시간 동안 자신과 목표 주변의 적에게 지속적으로 <$ba.sleep>수면 효과 부여, 제1재능의 효과가 <@ba.vup>2.8배로 증가\n<@ba.rem>수동 종료 가능","name":"밀봉 보호","desc":"공격 중지, 공격력 +150%, 스킬 발동 시 자신과 공격 범위 내 HP 비율이 가장 낮은 오퍼레이터에게 수면 효과 부여, 스킬이 종료할 때까지 지속. 스킬 지속 시간 동안 자신과 목표 주변의 적에게 지속적으로 수면 효과 부여, 제1재능의 효과가 2.8배로 증가\n수동 종료 가능"},{"descRaw":"공격력 <@ba.vup>+150%, 동시에 목표 2개 공격, <$ba.sleep>수면 상태가 아닌 적을 공격할 시 상대에게 <@ba.vup>5초간 <$ba.sleep>수면 효과 부여. 스킬 지속 시간 동안, 전장에 있는 적 중 <$ba.sleep>수면 상태에서 깨어나거나 <$ba.sleep>수면 상태 도중 쓰러진 적에게 마법 대미지를 입히고(<$ba.sleep>수면 시간에 따라 공격력의 <@ba.vup>400%까지 증가), 주변의 다른 적 1명에게 <@ba.vup>5초간 <$ba.sleep>수면 효과 부여. 공격 범위 내 다른 아군 오퍼레이터가 치명상을 입을 시 <$ba.sleep>수면 효과 부여, HP가 완전히 회복되거나 스킬이 종료될 때까지 지속","name":"지난날의 만개","desc":"공격력 +150%, 동시에 목표 2개 공격, 수면 상태가 아닌 적을 공격할 시 상대에게 5초간 수면 효과 부여. 스킬 지속 시간 동안, 전장에 있는 적 중 수면 상태에서 깨어나거나 수면 상태 도중 쓰러진 적에게 마법 대미지를 입히고(수면 시간에 따라 공격력의 400%까지 증가), 주변의 다른 적 1명에게 5초간 수면 효과 부여. 공격 범위 내 다른 아군 오퍼레이터가 치명상을 입을 시 수면 효과 부여, HP가 완전히 회복되거나 스킬이 종료될 때까지 지속"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>50%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 50%만큼 회복"},"talentsBase":[{"descRaw":"<$ba.sleep>수면 상태의 적 공격 가능, 이동 중이 아닌 적을 공격할 시 상대에게 추가로 공격력의 16%<@ba.talpu>(+1%)에 해당하는 마법 대미지를 입힘, 배치되어 있을 때 <$ba.sleep>수면 상태의 적은 초당 티티 공격력의 32%<@ba.talpu>(+2%)에 해당하는 마법 대미지를 받음","name":"얼어붙은 시간","desc":"수면 상태의 적 공격 가능, 이동 중이 아닌 적을 공격할 시 상대에게 추가로 공격력의 16%(+1%)에 해당하는 마법 대미지를 입힘, 배치되어 있을 때 수면 상태의 적은 초당 티티 공격력의 32%(+2%)에 해당하는 마법 대미지를 받음"},{"descRaw":"전장에 배치된 [미노스], [사르곤] 오퍼레이터의 HP가 50%보다 높을 시, 공격 속도 +22<@ba.talpu>(+2)의 <$ba.strong>기운 충만 효과 획득","name":"용기의 보상","desc":"전장에 배치된 [미노스], [사르곤] 오퍼레이터의 HP가 50%보다 높을 시, 공격 속도 +22(+2)의 기운 충만 효과 획득"}],"modules":[{"name":"먼 곳의 선물","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>60%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 60%만큼 회복"}}],"_h":"tvuluaryz9p298uwxn92t1puke79jlomfbxok8toz9p298i5yzuwxn92t1puke79uary"},"chess_char_5_03_a":{"name":"블레이즈 디 이그나이팅 스파크","subProfessionName":"프라이멀 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음"},"skill":{"descRaw":"공격 범위 <@ba.vup>변경, 공격력 <@ba.vup>+70%, 공격 딜레이 <@ba.vup>대폭 감소, 공격이 광역 공격으로 변경, 목표가 <$ba.dt.burning2>소각 손상 폭발 상태인 경우 추가로 공격력의 <@ba.vup>60%에 해당하는 원소 대미지를 입힘\n<@ba.rem>자신의 HP가 초당 3% 감소, 스킬 발동 시 탄약 18발이 장전되고, 전장에 <$ba.dt.burning2>소각 손상 폭발 상태인 적 존재 시 2발 추가 장전, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"만악의 소각장","desc":"공격 범위 변경, 공격력 +70%, 공격 딜레이 대폭 감소, 공격이 광역 공격으로 변경, 목표가 소각 손상 폭발 상태인 경우 추가로 공격력의 60%에 해당하는 원소 대미지를 입힘\n자신의 HP가 초당 3% 감소, 스킬 발동 시 탄약 18발이 장전되고, 전장에 소각 손상 폭발 상태인 적 존재 시 2발 추가 장전, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"전장에 <$ba.dt.burning2>소각 손상 폭발 상태인 적이 존재할 시 즉시 상대에게 공격력의 380%<@ba.talpu>(+30%)에 해당하는 원소 대미지를 입히고, 최대 HP의 15%<@ba.talpu>(+3%) 회복","name":"융해점 기폭","desc":"전장에 소각 손상 폭발 상태인 적이 존재할 시 즉시 상대에게 공격력의 380%(+30%)에 해당하는 원소 대미지를 입히고, 최대 HP의 15%(+3%) 회복"},{"descRaw":"쓰러지면 6000의 <$ba.barrier>보호막 획득, 쓰러져 있는 동안 공격할 수 없고 치료받을 수 없으며, 초당 최대 HP의 3.5%<@ba.talpu>(+0.5%) 회복, HP 전부 회복 후 부활하고 주변 적을 5초간 <$ba.stun>기절시킴","name":"절망 속 재점화","desc":"쓰러지면 6000의 보호막 획득, 쓰러져 있는 동안 공격할 수 없고 치료받을 수 없으며, 초당 최대 HP의 3.5%(+0.5%) 회복, HP 전부 회복 후 부활하고 주변 적을 5초간 기절시킴"}],"module":{"name":"간절한 희망"},"skills":[{"descRaw":"즉시 공격 범위 내 최대 HP가 가장 높은 오퍼레이터를 1명 지정해, 20초간 목표 주변의 모든 적에게 초당 공격력의 <@ba.vup>46%에 해당하는 마법 대미지 및 마법 대미지의 <@ba.vup>30%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"화끈한 지원","desc":"즉시 공격 범위 내 최대 HP가 가장 높은 오퍼레이터를 1명 지정해, 20초간 목표 주변의 모든 적에게 초당 공격력의 46%에 해당하는 마법 대미지 및 마법 대미지의 30%에 해당하는 소각 손상을 입힘"},{"descRaw":"공격 범위 <@ba.vup>변경, 공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+90%, 동시에 목표 <@ba.vup>3개 공격, 공격 시 자신의 HP <@ba.vdown>5% 감소, 목표 위치에 연소 구역 생성. 연소 구역: 적의 이동 속도 <@ba.vup>-50%, 초당 블레이즈 디 이그나이팅 스파크 공격력의 <@ba.vup>35%에 해당하는 마법 대미지 및 마법 대미지의 <@ba.vup>30%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"끓어오르는 피의 불꽃","desc":"공격 범위 변경, 공격 딜레이 증가, 공격력 +90%, 동시에 목표 3개 공격, 공격 시 자신의 HP 5% 감소, 목표 위치에 연소 구역 생성. 연소 구역: 적의 이동 속도 -50%, 초당 블레이즈 디 이그나이팅 스파크 공격력의 35%에 해당하는 마법 대미지 및 마법 대미지의 30%에 해당하는 소각 손상을 입힘"},{"descRaw":"공격 범위 <@ba.vup>변경, 공격력 <@ba.vup>+70%, 공격 딜레이 <@ba.vup>대폭 감소, 공격이 광역 공격으로 변경, 목표가 <$ba.dt.burning2>소각 손상 폭발 상태인 경우 추가로 공격력의 <@ba.vup>60%에 해당하는 원소 대미지를 입힘\n<@ba.rem>자신의 HP가 초당 3% 감소, 스킬 발동 시 탄약 18발이 장전되고, 전장에 <$ba.dt.burning2>소각 손상 폭발 상태인 적 존재 시 2발 추가 장전, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"만악의 소각장","desc":"공격 범위 변경, 공격력 +70%, 공격 딜레이 대폭 감소, 공격이 광역 공격으로 변경, 목표가 소각 손상 폭발 상태인 경우 추가로 공격력의 60%에 해당하는 원소 대미지를 입힘\n자신의 HP가 초당 3% 감소, 스킬 발동 시 탄약 18발이 장전되고, 전장에 소각 손상 폭발 상태인 적 존재 시 2발 추가 장전, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"_h":"8ycm8odog3tkqhod5x2ma4d4u9bk9aheaddfze4wg3tkqh"},"chess_char_5_03_b":{"name":"블레이즈 디 이그나이팅 스파크","subProfessionName":"프라이멀 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가"},"skill":{"descRaw":"공격 범위 <@ba.vup>변경, 공격력 <@ba.vup>+85%, 공격 딜레이 <@ba.vup>대폭 감소, 공격이 광역 공격으로 변경, 목표가 <$ba.dt.burning2>소각 손상 폭발 상태인 경우 추가로 공격력의 <@ba.vup>70%에 해당하는 원소 대미지를 입힘\n<@ba.rem>자신의 HP가 초당 3% 감소, 스킬 발동 시 탄약 21발이 장전되고, 전장에 <$ba.dt.burning2>소각 손상 폭발 상태인 적 존재 시 2발 추가 장전, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"만악의 소각장","desc":"공격 범위 변경, 공격력 +85%, 공격 딜레이 대폭 감소, 공격이 광역 공격으로 변경, 목표가 소각 손상 폭발 상태인 경우 추가로 공격력의 70%에 해당하는 원소 대미지를 입힘\n자신의 HP가 초당 3% 감소, 스킬 발동 시 탄약 21발이 장전되고, 전장에 소각 손상 폭발 상태인 적 존재 시 2발 추가 장전, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"전장에 <$ba.dt.burning2>소각 손상 폭발 상태인 적이 존재할 시 즉시 상대에게 공격력의 380%<@ba.talpu>(+30%)에 해당하는 원소 대미지를 입히고, 최대 HP의 15%<@ba.talpu>(+3%) 회복","name":"융해점 기폭","desc":"전장에 소각 손상 폭발 상태인 적이 존재할 시 즉시 상대에게 공격력의 380%(+30%)에 해당하는 원소 대미지를 입히고, 최대 HP의 15%(+3%) 회복"},{"descRaw":"쓰러지면 6000의 <$ba.barrier>보호막 획득, 쓰러져 있는 동안 공격할 수 없고 치료받을 수 없으며, 초당 최대 HP의 3.5%<@ba.talpu>(+0.5%) 회복, HP 전부 회복 후 부활하고 주변 적을 5초간 <$ba.stun>기절시킴","name":"절망 속 재점화","desc":"쓰러지면 6000의 보호막 획득, 쓰러져 있는 동안 공격할 수 없고 치료받을 수 없으며, 초당 최대 HP의 3.5%(+0.5%) 회복, HP 전부 회복 후 부활하고 주변 적을 5초간 기절시킴"}],"module":{"name":"간절한 희망"},"skills":[{"descRaw":"즉시 공격 범위 내 최대 HP가 가장 높은 오퍼레이터를 1명 지정해, 20초간 목표 주변의 모든 적에게 초당 공격력의 <@ba.vup>55%에 해당하는 마법 대미지 및 마법 대미지의 <@ba.vup>30%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"화끈한 지원","desc":"즉시 공격 범위 내 최대 HP가 가장 높은 오퍼레이터를 1명 지정해, 20초간 목표 주변의 모든 적에게 초당 공격력의 55%에 해당하는 마법 대미지 및 마법 대미지의 30%에 해당하는 소각 손상을 입힘"},{"descRaw":"공격 범위 <@ba.vup>변경, 공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+120%, 동시에 목표 <@ba.vup>3개 공격, 공격 시 자신의 HP <@ba.vdown>5% 감소, 목표 위치에 연소 구역 생성. 연소 구역: 적의 이동 속도 <@ba.vup>-50%, 초당 블레이즈 디 이그나이팅 스파크 공격력의 <@ba.vup>35%에 해당하는 마법 대미지 및 마법 대미지의 <@ba.vup>30%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"끓어오르는 피의 불꽃","desc":"공격 범위 변경, 공격 딜레이 증가, 공격력 +120%, 동시에 목표 3개 공격, 공격 시 자신의 HP 5% 감소, 목표 위치에 연소 구역 생성. 연소 구역: 적의 이동 속도 -50%, 초당 블레이즈 디 이그나이팅 스파크 공격력의 35%에 해당하는 마법 대미지 및 마법 대미지의 30%에 해당하는 소각 손상을 입힘"},{"descRaw":"공격 범위 <@ba.vup>변경, 공격력 <@ba.vup>+85%, 공격 딜레이 <@ba.vup>대폭 감소, 공격이 광역 공격으로 변경, 목표가 <$ba.dt.burning2>소각 손상 폭발 상태인 경우 추가로 공격력의 <@ba.vup>70%에 해당하는 원소 대미지를 입힘\n<@ba.rem>자신의 HP가 초당 3% 감소, 스킬 발동 시 탄약 21발이 장전되고, 전장에 <$ba.dt.burning2>소각 손상 폭발 상태인 적 존재 시 2발 추가 장전, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"만악의 소각장","desc":"공격 범위 변경, 공격력 +85%, 공격 딜레이 대폭 감소, 공격이 광역 공격으로 변경, 목표가 소각 손상 폭발 상태인 경우 추가로 공격력의 70%에 해당하는 원소 대미지를 입힘\n자신의 HP가 초당 3% 감소, 스킬 발동 시 탄약 21발이 장전되고, 전장에 소각 손상 폭발 상태인 적 존재 시 2발 추가 장전, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음"},"talentsBase":[{"descRaw":"전장에 <$ba.dt.burning2>소각 손상 폭발 상태인 적이 존재할 시 즉시 상대에게 공격력의 380%<@ba.talpu>(+30%)에 해당하는 원소 대미지를 입히고, 최대 HP의 15%<@ba.talpu>(+3%) 회복","name":"융해점 기폭","desc":"전장에 소각 손상 폭발 상태인 적이 존재할 시 즉시 상대에게 공격력의 380%(+30%)에 해당하는 원소 대미지를 입히고, 최대 HP의 15%(+3%) 회복"},{"descRaw":"쓰러지면 6000의 <$ba.barrier>보호막 획득, 쓰러져 있는 동안 공격할 수 없고 치료받을 수 없으며, 초당 최대 HP의 3.5%<@ba.talpu>(+0.5%) 회복, HP 전부 회복 후 부활하고 주변 적을 5초간 <$ba.stun>기절시킴","name":"절망 속 재점화","desc":"쓰러지면 6000의 보호막 획득, 쓰러져 있는 동안 공격할 수 없고 치료받을 수 없으며, 초당 최대 HP의 3.5%(+0.5%) 회복, HP 전부 회복 후 부활하고 주변 적을 5초간 기절시킴"}],"modules":[{"name":"간절한 희망","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가"}},{"traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"공격 범위 내에 원소 손상 폭발 상태인 적이 존재할 경우, 자신의 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"공격 범위 내에 원소 손상 폭발 상태인 적이 존재할 경우, 자신의 SP 자연 회복 속도 +0.2/초"}}],"_h":"8ycm8owrdowra4tk4god5x2ma4d4u9bkcuhe3pltzedca4tk4g8odood5x2ma4d4u9bk8owrdowr8oe5doe5"},"chess_char_5_04_a":{"name":"와파린","subProfessionName":"메딕","trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skill":{"descRaw":"다음 치료 시 목표가 최대 HP의 <@ba.vup>15%만큼 HP 추가 회복\n<@ba.rem>목표의 HP가 50% 미만인 경우에만 발동, 2회 충전 가능","name":"응급처치용 밴드","desc":"다음 치료 시 목표가 최대 HP의 15%만큼 HP 추가 회복\n목표의 HP가 50% 미만인 경우에만 발동, 2회 충전 가능"},"talents":[{"descRaw":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복","name":"혈액 샘플 회수","desc":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복"}],"module":{"name":"응급 비축"},"skills":[{"descRaw":"다음 치료 시 목표가 최대 HP의 <@ba.vup>15%만큼 HP 추가 회복\n<@ba.rem>목표의 HP가 50% 미만인 경우에만 발동, 2회 충전 가능","name":"응급처치용 밴드","desc":"다음 치료 시 목표가 최대 HP의 15%만큼 HP 추가 회복\n목표의 HP가 50% 미만인 경우에만 발동, 2회 충전 가능"},{"descRaw":"자신과 공격 범위 내 랜덤 1명의 아군 유닛이 다음의 효과 획득:\n공격력 <@ba.vup>+45%, 초당 최대 HP의 <@ba.vdown>3%만큼 HP 감소, <@ba.vup>15초간 지속","name":"불안정 혈장","desc":"자신과 공격 범위 내 랜덤 1명의 아군 유닛이 다음의 효과 획득:\n공격력 +45%, 초당 최대 HP의 3%만큼 HP 감소, 15초간 지속"}],"_h":"jh7q7676xbumlw95h4953vxbumlwmhincn"},"chess_char_5_04_b":{"name":"와파린","subProfessionName":"메딕","trait":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"},"skill":{"descRaw":"다음 치료 시 목표가 최대 HP의 <@ba.vup>19%만큼 HP 추가 회복\n<@ba.rem>목표의 HP가 50% 미만인 경우에만 발동, 3회 충전 가능","name":"응급처치용 밴드","desc":"다음 치료 시 목표가 최대 HP의 19%만큼 HP 추가 회복\n목표의 HP가 50% 미만인 경우에만 발동, 3회 충전 가능"},"talents":[{"descRaw":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복","name":"혈액 샘플 회수","desc":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복"}],"module":{"name":"응급 비축"},"skills":[{"descRaw":"다음 치료 시 목표가 최대 HP의 <@ba.vup>19%만큼 HP 추가 회복\n<@ba.rem>목표의 HP가 50% 미만인 경우에만 발동, 3회 충전 가능","name":"응급처치용 밴드","desc":"다음 치료 시 목표가 최대 HP의 19%만큼 HP 추가 회복\n목표의 HP가 50% 미만인 경우에만 발동, 3회 충전 가능"},{"descRaw":"자신과 공격 범위 내 랜덤 1명의 아군 유닛이 다음의 효과 획득:\n공격력 <@ba.vup>+60%, 초당 최대 HP의 <@ba.vdown>3%만큼 HP 감소, <@ba.vup>15초간 지속","name":"불안정 혈장","desc":"자신과 공격 범위 내 랜덤 1명의 아군 유닛이 다음의 효과 획득:\n공격력 +60%, 초당 최대 HP의 3%만큼 HP 감소, 15초간 지속"}],"traitBase":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"talentsBase":[{"descRaw":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복","name":"혈액 샘플 회수","desc":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복"}],"modules":[{"name":"응급 비축","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}}],"_h":"jh7q76by76dw78umel95h4953v78umelpoinuw767695h4953v76by76dw"},"chess_char_5_05_a":{"name":"울피아누스","subProfessionName":"대검사","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skill":{"descRaw":"최대 HP <@ba.vup>+40%, 공격력 <@ba.vup>+200%, 즉시 전방으로 닻을 던져 목표 명중 또는 최장 거리 달성 시 정지, 주변의 모든 적에게 공격력의 <@ba.vup>135%에 해당하는 물리 대미지를 입히고 <@ba.vup>6초간 기절시킴. 만약 닻이 닿은 위치가 배치 가능한 칸일 경우, 울피아누스는 즉시 해당 위치로 <$ba.addash>이동\n<@ba.rem>수동 종료 가능, 스킬 종료 시 울피아누스는 원래 위치로 복귀","name":"개척해야 할 길","desc":"최대 HP +40%, 공격력 +200%, 즉시 전방으로 닻을 던져 목표 명중 또는 최장 거리 달성 시 정지, 주변의 모든 적에게 공격력의 135%에 해당하는 물리 대미지를 입히고 6초간 기절시킴. 만약 닻이 닿은 위치가 배치 가능한 칸일 경우, 울피아누스는 즉시 해당 위치로 이동\n수동 종료 가능, 스킬 종료 시 울피아누스는 원래 위치로 복귀"},"talents":[{"descRaw":"대미지를 받을 때마다 자신의 HP 100 회복, HP가 50% 미만일 시 치료 효과가 HP 160 회복으로 증가","name":"본성의 고수","desc":"대미지를 받을 때마다 자신의 HP 100 회복, HP가 50% 미만일 시 치료 효과가 HP 160 회복으로 증가"},{"descRaw":"적 1명을 처치할 때마다 자신의 최대 HP +120, 공격력 +30, 최대 10<@ba.talpu>(+1)회 중첩, 기타 [어비설 헌터스] 오퍼레이터에 해당 효과의 50% 적용","name":"혈맥의 양육","desc":"적 1명을 처치할 때마다 자신의 최대 HP +120, 공격력 +30, 최대 10(+1)회 중첩, 기타 [어비설 헌터스] 오퍼레이터에 해당 효과의 50% 적용"}],"module":{"name":"울피아누스의 옷장"},"skills":[{"descRaw":"전방으로 닻을 던져 목표 지점 주변 2명의 적을 <@ba.vup>어느 정도 끌어당겨, 공격력의 <@ba.vup>185%에 해당하는 물리 대미지를 입힘","name":"이뤄져야 할 만남","desc":"전방으로 닻을 던져 목표 지점 주변 2명의 적을 어느 정도 끌어당겨, 공격력의 185%에 해당하는 물리 대미지를 입힘"},{"descRaw":"제1재능의 효과가 <@ba.vup>1.6배로 증가, 저지 가능 수 <@ba.vup>+1, 최대 HP <@ba.vup>+30%, 공격력 <@ba.vup>+115%\n<@ba.rem>무한 지속","name":"지켜야 할 선","desc":"제1재능의 효과가 1.6배로 증가, 저지 가능 수 +1, 최대 HP +30%, 공격력 +115%\n무한 지속"},{"descRaw":"최대 HP <@ba.vup>+40%, 공격력 <@ba.vup>+200%, 즉시 전방으로 닻을 던져 목표 명중 또는 최장 거리 달성 시 정지, 주변의 모든 적에게 공격력의 <@ba.vup>135%에 해당하는 물리 대미지를 입히고 <@ba.vup>6초간 기절시킴. 만약 닻이 닿은 위치가 배치 가능한 칸일 경우, 울피아누스는 즉시 해당 위치로 <$ba.addash>이동\n<@ba.rem>수동 종료 가능, 스킬 종료 시 울피아누스는 원래 위치로 복귀","name":"개척해야 할 길","desc":"최대 HP +40%, 공격력 +200%, 즉시 전방으로 닻을 던져 목표 명중 또는 최장 거리 달성 시 정지, 주변의 모든 적에게 공격력의 135%에 해당하는 물리 대미지를 입히고 6초간 기절시킴. 만약 닻이 닿은 위치가 배치 가능한 칸일 경우, 울피아누스는 즉시 해당 위치로 이동\n수동 종료 가능, 스킬 종료 시 울피아누스는 원래 위치로 복귀"}],"_h":"9iaoaaye19ozpwvpb6vpcjrtdfayl5s9tdwk50ri19ozpw"},"chess_char_5_05_b":{"name":"울피아누스","subProfessionName":"대검사","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"받는 치료 효과 <@ba.kw>+20%","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"받는 치료 효과 +20%"},"skill":{"descRaw":"최대 HP <@ba.vup>+60%, 공격력 <@ba.vup>+230%, 즉시 전방으로 닻을 던져 목표 명중 또는 최장 거리 달성 시 정지, 주변의 모든 적에게 공격력의 <@ba.vup>140%에 해당하는 물리 대미지를 입히고 <@ba.vup>6초간 기절시킴. 만약 닻이 닿은 위치가 배치 가능한 칸일 경우, 울피아누스는 즉시 해당 위치로 <$ba.addash>이동\n<@ba.rem>수동 종료 가능, 스킬 종료 시 울피아누스는 원래 위치로 복귀","name":"개척해야 할 길","desc":"최대 HP +60%, 공격력 +230%, 즉시 전방으로 닻을 던져 목표 명중 또는 최장 거리 달성 시 정지, 주변의 모든 적에게 공격력의 140%에 해당하는 물리 대미지를 입히고 6초간 기절시킴. 만약 닻이 닿은 위치가 배치 가능한 칸일 경우, 울피아누스는 즉시 해당 위치로 이동\n수동 종료 가능, 스킬 종료 시 울피아누스는 원래 위치로 복귀"},"talents":[{"descRaw":"대미지를 받을 때마다 자신의 HP 100 회복, HP가 50% 미만일 시 치료 효과가 HP 160 회복으로 증가","name":"본성의 고수","desc":"대미지를 받을 때마다 자신의 HP 100 회복, HP가 50% 미만일 시 치료 효과가 HP 160 회복으로 증가"},{"descRaw":"적 1명을 처치할 때마다 자신의 최대 HP +120, 공격력 +30, 최대 10<@ba.talpu>(+1)회 중첩, 기타 [어비설 헌터스] 오퍼레이터에 해당 효과의 50% 적용","name":"혈맥의 양육","desc":"적 1명을 처치할 때마다 자신의 최대 HP +120, 공격력 +30, 최대 10(+1)회 중첩, 기타 [어비설 헌터스] 오퍼레이터에 해당 효과의 50% 적용"}],"module":{"name":"울피아누스의 옷장"},"skills":[{"descRaw":"전방으로 닻을 던져 목표 지점 주변 2명의 적을 <@ba.vup>어느 정도 끌어당겨, 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 입힘","name":"이뤄져야 할 만남","desc":"전방으로 닻을 던져 목표 지점 주변 2명의 적을 어느 정도 끌어당겨, 공격력의 210%에 해당하는 물리 대미지를 입힘"},{"descRaw":"제1재능의 효과가 <@ba.vup>1.8배로 증가, 저지 가능 수 <@ba.vup>+1, 최대 HP <@ba.vup>+40%, 공격력 <@ba.vup>+130%\n<@ba.rem>무한 지속","name":"지켜야 할 선","desc":"제1재능의 효과가 1.8배로 증가, 저지 가능 수 +1, 최대 HP +40%, 공격력 +130%\n무한 지속"},{"descRaw":"최대 HP <@ba.vup>+60%, 공격력 <@ba.vup>+230%, 즉시 전방으로 닻을 던져 목표 명중 또는 최장 거리 달성 시 정지, 주변의 모든 적에게 공격력의 <@ba.vup>140%에 해당하는 물리 대미지를 입히고 <@ba.vup>6초간 기절시킴. 만약 닻이 닿은 위치가 배치 가능한 칸일 경우, 울피아누스는 즉시 해당 위치로 <$ba.addash>이동\n<@ba.rem>수동 종료 가능, 스킬 종료 시 울피아누스는 원래 위치로 복귀","name":"개척해야 할 길","desc":"최대 HP +60%, 공격력 +230%, 즉시 전방으로 닻을 던져 목표 명중 또는 최장 거리 달성 시 정지, 주변의 모든 적에게 공격력의 140%에 해당하는 물리 대미지를 입히고 6초간 기절시킴. 만약 닻이 닿은 위치가 배치 가능한 칸일 경우, 울피아누스는 즉시 해당 위치로 이동\n수동 종료 가능, 스킬 종료 시 울피아누스는 원래 위치로 복귀"}],"traitBase":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"talentsBase":[{"descRaw":"대미지를 받을 때마다 자신의 HP 100 회복, HP가 50% 미만일 시 치료 효과가 HP 160 회복으로 증가","name":"본성의 고수","desc":"대미지를 받을 때마다 자신의 HP 100 회복, HP가 50% 미만일 시 치료 효과가 HP 160 회복으로 증가"},{"descRaw":"적 1명을 처치할 때마다 자신의 최대 HP +120, 공격력 +30, 최대 10<@ba.talpu>(+1)회 중첩, 기타 [어비설 헌터스] 오퍼레이터에 해당 효과의 50% 적용","name":"혈맥의 양육","desc":"적 1명을 처치할 때마다 자신의 최대 HP +120, 공격력 +30, 최대 10(+1)회 중첩, 기타 [어비설 헌터스] 오퍼레이터에 해당 효과의 50% 적용"}],"modules":[{"name":"울피아누스의 옷장","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"받는 치료 효과 <@ba.kw>+20%","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"받는 치료 효과 +20%"}}],"_h":"9iaoaas8yekmaaozetvpb6vpcjrtdfay3ks9fmxi50qsaaozetaayevpb6vpcjrtdfayaas8yekm"},"chess_char_5_06_a":{"name":"엔텔레키아","subProfessionName":"리퍼","trait":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>50 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 50 회복, 최대 적용 수는 저지 가능 수와 동일"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+80%, 공격 속도 <@ba.vup>+100, 공격 범위 내 HP가 가장 높은 지상 적 <@ba.vup>3명에게 마음의 양초 소환, 공격할 때마다 마음의 양초에 최소 엔텔레키아 공격력의 <@ba.vup>35%에 해당하는 대미지를 입힘, 마음의 양초는 대응하는 적 현재 HP의 <@ba.vdown>60%만큼 계승, 피격될 시 적 본체도 같은 수치의 HP 감소\n<@ba.rem>마음의 양초는 엔텔레키아의 공격에만 영향을 받음","name":"영혼과 욕망의 이별","desc":"공격 범위 확대, 공격력 +80%, 공격 속도 +100, 공격 범위 내 HP가 가장 높은 지상 적 3명에게 마음의 양초 소환, 공격할 때마다 마음의 양초에 최소 엔텔레키아 공격력의 35%에 해당하는 대미지를 입힘, 마음의 양초는 대응하는 적 현재 HP의 60%만큼 계승, 피격될 시 적 본체도 같은 수치의 HP 감소\n마음의 양초는 엔텔레키아의 공격에만 영향을 받음"},"talents":[{"descRaw":"적을 공격할 때마다 상대의 최대 HP 75 <$ba.steal>탈취(최대 1350), 5초간 초당 250<@ba.talpu>(+50)의 마법 대미지를 입힘","name":"흡혈","desc":"적을 공격할 때마다 상대의 최대 HP 75 탈취(최대 1350), 5초간 초당 250(+50)의 마법 대미지를 입힘"},{"descRaw":"HP가 25% 미만일 시, 1회에 한해 즉시 최대 HP의 55%<@ba.talpu>(+5%) 회복, 이후 자신이 받는 물리 대미지 -15%<@ba.talpu>(+5%)","name":"충만","desc":"HP가 25% 미만일 시, 1회에 한해 즉시 최대 HP의 55%(+5%) 회복, 이후 자신이 받는 물리 대미지 -15%(+5%)"}],"module":{"name":"시들어버린 배"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>125%로 증가, 연속으로 2회 공격","name":"장미의 흔적","desc":"다음 공격의 공격력이 125%로 증가, 연속으로 2회 공격"},{"descRaw":"공격 중지, 자신과 지상의 아군 유닛 <@ba.vup>1명에게 피의 낫을 소환해 주변의 모든 적에게 <@ba.vup>0.5초당 공격력의 <@ba.vup>135%에 해당하는 물리 대미지를 입힘","name":"진홍빛 장벽","desc":"공격 중지, 자신과 지상의 아군 유닛 1명에게 피의 낫을 소환해 주변의 모든 적에게 0.5초당 공격력의 135%에 해당하는 물리 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+80%, 공격 속도 <@ba.vup>+100, 공격 범위 내 HP가 가장 높은 지상 적 <@ba.vup>3명에게 마음의 양초 소환, 공격할 때마다 마음의 양초에 최소 엔텔레키아 공격력의 <@ba.vup>35%에 해당하는 대미지를 입힘, 마음의 양초는 대응하는 적 현재 HP의 <@ba.vdown>60%만큼 계승, 피격될 시 적 본체도 같은 수치의 HP 감소\n<@ba.rem>마음의 양초는 엔텔레키아의 공격에만 영향을 받음","name":"영혼과 욕망의 이별","desc":"공격 범위 확대, 공격력 +80%, 공격 속도 +100, 공격 범위 내 HP가 가장 높은 지상 적 3명에게 마음의 양초 소환, 공격할 때마다 마음의 양초에 최소 엔텔레키아 공격력의 35%에 해당하는 대미지를 입힘, 마음의 양초는 대응하는 적 현재 HP의 60%만큼 계승, 피격될 시 적 본체도 같은 수치의 HP 감소\n마음의 양초는 엔텔레키아의 공격에만 영향을 받음"}],"_h":"r5xoggo0mjjdl604ue7ra9tchhvoe4a7vt6t4ldmmjjdl6"},"chess_char_5_06_b":{"name":"엔텔레키아","subProfessionName":"리퍼","trait":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>60 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 60 회복, 최대 적용 수는 저지 가능 수와 동일"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+110%, 공격 속도 <@ba.vup>+100, 공격 범위 내 HP가 가장 높은 지상 적 <@ba.vup>3명에게 마음의 양초 소환, 공격할 때마다 마음의 양초에 최소 엔텔레키아 공격력의 <@ba.vup>35%에 해당하는 대미지를 입힘, 마음의 양초는 대응하는 적 현재 HP의 <@ba.vdown>60%만큼 계승, 피격될 시 적 본체도 같은 수치의 HP 감소\n<@ba.rem>마음의 양초는 엔텔레키아의 공격에만 영향을 받음","name":"영혼과 욕망의 이별","desc":"공격 범위 확대, 공격력 +110%, 공격 속도 +100, 공격 범위 내 HP가 가장 높은 지상 적 3명에게 마음의 양초 소환, 공격할 때마다 마음의 양초에 최소 엔텔레키아 공격력의 35%에 해당하는 대미지를 입힘, 마음의 양초는 대응하는 적 현재 HP의 60%만큼 계승, 피격될 시 적 본체도 같은 수치의 HP 감소\n마음의 양초는 엔텔레키아의 공격에만 영향을 받음"},"talents":[{"descRaw":"적을 공격할 때마다 상대의 최대 HP 75 <$ba.steal>탈취(최대 1350), 5초간 초당 250<@ba.talpu>(+50)의 마법 대미지를 입힘","name":"흡혈","desc":"적을 공격할 때마다 상대의 최대 HP 75 탈취(최대 1350), 5초간 초당 250(+50)의 마법 대미지를 입힘"},{"descRaw":"HP가 25% 미만일 시, 1회에 한해 즉시 최대 HP의 55%<@ba.talpu>(+5%) 회복, 이후 자신이 받는 물리 대미지 -15%<@ba.talpu>(+5%)","name":"충만","desc":"HP가 25% 미만일 시, 1회에 한해 즉시 최대 HP의 55%(+5%) 회복, 이후 자신이 받는 물리 대미지 -15%(+5%)"}],"module":{"name":"시들어버린 배"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>145%로 증가, 연속으로 2회 공격","name":"장미의 흔적","desc":"다음 공격의 공격력이 145%로 증가, 연속으로 2회 공격"},{"descRaw":"공격 중지, 자신과 지상의 아군 유닛 <@ba.vup>1명에게 피의 낫을 소환해 주변의 모든 적에게 <@ba.vup>0.5초당 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입힘","name":"진홍빛 장벽","desc":"공격 중지, 자신과 지상의 아군 유닛 1명에게 피의 낫을 소환해 주변의 모든 적에게 0.5초당 공격력의 170%에 해당하는 물리 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+110%, 공격 속도 <@ba.vup>+100, 공격 범위 내 HP가 가장 높은 지상 적 <@ba.vup>3명에게 마음의 양초 소환, 공격할 때마다 마음의 양초에 최소 엔텔레키아 공격력의 <@ba.vup>35%에 해당하는 대미지를 입힘, 마음의 양초는 대응하는 적 현재 HP의 <@ba.vdown>60%만큼 계승, 피격될 시 적 본체도 같은 수치의 HP 감소\n<@ba.rem>마음의 양초는 엔텔레키아의 공격에만 영향을 받음","name":"영혼과 욕망의 이별","desc":"공격 범위 확대, 공격력 +110%, 공격 속도 +100, 공격 범위 내 HP가 가장 높은 지상 적 3명에게 마음의 양초 소환, 공격할 때마다 마음의 양초에 최소 엔텔레키아 공격력의 35%에 해당하는 대미지를 입힘, 마음의 양초는 대응하는 적 현재 HP의 60%만큼 계승, 피격될 시 적 본체도 같은 수치의 HP 감소\n마음의 양초는 엔텔레키아의 공격에만 영향을 받음"}],"traitBase":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>50 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 50 회복, 최대 적용 수는 저지 가능 수와 동일"},"talentsBase":[{"descRaw":"적을 공격할 때마다 상대의 최대 HP 75 <$ba.steal>탈취(최대 1350), 5초간 초당 250<@ba.talpu>(+50)의 마법 대미지를 입힘","name":"흡혈","desc":"적을 공격할 때마다 상대의 최대 HP 75 탈취(최대 1350), 5초간 초당 250(+50)의 마법 대미지를 입힘"},{"descRaw":"HP가 25% 미만일 시, 1회에 한해 즉시 최대 HP의 55%<@ba.talpu>(+5%) 회복, 이후 자신이 받는 물리 대미지 -15%<@ba.talpu>(+5%)","name":"충만","desc":"HP가 25% 미만일 시, 1회에 한해 즉시 최대 HP의 55%(+5%) 회복, 이후 자신이 받는 물리 대미지 -15%(+5%)"}],"modules":[{"name":"시들어버린 배","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>60 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 60 회복, 최대 적용 수는 저지 가능 수와 동일"}},{"name":"장밋빛 이야기집","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>50 회복, 최대 적용 수는 저지 가능 수와 동일","moduleDescRaw":"공격 범위 내에 2명 이상의 적 존재 시 공격 속도 <@ba.kw>+12","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 50 회복, 최대 적용 수는 저지 가능 수와 동일","moduleDesc":"공격 범위 내에 2명 이상의 적 존재 시 공격 속도 +12"}}],"_h":"r5xoczmpxrjda404ue7ra9tchhvo0aa7trgc4lnpxrjda4ggo004ue7ra9tchhvoczmphmgg62o0p4"},"chess_char_5_07_a":{"name":"수르트","subProfessionName":"아츠 파이터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"descRaw":"즉시 HP 전부 회복, 공격력 <@ba.vup>+210%, 공격 거리 <@ba.vup>+2, 공격 목표 수 <@ba.vup>+2, 최대 HP <@ba.vup>+5000, HP가 점차 감소 (<@ba.vup>60초 후 감소 속도가 최대 HP의 20%/초 도달)\n<@ba.rem>무한 지속","name":"황혼","desc":"즉시 HP 전부 회복, 공격력 +210%, 공격 거리 +2, 공격 목표 수 +2, 최대 HP +5000, HP가 점차 감소 (60초 후 감소 속도가 최대 HP의 20%/초 도달)\n무한 지속"},"talents":[{"descRaw":"공격 시 목표의 마법 저항 22<@ba.talpu>(+2) 무시","name":"녹아내린 불꽃","desc":"공격 시 목표의 마법 저항 22(+2) 무시"},{"descRaw":"치명상을 입을 경우 HP 최소 1 유지, 9<@ba.talpu>(+1)초 후 퇴각","name":"잿더미","desc":"치명상을 입을 경우 HP 최소 1 유지, 9(+1)초 후 퇴각"}],"module":{"name":"사미 불멸의 심장"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>220%로 증가, 목표를 쓰러뜨릴 경우 즉시 SP 전부 회복","name":"열화의 마검","desc":"다음 공격의 공격력이 220%로 증가, 목표를 쓰러뜨릴 경우 즉시 SP 전부 회복"},{"descRaw":"공격력 <@ba.vup>+65%, 공격 거리 <@ba.vup>+1, 공격 목표 수 <@ba.vup>+1, 적 1명만 공격할 경우 공격력이 <@ba.vup>140%로 증가","name":"몰튼 코어의 거대한 그림자","desc":"공격력 +65%, 공격 거리 +1, 공격 목표 수 +1, 적 1명만 공격할 경우 공격력이 140%로 증가"},{"descRaw":"즉시 HP 전부 회복, 공격력 <@ba.vup>+210%, 공격 거리 <@ba.vup>+2, 공격 목표 수 <@ba.vup>+2, 최대 HP <@ba.vup>+5000, HP가 점차 감소 (<@ba.vup>60초 후 감소 속도가 최대 HP의 20%/초 도달)\n<@ba.rem>무한 지속","name":"황혼","desc":"즉시 HP 전부 회복, 공격력 +210%, 공격 거리 +2, 공격 목표 수 +2, 최대 HP +5000, HP가 점차 감소 (60초 후 감소 속도가 최대 HP의 20%/초 도달)\n무한 지속"}],"_h":"q6c5ce5yppjo6w5uq0x8edcoulfrbw4ms7fdnynxppjo6w"},"chess_char_5_07_b":{"name":"수르트","subProfessionName":"아츠 파이터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"적을 저지하고 있지 않을 때 공격 속도 <@ba.kw>+8","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"적을 저지하고 있지 않을 때 공격 속도 +8"},"skill":{"descRaw":"즉시 HP 전부 회복, 공격력 <@ba.vup>+240%, 공격 거리 <@ba.vup>+2, 공격 목표 수 <@ba.vup>+2, 최대 HP <@ba.vup>+5000, HP가 점차 감소 (<@ba.vup>60초 후 감소 속도가 최대 HP의 20%/초 도달)\n<@ba.rem>무한 지속","name":"황혼","desc":"즉시 HP 전부 회복, 공격력 +240%, 공격 거리 +2, 공격 목표 수 +2, 최대 HP +5000, HP가 점차 감소 (60초 후 감소 속도가 최대 HP의 20%/초 도달)\n무한 지속"},"talents":[{"descRaw":"공격 시 목표의 마법 저항 22<@ba.talpu>(+2) 무시","name":"녹아내린 불꽃","desc":"공격 시 목표의 마법 저항 22(+2) 무시"},{"descRaw":"치명상을 입을 경우 HP 최소 1 유지, 9<@ba.talpu>(+1)초 후 퇴각","name":"잿더미","desc":"치명상을 입을 경우 HP 최소 1 유지, 9(+1)초 후 퇴각"}],"module":{"name":"사미 불멸의 심장"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>240%로 증가, 목표를 쓰러뜨릴 경우 즉시 SP 전부 회복","name":"열화의 마검","desc":"다음 공격의 공격력이 240%로 증가, 목표를 쓰러뜨릴 경우 즉시 SP 전부 회복"},{"descRaw":"공격력 <@ba.vup>+80%, 공격 거리 <@ba.vup>+1, 공격 목표 수 <@ba.vup>+1, 적 1명만 공격할 경우 공격력이 <@ba.vup>150%로 증가","name":"몰튼 코어의 거대한 그림자","desc":"공격력 +80%, 공격 거리 +1, 공격 목표 수 +1, 적 1명만 공격할 경우 공격력이 150%로 증가"},{"descRaw":"즉시 HP 전부 회복, 공격력 <@ba.vup>+240%, 공격 거리 <@ba.vup>+2, 공격 목표 수 <@ba.vup>+2, 최대 HP <@ba.vup>+5000, HP가 점차 감소 (<@ba.vup>60초 후 감소 속도가 최대 HP의 20%/초 도달)\n<@ba.rem>무한 지속","name":"황혼","desc":"즉시 HP 전부 회복, 공격력 +240%, 공격 거리 +2, 공격 목표 수 +2, 최대 HP +5000, HP가 점차 감소 (60초 후 감소 속도가 최대 HP의 20%/초 도달)\n무한 지속"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"공격 시 목표의 마법 저항 22<@ba.talpu>(+2) 무시","name":"녹아내린 불꽃","desc":"공격 시 목표의 마법 저항 22(+2) 무시"},{"descRaw":"치명상을 입을 경우 HP 최소 1 유지, 9<@ba.talpu>(+1)초 후 퇴각","name":"잿더미","desc":"치명상을 입을 경우 HP 최소 1 유지, 9(+1)초 후 퇴각"}],"modules":[{"name":"사미 불멸의 심장","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"적을 저지하고 있지 않을 때 공격 속도 <@ba.kw>+8","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"적을 저지하고 있지 않을 때 공격 속도 +8"}},{"name":"여행 필수품","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"자신이 저지한 적이 <@ba.kw>10%의 <$ba.magicfragile>마법 취약 효과를 받음","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"자신이 저지한 적이 10%의 마법 취약 효과를 받음"}}],"_h":"q6c5cetd5ynz24jonf5uq0x8edcoulfrri4mf5zzny8b24jonfce5y5uq0x8edcoulfrcetd5ynzhoceux5yh6"},"chess_char_5_08_a":{"name":"혼","subProfessionName":"포트리스","trait":{"descRaw":"적을 저지하고 있지 않을 때 <@ba.kw>원거리 광역 물리 대미지를 입힘","desc":"적을 저지하고 있지 않을 때 원거리 광역 물리 대미지를 입힘"},"skill":{"descRaw":"공격력 <@ba.vup>+25%, 공격 딜레이 <@ba.vup>감소\n<$ba.overdrive>과부하: 공격력이 <@ba.vup>+50%로 변경, HP 점차 감소 (12초 후 감소 속도가 최대 HP의 12%/초 도달)\n<@ba.rem>수동 종료 가능","name":"최종 방어선","desc":"공격력 +25%, 공격 딜레이 감소\n과부하: 공격력이 +50%로 변경, HP 점차 감소 (12초 후 감소 속도가 최대 HP의 12%/초 도달)\n수동 종료 가능"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 공격력 +23%<@ba.talpu>(+3%)","name":"군사 요새","desc":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 공격력 +23%(+3%)"},{"descRaw":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -50%, 공격 속도 +21<@ba.talpu>(+3), 방어력 +21%<@ba.talpu>(+3%) (배치당 1회만 발동)","name":"혈전","desc":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -50%, 공격 속도 +21(+3), 방어력 +21%(+3%) (배치당 1회만 발동)"}],"module":{"name":"'모범적인 사람'"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>190%에 해당하는 물리 대미지를 입히고, 원거리 공격으로 명중 시 스플래시 범위 <@ba.vup>확장, 동시에 <@ba.vup>6초간 지속되는 조명 범위를 생성하여 적의 <$ba.invisible>은신 효과 무효화\n<@ba.rem>1회 충전 가능","name":"조명 유탄","desc":"다음 공격이 공격력의 190%에 해당하는 물리 대미지를 입히고, 원거리 공격으로 명중 시 스플래시 범위 확장, 동시에 6초간 지속되는 조명 범위를 생성하여 적의 은신 효과 무효화\n1회 충전 가능"},{"descRaw":"공격 시 공격력의 <@ba.vup>160%에 해당하는 스플래시 물리 대미지를 입힘\n<$ba.overdrive>과부하: 공격 시 공격력의 <@ba.vup>35%에 해당하는 스플래시 <@ba.vup>마법 대미지를 추가로 입히며, 스킬을 수동 종료 시 나머지 탄약을 전부 발사하고 HP가 <@ba.vdown>60% 감소\n<@ba.rem>스킬 발동 시 탄약 10발 장전, 수동 종료 가능","name":"폭풍의 호령","desc":"공격 시 공격력의 160%에 해당하는 스플래시 물리 대미지를 입힘\n과부하: 공격 시 공격력의 35%에 해당하는 스플래시 마법 대미지를 추가로 입히며, 스킬을 수동 종료 시 나머지 탄약을 전부 발사하고 HP가 60% 감소\n스킬 발동 시 탄약 10발 장전, 수동 종료 가능"},{"descRaw":"공격력 <@ba.vup>+25%, 공격 딜레이 <@ba.vup>감소\n<$ba.overdrive>과부하: 공격력이 <@ba.vup>+50%로 변경, HP 점차 감소 (12초 후 감소 속도가 최대 HP의 12%/초 도달)\n<@ba.rem>수동 종료 가능","name":"최종 방어선","desc":"공격력 +25%, 공격 딜레이 감소\n과부하: 공격력이 +50%로 변경, HP 점차 감소 (12초 후 감소 속도가 최대 HP의 12%/초 도달)\n수동 종료 가능"}],"_h":"vwba7ti176z1ojzybs3ijgatwgfqbi2v8g1730v276z1oj"},"chess_char_5_08_b":{"name":"혼","subProfessionName":"포트리스","trait":{"descRaw":"적을 저지하고 있지 않을 때 <@ba.kw>원거리 광역 물리 대미지를 입힘","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>110%로 증가","desc":"적을 저지하고 있지 않을 때 원거리 광역 물리 대미지를 입힘","moduleDesc":"저지하고 있는 적 공격 시 공격력이 110%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+40%, 공격 딜레이 <@ba.vup>대폭 감소\n<$ba.overdrive>과부하: 공격력이 <@ba.vup>+80%로 변경, HP 점차 감소 (12초 후 감소 속도가 최대 HP의 12%/초 도달)\n<@ba.rem>수동 종료 가능","name":"최종 방어선","desc":"공격력 +40%, 공격 딜레이 대폭 감소\n과부하: 공격력이 +80%로 변경, HP 점차 감소 (12초 후 감소 속도가 최대 HP의 12%/초 도달)\n수동 종료 가능"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 공격력 +23%<@ba.talpu>(+3%)","name":"군사 요새","desc":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 공격력 +23%(+3%)"},{"descRaw":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -50%, 공격 속도 +21<@ba.talpu>(+3), 방어력 +21%<@ba.talpu>(+3%) (배치당 1회만 발동)","name":"혈전","desc":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -50%, 공격 속도 +21(+3), 방어력 +21%(+3%) (배치당 1회만 발동)"}],"module":{"name":"'모범적인 사람'"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>220%에 해당하는 물리 대미지를 입히고, 원거리 공격으로 명중 시 스플래시 범위 <@ba.vup>확장, 동시에 <@ba.vup>7초간 지속되는 조명 범위를 생성하여 적의 <$ba.invisible>은신 효과 무효화\n<@ba.rem>2회 충전 가능","name":"조명 유탄","desc":"다음 공격이 공격력의 220%에 해당하는 물리 대미지를 입히고, 원거리 공격으로 명중 시 스플래시 범위 확장, 동시에 7초간 지속되는 조명 범위를 생성하여 적의 은신 효과 무효화\n2회 충전 가능"},{"descRaw":"공격 시 공격력의 <@ba.vup>190%에 해당하는 스플래시 물리 대미지를 입힘\n<$ba.overdrive>과부하: 공격 시 공격력의 <@ba.vup>40%에 해당하는 스플래시 <@ba.vup>마법 대미지를 추가로 입히며, 스킬을 수동 종료 시 나머지 탄약을 전부 발사하고 HP가 <@ba.vdown>60% 감소\n<@ba.rem>스킬 발동 시 탄약 10발 장전, 수동 종료 가능","name":"폭풍의 호령","desc":"공격 시 공격력의 190%에 해당하는 스플래시 물리 대미지를 입힘\n과부하: 공격 시 공격력의 40%에 해당하는 스플래시 마법 대미지를 추가로 입히며, 스킬을 수동 종료 시 나머지 탄약을 전부 발사하고 HP가 60% 감소\n스킬 발동 시 탄약 10발 장전, 수동 종료 가능"},{"descRaw":"공격력 <@ba.vup>+40%, 공격 딜레이 <@ba.vup>대폭 감소\n<$ba.overdrive>과부하: 공격력이 <@ba.vup>+80%로 변경, HP 점차 감소 (12초 후 감소 속도가 최대 HP의 12%/초 도달)\n<@ba.rem>수동 종료 가능","name":"최종 방어선","desc":"공격력 +40%, 공격 딜레이 대폭 감소\n과부하: 공격력이 +80%로 변경, HP 점차 감소 (12초 후 감소 속도가 최대 HP의 12%/초 도달)\n수동 종료 가능"}],"traitBase":{"descRaw":"적을 저지하고 있지 않을 때 <@ba.kw>원거리 광역 물리 대미지를 입힘","desc":"적을 저지하고 있지 않을 때 원거리 광역 물리 대미지를 입힘"},"talentsBase":[{"descRaw":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 공격력 +23%<@ba.talpu>(+3%)","name":"군사 요새","desc":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 공격력 +23%(+3%)"},{"descRaw":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -50%, 공격 속도 +21<@ba.talpu>(+3), 방어력 +21%<@ba.talpu>(+3%) (배치당 1회만 발동)","name":"혈전","desc":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -50%, 공격 속도 +21(+3), 방어력 +21%(+3%) (배치당 1회만 발동)"}],"modules":[{"name":"'모범적인 사람'","traitOverride":{"descRaw":"적을 저지하고 있지 않을 때 <@ba.kw>원거리 광역 물리 대미지를 입힘","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>110%로 증가","desc":"적을 저지하고 있지 않을 때 원거리 광역 물리 대미지를 입힘","moduleDesc":"저지하고 있는 적 공격 시 공격력이 110%로 증가"}},{"name":"오래된 나날과 새로운 옷","traitOverride":{"descRaw":"적을 저지하고 있지 않을 때 <@ba.kw>원거리 광역 물리 공격을 하고, 공격 속도 <@ba.vup>+10","desc":"적을 저지하고 있지 않을 때 원거리 광역 물리 공격을 하고, 공격 속도 +10"}}],"_h":"vwba7trri1vu7az1lzzybs3ijgatwgfqny2vxgr430sz7az1lz7ti1zybs3ijgatwgfq7trri1vuwqn3sg"},"chess_char_5_09_a":{"name":"시빌라이트 에테르나","subProfessionName":"음유시인","trait":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음"},"skill":{"descRaw":"공격 범위 확대, 자신의 특성 효과가 <@ba.vup>65%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 <@ba.vup>65%에 해당하는 <$ba.inspire>격려 효과 획득, <@ba.vup>2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배","name":"재구성된 현재","desc":"공격 범위 확대, 자신의 특성 효과가 65%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 65%에 해당하는 격려 효과 획득, 2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배"},"talents":[{"descRaw":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성","name":"과거의 먼지","desc":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성"},{"descRaw":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%<@ba.talpu>(+5%) 감소","name":"마왕의 잔향","desc":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%(+5%) 감소"}],"module":{"name":"이야기의 결말"},"skills":[{"descRaw":"자신의 특성 효과가 <@ba.vup>20%로 증가, '먼지'의 재생 속도 증가\n<@ba.rem>무한 지속","name":"과거의 여운","desc":"자신의 특성 효과가 20%로 증가, '먼지'의 재생 속도 증가\n무한 지속"},{"descRaw":"'먼지' 최대치 <@ba.vup>+3, 즉시 '먼지' <@ba.vup>6개 획득, '먼지'의 회전 반경 확대, 공격 범위 내 모든 아군 유닛이 시빌라이트 에테르나 공격력 <@ba.vup>65%에 해당하는 <$ba.inspire>격려 효과 획득. '먼지'가 더 이상 아군 오퍼레이터와 부딪히지 않으며, '먼지'가 적군 유닛에 부딪히면 시빌라이트 에테르나 공격력의 <@ba.vup>220%에 해당하는 트루 대미지를 입히고, 목표를 <@ba.vup>3초간 <$ba.root>속박","name":"아득한 미래","desc":"'먼지' 최대치 +3, 즉시 '먼지' 6개 획득, '먼지'의 회전 반경 확대, 공격 범위 내 모든 아군 유닛이 시빌라이트 에테르나 공격력 65%에 해당하는 격려 효과 획득. '먼지'가 더 이상 아군 오퍼레이터와 부딪히지 않으며, '먼지'가 적군 유닛에 부딪히면 시빌라이트 에테르나 공격력의 220%에 해당하는 트루 대미지를 입히고, 목표를 3초간 속박"},{"descRaw":"공격 범위 확대, 자신의 특성 효과가 <@ba.vup>65%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 <@ba.vup>65%에 해당하는 <$ba.inspire>격려 효과 획득, <@ba.vup>2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배","name":"재구성된 현재","desc":"공격 범위 확대, 자신의 특성 효과가 65%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 65%에 해당하는 격려 효과 획득, 2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배"}],"_h":"xkz9rj9pxzf1q8xumfxu4m0cn2popowgf7uyi5jzxzf1q8"},"chess_char_5_09_b":{"name":"시빌라이트 에테르나","subProfessionName":"음유시인","trait":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","moduleDescRaw":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 <@ba.kw>+8% (스킬 영향을 받지 않음)","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음","moduleDesc":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 +8% (스킬 영향을 받지 않음)"},"skill":{"descRaw":"공격 범위 확대, 자신의 특성 효과가 <@ba.vup>75%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 <@ba.vup>80%에 해당하는 <$ba.inspire>격려 효과 획득, <@ba.vup>2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배","name":"재구성된 현재","desc":"공격 범위 확대, 자신의 특성 효과가 75%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 80%에 해당하는 격려 효과 획득, 2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배"},"talents":[{"descRaw":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성","name":"과거의 먼지","desc":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성"},{"descRaw":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%<@ba.talpu>(+5%) 감소","name":"마왕의 잔향","desc":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%(+5%) 감소"}],"module":{"name":"이야기의 결말"},"skills":[{"descRaw":"자신의 특성 효과가 <@ba.vup>28%로 증가, '먼지'의 재생 속도 증가\n<@ba.rem>무한 지속","name":"과거의 여운","desc":"자신의 특성 효과가 28%로 증가, '먼지'의 재생 속도 증가\n무한 지속"},{"descRaw":"'먼지' 최대치 <@ba.vup>+3, 즉시 '먼지' <@ba.vup>6개 획득, '먼지'의 회전 반경 확대, 공격 범위 내 모든 아군 유닛이 시빌라이트 에테르나 공격력 <@ba.vup>80%에 해당하는 <$ba.inspire>격려 효과 획득. '먼지'가 더 이상 아군 오퍼레이터와 부딪히지 않으며, '먼지'가 적군 유닛에 부딪히면 시빌라이트 에테르나 공격력의 <@ba.vup>260%에 해당하는 트루 대미지를 입히고, 목표를 <@ba.vup>3초간 <$ba.root>속박","name":"아득한 미래","desc":"'먼지' 최대치 +3, 즉시 '먼지' 6개 획득, '먼지'의 회전 반경 확대, 공격 범위 내 모든 아군 유닛이 시빌라이트 에테르나 공격력 80%에 해당하는 격려 효과 획득. '먼지'가 더 이상 아군 오퍼레이터와 부딪히지 않으며, '먼지'가 적군 유닛에 부딪히면 시빌라이트 에테르나 공격력의 260%에 해당하는 트루 대미지를 입히고, 목표를 3초간 속박"},{"descRaw":"공격 범위 확대, 자신의 특성 효과가 <@ba.vup>75%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 <@ba.vup>80%에 해당하는 <$ba.inspire>격려 효과 획득, <@ba.vup>2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배","name":"재구성된 현재","desc":"공격 범위 확대, 자신의 특성 효과가 75%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 80%에 해당하는 격려 효과 획득, 2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배"}],"traitBase":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음"},"talentsBase":[{"descRaw":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성","name":"과거의 먼지","desc":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성"},{"descRaw":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%<@ba.talpu>(+5%) 감소","name":"마왕의 잔향","desc":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%(+5%) 감소"}],"modules":[{"name":"이야기의 결말","traitOverride":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","moduleDescRaw":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 <@ba.kw>+8% (스킬 영향을 받지 않음)","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음","moduleDesc":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 +8% (스킬 영향을 받지 않음)"}}],"_h":"xkz9rjxy9pmou5f1i2xumfxu4m0cn2pouswgl7n7i5wyu5f1i2rj9pxumfxu4m0cn2porjxy9pmo"},"chess_char_5_10_a":{"name":"스즈란","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"skill":{"descRaw":"<@ba.vdown>공격 중지, 공격 범위 <@ba.vup>확대, 제2재능 효과가 <@ba.vup>1.4배로 증가, 공격 범위 내 모든 적에게 <$ba.sluggish><@ba.vup>정지 효과 부여, 범위 내 모든 아군 유닛이 초당 공격력의 <@ba.vup>9%에 해당하는 HP 회복","name":"희미한 여우불","desc":"공격 중지, 공격 범위 확대, 제2재능 효과가 1.4배로 증가, 공격 범위 내 모든 적에게 정지 효과 부여, 범위 내 모든 아군 유닛이 초당 공격력의 9%에 해당하는 HP 회복"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라·서포터","desc":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)"},{"descRaw":"공격 범위 내 <$ba.sluggish>정지 상태의 적이 같은 시간 동안 23%<@ba.talpu>(+3%)의 <$ba.fragile>취약 효과를 받음","name":"획지위뢰","desc":"공격 범위 내 정지 상태의 적이 같은 시간 동안 23%(+3%)의 취약 효과를 받음"}],"module":{"name":"가슴에 품은 부적"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%, 공격 속도 <@ba.vup>+10\n<@ba.rem>스킬 자동 발동","name":"전력투구","desc":"공격력 +45%, 공격 속도 +10\n스킬 자동 발동"},{"descRaw":"공격력 <@ba.vup>+20%, 동시에 목표 <@ba.vup>2개 공격\n<@ba.rem>무한 지속","name":"어린 시절의 무용","desc":"공격력 +20%, 동시에 목표 2개 공격\n무한 지속"},{"descRaw":"<@ba.vdown>공격 중지, 공격 범위 <@ba.vup>확대, 제2재능 효과가 <@ba.vup>1.4배로 증가, 공격 범위 내 모든 적에게 <$ba.sluggish><@ba.vup>정지 효과 부여, 범위 내 모든 아군 유닛이 초당 공격력의 <@ba.vup>9%에 해당하는 HP 회복","name":"희미한 여우불","desc":"공격 중지, 공격 범위 확대, 제2재능 효과가 1.4배로 증가, 공격 범위 내 모든 적에게 정지 효과 부여, 범위 내 모든 아군 유닛이 초당 공격력의 9%에 해당하는 HP 회복"}],"_h":"pyf2pn83i0i48420zv20rft6p5p3god17iy3ve4zi0i484"},"chess_char_5_10_b":{"name":"스즈란","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","moduleDescRaw":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여","moduleDesc":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초"},"skill":{"descRaw":"<@ba.vdown>공격 중지, 공격 범위 <@ba.vup>확대, 제2재능 효과가 <@ba.vup>1.7배로 증가, 공격 범위 내 모든 적에게 <$ba.sluggish><@ba.vup>정지 효과 부여, 범위 내 모든 아군 유닛이 초당 공격력의 <@ba.vup>11%에 해당하는 HP 회복","name":"희미한 여우불","desc":"공격 중지, 공격 범위 확대, 제2재능 효과가 1.7배로 증가, 공격 범위 내 모든 적에게 정지 효과 부여, 범위 내 모든 아군 유닛이 초당 공격력의 11%에 해당하는 HP 회복"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라·서포터","desc":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)"},{"descRaw":"공격 범위 내 <$ba.sluggish>정지 상태의 적이 같은 시간 동안 23%<@ba.talpu>(+3%)의 <$ba.fragile>취약 효과를 받음","name":"획지위뢰","desc":"공격 범위 내 정지 상태의 적이 같은 시간 동안 23%(+3%)의 취약 효과를 받음"}],"module":{"name":"가슴에 품은 부적"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%, 공격 속도 <@ba.vup>+15\n<@ba.rem>스킬 자동 발동","name":"전력투구","desc":"공격력 +60%, 공격 속도 +15\n스킬 자동 발동"},{"descRaw":"공격력 <@ba.vup>+30%, 동시에 목표 <@ba.vup>2개 공격\n<@ba.rem>무한 지속","name":"어린 시절의 무용","desc":"공격력 +30%, 동시에 목표 2개 공격\n무한 지속"},{"descRaw":"<@ba.vdown>공격 중지, 공격 범위 <@ba.vup>확대, 제2재능 효과가 <@ba.vup>1.7배로 증가, 공격 범위 내 모든 적에게 <$ba.sluggish><@ba.vup>정지 효과 부여, 범위 내 모든 아군 유닛이 초당 공격력의 <@ba.vup>11%에 해당하는 HP 회복","name":"희미한 여우불","desc":"공격 중지, 공격 범위 확대, 제2재능 효과가 1.7배로 증가, 공격 범위 내 모든 적에게 정지 효과 부여, 범위 내 모든 아군 유닛이 초당 공격력의 11%에 해당하는 HP 회복"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"talentsBase":[{"descRaw":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라·서포터","desc":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)"},{"descRaw":"공격 범위 내 <$ba.sluggish>정지 상태의 적이 같은 시간 동안 23%<@ba.talpu>(+3%)의 <$ba.fragile>취약 효과를 받음","name":"획지위뢰","desc":"공격 범위 내 정지 상태의 적이 같은 시간 동안 23%(+3%)의 취약 효과를 받음"}],"modules":[{"name":"가슴에 품은 부적","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","moduleDescRaw":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여","moduleDesc":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초"}},{"name":"아이들","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지 부여, 동시에 <@ba.kw>비교적 긴 시간 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지 부여, 동시에 비교적 긴 시간 정지 효과 부여"}}],"_h":"pyf2pn0i830ifoi49820zv20rft6p5p3f4d1pu4iveecfoi498pn8320zv20rft6p5p3pn0i830iv4uw08"},"chess_char_5_11_a":{"name":"사리아","subProfessionName":"가디언","trait":{"descRaw":"스킬로 아군 유닛 HP 회복","desc":"스킬로 아군 유닛 HP 회복"},"skill":{"descRaw":"주변 일정 범위 내 모든 아군의 HP를 사리아 공격력의 <@ba.vup>95%에 해당하는 HP만큼 회복","name":"약제 배급","desc":"주변 일정 범위 내 모든 아군의 HP를 사리아 공격력의 95%에 해당하는 HP만큼 회복"},"talents":[{"descRaw":"전장에 배치 후 20초마다 공격력 +6%<@ba.talpu>(+1%), 방어력 +5%<@ba.talpu>(+1%), 최대 5회 중첩","name":"라인 에너지 충전 방호복","desc":"전장에 배치 후 20초마다 공격력 +6%(+1%), 방어력 +5%(+1%), 최대 5회 중첩"},{"descRaw":"아군 유닛의 HP를 회복시킬 때마다 추가로 해당 유닛이 SP 1 회복","name":"정신 회복","desc":"아군 유닛의 HP를 회복시킬 때마다 추가로 해당 유닛이 SP 1 회복"}],"module":{"name":"방치된 복싱 글러브"},"skills":[{"descRaw":"다음 공격 시 주변의 HP가 50% 미만인 아군 유닛의 HP를 공격력의 <@ba.vup>130%에 해당하는 HP만큼 회복\n<@ba.rem>1회 충전 가능","name":"응급처치","desc":"다음 공격 시 주변의 HP가 50% 미만인 아군 유닛의 HP를 공격력의 130%에 해당하는 HP만큼 회복\n1회 충전 가능"},{"descRaw":"주변 일정 범위 내 모든 아군의 HP를 사리아 공격력의 <@ba.vup>95%에 해당하는 HP만큼 회복","name":"약제 배급","desc":"주변 일정 범위 내 모든 아군의 HP를 사리아 공격력의 95%에 해당하는 HP만큼 회복"},{"descRaw":"주변 모든 아군의 HP를 초당 사리아 공격력의 <@ba.vup>15%에 해당하는 HP만큼 회복\n근처의 모든 적이 받는 마법 대미지 <@ba.vup>+30%, 이동 속도 <@ba.vup>-60%","name":"칼슘화","desc":"주변 모든 아군의 HP를 초당 사리아 공격력의 15%에 해당하는 HP만큼 회복\n근처의 모든 적이 받는 마법 대미지 +30%, 이동 속도 -60%"}],"_h":"2dxwayay4rf6ewv4wqzkn0akn0anq96r4a4rf6ewjxw6xc"},"chess_char_5_11_b":{"name":"사리아","subProfessionName":"가디언","trait":{"descRaw":"스킬로 아군 유닛 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"스킬로 아군 유닛 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"},"skill":{"descRaw":"주변 일정 범위 내 모든 아군의 HP를 사리아 공격력의 <@ba.vup>110%에 해당하는 HP만큼 회복","name":"약제 배급","desc":"주변 일정 범위 내 모든 아군의 HP를 사리아 공격력의 110%에 해당하는 HP만큼 회복"},"talents":[{"descRaw":"전장에 배치 후 20초마다 공격력 +6%<@ba.talpu>(+1%), 방어력 +5%<@ba.talpu>(+1%), 최대 5회 중첩","name":"라인 에너지 충전 방호복","desc":"전장에 배치 후 20초마다 공격력 +6%(+1%), 방어력 +5%(+1%), 최대 5회 중첩"},{"descRaw":"아군 유닛의 HP를 회복시킬 때마다 추가로 해당 유닛이 SP 1 회복","name":"정신 회복","desc":"아군 유닛의 HP를 회복시킬 때마다 추가로 해당 유닛이 SP 1 회복"}],"module":{"name":"방치된 복싱 글러브"},"skills":[{"descRaw":"다음 공격 시 주변의 HP가 50% 미만인 아군 유닛의 HP를 공격력의 <@ba.vup>150%에 해당하는 HP만큼 회복\n<@ba.rem>2회 충전 가능","name":"응급처치","desc":"다음 공격 시 주변의 HP가 50% 미만인 아군 유닛의 HP를 공격력의 150%에 해당하는 HP만큼 회복\n2회 충전 가능"},{"descRaw":"주변 일정 범위 내 모든 아군의 HP를 사리아 공격력의 <@ba.vup>110%에 해당하는 HP만큼 회복","name":"약제 배급","desc":"주변 일정 범위 내 모든 아군의 HP를 사리아 공격력의 110%에 해당하는 HP만큼 회복"},{"descRaw":"주변 모든 아군의 HP를 초당 사리아 공격력의 <@ba.vup>20%에 해당하는 HP만큼 회복\n근처의 모든 적이 받는 마법 대미지 <@ba.vup>+40%, 이동 속도 <@ba.vup>-60%","name":"칼슘화","desc":"주변 모든 아군의 HP를 초당 사리아 공격력의 20%에 해당하는 HP만큼 회복\n근처의 모든 적이 받는 마법 대미지 +40%, 이동 속도 -60%"}],"traitBase":{"descRaw":"스킬로 아군 유닛 HP 회복","desc":"스킬로 아군 유닛 HP 회복"},"talentsBase":[{"descRaw":"전장에 배치 후 20초마다 공격력 +6%<@ba.talpu>(+1%), 방어력 +5%<@ba.talpu>(+1%), 최대 5회 중첩","name":"라인 에너지 충전 방호복","desc":"전장에 배치 후 20초마다 공격력 +6%(+1%), 방어력 +5%(+1%), 최대 5회 중첩"},{"descRaw":"아군 유닛의 HP를 회복시킬 때마다 추가로 해당 유닛이 SP 1 회복","name":"정신 회복","desc":"아군 유닛의 HP를 회복시킬 때마다 추가로 해당 유닛이 SP 1 회복"}],"modules":[{"name":"방치된 복싱 글러브","traitOverride":{"descRaw":"스킬로 아군 유닛 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"스킬로 아군 유닛 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}},{"name":"과학계 신성","traitOverride":{"descRaw":"스킬로 아군 유닛 HP 회복","moduleDescRaw":"피격 대미지 <@ba.kw>-15%","desc":"스킬로 아군 유닛 HP 회복","moduleDesc":"피격 대미지 -15%"}}],"_h":"2dxwaybyaydwf5f6e2v4wqzkn0akn0ani26rmnf5f6e2t0w6ojayayv4wqzkn0akn0anaybyaydwkpayiaay2w"},"chess_char_5_12_a":{"name":"시","subProfessionName":"스플래시 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"skill":{"descRaw":"다음 공격의 스플래시 범위 <@ba.vup>확대, 공격력의 <@ba.vup>180%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"경지에 다다른 세밀화법","desc":"다음 공격의 스플래시 범위 확대, 공격력의 180%에 해당하는 마법 대미지를 입힘\n2회 충전 가능"},"talents":[{"descRaw":"시 또는 '작은 즈자이'가 적 1명 처치할 때마다 시의 공격력 +2%, 최대 18<@ba.talpu>(+3)회 중첩","name":"화경","desc":"시 또는 '작은 즈자이'가 적 1명 처치할 때마다 시의 공격력 +2%, 최대 18(+3)회 중첩"},{"descRaw":"배치 후 첫 번째 적 공격 시 목표의 위치(배치 가능한 지상)에 '작은 즈자이' 1마리 소환 (25초간 지속)","name":"화룡점정","desc":"배치 후 첫 번째 적 공격 시 목표의 위치(배치 가능한 지상)에 '작은 즈자이' 1마리 소환 (25초간 지속)"}],"module":{"name":"무제 화폭"},"skills":[{"descRaw":"다음 공격의 스플래시 범위 <@ba.vup>확대, 공격력의 <@ba.vup>180%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"경지에 다다른 세밀화법","desc":"다음 공격의 스플래시 범위 확대, 공격력의 180%에 해당하는 마법 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+29%, 공격 속도 <@ba.vup>+29, 범위 내 모든 적 공격, HP가 50% 미만인 적에게 입히는 마법 대미지가 <@ba.vup>120%로 증가","name":"거침없는 발묵","desc":"공격 범위 확대, 공격력 +29%, 공격 속도 +29, 범위 내 모든 적 공격, HP가 50% 미만인 적에게 입히는 마법 대미지가 120%로 증가"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 저지당하지 않은 적 우선 공격, 공격 범위 및 스플래시 범위 <@ba.vup>확대, 공격력 <@ba.vup>+70%, 공격할 때마다 목표 위치(배치 가능한 지상)에 <@ba.vup>'작은 즈자이' 1마리 소환/갱신 (25초간 지속)","name":"사의승형","desc":"공격 딜레이 증가, 저지당하지 않은 적 우선 공격, 공격 범위 및 스플래시 범위 확대, 공격력 +70%, 공격할 때마다 목표 위치(배치 가능한 지상)에 '작은 즈자이' 1마리 소환/갱신 (25초간 지속)"}],"_h":"cgkin1hbtml3s2cvoe6zxeh9xeuztml3s2mgsfgg6tov6k"},"chess_char_5_12_b":{"name":"시","subProfessionName":"스플래시 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"공격 범위 확대"},"skill":{"descRaw":"다음 공격의 스플래시 범위 <@ba.vup>확대, 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"경지에 다다른 세밀화법","desc":"다음 공격의 스플래시 범위 확대, 공격력의 210%에 해당하는 마법 대미지를 입힘\n2회 충전 가능"},"talents":[{"descRaw":"시 또는 '작은 즈자이'가 적 1명 처치할 때마다 시의 공격력 +2%, 최대 18<@ba.talpu>(+3)회 중첩","name":"화경","desc":"시 또는 '작은 즈자이'가 적 1명 처치할 때마다 시의 공격력 +2%, 최대 18(+3)회 중첩"},{"descRaw":"배치 후 첫 번째 적 공격 시 목표의 위치(배치 가능한 지상)에 '작은 즈자이' 1마리 소환 (25초간 지속)","name":"화룡점정","desc":"배치 후 첫 번째 적 공격 시 목표의 위치(배치 가능한 지상)에 '작은 즈자이' 1마리 소환 (25초간 지속)"}],"module":{"name":"무제 화폭"},"skills":[{"descRaw":"다음 공격의 스플래시 범위 <@ba.vup>확대, 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"경지에 다다른 세밀화법","desc":"다음 공격의 스플래시 범위 확대, 공격력의 210%에 해당하는 마법 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+40%, 공격 속도 <@ba.vup>+40, 범위 내 모든 적 공격, HP가 50% 미만인 적에게 입히는 마법 대미지가 <@ba.vup>125%로 증가","name":"거침없는 발묵","desc":"공격 범위 확대, 공격력 +40%, 공격 속도 +40, 범위 내 모든 적 공격, HP가 50% 미만인 적에게 입히는 마법 대미지가 125%로 증가"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 저지당하지 않은 적 우선 공격, 공격 범위 및 스플래시 범위 <@ba.vup>확대, 공격력 <@ba.vup>+100%, 공격할 때마다 목표 위치(배치 가능한 지상)에 <@ba.vup>'작은 즈자이' 1마리 소환/갱신 (25초간 지속)","name":"사의승형","desc":"공격 딜레이 증가, 저지당하지 않은 적 우선 공격, 공격 범위 및 스플래시 범위 확대, 공격력 +100%, 공격할 때마다 목표 위치(배치 가능한 지상)에 '작은 즈자이' 1마리 소환/갱신 (25초간 지속)"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"시 또는 '작은 즈자이'가 적 1명 처치할 때마다 시의 공격력 +2%, 최대 18<@ba.talpu>(+3)회 중첩","name":"화경","desc":"시 또는 '작은 즈자이'가 적 1명 처치할 때마다 시의 공격력 +2%, 최대 18(+3)회 중첩"},{"descRaw":"배치 후 첫 번째 적 공격 시 목표의 위치(배치 가능한 지상)에 '작은 즈자이' 1마리 소환 (25초간 지속)","name":"화룡점정","desc":"배치 후 첫 번째 적 공격 시 목표의 위치(배치 가능한 지상)에 '작은 즈자이' 1마리 소환 (25초간 지속)"}],"modules":[{"name":"무제 화폭","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"공격 범위 확대"}},{"name":"'잠들지 못하는 밤'","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"배치 코스트 <@ba.kw>감소","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"배치 코스트 감소"}},{"name":"시의 특별 한정 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"<@ba.kw>통합 전략에서 적 1명을 추가로 공격 가능","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"통합 전략에서 적 1명을 추가로 공격 가능"},"talentChanges":[{"name":"화룡점정"}]}],"_h":"cgkin1d0hb5kc6l3d2cvoe6zxeh9xeuzc6l3d2xpsf8jzdov2qn1hbcvoe6zxeh9xeuzn1d0hb5kamn1jyhbzapcn12bhbmjh9"},"chess_char_5_13_a":{"name":"스펙터 디 언체인드","subProfessionName":"인형사","trait":{"descRaw":"치명상을 입어도 퇴각하지 않고, <대역>을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체","desc":"치명상을 입어도 퇴각하지 않고, <대역>을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체"},"skill":{"descRaw":"공격력 <@ba.vup>+70%, 공격 속도 <@ba.vup>+22, 스킬 지속 시간 동안 HP가 최소 <@ba.vup>1 유지\n<@ba.rem>스킬 종료 후 쓰러진 것으로 간주","name":"생존의 열망","desc":"공격력 +70%, 공격 속도 +22, 스킬 지속 시간 동안 HP가 최소 1 유지\n스킬 종료 후 쓰러진 것으로 간주"},"talents":[{"descRaw":"<대역> 주변의 적 이동 속도 -40%, 초당 공격력의 40%에 해당하는 마법 대미지 부여","name":"자아 포옹","desc":"<대역> 주변의 적 이동 속도 -40%, 초당 공격력의 40%에 해당하는 마법 대미지 부여"},{"descRaw":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 HP +23%<@ba.talpu>(+3%)","name":"에기르의 깊이","desc":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 HP +23%(+3%)"}],"module":{"name":"'음반' 수집 상자"},"skills":[{"descRaw":"스킬 발동 즉시 범위 내 최대 HP 비율이 가장 낮은 아군 오퍼레이터와 최대 HP 비율 교환, 공격력 <@ba.vup>+90%","name":"생존의 기술","desc":"스킬 발동 즉시 범위 내 최대 HP 비율이 가장 낮은 아군 오퍼레이터와 최대 HP 비율 교환, 공격력 +90%"},{"descRaw":"공격력 <@ba.vup>+70%, 공격 속도 <@ba.vup>+22, 스킬 지속 시간 동안 HP가 최소 <@ba.vup>1 유지\n<@ba.rem>스킬 종료 후 쓰러진 것으로 간주","name":"생존의 열망","desc":"공격력 +70%, 공격 속도 +22, 스킬 지속 시간 동안 HP가 최소 1 유지\n스킬 종료 후 쓰러진 것으로 간주"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 저지하고 있는 모든 적 동시 공격, 공격력 <@ba.vup>+170%, 최대 HP <@ba.vup>+130%, HP 비율이 자신과 같거나 높은 적 공격 시 공격력의 <@ba.vup>50%에 해당하는 추가 물리 대미지를 입히며, 아닐 경우 자신의 HP가 <@ba.vdown>3% 감소","name":"생존의 중압","desc":"공격 딜레이 증가, 저지하고 있는 모든 적 동시 공격, 공격력 +170%, 최대 HP +130%, HP 비율이 자신과 같거나 높은 적 공격 시 공격력의 50%에 해당하는 추가 물리 대미지를 입히며, 아닐 경우 자신의 HP가 3% 감소"}],"_h":"847adgdga0ez89nddand9vamifbsoyxfe7a0ez89czf6sy"},"chess_char_5_13_b":{"name":"스펙터 디 언체인드","subProfessionName":"인형사","trait":{"descRaw":"치명상을 입어도 퇴각하지 않고 <대역>을 교체 투입하며(저지 가능 수 0, 공격력 <@ba.kw>상승), 20초 후 다시 본체로 교체","desc":"치명상을 입어도 퇴각하지 않고 <대역>을 교체 투입하며(저지 가능 수 0, 공격력 상승), 20초 후 다시 본체로 교체"},"skill":{"descRaw":"공격력 <@ba.vup>+100%, 공격 속도 <@ba.vup>+34, 스킬 지속 시간 동안 HP가 최소 <@ba.vup>1 유지\n<@ba.rem>스킬 종료 후 쓰러진 것으로 간주","name":"생존의 열망","desc":"공격력 +100%, 공격 속도 +34, 스킬 지속 시간 동안 HP가 최소 1 유지\n스킬 종료 후 쓰러진 것으로 간주"},"talents":[{"descRaw":"<대역> 주변의 적 이동 속도 -40%, 초당 공격력의 40%에 해당하는 마법 대미지 부여","name":"자아 포옹","desc":"<대역> 주변의 적 이동 속도 -40%, 초당 공격력의 40%에 해당하는 마법 대미지 부여"},{"descRaw":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 HP +23%<@ba.talpu>(+3%)","name":"에기르의 깊이","desc":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 HP +23%(+3%)"}],"module":{"name":"'음반' 수집 상자"},"skills":[{"descRaw":"스킬 발동 즉시 범위 내 최대 HP 비율이 가장 낮은 아군 오퍼레이터와 최대 HP 비율 교환, 공격력 <@ba.vup>+120%","name":"생존의 기술","desc":"스킬 발동 즉시 범위 내 최대 HP 비율이 가장 낮은 아군 오퍼레이터와 최대 HP 비율 교환, 공격력 +120%"},{"descRaw":"공격력 <@ba.vup>+100%, 공격 속도 <@ba.vup>+34, 스킬 지속 시간 동안 HP가 최소 <@ba.vup>1 유지\n<@ba.rem>스킬 종료 후 쓰러진 것으로 간주","name":"생존의 열망","desc":"공격력 +100%, 공격 속도 +34, 스킬 지속 시간 동안 HP가 최소 1 유지\n스킬 종료 후 쓰러진 것으로 간주"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 저지하고 있는 모든 적 동시 공격, 공격력 <@ba.vup>+200%, 최대 HP <@ba.vup>+160%, HP 비율이 자신과 같거나 높은 적 공격 시 공격력의 <@ba.vup>60%에 해당하는 추가 물리 대미지를 입히며, 아닐 경우 자신의 HP가 <@ba.vdown>3% 감소","name":"생존의 중압","desc":"공격 딜레이 증가, 저지하고 있는 모든 적 동시 공격, 공격력 +200%, 최대 HP +160%, HP 비율이 자신과 같거나 높은 적 공격 시 공격력의 60%에 해당하는 추가 물리 대미지를 입히며, 아닐 경우 자신의 HP가 3% 감소"}],"traitBase":{"descRaw":"치명상을 입어도 퇴각하지 않고, <대역>을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체","desc":"치명상을 입어도 퇴각하지 않고, <대역>을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체"},"talentsBase":[{"descRaw":"<대역> 주변의 적 이동 속도 -40%, 초당 공격력의 40%에 해당하는 마법 대미지 부여","name":"자아 포옹","desc":"<대역> 주변의 적 이동 속도 -40%, 초당 공격력의 40%에 해당하는 마법 대미지 부여"},{"descRaw":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 HP +23%<@ba.talpu>(+3%)","name":"에기르의 깊이","desc":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 HP +23%(+3%)"}],"modules":[{"name":"'음반' 수집 상자","traitOverride":{"descRaw":"치명상을 입어도 퇴각하지 않고 <대역>을 교체 투입하며(저지 가능 수 0, 공격력 <@ba.kw>상승), 20초 후 다시 본체로 교체","desc":"치명상을 입어도 퇴각하지 않고 <대역>을 교체 투입하며(저지 가능 수 0, 공격력 상승), 20초 후 다시 본체로 교체"}},{"name":"미완성의 아름다움","traitOverride":{"descRaw":"치명상을 입어도 퇴각하지 않고 <대역>을 교체 투입하며(저지 가능 수 0, HP <@ba.kw>상승), 20초 후 다시 본체로 교체","desc":"치명상을 입어도 퇴각하지 않고 <대역>을 교체 투입하며(저지 가능 수 0, HP 상승), 20초 후 다시 본체로 교체"}},{"traitOverride":{"descRaw":"치명상을 입어도 퇴각하지 않고, <대역>을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체","desc":"치명상을 입어도 퇴각하지 않고, <대역>을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체"}}],"_h":"847ammg0ojezeknddand9vamifbsk4xf7hojezeklbf6zmdgdgnddand9vamifbsmmg0kr5nx3dgdg"},"chess_char_5_14_a":{"name":"실버애쉬 더 레인프로스트","subProfessionName":"책사","trait":{"descRaw":"적 2명 저지 가능, 배치 구역의 아군 유닛 지원 가능","desc":"적 2명 저지 가능, 배치 구역의 아군 유닛 지원 가능"},"skill":{"descRaw":"전방 6명의 적에게 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, <@ba.vup>4초간 <$ba.cold>냉기 효과 부여 및 <$ba.invisible>은신 효과 무효화. 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 <@ba.vup>-11 (오른쪽의 <@ba.vup>가드/캐스터/스나이퍼 우선). '눈보라의 눈' 왼쪽에 있는 모든 오퍼레이터를 배치할 시 <@ba.vup>자신의 공격력에 해당하는 범위 공격 1회 발동 (최대 2회 중첩)\n<@ba.rem>2회 충전 가능","name":"적을 막는 예봉","desc":"전방 6명의 적에게 공격력의 260%에 해당하는 물리 대미지를 입히고, 4초간 냉기 효과 부여 및 은신 효과 무효화. 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 -11 (오른쪽의 가드/캐스터/스나이퍼 우선). '눈보라의 눈' 왼쪽에 있는 모든 오퍼레이터를 배치할 시 자신의 공격력에 해당하는 범위 공격 1회 발동 (최대 2회 중첩)\n2회 충전 가능"},"talents":[{"descRaw":"배치되어 있을 때 배치 구역에 '눈보라의 눈' 생성, 배치 코스트 순으로 배치 구역 재정렬. '눈보라의 눈' 왼쪽에 위치한 오퍼레이터와 자신의 초기 SP +4, 다음 재배치 시간 -20%","name":"오픈 게임","desc":"배치되어 있을 때 배치 구역에 '눈보라의 눈' 생성, 배치 코스트 순으로 배치 구역 재정렬. '눈보라의 눈' 왼쪽에 위치한 오퍼레이터와 자신의 초기 SP +4, 다음 재배치 시간 -20%"},{"descRaw":"배치되어 있을 때 [쉐라그] 오퍼레이터가 <$ba.frozen>빙결 상태 면역, 방어력 +80<@ba.talpu>(+20) 및 초당 최대 HP의 2%<@ba.talpu>(+0.5%) 회복. 배치 15초 후 방어력과 HP 회복 효과가 2배로 증가","name":"히라의 선구자","desc":"배치되어 있을 때 [쉐라그] 오퍼레이터가 빙결 상태 면역, 방어력 +80(+20) 및 초당 최대 HP의 2%(+0.5%) 회복. 배치 15초 후 방어력과 HP 회복 효과가 2배로 증가"}],"skills":[{"descRaw":"배치 코스트 <@ba.vup>10 즉시 획득, 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 <@ba.vup>-5 (오른쪽의 <@ba.vup>가드/캐스터/스나이퍼 우선). 배치 후 실버애쉬 더 레인프로스트 최대 HP의 <@ba.vup>50%에 해당하는 <$ba.barrier>보호막 획득","name":"대응 계책","desc":"배치 코스트 10 즉시 획득, 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 -5 (오른쪽의 가드/캐스터/스나이퍼 우선). 배치 후 실버애쉬 더 레인프로스트 최대 HP의 50%에 해당하는 보호막 획득"},{"descRaw":"전방 6명의 적에게 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, <@ba.vup>4초간 <$ba.cold>냉기 효과 부여 및 <$ba.invisible>은신 효과 무효화. 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 <@ba.vup>-11 (오른쪽의 <@ba.vup>가드/캐스터/스나이퍼 우선). '눈보라의 눈' 왼쪽에 있는 모든 오퍼레이터를 배치할 시 <@ba.vup>자신의 공격력에 해당하는 범위 공격 1회 발동 (최대 2회 중첩)\n<@ba.rem>2회 충전 가능","name":"적을 막는 예봉","desc":"전방 6명의 적에게 공격력의 260%에 해당하는 물리 대미지를 입히고, 4초간 냉기 효과 부여 및 은신 효과 무효화. 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 -11 (오른쪽의 가드/캐스터/스나이퍼 우선). '눈보라의 눈' 왼쪽에 있는 모든 오퍼레이터를 배치할 시 자신의 공격력에 해당하는 범위 공격 1회 발동 (최대 2회 중첩)\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 적의 <$ba.invisible>은신 효과 무효화, 공격 시 직선 범위 내 적에게 공격력의 <@ba.vup>140%에 해당하는 물리 대미지를 입히고 <@ba.vup>20%의 <$ba.fragile>취약 효과 부여. 배치 코스트 <@ba.vup>5 즉시 획득, 이후 지속해서 <@ba.vup>24 획득\n<@ba.rem>최초 발동 시 배치 구역 내 배치 코스트가 가장 높은 오퍼레이터와 가장 낮은 오퍼레이터의 초기 배치 코스트 교환 (가드/캐스터/스나이퍼 우선)\n<@ba.rem>스킬 지속 시간 동안 '눈보라의 눈'이 배치 가능으로 변경","name":"변혁의 도래","desc":"공격 범위 확대, 적의 은신 효과 무효화, 공격 시 직선 범위 내 적에게 공격력의 140%에 해당하는 물리 대미지를 입히고 20%의 취약 효과 부여. 배치 코스트 5 즉시 획득, 이후 지속해서 24 획득\n최초 발동 시 배치 구역 내 배치 코스트가 가장 높은 오퍼레이터와 가장 낮은 오퍼레이터의 초기 배치 코스트 교환 (가드/캐스터/스나이퍼 우선)\n스킬 지속 시간 동안 '눈보라의 눈'이 배치 가능으로 변경"}],"_h":"3j6e3v3vx35brrix5oixj4idpemar0mlx35brryjjlgt"},"chess_char_5_14_b":{"name":"실버애쉬 더 레인프로스트","subProfessionName":"책사","trait":{"descRaw":"적 2명 저지 가능, 배치 구역의 아군 유닛 지원 가능","desc":"적 2명 저지 가능, 배치 구역의 아군 유닛 지원 가능"},"skill":{"descRaw":"전방 6명의 적에게 공격력의 <@ba.vup>320%에 해당하는 물리 대미지를 입히고, <@ba.vup>5초간 <$ba.cold>냉기 효과 부여 및 <$ba.invisible>은신 효과 무효화. 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 <@ba.vup>-11 (오른쪽의 <@ba.vup>가드/캐스터/스나이퍼 우선). '눈보라의 눈' 왼쪽에 있는 모든 오퍼레이터를 배치할 시 <@ba.vup>자신의 공격력에 해당하는 범위 공격 1회 발동 (최대 2회 중첩)\n<@ba.rem>2회 충전 가능","name":"적을 막는 예봉","desc":"전방 6명의 적에게 공격력의 320%에 해당하는 물리 대미지를 입히고, 5초간 냉기 효과 부여 및 은신 효과 무효화. 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 -11 (오른쪽의 가드/캐스터/스나이퍼 우선). '눈보라의 눈' 왼쪽에 있는 모든 오퍼레이터를 배치할 시 자신의 공격력에 해당하는 범위 공격 1회 발동 (최대 2회 중첩)\n2회 충전 가능"},"talents":[{"descRaw":"배치되어 있을 때 배치 구역에 '눈보라의 눈' 생성, 배치 코스트 순으로 배치 구역 재정렬. '눈보라의 눈' 왼쪽에 위치한 오퍼레이터와 자신의 초기 SP +4, 다음 재배치 시간 -20%","name":"오픈 게임","desc":"배치되어 있을 때 배치 구역에 '눈보라의 눈' 생성, 배치 코스트 순으로 배치 구역 재정렬. '눈보라의 눈' 왼쪽에 위치한 오퍼레이터와 자신의 초기 SP +4, 다음 재배치 시간 -20%"},{"descRaw":"배치되어 있을 때 [쉐라그] 오퍼레이터가 <$ba.frozen>빙결 상태 면역, 방어력 +80<@ba.talpu>(+20) 및 초당 최대 HP의 2%<@ba.talpu>(+0.5%) 회복. 배치 15초 후 방어력과 HP 회복 효과가 2배로 증가","name":"히라의 선구자","desc":"배치되어 있을 때 [쉐라그] 오퍼레이터가 빙결 상태 면역, 방어력 +80(+20) 및 초당 최대 HP의 2%(+0.5%) 회복. 배치 15초 후 방어력과 HP 회복 효과가 2배로 증가"}],"skills":[{"descRaw":"배치 코스트 <@ba.vup>10 즉시 획득, 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 <@ba.vup>-5 (오른쪽의 <@ba.vup>가드/캐스터/스나이퍼 우선). 배치 후 실버애쉬 더 레인프로스트 최대 HP의 <@ba.vup>50%에 해당하는 <$ba.barrier>보호막 획득","name":"대응 계책","desc":"배치 코스트 10 즉시 획득, 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 -5 (오른쪽의 가드/캐스터/스나이퍼 우선). 배치 후 실버애쉬 더 레인프로스트 최대 HP의 50%에 해당하는 보호막 획득"},{"descRaw":"전방 6명의 적에게 공격력의 <@ba.vup>320%에 해당하는 물리 대미지를 입히고, <@ba.vup>5초간 <$ba.cold>냉기 효과 부여 및 <$ba.invisible>은신 효과 무효화. 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 <@ba.vup>-11 (오른쪽의 <@ba.vup>가드/캐스터/스나이퍼 우선). '눈보라의 눈' 왼쪽에 있는 모든 오퍼레이터를 배치할 시 <@ba.vup>자신의 공격력에 해당하는 범위 공격 1회 발동 (최대 2회 중첩)\n<@ba.rem>2회 충전 가능","name":"적을 막는 예봉","desc":"전방 6명의 적에게 공격력의 320%에 해당하는 물리 대미지를 입히고, 5초간 냉기 효과 부여 및 은신 효과 무효화. 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 -11 (오른쪽의 가드/캐스터/스나이퍼 우선). '눈보라의 눈' 왼쪽에 있는 모든 오퍼레이터를 배치할 시 자신의 공격력에 해당하는 범위 공격 1회 발동 (최대 2회 중첩)\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 적의 <$ba.invisible>은신 효과 무효화, 공격 시 직선 범위 내 적에게 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입히고 <@ba.vup>25%의 <$ba.fragile>취약 효과 부여. 배치 코스트 <@ba.vup>6 즉시 획득, 이후 지속해서 <@ba.vup>24 획득\n<@ba.rem>최초 발동 시 배치 구역 내 배치 코스트가 가장 높은 오퍼레이터와 가장 낮은 오퍼레이터의 초기 배치 코스트 교환 (가드/캐스터/스나이퍼 우선)\n<@ba.rem>스킬 지속 시간 동안 '눈보라의 눈'이 배치 가능으로 변경","name":"변혁의 도래","desc":"공격 범위 확대, 적의 은신 효과 무효화, 공격 시 직선 범위 내 적에게 공격력의 170%에 해당하는 물리 대미지를 입히고 25%의 취약 효과 부여. 배치 코스트 6 즉시 획득, 이후 지속해서 24 획득\n최초 발동 시 배치 구역 내 배치 코스트가 가장 높은 오퍼레이터와 가장 낮은 오퍼레이터의 초기 배치 코스트 교환 (가드/캐스터/스나이퍼 우선)\n스킬 지속 시간 동안 '눈보라의 눈'이 배치 가능으로 변경"}],"traitBase":{"descRaw":"적 2명 저지 가능, 배치 구역의 아군 유닛 지원 가능","desc":"적 2명 저지 가능, 배치 구역의 아군 유닛 지원 가능"},"talentsBase":[{"descRaw":"배치되어 있을 때 배치 구역에 '눈보라의 눈' 생성, 배치 코스트 순으로 배치 구역 재정렬. '눈보라의 눈' 왼쪽에 위치한 오퍼레이터와 자신의 초기 SP +4, 다음 재배치 시간 -20%","name":"오픈 게임","desc":"배치되어 있을 때 배치 구역에 '눈보라의 눈' 생성, 배치 코스트 순으로 배치 구역 재정렬. '눈보라의 눈' 왼쪽에 위치한 오퍼레이터와 자신의 초기 SP +4, 다음 재배치 시간 -20%"},{"descRaw":"배치되어 있을 때 [쉐라그] 오퍼레이터가 <$ba.frozen>빙결 상태 면역, 방어력 +80<@ba.talpu>(+20) 및 초당 최대 HP의 2%<@ba.talpu>(+0.5%) 회복. 배치 15초 후 방어력과 HP 회복 효과가 2배로 증가","name":"히라의 선구자","desc":"배치되어 있을 때 [쉐라그] 오퍼레이터가 빙결 상태 면역, 방어력 +80(+20) 및 초당 최대 HP의 2%(+0.5%) 회복. 배치 15초 후 방어력과 HP 회복 효과가 2배로 증가"}],"_h":"3j6e3v3vqv5b37ix5oixj4idpemar0mlqv5b37u6jl563v3vix5oixj4idpe"},"chess_char_5_15_a":{"name":"쏜즈 더 로드스타","subProfessionName":"연금술사","trait":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","desc":"연금 유닛을 투척해 작전 지원"},"skill":{"descRaw":"연금 유닛 1개 투척, <@ba.vup>12초간 연금 유닛 주변 지상 적이 받는 치료 및 회복 효과를 <@ba.vup>50% 감소시키고, 초당 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 입히며, 아군 유닛은 초당 공격력의 <@ba.vup>12%에 해당하는 HP 회복. 연금 유닛은 투척된 방향으로 <@ba.vup>12초간 서서히 이동하고, 효과 범위가 지속적으로 확대\n<@ba.rem>1회 충전 가능","name":"해일 분해","desc":"연금 유닛 1개 투척, 12초간 연금 유닛 주변 지상 적이 받는 치료 및 회복 효과를 50% 감소시키고, 초당 공격력의 120%에 해당하는 마법 대미지를 입히며, 아군 유닛은 초당 공격력의 12%에 해당하는 HP 회복. 연금 유닛은 투척된 방향으로 12초간 서서히 이동하고, 효과 범위가 지속적으로 확대\n1회 충전 가능"},"talents":[{"descRaw":"공격력 +14%<@ba.talpu>(+4%), 공격 범위 내에 다른 오퍼레이터 존재 시 자신이 투척한 연금 유닛의 지속 시간 +4<@ba.talpu>(+1)초","name":"심상","desc":"공격력 +14%(+4%), 공격 범위 내에 다른 오퍼레이터 존재 시 자신이 투척한 연금 유닛의 지속 시간 +4(+1)초"},{"descRaw":"배치되어 있을 때, 모든 아군 유닛의 공격 속도 +5, 모든 적 유닛의 공격 속도 -5, 지상의 6칸 이상 이어진 직선 경로에 위치한 아군 및 적은 2배 효과 적용","name":"시야","desc":"배치되어 있을 때, 모든 아군 유닛의 공격 속도 +5, 모든 적 유닛의 공격 속도 -5, 지상의 6칸 이상 이어진 직선 경로에 위치한 아군 및 적은 2배 효과 적용"}],"module":{"name":"삼면의 금화"},"skills":[{"descRaw":"아군 유닛에게 연금 유닛을 1개 투척해 <@ba.vup>6초간 연금 유닛과 주변 8칸 내 아군 유닛의 방어력 <@ba.vup>+60, 초당 공격력의 <@ba.vup>11%해당하는 HP 회복","name":"파도 측정","desc":"아군 유닛에게 연금 유닛을 1개 투척해 6초간 연금 유닛과 주변 8칸 내 아군 유닛의 방어력 +60, 초당 공격력의 11%해당하는 HP 회복"},{"descRaw":"연금 유닛 1개 투척, <@ba.vup>12초간 연금 유닛 주변 지상 적이 받는 치료 및 회복 효과를 <@ba.vup>50% 감소시키고, 초당 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 입히며, 아군 유닛은 초당 공격력의 <@ba.vup>12%에 해당하는 HP 회복. 연금 유닛은 투척된 방향으로 <@ba.vup>12초간 서서히 이동하고, 효과 범위가 지속적으로 확대\n<@ba.rem>1회 충전 가능","name":"해일 분해","desc":"연금 유닛 1개 투척, 12초간 연금 유닛 주변 지상 적이 받는 치료 및 회복 효과를 50% 감소시키고, 초당 공격력의 120%에 해당하는 마법 대미지를 입히며, 아군 유닛은 초당 공격력의 12%에 해당하는 HP 회복. 연금 유닛은 투척된 방향으로 12초간 서서히 이동하고, 효과 범위가 지속적으로 확대\n1회 충전 가능"},{"descRaw":"패시브 효과: 공격 범위 확대\n액티브 효과: 저지 가능 수가 가장 낮은 오퍼레이터 <@ba.vup>3명에게 연금 유닛을 투척해 <@ba.vup>19초간 둘러싸인 영역 내 적의 공격력 <@ba.vup>-12%, 방어력 <@ba.vup>-32%, 마법 저항 <@ba.vup>-32%(중첩 불가), 초당 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 입힘, 해당 효과는 점차 증가함(<@ba.vup>15초 후 최대치 도달, 공격력 <@ba.vup>-21%, 방어력 <@ba.vup>-41%, 마법 저항 <@ba.vup>-41%, 초당 대미지 <@ba.vup>300%)","name":"'나의 바다'","desc":"패시브 효과: 공격 범위 확대\n액티브 효과: 저지 가능 수가 가장 낮은 오퍼레이터 3명에게 연금 유닛을 투척해 19초간 둘러싸인 영역 내 적의 공격력 -12%, 방어력 -32%, 마법 저항 -32%(중첩 불가), 초당 공격력의 120%에 해당하는 마법 대미지를 입힘, 해당 효과는 점차 증가함(15초 후 최대치 도달, 공격력 -21%, 방어력 -41%, 마법 저항 -41%, 초당 대미지 300%)"}],"_h":"3zs2yqtaq4i4u7osn25eyeb3yeyg8up2xfq4i4u7vej2wf"},"chess_char_5_15_b":{"name":"쏜즈 더 로드스타","subProfessionName":"연금술사","trait":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","moduleDescRaw":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초","desc":"연금 유닛을 투척해 작전 지원","moduleDesc":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초"},"skill":{"descRaw":"연금 유닛을 1개 투척, <@ba.vup>15초간 연금 유닛 주변 지상 적이 받는 치료 및 회복 효과를 <@ba.vup>50% 감소시키고, 초당 공격력의 <@ba.vup>140%에 해당하는 마법 대미지를 입히며, 아군 유닛은 초당 공격력의 <@ba.vup>15%에 해당하는 HP 회복. 연금 유닛은 투척된 방향으로 <@ba.vup>15초간 서서히 이동하고, 효과 범위가 지속적으로 확대\n<@ba.rem>2회 충전 가능","name":"해일 분해","desc":"연금 유닛을 1개 투척, 15초간 연금 유닛 주변 지상 적이 받는 치료 및 회복 효과를 50% 감소시키고, 초당 공격력의 140%에 해당하는 마법 대미지를 입히며, 아군 유닛은 초당 공격력의 15%에 해당하는 HP 회복. 연금 유닛은 투척된 방향으로 15초간 서서히 이동하고, 효과 범위가 지속적으로 확대\n2회 충전 가능"},"talents":[{"descRaw":"공격력 +14%<@ba.talpu>(+4%), 공격 범위 내에 다른 오퍼레이터 존재 시 자신이 투척한 연금 유닛의 지속 시간 +4<@ba.talpu>(+1)초","name":"심상","desc":"공격력 +14%(+4%), 공격 범위 내에 다른 오퍼레이터 존재 시 자신이 투척한 연금 유닛의 지속 시간 +4(+1)초"},{"descRaw":"배치되어 있을 때, 모든 아군 유닛의 공격 속도 +5, 모든 적 유닛의 공격 속도 -5, 지상의 6칸 이상 이어진 직선 경로에 위치한 아군 및 적은 2배 효과 적용","name":"시야","desc":"배치되어 있을 때, 모든 아군 유닛의 공격 속도 +5, 모든 적 유닛의 공격 속도 -5, 지상의 6칸 이상 이어진 직선 경로에 위치한 아군 및 적은 2배 효과 적용"}],"module":{"name":"삼면의 금화"},"skills":[{"descRaw":"아군 유닛에게 연금 유닛을 1개 투척해 <@ba.vup>7초간 연금 유닛과 주변 8칸 내 아군 유닛의 방어력 <@ba.vup>+75, 초당 공격력의 <@ba.vup>14%해당하는 HP 회복","name":"파도 측정","desc":"아군 유닛에게 연금 유닛을 1개 투척해 7초간 연금 유닛과 주변 8칸 내 아군 유닛의 방어력 +75, 초당 공격력의 14%해당하는 HP 회복"},{"descRaw":"연금 유닛을 1개 투척, <@ba.vup>15초간 연금 유닛 주변 지상 적이 받는 치료 및 회복 효과를 <@ba.vup>50% 감소시키고, 초당 공격력의 <@ba.vup>140%에 해당하는 마법 대미지를 입히며, 아군 유닛은 초당 공격력의 <@ba.vup>15%에 해당하는 HP 회복. 연금 유닛은 투척된 방향으로 <@ba.vup>15초간 서서히 이동하고, 효과 범위가 지속적으로 확대\n<@ba.rem>2회 충전 가능","name":"해일 분해","desc":"연금 유닛을 1개 투척, 15초간 연금 유닛 주변 지상 적이 받는 치료 및 회복 효과를 50% 감소시키고, 초당 공격력의 140%에 해당하는 마법 대미지를 입히며, 아군 유닛은 초당 공격력의 15%에 해당하는 HP 회복. 연금 유닛은 투척된 방향으로 15초간 서서히 이동하고, 효과 범위가 지속적으로 확대\n2회 충전 가능"},{"descRaw":"패시브 효과: 공격 범위 확대\n액티브 효과: 저지 가능 수가 가장 낮은 오퍼레이터 <@ba.vup>3명에게 연금 유닛을 투척해 <@ba.vup>20초간 둘러싸인 영역 내 적의 공격력 <@ba.vup>-13%, 방어력 <@ba.vup>-33%, 마법 저항 <@ba.vup>-33%(중첩 불가), 초당 공격력의 <@ba.vup>150%에 해당하는 마법 대미지를 입힘, 해당 효과는 점차 증가함(<@ba.vup>15초 후 최대치 도달, 공격력 <@ba.vup>-25%, 방어력 <@ba.vup>-45%, 마법 저항 <@ba.vup>-45%, 초당 대미지 <@ba.vup>330%)","name":"'나의 바다'","desc":"패시브 효과: 공격 범위 확대\n액티브 효과: 저지 가능 수가 가장 낮은 오퍼레이터 3명에게 연금 유닛을 투척해 20초간 둘러싸인 영역 내 적의 공격력 -13%, 방어력 -33%, 마법 저항 -33%(중첩 불가), 초당 공격력의 150%에 해당하는 마법 대미지를 입힘, 해당 효과는 점차 증가함(15초 후 최대치 도달, 공격력 -25%, 방어력 -45%, 마법 저항 -45%, 초당 대미지 330%)"}],"traitBase":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","desc":"연금 유닛을 투척해 작전 지원"},"talentsBase":[{"descRaw":"공격력 +14%<@ba.talpu>(+4%), 공격 범위 내에 다른 오퍼레이터 존재 시 자신이 투척한 연금 유닛의 지속 시간 +4<@ba.talpu>(+1)초","name":"심상","desc":"공격력 +14%(+4%), 공격 범위 내에 다른 오퍼레이터 존재 시 자신이 투척한 연금 유닛의 지속 시간 +4(+1)초"},{"descRaw":"배치되어 있을 때, 모든 아군 유닛의 공격 속도 +5, 모든 적 유닛의 공격 속도 -5, 지상의 6칸 이상 이어진 직선 경로에 위치한 아군 및 적은 2배 효과 적용","name":"시야","desc":"배치되어 있을 때, 모든 아군 유닛의 공격 속도 +5, 모든 적 유닛의 공격 속도 -5, 지상의 6칸 이상 이어진 직선 경로에 위치한 아군 및 적은 2배 효과 적용"}],"modules":[{"name":"삼면의 금화","traitOverride":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","moduleDescRaw":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초","desc":"연금 유닛을 투척해 작전 지원","moduleDesc":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초"}}],"_h":"3zs2yqkytakyx8i44fosn25eyeb3yeygb0p2ehx8i44fvtj2gayqtaosn25eyeb3yeygyqkytaky"},"chess_char_5_16_a":{"name":"프틸롭시스","subProfessionName":"멀티 타겟 메딕","trait":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"skill":{"descRaw":"공격 범위 확대, 공격 딜레이 <@ba.vup>많이 감소","name":"엔도르핀","desc":"공격 범위 확대, 공격 딜레이 많이 감소"},"talents":[{"descRaw":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라","desc":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)"}],"module":{"name":"의료 환경 분석 장치"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%","name":"치료 강화 γ","desc":"공격력 +55%"},{"descRaw":"공격 범위 확대, 공격 딜레이 <@ba.vup>많이 감소","name":"엔도르핀","desc":"공격 범위 확대, 공격 딜레이 많이 감소"}],"_h":"m8mz0x0xygn2ppdu3kdu3ktd0ixeygn2pp"},"chess_char_5_16_b":{"name":"프틸롭시스","subProfessionName":"멀티 타겟 메딕","trait":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDesc":"공격 범위 확대"},"skill":{"descRaw":"공격 범위 확대, 공격 딜레이 <@ba.vup>대폭 감소","name":"엔도르핀","desc":"공격 범위 확대, 공격 딜레이 대폭 감소"},"talents":[{"descRaw":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라","desc":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)"}],"module":{"name":"의료 환경 분석 장치"},"skills":[{"descRaw":"공격력 <@ba.vup>+70%","name":"치료 강화 γ","desc":"공격력 +70%"},{"descRaw":"공격 범위 확대, 공격 딜레이 <@ba.vup>대폭 감소","name":"엔도르핀","desc":"공격 범위 확대, 공격 딜레이 대폭 감소"}],"traitBase":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"talentsBase":[{"descRaw":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라","desc":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)"}],"modules":[{"name":"의료 환경 분석 장치","traitOverride":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDesc":"공격 범위 확대"}}],"_h":"m8mz0xd00x5kj1n2gidu3kdu3kdg0ipdj1n2gi0x0xdu3kdu3k0xd00x5k"},"chess_char_5_17_a":{"name":"마운틴","subProfessionName":"파이터","trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skill":{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n방어력 <@ba.vdown>-30%, 공격 거리 <@ba.vdown>감소, 공격력 <@ba.vup>+35%, 저지 가능 수 <@ba.vup>+1, 저지하고 있는 모든 적 동시에 공격, 초당 최대 HP의 <@ba.vup>4.0%만큼 HP 회복","name":"스탠스 스위칭","desc":"초기 상태와 다음 상태 간 전환 가능:\n방어력 -30%, 공격 거리 감소, 공격력 +35%, 저지 가능 수 +1, 저지하고 있는 모든 적 동시에 공격, 초당 최대 HP의 4.0%만큼 HP 회복"},"talents":[{"descRaw":"공격 시 20% 확률로 공격력이 165%<@ba.talpu>(+5%)로 증가, 동시에 목표의 공격력을 3초간 15% 감소 (중첩 불가)","name":"거력중권","desc":"공격 시 20% 확률로 공격력이 165%(+5%)로 증가, 동시에 목표의 공격력을 3초간 15% 감소 (중첩 불가)"},{"descRaw":"방어력 +10%, 물리 회피 +15%","name":"강건한 육체","desc":"방어력 +10%, 물리 회피 +15%"}],"module":{"name":"'자유의 대가'"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>170%로 증가, 적 1명을 추가로 공격","name":"레프트 훅","desc":"다음 공격의 공격력이 170%로 증가, 적 1명을 추가로 공격"},{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n방어력 <@ba.vdown>-30%, 공격 거리 <@ba.vdown>감소, 공격력 <@ba.vup>+35%, 저지 가능 수 <@ba.vup>+1, 저지하고 있는 모든 적 동시에 공격, 초당 최대 HP의 <@ba.vup>4.0%만큼 HP 회복","name":"스탠스 스위칭","desc":"초기 상태와 다음 상태 간 전환 가능:\n방어력 -30%, 공격 거리 감소, 공격력 +35%, 저지 가능 수 +1, 저지하고 있는 모든 적 동시에 공격, 초당 최대 HP의 4.0%만큼 HP 회복"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+55%, 공격이 <@ba.vup>2연 공격으로 변경, 제1재능의 발동 확률이 <@ba.vup>48%로 증가, 공격할 때마다 주변의 최대 <@ba.vup>3명의 적 공격, 동시에 적을 <@ba.vup>어느 정도 밀어냄","name":"지진쇄암격","desc":"공격 딜레이 증가, 공격력 +55%, 공격이 2연 공격으로 변경, 제1재능의 발동 확률이 48%로 증가, 공격할 때마다 주변의 최대 3명의 적 공격, 동시에 적을 어느 정도 밀어냄"}],"_h":"30lz3h3hh4spc5qqi0jayzhlyznz4ktnzvh4spc55qd0pb"},"chess_char_5_17_b":{"name":"마운틴","subProfessionName":"파이터","trait":{"descRaw":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 <@ba.vup>+10","desc":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 +10"},"skill":{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n방어력 <@ba.vdown>-25%, 공격 거리 <@ba.vdown>감소, 공격력 <@ba.vup>+50%, 저지 가능 수 <@ba.vup>+1, 저지하고 있는 모든 적 동시에 공격, 초당 최대 HP의 <@ba.vup>5.0%만큼 HP 회복","name":"스탠스 스위칭","desc":"초기 상태와 다음 상태 간 전환 가능:\n방어력 -25%, 공격 거리 감소, 공격력 +50%, 저지 가능 수 +1, 저지하고 있는 모든 적 동시에 공격, 초당 최대 HP의 5.0%만큼 HP 회복"},"talents":[{"descRaw":"공격 시 20% 확률로 공격력이 165%<@ba.talpu>(+5%)로 증가, 동시에 목표의 공격력을 3초간 15% 감소 (중첩 불가)","name":"거력중권","desc":"공격 시 20% 확률로 공격력이 165%(+5%)로 증가, 동시에 목표의 공격력을 3초간 15% 감소 (중첩 불가)"},{"descRaw":"방어력 +10%, 물리 회피 +15%","name":"강건한 육체","desc":"방어력 +10%, 물리 회피 +15%"}],"module":{"name":"'자유의 대가'"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>200%로 증가, 적 1명을 추가로 공격","name":"레프트 훅","desc":"다음 공격의 공격력이 200%로 증가, 적 1명을 추가로 공격"},{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n방어력 <@ba.vdown>-25%, 공격 거리 <@ba.vdown>감소, 공격력 <@ba.vup>+50%, 저지 가능 수 <@ba.vup>+1, 저지하고 있는 모든 적 동시에 공격, 초당 최대 HP의 <@ba.vup>5.0%만큼 HP 회복","name":"스탠스 스위칭","desc":"초기 상태와 다음 상태 간 전환 가능:\n방어력 -25%, 공격 거리 감소, 공격력 +50%, 저지 가능 수 +1, 저지하고 있는 모든 적 동시에 공격, 초당 최대 HP의 5.0%만큼 HP 회복"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+70%, 공격이 <@ba.vup>2연 공격으로 변경, 제1재능의 발동 확률이 <@ba.vup>55%로 증가, 공격할 때마다 주변의 최대 <@ba.vup>3명의 적 공격, 동시에 적을 <@ba.vup>어느 정도 밀어냄","name":"지진쇄암격","desc":"공격 딜레이 증가, 공격력 +70%, 공격이 2연 공격으로 변경, 제1재능의 발동 확률이 55%로 증가, 공격할 때마다 주변의 최대 3명의 적 공격, 동시에 적을 어느 정도 밀어냄"}],"traitBase":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"talentsBase":[{"descRaw":"공격 시 20% 확률로 공격력이 165%<@ba.talpu>(+5%)로 증가, 동시에 목표의 공격력을 3초간 15% 감소 (중첩 불가)","name":"거력중권","desc":"공격 시 20% 확률로 공격력이 165%(+5%)로 증가, 동시에 목표의 공격력을 3초간 15% 감소 (중첩 불가)"},{"descRaw":"방어력 +10%, 물리 회피 +15%","name":"강건한 육체","desc":"방어력 +10%, 물리 회피 +15%"}],"modules":[{"name":"'자유의 대가'","traitOverride":{"descRaw":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 <@ba.vup>+10","desc":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 +10"}},{"name":"'깊은 밤'","traitOverride":{"descRaw":"적 1명 저지 가능, 물리 회피 <@ba.kw>+15%","desc":"적 1명 저지 가능, 물리 회피 +15%"}}],"_h":"30lz19jq9csp11qqi0jayzhlyznzsqtnsl9csp113fd09s3h3hqqi0jayzhlyznz19jqjoo4wy"},"chess_char_5_18_a":{"name":"가비알 디 인빈서블","subProfessionName":"공격수","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+110%, 방어력 <@ba.vup>+35%, 저지당하지 않은 적 공격 시 상대를 <@ba.vup>어느 정도 전방으로 끌어당김","name":"체인톱 강습","desc":"공격 범위 확대, 공격력 +110%, 방어력 +35%, 저지당하지 않은 적 공격 시 상대를 어느 정도 전방으로 끌어당김"},"talents":[{"descRaw":"공격력 및 방어력 +12%<@ba.talpu>(+2%), 적을 1명 더 저지할 때마다 +5%<@ba.talpu>(+1%)","name":"전장의 도끼","desc":"공격력 및 방어력 +12%(+2%), 적을 1명 더 저지할 때마다 +5%(+1%)"},{"descRaw":"자신이 받는 치료 효과 +25%<@ba.talpu>(+5%), HP가 50% 미만일 시 효과가 +45%<@ba.talpu>(+5%)로 증가","name":"의학적 배경","desc":"자신이 받는 치료 효과 +25%(+5%), HP가 50% 미만일 시 효과가 +45%(+5%)로 증가"}],"module":{"name":"가비알의 괴로움"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%, 공격 시 대미지의 <@ba.vup>30%만큼 HP 회복","name":"정밀 통격","desc":"공격력 +45%, 공격 시 대미지의 30%만큼 HP 회복"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+110%, 방어력 <@ba.vup>+35%, 저지당하지 않은 적 공격 시 상대를 <@ba.vup>어느 정도 전방으로 끌어당김","name":"체인톱 강습","desc":"공격 범위 확대, 공격력 +110%, 방어력 +35%, 저지당하지 않은 적 공격 시 상대를 어느 정도 전방으로 끌어당김"},{"descRaw":"공격력 <@ba.vup>+85%, 공격 속도 <@ba.vup>+60, 저지 가능 수 <@ba.vup>+2, 스킬 지속 시간 동안 <@ba.vup>50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 <@ba.vup>20초 동안 HP 지속 감소 효과로 전환","name":"정글의 영혼","desc":"공격력 +85%, 공격 속도 +60, 저지 가능 수 +2, 스킬 지속 시간 동안 50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 20초 동안 HP 지속 감소 효과로 전환"}],"_h":"rugraaye67lzongnhsjt91fpftko8qlfq667lzonanlu28"},"chess_char_5_18_b":{"name":"가비알 디 인빈서블","subProfessionName":"공격수","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격, 저지한 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"저지하고 있는 모든 적 동시에 공격, 저지한 적 공격 시 공격력이 110%로 증가"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+140%, 방어력 <@ba.vup>+40%, 저지당하지 않은 적 공격 시 상대를 <@ba.vup>어느 정도 전방으로 끌어당김","name":"체인톱 강습","desc":"공격 범위 확대, 공격력 +140%, 방어력 +40%, 저지당하지 않은 적 공격 시 상대를 어느 정도 전방으로 끌어당김"},"talents":[{"descRaw":"공격력 및 방어력 +12%<@ba.talpu>(+2%), 적을 1명 더 저지할 때마다 +5%<@ba.talpu>(+1%)","name":"전장의 도끼","desc":"공격력 및 방어력 +12%(+2%), 적을 1명 더 저지할 때마다 +5%(+1%)"},{"descRaw":"자신이 받는 치료 효과 +25%<@ba.talpu>(+5%), HP가 50% 미만일 시 효과가 +45%<@ba.talpu>(+5%)로 증가","name":"의학적 배경","desc":"자신이 받는 치료 효과 +25%(+5%), HP가 50% 미만일 시 효과가 +45%(+5%)로 증가"}],"module":{"name":"가비알의 괴로움"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%, 공격 시 대미지의 <@ba.vup>35%만큼 HP 회복","name":"정밀 통격","desc":"공격력 +60%, 공격 시 대미지의 35%만큼 HP 회복"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+140%, 방어력 <@ba.vup>+40%, 저지당하지 않은 적 공격 시 상대를 <@ba.vup>어느 정도 전방으로 끌어당김","name":"체인톱 강습","desc":"공격 범위 확대, 공격력 +140%, 방어력 +40%, 저지당하지 않은 적 공격 시 상대를 어느 정도 전방으로 끌어당김"},{"descRaw":"공격력 <@ba.vup>+100%, 공격 속도 <@ba.vup>+80, 저지 가능 수 <@ba.vup>+2, 스킬 지속 시간 동안 <@ba.vup>50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 <@ba.vup>20초 동안 HP 지속 감소 효과로 전환","name":"정글의 영혼","desc":"공격력 +100%, 공격 속도 +80, 저지 가능 수 +2, 스킬 지속 시간 동안 50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 20초 동안 HP 지속 감소 효과로 전환"}],"traitBase":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"talentsBase":[{"descRaw":"공격력 및 방어력 +12%<@ba.talpu>(+2%), 적을 1명 더 저지할 때마다 +5%<@ba.talpu>(+1%)","name":"전장의 도끼","desc":"공격력 및 방어력 +12%(+2%), 적을 1명 더 저지할 때마다 +5%(+1%)"},{"descRaw":"자신이 받는 치료 효과 +25%<@ba.talpu>(+5%), HP가 50% 미만일 시 효과가 +45%<@ba.talpu>(+5%)로 증가","name":"의학적 배경","desc":"자신이 받는 치료 효과 +25%(+5%), HP가 50% 미만일 시 효과가 +45%(+5%)로 증가"}],"modules":[{"name":"가비알의 괴로움","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격, 저지한 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"저지하고 있는 모든 적 동시에 공격, 저지한 적 공격 시 공격력이 110%로 증가"}},{"name":"호'톱'다마","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"HP가 50%보다 높을 경우, 피격 물리 대미지가 <@ba.kw>20% 감소","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"HP가 50%보다 높을 경우, 피격 물리 대미지가 20% 감소"}},{"traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"}}],"_h":"rugrshhvnclz0qgnhsjt91fpftkog6lfaunclz0qiblugoaayegnhsjt91fpftkoshhvunaaxwye82aaye"},"chess_char_5_19_a":{"name":"무에나","subProfessionName":"해방자","trait":{"descRaw":"저지 가능 수 0, 공격을 진행하지 않으며, <@ba.kw>40초간 공격력이 최대 <@ba.kw>+200%까지 증가, 스킬 종료 후 공격력 초기화","desc":"저지 가능 수 0, 공격을 진행하지 않으며, 40초간 공격력이 최대 +200%까지 증가, 스킬 종료 후 공격력 초기화"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 특성 효과가 <@ba.vup>2배로 증가(처치한 적 1명당 특성 효과 <@ba.vup>-10%), 공격 시 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>125%에 해당하는 물리 대미지를 입히며, 범위 내 모든 적이 [카시미어] 오퍼레이터의 공격을 받을 경우 추가로 무에나 공격력의 <@ba.vup>10%에 해당하는 <@ba.vup>트루 대미지를 받음","name":"눈부시지 않은 영광","desc":"공격 범위 확대, 특성 효과가 2배로 증가(처치한 적 1명당 특성 효과 -10%), 공격 시 5명의 적에게 공격력의 125%에 해당하는 물리 대미지를 입히며, 범위 내 모든 적이 [카시미어] 오퍼레이터의 공격을 받을 경우 추가로 무에나 공격력의 10%에 해당하는 트루 대미지를 받음"},"talents":[{"descRaw":"공격 시 공격력이 113%<@ba.talpu>(+3%)로 증가, 주변에 적이 3명 이상 존재할 경우 공격력이 118%<@ba.talpu>(+3%)로 증가, 피격 대미지 15% 감소","name":"협객","desc":"공격 시 공격력이 113%(+3%)로 증가, 주변에 적이 3명 이상 존재할 경우 공격력이 118%(+3%)로 증가, 피격 대미지 15% 감소"},{"descRaw":"배치되어 있을 때, 적에게 더 쉽게 피격되며, 모든 [카시미어] 오퍼레이터가 공격을 받을 때마다 무에나 공격력의 18%<@ba.talpu>(+3%)에 해당하는 트루 대미지를 반사","name":"냉정함","desc":"배치되어 있을 때, 적에게 더 쉽게 피격되며, 모든 [카시미어] 오퍼레이터가 공격을 받을 때마다 무에나 공격력의 18%(+3%)에 해당하는 트루 대미지를 반사"}],"module":{"name":"'칼집 속 사람'"},"skills":[{"descRaw":"공격 시 공격력의 <@ba.vup>145%에 해당하는 물리 대미지를 입히고, 방어력 <@ba.vup>+30%","name":"표출하지 않은 분노","desc":"공격 시 공격력의 145%에 해당하는 물리 대미지를 입히고, 방어력 +30%"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격 범위 <@ba.vup>확대, 공격이 <@ba.vup>130% 공격력의 <@ba.vup>2연 공격으로 변경\n<@ba.rem>수동 종료 가능, 스킬 지속 시간 동안에 적 처치 시 스킬이 종료해도 특성 효과가 초기화되지 않음","name":"해소하지 않은 슬픔","desc":"공격 딜레이 증가, 공격 범위 확대, 공격이 130% 공격력의 2연 공격으로 변경\n수동 종료 가능, 스킬 지속 시간 동안에 적 처치 시 스킬이 종료해도 특성 효과가 초기화되지 않음"},{"descRaw":"공격 범위 <@ba.vup>확대, 특성 효과가 <@ba.vup>2배로 증가(처치한 적 1명당 특성 효과 <@ba.vup>-10%), 공격 시 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>125%에 해당하는 물리 대미지를 입히며, 범위 내 모든 적이 [카시미어] 오퍼레이터의 공격을 받을 경우 추가로 무에나 공격력의 <@ba.vup>10%에 해당하는 <@ba.vup>트루 대미지를 받음","name":"눈부시지 않은 영광","desc":"공격 범위 확대, 특성 효과가 2배로 증가(처치한 적 1명당 특성 효과 -10%), 공격 시 5명의 적에게 공격력의 125%에 해당하는 물리 대미지를 입히며, 범위 내 모든 적이 [카시미어] 오퍼레이터의 공격을 받을 경우 추가로 무에나 공격력의 10%에 해당하는 트루 대미지를 받음"}],"_h":"n2jnun9tdt1ife022t06pp9eah8d376wor3gq581dt1ife"},"chess_char_5_19_b":{"name":"무에나","subProfessionName":"해방자","trait":{"descRaw":"저지 가능 수 0, 공격을 진행하지 않으며, <@ba.kw>40초간 공격력이 최대 <@ba.kw>+200%까지 증가, 스킬 종료 후 공격력 초기화","moduleDescRaw":"배치 후 <@ba.kw>+100% 효과 적용","desc":"저지 가능 수 0, 공격을 진행하지 않으며, 40초간 공격력이 최대 +200%까지 증가, 스킬 종료 후 공격력 초기화","moduleDesc":"배치 후 +100% 효과 적용"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 특성 효과가 <@ba.vup>2배로 증가(처치한 적 1명당 특성 효과 <@ba.vup>-10%), 공격 시 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입히며, 범위 내 모든 적이 [카시미어] 오퍼레이터의 공격을 받을 경우 추가로 무에나 공격력의 <@ba.vup>11%에 해당하는 <@ba.vup>트루 대미지를 받음","name":"눈부시지 않은 영광","desc":"공격 범위 확대, 특성 효과가 2배로 증가(처치한 적 1명당 특성 효과 -10%), 공격 시 5명의 적에게 공격력의 150%에 해당하는 물리 대미지를 입히며, 범위 내 모든 적이 [카시미어] 오퍼레이터의 공격을 받을 경우 추가로 무에나 공격력의 11%에 해당하는 트루 대미지를 받음"},"talents":[{"descRaw":"공격 시 공격력이 113%<@ba.talpu>(+3%)로 증가, 주변에 적이 3명 이상 존재할 경우 공격력이 118%<@ba.talpu>(+3%)로 증가, 피격 대미지 15% 감소","name":"협객","desc":"공격 시 공격력이 113%(+3%)로 증가, 주변에 적이 3명 이상 존재할 경우 공격력이 118%(+3%)로 증가, 피격 대미지 15% 감소"},{"descRaw":"배치되어 있을 때, 적에게 더 쉽게 피격되며, 모든 [카시미어] 오퍼레이터가 공격을 받을 때마다 무에나 공격력의 18%<@ba.talpu>(+3%)에 해당하는 트루 대미지를 반사","name":"냉정함","desc":"배치되어 있을 때, 적에게 더 쉽게 피격되며, 모든 [카시미어] 오퍼레이터가 공격을 받을 때마다 무에나 공격력의 18%(+3%)에 해당하는 트루 대미지를 반사"}],"module":{"name":"'칼집 속 사람'"},"skills":[{"descRaw":"공격 시 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입히고, 방어력 <@ba.vup>+40%","name":"표출하지 않은 분노","desc":"공격 시 공격력의 170%에 해당하는 물리 대미지를 입히고, 방어력 +40%"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격 범위 <@ba.vup>확대, 공격이 <@ba.vup>160% 공격력의 <@ba.vup>2연 공격으로 변경\n<@ba.rem>수동 종료 가능, 스킬 지속 시간 동안에 적 처치 시 스킬이 종료해도 특성 효과가 초기화되지 않음","name":"해소하지 않은 슬픔","desc":"공격 딜레이 증가, 공격 범위 확대, 공격이 160% 공격력의 2연 공격으로 변경\n수동 종료 가능, 스킬 지속 시간 동안에 적 처치 시 스킬이 종료해도 특성 효과가 초기화되지 않음"},{"descRaw":"공격 범위 <@ba.vup>확대, 특성 효과가 <@ba.vup>2배로 증가(처치한 적 1명당 특성 효과 <@ba.vup>-10%), 공격 시 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입히며, 범위 내 모든 적이 [카시미어] 오퍼레이터의 공격을 받을 경우 추가로 무에나 공격력의 <@ba.vup>11%에 해당하는 <@ba.vup>트루 대미지를 받음","name":"눈부시지 않은 영광","desc":"공격 범위 확대, 특성 효과가 2배로 증가(처치한 적 1명당 특성 효과 -10%), 공격 시 5명의 적에게 공격력의 150%에 해당하는 물리 대미지를 입히며, 범위 내 모든 적이 [카시미어] 오퍼레이터의 공격을 받을 경우 추가로 무에나 공격력의 11%에 해당하는 트루 대미지를 받음"}],"traitBase":{"descRaw":"저지 가능 수 0, 공격을 진행하지 않으며, <@ba.kw>40초간 공격력이 최대 <@ba.kw>+200%까지 증가, 스킬 종료 후 공격력 초기화","desc":"저지 가능 수 0, 공격을 진행하지 않으며, 40초간 공격력이 최대 +200%까지 증가, 스킬 종료 후 공격력 초기화"},"talentsBase":[{"descRaw":"공격 시 공격력이 113%<@ba.talpu>(+3%)로 증가, 주변에 적이 3명 이상 존재할 경우 공격력이 118%<@ba.talpu>(+3%)로 증가, 피격 대미지 15% 감소","name":"협객","desc":"공격 시 공격력이 113%(+3%)로 증가, 주변에 적이 3명 이상 존재할 경우 공격력이 118%(+3%)로 증가, 피격 대미지 15% 감소"},{"descRaw":"배치되어 있을 때, 적에게 더 쉽게 피격되며, 모든 [카시미어] 오퍼레이터가 공격을 받을 때마다 무에나 공격력의 18%<@ba.talpu>(+3%)에 해당하는 트루 대미지를 반사","name":"냉정함","desc":"배치되어 있을 때, 적에게 더 쉽게 피격되며, 모든 [카시미어] 오퍼레이터가 공격을 받을 때마다 무에나 공격력의 18%(+3%)에 해당하는 트루 대미지를 반사"}],"modules":[{"name":"'칼집 속 사람'","traitOverride":{"descRaw":"저지 가능 수 0, 공격을 진행하지 않으며, <@ba.kw>40초간 공격력이 최대 <@ba.kw>+200%까지 증가, 스킬 종료 후 공격력 초기화","moduleDescRaw":"배치 후 <@ba.kw>+100% 효과 적용","desc":"저지 가능 수 0, 공격을 진행하지 않으며, 40초간 공격력이 최대 +200%까지 증가, 스킬 종료 후 공격력 초기화","moduleDesc":"배치 후 +100% 효과 적용"}}],"_h":"n2jnunve9tyojq1ikz022t06pp9eah8dkw6w46phq55ejq1ikzun9t022t06pp9eah8dunve9tyo"},"chess_char_5_20_a":{"name":"안젤리나","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"skill":{"descRaw":"모든 적이 <$ba.weightless>무중력 상태로 변경, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+90%, 적 <@ba.vup>4명 공격 가능\n<@ba.rem>스킬 미발동 시 일반 공격 사용 불가","name":"아케인스태프 - 반중력","desc":"모든 적이 무중력 상태로 변경, 공격 범위 확대, 공격력 +90%, 적 4명 공격 가능\n스킬 미발동 시 일반 공격 사용 불가"},"talents":[{"descRaw":"모든 아군 유닛의 공격 속도 +8<@ba.talpu>(+1)","name":"가속 필드","desc":"모든 아군 유닛의 공격 속도 +8(+1)"},{"descRaw":"스킬 미발동 시 모든 아군 유닛은 초당 HP 25<@ba.talpu>(+5)회복","name":"아르바이트","desc":"스킬 미발동 시 모든 아군 유닛은 초당 HP 25(+5)회복"}],"module":{"name":"중력 교정 모듈"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%\n<@ba.rem>스킬 자동 발동","name":"아케인스태프 - 충전","desc":"공격력 +60%\n스킬 자동 발동"},{"descRaw":"공격 딜레이 <@ba.vup>초대폭 감소, 공격 시 공격력의 <@ba.vdown>35%에 해당하는 마법 대미지를 입힘\n<@ba.rem>스킬 미발동 시 일반 공격 사용 불가","name":"아케인스태프 - 미립자","desc":"공격 딜레이 초대폭 감소, 공격 시 공격력의 35%에 해당하는 마법 대미지를 입힘\n스킬 미발동 시 일반 공격 사용 불가"},{"descRaw":"모든 적이 <$ba.weightless>무중력 상태로 변경, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+90%, 적 <@ba.vup>4명 공격 가능\n<@ba.rem>스킬 미발동 시 일반 공격 사용 불가","name":"아케인스태프 - 반중력","desc":"모든 적이 무중력 상태로 변경, 공격 범위 확대, 공격력 +90%, 적 4명 공격 가능\n스킬 미발동 시 일반 공격 사용 불가"}],"_h":"kqf2pn83uuq33k339twzx4hwg0le1lc02kvhvcw6uuq33k"},"chess_char_5_20_b":{"name":"안젤리나","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지 부여, 동시에 <@ba.kw>비교적 긴 시간 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지 부여, 동시에 비교적 긴 시간 정지 효과 부여"},"skill":{"descRaw":"모든 적이 <$ba.weightless>무중력 상태로 변경, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+105%, 적 <@ba.vup>5명 공격 가능\n<@ba.rem>스킬 미발동 시 일반 공격 사용 불가","name":"아케인스태프 - 반중력","desc":"모든 적이 무중력 상태로 변경, 공격 범위 확대, 공격력 +105%, 적 5명 공격 가능\n스킬 미발동 시 일반 공격 사용 불가"},"talents":[{"descRaw":"모든 아군 유닛의 공격 속도 +8<@ba.talpu>(+1)","name":"가속 필드","desc":"모든 아군 유닛의 공격 속도 +8(+1)"},{"descRaw":"스킬 미발동 시 모든 아군 유닛은 초당 HP 25<@ba.talpu>(+5)회복","name":"아르바이트","desc":"스킬 미발동 시 모든 아군 유닛은 초당 HP 25(+5)회복"}],"module":{"name":"중력 교정 모듈"},"skills":[{"descRaw":"공격력 <@ba.vup>+80%\n<@ba.rem>스킬 자동 발동","name":"아케인스태프 - 충전","desc":"공격력 +80%\n스킬 자동 발동"},{"descRaw":"공격 딜레이 <@ba.vup>초대폭 감소, 공격 시 공격력의 <@ba.vdown>40%에 해당하는 마법 대미지를 입힘\n<@ba.rem>스킬 미발동 시 일반 공격 사용 불가","name":"아케인스태프 - 미립자","desc":"공격 딜레이 초대폭 감소, 공격 시 공격력의 40%에 해당하는 마법 대미지를 입힘\n스킬 미발동 시 일반 공격 사용 불가"},{"descRaw":"모든 적이 <$ba.weightless>무중력 상태로 변경, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+105%, 적 <@ba.vup>5명 공격 가능\n<@ba.rem>스킬 미발동 시 일반 공격 사용 불가","name":"아케인스태프 - 반중력","desc":"모든 적이 무중력 상태로 변경, 공격 범위 확대, 공격력 +105%, 적 5명 공격 가능\n스킬 미발동 시 일반 공격 사용 불가"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"talentsBase":[{"descRaw":"모든 아군 유닛의 공격 속도 +8<@ba.talpu>(+1)","name":"가속 필드","desc":"모든 아군 유닛의 공격 속도 +8(+1)"},{"descRaw":"스킬 미발동 시 모든 아군 유닛은 초당 HP 25<@ba.talpu>(+5)회복","name":"아르바이트","desc":"스킬 미발동 시 모든 아군 유닛은 초당 HP 25(+5)회복"}],"modules":[{"name":"중력 교정 모듈","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지 부여, 동시에 <@ba.kw>비교적 긴 시간 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지 부여, 동시에 비교적 긴 시간 정지 효과 부여"}},{"name":"실험용 반중력 모듈","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","moduleDescRaw":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여","moduleDesc":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초"}},{"name":"안젤리나의 특별 한정 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","moduleDescRaw":"<@ba.kw>통합 전략에서 배치되어 있을 때 모든 적의 무게 등급 -1","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여","moduleDesc":"통합 전략에서 배치되어 있을 때 모든 적의 무게 등급 -1"}}],"_h":"kqf2uw085sq3ri339twzx4hwg0lec7c0gictvcba5sq3ripn83339twzx4hwg0leuw084opn0i830ixmpnrc830g"},"chess_char_5_21_a":{"name":"산탈라","subProfessionName":"스플래시 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>초대폭 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 <@ba.vup>1초간의 <$ba.cold>냉기 효과를 부여하고, 산탈라 공격력의 <@ba.vup>65%에 해당하는 마법 대미지를 입힘","name":"'마녀의 눈물'","desc":"공격 범위 확대, 공격 딜레이 초대폭 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 1초간의 냉기 효과를 부여하고, 산탈라 공격력의 65%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"배치 20초 후 공격력 +18%<@ba.talpu>(+3%), <$ba.buffres>저항 효과 획득","name":"추위 속에서 태어나","desc":"배치 20초 후 공격력 +18%(+3%), 저항 효과 획득"}],"module":{"name":"'빙염'"},"skills":[{"descRaw":"공격력 <@ba.vup>+27%, 공격 속도 <@ba.vup>+25","name":"신속 공격 γ","desc":"공격력 +27%, 공격 속도 +25"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>초대폭 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 <@ba.vup>1초간의 <$ba.cold>냉기 효과를 부여하고, 산탈라 공격력의 <@ba.vup>65%에 해당하는 마법 대미지를 입힘","name":"'마녀의 눈물'","desc":"공격 범위 확대, 공격 딜레이 초대폭 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 1초간의 냉기 효과를 부여하고, 산탈라 공격력의 65%에 해당하는 마법 대미지를 입힘"}],"_h":"wvkin1hbwsbv4sk792hanu8ydm2gwsbv4s"},"chess_char_5_21_b":{"name":"산탈라","subProfessionName":"스플래시 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"배치 코스트 <@ba.kw>감소","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"배치 코스트 감소"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>초대폭 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 <@ba.vup>1초간의 <$ba.cold>냉기 효과를 부여하고, 산탈라 공격력의 <@ba.vup>75%에 해당하는 마법 대미지를 입힘","name":"'마녀의 눈물'","desc":"공격 범위 확대, 공격 딜레이 초대폭 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 1초간의 냉기 효과를 부여하고, 산탈라 공격력의 75%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"배치 20초 후 공격력 +18%<@ba.talpu>(+3%), <$ba.buffres>저항 효과 획득","name":"추위 속에서 태어나","desc":"배치 20초 후 공격력 +18%(+3%), 저항 효과 획득"}],"module":{"name":"'빙염'"},"skills":[{"descRaw":"공격력 <@ba.vup>+34%, 공격 속도 <@ba.vup>+35","name":"신속 공격 γ","desc":"공격력 +34%, 공격 속도 +35"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>초대폭 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 <@ba.vup>1초간의 <$ba.cold>냉기 효과를 부여하고, 산탈라 공격력의 <@ba.vup>75%에 해당하는 마법 대미지를 입힘","name":"'마녀의 눈물'","desc":"공격 범위 확대, 공격 딜레이 초대폭 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 1초간의 냉기 효과를 부여하고, 산탈라 공격력의 75%에 해당하는 마법 대미지를 입힘"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"배치 20초 후 공격력 +18%<@ba.talpu>(+3%), <$ba.buffres>저항 효과 획득","name":"추위 속에서 태어나","desc":"배치 20초 후 공격력 +18%(+3%), 저항 효과 획득"}],"modules":[{"name":"'빙염'","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"배치 코스트 <@ba.kw>감소","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"배치 코스트 감소"}}],"_h":"wvkin1jyhbza1fbvs1k792hanuvddmw91fbvs1n1hbk792hanun1jyhbza"},"chess_char_5_22_a":{"name":"님프","subProfessionName":"프라이멀 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음"},"skill":{"descRaw":"적에게 공격력의 <@ba.vup>270%에 해당하는 마법 대미지를 1회 입히고, 상대에게 <@ba.vup>4초간 <$ba.fear>공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 <@ba.vup>18%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 <@ba.vup>70%로 증가\n<@ba.rem>1회 충전 가능","name":"공포의 폭파","desc":"적에게 공격력의 270%에 해당하는 마법 대미지를 1회 입히고, 상대에게 4초간 공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 18%에 해당하는 쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 70%로 증가\n1회 충전 가능"},"talents":[{"descRaw":"<$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, <$ba.dt.apoptosis2>쇠약 손상 폭발이 끝날 때까지 지속","name":"실혼","desc":"쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, 쇠약 손상 폭발이 끝날 때까지 지속"},{"descRaw":"공격 범위 내 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 12<@ba.talpu>(+2)회 중첩","name":"마음을 엿보는 열쇠","desc":"공격 범위 내 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 12(+2)회 중첩"}],"module":{"name":"마음의 소리"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%, 공격 시 마법 대미지의 <@ba.vup>10%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입히고, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 추가로 공격력의 <@ba.vup>30%에 해당하는 원소 대미지를 입힘","name":"디얄 일격","desc":"공격력 +60%, 공격 시 마법 대미지의 10%에 해당하는 쇠약 손상을 입히고, 목표가 쇠약 손상 폭발 상태인 경우 추가로 공격력의 30%에 해당하는 원소 대미지를 입힘"},{"descRaw":"적에게 공격력의 <@ba.vup>270%에 해당하는 마법 대미지를 1회 입히고, 상대에게 <@ba.vup>4초간 <$ba.fear>공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 <@ba.vup>18%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 <@ba.vup>70%로 증가\n<@ba.rem>1회 충전 가능","name":"공포의 폭파","desc":"적에게 공격력의 270%에 해당하는 마법 대미지를 1회 입히고, 상대에게 4초간 공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 18%에 해당하는 쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 70%로 증가\n1회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+140%, 공격 속도 <@ba.vup>+30, 동시에 목표 <@ba.vup>2개 공격, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태이면 공격이 원소 대미지를 입힘","name":"마음의 붕괴","desc":"공격 범위 확대, 공격력 +140%, 공격 속도 +30, 동시에 목표 2개 공격, 목표가 쇠약 손상 폭발 상태이면 공격이 원소 대미지를 입힘"}],"_h":"w8cm8odo07cr3j5bq2trd5acgx8m5nbboi07cr3juzfi1d"},"chess_char_5_22_b":{"name":"님프","subProfessionName":"프라이멀 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가"},"skill":{"descRaw":"적에게 공격력의 <@ba.vup>300%에 해당하는 마법 대미지를 1회 입히고, 상대에게 <@ba.vup>5초간 <$ba.fear>공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 <@ba.vup>22%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 <@ba.vup>85%로 증가\n<@ba.rem>2회 충전 가능","name":"공포의 폭파","desc":"적에게 공격력의 300%에 해당하는 마법 대미지를 1회 입히고, 상대에게 5초간 공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 22%에 해당하는 쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 85%로 증가\n2회 충전 가능"},"talents":[{"descRaw":"<$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, <$ba.dt.apoptosis2>쇠약 손상 폭발이 끝날 때까지 지속","name":"실혼","desc":"쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, 쇠약 손상 폭발이 끝날 때까지 지속"},{"descRaw":"공격 범위 내 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 12<@ba.talpu>(+2)회 중첩","name":"마음을 엿보는 열쇠","desc":"공격 범위 내 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 12(+2)회 중첩"}],"module":{"name":"마음의 소리"},"skills":[{"descRaw":"공격력 <@ba.vup>+80%, 공격 시 마법 대미지의 <@ba.vup>10%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입히고, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 추가로 공격력의 <@ba.vup>40%에 해당하는 원소 대미지를 입힘","name":"디얄 일격","desc":"공격력 +80%, 공격 시 마법 대미지의 10%에 해당하는 쇠약 손상을 입히고, 목표가 쇠약 손상 폭발 상태인 경우 추가로 공격력의 40%에 해당하는 원소 대미지를 입힘"},{"descRaw":"적에게 공격력의 <@ba.vup>300%에 해당하는 마법 대미지를 1회 입히고, 상대에게 <@ba.vup>5초간 <$ba.fear>공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 <@ba.vup>22%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 <@ba.vup>85%로 증가\n<@ba.rem>2회 충전 가능","name":"공포의 폭파","desc":"적에게 공격력의 300%에 해당하는 마법 대미지를 1회 입히고, 상대에게 5초간 공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 22%에 해당하는 쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 85%로 증가\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+170%, 공격 속도 <@ba.vup>+45, 동시에 목표 <@ba.vup>2개 공격, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태이면 공격이 원소 대미지를 입힘","name":"마음의 붕괴","desc":"공격 범위 확대, 공격력 +170%, 공격 속도 +45, 동시에 목표 2개 공격, 목표가 쇠약 손상 폭발 상태이면 공격이 원소 대미지를 입힘"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음"},"talentsBase":[{"descRaw":"<$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, <$ba.dt.apoptosis2>쇠약 손상 폭발이 끝날 때까지 지속","name":"실혼","desc":"쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, 쇠약 손상 폭발이 끝날 때까지 지속"},{"descRaw":"공격 범위 내 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 12<@ba.talpu>(+2)회 중첩","name":"마음을 엿보는 열쇠","desc":"공격 범위 내 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 12(+2)회 중첩"}],"modules":[{"name":"마음의 소리","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가"}},{"name":"상담 도구함","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"공격 범위 내에 원소 손상 폭발 상태인 적이 존재할 경우, 자신의 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"공격 범위 내에 원소 손상 폭발 상태인 적이 존재할 경우, 자신의 SP 자연 회복 속도 +0.2/초"}}],"_h":"w8cm8owrdowrzccrqi5bq2trd5acgx8mjgbb6bzccrqiqgfiu48odo5bq2trd5acgx8m8owrdowr3s8oe5doe5"},"chess_char_5_23_a":{"name":"레코드키퍼","subProfessionName":"메딕","trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skill":{"descRaw":"공격력 <@ba.vup>+45%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP <@ba.vup>80 회복","name":"약간의 요령","desc":"공격력 +45%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP 80 회복"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10<@ba.talpu>(+2)초간 지속","name":"배움의 완성","desc":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10(+2)초간 지속"}],"module":{"name":"미완성의 무공기록부"},"skills":[{"descRaw":"다음 치료 시 공격력의 <@ba.vup>115%에 해당하는 HP 회복, 추가로 목표 1명 치료\n<@ba.rem>2회 충전 가능","name":"문일지십","desc":"다음 치료 시 공격력의 115%에 해당하는 HP 회복, 추가로 목표 1명 치료\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+45%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP <@ba.vup>80 회복","name":"약간의 요령","desc":"공격력 +45%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP 80 회복"}],"_h":"pq7q7676ujeilbmyxbwo25hb0duoujeilb"},"chess_char_5_23_b":{"name":"레코드키퍼","subProfessionName":"메딕","trait":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"},"skill":{"descRaw":"공격력 <@ba.vup>+60%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP <@ba.vup>120 회복","name":"약간의 요령","desc":"공격력 +60%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP 120 회복"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10<@ba.talpu>(+2)초간 지속","name":"배움의 완성","desc":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10(+2)초간 지속"}],"module":{"name":"미완성의 무공기록부"},"skills":[{"descRaw":"다음 치료 시 공격력의 <@ba.vup>130%에 해당하는 HP 회복, 추가로 목표 1명 치료\n<@ba.rem>3회 충전 가능","name":"문일지십","desc":"다음 치료 시 공격력의 130%에 해당하는 HP 회복, 추가로 목표 1명 치료\n3회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+60%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP <@ba.vup>120 회복","name":"약간의 요령","desc":"공격력 +60%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP 120 회복"}],"traitBase":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"talentsBase":[{"descRaw":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10<@ba.talpu>(+2)초간 지속","name":"배움의 완성","desc":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10(+2)초간 지속"}],"modules":[{"name":"미완성의 무공기록부","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}}],"_h":"pq7q76by76dw97eiq9myxbwo25lz0dg897eiq97676myxbwo2576by76dw"},"chess_char_6_01_a":{"name":"르무엔","subProfessionName":"저격수","trait":{"descRaw":"공격 범위 내 <@ba.kw>방어력이 가장 낮은 적을 우선 공격","desc":"공격 범위 내 방어력이 가장 낮은 적을 우선 공격"},"skill":{"descRaw":"공격 중지, <@ba.vup>0.5초마다 탄약 1발을 소모하여 차례대로 적을 지정, 스킬 종료 시 지정된 적을 향해 폭격하여 공격력의 <@ba.vup>240%에 해당하는 광역 물리 대미지를 입힘 (중심 대미지는 공격력의 <@ba.vup>360%로 증가)\n<@ba.rem>스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"예포 - 강제적인 추모","desc":"공격 중지, 0.5초마다 탄약 1발을 소모하여 차례대로 적을 지정, 스킬 종료 시 지정된 적을 향해 폭격하여 공격력의 240%에 해당하는 광역 물리 대미지를 입힘 (중심 대미지는 공격력의 360%로 증가)\n스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"정예 또는 리더 적이 라테라노 오퍼레이터의 공격 범위 내에서 6<@ba.talpu>(-2)초 이상 머무르면 수배 상태가 되며, 라테라노 오퍼레이터로부터 받는 대미지 +18%<@ba.talpu>(+3%), 르무엔은 수배 상태인 모든 목표 공격 가능","name":"국경 간 추격 허가","desc":"정예 또는 리더 적이 라테라노 오퍼레이터의 공격 범위 내에서 6(-2)초 이상 머무르면 수배 상태가 되며, 라테라노 오퍼레이터로부터 받는 대미지 +18%(+3%), 르무엔은 수배 상태인 모든 목표 공격 가능"},{"descRaw":"배치 20초 후 공격력 +10%, 탄약류 스킬의 최대 탄약 +1","name":"탈주범 인도 절차","desc":"배치 20초 후 공격력 +10%, 탄약류 스킬의 최대 탄약 +1"}],"module":{"name":"'탄창과 색유리 창'"},"skills":[{"descRaw":"공격 시 공격력이 <@ba.vup>165%로 증가, 추가로 적 1명 공격\n<@ba.rem>스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"재회 인사","desc":"공격 시 공격력이 165%로 증가, 추가로 적 1명 공격\n스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 속도 <@ba.vup>+50, 공격력 <@ba.vup>+40%, 전장에 수배 상태의 적이 존재 시 최대 <@ba.vup>2.5초간 조준한 후 탄약을 소모하여 회피를 무시하는 저격을 진행 (조준 시간 동안 공격력이 <@ba.vup>180%에서 <@ba.vup>355%로 점차 증가, 공격력이 적의 남은 HP와 방어력을 합산한 수치보다 높을 경우 조준을 멈추고 즉시 사격)\n<@ba.rem>스킬 발동 시 6발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"귀향의 약속","desc":"공격 속도 +50, 공격력 +40%, 전장에 수배 상태의 적이 존재 시 최대 2.5초간 조준한 후 탄약을 소모하여 회피를 무시하는 저격을 진행 (조준 시간 동안 공격력이 180%에서 355%로 점차 증가, 공격력이 적의 남은 HP와 방어력을 합산한 수치보다 높을 경우 조준을 멈추고 즉시 사격)\n스킬 발동 시 6발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 중지, <@ba.vup>0.5초마다 탄약 1발을 소모하여 차례대로 적을 지정, 스킬 종료 시 지정된 적을 향해 폭격하여 공격력의 <@ba.vup>240%에 해당하는 광역 물리 대미지를 입힘 (중심 대미지는 공격력의 <@ba.vup>360%로 증가)\n<@ba.rem>스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"예포 - 강제적인 추모","desc":"공격 중지, 0.5초마다 탄약 1발을 소모하여 차례대로 적을 지정, 스킬 종료 시 지정된 적을 향해 폭격하여 공격력의 240%에 해당하는 광역 물리 대미지를 입힘 (중심 대미지는 공격력의 360%로 증가)\n스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"_h":"vc9ogscosgr2zljfljzp90b990ai3yyjwdp0di47sgr2zl"},"chess_char_6_01_b":{"name":"르무엔","subProfessionName":"저격수","trait":{"descRaw":"공격 범위 내 <@ba.kw>방어력이 가장 낮은 적을 우선 공격","moduleDescRaw":"공격한 적이 쓰러지지 않으면 자신은 추가로 SP <@ba.kw>1 획득","desc":"공격 범위 내 방어력이 가장 낮은 적을 우선 공격","moduleDesc":"공격한 적이 쓰러지지 않으면 자신은 추가로 SP 1 획득"},"skill":{"descRaw":"공격 중지, <@ba.vup>0.5초마다 탄약 1발을 소모하여 차례대로 적을 지정, 스킬 종료 시 지정된 적을 향해 폭격하여 공격력의 <@ba.vup>270%에 해당하는 광역 물리 대미지를 입힘 (중심 대미지는 공격력의 <@ba.vup>390%로 증가)\n<@ba.rem>스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"예포 - 강제적인 추모","desc":"공격 중지, 0.5초마다 탄약 1발을 소모하여 차례대로 적을 지정, 스킬 종료 시 지정된 적을 향해 폭격하여 공격력의 270%에 해당하는 광역 물리 대미지를 입힘 (중심 대미지는 공격력의 390%로 증가)\n스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"정예 또는 리더 적이 라테라노 오퍼레이터의 공격 범위 내에서 6<@ba.talpu>(-2)초 이상 머무르면 수배 상태가 되며, 라테라노 오퍼레이터로부터 받는 대미지 +18%<@ba.talpu>(+3%), 르무엔은 수배 상태인 모든 목표 공격 가능","name":"국경 간 추격 허가","desc":"정예 또는 리더 적이 라테라노 오퍼레이터의 공격 범위 내에서 6(-2)초 이상 머무르면 수배 상태가 되며, 라테라노 오퍼레이터로부터 받는 대미지 +18%(+3%), 르무엔은 수배 상태인 모든 목표 공격 가능"},{"descRaw":"배치 15초 후 공격력 +18%, 탄약류 스킬의 최대 탄약 +2, 다른 라테라노 오퍼레이터의 탄약류 스킬의 최대 탄약 +1","name":"탈주범 인도 절차","desc":"배치 15초 후 공격력 +18%, 탄약류 스킬의 최대 탄약 +2, 다른 라테라노 오퍼레이터의 탄약류 스킬의 최대 탄약 +1"}],"module":{"name":"'탄창과 색유리 창'"},"skills":[{"descRaw":"공격 시 공격력이 <@ba.vup>180%로 증가, 추가로 적 1명 공격\n<@ba.rem>스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"재회 인사","desc":"공격 시 공격력이 180%로 증가, 추가로 적 1명 공격\n스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 속도 <@ba.vup>+65, 공격력 <@ba.vup>+50%, 전장에 수배 상태의 적이 존재 시 최대 <@ba.vup>3초간 조준한 후 탄약을 소모하여 회피를 무시하는 저격을 진행 (조준 시간 동안 공격력이 <@ba.vup>180%에서 <@ba.vup>390%로 점차 증가, 공격력이 적의 남은 HP와 방어력을 합산한 수치보다 높을 경우 조준을 멈추고 즉시 사격)\n<@ba.rem>스킬 발동 시 6발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"귀향의 약속","desc":"공격 속도 +65, 공격력 +50%, 전장에 수배 상태의 적이 존재 시 최대 3초간 조준한 후 탄약을 소모하여 회피를 무시하는 저격을 진행 (조준 시간 동안 공격력이 180%에서 390%로 점차 증가, 공격력이 적의 남은 HP와 방어력을 합산한 수치보다 높을 경우 조준을 멈추고 즉시 사격)\n스킬 발동 시 6발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 중지, <@ba.vup>0.5초마다 탄약 1발을 소모하여 차례대로 적을 지정, 스킬 종료 시 지정된 적을 향해 폭격하여 공격력의 <@ba.vup>270%에 해당하는 광역 물리 대미지를 입힘 (중심 대미지는 공격력의 <@ba.vup>390%로 증가)\n<@ba.rem>스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"예포 - 강제적인 추모","desc":"공격 중지, 0.5초마다 탄약 1발을 소모하여 차례대로 적을 지정, 스킬 종료 시 지정된 적을 향해 폭격하여 공격력의 270%에 해당하는 광역 물리 대미지를 입힘 (중심 대미지는 공격력의 390%로 증가)\n스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"traitBase":{"descRaw":"공격 범위 내 <@ba.kw>방어력이 가장 낮은 적을 우선 공격","desc":"공격 범위 내 방어력이 가장 낮은 적을 우선 공격"},"talentsBase":[{"descRaw":"정예 또는 리더 적이 라테라노 오퍼레이터의 공격 범위 내에서 6<@ba.talpu>(-2)초 이상 머무르면 수배 상태가 되며, 라테라노 오퍼레이터로부터 받는 대미지 +18%<@ba.talpu>(+3%), 르무엔은 수배 상태인 모든 목표 공격 가능","name":"국경 간 추격 허가","desc":"정예 또는 리더 적이 라테라노 오퍼레이터의 공격 범위 내에서 6(-2)초 이상 머무르면 수배 상태가 되며, 라테라노 오퍼레이터로부터 받는 대미지 +18%(+3%), 르무엔은 수배 상태인 모든 목표 공격 가능"},{"descRaw":"배치 20초 후 공격력 +10%, 탄약류 스킬의 최대 탄약 +1","name":"탈주범 인도 절차","desc":"배치 20초 후 공격력 +10%, 탄약류 스킬의 최대 탄약 +1"}],"modules":[{"name":"'탄창과 색유리 창'","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>방어력이 가장 낮은 적을 우선 공격","moduleDescRaw":"공격한 적이 쓰러지지 않으면 자신은 추가로 SP <@ba.kw>1 획득","desc":"공격 범위 내 방어력이 가장 낮은 적을 우선 공격","moduleDesc":"공격한 적이 쓰러지지 않으면 자신은 추가로 SP 1 획득"},"talentChanges":[{"descRaw":"배치 15초 후 공격력 +18%, 탄약류 스킬의 최대 탄약 +2, 다른 라테라노 오퍼레이터의 탄약류 스킬의 최대 탄약 +1","name":"탈주범 인도 절차","desc":"배치 15초 후 공격력 +18%, 탄약류 스킬의 최대 탄약 +2, 다른 라테라노 오퍼레이터의 탄약류 스킬의 최대 탄약 +1"}]}],"_h":"vc9ogsoycouwwur2zfjfljzphnb9hnaiktyj3o96dietwur2zfgscojfljzp90b990aigsoycouwhnb9hn"},"chess_char_6_02_a":{"name":"프라마닉스 더 프레리타","subProfessionName":"진법 캐스터","trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격 범위 내 모든 적을 자신 주변에 있는 도달 가능한 지상으로 <@ba.vup>10초간 <$ba.attract>유도, 적설의 생성 속도 증가, 공격력 <@ba.vup>+35%, 공격 속도 <@ba.vup>+30, 공격 시 목표의 마법 저항 <@ba.vup>10 무시, 공격할 때마다 공격력의 <@ba.vup>180%에 해당하는 마법 대미지를 입힘","name":"뭇산의 순종","desc":"공격 범위 확대, 공격 범위 내 모든 적을 자신 주변에 있는 도달 가능한 지상으로 10초간 유도, 적설의 생성 속도 증가, 공격력 +35%, 공격 속도 +30, 공격 시 목표의 마법 저항 10 무시, 공격할 때마다 공격력의 180%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"공격 범위 내 지상에 5.5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 80%<@ba.talpu>(+5%)에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸)","name":"끝없는 설경","desc":"공격 범위 내 지상에 5.5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 80%(+5%)에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸)"},{"descRaw":"대미지를 받을 시 상대에게 2<@ba.talpu>(+0.5)초간 <$ba.cold>냉기 효과 부여, 치명상을 입을 시 1회에 한해 모든 HP 회복 및 자신을 4초간 <$ba.frozen>빙결, 공격 범위 내 모든 적을 8초간 <$ba.frozen>빙결","name":"성산의 축복","desc":"대미지를 받을 시 상대에게 2(+0.5)초간 냉기 효과 부여, 치명상을 입을 시 1회에 한해 모든 HP 회복 및 자신을 4초간 빙결, 공격 범위 내 모든 적을 8초간 빙결"}],"module":{"name":"천분의 일의 마음"},"skills":[{"descRaw":"공격 범위 내 모든 적에게 즉시 공격력의 <@ba.vup>390%에 해당하는 마법 대미지를 입히고, <@ba.vup>3.5초간 <$ba.cold>냉기 효과 부여, 배치한 방향과 동일한 방향으로 상대를 어느 정도 밀어내며, 적설이 전방 지상으로 확산 (최대 전방으로 5칸)\n<@ba.rem>2회 충전 가능","name":"눈을 부르는 종소리","desc":"공격 범위 내 모든 적에게 즉시 공격력의 390%에 해당하는 마법 대미지를 입히고, 3.5초간 냉기 효과 부여, 배치한 방향과 동일한 방향으로 상대를 어느 정도 밀어내며, 적설이 전방 지상으로 확산 (최대 전방으로 5칸)\n2회 충전 가능"},{"descRaw":"공격할 때마다 공격력의 <@ba.vup>310%에 해당하는 마법 대미지를 입히며, 적설 중첩이 5회 초과 시 주변으로 확산 (최대 20칸), 적설 위 지상의 적에게 초당 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입히며, 적설에서 벗어난 적에게 <@ba.vup>5초간 <$ba.cold>냉기 효과 부여, 방어 포인트의 적설이 5회 중첩될 시 방어 포인트가 빙결 상태로 변경\n<@ba.rem>무한 지속, 수동 종료 가능","name":"산을 뒤덮는 서리","desc":"공격할 때마다 공격력의 310%에 해당하는 마법 대미지를 입히며, 적설 중첩이 5회 초과 시 주변으로 확산 (최대 20칸), 적설 위 지상의 적에게 초당 공격력의 20%에 해당하는 마법 대미지를 입히며, 적설에서 벗어난 적에게 5초간 냉기 효과 부여, 방어 포인트의 적설이 5회 중첩될 시 방어 포인트가 빙결 상태로 변경\n무한 지속, 수동 종료 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 범위 내 모든 적을 자신 주변에 있는 도달 가능한 지상으로 <@ba.vup>10초간 <$ba.attract>유도, 적설의 생성 속도 증가, 공격력 <@ba.vup>+35%, 공격 속도 <@ba.vup>+30, 공격 시 목표의 마법 저항 <@ba.vup>10 무시, 공격할 때마다 공격력의 <@ba.vup>180%에 해당하는 마법 대미지를 입힘","name":"뭇산의 순종","desc":"공격 범위 확대, 공격 범위 내 모든 적을 자신 주변에 있는 도달 가능한 지상으로 10초간 유도, 적설의 생성 속도 증가, 공격력 +35%, 공격 속도 +30, 공격 시 목표의 마법 저항 10 무시, 공격할 때마다 공격력의 180%에 해당하는 마법 대미지를 입힘"}],"_h":"ija03fl5hpufbkenysfzkt5votmejhfwrzmorhlzhpufbk"},"chess_char_6_02_b":{"name":"프라마닉스 더 프레리타","subProfessionName":"진법 캐스터","trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"범위 내 적이 많을수록 대미지 증가 (최대 <@ba.kw>15% 증가)","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘","moduleDesc":"범위 내 적이 많을수록 대미지 증가 (최대 15% 증가)"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격 범위 내 모든 적을 자신 주변에 있는 도달 가능한 지상으로 <@ba.vup>10초간 <$ba.attract>유도, 적설의 생성 속도 증가, 공격력 <@ba.vup>+70%, 공격 속도 <@ba.vup>+30, 공격 시 목표의 마법 저항 <@ba.vup>10 무시, 공격할 때마다 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입힘","name":"뭇산의 순종","desc":"공격 범위 확대, 공격 범위 내 모든 적을 자신 주변에 있는 도달 가능한 지상으로 10초간 유도, 적설의 생성 속도 증가, 공격력 +70%, 공격 속도 +30, 공격 시 목표의 마법 저항 10 무시, 공격할 때마다 공격력의 210%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"공격 범위 내 지상에 5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 105%<@ba.talpu>(+5%)에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸), 배치 즉시 공격 범위 내 지상에 적설 1회 생성","name":"끝없는 설경","desc":"공격 범위 내 지상에 5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 105%(+5%)에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸), 배치 즉시 공격 범위 내 지상에 적설 1회 생성"},{"descRaw":"대미지를 받을 시 상대에게 2<@ba.talpu>(+0.5)초간 <$ba.cold>냉기 효과 부여, 치명상을 입을 시 1회에 한해 모든 HP 회복 및 자신을 4초간 <$ba.frozen>빙결, 공격 범위 내 모든 적을 8초간 <$ba.frozen>빙결","name":"성산의 축복","desc":"대미지를 받을 시 상대에게 2(+0.5)초간 냉기 효과 부여, 치명상을 입을 시 1회에 한해 모든 HP 회복 및 자신을 4초간 빙결, 공격 범위 내 모든 적을 8초간 빙결"}],"module":{"name":"천분의 일의 마음"},"skills":[{"descRaw":"공격 범위 내 모든 적에게 즉시 공격력의 <@ba.vup>480%에 해당하는 마법 대미지를 입히고, <@ba.vup>3.5초간 <$ba.cold>냉기 효과 부여, 배치한 방향과 동일한 방향으로 상대를 어느 정도 밀어내며, 적설이 전방 지상으로 확산 (최대 전방으로 5칸)\n<@ba.rem>2회 충전 가능","name":"눈을 부르는 종소리","desc":"공격 범위 내 모든 적에게 즉시 공격력의 480%에 해당하는 마법 대미지를 입히고, 3.5초간 냉기 효과 부여, 배치한 방향과 동일한 방향으로 상대를 어느 정도 밀어내며, 적설이 전방 지상으로 확산 (최대 전방으로 5칸)\n2회 충전 가능"},{"descRaw":"공격할 때마다 공격력의 <@ba.vup>350%에 해당하는 마법 대미지를 입히며, 적설 중첩이 5회 초과 시 주변으로 확산 (최대 20칸), 적설 위 지상의 적에게 초당 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입히며, 적설에서 벗어난 적에게 <@ba.vup>5초간 <$ba.cold>냉기 효과 부여, 방어 포인트의 적설이 5회 중첩될 시 방어 포인트가 빙결 상태로 변경\n<@ba.rem>무한 지속, 수동 종료 가능","name":"산을 뒤덮는 서리","desc":"공격할 때마다 공격력의 350%에 해당하는 마법 대미지를 입히며, 적설 중첩이 5회 초과 시 주변으로 확산 (최대 20칸), 적설 위 지상의 적에게 초당 공격력의 20%에 해당하는 마법 대미지를 입히며, 적설에서 벗어난 적에게 5초간 냉기 효과 부여, 방어 포인트의 적설이 5회 중첩될 시 방어 포인트가 빙결 상태로 변경\n무한 지속, 수동 종료 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 범위 내 모든 적을 자신 주변에 있는 도달 가능한 지상으로 <@ba.vup>10초간 <$ba.attract>유도, 적설의 생성 속도 증가, 공격력 <@ba.vup>+70%, 공격 속도 <@ba.vup>+30, 공격 시 목표의 마법 저항 <@ba.vup>10 무시, 공격할 때마다 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입힘","name":"뭇산의 순종","desc":"공격 범위 확대, 공격 범위 내 모든 적을 자신 주변에 있는 도달 가능한 지상으로 10초간 유도, 적설의 생성 속도 증가, 공격력 +70%, 공격 속도 +30, 공격 시 목표의 마법 저항 10 무시, 공격할 때마다 공격력의 210%에 해당하는 마법 대미지를 입힘"}],"traitBase":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"공격 범위 내 지상에 5.5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 80%<@ba.talpu>(+5%)에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸)","name":"끝없는 설경","desc":"공격 범위 내 지상에 5.5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 80%(+5%)에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸)"},{"descRaw":"대미지를 받을 시 상대에게 2<@ba.talpu>(+0.5)초간 <$ba.cold>냉기 효과 부여, 치명상을 입을 시 1회에 한해 모든 HP 회복 및 자신을 4초간 <$ba.frozen>빙결, 공격 범위 내 모든 적을 8초간 <$ba.frozen>빙결","name":"성산의 축복","desc":"대미지를 받을 시 상대에게 2(+0.5)초간 냉기 효과 부여, 치명상을 입을 시 1회에 한해 모든 HP 회복 및 자신을 4초간 빙결, 공격 범위 내 모든 적을 8초간 빙결"}],"modules":[{"name":"천분의 일의 마음","traitOverride":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"범위 내 적이 많을수록 대미지 증가 (최대 <@ba.kw>15% 증가)","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘","moduleDesc":"범위 내 적이 많을수록 대미지 증가 (최대 15% 증가)"},"talentChanges":[null,{"descRaw":"공격 범위 내 지상에 5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 105%<@ba.talpu>(+5%)에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸), 배치 즉시 공격 범위 내 지상에 적설 1회 생성","name":"끝없는 설경","desc":"공격 범위 내 지상에 5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 105%(+5%)에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸), 배치 즉시 공격 범위 내 지상에 적설 1회 생성"}]}],"_h":"ija03fuhl523buufk9aeysaekt5votmeedfws77orhmzbuufk93fl5enysfzkt5votme3fuhl523aeysae"},"chess_char_6_03_a":{"name":"위","subProfessionName":"프라이멀 프로텍터","trait":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음"},"skill":{"descRaw":"최대 HP <@ba.vup>+50%, 공격력 <@ba.vup>+50%, 방어력 <@ba.vup>+50%, 전장의 모든 오퍼레이터에게 제2재능 효과를 부여, 전방에 전장을 가로지르는 화염벽 생성, 아군이 화염벽 너머로 마법 대미지를 입힐 시 위 공격력의 <@ba.vup>6%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘, 적의 투사체가 화염벽 통과 시 <@ba.vup>10% 확률로 제거","name":"부엌 속 세상","desc":"최대 HP +50%, 공격력 +50%, 방어력 +50%, 전장의 모든 오퍼레이터에게 제2재능 효과를 부여, 전방에 전장을 가로지르는 화염벽 생성, 아군이 화염벽 너머로 마법 대미지를 입힐 시 위 공격력의 6%에 해당하는 소각 손상을 입힘, 적의 투사체가 화염벽 통과 시 10% 확률로 제거"},"talents":[{"descRaw":"적 저지 시 자신은 30%<@ba.talpu>(+5%)의 <$ba.protect>가호 효과 획득, 저지한 적에게 초당 공격력의 40%에 해당하는 마법 대미지와 공격력의 12%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"예상왕래","desc":"적 저지 시 자신은 30%(+5%)의 가호 효과 획득, 저지한 적에게 초당 공격력의 40%에 해당하는 마법 대미지와 공격력의 12%에 해당하는 소각 손상을 입힘"},{"descRaw":"전장에 오퍼레이터가 4명 이상 존재 시, 자신은 초당 최대 HP의 2%<@ba.talpu>(+0.5%)에 해당하는 HP와 <$ba.dt.element>원소 손상 회복","name":"한운은시","desc":"전장에 오퍼레이터가 4명 이상 존재 시, 자신은 초당 최대 HP의 2%(+0.5%)에 해당하는 HP와 원소 손상 회복"}],"module":{"name":"인간백미"},"skills":[{"descRaw":"패시브 효과: 적에게 더 쉽게 피격됨\n최대 HP <@ba.vup>+25%, 방어력 <@ba.vup>+25%, 공격을 받을 때마다 상대에게 공격력의 <@ba.vup>30%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"오늘의 주인공","desc":"패시브 효과: 적에게 더 쉽게 피격됨\n최대 HP +25%, 방어력 +25%, 공격을 받을 때마다 상대에게 공격력의 30%에 해당하는 소각 손상을 입힘"},{"descRaw":"즉시 주변의 모든 적에게 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입히고, 범위 내 지상 목표를 자신의 위치로 전송, 저지 가능 수 <@ba.vup>+2, 최대 HP <@ba.vup>+100%, 공격력 <@ba.vup>+170%, 일반 공격이 <@ba.vup>마법 대미지를 입힘","name":"귀빈 대접","desc":"즉시 주변의 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 범위 내 지상 목표를 자신의 위치로 전송, 저지 가능 수 +2, 최대 HP +100%, 공격력 +170%, 일반 공격이 마법 대미지를 입힘"},{"descRaw":"최대 HP <@ba.vup>+50%, 공격력 <@ba.vup>+50%, 방어력 <@ba.vup>+50%, 전장의 모든 오퍼레이터에게 제2재능 효과를 부여, 전방에 전장을 가로지르는 화염벽 생성, 아군이 화염벽 너머로 마법 대미지를 입힐 시 위 공격력의 <@ba.vup>6%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘, 적의 투사체가 화염벽 통과 시 <@ba.vup>10% 확률로 제거","name":"부엌 속 세상","desc":"최대 HP +50%, 공격력 +50%, 방어력 +50%, 전장의 모든 오퍼레이터에게 제2재능 효과를 부여, 전방에 전장을 가로지르는 화염벽 생성, 아군이 화염벽 너머로 마법 대미지를 입힐 시 위 공격력의 6%에 해당하는 소각 손상을 입힘, 적의 투사체가 화염벽 통과 시 10% 확률로 제거"}],"_h":"pw3l0g0gmwol2ss96c33eybm9mok7uge6ydibjtlmwol2s"},"chess_char_6_03_b":{"name":"위","subProfessionName":"프라이멀 프로텍터","trait":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"적을 저지하고 있을 때, 자신이 입히는 원소 손상 <@ba.kw>+15%","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음","moduleDesc":"적을 저지하고 있을 때, 자신이 입히는 원소 손상 +15%"},"skill":{"descRaw":"최대 HP <@ba.vup>+80%, 공격력 <@ba.vup>+80%, 방어력 <@ba.vup>+80%, 전장의 모든 오퍼레이터에게 제2재능 효과를 부여, 전방에 전장을 가로지르는 화염벽 생성, 아군이 화염벽 너머로 마법 대미지를 입힐 시 위 공격력의 <@ba.vup>7%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘, 적의 투사체가 화염벽 통과 시 <@ba.vup>15% 확률로 제거","name":"부엌 속 세상","desc":"최대 HP +80%, 공격력 +80%, 방어력 +80%, 전장의 모든 오퍼레이터에게 제2재능 효과를 부여, 전방에 전장을 가로지르는 화염벽 생성, 아군이 화염벽 너머로 마법 대미지를 입힐 시 위 공격력의 7%에 해당하는 소각 손상을 입힘, 적의 투사체가 화염벽 통과 시 15% 확률로 제거"},"talents":[{"descRaw":"적 저지 시 자신은 30%<@ba.talpu>(+5%)의 <$ba.protect>가호 효과 획득, 저지한 적에게 초당 공격력의 40%에 해당하는 마법 대미지와 공격력의 12%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"예상왕래","desc":"적 저지 시 자신은 30%(+5%)의 가호 효과 획득, 저지한 적에게 초당 공격력의 40%에 해당하는 마법 대미지와 공격력의 12%에 해당하는 소각 손상을 입힘"},{"descRaw":"전장에 오퍼레이터가 2명 이상 존재 시, 자신은 초당 최대 HP의 2%<@ba.talpu>(+0.5%)에 해당하는 HP와 <$ba.dt.element>원소 손상 회복. 4명 이상 존재 시, <$ba.dt.burning2>소각 손상 폭발 상태인 적에게 입히는 마법 대미지 14% 증가","name":"한운은시","desc":"전장에 오퍼레이터가 2명 이상 존재 시, 자신은 초당 최대 HP의 2%(+0.5%)에 해당하는 HP와 원소 손상 회복. 4명 이상 존재 시, 소각 손상 폭발 상태인 적에게 입히는 마법 대미지 14% 증가"}],"module":{"name":"인간백미"},"skills":[{"descRaw":"패시브 효과: 적에게 더 쉽게 피격됨\n최대 HP <@ba.vup>+40%, 방어력 <@ba.vup>+40%, 공격을 받을 때마다 상대에게 공격력의 <@ba.vup>40%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"오늘의 주인공","desc":"패시브 효과: 적에게 더 쉽게 피격됨\n최대 HP +40%, 방어력 +40%, 공격을 받을 때마다 상대에게 공격력의 40%에 해당하는 소각 손상을 입힘"},{"descRaw":"즉시 주변의 모든 적에게 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입히고, 범위 내 지상 목표를 자신의 위치로 전송, 저지 가능 수 <@ba.vup>+2, 최대 HP <@ba.vup>+130%, 공격력 <@ba.vup>+200%, 일반 공격이 <@ba.vup>마법 대미지를 입힘","name":"귀빈 대접","desc":"즉시 주변의 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 범위 내 지상 목표를 자신의 위치로 전송, 저지 가능 수 +2, 최대 HP +130%, 공격력 +200%, 일반 공격이 마법 대미지를 입힘"},{"descRaw":"최대 HP <@ba.vup>+80%, 공격력 <@ba.vup>+80%, 방어력 <@ba.vup>+80%, 전장의 모든 오퍼레이터에게 제2재능 효과를 부여, 전방에 전장을 가로지르는 화염벽 생성, 아군이 화염벽 너머로 마법 대미지를 입힐 시 위 공격력의 <@ba.vup>7%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘, 적의 투사체가 화염벽 통과 시 <@ba.vup>15% 확률로 제거","name":"부엌 속 세상","desc":"최대 HP +80%, 공격력 +80%, 방어력 +80%, 전장의 모든 오퍼레이터에게 제2재능 효과를 부여, 전방에 전장을 가로지르는 화염벽 생성, 아군이 화염벽 너머로 마법 대미지를 입힐 시 위 공격력의 7%에 해당하는 소각 손상을 입힘, 적의 투사체가 화염벽 통과 시 15% 확률로 제거"}],"traitBase":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음"},"talentsBase":[{"descRaw":"적 저지 시 자신은 30%<@ba.talpu>(+5%)의 <$ba.protect>가호 효과 획득, 저지한 적에게 초당 공격력의 40%에 해당하는 마법 대미지와 공격력의 12%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"예상왕래","desc":"적 저지 시 자신은 30%(+5%)의 가호 효과 획득, 저지한 적에게 초당 공격력의 40%에 해당하는 마법 대미지와 공격력의 12%에 해당하는 소각 손상을 입힘"},{"descRaw":"전장에 오퍼레이터가 4명 이상 존재 시, 자신은 초당 최대 HP의 2%<@ba.talpu>(+0.5%)에 해당하는 HP와 <$ba.dt.element>원소 손상 회복","name":"한운은시","desc":"전장에 오퍼레이터가 4명 이상 존재 시, 자신은 초당 최대 HP의 2%(+0.5%)에 해당하는 HP와 원소 손상 회복"}],"modules":[{"name":"인간백미","traitOverride":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"적을 저지하고 있을 때, 자신이 입히는 원소 손상 <@ba.kw>+15%","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음","moduleDesc":"적을 저지하고 있을 때, 자신이 입히는 원소 손상 +15%"},"talentChanges":[{"descRaw":"전장에 오퍼레이터가 2명 이상 존재 시, 자신은 초당 최대 HP의 2%<@ba.talpu>(+0.5%)에 해당하는 HP와 <$ba.dt.element>원소 손상 회복. 4명 이상 존재 시, <$ba.dt.burning2>소각 손상 폭발 상태인 적에게 입히는 마법 대미지 14% 증가","name":"한운은시","desc":"전장에 오퍼레이터가 2명 이상 존재 시, 자신은 초당 최대 HP의 2%(+0.5%)에 해당하는 HP와 원소 손상 회복. 4명 이상 존재 시, 소각 손상 폭발 상태인 적에게 입히는 마법 대미지 14% 증가"}]}],"_h":"pw3l0gdy0gssttol5zs96c33m2bm61okwnge3xjfbjvyttol5z0g0gs96c33eybm9mok0gdy0gssm2bm61"},"chess_char_6_04_a":{"name":"스카디 더 커럽팅 하트","subProfessionName":"음유시인","trait":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음"},"skill":{"descRaw":"특성이 초당 HP <@ba.vdown>5% 감소로 변경, 공격 범위 내 모든 적에게 초당 공격력의 <@ba.vup>40%에 해당하는 <@ba.vup>트루 대미지를 입힘(자신과 시본으로 인한 대미지는 중첩 가능), 범위 내 모든 아군 유닛은 스카디 더 커럽팅 하트 공격력의 <@ba.vup>65%에 해당하는 <$ba.inspire>격려 효과 획득","name":"'밀물, 썰물'","desc":"특성이 초당 HP 5% 감소로 변경, 공격 범위 내 모든 적에게 초당 공격력의 40%에 해당하는 트루 대미지를 입힘(자신과 시본으로 인한 대미지는 중첩 가능), 범위 내 모든 아군 유닛은 스카디 더 커럽팅 하트 공격력의 65%에 해당하는 격려 효과 획득"},"talents":[{"descRaw":"25초간 지속되는 시본 사용 가능, 시본의 공격 범위를 자신의 공격 범위로 간주","name":"먼 옛날의 혈족","desc":"25초간 지속되는 시본 사용 가능, 시본의 공격 범위를 자신의 공격 범위로 간주"},{"descRaw":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +9%<@ba.talpu>(+3%), [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +18%<@ba.talpu>(+3%)로 변경","name":"포식 습성","desc":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +9%(+3%), [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +18%(+3%)로 변경"}],"module":{"name":"과거의 허물"},"skills":[{"descRaw":"자신의 HP 전부 회복, 최대 HP <@ba.vup>+110%, 특성 효과가 <@ba.vup>50%로 증가, 공격 범위 내 모든 아군 유닛이 받은 대미지의 <@ba.vup>50%를 스카디 더 커럽팅 하트가 분담 (동종 효과 중 가장 높은 수치만 적용)","name":"수도동귀의 노래","desc":"자신의 HP 전부 회복, 최대 HP +110%, 특성 효과가 50%로 증가, 공격 범위 내 모든 아군 유닛이 받은 대미지의 50%를 스카디 더 커럽팅 하트가 분담 (동종 효과 중 가장 높은 수치만 적용)"},{"descRaw":"공격 범위 내 모든 아군 유닛에게 스카디 더 커럽팅 하트의 공격력과 방어력의 <@ba.vup>30%에 해당하는 <$ba.inspire>격려 효과 부여, 자신의 특성 효과가 <@ba.vup>16%로 증\n<@ba.rem>무한 지속","name":"함께 묻히길 바라는 마음","desc":"공격 범위 내 모든 아군 유닛에게 스카디 더 커럽팅 하트의 공격력과 방어력의 30%에 해당하는 격려 효과 부여, 자신의 특성 효과가 16%로 증\n무한 지속"},{"descRaw":"특성이 초당 HP <@ba.vdown>5% 감소로 변경, 공격 범위 내 모든 적에게 초당 공격력의 <@ba.vup>40%에 해당하는 <@ba.vup>트루 대미지를 입힘(자신과 시본으로 인한 대미지는 중첩 가능), 범위 내 모든 아군 유닛은 스카디 더 커럽팅 하트 공격력의 <@ba.vup>65%에 해당하는 <$ba.inspire>격려 효과 획득","name":"'밀물, 썰물'","desc":"특성이 초당 HP 5% 감소로 변경, 공격 범위 내 모든 적에게 초당 공격력의 40%에 해당하는 트루 대미지를 입힘(자신과 시본으로 인한 대미지는 중첩 가능), 범위 내 모든 아군 유닛은 스카디 더 커럽팅 하트 공격력의 65%에 해당하는 격려 효과 획득"}],"_h":"vcz9rj9ptxuk18s4lbs4pqjke2l2v5lbzij4vg5etxuk18"},"chess_char_6_04_b":{"name":"스카디 더 커럽팅 하트","subProfessionName":"음유시인","trait":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","moduleDescRaw":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 <@ba.kw>+8% (스킬 영향을 받지 않음)","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음","moduleDesc":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 +8% (스킬 영향을 받지 않음)"},"skill":{"descRaw":"특성이 초당 HP <@ba.vdown>5% 감소로 변경, 공격 범위 내 모든 적에게 초당 공격력의 <@ba.vup>55%에 해당하는 <@ba.vup>트루 대미지를 입힘(자신과 시본으로 인한 대미지는 중첩 가능), 범위 내 모든 아군 유닛은 스카디 더 커럽팅 하트 공격력의 <@ba.vup>80%에 해당하는 <$ba.inspire>격려 효과 획득","name":"'밀물, 썰물'","desc":"특성이 초당 HP 5% 감소로 변경, 공격 범위 내 모든 적에게 초당 공격력의 55%에 해당하는 트루 대미지를 입힘(자신과 시본으로 인한 대미지는 중첩 가능), 범위 내 모든 아군 유닛은 스카디 더 커럽팅 하트 공격력의 80%에 해당하는 격려 효과 획득"},"talents":[{"descRaw":"30초간 지속되는 시본 사용 가능, 시본의 공격 범위를 자신의 공격 범위로 간주, 시본의 재배치 시간 -5초","name":"먼 옛날의 혈족","desc":"30초간 지속되는 시본 사용 가능, 시본의 공격 범위를 자신의 공격 범위로 간주, 시본의 재배치 시간 -5초"},{"descRaw":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +9%<@ba.talpu>(+3%), [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +18%<@ba.talpu>(+3%)로 변경","name":"포식 습성","desc":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +9%(+3%), [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +18%(+3%)로 변경"}],"module":{"name":"과거의 허물"},"skills":[{"descRaw":"자신의 HP 전부 회복, 최대 HP <@ba.vup>+140%, 특성 효과가 <@ba.vup>60%로 증가, 공격 범위 내 모든 아군 유닛이 받은 대미지의 <@ba.vup>50%를 스카디 더 커럽팅 하트가 분담 (동종 효과 중 가장 높은 수치만 적용)","name":"수도동귀의 노래","desc":"자신의 HP 전부 회복, 최대 HP +140%, 특성 효과가 60%로 증가, 공격 범위 내 모든 아군 유닛이 받은 대미지의 50%를 스카디 더 커럽팅 하트가 분담 (동종 효과 중 가장 높은 수치만 적용)"},{"descRaw":"공격 범위 내 모든 아군 유닛에게 스카디 더 커럽팅 하트의 공격력과 방어력의 <@ba.vup>45%에 해당하는 <$ba.inspire>격려 효과 부여, 자신의 특성 효과가 <@ba.vup>17%로 증\n<@ba.rem>무한 지속","name":"함께 묻히길 바라는 마음","desc":"공격 범위 내 모든 아군 유닛에게 스카디 더 커럽팅 하트의 공격력과 방어력의 45%에 해당하는 격려 효과 부여, 자신의 특성 효과가 17%로 증\n무한 지속"},{"descRaw":"특성이 초당 HP <@ba.vdown>5% 감소로 변경, 공격 범위 내 모든 적에게 초당 공격력의 <@ba.vup>55%에 해당하는 <@ba.vup>트루 대미지를 입힘(자신과 시본으로 인한 대미지는 중첩 가능), 범위 내 모든 아군 유닛은 스카디 더 커럽팅 하트 공격력의 <@ba.vup>80%에 해당하는 <$ba.inspire>격려 효과 획득","name":"'밀물, 썰물'","desc":"특성이 초당 HP 5% 감소로 변경, 공격 범위 내 모든 적에게 초당 공격력의 55%에 해당하는 트루 대미지를 입힘(자신과 시본으로 인한 대미지는 중첩 가능), 범위 내 모든 아군 유닛은 스카디 더 커럽팅 하트 공격력의 80%에 해당하는 격려 효과 획득"}],"traitBase":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음"},"talentsBase":[{"descRaw":"25초간 지속되는 시본 사용 가능, 시본의 공격 범위를 자신의 공격 범위로 간주","name":"먼 옛날의 혈족","desc":"25초간 지속되는 시본 사용 가능, 시본의 공격 범위를 자신의 공격 범위로 간주"},{"descRaw":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +9%<@ba.talpu>(+3%), [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +18%<@ba.talpu>(+3%)로 변경","name":"포식 습성","desc":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +9%(+3%), [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +18%(+3%)로 변경"}],"modules":[{"name":"과거의 허물","traitOverride":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","moduleDescRaw":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 <@ba.kw>+8% (스킬 영향을 받지 않음)","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음","moduleDesc":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 +8% (스킬 영향을 받지 않음)"},"talentChanges":[{"descRaw":"30초간 지속되는 시본 사용 가능, 시본의 공격 범위를 자신의 공격 범위로 간주, 시본의 재배치 시간 -5초","name":"먼 옛날의 혈족","desc":"30초간 지속되는 시본 사용 가능, 시본의 공격 범위를 자신의 공격 범위로 간주, 시본의 재배치 시간 -5초"}]},{"name":"신세대","traitOverride":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","moduleDescRaw":"자신의 스킬 지속 시간 동안 공격 범위 내 아군이 30의 물리 및 마법 <$ba.dmgresistance>대미지 감소 효과 획득","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음","moduleDesc":"자신의 스킬 지속 시간 동안 공격 범위 내 아군이 30의 물리 및 마법 대미지 감소 효과 획득"},"talentChanges":[null,{"descRaw":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +12%<@ba.talpu>(+3%), 방어력 +8%, [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +23%<@ba.talpu>(+3%), 방어력 +8%로 변경. 자신 또는 시본의 공격 범위에 아군 오퍼레이터를 배치할 시 자신의 SP +3","name":"포식 습성","desc":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +12%(+3%), 방어력 +8%, [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +23%(+3%), 방어력 +8%로 변경. 자신 또는 시본의 공격 범위에 아군 오퍼레이터를 배치할 시 자신의 SP +3"}]}],"_h":"vcz9rjxy9pmohaukcdzdlbzdpqjke2l2tplbv2ctvg9dhaukcdrj9ps4lbs4pqjke2l2rjxy9pmozdlbzdh5rj4x9pyie2jkh2"},"chess_char_6_05_a":{"name":"패신저","subProfessionName":"체인 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 <$ba.sluggish>정지시킴","desc":"공격 시 마법 대미지를 입히고, 공격이 4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 정지시킴"},"skill":{"descRaw":"큰 범위 내 HP가 가장 높은 목표의 위치에 <@ba.vup>4초간 지속하는 천둥 구역 형성, 해당 기간 동안 <@ba.vup>0.5초마다 공격력의 <@ba.vup>115% 공격으로 천둥 구역 내 랜덤 적을 추가로 1회 공격\n<@ba.rem>2회 충전 가능","name":"찬란히 찢어진 조각","desc":"큰 범위 내 HP가 가장 높은 목표의 위치에 4초간 지속하는 천둥 구역 형성, 해당 기간 동안 0.5초마다 공격력의 115% 공격으로 천둥 구역 내 랜덤 적을 추가로 1회 공격\n2회 충전 가능"},"talents":[{"descRaw":"공격이 HP가 80% 이상인 적을 명중할 시, 3초간 상대에게 입히는 대미지 25%<@ba.talpu>(+5%) 증가","name":"메커니즘 분석","desc":"공격이 HP가 80% 이상인 적을 명중할 시, 3초간 상대에게 입히는 대미지 25%(+5%) 증가"},{"descRaw":"주변 4칸에 적이 없으면 공격력 +10%<@ba.talpu>(+2%)","name":"외톨이","desc":"주변 4칸에 적이 없으면 공격력 +10%(+2%)"}],"module":{"name":"전자기 조절 장치"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>180%로 증가, 공격이 최대 <@ba.vup>4명의 목표 사이에서 튕기고, 공격으로 인한 <$ba.sluggish>정지 시간이 <@ba.vup>1.5초로 증가","name":"전기 에너지 접촉","desc":"다음 공격의 공격력이 180%로 증가, 공격이 최대 4명의 목표 사이에서 튕기고, 공격으로 인한 정지 시간이 1.5초로 증가"},{"descRaw":"공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+15%, 공격 딜레이 <@ba.vup>소폭 감소, 공격의 최대 튕김 횟수가 <@ba.vup>5회로 증가","name":"집중 명령","desc":"공격 거리 +1, 공격력 +15%, 공격 딜레이 소폭 감소, 공격의 최대 튕김 횟수가 5회로 증가"},{"descRaw":"큰 범위 내 HP가 가장 높은 목표의 위치에 <@ba.vup>4초간 지속하는 천둥 구역 형성, 해당 기간 동안 <@ba.vup>0.5초마다 공격력의 <@ba.vup>115% 공격으로 천둥 구역 내 랜덤 적을 추가로 1회 공격\n<@ba.rem>2회 충전 가능","name":"찬란히 찢어진 조각","desc":"큰 범위 내 HP가 가장 높은 목표의 위치에 4초간 지속하는 천둥 구역 형성, 해당 기간 동안 0.5초마다 공격력의 115% 공격으로 천둥 구역 내 랜덤 적을 추가로 1회 공격\n2회 충전 가능"}],"_h":"8lw66v5lk9ezuqfe0vdmntj76b3epdl2pkijyarfk9ezuq"},"chess_char_6_05_b":{"name":"패신저","subProfessionName":"체인 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 <@ba.kw>10% 감소, 적을 일정 시간 <$ba.sluggish>정지시킴","desc":"공격 시 마법 대미지를 입히고, 공격이 4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 10% 감소, 적을 일정 시간 정지시킴"},"skill":{"descRaw":"큰 범위 내 HP가 가장 높은 목표의 위치에 <@ba.vup>4초간 지속하는 천둥 구역 형성, 해당 기간 동안 <@ba.vup>0.5초마다 공격력의 <@ba.vup>130% 공격으로 천둥 구역 내 랜덤 적을 추가로 1회 공격\n<@ba.rem>2회 충전 가능","name":"찬란히 찢어진 조각","desc":"큰 범위 내 HP가 가장 높은 목표의 위치에 4초간 지속하는 천둥 구역 형성, 해당 기간 동안 0.5초마다 공격력의 130% 공격으로 천둥 구역 내 랜덤 적을 추가로 1회 공격\n2회 충전 가능"},"talents":[{"descRaw":"공격이 HP가 80% 이상인 적을 명중할 시, 3초간 상대에게 입히는 대미지 25%<@ba.talpu>(+5%) 증가","name":"메커니즘 분석","desc":"공격이 HP가 80% 이상인 적을 명중할 시, 3초간 상대에게 입히는 대미지 25%(+5%) 증가"},{"descRaw":"주변 4칸에 적이 없으면 공격력 +10%<@ba.talpu>(+2%), SP 회복 속도 +0.25/초","name":"외톨이","desc":"주변 4칸에 적이 없으면 공격력 +10%(+2%), SP 회복 속도 +0.25/초"}],"module":{"name":"전자기 조절 장치"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>210%로 증가, 공격이 최대 <@ba.vup>4명의 목표 사이에서 튕기고, 공격으로 인한 <$ba.sluggish>정지 시간이 <@ba.vup>1.5초로 증가","name":"전기 에너지 접촉","desc":"다음 공격의 공격력이 210%로 증가, 공격이 최대 4명의 목표 사이에서 튕기고, 공격으로 인한 정지 시간이 1.5초로 증가"},{"descRaw":"공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+20%, 공격 딜레이 <@ba.vup>감소, 공격의 최대 튕김 횟수가 <@ba.vup>5회로 증가","name":"집중 명령","desc":"공격 거리 +1, 공격력 +20%, 공격 딜레이 감소, 공격의 최대 튕김 횟수가 5회로 증가"},{"descRaw":"큰 범위 내 HP가 가장 높은 목표의 위치에 <@ba.vup>4초간 지속하는 천둥 구역 형성, 해당 기간 동안 <@ba.vup>0.5초마다 공격력의 <@ba.vup>130% 공격으로 천둥 구역 내 랜덤 적을 추가로 1회 공격\n<@ba.rem>2회 충전 가능","name":"찬란히 찢어진 조각","desc":"큰 범위 내 HP가 가장 높은 목표의 위치에 4초간 지속하는 천둥 구역 형성, 해당 기간 동안 0.5초마다 공격력의 130% 공격으로 천둥 구역 내 랜덤 적을 추가로 1회 공격\n2회 충전 가능"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 <$ba.sluggish>정지시킴","desc":"공격 시 마법 대미지를 입히고, 공격이 4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 정지시킴"},"talentsBase":[{"descRaw":"공격이 HP가 80% 이상인 적을 명중할 시, 3초간 상대에게 입히는 대미지 25%<@ba.talpu>(+5%) 증가","name":"메커니즘 분석","desc":"공격이 HP가 80% 이상인 적을 명중할 시, 3초간 상대에게 입히는 대미지 25%(+5%) 증가"},{"descRaw":"주변 4칸에 적이 없으면 공격력 +10%<@ba.talpu>(+2%)","name":"외톨이","desc":"주변 4칸에 적이 없으면 공격력 +10%(+2%)"}],"modules":[{"name":"전자기 조절 장치","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 <@ba.kw>10% 감소, 적을 일정 시간 <$ba.sluggish>정지시킴","desc":"공격 시 마법 대미지를 입히고, 공격이 4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 10% 감소, 적을 일정 시간 정지시킴"},"talentChanges":[{"descRaw":"주변 4칸에 적이 없으면 공격력 +10%<@ba.talpu>(+2%), SP 회복 속도 +0.25/초","name":"외톨이","desc":"주변 4칸에 적이 없으면 공격력 +10%(+2%), SP 회복 속도 +0.25/초"}]},{"name":"왕권의 금화","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 <@ba.kw>감소하지 않고, 적을 일정 시간 <$ba.sluggish>정지시킴","desc":"공격 시 마법 대미지를 입히고, 공격이 4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 감소하지 않고, 적을 일정 시간 정지시킴"},"talentChanges":[{"descRaw":"공격이 HP가 70% 이상인 적을 명중할 시, 4초간 상대에게 입히는 대미지 33%<@ba.talpu>(+5%) 증가","name":"메커니즘 분석","desc":"공격이 HP가 70% 이상인 적을 명중할 시, 4초간 상대에게 입히는 대미지 33%(+5%) 증가"}]},{"name":"패신저의 특별 한정 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 <$ba.sluggish>정지시킴","moduleDescRaw":"<@ba.kw>생존 연산에서 아군 유닛이 받는 자연 환경에 의한 대미지 -100%, 자신의 공격력 +60%, 초당 SP +1","desc":"공격 시 마법 대미지를 입히고, 공격이 4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 정지시킴","moduleDesc":"생존 연산에서 아군 유닛이 받는 자연 환경에 의한 대미지 -100%, 자신의 공격력 +60%, 초당 SP +1"},"talentChanges":[null,{"name":"메커니즘 분석"}]}],"_h":"8lw6h9stcqezizfe0vdm0pj7bz3eq9l2wsfhya1dcqeziz6v5lfe0vdmntj76b3eh9st0pj7bzn13ayaet0vzlud6v415ly10v"},"chess_char_6_06_a":{"name":"페페","subProfessionName":"어스셰이커","trait":{"descRaw":"공격 시 목표 주변의 다른 적에게 공격력의 <@ba.kw>50%에 해당하는 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 목표 주변의 다른 적에게 공격력의 50%에 해당하는 광역 물리 대미지를 입힘"},"skill":{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+150%, 공격 시 목표를 <@ba.vup>0.8초간 <$ba.stun>기절시킴, 주요 목표의 경우 <@ba.vup>1초까지 증가, 공격할 때마다 스플래시 범위 <@ba.vup>확대, 공격력이 추가로 <@ba.vup>+13%, 최대 4회 중첩","name":"시간의 진동","desc":"공격 딜레이 소폭 증가, 공격력 +150%, 공격 시 목표를 0.8초간 기절시킴, 주요 목표의 경우 1초까지 증가, 공격할 때마다 스플래시 범위 확대, 공격력이 추가로 +13%, 최대 4회 중첩"},"talents":[{"descRaw":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 1 회복 (최대 17<@ba.talpu>(+3) 회복)","name":"과거의 전승","desc":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 1 회복 (최대 17(+3) 회복)"},{"descRaw":"배치되어 있을 때, 모든 [가드] 오퍼레이터의 공격력 +20%<@ba.talpu>(+4%)","name":"만연한 연꽃향","desc":"배치되어 있을 때, 모든 [가드] 오퍼레이터의 공격력 +20%(+4%)"}],"module":{"name":"비가 오나 맑으나"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>190%에 해당하는 물리 대미지를 입히며, <$ba.debuff>상태 이상에서도 스킬을 발동하여 <$ba.debuff>상태 이상 해제 가능\n<@ba.rem>1회 충전 가능","name":"도장!","desc":"다음 공격이 공격력의 190%에 해당하는 물리 대미지를 입히며, 상태 이상에서도 스킬을 발동하여 상태 이상 해제 가능\n1회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+55%, 공격 속도 <@ba.vup>+50, 공격 범위 내 목표를 무작위로 공격\n<@ba.rem>사용할 때마다 다음에 발동하는 스킬의 공격 속도가 추가로 +25, 최대 2회 중첩","name":"혼돈 제압 망치","desc":"공격 범위 확대, 공격력 +55%, 공격 속도 +50, 공격 범위 내 목표를 무작위로 공격\n사용할 때마다 다음에 발동하는 스킬의 공격 속도가 추가로 +25, 최대 2회 중첩"},{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+150%, 공격 시 목표를 <@ba.vup>0.8초간 <$ba.stun>기절시킴, 주요 목표의 경우 <@ba.vup>1초까지 증가, 공격할 때마다 스플래시 범위 <@ba.vup>확대, 공격력이 추가로 <@ba.vup>+13%, 최대 4회 중첩","name":"시간의 진동","desc":"공격 딜레이 소폭 증가, 공격력 +150%, 공격 시 목표를 0.8초간 기절시킴, 주요 목표의 경우 1초까지 증가, 공격할 때마다 스플래시 범위 확대, 공격력이 추가로 +13%, 최대 4회 중첩"}],"_h":"t3bwzvn7dytojror5gmj991szrlt060tnh3gzx7hdytojr"},"chess_char_6_06_b":{"name":"페페","subProfessionName":"어스셰이커","trait":{"descRaw":"공격 시 목표 주변의 다른 적에게 공격력의 <@ba.kw>50%에 해당하는 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"스플래시 범위 내 적이 3명 이상 있을 시 해당 회차의 공격력이 <@ba.kw>115%로 증가","desc":"공격 시 목표 주변의 다른 적에게 공격력의 50%에 해당하는 광역 물리 대미지를 입힘","moduleDesc":"스플래시 범위 내 적이 3명 이상 있을 시 해당 회차의 공격력이 115%로 증가"},"skill":{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+180%, 공격 시 목표를 <@ba.vup>0.8초간 <$ba.stun>기절시킴, 주요 목표의 경우 <@ba.vup>1.5초까지 증가, 공격할 때마다 스플래시 범위 <@ba.vup>확대, 공격력이 추가로 <@ba.vup>+16%, 최대 4회 중첩","name":"시간의 진동","desc":"공격 딜레이 소폭 증가, 공격력 +180%, 공격 시 목표를 0.8초간 기절시킴, 주요 목표의 경우 1.5초까지 증가, 공격할 때마다 스플래시 범위 확대, 공격력이 추가로 +16%, 최대 4회 중첩"},"talents":[{"descRaw":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 2 회복 (최대 20<@ba.talpu>(+3) 회복)","name":"과거의 전승","desc":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 2 회복 (최대 20(+3) 회복)"},{"descRaw":"배치되어 있을 때, 모든 [가드] 오퍼레이터의 공격력 +20%<@ba.talpu>(+4%)","name":"만연한 연꽃향","desc":"배치되어 있을 때, 모든 [가드] 오퍼레이터의 공격력 +20%(+4%)"}],"module":{"name":"비가 오나 맑으나"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입히며, <$ba.debuff>상태 이상에서도 스킬을 발동하여 <$ba.debuff>상태 이상 해제 가능\n<@ba.rem>1회 충전 가능","name":"도장!","desc":"다음 공격이 공격력의 230%에 해당하는 물리 대미지를 입히며, 상태 이상에서도 스킬을 발동하여 상태 이상 해제 가능\n1회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+70%, 공격 속도 <@ba.vup>+70, 공격 범위 내 목표를 무작위로 공격\n<@ba.rem>사용할 때마다 다음에 발동하는 스킬의 공격 속도가 추가로 +30, 최대 2회 중첩","name":"혼돈 제압 망치","desc":"공격 범위 확대, 공격력 +70%, 공격 속도 +70, 공격 범위 내 목표를 무작위로 공격\n사용할 때마다 다음에 발동하는 스킬의 공격 속도가 추가로 +30, 최대 2회 중첩"},{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+180%, 공격 시 목표를 <@ba.vup>0.8초간 <$ba.stun>기절시킴, 주요 목표의 경우 <@ba.vup>1.5초까지 증가, 공격할 때마다 스플래시 범위 <@ba.vup>확대, 공격력이 추가로 <@ba.vup>+16%, 최대 4회 중첩","name":"시간의 진동","desc":"공격 딜레이 소폭 증가, 공격력 +180%, 공격 시 목표를 0.8초간 기절시킴, 주요 목표의 경우 1.5초까지 증가, 공격할 때마다 스플래시 범위 확대, 공격력이 추가로 +16%, 최대 4회 중첩"}],"traitBase":{"descRaw":"공격 시 목표 주변의 다른 적에게 공격력의 <@ba.kw>50%에 해당하는 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 목표 주변의 다른 적에게 공격력의 50%에 해당하는 광역 물리 대미지를 입힘"},"talentsBase":[{"descRaw":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 1 회복 (최대 17<@ba.talpu>(+3) 회복)","name":"과거의 전승","desc":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 1 회복 (최대 17(+3) 회복)"},{"descRaw":"배치되어 있을 때, 모든 [가드] 오퍼레이터의 공격력 +20%<@ba.talpu>(+4%)","name":"만연한 연꽃향","desc":"배치되어 있을 때, 모든 [가드] 오퍼레이터의 공격력 +20%(+4%)"}],"modules":[{"name":"비가 오나 맑으나","traitOverride":{"descRaw":"공격 시 목표 주변의 다른 적에게 공격력의 <@ba.kw>50%에 해당하는 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"스플래시 범위 내 적이 3명 이상 있을 시 해당 회차의 공격력이 <@ba.kw>115%로 증가","desc":"공격 시 목표 주변의 다른 적에게 공격력의 50%에 해당하는 광역 물리 대미지를 입힘","moduleDesc":"스플래시 범위 내 적이 3명 이상 있을 시 해당 회차의 공격력이 115%로 증가"},"talentChanges":[{"descRaw":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 2 회복 (최대 20<@ba.talpu>(+3) 회복)","name":"과거의 전승","desc":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 2 회복 (최대 20(+3) 회복)"}]},{"name":"페페의 특별 한정 배지","traitOverride":{"descRaw":"공격 시 목표 주변의 다른 적에게 공격력의 <@ba.kw>50%에 해당하는 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"<@ba.kw>생존 연산에서 자원 운반 시 재배치 시간 대폭 감소","desc":"공격 시 목표 주변의 다른 적에게 공격력의 50%에 해당하는 광역 물리 대미지를 입힘","moduleDesc":"생존 연산에서 자원 운반 시 재배치 시간 대폭 감소"},"talentChanges":[{"descRaw":"배치되어 있을 때 모든 [가드] 오퍼레이터의 공격력 +20%<@ba.talpu>(+4%), <@ba.kw>생존 연산에서 배치 시 보물 상자 위치의 시야 획득, 공격할 때마다 모든 가드 오퍼레이터가 있는 위치에 공격력의 50%에 해당하는 여진 발생, 주요 목표가 자원일 시 연결된 모든 자원에 공격력의 50%에 해당하는 여진 발생 (최대 10회 발동)","name":"만연한 연꽃향","desc":"배치되어 있을 때 모든 [가드] 오퍼레이터의 공격력 +20%(+4%), 생존 연산에서 배치 시 보물 상자 위치의 시야 획득, 공격할 때마다 모든 가드 오퍼레이터가 있는 위치에 공격력의 50%에 해당하는 여진 발생, 주요 목표가 자원일 시 연결된 모든 자원에 공격력의 50%에 해당하는 여진 발생 (최대 10회 발동)"},null,{"descRaw":"배치되어 있을 때 모든 [가드] 오퍼레이터의 공격력 +20%<@ba.talpu>(+4%), <@ba.kw>생존 연산에서 배치 시 보물 상자 위치의 시야 획득, 공격할 때마다 모든 가드 오퍼레이터가 있는 위치에 공격력의 50%에 해당하는 여진 발생, 주요 목표가 자원일 시 연결된 모든 자원에 공격력의 50%에 해당하는 여진 발생 (최대 10회 발동)","name":"만연한 연꽃향","desc":"배치되어 있을 때 모든 [가드] 오퍼레이터의 공격력 +20%(+4%), 생존 연산에서 배치 시 보물 상자 위치의 시야 획득, 공격할 때마다 모든 가드 오퍼레이터가 있는 위치에 공격력의 50%에 해당하는 여진 발생, 주요 목표가 자원일 시 연결된 모든 자원에 공격력의 50%에 해당하는 여진 발생 (최대 10회 발동)"}]}],"_h":"t3bwzviun74eljto8i6u5gcq991szrltzd0tno99zxqqljto8izvn7or5gmj991szrltzviun74e6u5gcqhzzvcon74gdk1s62dk1s62"},"chess_char_6_07_a":{"name":"비나 빅토리아","subProfessionName":"아츠 파이터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"descRaw":"즉시 제1재능의 효과 범위 내 배치 가능한 지상에 '황금의 맹세' 소환, 스킬 지속 시간 동안 제1재능의 효과 범위 내 아군 유닛이 저지한 적 공격 가능, 공격력 <@ba.vup>+145%, 공격 목표 수 <@ba.vup>+1, 공격 딜레이 <@ba.vup>감소, 공격 시 대미지 유형이 <@ba.vup>트루 대미지로 변경","name":"모두 내 이름으로","desc":"즉시 제1재능의 효과 범위 내 배치 가능한 지상에 '황금의 맹세' 소환, 스킬 지속 시간 동안 제1재능의 효과 범위 내 아군 유닛이 저지한 적 공격 가능, 공격력 +145%, 공격 목표 수 +1, 공격 딜레이 감소, 공격 시 대미지 유형이 트루 대미지로 변경"},"talents":[{"descRaw":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -22%<@ba.talpu>(+2%), 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +6%<@ba.talpu>(+1%)","name":"왕들의 탄식","desc":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -22%(+2%), 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +6%(+1%)"},{"descRaw":"적에게 최초로 대미지를 입힐 때마다 목표에게 5<@ba.talpu>(+1)초간 <$ba.tremble>전율 효과 부여","name":"거침없는 날카로움","desc":"적에게 최초로 대미지를 입힐 때마다 목표에게 5(+1)초간 전율 효과 부여"}],"module":{"name":"성주의 모험"},"skills":[{"descRaw":"다음 공격이 주변 4칸의 모든 지상 적에게 추가로 공격력의 <@ba.vup>90%에 해당하는 <@ba.vup>트루 대미지를 입힘","name":"영광을 되찾아","desc":"다음 공격이 주변 4칸의 모든 지상 적에게 추가로 공격력의 90%에 해당하는 트루 대미지를 입힘"},{"descRaw":"패시브 효과: 제1재능의 효과 범위 내에 아군 유닛이 2명 이상 존재할 경우, 비나의 SP 회복 속도 <@ba.vup>+0.3/초\n액티브 효과: 공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+135%, 공격 목표 수 <@ba.vup>+1\n<@ba.rem>무한 지속","name":"고향을 향해","desc":"패시브 효과: 제1재능의 효과 범위 내에 아군 유닛이 2명 이상 존재할 경우, 비나의 SP 회복 속도 +0.3/초\n액티브 효과: 공격 거리 +1, 공격력 +135%, 공격 목표 수 +1\n무한 지속"},{"descRaw":"즉시 제1재능의 효과 범위 내 배치 가능한 지상에 '황금의 맹세' 소환, 스킬 지속 시간 동안 제1재능의 효과 범위 내 아군 유닛이 저지한 적 공격 가능, 공격력 <@ba.vup>+145%, 공격 목표 수 <@ba.vup>+1, 공격 딜레이 <@ba.vup>감소, 공격 시 대미지 유형이 <@ba.vup>트루 대미지로 변경","name":"모두 내 이름으로","desc":"즉시 제1재능의 효과 범위 내 배치 가능한 지상에 '황금의 맹세' 소환, 스킬 지속 시간 동안 제1재능의 효과 범위 내 아군 유닛이 저지한 적 공격 가능, 공격력 +145%, 공격 목표 수 +1, 공격 딜레이 감소, 공격 시 대미지 유형이 트루 대미지로 변경"}],"_h":"8vc5ce5y6ism388m3gpo4cb22bw769a9l5h6wm5y6ism38"},"chess_char_6_07_b":{"name":"비나 빅토리아","subProfessionName":"아츠 파이터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"적을 저지하고 있지 않을 때 공격 속도 <@ba.kw>+8","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"적을 저지하고 있지 않을 때 공격 속도 +8"},"skill":{"descRaw":"즉시 제1재능의 효과 범위 내 배치 가능한 지상에 '황금의 맹세' 소환, 스킬 지속 시간 동안 제1재능의 효과 범위 내 아군 유닛이 저지한 적 공격 가능, 공격력 <@ba.vup>+160%, 공격 목표 수 <@ba.vup>+2, 공격 딜레이 <@ba.vup>감소, 공격 시 대미지 유형이 <@ba.vup>트루 대미지로 변경","name":"모두 내 이름으로","desc":"즉시 제1재능의 효과 범위 내 배치 가능한 지상에 '황금의 맹세' 소환, 스킬 지속 시간 동안 제1재능의 효과 범위 내 아군 유닛이 저지한 적 공격 가능, 공격력 +160%, 공격 목표 수 +2, 공격 딜레이 감소, 공격 시 대미지 유형이 트루 대미지로 변경"},"talents":[{"descRaw":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -28%<@ba.talpu>(+2%), 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +8%<@ba.talpu>(+1%)","name":"왕들의 탄식","desc":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -28%(+2%), 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +8%(+1%)"},{"descRaw":"적에게 최초로 대미지를 입힐 때마다 목표에게 5<@ba.talpu>(+1)초간 <$ba.tremble>전율 효과 부여","name":"거침없는 날카로움","desc":"적에게 최초로 대미지를 입힐 때마다 목표에게 5(+1)초간 전율 효과 부여"}],"module":{"name":"성주의 모험"},"skills":[{"descRaw":"다음 공격이 주변 4칸의 모든 지상 적에게 추가로 공격력의 <@ba.vup>120%에 해당하는 <@ba.vup>트루 대미지를 입힘","name":"영광을 되찾아","desc":"다음 공격이 주변 4칸의 모든 지상 적에게 추가로 공격력의 120%에 해당하는 트루 대미지를 입힘"},{"descRaw":"패시브 효과: 제1재능의 효과 범위 내에 아군 유닛이 2명 이상 존재할 경우, 비나의 SP 회복 속도 <@ba.vup>+0.5/초\n액티브 효과: 공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+150%, 공격 목표 수 <@ba.vup>+1\n<@ba.rem>무한 지속","name":"고향을 향해","desc":"패시브 효과: 제1재능의 효과 범위 내에 아군 유닛이 2명 이상 존재할 경우, 비나의 SP 회복 속도 +0.5/초\n액티브 효과: 공격 거리 +1, 공격력 +150%, 공격 목표 수 +1\n무한 지속"},{"descRaw":"즉시 제1재능의 효과 범위 내 배치 가능한 지상에 '황금의 맹세' 소환, 스킬 지속 시간 동안 제1재능의 효과 범위 내 아군 유닛이 저지한 적 공격 가능, 공격력 <@ba.vup>+160%, 공격 목표 수 <@ba.vup>+2, 공격 딜레이 <@ba.vup>감소, 공격 시 대미지 유형이 <@ba.vup>트루 대미지로 변경","name":"모두 내 이름으로","desc":"즉시 제1재능의 효과 범위 내 배치 가능한 지상에 '황금의 맹세' 소환, 스킬 지속 시간 동안 제1재능의 효과 범위 내 아군 유닛이 저지한 적 공격 가능, 공격력 +160%, 공격 목표 수 +2, 공격 딜레이 감소, 공격 시 대미지 유형이 트루 대미지로 변경"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -22%<@ba.talpu>(+2%), 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +6%<@ba.talpu>(+1%)","name":"왕들의 탄식","desc":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -22%(+2%), 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +6%(+1%)"},{"descRaw":"적에게 최초로 대미지를 입힐 때마다 목표에게 5<@ba.talpu>(+1)초간 <$ba.tremble>전율 효과 부여","name":"거침없는 날카로움","desc":"적에게 최초로 대미지를 입힐 때마다 목표에게 5(+1)초간 전율 효과 부여"}],"modules":[{"name":"성주의 모험","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"적을 저지하고 있지 않을 때 공격 속도 <@ba.kw>+8","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"적을 저지하고 있지 않을 때 공격 속도 +8"},"talentChanges":[{"descRaw":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -28%<@ba.talpu>(+2%), 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +8%<@ba.talpu>(+1%)","name":"왕들의 탄식","desc":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -28%(+2%), 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +8%(+1%)"}]},{"name":"질서의 성'구'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"자신과 자신의 소환물이 저지한 적에게 <@ba.kw>10%의 <$ba.fragile>취약 효과 부여","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"자신과 자신의 소환물이 저지한 적에게 10%의 취약 효과 부여"},"talentChanges":[null,{"descRaw":"적에게 최초로 대미지를 입힐 때마다 목표에게 7<@ba.talpu>(+1)초간 <$ba.tremble>전율 효과 부여, 정예 및 리더 적인 경우 12초간 <$ba.tremble>전율 효과 부여, 비나 빅토리아와 소환물이 전율 상태인 목표에게 입히는 대미지 +15%","name":"거침없는 날카로움","desc":"적에게 최초로 대미지를 입힐 때마다 목표에게 7(+1)초간 전율 효과 부여, 정예 및 리더 적인 경우 12초간 전율 효과 부여, 비나 빅토리아와 소환물이 전율 상태인 목표에게 입히는 대미지 +15%"}]}],"_h":"8vc5cetd5ynzxssmbq5i3g9g4cb22bw7mba9brklwm53xssmbqce5y8m3gpo4cb22bw7cetd5ynz5i3g9gz2cew05yaupeb2b4"},"chess_char_6_08_a":{"name":"리드 더 플레임 섀도우","subProfessionName":"주술 메딕","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>50%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 50%만큼 회복"},"skill":{"descRaw":"동시에 목표 <@ba.vup>2개 공격, 공격력 <@ba.vup>+25%, 제1재능의 발동 확률이 <@ba.vup>100%로 증가, 스킬 지속 시간 동안 화흔 효과가 부여된 적에게 초당 리드 더 플레임 섀도우 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입히며, 적을 쓰러뜨리면 주변의 적에게 리드 더 플레임 섀도우 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입히고 화흔 효과 부여\n<@ba.rem>화흔 효과는 스킬 종료할 때까지 지속","name":"생명의 불씨","desc":"동시에 목표 2개 공격, 공격력 +25%, 제1재능의 발동 확률이 100%로 증가, 스킬 지속 시간 동안 화흔 효과가 부여된 적에게 초당 리드 더 플레임 섀도우 공격력의 20%에 해당하는 마법 대미지를 입히며, 적을 쓰러뜨리면 주변의 적에게 리드 더 플레임 섀도우 공격력의 100%에 해당하는 마법 대미지를 입히고 화흔 효과 부여\n화흔 효과는 스킬 종료할 때까지 지속"},"talents":[{"descRaw":"적에게 대미지를 입히면 30% 확률로 화흔 효과 부여: 공격력 -22%<@ba.talpu>(+2), <$ba.magicfragile>[마법 취약] 32%<@ba.talpu>(+2), 6초간 지속, 중첩 불가","name":"화흔","desc":"적에게 대미지를 입히면 30% 확률로 화흔 효과 부여: 공격력 -22%(+2), [마법 취약] 32%(+2), 6초간 지속, 중첩 불가"},{"descRaw":"아군을 치료할 때 자신에게도 55%<@ba.talpu>(+5)의 치료 효과 적용","name":"눈부심","desc":"아군을 치료할 때 자신에게도 55%(+5)의 치료 효과 적용"}],"module":{"name":"'붉은 용에게 주는 화관'"},"skills":[{"descRaw":"공격력 <@ba.vup>+27%, 공격 속도 <@ba.vup>+25","name":"신속 공격 γ","desc":"공격력 +27%, 공격 속도 +25"},{"descRaw":"지상에 배치된 오퍼레이터 <@ba.vup>1명에게 우선으로 불덩이 3개 적용, 불덩이는 <@ba.vup>1.5초마다 1명의 적에게 리드 더 플레임 섀도우 공격력의 <@ba.vup>160%에 해당하는 마법 대미지를 입히고, 해당 오퍼레이터에게만 리드 더 플레임 섀도우의 특성 적용","name":"번성과 쇠약","desc":"지상에 배치된 오퍼레이터 1명에게 우선으로 불덩이 3개 적용, 불덩이는 1.5초마다 1명의 적에게 리드 더 플레임 섀도우 공격력의 160%에 해당하는 마법 대미지를 입히고, 해당 오퍼레이터에게만 리드 더 플레임 섀도우의 특성 적용"},{"descRaw":"동시에 목표 <@ba.vup>2개 공격, 공격력 <@ba.vup>+25%, 제1재능의 발동 확률이 <@ba.vup>100%로 증가, 스킬 지속 시간 동안 화흔 효과가 부여된 적에게 초당 리드 더 플레임 섀도우 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입히며, 적을 쓰러뜨리면 주변의 적에게 리드 더 플레임 섀도우 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입히고 화흔 효과 부여\n<@ba.rem>화흔 효과는 스킬 종료할 때까지 지속","name":"생명의 불씨","desc":"동시에 목표 2개 공격, 공격력 +25%, 제1재능의 발동 확률이 100%로 증가, 스킬 지속 시간 동안 화흔 효과가 부여된 적에게 초당 리드 더 플레임 섀도우 공격력의 20%에 해당하는 마법 대미지를 입히며, 적을 쓰러뜨리면 주변의 적에게 리드 더 플레임 섀도우 공격력의 100%에 해당하는 마법 대미지를 입히고 화흔 효과 부여\n화흔 효과는 스킬 종료할 때까지 지속"}],"_h":"fuuli5yzxs3l6l6q96a5aey5mip28ydm2gbf8neixs3l6l"},"chess_char_6_08_b":{"name":"리드 더 플레임 섀도우","subProfessionName":"주술 메딕","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>60%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 60%만큼 회복"},"skill":{"descRaw":"동시에 목표 <@ba.vup>2개 공격, 공격력 <@ba.vup>+40%, 제1재능의 발동 확률이 <@ba.vup>100%로 증가, 스킬 지속 시간 동안 화흔 효과가 부여된 적에게 초당 리드 더 플레임 섀도우 공격력의 <@ba.vup>30%에 해당하는 마법 대미지를 입히며, 적을 쓰러뜨리면 주변의 적에게 리드 더 플레임 섀도우 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히고 화흔 효과 부여\n<@ba.rem>화흔 효과는 스킬 종료할 때까지 지속","name":"생명의 불씨","desc":"동시에 목표 2개 공격, 공격력 +40%, 제1재능의 발동 확률이 100%로 증가, 스킬 지속 시간 동안 화흔 효과가 부여된 적에게 초당 리드 더 플레임 섀도우 공격력의 30%에 해당하는 마법 대미지를 입히며, 적을 쓰러뜨리면 주변의 적에게 리드 더 플레임 섀도우 공격력의 110%에 해당하는 마법 대미지를 입히고 화흔 효과 부여\n화흔 효과는 스킬 종료할 때까지 지속"},"talents":[{"descRaw":"적에게 대미지를 입히면 30% 확률로 화흔 효과 부여: 공격력 -22%<@ba.talpu>(+2), <$ba.magicfragile>[마법 취약] 32%<@ba.talpu>(+2), 6초간 지속, 중첩 불가","name":"화흔","desc":"적에게 대미지를 입히면 30% 확률로 화흔 효과 부여: 공격력 -22%(+2), [마법 취약] 32%(+2), 6초간 지속, 중첩 불가"},{"descRaw":"아군을 치료할 때 치료 효과 +5%, 자신에게도 65%<@ba.talpu>(+5)의 치료 효과 적용","name":"눈부심","desc":"아군을 치료할 때 치료 효과 +5%, 자신에게도 65%(+5)의 치료 효과 적용"}],"module":{"name":"'붉은 용에게 주는 화관'"},"skills":[{"descRaw":"공격력 <@ba.vup>+34%, 공격 속도 <@ba.vup>+35","name":"신속 공격 γ","desc":"공격력 +34%, 공격 속도 +35"},{"descRaw":"지상에 배치된 오퍼레이터 <@ba.vup>2명에게 우선으로 불덩이 3개 적용, 불덩이는 <@ba.vup>1.5초마다 1명의 적에게 리드 더 플레임 섀도우 공격력의 <@ba.vup>190%에 해당하는 마법 대미지를 입히고, 해당 오퍼레이터에게만 리드 더 플레임 섀도우의 특성 적용","name":"번성과 쇠약","desc":"지상에 배치된 오퍼레이터 2명에게 우선으로 불덩이 3개 적용, 불덩이는 1.5초마다 1명의 적에게 리드 더 플레임 섀도우 공격력의 190%에 해당하는 마법 대미지를 입히고, 해당 오퍼레이터에게만 리드 더 플레임 섀도우의 특성 적용"},{"descRaw":"동시에 목표 <@ba.vup>2개 공격, 공격력 <@ba.vup>+40%, 제1재능의 발동 확률이 <@ba.vup>100%로 증가, 스킬 지속 시간 동안 화흔 효과가 부여된 적에게 초당 리드 더 플레임 섀도우 공격력의 <@ba.vup>30%에 해당하는 마법 대미지를 입히며, 적을 쓰러뜨리면 주변의 적에게 리드 더 플레임 섀도우 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히고 화흔 효과 부여\n<@ba.rem>화흔 효과는 스킬 종료할 때까지 지속","name":"생명의 불씨","desc":"동시에 목표 2개 공격, 공격력 +40%, 제1재능의 발동 확률이 100%로 증가, 스킬 지속 시간 동안 화흔 효과가 부여된 적에게 초당 리드 더 플레임 섀도우 공격력의 30%에 해당하는 마법 대미지를 입히며, 적을 쓰러뜨리면 주변의 적에게 리드 더 플레임 섀도우 공격력의 110%에 해당하는 마법 대미지를 입히고 화흔 효과 부여\n화흔 효과는 스킬 종료할 때까지 지속"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>50%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 50%만큼 회복"},"talentsBase":[{"descRaw":"적에게 대미지를 입히면 30% 확률로 화흔 효과 부여: 공격력 -22%<@ba.talpu>(+2), <$ba.magicfragile>[마법 취약] 32%<@ba.talpu>(+2), 6초간 지속, 중첩 불가","name":"화흔","desc":"적에게 대미지를 입히면 30% 확률로 화흔 효과 부여: 공격력 -22%(+2), [마법 취약] 32%(+2), 6초간 지속, 중첩 불가"},{"descRaw":"아군을 치료할 때 자신에게도 55%<@ba.talpu>(+5)의 치료 효과 적용","name":"눈부심","desc":"아군을 치료할 때 자신에게도 55%(+5)의 치료 효과 적용"}],"modules":[{"name":"'붉은 용에게 주는 화관'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>60%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 60%만큼 회복"},"talentChanges":[{"descRaw":"아군을 치료할 때 치료 효과 +5%, 자신에게도 65%<@ba.talpu>(+5)의 치료 효과 적용","name":"눈부심","desc":"아군을 치료할 때 치료 효과 +5%, 자신에게도 65%(+5)의 치료 효과 적용"}]},{"traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>50%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 50%만큼 회복"},"talentChanges":[null,{"name":"화흔"}]}],"_h":"fuuluarymp3l366q96a5qyy5t2p2vddmw9xo8nmnmp3l36i5yz6q96a5aey5mip2uaryqyy5t2i5yz96"},"chess_char_6_09_a":{"name":"비르투오사","subProfessionName":"의식술사","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음"},"skill":{"descRaw":"원소 손상 미폭발 상태인 적에게 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <@ba.vup>85%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘\n<@ba.rem>2회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가","name":"'골든 엑스터시'","desc":"원소 손상 미폭발 상태인 적에게 공격력의 210%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 85%에 해당하는 쇠약 손상을 입힘\n2회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가"},"talents":[{"descRaw":"공격 범위 내 적에게 초당 공격력의 10%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입히고 0.2초의 <$ba.sluggish>정지 효과 부여","name":"무언의 애가","desc":"공격 범위 내 적에게 초당 공격력의 10%에 해당하는 쇠약 손상을 입히고 0.2초의 정지 효과 부여"},{"descRaw":"공격 범위 내 적이 받는 <$ba.dt.apoptosis2>쇠약 손상이 22%<@ba.talpu>(+2%) 증가","name":"정신의 역구성","desc":"공격 범위 내 적이 받는 쇠약 손상이 22%(+2%) 증가"}],"module":{"name":"셈여림표"},"skills":[{"descRaw":"원소 손상 미폭발 상태인 적에게 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <@ba.vup>85%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘\n<@ba.rem>2회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가","name":"'골든 엑스터시'","desc":"원소 손상 미폭발 상태인 적에게 공격력의 210%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 85%에 해당하는 쇠약 손상을 입힘\n2회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가"},{"descRaw":"공격 속도 <@ba.vup>+30, 적 <@ba.vup>1명 추가 공격, 자신과 공격 범위 내 공격력이 가장 높은 아군 오퍼레이터가 적에게 대미지를 입힐 경우, 자신은 공격력의 <@ba.vup>15%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘","name":"'레퀴엠 매스'","desc":"공격 속도 +30, 적 1명 추가 공격, 자신과 공격 범위 내 공격력이 가장 높은 아군 오퍼레이터가 적에게 대미지를 입힐 경우, 자신은 공격력의 15%에 해당하는 쇠약 손상을 입힘"},{"descRaw":"<@ba.vdown>공격 중지, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+105%, 제2재능의 효과가 <@ba.vup>1.9배로 증가, 스킬 지속 시간 동안 공격 범위 내 최대 HP가 가장 높은 다른 오퍼레이터의 최대 HP <@ba.vup>+20%, 공격력이 가장 높은 다른 오퍼레이터의 공격력 <@ba.vup>+20%, 방어력이 가장 높은 다른 오퍼레이터의 방어력 <@ba.vup>+20%","name":"'리버럴 탱고'","desc":"공격 중지, 공격 범위 확대, 공격력 +105%, 제2재능의 효과가 1.9배로 증가, 스킬 지속 시간 동안 공격 범위 내 최대 HP가 가장 높은 다른 오퍼레이터의 최대 HP +20%, 공격력이 가장 높은 다른 오퍼레이터의 공격력 +20%, 방어력이 가장 높은 다른 오퍼레이터의 방어력 +20%"}],"_h":"q5cpi24y7xdlfbnea296tcn3h8z77xdlfb0bxizm5yhfzk"},"chess_char_6_09_b":{"name":"비르투오사","subProfessionName":"의식술사","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"정예 및 리더 적에 입히는 원소 손상 <@ba.kw>+18%","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음","moduleDesc":"정예 및 리더 적에 입히는 원소 손상 +18%"},"skill":{"descRaw":"원소 손상 미폭발 상태인 적에게 공격력의 <@ba.vup>240%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <@ba.vup>95%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘\n<@ba.rem>2회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가","name":"'골든 엑스터시'","desc":"원소 손상 미폭발 상태인 적에게 공격력의 240%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 95%에 해당하는 쇠약 손상을 입힘\n2회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가"},"talents":[{"descRaw":"공격 범위 내 적에게 초당 공격력의 10%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입히고 0.2초의 <$ba.sluggish>정지 효과 부여","name":"무언의 애가","desc":"공격 범위 내 적에게 초당 공격력의 10%에 해당하는 쇠약 손상을 입히고 0.2초의 정지 효과 부여"},{"descRaw":"공격 범위 내 적이 받는 <$ba.dt.apoptosis2>쇠약 손상 35%<@ba.talpu>(+2%) 증가, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 5%의 <$ba.elementfragile>원소 취약 효과를 받음","name":"정신의 역구성","desc":"공격 범위 내 적이 받는 쇠약 손상 35%(+2%) 증가, 목표가 쇠약 손상 폭발 상태인 경우 5%의 원소 취약 효과를 받음"}],"module":{"name":"셈여림표"},"skills":[{"descRaw":"원소 손상 미폭발 상태인 적에게 공격력의 <@ba.vup>240%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <@ba.vup>95%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘\n<@ba.rem>2회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가","name":"'골든 엑스터시'","desc":"원소 손상 미폭발 상태인 적에게 공격력의 240%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 95%에 해당하는 쇠약 손상을 입힘\n2회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가"},{"descRaw":"공격 속도 <@ba.vup>+45, 적 <@ba.vup>1명 추가 공격, 자신과 공격 범위 내 공격력이 가장 높은 아군 오퍼레이터가 적에게 대미지를 입힐 경우, 자신은 공격력의 <@ba.vup>20%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘","name":"'레퀴엠 매스'","desc":"공격 속도 +45, 적 1명 추가 공격, 자신과 공격 범위 내 공격력이 가장 높은 아군 오퍼레이터가 적에게 대미지를 입힐 경우, 자신은 공격력의 20%에 해당하는 쇠약 손상을 입힘"},{"descRaw":"<@ba.vdown>공격 중지, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+140%, 제2재능의 효과가 <@ba.vup>2.2배로 증가, 스킬 지속 시간 동안 공격 범위 내 최대 HP가 가장 높은 다른 오퍼레이터의 최대 HP <@ba.vup>+25%, 공격력이 가장 높은 다른 오퍼레이터의 공격력 <@ba.vup>+25%, 방어력이 가장 높은 다른 오퍼레이터의 방어력 <@ba.vup>+25%","name":"'리버럴 탱고'","desc":"공격 중지, 공격 범위 확대, 공격력 +140%, 제2재능의 효과가 2.2배로 증가, 스킬 지속 시간 동안 공격 범위 내 최대 HP가 가장 높은 다른 오퍼레이터의 최대 HP +25%, 공격력이 가장 높은 다른 오퍼레이터의 공격력 +25%, 방어력이 가장 높은 다른 오퍼레이터의 방어력 +25%"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음"},"talentsBase":[{"descRaw":"공격 범위 내 적에게 초당 공격력의 10%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입히고 0.2초의 <$ba.sluggish>정지 효과 부여","name":"무언의 애가","desc":"공격 범위 내 적에게 초당 공격력의 10%에 해당하는 쇠약 손상을 입히고 0.2초의 정지 효과 부여"},{"descRaw":"공격 범위 내 적이 받는 <$ba.dt.apoptosis2>쇠약 손상이 22%<@ba.talpu>(+2%) 증가","name":"정신의 역구성","desc":"공격 범위 내 적이 받는 쇠약 손상이 22%(+2%) 증가"}],"modules":[{"name":"셈여림표","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"정예 및 리더 적에 입히는 원소 손상 <@ba.kw>+18%","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음","moduleDesc":"정예 및 리더 적에 입히는 원소 손상 +18%"},"talentChanges":[{"descRaw":"공격 범위 내 적이 받는 <$ba.dt.apoptosis2>쇠약 손상 35%<@ba.talpu>(+2%) 증가, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 5%의 <$ba.elementfragile>원소 취약 효과를 받음","name":"정신의 역구성","desc":"공격 범위 내 적이 받는 쇠약 손상 35%(+2%) 증가, 목표가 쇠약 손상 폭발 상태인 경우 5%의 원소 취약 효과를 받음"}]},{"name":"음악가의 여정","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"공격 범위 내 적이 10%의 <$ba.elementfragile>원소 취약 효과를 받음","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음","moduleDesc":"공격 범위 내 적이 10%의 원소 취약 효과를 받음"},"talentChanges":[null,{"descRaw":"배치되어 있을 때 모든 적이 받는 <$ba.dt.apoptosis2>쇠약 손상 +22%<@ba.talpu>(+2%), <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 초당 150 원소 대미지를 받음","name":"정신의 역구성","desc":"배치되어 있을 때 모든 적이 받는 쇠약 손상 +22%(+2%), 쇠약 손상 폭발 상태인 경우 초당 150 원소 대미지를 받음"}]}],"_h":"q5cpi25g4yj6srdlo1nea29672n3xiz7srdlo12jxi76lqhfaci24ynea296tcn3h8z7i25g4yj672n3xik0i22m4y2c77n3np"},"chess_char_6_10_a":{"name":"님프","subProfessionName":"프라이멀 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음"},"skill":{"descRaw":"적에게 공격력의 <@ba.vup>270%에 해당하는 마법 대미지를 1회 입히고, 상대에게 <@ba.vup>4초간 <$ba.fear>공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 <@ba.vup>18%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 <@ba.vup>70%로 증가\n<@ba.rem>1회 충전 가능","name":"공포의 폭파","desc":"적에게 공격력의 270%에 해당하는 마법 대미지를 1회 입히고, 상대에게 4초간 공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 18%에 해당하는 쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 70%로 증가\n1회 충전 가능"},"talents":[{"descRaw":"<$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, <$ba.dt.apoptosis2>쇠약 손상 폭발이 끝날 때까지 지속","name":"실혼","desc":"쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, 쇠약 손상 폭발이 끝날 때까지 지속"},{"descRaw":"공격 범위 내 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 12<@ba.talpu>(+2)회 중첩","name":"마음을 엿보는 열쇠","desc":"공격 범위 내 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 12(+2)회 중첩"}],"module":{"name":"마음의 소리"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%, 공격 시 마법 대미지의 <@ba.vup>10%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입히고, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 추가로 공격력의 <@ba.vup>30%에 해당하는 원소 대미지를 입힘","name":"디얄 일격","desc":"공격력 +60%, 공격 시 마법 대미지의 10%에 해당하는 쇠약 손상을 입히고, 목표가 쇠약 손상 폭발 상태인 경우 추가로 공격력의 30%에 해당하는 원소 대미지를 입힘"},{"descRaw":"적에게 공격력의 <@ba.vup>270%에 해당하는 마법 대미지를 1회 입히고, 상대에게 <@ba.vup>4초간 <$ba.fear>공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 <@ba.vup>18%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 <@ba.vup>70%로 증가\n<@ba.rem>1회 충전 가능","name":"공포의 폭파","desc":"적에게 공격력의 270%에 해당하는 마법 대미지를 1회 입히고, 상대에게 4초간 공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 18%에 해당하는 쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 70%로 증가\n1회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+140%, 공격 속도 <@ba.vup>+30, 동시에 목표 <@ba.vup>2개 공격, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태이면 공격이 원소 대미지를 입힘","name":"마음의 붕괴","desc":"공격 범위 확대, 공격력 +140%, 공격 속도 +30, 동시에 목표 2개 공격, 목표가 쇠약 손상 폭발 상태이면 공격이 원소 대미지를 입힘"}],"_h":"w8cm8odo07cr3j5bq2trd5acgx8m5nbboi07cr3juzfi1d"},"chess_char_6_10_b":{"name":"님프","subProfessionName":"프라이멀 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가"},"skill":{"descRaw":"적에게 공격력의 <@ba.vup>300%에 해당하는 마법 대미지를 1회 입히고, 상대에게 <@ba.vup>5초간 <$ba.fear>공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 <@ba.vup>22%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 <@ba.vup>85%로 증가\n<@ba.rem>2회 충전 가능","name":"공포의 폭파","desc":"적에게 공격력의 300%에 해당하는 마법 대미지를 1회 입히고, 상대에게 5초간 공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 22%에 해당하는 쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 85%로 증가\n2회 충전 가능"},"talents":[{"descRaw":"<$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, <$ba.dt.apoptosis2>쇠약 손상 폭발이 끝날 때까지 지속","name":"실혼","desc":"쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, 쇠약 손상 폭발이 끝날 때까지 지속"},{"descRaw":"전장에 있는 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +3%, 최대 12<@ba.talpu>(+2)회 중첩, 10회 중첩 후 공격 속도 +12","name":"마음을 엿보는 열쇠","desc":"전장에 있는 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +3%, 최대 12(+2)회 중첩, 10회 중첩 후 공격 속도 +12"}],"module":{"name":"마음의 소리"},"skills":[{"descRaw":"공격력 <@ba.vup>+80%, 공격 시 마법 대미지의 <@ba.vup>10%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입히고, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 추가로 공격력의 <@ba.vup>40%에 해당하는 원소 대미지를 입힘","name":"디얄 일격","desc":"공격력 +80%, 공격 시 마법 대미지의 10%에 해당하는 쇠약 손상을 입히고, 목표가 쇠약 손상 폭발 상태인 경우 추가로 공격력의 40%에 해당하는 원소 대미지를 입힘"},{"descRaw":"적에게 공격력의 <@ba.vup>300%에 해당하는 마법 대미지를 1회 입히고, 상대에게 <@ba.vup>5초간 <$ba.fear>공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 <@ba.vup>22%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 <@ba.vup>85%로 증가\n<@ba.rem>2회 충전 가능","name":"공포의 폭파","desc":"적에게 공격력의 300%에 해당하는 마법 대미지를 1회 입히고, 상대에게 5초간 공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 22%에 해당하는 쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 85%로 증가\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+170%, 공격 속도 <@ba.vup>+45, 동시에 목표 <@ba.vup>2개 공격, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태이면 공격이 원소 대미지를 입힘","name":"마음의 붕괴","desc":"공격 범위 확대, 공격력 +170%, 공격 속도 +45, 동시에 목표 2개 공격, 목표가 쇠약 손상 폭발 상태이면 공격이 원소 대미지를 입힘"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음"},"talentsBase":[{"descRaw":"<$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, <$ba.dt.apoptosis2>쇠약 손상 폭발이 끝날 때까지 지속","name":"실혼","desc":"쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, 쇠약 손상 폭발이 끝날 때까지 지속"},{"descRaw":"공격 범위 내 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 12<@ba.talpu>(+2)회 중첩","name":"마음을 엿보는 열쇠","desc":"공격 범위 내 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 12(+2)회 중첩"}],"modules":[{"name":"마음의 소리","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가"},"talentChanges":[{"descRaw":"전장에 있는 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +3%, 최대 12<@ba.talpu>(+2)회 중첩, 10회 중첩 후 공격 속도 +12","name":"마음을 엿보는 열쇠","desc":"전장에 있는 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +3%, 최대 12(+2)회 중첩, 10회 중첩 후 공격 속도 +12"}]},{"name":"상담 도구함","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"공격 범위 내에 원소 손상 폭발 상태인 적이 존재할 경우, 자신의 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"공격 범위 내에 원소 손상 폭발 상태인 적이 존재할 경우, 자신의 SP 자연 회복 속도 +0.2/초"},"talentChanges":[null,{"descRaw":"<$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 적 공격 시 0.7초당 공격력의 40%에 해당하는 원소 대미지를 입힘, <$ba.dt.apoptosis2>쇠약 손상 폭발이 끝날 때까지 지속","name":"실혼","desc":"쇠약 손상 폭발 상태인 적 공격 시 0.7초당 공격력의 40%에 해당하는 원소 대미지를 입힘, 쇠약 손상 폭발이 끝날 때까지 지속"}]}],"_h":"w8cm8owrdowrzccrqi5bq2tr31acqd8mjgbb6bzccrqiqgfiu48odo5bq2trd5acgx8m8owrdowr31acqd3s8oe5doe5wyq24e"},"chess_char_6_11_a":{"name":"뮤엘시스","subProfessionName":"전술가","trait":{"descRaw":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"},"skill":{"descRaw":"배치 코스트 <@ba.vup>13 즉시 획득, 자신과 유동체의 공격력 <@ba.vup>+22%, 유동체가 근거리 오퍼레이터를 복사한 경우 <@ba.vup>2초마다 주변 8칸의 적을 <@ba.vup>살짝 끌어당기고 저지한 적을 <$ba.stun>기절시키며, 원거리 오퍼레이터를 복사한 경우 모든 유동체를 생성하며 공격이 적을 <@ba.vup>1.5초간 <$ba.root>속박","name":"표면적 비엔트로피 적응","desc":"배치 코스트 13 즉시 획득, 자신과 유동체의 공격력 +22%, 유동체가 근거리 오퍼레이터를 복사한 경우 2초마다 주변 8칸의 적을 살짝 끌어당기고 저지한 적을 기절시키며, 원거리 오퍼레이터를 복사한 경우 모든 유동체를 생성하며 공격이 적을 1.5초간 속박"},"talents":[{"descRaw":"유동체를 소환해 배치 대기 중인 오퍼레이터의 속성(최대 HP, 공격력, 방어력, 마법 저항, 저지 가능 수, 공격 딜레이, 공격 범위, 대미지 유형, 근/원거리에 따른 특별한 특성)을 대량 복사하여 작전을 지원하며, 쓰러지면 25초 후 자동 생성","name":"청정수는 생명","desc":"유동체를 소환해 배치 대기 중인 오퍼레이터의 속성(최대 HP, 공격력, 방어력, 마법 저항, 저지 가능 수, 공격 딜레이, 공격 범위, 대미지 유형, 근/원거리에 따른 특별한 특성)을 대량 복사하여 작전을 지원하며, 쓰러지면 25초 후 자동 생성"},{"descRaw":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -2<@ba.talpu>(+1)","name":"지출 절약","desc":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -2(+1)"}],"module":{"name":"드레서 유동체"},"skills":[{"descRaw":"총 <@ba.vup>11의 배치 코스트를 점진적으로 회복하며, 자신과 유동체의 공격력 <@ba.vup>+22%, 공격 속도 <@ba.vup>+22","name":"점진적 습윤화","desc":"총 11의 배치 코스트를 점진적으로 회복하며, 자신과 유동체의 공격력 +22%, 공격 속도 +22"},{"descRaw":"배치 코스트 <@ba.vup>13 즉시 획득, 자신과 유동체의 공격력 <@ba.vup>+22%, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <@ba.vup>2% 회복, <@ba.vup>15%의 <$ba.protect>가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <@ba.vup>2연 공격으로 변경되어 범위 내 목표를 무작위로 공격","name":"생태학적 상호작용","desc":"배치 코스트 13 즉시 획득, 자신과 유동체의 공격력 +22%, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP 2% 회복, 15%의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 2연 공격으로 변경되어 범위 내 목표를 무작위로 공격"},{"descRaw":"배치 코스트 <@ba.vup>13 즉시 획득, 자신과 유동체의 공격력 <@ba.vup>+22%, 유동체가 근거리 오퍼레이터를 복사한 경우 <@ba.vup>2초마다 주변 8칸의 적을 <@ba.vup>살짝 끌어당기고 저지한 적을 <$ba.stun>기절시키며, 원거리 오퍼레이터를 복사한 경우 모든 유동체를 생성하며 공격이 적을 <@ba.vup>1.5초간 <$ba.root>속박","name":"표면적 비엔트로피 적응","desc":"배치 코스트 13 즉시 획득, 자신과 유동체의 공격력 +22%, 유동체가 근거리 오퍼레이터를 복사한 경우 2초마다 주변 8칸의 적을 살짝 끌어당기고 저지한 적을 기절시키며, 원거리 오퍼레이터를 복사한 경우 모든 유동체를 생성하며 공격이 적을 1.5초간 속박"}],"_h":"rr8auajg8ild2hjd2qjd4w840kkvhds90wnbffgf8ild2h"},"chess_char_6_11_b":{"name":"뮤엘시스","subProfessionName":"전술가","trait":{"descRaw":"공격 범위 내 <@ba.kw>전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위 내 전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"},"skill":{"descRaw":"배치 코스트 <@ba.vup>14 즉시 획득, 자신과 유동체의 공격력 <@ba.vup>+35%, 유동체가 근거리 오퍼레이터를 복사한 경우 <@ba.vup>2초마다 주변 8칸의 적을 <@ba.vup>살짝 끌어당기고 저지한 적을 <$ba.stun>기절시키며, 원거리 오퍼레이터를 복사한 경우 모든 유동체를 생성하며 공격이 적을 <@ba.vup>1.5초간 <$ba.root>속박","name":"표면적 비엔트로피 적응","desc":"배치 코스트 14 즉시 획득, 자신과 유동체의 공격력 +35%, 유동체가 근거리 오퍼레이터를 복사한 경우 2초마다 주변 8칸의 적을 살짝 끌어당기고 저지한 적을 기절시키며, 원거리 오퍼레이터를 복사한 경우 모든 유동체를 생성하며 공격이 적을 1.5초간 속박"},"talents":[{"descRaw":"유동체를 소환해 배치 대기 중인 오퍼레이터의 속성(최대 HP, 공격력, 방어력, 마법 저항, 저지 가능 수, 공격 딜레이, 공격 범위, 대미지 유형, 근/원거리에 따른 특별한 특성)을 전부 복사하여 작전을 지원하며, 최초 배치 시 SP 5 획득, 쓰러지면 25초 후 자동 생성","name":"청정수는 생명","desc":"유동체를 소환해 배치 대기 중인 오퍼레이터의 속성(최대 HP, 공격력, 방어력, 마법 저항, 저지 가능 수, 공격 딜레이, 공격 범위, 대미지 유형, 근/원거리에 따른 특별한 특성)을 전부 복사하여 작전을 지원하며, 최초 배치 시 SP 5 획득, 쓰러지면 25초 후 자동 생성"},{"descRaw":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -2<@ba.talpu>(+1)","name":"지출 절약","desc":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -2(+1)"}],"module":{"name":"드레서 유동체"},"skills":[{"descRaw":"총 <@ba.vup>12의 배치 코스트를 점진적으로 회복하며, 자신과 유동체의 공격력 <@ba.vup>+35%, 공격 속도 <@ba.vup>+35","name":"점진적 습윤화","desc":"총 12의 배치 코스트를 점진적으로 회복하며, 자신과 유동체의 공격력 +35%, 공격 속도 +35"},{"descRaw":"배치 코스트 <@ba.vup>14 즉시 획득, 자신과 유동체의 공격력 <@ba.vup>+35%, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <@ba.vup>3% 회복, <@ba.vup>20%의 <$ba.protect>가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <@ba.vup>2연 공격으로 변경되어 범위 내 목표를 무작위로 공격","name":"생태학적 상호작용","desc":"배치 코스트 14 즉시 획득, 자신과 유동체의 공격력 +35%, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP 3% 회복, 20%의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 2연 공격으로 변경되어 범위 내 목표를 무작위로 공격"},{"descRaw":"배치 코스트 <@ba.vup>14 즉시 획득, 자신과 유동체의 공격력 <@ba.vup>+35%, 유동체가 근거리 오퍼레이터를 복사한 경우 <@ba.vup>2초마다 주변 8칸의 적을 <@ba.vup>살짝 끌어당기고 저지한 적을 <$ba.stun>기절시키며, 원거리 오퍼레이터를 복사한 경우 모든 유동체를 생성하며 공격이 적을 <@ba.vup>1.5초간 <$ba.root>속박","name":"표면적 비엔트로피 적응","desc":"배치 코스트 14 즉시 획득, 자신과 유동체의 공격력 +35%, 유동체가 근거리 오퍼레이터를 복사한 경우 2초마다 주변 8칸의 적을 살짝 끌어당기고 저지한 적을 기절시키며, 원거리 오퍼레이터를 복사한 경우 모든 유동체를 생성하며 공격이 적을 1.5초간 속박"}],"traitBase":{"descRaw":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"},"talentsBase":[{"descRaw":"유동체를 소환해 배치 대기 중인 오퍼레이터의 속성(최대 HP, 공격력, 방어력, 마법 저항, 저지 가능 수, 공격 딜레이, 공격 범위, 대미지 유형, 근/원거리에 따른 특별한 특성)을 대량 복사하여 작전을 지원하며, 쓰러지면 25초 후 자동 생성","name":"청정수는 생명","desc":"유동체를 소환해 배치 대기 중인 오퍼레이터의 속성(최대 HP, 공격력, 방어력, 마법 저항, 저지 가능 수, 공격 딜레이, 공격 범위, 대미지 유형, 근/원거리에 따른 특별한 특성)을 대량 복사하여 작전을 지원하며, 쓰러지면 25초 후 자동 생성"},{"descRaw":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -2<@ba.talpu>(+1)","name":"지출 절약","desc":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -2(+1)"}],"modules":[{"name":"드레서 유동체","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위 내 전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"},"talentChanges":[{"descRaw":"유동체를 소환해 배치 대기 중인 오퍼레이터의 속성(최대 HP, 공격력, 방어력, 마법 저항, 저지 가능 수, 공격 딜레이, 공격 범위, 대미지 유형, 근/원거리에 따른 특별한 특성)을 전부 복사하여 작전을 지원하며, 최초 배치 시 SP 5 획득, 쓰러지면 25초 후 자동 생성","name":"청정수는 생명","desc":"유동체를 소환해 배치 대기 중인 오퍼레이터의 속성(최대 HP, 공격력, 방어력, 마법 저항, 저지 가능 수, 공격 딜레이, 공격 범위, 대미지 유형, 근/원거리에 따른 특별한 특성)을 전부 복사하여 작전을 지원하며, 최초 배치 시 SP 5 획득, 쓰러지면 25초 후 자동 생성"}]},{"name":"사계절의 낙엽","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>전술 포인트를 1회 선택해 지원군 소환, 지원군이 저지한 적이 아군에게 더 쉽게 피격되며, 지원군이 저지한 적 공격 시 자신의 공격력이 165%로 증가","desc":"공격 범위 내 전술 포인트를 1회 선택해 지원군 소환, 지원군이 저지한 적이 아군에게 더 쉽게 피격되며, 지원군이 저지한 적 공격 시 자신의 공격력이 165%로 증가"},"talentChanges":[{"descRaw":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -2<@ba.talpu>(+1), 유동체로 [라인 랩] 오퍼레이터를 복사할 시 뮤엘시스는 즉시 SP +10, 해당 [라인 랩] 오퍼레이터를 배치할 경우 추가로 SP +10","name":"지출 절약","desc":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -2(+1), 유동체로 [라인 랩] 오퍼레이터를 복사할 시 뮤엘시스는 즉시 SP +10, 해당 [라인 랩] 오퍼레이터를 배치할 경우 추가로 SP +10"}]}],"_h":"rr8asrxpflldhcv62qv64w840kkvkys9btnvffhzflldhcuajgjd2qjd4w840kkvsrxpv62qv634m2toxm84v2"},"chess_char_6_12_a":{"name":"로즈몬티스","subProfessionName":"투척수","trait":{"descRaw":"작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","desc":"작은 범위 내 지상 적에게 물리 대미지를 2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)"},"skill":{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+20%, 스플래시 범위 <@ba.vup>확대, 공격할 때마다 <@ba.vup>2회의 여진을 일으키며, 공격 및 여진의 영향을 받은 목표는 <@ba.vup>20% 확률로 <@ba.vup>0.9초간 <$ba.stun>기절","name":"말초 차단","desc":"공격 딜레이 증가, 공격력 +20%, 스플래시 범위 확대, 공격할 때마다 2회의 여진을 일으키며, 공격 및 여진의 영향을 받은 목표는 20% 확률로 0.9초간 기절"},"talents":[{"descRaw":"공격 시 목표의 방어력 175<@ba.talpu>(+15) 무시","name":"섬멸전 장비","desc":"공격 시 목표의 방어력 175(+15) 무시"},{"descRaw":"배치 후 랜덤 1명 [캐스터] 오퍼레이터와 자신의 공격력 +8%","name":"안정된 감지","desc":"배치 후 랜덤 1명 [캐스터] 오퍼레이터와 자신의 공격력 +8%"}],"module":{"name":"'기록'"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 추가로 1회 입힘","name":"사고 팽창","desc":"다음 공격이 공격력의 100%에 해당하는 마법 대미지를 추가로 1회 입힘"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+20%, 스플래시 범위 <@ba.vup>확대, 공격할 때마다 <@ba.vup>2회의 여진을 일으키며, 공격 및 여진의 영향을 받은 목표는 <@ba.vup>20% 확률로 <@ba.vup>0.9초간 <$ba.stun>기절","name":"말초 차단","desc":"공격 딜레이 증가, 공격력 +20%, 스플래시 범위 확대, 공격할 때마다 2회의 여진을 일으키며, 공격 및 여진의 영향을 받은 목표는 20% 확률로 0.9초간 기절"},{"descRaw":"공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+25%, 동시에 목표 <@ba.vup>2개 공격, 단 <@ba.rem>저지하고 있는 적만 해당, 공격 범위 내 지상에 전술 장비 2개 배치 (배치 후 주변 적 <@ba.vup>2초간 <$ba.stun>기절, 저지당한 적의 방어력 <@ba.vup>-160)","name":"\"네가 원하는 대로\"","desc":"공격 딜레이 감소, 공격력 +25%, 동시에 목표 2개 공격, 단 저지하고 있는 적만 해당, 공격 범위 내 지상에 전술 장비 2개 배치 (배치 후 주변 적 2초간 기절, 저지당한 적의 방어력 -160)"}],"_h":"t48q0dt76fnglg01dulx53zo53215z49u66fnglg9oyj03"},"chess_char_6_12_b":{"name":"로즈몬티스","subProfessionName":"투척수","trait":{"descRaw":"작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>3회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","desc":"작은 범위 내 지상 적에게 물리 대미지를 3회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)"},"skill":{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+30%, 스플래시 범위 <@ba.vup>확대, 공격할 때마다 <@ba.vup>2회의 여진을 일으키며, 공격 및 여진의 영향을 받은 목표는 <@ba.vup>20% 확률로 <@ba.vup>1.1초간 <$ba.stun>기절","name":"말초 차단","desc":"공격 딜레이 증가, 공격력 +30%, 스플래시 범위 확대, 공격할 때마다 2회의 여진을 일으키며, 공격 및 여진의 영향을 받은 목표는 20% 확률로 1.1초간 기절"},"talents":[{"descRaw":"공격 시 목표의 방어력 235<@ba.talpu>(+15) 무시","name":"섬멸전 장비","desc":"공격 시 목표의 방어력 235(+15) 무시"},{"descRaw":"배치 후 랜덤 1명 [캐스터] 오퍼레이터와 자신의 공격력 +8%","name":"안정된 감지","desc":"배치 후 랜덤 1명 [캐스터] 오퍼레이터와 자신의 공격력 +8%"}],"module":{"name":"'기록'"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 추가로 1회 입힘","name":"사고 팽창","desc":"다음 공격이 공격력의 120%에 해당하는 마법 대미지를 추가로 1회 입힘"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+30%, 스플래시 범위 <@ba.vup>확대, 공격할 때마다 <@ba.vup>2회의 여진을 일으키며, 공격 및 여진의 영향을 받은 목표는 <@ba.vup>20% 확률로 <@ba.vup>1.1초간 <$ba.stun>기절","name":"말초 차단","desc":"공격 딜레이 증가, 공격력 +30%, 스플래시 범위 확대, 공격할 때마다 2회의 여진을 일으키며, 공격 및 여진의 영향을 받은 목표는 20% 확률로 1.1초간 기절"},{"descRaw":"공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+40%, 동시에 목표 <@ba.vup>2개 공격, 단 <@ba.rem>저지하고 있는 적만 해당, 공격 범위 내 지상에 전술 장비 2개 배치 (배치 후 주변 적 <@ba.vup>2.5초간 <$ba.stun>기절, 저지당한 적의 방어력 <@ba.vup>-160)","name":"\"네가 원하는 대로\"","desc":"공격 딜레이 감소, 공격력 +40%, 동시에 목표 2개 공격, 단 저지하고 있는 적만 해당, 공격 범위 내 지상에 전술 장비 2개 배치 (배치 후 주변 적 2.5초간 기절, 저지당한 적의 방어력 -160)"}],"traitBase":{"descRaw":"작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","desc":"작은 범위 내 지상 적에게 물리 대미지를 2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)"},"talentsBase":[{"descRaw":"공격 시 목표의 방어력 175<@ba.talpu>(+15) 무시","name":"섬멸전 장비","desc":"공격 시 목표의 방어력 175(+15) 무시"},{"descRaw":"배치 후 랜덤 1명 [캐스터] 오퍼레이터와 자신의 공격력 +8%","name":"안정된 감지","desc":"배치 후 랜덤 1명 [캐스터] 오퍼레이터와 자신의 공격력 +8%"}],"modules":[{"name":"'기록'","traitOverride":{"descRaw":"작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>3회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","desc":"작은 범위 내 지상 적에게 물리 대미지를 3회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)"},"talentChanges":[{"descRaw":"공격 시 목표의 방어력 235<@ba.talpu>(+15) 무시","name":"섬멸전 장비","desc":"공격 시 목표의 방어력 235(+15) 무시"}]},{"name":"로즈몬티스의 특별 한정 배지","traitOverride":{"descRaw":"작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","moduleDescRaw":"<@ba.kw>통합 전략에서 공격이 공격력의 <@ba.kw>100%에 해당하는 마법 대미지를 추가로 <@ba.kw>1회 입힘","desc":"작은 범위 내 지상 적에게 물리 대미지를 2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","moduleDesc":"통합 전략에서 공격이 공격력의 100%에 해당하는 마법 대미지를 추가로 1회 입힘"},"talentChanges":[null,{"descRaw":"배치 후 랜덤 1명 [캐스터] 오퍼레이터와 자신의 공격력 +8%, <@ba.kw>통합 전략에서 로즈몬티스는 [캐스터] 소장품의 효과를 받을 수 있으며, [스나이퍼] 또는 [캐스터] 오퍼레이터 배치 시 해당 오퍼레이터의 공격 범위 내에 특별한 효과가 있는 더 강력한 전술 장비 1개 소환","name":"안정된 감지","desc":"배치 후 랜덤 1명 [캐스터] 오퍼레이터와 자신의 공격력 +8%, 통합 전략에서 로즈몬티스는 [캐스터] 소장품의 효과를 받을 수 있으며, [스나이퍼] 또는 [캐스터] 오퍼레이터 배치 시 해당 오퍼레이터의 공격 범위 내에 특별한 효과가 있는 더 강력한 전술 장비 1개 소환"}]}],"_h":"t48qack8fznglyb8dums53zo5321yp49i4fzngly56yjtr0dt701dulx53zo5321ack8b8dumso80dopt76zbezoxw"},"chess_char_6_13_a":{"name":"엑시아 더 뉴 커버넌트","subProfessionName":"기인","trait":{"descRaw":"자신의 HP가 지속해서 감소","desc":"자신의 HP가 지속해서 감소"},"skill":{"descRaw":"공격 범위 내 아군 오퍼레이터 <@ba.vup>1명의 공격 속도 <@ba.vup>70 <$ba.steal>탈취(스킬 종료 또는 엑시아 더 뉴 커버넌트가 퇴각할 때까지 지속), 자신과 해당 오퍼레이터는 최대 HP의 <@ba.vup>180%에 해당하는 <$ba.barrier>보호막 획득(<$ba.barrier>보호막은 지속적으로 감소), 공격 딜레이 감소, 공격할 때마다 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입힘\n<@ba.rem>스킬 발동 시 35발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능), 공격 속도 <$ba.steal>탈취 성공 시 추가로 탄약 5발 장전","name":"발포 중독증","desc":"공격 범위 내 아군 오퍼레이터 1명의 공격 속도 70 탈취(스킬 종료 또는 엑시아 더 뉴 커버넌트가 퇴각할 때까지 지속), 자신과 해당 오퍼레이터는 최대 HP의 180%에 해당하는 보호막 획득(보호막은 지속적으로 감소), 공격 딜레이 감소, 공격할 때마다 공격력의 230%에 해당하는 물리 대미지를 입힘\n스킬 발동 시 35발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능), 공격 속도 탈취 성공 시 추가로 탄약 5발 장전"},"talents":[{"descRaw":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 25% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 165%<@ba.talpu>(+15%)에 해당하는 스플래시 물리 대미지를 입힘","name":"화력 무전","desc":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 25% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 165%(+15%)에 해당하는 스플래시 물리 대미지를 입힘"},{"descRaw":"배치되어 있을 때, 탄약류 스킬을 보유한 오퍼레이터의 공격력 +13%<@ba.talpu>(+4%), [라테라노] 오퍼레이터의 경우 2배 효과 적용","name":"총탄 협약","desc":"배치되어 있을 때, 탄약류 스킬을 보유한 오퍼레이터의 공격력 +13%(+4%), [라테라노] 오퍼레이터의 경우 2배 효과 적용"}],"module":{"name":"새 친구를 위한 웰컴 키트"},"skills":[{"descRaw":"공격할 때마다 공격력의 <@ba.vup>180%에 해당하는 물리 대미지를 입히며, 공중 유닛 우선 공격, 스킬 수동 종료 시 나머지 탄약을 모두 발사하여 공격 범위 내 적을 무작위로 공격\n<@ba.rem>스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"하늘 대청소","desc":"공격할 때마다 공격력의 180%에 해당하는 물리 대미지를 입히며, 공중 유닛 우선 공격, 스킬 수동 종료 시 나머지 탄약을 모두 발사하여 공격 범위 내 적을 무작위로 공격\n스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 범위 내 아군 오퍼레이터 <@ba.vup>1명의 공격 속도 <@ba.vup>70 <$ba.steal>탈취(스킬 종료 또는 엑시아 더 뉴 커버넌트가 퇴각할 때까지 지속), 자신과 해당 오퍼레이터는 최대 HP의 <@ba.vup>180%에 해당하는 <$ba.barrier>보호막 획득(<$ba.barrier>보호막은 지속적으로 감소), 공격 딜레이 감소, 공격할 때마다 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입힘\n<@ba.rem>스킬 발동 시 35발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능), 공격 속도 <$ba.steal>탈취 성공 시 추가로 탄약 5발 장전","name":"발포 중독증","desc":"공격 범위 내 아군 오퍼레이터 1명의 공격 속도 70 탈취(스킬 종료 또는 엑시아 더 뉴 커버넌트가 퇴각할 때까지 지속), 자신과 해당 오퍼레이터는 최대 HP의 180%에 해당하는 보호막 획득(보호막은 지속적으로 감소), 공격 딜레이 감소, 공격할 때마다 공격력의 230%에 해당하는 물리 대미지를 입힘\n스킬 발동 시 35발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능), 공격 속도 탈취 성공 시 추가로 탄약 5발 장전"},{"descRaw":"공격력 <@ba.vup>+15%, 공격할 때마다 공격력 <@ba.vup>115%의 <@ba.vup>5연 공격으로 변경, 배달 좌표를 배치한 경우 즉시 해당 위치에 공격력의 <@ba.vup>250%에 해당하는 스플래시 물리 대미지를 입히고, 재배치 시간이 가장 긴 지상 오퍼레이터 1명을 해당 위치로 배치, 상대는 SP <@ba.vup>6 획득\n<@ba.rem>배치 후 배달 좌표 획득, 스킬 발동 시 50발의 탄약이 장전되며, 공격할 때마다 탄약 5발 소모(수동 종료 가능)","name":"신속배달!","desc":"공격력 +15%, 공격할 때마다 공격력 115%의 5연 공격으로 변경, 배달 좌표를 배치한 경우 즉시 해당 위치에 공격력의 250%에 해당하는 스플래시 물리 대미지를 입히고, 재배치 시간이 가장 긴 지상 오퍼레이터 1명을 해당 위치로 배치, 상대는 SP 6 획득\n배치 후 배달 좌표 획득, 스킬 발동 시 50발의 탄약이 장전되며, 공격할 때마다 탄약 5발 소모(수동 종료 가능)"}],"_h":"watjogogbn6jtxugg6f8r184cjots234onbn6jtxlktp87"},"chess_char_6_13_b":{"name":"엑시아 더 뉴 커버넌트","subProfessionName":"기인","trait":{"descRaw":"자신의 HP가 지속해서 감소","moduleDescRaw":"HP가 80%보다 높을 경우, SP 자연 회복 속도 +0.25/초","desc":"자신의 HP가 지속해서 감소","moduleDesc":"HP가 80%보다 높을 경우, SP 자연 회복 속도 +0.25/초"},"skill":{"descRaw":"공격 범위 내 아군 오퍼레이터 <@ba.vup>1명의 공격 속도 <@ba.vup>70 <$ba.steal>탈취(스킬 종료 또는 엑시아 더 뉴 커버넌트가 퇴각할 때까지 지속), 자신과 해당 오퍼레이터는 최대 HP의 <@ba.vup>200%에 해당하는 <$ba.barrier>보호막 획득(<$ba.barrier>보호막은 지속적으로 감소), 공격 딜레이 감소, 공격할 때마다 공격력의 <@ba.vup>270%에 해당하는 물리 대미지를 입힘\n<@ba.rem>스킬 발동 시 35발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능), 공격 속도 <$ba.steal>탈취 성공 시 추가로 탄약 5발 장전","name":"발포 중독증","desc":"공격 범위 내 아군 오퍼레이터 1명의 공격 속도 70 탈취(스킬 종료 또는 엑시아 더 뉴 커버넌트가 퇴각할 때까지 지속), 자신과 해당 오퍼레이터는 최대 HP의 200%에 해당하는 보호막 획득(보호막은 지속적으로 감소), 공격 딜레이 감소, 공격할 때마다 공격력의 270%에 해당하는 물리 대미지를 입힘\n스킬 발동 시 35발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능), 공격 속도 탈취 성공 시 추가로 탄약 5발 장전"},"talents":[{"descRaw":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 35% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 200%<@ba.talpu>(+15%)에 해당하는 스플래시 물리 대미지를 입힘","name":"화력 무전","desc":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 35% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 200%(+15%)에 해당하는 스플래시 물리 대미지를 입힘"},{"descRaw":"배치되어 있을 때, 탄약류 스킬을 보유한 오퍼레이터의 공격력 +13%<@ba.talpu>(+4%), [라테라노] 오퍼레이터의 경우 2배 효과 적용","name":"총탄 협약","desc":"배치되어 있을 때, 탄약류 스킬을 보유한 오퍼레이터의 공격력 +13%(+4%), [라테라노] 오퍼레이터의 경우 2배 효과 적용"}],"module":{"name":"새 친구를 위한 웰컴 키트"},"skills":[{"descRaw":"공격할 때마다 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 입히며, 공중 유닛 우선 공격, 스킬 수동 종료 시 나머지 탄약을 모두 발사하여 공격 범위 내 적을 무작위로 공격\n<@ba.rem>스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"하늘 대청소","desc":"공격할 때마다 공격력의 210%에 해당하는 물리 대미지를 입히며, 공중 유닛 우선 공격, 스킬 수동 종료 시 나머지 탄약을 모두 발사하여 공격 범위 내 적을 무작위로 공격\n스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 범위 내 아군 오퍼레이터 <@ba.vup>1명의 공격 속도 <@ba.vup>70 <$ba.steal>탈취(스킬 종료 또는 엑시아 더 뉴 커버넌트가 퇴각할 때까지 지속), 자신과 해당 오퍼레이터는 최대 HP의 <@ba.vup>200%에 해당하는 <$ba.barrier>보호막 획득(<$ba.barrier>보호막은 지속적으로 감소), 공격 딜레이 감소, 공격할 때마다 공격력의 <@ba.vup>270%에 해당하는 물리 대미지를 입힘\n<@ba.rem>스킬 발동 시 35발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능), 공격 속도 <$ba.steal>탈취 성공 시 추가로 탄약 5발 장전","name":"발포 중독증","desc":"공격 범위 내 아군 오퍼레이터 1명의 공격 속도 70 탈취(스킬 종료 또는 엑시아 더 뉴 커버넌트가 퇴각할 때까지 지속), 자신과 해당 오퍼레이터는 최대 HP의 200%에 해당하는 보호막 획득(보호막은 지속적으로 감소), 공격 딜레이 감소, 공격할 때마다 공격력의 270%에 해당하는 물리 대미지를 입힘\n스킬 발동 시 35발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능), 공격 속도 탈취 성공 시 추가로 탄약 5발 장전"},{"descRaw":"공격력 <@ba.vup>+20%, 공격할 때마다 공격력 <@ba.vup>135%의 <@ba.vup>5연 공격으로 변경, 배달 좌표를 배치한 경우 즉시 해당 위치에 공격력의 <@ba.vup>250%에 해당하는 스플래시 물리 대미지를 입히고, 재배치 시간이 가장 긴 지상 오퍼레이터 1명을 해당 위치로 배치, 상대는 SP <@ba.vup>6 획득\n<@ba.rem>배치 후 배달 좌표 획득, 스킬 발동 시 50발의 탄약이 장전되며, 공격할 때마다 탄약 5발 소모(수동 종료 가능)","name":"신속배달!","desc":"공격력 +20%, 공격할 때마다 공격력 135%의 5연 공격으로 변경, 배달 좌표를 배치한 경우 즉시 해당 위치에 공격력의 250%에 해당하는 스플래시 물리 대미지를 입히고, 재배치 시간이 가장 긴 지상 오퍼레이터 1명을 해당 위치로 배치, 상대는 SP 6 획득\n배치 후 배달 좌표 획득, 스킬 발동 시 50발의 탄약이 장전되며, 공격할 때마다 탄약 5발 소모(수동 종료 가능)"}],"traitBase":{"descRaw":"자신의 HP가 지속해서 감소","desc":"자신의 HP가 지속해서 감소"},"talentsBase":[{"descRaw":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 25% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 165%<@ba.talpu>(+15%)에 해당하는 스플래시 물리 대미지를 입힘","name":"화력 무전","desc":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 25% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 165%(+15%)에 해당하는 스플래시 물리 대미지를 입힘"},{"descRaw":"배치되어 있을 때, 탄약류 스킬을 보유한 오퍼레이터의 공격력 +13%<@ba.talpu>(+4%), [라테라노] 오퍼레이터의 경우 2배 효과 적용","name":"총탄 협약","desc":"배치되어 있을 때, 탄약류 스킬을 보유한 오퍼레이터의 공격력 +13%(+4%), [라테라노] 오퍼레이터의 경우 2배 효과 적용"}],"modules":[{"name":"새 친구를 위한 웰컴 키트","traitOverride":{"descRaw":"자신의 HP가 지속해서 감소","moduleDescRaw":"HP가 80%보다 높을 경우, SP 자연 회복 속도 +0.25/초","desc":"자신의 HP가 지속해서 감소","moduleDesc":"HP가 80%보다 높을 경우, SP 자연 회복 속도 +0.25/초"},"talentChanges":[{"descRaw":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 35% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 200%<@ba.talpu>(+15%)에 해당하는 스플래시 물리 대미지를 입힘","name":"화력 무전","desc":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 35% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 200%(+15%)에 해당하는 스플래시 물리 대미지를 입힘"}]}],"_h":"watjogr2ogr2c86jls4pg63hr184cjotf234fbc86jls3ytpmpogogugg6f8r184cjotogr2ogr24pg63h"},"chess_char_6_14_a":{"name":"루멘","subProfessionName":"테라피스트","trait":{"descRaw":"넓은 치료 범위 보유, 멀리 있는 목표 치료 시 치유량이 <@ba.kw>80%로 변경","desc":"넓은 치료 범위 보유, 멀리 있는 목표 치료 시 치유량이 80%로 변경"},"skill":{"descRaw":"공격력 <@ba.vup>+30%, 공격 속도 <@ba.vup>+20, <$ba.debuff>상태 이상의 아군 우선 치료. <$ba.debuff>상태 이상의 아군을 치료할 때만 탄약을 소모하여 치유량이 루멘 공격력의 <@ba.vup>135%로 증가, 목표의 모든 <$ba.debuff>상태 이상 해제\n<@ba.rem>스킬 발동 시 <@ba.vup>4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"꺼지지 않는 등불","desc":"공격력 +30%, 공격 속도 +20, 상태 이상의 아군 우선 치료. 상태 이상의 아군을 치료할 때만 탄약을 소모하여 치유량이 루멘 공격력의 135%로 증가, 목표의 모든 상태 이상 해제\n스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"치료 목표가 4초간 <$ba.buffres>저항, 목표의 HP가 75%보다 높을 때 6초간 <$ba.buffres>저항","name":"평범한 이의 바람","desc":"치료 목표가 4초간 저항, 목표의 HP가 75%보다 높을 때 6초간 저항"},{"descRaw":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 80%만큼 HP 회복, 이 효과는 10<@ba.talpu>(-2)초 쿨타임 적용","name":"응급 처치","desc":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 80%만큼 HP 회복, 이 효과는 10(-2)초 쿨타임 적용"}],"module":{"name":"순동 단안망원경"},"skills":[{"descRaw":"다음 공격이 목표와 주변 아군이 초당 루멘 공격력의 <@ba.vup>32%만큼 HP 회복, <@ba.vup>4초간 지속","name":"가랑비","desc":"다음 공격이 목표와 주변 아군이 초당 루멘 공격력의 32%만큼 HP 회복, 4초간 지속"},{"descRaw":"공격 범위 내 최대 <@ba.vup>2명의 아군이 루멘 공격력의 <@ba.vup>160%만큼 HP 회복\n<$ba.charged>차지 추가 효과: 목표의 <$ba.debuff>상태 이상 해제","name":"장맛비","desc":"공격 범위 내 최대 2명의 아군이 루멘 공격력의 160%만큼 HP 회복\n차지 추가 효과: 목표의 상태 이상 해제"},{"descRaw":"공격력 <@ba.vup>+30%, 공격 속도 <@ba.vup>+20, <$ba.debuff>상태 이상의 아군 우선 치료. <$ba.debuff>상태 이상의 아군을 치료할 때만 탄약을 소모하여 치유량이 루멘 공격력의 <@ba.vup>135%로 증가, 목표의 모든 <$ba.debuff>상태 이상 해제\n<@ba.rem>스킬 발동 시 <@ba.vup>4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"꺼지지 않는 등불","desc":"공격력 +30%, 공격 속도 +20, 상태 이상의 아군 우선 치료. 상태 이상의 아군을 치료할 때만 탄약을 소모하여 치유량이 루멘 공격력의 135%로 증가, 목표의 모든 상태 이상 해제\n스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"_h":"jqdplwg2ta69o2rj64yxl630vc7iwslxn0q278yita69o2"},"chess_char_6_14_b":{"name":"루멘","subProfessionName":"테라피스트","trait":{"descRaw":"넓은 치료 범위 보유, 멀리 있는 목표 치료 시 치유량이 <@ba.kw>80%로 변경","moduleDescRaw":"<$ba.buffres>저항 효과 획득, 적에게 더 쉽게 피격되지 않음","desc":"넓은 치료 범위 보유, 멀리 있는 목표 치료 시 치유량이 80%로 변경","moduleDesc":"저항 효과 획득, 적에게 더 쉽게 피격되지 않음"},"skill":{"descRaw":"공격력 <@ba.vup>+40%, 공격 속도 <@ba.vup>+20, <$ba.debuff>상태 이상의 아군 우선 치료. <$ba.debuff>상태 이상의 아군을 치료할 때만 탄약을 소모하여 치유량이 루멘 공격력의 <@ba.vup>150%로 증가, 목표의 모든 <$ba.debuff>상태 이상 해제\n<@ba.rem>스킬 발동 시 <@ba.vup>6발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"꺼지지 않는 등불","desc":"공격력 +40%, 공격 속도 +20, 상태 이상의 아군 우선 치료. 상태 이상의 아군을 치료할 때만 탄약을 소모하여 치유량이 루멘 공격력의 150%로 증가, 목표의 모든 상태 이상 해제\n스킬 발동 시 6발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"치료 목표가 5초간 <$ba.buffres>저항, 목표의 HP가 75%보다 높을 때 8초간 <$ba.buffres>저항","name":"평범한 이의 바람","desc":"치료 목표가 5초간 저항, 목표의 HP가 75%보다 높을 때 8초간 저항"},{"descRaw":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 80%만큼 HP 회복, 이 효과는 10<@ba.talpu>(-2)초 쿨타임 적용","name":"응급 처치","desc":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 80%만큼 HP 회복, 이 효과는 10(-2)초 쿨타임 적용"}],"module":{"name":"순동 단안망원경"},"skills":[{"descRaw":"다음 공격이 목표와 주변 아군이 초당 루멘 공격력의 <@ba.vup>40%만큼 HP 회복, <@ba.vup>5초간 지속","name":"가랑비","desc":"다음 공격이 목표와 주변 아군이 초당 루멘 공격력의 40%만큼 HP 회복, 5초간 지속"},{"descRaw":"공격 범위 내 최대 <@ba.vup>2명의 아군이 루멘 공격력의 <@ba.vup>200%만큼 HP 회복\n<$ba.charged>차지 추가 효과: 목표의 <$ba.debuff>상태 이상 해제","name":"장맛비","desc":"공격 범위 내 최대 2명의 아군이 루멘 공격력의 200%만큼 HP 회복\n차지 추가 효과: 목표의 상태 이상 해제"},{"descRaw":"공격력 <@ba.vup>+40%, 공격 속도 <@ba.vup>+20, <$ba.debuff>상태 이상의 아군 우선 치료. <$ba.debuff>상태 이상의 아군을 치료할 때만 탄약을 소모하여 치유량이 루멘 공격력의 <@ba.vup>150%로 증가, 목표의 모든 <$ba.debuff>상태 이상 해제\n<@ba.rem>스킬 발동 시 <@ba.vup>6발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"꺼지지 않는 등불","desc":"공격력 +40%, 공격 속도 +20, 상태 이상의 아군 우선 치료. 상태 이상의 아군을 치료할 때만 탄약을 소모하여 치유량이 루멘 공격력의 150%로 증가, 목표의 모든 상태 이상 해제\n스킬 발동 시 6발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"traitBase":{"descRaw":"넓은 치료 범위 보유, 멀리 있는 목표 치료 시 치유량이 <@ba.kw>80%로 변경","desc":"넓은 치료 범위 보유, 멀리 있는 목표 치료 시 치유량이 80%로 변경"},"talentsBase":[{"descRaw":"치료 목표가 4초간 <$ba.buffres>저항, 목표의 HP가 75%보다 높을 때 6초간 <$ba.buffres>저항","name":"평범한 이의 바람","desc":"치료 목표가 4초간 저항, 목표의 HP가 75%보다 높을 때 6초간 저항"},{"descRaw":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 80%만큼 HP 회복, 이 효과는 10<@ba.talpu>(-2)초 쿨타임 적용","name":"응급 처치","desc":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 80%만큼 HP 회복, 이 효과는 10(-2)초 쿨타임 적용"}],"modules":[{"name":"순동 단안망원경","traitOverride":{"descRaw":"넓은 치료 범위 보유, 멀리 있는 목표 치료 시 치유량이 <@ba.kw>80%로 변경","moduleDescRaw":"<$ba.buffres>저항 효과 획득, 적에게 더 쉽게 피격되지 않음","desc":"넓은 치료 범위 보유, 멀리 있는 목표 치료 시 치유량이 80%로 변경","moduleDesc":"저항 효과 획득, 적에게 더 쉽게 피격되지 않음"},"talentChanges":[{"descRaw":"치료 목표가 5초간 <$ba.buffres>저항, 목표의 HP가 75%보다 높을 때 8초간 <$ba.buffres>저항","name":"평범한 이의 바람","desc":"치료 목표가 5초간 저항, 목표의 HP가 75%보다 높을 때 8초간 저항"}]},{"name":"'행운'","traitOverride":{"descRaw":"치료 범위가 넓고, 치료 대상이 멀리 있어도 치료 효과가 <@ba.kw>감소하지 않음","desc":"치료 범위가 넓고, 치료 대상이 멀리 있어도 치료 효과가 감소하지 않음"},"talentChanges":[{"descRaw":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 100%만큼 HP 회복, 이 효과는 8<@ba.talpu>(-2)초 쿨타임 적용","name":"응급 처치","desc":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 100%만큼 HP 회복, 이 효과는 8(-2)초 쿨타임 적용"}]}],"_h":"jqdplwidg26sqq69xeuu644wl630vc7i90lxfkfb781rqq69xelwg2rj64yxl630vc7ilwidg26suu644wmanuvy6m30ck"},"chess_char_6_15_a":{"name":"치우바이","subProfessionName":"로드","trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+30%, 대미지 유형이 마법 대미지로 변경, 목표 2명 추가 공격. 원거리 공격의 대미지가 감소하지 않고, 공격할 때마다 공격 속도가 <@ba.vup>+10 증가 (최대 <@ba.vup>5회 중첩)","name":"눈에 묻다","desc":"공격 범위 확대, 공격력 +30%, 대미지 유형이 마법 대미지로 변경, 목표 2명 추가 공격. 원거리 공격의 대미지가 감소하지 않고, 공격할 때마다 공격 속도가 +10 증가 (최대 5회 중첩)"},"talents":[{"descRaw":"<$ba.sluggish>정지, <$ba.root>속박 상태인 적 공격 시 추가로 공격력의 43%<@ba.talpu>(+3%)에 해당하는 마법 대미지를 입힘","name":"빈틈 포착","desc":"정지, 속박 상태인 적 공격 시 추가로 공격력의 43%(+3%)에 해당하는 마법 대미지를 입힘"},{"descRaw":"공격 시 23%<@ba.talpu>(+3%) 확률로 목표를 1.5초간 <$ba.root>속박","name":"낙화","desc":"공격 시 23%(+3%) 확률로 목표를 1.5초간 속박"}],"module":{"name":"눈에 침식된 삿갓"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>2초간 <$ba.root>속박하고, <$ba.root>속박이 풀리면 해당 목표 및 주변 적에게 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입힘","name":"깃털을 남기다","desc":"다음 공격이 목표를 2초간 속박하고, 속박이 풀리면 해당 목표 및 주변 적에게 공격력의 210%에 해당하는 마법 대미지를 입힘"},{"descRaw":"전방 범위 내 모든 지상 적에게 공격력의 <@ba.vup>195%에 해당하는 마법 대미지를 입힘, 공격 범위 <@ba.vup>변경, 공격력 <@ba.vup>+75%, 범위 내 지상 적에게 <$ba.sluggish>정지 효과 부여. 스킬 종료 시 범위 내 지상 적에게 추가로 공격력의 <@ba.vup>195%에 해당하는 물리 대미지를 입힘","name":"그림자를 잡다","desc":"전방 범위 내 모든 지상 적에게 공격력의 195%에 해당하는 마법 대미지를 입힘, 공격 범위 변경, 공격력 +75%, 범위 내 지상 적에게 정지 효과 부여. 스킬 종료 시 범위 내 지상 적에게 추가로 공격력의 195%에 해당하는 물리 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+30%, 대미지 유형이 마법 대미지로 변경, 목표 2명 추가 공격. 원거리 공격의 대미지가 감소하지 않고, 공격할 때마다 공격 속도가 <@ba.vup>+10 증가 (최대 <@ba.vup>5회 중첩)","name":"눈에 묻다","desc":"공격 범위 확대, 공격력 +30%, 대미지 유형이 마법 대미지로 변경, 목표 2명 추가 공격. 원거리 공격의 대미지가 감소하지 않고, 공격할 때마다 공격 속도가 +10 증가 (최대 5회 중첩)"}],"_h":"kx5y69jzj4chbgoqe32e6ix7xs171ckbl8sjylzlj4chbg"},"chess_char_6_15_b":{"name":"치우바이","subProfessionName":"로드","trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+40%, 대미지 유형이 마법 대미지로 변경, 목표 2명 추가 공격. 원거리 공격의 대미지가 감소하지 않고, 공격할 때마다 공격 속도가 <@ba.vup>+13 증가 (최대 <@ba.vup>6회 중첩)","name":"눈에 묻다","desc":"공격 범위 확대, 공격력 +40%, 대미지 유형이 마법 대미지로 변경, 목표 2명 추가 공격. 원거리 공격의 대미지가 감소하지 않고, 공격할 때마다 공격 속도가 +13 증가 (최대 6회 중첩)"},"talents":[{"descRaw":"<$ba.sluggish>정지, <$ba.root>속박 상태인 적 공격 시 추가로 공격력의 48%<@ba.talpu>(+3%)에 해당하는 마법 대미지를 입힘, 목표가 동시에 <$ba.sluggish>정지 및 <$ba.root>속박 상태인 경우 대미지가 1.2배로 증가","name":"빈틈 포착","desc":"정지, 속박 상태인 적 공격 시 추가로 공격력의 48%(+3%)에 해당하는 마법 대미지를 입힘, 목표가 동시에 정지 및 속박 상태인 경우 대미지가 1.2배로 증가"},{"descRaw":"공격 시 23%<@ba.talpu>(+3%) 확률로 목표를 1.5초간 <$ba.root>속박","name":"낙화","desc":"공격 시 23%(+3%) 확률로 목표를 1.5초간 속박"}],"module":{"name":"눈에 침식된 삿갓"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>2.5초간 <$ba.root>속박하고, <$ba.root>속박이 풀리면 해당 목표 및 주변 적에게 공격력의 <@ba.vup>240%에 해당하는 마법 대미지를 입힘","name":"깃털을 남기다","desc":"다음 공격이 목표를 2.5초간 속박하고, 속박이 풀리면 해당 목표 및 주변 적에게 공격력의 240%에 해당하는 마법 대미지를 입힘"},{"descRaw":"전방 범위 내 모든 지상 적에게 공격력의 <@ba.vup>240%에 해당하는 마법 대미지를 입힘, 공격 범위 <@ba.vup>변경, 공격력 <@ba.vup>+90%, 범위 내 지상 적에게 <$ba.sluggish>정지 효과 부여. 스킬 종료 시 범위 내 지상 적에게 추가로 공격력의 <@ba.vup>240%에 해당하는 물리 대미지를 입힘","name":"그림자를 잡다","desc":"전방 범위 내 모든 지상 적에게 공격력의 240%에 해당하는 마법 대미지를 입힘, 공격 범위 변경, 공격력 +90%, 범위 내 지상 적에게 정지 효과 부여. 스킬 종료 시 범위 내 지상 적에게 추가로 공격력의 240%에 해당하는 물리 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+40%, 대미지 유형이 마법 대미지로 변경, 목표 2명 추가 공격. 원거리 공격의 대미지가 감소하지 않고, 공격할 때마다 공격 속도가 <@ba.vup>+13 증가 (최대 <@ba.vup>6회 중첩)","name":"눈에 묻다","desc":"공격 범위 확대, 공격력 +40%, 대미지 유형이 마법 대미지로 변경, 목표 2명 추가 공격. 원거리 공격의 대미지가 감소하지 않고, 공격할 때마다 공격 속도가 +13 증가 (최대 6회 중첩)"}],"traitBase":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"talentsBase":[{"descRaw":"<$ba.sluggish>정지, <$ba.root>속박 상태인 적 공격 시 추가로 공격력의 43%<@ba.talpu>(+3%)에 해당하는 마법 대미지를 입힘","name":"빈틈 포착","desc":"정지, 속박 상태인 적 공격 시 추가로 공격력의 43%(+3%)에 해당하는 마법 대미지를 입힘"},{"descRaw":"공격 시 23%<@ba.talpu>(+3%) 확률로 목표를 1.5초간 <$ba.root>속박","name":"낙화","desc":"공격 시 23%(+3%) 확률로 목표를 1.5초간 속박"}],"modules":[{"name":"눈에 침식된 삿갓","traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"},"talentChanges":[{"descRaw":"<$ba.sluggish>정지, <$ba.root>속박 상태인 적 공격 시 추가로 공격력의 48%<@ba.talpu>(+3%)에 해당하는 마법 대미지를 입힘, 목표가 동시에 <$ba.sluggish>정지 및 <$ba.root>속박 상태인 경우 대미지가 1.2배로 증가","name":"빈틈 포착","desc":"정지, 속박 상태인 적 공격 시 추가로 공격력의 48%(+3%)에 해당하는 마법 대미지를 입힘, 목표가 동시에 정지 및 속박 상태인 경우 대미지가 1.2배로 증가"}]},{"traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 범위 내에 2명 이상의 적 존재 시 공격 속도 <@ba.vup>+12","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 범위 내에 2명 이상의 적 존재 시 공격 속도 +12"},"talentChanges":[{"name":"낙화"}]}],"_h":"kx5y698gjzsnpvch451le3ln6ix7xs170skbd2r8ylxcpvch4569jzoqe32e6ix7xs17698gjzsn1le3ln69bjjzp4x7"},"chess_char_6_16_a":{"name":"아스트젠 더 라이트체이서","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+35%, 공격 딜레이 <@ba.vup>감소, 적 <@ba.vup>2명을 목표로 지정해 공격, 지정된 적은 서로 연결되며, 연결된 적은 받은 마법 대미지의 <@ba.vup>15%만큼 다른 연결 목표에게 추가로 전달","name":"병렬 사슬","desc":"공격 범위 확대, 공격력 +35%, 공격 딜레이 감소, 적 2명을 목표로 지정해 공격, 지정된 적은 서로 연결되며, 연결된 적은 받은 마법 대미지의 15%만큼 다른 연결 목표에게 추가로 전달"},"talents":[{"descRaw":"적에게 <$ba.sluggish>정지 효과를 부여할 때마다 자신의 공격 속도 +1, 최대 18회 중첩","name":"데이터 모델링","desc":"적에게 정지 효과를 부여할 때마다 자신의 공격 속도 +1, 최대 18회 중첩"},{"descRaw":"공격 범위 내 적에게 12%<@ba.talpu>(+2%)의 <$ba.fragile>취약 효과 부여, 적이 아스트젠 더 라이트체이서의 공격 범위 내에서 7초 이상 머무를 경우 <$ba.fragile>취약 효과가 16%<@ba.talpu>(+2%)로 증가","name":"에너지원 해석","desc":"공격 범위 내 적에게 12%(+2%)의 취약 효과 부여, 적이 아스트젠 더 라이트체이서의 공격 범위 내에서 7초 이상 머무를 경우 취약 효과가 16%(+2%)로 증가"}],"module":{"name":"탐험가의 소장품"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%, 공격이 적 사이에서 튕김, 최대 <@ba.vup>3회","name":"반짝이는 항성도","desc":"공격력 +45%, 공격이 적 사이에서 튕김, 최대 3회"},{"descRaw":"다음 공격이 공격 범위 내 방어 포인트와 가장 멀리 떨어진 적 <@ba.vup>1명을 목표로 지정해 공격력의 <@ba.vup>115%에 해당하는 마법 대미지를 입힘, 공격이 부여하는 <$ba.sluggish>정지 효과 시간이 <@ba.vup>3초로 증가, 목표 주변 최대 <@ba.vup>2명의 적을 연결하여 목표의 위치로 <@ba.vup>아주 살짝 끌어당기며, 동일한 마법 대미지를 입힘","name":"별무리 인력","desc":"다음 공격이 공격 범위 내 방어 포인트와 가장 멀리 떨어진 적 1명을 목표로 지정해 공격력의 115%에 해당하는 마법 대미지를 입힘, 공격이 부여하는 정지 효과 시간이 3초로 증가, 목표 주변 최대 2명의 적을 연결하여 목표의 위치로 아주 살짝 끌어당기며, 동일한 마법 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+35%, 공격 딜레이 <@ba.vup>감소, 적 <@ba.vup>2명을 목표로 지정해 공격, 지정된 적은 서로 연결되며, 연결된 적은 받은 마법 대미지의 <@ba.vup>15%만큼 다른 연결 목표에게 추가로 전달","name":"병렬 사슬","desc":"공격 범위 확대, 공격력 +35%, 공격 딜레이 감소, 적 2명을 목표로 지정해 공격, 지정된 적은 서로 연결되며, 연결된 적은 받은 마법 대미지의 15%만큼 다른 연결 목표에게 추가로 전달"}],"_h":"vef2pn830zgpp89fbiojd58zlpkj2cq5fkrwt7k10zgpp8"},"chess_char_6_16_b":{"name":"아스트젠 더 라이트체이서","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지 부여, 동시에 <@ba.kw>비교적 긴 시간 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지 부여, 동시에 비교적 긴 시간 정지 효과 부여"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+50%, 공격 딜레이 <@ba.vup>감소, 적 <@ba.vup>2명을 목표로 지정해 공격, 지정된 적은 서로 연결되며, 연결된 적은 받은 마법 대미지의 <@ba.vup>20%만큼 다른 연결 목표에게 추가로 전달","name":"병렬 사슬","desc":"공격 범위 확대, 공격력 +50%, 공격 딜레이 감소, 적 2명을 목표로 지정해 공격, 지정된 적은 서로 연결되며, 연결된 적은 받은 마법 대미지의 20%만큼 다른 연결 목표에게 추가로 전달"},"talents":[{"descRaw":"적에게 <$ba.sluggish>정지 효과를 부여할 때마다 자신의 공격 속도 +1, 최대 25회 중첩, 중첩 완료 후 자신의 공격력 +12%","name":"데이터 모델링","desc":"적에게 정지 효과를 부여할 때마다 자신의 공격 속도 +1, 최대 25회 중첩, 중첩 완료 후 자신의 공격력 +12%"},{"descRaw":"공격 범위 내 적에게 12%<@ba.talpu>(+2%)의 <$ba.fragile>취약 효과 부여, 적이 아스트젠 더 라이트체이서의 공격 범위 내에서 7초 이상 머무를 경우 <$ba.fragile>취약 효과가 16%<@ba.talpu>(+2%)로 증가","name":"에너지원 해석","desc":"공격 범위 내 적에게 12%(+2%)의 취약 효과 부여, 적이 아스트젠 더 라이트체이서의 공격 범위 내에서 7초 이상 머무를 경우 취약 효과가 16%(+2%)로 증가"},{"name":"데이터 모델링"}],"module":{"name":"탐험가의 소장품"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%, 공격이 적 사이에서 튕김, 최대 <@ba.vup>3회","name":"반짝이는 항성도","desc":"공격력 +60%, 공격이 적 사이에서 튕김, 최대 3회"},{"descRaw":"다음 공격이 공격 범위 내 방어 포인트와 가장 멀리 떨어진 적 <@ba.vup>1명을 목표로 지정해 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 입힘, 공격이 부여하는 <$ba.sluggish>정지 효과 시간이 <@ba.vup>3초로 증가, 목표 주변 최대 <@ba.vup>2명의 적을 연결하여 목표의 위치로 <@ba.vup>어느 정도 끌어당기며, 동일한 마법 대미지를 입힘","name":"별무리 인력","desc":"다음 공격이 공격 범위 내 방어 포인트와 가장 멀리 떨어진 적 1명을 목표로 지정해 공격력의 130%에 해당하는 마법 대미지를 입힘, 공격이 부여하는 정지 효과 시간이 3초로 증가, 목표 주변 최대 2명의 적을 연결하여 목표의 위치로 어느 정도 끌어당기며, 동일한 마법 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+50%, 공격 딜레이 <@ba.vup>감소, 적 <@ba.vup>2명을 목표로 지정해 공격, 지정된 적은 서로 연결되며, 연결된 적은 받은 마법 대미지의 <@ba.vup>20%만큼 다른 연결 목표에게 추가로 전달","name":"병렬 사슬","desc":"공격 범위 확대, 공격력 +50%, 공격 딜레이 감소, 적 2명을 목표로 지정해 공격, 지정된 적은 서로 연결되며, 연결된 적은 받은 마법 대미지의 20%만큼 다른 연결 목표에게 추가로 전달"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"talentsBase":[{"descRaw":"적에게 <$ba.sluggish>정지 효과를 부여할 때마다 자신의 공격 속도 +1, 최대 18회 중첩","name":"데이터 모델링","desc":"적에게 정지 효과를 부여할 때마다 자신의 공격 속도 +1, 최대 18회 중첩"},{"descRaw":"공격 범위 내 적에게 12%<@ba.talpu>(+2%)의 <$ba.fragile>취약 효과 부여, 적이 아스트젠 더 라이트체이서의 공격 범위 내에서 7초 이상 머무를 경우 <$ba.fragile>취약 효과가 16%<@ba.talpu>(+2%)로 증가","name":"에너지원 해석","desc":"공격 범위 내 적에게 12%(+2%)의 취약 효과 부여, 적이 아스트젠 더 라이트체이서의 공격 범위 내에서 7초 이상 머무를 경우 취약 효과가 16%(+2%)로 증가"}],"modules":[{"name":"탐험가의 소장품","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지 부여, 동시에 <@ba.kw>비교적 긴 시간 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지 부여, 동시에 비교적 긴 시간 정지 효과 부여"},"talentChanges":[{"descRaw":"적에게 <$ba.sluggish>정지 효과를 부여할 때마다 자신의 공격 속도 +1, 최대 25회 중첩, 중첩 완료 후 자신의 공격력 +12%","name":"데이터 모델링","desc":"적에게 정지 효과를 부여할 때마다 자신의 공격 속도 +1, 최대 25회 중첩, 중첩 완료 후 자신의 공격력 +12%"},{"name":"데이터 모델링"}]}],"_h":"vef2uw08tygp2jvybiymd58zlpbikjnbq5u9l6t78htygp2jpn839fbiojd58zlpkjuw08vybiymbi"},"chess_char_6_17_a":{"name":"니어 더 래디언트 나이트","subProfessionName":"드레드노트","trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skill":{"descRaw":"주변 4칸의 배치 가능한 지상에 '눈부신 태양'을 소환하여 주변 적에게 공격력의 <@ba.vup>90%에 해당하는 트루 대미지를 입히고 <@ba.vup>3초간 <$ba.stun>기절시키며, 자신의 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+70%, 방어력 <@ba.vup>+40%, 자신과 '눈부신 태양'에 저지당한 적을 공격할 때 대미지 유형이 <@ba.vup>트루 대미지로 변경","name":"눈부신 태양의 승인","desc":"주변 4칸의 배치 가능한 지상에 '눈부신 태양'을 소환하여 주변 적에게 공격력의 90%에 해당하는 트루 대미지를 입히고 3초간 기절시키며, 자신의 공격 범위 확대, 공격력 +70%, 방어력 +40%, 자신과 '눈부신 태양'에 저지당한 적을 공격할 때 대미지 유형이 트루 대미지로 변경"},"talents":[{"descRaw":"배치 즉시 주변 4칸의 적에게 공격력의 80%에 해당하는 트루 대미지를 입히고 3초간 <$ba.stun>기절시킴, 직전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힘","name":"고난과 어둠을 두려워 말라","desc":"배치 즉시 주변 4칸의 적에게 공격력의 80%에 해당하는 트루 대미지를 입히고 3초간 기절시킴, 직전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힘"},{"descRaw":"공격 시 적의 방어력 23%<@ba.talpu>(+3%) 무시","name":"동틀 무렵","desc":"공격 시 적의 방어력 23%(+3%) 무시"}],"module":{"name":"눈부신 태양의 칼날"},"skills":[{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+40%, 공격 속도 <@ba.vup>+26\n<@ba.rem>무한 지속","name":"찬란한 불꽃의 장검","desc":"공격 범위 확대, 공격력 +40%, 공격 속도 +26\n무한 지속"},{"descRaw":"패시브 효과: 배치 인원 수 <@ba.vup>소모하지 않음\n배치 후 공격력 <@ba.vup>+90%, <@ba.vup>3회의 <$ba.shield>실드 획득, 스킬 종료 후 자동 퇴각, 재배치 시간 <@ba.vup>25% 증가, 전에 배치한 오퍼레이터가 [카시미어] 진영인 경우, 재배치 시간이 <@ba.vup>연장되지 않음","name":"밤의 광채","desc":"패시브 효과: 배치 인원 수 소모하지 않음\n배치 후 공격력 +90%, 3회의 실드 획득, 스킬 종료 후 자동 퇴각, 재배치 시간 25% 증가, 전에 배치한 오퍼레이터가 [카시미어] 진영인 경우, 재배치 시간이 연장되지 않음"},{"descRaw":"주변 4칸의 배치 가능한 지상에 '눈부신 태양'을 소환하여 주변 적에게 공격력의 <@ba.vup>90%에 해당하는 트루 대미지를 입히고 <@ba.vup>3초간 <$ba.stun>기절시키며, 자신의 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+70%, 방어력 <@ba.vup>+40%, 자신과 '눈부신 태양'에 저지당한 적을 공격할 때 대미지 유형이 <@ba.vup>트루 대미지로 변경","name":"눈부신 태양의 승인","desc":"주변 4칸의 배치 가능한 지상에 '눈부신 태양'을 소환하여 주변 적에게 공격력의 90%에 해당하는 트루 대미지를 입히고 3초간 기절시키며, 자신의 공격 범위 확대, 공격력 +70%, 방어력 +40%, 자신과 '눈부신 태양'에 저지당한 적을 공격할 때 대미지 유형이 트루 대미지로 변경"}],"_h":"fodr3h3hpzk21duw8q40fv40e34ausqctnuos3umpzk21d"},"chess_char_6_17_b":{"name":"니어 더 래디언트 나이트","subProfessionName":"드레드노트","trait":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>115%로 증가","desc":"적 1명 저지 가능","moduleDesc":"저지하고 있는 적 공격 시 공격력이 115%로 증가"},"skill":{"descRaw":"주변 4칸의 배치 가능한 지상에 '눈부신 태양'을 소환하여 주변 적에게 공격력의 <@ba.vup>100%에 해당하는 트루 대미지를 입히고 <@ba.vup>3초간 <$ba.stun>기절시키며, 자신의 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+100%, 방어력 <@ba.vup>+70%, 자신과 '눈부신 태양'에 저지당한 적을 공격할 때 대미지 유형이 <@ba.vup>트루 대미지로 변경","name":"눈부신 태양의 승인","desc":"주변 4칸의 배치 가능한 지상에 '눈부신 태양'을 소환하여 주변 적에게 공격력의 100%에 해당하는 트루 대미지를 입히고 3초간 기절시키며, 자신의 공격 범위 확대, 공격력 +100%, 방어력 +70%, 자신과 '눈부신 태양'에 저지당한 적을 공격할 때 대미지 유형이 트루 대미지로 변경"},"talents":[{"descRaw":"배치 즉시 주변 4칸의 적에게 공격력의 80%에 해당하는 트루 대미지를 입히고 3초간 <$ba.stun>기절시킴, 직전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힘","name":"고난과 어둠을 두려워 말라","desc":"배치 즉시 주변 4칸의 적에게 공격력의 80%에 해당하는 트루 대미지를 입히고 3초간 기절시킴, 직전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힘"},{"descRaw":"공격 시 적의 방어력 31%<@ba.talpu>(+3%) 무시","name":"동틀 무렵","desc":"공격 시 적의 방어력 31%(+3%) 무시"}],"module":{"name":"눈부신 태양의 칼날"},"skills":[{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+55%, 공격 속도 <@ba.vup>+38\n<@ba.rem>무한 지속","name":"찬란한 불꽃의 장검","desc":"공격 범위 확대, 공격력 +55%, 공격 속도 +38\n무한 지속"},{"descRaw":"패시브 효과: 배치 인원 수 <@ba.vup>소모하지 않음\n배치 후 공격력 <@ba.vup>+120%, <@ba.vup>3회의 <$ba.shield>실드 획득, 스킬 종료 후 자동 퇴각, 재배치 시간 <@ba.vup>25% 증가, 전에 배치한 오퍼레이터가 [카시미어] 진영인 경우, 재배치 시간이 <@ba.vup>연장되지 않음","name":"밤의 광채","desc":"패시브 효과: 배치 인원 수 소모하지 않음\n배치 후 공격력 +120%, 3회의 실드 획득, 스킬 종료 후 자동 퇴각, 재배치 시간 25% 증가, 전에 배치한 오퍼레이터가 [카시미어] 진영인 경우, 재배치 시간이 연장되지 않음"},{"descRaw":"주변 4칸의 배치 가능한 지상에 '눈부신 태양'을 소환하여 주변 적에게 공격력의 <@ba.vup>100%에 해당하는 트루 대미지를 입히고 <@ba.vup>3초간 <$ba.stun>기절시키며, 자신의 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+100%, 방어력 <@ba.vup>+70%, 자신과 '눈부신 태양'에 저지당한 적을 공격할 때 대미지 유형이 <@ba.vup>트루 대미지로 변경","name":"눈부신 태양의 승인","desc":"주변 4칸의 배치 가능한 지상에 '눈부신 태양'을 소환하여 주변 적에게 공격력의 100%에 해당하는 트루 대미지를 입히고 3초간 기절시키며, 자신의 공격 범위 확대, 공격력 +100%, 방어력 +70%, 자신과 '눈부신 태양'에 저지당한 적을 공격할 때 대미지 유형이 트루 대미지로 변경"}],"traitBase":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"talentsBase":[{"descRaw":"배치 즉시 주변 4칸의 적에게 공격력의 80%에 해당하는 트루 대미지를 입히고 3초간 <$ba.stun>기절시킴, 직전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힘","name":"고난과 어둠을 두려워 말라","desc":"배치 즉시 주변 4칸의 적에게 공격력의 80%에 해당하는 트루 대미지를 입히고 3초간 기절시킴, 직전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힘"},{"descRaw":"공격 시 적의 방어력 23%<@ba.talpu>(+3%) 무시","name":"동틀 무렵","desc":"공격 시 적의 방어력 23%(+3%) 무시"}],"modules":[{"name":"눈부신 태양의 칼날","traitOverride":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>115%로 증가","desc":"적 1명 저지 가능","moduleDesc":"저지하고 있는 적 공격 시 공격력이 115%로 증가"},"talentChanges":[{"descRaw":"공격 시 적의 방어력 31%<@ba.talpu>(+3%) 무시","name":"동틀 무렵","desc":"공격 시 적의 방어력 31%(+3%) 무시"}]},{"name":"'기사 가문'","traitOverride":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP <@ba.vdown>-60%, 공격 속도 <@ba.vup>+30 (배치당 1회만 발동)","desc":"적 1명 저지 가능","moduleDesc":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -60%, 공격 속도 +30 (배치당 1회만 발동)"},"talentChanges":[{"descRaw":"배치 즉시 또는 최초로 쓰러질 경우, 주변 4칸의 적에게 공격력의 100%에 해당하는 트루 대미지를 입히고 4초간 <$ba.stun>기절시킴, 직전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힘","name":"고난과 어둠을 두려워 말라","desc":"배치 즉시 또는 최초로 쓰러질 경우, 주변 4칸의 적에게 공격력의 100%에 해당하는 트루 대미지를 입히고 4초간 기절시킴, 직전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힘"}]}],"_h":"fodr3hf03harkek2sguw8q40lw40r84a55qc0oeos3hckek2sg3h3huw8q40fv40e34a3hf03harlw40r8jn3h023hulll8q21"},"chess_char_6_18_a":{"name":"라플란드 더 데카덴차","subProfessionName":"메카 캐스터","trait":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"skill":{"descRaw":"공중 유닛 <@ba.vup>+2, 공격력 <@ba.vup>+45%, <@ba.vup>특별한 형태의 공중 유닛을 사용하여 산개시키고, 전장 전체에 있는 비교적 가까운 적을 각자 추격, 추격 후 목표에게 <@ba.vup>2초간 <$ba.fear>공포 효과 부여, 공중 유닛 주변 적의 이동 속도 <@ba.vup>-30%, 초당 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입힘(중첩 불가)\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀","name":"종막 - 재난","desc":"공중 유닛 +2, 공격력 +45%, 특별한 형태의 공중 유닛을 사용하여 산개시키고, 전장 전체에 있는 비교적 가까운 적을 각자 추격, 추격 후 목표에게 2초간 공포 효과 부여, 공중 유닛 주변 적의 이동 속도 -30%, 초당 공격력의 100%에 해당하는 마법 대미지를 입힘(중첩 불가)\n공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀"},"talents":[{"descRaw":"전장에 배치 후 공중 유닛이 16<@ba.talpu>(-4)초마다 다음 효과를 차례대로 획득: 최대 대미지 +10% / 대미지를 입힐 시 2초간 목표의 특수 능력 무효화 / 수량 +1","name":"우두머리 늑대","desc":"전장에 배치 후 공중 유닛이 16(-4)초마다 다음 효과를 차례대로 획득: 최대 대미지 +10% / 대미지를 입힐 시 2초간 목표의 특수 능력 무효화 / 수량 +1"},{"descRaw":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +6<@ba.talpu>(+1)","name":"시라쿠사의 영광","desc":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +6(+1)"}],"module":{"name":"늑대의 시간"},"skills":[{"descRaw":"패시브 효과: 공중 유닛 <@ba.vup>+1\n<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격력 <@ba.vup>+14%, 공중 유닛을 사용하여 전장 내 이동 중이지 않은 적을 무작위로 지정해 공격, 목표가 이동하거나 쓰러지면 다시 지정","name":"나태한 자의 비명","desc":"패시브 효과: 공중 유닛 +1\n초기 상태와 다음 상태 간 전환 가능:\n공격력 +14%, 공중 유닛을 사용하여 전장 내 이동 중이지 않은 적을 무작위로 지정해 공격, 목표가 이동하거나 쓰러지면 다시 지정"},{"descRaw":"공중 유닛 <@ba.vup>+3, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+60%, 공중 유닛을 사용하여 무작위로 적을 지정해 공격, 공중 유닛이 공격 시 <@ba.vup>10% 확률로 목표에 <@ba.vup>1초간 <$ba.fear>공포 효과 부여\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀","name":"사냥의 질주","desc":"공중 유닛 +3, 공격 범위 확대, 공격력 +60%, 공중 유닛을 사용하여 무작위로 적을 지정해 공격, 공중 유닛이 공격 시 10% 확률로 목표에 1초간 공포 효과 부여\n공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀"},{"descRaw":"공중 유닛 <@ba.vup>+2, 공격력 <@ba.vup>+45%, <@ba.vup>특별한 형태의 공중 유닛을 사용하여 산개시키고, 전장 전체에 있는 비교적 가까운 적을 각자 추격, 추격 후 목표에게 <@ba.vup>2초간 <$ba.fear>공포 효과 부여, 공중 유닛 주변 적의 이동 속도 <@ba.vup>-30%, 초당 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입힘(중첩 불가)\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀","name":"종막 - 재난","desc":"공중 유닛 +2, 공격력 +45%, 특별한 형태의 공중 유닛을 사용하여 산개시키고, 전장 전체에 있는 비교적 가까운 적을 각자 추격, 추격 후 목표에게 2초간 공포 효과 부여, 공중 유닛 주변 적의 이동 속도 -30%, 초당 공격력의 100%에 해당하는 마법 대미지를 입힘(중첩 불가)\n공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀"}],"_h":"l993k7j1l1kvhtjrfxo54ju4gvhz6wr03i3w0eb1l1kvht"},"chess_char_6_18_b":{"name":"라플란드 더 데카덴차","subProfessionName":"메카 캐스터","trait":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"skill":{"descRaw":"공중 유닛 <@ba.vup>+2, 공격력 <@ba.vup>+60%, <@ba.vup>특별한 형태의 공중 유닛을 사용하여 산개시키고, 전장 전체에 있는 비교적 가까운 적을 각자 추격, 추격 후 목표에게 <@ba.vup>2초간 <$ba.fear>공포 효과 부여, 공중 유닛 주변 적의 이동 속도 <@ba.vup>-40%, 초당 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입힘(중첩 불가)\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀","name":"종막 - 재난","desc":"공중 유닛 +2, 공격력 +60%, 특별한 형태의 공중 유닛을 사용하여 산개시키고, 전장 전체에 있는 비교적 가까운 적을 각자 추격, 추격 후 목표에게 2초간 공포 효과 부여, 공중 유닛 주변 적의 이동 속도 -40%, 초당 공격력의 100%에 해당하는 마법 대미지를 입힘(중첩 불가)\n공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀"},"talents":[{"descRaw":"전장에 배치 후 공중 유닛이 16<@ba.talpu>(-4)초마다 다음 효과를 차례대로 획득: 최대 대미지 +10% / 대미지를 입힐 시 2초간 목표의 특수 능력 무효화 / 수량 +1","name":"우두머리 늑대","desc":"전장에 배치 후 공중 유닛이 16(-4)초마다 다음 효과를 차례대로 획득: 최대 대미지 +10% / 대미지를 입힐 시 2초간 목표의 특수 능력 무효화 / 수량 +1"},{"descRaw":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +6<@ba.talpu>(+1), 최초로 스킬 발동 후 공격 속도 +10","name":"시라쿠사의 영광","desc":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +6(+1), 최초로 스킬 발동 후 공격 속도 +10"}],"module":{"name":"늑대의 시간"},"skills":[{"descRaw":"패시브 효과: 공중 유닛 <@ba.vup>+1\n<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격력 <@ba.vup>+23%, 공중 유닛을 사용하여 전장 내 이동 중이지 않은 적을 무작위로 지정해 공격, 목표가 이동하거나 쓰러지면 다시 지정","name":"나태한 자의 비명","desc":"패시브 효과: 공중 유닛 +1\n초기 상태와 다음 상태 간 전환 가능:\n공격력 +23%, 공중 유닛을 사용하여 전장 내 이동 중이지 않은 적을 무작위로 지정해 공격, 목표가 이동하거나 쓰러지면 다시 지정"},{"descRaw":"공중 유닛 <@ba.vup>+3, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+80%, 공중 유닛을 사용하여 무작위로 적을 지정해 공격, 공중 유닛이 공격 시 <@ba.vup>10% 확률로 목표에 <@ba.vup>1초간 <$ba.fear>공포 효과 부여\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀","name":"사냥의 질주","desc":"공중 유닛 +3, 공격 범위 확대, 공격력 +80%, 공중 유닛을 사용하여 무작위로 적을 지정해 공격, 공중 유닛이 공격 시 10% 확률로 목표에 1초간 공포 효과 부여\n공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀"},{"descRaw":"공중 유닛 <@ba.vup>+2, 공격력 <@ba.vup>+60%, <@ba.vup>특별한 형태의 공중 유닛을 사용하여 산개시키고, 전장 전체에 있는 비교적 가까운 적을 각자 추격, 추격 후 목표에게 <@ba.vup>2초간 <$ba.fear>공포 효과 부여, 공중 유닛 주변 적의 이동 속도 <@ba.vup>-40%, 초당 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입힘(중첩 불가)\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀","name":"종막 - 재난","desc":"공중 유닛 +2, 공격력 +60%, 특별한 형태의 공중 유닛을 사용하여 산개시키고, 전장 전체에 있는 비교적 가까운 적을 각자 추격, 추격 후 목표에게 2초간 공포 효과 부여, 공중 유닛 주변 적의 이동 속도 -40%, 초당 공격력의 100%에 해당하는 마법 대미지를 입힘(중첩 불가)\n공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀"}],"traitBase":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"talentsBase":[{"descRaw":"전장에 배치 후 공중 유닛이 16<@ba.talpu>(-4)초마다 다음 효과를 차례대로 획득: 최대 대미지 +10% / 대미지를 입힐 시 2초간 목표의 특수 능력 무효화 / 수량 +1","name":"우두머리 늑대","desc":"전장에 배치 후 공중 유닛이 16(-4)초마다 다음 효과를 차례대로 획득: 최대 대미지 +10% / 대미지를 입힐 시 2초간 목표의 특수 능력 무효화 / 수량 +1"},{"descRaw":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +6<@ba.talpu>(+1)","name":"시라쿠사의 영광","desc":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +6(+1)"}],"modules":[{"name":"늑대의 시간","traitOverride":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"talentChanges":[{"descRaw":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +6<@ba.talpu>(+1), 최초로 스킬 발동 후 공격 속도 +10","name":"시라쿠사의 영광","desc":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +6(+1), 최초로 스킬 발동 후 공격 속도 +10"}]}],"_h":"l993507eixkvejjrfxo5knu4ebhzwqr0d0gq0eznixkvejk7j1jrfxo54ju4gvhz507eknu4eb"},"chess_char_6_19_a":{"name":"데겐블레허","subProfessionName":"소드마스터","trait":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","desc":"일반 공격 시 대미지를 2회 입힘"},"skill":{"descRaw":"총 <@ba.vup>10회의 참격 시전, 참격 1회당 최대 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>180%에 해당하는 물리 대미지를 입히고, 재능의 발동 확률이 <@ba.vup>100%로 증가, 동시에 지속해서 적을 <@ba.vup>어느 정도 끌어당기며, 이후 공격력의 <@ba.vup>300%에 해당하는 물리 대미지를 입히며 적을 <@ba.vup>비교적 많이 끌어당김","name":"조용한 마무리","desc":"총 10회의 참격 시전, 참격 1회당 최대 5명의 적에게 공격력의 180%에 해당하는 물리 대미지를 입히고, 재능의 발동 확률이 100%로 증가, 동시에 지속해서 적을 어느 정도 끌어당기며, 이후 공격력의 300%에 해당하는 물리 대미지를 입히며 적을 비교적 많이 끌어당김"},"talents":[{"descRaw":"대미지를 입힐 때마다 10% 확률로 공격력이 165%<@ba.talpu>(+5%)로 증가, 목표에 5초간 <$ba.tremble>전율 효과 부여","name":"'타고난 전사'","desc":"대미지를 입힐 때마다 10% 확률로 공격력이 165%(+5%)로 증가, 목표에 5초간 전율 효과 부여"},{"descRaw":"<$ba.tremble>전율 상태의 목표 공격 시 목표의 방어력 30%<@ba.talpu>(+5%) 무시","name":"살아있는 전설","desc":"전율 상태의 목표 공격 시 목표의 방어력 30%(+5%) 무시"}],"module":{"name":"'과거에 대한 각주'"},"skills":[{"descRaw":"다음 공격이 주변 최대 <@ba.vup>5명의 지상 적에게 공격력의 <@ba.vup>175%에 해당하는 물리 대미지를 2회 입힘","name":"순수한 무력","desc":"다음 공격이 주변 최대 5명의 지상 적에게 공격력의 175%에 해당하는 물리 대미지를 2회 입힘"},{"descRaw":"전방 범위 내 최대 <@ba.vup>5명의 지상 적에게 <@ba.vup>2회 참격 시전, 저지하고 있는 적 공격 시 참격이 <@ba.vup>3회로 변경, 재능의 발동 확률이 <@ba.vup>100%로 증가, 참격 1회당 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"침묵의 비웃음","desc":"전방 범위 내 최대 5명의 지상 적에게 2회 참격 시전, 저지하고 있는 적 공격 시 참격이 3회로 변경, 재능의 발동 확률이 100%로 증가, 참격 1회당 공격력의 250%에 해당하는 물리 대미지를 입힘\n2회 충전 가능"},{"descRaw":"총 <@ba.vup>10회의 참격 시전, 참격 1회당 최대 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>180%에 해당하는 물리 대미지를 입히고, 재능의 발동 확률이 <@ba.vup>100%로 증가, 동시에 지속해서 적을 <@ba.vup>어느 정도 끌어당기며, 이후 공격력의 <@ba.vup>300%에 해당하는 물리 대미지를 입히며 적을 <@ba.vup>비교적 많이 끌어당김","name":"조용한 마무리","desc":"총 10회의 참격 시전, 참격 1회당 최대 5명의 적에게 공격력의 180%에 해당하는 물리 대미지를 입히고, 재능의 발동 확률이 100%로 증가, 동시에 지속해서 적을 어느 정도 끌어당기며, 이후 공격력의 300%에 해당하는 물리 대미지를 입히며 적을 비교적 많이 끌어당김"}],"_h":"geyq9mmcfeej7dqppf76osyfoxhlon18qzod7ixqfeej7d"},"chess_char_6_19_b":{"name":"데겐블레허","subProfessionName":"소드마스터","trait":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"스킬 대미지가 <@ba.vup>10% 증가","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"스킬 대미지가 10% 증가"},"skill":{"descRaw":"총 <@ba.vup>10회의 참격 시전, 참격 1회당 최대 <@ba.vup>6명의 적에게 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입히고, 재능의 발동 확률이 <@ba.vup>100%로 증가, 동시에 지속해서 적을 <@ba.vup>어느 정도 끌어당기며, 이후 공격력의 <@ba.vup>300%에 해당하는 물리 대미지를 입히며 적을 <@ba.vup>비교적 많이 끌어당김","name":"조용한 마무리","desc":"총 10회의 참격 시전, 참격 1회당 최대 6명의 적에게 공격력의 200%에 해당하는 물리 대미지를 입히고, 재능의 발동 확률이 100%로 증가, 동시에 지속해서 적을 어느 정도 끌어당기며, 이후 공격력의 300%에 해당하는 물리 대미지를 입히며 적을 비교적 많이 끌어당김"},"talents":[{"descRaw":"대미지를 입힐 때마다 10% 확률로 공격력이 175%<@ba.talpu>(+5%)로 증가, 목표에 5초간 <$ba.tremble>전율 효과 부여","name":"'타고난 전사'","desc":"대미지를 입힐 때마다 10% 확률로 공격력이 175%(+5%)로 증가, 목표에 5초간 전율 효과 부여"},{"descRaw":"<$ba.tremble>전율 상태의 목표 공격 시 목표의 방어력 30%<@ba.talpu>(+5%) 무시","name":"살아있는 전설","desc":"전율 상태의 목표 공격 시 목표의 방어력 30%(+5%) 무시"}],"module":{"name":"'과거에 대한 각주'"},"skills":[{"descRaw":"다음 공격이 주변 최대 <@ba.vup>6명의 지상 적에게 공격력의 <@ba.vup>190%에 해당하는 물리 대미지를 2회 입힘","name":"순수한 무력","desc":"다음 공격이 주변 최대 6명의 지상 적에게 공격력의 190%에 해당하는 물리 대미지를 2회 입힘"},{"descRaw":"전방 범위 내 최대 <@ba.vup>5명의 지상 적에게 <@ba.vup>2회 참격 시전, 저지하고 있는 적 공격 시 참격이 <@ba.vup>3회로 변경, 재능의 발동 확률이 <@ba.vup>100%로 증가, 참격 1회당 공격력의 <@ba.vup>280%에 해당하는 물리 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"침묵의 비웃음","desc":"전방 범위 내 최대 5명의 지상 적에게 2회 참격 시전, 저지하고 있는 적 공격 시 참격이 3회로 변경, 재능의 발동 확률이 100%로 증가, 참격 1회당 공격력의 280%에 해당하는 물리 대미지를 입힘\n2회 충전 가능"},{"descRaw":"총 <@ba.vup>10회의 참격 시전, 참격 1회당 최대 <@ba.vup>6명의 적에게 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입히고, 재능의 발동 확률이 <@ba.vup>100%로 증가, 동시에 지속해서 적을 <@ba.vup>어느 정도 끌어당기며, 이후 공격력의 <@ba.vup>300%에 해당하는 물리 대미지를 입히며 적을 <@ba.vup>비교적 많이 끌어당김","name":"조용한 마무리","desc":"총 10회의 참격 시전, 참격 1회당 최대 6명의 적에게 공격력의 200%에 해당하는 물리 대미지를 입히고, 재능의 발동 확률이 100%로 증가, 동시에 지속해서 적을 어느 정도 끌어당기며, 이후 공격력의 300%에 해당하는 물리 대미지를 입히며 적을 비교적 많이 끌어당김"}],"traitBase":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","desc":"일반 공격 시 대미지를 2회 입힘"},"talentsBase":[{"descRaw":"대미지를 입힐 때마다 10% 확률로 공격력이 165%<@ba.talpu>(+5%)로 증가, 목표에 5초간 <$ba.tremble>전율 효과 부여","name":"'타고난 전사'","desc":"대미지를 입힐 때마다 10% 확률로 공격력이 165%(+5%)로 증가, 목표에 5초간 전율 효과 부여"},{"descRaw":"<$ba.tremble>전율 상태의 목표 공격 시 목표의 방어력 30%<@ba.talpu>(+5%) 무시","name":"살아있는 전설","desc":"전율 상태의 목표 공격 시 목표의 방어력 30%(+5%) 무시"}],"modules":[{"name":"'과거에 대한 각주'","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"스킬 대미지가 <@ba.vup>10% 증가","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"스킬 대미지가 10% 증가"},"talentChanges":[{"descRaw":"대미지를 입힐 때마다 10% 확률로 공격력이 175%<@ba.talpu>(+5%)로 증가, 목표에 5초간 <$ba.tremble>전율 효과 부여","name":"'타고난 전사'","desc":"대미지를 입힐 때마다 10% 확률로 공격력이 175%(+5%)로 증가, 목표에 5초간 전율 효과 부여"}]},{"traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"적의 방어력 <@ba.vup>70 무시","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"적의 방어력 70 무시"},"talentChanges":[{"name":"살아있는 전설"}]}],"_h":"geyq9mbtmcp2peejv52apf0tosyfoxhlob18ufpa7i5rpeejv59mmcqppf76osyfoxhl9mbtmcp22apf0t9mv2mcgtyf"},"chess_char_6_20_a":{"name":"에이야퍄들라 더 크비트 아스카","subProfessionName":"방랑 메딕","trait":{"descRaw":"아군 유닛의 HP 회복, 동시에 공격력의 <@ba.kw>50%에 해당하는 <$ba.dt.element>원소 손상 회복 (부상이 없는 아군 유닛의 <$ba.dt.element>원소 손상도 회복 가능)","desc":"아군 유닛의 HP 회복, 동시에 공격력의 50%에 해당하는 원소 손상 회복 (부상이 없는 아군 유닛의 원소 손상도 회복 가능)"},"skill":{"descRaw":"공격 범위가 전장 전체로 확대, 치료가 치유량과 <$ba.dt.element>원소 손상 회복량이 공격력의 <@ba.vup>35%인 <@ba.vup>5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 <@ba.vup>2.9배로 증가","name":"화산의 메아리","desc":"공격 범위가 전장 전체로 확대, 치료가 치유량과 원소 손상 회복량이 공격력의 35%인 5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 2.9배로 증가"},"talents":[{"descRaw":"일반 치료 시 목표에게 초당 치유량과 <$ba.dt.element>원소 손상 회복량이 공격력의 10%에 해당하는 치료 버프 부여, 6초간 지속 (최대 3회 중첩)","name":"자욱함","desc":"일반 치료 시 목표에게 초당 치유량과 원소 손상 회복량이 공격력의 10%에 해당하는 치료 버프 부여, 6초간 지속 (최대 3회 중첩)"},{"descRaw":"공격 범위 내 아군 유닛의 최대 HP +8%<@ba.talpu>(+2%), 피격 <$ba.dt.element>원소 손상 -12%.","name":"화산재 치료","desc":"공격 범위 내 아군 유닛의 최대 HP +8%(+2%), 피격 원소 손상 -12%."}],"module":{"name":"간직하고 싶은 소리"},"skills":[{"descRaw":"공격력 <@ba.vup>+20%, 추가로 아군 유닛 1명 치료, 공격 범위 내 모든 아군 유닛이 초당 에이야퍄들라 더 크비트 아스카 공격력의 <@ba.vup>4%에 해당하는 <$ba.dt.element>원소 손상 회복\n<@ba.rem>무한 지속","name":"소리 없는 윤택","desc":"공격력 +20%, 추가로 아군 유닛 1명 치료, 공격 범위 내 모든 아군 유닛이 초당 에이야퍄들라 더 크비트 아스카 공격력의 4%에 해당하는 원소 손상 회복\n무한 지속"},{"descRaw":"즉시 공격 범위 내 모든 아군 유닛을 1회 치료, 동시에 <@ba.vup>12초간 지속되는 <$ba.epbarrier>손상 보호막을 생성하여 공격력의 <@ba.vup>500%에 해당하는 <$ba.dt.element>원소 손상 흡수","name":"구름 안개의 보우","desc":"즉시 공격 범위 내 모든 아군 유닛을 1회 치료, 동시에 12초간 지속되는 손상 보호막을 생성하여 공격력의 500%에 해당하는 원소 손상 흡수"},{"descRaw":"공격 범위가 전장 전체로 확대, 치료가 치유량과 <$ba.dt.element>원소 손상 회복량이 공격력의 <@ba.vup>35%인 <@ba.vup>5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 <@ba.vup>2.9배로 증가","name":"화산의 메아리","desc":"공격 범위가 전장 전체로 확대, 치료가 치유량과 원소 손상 회복량이 공격력의 35%인 5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 2.9배로 증가"}],"_h":"fhvky6pi2guo31oaeb4y84sccktyog9k8ob28bu42guo31"},"chess_char_6_20_b":{"name":"에이야퍄들라 더 크비트 아스카","subProfessionName":"방랑 메딕","trait":{"descRaw":"아군 유닛의 HP 회복, 동시에 공격력의 <@ba.kw>60%에 해당하는 <$ba.dt.element>원소 손상 회복 (부상이 없는 아군 유닛의 <$ba.dt.element>원소 손상도 회복 가능)","desc":"아군 유닛의 HP 회복, 동시에 공격력의 60%에 해당하는 원소 손상 회복 (부상이 없는 아군 유닛의 원소 손상도 회복 가능)"},"skill":{"descRaw":"공격 범위가 전장 전체로 확대, 치료가 치유량과 <$ba.dt.element>원소 손상 회복량이 공격력의 <@ba.vup>45%인 <@ba.vup>5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 <@ba.vup>3.8배로 증가","name":"화산의 메아리","desc":"공격 범위가 전장 전체로 확대, 치료가 치유량과 원소 손상 회복량이 공격력의 45%인 5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 3.8배로 증가"},"talents":[{"descRaw":"일반 치료 시 목표에게 초당 치유량과 <$ba.dt.element>원소 손상 회복량이 공격력의 10%에 해당하는 치료 버프 부여, 6초간 지속 (최대 3회 중첩)","name":"자욱함","desc":"일반 치료 시 목표에게 초당 치유량과 원소 손상 회복량이 공격력의 10%에 해당하는 치료 버프 부여, 6초간 지속 (최대 3회 중첩)"},{"descRaw":"공격 범위 내 아군 유닛의 최대 HP +10%<@ba.talpu>(+2%), 피격 <$ba.dt.element>원소 손상 -14%","name":"화산재 치료","desc":"공격 범위 내 아군 유닛의 최대 HP +10%(+2%), 피격 원소 손상 -14%"}],"module":{"name":"간직하고 싶은 소리"},"skills":[{"descRaw":"공격력 <@ba.vup>+30%, 추가로 아군 유닛 1명 치료, 공격 범위 내 모든 아군 유닛이 초당 에이야퍄들라 더 크비트 아스카 공격력의 <@ba.vup>6%에 해당하는 <$ba.dt.element>원소 손상 회복\n<@ba.rem>무한 지속","name":"소리 없는 윤택","desc":"공격력 +30%, 추가로 아군 유닛 1명 치료, 공격 범위 내 모든 아군 유닛이 초당 에이야퍄들라 더 크비트 아스카 공격력의 6%에 해당하는 원소 손상 회복\n무한 지속"},{"descRaw":"즉시 공격 범위 내 모든 아군 유닛을 1회 치료, 동시에 <@ba.vup>14초간 지속되는 <$ba.epbarrier>손상 보호막을 생성하여 공격력의 <@ba.vup>650%에 해당하는 <$ba.dt.element>원소 손상 흡수","name":"구름 안개의 보우","desc":"즉시 공격 범위 내 모든 아군 유닛을 1회 치료, 동시에 14초간 지속되는 손상 보호막을 생성하여 공격력의 650%에 해당하는 원소 손상 흡수"},{"descRaw":"공격 범위가 전장 전체로 확대, 치료가 치유량과 <$ba.dt.element>원소 손상 회복량이 공격력의 <@ba.vup>45%인 <@ba.vup>5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 <@ba.vup>3.8배로 증가","name":"화산의 메아리","desc":"공격 범위가 전장 전체로 확대, 치료가 치유량과 원소 손상 회복량이 공격력의 45%인 5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 3.8배로 증가"}],"traitBase":{"descRaw":"아군 유닛의 HP 회복, 동시에 공격력의 <@ba.kw>50%에 해당하는 <$ba.dt.element>원소 손상 회복 (부상이 없는 아군 유닛의 <$ba.dt.element>원소 손상도 회복 가능)","desc":"아군 유닛의 HP 회복, 동시에 공격력의 50%에 해당하는 원소 손상 회복 (부상이 없는 아군 유닛의 원소 손상도 회복 가능)"},"talentsBase":[{"descRaw":"일반 치료 시 목표에게 초당 치유량과 <$ba.dt.element>원소 손상 회복량이 공격력의 10%에 해당하는 치료 버프 부여, 6초간 지속 (최대 3회 중첩)","name":"자욱함","desc":"일반 치료 시 목표에게 초당 치유량과 원소 손상 회복량이 공격력의 10%에 해당하는 치료 버프 부여, 6초간 지속 (최대 3회 중첩)"},{"descRaw":"공격 범위 내 아군 유닛의 최대 HP +8%<@ba.talpu>(+2%), 피격 <$ba.dt.element>원소 손상 -12%.","name":"화산재 치료","desc":"공격 범위 내 아군 유닛의 최대 HP +8%(+2%), 피격 원소 손상 -12%."}],"modules":[{"name":"간직하고 싶은 소리","traitOverride":{"descRaw":"아군 유닛의 HP 회복, 동시에 공격력의 <@ba.kw>60%에 해당하는 <$ba.dt.element>원소 손상 회복 (부상이 없는 아군 유닛의 <$ba.dt.element>원소 손상도 회복 가능)","desc":"아군 유닛의 HP 회복, 동시에 공격력의 60%에 해당하는 원소 손상 회복 (부상이 없는 아군 유닛의 원소 손상도 회복 가능)"},"talentChanges":[{"descRaw":"공격 범위 내 아군 유닛의 최대 HP +10%<@ba.talpu>(+2%), 피격 <$ba.dt.element>원소 손상 -14%","name":"화산재 치료","desc":"공격 범위 내 아군 유닛의 최대 HP +10%(+2%), 피격 원소 손상 -14%"}]},{"name":"남기고 싶은 생명","traitOverride":{"descRaw":"아군 유닛의 HP 회복, 동시에 공격력의 <@ba.kw>50%에 해당하는 <$ba.dt.element>원소 손상 회복 (부상이 없는 아군 유닛의 <$ba.dt.element>원소 손상도 회복 가능)","moduleDescRaw":"공격 범위에 원소 손상을 입은 아군 유닛이 존재할 경우, 공격 속도 <@ba.vup>+8","desc":"아군 유닛의 HP 회복, 동시에 공격력의 50%에 해당하는 원소 손상 회복 (부상이 없는 아군 유닛의 원소 손상도 회복 가능)","moduleDesc":"공격 범위에 원소 손상을 입은 아군 유닛이 존재할 경우, 공격 속도 +8"},"talentChanges":[{"descRaw":"일반 치료 시 목표에게 초당 치유량과 <$ba.dt.element>원소 손상 회복량이 공격력의 13%에 해당하는 치료 버프 부여, 8초간 지속 (최대 3회 중첩)","name":"자욱함","desc":"일반 치료 시 목표에게 초당 치유량과 원소 손상 회복량이 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+8%"}]}}},"char_608_acpion":{"name":"튤립","subProfessionName":"척후병","moduleNames":{"uniequip_001_acpion":{"name":"튤립의 배지"},"uniequip_002_acpion":{"name":"튤립의 배지"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>6 즉시 획득, 공격 범위 내 최대 2명의 적에게 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입힘","name":"사무침","desc":"배치 코스트 6 즉시 획득, 공격 범위 내 최대 2명의 적에게 공격력의 170%에 해당하는 물리 대미지를 입힘"},{"descRaw":"스킬 지속 시간 동안 배치 코스트 <@ba.vup>6 점차 획득, 공격 속도 <@ba.vup>+95, 목표의 방어력 <@ba.vup>25% 무시","name":"순식간","desc":"스킬 지속 시간 동안 배치 코스트 6 점차 획득, 공격 속도 +95, 목표의 방어력 25% 무시"},{"descRaw":"배치 코스트 <@ba.vup>6 즉시 획득, 주변 적에게 <@ba.vup>8회 연속 베기를 날려 회당 공격력의 <@ba.vup>155%에 해당하는 물리 대미지를 입히고, 목표의 방어력 <@ba.vup>50% 무시","name":"향기의 여운","desc":"배치 코스트 6 즉시 획득, 주변 적에게 8회 연속 베기를 날려 회당 공격력의 155%에 해당하는 물리 대미지를 입히고, 목표의 방어력 50% 무시"}],"talents":[{"descRaw":"배치 후 스킬 2회차 발동 전까지 SP 자연 회복 속도 +0.6/초","name":"무한한 마음","desc":"배치 후 스킬 2회차 발동 전까지 SP 자연 회복 속도 +0.6/초"},{"descRaw":"공격력 +10%, 적 처치 시 추가로 배치 코스트 1 획득","name":"파도의 마음","desc":"공격력 +10%, 적 처치 시 추가로 배치 코스트 1 획득"}]},"2/60/7/1":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>6 즉시 획득, 공격 범위 내 최대 2명의 적에게 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입힘","name":"사무침","desc":"배치 코스트 6 즉시 획득, 공격 범위 내 최대 2명의 적에게 공격력의 200%에 해당하는 물리 대미지를 입힘"},{"descRaw":"스킬 지속 시간 동안 배치 코스트 <@ba.vup>7 점차 획득, 공격 속도 <@ba.vup>+110, 목표의 방어력 <@ba.vup>30% 무시","name":"순식간","desc":"스킬 지속 시간 동안 배치 코스트 7 점차 획득, 공격 속도 +110, 목표의 방어력 30% 무시"},{"descRaw":"배치 코스트 <@ba.vup>7 즉시 획득, 주변 적에게 <@ba.vup>8회 연속 베기를 날려 회당 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입히고, 목표의 방어력 <@ba.vup>50% 무시","name":"향기의 여운","desc":"배치 코스트 7 즉시 획득, 주변 적에게 8회 연속 베기를 날려 회당 공격력의 170%에 해당하는 물리 대미지를 입히고, 목표의 방어력 50% 무시"}],"talents":[{"descRaw":"배치 후 스킬 2회차 발동 전까지 SP 자연 회복 속도 +0.6/초","name":"무한한 마음","desc":"배치 후 스킬 2회차 발동 전까지 SP 자연 회복 속도 +0.6/초"},{"descRaw":"공격력 +10%, 적 처치 시 추가로 배치 코스트 1 획득","name":"파도의 마음","desc":"공격력 +10%, 적 처치 시 추가로 배치 코스트 1 획득"}],"modules":[{"name":"튤립의 배지","traitOverride":{"descRaw":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%","desc":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%"}}]},"2/60/7/3":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>6 즉시 획득, 공격 범위 내 최대 2명의 적에게 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입힘","name":"사무침","desc":"배치 코스트 6 즉시 획득, 공격 범위 내 최대 2명의 적에게 공격력의 200%에 해당하는 물리 대미지를 입힘"},{"descRaw":"스킬 지속 시간 동안 배치 코스트 <@ba.vup>7 점차 획득, 공격 속도 <@ba.vup>+110, 목표의 방어력 <@ba.vup>30% 무시","name":"순식간","desc":"스킬 지속 시간 동안 배치 코스트 7 점차 획득, 공격 속도 +110, 목표의 방어력 30% 무시"},{"descRaw":"배치 코스트 <@ba.vup>7 즉시 획득, 주변 적에게 <@ba.vup>8회 연속 베기를 날려 회당 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입히고, 목표의 방어력 <@ba.vup>50% 무시","name":"향기의 여운","desc":"배치 코스트 7 즉시 획득, 주변 적에게 8회 연속 베기를 날려 회당 공격력의 170%에 해당하는 물리 대미지를 입히고, 목표의 방어력 50% 무시"}],"talents":[{"descRaw":"배치 후 스킬 2회차 발동 전까지 SP 자연 회복 속도 +0.6/초","name":"무한한 마음","desc":"배치 후 스킬 2회차 발동 전까지 SP 자연 회복 속도 +0.6/초"},{"descRaw":"공격력 +10%, 적 처치 시 추가로 배치 코스트 1 획득","name":"파도의 마음","desc":"공격력 +10%, 적 처치 시 추가로 배치 코스트 1 획득"}],"modules":[{"name":"튤립의 배지","traitOverride":{"descRaw":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%","desc":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%"},"talentChanges":[{"descRaw":"배치 후 스킬 2회차 발동 전까지 SP 자연 회복 속도 +1/초","name":"무한한 마음","desc":"배치 후 스킬 2회차 발동 전까지 SP 자연 회복 속도 +1/초"}]}]}}},"char_609_acguad":{"subProfessionName":"드레드노트","moduleNames":{"uniequip_001_acguad":{"name":"샤프의 배지"},"uniequip_002_acguad":{"name":"샤프의 배지"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+25%, 공격할 때마다 20% 확률로 2연 공격 발동","name":"빠른 칼","desc":"공격력 +25%, 공격할 때마다 20% 확률로 2연 공격 발동"},{"descRaw":"방어력이 <@ba.vdown>0으로 감소, 최대 HP <@ba.vup>+30%, 공격할 때마다 공격력이 <@ba.vup>160%로 증가","name":"빛나는 검","desc":"방어력이 0으로 감소, 최대 HP +30%, 공격할 때마다 공격력이 160%로 증가"},{"descRaw":"공격력 <@ba.vup>+30%, 공격할 때마다 중첩 가능한 공격력 <@ba.vup>+16%의 버프 획득(최대 8회 중첩), 목표 변경 후 초기화, 스킬 지속 시간 동안 오퍼레이터의 HP 최소 1 유지","name":"지치지 않는 힘","desc":"공격력 +30%, 공격할 때마다 중첩 가능한 공격력 +16%의 버프 획득(최대 8회 중첩), 목표 변경 후 초기화, 스킬 지속 시간 동안 오퍼레이터의 HP 최소 1 유지"}],"talents":[{"descRaw":"공격력 +15%, 물리 회피 +30%","name":"감춰진 칼날","desc":"공격력 +15%, 물리 회피 +30%"},{"descRaw":"배치 30초 후, 자신의 공격 속도 +10","name":"날카로운 대립","desc":"배치 30초 후, 자신의 공격 속도 +10"}]},"2/60/7/1":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+40%, 공격할 때마다 20% 확률로 2연 공격 발동","name":"빠른 칼","desc":"공격력 +40%, 공격할 때마다 20% 확률로 2연 공격 발동"},{"descRaw":"방어력이 <@ba.vdown>0으로 감소, 최대 HP <@ba.vup>+40%, 공격할 때마다 공격력이 <@ba.vup>180%로 증가","name":"빛나는 검","desc":"방어력이 0으로 감소, 최대 HP +40%, 공격할 때마다 공격력이 180%로 증가"},{"descRaw":"공격력 <@ba.vup>+45%, 공격할 때마다 중첩 가능한 공격력 <@ba.vup>+17%의 버프 획득(최대 8회 중첩), 목표 변경 후 초기화, 스킬 지속 시간 동안 오퍼레이터의 HP 최소 1 유지","name":"지치지 않는 힘","desc":"공격력 +45%, 공격할 때마다 중첩 가능한 공격력 +17%의 버프 획득(최대 8회 중첩), 목표 변경 후 초기화, 스킬 지속 시간 동안 오퍼레이터의 HP 최소 1 유지"}],"talents":[{"descRaw":"공격력 +15%, 물리 회피 +30%","name":"감춰진 칼날","desc":"공격력 +15%, 물리 회피 +30%"},{"descRaw":"배치 30초 후, 자신의 공격 속도 +10","name":"날카로운 대립","desc":"배치 30초 후, 자신의 공격 속도 +10"}],"modules":[{"name":"샤프의 배지","traitOverride":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>115%로 증가","desc":"적 1명 저지 가능","moduleDesc":"저지하고 있는 적 공격 시 공격력이 115%로 증가"}}]},"2/60/7/3":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+40%, 공격할 때마다 20% 확률로 2연 공격 발동","name":"빠른 칼","desc":"공격력 +40%, 공격할 때마다 20% 확률로 2연 공격 발동"},{"descRaw":"방어력이 <@ba.vdown>0으로 감소, 최대 HP <@ba.vup>+40%, 공격할 때마다 공격력이 <@ba.vup>180%로 증가","name":"빛나는 검","desc":"방어력이 0으로 감소, 최대 HP +40%, 공격할 때마다 공격력이 180%로 증가"},{"descRaw":"공격력 <@ba.vup>+45%, 공격할 때마다 중첩 가능한 공격력 <@ba.vup>+17%의 버프 획득(최대 8회 중첩), 목표 변경 후 초기화, 스킬 지속 시간 동안 오퍼레이터의 HP 최소 1 유지","name":"지치지 않는 힘","desc":"공격력 +45%, 공격할 때마다 중첩 가능한 공격력 +17%의 버프 획득(최대 8회 중첩), 목표 변경 후 초기화, 스킬 지속 시간 동안 오퍼레이터의 HP 최소 1 유지"}],"talents":[{"descRaw":"공격력 +15%, 물리 회피 +30%","name":"감춰진 칼날","desc":"공격력 +15%, 물리 회피 +30%"},{"descRaw":"배치 30초 후, 자신의 공격 속도 +10","name":"날카로운 대립","desc":"배치 30초 후, 자신의 공격 속도 +10"}],"modules":[{"name":"샤프의 배지","traitOverride":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>115%로 증가","desc":"적 1명 저지 가능","moduleDesc":"저지하고 있는 적 공격 시 공격력이 115%로 증가"},"talentChanges":[{"descRaw":"공격력 +20%, 물리 회피 +35%","name":"감춰진 칼날","desc":"공격력 +20%, 물리 회피 +35%"}]}]}}},"char_610_acfend":{"subProfessionName":"프로텍터","moduleNames":{"uniequip_001_acfend":{"name":"메커니스트의 배지"},"uniequip_002_acfend":{"name":"메커니스트의 배지"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skills":[{"descRaw":"최대 HP <@ba.vup>+26%, 방어력 <@ba.vup>+26%","name":"구조 안정","desc":"최대 HP +26%, 방어력 +26%"},{"descRaw":"방어력 <@ba.vup>+50%, 제2재능의 효과가 <@ba.vup>2로 증가","name":"불변성 원리","desc":"방어력 +50%, 제2재능의 효과가 2로 증가"},{"descRaw":"스킬 지속 시간 동안 방어력 <@ba.vup>+50%, 저지 가능 수 <@ba.vup>+1, 자신이 저지한 적에게 초당 공격력의 <@ba.vup>40%에 해당하는 마법 대미지를 입힘","name":"응력 반전","desc":"스킬 지속 시간 동안 방어력 +50%, 저지 가능 수 +1, 자신이 저지한 적에게 초당 공격력의 40%에 해당하는 마법 대미지를 입힘"}],"talents":[{"descRaw":"방어력 +10%, HP가 50% 미만일 시 추가로 방어력 +10%","name":"정밀 연구 재료","desc":"방어력 +10%, HP가 50% 미만일 시 추가로 방어력 +10%"},{"descRaw":"자신이 저지한 적의 공격 속도 -7","name":"피드백 장갑","desc":"자신이 저지한 적의 공격 속도 -7"}]},"2/60/7/1":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skills":[{"descRaw":"최대 HP <@ba.vup>+40%, 방어력 <@ba.vup>+40%","name":"구조 안정","desc":"최대 HP +40%, 방어력 +40%"},{"descRaw":"방어력 <@ba.vup>+65%, 제2재능의 효과가 <@ba.vup>3로 증가","name":"불변성 원리","desc":"방어력 +65%, 제2재능의 효과가 3로 증가"},{"descRaw":"스킬 지속 시간 동안 방어력 <@ba.vup>+70%, 저지 가능 수 <@ba.vup>+1, 자신이 저지한 적에게 초당 공격력의 <@ba.vup>55%에 해당하는 마법 대미지를 입힘","name":"응력 반전","desc":"스킬 지속 시간 동안 방어력 +70%, 저지 가능 수 +1, 자신이 저지한 적에게 초당 공격력의 55%에 해당하는 마법 대미지를 입힘"}],"talents":[{"descRaw":"방어력 +10%, HP가 50% 미만일 시 추가로 방어력 +10%","name":"정밀 연구 재료","desc":"방어력 +10%, HP가 50% 미만일 시 추가로 방어력 +10%"},{"descRaw":"자신이 저지한 적의 공격 속도 -7","name":"피드백 장갑","desc":"자신이 저지한 적의 공격 속도 -7"}],"modules":[{"name":"메커니스트의 배지","traitOverride":{"descRaw":"적 3명 저지 가능","moduleDescRaw":"적 저지 시 방어력 <@ba.kw>+20%","desc":"적 3명 저지 가능","moduleDesc":"적 저지 시 방어력 +20%"}}]},"2/60/7/3":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skills":[{"descRaw":"최대 HP <@ba.vup>+40%, 방어력 <@ba.vup>+40%","name":"구조 안정","desc":"최대 HP +40%, 방어력 +40%"},{"descRaw":"방어력 <@ba.vup>+65%, 제2재능의 효과가 <@ba.vup>3로 증가","name":"불변성 원리","desc":"방어력 +65%, 제2재능의 효과가 3로 증가"},{"descRaw":"스킬 지속 시간 동안 방어력 <@ba.vup>+70%, 저지 가능 수 <@ba.vup>+1, 자신이 저지한 적에게 초당 공격력의 <@ba.vup>55%에 해당하는 마법 대미지를 입힘","name":"응력 반전","desc":"스킬 지속 시간 동안 방어력 +70%, 저지 가능 수 +1, 자신이 저지한 적에게 초당 공격력의 55%에 해당하는 마법 대미지를 입힘"}],"talents":[{"descRaw":"방어력 +10%, HP가 50% 미만일 시 추가로 방어력 +10%","name":"정밀 연구 재료","desc":"방어력 +10%, HP가 50% 미만일 시 추가로 방어력 +10%"},{"descRaw":"자신이 저지한 적의 공격 속도 -7","name":"피드백 장갑","desc":"자신이 저지한 적의 공격 속도 -7"}],"modules":[{"name":"메커니스트의 배지","traitOverride":{"descRaw":"적 3명 저지 가능","moduleDescRaw":"적 저지 시 방어력 <@ba.kw>+20%","desc":"적 3명 저지 가능","moduleDesc":"적 저지 시 방어력 +20%"},"talentChanges":[{"descRaw":"방어력 +10%, HP가 50% 미만일 시 추가로 방어력 +20%","name":"정밀 연구 재료","desc":"방어력 +10%, HP가 50% 미만일 시 추가로 방어력 +20%"}]}]}}},"char_611_acnipe":{"subProfessionName":"명사수","moduleNames":{"uniequip_001_acnipe":{"name":"스톰아이의 배지"},"uniequip_002_acnipe":{"name":"스톰아이의 배지"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"skills":[{"descRaw":"공격력 <@ba.vup>+15%, 공격 속도 <@ba.vup>+30, 목표의 방어력 100 무시","name":"파공","desc":"공격력 +15%, 공격 속도 +30, 목표의 방어력 100 무시"},{"descRaw":"공격력 <@ba.vup>+5%, 공격할 때마다 추가로 목표 1명 공격\n<@ba.rem>무한 지속","name":"심수합일","desc":"공격력 +5%, 공격할 때마다 추가로 목표 1명 공격\n무한 지속"},{"descRaw":"동시에 목표 3개 공격, 제1재능의 발동 확률이 <@ba.vup>30%로 증가, 공격이 2연 공격으로 변경, HP가 <@ba.vup>90%보다 높은 목표에게 추가로 대미지를 1회 입힘","name":"스파이럴 암","desc":"동시에 목표 3개 공격, 제1재능의 발동 확률이 30%로 증가, 공격이 2연 공격으로 변경, HP가 90%보다 높은 목표에게 추가로 대미지를 1회 입힘"}],"talents":[{"descRaw":"공격 시 25% 확률로 공격력이 180%로 증가","name":"바람의 추락","desc":"공격 시 25% 확률로 공격력이 180%로 증가"},{"descRaw":"자신이 공격하지 않을 시 SP 회복 속도 +0.2/초","name":"폭풍전야","desc":"자신이 공격하지 않을 시 SP 회복 속도 +0.2/초"}]},"2/60/7/1":{"trait":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"skills":[{"descRaw":"공격력 <@ba.vup>+15%, 공격 속도 <@ba.vup>+50, 목표의 방어력 100 무시","name":"파공","desc":"공격력 +15%, 공격 속도 +50, 목표의 방어력 100 무시"},{"descRaw":"공격력 <@ba.vup>+5%, 공격할 때마다 추가로 목표 1명 공격\n<@ba.rem>무한 지속","name":"심수합일","desc":"공격력 +5%, 공격할 때마다 추가로 목표 1명 공격\n무한 지속"},{"descRaw":"동시에 목표 3개 공격, 제1재능의 발동 확률이 <@ba.vup>35%로 증가, 공격이 2연 공격으로 변경, HP가 <@ba.vup>90%보다 높은 목표에게 추가로 대미지를 1회 입힘","name":"스파이럴 암","desc":"동시에 목표 3개 공격, 제1재능의 발동 확률이 35%로 증가, 공격이 2연 공격으로 변경, HP가 90%보다 높은 목표에게 추가로 대미지를 1회 입힘"}],"talents":[{"descRaw":"공격 시 25% 확률로 공격력이 180%로 증가","name":"바람의 추락","desc":"공격 시 25% 확률로 공격력이 180%로 증가"},{"descRaw":"자신이 공격하지 않을 시 SP 회복 속도 +0.2/초","name":"폭풍전야","desc":"자신이 공격하지 않을 시 SP 회복 속도 +0.2/초"}],"modules":[{"name":"스톰아이의 배지","traitOverride":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"}}]},"2/60/7/3":{"trait":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"skills":[{"descRaw":"공격력 <@ba.vup>+15%, 공격 속도 <@ba.vup>+50, 목표의 방어력 100 무시","name":"파공","desc":"공격력 +15%, 공격 속도 +50, 목표의 방어력 100 무시"},{"descRaw":"공격력 <@ba.vup>+5%, 공격할 때마다 추가로 목표 1명 공격\n<@ba.rem>무한 지속","name":"심수합일","desc":"공격력 +5%, 공격할 때마다 추가로 목표 1명 공격\n무한 지속"},{"descRaw":"동시에 목표 3개 공격, 제1재능의 발동 확률이 <@ba.vup>35%로 증가, 공격이 2연 공격으로 변경, HP가 <@ba.vup>90%보다 높은 목표에게 추가로 대미지를 1회 입힘","name":"스파이럴 암","desc":"동시에 목표 3개 공격, 제1재능의 발동 확률이 35%로 증가, 공격이 2연 공격으로 변경, HP가 90%보다 높은 목표에게 추가로 대미지를 1회 입힘"}],"talents":[{"descRaw":"공격 시 25% 확률로 공격력이 180%로 증가","name":"바람의 추락","desc":"공격 시 25% 확률로 공격력이 180%로 증가"},{"descRaw":"자신이 공격하지 않을 시 SP 회복 속도 +0.2/초","name":"폭풍전야","desc":"자신이 공격하지 않을 시 SP 회복 속도 +0.2/초"}],"modules":[{"name":"스톰아이의 배지","traitOverride":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"},"talentChanges":[{"descRaw":"공격 시 25% 확률로 공격력이 190%로 증가","name":"바람의 추락","desc":"공격 시 25% 확률로 공격력이 190%로 증가"}]}]}}},"char_612_accast":{"subProfessionName":"스플래시 캐스터","moduleNames":{"uniequip_001_accast":{"name":"피스의 배지"},"uniequip_002_accast":{"name":"피스의 배지"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+30, 스플래시 범위 <@ba.vup>확대","name":"“쓰고 싶은 걸 쓴다”","desc":"공격 속도 +30, 스플래시 범위 확대"},{"descRaw":"자신의 공격 속도 <@ba.vup>+35, 모든 [캐스터] 오퍼레이터의 공격력 <@ba.vup>+30%","name":"“하고 싶은 걸 한다”","desc":"자신의 공격 속도 +35, 모든 [캐스터] 오퍼레이터의 공격력 +30%"},{"descRaw":"스킬 발동 시 즉시 공격 범위 내 모든 적에게 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입히고, 이후 공격 목표 수 <@ba.vup>+1, 공격 속도 <@ba.vup>+40, 스플래시 범위 <@ba.vup>약간 확대","name":"“다루고 싶은 걸 다룬다”","desc":"스킬 발동 시 즉시 공격 범위 내 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 이후 공격 목표 수 +1, 공격 속도 +40, 스플래시 범위 약간 확대"}],"talents":[{"descRaw":"공격 시 목표의 마법 저항 12 무시","name":"“보고 싶은 걸 본다”","desc":"공격 시 목표의 마법 저항 12 무시"},{"descRaw":"자신 및 주변 4칸 [캐스터] 오퍼레이터의 공격력 +10%","name":"“받고 싶은 걸 받는다”","desc":"자신 및 주변 4칸 [캐스터] 오퍼레이터의 공격력 +10%"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+40, 스플래시 범위 <@ba.vup>확대","name":"“쓰고 싶은 걸 쓴다”","desc":"공격 속도 +40, 스플래시 범위 확대"},{"descRaw":"자신의 공격 속도 <@ba.vup>+50, 모든 [캐스터] 오퍼레이터의 공격력 <@ba.vup>+35%","name":"“하고 싶은 걸 한다”","desc":"자신의 공격 속도 +50, 모든 [캐스터] 오퍼레이터의 공격력 +35%"},{"descRaw":"스킬 발동 시 즉시 공격 범위 내 모든 적에게 공격력의 <@ba.vup>140%에 해당하는 마법 대미지를 입히고, 이후 공격 목표 수 <@ba.vup>+1, 공격 속도 <@ba.vup>+55, 스플래시 범위 <@ba.vup>약간 확대","name":"“다루고 싶은 걸 다룬다”","desc":"스킬 발동 시 즉시 공격 범위 내 모든 적에게 공격력의 140%에 해당하는 마법 대미지를 입히고, 이후 공격 목표 수 +1, 공격 속도 +55, 스플래시 범위 약간 확대"}],"talents":[{"descRaw":"공격 시 목표의 마법 저항 12 무시","name":"“보고 싶은 걸 본다”","desc":"공격 시 목표의 마법 저항 12 무시"},{"descRaw":"자신 및 주변 4칸 [캐스터] 오퍼레이터의 공격력 +10%","name":"“받고 싶은 걸 받는다”","desc":"자신 및 주변 4칸 [캐스터] 오퍼레이터의 공격력 +10%"}],"modules":[{"name":"피스의 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"공격 시 광역 마법 대미지를 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쓰러질 시 자신이 SP 5 획득","name":"초월","desc":"공격 범위 내 아군 오퍼레이터가 쓰러질 시 자신이 SP 5 획득"}],"modules":[{"name":"터치의 배지","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}}]},"2/60/7/3":{"trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skills":[{"descRaw":"공격력 <@ba.vup>+50%, 치료할 때마다 <@ba.vup>50% 확률로 추가 1회 치료","name":"아낌없는 선사","desc":"공격력 +50%, 치료할 때마다 50% 확률로 추가 1회 치료"},{"descRaw":"공격 거리 <@ba.vup>+1, 회당 <@ba.vup>2명의 목표 치료, 모든 메딕 오퍼레이터의 공격력 <@ba.vup>+30%","name":"천계와 같이","desc":"공격 거리 +1, 회당 2명의 목표 치료, 모든 메딕 오퍼레이터의 공격력 +30%"},{"descRaw":"공격 거리 <@ba.vup>+2, 공격력 <@ba.vup>+30%, 회당 <@ba.vup>2명의 목표 치료, 추가로 목표 또는 목표와 인접한 아군 유닛 1명을 주요 목표 치유량의 <@ba.vup>30%만큼 치료, HP가 50% 미만인 아군 유닛 치료 시 치유량이 <@ba.vup>140%로 증가","name":"간절함의 복음","desc":"공격 거리 +2, 공격력 +30%, 회당 2명의 목표 치료, 추가로 목표 또는 목표와 인접한 아군 유닛 1명을 주요 목표 치유량의 30%만큼 치료, HP가 50% 미만인 아군 유닛 치료 시 치유량이 140%로 증가"}],"talents":[{"descRaw":"목표 치료 시 목표가 SP 3 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감소, 동시에 목표 3개 공격, 공격으로 인한 정지 시간이 1.1초로 증가"},{"descRaw":"공격 범위 확대, 공격력 <@ba.vup>+40%, 제1재능의 효과가 <@ba.vup>2.0배로 증가, 공격 범위 내 모든 적이 <@ba.vup>10%의 <$ba.fragile>취약 효과 및 <@ba.vup>10%의 <$ba.weaken>약화 효과를 받음","name":"시그널 약동","desc":"공격 범위 확대, 공격력 +40%, 제1재능의 효과가 2.0배로 증가, 공격 범위 내 모든 적이 10%의 취약 효과 및 10%의 약화 효과를 받음"}],"talents":[{"descRaw":"공격 속도 +15, 인접한 오퍼레이터의 공격 속도 +10","name":"콜백","desc":"공격 속도 +15, 인접한 오퍼레이터의 공격 속도 +10"},{"descRaw":"공격 범위 내 적의 물리 및 마법 명중률 -10%","name":"유인","desc":"공격 범위 내 적의 물리 및 마법 명중률 -10%"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"skills":[{"descRaw":"공격력 <@ba.vup>+40%, 추가로 목표 1명 공격","name":"두 가지 음","desc":"공격력 +40%, 추가로 목표 1명 공격"},{"descRaw":"공격 딜레이 <@ba.vup>감소, 동시에 목표 3개 공격, 공격으로 인한 <$ba.sluggish>정지 시간이 <@ba.vup>1.2초로 증가","name":"세 가지 형","desc":"공격 딜레이 감소, 동시에 목표 3개 공격, 공격으로 인한 정지 시간이 1.2초로 증가"},{"descRaw":"공격 범위 확대, 공격력 <@ba.vup>+50%, 제1재능의 효과가 <@ba.vup>2.5배로 증가, 공격 범위 내 모든 적이 <@ba.vup>20%의 <$ba.fragile>취약 효과 및 <@ba.vup>20%의 <$ba.weaken>약화 효과를 받음","name":"시그널 약동","desc":"공격 범위 확대, 공격력 +50%, 제1재능의 효과가 2.5배로 증가, 공격 범위 내 모든 적이 20%의 취약 효과 및 20%의 약화 효과를 받음"}],"talents":[{"descRaw":"공격 속도 +15, 인접한 오퍼레이터의 공격 속도 +10","name":"콜백","desc":"공격 속도 +15, 인접한 오퍼레이터의 공격 속도 +10"},{"descRaw":"공격 범위 내 적의 물리 및 마법 명중률 -10%","name":"유인","desc":"공격 범위 내 적의 물리 및 마법 명중률 -10%"}],"modules":[{"name":"라이디언의 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","moduleDescRaw":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여","moduleDesc":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"skills":[{"descRaw":"공격력 <@ba.vup>+40%, 추가로 목표 1명 공격","name":"두 가지 음","desc":"공격력 +40%, 추가로 목표 1명 공격"},{"descRaw":"공격 딜레이 <@ba.vup>감소, 동시에 목표 3개 공격, 공격으로 인한 <$ba.sluggish>정지 시간이 <@ba.vup>1.2초로 증가","name":"세 가지 형","desc":"공격 딜레이 감소, 동시에 목표 3개 공격, 공격으로 인한 정지 시간이 1.2초로 증가"},{"descRaw":"공격 범위 확대, 공격력 <@ba.vup>+50%, 제1재능의 효과가 <@ba.vup>2.5배로 증가, 공격 범위 내 모든 적이 <@ba.vup>20%의 <$ba.fragile>취약 효과 및 <@ba.vup>20%의 <$ba.weaken>약화 효과를 받음","name":"시그널 약동","desc":"공격 범위 확대, 공격력 +50%, 제1재능의 효과가 2.5배로 증가, 공격 범위 내 모든 적이 20%의 취약 효과 및 20%의 약화 효과를 받음"}],"talents":[{"descRaw":"공격 속도 +15, 인접한 오퍼레이터의 공격 속도 +10","name":"콜백","desc":"공격 속도 +15, 인접한 오퍼레이터의 공격 속도 +10"},{"descRaw":"공격 범위 내 적의 물리 및 마법 명중률 -10%","name":"유인","desc":"공격 범위 내 적의 물리 및 마법 명중률 -10%"}],"modules":[{"name":"라이디언의 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","moduleDescRaw":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여","moduleDesc":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초"},"talentChanges":[null,{"descRaw":"공격 속도 +20, 인접한 오퍼레이터의 공격 속도 +12","name":"콜백","desc":"공격 속도 +20, 인접한 오퍼레이터의 공격 속도 +12"}]}]}}},"char_615_acspec":{"subProfessionName":"처형자","moduleNames":{"uniequip_001_acspec":{"name":"미저리의 배지"},"uniequip_002_acspec":{"name":"미저리의 배지"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","desc":"재배치 시간 대폭 감소"},"skills":[{"descRaw":"배치 후 제1재능의 발동 확률이 <@ba.vup>25%로 증가, 물리 회피 <@ba.vup>+45%","name":"물리의 복종","desc":"배치 후 제1재능의 발동 확률이 25%로 증가, 물리 회피 +45%"},{"descRaw":"배치 후 공격력 <@ba.vup>+30%, 공격 속도 <@ba.vup>+15","name":"전쟁의 공순","desc":"배치 후 공격력 +30%, 공격 속도 +15"},{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 입히고, 공간 오리지늄 아츠를 사용해 저지당하지 않은 모든 적을 전방으로 <@ba.vup>살짝 끌어당겨 <@ba.vup>2.5초간 <$ba.sluggish>정지시킴","name":"공간의 귀의","desc":"배치 즉시 주변의 모든 적에게 공격력의 210%에 해당하는 물리 대미지를 입히고, 공간 오리지늄 아츠를 사용해 저지당하지 않은 모든 적을 전방으로 살짝 끌어당겨 2.5초간 정지시킴"}],"talents":[{"descRaw":"공격할 때마다 10% 확률로 2연 공격 발동","name":"두 현상의 끝","desc":"공격할 때마다 10% 확률로 2연 공격 발동"},{"descRaw":"주변 4칸에 적이 1명만 존재 시 공격력 +10%","name":"네 차원의 분리","desc":"주변 4칸에 적이 1명만 존재 시 공격력 +10%"}]},"2/60/7/1":{"trait":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","desc":"재배치 시간 대폭 감소"},"skills":[{"descRaw":"배치 후 제1재능의 발동 확률이 <@ba.vup>25%로 증가, 물리 회피 <@ba.vup>+60%","name":"물리의 복종","desc":"배치 후 제1재능의 발동 확률이 25%로 증가, 물리 회피 +60%"},{"descRaw":"배치 후 공격력 <@ba.vup>+45%, 공격 속도 <@ba.vup>+15","name":"전쟁의 공순","desc":"배치 후 공격력 +45%, 공격 속도 +15"},{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>240%에 해당하는 물리 대미지를 입히고, 공간 오리지늄 아츠를 사용해 저지당하지 않은 모든 적을 전방으로 <@ba.vup>살짝 끌어당겨 <@ba.vup>2.5초간 <$ba.sluggish>정지시킴","name":"공간의 귀의","desc":"배치 즉시 주변의 모든 적에게 공격력의 240%에 해당하는 물리 대미지를 입히고, 공간 오리지늄 아츠를 사용해 저지당하지 않은 모든 적을 전방으로 살짝 끌어당겨 2.5초간 정지시킴"}],"talents":[{"descRaw":"공격할 때마다 10% 확률로 2연 공격 발동","name":"두 현상의 끝","desc":"공격할 때마다 10% 확률로 2연 공격 발동"},{"descRaw":"주변 4칸에 적이 1명만 존재 시 공격력 +10%","name":"네 차원의 분리","desc":"주변 4칸에 적이 1명만 존재 시 공격력 +10%"}],"modules":[{"name":"미저리의 배지","traitOverride":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","moduleDescRaw":"주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 <@ba.kw>+10%","desc":"재배치 시간 대폭 감소","moduleDesc":"주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 +10%"}}]},"2/60/7/3":{"trait":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","desc":"재배치 시간 대폭 감소"},"skills":[{"descRaw":"배치 후 제1재능의 발동 확률이 <@ba.vup>25%로 증가, 물리 회피 <@ba.vup>+60%","name":"물리의 복종","desc":"배치 후 제1재능의 발동 확률이 25%로 증가, 물리 회피 +60%"},{"descRaw":"배치 후 공격력 <@ba.vup>+45%, 공격 속도 <@ba.vup>+15","name":"전쟁의 공순","desc":"배치 후 공격력 +45%, 공격 속도 +15"},{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>240%에 해당하는 물리 대미지를 입히고, 공간 오리지늄 아츠를 사용해 저지당하지 않은 모든 적을 전방으로 <@ba.vup>살짝 끌어당겨 <@ba.vup>2.5초간 <$ba.sluggish>정지시킴","name":"공간의 귀의","desc":"배치 즉시 주변의 모든 적에게 공격력의 240%에 해당하는 물리 대미지를 입히고, 공간 오리지늄 아츠를 사용해 저지당하지 않은 모든 적을 전방으로 살짝 끌어당겨 2.5초간 정지시킴"}],"talents":[{"descRaw":"공격할 때마다 10% 확률로 2연 공격 발동","name":"두 현상의 끝","desc":"공격할 때마다 10% 확률로 2연 공격 발동"},{"descRaw":"주변 4칸에 적이 1명만 존재 시 공격력 +10%","name":"네 차원의 분리","desc":"주변 4칸에 적이 1명만 존재 시 공격력 +10%"}],"modules":[{"name":"미저리의 배지","traitOverride":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","moduleDescRaw":"주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 <@ba.kw>+10%","desc":"재배치 시간 대폭 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<@ba.vup>+180%, 공격 속도 <@ba.vup>+50, 동시에 목표 <@ba.vup>2개 공격, 원거리 공격의 공격력이 감소하지 않음","name":"침묵의 폭발","desc":"공격력 +180%, 공격 속도 +50, 동시에 목표 2개 공격, 원거리 공격의 공격력이 감소하지 않음"}],"talents":[{"descRaw":"공격력 +20%, 마법 회피 +25%","name":"소리 없는 칼날","desc":"공격력 +20%, 마법 회피 +25%"},{"descRaw":"공격 범위에 적 2명 이상 존재 시 공격 속도 +12","name":"돌진의 용기","desc":"공격 범위에 적 2명 이상 존재 시 공격 속도 +12"}],"modules":[{"name":"로드·샤프의 배지","traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"skills":[{"descRaw":"공격력 <@ba.vup>+180%, 공격 속도 <@ba.vup>+50, 동시에 목표 <@ba.vup>2개 공격, 원거리 공격의 공격력이 감소하지 않음","name":"침묵의 폭발","desc":"공격력 +180%, 공격 속도 +50, 동시에 목표 2개 공격, 원거리 공격의 공격력이 감소하지 않음"}],"talents":[{"descRaw":"공격력 +20%, 마법 회피 +25%","name":"소리 없는 칼날","desc":"공격력 +20%, 마법 회피 +25%"},{"descRaw":"공격 범위에 적 2명 이상 존재 시 공격 속도 +12","name":"돌진의 용기","desc":"공격 범위에 적 2명 이상 존재 시 공격 속도 +12"}],"modules":[{"name":"로드·샤프의 배지","traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"},"talentChanges":[{"descRaw":"공격력 +25%, 마법 회피 +35%","name":"소리 없는 칼날","desc":"공격력 +25%, 마법 회피 +35%"}]}]}}},"char_003_kalts":{"name":"켈시","subProfessionName":"메딕","moduleNames":{"uniequip_001_kalts":{"name":"켈시의 배지"},"uniequip_003_kalts":{"name":"의사"},"uniequip_004_kalts":{"name":"켈시의 특별 한정 배지"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skills":[{"descRaw":"자신과 Mon3tr의 방어력 <@ba.vup>+90%, 자신은 <@ba.vup>30%의 물리 대미지 무효화 획득","name":"명령: 구조 보강","desc":"자신과 Mon3tr의 방어력 +90%, 자신은 30%의 물리 대미지 무효화 획득"},{"descRaw":"자신의 공격 속도 <@ba.vup>+45, Mon3tr의 공격력 <@ba.vup>+35%, Mon3tr는 저지한 모든 적 공격\n<@ba.rem>해당 스킬은 Mon3tr와 <$ba.binding><@ba.rem>연동","name":"명령: 전술 협동","desc":"자신의 공격 속도 +45, Mon3tr의 공격력 +35%, Mon3tr는 저지한 모든 적 공격\n해당 스킬은 Mon3tr와 연동"},{"descRaw":"Mon3tr의 방어력 <@ba.vup>+120%, 스킬 지속 시간 동안 공격력이 <@ba.vup>+160%에서 점차 +0%로 하락, 대미지 유형이 <@ba.vup>트루 대미지로 변경, 해당 기간에 적을 처치하지 못하면 스킬 종료 후 HP가 최대 HP의 <@ba.vup>50%만큼 감소\n<@ba.rem>해당 스킬은 Mon3tr와 <$ba.binding><@ba.rem>연동","name":"명령: 용해","desc":"Mon3tr의 방어력 +120%, 스킬 지속 시간 동안 공격력이 +160%에서 점차 +0%로 하락, 대미지 유형이 트루 대미지로 변경, 해당 기간에 적을 처치하지 못하면 스킬 종료 후 HP가 최대 HP의 50%만큼 감소\n해당 스킬은 Mon3tr와 연동"}],"talents":[{"descRaw":"Mon3tr를 사용 및 치료 가능, 재배치 시간 25초, 자신과 Mon3tr를 우선 치료, Mon3tr가 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소","desc":"Mon3tr를 사용 및 치료 가능, 재배치 시간 25초, 자신과 Mon3tr를 우선 치료, Mon3tr가 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소"},{"descRaw":"Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘"}]},"2/60/7/1":{"trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skills":[{"descRaw":"자신과 Mon3tr의 방어력 <@ba.vup>+120%, 자신은 <@ba.vup>40%의 물리 대미지 무효화 획득","name":"명령: 구조 보강","desc":"자신과 Mon3tr의 방어력 +120%, 자신은 40%의 물리 대미지 무효화 획득"},{"descRaw":"자신의 공격 속도 <@ba.vup>+60, Mon3tr의 공격력 <@ba.vup>+50%, Mon3tr는 저지한 모든 적 공격\n<@ba.rem>해당 스킬은 Mon3tr와 <$ba.binding><@ba.rem>연동","name":"명령: 전술 협동","desc":"자신의 공격 속도 +60, Mon3tr의 공격력 +50%, Mon3tr는 저지한 모든 적 공격\n해당 스킬은 Mon3tr와 연동"},{"descRaw":"Mon3tr의 방어력 <@ba.vup>+140%, 스킬 지속 시간 동안 공격력이 <@ba.vup>+190%에서 점차 +0%로 하락, 대미지 유형이 <@ba.vup>트루 대미지로 변경, 해당 기간에 적을 처치하지 못하면 스킬 종료 후 HP가 최대 HP의 <@ba.vup>50%만큼 감소\n<@ba.rem>해당 스킬은 Mon3tr와 <$ba.binding><@ba.rem>연동","name":"명령: 용해","desc":"Mon3tr의 방어력 +140%, 스킬 지속 시간 동안 공격력이 +190%에서 점차 +0%로 하락, 대미지 유형이 트루 대미지로 변경, 해당 기간에 적을 처치하지 못하면 스킬 종료 후 HP가 최대 HP의 50%만큼 감소\n해당 스킬은 Mon3tr와 연동"}],"talents":[{"descRaw":"Mon3tr를 사용 및 치료 가능, 재배치 시간 25초, 자신과 Mon3tr를 우선 치료, Mon3tr가 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소","desc":"Mon3tr를 사용 및 치료 가능, 재배치 시간 25초, 자신과 Mon3tr를 우선 치료, Mon3tr가 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소"},{"descRaw":"Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘"}],"modules":[{"traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}},{"name":"의사","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"지상의 아군 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"지상의 아군 치료 시 치유량 +15%"}},{"name":"켈시의 특별 한정 배지","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"<@ba.kw>통합 전략에서 동시에 목표 <@ba.kw>2명 치료","desc":"아군 HP 회복","moduleDesc":"통합 전략에서 동시에 목표 2명 치료"}}]},"2/60/7/3":{"trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skills":[{"descRaw":"자신과 Mon3tr의 방어력 <@ba.vup>+120%, 자신은 <@ba.vup>40%의 물리 대미지 무효화 획득","name":"명령: 구조 보강","desc":"자신과 Mon3tr의 방어력 +120%, 자신은 40%의 물리 대미지 무효화 획득"},{"descRaw":"자신의 공격 속도 <@ba.vup>+60, Mon3tr의 공격력 <@ba.vup>+50%, Mon3tr는 저지한 모든 적 공격\n<@ba.rem>해당 스킬은 Mon3tr와 <$ba.binding><@ba.rem>연동","name":"명령: 전술 협동","desc":"자신의 공격 속도 +60, Mon3tr의 공격력 +50%, Mon3tr는 저지한 모든 적 공격\n해당 스킬은 Mon3tr와 연동"},{"descRaw":"Mon3tr의 방어력 <@ba.vup>+140%, 스킬 지속 시간 동안 공격력이 <@ba.vup>+190%에서 점차 +0%로 하락, 대미지 유형이 <@ba.vup>트루 대미지로 변경, 해당 기간에 적을 처치하지 못하면 스킬 종료 후 HP가 최대 HP의 <@ba.vup>50%만큼 감소\n<@ba.rem>해당 스킬은 Mon3tr와 <$ba.binding><@ba.rem>연동","name":"명령: 용해","desc":"Mon3tr의 방어력 +140%, 스킬 지속 시간 동안 공격력이 +190%에서 점차 +0%로 하락, 대미지 유형이 트루 대미지로 변경, 해당 기간에 적을 처치하지 못하면 스킬 종료 후 HP가 최대 HP의 50%만큼 감소\n해당 스킬은 Mon3tr와 연동"}],"talents":[{"descRaw":"Mon3tr를 사용 및 치료 가능, 재배치 시간 25초, 자신과 Mon3tr를 우선 치료, Mon3tr가 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소","desc":"Mon3tr를 사용 및 치료 가능, 재배치 시간 25초, 자신과 Mon3tr를 우선 치료, Mon3tr가 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소"},{"descRaw":"Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘"}],"modules":[{"traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"},"talentChanges":[{"descRaw":"Mon3tr의 HP가 최초로 50% 미만 또는 Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 4<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1700<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"Mon3tr의 HP가 최초로 50% 미만 또는 Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 4(+0.5)초간 기절시키고, 1700(+200)의 트루 대미지를 입힘"}]},{"name":"의사","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"지상의 아군 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"지상의 아군 치료 시 치유량 +15%"},"talentChanges":[{"descRaw":"Mon3tr를 사용 및 치료 가능, 재배치 시간 25초, 자신과 Mon3tr를 우선 치료, Mon3tr가 켈시의 공격 범위 안에 있을 경우 공격 속도 +20 및 방어력 +20%, Mon3tr가 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소","desc":"Mon3tr를 사용 및 치료 가능, 재배치 시간 25초, 자신과 Mon3tr를 우선 치료, Mon3tr가 켈시의 공격 범위 안에 있을 경우 공격 속도 +20 및 방어력 +20%, Mon3tr가 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소"}]},{"name":"켈시의 특별 한정 배지","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"<@ba.kw>통합 전략에서 동시에 목표 <@ba.kw>2명 치료","desc":"아군 HP 회복","moduleDesc":"통합 전략에서 동시에 목표 2명 치료"},"talentChanges":[{"descRaw":"Mon3tr를 사용 및 치료 가능, 재배치 시간 25초, 자신과 Mon3tr를 우선 치료, Mon3tr가 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소, <@ba.kw>통합 전략에서 배치 인원수를 소모하지 않으며, 최대 HP와 공격력 +50%, 치료 효과 +50%","desc":"Mon3tr를 사용 및 치료 가능, 재배치 시간 25초, 자신과 Mon3tr를 우선 치료, Mon3tr가 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소, 통합 전략에서 배치 인원수를 소모하지 않으며, 최대 HP와 공격력 +50%, 치료 효과 +50%"}]}]}}},"char_010_chen":{"name":"첸","subProfessionName":"소드마스터","moduleNames":{"uniequip_001_chen":{"name":"첸의 배지"},"uniequip_002_chen":{"name":"로도스 아일랜드 제식검"},"uniequip_003_chen":{"name":"옛 시절"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","desc":"일반 공격 시 대미지를 2회 입힘"},"skills":[{"descRaw":"다음 공격 시 칼집으로 적을 공격하여 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입히고, 명중한 적을 <@ba.vup>1.25초간 <$ba.stun>기절시킴","name":"칼집 공격","desc":"다음 공격 시 칼집으로 적을 공격하여 공격력의 230%에 해당하는 물리 대미지를 입히고, 명중한 적을 1.25초간 기절시킴"},{"descRaw":"전방 범위 내 최대 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>370%에 해당하는 <@ba.rem>물리 대미지 및 공격력의 <@ba.vup>370%에 해당하는 <@ba.rem>마법 대미지를 입힘","name":"적소·발도","desc":"전방 범위 내 최대 5명의 적에게 공격력의 370%에 해당하는 물리 대미지 및 공격력의 370%에 해당하는 마법 대미지를 입힘"},{"descRaw":"주변에서 가장 가까운 목표를 찾아 <@ba.vup>10연참 공격 발동, 참격 1회당 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입히고, 마지막 일격은 목표를 <@ba.vup>2.5초간 <$ba.stun>기절시킴","name":"적소·절영","desc":"주변에서 가장 가까운 목표를 찾아 10연참 공격 발동, 참격 1회당 공격력의 230%에 해당하는 물리 대미지를 입히고, 마지막 일격은 목표를 2.5초간 기절시킴"}],"talents":[{"descRaw":"배치되어 있을 때, 4초마다 모든 아군 오퍼레이터의 공격/피격 회복 스킬의 SP +1","name":"호령","desc":"배치되어 있을 때, 4초마다 모든 아군 오퍼레이터의 공격/피격 회복 스킬의 SP +1"},{"descRaw":"공격력 +6%<@ba.talpu>(+1%), 방어력 +6%<@ba.talpu>(+1%), 물리 회피 +13%<@ba.talpu>(+3%)","name":"검투술","desc":"공격력 +6%(+1%), 방어력 +6%(+1%), 물리 회피 +13%(+3%)"}]},"2/60/7/1":{"trait":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","desc":"일반 공격 시 대미지를 2회 입힘"},"skills":[{"descRaw":"다음 공격 시 칼집으로 적을 공격하여 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, 명중한 적을 <@ba.vup>1.5초간 <$ba.stun>기절시킴","name":"칼집 공격","desc":"다음 공격 시 칼집으로 적을 공격하여 공격력의 260%에 해당하는 물리 대미지를 입히고, 명중한 적을 1.5초간 기절시킴"},{"descRaw":"전방 범위 내 최대 <@ba.vup>6명의 적에게 공격력의 <@ba.vup>410%에 해당하는 <@ba.rem>물리 대미지 및 공격력의 <@ba.vup>410%에 해당하는 <@ba.rem>마법 대미지를 입힘","name":"적소·발도","desc":"전방 범위 내 최대 6명의 적에게 공격력의 410%에 해당하는 물리 대미지 및 공격력의 410%에 해당하는 마법 대미지를 입힘"},{"descRaw":"주변에서 가장 가까운 목표를 찾아 <@ba.vup>10연참 공격 발동, 참격 1회당 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, 마지막 일격은 목표를 <@ba.vup>3초간 <$ba.stun>기절시킴","name":"적소·절영","desc":"주변에서 가장 가까운 목표를 찾아 10연참 공격 발동, 참격 1회당 공격력의 260%에 해당하는 물리 대미지를 입히고, 마지막 일격은 목표를 3초간 기절시킴"}],"talents":[{"descRaw":"배치되어 있을 때, 4초마다 모든 아군 오퍼레이터의 공격/피격 회복 스킬의 SP +1","name":"호령","desc":"배치되어 있을 때, 4초마다 모든 아군 오퍼레이터의 공격/피격 회복 스킬의 SP +1"},{"descRaw":"공격력 +6%<@ba.talpu>(+1%), 방어력 +6%<@ba.talpu>(+1%), 물리 회피 +13%<@ba.talpu>(+3%)","name":"검투술","desc":"공격력 +6%(+1%), 방어력 +6%(+1%), 물리 회피 +13%(+3%)"}],"modules":[{"name":"로도스 아일랜드 제식검","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"스킬 대미지가 <@ba.vup>10% 증가","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"스킬 대미지가 10% 증가"}},{"name":"옛 시절","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"적의 방어력 <@ba.vup>70 무시","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"적의 방어력 70 무시"}}]},"2/60/7/3":{"trait":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","desc":"일반 공격 시 대미지를 2회 입힘"},"skills":[{"descRaw":"다음 공격 시 칼집으로 적을 공격하여 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, 명중한 적을 <@ba.vup>1.5초간 <$ba.stun>기절시킴","name":"칼집 공격","desc":"다음 공격 시 칼집으로 적을 공격하여 공격력의 260%에 해당하는 물리 대미지를 입히고, 명중한 적을 1.5초간 기절시킴"},{"descRaw":"전방 범위 내 최대 <@ba.vup>6명의 적에게 공격력의 <@ba.vup>410%에 해당하는 <@ba.rem>물리 대미지 및 공격력의 <@ba.vup>410%에 해당하는 <@ba.rem>마법 대미지를 입힘","name":"적소·발도","desc":"전방 범위 내 최대 6명의 적에게 공격력의 410%에 해당하는 물리 대미지 및 공격력의 410%에 해당하는 마법 대미지를 입힘"},{"descRaw":"주변에서 가장 가까운 목표를 찾아 <@ba.vup>10연참 공격 발동, 참격 1회당 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, 마지막 일격은 목표를 <@ba.vup>3초간 <$ba.stun>기절시킴","name":"적소·절영","desc":"주변에서 가장 가까운 목표를 찾아 10연참 공격 발동, 참격 1회당 공격력의 260%에 해당하는 물리 대미지를 입히고, 마지막 일격은 목표를 3초간 기절시킴"}],"talents":[{"descRaw":"배치되어 있을 때, 4초마다 모든 아군 오퍼레이터의 공격/피격 회복 스킬의 SP +1","name":"호령","desc":"배치되어 있을 때, 4초마다 모든 아군 오퍼레이터의 공격/피격 회복 스킬의 SP +1"},{"descRaw":"공격력 +6%<@ba.talpu>(+1%), 방어력 +6%<@ba.talpu>(+1%), 물리 회피 +13%<@ba.talpu>(+3%)","name":"검투술","desc":"공격력 +6%(+1%), 방어력 +6%(+1%), 물리 회피 +13%(+3%)"}],"modules":[{"name":"로도스 아일랜드 제식검","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"스킬 대미지가 <@ba.vup>10% 증가","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"스킬 대미지가 10% 증가"},"talentChanges":[{"descRaw":"배치되어 있을 때, 3초마다 모든 아군 오퍼레이터의 공격/피격 회복 스킬의 SP +1, 자신은 추가로 SP +1","name":"호령","desc":"배치되어 있을 때, 3초마다 모든 아군 오퍼레이터의 공격/피격 회복 스킬의 SP +1, 자신은 추가로 SP +1"}]},{"name":"옛 시절","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"적의 방어력 <@ba.vup>70 무시","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"적의 방어력 70 무시"},"talentChanges":[{"descRaw":"공격력 +16%<@ba.talpu>(+1%), 방어력 +16%<@ba.talpu>(+1%), 물리 회피 +21%<@ba.talpu>(+3%)","name":"검투술","desc":"공격력 +16%(+1%), 방어력 +16%(+1%), 물리 회피 +21%(+3%)"}]}]}}},"char_017_huang":{"name":"블레이즈","subProfessionName":"공격수","moduleNames":{"uniequip_001_huang":{"name":"블레이즈의 배지"},"uniequip_002_huang":{"name":"과부하된 무기와 과열된 심장"},"uniequip_003_huang":{"name":"'곧 돌아올게'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>205%로 증가","name":"강타 γ","desc":"다음 공격의 공격력이 205%로 증가"},{"descRaw":"공격력 <@ba.vup>+55%, 방어력 <@ba.vup>+15%, 공격 거리 <@ba.vup>증가\n<@ba.rem>무한 지속","name":"전기톱 연장 모듈","desc":"공격력 +55%, 방어력 +15%, 공격 거리 증가\n무한 지속"},{"descRaw":"스킬 발동 후 공격력과 방어력이 점진적으로 <@ba.vup>+45%까지 증가, 전방 1칸의 적을 절단. 스킬 종료 시 근처의 모든 적에게 현재 공격력의 <@ba.vup>320%에 해당하는 물리 대미지를 입히며, 자신의 HP가 <@ba.vdown>25% 감소","name":"끓어오르는 폭발","desc":"스킬 발동 후 공격력과 방어력이 점진적으로 +45%까지 증가, 전방 1칸의 적을 절단. 스킬 종료 시 근처의 모든 적에게 현재 공격력의 320%에 해당하는 물리 대미지를 입히며, 자신의 HP가 25% 감소"}],"talents":[{"descRaw":"HP가 25% 미만일 시, 1회에 한해 50%의 HP를 회복하고, 7<@ba.talpu>(+1)초간 HP가 50% 이하로 감소하지 않음","name":"긴급 제세동기","desc":"HP가 25% 미만일 시, 1회에 한해 50%의 HP를 회복하고, 7(+1)초간 HP가 50% 이하로 감소하지 않음"},{"descRaw":"배치 12<@ba.talpu>(-3)초 후 <$ba.buffres>저항 효과 획득","name":"엄격한 훈련","desc":"배치 12(-3)초 후 저항 효과 획득"}]},"2/60/7/1":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>225%로 증가","name":"강타 γ","desc":"다음 공격의 공격력이 225%로 증가"},{"descRaw":"공격력 <@ba.vup>+70%, 방어력 <@ba.vup>+20%, 공격 거리 <@ba.vup>증가\n<@ba.rem>무한 지속","name":"전기톱 연장 모듈","desc":"공격력 +70%, 방어력 +20%, 공격 거리 증가\n무한 지속"},{"descRaw":"스킬 발동 후 공격력과 방어력이 점진적으로 <@ba.vup>+60%까지 증가, 전방 1칸의 적을 절단. 스킬 종료 시 근처의 모든 적에게 현재 공격력의 <@ba.vup>340%에 해당하는 물리 대미지를 입히며, 자신의 HP가 <@ba.vdown>25% 감소","name":"끓어오르는 폭발","desc":"스킬 발동 후 공격력과 방어력이 점진적으로 +60%까지 증가, 전방 1칸의 적을 절단. 스킬 종료 시 근처의 모든 적에게 현재 공격력의 340%에 해당하는 물리 대미지를 입히며, 자신의 HP가 25% 감소"}],"talents":[{"descRaw":"HP가 25% 미만일 시, 1회에 한해 50%의 HP를 회복하고, 7<@ba.talpu>(+1)초간 HP가 50% 이하로 감소하지 않음","name":"긴급 제세동기","desc":"HP가 25% 미만일 시, 1회에 한해 50%의 HP를 회복하고, 7(+1)초간 HP가 50% 이하로 감소하지 않음"},{"descRaw":"배치 12<@ba.talpu>(-3)초 후 <$ba.buffres>저항 효과 획득","name":"엄격한 훈련","desc":"배치 12(-3)초 후 저항 효과 획득"}],"modules":[{"name":"과부하된 무기와 과열된 심장","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격, 저지한 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"저지하고 있는 모든 적 동시에 공격, 저지한 적 공격 시 공격력이 110%로 증가"}},{"name":"'곧 돌아올게'","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"HP가 50%보다 높을 경우, 피격 물리 대미지가 <@ba.kw>20% 감소","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"HP가 50%보다 높을 경우, 피격 물리 대미지가 20% 감소"}}]},"2/60/7/3":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>225%로 증가","name":"강타 γ","desc":"다음 공격의 공격력이 225%로 증가"},{"descRaw":"공격력 <@ba.vup>+70%, 방어력 <@ba.vup>+20%, 공격 거리 <@ba.vup>증가\n<@ba.rem>무한 지속","name":"전기톱 연장 모듈","desc":"공격력 +70%, 방어력 +20%, 공격 거리 증가\n무한 지속"},{"descRaw":"스킬 발동 후 공격력과 방어력이 점진적으로 <@ba.vup>+60%까지 증가, 전방 1칸의 적을 절단. 스킬 종료 시 근처의 모든 적에게 현재 공격력의 <@ba.vup>340%에 해당하는 물리 대미지를 입히며, 자신의 HP가 <@ba.vdown>25% 감소","name":"끓어오르는 폭발","desc":"스킬 발동 후 공격력과 방어력이 점진적으로 +60%까지 증가, 전방 1칸의 적을 절단. 스킬 종료 시 근처의 모든 적에게 현재 공격력의 340%에 해당하는 물리 대미지를 입히며, 자신의 HP가 25% 감소"}],"talents":[{"descRaw":"HP가 25% 미만일 시, 1회에 한해 50%의 HP를 회복하고, 7<@ba.talpu>(+1)초간 HP가 50% 이하로 감소하지 않음","name":"긴급 제세동기","desc":"HP가 25% 미만일 시, 1회에 한해 50%의 HP를 회복하고, 7(+1)초간 HP가 50% 이하로 감소하지 않음"},{"descRaw":"배치 12<@ba.talpu>(-3)초 후 <$ba.buffres>저항 효과 획득","name":"엄격한 훈련","desc":"배치 12(-3)초 후 저항 효과 획득"}],"modules":[{"name":"과부하된 무기와 과열된 심장","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격, 저지한 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"저지하고 있는 모든 적 동시에 공격, 저지한 적 공격 시 공격력이 110%로 증가"},"talentChanges":[{"descRaw":"배치 12<@ba.talpu>(-3)초 후 <$ba.buffres>저항 효과 획득, 30초 후 공격력 +6%, 45초 후 공격 속도 +12","name":"엄격한 훈련","desc":"배치 12(-3)초 후 저항 효과 획득, 30초 후 공격력 +6%, 45초 후 공격 속도 +12"}]},{"name":"'곧 돌아올게'","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"HP가 50%보다 높을 경우, 피격 물리 대미지가 <@ba.kw>20% 감소","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"HP가 50%보다 높을 경우, 피격 물리 대미지가 20% 감소"},"talentChanges":[{"descRaw":"HP가 최초로 25%, 50% 미만일 시, 50%의 HP를 회복하고, 9<@ba.talpu>(+1)초간 HP가 50% 이하로 감소하지 않으며, HP가 50%를 초과할 시 공격이 목표의 방어력 150 무시","name":"긴급 제세동기","desc":"HP가 최초로 25%, 50% 미만일 시, 50%의 HP를 회복하고, 9(+1)초간 HP가 50% 이하로 감소하지 않으며, HP가 50%를 초과할 시 공격이 목표의 방어력 150 무시"}]}]}}},"char_112_siege":{"name":"시즈","subProfessionName":"척후병","moduleNames":{"uniequip_001_siege":{"name":"시즈의 배지"},"uniequip_002_siege":{"name":"'캔디 박스'"},"uniequip_003_siege":{"name":"'첫 승낙'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>12 즉시 획득","name":"돌격 지령 γ","desc":"배치 코스트 12 즉시 획득"},{"descRaw":"다음 공격이 주변 4칸의 모든 적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입히고, 배치 코스트 <@ba.vup>3 획득\n<@ba.rem>2회 충전 가능","name":"점핑 해머","desc":"다음 공격이 주변 4칸의 모든 적에게 공격력의 250%에 해당하는 물리 대미지를 입히고, 배치 코스트 3 획득\n2회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격 시 공격력이 <@ba.vup>290%로 증가, <@ba.vup> 40% 확률로 목표를 <@ba.vup>0.8초간 <$ba.stun>기절시킴","name":"스컬 크래시","desc":"공격 딜레이 증가, 공격 시 공격력이 290%로 증가, 40% 확률로 목표를 0.8초간 기절시킴"}],"talents":[{"descRaw":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +10%<@ba.talpu>(+2%)","name":"백수의 왕","desc":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +10%(+2%)"},{"descRaw":"주변 4칸 내에서 적이 쓰러질 경우 SP +1","name":"분쇄","desc":"주변 4칸 내에서 적이 쓰러질 경우 SP +1"}]},"2/60/7/1":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>12 즉시 획득","name":"돌격 지령 γ","desc":"배치 코스트 12 즉시 획득"},{"descRaw":"다음 공격이 주변 4칸의 모든 적에게 공격력의 <@ba.vup>280%에 해당하는 물리 대미지를 입히고, 배치 코스트 <@ba.vup>3 획득\n<@ba.rem>3회 충전 가능","name":"점핑 해머","desc":"다음 공격이 주변 4칸의 모든 적에게 공격력의 280%에 해당하는 물리 대미지를 입히고, 배치 코스트 3 획득\n3회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격 시 공격력이 <@ba.vup>320%로 증가, <@ba.vup> 40% 확률로 목표를 <@ba.vup>1.1초간 <$ba.stun>기절시킴","name":"스컬 크래시","desc":"공격 딜레이 증가, 공격 시 공격력이 320%로 증가, 40% 확률로 목표를 1.1초간 기절시킴"}],"talents":[{"descRaw":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +10%<@ba.talpu>(+2%)","name":"백수의 왕","desc":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +10%(+2%)"},{"descRaw":"주변 4칸 내에서 적이 쓰러질 경우 SP +1","name":"분쇄","desc":"주변 4칸 내에서 적이 쓰러질 경우 SP +1"}],"modules":[{"name":"'캔디 박스'","traitOverride":{"descRaw":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%","desc":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%"}},{"name":"'첫 승낙'","traitOverride":{"descRaw":"적 2명 저지 가능","moduleDescRaw":"최초 배치 시 배치 코스트 -4","desc":"적 2명 저지 가능","moduleDesc":"최초 배치 시 배치 코스트 -4"}}]},"2/60/7/3":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>12 즉시 획득","name":"돌격 지령 γ","desc":"배치 코스트 12 즉시 획득"},{"descRaw":"다음 공격이 주변 4칸의 모든 적에게 공격력의 <@ba.vup>280%에 해당하는 물리 대미지를 입히고, 배치 코스트 <@ba.vup>3 획득\n<@ba.rem>3회 충전 가능","name":"점핑 해머","desc":"다음 공격이 주변 4칸의 모든 적에게 공격력의 280%에 해당하는 물리 대미지를 입히고, 배치 코스트 3 획득\n3회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격 시 공격력이 <@ba.vup>320%로 증가, <@ba.vup> 40% 확률로 목표를 <@ba.vup>1.1초간 <$ba.stun>기절시킴","name":"스컬 크래시","desc":"공격 딜레이 증가, 공격 시 공격력이 320%로 증가, 40% 확률로 목표를 1.1초간 기절시킴"}],"talents":[{"descRaw":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +10%<@ba.talpu>(+2%)","name":"백수의 왕","desc":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +10%(+2%)"},{"descRaw":"주변 4칸 내에서 적이 쓰러질 경우 SP +1","name":"분쇄","desc":"주변 4칸 내에서 적이 쓰러질 경우 SP +1"}],"modules":[{"name":"'캔디 박스'","traitOverride":{"descRaw":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%","desc":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%"},"talentChanges":[{"descRaw":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +10%<@ba.talpu>(+2%), 자신의 공격력 및 방어력이 추가로 +8%","name":"백수의 왕","desc":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +10%(+2%), 자신의 공격력 및 방어력이 추가로 +8%"}]},{"name":"'첫 승낙'","traitOverride":{"descRaw":"적 2명 저지 가능","moduleDescRaw":"최초 배치 시 배치 코스트 -4","desc":"적 2명 저지 가능","moduleDesc":"최초 배치 시 배치 코스트 -4"},"talentChanges":[null,{"descRaw":"주변 4칸 내에서 적이 쓰러질 경우 SP +3, 배치된 다른 랜덤 1명의 뱅가드 오퍼레이터도 SP +1","name":"분쇄","desc":"주변 4칸 내에서 적이 쓰러질 경우 SP +3, 배치된 다른 랜덤 1명의 뱅가드 오퍼레이터도 SP +1"}]}]}}},"char_113_cqbw":{"subProfessionName":"포격사수","moduleNames":{"uniequip_001_cqbw":{"name":"W의 배지"},"uniequip_002_cqbw":{"name":"용병의 자루"},"uniequip_003_cqbw":{"name":"빠르고 무딘 칼날"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"skills":[{"descRaw":"즉시 유탄 1발을 발사하여 공격력의 <@ba.vup>270%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>1.8초간 <$ba.stun>기절시킴","name":"하트 K","desc":"즉시 유탄 1발을 발사하여 공격력의 270%에 해당하는 물리 대미지를 입히고, 목표를 1.8초간 기절시킴"},{"descRaw":"다음 공격이 공격 범위 내 배치 가능한 칸에 지뢰 매설(120초간 지속)로 변경, 지뢰는 적이 지나갈 때 폭발하여 주변의 모든 적에게 공격력의 <@ba.vup>220%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>1.6초간 <$ba.stun>기절시킴","name":"깜짝 상자","desc":"다음 공격이 공격 범위 내 배치 가능한 칸에 지뢰 매설(120초간 지속)로 변경, 지뢰는 적이 지나갈 때 폭발하여 주변의 모든 적에게 공격력의 220%에 해당하는 물리 대미지를 입히고, 목표를 1.6초간 기절시킴"},{"descRaw":"공격 범위 내 HP가 가장 많은 <@ba.vup>3명의 적에게 폭탄 1개 부착, 폭탄은 일정 시간 후 폭발하여 주변의 모든 적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>3.5초간 <$ba.stun>기절시킴","desc":"공격 범위 내 HP가 가장 많은 3명의 적에게 폭탄 1개 부착, 폭탄은 일정 시간 후 폭발하여 주변의 모든 적에게 공격력의 250%에 해당하는 물리 대미지를 입히고, 목표를 3.5초간 기절시킴"}],"talents":[{"descRaw":"전장에 배치 10초 후 물리 및 마법 회피 +60%, 쉽게 적의 목표가 되지 않음","name":"매복","desc":"전장에 배치 10초 후 물리 및 마법 회피 +60%, 쉽게 적의 목표가 되지 않음"},{"descRaw":"공격 범위 내 <$ba.stun>기절 상태의 적에게 입히는 물리 대미지 +21%<@ba.talpu>(+3%)","name":"불난 집에 부채질","desc":"공격 범위 내 기절 상태의 적에게 입히는 물리 대미지 +21%(+3%)"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"skills":[{"descRaw":"즉시 유탄 1발을 발사하여 공격력의 <@ba.vup>310%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>2.1초간 <$ba.stun>기절시킴","name":"하트 K","desc":"즉시 유탄 1발을 발사하여 공격력의 310%에 해당하는 물리 대미지를 입히고, 목표를 2.1초간 기절시킴"},{"descRaw":"다음 공격이 공격 범위 내 배치 가능한 칸에 지뢰 매설(120초간 지속)로 변경, 지뢰는 적이 지나갈 때 폭발하여 주변의 모든 적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>1.8초간 <$ba.stun>기절시킴","name":"깜짝 상자","desc":"다음 공격이 공격 범위 내 배치 가능한 칸에 지뢰 매설(120초간 지속)로 변경, 지뢰는 적이 지나갈 때 폭발하여 주변의 모든 적에게 공격력의 250%에 해당하는 물리 대미지를 입히고, 목표를 1.8초간 기절시킴"},{"descRaw":"공격 범위 내 HP가 가장 많은 <@ba.vup>3명의 적에게 폭탄 1개 부착, 폭탄은 일정 시간 후 폭발하여 주변의 모든 적에게 공격력의 <@ba.vup>280%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>4초간 <$ba.stun>기절시킴","desc":"공격 범위 내 HP가 가장 많은 3명의 적에게 폭탄 1개 부착, 폭탄은 일정 시간 후 폭발하여 주변의 모든 적에게 공격력의 280%에 해당하는 물리 대미지를 입히고, 목표를 4초간 기절시킴"}],"talents":[{"descRaw":"전장에 배치 10초 후 물리 및 마법 회피 +60%, 쉽게 적의 목표가 되지 않음","name":"매복","desc":"전장에 배치 10초 후 물리 및 마법 회피 +60%, 쉽게 적의 목표가 되지 않음"},{"descRaw":"공격 범위 내 <$ba.stun>기절 상태의 적에게 입히는 물리 대미지 +21%<@ba.talpu>(+3%)","name":"불난 집에 부채질","desc":"공격 범위 내 기절 상태의 적에게 입히는 물리 대미지 +21%(+3%)"}],"modules":[{"name":"용병의 자루","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공격 시 광역 물리 대미지를 입힘","moduleDesc":"저지하고 있는 적 공격 시 공격력이 110%로 증가"}},{"name":"빠르고 무딘 칼날","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"적의 방어력 <@ba.vup>100 무시","desc":"공격 시 광역 물리 대미지를 입힘","moduleDesc":"적의 방어력 100 무시"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"skills":[{"descRaw":"즉시 유탄 1발을 발사하여 공격력의 <@ba.vup>310%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>2.1초간 <$ba.stun>기절시킴","name":"하트 K","desc":"즉시 유탄 1발을 발사하여 공격력의 310%에 해당하는 물리 대미지를 입히고, 목표를 2.1초간 기절시킴"},{"descRaw":"다음 공격이 공격 범위 내 배치 가능한 칸에 지뢰 매설(120초간 지속)로 변경, 지뢰는 적이 지나갈 때 폭발하여 주변의 모든 적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>1.8초간 <$ba.stun>기절시킴","name":"깜짝 상자","desc":"다음 공격이 공격 범위 내 배치 가능한 칸에 지뢰 매설(120초간 지속)로 변경, 지뢰는 적이 지나갈 때 폭발하여 주변의 모든 적에게 공격력의 250%에 해당하는 물리 대미지를 입히고, 목표를 1.8초간 기절시킴"},{"descRaw":"공격 범위 내 HP가 가장 많은 <@ba.vup>3명의 적에게 폭탄 1개 부착, 폭탄은 일정 시간 후 폭발하여 주변의 모든 적에게 공격력의 <@ba.vup>280%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>4초간 <$ba.stun>기절시킴","desc":"공격 범위 내 HP가 가장 많은 3명의 적에게 폭탄 1개 부착, 폭탄은 일정 시간 후 폭발하여 주변의 모든 적에게 공격력의 280%에 해당하는 물리 대미지를 입히고, 목표를 4초간 기절시킴"}],"talents":[{"descRaw":"전장에 배치 10초 후 물리 및 마법 회피 +60%, 쉽게 적의 목표가 되지 않음","name":"매복","desc":"전장에 배치 10초 후 물리 및 마법 회피 +60%, 쉽게 적의 목표가 되지 않음"},{"descRaw":"공격 범위 내 <$ba.stun>기절 상태의 적에게 입히는 물리 대미지 +21%<@ba.talpu>(+3%)","name":"불난 집에 부채질","desc":"공격 범위 내 기절 상태의 적에게 입히는 물리 대미지 +21%(+3%)"}],"modules":[{"name":"용병의 자루","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공격 시 광역 물리 대미지를 입힘","moduleDesc":"저지하고 있는 적 공격 시 공격력이 110%로 증가"},"talentChanges":[{"descRaw":"공격 범위 내 <$ba.stun>기절 상태의 적에게 입히는 물리 대미지 +27%<@ba.talpu>(+3%), 적 처치 시 SP +1","name":"불난 집에 부채질","desc":"공격 범위 내 기절 상태의 적에게 입히는 물리 대미지 +27%(+3%), 적 처치 시 SP +1"}]},{"name":"빠르고 무딘 칼날","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"적의 방어력 <@ba.vup>100 무시","desc":"공격 시 광역 물리 대미지를 입힘","moduleDesc":"적의 방어력 100 무시"},"talentChanges":[{"descRaw":"전장에 배치 8초 후 물리 및 마법 회피 +60%, 쉽게 적의 목표가 되지 않음, 대미지를 받지 않으면 16초간 공격력이 점차 최대 +20%까지 증가, 대미지를 받으면 공격력 초기화","name":"매복","desc":"전장에 배치 8초 후 물리 및 마법 회피 +60%, 쉽게 적의 목표가 되지 않음, 대미지를 받지 않으면 16초간 공격력이 점차 최대 +20%까지 증가, 대미지를 받으면 공격력 초기화"}]}]}}},"char_134_ifrit":{"name":"이프리트","subProfessionName":"블래스트 캐스터","moduleNames":{"uniequip_001_ifrit":{"name":"이프리트의 배지"},"uniequip_002_ifrit":{"name":"'융합'"},"uniequip_003_ifrit":{"name":"'열화 메모리'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+10%, 공격 속도 <@ba.vup>+58","name":"열광","desc":"공격력 +10%, 공격 속도 +58"},{"descRaw":"다음 공격이 공격력의 <@ba.vup>160%에 해당하는 마법 대미지를 입히며, 명중된 목표는 <@ba.vup>3초간 방어력 <@ba.vup>-100, 동시에 지속해서 화상 대미지를 받음\n<@ba.rem>2회 충전 가능","name":"화염 폭발","desc":"다음 공격이 공격력의 160%에 해당하는 마법 대미지를 입히며, 명중된 목표는 3초간 방어력 -100, 동시에 지속해서 화상 대미지를 받음\n2회 충전 가능"},{"descRaw":"공격 범위 내 모든 지상 적에게 초당 공격력의 <@ba.vup>90%에 해당하는 마법 대미지를 입히며, 명중된 목표는 마법 저항 <@ba.vup>-7\n<@ba.rem>초당 HP가 최대치의 2%씩 감소","name":"불타는 땅","desc":"공격 범위 내 모든 지상 적에게 초당 공격력의 90%에 해당하는 마법 대미지를 입히며, 명중된 목표는 마법 저항 -7\n초당 HP가 최대치의 2%씩 감소"}],"talents":[{"descRaw":"공격 범위 내 적의 마법 저항 -44%<@ba.talpu>(+4%)","name":"정신 융해","desc":"공격 범위 내 적의 마법 저항 -44%(+4%)"},{"descRaw":"5.5<@ba.talpu>(-0.5)초마다 SP 2 추가 회복","name":"라인 회로","desc":"5.5(-0.5)초마다 SP 2 추가 회복"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+20%, 공격 속도 <@ba.vup>+67","name":"열광","desc":"공격력 +20%, 공격 속도 +67"},{"descRaw":"다음 공격이 공격력의 <@ba.vup>190%에 해당하는 마법 대미지를 입히며, 명중된 목표는 <@ba.vup>3초간 방어력 <@ba.vup>-200, 동시에 지속해서 화상 대미지를 받음\n<@ba.rem>3회 충전 가능","name":"화염 폭발","desc":"다음 공격이 공격력의 190%에 해당하는 마법 대미지를 입히며, 명중된 목표는 3초간 방어력 -200, 동시에 지속해서 화상 대미지를 받음\n3회 충전 가능"},{"descRaw":"공격 범위 내 모든 지상 적에게 초당 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히며, 명중된 목표는 마법 저항 <@ba.vup>-10\n<@ba.rem>초당 HP가 최대치의 2%씩 감소","name":"불타는 땅","desc":"공격 범위 내 모든 지상 적에게 초당 공격력의 110%에 해당하는 마법 대미지를 입히며, 명중된 목표는 마법 저항 -10\n초당 HP가 최대치의 2%씩 감소"}],"talents":[{"descRaw":"공격 범위 내 적의 마법 저항 -44%<@ba.talpu>(+4%)","name":"정신 융해","desc":"공격 범위 내 적의 마법 저항 -44%(+4%)"},{"descRaw":"5.5<@ba.talpu>(-0.5)초마다 SP 2 추가 회복","name":"라인 회로","desc":"5.5(-0.5)초마다 SP 2 추가 회복"}],"modules":[{"name":"'융합'","traitOverride":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 <@ba.kw>110%로 증가","desc":"공격 시 초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 110%로 증가"}},{"name":"'열화 메모리'","traitOverride":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","moduleDescRaw":"마법 대미지를 입힐 시 추가로 대미지의 <@ba.vup>8%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘","moduleDesc":"마법 대미지를 입힐 시 추가로 대미지의 8%에 해당하는 소각 손상을 입힘"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+20%, 공격 속도 <@ba.vup>+67","name":"열광","desc":"공격력 +20%, 공격 속도 +67"},{"descRaw":"다음 공격이 공격력의 <@ba.vup>190%에 해당하는 마법 대미지를 입히며, 명중된 목표는 <@ba.vup>3초간 방어력 <@ba.vup>-200, 동시에 지속해서 화상 대미지를 받음\n<@ba.rem>3회 충전 가능","name":"화염 폭발","desc":"다음 공격이 공격력의 190%에 해당하는 마법 대미지를 입히며, 명중된 목표는 3초간 방어력 -200, 동시에 지속해서 화상 대미지를 받음\n3회 충전 가능"},{"descRaw":"공격 범위 내 모든 지상 적에게 초당 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히며, 명중된 목표는 마법 저항 <@ba.vup>-10\n<@ba.rem>초당 HP가 최대치의 2%씩 감소","name":"불타는 땅","desc":"공격 범위 내 모든 지상 적에게 초당 공격력의 110%에 해당하는 마법 대미지를 입히며, 명중된 목표는 마법 저항 -10\n초당 HP가 최대치의 2%씩 감소"}],"talents":[{"descRaw":"공격 범위 내 적의 마법 저항 -44%<@ba.talpu>(+4%)","name":"정신 융해","desc":"공격 범위 내 적의 마법 저항 -44%(+4%)"},{"descRaw":"5.5<@ba.talpu>(-0.5)초마다 SP 2 추가 회복","name":"라인 회로","desc":"5.5(-0.5)초마다 SP 2 추가 회복"}],"modules":[{"name":"'융합'","traitOverride":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 <@ba.kw>110%로 증가","desc":"공격 시 초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 110%로 증가"},"talentChanges":[{"descRaw":"5.5<@ba.talpu>(-0.5)초마다 SP 2 추가 회복, 30% 확률로 SP 5 추가 회복","name":"라인 회로","desc":"5.5(-0.5)초마다 SP 2 추가 회복, 30% 확률로 SP 5 추가 회복"}]},{"name":"'열화 메모리'","traitOverride":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","moduleDescRaw":"마법 대미지를 입힐 시 추가로 대미지의 <@ba.vup>8%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘","moduleDesc":"마법 대미지를 입힐 시 추가로 대미지의 8%에 해당하는 소각 손상을 입힘"},"talentChanges":[{"descRaw":"공격 범위 내의 적 마법 저항 -44%<@ba.talpu>(+4%), 목표가 <$ba.dt.burning2>소각 손상 폭발 상태인 경우 공격 시 추가로 공격력의 50%에 해당하는 원소 대미지를 입힘","name":"정신 융해","desc":"공격 범위 내의 적 마법 저항 -44%(+4%), 목표가 소각 손상 폭발 상태인 경우 공격 시 추가로 공격력의 50%에 해당하는 원소 대미지를 입힘"}]}]}}},"char_147_shining":{"name":"샤이닝","subProfessionName":"메딕","moduleNames":{"uniequip_001_shining":{"name":"샤이닝의 배지"},"uniequip_002_shining":{"name":"바싹 마른 검집"},"uniequip_003_shining":{"name":"'사도'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skills":[{"descRaw":"공격력 <@ba.vup>+58%, 공격 속도 <@ba.vup>+10","name":"신조","desc":"공격력 +58%, 공격 속도 +10"},{"descRaw":"다음 치료 시 목표에게 <@ba.vup>2초간 지속되는 <$ba.barrier>보호막 부여, 보호막은 샤이닝 공격력의 <@ba.vup>28%에 해당하는 대미지를 흡수하고, 치료 대상의 방어력 <@ba.vup>+25%\n<@ba.rem>1회 충전 가능","name":"자동 엄호","desc":"다음 치료 시 목표에게 2초간 지속되는 보호막 부여, 보호막은 샤이닝 공격력의 28%에 해당하는 대미지를 흡수하고, 치료 대상의 방어력 +25%\n1회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+30%, 공격 범위 내 모든 아군의 방어력 <@ba.vup>+45%","name":"신조의 역장","desc":"공격력 +30%, 공격 범위 내 모든 아군의 방어력 +45%"}],"talents":[{"descRaw":"공격 범위 내 아군 유닛의 방어력 +65<@ba.talpu>(+5)","name":"검은 악마의 가호","desc":"공격 범위 내 아군 유닛의 방어력 +65(+5)"},{"descRaw":"공격 속도 +13<@ba.talpu>(+3)","name":"법전","desc":"공격 속도 +13(+3)"}]},"2/60/7/1":{"trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skills":[{"descRaw":"공격력 <@ba.vup>+67%, 공격 속도 <@ba.vup>+20","name":"신조","desc":"공격력 +67%, 공격 속도 +20"},{"descRaw":"다음 치료 시 목표에게 <@ba.vup>3초간 지속되는 <$ba.barrier>보호막 부여, 보호막은 샤이닝 공격력의 <@ba.vup>35%에 해당하는 대미지를 흡수하고, 치료 대상의 방어력 <@ba.vup>+35%\n<@ba.rem>2회 충전 가능","name":"자동 엄호","desc":"다음 치료 시 목표에게 3초간 지속되는 보호막 부여, 보호막은 샤이닝 공격력의 35%에 해당하는 대미지를 흡수하고, 치료 대상의 방어력 +35%\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+40%, 공격 범위 내 모든 아군의 방어력 <@ba.vup>+60%","name":"신조의 역장","desc":"공격력 +40%, 공격 범위 내 모든 아군의 방어력 +60%"}],"talents":[{"descRaw":"공격 범위 내 아군 유닛의 방어력 +65<@ba.talpu>(+5)","name":"검은 악마의 가호","desc":"공격 범위 내 아군 유닛의 방어력 +65(+5)"},{"descRaw":"공격 속도 +13<@ba.talpu>(+3)","name":"법전","desc":"공격 속도 +13(+3)"}],"modules":[{"name":"바싹 마른 검집","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"지상의 아군 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"지상의 아군 치료 시 치유량 +15%"}},{"name":"'사도'","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}}]},"2/60/7/3":{"trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skills":[{"descRaw":"공격력 <@ba.vup>+67%, 공격 속도 <@ba.vup>+20","name":"신조","desc":"공격력 +67%, 공격 속도 +20"},{"descRaw":"다음 치료 시 목표에게 <@ba.vup>3초간 지속되는 <$ba.barrier>보호막 부여, 보호막은 샤이닝 공격력의 <@ba.vup>35%에 해당하는 대미지를 흡수하고, 치료 대상의 방어력 <@ba.vup>+35%\n<@ba.rem>2회 충전 가능","name":"자동 엄호","desc":"다음 치료 시 목표에게 3초간 지속되는 보호막 부여, 보호막은 샤이닝 공격력의 35%에 해당하는 대미지를 흡수하고, 치료 대상의 방어력 +35%\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+40%, 공격 범위 내 모든 아군의 방어력 <@ba.vup>+60%","name":"신조의 역장","desc":"공격력 +40%, 공격 범위 내 모든 아군의 방어력 +60%"}],"talents":[{"descRaw":"공격 범위 내 아군 유닛의 방어력 +65<@ba.talpu>(+5)","name":"검은 악마의 가호","desc":"공격 범위 내 아군 유닛의 방어력 +65(+5)"},{"descRaw":"공격 속도 +13<@ba.talpu>(+3)","name":"법전","desc":"공격 속도 +13(+3)"}],"modules":[{"name":"바싹 마른 검집","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"지상의 아군 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"지상의 아군 치료 시 치유량 +15%"},"talentChanges":[{"descRaw":"공격 범위 내 아군 유닛의 방어력 +105<@ba.talpu>(+5), 지상 유닛의 경우 추가로 +40","name":"검은 악마의 가호","desc":"공격 범위 내 아군 유닛의 방어력 +105(+5), 지상 유닛의 경우 추가로 +40"}]},{"name":"'사도'","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"},"talentChanges":[{"descRaw":"공격 속도 +18<@ba.talpu>(+3), 스킬 2 사용 시 공격력 +25%, 스킬 3 사용 시 SP 자연 회복 속도 +0.6/초","name":"법전","desc":"공격 속도 +18(+3), 스킬 2 사용 시 공격력 +25%, 스킬 3 사용 시 SP 자연 회복 속도 +0.6/초"}]}]}}},"char_179_cgbird":{"name":"나이팅게일","subProfessionName":"멀티 타겟 메딕","moduleNames":{"uniequip_001_cgbird":{"name":"나이팅게일의 배지"},"uniequip_002_cgbird":{"name":"'갇혀버린 희망'"},"uniequip_003_cgbird":{"name":"'밤의 노래'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%","name":"치료 강화 γ","desc":"공격력 +55%"},{"descRaw":"다음 치료 시 목표에게 <@ba.vup>3.5초간 지속되는 <$ba.barrier>보호막 부여, 보호막은 나이팅게일 공격력의 <@ba.vup>50%에 해당하는 <@ba.vup>마법 대미지를 흡수하고, 치료 대상의 마법 저항 <@ba.vup>+10\n<@ba.rem>2회 충전 가능","name":"아츠 실드","desc":"다음 치료 시 목표에게 3.5초간 지속되는 보호막 부여, 보호막은 나이팅게일 공격력의 50%에 해당하는 마법 대미지를 흡수하고, 치료 대상의 마법 저항 +10\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+40%, 공격 범위 내 모든 아군의 마법 저항 <@ba.vup>+90%, 마법 회피 <@ba.vup>+15%","name":"성역","desc":"공격 범위 확대, 공격력 +40%, 공격 범위 내 모든 아군의 마법 저항 +90%, 마법 회피 +15%"}],"talents":[{"descRaw":"공격 범위 내 아군 유닛의 마법 저항 +17<@ba.talpu>(+2)","name":"하얀 악마의 가호","desc":"공격 범위 내 아군 유닛의 마법 저항 +17(+2)"},{"descRaw":"환영 사용 가능, 환영은 적을 저지 또는 공격할 수 없으며, 75의 마법 저항 및 30%의 물리 회피 보유, 환영은 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"환영 사용 가능, 환영은 적을 저지 또는 공격할 수 없으며, 75의 마법 저항 및 30%의 물리 회피 보유, 환영은 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"}]},"2/60/7/1":{"trait":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+70%","name":"치료 강화 γ","desc":"공격력 +70%"},{"descRaw":"다음 치료 시 목표에게 <@ba.vup>4초간 지속되는 <$ba.barrier>보호막 부여, 보호막은 나이팅게일 공격력의 <@ba.vup>60%에 해당하는 <@ba.vup>마법 대미지를 흡수하고, 치료 대상의 마법 저항 <@ba.vup>+15\n<@ba.rem>2회 충전 가능","name":"아츠 실드","desc":"다음 치료 시 목표에게 4초간 지속되는 보호막 부여, 보호막은 나이팅게일 공격력의 60%에 해당하는 마법 대미지를 흡수하고, 치료 대상의 마법 저항 +15\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+50%, 공격 범위 내 모든 아군의 마법 저항 <@ba.vup>+105%, 마법 회피 <@ba.vup>+20%","name":"성역","desc":"공격 범위 확대, 공격력 +50%, 공격 범위 내 모든 아군의 마법 저항 +105%, 마법 회피 +20%"}],"talents":[{"descRaw":"공격 범위 내 아군 유닛의 마법 저항 +17<@ba.talpu>(+2)","name":"하얀 악마의 가호","desc":"공격 범위 내 아군 유닛의 마법 저항 +17(+2)"},{"descRaw":"환영 사용 가능, 환영은 적을 저지 또는 공격할 수 없으며, 75의 마법 저항 및 30%의 물리 회피 보유, 환영은 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"환영 사용 가능, 환영은 적을 저지 또는 공격할 수 없으며, 75의 마법 저항 및 30%의 물리 회피 보유, 환영은 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"}],"modules":[{"name":"'갇혀버린 희망'","traitOverride":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDesc":"공격 범위 확대"}},{"name":"'밤의 노래'","traitOverride":{"descRaw":"아군 유닛 <@ba.kw>4명의 HP를 동시 회복","desc":"아군 유닛 4명의 HP를 동시 회복"}}]},"2/60/7/3":{"trait":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+70%","name":"치료 강화 γ","desc":"공격력 +70%"},{"descRaw":"다음 치료 시 목표에게 <@ba.vup>4초간 지속되는 <$ba.barrier>보호막 부여, 보호막은 나이팅게일 공격력의 <@ba.vup>60%에 해당하는 <@ba.vup>마법 대미지를 흡수하고, 치료 대상의 마법 저항 <@ba.vup>+15\n<@ba.rem>2회 충전 가능","name":"아츠 실드","desc":"다음 치료 시 목표에게 4초간 지속되는 보호막 부여, 보호막은 나이팅게일 공격력의 60%에 해당하는 마법 대미지를 흡수하고, 치료 대상의 마법 저항 +15\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+50%, 공격 범위 내 모든 아군의 마법 저항 <@ba.vup>+105%, 마법 회피 <@ba.vup>+20%","name":"성역","desc":"공격 범위 확대, 공격력 +50%, 공격 범위 내 모든 아군의 마법 저항 +105%, 마법 회피 +20%"}],"talents":[{"descRaw":"공격 범위 내 아군 유닛의 마법 저항 +17<@ba.talpu>(+2)","name":"하얀 악마의 가호","desc":"공격 범위 내 아군 유닛의 마법 저항 +17(+2)"},{"descRaw":"환영 사용 가능, 환영은 적을 저지 또는 공격할 수 없으며, 75의 마법 저항 및 30%의 물리 회피 보유, 환영은 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"환영 사용 가능, 환영은 적을 저지 또는 공격할 수 없으며, 75의 마법 저항 및 30%의 물리 회피 보유, 환영은 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"}],"modules":[{"name":"'갇혀버린 희망'","traitOverride":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDesc":"공격 범위 확대"},"talentChanges":[null,{"descRaw":"공격 범위 내 아군 유닛의 마법 저항 +17<@ba.talpu>(+2), 목표의 치료 효과 +5%","name":"하얀 악마의 가호","desc":"공격 범위 내 아군 유닛의 마법 저항 +17(+2), 목표의 치료 효과 +5%"}]},{"name":"'밤의 노래'","traitOverride":{"descRaw":"아군 유닛 <@ba.kw>4명의 HP를 동시 회복","desc":"아군 유닛 4명의 HP를 동시 회복"},"talentChanges":[{"descRaw":"환영 사용 가능, 환영은 적을 저지 또는 공격할 수 없으며, 75의 마법 저항 및 40%의 물리 회피 보유, 환영은 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소, 나이팅게일 배치 시 환영 3개 획득","name":"덧없는 환상","desc":"환영 사용 가능, 환영은 적을 저지 또는 공격할 수 없으며, 75의 마법 저항 및 40%의 물리 회피 보유, 환영은 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소, 나이팅게일 배치 시 환영 3개 획득"}]}]}}},"char_180_amgoat":{"name":"에이야퍄들라","subProfessionName":"코어 캐스터","moduleNames":{"uniequip_001_amgoat":{"name":"에이야퍄들라의 배지"},"uniequip_002_amgoat":{"name":"'놓친 소리'"},"uniequip_003_amgoat":{"name":"애완동물 대회 1위"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+38, 2회차부터 공격력 <@ba.vup>+38%","name":"듀엣 아리아","desc":"공격 속도 +38, 2회차부터 공격력 +38%"},{"descRaw":"다음 공격이 공격력의 <@ba.vup>275%에 해당하는 마법 대미지를 입히고, 명중된 목표 주변의 적에게는 절반의 폭발 대미지를 입히며, <@ba.vup>6초간 상대의 마법 저항 <@ba.vup>-15%\n<@ba.rem>2회 충전 가능","name":"이그니션","desc":"다음 공격이 공격력의 275%에 해당하는 마법 대미지를 입히고, 명중된 목표 주변의 적에게는 절반의 폭발 대미지를 입히며, 6초간 상대의 마법 저항 -15%\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+70%, 공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>대폭 감소, 공격 시 범위 내 최대 <@ba.vup>4명의 적에게 용암 발사","name":"볼케이노","desc":"공격력 +70%, 공격 범위 확대, 공격 딜레이 대폭 감소, 공격 시 범위 내 최대 4명의 적에게 용암 발사"}],"talents":[{"descRaw":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 공격력 +16%<@ba.talpu>(+2%)","name":"플레임 브레스","desc":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 공격력 +16%(+2%)"},{"descRaw":"배치 즉시 랜덤으로 SP 10<@ba.talpu>(+3)~19<@ba.talpu>(+4) 획득","name":"카오스 플레임","desc":"배치 즉시 랜덤으로 SP 10(+3)~19(+4) 획득"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+45, 2회차부터 공격력 <@ba.vup>+45%","name":"듀엣 아리아","desc":"공격 속도 +45, 2회차부터 공격력 +45%"},{"descRaw":"다음 공격이 공격력의 <@ba.vup>310%에 해당하는 마법 대미지를 입히고, 명중된 목표 주변의 적에게는 절반의 폭발 대미지를 입히며, <@ba.vup>6초간 상대의 마법 저항 <@ba.vup>-20%\n<@ba.rem>2회 충전 가능","name":"이그니션","desc":"다음 공격이 공격력의 310%에 해당하는 마법 대미지를 입히고, 명중된 목표 주변의 적에게는 절반의 폭발 대미지를 입히며, 6초간 상대의 마법 저항 -20%\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+85%, 공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>대폭 감소, 공격 시 범위 내 최대 <@ba.vup>5명의 적에게 용암 발사","name":"볼케이노","desc":"공격력 +85%, 공격 범위 확대, 공격 딜레이 대폭 감소, 공격 시 범위 내 최대 5명의 적에게 용암 발사"}],"talents":[{"descRaw":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 공격력 +16%<@ba.talpu>(+2%)","name":"플레임 브레스","desc":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 공격력 +16%(+2%)"},{"descRaw":"배치 즉시 랜덤으로 SP 10<@ba.talpu>(+3)~19<@ba.talpu>(+4) 획득","name":"카오스 플레임","desc":"배치 즉시 랜덤으로 SP 10(+3)~19(+4) 획득"}],"modules":[{"name":"'놓친 소리'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표의 마법 저항 <@ba.kw>10 무시","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표의 마법 저항 10 무시"}},{"name":"애완동물 대회 1위","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"일반 공격이 정예 또는 리더 적 명중 시 SP +<@ba.kw>1","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"일반 공격이 정예 또는 리더 적 명중 시 SP +1"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+45, 2회차부터 공격력 <@ba.vup>+45%","name":"듀엣 아리아","desc":"공격 속도 +45, 2회차부터 공격력 +45%"},{"descRaw":"다음 공격이 공격력의 <@ba.vup>310%에 해당하는 마법 대미지를 입히고, 명중된 목표 주변의 적에게는 절반의 폭발 대미지를 입히며, <@ba.vup>6초간 상대의 마법 저항 <@ba.vup>-20%\n<@ba.rem>2회 충전 가능","name":"이그니션","desc":"다음 공격이 공격력의 310%에 해당하는 마법 대미지를 입히고, 명중된 목표 주변의 적에게는 절반의 폭발 대미지를 입히며, 6초간 상대의 마법 저항 -20%\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+85%, 공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>대폭 감소, 공격 시 범위 내 최대 <@ba.vup>5명의 적에게 용암 발사","name":"볼케이노","desc":"공격력 +85%, 공격 범위 확대, 공격 딜레이 대폭 감소, 공격 시 범위 내 최대 5명의 적에게 용암 발사"}],"talents":[{"descRaw":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 공격력 +16%<@ba.talpu>(+2%)","name":"플레임 브레스","desc":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 공격력 +16%(+2%)"},{"descRaw":"배치 즉시 랜덤으로 SP 10<@ba.talpu>(+3)~19<@ba.talpu>(+4) 획득","name":"카오스 플레임","desc":"배치 즉시 랜덤으로 SP 10(+3)~19(+4) 획득"}],"modules":[{"name":"'놓친 소리'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표의 마법 저항 <@ba.kw>10 무시","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표의 마법 저항 10 무시"},"talentChanges":[{"descRaw":"편성 시 모든 [캐스터] 오퍼레이터의 공격력 +24%<@ba.talpu>(+2%)","name":"플레임 브레스","desc":"편성 시 모든 [캐스터] 오퍼레이터의 공격력 +24%(+2%)"}]},{"name":"애완동물 대회 1위","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"일반 공격이 정예 또는 리더 적 명중 시 SP +<@ba.kw>1","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"일반 공격이 정예 또는 리더 적 명중 시 SP +1"},"talentChanges":[{"descRaw":"배치 즉시 랜덤으로 SP 10<@ba.talpu>(+3)~19<@ba.talpu>(+4) 획득, 공격 속도가 랜덤으로 6~15 증가, 배치 후 범위 내에 정예 또는 리더 적이 있을 경우 최대치로 SP 획득","name":"카오스 플레임","desc":"배치 즉시 랜덤으로 SP 10(+3)~19(+4) 획득, 공격 속도가 랜덤으로 6~15 증가, 배치 후 범위 내에 정예 또는 리더 적이 있을 경우 최대치로 SP 획득"}]}]}}},"char_188_helage":{"name":"헬라그","subProfessionName":"솔로블레이드","moduleNames":{"uniequip_001_helage":{"name":"헬라그의 배지"},"uniequip_002_helage":{"name":"드러내지 않은 칼"},"uniequip_003_helage":{"name":"'뜨거운 눈'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>125%로 증가, 연속으로 2회 공격","name":"초승달","desc":"다음 공격의 공격력이 125%로 증가, 연속으로 2회 공격"},{"descRaw":"공격력 <@ba.vup>+35%, 공격이 2연 공격으로 변경, 물리 회피 <@ba.vup>+75%","name":"그믐달","desc":"공격력 +35%, 공격이 2연 공격으로 변경, 물리 회피 +75%"},{"descRaw":"공격력 <@ba.vup>+55%, 공격 범위 <@ba.vup>+1칸, 동시에 목표 <@ba.vup>3개 공격","name":"보름달","desc":"공격력 +55%, 공격 범위 +1칸, 동시에 목표 3개 공격"}],"talents":[{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +100의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"달이 차면 별이 진다","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +100의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"},{"descRaw":"적을 저지하고 있지 않을 때, 초당 HP<@ba.talpu>(+10) 70 회복","name":"운주유악","desc":"적을 저지하고 있지 않을 때, 초당 HP(+10) 70 회복"}]},"2/60/7/1":{"trait":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>145%로 증가, 연속으로 2회 공격","name":"초승달","desc":"다음 공격의 공격력이 145%로 증가, 연속으로 2회 공격"},{"descRaw":"공격력 <@ba.vup>+50%, 공격이 2연 공격으로 변경, 물리 회피 <@ba.vup>+75%","name":"그믐달","desc":"공격력 +50%, 공격이 2연 공격으로 변경, 물리 회피 +75%"},{"descRaw":"공격력 <@ba.vup>+70%, 공격 범위 <@ba.vup>+1칸, 동시에 목표 <@ba.vup>3개 공격","name":"보름달","desc":"공격력 +70%, 공격 범위 +1칸, 동시에 목표 3개 공격"}],"talents":[{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +100의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"달이 차면 별이 진다","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +100의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"},{"descRaw":"적을 저지하고 있지 않을 때, 초당 HP<@ba.talpu>(+10) 70 회복","name":"운주유악","desc":"적을 저지하고 있지 않을 때, 초당 HP(+10) 70 회복"}],"modules":[{"name":"드러내지 않은 칼","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","moduleDescRaw":"HP가 50% 미만일 시 25%의 <$ba.protect>가호 효과 획득","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복","moduleDesc":"HP가 50% 미만일 시 25%의 가호 효과 획득"}},{"name":"'뜨거운 눈'","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","moduleDescRaw":"쓰러져도 퇴각하지 않으며, HP <@ba.kw>30% 회복 (배치당 1회만 발동)","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복","moduleDesc":"쓰러져도 퇴각하지 않으며, HP 30% 회복 (배치당 1회만 발동)"}}]},"2/60/7/3":{"trait":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>145%로 증가, 연속으로 2회 공격","name":"초승달","desc":"다음 공격의 공격력이 145%로 증가, 연속으로 2회 공격"},{"descRaw":"공격력 <@ba.vup>+50%, 공격이 2연 공격으로 변경, 물리 회피 <@ba.vup>+75%","name":"그믐달","desc":"공격력 +50%, 공격이 2연 공격으로 변경, 물리 회피 +75%"},{"descRaw":"공격력 <@ba.vup>+70%, 공격 범위 <@ba.vup>+1칸, 동시에 목표 <@ba.vup>3개 공격","name":"보름달","desc":"공격력 +70%, 공격 범위 +1칸, 동시에 목표 3개 공격"}],"talents":[{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +100의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"달이 차면 별이 진다","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +100의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"},{"descRaw":"적을 저지하고 있지 않을 때, 초당 HP<@ba.talpu>(+10) 70 회복","name":"운주유악","desc":"적을 저지하고 있지 않을 때, 초당 HP(+10) 70 회복"}],"modules":[{"name":"드러내지 않은 칼","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","moduleDescRaw":"HP가 50% 미만일 시 25%의 <$ba.protect>가호 효과 획득","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복","moduleDesc":"HP가 50% 미만일 시 25%의 가호 효과 획득"},"talentChanges":[null,{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +130의 <$ba.berserk>인내 효과 획득 (HP가 50% 감소 시 최대 효과)","name":"달이 차면 별이 진다","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +130의 인내 효과 획득 (HP가 50% 감소 시 최대 효과)"}]},{"name":"'뜨거운 눈'","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","moduleDescRaw":"쓰러져도 퇴각하지 않으며, HP <@ba.kw>30% 회복 (배치당 1회만 발동)","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복","moduleDesc":"쓰러져도 퇴각하지 않으며, HP 30% 회복 (배치당 1회만 발동)"},"talentChanges":[null,{"descRaw":"적을 저지하고 있지 않거나 HP가 30% 미만일 때, 초당 HP 90<@ba.talpu>(+10) 회복","name":"운주유악","desc":"적을 저지하고 있지 않거나 HP가 30% 미만일 때, 초당 HP 90(+10) 회복"}]}]}}},"char_197_poca":{"name":"로사","subProfessionName":"공성사수","moduleNames":{"uniequip_001_poca":{"name":"로사의 배지"},"uniequip_002_poca":{"name":"공성기계 훈련장치"},"uniequip_003_poca":{"name":"'마음'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","desc":"무게 등급이 가장 높은 적을 우선 공격"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%","name":"공격 강화 γ","desc":"공격력 +45%"},{"descRaw":"공격력 <@ba.vup>+45%, 적 <@ba.vup>1명 추가 공격 가능","name":"분열 사격","desc":"공격력 +45%, 적 1명 추가 공격 가능"},{"descRaw":"공격력 <@ba.vup>+10%, 최대 <@ba.vup>3명의 무게 등급이 가장 높은 적에게 속박 창을 발사, 스킬 지속 시간 동안 모든 목표는 <$ba.root><@ba.vup>속박 효과를 받으며, 초당 1회의 공격을 받음","name":"눈사태 사격","desc":"공격력 +10%, 최대 3명의 무게 등급이 가장 높은 적에게 속박 창을 발사, 스킬 지속 시간 동안 모든 목표는 속박 효과를 받으며, 초당 1회의 공격을 받음"}],"talents":[{"descRaw":"무게 등급이 3 이상인 적 공격 시 적의 방어력 60% 무시","name":"뼛속 깊숙이","desc":"무게 등급이 3 이상인 적 공격 시 적의 방어력 60% 무시"},{"descRaw":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +10%<@ba.talpu>(+2%)","name":"모범학생","desc":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +10%(+2%)"}]},"2/60/7/1":{"trait":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","desc":"무게 등급이 가장 높은 적을 우선 공격"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"공격력 <@ba.vup>+60%, 적 <@ba.vup>1명 추가 공격 가능","name":"분열 사격","desc":"공격력 +60%, 적 1명 추가 공격 가능"},{"descRaw":"공격력 <@ba.vup>+10%, 최대 <@ba.vup>3명의 무게 등급이 가장 높은 적에게 속박 창을 발사, 스킬 지속 시간 동안 모든 목표는 <$ba.root><@ba.vup>속박 효과를 받으며, 초당 1회의 공격을 받음","name":"눈사태 사격","desc":"공격력 +10%, 최대 3명의 무게 등급이 가장 높은 적에게 속박 창을 발사, 스킬 지속 시간 동안 모든 목표는 속박 효과를 받으며, 초당 1회의 공격을 받음"}],"talents":[{"descRaw":"무게 등급이 3 이상인 적 공격 시 적의 방어력 60% 무시","name":"뼛속 깊숙이","desc":"무게 등급이 3 이상인 적 공격 시 적의 방어력 60% 무시"},{"descRaw":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +10%<@ba.talpu>(+2%)","name":"모범학생","desc":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +10%(+2%)"}],"modules":[{"name":"공성기계 훈련장치","traitOverride":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","moduleDescRaw":"무게 등급이 3 이상인 적 공격 시 공격력이 <@ba.kw>115%까지 증가","desc":"무게 등급이 가장 높은 적을 우선 공격","moduleDesc":"무게 등급이 3 이상인 적 공격 시 공격력이 115%까지 증가"}},{"name":"'마음'","traitOverride":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","moduleDescRaw":"적이 멀수록 대미지가 더 높음 (최대 <@ba.kw>12% 증가)","desc":"무게 등급이 가장 높은 적을 우선 공격","moduleDesc":"적이 멀수록 대미지가 더 높음 (최대 12% 증가)"}}]},"2/60/7/3":{"trait":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","desc":"무게 등급이 가장 높은 적을 우선 공격"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"공격력 <@ba.vup>+60%, 적 <@ba.vup>1명 추가 공격 가능","name":"분열 사격","desc":"공격력 +60%, 적 1명 추가 공격 가능"},{"descRaw":"공격력 <@ba.vup>+10%, 최대 <@ba.vup>3명의 무게 등급이 가장 높은 적에게 속박 창을 발사, 스킬 지속 시간 동안 모든 목표는 <$ba.root><@ba.vup>속박 효과를 받으며, 초당 1회의 공격을 받음","name":"눈사태 사격","desc":"공격력 +10%, 최대 3명의 무게 등급이 가장 높은 적에게 속박 창을 발사, 스킬 지속 시간 동안 모든 목표는 속박 효과를 받으며, 초당 1회의 공격을 받음"}],"talents":[{"descRaw":"무게 등급이 3 이상인 적 공격 시 적의 방어력 60% 무시","name":"뼛속 깊숙이","desc":"무게 등급이 3 이상인 적 공격 시 적의 방어력 60% 무시"},{"descRaw":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +10%<@ba.talpu>(+2%)","name":"모범학생","desc":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +10%(+2%)"}],"modules":[{"name":"공성기계 훈련장치","traitOverride":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","moduleDescRaw":"무게 등급이 3 이상인 적 공격 시 공격력이 <@ba.kw>115%까지 증가","desc":"무게 등급이 가장 높은 적을 우선 공격","moduleDesc":"무게 등급이 3 이상인 적 공격 시 공격력이 115%까지 증가"},"talentChanges":[null,{"descRaw":"무게 등급이 3 이상인 적 공격 시 적의 방어력 60% 무시, 추가로 공격력의 60%에 해당하는 물리 대미지를 입힘","name":"뼛속 깊숙이","desc":"무게 등급이 3 이상인 적 공격 시 적의 방어력 60% 무시, 추가로 공격력의 60%에 해당하는 물리 대미지를 입힘"}]},{"name":"'마음'","traitOverride":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","moduleDescRaw":"적이 멀수록 대미지가 더 높음 (최대 <@ba.kw>12% 증가)","desc":"무게 등급이 가장 높은 적을 우선 공격","moduleDesc":"적이 멀수록 대미지가 더 높음 (최대 12% 증가)"},"talentChanges":[{"descRaw":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +14%<@ba.talpu>(+2%), 스킬 발동 중인 [우르수스 학생자치단] 오퍼레이터 1명당 [우르수스 학생자치단] 오퍼레이터의 공격력이 추가로 +15% (최대 +45%)","name":"모범학생","desc":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +14%(+2%), 스킬 발동 중인 [우르수스 학생자치단] 오퍼레이터 1명당 [우르수스 학생자치단] 오퍼레이터의 공격력이 추가로 +15% (최대 +45%)"}]}]}}},"char_225_haak":{"name":"아","subProfessionName":"기인","moduleNames":{"uniequip_001_haak":{"name":"아의 배지"},"uniequip_002_haak":{"name":"모듬 과일맛 의료 상자"},"uniequip_003_haak":{"name":"독극물 의사의 유산"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"자신의 HP가 지속해서 감소","desc":"자신의 HP가 지속해서 감소"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+50","name":"쾌속사격","desc":"공격 속도 +50"},{"descRaw":"즉시 전방의 가장 가까운 아군 유닛에게 <@ba.vup>500의 공격력으로 <@ba.vup>15회 공격하고, 이후 지속 시간 동안 자신과 목표의 방어력 및 최대 HP <@ba.vup>+40%","name":"폭발제 γ","desc":"즉시 전방의 가장 가까운 아군 유닛에게 500의 공격력으로 15회 공격하고, 이후 지속 시간 동안 자신과 목표의 방어력 및 최대 HP +40%"},{"descRaw":"즉시 전방의 가장 가까운 아군 유닛에게 <@ba.vup>500의 공격력으로 <@ba.vup>15회 공격하고, 이후 지속 시간 동안 자신과 목표의 공격력 <@ba.vup>+30%, 공격 속도 <@ba.vup>+30","name":"폭발제 (두리안맛) ","desc":"즉시 전방의 가장 가까운 아군 유닛에게 500의 공격력으로 15회 공격하고, 이후 지속 시간 동안 자신과 목표의 공격력 +30%, 공격 속도 +30"}],"talents":[{"descRaw":"공격할 때마다 다음 효과 중 무작위로 1종 발동: 자신의 HP 15% 회복 / 공격력 150%로 증가 / 공격 목표 1.4초간 <$ba.sluggish>정지 / 공격 목표 1초간 <$ba.stun>기절","name":"혼합약물사격","desc":"공격할 때마다 다음 효과 중 무작위로 1종 발동: 자신의 HP 15% 회복 / 공격력 150%로 증가 / 공격 목표 1.4초간 정지 / 공격 목표 1초간 기절"},{"descRaw":"자신이 받는 치유량 +25%<@ba.talpu>(+5%)","name":"약제 확산","desc":"자신이 받는 치유량 +25%(+5%)"}]},"2/60/7/1":{"trait":{"descRaw":"자신의 HP가 지속해서 감소","desc":"자신의 HP가 지속해서 감소"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+70","name":"쾌속사격","desc":"공격 속도 +70"},{"descRaw":"즉시 전방의 가장 가까운 아군 유닛에게 <@ba.vup>500의 공격력으로 <@ba.vup>15회 공격하고, 이후 지속 시간 동안 자신과 목표의 방어력 및 최대 HP <@ba.vup>+50%","name":"폭발제 γ","desc":"즉시 전방의 가장 가까운 아군 유닛에게 500의 공격력으로 15회 공격하고, 이후 지속 시간 동안 자신과 목표의 방어력 및 최대 HP +50%"},{"descRaw":"즉시 전방의 가장 가까운 아군 유닛에게 <@ba.vup>500의 공격력으로 <@ba.vup>15회 공격하고, 이후 지속 시간 동안 자신과 목표의 공격력 <@ba.vup>+35%, 공격 속도 <@ba.vup>+35","name":"폭발제 (두리안맛) ","desc":"즉시 전방의 가장 가까운 아군 유닛에게 500의 공격력으로 15회 공격하고, 이후 지속 시간 동안 자신과 목표의 공격력 +35%, 공격 속도 +35"}],"talents":[{"descRaw":"공격할 때마다 다음 효과 중 무작위로 1종 발동: 자신의 HP 15% 회복 / 공격력 150%로 증가 / 공격 목표 1.4초간 <$ba.sluggish>정지 / 공격 목표 1초간 <$ba.stun>기절","name":"혼합약물사격","desc":"공격할 때마다 다음 효과 중 무작위로 1종 발동: 자신의 HP 15% 회복 / 공격력 150%로 증가 / 공격 목표 1.4초간 정지 / 공격 목표 1초간 기절"},{"descRaw":"자신이 받는 치유량 +25%<@ba.talpu>(+5%)","name":"약제 확산","desc":"자신이 받는 치유량 +25%(+5%)"}],"modules":[{"name":"모듬 과일맛 의료 상자","traitOverride":{"descRaw":"자신의 HP가 지속해서 감소","moduleDescRaw":"HP가 80%보다 높을 경우, SP 자연 회복 속도 +0.25/초","desc":"자신의 HP가 지속해서 감소","moduleDesc":"HP가 80%보다 높을 경우, SP 자연 회복 속도 +0.25/초"}},{"name":"독극물 의사의 유산","traitOverride":{"descRaw":"자신의 HP가 지속해서 감소","moduleDescRaw":"재배치 시간 <@ba.kw>감소","desc":"자신의 HP가 지속해서 감소","moduleDesc":"재배치 시간 감소"}}]},"2/60/7/3":{"trait":{"descRaw":"자신의 HP가 지속해서 감소","desc":"자신의 HP가 지속해서 감소"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+70","name":"쾌속사격","desc":"공격 속도 +70"},{"descRaw":"즉시 전방의 가장 가까운 아군 유닛에게 <@ba.vup>500의 공격력으로 <@ba.vup>15회 공격하고, 이후 지속 시간 동안 자신과 목표의 방어력 및 최대 HP <@ba.vup>+50%","name":"폭발제 γ","desc":"즉시 전방의 가장 가까운 아군 유닛에게 500의 공격력으로 15회 공격하고, 이후 지속 시간 동안 자신과 목표의 방어력 및 최대 HP +50%"},{"descRaw":"즉시 전방의 가장 가까운 아군 유닛에게 <@ba.vup>500의 공격력으로 <@ba.vup>15회 공격하고, 이후 지속 시간 동안 자신과 목표의 공격력 <@ba.vup>+35%, 공격 속도 <@ba.vup>+35","name":"폭발제 (두리안맛) ","desc":"즉시 전방의 가장 가까운 아군 유닛에게 500의 공격력으로 15회 공격하고, 이후 지속 시간 동안 자신과 목표의 공격력 +35%, 공격 속도 +35"}],"talents":[{"descRaw":"공격할 때마다 다음 효과 중 무작위로 1종 발동: 자신의 HP 15% 회복 / 공격력 150%로 증가 / 공격 목표 1.4초간 <$ba.sluggish>정지 / 공격 목표 1초간 <$ba.stun>기절","name":"혼합약물사격","desc":"공격할 때마다 다음 효과 중 무작위로 1종 발동: 자신의 HP 15% 회복 / 공격력 150%로 증가 / 공격 목표 1.4초간 정지 / 공격 목표 1초간 기절"},{"descRaw":"자신이 받는 치유량 +25%<@ba.talpu>(+5%)","name":"약제 확산","desc":"자신이 받는 치유량 +25%(+5%)"}],"modules":[{"name":"모듬 과일맛 의료 상자","traitOverride":{"descRaw":"자신의 HP가 지속해서 감소","moduleDescRaw":"HP가 80%보다 높을 경우, SP 자연 회복 속도 +0.25/초","desc":"자신의 HP가 지속해서 감소","moduleDesc":"HP가 80%보다 높을 경우, SP 자연 회복 속도 +0.25/초"},"talentChanges":[null,{"descRaw":"공격할 때마다 다음 효과 중 무작위로 1종 발동: 자신의 HP 20% 회복 / 공격력 165%로 증가 / 공격 목표 1.6초간 <$ba.sluggish>정지 / 공격 목표 1.2초간 <$ba.stun>기절 / 30% 확률로 상기 효과 모두 발동","name":"혼합약물사격","desc":"공격할 때마다 다음 효과 중 무작위로 1종 발동: 자신의 HP 20% 회복 / 공격력 165%로 증가 / 공격 목표 1.6초간 정지 / 공격 목표 1.2초간 기절 / 30% 확률로 상기 효과 모두 발동"}]},{"name":"독극물 의사의 유산","traitOverride":{"descRaw":"자신의 HP가 지속해서 감소","moduleDescRaw":"재배치 시간 <@ba.kw>감소","desc":"자신의 HP가 지속해서 감소","moduleDesc":"재배치 시간 감소"},"talentChanges":[{"descRaw":"자신이 받는 치유량 +30%<@ba.talpu>(+5%), 배치 후 즉시 공격 범위 내 아군 오퍼레이터 1명의 HP 회복(정면 우선), 회복량은 아 공격력의 150%","name":"약제 확산","desc":"자신이 받는 치유량 +30%(+5%), 배치 후 즉시 공격 범위 내 아군 오퍼레이터 1명의 HP 회복(정면 우선), 회복량은 아 공격력의 150%"}]}]}}},"char_248_mgllan":{"name":"마젤란","subProfessionName":"소환사","moduleNames":{"uniequip_001_mgllan":{"name":"마젤란의 배지"},"uniequip_002_mgllan":{"name":"프로 드론 조작 모듈"},"uniequip_003_mgllan":{"name":"교육용 드래곤플라이 드론"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능"},"skills":[{"descRaw":"패시브 효과: 자신과 드론 공격 범위 내 적이 <@ba.vup>3초마다 <@ba.vup>0.8초","name":"고효율 냉각 모드","desc":"패시브 효과: 자신과 드론 공격 범위 내 적이 3초마다 0.8초"},{"descRaw":"패시브 효과: 드론을 지상에 배치 가능, 배치된 드론이 단일 적에게 마법 대미지를 입힘\n액티브 효과: 마젤란과 드론의 공격 속도 <@ba.vup>+80, 드론이 <@ba.vup>광역 공격 가능\n<@ba.rem>스킬 종료 시 모든 드론 회수","name":"레이저 채굴 모드","desc":"패시브 효과: 드론을 지상에 배치 가능, 배치된 드론이 단일 적에게 마법 대미지를 입힘\n액티브 효과: 마젤란과 드론의 공격 속도 +80, 드론이 광역 공격 가능\n스킬 종료 시 모든 드론 회수"},{"descRaw":"패시브 효과: 드론을 고지대에 배치 가능, 배치된 드론이 광역 물리 대미지를 입힘\n액티브 효과: 마젤란과 드론의 공격력 <@ba.vup>+80%, 드론 공격의 폭발 범위 <@ba.vup>확대\n<@ba.rem>스킬 종료 시 모든 드론 회수","name":"무장 타격 모드","desc":"패시브 효과: 드론을 고지대에 배치 가능, 배치된 드론이 광역 물리 대미지를 입힘\n액티브 효과: 마젤란과 드론의 공격력 +80%, 드론 공격의 폭발 범위 확대\n스킬 종료 시 모든 드론 회수"}],"talents":[{"descRaw":"적을 저지할 수 없는 드론 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경","name":"드론 - 드래곤플라이","desc":"적을 저지할 수 없는 드론 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경"},{"descRaw":"드론은 배치 후 22<@ba.talpu>(+2)초간 <$ba.invisible>은신 효과 획득 (원거리 적의 공격 목표가 되지 않음)","name":"광학장치","desc":"드론은 배치 후 22(+2)초간 은신 효과 획득 (원거리 적의 공격 목표가 되지 않음)"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능"},"skills":[{"descRaw":"패시브 효과: 자신과 드론 공격 범위 내 적이 <@ba.vup>3초마다 <@ba.vup>0.9초","name":"고효율 냉각 모드","desc":"패시브 효과: 자신과 드론 공격 범위 내 적이 3초마다 0.9초"},{"descRaw":"패시브 효과: 드론을 지상에 배치 가능, 배치된 드론이 단일 적에게 마법 대미지를 입힘\n액티브 효과: 마젤란과 드론의 공격 속도 <@ba.vup>+100, 드론이 <@ba.vup>광역 공격 가능\n<@ba.rem>스킬 종료 시 모든 드론 회수","name":"레이저 채굴 모드","desc":"패시브 효과: 드론을 지상에 배치 가능, 배치된 드론이 단일 적에게 마법 대미지를 입힘\n액티브 효과: 마젤란과 드론의 공격 속도 +100, 드론이 광역 공격 가능\n스킬 종료 시 모든 드론 회수"},{"descRaw":"패시브 효과: 드론을 고지대에 배치 가능, 배치된 드론이 광역 물리 대미지를 입힘\n액티브 효과: 마젤란과 드론의 공격력 <@ba.vup>+100%, 드론 공격의 폭발 범위 <@ba.vup>확대\n<@ba.rem>스킬 종료 시 모든 드론 회수","name":"무장 타격 모드","desc":"패시브 효과: 드론을 고지대에 배치 가능, 배치된 드론이 광역 물리 대미지를 입힘\n액티브 효과: 마젤란과 드론의 공격력 +100%, 드론 공격의 폭발 범위 확대\n스킬 종료 시 모든 드론 회수"}],"talents":[{"descRaw":"적을 저지할 수 없는 드론 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경","name":"드론 - 드래곤플라이","desc":"적을 저지할 수 없는 드론 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경"},{"descRaw":"드론은 배치 후 22<@ba.talpu>(+2)초간 <$ba.invisible>은신 효과 획득 (원거리 적의 공격 목표가 되지 않음)","name":"광학장치","desc":"드론은 배치 후 22(+2)초간 은신 효과 획득 (원거리 적의 공격 목표가 되지 않음)"}],"modules":[{"name":"프로 드론 조작 모듈","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","moduleDescRaw":"첫 소환물 배치 시 배치 가능 인원수를 <@ba.kw>소모하지 않음 (전장에서 마지막 소환물이 퇴각 또는 사망 시 배치 가능 인원수 반환 불가)","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능","moduleDesc":"첫 소환물 배치 시 배치 가능 인원수를 소모하지 않음 (전장에서 마지막 소환물이 퇴각 또는 사망 시 배치 가능 인원수 반환 불가)"}},{"name":"교육용 드래곤플라이 드론","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","moduleDescRaw":"소환물 최대 보유량 <@ba.kw>+3, 소환물 배치 코스트 <@ba.kw>감소","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능","moduleDesc":"소환물 최대 보유량 +3, 소환물 배치 코스트 감소"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능"},"skills":[{"descRaw":"패시브 효과: 자신과 드론 공격 범위 내 적이 <@ba.vup>3초마다 <@ba.vup>0.9초","name":"고효율 냉각 모드","desc":"패시브 효과: 자신과 드론 공격 범위 내 적이 3초마다 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140<@ba.talpu>(+15)의 마법 대미지를 입힘 (원거리 공격을 하는 목표에 대미지 2배)","name":"신경 부식","desc":"공격 시 적을 중독시키며, 3초간 초당 140(+15)의 마법 대미지를 입힘 (원거리 공격을 하는 목표에 대미지 2배)"},{"descRaw":"2초간 공격하지 않을 시 초당 최대 HP의 4%<@ba.talpu>(+0.5%) 회복","name":"고향 땅의 파도소리","desc":"2초간 공격하지 않을 시 초당 최대 HP의 4%(+0.5%) 회복"}]},"2/60/7/1":{"trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"공격 중지, 공격력 <@ba.vup>+40%, 방어력 <@ba.vup>+70%, 적의 일반 공격을 받을 때 가시를 써서 전방 최대 <@ba.vup>4명의 적에게 원거리 공격을 1회 진행 (<@ba.vup>0.8초마다 최대 1회 발동)","name":"호신용 가시","desc":"공격 중지, 공격력 +40%, 방어력 +70%, 적의 일반 공격을 받을 때 가시를 써서 전방 최대 4명의 적에게 원거리 공격을 1회 진행 (0.8초마다 최대 1회 발동)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+40%, 공격 속도 <@ba.vup>+16, 원거리 공격의 공격력이 더 이상 감소하지 않음\n<@ba.rem>2회차부터 능력치가 초기 상태의 2배로 변경, 무한 지속","name":"데스트레자","desc":"공격 범위 확대, 공격력 +40%, 공격 속도 +16, 원거리 공격의 공격력이 더 이상 감소하지 않음\n2회차부터 능력치가 초기 상태의 2배로 변경, 무한 지속"}],"talents":[{"descRaw":"공격 시 적을 중독시키며, 3초간 초당 140<@ba.talpu>(+15)의 마법 대미지를 입힘 (원거리 공격을 하는 목표에 대미지 2배)","name":"신경 부식","desc":"공격 시 적을 중독시키며, 3초간 초당 140(+15)의 마법 대미지를 입힘 (원거리 공격을 하는 목표에 대미지 2배)"},{"descRaw":"2초간 공격하지 않을 시 초당 최대 HP의 4%<@ba.talpu>(+0.5%) 회복","name":"고향 땅의 파도소리","desc":"2초간 공격하지 않을 시 초당 최대 HP의 4%(+0.5%) 회복"}],"modules":[{"name":"'소금과 모래'","traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"}},{"name":"모래 침식","traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"대미지를 입힐 시 대미지의 <@ba.kw>10%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"대미지를 입힐 시 대미지의 10%에 해당하는 신경 손상을 입힘"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"공격 중지, 공격력 <@ba.vup>+40%, 방어력 <@ba.vup>+70%, 적의 일반 공격을 받을 때 가시를 써서 전방 최대 <@ba.vup>4명의 적에게 원거리 공격을 1회 진행 (<@ba.vup>0.8초마다 최대 1회 발동)","name":"호신용 가시","desc":"공격 중지, 공격력 +40%, 방어력 +70%, 적의 일반 공격을 받을 때 가시를 써서 전방 최대 4명의 적에게 원거리 공격을 1회 진행 (0.8초마다 최대 1회 발동)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+40%, 공격 속도 <@ba.vup>+16, 원거리 공격의 공격력이 더 이상 감소하지 않음\n<@ba.rem>2회차부터 능력치가 초기 상태의 2배로 변경, 무한 지속","name":"데스트레자","desc":"공격 범위 확대, 공격력 +40%, 공격 속도 +16, 원거리 공격의 공격력이 더 이상 감소하지 않음\n2회차부터 능력치가 초기 상태의 2배로 변경, 무한 지속"}],"talents":[{"descRaw":"공격 시 적을 중독시키며, 3초간 초당 140<@ba.talpu>(+15)의 마법 대미지를 입힘 (원거리 공격을 하는 목표에 대미지 2배)","name":"신경 부식","desc":"공격 시 적을 중독시키며, 3초간 초당 140(+15)의 마법 대미지를 입힘 (원거리 공격을 하는 목표에 대미지 2배)"},{"descRaw":"2초간 공격하지 않을 시 초당 최대 HP의 4%<@ba.talpu>(+0.5%) 회복","name":"고향 땅의 파도소리","desc":"2초간 공격하지 않을 시 초당 최대 HP의 4%(+0.5%) 회복"}],"modules":[{"name":"'소금과 모래'","traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"},"talentChanges":[{"descRaw":"공격이 적을 중독시키며, 3초간 초당 150<@ba.talpu>(+15)의 마법 대미지를 입힘, 최대 4회 중첩 (원거리 공격을 하는 목표에 대미지 2배)","name":"신경 부식","desc":"공격이 적을 중독시키며, 3초간 초당 150(+15)의 마법 대미지를 입힘, 최대 4회 중첩 (원거리 공격을 하는 목표에 대미지 2배)"}]},{"name":"모래 침식","traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"대미지를 입힐 시 대미지의 <@ba.kw>10%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"대미지를 입힐 시 대미지의 10%에 해당하는 신경 손상을 입힘"},"talentChanges":[{"descRaw":"공격 시 적을 중독시키며, 3초간 초당 315<@ba.talpu>(+15)의 마법 대미지를 입힘 (원거리 공격을 하는 목표에 대미지 2배), 상대가 <$ba.dt.neural2>신경 손상 폭발 상태인 경우 중독 대미지가 2.5배로 증가 및 대미지 유형이 원소 대미지로 변경","name":"신경 부식","desc":"공격 시 적을 중독시키며, 3초간 초당 315(+15)의 마법 대미지를 입힘 (원거리 공격을 하는 목표에 대미지 2배), 상대가 신경 손상 폭발 상태인 경우 중독 대미지가 2.5배로 증가 및 대미지 유형이 원소 대미지로 변경"}]}]}}},"char_300_phenxi":{"name":"피아메타","subProfessionName":"포격사수","moduleNames":{"uniequip_001_phenxi":{"name":"피아메타의 배지"},"uniequip_002_phenxi":{"name":"'무법' 특수탄약 배급 세트"},"uniequip_003_phenxi":{"name":"기나긴 여정"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"skills":[{"descRaw":"공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+45%","name":"'너는 직면해야 한다'","desc":"공격 거리 +1, 공격력 +45%"},{"descRaw":"전방으로 화흔탄을 발사하여 일정 거리마다 탄도에 화흔을 남기며, 화흔탄은 공격 범위의 최장 거리 도달 시 폭발하여 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입힘, 이후 화흔이 차례대로 폭발하며 공격력의 <@ba.vup>130%에 해당하는 물리 대미지를 입힘","name":"'너는 후회해야 한다'","desc":"전방으로 화흔탄을 발사하여 일정 거리마다 탄도에 화흔을 남기며, 화흔탄은 공격 범위의 최장 거리 도달 시 폭발하여 공격력의 260%에 해당하는 물리 대미지를 입힘, 이후 화흔이 차례대로 폭발하며 공격력의 130%에 해당하는 물리 대미지를 입힘"},{"descRaw":"전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <@ba.vup>확대, 공격력이 <@ba.vup>110%로 증가, 목표 위치의 작은 범위 내 적 공격 시 공격력이 추가로 <@ba.vup>+170% \n<@ba.rem>무한 지속, 수동 종료 가능","name":"'너는 갚아야 한다'","desc":"전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 확대, 공격력이 110%로 증가, 목표 위치의 작은 범위 내 적 공격 시 공격력이 추가로 +170% \n무한 지속, 수동 종료 가능"}],"talents":[{"descRaw":"자신의 HP가 지속해서 감소(0까지 감소하지 않음), HP가 50%보다 높으면 공격력 +25%의 <$ba.strong>기운 충만 효과를 획득하고, 80%보다 높으면 2배 효과 적용","name":"고난 진술","desc":"자신의 HP가 지속해서 감소(0까지 감소하지 않음), HP가 50%보다 높으면 공격력 +25%의 기운 충만 효과를 획득하고, 80%보다 높으면 2배 효과 적용"},{"descRaw":"스킬 미발동 시간 동안 공격 속도 +30<@ba.talpu>(+3)","name":"종결 선고","desc":"스킬 미발동 시간 동안 공격 속도 +30(+3)"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"skills":[{"descRaw":"공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+60%","name":"'너는 직면해야 한다'","desc":"공격 거리 +1, 공격력 +60%"},{"descRaw":"전방으로 화흔탄을 발사하여 일정 거리마다 탄도에 화흔을 남기며, 화흔탄은 공격 범위의 최장 거리 도달 시 폭발하여 공격력의 <@ba.vup>320%에 해당하는 물리 대미지를 입힘, 이후 화흔이 차례대로 폭발하며 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입힘","name":"'너는 후회해야 한다'","desc":"전방으로 화흔탄을 발사하여 일정 거리마다 탄도에 화흔을 남기며, 화흔탄은 공격 범위의 최장 거리 도달 시 폭발하여 공격력의 320%에 해당하는 물리 대미지를 입힘, 이후 화흔이 차례대로 폭발하며 공격력의 160%에 해당하는 물리 대미지를 입힘"},{"descRaw":"전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <@ba.vup>확대, 공격력이 <@ba.vup>115%로 증가, 목표 위치의 작은 범위 내 적 공격 시 공격력이 추가로 <@ba.vup>+185% \n<@ba.rem>무한 지속, 수동 종료 가능","name":"'너는 갚아야 한다'","desc":"전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 확대, 공격력이 115%로 증가, 목표 위치의 작은 범위 내 적 공격 시 공격력이 추가로 +185% \n무한 지속, 수동 종료 가능"}],"talents":[{"descRaw":"자신의 HP가 지속해서 감소(0까지 감소하지 않음), HP가 50%보다 높으면 공격력 +25%의 <$ba.strong>기운 충만 효과를 획득하고, 80%보다 높으면 2배 효과 적용","name":"고난 진술","desc":"자신의 HP가 지속해서 감소(0까지 감소하지 않음), HP가 50%보다 높으면 공격력 +25%의 기운 충만 효과를 획득하고, 80%보다 높으면 2배 효과 적용"},{"descRaw":"스킬 미발동 시간 동안 공격 속도 +30<@ba.talpu>(+3)","name":"종결 선고","desc":"스킬 미발동 시간 동안 공격 속도 +30(+3)"}],"modules":[{"name":"'무법' 특수탄약 배급 세트","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"적의 방어력 <@ba.vup>100 무시","desc":"공격 시 광역 물리 대미지를 입힘","moduleDesc":"적의 방어력 100 무시"}},{"name":"기나긴 여정","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>110%로 증가","desc":"공격 시 광역 물리 대미지를 입힘","moduleDesc":"저지하고 있는 적 공격 시 공격력이 110%로 증가"}},{"traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"skills":[{"descRaw":"공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+60%","name":"'너는 직면해야 한다'","desc":"공격 거리 +1, 공격력 +60%"},{"descRaw":"전방으로 화흔탄을 발사하여 일정 거리마다 탄도에 화흔을 남기며, 화흔탄은 공격 범위의 최장 거리 도달 시 폭발하여 공격력의 <@ba.vup>320%에 해당하는 물리 대미지를 입힘, 이후 화흔이 차례대로 폭발하며 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입힘","name":"'너는 후회해야 한다'","desc":"전방으로 화흔탄을 발사하여 일정 거리마다 탄도에 화흔을 남기며, 화흔탄은 공격 범위의 최장 거리 도달 시 폭발하여 공격력의 320%에 해당하는 물리 대미지를 입힘, 이후 화흔이 차례대로 폭발하며 공격력의 160%에 해당하는 물리 대미지를 입힘"},{"descRaw":"전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <@ba.vup>확대, 공격력이 <@ba.vup>115%로 증가, 목표 위치의 작은 범위 내 적 공격 시 공격력이 추가로 <@ba.vup>+185% \n<@ba.rem>무한 지속, 수동 종료 가능","name":"'너는 갚아야 한다'","desc":"전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 확대, 공격력이 115%로 증가, 목표 위치의 작은 범위 내 적 공격 시 공격력이 추가로 +185% \n무한 지속, 수동 종료 가능"}],"talents":[{"descRaw":"자신의 HP가 지속해서 감소(0까지 감소하지 않음), HP가 50%보다 높으면 공격력 +25%의 <$ba.strong>기운 충만 효과를 획득하고, 80%보다 높으면 2배 효과 적용","name":"고난 진술","desc":"자신의 HP가 지속해서 감소(0까지 감소하지 않음), HP가 50%보다 높으면 공격력 +25%의 기운 충만 효과를 획득하고, 80%보다 높으면 2배 효과 적용"},{"descRaw":"스킬 미발동 시간 동안 공격 속도 +30<@ba.talpu>(+3)","name":"종결 선고","desc":"스킬 미발동 시간 동안 공격 속도 +30(+3)"}],"modules":[{"name":"'무법' 특수탄약 배급 세트","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"적의 방어력 <@ba.vup>100 무시","desc":"공격 시 광역 물리 대미지를 입힘","moduleDesc":"적의 방어력 100 무시"},"talentChanges":[{"descRaw":"스킬 미발동 시간 동안 공격 속도 +33<@ba.talpu>(+3), 스킬 지속 시간 동안 공격 속도 +10","name":"종결 선고","desc":"스킬 미발동 시간 동안 공격 속도 +33(+3), 스킬 지속 시간 동안 공격 속도 +10"}]},{"name":"기나긴 여정","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>110%로 증가","desc":"공격 시 광역 물리 대미지를 입힘","moduleDesc":"저지하고 있는 적 공격 시 공격력이 110%로 증가"},"talentChanges":[{"descRaw":"자신의 HP가 지속해서 감소(50%까지 감소하지 않음), HP가 50%보다 높으면 공격력 +30%의 <$ba.strong>기운 충만 효과를 획득하고, 80%보다 높으면 2배 효과 적용","name":"고난 진술","desc":"자신의 HP가 지속해서 감소(50%까지 감소하지 않음), HP가 50%보다 높으면 공격력 +30%의 기운 충만 효과를 획득하고, 80%보다 높으면 2배 효과 적용"}]},{"traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"talentChanges":[{"name":"고난 진술"}]}]}}},"char_322_lmlee":{"name":"리","subProfessionName":"상인","moduleNames":{"uniequip_001_lmlee":{"name":"리의 배지"},"uniequip_002_lmlee":{"name":"'길흉불문'"},"uniequip_003_lmlee":{"name":"'단사선악'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>3 소모 (부족 시 자동 퇴각)","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 3 소모 (부족 시 자동 퇴각)"},"skills":[{"descRaw":"공격력 <@ba.vup>+25%, 마법 회피 <@ba.vup>+20%\n<@ba.rem>무한 지속","name":"일벌백계","desc":"공격력 +25%, 마법 회피 +20%\n무한 지속"},{"descRaw":"패시브 효과: 공격 속도 <@ba.vup>+15. 액티브 효과: 목표를 표기하여 아군의 공격을 더 쉽게 받게 하며, <@ba.vup>5초 후 표식이 폭발하여 주변에 공격력의 <@ba.vup>230%에 해당하는 마법 대미지를 입힘. 아군이 표기된 적을 공격할 때마다 폭발 대미지가 리 공격력의 <@ba.vup>10%만큼 증가 (최대 <@ba.vup>20회 증가, 상한 도달 또는 목표가 쓰러지면 즉시 폭발)","name":"축귀벽사","desc":"패시브 효과: 공격 속도 +15. 액티브 효과: 목표를 표기하여 아군의 공격을 더 쉽게 받게 하며, 5초 후 표식이 폭발하여 주변에 공격력의 230%에 해당하는 마법 대미지를 입힘. 아군이 표기된 적을 공격할 때마다 폭발 대미지가 리 공격력의 10%만큼 증가 (최대 20회 증가, 상한 도달 또는 목표가 쓰러지면 즉시 폭발)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 및 방어력 <@ba.vup>+31%, 범위 내 목표 외의 적을 <@ba.vup>살짝 밀어냄. 자신은 적에게 더 쉽게 피격되며, <@ba.vup>55% 확률로 범위 밖의 물리 및 마법 대미지 회피\n<@ba.rem>무한 지속","name":"귀빈내방","desc":"공격 범위 확대, 공격력 및 방어력 +31%, 범위 내 목표 외의 적을 살짝 밀어냄. 자신은 적에게 더 쉽게 피격되며, 55% 확률로 범위 밖의 물리 및 마법 대미지 회피\n무한 지속"}],"talents":[{"descRaw":"리가 저지한 적의 공격 속도 -15<@ba.talpu>(+1), 자신의 공격 속도 +15<@ba.talpu>(+1), 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용","name":"화기생재","desc":"리가 저지한 적의 공격 속도 -15(+1), 자신의 공격 속도 +15(+1), 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용"},{"descRaw":"특성의 소모 코스트가 충분할 경우, 코스트 소모가 5로 변경하여 다음에 받는 <$ba.stun>기절/<$ba.frozen>빙결 효과를 상쇄하고, 공격한 대상을 3초간 <$ba.stun>기절시킴","name":"유비무환","desc":"특성의 소모 코스트가 충분할 경우, 코스트 소모가 5로 변경하여 다음에 받는 기절/빙결 효과를 상쇄하고, 공격한 대상을 3초간 기절시킴"}]},"2/60/7/1":{"trait":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>3 소모 (부족 시 자동 퇴각)","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 3 소모 (부족 시 자동 퇴각)"},"skills":[{"descRaw":"공격력 <@ba.vup>+40%, 마법 회피 <@ba.vup>+25%\n<@ba.rem>무한 지속","name":"일벌백계","desc":"공격력 +40%, 마법 회피 +25%\n무한 지속"},{"descRaw":"패시브 효과: 공격 속도 <@ba.vup>+20. 액티브 효과: 목표를 표기하여 아군의 공격을 더 쉽게 받게 하며, <@ba.vup>5초 후 표식이 폭발하여 주변에 공격력의 <@ba.vup>260%에 해당하는 마법 대미지를 입힘. 아군이 표기된 적을 공격할 때마다 폭발 대미지가 리 공격력의 <@ba.vup>15%만큼 증가 (최대 <@ba.vup>25회 증가, 상한 도달 또는 목표가 쓰러지면 즉시 폭발)","name":"축귀벽사","desc":"패시브 효과: 공격 속도 +20. 액티브 효과: 목표를 표기하여 아군의 공격을 더 쉽게 받게 하며, 5초 후 표식이 폭발하여 주변에 공격력의 260%에 해당하는 마법 대미지를 입힘. 아군이 표기된 적을 공격할 때마다 폭발 대미지가 리 공격력의 15%만큼 증가 (최대 25회 증가, 상한 도달 또는 목표가 쓰러지면 즉시 폭발)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 및 방어력 <@ba.vup>+37%, 범위 내 목표 외의 적을 <@ba.vup>살짝 밀어냄. 자신은 적에게 더 쉽게 피격되며, <@ba.vup>60% 확률로 범위 밖의 물리 및 마법 대미지 회피\n<@ba.rem>무한 지속","name":"귀빈내방","desc":"공격 범위 확대, 공격력 및 방어력 +37%, 범위 내 목표 외의 적을 살짝 밀어냄. 자신은 적에게 더 쉽게 피격되며, 60% 확률로 범위 밖의 물리 및 마법 대미지 회피\n무한 지속"}],"talents":[{"descRaw":"리가 저지한 적의 공격 속도 -15<@ba.talpu>(+1), 자신의 공격 속도 +15<@ba.talpu>(+1), 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용","name":"화기생재","desc":"리가 저지한 적의 공격 속도 -15(+1), 자신의 공격 속도 +15(+1), 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용"},{"descRaw":"특성의 소모 코스트가 충분할 경우, 코스트 소모가 5로 변경하여 다음에 받는 <$ba.stun>기절/<$ba.frozen>빙결 효과를 상쇄하고, 공격한 대상을 3초간 <$ba.stun>기절시킴","name":"유비무환","desc":"특성의 소모 코스트가 충분할 경우, 코스트 소모가 5로 변경하여 다음에 받는 기절/빙결 효과를 상쇄하고, 공격한 대상을 3초간 기절시킴"}],"modules":[{"name":"'길흉불문'","traitOverride":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>2 소모 (부족 시 자동 퇴각)","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 2 소모 (부족 시 자동 퇴각)"}},{"name":"'단사선악'","traitOverride":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>3 소모 (부족 시 자동 퇴각)","moduleDescRaw":"특성으로 인해 배치 코스트를 소모할 때마다 공격력 +4%, 최대 5회 중첩","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 3 소모 (부족 시 자동 퇴각)","moduleDesc":"특성으로 인해 배치 코스트를 소모할 때마다 공격력 +4%, 최대 5회 중첩"}}]},"2/60/7/3":{"trait":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>3 소모 (부족 시 자동 퇴각)","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 3 소모 (부족 시 자동 퇴각)"},"skills":[{"descRaw":"공격력 <@ba.vup>+40%, 마법 회피 <@ba.vup>+25%\n<@ba.rem>무한 지속","name":"일벌백계","desc":"공격력 +40%, 마법 회피 +25%\n무한 지속"},{"descRaw":"패시브 효과: 공격 속도 <@ba.vup>+20. 액티브 효과: 목표를 표기하여 아군의 공격을 더 쉽게 받게 하며, <@ba.vup>5초 후 표식이 폭발하여 주변에 공격력의 <@ba.vup>260%에 해당하는 마법 대미지를 입힘. 아군이 표기된 적을 공격할 때마다 폭발 대미지가 리 공격력의 <@ba.vup>15%만큼 증가 (최대 <@ba.vup>25회 증가, 상한 도달 또는 목표가 쓰러지면 즉시 폭발)","name":"축귀벽사","desc":"패시브 효과: 공격 속도 +20. 액티브 효과: 목표를 표기하여 아군의 공격을 더 쉽게 받게 하며, 5초 후 표식이 폭발하여 주변에 공격력의 260%에 해당하는 마법 대미지를 입힘. 아군이 표기된 적을 공격할 때마다 폭발 대미지가 리 공격력의 15%만큼 증가 (최대 25회 증가, 상한 도달 또는 목표가 쓰러지면 즉시 폭발)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 및 방어력 <@ba.vup>+37%, 범위 내 목표 외의 적을 <@ba.vup>살짝 밀어냄. 자신은 적에게 더 쉽게 피격되며, <@ba.vup>60% 확률로 범위 밖의 물리 및 마법 대미지 회피\n<@ba.rem>무한 지속","name":"귀빈내방","desc":"공격 범위 확대, 공격력 및 방어력 +37%, 범위 내 목표 외의 적을 살짝 밀어냄. 자신은 적에게 더 쉽게 피격되며, 60% 확률로 범위 밖의 물리 및 마법 대미지 회피\n무한 지속"}],"talents":[{"descRaw":"리가 저지한 적의 공격 속도 -15<@ba.talpu>(+1), 자신의 공격 속도 +15<@ba.talpu>(+1), 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용","name":"화기생재","desc":"리가 저지한 적의 공격 속도 -15(+1), 자신의 공격 속도 +15(+1), 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용"},{"descRaw":"특성의 소모 코스트가 충분할 경우, 코스트 소모가 5로 변경하여 다음에 받는 <$ba.stun>기절/<$ba.frozen>빙결 효과를 상쇄하고, 공격한 대상을 3초간 <$ba.stun>기절시킴","name":"유비무환","desc":"특성의 소모 코스트가 충분할 경우, 코스트 소모가 5로 변경하여 다음에 받는 기절/빙결 효과를 상쇄하고, 공격한 대상을 3초간 기절시킴"}],"modules":[{"name":"'길흉불문'","traitOverride":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>2 소모 (부족 시 자동 퇴각)","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 2 소모 (부족 시 자동 퇴각)"},"talentChanges":[{"descRaw":"특성의 소모 코스트가 충분할 경우, 코스트 소모가 4로 변경하여 다음에 받는 <$ba.stun>기절/<$ba.frozen>빙결 효과를 상쇄하고, 공격한 대상을 4초간 <$ba.stun>기절시킴","name":"유비무환","desc":"특성의 소모 코스트가 충분할 경우, 코스트 소모가 4로 변경하여 다음에 받는 기절/빙결 효과를 상쇄하고, 공격한 대상을 4초간 기절시킴"}]},{"name":"'단사선악'","traitOverride":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>3 소모 (부족 시 자동 퇴각)","moduleDescRaw":"특성으로 인해 배치 코스트를 소모할 때마다 공격력 +4%, 최대 5회 중첩","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 3 소모 (부족 시 자동 퇴각)","moduleDesc":"특성으로 인해 배치 코스트를 소모할 때마다 공격력 +4%, 최대 5회 중첩"},"talentChanges":[null,{"descRaw":"리가 저지한 적의 공격 속도 -21<@ba.talpu>(+1), 자신의 공격 속도 +21<@ba.talpu>(+1), 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용","name":"화기생재","desc":"리가 저지한 적의 공격 속도 -21(+1), 자신의 공격 속도 +21(+1), 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용"}]}]}}},"char_340_shwaz":{"name":"슈바르츠","subProfessionName":"헤비슈터","moduleNames":{"uniequip_001_shwaz":{"name":"슈바르츠의 배지"},"uniequip_002_shwaz":{"name":"커스텀 석궁 부품 세트"},"uniequip_003_shwaz":{"name":"오래된 면도칼"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"고정밀 근거리 사격 가능","desc":"고정밀 근거리 사격 가능"},"skills":[{"descRaw":"다음 공격 시 공격력이 <@ba.vup>175%로 증가, 재능 발동 확률이 <@ba.vup>60%로 증가","name":"강노","desc":"다음 공격 시 공격력이 175%로 증가, 재능 발동 확률이 60%로 증가"},{"descRaw":"공격력 <@ba.vup>+85%, 재능 발동 확률이 <@ba.vup>40%로 증가","name":"황혼의 눈동자","desc":"공격력 +85%, 재능 발동 확률이 40%로 증가"},{"descRaw":"공격 범위가 전방 <@ba.rem>3칸으로 변경, 공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+120%, 재능 발동 확률이 <@ba.vup>100%로 증가","name":"최후의 전술","desc":"공격 범위가 전방 3칸으로 변경, 공격 딜레이 소폭 증가, 공격력 +120%, 재능 발동 확률이 100%로 증가"}],"talents":[{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 160%로 증가, 명중된 적의 방어력이 5초간 20% 감소","name":"파갑 화살","desc":"공격 시 20% 확률로 해당 공격의 공격력이 160%로 증가, 명중된 적의 방어력이 5초간 20% 감소"},{"descRaw":"전장에 슈바르츠와 다른 [스나이퍼] 오퍼레이터를 1명 이상 동시에 배치할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +10% <@ba.talpu>(+2%)","name":"교차 사격","desc":"전장에 슈바르츠와 다른 [스나이퍼] 오퍼레이터를 1명 이상 동시에 배치할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +10% (+2%)"}]},"2/60/7/1":{"trait":{"descRaw":"고정밀 근거리 사격 가능","desc":"고정밀 근거리 사격 가능"},"skills":[{"descRaw":"다음 공격 시 공격력이 <@ba.vup>190%로 증가, 재능 발동 확률이 <@ba.vup>70%로 증가","name":"강노","desc":"다음 공격 시 공격력이 190%로 증가, 재능 발동 확률이 70%로 증가"},{"descRaw":"공격력 <@ba.vup>+100%, 재능 발동 확률이 <@ba.vup>45%로 증가","name":"황혼의 눈동자","desc":"공격력 +100%, 재능 발동 확률이 45%로 증가"},{"descRaw":"공격 범위가 전방 <@ba.rem>3칸으로 변경, 공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+140%, 재능 발동 확률이 <@ba.vup>100%로 증가","name":"최후의 전술","desc":"공격 범위가 전방 3칸으로 변경, 공격 딜레이 소폭 증가, 공격력 +140%, 재능 발동 확률이 100%로 증가"}],"talents":[{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 160%로 증가, 명중된 적의 방어력이 5초간 20% 감소","name":"파갑 화살","desc":"공격 시 20% 확률로 해당 공격의 공격력이 160%로 증가, 명중된 적의 방어력이 5초간 20% 감소"},{"descRaw":"전장에 슈바르츠와 다른 [스나이퍼] 오퍼레이터를 1명 이상 동시에 배치할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +10% <@ba.talpu>(+2%)","name":"교차 사격","desc":"전장에 슈바르츠와 다른 [스나이퍼] 오퍼레이터를 1명 이상 동시에 배치할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +10% (+2%)"}],"modules":[{"name":"커스텀 석궁 부품 세트","traitOverride":{"descRaw":"고정밀 근거리 사격 가능","moduleDescRaw":"재배치 시간 <@ba.kw>감소","desc":"고정밀 근거리 사격 가능","moduleDesc":"재배치 시간 감소"}},{"name":"오래된 면도칼","traitOverride":{"descRaw":"고정밀 근거리 사격 가능","moduleDescRaw":"정면의 적 공격 시 공격력이 <@ba.kw>105%로 증가, 목표의 물리 회피 무시","desc":"고정밀 근거리 사격 가능","moduleDesc":"정면의 적 공격 시 공격력이 105%로 증가, 목표의 물리 회피 무시"}}]},"2/60/7/3":{"trait":{"descRaw":"고정밀 근거리 사격 가능","desc":"고정밀 근거리 사격 가능"},"skills":[{"descRaw":"다음 공격 시 공격력이 <@ba.vup>190%로 증가, 재능 발동 확률이 <@ba.vup>70%로 증가","name":"강노","desc":"다음 공격 시 공격력이 190%로 증가, 재능 발동 확률이 70%로 증가"},{"descRaw":"공격력 <@ba.vup>+100%, 재능 발동 확률이 <@ba.vup>45%로 증가","name":"황혼의 눈동자","desc":"공격력 +100%, 재능 발동 확률이 45%로 증가"},{"descRaw":"공격 범위가 전방 <@ba.rem>3칸으로 변경, 공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+140%, 재능 발동 확률이 <@ba.vup>100%로 증가","name":"최후의 전술","desc":"공격 범위가 전방 3칸으로 변경, 공격 딜레이 소폭 증가, 공격력 +140%, 재능 발동 확률이 100%로 증가"}],"talents":[{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 160%로 증가, 명중된 적의 방어력이 5초간 20% 감소","name":"파갑 화살","desc":"공격 시 20% 확률로 해당 공격의 공격력이 160%로 증가, 명중된 적의 방어력이 5초간 20% 감소"},{"descRaw":"전장에 슈바르츠와 다른 [스나이퍼] 오퍼레이터를 1명 이상 동시에 배치할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +10% <@ba.talpu>(+2%)","name":"교차 사격","desc":"전장에 슈바르츠와 다른 [스나이퍼] 오퍼레이터를 1명 이상 동시에 배치할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +10% (+2%)"}],"modules":[{"name":"커스텀 석궁 부품 세트","traitOverride":{"descRaw":"고정밀 근거리 사격 가능","moduleDescRaw":"재배치 시간 <@ba.kw>감소","desc":"고정밀 근거리 사격 가능","moduleDesc":"재배치 시간 감소"},"talentChanges":[{"descRaw":"슈바르츠와 다른 [스나이퍼] 오퍼레이터를 한 명 이상 동시에 편성할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +15%<@ba.talpu>(+2%)","name":"교차 사격","desc":"슈바르츠와 다른 [스나이퍼] 오퍼레이터를 한 명 이상 동시에 편성할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +15%(+2%)"}]},{"name":"오래된 면도칼","traitOverride":{"descRaw":"고정밀 근거리 사격 가능","moduleDescRaw":"정면의 적 공격 시 공격력이 <@ba.kw>105%로 증가, 목표의 물리 회피 무시","desc":"고정밀 근거리 사격 가능","moduleDesc":"정면의 적 공격 시 공격력이 105%로 증가, 목표의 물리 회피 무시"},"talentChanges":[null,{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 170%로 증가, 명중된 적의 방어력이 5초간 25% 감소","name":"파갑 화살","desc":"공격 시 20% 확률로 해당 공격의 공격력이 170%로 증가, 명중된 적의 방어력이 5초간 25% 감소"}]}]}}},"char_362_saga":{"name":"사가","subProfessionName":"척후병","moduleNames":{"uniequip_001_saga":{"name":"사가의 배지"},"uniequip_002_saga":{"name":"몸가짐의 차이"},"uniequip_003_saga":{"name":"버든비스트는 어디에?"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>12 즉시 획득","name":"돌격 지령 γ","desc":"배치 코스트 12 즉시 획득"},{"descRaw":"배치 코스트 <@ba.vup>4 즉시 획득, 십자 범위 내 최대 <@ba.vup>6명의 적에게 공격력의 <@ba.vup>280%에 해당하는 물리 대미지를 입히고, 그중 <$ba.dying>중상 상태의 적을 즉시 처치\n<@ba.rem>2회 충전 가능","name":"제악","desc":"배치 코스트 4 즉시 획득, 십자 범위 내 최대 6명의 적에게 공격력의 280%에 해당하는 물리 대미지를 입히고, 그중 중상 상태의 적을 즉시 처치\n2회 충전 가능"},{"descRaw":"스킬 지속 시간 동안 점진적으로 배치 코스트 <@ba.vup>20 획득, 공격 딜레이 <@ba.vdown>약간 증가, 공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+70%, 저지하고 있는 모든 적 동시에 공격, 목표의 HP가 절반 미만일 시 추가로 1회 공격","name":"격노의 눈","desc":"스킬 지속 시간 동안 점진적으로 배치 코스트 20 획득, 공격 딜레이 약간 증가, 공격 거리 +1, 공격력 +70%, 저지하고 있는 모든 적 동시에 공격, 목표의 HP가 절반 미만일 시 추가로 1회 공격"}],"talents":[{"descRaw":"치명상을 입히면 적은 HP 1만 남기고 <$ba.dying>중상 상태가 되며(처치 시 SP +2), 자신은 <$ba.dying>중상 상태의 적을 공격하지 않음","name":"권선","desc":"치명상을 입히면 적은 HP 1만 남기고 중상 상태가 되며(처치 시 SP +2), 자신은 중상 상태의 적을 공격하지 않음"},{"descRaw":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 6%<@ba.talpu>(+1%) 회복, 17<@ba.talpu>(+2)초간 지속","name":"청명","desc":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 6%(+1%) 회복, 17(+2)초간 지속"}]},"2/60/7/1":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>12 즉시 획득","name":"돌격 지령 γ","desc":"배치 코스트 12 즉시 획득"},{"descRaw":"배치 코스트 <@ba.vup>4 즉시 획득, 십자 범위 내 최대 <@ba.vup>6명의 적에게 공격력의 <@ba.vup>320%에 해당하는 물리 대미지를 입히고, 그중 <$ba.dying>중상 상태의 적을 즉시 처치\n<@ba.rem>2회 충전 가능","name":"제악","desc":"배치 코스트 4 즉시 획득, 십자 범위 내 최대 6명의 적에게 공격력의 320%에 해당하는 물리 대미지를 입히고, 그중 중상 상태의 적을 즉시 처치\n2회 충전 가능"},{"descRaw":"스킬 지속 시간 동안 점진적으로 배치 코스트 <@ba.vup>20 획득, 공격 딜레이 <@ba.vdown>약간 증가, 공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+100%, 저지하고 있는 모든 적 동시에 공격, 목표의 HP가 절반 미만일 시 추가로 1회 공격","name":"격노의 눈","desc":"스킬 지속 시간 동안 점진적으로 배치 코스트 20 획득, 공격 딜레이 약간 증가, 공격 거리 +1, 공격력 +100%, 저지하고 있는 모든 적 동시에 공격, 목표의 HP가 절반 미만일 시 추가로 1회 공격"}],"talents":[{"descRaw":"치명상을 입히면 적은 HP 1만 남기고 <$ba.dying>중상 상태가 되며(처치 시 SP +2), 자신은 <$ba.dying>중상 상태의 적을 공격하지 않음","name":"권선","desc":"치명상을 입히면 적은 HP 1만 남기고 중상 상태가 되며(처치 시 SP +2), 자신은 중상 상태의 적을 공격하지 않음"},{"descRaw":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 6%<@ba.talpu>(+1%) 회복, 17<@ba.talpu>(+2)초간 지속","name":"청명","desc":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 6%(+1%) 회복, 17(+2)초간 지속"}],"modules":[{"name":"몸가짐의 차이","traitOverride":{"descRaw":"적 2명 저지 가능","moduleDescRaw":"최초 배치 시 배치 코스트 -4","desc":"적 2명 저지 가능","moduleDesc":"최초 배치 시 배치 코스트 -4"}},{"name":"버든비스트는 어디에?","traitOverride":{"descRaw":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%","desc":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%"}}]},"2/60/7/3":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>12 즉시 획득","name":"돌격 지령 γ","desc":"배치 코스트 12 즉시 획득"},{"descRaw":"배치 코스트 <@ba.vup>4 즉시 획득, 십자 범위 내 최대 <@ba.vup>6명의 적에게 공격력의 <@ba.vup>320%에 해당하는 물리 대미지를 입히고, 그중 <$ba.dying>중상 상태의 적을 즉시 처치\n<@ba.rem>2회 충전 가능","name":"제악","desc":"배치 코스트 4 즉시 획득, 십자 범위 내 최대 6명의 적에게 공격력의 320%에 해당하는 물리 대미지를 입히고, 그중 중상 상태의 적을 즉시 처치\n2회 충전 가능"},{"descRaw":"스킬 지속 시간 동안 점진적으로 배치 코스트 <@ba.vup>20 획득, 공격 딜레이 <@ba.vdown>약간 증가, 공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+100%, 저지하고 있는 모든 적 동시에 공격, 목표의 HP가 절반 미만일 시 추가로 1회 공격","name":"격노의 눈","desc":"스킬 지속 시간 동안 점진적으로 배치 코스트 20 획득, 공격 딜레이 약간 증가, 공격 거리 +1, 공격력 +100%, 저지하고 있는 모든 적 동시에 공격, 목표의 HP가 절반 미만일 시 추가로 1회 공격"}],"talents":[{"descRaw":"치명상을 입히면 적은 HP 1만 남기고 <$ba.dying>중상 상태가 되며(처치 시 SP +2), 자신은 <$ba.dying>중상 상태의 적을 공격하지 않음","name":"권선","desc":"치명상을 입히면 적은 HP 1만 남기고 중상 상태가 되며(처치 시 SP +2), 자신은 중상 상태의 적을 공격하지 않음"},{"descRaw":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 6%<@ba.talpu>(+1%) 회복, 17<@ba.talpu>(+2)초간 지속","name":"청명","desc":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 6%(+1%) 회복, 17(+2)초간 지속"}],"modules":[{"name":"몸가짐의 차이","traitOverride":{"descRaw":"적 2명 저지 가능","moduleDescRaw":"최초 배치 시 배치 코스트 -4","desc":"적 2명 저지 가능","moduleDesc":"최초 배치 시 배치 코스트 -4"},"talentChanges":[null,{"descRaw":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 7%<@ba.talpu>(+1%) 회복, 20<@ba.talpu>(+2)초간 지속","name":"청명","desc":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 7%(+1%) 회복, 20(+2)초간 지속"}]},{"name":"버든비스트는 어디에?","traitOverride":{"descRaw":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%","desc":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%"},"talentChanges":[null,{"descRaw":"HP가 50% 미만인 적 공격 시 대미지 +15%, 치명상을 입히면 적은 HP 1만 남기고 <$ba.dying>중상 상태가 되며(처치한 유닛이 SP +2), 자신은 <$ba.dying>중상 상태의 적을 공격하지 않음","name":"권선","desc":"HP가 50% 미만인 적 공격 시 대미지 +15%, 치명상을 입히면 적은 HP 1만 남기고 중상 상태가 되며(처치한 유닛이 SP +2), 자신은 중상 상태의 적을 공격하지 않음"}]}]}}},"char_377_gdglow":{"name":"골든글로우","subProfessionName":"메카 캐스터","moduleNames":{"uniequip_001_gdglow":{"name":"골든글로우의 배지"},"uniequip_002_gdglow":{"name":"'노력의 날개'"},"uniequip_003_gdglow":{"name":"꿈은 이루어진다"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"skills":[{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+26%, 공격 속도 <@ba.vup>+29\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀","name":"불꽃 스파크","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +26%, 공격 속도 +29\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀"},{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+32%\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀\n<@ba.rem>무한 지속","name":"일렁이는 전류","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위 확대, 공격력 +32%\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀\n무한 지속"},{"descRaw":"공격 중지, 공중 유닛 <@ba.vup>+2, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위가 전장 전체로 <@ba.vup>확대, 공격력 <@ba.vup>+40%, 공중 유닛의 공격이 적을 <@ba.vup>0.5초간 <$ba.sluggish>정지시킴\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀","name":"맑고 깨끗한 반짝임","desc":"공격 중지, 공중 유닛 +2, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위가 전장 전체로 확대, 공격력 +40%, 공중 유닛의 공격이 적을 0.5초간 정지시킴\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀"}],"talents":[{"descRaw":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 315%<@ba.talpu>(+15%)에 해당하는 마법 대미지를 입힘","name":"비콘의 분노","desc":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 315%(+15%)에 해당하는 마법 대미지를 입힘"},{"descRaw":"자신과 공중 유닛이 적의 마법 저항 18<@ba.talpu>(+3) 무시","name":"정확한 유도","desc":"자신과 공중 유닛이 적의 마법 저항 18(+3) 무시"}]},"2/60/7/1":{"trait":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"skills":[{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+32%, 공격 속도 <@ba.vup>+38\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀","name":"불꽃 스파크","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +32%, 공격 속도 +38\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀"},{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+45%\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀\n<@ba.rem>무한 지속","name":"일렁이는 전류","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위 확대, 공격력 +45%\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀\n무한 지속"},{"descRaw":"공격 중지, 공중 유닛 <@ba.vup>+2, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위가 전장 전체로 <@ba.vup>확대, 공격력 <@ba.vup>+55%, 공중 유닛의 공격이 적을 <@ba.vup>0.5초간 <$ba.sluggish>정지시킴\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀","name":"맑고 깨끗한 반짝임","desc":"공격 중지, 공중 유닛 +2, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위가 전장 전체로 확대, 공격력 +55%, 공중 유닛의 공격이 적을 0.5초간 정지시킴\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀"}],"talents":[{"descRaw":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 315%<@ba.talpu>(+15%)에 해당하는 마법 대미지를 입힘","name":"비콘의 분노","desc":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 315%(+15%)에 해당하는 마법 대미지를 입힘"},{"descRaw":"자신과 공중 유닛이 적의 마법 저항 18<@ba.talpu>(+3) 무시","name":"정확한 유도","desc":"자신과 공중 유닛이 적의 마법 저항 18(+3) 무시"}],"modules":[{"name":"'노력의 날개'","traitOverride":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)"}},{"name":"꿈은 이루어진다","traitOverride":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"skills":[{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+32%, 공격 속도 <@ba.vup>+38\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀","name":"불꽃 스파크","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +32%, 공격 속도 +38\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀"},{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+45%\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀\n<@ba.rem>무한 지속","name":"일렁이는 전류","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위 확대, 공격력 +45%\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀\n무한 지속"},{"descRaw":"공격 중지, 공중 유닛 <@ba.vup>+2, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위가 전장 전체로 <@ba.vup>확대, 공격력 <@ba.vup>+55%, 공중 유닛의 공격이 적을 <@ba.vup>0.5초간 <$ba.sluggish>정지시킴\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀","name":"맑고 깨끗한 반짝임","desc":"공격 중지, 공중 유닛 +2, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위가 전장 전체로 확대, 공격력 +55%, 공중 유닛의 공격이 적을 0.5초간 정지시킴\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀"}],"talents":[{"descRaw":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 315%<@ba.talpu>(+15%)에 해당하는 마법 대미지를 입힘","name":"비콘의 분노","desc":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 315%(+15%)에 해당하는 마법 대미지를 입힘"},{"descRaw":"자신과 공중 유닛이 적의 마법 저항 18<@ba.talpu>(+3) 무시","name":"정확한 유도","desc":"자신과 공중 유닛이 적의 마법 저항 18(+3) 무시"}],"modules":[{"name":"'노력의 날개'","traitOverride":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"talentChanges":[{"descRaw":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 375%<@ba.talpu>(+15%)에 해당하는 마법 대미지를 입힘","name":"비콘의 분노","desc":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 375%(+15%)에 해당하는 마법 대미지를 입힘"}]},{"name":"꿈은 이루어진다","traitOverride":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)"},"talentChanges":[{"descRaw":"자신과 공중 유닛이 적의 마법 저항 23<@ba.talpu>(+3) 무시","name":"정확한 유도","desc":"자신과 공중 유닛이 적의 마법 저항 23(+3) 무시"}]}]}}},"char_400_weedy":{"name":"위디","subProfessionName":"푸쉬마스터","moduleNames":{"uniequip_001_weedy":{"name":"위디의 배지"},"uniequip_002_weedy":{"name":"시드래곤 개량형"},"uniequip_003_weedy":{"name":"신형 바이오닉 프로토타입"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격\n고지대 위치에 배치 가능","desc":"저지하고 있는 모든 적 동시에 공격\n고지대 위치에 배치 가능"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>어느 정도 밀어내, 공격력의 <@ba.vup>120%에 해당하는 물리 대미지를 입히고, <@ba.vup>0.8초간 <$ba.stun>기절시킴","name":"포관 타격","desc":"다음 공격이 목표를 어느 정도 밀어내, 공격력의 120%에 해당하는 물리 대미지를 입히고, 0.8초간 기절시킴"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+140%, 공격 거리 <@ba.vup>+1, 공격이 원거리 광역 공격으로 변경, 명중한 적을 <@ba.vup>아주 살짝 밀어냄\n<@ba.rem>무한 지속","name":"물대포 모드","desc":"공격 딜레이 증가, 공격력 +140%, 공격 거리 +1, 공격이 원거리 광역 공격으로 변경, 명중한 적을 아주 살짝 밀어냄\n무한 지속"},{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>290%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>어느 정도 밀어냄. 목표는 <@ba.vup>5초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 290%에 해당하는 광역 마법 대미지를 입히고, 목표를 어느 정도 밀어냄. 목표는 5초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"}],"talents":[{"descRaw":"20초간 지속하는 저수포를 사용해 단일 적을 공격하며 동시에 적을 살짝 밀어냄","name":"공학용 저수포","desc":"20초간 지속하는 저수포를 사용해 단일 적을 공격하며 동시에 적을 살짝 밀어냄"},{"descRaw":"저수포의 일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1","name":"저수포 강화","desc":"저수포의 일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1"}]},"2/60/7/1":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격\n고지대 위치에 배치 가능","desc":"저지하고 있는 모든 적 동시에 공격\n고지대 위치에 배치 가능"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>어느 정도 밀어내, 공격력의 <@ba.vup>135%에 해당하는 물리 대미지를 입히고, <@ba.vup>0.9초간 <$ba.stun>기절시킴","name":"포관 타격","desc":"다음 공격이 목표를 어느 정도 밀어내, 공격력의 135%에 해당하는 물리 대미지를 입히고, 0.9초간 기절시킴"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+170%, 공격 거리 <@ba.vup>+1, 공격이 원거리 광역 공격으로 변경, 명중한 적을 <@ba.vup>아주 살짝 밀어냄\n<@ba.rem>무한 지속","name":"물대포 모드","desc":"공격 딜레이 증가, 공격력 +170%, 공격 거리 +1, 공격이 원거리 광역 공격으로 변경, 명중한 적을 아주 살짝 밀어냄\n무한 지속"},{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>320%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>비교적 많이 밀어냄. 목표는 <@ba.vup>6초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 320%에 해당하는 광역 마법 대미지를 입히고, 목표를 비교적 많이 밀어냄. 목표는 6초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"}],"talents":[{"descRaw":"20초간 지속하는 저수포를 사용해 단일 적을 공격하며 동시에 적을 살짝 밀어냄","name":"공학용 저수포","desc":"20초간 지속하는 저수포를 사용해 단일 적을 공격하며 동시에 적을 살짝 밀어냄"},{"descRaw":"저수포의 일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1","name":"저수포 강화","desc":"저수포의 일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1"}],"modules":[{"name":"시드래곤 개량형","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격\n고지대 위치에 배치 가능, 이번 배치에 소모한 코스트 절반 반환","desc":"저지하고 있는 모든 적 동시에 공격\n고지대 위치에 배치 가능, 이번 배치에 소모한 코스트 절반 반환"}},{"name":"신형 바이오닉 프로토타입","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격, 2명 이상의 적 저지 시 밀어내는 강도가 1랭크 증가\n고지대 위치에 배치 가능","desc":"저지하고 있는 모든 적 동시에 공격, 2명 이상의 적 저지 시 밀어내는 강도가 1랭크 증가\n고지대 위치에 배치 가능"}}]},"2/60/7/3":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격\n고지대 위치에 배치 가능","desc":"저지하고 있는 모든 적 동시에 공격\n고지대 위치에 배치 가능"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>어느 정도 밀어내, 공격력의 <@ba.vup>135%에 해당하는 물리 대미지를 입히고, <@ba.vup>0.9초간 <$ba.stun>기절시킴","name":"포관 타격","desc":"다음 공격이 목표를 어느 정도 밀어내, 공격력의 135%에 해당하는 물리 대미지를 입히고, 0.9초간 기절시킴"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+170%, 공격 거리 <@ba.vup>+1, 공격이 원거리 광역 공격으로 변경, 명중한 적을 <@ba.vup>아주 살짝 밀어냄\n<@ba.rem>무한 지속","name":"물대포 모드","desc":"공격 딜레이 증가, 공격력 +170%, 공격 거리 +1, 공격이 원거리 광역 공격으로 변경, 명중한 적을 아주 살짝 밀어냄\n무한 지속"},{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>320%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>비교적 많이 밀어냄. 목표는 <@ba.vup>6초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 320%에 해당하는 광역 마법 대미지를 입히고, 목표를 비교적 많이 밀어냄. 목표는 6초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"}],"talents":[{"descRaw":"20초간 지속하는 저수포를 사용해 단일 적을 공격하며 동시에 적을 살짝 밀어냄","name":"공학용 저수포","desc":"20초간 지속하는 저수포를 사용해 단일 적을 공격하며 동시에 적을 살짝 밀어냄"},{"descRaw":"저수포의 일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1","name":"저수포 강화","desc":"저수포의 일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1"}],"modules":[{"name":"시드래곤 개량형","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격\n고지대 위치에 배치 가능, 이번 배치에 소모한 코스트 절반 반환","desc":"저지하고 있는 모든 적 동시에 공격\n고지대 위치에 배치 가능, 이번 배치에 소모한 코스트 절반 반환"},"talentChanges":[{"descRaw":"저수포의 일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 2초마다 SP +1, 공격력이 추가로 +20%","name":"저수포 강화","desc":"저수포의 일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 2초마다 SP +1, 공격력이 추가로 +20%"}]},{"name":"신형 바이오닉 프로토타입","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격, 2명 이상의 적 저지 시 밀어내는 강도가 1랭크 증가\n고지대 위치에 배치 가능","desc":"저지하고 있는 모든 적 동시에 공격, 2명 이상의 적 저지 시 밀어내는 강도가 1랭크 증가\n고지대 위치에 배치 가능"},"talentChanges":[{"descRaw":"20초간 지속하는 저수포를 사용해 단일 적을 공격하며 동시에 적을 살짝 밀어냄, 저수포 재배치 시간 8초 감소","name":"공학용 저수포","desc":"20초간 지속하는 저수포를 사용해 단일 적을 공격하며 동시에 적을 살짝 밀어냄, 저수포 재배치 시간 8초 감소"}]}]}}},"char_416_zumama":{"name":"유넥티스","subProfessionName":"결전자","moduleNames":{"uniequip_001_zumama":{"name":"유넥티스의 배지"},"uniequip_002_zumama":{"name":"주마마 공구 상자"},"uniequip_003_zumama":{"name":"'작고 못생긴 것'"},"uniequip_004_zumama":{"name":"유넥티스의 특별 한정 배지"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적을 저지하고 있을 때에만 SP 회복","desc":"적을 저지하고 있을 때에만 SP 회복"},"skills":[{"descRaw":"공격력 <@ba.vup>+14%, 방어력 <@ba.vup>+14%","name":"경량형 도끼","desc":"공격력 +14%, 방어력 +14%"},{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+100%, 스킬 지속 시간 동안 저지하고 있는 적을 전부 <$ba.stun>기절시킴","name":"위압적인 내려찍기","desc":"공격 딜레이 소폭 증가, 공격력 +100%, 스킬 지속 시간 동안 저지하고 있는 적을 전부 기절시킴"},{"descRaw":"공격력 <@ba.vup>+140%, 방어력 <@ba.vup>+90%, 저지 가능 수 <@ba.vup>+2, 초당 HP를 <@ba.vup>3% 회복\n<@ba.rem>스킬 종료 후 자신은 5초간 <$ba.stun>기절","name":"강철의 의지","desc":"공격력 +140%, 방어력 +90%, 저지 가능 수 +2, 초당 HP를 3% 회복\n스킬 종료 후 자신은 5초간 기절"}],"talents":[{"descRaw":"HP가 50%보다 높은 경우 공격력의 117%<@ba.talpu>(+2%)에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 22%<@ba.talpu>(+2%)의 <$ba.protect>가호 효과 획득","name":"용감무쌍","desc":"HP가 50%보다 높은 경우 공격력의 117%(+2%)에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 22%(+2%)의 가호 효과 획득"},{"descRaw":"적 저지 시 SP 회복 속도 +0.2/초","name":"임전무퇴","desc":"적 저지 시 SP 회복 속도 +0.2/초"}]},"2/60/7/1":{"trait":{"descRaw":"적을 저지하고 있을 때에만 SP 회복","desc":"적을 저지하고 있을 때에만 SP 회복"},"skills":[{"descRaw":"공격력 <@ba.vup>+18%, 방어력 <@ba.vup>+18%","name":"경량형 도끼","desc":"공격력 +18%, 방어력 +18%"},{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+130%, 스킬 지속 시간 동안 저지하고 있는 적을 전부 <$ba.stun>기절시킴","name":"위압적인 내려찍기","desc":"공격 딜레이 소폭 증가, 공격력 +130%, 스킬 지속 시간 동안 저지하고 있는 적을 전부 기절시킴"},{"descRaw":"공격력 <@ba.vup>+170%, 방어력 <@ba.vup>+120%, 저지 가능 수 <@ba.vup>+2, 초당 HP를 <@ba.vup>3% 회복\n<@ba.rem>스킬 종료 후 자신은 5초간 <$ba.stun>기절","name":"강철의 의지","desc":"공격력 +170%, 방어력 +120%, 저지 가능 수 +2, 초당 HP를 3% 회복\n스킬 종료 후 자신은 5초간 기절"}],"talents":[{"descRaw":"HP가 50%보다 높은 경우 공격력의 117%<@ba.talpu>(+2%)에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 22%<@ba.talpu>(+2%)의 <$ba.protect>가호 효과 획득","name":"용감무쌍","desc":"HP가 50%보다 높은 경우 공격력의 117%(+2%)에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 22%(+2%)의 가호 효과 획득"},{"descRaw":"적 저지 시 SP 회복 속도 +0.2/초","name":"임전무퇴","desc":"적 저지 시 SP 회복 속도 +0.2/초"}],"modules":[{"name":"주마마 공구 상자","traitOverride":{"descRaw":"SP를 서서히 회복, 적을 저지했을 때만 SP 회복 속도 복구","desc":"SP를 서서히 회복, 적을 저지했을 때만 SP 회복 속도 복구"}},{"name":"'작고 못생긴 것'","traitOverride":{"descRaw":"적을 저지하지 않으면 SP 자연 회복 불가, 적 저지 시 SP 회복 속도 복구, 동시에 공격력 +15%, 방어력 +15%","desc":"적을 저지하지 않으면 SP 자연 회복 불가, 적 저지 시 SP 회복 속도 복구, 동시에 공격력 +15%, 방어력 +15%"}},{"name":"유넥티스의 특별 한정 배지","traitOverride":{"descRaw":"적을 저지하고 있을 때에만 SP 회복","moduleDescRaw":"<@ba.kw>생존 연산에서 음식 효과 보유 시 SP 회복, 스킬 발동 시 넓은 범위의 적을 자신의 위치로 유도","desc":"적을 저지하고 있을 때에만 SP 회복","moduleDesc":"생존 연산에서 음식 효과 보유 시 SP 회복, 스킬 발동 시 넓은 범위의 적을 자신의 위치로 유도"}}]},"2/60/7/3":{"trait":{"descRaw":"적을 저지하고 있을 때에만 SP 회복","desc":"적을 저지하고 있을 때에만 SP 회복"},"skills":[{"descRaw":"공격력 <@ba.vup>+18%, 방어력 <@ba.vup>+18%","name":"경량형 도끼","desc":"공격력 +18%, 방어력 +18%"},{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+130%, 스킬 지속 시간 동안 저지하고 있는 적을 전부 <$ba.stun>기절시킴","name":"위압적인 내려찍기","desc":"공격 딜레이 소폭 증가, 공격력 +130%, 스킬 지속 시간 동안 저지하고 있는 적을 전부 기절시킴"},{"descRaw":"공격력 <@ba.vup>+170%, 방어력 <@ba.vup>+120%, 저지 가능 수 <@ba.vup>+2, 초당 HP를 <@ba.vup>3% 회복\n<@ba.rem>스킬 종료 후 자신은 5초간 <$ba.stun>기절","name":"강철의 의지","desc":"공격력 +170%, 방어력 +120%, 저지 가능 수 +2, 초당 HP를 3% 회복\n스킬 종료 후 자신은 5초간 기절"}],"talents":[{"descRaw":"HP가 50%보다 높은 경우 공격력의 117%<@ba.talpu>(+2%)에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 22%<@ba.talpu>(+2%)의 <$ba.protect>가호 효과 획득","name":"용감무쌍","desc":"HP가 50%보다 높은 경우 공격력의 117%(+2%)에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 22%(+2%)의 가호 효과 획득"},{"descRaw":"적 저지 시 SP 회복 속도 +0.2/초","name":"임전무퇴","desc":"적 저지 시 SP 회복 속도 +0.2/초"}],"modules":[{"name":"주마마 공구 상자","traitOverride":{"descRaw":"SP를 서서히 회복, 적을 저지했을 때만 SP 회복 속도 복구","desc":"SP를 서서히 회복, 적을 저지했을 때만 SP 회복 속도 복구"},"talentChanges":[{"descRaw":"적 저지 시 SP 회복 속도 +0.55/초","name":"임전무퇴","desc":"적 저지 시 SP 회복 속도 +0.55/초"}]},{"name":"'작고 못생긴 것'","traitOverride":{"descRaw":"적을 저지하지 않으면 SP 자연 회복 불가, 적 저지 시 SP 회복 속도 복구, 동시에 공격력 +15%, 방어력 +15%","desc":"적을 저지하지 않으면 SP 자연 회복 불가, 적 저지 시 SP 회복 속도 복구, 동시에 공격력 +15%, 방어력 +15%"},"talentChanges":[{"descRaw":"HP가 50%보다 높은 경우 공격력의 125%<@ba.talpu>(+2%)에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 30%<@ba.talpu>(+2%)의 <$ba.protect>가호 효과 획득","name":"용감무쌍","desc":"HP가 50%보다 높은 경우 공격력의 125%(+2%)에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 30%(+2%)의 가호 효과 획득"}]},{"name":"유넥티스의 특별 한정 배지","traitOverride":{"descRaw":"적을 저지하고 있을 때에만 SP 회복","moduleDescRaw":"<@ba.kw>생존 연산에서 음식 효과 보유 시 SP 회복, 스킬 발동 시 넓은 범위의 적을 자신의 위치로 유도","desc":"적을 저지하고 있을 때에만 SP 회복","moduleDesc":"생존 연산에서 음식 효과 보유 시 SP 회복, 스킬 발동 시 넓은 범위의 적을 자신의 위치로 유도"},"talentChanges":[null,null,{"descRaw":"적 저지 시 SP 회복 속도 +0.2/초. <@ba.kw>생존 연산에서 적 저지 시 SP 회복 속도 +0.4/초, 스킬 지속 시간 동안 저지 가능 수 +2, 저지하고 있는 모든 적 동시에 공격, 저지한 적은 40%의 <$ba.physicfragile>물리 취약 효과를 받음","name":"임전무퇴","desc":"적 저지 시 SP 회복 속도 +0.2/초. 생존 연산에서 적 저지 시 SP 회복 속도 +0.4/초, 스킬 지속 시간 동안 저지 가능 수 +2, 저지하고 있는 모든 적 동시에 공격, 저지한 적은 40%의 물리 취약 효과를 받음"}]}]}}},"char_450_necras":{"name":"네크라스","subProfessionName":"셰이퍼 캐스터","moduleNames":{"uniequip_001_necras":{"name":"네크라스의 배지"},"uniequip_002_necras":{"name":"주인 없는 유산"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 적 처치 시 <@ba.kw>소환물 생성, <@ba.kw>소환물이 저지한 적 공격 가능","desc":"공격 시 마법 대미지를 입히며, 적 처치 시 소환물 생성, 소환물이 저지한 적 공격 가능"},"skills":[{"descRaw":"패시브 효과: 비탄의 하인 소환 및 강화 시 주변의 모든 적에게 네크라스 공격력의 <@ba.vup>310%에 해당하는 마법 대미지를 입힘\n액티브 효과: 즉시 모든 비탄의 하인을 다시 소환, 전장에 비탄의 하인이 없을 경우 1명 소환","name":"저주받은 염원","desc":"패시브 효과: 비탄의 하인 소환 및 강화 시 주변의 모든 적에게 네크라스 공격력의 310%에 해당하는 마법 대미지를 입힘\n액티브 효과: 즉시 모든 비탄의 하인을 다시 소환, 전장에 비탄의 하인이 없을 경우 1명 소환"},{"descRaw":"공격 범위 내 최대 <@ba.vup>2명의 적에게 <$ba.sleep>수면 효과 부여, <@ba.vup>0.5초마다 목표에게 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입히며, 스킬 지속 시간 동안 목표가 쓰러지면 추가로 비탄의 하인 <@ba.vup>2명 소환","name":"무너지는 부패","desc":"공격 범위 내 최대 2명의 적에게 수면 효과 부여, 0.5초마다 목표에게 공격력의 100%에 해당하는 마법 대미지를 입히며, 스킬 지속 시간 동안 목표가 쓰러지면 추가로 비탄의 하인 2명 소환"},{"descRaw":"패시브 효과: 비탄의 하인 1명이 특수 형태로 변경, 해당 형태에서는 스킬을 통해서만 강화할 수 있으며, 최대 6회 강화 가능\n액티브 효과: 즉시 범위 내 모든 적에게 공격력의 <@ba.vup>550%에 해당하는 마법 대미지를 입히고, 비탄의 하인 1명을 소모해 특수 형태인 비탄의 하인을 강화시키며 HP를 <@ba.vup>20% 회복시킴(강화된 비탄의 하인은 2배 효과 적용), <@ba.vup>2회 반복","name":"왕관으로 빛나는 죽음","desc":"패시브 효과: 비탄의 하인 1명이 특수 형태로 변경, 해당 형태에서는 스킬을 통해서만 강화할 수 있으며, 최대 6회 강화 가능\n액티브 효과: 즉시 범위 내 모든 적에게 공격력의 550%에 해당하는 마법 대미지를 입히고, 비탄의 하인 1명을 소모해 특수 형태인 비탄의 하인을 강화시키며 HP를 20% 회복시킴(강화된 비탄의 하인은 2배 효과 적용), 2회 반복"}],"talents":[{"descRaw":"공격 범위 내 적이 쓰러질 시 비탄의 하인 1명 소환, 최대 3명 소환, 더 이상 소환할 수 없으면 비탄의 하인 1명을 강화 (저지 가능 수 증가, 더 많은 HP, 공격력, 방어력 증가)","name":"재점화","desc":"공격 범위 내 적이 쓰러질 시 비탄의 하인 1명 소환, 최대 3명 소환, 더 이상 소환할 수 없으면 비탄의 하인 1명을 강화 (저지 가능 수 증가, 더 많은 HP, 공격력, 방어력 증가)"},{"descRaw":"자신과 소환물이 HP가 60%<@ba.talpu>(+10%) 미만인 적을 공격할 시 공격력이 145%<@ba.talpu>(+5%)로 증가","name":"회광암담","desc":"자신과 소환물이 HP가 60%(+10%) 미만인 적을 공격할 시 공격력이 145%(+5%)로 증가"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 적 처치 시 <@ba.kw>소환물 생성, <@ba.kw>소환물이 저지한 적 공격 가능","desc":"공격 시 마법 대미지를 입히며, 적 처치 시 소환물 생성, 소환물이 저지한 적 공격 가능"},"skills":[{"descRaw":"패시브 효과: 비탄의 하인 소환 및 강화 시 주변의 모든 적에게 네크라스 공격력의 <@ba.vup>370%에 해당하는 마법 대미지를 입힘\n액티브 효과: 즉시 모든 비탄의 하인을 다시 소환, 전장에 비탄의 하인이 없을 경우 1명 소환","name":"저주받은 염원","desc":"패시브 효과: 비탄의 하인 소환 및 강화 시 주변의 모든 적에게 네크라스 공격력의 370%에 해당하는 마법 대미지를 입힘\n액티브 효과: 즉시 모든 비탄의 하인을 다시 소환, 전장에 비탄의 하인이 없을 경우 1명 소환"},{"descRaw":"공격 범위 내 최대 <@ba.vup>2명의 적에게 <$ba.sleep>수면 효과 부여, <@ba.vup>0.5초마다 목표에게 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 입히며, 스킬 지속 시간 동안 목표가 쓰러지면 추가로 비탄의 하인 <@ba.vup>2명 소환","name":"무너지는 부패","desc":"공격 범위 내 최대 2명의 적에게 수면 효과 부여, 0.5초마다 목표에게 공격력의 130%에 해당하는 마법 대미지를 입히며, 스킬 지속 시간 동안 목표가 쓰러지면 추가로 비탄의 하인 2명 소환"},{"descRaw":"패시브 효과: 비탄의 하인 1명이 특수 형태로 변경, 해당 형태에서는 스킬을 통해서만 강화할 수 있으며, 최대 6회 강화 가능\n액티브 효과: 즉시 범위 내 모든 적에게 공격력의 <@ba.vup>650%에 해당하는 마법 대미지를 입히고, 비탄의 하인 1명을 소모해 특수 형태인 비탄의 하인을 강화시키며 HP를 <@ba.vup>20% 회복시킴(강화된 비탄의 하인은 2배 효과 적용), <@ba.vup>2회 반복","name":"왕관으로 빛나는 죽음","desc":"패시브 효과: 비탄의 하인 1명이 특수 형태로 변경, 해당 형태에서는 스킬을 통해서만 강화할 수 있으며, 최대 6회 강화 가능\n액티브 효과: 즉시 범위 내 모든 적에게 공격력의 650%에 해당하는 마법 대미지를 입히고, 비탄의 하인 1명을 소모해 특수 형태인 비탄의 하인을 강화시키며 HP를 20% 회복시킴(강화된 비탄의 하인은 2배 효과 적용), 2회 반복"}],"talents":[{"descRaw":"공격 범위 내 적이 쓰러질 시 비탄의 하인 1명 소환, 최대 3명 소환, 더 이상 소환할 수 없으면 비탄의 하인 1명을 강화 (저지 가능 수 증가, 더 많은 HP, 공격력, 방어력 증가)","name":"재점화","desc":"공격 범위 내 적이 쓰러질 시 비탄의 하인 1명 소환, 최대 3명 소환, 더 이상 소환할 수 없으면 비탄의 하인 1명을 강화 (저지 가능 수 증가, 더 많은 HP, 공격력, 방어력 증가)"},{"descRaw":"자신과 소환물이 HP가 60%<@ba.talpu>(+10%) 미만인 적을 공격할 시 공격력이 145%<@ba.talpu>(+5%)로 증가","name":"회광암담","desc":"자신과 소환물이 HP가 60%(+10%) 미만인 적을 공격할 시 공격력이 145%(+5%)로 증가"}],"modules":[{"name":"주인 없는 유산","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 적 처치 시 <@ba.kw>소환물 생성, <@ba.kw>소환물이 저지한 적 공격 시 공격력이 <@ba.kw>115%로 증가","desc":"공격 시 마법 대미지를 입히며, 적 처치 시 소환물 생성, 소환물이 저지한 적 공격 시 공격력이 115%로 증가"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 적 처치 시 <@ba.kw>소환물 생성, <@ba.kw>소환물이 저지한 적 공격 가능","desc":"공격 시 마법 대미지를 입히며, 적 처치 시 소환물 생성, 소환물이 저지한 적 공격 가능"},"skills":[{"descRaw":"패시브 효과: 비탄의 하인 소환 및 강화 시 주변의 모든 적에게 네크라스 공격력의 <@ba.vup>370%에 해당하는 마법 대미지를 입힘\n액티브 효과: 즉시 모든 비탄의 하인을 다시 소환, 전장에 비탄의 하인이 없을 경우 1명 소환","name":"저주받은 염원","desc":"패시브 효과: 비탄의 하인 소환 및 강화 시 주변의 모든 적에게 네크라스 공격력의 370%에 해당하는 마법 대미지를 입힘\n액티브 효과: 즉시 모든 비탄의 하인을 다시 소환, 전장에 비탄의 하인이 없을 경우 1명 소환"},{"descRaw":"공격 범위 내 최대 <@ba.vup>2명의 적에게 <$ba.sleep>수면 효과 부여, <@ba.vup>0.5초마다 목표에게 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 입히며, 스킬 지속 시간 동안 목표가 쓰러지면 추가로 비탄의 하인 <@ba.vup>2명 소환","name":"무너지는 부패","desc":"공격 범위 내 최대 2명의 적에게 수면 효과 부여, 0.5초마다 목표에게 공격력의 130%에 해당하는 마법 대미지를 입히며, 스킬 지속 시간 동안 목표가 쓰러지면 추가로 비탄의 하인 2명 소환"},{"descRaw":"패시브 효과: 비탄의 하인 1명이 특수 형태로 변경, 해당 형태에서는 스킬을 통해서만 강화할 수 있으며, 최대 6회 강화 가능\n액티브 효과: 즉시 범위 내 모든 적에게 공격력의 <@ba.vup>650%에 해당하는 마법 대미지를 입히고, 비탄의 하인 1명을 소모해 특수 형태인 비탄의 하인을 강화시키며 HP를 <@ba.vup>20% 회복시킴(강화된 비탄의 하인은 2배 효과 적용), <@ba.vup>2회 반복","name":"왕관으로 빛나는 죽음","desc":"패시브 효과: 비탄의 하인 1명이 특수 형태로 변경, 해당 형태에서는 스킬을 통해서만 강화할 수 있으며, 최대 6회 강화 가능\n액티브 효과: 즉시 범위 내 모든 적에게 공격력의 650%에 해당하는 마법 대미지를 입히고, 비탄의 하인 1명을 소모해 특수 형태인 비탄의 하인을 강화시키며 HP를 20% 회복시킴(강화된 비탄의 하인은 2배 효과 적용), 2회 반복"}],"talents":[{"descRaw":"공격 범위 내 적이 쓰러질 시 비탄의 하인 1명 소환, 최대 3명 소환, 더 이상 소환할 수 없으면 비탄의 하인 1명을 강화 (저지 가능 수 증가, 더 많은 HP, 공격력, 방어력 증가)","name":"재점화","desc":"공격 범위 내 적이 쓰러질 시 비탄의 하인 1명 소환, 최대 3명 소환, 더 이상 소환할 수 없으면 비탄의 하인 1명을 강화 (저지 가능 수 증가, 더 많은 HP, 공격력, 방어력 증가)"},{"descRaw":"자신과 소환물이 HP가 60%<@ba.talpu>(+10%) 미만인 적을 공격할 시 공격력이 145%<@ba.talpu>(+5%)로 증가","name":"회광암담","desc":"자신과 소환물이 HP가 60%(+10%) 미만인 적을 공격할 시 공격력이 145%(+5%)로 증가"}],"modules":[{"name":"주인 없는 유산","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 적 처치 시 <@ba.kw>소환물 생성, <@ba.kw>소환물이 저지한 적 공격 시 공격력이 <@ba.kw>115%로 증가","desc":"공격 시 마법 대미지를 입히며, 적 처치 시 소환물 생성, 소환물이 저지한 적 공격 시 공격력이 115%로 증가"},"talentChanges":[null,{"descRaw":"자신과 소환물의 공격 범위 내 적이 쓰러질 시 10초간 자신의 공격력 +25%, 동시에 비탄의 하인 1명 소환, 최대 3명 소환, 더 이상 소환할 수 없으면 비탄의 하인 1명을 강화 (저지 가능 수 증가, 더 많은 HP, 공격력, 방어력 증가)","name":"재점화","desc":"자신과 소환물의 공격 범위 내 적이 쓰러질 시 10초간 자신의 공격력 +25%, 동시에 비탄의 하인 1명 소환, 최대 3명 소환, 더 이상 소환할 수 없으면 비탄의 하인 1명을 강화 (저지 가능 수 증가, 더 많은 HP, 공격력, 방어력 증가)"}]}]}}},"char_479_sleach":{"name":"사일라흐","subProfessionName":"기수","moduleNames":{"uniequip_001_sleach":{"name":"사일라흐의 배지"},"uniequip_002_sleach":{"name":"목동의 노래"},"uniequip_003_sleach":{"name":"'우정 만세'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경","desc":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경"},"skills":[{"descRaw":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 <@ba.vup>18 회복","name":"지원 지령 γ","desc":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 18 회복"},{"descRaw":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 <@ba.vup>20 회복, 군기를 공격 범위 내 HP 비율이 가장 낮은 오퍼레이터에게 던져 상대의 방어력 <@ba.vup>+22%, 초당 사일라흐 공격력의 <@ba.vup>22%만큼 상대의 HP 회복, 스킬 종료 후 군기를 회수","name":"신앙의 전승","desc":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 20 회복, 군기를 공격 범위 내 HP 비율이 가장 낮은 오퍼레이터에게 던져 상대의 방어력 +22%, 초당 사일라흐 공격력의 22%만큼 상대의 HP 회복, 스킬 종료 후 군기를 회수"},{"descRaw":"공격 중지, 배치 코스트 <@ba.vup>10 즉시 회복, 군기를 지상의 적에게 던져 주변에 <@ba.vup>200%의 물리 대미지를 입히고 <@ba.vup>3초간 기절시킴. 군기 주변 8칸의 적은 <$ba.sluggish>정지 효과와 <@ba.vup>20%의 <$ba.fragile>취약 효과를 받음, 스킬 종료 후 군기를 회수","name":"찬란한 깃발","desc":"공격 중지, 배치 코스트 10 즉시 회복, 군기를 지상의 적에게 던져 주변에 200%의 물리 대미지를 입히고 3초간 기절시킴. 군기 주변 8칸의 적은 정지 효과와 20%의 취약 효과를 받음, 스킬 종료 후 군기를 회수"}],"talents":[{"descRaw":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +12<@ba.talpu>(+2), 적의 공격 속도 -12<@ba.talpu>(+2)","name":"확고한 깃발","desc":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +12(+2), 적의 공격 속도 -12(+2)"},{"descRaw":"배치 후 다음 차례 오퍼레이터의 배치 코스트 -2","name":"정신 감화","desc":"배치 후 다음 차례 오퍼레이터의 배치 코스트 -2"}]},"2/60/7/1":{"trait":{"descRaw":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경","desc":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경"},"skills":[{"descRaw":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 <@ba.vup>18 회복","name":"지원 지령 γ","desc":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 18 회복"},{"descRaw":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 <@ba.vup>20 회복, 군기를 공격 범위 내 HP 비율이 가장 낮은 오퍼레이터에게 던져 상대의 방어력 <@ba.vup>+35%, 초당 사일라흐 공격력의 <@ba.vup>35%만큼 상대의 HP 회복, 스킬 종료 후 군기를 회수","name":"신앙의 전승","desc":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 20 회복, 군기를 공격 범위 내 HP 비율이 가장 낮은 오퍼레이터에게 던져 상대의 방어력 +35%, 초당 사일라흐 공격력의 35%만큼 상대의 HP 회복, 스킬 종료 후 군기를 회수"},{"descRaw":"공격 중지, 배치 코스트 <@ba.vup>10 즉시 회복, 군기를 지상의 적에게 던져 주변에 <@ba.vup>240%의 물리 대미지를 입히고 <@ba.vup>3초간 기절시킴. 군기 주변 8칸의 적은 <$ba.sluggish>정지 효과와 <@ba.vup>25%의 <$ba.fragile>취약 효과를 받음, 스킬 종료 후 군기를 회수","name":"찬란한 깃발","desc":"공격 중지, 배치 코스트 10 즉시 회복, 군기를 지상의 적에게 던져 주변에 240%의 물리 대미지를 입히고 3초간 기절시킴. 군기 주변 8칸의 적은 정지 효과와 25%의 취약 효과를 받음, 스킬 종료 후 군기를 회수"}],"talents":[{"descRaw":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +12<@ba.talpu>(+2), 적의 공격 속도 -12<@ba.talpu>(+2)","name":"확고한 깃발","desc":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +12(+2), 적의 공격 속도 -12(+2)"},{"descRaw":"배치 후 다음 차례 오퍼레이터의 배치 코스트 -2","name":"정신 감화","desc":"배치 후 다음 차례 오퍼레이터의 배치 코스트 -2"}],"modules":[{"name":"목동의 노래","traitOverride":{"descRaw":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 전방에 있는 오퍼레이터의 저지 가능 수 <@ba.kw>+1","desc":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 전방에 있는 오퍼레이터의 저지 가능 수 +1"}},{"name":"'우정 만세'","traitOverride":{"descRaw":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경, <$ba.camou>위장 효과 획득","desc":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 위장 효과 획득"}}]},"2/60/7/3":{"trait":{"descRaw":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경","desc":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경"},"skills":[{"descRaw":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 <@ba.vup>18 회복","name":"지원 지령 γ","desc":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 18 회복"},{"descRaw":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 <@ba.vup>20 회복, 군기를 공격 범위 내 HP 비율이 가장 낮은 오퍼레이터에게 던져 상대의 방어력 <@ba.vup>+35%, 초당 사일라흐 공격력의 <@ba.vup>35%만큼 상대의 HP 회복, 스킬 종료 후 군기를 회수","name":"신앙의 전승","desc":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 20 회복, 군기를 공격 범위 내 HP 비율이 가장 낮은 오퍼레이터에게 던져 상대의 방어력 +35%, 초당 사일라흐 공격력의 35%만큼 상대의 HP 회복, 스킬 종료 후 군기를 회수"},{"descRaw":"공격 중지, 배치 코스트 <@ba.vup>10 즉시 회복, 군기를 지상의 적에게 던져 주변에 <@ba.vup>240%의 물리 대미지를 입히고 <@ba.vup>3초간 기절시킴. 군기 주변 8칸의 적은 <$ba.sluggish>정지 효과와 <@ba.vup>25%의 <$ba.fragile>취약 효과를 받음, 스킬 종료 후 군기를 회수","name":"찬란한 깃발","desc":"공격 중지, 배치 코스트 10 즉시 회복, 군기를 지상의 적에게 던져 주변에 240%의 물리 대미지를 입히고 3초간 기절시킴. 군기 주변 8칸의 적은 정지 효과와 25%의 취약 효과를 받음, 스킬 종료 후 군기를 회수"}],"talents":[{"descRaw":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +12<@ba.talpu>(+2), 적의 공격 속도 -12<@ba.talpu>(+2)","name":"확고한 깃발","desc":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +12(+2), 적의 공격 속도 -12(+2)"},{"descRaw":"배치 후 다음 차례 오퍼레이터의 배치 코스트 -2","name":"정신 감화","desc":"배치 후 다음 차례 오퍼레이터의 배치 코스트 -2"}],"modules":[{"name":"목동의 노래","traitOverride":{"descRaw":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 전방에 있는 오퍼레이터의 저지 가능 수 <@ba.kw>+1","desc":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 전방에 있는 오퍼레이터의 저지 가능 수 +1"},"talentChanges":[{"descRaw":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +15<@ba.talpu>(+2), 적의 공격 속도 -15<@ba.talpu>(+2)","name":"확고한 깃발","desc":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +15(+2), 적의 공격 속도 -15(+2)"}]},{"name":"'우정 만세'","traitOverride":{"descRaw":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경, <$ba.camou>위장 효과 획득","desc":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 위장 효과 획득"},"talentChanges":[{"descRaw":"배치 후 다음 차례 오퍼레이터의 배치 코스트 -2, 해당 오퍼레이터가 지상 오퍼레이터인 경우 배치 후 배치 코스트 2 획득","name":"정신 감화","desc":"배치 후 다음 차례 오퍼레이터의 배치 코스트 -2, 해당 오퍼레이터가 지상 오퍼레이터인 경우 배치 후 배치 코스트 2 획득"}]}]}}},"char_485_pallas":{"name":"팔라스","subProfessionName":"교관","moduleNames":{"uniequip_001_pallas":{"name":"팔라스의 배지"},"uniequip_002_pallas":{"name":"'고향의 바위'"},"uniequip_003_pallas":{"name":"'헬리아의 빛'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"<@ba.kw>비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가","desc":"비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>125%에 해당하는 물리 대미지를 입히고, 연속 2회 공격","name":"승리의 연타","desc":"다음 공격이 공격력의 125%에 해당하는 물리 대미지를 입히고, 연속 2회 공격"},{"descRaw":"공격 범위가 전방으로 한 칸 확대, 공격력 <@ba.vup>+35%, 공격할 때마다 <@ba.vup>60% 확률로 목표가 <@ba.vup>0.2초간 <$ba.stun>기절","name":"신념의 채찍","desc":"공격 범위가 전방으로 한 칸 확대, 공격력 +35%, 공격할 때마다 60% 확률로 목표가 0.2초간 기절"},{"descRaw":"공격력 <@ba.vup>+55%, 추가로 적 2명 공격, 자신의 전방 1칸이 근거리 위치일 경우, 해당 위치에 배치된 아군 오퍼레이터는 다음과 같은 버프 효과 획득: HP가 <@ba.vup>80%보다 높을 경우, 공격력 <@ba.vup>+35%의 <$ba.strong>기운 충만 효과 획득, 방어력 <@ba.vup>+20%, 저지 가능 수 <@ba.vup>+1 (해당 위치에 오퍼레이터가 없거나 근거리 위치가 아닐 경우 자신이 해당 효과 획득)","name":"용감의 축복","desc":"공격력 +55%, 추가로 적 2명 공격, 자신의 전방 1칸이 근거리 위치일 경우, 해당 위치에 배치된 아군 오퍼레이터는 다음과 같은 버프 효과 획득: HP가 80%보다 높을 경우, 공격력 +35%의 기운 충만 효과 획득, 방어력 +20%, 저지 가능 수 +1 (해당 위치에 오퍼레이터가 없거나 근거리 위치가 아닐 경우 자신이 해당 효과 획득)"}],"talents":[{"descRaw":"전장에 배치 시 HP가 80%보다 높은 모든 [미노스] 오퍼레이터가 공격력 +25%의 <$ba.strong>기운 충만 효과 획득","name":"영웅의 탄생","desc":"전장에 배치 시 HP가 80%보다 높은 모든 [미노스] 오퍼레이터가 공격력 +25%의 기운 충만 효과 획득"},{"descRaw":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터의 HP 45<@ba.talpu>(+5) 회복","name":"여신의 진작","desc":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터의 HP 45(+5) 회복"}]},"2/60/7/1":{"trait":{"descRaw":"<@ba.kw>비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가","desc":"비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>145%에 해당하는 물리 대미지를 입히고, 연속 2회 공격","name":"승리의 연타","desc":"다음 공격이 공격력의 145%에 해당하는 물리 대미지를 입히고, 연속 2회 공격"},{"descRaw":"공격 범위가 전방으로 한 칸 확대, 공격력 <@ba.vup>+50%, 공격할 때마다 <@ba.vup>70% 확률로 목표가 <@ba.vup>0.2초간 <$ba.stun>기절","name":"신념의 채찍","desc":"공격 범위가 전방으로 한 칸 확대, 공격력 +50%, 공격할 때마다 70% 확률로 목표가 0.2초간 기절"},{"descRaw":"공격력 <@ba.vup>+70%, 추가로 적 2명 공격, 자신의 전방 1칸이 근거리 위치일 경우, 해당 위치에 배치된 아군 오퍼레이터는 다음과 같은 버프 효과 획득: HP가 <@ba.vup>80%보다 높을 경우, 공격력 <@ba.vup>+40%의 <$ba.strong>기운 충만 효과 획득, 방어력 <@ba.vup>+25%, 저지 가능 수 <@ba.vup>+1 (해당 위치에 오퍼레이터가 없거나 근거리 위치가 아닐 경우 자신이 해당 효과 획득)","name":"용감의 축복","desc":"공격력 +70%, 추가로 적 2명 공격, 자신의 전방 1칸이 근거리 위치일 경우, 해당 위치에 배치된 아군 오퍼레이터는 다음과 같은 버프 효과 획득: HP가 80%보다 높을 경우, 공격력 +40%의 기운 충만 효과 획득, 방어력 +25%, 저지 가능 수 +1 (해당 위치에 오퍼레이터가 없거나 근거리 위치가 아닐 경우 자신이 해당 효과 획득)"}],"talents":[{"descRaw":"전장에 배치 시 HP가 80%보다 높은 모든 [미노스] 오퍼레이터가 공격력 +25%의 <$ba.strong>기운 충만 효과 획득","name":"영웅의 탄생","desc":"전장에 배치 시 HP가 80%보다 높은 모든 [미노스] 오퍼레이터가 공격력 +25%의 기운 충만 효과 획득"},{"descRaw":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터의 HP 45<@ba.talpu>(+5) 회복","name":"여신의 진작","desc":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터의 HP 45(+5) 회복"}],"modules":[{"name":"'고향의 바위'","traitOverride":{"descRaw":"<@ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 <@ba.kw>130%로 증가","desc":"비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 130%로 증가"}},{"name":"'헬리아의 빛'","traitOverride":{"descRaw":"<@ba.kw>비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가","moduleDescRaw":"원거리 위치에 추가로 배치 가능","desc":"비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가","moduleDesc":"원거리 위치에 추가로 배치 가능"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가","desc":"비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>145%에 해당하는 물리 대미지를 입히고, 연속 2회 공격","name":"승리의 연타","desc":"다음 공격이 공격력의 145%에 해당하는 물리 대미지를 입히고, 연속 2회 공격"},{"descRaw":"공격 범위가 전방으로 한 칸 확대, 공격력 <@ba.vup>+50%, 공격할 때마다 <@ba.vup>70% 확률로 목표가 <@ba.vup>0.2초간 <$ba.stun>기절","name":"신념의 채찍","desc":"공격 범위가 전방으로 한 칸 확대, 공격력 +50%, 공격할 때마다 70% 확률로 목표가 0.2초간 기절"},{"descRaw":"공격력 <@ba.vup>+70%, 추가로 적 2명 공격, 자신의 전방 1칸이 근거리 위치일 경우, 해당 위치에 배치된 아군 오퍼레이터는 다음과 같은 버프 효과 획득: HP가 <@ba.vup>80%보다 높을 경우, 공격력 <@ba.vup>+40%의 <$ba.strong>기운 충만 효과 획득, 방어력 <@ba.vup>+25%, 저지 가능 수 <@ba.vup>+1 (해당 위치에 오퍼레이터가 없거나 근거리 위치가 아닐 경우 자신이 해당 효과 획득)","name":"용감의 축복","desc":"공격력 +70%, 추가로 적 2명 공격, 자신의 전방 1칸이 근거리 위치일 경우, 해당 위치에 배치된 아군 오퍼레이터는 다음과 같은 버프 효과 획득: HP가 80%보다 높을 경우, 공격력 +40%의 기운 충만 효과 획득, 방어력 +25%, 저지 가능 수 +1 (해당 위치에 오퍼레이터가 없거나 근거리 위치가 아닐 경우 자신이 해당 효과 획득)"}],"talents":[{"descRaw":"전장에 배치 시 HP가 80%보다 높은 모든 [미노스] 오퍼레이터가 공격력 +25%의 <$ba.strong>기운 충만 효과 획득","name":"영웅의 탄생","desc":"전장에 배치 시 HP가 80%보다 높은 모든 [미노스] 오퍼레이터가 공격력 +25%의 기운 충만 효과 획득"},{"descRaw":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터의 HP 45<@ba.talpu>(+5) 회복","name":"여신의 진작","desc":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터의 HP 45(+5) 회복"}],"modules":[{"name":"'고향의 바위'","traitOverride":{"descRaw":"<@ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 <@ba.kw>130%로 증가","desc":"비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 130%로 증가"},"talentChanges":[{"descRaw":"전장에 배치 시, HP가 50%보다 높은 모든 [미노스] 오퍼레이터가 공격력 +30%의 <$ba.strong>기운 충만 효과 획득","name":"영웅의 탄생","desc":"전장에 배치 시, HP가 50%보다 높은 모든 [미노스] 오퍼레이터가 공격력 +30%의 기운 충만 효과 획득"}]},{"name":"'헬리아의 빛'","traitOverride":{"descRaw":"<@ba.kw>비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가","moduleDescRaw":"원거리 위치에 추가로 배치 가능","desc":"비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가","moduleDesc":"원거리 위치에 추가로 배치 가능"},"talentChanges":[null,{"descRaw":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터는 HP 65<@ba.talpu>(+5) 회복, 모든 [미노스] 오퍼레이터는 추가로 HP 40 회복","name":"여신의 진작","desc":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터는 HP 65(+5) 회복, 모든 [미노스] 오퍼레이터는 추가로 HP 40 회복"}]}]}}},"char_1013_chen2":{"name":"첸 더 홀룽데이","subProfessionName":"산탄사수","moduleNames":{"uniequip_001_chen2":{"name":"첸 더 홀룽데이의 배지"},"uniequip_002_chen2":{"name":"해변 전투 세트"},"uniequip_003_chen2":{"name":"휴가 마지막 날"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","desc":"공격 범위 내 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%, 공격 시 모든 공격 범위 내 적에게 특성 효과 적용\n<@ba.rem>스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"고압 충격","desc":"공격력 +55%, 공격 시 모든 공격 범위 내 적에게 특성 효과 적용\n스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격력 <@ba.vup>+50%, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <@ba.vup>-20%, 방어력 <@ba.vup>-100(중첩 불가). <$ba.charged>차지의 추가 효과: 20발의 탄약으로 변경\n<@ba.rem>스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'나이트 오브 바이올렛'","desc":"공격력 +50%, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 -20%, 방어력 -100(중첩 불가). 차지의 추가 효과: 20발의 탄약으로 변경\n스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+55%, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <@ba.vup>-30%, 방어력 <@ba.vup>-150(중첩 불가)\n<@ba.rem>스킬 발동 시 32발의 탄약이 장전되며, 공격당 탄약 2발씩 소모, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'홀리데이 스톰'","desc":"공격 범위 확대, 공격력 +55%, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 -30%, 방어력 -150(중첩 불가)\n스킬 발동 시 32발의 탄약이 장전되며, 공격당 탄약 2발씩 소모, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"배치되어 있을 때, 탄약류 스킬이 22%<@ba.talpu>(+2%) 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 10% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)","name":"절약 풍조","desc":"배치되어 있을 때, 탄약류 스킬이 22%(+2%) 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 10% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)"},{"descRaw":"공격 속도 +8, 전장에 물 지형이 있을 경우 공격 속도 +12","name":"휴일의 여운","desc":"공격 속도 +8, 전장에 물 지형이 있을 경우 공격 속도 +12"}]},"2/60/7/1":{"trait":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","desc":"공격 범위 내 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가"},"skills":[{"descRaw":"공격력 <@ba.vup>+70%, 공격 시 모든 공격 범위 내 적에게 특성 효과 적용\n<@ba.rem>스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"고압 충격","desc":"공격력 +70%, 공격 시 모든 공격 범위 내 적에게 특성 효과 적용\n스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격력 <@ba.vup>+65%, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <@ba.vup>-30%, 방어력 <@ba.vup>-150(중첩 불가). <$ba.charged>차지의 추가 효과: 20발의 탄약으로 변경\n<@ba.rem>스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'나이트 오브 바이올렛'","desc":"공격력 +65%, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 -30%, 방어력 -150(중첩 불가). 차지의 추가 효과: 20발의 탄약으로 변경\n스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+70%, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <@ba.vup>-40%, 방어력 <@ba.vup>-200(중첩 불가)\n<@ba.rem>스킬 발동 시 32발의 탄약이 장전되며, 공격당 탄약 2발씩 소모, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'홀리데이 스톰'","desc":"공격 범위 확대, 공격력 +70%, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 -40%, 방어력 -200(중첩 불가)\n스킬 발동 시 32발의 탄약이 장전되며, 공격당 탄약 2발씩 소모, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"배치되어 있을 때, 탄약류 스킬이 22%<@ba.talpu>(+2%) 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 10% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)","name":"절약 풍조","desc":"배치되어 있을 때, 탄약류 스킬이 22%(+2%) 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 10% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)"},{"descRaw":"공격 속도 +8, 전장에 물 지형이 있을 경우 공격 속도 +12","name":"휴일의 여운","desc":"공격 속도 +8, 전장에 물 지형이 있을 경우 공격 속도 +12"}],"modules":[{"name":"해변 전투 세트","traitOverride":{"descRaw":"범위 내의 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 <@ba.kw>160%로 증가","desc":"범위 내의 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 160%로 증가"}},{"name":"휴가 마지막 날","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","moduleDescRaw":"배치 코스트 <@ba.kw>감소","desc":"공격 범위 내 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","moduleDesc":"배치 코스트 감소"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","desc":"공격 범위 내 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가"},"skills":[{"descRaw":"공격력 <@ba.vup>+70%, 공격 시 모든 공격 범위 내 적에게 특성 효과 적용\n<@ba.rem>스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"고압 충격","desc":"공격력 +70%, 공격 시 모든 공격 범위 내 적에게 특성 효과 적용\n스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격력 <@ba.vup>+65%, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <@ba.vup>-30%, 방어력 <@ba.vup>-150(중첩 불가). <$ba.charged>차지의 추가 효과: 20발의 탄약으로 변경\n<@ba.rem>스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'나이트 오브 바이올렛'","desc":"공격력 +65%, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 -30%, 방어력 -150(중첩 불가). 차지의 추가 효과: 20발의 탄약으로 변경\n스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+70%, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <@ba.vup>-40%, 방어력 <@ba.vup>-200(중첩 불가)\n<@ba.rem>스킬 발동 시 32발의 탄약이 장전되며, 공격당 탄약 2발씩 소모, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'홀리데이 스톰'","desc":"공격 범위 확대, 공격력 +70%, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 -40%, 방어력 -200(중첩 불가)\n스킬 발동 시 32발의 탄약이 장전되며, 공격당 탄약 2발씩 소모, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"배치되어 있을 때, 탄약류 스킬이 22%<@ba.talpu>(+2%) 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 10% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)","name":"절약 풍조","desc":"배치되어 있을 때, 탄약류 스킬이 22%(+2%) 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 10% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)"},{"descRaw":"공격 속도 +8, 전장에 물 지형이 있을 경우 공격 속도 +12","name":"휴일의 여운","desc":"공격 속도 +8, 전장에 물 지형이 있을 경우 공격 속도 +12"}],"modules":[{"name":"해변 전투 세트","traitOverride":{"descRaw":"범위 내의 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 <@ba.kw>160%로 증가","desc":"범위 내의 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 160%로 증가"},"talentChanges":[{"descRaw":"배치되어 있을 때, 탄약류 스킬이 27%<@ba.talpu>(+2%) 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 20% 확률로 탄약을 소모하지 않음. 기타 원거리 오퍼레이터의 탄약류 스킬은 12% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)","name":"절약 풍조","desc":"배치되어 있을 때, 탄약류 스킬이 27%(+2%) 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 20% 확률로 탄약을 소모하지 않음. 기타 원거리 오퍼레이터의 탄약류 스킬은 12% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)"}]},{"name":"휴가 마지막 날","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","moduleDescRaw":"배치 코스트 <@ba.kw>감소","desc":"공격 범위 내 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","moduleDesc":"배치 코스트 감소"},"talentChanges":[{"descRaw":"공격력 +15%, 공격 속도 +12, 전장에 물 지형이 있을 경우 공격력 +28% 및 공격 속도 +20, 스킬 발동 시 전장을 물 지형으로 간주","name":"휴일의 여운","desc":"공격력 +15%, 공격 속도 +12, 전장에 물 지형이 있을 경우 공격력 +28% 및 공격 속도 +20, 스킬 발동 시 전장을 물 지형으로 간주"}]}]}}},"char_1015_aglna2":{"subProfessionName":"스카이레인저","forms":{"2/1/4/0":{"trait":{"descRaw":"<$ba.liftoff>이륙 후 비행하는 적 2명 저지 가능","desc":"이륙 후 비행하는 적 2명 저지 가능"}},"2/60/7/1":{"trait":{"descRaw":"<$ba.liftoff>이륙 후 비행하는 적 2명 저지 가능","desc":"이륙 후 비행하는 적 2명 저지 가능"}},"2/60/7/3":{"trait":{"descRaw":"<$ba.liftoff>이륙 후 비행하는 적 2명 저지 가능","desc":"이륙 후 비행하는 적 2명 저지 가능"}}}},"char_1031_slent2":{"name":"사일런스 더 패러디그매틱","subProfessionName":"비호자","moduleNames":{"uniequip_001_slent2":{"name":"사일런스 더 패러디그매틱의 배지"},"uniequip_002_slent2":{"name":"모처럼 맑은 정신"},"uniequip_003_slent2":{"name":"제어 가능한 모멘텀"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <@ba.kw>75%에 해당)","desc":"공격 시 마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75%에 해당)"},"skills":[{"descRaw":"공격력 <@ba.vup>+35%","name":"진취심","desc":"공격력 +35%"},{"descRaw":"공격 속도 <@ba.vup>+20, 스킬 지속 시간 동안 보조 드론 1개 사용 가능\n<@ba.rem>드론 범위 내 아군에 2.1배의 제1재능 효과 적용, 스킬 종료 또는 사일런스 더 패러디그매틱이 퇴각 시 드론 소멸","name":"부감 시야","desc":"공격 속도 +20, 스킬 지속 시간 동안 보조 드론 1개 사용 가능\n드론 범위 내 아군에 2.1배의 제1재능 효과 적용, 스킬 종료 또는 사일런스 더 패러디그매틱이 퇴각 시 드론 소멸"},{"descRaw":"공격력 <@ba.vup>+20%, 제1재능 효과가 <@ba.vup>1.5배로 증가, 스킬 지속 시간 동안 1회에 한해 공격 범위 내 치명상을 입은 오퍼레이터의 HP를 <@ba.vup>6초간 최소 <@ba.vup>1 유지\n<@ba.rem>전투당 최대 2회만 사용 가능, 수동 종료 가능","name":"드레드노트 협약","desc":"공격력 +20%, 제1재능 효과가 1.5배로 증가, 스킬 지속 시간 동안 1회에 한해 공격 범위 내 치명상을 입은 오퍼레이터의 HP를 6초간 최소 1 유지\n전투당 최대 2회만 사용 가능, 수동 종료 가능"}],"talents":[{"descRaw":"공격 범위 내 아군이 10%의 <$ba.protect>가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 <$ba.protect>가호 효과 획득)","name":"침묵의 보초병","desc":"공격 범위 내 아군이 10%의 가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 가호 효과 획득)"},{"descRaw":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 6%<@ba.talpu>(+1%)만큼 HP 회복, [라인 랩] 오퍼레이터의 경우 2배 효과 적용","name":"풍요의 날개","desc":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 6%(+1%)만큼 HP 회복, [라인 랩] 오퍼레이터의 경우 2배 효과 적용"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <@ba.kw>75%에 해당)","desc":"공격 시 마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75%에 해당)"},"skills":[{"descRaw":"공격력 <@ba.vup>+50%","name":"진취심","desc":"공격력 +50%"},{"descRaw":"공격 속도 <@ba.vup>+30, 스킬 지속 시간 동안 보조 드론 1개 사용 가능\n<@ba.rem>드론 범위 내 아군에 2.4배의 제1재능 효과 적용, 스킬 종료 또는 사일런스 더 패러디그매틱이 퇴각 시 드론 소멸","name":"부감 시야","desc":"공격 속도 +30, 스킬 지속 시간 동안 보조 드론 1개 사용 가능\n드론 범위 내 아군에 2.4배의 제1재능 효과 적용, 스킬 종료 또는 사일런스 더 패러디그매틱이 퇴각 시 드론 소멸"},{"descRaw":"공격력 <@ba.vup>+30%, 제1재능 효과가 <@ba.vup>1.8배로 증가, 스킬 지속 시간 동안 1회에 한해 공격 범위 내 치명상을 입은 오퍼레이터의 HP를 <@ba.vup>7초간 최소 <@ba.vup>1 유지\n<@ba.rem>전투당 최대 2회만 사용 가능, 수동 종료 가능","name":"드레드노트 협약","desc":"공격력 +30%, 제1재능 효과가 1.8배로 증가, 스킬 지속 시간 동안 1회에 한해 공격 범위 내 치명상을 입은 오퍼레이터의 HP를 7초간 최소 1 유지\n전투당 최대 2회만 사용 가능, 수동 종료 가능"}],"talents":[{"descRaw":"공격 범위 내 아군이 10%의 <$ba.protect>가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 <$ba.protect>가호 효과 획득)","name":"침묵의 보초병","desc":"공격 범위 내 아군이 10%의 가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 가호 효과 획득)"},{"descRaw":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 6%<@ba.talpu>(+1%)만큼 HP 회복, [라인 랩] 오퍼레이터의 경우 2배 효과 적용","name":"풍요의 날개","desc":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 6%(+1%)만큼 HP 회복, [라인 랩] 오퍼레이터의 경우 2배 효과 적용"}],"modules":[{"name":"모처럼 맑은 정신","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <@ba.kw>100%에 해당)","desc":"공격 시 마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 100%에 해당)"}},{"name":"제어 가능한 모멘텀","traitOverride":{"descRaw":"공격 시 <@ba.kw>2명의 목표에게 마법 대미지를 입히며, 스킬 발동 후 아군 <@ba.kw>2명 치료로 변경 (치유량은 공격력의 75%에 해당)","desc":"공격 시 2명의 목표에게 마법 대미지를 입히며, 스킬 발동 후 아군 2명 치료로 변경 (치유량은 공격력의 75%에 해당)"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <@ba.kw>75%에 해당)","desc":"공격 시 마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75%에 해당)"},"skills":[{"descRaw":"공격력 <@ba.vup>+50%","name":"진취심","desc":"공격력 +50%"},{"descRaw":"공격 속도 <@ba.vup>+30, 스킬 지속 시간 동안 보조 드론 1개 사용 가능\n<@ba.rem>드론 범위 내 아군에 2.4배의 제1재능 효과 적용, 스킬 종료 또는 사일런스 더 패러디그매틱이 퇴각 시 드론 소멸","name":"부감 시야","desc":"공격 속도 +30, 스킬 지속 시간 동안 보조 드론 1개 사용 가능\n드론 범위 내 아군에 2.4배의 제1재능 효과 적용, 스킬 종료 또는 사일런스 더 패러디그매틱이 퇴각 시 드론 소멸"},{"descRaw":"공격력 <@ba.vup>+30%, 제1재능 효과가 <@ba.vup>1.8배로 증가, 스킬 지속 시간 동안 1회에 한해 공격 범위 내 치명상을 입은 오퍼레이터의 HP를 <@ba.vup>7초간 최소 <@ba.vup>1 유지\n<@ba.rem>전투당 최대 2회만 사용 가능, 수동 종료 가능","name":"드레드노트 협약","desc":"공격력 +30%, 제1재능 효과가 1.8배로 증가, 스킬 지속 시간 동안 1회에 한해 공격 범위 내 치명상을 입은 오퍼레이터의 HP를 7초간 최소 1 유지\n전투당 최대 2회만 사용 가능, 수동 종료 가능"}],"talents":[{"descRaw":"공격 범위 내 아군이 10%의 <$ba.protect>가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 <$ba.protect>가호 효과 획득)","name":"침묵의 보초병","desc":"공격 범위 내 아군이 10%의 가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 가호 효과 획득)"},{"descRaw":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 6%<@ba.talpu>(+1%)만큼 HP 회복, [라인 랩] 오퍼레이터의 경우 2배 효과 적용","name":"풍요의 날개","desc":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 6%(+1%)만큼 HP 회복, [라인 랩] 오퍼레이터의 경우 2배 효과 적용"}],"modules":[{"name":"모처럼 맑은 정신","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <@ba.kw>100%에 해당)","desc":"공격 시 마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 100%에 해당)"},"talentChanges":[null,{"descRaw":"공격 범위 내 아군의 최대 HP +10%, HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 8%<@ba.talpu>(+1%)만큼 HP 회복, [라인 랩] 오퍼레이터 경우 2배 효과 적용","name":"풍요의 날개","desc":"공격 범위 내 아군의 최대 HP +10%, HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 8%(+1%)만큼 HP 회복, [라인 랩] 오퍼레이터 경우 2배 효과 적용"}]},{"name":"제어 가능한 모멘텀","traitOverride":{"descRaw":"공격 시 <@ba.kw>2명의 목표에게 마법 대미지를 입히며, 스킬 발동 후 아군 <@ba.kw>2명 치료로 변경 (치유량은 공격력의 75%에 해당)","desc":"공격 시 2명의 목표에게 마법 대미지를 입히며, 스킬 발동 후 아군 2명 치료로 변경 (치유량은 공격력의 75%에 해당)"},"talentChanges":[{"descRaw":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 6%<@ba.talpu>(+1%)만큼 HP 회복, HP가 50% 미만인 오퍼레이터의 경우 1회에 한하여 사일런스 더 패러디그매틱 최대 HP의 50%에 해당하는 보호막 획득, [라인 랩] 오퍼레이터의 경우 2배 효과 적용","name":"풍요의 날개","desc":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 6%(+1%)만큼 HP 회복, HP가 50% 미만인 오퍼레이터의 경우 1회에 한하여 사일런스 더 패러디그매틱 최대 HP의 50%에 해당하는 보호막 획득, [라인 랩] 오퍼레이터의 경우 2배 효과 적용"}]}]}}},"char_1034_jesca2":{"name":"제시카 더 리버레이티드","subProfessionName":"센트리 프로텍터","moduleNames":{"uniequip_001_jesca2":{"name":"제시카 더 리버레이티드의 배지"},"uniequip_002_jesca2":{"name":"'나만의 영웅'"},"uniequip_003_jesca2":{"name":"풍화되지 않은"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+40%, 자신과 기동 방패의 방어력 <@ba.vup>+40%, 기동 방패의 지속 시간 <@ba.vup>+20초\n<@ba.rem>무한 지속","name":"전선 고수","desc":"공격력 +40%, 자신과 기동 방패의 방어력 +40%, 기동 방패의 지속 시간 +20초\n무한 지속"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+45%, 공격 딜레이 <@ba.vup>대폭 감소, 물리 및 마법 회피 <@ba.vup>+75%","name":"엄폐 호위","desc":"공격 범위 확대, 공격력 +45%, 공격 딜레이 대폭 감소, 물리 및 마법 회피 +75%"},{"descRaw":"공격 거리 <@ba.vup>+1, 공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+240%, 방어력 <@ba.vup>+50%, 기동 방패의 방어력 <@ba.vup>+100%\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 명중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입히고, 적을 <@ba.vup>5초간 <$ba.stun>기절\n<@ba.rem>스킬 발동 시 20발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"집중 사격","desc":"공격 거리 +1, 공격 딜레이 증가, 공격력 +240%, 방어력 +50%, 기동 방패의 방어력 +100%\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 명중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 250%에 해당하는 물리 대미지를 입히고, 적을 5초간 기절\n스킬 발동 시 20발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"50초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +18%<@ba.talpu>(+3%)","name":"유연한 대응","desc":"50초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +18%(+3%)"},{"descRaw":"기동 방패가 대미지를 받을 시, 제시카 더 리버레이티드는 55%<@ba.talpu>(+5%) 확률로 SP +1","name":"저장 및 방출","desc":"기동 방패가 대미지를 받을 시, 제시카 더 리버레이티드는 55%(+5%) 확률로 SP +1"}]},"2/60/7/1":{"trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%, 자신과 기동 방패의 방어력 <@ba.vup>+55%, 기동 방패의 지속 시간 <@ba.vup>+20초\n<@ba.rem>무한 지속","name":"전선 고수","desc":"공격력 +55%, 자신과 기동 방패의 방어력 +55%, 기동 방패의 지속 시간 +20초\n무한 지속"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+60%, 공격 딜레이 <@ba.vup>대폭 감소, 물리 및 마법 회피 <@ba.vup>+75%","name":"엄폐 호위","desc":"공격 범위 확대, 공격력 +60%, 공격 딜레이 대폭 감소, 물리 및 마법 회피 +75%"},{"descRaw":"공격 거리 <@ba.vup>+1, 공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+270%, 방어력 <@ba.vup>+65%, 기동 방패의 방어력 <@ba.vup>+135%\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 명중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입히고, 적을 <@ba.vup>5초간 <$ba.stun>기절\n<@ba.rem>스킬 발동 시 20발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"집중 사격","desc":"공격 거리 +1, 공격 딜레이 증가, 공격력 +270%, 방어력 +65%, 기동 방패의 방어력 +135%\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 명중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 250%에 해당하는 물리 대미지를 입히고, 적을 5초간 기절\n스킬 발동 시 20발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"50초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +18%<@ba.talpu>(+3%)","name":"유연한 대응","desc":"50초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +18%(+3%)"},{"descRaw":"기동 방패가 대미지를 받을 시, 제시카 더 리버레이티드는 55%<@ba.talpu>(+5%) 확률로 SP +1","name":"저장 및 방출","desc":"기동 방패가 대미지를 받을 시, 제시카 더 리버레이티드는 55%(+5%) 확률로 SP +1"}],"modules":[{"name":"'나만의 영웅'","traitOverride":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 범위 내 적의 은신 효과 무효화"}},{"name":"풍화되지 않은","traitOverride":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 거리 +1 (스킬 범위 변화의 영향을 받지 않음)","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 거리 +1 (스킬 범위 변화의 영향을 받지 않음)"}}]},"2/60/7/3":{"trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%, 자신과 기동 방패의 방어력 <@ba.vup>+55%, 기동 방패의 지속 시간 <@ba.vup>+20초\n<@ba.rem>무한 지속","name":"전선 고수","desc":"공격력 +55%, 자신과 기동 방패의 방어력 +55%, 기동 방패의 지속 시간 +20초\n무한 지속"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+60%, 공격 딜레이 <@ba.vup>대폭 감소, 물리 및 마법 회피 <@ba.vup>+75%","name":"엄폐 호위","desc":"공격 범위 확대, 공격력 +60%, 공격 딜레이 대폭 감소, 물리 및 마법 회피 +75%"},{"descRaw":"공격 거리 <@ba.vup>+1, 공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+270%, 방어력 <@ba.vup>+65%, 기동 방패의 방어력 <@ba.vup>+135%\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 명중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입히고, 적을 <@ba.vup>5초간 <$ba.stun>기절\n<@ba.rem>스킬 발동 시 20발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"집중 사격","desc":"공격 거리 +1, 공격 딜레이 증가, 공격력 +270%, 방어력 +65%, 기동 방패의 방어력 +135%\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 명중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 250%에 해당하는 물리 대미지를 입히고, 적을 5초간 기절\n스킬 발동 시 20발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"50초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +18%<@ba.talpu>(+3%)","name":"유연한 대응","desc":"50초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +18%(+3%)"},{"descRaw":"기동 방패가 대미지를 받을 시, 제시카 더 리버레이티드는 55%<@ba.talpu>(+5%) 확률로 SP +1","name":"저장 및 방출","desc":"기동 방패가 대미지를 받을 시, 제시카 더 리버레이티드는 55%(+5%) 확률로 SP +1"}],"modules":[{"name":"'나만의 영웅'","traitOverride":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 범위 내 적의 은신 효과 무효화"},"talentChanges":[null,{"descRaw":"60초간 지속하는 더 강력한 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +18%<@ba.talpu>(+3%)","name":"유연한 대응","desc":"60초간 지속하는 더 강력한 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +18%(+3%)"}]},{"name":"풍화되지 않은","traitOverride":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 거리 +1 (스킬 범위 변화의 영향을 받지 않음)","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 거리 +1 (스킬 범위 변화의 영향을 받지 않음)"},"talentChanges":[{"descRaw":"기동 방패가 피격 시, 제시카 더 리버레이티드는 65%<@ba.talpu>(+5%) 확률로 SP +1, 기동 방패의 재배치 시간 -1초 (최대 -14초)","name":"저장 및 방출","desc":"기동 방패가 피격 시, 제시카 더 리버레이티드는 65%(+5%) 확률로 SP +1, 기동 방패의 재배치 시간 -1초 (최대 -14초)"}]}]}}},"char_1035_wisdel":{"name":"위셔델","subProfessionName":"투척수","moduleNames":{"uniequip_001_wisdel":{"name":"위셔델의 배지"},"uniequip_002_wisdel":{"name":"'조상 발사기'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","desc":"작은 범위 내 지상 적에게 물리 대미지를 2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)"},"skills":[{"descRaw":"다음 공격이 여진을 추가로 2회 발생시키고 모든 목표를 <@ba.vup>0.5초간 <$ba.stun>기절시키며, 해당 공격의 스플래시 범위가 <@ba.vup>약간 확대, 동시에 여진의 대미지가 공격력의 <@ba.vup>75%로 변경","name":"국부적 청산","desc":"다음 공격이 여진을 추가로 2회 발생시키고 모든 목표를 0.5초간 기절시키며, 해당 공격의 스플래시 범위가 약간 확대, 동시에 여진의 대미지가 공격력의 75%로 변경"},{"descRaw":"공격력 <@ba.vup>+16%, 공격 딜레이 <@ba.vup>약간 감소, 동시에 목표 <@ba.vup>3개 공격\n<$ba.overdrive>과부하: 공격이 공격력 <@ba.vup>65%의 연속 <@ba.vup>4회 공격으로 변경, 공격 범위 내 목표를 랜덤으로 공격\n<@ba.rem>수동 종료 가능","name":"가득한 복수심","desc":"공격력 +16%, 공격 딜레이 약간 감소, 동시에 목표 3개 공격\n과부하: 공격이 공격력 65%의 연속 4회 공격으로 변경, 공격 범위 내 목표를 랜덤으로 공격\n수동 종료 가능"},{"descRaw":"공격 범위 내에 즉시 레버넌트의 그림자 <@ba.vup>1개 소환(최대 3개, 스킬 종료 후 유지), 공격력 <@ba.vup>+120%, 공격 딜레이 <@ba.vdown>대폭 증가, 공격 시 공격력이 <@ba.vup>175%로 증가, 스플래시 범위 <@ba.vup>대폭 확대, 제1재능의 발동 확률이 <@ba.vup>100%로 증가\n<@ba.rem>스킬 발동 시 6발의 탄약이 장전되고, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"작열하는 여명","desc":"공격 범위 내에 즉시 레버넌트의 그림자 1개 소환(최대 3개, 스킬 종료 후 유지), 공격력 +120%, 공격 딜레이 대폭 증가, 공격 시 공격력이 175%로 증가, 스플래시 범위 대폭 확대, 제1재능의 발동 확률이 100%로 증가\n스킬 발동 시 6발의 탄약이 장전되고, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"공격 시 목표에 대한 공격력이 115%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 160%<@ba.talpu>(+10%)에 해당하는 물리 대미지를 입히고 1초간 <$ba.stun>기절시킴","name":"선물","desc":"공격 시 목표에 대한 공격력이 115%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 160%(+10%)에 해당하는 물리 대미지를 입히고 1초간 기절시킴"},{"descRaw":"배치 즉시 공격 범위 내에 레버넌트의 그림자 소환, 레버넌트의 그림자 주변에 있으면 <$ba.camou>위장 효과 획득","name":"레버넌트의 잔천","desc":"배치 즉시 공격 범위 내에 레버넌트의 그림자 소환, 레버넌트의 그림자 주변에 있으면 위장 효과 획득"}]},"2/60/7/1":{"trait":{"descRaw":"작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","desc":"작은 범위 내 지상 적에게 물리 대미지를 2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)"},"skills":[{"descRaw":"다음 공격이 여진을 추가로 2회 발생시키고 모든 목표를 <@ba.vup>1초간 <$ba.stun>기절시키며, 해당 공격의 스플래시 범위가 <@ba.vup>약간 확대, 동시에 여진의 대미지가 공격력의 <@ba.vup>90%로 변경","name":"국부적 청산","desc":"다음 공격이 여진을 추가로 2회 발생시키고 모든 목표를 1초간 기절시키며, 해당 공격의 스플래시 범위가 약간 확대, 동시에 여진의 대미지가 공격력의 90%로 변경"},{"descRaw":"공격력 <@ba.vup>+25%, 공격 딜레이 <@ba.vup>감소, 동시에 목표 <@ba.vup>3개 공격\n<$ba.overdrive>과부하: 공격이 공격력 <@ba.vup>70%의 연속 <@ba.vup>4회 공격으로 변경, 공격 범위 내 목표를 랜덤으로 공격\n<@ba.rem>수동 종료 가능","name":"가득한 복수심","desc":"공격력 +25%, 공격 딜레이 감소, 동시에 목표 3개 공격\n과부하: 공격이 공격력 70%의 연속 4회 공격으로 변경, 공격 범위 내 목표를 랜덤으로 공격\n수동 종료 가능"},{"descRaw":"공격 범위 내에 즉시 레버넌트의 그림자 <@ba.vup>2개 소환(최대 3개, 스킬 종료 후 유지), 공격력 <@ba.vup>+150%, 공격 딜레이 <@ba.vdown>대폭 증가, 공격 시 공격력이 <@ba.vup>190%로 증가, 스플래시 범위 <@ba.vup>대폭 확대, 제1재능의 발동 확률이 <@ba.vup>100%로 증가\n<@ba.rem>스킬 발동 시 6발의 탄약이 장전되고, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"작열하는 여명","desc":"공격 범위 내에 즉시 레버넌트의 그림자 2개 소환(최대 3개, 스킬 종료 후 유지), 공격력 +150%, 공격 딜레이 대폭 증가, 공격 시 공격력이 190%로 증가, 스플래시 범위 대폭 확대, 제1재능의 발동 확률이 100%로 증가\n스킬 발동 시 6발의 탄약이 장전되고, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"공격 시 목표에 대한 공격력이 115%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 160%<@ba.talpu>(+10%)에 해당하는 물리 대미지를 입히고 1초간 <$ba.stun>기절시킴","name":"선물","desc":"공격 시 목표에 대한 공격력이 115%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 160%(+10%)에 해당하는 물리 대미지를 입히고 1초간 기절시킴"},{"descRaw":"배치 즉시 공격 범위 내에 레버넌트의 그림자 소환, 레버넌트의 그림자 주변에 있으면 <$ba.camou>위장 효과 획득","name":"레버넌트의 잔천","desc":"배치 즉시 공격 범위 내에 레버넌트의 그림자 소환, 레버넌트의 그림자 주변에 있으면 위장 효과 획득"}],"modules":[{"name":"'조상 발사기'","traitOverride":{"descRaw":"작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>3회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","desc":"작은 범위 내 지상 적에게 물리 대미지를 3회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)"}}]},"2/60/7/3":{"trait":{"descRaw":"작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","desc":"작은 범위 내 지상 적에게 물리 대미지를 2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)"},"skills":[{"descRaw":"다음 공격이 여진을 추가로 2회 발생시키고 모든 목표를 <@ba.vup>1초간 <$ba.stun>기절시키며, 해당 공격의 스플래시 범위가 <@ba.vup>약간 확대, 동시에 여진의 대미지가 공격력의 <@ba.vup>90%로 변경","name":"국부적 청산","desc":"다음 공격이 여진을 추가로 2회 발생시키고 모든 목표를 1초간 기절시키며, 해당 공격의 스플래시 범위가 약간 확대, 동시에 여진의 대미지가 공격력의 90%로 변경"},{"descRaw":"공격력 <@ba.vup>+25%, 공격 딜레이 <@ba.vup>감소, 동시에 목표 <@ba.vup>3개 공격\n<$ba.overdrive>과부하: 공격이 공격력 <@ba.vup>70%의 연속 <@ba.vup>4회 공격으로 변경, 공격 범위 내 목표를 랜덤으로 공격\n<@ba.rem>수동 종료 가능","name":"가득한 복수심","desc":"공격력 +25%, 공격 딜레이 감소, 동시에 목표 3개 공격\n과부하: 공격이 공격력 70%의 연속 4회 공격으로 변경, 공격 범위 내 목표를 랜덤으로 공격\n수동 종료 가능"},{"descRaw":"공격 범위 내에 즉시 레버넌트의 그림자 <@ba.vup>2개 소환(최대 3개, 스킬 종료 후 유지), 공격력 <@ba.vup>+150%, 공격 딜레이 <@ba.vdown>대폭 증가, 공격 시 공격력이 <@ba.vup>190%로 증가, 스플래시 범위 <@ba.vup>대폭 확대, 제1재능의 발동 확률이 <@ba.vup>100%로 증가\n<@ba.rem>스킬 발동 시 6발의 탄약이 장전되고, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"작열하는 여명","desc":"공격 범위 내에 즉시 레버넌트의 그림자 2개 소환(최대 3개, 스킬 종료 후 유지), 공격력 +150%, 공격 딜레이 대폭 증가, 공격 시 공격력이 190%로 증가, 스플래시 범위 대폭 확대, 제1재능의 발동 확률이 100%로 증가\n스킬 발동 시 6발의 탄약이 장전되고, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"공격 시 목표에 대한 공격력이 115%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 160%<@ba.talpu>(+10%)에 해당하는 물리 대미지를 입히고 1초간 <$ba.stun>기절시킴","name":"선물","desc":"공격 시 목표에 대한 공격력이 115%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 160%(+10%)에 해당하는 물리 대미지를 입히고 1초간 기절시킴"},{"descRaw":"배치 즉시 공격 범위 내에 레버넌트의 그림자 소환, 레버넌트의 그림자 주변에 있으면 <$ba.camou>위장 효과 획득","name":"레버넌트의 잔천","desc":"배치 즉시 공격 범위 내에 레버넌트의 그림자 소환, 레버넌트의 그림자 주변에 있으면 위장 효과 획득"}],"modules":[{"name":"'조상 발사기'","traitOverride":{"descRaw":"작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>3회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","desc":"작은 범위 내 지상 적에게 물리 대미지를 3회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)"},"talentChanges":[{"descRaw":"공격 시 목표에 대한 공격력이 125%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 185%<@ba.talpu>(+10%)에 해당하는 물리 대미지를 입히고 1초간 <$ba.stun>기절시킴","name":"선물","desc":"공격 시 목표에 대한 공격력이 125%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 185%(+10%)에 해당하는 물리 대미지를 입히고 1초간 기절시킴"}]}]}}},"char_1042_phatm2":{"name":"트라고디아","subProfessionName":"의식술사","moduleNames":{"uniequip_001_phatm2":{"name":"트라고디아의 배지"},"uniequip_002_phatm2":{"name":"트라고디아의 심장"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>105%에 해당하는 마법 대미지를 2회 입히고, 목표를 <@ba.vup>2초간 <$ba.root>속박, <$ba.root>속박 지속 시간 동안 목표가 받는 <$ba.dt.neural2>신경 손상이 <@ba.vup>1.3배로 증가, 원소 손상 미폭발 상태인 적 우선 공격","name":"밤의 메아리","desc":"다음 공격이 공격력의 105%에 해당하는 마법 대미지를 2회 입히고, 목표를 2초간 속박, 속박 지속 시간 동안 목표가 받는 신경 손상이 1.3배로 증가, 원소 손상 미폭발 상태인 적 우선 공격"},{"descRaw":"공격 속도 <@ba.vup>+20, 제1재능의 스플래시 범위 <@ba.vup>확대, '본능의 부름' 배치 시 범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 '본능의 부름'은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5초마다 트라고디아 공격력의 <@ba.vup>100%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>15%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>무한 지속, '본능의 부름'은 별도의 재배치 시간 보유","name":"집단적 섬망","desc":"공격 속도 +20, 제1재능의 스플래시 범위 확대, '본능의 부름' 배치 시 범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 '본능의 부름'은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5초마다 트라고디아 공격력의 100%에 해당하는 마법 대미지 및 공격력의 15%에 해당하는 신경 손상을 입힘\n무한 지속, '본능의 부름'은 별도의 재배치 시간 보유"},{"descRaw":"공격 범위 확대, 공격력 <@ba.vup>+75%, 원소 손상 미폭발 상태의 적 우선 공격, 스킬 지속 시간 동안 트라고디아가 <$ba.dt.neural2>신경 손상을 입혔던 적은 폭발 상태가 될 때까지 초당 공격력의 <@ba.vup>10%에 해당하는 <$ba.dt.neural2>신경 손상을 받으며, 범위 내 적의 <$ba.dt.neural2>신경 손상 쿨타임 회복 속도 <@ba.vup>+50%, <$ba.dt.neural2>신경 손상 폭발 시 목표의 지상 위치에 광란의 감옥 1개 생성/갱신","name":"빈 극장","desc":"공격 범위 확대, 공격력 +75%, 원소 손상 미폭발 상태의 적 우선 공격, 스킬 지속 시간 동안 트라고디아가 신경 손상을 입혔던 적은 폭발 상태가 될 때까지 초당 공격력의 10%에 해당하는 신경 손상을 받으며, 범위 내 적의 신경 손상 쿨타임 회복 속도 +50%, 신경 손상 폭발 시 목표의 지상 위치에 광란의 감옥 1개 생성/갱신"}],"talents":[{"descRaw":"공격 시 공격력의 33%<@ba.talpu>(+3%)에 해당하는 <$ba.dt.neural2>신경 손상을 입히며, 목표 주변의 다른 적에게 공격력의 23%<@ba.talpu>(+3%)에 해당하는 <$ba.dt.neural2>신경 손상을 입힘","name":"마음에 귀속된 몸","desc":"공격 시 공격력의 33%(+3%)에 해당하는 신경 손상을 입히며, 목표 주변의 다른 적에게 공격력의 23%(+3%)에 해당하는 신경 손상을 입힘"},{"descRaw":"배치되어 있을 때, <$ba.dt.neural2>신경 손상 폭발 상태인 모든 적의 공격 속도 -16<@ba.talpu>(+4), 공격 범위 내 적이 일반 공격 시 70의 <$ba.dt.neural2>신경 손상을 받음","name":"꿈의 타락","desc":"배치되어 있을 때, 신경 손상 폭발 상태인 모든 적의 공격 속도 -16(+4), 공격 범위 내 적이 일반 공격 시 70의 신경 손상을 받음"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 2회 입히고, 목표를 <@ba.vup>3초간 <$ba.root>속박, <$ba.root>속박 지속 시간 동안 목표가 받는 <$ba.dt.neural2>신경 손상이 <@ba.vup>1.5배로 증가, 원소 손상 미폭발 상태인 적 우선 공격","name":"밤의 메아리","desc":"다음 공격이 공격력의 120%에 해당하는 마법 대미지를 2회 입히고, 목표를 3초간 속박, 속박 지속 시간 동안 목표가 받는 신경 손상이 1.5배로 증가, 원소 손상 미폭발 상태인 적 우선 공격"},{"descRaw":"공격 속도 <@ba.vup>+25, 제1재능의 스플래시 범위 <@ba.vup>확대, '본능의 부름' 배치 시 범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 '본능의 부름'은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5초마다 트라고디아 공격력의 <@ba.vup>120%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>무한 지속, '본능의 부름'은 별도의 재배치 시간 보유","name":"집단적 섬망","desc":"공격 속도 +25, 제1재능의 스플래시 범위 확대, '본능의 부름' 배치 시 범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 '본능의 부름'은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5초마다 트라고디아 공격력의 120%에 해당하는 마법 대미지 및 공격력의 20%에 해당하는 신경 손상을 입힘\n무한 지속, '본능의 부름'은 별도의 재배치 시간 보유"},{"descRaw":"공격 범위 확대, 공격력 <@ba.vup>+95%, 원소 손상 미폭발 상태의 적 우선 공격, 스킬 지속 시간 동안 트라고디아가 <$ba.dt.neural2>신경 손상을 입혔던 적은 폭발 상태가 될 때까지 초당 공격력의 <@ba.vup>10%에 해당하는 <$ba.dt.neural2>신경 손상을 받으며, 범위 내 적의 <$ba.dt.neural2>신경 손상 쿨타임 회복 속도 <@ba.vup>+50%, <$ba.dt.neural2>신경 손상 폭발 시 목표의 지상 위치에 광란의 감옥 1개 생성/갱신","name":"빈 극장","desc":"공격 범위 확대, 공격력 +95%, 원소 손상 미폭발 상태의 적 우선 공격, 스킬 지속 시간 동안 트라고디아가 신경 손상을 입혔던 적은 폭발 상태가 될 때까지 초당 공격력의 10%에 해당하는 신경 손상을 받으며, 범위 내 적의 신경 손상 쿨타임 회복 속도 +50%, 신경 손상 폭발 시 목표의 지상 위치에 광란의 감옥 1개 생성/갱신"}],"talents":[{"descRaw":"공격 시 공격력의 33%<@ba.talpu>(+3%)에 해당하는 <$ba.dt.neural2>신경 손상을 입히며, 목표 주변의 다른 적에게 공격력의 23%<@ba.talpu>(+3%)에 해당하는 <$ba.dt.neural2>신경 손상을 입힘","name":"마음에 귀속된 몸","desc":"공격 시 공격력의 33%(+3%)에 해당하는 신경 손상을 입히며, 목표 주변의 다른 적에게 공격력의 23%(+3%)에 해당하는 신경 손상을 입힘"},{"descRaw":"배치되어 있을 때, <$ba.dt.neural2>신경 손상 폭발 상태인 모든 적의 공격 속도 -16<@ba.talpu>(+4), 공격 범위 내 적이 일반 공격 시 70의 <$ba.dt.neural2>신경 손상을 받음","name":"꿈의 타락","desc":"배치되어 있을 때, 신경 손상 폭발 상태인 모든 적의 공격 속도 -16(+4), 공격 범위 내 적이 일반 공격 시 70의 신경 손상을 받음"}],"modules":[{"name":"트라고디아의 심장","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"정예 및 리더 적에 입히는 원소 손상 <@ba.kw>+18%","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음","moduleDesc":"정예 및 리더 적에 입히는 원소 손상 +18%"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 2회 입히고, 목표를 <@ba.vup>3초간 <$ba.root>속박, <$ba.root>속박 지속 시간 동안 목표가 받는 <$ba.dt.neural2>신경 손상이 <@ba.vup>1.5배로 증가, 원소 손상 미폭발 상태인 적 우선 공격","name":"밤의 메아리","desc":"다음 공격이 공격력의 120%에 해당하는 마법 대미지를 2회 입히고, 목표를 3초간 속박, 속박 지속 시간 동안 목표가 받는 신경 손상이 1.5배로 증가, 원소 손상 미폭발 상태인 적 우선 공격"},{"descRaw":"공격 속도 <@ba.vup>+25, 제1재능의 스플래시 범위 <@ba.vup>확대, '본능의 부름' 배치 시 범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 '본능의 부름'은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5초마다 트라고디아 공격력의 <@ba.vup>120%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>무한 지속, '본능의 부름'은 별도의 재배치 시간 보유","name":"집단적 섬망","desc":"공격 속도 +25, 제1재능의 스플래시 범위 확대, '본능의 부름' 배치 시 범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 '본능의 부름'은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5초마다 트라고디아 공격력의 120%에 해당하는 마법 대미지 및 공격력의 20%에 해당하는 신경 손상을 입힘\n무한 지속, '본능의 부름'은 별도의 재배치 시간 보유"},{"descRaw":"공격 범위 확대, 공격력 <@ba.vup>+95%, 원소 손상 미폭발 상태의 적 우선 공격, 스킬 지속 시간 동안 트라고디아가 <$ba.dt.neural2>신경 손상을 입혔던 적은 폭발 상태가 될 때까지 초당 공격력의 <@ba.vup>10%에 해당하는 <$ba.dt.neural2>신경 손상을 받으며, 범위 내 적의 <$ba.dt.neural2>신경 손상 쿨타임 회복 속도 <@ba.vup>+50%, <$ba.dt.neural2>신경 손상 폭발 시 목표의 지상 위치에 광란의 감옥 1개 생성/갱신","name":"빈 극장","desc":"공격 범위 확대, 공격력 +95%, 원소 손상 미폭발 상태의 적 우선 공격, 스킬 지속 시간 동안 트라고디아가 신경 손상을 입혔던 적은 폭발 상태가 될 때까지 초당 공격력의 10%에 해당하는 신경 손상을 받으며, 범위 내 적의 신경 손상 쿨타임 회복 속도 +50%, 신경 손상 폭발 시 목표의 지상 위치에 광란의 감옥 1개 생성/갱신"}],"talents":[{"descRaw":"공격 시 공격력의 33%<@ba.talpu>(+3%)에 해당하는 <$ba.dt.neural2>신경 손상을 입히며, 목표 주변의 다른 적에게 공격력의 23%<@ba.talpu>(+3%)에 해당하는 <$ba.dt.neural2>신경 손상을 입힘","name":"마음에 귀속된 몸","desc":"공격 시 공격력의 33%(+3%)에 해당하는 신경 손상을 입히며, 목표 주변의 다른 적에게 공격력의 23%(+3%)에 해당하는 신경 손상을 입힘"},{"descRaw":"배치되어 있을 때, <$ba.dt.neural2>신경 손상 폭발 상태인 모든 적의 공격 속도 -16<@ba.talpu>(+4), 공격 범위 내 적이 일반 공격 시 70의 <$ba.dt.neural2>신경 손상을 받음","name":"꿈의 타락","desc":"배치되어 있을 때, 신경 손상 폭발 상태인 모든 적의 공격 속도 -16(+4), 공격 범위 내 적이 일반 공격 시 70의 신경 손상을 받음"}],"modules":[{"name":"트라고디아의 심장","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"정예 및 리더 적에 입히는 원소 손상 <@ba.kw>+18%","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음","moduleDesc":"정예 및 리더 적에 입히는 원소 손상 +18%"},"talentChanges":[{"descRaw":"배치되어 있을 때, <$ba.dt.neural2>신경 손상 폭발 상태인 모든 적의 공격 속도 -24<@ba.talpu>(+4), 공격 범위 내 적이 일반 공격 시 90의 <$ba.dt.neural2>신경 손상을 받음","name":"꿈의 타락","desc":"배치되어 있을 때, 신경 손상 폭발 상태인 모든 적의 공격 속도 -24(+4), 공격 범위 내 적이 일반 공격 시 90의 신경 손상을 받음"}]}]}}},"char_1043_leizi2":{"name":"레이즈 더 썬더브링어","subProfessionName":"해방자","moduleNames":{"uniequip_001_leizi2":{"name":"레이즈 더 썬더브링어의 배지"},"uniequip_002_leizi2":{"name":"'일념'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"저지 가능 수 0, 공격을 진행하지 않으며, <@ba.kw>40초간 공격력이 최대 <@ba.kw>+200%까지 증가, 스킬 종료 후 공격력 초기화","desc":"저지 가능 수 0, 공격을 진행하지 않으며, 40초간 공격력이 최대 +200%까지 증가, 스킬 종료 후 공격력 초기화"},"skills":[{"descRaw":"공격 범위가 <@ba.vup>전방과 양측으로 확대, 3개 방향의 지상 적에게 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입힘\n<@ba.rem>3회 충전 가능, 충전 소진 전에는 특성이 초기화되지 않음","name":"호기장존","desc":"공격 범위가 전방과 양측으로 확대, 3개 방향의 지상 적에게 공격력의 260%에 해당하는 물리 대미지를 입힘\n3회 충전 가능, 충전 소진 전에는 특성이 초기화되지 않음"},{"descRaw":"공격 범위가 <@ba.vup>지면을 따라 최대 3칸까지 확대, 공격 시 목표 <@ba.vup>3명에게 공격력의 <@ba.vup>110%에 해당하는 물리 대미지를 입히며, 스킬 지속 시간 동안 번개가 떨어질 때마다 공격력 <@ba.vup>+10% (최대 25회 중첩)","name":"천뢰지위","desc":"공격 범위가 지면을 따라 최대 3칸까지 확대, 공격 시 목표 3명에게 공격력의 110%에 해당하는 물리 대미지를 입히며, 스킬 지속 시간 동안 번개가 떨어질 때마다 공격력 +10% (최대 25회 중첩)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vdown>대폭 증가, 공격 시 공격력의 <@ba.vup>210%에 해당하는 광역 물리 대미지를 입히고, 주변으로 <@ba.vup>3칸 흐르는 전류 생성. 전류가 자신 또는 고지대에 부딪히면 <@ba.vup>반사되며, 전류가 흐르는 칸 위의 모든 적은 0.6초마다 레이즈 더 썬더브링어 공격력의 <@ba.vup>45%에 해당하는 마법 대미지를 받고, <@ba.vup>7% 확률로 <@ba.vup>3초간 <$ba.tremble>전율 효과를 받음","name":"천지통명","desc":"공격 범위 확대, 공격 딜레이 대폭 증가, 공격 시 공격력의 210%에 해당하는 광역 물리 대미지를 입히고, 주변으로 3칸 흐르는 전류 생성. 전류가 자신 또는 고지대에 부딪히면 반사되며, 전류가 흐르는 칸 위의 모든 적은 0.6초마다 레이즈 더 썬더브링어 공격력의 45%에 해당하는 마법 대미지를 받고, 7% 확률로 3초간 전율 효과를 받음"}],"talents":[{"descRaw":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 <$ba.liftoff>이륙 상태 유지, 스킬 지속 시간 동안 공격력이 111%<@ba.talpu>(+4%)로 증가","name":"명확한 판단","desc":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 이륙 상태 유지, 스킬 지속 시간 동안 공격력이 111%(+4%)로 증가"},{"descRaw":"스킬 발동 시 공격 범위 내 모든 지상에 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 3<@ba.talpu>(+1)초간 <$ba.tremble>전율 효과 부여","name":"추궁","desc":"스킬 발동 시 공격 범위 내 모든 지상에 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 3(+1)초간 전율 효과 부여"}]},"2/60/7/1":{"trait":{"descRaw":"저지 가능 수 0, 공격을 진행하지 않으며, <@ba.kw>40초간 공격력이 최대 <@ba.kw>+200%까지 증가, 스킬 종료 후 공격력 초기화","desc":"저지 가능 수 0, 공격을 진행하지 않으며, 40초간 공격력이 최대 +200%까지 증가, 스킬 종료 후 공격력 초기화"},"skills":[{"descRaw":"공격 범위가 <@ba.vup>전방과 양측으로 확대, 3개 방향의 지상 적에게 공격력의 <@ba.vup>300%에 해당하는 물리 대미지를 입힘\n<@ba.rem>3회 충전 가능, 충전 소진 전에는 특성이 초기화되지 않음","name":"호기장존","desc":"공격 범위가 전방과 양측으로 확대, 3개 방향의 지상 적에게 공격력의 300%에 해당하는 물리 대미지를 입힘\n3회 충전 가능, 충전 소진 전에는 특성이 초기화되지 않음"},{"descRaw":"공격 범위가 <@ba.vup>지면을 따라 최대 3칸까지 확대, 공격 시 목표 <@ba.vup>3명에게 공격력의 <@ba.vup>125%에 해당하는 물리 대미지를 입히며, 스킬 지속 시간 동안 번개가 떨어질 때마다 공격력 <@ba.vup>+10% (최대 25회 중첩)","name":"천뢰지위","desc":"공격 범위가 지면을 따라 최대 3칸까지 확대, 공격 시 목표 3명에게 공격력의 125%에 해당하는 물리 대미지를 입히며, 스킬 지속 시간 동안 번개가 떨어질 때마다 공격력 +10% (최대 25회 중첩)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vdown>대폭 증가, 공격 시 공격력의 <@ba.vup>240%에 해당하는 광역 물리 대미지를 입히고, 주변으로 <@ba.vup>3칸 흐르는 전류 생성. 전류가 자신 또는 고지대에 부딪히면 <@ba.vup>반사되며, 전류가 흐르는 칸 위의 모든 적은 0.6초마다 레이즈 더 썬더브링어 공격력의 <@ba.vup>56%에 해당하는 마법 대미지를 받고, <@ba.vup>10% 확률로 <@ba.vup>3초간 <$ba.tremble>전율 효과를 받음","name":"천지통명","desc":"공격 범위 확대, 공격 딜레이 대폭 증가, 공격 시 공격력의 240%에 해당하는 광역 물리 대미지를 입히고, 주변으로 3칸 흐르는 전류 생성. 전류가 자신 또는 고지대에 부딪히면 반사되며, 전류가 흐르는 칸 위의 모든 적은 0.6초마다 레이즈 더 썬더브링어 공격력의 56%에 해당하는 마법 대미지를 받고, 10% 확률로 3초간 전율 효과를 받음"}],"talents":[{"descRaw":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 <$ba.liftoff>이륙 상태 유지, 스킬 지속 시간 동안 공격력이 111%<@ba.talpu>(+4%)로 증가","name":"명확한 판단","desc":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 이륙 상태 유지, 스킬 지속 시간 동안 공격력이 111%(+4%)로 증가"},{"descRaw":"스킬 발동 시 공격 범위 내 모든 지상에 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 3<@ba.talpu>(+1)초간 <$ba.tremble>전율 효과 부여","name":"추궁","desc":"스킬 발동 시 공격 범위 내 모든 지상에 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 3(+1)초간 전율 효과 부여"}],"modules":[{"name":"'일념'","traitOverride":{"descRaw":"저지 가능 수 0, 공격을 진행하지 않으며, <@ba.kw>40초간 공격력이 최대 <@ba.kw>+200%까지 증가, 스킬 종료 후 공격력 초기화","moduleDescRaw":"배치 후 <@ba.kw>+100% 효과 적용","desc":"저지 가능 수 0, 공격을 진행하지 않으며, 40초간 공격력이 최대 +200%까지 증가, 스킬 종료 후 공격력 초기화","moduleDesc":"배치 후 +100% 효과 적용"}}]},"2/60/7/3":{"trait":{"descRaw":"저지 가능 수 0, 공격을 진행하지 않으며, <@ba.kw>40초간 공격력이 최대 <@ba.kw>+200%까지 증가, 스킬 종료 후 공격력 초기화","desc":"저지 가능 수 0, 공격을 진행하지 않으며, 40초간 공격력이 최대 +200%까지 증가, 스킬 종료 후 공격력 초기화"},"skills":[{"descRaw":"공격 범위가 <@ba.vup>전방과 양측으로 확대, 3개 방향의 지상 적에게 공격력의 <@ba.vup>300%에 해당하는 물리 대미지를 입힘\n<@ba.rem>3회 충전 가능, 충전 소진 전에는 특성이 초기화되지 않음","name":"호기장존","desc":"공격 범위가 전방과 양측으로 확대, 3개 방향의 지상 적에게 공격력의 300%에 해당하는 물리 대미지를 입힘\n3회 충전 가능, 충전 소진 전에는 특성이 초기화되지 않음"},{"descRaw":"공격 범위가 <@ba.vup>지면을 따라 최대 3칸까지 확대, 공격 시 목표 <@ba.vup>3명에게 공격력의 <@ba.vup>125%에 해당하는 물리 대미지를 입히며, 스킬 지속 시간 동안 번개가 떨어질 때마다 공격력 <@ba.vup>+10% (최대 25회 중첩)","name":"천뢰지위","desc":"공격 범위가 지면을 따라 최대 3칸까지 확대, 공격 시 목표 3명에게 공격력의 125%에 해당하는 물리 대미지를 입히며, 스킬 지속 시간 동안 번개가 떨어질 때마다 공격력 +10% (최대 25회 중첩)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vdown>대폭 증가, 공격 시 공격력의 <@ba.vup>240%에 해당하는 광역 물리 대미지를 입히고, 주변으로 <@ba.vup>3칸 흐르는 전류 생성. 전류가 자신 또는 고지대에 부딪히면 <@ba.vup>반사되며, 전류가 흐르는 칸 위의 모든 적은 0.6초마다 레이즈 더 썬더브링어 공격력의 <@ba.vup>56%에 해당하는 마법 대미지를 받고, <@ba.vup>10% 확률로 <@ba.vup>3초간 <$ba.tremble>전율 효과를 받음","name":"천지통명","desc":"공격 범위 확대, 공격 딜레이 대폭 증가, 공격 시 공격력의 240%에 해당하는 광역 물리 대미지를 입히고, 주변으로 3칸 흐르는 전류 생성. 전류가 자신 또는 고지대에 부딪히면 반사되며, 전류가 흐르는 칸 위의 모든 적은 0.6초마다 레이즈 더 썬더브링어 공격력의 56%에 해당하는 마법 대미지를 받고, 10% 확률로 3초간 전율 효과를 받음"}],"talents":[{"descRaw":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 <$ba.liftoff>이륙 상태 유지, 스킬 지속 시간 동안 공격력이 111%<@ba.talpu>(+4%)로 증가","name":"명확한 판단","desc":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 이륙 상태 유지, 스킬 지속 시간 동안 공격력이 111%(+4%)로 증가"},{"descRaw":"스킬 발동 시 공격 범위 내 모든 지상에 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 3<@ba.talpu>(+1)초간 <$ba.tremble>전율 효과 부여","name":"추궁","desc":"스킬 발동 시 공격 범위 내 모든 지상에 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 3(+1)초간 전율 효과 부여"}],"modules":[{"name":"'일념'","traitOverride":{"descRaw":"저지 가능 수 0, 공격을 진행하지 않으며, <@ba.kw>40초간 공격력이 최대 <@ba.kw>+200%까지 증가, 스킬 종료 후 공격력 초기화","moduleDescRaw":"배치 후 <@ba.kw>+100% 효과 적용","desc":"저지 가능 수 0, 공격을 진행하지 않으며, 40초간 공격력이 최대 +200%까지 증가, 스킬 종료 후 공격력 초기화","moduleDesc":"배치 후 +100% 효과 적용"},"talentChanges":[{"descRaw":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 <$ba.liftoff>이륙 상태 유지, 스킬 지속 시간 동안 공격력이 117%<@ba.talpu>(+4%)로 증가","name":"명확한 판단","desc":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 이륙 상태 유지, 스킬 지속 시간 동안 공격력이 117%(+4%)로 증가"}]}]}}},"char_1044_hsgma2":{"name":"호시구마 더 브리처","subProfessionName":"아츠 프로텍터","moduleNames":{"uniequip_001_hsgma2":{"name":"호시구마 더 브리처의 배지"},"uniequip_002_hsgma2":{"name":"무흔"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"스킬 발동 시 일반 공격이 마법 대미지를 입힘","desc":"스킬 발동 시 일반 공격이 마법 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+40%, 방어력 <@ba.vup>+40%, 공격을 받을 때마다 목표에게 호시구마 더 브리처 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입힘\n<@ba.rem>무한 지속","name":"악업과보","desc":"공격력 +40%, 방어력 +40%, 공격을 받을 때마다 목표에게 호시구마 더 브리처 공격력의 100%에 해당하는 마법 대미지를 입힘\n무한 지속"},{"descRaw":"방패를 투척, 자신은 공격력 <@ba.vup>55%의 3연 공격으로 저지하고 있는 모든 적 공격, 방패는 호시구마 더 브리처의 주변을 <@ba.vup>1바퀴 회전. 방패가 적과 부딪히면 목표를 <$ba.sluggish>정지시키고, 0.5초마다 목표에게 공격력의 <@ba.vup>80%에 해당하는 마법 대미지를 입히며, 자신은 방패가 입힌 대미지의 <@ba.vup>10%에 해당하는 HP 회복","name":"무시무명","desc":"방패를 투척, 자신은 공격력 55%의 3연 공격으로 저지하고 있는 모든 적 공격, 방패는 호시구마 더 브리처의 주변을 1바퀴 회전. 방패가 적과 부딪히면 목표를 정지시키고, 0.5초마다 목표에게 공격력의 80%에 해당하는 마법 대미지를 입히며, 자신은 방패가 입힌 대미지의 10%에 해당하는 HP 회복"},{"descRaw":"공격 범위 <@ba.vup>확대, 최대 HP <@ba.vup>+55%, 공격력 <@ba.vup>+150%, 2연 공격으로 적 최대 <@ba.vup>2명 공격. 스킬 수동 종료 후 <@ba.vup>11초간 스킬 효과가 유지되며 쓰러지지 않음, 공격이 4연 공격으로 변경, 공격 범위 내 아군 오퍼레이터가 받는 치명상을 분담하고 <@ba.vup>11초 후 강제 퇴각\n<@ba.rem>수동 종료 가능","name":"지옥변상","desc":"공격 범위 확대, 최대 HP +55%, 공격력 +150%, 2연 공격으로 적 최대 2명 공격. 스킬 수동 종료 후 11초간 스킬 효과가 유지되며 쓰러지지 않음, 공격이 4연 공격으로 변경, 공격 범위 내 아군 오퍼레이터가 받는 치명상을 분담하고 11초 후 강제 퇴각\n수동 종료 가능"}],"talents":[{"descRaw":"HP가 0이 되면 '아집' 상태가 되어, 지속 시간 동안 다른 오퍼레이터의 치료 목표가 되지 않고, 받는 대미지 누적, 누적 대미지가 최대 HP의 200%에 도달하면 쓰러짐. 4<@ba.talpu>(-1)초간 대미지를 받지 않으면 초당 HP 5% 회복, HP 0 초과 시 '아집' 상태 해제","name":"업화","desc":"HP가 0이 되면 '아집' 상태가 되어, 지속 시간 동안 다른 오퍼레이터의 치료 목표가 되지 않고, 받는 대미지 누적, 누적 대미지가 최대 HP의 200%에 도달하면 쓰러짐. 4(-1)초간 대미지를 받지 않으면 초당 HP 5% 회복, HP 0 초과 시 '아집' 상태 해제"},{"descRaw":"배치되어 있을 때, 자신은 최대로 마법 저항 +50 및 공격력 +35%의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"오니의 자세","desc":"배치되어 있을 때, 자신은 최대로 마법 저항 +50 및 공격력 +35%의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"}]},"2/60/7/1":{"trait":{"descRaw":"스킬 발동 시 일반 공격이 마법 대미지를 입힘","desc":"스킬 발동 시 일반 공격이 마법 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%, 방어력 <@ba.vup>+55%, 공격을 받을 때마다 목표에게 호시구마 더 브리처 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 입힘\n<@ba.rem>무한 지속","name":"악업과보","desc":"공격력 +55%, 방어력 +55%, 공격을 받을 때마다 목표에게 호시구마 더 브리처 공격력의 130%에 해당하는 마법 대미지를 입힘\n무한 지속"},{"descRaw":"방패를 투척, 자신은 공격력 <@ba.vup>70%의 3연 공격으로 저지하고 있는 모든 적 공격, 방패는 호시구마 더 브리처의 주변을 <@ba.vup>1바퀴 회전. 방패가 적과 부딪히면 목표를 <$ba.sluggish>정지시키고, 0.5초마다 목표에게 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히며, 자신은 방패가 입힌 대미지의 <@ba.vup>15%에 해당하는 HP 회복","name":"무시무명","desc":"방패를 투척, 자신은 공격력 70%의 3연 공격으로 저지하고 있는 모든 적 공격, 방패는 호시구마 더 브리처의 주변을 1바퀴 회전. 방패가 적과 부딪히면 목표를 정지시키고, 0.5초마다 목표에게 공격력의 110%에 해당하는 마법 대미지를 입히며, 자신은 방패가 입힌 대미지의 15%에 해당하는 HP 회복"},{"descRaw":"공격 범위 <@ba.vup>확대, 최대 HP <@ba.vup>+70%, 공격력 <@ba.vup>+180%, 2연 공격으로 적 최대 <@ba.vup>2명 공격. 스킬 수동 종료 후 <@ba.vup>11초간 스킬 효과가 유지되며 쓰러지지 않음, 공격이 4연 공격으로 변경, 공격 범위 내 아군 오퍼레이터가 받는 치명상을 분담하고 <@ba.vup>11초 후 강제 퇴각\n<@ba.rem>수동 종료 가능","name":"지옥변상","desc":"공격 범위 확대, 최대 HP +70%, 공격력 +180%, 2연 공격으로 적 최대 2명 공격. 스킬 수동 종료 후 11초간 스킬 효과가 유지되며 쓰러지지 않음, 공격이 4연 공격으로 변경, 공격 범위 내 아군 오퍼레이터가 받는 치명상을 분담하고 11초 후 강제 퇴각\n수동 종료 가능"}],"talents":[{"descRaw":"HP가 0이 되면 '아집' 상태가 되어, 지속 시간 동안 다른 오퍼레이터의 치료 목표가 되지 않고, 받는 대미지 누적, 누적 대미지가 최대 HP의 200%에 도달하면 쓰러짐. 4<@ba.talpu>(-1)초간 대미지를 받지 않으면 초당 HP 5% 회복, HP 0 초과 시 '아집' 상태 해제","name":"업화","desc":"HP가 0이 되면 '아집' 상태가 되어, 지속 시간 동안 다른 오퍼레이터의 치료 목표가 되지 않고, 받는 대미지 누적, 누적 대미지가 최대 HP의 200%에 도달하면 쓰러짐. 4(-1)초간 대미지를 받지 않으면 초당 HP 5% 회복, HP 0 초과 시 '아집' 상태 해제"},{"descRaw":"배치되어 있을 때, 자신은 최대로 마법 저항 +50 및 공격력 +35%의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"오니의 자세","desc":"배치되어 있을 때, 자신은 최대로 마법 저항 +50 및 공격력 +35%의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"}],"modules":[{"name":"무흔","traitOverride":{"descRaw":"스킬 발동 시 일반 공격이 마법 대미지를 입힘, 공격하거나 피격될 시 목표에게 공격력의 10%에 해당하는 마법 대미지를 추가로 입힘","desc":"스킬 발동 시 일반 공격이 마법 대미지를 입힘, 공격하거나 피격될 시 목표에게 공격력의 10%에 해당하는 마법 대미지를 추가로 입힘"}}]},"2/60/7/3":{"trait":{"descRaw":"스킬 발동 시 일반 공격이 마법 대미지를 입힘","desc":"스킬 발동 시 일반 공격이 마법 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%, 방어력 <@ba.vup>+55%, 공격을 받을 때마다 목표에게 호시구마 더 브리처 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 입힘\n<@ba.rem>무한 지속","name":"악업과보","desc":"공격력 +55%, 방어력 +55%, 공격을 받을 때마다 목표에게 호시구마 더 브리처 공격력의 130%에 해당하는 마법 대미지를 입힘\n무한 지속"},{"descRaw":"방패를 투척, 자신은 공격력 <@ba.vup>70%의 3연 공격으로 저지하고 있는 모든 적 공격, 방패는 호시구마 더 브리처의 주변을 <@ba.vup>1바퀴 회전. 방패가 적과 부딪히면 목표를 <$ba.sluggish>정지시키고, 0.5초마다 목표에게 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히며, 자신은 방패가 입힌 대미지의 <@ba.vup>15%에 해당하는 HP 회복","name":"무시무명","desc":"방패를 투척, 자신은 공격력 70%의 3연 공격으로 저지하고 있는 모든 적 공격, 방패는 호시구마 더 브리처의 주변을 1바퀴 회전. 방패가 적과 부딪히면 목표를 정지시키고, 0.5초마다 목표에게 공격력의 110%에 해당하는 마법 대미지를 입히며, 자신은 방패가 입힌 대미지의 15%에 해당하는 HP 회복"},{"descRaw":"공격 범위 <@ba.vup>확대, 최대 HP <@ba.vup>+70%, 공격력 <@ba.vup>+180%, 2연 공격으로 적 최대 <@ba.vup>2명 공격. 스킬 수동 종료 후 <@ba.vup>11초간 스킬 효과가 유지되며 쓰러지지 않음, 공격이 4연 공격으로 변경, 공격 범위 내 아군 오퍼레이터가 받는 치명상을 분담하고 <@ba.vup>11초 후 강제 퇴각\n<@ba.rem>수동 종료 가능","name":"지옥변상","desc":"공격 범위 확대, 최대 HP +70%, 공격력 +180%, 2연 공격으로 적 최대 2명 공격. 스킬 수동 종료 후 11초간 스킬 효과가 유지되며 쓰러지지 않음, 공격이 4연 공격으로 변경, 공격 범위 내 아군 오퍼레이터가 받는 치명상을 분담하고 11초 후 강제 퇴각\n수동 종료 가능"}],"talents":[{"descRaw":"HP가 0이 되면 '아집' 상태가 되어, 지속 시간 동안 다른 오퍼레이터의 치료 목표가 되지 않고, 받는 대미지 누적, 누적 대미지가 최대 HP의 200%에 도달하면 쓰러짐. 4<@ba.talpu>(-1)초간 대미지를 받지 않으면 초당 HP 5% 회복, HP 0 초과 시 '아집' 상태 해제","name":"업화","desc":"HP가 0이 되면 '아집' 상태가 되어, 지속 시간 동안 다른 오퍼레이터의 치료 목표가 되지 않고, 받는 대미지 누적, 누적 대미지가 최대 HP의 200%에 도달하면 쓰러짐. 4(-1)초간 대미지를 받지 않으면 초당 HP 5% 회복, HP 0 초과 시 '아집' 상태 해제"},{"descRaw":"배치되어 있을 때, 자신은 최대로 마법 저항 +50 및 공격력 +35%의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"오니의 자세","desc":"배치되어 있을 때, 자신은 최대로 마법 저항 +50 및 공격력 +35%의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"}],"modules":[{"name":"무흔","traitOverride":{"descRaw":"스킬 발동 시 일반 공격이 마법 대미지를 입힘, 공격하거나 피격될 시 목표에게 공격력의 10%에 해당하는 마법 대미지를 추가로 입힘","desc":"스킬 발동 시 일반 공격이 마법 대미지를 입힘, 공격하거나 피격될 시 목표에게 공격력의 10%에 해당하는 마법 대미지를 추가로 입힘"},"talentChanges":[{"descRaw":"배치되어 있을 때, 자신은 최대로 마법 저항 +50 및 공격력 35%의 <$ba.berserk>인내 효과 획득 (HP가 50% 감소 시 최대 효과), 최대 효과 도달 시 추가로 공격력 +15%","name":"오니의 자세","desc":"배치되어 있을 때, 자신은 최대로 마법 저항 +50 및 공격력 35%의 인내 효과 획득 (HP가 50% 감소 시 최대 효과), 최대 효과 도달 시 추가로 공격력 +15%"}]}]}}},"char_1050_chen3":{"name":"첸 더 던스트릭","subProfessionName":"아츠 파이터","moduleNames":{"uniequip_001_chen3":{"name":"첸 더 던스트릭의 배지"},"uniequip_002_chen3":{"name":"기억의 잔편"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+65%, 공격이 2연 공격으로 변경, 공격이 적의 특수 능력 무효화, 스킬이 종료할 때까지 지속","name":"적소·분야","desc":"공격력 +65%, 공격이 2연 공격으로 변경, 공격이 적의 특수 능력 무효화, 스킬이 종료할 때까지 지속"},{"descRaw":"주변의 가장 가까운 적 1명에게 <@ba.vup>10회 참격 발동, 참격당 공격력의 <@ba.vup>390%에 해당하는 마법 대미지를 입힘, 적 처치 시 참격은 목표 주변의 가장 가까운 다른 적에게 전이되며, 남은 공격 횟수 <@ba.vup>+1. 참격 종료 시 목표를 처치하지 못했고 상대의 위치에 배치 가능하면, 해당 위치로 <$ba.addash>이동, 그렇지 않으면 원래 위치로 복귀. 이후 공격력 <@ba.vup>+230%, 물리 및 마법 회피 <@ba.vup>+40%","name":"적소·절영-치","desc":"주변의 가장 가까운 적 1명에게 10회 참격 발동, 참격당 공격력의 390%에 해당하는 마법 대미지를 입힘, 적 처치 시 참격은 목표 주변의 가장 가까운 다른 적에게 전이되며, 남은 공격 횟수 +1. 참격 종료 시 목표를 처치하지 못했고 상대의 위치에 배치 가능하면, 해당 위치로 이동, 그렇지 않으면 원래 위치로 복귀. 이후 공격력 +230%, 물리 및 마법 회피 +40%"},{"descRaw":"스킬 발동 시 전방으로 방향 전환이 가능한 검기 발사, 관통한 적에게 대상 현재 HP의 <@ba.vup>6%에 해당하는 마법 대미지를 입힘(최소 공격력의 <@ba.vup>530%에 해당하는 마법 대미지를 입힘). 공격 범위 확대, 공격할 때마다 지상 적 최대 <@ba.vup>3명에게 공격력의 <@ba.vup>165%에 해당하는 마법 대미지를 <@ba.vup>3회 입힘","name":"적소·천위","desc":"스킬 발동 시 전방으로 방향 전환이 가능한 검기 발사, 관통한 적에게 대상 현재 HP의 6%에 해당하는 마법 대미지를 입힘(최소 공격력의 530%에 해당하는 마법 대미지를 입힘). 공격 범위 확대, 공격할 때마다 지상 적 최대 3명에게 공격력의 165%에 해당하는 마법 대미지를 3회 입힘"}],"talents":[{"descRaw":"공격력 +16%<@ba.talpu>(+3%), 공격 속도 +16<@ba.talpu>(+3), 대미지 유형이 <$ba.weaknessatk>약점 대미지로 변경","name":"형의통찰","desc":"공격력 +16%(+3%), 공격 속도 +16(+3), 대미지 유형이 약점 대미지로 변경"},{"descRaw":"대미지를 받지 않을 시 7초마다 일정량(공격력의 35%<@ba.talpu>(+5%)~165%<@ba.talpu>(+5%))의 HP를 회복하고, 다음 물리 및 마법 공격 회피","name":"한서각지","desc":"대미지를 받지 않을 시 7초마다 일정량(공격력의 35%(+5%)~165%(+5%))의 HP를 회복하고, 다음 물리 및 마법 공격 회피"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+80%, 공격이 2연 공격으로 변경, 공격이 적의 특수 능력 무효화, 스킬이 종료할 때까지 지속","name":"적소·분야","desc":"공격력 +80%, 공격이 2연 공격으로 변경, 공격이 적의 특수 능력 무효화, 스킬이 종료할 때까지 지속"},{"descRaw":"주변의 가장 가까운 적 1명에게 <@ba.vup>10회 참격 발동, 참격당 공격력의 <@ba.vup>430%에 해당하는 마법 대미지를 입힘, 적 처치 시 참격은 목표 주변의 가장 가까운 다른 적에게 전이되며, 남은 공격 횟수 <@ba.vup>+1. 참격 종료 시 목표를 처치하지 못했고 상대의 위치에 배치 가능하면, 해당 위치로 <$ba.addash>이동, 그렇지 않으면 원래 위치로 복귀. 이후 공격력 <@ba.vup>+260%, 물리 및 마법 회피 <@ba.vup>+50%","name":"적소·절영-치","desc":"주변의 가장 가까운 적 1명에게 10회 참격 발동, 참격당 공격력의 430%에 해당하는 마법 대미지를 입힘, 적 처치 시 참격은 목표 주변의 가장 가까운 다른 적에게 전이되며, 남은 공격 횟수 +1. 참격 종료 시 목표를 처치하지 못했고 상대의 위치에 배치 가능하면, 해당 위치로 이동, 그렇지 않으면 원래 위치로 복귀. 이후 공격력 +260%, 물리 및 마법 회피 +50%"},{"descRaw":"스킬 발동 시 전방으로 방향 전환이 가능한 검기 발사, 관통한 적에게 대상 현재 HP의 <@ba.vup>6%에 해당하는 마법 대미지를 입힘(최소 공격력의 <@ba.vup>550%에 해당하는 마법 대미지를 입힘). 공격 범위 확대, 공격할 때마다 지상 적 최대 <@ba.vup>3명에게 공격력의 <@ba.vup>180%에 해당하는 마법 대미지를 <@ba.vup>3회 입힘","name":"적소·천위","desc":"스킬 발동 시 전방으로 방향 전환이 가능한 검기 발사, 관통한 적에게 대상 현재 HP의 6%에 해당하는 마법 대미지를 입힘(최소 공격력의 550%에 해당하는 마법 대미지를 입힘). 공격 범위 확대, 공격할 때마다 지상 적 최대 3명에게 공격력의 180%에 해당하는 마법 대미지를 3회 입힘"}],"talents":[{"descRaw":"공격력 +16%<@ba.talpu>(+3%), 공격 속도 +16<@ba.talpu>(+3), 대미지 유형이 <$ba.weaknessatk>약점 대미지로 변경","name":"형의통찰","desc":"공격력 +16%(+3%), 공격 속도 +16(+3), 대미지 유형이 약점 대미지로 변경"},{"descRaw":"대미지를 받지 않을 시 7초마다 일정량(공격력의 35%<@ba.talpu>(+5%)~165%<@ba.talpu>(+5%))의 HP를 회복하고, 다음 물리 및 마법 공격 회피","name":"한서각지","desc":"대미지를 받지 않을 시 7초마다 일정량(공격력의 35%(+5%)~165%(+5%))의 HP를 회복하고, 다음 물리 및 마법 공격 회피"}],"modules":[{"name":"기억의 잔편","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"적을 저지하고 있지 않을 때 공격 속도 <@ba.kw>+8","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"적을 저지하고 있지 않을 때 공격 속도 +8"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+80%, 공격이 2연 공격으로 변경, 공격이 적의 특수 능력 무효화, 스킬이 종료할 때까지 지속","name":"적소·분야","desc":"공격력 +80%, 공격이 2연 공격으로 변경, 공격이 적의 특수 능력 무효화, 스킬이 종료할 때까지 지속"},{"descRaw":"주변의 가장 가까운 적 1명에게 <@ba.vup>10회 참격 발동, 참격당 공격력의 <@ba.vup>430%에 해당하는 마법 대미지를 입힘, 적 처치 시 참격은 목표 주변의 가장 가까운 다른 적에게 전이되며, 남은 공격 횟수 <@ba.vup>+1. 참격 종료 시 목표를 처치하지 못했고 상대의 위치에 배치 가능하면, 해당 위치로 <$ba.addash>이동, 그렇지 않으면 원래 위치로 복귀. 이후 공격력 <@ba.vup>+260%, 물리 및 마법 회피 <@ba.vup>+50%","name":"적소·절영-치","desc":"주변의 가장 가까운 적 1명에게 10회 참격 발동, 참격당 공격력의 430%에 해당하는 마법 대미지를 입힘, 적 처치 시 참격은 목표 주변의 가장 가까운 다른 적에게 전이되며, 남은 공격 횟수 +1. 참격 종료 시 목표를 처치하지 못했고 상대의 위치에 배치 가능하면, 해당 위치로 이동, 그렇지 않으면 원래 위치로 복귀. 이후 공격력 +260%, 물리 및 마법 회피 +50%"},{"descRaw":"스킬 발동 시 전방으로 방향 전환이 가능한 검기 발사, 관통한 적에게 대상 현재 HP의 <@ba.vup>6%에 해당하는 마법 대미지를 입힘(최소 공격력의 <@ba.vup>550%에 해당하는 마법 대미지를 입힘). 공격 범위 확대, 공격할 때마다 지상 적 최대 <@ba.vup>3명에게 공격력의 <@ba.vup>180%에 해당하는 마법 대미지를 <@ba.vup>3회 입힘","name":"적소·천위","desc":"스킬 발동 시 전방으로 방향 전환이 가능한 검기 발사, 관통한 적에게 대상 현재 HP의 6%에 해당하는 마법 대미지를 입힘(최소 공격력의 550%에 해당하는 마법 대미지를 입힘). 공격 범위 확대, 공격할 때마다 지상 적 최대 3명에게 공격력의 180%에 해당하는 마법 대미지를 3회 입힘"}],"talents":[{"descRaw":"공격력 +16%<@ba.talpu>(+3%), 공격 속도 +16<@ba.talpu>(+3), 대미지 유형이 <$ba.weaknessatk>약점 대미지로 변경","name":"형의통찰","desc":"공격력 +16%(+3%), 공격 속도 +16(+3), 대미지 유형이 약점 대미지로 변경"},{"descRaw":"대미지를 받지 않을 시 7초마다 일정량(공격력의 35%<@ba.talpu>(+5%)~165%<@ba.talpu>(+5%))의 HP를 회복하고, 다음 물리 및 마법 공격 회피","name":"한서각지","desc":"대미지를 받지 않을 시 7초마다 일정량(공격력의 35%(+5%)~165%(+5%))의 HP를 회복하고, 다음 물리 및 마법 공격 회피"}],"modules":[{"name":"기억의 잔편","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"적을 저지하고 있지 않을 때 공격 속도 <@ba.kw>+8","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"적을 저지하고 있지 않을 때 공격 속도 +8"},"talentChanges":[{"descRaw":"대미지를 받지 않을 시 6초마다 일정량(공격력의 55%<@ba.talpu>(+5%)~205%<@ba.talpu>(+5%))의 HP를 회복하고, 다음 물리 및 마법 공격 회피","name":"한서각지","desc":"대미지를 받지 않을 시 6초마다 일정량(공격력의 55%(+5%)~205%(+5%))의 HP를 회복하고, 다음 물리 및 마법 공격 회피"}]}]}}},"char_1051_headb2":{"name":"지마 더 레이징 타이드","subProfessionName":"어스셰이커","moduleNames":{"uniequip_001_headb2":{"name":"지마 더 레이징 타이드의 배지"},"uniequip_002_headb2":{"name":"언이슈드 메달"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 목표 주변의 다른 적에게 공격력의 <@ba.kw>50%에 해당하는 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 목표 주변의 다른 적에게 공격력의 50%에 해당하는 광역 물리 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+32%, 공격 속도 <@ba.vup>+35","name":"굽힘 없는 긍지","desc":"공격력 +32%, 공격 속도 +35"},{"descRaw":"패시브 효과: 고지대가 제1재능 효과를 발동할 때마다 SP <@ba.vup>+1\n액티브 효과: 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+60%, 방어력 <@ba.vup>+40%\n<@ba.rem>2회차부터 능력 보너스가 초기 상태의 2배로 변경, 무한 지속","name":"꺾임 없는 집념","desc":"패시브 효과: 고지대가 제1재능 효과를 발동할 때마다 SP +1\n액티브 효과: 공격 범위 확대, 공격력 +60%, 방어력 +40%\n2회차부터 능력 보너스가 초기 상태의 2배로 변경, 무한 지속"},{"descRaw":"공격력 <@ba.vup>+65%, 전방 1칸을 향해 스플래시 범위가 확대된 공격을 5회 진행, 회당 공격력의 <@ba.vup>190%에 해당하는 물리 대미지를 입히며, 공격력이 추가로 <@ba.vup>+30%. 스킬 지속 시간 동안 제1재능이 발동한 고지대는 주변 4칸의 고지대로 해당 효과를 확산(확산 횟수는 공격 횟수에 따라 증가), 대미지 효과가 <@ba.vup>3.5배로 증가, 상태 이상 효과가 <@ba.vup>1초간의 <$ba.root>속박 효과로 변경","name":"거침없는 기세","desc":"공격력 +65%, 전방 1칸을 향해 스플래시 범위가 확대된 공격을 5회 진행, 회당 공격력의 190%에 해당하는 물리 대미지를 입히며, 공격력이 추가로 +30%. 스킬 지속 시간 동안 제1재능이 발동한 고지대는 주변 4칸의 고지대로 해당 효과를 확산(확산 횟수는 공격 횟수에 따라 증가), 대미지 효과가 3.5배로 증가, 상태 이상 효과가 1초간의 속박 효과로 변경"}],"talents":[{"descRaw":"특성으로 입히는 스플래시 물리 대미지 +24%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 27%<@ba.talpu>(+3%)에 해당하는 물리 대미지를 입히고, 적을 0.5초간 <$ba.sluggish>정지시킴","name":"소용돌이 치는 분노","desc":"특성으로 입히는 스플래시 물리 대미지 +24%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 27%(+3%)에 해당하는 물리 대미지를 입히고, 적을 0.5초간 정지시킴"},{"descRaw":"스킬 지속 시간 동안 전장에 배치된 모든 오퍼레이터의 공격력과 방어력 +18%<@ba.talpu>(+4%), [우르수스 학생자치단] 오퍼레이터는 2배 효과 적용","name":"만인의 해일","desc":"스킬 지속 시간 동안 전장에 배치된 모든 오퍼레이터의 공격력과 방어력 +18%(+4%), [우르수스 학생자치단] 오퍼레이터는 2배 효과 적용"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 목표 주변의 다른 적에게 공격력의 <@ba.kw>50%에 해당하는 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 목표 주변의 다른 적에게 공격력의 50%에 해당하는 광역 물리 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+39%, 공격 속도 <@ba.vup>+40","name":"굽힘 없는 긍지","desc":"공격력 +39%, 공격 속도 +40"},{"descRaw":"패시브 효과: 고지대가 제1재능 효과를 발동할 때마다 SP <@ba.vup>+1\n액티브 효과: 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+75%, 방어력 <@ba.vup>+50%\n<@ba.rem>2회차부터 능력 보너스가 초기 상태의 2배로 변경, 무한 지속","name":"꺾임 없는 집념","desc":"패시브 효과: 고지대가 제1재능 효과를 발동할 때마다 SP +1\n액티브 효과: 공격 범위 확대, 공격력 +75%, 방어력 +50%\n2회차부터 능력 보너스가 초기 상태의 2배로 변경, 무한 지속"},{"descRaw":"공격력 <@ba.vup>+80%, 전방 1칸을 향해 스플래시 범위가 확대된 공격을 5회 진행, 회당 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 입히며, 공격력이 추가로 <@ba.vup>+30%. 스킬 지속 시간 동안 제1재능이 발동한 고지대는 주변 4칸의 고지대로 해당 효과를 확산(확산 횟수는 공격 횟수에 따라 증가), 대미지 효과가 <@ba.vup>3.5배로 증가, 상태 이상 효과가 <@ba.vup>1.5초간의 <$ba.root>속박 효과로 변경","name":"거침없는 기세","desc":"공격력 +80%, 전방 1칸을 향해 스플래시 범위가 확대된 공격을 5회 진행, 회당 공격력의 210%에 해당하는 물리 대미지를 입히며, 공격력이 추가로 +30%. 스킬 지속 시간 동안 제1재능이 발동한 고지대는 주변 4칸의 고지대로 해당 효과를 확산(확산 횟수는 공격 횟수에 따라 증가), 대미지 효과가 3.5배로 증가, 상태 이상 효과가 1.5초간의 속박 효과로 변경"}],"talents":[{"descRaw":"특성으로 입히는 스플래시 물리 대미지 +24%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 27%<@ba.talpu>(+3%)에 해당하는 물리 대미지를 입히고, 적을 0.5초간 <$ba.sluggish>정지시킴","name":"소용돌이 치는 분노","desc":"특성으로 입히는 스플래시 물리 대미지 +24%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 27%(+3%)에 해당하는 물리 대미지를 입히고, 적을 0.5초간 정지시킴"},{"descRaw":"스킬 지속 시간 동안 전장에 배치된 모든 오퍼레이터의 공격력과 방어력 +18%<@ba.talpu>(+4%), [우르수스 학생자치단] 오퍼레이터는 2배 효과 적용","name":"만인의 해일","desc":"스킬 지속 시간 동안 전장에 배치된 모든 오퍼레이터의 공격력과 방어력 +18%(+4%), [우르수스 학생자치단] 오퍼레이터는 2배 효과 적용"}],"modules":[{"name":"언이슈드 메달","traitOverride":{"descRaw":"공격 시 목표 주변의 다른 적에게 공격력의 <@ba.kw>50%에 해당하는 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"스플래시 범위 내 적이 3명 이상 있을 시 해당 회차의 공격력이 <@ba.kw>115%로 증가","desc":"공격 시 목표 주변의 다른 적에게 공격력의 50%에 해당하는 광역 물리 대미지를 입힘","moduleDesc":"스플래시 범위 내 적이 3명 이상 있을 시 해당 회차의 공격력이 115%로 증가"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 목표 주변의 다른 적에게 공격력의 <@ba.kw>50%에 해당하는 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 목표 주변의 다른 적에게 공격력의 50%에 해당하는 광역 물리 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+39%, 공격 속도 <@ba.vup>+40","name":"굽힘 없는 긍지","desc":"공격력 +39%, 공격 속도 +40"},{"descRaw":"패시브 효과: 고지대가 제1재능 효과를 발동할 때마다 SP <@ba.vup>+1\n액티브 효과: 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+75%, 방어력 <@ba.vup>+50%\n<@ba.rem>2회차부터 능력 보너스가 초기 상태의 2배로 변경, 무한 지속","name":"꺾임 없는 집념","desc":"패시브 효과: 고지대가 제1재능 효과를 발동할 때마다 SP +1\n액티브 효과: 공격 범위 확대, 공격력 +75%, 방어력 +50%\n2회차부터 능력 보너스가 초기 상태의 2배로 변경, 무한 지속"},{"descRaw":"공격력 <@ba.vup>+80%, 전방 1칸을 향해 스플래시 범위가 확대된 공격을 5회 진행, 회당 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 입히며, 공격력이 추가로 <@ba.vup>+30%. 스킬 지속 시간 동안 제1재능이 발동한 고지대는 주변 4칸의 고지대로 해당 효과를 확산(확산 횟수는 공격 횟수에 따라 증가), 대미지 효과가 <@ba.vup>3.5배로 증가, 상태 이상 효과가 <@ba.vup>1.5초간의 <$ba.root>속박 효과로 변경","name":"거침없는 기세","desc":"공격력 +80%, 전방 1칸을 향해 스플래시 범위가 확대된 공격을 5회 진행, 회당 공격력의 210%에 해당하는 물리 대미지를 입히며, 공격력이 추가로 +30%. 스킬 지속 시간 동안 제1재능이 발동한 고지대는 주변 4칸의 고지대로 해당 효과를 확산(확산 횟수는 공격 횟수에 따라 증가), 대미지 효과가 3.5배로 증가, 상태 이상 효과가 1.5초간의 속박 효과로 변경"}],"talents":[{"descRaw":"특성으로 입히는 스플래시 물리 대미지 +24%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 27%<@ba.talpu>(+3%)에 해당하는 물리 대미지를 입히고, 적을 0.5초간 <$ba.sluggish>정지시킴","name":"소용돌이 치는 분노","desc":"특성으로 입히는 스플래시 물리 대미지 +24%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 27%(+3%)에 해당하는 물리 대미지를 입히고, 적을 0.5초간 정지시킴"},{"descRaw":"스킬 지속 시간 동안 전장에 배치된 모든 오퍼레이터의 공격력과 방어력 +18%<@ba.talpu>(+4%), [우르수스 학생자치단] 오퍼레이터는 2배 효과 적용","name":"만인의 해일","desc":"스킬 지속 시간 동안 전장에 배치된 모든 오퍼레이터의 공격력과 방어력 +18%(+4%), [우르수스 학생자치단] 오퍼레이터는 2배 효과 적용"}],"modules":[{"name":"언이슈드 메달","traitOverride":{"descRaw":"공격 시 목표 주변의 다른 적에게 공격력의 <@ba.kw>50%에 해당하는 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"스플래시 범위 내 적이 3명 이상 있을 시 해당 회차의 공격력이 <@ba.kw>115%로 증가","desc":"공격 시 목표 주변의 다른 적에게 공격력의 50%에 해당하는 광역 물리 대미지를 입힘","moduleDesc":"스플래시 범위 내 적이 3명 이상 있을 시 해당 회차의 공격력이 115%로 증가"},"talentChanges":[{"descRaw":"특성으로 입히는 스플래시 물리 대미지 +40%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 27%<@ba.talpu>(+3%)에 해당하는 물리 대미지를 입히고, 적을 0.5초간 <$ba.sluggish>정지시킴","name":"소용돌이 치는 분노","desc":"특성으로 입히는 스플래시 물리 대미지 +40%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 27%(+3%)에 해당하는 물리 대미지를 입히고, 적을 0.5초간 정지시킴"}]}]}}},"char_1052_kalts2":{"subProfessionName":"파수꾼","forms":{"2/1/4/0":{"trait":{"descRaw":"아군 유닛의 HP 회복, <$ba.liftoff>이륙 가능","desc":"아군 유닛의 HP 회복, 이륙 가능"}},"2/60/7/1":{"trait":{"descRaw":"아군 유닛의 HP 회복, <$ba.liftoff>이륙 가능","desc":"아군 유닛의 HP 회복, 이륙 가능"}},"2/60/7/3":{"trait":{"descRaw":"아군 유닛의 HP 회복, <$ba.liftoff>이륙 가능","desc":"아군 유닛의 HP 회복, 이륙 가능"}}}},"char_1502_crosly":{"name":"크라운슬레이어","subProfessionName":"처형자","moduleNames":{"uniequip_001_crosly":{"name":"크라운슬레이어의 배지"},"uniequip_002_crosly":{"name":"시해의 칼"},"uniequip_003_crosly":{"name":"목탄화"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","desc":"재배치 시간 대폭 감소"},"skills":[{"descRaw":"배치 후 공격력 <@ba.vup>+65%, 물리 및 마법 회피 <@ba.vup>+30%","name":"시야 차단 연막","desc":"배치 후 공격력 +65%, 물리 및 마법 회피 +30%"},{"descRaw":"배치 후 <@ba.vup>8초간 공격 중지, 쉽게 적의 공격 목표가 되지 않으며, 제1재능의 효과가 <@ba.vup>2배로 증가, 스킬 종료 시 연막 내의 모든 지상 적에게 공격력의 <@ba.vup>270%에 해당하는 물리 대미지를 입힘","name":"포연과 진폭","desc":"배치 후 8초간 공격 중지, 쉽게 적의 공격 목표가 되지 않으며, 제1재능의 효과가 2배로 증가, 스킬 종료 시 연막 내의 모든 지상 적에게 공격력의 270%에 해당하는 물리 대미지를 입힘"},{"descRaw":"배치 후 제1재능의 효과 범위 확대, 크라운슬레이어는 연막 속에서 <$ba.invisible>은신 효과를 획득하고 저지 가능 수가 0으로 변경, <@ba.vup>2초마다 나타나 연막 내의 지상 적 1명에게 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 2회 입히고, 목표를 <@ba.vup>1.5초간 <$ba.stun>기절시킴 (동일한 목표에게 <@ba.vup>6초에 1회만 발동)","name":"봉화 처형장","desc":"배치 후 제1재능의 효과 범위 확대, 크라운슬레이어는 연막 속에서 은신 효과를 획득하고 저지 가능 수가 0으로 변경, 2초마다 나타나 연막 내의 지상 적 1명에게 공격력의 150%에 해당하는 물리 대미지를 2회 입히고, 목표를 1.5초간 기절시킴 (동일한 목표에게 6초에 1회만 발동)"}],"talents":[{"descRaw":"스킬 지속 시간 동안 자신 주변에 연막 생성, 범위 내 적의 물리 및 마법 명중률 -20%","name":"고난 감수","desc":"스킬 지속 시간 동안 자신 주변에 연막 생성, 범위 내 적의 물리 및 마법 명중률 -20%"},{"descRaw":"자신에게 대미지를 입히지 않은 지상 적에게 입히는 물리 대미지 +22%<@ba.talpu>(+2)","name":"크라운슬레이어의 명성","desc":"자신에게 대미지를 입히지 않은 지상 적에게 입히는 물리 대미지 +22%(+2)"}]},"2/60/7/1":{"trait":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","desc":"재배치 시간 대폭 감소"},"skills":[{"descRaw":"배치 후 공격력 <@ba.vup>+80%, 물리 및 마법 회피 <@ba.vup>+40%","name":"시야 차단 연막","desc":"배치 후 공격력 +80%, 물리 및 마법 회피 +40%"},{"descRaw":"배치 후 <@ba.vup>8초간 공격 중지, 쉽게 적의 공격 목표가 되지 않으며, 제1재능의 효과가 <@ba.vup>2배로 증가, 스킬 종료 시 연막 내의 모든 지상 적에게 공격력의 <@ba.vup>350%에 해당하는 물리 대미지를 입힘","name":"포연과 진폭","desc":"배치 후 8초간 공격 중지, 쉽게 적의 공격 목표가 되지 않으며, 제1재능의 효과가 2배로 증가, 스킬 종료 시 연막 내의 모든 지상 적에게 공격력의 350%에 해당하는 물리 대미지를 입힘"},{"descRaw":"배치 후 제1재능의 효과 범위 확대, 크라운슬레이어는 연막 속에서 <$ba.invisible>은신 효과를 획득하고 저지 가능 수가 0으로 변경, <@ba.vup>2초마다 나타나 연막 내의 지상 적 1명에게 공격력의 <@ba.vup>190%에 해당하는 물리 대미지를 2회 입히고, 목표를 <@ba.vup>1.5초간 <$ba.stun>기절시킴 (동일한 목표에게 <@ba.vup>6초에 1회만 발동)","name":"봉화 처형장","desc":"배치 후 제1재능의 효과 범위 확대, 크라운슬레이어는 연막 속에서 은신 효과를 획득하고 저지 가능 수가 0으로 변경, 2초마다 나타나 연막 내의 지상 적 1명에게 공격력의 190%에 해당하는 물리 대미지를 2회 입히고, 목표를 1.5초간 기절시킴 (동일한 목표에게 6초에 1회만 발동)"}],"talents":[{"descRaw":"스킬 지속 시간 동안 자신 주변에 연막 생성, 범위 내 적의 물리 및 마법 명중률 -20%","name":"고난 감수","desc":"스킬 지속 시간 동안 자신 주변에 연막 생성, 범위 내 적의 물리 및 마법 명중률 -20%"},{"descRaw":"자신에게 대미지를 입히지 않은 지상 적에게 입히는 물리 대미지 +22%<@ba.talpu>(+2)","name":"크라운슬레이어의 명성","desc":"자신에게 대미지를 입히지 않은 지상 적에게 입히는 물리 대미지 +22%(+2)"}],"modules":[{"name":"시해의 칼","traitOverride":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","moduleDescRaw":"퇴각 시 배치 코스트 <@ba.kw>대량 반환","desc":"재배치 시간 대폭 감소","moduleDesc":"퇴각 시 배치 코스트 대량 반환"}},{"name":"목탄화","traitOverride":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","moduleDescRaw":"주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 <@ba.kw>+10%","desc":"재배치 시간 대폭 감소","moduleDesc":"주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 +10%"}}]},"2/60/7/3":{"trait":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","desc":"재배치 시간 대폭 감소"},"skills":[{"descRaw":"배치 후 공격력 <@ba.vup>+80%, 물리 및 마법 회피 <@ba.vup>+40%","name":"시야 차단 연막","desc":"배치 후 공격력 +80%, 물리 및 마법 회피 +40%"},{"descRaw":"배치 후 <@ba.vup>8초간 공격 중지, 쉽게 적의 공격 목표가 되지 않으며, 제1재능의 효과가 <@ba.vup>2배로 증가, 스킬 종료 시 연막 내의 모든 지상 적에게 공격력의 <@ba.vup>350%에 해당하는 물리 대미지를 입힘","name":"포연과 진폭","desc":"배치 후 8초간 공격 중지, 쉽게 적의 공격 목표가 되지 않으며, 제1재능의 효과가 2배로 증가, 스킬 종료 시 연막 내의 모든 지상 적에게 공격력의 350%에 해당하는 물리 대미지를 입힘"},{"descRaw":"배치 후 제1재능의 효과 범위 확대, 크라운슬레이어는 연막 속에서 <$ba.invisible>은신 효과를 획득하고 저지 가능 수가 0으로 변경, <@ba.vup>2초마다 나타나 연막 내의 지상 적 1명에게 공격력의 <@ba.vup>190%에 해당하는 물리 대미지를 2회 입히고, 목표를 <@ba.vup>1.5초간 <$ba.stun>기절시킴 (동일한 목표에게 <@ba.vup>6초에 1회만 발동)","name":"봉화 처형장","desc":"배치 후 제1재능의 효과 범위 확대, 크라운슬레이어는 연막 속에서 은신 효과를 획득하고 저지 가능 수가 0으로 변경, 2초마다 나타나 연막 내의 지상 적 1명에게 공격력의 190%에 해당하는 물리 대미지를 2회 입히고, 목표를 1.5초간 기절시킴 (동일한 목표에게 6초에 1회만 발동)"}],"talents":[{"descRaw":"스킬 지속 시간 동안 자신 주변에 연막 생성, 범위 내 적의 물리 및 마법 명중률 -20%","name":"고난 감수","desc":"스킬 지속 시간 동안 자신 주변에 연막 생성, 범위 내 적의 물리 및 마법 명중률 -20%"},{"descRaw":"자신에게 대미지를 입히지 않은 지상 적에게 입히는 물리 대미지 +22%<@ba.talpu>(+2)","name":"크라운슬레이어의 명성","desc":"자신에게 대미지를 입히지 않은 지상 적에게 입히는 물리 대미지 +22%(+2)"}],"modules":[{"name":"시해의 칼","traitOverride":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","moduleDescRaw":"퇴각 시 배치 코스트 <@ba.kw>대량 반환","desc":"재배치 시간 대폭 감소","moduleDesc":"퇴각 시 배치 코스트 대량 반환"},"talentChanges":[{"descRaw":"스킬 지속 시간 동안 자신 주변에 연막 생성, 범위 내 적의 물리 및 마법 명중률 -25%","name":"고난 감수","desc":"스킬 지속 시간 동안 자신 주변에 연막 생성, 범위 내 적의 물리 및 마법 명중률 -25%"}]},{"name":"목탄화","traitOverride":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","moduleDescRaw":"주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 <@ba.kw>+10%","desc":"재배치 시간 대폭 감소","moduleDesc":"주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 +10%"},"talentChanges":[{"descRaw":"자신에게 대미지를 입히지 않은 지상 적에게 입히는 물리 대미지 +37%<@ba.talpu>(+2%), 부여하는 기절 효과 시간 +50%","name":"크라운슬레이어의 명성","desc":"자신에게 대미지를 입히지 않은 지상 적에게 입히는 물리 대미지 +37%(+2%), 부여하는 기절 효과 시간 +50%"}]}]}}},"char_2012_typhon":{"name":"티폰","subProfessionName":"공성사수","moduleNames":{"uniequip_001_typhon":{"name":"티폰의 배지"},"uniequip_002_typhon":{"name":"자연의 포용"},"uniequip_003_typhon":{"name":"빙원의 그림자"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","desc":"무게 등급이 가장 높은 적을 우선 공격"},"skills":[{"descRaw":"공격력 <@ba.vup>+27%, 공격 속도 <@ba.vup>+25","name":"신속 공격 γ","desc":"공격력 +27%, 공격 속도 +25"},{"descRaw":"공격력 <@ba.vup>+26%, 공격할 때마다 화살 <@ba.vup>2발 발사(다른 목표 우선 공격), <@ba.vup>40% 확률로 목표를 <@ba.vup>1초간 기절\n<@ba.rem>2회차부터 무한 지속","name":"빙원의 질서","desc":"공격력 +26%, 공격할 때마다 화살 2발 발사(다른 목표 우선 공격), 40% 확률로 목표를 1초간 기절\n2회차부터 무한 지속"},{"descRaw":"공격 범위 내 목표 1명 표기, 공격 딜레이 <@ba.vdown>대폭 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 <@ba.vup>4회 동안 공격력의 <@ba.vup>145%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>0.4초간 기절\n<@ba.rem>스킬 발동 시 7발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'영원한 사냥'","desc":"공격 범위 내 목표 1명 표기, 공격 딜레이 대폭 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 4회 동안 공격력의 145%에 해당하는 물리 대미지를 입히고, 목표를 0.4초간 기절\n스킬 발동 시 7발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"연속으로 공격 시 점진적으로 적의 방어력 무시, 최대 50% 무시(공격할 때마다 무시 비율이 10%씩 증가), 8초 동안 공격하지 않으면 버프 초기화","name":"이빨처럼 날카롭게","desc":"연속으로 공격 시 점진적으로 적의 방어력 무시, 최대 50% 무시(공격할 때마다 무시 비율이 10%씩 증가), 8초 동안 공격하지 않으면 버프 초기화"},{"descRaw":"스킬 지속 시간 동안 적에게 최초로 대미지를 입힐 시 공격력이 170%<@ba.talpu>(+10%)로 증가, 목표를 3초간 <$ba.sluggish>정지시킴","name":"진흙처럼 무겁게","desc":"스킬 지속 시간 동안 적에게 최초로 대미지를 입힐 시 공격력이 170%(+10%)로 증가, 목표를 3초간 정지시킴"}]},"2/60/7/1":{"trait":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","desc":"무게 등급이 가장 높은 적을 우선 공격"},"skills":[{"descRaw":"공격력 <@ba.vup>+34%, 공격 속도 <@ba.vup>+35","name":"신속 공격 γ","desc":"공격력 +34%, 공격 속도 +35"},{"descRaw":"공격력 <@ba.vup>+35%, 공격할 때마다 화살 <@ba.vup>2발 발사(다른 목표 우선 공격), <@ba.vup>40% 확률로 목표를 <@ba.vup>1초간 기절\n<@ba.rem>2회차부터 무한 지속","name":"빙원의 질서","desc":"공격력 +35%, 공격할 때마다 화살 2발 발사(다른 목표 우선 공격), 40% 확률로 목표를 1초간 기절\n2회차부터 무한 지속"},{"descRaw":"공격 범위 내 목표 1명 표기, 공격 딜레이 <@ba.vdown>대폭 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 <@ba.vup>4회 동안 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>0.4초간 기절\n<@ba.rem>스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'영원한 사냥'","desc":"공격 범위 내 목표 1명 표기, 공격 딜레이 대폭 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 4회 동안 공격력의 160%에 해당하는 물리 대미지를 입히고, 목표를 0.4초간 기절\n스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"연속으로 공격 시 점진적으로 적의 방어력 무시, 최대 50% 무시(공격할 때마다 무시 비율이 10%씩 증가), 8초 동안 공격하지 않으면 버프 초기화","name":"이빨처럼 날카롭게","desc":"연속으로 공격 시 점진적으로 적의 방어력 무시, 최대 50% 무시(공격할 때마다 무시 비율이 10%씩 증가), 8초 동안 공격하지 않으면 버프 초기화"},{"descRaw":"스킬 지속 시간 동안 적에게 최초로 대미지를 입힐 시 공격력이 170%<@ba.talpu>(+10%)로 증가, 목표를 3초간 <$ba.sluggish>정지시킴","name":"진흙처럼 무겁게","desc":"스킬 지속 시간 동안 적에게 최초로 대미지를 입힐 시 공격력이 170%(+10%)로 증가, 목표를 3초간 정지시킴"}],"modules":[{"name":"자연의 포용","traitOverride":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","moduleDescRaw":"무게 등급이 3 이상인 적 공격 시 공격력이 <@ba.kw>115%까지 증가","desc":"무게 등급이 가장 높은 적을 우선 공격","moduleDesc":"무게 등급이 3 이상인 적 공격 시 공격력이 115%까지 증가"}},{"name":"빙원의 그림자","traitOverride":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","moduleDescRaw":"적이 멀수록 대미지가 더 높음 (최대 <@ba.kw>12% 증가)","desc":"무게 등급이 가장 높은 적을 우선 공격","moduleDesc":"적이 멀수록 대미지가 더 높음 (최대 12% 증가)"}},{"traitOverride":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","desc":"무게 등급이 가장 높은 적을 우선 공격"}}]},"2/60/7/3":{"trait":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","desc":"무게 등급이 가장 높은 적을 우선 공격"},"skills":[{"descRaw":"공격력 <@ba.vup>+34%, 공격 속도 <@ba.vup>+35","name":"신속 공격 γ","desc":"공격력 +34%, 공격 속도 +35"},{"descRaw":"공격력 <@ba.vup>+35%, 공격할 때마다 화살 <@ba.vup>2발 발사(다른 목표 우선 공격), <@ba.vup>40% 확률로 목표를 <@ba.vup>1초간 기절\n<@ba.rem>2회차부터 무한 지속","name":"빙원의 질서","desc":"공격력 +35%, 공격할 때마다 화살 2발 발사(다른 목표 우선 공격), 40% 확률로 목표를 1초간 기절\n2회차부터 무한 지속"},{"descRaw":"공격 범위 내 목표 1명 표기, 공격 딜레이 <@ba.vdown>대폭 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 <@ba.vup>4회 동안 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>0.4초간 기절\n<@ba.rem>스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'영원한 사냥'","desc":"공격 범위 내 목표 1명 표기, 공격 딜레이 대폭 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 4회 동안 공격력의 160%에 해당하는 물리 대미지를 입히고, 목표를 0.4초간 기절\n스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"연속으로 공격 시 점진적으로 적의 방어력 무시, 최대 50% 무시(공격할 때마다 무시 비율이 10%씩 증가), 8초 동안 공격하지 않으면 버프 초기화","name":"이빨처럼 날카롭게","desc":"연속으로 공격 시 점진적으로 적의 방어력 무시, 최대 50% 무시(공격할 때마다 무시 비율이 10%씩 증가), 8초 동안 공격하지 않으면 버프 초기화"},{"descRaw":"스킬 지속 시간 동안 적에게 최초로 대미지를 입힐 시 공격력이 170%<@ba.talpu>(+10%)로 증가, 목표를 3초간 <$ba.sluggish>정지시킴","name":"진흙처럼 무겁게","desc":"스킬 지속 시간 동안 적에게 최초로 대미지를 입힐 시 공격력이 170%(+10%)로 증가, 목표를 3초간 정지시킴"}],"modules":[{"name":"자연의 포용","traitOverride":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","moduleDescRaw":"무게 등급이 3 이상인 적 공격 시 공격력이 <@ba.kw>115%까지 증가","desc":"무게 등급이 가장 높은 적을 우선 공격","moduleDesc":"무게 등급이 3 이상인 적 공격 시 공격력이 115%까지 증가"},"talentChanges":[{"descRaw":"연속으로 공격 시 점진적으로 적의 방어력 무시, 최대 60% 무시 (공격할 때마다 무시 비율이 12%씩 증가), 10초 동안 공격하지 않으면 버프 초기화","name":"이빨처럼 날카롭게","desc":"연속으로 공격 시 점진적으로 적의 방어력 무시, 최대 60% 무시 (공격할 때마다 무시 비율이 12%씩 증가), 10초 동안 공격하지 않으면 버프 초기화"}]},{"name":"빙원의 그림자","traitOverride":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","moduleDescRaw":"적이 멀수록 대미지가 더 높음 (최대 <@ba.kw>12% 증가)","desc":"무게 등급이 가장 높은 적을 우선 공격","moduleDesc":"적이 멀수록 대미지가 더 높음 (최대 12% 증가)"},"talentChanges":[{"descRaw":"스킬 지속 시간 동안 적에게 최초로 대미지를 2회 입힐 시 공격력이 230%<@ba.talpu>(+10%)로 증가, 목표를 3초간 <$ba.sluggish>정지시킴","name":"진흙처럼 무겁게","desc":"스킬 지속 시간 동안 적에게 최초로 대미지를 2회 입힐 시 공격력이 230%(+10%)로 증가, 목표를 3초간 정지시킴"}]},{"traitOverride":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","desc":"무게 등급이 가장 높은 적을 우선 공격"},"talentChanges":[null,{"name":"진흙처럼 무겁게"}]}]}}},"char_2013_cerber":{"name":"케오베","subProfessionName":"코어 캐스터","moduleNames":{"uniequip_001_cerber":{"name":"케오베의 배지"},"uniequip_002_cerber":{"name":"'바짝 마른 빵'"},"uniequip_003_cerber":{"name":"'내가 만든 칼'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>165%로 증가, 저지당하지 않은 적 우선 공격, 목표를 <@ba.vup>2초간 <$ba.root>속박\n<@ba.rem>1회 충전 가능","name":"'엄청 차가운' 도끼","desc":"다음 공격의 공격력이 165%로 증가, 저지당하지 않은 적 우선 공격, 목표를 2초간 속박\n1회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vup>감소, 방어력이 가장 높은 적 우선 공격","name":"'엄청 뜨거운' 칼","desc":"공격 딜레이 감소, 방어력이 가장 높은 적 우선 공격"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+130%, 대미지 유형이 <@ba.vup>물리 대미지로 변경, 방어력이 가장 낮은 적 우선 공격, <@ba.vup>2.5초간 상대의 특수 능력 무효화","name":"'엄청 무거운' 창","desc":"공격 범위 확대, 공격력 +130%, 대미지 유형이 물리 대미지로 변경, 방어력이 가장 낮은 적 우선 공격, 2.5초간 상대의 특수 능력 무효화"}],"talents":[{"descRaw":"공격 시 목표에게 추가로 상대 방어력의 44%<@ba.talpu>(+4%)만큼의 마법 대미지","name":"껍질 벗기기","desc":"공격 시 목표에게 추가로 상대 방어력의 44%(+4%)만큼의 마법 대미지"},{"descRaw":"주변 4칸에 다른 아군 유닛이 없을 경우 공격력 +8%, 공격 속도 +8","name":"홀로가는 먼 길","desc":"주변 4칸에 다른 아군 유닛이 없을 경우 공격력 +8%, 공격 속도 +8"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>180%로 증가, 저지당하지 않은 적 우선 공격, 목표를 <@ba.vup>2.5초간 <$ba.root>속박\n<@ba.rem>2회 충전 가능","name":"'엄청 차가운' 도끼","desc":"다음 공격의 공격력이 180%로 증가, 저지당하지 않은 적 우선 공격, 목표를 2.5초간 속박\n2회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vup>많이 감소, 방어력이 가장 높은 적 우선 공격","name":"'엄청 뜨거운' 칼","desc":"공격 딜레이 많이 감소, 방어력이 가장 높은 적 우선 공격"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+160%, 대미지 유형이 <@ba.vup>물리 대미지로 변경, 방어력이 가장 낮은 적 우선 공격, <@ba.vup>3초간 상대의 특수 능력 무효화","name":"'엄청 무거운' 창","desc":"공격 범위 확대, 공격력 +160%, 대미지 유형이 물리 대미지로 변경, 방어력이 가장 낮은 적 우선 공격, 3초간 상대의 특수 능력 무효화"}],"talents":[{"descRaw":"공격 시 목표에게 추가로 상대 방어력의 44%<@ba.talpu>(+4%)만큼의 마법 대미지","name":"껍질 벗기기","desc":"공격 시 목표에게 추가로 상대 방어력의 44%(+4%)만큼의 마법 대미지"},{"descRaw":"주변 4칸에 다른 아군 유닛이 없을 경우 공격력 +8%, 공격 속도 +8","name":"홀로가는 먼 길","desc":"주변 4칸에 다른 아군 유닛이 없을 경우 공격력 +8%, 공격 속도 +8"}],"modules":[{"name":"'바짝 마른 빵'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표의 마법 저항 <@ba.kw>10 무시","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표의 마법 저항 10 무시"}},{"name":"'내가 만든 칼'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"일반 공격이 정예 또는 리더 적 명중 시 SP +<@ba.kw>1","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"일반 공격이 정예 또는 리더 적 명중 시 SP +1"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>180%로 증가, 저지당하지 않은 적 우선 공격, 목표를 <@ba.vup>2.5초간 <$ba.root>속박\n<@ba.rem>2회 충전 가능","name":"'엄청 차가운' 도끼","desc":"다음 공격의 공격력이 180%로 증가, 저지당하지 않은 적 우선 공격, 목표를 2.5초간 속박\n2회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vup>많이 감소, 방어력이 가장 높은 적 우선 공격","name":"'엄청 뜨거운' 칼","desc":"공격 딜레이 많이 감소, 방어력이 가장 높은 적 우선 공격"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+160%, 대미지 유형이 <@ba.vup>물리 대미지로 변경, 방어력이 가장 낮은 적 우선 공격, <@ba.vup>3초간 상대의 특수 능력 무효화","name":"'엄청 무거운' 창","desc":"공격 범위 확대, 공격력 +160%, 대미지 유형이 물리 대미지로 변경, 방어력이 가장 낮은 적 우선 공격, 3초간 상대의 특수 능력 무효화"}],"talents":[{"descRaw":"공격 시 목표에게 추가로 상대 방어력의 44%<@ba.talpu>(+4%)만큼의 마법 대미지","name":"껍질 벗기기","desc":"공격 시 목표에게 추가로 상대 방어력의 44%(+4%)만큼의 마법 대미지"},{"descRaw":"주변 4칸에 다른 아군 유닛이 없을 경우 공격력 +8%, 공격 속도 +8","name":"홀로가는 먼 길","desc":"주변 4칸에 다른 아군 유닛이 없을 경우 공격력 +8%, 공격 속도 +8"}],"modules":[{"name":"'바짝 마른 빵'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표의 마법 저항 <@ba.kw>10 무시","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표의 마법 저항 10 무시"},"talentChanges":[{"descRaw":"공격 시 목표에게 추가로 상대 방어력의 54%<@ba.talpu>(+4%)에 해당하는 마법 대미지를 입힘, 같은 목표를 연속으로 공격 시 해당 비율이 최대 79%<@ba.talpu>(+4%)까지 증가","name":"껍질 벗기기","desc":"공격 시 목표에게 추가로 상대 방어력의 54%(+4%)에 해당하는 마법 대미지를 입힘, 같은 목표를 연속으로 공격 시 해당 비율이 최대 79%(+4%)까지 증가"}]},{"name":"'내가 만든 칼'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"일반 공격이 정예 또는 리더 적 명중 시 SP +<@ba.kw>1","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"일반 공격이 정예 또는 리더 적 명중 시 SP +1"},"talentChanges":[{"descRaw":"주변 4칸에 다른 아군 유닛이 없을 경우 공격력 +15%, 공격 속도 +15","name":"홀로가는 먼 길","desc":"주변 4칸에 다른 아군 유닛이 없을 경우 공격력 +15%, 공격 속도 +15"}]}]}}},"char_2014_nian":{"name":"니엔","subProfessionName":"프로텍터","moduleNames":{"uniequip_001_nian":{"name":"니엔의 배지"},"uniequip_002_nian":{"name":"혼돈의 진열"},"uniequip_003_nian":{"name":"'노크 금지'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skills":[{"descRaw":"방어력 <@ba.vup>+40%, 공격력 <@ba.vup>+20%, 일반 공격이 <@ba.vup>마법 대미지를 입힘","name":"달아오른 주석","desc":"방어력 +40%, 공격력 +20%, 일반 공격이 마법 대미지를 입힘"},{"descRaw":"<@ba.vdown>공격 중지, 방어력 <@ba.vup>+80%, 저지 가능 수 <@ba.vup>+1, 공격을 받을 때마다 목표에게 니엔 공격력의 <@ba.vup>60%에 해당하는 마법 대미지를 입히고, <@ba.vup>3초간 목표의 특수 능력 무효화","name":"동의 인장","desc":"공격 중지, 방어력 +80%, 저지 가능 수 +1, 공격을 받을 때마다 목표에게 니엔 공격력의 60%에 해당하는 마법 대미지를 입히고, 3초간 목표의 특수 능력 무효화"},{"descRaw":"공격력 <@ba.vup>+65%, 주변 다른 아군 오퍼레이터의 방어력 <@ba.vup>+40%, 저지 가능 수 <@ba.vup>+1, 동시에 <$ba.buffres>저항 효과 부여","name":"철의 방어","desc":"공격력 +65%, 주변 다른 아군 오퍼레이터의 방어력 +40%, 저지 가능 수 +1, 동시에 저항 효과 부여"}],"talents":[{"descRaw":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +20%<@ba.talpu>(+4%)","name":"적갑성산","desc":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +20%(+4%)"},{"descRaw":"배치 즉시 <$ba.shield>실드 3회 획득","name":"간명가감","desc":"배치 즉시 실드 3회 획득"}]},"2/60/7/1":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skills":[{"descRaw":"방어력 <@ba.vup>+55%, 공격력 <@ba.vup>+30%, 일반 공격이 <@ba.vup>마법 대미지를 입힘","name":"달아오른 주석","desc":"방어력 +55%, 공격력 +30%, 일반 공격이 마법 대미지를 입힘"},{"descRaw":"<@ba.vdown>공격 중지, 방어력 <@ba.vup>+100%, 저지 가능 수 <@ba.vup>+1, 공격을 받을 때마다 목표에게 니엔 공격력의 <@ba.vup>70%에 해당하는 마법 대미지를 입히고, <@ba.vup>3초간 목표의 특수 능력 무효화","name":"동의 인장","desc":"공격 중지, 방어력 +100%, 저지 가능 수 +1, 공격을 받을 때마다 목표에게 니엔 공격력의 70%에 해당하는 마법 대미지를 입히고, 3초간 목표의 특수 능력 무효화"},{"descRaw":"공격력 <@ba.vup>+80%, 주변 다른 아군 오퍼레이터의 방어력 <@ba.vup>+50%, 저지 가능 수 <@ba.vup>+1, 동시에 <$ba.buffres>저항 효과 부여","name":"철의 방어","desc":"공격력 +80%, 주변 다른 아군 오퍼레이터의 방어력 +50%, 저지 가능 수 +1, 동시에 저항 효과 부여"}],"talents":[{"descRaw":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +20%<@ba.talpu>(+4%)","name":"적갑성산","desc":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +20%(+4%)"},{"descRaw":"배치 즉시 <$ba.shield>실드 3회 획득","name":"간명가감","desc":"배치 즉시 실드 3회 획득"}],"modules":[{"name":"혼돈의 진열","traitOverride":{"descRaw":"적 3명 저지 가능","moduleDescRaw":"적 저지 시 방어력 <@ba.kw>+20%","desc":"적 3명 저지 가능","moduleDesc":"적 저지 시 방어력 +20%"}},{"name":"'노크 금지'","traitOverride":{"descRaw":"적 4명 저지 가능","desc":"적 4명 저지 가능"}}]},"2/60/7/3":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skills":[{"descRaw":"방어력 <@ba.vup>+55%, 공격력 <@ba.vup>+30%, 일반 공격이 <@ba.vup>마법 대미지를 입힘","name":"달아오른 주석","desc":"방어력 +55%, 공격력 +30%, 일반 공격이 마법 대미지를 입힘"},{"descRaw":"<@ba.vdown>공격 중지, 방어력 <@ba.vup>+100%, 저지 가능 수 <@ba.vup>+1, 공격을 받을 때마다 목표에게 니엔 공격력의 <@ba.vup>70%에 해당하는 마법 대미지를 입히고, <@ba.vup>3초간 목표의 특수 능력 무효화","name":"동의 인장","desc":"공격 중지, 방어력 +100%, 저지 가능 수 +1, 공격을 받을 때마다 목표에게 니엔 공격력의 70%에 해당하는 마법 대미지를 입히고, 3초간 목표의 특수 능력 무효화"},{"descRaw":"공격력 <@ba.vup>+80%, 주변 다른 아군 오퍼레이터의 방어력 <@ba.vup>+50%, 저지 가능 수 <@ba.vup>+1, 동시에 <$ba.buffres>저항 효과 부여","name":"철의 방어","desc":"공격력 +80%, 주변 다른 아군 오퍼레이터의 방어력 +50%, 저지 가능 수 +1, 동시에 저항 효과 부여"}],"talents":[{"descRaw":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +20%<@ba.talpu>(+4%)","name":"적갑성산","desc":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +20%(+4%)"},{"descRaw":"배치 즉시 <$ba.shield>실드 3회 획득","name":"간명가감","desc":"배치 즉시 실드 3회 획득"}],"modules":[{"name":"혼돈의 진열","traitOverride":{"descRaw":"적 3명 저지 가능","moduleDescRaw":"적 저지 시 방어력 <@ba.kw>+20%","desc":"적 3명 저지 가능","moduleDesc":"적 저지 시 방어력 +20%"},"talentChanges":[{"descRaw":"배치 즉시 <$ba.shield>실드 3회 획득, 실드가 1회 파괴될 때마다 공격력 +7%, 방어력 +7%, SP +3","name":"간명가감","desc":"배치 즉시 실드 3회 획득, 실드가 1회 파괴될 때마다 공격력 +7%, 방어력 +7%, SP +3"}]},{"name":"'노크 금지'","traitOverride":{"descRaw":"적 4명 저지 가능","desc":"적 4명 저지 가능"},"talentChanges":[{"descRaw":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +25%<@ba.talpu>(+4%), 배치된 [디펜더] 오퍼레이터 1명당 자신이 받는 치료 효과 및 최대 HP가 추가로 +4%, 최대 3회 중첩","name":"적갑성산","desc":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +25%(+4%), 배치된 [디펜더] 오퍼레이터 1명당 자신이 받는 치료 효과 및 최대 HP가 추가로 +4%, 최대 3회 중첩"}]}]}}},"char_2023_ling":{"name":"링","subProfessionName":"소환사","moduleNames":{"uniequip_001_ling":{"name":"링의 배지"},"uniequip_002_ling":{"name":"시는 짧고 꿈은 길다"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능"},"skills":[{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+29%, 공격 속도 <@ba.vup>+29, 소환물의 대미지 유형이 <@ba.vup>마법 대미지로 변경\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"다시 술을 권하다","desc":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 공격력 +29%, 공격 속도 +29, 소환물의 대미지 유형이 마법 대미지로 변경\n스킬 발동 시 소환물 1개 획득"},{"descRaw":"패시브 효과: 소환물을 고지대에 배치 가능, 공격 시 <@ba.vup>마법 대미지를 입힘\n액티브 효과: 링과 소환물이 공격 범위 내 <@ba.vup>2명의 적에게 공격력의 <@ba.vup>310%에 해당하는 마법 대미지를 입히고, 상대를 <@ba.vup>2초간 <$ba.root>속박\n<@ba.rem>스킬 종료 시 HP가 50% 미만인 소환물 회수, 2회 충전 가능","name":"웃으며 슬을 켜다","desc":"패시브 효과: 소환물을 고지대에 배치 가능, 공격 시 마법 대미지를 입힘\n액티브 효과: 링과 소환물이 공격 범위 내 2명의 적에게 공격력의 310%에 해당하는 마법 대미지를 입히고, 상대를 2초간 속박\n스킬 종료 시 HP가 50% 미만인 소환물 회수, 2회 충전 가능"},{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능, 공격 범위에 다른 소환물 존재 시 합병하여 <@ba.vup>상급 형태로 진화\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+55%, 방어력 <@ba.vup>+50%, 소환물이 <@ba.vup>0.5초당 주변 4칸의 적에게 링 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입힘\n<@ba.rem>스킬 종료 시 소환물 1개 획득","name":"나 자신이 되다","desc":"패시브 효과: 소환물을 지상에 배치 가능, 공격 범위에 다른 소환물 존재 시 합병하여 상급 형태로 진화\n액티브 효과: 자신과 소환물의 공격력 +55%, 방어력 +50%, 소환물이 0.5초당 주변 4칸의 적에게 링 공격력의 20%에 해당하는 마법 대미지를 입힘\n스킬 종료 시 소환물 1개 획득"}],"talents":[{"descRaw":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경","name":"등불을 켜 꿈을 묻다","desc":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경"},{"descRaw":"소환물이 처치/합병/회수될 때 링은 추가로 SP 4<@ba.talpu>(+1) 획득, 공격력 +3% (공격력 버프 5회 중첩 가능)","name":"시를 쓰고 술에 취하다","desc":"소환물이 처치/합병/회수될 때 링은 추가로 SP 4(+1) 획득, 공격력 +3% (공격력 버프 5회 중첩 가능)"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능"},"skills":[{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+38%, 공격 속도 <@ba.vup>+38, 소환물의 대미지 유형이 <@ba.vup>마법 대미지로 변경\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"다시 술을 권하다","desc":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 공격력 +38%, 공격 속도 +38, 소환물의 대미지 유형이 마법 대미지로 변경\n스킬 발동 시 소환물 1개 획득"},{"descRaw":"패시브 효과: 소환물을 고지대에 배치 가능, 공격 시 <@ba.vup>마법 대미지를 입힘\n액티브 효과: 링과 소환물이 공격 범위 내 <@ba.vup>2명의 적에게 공격력의 <@ba.vup>370%에 해당하는 마법 대미지를 입히고, 상대를 <@ba.vup>2.5초간 <$ba.root>속박\n<@ba.rem>스킬 종료 시 HP가 50% 미만인 소환물 회수, 2회 충전 가능","name":"웃으며 슬을 켜다","desc":"패시브 효과: 소환물을 고지대에 배치 가능, 공격 시 마법 대미지를 입힘\n액티브 효과: 링과 소환물이 공격 범위 내 2명의 적에게 공격력의 370%에 해당하는 마법 대미지를 입히고, 상대를 2.5초간 속박\n스킬 종료 시 HP가 50% 미만인 소환물 회수, 2회 충전 가능"},{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능, 공격 범위에 다른 소환물 존재 시 합병하여 <@ba.vup>상급 형태로 진화\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+70%, 방어력 <@ba.vup>+60%, 소환물이 <@ba.vup>0.5초당 주변 4칸의 적에게 링 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입힘\n<@ba.rem>스킬 종료 시 소환물 1개 획득","name":"나 자신이 되다","desc":"패시브 효과: 소환물을 지상에 배치 가능, 공격 범위에 다른 소환물 존재 시 합병하여 상급 형태로 진화\n액티브 효과: 자신과 소환물의 공격력 +70%, 방어력 +60%, 소환물이 0.5초당 주변 4칸의 적에게 링 공격력의 20%에 해당하는 마법 대미지를 입힘\n스킬 종료 시 소환물 1개 획득"}],"talents":[{"descRaw":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경","name":"등불을 켜 꿈을 묻다","desc":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경"},{"descRaw":"소환물이 처치/합병/회수될 때 링은 추가로 SP 4<@ba.talpu>(+1) 획득, 공격력 +3% (공격력 버프 5회 중첩 가능)","name":"시를 쓰고 술에 취하다","desc":"소환물이 처치/합병/회수될 때 링은 추가로 SP 4(+1) 획득, 공격력 +3% (공격력 버프 5회 중첩 가능)"}],"modules":[{"name":"시는 짧고 꿈은 길다","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","moduleDescRaw":"소환물 최대 보유량 <@ba.kw>+3, 소환물 배치 코스트 <@ba.kw>감소","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능","moduleDesc":"소환물 최대 보유량 +3, 소환물 배치 코스트 감소"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능"},"skills":[{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+38%, 공격 속도 <@ba.vup>+38, 소환물의 대미지 유형이 <@ba.vup>마법 대미지로 변경\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"다시 술을 권하다","desc":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 공격력 +38%, 공격 속도 +38, 소환물의 대미지 유형이 마법 대미지로 변경\n스킬 발동 시 소환물 1개 획득"},{"descRaw":"패시브 효과: 소환물을 고지대에 배치 가능, 공격 시 <@ba.vup>마법 대미지를 입힘\n액티브 효과: 링과 소환물이 공격 범위 내 <@ba.vup>2명의 적에게 공격력의 <@ba.vup>370%에 해당하는 마법 대미지를 입히고, 상대를 <@ba.vup>2.5초간 <$ba.root>속박\n<@ba.rem>스킬 종료 시 HP가 50% 미만인 소환물 회수, 2회 충전 가능","name":"웃으며 슬을 켜다","desc":"패시브 효과: 소환물을 고지대에 배치 가능, 공격 시 마법 대미지를 입힘\n액티브 효과: 링과 소환물이 공격 범위 내 2명의 적에게 공격력의 370%에 해당하는 마법 대미지를 입히고, 상대를 2.5초간 속박\n스킬 종료 시 HP가 50% 미만인 소환물 회수, 2회 충전 가능"},{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능, 공격 범위에 다른 소환물 존재 시 합병하여 <@ba.vup>상급 형태로 진화\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+70%, 방어력 <@ba.vup>+60%, 소환물이 <@ba.vup>0.5초당 주변 4칸의 적에게 링 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입힘\n<@ba.rem>스킬 종료 시 소환물 1개 획득","name":"나 자신이 되다","desc":"패시브 효과: 소환물을 지상에 배치 가능, 공격 범위에 다른 소환물 존재 시 합병하여 상급 형태로 진화\n액티브 효과: 자신과 소환물의 공격력 +70%, 방어력 +60%, 소환물이 0.5초당 주변 4칸의 적에게 링 공격력의 20%에 해당하는 마법 대미지를 입힘\n스킬 종료 시 소환물 1개 획득"}],"talents":[{"descRaw":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경","name":"등불을 켜 꿈을 묻다","desc":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경"},{"descRaw":"소환물이 처치/합병/회수될 때 링은 추가로 SP 4<@ba.talpu>(+1) 획득, 공격력 +3% (공격력 버프 5회 중첩 가능)","name":"시를 쓰고 술에 취하다","desc":"소환물이 처치/합병/회수될 때 링은 추가로 SP 4(+1) 획득, 공격력 +3% (공격력 버프 5회 중첩 가능)"}],"modules":[{"name":"시는 짧고 꿈은 길다","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","moduleDescRaw":"소환물 최대 보유량 <@ba.kw>+3, 소환물 배치 코스트 <@ba.kw>감소","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능","moduleDesc":"소환물 최대 보유량 +3, 소환물 배치 코스트 감소"},"talentChanges":[{"descRaw":"더 강력한 소환물 5개 보유(동시에 최대 4개 배치), 기능은 스킬 선택에 따라 변경","name":"등불을 켜 꿈을 묻다","desc":"더 강력한 소환물 5개 보유(동시에 최대 4개 배치), 기능은 스킬 선택에 따라 변경"}]}]}}},"char_2024_chyue":{"name":"총웨","subProfessionName":"파이터","moduleNames":{"uniequip_001_chyue":{"name":"총웨의 배지"},"uniequip_002_chyue":{"name":"'어둠에서부터 빛까지'"},"uniequip_003_chyue":{"name":"'숴'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입힘, 최대 충전 상태에서 스킬 발동 시 충전 횟수를 전부 소모하여 횟수만큼 대미지를 입힘\n<@ba.rem>3회 충전 가능","name":"가득 차오르다","desc":"적에게 공격력의 250%에 해당하는 물리 대미지를 입힘, 최대 충전 상태에서 스킬 발동 시 충전 횟수를 전부 소모하여 횟수만큼 대미지를 입힘\n3회 충전 가능"},{"descRaw":"주변의 최대 <@ba.vup>4명의 적에게 공격력의 <@ba.vup>290%에 해당하는 물리 대미지를 입히고, 그중 제1재능이 적용된 상대를 <$ba.levitate>공중 부양시킴. 이후, 주변의 모든 <$ba.levitate>공중 부양 상태 적의 <$ba.levitate>공중 부양을 해제하고 100% 확률로 제1재능 효과 발동, 동시에 공격력의 <@ba.vup>410%에 해당하는 물리 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"먼지를 털어내다","desc":"주변의 최대 4명의 적에게 공격력의 290%에 해당하는 물리 대미지를 입히고, 그중 제1재능이 적용된 상대를 공중 부양시킴. 이후, 주변의 모든 공중 부양 상태 적의 공중 부양을 해제하고 100% 확률로 제1재능 효과 발동, 동시에 공격력의 410%에 해당하는 물리 대미지를 입힘\n2회 충전 가능"},{"descRaw":"목표 및 주변 적에게 공격력의 <@ba.vup>240%에 해당하는 물리 대미지를 입힘. 스킬 누적 <@ba.vup>5회 발동 후: 공격 <@ba.vup>범위 확대, 공격이 <@ba.vup>2연 공격으로 변경, 스킬이 <@ba.vdown>자동 발동으로 변경, <@ba.vup>추가로 대미지를 1회 입힘","name":"나는 '무'일지어다","desc":"목표 및 주변 적에게 공격력의 240%에 해당하는 물리 대미지를 입힘. 스킬 누적 5회 발동 후: 공격 범위 확대, 공격이 2연 공격으로 변경, 스킬이 자동 발동으로 변경, 추가로 대미지를 1회 입힘"}],"talents":[{"descRaw":"일반 공격 시 25%<@ba.talpu>(+2%) 확률로 2.5초간 총웨의 공격 대미지가 70%<@ba.talpu>(+5%)로 증가","name":"지과위무","desc":"일반 공격 시 25%(+2%) 확률로 2.5초간 총웨의 공격 대미지가 70%(+5%)로 증가"},{"descRaw":"스킬 1회 시전하는 동안 1명 이상의 적 처치 시 SP +3","name":"만상위빈","desc":"스킬 1회 시전하는 동안 1명 이상의 적 처치 시 SP +3"}]},"2/60/7/1":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"적에게 공격력의 <@ba.vup>290%에 해당하는 물리 대미지를 입힘, 최대 충전 상태에서 스킬 발동 시 충전 횟수를 전부 소모하여 횟수만큼 대미지를 입힘\n<@ba.rem>3회 충전 가능","name":"가득 차오르다","desc":"적에게 공격력의 290%에 해당하는 물리 대미지를 입힘, 최대 충전 상태에서 스킬 발동 시 충전 횟수를 전부 소모하여 횟수만큼 대미지를 입힘\n3회 충전 가능"},{"descRaw":"주변의 최대 <@ba.vup>4명의 적에게 공격력의 <@ba.vup>350%에 해당하는 물리 대미지를 입히고, 그중 제1재능이 적용된 상대를 <$ba.levitate>공중 부양시킴. 이후, 주변의 모든 <$ba.levitate>공중 부양 상태 적의 <$ba.levitate>공중 부양을 해제하고 100% 확률로 제1재능 효과 발동, 동시에 공격력의 <@ba.vup>480%에 해당하는 물리 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"먼지를 털어내다","desc":"주변의 최대 4명의 적에게 공격력의 350%에 해당하는 물리 대미지를 입히고, 그중 제1재능이 적용된 상대를 공중 부양시킴. 이후, 주변의 모든 공중 부양 상태 적의 공중 부양을 해제하고 100% 확률로 제1재능 효과 발동, 동시에 공격력의 480%에 해당하는 물리 대미지를 입힘\n2회 충전 가능"},{"descRaw":"목표 및 주변 적에게 공격력의 <@ba.vup>300%에 해당하는 물리 대미지를 입힘. 스킬 누적 <@ba.vup>5회 발동 후: 공격 <@ba.vup>범위 확대, 공격이 <@ba.vup>2연 공격으로 변경, 스킬이 <@ba.vdown>자동 발동으로 변경, <@ba.vup>추가로 대미지를 1회 입힘","name":"나는 '무'일지어다","desc":"목표 및 주변 적에게 공격력의 300%에 해당하는 물리 대미지를 입힘. 스킬 누적 5회 발동 후: 공격 범위 확대, 공격이 2연 공격으로 변경, 스킬이 자동 발동으로 변경, 추가로 대미지를 1회 입힘"}],"talents":[{"descRaw":"일반 공격 시 25%<@ba.talpu>(+2%) 확률로 2.5초간 총웨의 공격 대미지가 70%<@ba.talpu>(+5%)로 증가","name":"지과위무","desc":"일반 공격 시 25%(+2%) 확률로 2.5초간 총웨의 공격 대미지가 70%(+5%)로 증가"},{"descRaw":"스킬 1회 시전하는 동안 1명 이상의 적 처치 시 SP +3","name":"만상위빈","desc":"스킬 1회 시전하는 동안 1명 이상의 적 처치 시 SP +3"}],"modules":[{"name":"'어둠에서부터 빛까지'","traitOverride":{"descRaw":"적 1명 저지 가능, 물리 회피 <@ba.kw>+15%","desc":"적 1명 저지 가능, 물리 회피 +15%"}},{"name":"'숴'","traitOverride":{"descRaw":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 <@ba.vup>+10","desc":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 +10"}}]},"2/60/7/3":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"적에게 공격력의 <@ba.vup>290%에 해당하는 물리 대미지를 입힘, 최대 충전 상태에서 스킬 발동 시 충전 횟수를 전부 소모하여 횟수만큼 대미지를 입힘\n<@ba.rem>3회 충전 가능","name":"가득 차오르다","desc":"적에게 공격력의 290%에 해당하는 물리 대미지를 입힘, 최대 충전 상태에서 스킬 발동 시 충전 횟수를 전부 소모하여 횟수만큼 대미지를 입힘\n3회 충전 가능"},{"descRaw":"주변의 최대 <@ba.vup>4명의 적에게 공격력의 <@ba.vup>350%에 해당하는 물리 대미지를 입히고, 그중 제1재능이 적용된 상대를 <$ba.levitate>공중 부양시킴. 이후, 주변의 모든 <$ba.levitate>공중 부양 상태 적의 <$ba.levitate>공중 부양을 해제하고 100% 확률로 제1재능 효과 발동, 동시에 공격력의 <@ba.vup>480%에 해당하는 물리 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"먼지를 털어내다","desc":"주변의 최대 4명의 적에게 공격력의 350%에 해당하는 물리 대미지를 입히고, 그중 제1재능이 적용된 상대를 공중 부양시킴. 이후, 주변의 모든 공중 부양 상태 적의 공중 부양을 해제하고 100% 확률로 제1재능 효과 발동, 동시에 공격력의 480%에 해당하는 물리 대미지를 입힘\n2회 충전 가능"},{"descRaw":"목표 및 주변 적에게 공격력의 <@ba.vup>300%에 해당하는 물리 대미지를 입힘. 스킬 누적 <@ba.vup>5회 발동 후: 공격 <@ba.vup>범위 확대, 공격이 <@ba.vup>2연 공격으로 변경, 스킬이 <@ba.vdown>자동 발동으로 변경, <@ba.vup>추가로 대미지를 1회 입힘","name":"나는 '무'일지어다","desc":"목표 및 주변 적에게 공격력의 300%에 해당하는 물리 대미지를 입힘. 스킬 누적 5회 발동 후: 공격 범위 확대, 공격이 2연 공격으로 변경, 스킬이 자동 발동으로 변경, 추가로 대미지를 1회 입힘"}],"talents":[{"descRaw":"일반 공격 시 25%<@ba.talpu>(+2%) 확률로 2.5초간 총웨의 공격 대미지가 70%<@ba.talpu>(+5%)로 증가","name":"지과위무","desc":"일반 공격 시 25%(+2%) 확률로 2.5초간 총웨의 공격 대미지가 70%(+5%)로 증가"},{"descRaw":"스킬 1회 시전하는 동안 1명 이상의 적 처치 시 SP +3","name":"만상위빈","desc":"스킬 1회 시전하는 동안 1명 이상의 적 처치 시 SP +3"}],"modules":[{"name":"'어둠에서부터 빛까지'","traitOverride":{"descRaw":"적 1명 저지 가능, 물리 회피 <@ba.kw>+15%","desc":"적 1명 저지 가능, 물리 회피 +15%"},"talentChanges":[{"descRaw":"스킬 1회 시전하는 동안 1명 이상의 적 처치 시 SP +4, 처치하지 못하면 SP +1로 변경","name":"만상위빈","desc":"스킬 1회 시전하는 동안 1명 이상의 적 처치 시 SP +4, 처치하지 못하면 SP +1로 변경"}]},{"name":"'숴'","traitOverride":{"descRaw":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 <@ba.vup>+10","desc":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 +10"},"talentChanges":[{"descRaw":"일반 공격 시 25%<@ba.talpu>(+2%) 확률로 2.5초간 총웨의 공격 대미지가 80%<@ba.talpu>(+5%)로 증가","name":"지과위무","desc":"일반 공격 시 25%(+2%) 확률로 2.5초간 총웨의 공격 대미지가 80%(+5%)로 증가"}]}]}}},"char_2025_shu":{"name":"슈","subProfessionName":"가디언","moduleNames":{"uniequip_001_shu":{"name":"슈의 배지"},"uniequip_002_shu":{"name":"'시간 제정에 관해'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"스킬로 아군 유닛 HP 회복","desc":"스킬로 아군 유닛 HP 회복"},"skills":[{"descRaw":"다음 공격 시 주변의 HP가 50% 미만인 아군 유닛의 HP를 공격력의 <@ba.vup>130%에 해당하는 HP만큼 회복\n<@ba.rem>1회 충전 가능","name":"은택 받은 초목","desc":"다음 공격 시 주변의 HP가 50% 미만인 아군 유닛의 HP를 공격력의 130%에 해당하는 HP만큼 회복\n1회 충전 가능"},{"descRaw":"공격을 <@ba.vdown>중지하고 전력으로 범위 내 최대 <@ba.vup>2명의 아군 유닛 치료, 공격력 <@ba.vup>+60%, 저지 가능 수 <@ba.vup>+1, 제1재능의 효과가 <@ba.vup>1.3배로 증가\n<@ba.rem>치료 시 특수한 딜레이 적용","name":"가득 쌓인 곡식","desc":"공격을 중지하고 전력으로 범위 내 최대 2명의 아군 유닛 치료, 공격력 +60%, 저지 가능 수 +1, 제1재능의 효과가 1.3배로 증가\n치료 시 특수한 딜레이 적용"},{"descRaw":"치료 범위 <@ba.vup>확대, 공격 시 동시에 아군 오퍼레이터 치료, 공격력 <@ba.vup>+22%, 지상의 적이 파종 지형 위에 있을 시 스킬 범위 내 아군 유닛의 공격력 <@ba.vup>+15%, 공격 속도 <@ba.vup>+15, 적이 파종 지역을 지날 시 다음 효과 획득: 파종 지역에서 <@ba.vup>4칸보다 멀리 떨어지면 해당 칸으로 전송","name":"우거진 성쇠","desc":"치료 범위 확대, 공격 시 동시에 아군 오퍼레이터 치료, 공격력 +22%, 지상의 적이 파종 지형 위에 있을 시 스킬 범위 내 아군 유닛의 공격력 +15%, 공격 속도 +15, 적이 파종 지역을 지날 시 다음 효과 획득: 파종 지역에서 4칸보다 멀리 떨어지면 해당 칸으로 전송"}],"talents":[{"descRaw":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 75<@ba.talpu>(+5) 회복, 12%<@ba.talpu>(+2%)의 <$ba.protect>가호 획득","name":"백곡장청","desc":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 75(+5) 회복, 12%(+2%)의 가호 획득"},{"descRaw":"전장에 서로 다른 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 최대 HP +12%, 같은 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 공격 속도 +12, 편성에 [쉐이] 오퍼레이터가 4명 이상 존재 시 모든 오퍼레이터의 공격력 +12%, 동시에 4초마다 SP +1","name":"천유사시","desc":"전장에 서로 다른 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 최대 HP +12%, 같은 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 공격 속도 +12, 편성에 [쉐이] 오퍼레이터가 4명 이상 존재 시 모든 오퍼레이터의 공격력 +12%, 동시에 4초마다 SP +1"}]},"2/60/7/1":{"trait":{"descRaw":"스킬로 아군 유닛 HP 회복","desc":"스킬로 아군 유닛 HP 회복"},"skills":[{"descRaw":"다음 공격 시 주변의 HP가 50% 미만인 아군 유닛의 HP를 공격력의 <@ba.vup>150%에 해당하는 HP만큼 회복\n<@ba.rem>2회 충전 가능","name":"은택 받은 초목","desc":"다음 공격 시 주변의 HP가 50% 미만인 아군 유닛의 HP를 공격력의 150%에 해당하는 HP만큼 회복\n2회 충전 가능"},{"descRaw":"공격을 <@ba.vdown>중지하고 전력으로 범위 내 최대 <@ba.vup>2명의 아군 유닛 치료, 공격력 <@ba.vup>+90%, 저지 가능 수 <@ba.vup>+1, 제1재능의 효과가 <@ba.vup>1.4배로 증가\n<@ba.rem>치료 시 특수한 딜레이 적용","name":"가득 쌓인 곡식","desc":"공격을 중지하고 전력으로 범위 내 최대 2명의 아군 유닛 치료, 공격력 +90%, 저지 가능 수 +1, 제1재능의 효과가 1.4배로 증가\n치료 시 특수한 딜레이 적용"},{"descRaw":"치료 범위 <@ba.vup>확대, 공격 시 동시에 아군 오퍼레이터 치료, 공격력 <@ba.vup>+34%, 지상의 적이 파종 지형 위에 있을 시 스킬 범위 내 아군 유닛의 공격력 <@ba.vup>+20%, 공격 속도 <@ba.vup>+20, 적이 파종 지역을 지날 시 다음 효과 획득: 파종 지역에서 <@ba.vup>3칸보다 멀리 떨어지면 해당 칸으로 전송","name":"우거진 성쇠","desc":"치료 범위 확대, 공격 시 동시에 아군 오퍼레이터 치료, 공격력 +34%, 지상의 적이 파종 지형 위에 있을 시 스킬 범위 내 아군 유닛의 공격력 +20%, 공격 속도 +20, 적이 파종 지역을 지날 시 다음 효과 획득: 파종 지역에서 3칸보다 멀리 떨어지면 해당 칸으로 전송"}],"talents":[{"descRaw":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 75<@ba.talpu>(+5) 회복, 12%<@ba.talpu>(+2%)의 <$ba.protect>가호 획득","name":"백곡장청","desc":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 75(+5) 회복, 12%(+2%)의 가호 획득"},{"descRaw":"전장에 서로 다른 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 최대 HP +12%, 같은 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 공격 속도 +12, 편성에 [쉐이] 오퍼레이터가 4명 이상 존재 시 모든 오퍼레이터의 공격력 +12%, 동시에 4초마다 SP +1","name":"천유사시","desc":"전장에 서로 다른 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 최대 HP +12%, 같은 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 공격 속도 +12, 편성에 [쉐이] 오퍼레이터가 4명 이상 존재 시 모든 오퍼레이터의 공격력 +12%, 동시에 4초마다 SP +1"}],"modules":[{"name":"'시간 제정에 관해'","traitOverride":{"descRaw":"스킬로 아군 유닛 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"스킬로 아군 유닛 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}}]},"2/60/7/3":{"trait":{"descRaw":"스킬로 아군 유닛 HP 회복","desc":"스킬로 아군 유닛 HP 회복"},"skills":[{"descRaw":"다음 공격 시 주변의 HP가 50% 미만인 아군 유닛의 HP를 공격력의 <@ba.vup>150%에 해당하는 HP만큼 회복\n<@ba.rem>2회 충전 가능","name":"은택 받은 초목","desc":"다음 공격 시 주변의 HP가 50% 미만인 아군 유닛의 HP를 공격력의 150%에 해당하는 HP만큼 회복\n2회 충전 가능"},{"descRaw":"공격을 <@ba.vdown>중지하고 전력으로 범위 내 최대 <@ba.vup>2명의 아군 유닛 치료, 공격력 <@ba.vup>+90%, 저지 가능 수 <@ba.vup>+1, 제1재능의 효과가 <@ba.vup>1.4배로 증가\n<@ba.rem>치료 시 특수한 딜레이 적용","name":"가득 쌓인 곡식","desc":"공격을 중지하고 전력으로 범위 내 최대 2명의 아군 유닛 치료, 공격력 +90%, 저지 가능 수 +1, 제1재능의 효과가 1.4배로 증가\n치료 시 특수한 딜레이 적용"},{"descRaw":"치료 범위 <@ba.vup>확대, 공격 시 동시에 아군 오퍼레이터 치료, 공격력 <@ba.vup>+34%, 지상의 적이 파종 지형 위에 있을 시 스킬 범위 내 아군 유닛의 공격력 <@ba.vup>+20%, 공격 속도 <@ba.vup>+20, 적이 파종 지역을 지날 시 다음 효과 획득: 파종 지역에서 <@ba.vup>3칸보다 멀리 떨어지면 해당 칸으로 전송","name":"우거진 성쇠","desc":"치료 범위 확대, 공격 시 동시에 아군 오퍼레이터 치료, 공격력 +34%, 지상의 적이 파종 지형 위에 있을 시 스킬 범위 내 아군 유닛의 공격력 +20%, 공격 속도 +20, 적이 파종 지역을 지날 시 다음 효과 획득: 파종 지역에서 3칸보다 멀리 떨어지면 해당 칸으로 전송"}],"talents":[{"descRaw":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 75<@ba.talpu>(+5) 회복, 12%<@ba.talpu>(+2%)의 <$ba.protect>가호 획득","name":"백곡장청","desc":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 75(+5) 회복, 12%(+2%)의 가호 획득"},{"descRaw":"전장에 서로 다른 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 최대 HP +12%, 같은 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 공격 속도 +12, 편성에 [쉐이] 오퍼레이터가 4명 이상 존재 시 모든 오퍼레이터의 공격력 +12%, 동시에 4초마다 SP +1","name":"천유사시","desc":"전장에 서로 다른 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 최대 HP +12%, 같은 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 공격 속도 +12, 편성에 [쉐이] 오퍼레이터가 4명 이상 존재 시 모든 오퍼레이터의 공격력 +12%, 동시에 4초마다 SP +1"}],"modules":[{"name":"'시간 제정에 관해'","traitOverride":{"descRaw":"스킬로 아군 유닛 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"스킬로 아군 유닛 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"},"talentChanges":[{"descRaw":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 85<@ba.talpu>(+5) 회복, 17%<@ba.talpu>(+2%)의 <$ba.protect>가호 획득, 배치 즉시 배치한 칸에 해당 파종 효과 부여","name":"백곡장청","desc":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 85(+5) 회복, 17%(+2%)의 가호 획득, 배치 즉시 배치한 칸에 해당 파종 효과 부여"}]}]}}},"char_2027_wang":{"name":"왕","subProfessionName":"함정술사","moduleNames":{"uniequip_001_wang":{"name":"왕의 배지"},"uniequip_002_wang":{"name":"비스트 모양의 바둑통"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"함정을 사용해 작전 지원, <@ba.kw>적이 있는 칸에 함정 배치 불가","desc":"함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가"},"skills":[{"descRaw":"패시브 효과: 바둑돌 효과 발동 시 목표를 <$ba.sluggish>정지시키고, 초당 왕 공격력의 <@ba.vup>105%에 해당하는 마법 대미지를 입힘. <@ba.vup>6.5초간 지속\n액티브 효과: 바둑돌 2개 즉시 획득","name":"기세","desc":"패시브 효과: 바둑돌 효과 발동 시 목표를 정지시키고, 초당 왕 공격력의 105%에 해당하는 마법 대미지를 입힘. 6.5초간 지속\n액티브 효과: 바둑돌 2개 즉시 획득"},{"descRaw":"패시브 효과: 바둑돌 효과 발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 <@ba.vup>420%에 해당하는 마법 대미지를 입히고, <@ba.vup>6초간 대상의 이동 속도 <@ba.vup>35% 감소\n액티브 효과: 바둑돌 2개 즉시 획득","name":"삼연성","desc":"패시브 효과: 바둑돌 효과 발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 420%에 해당하는 마법 대미지를 입히고, 6초간 대상의 이동 속도 35% 감소\n액티브 효과: 바둑돌 2개 즉시 획득"},{"descRaw":"패시브 효과: 바둑돌의 발동 및 대미지 범위 확대, 공격력의 <@ba.vup>290%에 해당하는 마법 대미지를 입힘\n액티브 효과: <@ba.vdown>공격 중지, <@ba.vup>공격 범위 확대, 바둑돌 <@ba.vup>8개 즉시 획득, 최대치를 초과한 바둑돌을 <@ba.vup>공격 범위 내 적이 있는 칸에 우선적으로 배치. 공격 범위 내에 바둑돌 수동 배치 시 <@ba.vup>적이 있는 칸에 배치 가능, 제1재능이 <@ba.vup>추가로 바둑돌 3개 배치, 동시에 같은 수량의 탄약 소모\n<@ba.rem>스킬 발동 시 20발의 탄약이 장전되며, 수동 종료 또는 바둑돌 소진 시 종료, 남은 탄약은 바둑돌로 반환","name":"천하겁","desc":"패시브 효과: 바둑돌의 발동 및 대미지 범위 확대, 공격력의 290%에 해당하는 마법 대미지를 입힘\n액티브 효과: 공격 중지, 공격 범위 확대, 바둑돌 8개 즉시 획득, 최대치를 초과한 바둑돌을 공격 범위 내 적이 있는 칸에 우선적으로 배치. 공격 범위 내에 바둑돌 수동 배치 시 적이 있는 칸에 배치 가능, 제1재능이 추가로 바둑돌 3개 배치, 동시에 같은 수량의 탄약 소모\n스킬 발동 시 20발의 탄약이 장전되며, 수동 종료 또는 바둑돌 소진 시 종료, 남은 탄약은 바둑돌로 반환"}],"talents":[{"descRaw":"바둑돌 7<@ba.talpu>(+1)개 사용 가능(최대 8<@ba.talpu>(+1)개 보유), 바둑돌이 서로 연결되면 활성화, 적이 활성화된 바둑돌이 있는 칸에 진입 시 효과 발동. 바둑돌 수동 배치 시 왕이 옆에 추가로 바둑돌 1개 배치 (최대 10<@ba.talpu>(+1)개, 적이 있는 배치 불가능한 칸 우선 선택)","name":"착수","desc":"바둑돌 7(+1)개 사용 가능(최대 8(+1)개 보유), 바둑돌이 서로 연결되면 활성화, 적이 활성화된 바둑돌이 있는 칸에 진입 시 효과 발동. 바둑돌 수동 배치 시 왕이 옆에 추가로 바둑돌 1개 배치 (최대 10(+1)개, 적이 있는 배치 불가능한 칸 우선 선택)"},{"descRaw":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 12%<@ba.talpu>(+2%) 증가 및 적의 마법 저항 10<@ba.talpu>(+1) 무시 (최대 3회 중첩)","name":"수읽기","desc":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 12%(+2%) 증가 및 적의 마법 저항 10(+1) 무시 (최대 3회 중첩)"}]},"2/60/7/1":{"trait":{"descRaw":"함정을 사용해 작전 지원, <@ba.kw>적이 있는 칸에 함정 배치 불가","desc":"함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가"},"skills":[{"descRaw":"패시브 효과: 바둑돌 효과 발동 시 목표를 <$ba.sluggish>정지시키고, 초당 왕 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 입힘. <@ba.vup>6.5초간 지속\n액티브 효과: 바둑돌 2개 즉시 획득","name":"기세","desc":"패시브 효과: 바둑돌 효과 발동 시 목표를 정지시키고, 초당 왕 공격력의 120%에 해당하는 마법 대미지를 입힘. 6.5초간 지속\n액티브 효과: 바둑돌 2개 즉시 획득"},{"descRaw":"패시브 효과: 바둑돌 효과 발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 <@ba.vup>480%에 해당하는 마법 대미지를 입히고, <@ba.vup>6초간 대상의 이동 속도 <@ba.vup>40% 감소\n액티브 효과: 바둑돌 2개 즉시 획득","name":"삼연성","desc":"패시브 효과: 바둑돌 효과 발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 480%에 해당하는 마법 대미지를 입히고, 6초간 대상의 이동 속도 40% 감소\n액티브 효과: 바둑돌 2개 즉시 획득"},{"descRaw":"패시브 효과: 바둑돌의 발동 및 대미지 범위 확대, 공격력의 <@ba.vup>320%에 해당하는 마법 대미지를 입힘\n액티브 효과: <@ba.vdown>공격 중지, <@ba.vup>공격 범위 확대, 바둑돌 <@ba.vup>8개 즉시 획득, 최대치를 초과한 바둑돌을 <@ba.vup>공격 범위 내 적이 있는 칸에 우선적으로 배치. 공격 범위 내에 바둑돌 수동 배치 시 <@ba.vup>적이 있는 칸에 배치 가능, 제1재능이 <@ba.vup>추가로 바둑돌 3개 배치, 동시에 같은 수량의 탄약 소모\n<@ba.rem>스킬 발동 시 20발의 탄약이 장전되며, 수동 종료 또는 바둑돌 소진 시 종료, 남은 탄약은 바둑돌로 반환","name":"천하겁","desc":"패시브 효과: 바둑돌의 발동 및 대미지 범위 확대, 공격력의 320%에 해당하는 마법 대미지를 입힘\n액티브 효과: 공격 중지, 공격 범위 확대, 바둑돌 8개 즉시 획득, 최대치를 초과한 바둑돌을 공격 범위 내 적이 있는 칸에 우선적으로 배치. 공격 범위 내에 바둑돌 수동 배치 시 적이 있는 칸에 배치 가능, 제1재능이 추가로 바둑돌 3개 배치, 동시에 같은 수량의 탄약 소모\n스킬 발동 시 20발의 탄약이 장전되며, 수동 종료 또는 바둑돌 소진 시 종료, 남은 탄약은 바둑돌로 반환"}],"talents":[{"descRaw":"바둑돌 7<@ba.talpu>(+1)개 사용 가능(최대 8<@ba.talpu>(+1)개 보유), 바둑돌이 서로 연결되면 활성화, 적이 활성화된 바둑돌이 있는 칸에 진입 시 효과 발동. 바둑돌 수동 배치 시 왕이 옆에 추가로 바둑돌 1개 배치 (최대 10<@ba.talpu>(+1)개, 적이 있는 배치 불가능한 칸 우선 선택)","name":"착수","desc":"바둑돌 7(+1)개 사용 가능(최대 8(+1)개 보유), 바둑돌이 서로 연결되면 활성화, 적이 활성화된 바둑돌이 있는 칸에 진입 시 효과 발동. 바둑돌 수동 배치 시 왕이 옆에 추가로 바둑돌 1개 배치 (최대 10(+1)개, 적이 있는 배치 불가능한 칸 우선 선택)"},{"descRaw":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 12%<@ba.talpu>(+2%) 증가 및 적의 마법 저항 10<@ba.talpu>(+1) 무시 (최대 3회 중첩)","name":"수읽기","desc":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 12%(+2%) 증가 및 적의 마법 저항 10(+1) 무시 (최대 3회 중첩)"}],"modules":[{"name":"비스트 모양의 바둑통","traitOverride":{"descRaw":"<@ba.kw>배치 코스트가 더 저렴한 함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가, 동시 배치 가능한 함정 수량 증가","desc":"배치 코스트가 더 저렴한 함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가, 동시 배치 가능한 함정 수량 증가"}}]},"2/60/7/3":{"trait":{"descRaw":"함정을 사용해 작전 지원, <@ba.kw>적이 있는 칸에 함정 배치 불가","desc":"함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가"},"skills":[{"descRaw":"패시브 효과: 바둑돌 효과 발동 시 목표를 <$ba.sluggish>정지시키고, 초당 왕 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 입힘. <@ba.vup>6.5초간 지속\n액티브 효과: 바둑돌 2개 즉시 획득","name":"기세","desc":"패시브 효과: 바둑돌 효과 발동 시 목표를 정지시키고, 초당 왕 공격력의 120%에 해당하는 마법 대미지를 입힘. 6.5초간 지속\n액티브 효과: 바둑돌 2개 즉시 획득"},{"descRaw":"패시브 효과: 바둑돌 효과 발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 <@ba.vup>480%에 해당하는 마법 대미지를 입히고, <@ba.vup>6초간 대상의 이동 속도 <@ba.vup>40% 감소\n액티브 효과: 바둑돌 2개 즉시 획득","name":"삼연성","desc":"패시브 효과: 바둑돌 효과 발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 480%에 해당하는 마법 대미지를 입히고, 6초간 대상의 이동 속도 40% 감소\n액티브 효과: 바둑돌 2개 즉시 획득"},{"descRaw":"패시브 효과: 바둑돌의 발동 및 대미지 범위 확대, 공격력의 <@ba.vup>320%에 해당하는 마법 대미지를 입힘\n액티브 효과: <@ba.vdown>공격 중지, <@ba.vup>공격 범위 확대, 바둑돌 <@ba.vup>8개 즉시 획득, 최대치를 초과한 바둑돌을 <@ba.vup>공격 범위 내 적이 있는 칸에 우선적으로 배치. 공격 범위 내에 바둑돌 수동 배치 시 <@ba.vup>적이 있는 칸에 배치 가능, 제1재능이 <@ba.vup>추가로 바둑돌 3개 배치, 동시에 같은 수량의 탄약 소모\n<@ba.rem>스킬 발동 시 20발의 탄약이 장전되며, 수동 종료 또는 바둑돌 소진 시 종료, 남은 탄약은 바둑돌로 반환","name":"천하겁","desc":"패시브 효과: 바둑돌의 발동 및 대미지 범위 확대, 공격력의 320%에 해당하는 마법 대미지를 입힘\n액티브 효과: 공격 중지, 공격 범위 확대, 바둑돌 8개 즉시 획득, 최대치를 초과한 바둑돌을 공격 범위 내 적이 있는 칸에 우선적으로 배치. 공격 범위 내에 바둑돌 수동 배치 시 적이 있는 칸에 배치 가능, 제1재능이 추가로 바둑돌 3개 배치, 동시에 같은 수량의 탄약 소모\n스킬 발동 시 20발의 탄약이 장전되며, 수동 종료 또는 바둑돌 소진 시 종료, 남은 탄약은 바둑돌로 반환"}],"talents":[{"descRaw":"바둑돌 7<@ba.talpu>(+1)개 사용 가능(최대 8<@ba.talpu>(+1)개 보유), 바둑돌이 서로 연결되면 활성화, 적이 활성화된 바둑돌이 있는 칸에 진입 시 효과 발동. 바둑돌 수동 배치 시 왕이 옆에 추가로 바둑돌 1개 배치 (최대 10<@ba.talpu>(+1)개, 적이 있는 배치 불가능한 칸 우선 선택)","name":"착수","desc":"바둑돌 7(+1)개 사용 가능(최대 8(+1)개 보유), 바둑돌이 서로 연결되면 활성화, 적이 활성화된 바둑돌이 있는 칸에 진입 시 효과 발동. 바둑돌 수동 배치 시 왕이 옆에 추가로 바둑돌 1개 배치 (최대 10(+1)개, 적이 있는 배치 불가능한 칸 우선 선택)"},{"descRaw":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 12%<@ba.talpu>(+2%) 증가 및 적의 마법 저항 10<@ba.talpu>(+1) 무시 (최대 3회 중첩)","name":"수읽기","desc":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 12%(+2%) 증가 및 적의 마법 저항 10(+1) 무시 (최대 3회 중첩)"}],"modules":[{"name":"비스트 모양의 바둑통","traitOverride":{"descRaw":"<@ba.kw>배치 코스트가 더 저렴한 함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가, 동시 배치 가능한 함정 수량 증가","desc":"배치 코스트가 더 저렴한 함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가, 동시 배치 가능한 함정 수량 증가"},"talentChanges":[{"descRaw":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 15%<@ba.talpu>(+2%) 증가 및 적의 마법 저항 13<@ba.talpu>(+1) 무시 (최대 3회 중첩)","name":"수읽기","desc":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 15%(+2%) 증가 및 적의 마법 저항 13(+1) 무시 (최대 3회 중첩)"}]}]}}},"char_4009_irene":{"name":"아이린","subProfessionName":"소드마스터","moduleNames":{"uniequip_001_irene":{"name":"아이린의 배지"},"uniequip_002_irene":{"name":"두껍고 무거운 경전"},"uniequip_003_irene":{"name":"재판관의 보급"},"uniequip_004_irene":{"name":"아이린의 특별 한정 배지"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","desc":"일반 공격 시 대미지를 2회 입힘"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>130%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>1초간 <$ba.levitate>공중 부양시켜 추가로 공격력의 <@ba.vup>130%에 해당하는 물리 대미지를 입힘","name":"불어오는 바람","desc":"다음 공격이 공격력의 130%에 해당하는 물리 대미지를 입히고, 목표를 1초간 공중 부양시켜 추가로 공격력의 130%에 해당하는 물리 대미지를 입힘"},{"descRaw":"전방 범위 내 최대 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>310%에 해당하는 물리 대미지를 입히고, 무게 등급이 3 이하인 목표를 <@ba.vup>2초간 <$ba.levitate>공중 부양시킴\n<@ba.rem>2회 충전 가능","name":"갈라지는 파도","desc":"전방 범위 내 최대 5명의 적에게 공격력의 310%에 해당하는 물리 대미지를 입히고, 무게 등급이 3 이하인 목표를 2초간 공중 부양시킴\n2회 충전 가능"},{"descRaw":"주변의 모든 지상 적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입히고, <@ba.vup>2초간 <$ba.levitate>공중 부양시킴. 이후 무작위로 <@ba.vup>10회 폭격하여, 회당 목표와 주변의 작은 범위 내 모든 적에게 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입힘","name":"판결","desc":"주변의 모든 지상 적에게 공격력의 250%에 해당하는 물리 대미지를 입히고, 2초간 공중 부양시킴. 이후 무작위로 10회 폭격하여, 회당 목표와 주변의 작은 범위 내 모든 적에게 공격력의 200%에 해당하는 물리 대미지를 입힘"}],"talents":[{"descRaw":"적에게 물리 대미지를 입힐 시 50% 확률로 상대의 방어력 50% 무시, 상대가 공중 유닛인 경우 확률이 100%로 증가","name":"심판의 불꽃","desc":"적에게 물리 대미지를 입힐 시 50% 확률로 상대의 방어력 50% 무시, 상대가 공중 유닛인 경우 확률이 100%로 증가"},{"descRaw":"공격 속도 +21<@ba.talpu>(+3), 전장에 [바다 괴물] 존재 시 효과가 2배로 상승","name":"정화의 검","desc":"공격 속도 +21(+3), 전장에 [바다 괴물] 존재 시 효과가 2배로 상승"}]},"2/60/7/1":{"trait":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","desc":"일반 공격 시 대미지를 2회 입힘"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>1초간 <$ba.levitate>공중 부양시켜 추가로 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입힘","name":"불어오는 바람","desc":"다음 공격이 공격력의 160%에 해당하는 물리 대미지를 입히고, 목표를 1초간 공중 부양시켜 추가로 공격력의 160%에 해당하는 물리 대미지를 입힘"},{"descRaw":"전방 범위 내 최대 <@ba.vup>6명의 적에게 공격력의 <@ba.vup>340%에 해당하는 물리 대미지를 입히고, 무게 등급이 3 이하인 목표를 <@ba.vup>3초간 <$ba.levitate>공중 부양시킴\n<@ba.rem>2회 충전 가능","name":"갈라지는 파도","desc":"전방 범위 내 최대 6명의 적에게 공격력의 340%에 해당하는 물리 대미지를 입히고, 무게 등급이 3 이하인 목표를 3초간 공중 부양시킴\n2회 충전 가능"},{"descRaw":"주변의 모든 지상 적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입히고, <@ba.vup>3초간 <$ba.levitate>공중 부양시킴. 이후 무작위로 <@ba.vup>10회 폭격하여, 회당 목표와 주변의 작은 범위 내 모든 적에게 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입힘","name":"판결","desc":"주변의 모든 지상 적에게 공격력의 250%에 해당하는 물리 대미지를 입히고, 3초간 공중 부양시킴. 이후 무작위로 10회 폭격하여, 회당 목표와 주변의 작은 범위 내 모든 적에게 공격력의 230%에 해당하는 물리 대미지를 입힘"}],"talents":[{"descRaw":"적에게 물리 대미지를 입힐 시 50% 확률로 상대의 방어력 50% 무시, 상대가 공중 유닛인 경우 확률이 100%로 증가","name":"심판의 불꽃","desc":"적에게 물리 대미지를 입힐 시 50% 확률로 상대의 방어력 50% 무시, 상대가 공중 유닛인 경우 확률이 100%로 증가"},{"descRaw":"공격 속도 +21<@ba.talpu>(+3), 전장에 [바다 괴물] 존재 시 효과가 2배로 상승","name":"정화의 검","desc":"공격 속도 +21(+3), 전장에 [바다 괴물] 존재 시 효과가 2배로 상승"}],"modules":[{"name":"두껍고 무거운 경전","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"적의 방어력 <@ba.vup>70 무시","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"적의 방어력 70 무시"}},{"name":"재판관의 보급","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"스킬 대미지가 <@ba.vup>10% 증가","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"스킬 대미지가 10% 증가"}},{"name":"아이린의 특별 한정 배지","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"<@ba.kw>통합 전략에서 재배치 시간 -60%, 배치 즉시 SP +8","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"통합 전략에서 재배치 시간 -60%, 배치 즉시 SP +8"}}]},"2/60/7/3":{"trait":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","desc":"일반 공격 시 대미지를 2회 입힘"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>1초간 <$ba.levitate>공중 부양시켜 추가로 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입힘","name":"불어오는 바람","desc":"다음 공격이 공격력의 160%에 해당하는 물리 대미지를 입히고, 목표를 1초간 공중 부양시켜 추가로 공격력의 160%에 해당하는 물리 대미지를 입힘"},{"descRaw":"전방 범위 내 최대 <@ba.vup>6명의 적에게 공격력의 <@ba.vup>340%에 해당하는 물리 대미지를 입히고, 무게 등급이 3 이하인 목표를 <@ba.vup>3초간 <$ba.levitate>공중 부양시킴\n<@ba.rem>2회 충전 가능","name":"갈라지는 파도","desc":"전방 범위 내 최대 6명의 적에게 공격력의 340%에 해당하는 물리 대미지를 입히고, 무게 등급이 3 이하인 목표를 3초간 공중 부양시킴\n2회 충전 가능"},{"descRaw":"주변의 모든 지상 적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입히고, <@ba.vup>3초간 <$ba.levitate>공중 부양시킴. 이후 무작위로 <@ba.vup>10회 폭격하여, 회당 목표와 주변의 작은 범위 내 모든 적에게 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입힘","name":"판결","desc":"주변의 모든 지상 적에게 공격력의 250%에 해당하는 물리 대미지를 입히고, 3초간 공중 부양시킴. 이후 무작위로 10회 폭격하여, 회당 목표와 주변의 작은 범위 내 모든 적에게 공격력의 230%에 해당하는 물리 대미지를 입힘"}],"talents":[{"descRaw":"적에게 물리 대미지를 입힐 시 50% 확률로 상대의 방어력 50% 무시, 상대가 공중 유닛인 경우 확률이 100%로 증가","name":"심판의 불꽃","desc":"적에게 물리 대미지를 입힐 시 50% 확률로 상대의 방어력 50% 무시, 상대가 공중 유닛인 경우 확률이 100%로 증가"},{"descRaw":"공격 속도 +21<@ba.talpu>(+3), 전장에 [바다 괴물] 존재 시 효과가 2배로 상승","name":"정화의 검","desc":"공격 속도 +21(+3), 전장에 [바다 괴물] 존재 시 효과가 2배로 상승"}],"modules":[{"name":"두껍고 무거운 경전","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"적의 방어력 <@ba.vup>70 무시","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"적의 방어력 70 무시"},"talentChanges":[{"descRaw":"공격 속도 +21<@ba.talpu>(+3), 공격력 +5%, 전장에 [바다 괴물] 존재 시 효과가 2배로 상승","name":"정화의 검","desc":"공격 속도 +21(+3), 공격력 +5%, 전장에 [바다 괴물] 존재 시 효과가 2배로 상승"}]},{"name":"재판관의 보급","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"스킬 대미지가 <@ba.vup>10% 증가","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"스킬 대미지가 10% 증가"},"talentChanges":[{"descRaw":"적에게 물리 대미지를 입힐 시 50% 확률로 상대의 방어력 55% 무시, 상대가 공중 유닛인 경우 확률이 100%로 증가, 스킬 지속 시간 동안 공중 적을 처치할 시 스킬 종료 후 SP +6","name":"심판의 불꽃","desc":"적에게 물리 대미지를 입힐 시 50% 확률로 상대의 방어력 55% 무시, 상대가 공중 유닛인 경우 확률이 100%로 증가, 스킬 지속 시간 동안 공중 적을 처치할 시 스킬 종료 후 SP +6"}]},{"name":"아이린의 특별 한정 배지","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"<@ba.kw>통합 전략에서 재배치 시간 -60%, 배치 즉시 SP +8","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"통합 전략에서 재배치 시간 -60%, 배치 즉시 SP +8"},"talentChanges":[{"descRaw":"적에게 물리 대미지를 입힐 시 50% 확률로 상대의 방어력 50% 무시, 상대가 공중 유닛인 경우 확률이 100%로 증가\n<@ba.kw>통합 전략에서, 스킬 범위 내 공중 적이 받는 물리 대미지 140% 증가. 해당 범위에 다른 오퍼레이터를 배치할 시 범위 내 지상 적을 3초간 공중 부양, 자신이 퇴각해도 범위 내 효과는 유지. 범위 내 적의 공중 부양 상태가 끝날 시 배치 조건을 만족할 경우, 배치 구역에 있는 아이린은 즉시 원래 위치로 배치되어 스킬 발동 (배치 코스트를 소모하지 않음)","name":"심판의 불꽃","desc":"적에게 물리 대미지를 입힐 시 50% 확률로 상대의 방어력 50% 무시, 상대가 공중 유닛인 경우 확률이 100%로 증가\n통합 전략에서, 스킬 범위 내 공중 적이 받는 물리 대미지 140% 증가. 해당 범위에 다른 오퍼레이터를 배치할 시 범위 내 지상 적을 3초간 공중 부양, 자신이 퇴각해도 범위 내 효과는 유지. 범위 내 적의 공중 부양 상태가 끝날 시 배치 조건을 만족할 경우, 배치 구역에 있는 아이린은 즉시 원래 위치로 배치되어 스킬 발동 (배치 코스트를 소모하지 않음)"}]}]}}},"char_4011_lessng":{"name":"레싱","subProfessionName":"드레드노트","moduleNames":{"uniequip_001_lessng":{"name":"레싱의 배지"},"uniequip_002_lessng":{"name":"봉인된 칼날"},"uniequip_003_lessng":{"name":"고행자의 스트레스 해소 훈련"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>205%로 증가","name":"강타 γ","desc":"다음 공격의 공격력이 205%로 증가"},{"descRaw":"배치 후, 제1재능 효과가 <@ba.vup>2배로 증가, 공격력 <@ba.vup>+25%, 공격이 <@ba.vup>2연 공격으로 변경","name":"신념의 충돌","desc":"배치 후, 제1재능 효과가 2배로 증가, 공격력 +25%, 공격이 2연 공격으로 변경"},{"descRaw":"<$ba.debuff>상태 이상 효과 면역, HP <@ba.vup>+65%, 저지된 적 공격 시 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입힘\n<@ba.rem>자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음","name":"서약 파기","desc":"상태 이상 효과 면역, HP +65%, 저지된 적 공격 시 공격력의 160%에 해당하는 물리 대미지를 입힘\n자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음"}],"talents":[{"descRaw":"적 저지 시, 자신이 저지하지 않은 적에게 받는 물리 및 마법 대미지 -35%","name":"집중의 고통","desc":"적 저지 시, 자신이 저지하지 않은 적에게 받는 물리 및 마법 대미지 -35%"},{"descRaw":"대미지를 받을 경우, 15초간 공격력 +16%<@ba.talpu>(+4%) (중첩 불가)","name":"연마의 고통","desc":"대미지를 받을 경우, 15초간 공격력 +16%(+4%) (중첩 불가)"}]},"2/60/7/1":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>225%로 증가","name":"강타 γ","desc":"다음 공격의 공격력이 225%로 증가"},{"descRaw":"배치 후, 제1재능 효과가 <@ba.vup>2배로 증가, 공격력 <@ba.vup>+35%, 공격이 <@ba.vup>2연 공격으로 변경","name":"신념의 충돌","desc":"배치 후, 제1재능 효과가 2배로 증가, 공격력 +35%, 공격이 2연 공격으로 변경"},{"descRaw":"<$ba.debuff>상태 이상 효과 면역, HP <@ba.vup>+80%, 저지된 적 공격 시 공격력의 <@ba.vup>180%에 해당하는 물리 대미지를 입힘\n<@ba.rem>자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음","name":"서약 파기","desc":"상태 이상 효과 면역, HP +80%, 저지된 적 공격 시 공격력의 180%에 해당하는 물리 대미지를 입힘\n자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음"}],"talents":[{"descRaw":"적 저지 시, 자신이 저지하지 않은 적에게 받는 물리 및 마법 대미지 -35%","name":"집중의 고통","desc":"적 저지 시, 자신이 저지하지 않은 적에게 받는 물리 및 마법 대미지 -35%"},{"descRaw":"대미지를 받을 경우, 15초간 공격력 +16%<@ba.talpu>(+4%) (중첩 불가)","name":"연마의 고통","desc":"대미지를 받을 경우, 15초간 공격력 +16%(+4%) (중첩 불가)"}],"modules":[{"name":"봉인된 칼날","traitOverride":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>115%로 증가","desc":"적 1명 저지 가능","moduleDesc":"저지하고 있는 적 공격 시 공격력이 115%로 증가"}},{"name":"고행자의 스트레스 해소 훈련","traitOverride":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP <@ba.vdown>-60%, 공격 속도 <@ba.vup>+30 (배치당 1회만 발동)","desc":"적 1명 저지 가능","moduleDesc":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -60%, 공격 속도 +30 (배치당 1회만 발동)"}}]},"2/60/7/3":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>225%로 증가","name":"강타 γ","desc":"다음 공격의 공격력이 225%로 증가"},{"descRaw":"배치 후, 제1재능 효과가 <@ba.vup>2배로 증가, 공격력 <@ba.vup>+35%, 공격이 <@ba.vup>2연 공격으로 변경","name":"신념의 충돌","desc":"배치 후, 제1재능 효과가 2배로 증가, 공격력 +35%, 공격이 2연 공격으로 변경"},{"descRaw":"<$ba.debuff>상태 이상 효과 면역, HP <@ba.vup>+80%, 저지된 적 공격 시 공격력의 <@ba.vup>180%에 해당하는 물리 대미지를 입힘\n<@ba.rem>자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음","name":"서약 파기","desc":"상태 이상 효과 면역, HP +80%, 저지된 적 공격 시 공격력의 180%에 해당하는 물리 대미지를 입힘\n자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음"}],"talents":[{"descRaw":"적 저지 시, 자신이 저지하지 않은 적에게 받는 물리 및 마법 대미지 -35%","name":"집중의 고통","desc":"적 저지 시, 자신이 저지하지 않은 적에게 받는 물리 및 마법 대미지 -35%"},{"descRaw":"대미지를 받을 경우, 15초간 공격력 +16%<@ba.talpu>(+4%) (중첩 불가)","name":"연마의 고통","desc":"대미지를 받을 경우, 15초간 공격력 +16%(+4%) (중첩 불가)"}],"modules":[{"name":"봉인된 칼날","traitOverride":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>115%로 증가","desc":"적 1명 저지 가능","moduleDesc":"저지하고 있는 적 공격 시 공격력이 115%로 증가"},"talentChanges":[{"descRaw":"대미지를 입을 경우, 15초간 공격력 +24%<@ba.talpu>(+4%) (중첩 불가)","name":"연마의 고통","desc":"대미지를 입을 경우, 15초간 공격력 +24%(+4%) (중첩 불가)"}]},{"name":"고행자의 스트레스 해소 훈련","traitOverride":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP <@ba.vdown>-60%, 공격 속도 <@ba.vup>+30 (배치당 1회만 발동)","desc":"적 1명 저지 가능","moduleDesc":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -60%, 공격 속도 +30 (배치당 1회만 발동)"},"talentChanges":[null,{"descRaw":"적 저지 시, 자신이 저지하지 않은 적에게 받는 물리 및 마법 대미지 -40%, 자신이 저지한 적 공격 시 목표의 방어력 12% 무시","name":"집중의 고통","desc":"적 저지 시, 자신이 저지하지 않은 적에게 받는 물리 및 마법 대미지 -40%, 자신이 저지한 적 공격 시 목표의 방어력 12% 무시"}]}]}}},"char_4027_heyak":{"name":"오올헤약","subProfessionName":"코어 캐스터","moduleNames":{"uniequip_001_heyak":{"name":"오올헤약의 배지"},"uniequip_002_heyak":{"name":"'도서관'"},"uniequip_003_heyak":{"name":"쿠쿨칸의 시간 박물관"},"uniequip_004_heyak":{"name":"오올헤약의 특별 한정 배지"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"다음 공격 시 적 1명 추가 공격, 공격력의 <@ba.vup>200%에 해당하는 마법 대미지를 입힘, 적 <@ba.vup>1명만 명중할 경우 상대를 <@ba.vup>2.5초간 <$ba.levitate>공중 부양시킴\n<@ba.rem>1회 충전 가능","name":"탐구를 위해","desc":"다음 공격 시 적 1명 추가 공격, 공격력의 200%에 해당하는 마법 대미지를 입힘, 적 1명만 명중할 경우 상대를 2.5초간 공중 부양시킴\n1회 충전 가능"},{"descRaw":"공격이 공격력 <@ba.vup>27%의 <@ba.vup>9연 공격으로 변경, 공격 범위 내 적을 무작위로 공격하며, 1격당 <@ba.vup>10% 확률로 목표를 <@ba.vup>1초간 <$ba.levitate>공중 부양시킴","name":"굽이쳐 흐르는 별들","desc":"공격이 공격력 27%의 9연 공격으로 변경, 공격 범위 내 적을 무작위로 공격하며, 1격당 10% 확률로 목표를 1초간 공중 부양시킴"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vdown>증가, 공격이 전방으로 이동하는 회오리바람으로 변경, 회오리바람의 대미지는 이동 거리에 따라 증가하며 3칸 이동 후 최대 도달, 회오리바람은 명중한 첫 번째 적을 <@ba.vup>1.8초간 <$ba.levitate>공중 부양시키며, 최대로 공격력의 <@ba.vup>350%에 해당하는 마법 대미지를 입힘","name":"박식한 자의 광언","desc":"공격 범위 확대, 공격 딜레이 증가, 공격이 전방으로 이동하는 회오리바람으로 변경, 회오리바람의 대미지는 이동 거리에 따라 증가하며 3칸 이동 후 최대 도달, 회오리바람은 명중한 첫 번째 적을 1.8초간 공중 부양시키며, 최대로 공격력의 350%에 해당하는 마법 대미지를 입힘"}],"talents":[{"descRaw":"공중 목표 공격 시 공격력이 123%<@ba.talpu>(+3%)로 증가, 3초간 상대의 특수 능력 무효화","name":"전승의 종결","desc":"공중 목표 공격 시 공격력이 123%(+3%)로 증가, 3초간 상대의 특수 능력 무효화"},{"descRaw":"공격 범위 내 HP가 80%보다 높은 적은 <$ba.weightless>무중력 효과 획득","name":"과거의 날개","desc":"공격 범위 내 HP가 80%보다 높은 적은 무중력 효과 획득"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"다음 공격 시 적 1명 추가 공격, 공격력의 <@ba.vup>240%에 해당하는 마법 대미지를 입힘, 적 <@ba.vup>1명만 명중할 경우 상대를 <@ba.vup>3초간 <$ba.levitate>공중 부양시킴\n<@ba.rem>2회 충전 가능","name":"탐구를 위해","desc":"다음 공격 시 적 1명 추가 공격, 공격력의 240%에 해당하는 마법 대미지를 입힘, 적 1명만 명중할 경우 상대를 3초간 공중 부양시킴\n2회 충전 가능"},{"descRaw":"공격이 공격력 <@ba.vup>35%의 <@ba.vup>9연 공격으로 변경, 공격 범위 내 적을 무작위로 공격하며, 1격당 <@ba.vup>12% 확률로 목표를 <@ba.vup>1초간 <$ba.levitate>공중 부양시킴","name":"굽이쳐 흐르는 별들","desc":"공격이 공격력 35%의 9연 공격으로 변경, 공격 범위 내 적을 무작위로 공격하며, 1격당 12% 확률로 목표를 1초간 공중 부양시킴"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vdown>증가, 공격이 전방으로 이동하는 회오리바람으로 변경, 회오리바람의 대미지는 이동 거리에 따라 증가하며 3칸 이동 후 최대 도달, 회오리바람은 명중한 첫 번째 적을 <@ba.vup>2초간 <$ba.levitate>공중 부양시키며, 최대로 공격력의 <@ba.vup>380%에 해당하는 마법 대미지를 입힘","name":"박식한 자의 광언","desc":"공격 범위 확대, 공격 딜레이 증가, 공격이 전방으로 이동하는 회오리바람으로 변경, 회오리바람의 대미지는 이동 거리에 따라 증가하며 3칸 이동 후 최대 도달, 회오리바람은 명중한 첫 번째 적을 2초간 공중 부양시키며, 최대로 공격력의 380%에 해당하는 마법 대미지를 입힘"}],"talents":[{"descRaw":"공중 목표 공격 시 공격력이 123%<@ba.talpu>(+3%)로 증가, 3초간 상대의 특수 능력 무효화","name":"전승의 종결","desc":"공중 목표 공격 시 공격력이 123%(+3%)로 증가, 3초간 상대의 특수 능력 무효화"},{"descRaw":"공격 범위 내 HP가 80%보다 높은 적은 <$ba.weightless>무중력 효과 획득","name":"과거의 날개","desc":"공격 범위 내 HP가 80%보다 높은 적은 무중력 효과 획득"}],"modules":[{"name":"'도서관'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표의 마법 저항 <@ba.kw>10 무시","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표의 마법 저항 10 무시"}},{"name":"쿠쿨칸의 시간 박물관","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"일반 공격이 정예 또는 리더 적 명중 시 SP +<@ba.kw>1","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"일반 공격이 정예 또는 리더 적 명중 시 SP +1"}},{"name":"오올헤약의 특별 한정 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"<@ba.kw>통합 전략에서 목표의 마법 저항 <@ba.kw>10무시, 적이 방어 포인트에 최초로 진입할 때마다 오올헤약의 SP 30% 회복","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"통합 전략에서 목표의 마법 저항 10무시, 적이 방어 포인트에 최초로 진입할 때마다 오올헤약의 SP 30% 회복"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"다음 공격 시 적 1명 추가 공격, 공격력의 <@ba.vup>240%에 해당하는 마법 대미지를 입힘, 적 <@ba.vup>1명만 명중할 경우 상대를 <@ba.vup>3초간 <$ba.levitate>공중 부양시킴\n<@ba.rem>2회 충전 가능","name":"탐구를 위해","desc":"다음 공격 시 적 1명 추가 공격, 공격력의 240%에 해당하는 마법 대미지를 입힘, 적 1명만 명중할 경우 상대를 3초간 공중 부양시킴\n2회 충전 가능"},{"descRaw":"공격이 공격력 <@ba.vup>35%의 <@ba.vup>9연 공격으로 변경, 공격 범위 내 적을 무작위로 공격하며, 1격당 <@ba.vup>12% 확률로 목표를 <@ba.vup>1초간 <$ba.levitate>공중 부양시킴","name":"굽이쳐 흐르는 별들","desc":"공격이 공격력 35%의 9연 공격으로 변경, 공격 범위 내 적을 무작위로 공격하며, 1격당 12% 확률로 목표를 1초간 공중 부양시킴"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vdown>증가, 공격이 전방으로 이동하는 회오리바람으로 변경, 회오리바람의 대미지는 이동 거리에 따라 증가하며 3칸 이동 후 최대 도달, 회오리바람은 명중한 첫 번째 적을 <@ba.vup>2초간 <$ba.levitate>공중 부양시키며, 최대로 공격력의 <@ba.vup>380%에 해당하는 마법 대미지를 입힘","name":"박식한 자의 광언","desc":"공격 범위 확대, 공격 딜레이 증가, 공격이 전방으로 이동하는 회오리바람으로 변경, 회오리바람의 대미지는 이동 거리에 따라 증가하며 3칸 이동 후 최대 도달, 회오리바람은 명중한 첫 번째 적을 2초간 공중 부양시키며, 최대로 공격력의 380%에 해당하는 마법 대미지를 입힘"}],"talents":[{"descRaw":"공중 목표 공격 시 공격력이 123%<@ba.talpu>(+3%)로 증가, 3초간 상대의 특수 능력 무효화","name":"전승의 종결","desc":"공중 목표 공격 시 공격력이 123%(+3%)로 증가, 3초간 상대의 특수 능력 무효화"},{"descRaw":"공격 범위 내 HP가 80%보다 높은 적은 <$ba.weightless>무중력 효과 획득","name":"과거의 날개","desc":"공격 범위 내 HP가 80%보다 높은 적은 무중력 효과 획득"}],"modules":[{"name":"'도서관'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표의 마법 저항 <@ba.kw>10 무시","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표의 마법 저항 10 무시"},"talentChanges":[{"descRaw":"공중 목표 공격 시 공격력이 138%<@ba.talpu>(+3%)로 증가, 5초간 상대의 특수 능력 무효화","name":"전승의 종결","desc":"공중 목표 공격 시 공격력이 138%(+3%)로 증가, 5초간 상대의 특수 능력 무효화"}]},{"name":"쿠쿨칸의 시간 박물관","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"일반 공격이 정예 또는 리더 적 명중 시 SP +<@ba.kw>1","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"일반 공격이 정예 또는 리더 적 명중 시 SP +1"},"talentChanges":[{"descRaw":"공격 범위 내 HP가 50%보다 높은 적은 <$ba.weightless>무중력 효과 획득, HP가 50% 미만인 적은 20%의 <$ba.magicfragile>[마법 취약] 효과 획득","name":"과거의 날개","desc":"공격 범위 내 HP가 50%보다 높은 적은 무중력 효과 획득, HP가 50% 미만인 적은 20%의 [마법 취약] 효과 획득"}]},{"name":"오올헤약의 특별 한정 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"<@ba.kw>통합 전략에서 목표의 마법 저항 <@ba.kw>10무시, 적이 방어 포인트에 최초로 진입할 때마다 오올헤약의 SP 30% 회복","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"통합 전략에서 목표의 마법 저항 10무시, 적이 방어 포인트에 최초로 진입할 때마다 오올헤약의 SP 30% 회복"},"talentChanges":[{"descRaw":"공중 목표 공격 시 공격력이 148%<@ba.talpu>(+3%)로 증가, 5초간 상대의 특수 능력 무효화. <@ba.kw>통합 전략에서 최초로 배치할 시 임시 목표 HP +1. 매번 배치 시 적이 방어 포인트에 최초로 진입할 때마다 모든 적이 15초간 <$ba.levitate>공중 부양. 자신의 스킬은 적 및 주변의 목표를 공중 부양시키는 동시에 대미지를 입힘","name":"전승의 종결","desc":"공중 목표 공격 시 공격력이 148%(+3%)로 증가, 5초간 상대의 특수 능력 무효화. 통합 전략에서 최초로 배치할 시 임시 목표 HP +1. 매번 배치 시 적이 방어 포인트에 최초로 진입할 때마다 모든 적이 15초간 공중 부양. 자신의 스킬은 적 및 주변의 목표를 공중 부양시키는 동시에 대미지를 입힘"}]}]}}},"char_4037_demetr":{"name":"벨로네","subProfessionName":"파이터","moduleNames":{"uniequip_001_demetr":{"name":"벨로네의 배지"},"uniequip_002_demetr":{"name":"실용적인 도구"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>180%에 해당하는 물리 대미지를 2회 입힘","name":"가주의 여유","desc":"다음 공격이 공격력의 180%에 해당하는 물리 대미지를 2회 입힘"},{"descRaw":"공격 범위 확대, 공격 속도 <@ba.vup>+40, 공격할 때마다 목표 <@ba.vup>3명에게 공격력의 <@ba.vup>155%에 해당하는 물리 대미지를 입힘, 스킬 지속시간 동안 제1재능의 방어력 감소 효과가 최대 <@ba.vup>8회 중첩으로 변경, 중첩 수 최대 달성 시 목표에게 지속적인 <$ba.sluggish>정지 효과 부여","name":"참모의 수단","desc":"공격 범위 확대, 공격 속도 +40, 공격할 때마다 목표 3명에게 공격력의 155%에 해당하는 물리 대미지를 입힘, 스킬 지속시간 동안 제1재능의 방어력 감소 효과가 최대 8회 중첩으로 변경, 중첩 수 최대 달성 시 목표에게 지속적인 정지 효과 부여"},{"descRaw":"공격력 <@ba.vup>+110%, 공격 속도 <@ba.vup>+30, 공격 시 <@ba.vup>35% 확률로 공격력의 <@ba.vup>140%에 해당하는 물리 대미지를 입힘. 스킬 발동 후 즉시 자신 주변의 일정 범위 내 지상 목표를 1명 선택, 만약 목표 위치에 배치 가능한 경우 즉시 해당 위치로 <$ba.addash>이동하여 목표를 공격. 자신이 공격한 정예, 리더 적이 쓰러지거나 자신이 <@ba.vup>1초간 공격하지 않을 경우 목표를 다시 선택\n<@ba.rem>치명상을 입어도 퇴각하지 않으며, 스킬 종료 시 원래 위치로 복귀","name":"청산","desc":"공격력 +110%, 공격 속도 +30, 공격 시 35% 확률로 공격력의 140%에 해당하는 물리 대미지를 입힘. 스킬 발동 후 즉시 자신 주변의 일정 범위 내 지상 목표를 1명 선택, 만약 목표 위치에 배치 가능한 경우 즉시 해당 위치로 이동하여 목표를 공격. 자신이 공격한 정예, 리더 적이 쓰러지거나 자신이 1초간 공격하지 않을 경우 목표를 다시 선택\n치명상을 입어도 퇴각하지 않으며, 스킬 종료 시 원래 위치로 복귀"}],"talents":[{"descRaw":"공격 시 10초간 목표의 방어력 -7%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 136%<@ba.talpu>(+8%)까지 증가","name":"패밀리의 수법","desc":"공격 시 10초간 목표의 방어력 -7%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 136%(+8%)까지 증가"},{"descRaw":"물리 및 마법 회피 +40%, 배치 후 80%로 증가, 이후 20초간 점차 감소","name":"거리의 직감","desc":"물리 및 마법 회피 +40%, 배치 후 80%로 증가, 이후 20초간 점차 감소"}]},"2/60/7/1":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 2회 입힘","name":"가주의 여유","desc":"다음 공격이 공격력의 210%에 해당하는 물리 대미지를 2회 입힘"},{"descRaw":"공격 범위 확대, 공격 속도 <@ba.vup>+60, 공격할 때마다 목표 <@ba.vup>3명에게 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입힘, 스킬 지속시간 동안 제1재능의 방어력 감소 효과가 최대 <@ba.vup>8회 중첩으로 변경, 중첩 수 최대 달성 시 목표에게 지속적인 <$ba.sluggish>정지 효과 부여","name":"참모의 수단","desc":"공격 범위 확대, 공격 속도 +60, 공격할 때마다 목표 3명에게 공격력의 170%에 해당하는 물리 대미지를 입힘, 스킬 지속시간 동안 제1재능의 방어력 감소 효과가 최대 8회 중첩으로 변경, 중첩 수 최대 달성 시 목표에게 지속적인 정지 효과 부여"},{"descRaw":"공격력 <@ba.vup>+140%, 공격 속도 <@ba.vup>+40, 공격 시 <@ba.vup>40% 확률로 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입힘. 스킬 발동 후 즉시 자신 주변의 일정 범위 내 지상 목표를 1명 선택, 만약 목표 위치에 배치 가능한 경우 즉시 해당 위치로 <$ba.addash>이동하여 목표를 공격. 자신이 공격한 정예, 리더 적이 쓰러지거나 자신이 <@ba.vup>1초간 공격하지 않을 경우 목표를 다시 선택\n<@ba.rem>치명상을 입어도 퇴각하지 않으며, 스킬 종료 시 원래 위치로 복귀","name":"청산","desc":"공격력 +140%, 공격 속도 +40, 공격 시 40% 확률로 공격력의 150%에 해당하는 물리 대미지를 입힘. 스킬 발동 후 즉시 자신 주변의 일정 범위 내 지상 목표를 1명 선택, 만약 목표 위치에 배치 가능한 경우 즉시 해당 위치로 이동하여 목표를 공격. 자신이 공격한 정예, 리더 적이 쓰러지거나 자신이 1초간 공격하지 않을 경우 목표를 다시 선택\n치명상을 입어도 퇴각하지 않으며, 스킬 종료 시 원래 위치로 복귀"}],"talents":[{"descRaw":"공격 시 10초간 목표의 방어력 -7%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 136%<@ba.talpu>(+8%)까지 증가","name":"패밀리의 수법","desc":"공격 시 10초간 목표의 방어력 -7%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 136%(+8%)까지 증가"},{"descRaw":"물리 및 마법 회피 +40%, 배치 후 80%로 증가, 이후 20초간 점차 감소","name":"거리의 직감","desc":"물리 및 마법 회피 +40%, 배치 후 80%로 증가, 이후 20초간 점차 감소"}],"modules":[{"name":"실용적인 도구","traitOverride":{"descRaw":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 <@ba.vup>+10","desc":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 +10"}}]},"2/60/7/3":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 2회 입힘","name":"가주의 여유","desc":"다음 공격이 공격력의 210%에 해당하는 물리 대미지를 2회 입힘"},{"descRaw":"공격 범위 확대, 공격 속도 <@ba.vup>+60, 공격할 때마다 목표 <@ba.vup>3명에게 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입힘, 스킬 지속시간 동안 제1재능의 방어력 감소 효과가 최대 <@ba.vup>8회 중첩으로 변경, 중첩 수 최대 달성 시 목표에게 지속적인 <$ba.sluggish>정지 효과 부여","name":"참모의 수단","desc":"공격 범위 확대, 공격 속도 +60, 공격할 때마다 목표 3명에게 공격력의 170%에 해당하는 물리 대미지를 입힘, 스킬 지속시간 동안 제1재능의 방어력 감소 효과가 최대 8회 중첩으로 변경, 중첩 수 최대 달성 시 목표에게 지속적인 정지 효과 부여"},{"descRaw":"공격력 <@ba.vup>+140%, 공격 속도 <@ba.vup>+40, 공격 시 <@ba.vup>40% 확률로 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입힘. 스킬 발동 후 즉시 자신 주변의 일정 범위 내 지상 목표를 1명 선택, 만약 목표 위치에 배치 가능한 경우 즉시 해당 위치로 <$ba.addash>이동하여 목표를 공격. 자신이 공격한 정예, 리더 적이 쓰러지거나 자신이 <@ba.vup>1초간 공격하지 않을 경우 목표를 다시 선택\n<@ba.rem>치명상을 입어도 퇴각하지 않으며, 스킬 종료 시 원래 위치로 복귀","name":"청산","desc":"공격력 +140%, 공격 속도 +40, 공격 시 40% 확률로 공격력의 150%에 해당하는 물리 대미지를 입힘. 스킬 발동 후 즉시 자신 주변의 일정 범위 내 지상 목표를 1명 선택, 만약 목표 위치에 배치 가능한 경우 즉시 해당 위치로 이동하여 목표를 공격. 자신이 공격한 정예, 리더 적이 쓰러지거나 자신이 1초간 공격하지 않을 경우 목표를 다시 선택\n치명상을 입어도 퇴각하지 않으며, 스킬 종료 시 원래 위치로 복귀"}],"talents":[{"descRaw":"공격 시 10초간 목표의 방어력 -7%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 136%<@ba.talpu>(+8%)까지 증가","name":"패밀리의 수법","desc":"공격 시 10초간 목표의 방어력 -7%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 136%(+8%)까지 증가"},{"descRaw":"물리 및 마법 회피 +40%, 배치 후 80%로 증가, 이후 20초간 점차 감소","name":"거리의 직감","desc":"물리 및 마법 회피 +40%, 배치 후 80%로 증가, 이후 20초간 점차 감소"}],"modules":[{"name":"실용적인 도구","traitOverride":{"descRaw":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 <@ba.vup>+10","desc":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 +10"},"talentChanges":[{"descRaw":"공격 시 10초간 목표의 방어력 -8%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 150%<@ba.talpu>(+8%)까지 증가","name":"패밀리의 수법","desc":"공격 시 10초간 목표의 방어력 -8%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 150%(+8%)까지 증가"}]}]}}},"char_4046_ebnhlz":{"name":"에벤홀츠","subProfessionName":"미스틱 캐스터","moduleNames":{"uniequip_001_ebnhlz":{"name":"에벤홀츠의 배지"},"uniequip_002_ebnhlz":{"name":"오리지늄 주사위 수납함"},"uniequip_003_ebnhlz":{"name":"'음악이론 해설자'"},"uniequip_004_ebnhlz":{"name":"부패의 전승"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)"},"skills":[{"descRaw":"공격 범위 <@ba.vup>변경, 공격 딜레이 <@ba.vup>대폭 감소, 공격할 때마다 공격력의 <@ba.vup>35%에 해당하는 마법 대미지를 입힘","name":"급속 변주","desc":"공격 범위 변경, 공격 딜레이 대폭 감소, 공격할 때마다 공격력의 35%에 해당하는 마법 대미지를 입힘"},{"descRaw":"모든 공격 에너지를 소모하여 공격 범위 내 배치 가능 칸에 <@ba.vup>소모한 에너지 +1개만큼 지난날의 잔상 소환(30초간 지속), 잔상은 적이 접근할 때 활성화되어 주변의 모든 적에게 공격력의 <@ba.vup>170%에 해당하는 마법 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"황량한 메아리","desc":"모든 공격 에너지를 소모하여 공격 범위 내 배치 가능 칸에 소모한 에너지 +1개만큼 지난날의 잔상 소환(30초간 지속), 잔상은 적이 접근할 때 활성화되어 주변의 모든 적에게 공격력의 170%에 해당하는 마법 대미지를 입히고, 어느 정도 끌어당김"},{"descRaw":"공격 속도 <@ba.vup>+50, 공격력 <@ba.vup>+43%, 정예 또는 리더 적만 공격, 제1재능의 대미지가 원래 대미지의 <@ba.vup>123%로 증가\n<@ba.rem>수동 종료 가능","name":"침묵의 소리","desc":"공격 속도 +50, 공격력 +43%, 정예 또는 리더 적만 공격, 제1재능의 대미지가 원래 대미지의 123%로 증가\n수동 종료 가능"}],"talents":[{"descRaw":"저장된 공격 에너지의 대미지가 135%로 증가, 정예 또는 리더 적에게만 사용 가능한 공격 에너지를 추가로 1회 저장","name":"셈여림표","desc":"저장된 공격 에너지의 대미지가 135%로 증가, 정예 또는 리더 적에게만 사용 가능한 공격 에너지를 추가로 1회 저장"},{"descRaw":"목표 주변에 다른 적군이 없을 경우 공격력의 17%<@ba.talpu>(+2%)에 해당하는 마법 대미지를 추가로 입힘","name":"꾸밈음","desc":"목표 주변에 다른 적군이 없을 경우 공격력의 17%(+2%)에 해당하는 마법 대미지를 추가로 입힘"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)"},"skills":[{"descRaw":"공격 범위 <@ba.vup>변경, 공격 딜레이 <@ba.vup>대폭 감소, 공격할 때마다 공격력의 <@ba.vup>40%에 해당하는 마법 대미지를 입힘","name":"급속 변주","desc":"공격 범위 변경, 공격 딜레이 대폭 감소, 공격할 때마다 공격력의 40%에 해당하는 마법 대미지를 입힘"},{"descRaw":"모든 공격 에너지를 소모하여 공격 범위 내 배치 가능 칸에 <@ba.vup>소모한 에너지 +1개만큼 지난날의 잔상 소환(30초간 지속), 잔상은 적이 접근할 때 활성화되어 주변의 모든 적에게 공격력의 <@ba.vup>200%에 해당하는 마법 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"황량한 메아리","desc":"모든 공격 에너지를 소모하여 공격 범위 내 배치 가능 칸에 소모한 에너지 +1개만큼 지난날의 잔상 소환(30초간 지속), 잔상은 적이 접근할 때 활성화되어 주변의 모든 적에게 공격력의 200%에 해당하는 마법 대미지를 입히고, 어느 정도 끌어당김"},{"descRaw":"공격 속도 <@ba.vup>+60, 공격력 <@ba.vup>+50%, 정예 또는 리더 적만 공격, 제1재능의 대미지가 원래 대미지의 <@ba.vup>130%로 증가\n<@ba.rem>수동 종료 가능","name":"침묵의 소리","desc":"공격 속도 +60, 공격력 +50%, 정예 또는 리더 적만 공격, 제1재능의 대미지가 원래 대미지의 130%로 증가\n수동 종료 가능"}],"talents":[{"descRaw":"저장된 공격 에너지의 대미지가 135%로 증가, 정예 또는 리더 적에게만 사용 가능한 공격 에너지를 추가로 1회 저장","name":"셈여림표","desc":"저장된 공격 에너지의 대미지가 135%로 증가, 정예 또는 리더 적에게만 사용 가능한 공격 에너지를 추가로 1회 저장"},{"descRaw":"목표 주변에 다른 적군이 없을 경우 공격력의 17%<@ba.talpu>(+2%)에 해당하는 마법 대미지를 추가로 입힘","name":"꾸밈음","desc":"목표 주변에 다른 적군이 없을 경우 공격력의 17%(+2%)에 해당하는 마법 대미지를 추가로 입힘"}],"modules":[{"name":"오리지늄 주사위 수납함","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격 목표가 없을 경우 공격 에너지를 <@ba.kw>저장한 후 일제히 발사 (최대 4개)","desc":"공격 시 마법 대미지를 입히고, 공격 목표가 없을 경우 공격 에너지를 저장한 후 일제히 발사 (최대 4개)"}},{"name":"'음악이론 해설자'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","moduleDescRaw":"저장된 공격 에너지 보유 시 공격 속도 +30","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)","moduleDesc":"저장된 공격 에너지 보유 시 공격 속도 +30"}},{"name":"부패의 전승","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","moduleDescRaw":"마법 대미지를 입힐 시 추가로 대미지의 <@ba.vup>8%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)","moduleDesc":"마법 대미지를 입힐 시 추가로 대미지의 8%에 해당하는 쇠약 손상을 입힘"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)"},"skills":[{"descRaw":"공격 범위 <@ba.vup>변경, 공격 딜레이 <@ba.vup>대폭 감소, 공격할 때마다 공격력의 <@ba.vup>40%에 해당하는 마법 대미지를 입힘","name":"급속 변주","desc":"공격 범위 변경, 공격 딜레이 대폭 감소, 공격할 때마다 공격력의 40%에 해당하는 마법 대미지를 입힘"},{"descRaw":"모든 공격 에너지를 소모하여 공격 범위 내 배치 가능 칸에 <@ba.vup>소모한 에너지 +1개만큼 지난날의 잔상 소환(30초간 지속), 잔상은 적이 접근할 때 활성화되어 주변의 모든 적에게 공격력의 <@ba.vup>200%에 해당하는 마법 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"황량한 메아리","desc":"모든 공격 에너지를 소모하여 공격 범위 내 배치 가능 칸에 소모한 에너지 +1개만큼 지난날의 잔상 소환(30초간 지속), 잔상은 적이 접근할 때 활성화되어 주변의 모든 적에게 공격력의 200%에 해당하는 마법 대미지를 입히고, 어느 정도 끌어당김"},{"descRaw":"공격 속도 <@ba.vup>+60, 공격력 <@ba.vup>+50%, 정예 또는 리더 적만 공격, 제1재능의 대미지가 원래 대미지의 <@ba.vup>130%로 증가\n<@ba.rem>수동 종료 가능","name":"침묵의 소리","desc":"공격 속도 +60, 공격력 +50%, 정예 또는 리더 적만 공격, 제1재능의 대미지가 원래 대미지의 130%로 증가\n수동 종료 가능"}],"talents":[{"descRaw":"저장된 공격 에너지의 대미지가 135%로 증가, 정예 또는 리더 적에게만 사용 가능한 공격 에너지를 추가로 1회 저장","name":"셈여림표","desc":"저장된 공격 에너지의 대미지가 135%로 증가, 정예 또는 리더 적에게만 사용 가능한 공격 에너지를 추가로 1회 저장"},{"descRaw":"목표 주변에 다른 적군이 없을 경우 공격력의 17%<@ba.talpu>(+2%)에 해당하는 마법 대미지를 추가로 입힘","name":"꾸밈음","desc":"목표 주변에 다른 적군이 없을 경우 공격력의 17%(+2%)에 해당하는 마법 대미지를 추가로 입힘"}],"modules":[{"name":"오리지늄 주사위 수납함","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격 목표가 없을 경우 공격 에너지를 <@ba.kw>저장한 후 일제히 발사 (최대 4개)","desc":"공격 시 마법 대미지를 입히고, 공격 목표가 없을 경우 공격 에너지를 저장한 후 일제히 발사 (최대 4개)"},"talentChanges":[{"descRaw":"저장된 공격 에너지의 대미지가 143%로 증가, 정예 또는 리더 적에게만 사용 가능한 공격 에너지를 추가로 1회 저장","name":"셈여림표","desc":"저장된 공격 에너지의 대미지가 143%로 증가, 정예 또는 리더 적에게만 사용 가능한 공격 에너지를 추가로 1회 저장"}]},{"name":"'음악이론 해설자'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","moduleDescRaw":"저장된 공격 에너지 보유 시 공격 속도 +30","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)","moduleDesc":"저장된 공격 에너지 보유 시 공격 속도 +30"},"talentChanges":[null,{"descRaw":"목표 주변에 다른 적군이 없을 경우 공격력의 22%<@ba.talpu>(+2%)에 해당하는 마법 대미지를 추가로 입히고, 반대의 경우 목표 주변에 공격력의 36%에 해당하는 마법 대미지를 입힘","name":"꾸밈음","desc":"목표 주변에 다른 적군이 없을 경우 공격력의 22%(+2%)에 해당하는 마법 대미지를 추가로 입히고, 반대의 경우 목표 주변에 공격력의 36%에 해당하는 마법 대미지를 입힘"}]},{"name":"부패의 전승","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","moduleDescRaw":"마법 대미지를 입힐 시 추가로 대미지의 <@ba.vup>8%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)","moduleDesc":"마법 대미지를 입힐 시 추가로 대미지의 8%에 해당하는 쇠약 손상을 입힘"},"talentChanges":[null,{"descRaw":"목표 주변에 다른 적군이 없을 경우 공격력의 32%<@ba.talpu>(+2%)에 해당하는 마법 대미지를 추가로 입히고, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 공격력의 30%에 해당하는 원소 대미지를 추가로 입힘","name":"꾸밈음","desc":"목표 주변에 다른 적군이 없을 경우 공격력의 32%(+2%)에 해당하는 마법 대미지를 추가로 입히고, 목표가 쇠약 손상 폭발 상태인 경우 공격력의 30%에 해당하는 원소 대미지를 추가로 입힘"}]}]}}},"char_4048_doroth":{"name":"도로시","subProfessionName":"함정술사","moduleNames":{"uniequip_001_doroth":{"name":"도로시의 배지"},"uniequip_002_doroth":{"name":"동화책"},"uniequip_003_doroth":{"name":"꿈속에서"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"함정을 사용해 작전 지원, <@ba.kw>적이 있는 칸에 함정 배치 불가","desc":"함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가"},"skills":[{"descRaw":"패시브 효과: 함정 발동 시 공격력의 <@ba.vup>330%에 해당하는 물리 대미지를 입히고 상대의 방어력 <@ba.vup>-25%, <@ba.vup>5초간 지속\n액티브 효과: 즉시 함정 1개 획득","name":"위험 목표 제거","desc":"패시브 효과: 함정 발동 시 공격력의 330%에 해당하는 물리 대미지를 입히고 상대의 방어력 -25%, 5초간 지속\n액티브 효과: 즉시 함정 1개 획득"},{"descRaw":"패시브 효과: 함정 발동 시 주변의 모든 목표에 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입히고 <@ba.vup>2초 동안 <$ba.root>속박, 만약 함정이 단 <@ba.vup>1명한테만 발동 시 <@ba.vup>3.5초 동안 <$ba.root>속박\n액티브 효과: 즉시 함정 1개 획득","name":"유사 지형 생성","desc":"패시브 효과: 함정 발동 시 주변의 모든 목표에 공격력의 230%에 해당하는 물리 대미지를 입히고 2초 동안 속박, 만약 함정이 단 1명한테만 발동 시 3.5초 동안 속박\n액티브 효과: 즉시 함정 1개 획득"},{"descRaw":"패시브 효과: 함정 발동 시 주변의 모든 목표에 공격력의 <@ba.vup>250%에 해당하는 마법 대미지를 입히고 <@ba.vup>3초 동안 <$ba.sluggish>정지시키며, 또한 범위 내 다른 공진 장치들은 지연 발동\n액티브 효과: 즉시 함정 1개 획득","name":"고속 공진 제거","desc":"패시브 효과: 함정 발동 시 주변의 모든 목표에 공격력의 250%에 해당하는 마법 대미지를 입히고 3초 동안 정지시키며, 또한 범위 내 다른 공진 장치들은 지연 발동\n액티브 효과: 즉시 함정 1개 획득"}],"talents":[{"descRaw":"공진 장치 10<@ba.talpu>(+2)개 사용 가능(최대 10개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환","name":"공진 장치","desc":"공진 장치 10(+2)개 사용 가능(최대 10개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환"},{"descRaw":"함정 발동 시 도로시의 공격력 +2%, 최대 12<@ba.talpu>(+2)회 중첩","name":"몽상가","desc":"함정 발동 시 도로시의 공격력 +2%, 최대 12(+2)회 중첩"}]},"2/60/7/1":{"trait":{"descRaw":"함정을 사용해 작전 지원, <@ba.kw>적이 있는 칸에 함정 배치 불가","desc":"함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가"},"skills":[{"descRaw":"패시브 효과: 함정 발동 시 공격력의 <@ba.vup>370%에 해당하는 물리 대미지를 입히고 상대의 방어력 <@ba.vup>-30%, <@ba.vup>5초간 지속\n액티브 효과: 즉시 함정 1개 획득","name":"위험 목표 제거","desc":"패시브 효과: 함정 발동 시 공격력의 370%에 해당하는 물리 대미지를 입히고 상대의 방어력 -30%, 5초간 지속\n액티브 효과: 즉시 함정 1개 획득"},{"descRaw":"패시브 효과: 함정 발동 시 주변의 모든 목표에 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고 <@ba.vup>2.5초 동안 <$ba.root>속박, 만약 함정이 단 <@ba.vup>1명한테만 발동 시 <@ba.vup>5초 동안 <$ba.root>속박\n액티브 효과: 즉시 함정 1개 획득","name":"유사 지형 생성","desc":"패시브 효과: 함정 발동 시 주변의 모든 목표에 공격력의 260%에 해당하는 물리 대미지를 입히고 2.5초 동안 속박, 만약 함정이 단 1명한테만 발동 시 5초 동안 속박\n액티브 효과: 즉시 함정 1개 획득"},{"descRaw":"패시브 효과: 함정 발동 시 주변의 모든 목표에 공격력의 <@ba.vup>280%에 해당하는 마법 대미지를 입히고 <@ba.vup>3.5초 동안 <$ba.sluggish>정지시키며, 또한 범위 내 다른 공진 장치들은 지연 발동\n액티브 효과: 즉시 함정 1개 획득","name":"고속 공진 제거","desc":"패시브 효과: 함정 발동 시 주변의 모든 목표에 공격력의 280%에 해당하는 마법 대미지를 입히고 3.5초 동안 정지시키며, 또한 범위 내 다른 공진 장치들은 지연 발동\n액티브 효과: 즉시 함정 1개 획득"}],"talents":[{"descRaw":"공진 장치 10<@ba.talpu>(+2)개 사용 가능(최대 10개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환","name":"공진 장치","desc":"공진 장치 10(+2)개 사용 가능(최대 10개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환"},{"descRaw":"함정 발동 시 도로시의 공격력 +2%, 최대 12<@ba.talpu>(+2)회 중첩","name":"몽상가","desc":"함정 발동 시 도로시의 공격력 +2%, 최대 12(+2)회 중첩"}],"modules":[{"name":"동화책","traitOverride":{"descRaw":"함정을 사용해 작전 지원, <@ba.kw>적이 있는 칸에 함정 배치 불가","moduleDescRaw":"20% 확률로 2배 대미지의 함정 설치","desc":"함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가","moduleDesc":"20% 확률로 2배 대미지의 함정 설치"}},{"name":"꿈속에서","traitOverride":{"descRaw":"<@ba.kw>배치 코스트가 더 저렴한 함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가, 동시 배치 가능한 함정 수량 증가","desc":"배치 코스트가 더 저렴한 함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가, 동시 배치 가능한 함정 수량 증가"},"talentChanges":[{"descRaw":"공진 장치 10<@ba.talpu>(+2)개 사용 가능(최대 13개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환","name":"공진 장치","desc":"공진 장치 10(+2)개 사용 가능(최대 13개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환"}]}]},"2/60/7/3":{"trait":{"descRaw":"함정을 사용해 작전 지원, <@ba.kw>적이 있는 칸에 함정 배치 불가","desc":"함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가"},"skills":[{"descRaw":"패시브 효과: 함정 발동 시 공격력의 <@ba.vup>370%에 해당하는 물리 대미지를 입히고 상대의 방어력 <@ba.vup>-30%, <@ba.vup>5초간 지속\n액티브 효과: 즉시 함정 1개 획득","name":"위험 목표 제거","desc":"패시브 효과: 함정 발동 시 공격력의 370%에 해당하는 물리 대미지를 입히고 상대의 방어력 -30%, 5초간 지속\n액티브 효과: 즉시 함정 1개 획득"},{"descRaw":"패시브 효과: 함정 발동 시 주변의 모든 목표에 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고 <@ba.vup>2.5초 동안 <$ba.root>속박, 만약 함정이 단 <@ba.vup>1명한테만 발동 시 <@ba.vup>5초 동안 <$ba.root>속박\n액티브 효과: 즉시 함정 1개 획득","name":"유사 지형 생성","desc":"패시브 효과: 함정 발동 시 주변의 모든 목표에 공격력의 260%에 해당하는 물리 대미지를 입히고 2.5초 동안 속박, 만약 함정이 단 1명한테만 발동 시 5초 동안 속박\n액티브 효과: 즉시 함정 1개 획득"},{"descRaw":"패시브 효과: 함정 발동 시 주변의 모든 목표에 공격력의 <@ba.vup>280%에 해당하는 마법 대미지를 입히고 <@ba.vup>3.5초 동안 <$ba.sluggish>정지시키며, 또한 범위 내 다른 공진 장치들은 지연 발동\n액티브 효과: 즉시 함정 1개 획득","name":"고속 공진 제거","desc":"패시브 효과: 함정 발동 시 주변의 모든 목표에 공격력의 280%에 해당하는 마법 대미지를 입히고 3.5초 동안 정지시키며, 또한 범위 내 다른 공진 장치들은 지연 발동\n액티브 효과: 즉시 함정 1개 획득"}],"talents":[{"descRaw":"공진 장치 10<@ba.talpu>(+2)개 사용 가능(최대 10개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환","name":"공진 장치","desc":"공진 장치 10(+2)개 사용 가능(최대 10개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환"},{"descRaw":"함정 발동 시 도로시의 공격력 +2%, 최대 12<@ba.talpu>(+2)회 중첩","name":"몽상가","desc":"함정 발동 시 도로시의 공격력 +2%, 최대 12(+2)회 중첩"}],"modules":[{"name":"동화책","traitOverride":{"descRaw":"함정을 사용해 작전 지원, <@ba.kw>적이 있는 칸에 함정 배치 불가","moduleDescRaw":"20% 확률로 2배 대미지의 함정 설치","desc":"함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가","moduleDesc":"20% 확률로 2배 대미지의 함정 설치"},"talentChanges":[{"descRaw":"함정 발동 시 도로시의 공격력 +4%, 최대 12<@ba.talpu>(+2)회 중첩","name":"몽상가","desc":"함정 발동 시 도로시의 공격력 +4%, 최대 12(+2)회 중첩"}]},{"name":"꿈속에서","traitOverride":{"descRaw":"<@ba.kw>배치 코스트가 더 저렴한 함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가, 동시 배치 가능한 함정 수량 증가","desc":"배치 코스트가 더 저렴한 함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가, 동시 배치 가능한 함정 수량 증가"},"talentChanges":[{"descRaw":"공진 장치 10<@ba.talpu>(+2)개 사용 가능(최대 13개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 3개 소환, 공진 장치 배치 시 50% 확률로 범위 내에 공진 장치 1개 추가 소환","name":"공진 장치","desc":"공진 장치 10(+2)개 사용 가능(최대 13개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 3개 소환, 공진 장치 배치 시 50% 확률로 범위 내에 공진 장치 1개 추가 소환"}]}]}}},"char_4055_bgsnow":{"name":"파죰카","subProfessionName":"헤비슈터","moduleNames":{"uniequip_001_bgsnow":{"name":"파죰카의 배지"},"uniequip_002_bgsnow":{"name":"타자기 리본"},"uniequip_003_bgsnow":{"name":"의식감"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"고정밀 근거리 사격 가능","desc":"고정밀 근거리 사격 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+35%, 공격 시 <@ba.vup>30% 확률로 해당 공격의 공격력이 <@ba.vup>145%로 증가\n<@ba.rem>무한 지속","name":"약강격","desc":"공격력 +35%, 공격 시 30% 확률로 해당 공격의 공격력이 145%로 증가\n무한 지속"},{"descRaw":"패시브 효과: 해당 스킬 선택 시 '타자기'의 재배치 시간이 <@ba.vup>65%까지 단축\n액티브 효과: 즉시 전방으로 3회 공격하며, 회당 공격력의 <@ba.vup>180%에 해당하는 물리 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"요약","desc":"패시브 효과: 해당 스킬 선택 시 '타자기'의 재배치 시간이 65%까지 단축\n액티브 효과: 즉시 전방으로 3회 공격하며, 회당 공격력의 180%에 해당하는 물리 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>감소, 공격할 때마다 공격력이 <@ba.vup>155%로 증가 (정면 3칸의 적에게는 <@ba.vup>185%로 증가)","name":"날카로운 스케치","desc":"공격 범위 확대, 공격 딜레이 감소, 공격할 때마다 공격력이 155%로 증가 (정면 3칸의 적에게는 185%로 증가)"}],"talents":[{"descRaw":"25초간 지속되는 '타자기' 배치 가능, '타자기'는 파죰카와 같은 스킬을 사용하지만, 별도의 재배치 시간 보유","name":"자동 타자기","desc":"25초간 지속되는 '타자기' 배치 가능, '타자기'는 파죰카와 같은 스킬을 사용하지만, 별도의 재배치 시간 보유"},{"descRaw":"'타자기'의 공격이 5<@ba.talpu>(+1)초간 목표의 방어력 -20%<@ba.talpu>(+2%), '타자기'가 파죰카 주변 4칸에 배치될 경우 효과가 25%<@ba.talpu>(+2%)로 증가","name":"약점 속기","desc":"'타자기'의 공격이 5(+1)초간 목표의 방어력 -20%(+2%), '타자기'가 파죰카 주변 4칸에 배치될 경우 효과가 25%(+2%)로 증가"}]},"2/60/7/1":{"trait":{"descRaw":"고정밀 근거리 사격 가능","desc":"고정밀 근거리 사격 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+50%, 공격 시 <@ba.vup>30% 확률로 해당 공격의 공격력이 <@ba.vup>160%로 증가\n<@ba.rem>무한 지속","name":"약강격","desc":"공격력 +50%, 공격 시 30% 확률로 해당 공격의 공격력이 160%로 증가\n무한 지속"},{"descRaw":"패시브 효과: 해당 스킬 선택 시 '타자기'의 재배치 시간이 <@ba.vup>60%까지 단축\n액티브 효과: 즉시 전방으로 3회 공격하며, 회당 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"요약","desc":"패시브 효과: 해당 스킬 선택 시 '타자기'의 재배치 시간이 60%까지 단축\n액티브 효과: 즉시 전방으로 3회 공격하며, 회당 공격력의 200%에 해당하는 물리 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>감소, 공격할 때마다 공격력이 <@ba.vup>170%로 증가 (정면 3칸의 적에게는 <@ba.vup>215%로 증가)","name":"날카로운 스케치","desc":"공격 범위 확대, 공격 딜레이 감소, 공격할 때마다 공격력이 170%로 증가 (정면 3칸의 적에게는 215%로 증가)"}],"talents":[{"descRaw":"25초간 지속되는 '타자기' 배치 가능, '타자기'는 파죰카와 같은 스킬을 사용하지만, 별도의 재배치 시간 보유","name":"자동 타자기","desc":"25초간 지속되는 '타자기' 배치 가능, '타자기'는 파죰카와 같은 스킬을 사용하지만, 별도의 재배치 시간 보유"},{"descRaw":"'타자기'의 공격이 5<@ba.talpu>(+1)초간 목표의 방어력 -20%<@ba.talpu>(+2%), '타자기'가 파죰카 주변 4칸에 배치될 경우 효과가 25%<@ba.talpu>(+2%)로 증가","name":"약점 속기","desc":"'타자기'의 공격이 5(+1)초간 목표의 방어력 -20%(+2%), '타자기'가 파죰카 주변 4칸에 배치될 경우 효과가 25%(+2%)로 증가"}],"modules":[{"name":"타자기 리본","traitOverride":{"descRaw":"고정밀 근거리 사격 가능","moduleDescRaw":"정면의 적 공격 시 공격력이 <@ba.kw>105%로 증가, 목표의 물리 회피 무시","desc":"고정밀 근거리 사격 가능","moduleDesc":"정면의 적 공격 시 공격력이 105%로 증가, 목표의 물리 회피 무시"}},{"name":"의식감","traitOverride":{"descRaw":"고정밀 근거리 사격 가능","moduleDescRaw":"재배치 시간 <@ba.kw>감소","desc":"고정밀 근거리 사격 가능","moduleDesc":"재배치 시간 감소"}}]},"2/60/7/3":{"trait":{"descRaw":"고정밀 근거리 사격 가능","desc":"고정밀 근거리 사격 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+50%, 공격 시 <@ba.vup>30% 확률로 해당 공격의 공격력이 <@ba.vup>160%로 증가\n<@ba.rem>무한 지속","name":"약강격","desc":"공격력 +50%, 공격 시 30% 확률로 해당 공격의 공격력이 160%로 증가\n무한 지속"},{"descRaw":"패시브 효과: 해당 스킬 선택 시 '타자기'의 재배치 시간이 <@ba.vup>60%까지 단축\n액티브 효과: 즉시 전방으로 3회 공격하며, 회당 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"요약","desc":"패시브 효과: 해당 스킬 선택 시 '타자기'의 재배치 시간이 60%까지 단축\n액티브 효과: 즉시 전방으로 3회 공격하며, 회당 공격력의 200%에 해당하는 물리 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>감소, 공격할 때마다 공격력이 <@ba.vup>170%로 증가 (정면 3칸의 적에게는 <@ba.vup>215%로 증가)","name":"날카로운 스케치","desc":"공격 범위 확대, 공격 딜레이 감소, 공격할 때마다 공격력이 170%로 증가 (정면 3칸의 적에게는 215%로 증가)"}],"talents":[{"descRaw":"25초간 지속되는 '타자기' 배치 가능, '타자기'는 파죰카와 같은 스킬을 사용하지만, 별도의 재배치 시간 보유","name":"자동 타자기","desc":"25초간 지속되는 '타자기' 배치 가능, '타자기'는 파죰카와 같은 스킬을 사용하지만, 별도의 재배치 시간 보유"},{"descRaw":"'타자기'의 공격이 5<@ba.talpu>(+1)초간 목표의 방어력 -20%<@ba.talpu>(+2%), '타자기'가 파죰카 주변 4칸에 배치될 경우 효과가 25%<@ba.talpu>(+2%)로 증가","name":"약점 속기","desc":"'타자기'의 공격이 5(+1)초간 목표의 방어력 -20%(+2%), '타자기'가 파죰카 주변 4칸에 배치될 경우 효과가 25%(+2%)로 증가"}],"modules":[{"name":"타자기 리본","traitOverride":{"descRaw":"고정밀 근거리 사격 가능","moduleDescRaw":"정면의 적 공격 시 공격력이 <@ba.kw>105%로 증가, 목표의 물리 회피 무시","desc":"고정밀 근거리 사격 가능","moduleDesc":"정면의 적 공격 시 공격력이 105%로 증가, 목표의 물리 회피 무시"},"talentChanges":[{"descRaw":"25초간 지속되는 더 강력한 '타자기' 배치 가능, '타자기'는 파죰카와 같은 스킬을 사용하지만, 별도의 재배치 시간 보유","name":"자동 타자기","desc":"25초간 지속되는 더 강력한 '타자기' 배치 가능, '타자기'는 파죰카와 같은 스킬을 사용하지만, 별도의 재배치 시간 보유"}]},{"name":"의식감","traitOverride":{"descRaw":"고정밀 근거리 사격 가능","moduleDescRaw":"재배치 시간 <@ba.kw>감소","desc":"고정밀 근거리 사격 가능","moduleDesc":"재배치 시간 감소"},"talentChanges":[{"descRaw":"'타자기'의 공격이 5<@ba.talpu>(+1)초간 목표의 방어력 -30%<@ba.talpu>(+2%), '타자기'가 파죰카 주변 8칸에 배치될 경우 효과가 35%<@ba.talpu>(+2%)로 증가","name":"약점 속기","desc":"'타자기'의 공격이 5(+1)초간 목표의 방어력 -30%(+2%), '타자기'가 파죰카 주변 8칸에 배치될 경우 효과가 35%(+2%)로 증가"}]}]}}},"char_4065_judge":{"name":"페넌스","subProfessionName":"저거너트","moduleNames":{"uniequip_001_judge":{"name":"페넌스의 배지"},"uniequip_002_judge":{"name":"계속되는 가시밭길"},"uniequip_003_judge":{"name":"'무죄'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","desc":"아군의 치료를 받을 수 없음"},"skills":[{"descRaw":"다음 공격이 추가로 공격력의 <@ba.vup>160%에 해당하는 마법 대미지를 입힘\n<$ba.charged>차지 추가 효과: 공격 시 공격력이 <@ba.vup>180%로 증가, 목표를 <@ba.vup>3초간 기절시킴","name":"최종 판결","desc":"다음 공격이 추가로 공격력의 160%에 해당하는 마법 대미지를 입힘\n차지 추가 효과: 공격 시 공격력이 180%로 증가, 목표를 3초간 기절시킴"},{"descRaw":"공격 중지, <@ba.vup>40%의 <$ba.protect>가호 효과 획득, 주변의 모든 지상 적에게 초당 공격력의 <@ba.vup>90%에 해당하는 마법 대미지를 입히고, 스킬 지속 시간 동안 제1재능의 <$ba.barrier>보호막 획득 효과가 <@ba.vup>60% 증가","name":"결의에 찬 고행","desc":"공격 중지, 40%의 가호 효과 획득, 주변의 모든 지상 적에게 초당 공격력의 90%에 해당하는 마법 대미지를 입히고, 스킬 지속 시간 동안 제1재능의 보호막 획득 효과가 60% 증가"},{"descRaw":"즉시 최대 HP <@ba.vup>70%의 <$ba.barrier>보호막 획득, 공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+260%, 적에게 더 쉽게 피격됨","name":"고난 극복","desc":"즉시 최대 HP 70%의 보호막 획득, 공격 딜레이 증가, 공격력 +260%, 적에게 더 쉽게 피격됨"}],"talents":[{"descRaw":"배치 즉시 최대 HP 55%<@ba.talpu>(+5%)의 <$ba.barrier>보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 10%의 <$ba.barrier>보호막 획득 (최대 300%)","name":"율법 수호자","desc":"배치 즉시 최대 HP 55%(+5%)의 보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 10%의 보호막 획득 (최대 300%)"},{"descRaw":"자신이 생성한 <$ba.barrier>보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 53%<@ba.talpu>(+3%)에 해당하는 마법 대미지를 입힘","name":"가시의 고리","desc":"자신이 생성한 보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 53%(+3%)에 해당하는 마법 대미지를 입힘"}]},"2/60/7/1":{"trait":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","desc":"아군의 치료를 받을 수 없음"},"skills":[{"descRaw":"다음 공격이 추가로 공격력의 <@ba.vup>180%에 해당하는 마법 대미지를 입힘\n<$ba.charged>차지 추가 효과: 공격 시 공격력이 <@ba.vup>180%로 증가, 목표를 <@ba.vup>3초간 기절시킴","name":"최종 판결","desc":"다음 공격이 추가로 공격력의 180%에 해당하는 마법 대미지를 입힘\n차지 추가 효과: 공격 시 공격력이 180%로 증가, 목표를 3초간 기절시킴"},{"descRaw":"공격 중지, <@ba.vup>50%의 <$ba.protect>가호 효과 획득, 주변의 모든 지상 적에게 초당 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히고, 스킬 지속 시간 동안 제1재능의 <$ba.barrier>보호막 획득 효과가 <@ba.vup>80% 증가","name":"결의에 찬 고행","desc":"공격 중지, 50%의 가호 효과 획득, 주변의 모든 지상 적에게 초당 공격력의 110%에 해당하는 마법 대미지를 입히고, 스킬 지속 시간 동안 제1재능의 보호막 획득 효과가 80% 증가"},{"descRaw":"즉시 최대 HP <@ba.vup>100%의 <$ba.barrier>보호막 획득, 공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+320%, 적에게 더 쉽게 피격됨","name":"고난 극복","desc":"즉시 최대 HP 100%의 보호막 획득, 공격 딜레이 증가, 공격력 +320%, 적에게 더 쉽게 피격됨"}],"talents":[{"descRaw":"배치 즉시 최대 HP 55%<@ba.talpu>(+5%)의 <$ba.barrier>보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 10%의 <$ba.barrier>보호막 획득 (최대 300%)","name":"율법 수호자","desc":"배치 즉시 최대 HP 55%(+5%)의 보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 10%의 보호막 획득 (최대 300%)"},{"descRaw":"자신이 생성한 <$ba.barrier>보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 53%<@ba.talpu>(+3%)에 해당하는 마법 대미지를 입힘","name":"가시의 고리","desc":"자신이 생성한 보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 53%(+3%)에 해당하는 마법 대미지를 입힘"}],"modules":[{"name":"계속되는 가시밭길","traitOverride":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","moduleDescRaw":"자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소","desc":"아군의 치료를 받을 수 없음","moduleDesc":"자신이 저지한 적으로부터 받는 대미지가 15% 감소"}},{"name":"'무죄'","traitOverride":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","moduleDescRaw":"주변 8칸에 아군 오퍼레이터가 없을 시 공격력, 방어력 <@ba.kw>+8%","desc":"아군의 치료를 받을 수 없음","moduleDesc":"주변 8칸에 아군 오퍼레이터가 없을 시 공격력, 방어력 +8%"}}]},"2/60/7/3":{"trait":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","desc":"아군의 치료를 받을 수 없음"},"skills":[{"descRaw":"다음 공격이 추가로 공격력의 <@ba.vup>180%에 해당하는 마법 대미지를 입힘\n<$ba.charged>차지 추가 효과: 공격 시 공격력이 <@ba.vup>180%로 증가, 목표를 <@ba.vup>3초간 기절시킴","name":"최종 판결","desc":"다음 공격이 추가로 공격력의 180%에 해당하는 마법 대미지를 입힘\n차지 추가 효과: 공격 시 공격력이 180%로 증가, 목표를 3초간 기절시킴"},{"descRaw":"공격 중지, <@ba.vup>50%의 <$ba.protect>가호 효과 획득, 주변의 모든 지상 적에게 초당 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히고, 스킬 지속 시간 동안 제1재능의 <$ba.barrier>보호막 획득 효과가 <@ba.vup>80% 증가","name":"결의에 찬 고행","desc":"공격 중지, 50%의 가호 효과 획득, 주변의 모든 지상 적에게 초당 공격력의 110%에 해당하는 마법 대미지를 입히고, 스킬 지속 시간 동안 제1재능의 보호막 획득 효과가 80% 증가"},{"descRaw":"즉시 최대 HP <@ba.vup>100%의 <$ba.barrier>보호막 획득, 공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+320%, 적에게 더 쉽게 피격됨","name":"고난 극복","desc":"즉시 최대 HP 100%의 보호막 획득, 공격 딜레이 증가, 공격력 +320%, 적에게 더 쉽게 피격됨"}],"talents":[{"descRaw":"배치 즉시 최대 HP 55%<@ba.talpu>(+5%)의 <$ba.barrier>보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 10%의 <$ba.barrier>보호막 획득 (최대 300%)","name":"율법 수호자","desc":"배치 즉시 최대 HP 55%(+5%)의 보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 10%의 보호막 획득 (최대 300%)"},{"descRaw":"자신이 생성한 <$ba.barrier>보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 53%<@ba.talpu>(+3%)에 해당하는 마법 대미지를 입힘","name":"가시의 고리","desc":"자신이 생성한 보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 53%(+3%)에 해당하는 마법 대미지를 입힘"}],"modules":[{"name":"계속되는 가시밭길","traitOverride":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","moduleDescRaw":"자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소","desc":"아군의 치료를 받을 수 없음","moduleDesc":"자신이 저지한 적으로부터 받는 대미지가 15% 감소"},"talentChanges":[{"descRaw":"배치 즉시 최대 HP 75%<@ba.talpu>(+5%)의 <$ba.barrier>보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 12%의 <$ba.barrier>보호막 획득 (최대 300%)","name":"율법 수호자","desc":"배치 즉시 최대 HP 75%(+5%)의 보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 12%의 보호막 획득 (최대 300%)"}]},{"name":"'무죄'","traitOverride":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","moduleDescRaw":"주변 8칸에 아군 오퍼레이터가 없을 시 공격력, 방어력 <@ba.kw>+8%","desc":"아군의 치료를 받을 수 없음","moduleDesc":"주변 8칸에 아군 오퍼레이터가 없을 시 공격력, 방어력 +8%"},"talentChanges":[{"descRaw":"자신이 생성한 <$ba.barrier>보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 61%<@ba.talpu>(+3%)에 해당하는 마법 대미지를 입힘","name":"가시의 고리","desc":"자신이 생성한 보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 61%(+3%)에 해당하는 마법 대미지를 입힘"}]}]}}},"char_4072_ironmn":{"name":"스테인리스","subProfessionName":"기능공","moduleNames":{"uniequip_001_ironmn":{"name":"스테인리스의 배지"},"uniequip_002_ironmn":{"name":"글룸핀서호 - 크롤러"},"uniequip_003_ironmn":{"name":"하이버리의 낙인"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원"},"skills":[{"descRaw":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 공격력 <@ba.vup>+12%\n스킬 발동 시 지원 장치 1대 획득, 공격 시 공격력의 <@ba.vup>140%에 해당하는 물리 대미지를 입히고, 장치 효과가 <@ba.vup>2.5배로 증가\n<@ba.rem>스킬 종료 시 전장의 모든 장치 소멸","name":"극한 화력","desc":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 공격력 +12%\n스킬 발동 시 지원 장치 1대 획득, 공격 시 공격력의 140%에 해당하는 물리 대미지를 입히고, 장치 효과가 2.5배로 증가\n스킬 종료 시 전장의 모든 장치 소멸"},{"descRaw":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 SP를 3.5초마다 <@ba.vup>+1\n스킬 발동 시 공격력 <@ba.vup>+25%, 방어력 <@ba.vup>+25%, 저지하고 있는 모든 적 동시 공격, 장치가 <@ba.vup>2.5초마다 목표의 SP <@ba.vup>+1 상태로 강화, 단 장치의 HP 소모가 2배로 증가\n<@ba.rem>스킬 종료 시 장치 1대 획득","name":"고효율 보급","desc":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 SP를 3.5초마다 +1\n스킬 발동 시 공격력 +25%, 방어력 +25%, 저지하고 있는 모든 적 동시 공격, 장치가 2.5초마다 목표의 SP +1 상태로 강화, 단 장치의 HP 소모가 2배로 증가\n스킬 종료 시 장치 1대 획득"},{"descRaw":"해당 스킬 선택 시 장치가 아군의 공격을 받지만 대미지는 입지 않으며, 스킬을 통해 광역 물리 대미지를 입히고, 자신은 HP 소모\n스킬 발동 시 장치 1대 획득, 공격력 <@ba.vup>+25%, 공격 속도 <@ba.vup>+25","name":"글룸핀서호 - 프로토타입","desc":"해당 스킬 선택 시 장치가 아군의 공격을 받지만 대미지는 입지 않으며, 스킬을 통해 광역 물리 대미지를 입히고, 자신은 HP 소모\n스킬 발동 시 장치 1대 획득, 공격력 +25%, 공격 속도 +25"}],"talents":[{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경","name":"전장 엔지니어","desc":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경"},{"descRaw":"주변 8칸에 배치된 지원 장치가 파괴될 경우, 스테인리스가 80%<@ba.talpu>(+10%) 확률로 지원 장치 1대 회수","name":"경비 절약","desc":"주변 8칸에 배치된 지원 장치가 파괴될 경우, 스테인리스가 80%(+10%) 확률로 지원 장치 1대 회수"}]},"2/60/7/1":{"trait":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원"},"skills":[{"descRaw":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 공격력 <@ba.vup>+12%\n스킬 발동 시 지원 장치 1대 획득, 공격 시 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입히고, 장치 효과가 <@ba.vup>3배로 증가\n<@ba.rem>스킬 종료 시 전장의 모든 장치 소멸","name":"극한 화력","desc":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 공격력 +12%\n스킬 발동 시 지원 장치 1대 획득, 공격 시 공격력의 170%에 해당하는 물리 대미지를 입히고, 장치 효과가 3배로 증가\n스킬 종료 시 전장의 모든 장치 소멸"},{"descRaw":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 SP를 3.5초마다 <@ba.vup>+1\n스킬 발동 시 공격력 <@ba.vup>+40%, 방어력 <@ba.vup>+40%, 저지하고 있는 모든 적 동시 공격, 장치가 <@ba.vup>2초마다 목표의 SP <@ba.vup>+1 상태로 강화, 단 장치의 HP 소모가 2배로 증가\n<@ba.rem>스킬 종료 시 장치 1대 획득","name":"고효율 보급","desc":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 SP를 3.5초마다 +1\n스킬 발동 시 공격력 +40%, 방어력 +40%, 저지하고 있는 모든 적 동시 공격, 장치가 2초마다 목표의 SP +1 상태로 강화, 단 장치의 HP 소모가 2배로 증가\n스킬 종료 시 장치 1대 획득"},{"descRaw":"해당 스킬 선택 시 장치가 아군의 공격을 받지만 대미지는 입지 않으며, 스킬을 통해 광역 물리 대미지를 입히고, 자신은 HP 소모\n스킬 발동 시 장치 1대 획득, 공격력 <@ba.vup>+40%, 공격 속도 <@ba.vup>+40","name":"글룸핀서호 - 프로토타입","desc":"해당 스킬 선택 시 장치가 아군의 공격을 받지만 대미지는 입지 않으며, 스킬을 통해 광역 물리 대미지를 입히고, 자신은 HP 소모\n스킬 발동 시 장치 1대 획득, 공격력 +40%, 공격 속도 +40"}],"talents":[{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경","name":"전장 엔지니어","desc":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경"},{"descRaw":"주변 8칸에 배치된 지원 장치가 파괴될 경우, 스테인리스가 80%<@ba.talpu>(+10%) 확률로 지원 장치 1대 회수","name":"경비 절약","desc":"주변 8칸에 배치된 지원 장치가 파괴될 경우, 스테인리스가 80%(+10%) 확률로 지원 장치 1대 회수"}],"modules":[{"name":"글룸핀서호 - 크롤러","traitOverride":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDescRaw":"<지원 장치>의 최대 보유 수량 <@ba.kw>+1, 배치 코스트 <@ba.kw>감소","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDesc":"<지원 장치>의 최대 보유 수량 +1, 배치 코스트 감소"}},{"name":"하이버리의 낙인","traitOverride":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDescRaw":"<지원 장치>의 재배치 시간 <@ba.kw>감소","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDesc":"<지원 장치>의 재배치 시간 감소"}}]},"2/60/7/3":{"trait":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원"},"skills":[{"descRaw":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 공격력 <@ba.vup>+12%\n스킬 발동 시 지원 장치 1대 획득, 공격 시 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입히고, 장치 효과가 <@ba.vup>3배로 증가\n<@ba.rem>스킬 종료 시 전장의 모든 장치 소멸","name":"극한 화력","desc":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 공격력 +12%\n스킬 발동 시 지원 장치 1대 획득, 공격 시 공격력의 170%에 해당하는 물리 대미지를 입히고, 장치 효과가 3배로 증가\n스킬 종료 시 전장의 모든 장치 소멸"},{"descRaw":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 SP를 3.5초마다 <@ba.vup>+1\n스킬 발동 시 공격력 <@ba.vup>+40%, 방어력 <@ba.vup>+40%, 저지하고 있는 모든 적 동시 공격, 장치가 <@ba.vup>2초마다 목표의 SP <@ba.vup>+1 상태로 강화, 단 장치의 HP 소모가 2배로 증가\n<@ba.rem>스킬 종료 시 장치 1대 획득","name":"고효율 보급","desc":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 SP를 3.5초마다 +1\n스킬 발동 시 공격력 +40%, 방어력 +40%, 저지하고 있는 모든 적 동시 공격, 장치가 2초마다 목표의 SP +1 상태로 강화, 단 장치의 HP 소모가 2배로 증가\n스킬 종료 시 장치 1대 획득"},{"descRaw":"해당 스킬 선택 시 장치가 아군의 공격을 받지만 대미지는 입지 않으며, 스킬을 통해 광역 물리 대미지를 입히고, 자신은 HP 소모\n스킬 발동 시 장치 1대 획득, 공격력 <@ba.vup>+40%, 공격 속도 <@ba.vup>+40","name":"글룸핀서호 - 프로토타입","desc":"해당 스킬 선택 시 장치가 아군의 공격을 받지만 대미지는 입지 않으며, 스킬을 통해 광역 물리 대미지를 입히고, 자신은 HP 소모\n스킬 발동 시 장치 1대 획득, 공격력 +40%, 공격 속도 +40"}],"talents":[{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경","name":"전장 엔지니어","desc":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경"},{"descRaw":"주변 8칸에 배치된 지원 장치가 파괴될 경우, 스테인리스가 80%<@ba.talpu>(+10%) 확률로 지원 장치 1대 회수","name":"경비 절약","desc":"주변 8칸에 배치된 지원 장치가 파괴될 경우, 스테인리스가 80%(+10%) 확률로 지원 장치 1대 회수"}],"modules":[{"name":"글룸핀서호 - 크롤러","traitOverride":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDescRaw":"<지원 장치>의 최대 보유 수량 <@ba.kw>+1, 배치 코스트 <@ba.kw>감소","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDesc":"<지원 장치>의 최대 보유 수량 +1, 배치 코스트 감소"},"talentChanges":[{"descRaw":"주변 8칸에 지원 장치 배치 시 스테인리스의 SP 회복 속도 +0.2/초, 배치된 지원 장치가 파괴될 경우, 스테인리스가 100%<@ba.talpu>(+10%) 확률로 지원 장치 1대 회수","name":"경비 절약","desc":"주변 8칸에 지원 장치 배치 시 스테인리스의 SP 회복 속도 +0.2/초, 배치된 지원 장치가 파괴될 경우, 스테인리스가 100%(+10%) 확률로 지원 장치 1대 회수"}]},{"name":"하이버리의 낙인","traitOverride":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDescRaw":"<지원 장치>의 재배치 시간 <@ba.kw>감소","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDesc":"<지원 장치>의 재배치 시간 감소"},"talentChanges":[{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경, 재능 효과를 받은 오퍼레이터의 공격 속도 +6 (스킬 영향을 받지 않음)","name":"전장 엔지니어","desc":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경, 재능 효과를 받은 오퍼레이터의 공격 속도 +6 (스킬 영향을 받지 않음)"}]}]}}},"char_4080_lin":{"name":"린","subProfessionName":"진법 캐스터","moduleNames":{"uniequip_001_lin":{"name":"린의 배지"},"uniequip_002_lin":{"name":"'슬기로움'"},"uniequip_003_lin":{"name":"'정과 의'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"skills":[{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+25%, 공격 시 목표를 <@ba.vup>0.8초간 <$ba.sluggish>정지","name":"영롱","desc":"초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 소폭 증가, 공격력 +25%, 공격 시 목표를 0.8초간 정지"},{"descRaw":"공격 속도 <@ba.vup>+50, 적에게 쉽게 피격되지 않으며, 스킬 지속 시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용","name":"비호","desc":"공격 속도 +50, 적에게 쉽게 피격되지 않으며, 스킬 지속 시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용"},{"descRaw":"공격력 <@ba.vup>+125%, 공격 범위 및 유리 장벽의 대미지 범위 <@ba.vup>확대, 유리 장벽의 대미지 한계치가 <@ba.vup>2배로 증가, 공격 시 적을 쓰러뜨리면 유리 장벽이 파괴와 동시에 다시 생성\n<@ba.rem>수동 종료 가능","name":"유광 작렬","desc":"공격력 +125%, 공격 범위 및 유리 장벽의 대미지 범위 확대, 유리 장벽의 대미지 한계치가 2배로 증가, 공격 시 적을 쓰러뜨리면 유리 장벽이 파괴와 동시에 다시 생성\n수동 종료 가능"}],"talents":[{"descRaw":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 110%<@ba.talpu>(+10%)에 해당하는 마법 대미지를 입히며 상대를 1초간 <$ba.stun>기절, 유리 장벽은 8초 후 다시 생성","name":"만전지책","desc":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 110%(+10%)에 해당하는 마법 대미지를 입히며 상대를 1초간 기절, 유리 장벽은 8초 후 다시 생성"},{"descRaw":"공격을 받을 시 55%<@ba.talpu>(+5%) 확률로 SP +1","name":"감춰버린 빛","desc":"공격을 받을 시 55%(+5%) 확률로 SP +1"}]},"2/60/7/1":{"trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"skills":[{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+40%, 공격 시 목표를 <@ba.vup>0.9초간 <$ba.sluggish>정지","name":"영롱","desc":"초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 소폭 증가, 공격력 +40%, 공격 시 목표를 0.9초간 정지"},{"descRaw":"공격 속도 <@ba.vup>+90, 적에게 쉽게 피격되지 않으며, 스킬 지속 시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용","name":"비호","desc":"공격 속도 +90, 적에게 쉽게 피격되지 않으며, 스킬 지속 시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용"},{"descRaw":"공격력 <@ba.vup>+160%, 공격 범위 및 유리 장벽의 대미지 범위 <@ba.vup>확대, 유리 장벽의 대미지 한계치가 <@ba.vup>2.5배로 증가, 공격 시 적을 쓰러뜨리면 유리 장벽이 파괴와 동시에 다시 생성\n<@ba.rem>수동 종료 가능","name":"유광 작렬","desc":"공격력 +160%, 공격 범위 및 유리 장벽의 대미지 범위 확대, 유리 장벽의 대미지 한계치가 2.5배로 증가, 공격 시 적을 쓰러뜨리면 유리 장벽이 파괴와 동시에 다시 생성\n수동 종료 가능"}],"talents":[{"descRaw":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 110%<@ba.talpu>(+10%)에 해당하는 마법 대미지를 입히며 상대를 1초간 <$ba.stun>기절, 유리 장벽은 8초 후 다시 생성","name":"만전지책","desc":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 110%(+10%)에 해당하는 마법 대미지를 입히며 상대를 1초간 기절, 유리 장벽은 8초 후 다시 생성"},{"descRaw":"공격을 받을 시 55%<@ba.talpu>(+5%) 확률로 SP +1","name":"감춰버린 빛","desc":"공격을 받을 시 55%(+5%) 확률로 SP +1"}],"modules":[{"name":"'슬기로움'","traitOverride":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 <@ba.kw>증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"}},{"name":"'정과 의'","traitOverride":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"범위 내 적이 많을수록 대미지 증가 (최대 <@ba.kw>15% 증가)","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘","moduleDesc":"범위 내 적이 많을수록 대미지 증가 (최대 15% 증가)"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"skills":[{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+40%, 공격 시 목표를 <@ba.vup>0.9초간 <$ba.sluggish>정지","name":"영롱","desc":"초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 소폭 증가, 공격력 +40%, 공격 시 목표를 0.9초간 정지"},{"descRaw":"공격 속도 <@ba.vup>+90, 적에게 쉽게 피격되지 않으며, 스킬 지속 시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용","name":"비호","desc":"공격 속도 +90, 적에게 쉽게 피격되지 않으며, 스킬 지속 시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용"},{"descRaw":"공격력 <@ba.vup>+160%, 공격 범위 및 유리 장벽의 대미지 범위 <@ba.vup>확대, 유리 장벽의 대미지 한계치가 <@ba.vup>2.5배로 증가, 공격 시 적을 쓰러뜨리면 유리 장벽이 파괴와 동시에 다시 생성\n<@ba.rem>수동 종료 가능","name":"유광 작렬","desc":"공격력 +160%, 공격 범위 및 유리 장벽의 대미지 범위 확대, 유리 장벽의 대미지 한계치가 2.5배로 증가, 공격 시 적을 쓰러뜨리면 유리 장벽이 파괴와 동시에 다시 생성\n수동 종료 가능"}],"talents":[{"descRaw":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 110%<@ba.talpu>(+10%)에 해당하는 마법 대미지를 입히며 상대를 1초간 <$ba.stun>기절, 유리 장벽은 8초 후 다시 생성","name":"만전지책","desc":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 110%(+10%)에 해당하는 마법 대미지를 입히며 상대를 1초간 기절, 유리 장벽은 8초 후 다시 생성"},{"descRaw":"공격을 받을 시 55%<@ba.talpu>(+5%) 확률로 SP +1","name":"감춰버린 빛","desc":"공격을 받을 시 55%(+5%) 확률로 SP +1"}],"modules":[{"name":"'슬기로움'","traitOverride":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 <@ba.kw>증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"talentChanges":[{"descRaw":"공격을 받을 시 80%<@ba.talpu>(+5%) 확률로 SP +2","name":"감춰버린 빛","desc":"공격을 받을 시 80%(+5%) 확률로 SP +2"}]},{"name":"'정과 의'","traitOverride":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"범위 내 적이 많을수록 대미지 증가 (최대 <@ba.kw>15% 증가)","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘","moduleDesc":"범위 내 적이 많을수록 대미지 증가 (최대 15% 증가)"},"talentChanges":[null,{"descRaw":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 120%<@ba.talpu>(+10%)에 해당하는 마법 대미지를 입히며 상대를 1초간 <$ba.stun>기절, 유리 장벽은 6초 후 다시 생성","name":"만전지책","desc":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 120%(+10%)에 해당하는 마법 대미지를 입히며 상대를 1초간 기절, 유리 장벽은 6초 후 다시 생성"}]}]}}},"char_4088_hodrer":{"name":"외드레르","subProfessionName":"대검사","moduleNames":{"uniequip_001_hodrer":{"name":"외드레르의 배지"},"uniequip_002_hodrer":{"name":"새로운 삶"},"uniequip_003_hodrer":{"name":"필적"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>180%에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 <@ba.vup>15%만큼 회복","name":"꺼지지 않는 칼날의 불","desc":"다음 공격이 공격력의 180%에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 15%만큼 회복"},{"descRaw":"패시브 효과: 공격력 <@ba.vup>+16%\n<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <@ba.vdown>소폭 증가, 저지 가능 수 <@ba.vup>+1, 공격 시 목표를 <@ba.vup>1초간 <$ba.stun>기절시킴","name":"잿불의 중임","desc":"패시브 효과: 공격력 +16%\n초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 소폭 증가, 저지 가능 수 +1, 공격 시 목표를 1초간 기절시킴"},{"descRaw":"초당 HP <@ba.vdown>100 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 <@ba.vup>200의 트루 대미지를 입히며, 공격 거리 <@ba.vup>+1, 최대 HP <@ba.vup>+30%, 공격력 <@ba.vup>+60%, 공격할 때마다 최대 HP의 <@ba.vup>5%만큼 회복, 동시에 <@ba.vup>25% 확률로 목표를 <@ba.vup>3초간 <$ba.stun>기절시킴","name":"죽음의 연기","desc":"초당 HP 100 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 200의 트루 대미지를 입히며, 공격 거리 +1, 최대 HP +30%, 공격력 +60%, 공격할 때마다 최대 HP의 5%만큼 회복, 동시에 25% 확률로 목표를 3초간 기절시킴"}],"talents":[{"descRaw":"공격 시 공격력이 110%로 증가, <$ba.stun>기절 또는 <$ba.root>속박 상태의 적 공격 시 공격력이 140%로 증가","name":"적시 출격","desc":"공격 시 공격력이 110%로 증가, 기절 또는 속박 상태의 적 공격 시 공격력이 140%로 증가"},{"descRaw":"자신과 후방 1칸에 있는 아군이 21%<@ba.talpu>(+3%)의 <$ba.protect>가호 효과 획득","name":"잔불의 망토","desc":"자신과 후방 1칸에 있는 아군이 21%(+3%)의 가호 효과 획득"}]},"2/60/7/1":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 <@ba.vup>20%만큼 회복","name":"꺼지지 않는 칼날의 불","desc":"다음 공격이 공격력의 200%에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 20%만큼 회복"},{"descRaw":"패시브 효과: 공격력 <@ba.vup>+28%\n<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <@ba.vdown>소폭 증가, 저지 가능 수 <@ba.vup>+1, 공격 시 목표를 <@ba.vup>1초간 <$ba.stun>기절시킴","name":"잿불의 중임","desc":"패시브 효과: 공격력 +28%\n초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 소폭 증가, 저지 가능 수 +1, 공격 시 목표를 1초간 기절시킴"},{"descRaw":"초당 HP <@ba.vdown>100 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 <@ba.vup>200의 트루 대미지를 입히며, 공격 거리 <@ba.vup>+1, 최대 HP <@ba.vup>+45%, 공격력 <@ba.vup>+90%, 공격할 때마다 최대 HP의 <@ba.vup>5%만큼 회복, 동시에 <@ba.vup>25% 확률로 목표를 <@ba.vup>4초간 <$ba.stun>기절시킴","name":"죽음의 연기","desc":"초당 HP 100 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 200의 트루 대미지를 입히며, 공격 거리 +1, 최대 HP +45%, 공격력 +90%, 공격할 때마다 최대 HP의 5%만큼 회복, 동시에 25% 확률로 목표를 4초간 기절시킴"}],"talents":[{"descRaw":"공격 시 공격력이 110%로 증가, <$ba.stun>기절 또는 <$ba.root>속박 상태의 적 공격 시 공격력이 140%로 증가","name":"적시 출격","desc":"공격 시 공격력이 110%로 증가, 기절 또는 속박 상태의 적 공격 시 공격력이 140%로 증가"},{"descRaw":"자신과 후방 1칸에 있는 아군이 21%<@ba.talpu>(+3%)의 <$ba.protect>가호 효과 획득","name":"잔불의 망토","desc":"자신과 후방 1칸에 있는 아군이 21%(+3%)의 가호 효과 획득"}],"modules":[{"name":"새로운 삶","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"받는 치료 효과 <@ba.kw>+20%","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"받는 치료 효과 +20%"}},{"name":"필적","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"저지당한 적에게 입히는 대미지가 <@ba.kw>110%로 증가","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"저지당한 적에게 입히는 대미지가 110%로 증가"}}]},"2/60/7/3":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 <@ba.vup>20%만큼 회복","name":"꺼지지 않는 칼날의 불","desc":"다음 공격이 공격력의 200%에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 20%만큼 회복"},{"descRaw":"패시브 효과: 공격력 <@ba.vup>+28%\n<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <@ba.vdown>소폭 증가, 저지 가능 수 <@ba.vup>+1, 공격 시 목표를 <@ba.vup>1초간 <$ba.stun>기절시킴","name":"잿불의 중임","desc":"패시브 효과: 공격력 +28%\n초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 소폭 증가, 저지 가능 수 +1, 공격 시 목표를 1초간 기절시킴"},{"descRaw":"초당 HP <@ba.vdown>100 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 <@ba.vup>200의 트루 대미지를 입히며, 공격 거리 <@ba.vup>+1, 최대 HP <@ba.vup>+45%, 공격력 <@ba.vup>+90%, 공격할 때마다 최대 HP의 <@ba.vup>5%만큼 회복, 동시에 <@ba.vup>25% 확률로 목표를 <@ba.vup>4초간 <$ba.stun>기절시킴","name":"죽음의 연기","desc":"초당 HP 100 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 200의 트루 대미지를 입히며, 공격 거리 +1, 최대 HP +45%, 공격력 +90%, 공격할 때마다 최대 HP의 5%만큼 회복, 동시에 25% 확률로 목표를 4초간 기절시킴"}],"talents":[{"descRaw":"공격 시 공격력이 110%로 증가, <$ba.stun>기절 또는 <$ba.root>속박 상태의 적 공격 시 공격력이 140%로 증가","name":"적시 출격","desc":"공격 시 공격력이 110%로 증가, 기절 또는 속박 상태의 적 공격 시 공격력이 140%로 증가"},{"descRaw":"자신과 후방 1칸에 있는 아군이 21%<@ba.talpu>(+3%)의 <$ba.protect>가호 효과 획득","name":"잔불의 망토","desc":"자신과 후방 1칸에 있는 아군이 21%(+3%)의 가호 효과 획득"}],"modules":[{"name":"새로운 삶","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"받는 치료 효과 <@ba.kw>+20%","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"받는 치료 효과 +20%"},"talentChanges":[{"descRaw":"자신과 후방 1칸에 있는 아군이 31%<@ba.talpu>(+3%)의 <$ba.protect>가호 효과 획득, 적에게 입히는 물리 대미지 +10%","name":"잔불의 망토","desc":"자신과 후방 1칸에 있는 아군이 31%(+3%)의 가호 효과 획득, 적에게 입히는 물리 대미지 +10%"}]},{"name":"필적","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"저지당한 적에게 입히는 대미지가 <@ba.kw>110%로 증가","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"저지당한 적에게 입히는 대미지가 110%로 증가"},"talentChanges":[{"descRaw":"공격 시 공격력이 130%로 증가, <$ba.stun>기절 또는 <$ba.root>속박 상태의 적 공격 시 공격력이 160%로 증가, 저지한 적에게 최초로 대미지를 입힐 시 상대를 2.5초간 <$ba.stun>기절시킴","name":"적시 출격","desc":"공격 시 공격력이 130%로 증가, 기절 또는 속박 상태의 적 공격 시 공격력이 160%로 증가, 저지한 적에게 최초로 대미지를 입힐 시 상대를 2.5초간 기절시킴"}]}]}}},"char_4098_vvana":{"name":"비비아나","subProfessionName":"아츠 파이터","moduleNames":{"uniequip_001_vvana":{"name":"비비아나의 배지"},"uniequip_002_vvana":{"name":"눈이 닿지 않는 곳"},"uniequip_003_vvana":{"name":"'마지막 한 줄'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>155%로 증가, 공격이 2연 공격으로 변경\n<$ba.charged>차지의 추가 효과: 공격 거리 <@ba.vup>+2, 공격이 3연 공격으로 변경","name":"찰나의 그림자 칼날","desc":"다음 공격의 공격력이 155%로 증가, 공격이 2연 공격으로 변경\n차지의 추가 효과: 공격 거리 +2, 공격이 3연 공격으로 변경"},{"descRaw":"공격력 <@ba.vup>+20%, 방어력 <@ba.vup>+80%, 저지 가능 수 <@ba.vup>+1, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 <@ba.vup>20% 확률로 <@ba.vup>130% 공격력의 2연 공격으로 변경, 목표의 공격 속도 <@ba.vup>25 <$ba.steal>탈취 (최대 25, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)","name":"촛불의 그림자","desc":"공격력 +20%, 방어력 +80%, 저지 가능 수 +1, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 20% 확률로 130% 공격력의 2연 공격으로 변경, 목표의 공격 속도 25 탈취 (최대 25, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+55%, 방어력 <@ba.vup>+40%, 마법 저항 <@ba.vup>+15, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 <@ba.vup>1.8배로 증가, 정예 또는 리더 적 우선 공격\n<@ba.rem>2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장","name":"'명멸'","desc":"공격 딜레이 증가, 공격력 +55%, 방어력 +40%, 마법 저항 +15, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 1.8배로 증가, 정예 또는 리더 적 우선 공격\n2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장"}],"talents":[{"descRaw":"입히는 마법 대미지 +9%<@ba.talpu>(+1%), 받는 물리 및 마법 대미지 -9%<@ba.talpu>(-1%), 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가","name":"캔들라이트","desc":"입히는 마법 대미지 +9%(+1%), 받는 물리 및 마법 대미지 -9%(-1%), 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가"},{"descRaw":"정예 또는 리더 적 공격 시 20%<@ba.talpu>(+2%) 확률로 근거리 공격을 무효화하는 <$ba.shield>실드 획득 (최대 1회 중첩)","name":"노바","desc":"정예 또는 리더 적 공격 시 20%(+2%) 확률로 근거리 공격을 무효화하는 실드 획득 (최대 1회 중첩)"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>170%로 증가, 공격이 2연 공격으로 변경\n<$ba.charged>차지의 추가 효과: 공격 거리 <@ba.vup>+2, 공격이 3연 공격으로 변경","name":"찰나의 그림자 칼날","desc":"다음 공격의 공격력이 170%로 증가, 공격이 2연 공격으로 변경\n차지의 추가 효과: 공격 거리 +2, 공격이 3연 공격으로 변경"},{"descRaw":"공격력 <@ba.vup>+30%, 방어력 <@ba.vup>+110%, 저지 가능 수 <@ba.vup>+1, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 <@ba.vup>20% 확률로 <@ba.vup>140% 공격력의 2연 공격으로 변경, 목표의 공격 속도 <@ba.vup>30 <$ba.steal>탈취 (최대 30, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)","name":"촛불의 그림자","desc":"공격력 +30%, 방어력 +110%, 저지 가능 수 +1, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 20% 확률로 140% 공격력의 2연 공격으로 변경, 목표의 공격 속도 30 탈취 (최대 30, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+75%, 방어력 <@ba.vup>+60%, 마법 저항 <@ba.vup>+20, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 <@ba.vup>2.0배로 증가, 정예 또는 리더 적 우선 공격\n<@ba.rem>2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장","name":"'명멸'","desc":"공격 딜레이 증가, 공격력 +75%, 방어력 +60%, 마법 저항 +20, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 2.0배로 증가, 정예 또는 리더 적 우선 공격\n2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장"}],"talents":[{"descRaw":"입히는 마법 대미지 +9%<@ba.talpu>(+1%), 받는 물리 및 마법 대미지 -9%<@ba.talpu>(-1%), 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가","name":"캔들라이트","desc":"입히는 마법 대미지 +9%(+1%), 받는 물리 및 마법 대미지 -9%(-1%), 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가"},{"descRaw":"정예 또는 리더 적 공격 시 20%<@ba.talpu>(+2%) 확률로 근거리 공격을 무효화하는 <$ba.shield>실드 획득 (최대 1회 중첩)","name":"노바","desc":"정예 또는 리더 적 공격 시 20%(+2%) 확률로 근거리 공격을 무효화하는 실드 획득 (최대 1회 중첩)"}],"modules":[{"name":"눈이 닿지 않는 곳","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"<$ba.dt.burning2>소각 손상 폭발 상태인 목표 공격 시 추가로 공격력의 <@ba.kw>15%에 해당하는 원소 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"소각 손상 폭발 상태인 목표 공격 시 추가로 공격력의 15%에 해당하는 원소 대미지를 입힘"}},{"name":"'마지막 한 줄'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"자신이 저지한 적이 <@ba.kw>10%의 <$ba.magicfragile>마법 취약 효과를 받음","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"자신이 저지한 적이 10%의 마법 취약 효과를 받음"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>170%로 증가, 공격이 2연 공격으로 변경\n<$ba.charged>차지의 추가 효과: 공격 거리 <@ba.vup>+2, 공격이 3연 공격으로 변경","name":"찰나의 그림자 칼날","desc":"다음 공격의 공격력이 170%로 증가, 공격이 2연 공격으로 변경\n차지의 추가 효과: 공격 거리 +2, 공격이 3연 공격으로 변경"},{"descRaw":"공격력 <@ba.vup>+30%, 방어력 <@ba.vup>+110%, 저지 가능 수 <@ba.vup>+1, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 <@ba.vup>20% 확률로 <@ba.vup>140% 공격력의 2연 공격으로 변경, 목표의 공격 속도 <@ba.vup>30 <$ba.steal>탈취 (최대 30, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)","name":"촛불의 그림자","desc":"공격력 +30%, 방어력 +110%, 저지 가능 수 +1, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 20% 확률로 140% 공격력의 2연 공격으로 변경, 목표의 공격 속도 30 탈취 (최대 30, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+75%, 방어력 <@ba.vup>+60%, 마법 저항 <@ba.vup>+20, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 <@ba.vup>2.0배로 증가, 정예 또는 리더 적 우선 공격\n<@ba.rem>2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장","name":"'명멸'","desc":"공격 딜레이 증가, 공격력 +75%, 방어력 +60%, 마법 저항 +20, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 2.0배로 증가, 정예 또는 리더 적 우선 공격\n2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장"}],"talents":[{"descRaw":"입히는 마법 대미지 +9%<@ba.talpu>(+1%), 받는 물리 및 마법 대미지 -9%<@ba.talpu>(-1%), 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가","name":"캔들라이트","desc":"입히는 마법 대미지 +9%(+1%), 받는 물리 및 마법 대미지 -9%(-1%), 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가"},{"descRaw":"정예 또는 리더 적 공격 시 20%<@ba.talpu>(+2%) 확률로 근거리 공격을 무효화하는 <$ba.shield>실드 획득 (최대 1회 중첩)","name":"노바","desc":"정예 또는 리더 적 공격 시 20%(+2%) 확률로 근거리 공격을 무효화하는 실드 획득 (최대 1회 중첩)"}],"modules":[{"name":"눈이 닿지 않는 곳","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"<$ba.dt.burning2>소각 손상 폭발 상태인 목표 공격 시 추가로 공격력의 <@ba.kw>15%에 해당하는 원소 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"소각 손상 폭발 상태인 목표 공격 시 추가로 공격력의 15%에 해당하는 원소 대미지를 입힘"},"talentChanges":[{"descRaw":"입히는 마법 대미지 +9%<@ba.talpu>(+1%), 받는 물리 및 마법 대미지 -9%<@ba.talpu>(-1%), 공격 시 대미지의 9%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘, 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가","name":"캔들라이트","desc":"입히는 마법 대미지 +9%(+1%), 받는 물리 및 마법 대미지 -9%(-1%), 공격 시 대미지의 9%에 해당하는 소각 손상을 입힘, 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가"}]},{"name":"'마지막 한 줄'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"자신이 저지한 적이 <@ba.kw>10%의 <$ba.magicfragile>마법 취약 효과를 받음","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"자신이 저지한 적이 10%의 마법 취약 효과를 받음"},"talentChanges":[{"descRaw":"정예 또는 리더 적 공격 시 27%<@ba.talpu>(+2%) 확률로 근거리 공격을 무효화하는 <$ba.shield>실드 획득 (최대 2회 중첩)","name":"노바","desc":"정예 또는 리더 적 공격 시 27%(+2%) 확률로 근거리 공격을 무효화하는 실드 획득 (최대 2회 중첩)"}]}]}}},"char_4117_ray":{"name":"레이","subProfessionName":"사냥꾼","moduleNames":{"uniequip_001_ray":{"name":"레이의 배지"},"uniequip_002_ray":{"name":"《춤추는 달빛》"},"uniequip_003_ray":{"name":"무슨 증명?"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","desc":"공격 시 탄약을 소모하며 공격력이 120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)"},"skills":[{"descRaw":"별도의 특수 탄약으로 목표를 공격해 공격력의 <@ba.vup>290%에 해당하는 물리 대미지를 입히고 <@ba.vup>어느 정도 밀어내며, 목표를 처치할 경우 추가로 탄약 <@ba.vup>1발 장전\n<@ba.rem>2회 충전 가능","name":"쏜살","desc":"별도의 특수 탄약으로 목표를 공격해 공격력의 290%에 해당하는 물리 대미지를 입히고 어느 정도 밀어내며, 목표를 처치할 경우 추가로 탄약 1발 장전\n2회 충전 가능"},{"descRaw":"패시브 효과: 샌드비스트가 퇴각할 때 해당 구역에 명중한 탄약 회수\n액티브 효과: 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+60%, 샌드비스트의 재배치 시간 <@ba.vup>-20%\n<@ba.rem>무한 지속","name":"광역 경계","desc":"패시브 효과: 샌드비스트가 퇴각할 때 해당 구역에 명중한 탄약 회수\n액티브 효과: 공격 범위 확대, 공격력 +60%, 샌드비스트의 재배치 시간 -20%\n무한 지속"},{"descRaw":"재장전이 끝날 때까지 <@ba.vdown>공격 중지, 재장전 딜레이 <@ba.vup>대폭 감소, 공격 범위 <@ba.vup>확대, 공격 시 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입히고 목표를 <@ba.vup>2초간 속박\n<@ba.rem>스킬 지속 시간 동안 적을 처치하면 스킬 종료 시 SP 10 획득","name":"'빛을 보았다'","desc":"재장전이 끝날 때까지 공격 중지, 재장전 딜레이 대폭 감소, 공격 범위 확대, 공격 시 공격력의 230%에 해당하는 물리 대미지를 입히고 목표를 2초간 속박\n스킬 지속 시간 동안 적을 처치하면 스킬 종료 시 SP 10 획득"}],"talents":[{"descRaw":"공격 범위에 샌드비스트를 배치해 25초간 구역을 정찰하여 공격 범위 확대, 자신은 해당 구역 내 목표를 우선 공격하며 목표에 입히는 물리 대미지가 15% 증가","name":"순찰 파트너","desc":"공격 범위에 샌드비스트를 배치해 25초간 구역을 정찰하여 공격 범위 확대, 자신은 해당 구역 내 목표를 우선 공격하며 목표에 입히는 물리 대미지가 15% 증가"},{"descRaw":"같은 목표를 공격할 때마다 자신의 공격력 +9%<@ba.talpu>(+1%), 최대 3회 중첩","name":"입신","desc":"같은 목표를 공격할 때마다 자신의 공격력 +9%(+1%), 최대 3회 중첩"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","desc":"공격 시 탄약을 소모하며 공격력이 120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)"},"skills":[{"descRaw":"별도의 특수 탄약으로 목표를 공격해 공격력의 <@ba.vup>360%에 해당하는 물리 대미지를 입히고 <@ba.vup>어느 정도 밀어내며, 목표를 처치할 경우 추가로 탄약 <@ba.vup>1발 장전\n<@ba.rem>2회 충전 가능","name":"쏜살","desc":"별도의 특수 탄약으로 목표를 공격해 공격력의 360%에 해당하는 물리 대미지를 입히고 어느 정도 밀어내며, 목표를 처치할 경우 추가로 탄약 1발 장전\n2회 충전 가능"},{"descRaw":"패시브 효과: 샌드비스트가 퇴각할 때 해당 구역에 명중한 탄약 회수\n액티브 효과: 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+90%, 샌드비스트의 재배치 시간 <@ba.vup>-30%\n<@ba.rem>무한 지속","name":"광역 경계","desc":"패시브 효과: 샌드비스트가 퇴각할 때 해당 구역에 명중한 탄약 회수\n액티브 효과: 공격 범위 확대, 공격력 +90%, 샌드비스트의 재배치 시간 -30%\n무한 지속"},{"descRaw":"재장전이 끝날 때까지 <@ba.vdown>공격 중지, 재장전 딜레이 <@ba.vup>대폭 감소, 공격 범위 <@ba.vup>확대, 공격 시 공격력의 <@ba.vup>270%에 해당하는 물리 대미지를 입히고 목표를 <@ba.vup>2초간 속박\n<@ba.rem>스킬 지속 시간 동안 적을 처치하면 스킬 종료 시 SP 10 획득","name":"'빛을 보았다'","desc":"재장전이 끝날 때까지 공격 중지, 재장전 딜레이 대폭 감소, 공격 범위 확대, 공격 시 공격력의 270%에 해당하는 물리 대미지를 입히고 목표를 2초간 속박\n스킬 지속 시간 동안 적을 처치하면 스킬 종료 시 SP 10 획득"}],"talents":[{"descRaw":"공격 범위에 샌드비스트를 배치해 25초간 구역을 정찰하여 공격 범위 확대, 자신은 해당 구역 내 목표를 우선 공격하며 목표에 입히는 물리 대미지가 15% 증가","name":"순찰 파트너","desc":"공격 범위에 샌드비스트를 배치해 25초간 구역을 정찰하여 공격 범위 확대, 자신은 해당 구역 내 목표를 우선 공격하며 목표에 입히는 물리 대미지가 15% 증가"},{"descRaw":"같은 목표를 공격할 때마다 자신의 공격력 +9%<@ba.talpu>(+1%), 최대 3회 중첩","name":"입신","desc":"같은 목표를 공격할 때마다 자신의 공격력 +9%(+1%), 최대 3회 중첩"}],"modules":[{"name":"《춤추는 달빛》","traitOverride":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","moduleDescRaw":"탄약이 비었을 시, 다음 장전에 추가로 탄약 1개 장전","desc":"공격 시 탄약을 소모하며 공격력이 120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","moduleDesc":"탄약이 비었을 시, 다음 장전에 추가로 탄약 1개 장전"}},{"name":"무슨 증명?","traitOverride":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>133%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","desc":"공격 시 탄약을 소모하며 공격력이 133%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","desc":"공격 시 탄약을 소모하며 공격력이 120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)"},"skills":[{"descRaw":"별도의 특수 탄약으로 목표를 공격해 공격력의 <@ba.vup>360%에 해당하는 물리 대미지를 입히고 <@ba.vup>어느 정도 밀어내며, 목표를 처치할 경우 추가로 탄약 <@ba.vup>1발 장전\n<@ba.rem>2회 충전 가능","name":"쏜살","desc":"별도의 특수 탄약으로 목표를 공격해 공격력의 360%에 해당하는 물리 대미지를 입히고 어느 정도 밀어내며, 목표를 처치할 경우 추가로 탄약 1발 장전\n2회 충전 가능"},{"descRaw":"패시브 효과: 샌드비스트가 퇴각할 때 해당 구역에 명중한 탄약 회수\n액티브 효과: 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+90%, 샌드비스트의 재배치 시간 <@ba.vup>-30%\n<@ba.rem>무한 지속","name":"광역 경계","desc":"패시브 효과: 샌드비스트가 퇴각할 때 해당 구역에 명중한 탄약 회수\n액티브 효과: 공격 범위 확대, 공격력 +90%, 샌드비스트의 재배치 시간 -30%\n무한 지속"},{"descRaw":"재장전이 끝날 때까지 <@ba.vdown>공격 중지, 재장전 딜레이 <@ba.vup>대폭 감소, 공격 범위 <@ba.vup>확대, 공격 시 공격력의 <@ba.vup>270%에 해당하는 물리 대미지를 입히고 목표를 <@ba.vup>2초간 속박\n<@ba.rem>스킬 지속 시간 동안 적을 처치하면 스킬 종료 시 SP 10 획득","name":"'빛을 보았다'","desc":"재장전이 끝날 때까지 공격 중지, 재장전 딜레이 대폭 감소, 공격 범위 확대, 공격 시 공격력의 270%에 해당하는 물리 대미지를 입히고 목표를 2초간 속박\n스킬 지속 시간 동안 적을 처치하면 스킬 종료 시 SP 10 획득"}],"talents":[{"descRaw":"공격 범위에 샌드비스트를 배치해 25초간 구역을 정찰하여 공격 범위 확대, 자신은 해당 구역 내 목표를 우선 공격하며 목표에 입히는 물리 대미지가 15% 증가","name":"순찰 파트너","desc":"공격 범위에 샌드비스트를 배치해 25초간 구역을 정찰하여 공격 범위 확대, 자신은 해당 구역 내 목표를 우선 공격하며 목표에 입히는 물리 대미지가 15% 증가"},{"descRaw":"같은 목표를 공격할 때마다 자신의 공격력 +9%<@ba.talpu>(+1%), 최대 3회 중첩","name":"입신","desc":"같은 목표를 공격할 때마다 자신의 공격력 +9%(+1%), 최대 3회 중첩"}],"modules":[{"name":"《춤추는 달빛》","traitOverride":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","moduleDescRaw":"탄약이 비었을 시, 다음 장전에 추가로 탄약 1개 장전","desc":"공격 시 탄약을 소모하며 공격력이 120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","moduleDesc":"탄약이 비었을 시, 다음 장전에 추가로 탄약 1개 장전"},"talentChanges":[{"descRaw":"공격 범위에 샌드비스트를 배치해 25초간 구역을 정찰하여 공격 범위 확대, 자신은 해당 구역 내 목표를 우선 공격하며 목표에 입히는 물리 대미지가 20% 증가, 샌드비스트 재배치 시간 -10초","name":"순찰 파트너","desc":"공격 범위에 샌드비스트를 배치해 25초간 구역을 정찰하여 공격 범위 확대, 자신은 해당 구역 내 목표를 우선 공격하며 목표에 입히는 물리 대미지가 20% 증가, 샌드비스트 재배치 시간 -10초"}]},{"name":"무슨 증명?","traitOverride":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>133%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","desc":"공격 시 탄약을 소모하며 공격력이 133%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)"},"talentChanges":[{"descRaw":"같은 목표를 공격할 때마다 자신의 공격력 +10%<@ba.talpu>(+1%), 최대 4회 중첩","name":"입신","desc":"같은 목표를 공격할 때마다 자신의 공격력 +10%(+1%), 최대 4회 중첩"}]}]}}},"char_4121_zuole":{"name":"좌락","subProfessionName":"솔로블레이드","moduleNames":{"uniequip_001_zuole":{"name":"좌락의 배지"},"uniequip_002_zuole":{"name":"'어찌 밤이 길다 하리'"},"uniequip_003_zuole":{"name":"지촉인의 기록"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>145%로 증가, 자신의 HP가 <@ba.vup>80% 미만일 시 추가로 <@ba.vup>1회 공격, 자신의 HP가 <@ba.vup>50% 미만일 시 추가로 <@ba.vup>2회 공격\n<@ba.rem>2회 충전 가능","name":"파로","desc":"다음 공격의 공격력이 145%로 증가, 자신의 HP가 80% 미만일 시 추가로 1회 공격, 자신의 HP가 50% 미만일 시 추가로 2회 공격\n2회 충전 가능"},{"descRaw":"즉시 현재 HP의 <@ba.vdown>50% 감소, 최대 HP의 <@ba.vup>75%에 해당하는 <$ba.barrier>보호막 획득, 공격력 <@ba.vup>+110%, 저지 가능 수 <@ba.vup>+1, 저지하고 있는 모든 적 동시에 공격\n<@ba.rem><$ba.barrier>보호막은 최대 HP의 2배까지 중첩되며, 스킬 종료 후 점진적으로 감소","name":"위험 감수","desc":"즉시 현재 HP의 50% 감소, 최대 HP의 75%에 해당하는 보호막 획득, 공격력 +110%, 저지 가능 수 +1, 저지하고 있는 모든 적 동시에 공격\n보호막은 최대 HP의 2배까지 중첩되며, 스킬 종료 후 점진적으로 감소"},{"descRaw":"즉시 전방으로 참격 <@ba.vup>7회 시전, 회당 최대 <@ba.vup>3명의 적에게 공격력의 <@ba.vup>205%에 해당하는 물리 대미지를 입힘(마지막 일격은 2배로 증가, 목표를 <@ba.vup>3.5초간 <$ba.stun>기절시킴), 스킬 지속 시간 동안 특성의 HP 회복 효과가 회복량의 <@ba.vup>2.5배에 해당하는 <$ba.barrier>보호막 획득으로 변경\n<@ba.rem><$ba.barrier>보호막은 최대 HP의 2배까지 중첩되며, 15초간 지속","name":"염국 보우","desc":"즉시 전방으로 참격 7회 시전, 회당 최대 3명의 적에게 공격력의 205%에 해당하는 물리 대미지를 입힘(마지막 일격은 2배로 증가, 목표를 3.5초간 기절시킴), 스킬 지속 시간 동안 특성의 HP 회복 효과가 회복량의 2.5배에 해당하는 보호막 획득으로 변경\n보호막은 최대 HP의 2배까지 중첩되며, 15초간 지속"}],"talents":[{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +50 및 SP 자연 회복 속도 +2/초의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"지촉조영","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +50 및 SP 자연 회복 속도 +2/초의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"},{"descRaw":"공격 시 23%<@ba.talpu>(+3%) 확률로 SP +1, HP가 50% 미만일 시 확률이 75%<@ba.talpu>(+5%)로 변경","name":"수정자명","desc":"공격 시 23%(+3%) 확률로 SP +1, HP가 50% 미만일 시 확률이 75%(+5%)로 변경"}]},"2/60/7/1":{"trait":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>160%로 증가, 자신의 HP가 <@ba.vup>80% 미만일 시 추가로 <@ba.vup>1회 공격, 자신의 HP가 <@ba.vup>50% 미만일 시 추가로 <@ba.vup>2회 공격\n<@ba.rem>2회 충전 가능","name":"파로","desc":"다음 공격의 공격력이 160%로 증가, 자신의 HP가 80% 미만일 시 추가로 1회 공격, 자신의 HP가 50% 미만일 시 추가로 2회 공격\n2회 충전 가능"},{"descRaw":"즉시 현재 HP의 <@ba.vdown>50% 감소, 최대 HP의 <@ba.vup>90%에 해당하는 <$ba.barrier>보호막 획득, 공격력 <@ba.vup>+140%, 저지 가능 수 <@ba.vup>+1, 저지하고 있는 모든 적 동시에 공격\n<@ba.rem><$ba.barrier>보호막은 최대 HP의 2배까지 중첩되며, 스킬 종료 후 점진적으로 감소","name":"위험 감수","desc":"즉시 현재 HP의 50% 감소, 최대 HP의 90%에 해당하는 보호막 획득, 공격력 +140%, 저지 가능 수 +1, 저지하고 있는 모든 적 동시에 공격\n보호막은 최대 HP의 2배까지 중첩되며, 스킬 종료 후 점진적으로 감소"},{"descRaw":"즉시 전방으로 참격 <@ba.vup>7회 시전, 회당 최대 <@ba.vup>3명의 적에게 공격력의 <@ba.vup>220%에 해당하는 물리 대미지를 입힘(마지막 일격은 2배로 증가, 목표를 <@ba.vup>4초간 <$ba.stun>기절시킴), 스킬 지속 시간 동안 특성의 HP 회복 효과가 회복량의 <@ba.vup>3배에 해당하는 <$ba.barrier>보호막 획득으로 변경\n<@ba.rem><$ba.barrier>보호막은 최대 HP의 2배까지 중첩되며, 15초간 지속","name":"염국 보우","desc":"즉시 전방으로 참격 7회 시전, 회당 최대 3명의 적에게 공격력의 220%에 해당하는 물리 대미지를 입힘(마지막 일격은 2배로 증가, 목표를 4초간 기절시킴), 스킬 지속 시간 동안 특성의 HP 회복 효과가 회복량의 3배에 해당하는 보호막 획득으로 변경\n보호막은 최대 HP의 2배까지 중첩되며, 15초간 지속"}],"talents":[{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +50 및 SP 자연 회복 속도 +2/초의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"지촉조영","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +50 및 SP 자연 회복 속도 +2/초의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"},{"descRaw":"공격 시 23%<@ba.talpu>(+3%) 확률로 SP +1, HP가 50% 미만일 시 확률이 75%<@ba.talpu>(+5%)로 변경","name":"수정자명","desc":"공격 시 23%(+3%) 확률로 SP +1, HP가 50% 미만일 시 확률이 75%(+5%)로 변경"}],"modules":[{"name":"'어찌 밤이 길다 하리'","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","moduleDescRaw":"HP가 50% 미만일 시 25%의 <$ba.protect>가호 효과 획득","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복","moduleDesc":"HP가 50% 미만일 시 25%의 가호 효과 획득"}},{"name":"지촉인의 기록","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","moduleDescRaw":"쓰러져도 퇴각하지 않으며, HP <@ba.kw>30% 회복 (배치당 1회만 발동)","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복","moduleDesc":"쓰러져도 퇴각하지 않으며, HP 30% 회복 (배치당 1회만 발동)"}}]},"2/60/7/3":{"trait":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>160%로 증가, 자신의 HP가 <@ba.vup>80% 미만일 시 추가로 <@ba.vup>1회 공격, 자신의 HP가 <@ba.vup>50% 미만일 시 추가로 <@ba.vup>2회 공격\n<@ba.rem>2회 충전 가능","name":"파로","desc":"다음 공격의 공격력이 160%로 증가, 자신의 HP가 80% 미만일 시 추가로 1회 공격, 자신의 HP가 50% 미만일 시 추가로 2회 공격\n2회 충전 가능"},{"descRaw":"즉시 현재 HP의 <@ba.vdown>50% 감소, 최대 HP의 <@ba.vup>90%에 해당하는 <$ba.barrier>보호막 획득, 공격력 <@ba.vup>+140%, 저지 가능 수 <@ba.vup>+1, 저지하고 있는 모든 적 동시에 공격\n<@ba.rem><$ba.barrier>보호막은 최대 HP의 2배까지 중첩되며, 스킬 종료 후 점진적으로 감소","name":"위험 감수","desc":"즉시 현재 HP의 50% 감소, 최대 HP의 90%에 해당하는 보호막 획득, 공격력 +140%, 저지 가능 수 +1, 저지하고 있는 모든 적 동시에 공격\n보호막은 최대 HP의 2배까지 중첩되며, 스킬 종료 후 점진적으로 감소"},{"descRaw":"즉시 전방으로 참격 <@ba.vup>7회 시전, 회당 최대 <@ba.vup>3명의 적에게 공격력의 <@ba.vup>220%에 해당하는 물리 대미지를 입힘(마지막 일격은 2배로 증가, 목표를 <@ba.vup>4초간 <$ba.stun>기절시킴), 스킬 지속 시간 동안 특성의 HP 회복 효과가 회복량의 <@ba.vup>3배에 해당하는 <$ba.barrier>보호막 획득으로 변경\n<@ba.rem><$ba.barrier>보호막은 최대 HP의 2배까지 중첩되며, 15초간 지속","name":"염국 보우","desc":"즉시 전방으로 참격 7회 시전, 회당 최대 3명의 적에게 공격력의 220%에 해당하는 물리 대미지를 입힘(마지막 일격은 2배로 증가, 목표를 4초간 기절시킴), 스킬 지속 시간 동안 특성의 HP 회복 효과가 회복량의 3배에 해당하는 보호막 획득으로 변경\n보호막은 최대 HP의 2배까지 중첩되며, 15초간 지속"}],"talents":[{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +50 및 SP 자연 회복 속도 +2/초의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"지촉조영","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +50 및 SP 자연 회복 속도 +2/초의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"},{"descRaw":"공격 시 23%<@ba.talpu>(+3%) 확률로 SP +1, HP가 50% 미만일 시 확률이 75%<@ba.talpu>(+5%)로 변경","name":"수정자명","desc":"공격 시 23%(+3%) 확률로 SP +1, HP가 50% 미만일 시 확률이 75%(+5%)로 변경"}],"modules":[{"name":"'어찌 밤이 길다 하리'","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","moduleDescRaw":"HP가 50% 미만일 시 25%의 <$ba.protect>가호 효과 획득","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복","moduleDesc":"HP가 50% 미만일 시 25%의 가호 효과 획득"},"talentChanges":[null,{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +70 및 SP 자연 회복 속도 +2.3/초의 <$ba.berserk>인내 효과 획득 (HP가 50% 감소 시 최대 효과)","name":"지촉조영","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +70 및 SP 자연 회복 속도 +2.3/초의 인내 효과 획득 (HP가 50% 감소 시 최대 효과)"}]},{"name":"지촉인의 기록","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","moduleDescRaw":"쓰러져도 퇴각하지 않으며, HP <@ba.kw>30% 회복 (배치당 1회만 발동)","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복","moduleDesc":"쓰러져도 퇴각하지 않으며, HP 30% 회복 (배치당 1회만 발동)"},"talentChanges":[null,{"descRaw":"공격 시 23%<@ba.talpu>(+3%) 확률로 SP +1, 해당 회차의 공격력이 120%로 증가, HP가 50% 미만 시 확률이 85%<@ba.talpu>(+5%)로 변경","name":"수정자명","desc":"공격 시 23%(+3%) 확률로 SP +1, 해당 회차의 공격력이 120%로 증가, HP가 50% 미만 시 확률이 85%(+5%)로 변경"}]}]}}},"char_4132_ascln":{"name":"아스카론","subProfessionName":"매복자","moduleNames":{"uniequip_001_ascln":{"name":"아스카론의 배지"},"uniequip_002_ascln":{"name":"'히든 블레이드'"},"uniequip_003_ascln":{"name":"'아스카론의 눈'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, <@ba.kw>적의 공격을 쉽게 받지 않음","desc":"공격 범위 내 모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, 적의 공격을 쉽게 받지 않음"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>130%로 증가, 연속 2회 공격\n<@ba.rem>2회 충전 가능","name":"추격","desc":"다음 공격의 공격력이 130%로 증가, 연속 2회 공격\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+50%, 공격 범위 내 모든 지상 적의 이동 속도 <@ba.vup>-30%, 목표가 쓰러질 시 주변 적에게 제1재능 효과 1회 중첩","name":"은총","desc":"공격력 +50%, 공격 범위 내 모든 지상 적의 이동 속도 -30%, 목표가 쓰러질 시 주변 적에게 제1재능 효과 1회 중첩"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+20%, 공격 딜레이 <@ba.vup>감소, 공격 범위 내 지상 적의 물리 및 마법 명중률 <@ba.vup>-15%. 자신은 더 쉽게 적에게 피격되며, 적의 공격이 빗나가거나 자신이 공격을 회피할 경우 최대 HP의 <@ba.vup>4% 회복","name":"강림","desc":"공격 범위 확대, 공격력 +20%, 공격 딜레이 감소, 공격 범위 내 지상 적의 물리 및 마법 명중률 -15%. 자신은 더 쉽게 적에게 피격되며, 적의 공격이 빗나가거나 자신이 공격을 회피할 경우 최대 HP의 4% 회복"}],"talents":[{"descRaw":"공격 시 적에게 다음 효과 부여: 이동 속도 -18%, 초당 아스카론 공격력의 10%에 해당하는 마법 대미지를 받음, 25초간 지속, 최대 3회 중첩","name":"죽음의 심문","desc":"공격 시 적에게 다음 효과 부여: 이동 속도 -18%, 초당 아스카론 공격력의 10%에 해당하는 마법 대미지를 받음, 25초간 지속, 최대 3회 중첩"},{"descRaw":"공격 속도 +10<@ba.talpu>(+2), 자신의 주변 4칸에 고지대가 있을 시 추가로 공격 속도 +6","name":"빛을 삼킨 잔상","desc":"공격 속도 +10(+2), 자신의 주변 4칸에 고지대가 있을 시 추가로 공격 속도 +6"}]},"2/60/7/1":{"trait":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, <@ba.kw>적의 공격을 쉽게 받지 않음","desc":"공격 범위 내 모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, 적의 공격을 쉽게 받지 않음"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>170%로 증가, 연속 2회 공격\n<@ba.rem>3회 충전 가능","name":"추격","desc":"다음 공격의 공격력이 170%로 증가, 연속 2회 공격\n3회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+90%, 공격 범위 내 모든 지상 적의 이동 속도 <@ba.vup>-40%, 목표가 쓰러질 시 주변 적에게 제1재능 효과 1회 중첩","name":"은총","desc":"공격력 +90%, 공격 범위 내 모든 지상 적의 이동 속도 -40%, 목표가 쓰러질 시 주변 적에게 제1재능 효과 1회 중첩"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+20%, 공격 딜레이 <@ba.vup>많이 감소, 공격 범위 내 지상 적의 물리 및 마법 명중률 <@ba.vup>-30%. 자신은 더 쉽게 적에게 피격되며, 적의 공격이 빗나가거나 자신이 공격을 회피할 경우 최대 HP의 <@ba.vup>5% 회복","name":"강림","desc":"공격 범위 확대, 공격력 +20%, 공격 딜레이 많이 감소, 공격 범위 내 지상 적의 물리 및 마법 명중률 -30%. 자신은 더 쉽게 적에게 피격되며, 적의 공격이 빗나가거나 자신이 공격을 회피할 경우 최대 HP의 5% 회복"}],"talents":[{"descRaw":"공격 시 적에게 다음 효과 부여: 이동 속도 -18%, 초당 아스카론 공격력의 10%에 해당하는 마법 대미지를 받음, 25초간 지속, 최대 3회 중첩","name":"죽음의 심문","desc":"공격 시 적에게 다음 효과 부여: 이동 속도 -18%, 초당 아스카론 공격력의 10%에 해당하는 마법 대미지를 받음, 25초간 지속, 최대 3회 중첩"},{"descRaw":"공격 속도 +10<@ba.talpu>(+2), 자신의 주변 4칸에 고지대가 있을 시 추가로 공격 속도 +6","name":"빛을 삼킨 잔상","desc":"공격 속도 +10(+2), 자신의 주변 4칸에 고지대가 있을 시 추가로 공격 속도 +6"}],"modules":[{"name":"'히든 블레이드'","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, <@ba.kw>적의 공격을 쉽게 받지 않음","moduleDescRaw":"공격 범위 내 모든 적의 이동 속도 <@ba.kw>-20%","desc":"공격 범위 내 모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, 적의 공격을 쉽게 받지 않음","moduleDesc":"공격 범위 내 모든 적의 이동 속도 -20%"}},{"name":"'아스카론의 눈'","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n65%의 물리 및 마법 회피 보유, 쉽게 <@ba.kw>적의 목표가 되지 않음","desc":"공격 범위 내 모든 적 동시 공격\n65%의 물리 및 마법 회피 보유, 쉽게 적의 목표가 되지 않음"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, <@ba.kw>적의 공격을 쉽게 받지 않음","desc":"공격 범위 내 모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, 적의 공격을 쉽게 받지 않음"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>170%로 증가, 연속 2회 공격\n<@ba.rem>3회 충전 가능","name":"추격","desc":"다음 공격의 공격력이 170%로 증가, 연속 2회 공격\n3회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+90%, 공격 범위 내 모든 지상 적의 이동 속도 <@ba.vup>-40%, 목표가 쓰러질 시 주변 적에게 제1재능 효과 1회 중첩","name":"은총","desc":"공격력 +90%, 공격 범위 내 모든 지상 적의 이동 속도 -40%, 목표가 쓰러질 시 주변 적에게 제1재능 효과 1회 중첩"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+20%, 공격 딜레이 <@ba.vup>많이 감소, 공격 범위 내 지상 적의 물리 및 마법 명중률 <@ba.vup>-30%. 자신은 더 쉽게 적에게 피격되며, 적의 공격이 빗나가거나 자신이 공격을 회피할 경우 최대 HP의 <@ba.vup>5% 회복","name":"강림","desc":"공격 범위 확대, 공격력 +20%, 공격 딜레이 많이 감소, 공격 범위 내 지상 적의 물리 및 마법 명중률 -30%. 자신은 더 쉽게 적에게 피격되며, 적의 공격이 빗나가거나 자신이 공격을 회피할 경우 최대 HP의 5% 회복"}],"talents":[{"descRaw":"공격 시 적에게 다음 효과 부여: 이동 속도 -18%, 초당 아스카론 공격력의 10%에 해당하는 마법 대미지를 받음, 25초간 지속, 최대 3회 중첩","name":"죽음의 심문","desc":"공격 시 적에게 다음 효과 부여: 이동 속도 -18%, 초당 아스카론 공격력의 10%에 해당하는 마법 대미지를 받음, 25초간 지속, 최대 3회 중첩"},{"descRaw":"공격 속도 +10<@ba.talpu>(+2), 자신의 주변 4칸에 고지대가 있을 시 추가로 공격 속도 +6","name":"빛을 삼킨 잔상","desc":"공격 속도 +10(+2), 자신의 주변 4칸에 고지대가 있을 시 추가로 공격 속도 +6"}],"modules":[{"name":"'히든 블레이드'","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, <@ba.kw>적의 공격을 쉽게 받지 않음","moduleDescRaw":"공격 범위 내 모든 적의 이동 속도 <@ba.kw>-20%","desc":"공격 범위 내 모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, 적의 공격을 쉽게 받지 않음","moduleDesc":"공격 범위 내 모든 적의 이동 속도 -20%"},"talentChanges":[null,{"descRaw":"공격 시 적에게 다음 효과 부여: 이동 속도 -18%, 초당 아스카론 공격력의 11%에 해당하는 마법 대미지를 받음, 30초간 지속, 최대 3회 중첩","name":"죽음의 심문","desc":"공격 시 적에게 다음 효과 부여: 이동 속도 -18%, 초당 아스카론 공격력의 11%에 해당하는 마법 대미지를 받음, 30초간 지속, 최대 3회 중첩"}]},{"name":"'아스카론의 눈'","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n65%의 물리 및 마법 회피 보유, 쉽게 <@ba.kw>적의 목표가 되지 않음","desc":"공격 범위 내 모든 적 동시 공격\n65%의 물리 및 마법 회피 보유, 쉽게 적의 목표가 되지 않음"},"talentChanges":[{"descRaw":"공격 시 적에게 다음 효과 부여: 이동 속도 -18%, 초당 아스카론 공격력의 10%에 해당하는 마법 대미지를 받음, 25초간 지속, 최대 3회 중첩. 해당 효과를 보유한 적이 사망 시 아스카론의 HP 10% 회복","name":"죽음의 심문","desc":"공격 시 적에게 다음 효과 부여: 이동 속도 -18%, 초당 아스카론 공격력의 10%에 해당하는 마법 대미지를 받음, 25초간 지속, 최대 3회 중첩. 해당 효과를 보유한 적이 사망 시 아스카론의 HP 10% 회복"}]}]}}},"char_4133_logos":{"name":"로고스","subProfessionName":"코어 캐스터","moduleNames":{"uniequip_001_logos":{"name":"로고스의 배지"},"uniequip_002_logos":{"name":"협곡에서 온 필통"},"uniequip_003_logos":{"name":"《의미 범주 백과사전》"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+40%, 공격 범위 내 HP가 로고스 공격력의 <@ba.vup>90%보다 낮은 적을 즉시 쓰러뜨리며, 다른 랜덤 목표에게 쓰러진 유닛의 HP에 해당하는 마법 대미지를 입힘\n<@ba.rem>무한 지속","name":"몰망","desc":"공격 범위 확대, 공격력 +40%, 공격 범위 내 HP가 로고스 공격력의 90%보다 낮은 적을 즉시 쓰러뜨리며, 다른 랜덤 목표에게 쓰러진 유닛의 HP에 해당하는 마법 대미지를 입힘\n무한 지속"},{"descRaw":"마법 저항<@ba.vup>+40, 공격 시 목표 1개를 고정해 <@ba.vup>0.5초마다 공격력의 <@ba.vup>35%에 해당하는 마법 대미지를 입히며, 같은 목표에게 입히는 대미지가 <@ba.vup>3배까지 점차 증가, 동시에 상대의 이동 속도가 <@ba.vup>40%까지 점차 감소(고정 5초 후 최대치 도달), 공격이 중단되거나 목표가 쓰러지면 다른 목표를 지정하며 효과 초기화","name":"제유","desc":"마법 저항+40, 공격 시 목표 1개를 고정해 0.5초마다 공격력의 35%에 해당하는 마법 대미지를 입히며, 같은 목표에게 입히는 대미지가 3배까지 점차 증가, 동시에 상대의 이동 속도가 40%까지 점차 감소(고정 5초 후 최대치 도달), 공격이 중단되거나 목표가 쓰러지면 다른 목표를 지정하며 효과 초기화"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+160%, 동시에 목표 <@ba.vup>3개 공격, 공격 범위 내 적군 투사체 비행 속도 <@ba.vup>대폭 감소, 스킬 종료 시 투사체 전부 <@ba.vup>제거","name":"확장 시야","desc":"공격 범위 확대, 공격력 +160%, 동시에 목표 3개 공격, 공격 범위 내 적군 투사체 비행 속도 대폭 감소, 스킬 종료 시 투사체 전부 제거"}],"talents":[{"descRaw":"목표 1명에게 공격 시 40% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 65%<@ba.talpu>(+5%)에 해당하는 마법 대미지를 입히고 0.8초간 <$ba.sluggish>정지시킴","name":"어휘의 진화","desc":"목표 1명에게 공격 시 40% 확률로 공격 범위 내 다른 랜덤 목표에게 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초기화"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+220%, 동시에 목표 <@ba.vup>3개 공격, 공격 범위 내 적군 투사체 비행 속도 <@ba.vup>대폭 감소, 스킬 종료 시 투사체 전부 <@ba.vup>제거","name":"확장 시야","desc":"공격 범위 확대, 공격력 +220%, 동시에 목표 3개 공격, 공격 범위 내 적군 투사체 비행 속도 대폭 감소, 스킬 종료 시 투사체 전부 제거"}],"talents":[{"descRaw":"목표 1명에게 공격 시 40% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 65%<@ba.talpu>(+5%)에 해당하는 마법 대미지를 입히고 0.8초간 <$ba.sluggish>정지시킴","name":"어휘의 진화","desc":"목표 1명에게 공격 시 40% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 65%(+5%)에 해당하는 마법 대미지를 입히고 0.8초간 정지시킴"},{"descRaw":"공격이 5초간 목표의 마법 저항 -10, 목표가 받는 마법 대미지 +165<@ba.talpu>(+15)","name":"영혼을 도려내는 말","desc":"공격이 5초간 목표의 마법 저항 -10, 목표가 받는 마법 대미지 +165(+15)"}],"modules":[{"name":"협곡에서 온 필통","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"마법 대미지를 입힐 시 추가로 대미지의 <@ba.vup>8%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"마법 대미지를 입힐 시 추가로 대미지의 8%에 해당하는 쇠약 손상을 입힘"}},{"name":"《의미 범주 백과사전》","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"일반 공격이 정예 또는 리더 적 명중 시 SP +<@ba.kw>1","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"일반 공격이 정예 또는 리더 적 명중 시 SP +1"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+70%, 공격 범위 내 HP가 로고스 공격력의 <@ba.vup>120%보다 낮은 적을 즉시 쓰러뜨리며, 다른 랜덤 목표에게 쓰러진 유닛의 HP에 해당하는 마법 대미지를 입힘\n<@ba.rem>무한 지속","name":"몰망","desc":"공격 범위 확대, 공격력 +70%, 공격 범위 내 HP가 로고스 공격력의 120%보다 낮은 적을 즉시 쓰러뜨리며, 다른 랜덤 목표에게 쓰러진 유닛의 HP에 해당하는 마법 대미지를 입힘\n무한 지속"},{"descRaw":"마법 저항<@ba.vup>+50, 공격 시 목표 1개를 고정해 <@ba.vup>0.5초마다 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 입히며, 같은 목표에게 입히는 대미지가 <@ba.vup>3배까지 점차 증가, 동시에 상대의 이동 속도가 <@ba.vup>40%까지 점차 감소(고정 5초 후 최대치 도달), 공격이 중단되거나 목표가 쓰러지면 다른 목표를 지정하며 효과 초기화","name":"제유","desc":"마법 저항+50, 공격 시 목표 1개를 고정해 0.5초마다 공격력의 50%에 해당하는 마법 대미지를 입히며, 같은 목표에게 입히는 대미지가 3배까지 점차 증가, 동시에 상대의 이동 속도가 40%까지 점차 감소(고정 5초 후 최대치 도달), 공격이 중단되거나 목표가 쓰러지면 다른 목표를 지정하며 효과 초기화"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+220%, 동시에 목표 <@ba.vup>3개 공격, 공격 범위 내 적군 투사체 비행 속도 <@ba.vup>대폭 감소, 스킬 종료 시 투사체 전부 <@ba.vup>제거","name":"확장 시야","desc":"공격 범위 확대, 공격력 +220%, 동시에 목표 3개 공격, 공격 범위 내 적군 투사체 비행 속도 대폭 감소, 스킬 종료 시 투사체 전부 제거"}],"talents":[{"descRaw":"목표 1명에게 공격 시 40% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 65%<@ba.talpu>(+5%)에 해당하는 마법 대미지를 입히고 0.8초간 <$ba.sluggish>정지시킴","name":"어휘의 진화","desc":"목표 1명에게 공격 시 40% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 65%(+5%)에 해당하는 마법 대미지를 입히고 0.8초간 정지시킴"},{"descRaw":"공격이 5초간 목표의 마법 저항 -10, 목표가 받는 마법 대미지 +165<@ba.talpu>(+15)","name":"영혼을 도려내는 말","desc":"공격이 5초간 목표의 마법 저항 -10, 목표가 받는 마법 대미지 +165(+15)"}],"modules":[{"name":"협곡에서 온 필통","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"마법 대미지를 입힐 시 추가로 대미지의 <@ba.vup>8%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"마법 대미지를 입힐 시 추가로 대미지의 8%에 해당하는 쇠약 손상을 입힘"},"talentChanges":[null,{"descRaw":"목표 1명에게 공격 시 60% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 65%<@ba.talpu>(+5%)에 해당하는 마법 대미지를 입히고 0.8초간 <$ba.sluggish>정지시킴, 해당 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 추가로 공격력의 60%에 해당하는 원소 대미지를 입힘","name":"어휘의 진화","desc":"목표 1명에게 공격 시 60% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 65%(+5%)에 해당하는 마법 대미지를 입히고 0.8초간 정지시킴, 해당 목표가 쇠약 손상 폭발 상태인 경우 추가로 공격력의 60%에 해당하는 원소 대미지를 입힘"}]},{"name":"《의미 범주 백과사전》","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"일반 공격이 정예 또는 리더 적 명중 시 SP +<@ba.kw>1","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"일반 공격이 정예 또는 리더 적 명중 시 SP +1"},"talentChanges":[{"descRaw":"목표 1명에게 공격 시 40% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 70%<@ba.talpu>(+5%)에 해당하는 마법 대미지를 입히고, 상대를 0.8초간 <$ba.sluggish>정지시킴","name":"어휘의 진화","desc":"목표 1명에게 공격 시 40% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 70%(+5%)에 해당하는 마법 대미지를 입히고, 상대를 0.8초간 정지시킴"}]}]}}},"char_4138_narant":{"name":"나란투야","subProfessionName":"루프슈터","moduleNames":{"uniequip_001_narant":{"name":"나란투야의 배지"},"uniequip_002_narant":{"name":"'모래에 묻힌 것'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)"},"skills":[{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 거리 <@ba.vdown>-1, 부메랑 투사체가 공격력의 <@ba.vup>140%에 해당하는 물리 대미지를 입히고, 적 사이를 튕김 (최대 <@ba.vup>3회 튕김)","name":"회전 칼날","desc":"초기 상태와 다음 상태 간 전환 가능:\n공격 거리 -1, 부메랑 투사체가 공격력의 140%에 해당하는 물리 대미지를 입히고, 적 사이를 튕김 (최대 3회 튕김)"},{"descRaw":"공격할 때마다 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>1초간 <$ba.sluggish>정지시킴. 투사체는 목표 명중 시 잠깐 전진했다가 다시 회수되며, 회수하는 동안 관통한 적에게 공격력의 <@ba.vup>155%에 해당하는 물리 대미지를 입힘","name":"악몽","desc":"공격할 때마다 공격력의 210%에 해당하는 물리 대미지를 입히고, 목표를 1초간 정지시킴. 투사체는 목표 명중 시 잠깐 전진했다가 다시 회수되며, 회수하는 동안 관통한 적에게 공격력의 155%에 해당하는 물리 대미지를 입힘"},{"descRaw":"공격할 때마다 부메랑 투사체 <@ba.vup>3개 발사(1개당 공격력의 <@ba.vup>145%에 해당하는 물리 대미지를 입힘), 투사체를 전부 회수하면 나란투야는 주변 8칸 내 최대 <@ba.vup>3명의 적에게 공격력의 <@ba.vup>130%에 해당하는 물리 대미지를 입히고 <@ba.vup>1초간 <$ba.sluggish>정지시킴","name":"탄일","desc":"공격할 때마다 부메랑 투사체 3개 발사(1개당 공격력의 145%에 해당하는 물리 대미지를 입힘), 투사체를 전부 회수하면 나란투야는 주변 8칸 내 최대 3명의 적에게 공격력의 130%에 해당하는 물리 대미지를 입히고 1초간 정지시킴"}],"talents":[{"descRaw":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 27<@ba.talpu>(+2)(최대 270<@ba.talpu>(+20)), 방어력 21<@ba.talpu>(+1)(최대 210<@ba.talpu>(+10)) <$ba.steal>탈취","name":"'본 것, 얻은 것'","desc":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 27(+2)(최대 270(+20)), 방어력 21(+1)(최대 210(+10)) 탈취"},{"descRaw":"물리 및 마법 회피 +38%<@ba.talpu>(+3%), 주변 8칸 내 적의 물리 및 마법 명중률 -20%","name":"아리따운 허상","desc":"물리 및 마법 회피 +38%(+3%), 주변 8칸 내 적의 물리 및 마법 명중률 -20%"}]},"2/60/7/1":{"trait":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)"},"skills":[{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 거리 <@ba.vdown>-1, 부메랑 투사체가 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입히고, 적 사이를 튕김 (최대 <@ba.vup>3회 튕김)","name":"회전 칼날","desc":"초기 상태와 다음 상태 간 전환 가능:\n공격 거리 -1, 부메랑 투사체가 공격력의 160%에 해당하는 물리 대미지를 입히고, 적 사이를 튕김 (최대 3회 튕김)"},{"descRaw":"공격할 때마다 공격력의 <@ba.vup>225%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>1초간 <$ba.sluggish>정지시킴. 투사체는 목표 명중 시 잠깐 전진했다가 다시 회수되며, 회수하는 동안 관통한 적에게 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입힘","name":"악몽","desc":"공격할 때마다 공격력의 225%에 해당하는 물리 대미지를 입히고, 목표를 1초간 정지시킴. 투사체는 목표 명중 시 잠깐 전진했다가 다시 회수되며, 회수하는 동안 관통한 적에게 공격력의 170%에 해당하는 물리 대미지를 입힘"},{"descRaw":"공격할 때마다 부메랑 투사체 <@ba.vup>3개 발사(1개당 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입힘), 투사체를 전부 회수하면 나란투야는 주변 8칸 내 최대 <@ba.vup>3명의 적에게 공격력의 <@ba.vup>140%에 해당하는 물리 대미지를 입히고 <@ba.vup>1초간 <$ba.sluggish>정지시킴","name":"탄일","desc":"공격할 때마다 부메랑 투사체 3개 발사(1개당 공격력의 160%에 해당하는 물리 대미지를 입힘), 투사체를 전부 회수하면 나란투야는 주변 8칸 내 최대 3명의 적에게 공격력의 140%에 해당하는 물리 대미지를 입히고 1초간 정지시킴"}],"talents":[{"descRaw":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 27<@ba.talpu>(+2)(최대 270<@ba.talpu>(+20)), 방어력 21<@ba.talpu>(+1)(최대 210<@ba.talpu>(+10)) <$ba.steal>탈취","name":"'본 것, 얻은 것'","desc":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 27(+2)(최대 270(+20)), 방어력 21(+1)(최대 210(+10)) 탈취"},{"descRaw":"물리 및 마법 회피 +38%<@ba.talpu>(+3%), 주변 8칸 내 적의 물리 및 마법 명중률 -20%","name":"아리따운 허상","desc":"물리 및 마법 회피 +38%(+3%), 주변 8칸 내 적의 물리 및 마법 명중률 -20%"}],"modules":[{"name":"'모래에 묻힌 것'","traitOverride":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","moduleDescRaw":"주변 8칸의 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","moduleDesc":"주변 8칸의 적 공격 시 공격력이 110%로 증가"}},{"traitOverride":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)"},"skills":[{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 거리 <@ba.vdown>-1, 부메랑 투사체가 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입히고, 적 사이를 튕김 (최대 <@ba.vup>3회 튕김)","name":"회전 칼날","desc":"초기 상태와 다음 상태 간 전환 가능:\n공격 거리 -1, 부메랑 투사체가 공격력의 160%에 해당하는 물리 대미지를 입히고, 적 사이를 튕김 (최대 3회 튕김)"},{"descRaw":"공격할 때마다 공격력의 <@ba.vup>225%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>1초간 <$ba.sluggish>정지시킴. 투사체는 목표 명중 시 잠깐 전진했다가 다시 회수되며, 회수하는 동안 관통한 적에게 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입힘","name":"악몽","desc":"공격할 때마다 공격력의 225%에 해당하는 물리 대미지를 입히고, 목표를 1초간 정지시킴. 투사체는 목표 명중 시 잠깐 전진했다가 다시 회수되며, 회수하는 동안 관통한 적에게 공격력의 170%에 해당하는 물리 대미지를 입힘"},{"descRaw":"공격할 때마다 부메랑 투사체 <@ba.vup>3개 발사(1개당 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입힘), 투사체를 전부 회수하면 나란투야는 주변 8칸 내 최대 <@ba.vup>3명의 적에게 공격력의 <@ba.vup>140%에 해당하는 물리 대미지를 입히고 <@ba.vup>1초간 <$ba.sluggish>정지시킴","name":"탄일","desc":"공격할 때마다 부메랑 투사체 3개 발사(1개당 공격력의 160%에 해당하는 물리 대미지를 입힘), 투사체를 전부 회수하면 나란투야는 주변 8칸 내 최대 3명의 적에게 공격력의 140%에 해당하는 물리 대미지를 입히고 1초간 정지시킴"}],"talents":[{"descRaw":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 27<@ba.talpu>(+2)(최대 270<@ba.talpu>(+20)), 방어력 21<@ba.talpu>(+1)(최대 210<@ba.talpu>(+10)) <$ba.steal>탈취","name":"'본 것, 얻은 것'","desc":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 27(+2)(최대 270(+20)), 방어력 21(+1)(최대 210(+10)) 탈취"},{"descRaw":"물리 및 마법 회피 +38%<@ba.talpu>(+3%), 주변 8칸 내 적의 물리 및 마법 명중률 -20%","name":"아리따운 허상","desc":"물리 및 마법 회피 +38%(+3%), 주변 8칸 내 적의 물리 및 마법 명중률 -20%"}],"modules":[{"name":"'모래에 묻힌 것'","traitOverride":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","moduleDescRaw":"주변 8칸의 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","moduleDesc":"주변 8칸의 적 공격 시 공격력이 110%로 증가"},"talentChanges":[null,{"descRaw":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 27<@ba.talpu>(+2)(최대 324<@ba.talpu>(+24)), 방어력 21<@ba.talpu>(+1)(최대 252<@ba.talpu>(+12)) <$ba.steal>탈취, 주변 8칸의 적 공격 시 2회 탈취","name":"'본 것, 얻은 것'","desc":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 27(+2)(최대 324(+24)), 방어력 21(+1)(최대 252(+12)) 탈취, 주변 8칸의 적 공격 시 2회 탈취"}]},{"traitOverride":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)"},"talentChanges":[{"name":"아리따운 허상"}]}]}}},"char_4179_monstr":{"subProfessionName":"체인 메딕","moduleNames":{"uniequip_001_monstr":{"name":"Mon3tr의 배지"},"uniequip_002_monstr":{"name":"기억 파일"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"아군 치료, 치료 효과가 <@ba.kw>3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소","desc":"아군 치료, 치료 효과가 3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소"},"skills":[{"descRaw":"다음 치료 시 공격력의 <@ba.vup>135%에 해당하는 HP 회복, 치료의 튕김 횟수 <@ba.vup>+1","name":"책략: 초연결","desc":"다음 치료 시 공격력의 135%에 해당하는 HP 회복, 치료의 튕김 횟수 +1"},{"descRaw":"스킬 지속 시간 동안 재구성체를 우선 치료, 재구성체가 Mon3tr의 치료를 받을 때마다 치료가 추가로 1회 튕기며, 제2재능의 효과가 <@ba.vup>1.8배로 증가","name":"책략: 과부하","desc":"스킬 지속 시간 동안 재구성체를 우선 치료, 재구성체가 Mon3tr의 치료를 받을 때마다 치료가 추가로 1회 튕기며, 제2재능의 효과가 1.8배로 증가"},{"descRaw":"공격 범위 변경, 스킬 발동 시 재구성체의 위치로 <$ba.addash>이동, 공격력 <@ba.vup>+250%, 공격 딜레이 감소, 저지 가능 수 <@ba.vup>+2, 최대 HP <@ba.vup>+5000, 초당 HP <@ba.vdown>80 감소, 저지하고 있는 모든 적 동시에 공격, 대미지 유형이 <@ba.vup>트루 대미지로 변경, 공격 시 자신은 공격력의 <@ba.vup>50%에 해당하는 HP 회복\n<@ba.rem>스킬 종료 또는 치명상을 입을 시 초기 위치로 복귀","name":"책략: 용해","desc":"공격 범위 변경, 스킬 발동 시 재구성체의 위치로 이동, 공격력 +250%, 공격 딜레이 감소, 저지 가능 수 +2, 최대 HP +5000, 초당 HP 80 감소, 저지하고 있는 모든 적 동시에 공격, 대미지 유형이 트루 대미지로 변경, 공격 시 자신은 공격력의 50%에 해당하는 HP 회복\n스킬 종료 또는 치명상을 입을 시 초기 위치로 복귀"}],"talents":[{"descRaw":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +20%<@ba.talpu>(+5), 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김","name":"자가 복구","desc":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +20%(+5), 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김"},{"descRaw":"자신 또는 재구성체가 치료할 시, 목표 및 자신의 공격 속도 +22<@ba.talpu>(+2), 10초간 지속 (중첩 불가)","name":"전술 협동","desc":"자신 또는 재구성체가 치료할 시, 목표 및 자신의 공격 속도 +22(+2), 10초간 지속 (중첩 불가)"}]},"2/60/7/1":{"trait":{"descRaw":"아군 치료, 치료 효과가 <@ba.kw>3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소","desc":"아군 치료, 치료 효과가 3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소"},"skills":[{"descRaw":"다음 치료 시 공격력의 <@ba.vup>170%에 해당하는 HP 회복, 치료의 튕김 횟수 <@ba.vup>+1","name":"책략: 초연결","desc":"다음 치료 시 공격력의 170%에 해당하는 HP 회복, 치료의 튕김 횟수 +1"},{"descRaw":"스킬 지속 시간 동안 재구성체를 우선 치료, 재구성체가 Mon3tr의 치료를 받을 때마다 치료가 추가로 1회 튕기며, 제2재능의 효과가 <@ba.vup>2.3배로 증가","name":"책략: 과부하","desc":"스킬 지속 시간 동안 재구성체를 우선 치료, 재구성체가 Mon3tr의 치료를 받을 때마다 치료가 추가로 1회 튕기며, 제2재능의 효과가 2.3배로 증가"},{"descRaw":"공격 범위 변경, 스킬 발동 시 재구성체의 위치로 <$ba.addash>이동, 공격력 <@ba.vup>+280%, 공격 딜레이 감소, 저지 가능 수 <@ba.vup>+2, 최대 HP <@ba.vup>+5000, 초당 HP <@ba.vdown>80 감소, 저지하고 있는 모든 적 동시에 공격, 대미지 유형이 <@ba.vup>트루 대미지로 변경, 공격 시 자신은 공격력의 <@ba.vup>50%에 해당하는 HP 회복\n<@ba.rem>스킬 종료 또는 치명상을 입을 시 초기 위치로 복귀","name":"책략: 용해","desc":"공격 범위 변경, 스킬 발동 시 재구성체의 위치로 이동, 공격력 +280%, 공격 딜레이 감소, 저지 가능 수 +2, 최대 HP +5000, 초당 HP 80 감소, 저지하고 있는 모든 적 동시에 공격, 대미지 유형이 트루 대미지로 변경, 공격 시 자신은 공격력의 50%에 해당하는 HP 회복\n스킬 종료 또는 치명상을 입을 시 초기 위치로 복귀"}],"talents":[{"descRaw":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +20%<@ba.talpu>(+5), 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김","name":"자가 복구","desc":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +20%(+5), 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김"},{"descRaw":"자신 또는 재구성체가 치료할 시, 목표 및 자신의 공격 속도 +22<@ba.talpu>(+2), 10초간 지속 (중첩 불가)","name":"전술 협동","desc":"자신 또는 재구성체가 치료할 시, 목표 및 자신의 공격 속도 +22(+2), 10초간 지속 (중첩 불가)"}],"modules":[{"name":"기억 파일","traitOverride":{"descRaw":"아군 치료, 치료 효과가 <@ba.kw>3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 15% 감소","desc":"아군 치료, 치료 효과가 3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 15% 감소"}}]},"2/60/7/3":{"trait":{"descRaw":"아군 치료, 치료 효과가 <@ba.kw>3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소","desc":"아군 치료, 치료 효과가 3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소"},"skills":[{"descRaw":"다음 치료 시 공격력의 <@ba.vup>170%에 해당하는 HP 회복, 치료의 튕김 횟수 <@ba.vup>+1","name":"책략: 초연결","desc":"다음 치료 시 공격력의 170%에 해당하는 HP 회복, 치료의 튕김 횟수 +1"},{"descRaw":"스킬 지속 시간 동안 재구성체를 우선 치료, 재구성체가 Mon3tr의 치료를 받을 때마다 치료가 추가로 1회 튕기며, 제2재능의 효과가 <@ba.vup>2.3배로 증가","name":"책략: 과부하","desc":"스킬 지속 시간 동안 재구성체를 우선 치료, 재구성체가 Mon3tr의 치료를 받을 때마다 치료가 추가로 1회 튕기며, 제2재능의 효과가 2.3배로 증가"},{"descRaw":"공격 범위 변경, 스킬 발동 시 재구성체의 위치로 <$ba.addash>이동, 공격력 <@ba.vup>+280%, 공격 딜레이 감소, 저지 가능 수 <@ba.vup>+2, 최대 HP <@ba.vup>+5000, 초당 HP <@ba.vdown>80 감소, 저지하고 있는 모든 적 동시에 공격, 대미지 유형이 <@ba.vup>트루 대미지로 변경, 공격 시 자신은 공격력의 <@ba.vup>50%에 해당하는 HP 회복\n<@ba.rem>스킬 종료 또는 치명상을 입을 시 초기 위치로 복귀","name":"책략: 용해","desc":"공격 범위 변경, 스킬 발동 시 재구성체의 위치로 이동, 공격력 +280%, 공격 딜레이 감소, 저지 가능 수 +2, 최대 HP +5000, 초당 HP 80 감소, 저지하고 있는 모든 적 동시에 공격, 대미지 유형이 트루 대미지로 변경, 공격 시 자신은 공격력의 50%에 해당하는 HP 회복\n스킬 종료 또는 치명상을 입을 시 초기 위치로 복귀"}],"talents":[{"descRaw":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +20%<@ba.talpu>(+5), 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김","name":"자가 복구","desc":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +20%(+5), 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김"},{"descRaw":"자신 또는 재구성체가 치료할 시, 목표 및 자신의 공격 속도 +22<@ba.talpu>(+2), 10초간 지속 (중첩 불가)","name":"전술 협동","desc":"자신 또는 재구성체가 치료할 시, 목표 및 자신의 공격 속도 +22(+2), 10초간 지속 (중첩 불가)"}],"modules":[{"name":"기억 파일","traitOverride":{"descRaw":"아군 치료, 치료 효과가 <@ba.kw>3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 15% 감소","desc":"아군 치료, 치료 효과가 3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 15% 감소"},"talentChanges":[null,{"descRaw":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +30%<@ba.talpu>(+5%), 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김, 다음 튕길 때도 치유량이 감소하지 않음","name":"자가 복구","desc":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +30%(+5%), 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김, 다음 튕길 때도 치유량이 감소하지 않음"}]}]}}},"char_4195_radian":{"name":"라이디언","subProfessionName":"소환사","moduleNames":{"uniequip_001_radian":{"name":"라이디언의 배지"},"uniequip_002_radian":{"name":"라이디언의 특근 배지"},"uniequip_003_radian":{"name":"새로운 기점"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능"},"skills":[{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 방어력 <@ba.vup>+40%, 최대 HP <@ba.vup>30%의 <$ba.barrier>보호막 획득, 스킬이 종료할 때까지 지속\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"율동선","desc":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 방어력 +40%, 최대 HP 30%의 보호막 획득, 스킬이 종료할 때까지 지속\n스킬 발동 시 소환물 1개 획득"},{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능, 지속적으로 전방을 향해 탄환 발사\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+35%, 소환물의 공격이 추가로 탄환 <@ba.vup>2개 발사\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"린수 연못","desc":"패시브 효과: 소환물을 지상에 배치 가능, 지속적으로 전방을 향해 탄환 발사\n액티브 효과: 자신과 소환물의 공격력 +35%, 소환물의 공격이 추가로 탄환 2개 발사\n스킬 발동 시 소환물 1개 획득"},{"descRaw":"패시브 효과: 소환물을 고지대에 배치 가능, 소환물의 공격 범위에 목표가 없을 경우, 공격 범위 내 다른 소환물과 협동 공격 진행\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+80%, 적에게 대미지를 입혔을 시 적에게 <$ba.sluggish>정지 및 <@ba.vup>10%의 <$ba.magicfragile>마법 취약 효과 부여, <@ba.vup>2초간 지속\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"손에 손잡고","desc":"패시브 효과: 소환물을 고지대에 배치 가능, 소환물의 공격 범위에 목표가 없을 경우, 공격 범위 내 다른 소환물과 협동 공격 진행\n액티브 효과: 자신과 소환물의 공격력 +80%, 적에게 대미지를 입혔을 시 적에게 정지 및 10%의 마법 취약 효과 부여, 2초간 지속\n스킬 발동 시 소환물 1개 획득"}],"talents":[{"descRaw":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경","name":"카세트 속 영감","desc":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경"},{"descRaw":"라이디언의 소환물이 라이디언의 공격력, 방어력, HP의 15%<@ba.talpu>(+3%)에 해당하는 <$ba.inspire>격려 효과 획득","name":"화이팅~","desc":"라이디언의 소환물이 라이디언의 공격력, 방어력, HP의 15%(+3%)에 해당하는 격려 효과 획득"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능"},"skills":[{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 방어력 <@ba.vup>+60%, 최대 HP <@ba.vup>70%의 <$ba.barrier>보호막 획득, 스킬이 종료할 때까지 지속\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"율동선","desc":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 방어력 +60%, 최대 HP 70%의 보호막 획득, 스킬이 종료할 때까지 지속\n스킬 발동 시 소환물 1개 획득"},{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능, 지속적으로 전방을 향해 탄환 발사\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+50%, 소환물의 공격이 추가로 탄환 <@ba.vup>2개 발사, 탄환의 비행거리 <@ba.vup>+1\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"린수 연못","desc":"패시브 효과: 소환물을 지상에 배치 가능, 지속적으로 전방을 향해 탄환 발사\n액티브 효과: 자신과 소환물의 공격력 +50%, 소환물의 공격이 추가로 탄환 2개 발사, 탄환의 비행거리 +1\n스킬 발동 시 소환물 1개 획득"},{"descRaw":"패시브 효과: 소환물을 고지대에 배치 가능, 소환물의 공격 범위에 목표가 없을 경우, 공격 범위 내 다른 소환물과 협동 공격 진행\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+110%, 적에게 대미지를 입혔을 시 적에게 <$ba.sluggish>정지 및 <@ba.vup>20%의 <$ba.magicfragile>마법 취약 효과 부여, <@ba.vup>2초간 지속\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"손에 손잡고","desc":"패시브 효과: 소환물을 고지대에 배치 가능, 소환물의 공격 범위에 목표가 없을 경우, 공격 범위 내 다른 소환물과 협동 공격 진행\n액티브 효과: 자신과 소환물의 공격력 +110%, 적에게 대미지를 입혔을 시 적에게 정지 및 20%의 마법 취약 효과 부여, 2초간 지속\n스킬 발동 시 소환물 1개 획득"}],"talents":[{"descRaw":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경","name":"카세트 속 영감","desc":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경"},{"descRaw":"라이디언의 소환물이 라이디언의 공격력, 방어력, HP의 15%<@ba.talpu>(+3%)에 해당하는 <$ba.inspire>격려 효과 획득","name":"화이팅~","desc":"라이디언의 소환물이 라이디언의 공격력, 방어력, HP의 15%(+3%)에 해당하는 격려 효과 획득"}],"modules":[{"name":"라이디언의 특근 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","moduleDescRaw":"통합 전략 [쉐이의 기이한 계원]에서, 소환물 최대 보유량 <@ba.kw>+5, 소환물이 쓰러지거나 퇴각할 시 <@ba.kw>25% 확률로 회수","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능","moduleDesc":"통합 전략 [쉐이의 기이한 계원]에서, 소환물 최대 보유량 +5, 소환물이 쓰러지거나 퇴각할 시 25% 확률로 회수"}},{"name":"새로운 기점","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","moduleDescRaw":"통합 전략 [쉐이의 기이한 계원]에서, 추가로 목표 1개 공격","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능","moduleDesc":"통합 전략 [쉐이의 기이한 계원]에서, 추가로 목표 1개 공격"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능"},"skills":[{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 방어력 <@ba.vup>+60%, 최대 HP <@ba.vup>70%의 <$ba.barrier>보호막 획득, 스킬이 종료할 때까지 지속\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"율동선","desc":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 방어력 +60%, 최대 HP 70%의 보호막 획득, 스킬이 종료할 때까지 지속\n스킬 발동 시 소환물 1개 획득"},{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능, 지속적으로 전방을 향해 탄환 발사\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+50%, 소환물의 공격이 추가로 탄환 <@ba.vup>2개 발사, 탄환의 비행거리 <@ba.vup>+1\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"린수 연못","desc":"패시브 효과: 소환물을 지상에 배치 가능, 지속적으로 전방을 향해 탄환 발사\n액티브 효과: 자신과 소환물의 공격력 +50%, 소환물의 공격이 추가로 탄환 2개 발사, 탄환의 비행거리 +1\n스킬 발동 시 소환물 1개 획득"},{"descRaw":"패시브 효과: 소환물을 고지대에 배치 가능, 소환물의 공격 범위에 목표가 없을 경우, 공격 범위 내 다른 소환물과 협동 공격 진행\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+110%, 적에게 대미지를 입혔을 시 적에게 <$ba.sluggish>정지 및 <@ba.vup>20%의 <$ba.magicfragile>마법 취약 효과 부여, <@ba.vup>2초간 지속\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"손에 손잡고","desc":"패시브 효과: 소환물을 고지대에 배치 가능, 소환물의 공격 범위에 목표가 없을 경우, 공격 범위 내 다른 소환물과 협동 공격 진행\n액티브 효과: 자신과 소환물의 공격력 +110%, 적에게 대미지를 입혔을 시 적에게 정지 및 20%의 마법 취약 효과 부여, 2초간 지속\n스킬 발동 시 소환물 1개 획득"}],"talents":[{"descRaw":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경","name":"카세트 속 영감","desc":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경"},{"descRaw":"라이디언의 소환물이 라이디언의 공격력, 방어력, HP의 15%<@ba.talpu>(+3%)에 해당하는 <$ba.inspire>격려 효과 획득","name":"화이팅~","desc":"라이디언의 소환물이 라이디언의 공격력, 방어력, HP의 15%(+3%)에 해당하는 격려 효과 획득"}],"modules":[{"name":"라이디언의 특근 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","moduleDescRaw":"통합 전략 [쉐이의 기이한 계원]에서, 소환물 최대 보유량 <@ba.kw>+5, 소환물이 쓰러지거나 퇴각할 시 <@ba.kw>25% 확률로 회수","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능","moduleDesc":"통합 전략 [쉐이의 기이한 계원]에서, 소환물 최대 보유량 +5, 소환물이 쓰러지거나 퇴각할 시 25% 확률로 회수"},"talentChanges":[{"descRaw":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경. 통합 전략 [쉐이의 기이한 계원]에서, 소환물 재배치 시간 -50%, 소환물이 쓰러지거나 퇴각할 시 라이디언의 SP 2 회복","name":"카세트 속 영감","desc":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경. 통합 전략 [쉐이의 기이한 계원]에서, 소환물 재배치 시간 -50%, 소환물이 쓰러지거나 퇴각할 시 라이디언의 SP 2 회복"}]},{"name":"새로운 기점","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","moduleDescRaw":"통합 전략 [쉐이의 기이한 계원]에서, 추가로 목표 1개 공격","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능","moduleDesc":"통합 전략 [쉐이의 기이한 계원]에서, 추가로 목표 1개 공격"},"talentChanges":[{"descRaw":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경. 통합 전략 [쉐이의 기이한 계원]에서, 라이디언이 주변 4칸에 배치한 소환물을 회수해 즉시 최대 HP의 25% 회복, 이후 공격 시 목표에게 공격력의 30%에 해당하는 마법 대미지를 추가로 1회 입힘 (최대 4회 중첩)","name":"카세트 속 영감","desc":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경. 통합 전략 [쉐이의 기이한 계원]에서, 라이디언이 주변 4칸에 배치한 소환물을 회수해 즉시 최대 HP의 25% 회복, 이후 공격 시 목표에게 공격력의 30%에 해당하는 마법 대미지를 추가로 1회 입힘 (최대 4회 중첩)"}]}]}}},"char_4202_haruka":{"name":"하루카","subProfessionName":"비호자","moduleNames":{"uniequip_001_haruka":{"name":"하루카의 배지"},"uniequip_002_haruka":{"name":"뒤늦은 기념"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <@ba.kw>75%에 해당)","desc":"공격 시 마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75%에 해당)"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+30, 스킬 지속 시간 동안 비눗방울이 파괴될 시 즉시 주변 8칸 내 비눗방울이 없는 아군 유닛 1명에게 비눗방울 부여","name":"밤의 파울비스트","desc":"공격 속도 +30, 스킬 지속 시간 동안 비눗방울이 파괴될 시 즉시 주변 8칸 내 비눗방울이 없는 아군 유닛 1명에게 비눗방울 부여"},{"descRaw":"아군 유닛이 하루카에게 치료받을 시 주변의 적 <@ba.vup>2명에게 치유량의 <@ba.vup>140%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회차부터 공격력 <@ba.vup>+20%, 무한 지속","name":"틈새의 반딧불","desc":"아군 유닛이 하루카에게 치료받을 시 주변의 적 2명에게 치유량의 140%에 해당하는 마법 대미지를 입힘\n2회차부터 공격력 +20%, 무한 지속"},{"descRaw":"공격력 <@ba.vup>+25%, 공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>일정량 감소, 스킬 지속 시간 동안 비눗방울이 제공하는 <$ba.protect>가호 효과가 <@ba.vup>1.4배로 증가. 아군 비눗방울을 공격한 적을 <@ba.vup>3초간 <$ba.levitate>공중 부양시키고, 공중 부양 상태인 적에게 초당 하루카의 공격력 <@ba.vup>60%에 해당하는 마법 대미지를 입힘","name":"늦여름의 린수","desc":"공격력 +25%, 공격 범위 확대, 공격 딜레이 일정량 감소, 스킬 지속 시간 동안 비눗방울이 제공하는 가호 효과가 1.4배로 증가. 아군 비눗방울을 공격한 적을 3초간 공중 부양시키고, 공중 부양 상태인 적에게 초당 하루카의 공격력 60%에 해당하는 마법 대미지를 입힘"}],"talents":[{"descRaw":"공격 딜레이마다 범위 내 아군 유닛 1명에게 30%의 <$ba.protect>가호 효과를 보유한 비눗방울 부여, 비눗방울은 적에게 대미지를 받으면 잠시 후 파괴됨","name":"빛나는 비눗방울","desc":"공격 딜레이마다 범위 내 아군 유닛 1명에게 30%의 가호 효과를 보유한 비눗방울 부여, 비눗방울은 적에게 대미지를 받으면 잠시 후 파괴됨"},{"descRaw":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 28%<@ba.talpu>(+3%)만큼 회복","name":"솟구치는 불꽃","desc":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 28%(+3%)만큼 회복"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <@ba.kw>75%에 해당)","desc":"공격 시 마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75%에 해당)"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+45, 스킬 지속 시간 동안 비눗방울이 파괴될 시 즉시 주변 8칸 내 비눗방울이 없는 아군 유닛 1명에게 비눗방울 부여","name":"밤의 파울비스트","desc":"공격 속도 +45, 스킬 지속 시간 동안 비눗방울이 파괴될 시 즉시 주변 8칸 내 비눗방울이 없는 아군 유닛 1명에게 비눗방울 부여"},{"descRaw":"치료 목표 수 <@ba.vup>+1, 제1재능의 목표 수 <@ba.vup>+1, 아군 유닛이 하루카에게 치료받을 시 주변의 적 <@ba.vup>3명에게 치유량 <@ba.vup>200%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회차부터 공격력 <@ba.vup>+25%, 무한 지속","name":"틈새의 반딧불","desc":"치료 목표 수 +1, 제1재능의 목표 수 +1, 아군 유닛이 하루카에게 치료받을 시 주변의 적 3명에게 치유량 200%에 해당하는 마법 대미지를 입힘\n2회차부터 공격력 +25%, 무한 지속"},{"descRaw":"공격력 <@ba.vup>+40%, 공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>감소, 스킬 지속 시간 동안 비눗방울이 제공하는 <$ba.protect>가호 효과가 <@ba.vup>1.7배로 증가. 아군 비눗방울을 공격한 적을 <@ba.vup>4초간 <$ba.levitate>공중 부양시키고, 공중 부양 상태인 적에게 초당 하루카의 공격력 <@ba.vup>70%에 해당하는 마법 대미지를 입힘","name":"늦여름의 린수","desc":"공격력 +40%, 공격 범위 확대, 공격 딜레이 감소, 스킬 지속 시간 동안 비눗방울이 제공하는 가호 효과가 1.7배로 증가. 아군 비눗방울을 공격한 적을 4초간 공중 부양시키고, 공중 부양 상태인 적에게 초당 하루카의 공격력 70%에 해당하는 마법 대미지를 입힘"}],"talents":[{"descRaw":"공격 딜레이마다 범위 내 아군 유닛 1명에게 30%의 <$ba.protect>가호 효과를 보유한 비눗방울 부여, 비눗방울은 적에게 대미지를 받으면 잠시 후 파괴됨","name":"빛나는 비눗방울","desc":"공격 딜레이마다 범위 내 아군 유닛 1명에게 30%의 가호 효과를 보유한 비눗방울 부여, 비눗방울은 적에게 대미지를 받으면 잠시 후 파괴됨"},{"descRaw":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 28%<@ba.talpu>(+3%)만큼 회복","name":"솟구치는 불꽃","desc":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 28%(+3%)만큼 회복"}],"modules":[{"name":"뒤늦은 기념","traitOverride":{"descRaw":"공격 시 <@ba.kw>2명의 목표에게 마법 대미지를 입히며, 스킬 발동 후 아군 <@ba.kw>2명 치료로 변경 (치유량은 공격력의 75%에 해당)","desc":"공격 시 2명의 목표에게 마법 대미지를 입히며, 스킬 발동 후 아군 2명 치료로 변경 (치유량은 공격력의 75%에 해당)"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <@ba.kw>75%에 해당)","desc":"공격 시 마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75%에 해당)"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+45, 스킬 지속 시간 동안 비눗방울이 파괴될 시 즉시 주변 8칸 내 비눗방울이 없는 아군 유닛 1명에게 비눗방울 부여","name":"밤의 파울비스트","desc":"공격 속도 +45, 스킬 지속 시간 동안 비눗방울이 파괴될 시 즉시 주변 8칸 내 비눗방울이 없는 아군 유닛 1명에게 비눗방울 부여"},{"descRaw":"치료 목표 수 <@ba.vup>+1, 제1재능의 목표 수 <@ba.vup>+1, 아군 유닛이 하루카에게 치료받을 시 주변의 적 <@ba.vup>3명에게 치유량 <@ba.vup>200%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회차부터 공격력 <@ba.vup>+25%, 무한 지속","name":"틈새의 반딧불","desc":"치료 목표 수 +1, 제1재능의 목표 수 +1, 아군 유닛이 하루카에게 치료받을 시 주변의 적 3명에게 치유량 200%에 해당하는 마법 대미지를 입힘\n2회차부터 공격력 +25%, 무한 지속"},{"descRaw":"공격력 <@ba.vup>+40%, 공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>감소, 스킬 지속 시간 동안 비눗방울이 제공하는 <$ba.protect>가호 효과가 <@ba.vup>1.7배로 증가. 아군 비눗방울을 공격한 적을 <@ba.vup>4초간 <$ba.levitate>공중 부양시키고, 공중 부양 상태인 적에게 초당 하루카의 공격력 <@ba.vup>70%에 해당하는 마법 대미지를 입힘","name":"늦여름의 린수","desc":"공격력 +40%, 공격 범위 확대, 공격 딜레이 감소, 스킬 지속 시간 동안 비눗방울이 제공하는 가호 효과가 1.7배로 증가. 아군 비눗방울을 공격한 적을 4초간 공중 부양시키고, 공중 부양 상태인 적에게 초당 하루카의 공격력 70%에 해당하는 마법 대미지를 입힘"}],"talents":[{"descRaw":"공격 딜레이마다 범위 내 아군 유닛 1명에게 30%의 <$ba.protect>가호 효과를 보유한 비눗방울 부여, 비눗방울은 적에게 대미지를 받으면 잠시 후 파괴됨","name":"빛나는 비눗방울","desc":"공격 딜레이마다 범위 내 아군 유닛 1명에게 30%의 가호 효과를 보유한 비눗방울 부여, 비눗방울은 적에게 대미지를 받으면 잠시 후 파괴됨"},{"descRaw":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 28%<@ba.talpu>(+3%)만큼 회복","name":"솟구치는 불꽃","desc":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 28%(+3%)만큼 회복"}],"modules":[{"name":"뒤늦은 기념","traitOverride":{"descRaw":"공격 시 <@ba.kw>2명의 목표에게 마법 대미지를 입히며, 스킬 발동 후 아군 <@ba.kw>2명 치료로 변경 (치유량은 공격력의 75%에 해당)","desc":"공격 시 2명의 목표에게 마법 대미지를 입히며, 스킬 발동 후 아군 2명 치료로 변경 (치유량은 공격력의 75%에 해당)"},"talentChanges":[{"descRaw":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 28%<@ba.talpu>(+3%)만큼 회복, 20% 확률로 SP +1","name":"솟구치는 불꽃","desc":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 28%(+3%)만큼 회복, 20% 확률로 SP +1"}]}]}}},"char_4204_mantra":{"name":"만트라","subProfessionName":"프라이멀 캐스터","moduleNames":{"uniequip_001_mantra":{"name":"만트라의 배지"},"uniequip_002_mantra":{"name":"중추신경 탐지 모듈"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>230%에 해당하는 마법 대미지를 입히고, 추가로 대미지의 <@ba.vup>15%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘, 목표가 <$ba.dt.neural2>신경 손상 폭발 상태인 경우, 공격력의 <@ba.vup>150%에 해당하는 원소 대미지를 추가로 입힘","name":"공명붕괴","desc":"다음 공격이 공격력의 230%에 해당하는 마법 대미지를 입히고, 추가로 대미지의 15%에 해당하는 신경 손상을 입힘, 목표가 신경 손상 폭발 상태인 경우, 공격력의 150%에 해당하는 원소 대미지를 추가로 입힘"},{"descRaw":"공격 딜레이 <@ba.vup>소폭 감소, 공격 시 공격력의 <@ba.vup>170%에 해당하는 마법 대미지를 입히고, 공격이 다른 <@ba.vup>2명의 적에게 튕겨 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입힘, 모든 공격은 대미지의 <@ba.vup>13%에 해당하는 <$ba.dt.neural2>신경 손상을 입히고, 목표가 <$ba.dt.neural2>신경 손상 폭발 상태인 경우, 공격력의 <@ba.vup>18%에 해당하는 원소 대미지를 입힘","name":"의식 연계","desc":"공격 딜레이 소폭 감소, 공격 시 공격력의 170%에 해당하는 마법 대미지를 입히고, 공격이 다른 2명의 적에게 튕겨 공격력의 100%에 해당하는 마법 대미지를 입힘, 모든 공격은 대미지의 13%에 해당하는 신경 손상을 입히고, 목표가 신경 손상 폭발 상태인 경우, 공격력의 18%에 해당하는 원소 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 범위 내 적의 <$ba.invisible>은신 효과 무효화, <$ba.palsy>마비 효과의 중첩 최대치가 <@ba.vdown>2회로 감소, 공격력 <@ba.vup>+170%, 동시에 목표 <@ba.vup>2개 공격, 범위 내 오퍼레이터(자신 포함)가 스킬 발동 시 범위 내 적에게 <$ba.palsy>마비 효과를 2회 부여(최대 3회 발동), 범위 내 적의 <$ba.palsy>마비 중첩 횟수가 <@ba.vup>최대치를 1회 초과할 때마다 공격력의 <@ba.vup>110%에 해당하는 원소 대미지가 목표와 1명의 적 사이에서 1회 튕김","name":"침묵이 곧 진실","desc":"공격 범위 확대, 공격 범위 내 적의 은신 효과 무효화, 마비 효과의 중첩 최대치가 2회로 감소, 공격력 +170%, 동시에 목표 2개 공격, 범위 내 오퍼레이터(자신 포함)가 스킬 발동 시 범위 내 적에게 마비 효과를 2회 부여(최대 3회 발동), 범위 내 적의 마비 중첩 횟수가 최대치를 1회 초과할 때마다 공격력의 110%에 해당하는 원소 대미지가 목표와 1명의 적 사이에서 1회 튕김"}],"talents":[{"descRaw":"전장의 적에게 <$ba.palsy>마비 효과가 발동되는 즉시 만트라 공격력의 145%<@ba.talpu>(+10%)에 해당하는 원소 대미지를 입히며, <$ba.palsy>마비 효과 발동 시 13%<@ba.talpu>(+3%) 확률로 <$ba.palsy>마비 중첩 횟수를 소모하지 않음","name":"묵음의 속박","desc":"전장의 적에게 마비 효과가 발동되는 즉시 만트라 공격력의 145%(+10%)에 해당하는 원소 대미지를 입히며, 마비 효과 발동 시 13%(+3%) 확률로 마비 중첩 횟수를 소모하지 않음"},{"descRaw":"만트라와 가장 가까운 침입 포인트에서 등장한 적이 <$ba.palsy>마비 효과 1회 획득","name":"전반적 통찰","desc":"만트라와 가장 가까운 침입 포인트에서 등장한 적이 마비 효과 1회 획득"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>275%에 해당하는 마법 대미지를 입히고, 추가로 대미지의 <@ba.vup>20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘, 목표가 <$ba.dt.neural2>신경 손상 폭발 상태인 경우, 공격력의 <@ba.vup>160%에 해당하는 원소 대미지를 추가로 입힘","name":"공명붕괴","desc":"다음 공격이 공격력의 275%에 해당하는 마법 대미지를 입히고, 추가로 대미지의 20%에 해당하는 신경 손상을 입힘, 목표가 신경 손상 폭발 상태인 경우, 공격력의 160%에 해당하는 원소 대미지를 추가로 입힘"},{"descRaw":"공격 딜레이 <@ba.vup>감소, 공격 시 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입히고, 공격이 다른 <@ba.vup>3명의 적에게 튕겨 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입힘, 모든 공격은 대미지의 <@ba.vup>15%에 해당하는 <$ba.dt.neural2>신경 손상을 입히고, 목표가 <$ba.dt.neural2>신경 손상 폭발 상태인 경우, 공격력의 <@ba.vup>20%에 해당하는 원소 대미지를 입힘","name":"의식 연계","desc":"공격 딜레이 감소, 공격 시 공격력의 210%에 해당하는 마법 대미지를 입히고, 공격이 다른 3명의 적에게 튕겨 공격력의 110%에 해당하는 마법 대미지를 입힘, 모든 공격은 대미지의 15%에 해당하는 신경 손상을 입히고, 목표가 신경 손상 폭발 상태인 경우, 공격력의 20%에 해당하는 원소 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 범위 내 적의 <$ba.invisible>은신 효과 무효화, <$ba.palsy>마비 효과의 중첩 최대치가 <@ba.vdown>2회로 감소, 공격력 <@ba.vup>+210%, 동시에 목표 <@ba.vup>2개 공격, 범위 내 오퍼레이터(자신 포함)가 스킬 발동 시 범위 내 적에게 <$ba.palsy>마비 효과를 2회 부여(최대 3회 발동), 범위 내 적의 <$ba.palsy>마비 중첩 횟수가 <@ba.vup>최대치를 1회 초과할 때마다 공격력의 <@ba.vup>145%에 해당하는 원소 대미지가 목표와 1명의 적 사이에서 1회 튕김","name":"침묵이 곧 진실","desc":"공격 범위 확대, 공격 범위 내 적의 은신 효과 무효화, 마비 효과의 중첩 최대치가 2회로 감소, 공격력 +210%, 동시에 목표 2개 공격, 범위 내 오퍼레이터(자신 포함)가 스킬 발동 시 범위 내 적에게 마비 효과를 2회 부여(최대 3회 발동), 범위 내 적의 마비 중첩 횟수가 최대치를 1회 초과할 때마다 공격력의 145%에 해당하는 원소 대미지가 목표와 1명의 적 사이에서 1회 튕김"}],"talents":[{"descRaw":"전장의 적에게 <$ba.palsy>마비 효과가 발동되는 즉시 만트라 공격력의 145%<@ba.talpu>(+10%)에 해당하는 원소 대미지를 입히며, <$ba.palsy>마비 효과 발동 시 13%<@ba.talpu>(+3%) 확률로 <$ba.palsy>마비 중첩 횟수를 소모하지 않음","name":"묵음의 속박","desc":"전장의 적에게 마비 효과가 발동되는 즉시 만트라 공격력의 145%(+10%)에 해당하는 원소 대미지를 입히며, 마비 효과 발동 시 13%(+3%) 확률로 마비 중첩 횟수를 소모하지 않음"},{"descRaw":"만트라와 가장 가까운 침입 포인트에서 등장한 적이 <$ba.palsy>마비 효과 1회 획득","name":"전반적 통찰","desc":"만트라와 가장 가까운 침입 포인트에서 등장한 적이 마비 효과 1회 획득"}],"modules":[{"name":"중추신경 탐지 모듈","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>275%에 해당하는 마법 대미지를 입히고, 추가로 대미지의 <@ba.vup>20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘, 목표가 <$ba.dt.neural2>신경 손상 폭발 상태인 경우, 공격력의 <@ba.vup>160%에 해당하는 원소 대미지를 추가로 입힘","name":"공명붕괴","desc":"다음 공격이 공격력의 275%에 해당하는 마법 대미지를 입히고, 추가로 대미지의 20%에 해당하는 신경 손상을 입힘, 목표가 신경 손상 폭발 상태인 경우, 공격력의 160%에 해당하는 원소 대미지를 추가로 입힘"},{"descRaw":"공격 딜레이 <@ba.vup>감소, 공격 시 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입히고, 공격이 다른 <@ba.vup>3명의 적에게 튕겨 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입힘, 모든 공격은 대미지의 <@ba.vup>15%에 해당하는 <$ba.dt.neural2>신경 손상을 입히고, 목표가 <$ba.dt.neural2>신경 손상 폭발 상태인 경우, 공격력의 <@ba.vup>20%에 해당하는 원소 대미지를 입힘","name":"의식 연계","desc":"공격 딜레이 감소, 공격 시 공격력의 210%에 해당하는 마법 대미지를 입히고, 공격이 다른 3명의 적에게 튕겨 공격력의 110%에 해당하는 마법 대미지를 입힘, 모든 공격은 대미지의 15%에 해당하는 신경 손상을 입히고, 목표가 신경 손상 폭발 상태인 경우, 공격력의 20%에 해당하는 원소 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 범위 내 적의 <$ba.invisible>은신 효과 무효화, <$ba.palsy>마비 효과의 중첩 최대치가 <@ba.vdown>2회로 감소, 공격력 <@ba.vup>+210%, 동시에 목표 <@ba.vup>2개 공격, 범위 내 오퍼레이터(자신 포함)가 스킬 발동 시 범위 내 적에게 <$ba.palsy>마비 효과를 2회 부여(최대 3회 발동), 범위 내 적의 <$ba.palsy>마비 중첩 횟수가 <@ba.vup>최대치를 1회 초과할 때마다 공격력의 <@ba.vup>145%에 해당하는 원소 대미지가 목표와 1명의 적 사이에서 1회 튕김","name":"침묵이 곧 진실","desc":"공격 범위 확대, 공격 범위 내 적의 은신 효과 무효화, 마비 효과의 중첩 최대치가 2회로 감소, 공격력 +210%, 동시에 목표 2개 공격, 범위 내 오퍼레이터(자신 포함)가 스킬 발동 시 범위 내 적에게 마비 효과를 2회 부여(최대 3회 발동), 범위 내 적의 마비 중첩 횟수가 최대치를 1회 초과할 때마다 공격력의 145%에 해당하는 원소 대미지가 목표와 1명의 적 사이에서 1회 튕김"}],"talents":[{"descRaw":"전장의 적에게 <$ba.palsy>마비 효과가 발동되는 즉시 만트라 공격력의 145%<@ba.talpu>(+10%)에 해당하는 원소 대미지를 입히며, <$ba.palsy>마비 효과 발동 시 13%<@ba.talpu>(+3%) 확률로 <$ba.palsy>마비 중첩 횟수를 소모하지 않음","name":"묵음의 속박","desc":"전장의 적에게 마비 효과가 발동되는 즉시 만트라 공격력의 145%(+10%)에 해당하는 원소 대미지를 입히며, 마비 효과 발동 시 13%(+3%) 확률로 마비 중첩 횟수를 소모하지 않음"},{"descRaw":"만트라와 가장 가까운 침입 포인트에서 등장한 적이 <$ba.palsy>마비 효과 1회 획득","name":"전반적 통찰","desc":"만트라와 가장 가까운 침입 포인트에서 등장한 적이 마비 효과 1회 획득"}],"modules":[{"name":"중추신경 탐지 모듈","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가"},"talentChanges":[{"descRaw":"전장의 적에게 <$ba.palsy>마비 효과가 발동되는 즉시 만트라 공격력의 170%<@ba.talpu>(+10%)에 해당하는 원소 대미지를 입히며, <$ba.palsy>마비 효과 발동 시 18%<@ba.talpu>(+3%) 확률로 <$ba.palsy>마비 중첩 횟수를 소모하지 않음","name":"묵음의 속박","desc":"전장의 적에게 마비 효과가 발동되는 즉시 만트라 공격력의 170%(+10%)에 해당하는 원소 대미지를 입히며, 마비 효과 발동 시 18%(+3%) 확률로 마비 중첩 횟수를 소모하지 않음"}]}]}}},"char_4212_nasti":{"name":"내스티","subProfessionName":"기능공","moduleNames":{"uniequip_001_nasti":{"name":"내스티의 배지"},"uniequip_002_nasti":{"name":"엔지니어들"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원"},"skills":[{"descRaw":"해당 스킬 선택 시 장치가 전방 오퍼레이터의 방어력 증가\n공격력 <@ba.vup>+52%, 방어력 <@ba.vup>+52%, 저지하고 있는 모든 적 동시에 공격, 장치 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+40%로 변경, 장치는 초당 최대 HP의 2%씩 감소\n<@ba.rem>스킬 발동 시 장치 1개 획득","name":"'호위'","desc":"해당 스킬 선택 시 장치가 전방 오퍼레이터의 방어력 증가\n공격력 +52%, 방어력 +52%, 저지하고 있는 모든 적 동시에 공격, 장치 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +40%로 변경, 장치는 초당 최대 HP의 2%씩 감소\n스킬 발동 시 장치 1개 획득"},{"descRaw":"해당 스킬 선택 시 장치가 서서히 HP 회복, 장치 활성화 시 0.5초마다 장치의 HP -1, 장치 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>3%의 <$ba.barrier>보호막획득\n공격 중지, 즉시 배치된 장치 활성화, 0.5초마다 최대 HP <@ba.vup>6%의 <$ba.barrier>보호막 획득 (최대 48%)\n<@ba.rem>스킬 종료 시 장치 1개 획득","name":"'집행'","desc":"해당 스킬 선택 시 장치가 서서히 HP 회복, 장치 활성화 시 0.5초마다 장치의 HP -1, 장치 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 3%의 보호막획득\n공격 중지, 즉시 배치된 장치 활성화, 0.5초마다 최대 HP 6%의 보호막 획득 (최대 48%)\n스킬 종료 시 장치 1개 획득"},{"descRaw":"해당 스킬 선택 시 원거리 오퍼레이터를 배치 가능하고 버프 효과를 제공하는 특별한 고지대 제작 및 업그레이드 가능\n공격력 <@ba.vup>+100%, 방어력 <@ba.vup>+100%, 엔지니어 장치가 고지대 장치에 주는 HP 및 SP 회복 효과가 2배로 증가\n<@ba.rem>스킬 발동 시 장치 1개 획득","name":"보금자리","desc":"해당 스킬 선택 시 원거리 오퍼레이터를 배치 가능하고 버프 효과를 제공하는 특별한 고지대 제작 및 업그레이드 가능\n공격력 +100%, 방어력 +100%, 엔지니어 장치가 고지대 장치에 주는 HP 및 SP 회복 효과가 2배로 증가\n스킬 발동 시 장치 1개 획득"}],"talents":[{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경","name":"전방 시공","desc":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경"},{"descRaw":"12%<@ba.talpu>(+2%)의 <$ba.protect>가호 효과 획득, 원거리 공격을 하는 적 등장 시 자신과 고지대 오퍼레이터가 18%<@ba.talpu>(+3%)의 <$ba.protect>가호 효과 획득 및 6초당 SP +1","name":"안전주의","desc":"12%(+2%)의 가호 효과 획득, 원거리 공격을 하는 적 등장 시 자신과 고지대 오퍼레이터가 18%(+3%)의 가호 효과 획득 및 6초당 SP +1"}]},"2/60/7/1":{"trait":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원"},"skills":[{"descRaw":"해당 스킬 선택 시 장치가 전방 오퍼레이터의 방어력 증가\n공격력 <@ba.vup>+65%, 방어력 <@ba.vup>+65%, 저지하고 있는 모든 적 동시에 공격, 장치 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+46%로 변경, 장치는 초당 최대 HP의 2%씩 감소\n<@ba.rem>스킬 발동 시 장치 1개 획득","name":"'호위'","desc":"해당 스킬 선택 시 장치가 전방 오퍼레이터의 방어력 증가\n공격력 +65%, 방어력 +65%, 저지하고 있는 모든 적 동시에 공격, 장치 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +46%로 변경, 장치는 초당 최대 HP의 2%씩 감소\n스킬 발동 시 장치 1개 획득"},{"descRaw":"해당 스킬 선택 시 장치가 서서히 HP 회복, 장치 활성화 시 0.5초마다 장치의 HP -1, 장치 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>4%의 <$ba.barrier>보호막획득\n공격 중지, 즉시 배치된 장치 활성화, 0.5초마다 최대 HP <@ba.vup>8%의 <$ba.barrier>보호막 획득 (최대 64%)\n<@ba.rem>스킬 종료 시 장치 1개 획득","name":"'집행'","desc":"해당 스킬 선택 시 장치가 서서히 HP 회복, 장치 활성화 시 0.5초마다 장치의 HP -1, 장치 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 4%의 보호막획득\n공격 중지, 즉시 배치된 장치 활성화, 0.5초마다 최대 HP 8%의 보호막 획득 (최대 64%)\n스킬 종료 시 장치 1개 획득"},{"descRaw":"해당 스킬 선택 시 원거리 오퍼레이터를 배치 가능하고 버프 효과를 제공하는 특별한 고지대 제작 및 업그레이드 가능\n공격력 <@ba.vup>+130%, 방어력 <@ba.vup>+130%, 엔지니어 장치가 고지대 장치에 주는 HP 및 SP 회복 효과가 2배로 증가\n<@ba.rem>스킬 발동 시 장치 1개 획득","name":"보금자리","desc":"해당 스킬 선택 시 원거리 오퍼레이터를 배치 가능하고 버프 효과를 제공하는 특별한 고지대 제작 및 업그레이드 가능\n공격력 +130%, 방어력 +130%, 엔지니어 장치가 고지대 장치에 주는 HP 및 SP 회복 효과가 2배로 증가\n스킬 발동 시 장치 1개 획득"}],"talents":[{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경","name":"전방 시공","desc":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경"},{"descRaw":"12%<@ba.talpu>(+2%)의 <$ba.protect>가호 효과 획득, 원거리 공격을 하는 적 등장 시 자신과 고지대 오퍼레이터가 18%<@ba.talpu>(+3%)의 <$ba.protect>가호 효과 획득 및 6초당 SP +1","name":"안전주의","desc":"12%(+2%)의 가호 효과 획득, 원거리 공격을 하는 적 등장 시 자신과 고지대 오퍼레이터가 18%(+3%)의 가호 효과 획득 및 6초당 SP +1"}],"modules":[{"name":"엔지니어들","traitOverride":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDescRaw":"<지원 장치>의 최대 보유 수량 <@ba.kw>+1, 배치 코스트 <@ba.kw>감소","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDesc":"<지원 장치>의 최대 보유 수량 +1, 배치 코스트 감소"}}]},"2/60/7/3":{"trait":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원"},"skills":[{"descRaw":"해당 스킬 선택 시 장치가 전방 오퍼레이터의 방어력 증가\n공격력 <@ba.vup>+65%, 방어력 <@ba.vup>+65%, 저지하고 있는 모든 적 동시에 공격, 장치 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+46%로 변경, 장치는 초당 최대 HP의 2%씩 감소\n<@ba.rem>스킬 발동 시 장치 1개 획득","name":"'호위'","desc":"해당 스킬 선택 시 장치가 전방 오퍼레이터의 방어력 증가\n공격력 +65%, 방어력 +65%, 저지하고 있는 모든 적 동시에 공격, 장치 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +46%로 변경, 장치는 초당 최대 HP의 2%씩 감소\n스킬 발동 시 장치 1개 획득"},{"descRaw":"해당 스킬 선택 시 장치가 서서히 HP 회복, 장치 활성화 시 0.5초마다 장치의 HP -1, 장치 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>4%의 <$ba.barrier>보호막획득\n공격 중지, 즉시 배치된 장치 활성화, 0.5초마다 최대 HP <@ba.vup>8%의 <$ba.barrier>보호막 획득 (최대 64%)\n<@ba.rem>스킬 종료 시 장치 1개 획득","name":"'집행'","desc":"해당 스킬 선택 시 장치가 서서히 HP 회복, 장치 활성화 시 0.5초마다 장치의 HP -1, 장치 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 4%의 보호막획득\n공격 중지, 즉시 배치된 장치 활성화, 0.5초마다 최대 HP 8%의 보호막 획득 (최대 64%)\n스킬 종료 시 장치 1개 획득"},{"descRaw":"해당 스킬 선택 시 원거리 오퍼레이터를 배치 가능하고 버프 효과를 제공하는 특별한 고지대 제작 및 업그레이드 가능\n공격력 <@ba.vup>+130%, 방어력 <@ba.vup>+130%, 엔지니어 장치가 고지대 장치에 주는 HP 및 SP 회복 효과가 2배로 증가\n<@ba.rem>스킬 발동 시 장치 1개 획득","name":"보금자리","desc":"해당 스킬 선택 시 원거리 오퍼레이터를 배치 가능하고 버프 효과를 제공하는 특별한 고지대 제작 및 업그레이드 가능\n공격력 +130%, 방어력 +130%, 엔지니어 장치가 고지대 장치에 주는 HP 및 SP 회복 효과가 2배로 증가\n스킬 발동 시 장치 1개 획득"}],"talents":[{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경","name":"전방 시공","desc":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경"},{"descRaw":"12%<@ba.talpu>(+2%)의 <$ba.protect>가호 효과 획득, 원거리 공격을 하는 적 등장 시 자신과 고지대 오퍼레이터가 18%<@ba.talpu>(+3%)의 <$ba.protect>가호 효과 획득 및 6초당 SP +1","name":"안전주의","desc":"12%(+2%)의 가호 효과 획득, 원거리 공격을 하는 적 등장 시 자신과 고지대 오퍼레이터가 18%(+3%)의 가호 효과 획득 및 6초당 SP +1"}],"modules":[{"name":"엔지니어들","traitOverride":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDescRaw":"<지원 장치>의 최대 보유 수량 <@ba.kw>+1, 배치 코스트 <@ba.kw>감소","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDesc":"<지원 장치>의 최대 보유 수량 +1, 배치 코스트 감소"},"talentChanges":[{"descRaw":"<지원 장치> 3대 보유(최대 2대 배치), 효과는 스킬 선택에 따라 변경, 최초로 배치하는 장치의 배치 코스트 감소, 장치는 공격 범위 내 다른 장치와 함께 효과 제공","name":"전방 시공","desc":"<지원 장치> 3대 보유(최대 2대 배치), 효과는 스킬 선택에 따라 변경, 최초로 배치하는 장치의 배치 코스트 감소, 장치는 공격 범위 내 다른 장치와 함께 효과 제공"}]}]}}},"char_4226_veen":{"subProfessionName":"미스틱 캐스터","forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+60","desc":"공격 속도 +60"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+75","desc":"공격 속도 +75"}],"modules":[{"traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","moduleDescRaw":"저장된 공격 에너지 보유 시 공격 속도 +30","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)","moduleDesc":"저장된 공격 에너지 보유 시 공격 속도 +30"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+75","desc":"공격 속도 +75"}],"modules":[{"traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","moduleDescRaw":"저장된 공격 에너지 보유 시 공격 속도 +30","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)","moduleDesc":"저장된 공격 에너지 보유 시 공격 속도 +30"}}]}}},"char_4228_closur":{"subProfessionName":"전술가","forms":{"2/1/4/0":{"trait":{"descRaw":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"}},"2/60/7/1":{"trait":{"descRaw":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"},"modules":[{"traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위 내 전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"},"modules":[{"traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위 내 전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"}}]}}},"char_4229_aphris":{"subProfessionName":"블래스트 캐스터","forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘"}},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘"},"modules":[{"traitOverride":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","moduleDescRaw":"배치 코스트 <@ba.kw>감소","desc":"공격 시 초원거리 광역 마법 대미지를 입힘","moduleDesc":"배치 코스트 감소"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘"},"modules":[{"traitOverride":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","moduleDescRaw":"배치 코스트 <@ba.kw>감소","desc":"공격 시 초원거리 광역 마법 대미지를 입힘","moduleDesc":"배치 코스트 감소"}}]}}},"char_4230_mcnist":{"subProfessionName":"센트리 프로텍터","forms":{"2/1/4/0":{"trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"talents":[{"name":"구조적 원리"}]},"2/60/7/1":{"trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"talents":[{"name":"구조적 원리"}],"modules":[{"traitOverride":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"}}]},"2/60/7/3":{"trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"talents":[{"name":"구조적 원리"}],"modules":[{"traitOverride":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"talentChanges":[{"name":"구조적 원리"}]}]}}},"char_4235_thumpy":{"subProfessionName":"프라이멀 프로텍터","forms":{"2/1/4/0":{"trait":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음"}},"2/60/7/1":{"trait":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음"},"modules":[{"traitOverride":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"적을 저지하고 있을 때, 자신이 입히는 원소 손상 <@ba.kw>+15%","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음","moduleDesc":"적을 저지하고 있을 때, 자신이 입히는 원소 손상 +15%"}}]},"2/60/7/3":{"trait":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음"},"modules":[{"traitOverride":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"적을 저지하고 있을 때, 자신이 입히는 원소 손상 <@ba.kw>+15%","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음","moduleDesc":"적을 저지하고 있을 때, 자신이 입히는 원소 손상 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3명 저지 가능","desc":"적 3명 저지 가능","variants":{"char_003_kalts@2/1/4/0":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talents":[{"descRaw":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소","desc":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소"},{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘"}]},"char_003_kalts@2/60/7/1":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talents":[{"descRaw":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소","desc":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소"},{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘"}],"byModule":{"uniequip_002_kalts":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talents":[{"descRaw":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소","desc":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소"},{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘"}]},"uniequip_003_kalts":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talents":[{"descRaw":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소","desc":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소"},{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘"}]},"uniequip_004_kalts":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talents":[{"descRaw":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소","desc":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소"},{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘"}]}}},"char_003_kalts@2/60/7/3":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talents":[{"descRaw":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소","desc":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소"},{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘"}],"byModule":{"uniequip_002_kalts":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talents":[{"descRaw":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소","desc":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소"},{"descRaw":"HP가 최초로 50% 미만 또는 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 4<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1700<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"HP가 최초로 50% 미만 또는 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 4(+0.5)초간 기절시키고, 1700(+200)의 트루 대미지를 입힘"}]},"uniequip_003_kalts":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talents":[{"descRaw":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 내에 배치 시 공격 속도 +20, 방어력 +20%, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소","desc":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 내에 배치 시 공격 속도 +20, 방어력 +20%, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소"},{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘"}]},"uniequip_004_kalts":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talents":[{"descRaw":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소, <@ba.kw>통합 전략에서 배치 인원수를 소모하지 않으며, 최대 HP와 공격력 +50%, 치료 효과 +50%","desc":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소, 통합 전략에서 배치 인원수를 소모하지 않으며, 최대 HP와 공격력 +50%, 치료 효과 +50%"},{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘"}]}}}}},"token_10003_cgbird_bird":{"descRaw":"적을 저지하지 않음","name":"환영","desc":"적을 저지하지 않음","variants":{"char_179_cgbird@2/1/4/0":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"talents":[{"descRaw":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"}]},"char_179_cgbird@2/60/7/1":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"talents":[{"descRaw":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"}],"byModule":{"uniequip_002_cgbird":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"talents":[{"descRaw":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"}]},"uniequip_003_cgbird":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"talents":[{"descRaw":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"}]}}},"char_179_cgbird@2/60/7/3":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"talents":[{"descRaw":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"}],"byModule":{"uniequip_002_cgbird":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"talents":[{"descRaw":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"}]},"uniequip_003_cgbird":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"talents":[{"descRaw":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"},{"descRaw":"마법 저항 75 및 물리 회피 40% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"마법 저항 75 및 물리 회피 40% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"}]}}}}},"token_10005_mgllan_drone1":{"descRaw":"적을 저지하지 않음","name":"드래곤플라이.F","desc":"적을 저지하지 않음","variants":{"char_248_mgllan@2/1/4/0":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"},{"descRaw":"배치 후 <$ba.invisible>은신 22<@ba.talpu>(+2)초","name":"광학장치","desc":"배치 후 은신 22(+2)초"}],"bySkill":{"1":{"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"}},"2":{"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"}}}},"char_248_mgllan@2/60/7/1":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"},{"descRaw":"배치 후 <$ba.invisible>은신 22<@ba.talpu>(+2)초","name":"광학장치","desc":"배치 후 은신 22(+2)초"}],"bySkill":{"1":{"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"}},"2":{"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"},{"descRaw":"배치 후 <$ba.invisible>은신 22<@ba.talpu>(+2)초","name":"광학장치","desc":"배치 후 은신 22(+2)초"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"},{"descRaw":"배치 후 <$ba.invisible>은신 22<@ba.talpu>(+2)초","name":"광학장치","desc":"배치 후 은신 22(+2)초"}]}}},"char_248_mgllan@2/60/7/3":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"},{"descRaw":"배치 후 <$ba.invisible>은신 22<@ba.talpu>(+2)초","name":"광학장치","desc":"배치 후 은신 22(+2)초"}],"bySkill":{"1":{"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"}},"2":{"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"},{"descRaw":"배치 후 28<@ba.talpu>(+2)초간 <$ba.invisible>은신 효과 획득","name":"광학장치","desc":"배치 후 28(+2)초간 은신 효과 획득"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"},{"descRaw":"배치 후 <$ba.invisible>은신 22<@ba.talpu>(+2)초","name":"광학장치","desc":"배치 후 은신 22(+2)초"}]}}}}},"token_10005_mgllan_drone2":{"descRaw":"적을 저지하지 않으며, 공격 시 <@ba.kw>마법 대미지를 입힘","name":"드래곤플라이.L","desc":"적을 저지하지 않으며, 공격 시 마법 대미지를 입힘","variants":{"char_248_mgllan@2/1/4/0":{"trait":{"descRaw":"적을 저지하지 않으며, 공격 시 <@ba.kw>마법 대미지를 입힘","desc":"적을 저지하지 않으며, 공격 시 마법 대미지를 입힘"},"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 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회수"}},"2":{"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"}}}},"char_248_mgllan@2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"},{"descRaw":"배치 후 <$ba.invisible>은신 22<@ba.talpu>(+2)초","name":"광학장치","desc":"배치 후 은신 22(+2)초"}],"bySkill":{"1":{"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"}},"2":{"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"},{"descRaw":"배치 후 <$ba.invisible>은신 22<@ba.talpu>(+2)초","name":"광학장치","desc":"배치 후 은신 22(+2)초"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"},{"descRaw":"배치 후 <$ba.invisible>은신 22<@ba.talpu>(+2)초","name":"광학장치","desc":"배치 후 은신 22(+2)초"}]}}},"char_248_mgllan@2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"},{"descRaw":"배치 후 <$ba.invisible>은신 22<@ba.talpu>(+2)초","name":"광학장치","desc":"배치 후 은신 22(+2)초"}],"bySkill":{"1":{"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"}},"2":{"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"},{"descRaw":"배치 후 28<@ba.talpu>(+2)초간 <$ba.invisible>은신 효과 획득","name":"광학장치","desc":"배치 후 28(+2)초간 은신 효과 획득"}]},"uniequip_003_mgllan":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 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<$ba.sluggish>정지/<$ba.root>속박/<$ba.stun>기절 중 랜덤한 상태 이상 부여","name":"밤의 장막의 기습","desc":"배치 즉시 주변의 모든 적에게 공격력의 210%에 해당하는 물리 대미지를 입히고, 적을 아주 살짝 밀어내 2.5초간 정지/속박/기절 중 랜덤한 상태 이상 부여"}}}},"char_250_phatom@2/60/7/1":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skill":{"descRaw":"배치 즉시 물리 회피 <@ba.vup>+40%, 동시에 최대 HP <@ba.vup>50%만큼의 물리 대미지를 흡수하는 <$ba.barrier>보호막 획득, <@ba.vup>10초간 지속","name":"어두운 밤의 유령","desc":"배치 즉시 물리 회피 +40%, 동시에 최대 HP 50%만큼의 물리 대미지를 흡수하는 보호막 획득, 10초간 지속"},"talents":[{"descRaw":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용","desc":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용"},{"descRaw":"재배치 시간 -10초","name":"환영에 정통한 자","desc":"재배치 시간 -10초"}],"bySkill":{"1":{"skill":{"descRaw":"배치 즉시 <@ba.vup>9회 중첩 가능한 공격력 <@ba.vup>+16% 버프 획득 (공격할 때마다 1회 소모)","name":"핏빛 악장","desc":"배치 즉시 9회 중첩 가능한 공격력 +16% 버프 획득 (공격할 때마다 1회 소모)"}},"2":{"skill":{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>240%에 해당하는 물리 대미지를 입히고, 적을 <@ba.vup>아주 살짝 밀어내 <@ba.vup>3초간 <$ba.sluggish>정지/<$ba.root>속박/<$ba.stun>기절 중 랜덤한 상태 이상 부여","name":"밤의 장막의 기습","desc":"배치 즉시 주변의 모든 적에게 공격력의 240%에 해당하는 물리 대미지를 입히고, 적을 아주 살짝 밀어내 3초간 정지/속박/기절 중 랜덤한 상태 이상 부여"}}},"byModule":{"uniequip_002_phatom":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"talents":[{"descRaw":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용","desc":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용"},{"descRaw":"재배치 시간 -10초","name":"환영에 정통한 자","desc":"재배치 시간 -10초"}]},"uniequip_003_phatom":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"talents":[{"descRaw":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용","desc":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용"},{"descRaw":"재배치 시간 -10초","name":"환영에 정통한 자","desc":"재배치 시간 -10초"}]},"uniequip_004_phatom":{"trait":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"<@ba.kw>통합 전략에서 공격 시 자신과 소속 오퍼레이터의 재배치 시간 <@ba.kw>-1초","desc":"적 1명 저지 가능","moduleDesc":"통합 전략에서 공격 시 자신과 소속 오퍼레이터의 재배치 시간 -1초"},"talents":[{"descRaw":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용","desc":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용"},{"descRaw":"재배치 시간 -10초","name":"환영에 정통한 자","desc":"재배치 시간 -10초"}]}}},"char_250_phatom@2/60/7/3":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skill":{"descRaw":"배치 즉시 물리 회피 <@ba.vup>+40%, 동시에 최대 HP <@ba.vup>50%만큼의 물리 대미지를 흡수하는 <$ba.barrier>보호막 획득, <@ba.vup>10초간 지속","name":"어두운 밤의 유령","desc":"배치 즉시 물리 회피 +40%, 동시에 최대 HP 50%만큼의 물리 대미지를 흡수하는 보호막 획득, 10초간 지속"},"talents":[{"descRaw":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용","desc":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용"},{"descRaw":"재배치 시간 -10초","name":"환영에 정통한 자","desc":"재배치 시간 -10초"}],"bySkill":{"1":{"skill":{"descRaw":"배치 즉시 <@ba.vup>9회 중첩 가능한 공격력 <@ba.vup>+16% 버프 획득 (공격할 때마다 1회 소모)","name":"핏빛 악장","desc":"배치 즉시 9회 중첩 가능한 공격력 +16% 버프 획득 (공격할 때마다 1회 소모)"}},"2":{"skill":{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>240%에 해당하는 물리 대미지를 입히고, 적을 <@ba.vup>아주 살짝 밀어내 <@ba.vup>3초간 <$ba.sluggish>정지/<$ba.root>속박/<$ba.stun>기절 중 랜덤한 상태 이상 부여","name":"밤의 장막의 기습","desc":"배치 즉시 주변의 모든 적에게 공격력의 240%에 해당하는 물리 대미지를 입히고, 적을 아주 살짝 밀어내 3초간 정지/속박/기절 중 랜덤한 상태 이상 부여"}}},"byModule":{"uniequip_002_phatom":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"talents":[{"descRaw":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용","desc":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용"},{"descRaw":"재배치 시간 -16초","name":"환영에 정통한 자","desc":"재배치 시간 -16초"}]},"uniequip_003_phatom":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"talents":[{"descRaw":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용","desc":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용"},{"descRaw":"재배치 시간 -10초","name":"환영에 정통한 자","desc":"재배치 시간 -10초"}]},"uniequip_004_phatom":{"trait":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"<@ba.kw>통합 전략에서 공격 시 자신과 소속 오퍼레이터의 재배치 시간 <@ba.kw>-1초","desc":"적 1명 저지 가능","moduleDesc":"통합 전략에서 공격 시 자신과 소속 오퍼레이터의 재배치 시간 -1초"},"talents":[{"descRaw":"<@ba.kw>통합 전략에서 배치 인원수를 소모하지 않으며, 배치 시 팬텀이 다시 스킬 발동","name":"거울 속의 환영","desc":"통합 전략에서 배치 인원수를 소모하지 않으며, 배치 시 팬텀이 다시 스킬 발동"},{"descRaw":"재배치 시간 -10초","name":"환영에 정통한 자","desc":"재배치 시간 -10초"}]}}}}},"token_10008_cqbw_box":{"name":"적 방향","variants":{"char_113_cqbw@2/1/4/0":{"skill":{"descRaw":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 <$ba.stun>기절시킴","name":"희생자 모드 기동","desc":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 기절시킴"},"bySkill":{"1":{"skill":{"descRaw":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 <$ba.stun>기절시킴","name":"희생자 모드 기동","desc":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 기절시킴"}},"2":{"skill":{"descRaw":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 <$ba.stun>기절시킴","name":"희생자 모드 기동","desc":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 기절시킴"}}}},"char_113_cqbw@2/60/7/1":{"skill":{"descRaw":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 <$ba.stun>기절시킴","name":"희생자 모드 기동","desc":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 기절시킴"},"bySkill":{"1":{"skill":{"descRaw":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 <$ba.stun>기절시킴","name":"희생자 모드 기동","desc":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 기절시킴"}},"2":{"skill":{"descRaw":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 <$ba.stun>기절시킴","name":"희생자 모드 기동","desc":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 기절시킴"}}}},"char_113_cqbw@2/60/7/3":{"skill":{"descRaw":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 <$ba.stun>기절시킴","name":"희생자 모드 기동","desc":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 기절시킴"},"bySkill":{"1":{"skill":{"descRaw":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 <$ba.stun>기절시킴","name":"희생자 모드 기동","desc":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 기절시킴"}},"2":{"skill":{"descRaw":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 <$ba.stun>기절시킴","name":"희생자 모드 기동","desc":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 기절시킴"}}}}}},"token_10009_weedy_cannon":{"descRaw":"공격을 받지 않음","name":"공학용 저수포","desc":"공격을 받지 않음","variants":{"char_400_weedy@2/1/4/0":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>290%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>어느 정도 밀어냄. 목표는 <@ba.vup>5초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 290%에 해당하는 광역 마법 대미지를 입히고, 목표를 어느 정도 밀어냄. 목표는 5초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"},"talents":[{"descRaw":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄","name":"공학용 저수포","desc":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄"},{"descRaw":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1","name":"저수포 강화","desc":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1"}],"bySkill":{"1":{"skill":{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>290%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>어느 정도 밀어냄. 목표는 <@ba.vup>5초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 290%에 해당하는 광역 마법 대미지를 입히고, 목표를 어느 정도 밀어냄. 목표는 5초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"}},"2":{"skill":{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>290%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>어느 정도 밀어냄. 목표는 <@ba.vup>5초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 290%에 해당하는 광역 마법 대미지를 입히고, 목표를 어느 정도 밀어냄. 목표는 5초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"}}}},"char_400_weedy@2/60/7/1":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>320%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>비교적 많이 밀어냄. 목표는 <@ba.vup>6초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 320%에 해당하는 광역 마법 대미지를 입히고, 목표를 비교적 많이 밀어냄. 목표는 6초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"},"talents":[{"descRaw":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄","name":"공학용 저수포","desc":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄"},{"descRaw":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1","name":"저수포 강화","desc":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1"}],"bySkill":{"1":{"skill":{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>320%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>비교적 많이 밀어냄. 목표는 <@ba.vup>6초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 320%에 해당하는 광역 마법 대미지를 입히고, 목표를 비교적 많이 밀어냄. 목표는 6초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"}},"2":{"skill":{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>320%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>비교적 많이 밀어냄. 목표는 <@ba.vup>6초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 320%에 해당하는 광역 마법 대미지를 입히고, 목표를 비교적 많이 밀어냄. 목표는 6초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"}}},"byModule":{"uniequip_002_weedy":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄","name":"공학용 저수포","desc":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄"},{"descRaw":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1","name":"저수포 강화","desc":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1"}]},"uniequip_003_weedy":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄","name":"공학용 저수포","desc":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄"},{"descRaw":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1","name":"저수포 강화","desc":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1"}]}}},"char_400_weedy@2/60/7/3":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>320%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>비교적 많이 밀어냄. 목표는 <@ba.vup>6초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 320%에 해당하는 광역 마법 대미지를 입히고, 목표를 비교적 많이 밀어냄. 목표는 6초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"},"talents":[{"descRaw":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄","name":"공학용 저수포","desc":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄"},{"descRaw":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1","name":"저수포 강화","desc":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1"}],"bySkill":{"1":{"skill":{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>320%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>비교적 많이 밀어냄. 목표는 <@ba.vup>6초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 320%에 해당하는 광역 마법 대미지를 입히고, 목표를 비교적 많이 밀어냄. 목표는 6초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"}},"2":{"skill":{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>320%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>비교적 많이 밀어냄. 목표는 <@ba.vup>6초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 320%에 해당하는 광역 마법 대미지를 입히고, 목표를 비교적 많이 밀어냄. 목표는 6초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"}}},"byModule":{"uniequip_002_weedy":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄","name":"공학용 저수포","desc":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄"},{"descRaw":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 2초마다 SP +1, 공격력이 추가로 +20%","name":"저수포 강화","desc":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 2초마다 SP +1, 공격력이 추가로 +20%"}]},"uniequip_003_weedy":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄","name":"공학용 저수포","desc":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄"},{"descRaw":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1","name":"저수포 강화","desc":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1"}]}}}}},"token_10020_ling_soul1":{"descRaw":"적 1명 저지 가능","name":"'칭핑'","desc":"적 1명 저지 가능","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skill":{"name":"다시 술을 권하다"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}],"bySkill":{"1":{"skill":{"name":"다시 술을 권하다"}},"2":{"skill":{"name":"다시 술을 권하다"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skill":{"name":"다시 술을 권하다"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}],"bySkill":{"1":{"skill":{"name":"다시 술을 권하다"}},"2":{"skill":{"name":"다시 술을 권하다"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skill":{"name":"다시 술을 권하다"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}],"bySkill":{"1":{"skill":{"name":"다시 술을 권하다"}},"2":{"skill":{"name":"다시 술을 권하다"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}]}}}}},"token_10020_ling_soul2":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","name":"'샤오야오'","desc":"공격 시 마법 대미지를 입힘","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"descRaw":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수","name":"웃으며 슬을 켜다","desc":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}],"bySkill":{"1":{"skill":{"descRaw":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수","name":"웃으며 슬을 켜다","desc":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수"}},"2":{"skill":{"descRaw":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수","name":"웃으며 슬을 켜다","desc":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"descRaw":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수","name":"웃으며 슬을 켜다","desc":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}],"bySkill":{"1":{"skill":{"descRaw":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수","name":"웃으며 슬을 켜다","desc":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수"}},"2":{"skill":{"descRaw":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수","name":"웃으며 슬을 켜다","desc":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"descRaw":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수","name":"웃으며 슬을 켜다","desc":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}],"bySkill":{"1":{"skill":{"descRaw":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수","name":"웃으며 슬을 켜다","desc":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수"}},"2":{"skill":{"descRaw":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수","name":"웃으며 슬을 켜다","desc":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}]}}}}},"token_10020_ling_soul3":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시 공격","name":"'시엔징'","desc":"저지하고 있는 모든 적 동시 공격","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시 공격","desc":"저지하고 있는 모든 적 동시 공격"},"skill":{"descRaw":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 <@ba.vup>마법 대미지 부여, 배치 인원수 <@ba.vup>2 소모, 처치되거나 퇴각할 때 배치 인원수 <@ba.vup>2 반환","name":"나 자신이 되다","desc":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 마법 대미지 부여, 배치 인원수 2 소모, 처치되거나 퇴각할 때 배치 인원수 2 반환"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}],"bySkill":{"1":{"skill":{"descRaw":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 <@ba.vup>마법 대미지 부여, 배치 인원수 <@ba.vup>2 소모, 처치되거나 퇴각할 때 배치 인원수 <@ba.vup>2 반환","name":"나 자신이 되다","desc":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 마법 대미지 부여, 배치 인원수 2 소모, 처치되거나 퇴각할 때 배치 인원수 2 반환"}},"2":{"skill":{"descRaw":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 <@ba.vup>마법 대미지 부여, 배치 인원수 <@ba.vup>2 소모, 처치되거나 퇴각할 때 배치 인원수 <@ba.vup>2 반환","name":"나 자신이 되다","desc":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 마법 대미지 부여, 배치 인원수 2 소모, 처치되거나 퇴각할 때 배치 인원수 2 반환"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시 공격","desc":"저지하고 있는 모든 적 동시 공격"},"skill":{"descRaw":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 <@ba.vup>마법 대미지 부여, 배치 인원수 <@ba.vup>2 소모, 처치되거나 퇴각할 때 배치 인원수 <@ba.vup>2 반환","name":"나 자신이 되다","desc":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 마법 대미지 부여, 배치 인원수 2 소모, 처치되거나 퇴각할 때 배치 인원수 2 반환"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}],"bySkill":{"1":{"skill":{"descRaw":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 <@ba.vup>마법 대미지 부여, 배치 인원수 <@ba.vup>2 소모, 처치되거나 퇴각할 때 배치 인원수 <@ba.vup>2 반환","name":"나 자신이 되다","desc":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 마법 대미지 부여, 배치 인원수 2 소모, 처치되거나 퇴각할 때 배치 인원수 2 반환"}},"2":{"skill":{"descRaw":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 <@ba.vup>마법 대미지 부여, 배치 인원수 <@ba.vup>2 소모, 처치되거나 퇴각할 때 배치 인원수 <@ba.vup>2 반환","name":"나 자신이 되다","desc":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 마법 대미지 부여, 배치 인원수 2 소모, 처치되거나 퇴각할 때 배치 인원수 2 반환"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시 공격","desc":"저지하고 있는 모든 적 동시 공격"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시 공격","desc":"저지하고 있는 모든 적 동시 공격"},"skill":{"descRaw":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 <@ba.vup>마법 대미지 부여, 배치 인원수 <@ba.vup>2 소모, 처치되거나 퇴각할 때 배치 인원수 <@ba.vup>2 반환","name":"나 자신이 되다","desc":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 마법 대미지 부여, 배치 인원수 2 소모, 처치되거나 퇴각할 때 배치 인원수 2 반환"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}],"bySkill":{"1":{"skill":{"descRaw":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 <@ba.vup>마법 대미지 부여, 배치 인원수 <@ba.vup>2 소모, 처치되거나 퇴각할 때 배치 인원수 <@ba.vup>2 반환","name":"나 자신이 되다","desc":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 마법 대미지 부여, 배치 인원수 2 소모, 처치되거나 퇴각할 때 배치 인원수 2 반환"}},"2":{"skill":{"descRaw":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 <@ba.vup>마법 대미지 부여, 배치 인원수 <@ba.vup>2 소모, 처치되거나 퇴각할 때 배치 인원수 <@ba.vup>2 반환","name":"나 자신이 되다","desc":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 마법 대미지 부여, 배치 인원수 2 소모, 처치되거나 퇴각할 때 배치 인원수 2 반환"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시 공격","desc":"저지하고 있는 모든 적 동시 공격"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}]}}}}},"token_10024_ebnhlz_rcube":{"name":"지난날의 잔상","variants":{"char_4046_ebnhlz@2/1/4/0":{"skill":{"descRaw":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"플래시백","desc":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, 어느 정도 끌어당김"},"bySkill":{"1":{"skill":{"descRaw":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"플래시백","desc":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, 어느 정도 끌어당김"}},"2":{"skill":{"descRaw":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"플래시백","desc":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, 어느 정도 끌어당김"}}}},"char_4046_ebnhlz@2/60/7/1":{"skill":{"descRaw":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"플래시백","desc":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, 어느 정도 끌어당김"},"bySkill":{"1":{"skill":{"descRaw":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"플래시백","desc":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, 어느 정도 끌어당김"}},"2":{"skill":{"descRaw":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"플래시백","desc":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, 어느 정도 끌어당김"}}}},"char_4046_ebnhlz@2/60/7/3":{"skill":{"descRaw":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"플래시백","desc":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, 어느 정도 끌어당김"},"bySkill":{"1":{"skill":{"descRaw":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"플래시백","desc":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, 어느 정도 끌어당김"}},"2":{"skill":{"descRaw":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"플래시백","desc":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, 어느 정도 끌어당김"}}}}}},"token_10025_doroth_recttp":{"descRaw":"공격을 받지 않으며, <@ba.kw>적이 있는 칸에 배치 불가","name":"공진 장치","desc":"공격을 받지 않으며, 적이 있는 칸에 배치 불가","variants":{"char_4048_doroth@2/1/4/0":{"trait":{"descRaw":"공격을 받지 않으며, <@ba.kw>적이 있는 칸에 배치 불가","desc":"공격을 받지 않으며, 적이 있는 칸에 배치 불가"},"skill":{"descRaw":"발동 시 공격력의 <@ba.vup>330%에 해당하는 물리 대미지를 입히고 상대의 방어력 <@ba.vup>-25%, <@ba.vup>5초간 지속","name":"위험 목표 제거","desc":"발동 시 공격력의 330%에 해당하는 물리 대미지를 입히고 상대의 방어력 -25%, 5초간 지속"},"bySkill":{"1":{"skill":{"descRaw":"발동 시 주변의 모든 목표에게 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입히고 <@ba.vup>2초 동안 <$ba.root>속박, 만약 함정이 단 <@ba.vup>1명한테만 발동 시 <@ba.vup>3.5초 동안 <$ba.root>속박","name":"유사 지형 생성","desc":"발동 시 주변의 모든 목표에게 공격력의 230%에 해당하는 물리 대미지를 입히고 2초 동안 속박, 만약 함정이 단 1명한테만 발동 시 3.5초 동안 속박"}},"2":{"skill":{"descRaw":"발동 시 주변의 모든 목표에 공격력의 <@ba.vup>250%에 해당하는 마법 대미지를 입히고 <@ba.vup>3초 동안 <$ba.sluggish>정지시키며, 또한 범위 내 다른 공진 장치들은 지연 발동","name":"고속 공진 제거","desc":"발동 시 주변의 모든 목표에 공격력의 250%에 해당하는 마법 대미지를 입히고 3초 동안 정지시키며, 또한 범위 내 다른 공진 장치들은 지연 발동"}}}},"char_4048_doroth@2/60/7/1":{"trait":{"descRaw":"공격을 받지 않으며, <@ba.kw>적이 있는 칸에 배치 불가","desc":"공격을 받지 않으며, 적이 있는 칸에 배치 불가"},"skill":{"descRaw":"발동 시 공격력의 <@ba.vup>370%에 해당하는 물리 대미지를 입히고 상대의 방어력 <@ba.vup>-30%, <@ba.vup>5초간 지속","name":"위험 목표 제거","desc":"발동 시 공격력의 370%에 해당하는 물리 대미지를 입히고 상대의 방어력 -30%, 5초간 지속"},"bySkill":{"1":{"skill":{"descRaw":"발동 시 주변의 모든 목표에게 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고 <@ba.vup>2.5초 동안 <$ba.root>속박, 만약 함정이 단 <@ba.vup>1명한테만 발동 시 <@ba.vup>5초 동안 <$ba.root>속박","name":"유사 지형 생성","desc":"발동 시 주변의 모든 목표에게 공격력의 260%에 해당하는 물리 대미지를 입히고 2.5초 동안 속박, 만약 함정이 단 1명한테만 발동 시 5초 동안 속박"}},"2":{"skill":{"descRaw":"발동 시 주변의 모든 목표에 공격력의 <@ba.vup>280%에 해당하는 마법 대미지를 입히고 <@ba.vup>3.5초 동안 <$ba.sluggish>정지시키며, 또한 범위 내 다른 공진 장치들은 지연 발동","name":"고속 공진 제거","desc":"발동 시 주변의 모든 목표에 공격력의 280%에 해당하는 마법 대미지를 입히고 3.5초 동안 정지시키며, 또한 범위 내 다른 공진 장치들은 지연 발동"}}},"byModule":{"uniequip_002_doroth":{"trait":{"descRaw":"공격을 받지 않으며, <@ba.kw>적이 있는 칸에 배치 불가","desc":"공격을 받지 않으며, 적이 있는 칸에 배치 불가"}},"uniequip_003_doroth":{"trait":{"descRaw":"공격을 받지 않으며, <@ba.kw>적이 있는 칸에 배치 불가","desc":"공격을 받지 않으며, 적이 있는 칸에 배치 불가"}}}},"char_4048_doroth@2/60/7/3":{"trait":{"descRaw":"공격을 받지 않으며, <@ba.kw>적이 있는 칸에 배치 불가","desc":"공격을 받지 않으며, 적이 있는 칸에 배치 불가"},"skill":{"descRaw":"발동 시 공격력의 <@ba.vup>370%에 해당하는 물리 대미지를 입히고 상대의 방어력 <@ba.vup>-30%, <@ba.vup>5초간 지속","name":"위험 목표 제거","desc":"발동 시 공격력의 370%에 해당하는 물리 대미지를 입히고 상대의 방어력 -30%, 5초간 지속"},"bySkill":{"1":{"skill":{"descRaw":"발동 시 주변의 모든 목표에게 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고 <@ba.vup>2.5초 동안 <$ba.root>속박, 만약 함정이 단 <@ba.vup>1명한테만 발동 시 <@ba.vup>5초 동안 <$ba.root>속박","name":"유사 지형 생성","desc":"발동 시 주변의 모든 목표에게 공격력의 260%에 해당하는 물리 대미지를 입히고 2.5초 동안 속박, 만약 함정이 단 1명한테만 발동 시 5초 동안 속박"}},"2":{"skill":{"descRaw":"발동 시 주변의 모든 목표에 공격력의 <@ba.vup>280%에 해당하는 마법 대미지를 입히고 <@ba.vup>3.5초 동안 <$ba.sluggish>정지시키며, 또한 범위 내 다른 공진 장치들은 지연 발동","name":"고속 공진 제거","desc":"발동 시 주변의 모든 목표에 공격력의 280%에 해당하는 마법 대미지를 입히고 3.5초 동안 정지시키며, 또한 범위 내 다른 공진 장치들은 지연 발동"}}},"byModule":{"uniequip_002_doroth":{"trait":{"descRaw":"공격을 받지 않으며, <@ba.kw>적이 있는 칸에 배치 불가","desc":"공격을 받지 않으며, 적이 있는 칸에 배치 불가"}},"uniequip_003_doroth":{"trait":{"descRaw":"공격을 받지 않으며, <@ba.kw>적이 있는 칸에 배치 불가","desc":"공격을 받지 않으며, 적이 있는 칸에 배치 불가"}}}}}},"token_10026_bgsnow_subbow":{"descRaw":"공격을 받지 않음","name":"'타자기'","desc":"공격을 받지 않음","variants":{"char_4055_bgsnow@2/1/4/0":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 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소멸","name":"극한 화력","desc":"스테인리스가 스킬 발동 시 재능의 공격력 추가 효과가 3배로 증가\n스킬 종료 시 자신은 소멸"}},"2":{"skill":{"descRaw":"스테인리스가 스킬 발동 시 재능의 공격력 추가 효과가 <@ba.vup>3배로 증가\n<@ba.rem>스킬 종료 시 자신은 소멸","name":"극한 화력","desc":"스테인리스가 스킬 발동 시 재능의 공격력 추가 효과가 3배로 증가\n스킬 종료 시 자신은 소멸"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터 1명의 공격력 +12%, 무한 지속","name":"화력 지원","desc":"공격 범위 내 오퍼레이터 1명의 공격력 +12%, 무한 지속"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터 1명의 공격력 +12%, 무한 지속","name":"화력 지원","desc":"공격 범위 내 오퍼레이터 1명의 공격력 +12%, 무한 지속"}]}}}}},"token_10027_ironmn_pile2":{"descRaw":"공격을 받지 않음","name":"스테인리스™ 멀티 플랫폼","desc":"공격을 받지 않음","variants":{"char_4072_ironmn@2/1/4/0":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <@ba.vup>2.5초마다 목표의 SP <@ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가","name":"고효율 보급","desc":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 2.5초마다 목표의 SP +1로 변경, 단 장치의 HP 소모가 2배로 증가"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속","name":"전장 보급","desc":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속"}],"bySkill":{"1":{"skill":{"descRaw":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <@ba.vup>2.5초마다 목표의 SP <@ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가","name":"고효율 보급","desc":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 2.5초마다 목표의 SP +1로 변경, 단 장치의 HP 소모가 2배로 증가"}},"2":{"skill":{"descRaw":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <@ba.vup>2.5초마다 목표의 SP <@ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가","name":"고효율 보급","desc":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 2.5초마다 목표의 SP +1로 변경, 단 장치의 HP 소모가 2배로 증가"}}}},"char_4072_ironmn@2/60/7/1":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <@ba.vup>2초마다 목표의 SP <@ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가","name":"고효율 보급","desc":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 2초마다 목표의 SP +1로 변경, 단 장치의 HP 소모가 2배로 증가"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속","name":"전장 보급","desc":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속"}],"bySkill":{"1":{"skill":{"descRaw":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <@ba.vup>2초마다 목표의 SP <@ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가","name":"고효율 보급","desc":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 2초마다 목표의 SP +1로 변경, 단 장치의 HP 소모가 2배로 증가"}},"2":{"skill":{"descRaw":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <@ba.vup>2초마다 목표의 SP <@ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가","name":"고효율 보급","desc":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 2초마다 목표의 SP +1로 변경, 단 장치의 HP 소모가 2배로 증가"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속","name":"전장 보급","desc":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속","name":"전장 보급","desc":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속"}]}}},"char_4072_ironmn@2/60/7/3":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <@ba.vup>2초마다 목표의 SP <@ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가","name":"고효율 보급","desc":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 2초마다 목표의 SP +1로 변경, 단 장치의 HP 소모가 2배로 증가"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속","name":"전장 보급","desc":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속"}],"bySkill":{"1":{"skill":{"descRaw":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <@ba.vup>2초마다 목표의 SP <@ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가","name":"고효율 보급","desc":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 2초마다 목표의 SP +1로 변경, 단 장치의 HP 소모가 2배로 증가"}},"2":{"skill":{"descRaw":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <@ba.vup>2초마다 목표의 SP <@ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가","name":"고효율 보급","desc":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 2초마다 목표의 SP +1로 변경, 단 장치의 HP 소모가 2배로 증가"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속","name":"전장 보급","desc":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속","name":"전장 보급","desc":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속"}]}}}}},"token_10027_ironmn_pile3":{"descRaw":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복","name":"글룸핀서호 - 프로토타입","desc":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복","variants":{"char_4072_ironmn@2/1/4/0":{"trait":{"descRaw":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복","desc":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복"},"skill":{"descRaw":"스킬 발동 시 자신의 HP가 <@ba.vup>2.5% 감소, 1명의 적에게 스테인리스 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 <@ba.vup>110%에 해당하는 물리 대미지를 입힘","name":"글룸핀서호 - 프로토타입","desc":"스킬 발동 시 자신의 HP가 2.5% 감소, 1명의 적에게 스테인리스 공격력의 230%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 110%에 해당하는 물리 대미지를 입힘"},"talents":[{"descRaw":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속","name":"결속의 힘","desc":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속"}],"bySkill":{"1":{"skill":{"descRaw":"스킬 발동 시 자신의 HP가 <@ba.vup>2.5% 감소, 1명의 적에게 스테인리스 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 <@ba.vup>110%에 해당하는 물리 대미지를 입힘","name":"글룸핀서호 - 프로토타입","desc":"스킬 발동 시 자신의 HP가 2.5% 감소, 1명의 적에게 스테인리스 공격력의 230%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 110%에 해당하는 물리 대미지를 입힘"}},"2":{"skill":{"descRaw":"스킬 발동 시 자신의 HP가 <@ba.vup>2.5% 감소, 1명의 적에게 스테인리스 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 <@ba.vup>110%에 해당하는 물리 대미지를 입힘","name":"글룸핀서호 - 프로토타입","desc":"스킬 발동 시 자신의 HP가 2.5% 감소, 1명의 적에게 스테인리스 공격력의 230%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 110%에 해당하는 물리 대미지를 입힘"}}}},"char_4072_ironmn@2/60/7/1":{"trait":{"descRaw":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복","desc":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복"},"skill":{"descRaw":"스킬 발동 시 자신의 HP가 <@ba.vup>2.5% 감소, 1명의 적에게 스테인리스 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 <@ba.vup>120%에 해당하는 물리 대미지를 입힘","name":"글룸핀서호 - 프로토타입","desc":"스킬 발동 시 자신의 HP가 2.5% 감소, 1명의 적에게 스테인리스 공격력의 260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 120%에 해당하는 물리 대미지를 입힘"},"talents":[{"descRaw":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속","name":"결속의 힘","desc":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속"}],"bySkill":{"1":{"skill":{"descRaw":"스킬 발동 시 자신의 HP가 <@ba.vup>2.5% 감소, 1명의 적에게 스테인리스 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 <@ba.vup>120%에 해당하는 물리 대미지를 입힘","name":"글룸핀서호 - 프로토타입","desc":"스킬 발동 시 자신의 HP가 2.5% 감소, 1명의 적에게 스테인리스 공격력의 260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 120%에 해당하는 물리 대미지를 입힘"}},"2":{"skill":{"descRaw":"스킬 발동 시 자신의 HP가 <@ba.vup>2.5% 감소, 1명의 적에게 스테인리스 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 <@ba.vup>120%에 해당하는 물리 대미지를 입힘","name":"글룸핀서호 - 프로토타입","desc":"스킬 발동 시 자신의 HP가 2.5% 감소, 1명의 적에게 스테인리스 공격력의 260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 120%에 해당하는 물리 대미지를 입힘"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복","desc":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복"},"talents":[{"descRaw":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속","name":"결속의 힘","desc":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복","desc":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복"},"talents":[{"descRaw":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속","name":"결속의 힘","desc":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속"}]}}},"char_4072_ironmn@2/60/7/3":{"trait":{"descRaw":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복","desc":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복"},"skill":{"descRaw":"스킬 발동 시 자신의 HP가 <@ba.vup>2.5% 감소, 1명의 적에게 스테인리스 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 <@ba.vup>120%에 해당하는 물리 대미지를 입힘","name":"글룸핀서호 - 프로토타입","desc":"스킬 발동 시 자신의 HP가 2.5% 감소, 1명의 적에게 스테인리스 공격력의 260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 120%에 해당하는 물리 대미지를 입힘"},"talents":[{"descRaw":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속","name":"결속의 힘","desc":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속"}],"bySkill":{"1":{"skill":{"descRaw":"스킬 발동 시 자신의 HP가 <@ba.vup>2.5% 감소, 1명의 적에게 스테인리스 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 <@ba.vup>120%에 해당하는 물리 대미지를 입힘","name":"글룸핀서호 - 프로토타입","desc":"스킬 발동 시 자신의 HP가 2.5% 감소, 1명의 적에게 스테인리스 공격력의 260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 120%에 해당하는 물리 대미지를 입힘"}},"2":{"skill":{"descRaw":"스킬 발동 시 자신의 HP가 <@ba.vup>2.5% 감소, 1명의 적에게 스테인리스 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 <@ba.vup>120%에 해당하는 물리 대미지를 입힘","name":"글룸핀서호 - 프로토타입","desc":"스킬 발동 시 자신의 HP가 2.5% 감소, 1명의 적에게 스테인리스 공격력의 260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 120%에 해당하는 물리 대미지를 입힘"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복","desc":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복"},"talents":[{"descRaw":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속","name":"결속의 힘","desc":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복","desc":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복"},"talents":[{"descRaw":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속","name":"결속의 힘","desc":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속"}]}}}}},"token_10029_slent2_protrb":{"descRaw":"공격을 받지 않음","name":"밤의 등불","desc":"공격을 받지 않음","variants":{"char_1031_slent2@2/1/4/0":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 <@ba.vup>2.1배 적용","name":"밤의 등불","desc":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 2.1배 적용"},"talents":[{"descRaw":"공격 범위 내 아군이 10%의 <$ba.protect>가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 <$ba.protect>가호 효과 획득)","desc":"공격 범위 내 아군이 10%의 가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 가호 효과 획득)"}],"bySkill":{"1":{"skill":{"descRaw":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 <@ba.vup>2.1배 적용","name":"밤의 등불","desc":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 2.1배 적용"}},"2":{"skill":{"descRaw":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 <@ba.vup>2.1배 적용","name":"밤의 등불","desc":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 2.1배 적용"}}}},"char_1031_slent2@2/60/7/1":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 <@ba.vup>2.4배 적용","name":"밤의 등불","desc":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 2.4배 적용"},"talents":[{"descRaw":"공격 범위 내 아군이 10%의 <$ba.protect>가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 <$ba.protect>가호 효과 획득)","desc":"공격 범위 내 아군이 10%의 가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 가호 효과 획득)"}],"bySkill":{"1":{"skill":{"descRaw":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 <@ba.vup>2.4배 적용","name":"밤의 등불","desc":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 2.4배 적용"}},"2":{"skill":{"descRaw":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 <@ba.vup>2.4배 적용","name":"밤의 등불","desc":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 2.4배 적용"}}},"byModule":{"uniequip_002_slent2":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"공격 범위 내 아군이 10%의 <$ba.protect>가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 <$ba.protect>가호 효과 획득)","desc":"공격 범위 내 아군이 10%의 가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 가호 효과 획득)"}]},"uniequip_003_slent2":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"공격 범위 내 아군이 10%의 <$ba.protect>가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 <$ba.protect>가호 효과 획득)","desc":"공격 범위 내 아군이 10%의 가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 가호 효과 획득)"}]}}},"char_1031_slent2@2/60/7/3":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 <@ba.vup>2.4배 적용","name":"밤의 등불","desc":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 2.4배 적용"},"talents":[{"descRaw":"공격 범위 내 아군이 10%의 <$ba.protect>가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 <$ba.protect>가호 효과 획득)","desc":"공격 범위 내 아군이 10%의 가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 가호 효과 획득)"}],"bySkill":{"1":{"skill":{"descRaw":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 <@ba.vup>2.4배 적용","name":"밤의 등불","desc":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 2.4배 적용"}},"2":{"skill":{"descRaw":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 <@ba.vup>2.4배 적용","name":"밤의 등불","desc":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 2.4배 적용"}}},"byModule":{"uniequip_002_slent2":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"공격 범위 내 아군이 10%의 <$ba.protect>가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 <$ba.protect>가호 효과 획득)","desc":"공격 범위 내 아군이 10%의 가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 가호 효과 획득)"}]},"uniequip_003_slent2":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"공격 범위 내 아군이 10%의 <$ba.protect>가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 <$ba.protect>가호 효과 획득)","desc":"공격 범위 내 아군이 10%의 가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 가호 효과 획득)"}]}}}}},"token_10032_jesca2_jckshd":{"descRaw":"더 쉽게 피격됨","name":"기동 방패","desc":"더 쉽게 피격됨","variants":{"char_1034_jesca2@2/1/4/0":{"trait":{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"},"talents":[{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"}]},"char_1034_jesca2@2/60/7/1":{"trait":{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"},"talents":[{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"}],"byModule":{"uniequip_002_jesca2":{"trait":{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"},"talents":[{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"}]},"uniequip_003_jesca2":{"trait":{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"},"talents":[{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"}]}}},"char_1034_jesca2@2/60/7/3":{"trait":{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"},"talents":[{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"}],"byModule":{"uniequip_002_jesca2":{"trait":{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"},"talents":[{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"}]},"uniequip_003_jesca2":{"trait":{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"},"talents":[{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"}]}}}}},"token_10034_ray_sndbst":{"descRaw":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능","name":"샌드비스트","desc":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능","variants":{"char_4117_ray@2/1/4/0":{"trait":{"descRaw":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능","desc":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능"},"skill":{"descRaw":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수","name":"광역 경계","desc":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수"},"talents":[{"descRaw":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속","name":"순찰 파트너","desc":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속"}],"bySkill":{"1":{"skill":{"descRaw":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수","name":"광역 경계","desc":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수"}},"2":{"skill":{"descRaw":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수","name":"광역 경계","desc":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수"}}}},"char_4117_ray@2/60/7/1":{"trait":{"descRaw":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능","desc":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능"},"skill":{"descRaw":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수","name":"광역 경계","desc":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수"},"talents":[{"descRaw":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속","name":"순찰 파트너","desc":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속"}],"bySkill":{"1":{"skill":{"descRaw":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수","name":"광역 경계","desc":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수"}},"2":{"skill":{"descRaw":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수","name":"광역 경계","desc":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수"}}},"byModule":{"uniequip_002_ray":{"trait":{"descRaw":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능","desc":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능"},"talents":[{"descRaw":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속","name":"순찰 파트너","desc":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속"}]},"uniequip_003_ray":{"trait":{"descRaw":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능","desc":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능"},"talents":[{"descRaw":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속","name":"순찰 파트너","desc":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속"}]}}},"char_4117_ray@2/60/7/3":{"trait":{"descRaw":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능","desc":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능"},"skill":{"descRaw":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수","name":"광역 경계","desc":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수"},"talents":[{"descRaw":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속","name":"순찰 파트너","desc":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속"}],"bySkill":{"1":{"skill":{"descRaw":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수","name":"광역 경계","desc":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수"}},"2":{"skill":{"descRaw":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수","name":"광역 경계","desc":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수"}}},"byModule":{"uniequip_002_ray":{"trait":{"descRaw":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능","desc":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능"},"talents":[{"descRaw":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속","name":"순찰 파트너","desc":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속"}]},"uniequip_003_ray":{"trait":{"descRaw":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능","desc":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능"},"talents":[{"descRaw":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속","name":"순찰 파트너","desc":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속"}]}}}}},"token_10035_wisdel_wward":{"descRaw":"위셔델 공격 범위 내 적 공격 가능","name":"레버넌트의 그림자","desc":"위셔델 공격 범위 내 적 공격 가능","variants":{"char_1035_wisdel@2/1/4/0":{"trait":{"descRaw":"위셔델 공격 범위 내 적 공격 가능","desc":"위셔델 공격 범위 내 적 공격 가능"},"skill":{"descRaw":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, <@ba.vup>1초간 상대를 <$ba.sluggish>정지시키며 잔상 부착, 이후 SP 0-2 획득","name":"레버넌트의 그림자","desc":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, 1초간 상대를 정지시키며 잔상 부착, 이후 SP 0-2 획득"},"bySkill":{"1":{"skill":{"descRaw":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, <@ba.vup>1초간 상대를 <$ba.sluggish>정지시키며 잔상 부착, 이후 SP 0-2 획득","name":"레버넌트의 그림자","desc":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, 1초간 상대를 정지시키며 잔상 부착, 이후 SP 0-2 획득"}},"2":{"skill":{"descRaw":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, <@ba.vup>1초간 상대를 <$ba.sluggish>정지시키며 잔상 부착, 이후 SP 0-2 획득","name":"레버넌트의 그림자","desc":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, 1초간 상대를 정지시키며 잔상 부착, 이후 SP 0-2 획득"}}}},"char_1035_wisdel@2/60/7/1":{"trait":{"descRaw":"위셔델 공격 범위 내 적 공격 가능","desc":"위셔델 공격 범위 내 적 공격 가능"},"skill":{"descRaw":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, <@ba.vup>1초간 상대를 <$ba.sluggish>정지시키며 잔상 부착, 이후 SP 0-2 획득","name":"레버넌트의 그림자","desc":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, 1초간 상대를 정지시키며 잔상 부착, 이후 SP 0-2 획득"},"bySkill":{"1":{"skill":{"descRaw":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, <@ba.vup>1초간 상대를 <$ba.sluggish>정지시키며 잔상 부착, 이후 SP 0-2 획득","name":"레버넌트의 그림자","desc":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, 1초간 상대를 정지시키며 잔상 부착, 이후 SP 0-2 획득"}},"2":{"skill":{"descRaw":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, <@ba.vup>1초간 상대를 <$ba.sluggish>정지시키며 잔상 부착, 이후 SP 0-2 획득","name":"레버넌트의 그림자","desc":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, 1초간 상대를 정지시키며 잔상 부착, 이후 SP 0-2 획득"}}},"byModule":{"uniequip_002_wisdel":{"trait":{"descRaw":"위셔델 공격 범위 내 적 공격 가능","desc":"위셔델 공격 범위 내 적 공격 가능"}}}},"char_1035_wisdel@2/60/7/3":{"trait":{"descRaw":"위셔델 공격 범위 내 적 공격 가능","desc":"위셔델 공격 범위 내 적 공격 가능"},"skill":{"descRaw":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, <@ba.vup>1초간 상대를 <$ba.sluggish>정지시키며 잔상 부착, 이후 SP 0-2 획득","name":"레버넌트의 그림자","desc":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, 1초간 상대를 정지시키며 잔상 부착, 이후 SP 0-2 획득"},"bySkill":{"1":{"skill":{"descRaw":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, <@ba.vup>1초간 상대를 <$ba.sluggish>정지시키며 잔상 부착, 이후 SP 0-2 획득","name":"레버넌트의 그림자","desc":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, 1초간 상대를 정지시키며 잔상 부착, 이후 SP 0-2 획득"}},"2":{"skill":{"descRaw":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, <@ba.vup>1초간 상대를 <$ba.sluggish>정지시키며 잔상 부착, 이후 SP 0-2 획득","name":"레버넌트의 그림자","desc":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, 1초간 상대를 정지시키며 잔상 부착, 이후 SP 0-2 획득"}}},"byModule":{"uniequip_002_wisdel":{"trait":{"descRaw":"위셔델 공격 범위 내 적 공격 가능","desc":"위셔델 공격 범위 내 적 공격 가능"}}}}}},"token_10043_necras_skeltn":{"descRaw":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘","name":"비탄의 하인","desc":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘","variants":{"char_450_necras@2/1/4/0":{"trait":{"descRaw":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘","desc":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘"},"skill":{"name":"몸에 두른 분노"},"bySkill":{"1":{"skill":{"name":"몸에 두른 분노"}},"2":{"skill":{"descRaw":"범위 내 모든 적에게 초당 자신 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 입힘","name":"몸에 두른 분노","desc":"범위 내 모든 적에게 초당 자신 공격력의 120%에 해당하는 마법 대미지를 입힘"}}}},"char_450_necras@2/60/7/1":{"trait":{"descRaw":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘","desc":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘"},"skill":{"name":"몸에 두른 분노"},"bySkill":{"1":{"skill":{"name":"몸에 두른 분노"}},"2":{"skill":{"descRaw":"범위 내 모든 적에게 초당 자신 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 입힘","name":"몸에 두른 분노","desc":"범위 내 모든 적에게 초당 자신 공격력의 120%에 해당하는 마법 대미지를 입힘"}}},"byModule":{"uniequip_002_necras":{"trait":{"descRaw":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘","desc":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘"}}}},"char_450_necras@2/60/7/3":{"trait":{"descRaw":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘","desc":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘"},"skill":{"name":"몸에 두른 분노"},"bySkill":{"1":{"skill":{"name":"몸에 두른 분노"}},"2":{"skill":{"descRaw":"범위 내 모든 적에게 초당 자신 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 입힘","name":"몸에 두른 분노","desc":"범위 내 모든 적에게 초당 자신 공격력의 120%에 해당하는 마법 대미지를 입힘"}}},"byModule":{"uniequip_002_necras":{"trait":{"descRaw":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘","desc":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘"}}}}}},"token_10050_monstr_prosts":{"descRaw":"자신의 HP가 지속해서 감소","name":"재구성체","desc":"자신의 HP가 지속해서 감소","variants":{"char_4179_monstr@2/1/4/0":{"trait":{"descRaw":"자신의 HP가 지속해서 감소","desc":"자신의 HP가 지속해서 감소"},"skill":{"name":"책략: 초연결"},"bySkill":{"1":{"skill":{"name":"책략: 과부하"}},"2":{"skill":{"name":"책략: 용해"}}}},"char_4179_monstr@2/60/7/1":{"trait":{"descRaw":"자신의 HP가 지속해서 감소","desc":"자신의 HP가 지속해서 감소"},"skill":{"name":"책략: 초연결"},"bySkill":{"1":{"skill":{"name":"책략: 과부하"}},"2":{"skill":{"name":"책략: 용해"}}},"byModule":{"uniequip_002_monstr":{"trait":{"descRaw":"자신의 HP가 지속해서 감소","desc":"자신의 HP가 지속해서 감소"}}}},"char_4179_monstr@2/60/7/3":{"trait":{"descRaw":"자신의 HP가 지속해서 감소","desc":"자신의 HP가 지속해서 감소"},"skill":{"name":"책략: 초연결"},"bySkill":{"1":{"skill":{"name":"책략: 과부하"}},"2":{"skill":{"name":"책략: 용해"}}},"byModule":{"uniequip_002_monstr":{"trait":{"descRaw":"자신의 HP가 지속해서 감소","desc":"자신의 HP가 지속해서 감소"}}}}}},"token_10051_radian_tower1":{"descRaw":"적 3명 저지 가능","name":"다이브","desc":"적 3명 저지 가능","variants":{"char_4195_radian@2/1/4/0":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skill":{"name":"율동선"},"bySkill":{"1":{"skill":{"name":"율동선"}},"2":{"skill":{"name":"율동선"}}}},"char_4195_radian@2/60/7/1":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skill":{"name":"율동선"},"bySkill":{"1":{"skill":{"name":"율동선"}},"2":{"skill":{"name":"율동선"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"}},"uniequip_003_radian":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"}}}},"char_4195_radian@2/60/7/3":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skill":{"name":"율동선"},"bySkill":{"1":{"skill":{"name":"율동선"}},"2":{"skill":{"name":"율동선"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"}},"uniequip_003_radian":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"}}}}}},"token_10052_radian_tower2":{"descRaw":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘","name":"사이클","desc":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘","variants":{"char_4195_radian@2/1/4/0":{"trait":{"descRaw":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘","desc":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘"},"skill":{"name":"린수 연못"},"bySkill":{"1":{"skill":{"name":"린수 연못"}},"2":{"skill":{"name":"린수 연못"}}}},"char_4195_radian@2/60/7/1":{"trait":{"descRaw":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘","desc":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘"},"skill":{"name":"린수 연못"},"bySkill":{"1":{"skill":{"name":"린수 연못"}},"2":{"skill":{"name":"린수 연못"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘","desc":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘"}},"uniequip_003_radian":{"trait":{"descRaw":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘","desc":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘"}}}},"char_4195_radian@2/60/7/3":{"trait":{"descRaw":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘","desc":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘"},"skill":{"name":"린수 연못"},"bySkill":{"1":{"skill":{"name":"린수 연못"}},"2":{"skill":{"name":"린수 연못"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘","desc":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘"}},"uniequip_003_radian":{"trait":{"descRaw":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘","desc":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘"}}}}}},"token_10053_radian_tower3":{"descRaw":"공격 시 마법 대미지를 입힘","name":"센터","desc":"공격 시 마법 대미지를 입힘","variants":{"char_4195_radian@2/1/4/0":{"trait":{"descRaw":"공격 시 마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"name":"손에 손잡고"},"bySkill":{"1":{"skill":{"name":"손에 손잡고"}},"2":{"skill":{"name":"손에 손잡고"}}}},"char_4195_radian@2/60/7/1":{"trait":{"descRaw":"공격 시 마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"name":"손에 손잡고"},"bySkill":{"1":{"skill":{"name":"손에 손잡고"}},"2":{"skill":{"name":"손에 손잡고"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"공격 시 마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"}},"uniequip_003_radian":{"trait":{"descRaw":"공격 시 마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"}}}},"char_4195_radian@2/60/7/3":{"trait":{"descRaw":"공격 시 마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"name":"손에 손잡고"},"bySkill":{"1":{"skill":{"name":"손에 손잡고"}},"2":{"skill":{"name":"손에 손잡고"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"공격 시 마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"}},"uniequip_003_radian":{"trait":{"descRaw":"공격 시 마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"}}}}}},"token_10054_phatm2_encdool":{"descRaw":"피격되지 않음, 지상에만 배치 가능","name":"본능의 부름","desc":"피격되지 않음, 지상에만 배치 가능","variants":{"char_1042_phatm2@2/1/4/0":{"trait":{"descRaw":"피격되지 않음, 지상에만 배치 가능","desc":"피격되지 않음, 지상에만 배치 가능"},"skill":{"descRaw":"범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5마다 트라고디아 공격력의 <@ba.vup>100%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>15%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>10초 후 자동 퇴각, 별도의 재배치 시간 보유","name":"본능의 부름","desc":"범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5마다 트라고디아 공격력의 100%에 해당하는 마법 대미지 및 공격력의 15%에 해당하는 신경 손상을 입힘\n10초 후 자동 퇴각, 별도의 재배치 시간 보유"},"bySkill":{"1":{"skill":{"descRaw":"범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5마다 트라고디아 공격력의 <@ba.vup>100%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>15%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>10초 후 자동 퇴각, 별도의 재배치 시간 보유","name":"본능의 부름","desc":"범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5마다 트라고디아 공격력의 100%에 해당하는 마법 대미지 및 공격력의 15%에 해당하는 신경 손상을 입힘\n10초 후 자동 퇴각, 별도의 재배치 시간 보유"}},"2":{"skill":{"descRaw":"범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5마다 트라고디아 공격력의 <@ba.vup>100%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>15%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>10초 후 자동 퇴각, 별도의 재배치 시간 보유","name":"본능의 부름","desc":"범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5마다 트라고디아 공격력의 100%에 해당하는 마법 대미지 및 공격력의 15%에 해당하는 신경 손상을 입힘\n10초 후 자동 퇴각, 별도의 재배치 시간 보유"}}}},"char_1042_phatm2@2/60/7/1":{"trait":{"descRaw":"피격되지 않음, 지상에만 배치 가능","desc":"피격되지 않음, 지상에만 배치 가능"},"skill":{"descRaw":"범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5마다 트라고디아 공격력의 <@ba.vup>120%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>10초 후 자동 퇴각, 별도의 재배치 시간 보유","name":"본능의 부름","desc":"범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5마다 트라고디아 공격력의 120%에 해당하는 마법 대미지 및 공격력의 20%에 해당하는 신경 손상을 입힘\n10초 후 자동 퇴각, 별도의 재배치 시간 보유"},"bySkill":{"1":{"skill":{"descRaw":"범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5마다 트라고디아 공격력의 <@ba.vup>120%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>10초 후 자동 퇴각, 별도의 재배치 시간 보유","name":"본능의 부름","desc":"범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5마다 트라고디아 공격력의 120%에 해당하는 마법 대미지 및 공격력의 20%에 해당하는 신경 손상을 입힘\n10초 후 자동 퇴각, 별도의 재배치 시간 보유"}},"2":{"skill":{"descRaw":"범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5마다 트라고디아 공격력의 <@ba.vup>120%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>10초 후 자동 퇴각, 별도의 재배치 시간 보유","name":"본능의 부름","desc":"범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5마다 트라고디아 공격력의 120%에 해당하는 마법 대미지 및 공격력의 20%에 해당하는 신경 손상을 입힘\n10초 후 자동 퇴각, 별도의 재배치 시간 보유"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"피격되지 않음, 지상에만 배치 가능","desc":"피격되지 않음, 지상에만 배치 가능"}}}},"char_1042_phatm2@2/60/7/3":{"trait":{"descRaw":"피격되지 않음, 지상에만 배치 가능","desc":"피격되지 않음, 지상에만 배치 가능"},"skill":{"descRaw":"범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5마다 트라고디아 공격력의 <@ba.vup>120%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>10초 후 자동 퇴각, 별도의 재배치 시간 보유","name":"본능의 부름","desc":"범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5마다 트라고디아 공격력의 120%에 해당하는 마법 대미지 및 공격력의 20%에 해당하는 신경 손상을 입힘\n10초 후 자동 퇴각, 별도의 재배치 시간 보유"},"bySkill":{"1":{"skill":{"descRaw":"범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5마다 트라고디아 공격력의 <@ba.vup>120%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>10초 후 자동 퇴각, 별도의 재배치 시간 보유","name":"본능의 부름","desc":"범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5마다 트라고디아 공격력의 120%에 해당하는 마법 대미지 및 공격력의 20%에 해당하는 신경 손상을 입힘\n10초 후 자동 퇴각, 별도의 재배치 시간 보유"}},"2":{"skill":{"descRaw":"범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5마다 트라고디아 공격력의 <@ba.vup>120%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>10초 후 자동 퇴각, 별도의 재배치 시간 보유","name":"본능의 부름","desc":"범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5마다 트라고디아 공격력의 120%에 해당하는 마법 대미지 및 공격력의 20%에 해당하는 신경 손상을 입힘\n10초 후 자동 퇴각, 별도의 재배치 시간 보유"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"피격되지 않음, 지상에만 배치 가능","desc":"피격되지 않음, 지상에만 배치 가능"}}}}}},"token_10055_phatm2_mndclv":{"descRaw":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지","name":"광란의 감옥","desc":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지","variants":{"char_1042_phatm2@2/1/4/0":{"trait":{"descRaw":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지","desc":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지"},"skill":{"name":"광란의 감옥"},"bySkill":{"1":{"skill":{"name":"광란의 감옥"}},"2":{"skill":{"name":"광란의 감옥"}}}},"char_1042_phatm2@2/60/7/1":{"trait":{"descRaw":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지","desc":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지"},"skill":{"name":"광란의 감옥"},"bySkill":{"1":{"skill":{"name":"광란의 감옥"}},"2":{"skill":{"name":"광란의 감옥"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지","desc":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지"}}}},"char_1042_phatm2@2/60/7/3":{"trait":{"descRaw":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지","desc":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지"},"skill":{"name":"광란의 감옥"},"bySkill":{"1":{"skill":{"name":"광란의 감옥"}},"2":{"skill":{"name":"광란의 감옥"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지","desc":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지"}}}}}},"token_10059_nasti_nstdef":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","name":"'품질검사 담당'","desc":"공격받지 않음, 지상 및 고지대에 배치 가능","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","desc":"공격받지 않음, 지상 및 고지대에 배치 가능"},"skill":{"descRaw":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+40%로 변경, 장치는 초당 최대 HP의 2%씩 감소","name":"'호위'","desc":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +40%로 변경, 장치는 초당 최대 HP의 2%씩 감소"},"talents":[{"name":"부실시공 금지"},{"descRaw":"전방 오퍼레이터의 방어력 +25%","name":"부실시공 금지","desc":"전방 오퍼레이터의 방어력 +25%"}],"bySkill":{"1":{"skill":{"descRaw":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+40%로 변경, 장치는 초당 최대 HP의 2%씩 감소","name":"'호위'","desc":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +40%로 변경, 장치는 초당 최대 HP의 2%씩 감소"}},"2":{"skill":{"descRaw":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+40%로 변경, 장치는 초당 최대 HP의 2%씩 감소","name":"'호위'","desc":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +40%로 변경, 장치는 초당 최대 HP의 2%씩 감소"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","desc":"공격받지 않음, 지상 및 고지대에 배치 가능"},"skill":{"descRaw":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+46%로 변경, 장치는 초당 최대 HP의 2%씩 감소","name":"'호위'","desc":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +46%로 변경, 장치는 초당 최대 HP의 2%씩 감소"},"talents":[{"name":"부실시공 금지"},{"descRaw":"전방 오퍼레이터의 방어력 +25%","name":"부실시공 금지","desc":"전방 오퍼레이터의 방어력 +25%"}],"bySkill":{"1":{"skill":{"descRaw":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+46%로 변경, 장치는 초당 최대 HP의 2%씩 감소","name":"'호위'","desc":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +46%로 변경, 장치는 초당 최대 HP의 2%씩 감소"}},"2":{"skill":{"descRaw":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+46%로 변경, 장치는 초당 최대 HP의 2%씩 감소","name":"'호위'","desc":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +46%로 변경, 장치는 초당 최대 HP의 2%씩 감소"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","desc":"공격받지 않음, 지상 및 고지대에 배치 가능"},"talents":[{"name":"부실시공 금지"},{"descRaw":"전방 오퍼레이터의 방어력 +25%","name":"부실시공 금지","desc":"전방 오퍼레이터의 방어력 +25%"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","desc":"공격받지 않음, 지상 및 고지대에 배치 가능"},"skill":{"descRaw":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+46%로 변경, 장치는 초당 최대 HP의 2%씩 감소","name":"'호위'","desc":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +46%로 변경, 장치는 초당 최대 HP의 2%씩 감소"},"talents":[{"name":"부실시공 금지"},{"descRaw":"전방 오퍼레이터의 방어력 +25%","name":"부실시공 금지","desc":"전방 오퍼레이터의 방어력 +25%"}],"bySkill":{"1":{"skill":{"descRaw":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+46%로 변경, 장치는 초당 최대 HP의 2%씩 감소","name":"'호위'","desc":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +46%로 변경, 장치는 초당 최대 HP의 2%씩 감소"}},"2":{"skill":{"descRaw":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+46%로 변경, 장치는 초당 최대 HP의 2%씩 감소","name":"'호위'","desc":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +46%로 변경, 장치는 초당 최대 HP의 2%씩 감소"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","desc":"공격받지 않음, 지상 및 고지대에 배치 가능"},"talents":[{"name":"부실시공 금지"},{"descRaw":"전방 오퍼레이터의 방어력 +25%","name":"부실시공 금지","desc":"전방 오퍼레이터의 방어력 +25%"}]}}}}},"token_10060_nasti_nstchr":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","name":"'공사감독 담당'","desc":"공격받지 않음, 지상 및 고지대에 배치 가능","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","desc":"공격받지 않음, 지상 및 고지대에 배치 가능"},"skill":{"descRaw":"스킬 발동 시 자신의 HP <@ba.vup>1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>3%의 <$ba.barrier>보호막 획득(최대 48%), 활성화된 장치는 내스티 스킬 종료 시 퇴각","name":"'집행'","desc":"스킬 발동 시 자신의 HP 1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 3%의 보호막 획득(최대 48%), 활성화된 장치는 내스티 스킬 종료 시 퇴각"},"talents":[{"name":"무효절차 철폐"},{"descRaw":"최대 HP 8, 배치 시 초기 HP 3, 자신의 스킬로만 HP 회복","name":"무효절차 철폐","desc":"최대 HP 8, 배치 시 초기 HP 3, 자신의 스킬로만 HP 회복"}],"bySkill":{"1":{"skill":{"descRaw":"스킬 발동 시 자신의 HP <@ba.vup>1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>3%의 <$ba.barrier>보호막 획득(최대 48%), 활성화된 장치는 내스티 스킬 종료 시 퇴각","name":"'집행'","desc":"스킬 발동 시 자신의 HP 1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 3%의 보호막 획득(최대 48%), 활성화된 장치는 내스티 스킬 종료 시 퇴각"}},"2":{"skill":{"descRaw":"스킬 발동 시 자신의 HP <@ba.vup>1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>3%의 <$ba.barrier>보호막 획득(최대 48%), 활성화된 장치는 내스티 스킬 종료 시 퇴각","name":"'집행'","desc":"스킬 발동 시 자신의 HP 1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 3%의 보호막 획득(최대 48%), 활성화된 장치는 내스티 스킬 종료 시 퇴각"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","desc":"공격받지 않음, 지상 및 고지대에 배치 가능"},"skill":{"descRaw":"스킬 발동 시 자신의 HP <@ba.vup>1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>4%의 <$ba.barrier>보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각","name":"'집행'","desc":"스킬 발동 시 자신의 HP 1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 4%의 보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각"},"talents":[{"name":"무효절차 철폐"},{"descRaw":"최대 HP 8, 배치 시 초기 HP 3, 자신의 스킬로만 HP 회복","name":"무효절차 철폐","desc":"최대 HP 8, 배치 시 초기 HP 3, 자신의 스킬로만 HP 회복"}],"bySkill":{"1":{"skill":{"descRaw":"스킬 발동 시 자신의 HP <@ba.vup>1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>4%의 <$ba.barrier>보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각","name":"'집행'","desc":"스킬 발동 시 자신의 HP 1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 4%의 보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각"}},"2":{"skill":{"descRaw":"스킬 발동 시 자신의 HP <@ba.vup>1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>4%의 <$ba.barrier>보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각","name":"'집행'","desc":"스킬 발동 시 자신의 HP 1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 4%의 보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","desc":"공격받지 않음, 지상 및 고지대에 배치 가능"},"talents":[{"name":"무효절차 철폐"},{"descRaw":"최대 HP 8, 배치 시 초기 HP 3, 자신의 스킬로만 HP 회복","name":"무효절차 철폐","desc":"최대 HP 8, 배치 시 초기 HP 3, 자신의 스킬로만 HP 회복"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","desc":"공격받지 않음, 지상 및 고지대에 배치 가능"},"skill":{"descRaw":"스킬 발동 시 자신의 HP <@ba.vup>1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>4%의 <$ba.barrier>보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각","name":"'집행'","desc":"스킬 발동 시 자신의 HP 1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 4%의 보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각"},"talents":[{"name":"무효절차 철폐"},{"descRaw":"최대 HP 8, 배치 시 초기 HP 3, 자신의 스킬로만 HP 회복","name":"무효절차 철폐","desc":"최대 HP 8, 배치 시 초기 HP 3, 자신의 스킬로만 HP 회복"}],"bySkill":{"1":{"skill":{"descRaw":"스킬 발동 시 자신의 HP <@ba.vup>1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>4%의 <$ba.barrier>보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각","name":"'집행'","desc":"스킬 발동 시 자신의 HP 1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 4%의 보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각"}},"2":{"skill":{"descRaw":"스킬 발동 시 자신의 HP <@ba.vup>1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>4%의 <$ba.barrier>보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각","name":"'집행'","desc":"스킬 발동 시 자신의 HP 1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 4%의 보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","desc":"공격받지 않음, 지상 및 고지대에 배치 가능"},"talents":[{"name":"무효절차 철폐"},{"descRaw":"최대 HP 8, 배치 시 초기 HP 3, 자신의 스킬로만 HP 회복","name":"무효절차 철폐","desc":"최대 HP 8, 배치 시 초기 HP 3, 자신의 스킬로만 HP 회복"}]}}}}},"token_10061_nasti_nstbld":{"descRaw":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능","name":"'응급하중팀'","desc":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능","desc":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능"},"skill":{"descRaw":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 <@ba.vup>1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 <@ba.vup>+12%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류","name":"보금자리","desc":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 +12%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류"},"talents":[{"descRaw":"배치 시 전방의 배치 가능한 지상에 고지대 장치 생성(최대 1개), 전방 고지대 장치의 HP를 초당 1%씩 회복, 단 자신은 최대 HP의 2%씩 감소, 내스티 스킬 지속 시간 동안 회복 효과가 2배로 증가","name":"하중구조 배치","desc":"배치 시 전방의 배치 가능한 지상에 고지대 장치 생성(최대 1개), 전방 고지대 장치의 HP를 초당 1%씩 회복, 단 자신은 최대 HP의 2%씩 감소, 내스티 스킬 지속 시간 동안 회복 효과가 2배로 증가"}],"bySkill":{"1":{"skill":{"descRaw":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 <@ba.vup>1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 <@ba.vup>+12%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류","name":"보금자리","desc":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 +12%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류"}},"2":{"skill":{"descRaw":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 <@ba.vup>1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 <@ba.vup>+12%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류","name":"보금자리","desc":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 +12%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능","desc":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능"},"skill":{"descRaw":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 <@ba.vup>1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 <@ba.vup>+15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류","name":"보금자리","desc":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 +15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류"},"talents":[{"descRaw":"배치 시 전방의 배치 가능한 지상에 고지대 장치 생성(최대 1개), 전방 고지대 장치의 HP를 초당 1%씩 회복, 단 자신은 최대 HP의 2%씩 감소, 내스티 스킬 지속 시간 동안 회복 효과가 2배로 증가","name":"하중구조 배치","desc":"배치 시 전방의 배치 가능한 지상에 고지대 장치 생성(최대 1개), 전방 고지대 장치의 HP를 초당 1%씩 회복, 단 자신은 최대 HP의 2%씩 감소, 내스티 스킬 지속 시간 동안 회복 효과가 2배로 증가"}],"bySkill":{"1":{"skill":{"descRaw":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 <@ba.vup>1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 <@ba.vup>+15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류","name":"보금자리","desc":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 +15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류"}},"2":{"skill":{"descRaw":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 <@ba.vup>1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 <@ba.vup>+15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류","name":"보금자리","desc":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 +15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능","desc":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능"},"talents":[{"descRaw":"배치 시 전방의 배치 가능한 지상에 고지대 장치 생성(최대 1개), 전방 고지대 장치의 HP를 초당 1%씩 회복, 단 자신은 최대 HP의 2%씩 감소, 내스티 스킬 지속 시간 동안 회복 효과가 2배로 증가","name":"하중구조 배치","desc":"배치 시 전방의 배치 가능한 지상에 고지대 장치 생성(최대 1개), 전방 고지대 장치의 HP를 초당 1%씩 회복, 단 자신은 최대 HP의 2%씩 감소, 내스티 스킬 지속 시간 동안 회복 효과가 2배로 증가"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능","desc":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능"},"skill":{"descRaw":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 <@ba.vup>1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 <@ba.vup>+15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류","name":"보금자리","desc":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 +15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류"},"talents":[{"descRaw":"배치 시 전방의 배치 가능한 지상에 고지대 장치 생성(최대 1개), 전방 고지대 장치의 HP를 초당 1%씩 회복, 단 자신은 최대 HP의 2%씩 감소, 내스티 스킬 지속 시간 동안 회복 효과가 2배로 증가","name":"하중구조 배치","desc":"배치 시 전방의 배치 가능한 지상에 고지대 장치 생성(최대 1개), 전방 고지대 장치의 HP를 초당 1%씩 회복, 단 자신은 최대 HP의 2%씩 감소, 내스티 스킬 지속 시간 동안 회복 효과가 2배로 증가"}],"bySkill":{"1":{"skill":{"descRaw":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 <@ba.vup>1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 <@ba.vup>+15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류","name":"보금자리","desc":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 +15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류"}},"2":{"skill":{"descRaw":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 <@ba.vup>1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 <@ba.vup>+15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류","name":"보금자리","desc":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 +15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능","desc":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능"},"talents":[{"descRaw":"배치 시 전방의 배치 가능한 지상에 고지대 장치 생성(최대 1개), 전방 고지대 장치의 HP를 초당 1%씩 회복, 단 자신은 최대 HP의 2%씩 감소, 내스티 스킬 지속 시간 동안 회복 효과가 2배로 증가","name":"하중구조 배치","desc":"배치 시 전방의 배치 가능한 지상에 고지대 장치 생성(최대 1개), 전방 고지대 장치의 HP를 초당 1%씩 회복, 단 자신은 최대 HP의 2%씩 감소, 내스티 스킬 지속 시간 동안 회복 효과가 2배로 증가"}]}}}}},"token_10064_wang_stone1":{"name":"바둑돌","variants":{"char_2027_wang@2/1/4/0":{"skill":{"descRaw":"발동 시 목표를 정지시키고, 초당 왕 공격력의 <@ba.vup>105%에 해당하는 마법 대미지를 입힘. <@ba.vup>6.5초간 지속","name":"기세","desc":"발동 시 목표를 정지시키고, 초당 왕 공격력의 105%에 해당하는 마법 대미지를 입힘. 6.5초간 지속"},"bySkill":{"1":{"skill":{"descRaw":"발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 <@ba.vup>420%에 해당하는 마법 대미지를 입히고, <@ba.vup>6초간 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해당하는 마법 대미지를 입힘. <@ba.vup>6.5초간 지속","name":"기세","desc":"발동 시 목표를 정지시키고, 초당 왕 공격력의 120%에 해당하는 마법 대미지를 입힘. 6.5초간 지속"},"bySkill":{"1":{"skill":{"descRaw":"발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 <@ba.vup>480%에 해당하는 마법 대미지를 입히고, <@ba.vup>6초간 대상의 이동 속도 <@ba.vup>40% 감소","name":"삼연성","desc":"발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 480%에 해당하는 마법 대미지를 입히고, 6초간 대상의 이동 속도 40% 감소"}},"2":{"skill":{"descRaw":"바둑돌의 발동 및 대미지 범위 확대, 공격력의 <@ba.vup>320%에 해당하는 마법 대미지를 입힘","name":"천하겁","desc":"바둑돌의 발동 및 대미지 범위 확대, 공격력의 320%에 해당하는 마법 대미지를 입힘"}}}}}},"token_10065_demetr_dmtpos":{"descRaw":"벨로네가 스킬 종료 후 해당 위치로 복귀, 기타 오퍼레이터 배치 불가","name":"결속","desc":"벨로네가 스킬 종료 후 해당 위치로 복귀, 기타 오퍼레이터 배치 불가","variants":{"char_4037_demetr@2/1/4/0":{"trait":{"descRaw":"벨로네가 스킬 종료 후 해당 위치로 복귀, 기타 오퍼레이터 배치 불가","desc":"벨로네가 스킬 종료 후 해당 위치로 복귀, 기타 오퍼레이터 배치 불가"}},"char_4037_demetr@2/60/7/1":{"trait":{"descRaw":"벨로네가 스킬 종료 후 해당 위치로 복귀, 기타 오퍼레이터 배치 불가","desc":"벨로네가 스킬 종료 후 해당 위치로 복귀, 기타 오퍼레이터 배치 불가"},"byModule":{"uniequip_002_demetr":{"trait":{"descRaw":"벨로네가 스킬 종료 후 해당 위치로 복귀, 기타 오퍼레이터 배치 불가","desc":"벨로네가 스킬 종료 후 해당 위치로 복귀, 기타 오퍼레이터 배치 불가"}}}},"char_4037_demetr@2/60/7/3":{"trait":{"descRaw":"벨로네가 스킬 종료 후 해당 위치로 복귀, 기타 오퍼레이터 배치 불가","desc":"벨로네가 스킬 종료 후 해당 위치로 복귀, 기타 오퍼레이터 배치 불가"},"byModule":{"uniequip_002_demetr":{"trait":{"descRaw":"벨로네가 스킬 종료 후 해당 위치로 복귀, 기타 오퍼레이터 배치 불가","desc":"벨로네가 스킬 종료 후 해당 위치로 복귀, 기타 오퍼레이터 배치 불가"}}}}}},"token_10069_mcnist_mcgraf":{"descRaw":"적 3명 저지 가능","name":"구조적 원리","desc":"적 3명 저지 가능","variants":{"char_4230_mcnist@2/1/4/0":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skill":{"name":"구조적 원리"},"talents":[{"descRaw":"배치 후 30초간 지속","name":"구조적 원리","desc":"배치 후 30초간 지속"}],"bySkill":{"1":{"skill":{"name":"구조적 원리"}}}},"char_4230_mcnist@2/60/7/1":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skill":{"name":"구조적 원리"},"talents":[{"descRaw":"배치 후 30초간 지속","name":"구조적 원리","desc":"배치 후 30초간 지속"}],"bySkill":{"1":{"skill":{"name":"구조적 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않음"},"skill":{"descRaw":"범위 내의 적 공격력 및 방어력 <@ba.vup>-25%","name":"저주인형","desc":"범위 내의 적 공격력 및 방어력 -25%"},"bySkill":{"0":{"skill":{"descRaw":"범위 내의 적 공격력 및 방어력 <@ba.vup>-25%","name":"저주인형","desc":"범위 내의 적 공격력 및 방어력 -25%"}}}},"chess_char_3_15_b":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"범위 내의 적 공격력 및 방어력 <@ba.vup>-30%","name":"저주인형","desc":"범위 내의 적 공격력 및 방어력 -30%"},"bySkill":{"0":{"skill":{"descRaw":"범위 내의 적 공격력 및 방어력 <@ba.vup>-30%","name":"저주인형","desc":"범위 내의 적 공격력 및 방어력 -30%"}}},"byModule":{"none":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"}}}}},"_h":"9zro9z9z9z3eroq33eroq39z9zr4roilr4roil9z9z"},"token_10011_beewax_oblisk":{"descRaw":"적 3명 저지 가능","name":"사막의 오벨리스크","desc":"적 3명 저지 가능","variants":{"chess_char_4_05_a":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skill":{"descRaw":"출현 시 주변 적에게 공격력의 <@ba.vup>200%에 해당하는 마법 대미지를 입히고, 적을 <@ba.vup>1초간 <$ba.stun>기절시킴","name":"모래의 비석 소환","desc":"출현 시 주변 적에게 공격력의 200%에 해당하는 마법 대미지를 입히고, 적을 1초간 기절시킴"},"bySkill":{"0":{"skill":{"descRaw":"출현 시 주변 적에게 공격력의 <@ba.vup>200%에 해당하는 마법 대미지를 입히고, 적을 <@ba.vup>1초간 <$ba.stun>기절시킴","name":"모래의 비석 소환","desc":"출현 시 주변 적에게 공격력의 200%에 해당하는 마법 대미지를 입히고, 적을 1초간 기절시킴"}}}},"chess_char_4_05_b":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skill":{"descRaw":"출현 시 주변 적에게 공격력의 <@ba.vup>230%에 해당하는 마법 대미지를 입히고, 적을 <@ba.vup>1.5초간 <$ba.stun>기절시킴","name":"모래의 비석 소환","desc":"출현 시 주변 적에게 공격력의 230%에 해당하는 마법 대미지를 입히고, 적을 1.5초간 기절시킴"},"bySkill":{"0":{"skill":{"descRaw":"출현 시 주변 적에게 공격력의 <@ba.vup>230%에 해당하는 마법 대미지를 입히고, 적을 <@ba.vup>1.5초간 <$ba.stun>기절시킴","name":"모래의 비석 소환","desc":"출현 시 주변 적에게 공격력의 230%에 해당하는 마법 대미지를 입히고, 적을 1.5초간 기절시킴"}}},"byModule":{"none":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"}}}}},"_h":"t8d0t8t8t83bs4q33bs4q3t8t88ls4in8ls4int8t8"},"token_10012_rosmon_shield":{"descRaw":"적 2명 저지 가능, 저지당한 적의 방어력 감소","name":"로즈몬티스의 전술 장비","desc":"적 2명 저지 가능, 저지당한 적의 방어력 감소","variants":{"chess_char_6_12_a":{"trait":{"descRaw":"적 2명 저지 가능, 저지당한 적의 방어력 감소","desc":"적 2명 저지 가능, 저지당한 적의 방어력 감소"},"skill":{"descRaw":"출현 시 주변의 적을 <@ba.vup>2초간 <$ba.stun>기절시킴","name":"전술 장비 소환","desc":"출현 시 주변의 적을 2초간 기절시킴"},"bySkill":{"0":{"skill":{"descRaw":"출현 시 주변의 적을 <@ba.vup>2초간 <$ba.stun>기절시킴","name":"전술 장비 소환","desc":"출현 시 주변의 적을 2초간 기절시킴"}},"2":{"skill":{"descRaw":"출현 시 주변의 적을 <@ba.vup>2초간 <$ba.stun>기절시킴","name":"전술 장비 소환","desc":"출현 시 주변의 적을 2초간 기절시킴"}}}},"chess_char_6_12_b":{"trait":{"descRaw":"적 2명 저지 가능, 저지당한 적의 방어력 감소","desc":"적 2명 저지 가능, 저지당한 적의 방어력 감소"},"skill":{"descRaw":"출현 시 주변의 적을 <@ba.vup>2.5초간 <$ba.stun>기절시킴","name":"전술 장비 소환","desc":"출현 시 주변의 적을 2.5초간 기절시킴"},"bySkill":{"0":{"skill":{"descRaw":"출현 시 주변의 적을 <@ba.vup>2.5초간 <$ba.stun>기절시킴","name":"전술 장비 소환","desc":"출현 시 주변의 적을 2.5초간 기절시킴"}},"2":{"skill":{"descRaw":"출현 시 주변의 적을 <@ba.vup>2.5초간 <$ba.stun>기절시킴","name":"전술 장비 소환","desc":"출현 시 주변의 적을 2.5초간 기절시킴"}}},"byModule":{"uniequip_003_rosmon":{"trait":{"descRaw":"적 2명 저지 가능, <@ba.kw>통합 전략에서 등장할 때의 기절 시간이 5초로 증가, 저지한 적의 방어력 감소 효과가 주변 8칸의 지상 적 방어력 <@ba.kw>-400으로 변경, 마법 저항 <@ba.kw>-20 (중첩 불가)","desc":"적 2명 저지 가능, 통합 전략에서 등장할 때의 기절 시간이 5초로 증가, 저지한 적의 방어력 감소 효과가 주변 8칸의 지상 적 방어력 -400으로 변경, 마법 저항 -20 (중첩 불가)"}},"none":{"trait":{"descRaw":"적 2명 저지 가능, 저지당한 적의 방어력 감소","desc":"적 2명 저지 가능, 저지당한 적의 방어력 감소"}}}}},"_h":"xda9xdxdxdfu2osrfu2osrfu2osrxdxd7v2odw7v2odw7v2odwj1l1xdxd"},"token_10015_dusk_drgn":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","name":"'작은 즈자이'","desc":"공격 시 마법 대미지를 입힘","variants":{"chess_char_5_12_a":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"}},"chess_char_5_12_b":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"byModule":{"uniequip_003_dusk":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"}},"uniequip_004_dusk":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"}},"none":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"}}}}},"_h":"ce7d5yce5yce5yce5yce5yce5y"},"token_10017_skadi2_dedant":{"descRaw":"공격을 받지 않음","name":"스카디의 시본","desc":"공격을 받지 않음","variants":{"chess_char_6_04_a":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주","name":"공명","desc":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주"},"talents":[{"descRaw":"배치 후 25초간 지속","name":"먼 옛날의 혈족","desc":"배치 후 25초간 지속"}],"bySkill":{"0":{"skill":{"descRaw":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주","name":"공명","desc":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주"}},"1":{"skill":{"descRaw":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주","name":"공명","desc":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주"}}}},"chess_char_6_04_b":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주","name":"공명","desc":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주"},"talents":[{"descRaw":"배치 후 30초간 지속","name":"먼 옛날의 혈족","desc":"배치 후 30초간 지속"}],"bySkill":{"0":{"skill":{"descRaw":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주","name":"공명","desc":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주"}},"1":{"skill":{"descRaw":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주","name":"공명","desc":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주"}}},"byModule":{"uniequip_003_skadi2":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"배치 후 25초간 지속","name":"먼 옛날의 혈족","desc":"배치 후 25초간 지속"}]},"none":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"배치 후 25초간 지속","name":"먼 옛날의 혈족","desc":"배치 후 25초간 지속"}]}}}},"_h":"9zxx9z9z9zvojxvoeqlbeqvojxvovojxvo9z9zvojxvoiolbiovojxvovojxvo9z9zeqlbeq9z9zeqlbeq"},"token_10019_nearl2_sword":{"descRaw":"적 2명 저지 가능","name":"'눈 부신 태양'","desc":"적 2명 저지 가능","variants":{"chess_char_6_17_a":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skill":{"descRaw":"배치 시 주변 4칸의 적에게 공격력의 <@ba.vup>90%에 해당하는 트루 대미지를 입히고, <@ba.vup>3초간 <$ba.stun>기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘","name":"눈 부신 태양'","desc":"배치 시 주변 4칸의 적에게 공격력의 90%에 해당하는 트루 대미지를 입히고, 3초간 기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘"},"bySkill":{"0":{"skill":{"descRaw":"배치 시 주변 4칸의 적에게 공격력의 <@ba.vup>90%에 해당하는 트루 대미지를 입히고, <@ba.vup>3초간 <$ba.stun>기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘","name":"눈 부신 태양'","desc":"배치 시 주변 4칸의 적에게 공격력의 90%에 해당하는 트루 대미지를 입히고, 3초간 기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘"}},"1":{"skill":{"descRaw":"배치 시 주변 4칸의 적에게 공격력의 <@ba.vup>90%에 해당하는 트루 대미지를 입히고, <@ba.vup>3초간 <$ba.stun>기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘","name":"눈 부신 태양'","desc":"배치 시 주변 4칸의 적에게 공격력의 90%에 해당하는 트루 대미지를 입히고, 3초간 기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘"}}}},"chess_char_6_17_b":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skill":{"descRaw":"배치 시 주변 4칸의 적에게 공격력의 <@ba.vup>100%에 해당하는 트루 대미지를 입히고, <@ba.vup>3초간 <$ba.stun>기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘","name":"눈 부신 태양'","desc":"배치 시 주변 4칸의 적에게 공격력의 100%에 해당하는 트루 대미지를 입히고, 3초간 기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘"},"bySkill":{"0":{"skill":{"descRaw":"배치 시 주변 4칸의 적에게 공격력의 <@ba.vup>100%에 해당하는 트루 대미지를 입히고, <@ba.vup>3초간 <$ba.stun>기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘","name":"눈 부신 태양'","desc":"배치 시 주변 4칸의 적에게 공격력의 100%에 해당하는 트루 대미지를 입히고, 3초간 기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘"}},"1":{"skill":{"descRaw":"배치 시 주변 4칸의 적에게 공격력의 <@ba.vup>100%에 해당하는 트루 대미지를 입히고, <@ba.vup>3초간 <$ba.stun>기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘","name":"눈 부신 태양'","desc":"배치 시 주변 4칸의 적에게 공격력의 100%에 해당하는 트루 대미지를 입히고, 3초간 기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘"}}},"byModule":{"uniequip_003_nearl2":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"}},"none":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"}}}}},"_h":"tlm9tltltl70m95270m95270m952tltl9km9si9km9si9km9sitltltltl"},"token_10022_kazema_shadow":{"descRaw":"적을 저지하지 않음","name":"종이 인형","desc":"적을 저지하지 않음","variants":{"chess_char_2_11_a":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"}},"chess_char_2_11_b":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"byModule":{"none":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"}}}}},"_h":"36hf36363636363636"},"token_10028_vigil_wolf":{"descRaw":"소환자의 공격 범위에만 배치 가능","name":"늑대 무리","desc":"소환자의 공격 범위에만 배치 가능","variants":{"chess_char_3_19_a":{"trait":{"descRaw":"소환자의 공격 범위에만 배치 가능","desc":"소환자의 공격 범위에만 배치 가능"},"skill":{"name":"이리 떼"},"talents":[{"descRaw":"25초마다 '그림자 늑대' 1마리 증가(최대 3마리), '그림자 늑대' 1마리당 저지 가능 수 +1, 공격 시 추가로 대미지 1회 부여, '그림자 늑대' 2마리 이상 존재할 경우 치명상을 입으면 '그림자 늑대' 1마리 소멸, 단 모든 HP 회복","name":"늑대무리 두목","desc":"25초마다 '그림자 늑대' 1마리 증가(최대 3마리), '그림자 늑대' 1마리당 저지 가능 수 +1, 공격 시 추가로 대미지 1회 부여, '그림자 늑대' 2마리 이상 존재할 경우 치명상을 입으면 '그림자 늑대' 1마리 소멸, 단 모든 HP 회복"},{"descRaw":"저지당한 적 공격 시 상대의 방어력 200<@ba.talpu>(+25)무시","name":"늑대무리 본성","desc":"저지당한 적 공격 시 상대의 방어력 200(+25)무시"}],"bySkill":{"0":{"skill":{"name":"이리 떼"}},"1":{"skill":{"name":"이리 떼"}}}},"chess_char_3_19_b":{"trait":{"descRaw":"소환자의 공격 범위에만 배치 가능","desc":"소환자의 공격 범위에만 배치 가능"},"skill":{"name":"이리 떼"},"talents":[{"descRaw":"25초마다 '그림자 늑대' 1마리 증가(최대 3마리), '그림자 늑대' 1마리당 저지 가능 수 +1, 공격 시 추가로 대미지 1회 부여, '그림자 늑대' 2마리 이상 존재할 경우 치명상을 입으면 '그림자 늑대' 1마리 소멸, 단 모든 HP 회복","name":"늑대무리 두목","desc":"25초마다 '그림자 늑대' 1마리 증가(최대 3마리), '그림자 늑대' 1마리당 저지 가능 수 +1, 공격 시 추가로 대미지 1회 부여, '그림자 늑대' 2마리 이상 존재할 경우 치명상을 입으면 '그림자 늑대' 1마리 소멸, 단 모든 HP 회복"},{"descRaw":"저지당한 적 공격 시 상대의 방어력 200<@ba.talpu>(+25)무시","name":"늑대무리 본성","desc":"저지당한 적 공격 시 상대의 방어력 200(+25)무시"}],"bySkill":{"0":{"skill":{"name":"이리 떼"}},"1":{"skill":{"name":"이리 떼"}}},"byModule":{"uniequip_003_vigil":{"trait":{"descRaw":"소환자의 공격 범위에만 배치 가능","desc":"소환자의 공격 범위에만 배치 가능"},"talents":[{"descRaw":"25초마다 '그림자 늑대' 1마리 증가(최대 3마리), '그림자 늑대' 1마리당 저지 가능 수 +1, 공격 시 추가로 대미지 1회 부여, '그림자 늑대' 2마리 이상 존재할 경우 치명상을 입으면 '그림자 늑대' 1마리 소멸, 단 모든 HP 회복","name":"늑대무리 두목","desc":"25초마다 '그림자 늑대' 1마리 증가(최대 3마리), '그림자 늑대' 1마리당 저지 가능 수 +1, 공격 시 추가로 대미지 1회 부여, '그림자 늑대' 2마리 이상 존재할 경우 치명상을 입으면 '그림자 늑대' 1마리 소멸, 단 모든 HP 회복"},{"descRaw":"저지당한 적 공격 시 상대의 방어력 200<@ba.talpu>(+25)무시","name":"늑대무리 본성","desc":"저지당한 적 공격 시 상대의 방어력 200(+25)무시"}]},"none":{"trait":{"descRaw":"소환자의 공격 범위에만 배치 가능","desc":"소환자의 공격 범위에만 배치 가능"},"talents":[{"descRaw":"25초마다 '그림자 늑대' 1마리 증가(최대 3마리), '그림자 늑대' 1마리당 저지 가능 수 +1, 공격 시 추가로 대미지 1회 부여, '그림자 늑대' 2마리 이상 존재할 경우 치명상을 입으면 '그림자 늑대' 1마리 소멸, 단 모든 HP 회복","name":"늑대무리 두목","desc":"25초마다 '그림자 늑대' 1마리 증가(최대 3마리), '그림자 늑대' 1마리당 저지 가능 수 +1, 공격 시 추가로 대미지 1회 부여, '그림자 늑대' 2마리 이상 존재할 경우 치명상을 입으면 '그림자 늑대' 1마리 소멸, 단 모든 HP 회복"},{"descRaw":"저지당한 적 공격 시 상대의 방어력 200<@ba.talpu>(+25)무시","name":"늑대무리 본성","desc":"저지당한 적 공격 시 상대의 방어력 200(+25)무시"}]}}}},"_h":"kjjhkjkjkjjhs4hxs4p1ttirjhjhkjkjjhs4hxs4p1ttirjhjhkjkjs4hxs4p1ttirkjkjs4hxs4p1ttir"},"token_10030_mlyss_wtrman":{"descRaw":"초기 공격 시 <@ba.kw>마법 대미지를 입히며, 소환자의 공격 범위에만 배치 가능","name":"유동체","desc":"초기 공격 시 마법 대미지를 입히며, 소환자의 공격 범위에만 배치 가능","variants":{"chess_char_6_11_a":{"trait":{"descRaw":"초기 공격 시 <@ba.kw>마법 대미지를 입히며, 소환자의 공격 범위에만 배치 가능","desc":"초기 공격 시 마법 대미지를 입히며, 소환자의 공격 범위에만 배치 가능"},"skill":{"descRaw":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 <@ba.vup>10회 공격할 때마다 주변 4칸에 자신을 분열(<@ba.vup>25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 <@ba.vup>10 <$ba.steal>탈취 (최대 <@ba.vup>250, 복사 시 초기화)","name":"유동체","desc":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 10회 공격할 때마다 주변 4칸에 자신을 분열(25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 10 탈취 (최대 250, 복사 시 초기화)"},"talents":[{"descRaw":"스킬 발동 시 목표의 90%에 해당하는 HP, 공격력, 방어력, 마법 저항과 저지 가능 수, 공격 딜레이, 공격 범위, 초기 대미지 유형 복사 (치료 및 공격하지 않는 유형은 복사 불가)","desc":"스킬 발동 시 목표의 90%에 해당하는 HP, 공격력, 방어력, 마법 저항과 저지 가능 수, 공격 딜레이, 공격 범위, 초기 대미지 유형 복사 (치료 및 공격하지 않는 유형은 복사 불가)"}],"bySkill":{"0":{"skill":{"descRaw":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 <@ba.vup>10회 공격할 때마다 주변 4칸에 자신을 분열(<@ba.vup>25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 <@ba.vup>10 <$ba.steal>탈취 (최대 <@ba.vup>250, 복사 시 초기화)","name":"유동체","desc":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 10회 공격할 때마다 주변 4칸에 자신을 분열(25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 10 탈취 (최대 250, 복사 시 초기화)"}},"1":{"skill":{"descRaw":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 <@ba.vup>10회 공격할 때마다 주변 4칸에 자신을 분열(<@ba.vup>25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 <@ba.vup>10 <$ba.steal>탈취 (최대 <@ba.vup>250, 복사 시 초기화)","name":"유동체","desc":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 10회 공격할 때마다 주변 4칸에 자신을 분열(25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 10 탈취 (최대 250, 복사 시 초기화)"}}}},"chess_char_6_11_b":{"trait":{"descRaw":"초기 공격 시 <@ba.kw>마법 대미지를 입히며, 소환자의 공격 범위에만 배치 가능","desc":"초기 공격 시 마법 대미지를 입히며, 소환자의 공격 범위에만 배치 가능"},"skill":{"descRaw":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 <@ba.vup>10회 공격할 때마다 주변 4칸에 자신을 분열(<@ba.vup>25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 <@ba.vup>10 <$ba.steal>탈취 (최대 <@ba.vup>250, 복사 시 초기화)","name":"유동체","desc":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 10회 공격할 때마다 주변 4칸에 자신을 분열(25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 10 탈취 (최대 250, 복사 시 초기화)"},"talents":[{"descRaw":"스킬 발동 시 목표의 100%에 해당하는 HP, 공격력, 방어력, 마법 저항과 저지 가능 수, 공격 딜레이, 공격 범위, 초기 대미지 유형 복사 (치료 및 공격하지 않는 유형은 복사 불가)","desc":"스킬 발동 시 목표의 100%에 해당하는 HP, 공격력, 방어력, 마법 저항과 저지 가능 수, 공격 딜레이, 공격 범위, 초기 대미지 유형 복사 (치료 및 공격하지 않는 유형은 복사 불가)"}],"bySkill":{"0":{"skill":{"descRaw":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 <@ba.vup>10회 공격할 때마다 주변 4칸에 자신을 분열(<@ba.vup>25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 <@ba.vup>10 <$ba.steal>탈취 (최대 <@ba.vup>250, 복사 시 초기화)","name":"유동체","desc":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 10회 공격할 때마다 주변 4칸에 자신을 분열(25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 10 탈취 (최대 250, 복사 시 초기화)"}},"1":{"skill":{"descRaw":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 <@ba.vup>10회 공격할 때마다 주변 4칸에 자신을 분열(<@ba.vup>25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 <@ba.vup>10 <$ba.steal>탈취 (최대 <@ba.vup>250, 복사 시 초기화)","name":"유동체","desc":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 10회 공격할 때마다 주변 4칸에 자신을 분열(25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 10 탈취 (최대 250, 복사 시 초기화)"}}},"byModule":{"uniequip_003_mlyss":{"trait":{"descRaw":"초기 공격 시 <@ba.kw>마법 대미지를 입히며, 소환자의 공격 범위에만 배치 가능","desc":"초기 공격 시 마법 대미지를 입히며, 소환자의 공격 범위에만 배치 가능"},"talents":[{"descRaw":"스킬 발동 시 목표의 90%에 해당하는 HP, 공격력, 방어력, 마법 저항과 저지 가능 수, 공격 딜레이, 공격 범위, 초기 대미지 유형 복사 (치료 및 공격하지 않는 유형은 복사 불가)","desc":"스킬 발동 시 목표의 90%에 해당하는 HP, 공격력, 방어력, 마법 저항과 저지 가능 수, 공격 딜레이, 공격 범위, 초기 대미지 유형 복사 (치료 및 공격하지 않는 유형은 복사 불가)"}]},"none":{"trait":{"descRaw":"초기 공격 시 <@ba.kw>마법 대미지를 입히며, 소환자의 공격 범위에만 배치 가능","desc":"초기 공격 시 마법 대미지를 입히며, 소환자의 공격 범위에만 배치 가능"},"talents":[{"descRaw":"스킬 발동 시 목표의 90%에 해당하는 HP, 공격력, 방어력, 마법 저항과 저지 가능 수, 공격 딜레이, 공격 범위, 초기 대미지 유형 복사 (치료 및 공격하지 않는 유형은 복사 불가)","desc":"스킬 발동 시 목표의 90%에 해당하는 HP, 공격력, 방어력, 마법 저항과 저지 가능 수, 공격 딜레이, 공격 범위, 초기 대미지 유형 복사 (치료 및 공격하지 않는 유형은 복사 불가)"}]}}}},"_h":"ve6y6ave6awu6ywtvavawu6ywtwu6ywtve6awu6ywt4i4iwu6ywtwu6ywtve6avavave6avava"},"token_10031_swire2_gdtrap":{"name":"샴페인 폭탄","variants":{"chess_char_3_04_a":{"skill":{"descRaw":"부딪힌 적에게 물리 대미지를 입히며, 목표에 <$ba.sluggish>정지 효과 부여\n<@ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘","name":"'웰컴 드링크'","desc":"부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘"},"bySkill":{"0":{"skill":{"descRaw":"부딪힌 적에게 물리 대미지를 입히며, 목표에 <$ba.sluggish>정지 효과 부여\n<@ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘","name":"'웰컴 드링크'","desc":"부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘"}},"2":{"skill":{"descRaw":"부딪힌 적에게 물리 대미지를 입히며, 목표에 <$ba.sluggish>정지 효과 부여\n<@ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘","name":"'웰컴 드링크'","desc":"부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘"}}}},"chess_char_3_04_b":{"skill":{"descRaw":"부딪힌 적에게 물리 대미지를 입히며, 목표에 <$ba.sluggish>정지 효과 부여\n<@ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘","name":"'웰컴 드링크'","desc":"부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘"},"bySkill":{"0":{"skill":{"descRaw":"부딪힌 적에게 물리 대미지를 입히며, 목표에 <$ba.sluggish>정지 효과 부여\n<@ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘","name":"'웰컴 드링크'","desc":"부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘"}},"2":{"skill":{"descRaw":"부딪힌 적에게 물리 대미지를 입히며, 목표에 <$ba.sluggish>정지 효과 부여\n<@ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘","name":"'웰컴 드링크'","desc":"부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘"}}}}},"_h":"wmrlmn4prlmn4prlmn4prlmn4prlmn4prlmn4p"},"token_10039_ulpia_block":{"descRaw":"울피아누스가 스킬 종료 후 해당 위치에 복귀, 기타 오퍼레이터 배치 불가","name":"헷갈리지 않는 방향","desc":"울피아누스가 스킬 종료 후 해당 위치에 복귀, 기타 오퍼레이터 배치 불가","variants":{"chess_char_5_05_a":{"trait":{"descRaw":"울피아누스가 스킬 종료 후 해당 위치에 복귀, 기타 오퍼레이터 배치 불가","desc":"울피아누스가 스킬 종료 후 해당 위치에 복귀, 기타 오퍼레이터 배치 불가"}},"chess_char_5_05_b":{"trait":{"descRaw":"울피아누스가 스킬 종료 후 해당 위치에 복귀, 기타 오퍼레이터 배치 불가","desc":"울피아누스가 스킬 종료 후 해당 위치에 복귀, 기타 오퍼레이터 배치 불가"},"byModule":{"none":{"trait":{"descRaw":"울피아누스가 스킬 종료 후 해당 위치에 복귀, 기타 오퍼레이터 배치 불가","desc":"울피아누스가 스킬 종료 후 해당 위치에 복귀, 기타 오퍼레이터 배치 불가"}}}}},"_h":"m9utm9m9m9m9m9m9m9"},"token_10040_siege2_vlion":{"descRaw":"적 1명 저지 가능, 공격 시 <@ba.kw>트루 대미지를 입힘","name":"황금의 맹세","desc":"적 1명 저지 가능, 공격 시 트루 대미지를 입힘","variants":{"chess_char_6_07_a":{"trait":{"descRaw":"적 1명 저지 가능, 공격 시 <@ba.kw>트루 대미지를 입힘","desc":"적 1명 저지 가능, 공격 시 트루 대미지를 입힘"}},"chess_char_6_07_b":{"trait":{"descRaw":"적 1명 저지 가능, 공격 시 <@ba.kw>트루 대미지를 입힘","desc":"적 1명 저지 가능, 공격 시 트루 대미지를 입힘"},"byModule":{"uniequip_003_siege2":{"trait":{"descRaw":"적 1명 저지 가능, 공격 시 <@ba.kw>트루 대미지를 입힘","desc":"적 1명 저지 가능, 공격 시 트루 대미지를 입힘"}},"none":{"trait":{"descRaw":"적 1명 저지 가능, 공격 시 <@ba.kw>트루 대미지를 입힘","desc":"적 1명 저지 가능, 공격 시 트루 대미지를 입힘"}}}}},"_h":"4348dt43dt43dt43dt43dt"},"token_10041_cathy_catsld":{"descRaw":"공격을 받지 않음","name":"크롤러호 - 방호 유닛","desc":"공격을 받지 않음","variants":{"chess_char_4_11_a":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"name":"전화의 담금질"},"talents":[{"descRaw":"공격 범위 내 아군 오퍼레이터 1명에게 캐서린 최대 HP의 22%<@ba.talpu>(+2%)에 해당하는 <$ba.barrier>보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 <$ba.barrier>보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가, 무한 지속","name":"지향성 지원 신호","desc":"공격 범위 내 아군 오퍼레이터 1명에게 캐서린 최대 HP의 22%(+2%)에 해당하는 보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가, 무한 지속"}],"bySkill":{"0":{"skill":{"name":"세월의 단련"}}}},"chess_char_4_11_b":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"name":"전화의 담금질"},"talents":[{"descRaw":"공격 범위 내 아군 오퍼레이터 1명에게 캐서린 최대 HP의 22%<@ba.talpu>(+2%)에 해당하는 <$ba.barrier>보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 <$ba.barrier>보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가, 무한 지속","name":"지향성 지원 신호","desc":"공격 범위 내 아군 오퍼레이터 1명에게 캐서린 최대 HP의 22%(+2%)에 해당하는 보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가, 무한 지속"}],"bySkill":{"0":{"skill":{"name":"세월의 단련"}}},"byModule":{"none":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"공격 범위 내 아군 오퍼레이터 1명에게 캐서린 최대 HP의 22%<@ba.talpu>(+2%)에 해당하는 <$ba.barrier>보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 <$ba.barrier>보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가, 무한 지속","name":"지향성 지원 신호","desc":"공격 범위 내 아군 오퍼레이터 1명에게 캐서린 최대 HP의 22%(+2%)에 해당하는 보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가, 무한 지속"}]}}}},"_h":"9zy19z9z9zbwoscn7q1e9z9zbwoscn7q1e9z9zoscn7q"},"token_10056_angel2_target":{"descRaw":"공격을 받지 않음","name":"배달 좌표","desc":"공격을 받지 않음","variants":{"chess_char_6_13_a":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"name":"발포 중독증"},"bySkill":{"0":{"skill":{"name":"하늘 대청소"}},"2":{"skill":{"name":"신속배달!"}}}},"chess_char_6_13_b":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"name":"발포 중독증"},"bySkill":{"0":{"skill":{"name":"하늘 대청소"}},"2":{"skill":{"name":"신속배달!"}}},"byModule":{"none":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"}}}}},"_h":"9zvz9z9z9z6j34tp9z9z6j34tp9z9z"},"token_10057_svash2_eagle1":{"descRaw":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","name":"눈보라의 눈","desc":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","variants":{"chess_char_5_14_a":{"trait":{"descRaw":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","desc":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경"},"skill":{"name":"오픈 게임"},"talents":[{"descRaw":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소","name":"오픈 게임","desc":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소"}],"bySkill":{"0":{"skill":{"name":"오픈 게임"}},"2":{"skill":{"descRaw":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 <@ba.vup>직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, <@ba.vup>배치 코스트 반환","name":"변혁의 도래","desc":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, 배치 코스트 반환"}}}},"chess_char_5_14_b":{"trait":{"descRaw":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","desc":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경"},"skill":{"name":"오픈 게임"},"talents":[{"descRaw":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소","name":"오픈 게임","desc":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소"}],"bySkill":{"0":{"skill":{"name":"오픈 게임"}},"2":{"skill":{"descRaw":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 <@ba.vup>직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, <@ba.vup>배치 코스트 반환","name":"변혁의 도래","desc":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, 배치 코스트 반환"}}}}},"_h":"b1eeb1b1b15ool5ool5olfjlr7b1b15ool5ool5olfjlr7"},"token_10057_svash2_eagle2":{"descRaw":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","name":"눈보라의 눈","desc":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","variants":{"chess_char_5_14_a":{"trait":{"descRaw":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","desc":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경"},"skill":{"name":"오픈 게임"},"talents":[{"descRaw":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소","name":"오픈 게임","desc":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소"}],"bySkill":{"0":{"skill":{"name":"오픈 게임"}},"2":{"skill":{"descRaw":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 <@ba.vup>직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, <@ba.vup>배치 코스트 반환","name":"변혁의 도래","desc":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, 배치 코스트 반환"}}}},"chess_char_5_14_b":{"trait":{"descRaw":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","desc":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경"},"skill":{"name":"오픈 게임"},"talents":[{"descRaw":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소","name":"오픈 게임","desc":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소"}],"bySkill":{"0":{"skill":{"name":"오픈 게임"}},"2":{"skill":{"descRaw":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 <@ba.vup>직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, <@ba.vup>배치 코스트 반환","name":"변혁의 도래","desc":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, 배치 코스트 반환"}}}}},"_h":"b1eeb1b1b15ool5ool5olfjlr7b1b15ool5ool5olfjlr7"},"token_10057_svash2_eagle3":{"descRaw":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","name":"눈보라의 눈","desc":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","variants":{"chess_char_5_14_a":{"trait":{"descRaw":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","desc":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경"},"skill":{"name":"오픈 게임"},"talents":[{"descRaw":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소","name":"오픈 게임","desc":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소"}],"bySkill":{"0":{"skill":{"name":"오픈 게임"}},"2":{"skill":{"descRaw":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 <@ba.vup>직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, <@ba.vup>배치 코스트 반환","name":"변혁의 도래","desc":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, 배치 코스트 반환"}}}},"chess_char_5_14_b":{"trait":{"descRaw":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","desc":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경"},"skill":{"name":"오픈 게임"},"talents":[{"descRaw":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소","name":"오픈 게임","desc":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소"}],"bySkill":{"0":{"skill":{"name":"오픈 게임"}},"2":{"skill":{"descRaw":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 <@ba.vup>직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, <@ba.vup>배치 코스트 반환","name":"변혁의 도래","desc":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, 배치 코스트 반환"}}}}},"_h":"b1eeb1b1b15ool5ool5olfjlr7b1b15ool5ool5olfjlr7"},"token_10058_sbell2_icetgt":{"descRaw":"적 3명 저지 가능","name":"방어 포인트 (빙결 상태)","desc":"적 3명 저지 가능","variants":{"chess_char_6_02_a":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"}},"chess_char_6_02_b":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"byModule":{"none":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"}}}}},"_h":"t8f9t8t8t8t8t8t8t8"},"enemy_9012_acloon":{"name":"'염의 가호'","_h":"om"},"char_605_cmedic":{"descRaw":"아군 HP 회복","name":"예비 오퍼레이터-메딕","desc":"아군 HP 회복","skill":{"descRaw":"공격력 <@ba.vup>+50%","name":"치료 강화 β","desc":"공격력 +50%"},"talents":[{"descRaw":"공격력 +4%","name":"공격력 상승","desc":"공격력 +4%"}],"trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"_h":"76wr761iwjd7h2reh27676"},"char_613_acmedc":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복","skill":{"descRaw":"공격 거리 <@ba.vup>+2, 공격력 <@ba.vup>+40%, 회당 <@ba.vup>2명의 목표 치료, 추가로 목표 또는 목표와 인접한 아군 유닛 1명을 주요 목표 치유량의 <@ba.vup>30%만큼 치료, HP가 50% 미만인 아군 유닛 치료 시 치유량이 <@ba.vup>150%로 증가","name":"간절함의 복음","desc":"공격 거리 +2, 공격력 +40%, 회당 2명의 목표 치료, 추가로 목표 또는 목표와 인접한 아군 유닛 1명을 주요 목표 치유량의 30%만큼 치료, HP가 50% 미만인 아군 유닛 치료 시 치유량이 150%로 증가"},"talents":[{"descRaw":"목표 치료 시 목표가 SP 3 획득","name":"승진","desc":"목표 치료 시 목표가 SP 3 획득"},{"descRaw":"공격 범위 내 아군 오퍼레이터가 쓰러질 시 자신이 SP 5 획득","name":"초월","desc":"공격 범위 내 아군 오퍼레이터가 쓰러질 시 자신이 SP 5 획득"}],"trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"_h":"76760vy1f8pk9jpkzcirzc7676"}},"bonds":{"yanShip":{"descRaw":"[염국] 오퍼레이터의 <@ba.vup>공격력 증가 <@autochess.gray>(중첩 수에 따라 변경)\n<전장에 서로 다른 [염국] 오퍼레이터 <@autochess.dgreen>6명 배치> 전투 시작 후, 자율적으로 행동하는 <@ba.vup>'염의 가호' 소환(공격력과 HP는 [염국] 오퍼레이터의 공격력 및 HP 총합의 30%). '염의 가호'는 동시에 목표 3명 공격, <@ba.vup>'악을 쫓는 불꽃' 사용 가능, 공격 시 소각 손상을 입히며, 주변 적에게 원소 취약 효과 부여\n<전장에 서로 다른 [염국] 오퍼레이터 <@autochess.dgreen>9명 배치> <@ba.vup>'염의 가호' 2개 소환, '염의 가호'의 공격력이 <@ba.vup>1.5배로 증가, 받는 대미지 <@ba.vup>-90%","effectDescRaw":"[염국] 오퍼레이터의 공격력 <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [염국] 오퍼레이터 <@ba.vup>6명 배치> 전투 시작 후, 자율적으로 행동하는 '염의 가호' 소환 (공격력과 HP는 [염국] 오퍼레이터의 공격력 및 HP 총합의 30%). '염의 가호'는 동시에 목표 3명 공격, 공격 시 <@ba.vup>공격력의 20%에 해당하는 <@ba.vup>소각 손상을 입히며, 주변 적에게 20%의 <@ba.vup>원소 취약 효과 부여, 주기적으로 '악을 쫓는 불꽃' 사용\n<전장에 서로 다른 [염국] 오퍼레이터 <@ba.vup>9명 배치> '염의 가호' 2개 소환, '염의 가호'의 공격력이 1.5배로 증가, 받는 대미지 -90%","name":"염국","desc":"[염국] 오퍼레이터의 공격력 증가 (중첩 수에 따라 변경)\n<전장에 서로 다른 [염국] 오퍼레이터 6명 배치> 전투 시작 후, 자율적으로 행동하는 '염의 가호' 소환(공격력과 HP는 [염국] 오퍼레이터의 공격력 및 HP 총합의 30%). '염의 가호'는 동시에 목표 3명 공격, '악을 쫓는 불꽃' 사용 가능, 공격 시 소각 손상을 입히며, 주변 적에게 원소 취약 효과 부여\n<전장에 서로 다른 [염국] 오퍼레이터 9명 배치> '염의 가호' 2개 소환, '염의 가호'의 공격력이 1.5배로 증가, 받는 대미지 -90%","effectName":"염국","effectDesc":"[염국] 오퍼레이터의 공격력 +{0:0%} (중첩 수에 따라 변경)\n<전장에 서로 다른 [염국] 오퍼레이터 6명 배치> 전투 시작 후, 자율적으로 행동하는 '염의 가호' 소환 (공격력과 HP는 [염국] 오퍼레이터의 공격력 및 HP 총합의 30%). '염의 가호'는 동시에 목표 3명 공격, 공격 시 공격력의 20%에 해당하는 소각 손상을 입히며, 주변 적에게 20%의 원소 취약 효과 부여, 주기적으로 '악을 쫓는 불꽃' 사용\n<전장에 서로 다른 [염국] 오퍼레이터 9명 배치> '염의 가호' 2개 소환, '염의 가호'의 공격력이 1.5배로 증가, 받는 대미지 -90%","_h":"o215v5wvv5zb"},"sargonShip":{"descRaw":"[사르곤] 오퍼레이터가 스킬 발동 시 모든 [사르곤] 오퍼레이터의 <@ba.vup>공격 속도 증가(최대치 존재), 일정 시간 지속 <@autochess.gray>(중첩 수에 따라 변경)\n<전장에 서로 다른 [사르곤] 오퍼레이터 <@autochess.dgreen>6명 배치> 스킬 발동 시 동일한 지속 시간 동안 모든 [사르곤] 오퍼레이터의 <@ba.vup>공격력 증가 (최대치 존재)\n<@ba.acrem>전략에서 [나란투야] 선택 시 <전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치>의 효과 변경","effectDescRaw":"[사르곤] 오퍼레이터가 스킬 발동 시 모든 [사르곤] 오퍼레이터의 공격 속도 +12 (최대 <@ba.vup>+300), <@ba.vup>{0:0}초간 지속 <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [사르곤] 오퍼레이터 <@ba.vup>6명 배치> 스킬 발동 시 동일한 지속 시간 동안 모든 [사르곤] 오퍼레이터의 공격력 +12% (최대 <@ba.vup>+300%)\n<@ba.acrem>전략에서 [나란투야] 선택 시 <전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치>의 효과 변경","name":"사르곤","desc":"[사르곤] 오퍼레이터가 스킬 발동 시 모든 [사르곤] 오퍼레이터의 공격 속도 증가(최대치 존재), 일정 시간 지속 (중첩 수에 따라 변경)\n<전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치> 스킬 발동 시 동일한 지속 시간 동안 모든 [사르곤] 오퍼레이터의 공격력 증가 (최대치 존재)\n전략에서 [나란투야] 선택 시 <전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치>의 효과 변경","effectName":"사르곤","effectDesc":"[사르곤] 오퍼레이터가 스킬 발동 시 모든 [사르곤] 오퍼레이터의 공격 속도 +12 (최대 +300), {0:0}초간 지속 (중첩 수에 따라 변경)\n<전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치> 스킬 발동 시 동일한 지속 시간 동안 모든 [사르곤] 오퍼레이터의 공격력 +12% (최대 +300%)\n전략에서 [나란투야] 선택 시 <전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치>의 효과 변경","_h":"mzvpig57igon"},"victoriaShip":{"descRaw":"장비를 장착한 [빅토리아] 오퍼레이터가 입히는 <@ba.vup>대미지 증가 <@autochess.gray>(중첩 수에 따라 변경)\n<중첩 수 <@autochess.dgreen>25회당> 랜덤 효과의 <@ba.vup>빅토리아 해머 1개 획득\n<전장에 서로 다른 [빅토리아] 오퍼레이터 <@autochess.dgreen>6명 배치> 장비를 장착한 [빅토리아] 오퍼레이터의 <@ba.vup>공격력 증가, 승급 장비일 경우 추가로 증가","effectDescRaw":"<@ba.vup>장비를 장착한 [빅토리아] 오퍼레이터가 입히는 대미지가 <@ba.vup>{0:0%}로 증가 <@ba.acrem>(중첩 수에 따라 변경)\n<중첩 수 <@ba.vup>25회당> 랜덤 효과의 빅토리아 해머 1개 획득\n<전장에 서로 다른 [빅토리아] 오퍼레이터 <@ba.vup>6명 배치> [빅토리아] 오퍼레이터가 장비를 1개 장착할 때마다 공격력 <@ba.vup>+50%, 승급 장비일 경우 공격력 <@ba.vup>+80%","name":"빅토리아","desc":"장비를 장착한 [빅토리아] 오퍼레이터가 입히는 대미지 증가 (중첩 수에 따라 변경)\n<중첩 수 25회당> 랜덤 효과의 빅토리아 해머 1개 획득\n<전장에 서로 다른 [빅토리아] 오퍼레이터 6명 배치> 장비를 장착한 [빅토리아] 오퍼레이터의 공격력 증가, 승급 장비일 경우 추가로 증가","effectName":"빅토리아","effectDesc":"장비를 장착한 [빅토리아] 오퍼레이터가 입히는 대미지가 {0:0%}로 증가 (중첩 수에 따라 변경)\n<중첩 수 25회당> 랜덤 효과의 빅토리아 해머 1개 획득\n<전장에 서로 다른 [빅토리아] 오퍼레이터 6명 배치> [빅토리아] 오퍼레이터가 장비를 1개 장착할 때마다 공격력 +50%, 승급 장비일 경우 공격력 +80%","_h":"l994usm3usri"},"kjeragShip":{"descRaw":"[쉐라그] 오퍼레이터가 입히는 <@ba.vup>대미지 증가, <@ba.vup>냉기 및 빙결 상태의 적에게 추가로 증가 <@autochess.gray>(중첩 수에 따라 변경)\n<전장에 서로 다른 [쉐라그] 오퍼레이터 <@autochess.dgreen>6명 배치> 25초마다 전장에 찬바람이 불어 적에게 일정 시간 냉기 효과 부여 <@autochess.gray>(중첩 수에 따라 변경)","effectDescRaw":"[쉐라그] 오퍼레이터가 입히는 대미지가 <@ba.vup>125%로 증가, 냉기 및 빙결 상태의 적에게 추가로 <@ba.vup>{0:0%}로 증가 <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [쉐라그] 오퍼레이터 <@ba.vup>6명 배치> 25초마다 전장에 찬바람이 불어 적에게 <@ba.vup>{1:0}초간 냉기 효과 부여 <@ba.acrem>(중첩 수에 따라 변경)","name":"쉐라그","desc":"[쉐라그] 오퍼레이터가 입히는 대미지 증가, 냉기 및 빙결 상태의 적에게 추가로 증가 (중첩 수에 따라 변경)\n<전장에 서로 다른 [쉐라그] 오퍼레이터 6명 배치> 25초마다 전장에 찬바람이 불어 적에게 일정 시간 냉기 효과 부여 (중첩 수에 따라 변경)","effectName":"쉐라그","effectDesc":"[쉐라그] 오퍼레이터가 입히는 대미지가 125%로 증가, 냉기 및 빙결 상태의 적에게 추가로 {0:0%}로 증가 (중첩 수에 따라 변경)\n<전장에 서로 다른 [쉐라그] 오퍼레이터 6명 배치> 25초마다 전장에 찬바람이 불어 적에게 {1:0}초간 냉기 효과 부여 (중첩 수에 따라 변경)","_h":"yd4bh4cgh4e9"},"lateranoShip":{"descRaw":"[라테라노] 오퍼레이터가 스킬 발동 시 획득하는 <@ba.vup>탄약 증가 <@autochess.gray>(중첩 수에 따라 변경)\n<전장에 서로 다른 [라테라노] 오퍼레이터 <@autochess.dgreen>6명 배치> [라테라노] 오퍼레이터가 소모하는 탄약 1발당 모든 [라테라노] 오퍼레이터의 <@ba.vup>공격력 증가 (최대치 존재)","effectDescRaw":"[라테라노] 오퍼레이터가 스킬 발동 시 획득하는 탄약 <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [라테라노] 오퍼레이터 <@ba.vup>6명 배치> [라테라노] 오퍼레이터가 소모하는 탄약 1발당 모든 [라테라노] 오퍼레이터의 공격력 +4%, 최대 <@ba.vup>+200%","name":"라테라노","desc":"[라테라노] 오퍼레이터가 스킬 발동 시 획득하는 탄약 증가 (중첩 수에 따라 변경)\n<전장에 서로 다른 [라테라노] 오퍼레이터 6명 배치> [라테라노] 오퍼레이터가 소모하는 탄약 1발당 모든 [라테라노] 오퍼레이터의 공격력 증가 (최대치 존재)","effectName":"라테라노","effectDesc":"[라테라노] 오퍼레이터가 스킬 발동 시 획득하는 탄약 +{0:0%} (중첩 수에 따라 변경)\n<전장에 서로 다른 [라테라노] 오퍼레이터 6명 배치> [라테라노] 오퍼레이터가 소모하는 탄약 1발당 모든 [라테라노] 오퍼레이터의 공격력 +4%, 최대 +200%","_h":"7qliadzgadir"},"egirShip":{"descRaw":"[에기르] 오퍼레이터의 <@ba.vup>HP 증가 <@autochess.gray>(중첩 수에 따라 변경)\n전투 시작 후, [에기르] 오퍼레이터가 전방 1칸의 오퍼레이터를 <@ba.vup>포식해 <@ba.vdown>5000 물리 대미지를 입히고, 상대의 <@ba.vup>기본 공격력과 <@ba.vup>저지 가능 수 획득, 포식당한 오퍼레이터의 티어만큼 [에기르]의 <@ba.vup>맹약 중첩 수 증가 <@autochess.gray>([에기르] 사이에는 왼쪽과 위쪽의 오퍼레이터를 우선으로 포식)\n<전장에 서로 다른 [에기르] 오퍼레이터 <@autochess.dgreen>5명 배치> 최초로 쓰러진 [에기르] 오퍼레이터 3명 <@ba.vup>즉시 부활","effectDescRaw":"[에기르] 오퍼레이터의 HP <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n전투 시작 후, [에기르] 오퍼레이터가 차례대로 전방 1칸의 오퍼레이터를 포식해 <@ba.vdown>5000 물리 대미지를 입히고, 상대의 <@ba.vup>기본 공격력과 <@ba.vup>저지 가능 수 획득, 포식당한 오퍼레이터의 티어만큼 [에기르]의 맹약 중첩 수 증가 <@ba.acrem>([에기르] 사이에는 왼쪽과 위쪽의 오퍼레이터를 우선으로 포식\n<전장에 서로 다른 [에기르] 오퍼레이터 <@ba.vup>5명 배치> 최초로 쓰러진 [에기르] 오퍼레이터 3명 <@ba.vup>즉시 부활","name":"에기르","desc":"[에기르] 오퍼레이터의 HP 증가 (중첩 수에 따라 변경)\n전투 시작 후, [에기르] 오퍼레이터가 전방 1칸의 오퍼레이터를 포식해 5000 물리 대미지를 입히고, 상대의 기본 공격력과 저지 가능 수 획득, 포식당한 오퍼레이터의 티어만큼 [에기르]의 맹약 중첩 수 증가 ([에기르] 사이에는 왼쪽과 위쪽의 오퍼레이터를 우선으로 포식)\n<전장에 서로 다른 [에기르] 오퍼레이터 5명 배치> 최초로 쓰러진 [에기르] 오퍼레이터 3명 즉시 부활","effectName":"에기르","effectDesc":"[에기르] 오퍼레이터의 HP +{0:0%} (중첩 수에 따라 변경)\n전투 시작 후, [에기르] 오퍼레이터가 차례대로 전방 1칸의 오퍼레이터를 포식해 5000 물리 대미지를 입히고, 상대의 기본 공격력과 저지 가능 수 획득, 포식당한 오퍼레이터의 티어만큼 [에기르]의 맹약 중첩 수 증가 ([에기르] 사이에는 왼쪽과 위쪽의 오퍼레이터를 우선으로 포식\n<전장에 서로 다른 [에기르] 오퍼레이터 5명 배치> 최초로 쓰러진 [에기르] 오퍼레이터 3명 즉시 부활","_h":"sughmql9mqbs"},"siracusaShip":{"descRaw":"[시라쿠사] 오퍼레이터가 배치 후 <@ba.vup>공격 속도 증가, 일정 시간 초간 지속 <@autochess.gray>(중첩 수에 따라 변경)\n<전장에 서로 다른 [시라쿠사] 오퍼레이터 <@autochess.dgreen>6명 배치> [시라쿠사] 오퍼레이터가 배치 후 같은 시간 동안 은신 효과 획득, [시라쿠사] 오퍼레이터가 은신 효과 획득 또는 해제 후 <@ba.vup>10초간 <@ba.vup>3% 확률로 적에게 일정량의 트루 대미지를 입히며<@autochess.gray>(중첩 수에 따라 변경), 3초간 <@ba.vup>공포 효과 부여","effectDescRaw":"[시라쿠사] 오퍼레이터가 배치 후 공격 속도 <@ba.vup>+{0:0}, <@ba.vup>{1:0}초간 지속 <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [시라쿠사] 오퍼레이터 <@ba.vup>6명 배치> [시라쿠사] 오퍼레이터가 배치 후 같은 시간 동안 은신 효과 획득, [시라쿠사] 오퍼레이터가 은신 효과 획득 또는 해제 후 10초간 3% 확률로 적에게 <@ba.vup>{2:0}의 트루 대미지를 입히며<@ba.acrem>(중첩 수에 따라 변경), 3초간 <@ba.vup>공포 효과 부여","name":"시라쿠사","desc":"[시라쿠사] 오퍼레이터가 배치 후 공격 속도 증가, 일정 시간 초간 지속 (중첩 수에 따라 변경)\n<전장에 서로 다른 [시라쿠사] 오퍼레이터 6명 배치> [시라쿠사] 오퍼레이터가 배치 후 같은 시간 동안 은신 효과 획득, [시라쿠사] 오퍼레이터가 은신 효과 획득 또는 해제 후 10초간 3% 확률로 적에게 일정량의 트루 대미지를 입히며(중첩 수에 따라 변경), 3초간 공포 효과 부여","effectName":"시라쿠사","effectDesc":"[시라쿠사] 오퍼레이터가 배치 후 공격 속도 +{0:0}, {1:0}초간 지속 (중첩 수에 따라 변경)\n<전장에 서로 다른 [시라쿠사] 오퍼레이터 6명 배치> [시라쿠사] 오퍼레이터가 배치 후 같은 시간 동안 은신 효과 획득, [시라쿠사] 오퍼레이터가 은신 효과 획득 또는 해제 후 10초간 3% 확률로 적에게 {2:0}의 트루 대미지를 입히며(중첩 수에 따라 변경), 3초간 공포 효과 부여","_h":"mfh995r295em"},"kazimierzShip":{"descRaw":"오퍼레이터를 배치할 때마다 [카시미어] 오퍼레이터의 공격력 <@ba.vup>+20% <@autochess.gray>(최대치가 중첩 수에 따라 변경)\n<전장에 서로 다른 [카시미어] 오퍼레이터 <@autochess.dgreen>6명 배치> [카시미어] 오퍼레이터가 적 저지 시 <@ba.vup>2초마다 주변 적에게 공격력의 <@ba.vup>120%에 해당하는 트루 대미지를 입히고 <@ba.vup>0.1초간 기절시킴, 적 미저지 시 공격력의 <@ba.vup>30%에 해당하는 트루 대미지를 입힘","effectDescRaw":"오퍼레이터를 배치할 때마다 [카시미어] 오퍼레이터의 공격력 +20% (최대 <@ba.vup>+{0:0%}, <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [카시미어] 오퍼레이터 <@ba.vup>6명 배치> [카시미어] 오퍼레이터가 적 저지 시 2초마다 주변 적에게 공격력의 <@ba.vup>120%에 해당하는 트루 대미지를 입히고 <@ba.vup>0.1초간 기절시킴, 적 미저지 시 공격력의 <@ba.vup>30%에 해당하는 트루 대미지를 입힘","name":"카시미어","desc":"오퍼레이터를 배치할 때마다 [카시미어] 오퍼레이터의 공격력 +20% (최대치가 중첩 수에 따라 변경)\n<전장에 서로 다른 [카시미어] 오퍼레이터 6명 배치> [카시미어] 오퍼레이터가 적 저지 시 2초마다 주변 적에게 공격력의 120%에 해당하는 트루 대미지를 입히고 0.1초간 기절시킴, 적 미저지 시 공격력의 30%에 해당하는 트루 대미지를 입힘","effectName":"카시미어","effectDesc":"오퍼레이터를 배치할 때마다 [카시미어] 오퍼레이터의 공격력 +20% (최대 +{0:0%}, (중첩 수에 따라 변경)\n<전장에 서로 다른 [카시미어] 오퍼레이터 6명 배치> [카시미어] 오퍼레이터가 적 저지 시 2초마다 주변 적에게 공격력의 120%에 해당하는 트루 대미지를 입히고 0.1초간 기절시킴, 적 미저지 시 공격력의 30%에 해당하는 트루 대미지를 입힘","_h":"43cvkefekecs"},"preciShip":{"descRaw":"[정밀] 오퍼레이터의 <@ba.vup>공격력 증가 <@autochess.gray>(중첩 수에 따라 변경)\n<전장에 서로 다른 [정밀] 오퍼레이터 <@autochess.dgreen>3명 배치> 모든 [정밀] 및 원거리 오퍼레이터에게 효과 적용, 공격이 일정량의 <@ba.vup>방어력 및 <@ba.vup>마법 저항 무시","effectDescRaw":"[정밀] 오퍼레이터의 공격력 <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [정밀] 오퍼레이터 <@ba.vup>3명 배치> 모든 [정밀] 및 원거리 오퍼레이터에게 효과 적용, 공격이 방어력 및 마법 저항 <@ba.vup>30% 무시","name":"정밀","desc":"[정밀] 오퍼레이터의 공격력 증가 (중첩 수에 따라 변경)\n<전장에 서로 다른 [정밀] 오퍼레이터 3명 배치> 모든 [정밀] 및 원거리 오퍼레이터에게 효과 적용, 공격이 일정량의 방어력 및 마법 저항 무시","effectName":"정밀","effectDesc":"[정밀] 오퍼레이터의 공격력 +{0:0%} (중첩 수에 따라 변경)\n<전장에 서로 다른 [정밀] 오퍼레이터 3명 배치> 모든 [정밀] 및 원거리 오퍼레이터에게 효과 적용, 공격이 방어력 및 마법 저항 30% 무시","_h":"dan5dx6hdx7q"},"swiftShip":{"descRaw":"[신속] 오퍼레이터가 스킬 종료 시 일정 확률로 SP <@ba.vup>+12 <@autochess.gray>(중첩 수에 따라 변경)\n<중첩 수 <@autochess.dgreen>40회 달성> 모든 오퍼레이터가 스킬 종료 시 같은 확률로 추가로 SP <@ba.vup>+15","effectDescRaw":"[신속] 오퍼레이터가 스킬 종료 시 <@ba.vup>{0:0%} 확률로 SP <@ba.vup>+12 <@ba.acrem>(중첩 수에 따라 변경)\n<중첩 수 <@ba.vup>40회 달성> 모든 오퍼레이터가 스킬 종료 시 같은 확률로 추가로 SP <@ba.vup>+15","name":"신속","desc":"[신속] 오퍼레이터가 스킬 종료 시 일정 확률로 SP +12 (중첩 수에 따라 변경)\n<중첩 수 40회 달성> 모든 오퍼레이터가 스킬 종료 시 같은 확률로 추가로 SP +15","effectName":"신속","effectDesc":"[신속] 오퍼레이터가 스킬 종료 시 {0:0%} 확률로 SP +12 (중첩 수에 따라 변경)\n<중첩 수 40회 달성> 모든 오퍼레이터가 스킬 종료 시 같은 확률로 추가로 SP +15","_h":"xmubb92yb92h"},"skillfulShip":{"descRaw":"[기민] 자신 및 주변 4칸 오퍼레이터의 <@ba.vup>공격 속도 증가 <@autochess.gray>(중첩 수에 따라 변경)\n<중첩 수 <@autochess.dgreen>40회 달성> 범위가 [기민] 오퍼레이터 주변 8칸으로 변경","effectDescRaw":"[기민] 자신 및 주변 4칸 오퍼레이터의 공격 속도 <@ba.vup>+{0:0} <@ba.acrem>(중첩 수에 따라 변경)\n<중첩 수 <@ba.vup>40회 달성> 범위가 [기민] 오퍼레이터 주변 8칸으로 변경","name":"기민","desc":"[기민] 자신 및 주변 4칸 오퍼레이터의 공격 속도 증가 (중첩 수에 따라 변경)\n<중첩 수 40회 달성> 범위가 [기민] 오퍼레이터 주변 8칸으로 변경","effectName":"기민","effectDesc":"[기민] 자신 및 주변 4칸 오퍼레이터의 공격 속도 +{0:0} (중첩 수에 따라 변경)\n<중첩 수 40회 달성> 범위가 [기민] 오퍼레이터 주변 8칸으로 변경","_h":"3qn7lx49lxa7"},"arcaneShip":{"descRaw":"[아케인] 오퍼레이터가 마법 대미지를 입힐 경우 목표가 받는 마법 대미지 증가 <@autochess.gray>(중첩 수에 따라 변경), 3초간 지속\n<전장에 서로 다른 [아케인] 오퍼레이터 <@autochess.dgreen>3배치> [아케인] 오퍼레이터가 HP <@ba.vup>50% 미만인 적에게 입히는 대미지 비율이 증가 <@autochess.gray>(중첩 수에 따라 변경)","effectDescRaw":"[아케인] 오퍼레이터가 마법 대미지를 입힐 경우 목표가 받는 마법 대미지 <@ba.vup>{0:0%} 증가 <@ba.acrem>(중첩 수에 따라 변경), 3초간 지속\n<전장에 서로 다른 [아케인] 오퍼레이터 <@ba.vup>3배치> [아케인] 오퍼레이터가 HP 50% 미만인 적에게 입히는 대미지 비율이 <@ba.vup>{1:0%}로 증가 <@ba.acrem>(중첩 수에 따라 변경)","name":"아케인","desc":"[아케인] 오퍼레이터가 마법 대미지를 입힐 경우 목표가 받는 마법 대미지 증가 (중첩 수에 따라 변경), 3초간 지속\n<전장에 서로 다른 [아케인] 오퍼레이터 3배치> [아케인] 오퍼레이터가 HP 50% 미만인 적에게 입히는 대미지 비율이 증가 (중첩 수에 따라 변경)","effectName":"아케인","effectDesc":"[아케인] 오퍼레이터가 마법 대미지를 입힐 경우 목표가 받는 마법 대미지 {0:0%} 증가 (중첩 수에 따라 변경), 3초간 지속\n<전장에 서로 다른 [아케인] 오퍼레이터 3배치> [아케인] 오퍼레이터가 HP 50% 미만인 적에게 입히는 대미지 비율이 {1:0%}로 증가 (중첩 수에 따라 변경)","_h":"fsadfx02fx9y"},"steadShip":{"descRaw":"모든 오퍼레이터의 <@ba.vup>HP 증가 <@autochess.gray>(중첩 수에 따라 변경)\n<전장에 서로 다른 [고수] 오퍼레이터 <@autochess.dgreen>3명 배치> [고수]가 아닌 오퍼레이터가 받는 대미지의 <@ba.vup>40%를 모든 [고수] 오퍼레이터가 <@ba.vup>분담. [고수] 오퍼레이터가 대미지를 받을 시 대미지를 입힌 적에게 일정량의 마법 대미지<@autochess.gray>(중첩 수에 따라 변경, 0.2초당 최대 1회 발동)를 입히고 <@ba.vup>5초간 <@ba.vup>40%의 취약 효과 부여","effectDescRaw":"모든 오퍼레이터의 HP <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [고수] 오퍼레이터 <@ba.vup>3명 배치> [고수]가 아닌 오퍼레이터가 받는 대미지의 <@ba.vup>40%를 모든 [고수] 오퍼레이터가 분담. [고수] 오퍼레이터가 대미지를 받을 시 대미지를 입힌 적에게 <@ba.vup>{1:0}의 마법 대미지<@ba.acrem>(중첩 수에 따라 변경, 0.2초당 최대 1회 발동)를 입히고 5초간 <@ba.vup>40%의 취약 효과 부여","name":"고수","desc":"모든 오퍼레이터의 HP 증가 (중첩 수에 따라 변경)\n<전장에 서로 다른 [고수] 오퍼레이터 3명 배치> [고수]가 아닌 오퍼레이터가 받는 대미지의 40%를 모든 [고수] 오퍼레이터가 분담. [고수] 오퍼레이터가 대미지를 받을 시 대미지를 입힌 적에게 일정량의 마법 대미지(중첩 수에 따라 변경, 0.2초당 최대 1회 발동)를 입히고 5초간 40%의 취약 효과 부여","effectName":"고수","effectDesc":"모든 오퍼레이터의 HP +{0:0%} (중첩 수에 따라 변경)\n<전장에 서로 다른 [고수] 오퍼레이터 3명 배치> [고수]가 아닌 오퍼레이터가 받는 대미지의 40%를 모든 [고수] 오퍼레이터가 분담. [고수] 오퍼레이터가 대미지를 받을 시 대미지를 입힌 적에게 {1:0}의 마법 대미지(중첩 수에 따라 변경, 0.2초당 최대 1회 발동)를 입히고 5초간 40%의 취약 효과 부여","_h":"wd2n4fa14fv2"},"deputShip":{"descRaw":"모든 오퍼레이터의 <@ba.vup>방어력 증가<@autochess.gray>(중첩 수에 따라 변경), <@ba.vup>재배치 시간 감소\n휴식 기간 종료 후 활성화된 모든 맹약의 중첩 수 <@ba.vup>+2\n<전장에 서로 다른 [조력] 오퍼레이터 <@autochess.dgreen>3명 배치> 중첩 수 증가량이 <@ba.vup>+4로 변경","effectDescRaw":"모든 오퍼레이터의 방어력 <@ba.vup>+{0:0%}<@ba.acrem>(중첩 수에 따라 변경), 재배치 시간 <@ba.vup>-30%\n휴식 기간 종료 후 활성화된 모든 맹약의 중첩 수 <@ba.vup>+2\n<전장에 서로 다른 [조력] 오퍼레이터 <@ba.vup>3명 배치> 중첩 수 증가량이 <@ba.vup>+4로 변경","name":"조력","desc":"모든 오퍼레이터의 방어력 증가(중첩 수에 따라 변경), 재배치 시간 감소\n휴식 기간 종료 후 활성화된 모든 맹약의 중첩 수 +2\n<전장에 서로 다른 [조력] 오퍼레이터 3명 배치> 중첩 수 증가량이 +4로 변경","effectName":"조력","effectDesc":"모든 오퍼레이터의 방어력 +{0:0%}(중첩 수에 따라 변경), 재배치 시간 -30%\n휴식 기간 종료 후 활성화된 모든 맹약의 중첩 수 +2\n<전장에 서로 다른 [조력] 오퍼레이터 3명 배치> 중첩 수 증가량이 +4로 변경","_h":"xhe6ylw7yl9j"},"visiShip":{"descRaw":"<중첩 수 <@autochess.dgreen>10회당> 자금 <@ba.vup>2 획득\n<최초로 <@autochess.dgreen>80회 중첩> 모든 [예견] 오퍼레이터의 구매 가격 <@ba.vup>영구 -1\n<최초로 <@autochess.dgreen>150회 중첩> 상기 효과가 보급센터 내 모든 오퍼레이터의 구매 가격 <@ba.vup>영구 -1로 변경 (정비 구역의 [예견] 오퍼레이터도 맹약 활성화 가능)","effectDescRaw":"<중첩 수 <@ba.vup>10회당> 자금 <@ba.vup>2 획득\n<최초로 <@ba.vup>80회 중첩> [예견] 오퍼레이터의 구매 가격 영구 -1\n<최초로 <@ba.vup>150회 중첩> 상기 효과가 모든 오퍼레이터의 구매 가격 영구 -1로 변경\n정비 구역의 [예견] 오퍼레이터도 맹약 활성화 가능","name":"예견","desc":"<중첩 수 10회당> 자금 2 획득\n<최초로 80회 중첩> 모든 [예견] 오퍼레이터의 구매 가격 영구 -1\n<최초로 150회 중첩> 상기 효과가 보급센터 내 모든 오퍼레이터의 구매 가격 영구 -1로 변경 (정비 구역의 [예견] 오퍼레이터도 맹약 활성화 가능)","effectName":"예견","effectDesc":"<중첩 수 10회당> 자금 2 획득\n<최초로 80회 중첩> [예견] 오퍼레이터의 구매 가격 영구 -1\n<최초로 150회 중첩> 상기 효과가 모든 오퍼레이터의 구매 가격 영구 -1로 변경\n정비 구역의 [예견] 오퍼레이터도 맹약 활성화 가능","_h":"2vozzi05zi4x"},"miraShip":{"descRaw":"보급센터를 갱신할 시 일정 확률로 다음 갱신이 <@ba.vup>무료 <@autochess.gray>(중첩 수에 따라 변경)\n<중첩 수 <@autochess.dgreen>100회당> 자금 <@ba.vup>20 획득 (정비 구역의 [기적] 오퍼레이터도 맹약 활성화 가능)","effectDescRaw":"보급센터를 갱신할 시 <@ba.vup>{0:0%} 확률로 다음 갱신이 무료 <@ba.acrem>(중첩 수에 따라 변경)\n<중첩 수 <@ba.vup>100회당> 자금 <@ba.vup>20 획득\n정비 구역의 [기적] 오퍼레이터도 맹약 활성화 가능","name":"기적","desc":"보급센터를 갱신할 시 일정 확률로 다음 갱신이 무료 (중첩 수에 따라 변경)\n<중첩 수 100회당> 자금 20 획득 (정비 구역의 [기적] 오퍼레이터도 맹약 활성화 가능)","effectName":"기적","effectDesc":"보급센터를 갱신할 시 {0:0%} 확률로 다음 갱신이 무료 (중첩 수에 따라 변경)\n<중첩 수 100회당> 자금 20 획득\n정비 구역의 [기적] 오퍼레이터도 맹약 활성화 가능","_h":"vmtd3xl03x0k"},"investShip":{"descRaw":"오퍼레이터의 '획득 시' 특질이 매번 <@ba.vup>2회 발동\n<중첩 수 <@autochess.dgreen>100회 달성> '획득 시' 특질이 매번 <@ba.vup>3회 발동 (정비 구역의 [투자자] 오퍼레이터도 맹약 활성화 가능)","effectDescRaw":"오퍼레이터의 '획득 시' 특질이 매번 2회 발동\n<중첩 수 <@ba.vup>100회 달성> '획득 시' 특질이 매번 3회 발동\n정비 구역의 [투자자] 오퍼레이터도 맹약 활성화 가능","name":"투자자","desc":"오퍼레이터의 '획득 시' 특질이 매번 2회 발동\n<중첩 수 100회 달성> '획득 시' 특질이 매번 3회 발동 (정비 구역의 [투자자] 오퍼레이터도 맹약 활성화 가능)","effectName":"투자자","effectDesc":"오퍼레이터의 '획득 시' 특질이 매번 2회 발동\n<중첩 수 100회 달성> '획득 시' 특질이 매번 3회 발동\n정비 구역의 [투자자] 오퍼레이터도 맹약 활성화 가능","_h":"r2kv6amz6afa"},"raidShip":{"descRaw":"[기습] 오퍼레이터가 <@ba.vup>10초간 공격하지 않거나 스킬이 준비될 경우, 공격 범위에 적이 없으면 SP를 보류하고 <@ba.vup>즉시 지상 적 1명에게 이동, 해당 기간 동안 <@ba.vup>공격력 및 <@ba.vup>HP 증가 <@autochess.gray>(중첩 수에 따라 변경)\n<중첩 수 <@autochess.dgreen>50회 달성> 모든 오퍼레이터의 공격 속도 <@ba.vup>+50","effectDescRaw":"[기습] 오퍼레이터가 10초간 공격하지 않거나 스킬이 준비될 경우, 공격 범위에 적이 없으면 SP를 보류하고 즉시 지상 적 1명에게 이동, 해당 기간 동안 공격력 및 HP <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n<중첩 수 <@ba.vup>50회 달성> 모든 오퍼레이터의 공격 속도 <@ba.vup>+50","name":"기습","desc":"[기습] 오퍼레이터가 10초간 공격하지 않거나 스킬이 준비될 경우, 공격 범위에 적이 없으면 SP를 보류하고 즉시 지상 적 1명에게 이동, 해당 기간 동안 공격력 및 HP 증가 (중첩 수에 따라 변경)\n<중첩 수 50회 달성> 모든 오퍼레이터의 공격 속도 +50","effectName":"기습","effectDesc":"[기습] 오퍼레이터가 10초간 공격하지 않거나 스킬이 준비될 경우, 공격 범위에 적이 없으면 SP를 보류하고 즉시 지상 적 1명에게 이동, 해당 기간 동안 공격력 및 HP +{0:0%} (중첩 수에 따라 변경)\n<중첩 수 50회 달성> 모든 오퍼레이터의 공격 속도 +50","_h":"byypdf49dfou"},"indomShip":{"descRaw":"<@ba.vup>지상 오퍼레이터가 쓰러질 경우 일정 확률로 즉시 <@ba.vup>부활 <@autochess.gray>(중첩 수에 따라 변경)\n<전장에 서로 다른 [불굴] 오퍼레이터 <@autochess.dgreen>3명 배치> <@ba.vup>지상 오퍼레이터가 쓰러질 경우 모든 오퍼레이터의 <@ba.vup>SP +5","effectDescRaw":"<@ba.vup>지상 오퍼레이터가 쓰러질 경우 <@ba.vup>{0:0%} 확률로 즉시 부활 <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [불굴] 오퍼레이터 <@ba.vup>3명 배치> <@ba.vup>지상 오퍼레이터가 쓰러질 경우 모든 오퍼레이터의 SP <@ba.vup>+5","name":"불굴","desc":"지상 오퍼레이터가 쓰러질 경우 일정 확률로 즉시 부활 (중첩 수에 따라 변경)\n<전장에 서로 다른 [불굴] 오퍼레이터 3명 배치> 지상 오퍼레이터가 쓰러질 경우 모든 오퍼레이터의 SP +5","effectName":"불굴","effectDesc":"지상 오퍼레이터가 쓰러질 경우 {0:0%} 확률로 즉시 부활 (중첩 수에 따라 변경)\n<전장에 서로 다른 [불굴] 오퍼레이터 3명 배치> 지상 오퍼레이터가 쓰러질 경우 모든 오퍼레이터의 SP +5","_h":"am380wno0w91"},"maniShip":{"descRaw":"활성화 시 전장에 있는 핵심 맹약의 <@ba.vup>활성화 인원 수 +1, [조화] 오퍼레이터는 상기 활성화된 핵심 맹약의 효과 획득","effectDescRaw":"활성화 시 전장에 있는 핵심 맹약의 <@ba.vup>활성화 인원 수 +1, [조화] 오퍼레이터는 상기 활성화된 핵심 맹약의 효과 <@ba.vup>획득","name":"조화","desc":"활성화 시 전장에 있는 핵심 맹약의 활성화 인원 수 +1, [조화] 오퍼레이터는 상기 활성화된 핵심 맹약의 효과 획득","effectName":"조화","effectDesc":"활성화 시 전장에 있는 핵심 맹약의 활성화 인원 수 +1, [조화] 오퍼레이터는 상기 활성화된 핵심 맹약의 효과 획득","_h":"j23z96d396y3"},"emptyShip":{"descRaw":"모든 오퍼레이터가 받는 물리 및 마법 대미지 <@ba.vup>-20%, [협동방어] 오퍼레이터가 입히는 대미지가 <@ba.vup>120%로 증가, 정예화 상태인 [협동방어] 오퍼레이터의 경우 입히는 대미지가 <@ba.vup>140%로 증가","effectDescRaw":"모든 오퍼레이터가 받는 물리 및 마법 대미지 <@ba.vup>-20%, [협동방어] 오퍼레이터가 입히는 대미지가 <@ba.vup>120%로 증가, 정예화 상태인 [협동방어] 오퍼레이터의 경우 입히는 대미지가 <@ba.vup>140%로 증가","name":"협동방어","desc":"모든 오퍼레이터가 받는 물리 및 마법 대미지 -20%, [협동방어] 오퍼레이터가 입히는 대미지가 120%로 증가, 정예화 상태인 [협동방어] 오퍼레이터의 경우 입히는 대미지가 140%로 증가","effectName":"협동방어","effectDesc":"모든 오퍼레이터가 받는 물리 및 마법 대미지 -20%, [협동방어] 오퍼레이터가 입히는 대미지가 120%로 증가, 정예화 상태인 [협동방어] 오퍼레이터의 경우 입히는 대미지가 140%로 증가","_h":"a0hjnihbni4c"},"soloShip":{"descRaw":"<전장에 [독행] 오퍼레이터 1명 배치> [독행] 오퍼레이터의 공격력 및 HP <@ba.vup>+60%, 초기 sp <@ba.vup>+15 ([독행] 오퍼레이터 2명 이상 배치 시 무효)","effectDescRaw":"<전장에 [독행] 오퍼레이터 <@ba.vup>1명 배치> [독행] 오퍼레이터의 공격력 및 HP <@ba.vup>+60%, 초기 sp <@ba.vup>+15 <@ba.acrem>([독행] 오퍼레이터 2명 이상 배치 시 무효)","name":"독행","desc":"<전장에 [독행] 오퍼레이터 1명 배치> [독행] 오퍼레이터의 공격력 및 HP +60%, 초기 sp +15 ([독행] 오퍼레이터 2명 이상 배치 시 무효)","effectName":"독행","effectDesc":"<전장에 [독행] 오퍼레이터 1명 배치> [독행] 오퍼레이터의 공격력 및 HP +60%, 초기 sp +15 ([독행] 오퍼레이터 2명 이상 배치 시 무효)","_h":"5f0mytjpytjp"},"suntShip":{"descRaw":"<전장에 정예화 오퍼레이터 <@autochess.dgreen>2명 배치> 정예화 오퍼레이터의 공격력 <@ba.vup>+30%\n<전장에 정예화 오퍼레이터 <@autochess.dgreen>5명 배치> 정예화 오퍼레이터의 SP 소모 <@ba.vup>-30%\n<@ba.acrem>(모든 정예화 오퍼레이터가 본 맹약 활성화 가능)","effectDescRaw":"<전장에 정예화 오퍼레이터 <@ba.vup>2명 배치> 정예화 오퍼레이터의 공격력 <@ba.vup>+30%\n<전장에 정예화 오퍼레이터 <@ba.vup>5명 배치> 정예화 오퍼레이터의 SP 소모 <@ba.vup>-30%\n<@ba.acrem>(모든 정예화 오퍼레이터가 본 맹약 활성화 가능)","name":"궁극기","desc":"<전장에 정예화 오퍼레이터 2명 배치> 정예화 오퍼레이터의 공격력 +30%\n<전장에 정예화 오퍼레이터 5명 배치> 정예화 오퍼레이터의 SP 소모 -30%\n(모든 정예화 오퍼레이터가 본 맹약 활성화 가능)","effectName":"궁극기","effectDesc":"<전장에 정예화 오퍼레이터 2명 배치> 정예화 오퍼레이터의 공격력 +30%\n<전장에 정예화 오퍼레이터 5명 배치> 정예화 오퍼레이터의 SP 소모 -30%\n(모든 정예화 오퍼레이터가 본 맹약 활성화 가능)","_h":"rmmeiwx0iwx0"}},"garrisons":{"garrison_01_a":{"descRaw":"<전투 중> 입히는 대미지가 약점 대미지로 변경 (적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경)","desc":"<전투 중> 입히는 대미지가 약점 대미지로 변경 (적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경)","eventTypeDesc":"작전 능력","_h":"ioio3p"},"garrison_01_b":{"descRaw":"<전투 중> 입히는 대미지가 약점 대미지로 변경 (적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경)","desc":"<전투 중> 입히는 대미지가 약점 대미지로 변경 (적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경)","eventTypeDesc":"작전 능력","_h":"ioio3p"},"garrison_03_a":{"descRaw":"공격력, HP <@ba.vup>+20%","desc":"공격력, HP +20%","eventTypeDesc":"작전 능력","_h":"kz0a3p"},"garrison_03_b":{"descRaw":"공격력, HP <@ba.vup>+40%","desc":"공격력, HP +40%","eventTypeDesc":"작전 능력","_h":"l9rs3p"},"garrison_04_a":{"descRaw":"구매 가격이 <@ba.vup>1로 변경","desc":"구매 가격이 1로 변경","eventTypeDesc":"정비 능력","_h":"pnu6x4"},"garrison_04_b":{"descRaw":"구매 가격이 <@ba.vup>1로 변경","desc":"구매 가격이 1로 변경","eventTypeDesc":"정비 능력","_h":"pnu6x4"},"garrison_05_a":{"descRaw":"[쉐라그]/[아케인] 맹약이 3회 중첩할 때마다 공격력 <@ba.vup>+1%","desc":"[쉐라그]/[아케인] 맹약이 3회 중첩할 때마다 공격력 +1%","eventTypeDesc":"작전 능력","_h":"lnhy3p"},"garrison_05_b":{"descRaw":"[쉐라그]/[아케인] 맹약이 3회 중첩할 때마다 공격력 <@ba.vup>+2%","desc":"[쉐라그]/[아케인] 맹약이 3회 중첩할 때마다 공격력 +2%","eventTypeDesc":"작전 능력","_h":"heal3p"},"garrison_07_a":{"descRaw":"[에기르] 맹약이 3회 중첩할 때마다 공격력 <@ba.vup>+1%","desc":"[에기르] 맹약이 3회 중첩할 때마다 공격력 +1%","eventTypeDesc":"작전 능력","_h":"o4zp3p"},"garrison_07_b":{"descRaw":"[에기르] 맹약이 3회 중첩할 때마다 공격력 <@ba.vup>+2%","desc":"[에기르] 맹약이 3회 중첩할 때마다 공격력 +2%","eventTypeDesc":"작전 능력","_h":"mpry3p"},"garrison_08_a":{"descRaw":"SP 자연 회복 속도 <@ba.vup>+0.15/초","desc":"SP 자연 회복 속도 +0.15/초","eventTypeDesc":"작전 능력","_h":"knks3p"},"garrison_08_b":{"descRaw":"SP 자연 회복 속도 <@ba.vup>+0.3/초","desc":"SP 자연 회복 속도 +0.3/초","eventTypeDesc":"작전 능력","_h":"sw3t3p"},"garrison_09_a":{"descRaw":"공격력, HP +<@ba.vup>20%, 핵심 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 <@ba.vup>+1%","desc":"공격력, HP +20%, 핵심 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 +1%","eventTypeDesc":"작전 능력","_h":"btqh3p"},"garrison_09_b":{"descRaw":"공격력, HP +<@ba.vup>40%, 핵심 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 <@ba.vup>+2%","desc":"공격력, HP +40%, 핵심 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 +2%","eventTypeDesc":"작전 능력","_h":"4mhc3p"},"garrison_10_a":{"descRaw":"핵심 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 <@ba.vup>+1%","desc":"핵심 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 +1%","eventTypeDesc":"작전 능력","_h":"fy5b3p"},"garrison_10_b":{"descRaw":"핵심 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 <@ba.vup>+2%","desc":"핵심 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 +2%","eventTypeDesc":"작전 능력","_h":"l3c43p"},"garrison_11_a":{"descRaw":"[빅토리아] 맹약이 3회 중첩할 때마다 공격 속도 <@ba.vup>+1","desc":"[빅토리아] 맹약이 3회 중첩할 때마다 공격 속도 +1","eventTypeDesc":"작전 능력","_h":"txve3p"},"garrison_11_b":{"descRaw":"[빅토리아] 맹약이 3회 중첩할 때마다 공격 속도 <@ba.vup>+2","desc":"[빅토리아] 맹약이 3회 중첩할 때마다 공격 속도 +2","eventTypeDesc":"작전 능력","_h":"ci6f3p"},"garrison_12_a":{"descRaw":"[에기르] 맹약이 2회 중첩할 때마다 공격력 <@ba.vup>+1%","desc":"[에기르] 맹약이 2회 중첩할 때마다 공격력 +1%","eventTypeDesc":"작전 능력","_h":"a9q43p"},"garrison_12_b":{"descRaw":"[에기르] 맹약이 2회 중첩할 때마다 공격력 <@ba.vup>+2%","desc":"[에기르] 맹약이 2회 중첩할 때마다 공격력 +2%","eventTypeDesc":"작전 능력","_h":"3ojb3p"},"garrison_13_a":{"descRaw":"구매 가격이 <@ba.vup>1로 변경","desc":"구매 가격이 1로 변경","eventTypeDesc":"정비 능력","_h":"pnu6x4"},"garrison_13_b":{"descRaw":"구매 가격이 <@ba.vup>1로 변경","desc":"구매 가격이 1로 변경","eventTypeDesc":"정비 능력","_h":"pnu6x4"},"garrison_14_a":{"descRaw":"[라테라노]/[고수] 맹약이 3회 중첩할 때마다 방어력 <@ba.vup>+1%","desc":"[라테라노]/[고수] 맹약이 3회 중첩할 때마다 방어력 +1%","eventTypeDesc":"작전 능력","_h":"njy23p"},"garrison_14_b":{"descRaw":"[라테라노]/[고수] 맹약이 3회 중첩할 때마다 방어력 <@ba.vup>+2%","desc":"[라테라노]/[고수] 맹약이 3회 중첩할 때마다 방어력 +2%","eventTypeDesc":"작전 능력","_h":"bqn53p"},"garrison_15_a":{"descRaw":"[사르곤]/[고수] 맹약이 3회 중첩할 때마다 방어력 <@ba.vup>+1%","desc":"[사르곤]/[고수] 맹약이 3회 중첩할 때마다 방어력 +1%","eventTypeDesc":"작전 능력","_h":"qyjf3p"},"garrison_15_b":{"descRaw":"[사르곤]/[고수] 맹약이 3회 중첩할 때마다 방어력 <@ba.vup>+2%","desc":"[사르곤]/[고수] 맹약이 3회 중첩할 때마다 방어력 +2%","eventTypeDesc":"작전 능력","_h":"ebq83p"},"garrison_16_a":{"descRaw":"[라테라노] 맹약이 5회 중첩할 때마다 공격 속도 <@ba.vup>+1","desc":"[라테라노] 맹약이 5회 중첩할 때마다 공격 속도 +1","eventTypeDesc":"작전 능력","_h":"hil93p"},"garrison_16_b":{"descRaw":"[라테라노] 맹약이 5회 중첩할 때마다 공격 속도 <@ba.vup>+2","desc":"[라테라노] 맹약이 5회 중첩할 때마다 공격 속도 +2","eventTypeDesc":"작전 능력","_h":"yxic3p"},"garrison_18_a":{"descRaw":"바다 괴물 적 공격 시 공격력이 <@ba.vup>150%로 증가","desc":"바다 괴물 적 공격 시 공격력이 150%로 증가","eventTypeDesc":"작전 능력","_h":"6hr83p"},"garrison_18_b":{"descRaw":"바다 괴물 적 공격 시 공격력이 <@ba.vup>200%로 증가","desc":"바다 괴물 적 공격 시 공격력이 200%로 증가","eventTypeDesc":"작전 능력","_h":"79hc3p"},"garrison_19_a":{"descRaw":"드론 적 공격 시 공격력이 <@ba.vup>150%로 증가","desc":"드론 적 공격 시 공격력이 150%로 증가","eventTypeDesc":"작전 능력","_h":"14mt3p"},"garrison_19_b":{"descRaw":"드론 적 공격 시 공격력이 <@ba.vup>200%로 증가","desc":"드론 적 공격 시 공격력이 200%로 증가","eventTypeDesc":"작전 능력","_h":"rg653p"},"garrison_21_a":{"descRaw":"<판매 시> 다음 휴식 기간에 자금 2 추가 획득","desc":"<판매 시> 다음 휴식 기간에 자금 2 추가 획득","eventTypeDesc":"정비 능력","_h":"jyjyx4"},"garrison_21_b":{"descRaw":"<판매 시> 다음 휴식 기간에 자금 4 추가 획득","desc":"<판매 시> 다음 휴식 기간에 자금 4 추가 획득","eventTypeDesc":"정비 능력","_h":"6s6sx4"},"garrison_22_a":{"descRaw":"<전투 중> <@ba.vup>주변 4칸 범위 내 오퍼레이터가 탄약을 6발 소모할 때마다 활성화된 [라테라노] 맹약의 중첩 수 <@ba.vup>+1","desc":"<전투 중> 주변 4칸 범위 내 오퍼레이터가 탄약을 6발 소모할 때마다 활성화된 [라테라노] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"4uzsmz"},"garrison_22_b":{"descRaw":"<전투 중> <@ba.vup>주변 4칸 범위 내 오퍼레이터가 탄약을 6발 소모할 때마다 활성화된 [라테라노] 맹약의 중첩 수 <@ba.vup>+2","desc":"<전투 중> 주변 4칸 범위 내 오퍼레이터가 탄약을 6발 소모할 때마다 활성화된 [라테라노] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"tt2pmz"},"garrison_23_a":{"descRaw":"<전투 중> 자신이 탄약을 7발 소모할 때마다 활성화된 [라테라노] 맹약의 중첩 수 <@ba.vup>+7, [예견] 맹약의 중첩 수 <@ba.vup>+3 (전투당 각각 최대 7회 발동)","desc":"<전투 중> 자신이 탄약을 7발 소모할 때마다 활성화된 [라테라노] 맹약의 중첩 수 +7, [예견] 맹약의 중첩 수 +3 (전투당 각각 최대 7회 발동)","eventTypeDesc":"지속 중첩","_h":"sb5hmz"},"garrison_23_b":{"descRaw":"<전투 중> 자신이 탄약을 7발 소모할 때마다 활성화된 [라테라노] 맹약의 중첩 수 <@ba.vup>+14, [예견] 맹약의 중첩 수 <@ba.vup>+6 (전투당 최대 7회 발동)","desc":"<전투 중> 자신이 탄약을 7발 소모할 때마다 활성화된 [라테라노] 맹약의 중첩 수 +14, [예견] 맹약의 중첩 수 +6 (전투당 최대 7회 발동)","eventTypeDesc":"지속 중첩","_h":"s9fxmz"},"garrison_24_a":{"descRaw":"<전투 중> 자신이 탄약을 10발 소모할 때마다 같은 행에 오퍼레이터가 3명 이상 있을 경우, 활성화된 [라테라노]/[정밀] 맹약의 중첩 수 <@ba.vup>+2","desc":"<전투 중> 자신이 탄약을 10발 소모할 때마다 같은 행에 오퍼레이터가 3명 이상 있을 경우, 활성화된 [라테라노]/[정밀] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"gdoomz"},"garrison_24_b":{"descRaw":"<전투 중> 자신이 탄약을 10발 소모할 때마다 같은 행에 오퍼레이터가 3명 이상 있을 경우, 활성화된 [라테라노]/[정밀] 맹약의 중첩 수 <@ba.vup>+4","desc":"<전투 중> 자신이 탄약을 10발 소모할 때마다 같은 행에 오퍼레이터가 3명 이상 있을 경우, 활성화된 [라테라노]/[정밀] 맹약의 중첩 수 +4","eventTypeDesc":"지속 중첩","_h":"nnuimz"},"garrison_25_a":{"descRaw":"<획득 시> 자신이 속한 맹약의 중첩 수 <@ba.vup>+2 (맹약 활성화 불필요)","desc":"<획득 시> 자신이 속한 맹약의 중첩 수 +2 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"xgk5jf"},"garrison_25_b":{"descRaw":"<획득 시> 자신이 속한 맹약의 중첩 수 <@ba.vup>+4 (맹약 활성화 불필요)","desc":"<획득 시> 자신이 속한 맹약의 중첩 수 +4 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"xmlzjf"},"garrison_26_a":{"descRaw":"<획득 시> 다음 휴식 기간에 자금 <@ba.vup>1 추가 획득","desc":"<획득 시> 다음 휴식 기간에 자금 1 추가 획득","eventTypeDesc":"정비 능력","_h":"or02x4"},"garrison_26_b":{"descRaw":"<획득 시> 다음 휴식 기간에 자금 <@ba.vup>2 추가 획득","desc":"<획득 시> 다음 휴식 기간에 자금 2 추가 획득","eventTypeDesc":"정비 능력","_h":"j8efx4"},"garrison_28_a":{"descRaw":"<전투 중> 범위 내 적 1명이 빙결될 때마다 50% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 <@ba.vup>+1","desc":"<전투 중> 범위 내 적 1명이 빙결될 때마다 50% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"4qxtmz"},"garrison_28_b":{"descRaw":"<전투 중> 범위 내 적 1명이 빙결될 때마다 50% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 <@ba.vup>+2","desc":"<전투 중> 범위 내 적 1명이 빙결될 때마다 50% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"0duwmz"},"garrison_29_a":{"descRaw":"<전투 중> 범위 내 적 1명이 빙결될 때마다 60% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 <@ba.vup>+1","desc":"<전투 중> 범위 내 적 1명이 빙결될 때마다 60% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"gvjomz"},"garrison_29_b":{"descRaw":"<전투 중> 범위 내 적 1명이 빙결될 때마다 60% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 <@ba.vup>+2","desc":"<전투 중> 범위 내 적 1명이 빙결될 때마다 60% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"80mlmz"},"garrison_30_a":{"descRaw":"<획득 시> 현재 보급센터 레벨과 같은 수치의 [염국] 맹약의 중첩 수 획득 (맹약 활성화 불필요)","desc":"<획득 시> 현재 보급센터 레벨과 같은 수치의 [염국] 맹약의 중첩 수 획득 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"uxuxjf"},"garrison_30_b":{"descRaw":"<획득 시> 현재 보급센터 레벨 2배 수치의 [염국] 맹약의 중첩 수 획득 (맹약 활성화 불필요)","desc":"<획득 시> 현재 보급센터 레벨 2배 수치의 [염국] 맹약의 중첩 수 획득 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"pwpwjf"},"garrison_31_a":{"descRaw":"<휴식 기간 종료 시> 이번 라운드에서 획득한 오퍼레이터 1명당 활성화된 [염국] 맹약의 중첩 수 <@ba.vup>+1","desc":"<휴식 기간 종료 시> 이번 라운드에서 획득한 오퍼레이터 1명당 활성화된 [염국] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"or0wmz"},"garrison_31_b":{"descRaw":"<휴식 기간 종료 시> 이번 라운드에서 획득한 오퍼레이터 1명당 활성화된 [염국] 맹약의 중첩 수 <@ba.vup>+2","desc":"<휴식 기간 종료 시> 이번 라운드에서 획득한 오퍼레이터 1명당 활성화된 [염국] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"i43tmz"},"garrison_32_a":{"descRaw":"<획득 시> 다음 휴식 기간에 자금 <@ba.vup>2 추가 획득","desc":"<획득 시> 다음 휴식 기간에 자금 2 추가 획득","eventTypeDesc":"정비 능력","_h":"j8efx4"},"garrison_32_b":{"descRaw":"<획득 시> 다음 휴식 기간에 자금 <@ba.vup>4 추가 획득","desc":"<획득 시> 다음 휴식 기간에 자금 4 추가 획득","eventTypeDesc":"정비 능력","_h":"86jtx4"},"garrison_34_a":{"descRaw":"<휴식 기간 종료 시> 이번 라운드에서 획득한 오퍼레이터 1명당 활성화된 [투자자] 맹약의 중첩 수 <@ba.vup>+1","desc":"<휴식 기간 종료 시> 이번 라운드에서 획득한 오퍼레이터 1명당 활성화된 [투자자] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"hi71mz"},"garrison_34_b":{"descRaw":"<휴식 기간 종료 시> 이번 라운드에서 획득한 오퍼레이터 1명당 활성화된 [투자자] 맹약의 중첩 수 <@ba.vup>+2","desc":"<휴식 기간 종료 시> 이번 라운드에서 획득한 오퍼레이터 1명당 활성화된 [투자자] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"yx44mz"},"garrison_35_a":{"descRaw":"<획득 시> [염국]/[빅토리아] 맹약의 중첩 수 <@ba.vup>+5 (맹약 활성화 불필요)","desc":"<획득 시> [염국]/[빅토리아] 맹약의 중첩 수 +5 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"qknnjf"},"garrison_35_b":{"descRaw":"<획득 시> [염국]/[빅토리아] 맹약의 중첩 수 <@ba.vup>+10 (맹약 활성화 불필요)","desc":"<획득 시> [염국]/[빅토리아] 맹약의 중첩 수 +10 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"2k9zjf"},"garrison_37_a":{"descRaw":"<휴식 기간 진입 시> 같은 행에 오퍼레이터가 3명 있을 경우, 현재 인원수가 가장 많은 맹약의 오퍼레이터 1명 획득","desc":"<휴식 기간 진입 시> 같은 행에 오퍼레이터가 3명 있을 경우, 현재 인원수가 가장 많은 맹약의 오퍼레이터 1명 획득","eventTypeDesc":"정비 능력","_h":"s9s9x4"},"garrison_37_b":{"descRaw":"<휴식 기간 진입 시> 현재 인원수가 가장 많은 맹약의 오퍼레이터 1명 획득","desc":"<휴식 기간 진입 시> 현재 인원수가 가장 많은 맹약의 오퍼레이터 1명 획득","eventTypeDesc":"정비 능력","_h":"6n6nx4"},"garrison_38_a":{"descRaw":"<전투 중> 적 2명을 처치할 때마다 활성화된 [에기르]/[고수]/[기습] 맹약의 중첩 수 <@ba.vup>+1","desc":"<전투 중> 적 2명을 처치할 때마다 활성화된 [에기르]/[고수]/[기습] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"rzqcmz"},"garrison_38_b":{"descRaw":"<전투 중> 적 2명을 처치할 때마다 활성화된 [에기르]/[고수]/[기습] 맹약의 중첩 수 <@ba.vup>+2","desc":"<전투 중> 적 2명을 처치할 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불필요)","desc":"<획득 시> 자신이 속한 맹약의 중첩 수 +16 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"nvoojf"},"garrison_67_a":{"descRaw":"<판매 시> 다음 휴식 기간에 자금 1 추가 획득","desc":"<판매 시> 다음 휴식 기간에 자금 1 추가 획득","eventTypeDesc":"정비 능력","_h":"qbqbx4"},"garrison_67_b":{"descRaw":"<판매 시> 다음 휴식 기간에 자금 2 추가 획득","desc":"<판매 시> 다음 휴식 기간에 자금 2 추가 획득","eventTypeDesc":"정비 능력","_h":"jyjyx4"},"garrison_69_a":{"descRaw":"<휴식 기간 종료 시> 활성화된 [고수] 맹약의 중첩 수 <@ba.vup>+4","desc":"<휴식 기간 종료 시> 활성화된 [고수] 맹약의 중첩 수 +4","eventTypeDesc":"지속 중첩","_h":"1y9vmz"},"garrison_69_b":{"descRaw":"<휴식 기간 종료 시> 활성화된 [고수] 맹약의 중첩 수 <@ba.vup>+8","desc":"<휴식 기간 종료 시> 활성화된 [고수] 맹약의 중첩 수 +8","eventTypeDesc":"지속 중첩","_h":"cyljmz"},"garrison_70_a":{"descRaw":"<휴식 기간 종료 시> 같은 행에 있는 오퍼레이터 1명당 활성화된 [고수] 맹약의 중첩 수 <@ba.vup>+1","desc":"<휴식 기간 종료 시> 같은 행에 있는 오퍼레이터 1명당 활성화된 [고수] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"j3f8mz"},"garrison_70_b":{"descRaw":"<휴식 기간 종료 시> 같은 행에 있는 오퍼레이터 1명당 활성화된 [고수] 맹약의 중첩 수 <@ba.vup>+2","desc":"<휴식 기간 종료 시> 같은 행에 있는 오퍼레이터 1명당 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전방 1칸의 오퍼레이터가 '스킬 발동 시 활성화된 [정밀] 맹약의 중첩 수 +1' 특질 획득 (전투당 최대 10회 중첩)","eventTypeDesc":"지속 중첩","_h":"rj7cmz"},"garrison_73_b":{"descRaw":"<전투 시작 시> 전방 1칸의 오퍼레이터가 '스킬 발동 시 활성화된 [정밀] 맹약의 중첩 수 <@ba.vup>+2' 특질 획득 (전투당 최대 20회 중첩)","desc":"<전투 시작 시> 전방 1칸의 오퍼레이터가 '스킬 발동 시 활성화된 [정밀] 맹약의 중첩 수 +2' 특질 획득 (전투당 최대 20회 중첩)","eventTypeDesc":"지속 중첩","_h":"33z2mz"},"garrison_75_a":{"descRaw":"<배치 시> 활성화된 [카시미어] 맹약의 중첩 수 <@ba.vup>+1\n<쓰러질 시> 활성화된 [불굴] 맹약의 중첩 수 <@ba.vup>+2","desc":"<배치 시> 활성화된 [카시미어] 맹약의 중첩 수 +1\n<쓰러질 시> 활성화된 [불굴] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"qszimz"},"garrison_75_b":{"descRaw":"<배치 시> 활성화된 [카시미어] 맹약의 중첩 수 <@ba.vup>+2\n<쓰러질 시> 활성화된 [불굴] 맹약의 중첩 수 <@ba.vup>+4","desc":"<배치 시> 활성화된 [카시미어] 맹약의 중첩 수 +2\n<쓰러질 시> 활성화된 [불굴] 맹약의 중첩 수 +4","eventTypeDesc":"지속 중첩","_h":"h18tmz"},"garrison_76_a":{"descRaw":"<획득 시> '변형 구조체' 1개 획득","desc":"<획득 시> '변형 구조체' 1개 획득","eventTypeDesc":"정비 능력","_h":"iiiix4"},"garrison_76_b":{"descRaw":"<획득 시> '변형 구조체' 2개 획득","desc":"<획득 시> '변형 구조체' 2개 획득","eventTypeDesc":"정비 능력","_h":"nznzx4"},"garrison_77_a":{"descRaw":"<전투 중> 적 2명을 처치할 때마다 활성화된 [기습] 맹약의 중첩 수 <@ba.vup>+1","desc":"<전투 중> 적 2명을 처치할 때마다 활성화된 [기습] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"hib1mz"},"garrison_77_b":{"descRaw":"<전투 중> 적 2명을 처치할 때마다 활성화된 [기습] 맹약의 중첩 수 <@ba.vup>+2","desc":"<전투 중> 적 2명을 처치할 때마다 활성화된 [기습] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"pzj6mz"},"garrison_79_a":{"descRaw":"<휴식 기간 종료 시> 자신과 전방 1칸 오퍼레이터의 활성화된 맹약 중첩 수 <@ba.vup>+4","desc":"<휴식 기간 종료 시> 자신과 전방 1칸 오퍼레이터의 활성화된 맹약 중첩 수 +4","eventTypeDesc":"지속 중첩","_h":"lawbmz"},"garrison_79_b":{"descRaw":"<휴식 기간 종료 시> 자신과 전방 1칸 오퍼레이터의 활성화된 맹약 중첩 수 <@ba.vup>+8","desc":"<휴식 기간 종료 시> 자신과 전방 1칸 오퍼레이터의 활성화된 맹약 중첩 수 +8","eventTypeDesc":"지속 중첩","_h":"oa4fmz"},"garrison_80_a":{"descRaw":"<휴식 기간 진입 시> 자신의 활성화된 맹약 중첩 수 <@ba.vup>+2","desc":"<휴식 기간 진입 시> 자신의 활성화된 맹약 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"ndjomz"},"garrison_80_b":{"descRaw":"<휴식 기간 진입 시> 자신의 활성화된 맹약 중첩 수 <@ba.vup>+4","desc":"<휴식 기간 진입 시> 자신의 활성화된 맹약 중첩 수 +4","eventTypeDesc":"지속 중첩","_h":"dz5qmz"},"garrison_81_a":{"descRaw":"<휴식 기간 종료 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 <@ba.vup>+2, 정비 구역에 있어도 효과 적용","desc":"<휴식 기간 종료 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 +2, 정비 구역에 있어도 효과 적용","eventTypeDesc":"지속 중첩","_h":"3ebvmz"},"garrison_81_b":{"descRaw":"<휴식 기간 종료 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 <@ba.vup>+4, 정비 구역에 있어도 효과 적용","desc":"<휴식 기간 종료 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 +4, 정비 구역에 있어도 효과 적용","eventTypeDesc":"지속 중첩","_h":"g0ytmz"},"garrison_82_a":{"descRaw":"<판매 시> '휴식 기간 종료 시' 특질을 보유한 오퍼레이터 1명의 특질 발동 (배치 위치가 위쪽과 오른쪽에 가까운 오퍼레이터 우선 발동)","desc":"<판매 시> '휴식 기간 종료 시' 특질을 보유한 오퍼레이터 1명의 특질 발동 (배치 위치가 위쪽과 오른쪽에 가까운 오퍼레이터 우선 발동)","eventTypeDesc":"특이화","_h":"6z6z6k"},"garrison_82_b":{"descRaw":"<판매 시> '휴식 기간 종료 시' 특질을 보유한 오퍼레이터 1명의 특질 발동 (배치 위치가 위쪽과 오른쪽에 가까운 오퍼레이터 우선 발동)","desc":"<판매 시> '휴식 기간 종료 시' 특질을 보유한 오퍼레이터 1명의 특질 발동 (배치 위치가 위쪽과 오른쪽에 가까운 오퍼레이터 우선 발동)","eventTypeDesc":"특이화","_h":"6z6z6k"},"garrison_84_a":{"descRaw":"[에기르] 맹약이 10회 중첩할 때마다 초당 HP 50 회복, SP 자연 회복 속도 +0.15/초","desc":"[에기르] 맹약이 10회 중첩할 때마다 초당 HP 50 회복, SP 자연 회복 속도 +0.15/초","eventTypeDesc":"작전 능력","_h":"v5v53p"},"garrison_84_b":{"descRaw":"[에기르] 맹약이 10회 중첩할 때마다 초당 HP 100 회복, SP 자연 회복 속도 +0.3/초","desc":"[에기르] 맹약이 10회 중첩할 때마다 초당 HP 100 회복, SP 자연 회복 속도 +0.3/초","eventTypeDesc":"작전 능력","_h":"kqkq3p"},"garrison_86_a":{"descRaw":"전방 1칸의 오퍼레이터가 '휴식 기간 진입 시' 특질을 보유하고 있을 경우, 자신의 특질도 상대와 동일해짐","desc":"전방 1칸의 오퍼레이터가 '휴식 기간 진입 시' 특질을 보유하고 있을 경우, 자신의 특질도 상대와 동일해짐","eventTypeDesc":"특이화","_h":"45456k"},"garrison_86_b":{"descRaw":"전방 1칸의 오퍼레이터가 '휴식 기간 진입 시' 특질을 보유하고 있을 경우, 자신의 특질도 상대와 동일해짐","desc":"전방 1칸의 오퍼레이터가 '휴식 기간 진입 시' 특질을 보유하고 있을 경우, 자신의 특질도 상대와 동일해짐","eventTypeDesc":"특이화","_h":"45456k"},"garrison_90_a":{"descRaw":"<전투 중> 스킬 발동 시 같은 행에 있는 오퍼레이터 1명당 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 <@ba.vup>+1 (전투당 최대 10회 중첩)","desc":"<전투 중> 스킬 발동 시 같은 행에 있는 오퍼레이터 1명당 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 +1 (전투당 최대 10회 중첩)","eventTypeDesc":"지속 중첩","_h":"qkqdmz"},"garrison_90_b":{"descRaw":"<전투 중> 스킬 발동 시 같은 행에 있는 오퍼레이터 1명당 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 <@ba.vup>+2 (전투당 최대 20회 중첩)","desc":"<전투 중> 스킬 발동 시 같은 행에 있는 오퍼레이터 1명당 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 +2 (전투당 최대 20회 중첩)","eventTypeDesc":"지속 중첩","_h":"g6j9mz"},"garrison_91_a":{"descRaw":"<획득 시> 랜덤으로 락락의 커스텀 장비 1개 획득","desc":"<획득 시> 랜덤으로 락락의 커스텀 장비 1개 획득","eventTypeDesc":"정비 능력","_h":"xoxox4"},"garrison_91_b":{"descRaw":"<획득 시> 랜덤으로 락락의 커스텀 장비 2개 획득","desc":"<획득 시> 랜덤으로 락락의 커스텀 장비 2개 획득","eventTypeDesc":"정비 능력","_h":"p7p7x4"},"garrison_92_a":{"descRaw":"<획득 시> '쉐라그 만년빙' 1개 획득","desc":"<획득 시> '쉐라그 만년빙' 1개 획득","eventTypeDesc":"정비 능력","_h":"pipix4"},"garrison_92_b":{"descRaw":"<획득 시> '쉐라그 만년빙' 2개 획득","desc":"<획득 시> '쉐라그 만년빙' 2개 획득","eventTypeDesc":"정비 능력","_h":"rxrxx4"},"garrison_93_a":{"descRaw":"동명 오퍼레이터 2명만으로도 정예화 가능","desc":"동명 오퍼레이터 2명만으로도 정예화 가능","eventTypeDesc":"작전 능력","_h":"sdsd3p"},"garrison_93_b":{"descRaw":"동명 오퍼레이터 2명만으로도 정예화 가능","desc":"동명 오퍼레이터 2명만으로도 정예화 가능","eventTypeDesc":"작전 능력","_h":"sdsd3p"},"garrison_94_a":{"descRaw":"<휴식 기간 진입 시> '맹약코인' 또는 '사르곤 농차' 1개 획득, 낮은 확률로 '사막 나침반' 획득","desc":"<휴식 기간 진입 시> '맹약코인' 또는 '사르곤 농차' 1개 획득, 낮은 확률로 '사막 나침반' 획득","eventTypeDesc":"정비 능력","_h":"i2i2x4"},"garrison_94_b":{"descRaw":"<휴식 기간 진입 시> '맹약코인' 또는 '사르곤 농차' 2개 획득, 일정 확률로 '사막 나침반' 획득","desc":"<휴식 기간 진입 시> '맹약코인' 또는 '사르곤 농차' 2개 획득, 일정 확률로 '사막 나침반' 획득","eventTypeDesc":"정비 능력","_h":"0g0gx4"},"garrison_95_a":{"descRaw":"<전투 중> 스킬 발동 시 자신의 활성화된 맹약 중첩 수 <@ba.vup>+1 (전투당 최대 7회 중첩)","desc":"<전투 중> 스킬 발동 시 자신의 활성화된 맹약 중첩 수 +1 (전투당 최대 7회 중첩)","eventTypeDesc":"지속 중첩","_h":"7co3mz"},"garrison_95_b":{"descRaw":"<전투 중> 스킬 발동 시 자신이 속해있고, 활성화된 맹약의 중첩 수 <@ba.vup>+2","desc":"<전투 중> 스킬 발동 시 자신이 속해있고, 활성화된 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"336ymz"},"garrison_96_a":{"descRaw":"<전투 중> 스킬 발동 시 활성화된 [정밀] 맹약의 중첩 수 <@ba.vup>+1 (전투당 최대 10회 중첩)","desc":"<전투 중> 스킬 발동 시 활성화된 [정밀] 맹약의 중첩 수 +1 (전투당 최대 10회 중첩)","eventTypeDesc":"지속 중첩","_h":"izl2mz"},"garrison_96_b":{"descRaw":"<전투 중> 스킬 발동 시 활성화된 [정밀] 맹약의 중첩 수 <@ba.vup>+2","desc":"<전투 중> 스킬 발동 시 활성화된 [정밀] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"t6zjmz"},"garrison_98_a":{"descRaw":"<휴식 기간 종료 시> 다음 휴식 기간에 자금 <@ba.vup>1 추가 획득 ([염국]/[투자자] 활성화 시 정비 구역에 있어도 특질 효과 적용)","desc":"<휴식 기간 종료 시> 다음 휴식 기간에 자금 1 추가 획득 ([염국]/[투자자] 활성화 시 정비 구역에 있어도 특질 효과 적용)","eventTypeDesc":"정비 능력","_h":"8iudx4"},"garrison_98_b":{"descRaw":"<휴식 기간 종료 시> 다음 휴식 기간에 자금 <@ba.vup>2 추가 획득 ([염국]/[투자자] 활성화 시 정비 구역에 있어도 특질 효과 적용)","desc":"<휴식 기간 종료 시> 다음 휴식 기간에 자금 2 추가 획득 ([염국]/[투자자] 활성화 시 정비 구역에 있어도 특질 효과 적용)","eventTypeDesc":"정비 능력","_h":"rvtqx4"},"garrison_99_a":{"descRaw":"전방 1칸 오퍼레이터가 '휴식 기간 종료 시' 특질인 경우, 자신의 특질도 상대와 동일해짐","desc":"전방 1칸 오퍼레이터가 '휴식 기간 종료 시' 특질인 경우, 자신의 특질도 상대와 동일해짐","eventTypeDesc":"특이화","_h":"p3p36k"},"garrison_99_b":{"descRaw":"전방 1칸 오퍼레이터가 '휴식 기간 종료 시' 특질인 경우, 자신의 특질도 상대와 동일해짐","desc":"전방 1칸 오퍼레이터가 '휴식 기간 종료 시' 특질인 경우, 자신의 특질도 상대와 동일해짐","eventTypeDesc":"특이화","_h":"p3p36k"},"garrison_100_a":{"descRaw":"[사르곤]/[신속]/[정밀] 맹약이 3회 중첩할 때마다 공격력 <@ba.vup>+2%","desc":"[사르곤]/[신속]/[정밀] 맹약이 3회 중첩할 때마다 공격력 +2%","eventTypeDesc":"작전 능력","_h":"gfik3p"},"garrison_100_b":{"descRaw":"[사르곤]/[신속]/[정밀] 맹약이 3회 중첩할 때마다 공격력 <@ba.vup>+4%","desc":"[사르곤]/[신속]/[정밀] 맹약이 3회 중첩할 때마다 공격력 +4%","eventTypeDesc":"작전 능력","_h":"w13q3p"},"garrison_101_a":{"descRaw":"[염국]/[기습] 맹약이 3회 중첩할 때마다 속박 및 정지 상태의 적을 공격 시 입히는 대미지 +<@ba.vup>1%","desc":"[염국]/[기습] 맹약이 3회 중첩할 때마다 속박 및 정지 상태의 적을 공격 시 입히는 대미지 +1%","eventTypeDesc":"작전 능력","_h":"zfuw3p"},"garrison_101_b":{"descRaw":"[염국]/[기습] 맹약이 3회 중첩할 때마다 속박 및 정지 상태의 적을 공격 시 입히는 대미지 +<@ba.vup>2%","desc":"[염국]/[기습] 맹약이 3회 중첩할 때마다 속박 및 정지 상태의 적을 공격 시 입히는 대미지 +2%","eventTypeDesc":"작전 능력","_h":"nmn73p"},"garrison_102_a":{"descRaw":"<휴식 기간 종료 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 <@ba.vup>+1, 정비 구역에 있어도 효과 적용","desc":"<휴식 기간 종료 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 +1, 정비 구역에 있어도 효과 적용","eventTypeDesc":"지속 중첩","_h":"39k2mz"},"garrison_102_b":{"descRaw":"<휴식 기간 종료 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 <@ba.vup>+2, 정비 구역에 있어도 효과 적용","desc":"<휴식 기간 종료 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 +2, 정비 구역에 있어도 효과 적용","eventTypeDesc":"지속 중첩","_h":"3ebvmz"},"garrison_104_a":{"descRaw":"<휴식 기간 종료 시> 자신의 활성화된 맹약 중첩 수 <@ba.vup>+5","desc":"<휴식 기간 종료 시> 자신의 활성화된 맹약 중첩 수 +5","eventTypeDesc":"지속 중첩","_h":"2otrmz"},"garrison_104_b":{"descRaw":"<휴식 기간 종료 시> 자신의 활성화된 맹약 중첩 수 <@ba.vup>+10","desc":"<휴식 기간 종료 시> 자신의 활성화된 맹약 중첩 수 +10","eventTypeDesc":"지속 중첩","_h":"ae95mz"},"garrison_105_a":{"descRaw":"<획득 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 <@ba.vup>+3","desc":"<획득 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 +3","eventTypeDesc":"1회 중첩","_h":"berpjf"},"garrison_105_b":{"descRaw":"<획득 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 <@ba.vup>+6","desc":"<획득 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 +6","eventTypeDesc":"1회 중첩","_h":"lvaujf"},"garrison_106_a":{"descRaw":"<배치 시> 자신의 활성화된 맹약 중첩 수 <@ba.vup>+4 (전투당 최대 12회 중첩)","desc":"<배치 시> 자신의 활성화된 맹약 중첩 수 +4 (전투당 최대 12회 중첩)","eventTypeDesc":"지속 중첩","_h":"jxb6mz"},"garrison_106_b":{"descRaw":"<배치 시> 자신의 활성화된 맹약 중첩 수 <@ba.vup>+8 (전투당 최대 24회 중첩)","desc":"<배치 시> 자신의 활성화된 맹약 중첩 수 +8 (전투당 최대 24회 중첩)","eventTypeDesc":"지속 중첩","_h":"m4z3mz"},"garrison_107_a":{"descRaw":"<배치 시> 활성화된 [기습] 맹약의 중첩 수 <@ba.vup>+8 (전투당 최대 50회 중첩)","desc":"<배치 시> 활성화된 [기습] 맹약의 중첩 수 +8 (전투당 최대 50회 중첩)","eventTypeDesc":"지속 중첩","_h":"tu3lmz"},"garrison_107_b":{"descRaw":"<배치 시> 활성화된 [기습] 맹약의 중첩 수 <@ba.vup>+16 (전투당 최대 100회 중첩)","desc":"<배치 시> 활성화된 [기습] 맹약의 중첩 수 +16 (전투당 최대 100회 중첩)","eventTypeDesc":"지속 중첩","_h":"xjv8mz"},"garrison_108_a":{"descRaw":"<배치 시> 활성화된 [카시미어]/[정밀] 맹약의 중첩 수 <@ba.vup>+4 (전투당 최대 24회 중첩)","desc":"<배치 시> 활성화된 [카시미어]/[정밀] 맹약의 중첩 수 +4 (전투당 최대 24회 중첩)","eventTypeDesc":"지속 중첩","_h":"vt5umz"},"garrison_108_b":{"descRaw":"<배치 시> 활성화된 [카시미어]/[정밀] 맹약의 중첩 수 <@ba.vup>+8 (전투당 최대 48회 중첩)","desc":"<배치 시> 활성화된 [카시미어]/[정밀] 맹약의 중첩 수 +8 (전투당 최대 48회 중첩)","eventTypeDesc":"지속 중첩","_h":"xne8mz"},"garrison_111_a":{"descRaw":"<획득 시> 자신이 속한 맹약의 중첩 수 <@ba.vup>+5 (맹약 활성화 불필요)","desc":"<획득 시> 자신이 속한 맹약의 중첩 수 +5 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"cb5cjf"},"garrison_111_b":{"descRaw":"<획득 시> 자신이 속한 맹약의 중첩 수 <@ba.vup>+10 (맹약 활성화 불필요)","desc":"<획득 시> 자신이 속한 맹약의 중첩 수 +10 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"ulj2jf"},"garrison_113_a":{"descRaw":"<획득 시> 1회 무료 갱신 획득","desc":"<획득 시> 1회 무료 갱신 획득","eventTypeDesc":"정비 능력","_h":"dkdkx4"},"garrison_113_b":{"descRaw":"<획득 시> 2회 무료 갱신 획득","desc":"<획득 시> 2회 무료 갱신 획득","eventTypeDesc":"정비 능력","_h":"rfrfx4"},"garrison_114_a":{"descRaw":"<휴식 기간 진입 시> 1회 무료 갱신 획득","desc":"<휴식 기간 진입 시> 1회 무료 갱신 획득","eventTypeDesc":"정비 능력","_h":"0a0ax4"},"garrison_114_b":{"descRaw":"<휴식 기간 진입 시> 2회 무료 갱신 획득","desc":"<휴식 기간 진입 시> 2회 무료 갱신 획득","eventTypeDesc":"정비 능력","_h":"gpgpx4"},"garrison_115_a":{"descRaw":"[카시미어] 맹약이 5회 중첩할 때마다 해당 오퍼레이터 배치 후 100초간 <@ba.vup>기본 공격력 +10, <@ba.vup>기본 HP +50","desc":"[카시미어] 맹약이 5회 중첩할 때마다 해당 오퍼레이터 배치 후 100초간 기본 공격력 +10, 기본 HP +50","eventTypeDesc":"작전 능력","_h":"3h853p"},"garrison_115_b":{"descRaw":"[카시미어] 맹약이 5회 중첩할 때마다 해당 오퍼레이터 배치 후 100초간 <@ba.vup>기본 공격력 +20, <@ba.vup>기본 HP +100","desc":"[카시미어] 맹약이 5회 중첩할 때마다 해당 오퍼레이터 배치 후 100초간 기본 공격력 +20, 기본 HP +100","eventTypeDesc":"작전 능력","_h":"886o3p"},"garrison_116_a":{"descRaw":"<판매 시> 무료로 <@ba.vup>I티어 오퍼레이터 1명 특별 구매 가능\n해당 오포레이터가 정예화 달성 시 상기 특별 구매가 <@ba.vup>V티어 오퍼레이터 구매로 변경","desc":"<판매 시> 무료로 I티어 오퍼레이터 1명 특별 구매 가능\n해당 오포레이터가 정예화 달성 시 상기 특별 구매가 V티어 오퍼레이터 구매로 변경","eventTypeDesc":"정비 능력","_h":"w1pfx4"},"garrison_116_b":{"descRaw":"<판매 시> 무료로 <@ba.vup>V티어 오퍼레이터 1명 특별 구매 가능","desc":"<판매 시> 무료로 V티어 오퍼레이터 1명 특별 구매 가능","eventTypeDesc":"정비 능력","_h":"05twx4"},"garrison_117_b":{"descRaw":"적 처치 시 활성화된 [시라쿠사] 맹약의 중첩 수 <@ba.vup>+2","desc":"적 처치 시 활성화된 [시라쿠사] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"eaymmz"},"garrison_118_a":{"descRaw":"<전투 중> 적 처치 시 활성화된 [시라쿠사] 맹약의 중첩 수 <@ba.vup>+2\n<@ba.rem>라플란드 더 데카덴차를 정예화 오퍼레이터로 승진 후 모든 [시라쿠사] 오퍼레이터가 해당 효과 획득","desc":"<전투 중> 적 처치 시 활성화된 [시라쿠사] 맹약의 중첩 수 +2\n라플란드 더 데카덴차를 정예화 오퍼레이터로 승진 후 모든 [시라쿠사] 오퍼레이터가 해당 효과 획득","eventTypeDesc":"지속 중첩","_h":"qp1imz"},"garrison_118_b":{"descRaw":"<전투 시작 시> <@ba.vup>모든 [시라쿠사] 오퍼레이터가 '적 처치 시 활성화된 [시라쿠사] 맹약의 중첩 수 <@ba.vup>+2' 특질 획득","desc":"<전투 시작 시> 모든 [시라쿠사] 오퍼레이터가 '적 처치 시 활성화된 [시라쿠사] 맹약의 중첩 수 +2' 특질 획득","eventTypeDesc":"지속 중첩","_h":"1ryvmz"},"garrison_119_a":{"descRaw":"<휴식 기간 종료 시> 휴식 기간에 획득한 오퍼레이터 1명당 활성화된 [염국]/[아케인] 맹약의 중첩 수 <@ba.vup>+2","desc":"<휴식 기간 종료 시> 휴식 기간에 획득한 오퍼레이터 1명당 활성화된 [염국]/[아케인] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"9sm5mz"},"garrison_119_b":{"descRaw":"<휴식 기간 종료 시> 휴식 기간에 획득한 오퍼레이터 1명당 활성화된 [염국]/[아케인] 맹약의 중첩 수 <@ba.vup>+4","desc":"<휴식 기간 종료 시> 휴식 기간에 획득한 오퍼레이터 1명당 활성화된 [염국]/[아케인] 맹약의 중첩 수 +4","eventTypeDesc":"지속 중첩","_h":"nigbmz"},"garrison_120_a":{"descRaw":"<판매 시> 무료 갱신 1회 획득","desc":"<판매 시> 무료 갱신 1회 획득","eventTypeDesc":"정비 능력","_h":"p6p6x4"},"garrison_120_b":{"descRaw":"<판매 시> 무료 갱신 2회 획득","desc":"<판매 시> 무료 갱신 2회 획득","eventTypeDesc":"정비 능력","_h":"1l1lx4"},"garrison_121_a":{"descRaw":"<휴식 기간 종료 시> 이번 라운드에서 자금을 <@ba.vup>3 소모할 때마다 활성화된 [기민]/[아케인] 맹약의 중첩 수 <@ba.vup>+2","desc":"<휴식 기간 종료 시> 이번 라운드에서 자금을 3 소모할 때마다 활성화된 [기민]/[아케인] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"11a5mz"},"garrison_121_b":{"descRaw":"<휴식 기간 종료 시> 이번 라운드에서 자금을 <@ba.vup>3 소모할 때마다 활성화된 [기민]/[아케인] 맹약의 중첩 수 <@ba.vup>+4","desc":"<휴식 기간 종료 시> 이번 라운드에서 자금을 3 소모할 때마다 활성화된 [기민]/[아케인] 맹약의 중첩 수 +4","eventTypeDesc":"지속 중첩","_h":"fv4bmz"},"garrison_122_a":{"descRaw":"<휴식 기간 종료 시> 이번 라운드에서 1회 갱신할 때마다 활성화된 [시라쿠사]/[아케인] 맹약의 중첩 수 <@ba.vup>+2 (최대 6회 중첩)","desc":"<휴식 기간 종료 시> 이번 라운드에서 1회 갱신할 때마다 활성화된 [시라쿠사]/[아케인] 맹약의 중첩 수 +2 (최대 6회 중첩)","eventTypeDesc":"지속 중첩","_h":"2gvpmz"},"garrison_122_b":{"descRaw":"<휴식 기간 종료 시> 이번 라운드에서 1회 갱신할 때마다 활성화된 [시라쿠사]/[아케인] 맹약의 중첩 수 <@ba.vup>+4 (최대 12회 중첩)","desc":"<휴식 기간 종료 시> 이번 라운드에서 1회 갱신할 때마다 활성화된 [시라쿠사]/[아케인] 맹약의 중첩 수 +4 (최대 12회 중첩)","eventTypeDesc":"지속 중첩","_h":"lqxrmz"},"garrison_123_a":{"descRaw":"<갱신 시> 이번 라운드에서 첫 수동 갱신 시 활성화된 [시라쿠사] 맹약의 중첩 수 <@ba.vup>+4, 정비 구역에 있어도 효과 적용","desc":"<갱신 시> 이번 라운드에서 첫 수동 갱신 시 활성화된 [시라쿠사] 맹약의 중첩 수 +4, 정비 구역에 있어도 효과 적용","eventTypeDesc":"지속 중첩","_h":"i657mz"},"garrison_123_b":{"descRaw":"<갱신 시> 이번 라운드에서 첫 수동 갱신 시 활성화된 [시라쿠사] 맹약의 중첩 수 <@ba.vup>+8, 정비 구역에 있어도 효과 적용","desc":"<갱신 시> 이번 라운드에서 첫 수동 갱신 시 활성화된 [시라쿠사] 맹약의 중첩 수 +8, 정비 구역에 있어도 효과 적용","eventTypeDesc":"지속 중첩","_h":"2a1bmz"},"garrison_125_a":{"descRaw":"<전투 중> 범위 내 적 혹은 오퍼레이터가 <@ba.vup>수면 또는 <@ba.vup>기절 상태가 될 경우, 활성화된 [사르곤]/[정밀] 맹약의 중첩 수 <@ba.vup>+1 (전투당 최대 24회 중첩)","desc":"<전투 중> 범위 내 적 혹은 오퍼레이터가 수면 또는 기절 상태가 될 경우, 활성화된 [사르곤]/[정밀] 맹약의 중첩 수 +1 (전투당 최대 24회 중첩)","eventTypeDesc":"지속 중첩","_h":"041rmz"},"garrison_125_b":{"descRaw":"<전투 중> 범위 내 적 혹은 오퍼레이터가 <@ba.vup>수면 또는 <@ba.vup>기절 상태가 될 경우, 활성화된 [사르곤]/[정밀] 맹약의 중첩 수 <@ba.vup>+2 (전투당 최대 48회 중첩)","desc":"<전투 중> 범위 내 적 혹은 오퍼레이터가 수면 또는 기절 상태가 될 경우, 활성화된 [사르곤]/[정밀] 맹약의 중첩 수 +2 (전투당 최대 48회 중첩)","eventTypeDesc":"지속 중첩","_h":"hzcmmz"},"garrison_126_a":{"descRaw":"<전투 시작 시> 전방 1칸의 [쉐라그] 오퍼레이터가 '범위 내 적 1명이 빙결될 때마다 60% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 <@ba.vup>+1' 특질 획득","desc":"<전투 시작 시> 전방 1칸의 [쉐라그] 오퍼레이터가 '범위 내 적 1명이 빙결될 때마다 60% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 +1' 특질 획득","eventTypeDesc":"지속 중첩","_h":"w4shmz"},"garrison_126_b":{"descRaw":"<전투 시작 시> 전방 1칸의 [쉐라그] 오퍼레이터가 '범위 내 적 1명이 빙결될 때마다 60% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 <@ba.vup>+2' 특질 획득","desc":"<전투 시작 시> 전방 1칸의 [쉐라그] 오퍼레이터가 '범위 내 적 1명이 빙결될 때마다 60% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 +2' 특질 획득","eventTypeDesc":"지속 중첩","_h":"dlvemz"},"garrison_127_a":{"descRaw":"<휴식 기간 진입 시> 홀수 라운드의 경우 랜덤 장비 1개 획득","desc":"<휴식 기간 진입 시> 홀수 라운드의 경우 랜덤 장비 1개 획득","eventTypeDesc":"정비 능력","_h":"ybybx4"},"garrison_127_b":{"descRaw":"<휴식 기간 진입 시> 홀수 라운드의 경우 랜덤 장비 2개 획득","desc":"<휴식 기간 진입 시> 홀수 라운드의 경우 랜덤 장비 2개 획득","eventTypeDesc":"정비 능력","_h":"fwfwx4"},"garrison_128_a":{"descRaw":"<전투 중> 스킬 발동 시 활성화된 [사르곤] 맹약의 중첩 수 <@ba.vup>+9","desc":"<전투 중> 스킬 발동 시 활성화된 [사르곤] 맹약의 중첩 수 +9","eventTypeDesc":"지속 중첩","_h":"t2ulmz"},"garrison_128_b":{"descRaw":"<전투 중> 스킬 발동 시 활성화된 [사르곤] 맹약의 중첩 수 <@ba.vup>+18","desc":"<전투 중> 스킬 발동 시 활성화된 [사르곤] 맹약의 중첩 수 +18","eventTypeDesc":"지속 중첩","_h":"c4k7mz"},"garrison_130_a":{"descRaw":"<획득 시> 자신이 속한 맹약의 중첩 수 <@ba.vup>+4 (맹약 활성화 불필요)","desc":"<획득 시> 자신이 속한 맹약의 중첩 수 +4 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"xmlzjf"},"garrison_130_b":{"descRaw":"<획득 시> 자신이 속한 맹약의 중첩 수 <@ba.vup>+8 (맹약 활성화 불필요)","desc":"<획득 시> 자신이 속한 맹약의 중첩 수 +8 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"racbjf"},"garrison_131_a":{"descRaw":"<전투 중> 적 혹은 오퍼레이터가 처음으로 쓰러질 경우, 활성화된 [에기르]/[아케인] 맹약의 중첩 수 <@ba.vup>+3","desc":"<전투 중> 적 혹은 오퍼레이터가 처음으로 쓰러질 경우, 활성화된 [에기르]/[아케인] 맹약의 중첩 수 +3","eventTypeDesc":"지속 중첩","_h":"8pjimz"},"garrison_131_b":{"descRaw":"<전투 중> 적 혹은 오퍼레이터가 처음으로 쓰러질 경우, 활성화된 [에기르]/[아케인] 맹약의 중첩 수 <@ba.vup>+6","desc":"<전투 중> 적 혹은 오퍼레이터가 처음으로 쓰러질 경우, 활성화된 [에기르]/[아케인] 맹약의 중첩 수 +6","eventTypeDesc":"지속 중첩","_h":"6w0dmz"},"garrison_132_a":{"descRaw":"<판매 시> 무료 갱신 2회 획득","desc":"<판매 시> 무료 갱신 2회 획득","eventTypeDesc":"정비 능력","_h":"1l1lx4"},"garrison_132_b":{"descRaw":"<판매 시> 무료 갱신 4회 획득","desc":"<판매 시> 무료 갱신 4회 획득","eventTypeDesc":"정비 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처치 시 활성화된 [정밀]/[라테라노] 맹약의 중첩 수 +6","eventTypeDesc":"지속 중첩","_h":"q37imz"},"garrison_140_a":{"descRaw":"<전투 중> 스킬 발동 시 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 <@ba.vup>+3","desc":"<전투 중> 스킬 발동 시 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 +3","eventTypeDesc":"지속 중첩","_h":"9u65mz"},"garrison_140_b":{"descRaw":"<전투 중> 스킬 발동 시 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 <@ba.vup>+6","desc":"<전투 중> 스킬 발동 시 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 +6","eventTypeDesc":"지속 중첩","_h":"kbpamz"},"garrison_141_a":{"descRaw":"<휴식 기간 진입 시> <휴식 기간 종료 시> 활성화된 [예견] 맹약 중첩 수 <@ba.vup>+4","desc":"<휴식 기간 진입 시> <휴식 기간 종료 시> 활성화된 [예견] 맹약 중첩 수 +4","eventTypeDesc":"지속 중첩","_h":"yrzemz"},"garrison_141_b":{"descRaw":"<휴식 기간 진입 시> <휴식 기간 종료 시> 활성화된 [예견] 맹약 중첩 수 <@ba.vup>+8","desc":"<휴식 기간 진입 시> <휴식 기간 종료 시> 활성화된 [예견] 맹약 중첩 수 +8","eventTypeDesc":"지속 중첩","_h":"unnqmz"},"garrison_142_a":{"descRaw":"<휴식 기간 종료 시> 활성화된 [예견] 맹약의 중첩 수 <@ba.vup>+4","desc":"<휴식 기간 종료 시> 활성화된 [예견] 맹약의 중첩 수 +4","eventTypeDesc":"지속 중첩","_h":"y5msmz"},"garrison_142_b":{"descRaw":"<휴식 기간 종료 시> 활성화된 [예견] 맹약의 중첩 수 <@ba.vup>+8","desc":"<휴식 기간 종료 시> 활성화된 [예견] 맹약의 중첩 수 +8","eventTypeDesc":"지속 중첩","_h":"gxb4mz"},"garrison_143_a":{"descRaw":"<배치 시> 활성회된 [카시미어] 맹약의 중첩 수 <@ba.vup>+1","desc":"<배치 시> 활성회된 [카시미어] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"awnjmz"},"garrison_143_b":{"descRaw":"<배치 시> 활성회된 [카시미어] 맹약의 중첩 수 <@ba.vup>+2","desc":"<배치 시> 활성회된 [카시미어] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"rbcimz"},"garrison_144_a":{"descRaw":"[카시미어] 맹약이 3회 중첩할 때마다 재배치 시간 <@ba.vup>-1.5%, 공격 속도 <@ba.vup>+0.5","desc":"[카시미어] 맹약이 3회 중첩할 때마다 재배치 시간 -1.5%, 공격 속도 +0.5","eventTypeDesc":"작전 능력","_h":"0mkc3p"},"garrison_144_b":{"descRaw":"[카시미어] 맹약이 3회 중첩할 때마다 재배치 시간 <@ba.vup>-3%, 공격 속도 <@ba.vup>+1","desc":"[카시미어] 맹약이 3회 중첩할 때마다 재배치 시간 -3%, 공격 속도 +1","eventTypeDesc":"작전 능력","_h":"c8p83p"},"garrison_145_a":{"descRaw":"<전투 시작 시> <@ba.vup>자신과 <@ba.vup>전방 1칸의 오퍼레이터가 '[카시미어] 맹약이 3회 중첩할 때마다 재배치 시간 <@ba.vup>-1.5%, 공격 속도 <@ba.vup>+0.5' 특질 획득","desc":"<전투 시작 시> 자신과 전방 1칸의 오퍼레이터가 '[카시미어] 맹약이 3회 중첩할 때마다 재배치 시간 -1.5%, 공격 속도 +0.5' 특질 획득","eventTypeDesc":"지속 중첩","_h":"elefmz"},"garrison_145_b":{"descRaw":"<전투 시작 시> <@ba.vup>자신과 <@ba.vup>전방 1칸의 오퍼레이터가 '[카시미어] 맹약이 3회 중첩할 때마다 재배치 시간 <@ba.vup>-3%, 공격 속도 <@ba.vup>+1' 특질 획득","desc":"<전투 시작 시> 자신과 전방 1칸의 오퍼레이터가 '[카시미어] 맹약이 3회 중첩할 때마다 재배치 시간 -3%, 공격 속도 +1' 특질 획득","eventTypeDesc":"지속 중첩","_h":"xog8mz"},"garrison_147_a":{"descRaw":"<휴식 기간 종료 시> 이번 라운드에서 1회 갱신할 때마다 활성화된 [시라쿠사] 맹약의 중첩 수 <@ba.vup>+4 (라운드당 최대 12회 중첩)","desc":"<휴식 기간 종료 시> 이번 라운드에서 1회 갱신할 때마다 활성화된 [시라쿠사] 맹약의 중첩 수 +4 (라운드당 최대 12회 중첩)","eventTypeDesc":"지속 중첩","_h":"mlkgmz"},"garrison_147_b":{"descRaw":"<휴식 기간 종료 시> 이번 라운드에서 1회 갱신할 때마다 활성화된 [시라쿠사] 맹약의 중첩 수 <@ba.vup>+8 (라운드당 최대 24회 중첩)","desc":"<휴식 기간 종료 시> 이번 라운드에서 1회 갱신할 때마다 활성화된 [시라쿠사] 맹약의 중첩 수 +8 (라운드당 최대 24회 중첩)","eventTypeDesc":"지속 중첩","_h":"i4vhmz"},"garrison_148_a":{"descRaw":"<전투 시작 시> 같은 행 가장 오른쪽의 오퍼레이터가 '<배치 시> 활성화된 [카시미어]/[정밀] 맹약의 중첩 수 <@ba.vup>+4 (전투당 최대 24회 중첩)' 특질 획득","desc":"<전투 시작 시> 같은 행 가장 오른쪽의 오퍼레이터가 '<배치 시> 활성화된 [카시미어]/[정밀] 맹약의 중첩 수 +4 (전투당 최대 24회 중첩)' 특질 획득","eventTypeDesc":"지속 중첩","_h":"2v5umz"},"garrison_148_b":{"descRaw":"<전투 시작 시> 같은 행 가장 오른쪽의 오퍼레이터가 '<배치 시> 활성화된 [카시미어]/[정밀] 맹약의 중첩 수 <@ba.vup>+8 (전투당 최대 48회 중첩)' 특질 획득","desc":"<전투 시작 시> 같은 행 가장 오른쪽의 오퍼레이터가 '<배치 시> 활성화된 [카시미어]/[정밀] 맹약의 중첩 수 +8 (전투당 최대 48회 중첩)' 특질 획득","eventTypeDesc":"지속 중첩","_h":"xxm4mz"},"garrison_149_a":{"descRaw":"<획득 시> 와일드메인 혹은 애쉬락 1명 획득, 낮은 확률로 파투스 획득","desc":"<획득 시> 와일드메인 혹은 애쉬락 1명 획득, 낮은 확률로 파투스 획득","eventTypeDesc":"정비 능력","_h":"ololx4"},"garrison_149_b":{"descRaw":"<획득 시> 와일드메인 혹은 애쉬락 2명 획득, 낮은 확률로 파투스 획득","desc":"<획득 시> 와일드메인 혹은 애쉬락 2명 획득, 낮은 확률로 파투스 획득","eventTypeDesc":"정비 능력","_h":"6s6sx4"},"garrison_150_a":{"descRaw":"<휴식 기간 진입 시> 자신과 전방 1칸 오퍼레이터의 활성화된 맹약 중첩 수 <@ba.vup>+3","desc":"<휴식 기간 진입 시> 자신과 전방 1칸 오퍼레이터의 활성화된 맹약 중첩 수 +3","eventTypeDesc":"지속 중첩","_h":"fzxwmz"},"garrison_150_b":{"descRaw":"<휴식 기간 진입 시> 자신과 전방 1칸 오퍼레이터의 활성화된 맹약 중첩 수 <@ba.vup>+6","desc":"<휴식 기간 진입 시> 자신과 전방 1칸 오퍼레이터의 활성화된 맹약 중첩 수 +6","eventTypeDesc":"지속 중첩","_h":"kuuzmz"},"garrison_151_a":{"descRaw":"공격력, HP +<@ba.vup>20%, [투자자]/[신속] 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 <@ba.vup>+1%","desc":"공격력, HP +20%, [투자자]/[신속] 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 +1%","eventTypeDesc":"작전 능력","_h":"58pq3p"},"garrison_151_b":{"descRaw":"공격력, HP +<@ba.vup>40%, [투자자]/[신속] 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 <@ba.vup>+2%","desc":"공격력, HP +40%, [투자자]/[신속] 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 +2%","eventTypeDesc":"작전 능력","_h":"xver3p"},"garrison_152_a":{"descRaw":"<전투 중> 입히는 대미지가 약점 대미지로 변경(적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경), 첫 3회 적을 처치 시 활성화된 [시라쿠사] 중첩 수 <@ba.vup>+2, [기적] 맹약의 중첩 수 <@ba.vup>+1","desc":"<전투 중> 입히는 대미지가 약점 대미지로 변경(적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경), 첫 3회 적을 처치 시 활성화된 [시라쿠사] 중첩 수 +2, [기적] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"7qpqmz"},"garrison_152_b":{"descRaw":"<전투 중> 입히는 대미지가 약점 대미지로 변경(적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경), 첫 3회 적을 처치 시 활성화된 [시라쿠사] 중첩 수 <@ba.vup>+4, [기적] 맹약의 중첩 수 <@ba.vup>+2","desc":"<전투 중> 입히는 대미지가 약점 대미지로 변경(적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경), 첫 3회 적을 처치 시 활성화된 [시라쿠사] 중첩 수 +4, [기적] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"cz1tmz"},"garrison_153_a":{"descRaw":"<전투 중> 입히는 대미지가 약점 대미지로 변경(적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경), 첫 3회 적을 처치 시 활성화된 [시라쿠사] 중첩 수 <@ba.vup>+2, [기적] 맹약의 중첩 수 <@ba.vup>+1","desc":"<전투 중> 입히는 대미지가 약점 대미지로 변경(적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경), 첫 3회 적을 처치 시 활성화된 [시라쿠사] 중첩 수 +2, [기적] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"4zzrmz"},"garrison_153_b":{"descRaw":"<전투 중> 입히는 대미지가 약점 대미지로 변경(적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경), 첫 3회 적을 처치 시 활성화된 [시라쿠사] 중첩 수 <@ba.vup>+4, [기적] 맹약의 중첩 수 <@ba.vup>+2","desc":"<전투 중> 입히는 대미지가 약점 대미지로 변경(적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경), 첫 3회 적을 처치 시 활성화된 [시라쿠사] 중첩 수 +4, [기적] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"42i8mz"},"garrison_154_a":{"descRaw":"<휴식 기간 종료 시> 활성화된 [빅토리아] 맹약의 중첩 수 <@ba.vup>+1","desc":"<휴식 기간 종료 시> 활성화된 [빅토리아] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"k6almz"},"garrison_154_b":{"descRaw":"<휴식 기간 종료 시> 활성화된 [빅토리아] 맹약의 중첩 수 <@ba.vup>+2","desc":"<휴식 기간 종료 시> 활성화된 [빅토리아] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"1l7omz"},"garrison_155_a":{"descRaw":"<획득 시> 자신이 속한 맹약의 중첩 수 <@ba.vup>+8\n<배치 시> 자신의 활성화된 맹약 중첩 수 <@ba.vup>+8 (최대 24회 중첩)","desc":"<획득 시> 자신이 속한 맹약의 중첩 수 +8\n<배치 시> 자신의 활성화된 맹약 중첩 수 +8 (최대 24회 중첩)","eventTypeDesc":"지속 중첩","_h":"x1rbmz"},"garrison_155_b":{"descRaw":"<획득 시> 자신이 속한 맹약의 중첩 수 <@ba.vup>+16\n<배치 시> 자신의 활성화된 맹약 중첩 수 <@ba.vup>+16 (최대 48회 중첩)","desc":"<획득 시> 자신이 속한 맹약의 중첩 수 +16\n<배치 시> 자신의 활성화된 맹약 중첩 수 +16 (최대 48회 중첩)","eventTypeDesc":"지속 중첩","_h":"qfbjmz"},"garrison_156_a":{"descRaw":"<획득 시> [염국] 맹약의 중첩 수 <@ba.vup>+6, [기적] 맹약의 중첩 수 <@ba.vup>+3 (맹약 활성화 불필요)","desc":"<획득 시> [염국] 맹약의 중첩 수 +6, [기적] 맹약의 중첩 수 +3 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"rsr0jf"},"garrison_156_b":{"descRaw":"<획득 시> [염국] 맹약의 중첩 수 <@ba.vup>+12, [기적] 맹약의 중첩 수 <@ba.vup>+6 (맹약 활성화 불필요)","desc":"<획득 시> [염국] 맹약의 중첩 수 +12, [기적] 맹약의 중첩 수 +6 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"x2pejf"},"garrison_157_a":{"descRaw":"<획득 시> [염국] 맹약의 중첩 수 <@ba.vup>+6, [기적] 맹약의 중첩 수 <@ba.vup>+3 (맹약 활성화 불필요)","desc":"<획득 시> [염국] 맹약의 중첩 수 +6, [기적] 맹약의 중첩 수 +3 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"rsr0jf"},"garrison_157_b":{"descRaw":"<획득 시> [염국] 맹약의 중첩 수 <@ba.vup>+12, [기적] 맹약의 중첩 수 <@ba.vup>+6 (맹약 활성화 불필요)","desc":"<획득 시> [염국] 맹약의 중첩 수 +12, [기적] 맹약의 중첩 수 +6 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"x2pejf"},"garrison_158_a":{"descRaw":"<휴식 기간 종료 시> 활성화된 [불굴] 맹약의 중첩 수 <@ba.vup>+1","desc":"<휴식 기간 종료 시> 활성화된 [불굴] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"qye9mz"},"garrison_158_b":{"descRaw":"<휴식 기간 종료 시> 활성화된 [불굴] 맹약의 중첩 수 <@ba.vup>+2","desc":"<휴식 기간 종료 시> 활성화된 [불굴] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"8dbcmz"},"garrison_159_a":{"descRaw":"[카시미어] 맹약이 3회 중첩할 때마다 공격 속도 <@ba.vup>+0.5","desc":"[카시미어] 맹약이 3회 중첩할 때마다 공격 속도 +0.5","eventTypeDesc":"작전 능력","_h":"1ich3p"},"garrison_159_b":{"descRaw":"[카시미어] 맹약이 3회 중첩할 때마다 공격 속도 <@ba.vup>+1","desc":"[카시미어] 맹약이 3회 중첩할 때마다 공격 속도 +1","eventTypeDesc":"작전 능력","_h":"b4zb3p"},"garrison_160_a":{"descRaw":"<전투 시작 시> <@ba.vup>자신과 <@ba.vup>전방 1칸의 오퍼레이터가 '[카시미어] 맹약이 3회 중첩할 때마다 공격 속도 <@ba.vup>+0.5' 특질 획득","desc":"<전투 시작 시> 자신과 전방 1칸의 오퍼레이터가 '[카시미어] 맹약이 3회 중첩할 때마다 공격 속도 +0.5' 특질 획득","eventTypeDesc":"지속 중첩","_h":"h8f1mz"},"garrison_160_b":{"descRaw":"<전투 시작 시> <@ba.vup>자신과 <@ba.vup>전방 1칸의 오퍼레이터가 '[카시미어] 맹약이 3회 중첩할 때마다 공격 속도 <@ba.vup>+1' 특질 획득","desc":"<전투 시작 시> 자신과 전방 1칸의 오퍼레이터가 '[카시미어] 맹약이 3회 중첩할 때마다 공격 속도 +1' 특질 획득","eventTypeDesc":"지속 중첩","_h":"zuxvmz"}},"items":{"chess_item_1_01_e_a":{"descRaw":"공격력 <@ba.vup>+15%","name":"빅토리아 해머","effectName":"빅토리아 해머","desc":"공격력 +15%","flavor":"한때 빅토리아 공장에서 평화를 주조했던 해머.\n“똑같은 철과 불로 그 전쟁을 끝내리라.”","_h":"jx8t8t86ys"},"chess_item_1_01_e_b":{"descRaw":"공격력 <@ba.vup>+25%","name":"빅토리아 해머","effectName":"빅토리아 해머","desc":"공격력 +25%","flavor":"한때 빅토리아 공장에서 평화를 주조했던 해머.\n“똑같은 철과 불로 그 전쟁을 끝내리라.”","_h":"828t8t6jys"},"chess_item_1_02_e_a":{"descRaw":"방어력 <@ba.vup>+20%","name":"고수 방패","effectName":"고수 방패","desc":"방어력 +20%","flavor":"끝까지 지키는 자의 방패.\n“밀고, 막고, 제압한다. 적극적인 방어의 기초는 방패를 어떻게 다루냐에 달렸다.”","_h":"78n1n1x3rx"},"chess_item_1_02_e_b":{"descRaw":"방어력 <@ba.vup>+35%","name":"고수 방패","effectName":"고수 방패","desc":"방어력 +35%","flavor":"끝까지 지키는 자의 방패.\n“밀고, 막고, 제압한다. 적극적인 방어의 기초는 방패를 어떻게 다루냐에 달렸다.”","_h":"3qn1n1odrx"},"chess_item_1_03_e_a":{"descRaw":"장착 즉시 파기, 자금 <@ba.vup>1 획득","name":"맹약코인","effectName":"맹약코인","desc":"장착 즉시 파기, 자금 1 획득","flavor":"“협의 시뮬레이션 과정을 추진하는 기초.”","_h":"1by0y0c6vj"},"chess_item_1_03_e_b":{"descRaw":"장착 즉시 파기, 자금 <@ba.vup>2 획득","name":"맹약코인","effectName":"맹약코인","desc":"장착 즉시 파기, 자금 2 획득","flavor":"“협의 시뮬레이션 과정을 추진하는 기초.”","_h":"d4y0y0h7vj"},"chess_item_1_04_e_a":{"descRaw":"장착 즉시 파기, 착용자의 맹약 중첩 수 <@ba.vup>+3 (맹약 활성화 불필요)","name":"신분인식표","effectName":"신분인식표","desc":"장착 즉시 파기, 착용자의 맹약 중첩 수 +3 (맹약 활성화 불필요)","flavor":"신분을 증명할 수 있는 휴대용 장치. “시뮬레이션 전장에 오신 것을 환영합니다.”","_h":"r3hphprsc5"},"chess_item_1_04_e_b":{"descRaw":"장착 즉시 파기, 착용자의 맹약 중첩 수 <@ba.vup>+6 (맹약 활성화 불필요)","name":"신분인식표","effectName":"신분인식표","desc":"장착 즉시 파기, 착용자의 맹약 중첩 수 +6 (맹약 활성화 불필요)","flavor":"신분을 증명할 수 있는 휴대용 장치. “시뮬레이션 전장에 오신 것을 환영합니다.”","_h":"rehphpt7c5"},"chess_item_1_05_e_a":{"descRaw":"착용자의 HP가 초당 <@ba.vdown>-60, 공격력 <@ba.vup>+40%","name":"원암 용제","effectName":"원암 용제","desc":"착용자의 HP가 초당 -60, 공격력 +40%","flavor":"“전형적인 공업 재료의 군사화 응용 사례.”","_h":"d6ukukv7o4"},"chess_item_1_05_e_b":{"descRaw":"착용자의 HP가 초당 <@ba.vdown>-60, 공격력 <@ba.vup>+60%","name":"원암 용제","effectName":"원암 용제","desc":"착용자의 HP가 초당 -60, 공격력 +60%","flavor":"“전형적인 공업 재료의 군사화 응용 사례.”","_h":"jcukukllo4"},"chess_item_2_01_e_a":{"descRaw":"재배치 시간 <@ba.vup>-30%, HP <@ba.vdown>-30%","name":"불굴의 사출기","effectName":"불굴의 사출기","desc":"재배치 시간 -30%, HP -30%","flavor":"굴복하지 않는 자의 사출기.\n“이것은 각 플랫폼 사이를 빠르게 이동하도록 해준다. 대신, 사용법을 익혀야 한다. 그렇지 않으면 내동댕이쳐지게 될 것이니.”","_h":"q9ofofa4ww"},"chess_item_2_01_e_b":{"descRaw":"재배치 시간 <@ba.vup>-50%, HP <@ba.vdown>-30%","name":"불굴의 사출기","effectName":"불굴의 사출기","desc":"재배치 시간 -50%, HP -30%","flavor":"굴복하지 않는 자의 사출기.\n“이것은 각 플랫폼 사이를 빠르게 이동하도록 해준다. 대신, 사용법을 익혀야 한다. 그렇지 않으면 내동댕이쳐지게 될 것이니.”","_h":"vjofof7yww"},"chess_item_2_02_e_a":{"descRaw":"장착 즉시 파기, 보급센터 내의 오퍼레이터를 랜덤으로 <@ba.vup>1명 획득 (해당 오퍼레이터는 보급센터에서 사라짐)","name":"긴급 차출권","effectName":"긴급 차출권","desc":"장착 즉시 파기, 보급센터 내의 오퍼레이터를 랜덤으로 1명 획득 (해당 오퍼레이터는 보급센터에서 사라짐)","flavor":"“때로는 성공에도 약간의 행운이 필요하다……”","_h":"u20w0w7l5e"},"chess_item_2_02_e_b":{"descRaw":"장착 즉시 파기, 보급센터 내의 오퍼레이터를 랜덤으로 <@ba.vup>2명 획득 (해당 오퍼레이터는 보급센터에서 사라짐)","name":"긴급 차출권","effectName":"긴급 차출권","desc":"장착 즉시 파기, 보급센터 내의 오퍼레이터를 랜덤으로 2명 획득 (해당 오퍼레이터는 보급센터에서 사라짐)","flavor":"“때로는 성공에도 약간의 행운이 필요하다……”","_h":"ur0w0w8u5e"},"chess_item_2_03_e_a":{"descRaw":"공격력 <@ba.vup>+20%, 착용자가 지상 오퍼레이터일 경우 10% 확률로 목표에 2초간 <$ba.tremble>전율 효과 부여","name":"전율의 빅토리아 해머","effectName":"전율의 빅토리아 해머","desc":"공격력 +20%, 착용자가 지상 오퍼레이터일 경우 10% 확률로 목표에 2초간 전율 효과 부여","flavor":"한때 빅토리아 공장에서 평화를 주조했던 해머. 지금 그 위명은 더욱 높아졌다.\n“똑같은 철과 불로 그 전쟁을 끝내리라.”","_h":"kya0a0bctk"},"chess_item_2_03_e_b":{"descRaw":"공격력 <@ba.vup>+35%, 착용자가 지상 오퍼레이터일 경우 10% 확률로 목표에 2초간 <$ba.tremble>전율 효과 부여","name":"전율의 빅토리아 해머","effectName":"전율의 빅토리아 해머","desc":"공격력 +35%, 착용자가 지상 오퍼레이터일 경우 10% 확률로 목표에 2초간 전율 효과 부여","flavor":"한때 빅토리아 공장에서 평화를 주조했던 해머. 지금 그 위명은 더욱 높아졌다.\n“똑같은 철과 불로 그 전쟁을 끝내리라.”","_h":"toa0a00qtk"},"chess_item_2_04_e_a":{"descRaw":"SP 자연 회복 속도 <@ba.vup>+0.15/초","name":"사르곤 농차","effectName":"사르곤 농차","desc":"SP 자연 회복 속도 +0.15/초","flavor":"한때 사르곤 사막에서 사람의 목숨을 구했던 농차.\n“쓴맛을 두려워 마라. 그 맛이 당신을 각성하게 하고, 깨어 있는 삶을 살아가게 해줄 것이다.”","_h":"bpz9z9h4ox"},"chess_item_2_04_e_b":{"descRaw":"SP 자연 회복 속도 <@ba.vup>+0.25/초","name":"사르곤 농차","effectName":"사르곤 농차","desc":"SP 자연 회복 속도 +0.25/초","flavor":"한때 사르곤 사막에서 사람의 목숨을 구했던 농차.\n“쓴맛을 두려워 마라. 그 맛이 당신을 각성하게 하고, 깨어 있는 삶을 살아가게 해줄 것이다.”","_h":"pgz9z93rox"},"chess_item_2_05_e_a":{"descRaw":"장착 즉시 파기, 이후 라운드마다 추가로 자금 <@ba.vup>1 획득","name":"알뜰살뜰 인형","effectName":"알뜰살뜰 인형","desc":"장착 즉시 파기, 이후 라운드마다 추가로 자금 1 획득","flavor":"“그녀가 어떻게든 당신을 위해 한 푼이라도 아끼려 한다.”","_h":"nf1i1ifmok"},"chess_item_2_05_e_b":{"descRaw":"장착 즉시 파기, 이후 라운드마다 추가로 자금 <@ba.vup>2 획득","name":"알뜰살뜰 인형","effectName":"알뜰살뜰 인형","desc":"장착 즉시 파기, 이후 라운드마다 추가로 자금 2 획득","flavor":"“그녀가 어떻게든 당신을 위해 한 푼이라도 아끼려 한다.”","_h":"d01i1iefok"},"chess_item_2_06_e_a":{"descRaw":"장착 즉시 파기, 착용자와 같은 맹약의 오퍼레이터를 랜덤으로 <@ba.vup>1명 획득","name":"간이 통신기","effectName":"간이 통신기","desc":"장착 즉시 파기, 착용자와 같은 맹약의 오퍼레이터를 랜덤으로 1명 획득","flavor":"“접선 지점에 도착.”","_h":"qbq7q7xkj1"},"chess_item_2_06_e_b":{"descRaw":"장착 즉시 파기, 착용자와 같은 맹약의 오퍼레이터를 랜덤으로 <@ba.vup>2명 획득","name":"간이 통신기","effectName":"간이 통신기","desc":"장착 즉시 파기, 착용자와 같은 맹약의 오퍼레이터를 랜덤으로 2명 획득","flavor":"“접선 지점에 도착.”","_h":"wqq7q7pjj1"},"chess_item_2_07_e_a":{"descRaw":"장착 즉시 파기, 다음 라운드에서 추가로 자금 <@ba.vup>2 획득","name":"돈독 오른 인형","effectName":"돈독 오른 인형","desc":"장착 즉시 파기, 다음 라운드에서 추가로 자금 2 획득","flavor":"“당신의 지갑을 보면 그녀는 항상 기뻐한다.”","_h":"7i6g6g7t7h"},"chess_item_2_07_e_b":{"descRaw":"장착 즉시 파기, 다음 라운드에서 추가로 자금 <@ba.vup>4 획득","name":"돈독 오른 인형","effectName":"돈독 오른 인형","desc":"장착 즉시 파기, 다음 라운드에서 추가로 자금 4 획득","flavor":"“당신의 지갑을 보면 그녀는 항상 기뻐한다.”","_h":"ss6g6g5z7h"},"chess_item_3_01_e_a":{"descRaw":"공격 속도<@ba.vup>+15, 착용자 배치 방향의 좌우 1칸에 배치한 아군 오퍼레이터의 공격 속도 <@ba.vup>+10","name":"시라쿠사 정장","effectName":"시라쿠사 정장","desc":"공격 속도+15, 착용자 배치 방향의 좌우 1칸에 배치한 아군 오퍼레이터의 공격 속도 +10","flavor":"패밀리 멤버의 신분을 드러내는 정장. “이곳에서 복장은 말로는 설명할 수 없는 의미를 내포하고 있다.”","_h":"v7kxkxi5aw"},"chess_item_3_01_e_b":{"descRaw":"공격 속도<@ba.vup>+25, 착용자 배치 방향의 좌우 1칸에 배치한 아군 오퍼레이터의 공격 속도 <@ba.vup>+15","name":"시라쿠사 정장","effectName":"시라쿠사 정장","desc":"공격 속도+25, 착용자 배치 방향의 좌우 1칸에 배치한 아군 오퍼레이터의 공격 속도 +15","flavor":"패밀리 멤버의 신분을 드러내는 정장. “이곳에서 복장은 말로는 설명할 수 없는 의미를 내포하고 있다.”","_h":"1bkxkxrhaw"},"chess_item_3_02_e_a":{"descRaw":"자신과의 거리가 3칸 이상인 목표 공격 시 대미지 <@ba.vup>+30%","name":"정밀 조준경","effectName":"정밀 조준경","desc":"자신과의 거리가 3칸 이상인 목표 공격 시 대미지 +30%","flavor":"정확히 조준하는 자의 조준경.\n“움직이지 말고, 목표를 조준하여, 한 방에 끝내라.”","_h":"39tftfiag8"},"chess_item_3_02_e_b":{"descRaw":"자신과의 거리가 3칸 이상인 목표 공격 시 대미지 <@ba.vup>+50%","name":"정밀 조준경","effectName":"정밀 조준경","desc":"자신과의 거리가 3칸 이상인 목표 공격 시 대미지 +50%","flavor":"정확히 조준하는 자의 조준경.\n“움직이지 말고, 목표를 조준하여, 한 방에 끝내라.”","_h":"3ftftfowg8"},"chess_item_3_03_e_a":{"descRaw":"공격 시 목표의 마법 저항 <@ba.vup>25% 무시","name":"레이저 발사기","effectName":"레이저 발사기","desc":"공격 시 목표의 마법 저항 25% 무시","flavor":"“위치 추적과 관통 효과 외에, 미끼로 사용할 수도 있다.”","_h":"1fzxzx0oyl"},"chess_item_3_03_e_b":{"descRaw":"공격 시 목표의 마법 저항 <@ba.vup>45% 무시","name":"레이저 발사기","effectName":"레이저 발사기","desc":"공격 시 목표의 마법 저항 45% 무시","flavor":"“위치 추적과 관통 효과 외에, 미끼로 사용할 수도 있다.”","_h":"ldzxzxryyl"},"chess_item_3_04_e_a":{"descRaw":"스킬을 발동할 때마다 공격력 <@ba.vup>+5% (최대 10회 중첩)","name":"염국 단검","effectName":"염국 단검","desc":"스킬을 발동할 때마다 공격력 +5% (최대 10회 중첩)","flavor":"한때 염국 강호에서 불의를 척결했던 단검.\n“검을 뽑기 전에 우선 그럴 가치가 있는지 고민하라. 그리고, 뽑았으면 망설이지 마라.”","_h":"u6apapxjul"},"chess_item_3_04_e_b":{"descRaw":"스킬을 발동할 때마다 공격력 <@ba.vup>+8% (최대 10회 중첩)","name":"염국 단검","effectName":"염국 단검","desc":"스킬을 발동할 때마다 공격력 +8% (최대 10회 중첩)","flavor":"한때 염국 강호에서 불의를 척결했던 단검.\n“검을 뽑기 전에 우선 그럴 가치가 있는지 고민하라. 그리고, 뽑았으면 망설이지 마라.”","_h":"pjapapzgul"},"chess_item_3_05_e_a":{"descRaw":"배치 시 SP <@ba.vup>+3, 같은 맹약의 다른 오퍼레이터 1명당 추가로 SP <@ba.vup>+3","name":"신속 전투식량","effectName":"신속 전투식량","desc":"배치 시 SP +3, 같은 맹약의 다른 오퍼레이터 1명당 추가로 SP +3","flavor":"몸놀림이 날렵한 자의 전투식량.\n“전투식량의 목적은 에너지 공급이지, 식욕을 만족시키는 게 아니다.”","_h":"0gututys1k"},"chess_item_3_05_e_b":{"descRaw":"배치 시 SP <@ba.vup>+6, 같은 맹약의 다른 오퍼레이터 1명당 추가로 SP <@ba.vup>+6","name":"신속 전투식량","effectName":"신속 전투식량","desc":"배치 시 SP +6, 같은 맹약의 다른 오퍼레이터 1명당 추가로 SP +6","flavor":"몸놀림이 날렵한 자의 전투식량.\n“전투식량의 목적은 에너지 공급이지, 식욕을 만족시키는 게 아니다.”","_h":"p0utut141k"},"chess_item_3_06_e_a":{"descRaw":"HP <@ba.vup>+25%, 배치 시 전방 1칸에 다른 오퍼레이터가 없을 경우 추가로 HP <@ba.vup>+15%","name":"골리앗 투구","effectName":"골리앗 투구","desc":"HP +25%, 배치 시 전방 1칸에 다른 오퍼레이터가 없을 경우 추가로 HP +15%","flavor":"“보일러공은 종종 이 투구를 보며 멍하니 있는데, 도대체 무슨 생각을 하는 걸까?”","_h":"2fjgjg0f2o"},"chess_item_3_06_e_b":{"descRaw":"HP <@ba.vup>+45%, 배치 시 전방 1칸에 다른 오퍼레이터가 없을 경우 추가로 HP <@ba.vup>+25%","name":"골리앗 투구","effectName":"골리앗 투구","desc":"HP +45%, 배치 시 전방 1칸에 다른 오퍼레이터가 없을 경우 추가로 HP +25%","flavor":"“보일러공은 종종 이 투구를 보며 멍하니 있는데, 도대체 무슨 생각을 하는 걸까?”","_h":"1ujgjglc2o"},"chess_item_3_07_e_a":{"descRaw":"공격력 <@ba.vup>+40%, 공격 속도 <@ba.vdown>-10","name":"에기르 칼날","effectName":"에기르 칼날","desc":"공격력 +40%, 공격 속도 -10","flavor":"한때 에기르의 소용돌이 안에서 파도를 부수던 칼날.\n“자신이 싸워 이겨야 할 목표를 마주하고, 자신이 더 강하다는 것을 증명하라.”","_h":"pcyyyyc3uq"},"chess_item_3_07_e_b":{"descRaw":"공격력 <@ba.vup>+60%, 공격 속도 <@ba.vdown>-10","name":"에기르 칼날","effectName":"에기르 칼날","desc":"공격력 +60%, 공격 속도 -10","flavor":"한때 에기르의 소용돌이 안에서 파도를 부수던 칼날.\n“자신이 싸워 이겨야 할 목표를 마주하고, 자신이 더 강하다는 것을 증명하라.”","_h":"i2yyyyw9uq"},"chess_item_3_08_e_a":{"descRaw":"마법 저항 <@ba.vup>+20, 공격 시 목표의 특수 능력 <@ba.vup>5초간 무효화","name":"아케인 마법진","effectName":"아케인 마법진","desc":"마법 저항 +20, 공격 시 목표의 특수 능력 5초간 무효화","flavor":"“어서 캐스터들을 전장으로!”","_h":"c8mvmvtefu"},"chess_item_3_08_e_b":{"descRaw":"마법 저항 <@ba.vup>+30, 공격 시 목표의 특수 능력 <@ba.vup>5초간 무효화","name":"아케인 마법진","effectName":"아케인 마법진","desc":"마법 저항 +30, 공격 시 목표의 특수 능력 5초간 무효화","flavor":"“어서 캐스터들을 전장으로!”","_h":"tjmvmvqzfu"},"chess_item_3_09_e_a":{"descRaw":"공격력 <@ba.vup>+25%, 처음 치명상을 입을 시 HP가 <@ba.vup>1 이하로 감소하지 않음, 8초간 지속","name":"견고한 빅토리아 해머","effectName":"견고한 빅토리아 해머","desc":"공격력 +25%, 처음 치명상을 입을 시 HP가 1 이하로 감소하지 않음, 8초간 지속","flavor":"한때 빅토리아 공장에서 평화를 주조했던 해머. 지금 그 재질은 더욱 단단해졌다.\n“똑같은 철과 불로 그 전쟁을 끝내리라.”","_h":"ra25250cfb"},"chess_item_3_09_e_b":{"descRaw":"공격력 <@ba.vup>+45%, 처음 치명상을 입을 시 HP가 <@ba.vup>1 이하로 감소하지 않음, 8초간 지속","name":"견고한 빅토리아 해머","effectName":"견고한 빅토리아 해머","desc":"공격력 +45%, 처음 치명상을 입을 시 HP가 1 이하로 감소하지 않음, 8초간 지속","flavor":"한때 빅토리아 공장에서 평화를 주조했던 해머. 지금 그 재질은 더욱 단단해졌다.\n“똑같은 철과 불로 그 전쟁을 끝내리라.”","_h":"ug2525rqfb"},"chess_item_3_10_e_a":{"descRaw":"공격력 <@ba.vup>+25%, 공격 속도 <@ba.vup>+30","name":"가속의 빅토리아 해머","effectName":"가속의 빅토리아 해머","desc":"공격력 +25%, 공격 속도 +30","flavor":"한때 빅토리아 공장에서 평화를 주조했던 해머. 지금 그 기세는 더욱 맹렬해졌다.\n“똑같은 철과 불로 그 전쟁을 끝내리라.”","_h":"l17c7ch3ld"},"chess_item_3_10_e_b":{"descRaw":"공격력 <@ba.vup>+45%, 공격 속도 <@ba.vup>+30","name":"가속의 빅토리아 해머","effectName":"가속의 빅토리아 해머","desc":"공격력 +45%, 공격 속도 +30","flavor":"한때 빅토리아 공장에서 평화를 주조했던 해머. 지금 그 기세는 더욱 맹렬해졌다.\n“똑같은 철과 불로 그 전쟁을 끝내리라.”","_h":"7j7c7ce9ld"},"chess_item_3_11_e_a":{"descRaw":"배치한 후마다 10초간, 공격 시 목표에게 2초간 <$ba.stun>기절 효과 부여","name":"기습 수류탄","effectName":"기습 수류탄","desc":"배치한 후마다 10초간, 공격 시 목표에게 2초간 기절 효과 부여","flavor":"기습하는 자의 수류탄.\n“지금이다!!!”","_h":"azrhrhgj3e"},"chess_item_3_11_e_b":{"descRaw":"배치한 후마다 15초간, 공격 시 목표에게 2초간 <$ba.stun>기절 효과 부여","name":"기습 수류탄","effectName":"기습 수류탄","desc":"배치한 후마다 15초간, 공격 시 목표에게 2초간 기절 효과 부여","flavor":"기습하는 자의 수류탄.\n“지금이다!!!”","_h":"ssrhrh4a3e"},"chess_item_3_12_e_a":{"descRaw":"장착 즉시 파기, 자금 <@ba.vup>1~6 획득","name":"기사 저금통","effectName":"기사 저금통","desc":"장착 즉시 파기, 자금 1~6 획득","flavor":"카시미어의 각 굿즈샵에서 파는 저금통. “당신이 모은 행운을 좋아하는 선수에게 전달하세요.”","_h":"zccbcbltxc"},"chess_item_3_12_e_b":{"descRaw":"장착 즉시 파기, 자금 <@ba.vup>2~12 획득","name":"기사 저금통","effectName":"기사 저금통","desc":"장착 즉시 파기, 자금 2~12 획득","flavor":"카시미어의 각 굿즈샵에서 파는 저금통. “당신이 모은 행운을 좋아하는 선수에게 전달하세요.”","_h":"macbcbg7xc"},"chess_item_4_01_e_a":{"descRaw":"장착 즉시 파기, 즉시 보급센터를 1회 특별 갱신, 착용자와 같은 맹약의 오퍼레이터 3명 등장, 그중 1명 무료 획득 (보급센터 레벨 이하)","name":"호출 모듈","effectName":"호출 모듈","desc":"장착 즉시 파기, 즉시 보급센터를 1회 특별 갱신, 착용자와 같은 맹약의 오퍼레이터 3명 등장, 그중 1명 무료 획득 (보급센터 레벨 이하)","flavor":"“보급센터, 보급센터, 여기는 준비 완료. 지시를 부탁한다.”","_h":"2sbubu2sbr"},"chess_item_4_01_e_b":{"descRaw":"장착 즉시 파기, 즉시 보급센터를 1회 특별 갱신, 착용자와 같은 맹약의 오퍼레이터 3명 등장, 그중 1명 무료 획득 (보급센터 레벨 이하)","name":"호출 모듈","effectName":"호출 모듈","desc":"장착 즉시 파기, 즉시 보급센터를 1회 특별 갱신, 착용자와 같은 맹약의 오퍼레이터 3명 등장, 그중 1명 무료 획득 (보급센터 레벨 이하)","flavor":"“보급센터, 보급센터, 여기는 준비 완료. 지시를 부탁한다.”","_h":"2sbubu2sbr"},"chess_item_4_02_e_a":{"descRaw":"더 쉽게 공격받음, HP <@ba.vup>+40%","name":"버저","effectName":"버저","desc":"더 쉽게 공격받음, HP +40%","flavor":"“너희들은 부상자를 구해. 저 빌어먹을 놈들은 내가 처리한다!”","_h":"nty6y6hqb6"},"chess_item_4_02_e_b":{"descRaw":"더 쉽게 공격받음, HP <@ba.vup>+60%","name":"버저","effectName":"버저","desc":"더 쉽게 공격받음, HP +60%","flavor":"“너희들은 부상자를 구해. 저 빌어먹을 놈들은 내가 처리한다!”","_h":"hfy6y6d4b6"},"chess_item_4_03_e_a":{"descRaw":"공격 또는 치료할 때마다 해당 전투에서 공격 속도 <@ba.vup>+1 (최대 60회 중첩)","name":"제한 가속기","effectName":"제한 가속기","desc":"공격 또는 치료할 때마다 해당 전투에서 공격 속도 +1 (최대 60회 중첩)","flavor":"“제한의 극치를 만짐으로써 무한의 경계를 엿볼 수 있다.”","_h":"ybx7x7dsva"},"chess_item_4_03_e_b":{"descRaw":"공격 또는 치료할 때마다 해당 전투에서 공격 속도 <@ba.vup>+2 (최대 60회 중첩)","name":"제한 가속기","effectName":"제한 가속기","desc":"공격 또는 치료할 때마다 해당 전투에서 공격 속도 +2 (최대 60회 중첩)","flavor":"“제한의 극치를 만짐으로써 무한의 경계를 엿볼 수 있다.”","_h":"64x7x7xtva"},"chess_item_4_04_e_a":{"descRaw":"최초로 대미지를 받을 시 15초간 <$ba.invisible>은신 효과 획득","name":"위장복","effectName":"위장복","desc":"최초로 대미지를 받을 시 15초간 은신 효과 획득","flavor":"“너희에게 이 교훈을 뼛속 깊이 새겨줄 것이고, 너희가 영원히 어둠을 두려워하게 만들겠다.”","_h":"ikzzzzt1bj"},"chess_item_4_04_e_b":{"descRaw":"최초로 대미지를 받을 시 25초간 <$ba.invisible>은신 효과 획득","name":"위장복","effectName":"위장복","desc":"최초로 대미지를 받을 시 25초간 은신 효과 획득","flavor":"“너희에게 이 교훈을 뼛속 깊이 새겨줄 것이고, 너희가 영원히 어둠을 두려워하게 만들겠다.”","_h":"fhzzzz5gbj"},"chess_item_4_05_e_a":{"descRaw":"적을 저지하고 있을 때, 자신이 저지하고 있지 않은 적으로부터 받는 대미지 <@ba.vup>-40%","name":"진압 방패","effectName":"진압 방패","desc":"적을 저지하고 있을 때, 자신이 저지하고 있지 않은 적으로부터 받는 대미지 -40%","flavor":"“나는 대원들을 지키고, 나 자신도 지킬 것이다.”","_h":"68snsnv151"},"chess_item_4_05_e_b":{"descRaw":"적을 저지하고 있을 때, 자신이 저지하고 있지 않은 적으로부터 받는 대미지 <@ba.vup>-70%","name":"진압 방패","effectName":"진압 방패","desc":"적을 저지하고 있을 때, 자신이 저지하고 있지 않은 적으로부터 받는 대미지 -70%","flavor":"“나는 대원들을 지키고, 나 자신도 지킬 것이다.”","_h":"efsnsnx851"},"chess_item_4_06_e_a":{"descRaw":"목표를 1명 공격할 때마다 자신 최대 HP의 <@ba.vup>2% 회복","name":"잠자는 후예","effectName":"잠자는 후예","desc":"목표를 1명 공격할 때마다 자신 최대 HP의 2% 회복","flavor":"“주머니가 찢어지지 않도록 조심해. 당신은 이 꼬맹이들과 접촉하고 싶지 않을 것이다.”","_h":"ddzczc2i34"},"chess_item_4_06_e_b":{"descRaw":"목표를 1명 공격할 때마다 자신 최대 HP의 <@ba.vup>4% 회복","name":"잠자는 후예","effectName":"잠자는 후예","desc":"목표를 1명 공격할 때마다 자신 최대 HP의 4% 회복","flavor":"“주머니가 찢어지지 않도록 조심해. 당신은 이 꼬맹이들과 접촉하고 싶지 않을 것이다.”","_h":"l7zczcn834"},"chess_item_4_07_e_a":{"descRaw":"배치 후 <@ba.vup>15초간 입히는 대미지가 <@ba.vup>135%로 증가, 이후 점차 감소","name":"카시미어 스포츠 깃발","effectName":"카시미어 스포츠 깃발","desc":"배치 후 15초간 입히는 대미지가 135%로 증가, 이후 점차 감소","flavor":"카시미어 기사 스포츠를 상징하는 깃발. “보고만 있어도 천지를 뒤흔드는 환호 소리가 들리는 듯하다.”","_h":"cdededl1ak"},"chess_item_4_07_e_b":{"descRaw":"배치 후 <@ba.vup>15초간 입히는 대미지가 <@ba.vup>160%로 증가, 이후 점차 감소","name":"카시미어 스포츠 깃발","effectName":"카시미어 스포츠 깃발","desc":"배치 후 15초간 입히는 대미지가 160%로 증가, 이후 점차 감소","flavor":"카시미어 기사 스포츠를 상징하는 깃발. “보고만 있어도 천지를 뒤흔드는 환호 소리가 들리는 듯하다.”","_h":"mjededwjak"},"chess_item_4_08_e_a":{"descRaw":"탄약류 스킬이 탄약 1발이 남을 경우, 50% 확률로 탄약 40% 회복 (배치할 때마다 최대 3회 발동)","name":"라테라노 클립","effectName":"라테라노 클립","desc":"탄약류 스킬이 탄약 1발이 남을 경우, 50% 확률로 탄약 40% 회복 (배치할 때마다 최대 3회 발동)","flavor":"한때 라테라노의 밤하늘에서 대폭발을 일으켰던 클립.\n“쏴! 멈추지 말고. 클리프, 우리 셋이 이것보다 훨씬 눈부신 사업을 이룰 수 있을 거야!”","_h":"hd6z6zhd2n"},"chess_item_4_08_e_b":{"descRaw":"탄약류 스킬이 탄약 1발이 남을 경우, 60% 확률로 탄약 60% 회복 (배치할 때마다 최대 3회 발동)","name":"라테라노 클립","effectName":"라테라노 클립","desc":"탄약류 스킬이 탄약 1발이 남을 경우, 60% 확률로 탄약 60% 회복 (배치할 때마다 최대 3회 발동)","flavor":"한때 라테라노의 밤하늘에서 대폭발을 일으켰던 클립.\n“쏴! 멈추지 말고. 클리프, 우리 셋이 이것보다 훨씬 눈부신 사업을 이룰 수 있을 거야!”","_h":"lu6z6zlu2n"},"chess_item_4_09_e_a":{"descRaw":"공격력 <@ba.vup>+30%, 마법 대미지를 입히면 대미지의 <@ba.vup>10%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"불타는 빅토리아 해머","effectName":"불타는 빅토리아 해머","desc":"공격력 +30%, 마법 대미지를 입히면 대미지의 10%에 해당하는 소각 손상을 입힘","flavor":"한때 빅토리아 공장에서 평화를 주조했던 해머. 지금 그 불길은 더욱 활활 타오르고 있다.\n“똑같은 철과 불로 그 전쟁을 끝내리라.”","_h":"6ulclcs76i"},"chess_item_4_09_e_b":{"descRaw":"공격력 <@ba.vup>+50%, 마법 대미지를 입히면 대미지의 <@ba.vup>10%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"불타는 빅토리아 해머","effectName":"불타는 빅토리아 해머","desc":"공격력 +50%, 마법 대미지를 입히면 대미지의 10%에 해당하는 소각 손상을 입힘","flavor":"한때 빅토리아 공장에서 평화를 주조했던 해머. 지금 그 불길은 더욱 활활 타오르고 있다.\n“똑같은 철과 불로 그 전쟁을 끝내리라.”","_h":"gglclcjd6i"},"chess_item_4_10_e_a":{"descRaw":"HP가 70% 초과 시 <$ba.stun>기절, <$ba.frozen>빙결 등의 상태 이상 면역","name":"농축 스멜링 솔트","effectName":"농축 스멜링 솔트","desc":"HP가 70% 초과 시 기절, 빙결 등의 상태 이상 면역","flavor":"“자극성이 더욱 강화된 레시피, 당신을 깨어 있게 해준다. 대신, 그 특이한 맛을 견딜 수만 있다면.”","_h":"j6dwdwf2nx"},"chess_item_4_10_e_b":{"descRaw":"HP가 40% 초과 시 <$ba.stun>기절, <$ba.frozen>빙결 등의 상태 이상 면역","name":"농축 스멜링 솔트","effectName":"농축 스멜링 솔트","desc":"HP가 40% 초과 시 기절, 빙결 등의 상태 이상 면역","flavor":"“자극성이 더욱 강화된 레시피, 당신을 깨어 있게 해준다. 대신, 그 특이한 맛을 견딜 수만 있다면.”","_h":"77dwdw6fnx"},"chess_item_4_11_e_a":{"descRaw":"치료 시 10% 확률로 목표에게 <$ba.shield>실드 1회 부여 (최대 1회 중첩)","name":"실드 드론","effectName":"실드 드론","desc":"치료 시 10% 확률로 목표에게 실드 1회 부여 (최대 1회 중첩)","flavor":"“이걸로 공격을 막아도 된다. 별로 신경 쓰지 않을 것이다.”","_h":"0xololay1r"},"chess_item_4_11_e_b":{"descRaw":"치료 시 15% 확률로 목표에게 <$ba.shield>실드 1회 부여 (최대 1회 중첩)","name":"실드 드론","effectName":"실드 드론","desc":"치료 시 15% 확률로 목표에게 실드 1회 부여 (최대 1회 중첩)","flavor":"“이걸로 공격을 막아도 된다. 별로 신경 쓰지 않을 것이다.”","_h":"6gololr91r"},"chess_item_4_12_e_a":{"descRaw":"작전 기간에 쓰러질 시 즉시 부활 (전투당 최대 <@ba.vup>1회)","name":"M3 고치 갑옷","effectName":"M3 고치 갑옷","desc":"작전 기간에 쓰러질 시 즉시 부활 (전투당 최대 1회)","flavor":"“그녀는 당신의 감사 인사를 알아들었고, 당신을 구할 수 있음에 매우 기뻐했다.”","_h":"5xo0o08c87"},"chess_item_4_12_e_b":{"descRaw":"작전 기간에 쓰러질 시 즉시 부활 (전투당 최대 <@ba.vup>2회)","name":"M3 고치 갑옷","effectName":"M3 고치 갑옷","desc":"작전 기간에 쓰러질 시 즉시 부활 (전투당 최대 2회)","flavor":"“그녀는 당신의 감사 인사를 알아들었고, 당신을 구할 수 있음에 매우 기뻐했다.”","_h":"8qo0o0t187"},"chess_item_5_01_e_a":{"descRaw":"공격 시 3% 확률로 목표에게 <$ba.palsy>마비 효과 1회 부여","name":"최루가스","effectName":"최루가스","desc":"공격 시 3% 확률로 목표에게 마비 효과 1회 부여","flavor":"“이것은 목표가 바닥에서 구를 만큼 고통스럽게 해준다. 단, 사용 전에 반드시 풍향을 확인할 것.”","_h":"g45s5s79ff"},"chess_item_5_01_e_b":{"descRaw":"공격 시 5% 확률로 목표에게 <$ba.palsy>마비 효과 1회 부여","name":"최루가스","effectName":"최루가스","desc":"공격 시 5% 확률로 목표에게 마비 효과 1회 부여","flavor":"“이것은 목표가 바닥에서 구를 만큼 고통스럽게 해준다. 단, 사용 전에 반드시 풍향을 확인할 것.”","_h":"n65s5sq3ff"},"chess_item_5_02_e_a":{"descRaw":"공격 시 12% 확률로 목표에게 1.5초간 <$ba.cold>냉기 효과 부여","name":"쉐라그 만년빙","effectName":"쉐라그 만년빙","desc":"공격 시 12% 확률로 목표에게 1.5초간 냉기 효과 부여","flavor":"한때 쉐라그의 산 정상에서 해와 달이 뜨고 지는 모습을 지켜본 만년빙.\n“빙하처럼 자신을 냉정하게 대하라. 아무도 당신을 흔들 수 없지만, 당신은 모든 걸 파괴할 수 있다.”","_h":"y1dedeqn7e"},"chess_item_5_02_e_b":{"descRaw":"공격 시 20% 확률로 목표에게 1.5초간 <$ba.cold>냉기 효과 부여","name":"쉐라그 만년빙","effectName":"쉐라그 만년빙","desc":"공격 시 20% 확률로 목표에게 1.5초간 냉기 효과 부여","flavor":"한때 쉐라그의 산 정상에서 해와 달이 뜨고 지는 모습을 지켜본 만년빙.\n“빙하처럼 자신을 냉정하게 대하라. 아무도 당신을 흔들 수 없지만, 당신은 모든 걸 파괴할 수 있다.”","_h":"wwdedehk7e"},"chess_item_5_03_e_a":{"descRaw":"공격력 <@ba.vup>+30%, 물리 또는 마법 대미지를 입힐 시 대미지 유형이 <$ba.weaknessatk>약점 대미지로 변경","name":"듀얼 모드 기계팔","effectName":"듀얼 모드 기계팔","desc":"공격력 +30%, 물리 또는 마법 대미지를 입힐 시 대미지 유형이 약점 대미지로 변경","flavor":"“맞아, 이 장비는 도움이 될 거야. 하지만 승리는 결국 너 자신에게 달려 있어.”","_h":"kupupuxgpy"},"chess_item_5_03_e_b":{"descRaw":"공격력 <@ba.vup>+50%, 물리 또는 마법 대미지를 입힐 시 대미지 유형이 <$ba.weaknessatk>약점 대미지로 변경","name":"듀얼 모드 기계팔","effectName":"듀얼 모드 기계팔","desc":"공격력 +50%, 물리 또는 마법 대미지를 입힐 시 대미지 유형이 약점 대미지로 변경","flavor":"“맞아, 이 장비는 도움이 될 거야. 하지만 승리는 결국 너 자신에게 달려 있어.”","_h":"w4pupupqpy"},"chess_item_5_04_e_a":{"descRaw":"장착 즉시 목표 오퍼레이터와 장비를 파기하고 1회 특별 갱신 진행, 착용자와 동일 티어의 오퍼레이터 2명 등장, 그중 1명을 무료로 획득\n<@ba.rem>동맹 시뮬레이션에서 만약 팀원이 존재할 경우, 다음 휴식 기간에 해당 맹약의 중첩 수가 가장 많은 팀원 1명에게 해당 오퍼레이터 전달\n<@ba.acrem>맹약 수가 같을 경우 랜덤으로 전달\n<@ba.acrem>선발 오퍼레이터는 장착 불가","name":"비콘","effectName":"비콘","desc":"장착 즉시 목표 오퍼레이터와 장비를 파기하고 1회 특별 갱신 진행, 착용자와 동일 티어의 오퍼레이터 2명 등장, 그중 1명을 무료로 획득\n동맹 시뮬레이션에서 만약 팀원이 존재할 경우, 다음 휴식 기간에 해당 맹약의 중첩 수가 가장 많은 팀원 1명에게 해당 오퍼레이터 전달\n맹약 수가 같을 경우 랜덤으로 전달\n선발 오퍼레이터는 장착 불가","_h":"twmpmp3o"},"chess_item_5_04_e_b":{"descRaw":"장착 즉시 목표 오퍼레이터와 장비를 파기하고 1회 특별 갱신 진행, 착용자와 동일 티어의 오퍼레이터 2명 등장, 그중 1명을 무료로 획득\n<@ba.rem>동맹 시뮬레이션에서 만약 팀원이 존재할 경우, 다음 휴식 기간에 해당 맹약의 중첩 수가 가장 많은 팀원 1명에게 해당 오퍼레이터 전달\n<@ba.acrem>맹약 수가 같을 경우 랜덤으로 전달\n<@ba.acrem>선발 오퍼레이터는 장착 불가","name":"비콘","effectName":"비콘","desc":"장착 즉시 목표 오퍼레이터와 장비를 파기하고 1회 특별 갱신 진행, 착용자와 동일 티어의 오퍼레이터 2명 등장, 그중 1명을 무료로 획득\n동맹 시뮬레이션에서 만약 팀원이 존재할 경우, 다음 휴식 기간에 해당 맹약의 중첩 수가 가장 많은 팀원 1명에게 해당 오퍼레이터 전달\n맹약 수가 같을 경우 랜덤으로 전달\n선발 오퍼레이터는 장착 불가","_h":"twmpmp3o"},"chess_item_5_05_e_a":{"descRaw":"장착 즉시 파기, 해당 기본 오퍼레이터를 최소 2명 보유하고 있을 경우 기본 오퍼레이터 1명 획득, 아닐 경우 같은 맹약의 랜덤 기본 오퍼레이터 1명 획득","name":"의태 물질","effectName":"의태 물질","desc":"장착 즉시 파기, 해당 기본 오퍼레이터를 최소 2명 보유하고 있을 경우 기본 오퍼레이터 1명 획득, 아닐 경우 같은 맹약의 랜덤 기본 오퍼레이터 1명 획득","flavor":"“이건 선물이야. 당신이 원하는 어떤 모습으로 변하게 해주지.”","_h":"uckckcuch5"},"chess_item_5_05_e_b":{"descRaw":"장착 즉시 파기, 해당 기본 오퍼레이터를 최소 2명 보유하고 있을 경우 기본 오퍼레이터 1명 획득, 아닐 경우 같은 맹약의 랜덤 기본 오퍼레이터 1명 획득","name":"의태 물질","effectName":"의태 물질","desc":"장착 즉시 파기, 해당 기본 오퍼레이터를 최소 2명 보유하고 있을 경우 기본 오퍼레이터 1명 획득, 아닐 경우 같은 맹약의 랜덤 기본 오퍼레이터 1명 획득","flavor":"“이건 선물이야. 당신이 원하는 어떤 모습으로 변하게 해주지.”","_h":"uckckcuch5"},"chess_item_5_06_e_a":{"descRaw":"모든 오퍼레이터 장착 가능, 다음 라운드 시작 시 파기, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","name":"박사의 홀로그램","effectName":"박사의 홀로그램","desc":"모든 오퍼레이터 장착 가능, 다음 라운드 시작 시 파기, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","flavor":"“집중해서 들어. 박사가 임무를 배정하고 있으니까.”","_h":"fjvgvgfj79"},"chess_item_5_06_e_b":{"descRaw":"모든 오퍼레이터 장착 가능, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","name":"박사의 홀로그램","effectName":"박사의 홀로그램","desc":"모든 오퍼레이터 장착 가능, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","flavor":"“집중해서 들어. 박사가 임무를 배정하고 있으니까.”","_h":"hivgvghi79"},"chess_item_5_07_e_a":{"descRaw":"오퍼레이터를 8명 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득 (보급센터 레벨 이하)","name":"상업 포장 계획","effectName":"상업 포장 계획","desc":"오퍼레이터를 8명 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득 (보급센터 레벨 이하)","flavor":"“술잔을 들고, 미소의 각도를 잘 살려봐. 장담컨대 너는 엄청 대박 날 거야! 아니, 아직은 사람들의 마음을 움직이기 부족해. 다른 옷으로 바꿔보자.”","_h":"6juquq6j8b"},"chess_item_5_07_e_b":{"descRaw":"오퍼레이터를 7명 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득 (보급센터 레벨 이하)","name":"상업 포장 계획","effectName":"상업 포장 계획","desc":"오퍼레이터를 7명 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득 (보급센터 레벨 이하)","flavor":"“술잔을 들고, 미소의 각도를 잘 살려봐. 장담컨대 너는 엄청 대박 날 거야! 아니, 아직은 사람들의 마음을 움직이기 부족해. 다른 옷으로 바꿔보자.”","_h":"ceuquqce8b"},"chess_item_5_08_e_a":{"descRaw":"전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 교체","name":"돌연변이 세포","effectName":"돌연변이 세포","desc":"전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 교체","flavor":"“대가……”","_h":"yx1c1cyx3c"},"chess_item_5_08_e_b":{"descRaw":"전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 교체","name":"돌연변이 세포","effectName":"돌연변이 세포","desc":"전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 교체","flavor":"“대가……”","_h":"yx1c1cyx3c"},"chess_item_5_09_e_a":{"descRaw":"HP <@ba.vup>+50%, '페가수스의 랜스'와 함께 장착 시 초당 최대 HP의 <@ba.vup>8% 회복","name":"페가수스의 투구","effectName":"페가수스의 투구","desc":"HP +50%, '페가수스의 랜스'와 함께 장착 시 초당 최대 HP의 8% 회복","flavor":"“수많은 용사와 영웅의 탄생을 목도했노라.”","_h":"pjbbbbzzx9"},"chess_item_5_09_e_b":{"descRaw":"HP <@ba.vup>+75%, '페가수스의 랜스'와 함께 장착 시 초당 최대 HP의 <@ba.vup>8% 회복","name":"페가수스의 투구","effectName":"페가수스의 투구","desc":"HP +75%, '페가수스의 랜스'와 함께 장착 시 초당 최대 HP의 8% 회복","flavor":"“수많은 용사와 영웅의 탄생을 목도했노라.”","_h":"aebbbbrkx9"},"chess_item_6_01_e_a":{"descRaw":"공격력 <@ba.vup>+40%, '페가수스의 투구'와 함께 장착 시 대미지를 입힐 때 추가로 <@ba.vup>30%의 트루 대미지를 입힘","name":"페가수스의 랜스","effectName":"페가수스의 랜스","desc":"공격력 +40%, '페가수스의 투구'와 함께 장착 시 대미지를 입힐 때 추가로 30%의 트루 대미지를 입힘","flavor":"“수많은 육신과 정신의 궤멸을 빚어냈으니.”","_h":"yn5l5lwzmg"},"chess_item_6_01_e_b":{"descRaw":"공격력 <@ba.vup>+60%, '페가수스의 투구'와 함께 장착 시 대미지를 입힐 때 추가로 <@ba.vup>30%의 트루 대미지를 입힘","name":"페가수스의 랜스","effectName":"페가수스의 랜스","desc":"공격력 +60%, '페가수스의 투구'와 함께 장착 시 대미지를 입힐 때 추가로 30%의 트루 대미지를 입힘","flavor":"“수많은 육신과 정신의 궤멸을 빚어냈으니.”","_h":"595l5lm9mg"},"chess_item_6_01_m":{"descRaw":"전장에 드래그해 사용 시 특별 수배 임무 1개 선택 가능, 수동 파기 시 자금 1 획득, 동시에 '신비한 고객'을 다음 플레이어에게 전달","name":"'신비한 고객'","effectName":"'신비한 고객'","desc":"전장에 드래그해 사용 시 특별 수배 임무 1개 선택 가능, 수동 파기 시 자금 1 획득, 동시에 '신비한 고객'을 다음 플레이어에게 전달","_h":"xenwnwxe"},"chess_item_6_02_e_a":{"descRaw":"공격력 <@ba.vup>+40%, 착용자가 [라테라노] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 공격할 때마다 35% 확률로 공격 범위 내 적 1명에게 추가로 탄약을 발사해 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입힘\n<@ba.acrem>해당 [라테라노] 맹약 오퍼레이터가 '라테라노 클립' 장착 시 탄약의 대미지가 공격력의 <@ba.vup>300%로 변경","name":"총기사의 위엄","effectName":"총기사의 위엄","desc":"공격력 +40%, 착용자가 [라테라노] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 공격할 때마다 35% 확률로 공격 범위 내 적 1명에게 추가로 탄약을 발사해 공격력의 150%에 해당하는 물리 대미지를 입힘\n해당 [라테라노] 맹약 오퍼레이터가 '라테라노 클립' 장착 시 탄약의 대미지가 공격력의 300%로 변경","flavor":"“라테라노 사람들은 총기사의 위엄에 의문을 가져본 적이 없다.”","_h":"oenpnpnnej"},"chess_item_6_02_e_b":{"descRaw":"공격력 <@ba.vup>+60%, 착용자가 [라테라노] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 공격할 때마다 35% 확률로 공격 범위 내 적 1명에게 추가로 탄약을 발사해 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입힘\n<@ba.acrem>해당 [라테라노] 맹약 오퍼레이터가 '라테라노 클립' 장착 시 탄약의 대미지가 공격력의 <@ba.vup>300%로 변경","name":"총기사의 위엄","effectName":"총기사의 위엄","desc":"공격력 +60%, 착용자가 [라테라노] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 공격할 때마다 35% 확률로 공격 범위 내 적 1명에게 추가로 탄약을 발사해 공격력의 150%에 해당하는 물리 대미지를 입힘\n해당 [라테라노] 맹약 오퍼레이터가 '라테라노 클립' 장착 시 탄약의 대미지가 공격력의 300%로 변경","flavor":"“라테라노 사람들은 총기사의 위엄에 의문을 가져본 적이 없다.”","_h":"ucnpnpelej"},"chess_item_6_02_m":{"descRaw":"전장에 드래그해 사용 시 범위 내 오퍼레이터 획득 (정예화 상태 및 장비 포함!)","name":"두루마리","effectName":"두루마리","desc":"전장에 드래그해 사용 시 범위 내 오퍼레이터 획득 (정예화 상태 및 장비 포함!)","_h":"zavbvbza"},"chess_item_6_03_e_a":{"descRaw":"HP <@ba.vup>+45%, 착용자가 [염국] 맹약 오퍼레이터일 경우, 이번 라운드에서 획득한 오퍼레이터 1명당 전투 시작 후 공격 속도 <@ba.vup>+25 (최대 3회 중첩)\n<@ba.acrem>해당 [염국] 맹약 오퍼레이터가 '염국 단검'을 장착하고 있을 경우, 오퍼레이터를 획득할 때마다 자금 <@ba.vup>2 획득 (라운드당 최대 3회)","name":"천사의 고정","effectName":"천사의 고정","desc":"HP +45%, 착용자가 [염국] 맹약 오퍼레이터일 경우, 이번 라운드에서 획득한 오퍼레이터 1명당 전투 시작 후 공격 속도 +25 (최대 3회 중첩)\n해당 [염국] 맹약 오퍼레이터가 '염국 단검'을 장착하고 있을 경우, 오퍼레이터를 획득할 때마다 자금 2 획득 (라운드당 최대 3회)","flavor":"“염국 사람들은 천사에 관한 그 오래된 전설이 결코 완전히 꾸며낸 이야기는 아니라고 믿는다.”","_h":"yr3e3e5i4h"},"chess_item_6_03_e_b":{"descRaw":"HP <@ba.vup>+70%, 착용자가 [염국] 맹약 오퍼레이터일 경우, 이번 라운드에서 획득한 오퍼레이터 1명당 전투 시작 후 공격 속도 <@ba.vup>+25 (최대 3회 중첩)\n<@ba.acrem>해당 [염국] 맹약 오퍼레이터가 '염국 단검'을 장착하고 있을 경우, 오퍼레이터를 획득할 때마다 자금 <@ba.vup>2 획득 (라운드당 최대 3회)","name":"천사의 고정","effectName":"천사의 고정","desc":"HP +70%, 착용자가 [염국] 맹약 오퍼레이터일 경우, 이번 라운드에서 획득한 오퍼레이터 1명당 전투 시작 후 공격 속도 +25 (최대 3회 중첩)\n해당 [염국] 맹약 오퍼레이터가 '염국 단검'을 장착하고 있을 경우, 오퍼레이터를 획득할 때마다 자금 2 획득 (라운드당 최대 3회)","flavor":"“염국 사람들은 천사에 관한 그 오래된 전설이 결코 완전히 꾸며낸 이야기는 아니라고 믿는다.”","_h":"l33e3eo24h"},"chess_item_6_03_m":{"descRaw":"전장에 드래그해 사용 시 수배 임무 1개 선택 가능","name":"교편","effectName":"교편","desc":"전장에 드래그해 사용 시 수배 임무 1개 선택 가능","_h":"eeuzuzee"},"chess_item_6_04_e_a":{"descRaw":"<@ba.vup>180의 <$ba.dmgresistance>대미지 감소 효과 획득, 착용자가 [에기르] 맹약 오퍼레이터일 경우, 자신에게 대미지를 입힌 적에게 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 입힘 (0.5초당 최대 1회 발동)\n<@ba.acrem>해당 [에기르] 맹약 오퍼레이터가 '에기르 칼날'을 장착하고 있을 경우, 자신에게 대미지를 입힌 적에게 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 추가로 1회 입힘 (0.5초당 최대 1회 발동)","name":"해구 실험체","effectName":"해구 실험체","desc":"180의 대미지 감소 효과 획득, 착용자가 [에기르] 맹약 오퍼레이터일 경우, 자신에게 대미지를 입힌 적에게 공격력의 50%에 해당하는 마법 대미지를 입힘 (0.5초당 최대 1회 발동)\n해당 [에기르] 맹약 오퍼레이터가 '에기르 칼날'을 장착하고 있을 경우, 자신에게 대미지를 입힌 적에게 공격력의 50%에 해당하는 마법 대미지를 추가로 1회 입힘 (0.5초당 최대 1회 발동)","flavor":"“에기르 사람들의 비밀은 바다의 가장 깊은 해구에 묻혀있지만, 완전히 죽은 적은 없다.”","_h":"y88u8uzmh6"},"chess_item_6_04_e_b":{"descRaw":"<@ba.vup>300의 <$ba.dmgresistance>대미지 감소 효과 획득, 착용자가 [에기르] 맹약 오퍼레이터일 경우, 자신에게 대미지를 입힌 적에게 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 입힘 (0.5초당 최대 1회 발동)\n<@ba.acrem>해당 [에기르] 맹약 오퍼레이터가 '에기르 칼날'을 장착하고 있을 경우, 자신에게 대미지를 입힌 적에게 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 추가로 1회 입힘 (0.5초당 최대 1회 발동)","name":"해구 실험체","effectName":"해구 실험체","desc":"300의 대미지 감소 효과 획득, 착용자가 [에기르] 맹약 오퍼레이터일 경우, 자신에게 대미지를 입힌 적에게 공격력의 50%에 해당하는 마법 대미지를 입힘 (0.5초당 최대 1회 발동)\n해당 [에기르] 맹약 오퍼레이터가 '에기르 칼날'을 장착하고 있을 경우, 자신에게 대미지를 입힌 적에게 공격력의 50%에 해당하는 마법 대미지를 추가로 1회 입힘 (0.5초당 최대 1회 발동)","flavor":"“에기르 사람들의 비밀은 바다의 가장 깊은 해구에 묻혀있지만, 완전히 죽은 적은 없다.”","_h":"ta8u8ug6h6"},"chess_item_6_05_e_a":{"descRaw":"공격 속도 <@ba.vup>+35, 착용자가 [빅토리아] 맹약 오퍼레이터일 경우, 해당 오퍼레이터는 전장에 있는 모든 빅토리아 해머의 특수 효과 획득\n<@ba.acrem>해당 [빅토리아] 맹약 오퍼레이터가 '빅토리아 해머' 시리즈 장비를 장착하고 있을 경우, '빅토리아 해머'의 특수 효과가 2배로 변경","name":"증기의 마음","effectName":"증기의 마음","desc":"공격 속도 +35, 착용자가 [빅토리아] 맹약 오퍼레이터일 경우, 해당 오퍼레이터는 전장에 있는 모든 빅토리아 해머의 특수 효과 획득\n해당 [빅토리아] 맹약 오퍼레이터가 '빅토리아 해머' 시리즈 장비를 장착하고 있을 경우, '빅토리아 해머'의 특수 효과가 2배로 변경","flavor":"“빅토리아 사람은 시대를 거듭하며, 증기와 톱니바퀴 속에 진리가 담겨있음을 증명해 왔다.”","_h":"am5g5g8v2w"},"chess_item_6_05_e_b":{"descRaw":"공격 속도 <@ba.vup>+55, 착용자가 [빅토리아] 맹약 오퍼레이터일 경우, 해당 오퍼레이터는 전장에 있는 모든 빅토리아 해머의 특수 효과 획득\n<@ba.acrem>해당 [빅토리아] 맹약 오퍼레이터가 '빅토리아 해머' 시리즈 장비를 장착하고 있을 경우, '빅토리아 해머'의 특수 효과가 2배로 변경","name":"증기의 마음","effectName":"증기의 마음","desc":"공격 속도 +55, 착용자가 [빅토리아] 맹약 오퍼레이터일 경우, 해당 오퍼레이터는 전장에 있는 모든 빅토리아 해머의 특수 효과 획득\n해당 [빅토리아] 맹약 오퍼레이터가 '빅토리아 해머' 시리즈 장비를 장착하고 있을 경우, '빅토리아 해머'의 특수 효과가 2배로 변경","flavor":"“빅토리아 사람은 시대를 거듭하며, 증기와 톱니바퀴 속에 진리가 담겨있음을 증명해 왔다.”","_h":"mk5g5gm12w"},"chess_item_6_06_e_a":{"descRaw":"마법 저항 <@ba.vup>+30, 착용자가 [쉐라그] 맹약 오퍼레이터일 경우, 해당 오퍼레이터의 공격 범위 내 <$ba.cold>냉기 또는 <$ba.frozen>빙결 상태의 적은 초당 공격력의 <@ba.vup>30%에 해당하는 마법 대미지를 1회 받음\n<@ba.acrem>해당 [쉐라그] 맹약 오퍼레이터가 '쉐라그 만년빙'을 장착하고 있을 경우, 해당 오퍼레이터의 공격 범위 내 <$ba.cold>냉기 또는 <$ba.frozen>빙결 상태의 적은 초당 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 받음","name":"쉐라간드의 눈물","effectName":"쉐라간드의 눈물","desc":"마법 저항 +30, 착용자가 [쉐라그] 맹약 오퍼레이터일 경우, 해당 오퍼레이터의 공격 범위 내 냉기 또는 빙결 상태의 적은 초당 공격력의 30%에 해당하는 마법 대미지를 1회 받음\n해당 [쉐라그] 맹약 오퍼레이터가 '쉐라그 만년빙'을 장착하고 있을 경우, 해당 오퍼레이터의 공격 범위 내 냉기 또는 빙결 상태의 적은 초당 공격력의 100%에 해당하는 마법 대미지를 받음","flavor":"“쉐라그 사람은 빙하 가장 깊은 곳의 보석은 쉐라간드의 눈물이라고 믿는다.”","_h":"ha0o0o4hir"},"chess_item_6_06_e_b":{"descRaw":"마법 저항 <@ba.vup>+50, 착용자가 [쉐라그] 맹약 오퍼레이터일 경우, 해당 오퍼레이터의 공격 범위 내 <$ba.cold>냉기 또는 <$ba.frozen>빙결 상태의 적은 초당 공격력의 <@ba.vup>30%에 해당하는 마법 대미지를 1회 받음\n<@ba.acrem>해당 [쉐라그] 맹약 오퍼레이터가 '쉐라그 만년빙'을 장착하고 있을 경우, 해당 오퍼레이터의 공격 범위 내 <$ba.cold>냉기 또는 <$ba.frozen>빙결 상태의 적은 초당 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 받음","name":"쉐라간드의 눈물","effectName":"쉐라간드의 눈물","desc":"마법 저항 +50, 착용자가 [쉐라그] 맹약 오퍼레이터일 경우, 해당 오퍼레이터의 공격 범위 내 냉기 또는 빙결 상태의 적은 초당 공격력의 30%에 해당하는 마법 대미지를 1회 받음\n해당 [쉐라그] 맹약 오퍼레이터가 '쉐라그 만년빙'을 장착하고 있을 경우, 해당 오퍼레이터의 공격 범위 내 냉기 또는 빙결 상태의 적은 초당 공격력의 100%에 해당하는 마법 대미지를 받음","flavor":"“쉐라그 사람은 빙하 가장 깊은 곳의 보석은 쉐라간드의 눈물이라고 믿는다.”","_h":"040o0oq7ir"},"chess_item_6_07_e_a":{"descRaw":"초기 SP <@ba.vup>+30, 착용자가 [사르곤] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 처음으로 스킬 종료 시 SP <@ba.vup>+30\n<@ba.acrem>해당 [사르곤] 맹약 오퍼레이터가 '사르곤 농차'를 장착하고 있을 경우, 스킬을 발동할 때마다 모든 [사르곤] 오퍼레이터의 SP <@ba.vup>+3","name":"사막 나침반","effectName":"사막 나침반","desc":"초기 SP +30, 착용자가 [사르곤] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 처음으로 스킬 종료 시 SP +30\n해당 [사르곤] 맹약 오퍼레이터가 '사르곤 농차'를 장착하고 있을 경우, 스킬을 발동할 때마다 모든 [사르곤] 오퍼레이터의 SP +3","flavor":"“사르곤 사람들은 사막의 끝에서 시간을 되돌리는 각인을 발견하게 될 것이다.”","_h":"fog9g91ni3"},"chess_item_6_07_e_b":{"descRaw":"초기 SP <@ba.vup>+50, 착용자가 [사르곤] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 처음으로 스킬 종료 시 SP <@ba.vup>+30\n<@ba.acrem>해당 [사르곤] 맹약 오퍼레이터가 '사르곤 농차'를 장착하고 있을 경우, 스킬을 발동할 때마다 모든 [사르곤] 오퍼레이터의 SP <@ba.vup>+3","name":"사막 나침반","effectName":"사막 나침반","desc":"초기 SP +50, 착용자가 [사르곤] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 처음으로 스킬 종료 시 SP +30\n해당 [사르곤] 맹약 오퍼레이터가 '사르곤 농차'를 장착하고 있을 경우, 스킬을 발동할 때마다 모든 [사르곤] 오퍼레이터의 SP +3","flavor":"“사르곤 사람들은 사막의 끝에서 시간을 되돌리는 각인을 발견하게 될 것이다.”","_h":"aug9g9khi3"},"chess_item_6_08_e_a":{"descRaw":"장착 즉시 파기, 최대 배치 가능 인원수가 9로 변경","name":"인사부 파일","effectName":"인사부 파일","desc":"장착 즉시 파기, 최대 배치 가능 인원수가 9로 변경","flavor":"“신입이 분명 도움이 될 거야, 안 그래?”","_h":"spncncsp28"},"chess_item_6_08_e_b":{"descRaw":"장착 즉시 파기, 최대 배치 가능 인원수가 9로 변경","name":"인사부 파일","effectName":"인사부 파일","desc":"장착 즉시 파기, 최대 배치 가능 인원수가 9로 변경","flavor":"“신입이 분명 도움이 될 거야, 안 그래?”","_h":"spncncsp28"},"chess_item_6_09_e_a":{"descRaw":"착용자가 추가 맹약 획득 (장착한 다른 장비에 따라 결정)\n<@ba.acrem>상세 대응 관계는 해당 장비의 재능에서 확인","name":"변형 구조체","effectName":"변형 구조체","desc":"착용자가 추가 맹약 획득 (장착한 다른 장비에 따라 결정)\n상세 대응 관계는 해당 장비의 재능에서 확인","flavor":"“다마즈티, 너희가 무얼 할 수 있는지 우리는 충분히 목격했다……”","_h":"1apopo0gcr"},"chess_item_6_09_e_b":{"descRaw":"착용자가 추가 맹약 획득 (장착한 다른 장비에 따라 결정)\n<@ba.acrem>상세 대응 관계는 해당 장비의 재능에서 확인","name":"변형 구조체","effectName":"변형 구조체","desc":"착용자가 추가 맹약 획득 (장착한 다른 장비에 따라 결정)\n상세 대응 관계는 해당 장비의 재능에서 확인","flavor":"“다마즈티, 너희가 무얼 할 수 있는지 우리는 충분히 목격했다……”","_h":"1apopo0gcr"},"chess_item_6_10_e_a":{"descRaw":"재배치 시간 <@ba.vup>-40%, 착용자가 [카시미어] 맹약 오퍼레이터일 경우, 스킬 발동 후 20초간 공격 범위 내 적의 공격 속도 <@ba.vup>-35%, 이동 속도 <@ba.vup>-35%\n<@ba.acrem>해당 [카시미어] 맹약 오퍼레이터가 '카시미어 스포츠 깃발'을 장착하고 있을 경우, 스킬 지속 시간 동안 공격력 <@ba.vup>+100%, 치명상을 입어도 퇴각하지 않으며, 스킬 종료 후 사망","name":"기사 계율","effectName":"기사 계율","desc":"재배치 시간 -40%, 착용자가 [카시미어] 맹약 오퍼레이터일 경우, 스킬 발동 후 20초간 공격 범위 내 적의 공격 속도 -35%, 이동 속도 -35%\n해당 [카시미어] 맹약 오퍼레이터가 '카시미어 스포츠 깃발'을 장착하고 있을 경우, 스킬 지속 시간 동안 공격력 +100%, 치명상을 입어도 퇴각하지 않으며, 스킬 종료 후 사망","flavor":"카시미어 기사가 정한 계율. “성실, 확고, 용감, 불굴”","_h":"xxwqwql3xh"},"chess_item_6_10_e_b":{"descRaw":"재배치 시간 <@ba.vup>-60%, 착용자가 [카시미어] 맹약 오퍼레이터일 경우, 스킬 발동 후 20초간 공격 범위 내 적의 공격 속도 <@ba.vup>-35%, 이동 속도 <@ba.vup>-35%\n<@ba.acrem>해당 [카시미어] 맹약 오퍼레이터가 '카시미어 스포츠 깃발'을 장착하고 있을 경우, 스킬 지속 시간 동안 공격력 <@ba.vup>+100%, 치명상을 입어도 퇴각하지 않으며, 스킬 종료 후 사망","name":"기사 계율","effectName":"기사 계율","desc":"재배치 시간 -60%, 착용자가 [카시미어] 맹약 오퍼레이터일 경우, 스킬 발동 후 20초간 공격 범위 내 적의 공격 속도 -35%, 이동 속도 -35%\n해당 [카시미어] 맹약 오퍼레이터가 '카시미어 스포츠 깃발'을 장착하고 있을 경우, 스킬 지속 시간 동안 공격력 +100%, 치명상을 입어도 퇴각하지 않으며, 스킬 종료 후 사망","flavor":"카시미어 기사가 정한 계율. “성실, 확고, 용감, 불굴”","_h":"93wqwqktxh"},"chess_item_6_11_e_a":{"descRaw":"SP 자연 회복 속도 <@ba.vup>+0.2/초, 착용자가 [시라쿠사] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 은신 상태일 시 공격력이 점진적으로 <@ba.vup>200%까지 증가, 해당 효과는 은신 종료 후 최초로 대미지를 입히거나 퇴각할 때까지 지속\n<@ba.acrem>해당 [시라쿠사] 맹약 오퍼레이터가 '시라쿠사 정장'을 장착하고 있을 경우, 은신 종료 후 최초로 대미지를 입힐 시 추가로 공격력의 <@ba.vup>800%에 해당하는 트루 대미지를 입힘","name":"패밀리 배지","effectName":"패밀리 배지","desc":"SP 자연 회복 속도 +0.2/초, 착용자가 [시라쿠사] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 은신 상태일 시 공격력이 점진적으로 200%까지 증가, 해당 효과는 은신 종료 후 최초로 대미지를 입히거나 퇴각할 때까지 지속\n해당 [시라쿠사] 맹약 오퍼레이터가 '시라쿠사 정장'을 장착하고 있을 경우, 은신 종료 후 최초로 대미지를 입힐 시 추가로 공격력의 800%에 해당하는 트루 대미지를 입힘","flavor":"누군가를 '패밀리 일원'으로 인정하는 시라쿠사 배지. “네 가족과 함께하는 법을 배워라. 진정한, 가족 말이다.”","_h":"o0fbfblz2p"},"chess_item_6_11_e_b":{"descRaw":"SP 자연 회복 속도 <@ba.vup>+0.35/초, 착용자가 [시라쿠사] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 은신 상태일 시 공격력이 점진적으로 <@ba.vup>200%까지 증가, 해당 효과는 은신 종료 후 최초로 대미지를 입히거나 퇴각할 때까지 지속\n<@ba.acrem>해당 [시라쿠사] 맹약 오퍼레이터가 '시라쿠사 정장'을 장착하고 있을 경우, 은신 종료 후 최초로 대미지를 입힐 시 추가로 공격력의 <@ba.vup>800%에 해당하는 트루 대미지를 입힘","name":"패밀리 배지","effectName":"패밀리 배지","desc":"SP 자연 회복 속도 +0.35/초, 착용자가 [시라쿠사] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 은신 상태일 시 공격력이 점진적으로 200%까지 증가, 해당 효과는 은신 종료 후 최초로 대미지를 입히거나 퇴각할 때까지 지속\n해당 [시라쿠사] 맹약 오퍼레이터가 '시라쿠사 정장'을 장착하고 있을 경우, 은신 종료 후 최초로 대미지를 입힐 시 추가로 공격력의 800%에 해당하는 트루 대미지를 입힘","flavor":"누군가를 '패밀리 일원'으로 인정하는 시라쿠사 배지. “네 가족과 함께하는 법을 배워라. 진정한, 가족 말이다.”","_h":"sgfbfbw32p"}},"bands":{"band_bldsk":{"descRaw":"[집중 케어] 전투 시작 후, 전장 내 티어별 랜덤 1명 오퍼레이터의 맹약 중첩 수 +2","name":"와파린","effectName":"집중 케어","desc":"[집중 케어] 전투 시작 후, 전장 내 티어별 랜덤 1명 오퍼레이터의 맹약 중첩 수 +2","_h":"aojhpiao"},"band_amiya":{"descRaw":"[일치단결] 맹약이 3종/4종/5종 이상 활성화 시 모든 오퍼레이터의 공격력, HP +20%/30%/40%","name":"아미야","effectName":"일치단결","desc":"[일치단결] 맹약이 3종/4종/5종 이상 활성화 시 모든 오퍼레이터의 공격력, HP +20%/30%/40%","_h":"6ypi6r6y"},"band_duyaoy":{"descRaw":"[인재 교류] 라운드마다 첫 2회의 수동 갱신을 특별 갱신으로 간주, <염국> 오퍼레이터 1명 우선 등장\n<@ba.vdown>일부 <염국> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"두요야","effectName":"인재 교류","desc":"[인재 교류] 라운드마다 첫 2회의 수동 갱신을 특별 갱신으로 간주, <염국> 오퍼레이터 1명 우선 등장\n일부 <염국> 오퍼레이터 부재 시 체험이 불완전할 수 있음","_h":"mivmx0ay"},"band_sarkazb":{"descRaw":"[금성철벽] 초기 목표 HP가 45로 변경","name":"골리앗","effectName":"금성철벽","desc":"[금성철벽] 초기 목표 HP가 45로 변경","_h":"uox0f2uo"},"band_orchid":{"descRaw":"[헤드헌터] 모든 수동 갱신을 특별 갱신으로 간주, 동명 오퍼레이터 2명 등장, 그중 1명을 동결. 10라운드에서 <호출 모듈> 1개 획득\n<@ba.acrem><호출 모듈>: 장착 즉시 파기, 보급센터에 같은 맹약의 오퍼레이터 3명 갱신, 그중 1명 무료 획득 (현재 보급센터 레벨 이하의 오퍼레이터)","name":"오키드","effectName":"헤드헌터","desc":"[헤드헌터] 모든 수동 갱신을 특별 갱신으로 간주, 동명 오퍼레이터 2명 등장, 그중 1명을 동결. 10라운드에서 <호출 모듈> 1개 획득\n<호출 모듈>: 장착 즉시 파기, 보급센터에 같은 맹약의 오퍼레이터 3명 갱신, 그중 1명 무료 획득 (현재 보급센터 레벨 이하의 오퍼레이터)","unlockDesc":"[표준 시뮬레이션]에서 9라운드 클리어 시 개방","_h":"x4gm2fisua"},"band_justin":{"descRaw":"[사모펀드] 1/4/7/10라운드 휴식 기간에 <기사 저금통> 1개 획득\n<@ba.acrem><기사 저금통>: 장착 즉시 파기, 자금 1~6 획득","name":"저스틴","effectName":"사모펀드","desc":"[사모펀드] 1/4/7/10라운드 휴식 기간에 <기사 저금통> 1개 획득\n<기사 저금통>: 장착 즉시 파기, 자금 1~6 획득","unlockDesc":"[표준 시뮬레이션] 클리어 시 개방","_h":"c893qwnif0"},"band_ermengard":{"descRaw":"[생명함의 비밀] 전투 중 먼저 쓰러진 오퍼레이터 3명 즉시 부활","name":"에르망가르드","effectName":"생명함의 비밀","desc":"[생명함의 비밀] 전투 중 먼저 쓰러진 오퍼레이터 3명 즉시 부활","unlockDesc":"[험지 시뮬레이션]에서 9라운드 클리어 시 개방","_h":"nktx1unkox"},"band_lmlee":{"descRaw":"[티타임] 1/2라운드의 자금을 임시 보관하여 3라운드에 지급, 3라운드 휴식 기간 진입 시 2/4티어 오퍼레이터 각각 1명 획득","name":"리","effectName":"티타임","desc":"[티타임] 1/2라운드의 자금을 임시 보관하여 3라운드에 지급, 3라운드 휴식 기간 진입 시 2/4티어 오퍼레이터 각각 1명 획득","unlockDesc":"임의의 시뮬레이션 2회 클리어 시 개방","_h":"21k88g21qh"},"band_kirara":{"descRaw":"[클리어 보상] 자금 20 사용할 때마다 현재 보급센터 레벨 이하의 오퍼레이터 1명 획득","name":"키라라","effectName":"클리어 보상","desc":"[클리어 보상] 자금 20 사용할 때마다 현재 보급센터 레벨 이하의 오퍼레이터 1명 획득","unlockDesc":"[험지 시뮬레이션]에서 13라운드 클리어 시 개방","_h":"l30a3zl3xg"},"band_pepe":{"descRaw":"[박학다식] 보급센터를 2/4/6레벨로 승급 시 첫 수동 갱신이 특별 갱신으로, <사르곤> 오퍼레이터 우선 등장\n<@ba.vdown>일부 <사르곤> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"페페","effectName":"박학다식","desc":"[박학다식] 보급센터를 2/4/6레벨로 승급 시 첫 수동 갱신이 특별 갱신으로, <사르곤> 오퍼레이터 우선 등장\n일부 <사르곤> 오퍼레이터 부재 시 체험이 불완전할 수 있음","unlockDesc":"클리어할 때, 최종 라운드에 [사르곤] 오퍼레이터 6명 포함 시 개방","_h":"jrt3ghglug"},"band_harold":{"descRaw":"[인재 랜덤박스] 4라운드부터, 2라운드마다 <빅토리아> 오퍼레이터 1명 획득\n<@ba.vdown>일부 <빅토리아> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"해럴드","effectName":"인재 랜덤박스","desc":"[인재 랜덤박스] 4라운드부터, 2라운드마다 <빅토리아> 오퍼레이터 1명 획득\n일부 <빅토리아> 오퍼레이터 부재 시 체험이 불완전할 수 있음","unlockDesc":"클리어할 때, 최종 라운드에 [빅토리아] 오퍼레이터 6명 포함 시 개방","_h":"80w9j0fg4u"},"band_sciurus":{"descRaw":"[설원의 선물] 각 라운드마다 처음 구매하는 <쉐라그> 오퍼레이터의 소모 자금이 1로 변경\n<@ba.vdown>일부 <쉐라그> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"시우루스","effectName":"설원의 선물","desc":"[설원의 선물] 각 라운드마다 처음 구매하는 <쉐라그> 오퍼레이터의 소모 자금이 1로 변경\n일부 <쉐라그> 오퍼레이터 부재 시 체험이 불완전할 수 있음","unlockDesc":"클리어할 때, 최종 라운드에 [쉐라그] 오퍼레이터 6명 포함 시 개방","_h":"l8bph6dqhw"},"band_paganini":{"descRaw":"[커스텀 총기] 자금 누적 55 소모 후, 4티어 이상의 <라테라노> 정예화 오퍼레이터 1명 획득\n<@ba.vdown>일부 <라테라노> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"파가니니","effectName":"커스텀 총기","desc":"[커스텀 총기] 자금 누적 55 소모 후, 4티어 이상의 <라테라노> 정예화 오퍼레이터 1명 획득\n일부 <라테라노> 오퍼레이터 부재 시 체험이 불완전할 수 있음","unlockDesc":"여러 회 시뮬레이션에서 [라테라노] 맹약 누적 200회 중첩 시 개방","_h":"jfddyagbqg"},"band_clementia":{"descRaw":"[숭고한 희생] <에기르> 오퍼레이터가 쓰러질 경우, 해당 오퍼레이터와 같은 티어의 <에기르> 맹약 중첩 수 획득\n<@ba.vdown>일부 <에기르> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"클레멘티아","effectName":"숭고한 희생","desc":"[숭고한 희생] <에기르> 오퍼레이터가 쓰러질 경우, 해당 오퍼레이터와 같은 티어의 <에기르> 맹약 중첩 수 획득\n일부 <에기르> 오퍼레이터 부재 시 체험이 불완전할 수 있음","unlockDesc":"여러 회 시뮬레이션에서 [에기르] 맹약 누적 200회 중첩 시 개방","_h":"463zpy9ci1"},"band_emperor":{"descRaw":"[긴급 파견] 오퍼레이터를 배치할 때마다 재배치 시간 -50%","name":"엠퍼러","effectName":"긴급 파견","desc":"[긴급 파견] 오퍼레이터를 배치할 때마다 재배치 시간 -50%","unlockDesc":"스페셜리스트 오퍼레이터 6명 획득하여 클리어 시 개방","_h":"6ddt8r6djc"},"band_mberry":{"descRaw":"[약용 재갈 실험] 전투 시작 후, 가장 오른쪽의 모든 아군 유닛이 공격할 때마다 25% 확률로 실드 1회 획득 (최대 1회 중첩)","name":"멀베리","effectName":"약용 재갈 실험","desc":"[약용 재갈 실험] 전투 시작 후, 가장 오른쪽의 모든 아군 유닛이 공격할 때마다 25% 확률로 실드 1회 획득 (최대 1회 중첩)","unlockDesc":"임의의 시뮬레이션 4회 클리어 시 개방","_h":"is9usuisrr"},"band_humus":{"descRaw":"[재활용] 지상 오퍼레이터가 스킬 종료 시 주변 4칸에 있는 랜덤 1명 오퍼레이터의 SP +3","name":"휴머스","effectName":"재활용","desc":"[재활용] 지상 오퍼레이터가 스킬 종료 시 주변 4칸에 있는 랜덤 1명 오퍼레이터의 SP +3","unlockDesc":"임의의 시뮬레이션 3회 클리어 시 개방","_h":"digyk4die8"},"band_quintus":{"descRaw":"[불안요소] 3라운드에서 특수 장비 <돌연변이 세포> 1개 획득\n<@ba.acrem><돌연변이 세포>: 전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 변경 (최고 6티어)","name":"퀸투스","effectName":"불안요소","desc":"[불안요소] 3라운드에서 특수 장비 <돌연변이 세포> 1개 획득\n<돌연변이 세포>: 전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 변경 (최고 6티어)","unlockDesc":"임의의 시뮬레이션 3회 클리어 시 개방","_h":"qx8exssde8"},"band_yu":{"descRaw":"[약불 조리] 8라운드 시작 시 맹약이 1개만 활성화되어 있을 경우 해당 맹약의 중첩 수 +36, 아닐 경우 모든 활성화된 맹약의 중첩 수 +12","name":"위","effectName":"약불 조리","desc":"[약불 조리] 8라운드 시작 시 맹약이 1개만 활성화되어 있을 경우 해당 맹약의 중첩 수 +36, 아닐 경우 모든 활성화된 맹약의 중첩 수 +12","unlockDesc":"[표준 시뮬레이션]에서 9라운드 클리어 시 개방","_h":"mrpwbvmrua"},"band_doberm":{"descRaw":"[추가 훈련!] 2라운드마다 특수 아츠 <교편> 1개 획득\n<@ba.acrem><교편>: 사용 시 다음 전투에서 별도의 적 등장, 완벽한 작전 달성 시 추가 자금 획득","name":"도베르만","effectName":"추가 훈련!","desc":"[추가 훈련!] 2라운드마다 특수 아츠 <교편> 1개 획득\n<교편>: 사용 시 다음 전투에서 별도의 적 등장, 완벽한 작전 달성 시 추가 자금 획득","unlockDesc":"임의의 시뮬레이션 1회 클리어 시 개방","_h":"ypbz0f7hdm"},"band_cathy":{"descRaw":"[타깃 투자] 보급센터를 승급할 때마다 랜덤 장비 3개 등장, 그중 1개를 선택하여 획득 가능","name":"캐서린","effectName":"타깃 투자","desc":"[타깃 투자] 보급센터를 승급할 때마다 랜덤 장비 3개 등장, 그중 1개를 선택하여 획득 가능","_h":"r9j4p3r9"},"band_malkie":{"descRaw":"[상업 포장] 초기에 <상업 포장 계획> 1개 획득\n<@ba.acrem><상업 포장 계획>: 오퍼레이터 8명을 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득","name":"말키위츠","effectName":"상업 포장","desc":"[상업 포장] 초기에 <상업 포장 계획> 1개 획득\n<상업 포장 계획>: 오퍼레이터 8명을 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득","unlockDesc":"임의의 시뮬레이션 1회 클리어 시 개방","_h":"17cs6r7rdm"},"band_qalaisa":{"descRaw":"[나흐체러르의 나비] 아군 오퍼레이터가 쓰러질 때마다 전장에 남은 아군 유닛의 공격력 +20% (최대 200%, 해당 오퍼레이터가 쓰러지거나 전투가 종료할 때까지 지속)","name":"칼라이샤","effectName":"나흐체러르의 나비","desc":"[나흐체러르의 나비] 아군 오퍼레이터가 쓰러질 때마다 전장에 남은 아군 유닛의 공격력 +20% (최대 200%, 해당 오퍼레이터가 쓰러지거나 전투가 종료할 때까지 지속)","unlockDesc":"임의의 시뮬레이션 1회 클리어 시 개방","_h":"y3pne7y3dm"},"band_chen":{"descRaw":"[장점 활용] 모든 오퍼레이터가 입히는 물리 및 마법 대미지가 약점 대미지로 변경 (적의 방어력과 마법 저항에 따라 대미지 유형 변경)","name":"첸","effectName":"장점 활용","desc":"[장점 활용] 모든 오퍼레이터가 입히는 물리 및 마법 대미지가 약점 대미지로 변경 (적의 방어력과 마법 저항에 따라 대미지 유형 변경)","_h":"49xjs549"},"band_damaztic":{"descRaw":"[변형 구조] 5라운드마다 특수 장비 <변형 구조체> 1개 획득\n<@ba.acrem><변형 구조체>: 특정 장비와 함께 장착 시 착용자를 특정 맹약 구성원으로 간주","name":"'다마즈티'","effectName":"변형 구조","desc":"[변형 구조] 5라운드마다 특수 장비 <변형 구조체> 1개 획득\n<변형 구조체>: 특정 장비와 함께 장착 시 착용자를 특정 맹약 구성원으로 간주","unlockDesc":"임의의 시뮬레이션 1회 클리어 시 개방","_h":"7it5tzxcdm"},"band_pith":{"descRaw":"[우등생] 1라운드에서 신경, 소각, 쇠약 손상을 입힐 수 있는 특별한 조화 맹약 오퍼레이터 1명 획득: 일부 맹약의 적용 인원수 +1","effectName":"우등생","desc":"[우등생] 1라운드에서 신경, 소각, 쇠약 손상을 입힐 수 있는 특별한 조화 맹약 오퍼레이터 1명 획득: 일부 맹약의 적용 인원수 +1","_h":"aibzai"},"band_dusk":{"descRaw":"[묵색진안] 전장에 동명 오퍼레이터가 있을 경우, 해당 오퍼레이터의 공격력 +30%\n[환상의 그림] 1라운드에서 특수 아츠 <두루마리> 1개 획득\n<@ba.acrem><두루마리>: 사용 시 해당 아츠 범위 내 오퍼레이터를 1명 복제 가능 (정예화 상태 및 장착한 장비 포함)","name":"시","effectName":"묵색진안","desc":"[묵색진안] 전장에 동명 오퍼레이터가 있을 경우, 해당 오퍼레이터의 공격력 +30%\n[환상의 그림] 1라운드에서 특수 아츠 <두루마리> 1개 획득\n<두루마리>: 사용 시 해당 아츠 범위 내 오퍼레이터를 1명 복제 가능 (정예화 상태 및 장착한 장비 포함)","unlockDesc":"임의의 시뮬레이션 1회 클리어 시 개방","_h":"nwcgas06dm"},"band_cannot":{"descRaw":"[복리이자] 라운드마다 남은 자금이 이월 가능, 자금이 5 이상 남을 경우 라운드마다 추가로 자금 1 획득","name":"캔낫","effectName":"복리이자","desc":"[복리이자] 라운드마다 남은 자금이 이월 가능, 자금이 5 이상 남을 경우 라운드마다 추가로 자금 1 획득","_h":"tidkh5ti"},"band_ducklord":{"descRaw":"['신비한 고객'] 5라운드부터 일부 적이 <덕로드>, <고프닉>, <눈물 흘리는 사내>, <동글이>로 변경, 처치할 경우 자금 1 획득 (연합 방어 단계 포함)","name":"덕로드","effectName":"'신비한 고객'","desc":"['신비한 고객'] 5라운드부터 일부 적이 <덕로드>, <고프닉>, <눈물 흘리는 사내>, <동글이>로 변경, 처치할 경우 자금 1 획득 (연합 방어 단계 포함)","unlockDesc":"임의의 시뮬레이션 1회 클리어 시 개방","_h":"8zyfnw8zdm"},"band_lisa":{"descRaw":"[수호의 힘] 라운드가 시작할 때마다 전장 내 오퍼레이터 1명의 <획득 시> 특질이 1회 발동 (가장 오른쪽 및 가장 하단 우선 선택)","name":"스즈란","effectName":"수호의 힘","desc":"[수호의 힘] 라운드가 시작할 때마다 전장 내 오퍼레이터 1명의 <획득 시> 특질이 1회 발동 (가장 오른쪽 및 가장 하단 우선 선택)","_h":"wlpy9mwl"},"band_vodfox":{"descRaw":"[대역 인형] 라운드마다 기본 오퍼레이터를 판매 시 보급센터의 랜덤 오퍼레이터 1명과 교환","name":"샤마르","effectName":"대역 인형","desc":"[대역 인형] 라운드마다 기본 오퍼레이터를 판매 시 보급센터의 랜덤 오퍼레이터 1명과 교환","_h":"6bcjkl6b"},"band_ioleta":{"descRaw":"[통솔 명령] 전투 시작 후 전장 내 정예화 오퍼레이터 1명당 정예화 오퍼레이터의 공격력 및 HP +10%","name":"이올레타 로시","effectName":"통솔 명령","desc":"[통솔 명령] 전투 시작 후 전장 내 정예화 오퍼레이터 1명당 정예화 오퍼레이터의 공격력 및 HP +10%","_h":"plddb2pl"},"band_jesica":{"descRaw":"[집결 지시] 4/7/10/13라운드 휴식 기간에 <호출 모듈> 1개 획득\n<@ba.acrem><호출 모듈>: 장착 즉시 파기, 보급센터에서 같은 맹약의 오퍼레이터 3명 갱신, 그중 1명 무료 획득 (보급센터 레벨 이하)","name":"제시카","effectName":"집결 지시","desc":"[집결 지시] 4/7/10/13라운드 휴식 기간에 <호출 모듈> 1개 획득\n<호출 모듈>: 장착 즉시 파기, 보급센터에서 같은 맹약의 오퍼레이터 3명 갱신, 그중 1명 무료 획득 (보급센터 레벨 이하)","unlockDesc":"임의의 시뮬레이션 1회 클리어 시 개방","_h":"vqyburxidm"},"band_mlyss":{"descRaw":"[순수한 결정] 1라운드에 승급 <박사의 홀로그램> 획득\n<@ba.acrem>승급 <박사의 홀로그램>: 모든 오퍼레이터 장착 가능, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","name":"뮤엘시스","effectName":"순수한 결정","desc":"[순수한 결정] 1라운드에 승급 <박사의 홀로그램> 획득\n승급 <박사의 홀로그램>: 모든 오퍼레이터 장착 가능, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","unlockDesc":"임의의 시뮬레이션 1회 클리어 시 개방","_h":"3xrrjb4zdm"},"band_makiri":{"descRaw":"[구류의 인연] 짝수 라운드의 휴식 기간에 보급센터의 랜덤 오퍼레이터 1명 획득","name":"마츠키리","effectName":"구류의 인연","desc":"[구류의 인연] 짝수 라운드의 휴식 기간에 보급센터의 랜덤 오퍼레이터 1명 획득","_h":"s79v94s7"},"band_fang":{"descRaw":"[협력 전진] 8/10/12/14라운드에 <비콘> 1개 획득\n<@ba.acrem><비콘>: 장착한 오퍼레이터는 소멸, 보급센터에서 같은 티어의 오퍼레이터 2명을 갱신하여 그중 1명을 무료로 획득, 소멸된 오퍼레이터는 다음 라운드에 해당 맹약 인원이 가장 많은 팀원에게 전송","name":"팽","effectName":"협력 전진","desc":"[협력 전진] 8/10/12/14라운드에 <비콘> 1개 획득\n<비콘>: 장착한 오퍼레이터는 소멸, 보급센터에서 같은 티어의 오퍼레이터 2명을 갱신하여 그중 1명을 무료로 획득, 소멸된 오퍼레이터는 다음 라운드에 해당 맹약 인원이 가장 많은 팀원에게 전송","unlockDesc":"임의의 시뮬레이션 3회 클리어 시 개방","_h":"sj23k303e8"},"band_mlynar":{"descRaw":"[업무 지표] <카시미어> 오퍼레이터 1명 구매할 때마다 다음 라운드에 자금 +1 (라운드마다 최대 3 자금)\n<@ba.vdown>일부 <카시미어> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"무에나","effectName":"업무 지표","desc":"[업무 지표] <카시미어> 오퍼레이터 1명 구매할 때마다 다음 라운드에 자금 +1 (라운드마다 최대 3 자금)\n일부 <카시미어> 오퍼레이터 부재 시 체험이 불완전할 수 있음","unlockDesc":"클리어할 때, 최종 라운드에 [카시미어] 오퍼레이터 6명 포함 시 개방","_h":"txn2lmj16s"},"band_chiave":{"descRaw":"[집단 행동] 보급센터를 수동으로 6회 갱신 후 현재 보급센터 레벨 이하의 <시라쿠사> 오퍼레이터 1명 획득 (라운드마다 최대 2명 획득)\n<@ba.vdown>일부 <시라쿠사> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"키아베","effectName":"집단 행동","desc":"[집단 행동] 보급센터를 수동으로 6회 갱신 후 현재 보급센터 레벨 이하의 <시라쿠사> 오퍼레이터 1명 획득 (라운드마다 최대 2명 획득)\n일부 <시라쿠사> 오퍼레이터 부재 시 체험이 불완전할 수 있음","unlockDesc":"클리어할 때, 최종 라운드에 [시라쿠사] 오퍼레이터 6명 포함 시 개방","_h":"jxjzowtljb"},"band_narant":{"descRaw":"[균등 배분] 짝수 라운드의 휴식 기간에, 보급센터에서 장비 2개를 특별 갱신하여 그중 1개를 무료로 획득. 사르곤 맹약 <전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치>가 <[사르곤] 오퍼레이터 스킬 발동>으로 변경, 주변 8칸의 오퍼레이터는 해당 오퍼레이터가 장착한 V티어 이하 장비의 효과 획득, 60초간 지속\n<@ba.vdown>일부 <사르곤> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"나란투야","effectName":"균등 배분","desc":"[균등 배분] 짝수 라운드의 휴식 기간에, 보급센터에서 장비 2개를 특별 갱신하여 그중 1개를 무료로 획득. 사르곤 맹약 <전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치>가 <[사르곤] 오퍼레이터 스킬 발동>으로 변경, 주변 8칸의 오퍼레이터는 해당 오퍼레이터가 장착한 V티어 이하 장비의 효과 획득, 60초간 지속\n일부 <사르곤> 오퍼레이터 부재 시 체험이 불완전할 수 있음","unlockDesc":"클리어할 때, 최종 라운드에 [사르곤] 오퍼레이터 6명 포함 시 개방","_h":"04qmkxpmug"},"band_amedic":{"descRaw":"[외근 의료] 모든 팀원의 전장에 <예비 오퍼레이터 - 메딕> 1명 등장, 전투 시작 후 전장에 정예화 오퍼레이터 2명 존재 시 <터치>로 변경","effectName":"외근 의료","desc":"[외근 의료] 모든 팀원의 전장에 <예비 오퍼레이터 - 메딕> 1명 등장, 전투 시작 후 전장에 정예화 오퍼레이터 2명 존재 시 <터치>로 변경","unlockDesc":"임의의 시뮬레이션 3회 클리어 시 개방","_h":"7k097ke8"}},"effects":{"aceffect_band_21":{"descRaw":"[집중 케어] 전투 시작 후, 전장 내 티어별 랜덤 1명 오퍼레이터의 맹약 중첩 수 +2","name":"집중 케어","desc":"[집중 케어] 전투 시작 후, 전장 내 티어별 랜덤 1명 오퍼레이터의 맹약 중첩 수 +2","_h":"aopiao"},"aceffect_band_22":{"descRaw":"[일치단결] 맹약이 3종/4종/5종 이상 활성화 시 모든 오퍼레이터의 공격력, HP +20%/30%/40%","name":"일치단결","desc":"[일치단결] 맹약이 3종/4종/5종 이상 활성화 시 모든 오퍼레이터의 공격력, HP +20%/30%/40%","_h":"6y6r6y"},"aceffect_band_23":{"descRaw":"[헤드헌터] 모든 수동 갱신을 특별 갱신으로 간주, 동명 오퍼레이터 2명 등장, 그중 1명을 동결. 10라운드에서 <호출 모듈> 1개 획득\n<@ba.acrem><호출 모듈>: 장착 즉시 파기, 보급센터에 같은 맹약의 오퍼레이터 3명 갱신, 그중 1명 무료 획득 (현재 보급센터 레벨 이하의 오퍼레이터)","name":"헤드헌터","desc":"[헤드헌터] 모든 수동 갱신을 특별 갱신으로 간주, 동명 오퍼레이터 2명 등장, 그중 1명을 동결. 10라운드에서 <호출 모듈> 1개 획득\n<호출 모듈>: 장착 즉시 파기, 보급센터에 같은 맹약의 오퍼레이터 3명 갱신, 그중 1명 무료 획득 (현재 보급센터 레벨 이하의 오퍼레이터)","_h":"x42fis"},"aceffect_band_24":{"descRaw":"[클리어 보상] 자금 20 사용할 때마다 현재 보급센터 레벨 이하의 오퍼레이터 1명 획득","name":"클리어 보상","desc":"[클리어 보상] 자금 20 사용할 때마다 현재 보급센터 레벨 이하의 오퍼레이터 1명 획득","_h":"l33zl3"},"aceffect_band_25":{"descRaw":"[추가 훈련!] 2라운드마다 특수 아츠 <교편> 1개 획득\n<@ba.acrem><교편>: 사용 시 다음 전투에서 별도의 적 등장, 완벽한 작전 달성 시 추가 자금 획득","name":"추가 훈련!","desc":"[추가 훈련!] 2라운드마다 특수 아츠 <교편> 1개 획득\n<교편>: 사용 시 다음 전투에서 별도의 적 등장, 완벽한 작전 달성 시 추가 자금 획득","_h":"yp0f7h"},"aceffect_band_26":{"descRaw":"[타깃 투자] 보급센터를 승급할 때마다 랜덤 장비 3개 등장, 그중 1개를 선택하여 획득 가능","name":"타깃 투자","desc":"[타깃 투자] 보급센터를 승급할 때마다 랜덤 장비 3개 등장, 그중 1개를 선택하여 획득 가능","_h":"r9p3r9"},"aceffect_band_27":{"descRaw":"[상업 포장] 초기에 <상업 포장 계획> 1개 획득\n<@ba.acrem><상업 포장 계획>: 오퍼레이터 8명을 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득","name":"상업 포장","desc":"[상업 포장] 초기에 <상업 포장 계획> 1개 획득\n<상업 포장 계획>: 오퍼레이터 8명을 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득","_h":"176r7r"},"aceffect_band_28":{"descRaw":"[인재 교류] 라운드마다 첫 2회의 수동 갱신을 특별 갱신으로 간주, <염국> 오퍼레이터 1명 우선 등장\n<@ba.vdown>일부 <염국> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"인재 교류","desc":"[인재 교류] 라운드마다 첫 2회의 수동 갱신을 특별 갱신으로 간주, <염국> 오퍼레이터 1명 우선 등장\n일부 <염국> 오퍼레이터 부재 시 체험이 불완전할 수 있음","_h":"mix0ay"},"aceffect_band_29":{"descRaw":"[박학다식] 보급센터를 2/4/6레벨로 승급 시 첫 수동 갱신이 특별 갱신으로, <사르곤> 오퍼레이터 우선 등장\n<@ba.vdown>일부 <사르곤> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"박학다식","desc":"[박학다식] 보급센터를 2/4/6레벨로 승급 시 첫 수동 갱신이 특별 갱신으로, <사르곤> 오퍼레이터 우선 등장\n일부 <사르곤> 오퍼레이터 부재 시 체험이 불완전할 수 있음","_h":"jrghgl"},"aceffect_band_30":{"descRaw":"[인재 랜덤박스] 4라운드부터, 2라운드마다 <빅토리아> 오퍼레이터 1명 획득\n<@ba.vdown>일부 <빅토리아> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"인재 랜덤박스","desc":"[인재 랜덤박스] 4라운드부터, 2라운드마다 <빅토리아> 오퍼레이터 1명 획득\n일부 <빅토리아> 오퍼레이터 부재 시 체험이 불완전할 수 있음","_h":"80j0fg"},"aceffect_band_31":{"descRaw":"[설원의 선물] 각 라운드마다 처음 구매하는 <쉐라그> 오퍼레이터의 소모 자금이 1로 변경\n<@ba.vdown>일부 <쉐라그> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"설원의 선물","desc":"[설원의 선물] 각 라운드마다 처음 구매하는 <쉐라그> 오퍼레이터의 소모 자금이 1로 변경\n일부 <쉐라그> 오퍼레이터 부재 시 체험이 불완전할 수 있음","_h":"l8h6dq"},"aceffect_band_32":{"descRaw":"[커스텀 총기] 자금 누적 55 소모 후, 4티어 이상의 <라테라노> 정예화 오퍼레이터 1명 획득\n<@ba.vdown>일부 <라테라노> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"커스텀 총기","desc":"[커스텀 총기] 자금 누적 55 소모 후, 4티어 이상의 <라테라노> 정예화 오퍼레이터 1명 획득\n일부 <라테라노> 오퍼레이터 부재 시 체험이 불완전할 수 있음","_h":"jfyagb"},"aceffect_band_33":{"descRaw":"[숭고한 희생] <에기르> 오퍼레이터가 쓰러질 경우, 해당 오퍼레이터와 같은 티어의 <에기르> 맹약 중첩 수 획득\n<@ba.vdown>일부 <에기르> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"숭고한 희생","desc":"[숭고한 희생] <에기르> 오퍼레이터가 쓰러질 경우, 해당 오퍼레이터와 같은 티어의 <에기르> 맹약 중첩 수 획득\n일부 <에기르> 오퍼레이터 부재 시 체험이 불완전할 수 있음","_h":"46py9c"},"aceffect_band_34":{"descRaw":"[복리이자] 라운드마다 남은 자금이 이월 가능, 자금이 5 이상 남을 경우 라운드마다 추가로 자금 1 획득","name":"복리이자","desc":"[복리이자] 라운드마다 남은 자금이 이월 가능, 자금이 5 이상 남을 경우 라운드마다 추가로 자금 1 획득","_h":"tih5ti"},"aceffect_band_35":{"descRaw":"[나흐체러르의 나비] 아군 오퍼레이터가 쓰러질 때마다 전장에 남은 아군 유닛의 공격력 +20% (최대 200%, 해당 오퍼레이터가 쓰러지거나 전투가 종료할 때까지 지속)","name":"나흐체러르의 나비","desc":"[나흐체러르의 나비] 아군 오퍼레이터가 쓰러질 때마다 전장에 남은 아군 유닛의 공격력 +20% (최대 200%, 해당 오퍼레이터가 쓰러지거나 전투가 종료할 때까지 지속)","_h":"y3e7y3"},"aceffect_band_36":{"descRaw":"[긴급 파견] 오퍼레이터를 배치할 때마다 재배치 시간 -50%","name":"긴급 파견","desc":"[긴급 파견] 오퍼레이터를 배치할 때마다 재배치 시간 -50%","_h":"6d8r6d"},"aceffect_band_37":{"descRaw":"[약용 재갈 실험] 전투 시작 후, 가장 오른쪽의 모든 아군 유닛이 공격할 때마다 25% 확률로 실드 1회 획득 (최대 1회 중첩)","name":"약용 재갈 실험","desc":"[약용 재갈 실험] 전투 시작 후, 가장 오른쪽의 모든 아군 유닛이 공격할 때마다 25% 확률로 실드 1회 획득 (최대 1회 중첩)","_h":"issuis"},"aceffect_band_38":{"descRaw":"[재활용] 지상 오퍼레이터가 스킬 종료 시 주변 4칸에 있는 랜덤 1명 오퍼레이터의 SP +3","name":"재활용","desc":"[재활용] 지상 오퍼레이터가 스킬 종료 시 주변 4칸에 있는 랜덤 1명 오퍼레이터의 SP +3","_h":"dik4di"},"aceffect_band_39":{"descRaw":"[장점 활용] 모든 오퍼레이터가 입히는 물리 및 마법 대미지가 약점 대미지로 변경 (적의 방어력과 마법 저항에 따라 대미지 유형 변경)","name":"장점 활용","desc":"[장점 활용] 모든 오퍼레이터가 입히는 물리 및 마법 대미지가 약점 대미지로 변경 (적의 방어력과 마법 저항에 따라 대미지 유형 변경)","_h":"49s549"},"aceffect_band_40":{"descRaw":"[변형 구조] 5라운드마다 특수 장비 <변형 구조체> 1개 획득\n<@ba.acrem><변형 구조체>: 특정 장비와 함께 장착 시 착용자를 특정 맹약 구성원으로 간주","name":"변형 구조","desc":"[변형 구조] 5라운드마다 특수 장비 <변형 구조체> 1개 획득\n<변형 구조체>: 특정 장비와 함께 장착 시 착용자를 특정 맹약 구성원으로 간주","_h":"7itzxc"},"aceffect_band_41":{"descRaw":"[불안요소] 3라운드에서 특수 장비 <돌연변이 세포> 1개 획득\n<@ba.acrem><돌연변이 세포>: 전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 변경 (최고 6티어)","name":"불안요소","desc":"[불안요소] 3라운드에서 특수 장비 <돌연변이 세포> 1개 획득\n<돌연변이 세포>: 전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 변경 (최고 6티어)","_h":"qxxssd"},"aceffect_band_42":{"descRaw":"[우등생] 1라운드에서 신경, 소각, 쇠약 손상을 입힐 수 있는 특별한 조화 맹약 오퍼레이터 1명 획득: 일부 맹약의 적용 인원수 +1","name":"우등생","desc":"[우등생] 1라운드에서 신경, 소각, 쇠약 손상을 입힐 수 있는 특별한 조화 맹약 오퍼레이터 1명 획득: 일부 맹약의 적용 인원수 +1","_h":"aibzai"},"aceffect_band_43":{"descRaw":"[기계 지원] 전장에 <'쌍꺼풀'> 1개 생성\n<@ba.acrem><'쌍꺼풀'>: 원거리 마법 공격이 가능하며, 목표 적에게 취약 효과 부여 (업그레이드 가능!)","name":"기계 지원","desc":"[기계 지원] 전장에 <'쌍꺼풀'> 1개 생성\n<'쌍꺼풀'>: 원거리 마법 공격이 가능하며, 목표 적에게 취약 효과 부여 (업그레이드 가능!)","_h":"3qm8gk"},"aceffect_band_44":{"descRaw":"[금성철벽] 초기 목표 HP가 45로 변경","name":"금성철벽","desc":"[금성철벽] 초기 목표 HP가 45로 변경","_h":"uof2uo"},"aceffect_band_45":{"descRaw":"[묵색진안] 전장에 동명 오퍼레이터가 있을 경우, 해당 오퍼레이터의 공격력 +30%\n[환상의 그림] 1라운드에서 특수 아츠 <두루마리> 1개 획득\n<@ba.acrem><두루마리>: 사용 시 해당 아츠 범위 내 오퍼레이터를 1명 복제 가능 (정예화 상태 및 장착한 장비 포함)","name":"묵색진안","desc":"[묵색진안] 전장에 동명 오퍼레이터가 있을 경우, 해당 오퍼레이터의 공격력 +30%\n[환상의 그림] 1라운드에서 특수 아츠 <두루마리> 1개 획득\n<두루마리>: 사용 시 해당 아츠 범위 내 오퍼레이터를 1명 복제 가능 (정예화 상태 및 장착한 장비 포함)","_h":"nwas06"},"aceffect_band_46":{"descRaw":"[티타임] 1/2라운드의 자금을 임시 보관하여 3라운드에 지급, 3라운드 휴식 기간 진입 시 2/4티어 오퍼레이터 각각 1명 획득","name":"티타임","desc":"[티타임] 1/2라운드의 자금을 임시 보관하여 3라운드에 지급, 3라운드 휴식 기간 진입 시 2/4티어 오퍼레이터 각각 1명 획득","_h":"218g21"},"aceffect_band_47":{"descRaw":"[사모펀드] 1/4/7/10라운드 휴식 기간에 <기사 저금통> 1개 획득\n<@ba.acrem><기사 저금통>: 장착 즉시 파기, 자금 1~6 획득","name":"사모펀드","desc":"[사모펀드] 1/4/7/10라운드 휴식 기간에 <기사 저금통> 1개 획득\n<기사 저금통>: 장착 즉시 파기, 자금 1~6 획득","_h":"c8qwni"},"aceffect_band_48":{"descRaw":"[생명함의 비밀] 전투 중 먼저 쓰러진 오퍼레이터 3명 즉시 부활","name":"생명함의 비밀","desc":"[생명함의 비밀] 전투 중 먼저 쓰러진 오퍼레이터 3명 즉시 부활","_h":"nk1unk"},"aceffect_band_49":{"descRaw":"['신비한 고객'] 5라운드부터 일부 적이 <덕로드>, <고프닉>, <눈물 흘리는 사내>, <동글이>로 변경, 처치할 경우 자금 1 획득 (연합 방어 단계 포함)","name":"'신비한 고객'","desc":"['신비한 고객'] 5라운드부터 일부 적이 <덕로드>, <고프닉>, <눈물 흘리는 사내>, <동글이>로 변경, 처치할 경우 자금 1 획득 (연합 방어 단계 포함)","_h":"8znw8z"},"aceffect_band_50":{"descRaw":"[약불 조리] 8라운드 시작 시 맹약이 1개만 활성화되어 있을 경우 해당 맹약의 중첩 수 +36, 아닐 경우 모든 활성화된 맹약의 중첩 수 +12","name":"약불 조리","desc":"[약불 조리] 8라운드 시작 시 맹약이 1개만 활성화되어 있을 경우 해당 맹약의 중첩 수 +36, 아닐 경우 모든 활성화된 맹약의 중첩 수 +12","_h":"mrbvmr"},"aceffect_band_51":{"descRaw":"[수호의 힘] 라운드가 시작할 때마다 전장 내 오퍼레이터 1명의 <획득 시> 특질이 1회 발동 (가장 오른쪽 및 가장 하단 우선 선택)","name":"수호의 힘","desc":"[수호의 힘] 라운드가 시작할 때마다 전장 내 오퍼레이터 1명의 <획득 시> 특질이 1회 발동 (가장 오른쪽 및 가장 하단 우선 선택)","_h":"wl9mwl"},"aceffect_band_52":{"descRaw":"[대역 인형] 라운드마다 기본 오퍼레이터를 판매 시 보급센터의 랜덤 오퍼레이터 1명과 교환","name":"대역 인형","desc":"[대역 인형] 라운드마다 기본 오퍼레이터를 판매 시 보급센터의 랜덤 오퍼레이터 1명과 교환","_h":"6bkl6b"},"aceffect_band_53":{"descRaw":"[통솔 명령] 전투 시작 후 전장 내 정예화 오퍼레이터 1명당 정예화 오퍼레이터의 공격력 및 HP +10%","name":"통솔 명령","desc":"[통솔 명령] 전투 시작 후 전장 내 정예화 오퍼레이터 1명당 정예화 오퍼레이터의 공격력 및 HP +10%","_h":"plb2pl"},"aceffect_band_54":{"descRaw":"[집결 지시] 4/7/10/13라운드 휴식 기간에 <호출 모듈> 1개 획득\n<@ba.acrem><호출 모듈>: 장착 즉시 파기, 보급센터에서 같은 맹약의 오퍼레이터 3명 갱신, 그중 1명 무료 획득 (보급센터 레벨 이하)","name":"집결 지시","desc":"[집결 지시] 4/7/10/13라운드 휴식 기간에 <호출 모듈> 1개 획득\n<호출 모듈>: 장착 즉시 파기, 보급센터에서 같은 맹약의 오퍼레이터 3명 갱신, 그중 1명 무료 획득 (보급센터 레벨 이하)","_h":"vqurxi"},"aceffect_band_55":{"descRaw":"[순수한 결정] 1라운드에 승급 <박사의 홀로그램> 획득\n<@ba.acrem>승급 <박사의 홀로그램>: 모든 오퍼레이터 장착 가능, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","name":"순수한 결정","desc":"[순수한 결정] 1라운드에 승급 <박사의 홀로그램> 획득\n승급 <박사의 홀로그램>: 모든 오퍼레이터 장착 가능, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","_h":"3xjb4z"},"aceffect_band_56":{"descRaw":"[구류의 인연] 짝수 라운드의 휴식 기간에 보급센터의 랜덤 오퍼레이터 1명 획득","name":"구류의 인연","desc":"[구류의 인연] 짝수 라운드의 휴식 기간에 보급센터의 랜덤 오퍼레이터 1명 획득","_h":"s794s7"},"aceffect_band_57":{"descRaw":"[협력 전진] 8/10/12/14라운드에 <비콘> 1개 획득\n<@ba.acrem><비콘>: 장착한 오퍼레이터는 소멸, 보급센터에서 같은 티어의 오퍼레이터 2명을 갱신하여 그중 1명을 무료로 획득, 소멸된 오퍼레이터는 다음 라운드에 해당 맹약 인원이 가장 많은 팀원에게 전송","name":"협력 전진","desc":"[협력 전진] 8/10/12/14라운드에 <비콘> 1개 획득\n<비콘>: 장착한 오퍼레이터는 소멸, 보급센터에서 같은 티어의 오퍼레이터 2명을 갱신하여 그중 1명을 무료로 획득, 소멸된 오퍼레이터는 다음 라운드에 해당 맹약 인원이 가장 많은 팀원에게 전송","_h":"sjk303"},"aceffect_band_58":{"descRaw":"[업무 지표] <카시미어> 오퍼레이터 1명 구매할 때마다 다음 라운드에 자금 +1 (라운드마다 최대 3 자금)\n<@ba.vdown>일부 <카시미어> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"업무 지표","desc":"[업무 지표] <카시미어> 오퍼레이터 1명 구매할 때마다 다음 라운드에 자금 +1 (라운드마다 최대 3 자금)\n일부 <카시미어> 오퍼레이터 부재 시 체험이 불완전할 수 있음","_h":"txlmj1"},"aceffect_band_59":{"descRaw":"[집단 행동] 보급센터를 수동으로 6회 갱신 후 현재 보급센터 레벨 이하의 <시라쿠사> 오퍼레이터 1명 획득 (라운드마다 최대 2명 획득)\n<@ba.vdown>일부 <시라쿠사> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"집단 행동","desc":"[집단 행동] 보급센터를 수동으로 6회 갱신 후 현재 보급센터 레벨 이하의 <시라쿠사> 오퍼레이터 1명 획득 (라운드마다 최대 2명 획득)\n일부 <시라쿠사> 오퍼레이터 부재 시 체험이 불완전할 수 있음","_h":"jxowtl"},"aceffect_band_60":{"descRaw":"[균등 배분] 짝수 라운드의 휴식 기간에, 보급센터에서 장비 2개를 특별 갱신하여 그중 1개를 무료로 획득. 사르곤 맹약 <전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치>가 <[사르곤] 오퍼레이터 스킬 발동>으로 변경, 주변 8칸의 오퍼레이터는 해당 오퍼레이터가 장착한 V티어 이하 장비의 효과 획득, 60초간 지속\n<@ba.vdown>일부 <사르곤> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"균등 배분","desc":"[균등 배분] 짝수 라운드의 휴식 기간에, 보급센터에서 장비 2개를 특별 갱신하여 그중 1개를 무료로 획득. 사르곤 맹약 <전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치>가 <[사르곤] 오퍼레이터 스킬 발동>으로 변경, 주변 8칸의 오퍼레이터는 해당 오퍼레이터가 장착한 V티어 이하 장비의 효과 획득, 60초간 지속\n일부 <사르곤> 오퍼레이터 부재 시 체험이 불완전할 수 있음","_h":"04kxpm"},"aceffect_band_61":{"descRaw":"[외근 의료] 모든 팀원의 전장에 <예비 오퍼레이터 - 메딕> 1명 등장, 전투 시작 후 전장에 정예화 오퍼레이터 2명 존재 시 <터치>로 변경","name":"외근 의료","desc":"[외근 의료] 모든 팀원의 전장에 <예비 오퍼레이터 - 메딕> 1명 등장, 전투 시작 후 전장에 정예화 오퍼레이터 2명 존재 시 <터치>로 변경","_h":"7k097k"},"aceffect_char_1":{"descRaw":"관련 버프 없음","name":"비정예화","desc":"관련 버프 없음","_h":"w21mw2"},"aceffect_char_2":{"descRaw":"공격력, 방어력 +5%","name":"1차 정예화","desc":"공격력, 방어력 +5%","_h":"pd0spd"},"aceffect_char_3":{"descRaw":"공격력 +10%, 방어력, 최대 HP +5%","name":"2차 정예화","desc":"공격력 +10%, 방어력, 최대 HP +5%","_h":"ql3pql"},"aceffect_char_4":{"descRaw":"공격력, 방어력, 최대 HP +10%","name":"2차 정예화 Lv.60","desc":"공격력, 방어력, 최대 HP +10%","_h":"qvajqv"},"aceffect_enemy_1":{"descRaw":"모든 적의 이동 속도 <@ba.vup>+15%","name":"강행군","desc":"모든 적의 이동 속도 +15%","_h":"jbbh2w"},"aceffect_enemy_2":{"descRaw":"모든 적의 최대 HP <@ba.vup>+8%","name":"보급라인","desc":"모든 적의 최대 HP +8%","_h":"78a40b"},"aceffect_enemy_2_2":{"descRaw":"모든 적의 최대 HP <@ba.vup>+20%","name":"보급라인 II","desc":"모든 적의 최대 HP +20%","_h":"cugib5"},"aceffect_enemy_3":{"descRaw":"모든 적의 공격력 <@ba.vup>+10%, 최대 HP <@ba.vup>+20%","name":"공략 전술","desc":"모든 적의 공격력 +10%, 최대 HP +20%","_h":"jztk11"},"aceffect_enemy_4":{"descRaw":"모든 적의 공격력 <@ba.vup>-20%, 최대 HP <@ba.vup>-20%","name":"공략 전술 II","desc":"모든 적의 공격력 -20%, 최대 HP -20%","_h":"x86m5o"},"aceffect_enemy_5":{"descRaw":"모든 적의 공격력 <@ba.vup>-30%, 최대 HP <@ba.vup>-25%","name":"공략 전술 III","desc":"모든 적의 공격력 -30%, 최대 HP -25%","_h":"1yxhhy"},"allybuff_select_1":{"descRaw":"1티어 장비 2개 획득, <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"배치","desc":"1티어 장비 2개 획득, 다른 팀원이 존재할 경우 팀원도 획득","_h":"fh0pe6"},"allybuff_select_2_1":{"descRaw":"[에기르]/[기습]/[고수] 맹약의 중첩 수 <@ba.vup>+8, <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"스카디의 맹세","desc":"[에기르]/[기습]/[고수] 맹약의 중첩 수 +8, 다른 팀원이 존재할 경우 팀원도 획득","_h":"vcmlba"},"allybuff_select_2_2":{"descRaw":"[염국]/[투자자] 맹약의 중첩 수 <@ba.vup>+10, <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"스와이어","desc":"[염국]/[투자자] 맹약의 중첩 수 +10, 다른 팀원이 존재할 경우 팀원도 획득","_h":"bcd1rg"},"allybuff_select_2_3":{"descRaw":"[빅토리아]/[예견]/[불굴] 맹약의 중첩 수 <@ba.vup>+8, <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"백파이프의 맹세","desc":"[빅토리아]/[예견]/[불굴] 맹약의 중첩 수 +8, 다른 팀원이 존재할 경우 팀원도 획득","_h":"smfk84"},"allybuff_select_2_4":{"descRaw":"[쉐라그]/[투자자]/[신속] 맹약의 중첩 수 <@ba.vup>+8, <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"실버애쉬의 맹세","desc":"[쉐라그]/[투자자]/[신속] 맹약의 중첩 수 +8, 다른 팀원이 존재할 경우 팀원도 획득","_h":"pg3zoi"},"allybuff_select_2_5":{"descRaw":"[라테라노]/[아케인] 맹약의 중첩 수 <@ba.vup>+10, <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"모스티마의 맹세","desc":"[라테라노]/[아케인] 맹약의 중첩 수 +10, 다른 팀원이 존재할 경우 팀원도 획득","_h":"ugc7ak"},"allybuff_select_2_6":{"descRaw":"[사르곤]/[정밀] 맹약의 중첩 수 <@ba.vup>+10, <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"티티의 맹세","desc":"[사르곤]/[정밀] 맹약의 중첩 수 +10, 다른 팀원이 존재할 경우 팀원도 획득","_h":"ttw7yx"},"allybuff_select_2_7":{"descRaw":"[카시미어] 맹약의 중첩 수 <@ba.vup>+12, <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"무에나의 맹세","desc":"[카시미어] 맹약의 중첩 수 +12, 다른 팀원이 존재할 경우 팀원도 획득","_h":"n44wqw"},"allybuff_select_2_8":{"descRaw":"[시라쿠사]/[기습] 맹약의 중첩 수 <@ba.vup>+10, <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"텍사스의 맹세","desc":"[시라쿠사]/[기습] 맹약의 중첩 수 +10, 다른 팀원이 존재할 경우 팀원도 획득","_h":"nex4mu"},"allybuff_select_3":{"descRaw":"자금 <@ba.vup>1 획득, <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"재화","desc":"자금 1 획득, 다른 팀원이 존재할 경우 팀원도 획득","_h":"cc4rs6"},"allybuff_select_4":{"descRaw":"다음 <@ba.vup>2회 갱신이 무료(중첩 가능), <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"보급","desc":"다음 2회 갱신이 무료(중첩 가능), 다른 팀원이 존재할 경우 팀원도 획득","_h":"1xcrmd"},"allybuff_select_5":{"descRaw":"<@ba.vup>자신이 다음에 구매하는 장비가 승급 상태로 변경","name":"정비","desc":"자신이 다음에 구매하는 장비가 승급 상태로 변경","_h":"f37wvs"},"allybuff_select_6":{"descRaw":"<@ba.vup>자신이 다음에 구매하는 오퍼레이터가 정예화 상태로 변경","name":"승화","desc":"자신이 다음에 구매하는 오퍼레이터가 정예화 상태로 변경","_h":"ajncwg"},"allybuff_select_7_1":{"descRaw":"<@ba.vup>자신이 [염국] 맹약의 랜덤 오퍼레이터 1명 획득","name":"염국 지원","desc":"자신이 [염국] 맹약의 랜덤 오퍼레이터 1명 획득","_h":"4hrc8u"},"allybuff_select_7_2":{"descRaw":"<@ba.vup>자신이 [쉐라그] 맹약의 랜덤 오퍼레이터 1명 획득","name":"쉐라그 지원","desc":"자신이 [쉐라그] 맹약의 랜덤 오퍼레이터 1명 획득","_h":"ri2sqh"},"allybuff_select_7_3":{"descRaw":"<@ba.vup>자신이 [사르곤] 맹약의 랜덤 오퍼레이터 1명 획득","name":"사르곤 지원","desc":"자신이 [사르곤] 맹약의 랜덤 오퍼레이터 1명 획득","_h":"maw491"},"allybuff_select_7_4":{"descRaw":"<@ba.vup>자신이 [시라쿠사] 맹약의 랜덤 오퍼레이터 1명 획득","name":"시라쿠사 지원","desc":"자신이 [시라쿠사] 맹약의 랜덤 오퍼레이터 1명 획득","_h":"v9kdde"},"allybuff_select_7_5":{"descRaw":"<@ba.vup>자신이 [카시미어] 맹약의 랜덤 오퍼레이터 1명 획득","name":"카시미어 지원","desc":"자신이 [카시미어] 맹약의 랜덤 오퍼레이터 1명 획득","_h":"f2qypn"},"allybuff_select_7_6":{"descRaw":"<@ba.vup>자신이 [라테라노] 맹약의 랜덤 오퍼레이터 1명 획득","name":"라테라노 지원","desc":"자신이 [라테라노] 맹약의 랜덤 오퍼레이터 1명 획득","_h":"nlhdly"},"allybuff_select_7_7":{"descRaw":"<@ba.vup>자신이 [빅토리아] 맹약의 랜덤 오퍼레이터 1명 획득","name":"빅토리아 지원","desc":"자신이 [빅토리아] 맹약의 랜덤 오퍼레이터 1명 획득","_h":"5kl4dp"},"allybuff_select_7_8":{"descRaw":"<@ba.vup>자신이 [에기르] 맹약의 랜덤 오퍼레이터 1명 획득","name":"에기르 지원","desc":"자신이 [에기르] 맹약의 랜덤 오퍼레이터 1명 획득","_h":"1ks6mn"},"allybuff_select_11":{"descRaw":"자신이 획득: 아군 유닛이 대미지를 받을 때마다 HP 50 회복, <@ba.vup>다른 팀원이 있을 경우 팀원도 같은 효과 획득","name":"치유","desc":"자신이 획득: 아군 유닛이 대미지를 받을 때마다 HP 50 회복, 다른 팀원이 있을 경우 팀원도 같은 효과 획득","_h":"25njgg"},"allybuff_select_13":{"descRaw":"자신이 획득: 휴식 기간 종료 후 정비 구역에 오퍼레이터 3명 이상 존재할 경우, 모든 아군 오퍼레이터가 적의 마법 저항 20 무시, <@ba.vup>다른 팀원이 있을 경우 팀원도 같은 효과 획득","name":"화력","desc":"자신이 획득: 휴식 기간 종료 후 정비 구역에 오퍼레이터 3명 이상 존재할 경우, 모든 아군 오퍼레이터가 적의 마법 저항 20 무시, 다른 팀원이 있을 경우 팀원도 같은 효과 획득","_h":"p1j7xk"},"allybuff_select_14":{"descRaw":"자신이 획득: 전투 시작 후 같은 행에 오퍼레이터가 3명 이상 배치되어 있을 경우, 모든 오퍼레이터의 재배치 시간 -50%, <@ba.vup>다른 팀원이 있을 경우 팀원도 같은 효과 획득","name":"징집","desc":"자신이 획득: 전투 시작 후 같은 행에 오퍼레이터가 3명 이상 배치되어 있을 경우, 모든 오퍼레이터의 재배치 시간 -50%, 다른 팀원이 있을 경우 팀원도 같은 효과 획득","_h":"hos0pl"},"allybuff_select_18":{"descRaw":"자신이 획득: 오퍼레이터의 HP가 100%일 경우 공격력 및 방어력 +30%, <@ba.vup>다른 팀원이 있을 경우 팀원도 같은 효과 획득","name":"무결","desc":"자신이 획득: 오퍼레이터의 HP가 100%일 경우 공격력 및 방어력 +30%, 다른 팀원이 있을 경우 팀원도 같은 효과 획득","_h":"icpqld"},"allybuff_select_19":{"descRaw":"자신이 획득: 휴식 기간 종료 후 정비 구역에 오퍼레이터가 없을 경우, 모든 아군 오퍼레이터가 적의 방어력 30% 무시, <@ba.vup>다른 팀원이 있을 경우 팀원도 같은 효과 획득","name":"예리","desc":"자신이 획득: 휴식 기간 종료 후 정비 구역에 오퍼레이터가 없을 경우, 모든 아군 오퍼레이터가 적의 방어력 30% 무시, 다른 팀원이 있을 경우 팀원도 같은 효과 획득","_h":"rn8yb2"},"bondeffect_arcane":{"descRaw":"[아케인] 오퍼레이터가 마법 대미지를 입힐 경우 목표가 받는 마법 대미지 <@ba.vup>{0:0%} 증가 <@ba.acrem>(중첩 수에 따라 변경), 3초간 지속\n<전장에 서로 다른 [아케인] 오퍼레이터 <@ba.vup>3배치> [아케인] 오퍼레이터가 HP 50% 미만인 적에게 입히는 대미지 비율이 <@ba.vup>{1:0%}로 증가 <@ba.acrem>(중첩 수에 따라 변경)","name":"아케인","desc":"[아케인] 오퍼레이터가 마법 대미지를 입힐 경우 목표가 받는 마법 대미지 {0:0%} 증가 (중첩 수에 따라 변경), 3초간 지속\n<전장에 서로 다른 [아케인] 오퍼레이터 3배치> [아케인] 오퍼레이터가 HP 50% 미만인 적에게 입히는 대미지 비율이 {1:0%}로 증가 (중첩 수에 따라 변경)","_h":"adfx9y"},"bondeffect_deput":{"descRaw":"모든 오퍼레이터의 방어력 <@ba.vup>+{0:0%}<@ba.acrem>(중첩 수에 따라 변경), 재배치 시간 <@ba.vup>-30%\n휴식 기간 종료 후 활성화된 모든 맹약의 중첩 수 <@ba.vup>+2\n<전장에 서로 다른 [조력] 오퍼레이터 <@ba.vup>3명 배치> 중첩 수 증가량이 <@ba.vup>+4로 변경","name":"조력","desc":"모든 오퍼레이터의 방어력 +{0:0%}(중첩 수에 따라 변경), 재배치 시간 -30%\n휴식 기간 종료 후 활성화된 모든 맹약의 중첩 수 +2\n<전장에 서로 다른 [조력] 오퍼레이터 3명 배치> 중첩 수 증가량이 +4로 변경","_h":"e6yl9j"},"bondeffect_egir":{"descRaw":"[에기르] 오퍼레이터의 HP <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n전투 시작 후, [에기르] 오퍼레이터가 차례대로 전방 1칸의 오퍼레이터를 포식해 <@ba.vdown>5000 물리 대미지를 입히고, 상대의 <@ba.vup>기본 공격력과 <@ba.vup>저지 가능 수 획득, 포식당한 오퍼레이터의 티어만큼 [에기르]의 맹약 중첩 수 증가 <@ba.acrem>([에기르] 사이에는 왼쪽과 위쪽의 오퍼레이터를 우선으로 포식\n<전장에 서로 다른 [에기르] 오퍼레이터 <@ba.vup>5명 배치> 최초로 쓰러진 [에기르] 오퍼레이터 3명 <@ba.vup>즉시 부활","name":"에기르","desc":"[에기르] 오퍼레이터의 HP +{0:0%} (중첩 수에 따라 변경)\n전투 시작 후, [에기르] 오퍼레이터가 차례대로 전방 1칸의 오퍼레이터를 포식해 5000 물리 대미지를 입히고, 상대의 기본 공격력과 저지 가능 수 획득, 포식당한 오퍼레이터의 티어만큼 [에기르]의 맹약 중첩 수 증가 ([에기르] 사이에는 왼쪽과 위쪽의 오퍼레이터를 우선으로 포식\n<전장에 서로 다른 [에기르] 오퍼레이터 5명 배치> 최초로 쓰러진 [에기르] 오퍼레이터 3명 즉시 부활","_h":"ghmqbs"},"bondeffect_empty":{"descRaw":"모든 오퍼레이터가 받는 물리 및 마법 대미지 <@ba.vup>-20%, [협동방어] 오퍼레이터가 입히는 대미지가 <@ba.vup>120%로 증가, 정예화 상태인 [협동방어] 오퍼레이터의 경우 입히는 대미지가 <@ba.vup>140%로 증가","name":"협동방어","desc":"모든 오퍼레이터가 받는 물리 및 마법 대미지 -20%, [협동방어] 오퍼레이터가 입히는 대미지가 120%로 증가, 정예화 상태인 [협동방어] 오퍼레이터의 경우 입히는 대미지가 140%로 증가","_h":"hjni4c"},"bondeffect_indom":{"descRaw":"<@ba.vup>지상 오퍼레이터가 쓰러질 경우 <@ba.vup>{0:0%} 확률로 즉시 부활 <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [불굴] 오퍼레이터 <@ba.vup>3명 배치> <@ba.vup>지상 오퍼레이터가 쓰러질 경우 모든 오퍼레이터의 SP <@ba.vup>+5","name":"불굴","desc":"지상 오퍼레이터가 쓰러질 경우 {0:0%} 확률로 즉시 부활 (중첩 수에 따라 변경)\n<전장에 서로 다른 [불굴] 오퍼레이터 3명 배치> 지상 오퍼레이터가 쓰러질 경우 모든 오퍼레이터의 SP +5","_h":"380w91"},"bondeffect_invest":{"descRaw":"오퍼레이터의 '획득 시' 특질이 매번 2회 발동\n<중첩 수 <@ba.vup>100회 달성> '획득 시' 특질이 매번 3회 발동\n정비 구역의 [투자자] 오퍼레이터도 맹약 활성화 가능","name":"투자자","desc":"오퍼레이터의 '획득 시' 특질이 매번 2회 발동\n<중첩 수 100회 달성> '획득 시' 특질이 매번 3회 발동\n정비 구역의 [투자자] 오퍼레이터도 맹약 활성화 가능","_h":"kv6afa"},"bondeffect_kazimierz":{"descRaw":"오퍼레이터를 배치할 때마다 [카시미어] 오퍼레이터의 공격력 +20% (최대 <@ba.vup>+{0:0%}, <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [카시미어] 오퍼레이터 <@ba.vup>6명 배치> [카시미어] 오퍼레이터가 적 저지 시 2초마다 주변 적에게 공격력의 <@ba.vup>120%에 해당하는 트루 대미지를 입히고 <@ba.vup>0.1초간 기절시킴, 적 미저지 시 공격력의 <@ba.vup>30%에 해당하는 트루 대미지를 입힘","name":"카시미어","desc":"오퍼레이터를 배치할 때마다 [카시미어] 오퍼레이터의 공격력 +20% (최대 +{0:0%}, (중첩 수에 따라 변경)\n<전장에 서로 다른 [카시미어] 오퍼레이터 6명 배치> [카시미어] 오퍼레이터가 적 저지 시 2초마다 주변 적에게 공격력의 120%에 해당하는 트루 대미지를 입히고 0.1초간 기절시킴, 적 미저지 시 공격력의 30%에 해당하는 트루 대미지를 입힘","_h":"cvkecs"},"bondeffect_kjerag":{"descRaw":"[쉐라그] 오퍼레이터가 입히는 대미지가 <@ba.vup>125%로 증가, 냉기 및 빙결 상태의 적에게 추가로 <@ba.vup>{0:0%}로 증가 <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [쉐라그] 오퍼레이터 <@ba.vup>6명 배치> 25초마다 전장에 찬바람이 불어 적에게 <@ba.vup>{1:0}초간 냉기 효과 부여 <@ba.acrem>(중첩 수에 따라 변경)","name":"쉐라그","desc":"[쉐라그] 오퍼레이터가 입히는 대미지가 125%로 증가, 냉기 및 빙결 상태의 적에게 추가로 {0:0%}로 증가 (중첩 수에 따라 변경)\n<전장에 서로 다른 [쉐라그] 오퍼레이터 6명 배치> 25초마다 전장에 찬바람이 불어 적에게 {1:0}초간 냉기 효과 부여 (중첩 수에 따라 변경)","_h":"4bh4e9"},"bondeffect_laterano":{"descRaw":"[라테라노] 오퍼레이터가 스킬 발동 시 획득하는 탄약 <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [라테라노] 오퍼레이터 <@ba.vup>6명 배치> [라테라노] 오퍼레이터가 소모하는 탄약 1발당 모든 [라테라노] 오퍼레이터의 공격력 +4%, 최대 <@ba.vup>+200%","name":"라테라노","desc":"[라테라노] 오퍼레이터가 스킬 발동 시 획득하는 탄약 +{0:0%} (중첩 수에 따라 변경)\n<전장에 서로 다른 [라테라노] 오퍼레이터 6명 배치> [라테라노] 오퍼레이터가 소모하는 탄약 1발당 모든 [라테라노] 오퍼레이터의 공격력 +4%, 최대 +200%","_h":"liadir"},"bondeffect_mani":{"descRaw":"활성화 시 전장에 있는 핵심 맹약의 <@ba.vup>활성화 인원 수 +1, [조화] 오퍼레이터는 상기 활성화된 핵심 맹약의 효과 <@ba.vup>획득","name":"조화","desc":"활성화 시 전장에 있는 핵심 맹약의 활성화 인원 수 +1, [조화] 오퍼레이터는 상기 활성화된 핵심 맹약의 효과 획득","_h":"3z96y3"},"bondeffect_mira":{"descRaw":"보급센터를 갱신할 시 <@ba.vup>{0:0%} 확률로 다음 갱신이 무료 <@ba.acrem>(중첩 수에 따라 변경)\n<중첩 수 <@ba.vup>100회당> 자금 <@ba.vup>20 획득\n정비 구역의 [기적] 오퍼레이터도 맹약 활성화 가능","name":"기적","desc":"보급센터를 갱신할 시 {0:0%} 확률로 다음 갱신이 무료 (중첩 수에 따라 변경)\n<중첩 수 100회당> 자금 20 획득\n정비 구역의 [기적] 오퍼레이터도 맹약 활성화 가능","_h":"td3x0k"},"bondeffect_preci":{"descRaw":"[정밀] 오퍼레이터의 공격력 <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [정밀] 오퍼레이터 <@ba.vup>3명 배치> 모든 [정밀] 및 원거리 오퍼레이터에게 효과 적용, 공격이 방어력 및 마법 저항 <@ba.vup>30% 무시","name":"정밀","desc":"[정밀] 오퍼레이터의 공격력 +{0:0%} (중첩 수에 따라 변경)\n<전장에 서로 다른 [정밀] 오퍼레이터 3명 배치> 모든 [정밀] 및 원거리 오퍼레이터에게 효과 적용, 공격이 방어력 및 마법 저항 30% 무시","_h":"n5dx7q"},"bondeffect_raid":{"descRaw":"[기습] 오퍼레이터가 10초간 공격하지 않거나 스킬이 준비될 경우, 공격 범위에 적이 없으면 SP를 보류하고 즉시 지상 적 1명에게 이동, 해당 기간 동안 공격력 및 HP <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n<중첩 수 <@ba.vup>50회 달성> 모든 오퍼레이터의 공격 속도 <@ba.vup>+50","name":"기습","desc":"[기습] 오퍼레이터가 10초간 공격하지 않거나 스킬이 준비될 경우, 공격 범위에 적이 없으면 SP를 보류하고 즉시 지상 적 1명에게 이동, 해당 기간 동안 공격력 및 HP +{0:0%} (중첩 수에 따라 변경)\n<중첩 수 50회 달성> 모든 오퍼레이터의 공격 속도 +50","_h":"ypdfou"},"bondeffect_sargon":{"descRaw":"[사르곤] 오퍼레이터가 스킬 발동 시 모든 [사르곤] 오퍼레이터의 공격 속도 +12 (최대 <@ba.vup>+300), <@ba.vup>{0:0}초간 지속 <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [사르곤] 오퍼레이터 <@ba.vup>6명 배치> 스킬 발동 시 동일한 지속 시간 동안 모든 [사르곤] 오퍼레이터의 공격력 +12% (최대 <@ba.vup>+300%)\n<@ba.acrem>전략에서 [나란투야] 선택 시 <전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치>의 효과 변경","name":"사르곤","desc":"[사르곤] 오퍼레이터가 스킬 발동 시 모든 [사르곤] 오퍼레이터의 공격 속도 +12 (최대 +300), {0:0}초간 지속 (중첩 수에 따라 변경)\n<전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치> 스킬 발동 시 동일한 지속 시간 동안 모든 [사르곤] 오퍼레이터의 공격력 +12% (최대 +300%)\n전략에서 [나란투야] 선택 시 <전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치>의 효과 변경","_h":"vpigon"},"bondeffect_siracusa":{"descRaw":"[시라쿠사] 오퍼레이터가 배치 후 공격 속도 <@ba.vup>+{0:0}, <@ba.vup>{1:0}초간 지속 <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [시라쿠사] 오퍼레이터 <@ba.vup>6명 배치> [시라쿠사] 오퍼레이터가 배치 후 같은 시간 동안 은신 효과 획득, [시라쿠사] 오퍼레이터가 은신 효과 획득 또는 해제 후 10초간 3% 확률로 적에게 <@ba.vup>{2:0}의 트루 대미지를 입히며<@ba.acrem>(중첩 수에 따라 변경), 3초간 <@ba.vup>공포 효과 부여","name":"시라쿠사","desc":"[시라쿠사] 오퍼레이터가 배치 후 공격 속도 +{0:0}, {1:0}초간 지속 (중첩 수에 따라 변경)\n<전장에 서로 다른 [시라쿠사] 오퍼레이터 6명 배치> [시라쿠사] 오퍼레이터가 배치 후 같은 시간 동안 은신 효과 획득, [시라쿠사] 오퍼레이터가 은신 효과 획득 또는 해제 후 10초간 3% 확률로 적에게 {2:0}의 트루 대미지를 입히며(중첩 수에 따라 변경), 3초간 공포 효과 부여","_h":"h995em"},"bondeffect_skillful":{"descRaw":"[기민] 자신 및 주변 4칸 오퍼레이터의 공격 속도 <@ba.vup>+{0:0} <@ba.acrem>(중첩 수에 따라 변경)\n<중첩 수 <@ba.vup>40회 달성> 범위가 [기민] 오퍼레이터 주변 8칸으로 변경","name":"기민","desc":"[기민] 자신 및 주변 4칸 오퍼레이터의 공격 속도 +{0:0} (중첩 수에 따라 변경)\n<중첩 수 40회 달성> 범위가 [기민] 오퍼레이터 주변 8칸으로 변경","_h":"n7lxa7"},"bondeffect_solo":{"descRaw":"<전장에 [독행] 오퍼레이터 <@ba.vup>1명 배치> [독행] 오퍼레이터의 공격력 및 HP <@ba.vup>+60%, 초기 sp <@ba.vup>+15 <@ba.acrem>([독행] 오퍼레이터 2명 이상 배치 시 무효)","name":"독행","desc":"<전장에 [독행] 오퍼레이터 1명 배치> [독행] 오퍼레이터의 공격력 및 HP +60%, 초기 sp +15 ([독행] 오퍼레이터 2명 이상 배치 시 무효)","_h":"0mytjp"},"bondeffect_stead":{"descRaw":"모든 오퍼레이터의 HP <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [고수] 오퍼레이터 <@ba.vup>3명 배치> [고수]가 아닌 오퍼레이터가 받는 대미지의 <@ba.vup>40%를 모든 [고수] 오퍼레이터가 분담. [고수] 오퍼레이터가 대미지를 받을 시 대미지를 입힌 적에게 <@ba.vup>{1:0}의 마법 대미지<@ba.acrem>(중첩 수에 따라 변경, 0.2초당 최대 1회 발동)를 입히고 5초간 <@ba.vup>40%의 취약 효과 부여","name":"고수","desc":"모든 오퍼레이터의 HP +{0:0%} (중첩 수에 따라 변경)\n<전장에 서로 다른 [고수] 오퍼레이터 3명 배치> [고수]가 아닌 오퍼레이터가 받는 대미지의 40%를 모든 [고수] 오퍼레이터가 분담. [고수] 오퍼레이터가 대미지를 받을 시 대미지를 입힌 적에게 {1:0}의 마법 대미지(중첩 수에 따라 변경, 0.2초당 최대 1회 발동)를 입히고 5초간 40%의 취약 효과 부여","_h":"2n4fv2"},"bondeffect_sunt":{"descRaw":"<전장에 정예화 오퍼레이터 <@ba.vup>2명 배치> 정예화 오퍼레이터의 공격력 <@ba.vup>+30%\n<전장에 정예화 오퍼레이터 <@ba.vup>5명 배치> 정예화 오퍼레이터의 SP 소모 <@ba.vup>-30%\n<@ba.acrem>(모든 정예화 오퍼레이터가 본 맹약 활성화 가능)","name":"궁극기","desc":"<전장에 정예화 오퍼레이터 2명 배치> 정예화 오퍼레이터의 공격력 +30%\n<전장에 정예화 오퍼레이터 5명 배치> 정예화 오퍼레이터의 SP 소모 -30%\n(모든 정예화 오퍼레이터가 본 맹약 활성화 가능)","_h":"meiwx0"},"bondeffect_swift":{"descRaw":"[신속] 오퍼레이터가 스킬 종료 시 <@ba.vup>{0:0%} 확률로 SP <@ba.vup>+12 <@ba.acrem>(중첩 수에 따라 변경)\n<중첩 수 <@ba.vup>40회 달성> 모든 오퍼레이터가 스킬 종료 시 같은 확률로 추가로 SP <@ba.vup>+15","name":"신속","desc":"[신속] 오퍼레이터가 스킬 종료 시 {0:0%} 확률로 SP +12 (중첩 수에 따라 변경)\n<중첩 수 40회 달성> 모든 오퍼레이터가 스킬 종료 시 같은 확률로 추가로 SP +15","_h":"ubb92h"},"bondeffect_victoria":{"descRaw":"<@ba.vup>장비를 장착한 [빅토리아] 오퍼레이터가 입히는 대미지가 <@ba.vup>{0:0%}로 증가 <@ba.acrem>(중첩 수에 따라 변경)\n<중첩 수 <@ba.vup>25회당> 랜덤 효과의 빅토리아 해머 1개 획득\n<전장에 서로 다른 [빅토리아] 오퍼레이터 <@ba.vup>6명 배치> [빅토리아] 오퍼레이터가 장비를 1개 장착할 때마다 공격력 <@ba.vup>+50%, 승급 장비일 경우 공격력 <@ba.vup>+80%","name":"빅토리아","desc":"장비를 장착한 [빅토리아] 오퍼레이터가 입히는 대미지가 {0:0%}로 증가 (중첩 수에 따라 변경)\n<중첩 수 25회당> 랜덤 효과의 빅토리아 해머 1개 획득\n<전장에 서로 다른 [빅토리아] 오퍼레이터 6명 배치> [빅토리아] 오퍼레이터가 장비를 1개 장착할 때마다 공격력 +50%, 승급 장비일 경우 공격력 +80%","_h":"94usri"},"bondeffect_visi":{"descRaw":"<중첩 수 <@ba.vup>10회당> 자금 <@ba.vup>2 획득\n<최초로 <@ba.vup>80회 중첩> [예견] 오퍼레이터의 구매 가격 영구 -1\n<최초로 <@ba.vup>150회 중첩> 상기 효과가 모든 오퍼레이터의 구매 가격 영구 -1로 변경\n정비 구역의 [예견] 오퍼레이터도 맹약 활성화 가능","name":"예견","desc":"<중첩 수 10회당> 자금 2 획득\n<최초로 80회 중첩> [예견] 오퍼레이터의 구매 가격 영구 -1\n<최초로 150회 중첩> 상기 효과가 모든 오퍼레이터의 구매 가격 영구 -1로 변경\n정비 구역의 [예견] 오퍼레이터도 맹약 활성화 가능","_h":"ozzi4x"},"bondeffect_yan":{"descRaw":"[염국] 오퍼레이터의 공격력 <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [염국] 오퍼레이터 <@ba.vup>6명 배치> 전투 시작 후, 자율적으로 행동하는 '염의 가호' 소환 (공격력과 HP는 [염국] 오퍼레이터의 공격력 및 HP 총합의 30%). '염의 가호'는 동시에 목표 3명 공격, 공격 시 <@ba.vup>공격력의 20%에 해당하는 <@ba.vup>소각 손상을 입히며, 주변 적에게 20%의 <@ba.vup>원소 취약 효과 부여, 주기적으로 '악을 쫓는 불꽃' 사용\n<전장에 서로 다른 [염국] 오퍼레이터 <@ba.vup>9명 배치> '염의 가호' 2개 소환, '염의 가호'의 공격력이 1.5배로 증가, 받는 대미지 -90%","name":"염국","desc":"[염국] 오퍼레이터의 공격력 +{0:0%} (중첩 수에 따라 변경)\n<전장에 서로 다른 [염국] 오퍼레이터 6명 배치> 전투 시작 후, 자율적으로 행동하는 '염의 가호' 소환 (공격력과 HP는 [염국] 오퍼레이터의 공격력 및 HP 총합의 30%). '염의 가호'는 동시에 목표 3명 공격, 공격 시 공격력의 20%에 해당하는 소각 손상을 입히며, 주변 적에게 20%의 원소 취약 효과 부여, 주기적으로 '악을 쫓는 불꽃' 사용\n<전장에 서로 다른 [염국] 오퍼레이터 9명 배치> '염의 가호' 2개 소환, '염의 가호'의 공격력이 1.5배로 증가, 받는 대미지 -90%","_h":"15v5zb"},"eff_acarm040":{"descRaw":"스킬을 발동할 때마다 공격력 <@ba.vup>+5% (최대 10회 중첩)","name":"염국 단검","desc":"스킬을 발동할 때마다 공격력 +5% (최대 10회 중첩)","_h":"u6apxj"},"eff_acarm041":{"descRaw":"공격력 <@ba.vup>+15%","name":"빅토리아 해머","desc":"공격력 +15%","_h":"jx8t86"},"eff_acarm042":{"descRaw":"공격력 <@ba.vup>+30%, 마법 대미지를 입히면 대미지의 <@ba.vup>10%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"불타는 빅토리아 해머","desc":"공격력 +30%, 마법 대미지를 입히면 대미지의 10%에 해당하는 소각 손상을 입힘","_h":"6ulcs7"},"eff_acarm043":{"descRaw":"공격력 <@ba.vup>+25%, 처음 치명상을 입을 시 HP가 <@ba.vup>1 이하로 감소하지 않음, 8초간 지속","name":"견고한 빅토리아 해머","desc":"공격력 +25%, 처음 치명상을 입을 시 HP가 1 이하로 감소하지 않음, 8초간 지속","_h":"ra250c"},"eff_acarm044":{"descRaw":"공격력 <@ba.vup>+25%, 공격 속도 <@ba.vup>+30","name":"가속의 빅토리아 해머","desc":"공격력 +25%, 공격 속도 +30","_h":"l17ch3"},"eff_acarm045":{"descRaw":"공격력 <@ba.vup>+20%, 착용자가 지상 오퍼레이터일 경우 10% 확률로 목표에 2초간 <$ba.tremble>전율 효과 부여","name":"전율의 빅토리아 해머","desc":"공격력 +20%, 착용자가 지상 오퍼레이터일 경우 10% 확률로 목표에 2초간 전율 효과 부여","_h":"kya0bc"},"eff_acarm046":{"descRaw":"공격력 <@ba.vup>+40%, 공격 속도 <@ba.vdown>-10","name":"에기르 칼날","desc":"공격력 +40%, 공격 속도 -10","_h":"pcyyc3"},"eff_acarm047":{"descRaw":"방어력 <@ba.vup>+20%","name":"고수 방패","desc":"방어력 +20%","_h":"78n1x3"},"eff_acarm048":{"descRaw":"마법 저항 <@ba.vup>+20, 공격 시 목표의 특수 능력 <@ba.vup>5초간 무효화","name":"아케인 마법진","desc":"마법 저항 +20, 공격 시 목표의 특수 능력 5초간 무효화","_h":"c8mvte"},"eff_acarm049":{"descRaw":"HP <@ba.vup>+25%, 배치 시 전방 1칸에 다른 오퍼레이터가 없을 경우 추가로 HP <@ba.vup>+15%","name":"골리앗 투구","desc":"HP +25%, 배치 시 전방 1칸에 다른 오퍼레이터가 없을 경우 추가로 HP +15%","_h":"2fjg0f"},"eff_acarm050":{"descRaw":"SP 자연 회복 속도 <@ba.vup>+0.15/초","name":"사르곤 농차","desc":"SP 자연 회복 속도 +0.15/초","_h":"bpz9h4"},"eff_acarm051":{"descRaw":"배치 시 SP <@ba.vup>+3, 같은 맹약의 다른 오퍼레이터 1명당 추가로 SP <@ba.vup>+3","name":"신속 전투식량","desc":"배치 시 SP +3, 같은 맹약의 다른 오퍼레이터 1명당 추가로 SP +3","_h":"0gutys"},"eff_acarm052":{"descRaw":"공격 또는 치료할 때마다 해당 전투에서 공격 속도 <@ba.vup>+1 (최대 60회 중첩)","name":"제한 가속기","desc":"공격 또는 치료할 때마다 해당 전투에서 공격 속도 +1 (최대 60회 중첩)","_h":"ybx7ds"},"eff_acarm053":{"descRaw":"공격 시 목표의 마법 저항 <@ba.vup>25% 무시","name":"레이저 발사기","desc":"공격 시 목표의 마법 저항 25% 무시","_h":"1fzx0o"},"eff_acarm054":{"descRaw":"더 쉽게 공격받음, HP <@ba.vup>+40%","name":"버저","desc":"더 쉽게 공격받음, HP +40%","_h":"nty6hq"},"eff_acarm055":{"descRaw":"최초로 대미지를 받을 시 15초간 <$ba.invisible>은신 효과 획득","name":"위장복","desc":"최초로 대미지를 받을 시 15초간 은신 효과 획득","_h":"ikzzt1"},"eff_acarm056":{"descRaw":"재배치 시간 <@ba.vup>-30%, HP <@ba.vdown>-30%","name":"불굴의 사출기","desc":"재배치 시간 -30%, HP -30%","_h":"q9ofa4"},"eff_acarm057":{"descRaw":"탄약류 스킬이 탄약 1발이 남을 경우, 50% 확률로 탄약 40% 회복 (배치할 때마다 최대 3회 발동)","name":"라테라노 클립","desc":"탄약류 스킬이 탄약 1발이 남을 경우, 50% 확률로 탄약 40% 회복 (배치할 때마다 최대 3회 발동)","_h":"hd6zhd"},"eff_acarm058":{"descRaw":"공격 시 3% 확률로 목표에게 <$ba.palsy>마비 효과 1회 부여","name":"최루가스","desc":"공격 시 3% 확률로 목표에게 마비 효과 1회 부여","_h":"g45s79"},"eff_acarm059":{"descRaw":"HP가 70% 초과 시 <$ba.stun>기절, <$ba.frozen>빙결 등의 상태 이상 면역","name":"농축 스멜링 솔트","desc":"HP가 70% 초과 시 기절, 빙결 등의 상태 이상 면역","_h":"j6dwf2"},"eff_acarm060":{"descRaw":"적을 저지하고 있을 때, 자신이 저지하고 있지 않은 적으로부터 받는 대미지 <@ba.vup>-40%","name":"진압 방패","desc":"적을 저지하고 있을 때, 자신이 저지하고 있지 않은 적으로부터 받는 대미지 -40%","_h":"68snv1"},"eff_acarm061":{"descRaw":"치료 시 10% 확률로 목표에게 <$ba.shield>실드 1회 부여 (최대 1회 중첩)","name":"실드 드론","desc":"치료 시 10% 확률로 목표에게 실드 1회 부여 (최대 1회 중첩)","_h":"0xolay"},"eff_acarm062":{"descRaw":"공격 시 12% 확률로 목표에게 1.5초간 <$ba.cold>냉기 효과 부여","name":"쉐라그 만년빙","desc":"공격 시 12% 확률로 목표에게 1.5초간 냉기 효과 부여","_h":"y1deqn"},"eff_acarm063":{"descRaw":"자신과의 거리가 3칸 이상인 목표 공격 시 대미지 <@ba.vup>+30%","name":"정밀 조준경","desc":"자신과의 거리가 3칸 이상인 목표 공격 시 대미지 +30%","_h":"39tfia"},"eff_acarm064":{"descRaw":"배치한 후마다 10초간, 공격 시 목표에게 2초간 <$ba.stun>기절 효과 부여","name":"기습 수류탄","desc":"배치한 후마다 10초간, 공격 시 목표에게 2초간 기절 효과 부여","_h":"azrhgj"},"eff_acarm065":{"descRaw":"목표를 1명 공격할 때마다 자신 최대 HP의 <@ba.vup>2% 회복","name":"잠자는 후예","desc":"목표를 1명 공격할 때마다 자신 최대 HP의 2% 회복","_h":"ddzc2i"},"eff_acarm066":{"descRaw":"장착 즉시 파기, 자금 <@ba.vup>1 획득","name":"맹약코인","desc":"장착 즉시 파기, 자금 1 획득","_h":"1by0c6"},"eff_acarm067":{"descRaw":"공격력 <@ba.vup>+30%, 물리 또는 마법 대미지를 입힐 시 대미지 유형이 <$ba.weaknessatk>약점 대미지로 변경","name":"듀얼 모드 기계팔","desc":"공격력 +30%, 물리 또는 마법 대미지를 입힐 시 대미지 유형이 약점 대미지로 변경","_h":"kupuxg"},"eff_acarm068":{"descRaw":"작전 기간에 쓰러질 시 즉시 부활 (전투당 최대 <@ba.vup>1회)","name":"M3 고치 갑옷","desc":"작전 기간에 쓰러질 시 즉시 부활 (전투당 최대 1회)","_h":"5xo08c"},"eff_acarm069":{"descRaw":"장착 즉시 파기, 해당 기본 오퍼레이터를 최소 2명 보유하고 있을 경우 기본 오퍼레이터 1명 획득, 아닐 경우 같은 맹약의 랜덤 기본 오퍼레이터 1명 획득","name":"의태 물질","desc":"장착 즉시 파기, 해당 기본 오퍼레이터를 최소 2명 보유하고 있을 경우 기본 오퍼레이터 1명 획득, 아닐 경우 같은 맹약의 랜덤 기본 오퍼레이터 1명 획득","_h":"uckcuc"},"eff_acarm070":{"descRaw":"장착 즉시 파기, 최대 배치 가능 인원수가 9로 변경","name":"인사부 파일","desc":"장착 즉시 파기, 최대 배치 가능 인원수가 9로 변경","_h":"spncsp"},"eff_acarm071":{"descRaw":"모든 오퍼레이터 장착 가능, 다음 라운드 시작 시 파기, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","name":"박사의 홀로그램","desc":"모든 오퍼레이터 장착 가능, 다음 라운드 시작 시 파기, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","_h":"fjvgfj"},"eff_acarm072":{"descRaw":"전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 교체","name":"돌연변이 세포","desc":"전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 교체","_h":"yx1cyx"},"eff_acarm073":{"descRaw":"착용자가 추가 맹약 획득 (장착한 다른 장비에 따라 결정)\n<@ba.acrem>상세 대응 관계는 해당 장비의 재능에서 확인","name":"변형 구조체","desc":"착용자가 추가 맹약 획득 (장착한 다른 장비에 따라 결정)\n상세 대응 관계는 해당 장비의 재능에서 확인","_h":"1apo0g"},"eff_acarm074":{"descRaw":"오퍼레이터를 8명 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득 (보급센터 레벨 이하)","name":"상업 포장 계획","desc":"오퍼레이터를 8명 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득 (보급센터 레벨 이하)","_h":"6juq6j"},"eff_acarm075":{"descRaw":"장착 즉시 파기, 즉시 보급센터를 1회 특별 갱신, 착용자와 같은 맹약의 오퍼레이터 3명 등장, 그중 1명 무료 획득 (보급센터 레벨 이하)","name":"호출 모듈","desc":"장착 즉시 파기, 즉시 보급센터를 1회 특별 갱신, 착용자와 같은 맹약의 오퍼레이터 3명 등장, 그중 1명 무료 획득 (보급센터 레벨 이하)","_h":"2sbu2s"},"eff_acarm076":{"descRaw":"공격력 <@ba.vup>+40%, 착용자가 [라테라노] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 공격할 때마다 35% 확률로 공격 범위 내 적 1명에게 추가로 탄약을 발사해 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입힘\n<@ba.acrem>해당 [라테라노] 맹약 오퍼레이터가 '라테라노 클립' 장착 시 탄약의 대미지가 공격력의 <@ba.vup>300%로 변경","name":"총기사의 위엄","desc":"공격력 +40%, 착용자가 [라테라노] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 공격할 때마다 35% 확률로 공격 범위 내 적 1명에게 추가로 탄약을 발사해 공격력의 150%에 해당하는 물리 대미지를 입힘\n해당 [라테라노] 맹약 오퍼레이터가 '라테라노 클립' 장착 시 탄약의 대미지가 공격력의 300%로 변경","_h":"oenpnn"},"eff_acarm077":{"descRaw":"HP <@ba.vup>+45%, 착용자가 [염국] 맹약 오퍼레이터일 경우, 이번 라운드에서 획득한 오퍼레이터 1명당 전투 시작 후 공격 속도 <@ba.vup>+25 (최대 3회 중첩)\n<@ba.acrem>해당 [염국] 맹약 오퍼레이터가 '염국 단검'을 장착하고 있을 경우, 오퍼레이터를 획득할 때마다 자금 <@ba.vup>2 획득 (라운드당 최대 3회)","name":"천사의 고정","desc":"HP +45%, 착용자가 [염국] 맹약 오퍼레이터일 경우, 이번 라운드에서 획득한 오퍼레이터 1명당 전투 시작 후 공격 속도 +25 (최대 3회 중첩)\n해당 [염국] 맹약 오퍼레이터가 '염국 단검'을 장착하고 있을 경우, 오퍼레이터를 획득할 때마다 자금 2 획득 (라운드당 최대 3회)","_h":"yr3e5i"},"eff_acarm078":{"descRaw":"<@ba.vup>180의 <$ba.dmgresistance>대미지 감소 효과 획득, 착용자가 [에기르] 맹약 오퍼레이터일 경우, 자신에게 대미지를 입힌 적에게 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 입힘 (0.5초당 최대 1회 발동)\n<@ba.acrem>해당 [에기르] 맹약 오퍼레이터가 '에기르 칼날'을 장착하고 있을 경우, 자신에게 대미지를 입힌 적에게 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 추가로 1회 입힘 (0.5초당 최대 1회 발동)","name":"해구 실험체","desc":"180의 대미지 감소 효과 획득, 착용자가 [에기르] 맹약 오퍼레이터일 경우, 자신에게 대미지를 입힌 적에게 공격력의 50%에 해당하는 마법 대미지를 입힘 (0.5초당 최대 1회 발동)\n해당 [에기르] 맹약 오퍼레이터가 '에기르 칼날'을 장착하고 있을 경우, 자신에게 대미지를 입힌 적에게 공격력의 50%에 해당하는 마법 대미지를 추가로 1회 입힘 (0.5초당 최대 1회 발동)","_h":"y88uzm"},"eff_acarm079":{"descRaw":"공격 속도 <@ba.vup>+35, 착용자가 [빅토리아] 맹약 오퍼레이터일 경우, 해당 오퍼레이터는 전장에 있는 모든 빅토리아 해머의 특수 효과 획득\n<@ba.acrem>해당 [빅토리아] 맹약 오퍼레이터가 '빅토리아 해머' 시리즈 장비를 장착하고 있을 경우, '빅토리아 해머'의 특수 효과가 2배로 변경","name":"증기의 마음","desc":"공격 속도 +35, 착용자가 [빅토리아] 맹약 오퍼레이터일 경우, 해당 오퍼레이터는 전장에 있는 모든 빅토리아 해머의 특수 효과 획득\n해당 [빅토리아] 맹약 오퍼레이터가 '빅토리아 해머' 시리즈 장비를 장착하고 있을 경우, '빅토리아 해머'의 특수 효과가 2배로 변경","_h":"am5g8v"},"eff_acarm102":{"descRaw":"마법 저항 <@ba.vup>+30, 착용자가 [쉐라그] 맹약 오퍼레이터일 경우, 해당 오퍼레이터의 공격 범위 내 <$ba.cold>냉기 또는 <$ba.frozen>빙결 상태의 적은 초당 공격력의 <@ba.vup>30%에 해당하는 마법 대미지를 1회 받음\n<@ba.acrem>해당 [쉐라그] 맹약 오퍼레이터가 '쉐라그 만년빙'을 장착하고 있을 경우, 해당 오퍼레이터의 공격 범위 내 <$ba.cold>냉기 또는 <$ba.frozen>빙결 상태의 적은 초당 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 받음","name":"쉐라간드의 눈물","desc":"마법 저항 +30, 착용자가 [쉐라그] 맹약 오퍼레이터일 경우, 해당 오퍼레이터의 공격 범위 내 냉기 또는 빙결 상태의 적은 초당 공격력의 30%에 해당하는 마법 대미지를 1회 받음\n해당 [쉐라그] 맹약 오퍼레이터가 '쉐라그 만년빙'을 장착하고 있을 경우, 해당 오퍼레이터의 공격 범위 내 냉기 또는 빙결 상태의 적은 초당 공격력의 100%에 해당하는 마법 대미지를 받음","_h":"ha0o4h"},"eff_acarm103":{"descRaw":"초기 SP <@ba.vup>+30, 착용자가 [사르곤] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 처음으로 스킬 종료 시 SP <@ba.vup>+30\n<@ba.acrem>해당 [사르곤] 맹약 오퍼레이터가 '사르곤 농차'를 장착하고 있을 경우, 스킬을 발동할 때마다 모든 [사르곤] 오퍼레이터의 SP <@ba.vup>+3","name":"사막 나침반","desc":"초기 SP +30, 착용자가 [사르곤] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 처음으로 스킬 종료 시 SP +30\n해당 [사르곤] 맹약 오퍼레이터가 '사르곤 농차'를 장착하고 있을 경우, 스킬을 발동할 때마다 모든 [사르곤] 오퍼레이터의 SP +3","_h":"fog91n"},"eff_acarm109":{"descRaw":"장착 즉시 목표 오퍼레이터와 장비를 파기하고 1회 특별 갱신 진행, 착용자와 동일 티어의 오퍼레이터 2명 등장, 그중 1명을 무료로 획득\n<@ba.rem>동맹 시뮬레이션에서 만약 팀원이 존재할 경우, 다음 휴식 기간에 해당 맹약의 중첩 수가 가장 많은 팀원 1명에게 해당 오퍼레이터 전달\n<@ba.acrem>맹약 수가 같을 경우 랜덤으로 전달\n<@ba.acrem>선발 오퍼레이터는 장착 불가","name":"비콘","desc":"장착 즉시 목표 오퍼레이터와 장비를 파기하고 1회 특별 갱신 진행, 착용자와 동일 티어의 오퍼레이터 2명 등장, 그중 1명을 무료로 획득\n동맹 시뮬레이션에서 만약 팀원이 존재할 경우, 다음 휴식 기간에 해당 맹약의 중첩 수가 가장 많은 팀원 1명에게 해당 오퍼레이터 전달\n맹약 수가 같을 경우 랜덤으로 전달\n선발 오퍼레이터는 장착 불가","_h":"twmp3o"},"eff_acarm113":{"descRaw":"장착 즉시 파기, 이후 라운드마다 추가로 자금 <@ba.vup>1 획득","name":"알뜰살뜰 인형","desc":"장착 즉시 파기, 이후 라운드마다 추가로 자금 1 획득","_h":"nf1ifm"},"eff_acarm114":{"descRaw":"장착 즉시 파기, 착용자와 같은 맹약의 오퍼레이터를 랜덤으로 <@ba.vup>1명 획득","name":"간이 통신기","desc":"장착 즉시 파기, 착용자와 같은 맹약의 오퍼레이터를 랜덤으로 1명 획득","_h":"qbq7xk"},"eff_acarm115":{"descRaw":"장착 즉시 파기, 보급센터 내의 오퍼레이터를 랜덤으로 <@ba.vup>1명 획득 (해당 오퍼레이터는 보급센터에서 사라짐)","name":"긴급 차출권","desc":"장착 즉시 파기, 보급센터 내의 오퍼레이터를 랜덤으로 1명 획득 (해당 오퍼레이터는 보급센터에서 사라짐)","_h":"u20w7l"},"eff_acarm116":{"descRaw":"장착 즉시 파기, 다음 라운드에서 추가로 자금 <@ba.vup>2 획득","name":"돈독 오른 인형","desc":"장착 즉시 파기, 다음 라운드에서 추가로 자금 2 획득","_h":"7i6g7t"},"eff_acarm117":{"descRaw":"공격력 <@ba.vup>+40%, '페가수스의 투구'와 함께 장착 시 대미지를 입힐 때 추가로 <@ba.vup>30%의 트루 대미지를 입힘","name":"페가수스의 랜스","desc":"공격력 +40%, '페가수스의 투구'와 함께 장착 시 대미지를 입힐 때 추가로 30%의 트루 대미지를 입힘","_h":"yn5lwz"},"eff_acarm118":{"descRaw":"HP <@ba.vup>+50%, '페가수스의 랜스'와 함께 장착 시 초당 최대 HP의 <@ba.vup>8% 회복","name":"페가수스의 투구","desc":"HP +50%, '페가수스의 랜스'와 함께 장착 시 초당 최대 HP의 8% 회복","_h":"pjbbzz"},"eff_acarm119":{"descRaw":"배치 후 <@ba.vup>15초간 입히는 대미지가 <@ba.vup>135%로 증가, 이후 점차 감소","name":"카시미어 스포츠 깃발","desc":"배치 후 15초간 입히는 대미지가 135%로 증가, 이후 점차 감소","_h":"cdedl1"},"eff_acarm120":{"descRaw":"재배치 시간 <@ba.vup>-40%, 착용자가 [카시미어] 맹약 오퍼레이터일 경우, 스킬 발동 후 20초간 공격 범위 내 적의 공격 속도 <@ba.vup>-35%, 이동 속도 <@ba.vup>-35%\n<@ba.acrem>해당 [카시미어] 맹약 오퍼레이터가 '카시미어 스포츠 깃발'을 장착하고 있을 경우, 스킬 지속 시간 동안 공격력 <@ba.vup>+100%, 치명상을 입어도 퇴각하지 않으며, 스킬 종료 후 사망","name":"기사 계율","desc":"재배치 시간 -40%, 착용자가 [카시미어] 맹약 오퍼레이터일 경우, 스킬 발동 후 20초간 공격 범위 내 적의 공격 속도 -35%, 이동 속도 -35%\n해당 [카시미어] 맹약 오퍼레이터가 '카시미어 스포츠 깃발'을 장착하고 있을 경우, 스킬 지속 시간 동안 공격력 +100%, 치명상을 입어도 퇴각하지 않으며, 스킬 종료 후 사망","_h":"xxwql3"},"eff_acarm121":{"descRaw":"공격 속도<@ba.vup>+15, 착용자 배치 방향의 좌우 1칸에 배치한 아군 오퍼레이터의 공격 속도 <@ba.vup>+10","name":"시라쿠사 정장","desc":"공격 속도+15, 착용자 배치 방향의 좌우 1칸에 배치한 아군 오퍼레이터의 공격 속도 +10","_h":"v7kxi5"},"eff_acarm122":{"descRaw":"SP 자연 회복 속도 <@ba.vup>+0.2/초, 착용자가 [시라쿠사] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 은신 상태일 시 공격력이 점진적으로 <@ba.vup>200%까지 증가, 해당 효과는 은신 종료 후 최초로 대미지를 입히거나 퇴각할 때까지 지속\n<@ba.acrem>해당 [시라쿠사] 맹약 오퍼레이터가 '시라쿠사 정장'을 장착하고 있을 경우, 은신 종료 후 최초로 대미지를 입힐 시 추가로 공격력의 <@ba.vup>800%에 해당하는 트루 대미지를 입힘","name":"패밀리 배지","desc":"SP 자연 회복 속도 +0.2/초, 착용자가 [시라쿠사] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 은신 상태일 시 공격력이 점진적으로 200%까지 증가, 해당 효과는 은신 종료 후 최초로 대미지를 입히거나 퇴각할 때까지 지속\n해당 [시라쿠사] 맹약 오퍼레이터가 '시라쿠사 정장'을 장착하고 있을 경우, 은신 종료 후 최초로 대미지를 입힐 시 추가로 공격력의 800%에 해당하는 트루 대미지를 입힘","_h":"o0fblz"},"eff_acarm123":{"descRaw":"장착 즉시 파기, 자금 <@ba.vup>1~6 획득","name":"기사 저금통","desc":"장착 즉시 파기, 자금 1~6 획득","_h":"zccblt"},"eff_acarm124":{"descRaw":"장착 즉시 파기, 착용자의 맹약 중첩 수 <@ba.vup>+3 (맹약 활성화 불필요)","name":"신분인식표","desc":"장착 즉시 파기, 착용자의 맹약 중첩 수 +3 (맹약 활성화 불필요)","_h":"r3hprs"},"eff_acarm125":{"descRaw":"착용자의 HP가 초당 <@ba.vdown>-60, 공격력 <@ba.vup>+40%","name":"원암 용제","desc":"착용자의 HP가 초당 -60, 공격력 +40%","_h":"d6ukv7"},"eff_acchal":{"descRaw":"전장에 드래그해 사용 시 수배 임무 1개 선택 가능","name":"교편","desc":"전장에 드래그해 사용 시 수배 임무 1개 선택 가능","_h":"eeuzee"},"eff_accopy":{"descRaw":"전장에 드래그해 사용 시 범위 내 오퍼레이터 획득 (정예화 상태 및 장비 포함!)","name":"두루마리","desc":"전장에 드래그해 사용 시 범위 내 오퍼레이터 획득 (정예화 상태 및 장비 포함!)","_h":"zavbza"},"eff_acdisney":{"descRaw":"전장에 드래그해 사용 시 특별 수배 임무 1개 선택 가능, 수동 파기 시 자금 1 획득, 동시에 '신비한 고객'을 다음 플레이어에게 전달","name":"'신비한 고객'","desc":"전장에 드래그해 사용 시 특별 수배 임무 1개 선택 가능, 수동 파기 시 자금 1 획득, 동시에 '신비한 고객'을 다음 플레이어에게 전달","_h":"xenwxe"},"eff_acgarm040":{"descRaw":"스킬을 발동할 때마다 공격력 <@ba.vup>+8% (최대 10회 중첩)","name":"염국 단검","desc":"스킬을 발동할 때마다 공격력 +8% (최대 10회 중첩)","_h":"pjapzg"},"eff_acgarm041":{"descRaw":"공격력 <@ba.vup>+25%","name":"빅토리아 해머","desc":"공격력 +25%","_h":"828t6j"},"eff_acgarm042":{"descRaw":"공격력 <@ba.vup>+50%, 마법 대미지를 입히면 대미지의 <@ba.vup>10%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"불타는 빅토리아 해머","desc":"공격력 +50%, 마법 대미지를 입히면 대미지의 10%에 해당하는 소각 손상을 입힘","_h":"gglcjd"},"eff_acgarm043":{"descRaw":"공격력 <@ba.vup>+45%, 처음 치명상을 입을 시 HP가 <@ba.vup>1 이하로 감소하지 않음, 8초간 지속","name":"견고한 빅토리아 해머","desc":"공격력 +45%, 처음 치명상을 입을 시 HP가 1 이하로 감소하지 않음, 8초간 지속","_h":"ug25rq"},"eff_acgarm044":{"descRaw":"공격력 <@ba.vup>+45%, 공격 속도 <@ba.vup>+30","name":"가속의 빅토리아 해머","desc":"공격력 +45%, 공격 속도 +30","_h":"7j7ce9"},"eff_acgarm045":{"descRaw":"공격력 <@ba.vup>+35%, 착용자가 지상 오퍼레이터일 경우 10% 확률로 목표에 2초간 <$ba.tremble>전율 효과 부여","name":"전율의 빅토리아 해머","desc":"공격력 +35%, 착용자가 지상 오퍼레이터일 경우 10% 확률로 목표에 2초간 전율 효과 부여","_h":"toa00q"},"eff_acgarm046":{"descRaw":"공격력 <@ba.vup>+60%, 공격 속도 <@ba.vdown>-10","name":"에기르 칼날","desc":"공격력 +60%, 공격 속도 -10","_h":"i2yyw9"},"eff_acgarm047":{"descRaw":"방어력 <@ba.vup>+35%","name":"고수 방패","desc":"방어력 +35%","_h":"3qn1od"},"eff_acgarm048":{"descRaw":"마법 저항 <@ba.vup>+30, 공격 시 목표의 특수 능력 <@ba.vup>5초간 무효화","name":"아케인 마법진","desc":"마법 저항 +30, 공격 시 목표의 특수 능력 5초간 무효화","_h":"tjmvqz"},"eff_acgarm049":{"descRaw":"HP <@ba.vup>+45%, 배치 시 전방 1칸에 다른 오퍼레이터가 없을 경우 추가로 HP <@ba.vup>+25%","name":"골리앗 투구","desc":"HP +45%, 배치 시 전방 1칸에 다른 오퍼레이터가 없을 경우 추가로 HP +25%","_h":"1ujglc"},"eff_acgarm050":{"descRaw":"SP 자연 회복 속도 <@ba.vup>+0.25/초","name":"사르곤 농차","desc":"SP 자연 회복 속도 +0.25/초","_h":"pgz93r"},"eff_acgarm051":{"descRaw":"배치 시 SP <@ba.vup>+6, 같은 맹약의 다른 오퍼레이터 1명당 추가로 SP <@ba.vup>+6","name":"신속 전투식량","desc":"배치 시 SP +6, 같은 맹약의 다른 오퍼레이터 1명당 추가로 SP +6","_h":"p0ut14"},"eff_acgarm052":{"descRaw":"공격 또는 치료할 때마다 해당 전투에서 공격 속도 <@ba.vup>+2 (최대 60회 중첩)","name":"제한 가속기","desc":"공격 또는 치료할 때마다 해당 전투에서 공격 속도 +2 (최대 60회 중첩)","_h":"64x7xt"},"eff_acgarm053":{"descRaw":"공격 시 목표의 마법 저항 <@ba.vup>45% 무시","name":"레이저 발사기","desc":"공격 시 목표의 마법 저항 45% 무시","_h":"ldzxry"},"eff_acgarm054":{"descRaw":"더 쉽게 공격받음, HP <@ba.vup>+60%","name":"버저","desc":"더 쉽게 공격받음, HP +60%","_h":"hfy6d4"},"eff_acgarm055":{"descRaw":"최초로 대미지를 받을 시 25초간 <$ba.invisible>은신 효과 획득","name":"위장복","desc":"최초로 대미지를 받을 시 25초간 은신 효과 획득","_h":"fhzz5g"},"eff_acgarm056":{"descRaw":"재배치 시간 <@ba.vup>-50%, HP <@ba.vdown>-30%","name":"불굴의 사출기","desc":"재배치 시간 -50%, HP -30%","_h":"vjof7y"},"eff_acgarm057":{"descRaw":"탄약류 스킬이 탄약 1발이 남을 경우, 60% 확률로 탄약 60% 회복 (배치할 때마다 최대 3회 발동)","name":"라테라노 클립","desc":"탄약류 스킬이 탄약 1발이 남을 경우, 60% 확률로 탄약 60% 회복 (배치할 때마다 최대 3회 발동)","_h":"lu6zlu"},"eff_acgarm058":{"descRaw":"공격 시 5% 확률로 목표에게 <$ba.palsy>마비 효과 1회 부여","name":"최루가스","desc":"공격 시 5% 확률로 목표에게 마비 효과 1회 부여","_h":"n65sq3"},"eff_acgarm059":{"descRaw":"HP가 40% 초과 시 <$ba.stun>기절, <$ba.frozen>빙결 등의 상태 이상 면역","name":"농축 스멜링 솔트","desc":"HP가 40% 초과 시 기절, 빙결 등의 상태 이상 면역","_h":"77dw6f"},"eff_acgarm060":{"descRaw":"적을 저지하고 있을 때, 자신이 저지하고 있지 않은 적으로부터 받는 대미지 <@ba.vup>-70%","name":"진압 방패","desc":"적을 저지하고 있을 때, 자신이 저지하고 있지 않은 적으로부터 받는 대미지 -70%","_h":"efsnx8"},"eff_acgarm061":{"descRaw":"치료 시 15% 확률로 목표에게 <$ba.shield>실드 1회 부여 (최대 1회 중첩)","name":"실드 드론","desc":"치료 시 15% 확률로 목표에게 실드 1회 부여 (최대 1회 중첩)","_h":"6golr9"},"eff_acgarm062":{"descRaw":"공격 시 20% 확률로 목표에게 1.5초간 <$ba.cold>냉기 효과 부여","name":"쉐라그 만년빙","desc":"공격 시 20% 확률로 목표에게 1.5초간 냉기 효과 부여","_h":"wwdehk"},"eff_acgarm063":{"descRaw":"자신과의 거리가 3칸 이상인 목표 공격 시 대미지 <@ba.vup>+50%","name":"정밀 조준경","desc":"자신과의 거리가 3칸 이상인 목표 공격 시 대미지 +50%","_h":"3ftfow"},"eff_acgarm064":{"descRaw":"배치한 후마다 15초간, 공격 시 목표에게 2초간 <$ba.stun>기절 효과 부여","name":"기습 수류탄","desc":"배치한 후마다 15초간, 공격 시 목표에게 2초간 기절 효과 부여","_h":"ssrh4a"},"eff_acgarm065":{"descRaw":"목표를 1명 공격할 때마다 자신 최대 HP의 <@ba.vup>4% 회복","name":"잠자는 후예","desc":"목표를 1명 공격할 때마다 자신 최대 HP의 4% 회복","_h":"l7zcn8"},"eff_acgarm066":{"descRaw":"장착 즉시 파기, 자금 <@ba.vup>2 획득","name":"맹약코인","desc":"장착 즉시 파기, 자금 2 획득","_h":"d4y0h7"},"eff_acgarm067":{"descRaw":"공격력 <@ba.vup>+50%, 물리 또는 마법 대미지를 입힐 시 대미지 유형이 <$ba.weaknessatk>약점 대미지로 변경","name":"듀얼 모드 기계팔","desc":"공격력 +50%, 물리 또는 마법 대미지를 입힐 시 대미지 유형이 약점 대미지로 변경","_h":"w4pupq"},"eff_acgarm068":{"descRaw":"작전 기간에 쓰러질 시 즉시 부활 (전투당 최대 <@ba.vup>2회)","name":"M3 고치 갑옷","desc":"작전 기간에 쓰러질 시 즉시 부활 (전투당 최대 2회)","_h":"8qo0t1"},"eff_acgarm069":{"descRaw":"장착 즉시 파기, 해당 기본 오퍼레이터를 최소 2명 보유하고 있을 경우 기본 오퍼레이터 1명 획득, 아닐 경우 같은 맹약의 랜덤 기본 오퍼레이터 1명 획득","name":"의태 물질","desc":"장착 즉시 파기, 해당 기본 오퍼레이터를 최소 2명 보유하고 있을 경우 기본 오퍼레이터 1명 획득, 아닐 경우 같은 맹약의 랜덤 기본 오퍼레이터 1명 획득","_h":"uckcuc"},"eff_acgarm070":{"descRaw":"장착 즉시 파기, 최대 배치 가능 인원수가 9로 변경","name":"인사부 파일","desc":"장착 즉시 파기, 최대 배치 가능 인원수가 9로 변경","_h":"spncsp"},"eff_acgarm071":{"descRaw":"모든 오퍼레이터 장착 가능, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","name":"박사의 홀로그램","desc":"모든 오퍼레이터 장착 가능, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","_h":"hivghi"},"eff_acgarm072":{"descRaw":"전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 교체","name":"돌연변이 세포","desc":"전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 교체","_h":"yx1cyx"},"eff_acgarm073":{"descRaw":"착용자가 추가 맹약 획득 (장착한 다른 장비에 따라 결정)\n<@ba.acrem>상세 대응 관계는 해당 장비의 재능에서 확인","name":"변형 구조체","desc":"착용자가 추가 맹약 획득 (장착한 다른 장비에 따라 결정)\n상세 대응 관계는 해당 장비의 재능에서 확인","_h":"1apo0g"},"eff_acgarm074":{"descRaw":"오퍼레이터를 7명 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득 (보급센터 레벨 이하)","name":"상업 포장 계획","desc":"오퍼레이터를 7명 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득 (보급센터 레벨 이하)","_h":"ceuqce"},"eff_acgarm075":{"descRaw":"장착 즉시 파기, 즉시 보급센터를 1회 특별 갱신, 착용자와 같은 맹약의 오퍼레이터 3명 등장, 그중 1명 무료 획득 (보급센터 레벨 이하)","name":"호출 모듈","desc":"장착 즉시 파기, 즉시 보급센터를 1회 특별 갱신, 착용자와 같은 맹약의 오퍼레이터 3명 등장, 그중 1명 무료 획득 (보급센터 레벨 이하)","_h":"2sbu2s"},"eff_acgarm076":{"descRaw":"공격력 <@ba.vup>+60%, 착용자가 [라테라노] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 공격할 때마다 35% 확률로 공격 범위 내 적 1명에게 추가로 탄약을 발사해 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입힘\n<@ba.acrem>해당 [라테라노] 맹약 오퍼레이터가 '라테라노 클립' 장착 시 탄약의 대미지가 공격력의 <@ba.vup>300%로 변경","name":"총기사의 위엄","desc":"공격력 +60%, 착용자가 [라테라노] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 공격할 때마다 35% 확률로 공격 범위 내 적 1명에게 추가로 탄약을 발사해 공격력의 150%에 해당하는 물리 대미지를 입힘\n해당 [라테라노] 맹약 오퍼레이터가 '라테라노 클립' 장착 시 탄약의 대미지가 공격력의 300%로 변경","_h":"ucnpel"},"eff_acgarm077":{"descRaw":"HP <@ba.vup>+70%, 착용자가 [염국] 맹약 오퍼레이터일 경우, 이번 라운드에서 획득한 오퍼레이터 1명당 전투 시작 후 공격 속도 <@ba.vup>+25 (최대 3회 중첩)\n<@ba.acrem>해당 [염국] 맹약 오퍼레이터가 '염국 단검'을 장착하고 있을 경우, 오퍼레이터를 획득할 때마다 자금 <@ba.vup>2 획득 (라운드당 최대 3회)","name":"천사의 고정","desc":"HP +70%, 착용자가 [염국] 맹약 오퍼레이터일 경우, 이번 라운드에서 획득한 오퍼레이터 1명당 전투 시작 후 공격 속도 +25 (최대 3회 중첩)\n해당 [염국] 맹약 오퍼레이터가 '염국 단검'을 장착하고 있을 경우, 오퍼레이터를 획득할 때마다 자금 2 획득 (라운드당 최대 3회)","_h":"l33eo2"},"eff_acgarm078":{"descRaw":"<@ba.vup>300의 <$ba.dmgresistance>대미지 감소 효과 획득, 착용자가 [에기르] 맹약 오퍼레이터일 경우, 자신에게 대미지를 입힌 적에게 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 입힘 (0.5초당 최대 1회 발동)\n<@ba.acrem>해당 [에기르] 맹약 오퍼레이터가 '에기르 칼날'을 장착하고 있을 경우, 자신에게 대미지를 입힌 적에게 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 추가로 1회 입힘 (0.5초당 최대 1회 발동)","name":"해구 실험체","desc":"300의 대미지 감소 효과 획득, 착용자가 [에기르] 맹약 오퍼레이터일 경우, 자신에게 대미지를 입힌 적에게 공격력의 50%에 해당하는 마법 대미지를 입힘 (0.5초당 최대 1회 발동)\n해당 [에기르] 맹약 오퍼레이터가 '에기르 칼날'을 장착하고 있을 경우, 자신에게 대미지를 입힌 적에게 공격력의 50%에 해당하는 마법 대미지를 추가로 1회 입힘 (0.5초당 최대 1회 발동)","_h":"ta8ug6"},"eff_acgarm079":{"descRaw":"공격 속도 <@ba.vup>+55, 착용자가 [빅토리아] 맹약 오퍼레이터일 경우, 해당 오퍼레이터는 전장에 있는 모든 빅토리아 해머의 특수 효과 획득\n<@ba.acrem>해당 [빅토리아] 맹약 오퍼레이터가 '빅토리아 해머' 시리즈 장비를 장착하고 있을 경우, '빅토리아 해머'의 특수 효과가 2배로 변경","name":"증기의 마음","desc":"공격 속도 +55, 착용자가 [빅토리아] 맹약 오퍼레이터일 경우, 해당 오퍼레이터는 전장에 있는 모든 빅토리아 해머의 특수 효과 획득\n해당 [빅토리아] 맹약 오퍼레이터가 '빅토리아 해머' 시리즈 장비를 장착하고 있을 경우, '빅토리아 해머'의 특수 효과가 2배로 변경","_h":"mk5gm1"},"eff_acgarm102":{"descRaw":"마법 저항 <@ba.vup>+50, 착용자가 [쉐라그] 맹약 오퍼레이터일 경우, 해당 오퍼레이터의 공격 범위 내 <$ba.cold>냉기 또는 <$ba.frozen>빙결 상태의 적은 초당 공격력의 <@ba.vup>30%에 해당하는 마법 대미지를 1회 받음\n<@ba.acrem>해당 [쉐라그] 맹약 오퍼레이터가 '쉐라그 만년빙'을 장착하고 있을 경우, 해당 오퍼레이터의 공격 범위 내 <$ba.cold>냉기 또는 <$ba.frozen>빙결 상태의 적은 초당 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 받음","name":"쉐라간드의 눈물","desc":"마법 저항 +50, 착용자가 [쉐라그] 맹약 오퍼레이터일 경우, 해당 오퍼레이터의 공격 범위 내 냉기 또는 빙결 상태의 적은 초당 공격력의 30%에 해당하는 마법 대미지를 1회 받음\n해당 [쉐라그] 맹약 오퍼레이터가 '쉐라그 만년빙'을 장착하고 있을 경우, 해당 오퍼레이터의 공격 범위 내 냉기 또는 빙결 상태의 적은 초당 공격력의 100%에 해당하는 마법 대미지를 받음","_h":"040oq7"},"eff_acgarm103":{"descRaw":"초기 SP <@ba.vup>+50, 착용자가 [사르곤] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 처음으로 스킬 종료 시 SP <@ba.vup>+30\n<@ba.acrem>해당 [사르곤] 맹약 오퍼레이터가 '사르곤 농차'를 장착하고 있을 경우, 스킬을 발동할 때마다 모든 [사르곤] 오퍼레이터의 SP <@ba.vup>+3","name":"사막 나침반","desc":"초기 SP +50, 착용자가 [사르곤] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 처음으로 스킬 종료 시 SP +30\n해당 [사르곤] 맹약 오퍼레이터가 '사르곤 농차'를 장착하고 있을 경우, 스킬을 발동할 때마다 모든 [사르곤] 오퍼레이터의 SP +3","_h":"aug9kh"},"eff_acgarm109":{"descRaw":"장착 즉시 목표 오퍼레이터와 장비를 파기하고 1회 특별 갱신 진행, 착용자와 동일 티어의 오퍼레이터 2명 등장, 그중 1명을 무료로 획득\n<@ba.rem>동맹 시뮬레이션에서 만약 팀원이 존재할 경우, 다음 휴식 기간에 해당 맹약의 중첩 수가 가장 많은 팀원 1명에게 해당 오퍼레이터 전달\n<@ba.acrem>맹약 수가 같을 경우 랜덤으로 전달\n<@ba.acrem>선발 오퍼레이터는 장착 불가","name":"비콘","desc":"장착 즉시 목표 오퍼레이터와 장비를 파기하고 1회 특별 갱신 진행, 착용자와 동일 티어의 오퍼레이터 2명 등장, 그중 1명을 무료로 획득\n동맹 시뮬레이션에서 만약 팀원이 존재할 경우, 다음 휴식 기간에 해당 맹약의 중첩 수가 가장 많은 팀원 1명에게 해당 오퍼레이터 전달\n맹약 수가 같을 경우 랜덤으로 전달\n선발 오퍼레이터는 장착 불가","_h":"twmp3o"},"eff_acgarm113":{"descRaw":"장착 즉시 파기, 이후 라운드마다 추가로 자금 <@ba.vup>2 획득","name":"알뜰살뜰 인형","desc":"장착 즉시 파기, 이후 라운드마다 추가로 자금 2 획득","_h":"d01ief"},"eff_acgarm114":{"descRaw":"장착 즉시 파기, 착용자와 같은 맹약의 오퍼레이터를 랜덤으로 <@ba.vup>2명 획득","name":"간이 통신기","desc":"장착 즉시 파기, 착용자와 같은 맹약의 오퍼레이터를 랜덤으로 2명 획득","_h":"wqq7pj"},"eff_acgarm115":{"descRaw":"장착 즉시 파기, 보급센터 내의 오퍼레이터를 랜덤으로 <@ba.vup>2명 획득 (해당 오퍼레이터는 보급센터에서 사라짐)","name":"긴급 차출권","desc":"장착 즉시 파기, 보급센터 내의 오퍼레이터를 랜덤으로 2명 획득 (해당 오퍼레이터는 보급센터에서 사라짐)","_h":"ur0w8u"},"eff_acgarm116":{"descRaw":"장착 즉시 파기, 다음 라운드에서 추가로 자금 <@ba.vup>4 획득","name":"돈독 오른 인형","desc":"장착 즉시 파기, 다음 라운드에서 추가로 자금 4 획득","_h":"ss6g5z"},"eff_acgarm117":{"descRaw":"공격력 <@ba.vup>+60%, '페가수스의 투구'와 함께 장착 시 대미지를 입힐 때 추가로 <@ba.vup>30%의 트루 대미지를 입힘","name":"페가수스의 랜스","desc":"공격력 +60%, '페가수스의 투구'와 함께 장착 시 대미지를 입힐 때 추가로 30%의 트루 대미지를 입힘","_h":"595lm9"},"eff_acgarm118":{"descRaw":"HP <@ba.vup>+75%, '페가수스의 랜스'와 함께 장착 시 초당 최대 HP의 <@ba.vup>8% 회복","name":"페가수스의 투구","desc":"HP +75%, '페가수스의 랜스'와 함께 장착 시 초당 최대 HP의 8% 회복","_h":"aebbrk"},"eff_acgarm119":{"descRaw":"배치 후 <@ba.vup>15초간 입히는 대미지가 <@ba.vup>160%로 증가, 이후 점차 감소","name":"카시미어 스포츠 깃발","desc":"배치 후 15초간 입히는 대미지가 160%로 증가, 이후 점차 감소","_h":"mjedwj"},"eff_acgarm120":{"descRaw":"재배치 시간 <@ba.vup>-60%, 착용자가 [카시미어] 맹약 오퍼레이터일 경우, 스킬 발동 후 20초간 공격 범위 내 적의 공격 속도 <@ba.vup>-35%, 이동 속도 <@ba.vup>-35%\n<@ba.acrem>해당 [카시미어] 맹약 오퍼레이터가 '카시미어 스포츠 깃발'을 장착하고 있을 경우, 스킬 지속 시간 동안 공격력 <@ba.vup>+100%, 치명상을 입어도 퇴각하지 않으며, 스킬 종료 후 사망","name":"기사 계율","desc":"재배치 시간 -60%, 착용자가 [카시미어] 맹약 오퍼레이터일 경우, 스킬 발동 후 20초간 공격 범위 내 적의 공격 속도 -35%, 이동 속도 -35%\n해당 [카시미어] 맹약 오퍼레이터가 '카시미어 스포츠 깃발'을 장착하고 있을 경우, 스킬 지속 시간 동안 공격력 +100%, 치명상을 입어도 퇴각하지 않으며, 스킬 종료 후 사망","_h":"93wqkt"},"eff_acgarm121":{"descRaw":"공격 속도<@ba.vup>+25, 착용자 배치 방향의 좌우 1칸에 배치한 아군 오퍼레이터의 공격 속도 <@ba.vup>+15","name":"시라쿠사 정장","desc":"공격 속도+25, 착용자 배치 방향의 좌우 1칸에 배치한 아군 오퍼레이터의 공격 속도 +15","_h":"1bkxrh"},"eff_acgarm122":{"descRaw":"SP 자연 회복 속도 <@ba.vup>+0.35/초, 착용자가 [시라쿠사] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 은신 상태일 시 공격력이 점진적으로 <@ba.vup>200%까지 증가, 해당 효과는 은신 종료 후 최초로 대미지를 입히거나 퇴각할 때까지 지속\n<@ba.acrem>해당 [시라쿠사] 맹약 오퍼레이터가 '시라쿠사 정장'을 장착하고 있을 경우, 은신 종료 후 최초로 대미지를 입힐 시 추가로 공격력의 <@ba.vup>800%에 해당하는 트루 대미지를 입힘","name":"패밀리 배지","desc":"SP 자연 회복 속도 +0.35/초, 착용자가 [시라쿠사] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 은신 상태일 시 공격력이 점진적으로 200%까지 증가, 해당 효과는 은신 종료 후 최초로 대미지를 입히거나 퇴각할 때까지 지속\n해당 [시라쿠사] 맹약 오퍼레이터가 '시라쿠사 정장'을 장착하고 있을 경우, 은신 종료 후 최초로 대미지를 입힐 시 추가로 공격력의 800%에 해당하는 트루 대미지를 입힘","_h":"sgfbw3"},"eff_acgarm123":{"descRaw":"장착 즉시 파기, 자금 <@ba.vup>2~12 획득","name":"기사 저금통","desc":"장착 즉시 파기, 자금 2~12 획득","_h":"macbg7"},"eff_acgarm124":{"descRaw":"장착 즉시 파기, 착용자의 맹약 중첩 수 <@ba.vup>+6 (맹약 활성화 불필요)","name":"신분인식표","desc":"장착 즉시 파기, 착용자의 맹약 중첩 수 +6 (맹약 활성화 불필요)","_h":"rehpt7"},"eff_acgarm125":{"descRaw":"착용자의 HP가 초당 <@ba.vdown>-60, 공격력 <@ba.vup>+60%","name":"원암 용제","desc":"착용자의 HP가 초당 -60, 공격력 +60%","_h":"jcukll"},"enemydebuff_select_1":{"descRaw":"모든 적이 디버프 획득: 공격력 -5%","name":"배척: 무기력","desc":"모든 적이 디버프 획득: 공격력 -5%","_h":"ze94ze"},"enemydebuff_select_2":{"descRaw":"모든 적이 디버프 획득: 방어력 -100","name":"배척: 취약","desc":"모든 적이 디버프 획득: 방어력 -100","_h":"1umz1u"},"enemydebuff_select_3":{"descRaw":"모든 적이 디버프 획득: 마법 저항 -3","name":"배척: 환각","desc":"모든 적이 디버프 획득: 마법 저항 -3","_h":"qo0fqo"},"enemydebuff_select_4":{"descRaw":"정예 적이 디버프 획득: 공격력 -6%","name":"처벌: 무기력","desc":"정예 적이 디버프 획득: 공격력 -6%","_h":"gu80gu"},"enemydebuff_select_5":{"descRaw":"정예 적이 디버프 획득: 방어력 -150","name":"처벌: 취약","desc":"정예 적이 디버프 획득: 방어력 -150","_h":"g2zng2"},"enemydebuff_select_6":{"descRaw":"정예 적이 디버프 획득: 마법 저항 -5","name":"처벌: 환각","desc":"정예 적이 디버프 획득: 마법 저항 -5","_h":"7laf7l"},"enemydebuff_select_7":{"descRaw":"리더 적이 디버프 획득: 공격력 -7%","name":"판결: 무기력","desc":"리더 적이 디버프 획득: 공격력 -7%","_h":"ek27ek"},"enemydebuff_select_8":{"descRaw":"리더 적이 디버프 획득: 방어력 -200","name":"판결: 취약","desc":"리더 적이 디버프 획득: 방어력 -200","_h":"mfk8mf"},"enemydebuff_select_9":{"descRaw":"리더 적이 디버프 획득: 마법 저항 -7","name":"판결: 환각","desc":"리더 적이 디버프 획득: 마법 저항 -7","_h":"ukw8uk"},"enemyeffect_1":{"descRaw":"<@ba.vup>다음 전투에서 배리어 P 3개 등장, 완벽한 작전 달성 시 자금 <@ba.vup>2 획득","name":"배리어 P - 전술 특훈","desc":"다음 전투에서 배리어 P 3개 등장, 완벽한 작전 달성 시 자금 2 획득","_h":"45i2as"},"enemyeffect_2":{"descRaw":"이후의 <@ba.vdown>모든 전투에서 아츠 마스터 A2 2명 등장, 완벽한 작전 달성 시 자금 <@ba.vup>2 획득","name":"아츠 마스터 A2 - 멀티라운드 전술 특훈","desc":"이후의 모든 전투에서 아츠 마스터 A2 2명 등장, 완벽한 작전 달성 시 자금 2 획득","_h":"mqh5b2"},"enemyeffect_3_2":{"descRaw":"<@ba.vup>다음 전투에서 아츠 마스터 A2 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"아츠 마스터 A2 - 수배","desc":"다음 전투에서 아츠 마스터 A2 1명 등장, 처치 시 자금 2 획득","_h":"g6njru"},"enemyeffect_3_2_e":{"descRaw":"<@ba.vup>다음 전투에서 '산크타의 눈' 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"'산크타의 눈' - 수배","desc":"다음 전투에서 '산크타의 눈' 1마리 등장, 처치 시 자금 2 획득","_h":"21iyqz"},"enemyeffect_3_3":{"descRaw":"<@ba.vup>다음 전투에서 원핵의 악생자 1마리 등장, 처치 시 자금 <@ba.vup>3 획득","name":"원핵의 악생자 - 수배","desc":"다음 전투에서 원핵의 악생자 1마리 등장, 처치 시 자금 3 획득","_h":"p1mrh5"},"enemyeffect_3_3_e":{"descRaw":"<@ba.vup>다음 전투에서 유령 리더 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"유령 리더 - 수배","desc":"다음 전투에서 유령 리더 1명 등장, 처치 시 자금 1 획득","_h":"d4eqq2"},"enemyeffect_3_4":{"descRaw":"<@ba.vup>다음 전투에서 산해중 두목 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"산해중 두목 - 수배","desc":"다음 전투에서 산해중 두목 1명 등장, 처치 시 자금 2 획득","_h":"5nhcbp"},"enemyeffect_3_4_e":{"descRaw":"<@ba.vup>다음 전투에서 중기갑병 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"중기갑병 - 수배","desc":"다음 전투에서 중기갑병 1명 등장, 처치 시 자금 1 획득","_h":"4fp7kf"},"enemyeffect_3_5_e":{"descRaw":"<@ba.vup>다음 전투에서 강화 석궁 기습자 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"강화 석궁 기습자 - 수배","desc":"다음 전투에서 강화 석궁 기습자 1명 등장, 처치 시 자금 2 획득","_h":"lrigc9"},"enemyeffect_4":{"descRaw":"이후의 <@ba.vdown>모든 전투에서 산해중 두목 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"산해중 두목 - 멀티라운드 현상","desc":"이후의 모든 전투에서 산해중 두목 1명 등장, 처치 시 자금 1 획득","_h":"yfl8pu"},"enemyeffect_5":{"descRaw":"<@ba.vup>다음 전투에서 덕로드 1마리 등장, 처치 시 자금 <@ba.vup>3 획득","name":"덕로드 - 수배","desc":"다음 전투에서 덕로드 1마리 등장, 처치 시 자금 3 획득","_h":"xd9tu7"},"enemyeffect_5_1":{"descRaw":"<@ba.vup>다음 전투에서 원석충 1마리 등장, 처치해도 자금 <@ba.vup>없음","name":"원석충 - 특훈","desc":"다음 전투에서 원석충 1마리 등장, 처치해도 자금 없음","_h":"v1wo21"},"enemyeffect_6":{"descRaw":"<@ba.vup>다음 전투에서 고프닉 1마리 등장, 처치 시 자금 <@ba.vup>3 획득","name":"고프닉 - 수배","desc":"다음 전투에서 고프닉 1마리 등장, 처치 시 자금 3 획득","_h":"1mq24w"},"enemyeffect_7":{"descRaw":"<@ba.vup>다음 전투에서 눈물 흘리는 사내 1마리 등장, 처치 시 자금 <@ba.vup>3 획득","name":"눈물 흘리는 사내 - 수배","desc":"다음 전투에서 눈물 흘리는 사내 1마리 등장, 처치 시 자금 3 획득","_h":"pb37at"},"enemyeffect_8":{"descRaw":"<@ba.vup>다음 전투에서 동글이 1마리 등장, 처치 시 자금 <@ba.vup>3 획득","name":"동글이 - 수배","desc":"다음 전투에서 동글이 1마리 등장, 처치 시 자금 3 획득","_h":"htltur"},"enemyeffect_10_1":{"descRaw":"자신의 <@ba.vup>다음 전투에서 요마 1마리 등장, 완벽한 작전 달성 시 자금 <@ba.vup>1 획득","name":"전술 특훈 - 비행 I","desc":"자신의 다음 전투에서 요마 1마리 등장, 완벽한 작전 달성 시 자금 1 획득","_h":"sbw4mn"},"enemyeffect_10_2":{"descRaw":"자신의 <@ba.vup>다음 전투에서 폭탄새 1마리 등장, 완벽한 작전 달성 시 자금 <@ba.vup>2 획득","name":"전술 특훈 - 비행 II","desc":"자신의 다음 전투에서 폭탄새 1마리 등장, 완벽한 작전 달성 시 자금 2 획득","_h":"o453xy"},"enemyeffect_10_3":{"descRaw":"자신의 <@ba.vup>다음 전투에서 제국 아틸러리 코어 타게티어 1개 등장, 완벽한 작전 달성 시 자금 <@ba.vup>3 획득","name":"전술 특훈 - 비행 III","desc":"자신의 다음 전투에서 제국 아틸러리 코어 타게티어 1개 등장, 완벽한 작전 달성 시 자금 3 획득","_h":"ba6yh8"},"enemyeffect_10_4":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 요마 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 비행 I","desc":"자신의 다음 2회 전투에서 요마 1마리 등장, 처치 시 자금 1 획득","_h":"5f0e77"},"enemyeffect_10_5":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 폭탄새 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 비행 II","desc":"자신의 다음 2회 전투에서 폭탄새 1마리 등장, 처치 시 자금 2 획득","_h":"o8adpq"},"enemyeffect_10_6":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 아츠 마스터 A1 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 비행 III","desc":"자신의 다음 2회 전투에서 아츠 마스터 A1 1명 등장, 처치 시 자금 3 획득","_h":"dm04da"},"enemyeffect_10_7":{"descRaw":"자신의 <@ba.vup>다음 전투에서 아츠 마스터 A2 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 비행 I","desc":"자신의 다음 전투에서 아츠 마스터 A2 1명 등장, 처치 시 자금 1 획득","_h":"640ek8"},"enemyeffect_10_8":{"descRaw":"자신의 <@ba.vup>다음 전투에서 문드러진 응집 사도 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 비행 II","desc":"자신의 다음 전투에서 문드러진 응집 사도 1명 등장, 처치 시 자금 2 획득","_h":"0jadk1"},"enemyeffect_11_1":{"descRaw":"자신의 <@ba.vup>다음 전투에서 모룽 1마리 등장, 완벽한 작전 달성 시 자금 <@ba.vup>1 획득","name":"전술 특훈 - 빈도 I","desc":"자신의 다음 전투에서 모룽 1마리 등장, 완벽한 작전 달성 시 자금 1 획득","_h":"vsww2g"},"enemyeffect_11_2":{"descRaw":"자신의 <@ba.vup>다음 전투에서 펑취안 1마리 등장, 완벽한 작전 달성 시 자금 <@ba.vup>2 획득","name":"전술 특훈 - 빈도 II","desc":"자신의 다음 전투에서 펑취안 1마리 등장, 완벽한 작전 달성 시 자금 2 획득","_h":"l64rko"},"enemyeffect_11_3":{"descRaw":"자신의 <@ba.vup>다음 전투에서 신싱 1마리 등장, 완벽한 작전 달성 시 자금 <@ba.vup>3 획득","name":"전술 특훈 - 빈도 III","desc":"자신의 다음 전투에서 신싱 1마리 등장, 완벽한 작전 달성 시 자금 3 획득","_h":"dr8msb"},"enemyeffect_11_4":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 모룽 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 빈도 I","desc":"자신의 다음 2회 전투에서 모룽 1마리 등장, 처치 시 자금 1 획득","_h":"mcu6tc"},"enemyeffect_11_5":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 펑취안 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 빈도 II","desc":"자신의 다음 2회 전투에서 펑취안 1마리 등장, 처치 시 자금 2 획득","_h":"uiuth8"},"enemyeffect_11_6":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 칭밍 1마리 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 빈도 III","desc":"자신의 다음 2회 전투에서 칭밍 1마리 등장, 처치 시 자금 3 획득","_h":"loacjw"},"enemyeffect_11_7":{"descRaw":"자신의 <@ba.vup>다음 전투에서 치훙 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 빈도 I","desc":"자신의 다음 전투에서 치훙 1마리 등장, 처치 시 자금 1 획득","_h":"r4u6wk"},"enemyeffect_11_8":{"descRaw":"자신의 <@ba.vup>다음 전투에서 신싱 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 빈도 II","desc":"자신의 다음 전투에서 신싱 1마리 등장, 처치 시 자금 2 획득","_h":"nputcj"},"enemyeffect_12_1":{"descRaw":"자신의 <@ba.vup>다음 전투에서 저해의 활주자 1마리 등장, 완벽한 작전 달성 시 자금 <@ba.vup>1 획득","name":"전술 특훈 - 손상 I","desc":"자신의 다음 전투에서 저해의 활주자 1마리 등장, 완벽한 작전 달성 시 자금 1 획득","_h":"cpyfg3"},"enemyeffect_12_2":{"descRaw":"자신의 <@ba.vup>다음 전투에서 폭염 원석충 1마리 등장, 완벽한 작전 달성 시 자금 <@ba.vup>2 획득","name":"전술 특훈 - 손상 II","desc":"자신의 다음 전투에서 폭염 원석충 1마리 등장, 완벽한 작전 달성 시 자금 2 획득","_h":"tlfeed"},"enemyeffect_12_3":{"descRaw":"자신의 <@ba.vup>다음 전투에서 불타는 덩굴 1마리 등장, 완벽한 작전 달성 시 자금 <@ba.vup>3 획득","name":"전술 특훈 - 손상 III","desc":"자신의 다음 전투에서 불타는 덩굴 1마리 등장, 완벽한 작전 달성 시 자금 3 획득","_h":"g9jd65"},"enemyeffect_12_4":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 저해의 활주자 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 손상 I","desc":"자신의 다음 2회 전투에서 저해의 활주자 1마리 등장, 처치 시 자금 1 획득","_h":"n3jd2h"},"enemyeffect_12_5":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 웨이브 캐스터 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 손상 II","desc":"자신의 다음 2회 전투에서 웨이브 캐스터 1명 등장, 처치 시 자금 2 획득","_h":"ey34bc"},"enemyeffect_12_6":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 웨이브 캐스터 쾌속정 1개 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 손상 III","desc":"자신의 다음 2회 전투에서 웨이브 캐스터 쾌속정 1개 등장, 처치 시 자금 3 획득","_h":"heqjom"},"enemyeffect_12_7":{"descRaw":"자신의 <@ba.vup>다음 전투에서 불타는 덩굴 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 손상 II","desc":"자신의 다음 전투에서 불타는 덩굴 1마리 등장, 처치 시 자금 2 획득","_h":"lr34ut"},"enemyeffect_12_8":{"descRaw":"자신의 <@ba.vup>다음 전투에서 이형의 악생자 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 손상 II","desc":"자신의 다음 전투에서 이형의 악생자 1마리 등장, 처치 시 자금 2 획득","_h":"z834zi"},"enemyeffect_13_1":{"descRaw":"자신의 <@ba.vup>다음 전투에서 롯체이서 1마리 등장, 완벽한 작전 달성 시 자금 <@ba.vup>1 획득","name":"전술 특훈 - 지속 I","desc":"자신의 다음 전투에서 롯체이서 1마리 등장, 완벽한 작전 달성 시 자금 1 획득","_h":"ek3wgi"},"enemyeffect_13_2":{"descRaw":"자신의 <@ba.vup>다음 전투에서 살카즈 부패의 전사 리더 1명 등장, 완벽한 작전 달성 시 자금 <@ba.vup>2 획득","name":"전술 특훈 - 지속 II","desc":"자신의 다음 전투에서 살카즈 부패의 전사 리더 1명 등장, 완벽한 작전 달성 시 자금 2 획득","_h":"og3jdw"},"enemyeffect_13_3":{"descRaw":"자신의 <@ba.vup>다음 전투에서 최첨단 살카즈 부패의 전차 1개 등장, 완벽한 작전 달성 시 자금 <@ba.vup>3 획득","name":"전술 특훈 - 지속 III","desc":"자신의 다음 전투에서 최첨단 살카즈 부패의 전차 1개 등장, 완벽한 작전 달성 시 자금 3 획득","_h":"40pekm"},"enemyeffect_13_4":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 살카즈 부패의 전사 리더 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 지속 I","desc":"자신의 다음 2회 전투에서 살카즈 부패의 전사 리더 1명 등장, 처치 시 자금 1 획득","_h":"69ui9z"},"enemyeffect_13_5":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 롯체이서 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 지속 II","desc":"자신의 다음 2회 전투에서 롯체이서 1마리 등장, 처치 시 자금 2 획득","_h":"mhh5h9"},"enemyeffect_13_6":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 살카즈 부패의 전차 1개 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 지속 III","desc":"자신의 다음 2회 전투에서 살카즈 부패의 전차 1개 등장, 처치 시 자금 3 획득","_h":"5xo0av"},"enemyeffect_13_7":{"descRaw":"자신의 <@ba.vup>다음 전투에서 가상적: 침식 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 지속 I","desc":"자신의 다음 전투에서 가상적: 침식 1마리 등장, 처치 시 자금 1 획득","_h":"22uiz2"},"enemyeffect_13_8":{"descRaw":"자신의 <@ba.vup>다음 전투에서 최첨단 살카즈 부패의 전차 1개 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 지속 II","desc":"자신의 다음 전투에서 최첨단 살카즈 부패의 전차 1개 등장, 처치 시 자금 2 획득","_h":"kyh5i6"},"enemyeffect_14_1":{"descRaw":"자신의 <@ba.vup>다음 전투에서 은신 석궁병 1명 등장, 완벽한 작전 달성 시 자금 <@ba.vup>1 획득","name":"전술 특훈 - 은신 I","desc":"자신의 다음 전투에서 은신 석궁병 1명 등장, 완벽한 작전 달성 시 자금 1 획득","_h":"ypf9sd"},"enemyeffect_14_2":{"descRaw":"자신의 <@ba.vup>다음 전투에서 축제 재즈 연주가 1명 등장, 완벽한 작전 달성 시 자금 <@ba.vup>2 획득","name":"전술 특훈 - 은신 II","desc":"자신의 다음 전투에서 축제 재즈 연주가 1명 등장, 완벽한 작전 달성 시 자금 2 획득","_h":"cw4kw2"},"enemyeffect_14_3":{"descRaw":"자신의 <@ba.vup>다음 전투에서 패밀리 멸살자 1명 등장, 완벽한 작전 달성 시 자금 <@ba.vup>3 획득","name":"전술 특훈 - 은신 III","desc":"자신의 다음 전투에서 패밀리 멸살자 1명 등장, 완벽한 작전 달성 시 자금 3 획득","_h":"wcvrri"},"enemyeffect_14_4":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 은신 석궁병 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 은신 I","desc":"자신의 다음 2회 전투에서 은신 석궁병 1명 등장, 처치 시 자금 1 획득","_h":"s9jbyx"},"enemyeffect_14_5":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 은신 캐스터 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 은신 II","desc":"자신의 다음 2회 전투에서 은신 캐스터 1명 등장, 처치 시 자금 2 획득","_h":"2zuirt"},"enemyeffect_14_6":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 산해중 두목 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 은신 III","desc":"자신의 다음 2회 전투에서 산해중 두목 1명 등장, 처치 시 자금 3 획득","_h":"gsqxxu"},"enemyeffect_14_7":{"descRaw":"자신의 <@ba.vup>다음 전투에서 강화 석궁 기습자 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 은신 I","desc":"자신의 다음 전투에서 강화 석궁 기습자 1명 등장, 처치 시 자금 1 획득","_h":"cnjbdd"},"enemyeffect_14_8":{"descRaw":"자신의 <@ba.vup>다음 전투에서 패밀리 어둠의 멸살자 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 은신 II","desc":"자신의 다음 전투에서 패밀리 어둠의 멸살자 1명 등장, 처치 시 자금 2 획득","_h":"pquily"},"enemyeffect_15_1":{"descRaw":"자신의 <@ba.vup>다음 전투에서 더블린 팔랑크스 보병 1명 등장, 완벽한 작전 달성 시 자금 <@ba.vup>1 획득","name":"전술 특훈 - 굴절 I","desc":"자신의 다음 전투에서 더블린 팔랑크스 보병 1명 등장, 완벽한 작전 달성 시 자금 1 획득","_h":"qpg6sp"},"enemyeffect_15_2":{"descRaw":"자신의 <@ba.vup>다음 전투에서 더블린 그림자 캐스터 리더 1명 등장, 완벽한 작전 달성 시 자금 <@ba.vup>2 획득","name":"전술 특훈 - 굴절 II","desc":"자신의 다음 전투에서 더블린 그림자 캐스터 리더 1명 등장, 완벽한 작전 달성 시 자금 2 획득","_h":"a0lpli"},"enemyeffect_15_3":{"descRaw":"자신의 <@ba.vup>다음 전투에서 더블린 헤타이로이 위병대 정예 1명 등장, 완벽한 작전 달성 시 자금 <@ba.vup>3 획득","name":"전술 특훈 - 굴절 III","desc":"자신의 다음 전투에서 더블린 헤타이로이 위병대 정예 1명 등장, 완벽한 작전 달성 시 자금 3 획득","_h":"5jks53"},"enemyeffect_15_4":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 더블린 팔랑크스 보병 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 굴절 I","desc":"자신의 다음 2회 전투에서 더블린 팔랑크스 보병 1명 등장, 처치 시 자금 1 획득","_h":"1d64b1"},"enemyeffect_15_5":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 더블린 그림자 캐스터 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 굴절 II","desc":"자신의 다음 2회 전투에서 더블린 그림자 캐스터 1명 등장, 처치 시 자금 2 획득","_h":"bu6724"},"enemyeffect_15_6":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 더블린 헤타이로이 위병대 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 굴절 III","desc":"자신의 다음 2회 전투에서 더블린 헤타이로이 위병대 1명 등장, 처치 시 자금 3 획득","_h":"bgz6kw"},"enemyeffect_15_7":{"descRaw":"자신의 <@ba.vup>다음 전투에서 더블린 중장갑 근위병 리더 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 굴절 II","desc":"자신의 다음 전투에서 더블린 중장갑 근위병 리더 1마리 등장, 처치 시 자금 2 획득","_h":"29677j"},"enemyeffect_15_8":{"descRaw":"자신의 <@ba.vup>다음 전투에서 성난 무덤지기 석상 1개 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 굴절 II","desc":"자신의 다음 전투에서 성난 무덤지기 석상 1개 등장, 처치 시 자금 2 획득","_h":"qy67fq"},"enemyeffect_16_1":{"descRaw":"자신의 <@ba.vup>다음 전투에서 머드락의 거대 석상 1개 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 특수 III","desc":"자신의 다음 전투에서 머드락의 거대 석상 1개 등장, 처치 시 자금 3 획득","_h":"zb87xv"},"enemyeffect_16_2":{"descRaw":"자신의 <@ba.vup>다음 전투에서 '월장진' 1개 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 특수 III","desc":"자신의 다음 전투에서 '월장진' 1개 등장, 처치 시 자금 3 획득","_h":"l087m6"},"enemyeffect_16_3":{"descRaw":"자신의 <@ba.vup>다음 전투에서 폭주한 숙주 리더 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 특수 III","desc":"자신의 다음 전투에서 폭주한 숙주 리더 1명 등장, 처치 시 자금 3 획득","_h":"ex87v9"},"enemyeffect_16_4":{"descRaw":"자신의 <@ba.vup>다음 전투에서 온순한 무장 대형 버든비스트 1마리 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 특수 III","desc":"자신의 다음 전투에서 온순한 무장 대형 버든비스트 1마리 등장, 처치 시 자금 3 획득","_h":"he87ey"},"enemyeffect_16_5":{"descRaw":"자신의 <@ba.vup>다음 전투에서 살카즈 본가드 고문관 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 특수 III","desc":"자신의 다음 전투에서 살카즈 본가드 고문관 1명 등장, 처치 시 자금 3 획득","_h":"8f87qj"},"enemyeffect_16_6":{"descRaw":"자신의 <@ba.vup>다음 전투에서 고정밀 런디니움 방위군 자주포 1개 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 특수 III","desc":"자신의 다음 전투에서 고정밀 런디니움 방위군 자주포 1개 등장, 처치 시 자금 3 획득","_h":"rk87z0"},"enemyeffect_16_7":{"descRaw":"자신의 <@ba.vup>다음 전투에서 검은 뿔의 루울 1마리 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 특수 III","desc":"자신의 다음 전투에서 검은 뿔의 루울 1마리 등장, 처치 시 자금 3 획득","_h":"yp87vh"},"enemyeffect_16_8":{"descRaw":"자신의 <@ba.vup>다음 전투에서 일리온의 나무 버든비스트 1마리 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 특수 III","desc":"자신의 다음 전투에서 일리온의 나무 버든비스트 1마리 등장, 처치 시 자금 3 획득","_h":"h487oa"},"enemyeffect_16_9":{"descRaw":"자신의 <@ba.vup>다음 전투에서 서리를 품은 파울비스트 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 특수 II","desc":"자신의 다음 전투에서 서리를 품은 파울비스트 1마리 등장, 처치 시 자금 2 획득","_h":"liok9w"},"enemyeffect_16_10":{"descRaw":"자신의 <@ba.vup>다음 전투에서 변종 맹글러비스트 α 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 특수 II","desc":"자신의 다음 전투에서 변종 맹글러비스트 α 1마리 등장, 처치 시 자금 2 획득","_h":"3uokl4"},"enemyeffect_16_11":{"descRaw":"자신의 <@ba.vup>다음 전투에서 불안해하는 디자이너 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 손상 I","desc":"자신의 다음 전투에서 불안해하는 디자이너 1명 등장, 처치 시 자금 1 획득","_h":"eajdk8"},"enemyeffect_16_12":{"descRaw":"자신의 <@ba.vup>다음 전투에서 변형의 베이스 α 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 특수 I","desc":"자신의 다음 전투에서 변형의 베이스 α 1마리 등장, 처치 시 자금 1 획득","_h":"zih14m"},"enemyeffect_17_1":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 눈의 아이 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 눈의 아이 1마리 등장, 처치 시 자금 1 획득","_h":"5qh1z0"},"enemyeffect_17_2":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 신입 제사장 수련생 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 신입 제사장 수련생 1명 등장, 처치 시 자금 1 획득","_h":"uvh1y3"},"enemyeffect_17_3":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 경솔한 조직원 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 경솔한 조직원 1명 등장, 처치 시 자금 1 획득","_h":"24h1ve"},"enemyeffect_17_4":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 놀라서 웃는 관객 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 놀라서 웃는 관객 1명 등장, 처치 시 자금 2 획득","_h":"7bokw5"},"enemyeffect_17_5":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 수둔 닌자 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 수둔 닌자 1명 등장, 처치 시 자금 2 획득","_h":"0zoklh"},"enemyeffect_17_6":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 사제 투석기 1개 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 특수 III","desc":"자신의 다음 2회 전투에서 사제 투석기 1개 등장, 처치 시 자금 3 획득","_h":"sn87lt"},"enemyeffect_18_1":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 임시 음향기사 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 손상 I","desc":"자신의 다음 2회 전투에서 임시 음향기사 1명 등장, 처치 시 자금 1 획득","_h":"16jdgo"},"enemyeffect_18_2":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 방황하는 수리 보조 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 방황하는 수리 보조 1명 등장, 처치 시 자금 1 획득","_h":"suh1wq"},"enemyeffect_18_3":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 고에너지 원석충 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 고에너지 원석충 1마리 등장, 처치 시 자금 1 획득","_h":"82h19w"},"enemyeffect_18_4":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 성당 검사 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 성당 검사 1명 등장, 처치 시 자금 2 획득","_h":"k3ok2t"},"enemyeffect_18_5":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 리벤져 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 리벤져 1명 등장, 처치 시 자금 2 획득","_h":"g7okjn"},"enemyeffect_18_6":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 주인공 진영 캐릭터 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 손상 III","desc":"자신의 다음 2회 전투에서 주인공 진영 캐릭터 1명 등장, 처치 시 자금 3 획득","_h":"zwqjqo"},"enemyeffect_19_1":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 축제 풍선 1개 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 축제 풍선 1개 등장, 처치 시 자금 1 획득","_h":"8nh1hb"},"enemyeffect_19_2":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 간이 사육 원석충 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 간이 사육 원석충 1마리 등장, 처치 시 자금 1 획득","_h":"b7h1o9"},"enemyeffect_19_3":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 더블린 정찰견 Pro 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 굴절 I","desc":"자신의 다음 2회 전투에서 더블린 정찰견 Pro 1마리 등장, 처치 시 자금 1 획득","_h":"a864pk"},"enemyeffect_19_4":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 길조의 비린 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 비행 II","desc":"자신의 다음 2회 전투에서 길조의 비린 1마리 등장, 처치 시 자금 2 획득","_h":"nladwv"},"enemyeffect_19_5":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 액젓 추천자 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 액젓 추천자 1명 등장, 처치 시 자금 2 획득","_h":"iwokgy"},"enemyeffect_19_6":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 악역 진영 캐릭터 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 손상 III","desc":"자신의 다음 2회 전투에서 악역 진영 캐릭터 1명 등장, 처치 시 자금 3 획득","_h":"4eqj9y"},"enemyeffect_20_1":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 살카즈 부패의 전사 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 지속 I","desc":"자신의 다음 2회 전투에서 살카즈 부패의 전사 1명 등장, 처치 시 자금 1 획득","_h":"biuirc"},"enemyeffect_20_2":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 수신 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 빈도 I","desc":"자신의 다음 2회 전투에서 수신 1마리 등장, 처치 시 자금 1 획득","_h":"6hu67p"},"enemyeffect_20_3":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 럴커 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 럴커 1명 등장, 처치 시 자금 1 획득","_h":"vbh1jd"},"enemyeffect_20_4":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 '완구 외발자전거' 1개 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 '완구 외발자전거' 1개 등장, 처치 시 자금 2 획득","_h":"i9okyd"},"enemyeffect_20_5":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 아머레스 유니온 숙청소대 1개 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 손상 II","desc":"자신의 다음 2회 전투에서 아머레스 유니온 숙청소대 1개 등장, 처치 시 자금 2 획득","_h":"dp34jp"},"enemyeffect_20_6":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 딩페이 1마리 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 손상 III","desc":"자신의 다음 2회 전투에서 딩페이 1마리 등장, 처치 시 자금 3 획득","_h":"e3qj0n"},"enemyeffect_b_1":{"descRaw":"<@ba.vup>다음 전투에서 스컬슈레더 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"스컬슈레더 - 수배","desc":"다음 전투에서 스컬슈레더 1명 등장, 처치 시 자금 1 획득","_h":"yb792t"},"enemyeffect_b_2":{"descRaw":"<@ba.vup>다음 전투에서 살카즈 백부장 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"살카즈 백부장 - 수배","desc":"다음 전투에서 살카즈 백부장 1명 등장, 처치 시 자금 2 획득","_h":"20a980"},"enemyeffect_b_3":{"descRaw":"<@ba.vup>다음 전투에서 크라운슬레이어 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"크라운슬레이어 - 수배","desc":"다음 전투에서 크라운슬레이어 1명 등장, 처치 시 자금 1 획득","_h":"xc3094"},"enemyeffect_b_4":{"descRaw":"<@ba.vup>다음 전투에서 머드락 1명 등장, 처치 시 자금 <@ba.vup>4 획득","name":"머드락 - 수배","desc":"다음 전투에서 머드락 1명 등장, 처치 시 자금 4 획득","_h":"7yjp7m"},"enemyeffect_b_5":{"descRaw":"<@ba.vup>다음 전투에서 부패한 기사 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"부패한 기사 - 수배","desc":"다음 전투에서 부패한 기사 1명 등장, 처치 시 자금 3 획득","_h":"xq9e4c"},"enemyeffect_b_6":{"descRaw":"<@ba.vup>다음 전투에서 쇠퇴한 기사 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"쇠퇴한 기사 - 수배","desc":"다음 전투에서 쇠퇴한 기사 1명 등장, 처치 시 자금 3 획득","_h":"6w480u"},"enemyeffect_b_7":{"descRaw":"<@ba.vup>다음 전투에서 '버림받은 자' 1명 등장, 처치 시 자금 <@ba.vup>4 획득","name":"'버림받은 자' - 수배","desc":"다음 전투에서 '버림받은 자' 1명 등장, 처치 시 자금 4 획득","_h":"5cb54y"},"enemyeffect_b_8":{"descRaw":"<@ba.vup>다음 전투에서 제트맨 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"제트맨 - 수배","desc":"다음 전투에서 제트맨 1명 등장, 처치 시 자금 3 획득","_h":"hi3k06"},"enemyeffect_b_9":{"descRaw":"<@ba.vup>다음 전투에서 제셀톤 윌리엄스 1명 등장, 처치 시 자금 <@ba.vup>4 획득","name":"제셀톤 윌리엄스 - 수배","desc":"다음 전투에서 제셀톤 윌리엄스 1명 등장, 처치 시 자금 4 획득","_h":"22rxy6"},"enemyeffect_b_10":{"descRaw":"<@ba.vup>다음 전투에서 W 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"W - 수배","desc":"다음 전투에서 W 1명 등장, 처치 시 자금 1 획득","_h":"iy8miy"},"enemyeffect_b_11":{"descRaw":"<@ba.vup>다음 전투에서 '래트킹' 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"'래트킹' - 수배","desc":"다음 전투에서 '래트킹' 1명 등장, 처치 시 자금 2 획득","_h":"92lzb6"},"enemyeffect_b_12":{"descRaw":"<@ba.vup>다음 전투에서 '폼페이' 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"'폼페이' - 수배","desc":"다음 전투에서 '폼페이' 1마리 등장, 처치 시 자금 2 획득","_h":"d6fzl6"},"enemyeffect_b_13":{"descRaw":"<@ba.vup>다음 전투에서 빅 밥 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"빅 밥 - 수배","desc":"다음 전투에서 빅 밥 1명 등장, 처치 시 자금 2 획득","_h":"dhs6aj"},"enemyeffect_b_14":{"descRaw":"<@ba.vup>다음 전투에서 '즈자이' 1마리 등장, 처치 시 자금 <@ba.vup>4 획득","name":"'즈자이' - 수배","desc":"다음 전투에서 '즈자이' 1마리 등장, 처치 시 자금 4 획득","_h":"931so7"},"enemyeffect_b_15":{"descRaw":"<@ba.vup>다음 전투에서 데겐블레허 1명 등장, 처치 시 자금 <@ba.vup>5 획득","name":"데겐블레허 - 수배","desc":"다음 전투에서 데겐블레허 1명 등장, 처치 시 자금 5 획득","_h":"hqxq2e"},"enemyeffect_b_16":{"descRaw":"<@ba.vup>다음 전투에서 자로, '늑대 군주' 1마리 등장, 처치 시 자금 <@ba.vup>5 획득","name":"자로, '늑대 군주' - 수배","desc":"다음 전투에서 자로, '늑대 군주' 1마리 등장, 처치 시 자금 5 획득","_h":"qbtl2x"},"enemyeffect_b_17":{"descRaw":"<@ba.vup>다음 전투에서 '툼스톤' 1명 등장, 처치 시 자금 <@ba.vup>4 획득","name":"'툼스톤' - 수배","desc":"다음 전투에서 '툼스톤' 1명 등장, 처치 시 자금 4 획득","_h":"vxhep5"},"enemyeffect_b_18":{"descRaw":"<@ba.vup>다음 전투에서 길을 잃은 거대 석상 1마리 등장, 처치 시 자금 <@ba.vup>5 획득","name":"길을 잃은 거대 석상 - 수배","desc":"다음 전투에서 길을 잃은 거대 석상 1마리 등장, 처치 시 자금 5 획득","_h":"d8e4rw"},"enemyeffect_b_19":{"descRaw":"<@ba.vup>다음 전투에서 미오 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"미오 - 수배","desc":"다음 전투에서 미오 1명 등장, 처치 시 자금 3 획득","_h":"hlqj1p"},"enemyeffect_b_20":{"descRaw":"<@ba.vup>다음 전투에서 '거대하고 못생긴 것' 1명 등장, 처치 시 자금 <@ba.vup>5 획득","name":"'거대하고 못생긴 것' - 수배","desc":"다음 전투에서 '거대하고 못생긴 것' 1명 등장, 처치 시 자금 5 획득","_h":"y3ixtd"},"enemyeffect_b_21":{"descRaw":"<@ba.vup>다음 전투에서 '어벤져' 1명 등장, 처치 시 자금 <@ba.vup>6 획득","name":"'어벤져' - 수배","desc":"다음 전투에서 '어벤져' 1명 등장, 처치 시 자금 6 획득","_h":"u06fu2"},"enemyeffect_b_22":{"descRaw":"<@ba.vup>다음 전투에서 '데몬의 칼날' 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"'데몬의 칼날' - 수배","desc":"다음 전투에서 '데몬의 칼날' 1명 등장, 처치 시 자금 3 획득","_h":"ok72tk"},"enemyeffect_b_23":{"descRaw":"<@ba.vup>다음 전투에서 함락의 제사장 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"함락의 제사장 - 수배","desc":"다음 전투에서 함락의 제사장 1명 등장, 처치 시 자금 3 획득","_h":"5xlpqb"},"enemyeffect_b_24":{"descRaw":"<@ba.vup>다음 전투에서 집착의 넝쿨 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"집착의 넝쿨 - 수배","desc":"다음 전투에서 집착의 넝쿨 1명 등장, 처치 시 자금 3 획득","_h":"0gwkju"},"enemyInitial_1":{"descRaw":"이후의 <@ba.vdown>모든 전투에서 가상적: 침식 1마리 등장(처치당할 시 지속 대미지를 입힘), 처치한 사람이 자금 1 획득","name":"멀티라운드 수배 - 가상적: 침식","desc":"이후의 모든 전투에서 가상적: 침식 1마리 등장(처치당할 시 지속 대미지를 입힘), 처치한 사람이 자금 1 획득","_h":"r3p1eb"},"enemyInitial_2":{"descRaw":"이후의 <@ba.vdown>모든 전투에서 가상적: 정체 1마리 등장(원소 손상을 입힘), 처치한 사람이 자금 1 획득","name":"멀티라운드 수배 - 가상적: 정체","desc":"이후의 모든 전투에서 가상적: 정체 1마리 등장(원소 손상을 입힘), 처치한 사람이 자금 1 획득","_h":"crxnjz"},"enemyInitial_3":{"descRaw":"이후의 <@ba.vdown>모든 전투에서 가상적: 골극 1마리 등장(은신 효과 보유), 처치한 사람이 자금 1 획득","name":"멀티라운드 수배 - 가상적: 골극","desc":"이후의 모든 전투에서 가상적: 골극 1마리 등장(은신 효과 보유), 처치한 사람이 자금 1 획득","_h":"r12t2x"},"enemyInitial_4":{"descRaw":"이후의 <@ba.vdown>모든 전투에서 가상적: 흑운 1마리 등장(공중 적), 처치한 사람이 자금 1 획득","name":"멀티라운드 수배 - 가상적: 흑운","desc":"이후의 모든 전투에서 가상적: 흑운 1마리 등장(공중 적), 처치한 사람이 자금 1 획득","_h":"e5gpbt"},"enemyInitial_5":{"descRaw":"이후의 <@ba.vdown>모든 전투에서 가상적: 재생 1마리 등장(일정 횟수 공격 시 처치), 처치한 사람이 자금 1 획득","name":"멀티라운드 수배 - 가상적: 재생","desc":"이후의 모든 전투에서 가상적: 재생 1마리 등장(일정 횟수 공격 시 처치), 처치한 사람이 자금 1 획득","_h":"7tpfb1"},"enemyInitial_6":{"descRaw":"이후의 <@ba.vdown>모든 전투에서 가상적: 경막 1마리 등장(굴절 효과 보유), 처치한 사람이 자금 1 획득","name":"멀티라운드 수배 - 가상적: 경막","desc":"이후의 모든 전투에서 가상적: 경막 1마리 등장(굴절 효과 보유), 처치한 사람이 자금 1 획득","_h":"jg6fyg"},"map_m01_1":{"descRaw":"전장의 <@ba.vdown>모든 차단 공사 제거","name":"시뮬레이션 진화 - 모드 1","desc":"전장의 모든 차단 공사 제거","_h":"fj6cp1"},"map_m02_1":{"descRaw":"전장의 <@ba.vdown>모든 차단 공사를 사격대로 변경","name":"시뮬레이션 진화 - 모드 2","desc":"전장의 모든 차단 공사를 사격대로 변경","_h":"2fn43t"},"map_m02_2":{"descRaw":"전장의 <@ba.vdown>모든 차단 공사 제거","name":"시뮬레이션 진화 - 모드 3","desc":"전장의 모든 차단 공사 제거","_h":"fjbjp1"},"map_m03_1":{"descRaw":"전장 <@ba.vdown>왼쪽의 차단 공사 제거","name":"시뮬레이션 진화 - 모드 4","desc":"전장 왼쪽의 차단 공사 제거","_h":"rmit0u"},"map_m03_2":{"descRaw":"전장 <@ba.vdown>오른쪽의 사격대를 배치 가능한 지상으로 변경","name":"시뮬레이션 진화 - 모드 5","desc":"전장 오른쪽의 사격대를 배치 가능한 지상으로 변경","_h":"hs3cfe"},"map_m04_1":{"descRaw":"전장의 <@ba.vdown>모든 차단 공사 제거","name":"시뮬레이션 진화 - 모드 6","desc":"전장의 모든 차단 공사 제거","_h":"fjubp1"},"map_m06_1":{"descRaw":"전장의 모래 폭풍이 <@ba.vdown>정지","name":"시뮬레이션 진화 - 모드 8","desc":"전장의 모래 폭풍이 정지","_h":"q105t3"},"map_m07_1":{"descRaw":"전장의 <@ba.vdown>모든 수풀 제거","name":"시뮬레이션 진화 - 모드 9","desc":"전장의 모든 수풀 제거","_h":"ke0z18"}},"choices":{"events":{"artifact_paid_1":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"artifact_paid_1_s":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"artifact_paid_2":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"artifact_paid_2_s":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"artifact_paid_3":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"artifact_paid_3_s":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"artifact_paid_4":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"artifact_paid_4_s":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"artifact_paid_5":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"artifact_paid_5_s":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"bossInitial_1":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_1_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_2":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_2_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_3":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_3_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_4":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_4_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_5":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_5_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_6":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_6_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_1":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_1_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_2":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_2_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_3":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_3_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_4":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_4_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_5":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_5_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_6":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_6_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_7":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_7_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_8":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_8_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_9":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_9_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_10":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_10_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_11":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_11_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_12":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_12_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_13":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_13_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_14":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_14_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_15":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_15_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"buff_select_1":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"buff_select_1_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"buff_select_2":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"buff_select_2_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"buff_select_3":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"buff_select_3_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"buff_select_4":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"buff_select_4_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"enemy_initial_1":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_1_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_2":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_2_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_3":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_3_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_4":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_4_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_5":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_5_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_6":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_6_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_7":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_7_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_8":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_8_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_9":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_9_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_10":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_10_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"equip_free_1":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"물자 보급","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"equip_free_1_tr":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"물자 보급","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"equip_free_2":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"물자 보급","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"equip_free_2_s":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"물자 보급","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"equip_free_3":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"물자 보급","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"equip_free_3_s":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"물자 보급","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"equip_free_4":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"물자 보급","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"equip_free_4_s":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"물자 보급","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"hardbuff_select_1":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"hardbuff_select_1_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"hardbuff_select_2":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"hardbuff_select_2_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"hardbuff_select_3":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"hardbuff_select_3_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"hunter_band_1":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"terrain_m01_1":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m01_1_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m02_1":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m02_1_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m02_2":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m02_2_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m03_1":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m03_1_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m04_1":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m04_1_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m06_1":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m06_1_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m07_1":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m07_1_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"_h":"i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1sz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzksz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szi1edi1i1edi1i1edi1i1edi1i1edi1i1edi1i1edi1i1edi1zkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzksz01szzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzk"},"families":{"bounty":{"name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"supply":{"name":"물자 보급","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"shop":{"name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"tactic":{"name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"_h":"01szedi112i1qtzk"},"cards":{"bounty":[{"name":"배리어 P - 전술 특훈","desc":"다음 전투에서 배리어 P 3개 등장, 완벽한 작전 달성 시 자금 2 획득"},{"name":"아츠 마스터 A2 - 멀티라운드 전술 특훈","desc":"이후의 모든 전투에서 아츠 마스터 A2 2명 등장, 완벽한 작전 달성 시 자금 2 획득"},{"name":"아츠 마스터 A2 - 수배","desc":"다음 전투에서 아츠 마스터 A2 1명 등장, 처치 시 자금 2 획득"},{"name":"'산크타의 눈' - 수배","desc":"다음 전투에서 '산크타의 눈' 1마리 등장, 처치 시 자금 2 획득"},{"name":"원핵의 악생자 - 수배","desc":"다음 전투에서 원핵의 악생자 1마리 등장, 처치 시 자금 3 획득"},{"name":"유령 리더 - 수배","desc":"다음 전투에서 유령 리더 1명 등장, 처치 시 자금 1 획득"},{"name":"산해중 두목 - 수배","desc":"다음 전투에서 산해중 두목 1명 등장, 처치 시 자금 2 획득"},{"name":"중기갑병 - 수배","desc":"다음 전투에서 중기갑병 1명 등장, 처치 시 자금 1 획득"},{"name":"강화 석궁 기습자 - 수배","desc":"다음 전투에서 강화 석궁 기습자 1명 등장, 처치 시 자금 2 획득"},{"name":"산해중 두목 - 멀티라운드 현상","desc":"이후의 모든 전투에서 산해중 두목 1명 등장, 처치 시 자금 1 획득"},{"name":"덕로드 - 수배","desc":"다음 전투에서 덕로드 1마리 등장, 처치 시 자금 3 획득"},{"name":"원석충 - 특훈","desc":"다음 전투에서 원석충 1마리 등장, 처치해도 자금 없음"},{"name":"고프닉 - 수배","desc":"다음 전투에서 고프닉 1마리 등장, 처치 시 자금 3 획득"},{"name":"눈물 흘리는 사내 - 수배","desc":"다음 전투에서 눈물 흘리는 사내 1마리 등장, 처치 시 자금 3 획득"},{"name":"동글이 - 수배","desc":"다음 전투에서 동글이 1마리 등장, 처치 시 자금 3 획득"},{"name":"전술 특훈 - 비행 I","desc":"자신의 다음 전투에서 요마 1마리 등장, 완벽한 작전 달성 시 자금 1 획득"},{"name":"전술 특훈 - 비행 II","desc":"자신의 다음 전투에서 폭탄새 1마리 등장, 완벽한 작전 달성 시 자금 2 획득"},{"name":"전술 특훈 - 비행 III","desc":"자신의 다음 전투에서 제국 아틸러리 코어 타게티어 1개 등장, 완벽한 작전 달성 시 자금 3 획득"},{"name":"수배 - 비행 I","desc":"자신의 다음 2회 전투에서 요마 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 비행 II","desc":"자신의 다음 2회 전투에서 폭탄새 1마리 등장, 처치 시 자금 2 획득"},{"name":"수배 - 비행 III","desc":"자신의 다음 2회 전투에서 아츠 마스터 A1 1명 등장, 처치 시 자금 3 획득"},{"name":"수배 - 비행 I","desc":"자신의 다음 전투에서 아츠 마스터 A2 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 비행 II","desc":"자신의 다음 전투에서 문드러진 응집 사도 1명 등장, 처치 시 자금 2 획득"},{"name":"전술 특훈 - 빈도 I","desc":"자신의 다음 전투에서 모룽 1마리 등장, 완벽한 작전 달성 시 자금 1 획득"},{"name":"전술 특훈 - 빈도 II","desc":"자신의 다음 전투에서 펑취안 1마리 등장, 완벽한 작전 달성 시 자금 2 획득"},{"name":"전술 특훈 - 빈도 III","desc":"자신의 다음 전투에서 신싱 1마리 등장, 완벽한 작전 달성 시 자금 3 획득"},{"name":"수배 - 빈도 I","desc":"자신의 다음 2회 전투에서 모룽 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 빈도 II","desc":"자신의 다음 2회 전투에서 펑취안 1마리 등장, 처치 시 자금 2 획득"},{"name":"수배 - 빈도 III","desc":"자신의 다음 2회 전투에서 칭밍 1마리 등장, 처치 시 자금 3 획득"},{"name":"수배 - 빈도 I","desc":"자신의 다음 전투에서 치훙 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 빈도 II","desc":"자신의 다음 전투에서 신싱 1마리 등장, 처치 시 자금 2 획득"},{"name":"전술 특훈 - 손상 I","desc":"자신의 다음 전투에서 저해의 활주자 1마리 등장, 완벽한 작전 달성 시 자금 1 획득"},{"name":"전술 특훈 - 손상 II","desc":"자신의 다음 전투에서 폭염 원석충 1마리 등장, 완벽한 작전 달성 시 자금 2 획득"},{"name":"전술 특훈 - 손상 III","desc":"자신의 다음 전투에서 불타는 덩굴 1마리 등장, 완벽한 작전 달성 시 자금 3 획득"},{"name":"수배 - 손상 I","desc":"자신의 다음 2회 전투에서 저해의 활주자 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 손상 II","desc":"자신의 다음 2회 전투에서 웨이브 캐스터 1명 등장, 처치 시 자금 2 획득"},{"name":"수배 - 손상 III","desc":"자신의 다음 2회 전투에서 웨이브 캐스터 쾌속정 1개 등장, 처치 시 자금 3 획득"},{"name":"수배 - 손상 II","desc":"자신의 다음 전투에서 불타는 덩굴 1마리 등장, 처치 시 자금 2 획득"},{"name":"수배 - 손상 II","desc":"자신의 다음 전투에서 이형의 악생자 1마리 등장, 처치 시 자금 2 획득"},{"name":"전술 특훈 - 지속 I","desc":"자신의 다음 전투에서 롯체이서 1마리 등장, 완벽한 작전 달성 시 자금 1 획득"},{"name":"전술 특훈 - 지속 II","desc":"자신의 다음 전투에서 살카즈 부패의 전사 리더 1명 등장, 완벽한 작전 달성 시 자금 2 획득"},{"name":"전술 특훈 - 지속 III","desc":"자신의 다음 전투에서 최첨단 살카즈 부패의 전차 1개 등장, 완벽한 작전 달성 시 자금 3 획득"},{"name":"수배 - 지속 I","desc":"자신의 다음 2회 전투에서 살카즈 부패의 전사 리더 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 지속 II","desc":"자신의 다음 2회 전투에서 롯체이서 1마리 등장, 처치 시 자금 2 획득"},{"name":"수배 - 지속 III","desc":"자신의 다음 2회 전투에서 살카즈 부패의 전차 1개 등장, 처치 시 자금 3 획득"},{"name":"수배 - 지속 I","desc":"자신의 다음 전투에서 가상적: 침식 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 지속 II","desc":"자신의 다음 전투에서 최첨단 살카즈 부패의 전차 1개 등장, 처치 시 자금 2 획득"},{"name":"전술 특훈 - 은신 I","desc":"자신의 다음 전투에서 은신 석궁병 1명 등장, 완벽한 작전 달성 시 자금 1 획득"},{"name":"전술 특훈 - 은신 II","desc":"자신의 다음 전투에서 축제 재즈 연주가 1명 등장, 완벽한 작전 달성 시 자금 2 획득"},{"name":"전술 특훈 - 은신 III","desc":"자신의 다음 전투에서 패밀리 멸살자 1명 등장, 완벽한 작전 달성 시 자금 3 획득"},{"name":"수배 - 은신 I","desc":"자신의 다음 2회 전투에서 은신 석궁병 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 은신 II","desc":"자신의 다음 2회 전투에서 은신 캐스터 1명 등장, 처치 시 자금 2 획득"},{"name":"수배 - 은신 III","desc":"자신의 다음 2회 전투에서 산해중 두목 1명 등장, 처치 시 자금 3 획득"},{"name":"수배 - 은신 I","desc":"자신의 다음 전투에서 강화 석궁 기습자 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 은신 II","desc":"자신의 다음 전투에서 패밀리 어둠의 멸살자 1명 등장, 처치 시 자금 2 획득"},{"name":"전술 특훈 - 굴절 I","desc":"자신의 다음 전투에서 더블린 팔랑크스 보병 1명 등장, 완벽한 작전 달성 시 자금 1 획득"},{"name":"전술 특훈 - 굴절 II","desc":"자신의 다음 전투에서 더블린 그림자 캐스터 리더 1명 등장, 완벽한 작전 달성 시 자금 2 획득"},{"name":"전술 특훈 - 굴절 III","desc":"자신의 다음 전투에서 더블린 헤타이로이 위병대 정예 1명 등장, 완벽한 작전 달성 시 자금 3 획득"},{"name":"수배 - 굴절 I","desc":"자신의 다음 2회 전투에서 더블린 팔랑크스 보병 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 굴절 II","desc":"자신의 다음 2회 전투에서 더블린 그림자 캐스터 1명 등장, 처치 시 자금 2 획득"},{"name":"수배 - 굴절 III","desc":"자신의 다음 2회 전투에서 더블린 헤타이로이 위병대 1명 등장, 처치 시 자금 3 획득"},{"name":"수배 - 굴절 II","desc":"자신의 다음 전투에서 더블린 중장갑 근위병 리더 1마리 등장, 처치 시 자금 2 획득"},{"name":"수배 - 굴절 II","desc":"자신의 다음 전투에서 성난 무덤지기 석상 1개 등장, 처치 시 자금 2 획득"},{"name":"수배 - 특수 III","desc":"자신의 다음 전투에서 머드락의 거대 석상 1개 등장, 처치 시 자금 3 획득"},{"name":"수배 - 특수 III","desc":"자신의 다음 전투에서 '월장진' 1개 등장, 처치 시 자금 3 획득"},{"name":"수배 - 특수 III","desc":"자신의 다음 전투에서 폭주한 숙주 리더 1명 등장, 처치 시 자금 3 획득"},{"name":"수배 - 특수 III","desc":"자신의 다음 전투에서 온순한 무장 대형 버든비스트 1마리 등장, 처치 시 자금 3 획득"},{"name":"수배 - 특수 III","desc":"자신의 다음 전투에서 살카즈 본가드 고문관 1명 등장, 처치 시 자금 3 획득"},{"name":"수배 - 특수 III","desc":"자신의 다음 전투에서 고정밀 런디니움 방위군 자주포 1개 등장, 처치 시 자금 3 획득"},{"name":"수배 - 특수 III","desc":"자신의 다음 전투에서 검은 뿔의 루울 1마리 등장, 처치 시 자금 3 획득"},{"name":"수배 - 특수 III","desc":"자신의 다음 전투에서 일리온의 나무 버든비스트 1마리 등장, 처치 시 자금 3 획득"},{"name":"수배 - 특수 II","desc":"자신의 다음 전투에서 서리를 품은 파울비스트 1마리 등장, 처치 시 자금 2 획득"},{"name":"수배 - 특수 II","desc":"자신의 다음 전투에서 변종 맹글러비스트 α 1마리 등장, 처치 시 자금 2 획득"},{"name":"수배 - 손상 I","desc":"자신의 다음 전투에서 불안해하는 디자이너 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 I","desc":"자신의 다음 전투에서 변형의 베이스 α 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 눈의 아이 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 신입 제사장 수련생 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 경솔한 조직원 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 놀라서 웃는 관객 1명 등장, 처치 시 자금 2 획득"},{"name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 수둔 닌자 1명 등장, 처치 시 자금 2 획득"},{"name":"수배 - 특수 III","desc":"자신의 다음 2회 전투에서 사제 투석기 1개 등장, 처치 시 자금 3 획득"},{"name":"수배 - 손상 I","desc":"자신의 다음 2회 전투에서 임시 음향기사 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 방황하는 수리 보조 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 고에너지 원석충 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 성당 검사 1명 등장, 처치 시 자금 2 획득"},{"name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 리벤져 1명 등장, 처치 시 자금 2 획득"},{"name":"수배 - 손상 III","desc":"자신의 다음 2회 전투에서 주인공 진영 캐릭터 1명 등장, 처치 시 자금 3 획득"},{"name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 축제 풍선 1개 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 간이 사육 원석충 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 굴절 I","desc":"자신의 다음 2회 전투에서 더블린 정찰견 Pro 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 비행 II","desc":"자신의 다음 2회 전투에서 길조의 비린 1마리 등장, 처치 시 자금 2 획득"},{"name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 액젓 추천자 1명 등장, 처치 시 자금 2 획득"},{"name":"수배 - 손상 III","desc":"자신의 다음 2회 전투에서 악역 진영 캐릭터 1명 등장, 처치 시 자금 3 획득"},{"name":"수배 - 지속 I","desc":"자신의 다음 2회 전투에서 살카즈 부패의 전사 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 빈도 I","desc":"자신의 다음 2회 전투에서 수신 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 럴커 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 '완구 외발자전거' 1개 등장, 처치 시 자금 2 획득"},{"name":"수배 - 손상 II","desc":"자신의 다음 2회 전투에서 아머레스 유니온 숙청소대 1개 등장, 처치 시 자금 2 획득"},{"name":"수배 - 손상 III","desc":"자신의 다음 2회 전투에서 딩페이 1마리 등장, 처치 시 자금 3 획득"},{"name":"스컬슈레더 - 수배","desc":"다음 전투에서 스컬슈레더 1명 등장, 처치 시 자금 1 획득"},{"name":"살카즈 백부장 - 수배","desc":"다음 전투에서 살카즈 백부장 1명 등장, 처치 시 자금 2 획득"},{"name":"크라운슬레이어 - 수배","desc":"다음 전투에서 크라운슬레이어 1명 등장, 처치 시 자금 1 획득"},{"name":"머드락 - 수배","desc":"다음 전투에서 머드락 1명 등장, 처치 시 자금 4 획득"},{"name":"부패한 기사 - 수배","desc":"다음 전투에서 부패한 기사 1명 등장, 처치 시 자금 3 획득"},{"name":"쇠퇴한 기사 - 수배","desc":"다음 전투에서 쇠퇴한 기사 1명 등장, 처치 시 자금 3 획득"},{"name":"'버림받은 자' - 수배","desc":"다음 전투에서 '버림받은 자' 1명 등장, 처치 시 자금 4 획득"},{"name":"제트맨 - 수배","desc":"다음 전투에서 제트맨 1명 등장, 처치 시 자금 3 획득"},{"name":"제셀톤 윌리엄스 - 수배","desc":"다음 전투에서 제셀톤 윌리엄스 1명 등장, 처치 시 자금 4 획득"},{"name":"W - 수배","desc":"다음 전투에서 W 1명 등장, 처치 시 자금 1 획득"},{"name":"'래트킹' - 수배","desc":"다음 전투에서 '래트킹' 1명 등장, 처치 시 자금 2 획득"},{"name":"'폼페이' - 수배","desc":"다음 전투에서 '폼페이' 1마리 등장, 처치 시 자금 2 획득"},{"name":"빅 밥 - 수배","desc":"다음 전투에서 빅 밥 1명 등장, 처치 시 자금 2 획득"},{"name":"'즈자이' - 수배","desc":"다음 전투에서 '즈자이' 1마리 등장, 처치 시 자금 4 획득"},{"name":"데겐블레허 - 수배","desc":"다음 전투에서 데겐블레허 1명 등장, 처치 시 자금 5 획득"},{"name":"자로, '늑대 군주' - 수배","desc":"다음 전투에서 자로, '늑대 군주' 1마리 등장, 처치 시 자금 5 획득"},{"name":"'툼스톤' - 수배","desc":"다음 전투에서 '툼스톤' 1명 등장, 처치 시 자금 4 획득"},{"name":"길을 잃은 거대 석상 - 수배","desc":"다음 전투에서 길을 잃은 거대 석상 1마리 등장, 처치 시 자금 5 획득"},{"name":"미오 - 수배","desc":"다음 전투에서 미오 1명 등장, 처치 시 자금 3 획득"},{"name":"'거대하고 못생긴 것' - 수배","desc":"다음 전투에서 '거대하고 못생긴 것' 1명 등장, 처치 시 자금 5 획득"},{"name":"'어벤져' - 수배","desc":"다음 전투에서 '어벤져' 1명 등장, 처치 시 자금 6 획득"},{"name":"'데몬의 칼날' - 수배","desc":"다음 전투에서 '데몬의 칼날' 1명 등장, 처치 시 자금 3 획득"},{"name":"함락의 제사장 - 수배","desc":"다음 전투에서 함락의 제사장 1명 등장, 처치 시 자금 3 획득"},{"name":"집착의 넝쿨 - 수배","desc":"다음 전투에서 집착의 넝쿨 1명 등장, 처치 시 자금 3 획득"},{"name":"멀티라운드 수배 - 가상적: 침식","desc":"이후의 모든 전투에서 가상적: 침식 1마리 등장(처치당할 시 지속 대미지를 입힘), 처치한 사람이 자금 1 획득"},{"name":"멀티라운드 수배 - 가상적: 정체","desc":"이후의 모든 전투에서 가상적: 정체 1마리 등장(원소 손상을 입힘), 처치한 사람이 자금 1 획득"},{"name":"멀티라운드 수배 - 가상적: 골극","desc":"이후의 모든 전투에서 가상적: 골극 1마리 등장(은신 효과 보유), 처치한 사람이 자금 1 획득"},{"name":"멀티라운드 수배 - 가상적: 흑운","desc":"이후의 모든 전투에서 가상적: 흑운 1마리 등장(공중 적), 처치한 사람이 자금 1 획득"},{"name":"멀티라운드 수배 - 가상적: 재생","desc":"이후의 모든 전투에서 가상적: 재생 1마리 등장(일정 횟수 공격 시 처치), 처치한 사람이 자금 1 획득"},{"name":"멀티라운드 수배 - 가상적: 경막","desc":"이후의 모든 전투에서 가상적: 경막 1마리 등장(굴절 효과 보유), 처치한 사람이 자금 1 획득"}],"tactic":[{"name":"배치","desc":"1티어 장비 2개 획득, 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"스카디의 맹세","desc":"[에기르]/[기습]/[고수] 맹약의 중첩 수 +8, 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"스와이어","desc":"[염국]/[투자자] 맹약의 중첩 수 +10, 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"백파이프의 맹세","desc":"[빅토리아]/[예견]/[불굴] 맹약의 중첩 수 +8, 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"실버애쉬의 맹세","desc":"[쉐라그]/[투자자]/[신속] 맹약의 중첩 수 +8, 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"모스티마의 맹세","desc":"[라테라노]/[아케인] 맹약의 중첩 수 +10, 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"티티의 맹세","desc":"[사르곤]/[정밀] 맹약의 중첩 수 +10, 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"무에나의 맹세","desc":"[카시미어] 맹약의 중첩 수 +12, 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"텍사스의 맹세","desc":"[시라쿠사]/[기습] 맹약의 중첩 수 +10, 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"재화","desc":"자금 1 획득, 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"보급","desc":"다음 2회 갱신이 무료(중첩 가능), 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"정비","desc":"자신이 다음에 구매하는 장비가 승급 상태로 변경"},{"name":"승화","desc":"자신이 다음에 구매하는 오퍼레이터가 정예화 상태로 변경"},{"name":"염국 지원","desc":"자신이 [염국] 맹약의 랜덤 오퍼레이터 1명 획득"},{"name":"쉐라그 지원","desc":"자신이 [쉐라그] 맹약의 랜덤 오퍼레이터 1명 획득"},{"name":"사르곤 지원","desc":"자신이 [사르곤] 맹약의 랜덤 오퍼레이터 1명 획득"},{"name":"시라쿠사 지원","desc":"자신이 [시라쿠사] 맹약의 랜덤 오퍼레이터 1명 획득"},{"name":"카시미어 지원","desc":"자신이 [카시미어] 맹약의 랜덤 오퍼레이터 1명 획득"},{"name":"라테라노 지원","desc":"자신이 [라테라노] 맹약의 랜덤 오퍼레이터 1명 획득"},{"name":"빅토리아 지원","desc":"자신이 [빅토리아] 맹약의 랜덤 오퍼레이터 1명 획득"},{"name":"에기르 지원","desc":"자신이 [에기르] 맹약의 랜덤 오퍼레이터 1명 획득"},{"name":"치유","desc":"자신이 획득: 아군 유닛이 대미지를 받을 때마다 HP 50 회복, 다른 팀원이 있을 경우 팀원도 같은 효과 획득"},{"name":"화력","desc":"자신이 획득: 휴식 기간 종료 후 정비 구역에 오퍼레이터 3명 이상 존재할 경우, 모든 아군 오퍼레이터가 적의 마법 저항 20 무시, 다른 팀원이 있을 경우 팀원도 같은 효과 획득"},{"name":"징집","desc":"자신이 획득: 전투 시작 후 같은 행에 오퍼레이터가 3명 이상 배치되어 있을 경우, 모든 오퍼레이터의 재배치 시간 -50%, 다른 팀원이 있을 경우 팀원도 같은 효과 획득"},{"name":"무결","desc":"자신이 획득: 오퍼레이터의 HP가 100%일 경우 공격력 및 방어력 +30%, 다른 팀원이 있을 경우 팀원도 같은 효과 획득"},{"name":"예리","desc":"자신이 획득: 휴식 기간 종료 후 정비 구역에 오퍼레이터가 없을 경우, 모든 아군 오퍼레이터가 적의 방어력 30% 무시, 다른 팀원이 있을 경우 팀원도 같은 효과 획득"},{"name":"배척: 무기력","desc":"모든 적이 디버프 획득: 공격력 -5%"},{"name":"배척: 취약","desc":"모든 적이 디버프 획득: 방어력 -100"},{"name":"배척: 환각","desc":"모든 적이 디버프 획득: 마법 저항 -3"},{"name":"처벌: 무기력","desc":"정예 적이 디버프 획득: 공격력 -6%"},{"name":"처벌: 취약","desc":"정예 적이 디버프 획득: 방어력 -150"},{"name":"처벌: 환각","desc":"정예 적이 디버프 획득: 마법 저항 -5"},{"name":"판결: 무기력","desc":"리더 적이 디버프 획득: 공격력 -7%"},{"name":"판결: 취약","desc":"리더 적이 디버프 획득: 방어력 -200"},{"name":"판결: 환각","desc":"리더 적이 디버프 획득: 마법 저항 -7"},{"name":"시뮬레이션 진화 - 모드 1","desc":"전장의 모든 차단 공사 제거"},{"name":"시뮬레이션 진화 - 모드 2","desc":"전장의 모든 차단 공사를 사격대로 변경"},{"name":"시뮬레이션 진화 - 모드 3","desc":"전장의 모든 차단 공사 제거"},{"name":"시뮬레이션 진화 - 모드 4","desc":"전장 왼쪽의 차단 공사 제거"},{"name":"시뮬레이션 진화 - 모드 5","desc":"전장 오른쪽의 사격대를 배치 가능한 지상으로 변경"},{"name":"시뮬레이션 진화 - 모드 6","desc":"전장의 모든 차단 공사 제거"},{"name":"시뮬레이션 진화 - 모드 8","desc":"전장의 모래 폭풍이 정지"},{"name":"시뮬레이션 진화 - 모드 9","desc":"전장의 모든 수풀 제거"}],"_h":"i2ash5b2njruiyqzmrh5eqq2hcbpp7kfigc9l8pu9tu7wo21q24w37atlturw4mn53xy6yh80e77adpq04da0ek8adk1ww2g4rko8msbu6tcuth8acjwu6wkutcjyfg3feedjd65jd2h34bcqjom34ut34zi3wgi3jdwpekmui9zh5h9o0avuiz2h5i6f9sd4kw2vrrijbyxuirtqxxujbdduilyg6splpliks5364b16724z6kw677j67fq87xv87m687v987ey87qj87z087vh87oaok9wokl4jdk8h14mh1z0h1y3h1veokw5oklh87ltjdgoh1wqh19wok2tokjnqjqoh1hbh1o964pkadwvokgyqj9yuircu67ph1jdokyd34jpqj0n792ta9803094jp7m9e4c480ub54y3k06rxy68miylzb6fzl6s6aj1so7xq2etl2xhep5e4rwqj1pixtd6fu272tklpqbwkjup1ebxnjz2t2xgpbtpfb16fyg0pe6mlbad1rgfk843zoic7akw7yx4wqwx4mu4rs6crmd7wvsncwgrc8u2sqhw491kddeqypnhdlyl4dps6mnnjggj7xks0plpqld8yb294zemz1u0fqo80guzng2af7l27ekk8mfw8uk6cp1n43tbjp1it0u3cfeubp105t30z18"}},"enemies":{"enemy_1000_gopro_2":{"descRaw":"일반적인 사냥개보다 작전 능력이 뛰어나며, <@eb.key>행동 속도가 몹시 빠르다.","name":"사냥개 Pro","desc":"일반적인 사냥개보다 작전 능력이 뛰어나며, 행동 속도가 몹시 빠르다.","_h":"4hahci"},"enemy_1001_bigbo":{"descRaw":"리유니온의 특수 근거리 전투원. 전기톱을 이용하여 공격한다. <@eb.danger>마법 저항, 공격력, 방어력이 전부 뛰어나다.","name":"빅 밥","desc":"리유니온의 특수 근거리 전투원. 전기톱을 이용하여 공격한다. 마법 저항, 공격력, 방어력이 전부 뛰어나다.","_h":"o8s66z"},"enemy_1005_yokai":{"descRaw":"<@eb.key>[공중 유닛] 적이 조종하는 드론. 공격은 하지 않는다.","name":"요마","desc":"[공중 유닛] 적이 조종하는 드론. 공격은 하지 않는다.","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"}],"_h":"4eplxd6969"},"enemy_1005_yokai_2":{"descRaw":"<@eb.key>[공중 유닛] 요마의 개량 버전. <@eb.key>원거리 물리 공격이 가능하다","name":"요마 MKII","desc":"[공중 유닛] 요마의 개량 버전. 원거리 물리 공격이 가능하다","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"}],"_h":"8fjr3z6969"},"enemy_1005_yokai_3":{"descRaw":"<@eb.key>[공중 유닛] 대형 드론. 더 높은 내구 성능을 갖고 있으며, <@eb.key>원거리 물리 공격이 가능하다","name":"랩터","desc":"[공중 유닛] 대형 드론. 더 높은 내구 성능을 갖고 있으며, 원거리 물리 공격이 가능하다","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"}],"_h":"8n73f56969"},"enemy_1006_shield":{"descRaw":"리유니온의 근거리 전투원, <@eb.key>방어력이 매우 높아 쓰러뜨리기 어렵다.","name":"중기갑병","desc":"리유니온의 근거리 전투원, 방어력이 매우 높아 쓰러뜨리기 어렵다.","_h":"qsjxbz"},"enemy_1006_shield_2":{"descRaw":"일반적인 중기갑병보다 작전 능력이 뛰어나며, <@eb.key>방어력이 매우 높아 쓰러뜨리기 어렵다.","name":"중기갑병 리더","desc":"일반적인 중기갑병보다 작전 능력이 뛰어나며, 방어력이 매우 높아 쓰러뜨리기 어렵다.","_h":"b3db6o"},"enemy_1006_shield_3":{"descRaw":"정예 중기갑병. 일반적인 중기갑병 리더보다 작전 능력이 뛰어나며, <@eb.key>방어력이 매우 높아 쓰러뜨리기 어렵다.","name":"중기갑병 캡틴","desc":"정예 중기갑병. 일반적인 중기갑병 리더보다 작전 능력이 뛰어나며, 방어력이 매우 높아 쓰러뜨리기 어렵다.","_h":"o71e48"},"enemy_1007_slime":{"descRaw":"야생의 감염 생물.","name":"원석충","desc":"야생의 감염 생물.","_h":"4lml4l"},"enemy_1009_lurker":{"descRaw":"리유니온의 특수 전투원. <@eb.key>저지당하기 전까지는 공격받지 않는다.","name":"럴커","desc":"리유니온의 특수 전투원. 저지당하기 전까지는 공격받지 않는다.","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"}],"_h":"wle35ujteo"},"enemy_1010_demon":{"descRaw":"살카즈의 용병. <@eb.key>비교적 높은 공격력과 마법 저항력을 갖고 있다.","name":"살카즈 대검사","desc":"살카즈의 용병. 비교적 높은 공격력과 마법 저항력을 갖고 있다.","_h":"0i6ej3"},"enemy_1010_demon_2":{"descRaw":"일반적인 살카즈 대검사보다 작전 능력이 뛰어나며, <@eb.key>비교적 높은 공격력과 마법 저항력을 갖고 있다.","name":"살카즈 대검사 리더","desc":"일반적인 살카즈 대검사보다 작전 능력이 뛰어나며, 비교적 높은 공격력과 마법 저항력을 갖고 있다.","_h":"cz6gi2"},"enemy_1017_defdrn":{"descRaw":"<@eb.key>[공중 유닛] 드론. 주변의 적군의 <@eb.key>방어력이 상승한다.","name":"디펜더-4","desc":"[공중 유닛] 드론. 주변의 적군의 방어력이 상승한다.","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"주변 적군에게 방어력 버프 제공","text":"주변 적군에게 방어력 버프 제공"}],"_h":"o46ws66969c7c7"},"enemy_1019_jshoot":{"descRaw":"원거리 전투원. <@eb.key>저지당하기 전까지는 공격받지 않는다","name":"은신 석궁병","desc":"원거리 전투원. 저지당하기 전까지는 공격받지 않는다","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"}],"_h":"9xk3uqjteo"},"enemy_1019_jshoot_2":{"descRaw":"일반적인 은신 석궁병보다 작전 능력이 뛰어나며, <@eb.key>저지당하기 전까지는 공격받지 않는다.","name":"은신 석궁병 리더","desc":"일반적인 은신 석궁병보다 작전 능력이 뛰어나며, 저지당하기 전까지는 공격받지 않는다.","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"}],"_h":"3l1q2mjteo"},"enemy_1021_bslime":{"descRaw":"야생의 감염 생물. 사망 후 <@eb.danger>폭발한다.","name":"고에너지 원석충","desc":"야생의 감염 생물. 사망 후 폭발한다.","abilities":[{"textRaw":"사망 후 주위에 대량의 물리 대미지 부여","text":"사망 후 주위에 대량의 물리 대미지 부여"}],"_h":"rouo1nvovo"},"enemy_1023_jmage":{"descRaw":"캐스터 전투원. <@eb.key>저지당하기 전까지는 공격받지 않는다","name":"은신 캐스터","desc":"캐스터 전투원. 저지당하기 전까지는 공격받지 않는다","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"}],"_h":"sgi8cjjteo"},"enemy_1025_reveng":{"descRaw":"<@eb.key>체력이 적을 때 작전 의지가 대폭 상승한다.","name":"리벤져","desc":"체력이 적을 때 작전 의지가 대폭 상승한다.","abilities":[{"textRaw":"HP가 50% 이하 시 공격력 대폭 상승","text":"HP가 50% 이하 시 공격력 대폭 상승"}],"_h":"5xp25o6z6z"},"enemy_1026_aghost":{"descRaw":"유령보다 더 높은 방어력과 마법 저항력을 갖고 있으며, <@eb.key>저지당하지 않으니 신속히 제거해야 한다.","name":"유령 리더","desc":"유령보다 더 높은 방어력과 마법 저항력을 갖고 있으며, 저지당하지 않으니 신속히 제거해야 한다.","abilities":[{"textRaw":"저지 불가","text":"저지 불가"}],"_h":"r9j6acufuf"},"enemy_1040_bombd":{"descRaw":"<@eb.key>[공중 유닛]. 오퍼레이터에게 접근하면 폭탄을 투하하고 광역 물리 대미지를 준다.","name":"폭탄새","desc":"[공중 유닛]. 오퍼레이터에게 접근하면 폭탄을 투하하고 광역 물리 대미지를 준다.","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"폭탄을 투척하여 광역 물리 대미지 부여","text":"폭탄을 투척하여 광역 물리 대미지 부여"},{"textRaw":"투척 후 이동 속도 대폭 상승","text":"투척 후 이동 속도 대폭 상승"}],"_h":"jy6hel6969hthtv9v9"},"enemy_1041_lazerd":{"descRaw":"<@eb.key>[공중 유닛] 비행 속도가 굉장히 빠르며, 원거리 무기로 <@eb.key>마법 대미지를 줄 수 있다","name":"아츠 마스터 A1","desc":"[공중 유닛] 비행 속도가 굉장히 빠르며, 원거리 무기로 마법 대미지를 줄 수 있다","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"}],"_h":"4vigud6969"},"enemy_1041_lazerd_2":{"descRaw":"<@eb.key>[공중 유닛] 비행 속도를 희생하고 더 긴 사거리를 얻었다. 원거리 무기로 대량의 <@eb.key>마법 대미지를 줄 수 있다.","name":"아츠 마스터 A2","desc":"[공중 유닛] 비행 속도를 희생하고 더 긴 사거리를 얻었다. 원거리 무기로 대량의 마법 대미지를 줄 수 있다.","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"}],"_h":"fqldcm6969"},"enemy_1042_frostd":{"descRaw":"<@eb.key>[공중 유닛] 방어력이 비교적 높고, 주변 아군 유닛의 <@eb.key>공격 속도를 대폭 감소시킨다.","name":"프로스트","desc":"[공중 유닛] 방어력이 비교적 높고, 주변 아군 유닛의 공격 속도를 대폭 감소시킨다.","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"주위 아군 유닛의 공격 속도 대폭 감소","text":"주위 아군 유닛의 공격 속도 대폭 감소"}],"_h":"mad7p86969t3t3"},"enemy_1043_zomsbr":{"descRaw":"의식불명 상태로 몸을 조종당하고 있는 병사. HP를 빠른 속도로 자연 회복할 수 있다","name":"숙주 병사","desc":"의식불명 상태로 몸을 조종당하고 있는 병사. HP를 빠른 속도로 자연 회복할 수 있다","abilities":[{"textRaw":"HP 자연 회복 가능","text":"HP 자연 회복 가능"}],"_h":"xlnfxlcgcg"},"enemy_1045_hammer":{"descRaw":"리유니온의 정예 유닛. 무거운 방폭 방어구를 입고 있으며, 몇 차례 공격 후 아군 유닛을 <@eb.key>기절시킬 수 있다.","name":"분쇄돌격병","desc":"리유니온의 정예 유닛. 무거운 방폭 방어구를 입고 있으며, 몇 차례 공격 후 아군 유닛을 기절시킬 수 있다.","abilities":[{"textRaw":"2회 공격 후, 다음 공격 시 목표 <$ba.stun>기절","text":"2회 공격 후, 다음 공격 시 목표 기절"}],"_h":"m9u4cme12f"},"enemy_1045_hammer_2":{"descRaw":"리유니온의 고급 정예 유닛. 무거운 방폭 방어구를 입고 있으며, 몇 차례 공격 후 아군 유닛을 <@eb.key>기절시킬 수 있다.","name":"분쇄돌격병 리더","desc":"리유니온의 고급 정예 유닛. 무거운 방폭 방어구를 입고 있으며, 몇 차례 공격 후 아군 유닛을 기절시킬 수 있다.","abilities":[{"textRaw":"2회 공격 후, 다음 공격 시 목표 <$ba.stun>기절","text":"2회 공격 후, 다음 공격 시 목표 기절"}],"_h":"eaveu9e12f"},"enemy_1046_agent":{"descRaw":"초급 근거리 전투원. 입고 있는 방어구가 마법 대미지를 줄여준다.","name":"보병","desc":"초급 근거리 전투원. 입고 있는 방어구가 마법 대미지를 줄여준다.","_h":"tsbzts"},"enemy_1050_lslime":{"descRaw":"공격 당하는 유닛은 화상 대미지를 입으며, 저지당하고 있을 때 체내의 마그마를 폭발시켜 주위에 <@eb.danger>높은 대미지를 준다.","name":"'폼페이'","desc":"공격 당하는 유닛은 화상 대미지를 입으며, 저지당하고 있을 때 체내의 마그마를 폭발시켜 주위에 높은 대미지를 준다.","abilities":[{"textRaw":"동시에 4개의 목표 공격, 공격이 목표에 명중 시 화상 효과 부여, 지속적으로 HP 감소","text":"동시에 4개의 목표 공격, 공격이 목표에 명중 시 화상 효과 부여, 지속적으로 HP 감소"},{"textRaw":"저지당하고 있을 때 자폭하여 높은 대미지 부여","text":"저지당하고 있을 때 자폭하여 높은 대미지 부여"},{"textRaw":"HP가 50% 이하 시 공격 속도 대폭 상승","text":"HP가 50% 이하 시 공격 속도 대폭 상승"}],"_h":"2pcxgw8b8b6f6frzrz"},"enemy_1061_zomshd":{"descRaw":"의식불명 상태로 몸을 조종당하고 있는 중기갑병. HP를 빠른 속도로 자연 회복할 수 있다.","name":"숙주 중기갑병","desc":"의식불명 상태로 몸을 조종당하고 있는 중기갑병. HP를 빠른 속도로 자연 회복할 수 있다.","abilities":[{"textRaw":"HP 자연 회복 가능","text":"HP 자연 회복 가능"}],"_h":"efplefcgcg"},"enemy_1062_rager_2":{"descRaw":"완전히 이성을 잃어버린 적군 병사. <@eb.danger>공격력이 매우 높으나, 지속적으로 HP를 잃는다.","name":"폭주한 숙주 리더","desc":"완전히 이성을 잃어버린 적군 병사. 공격력이 매우 높으나, 지속적으로 HP를 잃는다.","abilities":[{"textRaw":"지속해서 HP 감소","text":"지속해서 HP 감소"}],"_h":"i87wr7n5n5"},"enemy_1067_snslime":{"descRaw":"한랭지대에서 온 감염 생물. 사망 후 폭발하여 주변의 아군 유닛에게 물리 대미지와 <@eb.key>냉기 디버프를 준다.","name":"빙폭 원석충","desc":"한랭지대에서 온 감염 생물. 사망 후 폭발하여 주변의 아군 유닛에게 물리 대미지와 냉기 디버프를 준다.","abilities":[{"textRaw":"사망 시 주위 아군 유닛에게 물리 대미지를 주고 <$ba.cold>냉기 디버프 부여","text":"사망 시 주위 아군 유닛에게 물리 대미지를 주고 냉기 디버프 부여"}],"_h":"oa2fd3eeum"},"enemy_1069_icebrk_2":{"descRaw":"눈의 악마 소대의 정예 근거리 전투원. <@eb.key>빙결 상태의 유닛을 공격할 때 공격력이 상승한다.","name":"눈의 악마 쇄빙자 리더","desc":"눈의 악마 소대의 정예 근거리 전투원. 빙결 상태의 유닛을 공격할 때 공격력이 상승한다.","abilities":[{"textRaw":"<$ba.frozen>빙결된 목표 공격 시 공격력 대폭 상승","text":"빙결된 목표 공격 시 공격력 대폭 상승"}],"_h":"iv2muim3an"},"enemy_1071_dftman":{"descRaw":"살카즈 용병. <@eb.key>비교적 높은 마법 저항을 갖고 있다.","name":"살카즈 도병","desc":"살카즈 용병. 비교적 높은 마법 저항을 갖고 있다.","_h":"1ieq3j"},"enemy_1072_dlancer":{"descRaw":"이동 중 점진적으로 <@eb.key>가속, 저지 당한 후 첫 공격 시 <@eb.key>이동속도에 비례한 추가 대미지를 준다.","name":"살카즈 랜서","desc":"이동 중 점진적으로 가속, 저지 당한 후 첫 공격 시 이동속도에 비례한 추가 대미지를 준다.","abilities":[{"textRaw":"이동 시 점차 가속하며, 저지당한 후 첫 번째 공격이 이동 속도에 기반하여 추가 대미지를 준다.","text":"이동 시 점차 가속하며, 저지당한 후 첫 번째 공격이 이동 속도에 기반하여 추가 대미지를 준다."}],"_h":"ryu9nsibib"},"enemy_1081_sotisd":{"descRaw":"자신이 상대의 공격을 받기 쉽도록 하여, 동료를 엄호하고 이들이 전진할 수 있도록 돕는다.","name":"유격대 방패병","desc":"자신이 상대의 공격을 받기 쉽도록 하여, 동료를 엄호하고 이들이 전진할 수 있도록 돕는다.","abilities":[{"textRaw":"자신이 상대의 공격을 받기 쉽도록 한다.","text":"자신이 상대의 공격을 받기 쉽도록 한다."}],"_h":"9uky9u3e3e"},"enemy_1092_mdgint":{"descRaw":"머드락의 오리지늄 아츠 피조물. 의식이 없으며, 머드락 본인의 조종이 필요하다.","name":"머드락의 거대 석상","desc":"머드락의 오리지늄 아츠 피조물. 의식이 없으며, 머드락 본인의 조종이 필요하다.","_h":"ywvmyw"},"enemy_1112_emppnt":{"descRaw":"우르수스군의 포병 캐스터가 조종하는 드론, 두텁고 견고한 재질의 장갑으로 무장하였다.","name":"제국 아틸러리 타게티어","desc":"우르수스군의 포병 캐스터가 조종하는 드론, 두텁고 견고한 재질의 장갑으로 무장하였다.","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"}],"_h":"xmfpxm6969"},"enemy_1112_emppnt_2":{"descRaw":"우르수스군의 포병 캐스터가 조종하는 고급 드론, 두텁고 견고한 재질의 장갑으로 무장하였다.","name":"제국 아틸러리 코어 타게티어","desc":"우르수스군의 포병 캐스터가 조종하는 고급 드론, 두텁고 견고한 재질의 장갑으로 무장하였다.","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"}],"_h":"bxhobx6969"},"enemy_1116_liprr":{"descRaw":"맨스필드 형무소에서 흔히 보이는 죄수. 풀려난 후 <@eb.key>공격력이 상승한다","name":"평범한 죄수","desc":"맨스필드 형무소에서 흔히 보이는 죄수. 풀려난 후 공격력이 상승한다","abilities":[{"textRaw":"기본 구속 상태, 구속 상태 시 공격 속도 감소","text":"기본 구속 상태, 구속 상태 시 공격 속도 감소"},{"textRaw":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승","text":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승"}],"_h":"7rkqvyroror0r0"},"enemy_1116_liprr_2":{"descRaw":"맨스필드 형무소에서 살아남는 방법을 익힌 죄수. 풀려난 후 <@eb.key>공격력이 상승한다","name":"노련한 죄수","desc":"맨스필드 형무소에서 살아남는 방법을 익힌 죄수. 풀려난 후 공격력이 상승한다","abilities":[{"textRaw":"기본 구속 상태, 구속 상태 시 공격 속도 감소","text":"기본 구속 상태, 구속 상태 시 공격 속도 감소"},{"textRaw":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승","text":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승"}],"_h":"1lkumwroror0r0"},"enemy_1118_lidbox_2":{"descRaw":"자신의 두 주먹에 상당한 자신감을 보이는 죄수. 풀려난 후 공격 시 <@eb.key>목표의 방어력을 상당 수준 무시한다","name":"복서 죄수 리더","desc":"자신의 두 주먹에 상당한 자신감을 보이는 죄수. 풀려난 후 공격 시 목표의 방어력을 상당 수준 무시한다","abilities":[{"textRaw":"기본 구속 상태, 구속 상태 시 공격 속도 감소","text":"기본 구속 상태, 구속 상태 시 공격 속도 감소"},{"textRaw":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승, 목표의 방어력 일정량 무시","text":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승, 목표의 방어력 일정량 무시"}],"_h":"eja1wyroroobob"},"enemy_1119_vofsd":{"descRaw":"강한 힘을 가진 죄수. 혼전에서 최전방으로 나서곤 한다. 풀려난 후 <@eb.key>마법 저항력이 상승하고, HP를 자연 회복한다","name":"건장한 죄수","desc":"강한 힘을 가진 죄수. 혼전에서 최전방으로 나서곤 한다. 풀려난 후 마법 저항력이 상승하고, HP를 자연 회복한다","abilities":[{"textRaw":"기본 구속 상태, 구속 상태 시 공격 속도 감소","text":"기본 구속 상태, 구속 상태 시 공격 속도 감소"},{"textRaw":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승, 마법 저항 상승, HP 자연 회복","text":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승, 마법 저항 상승, HP 자연 회복"}],"_h":"hpwybsrorozdzd"},"enemy_1121_lifbos":{"descRaw":"죄수와 교도관이 모두 무서워하는 흉악한 죄수. 구속 상태에서는 <@eb.key>방어력이 추가로 증가하며, <@eb.key>처음 풀려날 때 <@eb.key>전장의 모든 적이 동시에 풀려나게 된다","name":"중범죄수","desc":"죄수와 교도관이 모두 무서워하는 흉악한 죄수. 구속 상태에서는 방어력이 추가로 증가하며, 처음 풀려날 때 전장의 모든 적이 동시에 풀려나게 된다","abilities":[{"textRaw":"기본 구속 상태, 구속 상태 시 공격 속도 감소, 단 방어력 상승","text":"기본 구속 상태, 구속 상태 시 공격 속도 감소, 단 방어력 상승"},{"textRaw":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승","text":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승"},{"textRaw":"첫 해방 시 전장의 모든 적 해방","text":"첫 해방 시 전장의 모든 적 해방"}],"_h":"xq1x35i9i9r0r0a6a6"},"enemy_1121_lifbos_2":{"descRaw":"앤소니 다음으로 강한 존재. 구속 상태에서는 <@eb.key>방어력이 추가로 증가하며, <@eb.key>처음 풀려날 때 <@eb.key>전장의 모든 적이 동시에 풀려나게 된다","name":"전설의 중범죄수","desc":"앤소니 다음으로 강한 존재. 구속 상태에서는 방어력이 추가로 증가하며, 처음 풀려날 때 전장의 모든 적이 동시에 풀려나게 된다","abilities":[{"textRaw":"기본 구속 상태, 구속 상태 시 공격 속도 감소, 단 방어력 상승","text":"기본 구속 상태, 구속 상태 시 공격 속도 감소, 단 방어력 상승"},{"textRaw":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승","text":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승"},{"textRaw":"첫 해방 시 전장의 모든 적 해방","text":"첫 해방 시 전장의 모든 적 해방"}],"_h":"s4oglzi9i9r0r0a6a6"},"enemy_1148_dssbr":{"descRaw":"해안에 올라온 시테러. 강인한 팔다리를 휘두른다. 공격 시 추가로 <@eb.key>신경 손상을 입힘","name":"저해의 활주자","desc":"해안에 올라온 시테러. 강인한 팔다리를 휘두른다. 공격 시 추가로 신경 손상을 입힘","abilities":[{"textRaw":"공격 시 추가로 <$ba.dt.neural>신경 손상을 입힘","text":"공격 시 추가로 신경 손상을 입힘"}],"_h":"anoryinhhs"},"enemy_1148_dssbr_2":{"descRaw":"해안에 올라온 포식한 시테러. 팔을 휘둘러 단백질의 성질을 변화시킬 수 있다. 공격 시 추가로 <@eb.key>신경 손상을 입힘","name":"부영양의 활주자","desc":"해안에 올라온 포식한 시테러. 팔을 휘둘러 단백질의 성질을 변화시킬 수 있다. 공격 시 추가로 신경 손상을 입힘","abilities":[{"textRaw":"공격 시 추가로 <$ba.dt.neural>신경 손상을 입힘","text":"공격 시 추가로 신경 손상을 입힘"}],"_h":"eyjv87nhhs"},"enemy_1158_divman":{"descRaw":"<@eb.key>수식 상태 면역, 물속에서 공격력 증가, 동시에 <@eb.key>은신 효과를 획득한다","name":"잠수부","desc":"수식 상태 면역, 물속에서 공격력 증가, 동시에 은신 효과를 획득한다","abilities":[{"textRaw":"수식 상태 면역, 물속에서 공격력 증가, 동시에 <$ba.invisible>은신 효과 획득","text":"수식 상태 면역, 물속에서 공격력 증가, 동시에 은신 효과 획득"}],"_h":"ab7319n819"},"enemy_1160_hvyslr":{"descRaw":"주로 부두나 판초의 배에서 일하는 건장한 남성. 몇 차례 공격 후 아군 유닛을 <@eb.key>기절시키지만, <@eb.key>수식 상태에서 HP가 빠르게 감소한다","name":"선원","desc":"주로 부두나 판초의 배에서 일하는 건장한 남성. 몇 차례 공격 후 아군 유닛을 기절시키지만, 수식 상태에서 HP가 빠르게 감소한다","abilities":[{"textRaw":"몇 차례 공격 후 아군 유닛을 <$ba.stun>기절시킨다","text":"몇 차례 공격 후 아군 유닛을 기절시킨다"},{"textRaw":"'수식' 상태에서 HP가 빠르게 감소","text":"'수식' 상태에서 HP가 빠르게 감소"}],"_h":"yk3xd5rzgnhihi"},"enemy_1160_hvyslr_2":{"descRaw":"일반 선원보다 훨씬 건장하다. 몇 차례 공격 후 아군 유닛을 <@eb.key>기절시키지만, <@eb.key>수식 상태에서 HP가 빠르게 감소한다","name":"갑판장","desc":"일반 선원보다 훨씬 건장하다. 몇 차례 공격 후 아군 유닛을 기절시키지만, 수식 상태에서 HP가 빠르게 감소한다","abilities":[{"textRaw":"몇 차례 공격 후 아군 유닛을 <$ba.stun>기절시킨다","text":"몇 차례 공격 후 아군 유닛을 기절시킨다"},{"textRaw":"'수식' 상태에서 HP가 빠르게 감소","text":"'수식' 상태에서 HP가 빠르게 감소"}],"_h":"jr46cerzgnhihi"},"enemy_1161_tidmag":{"descRaw":"전문적인 훈련을 받은 캐스터. <@eb.key>원거리 광역 마법 공격에 뛰어나며, 추가로 <@eb.key>침식 손상을 입힌다","name":"웨이브 캐스터","desc":"전문적인 훈련을 받은 캐스터. 원거리 광역 마법 공격에 뛰어나며, 추가로 침식 손상을 입힌다","abilities":[{"textRaw":"공격 시 목표 및 주변 4칸의 모든 아군 유닛에 대미지를 입히며, 추가로 <$ba.dt.erosion>침식 손상을 입힌다","text":"공격 시 목표 및 주변 4칸의 모든 아군 유닛에 대미지를 입히며, 추가로 침식 손상을 입힌다"}],"_h":"djnb37zv8q"},"enemy_1161_tidmag_2":{"descRaw":"전문적인 훈련을 받은 웨이브 리더. <@eb.key>원거리 광역 마법 공격에 뛰어나며, 추가로 <@eb.key>침식 손상을 입힌다","name":"웨이브 리더","desc":"전문적인 훈련을 받은 웨이브 리더. 원거리 광역 마법 공격에 뛰어나며, 추가로 침식 손상을 입힌다","abilities":[{"textRaw":"공격 시 목표 및 주변 4칸의 모든 아군 유닛에 대미지를 입히며, 추가로 <$ba.dt.erosion>침식 손상을 입힌다","text":"공격 시 목표 및 주변 4칸의 모든 아군 유닛에 대미지를 입히며, 추가로 침식 손상을 입힌다"}],"_h":"jm0n1qzv8q"},"enemy_1162_magmot":{"descRaw":"웨이브 캐스터를 태운 쾌속정. 추가로 <@eb.key>침식 손상을 입히며, 배가 망가져도 캐스터는 계속 작전을 수행한다.","name":"웨이브 캐스터 쾌속정","desc":"웨이브 캐스터를 태운 쾌속정. 추가로 침식 손상을 입히며, 배가 망가져도 캐스터는 계속 작전을 수행한다.","abilities":[{"textRaw":"공격 시 목표 및 주변 4칸의 모든 아군 유닛에 대미지를 입히며, 추가로 <$ba.dt.erosion>침식 손상을 입힌다","text":"공격 시 목표 및 주변 4칸의 모든 아군 유닛에 대미지를 입히며, 추가로 침식 손상을 입힌다"},{"textRaw":"탈것이 망가져도 <캐스터>는 계속 작전 수행","text":"탈것이 망가져도 <캐스터>는 계속 작전 수행"}],"_h":"dqpgg3zv8qa4a4"},"enemy_1165_duhond":{"descRaw":"더블린이 조종하는 생물. <@eb.key>굴절 적용 시 마법 저항력 70 증가","name":"더블린 정찰견","desc":"더블린이 조종하는 생물. 굴절 적용 시 마법 저항력 70 증가","abilities":[{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"pux1g3g6tl"},"enemy_1165_duhond_2":{"descRaw":"일반 정찰견보다 작전 능력이 뛰어나다. <@eb.key>굴절 적용 시 마법 저항력 70 증가","name":"더블린 정찰견 Pro","desc":"일반 정찰견보다 작전 능력이 뛰어나다. 굴절 적용 시 마법 저항력 70 증가","abilities":[{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"1hsoc8g6tl"},"enemy_1166_dusbr":{"descRaw":"더블린 소속 정찰대 대원. <@eb.key>굴절 적용 시 마법 저항력 70 증가","name":"더블린 정찰병","desc":"더블린 소속 정찰대 대원. 굴절 적용 시 마법 저항력 70 증가","abilities":[{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"qihmp7g6tl"},"enemy_1166_dusbr_2":{"descRaw":"더블린 소속 정찰대 리더. <@eb.key>굴절 적용 시 마법 저항력 70 증가","name":"더블린 정찰병 리더","desc":"더블린 소속 정찰대 리더. 굴절 적용 시 마법 저항력 70 증가","abilities":[{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"53qxd6g6tl"},"enemy_1168_dumage":{"descRaw":"더블린 소속 캐스터. <@eb.key>굴절 적용 시 마법 저항력 70 증가","name":"더블린 그림자 캐스터","desc":"더블린 소속 캐스터. 굴절 적용 시 마법 저항력 70 증가","abilities":[{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"w8xz6xg6tl"},"enemy_1168_dumage_2":{"descRaw":"더블린 소속 캐스터 리더. <@eb.key>굴절 적용 시 마법 저항력 70 증가","name":"더블린 그림자 캐스터 리더","desc":"더블린 소속 캐스터 리더. 굴절 적용 시 마법 저항력 70 증가","abilities":[{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"ru39obg6tl"},"enemy_1169_duphlx":{"descRaw":"거리가 비교적 가까운 보병은 서로 지원하고 <@eb.key>방어력이 상승한다. <@eb.key>굴절 적용 시 마법 저항력 70 증가","name":"더블린 팔랑크스 보병","desc":"거리가 비교적 가까운 보병은 서로 지원하고 방어력이 상승한다. 굴절 적용 시 마법 저항력 70 증가","abilities":[{"textRaw":"다른 팔랑크스 전사가 근처에 있을 때 방어력 상승 (중첩 가능)","text":"다른 팔랑크스 전사가 근처에 있을 때 방어력 상승 (중첩 가능)"},{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"s39wzfq5q5g6tl"},"enemy_1169_duphlx_2":{"descRaw":"거리가 비교적 가까운 지휘관은 서로 지원하고 <@eb.key>방어력이 상승한다. <@eb.key>굴절 적용 시 마법 저항력 70 증가","name":"더블린 팔랑크스 지휘관","desc":"거리가 비교적 가까운 지휘관은 서로 지원하고 방어력이 상승한다. 굴절 적용 시 마법 저항력 70 증가","abilities":[{"textRaw":"다른 팔랑크스 지휘관이 근처에 있을 때 방어력 상승 (중첩 가능)","text":"다른 팔랑크스 지휘관이 근처에 있을 때 방어력 상승 (중첩 가능)"},{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"7jr2frfyfyg6tl"},"enemy_1170_dushld":{"descRaw":"더블린 소속 중장갑 근위병. <@eb.key>굴절 적용 시 마법 저항력 70 증가","name":"더블린 중장갑 근위병","desc":"더블린 소속 중장갑 근위병. 굴절 적용 시 마법 저항력 70 증가","abilities":[{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"pewhqrg6tl"},"enemy_1170_dushld_2":{"descRaw":"더블린 소속 중장갑 근위병의 리더. <@eb.key>굴절 적용 시 마법 저항력 70 증가","name":"더블린 중장갑 근위병 리더","desc":"더블린 소속 중장갑 근위병의 리더. 굴절 적용 시 마법 저항력 70 증가","abilities":[{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"ckqnvpg6tl"},"enemy_1172_dugago":{"descRaw":"<@eb.key>굴절. 최초로 쓰러진 후 일시적으로 <@eb.key>방어력이 대폭 상승하고, 그 이후에 <@eb.key>공중 유닛으로 부활한다.","name":"무덤지기 석상","desc":"굴절. 최초로 쓰러진 후 일시적으로 방어력이 대폭 상승하고, 그 이후에 공중 유닛으로 부활한다.","abilities":[{"textRaw":"최초로 쓰러진 후 일시적으로 방어력 대폭 상승, 그 이후 공중 유닛으로 부활","text":"최초로 쓰러진 후 일시적으로 방어력 대폭 상승, 그 이후 공중 유닛으로 부활"},{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"k0l2g1b3b3g6tl"},"enemy_1172_dugago_2":{"descRaw":"<@eb.key>굴절. 최초로 쓰러진 후 일시적으로 <@eb.key>방어력이 대폭 상승하고, 그 이후에 <@eb.key>공중 유닛으로 부활한다.","name":"성난 무덤지기 석상","desc":"굴절. 최초로 쓰러진 후 일시적으로 방어력이 대폭 상승하고, 그 이후에 공중 유닛으로 부활한다.","abilities":[{"textRaw":"최초로 쓰러진 후 일시적으로 방어력 대폭 상승, 그 이후 공중 유닛으로 부활","text":"최초로 쓰러진 후 일시적으로 방어력 대폭 상승, 그 이후 공중 유닛으로 부활"},{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"k0zag1b3b3g6tl"},"enemy_1174_duholy":{"descRaw":"<@eb.key>굴절. 아군의 공격을 더 쉽게 받는다. <@eb.key>헤타이로이 그림자 칼날이 근처에 있으면 중력장이 활성화되어 주위 아군의 <@eb.key>공격 속도가 저하된다.","name":"더블린 헤타이로이 위병대","desc":"굴절. 아군의 공격을 더 쉽게 받는다. 헤타이로이 그림자 칼날이 근처에 있으면 중력장이 활성화되어 주위 아군의 공격 속도가 저하된다.","abilities":[{"textRaw":"아군의 공격을 더 쉽게 받는다","text":"아군의 공격을 더 쉽게 받는다"},{"textRaw":"<더블린 헤타이로이 그림자 칼날>이 근처에 있으면 중력장이 활성화되어 주위 아군의 공격 속도 저하","text":"<더블린 헤타이로이 그림자 칼날>이 근처에 있으면 중력장이 활성화되어 주위 아군의 공격 속도 저하"},{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"giuu5j9w9w3y3yg6tl"},"enemy_1174_duholy_2":{"descRaw":"<@eb.key>굴절. 아군의 공격을 더 쉽게 받는다. <@eb.key>헤타이로이 그림자 칼날 정예가 근처에 있으면 중력장이 활성화되어 주위 아군의 <@eb.key>공격 속도가 저하된다.","name":"더블린 헤타이로이 위병대 정예","desc":"굴절. 아군의 공격을 더 쉽게 받는다. 헤타이로이 그림자 칼날 정예가 근처에 있으면 중력장이 활성화되어 주위 아군의 공격 속도가 저하된다.","abilities":[{"textRaw":"아군의 공격을 더 쉽게 받는다","text":"아군의 공격을 더 쉽게 받는다"},{"textRaw":"<더블린 헤타이로이 그림자 칼날 정예>가 근처에 있으면 중력장이 활성화되어 주위 아군의 공격 속도 저하","text":"<더블린 헤타이로이 그림자 칼날 정예>가 근처에 있으면 중력장이 활성화되어 주위 아군의 공격 속도 저하"},{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"hfmj249w9wlzlzg6tl"},"enemy_1175_dushdo_2":{"descRaw":"<@eb.key>은신. <@eb.key>헤타이로이 위병대 정예가 근처에 있으면 공격 속도가 대폭 상승한다.","name":"더블린 헤타이로이 그림자 칼날 정예","desc":"은신. 헤타이로이 위병대 정예가 근처에 있으면 공격 속도가 대폭 상승한다.","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"<더블린 헤타이로이 위병대 정예>가 근처에 있으면 공격 속도 대폭 상승","text":"<더블린 헤타이로이 위병대 정예>가 근처에 있으면 공격 속도 대폭 상승"}],"_h":"ea9910jteontnt"},"enemy_1183_mlasrt":{"descRaw":"공격할 때마다 <@eb.key>침식 손상을 입히며, 몇 차례의 공격 후 다음 공격의 대미지가 증가한다.","name":"아머레스 유니온 숙청소대","desc":"공격할 때마다 침식 손상을 입히며, 몇 차례의 공격 후 다음 공격의 대미지가 증가한다.","abilities":[{"textRaw":"공격할 때마다 일정한 <$ba.dt.erosion>침식 손상을 입힌다","text":"공격할 때마다 일정한 침식 손상을 입힌다"},{"textRaw":"몇 차례 공격 후, 다음 공격의 대미지 증가","text":"몇 차례 공격 후, 다음 공격의 대미지 증가"}],"_h":"32mw6zq4ufdqdq"},"enemy_1195_sfyin":{"descRaw":"처치 시 [목제 인장] <@eb.key>2개 생성","name":"모룽","desc":"처치 시 [목제 인장] 2개 생성","abilities":[{"textRaw":"처치 시 <목제 인장> 2개 생성","text":"처치 시 <목제 인장> 2개 생성"}],"_h":"ca1gtnjiji"},"enemy_1195_sfyin_2":{"descRaw":"처치 시 [홍목 인장] <@eb.key>2개 생성","name":"밍졘","desc":"처치 시 [홍목 인장] 2개 생성","abilities":[{"textRaw":"처치 시 <홍목 인장> 2개 생성","text":"처치 시 <홍목 인장> 2개 생성"}],"_h":"fakfpvcece"},"enemy_1196_msfyin":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>2회 피격 시 쓰러진다","name":"목제 인장","desc":"공격하지 않으며 저지 불가, 2회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"2회 피격 시 쓰러진다","text":"2회 피격 시 쓰러진다"}],"_h":"abdxgwufufmrmr"},"enemy_1196_msfyin_2":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>3회 피격 시 쓰러진다","name":"홍목 인장","desc":"공격하지 않으며 저지 불가, 3회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"3회 피격 시 쓰러진다","text":"3회 피격 시 쓰러진다"}],"_h":"4sm9u9ufufsysy"},"enemy_1197_sfshu":{"descRaw":"처치 시 [소설 두루마리] <@eb.key>3개 생성","name":"수신","desc":"처치 시 [소설 두루마리] 3개 생성","abilities":[{"textRaw":"처치 시 <소설 두루마리> 3개 생성","text":"처치 시 <소설 두루마리> 3개 생성"}],"_h":"o3enm4jfjf"},"enemy_1197_sfshu_2":{"descRaw":"처치 시 [시화 두루마리] <@eb.key>3개 생성","name":"야치","desc":"처치 시 [시화 두루마리] 3개 생성","abilities":[{"textRaw":"처치 시 <시화 두루마리> 3개 생성","text":"처치 시 <시화 두루마리> 3개 생성"}],"_h":"daz0z9j8j8"},"enemy_1198_msfshu":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>3회 피격 시 쓰러진다","name":"소설 두루마리","desc":"공격하지 않으며 저지 불가, 3회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"3회 피격 시 쓰러진다","text":"3회 피격 시 쓰러진다"}],"_h":"4sfxu9ufufsysy"},"enemy_1198_msfshu_2":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>4회 피격 시 쓰러진다","name":"시화 두루마리","desc":"공격하지 않으며 저지 불가, 4회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"4회 피격 시 쓰러진다","text":"4회 피격 시 쓰러진다"}],"_h":"ihe4niufuf8t8t"},"enemy_1199_sfjin":{"descRaw":"아군의 공격을 쉽게 받으며, 처치 시 [청동 거울] <@eb.key>1개 생성","name":"센구안","desc":"아군의 공격을 쉽게 받으며, 처치 시 [청동 거울] 1개 생성","abilities":[{"textRaw":"아군의 공격을 쉽게 받는다","text":"아군의 공격을 쉽게 받는다"},{"textRaw":"처치 시 <청동 거울> 1개 생성","text":"처치 시 <청동 거울> 1개 생성"}],"_h":"9s7s69aoaou1u1"},"enemy_1200_msfjin":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>30회 피격 시 쓰러진다","name":"청동 거울","desc":"공격하지 않으며 저지 불가, 30회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"30회 피격 시 쓰러진다","text":"30회 피격 시 쓰러진다"}],"_h":"m4xxb1ufufr4r4"},"enemy_1200_msfjin_2":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>35회 피격 시 쓰러진다","name":"황동 거울","desc":"공격하지 않으며 저지 불가, 35회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"35회 피격 시 쓰러진다","text":"35회 피격 시 쓰러진다"}],"_h":"gvkjuoufufz1z1"},"enemy_1202_msfzhi":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>3회 피격 시 쓰러진다","name":"목제 문진","desc":"공격하지 않으며 저지 불가, 3회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"3회 피격 시 쓰러진다","text":"3회 피격 시 쓰러진다"}],"_h":"4spou9ufufsysy"},"enemy_1202_msfzhi_2":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>4회 피격 시 쓰러진다","name":"홍목 문진","desc":"공격하지 않으며 저지 불가, 4회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"4회 피격 시 쓰러진다","text":"4회 피격 시 쓰러진다"}],"_h":"ihawniufuf8t8t"},"enemy_1203_sfhu":{"descRaw":"처치 시 광역 폭발로 마법 대미지를 주고, 아군의 공격 속도가 대폭 저하(저항 가능), 동시에 [청자 다기]<@eb.key>4개 생성","name":"펑취안","desc":"처치 시 광역 폭발로 마법 대미지를 주고, 아군의 공격 속도가 대폭 저하(저항 가능), 동시에 [청자 다기]4개 생성","abilities":[{"textRaw":"처치 시 광역 폭발로 마법 대미지를 주고, 아군의 공격 속도 대폭 저하(<$ba.buffres>저항 가능)","text":"처치 시 광역 폭발로 마법 대미지를 주고, 아군의 공격 속도 대폭 저하(저항 가능)"},{"textRaw":"처치 시 <청자 다기> 4개 생성","text":"처치 시 <청자 다기> 4개 생성"}],"_h":"fvjrt0iakp7b7b"},"enemy_1203_sfhu_2":{"descRaw":"처치 시 광역 폭발로 마법 대미지를 주고, 아군의 공격 속도가 대폭 저하(저항 가능), 동시에 [채색 다기]<@eb.key>4개 생성","name":"치훙","desc":"처치 시 광역 폭발로 마법 대미지를 주고, 아군의 공격 속도가 대폭 저하(저항 가능), 동시에 [채색 다기]4개 생성","abilities":[{"textRaw":"처치 시 광역 폭발로 마법 대미지를 주고, 아군의 공격 속도 대폭 저하(<$ba.buffres>저항 가능)","text":"처치 시 광역 폭발로 마법 대미지를 주고, 아군의 공격 속도 대폭 저하(저항 가능)"},{"textRaw":"처치 시 <채색 다기> 4개 생성","text":"처치 시 <채색 다기> 4개 생성"}],"_h":"3u6tvtiakpd2d2"},"enemy_1204_msfhu":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>마법 또는 트루 대미지 <@eb.key>4회 피격 시 쓰러진다","name":"청자 다기","desc":"공격하지 않으며 저지 불가, 마법 또는 트루 대미지 4회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"마법 혹은 트루 대미지 4회 피격 시 쓰러진다","text":"마법 혹은 트루 대미지 4회 피격 시 쓰러진다"}],"_h":"ure0hpufufxkxk"},"enemy_1204_msfhu_2":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>마법 또는 트루 대미지 <@eb.key>6회 피격 시 쓰러진다","name":"채색 다기","desc":"공격하지 않으며 저지 불가, 마법 또는 트루 대미지 6회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"마법 혹은 트루 대미지 6회 피격 시 쓰러진다","text":"마법 혹은 트루 대미지 6회 피격 시 쓰러진다"}],"_h":"fp8fmnufuf7a7a"},"enemy_1207_sfji":{"descRaw":"공격 시 [부러진 날]을 소모하여 공격력 상승, 처치 시 미소모 [부러진 날]이 [구리 창끝] 생성 (최소 <@eb.key>1개)","name":"첸사","desc":"공격 시 [부러진 날]을 소모하여 공격력 상승, 처치 시 미소모 [부러진 날]이 [구리 창끝] 생성 (최소 1개)","abilities":[{"textRaw":"공격 시 부러진 날을 소모하여 공격력 상승","text":"공격 시 부러진 날을 소모하여 공격력 상승"},{"textRaw":"처치 시 소모되지 않은 부러진 날이 <구리 창끝> 생성 (최소 1개)","text":"처치 시 소모되지 않은 부러진 날이 <구리 창끝> 생성 (최소 1개)"}],"_h":"xkafirdndn4q4q"},"enemy_1207_sfji_2":{"descRaw":"공격 시 [부러진 날]을 소모하여 공격력 상승, 처치 시 미소모 [부러진 날]이 [철제 창끝] 생성 (최소 <@eb.key>1개)","name":"신싱","desc":"공격 시 [부러진 날]을 소모하여 공격력 상승, 처치 시 미소모 [부러진 날]이 [철제 창끝] 생성 (최소 1개)","abilities":[{"textRaw":"공격 시 부러진 날을 소모하여 공격력 상승","text":"공격 시 부러진 날을 소모하여 공격력 상승"},{"textRaw":"처치 시 소모되지 않은 부러진 날이 <철제 창끝> 생성 (최소 1개)","text":"처치 시 소모되지 않은 부러진 날이 <철제 창끝> 생성 (최소 1개)"}],"_h":"oxzng2dndnwdwd"},"enemy_1208_msfji":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>25회 피격 시 쓰러진다","name":"구리 창끝","desc":"공격하지 않으며 저지 불가, 25회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"25회 피격 시 쓰러진다","text":"25회 피격 시 쓰러진다"}],"_h":"fucs9zufufnini"},"enemy_1208_msfji_2":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>30회 피격 시 쓰러진다","name":"철제 창끝","desc":"공격하지 않으며 저지 불가, 30회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"30회 피격 시 쓰러진다","text":"30회 피격 시 쓰러진다"}],"_h":"m4gjb1ufufr4r4"},"enemy_1209_sfden":{"descRaw":"주변 적군에 일시적인 <@eb.key>은신 효과 적용, 처치 시 [구리 등잔] <@eb.key>1개 생성","name":"칭밍","desc":"주변 적군에 일시적인 은신 효과 적용, 처치 시 [구리 등잔] 1개 생성","abilities":[{"textRaw":"일정 시간마다 주변 적군에 일시적인 <$ba.invisible>은신 효과 적용","text":"일정 시간마다 주변 적군에 일시적인 은신 효과 적용"},{"textRaw":"처치 시 <구리 등잔> 1개 생성","text":"처치 시 <구리 등잔> 1개 생성"}],"_h":"zllmiuz55k8w8w"},"enemy_1209_sfden_2":{"descRaw":"주변 적군에 일시적인 <@eb.key>은신 효과 적용, 처치 시 [철제 등잔] <@eb.key>1개 생성","name":"탕황","desc":"주변 적군에 일시적인 은신 효과 적용, 처치 시 [철제 등잔] 1개 생성","abilities":[{"textRaw":"일정 시간마다 주변 적군에 일시적인 <$ba.invisible>은신 효과 적용","text":"일정 시간마다 주변 적군에 일시적인 은신 효과 적용"},{"textRaw":"처치 시 <철제 등잔> 1개 생성","text":"처치 시 <철제 등잔> 1개 생성"}],"_h":"7c5iqvz55k8h8h"},"enemy_1210_msfden":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>35회 피격 시 쓰러진다","name":"구리 등잔","desc":"공격하지 않으며 저지 불가, 35회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"35회 피격 시 쓰러진다","text":"35회 피격 시 쓰러진다"}],"_h":"gvosuoufufz1z1"},"enemy_1210_msfden_2":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>45회 피격 시 쓰러진다","name":"철제 등잔","desc":"공격하지 않으며 저지 불가, 45회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"45회 피격 시 쓰러진다","text":"45회 피격 시 쓰러진다"}],"_h":"ykgzplufufqkqk"},"enemy_1229_darmy":{"descRaw":"공격 시 <@eb.key>마법 대미지 및 <@eb.key>쇠약 손상을 입힘","name":"살카즈 왕정군 전사","desc":"공격 시 마법 대미지 및 쇠약 손상을 입힘","abilities":[{"textRaw":"공격 시 <$ba.dt.apoptosis>쇠약 손상을 입힘","text":"공격 시 쇠약 손상을 입힘"}],"_h":"1503pvmw7k"},"enemy_1229_darmy_2":{"descRaw":"공격 시 <@eb.key>마법 대미지 및 <@eb.key>쇠약 손상을 입힘","name":"살카즈 왕정군 정예 전사","desc":"공격 시 마법 대미지 및 쇠약 손상을 입힘","abilities":[{"textRaw":"공격 시 <$ba.dt.apoptosis>쇠약 손상을 입힘","text":"공격 시 쇠약 손상을 입힘"}],"_h":"150xpvmw7k"},"enemy_1234_dsubrl":{"descRaw":"지속해서 주변에 <@eb.key>마법 대미지 및 <@eb.key>신경 손상을 입히며, <@eb.key>저항, 이동 속도 감소하지 않음","name":"심해의 소용자","desc":"지속해서 주변에 마법 대미지 및 신경 손상을 입히며, 저항, 이동 속도 감소하지 않음","abilities":[{"textRaw":"지속해서 주위에 마법 대미지와 <$ba.dt.neural>신경 손상을 입힘","text":"지속해서 주위에 마법 대미지와 신경 손상을 입힘"},{"textRaw":"<$ba.buffres>저항 및 <$ba.sluggish>정지 효과 면역","text":"저항 및 정지 효과 면역"}],"_h":"y9nacoagfh0pty"},"enemy_1234_dsubrl_2":{"descRaw":"지속해서 주변에 <@eb.key>마법 대미지 및 <@eb.key>신경 손상을 입히며, <@eb.key>저항, 이동 속도 감소하지 않음","name":"부영양의 소용자","desc":"지속해서 주변에 마법 대미지 및 신경 손상을 입히며, 저항, 이동 속도 감소하지 않음","abilities":[{"textRaw":"지속해서 주위에 마법 대미지와 <$ba.dt.neural>신경 손상을 입힘","text":"지속해서 주위에 마법 대미지와 신경 손상을 입힘"},{"textRaw":"<$ba.buffres>저항 및 <$ba.sluggish>정지 효과 면역","text":"저항 및 정지 효과 면역"}],"_h":"y9mycoagfh0pty"},"enemy_1249_lysdb_2":{"descRaw":"물리 또는 마법 대미지를 1회 무효화","name":"라인 랩 방위과 엘리트","desc":"물리 또는 마법 대미지를 1회 무효화","abilities":[{"textRaw":"물리 또는 마법 대미지를 1회 무효화","text":"물리 또는 마법 대미지를 1회 무효화"}],"_h":"8qwi8q8q8q"},"enemy_1251_lysyta":{"descRaw":"도로시의 실험 실패작","name":"Dor-1호 실패작","desc":"도로시의 실험 실패작","abilities":[{"textRaw":"비활성화된 에 부딪칠 경우 기동 장갑의 SP 일정량 회복","text":"비활성화된 에 부딪칠 경우 기동 장갑의 SP 일정량 회복"}],"_h":"4f8y4f8989"},"enemy_1251_lysyta_2":{"descRaw":"도로시의 실험 실패작. 기대 효과에 못 미치지만, 그녀는 희망에 부풀어 있다","name":"Dor-α호 실패작","desc":"도로시의 실험 실패작. 기대 효과에 못 미치지만, 그녀는 희망에 부풀어 있다","abilities":[{"textRaw":"비활성화된 에 부딪칠 경우 기동 장갑의 SP 일정량 회복","text":"비활성화된 에 부딪칠 경우 기동 장갑의 SP 일정량 회복"}],"_h":"zotuzo8989"},"enemy_1252_lysytb_2":{"descRaw":"도로시가 2차 실험에서 얻은 산물. 꿈은 결국 현실로 돌아오기 마련이다. 도로시는 스스로 포근한 울타리가 되길 바란다","name":"Dor-β호 복제품","desc":"도로시가 2차 실험에서 얻은 산물. 꿈은 결국 현실로 돌아오기 마련이다. 도로시는 스스로 포근한 울타리가 되길 바란다","abilities":[{"textRaw":"비활성화된 에 부딪칠 경우 기동 장갑의 SP 일정량 회복","text":"비활성화된 에 부딪칠 경우 기동 장갑의 SP 일정량 회복"}],"_h":"udcaud8989"},"enemy_1254_lypa_2":{"descRaw":"무인 기동 장갑, 마치 자의식을 가진 것 같다","name":"테스트용 기동 장갑","desc":"무인 기동 장갑, 마치 자의식을 가진 것 같다","_h":"z3z1z3"},"enemy_1267_nhpbr":{"descRaw":"나흐체러르 부대의 구성원으로, 쓰러지면 <@eb.key>오염의 침식을 시전하며, 주변 아군의 HP가 지속해서 감소한다","name":"살카즈 부패의 전사","desc":"나흐체러르 부대의 구성원으로, 쓰러지면 오염의 침식을 시전하며, 주변 아군의 HP가 지속해서 감소한다","abilities":[{"textRaw":"쓰러지면 오염의 침식을 시전하며, 주변 아군의 HP가 지속해서 감소한다","text":"쓰러지면 오염의 침식을 시전하며, 주변 아군의 HP가 지속해서 감소한다"}],"_h":"dt9g0aenen"},"enemy_1267_nhpbr_2":{"descRaw":"나흐체러르 부대의 구성원 중 정예로, 쓰러지면 <@eb.key>오염의 침식을 시전하며, 주변 아군의 HP가 지속해서 감소한다","name":"살카즈 부패의 전사 리더","desc":"나흐체러르 부대의 구성원 중 정예로, 쓰러지면 오염의 침식을 시전하며, 주변 아군의 HP가 지속해서 감소한다","abilities":[{"textRaw":"쓰러지면 오염의 침식을 시전하며, 주변 아군의 HP가 지속해서 감소한다","text":"쓰러지면 오염의 침식을 시전하며, 주변 아군의 HP가 지속해서 감소한다"}],"_h":"a3z19genen"},"enemy_1269_nhfly":{"descRaw":"<@eb.key>[공중 유닛], 오퍼레이터에게 접근하면 자폭하여 물리 대미지를 입힌다","name":"메마른 씨앗","desc":"[공중 유닛], 오퍼레이터에게 접근하면 자폭하여 물리 대미지를 입힌다","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"오퍼레이터에게 접근 시 자폭하여 물리 대미지를 입힘","text":"오퍼레이터에게 접근 시 자폭하여 물리 대미지를 입힘"}],"_h":"i75tt06969k1k1"},"enemy_1270_nhstlk":{"descRaw":"<@eb.key>움직임이 빠르며, 목표에 일정 시간 동안 지속해서 마법 대미지를 입히지만, 목표가 치료받으면 <@eb.key>해당 효과가 해제된다","name":"롯체이서","desc":"움직임이 빠르며, 목표에 일정 시간 동안 지속해서 마법 대미지를 입히지만, 목표가 치료받으면 해당 효과가 해제된다","abilities":[{"textRaw":"공격이 목표에게 일정 시간 동안 지속해서 마법 대미지를 입히지만, 목표가 치료받을 시 해당 효과 해제","text":"공격이 목표에게 일정 시간 동안 지속해서 마법 대미지를 입히지만, 목표가 치료받을 시 해당 효과 해제"}],"_h":"j29crsajaj"},"enemy_1270_nhstlk_2":{"descRaw":"<@eb.key>움직임이 빠르며, 목표에 일정 시간 동안 지속해서 마법 대미지를 입히지만, 목표가 치료받으면 <@eb.key>해당 효과가 해제된다","name":"광기의 롯체이서","desc":"움직임이 빠르며, 목표에 일정 시간 동안 지속해서 마법 대미지를 입히지만, 목표가 치료받으면 해당 효과가 해제된다","abilities":[{"textRaw":"공격이 목표에게 일정 시간 동안 지속해서 마법 대미지를 입히지만, 목표가 치료받을 시 해당 효과 해제","text":"공격이 목표에게 일정 시간 동안 지속해서 마법 대미지를 입히지만, 목표가 치료받을 시 해당 효과 해제"}],"_h":"j2knrsajaj"},"enemy_1272_nhtank":{"descRaw":"<@eb.key>지상 유닛만 공격하고, 근거리 공격으로 <@eb.key>더 큰 대미지를 입히며, 수차례 공격 후 다음 공격 시 <@eb.key>오염의 침식을 시전한다","name":"살카즈 부패의 전차","desc":"지상 유닛만 공격하고, 근거리 공격으로 더 큰 대미지를 입히며, 수차례 공격 후 다음 공격 시 오염의 침식을 시전한다","abilities":[{"textRaw":"지상 유닛만 공격","text":"지상 유닛만 공격"},{"textRaw":"근거리 공격 시 더 큰 대미지 부여","text":"근거리 공격 시 더 큰 대미지 부여"},{"textRaw":"몇 차례 공격 후, 다음 공격 시 오염의 침식 시전","text":"몇 차례 공격 후, 다음 공격 시 오염의 침식 시전"}],"_h":"v6mb9x3f3flrlrvdvd"},"enemy_1272_nhtank_2":{"descRaw":"<@eb.key>지상 유닛만 공격하고, 근거리 공격으로 <@eb.key>더 큰 대미지를 입히며, 수차례 공격 후 다음 공격 시 <@eb.key>오염의 침식을 시전한다","name":"최첨단 살카즈 부패의 전차","desc":"지상 유닛만 공격하고, 근거리 공격으로 더 큰 대미지를 입히며, 수차례 공격 후 다음 공격 시 오염의 침식을 시전한다","abilities":[{"textRaw":"지상 유닛만 공격","text":"지상 유닛만 공격"},{"textRaw":"근거리 공격 시 더 큰 대미지 부여","text":"근거리 공격 시 더 큰 대미지 부여"},{"textRaw":"몇 차례 공격 후, 다음 공격 시 오염의 침식 시전","text":"몇 차례 공격 후, 다음 공격 시 오염의 침식 시전"}],"_h":"v6bi9x3f3flrlrvdvd"},"enemy_1273_stmgun_2":{"descRaw":"사정거리가 비교적 멀고, <@eb.key>최대 HP가 가장 높은 목표를 지정해 수차례 폭격하여, 범위 내 <@eb.key>HP 비율이 가장 높은 아군에 <@eb.key>마법 대미지를 입힌다","name":"고정밀 런디니움 방위군 자주포","desc":"사정거리가 비교적 멀고, 최대 HP가 가장 높은 목표를 지정해 수차례 폭격하여, 범위 내 HP 비율이 가장 높은 아군에 마법 대미지를 입힌다","abilities":[{"textRaw":"공격 범위가 비교적 멀다","text":"공격 범위가 비교적 멀다"},{"textRaw":"최대 HP가 가장 높은 목표를 지정해 수차례 폭격하고, 범위 내 HP 비율이 가장 높은 유닛에 마법 대미지 부여","text":"최대 HP가 가장 높은 목표를 지정해 수차례 폭격하고, 범위 내 HP 비율이 가장 높은 유닛에 마법 대미지 부여"}],"_h":"wvt3ry8j8j3q3q"},"enemy_1275_dwlock_2":{"descRaw":"공격 시 추가로 <@eb.key>쇠약 손상을 입히고, 아군 유닛을 지정해 지속해서 마법 대미지를 입히며, 시전이 끝나면 <@eb.key>광역 쇠약 손상을 입힌다","name":"살카즈 왕정군 정예 캐스터","desc":"공격 시 추가로 쇠약 손상을 입히고, 아군 유닛을 지정해 지속해서 마법 대미지를 입히며, 시전이 끝나면 광역 쇠약 손상을 입힌다","abilities":[{"textRaw":"공격 시 추가로 <$ba.dt.apoptosis>쇠약 손상을 입힘","text":"공격 시 추가로 쇠약 손상을 입힘"},{"textRaw":"아군 유닛을 지정해 지속해서 마법 대미지를 입히며, 시전이 끝나면 광역 <$ba.dt.apoptosis>쇠약 손상을 입힘","text":"아군 유닛을 지정해 지속해서 마법 대미지를 입히며, 시전이 끝나면 광역 쇠약 손상을 입힘"}],"_h":"bdevxfu5mnitmv"},"enemy_1283_sgkill":{"descRaw":"\n\n은신 효과 획득\n\n<@eb.key>'퍼지 타임' 상태에서 자신을 진일보 강화","name":"패밀리 멸살자","desc":"\n\n은신 효과 획득\n\n'퍼지 타임' 상태에서 자신을 진일보 강화","abilities":[{"textRaw":"퍼지 타임 상태에서 자신을 강화시킨다","text":"퍼지 타임 상태에서 자신을 강화시킨다"},{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"}],"_h":"vmqq93fifijteo"},"enemy_1283_sgkill_2":{"descRaw":"\n\n은신 효과 획득\n\n<@eb.key>'퍼지 타임' 상태에서 자신을 진일보 강화","name":"패밀리 어둠의 멸살자","desc":"\n\n은신 효과 획득\n\n'퍼지 타임' 상태에서 자신을 진일보 강화","abilities":[{"textRaw":"퍼지 타임 상태에서 자신을 강화시킨다","text":"퍼지 타임 상태에서 자신을 강화시킨다"},{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"}],"_h":"vmp693fifijteo"},"enemy_1288_duskls":{"descRaw":"불타는 갈대밭 근처에서 공격 시 <@eb.key>소각 손상을 입히고, 쓰러지면 원한의 잔불이 되어 일정 시간 후 부활","name":"더블린 불꽃 전사","desc":"불타는 갈대밭 근처에서 공격 시 소각 손상을 입히고, 쓰러지면 원한의 잔불이 되어 일정 시간 후 부활","abilities":[{"textRaw":"불타는 갈대밭 근처에서 공격 시 추가로 <$ba.dt.burning>소각 손상을 입힘","text":"불타는 갈대밭 근처에서 공격 시 추가로 소각 손상을 입힘"},{"textRaw":"쓰러질 시 5회 대미지를 받아야 사라지는 <원한의 잔불>이 되며 일시적으로 <$ba.invisible>은신 효과 획득, 일정 시간 후 부활","text":"쓰러질 시 5회 대미지를 받아야 사라지는 <원한의 잔불>이 되며 일시적으로 은신 효과 획득, 일정 시간 후 부활"}],"_h":"5xv8nm73gwrtea"},"enemy_1288_duskls_2":{"descRaw":"불타는 갈대밭 근처에서 공격 시 <@eb.key>소각 손상을 입히고, 쓰러지면 분노의 잔불이 되어 일정 시간 후 부활","name":"더블린 정예 불꽃 전사","desc":"불타는 갈대밭 근처에서 공격 시 소각 손상을 입히고, 쓰러지면 분노의 잔불이 되어 일정 시간 후 부활","abilities":[{"textRaw":"불타는 갈대밭 근처에서 공격 시 추가로 <$ba.dt.burning>소각 손상을 입힘","text":"불타는 갈대밭 근처에서 공격 시 추가로 소각 손상을 입힘"},{"textRaw":"쓰러질 시 5회 대미지를 받아야 사라지는 <분노의 잔불>이 되며 일시적으로 <$ba.invisible>은신 효과 획득, 일정 시간 후 부활","text":"쓰러질 시 5회 대미지를 받아야 사라지는 <분노의 잔불>이 되며 일시적으로 은신 효과 획득, 일정 시간 후 부활"}],"_h":"673irc73gw4vew"},"enemy_1292_duskld":{"descRaw":"불타는 갈대밭 근처에서 공격 시 <@eb.key>소각 손상을 입히고 <@eb.key>피격 대미지 감소, 쓰러지면 탐욕의 잿불이 되어 일정 시간 후 부활","name":"더블린 불꽃 가디언","desc":"불타는 갈대밭 근처에서 공격 시 소각 손상을 입히고 피격 대미지 감소, 쓰러지면 탐욕의 잿불이 되어 일정 시간 후 부활","abilities":[{"textRaw":"불타는 갈대밭 근처에서 공격 시 추가로 <$ba.dt.burning>소각 손상을 입히며, 피격 물리 및 마법 대미지 감소","text":"불타는 갈대밭 근처에서 공격 시 추가로 소각 손상을 입히며, 피격 물리 및 마법 대미지 감소"},{"textRaw":"쓰러질 시 10회 대미지를 받아야 사라지는 <탐욕의 잿불>이 되며 일시적으로 <$ba.invisible>은신 효과 획득, 일정 시간 후 부활","text":"쓰러질 시 10회 대미지를 받아야 사라지는 <탐욕의 잿불>이 되며 일시적으로 은신 효과 획득, 일정 시간 후 부활"}],"_h":"41c8ebln022fhm"},"enemy_1299_ymkilr":{"descRaw":"<@eb.key>은신 효과 획득, 은신이 사라진 후 다음 공격의 <@eb.key>대미지 증가","name":"산해중 두목","desc":"은신 효과 획득, 은신이 사라진 후 다음 공격의 대미지 증가","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"<$ba.invisible>은신 효과 획득. 은신이 사라진 후 다음 공격의 대미지 증가","text":"은신 효과 획득. 은신이 사라진 후 다음 공격의 대미지 증가"}],"_h":"fjuc5jjteomfck"},"enemy_1299_ymkilr_2":{"descRaw":"<@eb.key>은신 효과 획득, 은신이 사라진 후 다음 공격의 <@eb.key>대미지 증가","name":"산해중 밀사","desc":"은신 효과 획득, 은신이 사라진 후 다음 공격의 대미지 증가","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"<$ba.invisible>은신 효과 획득. 은신이 사라진 후 다음 공격의 대미지 증가","text":"은신 효과 획득. 은신이 사라진 후 다음 공격의 대미지 증가"}],"_h":"xz77prjteomfck"},"enemy_1302_ymtro_2":{"descRaw":"저지 가능 수 4 이상의 유닛만 저지 가능, <@eb.key>최대 4명의 승객을 탑승시키며, <@eb.key>구름다리 도착 시 승객이 하차","name":"'월장진'","desc":"저지 가능 수 4 이상의 유닛만 저지 가능, 최대 4명의 승객을 탑승시키며, 구름다리 도착 시 승객이 하차","abilities":[{"textRaw":"저지 가능 수 4 이상의 유닛만 저지 가능","text":"저지 가능 수 4 이상의 유닛만 저지 가능"},{"textRaw":"주변의 리더 외 비 기계 적을 탑승시키며 (최대 4명), 처음 구름다리 도착 시 탑승객 하차","text":"주변의 리더 외 비 기계 적을 탑승시키며 (최대 4명), 처음 구름다리 도착 시 탑승객 하차"}],"_h":"gx9nm5nznzpzpz"},"enemy_1305_mhslim":{"descRaw":"야생 감염 생물로, 적에게 작열하는 액체를 뿜어낸다. 공격 시 마법 대미지와 <@eb.key>소각 손상을 입힘","name":"작열 원석충","desc":"야생 감염 생물로, 적에게 작열하는 액체를 뿜어낸다. 공격 시 마법 대미지와 소각 손상을 입힘","abilities":[{"textRaw":"공격 시 <$ba.dt.burning>소각 손상을 입힘","text":"공격 시 소각 손상을 입힘"}],"_h":"k670znf015"},"enemy_1305_mhslim_2":{"descRaw":"야생 감염 생물로, 적에게 작열하는 액체를 뿜어낸다. 공격 시 마법 대미지와 <@eb.key>소각 손상을 입힘","name":"폭염 원석충","desc":"야생 감염 생물로, 적에게 작열하는 액체를 뿜어낸다. 공격 시 마법 대미지와 소각 손상을 입힘","abilities":[{"textRaw":"공격 시 <$ba.dt.burning>소각 손상을 입힘","text":"공격 시 소각 손상을 입힘"}],"_h":"k6j2znf015"},"enemy_1320_wdrrl_2":{"descRaw":"저지 가능 수가 3 이상인 유닛만 저지할 수 있으며, 첫 공격은 스플래시 대미지를 준다","name":"어긋난 살카즈 포학의 병장","desc":"저지 가능 수가 3 이상인 유닛만 저지할 수 있으며, 첫 공격은 스플래시 대미지를 준다","abilities":[{"textRaw":"저지 가능 수가 3 이상인 유닛만 저지 가능","text":"저지 가능 수가 3 이상인 유닛만 저지 가능"},{"textRaw":"첫 공격 시 스플래시 대미지 부여","text":"첫 공격 시 스플래시 대미지 부여"}],"_h":"lj0blj4o4ox0x0"},"enemy_1321_wdarft":{"descRaw":"공격하지 않으며, 일정 시간마다 메마른 씨앗 여러 개 소환","name":"문드러진 응집 사도","desc":"공격하지 않으며, 일정 시간마다 메마른 씨앗 여러 개 소환","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"일정 시간마다 <메마른 씨앗> 여러 개 소환","text":"일정 시간마다 <메마른 씨앗> 여러 개 소환"}],"_h":"cikxci6969sdsd"},"enemy_1325_cbgpro":{"descRaw":"볼리바르에서 최초로 사용했던 군용 사냥개","name":"군용 사냥개","desc":"볼리바르에서 최초로 사용했던 군용 사냥개","_h":"csfhcs"},"enemy_1325_cbgpro_2":{"descRaw":"엄선하여 키워낸 고급 군용 사냥개. 눈에는 사냥감밖에 안 보이며, 죽을 때까지 쫓아간다.","name":"고급 군용 사냥개","desc":"엄선하여 키워낸 고급 군용 사냥개. 눈에는 사냥감밖에 안 보이며, 죽을 때까지 쫓아간다.","_h":"lfhklf"},"enemy_1328_cbjedi":{"descRaw":"공격이 <@eb.key>마법 대미지를 주며, 강제 이동이 될 경우 <@eb.key>이동 거리에 따라 HP 감소","name":"아크라이트 레인저","desc":"공격이 마법 대미지를 주며, 강제 이동이 될 경우 이동 거리에 따라 HP 감소","abilities":[{"textRaw":"강제 이동이 될 경우 거리에 비례하여 HP 감소","text":"강제 이동이 될 경우 거리에 비례하여 HP 감소"}],"_h":"f04rfss5s5"},"enemy_1329_cbshld":{"descRaw":"초기 방어력과 마법 저항이 높은 편이지만, 대미지를 받을 때마다 감소","name":"아크라이트 가디언","desc":"초기 방어력과 마법 저항이 높은 편이지만, 대미지를 받을 때마다 감소","abilities":[{"textRaw":"초기 방어력과 마법 저항이 높은 편이지만, 대미지를 받을 때마다 감소","text":"초기 방어력과 마법 저항이 높은 편이지만, 대미지를 받을 때마다 감소"}],"_h":"kdzskdwxwx"},"enemy_1329_cbshld_2":{"descRaw":"초기 방어력과 마법 저항이 높은 편이지만, 대미지를 받을 때마다 감소","name":"아크라이트 가디언 리더","desc":"초기 방어력과 마법 저항이 높은 편이지만, 대미지를 받을 때마다 감소","abilities":[{"textRaw":"초기 방어력과 마법 저항이 높은 편이지만, 대미지를 받을 때마다 감소","text":"초기 방어력과 마법 저항이 높은 편이지만, 대미지를 받을 때마다 감소"}],"_h":"kd2dkdwxwx"},"enemy_1355_mrfly":{"descRaw":"<@eb.key>[공중 유닛] 주변 적군의 <@eb.key>마법 저항 상승","name":"배리어","desc":"[공중 유닛] 주변 적군의 마법 저항 상승","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"주변 적군에 지속적으로 마법 저항 버프 제공","text":"주변 적군에 지속적으로 마법 저항 버프 제공"}],"_h":"6u0tby6969hxhx"},"enemy_1355_mrfly_2":{"descRaw":"<@eb.key>[공중 유닛] 주변 적군의 <@eb.key>마법 저항 상승","name":"배리어 P","desc":"[공중 유닛] 주변 적군의 마법 저항 상승","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"주변 적군에 지속적으로 마법 저항 버프 제공","text":"주변 적군에 지속적으로 마법 저항 버프 제공"}],"_h":"6uruby6969hxhx"},"enemy_1364_spnaxe_2":{"descRaw":"베헤모스의 유골을 지키는 전투원, 주변의 적 혹은 아군 유닛이 처치될 시 HP를 일정량 회복하고 공격력 상승, 처치될 경우 <블러드 앰버> 2개 생성","name":"살카즈 본가드 고문관","desc":"베헤모스의 유골을 지키는 전투원, 주변의 적 혹은 아군 유닛이 처치될 시 HP를 일정량 회복하고 공격력 상승, 처치될 경우 <블러드 앰버> 2개 생성","abilities":[{"textRaw":"주변의 적 혹은 아군 유닛이 처치될 시 일정량의 HP를 회복하며, 공격력 증가 (중첩 가능)","text":"주변의 적 혹은 아군 유닛이 처치될 시 일정량의 HP를 회복하며, 공격력 증가 (중첩 가능)"},{"textRaw":"처치되면 <블러드 앰버> 2개 생성","text":"처치되면 <블러드 앰버> 2개 생성"}],"_h":"rbwqhatltl0101"},"enemy_1367_dseed":{"descRaw":"지극히 단단한 혈액 결정체, 피의 부름 제단의 충격파 영향을 받을 시 다시 제단에서 신생 혈족으로 부활","name":"블러드 앰버","desc":"지극히 단단한 혈액 결정체, 피의 부름 제단의 충격파 영향을 받을 시 다시 제단에서 신생 혈족으로 부활","abilities":[{"textRaw":"피의 부름 제단의 충격파 영향을 받을 시 다시 제단에서 신생 혈족으로 부활","text":"피의 부름 제단의 충격파 영향을 받을 시 다시 제단에서 신생 혈족으로 부활"}],"_h":"m9mlm97o7o"},"enemy_1381_winman":{"descRaw":"방문단에서 모집한 군인. 착실하고 표준화된 전투 방식을 지니고 있지만, 현재는 무엇보다도 여유로운 휴가를 즐기고 있다.","name":"방문단 신병","desc":"방문단에서 모집한 군인. 착실하고 표준화된 전투 방식을 지니고 있지만, 현재는 무엇보다도 여유로운 휴가를 즐기고 있다.","_h":"ikn9ik"},"enemy_1381_winman_2":{"descRaw":"방문단과 운명 공동체인 군인. 노련하고 맹렬한 전투 방식을 지니고 있지만, 현재는 무엇보다도 언제 벌어질지 모르는 충돌을 경계하고 있다.","name":"방문단 노병","desc":"방문단과 운명 공동체인 군인. 노련하고 맹렬한 전투 방식을 지니고 있지만, 현재는 무엇보다도 언제 벌어질지 모르는 충돌을 경계하고 있다.","_h":"ixa8ix"},"enemy_1387_winshd":{"descRaw":"<@eb.key>동결 구역에서 방어력과 마법 저항이 점차 증가, <@eb.key>비상 난방기 효과 범위에서 방어력과 마법 저항이 점차 감소","name":"방문단 방패병","desc":"동결 구역에서 방어력과 마법 저항이 점차 증가, 비상 난방기 효과 범위에서 방어력과 마법 저항이 점차 감소","abilities":[{"textRaw":"'동결' 구역에서 방어력과 마법 저항이 점차 증가하고, '비상 난방기' 효과 범위에서 방어력과 마법 저항이 점차 감소","text":"'동결' 구역에서 방어력과 마법 저항이 점차 증가하고, '비상 난방기' 효과 범위에서 방어력과 마법 저항이 점차 감소"}],"_h":"7aekr03j3j"},"enemy_1389_winbab_2":{"descRaw":"<@eb.key>은신 효과 획득, <@eb.key>비상 난방기 우측의 목표를 우선으로 공격","name":"방문단 공격수 챔피언","desc":"은신 효과 획득, 비상 난방기 우측의 목표를 우선으로 공격","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"'비상 난방기' 우측의 목표를 우선으로 공격","text":"'비상 난방기' 우측의 목표를 우선으로 공격"}],"_h":"h3twivjteot0t0"},"enemy_1402_tgshd_2":{"descRaw":"중장갑을 착용한 정찰병. 피격되면 공격자가 <@eb.key>노출\n노출 상태의 아군은 바리케이드로 적의 시선을 회피할 수 없으며, 받는 대미지 증가","name":"중장갑 정찰병","desc":"중장갑을 착용한 정찰병. 피격되면 공격자가 노출\n노출 상태의 아군은 바리케이드로 적의 시선을 회피할 수 없으며, 받는 대미지 증가","abilities":[{"textRaw":"피격되면 공격자가 5초간 노출","text":"피격되면 공격자가 5초간 노출"},{"textRaw":"노출 상태의 아군은 바리케이드로 적의 시선을 회피할 수 없으며, 받는 대미지 증가","text":"노출 상태의 아군은 바리케이드로 적의 시선을 회피할 수 없으며, 받는 대미지 증가"}],"_h":"epyr262525yqyq"},"enemy_1404_msnip":{"descRaw":"<@eb.key>은신 효과 획득, 아군과 일직선상에 있을 때 <@eb.key>직격 발동: 목표에 <@eb.key>마법 대미지 화살 발사","name":"강화 석궁 기습자","desc":"은신 효과 획득, 아군과 일직선상에 있을 때 직격 발동: 목표에 마법 대미지 화살 발사","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"아군과 일직선상에 있을 때 직격 발동: 목표에 마법 대미지 화살을 발사하고 상대를 <$ba.stun>기절","text":"아군과 일직선상에 있을 때 직격 발동: 목표에 마법 대미지 화살을 발사하고 상대를 기절"}],"_h":"mq3gbpjteo5cfq"},"enemy_1407_hummbd":{"descRaw":"<@eb.key>[공중 유닛], <@eb.key>원거리 물리 사격 가능, 처치당하면 주변의 아군 유닛이 <@eb.key>노출, 노출 상태의 아군은 바리케이드로 적의 시선을 회피할 수 없으며, 받는 대미지 증가","name":"천리안","desc":"[공중 유닛], 원거리 물리 사격 가능, 처치당하면 주변의 아군 유닛이 노출, 노출 상태의 아군은 바리케이드로 적의 시선을 회피할 수 없으며, 받는 대미지 증가","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"처치당하면 주변의 아군 유닛이 8초간 노출","text":"처치당하면 주변의 아군 유닛이 8초간 노출"},{"textRaw":"노출 상태의 아군은 바리케이드로 적의 시선을 회피할 수 없으며, 받는 대미지 증가","text":"노출 상태의 아군은 바리케이드로 적의 시선을 회피할 수 없으며, 받는 대미지 증가"}],"_h":"mew3a76969hkhkyqyq"},"enemy_1415_mmkabi_2":{"descRaw":"방어력이 매우 낮은 대형 버든비스트, <@eb.key>안전 사슬에 걸리면 넘어지고 기절하며, 동시에 주변의 다른 적군 유닛에게 물리 대미지를 입힘","name":"온순한 무장 대형 버든비스트","desc":"방어력이 매우 낮은 대형 버든비스트, 안전 사슬에 걸리면 넘어지고 기절하며, 동시에 주변의 다른 적군 유닛에게 물리 대미지를 입힘","abilities":[{"textRaw":"안전 사슬에 걸리면 넘어지고 기절하며, 동시에 주변의 다른 적군 유닛에게 물리 대미지를 입힘","text":"안전 사슬에 걸리면 넘어지고 기절하며, 동시에 주변의 다른 적군 유닛에게 물리 대미지를 입힘"}],"_h":"8o7lazprpr"},"enemy_1422_lrsldr":{"descRaw":"오리지늄 오염 구역에 있을 시 <@eb.key>공격이 마법 대미지를 입힘","name":"살카즈 부패의 선봉","desc":"오리지늄 오염 구역에 있을 시 공격이 마법 대미지를 입힘","abilities":[{"textRaw":"오리지늄 오염 구역에 있을 시, 공격이 마법 대미지를 입힘","text":"오리지늄 오염 구역에 있을 시, 공격이 마법 대미지를 입힘"}],"_h":"cu6hvvt7t7"},"enemy_1422_lrsldr_2":{"descRaw":"오리지늄 오염 구역에 있을 시 <@eb.key>공격이 마법 대미지를 입힘","name":"살카즈 부패의 개척 선봉","desc":"오리지늄 오염 구역에 있을 시 공격이 마법 대미지를 입힘","abilities":[{"textRaw":"오리지늄 오염 구역에 있을 시, 공격이 마법 대미지를 입힘","text":"오리지늄 오염 구역에 있을 시, 공격이 마법 대미지를 입힘"}],"_h":"cunnvvt7t7"},"enemy_1425_lrcmra":{"descRaw":"오리지늄 오염 구역 또는 활성 오리지늄 폭풍의 영향을 받으면 주변에 지속해서 오리지늄 오염 구역 생성, 공격이 마법 대미지로 전환해 더 높은 <@eb.key>마법 대미지를 입힘","name":"죄악의 키메라","desc":"오리지늄 오염 구역 또는 활성 오리지늄 폭풍의 영향을 받으면 주변에 지속해서 오리지늄 오염 구역 생성, 공격이 마법 대미지로 전환해 더 높은 마법 대미지를 입힘","abilities":[{"textRaw":"오리지늄 오염 구역 또는 활성 오리지늄 폭풍의 영향을 받은 후, 자신 주변에 지속적으로 오리지늄 오염 구역을 생성하고, 공격으로 입히는 대미지가 마법 대미지로 전환","text":"오리지늄 오염 구역 또는 활성 오리지늄 폭풍의 영향을 받은 후, 자신 주변에 지속적으로 오리지늄 오염 구역을 생성하고, 공격으로 입히는 대미지가 마법 대미지로 전환"}],"_h":"1a16vjxuxu"},"enemy_1425_lrcmra_2":{"descRaw":"오리지늄 오염 구역 또는 활성 오리지늄 폭풍의 영향을 받으면 주변에 지속해서 오리지늄 오염 구역 생성, 공격이 마법 대미지로 전환해 더 높은 <@eb.key>마법 대미지를 입힘","name":"모독의 키메라","desc":"오리지늄 오염 구역 또는 활성 오리지늄 폭풍의 영향을 받으면 주변에 지속해서 오리지늄 오염 구역 생성, 공격이 마법 대미지로 전환해 더 높은 마법 대미지를 입힘","abilities":[{"textRaw":"오리지늄 오염 구역 또는 활성 오리지늄 폭풍의 영향을 받은 후, 자신 주변에 지속적으로 오리지늄 오염 구역을 생성하고, 공격으로 입히는 대미지가 마법 대미지로 전환","text":"오리지늄 오염 구역 또는 활성 오리지늄 폭풍의 영향을 받은 후, 자신 주변에 지속적으로 오리지늄 오염 구역을 생성하고, 공격으로 입히는 대미지가 마법 대미지로 전환"}],"_h":"1afrvjxuxu"},"enemy_1427_lrnazg":{"descRaw":"공격이 주변의 모든 유닛에게 물리 대미지를 입힘, 오리지늄 오염 구역 또는 활성 오리지늄 폭풍 속에 있을 시, 자신 주변, 오리지늄 오염 구역 및 활성 오리지늄 폭풍 속에 있는 모든 아군 유닛을 공격해 물리 대미지를 입힘","name":"'영장'","desc":"공격이 주변의 모든 유닛에게 물리 대미지를 입힘, 오리지늄 오염 구역 또는 활성 오리지늄 폭풍 속에 있을 시, 자신 주변, 오리지늄 오염 구역 및 활성 오리지늄 폭풍 속에 있는 모든 아군 유닛을 공격해 물리 대미지를 입힘","abilities":[{"textRaw":"공격이 주변의 모든 유닛에게 물리 대미지를 입힘","text":"공격이 주변의 모든 유닛에게 물리 대미지를 입힘"},{"textRaw":"오리지늄 오염 구역 또는 활성 오리지늄 폭풍 속에 있을 시, 자신 주변, 오리지늄 오염 구역 및 활성 오리지늄 폭풍 속에 있는 모든 아군 유닛을 공격해 물리 대미지를 입힘","text":"오리지늄 오염 구역 또는 활성 오리지늄 폭풍 속에 있을 시, 자신 주변, 오리지늄 오염 구역 및 활성 오리지늄 폭풍 속에 있는 모든 아군 유닛을 공격해 물리 대미지를 입힘"}],"_h":"3l8a3l5656cbcb"},"enemy_1430_lrrook":{"descRaw":"<@eb.key>[공중 유닛], 자신 주변에 있는 적군 비 공중 유닛의 일부 대미지 분담","name":"후회하는 영혼의 성배","desc":"[공중 유닛], 자신 주변에 있는 적군 비 공중 유닛의 일부 대미지 분담","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"자신 주변에 있는 적군 비 공중 유닛의 일부 대미지 분담","text":"자신 주변에 있는 적군 비 공중 유닛의 일부 대미지 분담"}],"_h":"joh1zf6969ukuk"},"enemy_1433_dsbasi":{"descRaw":"단순한 구조의 시본. 시본 군락의 채집자로 추정되며, 생명 활동에 에너지를 거의 소모하지 않는다.","name":"단핵의 포식자","desc":"단순한 구조의 시본. 시본 군락의 채집자로 추정되며, 생명 활동에 에너지를 거의 소모하지 않는다.","_h":"1xqo1x"},"enemy_1433_dsbasi_2":{"descRaw":"단순한 구조지만 영양분을 공급받는 신생 시본. 높은 효율로 영양분을 채집한다.","name":"이형의 포식자","desc":"단순한 구조지만 영양분을 공급받는 신생 시본. 높은 효율로 영양분을 채집한다.","_h":"b3jzb3"},"enemy_1438_dspred":{"descRaw":"<@eb.key>증식 갑각을 삼켜 자신의 공격력과 HP 대폭 증가","name":"복핵의 해류사자","desc":"증식 갑각을 삼켜 자신의 공격력과 HP 대폭 증가","abilities":[{"textRaw":"<@eb.key>증식 갑각을 삼켜 자신의 공격력과 HP 대폭 증가","text":"증식 갑각을 삼켜 자신의 공격력과 HP 대폭 증가"}],"_h":"p6e0pdp6pd"},"enemy_1439_dslntf":{"descRaw":"대미지를 받을 시 <참전 상태> 진입, 지속적으로 주변 아군 유닛에게 <@eb.key>신경 손상을 입히며, <@eb.key>증식 갑각에 저지당할 시 갑각을 파괴하고, 파괴할 때마다 자신의 HP가 일정량 감소","name":"원핵의 악생자","desc":"대미지를 받을 시 <참전 상태> 진입, 지속적으로 주변 아군 유닛에게 신경 손상을 입히며, 증식 갑각에 저지당할 시 갑각을 파괴하고, 파괴할 때마다 자신의 HP가 일정량 감소","abilities":[{"textRaw":"대미지를 받을 시 참전 상태 진입: 이동 속도 대폭 증가, 지속적으로 주변에 <$ba.dt.neural>신경 손상을 입힘","text":"대미지를 받을 시 참전 상태 진입: 이동 속도 대폭 증가, 지속적으로 주변에 신경 손상을 입힘"},{"textRaw":"<증식 갑각>에 저지당할 시 갑각을 파괴하고, 파괴할 때마다 자신의 HP가 일정량 감소","text":"<증식 갑각>에 저지당할 시 갑각을 파괴하고, 파괴할 때마다 자신의 HP가 일정량 감소"}],"_h":"k5rpnxt9c0fhfh"},"enemy_1439_dslntf_2":{"descRaw":"대미지를 받을 시 <참전 상태> 진입, 지속적으로 주변 아군 유닛에게 <@eb.key>신경 손상을 입히며, <@eb.key>증식 갑각에 저지당할 시 갑각을 파괴하고, 파괴할 때마다 자신의 HP가 일정량 감소","name":"이형의 악생자","desc":"대미지를 받을 시 <참전 상태> 진입, 지속적으로 주변 아군 유닛에게 신경 손상을 입히며, 증식 갑각에 저지당할 시 갑각을 파괴하고, 파괴할 때마다 자신의 HP가 일정량 감소","abilities":[{"textRaw":"대미지를 받을 시 참전 상태 진입: 이동 속도 대폭 증가, 지속적으로 주변에 <$ba.dt.neural>신경 손상을 입힘","text":"대미지를 받을 시 참전 상태 진입: 이동 속도 대폭 증가, 지속적으로 주변에 신경 손상을 입힘"},{"textRaw":"<증식 갑각>에 저지당할 시 갑각을 파괴하고, 파괴할 때마다 자신의 HP가 일정량 감소","text":"<증식 갑각>에 저지당할 시 갑각을 파괴하고, 파괴할 때마다 자신의 HP가 일정량 감소"}],"_h":"k56onxt9c0fhfh"},"enemy_1500_skulsr":{"descRaw":"<@eb.danger>극도로 위험한 능력을 갖고 있다. <@eb.key>높은 원거리와 근거리 대미지를 자랑하니, 가능하다면 전력을 다해 쓰러뜨리도록 하자.","name":"스컬슈레더","desc":"극도로 위험한 능력을 갖고 있다. 높은 원거리와 근거리 대미지를 자랑하니, 가능하다면 전력을 다해 쓰러뜨리도록 하자.","abilities":[{"textRaw":"저지당하고 있지 않을 때 유탄을 발사하여, 공격이 목표에 명중 시 주위 유닛의 방어력이 짧은 시간 동안 대폭 감소","text":"저지당하고 있지 않을 때 유탄을 발사하여, 공격이 목표에 명중 시 주위 유닛의 방어력이 짧은 시간 동안 대폭 감소"},{"textRaw":"HP가 50% 이하 시 공격력 대폭 상승","text":"HP가 50% 이하 시 공격력 대폭 상승"}],"_h":"q2obh2okok6z6z"},"enemy_1501_demonk":{"descRaw":"리유니온 간부. 상당히 <@eb.danger>위협적인 능력을 갖고 있으며, <@eb.danger>쓰러뜨리기 어렵다.","name":"살카즈 백부장","desc":"리유니온 간부. 상당히 위협적인 능력을 갖고 있으며, 쓰러뜨리기 어렵다.","abilities":[{"textRaw":"동시에 2개의 목표 공격","text":"동시에 2개의 목표 공격"}],"_h":"fkbrzskwkw"},"enemy_1502_crowns":{"descRaw":"리유니온 간부. 사고 후 돌격과 암살 작전에 주로 참여하고 있으며, <@eb.key>저지하는 유닛을 통과할 수 있다.","name":"크라운슬레이어","desc":"리유니온 간부. 사고 후 돌격과 암살 작전에 주로 참여하고 있으며, 저지하는 유닛을 통과할 수 있다.","abilities":[{"textRaw":"저지당하면 목표의 뒤로 고속 이동","text":"저지당하면 목표의 뒤로 고속 이동"}],"_h":"pxw0ealxlx"},"enemy_1504_cqbw":{"descRaw":"살카즈의 용병이자 리유니온의 간부. 폭발물 공격이 특기다.","desc":"살카즈의 용병이자 리유니온의 간부. 폭발물 공격이 특기다.","abilities":[{"textRaw":"폭발물을 사용하여 아군 유닛에 대량의 물리 대미지 부여","text":"폭발물을 사용하여 아군 유닛에 대량의 물리 대미지 부여"},{"textRaw":"HP가 50% 이하 시 폭발물의 사용 수량 증가","text":"HP가 50% 이하 시 폭발물의 사용 수량 증가"}],"_h":"0808qvqv9l9l"},"enemy_1509_mousek":{"descRaw":"<@eb.key>최고 최대 HP 유닛에 대량의 물리 대미지를, <@eb.key>최저 최대 HP 유닛에겐 마법 대미지 및 공격력 대폭 감소 효과","name":"래트킹","desc":"최고 최대 HP 유닛에 대량의 물리 대미지를, 최저 최대 HP 유닛에겐 마법 대미지 및 공격력 대폭 감소 효과","abilities":[{"textRaw":"[모래의 노래] 전장에 있는 최대 HP가 가장 높은 유닛 및 해당 대상의 십자 범위 내에 있는 모든 목표에게 대량의 물리 대미지 부여","text":"[모래의 노래] 전장에 있는 최대 HP가 가장 높은 유닛 및 해당 대상의 십자 범위 내에 있는 모든 목표에게 대량의 물리 대미지 부여"},{"textRaw":"[모래 지옥] 전장에 있는 최대 HP가 가장 낮은 유닛과 그 주변의 목표의 공격력 감소, 지속적으로 마법 대미지 부여","text":"[모래 지옥] 전장에 있는 최대 HP가 가장 낮은 유닛과 그 주변의 목표의 공격력 감소, 지속적으로 마법 대미지 부여"},{"textRaw":"등장 시 대량의 마법 대미지를 흡수할 수 있는 보호막을 지니며, 보호막 보유 시 방어력 대폭 상승","text":"등장 시 대량의 마법 대미지를 흡수할 수 있는 보호막을 지니며, 보호막 보유 시 방어력 대폭 상승"},{"textRaw":"HP가 50% 미만 시 목표에게 입히는 대미지 증가","text":"HP가 50% 미만 시 목표에게 입히는 대미지 증가"}],"_h":"ymwclaj7j7yiyiueueawaw"},"enemy_1511_mdrock":{"descRaw":"연령 미상, 성별 불명, 이력 불명.","name":"머드락","desc":"연령 미상, 성별 불명, 이력 불명.","abilities":[{"textRaw":"공격 시 공격력 영구 상승, 최대 6회 중첩","text":"공격 시 공격력 영구 상승, 최대 6회 중첩"},{"textRaw":"마법 대미지를 흡수하는 보호막 보유, 보호막이 존재할 시 최대 HP와 공격 속도 대폭 증가","text":"마법 대미지를 흡수하는 보호막 보유, 보호막이 존재할 시 최대 HP와 공격 속도 대폭 증가"},{"textRaw":"주기적으로 보호막 생성","text":"주기적으로 보호막 생성"},{"textRaw":"스킬을 시전하여 바로 가장 가까운 비적군의 '축음기'를 빼앗는다","text":"스킬을 시전하여 바로 가장 가까운 비적군의 '축음기'를 빼앗는다"}],"_h":"2dvf2dvtvt4k4ke1e15555"},"enemy_1512_mcmstr":{"descRaw":"쓸데없이 큰 기계 괴수, 대제사장이 조종하고 있다. 그루터기를 파괴할 수 있으며, 파괴될 시 조종자를 날려버리고 자폭한다","name":"'거대하고 못생긴 것'","desc":"쓸데없이 큰 기계 괴수, 대제사장이 조종하고 있다. 그루터기를 파괴할 수 있으며, 파괴될 시 조종자를 날려버리고 자폭한다","abilities":[{"textRaw":"제1형태","text":"제1형태"},{"textRaw":"원거리 공격이 스플래시 대미지 부여, 근거리 공격이 더 높은 대미지 부여","text":"원거리 공격이 스플래시 대미지 부여, 근거리 공격이 더 높은 대미지 부여"},{"textRaw":"주기적으로 거대 버섯이나 그루터기 지형을 파괴하여, 배치할 수 없게 만든다","text":"주기적으로 거대 버섯이나 그루터기 지형을 파괴하여, 배치할 수 없게 만든다"},{"textRaw":"HP가 0이 되면 자폭하여 넓은 범위에 <$ba.stun>기절 부여, 드라이버인 대제사장을 날려버린다","text":"HP가 0이 되면 자폭하여 넓은 범위에 기절 부여, 드라이버인 대제사장을 날려버린다"},{"textRaw":"대제사장 형태","text":"대제사장 형태"},{"textRaw":"공격하지 않고 저지당하지 않으며 매초 트루 대미지 부여","text":"공격하지 않고 저지당하지 않으며 매초 트루 대미지 부여"}],"_h":"8thr8tmgmgt8t8wqwqcqqyfifi1t1t"},"enemy_1513_dekght":{"descRaw":"쇠퇴한 기사가 사망할 시 공격력, 공격 속도, 이동 속도가 대폭 상승","name":"부패한 기사","desc":"쇠퇴한 기사가 사망할 시 공격력, 공격 속도, 이동 속도가 대폭 상승","abilities":[{"textRaw":"공격 시 목표 및 주변 4칸 내 유닛에게 물리 대미지 부여","text":"공격 시 목표 및 주변 4칸 내 유닛에게 물리 대미지 부여"},{"textRaw":"차지 어택, 목표 및 해당 목표 주변 4칸 내 위치한 유닛에게 높은 물리 대미지 부여","text":"차지 어택, 목표 및 해당 목표 주변 4칸 내 위치한 유닛에게 높은 물리 대미지 부여"},{"textRaw":"<쇠퇴한 기사> 사망 시 공격력, 공격 속도, 이동 속도 대폭 상승","text":"<쇠퇴한 기사> 사망 시 공격력, 공격 속도, 이동 속도 대폭 상승"}],"_h":"4g9e4g4v4vhuhuwcwc"},"enemy_1513_dekght_2":{"descRaw":"부패한 기사가 사망할 시 공격력, 공격 속도, 이동 속도가 대폭 상승","name":"쇠퇴한 기사","desc":"부패한 기사가 사망할 시 공격력, 공격 속도, 이동 속도가 대폭 상승","abilities":[{"textRaw":"동시에 2개의 목표 공격","text":"동시에 2개의 목표 공격"},{"textRaw":"3명의 목표에게 폭탄 화살 발사, 잠시 간격을 둔 후 폭발시켜, 해당 목표 및 주변 4칸 내 유닛에게 높은 마법 대미지 부여","text":"3명의 목표에게 폭탄 화살 발사, 잠시 간격을 둔 후 폭발시켜, 해당 목표 및 주변 4칸 내 유닛에게 높은 마법 대미지 부여"},{"textRaw":"<부패한 기사> 사망 시 공격력, 공격 속도, 이동 속도 대폭 상승","text":"<부패한 기사> 사망 시 공격력, 공격 속도, 이동 속도 대폭 상승"}],"_h":"9m649mztztmumu3y3y"},"enemy_1516_jakill":{"descRaw":"교도관 모드일 땐 <@eb.key>마법 저항력이 상승하고, 공격 시 <@eb.key>마법 대미지를 주며, 구속 장치를 공격하지 않는다. 킬러 모드일 땐 <@eb.key>방어력이 상승하고, 공격 시 <@eb.key>물리 대미지를 준다. 킬러 모드 돌입 시 <@eb.key>전장의 모든 적이 풀려나게 된다","name":"제셀톤 윌리엄스","desc":"교도관 모드일 땐 마법 저항력이 상승하고, 공격 시 마법 대미지를 주며, 구속 장치를 공격하지 않는다. 킬러 모드일 땐 방어력이 상승하고, 공격 시 물리 대미지를 준다. 킬러 모드 돌입 시 전장의 모든 적이 풀려나게 된다","abilities":[{"textRaw":"교도관 모드","text":"교도관 모드"},{"textRaw":"마법 저항 대폭 상승","text":"마법 저항 대폭 상승"},{"textRaw":"공격이 원거리 마법 대미지 부여, 구속 장치를 공격하지 않음","text":"공격이 원거리 마법 대미지 부여, 구속 장치를 공격하지 않음"},{"textRaw":"더 많은 유닛에게 <$ba.stun>기절 부여","text":"더 많은 유닛에게 기절 부여"},{"textRaw":"HP가 처음 0이 되면 킬러 모드 돌입","text":"HP가 처음 0이 되면 킬러 모드 돌입"},{"textRaw":"킬러 모드","text":"킬러 모드"},{"textRaw":"킬러 모드 돌입 시 전장의 모든 적 해방","text":"킬러 모드 돌입 시 전장의 모든 적 해방"},{"textRaw":"방어력 대폭 증가","text":"방어력 대폭 증가"},{"textRaw":"공격이 근거리 물리 대미지를 입히고, 목표의 방어력 일정량 무시","text":"공격이 근거리 물리 대미지를 입히고, 목표의 방어력 일정량 무시"}],"_h":"224zodprpr7u7ujyjyvmwga8a8sxsxyoyoucuchmhm"},"enemy_1517_xi":{"descRaw":"시가 그린 괴물. [경천위지]: <@eb.key>아군 유닛의 명과 암 속성을 변화시킨다. [파질이출]: 실드가 <@eb.key>파괴되지 않을 시 <@eb.danger>막대한 광역 대미지를 준다.","name":"'즈자이'","desc":"시가 그린 괴물. [경천위지]: 아군 유닛의 명과 암 속성을 변화시킨다. [파질이출]: 실드가 파괴되지 않을 시 막대한 광역 대미지를 준다.","abilities":[{"textRaw":"제1형태","text":"제1형태"},{"textRaw":"[경천위지] 가장 가까운 목표에게 십자형 아츠 시전, 효과 범위 내 명과 암의 속성 변화","text":"[경천위지] 가장 가까운 목표에게 십자형 아츠 시전, 효과 범위 내 명과 암의 속성 변화"},{"textRaw":"[파질이출] 보호막이 파괴되지 않은 경우 거대한 광역 대미지를 입힘","text":"[파질이출] 보호막이 파괴되지 않은 경우 거대한 광역 대미지를 입힘"},{"textRaw":"HP가 처음 0이 되면 제2형태로 돌입","text":"HP가 처음 0이 되면 제2형태로 돌입"},{"textRaw":"제2형태","text":"제2형태"},{"textRaw":"자신의 명암 속성 변경","text":"자신의 명암 속성 변경"},{"textRaw":"공격력 증가, 일반 공격 2회 진행","text":"공격력 증가, 일반 공격 2회 진행"},{"textRaw":"가장 먼 곳에 있는 목표에게 [경천위지] 시전","text":"가장 먼 곳에 있는 목표에게 [경천위지] 시전"}],"_h":"0vd0t8mgmgalalbdbd7h7hrwrwr4r49d9dftft"},"enemy_1521_dslily":{"descRaw":"참사가 벌어진 후 이베리아에 잠입한 심해 교회의 일원 중 하나. 자신의 이념으로 율법을 왜곡하고, 개인의 완벽함을 추구했으나 바다의 뜻에는 전혀 침투할 수 없었다. 그런 게 가능한 사람이 있기는 할까?","name":"살비엔토 주교 퀸투스","desc":"참사가 벌어진 후 이베리아에 잠입한 심해 교회의 일원 중 하나. 자신의 이념으로 율법을 왜곡하고, 개인의 완벽함을 추구했으나 바다의 뜻에는 전혀 침투할 수 없었다. 그런 게 가능한 사람이 있기는 할까?","abilities":[{"textRaw":"동시에 방어력이 가장 높은 2개의 목표 공격","text":"동시에 방어력이 가장 높은 2개의 목표 공격"},{"textRaw":"[파도] 모든 아군 유닛에게 마법 대미지 및 <$ba.dt.neural>신경 손상을 입힘","text":"[파도] 모든 아군 유닛에게 마법 대미지 및 신경 손상을 입힘"},{"textRaw":"[붕괴] 복수의 아군 유닛에 물리 대미지 부여","text":"[붕괴] 복수의 아군 유닛에 물리 대미지 부여"},{"textRaw":"[생식 단절] 즈다이를 소환해 아군 유닛을 휘감아 <$ba.stun>기절시킨다","text":"[생식 단절] 즈다이를 소환해 아군 유닛을 휘감아 기절시킨다"},{"textRaw":"[종족 폭발] 비교적 긴 시간 전투 후 모든 목표 HP 차감","text":"[종족 폭발] 비교적 긴 시간 전투 후 모든 목표 HP 차감"}],"_h":"u5z8u5swswwkvd3i3ic9d5elel"},"enemy_1525_blkswb":{"descRaw":"카시미어 기사 스포츠 3회에 빛나는 챔피언 '어둠의 기사'. 아츠를 다를 줄 모르는 라이타니엔의 불량품이지만, 실은 타고난 전사이다. <@eb.key>자신을 저지한 아군을 통과하며 물리 대미지를 준다","name":"데겐블레허","desc":"카시미어 기사 스포츠 3회에 빛나는 챔피언 '어둠의 기사'. 아츠를 다를 줄 모르는 라이타니엔의 불량품이지만, 실은 타고난 전사이다. 자신을 저지한 아군을 통과하며 물리 대미지를 준다","abilities":[{"textRaw":"<$ba.frozen>빙결 상태 면역, <$ba.buffres>저항 효과 보유","text":"빙결 상태 면역, 저항 효과 보유"},{"textRaw":"<강설> 시 공격력 상승","text":"<강설> 시 공격력 상승"},{"textRaw":"제1형태","text":"제1형태"},{"textRaw":"자신을 저지한 목표 공격 시 목표의 방어력 일정 수치 무시","text":"자신을 저지한 목표 공격 시 목표의 방어력 일정 수치 무시"},{"textRaw":"[신속 살해] 저지당하고 있을 때 목표를 통과하며 경로상의 목표에 물리 대미지 부여","text":"[신속 살해] 저지당하고 있을 때 목표를 통과하며 경로상의 목표에 물리 대미지 부여"},{"textRaw":"[가혹한 눈보라] 광역 물리 대미지 부여","text":"[가혹한 눈보라] 광역 물리 대미지 부여"},{"textRaw":"제2형태","text":"제2형태"},{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"공격이 더 많은 방어력을 무시하며, 2연격으로 변경","text":"공격이 더 많은 방어력을 무시하며, 2연격으로 변경"},{"textRaw":"[순간의 살기] HP 25%를 잃을 때마다 범위 내 아군 유닛 SP를 0으로 만들고, 아군 유닛은 일정 시간 공격 및 치료 불가","text":"[순간의 살기] HP 25%를 잃을 때마다 범위 내 아군 유닛 SP를 0으로 만들고, 아군 유닛은 일정 시간 공격 및 치료 불가"}],"_h":"8cgevhwk5vrurumgmgg7g7agag3h3hrwrwjteomomo8888"},"enemy_1535_wlfmster":{"descRaw":"황무지에서 태어났지만, 세상을 향해 눈길을 돌린 늑대 군주.","name":"자로, '늑대 군주'","desc":"황무지에서 태어났지만, 세상을 향해 눈길을 돌린 늑대 군주.","abilities":[{"textRaw":"벤데타가 점차 증가","text":"벤데타가 점차 증가"},{"textRaw":"제1형태","text":"제1형태"},{"textRaw":"피격 대미지 감소, <$ba.stun>기절 면역","text":"피격 대미지 감소, 기절 면역"},{"textRaw":"[용혈의 공포] 아군 유닛 3명에게 공포심을 심어 퇴각 불가 상태로 만들며, 공격 속도를 대폭 감소하고 HP 감소 속도를 증가시킨다. [용혈의 공포]에 영향받은 아군 유닛은 '늑대 군주'가 일정 비율의 HP를 잃어야 정상으로 회복 가능","text":"[용혈의 공포] 아군 유닛 3명에게 공포심을 심어 퇴각 불가 상태로 만들며, 공격 속도를 대폭 감소하고 HP 감소 속도를 증가시킨다. [용혈의 공포]에 영향받은 아군 유닛은 '늑대 군주'가 일정 비율의 HP를 잃어야 정상으로 회복 가능"},{"textRaw":"제1형태에서 HP가 0이 되면 [고대의 위협] 획득, 천천히 HP를 회복하며 주변 아군 유닛의 공격 속도 감소","text":"제1형태에서 HP가 0이 되면 [고대의 위협] 획득, 천천히 HP를 회복하며 주변 아군 유닛의 공격 속도 감소"},{"textRaw":"제2형태","text":"제2형태"},{"textRaw":"더 이상 받는 대미지가 감소하지 않으며, [용혈의 공포]를 시전하지 않음","text":"더 이상 받는 대미지가 감소하지 않으며, [용혈의 공포]를 시전하지 않음"},{"textRaw":"공격이 2연속 원거리 공격으로 변경, 공격력 상승","text":"공격이 2연속 원거리 공격으로 변경, 공격력 상승"},{"textRaw":"일정 시간마다 [폭주의 포효]를 시전, 벤데타를 빠르게 증가시킨다","text":"일정 시간마다 [폭주의 포효]를 시전, 벤데타를 빠르게 증가시킨다"}],"_h":"541p54yyyymgmgqf6vggggeyeyrwrwa3a3inin5959"},"enemy_1539_reid":{"descRaw":"과거에 맞닥뜨렸던 리유니온 간부. 뜨거운 장검을 들고 공격하는 모습이 인상적이다.","name":"'어벤져'","desc":"과거에 맞닥뜨렸던 리유니온 간부. 뜨거운 장검을 들고 공격하는 모습이 인상적이다.","abilities":[{"textRaw":"HP가 50% 이하 시 공격력 대폭 상승","text":"HP가 50% 이하 시 공격력 대폭 상승"},{"textRaw":"[돌격] 전방에 있는 한 대상을 타겟팅하여 일정 시간 동안 이동 속도 대폭 상승","text":"[돌격] 전방에 있는 한 대상을 타겟팅하여 일정 시간 동안 이동 속도 대폭 상승"},{"textRaw":"최초로 쓰러지면 절반의 HP로 다시 부활","text":"최초로 쓰러지면 절반의 HP로 다시 부활"}],"_h":"11l5116z6zqnqnonon"},"enemy_2001_duckmi":{"descRaw":"신출귀몰하며 저지할 수 없다. 공격당한 후엔 <@eb.key>빠른 속도로 질주하며, 격퇴 후엔 <@eb.key>보물을 얻을 수 있다","name":"덕로드","desc":"신출귀몰하며 저지할 수 없다. 공격당한 후엔 빠른 속도로 질주하며, 격퇴 후엔 보물을 얻을 수 있다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"공격 받은 후 이동 속도 대폭 상승","text":"공격 받은 후 이동 속도 대폭 상승"}],"_h":"hnyftpufufxbxb"},"enemy_2001_duckmi_2":{"descRaw":"신출귀몰하며 저지할 수 없다. 공격당한 후엔 <@eb.key>빠른 속도로 질주하며, 격퇴 후엔 <@eb.key>보물을 얻을 수 있다","name":"덕로드","desc":"신출귀몰하며 저지할 수 없다. 공격당한 후엔 빠른 속도로 질주하며, 격퇴 후엔 보물을 얻을 수 있다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"공격 받은 후 이동 속도 대폭 상승","text":"공격 받은 후 이동 속도 대폭 상승"}],"_h":"hnyftpufufxbxb"},"enemy_2002_bearmi":{"descRaw":"덕로드가 고용한 우르수스 경비. 기절시킬 수 없으며, 격퇴 후엔 <@eb.key>보물을 얻을 수 있다","name":"고프닉","desc":"덕로드가 고용한 우르수스 경비. 기절시킬 수 없으며, 격퇴 후엔 보물을 얻을 수 있다","_h":"v0h6pt"},"enemy_2002_bearmi_2":{"descRaw":"덕로드가 고용한 우르수스 경비. 기절시킬 수 없으며, 격퇴 후엔 <@eb.key>보물을 얻을 수 있다","name":"고프닉","desc":"덕로드가 고용한 우르수스 경비. 기절시킬 수 없으며, 격퇴 후엔 보물을 얻을 수 있다","_h":"v0h6pt"},"enemy_2003_rockman":{"descRaw":"방어력이 매우 높은 실험 피조물. 돌덩어리를 투척하여 매우 긴 시간 동안 <@eb.key>기절시킬 수 있다","name":"길을 잃은 거대 석상","desc":"방어력이 매우 높은 실험 피조물. 돌덩어리를 투척하여 매우 긴 시간 동안 기절시킬 수 있다","abilities":[{"textRaw":"매우 긴 시간 동안 <$ba.stun>기절시킬 수 있는 돌을 투척할 수 있다 (이미 <$ba.stun>기절 상태인 유닛을 목표로 삼지 않는다)","text":"매우 긴 시간 동안 기절시킬 수 있는 돌을 투척할 수 있다 (이미 기절 상태인 유닛을 목표로 삼지 않는다)"}],"_h":"k5z4toj86e"},"enemy_2004_balloon":{"descRaw":"직접 만든 제트팩을 등에 메고 있는 괴인. 저지당한 후 일정 시간 동안 <@eb.key>날아다닌다","name":"제트맨","desc":"직접 만든 제트팩을 등에 메고 있는 괴인. 저지당한 후 일정 시간 동안 날아다닌다","abilities":[{"textRaw":"저지당하면 일정 시간 공중 부양(쿨타임 있음), 공중 부양 중에는 저지 불가","text":"저지당하면 일정 시간 공중 부양(쿨타임 있음), 공중 부양 중에는 저지 불가"}],"_h":"lyno839m9m"},"enemy_2005_axetro":{"descRaw":"오리지늄에 심각한 수준으로 침식당한 경비, <@eb.key>연속 공격 시 공격력과 공격 속도가 상승하며, 4초간 공격하지 않는 경우 <@eb.key>원래대로 돌아온다","name":"'버림받은 자'","desc":"오리지늄에 심각한 수준으로 침식당한 경비, 연속 공격 시 공격력과 공격 속도가 상승하며, 4초간 공격하지 않는 경우 원래대로 돌아온다","abilities":[{"textRaw":"지속적으로 공격 시 공격력과 공격 속도 상승(제한 있음), 수초 간 공격 중지 후 복원","text":"지속적으로 공격 시 공격력과 공격 속도 상승(제한 있음), 수초 간 공격 중지 후 복원"}],"_h":"dk0nwy4q4q"},"enemy_2008_flking":{"descRaw":"아군 유닛의 작전 능력을 대폭 약화시키며, 주기적으로 자신에게 대미지를 줄여주는 <@eb.key>실드를 생성한다.","name":"'툼스톤'","desc":"아군 유닛의 작전 능력을 대폭 약화시키며, 주기적으로 자신에게 대미지를 줄여주는 실드를 생성한다.","abilities":[{"textRaw":"전장에 있는 모든 아군 유닛의 공격력과 방어력 반으로 감소, 배치 코스트 회복 속도 반으로 감소, 재배치 시간이 배로 증가","text":"전장에 있는 모든 아군 유닛의 공격력과 방어력 반으로 감소, 배치 코스트 회복 속도 반으로 감소, 재배치 시간이 배로 증가"},{"textRaw":"주기적으로 자신의 최대 HP에 비례하는 대미지 보호막 추가","text":"주기적으로 자신의 최대 HP에 비례하는 대미지 보호막 추가"}],"_h":"rmw2zfqyqyykg5"},"enemy_2009_csaudc":{"descRaw":"크림슨 극단의 충실한 관객, 공격 시 추가로 <@eb.key>신경 손상을 입힌다","name":"놀라서 웃는 관객","desc":"크림슨 극단의 충실한 관객, 공격 시 추가로 신경 손상을 입힌다","abilities":[{"textRaw":"공격 시 추가로 <$ba.dt.neural>신경 손상을 입힘","text":"공격 시 추가로 신경 손상을 입힘"}],"_h":"gerc39nhhs"},"enemy_2010_csdcr":{"descRaw":"크림슨 극단의 배우, 공격 시 추가로 <@eb.key>신경 손상을 주며, 일정 횟수의 대미지를 받을 시 즉시 전장 내 모든 적의 공격 속도가 짧은 시간 동안 대폭 상승","name":"스칼릿 싱어","desc":"크림슨 극단의 배우, 공격 시 추가로 신경 손상을 주며, 일정 횟수의 대미지를 받을 시 즉시 전장 내 모든 적의 공격 속도가 짧은 시간 동안 대폭 상승","abilities":[{"textRaw":"공격 시 추가로 <$ba.dt.neural>신경 손상을 입힘","text":"공격 시 추가로 신경 손상을 입힘"},{"textRaw":"일정 횟수의 대미지를 받을 시 즉시 전장 내 모든 적의 공격 속도가 짧은 시간 동안 대폭 상승","text":"일정 횟수의 대미지를 받을 시 즉시 전장 내 모든 적의 공격 속도가 짧은 시간 동안 대폭 상승"}],"_h":"htp6t4nhhsbxbx"},"enemy_2016_csphtm":{"descRaw":"극단의 재앙 루시안, 코드네임 팬텀. <@eb.key>자신을 저지한 아군을 통과하여 <@eb.key>불길한 환영을 남기며, 공격과 스킬이 추가로 <@eb.key>신경 손상을 입힌다","name":"루시안, '블러드 다이아몬드'","desc":"극단의 재앙 루시안, 코드네임 팬텀. 자신을 저지한 아군을 통과하여 불길한 환영을 남기며, 공격과 스킬이 추가로 신경 손상을 입힌다","abilities":[{"textRaw":"저지당하고 있지 않을 때 확률적으로 물리 공격과 마법 공격을 회피, 저지 당할 때 목표의 몸 뒤로 고속 이동하고 원래 자리에 [불길한 환영] 하나를 남겨둔다","text":"저지당하고 있지 않을 때 확률적으로 물리 공격과 마법 공격을 회피, 저지 당할 때 목표의 몸 뒤로 고속 이동하고 원래 자리에 [불길한 환영] 하나를 남겨둔다"},{"textRaw":"주변에 물리 대미지를 주는 스킬 사용, 공격과 스킬이 목표의 방어력을 일정 수치 무시하고 추가로 <$ba.dt.neural>신경 손상을 입힘","text":"주변에 물리 대미지를 주는 스킬 사용, 공격과 스킬이 목표의 방어력을 일정 수치 무시하고 추가로 신경 손상을 입힘"}],"_h":"1tpqdkytyt2sg9"},"enemy_2017_csphts":{"descRaw":"하나의 그림자. 여태 떠난 적도, 실제로 존재한 적도 없다.","name":"불길한 환영","desc":"하나의 그림자. 여태 떠난 적도, 실제로 존재한 적도 없다.","abilities":[{"textRaw":"저지당하고 있지 않을 때 확률적으로 물리 공격과 마법 공격 회피","text":"저지당하고 있지 않을 때 확률적으로 물리 공격과 마법 공격 회피"},{"textRaw":"주변에 물리 대미지를 주는 스킬 사용","text":"주변에 물리 대미지를 주는 스킬 사용"},{"textRaw":"공격과 스킬이 목표의 방어력을 일정 수치 무시하고 추가로 <$ba.dt.neural>신경 손상을 입힘","text":"공격과 스킬이 목표의 방어력을 일정 수치 무시하고 추가로 신경 손상을 입힘"}],"_h":"ytvjytqmqmk2k2rnwm"},"enemy_2021_syfish":{"descRaw":"공격 시 추가로 <@eb.key>침식 손상을 입힌다","name":"앙상한 표류체","desc":"공격 시 추가로 침식 손상을 입힌다","abilities":[{"textRaw":"공격 시 추가로 <$ba.dt.erosion>침식 손상을 입힘","text":"공격 시 추가로 침식 손상을 입힘"}],"_h":"sbkyaq83aq"},"enemy_2025_syufo":{"descRaw":"[공중 부양], 공격 시 추가로 <@eb.key>침식 손상을 입힌다","name":"부유의 표류체","desc":"[공중 부양], 공격 시 추가로 침식 손상을 입힌다","abilities":[{"textRaw":"<$ba.float>공중 부양","text":"공중 부양"},{"textRaw":"공격 시 추가로 <$ba.dt.erosion>침식 손상을 입힘","text":"공격 시 추가로 침식 손상을 입힘"}],"_h":"fvkkwiam9e83aq"},"enemy_2034_sythef":{"descRaw":"고분고분한 성격의 페로. <@eb.key>은신, 공격 시 목표를 <@eb.key>기절시키며, 처치하면 <@eb.key>보물을 획득한다","name":"눈물 흘리는 사내","desc":"고분고분한 성격의 페로. 은신, 공격 시 목표를 기절시키며, 처치하면 보물을 획득한다","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"공격 시 목표를 <$ba.stun>기절시킨다","text":"공격 시 목표를 기절시킨다"}],"_h":"sq85y1jteop2sm"},"enemy_2034_sythef_2":{"descRaw":"고분고분한 성격의 페로. <@eb.key>은신, 공격 시 목표를 <@eb.key>기절시키며, 처치하면 <@eb.key>보물을 획득한다","name":"눈물 흘리는 사내","desc":"고분고분한 성격의 페로. 은신, 공격 시 목표를 기절시키며, 처치하면 보물을 획득한다","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"공격 시 목표를 <$ba.stun>기절시킨다","text":"공격 시 목표를 기절시킨다"}],"_h":"sq85y1jteop2sm"},"enemy_2048_smgrd":{"descRaw":"[국가]에 배치된 유닛에 대량의 물리 대미지를 입히며, 지속해서 자신을 중심으로 일정 범위에 [국가]를 생성","name":"'데몬의 칼날'","desc":"[국가]에 배치된 유닛에 대량의 물리 대미지를 입히며, 지속해서 자신을 중심으로 일정 범위에 [국가]를 생성","abilities":[{"textRaw":"[국가] 영역 내의 아군 유닛에게 높은 물리 대미지 부여","text":"[국가] 영역 내의 아군 유닛에게 높은 물리 대미지 부여"},{"textRaw":"지속적으로 자신의 주변 8칸에 [국가]를 생성하며, [국가]에 배치된 아군 유닛의 공격 속도가 대폭 감소","text":"지속적으로 자신의 주변 8칸에 [국가]를 생성하며, [국가]에 배치된 아군 유닛의 공격 속도가 대폭 감소"}],"_h":"3qda3qimimiiii"},"enemy_2050_smsha":{"descRaw":"공격이 3명의 목표 사이에서 튕기며 냉기 효과 부여, 튕길 때마다 대미지 감소, 적을 공격할 수 있으며, 적 사이를 뛰어다니며 적의 이동 속도와 공격 속도를 증가시킨다","name":"함락의 제사장","desc":"공격이 3명의 목표 사이에서 튕기며 냉기 효과 부여, 튕길 때마다 대미지 감소, 적을 공격할 수 있으며, 적 사이를 뛰어다니며 적의 이동 속도와 공격 속도를 증가시킨다","abilities":[{"textRaw":"공격 시 <$ba.cold>냉기 효과 부여, 공격이 3명의 목표 사이에서 튕기며, 튕길 때마다 대미지 감소","text":"공격 시 냉기 효과 부여, 공격이 3명의 목표 사이에서 튕기며, 튕길 때마다 대미지 감소"},{"textRaw":"[반자연의 선물] 다른 적 공격, 공격이 3명 사이에서 튕기며, 튕길 때마다 이동 속도와 공격 속도 증가","text":"[반자연의 선물] 다른 적 공격, 공격이 3명 사이에서 튕기며, 튕길 때마다 이동 속도와 공격 속도 증가"}],"_h":"x8tvx8y9n3yyyy"},"enemy_2052_smgia":{"descRaw":"몇 차례 공격 후 주변의 모든 아군 유닛을 <@eb.key>기절시키며, 넝쿨의 불안정한 구조로 인해 불에 취약하다","name":"집착의 넝쿨","desc":"몇 차례 공격 후 주변의 모든 아군 유닛을 기절시키며, 넝쿨의 불안정한 구조로 인해 불에 취약하다","abilities":[{"textRaw":"자연 환경에 의한 대미지를 받을 경우, 짧은 시간 동안 높은 <$ba.fragile>취약 효과 획득","text":"자연 환경에 의한 대미지를 받을 경우, 짧은 시간 동안 높은 취약 효과 획득"},{"textRaw":"몇 차례 공격 후 아군 유닛에게 <$ba.stun>기절 효과 부여","text":"몇 차례 공격 후 아군 유닛에게 기절 효과 부여"}],"_h":"xyawlzo98brzgn"},"enemy_2085_skzjxd":{"descRaw":"덕로드의 파트너이자 제자, 말주변이 뛰어난 투기꾼.","name":"동글이","desc":"덕로드의 파트너이자 제자, 말주변이 뛰어난 투기꾼.","abilities":[{"textRaw":"항상 아군 오퍼레이터 수가 많은 쪽으로 향함","text":"항상 아군 오퍼레이터 수가 많은 쪽으로 향함"},{"textRaw":"정면에서 받는 물리 및 마법 대미지 -80%","text":"정면에서 받는 물리 및 마법 대미지 -80%"}],"_h":"w7zrw7rbrbtdtd"},"enemy_2085_skzjxd_2":{"descRaw":"덕로드의 파트너이자 제자, 말주변이 뛰어난 투기꾼.","name":"동글이","desc":"덕로드의 파트너이자 제자, 말주변이 뛰어난 투기꾼.","abilities":[{"textRaw":"항상 아군 오퍼레이터 수가 많은 쪽으로 향함","text":"항상 아군 오퍼레이터 수가 많은 쪽으로 향함"},{"textRaw":"정면에서 받는 물리 및 마법 대미지 -80%","text":"정면에서 받는 물리 및 마법 대미지 -80%"}],"_h":"w7zrw7rbrbtdtd"},"enemy_9006_actoxi":{"descRaw":"쓰러진 후 자신을 처치한 목표를 향해 독안개 발사, 지속해서 주변에 마법 대미지를 입힘","name":"가상적: 침식","desc":"쓰러진 후 자신을 처치한 목표를 향해 독안개 발사, 지속해서 주변에 마법 대미지를 입힘","abilities":[{"textRaw":"쓰러진 후 자신을 처치한 목표를 향해 독안개 발사, 지속해서 주변에 마법 대미지를 입힘","text":"쓰러진 후 자신을 처치한 목표를 향해 독안개 발사, 지속해서 주변에 마법 대미지를 입힘"}],"_h":"egcbegoyoy"},"enemy_9007_acelem":{"descRaw":"저지당할 시 목표에 기생, 기생 목표는 지속해서 마법 대미지를 받으며 받는 원소 손상 증가, 기생 목표의 원소 손상이 폭발 시 주변 4칸으로 확산","name":"가상적: 정체","desc":"저지당할 시 목표에 기생, 기생 목표는 지속해서 마법 대미지를 받으며 받는 원소 손상 증가, 기생 목표의 원소 손상이 폭발 시 주변 4칸으로 확산","abilities":[{"textRaw":"쉽게 공격받지 않음","text":"쉽게 공격받지 않음"},{"textRaw":"저지당할 시 목표에 기생, 기생 목표는 지속해서 마법 대미지를 받으며, 받는 <$ba.dt.element>원소 손상 증가","text":"저지당할 시 목표에 기생, 기생 목표는 지속해서 마법 대미지를 받으며, 받는 원소 손상 증가"},{"textRaw":"기생 목표의 <$ba.dt.element>원소 손상이 폭발 시 주변 4칸의 다른 아군 유닛에게 같은 유형의 <$ba.dt.element>원소 손상을 대량 입힘","text":"기생 목표의 원소 손상이 폭발 시 주변 4칸의 다른 아군 유닛에게 같은 유형의 원소 손상을 대량 입힘"}],"_h":"yg8lygjcjc3rx9ymgo"},"enemy_9008_acbunn":{"descRaw":"은신. 은신 상태에서 동시에 목표 3개 공격","name":"가상적: 골극","desc":"은신. 은신 상태에서 동시에 목표 3개 공격","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"<$ba.invisible>은신 상태에서 동시에 목표 여러 개 공격","text":"은신 상태에서 동시에 목표 여러 개 공격"}],"_h":"xyobxyjteoxoyn"},"enemy_9009_acfort":{"descRaw":"최대 3명의 정예, 리더, 공중 적이 아닌 적을 포식하여 탄약 회복, 모든 탄약 발사","name":"가상적: 흑운","desc":"최대 3명의 정예, 리더, 공중 적이 아닌 적을 포식하여 탄약 회복, 모든 탄약 발사","abilities":[{"textRaw":"주기적으로 정예, 리더, 공중 적이 아닌 적을 여러 명 속박 및 포식하여, 같은 수량의 탄약 회복","text":"주기적으로 정예, 리더, 공중 적이 아닌 적을 여러 명 속박 및 포식하여, 같은 수량의 탄약 회복"},{"textRaw":"한 번에 모든 탄약을 소모해 목표에게 대량의 물리 대미지를 입힘","text":"한 번에 모든 탄약을 소모해 목표에게 대량의 물리 대미지를 입힘"}],"_h":"b9qzb9o6o6ffff"},"enemy_9010_acpupp":{"descRaw":"쓰러진 후 재생 상태가 되어 주변의 다른 적에게 실드 5회 부여, 재생 상태는 30회 대미지를 받아야 파괴, 저지 불가, 일정 시간 후 부활","name":"가상적: 재생","desc":"쓰러진 후 재생 상태가 되어 주변의 다른 적에게 실드 5회 부여, 재생 상태는 30회 대미지를 받아야 파괴, 저지 불가, 일정 시간 후 부활","abilities":[{"textRaw":"쓰러진 후 재생 상태가 되어 주변의 다른 적에게 물리 및 마법 대미지를 막는 실드 부여, 실드는 일정 횟수의 공격을 받을 시 파괴","text":"쓰러진 후 재생 상태가 되어 주변의 다른 적에게 물리 및 마법 대미지를 막는 실드 부여, 실드는 일정 횟수의 공격을 받을 시 파괴"},{"textRaw":"재생 상태에서 여러 번 대미지를 입어야 처치 가능, 일정 시간 후 부활","text":"재생 상태에서 여러 번 대미지를 입어야 처치 가능, 일정 시간 후 부활"}],"_h":"9ca19cn8n81111"},"enemy_9011_acrefr":{"descRaw":"굴절. 굴절 효과 발생 시 자신의 HP +100%","name":"가상적: 경막","desc":"굴절. 굴절 효과 발생 시 자신의 HP +100%","abilities":[{"textRaw":"<$ba.refraction>굴절","text":"굴절"},{"textRaw":"굴절 효과 발생 시 자신의 HP 대폭 증가","text":"굴절 효과 발생 시 자신의 HP 대폭 증가"}],"_h":"3abt3ag6tlujq8"},"enemy_9012_acloon":{"descRaw":"염국인들의 힘이 깃든 장치. 주기적으로 적에게 화염 발사","name":"'염의 가호'","desc":"염국인들의 힘이 깃든 장치. 주기적으로 적에게 화염 발사","abilities":[{"textRaw":"전투 시작 후 '염의 가호'는 전장에 있는 모든 염국 맹약 오퍼레이터 일정 비율의 공격력과 HP 획득","text":"전투 시작 후 '염의 가호'는 전장에 있는 모든 염국 맹약 오퍼레이터 일정 비율의 공격력과 HP 획득"},{"textRaw":"동시에 목표 여러 개 공격, 공격 시 추가로 <$ba.dt.burning2>소각 손상을 입히고, 목표 주변의 적에게 <$ba.elementfragile>원소 취약 효과 부여","text":"동시에 목표 여러 개 공격, 공격 시 추가로 소각 손상을 입히고, 목표 주변의 적에게 원소 취약 효과 부여"},{"textRaw":"[악을 쫓는 불꽃] 공격 범위 내 적 1명에게 지속해서 화염을 분사해 초당 공격력의 일정 비율에 해당하는 마법 대미지를 입히고, 목표 주변의 여러 적에게 대미지를 입힘","text":"[악을 쫓는 불꽃] 공격 범위 내 적 1명에게 지속해서 화염을 분사해 초당 공격력의 일정 비율에 해당하는 마법 대미지를 입히고, 목표 주변의 여러 적에게 대미지를 입힘"}],"_h":"5hom5h3q3qomgnn9n9"},"enemy_9013_acstmk":{"descRaw":"오리지늄에 심각하게 침식된 증기 갑옷.\n오리지늄 작용의 가장 흔한 형태는 바로, 침식이다.","name":"가상적: 갑주","desc":"오리지늄에 심각하게 침식된 증기 갑옷.\n오리지늄 작용의 가장 흔한 형태는 바로, 침식이다.","abilities":[{"textRaw":"목표를 무작위로 지정하여 레이저를 발사해 마법 대미지를 입힘","text":"목표를 무작위로 지정하여 레이저를 발사해 마법 대미지를 입힘"},{"textRaw":"[치명적인 재난] 공격력이 가장 높은 오퍼레이터를 지정해 <갑주를 꿰뚫는 탄환> 발사, 탄환은 목표에게 도달 시 폭발, 목표 및 주변 8칸의 유닛을 비교적 긴 시간 <$ba.stun>기절시키며 초당 물리 대미지를 입힘, 일정 횟수 공격 시 <갑주를 꿰뚫는 탄환> 파괴 가능","text":"[치명적인 재난] 공격력이 가장 높은 오퍼레이터를 지정해 <갑주를 꿰뚫는 탄환> 발사, 탄환은 목표에게 도달 시 폭발, 목표 및 주변 8칸의 유닛을 비교적 긴 시간 기절시키며 초당 물리 대미지를 입힘, 일정 횟수 공격 시 <갑주를 꿰뚫는 탄환> 파괴 가능"},{"textRaw":"HP가 일정량 미만 시 받는 물리 및 마법 대미지 감소, [치명적인 재난]이 <갑주를 꿰뚫는 탄환> 추가 발사","text":"HP가 일정량 미만 시 받는 물리 및 마법 대미지 감소, [치명적인 재난]이 <갑주를 꿰뚫는 탄환> 추가 발사"},{"textRaw":"[죽음의 무리] 주기적으로 드론 유닛 소환","text":"[죽음의 무리] 주기적으로 드론 유닛 소환"},{"textRaw":"히든 코어","text":"히든 코어"},{"textRaw":"[과거의 해머와 검] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 갑주>가 <'갑주를 베는 검'>과 <'갑주를 부수는 해머'>를 획득하여 완전체 형태로 변경","text":"[과거의 해머와 검] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 갑주>가 <'갑주를 베는 검'>과 <'갑주를 부수는 해머'>를 획득하여 완전체 형태로 변경"},{"textRaw":"<'갑주를 베는 검'>과 <'갑주를 부수는 해머'>는 초기에 무적 상태, 격추 시 받은 대미지의 일정량을 <가상적: 갑주>에게 전달","text":"<'갑주를 베는 검'>과 <'갑주를 부수는 해머'>는 초기에 무적 상태, 격추 시 받은 대미지의 일정량을 <가상적: 갑주>에게 전달"},{"textRaw":"<'갑주를 베는 검'>과 <'갑주를 부수는 해머'>는 주기적으로 공격력이 가장 낮은 오퍼레이터 1명을 향해 비행 및 자폭, 목표 및 주변 8칸의 오퍼레이터를 <$ba.stun>기절시키고 초당 물리 대미지를 입힘, 이후 <가상적: 갑주>로 복귀. 비행 중에 무적 효과 상실 및 일정 횟수의 대미지를 받을 시 파괴, 파괴된 후 지상 유닛으로 간주, 받는 대미지 증가","text":"<'갑주를 베는 검'>과 <'갑주를 부수는 해머'>는 주기적으로 공격력이 가장 낮은 오퍼레이터 1명을 향해 비행 및 자폭, 목표 및 주변 8칸의 오퍼레이터를 기절시키고 초당 물리 대미지를 입힘, 이후 <가상적: 갑주>로 복귀. 비행 중에 무적 효과 상실 및 일정 횟수의 대미지를 받을 시 파괴, 파괴된 후 지상 유닛으로 간주, 받는 대미지 증가"}],"_h":"jhdzjhcocoki2ijvjvrkrkfwfwu4u4hyhyxx93"},"enemy_9013_acstmk_2":{"descRaw":"오리지늄에 심각하게 침식된 증기 갑옷.\n오리지늄 작용의 가장 흔한 형태는 바로, 침식이다.","name":"가상적: 갑주","desc":"오리지늄에 심각하게 침식된 증기 갑옷.\n오리지늄 작용의 가장 흔한 형태는 바로, 침식이다.","abilities":[{"textRaw":"목표를 무작위로 선택해 마법 공격","text":"목표를 무작위로 선택해 마법 공격"},{"textRaw":"HP가 일정량 감소할 시 받는 물리 및 마법 대미지 감소, [치명적인 재난]이 추가로 <갑주를 꿰뚫는 탄환> 발사","text":"HP가 일정량 감소할 시 받는 물리 및 마법 대미지 감소, [치명적인 재난]이 추가로 <갑주를 꿰뚫는 탄환> 발사"},{"textRaw":"[치명적인 재난] 공격력이 가장 높은 오퍼레이터를 지정해 <갑주를 꿰뚫는 탄환> 발사, 탄환은 목표에게 도달 시 폭발, 목표 및 주변 8칸의 유닛을 <$ba.stun>기절시키며 초당 물리 대미지를 입힘, 일정 횟수 공격 시 <갑주를 꿰뚫는 탄환> 파괴 가능","text":"[치명적인 재난] 공격력이 가장 높은 오퍼레이터를 지정해 <갑주를 꿰뚫는 탄환> 발사, 탄환은 목표에게 도달 시 폭발, 목표 및 주변 8칸의 유닛을 기절시키며 초당 물리 대미지를 입힘, 일정 횟수 공격 시 <갑주를 꿰뚫는 탄환> 파괴 가능"},{"textRaw":"[죽음의 무리] 주기적으로 드론 유닛 소환","text":"[죽음의 무리] 주기적으로 드론 유닛 소환"},{"textRaw":"히든 코어","text":"히든 코어"},{"textRaw":"[과거의 해머와 검] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 갑주>가 완전체 형태로 변경","text":"[과거의 해머와 검] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 갑주>가 완전체 형태로 변경"}],"_h":"jhdzjh54543j3j8xftrkrkfwfwmsms"},"enemy_9014_acstma":{"descRaw":"마법 저항이 매우 높음, 큰 범위 내 모든 아군 유닛을 지속 공격, 주기적으로 목표를 지정해 폭격, 그동안 무적 효과 상실","name":"'갑주를 베는 검'","desc":"마법 저항이 매우 높음, 큰 범위 내 모든 아군 유닛을 지속 공격, 주기적으로 목표를 지정해 폭격, 그동안 무적 효과 상실","abilities":[{"textRaw":"<$ba.permanentatk>지속해서 공격, 광역 물리 대미지를 입힘","text":"지속해서 공격, 광역 물리 대미지를 입힘"},{"textRaw":"초기에 무적 상태, 쓰러질 시 받은 대미지의 일정 비율을 <가상적: 갑주>에게 전달","text":"초기에 무적 상태, 쓰러질 시 받은 대미지의 일정 비율을 <가상적: 갑주>에게 전달"},{"textRaw":"주기적으로 공격력이 가장 낮은 오퍼레이터 1명을 향해 비행, 목표 및 주변 8칸의 오퍼레이터를 <$ba.stun>기절시키고 초당 물리 대미지를 입힘","text":"주기적으로 공격력이 가장 낮은 오퍼레이터 1명을 향해 비행, 목표 및 주변 8칸의 오퍼레이터를 기절시키고 초당 물리 대미지를 입힘"},{"textRaw":"비행 중인 '갑주를 베는 검'이 일정 횟수의 대미지를 받을 시 파괴","text":"비행 중인 '갑주를 베는 검'이 일정 횟수의 대미지를 받을 시 파괴"},{"textRaw":"갑주를 베는 검'은 파괴된 후 지상 유닛으로 간주, 받는 대미지 증가","text":"갑주를 베는 검'은 파괴된 후 지상 유닛으로 간주, 받는 대미지 증가"}],"_h":"bie5bi8qye4o4o7tcz6868wywy"},"enemy_9015_acstmb":{"descRaw":"방어력이 매우 높음, 작은 범위 내 모든 아군 유닛을 지속 공격, 주기적으로 목표를 지정해 폭격, 그동안 무적 효과 상실","name":"'갑주를 부수는 해머'","desc":"방어력이 매우 높음, 작은 범위 내 모든 아군 유닛을 지속 공격, 주기적으로 목표를 지정해 폭격, 그동안 무적 효과 상실","abilities":[{"textRaw":"<$ba.permanentatk>지속해서 공격, 광역 물리 대미지를 입힘","text":"지속해서 공격, 광역 물리 대미지를 입힘"},{"textRaw":"초기에 무적 상태, 쓰러질 시 받은 대미지의 일정 비율을 <가상적: 갑주>에게 전달","text":"초기에 무적 상태, 쓰러질 시 받은 대미지의 일정 비율을 <가상적: 갑주>에게 전달"},{"textRaw":"주기적으로 공격력이 가장 낮은 오퍼레이터 1명을 향해 비행, 목표 및 주변 8칸의 오퍼레이터를 <$ba.stun>기절시키고 초당 물리 대미지를 입힘","text":"주기적으로 공격력이 가장 낮은 오퍼레이터 1명을 향해 비행, 목표 및 주변 8칸의 오퍼레이터를 기절시키고 초당 물리 대미지를 입힘"},{"textRaw":"비행 중인 '갑주를 부수는 해머'가 일정 횟수의 대미지를 받을 시 파괴","text":"비행 중인 '갑주를 부수는 해머'가 일정 횟수의 대미지를 받을 시 파괴"},{"textRaw":"갑주를 부수는 해머'는 파괴된 후 지상 유닛으로 간주, 받는 대미지 증가","text":"갑주를 부수는 해머'는 파괴된 후 지상 유닛으로 간주, 받는 대미지 증가"}],"_h":"m7nnm78qye4o4o7tcztitivkvk"},"enemy_9016_acstmr":{"name":"'갑주를 꿰뚫는 탄환'","abilities":[{"textRaw":"목표에 도달 시 폭발, 목표 및 주변 8칸의 오퍼레이터를 <$ba.stun>기절시키고 초당 물리 대미지를 입힘","text":"목표에 도달 시 폭발, 목표 및 주변 8칸의 오퍼레이터를 기절시키고 초당 물리 대미지를 입힘"},{"textRaw":"수차례 공격받으면 쓰러짐","text":"수차례 공격받으면 쓰러짐"}],"_h":"q3p3tdieie"},"enemy_9017_achunt":{"descRaw":"대미지를 입힐 시 추가로 침식 손상을 입힘, 방어력이 높은 목표를 우선 공격, 동일한 목표 공격 시 공격 속도 점차 증가","name":"가상적: 총","desc":"대미지를 입힐 시 추가로 침식 손상을 입힘, 방어력이 높은 목표를 우선 공격, 동일한 목표 공격 시 공격 속도 점차 증가","abilities":[{"textRaw":"방어력이 가장 높은 유닛을 우선 공격","text":"방어력이 가장 높은 유닛을 우선 공격"},{"textRaw":"공격 시 추가로 <$ba.dt.erosion>침식 손상을 입힘","text":"공격 시 추가로 침식 손상을 입힘"},{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"같은 목표를 공격 시 공격 속도 점차 증가","text":"같은 목표를 공격 시 공격 속도 점차 증가"},{"textRaw":"[최종 처벌] 공격 중지, 이동 속도 대폭 증가, 방어력이 가장 높은 유닛을 향해 돌진, 지나가면서 충돌한 유닛에게 물리 대미지를 입힘","text":"[최종 처벌] 공격 중지, 이동 속도 대폭 증가, 방어력이 가장 높은 유닛을 향해 돌진, 지나가면서 충돌한 유닛에게 물리 대미지를 입힘"},{"textRaw":"히든 코어","text":"히든 코어"},{"textRaw":"[끝나지 않은 고해] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <'총을 부수는 리드'> 출현, 동시에 <가상적: 총>이 받는 물리 및 마법 대미지 대폭 감소","text":"[끝나지 않은 고해] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <'총을 부수는 리드'> 출현, 동시에 <가상적: 총>이 받는 물리 및 마법 대미지 대폭 감소"},{"textRaw":"[맹신의 서약] 모든 <'총을 부수는 리드'>와 연결되어 <'총을 부수는 리드'>가 받는 대미지의 일정량을 <가상적: 총>이 분담, [맹신의 서약]에 연결된 아군 유닛에게 초당 물리 대미지를 입힘","text":"[맹신의 서약] 모든 <'총을 부수는 리드'>와 연결되어 <'총을 부수는 리드'>가 받는 대미지의 일정량을 <가상적: 총>이 분담, [맹신의 서약]에 연결된 아군 유닛에게 초당 물리 대미지를 입힘"},{"textRaw":"[종말의 포교] 지속해서 모든 <'총을 부수는 리드'>를 자신에게 이동시킴, <'총을 부수는 리드'>의 이동 속도 대폭 증가 및 대미지 면역, 지나가면서 충돌한 아군 유닛에게 물리 대미지를 입힘","text":"[종말의 포교] 지속해서 모든 <'총을 부수는 리드'>를 자신에게 이동시킴, <'총을 부수는 리드'>의 이동 속도 대폭 증가 및 대미지 면역, 지나가면서 충돌한 아군 유닛에게 물리 대미지를 입힘"}],"_h":"x1nyx1sjsjfsd7ufufrorobvbvfwfwylyl8c8c3n3n"},"enemy_9017_achunt_2":{"descRaw":"대미지를 입힐 시 추가로 침식 손상을 입힘, 방어력이 높은 목표를 우선 공격, 동일한 목표 공격 시 공격 속도 점차 증가, 대량의 물리 및 마법 대미지 감소 효과 보유","name":"가상적: 총","desc":"대미지를 입힐 시 추가로 침식 손상을 입힘, 방어력이 높은 목표를 우선 공격, 동일한 목표 공격 시 공격 속도 점차 증가, 대량의 물리 및 마법 대미지 감소 효과 보유","abilities":[{"textRaw":"방어력이 가장 높은 유닛을 우선 공격","text":"방어력이 가장 높은 유닛을 우선 공격"},{"textRaw":"공격 시 추가로 <$ba.dt.erosion>침식 손상을 입힘","text":"공격 시 추가로 침식 손상을 입힘"},{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"같은 목표를 공격 시 공격 속도 점차 증가","text":"같은 목표를 공격 시 공격 속도 점차 증가"},{"textRaw":"[최종 처벌] 공격 중지, 이동 속도 대폭 증가, 방어력이 가장 높은 유닛을 향해 돌진, 지나가면서 충돌한 유닛에게 물리 대미지를 입힘","text":"[최종 처벌] 공격 중지, 이동 속도 대폭 증가, 방어력이 가장 높은 유닛을 향해 돌진, 지나가면서 충돌한 유닛에게 물리 대미지를 입힘"},{"textRaw":"히든 코어","text":"히든 코어"},{"textRaw":"[끝나지 않은 고해] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <'총을 부수는 리드'> 출현, 동시에 <가상적: 총>이 받는 물리 및 마법 대미지 초대폭 감소","text":"[끝나지 않은 고해] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <'총을 부수는 리드'> 출현, 동시에 <가상적: 총>이 받는 물리 및 마법 대미지 초대폭 감소"},{"textRaw":"[맹신의 서약] 모든 <'총을 부수는 리드'>와 연결되어 <'총을 부수는 리드'>가 받는 대미지의 일정량을 <가상적: 총>과 기타 <'총을 부수는 리드'>가 분담, [맹신의 서약]에 연결된 아군 유닛에게 초당 물리 대미지를 입힘","text":"[맹신의 서약] 모든 <'총을 부수는 리드'>와 연결되어 <'총을 부수는 리드'>가 받는 대미지의 일정량을 <가상적: 총>과 기타 <'총을 부수는 리드'>가 분담, [맹신의 서약]에 연결된 아군 유닛에게 초당 물리 대미지를 입힘"},{"textRaw":"[종말의 포교] 지속해서 모든 <'총을 부수는 리드'>를 자신에게 이동시킴, <'총을 부수는 리드'>의 이동 속도 대폭 증가 및 대미지 면역, 지나가면서 충돌한 아군 유닛에게 물리 대미지를 입힘","text":"[종말의 포교] 지속해서 모든 <'총을 부수는 리드'>를 자신에게 이동시킴, <'총을 부수는 리드'>의 이동 속도 대폭 증가 및 대미지 면역, 지나가면서 충돌한 아군 유닛에게 물리 대미지를 입힘"}],"_h":"ppnyppsjsjfsd7ufufrorobvbvfwfwfmfm50503n3n"},"enemy_9018_actrpa":{"descRaw":"실드 보유 시 대량의 대미지 감소 효과 보유","name":"'총을 부수는 리드'","desc":"실드 보유 시 대량의 대미지 감소 효과 보유","abilities":[{"textRaw":"[끝나지 않은 기도] 초기에 특수한 실드 보유, 실드 보유 시 저지 불가, 실드가 사라지면 일정 시간 후 해당 실드 다시 획득","text":"[끝나지 않은 기도] 초기에 특수한 실드 보유, 실드 보유 시 저지 불가, 실드가 사라지면 일정 시간 후 해당 실드 다시 획득"},{"textRaw":"원소 실드: 받는 물리 및 마법 대미지 대폭 감소, 자신의 <$ba.dt.element>원소 손상 폭발 시 실드 소멸. 해당 실드 보유 시 주기적으로 <$ba.dt.element>원소 손상을 입히고 수차례 튕기는 탄환 발사, 탄환은 튕길 때마다 대미지 감소","text":"원소 실드: 받는 물리 및 마법 대미지 대폭 감소, 자신의 원소 손상 폭발 시 실드 소멸. 해당 실드 보유 시 주기적으로 원소 손상을 입히고 수차례 튕기는 탄환 발사, 탄환은 튕길 때마다 대미지 감소"},{"textRaw":"아츠 실드: 일정량의 보호막 획득, 보호막 존재 시 자신이 받는 물리 대미지 대폭 감소. 해당 실드 보유 시 물리 대미지를 받을 경우 공격 상대에게 물리 대미지와 <$ba.dt.erosion>침식 손상을 입힘","text":"아츠 실드: 일정량의 보호막 획득, 보호막 존재 시 자신이 받는 물리 대미지 대폭 감소. 해당 실드 보유 시 물리 대미지를 받을 경우 공격 상대에게 물리 대미지와 침식 손상을 입힘"},{"textRaw":"횟수 실드: 여러 차례 대미지를 받으면 소멸. 해당 실드 보유 시 주기적으로 10연 공격 시전","text":"횟수 실드: 여러 차례 대미지를 받으면 소멸. 해당 실드 보유 시 주기적으로 10연 공격 시전"}],"_h":"4rw94rkyky0mj00lmsbibi"},"enemy_9019_actrpb":{"name":"'총을 부수는 리드'","_h":"w9"},"enemy_9020_actrpc":{"name":"'총을 부수는 리드'","_h":"w9"},"enemy_9021_acduml":{"descRaw":"'단현지음' 우선 공격","name":"가상적: 관","desc":"'단현지음' 우선 공격","abilities":[{"textRaw":"전장에 있는 동안 지속해서 [어둠의 탄식] 형태의 <'여음'> 소환, HP가 일정량 미만일 시 소환 딜레이 감소","text":"전장에 있는 동안 지속해서 [어둠의 탄식] 형태의 <'여음'> 소환, HP가 일정량 미만일 시 소환 딜레이 감소"},{"textRaw":"[어둠의 탄식] 형태의 <'여음'>을 우선 공격","text":"[어둠의 탄식] 형태의 <'여음'>을 우선 공격"},{"textRaw":"[열관의 연주] 모든 [어둠의 탄식] 형태의 <'여음'>을 선택해 3연 공격 1회 시전, 광역 마법 대미지와 <$ba.dt.apoptosis>쇠약 손상을 입힘","text":"[열관의 연주] 모든 [어둠의 탄식] 형태의 <'여음'>을 선택해 3연 공격 1회 시전, 광역 마법 대미지와 쇠약 손상을 입힘"},{"textRaw":"히든 코어","text":"히든 코어"},{"textRaw":"시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 현>과 <가상적: 관>이 동시에 등장","text":"시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 현>과 <가상적: 관>이 동시에 등장"}],"_h":"p36wp3uzuzxtxtmd2vfwfw2r2r"},"enemy_9021_acduml_2":{"descRaw":"'단현지음' 우선 공격","name":"가상적: 관","desc":"'단현지음' 우선 공격","abilities":[{"textRaw":"전장에 있는 동안 지속해서 [어둠의 탄식] 형태의 <'여음'> 소환, HP가 일정량 미만일 시 소환 딜레이 감소","text":"전장에 있는 동안 지속해서 [어둠의 탄식] 형태의 <'여음'> 소환, HP가 일정량 미만일 시 소환 딜레이 감소"},{"textRaw":"[어둠의 탄식] 형태의 <'여음'>을 우선 공격","text":"[어둠의 탄식] 형태의 <'여음'>을 우선 공격"},{"textRaw":"[열관의 연주] 모든 [어둠의 탄식] 형태의 <'여음'>을 선택해 3연 공격 1회 시전, 광역 마법 대미지와 <$ba.dt.apoptosis>쇠약 손상을 입힘","text":"[열관의 연주] 모든 [어둠의 탄식] 형태의 <'여음'>을 선택해 3연 공격 1회 시전, 광역 마법 대미지와 쇠약 손상을 입힘"},{"textRaw":"히든 코어","text":"히든 코어"},{"textRaw":"시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 현>과 <가상적: 관>이 동시에 등장","text":"시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 현>과 <가상적: 관>이 동시에 등장"}],"_h":"p36wp3uzuzxtxtmd2vfwfw2r2r"},"enemy_9022_acdumm":{"descRaw":"'열관지음' 우선 공격","name":"가상적: 현","desc":"'열관지음' 우선 공격","abilities":[{"textRaw":"영구 무적 상태, <가상적: 관>이 쓰러지면 동시에 퇴각","text":"영구 무적 상태, <가상적: 관>이 쓰러지면 동시에 퇴각"},{"textRaw":"배치되어 있을 때 지속해서 [황금빛 통곡] 형태의 <'여음'> 소환","text":"배치되어 있을 때 지속해서 [황금빛 통곡] 형태의 <'여음'> 소환"},{"textRaw":"[황금빛 통곡] 형태의 <'여음'>을 우선 공격","text":"[황금빛 통곡] 형태의 <'여음'>을 우선 공격"},{"textRaw":"[단현의 연주] 모든 [황금빛 통곡] 형태의 <'여음'>을 선택, 목표를 중심으로 한 넓은 범위에 마법 대미지와 <$ba.dt.apoptosis>쇠약 손상을 입히고, 목표의 <'여음'> 형태를 전환","text":"[단현의 연주] 모든 [황금빛 통곡] 형태의 <'여음'>을 선택, 목표를 중심으로 한 넓은 범위에 마법 대미지와 쇠약 손상을 입히고, 목표의 <'여음'> 형태를 전환"}],"_h":"m571m5d1d1eses7g7gj8r6"},"enemy_9023_acdums":{"descRaw":"공격받을 시 주변에 마법 대미지 및 쇠약 손상을 입힘, 일정 횟수의 공격을 받을 시 형태 전환","name":"'단현지음'/'열관지음'","desc":"공격받을 시 주변에 마법 대미지 및 쇠약 손상을 입힘, 일정 횟수의 공격을 받을 시 형태 전환","abilities":[{"textRaw":"수차례 공격받으면 쓰러짐","text":"수차례 공격받으면 쓰러짐"},{"textRaw":"저지 가능 수가 2 이상인 유닛만 저지 가능","text":"저지 가능 수가 2 이상인 유닛만 저지 가능"},{"textRaw":"[다성음악]: [황금빛 통곡]과 [어둠의 탄식] 형태 사이에서 전환","text":"[다성음악]: [황금빛 통곡]과 [어둠의 탄식] 형태 사이에서 전환"},{"textRaw":"[황금빛 통곡] 형태에서 공격 속도 증가, 수차례 대미지를 받으면 [어둠의 탄식] 형태로 전환","text":"[황금빛 통곡] 형태에서 공격 속도 증가, 수차례 대미지를 받으면 [어둠의 탄식] 형태로 전환"},{"textRaw":"[어둠의 탄식] 형태에서 이동 속도 감소, 공격력 증가, 수차례 대미지를 받으면 [황금빛 통곡] 형태로 전환","text":"[어둠의 탄식] 형태에서 이동 속도 감소, 공격력 증가, 수차례 대미지를 받으면 [황금빛 통곡] 형태로 전환"},{"textRaw":"대미지를 받을 시 자신을 중심으로 광역 마법 대미지와 <$ba.dt.apoptosis>쇠약 손상을 입힘","text":"대미지를 받을 시 자신을 중심으로 광역 마법 대미지와 쇠약 손상을 입힘"},{"textRaw":"전장의 모든 <'여음'>이 주기적으로 합주해 광역 마법 대미지와 <$ba.dt.apoptosis>쇠약 손상을 입힘","text":"전장의 모든 <'여음'>이 주기적으로 합주해 광역 마법 대미지와 쇠약 손상을 입힘"}],"_h":"qe9wqeieie9l9lu7u7ndnd1l1li18r45br"},"enemy_9032_aclionk":{"descRaw":"제국의 마지막 남은 빛, 녹슨 왕관 아래의 유령. 그를 반박하고, 빅토리아의 지고한 명예와 권력을 반박하라. 그는 주시할 것이고, 그는 용서할 것이다.","name":"알리스테어, 제국의 여광","desc":"제국의 마지막 남은 빛, 녹슨 왕관 아래의 유령. 그를 반박하고, 빅토리아의 지고한 명예와 권력을 반박하라. 그는 주시할 것이고, 그는 용서할 것이다.","abilities":[{"textRaw":"HP가 50% 미만일 시 방어력 및 마법 저항 증가, [왕의 국토]가 매회 장비 2개 활성화","text":"HP가 50% 미만일 시 방어력 및 마법 저항 증가, [왕의 국토]가 매회 장비 2개 활성화"},{"textRaw":"[척퇴] 비교적 긴 시간 전투 후, 전장 내 모든 아군 유닛에 마법 스플래시 대미지를 입히고, 모든 스테이지 HP 차감","text":"[척퇴] 비교적 긴 시간 전투 후, 전장 내 모든 아군 유닛에 마법 스플래시 대미지를 입히고, 모든 스테이지 HP 차감"},{"textRaw":"[왕권 호령] 아군 유닛 1명 및 주변 4칸을 지정, 범위 내 목표에 대량의 물리 대미지를 1회 입히고, 해당 범위의 지상에 장비 생성","text":"[왕권 호령] 아군 유닛 1명 및 주변 4칸을 지정, 범위 내 목표에 대량의 물리 대미지를 1회 입히고, 해당 범위의 지상에 장비 생성"},{"textRaw":"[왕의 국토] 전장에 장비가 존재할 시 장비 1개 활성화, 서로 다른 장비는 다른 효과 생성","text":"[왕의 국토] 전장에 장비가 존재할 시 장비 1개 활성화, 서로 다른 장비는 다른 효과 생성"}],"_h":"hncnhnytytyuyuscscwnwn"},"enemy_9033_acdeer":{"descRaw":"사미의 상념으로 인해 흙과 눈 속에서 태어났으며, HP가 50% 미만 시 피격 물리 및 마법 대미지 감소, 모든 스킬이 추가로 목표 1명 선택","name":"'사미의 의지'","desc":"사미의 상념으로 인해 흙과 눈 속에서 태어났으며, HP가 50% 미만 시 피격 물리 및 마법 대미지 감소, 모든 스킬이 추가로 목표 1명 선택","abilities":[{"textRaw":"[고드름] 공격 시 한 열의 모든 아군 유닛에 물리 대미지 부여","text":"[고드름] 공격 시 한 열의 모든 아군 유닛에 물리 대미지 부여"},{"textRaw":"[자연의 요동] 아군 유닛 한 명을 <$ba.stun>기절시켜 지속적인 마법 대미지 부여","text":"[자연의 요동] 아군 유닛 한 명을 기절시켜 지속적인 마법 대미지 부여"},{"textRaw":"HP가 50% 미만 시 피격 물리 및 마법 대미지 감소, [고드름]과 [자연의 요동]이 추가로 목표 1명 선택","text":"HP가 50% 미만 시 피격 물리 및 마법 대미지 감소, [고드름]과 [자연의 요동]이 추가로 목표 1명 선택"}],"_h":"w5nnw5n6n60um0wdwd"},"enemy_10001_trslim":{"descRaw":"<@eb.key>무해한 원석충, HP가 50% 미만일 시 다리를 펼쳐 도주! 이동 속도가 증가하고 일정 시간 동안 저지 불가","name":"간이 사육 원석충","desc":"무해한 원석충, HP가 50% 미만일 시 다리를 펼쳐 도주! 이동 속도가 증가하고 일정 시간 동안 저지 불가","abilities":[{"textRaw":"HP가 50% 미만일 시 다리를 펼쳐 도주! 이동 속도가 증가하고 일정 시간 동안 저지 불가","text":"HP가 50% 미만일 시 다리를 펼쳐 도주! 이동 속도가 증가하고 일정 시간 동안 저지 불가"}],"_h":"hbrfvknsns"},"enemy_10018_sgrobh":{"descRaw":"동시에 <@eb.key>2개의 목표 공격, 초기에 공격 범위가 비교적 작고, 결정 위에 있을 시 <@eb.key>초원거리 공격 가능","name":"'완구 외발자전거'","desc":"동시에 2개의 목표 공격, 초기에 공격 범위가 비교적 작고, 결정 위에 있을 시 초원거리 공격 가능","abilities":[{"textRaw":"동시에 2개의 목표 공격","text":"동시에 2개의 목표 공격"},{"textRaw":"초기에 공격 범위가 비교적 작고, 결정 위에 있을 시 초원거리 공격 가능","text":"초기에 공격 범위가 비교적 작고, 결정 위에 있을 시 초원거리 공격 가능"}],"_h":"mmscawkwkwtwtw"},"enemy_10027_vtsk":{"descRaw":"등장 시 현재 HP가 가장 높은 아군 유닛을 중심으로 폭격, 원거리 물리 공격 가능, 수차례 공격 후 차지 어택을 사용해 공격, 더 높은 물리 대미지를 3회 입힘","name":"'제국의 갑옷'","desc":"등장 시 현재 HP가 가장 높은 아군 유닛을 중심으로 폭격, 원거리 물리 공격 가능, 수차례 공격 후 차지 어택을 사용해 공격, 더 높은 물리 대미지를 3회 입힘","abilities":[{"textRaw":"등장 시 현재 HP가 가장 높은 아군 유닛을 지정, 대상 주변의 현재 HP가 가장 높은 유닛에 수차례 물리 대미지를 입힘","text":"등장 시 현재 HP가 가장 높은 아군 유닛을 지정, 대상 주변의 현재 HP가 가장 높은 유닛에 수차례 물리 대미지를 입힘"},{"textRaw":"원거리 공격 가능","text":"원거리 공격 가능"},{"textRaw":"몇 차례 공격 후 차지 어택을 사용해 공격, 더 높은 대미지를 3회 입힘","text":"몇 차례 공격 후 차지 어택을 사용해 공격, 더 높은 대미지를 3회 입힘"}],"_h":"7dkw7du4u43939y6y6"},"enemy_10028_vtswd":{"descRaw":"적 또는 아군 오퍼레이터 모두 획득 가능, 보유한 대상의 공격력 증가","name":"미장착 칼날","desc":"적 또는 아군 오퍼레이터 모두 획득 가능, 보유한 대상의 공격력 증가","abilities":[{"textRaw":"아군 오퍼레이터가 보유 시","text":"아군 오퍼레이터가 보유 시"},{"textRaw":"해당 장비를 보유한 오퍼레이터의 공격력 증가","text":"해당 장비를 보유한 오퍼레이터의 공격력 증가"},{"textRaw":"적이 보유 시","text":"적이 보유 시"},{"textRaw":"해당 장비를 보유한 유닛의 공격력 증가","text":"해당 장비를 보유한 유닛의 공격력 증가"},{"textRaw":"일정량의 보호막 획득","text":"일정량의 보호막 획득"},{"textRaw":"보호막 격파 시 장비 소멸","text":"보호막 격파 시 장비 소멸"}],"_h":"p8ryp8wjwjqjqjsmsm5757i0epmxmx"},"enemy_10029_vtshld":{"descRaw":"적 또는 아군 오퍼레이터 모두 획득 가능, 보유한 대상의 방어력 증가","name":"방호 조끼","desc":"적 또는 아군 오퍼레이터 모두 획득 가능, 보유한 대상의 방어력 증가","abilities":[{"textRaw":"아군 오퍼레이터가 보유 시","text":"아군 오퍼레이터가 보유 시"},{"textRaw":"해당 장비를 보유한 오퍼레이터의 방어력 증가","text":"해당 장비를 보유한 오퍼레이터의 방어력 증가"},{"textRaw":"적이 보유 시","text":"적이 보유 시"},{"textRaw":"해당 장비를 보유한 유닛이 특정 방향으로부터 받는 대미지 감소","text":"해당 장비를 보유한 유닛이 특정 방향으로부터 받는 대미지 감소"},{"textRaw":"일정량의 보호막 획득","text":"일정량의 보호막 획득"},{"textRaw":"보호막 격파 시 장비 소멸","text":"보호막 격파 시 장비 소멸"}],"_h":"e7fee7wjwjiqiqsmsm4949i0epmxmx"},"enemy_10030_vtwand":{"descRaw":"적 또는 아군 오퍼레이터 모두 획득 가능, 보유한 대상은 마법 대미지 능력 습득, 복잡한 구조에 다른 특수한 성능도 내장되어 있음","name":"충격식 아츠 유닛","desc":"적 또는 아군 오퍼레이터 모두 획득 가능, 보유한 대상은 마법 대미지 능력 습득, 복잡한 구조에 다른 특수한 성능도 내장되어 있음","abilities":[{"textRaw":"아군 오퍼레이터가 보유 시","text":"아군 오퍼레이터가 보유 시"},{"textRaw":"해당 장비를 보유한 오퍼레이터가 스킬 발동 시, 대미지를 입은 적에게 짧은 시간 동안 <$ba.tremble>전율 효과 부여, 추가로 마법 대미지를 입힘","text":"해당 장비를 보유한 오퍼레이터가 스킬 발동 시, 대미지를 입은 적에게 짧은 시간 동안 전율 효과 부여, 추가로 마법 대미지를 입힘"},{"textRaw":"적이 보유 시","text":"적이 보유 시"},{"textRaw":"해당 장비를 보유한 유닛의 공격이 마법 대미지를 입힘, 장비 습득 후 최초로 공격한 목표는 일정 시간 동안 공격 또는 치료 불가","text":"해당 장비를 보유한 유닛의 공격이 마법 대미지를 입힘, 장비 습득 후 최초로 공격한 목표는 일정 시간 동안 공격 또는 치료 불가"},{"textRaw":"일정량의 보호막 획득","text":"일정량의 보호막 획득"},{"textRaw":"보호막 격파 시 장비 소멸","text":"보호막 격파 시 장비 소멸"}],"_h":"093v09wjwjmkflsmsm2b2bi0epmxmx"},"enemy_10031_cnvsld":{"descRaw":"<@eb.key>은신 효과 획득, 카르네발레의 연극 경연에 참가한 아마추어 배우","name":"아마추어 경연자","desc":"은신 효과 획득, 카르네발레의 연극 경연에 참가한 아마추어 배우","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"광란의 시간이 되면 은신 무효화","text":"광란의 시간이 되면 은신 무효화"}],"_h":"6khl6djteombmb"},"enemy_10034_cnvsax":{"descRaw":"<@eb.key>은신 효과 획득, 평소에 공격하지 않으며 은신 무효화 시 반격, 스킬 지속 시간 동안 마법 대미지 및 <@eb.key>소각 손상을 입힘","name":"축제 재즈 연주가","desc":"은신 효과 획득, 평소에 공격하지 않으며 은신 무효화 시 반격, 스킬 지속 시간 동안 마법 대미지 및 소각 손상을 입힘","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득, 평소에 공격하지 않으며 은신 무효화 시 반격","text":"은신 효과 획득, 평소에 공격하지 않으며 은신 무효화 시 반격"},{"textRaw":"스킬 지속 시간 동안 마법 대미지 및 <$ba.dt.burning>소각 손상을 입힘","text":"스킬 지속 시간 동안 마법 대미지 및 소각 손상을 입힘"},{"textRaw":"광란의 시간이 되면 은신 무효화","text":"광란의 시간이 되면 은신 무효화"}],"_h":"tifxn4pytfm35wmbmb"},"enemy_10040_cnvbln":{"descRaw":"카르네발레 기간 동안 도시 전체에 퍼진 풍선, 광란의 시간에 격파 시 '불꽃 발사기'의 HP <@eb.key>일정량 회복, 광란의 시간 연장","name":"축제 풍선","desc":"카르네발레 기간 동안 도시 전체에 퍼진 풍선, 광란의 시간에 격파 시 '불꽃 발사기'의 HP 일정량 회복, 광란의 시간 연장","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"섬멸 수에 집계되지 않음","text":"섬멸 수에 집계되지 않음"},{"textRaw":"광란의 시간에 격파 시 '불꽃 발사기'의 HP 일정량 회복","text":"광란의 시간에 격파 시 '불꽃 발사기'의 HP 일정량 회복"}],"_h":"z2rxx969691j1jcaca"},"enemy_10042_prtrop":{"descRaw":"<@eb.key>은신 효과 획득, 통행 가능한 현수교 설치","name":"가교 일꾼","desc":"은신 효과 획득, 통행 가능한 현수교 설치","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"통행 가능한 현수교 설치","text":"통행 가능한 현수교 설치"}],"_h":"h8xiotjteophph"},"enemy_10042_prtrop_2":{"descRaw":"<@eb.key>은신 효과 획득, 통행 가능한 현수교 설치","name":"가교 베테랑","desc":"은신 효과 획득, 통행 가능한 현수교 설치","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"통행 가능한 현수교 설치","text":"통행 가능한 현수교 설치"}],"_h":"h8rwotjteophph"},"enemy_10043_sailor":{"descRaw":"현수교를 지나거나 <염괴포>로 발사될 때, 일시적으로 이동 속도 증가","name":"모험을 찾는 선원","desc":"현수교를 지나거나 <염괴포>로 발사될 때, 일시적으로 이동 속도 증가","abilities":[{"textRaw":"현수교를 지나거나 <염괴포>로 발사될 때, 일시적으로 이동 속도 증가","text":"현수교를 지나거나 <염괴포>로 발사될 때, 일시적으로 이동 속도 증가"}],"_h":"lqd0lqlqlq"},"enemy_10044_wintun":{"descRaw":"술통 휴대 시 이동 속도 증가, 최초 공격 시 술통을 소모해 대량의 물리 대미지를 입히고 일정한 영역 생성, 영역 내 적은 공격 속도 증가 및 물리 회피 획득","name":"액젓 추천자","desc":"술통 휴대 시 이동 속도 증가, 최초 공격 시 술통을 소모해 대량의 물리 대미지를 입히고 일정한 영역 생성, 영역 내 적은 공격 속도 증가 및 물리 회피 획득","abilities":[{"textRaw":"술통 휴대 시 이동 속도 증가","text":"술통 휴대 시 이동 속도 증가"},{"textRaw":"최초 공격 시 술통을 소모해 대량의 물리 대미지를 입히고 일정한 영역 생성, 영역 내 적은 공격 속도 증가 및 물리 회피 획득","text":"최초 공격 시 술통을 소모해 대량의 물리 대미지를 입히고 일정한 영역 생성, 영역 내 적은 공격 속도 증가 및 물리 회피 획득"}],"_h":"wcvtwcmymyhaha"},"enemy_10045_parrot":{"descRaw":"<@eb.key>공중 부양, <@eb.key>공중 부양이 무효화 될 시 기절, 일정 시간 후 다시 공중 부양, 최초 피격 시 일시적으로 이동 속도 증가, 가끔 <모험을 찾는 선원> 휴대","name":"길조의 비린","desc":"공중 부양, 공중 부양이 무효화 될 시 기절, 일정 시간 후 다시 공중 부양, 최초 피격 시 일시적으로 이동 속도 증가, 가끔 <모험을 찾는 선원> 휴대","abilities":[{"textRaw":"<$ba.float>공중 부양, <$ba.float>공중 부양이 무효화 될 시 <$ba.stun>기절, 일정 시간 후 다시 공중 부양","text":"공중 부양, 공중 부양이 무효화 될 시 기절, 일정 시간 후 다시 공중 부양"},{"textRaw":"최초 피격 시 일시적으로 이동 속도 증가, 가끔 <모험을 찾는 선원> 휴대","text":"최초 피격 시 일시적으로 이동 속도 증가, 가끔 <모험을 찾는 선원> 휴대"}],"_h":"p41enu77kjbqbq"},"enemy_10054_cjhot":{"descRaw":"지속적으로 주위에 <@eb.key>마법 대미지 및 <@eb.key>소각 손상을 입힘, <@eb.key>정지 효과 면역","name":"딩페이","desc":"지속적으로 주위에 마법 대미지 및 소각 손상을 입힘, 정지 효과 면역","abilities":[{"textRaw":"지속적으로 주위에 마법 대미지를 입히고 <$ba.dt.burning>소각 손상을 입힘","text":"지속적으로 주위에 마법 대미지를 입히고 소각 손상을 입힘"},{"textRaw":"<$ba.sluggish>정지 효과 면역","text":"정지 효과 면역"}],"_h":"d3d7kkbuwn6qk0"},"enemy_10065_ftzlc":{"descRaw":"<불타는 덩굴> 또는 <불타는 심지>에 점화될 수 있음, 점화 상태에서 사망 시 <@eb.danger>폭발하며 주변에 대량의 마법 대미지를 입힘","name":"양배추 씨앗","desc":"<불타는 덩굴> 또는 <불타는 심지>에 점화될 수 있음, 점화 상태에서 사망 시 폭발하며 주변에 대량의 마법 대미지를 입힘","abilities":[{"textRaw":"<불타는 덩굴> 또는 <불타는 심지>에 점화될 수 있음","text":"<불타는 덩굴> 또는 <불타는 심지>에 점화될 수 있음"},{"textRaw":"점화 상태에서 사망 시 주변에 대량의 마법 대미지를 입힘","text":"점화 상태에서 사망 시 주변에 대량의 마법 대미지를 입힘"}],"_h":"iszqsfdbdb1r1r"},"enemy_10067_ftsjc":{"descRaw":"공격 시 <@eb.key>마법 대미지 및 <@eb.key>소각 손상을 입힘, 첫 공격 전에 공격력이 계속 증가, 첫 공격 시 목표와 주변에 대량의 <@eb.key>마법 대미지 및 <@eb.key>소각 손상을 입힘","name":"불타는 덩굴","desc":"공격 시 마법 대미지 및 소각 손상을 입힘, 첫 공격 전에 공격력이 계속 증가, 첫 공격 시 목표와 주변에 대량의 마법 대미지 및 소각 손상을 입힘","abilities":[{"textRaw":"공격 시 추가로 <$ba.dt.burning>소각 손상을 입힘","text":"공격 시 추가로 소각 손상을 입힘"},{"textRaw":"첫 공격 전에 공격력이 계속 증가, 첫 공격 시 목표와 주변에 마법 대미지 및 <$ba.dt.burning>소각 손상을 입힘","text":"첫 공격 전에 공격력이 계속 증가, 첫 공격 시 목표와 주변에 마법 대미지 및 소각 손상을 입힘"}],"_h":"azlpz7qx22d08h"},"enemy_10073_mpcar":{"descRaw":"오리지늄 간섭으로 길찾기 모듈이 이상해진 수리 보조. 심지어 엔지니어링부에서 특별히 추가한 음식 배달 기능조차 실행되지 않는다.","name":"방황하는 수리 보조","desc":"오리지늄 간섭으로 길찾기 모듈이 이상해진 수리 보조. 심지어 엔지니어링부에서 특별히 추가한 음식 배달 기능조차 실행되지 않는다.","_h":"uxv2ux"},"enemy_10081_mpplai":{"descRaw":"초기에 공격하지 않으며, 물리 공격 또는 마법 공격에 누적 4회 피격되거나, 또는 저지당할 때 각각 다른 형태로 변화","name":"변형의 베이스 α","desc":"초기에 공격하지 않으며, 물리 공격 또는 마법 공격에 누적 4회 피격되거나, 또는 저지당할 때 각각 다른 형태로 변화","abilities":[{"textRaw":"초기에 공격하지 않으며, 특정 조건 만족 시 형태가 변화","text":"초기에 공격하지 않으며, 특정 조건 만족 시 형태가 변화"},{"textRaw":"물리 공격 또는 마법 공격에 누적 4회 피격되거나, 또는 저지당할 때 각각 다른 형태로 변화","text":"물리 공격 또는 마법 공격에 누적 4회 피격되거나, 또는 저지당할 때 각각 다른 형태로 변화"}],"_h":"mi0fmirkrku9u9"},"enemy_10083_hlbird":{"descRaw":"HP가 최초로 50% 이하로 감소할 시 몇 초간 <$ba.fear>공포 상태에 빠짐","name":"'산크타의 날개'","desc":"HP가 최초로 50% 이하로 감소할 시 몇 초간 공포 상태에 빠짐","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"HP가 최초로 50% 이하로 감소할 시 몇 초간 <$ba.fear>공포 상태에 빠짐","text":"HP가 최초로 50% 이하로 감소할 시 몇 초간 공포 상태에 빠짐"}],"_h":"c2eisy6969c2sy"},"enemy_10084_hlegle":{"descRaw":"HP가 최초로 50% 이하로 감소할 시 몇 초간 <$ba.fear>공포 상태에 빠짐, 공격 시 목표의 탄약 1발 탈취, 탈취할 수 없을 경우 대량의 물리 대미지를 입힘","name":"'산크타의 눈'","desc":"HP가 최초로 50% 이하로 감소할 시 몇 초간 공포 상태에 빠짐, 공격 시 목표의 탄약 1발 탈취, 탈취할 수 없을 경우 대량의 물리 대미지를 입힘","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"HP가 최초로 50% 이하로 감소할 시 몇 초간 <$ba.fear>공포 상태에 빠짐","text":"HP가 최초로 50% 이하로 감소할 시 몇 초간 공포 상태에 빠짐"},{"textRaw":"공격 시 목표의 탄약 1발 탈취, 탈취할 수 없을 경우 대량의 물리 대미지를 입힘","text":"공격 시 목표의 탄약 1발 탈취, 탈취할 수 없을 경우 대량의 물리 대미지를 입힘"}],"_h":"iwuygo6969c2sy4u4u"},"enemy_10085_hllevi_2":{"descRaw":"HP가 최초로 50% 이하로 감소할 시 몇 초간 <$ba.fear>공포 상태에 빠짐, [기도 요청]을 통해 모든 아군 유닛의 공격 속도 감소, 일정 시간 지속","name":"'산크타의 긍지'","desc":"HP가 최초로 50% 이하로 감소할 시 몇 초간 공포 상태에 빠짐, [기도 요청]을 통해 모든 아군 유닛의 공격 속도 감소, 일정 시간 지속","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"HP가 최초로 50% 이하로 감소할 시 몇 초간 <$ba.fear>공포 상태에 빠짐","text":"HP가 최초로 50% 이하로 감소할 시 몇 초간 공포 상태에 빠짐"},{"textRaw":"[기도 요청] 모든 아군 유닛의 공격 속도 감소, 일정 시간 지속","text":"[기도 요청] 모든 아군 유닛의 공격 속도 감소, 일정 시간 지속"}],"_h":"94vn946969c2syqlql"},"enemy_10087_hlchgr":{"descRaw":"탄약을 소모해 자신의 이동 속도와 공격력을 영구적으로 증가. 최대 탄약: 5","name":"성당 검사","desc":"탄약을 소모해 자신의 이동 속도와 공격력을 영구적으로 증가. 최대 탄약: 5","abilities":[{"textRaw":"탄약을 소모해 자신의 이동 속도와 공격력을 영구적으로 증가. 최대 탄약: 5","text":"탄약을 소모해 자신의 이동 속도와 공격력을 영구적으로 증가. 최대 탄약: 5"}],"_h":"9pu09p9p9p"},"enemy_10094_crstf":{"descRaw":"<@eb.key>카메라 존 밖에 있으면 공격 시 추가로 <@eb.key>신경 손상을 입힘","name":"임시 음향기사","desc":"카메라 존 밖에 있으면 공격 시 추가로 신경 손상을 입힘","abilities":[{"textRaw":"카메라 존 밖에 있으면 공격 시 추가로 <$ba.dt.neural>신경 손상을 입힘","text":"카메라 존 밖에 있으면 공격 시 추가로 신경 손상을 입힘"}],"_h":"zp00wt200d"},"enemy_10097_crshd":{"descRaw":"<@eb.key>카메라를 마주 보지 못함, 정면에서 받는 물리 및 마법 대미지 감소, 자신을 저지한 유닛에게 <@eb.key>신경 손상을 입힘","name":"불안해하는 디자이너","desc":"카메라를 마주 보지 못함, 정면에서 받는 물리 및 마법 대미지 감소, 자신을 저지한 유닛에게 신경 손상을 입힘","abilities":[{"textRaw":"정면에서 받는 물리 및 마법 대미지 감소","text":"정면에서 받는 물리 및 마법 대미지 감소"},{"textRaw":"카메라를 마주 보지 못함. 카메라 존에 있을 시 몸을 돌려 카메라를 등짐","text":"카메라를 마주 보지 못함. 카메라 존에 있을 시 몸을 돌려 카메라를 등짐"},{"textRaw":"자신을 저지한 유닛에게 지속해서 <$ba.dt.neural>신경 손상을 입힘","text":"자신을 저지한 유닛에게 지속해서 신경 손상을 입힘"}],"_h":"q79fw7veveemem8auf"},"enemy_10098_crhro":{"descRaw":"<@eb.key>카메라 존에 있을 때 공격 범위 확대 및 <@eb.key>'악역' 진영 우선 공격, 부활 가능, 공격 시 추가로 <@eb.key>신경 손상을 입힘","name":"주인공 진영 캐릭터","desc":"카메라 존에 있을 때 공격 범위 확대 및 '악역' 진영 우선 공격, 부활 가능, 공격 시 추가로 신경 손상을 입힘","abilities":[{"textRaw":"공격 시 추가로 <$ba.dt.neural>신경 손상을 입힘","text":"공격 시 추가로 신경 손상을 입힘"},{"textRaw":"카메라 존에 있을 때 공격 범위 확대, <악역 진영 캐릭터>와 <운명의 악역> 우선 공격","text":"카메라 존에 있을 때 공격 범위 확대, <악역 진영 캐릭터>와 <운명의 악역> 우선 공격"},{"textRaw":"부활","text":"부활"}],"_h":"9z4afo1sn97c7cd1d1"},"enemy_10099_crvln":{"descRaw":"<@eb.key>카메라 존에 있을 때 공격이 2연 공격으로 변경 및 <@eb.key>'주인공' 진영 우선 공격, 공격 시 추가로 <@eb.key>신경 손상을 입힘","name":"악역 진영 캐릭터","desc":"카메라 존에 있을 때 공격이 2연 공격으로 변경 및 '주인공' 진영 우선 공격, 공격 시 추가로 신경 손상을 입힘","abilities":[{"textRaw":"공격 시 추가로 <$ba.dt.neural>신경 손상을 입힘","text":"공격 시 추가로 신경 손상을 입힘"},{"textRaw":"카메라 존에 있을 때 공격이 2연 공격으로 변경, <주인공 진영 캐릭터>와 <운명의 주인공> 우선 공격","text":"카메라 존에 있을 때 공격이 2연 공격으로 변경, <주인공 진영 캐릭터>와 <운명의 주인공> 우선 공격"}],"_h":"4noc4u1sn90606"},"enemy_10112_ymgds":{"descRaw":"<@eb.key>강제 이동 후 일정 시간 동안 <@eb.key>기절","name":"경솔한 조직원","desc":"강제 이동 후 일정 시간 동안 기절","abilities":[{"textRaw":"강제 이동 후 일정 시간 동안 <$ba.stun>기절","text":"강제 이동 후 일정 시간 동안 기절"}],"_h":"xuemq86bzp"},"enemy_10116_ymgtop":{"descRaw":"회전 시 주변에 지속적으로 물리 대미지를 입히고, <@eb.key>강제 이동 후 회전 정지","name":"수둔 닌자","desc":"회전 시 주변에 지속적으로 물리 대미지를 입히고, 강제 이동 후 회전 정지","abilities":[{"textRaw":"회전 시 주변에 지속적으로 물리 대미지를 입히고, 강제 이동 후 회전 정지","text":"회전 시 주변에 지속적으로 물리 대미지를 입히고, 강제 이동 후 회전 정지"},{"textRaw":"<'어떤 운명'>을 튕겨냄","text":"<'어떤 운명'>을 튕겨냄"}],"_h":"wxfwm2izizququ"},"enemy_10118_ymgprc":{"descRaw":"2연 공격 시전, 일정 횟수 공격 후 다음 공격이 더 높은 대미지를 입힘","name":"미오","desc":"2연 공격 시전, 일정 횟수 공격 후 다음 공격이 더 높은 대미지를 입힘","abilities":[{"textRaw":"공격이 2연 공격으로 변경","text":"공격이 2연 공격으로 변경"},{"textRaw":"[서늘한 빛] 일정 횟수 공격 후 다음 공격이 더 높은 대미지를 입힘","text":"[서늘한 빛] 일정 횟수 공격 후 다음 공격이 더 높은 대미지를 입힘"},{"textRaw":"<'어떤 운명'>을 튕겨냄","text":"<'어떤 운명'>을 튕겨냄"}],"_h":"f9v1f9bkbk1f1fququ"},"enemy_10122_uacann_2":{"descRaw":"공격 후 연소 구역 생성, 지휘관의 <@eb.key>명령을 받을 시 광부 유격대를 우선 공격","name":"군단 중형 화포","desc":"공격 후 연소 구역 생성, 지휘관의 명령을 받을 시 광부 유격대를 우선 공격","abilities":[{"textRaw":"공격 후 연소 구역 생성","text":"공격 후 연소 구역 생성"},{"textRaw":"지휘관의 <@eb.key>명령을 받을 시 <광부 유격대>를 우선 공격","text":"지휘관의 명령을 받을 시 <광부 유격대>를 우선 공격"}],"_h":"2mqz61y2y2023d"},"enemy_10124_uashld_2":{"descRaw":"아군 유닛에게 쉽게 피격됨, 광부 유격대 3명과 <@eb.key>교전 가능, 지휘관의 <@eb.key>명령을 받을 시 받는 대미지 감소","name":"군단 중견 방패병","desc":"아군 유닛에게 쉽게 피격됨, 광부 유격대 3명과 교전 가능, 지휘관의 명령을 받을 시 받는 대미지 감소","abilities":[{"textRaw":"아군 유닛에게 쉽게 피격됨, <광부 유격대> 3명과 교전 가능","text":"아군 유닛에게 쉽게 피격됨, <광부 유격대> 3명과 교전 가능"},{"textRaw":"지휘관의 <@eb.key>명령을 받을 시 받는 대미지 감소","text":"지휘관의 명령을 받을 시 받는 대미지 감소"}],"_h":"bde27zlzlzzh5o"},"enemy_10127_rkmbst_2":{"descRaw":"아군 유닛에게 쉽게 피격됨, 받는 대미지 감소, 공격 속도 증가, 광부 유격대에게 몇 차례 피격 시 능력 무효화","name":"변종 맹글러비스트 α","desc":"아군 유닛에게 쉽게 피격됨, 받는 대미지 감소, 공격 속도 증가, 광부 유격대에게 몇 차례 피격 시 능력 무효화","abilities":[{"textRaw":"아군 유닛에게 쉽게 피격됨, 받는 대미지 감소, 공격 속도 증가","text":"아군 유닛에게 쉽게 피격됨, 받는 대미지 감소, 공격 속도 증가"},{"textRaw":"<광부 유격대>에게 몇 차례 피격 시 능력 무효화","text":"<광부 유격대>에게 몇 차례 피격 시 능력 무효화"}],"_h":"solisowpwpqnqn"},"enemy_10138_xdsnow":{"descRaw":"고지대에 부딪힐 시 추가 대미지를 받음","name":"눈의 아이","desc":"고지대에 부딪힐 시 추가 대미지를 받음","abilities":[{"textRaw":"고지대에 부딪힐 시 추가 대미지를 받음","text":"고지대에 부딪힐 시 추가 대미지를 받음"}],"_h":"44us444444"},"enemy_10141_xdpeng_2":{"descRaw":"강제 이동 시 이동 속도 증가 및 <@eb.key>저지 불가로 변경","name":"서리를 품은 파울비스트","desc":"강제 이동 시 이동 속도 증가 및 저지 불가로 변경","abilities":[{"textRaw":"강제 이동 시 알을 분실, 이동 속도 증가 및 저지 불가로 변경","text":"강제 이동 시 알을 분실, 이동 속도 증가 및 저지 불가로 변경"}],"_h":"by5uenx2x2"},"enemy_10144_xdelk_2":{"descRaw":"<@eb.key>차지 어택을 발동해 자신을 저지한 유닛을 <@eb.key>밀어내려 시도함, 강제 이동, 기절 등 상태 이상으로 <@eb.key>중단될 수 있음","name":"검은 뿔의 루울","desc":"차지 어택을 발동해 자신을 저지한 유닛을 밀어내려 시도함, 강제 이동, 기절 등 상태 이상으로 중단될 수 있음","abilities":[{"textRaw":"[각력 대결] 차지 어택을 발동해 자신을 저지한 유닛을 밀어내려 시도함","text":"[각력 대결] 차지 어택을 발동해 자신을 저지한 유닛을 밀어내려 시도함"},{"textRaw":"차지 완료 시 목표에게 대미지를 입히고 뒤로 1칸 밀어냄, 밀어내지 못할 경우 더 큰 대미지를 입히고 몇 초간 기절시킴","text":"차지 완료 시 목표에게 대미지를 입히고 뒤로 1칸 밀어냄, 밀어내지 못할 경우 더 큰 대미지를 입히고 몇 초간 기절시킴"},{"textRaw":"차지는 강제 이동, 기절 등 상태 이상으로 중단될 수 있음","text":"차지는 강제 이동, 기절 등 상태 이상으로 중단될 수 있음"}],"_h":"79p0yunqnqbwbqabz7"},"enemy_10156_mncrer":{"descRaw":"쓰러진 후, 근처의 1개 수조에 물을 보충하고 주변의 적 치료","name":"신입 제사장 수련생","desc":"쓰러진 후, 근처의 1개 수조에 물을 보충하고 주변의 적 치료","abilities":[{"textRaw":"쓰러진 후, 근처의 1개 수조에 물을 보충하고 주변의 적 치료","text":"쓰러진 후, 근처의 1개 수조에 물을 보충하고 주변의 적 치료"}],"_h":"38wl383838"},"enemy_10159_mntrjn":{"descRaw":"<@eb.key>저지 불가, <@eb.key>최대 5명의 승객이 탑승 가능, 탑승한 승객 1명당 이동 속도가 일정 비율 감소","name":"일리온의 나무 버든비스트","desc":"저지 불가, 최대 5명의 승객이 탑승 가능, 탑승한 승객 1명당 이동 속도가 일정 비율 감소","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"<@eb.key>최대 5명의 승객이 탑승 가능","text":"최대 5명의 승객이 탑승 가능"},{"textRaw":"탑승한 승객 1명당 이동 속도가 일정 비율 감소","text":"탑승한 승객 1명당 이동 속도가 일정 비율 감소"}],"_h":"f9kf73ufufs8s1nene"},"enemy_10162_mnctpt":{"descRaw":"공격 시 3연 공격, 물리 스플래시 대미지를 입힘, 몰입 상태에서 공격이 무작위로 크게 빗나감","name":"사제 투석기","desc":"공격 시 3연 공격, 물리 스플래시 대미지를 입힘, 몰입 상태에서 공격이 무작위로 크게 빗나감","abilities":[{"textRaw":"공격 시 3연 공격, 물리 스플래시 대미지를 입힘","text":"공격 시 3연 공격, 물리 스플래시 대미지를 입힘"},{"textRaw":"몰입 상태에서 공격이 무작위로 크게 빗나감","text":"몰입 상태에서 공격이 무작위로 크게 빗나감"}],"_h":"858l85pspszkzk"}},"factions":{"types":{"SPECIAL":{"name":"특훈 적 - 특이","desc":"이 적들은 대미지를 입히거나 감내하는 데 뛰어나다"},"FLY":{"name":"특훈 적 - 비행","desc":"이 적들은 대량의 공중 유닛을 포함하고 있다"},"TIMES":{"name":"특훈 적 - 빈도","desc":"이 적들은 일정 횟수 공격해야 격파할 수 있다"},"ELEMENT":{"name":"특훈 적 - 원소","desc":"이 적들은 원소 손상을 입히는 능력이 있다"},"DOT":{"name":"특훈 적 - 지속","desc":"이 적들은 지속적인 대미지를 입히는 데 뛰어나다"},"INVISIBLE":{"name":"특훈 적 - 은신","desc":"이 적들은 은신 능력이 있다"},"REFLECTION":{"name":"특훈 적 - 굴절","desc":"이 적들은 대미지 굴절 능력이 있다"},"_h":"md6od02racfvr9ikuotc67ftia8g"}},"stages":{"act1autochess_m01":{"devices":[{"name":"맹약의 한풍","skill":{"descRaw":"일정 시간마다 모든 적에게 <$ba.cold>냉기 효과 부여","name":"쉐라그의 찬바람","desc":"일정 시간마다 모든 적에게 냉기 효과 부여"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 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파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 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진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 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획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}}],"_h":"w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryo2t3o203o2t3o203o2t3o203o2t3o203w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryrkbw0gfwxyhtxybpxyhtxybpw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryo2t3o203o2t3o203o2t3o203o2t3o203w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryxyhtxybpxyhtxybp"},"act1autochess_m04":{"devices":[{"name":"맹약의 한풍","skill":{"descRaw":"일정 시간마다 모든 적에게 <$ba.cold>냉기 효과 부여","name":"쉐라그의 찬바람","desc":"일정 시간마다 모든 적에게 냉기 효과 부여"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}}],"_h":"rkbw0gfwxyhtxybpxyhtxybpxyhtxybpxyhtxybpo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203"},"act1autochess_m05":{"devices":[{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"밀물 제어 장치","skill":{"name":"깊은 수역"}},{"name":"맹약의 한풍","skill":{"descRaw":"일정 시간마다 모든 적에게 <$ba.cold>냉기 효과 부여","name":"쉐라그의 찬바람","desc":"일정 시간마다 모든 적에게 냉기 효과 부여"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 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설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 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중첩)"}},{"name":"모래 폭풍","skill":{"name":"모래 폭풍"}},{"name":"모래 폭풍","skill":{"name":"모래 폭풍"}},{"name":"맹약의 한풍","skill":{"descRaw":"일정 시간마다 모든 적에게 <$ba.cold>냉기 효과 부여","name":"쉐라그의 찬바람","desc":"일정 시간마다 모든 적에게 냉기 효과 부여"}},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 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폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"봉인된 지면"},{"name":"봉인된 지면"},{"name":"봉인된 지면"},{"name":"봉인된 지면"}],"_h":"xyhtxybpxyhtxybpxyhtxybpxyhtxybpy8y8y8y8rkbw0gfw7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdkow8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryxixixixi"},"act1autochess_m07":{"devices":[{"name":"수풀","skill":{"name":"성장"},"desc":"피격되지 않으며, 아군 유닛의 시야를 차단"},{"name":"수풀","skill":{"name":"성장"},"desc":"피격되지 않으며, 아군 유닛의 시야를 차단"},{"name":"수풀","skill":{"name":"성장"},"desc":"피격되지 않으며, 아군 유닛의 시야를 차단"},{"name":"수풀","skill":{"name":"성장"},"desc":"피격되지 않으며, 아군 유닛의 시야를 차단"},{"name":"맹약의 한풍","skill":{"descRaw":"일정 시간마다 모든 적에게 <$ba.cold>냉기 효과 부여","name":"쉐라그의 찬바람","desc":"일정 시간마다 모든 적에게 냉기 효과 부여"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"수풀","skill":{"name":"성장"},"desc":"피격되지 않으며, 아군 유닛의 시야를 차단"},{"name":"수풀","skill":{"name":"성장"},"desc":"피격되지 않으며, 아군 유닛의 시야를 차단"},{"name":"수풀","skill":{"name":"성장"},"desc":"피격되지 않으며, 아군 유닛의 시야를 차단"},{"name":"수풀","skill":{"name":"성장"},"desc":"피격되지 않으며, 아군 유닛의 시야를 차단"}],"_h":"npeb60npeb60npeb60npeb60rkbw0gfwxyhtxybpxyhtxybpo2t3o203o2t3o203o2t3o203o2t3o203xyhtxybpxyhtxybpnpeb60npeb60npeb60npeb60"},"act2autochess_m01":{"devices":[{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"맹약의 한풍","skill":{"descRaw":"일정 시간마다 모든 적에게 <$ba.cold>냉기 효과 부여","name":"쉐라그의 찬바람","desc":"일정 시간마다 모든 적에게 냉기 효과 부여"}},{"name":"오리지늄 기류 발생 장치","skill":{"descRaw":"전방 3칸에 기류를 배출해 기류와 <@ba.vup>같은 방향/<@ba.vdown>역방향에 배치된 오퍼레이터는 공격력이 <@ba.vup>증가/<@ba.vdown>감소, <@ba.vdown>같은 방향/<@ba.vup>역방향으로 이동하는 적은 이동 속도가 <@ba.vdown>증가/<@ba.vup>감소","name":"기류","desc":"전방 3칸에 기류를 배출해 기류와 같은 방향/역방향에 배치된 오퍼레이터는 공격력이 증가/감소, 같은 방향/역방향으로 이동하는 적은 이동 속도가 증가/감소"}},{"name":"오리지늄 기류 발생 장치","skill":{"descRaw":"전방 3칸에 기류를 배출해 기류와 <@ba.vup>같은 방향/<@ba.vdown>역방향에 배치된 오퍼레이터는 공격력이 <@ba.vup>증가/<@ba.vdown>감소, <@ba.vdown>같은 방향/<@ba.vup>역방향으로 이동하는 적은 이동 속도가 <@ba.vdown>증가/<@ba.vup>감소","name":"기류","desc":"전방 3칸에 기류를 배출해 기류와 같은 방향/역방향에 배치된 오퍼레이터는 공격력이 증가/감소, 같은 방향/역방향으로 이동하는 적은 이동 속도가 증가/감소"}},{"name":"오리지늄 기류 발생 장치","skill":{"descRaw":"전방 3칸에 기류를 배출해 기류와 <@ba.vup>같은 방향/<@ba.vdown>역방향에 배치된 오퍼레이터는 공격력이 <@ba.vup>증가/<@ba.vdown>감소, <@ba.vdown>같은 방향/<@ba.vup>역방향으로 이동하는 적은 이동 속도가 <@ba.vdown>증가/<@ba.vup>감소","name":"기류","desc":"전방 3칸에 기류를 배출해 기류와 같은 방향/역방향에 배치된 오퍼레이터는 공격력이 증가/감소, 같은 방향/역방향으로 이동하는 적은 이동 속도가 증가/감소"}},{"name":"오리지늄 기류 발생 장치","skill":{"descRaw":"전방 3칸에 기류를 배출해 기류와 <@ba.vup>같은 방향/<@ba.vdown>역방향에 배치된 오퍼레이터는 공격력이 <@ba.vup>증가/<@ba.vdown>감소, <@ba.vdown>같은 방향/<@ba.vup>역방향으로 이동하는 적은 이동 속도가 <@ba.vdown>증가/<@ba.vup>감소","name":"기류","desc":"전방 3칸에 기류를 배출해 기류와 같은 방향/역방향에 배치된 오퍼레이터는 공격력이 증가/감소, 같은 방향/역방향으로 이동하는 적은 이동 속도가 증가/감소"}},{"name":"오리지늄 기류 발생 장치","skill":{"descRaw":"전방 3칸에 기류를 배출해 기류와 <@ba.vup>같은 방향/<@ba.vdown>역방향에 배치된 오퍼레이터는 공격력이 <@ba.vup>증가/<@ba.vdown>감소, <@ba.vdown>같은 방향/<@ba.vup>역방향으로 이동하는 적은 이동 속도가 <@ba.vdown>증가/<@ba.vup>감소","name":"기류","desc":"전방 3칸에 기류를 배출해 기류와 같은 방향/역방향에 배치된 오퍼레이터는 공격력이 증가/감소, 같은 방향/역방향으로 이동하는 적은 이동 속도가 증가/감소"}},{"name":"오리지늄 기류 발생 장치","skill":{"descRaw":"전방 3칸에 기류를 배출해 기류와 <@ba.vup>같은 방향/<@ba.vdown>역방향에 배치된 오퍼레이터는 공격력이 <@ba.vup>증가/<@ba.vdown>감소, <@ba.vdown>같은 방향/<@ba.vup>역방향으로 이동하는 적은 이동 속도가 <@ba.vdown>증가/<@ba.vup>감소","name":"기류","desc":"전방 3칸에 기류를 배출해 기류와 같은 방향/역방향에 배치된 오퍼레이터는 공격력이 증가/감소, 같은 방향/역방향으로 이동하는 적은 이동 속도가 증가/감소"}},{"name":"오리지늄 기류 발생 장치","skill":{"descRaw":"전방 3칸에 기류를 배출해 기류와 <@ba.vup>같은 방향/<@ba.vdown>역방향에 배치된 오퍼레이터는 공격력이 <@ba.vup>증가/<@ba.vdown>감소, <@ba.vdown>같은 방향/<@ba.vup>역방향으로 이동하는 적은 이동 속도가 <@ba.vdown>증가/<@ba.vup>감소","name":"기류","desc":"전방 3칸에 기류를 배출해 기류와 같은 방향/역방향에 배치된 오퍼레이터는 공격력이 증가/감소, 같은 방향/역방향으로 이동하는 적은 이동 속도가 증가/감소"}},{"name":"오리지늄 기류 발생 장치","skill":{"descRaw":"전방 3칸에 기류를 배출해 기류와 <@ba.vup>같은 방향/<@ba.vdown>역방향에 배치된 오퍼레이터는 공격력이 <@ba.vup>증가/<@ba.vdown>감소, <@ba.vdown>같은 방향/<@ba.vup>역방향으로 이동하는 적은 이동 속도가 <@ba.vdown>증가/<@ba.vup>감소","name":"기류","desc":"전방 3칸에 기류를 배출해 기류와 같은 방향/역방향에 배치된 오퍼레이터는 공격력이 증가/감소, 같은 방향/역방향으로 이동하는 적은 이동 속도가 증가/감소"}}],"special":{"blower":{"desc":"전방 3칸에 기류를 배출해 기류와 같은 방향/역방향에 배치된 오퍼레이터는 공격력이 증가/감소, 같은 방향/역방향으로 이동하는 적은 이동 속도가 증가/감소"}},"_h":"xyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfw1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzzzz"},"act2autochess_m02":{"devices":[{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"맹약의 한풍","skill":{"descRaw":"일정 시간마다 모든 적에게 <$ba.cold>냉기 효과 부여","name":"쉐라그의 찬바람","desc":"일정 시간마다 모든 적에게 냉기 효과 부여"}},{"name":"늪지대 제어","skill":{"name":"늪지대 제어"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}}],"_h":"xyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfwzfzfo2t3o203o2t3o203o2t3o203o2t3o203"},"act2autochess_m03":{"devices":[{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"맹약의 한풍","skill":{"descRaw":"일정 시간마다 모든 적에게 <$ba.cold>냉기 효과 부여","name":"쉐라그의 찬바람","desc":"일정 시간마다 모든 적에게 냉기 효과 부여"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}}],"_h":"xyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfwo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203"},"act2autochess_m04":{"devices":[{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"밀물 제어 장치","skill":{"name":"깊은 수역"}},{"name":"맹약의 한풍","skill":{"descRaw":"일정 시간마다 모든 적에게 <$ba.cold>냉기 효과 부여","name":"쉐라그의 찬바람","desc":"일정 시간마다 모든 적에게 냉기 효과 부여"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}}],"_h":"xyhtxybpxyhtxybpxyhtxybpxyhtxybp92zcrkbw0gfwo2t3o203o2t3o203o2t3o203o2t3o203"}},"bosses":{"boss_1":{"name":"가상적: 갑주","abilities":["목표를 무작위로 지정하여 레이저를 발사해 마법 대미지를 입힘","[치명적인 재난] 공격력이 가장 높은 오퍼레이터를 지정해 <갑주를 꿰뚫는 탄환> 발사, 탄환은 목표에게 도달 시 폭발, 목표 및 주변 8칸의 유닛을 비교적 긴 시간 기절시키며 초당 물리 대미지를 입힘, 일정 횟수 공격 시 <갑주를 꿰뚫는 탄환> 파괴 가능","HP가 일정량 미만 시 받는 물리 및 마법 대미지 감소, [치명적인 재난]이 <갑주를 꿰뚫는 탄환> 추가 발사","[죽음의 무리] 주기적으로 드론 유닛 소환","히든 코어","[과거의 해머와 검] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 갑주>가 <'갑주를 베는 검'>과 <'갑주를 부수는 해머'>를 획득하여 완전체 형태로 변경","<'갑주를 베는 검'>과 <'갑주를 부수는 해머'>는 초기에 무적 상태, 격추 시 받은 대미지의 일정량을 <가상적: 갑주>에게 전달","<'갑주를 베는 검'>과 <'갑주를 부수는 해머'>는 주기적으로 공격력이 가장 낮은 오퍼레이터 1명을 향해 비행 및 자폭, 목표 및 주변 8칸의 오퍼레이터를 기절시키고 초당 물리 대미지를 입힘, 이후 <가상적: 갑주>로 복귀. 비행 중에 무적 효과 상실 및 일정 횟수의 대미지를 받을 시 파괴, 파괴된 후 지상 유닛으로 간주, 받는 대미지 증가"],"_h":"dzco2ijvrkfwu4hy93"},"boss_2":{"name":"가상적: 총","abilities":["방어력이 가장 높은 유닛을 우선 공격","공격 시 추가로 침식 손상을 입힘","저지 불가","같은 목표를 공격 시 공격 속도 점차 증가","[최종 처벌] 공격 중지, 이동 속도 대폭 증가, 방어력이 가장 높은 유닛을 향해 돌진, 지나가면서 충돌한 유닛에게 물리 대미지를 입힘","히든 코어","[끝나지 않은 고해] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <'총을 부수는 리드'> 출현, 동시에 <가상적: 총>이 받는 물리 및 마법 대미지 대폭 감소","[맹신의 서약] 모든 <'총을 부수는 리드'>와 연결되어 <'총을 부수는 리드'>가 받는 대미지의 일정량을 <가상적: 총>이 분담, [맹신의 서약]에 연결된 아군 유닛에게 초당 물리 대미지를 입힘","[종말의 포교] 지속해서 모든 <'총을 부수는 리드'>를 자신에게 이동시킴, <'총을 부수는 리드'>의 이동 속도 대폭 증가 및 대미지 면역, 지나가면서 충돌한 아군 유닛에게 물리 대미지를 입힘"],"_h":"nysjd7ufrobvfwyl8c3n"},"boss_3":{"name":"가상적: 관","abilities":["전장에 있는 동안 지속해서 [어둠의 탄식] 형태의 <'여음'> 소환, HP가 일정량 미만일 시 소환 딜레이 감소","[어둠의 탄식] 형태의 <'여음'>을 우선 공격","[열관의 연주] 모든 [어둠의 탄식] 형태의 <'여음'>을 선택해 3연 공격 1회 시전, 광역 마법 대미지와 쇠약 손상을 입힘","히든 코어","시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 현>과 <가상적: 관>이 동시에 등장"],"_h":"6wuzxt2vfw2r"},"boss_4":{"name":"살비엔토 주교 퀸투스","abilities":["동시에 방어력이 가장 높은 2개의 목표 공격","[파도] 모든 아군 유닛에게 마법 대미지 및 신경 손상을 입힘","[붕괴] 복수의 아군 유닛에 물리 대미지 부여","[생식 단절] 즈다이를 소환해 아군 유닛을 휘감아 기절시킨다","[종족 폭발] 비교적 긴 시간 전투 후 모든 목표 HP 차감"],"_h":"z8swvd3id5el"},"boss_5":{"name":"루시안, '블러드 다이아몬드'","abilities":["저지당하고 있지 않을 때 확률적으로 물리 공격과 마법 공격을 회피, 저지 당할 때 목표의 몸 뒤로 고속 이동하고 원래 자리에 [불길한 환영] 하나를 남겨둔다","주변에 물리 대미지를 주는 스킬 사용, 공격과 스킬이 목표의 방어력을 일정 수치 무시하고 추가로 신경 손상을 입힘"],"_h":"pqytg9"},"boss_6":{"name":"알리스테어, 제국의 여광","abilities":["HP가 50% 미만일 시 방어력 및 마법 저항 증가, [왕의 국토]가 매회 장비 2개 활성화","[척퇴] 비교적 긴 시간 전투 후, 전장 내 모든 아군 유닛에 마법 스플래시 대미지를 입히고, 모든 스테이지 HP 차감","[왕권 호령] 아군 유닛 1명 및 주변 4칸을 지정, 범위 내 목표에 대량의 물리 대미지를 1회 입히고, 해당 범위의 지상에 장비 생성","[왕의 국토] 전장에 장비가 존재할 시 장비 1개 활성화, 서로 다른 장비는 다른 효과 생성"],"_h":"cnytyuscwn"},"boss_7":{"name":"'사미의 의지'","abilities":["[고드름] 공격 시 한 열의 모든 아군 유닛에 물리 대미지 부여","[자연의 요동] 아군 유닛 한 명을 기절시켜 지속적인 마법 대미지 부여","HP가 50% 미만 시 피격 물리 및 마법 대미지 감소, [고드름]과 [자연의 요동]이 추가로 목표 1명 선택"],"_h":"nnn6m0wd"},"boss_8":{"name":"가상적: 갑주","abilities":["목표를 무작위로 선택해 마법 공격","HP가 일정량 감소할 시 받는 물리 및 마법 대미지 감소, [치명적인 재난]이 추가로 <갑주를 꿰뚫는 탄환> 발사","[치명적인 재난] 공격력이 가장 높은 오퍼레이터를 지정해 <갑주를 꿰뚫는 탄환> 발사, 탄환은 목표에게 도달 시 폭발, 목표 및 주변 8칸의 유닛을 기절시키며 초당 물리 대미지를 입힘, 일정 횟수 공격 시 <갑주를 꿰뚫는 탄환> 파괴 가능","[죽음의 무리] 주기적으로 드론 유닛 소환","히든 코어","[과거의 해머와 검] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 갑주>가 완전체 형태로 변경"],"_h":"dz543jftrkfwms"},"boss_9":{"name":"가상적: 총","abilities":["방어력이 가장 높은 유닛을 우선 공격","공격 시 추가로 침식 손상을 입힘","저지 불가","같은 목표를 공격 시 공격 속도 점차 증가","[최종 처벌] 공격 중지, 이동 속도 대폭 증가, 방어력이 가장 높은 유닛을 향해 돌진, 지나가면서 충돌한 유닛에게 물리 대미지를 입힘","히든 코어","[끝나지 않은 고해] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <'총을 부수는 리드'> 출현, 동시에 <가상적: 총>이 받는 물리 및 마법 대미지 초대폭 감소","[맹신의 서약] 모든 <'총을 부수는 리드'>와 연결되어 <'총을 부수는 리드'>가 받는 대미지의 일정량을 <가상적: 총>과 기타 <'총을 부수는 리드'>가 분담, [맹신의 서약]에 연결된 아군 유닛에게 초당 물리 대미지를 입힘","[종말의 포교] 지속해서 모든 <'총을 부수는 리드'>를 자신에게 이동시킴, <'총을 부수는 리드'>의 이동 속도 대폭 증가 및 대미지 면역, 지나가면서 충돌한 아군 유닛에게 물리 대미지를 입힘"],"_h":"nysjd7ufrobvfwfm503n"},"boss_10":{"name":"가상적: 관","abilities":["전장에 있는 동안 지속해서 [어둠의 탄식] 형태의 <'여음'> 소환, HP가 일정량 미만일 시 소환 딜레이 감소","[어둠의 탄식] 형태의 <'여음'>을 우선 공격","[열관의 연주] 모든 [어둠의 탄식] 형태의 <'여음'>을 선택해 3연 공격 1회 시전, 광역 마법 대미지와 쇠약 손상을 입힘","히든 코어","시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 현>과 <가상적: 관>이 동시에 등장"],"_h":"6wuzxt2vfw2r"}},"config":{"modes":{"mode_training_1":{"name":"입문 협의","desc":"협의 내용을 숙지하기 위한 모드","effectDescList":["·설정된 오퍼레이터만 사용 가능","·보상 없음","·전략 개방 불가"]},"mode_single_funny":{"name":"표준 시뮬레이션","desc":"비교적 짧은 시뮬레이션","effectDescList":["·작전을 빨리 완수 가능","·일반적인 보상"],"unlockText":"[입문 협의] 클리어 후 개방"},"mode_single_normal":{"name":"험지 시뮬레이션","desc":"적의 공격 강도가 비교적 높은 시뮬레이션","effectDescList":["·사용 가능한 맹약 수량 증가","·보상 대폭 증가"],"unlockText":"[표준 시뮬레이션] 클리어 후 개방"},"mode_single_hard":{"name":"극한 시뮬레이션","desc":"적의 공격 강도가 굉장히 높은 시뮬레이션","effectDescList":["·매우 어려운 작전 환경","·더 위험한 적 등장"],"unlockText":"[험지 시뮬레이션] 클리어 후 개방"},"mode_single_abyss":{"name":"초월 시뮬레이션","desc":"적의 공격 강도하 한계를 뛰어넘은 시뮬레이션","effectDescList":["·극도로 험난한 작전 환경","·극도로 위험한 적 등장"],"unlockText":"[극한 시뮬레이션] 2회 클리어 후 개방"},"mode_multi_funny":{"name":"표준 시뮬레이션","desc":"적의 공격 강도가 비교적 낮은 시뮬레이션","effectDescList":["·비교적 온화한 작전 환경","·일반적인 보상"],"unlockText":"[입문 협의] 클리어 후 개방"},"mode_multi_normal":{"name":"험지 시뮬레이션","desc":"적의 공격 강도가 비교적 높은 시뮬레이션","effectDescList":["·사용 가능한 맹약 수량 증가","·보상 대폭 증가"],"unlockText":"[표준 시뮬레이션] 클리어 후 개방"},"mode_multi_hard":{"name":"극한 시뮬레이션","desc":"적의 공격 강도가 굉장히 높은 시뮬레이션","effectDescList":["·매우 어려운 작전 환경","·더 위험한 적 등장"],"unlockText":"[험지 시뮬레이션] 클리어 후 개방"},"mode_multi_abyss":{"name":"초월 시뮬레이션","desc":"적의 공격 강도하 한계를 뛰어넘은 시뮬레이션","effectDescList":["·극도로 험난한 작전 환경","·극도로 위험한 적 등장"],"unlockText":"[극한 시뮬레이션] 2회 클리어 후 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있습니다"},"13":{"tip":"휴식 기간에 다음 라운드에서 맞서게 될 적을 확인할 수 있습니다"},"14":{"tip":"오퍼레이터를 정비 구역으로 드래그하면 바로 전투 구역에서 퇴각시킬 수 있습니다"},"15":{"tip":"모든 참가자가 준비를 완료하기 전까지 언제든지 준비를 취소할 수 있습니다"},"16":{"tip":"완벽한 작전을 달성한 팀원만이 연합 방어를 진행할 수 있습니다"},"17":{"tip":"연합 방어에서는 맹약이 계속 중첩되지 않습니다"},"18":{"tip":"최종 공세에서 2인 1조로 같은 전장에 위치하지만, 다른 조의 전장 상황은 확인할 수 없습니다"},"19":{"tip":"최종 공세에서 모두가 함께 리더 적에게 대미지를 입히게 됩니다"},"20":{"tip":"특정 조건을 달성하면 최종 공세 이후 숨겨진 핵심이 개방됩니다"},"_h":"go54eg5vctxb9u5u737zw36xmdlmx1ewpvo019rx63"},"broadcasts":{"0":{"textRaw":"<@ba.vup>{0} 박사님이 리더 적에게 입힌 대미지 20% 초과!","text":"{0} 박사님이 리더 적에게 입힌 대미지 20% 초과!"},"1":{"textRaw":"<@ba.vup>{0} 박사님이 리더 적에게 입힌 대미지 50% 초과!","text":"{0} 박사님이 리더 적에게 입힌 대미지 50% 초과!"},"2":{"textRaw":"<@ba.vup>{0} 박사님이 리더 적에게 입힌 대미지 80% 초과!","text":"{0} 박사님이 리더 적에게 입힌 대미지 80% 초과!"},"3":{"textRaw":"<@ba.vup>{0} 박사님의 {1} 오퍼레이터가 입힌 대미지 {2} 달성","text":"{0} 박사님의 {1} 오퍼레이터가 입힌 대미지 {2} 달성"},"4":{"textRaw":"<@ba.vup>{0} 박사님의 {1} 오퍼레이터가 입힌 대미지 {2} 달성","text":"{0} 박사님의 {1} 오퍼레이터가 입힌 대미지 {2} 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假想敌:骨刺":"멀티라운드 수배 - 가상적: 골극","多轮悬赏 · 假想敌:黑云":"멀티라운드 수배 - 가상적: 흑운","夜莺":"나이팅게일","大帝":"엠퍼러","大鲍勃":"빅 밥","大鲍勃·悬赏":"빅 밥 - 수배","天师古鼎":"천사의 고정","天马之枪":"페가수스의 랜스","天马之盔":"페가수스의 투구","奇迹":"기적","奥术":"아케인","奥术法阵":"아케인 마법진","妖怪":"요마","妖怪MKII":"요마 MKII","妮芙":"님프","威龙":"랩터","娜仁图亚":"나란투야","娜斯提":"내스티","孽罪奇美拉":"죄악의 키메라","守墓石像":"무덤지기 석상","安洁莉娜":"안젤리나","定制铳械":"커스텀 총기","定向投放":"타깃 투자","宴":"우타게","家族徽章":"패밀리 배지","家族暗影灭迹人":"패밀리 어둠의 멸살자","家族灭迹人":"패밀리 멸살자","宿主士兵":"숙주 병사","宿主重装士兵":"숙주 중기갑병","富营养的巢涌者":"부영양의 소용자","富营养的滑动者":"부영양의 활주자","寒檀":"산탈라","寒芒克洛丝":"크루스 더 킨 글린트","寒霜":"프로스트","寻仇者":"리벤져","寻呼模块":"호출 모듈","寻险水手":"모험을 찾는 선원","小满":"그레인버즈","小说卷轴":"소설 두루마리","小贾斯汀":"저스틴","尖端萨卡兹枯朽战车":"최첨단 살카즈 부패의 전차","山":"마운틴","山海众头目":"산해중 두목","山海众头目·多轮悬赏":"산해중 두목 - 멀티라운드 현상","山海众头目·悬赏":"산해중 두목 - 수배","山海众秘使":"산해중 밀사","崇高牺牲":"숭고한 희생","崖心":"클리프하트","嵯峨":"사가","左乐":"좌락","巫恋":"샤마르","帕拉斯":"팔라스","帝国炮火中枢先兆者":"제국 아틸러리 코어 타게티어","帝国炮火先兆者":"제국 아틸러리 타게티어","年":"니엔","幽灵组长":"유령 리더","幽灵组长·悬赏":"유령 리더 - 수배","幽灵鲨":"스펙터","广交豪杰":"인재 교류","底海滑动者":"저해의 활주자","异光体孽生者":"이형의 악생자","异光体掠食者":"이형의 포식자","异客":"패신저","异质裂兽·α":"변종 맹글러비스트 α","弑君者":"크라운슬레이어","弑君者·悬赏":"크라운슬레이어 - 수배","引星棘刺":"쏜즈 더 로드스타","弧光锋卫":"아크라이트 레인저","弧光镜卫":"아크라이트 가디언","弧光镜卫长":"아크라이트 가디언 리더","强壮囚犯":"건장한 죄수","归溟幽灵鲨":"스펙터 디 언체인드","录武官":"레코드키퍼","彩瓷茶器":"채색 다기","征召":"징집","得闲饮茶":"티타임","御4":"디펜더-4","御守之力":"수호의 힘","德克萨斯":"텍사스","德克萨斯的盟誓":"텍사스의 맹세","心虚设计师":"불안해하는 디자이너","忍冬":"불피스폴리아","怒潮凛冬":"지마 더 레이징 타이드","急行军":"강행군","悬赏·折射I":"수배 - 굴절 I","悬赏·折射II":"수배 - 굴절 II","悬赏·折射III":"수배 - 굴절 III","悬赏·持续I":"수배 - 지속 I","悬赏·持续II":"수배 - 지속 II","悬赏·持续III":"수배 - 지속 III","悬赏·损伤I":"수배 - 손상 I","悬赏·损伤II":"수배 - 손상 II","悬赏·损伤III":"수배 - 손상 III","悬赏·特异I":"수배 - 특수 I","悬赏·特异II":"수배 - 특수 II","悬赏·特异III":"수배 - 특수 III","悬赏·隐匿I":"수배 - 은신 I","悬赏·隐匿II":"수배 - 은신 II","悬赏·隐匿III":"수배 - 은신 III","悬赏·频次I":"수배 - 빈도 I","悬赏·频次II":"수배 - 빈도 II","悬赏·频次III":"수배 - 빈도 III","悬赏·飞行I":"수배 - 비행 I","悬赏·飞行II":"수배 - 비행 II","悬赏·飞行III":"수배 - 비행 III","惊蛰":"레이즈","愤怒的守墓石像":"성난 무덤지기 석상","愧悔魂灵圣杯":"후회하는 영혼의 성배","战术特训·折射I":"전술 특훈 - 굴절 I","战术特训·折射II":"전술 특훈 - 굴절 II","战术特训·折射III":"전술 특훈 - 굴절 III","战术特训·持续I":"전술 특훈 - 지속 I","战术特训·持续II":"전술 특훈 - 지속 II","战术特训·持续III":"전술 특훈 - 지속 III","战术特训·损伤I":"전술 특훈 - 손상 I","战术特训·损伤II":"전술 특훈 - 손상 II","战术特训·损伤III":"전술 특훈 - 손상 III","战术特训·隐匿I":"전술 특훈 - 은신 I","战术特训·隐匿II":"전술 특훈 - 은신 II","战术特训·隐匿III":"전술 특훈 - 은신 III","战术特训·频次I":"전술 특훈 - 빈도 I","战术特训·频次II":"전술 특훈 - 빈도 II","战术特训·频次III":"전술 특훈 - 빈도 III","战术特训·飞行I":"전술 특훈 - 비행 I","战术特训·飞行II":"전술 특훈 - 비행 II","战术特训·飞行III":"전술 특훈 - 비행 III","战栗维式重锤":"전율의 빅토리아 해머","扎罗,“狼之主” ":"자로, '늑대 군주'","扎罗,“狼之主”·悬赏":"자로, '늑대 군주' - 수배","扶桥老手":"가교 베테랑","投资人":"투자자","投递坐标":"배달 좌표","折桠":"베토치키","护盾无人机":"실드 드론","护障":"배리어","护障·P":"배리어 P","拉普兰德":"라플란드","拉特兰":"라테라노","拉特兰桥夹":"라테라노 클립","拉特兰驰援":"라테라노 지원","拟态物质":"의태 물질","拥霜羽兽":"서리를 품은 파울비스트","拳师囚犯":"복서 죄수 리더","排斥:乏力":"배척: 무기력","排斥:脆弱":"배척: 취약","排斥:致幻":"배척: 환각","掠海漂移体":"부유의 표류체","控潮术师":"웨이브 캐스터","推进之王":"시즈","提丰":"티폰","攻坚装备":"공략 전술","攻坚装备II":"공략 전술 II","攻坚装备III":"공략 전술 III","教鞭":"교편","整备":"정비","文火慢炖":"약불 조리","斥罪":"페넌스","斩业星熊":"호시구마 더 브리처","断崖":"에이어스카르페","斯卡蒂":"스카디","斯卡蒂的海嗣":"스카디의 시본","斯卡蒂的盟誓":"스카디의 맹세","新手祭司学徒":"신입 제사장 수련생","新硎":"신싱","新约能天使":"엑시아 더 뉴 커버넌트","无人机护障·P·战术特训":"배리어 P - 전술 특훈","无瑕":"무결","无胄盟清扫小队":"아머레스 유니온 숙청소대","早露":"로사","昆图斯":"퀸투스","明鉴":"밍졘","星熊":"호시구마","普罗旺斯":"프로방스","普通囚犯":"평범한 죄수","暴鸰":"폭탄새","替身娃娃":"대역 인형","有限加速器":"제한 가속기","望":"왕","木制瑞印":"목제 인장","木制镇纸":"목제 문진","未精英化":"비정예화","未装配刀片":"미장착 칼날","术师快艇":"웨이브 캐스터 쾌속정","机械援助":"기계 지원","杜宾":"도베르만","杜遥夜":"두요야","杰斯顿·威廉姆斯":"제셀톤 윌리엄스","杰斯顿·威廉姆斯·悬赏":"제셀톤 윌리엄스 - 수배","杰西卡":"제시카","松果":"파인콘","松桐":"마츠키리","林":"린","枯朽之种":"메마른 씨앗","枯朽萃聚使徒":"문드러진 응집 사도","架桥船工":"가교 일꾼","格雷伊":"그레이","桑葚":"멀베리","梓兰":"오키드","棘刺":"쏜즈","森蚺":"유넥티스","模拟战场演变·模式一":"시뮬레이션 진화 - 모드 1","模拟战场演变·模式三":"시뮬레이션 진화 - 모드 3","模拟战场演变·模式九":"시뮬레이션 진화 - 모드 9","模拟战场演变·模式二":"시뮬레이션 진화 - 모드 2","模拟战场演变·模式五":"시뮬레이션 진화 - 모드 5","模拟战场演变·模式八":"시뮬레이션 진화 - 모드 8","模拟战场演变·模式六":"시뮬레이션 진화 - 모드 6","模拟战场演变·模式四":"시뮬레이션 진화 - 모드 4","歌利亚":"골리앗","歌利亚头盔":"골리앗 투구","歌蕾蒂娅":"글래디아","止颂":"레싱","步兵":"보병","死芒":"네크라스","水月":"미즈키","水遁忍者":"수둔 닌자","沉沙":"첸사","沏虹":"치훙","沙之碑":"사막의 오벨리스크","法术大师A1":"아츠 마스터 A1","法术大师A2":"아츠 마스터 A2","法术大师A2·多轮战术特训":"아츠 마스터 A2 - 멀티라운드 전술 특훈","法术大师A2·悬赏":"아츠 마스터 A2 - 수배","泡泡":"버블","波登可":"포덴코","泥岩":"머드락","泥岩·悬赏":"머드락 - 수배","泥岩巨像":"머드락의 거대 석상","洛洛":"락락","流形":"유동체","流明":"루멘","流星":"메테오","流泪小子":"눈물 흘리는 사내","流泪小子·悬赏":"눈물 흘리는 사내 - 수배","浊心斯卡蒂":"스카디 더 커럽팅 하트","测试用动力装甲":"테스트용 기동 장갑","浓缩嗅盐":"농축 스멜링 솔트","海沟实验体":"해구 실험체","海霓":"루실라","涤火杰西卡":"제시카 더 리버레이티드","淬羽赫默":"사일런스 더 패러디그매틱","深巡":"언더플로우","深池伙友卫队":"더블린 헤타이로이 위병대","深池伙友卫队精英":"더블린 헤타이로이 위병대 정예","深池伙友影刃精英":"더블린 헤타이로이 그림자 칼날 정예","深池侦察兵":"더블린 정찰병","深池侦察犬":"더블린 정찰견","深池侦察犬pro":"더블린 정찰견 Pro","深池侦察队长":"더블린 정찰병 리더","深池方阵指挥官":"더블린 팔랑크스 지휘관","深池方阵步兵":"더블린 팔랑크스 보병","深池暗影术师":"더블린 그림자 캐스터","深池暗影术师队长":"더블린 그림자 캐스터 리더","深池逐火战士":"더블린 불꽃 전사","深池逐火护卫":"더블린 불꽃 가디언","深池逐火精锐战士":"더블린 정예 불꽃 전사","深池重甲卫士":"더블린 중장갑 근위병","深池重甲卫士队长":"더블린 중장갑 근위병 리더","深溟巢涌者":"심해의 소용자","深靛":"인디고","清明":"칭밍","渎罪奇美拉":"모독의 키메라","温蒂":"위디","温顺的武装大驮兽":"온순한 무장 대형 버든비스트","游击队盾卫":"유격대 방패병","源石溶剂":"원암 용제","源石虫":"원석충","源石虫·特训":"원석충 - 특훈","溯光星源":"아스트젠 더 라이트체이서","潘格尼尼":"파가니니","潜伏者":"럴커","潜水员":"잠수부","澄闪":"골든글로우","澪":"미오","澪·悬赏":"미오 - 수배","激光发射器":"레이저 발사기","火力":"화력","灰毫":"애쉬락","灵巧":"기민","灵知":"노시스","灼热源石虫":"작열 원석충","灼燃维式重锤":"불타는 빅토리아 해머","灼藤":"불타는 덩굴","炎":"염국","炎国短刀":"염국 단검","炎盟约驰援":"염국 지원","炽焰源石虫":"폭염 원석충","烛煌":"블레이즈 디 이그나이팅 스파크","烹泉":"펑취안","焰尾":"플레임테일","焰影苇草":"리드 더 플레임 섀도우","煌":"블레이즈","爬行号·防护单元":"크롤러호 - 방호 유닛","狂暴宿主组长":"폭주한 숙주 리더","独行":"독행","狼群":"늑대 무리","猎头顾问":"헤드헌터","猎狗pro":"사냥개 Pro","玛恩纳":"무에나","玛恩纳的盟誓":"무에나의 맹세","琳琅诗怀雅":"스와이어 디 엘리건트 위트","琴柳":"사일라흐","瑕光":"블레미샤인","瑰盐":"로즈솔트","电弧":"라이디언","画卷":"두루마리","疯狂的逐腐兽":"광기의 롯체이서","白铁":"스테인리스","白面鸮":"프틸롭시스","百炼嘉维尔":"가비알 디 인빈서블","盐风主教昆图斯":"살비엔토 주교 퀸투스","盟约·辅助干员":"맹약·서포터 오퍼레이터","盟约之币":"맹약코인","真言":"만트라","码头水手":"선원","码头水手长":"갑판장","砾":"그라벨","碎骨":"스컬슈레더","碎骨·悬赏":"스컬슈레더 - 수배","磨砻":"모룽","私募基金":"사모펀드","空弦":"아르케토","突变细胞":"돌연변이 세포","突袭":"기습","突袭手雷":"기습 수류탄","简易通讯机":"간이 통신기","简饲源石虫":"간이 사육 원석충","粉碎攻坚手":"분쇄돌격병","粉碎攻坚组长":"분쇄돌격병 리더","精准":"정밀","精准狙击镜":"정밀 조준경","精打细算玩偶":"알뜰살뜰 인형","精英阶段1":"1차 정예화","精英阶段2":"2차 정예화","精英阶段2-60级":"2차 정예화 Lv.60","紧急调度券":"긴급 차출권","纠缠藤蔓":"집착의 넝쿨","纠缠藤蔓·悬赏":"집착의 넝쿨 - 수배","红木瑞印":"홍목 인장","红木镇纸":"홍목 문진","红豆":"비그나","纯烬艾雅法拉":"에이야퍄들라 더 크비트 아스카","纸偶":"종이 인형","绝技":"궁극기","统御号令":"통솔 명령","绮良":"키라라","绯红歌伶":"스칼릿 싱어","维什戴尔":"위셔델","维多利亚":"빅토리아","维多利亚驰援":"빅토리아 지원","维娜·维多利亚":"비나 빅토리아","维式重锤":"빅토리아 해머","缄默德克萨斯":"텍사스 디 오메르토사","缇缇":"티티","缇缇的盟誓":"티티의 맹세","缪尔赛思":"뮤엘시스","耀骑士临光":"니어 더 래디언트 나이트","老练囚犯":"노련한 죄수","老鲤":"리","耶拉":"쉐라","耶拉冈德之泪":"쉐라간드의 눈물","能天使":"엑시아","腐败骑士":"부패한 기사","腐败骑士·悬赏":"부패한 기사 - 수배","自制投石机":"사제 투석기","自愈":"치유","至简":"미니멀리스트","至纯凝结":"순수한 결정","艾丝黛尔":"에스텔","艾丽妮":"아이린","艾雅法拉":"에이야퍄들라","节日气球":"축제 풍선","节日爵士乐手":"축제 재즈 연주가","芬":"팽","荒芜拉普兰德":"라플란드 더 데카덴차","药枚实验":"약용 재갈 실험","莎草":"파피루스","莫斯提马":"모스티마","莫斯提马的盟誓":"모스티마의 맹세","莱伊":"레이","莱恩哈特":"레온하르트","莱茵生命防卫科高级成员":"라인 랩 방위과 엘리트","菲亚梅塔":"피아메타","菲莱":"필라에","萨卡兹刀兵":"살카즈 도병","萨卡兹大剑手":"살카즈 대검사","萨卡兹大剑组长":"살카즈 대검사 리더","萨卡兹悖谬暴虐兵长":"어긋난 살카즈 포학의 병장","萨卡兹枯朽前锋":"살카즈 부패의 선봉","萨卡兹枯朽战士":"살카즈 부패의 전사","萨卡兹枯朽战士组长":"살카즈 부패의 전사 리더","萨卡兹枯朽战车":"살카즈 부패의 전차","萨卡兹枯朽辟路前锋":"살카즈 부패의 개척 선봉","萨卡兹王庭军战士":"살카즈 왕정군 전사","萨卡兹王庭军精锐战士":"살카즈 왕정군 정예 전사","萨卡兹王庭军精锐术师":"살카즈 왕정군 정예 캐스터","萨卡兹百夫长":"살카즈 백부장","萨卡兹百夫长·悬赏":"살카즈 백부장 - 수배","萨卡兹穿刺手":"살카즈 랜서","萨卡兹骸骨拷打者":"살카즈 본가드 고문관","萨尔贡":"사르곤","萨尔贡浓茶":"사르곤 농차","萨尔贡驰援":"사르곤 지원","蒂比":"티피","蒸汽之心":"증기의 마음","蕾缪安":"르무엔","薄绿":"민트","薇薇安娜":"비비아나","蛇屠箱":"쿠오라","蜂鸣器":"버저","蜜蜡":"비즈왁스","血珀":"블러드 앰버","补给":"보급","补给线":"보급라인","补给线II":"보급라인 II","裁决:乏力":"판결: 무기력","裁决:脆弱":"판결: 취약","裁决:致幻":"판결: 환각","见者有份":"균등 배분","见行者":"인포서","见钱眼开玩偶":"돈독 오른 인형","角峰":"마터호른","访问团强攻冠军":"방문단 공격수 챔피언","访问团持盾者":"방문단 방패병","访问团新兵":"방문단 신병","访问团老兵":"방문단 노병","诅咒娃娃":"저주인형","诗怀雅":"스와이어","诗怀雅的盟誓":"스와이어","诗画卷轴":"시화 두루마리","调和":"조화","调香师":"퍼퓨머","谢拉格":"쉐라그","谢拉格不融冰":"쉐라그 만년빙","谢拉格驰援":"쉐라그 지원","贝洛内":"벨로네","财富":"재화","责罚:乏力":"처벌: 무기력","责罚:脆弱":"처벌: 취약","责罚:致幻":"처벌: 환각","贾维":"키아베","赤刃明霄陈":"첸 더 던스트릭","赫德雷":"외드레르","赫拉格":"헬라그","赫默":"사일런스","跃跃":"케이퍼","身观":"센구안","转译基底·α":"변형의 베이스 α","迅捷":"신속","迅捷作战粮":"신속 전투식량","远牙":"파투스","远眺":"천리안","远见":"예견","迷茫的修理小助手":"방황하는 수리 보조","迷路的巨像":"길을 잃은 거대 석상","迷路的巨像·悬赏":"길을 잃은 거대 석상 - 수배","迷迭香":"로즈몬티스","迷迭香的战术装备":"로즈몬티스의 전술 장비","送葬人":"이그제큐터","逐腐兽":"롯체이서","通关奖励":"클리어 보상","逻各斯":"로고스","遥":"하루카","郁金香":"튤립","酒神":"트라고디아","重岳":"총웨","重弩突袭者":"강화 석궁 기습자","重弩突袭者·悬赏":"강화 석궁 기습자 - 수배","重点监护":"집중 케어","重犯":"중범죄수","重装五十夫长":"중기갑병 캡틴","重装侦察兵":"중장갑 정찰병","重装防御组长":"중기갑병 리더","重装防御者":"중기갑병","重装防御者·悬赏":"중기갑병 - 수배","野鬃":"와일드메인","铁灯盘":"철제 등잔","铁矛头":"철제 창끝","铃兰":"스즈란","铜灯盘":"구리 등잔","铜矛头":"구리 창끝","铳骑之威":"총기사의 위엄","银灰":"실버애쉬","银灰的盟誓":"실버애쉬의 맹세","锏":"데겐블레허","锏·悬赏":"데겐블레허 - 수배","锐利":"예리","锡人":"틴맨","闪灵":"샤이닝","防护背心":"방호 조끼","防暴盾":"진압 방패","阿":"아","阿利斯泰尔,帝国余晖":"알리스테어, 제국의 여광","阿戈尔":"에기르","阿戈尔重刃":"에기르 칼날","阿戈尔驰援":"에기르 지원","阿斯卡纶":"아스카론","阿米娅":"아미야","阿罗玛":"아로마","陈":"첸","陷落雪祀":"함락의 제사장","陷落雪祀·悬赏":"함락의 제사장 - 수배","随身身份牌":"신분인식표","隐形弩手":"은신 석궁병","隐形弩手组长":"은신 석궁병 리더","隐形术师":"은신 캐스터","隐德来希":"엔텔레키아","隐现":"인사이더","雅气":"야치","集团军中坚盾卫":"군단 중견 방패병","集团军重型火炮":"군단 중형 화포","集结指示":"집결 지시","雪域礼赠":"설원의 선물","雪孩子":"눈의 아이","雪怪小队破冰者":"눈의 악마 쇄빙자 리더","雪猎":"스노우헌터","雷蛇":"리스캄","霍尔海雅":"오올헤약","青瓷茶器":"청자 다기","青铜镜":"청동 거울","预备干员-先锋":"예비 오퍼레이터-뱅가드","预备干员-医疗":"예비 오퍼레이터-메딕","预备干员-术师":"예비 인원 - 캐스터","预备干员-特种":"예비 오퍼레이터-스페셜리스트","预备干员-狙击":"예비 인원 - 스나이퍼","预备干员-辅助":"예비 오퍼레이터-서포터","预备干员-近卫":"예비 오퍼레이터-가드","预备干员-重装":"예비 인원 - 디펜더","领主·Sharp":"로드·샤프","领潮员":"웨이브 리더","风丸":"카제마루","风笛":"백파이프","风笛的盟誓":"백파이프의 맹세","风雪之眼":"눈보라의 눈","食腐之蝶":"나흐체러르의 나비","香槟炸弹":"샴페인 폭탄","马克维茨":"말키위츠","骇笑看客":"놀라서 웃는 관객","骑士储蓄罐":"기사 저금통","骑士戒律":"기사 계율","骨海漂流体":"앙상한 표류체","高准度伦蒂尼姆城防自行炮":"고정밀 런디니움 방위군 자주포","高普尼克":"고프닉","高普尼克·悬赏":"고프닉 - 수배","高级军用猎狗":"고급 군용 사냥개","高能源石虫":"고에너지 원석충","魔王":"시빌라이트 에테르나","鸭爵":"덕로드","鸭爵·悬赏":"덕로드 - 수배","鸿雪":"파죰카","麦哲伦":"마젤란","黄沙罗盘":"사막 나침반","黄金盟誓":"황금의 맹세","黄铜镜":"황동 거울","黍":"슈","黑":"슈바르츠","黑键":"에벤홀츠","鼎沸":"딩페이","鼠王":"래트킹"},"files":{"chess":{"chess_char_1_01_a":{"name":"인사이더","subProfessionName":"명사수","trait":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"skill":{"descRaw":"공격력 <@ba.vup>+80%, 공격 딜레이 <@ba.vup>약간 감소, 원거리 공격을 하는 적 우선 공격, 쉽게 적의 목표가 되지 않음\n<@ba.rem>스킬 발동 시 14발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'트러블 해결'","desc":"공격력 +80%, 공격 딜레이 약간 감소, 원거리 공격을 하는 적 우선 공격, 쉽게 적의 목표가 되지 않음\n스킬 발동 시 14발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"배치 20초 후 탄약류 스킬의 최대 탄약 +2","name":"화력 지원","desc":"배치 20초 후 탄약류 스킬의 최대 탄약 +2"}],"module":{"name":"'최초의 기쁨'"},"skills":[{"descRaw":"공격할 때마다 공격력의 <@ba.vup>185%에 해당하는 물리 대미지를 입힘\n<@ba.rem>스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'트러블 차단'","desc":"공격할 때마다 공격력의 185%에 해당하는 물리 대미지를 입힘\n스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격력 <@ba.vup>+80%, 공격 딜레이 <@ba.vup>약간 감소, 원거리 공격을 하는 적 우선 공격, 쉽게 적의 목표가 되지 않음\n<@ba.rem>스킬 발동 시 14발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'트러블 해결'","desc":"공격력 +80%, 공격 딜레이 약간 감소, 원거리 공격을 하는 적 우선 공격, 쉽게 적의 목표가 되지 않음\n스킬 발동 시 14발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"_h":"ctkfcwcwmgpbjquiuouiz5kn0v2ymgpbjq"},"chess_char_1_01_b":{"name":"인사이더","subProfessionName":"명사수","trait":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+100%, 공격 딜레이 <@ba.vup>약간 감소, 원거리 공격을 하는 적 우선 공격, 쉽게 적의 목표가 되지 않음\n<@ba.rem>스킬 발동 시 14발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'트러블 해결'","desc":"공격력 +100%, 공격 딜레이 약간 감소, 원거리 공격을 하는 적 우선 공격, 쉽게 적의 목표가 되지 않음\n스킬 발동 시 14발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"배치 20초 후 탄약류 스킬의 최대 탄약 +3, 다른 [라테라노] 오퍼레이터 1명의 탄약류 스킬의 최대 탄약 +1","name":"화력 지원","desc":"배치 20초 후 탄약류 스킬의 최대 탄약 +3, 다른 [라테라노] 오퍼레이터 1명의 탄약류 스킬의 최대 탄약 +1"}],"module":{"name":"'최초의 기쁨'"},"skills":[{"descRaw":"공격할 때마다 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입힘\n<@ba.rem>스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'트러블 차단'","desc":"공격할 때마다 공격력의 200%에 해당하는 물리 대미지를 입힘\n스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격력 <@ba.vup>+100%, 공격 딜레이 <@ba.vup>약간 감소, 원거리 공격을 하는 적 우선 공격, 쉽게 적의 목표가 되지 않음\n<@ba.rem>스킬 발동 시 14발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'트러블 해결'","desc":"공격력 +100%, 공격 딜레이 약간 감소, 원거리 공격을 하는 적 우선 공격, 쉽게 적의 목표가 되지 않음\n스킬 발동 시 14발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"traitBase":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"talentsBase":[{"descRaw":"배치 20초 후 탄약류 스킬의 최대 탄약 +3, 다른 [라테라노] 오퍼레이터 1명의 탄약류 스킬의 최대 탄약 +1","name":"화력 지원","desc":"배치 20초 후 탄약류 스킬의 최대 탄약 +3, 다른 [라테라노] 오퍼레이터 1명의 탄약류 스킬의 최대 탄약 +1"}],"modules":[{"name":"'최초의 기쁨'","traitOverride":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"}}],"_h":"ctkfcw9scwls8tpbwpoouoooz5690vfk8tpbwpcwcwoouoooz5cw9scwls"},"chess_char_1_02_a":{"name":"마터호른","subProfessionName":"프로텍터","trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skill":{"descRaw":"최대 HP <@ba.vup>+30%, 방어력 <@ba.vup>+10%, 마법 저항 <@ba.vup>+60%","name":"내한 체질","desc":"최대 HP +30%, 방어력 +10%, 마법 저항 +60%"},"talents":[{"descRaw":"마법 저항 +7","name":"설원의 경호원","desc":"마법 저항 +7"}],"module":{"name":"아버지의 로브"},"skills":[{"descRaw":"최대 HP <@ba.vup>+30%, 초당 HP <@ba.vup>25 회복","name":"체력 강화","desc":"최대 HP +30%, 초당 HP 25 회복"},{"descRaw":"최대 HP <@ba.vup>+30%, 방어력 <@ba.vup>+10%, 마법 저항 <@ba.vup>+60%","name":"내한 체질","desc":"최대 HP +30%, 방어력 +10%, 마법 저항 +60%"}],"_h":"pb11t8t8retbzptxx0txcyighly2retbzp"},"chess_char_1_02_b":{"name":"마터호른","subProfessionName":"프로텍터","trait":{"descRaw":"적 4명 저지 가능","desc":"적 4명 저지 가능"},"skill":{"descRaw":"최대 HP <@ba.vup>+40%, 방어력 <@ba.vup>+15%, 마법 저항 <@ba.vup>+70%","name":"내한 체질","desc":"최대 HP +40%, 방어력 +15%, 마법 저항 +70%"},"talents":[{"descRaw":"마법 저항 +15","name":"설원의 경호원","desc":"마법 저항 +15"}],"module":{"name":"아버지의 로브"},"skills":[{"descRaw":"최대 HP <@ba.vup>+40%, 초당 HP <@ba.vup>30 회복","name":"체력 강화","desc":"최대 HP +40%, 초당 HP 30 회복"},{"descRaw":"최대 HP <@ba.vup>+40%, 방어력 <@ba.vup>+15%, 마법 저항 <@ba.vup>+70%","name":"내한 체질","desc":"최대 HP +40%, 방어력 +15%, 마법 저항 +70%"}],"traitBase":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talentsBase":[{"descRaw":"마법 저항 +15","name":"설원의 경호원","desc":"마법 저항 +15"}],"modules":[{"name":"아버지의 로브","traitOverride":{"descRaw":"적 4명 저지 가능","desc":"적 4명 저지 가능"}}],"_h":"pb11bibii3tbfab6x0b6cy1dhl35i3tbfat8t8b6x0b6cybibi"},"chess_char_1_03_a":{"name":"레이즈","subProfessionName":"체인 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>3명의 적 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 <$ba.sluggish>정지시킴 (2차 정예화 후 갱신)","desc":"공격 시 마법 대미지를 입히고, 공격이 3명의 적 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 정지시킴 (2차 정예화 후 갱신)"},"skill":{"descRaw":"공격력 <@ba.vup>+80%, 공격이 튕기는 동안 <@ba.vup>대미지가 더 이상 감소하지 않음","name":"초뢰","desc":"공격력 +80%, 공격이 튕기는 동안 대미지가 더 이상 감소하지 않음"},"talents":[{"descRaw":"저지당하고 있지 않은 적을 공격할 때 공격력이 113%<@ba.talpu>(+3%)로 증가","name":"막힘 없는 흐름","desc":"저지당하고 있지 않은 적을 공격할 때 공격력이 113%(+3%)로 증가","potBelow":{"descRaw":"저지당하고 있지 않은 적을 공격할 때 공격력이 110%로 증가","desc":"저지당하고 있지 않은 적을 공격할 때 공격력이 110%로 증가"}}],"module":{"name":"'천지통명'"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%","name":"공격 강화 γ","desc":"공격력 +45%"},{"descRaw":"공격력 <@ba.vup>+80%, 공격이 튕기는 동안 <@ba.vup>대미지가 더 이상 감소하지 않음","name":"초뢰","desc":"공격력 +80%, 공격이 튕기는 동안 대미지가 더 이상 감소하지 않음"}],"_h":"w7w63cee3c59c28bpxlrgigiz1igyjmh3c59c2"},"chess_char_1_03_b":{"name":"레이즈","subProfessionName":"체인 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 <@ba.kw>10% 감소, 적을 일정 시간 <$ba.sluggish>정지시킴","desc":"공격 시 마법 대미지를 입히고, 공격이 4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 10% 감소, 적을 일정 시간 정지시킴"},"skill":{"descRaw":"공격력 <@ba.vup>+100%, 공격이 튕기는 동안 <@ba.vup>대미지가 더 이상 감소하지 않음","name":"초뢰","desc":"공격력 +100%, 공격이 튕기는 동안 대미지가 더 이상 감소하지 않음"},"talents":[{"descRaw":"저지당하고 있지 않은 적을 공격할 때 공격력이 123%<@ba.talpu>(+3%)로 증가","name":"막힘 없는 흐름","desc":"저지당하고 있지 않은 적을 공격할 때 공격력이 123%(+3%)로 증가","potBelow":{"descRaw":"저지당하고 있지 않은 적을 공격할 때 공격력이 120%로 증가","desc":"저지당하고 있지 않은 적을 공격할 때 공격력이 120%로 증가"}}],"module":{"name":"'천지통명'"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"공격력 <@ba.vup>+100%, 공격이 튕기는 동안 <@ba.vup>대미지가 더 이상 감소하지 않음","name":"초뢰","desc":"공격력 +100%, 공격이 튕기는 동안 대미지가 더 이상 감소하지 않음"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 <$ba.sluggish>정지시킴","desc":"공격 시 마법 대미지를 입히고, 공격이 4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 정지시킴"},"talentsBase":[{"descRaw":"저지당하고 있지 않은 적을 공격할 때 공격력이 123%<@ba.talpu>(+3%)로 증가","name":"막힘 없는 흐름","desc":"저지당하고 있지 않은 적을 공격할 때 공격력이 123%(+3%)로 증가","potBelow":{"descRaw":"저지당하고 있지 않은 적을 공격할 때 공격력이 120%로 증가","desc":"저지당하고 있지 않은 적을 공격할 때 공격력이 120%로 증가"}}],"modules":[{"name":"'천지통명'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 <@ba.kw>10% 감소, 적을 일정 시간 <$ba.sluggish>정지시킴","desc":"공격 시 마법 대미지를 입히고, 공격이 4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 10% 감소, 적을 일정 시간 정지시킴"}}],"_h":"w7w6h9st0b59gnj4pxvojbjbz175yjae0b59gn6v5lj4pxvojbjbz1h9st"},"chess_char_1_04_a":{"name":"언더플로우","subProfessionName":"센트리 프로텍터","trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"skill":{"descRaw":"공격 거리 <@ba.vup>증가, 공격력 <@ba.vup>+30%, 공격 속도 <@ba.vup>+25, 공격 시 전방으로 독침을 발사하여 <@ba.vup>3개의 목표를 관통하고, 목표를 <@ba.vup>1초간 <$ba.sluggish>정지시킴","name":"행동능력 박탈","desc":"공격 거리 증가, 공격력 +30%, 공격 속도 +25, 공격 시 전방으로 독침을 발사하여 3개의 목표를 관통하고, 목표를 1초간 정지시킴"},"talents":[{"descRaw":"공격 시 적에게 3초간 초당 50<@ba.talpu>(+10)의 마법 대미지를 입힘 ([바다 괴물] 적 경우 대미지가 2배로 증가)","name":"세포 활성 억제제","desc":"공격 시 적에게 3초간 초당 50(+10)의 마법 대미지를 입힘 ([바다 괴물] 적 경우 대미지가 2배로 증가)","potBelow":{"descRaw":"공격 시 적에게 3초간 초당 40의 마법 대미지를 입힘 ([바다 괴물] 적 경우 대미지가 2배로 증가)","desc":"공격 시 적에게 3초간 초당 40의 마법 대미지를 입힘 ([바다 괴물] 적 경우 대미지가 2배로 증가)"}}],"module":{"name":"커피 소재의 신경 활성제"},"skills":[{"descRaw":"공격력 <@ba.vup>+32%, 방어력 <@ba.vup>+32%","name":"침입파괴 대응","desc":"공격력 +32%, 방어력 +32%"},{"descRaw":"공격 거리 <@ba.vup>증가, 공격력 <@ba.vup>+30%, 공격 속도 <@ba.vup>+25, 공격 시 전방으로 독침을 발사하여 <@ba.vup>3개의 목표를 관통하고, 목표를 <@ba.vup>1초간 <$ba.sluggish>정지시킴","name":"행동능력 박탈","desc":"공격 거리 증가, 공격력 +30%, 공격 속도 +25, 공격 시 전방으로 독침을 발사하여 3개의 목표를 관통하고, 목표를 1초간 정지시킴"}],"_h":"rrhftwtwew26rjfptmvnjtjtm1n6xdb6ew26rj"},"chess_char_1_04_b":{"name":"언더플로우","subProfessionName":"센트리 프로텍터","trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 범위 내 적의 은신 효과 무효화"},"skill":{"descRaw":"공격 거리 <@ba.vup>증가, 공격력 <@ba.vup>+40%, 공격 속도 <@ba.vup>+30, 공격 시 전방으로 독침을 발사하여 <@ba.vup>3개의 목표를 관통하고, 목표를 <@ba.vup>1초간 <$ba.sluggish>정지시킴","name":"행동능력 박탈","desc":"공격 거리 증가, 공격력 +40%, 공격 속도 +30, 공격 시 전방으로 독침을 발사하여 3개의 목표를 관통하고, 목표를 1초간 정지시킴"},"talents":[{"descRaw":"공격 시 적에게 3초간 초당 90<@ba.talpu>(+10)의 마법 대미지를 입힘 ([바다 괴물] 적 경우 대미지가 2배로 증가)","name":"세포 활성 억제제","desc":"공격 시 적에게 3초간 초당 90(+10)의 마법 대미지를 입힘 ([바다 괴물] 적 경우 대미지가 2배로 증가)","potBelow":{"descRaw":"공격 시 적에게 3초간 초당 80의 마법 대미지를 입힘 ([바다 괴물] 적 경우 대미지가 2배로 증가)","desc":"공격 시 적에게 3초간 초당 80의 마법 대미지를 입힘 ([바다 괴물] 적 경우 대미지가 2배로 증가)"}}],"module":{"name":"커피 소재의 신경 활성제"},"skills":[{"descRaw":"공격력 <@ba.vup>+39%, 방어력 <@ba.vup>+39%","name":"침입파괴 대응","desc":"공격력 +39%, 방어력 +39%"},{"descRaw":"공격 거리 <@ba.vup>증가, 공격력 <@ba.vup>+40%, 공격 속도 <@ba.vup>+30, 공격 시 전방으로 독침을 발사하여 <@ba.vup>3개의 목표를 관통하고, 목표를 <@ba.vup>1초간 <$ba.sluggish>정지시킴","name":"행동능력 박탈","desc":"공격 거리 증가, 공격력 +40%, 공격 속도 +30, 공격 시 전방으로 독침을 발사하여 3개의 목표를 관통하고, 목표를 1초간 정지시킴"}],"traitBase":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"talentsBase":[{"descRaw":"공격 시 적에게 3초간 초당 90<@ba.talpu>(+10)의 마법 대미지를 입힘 ([바다 괴물] 적 경우 대미지가 2배로 증가)","name":"세포 활성 억제제","desc":"공격 시 적에게 3초간 초당 90(+10)의 마법 대미지를 입힘 ([바다 괴물] 적 경우 대미지가 2배로 증가)","potBelow":{"descRaw":"공격 시 적에게 3초간 초당 80의 마법 대미지를 입힘 ([바다 괴물] 적 경우 대미지가 2배로 증가)","desc":"공격 시 적에게 3초간 초당 80의 마법 대미지를 입힘 ([바다 괴물] 적 경우 대미지가 2배로 증가)"}}],"modules":[{"name":"커피 소재의 신경 활성제","traitOverride":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 범위 내 적의 은신 효과 무효화"}}],"_h":"rrhftwp6twhb5n267gy1tmu7ststm1kmxdsu5n267gtwtwy1tmu7ststm1twp6twhb"},"chess_char_1_05_a":{"name":"비그나","subProfessionName":"돌격수","trait":{"descRaw":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","desc":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환"},"skill":{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+120%","name":"해머온","desc":"공격 딜레이 소폭 증가, 공격력 +120%"},"talents":[{"descRaw":"공격 시 10% 확률로 해당 공격의 공격력 +60%<@ba.talpu>(+10%), 스킬 발동 시 확률이 30%로 증가","name":"잔혹한 찌르기","desc":"공격 시 10% 확률로 해당 공격의 공격력 +60%(+10%), 스킬 발동 시 확률이 30%로 증가","potBelow":{"descRaw":"공격 시 10% 확률로 해당 공격의 공격력 +50%, 스킬 발동 시 확률이 30%로 증가","desc":"공격 시 10% 확률로 해당 공격의 공격력 +50%, 스킬 발동 시 확률이 30%로 증가"}}],"module":{"name":"위대한 로큰롤"},"skills":[{"descRaw":"공격력 <@ba.vup>+35%","name":"공격 강화 β","desc":"공격력 +35%"},{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+120%","name":"해머온","desc":"공격 딜레이 소폭 증가, 공격력 +120%"}],"_h":"x583jwjw3i20p9s5x7ozcwcwosyje2703i20p9"},"chess_char_1_05_b":{"name":"비그나","subProfessionName":"돌격수","trait":{"descRaw":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","moduleDescRaw":"HP가 <@ba.vup>40% 미만인 적 공격 시 공격력이 <@ba.vup>115%로 증가","desc":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","moduleDesc":"HP가 40% 미만인 적 공격 시 공격력이 115%로 증가"},"skill":{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+150%","name":"해머온","desc":"공격 딜레이 소폭 증가, 공격력 +150%"},"talents":[{"descRaw":"공격 시 10% 확률로 해당 공격의 공격력 +110%<@ba.talpu>(+10%), 스킬 발동 시 확률이 30%로 증가","name":"잔혹한 찌르기","desc":"공격 시 10% 확률로 해당 공격의 공격력 +110%(+10%), 스킬 발동 시 확률이 30%로 증가","potBelow":{"descRaw":"공격 시 10% 확률로 해당 공격의 공격력 +100%, 스킬 발동 시 확률이 30%로 증가","desc":"공격 시 10% 확률로 해당 공격의 공격력 +100%, 스킬 발동 시 확률이 30%로 증가"}}],"module":{"name":"위대한 로큰롤"},"skills":[{"descRaw":"공격력 <@ba.vup>+50%","name":"공격 강화 β","desc":"공격력 +50%"},{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+150%","name":"해머온","desc":"공격 딜레이 소폭 증가, 공격력 +150%"}],"traitBase":{"descRaw":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","desc":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환"},"talentsBase":[{"descRaw":"공격 시 10% 확률로 해당 공격의 공격력 +110%<@ba.talpu>(+10%), 스킬 발동 시 확률이 30%로 증가","name":"잔혹한 찌르기","desc":"공격 시 10% 확률로 해당 공격의 공격력 +110%(+10%), 스킬 발동 시 확률이 30%로 증가","potBelow":{"descRaw":"공격 시 10% 확률로 해당 공격의 공격력 +100%, 스킬 발동 시 확률이 30%로 증가","desc":"공격 시 10% 확률로 해당 공격의 공격력 +100%, 스킬 발동 시 확률이 30%로 증가"}}],"modules":[{"name":"위대한 로큰롤","traitOverride":{"descRaw":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","moduleDescRaw":"HP가 <@ba.vup>40% 미만인 적 공격 시 공격력이 <@ba.vup>115%로 증가","desc":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","moduleDesc":"HP가 40% 미만인 적 공격 시 공격력이 115%로 증가"}}],"_h":"x583jwhpjwx3l9202o7lx7brmymyos1ie2d7l9202ojwjw7lx7brmymyosjwhpjwx3"},"chess_char_1_06_a":{"name":"벤델라","subProfessionName":"주술 메딕","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>50%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 50%만큼 회복"},"skill":{"descRaw":"공격력 <@ba.vup>+55%, 공격 범위 내 최대 HP가 가장 높은 아군이 적에게 더 쉽게 피격되며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동","name":"가시덤불의 보우","desc":"공격력 +55%, 공격 범위 내 최대 HP가 가장 높은 아군이 적에게 더 쉽게 피격되며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 20%에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동"},"talents":[{"descRaw":"공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 11%<@ba.talpu>(+3%) 증가","name":"토양 비료 개량","desc":"공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 11%(+3%) 증가","potBelow":{"descRaw":"공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 8% 증가","desc":"공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 8% 증가"}}],"module":{"name":"파편"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+45","name":"전술 영창 γ","desc":"공격 속도 +45"},{"descRaw":"공격력 <@ba.vup>+55%, 공격 범위 내 최대 HP가 가장 높은 아군이 적에게 더 쉽게 피격되며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동","name":"가시덤불의 보우","desc":"공격력 +55%, 공격 범위 내 최대 HP가 가장 높은 아군이 적에게 더 쉽게 피격되며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 20%에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동"}],"_h":"s2uli5yz6dwx93k47vcw0404hu8vzb2c6dwx93"},"chess_char_1_06_b":{"name":"벤델라","subProfessionName":"주술 메딕","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>60%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 60%만큼 회복"},"skill":{"descRaw":"공격력 <@ba.vup>+75%, 공격 범위 내 최대 HP가 가장 높은 아군이 적에게 더 쉽게 피격되며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 <@ba.vup>30%에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동","name":"가시덤불의 보우","desc":"공격력 +75%, 공격 범위 내 최대 HP가 가장 높은 아군이 적에게 더 쉽게 피격되며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 30%에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동"},"talents":[{"descRaw":"공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 18%<@ba.talpu>(+3%) 증가","name":"토양 비료 개량","desc":"공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 18%(+3%) 증가","potBelow":{"descRaw":"공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 15% 증가","desc":"공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 15% 증가"}}],"module":{"name":"파편"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+60","name":"전술 영창 γ","desc":"공격 속도 +60"},{"descRaw":"공격력 <@ba.vup>+75%, 공격 범위 내 최대 HP가 가장 높은 아군이 적에게 더 쉽게 피격되며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 <@ba.vup>30%에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동","name":"가시덤불의 보우","desc":"공격력 +75%, 공격 범위 내 최대 HP가 가장 높은 아군이 적에게 더 쉽게 피격되며, 해당 아군이 대미지를 입을 시 공격한 적에게 벤델라 공격력의 30%에 해당하는 마법 대미지를 입히고, 해당 아군에게만 벤델라의 특성 효과 발동"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>50%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 50%만큼 회복"},"talentsBase":[{"descRaw":"공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 18%<@ba.talpu>(+3%) 증가","name":"토양 비료 개량","desc":"공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 18%(+3%) 증가","potBelow":{"descRaw":"공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 15% 증가","desc":"공격 범위 내 최대 HP가 가장 높은 아군 오퍼레이터가 받는 치료 효과가 15% 증가"}}],"modules":[{"name":"파편","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>60%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 60%만큼 회복"}}],"_h":"s2uluary4owxlokv7va3t8t8hutwzbvd4owxloi5yzkv7va3t8t8huuary"},"chess_char_1_07_a":{"name":"프로방스","subProfessionName":"헤비슈터","trait":{"descRaw":"고정밀 근거리 사격 가능","desc":"고정밀 근거리 사격 가능"},"skill":{"descRaw":"목표의 HP가 <@ba.vup>20% 감소할 때마다 목표에 대한 공격력 <@ba.vup>+12%","name":"늑대의 눈","desc":"목표의 HP가 20% 감소할 때마다 목표에 대한 공격력 +12%"},"talents":[{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 150%<@ba.talpu>(+10%)로 증가, 적이 전방 1칸에 있을 경우 발동 확률이 50%로 증가","name":"사냥꾼의 화살","desc":"공격 시 20% 확률로 해당 공격의 공격력이 150%(+10%)로 증가, 적이 전방 1칸에 있을 경우 발동 확률이 50%로 증가","potBelow":{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 140%로 증가, 적이 전방 1칸에 있을 경우 발동 확률이 50%로 증가","desc":"공격 시 20% 확률로 해당 공격의 공격력이 140%로 증가, 적이 전방 1칸에 있을 경우 발동 확률이 50%로 증가"}}],"module":{"name":"꼬리 관리 세트"},"skills":[{"descRaw":"목표의 HP가 <@ba.vup>20% 감소할 때마다 목표에 대한 공격력 <@ba.vup>+12%","name":"늑대의 눈","desc":"목표의 HP가 20% 감소할 때마다 목표에 대한 공격력 +12%"},{"descRaw":"공격력 <@ba.vup>+145%, 단 일반 공격이 HP가 <@ba.vdown>80%보다 높은 적을 공격 목표로 삼지 않음","name":"먹이 사냥","desc":"공격력 +145%, 단 일반 공격이 HP가 80%보다 높은 적을 공격 목표로 삼지 않음"}],"_h":"39l9qxqxspudbllkoni6opopncspudblv0e9dx"},"chess_char_1_07_b":{"name":"프로방스","subProfessionName":"헤비슈터","trait":{"descRaw":"고정밀 근거리 사격 가능","moduleDescRaw":"재배치 시간 <@ba.kw>감소","desc":"고정밀 근거리 사격 가능","moduleDesc":"재배치 시간 감소"},"skill":{"descRaw":"목표의 HP가 <@ba.vup>20% 감소할 때마다 목표에 대한 공격력 <@ba.vup>+16%","name":"늑대의 눈","desc":"목표의 HP가 20% 감소할 때마다 목표에 대한 공격력 +16%"},"talents":[{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 190%<@ba.talpu>(+10%)로 증가, 적이 전방 1칸에 있을 경우 발동 확률이 50%로 증가","name":"사냥꾼의 화살","desc":"공격 시 20% 확률로 해당 공격의 공격력이 190%(+10%)로 증가, 적이 전방 1칸에 있을 경우 발동 확률이 50%로 증가","potBelow":{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 180%로 증가, 적이 전방 1칸에 있을 경우 발동 확률이 50%로 증가","desc":"공격 시 20% 확률로 해당 공격의 공격력이 180%로 증가, 적이 전방 1칸에 있을 경우 발동 확률이 50%로 증가"}}],"module":{"name":"꼬리 관리 세트"},"skills":[{"descRaw":"목표의 HP가 <@ba.vup>20% 감소할 때마다 목표에 대한 공격력 <@ba.vup>+16%","name":"늑대의 눈","desc":"목표의 HP가 20% 감소할 때마다 목표에 대한 공격력 +16%"},{"descRaw":"공격력 <@ba.vup>+160%, 단 일반 공격이 HP가 <@ba.vdown>80%보다 높은 적을 공격 목표로 삼지 않음","name":"먹이 사냥","desc":"공격력 +160%, 단 일반 공격이 HP가 80%보다 높은 적을 공격 목표로 삼지 않음"}],"traitBase":{"descRaw":"고정밀 근거리 사격 가능","desc":"고정밀 근거리 사격 가능"},"talentsBase":[{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 190%<@ba.talpu>(+10%)로 증가, 적이 전방 1칸에 있을 경우 발동 확률이 50%로 증가","name":"사냥꾼의 화살","desc":"공격 시 20% 확률로 해당 공격의 공격력이 190%(+10%)로 증가, 적이 전방 1칸에 있을 경우 발동 확률이 50%로 증가","potBelow":{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 180%로 증가, 적이 전방 1칸에 있을 경우 발동 확률이 50%로 증가","desc":"공격 시 20% 확률로 해당 공격의 공격력이 180%로 증가, 적이 전방 1칸에 있을 경우 발동 확률이 50%로 증가"}}],"modules":[{"name":"꼬리 관리 세트","traitOverride":{"descRaw":"고정밀 근거리 사격 가능","moduleDescRaw":"재배치 시간 <@ba.kw>감소","desc":"고정밀 근거리 사격 가능","moduleDesc":"재배치 시간 감소"}}],"_h":"39l9qxigqxugw5udwt1goncik5k5ncw5udwtd5e9qmqxqx1goncik5k5ncqxigqxug"},"chess_char_1_08_a":{"name":"텍사스","subProfessionName":"척후병","trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skill":{"descRaw":"배치 코스트 <@ba.vup>10 즉시 획득, 주변의 모든 적에게 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 <@ba.vup>2회 입히고, 명중된 목표를 <@ba.vup>2초간 <$ba.stun>기절시킴","name":"검의 비","desc":"배치 코스트 10 즉시 획득, 주변의 모든 적에게 공격력의 120%에 해당하는 마법 대미지를 2회 입히고, 명중된 목표를 2초간 기절시킴"},"talents":[{"descRaw":"편성 시 초기 보유 코스트 +1","name":"전술 배송","desc":"편성 시 초기 보유 코스트 +1"}],"module":{"name":"외근용 개인 보급 팩"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>12 즉시 획득","name":"돌격 지령 γ","desc":"배치 코스트 12 즉시 획득"},{"descRaw":"배치 코스트 <@ba.vup>10 즉시 획득, 주변의 모든 적에게 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 <@ba.vup>2회 입히고, 명중된 목표를 <@ba.vup>2초간 <$ba.stun>기절시킴","name":"검의 비","desc":"배치 코스트 10 즉시 획득, 주변의 모든 적에게 공격력의 120%에 해당하는 마법 대미지를 2회 입히고, 명중된 목표를 2초간 기절시킴"}],"_h":"uetwtltleku4fs96v5966l053k0eeku4fs"},"chess_char_1_08_b":{"name":"텍사스","subProfessionName":"척후병","trait":{"descRaw":"적 2명 저지 가능","moduleDescRaw":"최초 배치 시 배치 코스트 -4","desc":"적 2명 저지 가능","moduleDesc":"최초 배치 시 배치 코스트 -4"},"skill":{"descRaw":"배치 코스트 <@ba.vup>11 즉시 획득, 주변의 모든 적에게 공격력의 <@ba.vup>135%에 해당하는 마법 대미지를 <@ba.vup>2회 입히고, 명중된 목표를 <@ba.vup>2초간 <$ba.stun>기절시킴","name":"검의 비","desc":"배치 코스트 11 즉시 획득, 주변의 모든 적에게 공격력의 135%에 해당하는 마법 대미지를 2회 입히고, 명중된 목표를 2초간 기절시킴"},"talents":[{"descRaw":"편성 시 초기 보유 코스트 +2","name":"전술 배송","desc":"편성 시 초기 보유 코스트 +2"}],"module":{"name":"외근용 개인 보급 팩"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>12 즉시 획득","name":"돌격 지령 γ","desc":"배치 코스트 12 즉시 획득"},{"descRaw":"배치 코스트 <@ba.vup>11 즉시 획득, 주변의 모든 적에게 공격력의 <@ba.vup>135%에 해당하는 마법 대미지를 <@ba.vup>2회 입히고, 명중된 목표를 <@ba.vup>2초간 <$ba.stun>기절시킴","name":"검의 비","desc":"배치 코스트 11 즉시 획득, 주변의 모든 적에게 공격력의 135%에 해당하는 마법 대미지를 2회 입히고, 명중된 목표를 2초간 기절시킴"}],"traitBase":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"talentsBase":[{"descRaw":"편성 시 초기 보유 코스트 +2","name":"전술 배송","desc":"편성 시 초기 보유 코스트 +2"}],"modules":[{"name":"외근용 개인 보급 팩","traitOverride":{"descRaw":"적 2명 저지 가능","moduleDescRaw":"최초 배치 시 배치 코스트 -4","desc":"적 2명 저지 가능","moduleDesc":"최초 배치 시 배치 코스트 -4"}}],"_h":"uetwtljytljynfu40zjlv5jl6l053k0enfu40ztltljlv5jl6ltljytljy"},"chess_char_1_09_a":{"name":"케이퍼","subProfessionName":"루프슈터","trait":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)"},"skill":{"descRaw":"공격력 <@ba.vup>+25%, 공격할 때마다 부메랑 투사체 <@ba.vup>1개 추가 발사","name":"두 배의 즐거움","desc":"공격력 +25%, 공격할 때마다 부메랑 투사체 1개 추가 발사"},"talents":[{"descRaw":"공격 시 25% 확률로 해당 공격의 공격력이 140%<@ba.talpu>(+10%)까지 증가","name":"농락","desc":"공격 시 25% 확률로 해당 공격의 공격력이 140%(+10%)까지 증가","potBelow":{"descRaw":"공격 시 25% 확률로 해당 공격의 공격력이 130%까지 증가","desc":"공격 시 25% 확률로 해당 공격의 공격력이 130%까지 증가"}}],"module":{"name":"따스함이 있는 곳"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>185%로 증가","name":"강타 β","desc":"다음 공격의 공격력이 185%로 증가"},{"descRaw":"공격력 <@ba.vup>+25%, 공격할 때마다 부메랑 투사체 <@ba.vup>1개 추가 발사","name":"두 배의 즐거움","desc":"공격력 +25%, 공격할 때마다 부메랑 투사체 1개 추가 발사"}],"_h":"fnb77vrhrnkzkb3dhfzj3o3ozxgj2j22rnkzkb"},"chess_char_1_09_b":{"name":"케이퍼","subProfessionName":"루프슈터","trait":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","moduleDescRaw":"주변 8칸의 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","moduleDesc":"주변 8칸의 적 공격 시 공격력이 110%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+40%, 공격할 때마다 부메랑 투사체 <@ba.vup>1개 추가 발사","name":"두 배의 즐거움","desc":"공격력 +40%, 공격할 때마다 부메랑 투사체 1개 추가 발사"},"talents":[{"descRaw":"공격 시 25% 확률로 해당 공격의 공격력이 160%<@ba.talpu>(+10%)까지 증가","name":"농락","desc":"공격 시 25% 확률로 해당 공격의 공격력이 160%(+10%)까지 증가","potBelow":{"descRaw":"공격 시 25% 확률로 해당 공격의 공격력이 150%까지 증가","desc":"공격 시 25% 확률로 해당 공격의 공격력이 150%까지 증가"}}],"module":{"name":"따스함이 있는 곳"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>200%로 증가","name":"강타 β","desc":"다음 공격의 공격력이 200%로 증가"},{"descRaw":"공격력 <@ba.vup>+40%, 공격할 때마다 부메랑 투사체 <@ba.vup>1개 추가 발사","name":"두 배의 즐거움","desc":"공격력 +40%, 공격할 때마다 부메랑 투사체 1개 추가 발사"}],"traitBase":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)"},"talentsBase":[{"descRaw":"공격 시 25% 확률로 해당 공격의 공격력이 160%<@ba.talpu>(+10%)까지 증가","name":"농락","desc":"공격 시 25% 확률로 해당 공격의 공격력이 160%(+10%)까지 증가","potBelow":{"descRaw":"공격 시 25% 확률로 해당 공격의 공격력이 150%까지 증가","desc":"공격 시 25% 확률로 해당 공격의 공격력이 150%까지 증가"}}],"modules":[{"name":"따스함이 있는 곳","traitOverride":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","moduleDescRaw":"주변 8칸의 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","moduleDesc":"주변 8칸의 적 공격 시 공격력이 110%로 증가"}}],"_h":"fnb77v67rhrpz6kzz08rhfgd6666zxgt2juwz6kzz07vrh8rhfgd6666zx7v67rhrp"},"chess_char_1_10_a":{"name":"굼","subProfessionName":"가디언","trait":{"descRaw":"스킬로 아군 유닛 HP 회복","desc":"스킬로 아군 유닛 HP 회복"},"skill":{"descRaw":"다음 공격 시 근처 아군 오퍼레이터의 HP를 자신 공격력의 <@ba.vup>115%에 해당하는 HP만큼 회복\n<@ba.rem>1회 충전 가능","name":"전투 식량","desc":"다음 공격 시 근처 아군 오퍼레이터의 HP를 자신 공격력의 115%에 해당하는 HP만큼 회복\n1회 충전 가능"},"talents":[{"descRaw":"공격 시 13%<@ba.talpu>(+3%) 확률로 해당 공격의 공격력이 150%로 증가, 적을 0.5초간 <$ba.stun>기절시킴","name":"프라이팬 전문가","desc":"공격 시 13%(+3%) 확률로 해당 공격의 공격력이 150%로 증가, 적을 0.5초간 기절시킴","potBelow":{"descRaw":"공격 시 10% 확률로 해당 공격의 공격력이 150%로 증가, 적을 0.5초간 <$ba.stun>기절시킴","desc":"공격 시 10% 확률로 해당 공격의 공격력이 150%로 증가, 적을 0.5초간 기절시킴"}}],"module":{"name":"허니 파이 선물 세트"},"skills":[{"descRaw":"다음 공격 시 근처 아군 오퍼레이터의 HP를 자신 공격력의 <@ba.vup>115%에 해당하는 HP만큼 회복\n<@ba.rem>1회 충전 가능","name":"전투 식량","desc":"다음 공격 시 근처 아군 오퍼레이터의 HP를 자신 공격력의 115%에 해당하는 HP만큼 회복\n1회 충전 가능"},{"descRaw":"요리 시작 후 <@ba.vdown>10초간 공격 중지, 방어력 <@ba.vup>+60%, 요리 완성 후 주변 아군 오퍼레이터의 HP 회복에 전념, 공격력 <@ba.vup>+40%","name":"야외 취사","desc":"요리 시작 후 10초간 공격 중지, 방어력 +60%, 요리 완성 후 주변 아군 오퍼레이터의 HP 회복에 전념, 공격력 +40%"}],"_h":"z4xwayayihs7wm5ko590brh5dlihs7wmbfwndv"},"chess_char_1_10_b":{"name":"굼","subProfessionName":"가디언","trait":{"descRaw":"스킬로 아군 유닛 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"스킬로 아군 유닛 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"},"skill":{"descRaw":"다음 공격 시 근처 아군 오퍼레이터의 HP를 자신 공격력의 <@ba.vup>130%에 해당하는 HP만큼 회복\n<@ba.rem>2회 충전 가능","name":"전투 식량","desc":"다음 공격 시 근처 아군 오퍼레이터의 HP를 자신 공격력의 130%에 해당하는 HP만큼 회복\n2회 충전 가능"},"talents":[{"descRaw":"공격 시 18%<@ba.talpu>(+3%) 확률로 해당 공격의 공격력이 200%로 증가, 적을 1초간 <$ba.stun>기절시킴","name":"프라이팬 전문가","desc":"공격 시 18%(+3%) 확률로 해당 공격의 공격력이 200%로 증가, 적을 1초간 기절시킴","potBelow":{"descRaw":"공격 시 15% 확률로 해당 공격의 공격력이 200%로 증가, 적을 1초간 <$ba.stun>기절시킴","desc":"공격 시 15% 확률로 해당 공격의 공격력이 200%로 증가, 적을 1초간 기절시킴"}}],"module":{"name":"허니 파이 선물 세트"},"skills":[{"descRaw":"다음 공격 시 근처 아군 오퍼레이터의 HP를 자신 공격력의 <@ba.vup>130%에 해당하는 HP만큼 회복\n<@ba.rem>2회 충전 가능","name":"전투 식량","desc":"다음 공격 시 근처 아군 오퍼레이터의 HP를 자신 공격력의 130%에 해당하는 HP만큼 회복\n2회 충전 가능"},{"descRaw":"요리 시작 후 <@ba.vdown>10초간 공격 중지, 방어력 <@ba.vup>+70%, 요리 완성 후 주변 아군 오퍼레이터의 HP 회복에 전념, 공격력 <@ba.vup>+50%","name":"야외 취사","desc":"요리 시작 후 10초간 공격 중지, 방어력 +70%, 요리 완성 후 주변 아군 오퍼레이터의 HP 회복에 전념, 공격력 +50%"}],"traitBase":{"descRaw":"스킬로 아군 유닛 HP 회복","desc":"스킬로 아군 유닛 HP 회복"},"talentsBase":[{"descRaw":"공격 시 18%<@ba.talpu>(+3%) 확률로 해당 공격의 공격력이 200%로 증가, 적을 1초간 <$ba.stun>기절시킴","name":"프라이팬 전문가","desc":"공격 시 18%(+3%) 확률로 해당 공격의 공격력이 200%로 증가, 적을 1초간 기절시킴","potBelow":{"descRaw":"공격 시 15% 확률로 해당 공격의 공격력이 200%로 증가, 적을 1초간 <$ba.stun>기절시킴","desc":"공격 시 15% 확률로 해당 공격의 공격력이 200%로 증가, 적을 1초간 기절시킴"}}],"modules":[{"name":"허니 파이 선물 세트","traitOverride":{"descRaw":"스킬로 아군 유닛 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"스킬로 아군 유닛 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}}],"_h":"z4xwaybyaydw1hs796gro5dtccs4dl1hs7960fwnrrayaygro5dtccs4dlaybyaydw"},"chess_char_1_11_a":{"name":"어스스피릿","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"skill":{"descRaw":"공격력 <@ba.vup>+35%","name":"공격 강화 β","desc":"공격력 +35%"},"module":{"name":"확인 대기 신청서"},"skills":[{"descRaw":"공격력 <@ba.vup>+35%","name":"공격 강화 β","desc":"공격력 +35%"},{"descRaw":"<@ba.vdown>공격 중지, 공격 범위 내 적에게 <@ba.vup>1.7초마다 <$ba.sluggish>정지 효과 부여","name":"모래 늪","desc":"공격 중지, 공격 범위 내 적에게 1.7초마다 정지 효과 부여"}],"_h":"j2f2pn83yje270w4yje270cqmjub"},"chess_char_1_11_b":{"name":"어스스피릿","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지 부여, 동시에 <@ba.kw>비교적 긴 시간 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지 부여, 동시에 비교적 긴 시간 정지 효과 부여"},"skill":{"descRaw":"공격력 <@ba.vup>+50%","name":"공격 강화 β","desc":"공격력 +50%"},"talents":[{"descRaw":"특성의 <$ba.sluggish>정지 효과 지속 시간이 '약간' 증가","name":"지질 탐사","desc":"특성의 정지 효과 지속 시간이 '약간' 증가","potBelow":{"descRaw":"특성의 <$ba.sluggish>정지 효과 지속 시간이 '매우 약간' 증가","desc":"특성의 정지 효과 지속 시간이 '매우 약간' 증가"}}],"module":{"name":"확인 대기 신청서"},"skills":[{"descRaw":"공격력 <@ba.vup>+50%","name":"공격 강화 β","desc":"공격력 +50%"},{"descRaw":"<@ba.vdown>공격 중지, 공격 범위 내 적에게 <@ba.vup>1.6초마다 <$ba.sluggish>정지 효과 부여","name":"모래 늪","desc":"공격 중지, 공격 범위 내 적에게 1.6초마다 정지 효과 부여"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"talentsBase":[{"descRaw":"특성의 <$ba.sluggish>정지 효과 지속 시간이 '약간' 증가","name":"지질 탐사","desc":"특성의 정지 효과 지속 시간이 '약간' 증가","potBelow":{"descRaw":"특성의 <$ba.sluggish>정지 효과 지속 시간이 '매우 약간' 증가","desc":"특성의 정지 효과 지속 시간이 '매우 약간' 증가"}}],"modules":[{"name":"확인 대기 신청서","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지 부여, 동시에 <@ba.kw>비교적 긴 시간 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지 부여, 동시에 비교적 긴 시간 정지 효과 부여"}}],"_h":"j2f2uw081ie2d7de1rrc1m74w41ie2d7mnmjoipn83de1rrc1m74w4uw08"},"chess_char_1_12_a":{"name":"에스텔","subProfessionName":"공격수","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skill":{"descRaw":"공격력 <@ba.vup>+100%, 아군의 치료를 받을 수 없음","name":"결사돌격","desc":"공격력 +100%, 아군의 치료를 받을 수 없음"},"talents":[{"descRaw":"주변 8칸의 적이 쓰러질 경우, 자신은 최대 HP의 9%<@ba.talpu>(+2%)회복","name":"자연 치유 능력","desc":"주변 8칸의 적이 쓰러질 경우, 자신은 최대 HP의 9%(+2%)회복","potBelow":{"descRaw":"주변 8칸의 적이 쓰러질 경우, 자신은 최대 HP의 7% 회복","desc":"주변 8칸의 적이 쓰러질 경우, 자신은 최대 HP의 7% 회복"}}],"module":{"name":"황야의 작별 선물"},"skills":[{"descRaw":"공격력 <@ba.vup>+35%","name":"공격 강화 β","desc":"공격력 +35%"},{"descRaw":"공격력 <@ba.vup>+100%, 아군의 치료를 받을 수 없음","name":"결사돌격","desc":"공격력 +100%, 아군의 치료를 받을 수 없음"}],"_h":"e3graaye0jo946m42vemcrcr4pyje2700jo946"},"chess_char_1_12_b":{"name":"에스텔","subProfessionName":"공격수","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"HP가 50%보다 높을 경우, 피격 물리 대미지가 <@ba.kw>20% 감소","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"HP가 50%보다 높을 경우, 피격 물리 대미지가 20% 감소"},"skill":{"descRaw":"공격력 <@ba.vup>+115%, 아군의 치료를 받을 수 없음","name":"결사돌격","desc":"공격력 +115%, 아군의 치료를 받을 수 없음"},"talents":[{"descRaw":"주변 8칸의 적이 쓰러질 경우, 자신은 최대 HP의 14%<@ba.talpu>(+2%)회복","name":"자연 치유 능력","desc":"주변 8칸의 적이 쓰러질 경우, 자신은 최대 HP의 14%(+2%)회복","potBelow":{"descRaw":"주변 8칸의 적이 쓰러질 경우, 자신은 최대 HP의 12% 회복","desc":"주변 8칸의 적이 쓰러질 경우, 자신은 최대 HP의 12% 회복"}}],"module":{"name":"황야의 작별 선물"},"skills":[{"descRaw":"공격력 <@ba.vup>+50%","name":"공격 강화 β","desc":"공격력 +50%"},{"descRaw":"공격력 <@ba.vup>+115%, 아군의 치료를 받을 수 없음","name":"결사돌격","desc":"공격력 +115%, 아군의 치료를 받을 수 없음"}],"traitBase":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"talentsBase":[{"descRaw":"주변 8칸의 적이 쓰러질 경우, 자신은 최대 HP의 14%<@ba.talpu>(+2%)회복","name":"자연 치유 능력","desc":"주변 8칸의 적이 쓰러질 경우, 자신은 최대 HP의 14%(+2%)회복","potBelow":{"descRaw":"주변 8칸의 적이 쓰러질 경우, 자신은 최대 HP의 12% 회복","desc":"주변 8칸의 적이 쓰러질 경우, 자신은 최대 HP의 12% 회복"}}],"modules":[{"name":"황야의 작별 선물","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"HP가 50%보다 높을 경우, 피격 물리 대미지가 <@ba.kw>20% 감소","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"HP가 50%보다 높을 경우, 피격 물리 대미지가 20% 감소"}}],"_h":"e3graaxwye82iho9686g2vma27274p1ie2d7iho968aaye6g2vma27274paaxwye82"},"chess_char_1_13_a":{"name":"포덴코","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"skill":{"descRaw":"즉시 작은 병을 투척하여 <@ba.vup>5초간 지속하는 포자 범위 생성, 포자 범위 내 모든 적에게 <$ba.sluggish>정지 효과 부여, 동시에 특수 능력 무효화, 적에게 초당 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 입힘","name":"포자 확산","desc":"즉시 작은 병을 투척하여 5초간 지속하는 포자 범위 생성, 포자 범위 내 모든 적에게 정지 효과 부여, 동시에 특수 능력 무효화, 적에게 초당 공격력의 50%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +7%<@ba.talpu>(+2%)","name":"정원사","desc":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +7%(+2%)","potBelow":{"descRaw":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +5%","desc":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +5%"}}],"module":{"name":"'시들지 않는 모밭'"},"skills":[{"descRaw":"공격력 <@ba.vup>+20%, 일반 공격이 아군 유닛 <@ba.vup>치료로 변경","name":"아로마 치료","desc":"공격력 +20%, 일반 공격이 아군 유닛 치료로 변경"},{"descRaw":"즉시 작은 병을 투척하여 <@ba.vup>5초간 지속하는 포자 범위 생성, 포자 범위 내 모든 적에게 <$ba.sluggish>정지 효과 부여, 동시에 특수 능력 무효화, 적에게 초당 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 입힘","name":"포자 확산","desc":"즉시 작은 병을 투척하여 5초간 지속하는 포자 범위 생성, 포자 범위 내 모든 적에게 정지 효과 부여, 동시에 특수 능력 무효화, 적에게 초당 공격력의 50%에 해당하는 마법 대미지를 입힘"}],"_h":"vjf2pn834s1f768iyjqo1313ox3trr4z4s1f76"},"chess_char_1_13_b":{"name":"포덴코","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","moduleDescRaw":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여","moduleDesc":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초"},"skill":{"descRaw":"즉시 작은 병을 투척하여 <@ba.vup>5초간 지속하는 포자 범위 생성, 포자 범위 내 모든 적에게 <$ba.sluggish>정지 효과 부여, 동시에 특수 능력 무효화, 적에게 초당 공격력의 <@ba.vup>60%에 해당하는 마법 대미지를 입힘","name":"포자 확산","desc":"즉시 작은 병을 투척하여 5초간 지속하는 포자 범위 생성, 포자 범위 내 모든 적에게 정지 효과 부여, 동시에 특수 능력 무효화, 적에게 초당 공격력의 60%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +11%<@ba.talpu>(+2%)","name":"정원사","desc":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +11%(+2%)","potBelow":{"descRaw":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +9%","desc":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +9%"}}],"module":{"name":"'시들지 않는 모밭'"},"skills":[{"descRaw":"공격력 <@ba.vup>+30%, 일반 공격이 아군 유닛 <@ba.vup>치료로 변경","name":"아로마 치료","desc":"공격력 +30%, 일반 공격이 아군 유닛 치료로 변경"},{"descRaw":"즉시 작은 병을 투척하여 <@ba.vup>5초간 지속하는 포자 범위 생성, 포자 범위 내 모든 적에게 <$ba.sluggish>정지 효과 부여, 동시에 특수 능력 무효화, 적에게 초당 공격력의 <@ba.vup>60%에 해당하는 마법 대미지를 입힘","name":"포자 확산","desc":"즉시 작은 병을 투척하여 5초간 지속하는 포자 범위 생성, 포자 범위 내 모든 적에게 정지 효과 부여, 동시에 특수 능력 무효화, 적에게 초당 공격력의 60%에 해당하는 마법 대미지를 입힘"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"talentsBase":[{"descRaw":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +11%<@ba.talpu>(+2%)","name":"정원사","desc":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +11%(+2%)","potBelow":{"descRaw":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +9%","desc":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 공격력 +9%"}}],"modules":[{"name":"'시들지 않는 모밭'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","moduleDescRaw":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여","moduleDesc":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초"}}],"_h":"vjf2pn0i830iah1fldqryj2hmjmjoxyurrwyah1fldpn83qryj2hmjmjoxpn0i830i"},"chess_char_1_14_a":{"name":"그레이","subProfessionName":"스플래시 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격 속도 <@ba.vup>+50, 재능에 따른 <$ba.sluggish>정지 효과 지속 시간이 <@ba.vup>1.6배로 증가","name":"정전기 방출","desc":"공격 속도 +50, 재능에 따른 정지 효과 지속 시간이 1.6배로 증가"},"talents":[{"descRaw":"공격 시 목표에게 0.4초간 <$ba.sluggish>정지 효과 부여","name":"정전기장","desc":"공격 시 목표에게 0.4초간 정지 효과 부여"}],"module":{"name":"새로운 시작"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+30","name":"전술 영창 β","desc":"공격 속도 +30"},{"descRaw":"공격 속도 <@ba.vup>+50, 재능에 따른 <$ba.sluggish>정지 효과 지속 시간이 <@ba.vup>1.6배로 증가","name":"정전기 방출","desc":"공격 속도 +50, 재능에 따른 정지 효과 지속 시간이 1.6배로 증가"}],"_h":"1mkin1hb3nkfinga3v8ococ3ban83nkfin"},"chess_char_1_14_b":{"name":"그레이","subProfessionName":"스플래시 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"배치 코스트 <@ba.kw>감소","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"배치 코스트 감소"},"skill":{"descRaw":"공격 속도 <@ba.vup>+65, 재능에 따른 <$ba.sluggish>정지 효과 지속 시간이 <@ba.vup>1.7배로 증가","name":"정전기 방출","desc":"공격 속도 +65, 재능에 따른 정지 효과 지속 시간이 1.7배로 증가"},"talents":[{"descRaw":"공격 시 목표에게 0.6초간 <$ba.sluggish>정지 효과 부여","name":"정전기장","desc":"공격 시 목표에게 0.6초간 정지 효과 부여"}],"module":{"name":"새로운 시작"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+45","name":"전술 영창 β","desc":"공격 속도 +45"},{"descRaw":"공격 속도 <@ba.vup>+65, 재능에 따른 <$ba.sluggish>정지 효과 지속 시간이 <@ba.vup>1.7배로 증가","name":"정전기 방출","desc":"공격 속도 +65, 재능에 따른 정지 효과 지속 시간이 1.7배로 증가"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"공격 시 목표에게 0.6초간 <$ba.sluggish>정지 효과 부여","name":"정전기장","desc":"공격 시 목표에게 0.6초간 정지 효과 부여"}],"modules":[{"name":"새로운 시작","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"배치 코스트 <@ba.kw>감소","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"배치 코스트 감소"}}],"_h":"1mkin1jyhbzapckf1uog3vymco8vba2cpckf1un1hbog3vymcon1jyhbza"},"chess_char_1_15_a":{"name":"맹약·서포터 오퍼레이터","subProfessionName":"의식술사","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음"},"skill":{"descRaw":"공격 속도 <@ba.vup>+70, 동시에 목표 2개 공격","name":"전술 영창 듀얼폼","desc":"공격 속도 +70, 동시에 목표 2개 공격"},"talents":[{"descRaw":"공격 시 추가로 공격력의 18%에 해당하는 <$ba.dt.neural2>신경 손상(우선), <$ba.dt.burning2>소각 손상, <$ba.dt.apoptosis2>쇠약 손상을 입히며, 손상 미폭발 상태 목표를 우선 공격","name":"순환 요소","desc":"공격 시 추가로 공격력의 18%에 해당하는 신경 손상(우선), 소각 손상, 쇠약 손상을 입히며, 손상 미폭발 상태 목표를 우선 공격"},{"descRaw":"[위수 협의]에서 [조화] 맹약에 소속","name":"유연한 조약","desc":"[위수 협의]에서 [조화] 맹약에 소속"}],"module":{"name":"맹약·서포터 오퍼레이터의 배지"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+70, 동시에 목표 2개 공격","name":"전술 영창 듀얼폼","desc":"공격 속도 +70, 동시에 목표 2개 공격"}],"_h":"9dcpi24ybihwozq0qqmevrjqvr1cbihwoz"},"chess_char_1_15_b":{"name":"맹약·서포터 오퍼레이터","subProfessionName":"의식술사","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"정예 및 리더 적에 입히는 원소 손상 <@ba.kw>+18%","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음","moduleDesc":"정예 및 리더 적에 입히는 원소 손상 +18%"},"skill":{"descRaw":"공격 속도 <@ba.vup>+80, 동시에 목표 2개 공격","name":"전술 영창 듀얼폼","desc":"공격 속도 +80, 동시에 목표 2개 공격"},"talents":[{"descRaw":"공격 시 추가로 공격력의 18%에 해당하는 <$ba.dt.neural2>신경 손상(우선), <$ba.dt.burning2>소각 손상, <$ba.dt.apoptosis2>쇠약 손상을 입히며, 손상 미폭발 상태 목표를 우선 공격","name":"순환 요소","desc":"공격 시 추가로 공격력의 18%에 해당하는 신경 손상(우선), 소각 손상, 쇠약 손상을 입히며, 손상 미폭발 상태 목표를 우선 공격"},{"descRaw":"[위수 협의]에서 [조화] 맹약에 소속","name":"유연한 조약","desc":"[위수 협의]에서 [조화] 맹약에 소속"}],"module":{"name":"맹약·서포터 오퍼레이터의 배지"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+80, 동시에 목표 2개 공격","name":"전술 영창 듀얼폼","desc":"공격 속도 +80, 동시에 목표 2개 공격"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음"},"talentsBase":[{"descRaw":"공격 시 추가로 공격력의 18%에 해당하는 <$ba.dt.neural2>신경 손상(우선), <$ba.dt.burning2>소각 손상, <$ba.dt.apoptosis2>쇠약 손상을 입히며, 손상 미폭발 상태 목표를 우선 공격","name":"순환 요소","desc":"공격 시 추가로 공격력의 18%에 해당하는 신경 손상(우선), 소각 손상, 쇠약 손상을 입히며, 손상 미폭발 상태 목표를 우선 공격"},{"descRaw":"[위수 협의]에서 [조화] 맹약에 소속","name":"유연한 조약","desc":"[위수 협의]에서 [조화] 맹약에 소속"}],"modules":[{"name":"맹약·서포터 오퍼레이터의 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"정예 및 리더 적에 입히는 원소 손상 <@ba.kw>+18%","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음","moduleDesc":"정예 및 리더 적에 입히는 원소 손상 +18%"},"talentChanges":[{"descRaw":"공격 시 추가로 공격력의 18%에 해당하는 <$ba.dt.neural2>신경 손상(우선), <$ba.dt.burning2>소각 손상, <$ba.dt.apoptosis2>쇠약 손상을 입히며, 손상 미폭발 상태 목표를 우선 공격","name":"순환 요소","desc":"공격 시 추가로 공격력의 18%에 해당하는 신경 손상(우선), 소각 손상, 쇠약 손상을 입히며, 손상 미폭발 상태 목표를 우선 공격"}]}],"_h":"9dcpi25g4yj66lhwy6q0qqmevrjqvr1c6lhwy6i24yq0qqmevrjqvr1ci25g4yj6q0qqme"},"chess_char_1_16_a":{"name":"틴맨","subProfessionName":"연금술사","trait":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","desc":"연금 유닛을 투척해 작전 지원"},"skill":{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>11초간 연금 유닛 주변의 지상 적에게 공격력의 <@ba.vup>65%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 <@ba.vup>15%에 해당하는 HP 회복\n<@ba.rem>1회 충전 가능","name":"'빅 래리'","desc":"연금 유닛을 1개 투척해 11초간 연금 유닛 주변의 지상 적에게 공격력의 65%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 15%에 해당하는 HP 회복\n1회 충전 가능"},"talents":[{"descRaw":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +4<@ba.talpu>(+1)","name":"'길에서'","desc":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +4(+1)","potBelow":{"descRaw":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +3","desc":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +3"}}],"module":{"name":"'골상학'"},"skills":[{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>8초간 연금 유닛 주변의 지상 적에게 <@ba.vup>20%의 <$ba.weaken>약화 효과 부여 및 초당 공격력의 <@ba.vup>45%에 해당하는 마법 대미지를 입힘","name":"'올드 켈리'","desc":"연금 유닛을 1개 투척해 8초간 연금 유닛 주변의 지상 적에게 20%의 약화 효과 부여 및 초당 공격력의 45%에 해당하는 마법 대미지를 입힘"},{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>11초간 연금 유닛 주변의 지상 적에게 공격력의 <@ba.vup>65%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 <@ba.vup>15%에 해당하는 HP 회복\n<@ba.rem>1회 충전 가능","name":"'빅 래리'","desc":"연금 유닛을 1개 투척해 11초간 연금 유닛 주변의 지상 적에게 공격력의 65%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 15%에 해당하는 HP 회복\n1회 충전 가능"}],"_h":"7ms2yqta6bv84efgu73sieiejrcv43c96bv84e"},"chess_char_1_16_b":{"name":"틴맨","subProfessionName":"연금술사","trait":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","moduleDescRaw":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초","desc":"연금 유닛을 투척해 작전 지원","moduleDesc":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초"},"skill":{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>12초간 연금 유닛 주변의 지상 적에게 공격력의 <@ba.vup>80%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 <@ba.vup>20%에 해당하는 HP 회복\n<@ba.rem>2회 충전 가능","name":"'빅 래리'","desc":"연금 유닛을 1개 투척해 12초간 연금 유닛 주변의 지상 적에게 공격력의 80%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 20%에 해당하는 HP 회복\n2회 충전 가능"},"talents":[{"descRaw":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +10<@ba.talpu>(+1)","name":"'길에서'","desc":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +10(+1)","potBelow":{"descRaw":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +9","desc":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +9"}},{"descRaw":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +22%<@ba.talpu>(+2%)","name":"쇠락의 영혼","desc":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +22%(+2%)","potBelow":{"descRaw":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +20%","desc":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +20%"}}],"module":{"name":"'골상학'"},"skills":[{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>8초간 연금 유닛 주변의 지상 적에게 <@ba.vup>25%의 <$ba.weaken>약화 효과 부여 및 초당 공격력의 <@ba.vup>60%에 해당하는 마법 대미지를 입힘","name":"'올드 켈리'","desc":"연금 유닛을 1개 투척해 8초간 연금 유닛 주변의 지상 적에게 25%의 약화 효과 부여 및 초당 공격력의 60%에 해당하는 마법 대미지를 입힘"},{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>12초간 연금 유닛 주변의 지상 적에게 공격력의 <@ba.vup>80%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 <@ba.vup>20%에 해당하는 HP 회복\n<@ba.rem>2회 충전 가능","name":"'빅 래리'","desc":"연금 유닛을 1개 투척해 12초간 연금 유닛 주변의 지상 적에게 공격력의 80%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 20%에 해당하는 HP 회복\n2회 충전 가능"}],"traitBase":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","desc":"연금 유닛을 투척해 작전 지원"},"talentsBase":[{"descRaw":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +10<@ba.talpu>(+1)","name":"'길에서'","desc":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +10(+1)","potBelow":{"descRaw":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +9","desc":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +9"}},{"descRaw":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +22%<@ba.talpu>(+2%)","name":"쇠락의 영혼","desc":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +22%(+2%)","potBelow":{"descRaw":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +20%","desc":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +20%"}}],"modules":[{"name":"'골상학'","traitOverride":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","moduleDescRaw":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초","desc":"연금 유닛을 투척해 작전 지원","moduleDesc":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초"}}],"_h":"7ms2yqkytaky72v8mt4vu7lvo8o8vccgtm6x6xjrit43pl72v8mtyqta4vu7lvo8o8vccgtm6x6xjryqkytaky"},"chess_char_1_17_a":{"name":"인디고","subProfessionName":"미스틱 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)"},"skill":{"descRaw":"공격 딜레이 <@ba.vup>약간 감소, 재능 발동 확률이 <@ba.vup>2.0배로 증가, 공격 범위 내 <$ba.root>속박된 적에게 <@ba.vup>0.5초마다 인디고 공격력의 <@ba.vup>12%에 해당하는 마법 대미지를 입힘","name":"그림자 미로","desc":"공격 딜레이 약간 감소, 재능 발동 확률이 2.0배로 증가, 공격 범위 내 속박된 적에게 0.5초마다 인디고 공격력의 12%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"공격 시 14%<@ba.talpu>(+2%) 확률로 목표를 4초간 <$ba.root>속박, 속박 상태의 적을 공격 목표로 삼지 않음","name":"부드러운 빛의 장막","desc":"공격 시 14%(+2%) 확률로 목표를 4초간 속박, 속박 상태의 적을 공격 목표로 삼지 않음","potBelow":{"descRaw":"공격 시 12% 확률로 목표를 4초간 <$ba.root>속박, 속박 상태의 적을 공격 목표로 삼지 않음","desc":"공격 시 12% 확률로 목표를 4초간 속박, 속박 상태의 적을 공격 목표로 삼지 않음"}}],"module":{"name":"아츠 유닛 관리 세트"},"skills":[{"descRaw":"공격 범위 <@ba.vup>변경, 공격 딜레이 <@ba.vup>대폭 감소, 공격할 때마다 공격력의 <@ba.vup>35%에 해당하는 마법 대미지를 입힘","name":"등대지기","desc":"공격 범위 변경, 공격 딜레이 대폭 감소, 공격할 때마다 공격력의 35%에 해당하는 마법 대미지를 입힘"},{"descRaw":"공격 딜레이 <@ba.vup>약간 감소, 재능 발동 확률이 <@ba.vup>2.0배로 증가, 공격 범위 내 <$ba.root>속박된 적에게 <@ba.vup>0.5초마다 인디고 공격력의 <@ba.vup>12%에 해당하는 마법 대미지를 입힘","name":"그림자 미로","desc":"공격 딜레이 약간 감소, 재능 발동 확률이 2.0배로 증가, 공격 범위 내 속박된 적에게 0.5초마다 인디고 공격력의 12%에 해당하는 마법 대미지를 입힘"}],"_h":"7pxcy8q0fd61h3pw3q46zja5n2ha2ybffd61h3"},"chess_char_1_17_b":{"name":"인디고","subProfessionName":"미스틱 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격 목표가 없을 경우 공격 에너지를 <@ba.kw>저장한 후 일제히 발사 (최대 4개)","desc":"공격 시 마법 대미지를 입히고, 공격 목표가 없을 경우 공격 에너지를 저장한 후 일제히 발사 (최대 4개)"},"skill":{"descRaw":"공격 딜레이 <@ba.vup>일정량 감소, 재능 발동 확률이 <@ba.vup>2.5배로 증가, 공격 범위 내 <$ba.root>속박된 적에게 <@ba.vup>0.5초마다 인디고 공격력의 <@ba.vup>15%에 해당하는 마법 대미지를 입힘","name":"그림자 미로","desc":"공격 딜레이 일정량 감소, 재능 발동 확률이 2.5배로 증가, 공격 범위 내 속박된 적에게 0.5초마다 인디고 공격력의 15%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"공격 시 20%<@ba.talpu>(+2%) 확률로 목표를 4초간 <$ba.root>속박, 속박 상태의 적을 공격 목표로 삼지 않음","name":"부드러운 빛의 장막","desc":"공격 시 20%(+2%) 확률로 목표를 4초간 속박, 속박 상태의 적을 공격 목표로 삼지 않음","potBelow":{"descRaw":"공격 시 18% 확률로 목표를 4초간 <$ba.root>속박, 속박 상태의 적을 공격 목표로 삼지 않음","desc":"공격 시 18% 확률로 목표를 4초간 속박, 속박 상태의 적을 공격 목표로 삼지 않음"}}],"module":{"name":"아츠 유닛 관리 세트"},"skills":[{"descRaw":"공격 범위 <@ba.vup>변경, 공격 딜레이 <@ba.vup>대폭 감소, 공격할 때마다 공격력의 <@ba.vup>40%에 해당하는 마법 대미지를 입힘","name":"등대지기","desc":"공격 범위 변경, 공격 딜레이 대폭 감소, 공격할 때마다 공격력의 40%에 해당하는 마법 대미지를 입힘"},{"descRaw":"공격 딜레이 <@ba.vup>일정량 감소, 재능 발동 확률이 <@ba.vup>2.5배로 증가, 공격 범위 내 <$ba.root>속박된 적에게 <@ba.vup>0.5초마다 인디고 공격력의 <@ba.vup>15%에 해당하는 마법 대미지를 입힘","name":"그림자 미로","desc":"공격 딜레이 일정량 감소, 재능 발동 확률이 2.5배로 증가, 공격 범위 내 속박된 적에게 0.5초마다 인디고 공격력의 15%에 해당하는 마법 대미지를 입힘"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)"},"talentsBase":[{"descRaw":"공격 시 20%<@ba.talpu>(+2%) 확률로 목표를 4초간 <$ba.root>속박, 속박 상태의 적을 공격 목표로 삼지 않음","name":"부드러운 빛의 장막","desc":"공격 시 20%(+2%) 확률로 목표를 4초간 속박, 속박 상태의 적을 공격 목표로 삼지 않음","potBelow":{"descRaw":"공격 시 18% 확률로 목표를 4초간 <$ba.root>속박, 속박 상태의 적을 공격 목표로 삼지 않음","desc":"공격 시 18% 확률로 목표를 4초간 속박, 속박 상태의 적을 공격 목표로 삼지 않음"}}],"modules":[{"name":"아츠 유닛 관리 세트","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격 목표가 없을 경우 공격 에너지를 <@ba.kw>저장한 후 일제히 발사 (최대 4개)","desc":"공격 시 마법 대미지를 입히고, 공격 목표가 없을 경우 공격 에너지를 저장한 후 일제히 발사 (최대 4개)"}}],"_h":"7pxcwxyxhn61q3xn3q2vcd8vn2re2yhnhn61q3y8q0xn3q2vcd8vn2wxyx"},"chess_char_1_18_a":{"name":"우타게","subProfessionName":"솔로블레이드","trait":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>50 회복 (2차 정예화 후 갱신)","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 50 회복 (2차 정예화 후 갱신)"},"skill":{"descRaw":"배치 즉시 HP <@ba.vdown>50% 감소, <@ba.vup>14초간 공격력 <@ba.vup>+65%, 대미지 유형이 <@ba.vup>마법 대미지로 변경","name":"낙지참·파문","desc":"배치 즉시 HP 50% 감소, 14초간 공격력 +65%, 대미지 유형이 마법 대미지로 변경"},"talents":[{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +75의 <$ba.berserk>인내 효과 획득 (HP가 60% 감소 시 최대 효과)","name":"진심 모드","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +75의 인내 효과 획득 (HP가 60% 감소 시 최대 효과)"}],"module":{"name":"폴더폰"},"skills":[{"descRaw":"공격 중지, 저지 가능 수가 <@ba.vup>0으로 변경, 방어력 <@ba.vup>+130%, 초당 최대 HP의 <@ba.vup>7%만큼 HP 회복","name":"한눈팔기","desc":"공격 중지, 저지 가능 수가 0으로 변경, 방어력 +130%, 초당 최대 HP의 7%만큼 HP 회복"},{"descRaw":"배치 즉시 HP <@ba.vdown>50% 감소, <@ba.vup>14초간 공격력 <@ba.vup>+65%, 대미지 유형이 <@ba.vup>마법 대미지로 변경","name":"낙지참·파문","desc":"배치 즉시 HP 50% 감소, 14초간 공격력 +65%, 대미지 유형이 마법 대미지로 변경"}],"_h":"mr0k0sxggprkkwyajk129xlzp1pegprkkw"},"chess_char_1_18_b":{"name":"우타게","subProfessionName":"솔로블레이드","trait":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","moduleDescRaw":"HP가 50% 미만일 시 25%의 <$ba.protect>가호 효과 획득","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복","moduleDesc":"HP가 50% 미만일 시 25%의 가호 효과 획득"},"skill":{"descRaw":"배치 즉시 HP <@ba.vdown>50% 감소, <@ba.vup>15초간 공격력 <@ba.vup>+80%, 대미지 유형이 <@ba.vup>마법 대미지로 변경","name":"낙지참·파문","desc":"배치 즉시 HP 50% 감소, 15초간 공격력 +80%, 대미지 유형이 마법 대미지로 변경"},"talents":[{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +100의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"진심 모드","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +100의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"}],"module":{"name":"폴더폰"},"skills":[{"descRaw":"공격 중지, 저지 가능 수가 <@ba.vup>0으로 변경, 방어력 <@ba.vup>+160%, 초당 최대 HP의 <@ba.vup>8%만큼 HP 회복","name":"한눈팔기","desc":"공격 중지, 저지 가능 수가 0으로 변경, 방어력 +160%, 초당 최대 HP의 8%만큼 HP 회복"},{"descRaw":"배치 즉시 HP <@ba.vdown>50% 감소, <@ba.vup>15초간 공격력 <@ba.vup>+80%, 대미지 유형이 <@ba.vup>마법 대미지로 변경","name":"낙지참·파문","desc":"배치 즉시 HP 50% 감소, 15초간 공격력 +80%, 대미지 유형이 마법 대미지로 변경"}],"traitBase":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복"},"talentsBase":[{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +100의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"진심 모드","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +100의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"}],"modules":[{"name":"폴더폰","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","moduleDescRaw":"HP가 50% 미만일 시 25%의 <$ba.protect>가호 효과 획득","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복","moduleDesc":"HP가 50% 미만일 시 25%의 가호 효과 획득"}}],"_h":"mr0keqnjmqiionrkhqjijk8e9xy5p11konrkhqeqmqjijk8e9xeqnjmqii"},"chess_char_1_19_a":{"name":"와일드메인","subProfessionName":"돌격수","trait":{"descRaw":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","desc":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환"},"skill":{"descRaw":"공격 범위 확대, 공격력 <@ba.vup>+45%, 공격 시 목표를 <@ba.vup>어느 정도 밀어냄","name":"랜스 차지","desc":"공격 범위 확대, 공격력 +45%, 공격 시 목표를 어느 정도 밀어냄"},"talents":[{"descRaw":"첫 배치 후, 모든 미배치 [가드] 오퍼레이터의 배치 코스트 -1","name":"포워드 마치","desc":"첫 배치 후, 모든 미배치 [가드] 오퍼레이터의 배치 코스트 -1"}],"module":{"name":"예비용 랜스 세트"},"skills":[{"descRaw":"배치 후 공격 속도 <@ba.vup>+80","name":"스태빙 랜스","desc":"배치 후 공격 속도 +80"},{"descRaw":"공격 범위 확대, 공격력 <@ba.vup>+45%, 공격 시 목표를 <@ba.vup>어느 정도 밀어냄","name":"랜스 차지","desc":"공격 범위 확대, 공격력 +45%, 공격 시 목표를 어느 정도 밀어냄"}],"_h":"ie83jwjwxwfdiqezcnezv8x4uxqdxwfdiq"},"chess_char_1_19_b":{"name":"와일드메인","subProfessionName":"돌격수","trait":{"descRaw":"적 처치 시 배치 코스트 +<@ba.vup>2, 퇴각 시 <@ba.kw>해당 회차의 배치 코스트 반환","desc":"적 처치 시 배치 코스트 +2, 퇴각 시 해당 회차의 배치 코스트 반환"},"skill":{"descRaw":"공격 범위 확대, 공격력 <@ba.vup>+60%, 공격 시 목표를 <@ba.vup>어느 정도 밀어냄","name":"랜스 차지","desc":"공격 범위 확대, 공격력 +60%, 공격 시 목표를 어느 정도 밀어냄"},"talents":[{"descRaw":"배치 후, 모든 미배치 [가드] 오퍼레이터의 배치 코스트 -1 (최대 -5)","name":"포워드 마치","desc":"배치 후, 모든 미배치 [가드] 오퍼레이터의 배치 코스트 -1 (최대 -5)"}],"module":{"name":"예비용 랜스 세트"},"skills":[{"descRaw":"배치 후 공격 속도 <@ba.vup>+100","name":"스태빙 랜스","desc":"배치 후 공격 속도 +100"},{"descRaw":"공격 범위 확대, 공격력 <@ba.vup>+60%, 공격 시 목표를 <@ba.vup>어느 정도 밀어냄","name":"랜스 차지","desc":"공격 범위 확대, 공격력 +60%, 공격 시 목표를 어느 정도 밀어냄"}],"traitBase":{"descRaw":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","desc":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환"},"talentsBase":[{"descRaw":"배치 후, 모든 미배치 [가드] 오퍼레이터의 배치 코스트 -1 (최대 -5)","name":"포워드 마치","desc":"배치 후, 모든 미배치 [가드] 오퍼레이터의 배치 코스트 -1 (최대 -5)"}],"modules":[{"name":"예비용 랜스 세트","traitOverride":{"descRaw":"적 처치 시 배치 코스트 +<@ba.vup>2, 퇴각 시 <@ba.kw>해당 회차의 배치 코스트 반환","desc":"적 처치 시 배치 코스트 +2, 퇴각 시 해당 회차의 배치 코스트 반환"}}],"_h":"ie835ml59zfdkjykcnykv8vruxpo9zfdkjjwjwykcnykv85ml5"},"chess_char_1_20_a":{"name":"리스캄","subProfessionName":"센트리 프로텍터","trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"skill":{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+105%, 공격할 때마다 최대 <@ba.vup>3명의 적에게 <@ba.vup>마법 대미지를 입히고, <@ba.vup>15% 확률로 명중된 목표를 <@ba.vup>1초간 <$ba.stun>기절시킴\n<@ba.rem>스킬 지속 시간 종료 후 리스캄은 5초간 <$ba.stun>기절","name":"카운터 아크","desc":"공격 딜레이 증가, 공격력 +105%, 공격할 때마다 최대 3명의 적에게 마법 대미지를 입히고, 15% 확률로 명중된 목표를 1초간 기절시킴\n스킬 지속 시간 종료 후 리스캄은 5초간 기절"},"talents":[{"descRaw":"공격을 받을 시 자신과 주변의 무작위 오퍼레이터 1명의 SP +1","name":"전술 방어","desc":"공격을 받을 시 자신과 주변의 무작위 오퍼레이터 1명의 SP +1"}],"module":{"name":"스터닝 스토리지"},"skills":[{"descRaw":"다음에 받는 대미지를 무효화시키고, <@ba.vup>8초간 방어력 <@ba.vup>+60%\n<@ba.rem>스킬 자동 발동","name":"차지 디펜스","desc":"다음에 받는 대미지를 무효화시키고, 8초간 방어력 +60%\n스킬 자동 발동"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+105%, 공격할 때마다 최대 <@ba.vup>3명의 적에게 <@ba.vup>마법 대미지를 입히고, <@ba.vup>15% 확률로 명중된 목표를 <@ba.vup>1초간 <$ba.stun>기절시킴\n<@ba.rem>스킬 지속 시간 종료 후 리스캄은 5초간 <$ba.stun>기절","name":"카운터 아크","desc":"공격 딜레이 증가, 공격력 +105%, 공격할 때마다 최대 3명의 적에게 마법 대미지를 입히고, 15% 확률로 명중된 목표를 1초간 기절시킴\n스킬 지속 시간 종료 후 리스캄은 5초간 기절"}],"_h":"dvhftwtw20e1r5c0sdc08uvn2y6l20e1r5"},"chess_char_1_20_b":{"name":"리스캄","subProfessionName":"센트리 프로텍터","trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 범위 내 적의 은신 효과 무효화"},"skill":{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+125%, 공격할 때마다 최대 <@ba.vup>3명의 적에게 <@ba.vup>마법 대미지를 입히고, <@ba.vup>20% 확률로 명중된 목표를 <@ba.vup>1초간 <$ba.stun>기절시킴\n<@ba.rem>스킬 지속 시간 종료 후 리스캄은 5초간 <$ba.stun>기절","name":"카운터 아크","desc":"공격 딜레이 증가, 공격력 +125%, 공격할 때마다 최대 3명의 적에게 마법 대미지를 입히고, 20% 확률로 명중된 목표를 1초간 기절시킴\n스킬 지속 시간 종료 후 리스캄은 5초간 기절"},"talents":[{"descRaw":"공격을 받을 시 자신과 주변의 무작위 오퍼레이터 1명의 SP +1","name":"전술 방어","desc":"공격을 받을 시 자신과 주변의 무작위 오퍼레이터 1명의 SP +1"},{"descRaw":"마법 저항 +13<@ba.talpu>(+3)","name":"전격 저항","desc":"마법 저항 +13(+3)","potBelow":{"descRaw":"마법 저항 +10","desc":"마법 저항 +10"}}],"module":{"name":"스터닝 스토리지"},"skills":[{"descRaw":"다음에 받는 대미지를 무효화시키고, <@ba.vup>8초간 방어력 <@ba.vup>+80%\n<@ba.rem>스킬 자동 발동","name":"차지 디펜스","desc":"다음에 받는 대미지를 무효화시키고, 8초간 방어력 +80%\n스킬 자동 발동"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+125%, 공격할 때마다 최대 <@ba.vup>3명의 적에게 <@ba.vup>마법 대미지를 입히고, <@ba.vup>20% 확률로 명중된 목표를 <@ba.vup>1초간 <$ba.stun>기절시킴\n<@ba.rem>스킬 지속 시간 종료 후 리스캄은 5초간 <$ba.stun>기절","name":"카운터 아크","desc":"공격 딜레이 증가, 공격력 +125%, 공격할 때마다 최대 3명의 적에게 마법 대미지를 입히고, 20% 확률로 명중된 목표를 1초간 기절시킴\n스킬 지속 시간 종료 후 리스캄은 5초간 기절"}],"traitBase":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"talentsBase":[{"descRaw":"공격을 받을 시 자신과 주변의 무작위 오퍼레이터 1명의 SP +1","name":"전술 방어","desc":"공격을 받을 시 자신과 주변의 무작위 오퍼레이터 1명의 SP +1"},{"descRaw":"마법 저항 +13<@ba.talpu>(+3)","name":"전격 저항","desc":"마법 저항 +13(+3)","potBelow":{"descRaw":"마법 저항 +10","desc":"마법 저항 +10"}}],"modules":[{"name":"스터닝 스토리지","traitOverride":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 범위 내 적의 은신 효과 무효화"}}],"_h":"dvhftwp6twhb8ie1vvc0sdc03htfkl89898ukd2y838ie1vvtwtwc0sdc03htfkl89898utwp6twhb"},"chess_char_2_01_a":{"name":"이그제큐터","subProfessionName":"산탄사수","trait":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","desc":"공격 범위 내 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가"},"skill":{"descRaw":"일반 공격이 2연 공격으로 변경, 공격 딜레이 <@ba.vup>소량 감소","name":"최후의 여로","desc":"일반 공격이 2연 공격으로 변경, 공격 딜레이 소량 감소"},"talents":[{"descRaw":"공격 시 목표의 방어력 95<@ba.talpu>(+15) 무시","name":"최종 강화","desc":"공격 시 목표의 방어력 95(+15) 무시","potBelow":{"descRaw":"공격 시 목표의 방어력 80 무시","desc":"공격 시 목표의 방어력 80 무시"}}],"module":{"name":"집행자의 휴대 가방"},"skills":[{"descRaw":"공격력 <@ba.vup>+35%, 공격 범위 내 모든 적에게 특성 효과 적용","name":"총구정리","desc":"공격력 +35%, 공격 범위 내 모든 적에게 특성 효과 적용"},{"descRaw":"일반 공격이 2연 공격으로 변경, 공격 딜레이 <@ba.vup>소량 감소","name":"최후의 여로","desc":"일반 공격이 2연 공격으로 변경, 공격 딜레이 소량 감소"}],"_h":"u6zvms6g3fe92sd4lqa83o3obm4js02q3fe92s"},"chess_char_2_01_b":{"name":"이그제큐터","subProfessionName":"산탄사수","trait":{"descRaw":"범위 내의 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 <@ba.kw>160%로 증가","desc":"범위 내의 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 160%로 증가"},"skill":{"descRaw":"일반 공격이 2연 공격으로 변경, 공격 딜레이 <@ba.vup>일정량 감소","name":"최후의 여로","desc":"일반 공격이 2연 공격으로 변경, 공격 딜레이 일정량 감소"},"talents":[{"descRaw":"공격 시 목표의 방어력 175<@ba.talpu>(+15) 무시","name":"최종 강화","desc":"공격 시 목표의 방어력 175(+15) 무시","potBelow":{"descRaw":"공격 시 목표의 방어력 160 무시","desc":"공격 시 목표의 방어력 160 무시"}}],"module":{"name":"집행자의 휴대 가방"},"skills":[{"descRaw":"공격력 <@ba.vup>+50%, 공격 범위 내 모든 적에게 특성 효과 적용","name":"총구정리","desc":"공격력 +50%, 공격 범위 내 모든 적에게 특성 효과 적용"},{"descRaw":"일반 공격이 2연 공격으로 변경, 공격 딜레이 <@ba.vup>일정량 감소","name":"최후의 여로","desc":"일반 공격이 2연 공격으로 변경, 공격 딜레이 일정량 감소"}],"traitBase":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","desc":"공격 범위 내 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가"},"talentsBase":[{"descRaw":"공격 시 목표의 방어력 175<@ba.talpu>(+15) 무시","name":"최종 강화","desc":"공격 시 목표의 방어력 175(+15) 무시","potBelow":{"descRaw":"공격 시 목표의 방어력 160 무시","desc":"공격 시 목표의 방어력 160 무시"}}],"modules":[{"name":"집행자의 휴대 가방","traitOverride":{"descRaw":"범위 내의 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 <@ba.kw>160%로 증가","desc":"범위 내의 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 160%로 증가"}}],"_h":"u6zvpn49a6e9nz5rlqmjididbmg0s0aba6e9nzms6g5rlqmjididbmpn49"},"chess_char_2_02_a":{"name":"사일런스","subProfessionName":"메딕","trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skill":{"descRaw":"치료 드론 1대 획득\n<@ba.rem>최대 1대 보유, 전장에 드론을 배치해 주변의 아군 치료 가능, 드론은 10초 후 자동 소멸","name":"치료 드론","desc":"치료 드론 1대 획득\n최대 1대 보유, 전장에 드론을 배치해 주변의 아군 치료 가능, 드론은 10초 후 자동 소멸"},"talents":[{"descRaw":"배치되어 있을 때, 아군 [메딕] 오퍼레이터의 공격 속도 +8<@ba.talpu>(+2)","name":"강화 주사","desc":"배치되어 있을 때, 아군 [메딕] 오퍼레이터의 공격 속도 +8(+2)","potBelow":{"descRaw":"배치되어 있을 때, 아군 [메딕] 오퍼레이터의 공격 속도 +6","desc":"배치되어 있을 때, 아군 [메딕] 오퍼레이터의 공격 속도 +6"}}],"module":{"name":"긴급 방어 프로그램"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%","name":"치료 강화 γ","desc":"공격력 +55%"},{"descRaw":"치료 드론 1대 획득\n<@ba.rem>최대 1대 보유, 전장에 드론을 배치해 주변의 아군 치료 가능, 드론은 10초 후 자동 소멸","name":"치료 드론","desc":"치료 드론 1대 획득\n최대 1대 보유, 전장에 드론을 배치해 주변의 아군 치료 가능, 드론은 10초 후 자동 소멸"}],"_h":"527q7676tlp1g9coalu6mcmcs0td0ixetlp1g9"},"chess_char_2_02_b":{"name":"사일런스","subProfessionName":"메딕","trait":{"descRaw":"아군 HP 회복","moduleDescRaw":"지상의 아군 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"지상의 아군 치료 시 치유량 +15%"},"skill":{"descRaw":"치료 드론 1대 획득\n<@ba.rem>최대 1대 보유, 전장에 드론을 배치해 주변의 아군 치료 가능, 드론은 10초 후 자동 소멸","name":"치료 드론","desc":"치료 드론 1대 획득\n최대 1대 보유, 전장에 드론을 배치해 주변의 아군 치료 가능, 드론은 10초 후 자동 소멸"},"talents":[{"descRaw":"배치되어 있을 때, 아군 [메딕] 오퍼레이터의 공격 속도 +14<@ba.talpu>(+2)","name":"강화 주사","desc":"배치되어 있을 때, 아군 [메딕] 오퍼레이터의 공격 속도 +14(+2)","potBelow":{"descRaw":"배치되어 있을 때, 아군 [메딕] 오퍼레이터의 공격 속도 +12","desc":"배치되어 있을 때, 아군 [메딕] 오퍼레이터의 공격 속도 +12"}}],"module":{"name":"긴급 방어 프로그램"},"skills":[{"descRaw":"공격력 <@ba.vup>+70%","name":"치료 강화 γ","desc":"공격력 +70%"},{"descRaw":"치료 드론 1대 획득\n<@ba.rem>최대 1대 보유, 전장에 드론을 배치해 주변의 아군 치료 가능, 드론은 10초 후 자동 소멸","name":"치료 드론","desc":"치료 드론 1대 획득\n최대 1대 보유, 전장에 드론을 배치해 주변의 아군 치료 가능, 드론은 10초 후 자동 소멸"}],"traitBase":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"talentsBase":[{"descRaw":"배치되어 있을 때, 아군 [메딕] 오퍼레이터의 공격 속도 +14<@ba.talpu>(+2)","name":"강화 주사","desc":"배치되어 있을 때, 아군 [메딕] 오퍼레이터의 공격 속도 +14(+2)","potBelow":{"descRaw":"배치되어 있을 때, 아군 [메딕] 오퍼레이터의 공격 속도 +12","desc":"배치되어 있을 때, 아군 [메딕] 오퍼레이터의 공격 속도 +12"}}],"modules":[{"name":"긴급 방어 프로그램","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"지상의 아군 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"지상의 아군 치료 시 치유량 +15%"}}],"_h":"527q768y76cotlp1g9y1alo3qhqhs0dg0ipdtlp1g97676y1alo3qhqhs0768y76co"},"chess_char_2_03_a":{"name":"클리프하트","subProfessionName":"후크마스터","trait":{"descRaw":"스킬을 통해 적의 위치를 <@ba.kw>강제 이동\n고지대 위치에 배치 가능","desc":"스킬을 통해 적의 위치를 강제 이동\n고지대 위치에 배치 가능"},"skill":{"descRaw":"즉시 전방 넓은 범위 내 최대 <@ba.vup>2명의 목표를 <@ba.vup>어느 정도 끌어당겨, 공격력의 <@ba.vup>150%에 해당하는 <@ba.vup>트루 대미지를 입히고, <@ba.vup>1.5초간 <$ba.stun>기절시킴","name":"바인딩 체인","desc":"즉시 전방 넓은 범위 내 최대 2명의 목표를 어느 정도 끌어당겨, 공격력의 150%에 해당하는 트루 대미지를 입히고, 1.5초간 기절시킴"},"talents":[{"descRaw":"적을 저지하고 있지 않을 때 공격력 및 방어력 +8%<@ba.talpu>(+2%)","name":"히라의 사냥꾼","desc":"적을 저지하고 있지 않을 때 공격력 및 방어력 +8%(+2%)","potBelow":{"descRaw":"적을 저지하고 있지 않을 때 공격력 및 방어력 +6%","desc":"적을 저지하고 있지 않을 때 공격력 및 방어력 +6%"}}],"module":{"name":"'정상 정복'"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>어느 정도 끌어당겨, 공격력의 <@ba.vup>125%에 해당하는 마법 대미지를 입힘","name":"체인 훅","desc":"다음 공격이 목표를 어느 정도 끌어당겨, 공격력의 125%에 해당하는 마법 대미지를 입힘"},{"descRaw":"즉시 전방 넓은 범위 내 최대 <@ba.vup>2명의 목표를 <@ba.vup>어느 정도 끌어당겨, 공격력의 <@ba.vup>150%에 해당하는 <@ba.vup>트루 대미지를 입히고, <@ba.vup>1.5초간 <$ba.stun>기절시킴","name":"바인딩 체인","desc":"즉시 전방 넓은 범위 내 최대 2명의 목표를 어느 정도 끌어당겨, 공격력의 150%에 해당하는 트루 대미지를 입히고, 1.5초간 기절시킴"}],"_h":"32vyd37xf712fcppo5mnt6t6thue1iolf712fc"},"chess_char_2_03_b":{"name":"클리프하트","subProfessionName":"후크마스터","trait":{"descRaw":"스킬을 통해 적의 위치를 <@ba.kw>강제 이동\n고지대 위치에 배치 가능","moduleDescRaw":"끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여","desc":"스킬을 통해 적의 위치를 강제 이동\n고지대 위치에 배치 가능","moduleDesc":"끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여"},"skill":{"descRaw":"즉시 전방 넓은 범위 내 최대 <@ba.vup>2명의 목표를 <@ba.vup>어느 정도 끌어당겨, 공격력의 <@ba.vup>170%에 해당하는 <@ba.vup>트루 대미지를 입히고, <@ba.vup>1.5초간 <$ba.stun>기절시킴","name":"바인딩 체인","desc":"즉시 전방 넓은 범위 내 최대 2명의 목표를 어느 정도 끌어당겨, 공격력의 170%에 해당하는 트루 대미지를 입히고, 1.5초간 기절시킴"},"talents":[{"descRaw":"적을 저지하고 있지 않을 때 공격력 및 방어력 +14%<@ba.talpu>(+2%)","name":"히라의 사냥꾼","desc":"적을 저지하고 있지 않을 때 공격력 및 방어력 +14%(+2%)","potBelow":{"descRaw":"적을 저지하고 있지 않을 때 공격력 및 방어력 +12%","desc":"적을 저지하고 있지 않을 때 공격력 및 방어력 +12%"}}],"module":{"name":"'정상 정복'"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>어느 정도 끌어당겨, 공격력의 <@ba.vup>135%에 해당하는 마법 대미지를 입힘","name":"체인 훅","desc":"다음 공격이 목표를 어느 정도 끌어당겨, 공격력의 135%에 해당하는 마법 대미지를 입힘"},{"descRaw":"즉시 전방 넓은 범위 내 최대 <@ba.vup>2명의 목표를 <@ba.vup>어느 정도 끌어당겨, 공격력의 <@ba.vup>170%에 해당하는 <@ba.vup>트루 대미지를 입히고, <@ba.vup>1.5초간 <$ba.stun>기절시킴","name":"바인딩 체인","desc":"즉시 전방 넓은 범위 내 최대 2명의 목표를 어느 정도 끌어당겨, 공격력의 170%에 해당하는 트루 대미지를 입히고, 1.5초간 기절시킴"}],"traitBase":{"descRaw":"스킬을 통해 적의 위치를 <@ba.kw>강제 이동\n고지대 위치에 배치 가능","desc":"스킬을 통해 적의 위치를 강제 이동\n고지대 위치에 배치 가능"},"talentsBase":[{"descRaw":"적을 저지하고 있지 않을 때 공격력 및 방어력 +14%<@ba.talpu>(+2%)","name":"히라의 사냥꾼","desc":"적을 저지하고 있지 않을 때 공격력 및 방어력 +14%(+2%)","potBelow":{"descRaw":"적을 저지하고 있지 않을 때 공격력 및 방어력 +12%","desc":"적을 저지하고 있지 않을 때 공격력 및 방어력 +12%"}}],"modules":[{"name":"'정상 정복'","traitOverride":{"descRaw":"스킬을 통해 적의 위치를 <@ba.kw>강제 이동\n고지대 위치에 배치 가능","moduleDescRaw":"끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여","desc":"스킬을 통해 적의 위치를 강제 이동\n고지대 위치에 배치 가능","moduleDesc":"끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여"}}],"_h":"32vyd3gy7xgy3h12tqmeo5sstjtjthjd1ijk3h12tqd37xmeo5sstjtjthd3gy7xgy"},"chess_char_2_04_a":{"name":"그레인버즈","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"skill":{"descRaw":"공격 중지, 공격 범위 내 <@ba.vup>3명의 적에게 <@ba.vup>4초간 <$ba.sleep>수면 효과 부여, 공격 속도 <@ba.vup>+45, 동시에 목표 <@ba.vup>3개 공격","name":"정겨운 고향 소리","desc":"공격 중지, 공격 범위 내 3명의 적에게 4초간 수면 효과 부여, 공격 속도 +45, 동시에 목표 3개 공격"},"talents":[{"descRaw":"공격 속도 +8<@ba.talpu>(+2), 목표가 [야생동물]일 경우 특성의 <$ba.sluggish>정지 효과 지속 시간이 약간 증가","name":"말을 잘 들어라","desc":"공격 속도 +8(+2), 목표가 [야생동물]일 경우 특성의 정지 효과 지속 시간이 약간 증가","potBelow":{"descRaw":"공격 속도 +6, 목표가 [야생동물]일 경우 특성의 <$ba.sluggish>정지 효과 지속 시간이 약간 증가","desc":"공격 속도 +6, 목표가 [야생동물]일 경우 특성의 정지 효과 지속 시간이 약간 증가"}}],"module":{"name":"들판에서"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>140%에 해당하는 마법 대미지를 입히고, 적 1명 추가로 공격\n<@ba.rem>2회 충전 가능","name":"대나무 피리 소리","desc":"다음 공격이 공격력의 140%에 해당하는 마법 대미지를 입히고, 적 1명 추가로 공격\n2회 충전 가능"},{"descRaw":"공격 중지, 공격 범위 내 <@ba.vup>3명의 적에게 <@ba.vup>4초간 <$ba.sleep>수면 효과 부여, 공격 속도 <@ba.vup>+45, 동시에 목표 <@ba.vup>3개 공격","name":"정겨운 고향 소리","desc":"공격 중지, 공격 범위 내 3명의 적에게 4초간 수면 효과 부여, 공격 속도 +45, 동시에 목표 3개 공격"}],"_h":"3hf2pn83c0dbhxtcfwv07kl2khly63xdc0dbhx"},"chess_char_2_04_b":{"name":"그레인버즈","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","moduleDescRaw":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여","moduleDesc":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초"},"skill":{"descRaw":"공격 중지, 공격 범위 내 <@ba.vup>3명의 적에게 <@ba.vup>4초간 <$ba.sleep>수면 효과 부여, 공격 속도 <@ba.vup>+90, 동시에 목표 <@ba.vup>3개 공격","name":"정겨운 고향 소리","desc":"공격 중지, 공격 범위 내 3명의 적에게 4초간 수면 효과 부여, 공격 속도 +90, 동시에 목표 3개 공격"},"talents":[{"descRaw":"공격 속도 +12<@ba.talpu>(+2), 목표가 [야생동물]일 경우 특성의 <$ba.sluggish>정지 효과 지속 시간이 증가","name":"말을 잘 들어라","desc":"공격 속도 +12(+2), 목표가 [야생동물]일 경우 특성의 정지 효과 지속 시간이 증가","potBelow":{"descRaw":"공격 속도 +10, 목표가 [야생동물]일 경우 특성의 <$ba.sluggish>정지 효과 지속 시간이 증가","desc":"공격 속도 +10, 목표가 [야생동물]일 경우 특성의 정지 효과 지속 시간이 증가"}}],"module":{"name":"들판에서"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>170%에 해당하는 마법 대미지를 입히고, 적 1명 추가로 공격\n<@ba.rem>2회 충전 가능","name":"대나무 피리 소리","desc":"다음 공격이 공격력의 170%에 해당하는 마법 대미지를 입히고, 적 1명 추가로 공격\n2회 충전 가능"},{"descRaw":"공격 중지, 공격 범위 내 <@ba.vup>3명의 적에게 <@ba.vup>4초간 <$ba.sleep>수면 효과 부여, 공격 속도 <@ba.vup>+90, 동시에 목표 <@ba.vup>3개 공격","name":"정겨운 고향 소리","desc":"공격 중지, 공격 범위 내 3명의 적에게 4초간 수면 효과 부여, 공격 속도 +90, 동시에 목표 3개 공격"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"talentsBase":[{"descRaw":"공격 속도 +12<@ba.talpu>(+2), 목표가 [야생동물]일 경우 특성의 <$ba.sluggish>정지 효과 지속 시간이 증가","name":"말을 잘 들어라","desc":"공격 속도 +12(+2), 목표가 [야생동물]일 경우 특성의 정지 효과 지속 시간이 증가","potBelow":{"descRaw":"공격 속도 +10, 목표가 [야생동물]일 경우 특성의 <$ba.sluggish>정지 효과 지속 시간이 증가","desc":"공격 속도 +10, 목표가 [야생동물]일 경우 특성의 정지 효과 지속 시간이 증가"}}],"modules":[{"name":"들판에서","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","moduleDescRaw":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여","moduleDesc":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초"}}],"_h":"3hf2pn0i830ivqdbmr9qfw7gzq52kh4z63uqvqdbmrpn839qfw7gzq52khpn0i830i"},"chess_char_2_05_a":{"name":"해럴드","subProfessionName":"방랑 메딕","trait":{"descRaw":"아군 유닛의 HP 회복, 동시에 공격력의 <@ba.kw>50%에 해당하는 <$ba.dt.element>원소 손상 회복 (부상이 없는 아군 유닛의 <$ba.dt.element>원소 손상도 회복 가능)","desc":"아군 유닛의 HP 회복, 동시에 공격력의 50%에 해당하는 원소 손상 회복 (부상이 없는 아군 유닛의 원소 손상도 회복 가능)"},"skill":{"descRaw":"공격 속도 <@ba.vup>+55, <$ba.dt.element>원소 손상이 가장 심한 목표 우선 치료, 원소 손상 누적량이 50%보다 높은 목표 치료 시 <$ba.dt.element>원소 손상 회복량이 <@ba.vup>160%로 증가","name":"중증 우선","desc":"공격 속도 +55, 원소 손상이 가장 심한 목표 우선 치료, 원소 손상 누적량이 50%보다 높은 목표 치료 시 원소 손상 회복량이 160%로 증가"},"talents":[{"descRaw":"공격 범위 내 원소 손상 누적량이 50%보다 높은 목표의 피격 <$ba.dt.element>원소 손상이 15%<@ba.talpu>(+3%) 감소","name":"내가 곧 군영이다","desc":"공격 범위 내 원소 손상 누적량이 50%보다 높은 목표의 피격 원소 손상이 15%(+3%) 감소","potBelow":{"descRaw":"공격 범위 내 원소 손상 누적량이 50%보다 높은 목표의 피격 <$ba.dt.element>원소 손상이 12% 감소","desc":"공격 범위 내 원소 손상 누적량이 50%보다 높은 목표의 피격 원소 손상이 12% 감소"}}],"module":{"name":"다리 관리 키트"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%","name":"치료 강화 γ","desc":"공격력 +55%"},{"descRaw":"공격 속도 <@ba.vup>+55, <$ba.dt.element>원소 손상이 가장 심한 목표 우선 치료, 원소 손상 누적량이 50%보다 높은 목표 치료 시 <$ba.dt.element>원소 손상 회복량이 <@ba.vup>160%로 증가","name":"중증 우선","desc":"공격 속도 +55, 원소 손상이 가장 심한 목표 우선 치료, 원소 손상 누적량이 50%보다 높은 목표 치료 시 원소 손상 회복량이 160%로 증가"}],"_h":"w9vky6pii3hx9jcbd1dx2m44zgtd0ixei3hx9j"},"chess_char_2_05_b":{"name":"해럴드","subProfessionName":"방랑 메딕","trait":{"descRaw":"아군 유닛의 HP 회복, 동시에 공격력의 <@ba.kw>60%에 해당하는 <$ba.dt.element>원소 손상 회복 (부상이 없는 아군 유닛의 <$ba.dt.element>원소 손상도 회복 가능)","desc":"아군 유닛의 HP 회복, 동시에 공격력의 60%에 해당하는 원소 손상 회복 (부상이 없는 아군 유닛의 원소 손상도 회복 가능)"},"skill":{"descRaw":"공격 속도 <@ba.vup>+80, <$ba.dt.element>원소 손상이 가장 심한 목표 우선 치료, 원소 손상 누적량이 50%보다 높은 목표 치료 시 <$ba.dt.element>원소 손상 회복량이 <@ba.vup>200%로 증가","name":"중증 우선","desc":"공격 속도 +80, 원소 손상이 가장 심한 목표 우선 치료, 원소 손상 누적량이 50%보다 높은 목표 치료 시 원소 손상 회복량이 200%로 증가"},"talents":[{"descRaw":"공격 범위 내 원소 손상 누적량이 50%보다 높은 목표의 피격 <$ba.dt.element>원소 손상이 18%<@ba.talpu>(+3%) 감소","name":"내가 곧 군영이다","desc":"공격 범위 내 원소 손상 누적량이 50%보다 높은 목표의 피격 원소 손상이 18%(+3%) 감소","potBelow":{"descRaw":"공격 범위 내 원소 손상 누적량이 50%보다 높은 목표의 피격 <$ba.dt.element>원소 손상이 15% 감소","desc":"공격 범위 내 원소 손상 누적량이 50%보다 높은 목표의 피격 원소 손상이 15% 감소"}}],"module":{"name":"다리 관리 키트"},"skills":[{"descRaw":"공격력 <@ba.vup>+70%","name":"치료 강화 γ","desc":"공격력 +70%"},{"descRaw":"공격 속도 <@ba.vup>+80, <$ba.dt.element>원소 손상이 가장 심한 목표 우선 치료, 원소 손상 누적량이 50%보다 높은 목표 치료 시 <$ba.dt.element>원소 손상 회복량이 <@ba.vup>200%로 증가","name":"중증 우선","desc":"공격 속도 +80, 원소 손상이 가장 심한 목표 우선 치료, 원소 손상 누적량이 50%보다 높은 목표 치료 시 원소 손상 회복량이 200%로 증가"}],"traitBase":{"descRaw":"아군 유닛의 HP 회복, 동시에 공격력의 <@ba.kw>50%에 해당하는 <$ba.dt.element>원소 손상 회복 (부상이 없는 아군 유닛의 <$ba.dt.element>원소 손상도 회복 가능)","desc":"아군 유닛의 HP 회복, 동시에 공격력의 50%에 해당하는 원소 손상 회복 (부상이 없는 아군 유닛의 원소 손상도 회복 가능)"},"talentsBase":[{"descRaw":"공격 범위 내 원소 손상 누적량이 50%보다 높은 목표의 피격 <$ba.dt.element>원소 손상이 18%<@ba.talpu>(+3%) 감소","name":"내가 곧 군영이다","desc":"공격 범위 내 원소 손상 누적량이 50%보다 높은 목표의 피격 원소 손상이 18%(+3%) 감소","potBelow":{"descRaw":"공격 범위 내 원소 손상 누적량이 50%보다 높은 목표의 피격 <$ba.dt.element>원소 손상이 15% 감소","desc":"공격 범위 내 원소 손상 누적량이 50%보다 높은 목표의 피격 원소 손상이 15% 감소"}}],"modules":[{"name":"다리 관리 키트","traitOverride":{"descRaw":"아군 유닛의 HP 회복, 동시에 공격력의 <@ba.kw>60%에 해당하는 <$ba.dt.element>원소 손상 회복 (부상이 없는 아군 유닛의 <$ba.dt.element>원소 손상도 회복 가능)","desc":"아군 유닛의 HP 회복, 동시에 공격력의 60%에 해당하는 원소 손상 회복 (부상이 없는 아군 유닛의 원소 손상도 회복 가능)"}}],"_h":"w9vkf7fdq6hxh8asd1aeux7fzgdg0ipdq6hxh8y6piasd1aeux7fzgf7fd"},"chess_char_2_06_a":{"name":"파피루스","subProfessionName":"체인 메딕","trait":{"descRaw":"아군 치료, 치료 효과가 <@ba.kw>3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소","desc":"아군 치료, 치료 효과가 3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소"},"skill":{"descRaw":"다음 치료 시 치유량이 공격력의 <@ba.vup>160%까지 증가, 재능의 보호막 효과가 <@ba.vup>150%까지 증가\n<@ba.rem>2회 충전 가능","name":"번뜩이는 생각","desc":"다음 치료 시 치유량이 공격력의 160%까지 증가, 재능의 보호막 효과가 150%까지 증가\n2회 충전 가능"},"talents":[{"descRaw":"치료 시 목표 오퍼레이터에게 자신 공격력의 12%<@ba.talpu>(+2%)에 해당하는 <$ba.barrier>보호막 부여, 8초간 지속","name":"고서 박람","desc":"치료 시 목표 오퍼레이터에게 자신 공격력의 12%(+2%)에 해당하는 보호막 부여, 8초간 지속","potBelow":{"descRaw":"치료 시 목표 오퍼레이터에게 자신 공격력의 10%에 해당하는 <$ba.barrier>보호막 부여, 8초간 지속","desc":"치료 시 목표 오퍼레이터에게 자신 공격력의 10%에 해당하는 보호막 부여, 8초간 지속"}}],"module":{"name":"작은 씨앗"},"skills":[{"descRaw":"다음 치료 시 치유량이 공격력의 <@ba.vup>160%까지 증가, 재능의 보호막 효과가 <@ba.vup>150%까지 증가\n<@ba.rem>2회 충전 가능","name":"번뜩이는 생각","desc":"다음 치료 시 치유량이 공격력의 160%까지 증가, 재능의 보호막 효과가 150%까지 증가\n2회 충전 가능"},{"descRaw":"공격 범위 내 자신을 제외한 최대 HP가 가장 높은 오퍼레이터 지정, 스킬 지속 시간 동안 파피루스는 해당 오퍼레이터만 치료의 주요 목표로 할 수 있으며, 공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+20%, 치료 시 튕김 횟수 <@ba.vup>+1","name":"벼락치기","desc":"공격 범위 내 자신을 제외한 최대 HP가 가장 높은 오퍼레이터 지정, 스킬 지속 시간 동안 파피루스는 해당 오퍼레이터만 치료의 주요 목표로 할 수 있으며, 공격 딜레이 감소, 공격력 +20%, 치료 시 튕김 횟수 +1"}],"_h":"iw6x7rf799ukkdawtezp9512oo99ukkd7xpu70"},"chess_char_2_06_b":{"name":"파피루스","subProfessionName":"체인 메딕","trait":{"descRaw":"아군 치료, 치료 효과가 <@ba.kw>3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 15% 감소","desc":"아군 치료, 치료 효과가 3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 15% 감소"},"skill":{"descRaw":"다음 치료 시 치유량이 공격력의 <@ba.vup>175%까지 증가, 재능의 보호막 효과가 <@ba.vup>200%까지 증가\n<@ba.rem>2회 충전 가능","name":"번뜩이는 생각","desc":"다음 치료 시 치유량이 공격력의 175%까지 증가, 재능의 보호막 효과가 200%까지 증가\n2회 충전 가능"},"talents":[{"descRaw":"치료 시 목표 오퍼레이터에게 자신 공격력의 22%<@ba.talpu>(+2%)에 해당하는 <$ba.barrier>보호막 부여, 8초간 지속","name":"고서 박람","desc":"치료 시 목표 오퍼레이터에게 자신 공격력의 22%(+2%)에 해당하는 보호막 부여, 8초간 지속","potBelow":{"descRaw":"치료 시 목표 오퍼레이터에게 자신 공격력의 20%에 해당하는 <$ba.barrier>보호막 부여, 8초간 지속","desc":"치료 시 목표 오퍼레이터에게 자신 공격력의 20%에 해당하는 보호막 부여, 8초간 지속"}}],"module":{"name":"작은 씨앗"},"skills":[{"descRaw":"다음 치료 시 치유량이 공격력의 <@ba.vup>175%까지 증가, 재능의 보호막 효과가 <@ba.vup>200%까지 증가\n<@ba.rem>2회 충전 가능","name":"번뜩이는 생각","desc":"다음 치료 시 치유량이 공격력의 175%까지 증가, 재능의 보호막 효과가 200%까지 증가\n2회 충전 가능"},{"descRaw":"공격 범위 내 자신을 제외한 최대 HP가 가장 높은 오퍼레이터 지정, 스킬 지속 시간 동안 파피루스는 해당 오퍼레이터만 치료의 주요 목표로 할 수 있으며, 공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+35%, 치료 시 튕김 횟수 <@ba.vup>+1","name":"벼락치기","desc":"공격 범위 내 자신을 제외한 최대 HP가 가장 높은 오퍼레이터 지정, 스킬 지속 시간 동안 파피루스는 해당 오퍼레이터만 치료의 주요 목표로 할 수 있으며, 공격 딜레이 감소, 공격력 +35%, 치료 시 튕김 횟수 +1"}],"traitBase":{"descRaw":"아군 치료, 치료 효과가 <@ba.kw>3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소","desc":"아군 치료, 치료 효과가 3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소"},"talentsBase":[{"descRaw":"치료 시 목표 오퍼레이터에게 자신 공격력의 22%<@ba.talpu>(+2%)에 해당하는 <$ba.barrier>보호막 부여, 8초간 지속","name":"고서 박람","desc":"치료 시 목표 오퍼레이터에게 자신 공격력의 22%(+2%)에 해당하는 보호막 부여, 8초간 지속","potBelow":{"descRaw":"치료 시 목표 오퍼레이터에게 자신 공격력의 20%에 해당하는 <$ba.barrier>보호막 부여, 8초간 지속","desc":"치료 시 목표 오퍼레이터에게 자신 공격력의 20%에 해당하는 보호막 부여, 8초간 지속"}}],"modules":[{"name":"작은 씨앗","traitOverride":{"descRaw":"아군 치료, 치료 효과가 <@ba.kw>3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 15% 감소","desc":"아군 치료, 치료 효과가 3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 15% 감소"}}],"_h":"iw6xnmv24fuk4r9ttem0gabhoo4fuk4r3fpuqq7rf79ttem0gabhoonmv2"},"chess_char_2_07_a":{"name":"스펙터","subProfessionName":"공격수","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skill":{"descRaw":"스킬 지속 기간 중 오퍼레이터의 HP가 <@ba.vup>1 이하로 내려가지 않고, 공격력 <@ba.vup>+70%\n<@ba.rem>스킬 종료 후 오퍼레이터는 10초간 <$ba.stun>기절","name":"육참골단","desc":"스킬 지속 기간 중 오퍼레이터의 HP가 1 이하로 내려가지 않고, 공격력 +70%\n스킬 종료 후 오퍼레이터는 10초간 기절"},"talents":[{"descRaw":"최대 HP +12%<@ba.talpu>(+2%)","name":"최대 HP 상승","desc":"최대 HP +12%(+2%)","potBelow":{"descRaw":"최대 HP +10%","desc":"최대 HP +10%"}}],"module":{"name":"흐릿한 촛불"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%","name":"공격 강화 γ","desc":"공격력 +45%"},{"descRaw":"스킬 지속 기간 중 오퍼레이터의 HP가 <@ba.vup>1 이하로 내려가지 않고, 공격력 <@ba.vup>+70%\n<@ba.rem>스킬 종료 후 오퍼레이터는 10초간 <$ba.stun>기절","name":"육참골단","desc":"스킬 지속 기간 중 오퍼레이터의 HP가 1 이하로 내려가지 않고, 공격력 +70%\n스킬 종료 후 오퍼레이터는 10초간 기절"}],"_h":"nhgraaye47io838fxgf1qsqsw6igyjmh47io83"},"chess_char_2_07_b":{"name":"스펙터","subProfessionName":"공격수","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격, 저지한 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"저지하고 있는 모든 적 동시에 공격, 저지한 적 공격 시 공격력이 110%로 증가"},"skill":{"descRaw":"스킬 지속 기간 중 오퍼레이터의 HP가 <@ba.vup>1 이하로 내려가지 않고, 공격력 <@ba.vup>+100%\n<@ba.rem>스킬 종료 후 오퍼레이터는 10초간 <$ba.stun>기절","name":"육참골단","desc":"스킬 지속 기간 중 오퍼레이터의 HP가 1 이하로 내려가지 않고, 공격력 +100%\n스킬 종료 후 오퍼레이터는 10초간 기절"},"talents":[{"descRaw":"최대 HP +12%<@ba.talpu>(+2%), 초당 최대 HP의 2.5%<@ba.talpu>(+0.5%) 회복","name":"심해의 재생력","desc":"최대 HP +12%(+2%), 초당 최대 HP의 2.5%(+0.5%) 회복","potBelow":{"descRaw":"최대 HP +10%, 초당 최대 HP의 2% 회복","desc":"최대 HP +10%, 초당 최대 HP의 2% 회복"}}],"module":{"name":"흐릿한 촛불"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"스킬 지속 기간 중 오퍼레이터의 HP가 <@ba.vup>1 이하로 내려가지 않고, 공격력 <@ba.vup>+100%\n<@ba.rem>스킬 종료 후 오퍼레이터는 10초간 <$ba.stun>기절","name":"육참골단","desc":"스킬 지속 기간 중 오퍼레이터의 HP가 1 이하로 내려가지 않고, 공격력 +100%\n스킬 종료 후 오퍼레이터는 10초간 기절"}],"traitBase":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"talentsBase":[{"descRaw":"최대 HP +12%<@ba.talpu>(+2%), 초당 최대 HP의 2.5%<@ba.talpu>(+0.5%) 회복","name":"심해의 재생력","desc":"최대 HP +12%(+2%), 초당 최대 HP의 2.5%(+0.5%) 회복","potBelow":{"descRaw":"최대 HP +10%, 초당 최대 HP의 2% 회복","desc":"최대 HP +10%, 초당 최대 HP의 2% 회복"}}],"modules":[{"name":"흐릿한 촛불","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격, 저지한 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"저지하고 있는 모든 적 동시에 공격, 저지한 적 공격 시 공격력이 110%로 증가"}}],"_h":"nhgrshhvsrioq5dm0unk2k2kw675yjaesrioq5aayedm0unk2k2kw6shhv"},"chess_char_2_08_a":{"name":"버블","subProfessionName":"프로텍터","trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skill":{"descRaw":"공격 중지, 방어력 <@ba.vup>+65%, 적에게 더 쉽게 피격됨, 공격을 받을 때마다 목표에게 자신 방어력의 <@ba.vup>40%에 해당하는 물리 대미지를 입힘","name":"얻어맞기","desc":"공격 중지, 방어력 +65%, 적에게 더 쉽게 피격됨, 공격을 받을 때마다 목표에게 자신 방어력의 40%에 해당하는 물리 대미지를 입힘"},"talents":[{"descRaw":"버블을 공격한 적은 5초간 공격력 -5%","name":"가시 방패","desc":"버블을 공격한 적은 5초간 공격력 -5%"}],"module":{"name":"버블의 번쩍이는 필살검"},"skills":[{"descRaw":"방어력 <@ba.vup>+35%","name":"방어 강화 β","desc":"방어력 +35%"},{"descRaw":"공격 중지, 방어력 <@ba.vup>+65%, 적에게 더 쉽게 피격됨, 공격을 받을 때마다 목표에게 자신 방어력의 <@ba.vup>40%에 해당하는 물리 대미지를 입힘","name":"얻어맞기","desc":"공격 중지, 방어력 +65%, 적에게 더 쉽게 피격됨, 공격을 받을 때마다 목표에게 자신 방어력의 40%에 해당하는 물리 대미지를 입힘"}],"_h":"rr11t8t81hcp9dzzytzzz63qcxod1hcp9d"},"chess_char_2_08_b":{"name":"버블","subProfessionName":"프로텍터","trait":{"descRaw":"적 3명 저지 가능","moduleDescRaw":"적 저지 시 방어력 <@ba.kw>+20%","desc":"적 3명 저지 가능","moduleDesc":"적 저지 시 방어력 +20%"},"skill":{"descRaw":"공격 중지, 방어력 <@ba.vup>+85%, 적에게 더 쉽게 피격됨, 공격을 받을 때마다 목표에게 자신 방어력의 <@ba.vup>40%에 해당하는 물리 대미지를 입힘","name":"얻어맞기","desc":"공격 중지, 방어력 +85%, 적에게 더 쉽게 피격됨, 공격을 받을 때마다 목표에게 자신 방어력의 40%에 해당하는 물리 대미지를 입힘"},"talents":[{"descRaw":"버블을 공격한 적은 5초간 공격력 -8%","name":"가시 방패","desc":"버블을 공격한 적은 5초간 공격력 -8%"}],"module":{"name":"버블의 번쩍이는 필살검"},"skills":[{"descRaw":"방어력 <@ba.vup>+50%","name":"방어 강화 β","desc":"방어력 +50%"},{"descRaw":"공격 중지, 방어력 <@ba.vup>+85%, 적에게 더 쉽게 피격됨, 공격을 받을 때마다 목표에게 자신 방어력의 <@ba.vup>40%에 해당하는 물리 대미지를 입힘","name":"얻어맞기","desc":"공격 중지, 방어력 +85%, 적에게 더 쉽게 피격됨, 공격을 받을 때마다 목표에게 자신 방어력의 40%에 해당하는 물리 대미지를 입힘"}],"traitBase":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talentsBase":[{"descRaw":"버블을 공격한 적은 5초간 공격력 -8%","name":"가시 방패","desc":"버블을 공격한 적은 5초간 공격력 -8%"}],"modules":[{"name":"버블의 번쩍이는 필살검","traitOverride":{"descRaw":"적 3명 저지 가능","moduleDescRaw":"적 저지 시 방어력 <@ba.kw>+20%","desc":"적 3명 저지 가능","moduleDesc":"적 저지 시 방어력 +20%"}}],"_h":"rr11t8lrt8ntlfcp3rt8ytt8z6gfcxralfcp3rt8t8t8ytt8z6t8lrt8nt"},"chess_char_2_09_a":{"name":"휴머스","subProfessionName":"리퍼","trait":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>50 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 50 회복, 최대 적용 수는 저지 가능 수와 동일"},"skill":{"descRaw":"스킬 지속 시간 동안 저지 가능 수 <@ba.vup>+1, HP가 <@ba.vup>50%보다 높을 경우 공격력 <@ba.vup>+25%의 <$ba.strong>기운 충만 효과 획득, HP가 <@ba.vup>80%보다 높을 경우 2배 효과 적용","name":"고효율 처리","desc":"스킬 지속 시간 동안 저지 가능 수 +1, HP가 50%보다 높을 경우 공격력 +25%의 기운 충만 효과 획득, HP가 80%보다 높을 경우 2배 효과 적용"},"talents":[{"descRaw":"자신의 최대 HP 초과 회복량을 <$ba.barrier>보호막으로 전환, 최대 HP의 64%<@ba.talpu>(+4%)까지 전환 가능","name":"재활용","desc":"자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 64%(+4%)까지 전환 가능","potBelow":{"descRaw":"자신의 최대 HP 초과 회복량을 <$ba.barrier>보호막으로 전환, 최대 HP의 60%까지 전환 가능","desc":"자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 60%까지 전환 가능"}}],"module":{"name":"불모지의 이상한 공구 세트"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>190%로 증가, 자신의 HP를 추가로 <@ba.kw>60 회복","name":"고형 폐기물 절단","desc":"다음 공격의 공격력이 190%로 증가, 자신의 HP를 추가로 60 회복"},{"descRaw":"스킬 지속 시간 동안 저지 가능 수 <@ba.vup>+1, HP가 <@ba.vup>50%보다 높을 경우 공격력 <@ba.vup>+25%의 <$ba.strong>기운 충만 효과 획득, HP가 <@ba.vup>80%보다 높을 경우 2배 효과 적용","name":"고효율 처리","desc":"스킬 지속 시간 동안 저지 가능 수 +1, HP가 50%보다 높을 경우 공격력 +25%의 기운 충만 효과 획득, HP가 80%보다 높을 경우 2배 효과 적용"}],"_h":"gyxoggo0tphzymqu301tjzq0dh6fhv8etphzym"},"chess_char_2_09_b":{"name":"휴머스","subProfessionName":"리퍼","trait":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>60 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 60 회복, 최대 적용 수는 저지 가능 수와 동일"},"skill":{"descRaw":"스킬 지속 시간 동안 저지 가능 수 <@ba.vup>+1, HP가 <@ba.vup>50%보다 높을 경우 공격력 <@ba.vup>+36%의 <$ba.strong>기운 충만 효과 획득, HP가 <@ba.vup>80%보다 높을 경우 2배 효과 적용","name":"고효율 처리","desc":"스킬 지속 시간 동안 저지 가능 수 +1, HP가 50%보다 높을 경우 공격력 +36%의 기운 충만 효과 획득, HP가 80%보다 높을 경우 2배 효과 적용"},"talents":[{"descRaw":"자신의 최대 HP 초과 회복량을 <$ba.barrier>보호막으로 전환, 최대 HP의 104%<@ba.talpu>(+4%)까지 전환 가능","name":"재활용","desc":"자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 104%(+4%)까지 전환 가능","potBelow":{"descRaw":"자신의 최대 HP 초과 회복량을 <$ba.barrier>보호막으로 전환, 최대 HP의 100%까지 전환 가능","desc":"자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 100%까지 전환 가능"}}],"module":{"name":"불모지의 이상한 공구 세트"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>220%로 증가, 자신의 HP를 추가로 <@ba.kw>80 회복","name":"고형 폐기물 절단","desc":"다음 공격의 공격력이 220%로 증가, 자신의 HP를 추가로 80 회복"},{"descRaw":"스킬 지속 시간 동안 저지 가능 수 <@ba.vup>+1, HP가 <@ba.vup>50%보다 높을 경우 공격력 <@ba.vup>+36%의 <$ba.strong>기운 충만 효과 획득, HP가 <@ba.vup>80%보다 높을 경우 2배 효과 적용","name":"고효율 처리","desc":"스킬 지속 시간 동안 저지 가능 수 +1, HP가 50%보다 높을 경우 공격력 +36%의 기운 충만 효과 획득, HP가 80%보다 높을 경우 2배 효과 적용"}],"traitBase":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>50 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 50 회복, 최대 적용 수는 저지 가능 수와 동일"},"talentsBase":[{"descRaw":"자신의 최대 HP 초과 회복량을 <$ba.barrier>보호막으로 전환, 최대 HP의 104%<@ba.talpu>(+4%)까지 전환 가능","name":"재활용","desc":"자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 104%(+4%)까지 전환 가능","potBelow":{"descRaw":"자신의 최대 HP 초과 회복량을 <$ba.barrier>보호막으로 전환, 최대 HP의 100%까지 전환 가능","desc":"자신의 최대 HP 초과 회복량을 보호막으로 전환, 최대 HP의 100%까지 전환 가능"}}],"modules":[{"name":"불모지의 이상한 공구 세트","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>60 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 60 회복, 최대 적용 수는 저지 가능 수와 동일"}}],"_h":"gyxoczmp7xhzcqer302q8ospdh3rhv6y7xhzcqggo0er302q8ospdhczmp"},"chess_char_2_10_a":{"name":"락락","subProfessionName":"메카 캐스터","trait":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"skill":{"descRaw":"공격 속도 <@ba.vup>+45, 공중 유닛으로 지정된 적을 공격\n<$ba.overdrive>과부하: 특성 중의 공중 유닛 최대 대미지가 <@ba.vup>1.6배로 증가, 공격력 <@ba.vup>+40%, 스킬 종료 후 과부하 지속 시간만큼 <$ba.stun>기절\n<@ba.rem>공중 유닛은 적을 지정한 뒤 적을 처치 또는 스킬이 종료되어야 오퍼레이터에게 복귀, 수동 종료 가능","name":"스스로 진 멍에","desc":"공격 속도 +45, 공중 유닛으로 지정된 적을 공격\n과부하: 특성 중의 공중 유닛 최대 대미지가 1.6배로 증가, 공격력 +40%, 스킬 종료 후 과부하 지속 시간만큼 기절\n공중 유닛은 적을 지정한 뒤 적을 처치 또는 스킬이 종료되어야 오퍼레이터에게 복귀, 수동 종료 가능"},"talents":[{"descRaw":"전장에 배치 후 15초마다 공격력 +3%<@ba.talpu>(+1%), 최대 3회 중첩","name":"반석에 서다","desc":"전장에 배치 후 15초마다 공격력 +3%(+1%), 최대 3회 중첩","potBelow":{"descRaw":"전장에 배치 후 15초마다 공격력 +2%, 최대 3회 중첩","desc":"전장에 배치 후 15초마다 공격력 +2%, 최대 3회 중첩"}}],"module":{"name":"이름 짓지 않은 드론"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+45","name":"전술 영창 γ","desc":"공격 속도 +45"},{"descRaw":"공격 속도 <@ba.vup>+45, 공중 유닛으로 지정된 적을 공격\n<$ba.overdrive>과부하: 특성 중의 공중 유닛 최대 대미지가 <@ba.vup>1.6배로 증가, 공격력 <@ba.vup>+40%, 스킬 종료 후 과부하 지속 시간만큼 <$ba.stun>기절\n<@ba.rem>공중 유닛은 적을 지정한 뒤 적을 처치 또는 스킬이 종료되어야 오퍼레이터에게 복귀, 수동 종료 가능","name":"스스로 진 멍에","desc":"공격 속도 +45, 공중 유닛으로 지정된 적을 공격\n과부하: 특성 중의 공중 유닛 최대 대미지가 1.6배로 증가, 공격력 +40%, 스킬 종료 후 과부하 지속 시간만큼 기절\n공중 유닛은 적을 지정한 뒤 적을 처치 또는 스킬이 종료되어야 오퍼레이터에게 복귀, 수동 종료 가능"}],"_h":"sz93k7j10eapmt1t2dz9hihi1n8vzb2c0eapmt"},"chess_char_2_10_b":{"name":"락락","subProfessionName":"메카 캐스터","trait":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"skill":{"descRaw":"공격 속도 <@ba.vup>+60, 공중 유닛으로 지정된 적을 공격\n<$ba.overdrive>과부하: 특성 중의 공중 유닛 최대 대미지가 <@ba.vup>1.7배로 증가, 공격력 <@ba.vup>+50%, 스킬 종료 후 과부하 지속 시간만큼 <$ba.stun>기절\n<@ba.rem>공중 유닛은 적을 지정한 뒤 적을 처치 또는 스킬이 종료되어야 오퍼레이터에게 복귀, 수동 종료 가능","name":"스스로 진 멍에","desc":"공격 속도 +60, 공중 유닛으로 지정된 적을 공격\n과부하: 특성 중의 공중 유닛 최대 대미지가 1.7배로 증가, 공격력 +50%, 스킬 종료 후 과부하 지속 시간만큼 기절\n공중 유닛은 적을 지정한 뒤 적을 처치 또는 스킬이 종료되어야 오퍼레이터에게 복귀, 수동 종료 가능"},"talents":[{"descRaw":"전장에 배치 후 15초마다 공격력 +5%<@ba.talpu>(+1%), 최대 4회 중첩","name":"반석에 서다","desc":"전장에 배치 후 15초마다 공격력 +5%(+1%), 최대 4회 중첩","potBelow":{"descRaw":"전장에 배치 후 15초마다 공격력 +4%, 최대 4회 중첩","desc":"전장에 배치 후 15초마다 공격력 +4%, 최대 4회 중첩"}}],"module":{"name":"이름 짓지 않은 드론"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+60","name":"전술 영창 γ","desc":"공격 속도 +60"},{"descRaw":"공격 속도 <@ba.vup>+60, 공중 유닛으로 지정된 적을 공격\n<$ba.overdrive>과부하: 특성 중의 공중 유닛 최대 대미지가 <@ba.vup>1.7배로 증가, 공격력 <@ba.vup>+50%, 스킬 종료 후 과부하 지속 시간만큼 <$ba.stun>기절\n<@ba.rem>공중 유닛은 적을 지정한 뒤 적을 처치 또는 스킬이 종료되어야 오퍼레이터에게 복귀, 수동 종료 가능","name":"스스로 진 멍에","desc":"공격 속도 +60, 공중 유닛으로 지정된 적을 공격\n과부하: 특성 중의 공중 유닛 최대 대미지가 1.7배로 증가, 공격력 +50%, 스킬 종료 후 과부하 지속 시간만큼 기절\n공중 유닛은 적을 지정한 뒤 적을 처치 또는 스킬이 종료되어야 오퍼레이터에게 복귀, 수동 종료 가능"}],"traitBase":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"talentsBase":[{"descRaw":"전장에 배치 후 15초마다 공격력 +5%<@ba.talpu>(+1%), 최대 4회 중첩","name":"반석에 서다","desc":"전장에 배치 후 15초마다 공격력 +5%(+1%), 최대 4회 중첩","potBelow":{"descRaw":"전장에 배치 후 15초마다 공격력 +4%, 최대 4회 중첩","desc":"전장에 배치 후 15초마다 공격력 +4%, 최대 4회 중첩"}}],"modules":[{"name":"이름 짓지 않은 드론","traitOverride":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)"}}],"_h":"sz93507e59ap766g2ddsz3z31ntwzbvd59ap76k7j16g2ddsz3z31n507e"},"chess_char_2_11_a":{"name":"카제마루","subProfessionName":"인형사","trait":{"descRaw":"치명상을 입어도 퇴각하지 않고, <대역>을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체","desc":"치명상을 입어도 퇴각하지 않고, <대역>을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체"},"skill":{"descRaw":"즉시 현재 HP의 <@ba.vdown>50% 감소, 공격력 <@ba.vup>+70%, 주변의 배치 가능한 지상에 <대역>을 소환하여 작전 협력","name":"종이 공예 쌍영","desc":"즉시 현재 HP의 50% 감소, 공격력 +70%, 주변의 배치 가능한 지상에 <대역>을 소환하여 작전 협력"},"talents":[{"descRaw":"<대역>이 출현할 때 주변 8칸의 모든 적에게 공격력의 230%<@ba.talpu>(+5)에 해당하는 마법 대미지를 입힘","name":"꽃을 피우는 종이접기","desc":"<대역>이 출현할 때 주변 8칸의 모든 적에게 공격력의 230%(+5)에 해당하는 마법 대미지를 입힘","potBelow":{"descRaw":"<대역>이 출현할 때 주변 8칸의 모든 적에게 공격력의 225%에 해당하는 마법 대미지를 입힘","desc":"<대역>이 출현할 때 주변 8칸의 모든 적에게 공격력의 225%에 해당하는 마법 대미지를 입힘"}}],"module":{"name":"오래된 물건"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>235%로 증가, 자신의 HP가 <@ba.vdown>10% 감소","name":"종이 공예 속공","desc":"다음 공격의 공격력이 235%로 증가, 자신의 HP가 10% 감소"},{"descRaw":"즉시 현재 HP의 <@ba.vdown>50% 감소, 공격력 <@ba.vup>+70%, 주변의 배치 가능한 지상에 <대역>을 소환하여 작전 협력","name":"종이 공예 쌍영","desc":"즉시 현재 HP의 50% 감소, 공격력 +70%, 주변의 배치 가능한 지상에 <대역>을 소환하여 작전 협력"}],"_h":"cr7adgdgbo9bxfv5hhf1fqfqalkt641ebo9bxf"},"chess_char_2_11_b":{"name":"카제마루","subProfessionName":"인형사","trait":{"descRaw":"치명상을 입어도 퇴각하지 않고 <대역>을 교체 투입하며(저지 가능 수 0, 공격력 <@ba.kw>상승), 20초 후 다시 본체로 교체","desc":"치명상을 입어도 퇴각하지 않고 <대역>을 교체 투입하며(저지 가능 수 0, 공격력 상승), 20초 후 다시 본체로 교체"},"skill":{"descRaw":"즉시 현재 HP의 <@ba.vdown>50% 감소, 공격력 <@ba.vup>+90%, 주변의 배치 가능한 지상에 <대역>을 소환하여 작전 협력","name":"종이 공예 쌍영","desc":"즉시 현재 HP의 50% 감소, 공격력 +90%, 주변의 배치 가능한 지상에 <대역>을 소환하여 작전 협력"},"talents":[{"descRaw":"<대역>이 출현할 때 주변 8칸의 모든 적에게 공격력의 275%<@ba.talpu>(+5)에 해당하는 마법 대미지를 입힘","name":"꽃을 피우는 종이접기","desc":"<대역>이 출현할 때 주변 8칸의 모든 적에게 공격력의 275%(+5)에 해당하는 마법 대미지를 입힘","potBelow":{"descRaw":"<대역>이 출현할 때 주변 8칸의 모든 적에게 공격력의 270%에 해당하는 마법 대미지를 입힘","desc":"<대역>이 출현할 때 주변 8칸의 모든 적에게 공격력의 270%에 해당하는 마법 대미지를 입힘"}}],"module":{"name":"오래된 물건"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>275%로 증가, 자신의 HP가 <@ba.vdown>10% 감소","name":"종이 공예 속공","desc":"다음 공격의 공격력이 275%로 증가, 자신의 HP가 10% 감소"},{"descRaw":"즉시 현재 HP의 <@ba.vdown>50% 감소, 공격력 <@ba.vup>+90%, 주변의 배치 가능한 지상에 <대역>을 소환하여 작전 협력","name":"종이 공예 쌍영","desc":"즉시 현재 HP의 50% 감소, 공격력 +90%, 주변의 배치 가능한 지상에 <대역>을 소환하여 작전 협력"}],"traitBase":{"descRaw":"치명상을 입어도 퇴각하지 않고, <대역>을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체","desc":"치명상을 입어도 퇴각하지 않고, <대역>을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체"},"talentsBase":[{"descRaw":"<대역>이 출현할 때 주변 8칸의 모든 적에게 공격력의 275%<@ba.talpu>(+5)에 해당하는 마법 대미지를 입힘","name":"꽃을 피우는 종이접기","desc":"<대역>이 출현할 때 주변 8칸의 모든 적에게 공격력의 275%(+5)에 해당하는 마법 대미지를 입힘","potBelow":{"descRaw":"<대역>이 출현할 때 주변 8칸의 모든 적에게 공격력의 270%에 해당하는 마법 대미지를 입힘","desc":"<대역>이 출현할 때 주변 8칸의 모든 적에게 공격력의 270%에 해당하는 마법 대미지를 입힘"}}],"modules":[{"name":"오래된 물건","traitOverride":{"descRaw":"치명상을 입어도 퇴각하지 않고 <대역>을 교체 투입하며(저지 가능 수 0, 공격력 <@ba.kw>상승), 20초 후 다시 본체로 교체","desc":"치명상을 입어도 퇴각하지 않고 <대역>을 교체 투입하며(저지 가능 수 0, 공격력 상승), 20초 후 다시 본체로 교체"}}],"_h":"cr7ammg0la9b65r2hhjy1s1salnt64vqla9b65dgdgr2hhjy1s1salmmg0"},"chess_char_2_12_a":{"name":"그라벨","subProfessionName":"처형자","trait":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","desc":"재배치 시간 대폭 감소"},"skill":{"descRaw":"배치 즉시 최대 HP <@ba.vup>140%만큼의 대미지를 흡수하는 <$ba.barrier>보호막 획득, 해당 보호막은 <@ba.vup>10초간 지속적으로 소멸","name":"쥐 떼","desc":"배치 즉시 최대 HP 140%만큼의 대미지를 흡수하는 보호막 획득, 해당 보호막은 10초간 지속적으로 소멸"},"talents":[{"descRaw":"자신의 배치 코스트 -1","name":"빠른 배치","desc":"자신의 배치 코스트 -1"}],"module":{"name":"비밀 작전용 공구 가방"},"skills":[{"descRaw":"배치 즉시 방어력 <@ba.vup>+270%, 해당 효과는 <@ba.vup>7초간 지속적으로 소멸","name":"그림자 방패","desc":"배치 즉시 방어력 +270%, 해당 효과는 7초간 지속적으로 소멸"},{"descRaw":"배치 즉시 최대 HP <@ba.vup>140%만큼의 대미지를 흡수하는 <$ba.barrier>보호막 획득, 해당 보호막은 <@ba.vup>10초간 지속적으로 소멸","name":"쥐 떼","desc":"배치 즉시 최대 HP 140%만큼의 대미지를 흡수하는 보호막 획득, 해당 보호막은 10초간 지속적으로 소멸"}],"_h":"4x8vhagm36apybgz85gzicz1uro736apyb"},"chess_char_2_12_b":{"name":"그라벨","subProfessionName":"처형자","trait":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","moduleDescRaw":"퇴각 시 배치 코스트 <@ba.kw>대량 반환","desc":"재배치 시간 대폭 감소","moduleDesc":"퇴각 시 배치 코스트 대량 반환"},"skill":{"descRaw":"배치 즉시 최대 HP <@ba.vup>180%만큼의 대미지를 흡수하는 <$ba.barrier>보호막 획득, 해당 보호막은 <@ba.vup>10초간 지속적으로 소멸","name":"쥐 떼","desc":"배치 즉시 최대 HP 180%만큼의 대미지를 흡수하는 보호막 획득, 해당 보호막은 10초간 지속적으로 소멸"},"talents":[{"descRaw":"자신의 배치 코스트 -1, 초기 배치 코스트가 10을 넘지 않는 모든 유닛의 방어력 +8%<@ba.talpu>(+2%)","name":"꼬맹이의 지원","desc":"자신의 배치 코스트 -1, 초기 배치 코스트가 10을 넘지 않는 모든 유닛의 방어력 +8%(+2%)","potBelow":{"descRaw":"자신의 배치 코스트 -1, 초기 배치 코스트가 10을 넘지 않는 모든 유닛의 방어력 +6%","desc":"자신의 배치 코스트 -1, 초기 배치 코스트가 10을 넘지 않는 모든 유닛의 방어력 +6%"}}],"module":{"name":"비밀 작전용 공구 가방"},"skills":[{"descRaw":"배치 즉시 방어력 <@ba.vup>+340%, 해당 효과는 <@ba.vup>8초간 지속적으로 소멸","name":"그림자 방패","desc":"배치 즉시 방어력 +340%, 해당 효과는 8초간 지속적으로 소멸"},{"descRaw":"배치 즉시 최대 HP <@ba.vup>180%만큼의 대미지를 흡수하는 <$ba.barrier>보호막 획득, 해당 보호막은 <@ba.vup>10초간 지속적으로 소멸","name":"쥐 떼","desc":"배치 즉시 최대 HP 180%만큼의 대미지를 흡수하는 보호막 획득, 해당 보호막은 10초간 지속적으로 소멸"}],"traitBase":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","desc":"재배치 시간 대폭 감소"},"talentsBase":[{"descRaw":"자신의 배치 코스트 -1, 초기 배치 코스트가 10을 넘지 않는 모든 유닛의 방어력 +8%<@ba.talpu>(+2%)","name":"꼬맹이의 지원","desc":"자신의 배치 코스트 -1, 초기 배치 코스트가 10을 넘지 않는 모든 유닛의 방어력 +8%(+2%)","potBelow":{"descRaw":"자신의 배치 코스트 -1, 초기 배치 코스트가 10을 넘지 않는 모든 유닛의 방어력 +6%","desc":"자신의 배치 코스트 -1, 초기 배치 코스트가 10을 넘지 않는 모든 유닛의 방어력 +6%"}}],"modules":[{"name":"비밀 작전용 공구 가방","traitOverride":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","moduleDescRaw":"퇴각 시 배치 코스트 <@ba.kw>대량 반환","desc":"재배치 시간 대폭 감소","moduleDesc":"퇴각 시 배치 코스트 대량 반환"}}],"_h":"4x8vha2ogmd292ap1j44zj7iq1q1icryurum92ap1jhagm44zj7iq1q1icha2ogmd2"},"chess_char_2_13_a":{"name":"티피","subProfessionName":"스카이레인저","trait":{"descRaw":"<$ba.liftoff>이륙 후 비행하는 적 2명 저지 가능","desc":"이륙 후 비행하는 적 2명 저지 가능"},"skill":{"descRaw":"즉시 <$ba.liftoff>이륙, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+20%, 공격이 <@ba.vup>3연 사격으로 변경\n<@ba.rem>피격 시 발동, 이번 물리 또는 마법 대미지 회피","name":"긴급 이동 안내","desc":"즉시 이륙, 공격 범위 확대, 공격력 +20%, 공격이 3연 사격으로 변경\n피격 시 발동, 이번 물리 또는 마법 대미지 회피"},"talents":[{"descRaw":"12<@ba.talpu>(-1)초 동안 피격되지 않으면 다음 물리 또는 마법 공격 회피","name":"촬영장 업무 지침","desc":"12(-1)초 동안 피격되지 않으면 다음 물리 또는 마법 공격 회피","potBelow":{"descRaw":"13초 동안 피격되지 않으면 다음 물리 또는 마법 공격 회피","desc":"13초 동안 피격되지 않으면 다음 물리 또는 마법 공격 회피"}}],"skills":[{"descRaw":"즉시 <$ba.liftoff>이륙, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+45%","name":"전문 페인팅 기술","desc":"즉시 이륙, 공격 범위 확대, 공격력 +45%"},{"descRaw":"즉시 <$ba.liftoff>이륙, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+20%, 공격이 <@ba.vup>3연 사격으로 변경\n<@ba.rem>피격 시 발동, 이번 물리 또는 마법 대미지 회피","name":"긴급 이동 안내","desc":"즉시 이륙, 공격 범위 확대, 공격력 +20%, 공격이 3연 사격으로 변경\n피격 시 발동, 이번 물리 또는 마법 대미지 회피"}],"_h":"tfj9360moqaw1hjzgbmj39396b66o1oqaw1h"},"chess_char_2_13_b":{"name":"티피","subProfessionName":"스카이레인저","trait":{"descRaw":"<$ba.liftoff>이륙 후 비행하는 적 2명 저지 가능","desc":"이륙 후 비행하는 적 2명 저지 가능"},"skill":{"descRaw":"즉시 <$ba.liftoff>이륙, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+30%, 공격이 <@ba.vup>3연 사격으로 변경\n<@ba.rem>피격 시 발동, 이번 물리 또는 마법 대미지 회피","name":"긴급 이동 안내","desc":"즉시 이륙, 공격 범위 확대, 공격력 +30%, 공격이 3연 사격으로 변경\n피격 시 발동, 이번 물리 또는 마법 대미지 회피"},"talents":[{"descRaw":"8<@ba.talpu>(-1)초 동안 피격되지 않으면 다음 물리 또는 마법 공격 회피","name":"촬영장 업무 지침","desc":"8(-1)초 동안 피격되지 않으면 다음 물리 또는 마법 공격 회피","potBelow":{"descRaw":"9초 동안 피격되지 않으면 다음 물리 또는 마법 공격 회피","desc":"9초 동안 피격되지 않으면 다음 물리 또는 마법 공격 회피"}}],"skills":[{"descRaw":"즉시 <$ba.liftoff>이륙, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+60%","name":"전문 페인팅 기술","desc":"즉시 이륙, 공격 범위 확대, 공격력 +60%"},{"descRaw":"즉시 <$ba.liftoff>이륙, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+30%, 공격이 <@ba.vup>3연 사격으로 변경\n<@ba.rem>피격 시 발동, 이번 물리 또는 마법 대미지 회피","name":"긴급 이동 안내","desc":"즉시 이륙, 공격 범위 확대, 공격력 +30%, 공격이 3연 사격으로 변경\n피격 시 발동, 이번 물리 또는 마법 대미지 회피"}],"traitBase":{"descRaw":"<$ba.liftoff>이륙 후 비행하는 적 2명 저지 가능","desc":"이륙 후 비행하는 적 2명 저지 가능"},"talentsBase":[{"descRaw":"8<@ba.talpu>(-1)초 동안 피격되지 않으면 다음 물리 또는 마법 공격 회피","name":"촬영장 업무 지침","desc":"8(-1)초 동안 피격되지 않으면 다음 물리 또는 마법 공격 회피","potBelow":{"descRaw":"9초 동안 피격되지 않으면 다음 물리 또는 마법 공격 회피","desc":"9초 동안 피격되지 않으면 다음 물리 또는 마법 공격 회피"}}],"_h":"tfj9360matawxsz0gbswemem5e664eatawxs360mz0gbswemem"},"chess_char_2_14_a":{"name":"퍼퓨머","subProfessionName":"멀티 타겟 메딕","trait":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"skill":{"descRaw":"공격 속도 <@ba.vdown>-50, 공격력 <@ba.vup>+180%","name":"블렌딩","desc":"공격 속도 -50, 공격력 +180%"},"talents":[{"descRaw":"배치되어 있을 때 초당 모든 아군의 HP를 퍼퓨머 공격력의 3.5%<@ba.talpu>(+0.5%)만큼 회복","name":"라벤더","desc":"배치되어 있을 때 초당 모든 아군의 HP를 퍼퓨머 공격력의 3.5%(+0.5%)만큼 회복","potBelow":{"descRaw":"배치되어 있을 때 초당 모든 아군의 HP를 퍼퓨머 공격력의 3%만큼 회복","desc":"배치되어 있을 때 초당 모든 아군의 HP를 퍼퓨머 공격력의 3%만큼 회복"}}],"module":{"name":"'에게의 키스'"},"skills":[{"descRaw":"공격력 <@ba.vup>+30%","name":"치료 강화 β","desc":"공격력 +30%"},{"descRaw":"공격 속도 <@ba.vdown>-50, 공격력 <@ba.vup>+180%","name":"블렌딩","desc":"공격 속도 -50, 공격력 +180%"}],"_h":"grmz0x0x5f3avi2roq9jbgbgxfigwjsd5f3avi"},"chess_char_2_14_b":{"name":"퍼퓨머","subProfessionName":"멀티 타겟 메딕","trait":{"descRaw":"아군 유닛 <@ba.kw>4명의 HP를 동시 회복","desc":"아군 유닛 4명의 HP를 동시 회복"},"skill":{"descRaw":"공격 속도 <@ba.vdown>-50, 공격력 <@ba.vup>+210%","name":"블렌딩","desc":"공격 속도 -50, 공격력 +210%"},"talents":[{"descRaw":"배치되어 있을 때 초당 모든 아군의 HP를 퍼퓨머 공격력의 5.5%<@ba.talpu> (+0.5%)만큼 회복","name":"라벤더 - 개화","desc":"배치되어 있을 때 초당 모든 아군의 HP를 퍼퓨머 공격력의 5.5% (+0.5%)만큼 회복","potBelow":{"descRaw":"배치되어 있을 때 초당 모든 아군의 HP를 퍼퓨머 공격력의 5%만큼 회복","desc":"배치되어 있을 때 초당 모든 아군의 HP를 퍼퓨머 공격력의 5%만큼 회복"}}],"module":{"name":"'에게의 키스'"},"skills":[{"descRaw":"공격력 <@ba.vup>+50%","name":"치료 강화 β","desc":"공격력 +50%"},{"descRaw":"공격 속도 <@ba.vdown>-50, 공격력 <@ba.vup>+210%","name":"블렌딩","desc":"공격 속도 -50, 공격력 +210%"}],"traitBase":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"talentsBase":[{"descRaw":"배치되어 있을 때 초당 모든 아군의 HP를 퍼퓨머 공격력의 5.5%<@ba.talpu> (+0.5%)만큼 회복","name":"라벤더 - 개화","desc":"배치되어 있을 때 초당 모든 아군의 HP를 퍼퓨머 공격력의 5.5% (+0.5%)만큼 회복","potBelow":{"descRaw":"배치되어 있을 때 초당 모든 아군의 HP를 퍼퓨머 공격력의 5%만큼 회복","desc":"배치되어 있을 때 초당 모든 아군의 HP를 퍼퓨머 공격력의 5%만큼 회복"}}],"modules":[{"name":"'에게의 키스'","traitOverride":{"descRaw":"아군 유닛 <@ba.kw>4명의 HP를 동시 회복","desc":"아군 유닛 4명의 HP를 동시 회복"}}],"_h":"grmznvonz33aca6pveldvyvyxf1iwjd7z33aca0x0x6pveldvyvyxfnvon"},"chess_char_2_15_a":{"name":"아코르트","subProfessionName":"블래스트 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격력 <@ba.vup>+35%, 공격할 때마다 공격 범위 내 다른 오퍼레이터가 있는 곳에 소리 폭발을 일으켜 공격력의 <@ba.vup>15%에 해당하는 광역 마법 대미지를 입힘","name":"진폭 조율","desc":"공격력 +35%, 공격할 때마다 공격 범위 내 다른 오퍼레이터가 있는 곳에 소리 폭발을 일으켜 공격력의 15%에 해당하는 광역 마법 대미지를 입힘"},"talents":[{"descRaw":"공격 범위에 다른 아군 오퍼레이터가 1명 이상 존재 시 공격력 +10%<@ba.talpu>(+2%)","name":"율맥 동기화","desc":"공격 범위에 다른 아군 오퍼레이터가 1명 이상 존재 시 공격력 +10%(+2%)","potBelow":{"descRaw":"공격 범위에 다른 아군 오퍼레이터가 1명 이상 존재 시 공격력 +8%","desc":"공격 범위에 다른 아군 오퍼레이터가 1명 이상 존재 시 공격력 +8%"}}],"module":{"name":"이동식 오르골"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>145%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"역박의 울림","desc":"다음 공격이 공격력의 145%에 해당하는 마법 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+35%, 공격할 때마다 공격 범위 내 다른 오퍼레이터가 있는 곳에 소리 폭발을 일으켜 공격력의 <@ba.vup>15%에 해당하는 광역 마법 대미지를 입힘","name":"진폭 조율","desc":"공격력 +35%, 공격할 때마다 공격 범위 내 다른 오퍼레이터가 있는 곳에 소리 폭발을 일으켜 공격력의 15%에 해당하는 광역 마법 대미지를 입힘"}],"_h":"qnebq48u44qj1endbl9vnbnb16gklrax44qj1e"},"chess_char_2_15_b":{"name":"아코르트","subProfessionName":"블래스트 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 <@ba.kw>110%로 증가","desc":"공격 시 초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 110%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+45%, 공격할 때마다 공격 범위 내 다른 오퍼레이터가 있는 곳에 소리 폭발을 일으켜 공격력의 <@ba.vup>20%에 해당하는 광역 마법 대미지를 입힘","name":"진폭 조율","desc":"공격력 +45%, 공격할 때마다 공격 범위 내 다른 오퍼레이터가 있는 곳에 소리 폭발을 일으켜 공격력의 20%에 해당하는 광역 마법 대미지를 입힘"},"talents":[{"descRaw":"공격 범위에 다른 아군 오퍼레이터가 1명 이상 존재 시 공격력 +17%<@ba.talpu>(+2%)","name":"율맥 동기화","desc":"공격 범위에 다른 아군 오퍼레이터가 1명 이상 존재 시 공격력 +17%(+2%)","potBelow":{"descRaw":"공격 범위에 다른 아군 오퍼레이터가 1명 이상 존재 시 공격력 +15%","desc":"공격 범위에 다른 아군 오퍼레이터가 1명 이상 존재 시 공격력 +15%"}}],"module":{"name":"이동식 오르골"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>170%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"역박의 울림","desc":"다음 공격이 공격력의 170%에 해당하는 마법 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+45%, 공격할 때마다 공격 범위 내 다른 오퍼레이터가 있는 곳에 소리 폭발을 일으켜 공격력의 <@ba.vup>20%에 해당하는 광역 마법 대미지를 입힘","name":"진폭 조율","desc":"공격력 +45%, 공격할 때마다 공격 범위 내 다른 오퍼레이터가 있는 곳에 소리 폭발을 일으켜 공격력의 20%에 해당하는 광역 마법 대미지를 입힘"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"공격 범위에 다른 아군 오퍼레이터가 1명 이상 존재 시 공격력 +17%<@ba.talpu>(+2%)","name":"율맥 동기화","desc":"공격 범위에 다른 아군 오퍼레이터가 1명 이상 존재 시 공격력 +17%(+2%)","potBelow":{"descRaw":"공격 범위에 다른 아군 오퍼레이터가 1명 이상 존재 시 공격력 +15%","desc":"공격 범위에 다른 아군 오퍼레이터가 1명 이상 존재 시 공격력 +15%"}}],"modules":[{"name":"이동식 오르골","traitOverride":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 <@ba.kw>110%로 증가","desc":"공격 시 초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 110%로 증가"}}],"_h":"qnebdove0fqjx7fgblmulhlh16j0lrbd0fqjx7q48ufgblmulhlh16dove"},"chess_char_2_16_a":{"name":"라플란드","subProfessionName":"로드","trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"skill":{"descRaw":"공격력 <@ba.vup>+75%, 대미지 유형이 마법 대미지로 변경, 적 1명을 추가로 공격, 원거리 공격의 공격력이 감소하지 않음\n<@ba.rem>스킬 자동 발동","name":"늑대의 혼","desc":"공격력 +75%, 대미지 유형이 마법 대미지로 변경, 적 1명을 추가로 공격, 원거리 공격의 공격력이 감소하지 않음\n스킬 자동 발동"},"talents":[{"descRaw":"공격 시 적의 특수 능력 무효화, 2<@ba.talpu>(+1)초간 지속","name":"정신 파괴","desc":"공격 시 적의 특수 능력 무효화, 2(+1)초간 지속","potBelow":{"descRaw":"공격 시 적의 특수 능력 무효화, 1초간 지속","desc":"공격 시 적의 특수 능력 무효화, 1초간 지속"}}],"module":{"name":"'어린 송곳니'"},"skills":[{"descRaw":"공격력 <@ba.vup>+43%, <@ba.vup>25% 확률로 물리 대미지 무효화\n<@ba.rem>무한 지속","name":"해시계","desc":"공격력 +43%, 25% 확률로 물리 대미지 무효화\n무한 지속"},{"descRaw":"공격력 <@ba.vup>+75%, 대미지 유형이 마법 대미지로 변경, 적 1명을 추가로 공격, 원거리 공격의 공격력이 감소하지 않음\n<@ba.rem>스킬 자동 발동","name":"늑대의 혼","desc":"공격력 +75%, 대미지 유형이 마법 대미지로 변경, 적 1명을 추가로 공격, 원거리 공격의 공격력이 감소하지 않음\n스킬 자동 발동"}],"_h":"w75y69jz05p7mwza719evovo9o9fr9tr05p7mw"},"chess_char_2_16_b":{"name":"라플란드","subProfessionName":"로드","trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"},"skill":{"descRaw":"공격력 <@ba.vup>+90%, 대미지 유형이 마법 대미지로 변경, 적 1명을 추가로 공격, 원거리 공격의 공격력이 감소하지 않음\n<@ba.rem>스킬 자동 발동","name":"늑대의 혼","desc":"공격력 +90%, 대미지 유형이 마법 대미지로 변경, 적 1명을 추가로 공격, 원거리 공격의 공격력이 감소하지 않음\n스킬 자동 발동"},"talents":[{"descRaw":"공격 시 적의 특수 능력 무효화, 6<@ba.talpu>(+1)초간 지속","name":"정신 파괴","desc":"공격 시 적의 특수 능력 무효화, 6(+1)초간 지속","potBelow":{"descRaw":"공격 시 적의 특수 능력 무효화, 5초간 지속","desc":"공격 시 적의 특수 능력 무효화, 5초간 지속"}}],"module":{"name":"'어린 송곳니'"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%, <@ba.vup>30% 확률로 물리 대미지 무효화\n<@ba.rem>무한 지속","name":"해시계","desc":"공격력 +55%, 30% 확률로 물리 대미지 무효화\n무한 지속"},{"descRaw":"공격력 <@ba.vup>+90%, 대미지 유형이 마법 대미지로 변경, 적 1명을 추가로 공격, 원거리 공격의 공격력이 감소하지 않음\n<@ba.rem>스킬 자동 발동","name":"늑대의 혼","desc":"공격력 +90%, 대미지 유형이 마법 대미지로 변경, 적 1명을 추가로 공격, 원거리 공격의 공격력이 감소하지 않음\n스킬 자동 발동"}],"traitBase":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"talentsBase":[{"descRaw":"공격 시 적의 특수 능력 무효화, 6<@ba.talpu>(+1)초간 지속","name":"정신 파괴","desc":"공격 시 적의 특수 능력 무효화, 6(+1)초간 지속","potBelow":{"descRaw":"공격 시 적의 특수 능력 무효화, 5초간 지속","desc":"공격 시 적의 특수 능력 무효화, 5초간 지속"}}],"modules":[{"name":"'어린 송곳니'","traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"}}],"_h":"w75y698gjzsnkmp7tt6q71pyncnc9omwr9cmkmp7tt69jz6q71pyncnc9o698gjzsn"},"chess_char_2_17_a":{"name":"베토치키","subProfessionName":"저거너트","trait":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","desc":"아군의 치료를 받을 수 없음"},"skill":{"descRaw":"스킬 발동 시 자신 주변의 지상 적에게 <@ba.vup>5초간 <$ba.tremble>전율 효과 부여, 공격력 <@ba.vup>+100%, 방어력 <@ba.vup>+30%, 저지하고 있는 모든 적 동시에 공격","name":"생존 의지","desc":"스킬 발동 시 자신 주변의 지상 적에게 5초간 전율 효과 부여, 공격력 +100%, 방어력 +30%, 저지하고 있는 모든 적 동시에 공격"},"talents":[{"descRaw":"스킬 종료 시 자신은 최대 HP의 50%<@ba.talpu>(+10%) 회복","name":"간단한 응급처치","desc":"스킬 종료 시 자신은 최대 HP의 50%(+10%) 회복","potBelow":{"descRaw":"스킬 종료 시 자신은 최대 HP의 40% 회복","desc":"스킬 종료 시 자신은 최대 HP의 40% 회복"}}],"module":{"name":"'시간의 흔적'"},"skills":[{"descRaw":"방어력 <@ba.vup>+75%, <$ba.buffres>저항 효과 획득","name":"절경을 향한 저항","desc":"방어력 +75%, 저항 효과 획득"},{"descRaw":"스킬 발동 시 자신 주변의 지상 적에게 <@ba.vup>5초간 <$ba.tremble>전율 효과 부여, 공격력 <@ba.vup>+100%, 방어력 <@ba.vup>+30%, 저지하고 있는 모든 적 동시에 공격","name":"생존 의지","desc":"스킬 발동 시 자신 주변의 지상 적에게 5초간 전율 효과 부여, 공격력 +100%, 방어력 +30%, 저지하고 있는 모든 적 동시에 공격"}],"_h":"qtpr4x1ti8cg5osvhzdtf6f6sgn9mpbhi8cg5o"},"chess_char_2_17_b":{"name":"베토치키","subProfessionName":"저거너트","trait":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","moduleDescRaw":"자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소","desc":"아군의 치료를 받을 수 없음","moduleDesc":"자신이 저지한 적으로부터 받는 대미지가 15% 감소"},"skill":{"descRaw":"스킬 발동 시 자신 주변의 지상 적에게 <@ba.vup>5초간 <$ba.tremble>전율 효과 부여, 공격력 <@ba.vup>+120%, 방어력 <@ba.vup>+40%, 저지하고 있는 모든 적 동시에 공격","name":"생존 의지","desc":"스킬 발동 시 자신 주변의 지상 적에게 5초간 전율 효과 부여, 공격력 +120%, 방어력 +40%, 저지하고 있는 모든 적 동시에 공격"},"talents":[{"descRaw":"스킬 종료 시 자신은 최대 HP의 60%<@ba.talpu>(+10%) 회복","name":"간단한 응급처치","desc":"스킬 종료 시 자신은 최대 HP의 60%(+10%) 회복","potBelow":{"descRaw":"스킬 종료 시 자신은 최대 HP의 50% 회복","desc":"스킬 종료 시 자신은 최대 HP의 50% 회복"}}],"module":{"name":"'시간의 흔적'"},"skills":[{"descRaw":"방어력 <@ba.vup>+90%, <$ba.buffres>저항 효과 획득","name":"절경을 향한 저항","desc":"방어력 +90%, 저항 효과 획득"},{"descRaw":"스킬 발동 시 자신 주변의 지상 적에게 <@ba.vup>5초간 <$ba.tremble>전율 효과 부여, 공격력 <@ba.vup>+120%, 방어력 <@ba.vup>+40%, 저지하고 있는 모든 적 동시에 공격","name":"생존 의지","desc":"스킬 발동 시 자신 주변의 지상 적에게 5초간 전율 효과 부여, 공격력 +120%, 방어력 +40%, 저지하고 있는 모든 적 동시에 공격"}],"traitBase":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","desc":"아군의 치료를 받을 수 없음"},"talentsBase":[{"descRaw":"스킬 종료 시 자신은 최대 HP의 60%<@ba.talpu>(+10%) 회복","name":"간단한 응급처치","desc":"스킬 종료 시 자신은 최대 HP의 60%(+10%) 회복","potBelow":{"descRaw":"스킬 종료 시 자신은 최대 HP의 50% 회복","desc":"스킬 종료 시 자신은 최대 HP의 50% 회복"}}],"modules":[{"name":"'시간의 흔적'","traitOverride":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","moduleDescRaw":"자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소","desc":"아군의 치료를 받을 수 없음","moduleDesc":"자신이 저지한 적으로부터 받는 대미지가 15% 감소"}}],"_h":"qtpr4xtj1tdfjhcgw3u4hzz2mzmzsgiympv4jhcgw34x1tu4hzz2mzmzsg4xtj1tdf"},"chess_char_2_18_a":{"name":"애쉬락","subProfessionName":"포트리스","trait":{"descRaw":"적을 저지하고 있지 않을 때 <@ba.kw>원거리 광역 물리 대미지를 입힘","desc":"적을 저지하고 있지 않을 때 원거리 광역 물리 대미지를 입힘"},"skill":{"descRaw":"공격력 <@ba.vup>+45%","name":"공격 강화 γ","desc":"공격력 +45%"},"talents":[{"descRaw":"공격력 +6%<@ba.talpu>(+2%), 주변 4칸 지형이 모두 지상일 경우 공격력 +10%<@ba.talpu>(+2%)","name":"포격술 연수","desc":"공격력 +6%(+2%), 주변 4칸 지형이 모두 지상일 경우 공격력 +10%(+2%)","potBelow":{"descRaw":"공격력 +4%, 주변 4칸 지형이 모두 지상일 경우 공격력 +8%","desc":"공격력 +4%, 주변 4칸 지형이 모두 지상일 경우 공격력 +8%"}}],"module":{"name":"외출 필수 세트"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%","name":"공격 강화 γ","desc":"공격력 +45%"},{"descRaw":"저지 가능 수가 0으로 변경, 원거리 공격만 가능, 공격 딜레이 <@ba.vup>일정량 감소, 공격력 <@ba.vup>+25%","name":"집중 폭격","desc":"저지 가능 수가 0으로 변경, 원거리 공격만 가능, 공격 딜레이 일정량 감소, 공격력 +25%"}],"_h":"9oba7ti1igyjmhtxni25aaaa6rigyjmhcoc3yk"},"chess_char_2_18_b":{"name":"애쉬락","subProfessionName":"포트리스","trait":{"descRaw":"적을 저지하고 있지 않을 때 <@ba.kw>원거리 광역 물리 대미지를 입힘","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>110%로 증가","desc":"적을 저지하고 있지 않을 때 원거리 광역 물리 대미지를 입힘","moduleDesc":"저지하고 있는 적 공격 시 공격력이 110%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},"talents":[{"descRaw":"공격력 +10%<@ba.talpu>(+2%), 주변 4칸 지형이 모두 지상일 경우 공격력 +18%<@ba.talpu>(+2%)","name":"포격술 연수","desc":"공격력 +10%(+2%), 주변 4칸 지형이 모두 지상일 경우 공격력 +18%(+2%)","potBelow":{"descRaw":"공격력 +8%, 주변 4칸 지형이 모두 지상일 경우 공격력 +16%","desc":"공격력 +8%, 주변 4칸 지형이 모두 지상일 경우 공격력 +16%"}}],"module":{"name":"외출 필수 세트"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"저지 가능 수가 0으로 변경, 원거리 공격만 가능, 공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+40%","name":"집중 폭격","desc":"저지 가능 수가 0으로 변경, 원거리 공격만 가능, 공격 딜레이 감소, 공격력 +40%"}],"traitBase":{"descRaw":"적을 저지하고 있지 않을 때 <@ba.kw>원거리 광역 물리 대미지를 입힘","desc":"적을 저지하고 있지 않을 때 원거리 광역 물리 대미지를 입힘"},"talentsBase":[{"descRaw":"공격력 +10%<@ba.talpu>(+2%), 주변 4칸 지형이 모두 지상일 경우 공격력 +18%<@ba.talpu>(+2%)","name":"포격술 연수","desc":"공격력 +10%(+2%), 주변 4칸 지형이 모두 지상일 경우 공격력 +18%(+2%)","potBelow":{"descRaw":"공격력 +8%, 주변 4칸 지형이 모두 지상일 경우 공격력 +16%","desc":"공격력 +8%, 주변 4칸 지형이 모두 지상일 경우 공격력 +16%"}}],"modules":[{"name":"외출 필수 세트","traitOverride":{"descRaw":"적을 저지하고 있지 않을 때 <@ba.kw>원거리 광역 물리 대미지를 입힘","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>110%로 증가","desc":"적을 저지하고 있지 않을 때 원거리 광역 물리 대미지를 입힘","moduleDesc":"저지하고 있는 적 공격 시 공격력이 110%로 증가"}}],"_h":"9oba7trri1vu75yjaesinifqxtxt6r75yjae6sc3fk7ti1sinifqxtxt6r7trri1vu"},"chess_char_2_19_a":{"name":"틴맨","subProfessionName":"연금술사","trait":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","desc":"연금 유닛을 투척해 작전 지원"},"skill":{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>11초간 연금 유닛 주변의 지상 적에게 공격력의 <@ba.vup>65%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 <@ba.vup>15%에 해당하는 HP 회복\n<@ba.rem>1회 충전 가능","name":"'빅 래리'","desc":"연금 유닛을 1개 투척해 11초간 연금 유닛 주변의 지상 적에게 공격력의 65%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 15%에 해당하는 HP 회복\n1회 충전 가능"},"talents":[{"descRaw":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +4<@ba.talpu>(+1)","name":"'길에서'","desc":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +4(+1)","potBelow":{"descRaw":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +3","desc":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +3"}}],"module":{"name":"'골상학'"},"skills":[{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>8초간 연금 유닛 주변의 지상 적에게 <@ba.vup>20%의 <$ba.weaken>약화 효과 부여 및 초당 공격력의 <@ba.vup>45%에 해당하는 마법 대미지를 입힘","name":"'올드 켈리'","desc":"연금 유닛을 1개 투척해 8초간 연금 유닛 주변의 지상 적에게 20%의 약화 효과 부여 및 초당 공격력의 45%에 해당하는 마법 대미지를 입힘"},{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>11초간 연금 유닛 주변의 지상 적에게 공격력의 <@ba.vup>65%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 <@ba.vup>15%에 해당하는 HP 회복\n<@ba.rem>1회 충전 가능","name":"'빅 래리'","desc":"연금 유닛을 1개 투척해 11초간 연금 유닛 주변의 지상 적에게 공격력의 65%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 15%에 해당하는 HP 회복\n1회 충전 가능"}],"_h":"7ms2yqta6bv84efgu73sieiejrcv43c96bv84e"},"chess_char_2_19_b":{"name":"틴맨","subProfessionName":"연금술사","trait":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","moduleDescRaw":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초","desc":"연금 유닛을 투척해 작전 지원","moduleDesc":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초"},"skill":{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>12초간 연금 유닛 주변의 지상 적에게 공격력의 <@ba.vup>80%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 <@ba.vup>20%에 해당하는 HP 회복\n<@ba.rem>2회 충전 가능","name":"'빅 래리'","desc":"연금 유닛을 1개 투척해 12초간 연금 유닛 주변의 지상 적에게 공격력의 80%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 20%에 해당하는 HP 회복\n2회 충전 가능"},"talents":[{"descRaw":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +10<@ba.talpu>(+1)","name":"'길에서'","desc":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +10(+1)","potBelow":{"descRaw":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +9","desc":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +9"}},{"descRaw":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +22%<@ba.talpu>(+2%)","name":"쇠락의 영혼","desc":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +22%(+2%)","potBelow":{"descRaw":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +20%","desc":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +20%"}}],"module":{"name":"'골상학'"},"skills":[{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>8초간 연금 유닛 주변의 지상 적에게 <@ba.vup>25%의 <$ba.weaken>약화 효과 부여 및 초당 공격력의 <@ba.vup>60%에 해당하는 마법 대미지를 입힘","name":"'올드 켈리'","desc":"연금 유닛을 1개 투척해 8초간 연금 유닛 주변의 지상 적에게 25%의 약화 효과 부여 및 초당 공격력의 60%에 해당하는 마법 대미지를 입힘"},{"descRaw":"연금 유닛을 1개 투척해 <@ba.vup>12초간 연금 유닛 주변의 지상 적에게 공격력의 <@ba.vup>80%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 <@ba.vup>20%에 해당하는 HP 회복\n<@ba.rem>2회 충전 가능","name":"'빅 래리'","desc":"연금 유닛을 1개 투척해 12초간 연금 유닛 주변의 지상 적에게 공격력의 80%에 해당하는 마법 대미지를 입히고, 아군 유닛은 초당 공격력의 20%에 해당하는 HP 회복\n2회 충전 가능"}],"traitBase":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","desc":"연금 유닛을 투척해 작전 지원"},"talentsBase":[{"descRaw":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +10<@ba.talpu>(+1)","name":"'길에서'","desc":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +10(+1)","potBelow":{"descRaw":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +9","desc":"통합 전략 [살카즈의 영겁 기담]에서, 모집 시 소모 희망 -2, 부하 오퍼레이터로 사용 시 추가로 부하 임계치 +9"}},{"descRaw":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +22%<@ba.talpu>(+2%)","name":"쇠락의 영혼","desc":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +22%(+2%)","potBelow":{"descRaw":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +20%","desc":"연금 유닛 범위 내 지상 적이 받는 지속 대미지 +20%"}}],"modules":[{"name":"'골상학'","traitOverride":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","moduleDescRaw":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초","desc":"연금 유닛을 투척해 작전 지원","moduleDesc":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초"}}],"_h":"7ms2yqkytaky72v8mt4vu7lvo8o8vccgtm6x6xjrit43pl72v8mtyqta4vu7lvo8o8vccgtm6x6xjryqkytaky"},"chess_char_3_01_a":{"name":"엑시아","subProfessionName":"명사수","trait":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"skill":{"descRaw":"공격이 <@ba.vup>5연 사격으로 변경, 공격 딜레이 <@ba.vup>약간 감소\n<@ba.rem>스킬 자동 발동","name":"과부하 모드","desc":"공격이 5연 사격으로 변경, 공격 딜레이 약간 감소\n스킬 자동 발동"},"talents":[{"descRaw":"공격 속도 +15<@ba.talpu>(+3)","name":"쾌속장전","desc":"공격 속도 +15(+3)","potBelow":{"descRaw":"공격 속도 +12","desc":"공격 속도 +12"}},{"descRaw":"공격력 +8%<@ba.talpu>(+2%), 최대 HP +13%<@ba.talpu>(+3%), 배치되어 있을 때 해당 효과가 무작위 아군 유닛 1명에게도 적용","name":"천사의 축복","desc":"공격력 +8%(+2%), 최대 HP +13%(+3%), 배치되어 있을 때 해당 효과가 무작위 아군 유닛 1명에게도 적용","potBelow":{"descRaw":"공격력 +6%, 최대 HP +10%, 배치되어 있을 때 해당 효과가 무작위 아군 유닛 1명에게도 적용","desc":"공격력 +6%, 최대 HP +10%, 배치되어 있을 때 해당 효과가 무작위 아군 유닛 1명에게도 적용"}}],"module":{"name":"엑시아의 걸작"},"skills":[{"descRaw":"다음 공격이 <@ba.vup>3연 사격으로 변경, 사격당 공격력의 <@ba.vup>113%에 해당하는 대미지를 입힘","name":"어설트 모드","desc":"다음 공격이 3연 사격으로 변경, 사격당 공격력의 113%에 해당하는 대미지를 입힘"},{"descRaw":"공격이 <@ba.vup>4연 사격으로 변경, 사격당 공격력의 <@ba.vup>105%에 해당하는 대미지를 입힘","name":"슈팅 모드","desc":"공격이 4연 사격으로 변경, 사격당 공격력의 105%에 해당하는 대미지를 입힘"},{"descRaw":"공격이 <@ba.vup>5연 사격으로 변경, 공격 딜레이 <@ba.vup>약간 감소\n<@ba.rem>스킬 자동 발동","name":"과부하 모드","desc":"공격이 5연 사격으로 변경, 공격 딜레이 약간 감소\n스킬 자동 발동"}],"_h":"dwkfcwcwnnnxjjfgnn5w7474icxn52owowesqs5m6oceiybmnnnxjj"},"chess_char_3_01_b":{"name":"엑시아","subProfessionName":"명사수","trait":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"},"skill":{"descRaw":"공격이 <@ba.vup>5연 사격으로 변경, 공격 딜레이 <@ba.vup>소량 감소\n<@ba.rem>스킬 자동 발동","name":"과부하 모드","desc":"공격이 5연 사격으로 변경, 공격 딜레이 소량 감소\n스킬 자동 발동"},"talents":[{"descRaw":"공격 속도 +15<@ba.talpu>(+3)","name":"쾌속장전","desc":"공격 속도 +15(+3)","potBelow":{"descRaw":"공격 속도 +12","desc":"공격 속도 +12"}},{"descRaw":"공격력 +8%<@ba.talpu>(+2%), 최대 HP +13%<@ba.talpu>(+3%), 배치되어 있을 때 해당 효과가 무작위 아군 유닛 1명에게도 적용","name":"천사의 축복","desc":"공격력 +8%(+2%), 최대 HP +13%(+3%), 배치되어 있을 때 해당 효과가 무작위 아군 유닛 1명에게도 적용","potBelow":{"descRaw":"공격력 +6%, 최대 HP +10%, 배치되어 있을 때 해당 효과가 무작위 아군 유닛 1명에게도 적용","desc":"공격력 +6%, 최대 HP +10%, 배치되어 있을 때 해당 효과가 무작위 아군 유닛 1명에게도 적용"}}],"module":{"name":"엑시아의 걸작"},"skills":[{"descRaw":"다음 공격이 <@ba.vup>3연 사격으로 변경, 사격당 공격력의 <@ba.vup>121%에 해당하는 대미지를 입힘","name":"어설트 모드","desc":"다음 공격이 3연 사격으로 변경, 사격당 공격력의 121%에 해당하는 대미지를 입힘"},{"descRaw":"공격이 <@ba.vup>4연 사격으로 변경, 사격당 공격력의 <@ba.vup>110%에 해당하는 대미지를 입힘","name":"슈팅 모드","desc":"공격이 4연 사격으로 변경, 사격당 공격력의 110%에 해당하는 대미지를 입힘"},{"descRaw":"공격이 <@ba.vup>5연 사격으로 변경, 공격 딜레이 <@ba.vup>소량 감소\n<@ba.rem>스킬 자동 발동","name":"과부하 모드","desc":"공격이 5연 사격으로 변경, 공격 딜레이 소량 감소\n스킬 자동 발동"}],"traitBase":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"talentsBase":[{"descRaw":"공격 속도 +15<@ba.talpu>(+3)","name":"쾌속장전","desc":"공격 속도 +15(+3)","potBelow":{"descRaw":"공격 속도 +12","desc":"공격 속도 +12"}},{"descRaw":"공격력 +8%<@ba.talpu>(+2%), 최대 HP +13%<@ba.talpu>(+3%), 배치되어 있을 때 해당 효과가 무작위 아군 유닛 1명에게도 적용","name":"천사의 축복","desc":"공격력 +8%(+2%), 최대 HP +13%(+3%), 배치되어 있을 때 해당 효과가 무작위 아군 유닛 1명에게도 적용","potBelow":{"descRaw":"공격력 +6%, 최대 HP +10%, 배치되어 있을 때 해당 효과가 무작위 아군 유닛 1명에게도 적용","desc":"공격력 +6%, 최대 HP +10%, 배치되어 있을 때 해당 효과가 무작위 아군 유닛 1명에게도 적용"}}],"modules":[{"name":"엑시아의 걸작","traitOverride":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"}},{"name":"웰컴 투 펭귄 로지스틱스","traitOverride":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"범위 내에 지상 적군이 존재할 경우 공격 속도 <@ba.kw>+8","desc":"공중 유닛 우선 공격","moduleDesc":"범위 내에 지상 적군이 존재할 경우 공격 속도 +8"}}],"_h":"dwkfcw9scwlsoqnxvkfgnn5w7474icxn52owowes3f5m8t28iy84oqnxvkcwcwfgnn5w7474icxn52owowescw9scwls48cw7bcwet"},"chess_char_3_02_a":{"name":"에이어스카르페","subProfessionName":"로드","trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 대미지 유형이 마법 대미지로 변경, 공격 시 주변 8칸의 아군이 저지하고 있는 모든 적에게 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 추가로 입힘 (근거리 공격으로 간주)","name":"부유 칼날 기동","desc":"공격 범위 확대, 대미지 유형이 마법 대미지로 변경, 공격 시 주변 8칸의 아군이 저지하고 있는 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 추가로 입힘 (근거리 공격으로 간주)"},"talents":[{"descRaw":"자신과 주변 8칸의 아군 유닛 공격 속도 +10<@ba.talpu>(+2)","name":"색적 지원","desc":"자신과 주변 8칸의 아군 유닛 공격 속도 +10(+2)","potBelow":{"descRaw":"자신과 주변 8칸의 아군 유닛 공격 속도 +8","desc":"자신과 주변 8칸의 아군 유닛 공격 속도 +8"}}],"module":{"name":"황야의 휴대용 각성제"},"skills":[{"descRaw":"다음 공격이 공격 범위 내 최대 <@ba.vup>2명의 적에게 공격력의 <@ba.vup>125%에 해당하는 마법 대미지를 입히고, 목표를 <@ba.vup>1.0초간 <$ba.sluggish>정지시킴","name":"다중 유도 분산 탄환","desc":"다음 공격이 공격 범위 내 최대 2명의 적에게 공격력의 125%에 해당하는 마법 대미지를 입히고, 목표를 1.0초간 정지시킴"},{"descRaw":"공격 범위 <@ba.vup>확대, 대미지 유형이 마법 대미지로 변경, 공격 시 주변 8칸의 아군이 저지하고 있는 모든 적에게 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 추가로 입힘 (근거리 공격으로 간주)","name":"부유 칼날 기동","desc":"공격 범위 확대, 대미지 유형이 마법 대미지로 변경, 공격 시 주변 8칸의 아군이 저지하고 있는 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 추가로 입힘 (근거리 공격으로 간주)"}],"_h":"ne5y69jzrrxzu3f2ho942j2je0dxeovgrrxzu3"},"chess_char_3_02_b":{"name":"에이어스카르페","subProfessionName":"로드","trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 대미지 유형이 마법 대미지로 변경, 공격 시 주변 8칸의 아군이 저지하고 있는 모든 적에게 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 추가로 입힘 (근거리 공격으로 간주)","name":"부유 칼날 기동","desc":"공격 범위 확대, 대미지 유형이 마법 대미지로 변경, 공격 시 주변 8칸의 아군이 저지하고 있는 모든 적에게 공격력의 130%에 해당하는 마법 대미지를 추가로 입힘 (근거리 공격으로 간주)"},"talents":[{"descRaw":"자신과 주변 8칸의 아군 유닛 공격 속도 +10<@ba.talpu>(+2)","name":"색적 지원","desc":"자신과 주변 8칸의 아군 유닛 공격 속도 +10(+2)","potBelow":{"descRaw":"자신과 주변 8칸의 아군 유닛 공격 속도 +8","desc":"자신과 주변 8칸의 아군 유닛 공격 속도 +8"}}],"module":{"name":"황야의 휴대용 각성제"},"skills":[{"descRaw":"다음 공격이 공격 범위 내 최대 <@ba.vup>3명의 적에게 공격력의 <@ba.vup>140%에 해당하는 마법 대미지를 입히고, 목표를 <@ba.vup>1.0초간 <$ba.sluggish>정지시킴","name":"다중 유도 분산 탄환","desc":"다음 공격이 공격 범위 내 최대 3명의 적에게 공격력의 140%에 해당하는 마법 대미지를 입히고, 목표를 1.0초간 정지시킴"},{"descRaw":"공격 범위 <@ba.vup>확대, 대미지 유형이 마법 대미지로 변경, 공격 시 주변 8칸의 아군이 저지하고 있는 모든 적에게 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 추가로 입힘 (근거리 공격으로 간주)","name":"부유 칼날 기동","desc":"공격 범위 확대, 대미지 유형이 마법 대미지로 변경, 공격 시 주변 8칸의 아군이 저지하고 있는 모든 적에게 공격력의 130%에 해당하는 마법 대미지를 추가로 입힘 (근거리 공격으로 간주)"}],"traitBase":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"talentsBase":[{"descRaw":"자신과 주변 8칸의 아군 유닛 공격 속도 +10<@ba.talpu>(+2)","name":"색적 지원","desc":"자신과 주변 8칸의 아군 유닛 공격 속도 +10(+2)","potBelow":{"descRaw":"자신과 주변 8칸의 아군 유닛 공격 속도 +8","desc":"자신과 주변 8칸의 아군 유닛 공격 속도 +8"}}],"modules":[{"name":"황야의 휴대용 각성제","traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"}}],"_h":"ne5y698gjzsn54xzwaf2ho942j2je0d5eoc054xzwa69jzf2ho942j2je0698gjzsn"},"chess_char_3_03_a":{"name":"스와이어","subProfessionName":"교관","trait":{"descRaw":"<@ba.kw>비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가","desc":"비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+40%, 제1재능 효과가 <@ba.vup>2.4배로 증가","name":"협동 작전","desc":"공격력 +40%, 제1재능 효과가 2.4배로 증가"},"talents":[{"descRaw":"배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +12%<@ba.talpu>(+2%)","name":"근거리 전술 지도","desc":"배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +12%(+2%)","potBelow":{"descRaw":"배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +10%","desc":"배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +10%"}}],"module":{"name":"호신용 립스틱"},"skills":[{"descRaw":"제1재능 효과 범위 <@ba.vup>확대, 효과가 <@ba.vup>2배로 증가","name":"총괄 지휘","desc":"제1재능 효과 범위 확대, 효과가 2배로 증가"},{"descRaw":"공격력 <@ba.vup>+40%, 제1재능 효과가 <@ba.vup>2.4배로 증가","name":"협동 작전","desc":"공격력 +40%, 제1재능 효과가 2.4배로 증가"}],"_h":"112s8ivir3r67lde47sgmvmvyz509kaer3r67l"},"chess_char_3_03_b":{"name":"스와이어","subProfessionName":"교관","trait":{"descRaw":"<@ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 <@ba.kw>130%로 증가","desc":"비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 130%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+50%, 제1재능 효과가 <@ba.vup>2.7배로 증가","name":"협동 작전","desc":"공격력 +50%, 제1재능 효과가 2.7배로 증가"},"talents":[{"descRaw":"배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +12%<@ba.talpu>(+2%)","name":"근거리 전술 지도","desc":"배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +12%(+2%)","potBelow":{"descRaw":"배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +10%","desc":"배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +10%"}}],"module":{"name":"호신용 립스틱"},"skills":[{"descRaw":"제1재능 효과 범위 <@ba.vup>대폭 확대, 효과가 <@ba.vup>2배로 증가","name":"총괄 지휘","desc":"제1재능 효과 범위 대폭 확대, 효과가 2배로 증가"},{"descRaw":"공격력 <@ba.vup>+50%, 제1재능 효과가 <@ba.vup>2.7배로 증가","name":"협동 작전","desc":"공격력 +50%, 제1재능 효과가 2.7배로 증가"}],"traitBase":{"descRaw":"<@ba.kw>비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가","desc":"비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가"},"talentsBase":[{"descRaw":"배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +12%<@ba.talpu>(+2%)","name":"근거리 전술 지도","desc":"배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +12%(+2%)","potBelow":{"descRaw":"배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +10%","desc":"배치되어 있을 때, 주변 8칸 이내 아군 근거리 유닛의 공격력 +10%"}}],"modules":[{"name":"호신용 립스틱","traitOverride":{"descRaw":"<@ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 <@ba.kw>130%로 증가","desc":"비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 130%로 증가"}}],"_h":"112scz2xvjr6m1de47sgmvmvyzu49kbyvjr6m18ivide47sgmvmvyzcz2x"},"chess_char_3_04_a":{"name":"스와이어 디 엘리건트 위트","subProfessionName":"상인","trait":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>3 소모 (부족 시 자동 퇴각)","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 3 소모 (부족 시 자동 퇴각)"},"skill":{"descRaw":"금화를 <@ba.vup>1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 <@ba.vup>155%에 해당하는 물리 대미지를 입히며, 목표에 <@ba.vup>2초간 <$ba.sluggish>정지 효과 부여\n<@ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 3개 보유","name":"'웰컴 드링크'","desc":"금화를 1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 155%에 해당하는 물리 대미지를 입히며, 목표에 2초간 정지 효과 부여\n샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 3개 보유"},"talents":[{"descRaw":"스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +4% (최대 9<@ba.talpu>(+1)회 중첩)","name":"큰손","desc":"스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +4% (최대 9(+1)회 중첩)","potBelow":{"descRaw":"스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +4% (최대 8회 중첩)","desc":"스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +4% (최대 8회 중첩)"}},{"descRaw":"치명상을 입을 경우, 배치 코스트가 충분하면 배치 코스트를 5 소모하여 HP를 80%<@ba.talpu>(+10%) 회복 (발동할 때마다 소모 배치 코스트가 2배씩 증가)","name":"액땜","desc":"치명상을 입을 경우, 배치 코스트가 충분하면 배치 코스트를 5 소모하여 HP를 80%(+10%) 회복 (발동할 때마다 소모 배치 코스트가 2배씩 증가)","potBelow":{"descRaw":"치명상을 입을 경우, 배치 코스트가 충분하면 배치 코스트를 5 소모하여 HP를 70% 회복 (발동할 때마다 소모 배치 코스트가 2배씩 증가)","desc":"치명상을 입을 경우, 배치 코스트가 충분하면 배치 코스트를 5 소모하여 HP를 70% 회복 (발동할 때마다 소모 배치 코스트가 2배씩 증가)"}}],"module":{"name":" '금화휘황'"},"skills":[{"descRaw":"금화 <@ba.vup>1개 소모, 다음 공격 시 주변 8칸의 HP가 70% 미만인 아군 유닛 1명을 공격력의 <@ba.vup>40%에 해당하는 만큼 HP 회복\n<@ba.rem>해당 스킬 장착 시 금화 최대 2개 보유","name":"재물보다 의리","desc":"금화 1개 소모, 다음 공격 시 주변 8칸의 HP가 70% 미만인 아군 유닛 1명을 공격력의 40%에 해당하는 만큼 HP 회복\n해당 스킬 장착 시 금화 최대 2개 보유"},{"descRaw":"금화를 <@ba.vup>1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 <@ba.vup>155%에 해당하는 물리 대미지를 입히며, 목표에 <@ba.vup>2초간 <$ba.sluggish>정지 효과 부여\n<@ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 3개 보유","name":"'웰컴 드링크'","desc":"금화를 1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 155%에 해당하는 물리 대미지를 입히며, 목표에 2초간 정지 효과 부여\n샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 3개 보유"},{"descRaw":"공격이 2연 공격으로 변경, 적 처치 시 금화 1개 획득, 스킬 수동 종료 시 <@ba.vup>모든 금화를 소모하여 전방 범위 내 적을 무작위로 공격, 소모한 금화 1개당 공격력의 <@ba.vup>100%에 해당하는 물리 대미지를 입히며, 상대를 <@ba.vup>살짝 밀어냄\n<@ba.rem>무한 지속, 수동 종료 가능, 해당 스킬 장착 시 금화 최대 10개 보유","name":"거금 쾌척","desc":"공격이 2연 공격으로 변경, 적 처치 시 금화 1개 획득, 스킬 수동 종료 시 모든 금화를 소모하여 전방 범위 내 적을 무작위로 공격, 소모한 금화 1개당 공격력의 100%에 해당하는 물리 대미지를 입히며, 상대를 살짝 밀어냄\n무한 지속, 수동 종료 가능, 해당 스킬 장착 시 금화 최대 10개 보유"}],"_h":"l17bs1j390mn655likgtjhjh7ckdx2f9f9sn9djwb990mn652eo4qr"},"chess_char_3_04_b":{"name":"스와이어 디 엘리건트 위트","subProfessionName":"상인","trait":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>2 소모 (부족 시 자동 퇴각)","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 2 소모 (부족 시 자동 퇴각)"},"skill":{"descRaw":"금화를 <@ba.vup>1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입히며, 목표에 <@ba.vup>2초간 <$ba.sluggish>정지 효과 부여\n<@ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 4개 보유","name":"'웰컴 드링크'","desc":"금화를 1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 170%에 해당하는 물리 대미지를 입히며, 목표에 2초간 정지 효과 부여\n샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 4개 보유"},"talents":[{"descRaw":"스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +4% (최대 9<@ba.talpu>(+1)회 중첩)","name":"큰손","desc":"스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +4% (최대 9(+1)회 중첩)","potBelow":{"descRaw":"스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +4% (최대 8회 중첩)","desc":"스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +4% (최대 8회 중첩)"}},{"descRaw":"치명상을 입을 경우, 배치 코스트가 충분하면 배치 코스트를 5 소모하여 HP를 80%<@ba.talpu>(+10%) 회복 (발동할 때마다 소모 배치 코스트가 2배씩 증가)","name":"액땜","desc":"치명상을 입을 경우, 배치 코스트가 충분하면 배치 코스트를 5 소모하여 HP를 80%(+10%) 회복 (발동할 때마다 소모 배치 코스트가 2배씩 증가)","potBelow":{"descRaw":"치명상을 입을 경우, 배치 코스트가 충분하면 배치 코스트를 5 소모하여 HP를 70% 회복 (발동할 때마다 소모 배치 코스트가 2배씩 증가)","desc":"치명상을 입을 경우, 배치 코스트가 충분하면 배치 코스트를 5 소모하여 HP를 70% 회복 (발동할 때마다 소모 배치 코스트가 2배씩 증가)"}}],"module":{"name":" '금화휘황'"},"skills":[{"descRaw":"금화 <@ba.vup>1개 소모, 다음 공격 시 주변 8칸의 HP가 70% 미만인 아군 유닛 1명을 공격력의 <@ba.vup>55%에 해당하는 만큼 HP 회복\n<@ba.rem>해당 스킬 장착 시 금화 최대 2개 보유","name":"재물보다 의리","desc":"금화 1개 소모, 다음 공격 시 주변 8칸의 HP가 70% 미만인 아군 유닛 1명을 공격력의 55%에 해당하는 만큼 HP 회복\n해당 스킬 장착 시 금화 최대 2개 보유"},{"descRaw":"금화를 <@ba.vup>1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입히며, 목표에 <@ba.vup>2초간 <$ba.sluggish>정지 효과 부여\n<@ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 4개 보유","name":"'웰컴 드링크'","desc":"금화를 1개 소모하여 공격 범위에 샴페인 폭탄 1개 설치, 샴페인 폭탄은 부딪힌 첫 번째 적에게 공격력의 170%에 해당하는 물리 대미지를 입히며, 목표에 2초간 정지 효과 부여\n샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입히며, 해당 스킬 장착 시 금화 최대 4개 보유"},{"descRaw":"공격이 2연 공격으로 변경, 적 처치 시 금화 1개 획득, 스킬 수동 종료 시 <@ba.vup>모든 금화를 소모하여 전방 범위 내 적을 무작위로 공격, 소모한 금화 1개당 공격력의 <@ba.vup>120%에 해당하는 물리 대미지를 입히며, 상대를 <@ba.vup>살짝 밀어냄\n<@ba.rem>무한 지속, 수동 종료 가능, 해당 스킬 장착 시 금화 최대 10개 보유","name":"거금 쾌척","desc":"공격이 2연 공격으로 변경, 적 처치 시 금화 1개 획득, 스킬 수동 종료 시 모든 금화를 소모하여 전방 범위 내 적을 무작위로 공격, 소모한 금화 1개당 공격력의 120%에 해당하는 물리 대미지를 입히며, 상대를 살짝 밀어냄\n무한 지속, 수동 종료 가능, 해당 스킬 장착 시 금화 최대 10개 보유"}],"traitBase":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>3 소모 (부족 시 자동 퇴각)","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 3 소모 (부족 시 자동 퇴각)"},"talentsBase":[{"descRaw":"스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +4% (최대 9<@ba.talpu>(+1)회 중첩)","name":"큰손","desc":"스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +4% (최대 9(+1)회 중첩)","potBelow":{"descRaw":"스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +4% (최대 8회 중첩)","desc":"스킬 발동 시 금화 1개 획득(스킬 발동에 사용), 스킬 지속 시간 동안 특성으로 인해 배치 코스트를 소모할 때마다 금화 1개 획득, 공격력 +4% (최대 8회 중첩)"}},{"descRaw":"치명상을 입을 경우, 배치 코스트가 충분하면 배치 코스트를 5 소모하여 HP를 80%<@ba.talpu>(+10%) 회복 (발동할 때마다 소모 배치 코스트가 2배씩 증가)","name":"액땜","desc":"치명상을 입을 경우, 배치 코스트가 충분하면 배치 코스트를 5 소모하여 HP를 80%(+10%) 회복 (발동할 때마다 소모 배치 코스트가 2배씩 증가)","potBelow":{"descRaw":"치명상을 입을 경우, 배치 코스트가 충분하면 배치 코스트를 5 소모하여 HP를 70% 회복 (발동할 때마다 소모 배치 코스트가 2배씩 증가)","desc":"치명상을 입을 경우, 배치 코스트가 충분하면 배치 코스트를 5 소모하여 HP를 70% 회복 (발동할 때마다 소모 배치 코스트가 2배씩 증가)"}}],"modules":[{"name":" '금화휘황'","traitOverride":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>2 소모 (부족 시 자동 퇴각)","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 2 소모 (부족 시 자동 퇴각)"}},{"name":"스와이어 용문 미식 가이드","traitOverride":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>3 소모 (부족 시 자동 퇴각)","moduleDescRaw":"특성으로 인해 배치 코스트를 소모할 때마다 공격력 +4%, 최대 5회 중첩","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 3 소모 (부족 시 자동 퇴각)","moduleDesc":"특성으로 인해 배치 코스트를 소모할 때마다 공격력 +4%, 최대 5회 중첩"}},{"name":"스와이어 디 엘리건트 위트의 특별 한정 배지","traitOverride":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>3 소모 (부족 시 자동 퇴각)","moduleDescRaw":"<@ba.kw>통합 전략에서, 배치 및 배치 후 소모되는 배치 코스트 -30%, 자신이 배치 코스트를 1 소모할 때마다 남은 재배치 시간이 가장 짧은 오퍼레이터의 재배치 시간 -2초","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 3 소모 (부족 시 자동 퇴각)","moduleDesc":"통합 전략에서, 배치 및 배치 후 소모되는 배치 코스트 -30%, 자신이 배치 코스트를 1 소모할 때마다 남은 재배치 시간이 가장 짧은 오퍼레이터의 재배치 시간 -2초"}}],"_h":"l17bbobwc4mni35likgtjhjh7ckdx2f9f9snmjjwk7c4mni3e8o4y1s1j35likgtjhjh7ckdx2f9f9snbobwdrs15ij35i8ls1kgj32g"},"chess_char_3_05_a":{"name":"스카디","subProfessionName":"드레드노트","trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skill":{"descRaw":"공격력, 방어력, 최대 HP <@ba.vup>+85%","name":"파도의 만가","desc":"공격력, 방어력, 최대 HP +85%"},"talents":[{"descRaw":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 공격력 +16%<@ba.talpu>(+2%)","name":"심해의 포식자","desc":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 공격력 +16%(+2%)","potBelow":{"descRaw":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 공격력 +14%","desc":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 공격력 +14%"}},{"descRaw":"자신의 재배치 시간 -10초","name":"빠른 출격","desc":"자신의 재배치 시간 -10초"}],"module":{"name":"축축한 대검 케이스"},"skills":[{"descRaw":"공격력 <@ba.vup>+27%, 공격 속도 <@ba.vup>+25","name":"신속 공격 γ","desc":"공격력 +27%, 공격 속도 +25"},{"descRaw":"배치 후 <@ba.vup>20초간 공격력 <@ba.vup>+100%","name":"파도타기","desc":"배치 후 20초간 공격력 +100%"},{"descRaw":"공격력, 방어력, 최대 HP <@ba.vup>+85%","name":"파도의 만가","desc":"공격력, 방어력, 최대 HP +85%"}],"_h":"ktdr3h3hpxj5e8mj2b75ncnc21ky21zy8ydm2gl0ihb6pxj5e8"},"chess_char_3_05_b":{"name":"스카디","subProfessionName":"드레드노트","trait":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP <@ba.vdown>-60%, 공격 속도 <@ba.vup>+30 (배치당 1회만 발동)","desc":"적 1명 저지 가능","moduleDesc":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -60%, 공격 속도 +30 (배치당 1회만 발동)"},"skill":{"descRaw":"공격력, 방어력, 최대 HP <@ba.vup>+100%","name":"파도의 만가","desc":"공격력, 방어력, 최대 HP +100%"},"talents":[{"descRaw":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 공격력 +16%<@ba.talpu>(+2%)","name":"심해의 포식자","desc":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 공격력 +16%(+2%)","potBelow":{"descRaw":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 공격력 +14%","desc":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 공격력 +14%"}},{"descRaw":"자신의 재배치 시간 -10초","name":"빠른 출격","desc":"자신의 재배치 시간 -10초"}],"module":{"name":"축축한 대검 케이스"},"skills":[{"descRaw":"공격력 <@ba.vup>+34%, 공격 속도 <@ba.vup>+35","name":"신속 공격 γ","desc":"공격력 +34%, 공격 속도 +35"},{"descRaw":"배치 후 <@ba.vup>25초간 공격력 <@ba.vup>+120%","name":"파도타기","desc":"배치 후 25초간 공격력 +120%"},{"descRaw":"공격력, 방어력, 최대 HP <@ba.vup>+100%","name":"파도의 만가","desc":"공격력, 방어력, 최대 HP +100%"}],"traitBase":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"talentsBase":[{"descRaw":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 공격력 +16%<@ba.talpu>(+2%)","name":"심해의 포식자","desc":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 공격력 +16%(+2%)","potBelow":{"descRaw":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 공격력 +14%","desc":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 공격력 +14%"}},{"descRaw":"자신의 재배치 시간 -10초","name":"빠른 출격","desc":"자신의 재배치 시간 -10초"}],"modules":[{"name":"축축한 대검 케이스","traitOverride":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP <@ba.vdown>-60%, 공격 속도 <@ba.vup>+30 (배치당 1회만 발동)","desc":"적 1명 저지 가능","moduleDesc":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -60%, 공격 속도 +30 (배치당 1회만 발동)"}},{"name":"지난 날의 불완전한 꿈","traitOverride":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>115%로 증가","desc":"적 1명 저지 가능","moduleDesc":"저지하고 있는 적 공격 시 공격력이 115%로 증가"}}],"_h":"ktdr3h023hulvpj5jkmj2b75ncnc21ky21zyvddmw9gbih8zvpj5jk3h3hmj2b75ncnc21ky21zy3h023hul173hf03har"},"chess_char_3_06_a":{"name":"필라에","subProfessionName":"프라이멀 프로텍터","trait":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음"},"skill":{"descRaw":"공격 중지, 최대 HP <@ba.vup>+40%, 공격을 받을 시 주변의 지상 적에게 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <@ba.vup>25%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘(<@ba.vup>2초마다 1회 발동), 스킬 지속 시간 동안 원소 손상을 받을 경우, 스킬이 종료할 때까지 공격력 <@ba.vup>+70%","name":"죽음의 강의 저주","desc":"공격 중지, 최대 HP +40%, 공격을 받을 시 주변의 지상 적에게 공격력의 110%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 25%에 해당하는 쇠약 손상을 입힘(2초마다 1회 발동), 스킬 지속 시간 동안 원소 손상을 받을 경우, 스킬이 종료할 때까지 공격력 +70%"},"talents":[{"descRaw":"자신이 받는 원소 손상 -12%<@ba.talpu>(+2%), 쇠약 손상을 받을 때마다 SP 2 회복","name":"신성한 강의 전언자","desc":"자신이 받는 원소 손상 -12%(+2%), 쇠약 손상을 받을 때마다 SP 2 회복","potBelow":{"descRaw":"자신이 받는 원소 손상 -10%, 쇠약 손상을 받을 때마다 SP 2 회복","desc":"자신이 받는 원소 손상 -10%, 쇠약 손상을 받을 때마다 SP 2 회복"}}],"module":{"name":"침묵 속에 닳아버린 날들"},"skills":[{"descRaw":"최대 HP <@ba.vup>+45%, 즉시 자신이 받은 <$ba.dt.element>원소 손상을 제거하고 <@ba.vup>900의 <$ba.epbarrier>원소 손상 보호막 획득","name":"영혼의 강의 보호","desc":"최대 HP +45%, 즉시 자신이 받은 원소 손상을 제거하고 900의 원소 손상 보호막 획득"},{"descRaw":"공격 중지, 최대 HP <@ba.vup>+40%, 공격을 받을 시 주변의 지상 적에게 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <@ba.vup>25%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘(<@ba.vup>2초마다 1회 발동), 스킬 지속 시간 동안 원소 손상을 받을 경우, 스킬이 종료할 때까지 공격력 <@ba.vup>+70%","name":"죽음의 강의 저주","desc":"공격 중지, 최대 HP +40%, 공격을 받을 시 주변의 지상 적에게 공격력의 110%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 25%에 해당하는 쇠약 손상을 입힘(2초마다 1회 발동), 스킬 지속 시간 동안 원소 손상을 받을 경우, 스킬이 종료할 때까지 공격력 +70%"}],"_h":"n03l0g0glpw2ocopvmnbg2gs8apen6kclpw2oc"},"chess_char_3_06_b":{"name":"필라에","subProfessionName":"프라이멀 프로텍터","trait":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"적을 저지하고 있을 때, 자신이 입히는 원소 손상 <@ba.kw>+15%","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음","moduleDesc":"적을 저지하고 있을 때, 자신이 입히는 원소 손상 +15%"},"skill":{"descRaw":"공격 중지, 최대 HP <@ba.vup>+50%, 공격을 받을 시 주변의 지상 적에게 공격력의 <@ba.vup>140%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <@ba.vup>25%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘(<@ba.vup>2초마다 1회 발동), 스킬 지속 시간 동안 원소 손상을 받을 경우, 스킬이 종료할 때까지 공격력 <@ba.vup>+80%","name":"죽음의 강의 저주","desc":"공격 중지, 최대 HP +50%, 공격을 받을 시 주변의 지상 적에게 공격력의 140%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 25%에 해당하는 쇠약 손상을 입힘(2초마다 1회 발동), 스킬 지속 시간 동안 원소 손상을 받을 경우, 스킬이 종료할 때까지 공격력 +80%"},"talents":[{"descRaw":"자신이 받는 원소 손상 -12%<@ba.talpu>(+2%), 쇠약 손상을 받을 때마다 SP 2 회복","name":"신성한 강의 전언자","desc":"자신이 받는 원소 손상 -12%(+2%), 쇠약 손상을 받을 때마다 SP 2 회복","potBelow":{"descRaw":"자신이 받는 원소 손상 -10%, 쇠약 손상을 받을 때마다 SP 2 회복","desc":"자신이 받는 원소 손상 -10%, 쇠약 손상을 받을 때마다 SP 2 회복"}}],"module":{"name":"침묵 속에 닳아버린 날들"},"skills":[{"descRaw":"최대 HP <@ba.vup>+60%, 즉시 자신이 받은 <$ba.dt.element>원소 손상을 제거하고 <@ba.vup>1200의 <$ba.epbarrier>원소 손상 보호막 획득","name":"영혼의 강의 보호","desc":"최대 HP +60%, 즉시 자신이 받은 원소 손상을 제거하고 1200의 원소 손상 보호막 획득"},{"descRaw":"공격 중지, 최대 HP <@ba.vup>+50%, 공격을 받을 시 주변의 지상 적에게 공격력의 <@ba.vup>140%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <@ba.vup>25%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘(<@ba.vup>2초마다 1회 발동), 스킬 지속 시간 동안 원소 손상을 받을 경우, 스킬이 종료할 때까지 공격력 <@ba.vup>+80%","name":"죽음의 강의 저주","desc":"공격 중지, 최대 HP +50%, 공격을 받을 시 주변의 지상 적에게 공격력의 140%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 25%에 해당하는 쇠약 손상을 입힘(2초마다 1회 발동), 스킬 지속 시간 동안 원소 손상을 받을 경우, 스킬이 종료할 때까지 공격력 +80%"}],"traitBase":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음"},"talentsBase":[{"descRaw":"자신이 받는 원소 손상 -12%<@ba.talpu>(+2%), 쇠약 손상을 받을 때마다 SP 2 회복","name":"신성한 강의 전언자","desc":"자신이 받는 원소 손상 -12%(+2%), 쇠약 손상을 받을 때마다 SP 2 회복","potBelow":{"descRaw":"자신이 받는 원소 손상 -10%, 쇠약 손상을 받을 때마다 SP 2 회복","desc":"자신이 받는 원소 손상 -10%, 쇠약 손상을 받을 때마다 SP 2 회복"}}],"modules":[{"name":"침묵 속에 닳아버린 날들","traitOverride":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"적을 저지하고 있을 때, 자신이 입히는 원소 손상 <@ba.kw>+15%","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음","moduleDesc":"적을 저지하고 있을 때, 자신이 입히는 원소 손상 +15%"}}],"_h":"n03l0gdy0gsslew219opvmnbg2gs8at3n697lew2190g0gopvmnbg2gs8a0gdy0gss"},"chess_char_3_07_a":{"name":"인포서","subProfessionName":"푸쉬마스터","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격\n고지대 위치에 배치 가능","desc":"저지하고 있는 모든 적 동시에 공격\n고지대 위치에 배치 가능"},"skill":{"descRaw":"즉시 범위 내 모든 적을 <@ba.vup>어느 정도 밀어내 <@ba.vup>1.9초간 <$ba.stun>기절 시킴(고지대에 부딪힐 경우 <$ba.stun>기절시간이 <@ba.vup>3초로 연장). 목표가 다른 적과 부딪치면 상대도 <@ba.vup>1.9초간 <$ba.stun>기절","name":"폭발 사격","desc":"즉시 범위 내 모든 적을 어느 정도 밀어내 1.9초간 기절 시킴(고지대에 부딪힐 경우 기절시간이 3초로 연장). 목표가 다른 적과 부딪치면 상대도 1.9초간 기절"},"talents":[{"descRaw":"무게 등급이 3 이상인 적 공격 시 목표의 방어력 200<@ba.talpu>(+20) 무시","name":"기술 사격","desc":"무게 등급이 3 이상인 적 공격 시 목표의 방어력 200(+20) 무시","potBelow":{"descRaw":"무게 등급이 3 이상인 적 공격 시 목표의 방어력 180 무시","desc":"무게 등급이 3 이상인 적 공격 시 목표의 방어력 180 무시"}}],"module":{"name":"실행 가능한 환상"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>어느 정도 밀어내며, 목표는 고지대에 부딪힐 경우 <@ba.vup>1.4초간 <$ba.stun>기절","name":"호신 사격","desc":"다음 공격이 목표를 어느 정도 밀어내며, 목표는 고지대에 부딪힐 경우 1.4초간 기절"},{"descRaw":"즉시 범위 내 모든 적을 <@ba.vup>어느 정도 밀어내 <@ba.vup>1.9초간 <$ba.stun>기절 시킴(고지대에 부딪힐 경우 <$ba.stun>기절시간이 <@ba.vup>3초로 연장). 목표가 다른 적과 부딪치면 상대도 <@ba.vup>1.9초간 <$ba.stun>기절","name":"폭발 사격","desc":"즉시 범위 내 모든 적을 어느 정도 밀어내 1.9초간 기절 시킴(고지대에 부딪힐 경우 기절시간이 3초로 연장). 목표가 다른 적과 부딪치면 상대도 1.9초간 기절"}],"_h":"z3stdynewf4senbhrxdh1k1k75elzxsjwf4sen"},"chess_char_3_07_b":{"name":"인포서","subProfessionName":"푸쉬마스터","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격\n고지대 위치에 배치 가능, 이번 배치에 소모한 코스트 절반 반환","desc":"저지하고 있는 모든 적 동시에 공격\n고지대 위치에 배치 가능, 이번 배치에 소모한 코스트 절반 반환"},"skill":{"descRaw":"즉시 범위 내 모든 적을 <@ba.vup>비교적 많이 밀어내 <@ba.vup>2.2초간 <$ba.stun>기절 시킴(고지대에 부딪힐 경우 <$ba.stun>기절시간이 <@ba.vup>3.4초로 연장). 목표가 다른 적과 부딪치면 상대도 <@ba.vup>2.2초간 <$ba.stun>기절","name":"폭발 사격","desc":"즉시 범위 내 모든 적을 비교적 많이 밀어내 2.2초간 기절 시킴(고지대에 부딪힐 경우 기절시간이 3.4초로 연장). 목표가 다른 적과 부딪치면 상대도 2.2초간 기절"},"talents":[{"descRaw":"무게 등급이 3 이상인 적 공격 시 목표의 방어력 200<@ba.talpu>(+20) 무시","name":"기술 사격","desc":"무게 등급이 3 이상인 적 공격 시 목표의 방어력 200(+20) 무시","potBelow":{"descRaw":"무게 등급이 3 이상인 적 공격 시 목표의 방어력 180 무시","desc":"무게 등급이 3 이상인 적 공격 시 목표의 방어력 180 무시"}}],"module":{"name":"실행 가능한 환상"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>어느 정도 밀어내며, 목표는 고지대에 부딪힐 경우 <@ba.vup>1.7초간 <$ba.stun>기절","name":"호신 사격","desc":"다음 공격이 목표를 어느 정도 밀어내며, 목표는 고지대에 부딪힐 경우 1.7초간 기절"},{"descRaw":"즉시 범위 내 모든 적을 <@ba.vup>비교적 많이 밀어내 <@ba.vup>2.2초간 <$ba.stun>기절 시킴(고지대에 부딪힐 경우 <$ba.stun>기절시간이 <@ba.vup>3.4초로 연장). 목표가 다른 적과 부딪치면 상대도 <@ba.vup>2.2초간 <$ba.stun>기절","name":"폭발 사격","desc":"즉시 범위 내 모든 적을 비교적 많이 밀어내 2.2초간 기절 시킴(고지대에 부딪힐 경우 기절시간이 3.4초로 연장). 목표가 다른 적과 부딪치면 상대도 2.2초간 기절"}],"traitBase":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격\n고지대 위치에 배치 가능","desc":"저지하고 있는 모든 적 동시에 공격\n고지대 위치에 배치 가능"},"talentsBase":[{"descRaw":"무게 등급이 3 이상인 적 공격 시 목표의 방어력 200<@ba.talpu>(+20) 무시","name":"기술 사격","desc":"무게 등급이 3 이상인 적 공격 시 목표의 방어력 200(+20) 무시","potBelow":{"descRaw":"무게 등급이 3 이상인 적 공격 시 목표의 방어력 180 무시","desc":"무게 등급이 3 이상인 적 공격 시 목표의 방어력 180 무시"}}],"modules":[{"name":"실행 가능한 환상","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격\n고지대 위치에 배치 가능, 이번 배치에 소모한 코스트 절반 반환","desc":"저지하고 있는 모든 적 동시에 공격\n고지대 위치에 배치 가능, 이번 배치에 소모한 코스트 절반 반환"}}],"_h":"z3stw5op714sz1bhrxdh1k1k75wezxtm714sz1dynebhrxdh1k1k75w5op"},"chess_char_3_08_a":{"name":"민트","subProfessionName":"진법 캐스터","trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격할 때마다 목표를 <@ba.vup>아주 살짝 끌어당겨, 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히며, 스킬이 끝날 때 공격 범위 내 모든 적에게 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입힘.","name":"커뮬레이티브 볼텍스","desc":"공격할 때마다 목표를 아주 살짝 끌어당겨, 공격력의 110%에 해당하는 마법 대미지를 입히며, 스킬이 끝날 때 공격 범위 내 모든 적에게 공격력의 210%에 해당하는 마법 대미지를 입힘."},"talents":[{"descRaw":"스킬 미발동 시 주변 4칸 아군 유닛의 방어력 +12%<@ba.talpu>(+2%), 스킬 발동 시 적에게 쉽게 피격되지 않음","name":"지질학자","desc":"스킬 미발동 시 주변 4칸 아군 유닛의 방어력 +12%(+2%), 스킬 발동 시 적에게 쉽게 피격되지 않음","potBelow":{"descRaw":"스킬 미발동 시 주변 4칸 아군 유닛의 방어력 +10%, 스킬 발동 시 적에게 쉽게 피격되지 않음","desc":"스킬 미발동 시 주변 4칸 아군 유닛의 방어력 +10%, 스킬 발동 시 적에게 쉽게 피격되지 않음"}}],"module":{"name":"집중력 유지 장치"},"skills":[{"descRaw":"공격 범위 <@ba.vup>확대, 공격 시 공격력의 <@ba.vup>125%에 해당하는 마법 대미지를 입힘","name":"바람의 언어","desc":"공격 범위 확대, 공격 시 공격력의 125%에 해당하는 마법 대미지를 입힘"},{"descRaw":"공격할 때마다 목표를 <@ba.vup>아주 살짝 끌어당겨, 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히며, 스킬이 끝날 때 공격 범위 내 모든 적에게 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입힘.","name":"커뮬레이티브 볼텍스","desc":"공격할 때마다 목표를 아주 살짝 끌어당겨, 공격력의 110%에 해당하는 마법 대미지를 입히며, 스킬이 끝날 때 공격 범위 내 모든 적에게 공격력의 210%에 해당하는 마법 대미지를 입힘."}],"_h":"uca03fl50u2wmnm0hwn2mlmlagxceca40u2wmn"},"chess_char_3_08_b":{"name":"민트","subProfessionName":"진법 캐스터","trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 <@ba.kw>증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격할 때마다 목표를 <@ba.vup>아주 살짝 끌어당겨, 공격력의 <@ba.vup>115%에 해당하는 마법 대미지를 입히며, 스킬이 끝날 때 공격 범위 내 모든 적에게 공격력의 <@ba.vup>240%에 해당하는 마법 대미지를 입힘.","name":"커뮬레이티브 볼텍스","desc":"공격할 때마다 목표를 아주 살짝 끌어당겨, 공격력의 115%에 해당하는 마법 대미지를 입히며, 스킬이 끝날 때 공격 범위 내 모든 적에게 공격력의 240%에 해당하는 마법 대미지를 입힘."},"talents":[{"descRaw":"스킬 미발동 시 주변 4칸 아군 유닛의 방어력 +12%<@ba.talpu>(+2%), 스킬 발동 시 적에게 쉽게 피격되지 않음","name":"지질학자","desc":"스킬 미발동 시 주변 4칸 아군 유닛의 방어력 +12%(+2%), 스킬 발동 시 적에게 쉽게 피격되지 않음","potBelow":{"descRaw":"스킬 미발동 시 주변 4칸 아군 유닛의 방어력 +10%, 스킬 발동 시 적에게 쉽게 피격되지 않음","desc":"스킬 미발동 시 주변 4칸 아군 유닛의 방어력 +10%, 스킬 발동 시 적에게 쉽게 피격되지 않음"}}],"module":{"name":"집중력 유지 장치"},"skills":[{"descRaw":"공격 범위 <@ba.vup>확대, 공격 시 공격력의 <@ba.vup>140%에 해당하는 마법 대미지를 입힘","name":"바람의 언어","desc":"공격 범위 확대, 공격 시 공격력의 140%에 해당하는 마법 대미지를 입힘"},{"descRaw":"공격할 때마다 목표를 <@ba.vup>아주 살짝 끌어당겨, 공격력의 <@ba.vup>115%에 해당하는 마법 대미지를 입히며, 스킬이 끝날 때 공격 범위 내 모든 적에게 공격력의 <@ba.vup>240%에 해당하는 마법 대미지를 입힘.","name":"커뮬레이티브 볼텍스","desc":"공격할 때마다 목표를 아주 살짝 끌어당겨, 공격력의 115%에 해당하는 마법 대미지를 입히며, 스킬이 끝날 때 공격 범위 내 모든 적에게 공격력의 240%에 해당하는 마법 대미지를 입힘."}],"traitBase":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"스킬 미발동 시 주변 4칸 아군 유닛의 방어력 +12%<@ba.talpu>(+2%), 스킬 발동 시 적에게 쉽게 피격되지 않음","name":"지질학자","desc":"스킬 미발동 시 주변 4칸 아군 유닛의 방어력 +12%(+2%), 스킬 발동 시 적에게 쉽게 피격되지 않음","potBelow":{"descRaw":"스킬 미발동 시 주변 4칸 아군 유닛의 방어력 +10%, 스킬 발동 시 적에게 쉽게 피격되지 않음","desc":"스킬 미발동 시 주변 4칸 아군 유닛의 방어력 +10%, 스킬 발동 시 적에게 쉽게 피격되지 않음"}}],"modules":[{"name":"집중력 유지 장치","traitOverride":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 <@ba.kw>증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"}}],"_h":"uca069ubc62w3fm0hwn2mlmlagarecstc62w3f3fl5m0hwn2mlmlag69ub"},"chess_char_3_09_a":{"name":"루실라","subProfessionName":"약화자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"descRaw":"공격력 <@ba.vup>+30%, 추가로 목표 1명 공격, 공격 범위 내 정예 및 리더가 아닌 적의 이동 속도 <@ba.vup>-40%, 해당 적 처치 시 재능 효과가 <@ba.vup>0.4배 증가, 최대 <@ba.vup>2.6배까지 증가, 스킬이 종료할 때까지 지속","name":"저지성 현색제","desc":"공격력 +30%, 추가로 목표 1명 공격, 공격 범위 내 정예 및 리더가 아닌 적의 이동 속도 -40%, 해당 적 처치 시 재능 효과가 0.4배 증가, 최대 2.6배까지 증가, 스킬이 종료할 때까지 지속"},"talents":[{"descRaw":"공격 범위 내 정예 및 리더가 아닌 적에게 18%<@ba.talpu>(+2%)의 <$ba.fragile>취약 효과 부여","name":"측량기의 기발한 사용","desc":"공격 범위 내 정예 및 리더가 아닌 적에게 18%(+2%)의 취약 효과 부여","potBelow":{"descRaw":"공격 범위 내 정예 및 리더가 아닌 적에게 16%의 <$ba.fragile>취약 효과 부여","desc":"공격 범위 내 정예 및 리더가 아닌 적에게 16%의 취약 효과 부여"}}],"module":{"name":"다기능 지도 작성자 - 개량판"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>125%로 증가, 동시에 목표 <@ba.vup>4개 공격","name":"현혹성 해류도","desc":"다음 공격의 공격력이 125%로 증가, 동시에 목표 4개 공격"},{"descRaw":"공격력 <@ba.vup>+30%, 추가로 목표 1명 공격, 공격 범위 내 정예 및 리더가 아닌 적의 이동 속도 <@ba.vup>-40%, 해당 적 처치 시 재능 효과가 <@ba.vup>0.4배 증가, 최대 <@ba.vup>2.6배까지 증가, 스킬이 종료할 때까지 지속","name":"저지성 현색제","desc":"공격력 +30%, 추가로 목표 1명 공격, 공격 범위 내 정예 및 리더가 아닌 적의 이동 속도 -40%, 해당 적 처치 시 재능 효과가 0.4배 증가, 최대 2.6배까지 증가, 스킬이 종료할 때까지 지속"}],"_h":"drhvce5yccu5iedww9psltcbfhjxh0vpccu5ie"},"chess_char_3_09_b":{"name":"루실라","subProfessionName":"약화자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표에 10%의 <$ba.weaken>약화 효과 적용, 2초간 지속","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표에 10%의 약화 효과 적용, 2초간 지속"},"skill":{"descRaw":"공격력 <@ba.vup>+40%, 추가로 목표 1명 공격, 공격 범위 내 정예 및 리더가 아닌 적의 이동 속도 <@ba.vup>-50%, 해당 적 처치 시 재능 효과가 <@ba.vup>0.5배 증가, 최대 <@ba.vup>3.0배까지 증가, 스킬이 종료할 때까지 지속","name":"저지성 현색제","desc":"공격력 +40%, 추가로 목표 1명 공격, 공격 범위 내 정예 및 리더가 아닌 적의 이동 속도 -50%, 해당 적 처치 시 재능 효과가 0.5배 증가, 최대 3.0배까지 증가, 스킬이 종료할 때까지 지속"},"talents":[{"descRaw":"공격 범위 내 정예 및 리더가 아닌 적에게 18%<@ba.talpu>(+2%)의 <$ba.fragile>취약 효과 부여","name":"측량기의 기발한 사용","desc":"공격 범위 내 정예 및 리더가 아닌 적에게 18%(+2%)의 취약 효과 부여","potBelow":{"descRaw":"공격 범위 내 정예 및 리더가 아닌 적에게 16%의 <$ba.fragile>취약 효과 부여","desc":"공격 범위 내 정예 및 리더가 아닌 적에게 16%의 취약 효과 부여"}}],"module":{"name":"다기능 지도 작성자 - 개량판"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>145%로 증가, 동시에 목표 <@ba.vup>4개 공격","name":"현혹성 해류도","desc":"다음 공격의 공격력이 145%로 증가, 동시에 목표 4개 공격"},{"descRaw":"공격력 <@ba.vup>+40%, 추가로 목표 1명 공격, 공격 범위 내 정예 및 리더가 아닌 적의 이동 속도 <@ba.vup>-50%, 해당 적 처치 시 재능 효과가 <@ba.vup>0.5배 증가, 최대 <@ba.vup>3.0배까지 증가, 스킬이 종료할 때까지 지속","name":"저지성 현색제","desc":"공격력 +40%, 추가로 목표 1명 공격, 공격 범위 내 정예 및 리더가 아닌 적의 이동 속도 -50%, 해당 적 처치 시 재능 효과가 0.5배 증가, 최대 3.0배까지 증가, 스킬이 종료할 때까지 지속"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"공격 범위 내 정예 및 리더가 아닌 적에게 18%<@ba.talpu>(+2%)의 <$ba.fragile>취약 효과 부여","name":"측량기의 기발한 사용","desc":"공격 범위 내 정예 및 리더가 아닌 적에게 18%(+2%)의 취약 효과 부여","potBelow":{"descRaw":"공격 범위 내 정예 및 리더가 아닌 적에게 16%의 <$ba.fragile>취약 효과 부여","desc":"공격 범위 내 정예 및 리더가 아닌 적에게 16%의 취약 효과 부여"}}],"modules":[{"name":"다기능 지도 작성자 - 개량판","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표에 10%의 <$ba.weaken>약화 효과 적용, 2초간 지속","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표에 10%의 약화 효과 적용, 2초간 지속"}}],"_h":"drhvceih5ynymsu5m2dww9psltcbfh63h0szmsu5m2ce5ydww9psltcbfhceih5yny"},"chess_char_3_10_a":{"name":"파인콘","subProfessionName":"산탄사수","trait":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","desc":"공격 범위 내 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+25%, 공격 범위 <@ba.vdown>감소, 스킬을 발동할 때마다 공격력 <@ba.vup>+20%의 추가 효과 획득 (최대 +60%)","name":"전기 에너지 과부하","desc":"공격력 +25%, 공격 범위 감소, 스킬을 발동할 때마다 공격력 +20%의 추가 효과 획득 (최대 +60%)"},"talents":[{"descRaw":"배치 후 60초 동안 SP 자연 회복 속도 +0.5<@ba.talpu>(+0.05)/초","name":"휴대용 전원","desc":"배치 후 60초 동안 SP 자연 회복 속도 +0.5(+0.05)/초","potBelow":{"descRaw":"배치 후 60초 동안 SP 자연 회복 속도 +0.45/초","desc":"배치 후 60초 동안 SP 자연 회복 속도 +0.45/초"}}],"module":{"name":"이동식 보조 베터리"},"skills":[{"descRaw":"즉시 공격력 <@ba.vup>165%의 공격 1회 진행, 적의 방어력 <@ba.vup>180 무시\n<@ba.rem>2회 충전 가능","name":"RMA 스파이크","desc":"즉시 공격력 165%의 공격 1회 진행, 적의 방어력 180 무시\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+25%, 공격 범위 <@ba.vdown>감소, 스킬을 발동할 때마다 공격력 <@ba.vup>+20%의 추가 효과 획득 (최대 +60%)","name":"전기 에너지 과부하","desc":"공격력 +25%, 공격 범위 감소, 스킬을 발동할 때마다 공격력 +20%의 추가 효과 획득 (최대 +60%)"}],"_h":"d3zvms6gecivtuupltvbmqmquw3pjzzrecivtu"},"chess_char_3_10_b":{"name":"파인콘","subProfessionName":"산탄사수","trait":{"descRaw":"범위 내의 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 <@ba.kw>160%로 증가","desc":"범위 내의 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 160%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+40%, 공격 범위 <@ba.vdown>감소, 스킬을 발동할 때마다 공격력 <@ba.vup>+20%의 추가 효과 획득 (최대 +60%)","name":"전기 에너지 과부하","desc":"공격력 +40%, 공격 범위 감소, 스킬을 발동할 때마다 공격력 +20%의 추가 효과 획득 (최대 +60%)"},"talents":[{"descRaw":"배치 후 60초 동안 SP 자연 회복 속도 +0.5<@ba.talpu>(+0.05)/초","name":"휴대용 전원","desc":"배치 후 60초 동안 SP 자연 회복 속도 +0.5(+0.05)/초","potBelow":{"descRaw":"배치 후 60초 동안 SP 자연 회복 속도 +0.45/초","desc":"배치 후 60초 동안 SP 자연 회복 속도 +0.45/초"}}],"module":{"name":"이동식 보조 베터리"},"skills":[{"descRaw":"즉시 공격력 <@ba.vup>180%의 공격 1회 진행, 적의 방어력 <@ba.vup>210 무시\n<@ba.rem>3회 충전 가능","name":"RMA 스파이크","desc":"즉시 공격력 180%의 공격 1회 진행, 적의 방어력 210 무시\n3회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+40%, 공격 범위 <@ba.vdown>감소, 스킬을 발동할 때마다 공격력 <@ba.vup>+20%의 추가 효과 획득 (최대 +60%)","name":"전기 에너지 과부하","desc":"공격력 +40%, 공격 범위 감소, 스킬을 발동할 때마다 공격력 +20%의 추가 효과 획득 (최대 +60%)"}],"traitBase":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","desc":"공격 범위 내 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가"},"talentsBase":[{"descRaw":"배치 후 60초 동안 SP 자연 회복 속도 +0.5<@ba.talpu>(+0.05)/초","name":"휴대용 전원","desc":"배치 후 60초 동안 SP 자연 회복 속도 +0.5(+0.05)/초","potBelow":{"descRaw":"배치 후 60초 동안 SP 자연 회복 속도 +0.45/초","desc":"배치 후 60초 동안 SP 자연 회복 속도 +0.45/초"}}],"modules":[{"name":"이동식 보조 베터리","traitOverride":{"descRaw":"범위 내의 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 <@ba.kw>160%로 증가","desc":"범위 내의 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 160%로 증가"}}],"_h":"d3zvpn49rxivphupltvbmqmquwivjz8drxivphms6gupltvbmqmquwpn49"},"chess_char_3_11_a":{"name":"스노우헌터","subProfessionName":"사냥꾼","trait":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","desc":"공격 시 탄약을 소모하며 공격력이 120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)"},"skill":{"descRaw":"특수 탄약으로 공격력의 <@ba.vup>160%에 해당하는 2연 공격 발동 (이동 중이지 않은 적에게 <@ba.vup>185%로 증가)\n<@ba.rem>1회 충전 가능","name":"눈보라 쇠뇌","desc":"특수 탄약으로 공격력의 160%에 해당하는 2연 공격 발동 (이동 중이지 않은 적에게 185%로 증가)\n1회 충전 가능"},"talents":[{"descRaw":"스킬 발동 시, 리프트 클라우드비스트를 파견해 목표에게 공격력의 185%<@ba.talpu>(+5%)에 해당하는 물리 대미지를 입히고, 3초간 <$ba.cold>냉기 효과 부여","name":"리프트 클라우드비스트 일격","desc":"스킬 발동 시, 리프트 클라우드비스트를 파견해 목표에게 공격력의 185%(+5%)에 해당하는 물리 대미지를 입히고, 3초간 냉기 효과 부여","potBelow":{"descRaw":"스킬 발동 시, 리프트 클라우드비스트를 파견해 목표에게 공격력의 180%에 해당하는 물리 대미지를 입히고, 3초간 <$ba.cold>냉기 효과 부여","desc":"스킬 발동 시, 리프트 클라우드비스트를 파견해 목표에게 공격력의 180%에 해당하는 물리 대미지를 입히고, 3초간 냉기 효과 부여"}}],"module":{"name":"과거의 사냥"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>185%로 증가","name":"강타 β","desc":"다음 공격의 공격력이 185%로 증가"},{"descRaw":"특수 탄약으로 공격력의 <@ba.vup>160%에 해당하는 2연 공격 발동 (이동 중이지 않은 적에게 <@ba.vup>185%로 증가)\n<@ba.rem>1회 충전 가능","name":"눈보라 쇠뇌","desc":"특수 탄약으로 공격력의 160%에 해당하는 2연 공격 발동 (이동 중이지 않은 적에게 185%로 증가)\n1회 충전 가능"}],"_h":"l5hayq34zhfg0n3nod0d28g81mgj2j22zhfg0n"},"chess_char_3_11_b":{"name":"스노우헌터","subProfessionName":"사냥꾼","trait":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","moduleDescRaw":"탄약이 비었을 시, 다음 장전에 추가로 탄약 1개 장전","desc":"공격 시 탄약을 소모하며 공격력이 120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","moduleDesc":"탄약이 비었을 시, 다음 장전에 추가로 탄약 1개 장전"},"skill":{"descRaw":"특수 탄약으로 공격력의 <@ba.vup>180%에 해당하는 2연 공격 발동 (이동 중이지 않은 적에게 <@ba.vup>210%로 증가)\n<@ba.rem>2회 충전 가능","name":"눈보라 쇠뇌","desc":"특수 탄약으로 공격력의 180%에 해당하는 2연 공격 발동 (이동 중이지 않은 적에게 210%로 증가)\n2회 충전 가능"},"talents":[{"descRaw":"스킬 발동 시, 리프트 클라우드비스트를 파견해 목표에게 공격력의 185%<@ba.talpu>(+5%)에 해당하는 물리 대미지를 입히고, 3초간 <$ba.cold>냉기 효과 부여","name":"리프트 클라우드비스트 일격","desc":"스킬 발동 시, 리프트 클라우드비스트를 파견해 목표에게 공격력의 185%(+5%)에 해당하는 물리 대미지를 입히고, 3초간 냉기 효과 부여","potBelow":{"descRaw":"스킬 발동 시, 리프트 클라우드비스트를 파견해 목표에게 공격력의 180%에 해당하는 물리 대미지를 입히고, 3초간 <$ba.cold>냉기 효과 부여","desc":"스킬 발동 시, 리프트 클라우드비스트를 파견해 목표에게 공격력의 180%에 해당하는 물리 대미지를 입히고, 3초간 냉기 효과 부여"}}],"module":{"name":"과거의 사냥"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>200%로 증가","name":"강타 β","desc":"다음 공격의 공격력이 200%로 증가"},{"descRaw":"특수 탄약으로 공격력의 <@ba.vup>180%에 해당하는 2연 공격 발동 (이동 중이지 않은 적에게 <@ba.vup>210%로 증가)\n<@ba.rem>2회 충전 가능","name":"눈보라 쇠뇌","desc":"특수 탄약으로 공격력의 180%에 해당하는 2연 공격 발동 (이동 중이지 않은 적에게 210%로 증가)\n2회 충전 가능"}],"traitBase":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","desc":"공격 시 탄약을 소모하며 공격력이 120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)"},"talentsBase":[{"descRaw":"스킬 발동 시, 리프트 클라우드비스트를 파견해 목표에게 공격력의 185%<@ba.talpu>(+5%)에 해당하는 물리 대미지를 입히고, 3초간 <$ba.cold>냉기 효과 부여","name":"리프트 클라우드비스트 일격","desc":"스킬 발동 시, 리프트 클라우드비스트를 파견해 목표에게 공격력의 185%(+5%)에 해당하는 물리 대미지를 입히고, 3초간 냉기 효과 부여","potBelow":{"descRaw":"스킬 발동 시, 리프트 클라우드비스트를 파견해 목표에게 공격력의 180%에 해당하는 물리 대미지를 입히고, 3초간 <$ba.cold>냉기 효과 부여","desc":"스킬 발동 시, 리프트 클라우드비스트를 파견해 목표에게 공격력의 180%에 해당하는 물리 대미지를 입히고, 3초간 냉기 효과 부여"}}],"modules":[{"name":"과거의 사냥","traitOverride":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","moduleDescRaw":"탄약이 비었을 시, 다음 장전에 추가로 탄약 1개 장전","desc":"공격 시 탄약을 소모하며 공격력이 120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","moduleDesc":"탄약이 비었을 시, 다음 장전에 추가로 탄약 1개 장전"}}],"_h":"l5hayqcu34cuq3fgs13nod0d28g81mgt2juwq3fgs1yq343nod0d28g81myqcu34cu"},"chess_char_3_12_a":{"name":"블레미샤인","subProfessionName":"가디언","trait":{"descRaw":"스킬로 아군 유닛 HP 회복","desc":"스킬로 아군 유닛 HP 회복"},"skill":{"descRaw":"공격력 <@ba.vup>+65%, 방어력 <@ba.vup>+25%, 공격할 때마다 추가로 공격력의 <@ba.vup>60%에 해당하는 마법 대미지를 입히고, 주변 <@ba.rem>기타 아군 유닛 1명의 HP를 공격력의 <@ba.vup>70%만큼 회복","name":"선현의 화신","desc":"공격력 +65%, 방어력 +25%, 공격할 때마다 추가로 공격력의 60%에 해당하는 마법 대미지를 입히고, 주변 기타 아군 유닛 1명의 HP를 공격력의 70%만큼 회복"},"talents":[{"descRaw":"배치되어 있을 때, 모든 피격 회복 스킬이 공격 시에도 SP 1 회복","name":"검과 방패의 기사","desc":"배치되어 있을 때, 모든 피격 회복 스킬이 공격 시에도 SP 1 회복"},{"descRaw":"<$ba.sleep>수면 상태의 적 우선 공격, 공격 시 공격력이 144%<@ba.talpu>(+4%)로 증가","name":"인자함","desc":"수면 상태의 적 우선 공격, 공격 시 공격력이 144%(+4%)로 증가","potBelow":{"descRaw":"<$ba.sleep>수면 상태의 적 우선 공격, 공격 시 공격력이 140%로 증가","desc":"수면 상태의 적 우선 공격, 공격 시 공격력이 140%로 증가"}}],"module":{"name":"장인들의 메아리"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입히고, 주변 아군 유닛 1명의 HP를 공격력의 <@ba.vup>110%만큼 회복\n<@ba.rem>1회 충전 가능","name":"용솟음치는 빛","desc":"다음 공격이 공격력의 200%에 해당하는 물리 대미지를 입히고, 주변 아군 유닛 1명의 HP를 공격력의 110%만큼 회복\n1회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+55%, 즉시 자신의 공격 범위 내 모든 지상 적에게 <$ba.sleep>수면 효과 부여, 주변의 모든 아군 유닛의 HP를 초당 공격력의 <@ba.vup>16%만큼 회복","name":"압도적인 빛","desc":"공격력 +55%, 즉시 자신의 공격 범위 내 모든 지상 적에게 수면 효과 부여, 주변의 모든 아군 유닛의 HP를 초당 공격력의 16%만큼 회복"},{"descRaw":"공격력 <@ba.vup>+65%, 방어력 <@ba.vup>+25%, 공격할 때마다 추가로 공격력의 <@ba.vup>60%에 해당하는 마법 대미지를 입히고, 주변 <@ba.rem>기타 아군 유닛 1명의 HP를 공격력의 <@ba.vup>70%만큼 회복","name":"선현의 화신","desc":"공격력 +65%, 방어력 +25%, 공격할 때마다 추가로 공격력의 60%에 해당하는 마법 대미지를 입히고, 주변 기타 아군 유닛 1명의 HP를 공격력의 70%만큼 회복"}],"_h":"ajxwayayrfhek9ifqyife0ikz35h5qvzyqaer45hyeiirfhek9"},"chess_char_3_12_b":{"name":"블레미샤인","subProfessionName":"가디언","trait":{"descRaw":"스킬로 아군 유닛 HP 회복","moduleDescRaw":"피격 대미지 <@ba.kw>-15%","desc":"스킬로 아군 유닛 HP 회복","moduleDesc":"피격 대미지 -15%"},"skill":{"descRaw":"공격력 <@ba.vup>+80%, 방어력 <@ba.vup>+30%, 공격할 때마다 추가로 공격력의 <@ba.vup>70%에 해당하는 마법 대미지를 입히고, 주변 <@ba.rem>기타 아군 유닛 1명의 HP를 공격력의 <@ba.vup>80%만큼 회복","name":"선현의 화신","desc":"공격력 +80%, 방어력 +30%, 공격할 때마다 추가로 공격력의 70%에 해당하는 마법 대미지를 입히고, 주변 기타 아군 유닛 1명의 HP를 공격력의 80%만큼 회복"},"talents":[{"descRaw":"배치되어 있을 때, 모든 피격 회복 스킬이 공격 시에도 SP 1 회복","name":"검과 방패의 기사","desc":"배치되어 있을 때, 모든 피격 회복 스킬이 공격 시에도 SP 1 회복"},{"descRaw":"<$ba.sleep>수면 상태의 적 우선 공격, 공격 시 공격력이 144%<@ba.talpu>(+4%)로 증가","name":"인자함","desc":"수면 상태의 적 우선 공격, 공격 시 공격력이 144%(+4%)로 증가","potBelow":{"descRaw":"<$ba.sleep>수면 상태의 적 우선 공격, 공격 시 공격력이 140%로 증가","desc":"수면 상태의 적 우선 공격, 공격 시 공격력이 140%로 증가"}}],"module":{"name":"장인들의 메아리"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>220%에 해당하는 물리 대미지를 입히고, 주변 아군 유닛 1명의 HP를 공격력의 <@ba.vup>120%만큼 회복\n<@ba.rem>2회 충전 가능","name":"용솟음치는 빛","desc":"다음 공격이 공격력의 220%에 해당하는 물리 대미지를 입히고, 주변 아군 유닛 1명의 HP를 공격력의 120%만큼 회복\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+70%, 즉시 자신의 공격 범위 내 모든 지상 적에게 <$ba.sleep>수면 효과 부여, 주변의 모든 아군 유닛의 HP를 초당 공격력의 <@ba.vup>17%만큼 회복","name":"압도적인 빛","desc":"공격력 +70%, 즉시 자신의 공격 범위 내 모든 지상 적에게 수면 효과 부여, 주변의 모든 아군 유닛의 HP를 초당 공격력의 17%만큼 회복"},{"descRaw":"공격력 <@ba.vup>+80%, 방어력 <@ba.vup>+30%, 공격할 때마다 추가로 공격력의 <@ba.vup>70%에 해당하는 마법 대미지를 입히고, 주변 <@ba.rem>기타 아군 유닛 1명의 HP를 공격력의 <@ba.vup>80%만큼 회복","name":"선현의 화신","desc":"공격력 +80%, 방어력 +30%, 공격할 때마다 추가로 공격력의 70%에 해당하는 마법 대미지를 입히고, 주변 기타 아군 유닛 1명의 HP를 공격력의 80%만큼 회복"}],"traitBase":{"descRaw":"스킬로 아군 유닛 HP 회복","desc":"스킬로 아군 유닛 HP 회복"},"talentsBase":[{"descRaw":"배치되어 있을 때, 모든 피격 회복 스킬이 공격 시에도 SP 1 회복","name":"검과 방패의 기사","desc":"배치되어 있을 때, 모든 피격 회복 스킬이 공격 시에도 SP 1 회복"},{"descRaw":"<$ba.sleep>수면 상태의 적 우선 공격, 공격 시 공격력이 144%<@ba.talpu>(+4%)로 증가","name":"인자함","desc":"수면 상태의 적 우선 공격, 공격 시 공격력이 144%(+4%)로 증가","potBelow":{"descRaw":"<$ba.sleep>수면 상태의 적 우선 공격, 공격 시 공격력이 140%로 증가","desc":"수면 상태의 적 우선 공격, 공격 시 공격력이 140%로 증가"}}],"modules":[{"name":"장인들의 메아리","traitOverride":{"descRaw":"스킬로 아군 유닛 HP 회복","moduleDescRaw":"피격 대미지 <@ba.kw>-15%","desc":"스킬로 아군 유닛 HP 회복","moduleDesc":"피격 대미지 -15%"}},{"name":"'기사장'","traitOverride":{"descRaw":"스킬로 아군 유닛 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"스킬로 아군 유닛 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}}],"_h":"ajxwayiaay2w00heqoifqyife0ikz35h5qvza4aeryjryeug00heqoayayifqyife0ikz35h5qvzayiaay2wvyaybyaydw"},"chess_char_3_13_a":{"name":"미니멀리스트","subProfessionName":"메카 캐스터","trait":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"skill":{"descRaw":"다음 공격이 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 입히고, 2회 연속 공격\n<@ba.rem>2회 충전 가능","name":"신의 경지","desc":"다음 공격이 공격력의 130%에 해당하는 마법 대미지를 입히고, 2회 연속 공격\n2회 충전 가능"},"talents":[{"descRaw":"공격 시 30%<@ba.talpu>(+5%) 확률로 해당 공격의 공격력이 150%로 증가","name":"깨달음","desc":"공격 시 30%(+5%) 확률로 해당 공격의 공격력이 150%로 증가","potBelow":{"descRaw":"공격 시 25% 확률로 해당 공격의 공격력이 150%로 증가","desc":"공격 시 25% 확률로 해당 공격의 공격력이 150%로 증가"}}],"module":{"name":"'새 터전'"},"skills":[{"descRaw":"공격력 <@ba.vup>+27%, 공격 속도 <@ba.vup>+25","name":"신속 공격 γ","desc":"공격력 +27%, 공격 속도 +25"},{"descRaw":"다음 공격이 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 입히고, 2회 연속 공격\n<@ba.rem>2회 충전 가능","name":"신의 경지","desc":"다음 공격이 공격력의 130%에 해당하는 마법 대미지를 입히고, 2회 연속 공격\n2회 충전 가능"}],"_h":"dy93k7j1aauzibe8eqr0ryryxb8ydm2gaauzib"},"chess_char_3_13_b":{"name":"미니멀리스트","subProfessionName":"메카 캐스터","trait":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)"},"skill":{"descRaw":"다음 공격이 공격력의 <@ba.vup>160%에 해당하는 마법 대미지를 입히고, 2회 연속 공격\n<@ba.rem>3회 충전 가능","name":"신의 경지","desc":"다음 공격이 공격력의 160%에 해당하는 마법 대미지를 입히고, 2회 연속 공격\n3회 충전 가능"},"talents":[{"descRaw":"공격 시 30%<@ba.talpu>(+5%) 확률로 해당 공격의 공격력이 150%로 증가","name":"깨달음","desc":"공격 시 30%(+5%) 확률로 해당 공격의 공격력이 150%로 증가","potBelow":{"descRaw":"공격 시 25% 확률로 해당 공격의 공격력이 150%로 증가","desc":"공격 시 25% 확률로 해당 공격의 공격력이 150%로 증가"}}],"module":{"name":"'새 터전'"},"skills":[{"descRaw":"공격력 <@ba.vup>+34%, 공격 속도 <@ba.vup>+35","name":"신속 공격 γ","desc":"공격력 +34%, 공격 속도 +35"},{"descRaw":"다음 공격이 공격력의 <@ba.vup>160%에 해당하는 마법 대미지를 입히고, 2회 연속 공격\n<@ba.rem>3회 충전 가능","name":"신의 경지","desc":"다음 공격이 공격력의 160%에 해당하는 마법 대미지를 입히고, 2회 연속 공격\n3회 충전 가능"}],"traitBase":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"talentsBase":[{"descRaw":"공격 시 30%<@ba.talpu>(+5%) 확률로 해당 공격의 공격력이 150%로 증가","name":"깨달음","desc":"공격 시 30%(+5%) 확률로 해당 공격의 공격력이 150%로 증가","potBelow":{"descRaw":"공격 시 25% 확률로 해당 공격의 공격력이 150%로 증가","desc":"공격 시 25% 확률로 해당 공격의 공격력이 150%로 증가"}}],"modules":[{"name":"'새 터전'","traitOverride":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)"}}],"_h":"dy93lg7ipiuznje8eqr0ryryxbvddmw9piuznjk7j1e8eqr0ryryxblg7i"},"chess_char_3_14_a":{"name":"프라마닉스","subProfessionName":"약화자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"descRaw":"공격 범위 내 모든 적의 방어력 <@ba.vup>-40%, 마법 저항 <@ba.vup>-23%","name":"자연의 위엄","desc":"공격 범위 내 모든 적의 방어력 -40%, 마법 저항 -23%"},"talents":[{"descRaw":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%<@ba.talpu>(+3%)의 <$ba.fragile>취약 효과 부여","name":"약체화","desc":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%(+3%)의 취약 효과 부여","potBelow":{"descRaw":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 30%의 <$ba.fragile>취약 효과 부여","desc":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 30%의 취약 효과 부여"}},{"descRaw":"동시에 목표 2개 공격","name":"두 번 울리는 종소리","desc":"동시에 목표 2개 공격"}],"module":{"name":"'뜨개질'"},"skills":[{"descRaw":"동시에 목표 <@ba.vup>2개 공격, 공격 범위 내 모든 적의 공격 속도 <@ba.vup>-40","name":"메아리","desc":"동시에 목표 2개 공격, 공격 범위 내 모든 적의 공격 속도 -40"},{"descRaw":"공격 범위 내 모든 적의 방어력 <@ba.vup>-40%, 마법 저항 <@ba.vup>-23%","name":"자연의 위엄","desc":"공격 범위 내 모든 적의 방어력 -40%, 마법 저항 -23%"}],"_h":"12hvce5yufgphb4xd243pgmuuquauql5r9s91fufgphb"},"chess_char_3_14_b":{"name":"프라마닉스","subProfessionName":"약화자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표에 10%의 <$ba.weaken>약화 효과 적용, 2초간 지속","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표에 10%의 약화 효과 적용, 2초간 지속"},"skill":{"descRaw":"공격 범위 내 모든 적의 방어력 <@ba.vup>-45%, 마법 저항 <@ba.vup>-26%","name":"자연의 위엄","desc":"공격 범위 내 모든 적의 방어력 -45%, 마법 저항 -26%"},"talents":[{"descRaw":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%<@ba.talpu>(+3%)의 <$ba.fragile>취약 효과 부여","name":"약체화","desc":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%(+3%)의 취약 효과 부여","potBelow":{"descRaw":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 30%의 <$ba.fragile>취약 효과 부여","desc":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 30%의 취약 효과 부여"}},{"descRaw":"동시에 목표 2개 공격","name":"두 번 울리는 종소리","desc":"동시에 목표 2개 공격"}],"module":{"name":"'뜨개질'"},"skills":[{"descRaw":"동시에 목표 <@ba.vup>2개 공격, 공격 범위 내 모든 적의 공격 속도 <@ba.vup>-50","name":"메아리","desc":"동시에 목표 2개 공격, 공격 범위 내 모든 적의 공격 속도 -50"},{"descRaw":"공격 범위 내 모든 적의 방어력 <@ba.vup>-45%, 마법 저항 <@ba.vup>-26%","name":"자연의 위엄","desc":"공격 범위 내 모든 적의 방어력 -45%, 마법 저항 -26%"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%<@ba.talpu>(+3%)의 <$ba.fragile>취약 효과 부여","name":"약체화","desc":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%(+3%)의 취약 효과 부여","potBelow":{"descRaw":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 30%의 <$ba.fragile>취약 효과 부여","desc":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 30%의 취약 효과 부여"}},{"descRaw":"동시에 목표 2개 공격","name":"두 번 울리는 종소리","desc":"동시에 목표 2개 공격"}],"modules":[{"name":"'뜨개질'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표에 10%의 <$ba.weaken>약화 효과 적용, 2초간 지속","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표에 10%의 약화 효과 적용, 2초간 지속"}}],"_h":"12hvceih5ynyupgps54xd243pgmuuquauql51us9kqupgps5ce5y4xd243pgmuuquauql5ceih5yny"},"chess_char_3_15_a":{"name":"샤마르","subProfessionName":"약화자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"descRaw":"저주인형 1개 획득 (최대 1개 보유)\n<@ba.rem>저주인형 주변 적의 공격력 및 방어력 <@ba.vup>-25%, 저주인형은 15초 후 자동 소멸","name":"저주인형","desc":"저주인형 1개 획득 (최대 1개 보유)\n저주인형 주변 적의 공격력 및 방어력 -25%, 저주인형은 15초 후 자동 소멸"},"talents":[{"descRaw":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%<@ba.talpu>(+3%)의 <$ba.fragile>취약 효과 부여","name":"궤멸의 암시","desc":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%(+3%)의 취약 효과 부여","potBelow":{"descRaw":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 30%의 <$ba.fragile>취약 효과 부여","desc":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 30%의 취약 효과 부여"}}],"module":{"name":"봉제 사과"},"skills":[{"descRaw":"공격력 <@ba.vup>+30%, 재능의 대미지 버프가 <@ba.vup>1.4배로 증가\n<@ba.rem>무한 지속","name":"악화되는 병세","desc":"공격력 +30%, 재능의 대미지 버프가 1.4배로 증가\n무한 지속"},{"descRaw":"저주인형 1개 획득 (최대 1개 보유)\n<@ba.rem>저주인형 주변 적의 공격력 및 방어력 <@ba.vup>-25%, 저주인형은 15초 후 자동 소멸","name":"저주인형","desc":"저주인형 1개 획득 (최대 1개 보유)\n저주인형 주변 적의 공격력 및 방어력 -25%, 저주인형은 15초 후 자동 소멸"}],"_h":"cjhvce5ywprofe4xx843pgmuq5ag3tj0wprofe"},"chess_char_3_15_b":{"name":"샤마르","subProfessionName":"약화자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표에 10%의 <$ba.weaken>약화 효과 적용, 2초간 지속","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표에 10%의 약화 효과 적용, 2초간 지속"},"skill":{"descRaw":"저주인형 1개 획득 (최대 1개 보유)\n<@ba.rem>저주인형 주변 적의 공격력 및 방어력 <@ba.vup>-30%, 저주인형은 15초 후 자동 소멸","name":"저주인형","desc":"저주인형 1개 획득 (최대 1개 보유)\n저주인형 주변 적의 공격력 및 방어력 -30%, 저주인형은 15초 후 자동 소멸"},"talents":[{"descRaw":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%<@ba.talpu>(+3%)의 <$ba.fragile>취약 효과 부여","name":"궤멸의 암시","desc":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%(+3%)의 취약 효과 부여","potBelow":{"descRaw":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 30%의 <$ba.fragile>취약 효과 부여","desc":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 30%의 취약 효과 부여"}}],"module":{"name":"봉제 사과"},"skills":[{"descRaw":"공격력 <@ba.vup>+40%, 재능의 대미지 버프가 <@ba.vup>1.5배로 증가\n<@ba.rem>무한 지속","name":"악화되는 병세","desc":"공격력 +40%, 재능의 대미지 버프가 1.5배로 증가\n무한 지속"},{"descRaw":"저주인형 1개 획득 (최대 1개 보유)\n<@ba.rem>저주인형 주변 적의 공격력 및 방어력 <@ba.vup>-30%, 저주인형은 15초 후 자동 소멸","name":"저주인형","desc":"저주인형 1개 획득 (최대 1개 보유)\n저주인형 주변 적의 공격력 및 방어력 -30%, 저주인형은 15초 후 자동 소멸"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%<@ba.talpu>(+3%)의 <$ba.fragile>취약 효과 부여","name":"궤멸의 암시","desc":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 33%(+3%)의 취약 효과 부여","potBelow":{"descRaw":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 30%의 <$ba.fragile>취약 효과 부여","desc":"공격 범위 내 적의 HP가 40% 미만일 시, 해당 적에게 30%의 취약 효과 부여"}}],"modules":[{"name":"봉제 사과","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표에 10%의 <$ba.weaken>약화 효과 적용, 2초간 지속","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표에 10%의 약화 효과 적용, 2초간 지속"}}],"_h":"cjhvceih5ynyrjro244xx843pgmuq5063tpurjro24ce5y4xx843pgmuq5ceih5yny"},"chess_char_3_16_a":{"name":"쿠오라","subProfessionName":"프로텍터","trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skill":{"descRaw":"공격 중지, 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+75%, 초당 최대 HP의 <@ba.vup>1%만큼 HP 회복","name":"쉘 디펜스","desc":"공격 중지, 저지 가능 수 +1, 방어력 +75%, 초당 최대 HP의 1%만큼 HP 회복"},"talents":[{"descRaw":"방어력 +12%","name":"방어 전문가","desc":"방어력 +12%"}],"module":{"name":"초강력 야구 세트"},"skills":[{"descRaw":"방어력 <@ba.vup>+35%","name":"방어 강화 β","desc":"방어력 +35%"},{"descRaw":"공격 중지, 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+75%, 초당 최대 HP의 <@ba.vup>1%만큼 HP 회복","name":"쉘 디펜스","desc":"공격 중지, 저지 가능 수 +1, 방어력 +75%, 초당 최대 HP의 1%만큼 HP 회복"}],"_h":"3d11t8t8dsz5qnycqxycll3qcxoddsz5qn"},"chess_char_3_16_b":{"name":"쿠오라","subProfessionName":"프로텍터","trait":{"descRaw":"적 3명 저지 가능","moduleDescRaw":"적 저지 시 방어력 <@ba.kw>+20%","desc":"적 3명 저지 가능","moduleDesc":"적 저지 시 방어력 +20%"},"skill":{"descRaw":"공격 중지, 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+95%, 초당 최대 HP의 <@ba.vup>2%만큼 HP 회복","name":"쉘 디펜스","desc":"공격 중지, 저지 가능 수 +1, 방어력 +95%, 초당 최대 HP의 2%만큼 HP 회복"},"talents":[{"descRaw":"방어력 +12%","name":"방어 전문가","desc":"방어력 +12%"}],"module":{"name":"초강력 야구 세트"},"skills":[{"descRaw":"방어력 <@ba.vup>+50%","name":"방어 강화 β","desc":"방어력 +50%"},{"descRaw":"공격 중지, 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+95%, 초당 최대 HP의 <@ba.vup>2%만큼 HP 회복","name":"쉘 디펜스","desc":"공격 중지, 저지 가능 수 +1, 방어력 +95%, 초당 최대 HP의 2%만큼 HP 회복"}],"traitBase":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talentsBase":[{"descRaw":"방어력 +12%","name":"방어 전문가","desc":"방어력 +12%"}],"modules":[{"name":"초강력 야구 세트","traitOverride":{"descRaw":"적 3명 저지 가능","moduleDescRaw":"적 저지 시 방어력 <@ba.kw>+20%","desc":"적 3명 저지 가능","moduleDesc":"적 저지 시 방어력 +20%"}}],"_h":"3d11t8lrt8nt8zz566ycqxycllgfcxra8zz566t8t8ycqxycllt8lrt8nt"},"chess_char_3_17_a":{"name":"메테오","subProfessionName":"명사수","trait":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"skill":{"descRaw":"공격 범위 내 최대 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>155%에 해당하는 물리 대미지를 입히고, <@ba.vup>5초간 명중된 적의 방어력 <@ba.vup>-30%","name":"쇄갑격 - 확산","desc":"공격 범위 내 최대 5명의 적에게 공격력의 155%에 해당하는 물리 대미지를 입히고, 5초간 명중된 적의 방어력 -30%"},"talents":[{"descRaw":"공중 유닛 공격 시 공격력이 140%<@ba.talpu>(+5%)로 증가","name":"대공 전문가","desc":"공중 유닛 공격 시 공격력이 140%(+5%)로 증가","potBelow":{"descRaw":"공중 유닛 공격 시 공격력이 135%로 증가","desc":"공중 유닛 공격 시 공격력이 135%로 증가"}}],"module":{"name":"사냥용 칼"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>135%에 해당하는 물리 대미지를 입히고, 5초간 명중된 적의 방어력 <@ba.vup>-25%","name":"쇄갑격","desc":"다음 공격이 공격력의 135%에 해당하는 물리 대미지를 입히고, 5초간 명중된 적의 방어력 -25%"},{"descRaw":"공격 범위 내 최대 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>155%에 해당하는 물리 대미지를 입히고, <@ba.vup>5초간 명중된 적의 방어력 <@ba.vup>-30%","name":"쇄갑격 - 확산","desc":"공격 범위 내 최대 5명의 적에게 공격력의 155%에 해당하는 물리 대미지를 입히고, 5초간 명중된 적의 방어력 -30%"}],"_h":"c9kfcwcwm5efubhgma7s1e1eurd0mu22m5efub"},"chess_char_3_17_b":{"name":"메테오","subProfessionName":"명사수","trait":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"},"skill":{"descRaw":"공격 범위 내 최대 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입히고, <@ba.vup>5초간 명중된 적의 방어력 <@ba.vup>-35%","name":"쇄갑격 - 확산","desc":"공격 범위 내 최대 5명의 적에게 공격력의 170%에 해당하는 물리 대미지를 입히고, 5초간 명중된 적의 방어력 -35%"},"talents":[{"descRaw":"공중 유닛 공격 시 공격력이 140%<@ba.talpu>(+5%)로 증가","name":"대공 전문가","desc":"공중 유닛 공격 시 공격력이 140%(+5%)로 증가","potBelow":{"descRaw":"공중 유닛 공격 시 공격력이 135%로 증가","desc":"공중 유닛 공격 시 공격력이 135%로 증가"}}],"module":{"name":"사냥용 칼"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입히고, 5초간 명중된 적의 방어력 <@ba.vup>-30%","name":"쇄갑격","desc":"다음 공격이 공격력의 150%에 해당하는 물리 대미지를 입히고, 5초간 명중된 적의 방어력 -30%"},{"descRaw":"공격 범위 내 최대 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입히고, <@ba.vup>5초간 명중된 적의 방어력 <@ba.vup>-35%","name":"쇄갑격 - 확산","desc":"공격 범위 내 최대 5명의 적에게 공격력의 170%에 해당하는 물리 대미지를 입히고, 5초간 명중된 적의 방어력 -35%"}],"traitBase":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"talentsBase":[{"descRaw":"공중 유닛 공격 시 공격력이 140%<@ba.talpu>(+5%)로 증가","name":"대공 전문가","desc":"공중 유닛 공격 시 공격력이 140%(+5%)로 증가","potBelow":{"descRaw":"공중 유닛 공격 시 공격력이 135%로 증가","desc":"공중 유닛 공격 시 공격력이 135%로 증가"}}],"modules":[{"name":"사냥용 칼","traitOverride":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"}}],"_h":"c9kfcw9scwlscfef75hgma7s1e1eurmzmutvcfef75cwcwhgma7s1e1eurcw9scwls"},"chess_char_3_18_a":{"name":"불피스폴리아","subProfessionName":"척후병","trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skill":{"descRaw":"스킬 발동 즉시 배치 코스트 <@ba.vup>7 획득, 공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+65%, 공격 속도가 <@ba.vup>+160에서 +0까지 점차 감소, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 적을 <@ba.vup>0.2초간 <$ba.stun>기절시킴\n<@ba.rem>스킬 지속 시간 동안 적을 처치할 경우, 스킬 종료 후 다음 스킬 발동 전까지 위장 효과 획득","name":"은밀한 여우의 예술","desc":"스킬 발동 즉시 배치 코스트 7 획득, 공격 거리 +1, 공격력 +65%, 공격 속도가 +160에서 +0까지 점차 감소, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 적을 0.2초간 기절시킴\n스킬 지속 시간 동안 적을 처치할 경우, 스킬 종료 후 다음 스킬 발동 전까지 위장 효과 획득"},"talents":[{"descRaw":"적에게 최초로 대미지를 입힌 후, 10초간 해당 적에게 대미지를 입힐 때마다 추가로 공격력의 30%에 해당하는 마법 대미지를 입힘","name":"범인 추적","desc":"적에게 최초로 대미지를 입힌 후, 10초간 해당 적에게 대미지를 입힐 때마다 추가로 공격력의 30%에 해당하는 마법 대미지를 입힘"},{"descRaw":"배치되어 있을 때, 배치 코스트의 자연 회복 속도 +10%, 4초간 대미지를 받지 않으면 초당 최대 HP의 5%<@ba.talpu>(+1%) 회복","name":"힘 비축","desc":"배치되어 있을 때, 배치 코스트의 자연 회복 속도 +10%, 4초간 대미지를 받지 않으면 초당 최대 HP의 5%(+1%) 회복","potBelow":{"descRaw":"배치되어 있을 때, 배치 코스트의 자연 회복 속도 +10%, 4초간 대미지를 받지 않으면 초당 최대 HP의 4% 회복","desc":"배치되어 있을 때, 배치 코스트의 자연 회복 속도 +10%, 4초간 대미지를 받지 않으면 초당 최대 HP의 4% 회복"}}],"module":{"name":"킬러의 휴일"},"skills":[{"descRaw":"다음 공격이 추가로 공격력의 <@ba.vup>215%에 해당하는 마법 대미지를 입히고, 배치 코스트 <@ba.vup>1 획득\n<@ba.rem>3회 충전 가능","name":"가벼운 징계","desc":"다음 공격이 추가로 공격력의 215%에 해당하는 마법 대미지를 입히고, 배치 코스트 1 획득\n3회 충전 가능"},{"descRaw":"즉시 배치 코스트 <@ba.vup>5 획득, 주변 최대 6명의 적에게 공격력의 <@ba.vup>200%에 해당하는 마법 대미지를 입히고, 목표를 <@ba.vup>4.5초간 <$ba.sluggish>정지시킴, 적이 <$ba.sluggish>정지 상태인 경우, 추가로 적을 <@ba.vup>4초간 <$ba.stun>기절시킴\n<@ba.rem>2회 충전 가능","name":"칼날 낙하 고문","desc":"즉시 배치 코스트 5 획득, 주변 최대 6명의 적에게 공격력의 200%에 해당하는 마법 대미지를 입히고, 목표를 4.5초간 정지시킴, 적이 정지 상태인 경우, 추가로 적을 4초간 기절시킴\n2회 충전 가능"},{"descRaw":"스킬 발동 즉시 배치 코스트 <@ba.vup>7 획득, 공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+65%, 공격 속도가 <@ba.vup>+160에서 +0까지 점차 감소, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 적을 <@ba.vup>0.2초간 <$ba.stun>기절시킴\n<@ba.rem>스킬 지속 시간 동안 적을 처치할 경우, 스킬 종료 후 다음 스킬 발동 전까지 위장 효과 획득","name":"은밀한 여우의 예술","desc":"스킬 발동 즉시 배치 코스트 7 획득, 공격 거리 +1, 공격력 +65%, 공격 속도가 +160에서 +0까지 점차 감소, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 적을 0.2초간 기절시킴\n스킬 지속 시간 동안 적을 처치할 경우, 스킬 종료 후 다음 스킬 발동 전까지 위장 효과 획득"}],"_h":"jwtwtltl3ebss9y6aiy6yyhgu6erer3yl9cmrlrzsly13ebss9"},"chess_char_3_18_b":{"name":"불피스폴리아","subProfessionName":"척후병","trait":{"descRaw":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%","desc":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%"},"skill":{"descRaw":"스킬 발동 즉시 배치 코스트 <@ba.vup>8 획득, 공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+80%, 공격 속도가 <@ba.vup>+170에서 +0까지 점차 감소, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 적을 <@ba.vup>0.2초간 <$ba.stun>기절시킴\n<@ba.rem>스킬 지속 시간 동안 적을 처치할 경우, 스킬 종료 후 다음 스킬 발동 전까지 위장 효과 획득","name":"은밀한 여우의 예술","desc":"스킬 발동 즉시 배치 코스트 8 획득, 공격 거리 +1, 공격력 +80%, 공격 속도가 +170에서 +0까지 점차 감소, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 적을 0.2초간 기절시킴\n스킬 지속 시간 동안 적을 처치할 경우, 스킬 종료 후 다음 스킬 발동 전까지 위장 효과 획득"},"talents":[{"descRaw":"적에게 최초로 대미지를 입힌 후, 10초간 해당 적에게 대미지를 입힐 때마다 추가로 공격력의 30%에 해당하는 마법 대미지를 입힘","name":"범인 추적","desc":"적에게 최초로 대미지를 입힌 후, 10초간 해당 적에게 대미지를 입힐 때마다 추가로 공격력의 30%에 해당하는 마법 대미지를 입힘"},{"descRaw":"배치되어 있을 때, 배치 코스트의 자연 회복 속도 +10%, 4초간 대미지를 받지 않으면 초당 최대 HP의 5%<@ba.talpu>(+1%) 회복","name":"힘 비축","desc":"배치되어 있을 때, 배치 코스트의 자연 회복 속도 +10%, 4초간 대미지를 받지 않으면 초당 최대 HP의 5%(+1%) 회복","potBelow":{"descRaw":"배치되어 있을 때, 배치 코스트의 자연 회복 속도 +10%, 4초간 대미지를 받지 않으면 초당 최대 HP의 4% 회복","desc":"배치되어 있을 때, 배치 코스트의 자연 회복 속도 +10%, 4초간 대미지를 받지 않으면 초당 최대 HP의 4% 회복"}}],"module":{"name":"킬러의 휴일"},"skills":[{"descRaw":"다음 공격이 추가로 공격력의 <@ba.vup>245%에 해당하는 마법 대미지를 입히고, 배치 코스트 <@ba.vup>1 획득\n<@ba.rem>3회 충전 가능","name":"가벼운 징계","desc":"다음 공격이 추가로 공격력의 245%에 해당하는 마법 대미지를 입히고, 배치 코스트 1 획득\n3회 충전 가능"},{"descRaw":"즉시 배치 코스트 <@ba.vup>6 획득, 주변 최대 6명의 적에게 공격력의 <@ba.vup>245%에 해당하는 마법 대미지를 입히고, 목표를 <@ba.vup>4.5초간 <$ba.sluggish>정지시킴, 적이 <$ba.sluggish>정지 상태인 경우, 추가로 적을 <@ba.vup>4.5초간 <$ba.stun>기절시킴\n<@ba.rem>2회 충전 가능","name":"칼날 낙하 고문","desc":"즉시 배치 코스트 6 획득, 주변 최대 6명의 적에게 공격력의 245%에 해당하는 마법 대미지를 입히고, 목표를 4.5초간 정지시킴, 적이 정지 상태인 경우, 추가로 적을 4.5초간 기절시킴\n2회 충전 가능"},{"descRaw":"스킬 발동 즉시 배치 코스트 <@ba.vup>8 획득, 공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+80%, 공격 속도가 <@ba.vup>+170에서 +0까지 점차 감소, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 적을 <@ba.vup>0.2초간 <$ba.stun>기절시킴\n<@ba.rem>스킬 지속 시간 동안 적을 처치할 경우, 스킬 종료 후 다음 스킬 발동 전까지 위장 효과 획득","name":"은밀한 여우의 예술","desc":"스킬 발동 즉시 배치 코스트 8 획득, 공격 거리 +1, 공격력 +80%, 공격 속도가 +170에서 +0까지 점차 감소, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 적을 0.2초간 기절시킴\n스킬 지속 시간 동안 적을 처치할 경우, 스킬 종료 후 다음 스킬 발동 전까지 위장 효과 획득"}],"traitBase":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"talentsBase":[{"descRaw":"적에게 최초로 대미지를 입힌 후, 10초간 해당 적에게 대미지를 입힐 때마다 추가로 공격력의 30%에 해당하는 마법 대미지를 입힘","name":"범인 추적","desc":"적에게 최초로 대미지를 입힌 후, 10초간 해당 적에게 대미지를 입힐 때마다 추가로 공격력의 30%에 해당하는 마법 대미지를 입힘"},{"descRaw":"배치되어 있을 때, 배치 코스트의 자연 회복 속도 +10%, 4초간 대미지를 받지 않으면 초당 최대 HP의 5%<@ba.talpu>(+1%) 회복","name":"힘 비축","desc":"배치되어 있을 때, 배치 코스트의 자연 회복 속도 +10%, 4초간 대미지를 받지 않으면 초당 최대 HP의 5%(+1%) 회복","potBelow":{"descRaw":"배치되어 있을 때, 배치 코스트의 자연 회복 속도 +10%, 4초간 대미지를 받지 않으면 초당 최대 HP의 4% 회복","desc":"배치되어 있을 때, 배치 코스트의 자연 회복 속도 +10%, 4초간 대미지를 받지 않으면 초당 최대 HP의 4% 회복"}}],"modules":[{"name":"킬러의 휴일","traitOverride":{"descRaw":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%","desc":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%"}},{"traitOverride":{"descRaw":"적 2명 저지 가능","moduleDescRaw":"최초 배치 시 배치 코스트 -4","desc":"적 2명 저지 가능","moduleDesc":"최초 배치 시 배치 코스트 -4"}}],"_h":"jwtw5c5crvbsx8y6aiy6yyhgu6erer3y2acmjwocsl3crvbsx8tltly6aiy6yyhgu6erer3y5c5ctljytljy"},"chess_char_3_19_a":{"name":"비질","subProfessionName":"전술가","trait":{"descRaw":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"},"skill":{"descRaw":"스킬 지속 시간 동안 배치 코스트 <@ba.vup>10 획득, 공격이 <@ba.vup>3연 공격으로 변경, 늑대무리와 비질이 늑대무리에 저지당한 적 공격 시 추가로 비질 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입힘","name":"두목의 위엄","desc":"스킬 지속 시간 동안 배치 코스트 10 획득, 공격이 3연 공격으로 변경, 늑대무리와 비질이 늑대무리에 저지당한 적 공격 시 추가로 비질 공격력의 20%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"전술 포인트에 '그림자 늑대' 2마리로 구성된 늑대무리 소환, '그림자 늑대'는 25초마다 1마리씩 증가 (최대 3마리, '그림자 늑대' 1마리당 저지 가능 수 +1)","name":"늑대무리 두목","desc":"전술 포인트에 '그림자 늑대' 2마리로 구성된 늑대무리 소환, '그림자 늑대'는 25초마다 1마리씩 증가 (최대 3마리, '그림자 늑대' 1마리당 저지 가능 수 +1)"},{"descRaw":"늑대무리가 적을 저지했을 때, 비질과 늑대무리의 공격이 적의 방어력 200<@ba.talpu>(+25) 무시","name":"늑대무리 본성","desc":"늑대무리가 적을 저지했을 때, 비질과 늑대무리의 공격이 적의 방어력 200(+25) 무시","potBelow":{"descRaw":"늑대무리가 적을 저지했을 때, 비질과 늑대무리의 공격이 적의 방어력 175 무시","desc":"늑대무리가 적을 저지했을 때, 비질과 늑대무리의 공격이 적의 방어력 175 무시"}}],"module":{"name":"시라쿠사 입문 의식"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>7 즉시 획득, '그림자 늑대' 1마리 증가","name":"두목의 부름","desc":"배치 코스트 7 즉시 획득, '그림자 늑대' 1마리 증가"},{"descRaw":"배치 코스트 <@ba.vup>2 즉시 획득, 늑대무리의 다음 공격의 공격력이 <@ba.vup>155%로 증가, 늑대무리의 HP가 <@ba.vup>10% 회복, 늑대무리가 적을 쓰러뜨리면 추가로 배치 코스트 <@ba.vup>1 획득","name":"두목의 선물","desc":"배치 코스트 2 즉시 획득, 늑대무리의 다음 공격의 공격력이 155%로 증가, 늑대무리의 HP가 10% 회복, 늑대무리가 적을 쓰러뜨리면 추가로 배치 코스트 1 획득"},{"descRaw":"스킬 지속 시간 동안 배치 코스트 <@ba.vup>10 획득, 공격이 <@ba.vup>3연 공격으로 변경, 늑대무리와 비질이 늑대무리에 저지당한 적 공격 시 추가로 비질 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입힘","name":"두목의 위엄","desc":"스킬 지속 시간 동안 배치 코스트 10 획득, 공격이 3연 공격으로 변경, 늑대무리와 비질이 늑대무리에 저지당한 적 공격 시 추가로 비질 공격력의 20%에 해당하는 마법 대미지를 입힘"}],"_h":"tf8auajgh9le8azahxza58tt92raraepp943o6nw8r06h9le8a"},"chess_char_3_19_b":{"name":"비질","subProfessionName":"전술가","trait":{"descRaw":"공격 범위 내 <@ba.kw>전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위 내 전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"},"skill":{"descRaw":"스킬 지속 시간 동안 배치 코스트 <@ba.vup>11 획득, 공격이 <@ba.vup>3연 공격으로 변경, 늑대무리와 비질이 늑대무리에 저지당한 적 공격 시 추가로 비질 공격력의 <@ba.vup>30%에 해당하는 마법 대미지를 입힘","name":"두목의 위엄","desc":"스킬 지속 시간 동안 배치 코스트 11 획득, 공격이 3연 공격으로 변경, 늑대무리와 비질이 늑대무리에 저지당한 적 공격 시 추가로 비질 공격력의 30%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"전술 포인트에 '그림자 늑대' 2마리로 구성된 늑대무리 소환, '그림자 늑대'는 25초마다 1마리씩 증가 (최대 3마리, '그림자 늑대' 1마리당 저지 가능 수 +1)","name":"늑대무리 두목","desc":"전술 포인트에 '그림자 늑대' 2마리로 구성된 늑대무리 소환, '그림자 늑대'는 25초마다 1마리씩 증가 (최대 3마리, '그림자 늑대' 1마리당 저지 가능 수 +1)"},{"descRaw":"늑대무리가 적을 저지했을 때, 비질과 늑대무리의 공격이 적의 방어력 200<@ba.talpu>(+25) 무시","name":"늑대무리 본성","desc":"늑대무리가 적을 저지했을 때, 비질과 늑대무리의 공격이 적의 방어력 200(+25) 무시","potBelow":{"descRaw":"늑대무리가 적을 저지했을 때, 비질과 늑대무리의 공격이 적의 방어력 175 무시","desc":"늑대무리가 적을 저지했을 때, 비질과 늑대무리의 공격이 적의 방어력 175 무시"}}],"module":{"name":"시라쿠사 입문 의식"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>7 즉시 획득, '그림자 늑대' 1마리 증가","name":"두목의 부름","desc":"배치 코스트 7 즉시 획득, '그림자 늑대' 1마리 증가"},{"descRaw":"배치 코스트 <@ba.vup>2 즉시 획득, 늑대무리의 다음 공격의 공격력이 <@ba.vup>170%로 증가, 늑대무리의 HP가 <@ba.vup>15% 회복, 늑대무리가 적을 쓰러뜨리면 추가로 배치 코스트 <@ba.vup>1 획득","name":"두목의 선물","desc":"배치 코스트 2 즉시 획득, 늑대무리의 다음 공격의 공격력이 170%로 증가, 늑대무리의 HP가 15% 회복, 늑대무리가 적을 쓰러뜨리면 추가로 배치 코스트 1 획득"},{"descRaw":"스킬 지속 시간 동안 배치 코스트 <@ba.vup>11 획득, 공격이 <@ba.vup>3연 공격으로 변경, 늑대무리와 비질이 늑대무리에 저지당한 적 공격 시 추가로 비질 공격력의 <@ba.vup>30%에 해당하는 마법 대미지를 입힘","name":"두목의 위엄","desc":"스킬 지속 시간 동안 배치 코스트 11 획득, 공격이 3연 공격으로 변경, 늑대무리와 비질이 늑대무리에 저지당한 적 공격 시 추가로 비질 공격력의 30%에 해당하는 마법 대미지를 입힘"}],"traitBase":{"descRaw":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"},"talentsBase":[{"descRaw":"전술 포인트에 '그림자 늑대' 2마리로 구성된 늑대무리 소환, '그림자 늑대'는 25초마다 1마리씩 증가 (최대 3마리, '그림자 늑대' 1마리당 저지 가능 수 +1)","name":"늑대무리 두목","desc":"전술 포인트에 '그림자 늑대' 2마리로 구성된 늑대무리 소환, '그림자 늑대'는 25초마다 1마리씩 증가 (최대 3마리, '그림자 늑대' 1마리당 저지 가능 수 +1)"},{"descRaw":"늑대무리가 적을 저지했을 때, 비질과 늑대무리의 공격이 적의 방어력 200<@ba.talpu>(+25) 무시","name":"늑대무리 본성","desc":"늑대무리가 적을 저지했을 때, 비질과 늑대무리의 공격이 적의 방어력 200(+25) 무시","potBelow":{"descRaw":"늑대무리가 적을 저지했을 때, 비질과 늑대무리의 공격이 적의 방어력 175 무시","desc":"늑대무리가 적을 저지했을 때, 비질과 늑대무리의 공격이 적의 방어력 175 무시"}}],"modules":[{"name":"시라쿠사 입문 의식","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위 내 전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"}},{"name":"지나간 시간","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>전술 포인트를 1회 선택해 지원군 소환, 지원군이 저지한 적이 아군에게 더 쉽게 피격되며, 지원군이 저지한 적 공격 시 자신의 공격력이 165%로 증가","desc":"공격 범위 내 전술 포인트를 1회 선택해 지원군 소환, 지원군이 저지한 적이 아군에게 더 쉽게 피격되며, 지원군이 저지한 적 공격 시 자신의 공격력이 165%로 증가"}}],"_h":"tf8asrxpq5leyezahxza58tt92raraepp943o6lq8rccq5leyeuajgzahxza58tt92raraepsrxpn2m2to"},"chess_char_3_20_a":{"name":"쉐라","subProfessionName":"메카 캐스터","trait":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"skill":{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+29%, 자신과 공중 유닛이 <@ba.vup>15% 확률로 적에게 <@ba.vup>2.5초간 <$ba.cold>냉기 효과 부여\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀","name":"마음 가는 대로","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +29%, 자신과 공중 유닛이 15% 확률로 적에게 2.5초간 냉기 효과 부여\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀"},"talents":[{"descRaw":"공격력 +13%<@ba.talpu>(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%<@ba.talpu>(+3%)로 변경","name":"순종","desc":"공격력 +13%(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%(+3%)로 변경","potBelow":{"descRaw":"공격력 +10%, 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +16%로 변경","desc":"공격력 +10%, 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +16%로 변경"}}],"module":{"name":"눈을 라인으로 삼아"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%","name":"공격 강화 γ","desc":"공격력 +45%"},{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+29%, 자신과 공중 유닛이 <@ba.vup>15% 확률로 적에게 <@ba.vup>2.5초간 <$ba.cold>냉기 효과 부여\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀","name":"마음 가는 대로","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +29%, 자신과 공중 유닛이 15% 확률로 적에게 2.5초간 냉기 효과 부여\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀"}],"_h":"xc93k7j1iwhsv4xxoo8p8383t5igyjmhiwhsv4"},"chess_char_3_20_b":{"name":"쉐라","subProfessionName":"메카 캐스터","trait":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)"},"skill":{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+40%, 자신과 공중 유닛이 <@ba.vup>20% 확률로 적에게 <@ba.vup>2.5초간 <$ba.cold>냉기 효과 부여\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀","name":"마음 가는 대로","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +40%, 자신과 공중 유닛이 20% 확률로 적에게 2.5초간 냉기 효과 부여\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀"},"talents":[{"descRaw":"공격력 +13%<@ba.talpu>(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%<@ba.talpu>(+3%)로 변경","name":"순종","desc":"공격력 +13%(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%(+3%)로 변경","potBelow":{"descRaw":"공격력 +10%, 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +16%로 변경","desc":"공격력 +10%, 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +16%로 변경"}}],"module":{"name":"눈을 라인으로 삼아"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+40%, 자신과 공중 유닛이 <@ba.vup>20% 확률로 적에게 <@ba.vup>2.5초간 <$ba.cold>냉기 효과 부여\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀","name":"마음 가는 대로","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +40%, 자신과 공중 유닛이 20% 확률로 적에게 2.5초간 냉기 효과 부여\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀"}],"traitBase":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"talentsBase":[{"descRaw":"공격력 +13%<@ba.talpu>(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%<@ba.talpu>(+3%)로 변경","name":"순종","desc":"공격력 +13%(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%(+3%)로 변경","potBelow":{"descRaw":"공격력 +10%, 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +16%로 변경","desc":"공격력 +10%, 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +16%로 변경"}}],"modules":[{"name":"눈을 라인으로 삼아","traitOverride":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)"}}],"_h":"xc93lg7i1dhselxxoo8p8383t575yjae1dhselk7j1xxoo8p8383t5lg7i"},"chess_char_3_21_a":{"name":"아르케토","subProfessionName":"명사수","trait":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"skill":{"descRaw":"공격력 <@ba.vup>+10%, 공격 거리 <@ba.vup>+1, 공격이 <@ba.vup>3연 공격으로 변경, 공격할 때마다 적 <@ba.vup>2명 공격 가능","name":"화살·폭풍","desc":"공격력 +10%, 공격 거리 +1, 공격이 3연 공격으로 변경, 공격할 때마다 적 2명 공격 가능"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [스나이퍼] 오퍼레이터의 공격 회복 스킬이 2.5초마다 SP +1","name":"랜든 전술","desc":"배치되어 있을 때, 모든 [스나이퍼] 오퍼레이터의 공격 회복 스킬이 2.5초마다 SP +1"},{"descRaw":"배치 즉시 <$ba.shield>실드 1회 획득, 실드가 파괴된 후 SP 9<@ba.talpu>(+2) 획득","name":"강철의 현","desc":"배치 즉시 실드 1회 획득, 실드가 파괴된 후 SP 9(+2) 획득","potBelow":{"descRaw":"배치 즉시 <$ba.shield>실드 1회 획득, 실드가 파괴된 후 SP 7 획득","desc":"배치 즉시 실드 1회 획득, 실드가 파괴된 후 SP 7 획득"}}],"module":{"name":"'내일의 씨앗'"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>185%에 해당하는 물리 대미지를 입히고, 추가로 목표 주변 최대 <@ba.vup>3명 적을 선택해 공격력의 <@ba.vup>135%에 해당하는 물리 대미지를 입힘","name":"화살·산개","desc":"다음 공격이 공격력의 185%에 해당하는 물리 대미지를 입히고, 추가로 목표 주변 최대 3명 적을 선택해 공격력의 135%에 해당하는 물리 대미지를 입힘"},{"descRaw":"즉시 화살을 발사해 공격력 <@ba.vup>114%의 공격을 <@ba.vup>5회 진행, 공격은 목표 주변의 미선택 적에게로 튕김 (튕길 때마다 공격 횟수 1회 감소)\n<@ba.rem>1회 충전 가능","name":"화살·추적 사냥","desc":"즉시 화살을 발사해 공격력 114%의 공격을 5회 진행, 공격은 목표 주변의 미선택 적에게로 튕김 (튕길 때마다 공격 횟수 1회 감소)\n1회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+10%, 공격 거리 <@ba.vup>+1, 공격이 <@ba.vup>3연 공격으로 변경, 공격할 때마다 적 <@ba.vup>2명 공격 가능","name":"화살·폭풍","desc":"공격력 +10%, 공격 거리 +1, 공격이 3연 공격으로 변경, 공격할 때마다 적 2명 공격 가능"}],"_h":"ohkfcwcwotcpa3zxxlzx8fse54jjpaymny5chf9lvo81otcpa3"},"chess_char_3_21_b":{"name":"아르케토","subProfessionName":"명사수","trait":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"범위 내에 지상 적군이 존재할 경우 공격 속도 <@ba.kw>+8","desc":"공중 유닛 우선 공격","moduleDesc":"범위 내에 지상 적군이 존재할 경우 공격 속도 +8"},"skill":{"descRaw":"공격력 <@ba.vup>+15%, 공격 거리 <@ba.vup>+1, 공격이 <@ba.vup>3연 공격으로 변경, 공격할 때마다 적 <@ba.vup>2명 공격 가능","name":"화살·폭풍","desc":"공격력 +15%, 공격 거리 +1, 공격이 3연 공격으로 변경, 공격할 때마다 적 2명 공격 가능"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [스나이퍼] 오퍼레이터의 공격 회복 스킬이 2.5초마다 SP +1","name":"랜든 전술","desc":"배치되어 있을 때, 모든 [스나이퍼] 오퍼레이터의 공격 회복 스킬이 2.5초마다 SP +1"},{"descRaw":"배치 즉시 <$ba.shield>실드 1회 획득, 실드가 파괴된 후 SP 9<@ba.talpu>(+2) 획득","name":"강철의 현","desc":"배치 즉시 실드 1회 획득, 실드가 파괴된 후 SP 9(+2) 획득","potBelow":{"descRaw":"배치 즉시 <$ba.shield>실드 1회 획득, 실드가 파괴된 후 SP 7 획득","desc":"배치 즉시 실드 1회 획득, 실드가 파괴된 후 SP 7 획득"}}],"module":{"name":"'내일의 씨앗'"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입히고, 추가로 목표 주변 최대 <@ba.vup>3명 적을 선택해 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입힘","name":"화살·산개","desc":"다음 공격이 공격력의 200%에 해당하는 물리 대미지를 입히고, 추가로 목표 주변 최대 3명 적을 선택해 공격력의 150%에 해당하는 물리 대미지를 입힘"},{"descRaw":"즉시 화살을 발사해 공격력 <@ba.vup>120%의 공격을 <@ba.vup>5회 진행, 공격은 목표 주변의 미선택 적에게로 튕김 (튕길 때마다 공격 횟수 1회 감소)\n<@ba.rem>2회 충전 가능","name":"화살·추적 사냥","desc":"즉시 화살을 발사해 공격력 120%의 공격을 5회 진행, 공격은 목표 주변의 미선택 적에게로 튕김 (튕길 때마다 공격 횟수 1회 감소)\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+15%, 공격 거리 <@ba.vup>+1, 공격이 <@ba.vup>3연 공격으로 변경, 공격할 때마다 적 <@ba.vup>2명 공격 가능","name":"화살·폭풍","desc":"공격력 +15%, 공격 거리 +1, 공격이 3연 공격으로 변경, 공격할 때마다 적 2명 공격 가능"}],"traitBase":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"talentsBase":[{"descRaw":"배치되어 있을 때, 모든 [스나이퍼] 오퍼레이터의 공격 회복 스킬이 2.5초마다 SP +1","name":"랜든 전술","desc":"배치되어 있을 때, 모든 [스나이퍼] 오퍼레이터의 공격 회복 스킬이 2.5초마다 SP +1"},{"descRaw":"배치 즉시 <$ba.shield>실드 1회 획득, 실드가 파괴된 후 SP 9<@ba.talpu>(+2) 획득","name":"강철의 현","desc":"배치 즉시 실드 1회 획득, 실드가 파괴된 후 SP 9(+2) 획득","potBelow":{"descRaw":"배치 즉시 <$ba.shield>실드 1회 획득, 실드가 파괴된 후 SP 7 획득","desc":"배치 즉시 실드 1회 획득, 실드가 파괴된 후 SP 7 획득"}}],"modules":[{"name":"'내일의 씨앗'","traitOverride":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"범위 내에 지상 적군이 존재할 경우 공격 속도 <@ba.kw>+8","desc":"공중 유닛 우선 공격","moduleDesc":"범위 내에 지상 적군이 존재할 경우 공격 속도 +8"}},{"name":"옛날의 재현","traitOverride":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"}},{"name":"아르케토의 특별 한정 배지","traitOverride":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"<@ba.kw>통합 전략에서 전장에 배치된 공격 회복 스킬을 보유한 오퍼레이터 1명당 아르케토의 공격 거리 +1 (최대 +3)","desc":"공중 유닛 우선 공격","moduleDesc":"통합 전략에서 전장에 배치된 공격 회복 스킬을 보유한 오퍼레이터 1명당 아르케토의 공격 거리 +1 (최대 +3)"}}],"_h":"ohkfcw7bcwetmucpo6zxxlzx8fse54jjpaym5v5cboy1vo49mucpo6cwcwzxxlzx8fse54jjpaymcw7bcwetz8cw9scwls81cw86cwwe"},"chess_char_4_01_a":{"name":"산크타 믹사파라토","subProfessionName":"센트리 프로텍터","trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"skill":{"descRaw":"스킬 발동 시 다른 모든 [라테라노] 오퍼레이터에게 탄약 <@ba.vup>2발 <$ba.addbullet>재장전, 공격 범위 <@ba.vup>확대, 최대 HP <@ba.vup>+35%, 공격력 <@ba.vup>+140%, 방어력 <@ba.vup>+35%, 공격 중지, 공격을 받을 시 공격 범위 내 적 최대 <@ba.vup>3명에게 1회 반격, 반격의 최소 딜레이는 실제 공격 딜레이의 <@ba.vup>60%\n<@ba.rem>스킬 발동 시 30발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"은퇴 전 포교","desc":"스킬 발동 시 다른 모든 [라테라노] 오퍼레이터에게 탄약 2발 재장전, 공격 범위 확대, 최대 HP +35%, 공격력 +140%, 방어력 +35%, 공격 중지, 공격을 받을 시 공격 범위 내 적 최대 3명에게 1회 반격, 반격의 최소 딜레이는 실제 공격 딜레이의 60%\n스킬 발동 시 30발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"대미지를 입힐 때마다 10초간 방어력 +30 및 공격 속도 +3, 최대 3회 중첩","name":"소탕 환영식","desc":"대미지를 입힐 때마다 10초간 방어력 +30 및 공격 속도 +3, 최대 3회 중첩"},{"descRaw":"8초간 공격하지 않으면 최대 HP의 18%<@ba.talpu>(+3%)에 해당하는 <$ba.barrier>보호막 획득, 보호막이 사라지면 카운트 재시작","name":"방패 환송식","desc":"8초간 공격하지 않으면 최대 HP의 18%(+3%)에 해당하는 보호막 획득, 보호막이 사라지면 카운트 재시작","potBelow":{"descRaw":"8초간 공격하지 않으면 최대 HP의 15%에 해당하는 <$ba.barrier>보호막 획득, 보호막이 사라지면 카운트 재시작","desc":"8초간 공격하지 않으면 최대 HP의 15%에 해당하는 보호막 획득, 보호막이 사라지면 카운트 재시작"}}],"module":{"name":"갑옷 청소용 브러시 세트"},"skills":[{"descRaw":"다음 공격이 <@ba.vup>3연 공격으로 변경, 공격할 때마다 공격력의 <@ba.vup>130%에 해당하는 물리 대미지를 입히며, 주변의 탄약류 스킬을 발동한 [라테라노] 오퍼레이터 1명에게 탄약 <@ba.vup>1발 <$ba.addbullet>재장전","name":"총기사 시험관","desc":"다음 공격이 3연 공격으로 변경, 공격할 때마다 공격력의 130%에 해당하는 물리 대미지를 입히며, 주변의 탄약류 스킬을 발동한 [라테라노] 오퍼레이터 1명에게 탄약 1발 재장전"},{"descRaw":"공격력 <@ba.vup>+80%, 방어력 <@ba.vup>+70%, 스킬 지속 시간 동안 치명상을 입을 경우 즉시 탄약 <@ba.vup>30발을 소모해 해당 대미지 무효화\n<@ba.rem>스킬 발동 시 42발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"여덟팔 전기톱맨","desc":"공격력 +80%, 방어력 +70%, 스킬 지속 시간 동안 치명상을 입을 경우 즉시 탄약 30발을 소모해 해당 대미지 무효화\n스킬 발동 시 42발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"스킬 발동 시 다른 모든 [라테라노] 오퍼레이터에게 탄약 <@ba.vup>2발 <$ba.addbullet>재장전, 공격 범위 <@ba.vup>확대, 최대 HP <@ba.vup>+35%, 공격력 <@ba.vup>+140%, 방어력 <@ba.vup>+35%, 공격 중지, 공격을 받을 시 공격 범위 내 적 최대 <@ba.vup>3명에게 1회 반격, 반격의 최소 딜레이는 실제 공격 딜레이의 <@ba.vup>60%\n<@ba.rem>스킬 발동 시 30발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"은퇴 전 포교","desc":"스킬 발동 시 다른 모든 [라테라노] 오퍼레이터에게 탄약 2발 재장전, 공격 범위 확대, 최대 HP +35%, 공격력 +140%, 방어력 +35%, 공격 중지, 공격을 받을 시 공격 범위 내 적 최대 3명에게 1회 반격, 반격의 최소 딜레이는 실제 공격 딜레이의 60%\n스킬 발동 시 30발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"_h":"hhhftwtwsb0jqt3xmg3xdcrocdtpp42nza5114mcnc3jsb0jqt"},"chess_char_4_01_b":{"name":"산크타 믹사파라토","subProfessionName":"센트리 프로텍터","trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 범위 내 적의 은신 효과 무효화"},"skill":{"descRaw":"스킬 발동 시 다른 모든 [라테라노] 오퍼레이터에게 탄약 <@ba.vup>3발 <$ba.addbullet>재장전, 공격 범위 <@ba.vup>확대, 최대 HP <@ba.vup>+55%, 공격력 <@ba.vup>+170%, 방어력 <@ba.vup>+55%, 공격 중지, 공격을 받을 시 공격 범위 내 적 최대 <@ba.vup>3명에게 1회 반격, 반격의 최소 딜레이는 실제 공격 딜레이의 <@ba.vup>30%\n<@ba.rem>스킬 발동 시 30발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"은퇴 전 포교","desc":"스킬 발동 시 다른 모든 [라테라노] 오퍼레이터에게 탄약 3발 재장전, 공격 범위 확대, 최대 HP +55%, 공격력 +170%, 방어력 +55%, 공격 중지, 공격을 받을 시 공격 범위 내 적 최대 3명에게 1회 반격, 반격의 최소 딜레이는 실제 공격 딜레이의 30%\n스킬 발동 시 30발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"대미지를 입힐 때마다 10초간 방어력 +30 및 공격 속도 +3, 최대 3회 중첩","name":"소탕 환영식","desc":"대미지를 입힐 때마다 10초간 방어력 +30 및 공격 속도 +3, 최대 3회 중첩"},{"descRaw":"8초간 공격하지 않으면 최대 HP의 18%<@ba.talpu>(+3%)에 해당하는 <$ba.barrier>보호막 획득, 보호막이 사라지면 카운트 재시작","name":"방패 환송식","desc":"8초간 공격하지 않으면 최대 HP의 18%(+3%)에 해당하는 보호막 획득, 보호막이 사라지면 카운트 재시작","potBelow":{"descRaw":"8초간 공격하지 않으면 최대 HP의 15%에 해당하는 <$ba.barrier>보호막 획득, 보호막이 사라지면 카운트 재시작","desc":"8초간 공격하지 않으면 최대 HP의 15%에 해당하는 보호막 획득, 보호막이 사라지면 카운트 재시작"}}],"module":{"name":"갑옷 청소용 브러시 세트"},"skills":[{"descRaw":"다음 공격이 <@ba.vup>3연 공격으로 변경, 공격할 때마다 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입히며, 주변의 탄약류 스킬을 발동한 [라테라노] 오퍼레이터 1명에게 탄약 <@ba.vup>1발 <$ba.addbullet>재장전","name":"총기사 시험관","desc":"다음 공격이 3연 공격으로 변경, 공격할 때마다 공격력의 160%에 해당하는 물리 대미지를 입히며, 주변의 탄약류 스킬을 발동한 [라테라노] 오퍼레이터 1명에게 탄약 1발 재장전"},{"descRaw":"공격력 <@ba.vup>+105%, 방어력 <@ba.vup>+90%, 스킬 지속 시간 동안 치명상을 입을 경우 즉시 탄약 <@ba.vup>25발을 소모해 해당 대미지 무효화\n<@ba.rem>스킬 발동 시 45발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"여덟팔 전기톱맨","desc":"공격력 +105%, 방어력 +90%, 스킬 지속 시간 동안 치명상을 입을 경우 즉시 탄약 25발을 소모해 해당 대미지 무효화\n스킬 발동 시 45발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"스킬 발동 시 다른 모든 [라테라노] 오퍼레이터에게 탄약 <@ba.vup>3발 <$ba.addbullet>재장전, 공격 범위 <@ba.vup>확대, 최대 HP <@ba.vup>+55%, 공격력 <@ba.vup>+170%, 방어력 <@ba.vup>+55%, 공격 중지, 공격을 받을 시 공격 범위 내 적 최대 <@ba.vup>3명에게 1회 반격, 반격의 최소 딜레이는 실제 공격 딜레이의 <@ba.vup>30%\n<@ba.rem>스킬 발동 시 30발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"은퇴 전 포교","desc":"스킬 발동 시 다른 모든 [라테라노] 오퍼레이터에게 탄약 3발 재장전, 공격 범위 확대, 최대 HP +55%, 공격력 +170%, 방어력 +55%, 공격 중지, 공격을 받을 시 공격 범위 내 적 최대 3명에게 1회 반격, 반격의 최소 딜레이는 실제 공격 딜레이의 30%\n스킬 발동 시 30발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"traitBase":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"talentsBase":[{"descRaw":"대미지를 입힐 때마다 10초간 방어력 +30 및 공격 속도 +3, 최대 3회 중첩","name":"소탕 환영식","desc":"대미지를 입힐 때마다 10초간 방어력 +30 및 공격 속도 +3, 최대 3회 중첩"},{"descRaw":"8초간 공격하지 않으면 최대 HP의 18%<@ba.talpu>(+3%)에 해당하는 <$ba.barrier>보호막 획득, 보호막이 사라지면 카운트 재시작","name":"방패 환송식","desc":"8초간 공격하지 않으면 최대 HP의 18%(+3%)에 해당하는 보호막 획득, 보호막이 사라지면 카운트 재시작","potBelow":{"descRaw":"8초간 공격하지 않으면 최대 HP의 15%에 해당하는 <$ba.barrier>보호막 획득, 보호막이 사라지면 카운트 재시작","desc":"8초간 공격하지 않으면 최대 HP의 15%에 해당하는 보호막 획득, 보호막이 사라지면 카운트 재시작"}}],"modules":[{"name":"갑옷 청소용 브러시 세트","traitOverride":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 범위 내 적의 은신 효과 무효화"}},{"traitOverride":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 거리 +1 (스킬 범위 변화의 영향을 받지 않음)","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 거리 +1 (스킬 범위 변화의 영향을 받지 않음)"}}],"_h":"hhhftwp6twhbxm0jcy3xmg3xdcrocdtpp42nnt51qdr5nc3kxm0jcytwtw3xmg3xdcrocdtpp42ntwp6twhbtwaqtwaq"},"chess_char_4_02_a":{"name":"모스티마","subProfessionName":"스플래시 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격이 바깥으로 퍼지는 형태로 변환, 공격력 <@ba.vup>+90%, 제2재능 효과가 <@ba.vup>3배로 증가, 적을 <@ba.vup>아주 살짝 밀어냄","name":"질서의 시간의 열쇠","desc":"공격 범위 확대, 공격이 바깥으로 퍼지는 형태로 변환, 공격력 +90%, 제2재능 효과가 3배로 증가, 적을 아주 살짝 밀어냄"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라·캐스터","desc":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)"},{"descRaw":"공격 범위 내 적의 이동 속도 -18%<@ba.talpu>(+3%)","name":"시간인지둔화","desc":"공격 범위 내 적의 이동 속도 -18%(+3%)","potBelow":{"descRaw":"공격 범위 내 적의 이동 속도 -15%","desc":"공격 범위 내 적의 이동 속도 -15%"}}],"module":{"name":"자물쇠와 열쇠의 집"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%","name":"공격 강화 γ","desc":"공격력 +45%"},{"descRaw":"공격 범위 내 모든 적을 <$ba.stun>기절시키고, 초당 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입힘","name":"혼돈의 시간의 자물쇠","desc":"공격 범위 내 모든 적을 기절시키고, 초당 공격력의 100%에 해당하는 마법 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격이 바깥으로 퍼지는 형태로 변환, 공격력 <@ba.vup>+90%, 제2재능 효과가 <@ba.vup>3배로 증가, 적을 <@ba.vup>아주 살짝 밀어냄","name":"질서의 시간의 열쇠","desc":"공격 범위 확대, 공격이 바깥으로 퍼지는 형태로 변환, 공격력 +90%, 제2재능 효과가 3배로 증가, 적을 아주 살짝 밀어냄"}],"_h":"hfkin1hbm8b4boh3aqh3r85h9sftftjgigyjmhtwdh99m8b4bo"},"chess_char_4_02_b":{"name":"모스티마","subProfessionName":"스플래시 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"배치 코스트 <@ba.kw>감소","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"배치 코스트 감소"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격이 바깥으로 퍼지는 형태로 변환, 공격력 <@ba.vup>+120%, 제2재능 효과가 <@ba.vup>3배로 증가, 적을 <@ba.vup>아주 살짝 밀어냄","name":"질서의 시간의 열쇠","desc":"공격 범위 확대, 공격이 바깥으로 퍼지는 형태로 변환, 공격력 +120%, 제2재능 효과가 3배로 증가, 적을 아주 살짝 밀어냄"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라·캐스터","desc":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)"},{"descRaw":"공격 범위 내 적의 이동 속도 -18%<@ba.talpu>(+3%)","name":"시간인지둔화","desc":"공격 범위 내 적의 이동 속도 -18%(+3%)","potBelow":{"descRaw":"공격 범위 내 적의 이동 속도 -15%","desc":"공격 범위 내 적의 이동 속도 -15%"}}],"module":{"name":"자물쇠와 열쇠의 집"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"공격 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입힘","moduleDesc":"배치 코스트 감소"}},{"name":"베테랑 만국 전달자의 커스텀 망토","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"공격 범위 확대"}}],"_h":"hfkin1jyhbzaoab44sh3aqh3r85h9sftftjg75yjaecmdhgfoab44sn1hbh3aqh3r85h9sftftjgn1jyhbzajsn1d0hb5k"},"chess_char_4_03_a":{"name":"쉐라","subProfessionName":"메카 캐스터","trait":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"skill":{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+29%, 자신과 공중 유닛이 <@ba.vup>15% 확률로 적에게 <@ba.vup>2.5초간 <$ba.cold>냉기 효과 부여\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀","name":"마음 가는 대로","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +29%, 자신과 공중 유닛이 15% 확률로 적에게 2.5초간 냉기 효과 부여\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀"},"talents":[{"descRaw":"공격력 +13%<@ba.talpu>(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%<@ba.talpu>(+3%)로 변경","name":"순종","desc":"공격력 +13%(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%(+3%)로 변경","potBelow":{"descRaw":"공격력 +10%, 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +16%로 변경","desc":"공격력 +10%, 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +16%로 변경"}}],"module":{"name":"눈을 라인으로 삼아"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%","name":"공격 강화 γ","desc":"공격력 +45%"},{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+29%, 자신과 공중 유닛이 <@ba.vup>15% 확률로 적에게 <@ba.vup>2.5초간 <$ba.cold>냉기 효과 부여\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀","name":"마음 가는 대로","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +29%, 자신과 공중 유닛이 15% 확률로 적에게 2.5초간 냉기 효과 부여\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀"}],"_h":"xc93k7j1iwhsv4xxoo8p8383t5igyjmhiwhsv4"},"chess_char_4_03_b":{"name":"쉐라","subProfessionName":"메카 캐스터","trait":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)"},"skill":{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+40%, 자신과 공중 유닛이 <@ba.vup>20% 확률로 적에게 <@ba.vup>2.5초간 <$ba.cold>냉기 효과 부여\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀","name":"마음 가는 대로","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +40%, 자신과 공중 유닛이 20% 확률로 적에게 2.5초간 냉기 효과 부여\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀"},"talents":[{"descRaw":"공격력 +13%<@ba.talpu>(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%<@ba.talpu>(+3%)로 변경","name":"순종","desc":"공격력 +13%(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%(+3%)로 변경","potBelow":{"descRaw":"공격력 +10%, 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +16%로 변경","desc":"공격력 +10%, 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +16%로 변경"}}],"module":{"name":"눈을 라인으로 삼아"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+40%, 자신과 공중 유닛이 <@ba.vup>20% 확률로 적에게 <@ba.vup>2.5초간 <$ba.cold>냉기 효과 부여\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀","name":"마음 가는 대로","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +40%, 자신과 공중 유닛이 20% 확률로 적에게 2.5초간 냉기 효과 부여\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 스킬이 종료되면 오퍼레이터에게 복귀"}],"traitBase":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"talentsBase":[{"descRaw":"공격력 +13%<@ba.talpu>(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%<@ba.talpu>(+3%)로 변경","name":"순종","desc":"공격력 +13%(+3%), 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +19%(+3%)로 변경","potBelow":{"descRaw":"공격력 +10%, 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +16%로 변경","desc":"공격력 +10%, 공격 범위에 2개 이상의 지상 칸이 존재할 경우 공격력 +16%로 변경"}}],"modules":[{"name":"눈을 라인으로 삼아","traitOverride":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)"}}],"_h":"xc93lg7i1dhselxxoo8p8383t575yjae1dhselk7j1xxoo8p8383t5lg7i"},"chess_char_4_04_a":{"name":"이네스","subProfessionName":"에이전트","trait":{"descRaw":"재배치 시간 <@ba.kw>감소, 원거리 공격 가능","desc":"재배치 시간 감소, 원거리 공격 가능"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+60%, <$ba.invisible>은신 효과 획득, 공격할 때마다 배치 코스트 <@ba.vup>1 획득, 동시에 목표의 공격 속도 <@ba.vup>5 <$ba.steal>탈취 (최대 50, 스킬 종료 또는 이네스가 퇴각할 때까지 지속)","name":"어두운 밤","desc":"공격 범위 확대, 공격력 +60%, 은신 효과 획득, 공격할 때마다 배치 코스트 1 획득, 동시에 목표의 공격 속도 5 탈취 (최대 50, 스킬 종료 또는 이네스가 퇴각할 때까지 지속)"},"talents":[{"descRaw":"적에게 최초로 대미지를 입힐 때마다 상대를 5초간 <$ba.root>속박하고, 동시에 공격력 100<@ba.talpu>(+10) <$ba.steal>탈취 (상대를 처치 또는 이네스가 퇴각할 때까지 지속)","name":"그림자 엮기","desc":"적에게 최초로 대미지를 입힐 때마다 상대를 5초간 속박하고, 동시에 공격력 100(+10) 탈취 (상대를 처치 또는 이네스가 퇴각할 때까지 지속)","potBelow":{"descRaw":"적에게 최초로 대미지를 입힐 때마다 상대를 5초간 <$ba.root>속박하고, 동시에 공격력 90 <$ba.steal>탈취 (상대를 처치 또는 이네스가 퇴각할 때까지 지속)","desc":"적에게 최초로 대미지를 입힐 때마다 상대를 5초간 속박하고, 동시에 공격력 90 탈취 (상대를 처치 또는 이네스가 퇴각할 때까지 지속)"}},{"descRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화, 상대의 이동 속도 -30%, 퇴각 시 그림자 파수꾼을 남겨 해당 효과 유지 (최대 1개)","name":"그림자 파수꾼","desc":"공격 범위 내 적의 은신 효과 무효화, 상대의 이동 속도 -30%, 퇴각 시 그림자 파수꾼을 남겨 해당 효과 유지 (최대 1개)"}],"module":{"name":"뿔 '케어' 키트"},"skills":[{"descRaw":"다음 공격이 <@ba.vup>3초 동안 목표에 초당 이네스 공격력의 <@ba.vup>40%에 해당하는 마법 대미지를 입히며(중첩 불가), 배치 코스트 <@ba.vup>2 획득","name":"그림자 습격","desc":"다음 공격이 3초 동안 목표에 초당 이네스 공격력의 40%에 해당하는 마법 대미지를 입히며(중첩 불가), 배치 코스트 2 획득"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+60%, <$ba.invisible>은신 효과 획득, 공격할 때마다 배치 코스트 <@ba.vup>1 획득, 동시에 목표의 공격 속도 <@ba.vup>5 <$ba.steal>탈취 (최대 50, 스킬 종료 또는 이네스가 퇴각할 때까지 지속)","name":"어두운 밤","desc":"공격 범위 확대, 공격력 +60%, 은신 효과 획득, 공격할 때마다 배치 코스트 1 획득, 동시에 목표의 공격 속도 5 탈취 (최대 50, 스킬 종료 또는 이네스가 퇴각할 때까지 지속)"},{"descRaw":"<@ba.rem>최초 배치 시 배치 코스트를 소모하지 않으며, 퇴각 시 그림자 파수꾼을 배치하고 재배치 시간이 즉시 초기화\n배치 후 공격력 <@ba.vup>+90%, 즉시 그림자 파수꾼을 회수하여 경로상 최대 <@ba.vup>4명의 적에게 공격력의 <@ba.vup>110%에 해당하는 물리 대미지를 입히고, 스킬 지속 시간 동안 적에게 대미지를 입힐 때마다 배치 코스트 <@ba.vup>1 획득","name":"고독한 귀환","desc":"최초 배치 시 배치 코스트를 소모하지 않으며, 퇴각 시 그림자 파수꾼을 배치하고 재배치 시간이 즉시 초기화\n배치 후 공격력 +90%, 즉시 그림자 파수꾼을 회수하여 경로상 최대 4명의 적에게 공격력의 110%에 해당하는 물리 대미지를 입히고, 스킬 지속 시간 동안 적에게 대미지를 입힐 때마다 배치 코스트 1 획득"}],"_h":"lroly5q5bzv0t9jx0h7aaguhvjy4o8g1u4vkm9bzv0t9q88gw6"},"chess_char_4_04_b":{"name":"이네스","subProfessionName":"에이전트","trait":{"descRaw":"재배치 시간 <@ba.kw>감소, 원거리 공격 가능","moduleDescRaw":"최초로 퇴각 시 재배치 시간이 추가로 <@ba.kw>35%감소","desc":"재배치 시간 감소, 원거리 공격 가능","moduleDesc":"최초로 퇴각 시 재배치 시간이 추가로 35%감소"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+80%, <$ba.invisible>은신 효과 획득, 공격할 때마다 배치 코스트 <@ba.vup>1 획득, 동시에 목표의 공격 속도 <@ba.vup>6 <$ba.steal>탈취 (최대 60, 스킬 종료 또는 이네스가 퇴각할 때까지 지속)","name":"어두운 밤","desc":"공격 범위 확대, 공격력 +80%, 은신 효과 획득, 공격할 때마다 배치 코스트 1 획득, 동시에 목표의 공격 속도 6 탈취 (최대 60, 스킬 종료 또는 이네스가 퇴각할 때까지 지속)"},"talents":[{"descRaw":"적에게 최초로 대미지를 입힐 때마다 상대를 5초간 <$ba.root>속박하고, 동시에 공격력 100<@ba.talpu>(+10) <$ba.steal>탈취 (상대를 처치 또는 이네스가 퇴각할 때까지 지속)","name":"그림자 엮기","desc":"적에게 최초로 대미지를 입힐 때마다 상대를 5초간 속박하고, 동시에 공격력 100(+10) 탈취 (상대를 처치 또는 이네스가 퇴각할 때까지 지속)","potBelow":{"descRaw":"적에게 최초로 대미지를 입힐 때마다 상대를 5초간 <$ba.root>속박하고, 동시에 공격력 90 <$ba.steal>탈취 (상대를 처치 또는 이네스가 퇴각할 때까지 지속)","desc":"적에게 최초로 대미지를 입힐 때마다 상대를 5초간 속박하고, 동시에 공격력 90 탈취 (상대를 처치 또는 이네스가 퇴각할 때까지 지속)"}},{"descRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화, 상대의 이동 속도 -30%, 퇴각 시 그림자 파수꾼을 남겨 해당 효과 유지 (최대 1개)","name":"그림자 파수꾼","desc":"공격 범위 내 적의 은신 효과 무효화, 상대의 이동 속도 -30%, 퇴각 시 그림자 파수꾼을 남겨 해당 효과 유지 (최대 1개)"}],"module":{"name":"뿔 '케어' 키트"},"skills":[{"descRaw":"다음 공격이 <@ba.vup>3초 동안 목표에 초당 이네스 공격력의 <@ba.vup>55%에 해당하는 마법 대미지를 입히며(중첩 불가), 배치 코스트 <@ba.vup>2 획득","name":"그림자 습격","desc":"다음 공격이 3초 동안 목표에 초당 이네스 공격력의 55%에 해당하는 마법 대미지를 입히며(중첩 불가), 배치 코스트 2 획득"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+80%, <$ba.invisible>은신 효과 획득, 공격할 때마다 배치 코스트 <@ba.vup>1 획득, 동시에 목표의 공격 속도 <@ba.vup>6 <$ba.steal>탈취 (최대 60, 스킬 종료 또는 이네스가 퇴각할 때까지 지속)","name":"어두운 밤","desc":"공격 범위 확대, 공격력 +80%, 은신 효과 획득, 공격할 때마다 배치 코스트 1 획득, 동시에 목표의 공격 속도 6 탈취 (최대 60, 스킬 종료 또는 이네스가 퇴각할 때까지 지속)"},{"descRaw":"<@ba.rem>최초 배치 시 배치 코스트를 소모하지 않으며, 퇴각 시 그림자 파수꾼을 배치하고 재배치 시간이 즉시 초기화\n배치 후 공격력 <@ba.vup>+120%, 즉시 그림자 파수꾼을 회수하여 경로상 최대 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>140%에 해당하는 물리 대미지를 입히고, 스킬 지속 시간 동안 적에게 대미지를 입힐 때마다 배치 코스트 <@ba.vup>1 획득","name":"고독한 귀환","desc":"최초 배치 시 배치 코스트를 소모하지 않으며, 퇴각 시 그림자 파수꾼을 배치하고 재배치 시간이 즉시 초기화\n배치 후 공격력 +120%, 즉시 그림자 파수꾼을 회수하여 경로상 최대 5명의 적에게 공격력의 140%에 해당하는 물리 대미지를 입히고, 스킬 지속 시간 동안 적에게 대미지를 입힐 때마다 배치 코스트 1 획득"}],"traitBase":{"descRaw":"재배치 시간 <@ba.kw>감소, 원거리 공격 가능","desc":"재배치 시간 감소, 원거리 공격 가능"},"talentsBase":[{"descRaw":"적에게 최초로 대미지를 입힐 때마다 상대를 5초간 <$ba.root>속박하고, 동시에 공격력 100<@ba.talpu>(+10) <$ba.steal>탈취 (상대를 처치 또는 이네스가 퇴각할 때까지 지속)","name":"그림자 엮기","desc":"적에게 최초로 대미지를 입힐 때마다 상대를 5초간 속박하고, 동시에 공격력 100(+10) 탈취 (상대를 처치 또는 이네스가 퇴각할 때까지 지속)","potBelow":{"descRaw":"적에게 최초로 대미지를 입힐 때마다 상대를 5초간 <$ba.root>속박하고, 동시에 공격력 90 <$ba.steal>탈취 (상대를 처치 또는 이네스가 퇴각할 때까지 지속)","desc":"적에게 최초로 대미지를 입힐 때마다 상대를 5초간 속박하고, 동시에 공격력 90 탈취 (상대를 처치 또는 이네스가 퇴각할 때까지 지속)"}},{"descRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화, 상대의 이동 속도 -30%, 퇴각 시 그림자 파수꾼을 남겨 해당 효과 유지 (최대 1개)","name":"그림자 파수꾼","desc":"공격 범위 내 적의 은신 효과 무효화, 상대의 이동 속도 -30%, 퇴각 시 그림자 파수꾼을 남겨 해당 효과 유지 (최대 1개)"}],"modules":[{"name":"뿔 '케어' 키트","traitOverride":{"descRaw":"재배치 시간 <@ba.kw>감소, 원거리 공격 가능","moduleDescRaw":"최초로 퇴각 시 재배치 시간이 추가로 <@ba.kw>35%감소","desc":"재배치 시간 감소, 원거리 공격 가능","moduleDesc":"최초로 퇴각 시 재배치 시간이 추가로 35%감소"}}],"_h":"lroly5qfq5rv49v0ptjx0h7aaguhvjy4o8g1z6vk7r49v0ptx08gzuy5q5jx0h7aaguhvjy4o8g1y5qfq5rv"},"chess_char_4_05_a":{"name":"비즈왁스","subProfessionName":"진법 캐스터","trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격 범위 내 배치 가능한 근거리 칸에 첨탑 1개 소환, 첨탑 출현 시 주변 적에게 공격력의 <@ba.vup>200%에 해당하는 마법 대미지를 입히고, 적을 <@ba.vup>1초간 <$ba.stun>기절시킴","name":"수호의 오벨리스크","desc":"공격 범위 내 배치 가능한 근거리 칸에 첨탑 1개 소환, 첨탑 출현 시 주변 적에게 공격력의 200%에 해당하는 마법 대미지를 입히고, 적을 1초간 기절시킴"},"talents":[{"descRaw":"스킬 미발동 시 초당 최대 HP의 4% 회복","name":"사막의 가호","desc":"스킬 미발동 시 초당 최대 HP의 4% 회복"}],"module":{"name":"'사제의 축복'"},"skills":[{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+25%","name":"모래 폭풍 확산","desc":"공격 범위 확대, 공격력 +25%"},{"descRaw":"공격 범위 내 배치 가능한 근거리 칸에 첨탑 1개 소환, 첨탑 출현 시 주변 적에게 공격력의 <@ba.vup>200%에 해당하는 마법 대미지를 입히고, 적을 <@ba.vup>1초간 <$ba.stun>기절시킴","name":"수호의 오벨리스크","desc":"공격 범위 내 배치 가능한 근거리 칸에 첨탑 1개 소환, 첨탑 출현 시 주변 적에게 공격력의 200%에 해당하는 마법 대미지를 입히고, 적을 1초간 기절시킴"}],"_h":"qma03fl5jnetofehc4ehtjyakolojnetof"},"chess_char_4_05_b":{"name":"비즈왁스","subProfessionName":"진법 캐스터","trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 <@ba.kw>증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격 범위 내 배치 가능한 근거리 칸에 첨탑 1개 소환, 첨탑 출현 시 주변 적에게 공격력의 <@ba.vup>230%에 해당하는 마법 대미지를 입히고, 적을 <@ba.vup>1.5초간 <$ba.stun>기절시킴","name":"수호의 오벨리스크","desc":"공격 범위 내 배치 가능한 근거리 칸에 첨탑 1개 소환, 첨탑 출현 시 주변 적에게 공격력의 230%에 해당하는 마법 대미지를 입히고, 적을 1.5초간 기절시킴"},"talents":[{"descRaw":"스킬 미발동 시 초당 최대 HP의 4% 회복","name":"사막의 가호","desc":"스킬 미발동 시 초당 최대 HP의 4% 회복"}],"module":{"name":"'사제의 축복'"},"skills":[{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+40%","name":"모래 폭풍 확산","desc":"공격 범위 확대, 공격력 +40%"},{"descRaw":"공격 범위 내 배치 가능한 근거리 칸에 첨탑 1개 소환, 첨탑 출현 시 주변 적에게 공격력의 <@ba.vup>230%에 해당하는 마법 대미지를 입히고, 적을 <@ba.vup>1.5초간 <$ba.stun>기절시킴","name":"수호의 오벨리스크","desc":"공격 범위 내 배치 가능한 근거리 칸에 첨탑 1개 소환, 첨탑 출현 시 주변 적에게 공격력의 230%에 해당하는 마법 대미지를 입히고, 적을 1.5초간 기절시킴"}],"traitBase":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"스킬 미발동 시 초당 최대 HP의 4% 회복","name":"사막의 가호","desc":"스킬 미발동 시 초당 최대 HP의 4% 회복"}],"modules":[{"name":"'사제의 축복'","traitOverride":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 <@ba.kw>증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"}}],"_h":"qma069ubg1eterehc4ehtj8bkoqzg1eter3fl5ehc4ehtj69ub"},"chess_char_4_06_a":{"name":"크루스 더 킨 글린트","subProfessionName":"명사수","trait":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"skill":{"descRaw":"공격 딜레이 <@ba.vup>소량 감소, 공격이 <@ba.vup>2연 사격으로 변경, 공격이 <@ba.vup>40회 명중 후 스킬의 남은 시간 동안 공격이 <@ba.vup>4연 사격으로 변경","name":"봉후","desc":"공격 딜레이 소량 감소, 공격이 2연 사격으로 변경, 공격이 40회 명중 후 스킬의 남은 시간 동안 공격이 4연 사격으로 변경"},"talents":[{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 160%<@ba.talpu>(+10%)로 증가, 적을 0.2초간 <$ba.stun>기절시킴","name":"명중","desc":"공격 시 20% 확률로 해당 공격의 공격력이 160%(+10%)로 증가, 적을 0.2초간 기절시킴","potBelow":{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 150%로 증가, 적을 0.2초간 <$ba.stun>기절시킴","desc":"공격 시 20% 확률로 해당 공격의 공격력이 150%로 증가, 적을 0.2초간 기절시킴"}}],"module":{"name":"트루스 오 데어"},"skills":[{"descRaw":"공격력 <@ba.vup>+20%, 공격이 <@ba.vup>2연 사격으로 변경, <$ba.camou>위장 효과 획득","name":"무흔","desc":"공격력 +20%, 공격이 2연 사격으로 변경, 위장 효과 획득"},{"descRaw":"공격 딜레이 <@ba.vup>소량 감소, 공격이 <@ba.vup>2연 사격으로 변경, 공격이 <@ba.vup>40회 명중 후 스킬의 남은 시간 동안 공격이 <@ba.vup>4연 사격으로 변경","name":"봉후","desc":"공격 딜레이 소량 감소, 공격이 2연 사격으로 변경, 공격이 40회 명중 후 스킬의 남은 시간 동안 공격이 4연 사격으로 변경"}],"_h":"a2kfcwcwlvsf1r41pgzvgsjqsyn53yvylvsf1r"},"chess_char_4_06_b":{"name":"크루스 더 킨 글린트","subProfessionName":"명사수","trait":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"},"skill":{"descRaw":"공격 딜레이 <@ba.vup>일정량 감소, 공격이 <@ba.vup>2연 사격으로 변경, 공격이 <@ba.vup>40회 명중 후 스킬의 남은 시간 동안 공격이 <@ba.vup>4연 사격으로 변경","name":"봉후","desc":"공격 딜레이 일정량 감소, 공격이 2연 사격으로 변경, 공격이 40회 명중 후 스킬의 남은 시간 동안 공격이 4연 사격으로 변경"},"talents":[{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 160%<@ba.talpu>(+10%)로 증가, 적을 0.2초간 <$ba.stun>기절시킴","name":"명중","desc":"공격 시 20% 확률로 해당 공격의 공격력이 160%(+10%)로 증가, 적을 0.2초간 기절시킴","potBelow":{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 150%로 증가, 적을 0.2초간 <$ba.stun>기절시킴","desc":"공격 시 20% 확률로 해당 공격의 공격력이 150%로 증가, 적을 0.2초간 기절시킴"}}],"module":{"name":"트루스 오 데어"},"skills":[{"descRaw":"공격력 <@ba.vup>+30%, 공격이 <@ba.vup>2연 사격으로 변경, <$ba.camou>위장 효과 획득","name":"무흔","desc":"공격력 +30%, 공격이 2연 사격으로 변경, 위장 효과 획득"},{"descRaw":"공격 딜레이 <@ba.vup>일정량 감소, 공격이 <@ba.vup>2연 사격으로 변경, 공격이 <@ba.vup>40회 명중 후 스킬의 남은 시간 동안 공격이 <@ba.vup>4연 사격으로 변경","name":"봉후","desc":"공격 딜레이 일정량 감소, 공격이 2연 사격으로 변경, 공격이 40회 명중 후 스킬의 남은 시간 동안 공격이 4연 사격으로 변경"}],"traitBase":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"talentsBase":[{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 160%<@ba.talpu>(+10%)로 증가, 적을 0.2초간 <$ba.stun>기절시킴","name":"명중","desc":"공격 시 20% 확률로 해당 공격의 공격력이 160%(+10%)로 증가, 적을 0.2초간 기절시킴","potBelow":{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 150%로 증가, 적을 0.2초간 <$ba.stun>기절시킴","desc":"공격 시 20% 확률로 해당 공격의 공격력이 150%로 증가, 적을 0.2초간 기절시킴"}}],"modules":[{"name":"트루스 오 데어","traitOverride":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"}}],"_h":"a2kfcw9scwls0gsfze41pgzvgsjqsy443y6p0gsfzecwcw41pgzvgsjqsycw9scwls"},"chess_char_4_07_a":{"name":"백파이프","subProfessionName":"돌격수","trait":{"descRaw":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","desc":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환"},"skill":{"descRaw":"다음 공격의 공격력이 <@ba.vup>145%로 증가, 추가로 1회 공격\n<@ba.rem>1회 충전 가능","name":"고효율 충격","desc":"다음 공격의 공격력이 145%로 증가, 추가로 1회 공격\n1회 충전 가능"},"talents":[{"descRaw":"공격할 때마다 28%<@ba.talpu>(+3%) 확률로 공격력이 130%로 증가, 적 1명을 추가로 공격","name":"정밀 장전","desc":"공격할 때마다 28%(+3%) 확률로 공격력이 130%로 증가, 적 1명을 추가로 공격","potBelow":{"descRaw":"공격할 때마다 25% 확률로 공격력이 130%로 증가, 적 1명을 추가로 공격","desc":"공격할 때마다 25% 확률로 공격력이 130%로 증가, 적 1명을 추가로 공격"}},{"descRaw":"편성 시 모든 [뱅가드] 오퍼레이터의 초기 SP +8<@ba.talpu>(+2)","name":"군사 전통","desc":"편성 시 모든 [뱅가드] 오퍼레이터의 초기 SP +8(+2)","potBelow":{"descRaw":"편성 시 모든 [뱅가드] 오퍼레이터의 초기 SP +6","desc":"편성 시 모든 [뱅가드] 오퍼레이터의 초기 SP +6"}}],"module":{"name":"캐슬브레이커 탄창"},"skills":[{"descRaw":"공격력 <@ba.vup>+27%, 공격 속도 <@ba.vup>+25","name":"신속 공격 γ","desc":"공격력 +27%, 공격 속도 +25"},{"descRaw":"다음 공격의 공격력이 <@ba.vup>145%로 증가, 추가로 1회 공격\n<@ba.rem>1회 충전 가능","name":"고효율 충격","desc":"다음 공격의 공격력이 145%로 증가, 추가로 1회 공격\n1회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 저지 가능 수 <@ba.vup>+1, 공격력 및 방어력 <@ba.vup>+60%, 공격이 <@ba.vup>3연 공격으로 변경","name":"클로즈드 볼트 연발","desc":"공격 딜레이 증가, 저지 가능 수 +1, 공격력 및 방어력 +60%, 공격이 3연 공격으로 변경"}],"_h":"z283jwjwsvsyvus8ehdcxpxpc90y831d1d568ydm2gsvsyvu18f0cn"},"chess_char_4_07_b":{"name":"백파이프","subProfessionName":"돌격수","trait":{"descRaw":"적 처치 시 배치 코스트 +<@ba.vup>2, 퇴각 시 <@ba.kw>해당 회차의 배치 코스트 반환","desc":"적 처치 시 배치 코스트 +2, 퇴각 시 해당 회차의 배치 코스트 반환"},"skill":{"descRaw":"다음 공격의 공격력이 <@ba.vup>160%로 증가, 추가로 1회 공격\n<@ba.rem>2회 충전 가능","name":"고효율 충격","desc":"다음 공격의 공격력이 160%로 증가, 추가로 1회 공격\n2회 충전 가능"},"talents":[{"descRaw":"공격할 때마다 28%<@ba.talpu>(+3%) 확률로 공격력이 130%로 증가, 적 1명을 추가로 공격","name":"정밀 장전","desc":"공격할 때마다 28%(+3%) 확률로 공격력이 130%로 증가, 적 1명을 추가로 공격","potBelow":{"descRaw":"공격할 때마다 25% 확률로 공격력이 130%로 증가, 적 1명을 추가로 공격","desc":"공격할 때마다 25% 확률로 공격력이 130%로 증가, 적 1명을 추가로 공격"}},{"descRaw":"편성 시 모든 [뱅가드] 오퍼레이터의 초기 SP +8<@ba.talpu>(+2)","name":"군사 전통","desc":"편성 시 모든 [뱅가드] 오퍼레이터의 초기 SP +8(+2)","potBelow":{"descRaw":"편성 시 모든 [뱅가드] 오퍼레이터의 초기 SP +6","desc":"편성 시 모든 [뱅가드] 오퍼레이터의 초기 SP +6"}}],"module":{"name":"캐슬브레이커 탄창"},"skills":[{"descRaw":"공격력 <@ba.vup>+34%, 공격 속도 <@ba.vup>+35","name":"신속 공격 γ","desc":"공격력 +34%, 공격 속도 +35"},{"descRaw":"다음 공격의 공격력이 <@ba.vup>160%로 증가, 추가로 1회 공격\n<@ba.rem>2회 충전 가능","name":"고효율 충격","desc":"다음 공격의 공격력이 160%로 증가, 추가로 1회 공격\n2회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 저지 가능 수 <@ba.vup>+1, 공격력 및 방어력 <@ba.vup>+90%, 공격이 <@ba.vup>3연 공격으로 변경","name":"클로즈드 볼트 연발","desc":"공격 딜레이 증가, 저지 가능 수 +1, 공격력 및 방어력 +90%, 공격이 3연 공격으로 변경"}],"traitBase":{"descRaw":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","desc":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환"},"talentsBase":[{"descRaw":"공격할 때마다 28%<@ba.talpu>(+3%) 확률로 공격력이 130%로 증가, 적 1명을 추가로 공격","name":"정밀 장전","desc":"공격할 때마다 28%(+3%) 확률로 공격력이 130%로 증가, 적 1명을 추가로 공격","potBelow":{"descRaw":"공격할 때마다 25% 확률로 공격력이 130%로 증가, 적 1명을 추가로 공격","desc":"공격할 때마다 25% 확률로 공격력이 130%로 증가, 적 1명을 추가로 공격"}},{"descRaw":"편성 시 모든 [뱅가드] 오퍼레이터의 초기 SP +8<@ba.talpu>(+2)","name":"군사 전통","desc":"편성 시 모든 [뱅가드] 오퍼레이터의 초기 SP +8(+2)","potBelow":{"descRaw":"편성 시 모든 [뱅가드] 오퍼레이터의 초기 SP +6","desc":"편성 시 모든 [뱅가드] 오퍼레이터의 초기 SP +6"}}],"modules":[{"name":"캐슬브레이커 탄창","traitOverride":{"descRaw":"적 처치 시 배치 코스트 +<@ba.vup>2, 퇴각 시 <@ba.kw>해당 회차의 배치 코스트 반환","desc":"적 처치 시 배치 코스트 +2, 퇴각 시 해당 회차의 배치 코스트 반환"}},{"name":"'막대기와 자루'","traitOverride":{"descRaw":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","moduleDescRaw":"HP가 <@ba.vup>40% 미만인 적 공격 시 공격력이 <@ba.vup>115%로 증가","desc":"적 처치 시 배치 코스트 +1, 퇴각 시 초기 배치 코스트 반환","moduleDesc":"HP가 40% 미만인 적 공격 시 공격력이 115%로 증가"}}],"_h":"z2835ml5rzsy0qs8ehdcxpxpc90y831d1d56vddmw9rzsy0qpjf0m2jwjws8ehdcxpxpc90y831d1d565ml5lzjwhpjwx3"},"chess_char_4_08_a":{"name":"로즈솔트","subProfessionName":"멀티 타겟 메딕","trait":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"skill":{"descRaw":"공격 딜레이 <@ba.vup>소폭 감소, 공격 범위 내 아군 오퍼레이터가 받는 물리 및 마법 대미지의 <@ba.vup>20%가 <@ba.vup>5초간 지속되는 HP 감소로 변경","name":"절묘한 장기효과약","desc":"공격 딜레이 소폭 감소, 공격 범위 내 아군 오퍼레이터가 받는 물리 및 마법 대미지의 20%가 5초간 지속되는 HP 감소로 변경"},"talents":[{"descRaw":"공격력 -5%, 단 공격 범위 내 아군 오퍼레이터가 받는 치료 효과 +17%<@ba.talpu>(+2%)","name":"최고의 약초 의사","desc":"공격력 -5%, 단 공격 범위 내 아군 오퍼레이터가 받는 치료 효과 +17%(+2%)","potBelow":{"descRaw":"공격력 -5%, 단 공격 범위 내 아군 오퍼레이터가 받는 치료 효과 +15%","desc":"공격력 -5%, 단 공격 범위 내 아군 오퍼레이터가 받는 치료 효과 +15%"}}],"module":{"name":"다채로운 소금 사막 생활"},"skills":[{"descRaw":"다음 치료 시 공격력의 <@ba.vup>150%에 해당하는 HP 회복\n<@ba.rem>1회 충전 가능","name":"최상의 응급약","desc":"다음 치료 시 공격력의 150%에 해당하는 HP 회복\n1회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vup>소폭 감소, 공격 범위 내 아군 오퍼레이터가 받는 물리 및 마법 대미지의 <@ba.vup>20%가 <@ba.vup>5초간 지속되는 HP 감소로 변경","name":"절묘한 장기효과약","desc":"공격 딜레이 소폭 감소, 공격 범위 내 아군 오퍼레이터가 받는 물리 및 마법 대미지의 20%가 5초간 지속되는 HP 감소로 변경"}],"_h":"mlmz0x0xkhqdao2caw3ii5i5aulleqjekhqdao"},"chess_char_4_08_b":{"name":"로즈솔트","subProfessionName":"멀티 타겟 메딕","trait":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDesc":"공격 범위 확대"},"skill":{"descRaw":"공격 딜레이 <@ba.vup>감소, 공격 범위 내 아군 오퍼레이터가 받는 물리 및 마법 대미지의 <@ba.vup>30%가 <@ba.vup>5초간 지속되는 HP 감소로 변경","name":"절묘한 장기효과약","desc":"공격 딜레이 감소, 공격 범위 내 아군 오퍼레이터가 받는 물리 및 마법 대미지의 30%가 5초간 지속되는 HP 감소로 변경"},"talents":[{"descRaw":"공격력 -5%, 단 공격 범위 내 아군 오퍼레이터가 받는 치료 효과 +17%<@ba.talpu>(+2%)","name":"최고의 약초 의사","desc":"공격력 -5%, 단 공격 범위 내 아군 오퍼레이터가 받는 치료 효과 +17%(+2%)","potBelow":{"descRaw":"공격력 -5%, 단 공격 범위 내 아군 오퍼레이터가 받는 치료 효과 +15%","desc":"공격력 -5%, 단 공격 범위 내 아군 오퍼레이터가 받는 치료 효과 +15%"}}],"module":{"name":"다채로운 소금 사막 생활"},"skills":[{"descRaw":"다음 치료 시 공격력의 <@ba.vup>165%에 해당하는 HP 회복\n<@ba.rem>1회 충전 가능","name":"최상의 응급약","desc":"다음 치료 시 공격력의 165%에 해당하는 HP 회복\n1회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vup>감소, 공격 범위 내 아군 오퍼레이터가 받는 물리 및 마법 대미지의 <@ba.vup>30%가 <@ba.vup>5초간 지속되는 HP 감소로 변경","name":"절묘한 장기효과약","desc":"공격 딜레이 감소, 공격 범위 내 아군 오퍼레이터가 받는 물리 및 마법 대미지의 30%가 5초간 지속되는 HP 감소로 변경"}],"traitBase":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"talentsBase":[{"descRaw":"공격력 -5%, 단 공격 범위 내 아군 오퍼레이터가 받는 치료 효과 +17%<@ba.talpu>(+2%)","name":"최고의 약초 의사","desc":"공격력 -5%, 단 공격 범위 내 아군 오퍼레이터가 받는 치료 효과 +17%(+2%)","potBelow":{"descRaw":"공격력 -5%, 단 공격 범위 내 아군 오퍼레이터가 받는 치료 효과 +15%","desc":"공격력 -5%, 단 공격 범위 내 아군 오퍼레이터가 받는 치료 효과 +15%"}}],"modules":[{"name":"다채로운 소금 사막 생활","traitOverride":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDesc":"공격 범위 확대"}}],"_h":"mlmz0xd00x5k9mqds52caw3ii5i5ausheqvq9mqds50x0x2caw3ii5i5au0xd00x5k"},"chess_char_4_09_a":{"name":"미즈키","subProfessionName":"매복자","trait":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, <@ba.kw>적의 공격을 쉽게 받지 않음","desc":"공격 범위 내 모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, 적의 공격을 쉽게 받지 않음"},"skill":{"descRaw":"공격 딜레이 <@ba.vup>소폭 감소, 공격력 <@ba.vup>+15%, 제1재능의 공격이 적 <@ba.vup>1명을 추가로 공격하여 상대를 <@ba.vup>0.8초간 <$ba.root>속박","name":"죄수의 딜레마","desc":"공격 딜레이 소폭 감소, 공격력 +15%, 제1재능의 공격이 적 1명을 추가로 공격하여 상대를 0.8초간 속박"},"talents":[{"descRaw":"공격 시 HP가 가장 낮은 적에게 추가로 공격력의 50%에 해당하는 마법 대미지를 입힘","name":"외상성 히스테리","desc":"공격 시 HP가 가장 낮은 적에게 추가로 공격력의 50%에 해당하는 마법 대미지를 입힘"},{"descRaw":"공격 범위에 HP가 50% 미만인 적 존재 시 공격력 +12%<@ba.talpu>(+2%)","name":"뒤바뀐 마음","desc":"공격 범위에 HP가 50% 미만인 적 존재 시 공격력 +12%(+2%)","potBelow":{"descRaw":"공격 범위에 HP가 50% 미만인 적 존재 시 공격력 +10%","desc":"공격 범위에 HP가 50% 미만인 적 존재 시 공격력 +10%"}}],"module":{"name":"사도의 약속"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입히고, 제1재능의 대미지 배율이 <@ba.vup>2.0배로 증가\n<@ba.rem>2회 충전 가능","name":"일깨움","desc":"다음 공격이 공격력의 200%에 해당하는 물리 대미지를 입히고, 제1재능의 대미지 배율이 2.0배로 증가\n2회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vup>소폭 감소, 공격력 <@ba.vup>+15%, 제1재능의 공격이 적 <@ba.vup>1명을 추가로 공격하여 상대를 <@ba.vup>0.8초간 <$ba.root>속박","name":"죄수의 딜레마","desc":"공격 딜레이 소폭 감소, 공격력 +15%, 제1재능의 공격이 적 1명을 추가로 공격하여 상대를 0.8초간 속박"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+90%, 제1재능의 공격이 적 <@ba.vup>2명을 추가로 공격하여 상대를 <@ba.vup>0.7초간 <$ba.stun>기절. 공격할 때마다 명중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <@ba.vup>15%만큼 감소","name":"경화수월","desc":"공격 범위 확대, 공격력 +90%, 제1재능의 공격이 적 2명을 추가로 공격하여 상대를 0.7초간 기절. 공격할 때마다 명중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 15%만큼 감소"}],"_h":"01sn7ghi36gsi02nai2nhutw1conon0oh0b7tm36gsi08ab66r"},"chess_char_4_09_b":{"name":"미즈키","subProfessionName":"매복자","trait":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, <@ba.kw>적의 공격을 쉽게 받지 않음","moduleDescRaw":"공격 범위 내 모든 적의 이동 속도 <@ba.kw>-20%","desc":"공격 범위 내 모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, 적의 공격을 쉽게 받지 않음","moduleDesc":"공격 범위 내 모든 적의 이동 속도 -20%"},"skill":{"descRaw":"공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+20%, 제1재능의 공격이 적 <@ba.vup>1명을 추가로 공격하여 상대를 <@ba.vup>1초간 <$ba.root>속박","name":"죄수의 딜레마","desc":"공격 딜레이 감소, 공격력 +20%, 제1재능의 공격이 적 1명을 추가로 공격하여 상대를 1초간 속박"},"talents":[{"descRaw":"공격 시 HP가 가장 낮은 적에게 추가로 공격력의 50%에 해당하는 마법 대미지를 입힘","name":"외상성 히스테리","desc":"공격 시 HP가 가장 낮은 적에게 추가로 공격력의 50%에 해당하는 마법 대미지를 입힘"},{"descRaw":"공격 범위에 HP가 50% 미만인 적 존재 시 공격력 +12%<@ba.talpu>(+2%)","name":"뒤바뀐 마음","desc":"공격 범위에 HP가 50% 미만인 적 존재 시 공격력 +12%(+2%)","potBelow":{"descRaw":"공격 범위에 HP가 50% 미만인 적 존재 시 공격력 +10%","desc":"공격 범위에 HP가 50% 미만인 적 존재 시 공격력 +10%"}}],"module":{"name":"사도의 약속"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입히고, 제1재능의 대미지 배율이 <@ba.vup>2.3배로 증가\n<@ba.rem>2회 충전 가능","name":"일깨움","desc":"다음 공격이 공격력의 230%에 해당하는 물리 대미지를 입히고, 제1재능의 대미지 배율이 2.3배로 증가\n2회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+20%, 제1재능의 공격이 적 <@ba.vup>1명을 추가로 공격하여 상대를 <@ba.vup>1초간 <$ba.root>속박","name":"죄수의 딜레마","desc":"공격 딜레이 감소, 공격력 +20%, 제1재능의 공격이 적 1명을 추가로 공격하여 상대를 1초간 속박"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+105%, 제1재능의 공격이 적 <@ba.vup>2명을 추가로 공격하여 상대를 <@ba.vup>1초간 <$ba.stun>기절. 공격할 때마다 명중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 <@ba.vup>15%만큼 감소","name":"경화수월","desc":"공격 범위 확대, 공격력 +105%, 제1재능의 공격이 적 2명을 추가로 공격하여 상대를 1초간 기절. 공격할 때마다 명중된 적이 3명 미만일 경우, 자신의 HP가 최대 HP의 15%만큼 감소"}],"traitBase":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, <@ba.kw>적의 공격을 쉽게 받지 않음","desc":"공격 범위 내 모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, 적의 공격을 쉽게 받지 않음"},"talentsBase":[{"descRaw":"공격 시 HP가 가장 낮은 적에게 추가로 공격력의 50%에 해당하는 마법 대미지를 입힘","name":"외상성 히스테리","desc":"공격 시 HP가 가장 낮은 적에게 추가로 공격력의 50%에 해당하는 마법 대미지를 입힘"},{"descRaw":"공격 범위에 HP가 50% 미만인 적 존재 시 공격력 +12%<@ba.talpu>(+2%)","name":"뒤바뀐 마음","desc":"공격 범위에 HP가 50% 미만인 적 존재 시 공격력 +12%(+2%)","potBelow":{"descRaw":"공격 범위에 HP가 50% 미만인 적 존재 시 공격력 +10%","desc":"공격 범위에 HP가 50% 미만인 적 존재 시 공격력 +10%"}}],"modules":[{"name":"사도의 약속","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, <@ba.kw>적의 공격을 쉽게 받지 않음","moduleDescRaw":"공격 범위 내 모든 적의 이동 속도 <@ba.kw>-20%","desc":"공격 범위 내 모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, 적의 공격을 쉽게 받지 않음","moduleDesc":"공격 범위 내 모든 적의 이동 속도 -20%"}},{"name":"검푸른 씨앗","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n65%의 물리 및 마법 회피 보유, 쉽게 <@ba.kw>적의 목표가 되지 않음","desc":"공격 범위 내 모든 적 동시 공격\n65%의 물리 및 마법 회피 보유, 쉽게 적의 목표가 되지 않음"}},{"name":"미즈키의 특별 한정 배지","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, <@ba.kw>적의 공격을 쉽게 받지 않음","moduleDescRaw":"<@ba.kw>통합 전략에서 공격 속도 +50, 초당 HP 4% 회복","desc":"공격 범위 내 모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, 적의 공격을 쉽게 받지 않음","moduleDesc":"통합 전략에서 공격 속도 +50, 초당 HP 4% 회복"}}],"_h":"01sn7grshilg1dgscr2nai2nhutw1conon0oueb7j81dgscrtpb6tq7ghi2nai2nhutw1conon0o7grshilg670gemqp7ggphigx"},"chess_char_4_10_a":{"name":"아로마","subProfessionName":"블래스트 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격력 <@ba.vup>+65%, 공격 범위 내 공중 부양 상태인 적이 착지 시 공격력의 <@ba.vup>65%에 해당하는 마법 대미지를 입힘","name":"미끄럼 주의","desc":"공격력 +65%, 공격 범위 내 공중 부양 상태인 적이 착지 시 공격력의 65%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"모든 적에게 하는 첫 공격의 공격력이 115%<@ba.talpu>(+5%)로 증가, 동시에 목표를 2.5초간 <$ba.levitate>공중 부양","name":"기포 성능 테스트","desc":"모든 적에게 하는 첫 공격의 공격력이 115%(+5%)로 증가, 동시에 목표를 2.5초간 공중 부양","potBelow":{"descRaw":"모든 적에게 하는 첫 공격의 공격력이 110%로 증가, 동시에 목표를 2.5초간 <$ba.levitate>공중 부양","desc":"모든 적에게 하는 첫 공격의 공격력이 110%로 증가, 동시에 목표를 2.5초간 공중 부양"}}],"module":{"name":"레몬 맛 어린 시절"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>150%에 해당하는 마법 대미지를 입히고, 공중 적에게 추가로 공격력의 <@ba.vup>55%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"파워 클리닝","desc":"다음 공격이 공격력의 150%에 해당하는 마법 대미지를 입히고, 공중 적에게 추가로 공격력의 55%에 해당하는 마법 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+65%, 공격 범위 내 공중 부양 상태인 적이 착지 시 공격력의 <@ba.vup>65%에 해당하는 마법 대미지를 입힘","name":"미끄럼 주의","desc":"공격력 +65%, 공격 범위 내 공중 부양 상태인 적이 착지 시 공격력의 65%에 해당하는 마법 대미지를 입힘"}],"_h":"00ebq48u10gcxcbp8ha56ykgwve459l610gcxc"},"chess_char_4_10_b":{"name":"아로마","subProfessionName":"블래스트 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 <@ba.kw>110%로 증가","desc":"공격 시 초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 110%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+80%, 공격 범위 내 공중 부양 상태인 적이 착지 시 공격력의 <@ba.vup>80%에 해당하는 마법 대미지를 입힘","name":"미끄럼 주의","desc":"공격력 +80%, 공격 범위 내 공중 부양 상태인 적이 착지 시 공격력의 80%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"모든 적에게 하는 첫 공격의 공격력이 115%<@ba.talpu>(+5%)로 증가, 동시에 목표를 2.5초간 <$ba.levitate>공중 부양","name":"기포 성능 테스트","desc":"모든 적에게 하는 첫 공격의 공격력이 115%(+5%)로 증가, 동시에 목표를 2.5초간 공중 부양","potBelow":{"descRaw":"모든 적에게 하는 첫 공격의 공격력이 110%로 증가, 동시에 목표를 2.5초간 <$ba.levitate>공중 부양","desc":"모든 적에게 하는 첫 공격의 공격력이 110%로 증가, 동시에 목표를 2.5초간 공중 부양"}}],"module":{"name":"레몬 맛 어린 시절"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>180%에 해당하는 마법 대미지를 입히고, 공중 적에게 추가로 공격력의 <@ba.vup>70%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"파워 클리닝","desc":"다음 공격이 공격력의 180%에 해당하는 마법 대미지를 입히고, 공중 적에게 추가로 공격력의 70%에 해당하는 마법 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+80%, 공격 범위 내 공중 부양 상태인 적이 착지 시 공격력의 <@ba.vup>80%에 해당하는 마법 대미지를 입힘","name":"미끄럼 주의","desc":"공격력 +80%, 공격 범위 내 공중 부양 상태인 적이 착지 시 공격력의 80%에 해당하는 마법 대미지를 입힘"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"모든 적에게 하는 첫 공격의 공격력이 115%<@ba.talpu>(+5%)로 증가, 동시에 목표를 2.5초간 <$ba.levitate>공중 부양","name":"기포 성능 테스트","desc":"모든 적에게 하는 첫 공격의 공격력이 115%(+5%)로 증가, 동시에 목표를 2.5초간 공중 부양","potBelow":{"descRaw":"모든 적에게 하는 첫 공격의 공격력이 110%로 증가, 동시에 목표를 2.5초간 <$ba.levitate>공중 부양","desc":"모든 적에게 하는 첫 공격의 공격력이 110%로 증가, 동시에 목표를 2.5초간 공중 부양"}}],"modules":[{"name":"레몬 맛 어린 시절","traitOverride":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 <@ba.kw>110%로 증가","desc":"공격 시 초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 110%로 증가"}}],"_h":"00ebdovetkgcqqbp8ha56ykgwv9g59vqtkgcqqq48ubp8ha56ykgwvdove"},"chess_char_4_11_a":{"name":"캐서린","subProfessionName":"기능공","trait":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원"},"skill":{"descRaw":"공격 중지, 최대 HP <@ba.vup>+40%, 방어력 <@ba.vup>+10%, 장치의 효과가 목표 오퍼레이터가 초당 캐서린 최대 HP의 <@ba.vup>6%에 해당하는 <$ba.barrier>보호막 획득으로 변경 (재능 최대치 초과 불가)","name":"전화의 담금질","desc":"공격 중지, 최대 HP +40%, 방어력 +10%, 장치의 효과가 목표 오퍼레이터가 초당 캐서린 최대 HP의 6%에 해당하는 보호막 획득으로 변경 (재능 최대치 초과 불가)"},"talents":[{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 오퍼레이터 1명에게 캐서린 최대 HP의 22%<@ba.talpu>(+2%)에 해당하는 <$ba.barrier>보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 <$ba.barrier>보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가","name":"지향성 지원 신호","desc":"<지원 장치> 3개 보유(최대 2개 배치), 오퍼레이터 1명에게 캐서린 최대 HP의 22%(+2%)에 해당하는 보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가","potBelow":{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 오퍼레이터 1명에게 캐서린 최대 HP의 20%에 해당하는 <$ba.barrier>보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 <$ba.barrier>보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가","desc":"<지원 장치> 3개 보유(최대 2개 배치), 오퍼레이터 1명에게 캐서린 최대 HP의 20%에 해당하는 보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가"}}],"module":{"name":"여가 시간"},"skills":[{"descRaw":"자신 및 장치의 <$ba.barrier>보호막을 보유한 오퍼레이터의 공격력 <@ba.vup>+8%, 방어력 <@ba.vup>+8%","name":"세월의 단련","desc":"자신 및 장치의 보호막을 보유한 오퍼레이터의 공격력 +8%, 방어력 +8%"},{"descRaw":"공격 중지, 최대 HP <@ba.vup>+40%, 방어력 <@ba.vup>+10%, 장치의 효과가 목표 오퍼레이터가 초당 캐서린 최대 HP의 <@ba.vup>6%에 해당하는 <$ba.barrier>보호막 획득으로 변경 (재능 최대치 초과 불가)","name":"전화의 담금질","desc":"공격 중지, 최대 HP +40%, 방어력 +10%, 장치의 효과가 목표 오퍼레이터가 초당 캐서린 최대 HP의 6%에 해당하는 보호막 획득으로 변경 (재능 최대치 초과 불가)"}],"_h":"j4n4lqlqavbwz7qkcn0mlzlbwi081erzavbwz7"},"chess_char_4_11_b":{"name":"캐서린","subProfessionName":"기능공","trait":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDescRaw":"<지원 장치>의 최대 보유 수량 <@ba.kw>+1, 배치 코스트 <@ba.kw>감소","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDesc":"<지원 장치>의 최대 보유 수량 +1, 배치 코스트 감소"},"skill":{"descRaw":"공격 중지, 최대 HP <@ba.vup>+55%, 방어력 <@ba.vup>+15%, 장치의 효과가 목표 오퍼레이터가 초당 캐서린 최대 HP의 <@ba.vup>6%에 해당하는 <$ba.barrier>보호막 획득으로 변경 (재능 최대치 초과 불가)","name":"전화의 담금질","desc":"공격 중지, 최대 HP +55%, 방어력 +15%, 장치의 효과가 목표 오퍼레이터가 초당 캐서린 최대 HP의 6%에 해당하는 보호막 획득으로 변경 (재능 최대치 초과 불가)"},"talents":[{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 오퍼레이터 1명에게 캐서린 최대 HP의 22%<@ba.talpu>(+2%)에 해당하는 <$ba.barrier>보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 <$ba.barrier>보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가","name":"지향성 지원 신호","desc":"<지원 장치> 3개 보유(최대 2개 배치), 오퍼레이터 1명에게 캐서린 최대 HP의 22%(+2%)에 해당하는 보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가","potBelow":{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 오퍼레이터 1명에게 캐서린 최대 HP의 20%에 해당하는 <$ba.barrier>보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 <$ba.barrier>보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가","desc":"<지원 장치> 3개 보유(최대 2개 배치), 오퍼레이터 1명에게 캐서린 최대 HP의 20%에 해당하는 보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가"}}],"module":{"name":"여가 시간"},"skills":[{"descRaw":"자신 및 장치의 <$ba.barrier>보호막을 보유한 오퍼레이터의 공격력 <@ba.vup>+11%, 방어력 <@ba.vup>+11%","name":"세월의 단련","desc":"자신 및 장치의 보호막을 보유한 오퍼레이터의 공격력 +11%, 방어력 +11%"},{"descRaw":"공격 중지, 최대 HP <@ba.vup>+55%, 방어력 <@ba.vup>+15%, 장치의 효과가 목표 오퍼레이터가 초당 캐서린 최대 HP의 <@ba.vup>6%에 해당하는 <$ba.barrier>보호막 획득으로 변경 (재능 최대치 초과 불가)","name":"전화의 담금질","desc":"공격 중지, 최대 HP +55%, 방어력 +15%, 장치의 효과가 목표 오퍼레이터가 초당 캐서린 최대 HP의 6%에 해당하는 보호막 획득으로 변경 (재능 최대치 초과 불가)"}],"traitBase":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원"},"talentsBase":[{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 오퍼레이터 1명에게 캐서린 최대 HP의 22%<@ba.talpu>(+2%)에 해당하는 <$ba.barrier>보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 <$ba.barrier>보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가","name":"지향성 지원 신호","desc":"<지원 장치> 3개 보유(최대 2개 배치), 오퍼레이터 1명에게 캐서린 최대 HP의 22%(+2%)에 해당하는 보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가","potBelow":{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 오퍼레이터 1명에게 캐서린 최대 HP의 20%에 해당하는 <$ba.barrier>보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 <$ba.barrier>보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가","desc":"<지원 장치> 3개 보유(최대 2개 배치), 오퍼레이터 1명에게 캐서린 최대 HP의 20%에 해당하는 보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가"}}],"modules":[{"name":"여가 시간","traitOverride":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDescRaw":"<지원 장치>의 최대 보유 수량 <@ba.kw>+1, 배치 코스트 <@ba.kw>감소","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDesc":"<지원 장치>의 최대 보유 수량 +1, 배치 코스트 감소"}}],"_h":"j4n4lqpelqm4fkbwh6qkcn0mlzlbwi7m1e3ffkbwh6lqlqqkcn0mlzlbwilqpelqm4"},"chess_char_4_12_a":{"name":"글래디아","subProfessionName":"후크마스터","trait":{"descRaw":"스킬을 통해 적의 위치를 <@ba.kw>강제 이동\n고지대 위치에 배치 가능","desc":"스킬을 통해 적의 위치를 강제 이동\n고지대 위치에 배치 가능"},"skill":{"descRaw":"먼 곳의 목표를 1개를 <$ba.root>속박하여 회오리바람 생성. 회오리바람은 주변 적의 이동 속도 <@ba.vup>-50%, <@ba.vup>1.5초마다 공격력의 <@ba.vup>85%에 해당하는 <@ba.vup>마법 대미지를 입히고, 중심부로 <@ba.vup>아주 살짝 끌어당김. 스킬 종료 시 글래디아는 목표 주변의 적을 자신에게로 <@ba.vup>아주 살짝 끌어당김","name":"갈증의 소용돌이","desc":"먼 곳의 목표를 1개를 속박하여 회오리바람 생성. 회오리바람은 주변 적의 이동 속도 -50%, 1.5초마다 공격력의 85%에 해당하는 마법 대미지를 입히고, 중심부로 아주 살짝 끌어당김. 스킬 종료 시 글래디아는 목표 주변의 적을 자신에게로 아주 살짝 끌어당김"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [어비설 헌터스] 오퍼레이터가 초당 최대 HP의 2.5% 회복, [바다 괴물]로부터 받는 물리 및 마법 대미지 25% 감소","name":"에기르의 파도","desc":"배치되어 있을 때, 모든 [어비설 헌터스] 오퍼레이터가 초당 최대 HP의 2.5% 회복, [바다 괴물]로부터 받는 물리 및 마법 대미지 25% 감소"},{"descRaw":"무게 등급이 3 이하인 적 공격 시 공격력이 136%<@ba.talpu>(+6%)까지 증가","name":"약육강식","desc":"무게 등급이 3 이하인 적 공격 시 공격력이 136%(+6%)까지 증가","potBelow":{"descRaw":"무게 등급이 3 이하인 적 공격 시 공격력이 130%까지 증가","desc":"무게 등급이 3 이하인 적 공격 시 공격력이 130%까지 증가"}}],"module":{"name":"집정관의 손거울"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>어느 정도 끌어당겨 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"갈증의 대양 절단","desc":"다음 공격이 목표를 어느 정도 끌어당겨 공격력의 150%에 해당하는 물리 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격 범위 확대, 저지당한 2개의 목표를 우선 공격해 공격력의 <@ba.vup>135%에 해당하는 물리 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"갈증의 노해 장악","desc":"공격 딜레이 증가, 공격 범위 확대, 저지당한 2개의 목표를 우선 공격해 공격력의 135%에 해당하는 물리 대미지를 입히고, 어느 정도 끌어당김"},{"descRaw":"먼 곳의 목표를 1개를 <$ba.root>속박하여 회오리바람 생성. 회오리바람은 주변 적의 이동 속도 <@ba.vup>-50%, <@ba.vup>1.5초마다 공격력의 <@ba.vup>85%에 해당하는 <@ba.vup>마법 대미지를 입히고, 중심부로 <@ba.vup>아주 살짝 끌어당김. 스킬 종료 시 글래디아는 목표 주변의 적을 자신에게로 <@ba.vup>아주 살짝 끌어당김","name":"갈증의 소용돌이","desc":"먼 곳의 목표를 1개를 속박하여 회오리바람 생성. 회오리바람은 주변 적의 이동 속도 -50%, 1.5초마다 공격력의 85%에 해당하는 마법 대미지를 입히고, 중심부로 아주 살짝 끌어당김. 스킬 종료 시 글래디아는 목표 주변의 적을 자신에게로 아주 살짝 끌어당김"}],"_h":"bqvyd37xdf1km308n508wllsdb1q1q0uzuy6kiey8184df1km3"},"chess_char_4_12_b":{"name":"글래디아","subProfessionName":"후크마스터","trait":{"descRaw":"스킬을 통해 적의 위치를 <@ba.kw>강제 이동\n고지대 위치에 배치 가능","moduleDescRaw":"끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여","desc":"스킬을 통해 적의 위치를 강제 이동\n고지대 위치에 배치 가능","moduleDesc":"끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여"},"skill":{"descRaw":"먼 곳의 목표를 1개를 <$ba.root>속박하여 회오리바람 생성. 회오리바람은 주변 적의 이동 속도 <@ba.vup>-50%, <@ba.vup>1.5초마다 공격력의 <@ba.vup>100%에 해당하는 <@ba.vup>마법 대미지를 입히고, 중심부로 <@ba.vup>어느 정도 끌어당김. 스킬 종료 시 글래디아는 목표 주변의 적을 자신에게로 <@ba.vup>어느 정도 끌어당김","name":"갈증의 소용돌이","desc":"먼 곳의 목표를 1개를 속박하여 회오리바람 생성. 회오리바람은 주변 적의 이동 속도 -50%, 1.5초마다 공격력의 100%에 해당하는 마법 대미지를 입히고, 중심부로 어느 정도 끌어당김. 스킬 종료 시 글래디아는 목표 주변의 적을 자신에게로 어느 정도 끌어당김"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [어비설 헌터스] 오퍼레이터가 초당 최대 HP의 2.5% 회복, [바다 괴물]로부터 받는 물리 및 마법 대미지 25% 감소","name":"에기르의 파도","desc":"배치되어 있을 때, 모든 [어비설 헌터스] 오퍼레이터가 초당 최대 HP의 2.5% 회복, [바다 괴물]로부터 받는 물리 및 마법 대미지 25% 감소"},{"descRaw":"무게 등급이 3 이하인 적 공격 시 공격력이 136%<@ba.talpu>(+6%)까지 증가","name":"약육강식","desc":"무게 등급이 3 이하인 적 공격 시 공격력이 136%(+6%)까지 증가","potBelow":{"descRaw":"무게 등급이 3 이하인 적 공격 시 공격력이 130%까지 증가","desc":"무게 등급이 3 이하인 적 공격 시 공격력이 130%까지 증가"}}],"module":{"name":"집정관의 손거울"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>어느 정도 끌어당겨 공격력의 <@ba.vup>180%에 해당하는 물리 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"갈증의 대양 절단","desc":"다음 공격이 목표를 어느 정도 끌어당겨 공격력의 180%에 해당하는 물리 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격 범위 확대, 저지당한 2개의 목표를 우선 공격해 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"갈증의 노해 장악","desc":"공격 딜레이 증가, 공격 범위 확대, 저지당한 2개의 목표를 우선 공격해 공격력의 150%에 해당하는 물리 대미지를 입히고, 어느 정도 끌어당김"},{"descRaw":"먼 곳의 목표를 1개를 <$ba.root>속박하여 회오리바람 생성. 회오리바람은 주변 적의 이동 속도 <@ba.vup>-50%, <@ba.vup>1.5초마다 공격력의 <@ba.vup>100%에 해당하는 <@ba.vup>마법 대미지를 입히고, 중심부로 <@ba.vup>어느 정도 끌어당김. 스킬 종료 시 글래디아는 목표 주변의 적을 자신에게로 <@ba.vup>어느 정도 끌어당김","name":"갈증의 소용돌이","desc":"먼 곳의 목표를 1개를 속박하여 회오리바람 생성. 회오리바람은 주변 적의 이동 속도 -50%, 1.5초마다 공격력의 100%에 해당하는 마법 대미지를 입히고, 중심부로 어느 정도 끌어당김. 스킬 종료 시 글래디아는 목표 주변의 적을 자신에게로 어느 정도 끌어당김"}],"traitBase":{"descRaw":"스킬을 통해 적의 위치를 <@ba.kw>강제 이동\n고지대 위치에 배치 가능","desc":"스킬을 통해 적의 위치를 강제 이동\n고지대 위치에 배치 가능"},"talentsBase":[{"descRaw":"배치되어 있을 때, 모든 [어비설 헌터스] 오퍼레이터가 초당 최대 HP의 2.5% 회복, [바다 괴물]로부터 받는 물리 및 마법 대미지 25% 감소","name":"에기르의 파도","desc":"배치되어 있을 때, 모든 [어비설 헌터스] 오퍼레이터가 초당 최대 HP의 2.5% 회복, [바다 괴물]로부터 받는 물리 및 마법 대미지 25% 감소"},{"descRaw":"무게 등급이 3 이하인 적 공격 시 공격력이 136%<@ba.talpu>(+6%)까지 증가","name":"약육강식","desc":"무게 등급이 3 이하인 적 공격 시 공격력이 136%(+6%)까지 증가","potBelow":{"descRaw":"무게 등급이 3 이하인 적 공격 시 공격력이 130%까지 증가","desc":"무게 등급이 3 이하인 적 공격 시 공격력이 130%까지 증가"}}],"modules":[{"name":"집정관의 손거울","traitOverride":{"descRaw":"스킬을 통해 적의 위치를 <@ba.kw>강제 이동\n고지대 위치에 배치 가능","moduleDescRaw":"끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여","desc":"스킬을 통해 적의 위치를 강제 이동\n고지대 위치에 배치 가능","moduleDesc":"끌어당길 때 적에게 거리에 정비례하는 마법 대미지 부여"}},{"name":"페일 골드 헤어 펜던트","traitOverride":{"descRaw":"스킬로 적의 위치를 <@ba.kw>강제 이동시킴, 거리가 먼 적을 끌어당길 때의 강도가 1랭크 증가\n원거리 유닛 칸에도 배치 가능","desc":"스킬로 적의 위치를 강제 이동시킴, 거리가 먼 적을 끌어당길 때의 강도가 1랭크 증가\n원거리 유닛 칸에도 배치 가능"}}],"_h":"bqvyd3gy7xgy0t1k9d08n508wllsdb1q1q0ugxy6e3dp81ut0t1k9dd37x08n508wllsdb1q1q0ud3gy7xgyfjxfv1"},"chess_char_4_13_a":{"name":"노시스","subProfessionName":"약화자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"descRaw":"범위 내 모든 적에게 <@ba.vup>2.5초간 <$ba.cold>냉기 효과 부여, 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 입힙. <$ba.charged>차지: <$ba.cold>냉기 효과 1회 추가","name":"영도 폭발","desc":"범위 내 모든 적에게 2.5초간 냉기 효과 부여, 공격력의 130%에 해당하는 마법 대미지를 입힙. 차지: 냉기 효과 1회 추가"},"talents":[{"descRaw":"공격 시 1초간 <$ba.cold>냉기 효과 부여, 범위 내 <$ba.cold>냉기 상태의 적에게 27%<@ba.talpu>(+2%)의 <$ba.fragile>취약 효과 부여, <$ba.frozen>빙결된 적의 <$ba.fragile>취약 효과가 2배로 증가","name":"단단한 얼음","desc":"공격 시 1초간 냉기 효과 부여, 범위 내 냉기 상태의 적에게 27%(+2%)의 취약 효과 부여, 빙결된 적의 취약 효과가 2배로 증가","potBelow":{"descRaw":"공격 시 1초간 <$ba.cold>냉기 효과 부여, 범위 내 <$ba.cold>냉기 상태의 적에게 25%의 <$ba.fragile>취약 효과 부여, <$ba.frozen>빙결된 적의 <$ba.fragile>취약 효과가 2배로 증가","desc":"공격 시 1초간 냉기 효과 부여, 범위 내 냉기 상태의 적에게 25%의 취약 효과 부여, 빙결된 적의 취약 효과가 2배로 증가"}},{"descRaw":"노시스 배치 10초 후, 모든 [쉐라그] 오퍼레이터가 <$ba.buffres>저항 효과 획득","name":"수도동귀","desc":"노시스 배치 10초 후, 모든 [쉐라그] 오퍼레이터가 저항 효과 획득"}],"module":{"name":"'약속'"},"skills":[{"descRaw":"공격이 <@ba.vup>2연 공격으로 변경, 회당 공격력의 <@ba.vup>135%에 해당하는 마법 대미지를 입힘","name":"빠른 사고","desc":"공격이 2연 공격으로 변경, 회당 공격력의 135%에 해당하는 마법 대미지를 입힘"},{"descRaw":"범위 내 모든 적에게 <@ba.vup>2.5초간 <$ba.cold>냉기 효과 부여, 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 입힙. <$ba.charged>차지: <$ba.cold>냉기 효과 1회 추가","name":"영도 폭발","desc":"범위 내 모든 적에게 2.5초간 냉기 효과 부여, 공격력의 130%에 해당하는 마법 대미지를 입힙. 차지: 냉기 효과 1회 추가"},{"descRaw":"공격 속도 <@ba.vup>+120, 동시에 목표 <@ba.vup>2개 공격, 범위 내 모든 적의 <$ba.frozen>빙결 상태가 스킬이 종료될 때까지 연장. 스킬 종료 시 모든 <$ba.frozen>빙결 상태의 적에게 공격력의 <@ba.vup>300%에 해당하는 마법 대미지를 입히고, <$ba.frozen>빙결 상태를 종료시킴. <$ba.frozen>빙결되지 않은 적 우선 공격","name":"저체온증","desc":"공격 속도 +120, 동시에 목표 2개 공격, 범위 내 모든 적의 빙결 상태가 스킬이 종료될 때까지 연장. 스킬 종료 시 모든 빙결 상태의 적에게 공격력의 300%에 해당하는 마법 대미지를 입히고, 빙결 상태를 종료시킴. 빙결되지 않은 적 우선 공격"}],"_h":"wvhvce5y67vki3eoljregzudl3tx4y4fr2uclk67vki3mvoon0"},"chess_char_4_13_b":{"name":"노시스","subProfessionName":"약화자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표에 10%의 <$ba.weaken>약화 효과 적용, 2초간 지속","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표에 10%의 약화 효과 적용, 2초간 지속"},"skill":{"descRaw":"범위 내 모든 적에게 <@ba.vup>3초간 <$ba.cold>냉기 효과 부여, 공격력의 <@ba.vup>160%에 해당하는 마법 대미지를 입힙. <$ba.charged>차지: <$ba.cold>냉기 효과 1회 추가","name":"영도 폭발","desc":"범위 내 모든 적에게 3초간 냉기 효과 부여, 공격력의 160%에 해당하는 마법 대미지를 입힙. 차지: 냉기 효과 1회 추가"},"talents":[{"descRaw":"공격 시 1초간 <$ba.cold>냉기 효과 부여, 범위 내 <$ba.cold>냉기 상태의 적에게 27%<@ba.talpu>(+2%)의 <$ba.fragile>취약 효과 부여, <$ba.frozen>빙결된 적의 <$ba.fragile>취약 효과가 2배로 증가","name":"단단한 얼음","desc":"공격 시 1초간 냉기 효과 부여, 범위 내 냉기 상태의 적에게 27%(+2%)의 취약 효과 부여, 빙결된 적의 취약 효과가 2배로 증가","potBelow":{"descRaw":"공격 시 1초간 <$ba.cold>냉기 효과 부여, 범위 내 <$ba.cold>냉기 상태의 적에게 25%의 <$ba.fragile>취약 효과 부여, <$ba.frozen>빙결된 적의 <$ba.fragile>취약 효과가 2배로 증가","desc":"공격 시 1초간 냉기 효과 부여, 범위 내 냉기 상태의 적에게 25%의 취약 효과 부여, 빙결된 적의 취약 효과가 2배로 증가"}},{"descRaw":"노시스 배치 10초 후, 모든 [쉐라그] 오퍼레이터가 <$ba.buffres>저항 효과 획득","name":"수도동귀","desc":"노시스 배치 10초 후, 모든 [쉐라그] 오퍼레이터가 저항 효과 획득"}],"module":{"name":"'약속'"},"skills":[{"descRaw":"공격이 <@ba.vup>2연 공격으로 변경, 회당 공격력의 <@ba.vup>150%에 해당하는 마법 대미지를 입힘","name":"빠른 사고","desc":"공격이 2연 공격으로 변경, 회당 공격력의 150%에 해당하는 마법 대미지를 입힘"},{"descRaw":"범위 내 모든 적에게 <@ba.vup>3초간 <$ba.cold>냉기 효과 부여, 공격력의 <@ba.vup>160%에 해당하는 마법 대미지를 입힙. <$ba.charged>차지: <$ba.cold>냉기 효과 1회 추가","name":"영도 폭발","desc":"범위 내 모든 적에게 3초간 냉기 효과 부여, 공격력의 160%에 해당하는 마법 대미지를 입힙. 차지: 냉기 효과 1회 추가"},{"descRaw":"공격 속도 <@ba.vup>+122, 동시에 목표 <@ba.vup>2개 공격, 범위 내 모든 적의 <$ba.frozen>빙결 상태가 스킬이 종료될 때까지 연장. 스킬 종료 시 모든 <$ba.frozen>빙결 상태의 적에게 공격력의 <@ba.vup>400%에 해당하는 마법 대미지를 입히고, <$ba.frozen>빙결 상태를 종료시킴. <$ba.frozen>빙결되지 않은 적 우선 공격","name":"저체온증","desc":"공격 속도 +122, 동시에 목표 2개 공격, 범위 내 모든 적의 빙결 상태가 스킬이 종료될 때까지 연장. 스킬 종료 시 모든 빙결 상태의 적에게 공격력의 400%에 해당하는 마법 대미지를 입히고, 빙결 상태를 종료시킴. 빙결되지 않은 적 우선 공격"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"공격 시 1초간 <$ba.cold>냉기 효과 부여, 범위 내 <$ba.cold>냉기 상태의 적에게 27%<@ba.talpu>(+2%)의 <$ba.fragile>취약 효과 부여, <$ba.frozen>빙결된 적의 <$ba.fragile>취약 효과가 2배로 증가","name":"단단한 얼음","desc":"공격 시 1초간 냉기 효과 부여, 범위 내 냉기 상태의 적에게 27%(+2%)의 취약 효과 부여, 빙결된 적의 취약 효과가 2배로 증가","potBelow":{"descRaw":"공격 시 1초간 <$ba.cold>냉기 효과 부여, 범위 내 <$ba.cold>냉기 상태의 적에게 25%의 <$ba.fragile>취약 효과 부여, <$ba.frozen>빙결된 적의 <$ba.fragile>취약 효과가 2배로 증가","desc":"공격 시 1초간 냉기 효과 부여, 범위 내 냉기 상태의 적에게 25%의 취약 효과 부여, 빙결된 적의 취약 효과가 2배로 증가"}},{"descRaw":"노시스 배치 10초 후, 모든 [쉐라그] 오퍼레이터가 <$ba.buffres>저항 효과 획득","name":"수도동귀","desc":"노시스 배치 10초 후, 모든 [쉐라그] 오퍼레이터가 저항 효과 획득"}],"modules":[{"name":"'약속'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표에 10%의 <$ba.weaken>약화 효과 적용, 2초간 지속","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표에 10%의 약화 효과 적용, 2초간 지속"}},{"name":"1호 프로젝트 모델","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"공격 범위 내에 정예 또는 리더 적이 존재할 시 SP 자연 회복 속도 +0.25/초","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"공격 범위 내에 정예 또는 리더 적이 존재할 시 SP 자연 회복 속도 +0.25/초"}},{"name":"노시스의 특별 한정 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"<@ba.kw>통합 전략에서 배치되어 있을 때 <$ba.cold>냉기, <$ba.frozen>빙결 상태인 적에게 0.5초마다 노시스 공격력의 50%에 해당하는 마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"통합 전략에서 배치되어 있을 때 냉기, 빙결 상태인 적에게 0.5초마다 노시스 공격력의 50%에 해당하는 마법 대미지를 입힘"}}],"_h":"wvhvceih5ynywsvkz4eoljregzudl3tx4y4f45ucm1wsvkz4l2oo8nce5yeoljregzudl3tx4y4fceih5ynywrceds5yds1rcefb5yg5"},"chess_char_4_14_a":{"name":"레온하르트","subProfessionName":"스플래시 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 즉시 공격 범위 내 모든 적에게 공격력의 <@ba.vup>170%에 해당하는 마법 대미지를 입히고, <@ba.vup>6초간 마법 저항 <@ba.vup>-8%\n<@ba.rem>2회 충전 가능","name":"해체와 폭파","desc":"공격 범위 확대, 즉시 공격 범위 내 모든 적에게 공격력의 170%에 해당하는 마법 대미지를 입히고, 6초간 마법 저항 -8%\n2회 충전 가능"},"talents":[{"descRaw":"공격 범위에 있는 적 1명당 자신의 공격력 +4% (최대 6<@ba.talpu>(+1)회 중첩)","name":"파편 살상","desc":"공격 범위에 있는 적 1명당 자신의 공격력 +4% (최대 6(+1)회 중첩)","potBelow":{"descRaw":"공격 범위에 있는 적 1명당 자신의 공격력 +4% (최대 5회 중첩)","desc":"공격 범위에 있는 적 1명당 자신의 공격력 +4% (최대 5회 중첩)"}}],"module":{"name":"전승과 개척"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%","name":"공격 강화 γ","desc":"공격력 +45%"},{"descRaw":"공격 범위 <@ba.vup>확대, 즉시 공격 범위 내 모든 적에게 공격력의 <@ba.vup>170%에 해당하는 마법 대미지를 입히고, <@ba.vup>6초간 마법 저항 <@ba.vup>-8%\n<@ba.rem>2회 충전 가능","name":"해체와 폭파","desc":"공격 범위 확대, 즉시 공격 범위 내 모든 적에게 공격력의 170%에 해당하는 마법 대미지를 입히고, 6초간 마법 저항 -8%\n2회 충전 가능"}],"_h":"tgkin1hb0momgk204gcoususfrigyjmh0momgk"},"chess_char_4_14_b":{"name":"레온하르트","subProfessionName":"스플래시 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"공격 범위 확대"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 즉시 공격 범위 내 모든 적에게 공격력의 <@ba.vup>200%에 해당하는 마법 대미지를 입히고, <@ba.vup>6초간 마법 저항 <@ba.vup>-12%\n<@ba.rem>2회 충전 가능","name":"해체와 폭파","desc":"공격 범위 확대, 즉시 공격 범위 내 모든 적에게 공격력의 200%에 해당하는 마법 대미지를 입히고, 6초간 마법 저항 -12%\n2회 충전 가능"},"talents":[{"descRaw":"공격 범위에 있는 적 1명당 자신의 공격력 +4% (최대 6<@ba.talpu>(+1)회 중첩)","name":"파편 살상","desc":"공격 범위에 있는 적 1명당 자신의 공격력 +4% (최대 6(+1)회 중첩)","potBelow":{"descRaw":"공격 범위에 있는 적 1명당 자신의 공격력 +4% (최대 5회 중첩)","desc":"공격 범위에 있는 적 1명당 자신의 공격력 +4% (최대 5회 중첩)"}}],"module":{"name":"전승과 개척"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"공격 범위 <@ba.vup>확대, 즉시 공격 범위 내 모든 적에게 공격력의 <@ba.vup>200%에 해당하는 마법 대미지를 입히고, <@ba.vup>6초간 마법 저항 <@ba.vup>-12%\n<@ba.rem>2회 충전 가능","name":"해체와 폭파","desc":"공격 범위 확대, 즉시 공격 범위 내 모든 적에게 공격력의 200%에 해당하는 마법 대미지를 입히고, 6초간 마법 저항 -12%\n2회 충전 가능"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"공격 범위에 있는 적 1명당 자신의 공격력 +4% (최대 6<@ba.talpu>(+1)회 중첩)","name":"파편 살상","desc":"공격 범위에 있는 적 1명당 자신의 공격력 +4% (최대 6(+1)회 중첩)","potBelow":{"descRaw":"공격 범위에 있는 적 1명당 자신의 공격력 +4% (최대 5회 중첩)","desc":"공격 범위에 있는 적 1명당 자신의 공격력 +4% (최대 5회 중첩)"}}],"modules":[{"name":"전승과 개척","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"공격 범위 확대"}}],"_h":"tgkin1d0hb5k4zomzt204gcoususfr75yjae4zomztn1hb204gcoususfrn1d0hb5k"},"chess_char_4_15_a":{"name":"레코드키퍼","subProfessionName":"메딕","trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skill":{"descRaw":"공격력 <@ba.vup>+45%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP <@ba.vup>80 회복","name":"약간의 요령","desc":"공격력 +45%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP 80 회복"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10<@ba.talpu>(+2)초간 지속","name":"배움의 완성","desc":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10(+2)초간 지속","potBelow":{"descRaw":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 8초간 지속","desc":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 8초간 지속"}}],"module":{"name":"미완성의 무공기록부"},"skills":[{"descRaw":"다음 치료 시 공격력의 <@ba.vup>115%에 해당하는 HP 회복, 추가로 목표 1명 치료\n<@ba.rem>2회 충전 가능","name":"문일지십","desc":"다음 치료 시 공격력의 115%에 해당하는 HP 회복, 추가로 목표 1명 치료\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+45%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP <@ba.vup>80 회복","name":"약간의 요령","desc":"공격력 +45%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP 80 회복"}],"_h":"pq7q7676ujeilbmyxbwo6h6h25hb0duoujeilb"},"chess_char_4_15_b":{"name":"레코드키퍼","subProfessionName":"메딕","trait":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"},"skill":{"descRaw":"공격력 <@ba.vup>+60%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP <@ba.vup>120 회복","name":"약간의 요령","desc":"공격력 +60%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP 120 회복"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10<@ba.talpu>(+2)초간 지속","name":"배움의 완성","desc":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10(+2)초간 지속","potBelow":{"descRaw":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 8초간 지속","desc":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 8초간 지속"}}],"module":{"name":"미완성의 무공기록부"},"skills":[{"descRaw":"다음 치료 시 공격력의 <@ba.vup>130%에 해당하는 HP 회복, 추가로 목표 1명 치료\n<@ba.rem>3회 충전 가능","name":"문일지십","desc":"다음 치료 시 공격력의 130%에 해당하는 HP 회복, 추가로 목표 1명 치료\n3회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+60%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP <@ba.vup>120 회복","name":"약간의 요령","desc":"공격력 +60%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP 120 회복"}],"traitBase":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"talentsBase":[{"descRaw":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10<@ba.talpu>(+2)초간 지속","name":"배움의 완성","desc":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10(+2)초간 지속","potBelow":{"descRaw":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 8초간 지속","desc":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 8초간 지속"}}],"modules":[{"name":"미완성의 무공기록부","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}}],"_h":"pq7q76by76dw97eiq9myxbwo6h6h25lz0dg897eiq97676myxbwo6h6h2576by76dw"},"chess_char_4_16_a":{"name":"텍사스 디 오메르토사","subProfessionName":"처형자","trait":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","desc":"재배치 시간 대폭 감소"},"skill":{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>115%에 해당하는 마법 대미지를 2회 입히고, 목표를 <@ba.vup>1.5초간 <$ba.stun>기절시킴. 이후 1초마다 검의 비를 시전하여 범위 내 최대 <@ba.vup>2명의 적에게 공격력의 <@ba.vup>85%에 해당하는 마법 대미지를 입히고, <@ba.vup>0.2초간 <$ba.stun>기절시킴","name":"맹렬한 검의 비","desc":"배치 즉시 주변의 모든 적에게 공격력의 115%에 해당하는 마법 대미지를 2회 입히고, 목표를 1.5초간 기절시킴. 이후 1초마다 검의 비를 시전하여 범위 내 최대 2명의 적에게 공격력의 85%에 해당하는 마법 대미지를 입히고, 0.2초간 기절시킴"},"talents":[{"descRaw":"패시브 스킬 지속 시간 동안 공격력 +20%, 적을 최초로 쓰러뜨릴 경우 모든 HP 회복 및 패시브 스킬 다시 시전","name":"텍사스 전통","desc":"패시브 스킬 지속 시간 동안 공격력 +20%, 적을 최초로 쓰러뜨릴 경우 모든 HP 회복 및 패시브 스킬 다시 시전"},{"descRaw":"배치 후 적을 쓰러뜨릴 때까지 공격 속도 +10<@ba.talpu>(+2), 모든 피격 대미지가 30%<@ba.talpu>(+5%) 감소","name":"텍사스 검술","desc":"배치 후 적을 쓰러뜨릴 때까지 공격 속도 +10(+2), 모든 피격 대미지가 30%(+5%) 감소","potBelow":{"descRaw":"배치 후 적을 쓰러뜨릴 때까지 공격 속도 +8, 모든 피격 대미지가 25% 감소","desc":"배치 후 적을 쓰러뜨릴 때까지 공격 속도 +8, 모든 피격 대미지가 25% 감소"}}],"module":{"name":"블루베리와 다크초콜릿"},"skills":[{"descRaw":"배치 후 공격력 <@ba.vup>+40%, 명중한 목표의 특수 능력을 <@ba.vup>5초간 무효화, 지속 시간 동안 목표에게 초당 <@ba.vup>260의 마법 대미지를 입힘","name":"고요한 이슬비","desc":"배치 후 공격력 +40%, 명중한 목표의 특수 능력을 5초간 무효화, 지속 시간 동안 목표에게 초당 260의 마법 대미지를 입힘"},{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>150%에 해당하는 마법 대미지를 입히고, <@ba.vup>8초간 목표의 마법 저항 <@ba.vup>-15%, 공격력 <@ba.vup>+30%, 공격이 2연 공격으로 변경, 공격 시 마법 대미지를 입힘","name":"끊임없는 소나기","desc":"배치 즉시 주변의 모든 적에게 공격력의 150%에 해당하는 마법 대미지를 입히고, 8초간 목표의 마법 저항 -15%, 공격력 +30%, 공격이 2연 공격으로 변경, 공격 시 마법 대미지를 입힘"},{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>115%에 해당하는 마법 대미지를 2회 입히고, 목표를 <@ba.vup>1.5초간 <$ba.stun>기절시킴. 이후 1초마다 검의 비를 시전하여 범위 내 최대 <@ba.vup>2명의 적에게 공격력의 <@ba.vup>85%에 해당하는 마법 대미지를 입히고, <@ba.vup>0.2초간 <$ba.stun>기절시킴","name":"맹렬한 검의 비","desc":"배치 즉시 주변의 모든 적에게 공격력의 115%에 해당하는 마법 대미지를 2회 입히고, 목표를 1.5초간 기절시킴. 이후 1초마다 검의 비를 시전하여 범위 내 최대 2명의 적에게 공격력의 85%에 해당하는 마법 대미지를 입히고, 0.2초간 기절시킴"}],"_h":"w28vhagmvdn5oce7g7e7xw2mw2rbrbwp15ujkwkbitq7vdn5oc"},"chess_char_4_16_b":{"name":"텍사스 디 오메르토사","subProfessionName":"처형자","trait":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","moduleDescRaw":"주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 <@ba.kw>+10%","desc":"재배치 시간 대폭 감소","moduleDesc":"주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 +10%"},"skill":{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 2회 입히고, 목표를 <@ba.vup>1.5초간 <$ba.stun>기절시킴. 이후 1초마다 검의 비를 시전하여 범위 내 최대 <@ba.vup>3명의 적에게 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입히고, <@ba.vup>0.2초간 <$ba.stun>기절시킴","name":"맹렬한 검의 비","desc":"배치 즉시 주변의 모든 적에게 공격력의 130%에 해당하는 마법 대미지를 2회 입히고, 목표를 1.5초간 기절시킴. 이후 1초마다 검의 비를 시전하여 범위 내 최대 3명의 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 0.2초간 기절시킴"},"talents":[{"descRaw":"패시브 스킬 지속 시간 동안 공격력 +20%, 적을 최초로 쓰러뜨릴 경우 모든 HP 회복 및 패시브 스킬 다시 시전","name":"텍사스 전통","desc":"패시브 스킬 지속 시간 동안 공격력 +20%, 적을 최초로 쓰러뜨릴 경우 모든 HP 회복 및 패시브 스킬 다시 시전"},{"descRaw":"배치 후 적을 쓰러뜨릴 때까지 공격 속도 +10<@ba.talpu>(+2), 모든 피격 대미지가 30%<@ba.talpu>(+5%) 감소","name":"텍사스 검술","desc":"배치 후 적을 쓰러뜨릴 때까지 공격 속도 +10(+2), 모든 피격 대미지가 30%(+5%) 감소","potBelow":{"descRaw":"배치 후 적을 쓰러뜨릴 때까지 공격 속도 +8, 모든 피격 대미지가 25% 감소","desc":"배치 후 적을 쓰러뜨릴 때까지 공격 속도 +8, 모든 피격 대미지가 25% 감소"}}],"module":{"name":"블루베리와 다크초콜릿"},"skills":[{"descRaw":"배치 후 공격력 <@ba.vup>+55%, 명중한 목표의 특수 능력을 <@ba.vup>8초간 무효화, 지속 시간 동안 목표에게 초당 <@ba.vup>320의 마법 대미지를 입힘","name":"고요한 이슬비","desc":"배치 후 공격력 +55%, 명중한 목표의 특수 능력을 8초간 무효화, 지속 시간 동안 목표에게 초당 320의 마법 대미지를 입힘"},{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>180%에 해당하는 마법 대미지를 입히고, <@ba.vup>10초간 목표의 마법 저항 <@ba.vup>-20%, 공격력 <@ba.vup>+40%, 공격이 2연 공격으로 변경, 공격 시 마법 대미지를 입힘","name":"끊임없는 소나기","desc":"배치 즉시 주변의 모든 적에게 공격력의 180%에 해당하는 마법 대미지를 입히고, 10초간 목표의 마법 저항 -20%, 공격력 +40%, 공격이 2연 공격으로 변경, 공격 시 마법 대미지를 입힘"},{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 2회 입히고, 목표를 <@ba.vup>1.5초간 <$ba.stun>기절시킴. 이후 1초마다 검의 비를 시전하여 범위 내 최대 <@ba.vup>3명의 적에게 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입히고, <@ba.vup>0.2초간 <$ba.stun>기절시킴","name":"맹렬한 검의 비","desc":"배치 즉시 주변의 모든 적에게 공격력의 130%에 해당하는 마법 대미지를 2회 입히고, 목표를 1.5초간 기절시킴. 이후 1초마다 검의 비를 시전하여 범위 내 최대 3명의 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 0.2초간 기절시킴"}],"traitBase":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","desc":"재배치 시간 대폭 감소"},"talentsBase":[{"descRaw":"패시브 스킬 지속 시간 동안 공격력 +20%, 적을 최초로 쓰러뜨릴 경우 모든 HP 회복 및 패시브 스킬 다시 시전","name":"텍사스 전통","desc":"패시브 스킬 지속 시간 동안 공격력 +20%, 적을 최초로 쓰러뜨릴 경우 모든 HP 회복 및 패시브 스킬 다시 시전"},{"descRaw":"배치 후 적을 쓰러뜨릴 때까지 공격 속도 +10<@ba.talpu>(+2), 모든 피격 대미지가 30%<@ba.talpu>(+5%) 감소","name":"텍사스 검술","desc":"배치 후 적을 쓰러뜨릴 때까지 공격 속도 +10(+2), 모든 피격 대미지가 30%(+5%) 감소","potBelow":{"descRaw":"배치 후 적을 쓰러뜨릴 때까지 공격 속도 +8, 모든 피격 대미지가 25% 감소","desc":"배치 후 적을 쓰러뜨릴 때까지 공격 속도 +8, 모든 피격 대미지가 25% 감소"}}],"modules":[{"name":"블루베리와 다크초콜릿","traitOverride":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","moduleDescRaw":"주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 <@ba.kw>+10%","desc":"재배치 시간 대폭 감소","moduleDesc":"주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 +10%"}},{"traitOverride":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","moduleDescRaw":"퇴각 시 배치 코스트 <@ba.kw>대량 반환","desc":"재배치 시간 대폭 감소","moduleDesc":"퇴각 시 배치 코스트 대량 반환"}}],"_h":"w28vhazsgms8rbn5xie7g7e7xw2mw2rbrbwputujbo2eitl6rbn5xihagme7g7e7xw2mw2rbrbwphazsgms8ha2ogmd2"},"chess_char_4_17_a":{"name":"호시구마","subProfessionName":"프로텍터","trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skill":{"descRaw":"방어력 <@ba.vup>+13%, 공격을 받을 때마다 목표에게 호시구마 공격력의 <@ba.vup>65%에 해당하는 물리 대미지를 입힘","name":"가시덤불","desc":"방어력 +13%, 공격을 받을 때마다 목표에게 호시구마 공격력의 65%에 해당하는 물리 대미지를 입힘"},"talents":[{"descRaw":"28%<@ba.talpu>(+3%) 확률로 대미지 무효화","name":"전술 장갑","desc":"28%(+3%) 확률로 대미지 무효화","potBelow":{"descRaw":"25% 확률로 대미지 무효화","desc":"25% 확률로 대미지 무효화"}},{"descRaw":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 방어력 +8%<@ba.talpu>(+2%)","name":"특수 작전 전략","desc":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 방어력 +8%(+2%)","potBelow":{"descRaw":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 방어력 +6%","desc":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 방어력 +6%"}}],"module":{"name":"친구들의 선물"},"skills":[{"descRaw":"방어력 <@ba.vup>+50%, 공격력 <@ba.vup>+20%","name":"전의 고양","desc":"방어력 +50%, 공격력 +20%"},{"descRaw":"방어력 <@ba.vup>+13%, 공격을 받을 때마다 목표에게 호시구마 공격력의 <@ba.vup>65%에 해당하는 물리 대미지를 입힘","name":"가시덤불","desc":"방어력 +13%, 공격을 받을 때마다 목표에게 호시구마 공격력의 65%에 해당하는 물리 대미지를 입힘"},{"descRaw":"공격력 <@ba.vup>+80%, 방어력 <@ba.vup>+50%, 방패를 회전시켜 전방 1칸에 있는 모든 적을 동시에 공격","name":"반야회전참","desc":"공격력 +80%, 방어력 +50%, 방패를 회전시켜 전방 1칸에 있는 모든 적을 동시에 공격"}],"_h":"m411t8t8nvz723yf33a3m4m4numq5klvlvokwpl45znvz723g8essi"},"chess_char_4_17_b":{"name":"호시구마","subProfessionName":"프로텍터","trait":{"descRaw":"적 4명 저지 가능","desc":"적 4명 저지 가능"},"skill":{"descRaw":"방어력 <@ba.vup>+21%, 공격을 받을 때마다 목표에게 호시구마 공격력의 <@ba.vup>80%에 해당하는 물리 대미지를 입힘","name":"가시덤불","desc":"방어력 +21%, 공격을 받을 때마다 목표에게 호시구마 공격력의 80%에 해당하는 물리 대미지를 입힘"},"talents":[{"descRaw":"28%<@ba.talpu>(+3%) 확률로 대미지 무효화","name":"전술 장갑","desc":"28%(+3%) 확률로 대미지 무효화","potBelow":{"descRaw":"25% 확률로 대미지 무효화","desc":"25% 확률로 대미지 무효화"}},{"descRaw":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 방어력 +8%<@ba.talpu>(+2%)","name":"특수 작전 전략","desc":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 방어력 +8%(+2%)","potBelow":{"descRaw":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 방어력 +6%","desc":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 방어력 +6%"}}],"module":{"name":"친구들의 선물"},"skills":[{"descRaw":"방어력 <@ba.vup>+65%, 공격력 <@ba.vup>+30%","name":"전의 고양","desc":"방어력 +65%, 공격력 +30%"},{"descRaw":"방어력 <@ba.vup>+21%, 공격을 받을 때마다 목표에게 호시구마 공격력의 <@ba.vup>80%에 해당하는 물리 대미지를 입힘","name":"가시덤불","desc":"방어력 +21%, 공격을 받을 때마다 목표에게 호시구마 공격력의 80%에 해당하는 물리 대미지를 입힘"},{"descRaw":"공격력 <@ba.vup>+95%, 방어력 <@ba.vup>+60%, 방패를 회전시켜 전방 1칸에 있는 모든 적을 동시에 공격","name":"반야회전참","desc":"공격력 +95%, 방어력 +60%, 방패를 회전시켜 전방 1칸에 있는 모든 적을 동시에 공격"}],"traitBase":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talentsBase":[{"descRaw":"28%<@ba.talpu>(+3%) 확률로 대미지 무효화","name":"전술 장갑","desc":"28%(+3%) 확률로 대미지 무효화","potBelow":{"descRaw":"25% 확률로 대미지 무효화","desc":"25% 확률로 대미지 무효화"}},{"descRaw":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 방어력 +8%<@ba.talpu>(+2%)","name":"특수 작전 전략","desc":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 방어력 +8%(+2%)","potBelow":{"descRaw":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 방어력 +6%","desc":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 방어력 +6%"}}],"modules":[{"name":"친구들의 선물","traitOverride":{"descRaw":"적 4명 저지 가능","desc":"적 4명 저지 가능"}},{"name":"호신 부적","traitOverride":{"descRaw":"적 3명 저지 가능","moduleDescRaw":"적 저지 시 방어력 <@ba.kw>+20%","desc":"적 3명 저지 가능","moduleDesc":"적 저지 시 방어력 +20%"}}],"_h":"m411bibivvz7aryf33a3m4m4numq5klvlvokcol4d4vvz7arkfesvjt8t8yf33a3m4m4numq5klvlvokbibi2yt8lrt8nt"},"chess_char_4_18_a":{"name":"머드락","subProfessionName":"저거너트","trait":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","desc":"아군의 치료를 받을 수 없음"},"skill":{"descRaw":"다음 공격 시 최대 HP의 <@ba.vup>4%만큼 HP 회복, 주변의 모든 지상 적에게 공격력의 <@ba.vup>190%에 해당하는 물리 대미지를 입히고, <@ba.vup>30% 확률로 목표를 <@ba.vup>0.5초간 <$ba.stun>기절시킴","name":"바위를 깨는 망치","desc":"다음 공격 시 최대 HP의 4%만큼 HP 회복, 주변의 모든 지상 적에게 공격력의 190%에 해당하는 물리 대미지를 입히고, 30% 확률로 목표를 0.5초간 기절시킴"},"talents":[{"descRaw":"9초마다 <$ba.shield>실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 파괴될 때마다 최대 HP의 22%<@ba.talpu>(+2%) 회복","name":"비옥한 땅이 내린 육신","desc":"9초마다 실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 파괴될 때마다 최대 HP의 22%(+2%) 회복","potBelow":{"descRaw":"9초마다 <$ba.shield>실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 파괴될 때마다 최대 HP의 20% 회복","desc":"9초마다 실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 파괴될 때마다 최대 HP의 20% 회복"}},{"descRaw":"[살카즈] 적에게 받는 대미지 30% 감소","name":"동족의 아픔","desc":"[살카즈] 적에게 받는 대미지 30% 감소"}],"module":{"name":"흙과 돌의 뿌리"},"skills":[{"descRaw":"방어력 <@ba.vup>+45%","name":"방어 강화 γ","desc":"방어력 +45%"},{"descRaw":"다음 공격 시 최대 HP의 <@ba.vup>4%만큼 HP 회복, 주변의 모든 지상 적에게 공격력의 <@ba.vup>190%에 해당하는 물리 대미지를 입히고, <@ba.vup>30% 확률로 목표를 <@ba.vup>0.5초간 <$ba.stun>기절시킴","name":"바위를 깨는 망치","desc":"다음 공격 시 최대 HP의 4%만큼 HP 회복, 주변의 모든 지상 적에게 공격력의 190%에 해당하는 물리 대미지를 입히고, 30% 확률로 목표를 0.5초간 기절시킴"},{"descRaw":"스킬 발동 시 행동 불가, <@ba.vup>10초간 대미지를 받지 않으며, 주변 적의 이동 속도 <@ba.vup>-60%. 해당 상태 종료 후 주변의 지상 적을 <@ba.vup>3초간 <$ba.stun>기절시킴, 공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+85%, 방어력 <@ba.vup>+40%, 저지하고 있는 모든 적 공격","name":"더러운 대지의 핏줄","desc":"스킬 발동 시 행동 불가, 10초간 대미지를 받지 않으며, 주변 적의 이동 속도 -60%. 해당 상태 종료 후 주변의 지상 적을 3초간 기절시킴, 공격 딜레이 감소, 공격력 +85%, 방어력 +40%, 저지하고 있는 모든 적 공격"}],"_h":"vfpr4x1t9d6hor408ihlf30y5cj35c29ktmwi09d6horl8grau"},"chess_char_4_18_b":{"name":"머드락","subProfessionName":"저거너트","trait":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","moduleDescRaw":"자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소","desc":"아군의 치료를 받을 수 없음","moduleDesc":"자신이 저지한 적으로부터 받는 대미지가 15% 감소"},"skill":{"descRaw":"다음 공격 시 최대 HP의 <@ba.vup>5%만큼 HP 회복, 주변의 모든 지상 적에게 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 입히고, <@ba.vup>30% 확률로 목표를 <@ba.vup>0.6초간 <$ba.stun>기절시킴","name":"바위를 깨는 망치","desc":"다음 공격 시 최대 HP의 5%만큼 HP 회복, 주변의 모든 지상 적에게 공격력의 210%에 해당하는 물리 대미지를 입히고, 30% 확률로 목표를 0.6초간 기절시킴"},"talents":[{"descRaw":"9초마다 <$ba.shield>실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 파괴될 때마다 최대 HP의 22%<@ba.talpu>(+2%) 회복","name":"비옥한 땅이 내린 육신","desc":"9초마다 실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 파괴될 때마다 최대 HP의 22%(+2%) 회복","potBelow":{"descRaw":"9초마다 <$ba.shield>실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 파괴될 때마다 최대 HP의 20% 회복","desc":"9초마다 실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 파괴될 때마다 최대 HP의 20% 회복"}},{"descRaw":"[살카즈] 적에게 받는 대미지 30% 감소","name":"동족의 아픔","desc":"[살카즈] 적에게 받는 대미지 30% 감소"}],"module":{"name":"흙과 돌의 뿌리"},"skills":[{"descRaw":"방어력 <@ba.vup>+60%","name":"방어 강화 γ","desc":"방어력 +60%"},{"descRaw":"다음 공격 시 최대 HP의 <@ba.vup>5%만큼 HP 회복, 주변의 모든 지상 적에게 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 입히고, <@ba.vup>30% 확률로 목표를 <@ba.vup>0.6초간 <$ba.stun>기절시킴","name":"바위를 깨는 망치","desc":"다음 공격 시 최대 HP의 5%만큼 HP 회복, 주변의 모든 지상 적에게 공격력의 210%에 해당하는 물리 대미지를 입히고, 30% 확률로 목표를 0.6초간 기절시킴"},{"descRaw":"스킬 발동 시 행동 불가, <@ba.vup>10초간 대미지를 받지 않으며, 주변 적의 이동 속도 <@ba.vup>-60%. 해당 상태 종료 후 주변의 지상 적을 <@ba.vup>3.5초간 <$ba.stun>기절시킴, 공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+100%, 방어력 <@ba.vup>+50%, 저지하고 있는 모든 적 공격","name":"더러운 대지의 핏줄","desc":"스킬 발동 시 행동 불가, 10초간 대미지를 받지 않으며, 주변 적의 이동 속도 -60%. 해당 상태 종료 후 주변의 지상 적을 3.5초간 기절시킴, 공격 딜레이 감소, 공격력 +100%, 방어력 +50%, 저지하고 있는 모든 적 공격"}],"traitBase":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","desc":"아군의 치료를 받을 수 없음"},"talentsBase":[{"descRaw":"9초마다 <$ba.shield>실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 파괴될 때마다 최대 HP의 22%<@ba.talpu>(+2%) 회복","name":"비옥한 땅이 내린 육신","desc":"9초마다 실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 파괴될 때마다 최대 HP의 22%(+2%) 회복","potBelow":{"descRaw":"9초마다 <$ba.shield>실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 파괴될 때마다 최대 HP의 20% 회복","desc":"9초마다 실드 1회 획득(최대 3회, 배치 즉시 1회 획득), 실드가 1회 파괴될 때마다 최대 HP의 20% 회복"}},{"descRaw":"[살카즈] 적에게 받는 대미지 30% 감소","name":"동족의 아픔","desc":"[살카즈] 적에게 받는 대미지 30% 감소"}],"modules":[{"name":"흙과 돌의 뿌리","traitOverride":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","moduleDescRaw":"자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소","desc":"아군의 치료를 받을 수 없음","moduleDesc":"자신이 저지한 적으로부터 받는 대미지가 15% 감소"}},{"name":"비옥한 땅의 전망","traitOverride":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","moduleDescRaw":"주변 8칸에 아군 오퍼레이터가 없을 시 공격력, 방어력 <@ba.kw>+8%","desc":"아군의 치료를 받을 수 없음","moduleDesc":"주변 8칸에 아군 오퍼레이터가 없을 시 공격력, 방어력 +8%"}}],"_h":"vfpr4xtj1tdfa86hj8408ihlf30y5cj35c299kmwu3a86hj8imgr6g4x1t408ihlf30y5cj35c294xtj1tdflj4xym1t8k"},"chess_char_4_19_a":{"name":"플레임테일","subProfessionName":"척후병","trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skill":{"descRaw":"스킬 지속 시간 동안 배치 코스트 <@ba.vup>8 점진적으로 회복, 공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+45%, 저지 가능 수 <@ba.vup>+1, 물리 및 마법 회피 <@ba.vup>+60%","name":"불꽃의 마음","desc":"스킬 지속 시간 동안 배치 코스트 8 점진적으로 회복, 공격 딜레이 감소, 공격력 +45%, 저지 가능 수 +1, 물리 및 마법 회피 +60%"},"talents":[{"descRaw":"회피 시 다음 공격이 2연 공격으로 변경, 저지하고 있는 모든 적 동시 공격","name":"선봉의 검술","desc":"회피 시 다음 공격이 2연 공격으로 변경, 저지하고 있는 모든 적 동시 공격"},{"descRaw":"배치되어 있을 때, 모든 [카시미어] 오퍼레이터의 물리 회피 +25%<@ba.talpu>(+3%)","name":"피누스 실베스트리스 기사단장","desc":"배치되어 있을 때, 모든 [카시미어] 오퍼레이터의 물리 회피 +25%(+3%)","potBelow":{"descRaw":"배치되어 있을 때, 모든 [카시미어] 오퍼레이터의 물리 회피 +22%","desc":"배치되어 있을 때, 모든 [카시미어] 오퍼레이터의 물리 회피 +22%"}}],"module":{"name":"피누스 실베스트리스의 출발점"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>6 즉시 획득, 다음 물리 공격 회피","name":"예리한 직감","desc":"배치 코스트 6 즉시 획득, 다음 물리 공격 회피"},{"descRaw":"배치 코스트 <@ba.vup>11 즉시 획득, 주변 최대 6명의 적에게 <@ba.vup>2회에 한하여 공격력의 <@ba.vup>180%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>0.5초간 <$ba.stun>기절시킴. 범위 내 아군 유닛의 물리 회피 <@ba.vup>+40%, <@ba.vup>10초간 지속","name":"'피누스 실베스트리스'","desc":"배치 코스트 11 즉시 획득, 주변 최대 6명의 적에게 2회에 한하여 공격력의 180%에 해당하는 물리 대미지를 입히고, 목표를 0.5초간 기절시킴. 범위 내 아군 유닛의 물리 회피 +40%, 10초간 지속"},{"descRaw":"스킬 지속 시간 동안 배치 코스트 <@ba.vup>8 점진적으로 회복, 공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+45%, 저지 가능 수 <@ba.vup>+1, 물리 및 마법 회피 <@ba.vup>+60%","name":"불꽃의 마음","desc":"스킬 지속 시간 동안 배치 코스트 8 점진적으로 회복, 공격 딜레이 감소, 공격력 +45%, 저지 가능 수 +1, 물리 및 마법 회피 +60%"}],"_h":"bntwtltlld9gzq57qd57tu2yduyjyjpfzqee8vqi9bsuld9gzq"},"chess_char_4_19_b":{"name":"플레임테일","subProfessionName":"척후병","trait":{"descRaw":"적 2명 저지 가능","moduleDescRaw":"최초 배치 시 배치 코스트 -4","desc":"적 2명 저지 가능","moduleDesc":"최초 배치 시 배치 코스트 -4"},"skill":{"descRaw":"스킬 지속 시간 동안 배치 코스트 <@ba.vup>8 점진적으로 회복, 공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+60%, 저지 가능 수 <@ba.vup>+1, 물리 및 마법 회피 <@ba.vup>+80%","name":"불꽃의 마음","desc":"스킬 지속 시간 동안 배치 코스트 8 점진적으로 회복, 공격 딜레이 감소, 공격력 +60%, 저지 가능 수 +1, 물리 및 마법 회피 +80%"},"talents":[{"descRaw":"회피 시 다음 공격이 2연 공격으로 변경, 저지하고 있는 모든 적 동시 공격","name":"선봉의 검술","desc":"회피 시 다음 공격이 2연 공격으로 변경, 저지하고 있는 모든 적 동시 공격"},{"descRaw":"배치되어 있을 때, 모든 [카시미어] 오퍼레이터의 물리 회피 +25%<@ba.talpu>(+3%)","name":"피누스 실베스트리스 기사단장","desc":"배치되어 있을 때, 모든 [카시미어] 오퍼레이터의 물리 회피 +25%(+3%)","potBelow":{"descRaw":"배치되어 있을 때, 모든 [카시미어] 오퍼레이터의 물리 회피 +22%","desc":"배치되어 있을 때, 모든 [카시미어] 오퍼레이터의 물리 회피 +22%"}}],"module":{"name":"피누스 실베스트리스의 출발점"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>6 즉시 획득, 다음 물리 공격 회피","name":"예리한 직감","desc":"배치 코스트 6 즉시 획득, 다음 물리 공격 회피"},{"descRaw":"배치 코스트 <@ba.vup>12 즉시 획득, 주변 최대 6명의 적에게 <@ba.vup>2회에 한하여 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>0.5초간 <$ba.stun>기절시킴. 범위 내 아군 유닛의 물리 회피 <@ba.vup>+45%, <@ba.vup>10초간 지속","name":"'피누스 실베스트리스'","desc":"배치 코스트 12 즉시 획득, 주변 최대 6명의 적에게 2회에 한하여 공격력의 210%에 해당하는 물리 대미지를 입히고, 목표를 0.5초간 기절시킴. 범위 내 아군 유닛의 물리 회피 +45%, 10초간 지속"},{"descRaw":"스킬 지속 시간 동안 배치 코스트 <@ba.vup>8 점진적으로 회복, 공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+60%, 저지 가능 수 <@ba.vup>+1, 물리 및 마법 회피 <@ba.vup>+80%","name":"불꽃의 마음","desc":"스킬 지속 시간 동안 배치 코스트 8 점진적으로 회복, 공격 딜레이 감소, 공격력 +60%, 저지 가능 수 +1, 물리 및 마법 회피 +80%"}],"traitBase":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"talentsBase":[{"descRaw":"회피 시 다음 공격이 2연 공격으로 변경, 저지하고 있는 모든 적 동시 공격","name":"선봉의 검술","desc":"회피 시 다음 공격이 2연 공격으로 변경, 저지하고 있는 모든 적 동시 공격"},{"descRaw":"배치되어 있을 때, 모든 [카시미어] 오퍼레이터의 물리 회피 +25%<@ba.talpu>(+3%)","name":"피누스 실베스트리스 기사단장","desc":"배치되어 있을 때, 모든 [카시미어] 오퍼레이터의 물리 회피 +25%(+3%)","potBelow":{"descRaw":"배치되어 있을 때, 모든 [카시미어] 오퍼레이터의 물리 회피 +22%","desc":"배치되어 있을 때, 모든 [카시미어] 오퍼레이터의 물리 회피 +22%"}}],"modules":[{"name":"피누스 실베스트리스의 출발점","traitOverride":{"descRaw":"적 2명 저지 가능","moduleDescRaw":"최초 배치 시 배치 코스트 -4","desc":"적 2명 저지 가능","moduleDesc":"최초 배치 시 배치 코스트 -4"}},{"name":"그녀들의 미래","traitOverride":{"descRaw":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%","desc":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%"}}],"_h":"bntwtljytljyai9g5z57qd57tu2yduyjyjpfzqee8v149bkyai9g5ztltl57qd57tu2yduyjyjpftljytljye55c5c"},"chess_char_4_20_a":{"name":"파투스","subProfessionName":"저격수","trait":{"descRaw":"공격 범위 내 <@ba.kw>방어력이 가장 낮은 적을 우선 공격","desc":"공격 범위 내 방어력이 가장 낮은 적을 우선 공격"},"skill":{"descRaw":"공격 범위가 전방 <@ba.rem>직선으로 무한 연장, 공격력 <@ba.vup>+80%, 기본 공격 범위 밖의 목표 공격 시 대미지가 <@ba.vup>125%로 증가","name":"페더샤인 애로우","desc":"공격 범위가 전방 직선으로 무한 연장, 공격력 +80%, 기본 공격 범위 밖의 목표 공격 시 대미지가 125%로 증가"},"talents":[{"descRaw":"최근 10초 동안 받은 대미지가 없을 경우 공격력 +18%<@ba.talpu>(+3%)","name":"정신 집중","desc":"최근 10초 동안 받은 대미지가 없을 경우 공격력 +18%(+3%)","potBelow":{"descRaw":"최근 10초 동안 받은 대미지가 없을 경우 공격력 +15%","desc":"최근 10초 동안 받은 대미지가 없을 경우 공격력 +15%"}},{"descRaw":"스킬 지속 시간 동안 쉽게 적의 목표가 되지 않으며, 공격 시 목표의 물리 회피 무시","name":"숨죽이기","desc":"스킬 지속 시간 동안 쉽게 적의 목표가 되지 않으며, 공격 시 목표의 물리 회피 무시"}],"module":{"name":"첫 경기 지원 세트"},"skills":[{"descRaw":"공격력 <@ba.vup>+27%, 공격 속도 <@ba.vup>+25","name":"신속 공격 γ","desc":"공격력 +27%, 공격 속도 +25"},{"descRaw":"범위 밖의 저지당한 적까지 공격 가능, 공격 속도 <@ba.vup>+75","name":"동맹 지원","desc":"범위 밖의 저지당한 적까지 공격 가능, 공격 속도 +75"},{"descRaw":"공격 범위가 전방 <@ba.rem>직선으로 무한 연장, 공격력 <@ba.vup>+80%, 기본 공격 범위 밖의 목표 공격 시 대미지가 <@ba.vup>125%로 증가","name":"페더샤인 애로우","desc":"공격 범위가 전방 직선으로 무한 연장, 공격력 +80%, 기본 공격 범위 밖의 목표 공격 시 대미지가 125%로 증가"}],"_h":"zq9ogscolvgis9xumaei8n8ntmlftmab8ydm2g2nhjmulvgis9"},"chess_char_4_20_b":{"name":"파투스","subProfessionName":"저격수","trait":{"descRaw":"공격 범위 내 <@ba.kw>방어력이 가장 낮은 적을 우선 공격","moduleDescRaw":"적이 멀수록 대미지가 더 높음 (최대 <@ba.kw>15% 증가)","desc":"공격 범위 내 방어력이 가장 낮은 적을 우선 공격","moduleDesc":"적이 멀수록 대미지가 더 높음 (최대 15% 증가)"},"skill":{"descRaw":"공격 범위가 전방 <@ba.rem>직선으로 무한 연장, 공격력 <@ba.vup>+100%, 기본 공격 범위 밖의 목표 공격 시 대미지가 <@ba.vup>130%로 증가","name":"페더샤인 애로우","desc":"공격 범위가 전방 직선으로 무한 연장, 공격력 +100%, 기본 공격 범위 밖의 목표 공격 시 대미지가 130%로 증가"},"talents":[{"descRaw":"최근 10초 동안 받은 대미지가 없을 경우 공격력 +18%<@ba.talpu>(+3%)","name":"정신 집중","desc":"최근 10초 동안 받은 대미지가 없을 경우 공격력 +18%(+3%)","potBelow":{"descRaw":"최근 10초 동안 받은 대미지가 없을 경우 공격력 +15%","desc":"최근 10초 동안 받은 대미지가 없을 경우 공격력 +15%"}},{"descRaw":"스킬 지속 시간 동안 쉽게 적의 목표가 되지 않으며, 공격 시 목표의 물리 회피 무시","name":"숨죽이기","desc":"스킬 지속 시간 동안 쉽게 적의 목표가 되지 않으며, 공격 시 목표의 물리 회피 무시"}],"module":{"name":"첫 경기 지원 세트"},"skills":[{"descRaw":"공격력 <@ba.vup>+34%, 공격 속도 <@ba.vup>+35","name":"신속 공격 γ","desc":"공격력 +34%, 공격 속도 +35"},{"descRaw":"범위 밖의 저지당한 적까지 공격 가능, 공격 속도 <@ba.vup>+90","name":"동맹 지원","desc":"범위 밖의 저지당한 적까지 공격 가능, 공격 속도 +90"},{"descRaw":"공격 범위가 전방 <@ba.rem>직선으로 무한 연장, 공격력 <@ba.vup>+100%, 기본 공격 범위 밖의 목표 공격 시 대미지가 <@ba.vup>130%로 증가","name":"페더샤인 애로우","desc":"공격 범위가 전방 직선으로 무한 연장, 공격력 +100%, 기본 공격 범위 밖의 목표 공격 시 대미지가 130%로 증가"}],"traitBase":{"descRaw":"공격 범위 내 <@ba.kw>방어력이 가장 낮은 적을 우선 공격","desc":"공격 범위 내 방어력이 가장 낮은 적을 우선 공격"},"talentsBase":[{"descRaw":"최근 10초 동안 받은 대미지가 없을 경우 공격력 +18%<@ba.talpu>(+3%)","name":"정신 집중","desc":"최근 10초 동안 받은 대미지가 없을 경우 공격력 +18%(+3%)","potBelow":{"descRaw":"최근 10초 동안 받은 대미지가 없을 경우 공격력 +15%","desc":"최근 10초 동안 받은 대미지가 없을 경우 공격력 +15%"}},{"descRaw":"스킬 지속 시간 동안 쉽게 적의 목표가 되지 않으며, 공격 시 목표의 물리 회피 무시","name":"숨죽이기","desc":"스킬 지속 시간 동안 쉽게 적의 목표가 되지 않으며, 공격 시 목표의 물리 회피 무시"}],"modules":[{"name":"첫 경기 지원 세트","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>방어력이 가장 낮은 적을 우선 공격","moduleDescRaw":"적이 멀수록 대미지가 더 높음 (최대 <@ba.kw>15% 증가)","desc":"공격 범위 내 방어력이 가장 낮은 적을 우선 공격","moduleDesc":"적이 멀수록 대미지가 더 높음 (최대 15% 증가)"}},{"name":"팬으로부터 온 편지","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>방어력이 가장 낮은 적을 우선 공격","moduleDescRaw":"공격한 적이 쓰러지지 않으면 자신은 추가로 SP <@ba.kw>1 획득","desc":"공격 범위 내 방어력이 가장 낮은 적을 우선 공격","moduleDesc":"공격한 적이 쓰러지지 않으면 자신은 추가로 SP 1 획득"}}],"_h":"zq9ogssnconlbkgidsxumaei8n8ntmlftmabvddmw9bchjhnbkgidsgscoxumaei8n8ntmlftmabgssnconl8ygsoycouw"},"chess_char_4_21_a":{"name":"프틸롭시스","subProfessionName":"멀티 타겟 메딕","trait":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"skill":{"descRaw":"공격 범위 확대, 공격 딜레이 <@ba.vup>많이 감소","name":"엔도르핀","desc":"공격 범위 확대, 공격 딜레이 많이 감소"},"talents":[{"descRaw":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라","desc":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)"}],"module":{"name":"의료 환경 분석 장치"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%","name":"치료 강화 γ","desc":"공격력 +55%"},{"descRaw":"공격 범위 확대, 공격 딜레이 <@ba.vup>많이 감소","name":"엔도르핀","desc":"공격 범위 확대, 공격 딜레이 많이 감소"}],"_h":"m8mz0x0xygn2ppdu3kdu3ktd0ixeygn2pp"},"chess_char_4_21_b":{"name":"프틸롭시스","subProfessionName":"멀티 타겟 메딕","trait":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDesc":"공격 범위 확대"},"skill":{"descRaw":"공격 범위 확대, 공격 딜레이 <@ba.vup>대폭 감소","name":"엔도르핀","desc":"공격 범위 확대, 공격 딜레이 대폭 감소"},"talents":[{"descRaw":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라","desc":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)"}],"module":{"name":"의료 환경 분석 장치"},"skills":[{"descRaw":"공격력 <@ba.vup>+70%","name":"치료 강화 γ","desc":"공격력 +70%"},{"descRaw":"공격 범위 확대, 공격 딜레이 <@ba.vup>대폭 감소","name":"엔도르핀","desc":"공격 범위 확대, 공격 딜레이 대폭 감소"}],"traitBase":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"talentsBase":[{"descRaw":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라","desc":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)"}],"modules":[{"name":"의료 환경 분석 장치","traitOverride":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDesc":"공격 범위 확대"}}],"_h":"m8mz0xd00x5kj1n2gidu3kdu3kdg0ipdj1n2gi0x0xdu3kdu3k0xd00x5k"},"chess_char_4_22_a":{"name":"실버애쉬","subProfessionName":"로드","trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"skill":{"descRaw":"방어력 <@ba.vdown>-70%, 공격력 <@ba.vup>+125%, 공격 범위 <@ba.vup>확대, 동시에 목표 <@ba.vup>4개 공격 (근거리 공격으로 판정)","name":"진은참","desc":"방어력 -70%, 공격력 +125%, 공격 범위 확대, 동시에 목표 4개 공격 (근거리 공격으로 판정)"},"talents":[{"descRaw":"공격력 +12%<@ba.talpu>(+2%), 편성 시 모든 아군 유닛의 재배치 시간 -12%<@ba.talpu>(+2%)","name":"지도자","desc":"공격력 +12%(+2%), 편성 시 모든 아군 유닛의 재배치 시간 -12%(+2%)","potBelow":{"descRaw":"공격력 +10%, 편성 시 모든 아군 유닛의 재배치 시간 -10%","desc":"공격력 +10%, 편성 시 모든 아군 유닛의 재배치 시간 -10%"}},{"descRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","name":"매의 눈","desc":"공격 범위 내 적의 은신 효과 무효화"}],"module":{"name":"히라 파울케어 키트"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>205%로 증가","name":"강타 γ","desc":"다음 공격의 공격력이 205%로 증가"},{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위 <@ba.vdown>축소, 방어력 <@ba.vup>+50%, 초당 최대 HP의 <@ba.vup>3.5%만큼 HP 회복","name":"히라 생존 법칙","desc":"초기 상태와 다음 상태 간 전환 가능:\n공격 범위 축소, 방어력 +50%, 초당 최대 HP의 3.5%만큼 HP 회복"},{"descRaw":"방어력 <@ba.vdown>-70%, 공격력 <@ba.vup>+125%, 공격 범위 <@ba.vup>확대, 동시에 목표 <@ba.vup>4개 공격 (근거리 공격으로 판정)","name":"진은참","desc":"방어력 -70%, 공격력 +125%, 공격 범위 확대, 동시에 목표 4개 공격 (근거리 공격으로 판정)"}],"_h":"qj5y69jzh5gzxg89othxyryrp6xohbadfeiyj5veij9ah5gzxg"},"chess_char_4_22_b":{"name":"실버애쉬","subProfessionName":"로드","trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"},"skill":{"descRaw":"방어력 <@ba.vdown>-70%, 공격력 <@ba.vup>+140%, 공격 범위 <@ba.vup>확대, 동시에 목표 <@ba.vup>5개 공격 (근거리 공격으로 판정)","name":"진은참","desc":"방어력 -70%, 공격력 +140%, 공격 범위 확대, 동시에 목표 5개 공격 (근거리 공격으로 판정)"},"talents":[{"descRaw":"공격력 +12%<@ba.talpu>(+2%), 편성 시 모든 아군 유닛의 재배치 시간 -12%<@ba.talpu>(+2%)","name":"지도자","desc":"공격력 +12%(+2%), 편성 시 모든 아군 유닛의 재배치 시간 -12%(+2%)","potBelow":{"descRaw":"공격력 +10%, 편성 시 모든 아군 유닛의 재배치 시간 -10%","desc":"공격력 +10%, 편성 시 모든 아군 유닛의 재배치 시간 -10%"}},{"descRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","name":"매의 눈","desc":"공격 범위 내 적의 은신 효과 무효화"}],"module":{"name":"히라 파울케어 키트"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>225%로 증가","name":"강타 γ","desc":"다음 공격의 공격력이 225%로 증가"},{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 범위 <@ba.vdown>축소, 방어력 <@ba.vup>+65%, 초당 최대 HP의 <@ba.vup>4.0%만큼 HP 회복","name":"히라 생존 법칙","desc":"초기 상태와 다음 상태 간 전환 가능:\n공격 범위 축소, 방어력 +65%, 초당 최대 HP의 4.0%만큼 HP 회복"},{"descRaw":"방어력 <@ba.vdown>-70%, 공격력 <@ba.vup>+140%, 공격 범위 <@ba.vup>확대, 동시에 목표 <@ba.vup>5개 공격 (근거리 공격으로 판정)","name":"진은참","desc":"방어력 -70%, 공격력 +140%, 공격 범위 확대, 동시에 목표 5개 공격 (근거리 공격으로 판정)"}],"traitBase":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"talentsBase":[{"descRaw":"공격력 +12%<@ba.talpu>(+2%), 편성 시 모든 아군 유닛의 재배치 시간 -12%<@ba.talpu>(+2%)","name":"지도자","desc":"공격력 +12%(+2%), 편성 시 모든 아군 유닛의 재배치 시간 -12%(+2%)","potBelow":{"descRaw":"공격력 +10%, 편성 시 모든 아군 유닛의 재배치 시간 -10%","desc":"공격력 +10%, 편성 시 모든 아군 유닛의 재배치 시간 -10%"}},{"descRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","name":"매의 눈","desc":"공격 범위 내 적의 은신 효과 무효화"}],"modules":[{"name":"히라 파울케어 키트","traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"}}],"_h":"qj5y698gjzsn8jgzxa89othxyryrp6xohbad5oiy7jt0ijs08jgzxa69jz89othxyryrp6xohbad698gjzsn"},"chess_char_4_23_a":{"name":"가비알 디 인빈서블","subProfessionName":"공격수","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skill":{"descRaw":"공격력 <@ba.vup>+85%, 공격 속도 <@ba.vup>+60, 저지 가능 수 <@ba.vup>+2, 스킬 지속 시간 동안 <@ba.vup>50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 <@ba.vup>20초 동안 HP 지속 감소 효과로 전환","name":"정글의 영혼","desc":"공격력 +85%, 공격 속도 +60, 저지 가능 수 +2, 스킬 지속 시간 동안 50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 20초 동안 HP 지속 감소 효과로 전환"},"talents":[{"descRaw":"공격력 및 방어력 +12%<@ba.talpu>(+2%), 적을 1명 더 저지할 때마다 +5%<@ba.talpu>(+1%)","name":"전장의 도끼","desc":"공격력 및 방어력 +12%(+2%), 적을 1명 더 저지할 때마다 +5%(+1%)","potBelow":{"descRaw":"공격력 및 방어력 +10%, 적을 1명 더 저지할 때마다 +4%","desc":"공격력 및 방어력 +10%, 적을 1명 더 저지할 때마다 +4%"}},{"descRaw":"자신이 받는 치료 효과 +25%<@ba.talpu>(+5%), HP가 50% 미만일 시 효과가 +45%<@ba.talpu>(+5%)로 증가","name":"의학적 배경","desc":"자신이 받는 치료 효과 +25%(+5%), HP가 50% 미만일 시 효과가 +45%(+5%)로 증가","potBelow":{"descRaw":"자신이 받는 치료 효과 +20%, HP가 50% 미만일 시 효과가 +40%로 증가","desc":"자신이 받는 치료 효과 +20%, HP가 50% 미만일 시 효과가 +40%로 증가"}}],"module":{"name":"가비알의 괴로움"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%, 공격 시 대미지의 <@ba.vup>30%만큼 HP 회복","name":"정밀 통격","desc":"공격력 +45%, 공격 시 대미지의 30%만큼 HP 회복"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+110%, 방어력 <@ba.vup>+35%, 저지당하지 않은 적 공격 시 상대를 <@ba.vup>어느 정도 전방으로 끌어당김","name":"체인톱 강습","desc":"공격 범위 확대, 공격력 +110%, 방어력 +35%, 저지당하지 않은 적 공격 시 상대를 어느 정도 전방으로 끌어당김"},{"descRaw":"공격력 <@ba.vup>+85%, 공격 속도 <@ba.vup>+60, 저지 가능 수 <@ba.vup>+2, 스킬 지속 시간 동안 <@ba.vup>50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 <@ba.vup>20초 동안 HP 지속 감소 효과로 전환","name":"정글의 영혼","desc":"공격력 +85%, 공격 속도 +60, 저지 가능 수 +2, 스킬 지속 시간 동안 50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 20초 동안 HP 지속 감소 효과로 전환"}],"_h":"rugraayeanlu28gnhsjthphp91fpftebebko8qlfq667lzonanlu28"},"chess_char_4_23_b":{"name":"가비알 디 인빈서블","subProfessionName":"공격수","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격, 저지한 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"저지하고 있는 모든 적 동시에 공격, 저지한 적 공격 시 공격력이 110%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+100%, 공격 속도 <@ba.vup>+80, 저지 가능 수 <@ba.vup>+2, 스킬 지속 시간 동안 <@ba.vup>50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 <@ba.vup>20초 동안 HP 지속 감소 효과로 전환","name":"정글의 영혼","desc":"공격력 +100%, 공격 속도 +80, 저지 가능 수 +2, 스킬 지속 시간 동안 50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 20초 동안 HP 지속 감소 효과로 전환"},"talents":[{"descRaw":"공격력 및 방어력 +12%<@ba.talpu>(+2%), 적을 1명 더 저지할 때마다 +5%<@ba.talpu>(+1%)","name":"전장의 도끼","desc":"공격력 및 방어력 +12%(+2%), 적을 1명 더 저지할 때마다 +5%(+1%)","potBelow":{"descRaw":"공격력 및 방어력 +10%, 적을 1명 더 저지할 때마다 +4%","desc":"공격력 및 방어력 +10%, 적을 1명 더 저지할 때마다 +4%"}},{"descRaw":"자신이 받는 치료 효과 +25%<@ba.talpu>(+5%), HP가 50% 미만일 시 효과가 +45%<@ba.talpu>(+5%)로 증가","name":"의학적 배경","desc":"자신이 받는 치료 효과 +25%(+5%), HP가 50% 미만일 시 효과가 +45%(+5%)로 증가","potBelow":{"descRaw":"자신이 받는 치료 효과 +20%, HP가 50% 미만일 시 효과가 +40%로 증가","desc":"자신이 받는 치료 효과 +20%, HP가 50% 미만일 시 효과가 +40%로 증가"}}],"module":{"name":"가비알의 괴로움"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%, 공격 시 대미지의 <@ba.vup>35%만큼 HP 회복","name":"정밀 통격","desc":"공격력 +60%, 공격 시 대미지의 35%만큼 HP 회복"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+140%, 방어력 <@ba.vup>+40%, 저지당하지 않은 적 공격 시 상대를 <@ba.vup>어느 정도 전방으로 끌어당김","name":"체인톱 강습","desc":"공격 범위 확대, 공격력 +140%, 방어력 +40%, 저지당하지 않은 적 공격 시 상대를 어느 정도 전방으로 끌어당김"},{"descRaw":"공격력 <@ba.vup>+100%, 공격 속도 <@ba.vup>+80, 저지 가능 수 <@ba.vup>+2, 스킬 지속 시간 동안 <@ba.vup>50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 <@ba.vup>20초 동안 HP 지속 감소 효과로 전환","name":"정글의 영혼","desc":"공격력 +100%, 공격 속도 +80, 저지 가능 수 +2, 스킬 지속 시간 동안 50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 20초 동안 HP 지속 감소 효과로 전환"}],"traitBase":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"talentsBase":[{"descRaw":"공격력 및 방어력 +12%<@ba.talpu>(+2%), 적을 1명 더 저지할 때마다 +5%<@ba.talpu>(+1%)","name":"전장의 도끼","desc":"공격력 및 방어력 +12%(+2%), 적을 1명 더 저지할 때마다 +5%(+1%)","potBelow":{"descRaw":"공격력 및 방어력 +10%, 적을 1명 더 저지할 때마다 +4%","desc":"공격력 및 방어력 +10%, 적을 1명 더 저지할 때마다 +4%"}},{"descRaw":"자신이 받는 치료 효과 +25%<@ba.talpu>(+5%), HP가 50% 미만일 시 효과가 +45%<@ba.talpu>(+5%)로 증가","name":"의학적 배경","desc":"자신이 받는 치료 효과 +25%(+5%), HP가 50% 미만일 시 효과가 +45%(+5%)로 증가","potBelow":{"descRaw":"자신이 받는 치료 효과 +20%, HP가 50% 미만일 시 효과가 +40%로 증가","desc":"자신이 받는 치료 효과 +20%, HP가 50% 미만일 시 효과가 +40%로 증가"}}],"modules":[{"name":"가비알의 괴로움","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격, 저지한 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"저지하고 있는 모든 적 동시에 공격, 저지한 적 공격 시 공격력이 110%로 증가"}},{"name":"호'톱'다마","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"HP가 50%보다 높을 경우, 피격 물리 대미지가 <@ba.kw>20% 감소","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"HP가 50%보다 높을 경우, 피격 물리 대미지가 20% 감소"}},{"traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"}}],"_h":"rugrshhviblugognhsjthphp91fpftebebkog6lfaunclz0qiblugoaayegnhsjthphp91fpftebebkoshhvunaaxwye82aaye"},"chess_char_4_24_a":{"name":"카넬리안","subProfessionName":"진법 캐스터","trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격 딜레이 <@ba.vup>감소, 공격할 때마다 목표가 0.3초간 <$ba.sluggish>정지\n<$ba.charged>차지의 추가 효과: 공격력 <@ba.vup>+10%, <$ba.sluggish>정지 효과가 <@ba.vup>0.3초 <$ba.root>속박 효과로 전환","name":"모래속박 족쇄","desc":"공격 딜레이 감소, 공격할 때마다 목표가 0.3초간 정지\n차지의 추가 효과: 공격력 +10%, 정지 효과가 0.3초 속박 효과로 전환"},"talents":[{"descRaw":"스킬 발동 즉시 최대 HP의 45%<@ba.talpu>(+5%) 회복\n<$ba.charged>차지 경우 2배 효과 적용","name":"생명의 식사","desc":"스킬 발동 즉시 최대 HP의 45%(+5%) 회복\n차지 경우 2배 효과 적용","potBelow":{"descRaw":"스킬 발동 즉시 최대 HP의 40% 회복\n<$ba.charged>차지 경우 2배 효과 적용","desc":"스킬 발동 즉시 최대 HP의 40% 회복\n차지 경우 2배 효과 적용"}},{"descRaw":"SP가 한계 초과 시 SP 자연 회복 속도 +0.6/초","name":"준비만전","desc":"SP가 한계 초과 시 SP 자연 회복 속도 +0.6/초"}],"module":{"name":"히아신스와 비수"},"skills":[{"descRaw":"공격력 <@ba.vup>+25%, 방어력 <@ba.vup>+40%\n<$ba.charged>차지의 추가 효과: 스킬 지속기간 동안 특성 효과 지속 적용","name":"모래폭풍 수비","desc":"공격력 +25%, 방어력 +40%\n차지의 추가 효과: 스킬 지속기간 동안 특성 효과 지속 적용"},{"descRaw":"공격 딜레이 <@ba.vup>감소, 공격할 때마다 목표가 0.3초간 <$ba.sluggish>정지\n<$ba.charged>차지의 추가 효과: 공격력 <@ba.vup>+10%, <$ba.sluggish>정지 효과가 <@ba.vup>0.3초 <$ba.root>속박 효과로 전환","name":"모래속박 족쇄","desc":"공격 딜레이 감소, 공격할 때마다 목표가 0.3초간 정지\n차지의 추가 효과: 공격력 +10%, 정지 효과가 0.3초 속박 효과로 전환"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력이 점진적으로 <@ba.vup>+140%까지 증가\n<$ba.charged>차지의 추가 효과: 공격할 때마다 카넬리안에게 받는 대미지가 <@ba.vup>20% 상승(최대 <@ba.vup>5회 중첩), 스킬 종료할 때까지 지속","name":"식서의 인장","desc":"공격 범위 확대, 공격력이 점진적으로 +140%까지 증가\n차지의 추가 효과: 공격할 때마다 카넬리안에게 받는 대미지가 20% 상승(최대 5회 중첩), 스킬 종료할 때까지 지속"}],"_h":"2la03fl51a8e55zxj6o3smacwr52wr811v7trn1a8e55wxedjv"},"chess_char_4_24_b":{"name":"카넬리안","subProfessionName":"진법 캐스터","trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 <@ba.kw>증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격 딜레이 <@ba.vup>많이 감소, 공격할 때마다 목표가 0.3초간 <$ba.sluggish>정지\n<$ba.charged>차지의 추가 효과: 공격력 <@ba.vup>+15%, <$ba.sluggish>정지 효과가 <@ba.vup>0.4초 <$ba.root>속박 효과로 전환","name":"모래속박 족쇄","desc":"공격 딜레이 많이 감소, 공격할 때마다 목표가 0.3초간 정지\n차지의 추가 효과: 공격력 +15%, 정지 효과가 0.4초 속박 효과로 전환"},"talents":[{"descRaw":"스킬 발동 즉시 최대 HP의 45%<@ba.talpu>(+5%) 회복\n<$ba.charged>차지 경우 2배 효과 적용","name":"생명의 식사","desc":"스킬 발동 즉시 최대 HP의 45%(+5%) 회복\n차지 경우 2배 효과 적용","potBelow":{"descRaw":"스킬 발동 즉시 최대 HP의 40% 회복\n<$ba.charged>차지 경우 2배 효과 적용","desc":"스킬 발동 즉시 최대 HP의 40% 회복\n차지 경우 2배 효과 적용"}},{"descRaw":"SP가 한계 초과 시 SP 자연 회복 속도 +0.6/초","name":"준비만전","desc":"SP가 한계 초과 시 SP 자연 회복 속도 +0.6/초"}],"module":{"name":"히아신스와 비수"},"skills":[{"descRaw":"공격력 <@ba.vup>+40%, 방어력 <@ba.vup>+70%\n<$ba.charged>차지의 추가 효과: 스킬 지속기간 동안 특성 효과 지속 적용","name":"모래폭풍 수비","desc":"공격력 +40%, 방어력 +70%\n차지의 추가 효과: 스킬 지속기간 동안 특성 효과 지속 적용"},{"descRaw":"공격 딜레이 <@ba.vup>많이 감소, 공격할 때마다 목표가 0.3초간 <$ba.sluggish>정지\n<$ba.charged>차지의 추가 효과: 공격력 <@ba.vup>+15%, <$ba.sluggish>정지 효과가 <@ba.vup>0.4초 <$ba.root>속박 효과로 전환","name":"모래속박 족쇄","desc":"공격 딜레이 많이 감소, 공격할 때마다 목표가 0.3초간 정지\n차지의 추가 효과: 공격력 +15%, 정지 효과가 0.4초 속박 효과로 전환"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력이 점진적으로 <@ba.vup>+200%까지 증가\n<$ba.charged>차지의 추가 효과: 공격할 때마다 카넬리안에게 받는 대미지가 <@ba.vup>20% 상승(최대 <@ba.vup>5회 중첩), 스킬 종료할 때까지 지속","name":"식서의 인장","desc":"공격 범위 확대, 공격력이 점진적으로 +200%까지 증가\n차지의 추가 효과: 공격할 때마다 카넬리안에게 받는 대미지가 20% 상승(최대 5회 중첩), 스킬 종료할 때까지 지속"}],"traitBase":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"스킬 발동 즉시 최대 HP의 45%<@ba.talpu>(+5%) 회복\n<$ba.charged>차지 경우 2배 효과 적용","name":"생명의 식사","desc":"스킬 발동 즉시 최대 HP의 45%(+5%) 회복\n차지 경우 2배 효과 적용","potBelow":{"descRaw":"스킬 발동 즉시 최대 HP의 40% 회복\n<$ba.charged>차지 경우 2배 효과 적용","desc":"스킬 발동 즉시 최대 HP의 40% 회복\n차지 경우 2배 효과 적용"}},{"descRaw":"SP가 한계 초과 시 SP 자연 회복 속도 +0.6/초","name":"준비만전","desc":"SP가 한계 초과 시 SP 자연 회복 속도 +0.6/초"}],"modules":[{"name":"히아신스와 비수","traitOverride":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 <@ba.kw>증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"}},{"name":"고향의 소리","traitOverride":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"범위 내 적이 많을수록 대미지 증가 (최대 <@ba.kw>15% 증가)","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘","moduleDesc":"범위 내 적이 많을수록 대미지 증가 (최대 15% 증가)"}}],"_h":"2la069ubt18e0yzxj6o3smacwr52wr816x7tnht18e0yaaed1u3fl5zxj6o3smacwr52wr8169ubm53fuhl523"},"chess_char_4_25_a":{"name":"시빌라이트 에테르나","subProfessionName":"음유시인","trait":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음"},"skill":{"descRaw":"공격 범위 확대, 자신의 특성 효과가 <@ba.vup>65%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 <@ba.vup>65%에 해당하는 <$ba.inspire>격려 효과 획득, <@ba.vup>2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배","name":"재구성된 현재","desc":"공격 범위 확대, 자신의 특성 효과가 65%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 65%에 해당하는 격려 효과 획득, 2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배"},"talents":[{"descRaw":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성","name":"과거의 먼지","desc":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성"},{"descRaw":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%<@ba.talpu>(+5%) 감소","name":"마왕의 잔향","desc":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%(+5%) 감소","potBelow":{"descRaw":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 10% 감소","desc":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 10% 감소"}}],"module":{"name":"이야기의 결말"},"skills":[{"descRaw":"자신의 특성 효과가 <@ba.vup>20%로 증가, '먼지'의 재생 속도 증가\n<@ba.rem>무한 지속","name":"과거의 여운","desc":"자신의 특성 효과가 20%로 증가, '먼지'의 재생 속도 증가\n무한 지속"},{"descRaw":"'먼지' 최대치 <@ba.vup>+3, 즉시 '먼지' <@ba.vup>6개 획득, '먼지'의 회전 반경 확대, 공격 범위 내 모든 아군 유닛이 시빌라이트 에테르나 공격력 <@ba.vup>65%에 해당하는 <$ba.inspire>격려 효과 획득. '먼지'가 더 이상 아군 오퍼레이터와 부딪히지 않으며, '먼지'가 적군 유닛에 부딪히면 시빌라이트 에테르나 공격력의 <@ba.vup>220%에 해당하는 트루 대미지를 입히고, 목표를 <@ba.vup>3초간 <$ba.root>속박","name":"아득한 미래","desc":"'먼지' 최대치 +3, 즉시 '먼지' 6개 획득, '먼지'의 회전 반경 확대, 공격 범위 내 모든 아군 유닛이 시빌라이트 에테르나 공격력 65%에 해당하는 격려 효과 획득. '먼지'가 더 이상 아군 오퍼레이터와 부딪히지 않으며, '먼지'가 적군 유닛에 부딪히면 시빌라이트 에테르나 공격력의 220%에 해당하는 트루 대미지를 입히고, 목표를 3초간 속박"},{"descRaw":"공격 범위 확대, 자신의 특성 효과가 <@ba.vup>65%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 <@ba.vup>65%에 해당하는 <$ba.inspire>격려 효과 획득, <@ba.vup>2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배","name":"재구성된 현재","desc":"공격 범위 확대, 자신의 특성 효과가 65%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 65%에 해당하는 격려 효과 획득, 2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배"}],"_h":"xkz9rj9pxzf1q8xumfxu4m0cn22h2hpopowgf7uyi5jzxzf1q8"},"chess_char_4_25_b":{"name":"시빌라이트 에테르나","subProfessionName":"음유시인","trait":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","moduleDescRaw":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 <@ba.kw>+8% (스킬 영향을 받지 않음)","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음","moduleDesc":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 +8% (스킬 영향을 받지 않음)"},"skill":{"descRaw":"공격 범위 확대, 자신의 특성 효과가 <@ba.vup>75%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 <@ba.vup>80%에 해당하는 <$ba.inspire>격려 효과 획득, <@ba.vup>2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배","name":"재구성된 현재","desc":"공격 범위 확대, 자신의 특성 효과가 75%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 80%에 해당하는 격려 효과 획득, 2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배"},"talents":[{"descRaw":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성","name":"과거의 먼지","desc":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성"},{"descRaw":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%<@ba.talpu>(+5%) 감소","name":"마왕의 잔향","desc":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%(+5%) 감소","potBelow":{"descRaw":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 10% 감소","desc":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 10% 감소"}}],"module":{"name":"이야기의 결말"},"skills":[{"descRaw":"자신의 특성 효과가 <@ba.vup>28%로 증가, '먼지'의 재생 속도 증가\n<@ba.rem>무한 지속","name":"과거의 여운","desc":"자신의 특성 효과가 28%로 증가, '먼지'의 재생 속도 증가\n무한 지속"},{"descRaw":"'먼지' 최대치 <@ba.vup>+3, 즉시 '먼지' <@ba.vup>6개 획득, '먼지'의 회전 반경 확대, 공격 범위 내 모든 아군 유닛이 시빌라이트 에테르나 공격력 <@ba.vup>80%에 해당하는 <$ba.inspire>격려 효과 획득. '먼지'가 더 이상 아군 오퍼레이터와 부딪히지 않으며, '먼지'가 적군 유닛에 부딪히면 시빌라이트 에테르나 공격력의 <@ba.vup>260%에 해당하는 트루 대미지를 입히고, 목표를 <@ba.vup>3초간 <$ba.root>속박","name":"아득한 미래","desc":"'먼지' 최대치 +3, 즉시 '먼지' 6개 획득, '먼지'의 회전 반경 확대, 공격 범위 내 모든 아군 유닛이 시빌라이트 에테르나 공격력 80%에 해당하는 격려 효과 획득. '먼지'가 더 이상 아군 오퍼레이터와 부딪히지 않으며, '먼지'가 적군 유닛에 부딪히면 시빌라이트 에테르나 공격력의 260%에 해당하는 트루 대미지를 입히고, 목표를 3초간 속박"},{"descRaw":"공격 범위 확대, 자신의 특성 효과가 <@ba.vup>75%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 <@ba.vup>80%에 해당하는 <$ba.inspire>격려 효과 획득, <@ba.vup>2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배","name":"재구성된 현재","desc":"공격 범위 확대, 자신의 특성 효과가 75%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 80%에 해당하는 격려 효과 획득, 2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배"}],"traitBase":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음"},"talentsBase":[{"descRaw":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성","name":"과거의 먼지","desc":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성"},{"descRaw":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%<@ba.talpu>(+5%) 감소","name":"마왕의 잔향","desc":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%(+5%) 감소","potBelow":{"descRaw":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 10% 감소","desc":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 10% 감소"}}],"modules":[{"name":"이야기의 결말","traitOverride":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","moduleDescRaw":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 <@ba.kw>+8% (스킬 영향을 받지 않음)","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음","moduleDesc":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 +8% (스킬 영향을 받지 않음)"}}],"_h":"xkz9rjxy9pmou5f1i2xumfxu4m0cn22h2hpouswgl7n7i5wyu5f1i2rj9pxumfxu4m0cn22h2hporjxy9pmo"},"chess_char_4_26_a":{"name":"와파린","subProfessionName":"메딕","trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skill":{"descRaw":"다음 치료 시 목표가 최대 HP의 <@ba.vup>15%만큼 HP 추가 회복\n<@ba.rem>목표의 HP가 50% 미만인 경우에만 발동, 2회 충전 가능","name":"응급처치용 밴드","desc":"다음 치료 시 목표가 최대 HP의 15%만큼 HP 추가 회복\n목표의 HP가 50% 미만인 경우에만 발동, 2회 충전 가능"},"talents":[{"descRaw":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복","name":"혈액 샘플 회수","desc":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복"}],"module":{"name":"응급 비축"},"skills":[{"descRaw":"다음 치료 시 목표가 최대 HP의 <@ba.vup>15%만큼 HP 추가 회복\n<@ba.rem>목표의 HP가 50% 미만인 경우에만 발동, 2회 충전 가능","name":"응급처치용 밴드","desc":"다음 치료 시 목표가 최대 HP의 15%만큼 HP 추가 회복\n목표의 HP가 50% 미만인 경우에만 발동, 2회 충전 가능"},{"descRaw":"자신과 공격 범위 내 랜덤 1명의 아군 유닛이 다음의 효과 획득:\n공격력 <@ba.vup>+45%, 초당 최대 HP의 <@ba.vdown>3%만큼 HP 감소, <@ba.vup>15초간 지속","name":"불안정 혈장","desc":"자신과 공격 범위 내 랜덤 1명의 아군 유닛이 다음의 효과 획득:\n공격력 +45%, 초당 최대 HP의 3%만큼 HP 감소, 15초간 지속"}],"_h":"jh7q7676xbumlw95h4953vxbumlwmhincn"},"chess_char_4_26_b":{"name":"와파린","subProfessionName":"메딕","trait":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"},"skill":{"descRaw":"다음 치료 시 목표가 최대 HP의 <@ba.vup>19%만큼 HP 추가 회복\n<@ba.rem>목표의 HP가 50% 미만인 경우에만 발동, 3회 충전 가능","name":"응급처치용 밴드","desc":"다음 치료 시 목표가 최대 HP의 19%만큼 HP 추가 회복\n목표의 HP가 50% 미만인 경우에만 발동, 3회 충전 가능"},"talents":[{"descRaw":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복","name":"혈액 샘플 회수","desc":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복"}],"module":{"name":"응급 비축"},"skills":[{"descRaw":"다음 치료 시 목표가 최대 HP의 <@ba.vup>19%만큼 HP 추가 회복\n<@ba.rem>목표의 HP가 50% 미만인 경우에만 발동, 3회 충전 가능","name":"응급처치용 밴드","desc":"다음 치료 시 목표가 최대 HP의 19%만큼 HP 추가 회복\n목표의 HP가 50% 미만인 경우에만 발동, 3회 충전 가능"},{"descRaw":"자신과 공격 범위 내 랜덤 1명의 아군 유닛이 다음의 효과 획득:\n공격력 <@ba.vup>+60%, 초당 최대 HP의 <@ba.vdown>3%만큼 HP 감소, <@ba.vup>15초간 지속","name":"불안정 혈장","desc":"자신과 공격 범위 내 랜덤 1명의 아군 유닛이 다음의 효과 획득:\n공격력 +60%, 초당 최대 HP의 3%만큼 HP 감소, 15초간 지속"}],"traitBase":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"talentsBase":[{"descRaw":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복","name":"혈액 샘플 회수","desc":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복"}],"modules":[{"name":"응급 비축","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}}],"_h":"jh7q76by76dw78umel95h4953v78umelpoinuw767695h4953v76by76dw"},"chess_char_5_01_a":{"name":"이그제큐터 디 엑스 포에데레","subProfessionName":"리퍼","trait":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>50 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 50 회복, 최대 적용 수는 저지 가능 수와 동일"},"skill":{"descRaw":"공격력 <@ba.vup>+45%, 방어력 <@ba.vup>+45%, 저지 가능 수 <@ba.vup>+1, 적의 근접 공격을 받을 경우 <@ba.vup>20% 확률로 해당 공격을 회피하고 탄약 <@ba.vup>1발 충전\n<@ba.rem>스킬 발동 시 12발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"근접 전투","desc":"공격력 +45%, 방어력 +45%, 저지 가능 수 +1, 적의 근접 공격을 받을 경우 20% 확률로 해당 공격을 회피하고 탄약 1발 충전\n스킬 발동 시 12발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"공격 시 23%<@ba.talpu>(+3%) 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5% 상승, 스킬 종료 시 초기화","name":"선택받은 자","desc":"공격 시 23%(+3%) 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5% 상승, 스킬 종료 시 초기화","potBelow":{"descRaw":"공격 시 20% 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5% 상승, 스킬 종료 시 초기화","desc":"공격 시 20% 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5% 상승, 스킬 종료 시 초기화"}},{"descRaw":"전장에 배치한 [라테라노] 오퍼레이터 1명당 자신의 탄약류 스킬의 최대 탄약 +1 (최대 4회 중첩)","name":"총탄과의 교감","desc":"전장에 배치한 [라테라노] 오퍼레이터 1명당 자신의 탄약류 스킬의 최대 탄약 +1 (최대 4회 중첩)"}],"module":{"name":"답을 기다리며"},"skills":[{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+20%, 공격 시 목표의 방어력 <@ba.vup>190 무시\n<@ba.rem>스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"유언 집행","desc":"공격 범위 확대, 공격력 +20%, 공격 시 목표의 방어력 190 무시\n스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격력 <@ba.vup>+45%, 방어력 <@ba.vup>+45%, 저지 가능 수 <@ba.vup>+1, 적의 근접 공격을 받을 경우 <@ba.vup>20% 확률로 해당 공격을 회피하고 탄약 <@ba.vup>1발 충전\n<@ba.rem>스킬 발동 시 12발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"근접 전투","desc":"공격력 +45%, 방어력 +45%, 저지 가능 수 +1, 적의 근접 공격을 받을 경우 20% 확률로 해당 공격을 회피하고 탄약 1발 충전\n스킬 발동 시 12발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+120%, 탄약 1발 소모할 때마다 공격력이 추가로 <@ba.vup>+4%(최대 30회 중첩), 특성의 HP 회복 효과가 <@ba.vup>2배로 증가. 스킬 종료 시 스킬 지속 시간 동안 공격했던 상대에게 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입힘\n<@ba.rem>스킬 발동 시 16발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"언약 심판","desc":"공격 딜레이 소폭 증가, 공격 범위 확대, 공격력 +120%, 탄약 1발 소모할 때마다 공격력이 추가로 +4%(최대 30회 중첩), 특성의 HP 회복 효과가 2배로 증가. 스킬 종료 시 스킬 지속 시간 동안 공격했던 상대에게 공격력의 200%에 해당하는 물리 대미지를 입힘\n스킬 발동 시 16발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"_h":"a9xoggo0bmkv09d0comog3g3zgwdzghz2pcuhcbmkv0955c4su"},"chess_char_5_01_b":{"name":"이그제큐터 디 엑스 포에데레","subProfessionName":"리퍼","trait":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>60 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 60 회복, 최대 적용 수는 저지 가능 수와 동일"},"skill":{"descRaw":"공격력 <@ba.vup>+60%, 방어력 <@ba.vup>+60%, 저지 가능 수 <@ba.vup>+1, 적의 근접 공격을 받을 경우 <@ba.vup>30% 확률로 해당 공격을 회피하고 탄약 <@ba.vup>1발 충전\n<@ba.rem>스킬 발동 시 12발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"근접 전투","desc":"공격력 +60%, 방어력 +60%, 저지 가능 수 +1, 적의 근접 공격을 받을 경우 30% 확률로 해당 공격을 회피하고 탄약 1발 충전\n스킬 발동 시 12발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"공격 시 23%<@ba.talpu>(+3%) 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5% 상승, 스킬 종료 시 초기화","name":"선택받은 자","desc":"공격 시 23%(+3%) 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5% 상승, 스킬 종료 시 초기화","potBelow":{"descRaw":"공격 시 20% 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5% 상승, 스킬 종료 시 초기화","desc":"공격 시 20% 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5% 상승, 스킬 종료 시 초기화"}},{"descRaw":"전장에 배치한 [라테라노] 오퍼레이터 1명당 자신의 탄약류 스킬의 최대 탄약 +1 (최대 4회 중첩)","name":"총탄과의 교감","desc":"전장에 배치한 [라테라노] 오퍼레이터 1명당 자신의 탄약류 스킬의 최대 탄약 +1 (최대 4회 중첩)"}],"module":{"name":"답을 기다리며"},"skills":[{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+30%, 공격 시 목표의 방어력 <@ba.vup>280 무시\n<@ba.rem>스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"유언 집행","desc":"공격 범위 확대, 공격력 +30%, 공격 시 목표의 방어력 280 무시\n스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격력 <@ba.vup>+60%, 방어력 <@ba.vup>+60%, 저지 가능 수 <@ba.vup>+1, 적의 근접 공격을 받을 경우 <@ba.vup>30% 확률로 해당 공격을 회피하고 탄약 <@ba.vup>1발 충전\n<@ba.rem>스킬 발동 시 12발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"근접 전투","desc":"공격력 +60%, 방어력 +60%, 저지 가능 수 +1, 적의 근접 공격을 받을 경우 30% 확률로 해당 공격을 회피하고 탄약 1발 충전\n스킬 발동 시 12발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+150%, 탄약 1발 소모할 때마다 공격력이 추가로 <@ba.vup>+5%(최대 30회 중첩), 특성의 HP 회복 효과가 <@ba.vup>2배로 증가. 스킬 종료 시 스킬 지속 시간 동안 공격했던 상대에게 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입힘\n<@ba.rem>스킬 발동 시 16발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"언약 심판","desc":"공격 딜레이 소폭 증가, 공격 범위 확대, 공격력 +150%, 탄약 1발 소모할 때마다 공격력이 추가로 +5%(최대 30회 중첩), 특성의 HP 회복 효과가 2배로 증가. 스킬 종료 시 스킬 지속 시간 동안 공격했던 상대에게 공격력의 200%에 해당하는 물리 대미지를 입힘\n스킬 발동 시 16발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"traitBase":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>50 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 50 회복, 최대 적용 수는 저지 가능 수와 동일"},"talentsBase":[{"descRaw":"공격 시 23%<@ba.talpu>(+3%) 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5% 상승, 스킬 종료 시 초기화","name":"선택받은 자","desc":"공격 시 23%(+3%) 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5% 상승, 스킬 종료 시 초기화","potBelow":{"descRaw":"공격 시 20% 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5% 상승, 스킬 종료 시 초기화","desc":"공격 시 20% 확률로 1회 추가 공격, 스킬 지속 시간 동안 탄약 1발 소모할 때마다 확률이 5% 상승, 스킬 종료 시 초기화"}},{"descRaw":"전장에 배치한 [라테라노] 오퍼레이터 1명당 자신의 탄약류 스킬의 최대 탄약 +1 (최대 4회 중첩)","name":"총탄과의 교감","desc":"전장에 배치한 [라테라노] 오퍼레이터 1명당 자신의 탄약류 스킬의 최대 탄약 +1 (최대 4회 중첩)"}],"modules":[{"name":"답을 기다리며","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>60 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 60 회복, 최대 적용 수는 저지 가능 수와 동일"}},{"name":"확인 완료","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>12 회복, 최대 적용 수는 저지 가능 수와 동일","moduleDescRaw":"공격 범위 내에 적이 2명 이상 존재 시 공격 속도 <@ba.kw>+12","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 12 회복, 최대 적용 수는 저지 가능 수와 동일","moduleDesc":"공격 범위 내에 적이 2명 이상 존재 시 공격 속도 +12"}}],"_h":"a9xoczmpzrkvbad0comog3g3zgwdzghzracuv1zrkvbartc4ueggo0d0comog3g3zgwdzghzczmpl7u662dip4"},"chess_char_5_02_a":{"name":"티티","subProfessionName":"주술 메딕","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>50%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 50%만큼 회복"},"skill":{"descRaw":"공격력 <@ba.vup>+110%, 동시에 목표 2개 공격, <$ba.sleep>수면 상태가 아닌 적을 공격할 시 상대에게 <@ba.vup>5초간 <$ba.sleep>수면 효과 부여. 스킬 지속 시간 동안, 전장에 있는 적 중 <$ba.sleep>수면 상태에서 깨어나거나 <$ba.sleep>수면 상태 도중 쓰러진 적에게 마법 대미지를 입히고(<$ba.sleep>수면 시간에 따라 공격력의 <@ba.vup>370%까지 증가), 주변의 다른 적 1명에게 <@ba.vup>5초간 <$ba.sleep>수면 효과 부여. 공격 범위 내 다른 아군 오퍼레이터가 치명상을 입을 시 <$ba.sleep>수면 효과 부여, HP가 완전히 회복되거나 스킬이 종료될 때까지 지속","name":"지난날의 만개","desc":"공격력 +110%, 동시에 목표 2개 공격, 수면 상태가 아닌 적을 공격할 시 상대에게 5초간 수면 효과 부여. 스킬 지속 시간 동안, 전장에 있는 적 중 수면 상태에서 깨어나거나 수면 상태 도중 쓰러진 적에게 마법 대미지를 입히고(수면 시간에 따라 공격력의 370%까지 증가), 주변의 다른 적 1명에게 5초간 수면 효과 부여. 공격 범위 내 다른 아군 오퍼레이터가 치명상을 입을 시 수면 효과 부여, HP가 완전히 회복되거나 스킬이 종료될 때까지 지속"},"talents":[{"descRaw":"<$ba.sleep>수면 상태의 적 공격 가능, 이동 중이 아닌 적을 공격할 시 상대에게 추가로 공격력의 16%<@ba.talpu>(+1%)에 해당하는 마법 대미지를 입힘, 배치되어 있을 때 <$ba.sleep>수면 상태의 적은 초당 티티 공격력의 32%<@ba.talpu>(+2%)에 해당하는 마법 대미지를 받음","name":"얼어붙은 시간","desc":"수면 상태의 적 공격 가능, 이동 중이 아닌 적을 공격할 시 상대에게 추가로 공격력의 16%(+1%)에 해당하는 마법 대미지를 입힘, 배치되어 있을 때 수면 상태의 적은 초당 티티 공격력의 32%(+2%)에 해당하는 마법 대미지를 받음","potBelow":{"descRaw":"<$ba.sleep>수면 상태의 적 공격 가능, 이동 중이 아닌 적을 공격할 시 상대에게 추가로 공격력의 15%에 해당하는 마법 대미지를 입힘, 배치되어 있을 때 <$ba.sleep>수면 상태의 적은 초당 티티 공격력의 30%에 해당하는 마법 대미지를 받음","desc":"수면 상태의 적 공격 가능, 이동 중이 아닌 적을 공격할 시 상대에게 추가로 공격력의 15%에 해당하는 마법 대미지를 입힘, 배치되어 있을 때 수면 상태의 적은 초당 티티 공격력의 30%에 해당하는 마법 대미지를 받음"}},{"descRaw":"전장에 배치된 [미노스], [사르곤] 오퍼레이터의 HP가 50%보다 높을 시, 공격 속도 +22<@ba.talpu>(+2)의 <$ba.strong>기운 충만 효과 획득","name":"용기의 보상","desc":"전장에 배치된 [미노스], [사르곤] 오퍼레이터의 HP가 50%보다 높을 시, 공격 속도 +22(+2)의 기운 충만 효과 획득","potBelow":{"descRaw":"전장에 배치된 [미노스], [사르곤] 오퍼레이터의 HP가 50%보다 높을 시, 공격 속도 +20의 <$ba.strong>기운 충만 효과 획득","desc":"전장에 배치된 [미노스], [사르곤] 오퍼레이터의 HP가 50%보다 높을 시, 공격 속도 +20의 기운 충만 효과 획득"}}],"module":{"name":"먼 곳의 선물"},"skills":[{"descRaw":"공격력 <@ba.vup>+65%, 공격할 때마다 <@ba.vup>30% 확률로 목표에게 <@ba.vup>2초간 <$ba.sleep>수면 효과 부여","name":"부식 지연","desc":"공격력 +65%, 공격할 때마다 30% 확률로 목표에게 2초간 수면 효과 부여"},{"descRaw":"<@ba.vdown>공격 중지, 공격력 <@ba.vup>+115%, 스킬 발동 시 자신과 공격 범위 내 HP 비율이 가장 낮은 오퍼레이터에게 <$ba.sleep>수면 효과 부여, 스킬이 종료할 때까지 지속. 스킬 지속 시간 동안 자신과 목표 주변의 적에게 지속적으로 <$ba.sleep>수면 효과 부여, 제1재능의 효과가 <@ba.vup>2.4배로 증가\n<@ba.rem>수동 종료 가능","name":"밀봉 보호","desc":"공격 중지, 공격력 +115%, 스킬 발동 시 자신과 공격 범위 내 HP 비율이 가장 낮은 오퍼레이터에게 수면 효과 부여, 스킬이 종료할 때까지 지속. 스킬 지속 시간 동안 자신과 목표 주변의 적에게 지속적으로 수면 효과 부여, 제1재능의 효과가 2.4배로 증가\n수동 종료 가능"},{"descRaw":"공격력 <@ba.vup>+110%, 동시에 목표 2개 공격, <$ba.sleep>수면 상태가 아닌 적을 공격할 시 상대에게 <@ba.vup>5초간 <$ba.sleep>수면 효과 부여. 스킬 지속 시간 동안, 전장에 있는 적 중 <$ba.sleep>수면 상태에서 깨어나거나 <$ba.sleep>수면 상태 도중 쓰러진 적에게 마법 대미지를 입히고(<$ba.sleep>수면 시간에 따라 공격력의 <@ba.vup>370%까지 증가), 주변의 다른 적 1명에게 <@ba.vup>5초간 <$ba.sleep>수면 효과 부여. 공격 범위 내 다른 아군 오퍼레이터가 치명상을 입을 시 <$ba.sleep>수면 효과 부여, HP가 완전히 회복되거나 스킬이 종료될 때까지 지속","name":"지난날의 만개","desc":"공격력 +110%, 동시에 목표 2개 공격, 수면 상태가 아닌 적을 공격할 시 상대에게 5초간 수면 효과 부여. 스킬 지속 시간 동안, 전장에 있는 적 중 수면 상태에서 깨어나거나 수면 상태 도중 쓰러진 적에게 마법 대미지를 입히고(수면 시간에 따라 공격력의 370%까지 증가), 주변의 다른 적 1명에게 5초간 수면 효과 부여. 공격 범위 내 다른 아군 오퍼레이터가 치명상을 입을 시 수면 효과 부여, HP가 완전히 회복되거나 스킬이 종료될 때까지 지속"}],"_h":"tvuli5yzfjp2k2uwxn92fkdyt1pukek1yk79evomv58nk88tfjp2k2"},"chess_char_5_02_b":{"name":"티티","subProfessionName":"주술 메딕","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>60%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 60%만큼 회복"},"skill":{"descRaw":"공격력 <@ba.vup>+150%, 동시에 목표 2개 공격, <$ba.sleep>수면 상태가 아닌 적을 공격할 시 상대에게 <@ba.vup>5초간 <$ba.sleep>수면 효과 부여. 스킬 지속 시간 동안, 전장에 있는 적 중 <$ba.sleep>수면 상태에서 깨어나거나 <$ba.sleep>수면 상태 도중 쓰러진 적에게 마법 대미지를 입히고(<$ba.sleep>수면 시간에 따라 공격력의 <@ba.vup>400%까지 증가), 주변의 다른 적 1명에게 <@ba.vup>5초간 <$ba.sleep>수면 효과 부여. 공격 범위 내 다른 아군 오퍼레이터가 치명상을 입을 시 <$ba.sleep>수면 효과 부여, HP가 완전히 회복되거나 스킬이 종료될 때까지 지속","name":"지난날의 만개","desc":"공격력 +150%, 동시에 목표 2개 공격, 수면 상태가 아닌 적을 공격할 시 상대에게 5초간 수면 효과 부여. 스킬 지속 시간 동안, 전장에 있는 적 중 수면 상태에서 깨어나거나 수면 상태 도중 쓰러진 적에게 마법 대미지를 입히고(수면 시간에 따라 공격력의 400%까지 증가), 주변의 다른 적 1명에게 5초간 수면 효과 부여. 공격 범위 내 다른 아군 오퍼레이터가 치명상을 입을 시 수면 효과 부여, HP가 완전히 회복되거나 스킬이 종료될 때까지 지속"},"talents":[{"descRaw":"<$ba.sleep>수면 상태의 적 공격 가능, 이동 중이 아닌 적을 공격할 시 상대에게 추가로 공격력의 16%<@ba.talpu>(+1%)에 해당하는 마법 대미지를 입힘, 배치되어 있을 때 <$ba.sleep>수면 상태의 적은 초당 티티 공격력의 32%<@ba.talpu>(+2%)에 해당하는 마법 대미지를 받음","name":"얼어붙은 시간","desc":"수면 상태의 적 공격 가능, 이동 중이 아닌 적을 공격할 시 상대에게 추가로 공격력의 16%(+1%)에 해당하는 마법 대미지를 입힘, 배치되어 있을 때 수면 상태의 적은 초당 티티 공격력의 32%(+2%)에 해당하는 마법 대미지를 받음","potBelow":{"descRaw":"<$ba.sleep>수면 상태의 적 공격 가능, 이동 중이 아닌 적을 공격할 시 상대에게 추가로 공격력의 15%에 해당하는 마법 대미지를 입힘, 배치되어 있을 때 <$ba.sleep>수면 상태의 적은 초당 티티 공격력의 30%에 해당하는 마법 대미지를 받음","desc":"수면 상태의 적 공격 가능, 이동 중이 아닌 적을 공격할 시 상대에게 추가로 공격력의 15%에 해당하는 마법 대미지를 입힘, 배치되어 있을 때 수면 상태의 적은 초당 티티 공격력의 30%에 해당하는 마법 대미지를 받음"}},{"descRaw":"전장에 배치된 [미노스], [사르곤] 오퍼레이터의 HP가 50%보다 높을 시, 공격 속도 +22<@ba.talpu>(+2)의 <$ba.strong>기운 충만 효과 획득","name":"용기의 보상","desc":"전장에 배치된 [미노스], [사르곤] 오퍼레이터의 HP가 50%보다 높을 시, 공격 속도 +22(+2)의 기운 충만 효과 획득","potBelow":{"descRaw":"전장에 배치된 [미노스], [사르곤] 오퍼레이터의 HP가 50%보다 높을 시, 공격 속도 +20의 <$ba.strong>기운 충만 효과 획득","desc":"전장에 배치된 [미노스], [사르곤] 오퍼레이터의 HP가 50%보다 높을 시, 공격 속도 +20의 기운 충만 효과 획득"}}],"module":{"name":"먼 곳의 선물"},"skills":[{"descRaw":"공격력 <@ba.vup>+80%, 공격할 때마다 <@ba.vup>40% 확률로 목표에게 <@ba.vup>2.4초간 <$ba.sleep>수면 효과 부여","name":"부식 지연","desc":"공격력 +80%, 공격할 때마다 40% 확률로 목표에게 2.4초간 수면 효과 부여"},{"descRaw":"<@ba.vdown>공격 중지, 공격력 <@ba.vup>+150%, 스킬 발동 시 자신과 공격 범위 내 HP 비율이 가장 낮은 오퍼레이터에게 <$ba.sleep>수면 효과 부여, 스킬이 종료할 때까지 지속. 스킬 지속 시간 동안 자신과 목표 주변의 적에게 지속적으로 <$ba.sleep>수면 효과 부여, 제1재능의 효과가 <@ba.vup>2.8배로 증가\n<@ba.rem>수동 종료 가능","name":"밀봉 보호","desc":"공격 중지, 공격력 +150%, 스킬 발동 시 자신과 공격 범위 내 HP 비율이 가장 낮은 오퍼레이터에게 수면 효과 부여, 스킬이 종료할 때까지 지속. 스킬 지속 시간 동안 자신과 목표 주변의 적에게 지속적으로 수면 효과 부여, 제1재능의 효과가 2.8배로 증가\n수동 종료 가능"},{"descRaw":"공격력 <@ba.vup>+150%, 동시에 목표 2개 공격, <$ba.sleep>수면 상태가 아닌 적을 공격할 시 상대에게 <@ba.vup>5초간 <$ba.sleep>수면 효과 부여. 스킬 지속 시간 동안, 전장에 있는 적 중 <$ba.sleep>수면 상태에서 깨어나거나 <$ba.sleep>수면 상태 도중 쓰러진 적에게 마법 대미지를 입히고(<$ba.sleep>수면 시간에 따라 공격력의 <@ba.vup>400%까지 증가), 주변의 다른 적 1명에게 <@ba.vup>5초간 <$ba.sleep>수면 효과 부여. 공격 범위 내 다른 아군 오퍼레이터가 치명상을 입을 시 <$ba.sleep>수면 효과 부여, HP가 완전히 회복되거나 스킬이 종료될 때까지 지속","name":"지난날의 만개","desc":"공격력 +150%, 동시에 목표 2개 공격, 수면 상태가 아닌 적을 공격할 시 상대에게 5초간 수면 효과 부여. 스킬 지속 시간 동안, 전장에 있는 적 중 수면 상태에서 깨어나거나 수면 상태 도중 쓰러진 적에게 마법 대미지를 입히고(수면 시간에 따라 공격력의 400%까지 증가), 주변의 다른 적 1명에게 5초간 수면 효과 부여. 공격 범위 내 다른 아군 오퍼레이터가 치명상을 입을 시 수면 효과 부여, HP가 완전히 회복되거나 스킬이 종료될 때까지 지속"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>50%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 50%만큼 회복"},"talentsBase":[{"descRaw":"<$ba.sleep>수면 상태의 적 공격 가능, 이동 중이 아닌 적을 공격할 시 상대에게 추가로 공격력의 16%<@ba.talpu>(+1%)에 해당하는 마법 대미지를 입힘, 배치되어 있을 때 <$ba.sleep>수면 상태의 적은 초당 티티 공격력의 32%<@ba.talpu>(+2%)에 해당하는 마법 대미지를 받음","name":"얼어붙은 시간","desc":"수면 상태의 적 공격 가능, 이동 중이 아닌 적을 공격할 시 상대에게 추가로 공격력의 16%(+1%)에 해당하는 마법 대미지를 입힘, 배치되어 있을 때 수면 상태의 적은 초당 티티 공격력의 32%(+2%)에 해당하는 마법 대미지를 받음","potBelow":{"descRaw":"<$ba.sleep>수면 상태의 적 공격 가능, 이동 중이 아닌 적을 공격할 시 상대에게 추가로 공격력의 15%에 해당하는 마법 대미지를 입힘, 배치되어 있을 때 <$ba.sleep>수면 상태의 적은 초당 티티 공격력의 30%에 해당하는 마법 대미지를 받음","desc":"수면 상태의 적 공격 가능, 이동 중이 아닌 적을 공격할 시 상대에게 추가로 공격력의 15%에 해당하는 마법 대미지를 입힘, 배치되어 있을 때 수면 상태의 적은 초당 티티 공격력의 30%에 해당하는 마법 대미지를 받음"}},{"descRaw":"전장에 배치된 [미노스], [사르곤] 오퍼레이터의 HP가 50%보다 높을 시, 공격 속도 +22<@ba.talpu>(+2)의 <$ba.strong>기운 충만 효과 획득","name":"용기의 보상","desc":"전장에 배치된 [미노스], [사르곤] 오퍼레이터의 HP가 50%보다 높을 시, 공격 속도 +22(+2)의 기운 충만 효과 획득","potBelow":{"descRaw":"전장에 배치된 [미노스], [사르곤] 오퍼레이터의 HP가 50%보다 높을 시, 공격 속도 +20의 <$ba.strong>기운 충만 효과 획득","desc":"전장에 배치된 [미노스], [사르곤] 오퍼레이터의 HP가 50%보다 높을 시, 공격 속도 +20의 기운 충만 효과 획득"}}],"modules":[{"name":"먼 곳의 선물","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>60%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 60%만큼 회복"}}],"_h":"tvuluaryz9p298uwxn92fkdyt1pukek1yk79jlomfbxok8toz9p298i5yzuwxn92fkdyt1pukek1yk79uary"},"chess_char_5_03_a":{"name":"블레이즈 디 이그나이팅 스파크","subProfessionName":"프라이멀 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음"},"skill":{"descRaw":"공격 범위 <@ba.vup>변경, 공격력 <@ba.vup>+70%, 공격 딜레이 <@ba.vup>대폭 감소, 공격이 광역 공격으로 변경, 목표가 <$ba.dt.burning2>소각 손상 폭발 상태인 경우 추가로 공격력의 <@ba.vup>60%에 해당하는 원소 대미지를 입힘\n<@ba.rem>자신의 HP가 초당 3% 감소, 스킬 발동 시 탄약 18발이 장전되고, 전장에 <$ba.dt.burning2>소각 손상 폭발 상태인 적 존재 시 2발 추가 장전, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"만악의 소각장","desc":"공격 범위 변경, 공격력 +70%, 공격 딜레이 대폭 감소, 공격이 광역 공격으로 변경, 목표가 소각 손상 폭발 상태인 경우 추가로 공격력의 60%에 해당하는 원소 대미지를 입힘\n자신의 HP가 초당 3% 감소, 스킬 발동 시 탄약 18발이 장전되고, 전장에 소각 손상 폭발 상태인 적 존재 시 2발 추가 장전, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"전장에 <$ba.dt.burning2>소각 손상 폭발 상태인 적이 존재할 시 즉시 상대에게 공격력의 380%<@ba.talpu>(+30%)에 해당하는 원소 대미지를 입히고, 최대 HP의 15%<@ba.talpu>(+3%) 회복","name":"융해점 기폭","desc":"전장에 소각 손상 폭발 상태인 적이 존재할 시 즉시 상대에게 공격력의 380%(+30%)에 해당하는 원소 대미지를 입히고, 최대 HP의 15%(+3%) 회복","potBelow":{"descRaw":"전장에 <$ba.dt.burning2>소각 손상 폭발 상태인 적이 존재할 시 즉시 상대에게 공격력의 350%에 해당하는 원소 대미지를 입히고, 최대 HP의 12% 회복","desc":"전장에 소각 손상 폭발 상태인 적이 존재할 시 즉시 상대에게 공격력의 350%에 해당하는 원소 대미지를 입히고, 최대 HP의 12% 회복"}},{"descRaw":"쓰러지면 6000의 <$ba.barrier>보호막 획득, 쓰러져 있는 동안 공격할 수 없고 치료받을 수 없으며, 초당 최대 HP의 3.5%<@ba.talpu>(+0.5%) 회복, HP 전부 회복 후 부활하고 주변 적을 5초간 <$ba.stun>기절시킴","name":"절망 속 재점화","desc":"쓰러지면 6000의 보호막 획득, 쓰러져 있는 동안 공격할 수 없고 치료받을 수 없으며, 초당 최대 HP의 3.5%(+0.5%) 회복, HP 전부 회복 후 부활하고 주변 적을 5초간 기절시킴","potBelow":{"descRaw":"쓰러지면 6000의 <$ba.barrier>보호막 획득, 쓰러져 있는 동안 공격할 수 없고 치료받을 수 없으며, 초당 최대 HP의 3% 회복, HP 전부 회복 후 부활하고 주변 적을 5초간 <$ba.stun>기절시킴","desc":"쓰러지면 6000의 보호막 획득, 쓰러져 있는 동안 공격할 수 없고 치료받을 수 없으며, 초당 최대 HP의 3% 회복, HP 전부 회복 후 부활하고 주변 적을 5초간 기절시킴"}}],"module":{"name":"간절한 희망"},"skills":[{"descRaw":"즉시 공격 범위 내 최대 HP가 가장 높은 오퍼레이터를 1명 지정해, 20초간 목표 주변의 모든 적에게 초당 공격력의 <@ba.vup>46%에 해당하는 마법 대미지 및 마법 대미지의 <@ba.vup>30%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"화끈한 지원","desc":"즉시 공격 범위 내 최대 HP가 가장 높은 오퍼레이터를 1명 지정해, 20초간 목표 주변의 모든 적에게 초당 공격력의 46%에 해당하는 마법 대미지 및 마법 대미지의 30%에 해당하는 소각 손상을 입힘"},{"descRaw":"공격 범위 <@ba.vup>변경, 공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+90%, 동시에 목표 <@ba.vup>3개 공격, 공격 시 자신의 HP <@ba.vdown>5% 감소, 목표 위치에 연소 구역 생성. 연소 구역: 적의 이동 속도 <@ba.vup>-50%, 초당 블레이즈 디 이그나이팅 스파크 공격력의 <@ba.vup>35%에 해당하는 마법 대미지 및 마법 대미지의 <@ba.vup>30%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"끓어오르는 피의 불꽃","desc":"공격 범위 변경, 공격 딜레이 증가, 공격력 +90%, 동시에 목표 3개 공격, 공격 시 자신의 HP 5% 감소, 목표 위치에 연소 구역 생성. 연소 구역: 적의 이동 속도 -50%, 초당 블레이즈 디 이그나이팅 스파크 공격력의 35%에 해당하는 마법 대미지 및 마법 대미지의 30%에 해당하는 소각 손상을 입힘"},{"descRaw":"공격 범위 <@ba.vup>변경, 공격력 <@ba.vup>+70%, 공격 딜레이 <@ba.vup>대폭 감소, 공격이 광역 공격으로 변경, 목표가 <$ba.dt.burning2>소각 손상 폭발 상태인 경우 추가로 공격력의 <@ba.vup>60%에 해당하는 원소 대미지를 입힘\n<@ba.rem>자신의 HP가 초당 3% 감소, 스킬 발동 시 탄약 18발이 장전되고, 전장에 <$ba.dt.burning2>소각 손상 폭발 상태인 적 존재 시 2발 추가 장전, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"만악의 소각장","desc":"공격 범위 변경, 공격력 +70%, 공격 딜레이 대폭 감소, 공격이 광역 공격으로 변경, 목표가 소각 손상 폭발 상태인 경우 추가로 공격력의 60%에 해당하는 원소 대미지를 입힘\n자신의 HP가 초당 3% 감소, 스킬 발동 시 탄약 18발이 장전되고, 전장에 소각 손상 폭발 상태인 적 존재 시 2발 추가 장전, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"_h":"8ycm8odog3tkqhod5x2mylj2a4d4u90cdvbk9aheaddfze4wg3tkqh"},"chess_char_5_03_b":{"name":"블레이즈 디 이그나이팅 스파크","subProfessionName":"프라이멀 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가"},"skill":{"descRaw":"공격 범위 <@ba.vup>변경, 공격력 <@ba.vup>+85%, 공격 딜레이 <@ba.vup>대폭 감소, 공격이 광역 공격으로 변경, 목표가 <$ba.dt.burning2>소각 손상 폭발 상태인 경우 추가로 공격력의 <@ba.vup>70%에 해당하는 원소 대미지를 입힘\n<@ba.rem>자신의 HP가 초당 3% 감소, 스킬 발동 시 탄약 21발이 장전되고, 전장에 <$ba.dt.burning2>소각 손상 폭발 상태인 적 존재 시 2발 추가 장전, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"만악의 소각장","desc":"공격 범위 변경, 공격력 +85%, 공격 딜레이 대폭 감소, 공격이 광역 공격으로 변경, 목표가 소각 손상 폭발 상태인 경우 추가로 공격력의 70%에 해당하는 원소 대미지를 입힘\n자신의 HP가 초당 3% 감소, 스킬 발동 시 탄약 21발이 장전되고, 전장에 소각 손상 폭발 상태인 적 존재 시 2발 추가 장전, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"전장에 <$ba.dt.burning2>소각 손상 폭발 상태인 적이 존재할 시 즉시 상대에게 공격력의 380%<@ba.talpu>(+30%)에 해당하는 원소 대미지를 입히고, 최대 HP의 15%<@ba.talpu>(+3%) 회복","name":"융해점 기폭","desc":"전장에 소각 손상 폭발 상태인 적이 존재할 시 즉시 상대에게 공격력의 380%(+30%)에 해당하는 원소 대미지를 입히고, 최대 HP의 15%(+3%) 회복","potBelow":{"descRaw":"전장에 <$ba.dt.burning2>소각 손상 폭발 상태인 적이 존재할 시 즉시 상대에게 공격력의 350%에 해당하는 원소 대미지를 입히고, 최대 HP의 12% 회복","desc":"전장에 소각 손상 폭발 상태인 적이 존재할 시 즉시 상대에게 공격력의 350%에 해당하는 원소 대미지를 입히고, 최대 HP의 12% 회복"}},{"descRaw":"쓰러지면 6000의 <$ba.barrier>보호막 획득, 쓰러져 있는 동안 공격할 수 없고 치료받을 수 없으며, 초당 최대 HP의 3.5%<@ba.talpu>(+0.5%) 회복, HP 전부 회복 후 부활하고 주변 적을 5초간 <$ba.stun>기절시킴","name":"절망 속 재점화","desc":"쓰러지면 6000의 보호막 획득, 쓰러져 있는 동안 공격할 수 없고 치료받을 수 없으며, 초당 최대 HP의 3.5%(+0.5%) 회복, HP 전부 회복 후 부활하고 주변 적을 5초간 기절시킴","potBelow":{"descRaw":"쓰러지면 6000의 <$ba.barrier>보호막 획득, 쓰러져 있는 동안 공격할 수 없고 치료받을 수 없으며, 초당 최대 HP의 3% 회복, HP 전부 회복 후 부활하고 주변 적을 5초간 <$ba.stun>기절시킴","desc":"쓰러지면 6000의 보호막 획득, 쓰러져 있는 동안 공격할 수 없고 치료받을 수 없으며, 초당 최대 HP의 3% 회복, HP 전부 회복 후 부활하고 주변 적을 5초간 기절시킴"}}],"module":{"name":"간절한 희망"},"skills":[{"descRaw":"즉시 공격 범위 내 최대 HP가 가장 높은 오퍼레이터를 1명 지정해, 20초간 목표 주변의 모든 적에게 초당 공격력의 <@ba.vup>55%에 해당하는 마법 대미지 및 마법 대미지의 <@ba.vup>30%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"화끈한 지원","desc":"즉시 공격 범위 내 최대 HP가 가장 높은 오퍼레이터를 1명 지정해, 20초간 목표 주변의 모든 적에게 초당 공격력의 55%에 해당하는 마법 대미지 및 마법 대미지의 30%에 해당하는 소각 손상을 입힘"},{"descRaw":"공격 범위 <@ba.vup>변경, 공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+120%, 동시에 목표 <@ba.vup>3개 공격, 공격 시 자신의 HP <@ba.vdown>5% 감소, 목표 위치에 연소 구역 생성. 연소 구역: 적의 이동 속도 <@ba.vup>-50%, 초당 블레이즈 디 이그나이팅 스파크 공격력의 <@ba.vup>35%에 해당하는 마법 대미지 및 마법 대미지의 <@ba.vup>30%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"끓어오르는 피의 불꽃","desc":"공격 범위 변경, 공격 딜레이 증가, 공격력 +120%, 동시에 목표 3개 공격, 공격 시 자신의 HP 5% 감소, 목표 위치에 연소 구역 생성. 연소 구역: 적의 이동 속도 -50%, 초당 블레이즈 디 이그나이팅 스파크 공격력의 35%에 해당하는 마법 대미지 및 마법 대미지의 30%에 해당하는 소각 손상을 입힘"},{"descRaw":"공격 범위 <@ba.vup>변경, 공격력 <@ba.vup>+85%, 공격 딜레이 <@ba.vup>대폭 감소, 공격이 광역 공격으로 변경, 목표가 <$ba.dt.burning2>소각 손상 폭발 상태인 경우 추가로 공격력의 <@ba.vup>70%에 해당하는 원소 대미지를 입힘\n<@ba.rem>자신의 HP가 초당 3% 감소, 스킬 발동 시 탄약 21발이 장전되고, 전장에 <$ba.dt.burning2>소각 손상 폭발 상태인 적 존재 시 2발 추가 장전, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"만악의 소각장","desc":"공격 범위 변경, 공격력 +85%, 공격 딜레이 대폭 감소, 공격이 광역 공격으로 변경, 목표가 소각 손상 폭발 상태인 경우 추가로 공격력의 70%에 해당하는 원소 대미지를 입힘\n자신의 HP가 초당 3% 감소, 스킬 발동 시 탄약 21발이 장전되고, 전장에 소각 손상 폭발 상태인 적 존재 시 2발 추가 장전, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음"},"talentsBase":[{"descRaw":"전장에 <$ba.dt.burning2>소각 손상 폭발 상태인 적이 존재할 시 즉시 상대에게 공격력의 380%<@ba.talpu>(+30%)에 해당하는 원소 대미지를 입히고, 최대 HP의 15%<@ba.talpu>(+3%) 회복","name":"융해점 기폭","desc":"전장에 소각 손상 폭발 상태인 적이 존재할 시 즉시 상대에게 공격력의 380%(+30%)에 해당하는 원소 대미지를 입히고, 최대 HP의 15%(+3%) 회복","potBelow":{"descRaw":"전장에 <$ba.dt.burning2>소각 손상 폭발 상태인 적이 존재할 시 즉시 상대에게 공격력의 350%에 해당하는 원소 대미지를 입히고, 최대 HP의 12% 회복","desc":"전장에 소각 손상 폭발 상태인 적이 존재할 시 즉시 상대에게 공격력의 350%에 해당하는 원소 대미지를 입히고, 최대 HP의 12% 회복"}},{"descRaw":"쓰러지면 6000의 <$ba.barrier>보호막 획득, 쓰러져 있는 동안 공격할 수 없고 치료받을 수 없으며, 초당 최대 HP의 3.5%<@ba.talpu>(+0.5%) 회복, HP 전부 회복 후 부활하고 주변 적을 5초간 <$ba.stun>기절시킴","name":"절망 속 재점화","desc":"쓰러지면 6000의 보호막 획득, 쓰러져 있는 동안 공격할 수 없고 치료받을 수 없으며, 초당 최대 HP의 3.5%(+0.5%) 회복, HP 전부 회복 후 부활하고 주변 적을 5초간 기절시킴","potBelow":{"descRaw":"쓰러지면 6000의 <$ba.barrier>보호막 획득, 쓰러져 있는 동안 공격할 수 없고 치료받을 수 없으며, 초당 최대 HP의 3% 회복, HP 전부 회복 후 부활하고 주변 적을 5초간 <$ba.stun>기절시킴","desc":"쓰러지면 6000의 보호막 획득, 쓰러져 있는 동안 공격할 수 없고 치료받을 수 없으며, 초당 최대 HP의 3% 회복, HP 전부 회복 후 부활하고 주변 적을 5초간 기절시킴"}}],"modules":[{"name":"간절한 희망","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가"}},{"traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"공격 범위 내에 원소 손상 폭발 상태인 적이 존재할 경우, 자신의 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"공격 범위 내에 원소 손상 폭발 상태인 적이 존재할 경우, 자신의 SP 자연 회복 속도 +0.2/초"}}],"_h":"8ycm8owrdowra4tk4god5x2mylj2a4d4u90cdvbkcuhe3pltzedca4tk4g8odood5x2mylj2a4d4u90cdvbk8owrdowr8oe5doe5"},"chess_char_5_04_a":{"name":"와파린","subProfessionName":"메딕","trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skill":{"descRaw":"다음 치료 시 목표가 최대 HP의 <@ba.vup>15%만큼 HP 추가 회복\n<@ba.rem>목표의 HP가 50% 미만인 경우에만 발동, 2회 충전 가능","name":"응급처치용 밴드","desc":"다음 치료 시 목표가 최대 HP의 15%만큼 HP 추가 회복\n목표의 HP가 50% 미만인 경우에만 발동, 2회 충전 가능"},"talents":[{"descRaw":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복","name":"혈액 샘플 회수","desc":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복"}],"module":{"name":"응급 비축"},"skills":[{"descRaw":"다음 치료 시 목표가 최대 HP의 <@ba.vup>15%만큼 HP 추가 회복\n<@ba.rem>목표의 HP가 50% 미만인 경우에만 발동, 2회 충전 가능","name":"응급처치용 밴드","desc":"다음 치료 시 목표가 최대 HP의 15%만큼 HP 추가 회복\n목표의 HP가 50% 미만인 경우에만 발동, 2회 충전 가능"},{"descRaw":"자신과 공격 범위 내 랜덤 1명의 아군 유닛이 다음의 효과 획득:\n공격력 <@ba.vup>+45%, 초당 최대 HP의 <@ba.vdown>3%만큼 HP 감소, <@ba.vup>15초간 지속","name":"불안정 혈장","desc":"자신과 공격 범위 내 랜덤 1명의 아군 유닛이 다음의 효과 획득:\n공격력 +45%, 초당 최대 HP의 3%만큼 HP 감소, 15초간 지속"}],"_h":"jh7q7676xbumlw95h4953vxbumlwmhincn"},"chess_char_5_04_b":{"name":"와파린","subProfessionName":"메딕","trait":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"},"skill":{"descRaw":"다음 치료 시 목표가 최대 HP의 <@ba.vup>19%만큼 HP 추가 회복\n<@ba.rem>목표의 HP가 50% 미만인 경우에만 발동, 3회 충전 가능","name":"응급처치용 밴드","desc":"다음 치료 시 목표가 최대 HP의 19%만큼 HP 추가 회복\n목표의 HP가 50% 미만인 경우에만 발동, 3회 충전 가능"},"talents":[{"descRaw":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복","name":"혈액 샘플 회수","desc":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복"}],"module":{"name":"응급 비축"},"skills":[{"descRaw":"다음 치료 시 목표가 최대 HP의 <@ba.vup>19%만큼 HP 추가 회복\n<@ba.rem>목표의 HP가 50% 미만인 경우에만 발동, 3회 충전 가능","name":"응급처치용 밴드","desc":"다음 치료 시 목표가 최대 HP의 19%만큼 HP 추가 회복\n목표의 HP가 50% 미만인 경우에만 발동, 3회 충전 가능"},{"descRaw":"자신과 공격 범위 내 랜덤 1명의 아군 유닛이 다음의 효과 획득:\n공격력 <@ba.vup>+60%, 초당 최대 HP의 <@ba.vdown>3%만큼 HP 감소, <@ba.vup>15초간 지속","name":"불안정 혈장","desc":"자신과 공격 범위 내 랜덤 1명의 아군 유닛이 다음의 효과 획득:\n공격력 +60%, 초당 최대 HP의 3%만큼 HP 감소, 15초간 지속"}],"traitBase":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"talentsBase":[{"descRaw":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복","name":"혈액 샘플 회수","desc":"공격 범위 내 적이 쓰러졌을 때 자신과 범위 내 아군 유닛 중 무작위 1명이 SP를 2회복"}],"modules":[{"name":"응급 비축","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}}],"_h":"jh7q76by76dw78umel95h4953v78umelpoinuw767695h4953v76by76dw"},"chess_char_5_05_a":{"name":"울피아누스","subProfessionName":"대검사","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skill":{"descRaw":"최대 HP <@ba.vup>+40%, 공격력 <@ba.vup>+200%, 즉시 전방으로 닻을 던져 목표 명중 또는 최장 거리 달성 시 정지, 주변의 모든 적에게 공격력의 <@ba.vup>135%에 해당하는 물리 대미지를 입히고 <@ba.vup>6초간 기절시킴. 만약 닻이 닿은 위치가 배치 가능한 칸일 경우, 울피아누스는 즉시 해당 위치로 <$ba.addash>이동\n<@ba.rem>수동 종료 가능, 스킬 종료 시 울피아누스는 원래 위치로 복귀","name":"개척해야 할 길","desc":"최대 HP +40%, 공격력 +200%, 즉시 전방으로 닻을 던져 목표 명중 또는 최장 거리 달성 시 정지, 주변의 모든 적에게 공격력의 135%에 해당하는 물리 대미지를 입히고 6초간 기절시킴. 만약 닻이 닿은 위치가 배치 가능한 칸일 경우, 울피아누스는 즉시 해당 위치로 이동\n수동 종료 가능, 스킬 종료 시 울피아누스는 원래 위치로 복귀"},"talents":[{"descRaw":"대미지를 받을 때마다 자신의 HP 100 회복, HP가 50% 미만일 시 치료 효과가 HP 160 회복으로 증가","name":"본성의 고수","desc":"대미지를 받을 때마다 자신의 HP 100 회복, HP가 50% 미만일 시 치료 효과가 HP 160 회복으로 증가"},{"descRaw":"적 1명을 처치할 때마다 자신의 최대 HP +120, 공격력 +30, 최대 10<@ba.talpu>(+1)회 중첩, 기타 [어비설 헌터스] 오퍼레이터에 해당 효과의 50% 적용","name":"혈맥의 양육","desc":"적 1명을 처치할 때마다 자신의 최대 HP +120, 공격력 +30, 최대 10(+1)회 중첩, 기타 [어비설 헌터스] 오퍼레이터에 해당 효과의 50% 적용","potBelow":{"descRaw":"적 1명을 처치할 때마다 자신의 최대 HP +120, 공격력 +30, 최대 9회 중첩, 기타 [어비설 헌터스] 오퍼레이터에 해당 효과의 50% 적용","desc":"적 1명을 처치할 때마다 자신의 최대 HP +120, 공격력 +30, 최대 9회 중첩, 기타 [어비설 헌터스] 오퍼레이터에 해당 효과의 50% 적용"}}],"module":{"name":"울피아누스의 옷장"},"skills":[{"descRaw":"전방으로 닻을 던져 목표 지점 주변 2명의 적을 <@ba.vup>어느 정도 끌어당겨, 공격력의 <@ba.vup>185%에 해당하는 물리 대미지를 입힘","name":"이뤄져야 할 만남","desc":"전방으로 닻을 던져 목표 지점 주변 2명의 적을 어느 정도 끌어당겨, 공격력의 185%에 해당하는 물리 대미지를 입힘"},{"descRaw":"제1재능의 효과가 <@ba.vup>1.6배로 증가, 저지 가능 수 <@ba.vup>+1, 최대 HP <@ba.vup>+30%, 공격력 <@ba.vup>+115%\n<@ba.rem>무한 지속","name":"지켜야 할 선","desc":"제1재능의 효과가 1.6배로 증가, 저지 가능 수 +1, 최대 HP +30%, 공격력 +115%\n무한 지속"},{"descRaw":"최대 HP <@ba.vup>+40%, 공격력 <@ba.vup>+200%, 즉시 전방으로 닻을 던져 목표 명중 또는 최장 거리 달성 시 정지, 주변의 모든 적에게 공격력의 <@ba.vup>135%에 해당하는 물리 대미지를 입히고 <@ba.vup>6초간 기절시킴. 만약 닻이 닿은 위치가 배치 가능한 칸일 경우, 울피아누스는 즉시 해당 위치로 <$ba.addash>이동\n<@ba.rem>수동 종료 가능, 스킬 종료 시 울피아누스는 원래 위치로 복귀","name":"개척해야 할 길","desc":"최대 HP +40%, 공격력 +200%, 즉시 전방으로 닻을 던져 목표 명중 또는 최장 거리 달성 시 정지, 주변의 모든 적에게 공격력의 135%에 해당하는 물리 대미지를 입히고 6초간 기절시킴. 만약 닻이 닿은 위치가 배치 가능한 칸일 경우, 울피아누스는 즉시 해당 위치로 이동\n수동 종료 가능, 스킬 종료 시 울피아누스는 원래 위치로 복귀"}],"_h":"9iaoaaye19ozpwvpb6vpcjrtdfhshsayl5s9tdwk50ri19ozpw"},"chess_char_5_05_b":{"name":"울피아누스","subProfessionName":"대검사","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"받는 치료 효과 <@ba.kw>+20%","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"받는 치료 효과 +20%"},"skill":{"descRaw":"최대 HP <@ba.vup>+60%, 공격력 <@ba.vup>+230%, 즉시 전방으로 닻을 던져 목표 명중 또는 최장 거리 달성 시 정지, 주변의 모든 적에게 공격력의 <@ba.vup>140%에 해당하는 물리 대미지를 입히고 <@ba.vup>6초간 기절시킴. 만약 닻이 닿은 위치가 배치 가능한 칸일 경우, 울피아누스는 즉시 해당 위치로 <$ba.addash>이동\n<@ba.rem>수동 종료 가능, 스킬 종료 시 울피아누스는 원래 위치로 복귀","name":"개척해야 할 길","desc":"최대 HP +60%, 공격력 +230%, 즉시 전방으로 닻을 던져 목표 명중 또는 최장 거리 달성 시 정지, 주변의 모든 적에게 공격력의 140%에 해당하는 물리 대미지를 입히고 6초간 기절시킴. 만약 닻이 닿은 위치가 배치 가능한 칸일 경우, 울피아누스는 즉시 해당 위치로 이동\n수동 종료 가능, 스킬 종료 시 울피아누스는 원래 위치로 복귀"},"talents":[{"descRaw":"대미지를 받을 때마다 자신의 HP 100 회복, HP가 50% 미만일 시 치료 효과가 HP 160 회복으로 증가","name":"본성의 고수","desc":"대미지를 받을 때마다 자신의 HP 100 회복, HP가 50% 미만일 시 치료 효과가 HP 160 회복으로 증가"},{"descRaw":"적 1명을 처치할 때마다 자신의 최대 HP +120, 공격력 +30, 최대 10<@ba.talpu>(+1)회 중첩, 기타 [어비설 헌터스] 오퍼레이터에 해당 효과의 50% 적용","name":"혈맥의 양육","desc":"적 1명을 처치할 때마다 자신의 최대 HP +120, 공격력 +30, 최대 10(+1)회 중첩, 기타 [어비설 헌터스] 오퍼레이터에 해당 효과의 50% 적용","potBelow":{"descRaw":"적 1명을 처치할 때마다 자신의 최대 HP +120, 공격력 +30, 최대 9회 중첩, 기타 [어비설 헌터스] 오퍼레이터에 해당 효과의 50% 적용","desc":"적 1명을 처치할 때마다 자신의 최대 HP +120, 공격력 +30, 최대 9회 중첩, 기타 [어비설 헌터스] 오퍼레이터에 해당 효과의 50% 적용"}}],"module":{"name":"울피아누스의 옷장"},"skills":[{"descRaw":"전방으로 닻을 던져 목표 지점 주변 2명의 적을 <@ba.vup>어느 정도 끌어당겨, 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 입힘","name":"이뤄져야 할 만남","desc":"전방으로 닻을 던져 목표 지점 주변 2명의 적을 어느 정도 끌어당겨, 공격력의 210%에 해당하는 물리 대미지를 입힘"},{"descRaw":"제1재능의 효과가 <@ba.vup>1.8배로 증가, 저지 가능 수 <@ba.vup>+1, 최대 HP <@ba.vup>+40%, 공격력 <@ba.vup>+130%\n<@ba.rem>무한 지속","name":"지켜야 할 선","desc":"제1재능의 효과가 1.8배로 증가, 저지 가능 수 +1, 최대 HP +40%, 공격력 +130%\n무한 지속"},{"descRaw":"최대 HP <@ba.vup>+60%, 공격력 <@ba.vup>+230%, 즉시 전방으로 닻을 던져 목표 명중 또는 최장 거리 달성 시 정지, 주변의 모든 적에게 공격력의 <@ba.vup>140%에 해당하는 물리 대미지를 입히고 <@ba.vup>6초간 기절시킴. 만약 닻이 닿은 위치가 배치 가능한 칸일 경우, 울피아누스는 즉시 해당 위치로 <$ba.addash>이동\n<@ba.rem>수동 종료 가능, 스킬 종료 시 울피아누스는 원래 위치로 복귀","name":"개척해야 할 길","desc":"최대 HP +60%, 공격력 +230%, 즉시 전방으로 닻을 던져 목표 명중 또는 최장 거리 달성 시 정지, 주변의 모든 적에게 공격력의 140%에 해당하는 물리 대미지를 입히고 6초간 기절시킴. 만약 닻이 닿은 위치가 배치 가능한 칸일 경우, 울피아누스는 즉시 해당 위치로 이동\n수동 종료 가능, 스킬 종료 시 울피아누스는 원래 위치로 복귀"}],"traitBase":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"talentsBase":[{"descRaw":"대미지를 받을 때마다 자신의 HP 100 회복, HP가 50% 미만일 시 치료 효과가 HP 160 회복으로 증가","name":"본성의 고수","desc":"대미지를 받을 때마다 자신의 HP 100 회복, HP가 50% 미만일 시 치료 효과가 HP 160 회복으로 증가"},{"descRaw":"적 1명을 처치할 때마다 자신의 최대 HP +120, 공격력 +30, 최대 10<@ba.talpu>(+1)회 중첩, 기타 [어비설 헌터스] 오퍼레이터에 해당 효과의 50% 적용","name":"혈맥의 양육","desc":"적 1명을 처치할 때마다 자신의 최대 HP +120, 공격력 +30, 최대 10(+1)회 중첩, 기타 [어비설 헌터스] 오퍼레이터에 해당 효과의 50% 적용","potBelow":{"descRaw":"적 1명을 처치할 때마다 자신의 최대 HP +120, 공격력 +30, 최대 9회 중첩, 기타 [어비설 헌터스] 오퍼레이터에 해당 효과의 50% 적용","desc":"적 1명을 처치할 때마다 자신의 최대 HP +120, 공격력 +30, 최대 9회 중첩, 기타 [어비설 헌터스] 오퍼레이터에 해당 효과의 50% 적용"}}],"modules":[{"name":"울피아누스의 옷장","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"받는 치료 효과 <@ba.kw>+20%","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"받는 치료 효과 +20%"}}],"_h":"9iaoaas8yekmaaozetvpb6vpcjrtdfhshsay3ks9fmxi50qsaaozetaayevpb6vpcjrtdfhshsayaas8yekm"},"chess_char_5_06_a":{"name":"엔텔레키아","subProfessionName":"리퍼","trait":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>50 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 50 회복, 최대 적용 수는 저지 가능 수와 동일"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+80%, 공격 속도 <@ba.vup>+100, 공격 범위 내 HP가 가장 높은 지상 적 <@ba.vup>3명에게 마음의 양초 소환, 공격할 때마다 마음의 양초에 최소 엔텔레키아 공격력의 <@ba.vup>35%에 해당하는 대미지를 입힘, 마음의 양초는 대응하는 적 현재 HP의 <@ba.vdown>60%만큼 계승, 피격될 시 적 본체도 같은 수치의 HP 감소\n<@ba.rem>마음의 양초는 엔텔레키아의 공격에만 영향을 받음","name":"영혼과 욕망의 이별","desc":"공격 범위 확대, 공격력 +80%, 공격 속도 +100, 공격 범위 내 HP가 가장 높은 지상 적 3명에게 마음의 양초 소환, 공격할 때마다 마음의 양초에 최소 엔텔레키아 공격력의 35%에 해당하는 대미지를 입힘, 마음의 양초는 대응하는 적 현재 HP의 60%만큼 계승, 피격될 시 적 본체도 같은 수치의 HP 감소\n마음의 양초는 엔텔레키아의 공격에만 영향을 받음"},"talents":[{"descRaw":"적을 공격할 때마다 상대의 최대 HP 75 <$ba.steal>탈취(최대 1350), 5초간 초당 250<@ba.talpu>(+50)의 마법 대미지를 입힘","name":"흡혈","desc":"적을 공격할 때마다 상대의 최대 HP 75 탈취(최대 1350), 5초간 초당 250(+50)의 마법 대미지를 입힘","potBelow":{"descRaw":"적을 공격할 때마다 상대의 최대 HP 75 <$ba.steal>탈취(최대 1350), 5초간 초당 200의 마법 대미지를 입힘","desc":"적을 공격할 때마다 상대의 최대 HP 75 탈취(최대 1350), 5초간 초당 200의 마법 대미지를 입힘"}},{"descRaw":"HP가 25% 미만일 시, 1회에 한해 즉시 최대 HP의 55%<@ba.talpu>(+5%) 회복, 이후 자신이 받는 물리 대미지 -15%<@ba.talpu>(+5%)","name":"충만","desc":"HP가 25% 미만일 시, 1회에 한해 즉시 최대 HP의 55%(+5%) 회복, 이후 자신이 받는 물리 대미지 -15%(+5%)","potBelow":{"descRaw":"HP가 25% 미만일 시, 1회에 한해 즉시 최대 HP의 50% 회복, 이후 자신이 받는 물리 대미지 -10%","desc":"HP가 25% 미만일 시, 1회에 한해 즉시 최대 HP의 50% 회복, 이후 자신이 받는 물리 대미지 -10%"}}],"module":{"name":"시들어버린 배"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>125%로 증가, 연속으로 2회 공격","name":"장미의 흔적","desc":"다음 공격의 공격력이 125%로 증가, 연속으로 2회 공격"},{"descRaw":"공격 중지, 자신과 지상의 아군 유닛 <@ba.vup>1명에게 피의 낫을 소환해 주변의 모든 적에게 <@ba.vup>0.5초당 공격력의 <@ba.vup>135%에 해당하는 물리 대미지를 입힘","name":"진홍빛 장벽","desc":"공격 중지, 자신과 지상의 아군 유닛 1명에게 피의 낫을 소환해 주변의 모든 적에게 0.5초당 공격력의 135%에 해당하는 물리 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+80%, 공격 속도 <@ba.vup>+100, 공격 범위 내 HP가 가장 높은 지상 적 <@ba.vup>3명에게 마음의 양초 소환, 공격할 때마다 마음의 양초에 최소 엔텔레키아 공격력의 <@ba.vup>35%에 해당하는 대미지를 입힘, 마음의 양초는 대응하는 적 현재 HP의 <@ba.vdown>60%만큼 계승, 피격될 시 적 본체도 같은 수치의 HP 감소\n<@ba.rem>마음의 양초는 엔텔레키아의 공격에만 영향을 받음","name":"영혼과 욕망의 이별","desc":"공격 범위 확대, 공격력 +80%, 공격 속도 +100, 공격 범위 내 HP가 가장 높은 지상 적 3명에게 마음의 양초 소환, 공격할 때마다 마음의 양초에 최소 엔텔레키아 공격력의 35%에 해당하는 대미지를 입힘, 마음의 양초는 대응하는 적 현재 HP의 60%만큼 계승, 피격될 시 적 본체도 같은 수치의 HP 감소\n마음의 양초는 엔텔레키아의 공격에만 영향을 받음"}],"_h":"r5xoggo0mjjdl604ue7regb3a9tchhhzhzvoe4a7vt6t4ldmmjjdl6"},"chess_char_5_06_b":{"name":"엔텔레키아","subProfessionName":"리퍼","trait":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>60 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 60 회복, 최대 적용 수는 저지 가능 수와 동일"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+110%, 공격 속도 <@ba.vup>+100, 공격 범위 내 HP가 가장 높은 지상 적 <@ba.vup>3명에게 마음의 양초 소환, 공격할 때마다 마음의 양초에 최소 엔텔레키아 공격력의 <@ba.vup>35%에 해당하는 대미지를 입힘, 마음의 양초는 대응하는 적 현재 HP의 <@ba.vdown>60%만큼 계승, 피격될 시 적 본체도 같은 수치의 HP 감소\n<@ba.rem>마음의 양초는 엔텔레키아의 공격에만 영향을 받음","name":"영혼과 욕망의 이별","desc":"공격 범위 확대, 공격력 +110%, 공격 속도 +100, 공격 범위 내 HP가 가장 높은 지상 적 3명에게 마음의 양초 소환, 공격할 때마다 마음의 양초에 최소 엔텔레키아 공격력의 35%에 해당하는 대미지를 입힘, 마음의 양초는 대응하는 적 현재 HP의 60%만큼 계승, 피격될 시 적 본체도 같은 수치의 HP 감소\n마음의 양초는 엔텔레키아의 공격에만 영향을 받음"},"talents":[{"descRaw":"적을 공격할 때마다 상대의 최대 HP 75 <$ba.steal>탈취(최대 1350), 5초간 초당 250<@ba.talpu>(+50)의 마법 대미지를 입힘","name":"흡혈","desc":"적을 공격할 때마다 상대의 최대 HP 75 탈취(최대 1350), 5초간 초당 250(+50)의 마법 대미지를 입힘","potBelow":{"descRaw":"적을 공격할 때마다 상대의 최대 HP 75 <$ba.steal>탈취(최대 1350), 5초간 초당 200의 마법 대미지를 입힘","desc":"적을 공격할 때마다 상대의 최대 HP 75 탈취(최대 1350), 5초간 초당 200의 마법 대미지를 입힘"}},{"descRaw":"HP가 25% 미만일 시, 1회에 한해 즉시 최대 HP의 55%<@ba.talpu>(+5%) 회복, 이후 자신이 받는 물리 대미지 -15%<@ba.talpu>(+5%)","name":"충만","desc":"HP가 25% 미만일 시, 1회에 한해 즉시 최대 HP의 55%(+5%) 회복, 이후 자신이 받는 물리 대미지 -15%(+5%)","potBelow":{"descRaw":"HP가 25% 미만일 시, 1회에 한해 즉시 최대 HP의 50% 회복, 이후 자신이 받는 물리 대미지 -10%","desc":"HP가 25% 미만일 시, 1회에 한해 즉시 최대 HP의 50% 회복, 이후 자신이 받는 물리 대미지 -10%"}}],"module":{"name":"시들어버린 배"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>145%로 증가, 연속으로 2회 공격","name":"장미의 흔적","desc":"다음 공격의 공격력이 145%로 증가, 연속으로 2회 공격"},{"descRaw":"공격 중지, 자신과 지상의 아군 유닛 <@ba.vup>1명에게 피의 낫을 소환해 주변의 모든 적에게 <@ba.vup>0.5초당 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입힘","name":"진홍빛 장벽","desc":"공격 중지, 자신과 지상의 아군 유닛 1명에게 피의 낫을 소환해 주변의 모든 적에게 0.5초당 공격력의 170%에 해당하는 물리 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+110%, 공격 속도 <@ba.vup>+100, 공격 범위 내 HP가 가장 높은 지상 적 <@ba.vup>3명에게 마음의 양초 소환, 공격할 때마다 마음의 양초에 최소 엔텔레키아 공격력의 <@ba.vup>35%에 해당하는 대미지를 입힘, 마음의 양초는 대응하는 적 현재 HP의 <@ba.vdown>60%만큼 계승, 피격될 시 적 본체도 같은 수치의 HP 감소\n<@ba.rem>마음의 양초는 엔텔레키아의 공격에만 영향을 받음","name":"영혼과 욕망의 이별","desc":"공격 범위 확대, 공격력 +110%, 공격 속도 +100, 공격 범위 내 HP가 가장 높은 지상 적 3명에게 마음의 양초 소환, 공격할 때마다 마음의 양초에 최소 엔텔레키아 공격력의 35%에 해당하는 대미지를 입힘, 마음의 양초는 대응하는 적 현재 HP의 60%만큼 계승, 피격될 시 적 본체도 같은 수치의 HP 감소\n마음의 양초는 엔텔레키아의 공격에만 영향을 받음"}],"traitBase":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>50 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 50 회복, 최대 적용 수는 저지 가능 수와 동일"},"talentsBase":[{"descRaw":"적을 공격할 때마다 상대의 최대 HP 75 <$ba.steal>탈취(최대 1350), 5초간 초당 250<@ba.talpu>(+50)의 마법 대미지를 입힘","name":"흡혈","desc":"적을 공격할 때마다 상대의 최대 HP 75 탈취(최대 1350), 5초간 초당 250(+50)의 마법 대미지를 입힘","potBelow":{"descRaw":"적을 공격할 때마다 상대의 최대 HP 75 <$ba.steal>탈취(최대 1350), 5초간 초당 200의 마법 대미지를 입힘","desc":"적을 공격할 때마다 상대의 최대 HP 75 탈취(최대 1350), 5초간 초당 200의 마법 대미지를 입힘"}},{"descRaw":"HP가 25% 미만일 시, 1회에 한해 즉시 최대 HP의 55%<@ba.talpu>(+5%) 회복, 이후 자신이 받는 물리 대미지 -15%<@ba.talpu>(+5%)","name":"충만","desc":"HP가 25% 미만일 시, 1회에 한해 즉시 최대 HP의 55%(+5%) 회복, 이후 자신이 받는 물리 대미지 -15%(+5%)","potBelow":{"descRaw":"HP가 25% 미만일 시, 1회에 한해 즉시 최대 HP의 50% 회복, 이후 자신이 받는 물리 대미지 -10%","desc":"HP가 25% 미만일 시, 1회에 한해 즉시 최대 HP의 50% 회복, 이후 자신이 받는 물리 대미지 -10%"}}],"modules":[{"name":"시들어버린 배","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>60 회복, 최대 적용 수는 저지 가능 수와 동일","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 60 회복, 최대 적용 수는 저지 가능 수와 동일"}},{"name":"장밋빛 이야기집","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 공격 시 <@ba.kw>광역 대미지를 입힘, 적을 공격할 때마다 HP <@ba.kw>50 회복, 최대 적용 수는 저지 가능 수와 동일","moduleDescRaw":"공격 범위 내에 2명 이상의 적 존재 시 공격 속도 <@ba.kw>+12","desc":"아군의 치료를 받을 수 없으며, 공격 시 광역 대미지를 입힘, 적을 공격할 때마다 HP 50 회복, 최대 적용 수는 저지 가능 수와 동일","moduleDesc":"공격 범위 내에 2명 이상의 적 존재 시 공격 속도 +12"}}],"_h":"r5xoczmpxrjda404ue7regb3a9tchhhzhzvo0aa7trgc4lnpxrjda4ggo004ue7regb3a9tchhhzhzvoczmphmgg62o0p4"},"chess_char_5_07_a":{"name":"수르트","subProfessionName":"아츠 파이터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"descRaw":"즉시 HP 전부 회복, 공격력 <@ba.vup>+210%, 공격 거리 <@ba.vup>+2, 공격 목표 수 <@ba.vup>+2, 최대 HP <@ba.vup>+5000, HP가 점차 감소 (<@ba.vup>60초 후 감소 속도가 최대 HP의 20%/초 도달)\n<@ba.rem>무한 지속","name":"황혼","desc":"즉시 HP 전부 회복, 공격력 +210%, 공격 거리 +2, 공격 목표 수 +2, 최대 HP +5000, HP가 점차 감소 (60초 후 감소 속도가 최대 HP의 20%/초 도달)\n무한 지속"},"talents":[{"descRaw":"공격 시 목표의 마법 저항 22<@ba.talpu>(+2) 무시","name":"녹아내린 불꽃","desc":"공격 시 목표의 마법 저항 22(+2) 무시","potBelow":{"descRaw":"공격 시 목표의 마법 저항 20 무시","desc":"공격 시 목표의 마법 저항 20 무시"}},{"descRaw":"치명상을 입을 경우 HP 최소 1 유지, 9<@ba.talpu>(+1)초 후 퇴각","name":"잿더미","desc":"치명상을 입을 경우 HP 최소 1 유지, 9(+1)초 후 퇴각","potBelow":{"descRaw":"치명상을 입을 경우 HP 최소 1 유지, 8초 후 퇴각","desc":"치명상을 입을 경우 HP 최소 1 유지, 8초 후 퇴각"}}],"module":{"name":"사미 불멸의 심장"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>220%로 증가, 목표를 쓰러뜨릴 경우 즉시 SP 전부 회복","name":"열화의 마검","desc":"다음 공격의 공격력이 220%로 증가, 목표를 쓰러뜨릴 경우 즉시 SP 전부 회복"},{"descRaw":"공격력 <@ba.vup>+65%, 공격 거리 <@ba.vup>+1, 공격 목표 수 <@ba.vup>+1, 적 1명만 공격할 경우 공격력이 <@ba.vup>140%로 증가","name":"몰튼 코어의 거대한 그림자","desc":"공격력 +65%, 공격 거리 +1, 공격 목표 수 +1, 적 1명만 공격할 경우 공격력이 140%로 증가"},{"descRaw":"즉시 HP 전부 회복, 공격력 <@ba.vup>+210%, 공격 거리 <@ba.vup>+2, 공격 목표 수 <@ba.vup>+2, 최대 HP <@ba.vup>+5000, HP가 점차 감소 (<@ba.vup>60초 후 감소 속도가 최대 HP의 20%/초 도달)\n<@ba.rem>무한 지속","name":"황혼","desc":"즉시 HP 전부 회복, 공격력 +210%, 공격 거리 +2, 공격 목표 수 +2, 최대 HP +5000, HP가 점차 감소 (60초 후 감소 속도가 최대 HP의 20%/초 도달)\n무한 지속"}],"_h":"q6c5ce5yppjo6w5uq0x8xexeedcoul3t3tfrbw4ms7fdnynxppjo6w"},"chess_char_5_07_b":{"name":"수르트","subProfessionName":"아츠 파이터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"적을 저지하고 있지 않을 때 공격 속도 <@ba.kw>+8","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"적을 저지하고 있지 않을 때 공격 속도 +8"},"skill":{"descRaw":"즉시 HP 전부 회복, 공격력 <@ba.vup>+240%, 공격 거리 <@ba.vup>+2, 공격 목표 수 <@ba.vup>+2, 최대 HP <@ba.vup>+5000, HP가 점차 감소 (<@ba.vup>60초 후 감소 속도가 최대 HP의 20%/초 도달)\n<@ba.rem>무한 지속","name":"황혼","desc":"즉시 HP 전부 회복, 공격력 +240%, 공격 거리 +2, 공격 목표 수 +2, 최대 HP +5000, HP가 점차 감소 (60초 후 감소 속도가 최대 HP의 20%/초 도달)\n무한 지속"},"talents":[{"descRaw":"공격 시 목표의 마법 저항 22<@ba.talpu>(+2) 무시","name":"녹아내린 불꽃","desc":"공격 시 목표의 마법 저항 22(+2) 무시","potBelow":{"descRaw":"공격 시 목표의 마법 저항 20 무시","desc":"공격 시 목표의 마법 저항 20 무시"}},{"descRaw":"치명상을 입을 경우 HP 최소 1 유지, 9<@ba.talpu>(+1)초 후 퇴각","name":"잿더미","desc":"치명상을 입을 경우 HP 최소 1 유지, 9(+1)초 후 퇴각","potBelow":{"descRaw":"치명상을 입을 경우 HP 최소 1 유지, 8초 후 퇴각","desc":"치명상을 입을 경우 HP 최소 1 유지, 8초 후 퇴각"}}],"module":{"name":"사미 불멸의 심장"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>240%로 증가, 목표를 쓰러뜨릴 경우 즉시 SP 전부 회복","name":"열화의 마검","desc":"다음 공격의 공격력이 240%로 증가, 목표를 쓰러뜨릴 경우 즉시 SP 전부 회복"},{"descRaw":"공격력 <@ba.vup>+80%, 공격 거리 <@ba.vup>+1, 공격 목표 수 <@ba.vup>+1, 적 1명만 공격할 경우 공격력이 <@ba.vup>150%로 증가","name":"몰튼 코어의 거대한 그림자","desc":"공격력 +80%, 공격 거리 +1, 공격 목표 수 +1, 적 1명만 공격할 경우 공격력이 150%로 증가"},{"descRaw":"즉시 HP 전부 회복, 공격력 <@ba.vup>+240%, 공격 거리 <@ba.vup>+2, 공격 목표 수 <@ba.vup>+2, 최대 HP <@ba.vup>+5000, HP가 점차 감소 (<@ba.vup>60초 후 감소 속도가 최대 HP의 20%/초 도달)\n<@ba.rem>무한 지속","name":"황혼","desc":"즉시 HP 전부 회복, 공격력 +240%, 공격 거리 +2, 공격 목표 수 +2, 최대 HP +5000, HP가 점차 감소 (60초 후 감소 속도가 최대 HP의 20%/초 도달)\n무한 지속"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"공격 시 목표의 마법 저항 22<@ba.talpu>(+2) 무시","name":"녹아내린 불꽃","desc":"공격 시 목표의 마법 저항 22(+2) 무시","potBelow":{"descRaw":"공격 시 목표의 마법 저항 20 무시","desc":"공격 시 목표의 마법 저항 20 무시"}},{"descRaw":"치명상을 입을 경우 HP 최소 1 유지, 9<@ba.talpu>(+1)초 후 퇴각","name":"잿더미","desc":"치명상을 입을 경우 HP 최소 1 유지, 9(+1)초 후 퇴각","potBelow":{"descRaw":"치명상을 입을 경우 HP 최소 1 유지, 8초 후 퇴각","desc":"치명상을 입을 경우 HP 최소 1 유지, 8초 후 퇴각"}}],"modules":[{"name":"사미 불멸의 심장","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"적을 저지하고 있지 않을 때 공격 속도 <@ba.kw>+8","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"적을 저지하고 있지 않을 때 공격 속도 +8"}},{"name":"여행 필수품","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"자신이 저지한 적이 <@ba.kw>10%의 <$ba.magicfragile>마법 취약 효과를 받음","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"자신이 저지한 적이 10%의 마법 취약 효과를 받음"}}],"_h":"q6c5cetd5ynz24jonf5uq0x8xexeedcoul3t3tfrri4mf5zzny8b24jonfce5y5uq0x8xexeedcoul3t3tfrcetd5ynzhoceux5yh6"},"chess_char_5_08_a":{"name":"혼","subProfessionName":"포트리스","trait":{"descRaw":"적을 저지하고 있지 않을 때 <@ba.kw>원거리 광역 물리 대미지를 입힘","desc":"적을 저지하고 있지 않을 때 원거리 광역 물리 대미지를 입힘"},"skill":{"descRaw":"공격력 <@ba.vup>+25%, 공격 딜레이 <@ba.vup>감소\n<$ba.overdrive>과부하: 공격력이 <@ba.vup>+50%로 변경, HP 점차 감소 (12초 후 감소 속도가 최대 HP의 12%/초 도달)\n<@ba.rem>수동 종료 가능","name":"최종 방어선","desc":"공격력 +25%, 공격 딜레이 감소\n과부하: 공격력이 +50%로 변경, HP 점차 감소 (12초 후 감소 속도가 최대 HP의 12%/초 도달)\n수동 종료 가능"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 공격력 +23%<@ba.talpu>(+3%)","name":"군사 요새","desc":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 공격력 +23%(+3%)","potBelow":{"descRaw":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 공격력 +20%","desc":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 공격력 +20%"}},{"descRaw":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -50%, 공격 속도 +21<@ba.talpu>(+3), 방어력 +21%<@ba.talpu>(+3%) (배치당 1회만 발동)","name":"혈전","desc":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -50%, 공격 속도 +21(+3), 방어력 +21%(+3%) (배치당 1회만 발동)","potBelow":{"descRaw":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -50%, 공격 속도 +18, 방어력 +18% (배치당 1회만 발동)","desc":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -50%, 공격 속도 +18, 방어력 +18% (배치당 1회만 발동)"}}],"module":{"name":"'모범적인 사람'"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>190%에 해당하는 물리 대미지를 입히고, 원거리 공격으로 명중 시 스플래시 범위 <@ba.vup>확장, 동시에 <@ba.vup>6초간 지속되는 조명 범위를 생성하여 적의 <$ba.invisible>은신 효과 무효화\n<@ba.rem>1회 충전 가능","name":"조명 유탄","desc":"다음 공격이 공격력의 190%에 해당하는 물리 대미지를 입히고, 원거리 공격으로 명중 시 스플래시 범위 확장, 동시에 6초간 지속되는 조명 범위를 생성하여 적의 은신 효과 무효화\n1회 충전 가능"},{"descRaw":"공격 시 공격력의 <@ba.vup>160%에 해당하는 스플래시 물리 대미지를 입힘\n<$ba.overdrive>과부하: 공격 시 공격력의 <@ba.vup>35%에 해당하는 스플래시 <@ba.vup>마법 대미지를 추가로 입히며, 스킬을 수동 종료 시 나머지 탄약을 전부 발사하고 HP가 <@ba.vdown>60% 감소\n<@ba.rem>스킬 발동 시 탄약 10발 장전, 수동 종료 가능","name":"폭풍의 호령","desc":"공격 시 공격력의 160%에 해당하는 스플래시 물리 대미지를 입힘\n과부하: 공격 시 공격력의 35%에 해당하는 스플래시 마법 대미지를 추가로 입히며, 스킬을 수동 종료 시 나머지 탄약을 전부 발사하고 HP가 60% 감소\n스킬 발동 시 탄약 10발 장전, 수동 종료 가능"},{"descRaw":"공격력 <@ba.vup>+25%, 공격 딜레이 <@ba.vup>감소\n<$ba.overdrive>과부하: 공격력이 <@ba.vup>+50%로 변경, HP 점차 감소 (12초 후 감소 속도가 최대 HP의 12%/초 도달)\n<@ba.rem>수동 종료 가능","name":"최종 방어선","desc":"공격력 +25%, 공격 딜레이 감소\n과부하: 공격력이 +50%로 변경, HP 점차 감소 (12초 후 감소 속도가 최대 HP의 12%/초 도달)\n수동 종료 가능"}],"_h":"vwba7ti176z1ojzybs3iw9w9jgatwgj9j9fqbi2v8g1730v276z1oj"},"chess_char_5_08_b":{"name":"혼","subProfessionName":"포트리스","trait":{"descRaw":"적을 저지하고 있지 않을 때 <@ba.kw>원거리 광역 물리 대미지를 입힘","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>110%로 증가","desc":"적을 저지하고 있지 않을 때 원거리 광역 물리 대미지를 입힘","moduleDesc":"저지하고 있는 적 공격 시 공격력이 110%로 증가"},"skill":{"descRaw":"공격력 <@ba.vup>+40%, 공격 딜레이 <@ba.vup>대폭 감소\n<$ba.overdrive>과부하: 공격력이 <@ba.vup>+80%로 변경, HP 점차 감소 (12초 후 감소 속도가 최대 HP의 12%/초 도달)\n<@ba.rem>수동 종료 가능","name":"최종 방어선","desc":"공격력 +40%, 공격 딜레이 대폭 감소\n과부하: 공격력이 +80%로 변경, HP 점차 감소 (12초 후 감소 속도가 최대 HP의 12%/초 도달)\n수동 종료 가능"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 공격력 +23%<@ba.talpu>(+3%)","name":"군사 요새","desc":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 공격력 +23%(+3%)","potBelow":{"descRaw":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 공격력 +20%","desc":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 공격력 +20%"}},{"descRaw":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -50%, 공격 속도 +21<@ba.talpu>(+3), 방어력 +21%<@ba.talpu>(+3%) (배치당 1회만 발동)","name":"혈전","desc":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -50%, 공격 속도 +21(+3), 방어력 +21%(+3%) (배치당 1회만 발동)","potBelow":{"descRaw":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -50%, 공격 속도 +18, 방어력 +18% (배치당 1회만 발동)","desc":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -50%, 공격 속도 +18, 방어력 +18% (배치당 1회만 발동)"}}],"module":{"name":"'모범적인 사람'"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>220%에 해당하는 물리 대미지를 입히고, 원거리 공격으로 명중 시 스플래시 범위 <@ba.vup>확장, 동시에 <@ba.vup>7초간 지속되는 조명 범위를 생성하여 적의 <$ba.invisible>은신 효과 무효화\n<@ba.rem>2회 충전 가능","name":"조명 유탄","desc":"다음 공격이 공격력의 220%에 해당하는 물리 대미지를 입히고, 원거리 공격으로 명중 시 스플래시 범위 확장, 동시에 7초간 지속되는 조명 범위를 생성하여 적의 은신 효과 무효화\n2회 충전 가능"},{"descRaw":"공격 시 공격력의 <@ba.vup>190%에 해당하는 스플래시 물리 대미지를 입힘\n<$ba.overdrive>과부하: 공격 시 공격력의 <@ba.vup>40%에 해당하는 스플래시 <@ba.vup>마법 대미지를 추가로 입히며, 스킬을 수동 종료 시 나머지 탄약을 전부 발사하고 HP가 <@ba.vdown>60% 감소\n<@ba.rem>스킬 발동 시 탄약 10발 장전, 수동 종료 가능","name":"폭풍의 호령","desc":"공격 시 공격력의 190%에 해당하는 스플래시 물리 대미지를 입힘\n과부하: 공격 시 공격력의 40%에 해당하는 스플래시 마법 대미지를 추가로 입히며, 스킬을 수동 종료 시 나머지 탄약을 전부 발사하고 HP가 60% 감소\n스킬 발동 시 탄약 10발 장전, 수동 종료 가능"},{"descRaw":"공격력 <@ba.vup>+40%, 공격 딜레이 <@ba.vup>대폭 감소\n<$ba.overdrive>과부하: 공격력이 <@ba.vup>+80%로 변경, HP 점차 감소 (12초 후 감소 속도가 최대 HP의 12%/초 도달)\n<@ba.rem>수동 종료 가능","name":"최종 방어선","desc":"공격력 +40%, 공격 딜레이 대폭 감소\n과부하: 공격력이 +80%로 변경, HP 점차 감소 (12초 후 감소 속도가 최대 HP의 12%/초 도달)\n수동 종료 가능"}],"traitBase":{"descRaw":"적을 저지하고 있지 않을 때 <@ba.kw>원거리 광역 물리 대미지를 입힘","desc":"적을 저지하고 있지 않을 때 원거리 광역 물리 대미지를 입힘"},"talentsBase":[{"descRaw":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 공격력 +23%<@ba.talpu>(+3%)","name":"군사 요새","desc":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 공격력 +23%(+3%)","potBelow":{"descRaw":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 공격력 +20%","desc":"배치되어 있을 때, 모든 [디펜더] 오퍼레이터의 공격력 +20%"}},{"descRaw":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -50%, 공격 속도 +21<@ba.talpu>(+3), 방어력 +21%<@ba.talpu>(+3%) (배치당 1회만 발동)","name":"혈전","desc":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -50%, 공격 속도 +21(+3), 방어력 +21%(+3%) (배치당 1회만 발동)","potBelow":{"descRaw":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -50%, 공격 속도 +18, 방어력 +18% (배치당 1회만 발동)","desc":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -50%, 공격 속도 +18, 방어력 +18% (배치당 1회만 발동)"}}],"modules":[{"name":"'모범적인 사람'","traitOverride":{"descRaw":"적을 저지하고 있지 않을 때 <@ba.kw>원거리 광역 물리 대미지를 입힘","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>110%로 증가","desc":"적을 저지하고 있지 않을 때 원거리 광역 물리 대미지를 입힘","moduleDesc":"저지하고 있는 적 공격 시 공격력이 110%로 증가"}},{"name":"오래된 나날과 새로운 옷","traitOverride":{"descRaw":"적을 저지하고 있지 않을 때 <@ba.kw>원거리 광역 물리 공격을 하고, 공격 속도 <@ba.vup>+10","desc":"적을 저지하고 있지 않을 때 원거리 광역 물리 공격을 하고, 공격 속도 +10"}}],"_h":"vwba7trri1vu7az1lzzybs3iw9w9jgatwgj9j9fqny2vxgr430sz7az1lz7ti1zybs3iw9w9jgatwgj9j9fq7trri1vuwqn3sg"},"chess_char_5_09_a":{"name":"시빌라이트 에테르나","subProfessionName":"음유시인","trait":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음"},"skill":{"descRaw":"공격 범위 확대, 자신의 특성 효과가 <@ba.vup>65%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 <@ba.vup>65%에 해당하는 <$ba.inspire>격려 효과 획득, <@ba.vup>2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배","name":"재구성된 현재","desc":"공격 범위 확대, 자신의 특성 효과가 65%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 65%에 해당하는 격려 효과 획득, 2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배"},"talents":[{"descRaw":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성","name":"과거의 먼지","desc":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성"},{"descRaw":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%<@ba.talpu>(+5%) 감소","name":"마왕의 잔향","desc":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%(+5%) 감소","potBelow":{"descRaw":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 10% 감소","desc":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 10% 감소"}}],"module":{"name":"이야기의 결말"},"skills":[{"descRaw":"자신의 특성 효과가 <@ba.vup>20%로 증가, '먼지'의 재생 속도 증가\n<@ba.rem>무한 지속","name":"과거의 여운","desc":"자신의 특성 효과가 20%로 증가, '먼지'의 재생 속도 증가\n무한 지속"},{"descRaw":"'먼지' 최대치 <@ba.vup>+3, 즉시 '먼지' <@ba.vup>6개 획득, '먼지'의 회전 반경 확대, 공격 범위 내 모든 아군 유닛이 시빌라이트 에테르나 공격력 <@ba.vup>65%에 해당하는 <$ba.inspire>격려 효과 획득. '먼지'가 더 이상 아군 오퍼레이터와 부딪히지 않으며, '먼지'가 적군 유닛에 부딪히면 시빌라이트 에테르나 공격력의 <@ba.vup>220%에 해당하는 트루 대미지를 입히고, 목표를 <@ba.vup>3초간 <$ba.root>속박","name":"아득한 미래","desc":"'먼지' 최대치 +3, 즉시 '먼지' 6개 획득, '먼지'의 회전 반경 확대, 공격 범위 내 모든 아군 유닛이 시빌라이트 에테르나 공격력 65%에 해당하는 격려 효과 획득. '먼지'가 더 이상 아군 오퍼레이터와 부딪히지 않으며, '먼지'가 적군 유닛에 부딪히면 시빌라이트 에테르나 공격력의 220%에 해당하는 트루 대미지를 입히고, 목표를 3초간 속박"},{"descRaw":"공격 범위 확대, 자신의 특성 효과가 <@ba.vup>65%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 <@ba.vup>65%에 해당하는 <$ba.inspire>격려 효과 획득, <@ba.vup>2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배","name":"재구성된 현재","desc":"공격 범위 확대, 자신의 특성 효과가 65%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 65%에 해당하는 격려 효과 획득, 2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배"}],"_h":"xkz9rj9pxzf1q8xumfxu4m0cn22h2hpopowgf7uyi5jzxzf1q8"},"chess_char_5_09_b":{"name":"시빌라이트 에테르나","subProfessionName":"음유시인","trait":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","moduleDescRaw":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 <@ba.kw>+8% (스킬 영향을 받지 않음)","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음","moduleDesc":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 +8% (스킬 영향을 받지 않음)"},"skill":{"descRaw":"공격 범위 확대, 자신의 특성 효과가 <@ba.vup>75%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 <@ba.vup>80%에 해당하는 <$ba.inspire>격려 효과 획득, <@ba.vup>2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배","name":"재구성된 현재","desc":"공격 범위 확대, 자신의 특성 효과가 75%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 80%에 해당하는 격려 효과 획득, 2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배"},"talents":[{"descRaw":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성","name":"과거의 먼지","desc":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성"},{"descRaw":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%<@ba.talpu>(+5%) 감소","name":"마왕의 잔향","desc":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%(+5%) 감소","potBelow":{"descRaw":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 10% 감소","desc":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 10% 감소"}}],"module":{"name":"이야기의 결말"},"skills":[{"descRaw":"자신의 특성 효과가 <@ba.vup>28%로 증가, '먼지'의 재생 속도 증가\n<@ba.rem>무한 지속","name":"과거의 여운","desc":"자신의 특성 효과가 28%로 증가, '먼지'의 재생 속도 증가\n무한 지속"},{"descRaw":"'먼지' 최대치 <@ba.vup>+3, 즉시 '먼지' <@ba.vup>6개 획득, '먼지'의 회전 반경 확대, 공격 범위 내 모든 아군 유닛이 시빌라이트 에테르나 공격력 <@ba.vup>80%에 해당하는 <$ba.inspire>격려 효과 획득. '먼지'가 더 이상 아군 오퍼레이터와 부딪히지 않으며, '먼지'가 적군 유닛에 부딪히면 시빌라이트 에테르나 공격력의 <@ba.vup>260%에 해당하는 트루 대미지를 입히고, 목표를 <@ba.vup>3초간 <$ba.root>속박","name":"아득한 미래","desc":"'먼지' 최대치 +3, 즉시 '먼지' 6개 획득, '먼지'의 회전 반경 확대, 공격 범위 내 모든 아군 유닛이 시빌라이트 에테르나 공격력 80%에 해당하는 격려 효과 획득. '먼지'가 더 이상 아군 오퍼레이터와 부딪히지 않으며, '먼지'가 적군 유닛에 부딪히면 시빌라이트 에테르나 공격력의 260%에 해당하는 트루 대미지를 입히고, 목표를 3초간 속박"},{"descRaw":"공격 범위 확대, 자신의 특성 효과가 <@ba.vup>75%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 <@ba.vup>80%에 해당하는 <$ba.inspire>격려 효과 획득, <@ba.vup>2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배","name":"재구성된 현재","desc":"공격 범위 확대, 자신의 특성 효과가 75%로 증가, '먼지'가 더 이상 소멸하지 않으며, 공격 범위 내 아군 유닛은 시빌라이트 에테르나 최대 HP의 80%에 해당하는 격려 효과 획득, 2초마다 공격 범위 내 모든 아군 유닛의 HP 재분배"}],"traitBase":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음"},"talentsBase":[{"descRaw":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성","name":"과거의 먼지","desc":"시빌라이트 에테르나 주변을 회전하는 '먼지' 3개 생성. '먼지'는 아군 오퍼레이터에 부딪히면 소멸하며, 해당 오퍼레이터가 받는 시빌라이트 에테르나의 특성 효과가 1.5배로 증가, 6초간 지속. 소멸한 먼지는 6초 후 다시 생성"},{"descRaw":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%<@ba.talpu>(+5%) 감소","name":"마왕의 잔향","desc":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 15%(+5%) 감소","potBelow":{"descRaw":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 10% 감소","desc":"배치되어 있을 때, 모든 아군 유닛이 [살카즈] 적에게 받는 대미지 10% 감소"}}],"modules":[{"name":"이야기의 결말","traitOverride":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","moduleDescRaw":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 <@ba.kw>+8% (스킬 영향을 받지 않음)","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음","moduleDesc":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 +8% (스킬 영향을 받지 않음)"}}],"_h":"xkz9rjxy9pmou5f1i2xumfxu4m0cn22h2hpouswgl7n7i5wyu5f1i2rj9pxumfxu4m0cn22h2hporjxy9pmo"},"chess_char_5_10_a":{"name":"스즈란","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"skill":{"descRaw":"<@ba.vdown>공격 중지, 공격 범위 <@ba.vup>확대, 제2재능 효과가 <@ba.vup>1.4배로 증가, 공격 범위 내 모든 적에게 <$ba.sluggish><@ba.vup>정지 효과 부여, 범위 내 모든 아군 유닛이 초당 공격력의 <@ba.vup>9%에 해당하는 HP 회복","name":"희미한 여우불","desc":"공격 중지, 공격 범위 확대, 제2재능 효과가 1.4배로 증가, 공격 범위 내 모든 적에게 정지 효과 부여, 범위 내 모든 아군 유닛이 초당 공격력의 9%에 해당하는 HP 회복"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라·서포터","desc":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)"},{"descRaw":"공격 범위 내 <$ba.sluggish>정지 상태의 적이 같은 시간 동안 23%<@ba.talpu>(+3%)의 <$ba.fragile>취약 효과를 받음","name":"획지위뢰","desc":"공격 범위 내 정지 상태의 적이 같은 시간 동안 23%(+3%)의 취약 효과를 받음","potBelow":{"descRaw":"공격 범위 내 <$ba.sluggish>정지 상태의 적이 같은 시간 동안 20%의 <$ba.fragile>취약 효과를 받음","desc":"공격 범위 내 정지 상태의 적이 같은 시간 동안 20%의 취약 효과를 받음"}}],"module":{"name":"가슴에 품은 부적"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%, 공격 속도 <@ba.vup>+10\n<@ba.rem>스킬 자동 발동","name":"전력투구","desc":"공격력 +45%, 공격 속도 +10\n스킬 자동 발동"},{"descRaw":"공격력 <@ba.vup>+20%, 동시에 목표 <@ba.vup>2개 공격\n<@ba.rem>무한 지속","name":"어린 시절의 무용","desc":"공격력 +20%, 동시에 목표 2개 공격\n무한 지속"},{"descRaw":"<@ba.vdown>공격 중지, 공격 범위 <@ba.vup>확대, 제2재능 효과가 <@ba.vup>1.4배로 증가, 공격 범위 내 모든 적에게 <$ba.sluggish><@ba.vup>정지 효과 부여, 범위 내 모든 아군 유닛이 초당 공격력의 <@ba.vup>9%에 해당하는 HP 회복","name":"희미한 여우불","desc":"공격 중지, 공격 범위 확대, 제2재능 효과가 1.4배로 증가, 공격 범위 내 모든 적에게 정지 효과 부여, 범위 내 모든 아군 유닛이 초당 공격력의 9%에 해당하는 HP 회복"}],"_h":"pyf2pn83i0i48420zv20rft6p5oah0p3god17iy3ve4zi0i484"},"chess_char_5_10_b":{"name":"스즈란","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","moduleDescRaw":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여","moduleDesc":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초"},"skill":{"descRaw":"<@ba.vdown>공격 중지, 공격 범위 <@ba.vup>확대, 제2재능 효과가 <@ba.vup>1.7배로 증가, 공격 범위 내 모든 적에게 <$ba.sluggish><@ba.vup>정지 효과 부여, 범위 내 모든 아군 유닛이 초당 공격력의 <@ba.vup>11%에 해당하는 HP 회복","name":"희미한 여우불","desc":"공격 중지, 공격 범위 확대, 제2재능 효과가 1.7배로 증가, 공격 범위 내 모든 적에게 정지 효과 부여, 범위 내 모든 아군 유닛이 초당 공격력의 11%에 해당하는 HP 회복"},"talents":[{"descRaw":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라·서포터","desc":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)"},{"descRaw":"공격 범위 내 <$ba.sluggish>정지 상태의 적이 같은 시간 동안 23%<@ba.talpu>(+3%)의 <$ba.fragile>취약 효과를 받음","name":"획지위뢰","desc":"공격 범위 내 정지 상태의 적이 같은 시간 동안 23%(+3%)의 취약 효과를 받음","potBelow":{"descRaw":"공격 범위 내 <$ba.sluggish>정지 상태의 적이 같은 시간 동안 20%의 <$ba.fragile>취약 효과를 받음","desc":"공격 범위 내 정지 상태의 적이 같은 시간 동안 20%의 취약 효과를 받음"}}],"module":{"name":"가슴에 품은 부적"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%, 공격 속도 <@ba.vup>+15\n<@ba.rem>스킬 자동 발동","name":"전력투구","desc":"공격력 +60%, 공격 속도 +15\n스킬 자동 발동"},{"descRaw":"공격력 <@ba.vup>+30%, 동시에 목표 <@ba.vup>2개 공격\n<@ba.rem>무한 지속","name":"어린 시절의 무용","desc":"공격력 +30%, 동시에 목표 2개 공격\n무한 지속"},{"descRaw":"<@ba.vdown>공격 중지, 공격 범위 <@ba.vup>확대, 제2재능 효과가 <@ba.vup>1.7배로 증가, 공격 범위 내 모든 적에게 <$ba.sluggish><@ba.vup>정지 효과 부여, 범위 내 모든 아군 유닛이 초당 공격력의 <@ba.vup>11%에 해당하는 HP 회복","name":"희미한 여우불","desc":"공격 중지, 공격 범위 확대, 제2재능 효과가 1.7배로 증가, 공격 범위 내 모든 적에게 정지 효과 부여, 범위 내 모든 아군 유닛이 초당 공격력의 11%에 해당하는 HP 회복"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"talentsBase":[{"descRaw":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라·서포터","desc":"배치되어 있을 때, 모든 [서포터] 오퍼레이터의 SP 자연 회복 속도 +0.4/초 (동종 효과 중 가장 높은 수치만 적용)"},{"descRaw":"공격 범위 내 <$ba.sluggish>정지 상태의 적이 같은 시간 동안 23%<@ba.talpu>(+3%)의 <$ba.fragile>취약 효과를 받음","name":"획지위뢰","desc":"공격 범위 내 정지 상태의 적이 같은 시간 동안 23%(+3%)의 취약 효과를 받음","potBelow":{"descRaw":"공격 범위 내 <$ba.sluggish>정지 상태의 적이 같은 시간 동안 20%의 <$ba.fragile>취약 효과를 받음","desc":"공격 범위 내 정지 상태의 적이 같은 시간 동안 20%의 취약 효과를 받음"}}],"modules":[{"name":"가슴에 품은 부적","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","moduleDescRaw":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여","moduleDesc":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초"}},{"name":"아이들","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지 부여, 동시에 <@ba.kw>비교적 긴 시간 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지 부여, 동시에 비교적 긴 시간 정지 효과 부여"}}],"_h":"pyf2pn0i830ifoi49820zv20rft6p5oah0p3f4d1pu4iveecfoi498pn8320zv20rft6p5oah0p3pn0i830iv4uw08"},"chess_char_5_11_a":{"name":"사리아","subProfessionName":"가디언","trait":{"descRaw":"스킬로 아군 유닛 HP 회복","desc":"스킬로 아군 유닛 HP 회복"},"skill":{"descRaw":"주변 일정 범위 내 모든 아군의 HP를 사리아 공격력의 <@ba.vup>95%에 해당하는 HP만큼 회복","name":"약제 배급","desc":"주변 일정 범위 내 모든 아군의 HP를 사리아 공격력의 95%에 해당하는 HP만큼 회복"},"talents":[{"descRaw":"전장에 배치 후 20초마다 공격력 +6%<@ba.talpu>(+1%), 방어력 +5%<@ba.talpu>(+1%), 최대 5회 중첩","name":"라인 에너지 충전 방호복","desc":"전장에 배치 후 20초마다 공격력 +6%(+1%), 방어력 +5%(+1%), 최대 5회 중첩","potBelow":{"descRaw":"전장에 배치 후 20초마다 공격력 +5%, 방어력 +4%, 최대 5회 중첩","desc":"전장에 배치 후 20초마다 공격력 +5%, 방어력 +4%, 최대 5회 중첩"}},{"descRaw":"아군 유닛의 HP를 회복시킬 때마다 추가로 해당 유닛이 SP 1 회복","name":"정신 회복","desc":"아군 유닛의 HP를 회복시킬 때마다 추가로 해당 유닛이 SP 1 회복"}],"module":{"name":"방치된 복싱 글러브"},"skills":[{"descRaw":"다음 공격 시 주변의 HP가 50% 미만인 아군 유닛의 HP를 공격력의 <@ba.vup>130%에 해당하는 HP만큼 회복\n<@ba.rem>1회 충전 가능","name":"응급처치","desc":"다음 공격 시 주변의 HP가 50% 미만인 아군 유닛의 HP를 공격력의 130%에 해당하는 HP만큼 회복\n1회 충전 가능"},{"descRaw":"주변 일정 범위 내 모든 아군의 HP를 사리아 공격력의 <@ba.vup>95%에 해당하는 HP만큼 회복","name":"약제 배급","desc":"주변 일정 범위 내 모든 아군의 HP를 사리아 공격력의 95%에 해당하는 HP만큼 회복"},{"descRaw":"주변 모든 아군의 HP를 초당 사리아 공격력의 <@ba.vup>15%에 해당하는 HP만큼 회복\n근처의 모든 적이 받는 마법 대미지 <@ba.vup>+30%, 이동 속도 <@ba.vup>-60%","name":"칼슘화","desc":"주변 모든 아군의 HP를 초당 사리아 공격력의 15%에 해당하는 HP만큼 회복\n근처의 모든 적이 받는 마법 대미지 +30%, 이동 속도 -60%"}],"_h":"2dxwayay4rf6ewv4wqzkcmcmn0akn0anq96r4a4rf6ewjxw6xc"},"chess_char_5_11_b":{"name":"사리아","subProfessionName":"가디언","trait":{"descRaw":"스킬로 아군 유닛 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"스킬로 아군 유닛 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"},"skill":{"descRaw":"주변 일정 범위 내 모든 아군의 HP를 사리아 공격력의 <@ba.vup>110%에 해당하는 HP만큼 회복","name":"약제 배급","desc":"주변 일정 범위 내 모든 아군의 HP를 사리아 공격력의 110%에 해당하는 HP만큼 회복"},"talents":[{"descRaw":"전장에 배치 후 20초마다 공격력 +6%<@ba.talpu>(+1%), 방어력 +5%<@ba.talpu>(+1%), 최대 5회 중첩","name":"라인 에너지 충전 방호복","desc":"전장에 배치 후 20초마다 공격력 +6%(+1%), 방어력 +5%(+1%), 최대 5회 중첩","potBelow":{"descRaw":"전장에 배치 후 20초마다 공격력 +5%, 방어력 +4%, 최대 5회 중첩","desc":"전장에 배치 후 20초마다 공격력 +5%, 방어력 +4%, 최대 5회 중첩"}},{"descRaw":"아군 유닛의 HP를 회복시킬 때마다 추가로 해당 유닛이 SP 1 회복","name":"정신 회복","desc":"아군 유닛의 HP를 회복시킬 때마다 추가로 해당 유닛이 SP 1 회복"}],"module":{"name":"방치된 복싱 글러브"},"skills":[{"descRaw":"다음 공격 시 주변의 HP가 50% 미만인 아군 유닛의 HP를 공격력의 <@ba.vup>150%에 해당하는 HP만큼 회복\n<@ba.rem>2회 충전 가능","name":"응급처치","desc":"다음 공격 시 주변의 HP가 50% 미만인 아군 유닛의 HP를 공격력의 150%에 해당하는 HP만큼 회복\n2회 충전 가능"},{"descRaw":"주변 일정 범위 내 모든 아군의 HP를 사리아 공격력의 <@ba.vup>110%에 해당하는 HP만큼 회복","name":"약제 배급","desc":"주변 일정 범위 내 모든 아군의 HP를 사리아 공격력의 110%에 해당하는 HP만큼 회복"},{"descRaw":"주변 모든 아군의 HP를 초당 사리아 공격력의 <@ba.vup>20%에 해당하는 HP만큼 회복\n근처의 모든 적이 받는 마법 대미지 <@ba.vup>+40%, 이동 속도 <@ba.vup>-60%","name":"칼슘화","desc":"주변 모든 아군의 HP를 초당 사리아 공격력의 20%에 해당하는 HP만큼 회복\n근처의 모든 적이 받는 마법 대미지 +40%, 이동 속도 -60%"}],"traitBase":{"descRaw":"스킬로 아군 유닛 HP 회복","desc":"스킬로 아군 유닛 HP 회복"},"talentsBase":[{"descRaw":"전장에 배치 후 20초마다 공격력 +6%<@ba.talpu>(+1%), 방어력 +5%<@ba.talpu>(+1%), 최대 5회 중첩","name":"라인 에너지 충전 방호복","desc":"전장에 배치 후 20초마다 공격력 +6%(+1%), 방어력 +5%(+1%), 최대 5회 중첩","potBelow":{"descRaw":"전장에 배치 후 20초마다 공격력 +5%, 방어력 +4%, 최대 5회 중첩","desc":"전장에 배치 후 20초마다 공격력 +5%, 방어력 +4%, 최대 5회 중첩"}},{"descRaw":"아군 유닛의 HP를 회복시킬 때마다 추가로 해당 유닛이 SP 1 회복","name":"정신 회복","desc":"아군 유닛의 HP를 회복시킬 때마다 추가로 해당 유닛이 SP 1 회복"}],"modules":[{"name":"방치된 복싱 글러브","traitOverride":{"descRaw":"스킬로 아군 유닛 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"스킬로 아군 유닛 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}},{"name":"과학계 신성","traitOverride":{"descRaw":"스킬로 아군 유닛 HP 회복","moduleDescRaw":"피격 대미지 <@ba.kw>-15%","desc":"스킬로 아군 유닛 HP 회복","moduleDesc":"피격 대미지 -15%"}}],"_h":"2dxwaybyaydwf5f6e2v4wqzkcmcmn0akn0ani26rmnf5f6e2t0w6ojayayv4wqzkcmcmn0akn0anaybyaydwkpayiaay2w"},"chess_char_5_12_a":{"name":"시","subProfessionName":"스플래시 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"skill":{"descRaw":"다음 공격의 스플래시 범위 <@ba.vup>확대, 공격력의 <@ba.vup>180%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"경지에 다다른 세밀화법","desc":"다음 공격의 스플래시 범위 확대, 공격력의 180%에 해당하는 마법 대미지를 입힘\n2회 충전 가능"},"talents":[{"descRaw":"시 또는 '작은 즈자이'가 적 1명 처치할 때마다 시의 공격력 +2%, 최대 18<@ba.talpu>(+3)회 중첩","name":"화경","desc":"시 또는 '작은 즈자이'가 적 1명 처치할 때마다 시의 공격력 +2%, 최대 18(+3)회 중첩","potBelow":{"descRaw":"시 또는 '작은 즈자이'가 적 1명 처치할 때마다 시의 공격력 +2%, 최대 15회 중첩","desc":"시 또는 '작은 즈자이'가 적 1명 처치할 때마다 시의 공격력 +2%, 최대 15회 중첩"}},{"descRaw":"배치 후 첫 번째 적 공격 시 목표의 위치(배치 가능한 지상)에 '작은 즈자이' 1마리 소환 (25초간 지속)","name":"화룡점정","desc":"배치 후 첫 번째 적 공격 시 목표의 위치(배치 가능한 지상)에 '작은 즈자이' 1마리 소환 (25초간 지속)"}],"module":{"name":"무제 화폭"},"skills":[{"descRaw":"다음 공격의 스플래시 범위 <@ba.vup>확대, 공격력의 <@ba.vup>180%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"경지에 다다른 세밀화법","desc":"다음 공격의 스플래시 범위 확대, 공격력의 180%에 해당하는 마법 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+29%, 공격 속도 <@ba.vup>+29, 범위 내 모든 적 공격, HP가 50% 미만인 적에게 입히는 마법 대미지가 <@ba.vup>120%로 증가","name":"거침없는 발묵","desc":"공격 범위 확대, 공격력 +29%, 공격 속도 +29, 범위 내 모든 적 공격, HP가 50% 미만인 적에게 입히는 마법 대미지가 120%로 증가"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 저지당하지 않은 적 우선 공격, 공격 범위 및 스플래시 범위 <@ba.vup>확대, 공격력 <@ba.vup>+70%, 공격할 때마다 목표 위치(배치 가능한 지상)에 <@ba.vup>'작은 즈자이' 1마리 소환/갱신 (25초간 지속)","name":"사의승형","desc":"공격 딜레이 증가, 저지당하지 않은 적 우선 공격, 공격 범위 및 스플래시 범위 확대, 공격력 +70%, 공격할 때마다 목표 위치(배치 가능한 지상)에 '작은 즈자이' 1마리 소환/갱신 (25초간 지속)"}],"_h":"cgkin1hbtml3s2cvoe6z2l2lxeh9xeuztml3s2mgsfgg6tov6k"},"chess_char_5_12_b":{"name":"시","subProfessionName":"스플래시 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"공격 범위 확대"},"skill":{"descRaw":"다음 공격의 스플래시 범위 <@ba.vup>확대, 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"경지에 다다른 세밀화법","desc":"다음 공격의 스플래시 범위 확대, 공격력의 210%에 해당하는 마법 대미지를 입힘\n2회 충전 가능"},"talents":[{"descRaw":"시 또는 '작은 즈자이'가 적 1명 처치할 때마다 시의 공격력 +2%, 최대 18<@ba.talpu>(+3)회 중첩","name":"화경","desc":"시 또는 '작은 즈자이'가 적 1명 처치할 때마다 시의 공격력 +2%, 최대 18(+3)회 중첩","potBelow":{"descRaw":"시 또는 '작은 즈자이'가 적 1명 처치할 때마다 시의 공격력 +2%, 최대 15회 중첩","desc":"시 또는 '작은 즈자이'가 적 1명 처치할 때마다 시의 공격력 +2%, 최대 15회 중첩"}},{"descRaw":"배치 후 첫 번째 적 공격 시 목표의 위치(배치 가능한 지상)에 '작은 즈자이' 1마리 소환 (25초간 지속)","name":"화룡점정","desc":"배치 후 첫 번째 적 공격 시 목표의 위치(배치 가능한 지상)에 '작은 즈자이' 1마리 소환 (25초간 지속)"}],"module":{"name":"무제 화폭"},"skills":[{"descRaw":"다음 공격의 스플래시 범위 <@ba.vup>확대, 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"경지에 다다른 세밀화법","desc":"다음 공격의 스플래시 범위 확대, 공격력의 210%에 해당하는 마법 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+40%, 공격 속도 <@ba.vup>+40, 범위 내 모든 적 공격, HP가 50% 미만인 적에게 입히는 마법 대미지가 <@ba.vup>125%로 증가","name":"거침없는 발묵","desc":"공격 범위 확대, 공격력 +40%, 공격 속도 +40, 범위 내 모든 적 공격, HP가 50% 미만인 적에게 입히는 마법 대미지가 125%로 증가"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 저지당하지 않은 적 우선 공격, 공격 범위 및 스플래시 범위 <@ba.vup>확대, 공격력 <@ba.vup>+100%, 공격할 때마다 목표 위치(배치 가능한 지상)에 <@ba.vup>'작은 즈자이' 1마리 소환/갱신 (25초간 지속)","name":"사의승형","desc":"공격 딜레이 증가, 저지당하지 않은 적 우선 공격, 공격 범위 및 스플래시 범위 확대, 공격력 +100%, 공격할 때마다 목표 위치(배치 가능한 지상)에 '작은 즈자이' 1마리 소환/갱신 (25초간 지속)"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"시 또는 '작은 즈자이'가 적 1명 처치할 때마다 시의 공격력 +2%, 최대 18<@ba.talpu>(+3)회 중첩","name":"화경","desc":"시 또는 '작은 즈자이'가 적 1명 처치할 때마다 시의 공격력 +2%, 최대 18(+3)회 중첩","potBelow":{"descRaw":"시 또는 '작은 즈자이'가 적 1명 처치할 때마다 시의 공격력 +2%, 최대 15회 중첩","desc":"시 또는 '작은 즈자이'가 적 1명 처치할 때마다 시의 공격력 +2%, 최대 15회 중첩"}},{"descRaw":"배치 후 첫 번째 적 공격 시 목표의 위치(배치 가능한 지상)에 '작은 즈자이' 1마리 소환 (25초간 지속)","name":"화룡점정","desc":"배치 후 첫 번째 적 공격 시 목표의 위치(배치 가능한 지상)에 '작은 즈자이' 1마리 소환 (25초간 지속)"}],"modules":[{"name":"무제 화폭","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"공격 범위 확대"}},{"name":"'잠들지 못하는 밤'","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"배치 코스트 <@ba.kw>감소","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"배치 코스트 감소"}},{"name":"시의 특별 한정 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"<@ba.kw>통합 전략에서 적 1명을 추가로 공격 가능","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"통합 전략에서 적 1명을 추가로 공격 가능"},"talentChanges":[{"name":"화룡점정"}]}],"_h":"cgkin1d0hb5kc6l3d2cvoe6z2l2lxeh9xeuzc6l3d2xpsf8jzdov2qn1hbcvoe6z2l2lxeh9xeuzn1d0hb5kamn1jyhbzapcn12bhbmjh9"},"chess_char_5_13_a":{"name":"스펙터 디 언체인드","subProfessionName":"인형사","trait":{"descRaw":"치명상을 입어도 퇴각하지 않고, <대역>을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체","desc":"치명상을 입어도 퇴각하지 않고, <대역>을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체"},"skill":{"descRaw":"공격력 <@ba.vup>+70%, 공격 속도 <@ba.vup>+22, 스킬 지속 시간 동안 HP가 최소 <@ba.vup>1 유지\n<@ba.rem>스킬 종료 후 쓰러진 것으로 간주","name":"생존의 열망","desc":"공격력 +70%, 공격 속도 +22, 스킬 지속 시간 동안 HP가 최소 1 유지\n스킬 종료 후 쓰러진 것으로 간주"},"talents":[{"descRaw":"<대역> 주변의 적 이동 속도 -40%, 초당 공격력의 40%에 해당하는 마법 대미지 부여","name":"자아 포옹","desc":"<대역> 주변의 적 이동 속도 -40%, 초당 공격력의 40%에 해당하는 마법 대미지 부여"},{"descRaw":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 HP +23%<@ba.talpu>(+3%)","name":"에기르의 깊이","desc":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 HP +23%(+3%)","potBelow":{"descRaw":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 HP +20%","desc":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 HP +20%"}}],"module":{"name":"'음반' 수집 상자"},"skills":[{"descRaw":"스킬 발동 즉시 범위 내 최대 HP 비율이 가장 낮은 아군 오퍼레이터와 최대 HP 비율 교환, 공격력 <@ba.vup>+90%","name":"생존의 기술","desc":"스킬 발동 즉시 범위 내 최대 HP 비율이 가장 낮은 아군 오퍼레이터와 최대 HP 비율 교환, 공격력 +90%"},{"descRaw":"공격력 <@ba.vup>+70%, 공격 속도 <@ba.vup>+22, 스킬 지속 시간 동안 HP가 최소 <@ba.vup>1 유지\n<@ba.rem>스킬 종료 후 쓰러진 것으로 간주","name":"생존의 열망","desc":"공격력 +70%, 공격 속도 +22, 스킬 지속 시간 동안 HP가 최소 1 유지\n스킬 종료 후 쓰러진 것으로 간주"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 저지하고 있는 모든 적 동시 공격, 공격력 <@ba.vup>+170%, 최대 HP <@ba.vup>+130%, HP 비율이 자신과 같거나 높은 적 공격 시 공격력의 <@ba.vup>50%에 해당하는 추가 물리 대미지를 입히며, 아닐 경우 자신의 HP가 <@ba.vdown>3% 감소","name":"생존의 중압","desc":"공격 딜레이 증가, 저지하고 있는 모든 적 동시 공격, 공격력 +170%, 최대 HP +130%, HP 비율이 자신과 같거나 높은 적 공격 시 공격력의 50%에 해당하는 추가 물리 대미지를 입히며, 아닐 경우 자신의 HP가 3% 감소"}],"_h":"847adgdga0ez89nddand9vamifx6x6bsoyxfe7a0ez89czf6sy"},"chess_char_5_13_b":{"name":"스펙터 디 언체인드","subProfessionName":"인형사","trait":{"descRaw":"치명상을 입어도 퇴각하지 않고 <대역>을 교체 투입하며(저지 가능 수 0, 공격력 <@ba.kw>상승), 20초 후 다시 본체로 교체","desc":"치명상을 입어도 퇴각하지 않고 <대역>을 교체 투입하며(저지 가능 수 0, 공격력 상승), 20초 후 다시 본체로 교체"},"skill":{"descRaw":"공격력 <@ba.vup>+100%, 공격 속도 <@ba.vup>+34, 스킬 지속 시간 동안 HP가 최소 <@ba.vup>1 유지\n<@ba.rem>스킬 종료 후 쓰러진 것으로 간주","name":"생존의 열망","desc":"공격력 +100%, 공격 속도 +34, 스킬 지속 시간 동안 HP가 최소 1 유지\n스킬 종료 후 쓰러진 것으로 간주"},"talents":[{"descRaw":"<대역> 주변의 적 이동 속도 -40%, 초당 공격력의 40%에 해당하는 마법 대미지 부여","name":"자아 포옹","desc":"<대역> 주변의 적 이동 속도 -40%, 초당 공격력의 40%에 해당하는 마법 대미지 부여"},{"descRaw":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 HP +23%<@ba.talpu>(+3%)","name":"에기르의 깊이","desc":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 HP +23%(+3%)","potBelow":{"descRaw":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 HP +20%","desc":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 HP +20%"}}],"module":{"name":"'음반' 수집 상자"},"skills":[{"descRaw":"스킬 발동 즉시 범위 내 최대 HP 비율이 가장 낮은 아군 오퍼레이터와 최대 HP 비율 교환, 공격력 <@ba.vup>+120%","name":"생존의 기술","desc":"스킬 발동 즉시 범위 내 최대 HP 비율이 가장 낮은 아군 오퍼레이터와 최대 HP 비율 교환, 공격력 +120%"},{"descRaw":"공격력 <@ba.vup>+100%, 공격 속도 <@ba.vup>+34, 스킬 지속 시간 동안 HP가 최소 <@ba.vup>1 유지\n<@ba.rem>스킬 종료 후 쓰러진 것으로 간주","name":"생존의 열망","desc":"공격력 +100%, 공격 속도 +34, 스킬 지속 시간 동안 HP가 최소 1 유지\n스킬 종료 후 쓰러진 것으로 간주"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 저지하고 있는 모든 적 동시 공격, 공격력 <@ba.vup>+200%, 최대 HP <@ba.vup>+160%, HP 비율이 자신과 같거나 높은 적 공격 시 공격력의 <@ba.vup>60%에 해당하는 추가 물리 대미지를 입히며, 아닐 경우 자신의 HP가 <@ba.vdown>3% 감소","name":"생존의 중압","desc":"공격 딜레이 증가, 저지하고 있는 모든 적 동시 공격, 공격력 +200%, 최대 HP +160%, HP 비율이 자신과 같거나 높은 적 공격 시 공격력의 60%에 해당하는 추가 물리 대미지를 입히며, 아닐 경우 자신의 HP가 3% 감소"}],"traitBase":{"descRaw":"치명상을 입어도 퇴각하지 않고, <대역>을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체","desc":"치명상을 입어도 퇴각하지 않고, <대역>을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체"},"talentsBase":[{"descRaw":"<대역> 주변의 적 이동 속도 -40%, 초당 공격력의 40%에 해당하는 마법 대미지 부여","name":"자아 포옹","desc":"<대역> 주변의 적 이동 속도 -40%, 초당 공격력의 40%에 해당하는 마법 대미지 부여"},{"descRaw":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 HP +23%<@ba.talpu>(+3%)","name":"에기르의 깊이","desc":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 HP +23%(+3%)","potBelow":{"descRaw":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 HP +20%","desc":"편성 시 모든 [어비설 헌터스] 오퍼레이터의 HP +20%"}}],"modules":[{"name":"'음반' 수집 상자","traitOverride":{"descRaw":"치명상을 입어도 퇴각하지 않고 <대역>을 교체 투입하며(저지 가능 수 0, 공격력 <@ba.kw>상승), 20초 후 다시 본체로 교체","desc":"치명상을 입어도 퇴각하지 않고 <대역>을 교체 투입하며(저지 가능 수 0, 공격력 상승), 20초 후 다시 본체로 교체"}},{"name":"미완성의 아름다움","traitOverride":{"descRaw":"치명상을 입어도 퇴각하지 않고 <대역>을 교체 투입하며(저지 가능 수 0, HP <@ba.kw>상승), 20초 후 다시 본체로 교체","desc":"치명상을 입어도 퇴각하지 않고 <대역>을 교체 투입하며(저지 가능 수 0, HP 상승), 20초 후 다시 본체로 교체"}},{"traitOverride":{"descRaw":"치명상을 입어도 퇴각하지 않고, <대역>을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체","desc":"치명상을 입어도 퇴각하지 않고, <대역>을 교체 투입하며(저지 가능 수 0), 20초 후 다시 본체로 교체"}}],"_h":"847ammg0ojezeknddand9vamifx6x6bsk4xf7hojezeklbf6zmdgdgnddand9vamifx6x6bsmmg0kr5nx3dgdg"},"chess_char_5_14_a":{"name":"실버애쉬 더 레인프로스트","subProfessionName":"책사","trait":{"descRaw":"적 2명 저지 가능, 배치 구역의 아군 유닛 지원 가능","desc":"적 2명 저지 가능, 배치 구역의 아군 유닛 지원 가능"},"skill":{"descRaw":"전방 6명의 적에게 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, <@ba.vup>4초간 <$ba.cold>냉기 효과 부여 및 <$ba.invisible>은신 효과 무효화. 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 <@ba.vup>-11 (오른쪽의 <@ba.vup>가드/캐스터/스나이퍼 우선). '눈보라의 눈' 왼쪽에 있는 모든 오퍼레이터를 배치할 시 <@ba.vup>자신의 공격력에 해당하는 범위 공격 1회 발동 (최대 2회 중첩)\n<@ba.rem>2회 충전 가능","name":"적을 막는 예봉","desc":"전방 6명의 적에게 공격력의 260%에 해당하는 물리 대미지를 입히고, 4초간 냉기 효과 부여 및 은신 효과 무효화. 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 -11 (오른쪽의 가드/캐스터/스나이퍼 우선). '눈보라의 눈' 왼쪽에 있는 모든 오퍼레이터를 배치할 시 자신의 공격력에 해당하는 범위 공격 1회 발동 (최대 2회 중첩)\n2회 충전 가능"},"talents":[{"descRaw":"배치되어 있을 때 배치 구역에 '눈보라의 눈' 생성, 배치 코스트 순으로 배치 구역 재정렬. '눈보라의 눈' 왼쪽에 위치한 오퍼레이터와 자신의 초기 SP +4, 다음 재배치 시간 -20%","name":"오픈 게임","desc":"배치되어 있을 때 배치 구역에 '눈보라의 눈' 생성, 배치 코스트 순으로 배치 구역 재정렬. '눈보라의 눈' 왼쪽에 위치한 오퍼레이터와 자신의 초기 SP +4, 다음 재배치 시간 -20%"},{"descRaw":"배치되어 있을 때 [쉐라그] 오퍼레이터가 <$ba.frozen>빙결 상태 면역, 방어력 +80<@ba.talpu>(+20) 및 초당 최대 HP의 2%<@ba.talpu>(+0.5%) 회복. 배치 15초 후 방어력과 HP 회복 효과가 2배로 증가","name":"히라의 선구자","desc":"배치되어 있을 때 [쉐라그] 오퍼레이터가 빙결 상태 면역, 방어력 +80(+20) 및 초당 최대 HP의 2%(+0.5%) 회복. 배치 15초 후 방어력과 HP 회복 효과가 2배로 증가","potBelow":{"descRaw":"배치되어 있을 때 [쉐라그] 오퍼레이터가 <$ba.frozen>빙결 상태 면역, 방어력 +60 및 초당 최대 HP의 1.5% 회복. 배치 15초 후 방어력과 HP 회복 효과가 2배로 증가","desc":"배치되어 있을 때 [쉐라그] 오퍼레이터가 빙결 상태 면역, 방어력 +60 및 초당 최대 HP의 1.5% 회복. 배치 15초 후 방어력과 HP 회복 효과가 2배로 증가"}}],"skills":[{"descRaw":"배치 코스트 <@ba.vup>10 즉시 획득, 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 <@ba.vup>-5 (오른쪽의 <@ba.vup>가드/캐스터/스나이퍼 우선). 배치 후 실버애쉬 더 레인프로스트 최대 HP의 <@ba.vup>50%에 해당하는 <$ba.barrier>보호막 획득","name":"대응 계책","desc":"배치 코스트 10 즉시 획득, 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 -5 (오른쪽의 가드/캐스터/스나이퍼 우선). 배치 후 실버애쉬 더 레인프로스트 최대 HP의 50%에 해당하는 보호막 획득"},{"descRaw":"전방 6명의 적에게 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, <@ba.vup>4초간 <$ba.cold>냉기 효과 부여 및 <$ba.invisible>은신 효과 무효화. 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 <@ba.vup>-11 (오른쪽의 <@ba.vup>가드/캐스터/스나이퍼 우선). '눈보라의 눈' 왼쪽에 있는 모든 오퍼레이터를 배치할 시 <@ba.vup>자신의 공격력에 해당하는 범위 공격 1회 발동 (최대 2회 중첩)\n<@ba.rem>2회 충전 가능","name":"적을 막는 예봉","desc":"전방 6명의 적에게 공격력의 260%에 해당하는 물리 대미지를 입히고, 4초간 냉기 효과 부여 및 은신 효과 무효화. 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 -11 (오른쪽의 가드/캐스터/스나이퍼 우선). '눈보라의 눈' 왼쪽에 있는 모든 오퍼레이터를 배치할 시 자신의 공격력에 해당하는 범위 공격 1회 발동 (최대 2회 중첩)\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 적의 <$ba.invisible>은신 효과 무효화, 공격 시 직선 범위 내 적에게 공격력의 <@ba.vup>140%에 해당하는 물리 대미지를 입히고 <@ba.vup>20%의 <$ba.fragile>취약 효과 부여. 배치 코스트 <@ba.vup>5 즉시 획득, 이후 지속해서 <@ba.vup>24 획득\n<@ba.rem>최초 발동 시 배치 구역 내 배치 코스트가 가장 높은 오퍼레이터와 가장 낮은 오퍼레이터의 초기 배치 코스트 교환 (가드/캐스터/스나이퍼 우선)\n<@ba.rem>스킬 지속 시간 동안 '눈보라의 눈'이 배치 가능으로 변경","name":"변혁의 도래","desc":"공격 범위 확대, 적의 은신 효과 무효화, 공격 시 직선 범위 내 적에게 공격력의 140%에 해당하는 물리 대미지를 입히고 20%의 취약 효과 부여. 배치 코스트 5 즉시 획득, 이후 지속해서 24 획득\n최초 발동 시 배치 구역 내 배치 코스트가 가장 높은 오퍼레이터와 가장 낮은 오퍼레이터의 초기 배치 코스트 교환 (가드/캐스터/스나이퍼 우선)\n스킬 지속 시간 동안 '눈보라의 눈'이 배치 가능으로 변경"}],"_h":"3j6e3v3vx35brrix5oixj4idpex24omar0mlx35brryjjlgt"},"chess_char_5_14_b":{"name":"실버애쉬 더 레인프로스트","subProfessionName":"책사","trait":{"descRaw":"적 2명 저지 가능, 배치 구역의 아군 유닛 지원 가능","desc":"적 2명 저지 가능, 배치 구역의 아군 유닛 지원 가능"},"skill":{"descRaw":"전방 6명의 적에게 공격력의 <@ba.vup>320%에 해당하는 물리 대미지를 입히고, <@ba.vup>5초간 <$ba.cold>냉기 효과 부여 및 <$ba.invisible>은신 효과 무효화. 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 <@ba.vup>-11 (오른쪽의 <@ba.vup>가드/캐스터/스나이퍼 우선). '눈보라의 눈' 왼쪽에 있는 모든 오퍼레이터를 배치할 시 <@ba.vup>자신의 공격력에 해당하는 범위 공격 1회 발동 (최대 2회 중첩)\n<@ba.rem>2회 충전 가능","name":"적을 막는 예봉","desc":"전방 6명의 적에게 공격력의 320%에 해당하는 물리 대미지를 입히고, 5초간 냉기 효과 부여 및 은신 효과 무효화. 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 -11 (오른쪽의 가드/캐스터/스나이퍼 우선). '눈보라의 눈' 왼쪽에 있는 모든 오퍼레이터를 배치할 시 자신의 공격력에 해당하는 범위 공격 1회 발동 (최대 2회 중첩)\n2회 충전 가능"},"talents":[{"descRaw":"배치되어 있을 때 배치 구역에 '눈보라의 눈' 생성, 배치 코스트 순으로 배치 구역 재정렬. '눈보라의 눈' 왼쪽에 위치한 오퍼레이터와 자신의 초기 SP +4, 다음 재배치 시간 -20%","name":"오픈 게임","desc":"배치되어 있을 때 배치 구역에 '눈보라의 눈' 생성, 배치 코스트 순으로 배치 구역 재정렬. '눈보라의 눈' 왼쪽에 위치한 오퍼레이터와 자신의 초기 SP +4, 다음 재배치 시간 -20%"},{"descRaw":"배치되어 있을 때 [쉐라그] 오퍼레이터가 <$ba.frozen>빙결 상태 면역, 방어력 +80<@ba.talpu>(+20) 및 초당 최대 HP의 2%<@ba.talpu>(+0.5%) 회복. 배치 15초 후 방어력과 HP 회복 효과가 2배로 증가","name":"히라의 선구자","desc":"배치되어 있을 때 [쉐라그] 오퍼레이터가 빙결 상태 면역, 방어력 +80(+20) 및 초당 최대 HP의 2%(+0.5%) 회복. 배치 15초 후 방어력과 HP 회복 효과가 2배로 증가","potBelow":{"descRaw":"배치되어 있을 때 [쉐라그] 오퍼레이터가 <$ba.frozen>빙결 상태 면역, 방어력 +60 및 초당 최대 HP의 1.5% 회복. 배치 15초 후 방어력과 HP 회복 효과가 2배로 증가","desc":"배치되어 있을 때 [쉐라그] 오퍼레이터가 빙결 상태 면역, 방어력 +60 및 초당 최대 HP의 1.5% 회복. 배치 15초 후 방어력과 HP 회복 효과가 2배로 증가"}}],"skills":[{"descRaw":"배치 코스트 <@ba.vup>10 즉시 획득, 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 <@ba.vup>-5 (오른쪽의 <@ba.vup>가드/캐스터/스나이퍼 우선). 배치 후 실버애쉬 더 레인프로스트 최대 HP의 <@ba.vup>50%에 해당하는 <$ba.barrier>보호막 획득","name":"대응 계책","desc":"배치 코스트 10 즉시 획득, 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 -5 (오른쪽의 가드/캐스터/스나이퍼 우선). 배치 후 실버애쉬 더 레인프로스트 최대 HP의 50%에 해당하는 보호막 획득"},{"descRaw":"전방 6명의 적에게 공격력의 <@ba.vup>320%에 해당하는 물리 대미지를 입히고, <@ba.vup>5초간 <$ba.cold>냉기 효과 부여 및 <$ba.invisible>은신 효과 무효화. 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 <@ba.vup>-11 (오른쪽의 <@ba.vup>가드/캐스터/스나이퍼 우선). '눈보라의 눈' 왼쪽에 있는 모든 오퍼레이터를 배치할 시 <@ba.vup>자신의 공격력에 해당하는 범위 공격 1회 발동 (최대 2회 중첩)\n<@ba.rem>2회 충전 가능","name":"적을 막는 예봉","desc":"전방 6명의 적에게 공격력의 320%에 해당하는 물리 대미지를 입히고, 5초간 냉기 효과 부여 및 은신 효과 무효화. 배치 구역 내 '눈보라의 눈'과 가장 가까운 오퍼레이터의 배치 코스트 -11 (오른쪽의 가드/캐스터/스나이퍼 우선). '눈보라의 눈' 왼쪽에 있는 모든 오퍼레이터를 배치할 시 자신의 공격력에 해당하는 범위 공격 1회 발동 (최대 2회 중첩)\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 적의 <$ba.invisible>은신 효과 무효화, 공격 시 직선 범위 내 적에게 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입히고 <@ba.vup>25%의 <$ba.fragile>취약 효과 부여. 배치 코스트 <@ba.vup>6 즉시 획득, 이후 지속해서 <@ba.vup>24 획득\n<@ba.rem>최초 발동 시 배치 구역 내 배치 코스트가 가장 높은 오퍼레이터와 가장 낮은 오퍼레이터의 초기 배치 코스트 교환 (가드/캐스터/스나이퍼 우선)\n<@ba.rem>스킬 지속 시간 동안 '눈보라의 눈'이 배치 가능으로 변경","name":"변혁의 도래","desc":"공격 범위 확대, 적의 은신 효과 무효화, 공격 시 직선 범위 내 적에게 공격력의 170%에 해당하는 물리 대미지를 입히고 25%의 취약 효과 부여. 배치 코스트 6 즉시 획득, 이후 지속해서 24 획득\n최초 발동 시 배치 구역 내 배치 코스트가 가장 높은 오퍼레이터와 가장 낮은 오퍼레이터의 초기 배치 코스트 교환 (가드/캐스터/스나이퍼 우선)\n스킬 지속 시간 동안 '눈보라의 눈'이 배치 가능으로 변경"}],"traitBase":{"descRaw":"적 2명 저지 가능, 배치 구역의 아군 유닛 지원 가능","desc":"적 2명 저지 가능, 배치 구역의 아군 유닛 지원 가능"},"talentsBase":[{"descRaw":"배치되어 있을 때 배치 구역에 '눈보라의 눈' 생성, 배치 코스트 순으로 배치 구역 재정렬. '눈보라의 눈' 왼쪽에 위치한 오퍼레이터와 자신의 초기 SP +4, 다음 재배치 시간 -20%","name":"오픈 게임","desc":"배치되어 있을 때 배치 구역에 '눈보라의 눈' 생성, 배치 코스트 순으로 배치 구역 재정렬. '눈보라의 눈' 왼쪽에 위치한 오퍼레이터와 자신의 초기 SP +4, 다음 재배치 시간 -20%"},{"descRaw":"배치되어 있을 때 [쉐라그] 오퍼레이터가 <$ba.frozen>빙결 상태 면역, 방어력 +80<@ba.talpu>(+20) 및 초당 최대 HP의 2%<@ba.talpu>(+0.5%) 회복. 배치 15초 후 방어력과 HP 회복 효과가 2배로 증가","name":"히라의 선구자","desc":"배치되어 있을 때 [쉐라그] 오퍼레이터가 빙결 상태 면역, 방어력 +80(+20) 및 초당 최대 HP의 2%(+0.5%) 회복. 배치 15초 후 방어력과 HP 회복 효과가 2배로 증가","potBelow":{"descRaw":"배치되어 있을 때 [쉐라그] 오퍼레이터가 <$ba.frozen>빙결 상태 면역, 방어력 +60 및 초당 최대 HP의 1.5% 회복. 배치 15초 후 방어력과 HP 회복 효과가 2배로 증가","desc":"배치되어 있을 때 [쉐라그] 오퍼레이터가 빙결 상태 면역, 방어력 +60 및 초당 최대 HP의 1.5% 회복. 배치 15초 후 방어력과 HP 회복 효과가 2배로 증가"}}],"_h":"3j6e3v3vqv5b37ix5oixj4idpex24omar0mlqv5b37u6jl563v3vix5oixj4idpex24o"},"chess_char_5_15_a":{"name":"쏜즈 더 로드스타","subProfessionName":"연금술사","trait":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","desc":"연금 유닛을 투척해 작전 지원"},"skill":{"descRaw":"연금 유닛 1개 투척, <@ba.vup>12초간 연금 유닛 주변 지상 적이 받는 치료 및 회복 효과를 <@ba.vup>50% 감소시키고, 초당 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 입히며, 아군 유닛은 초당 공격력의 <@ba.vup>12%에 해당하는 HP 회복. 연금 유닛은 투척된 방향으로 <@ba.vup>12초간 서서히 이동하고, 효과 범위가 지속적으로 확대\n<@ba.rem>1회 충전 가능","name":"해일 분해","desc":"연금 유닛 1개 투척, 12초간 연금 유닛 주변 지상 적이 받는 치료 및 회복 효과를 50% 감소시키고, 초당 공격력의 120%에 해당하는 마법 대미지를 입히며, 아군 유닛은 초당 공격력의 12%에 해당하는 HP 회복. 연금 유닛은 투척된 방향으로 12초간 서서히 이동하고, 효과 범위가 지속적으로 확대\n1회 충전 가능"},"talents":[{"descRaw":"공격력 +14%<@ba.talpu>(+4%), 공격 범위 내에 다른 오퍼레이터 존재 시 자신이 투척한 연금 유닛의 지속 시간 +4<@ba.talpu>(+1)초","name":"심상","desc":"공격력 +14%(+4%), 공격 범위 내에 다른 오퍼레이터 존재 시 자신이 투척한 연금 유닛의 지속 시간 +4(+1)초","potBelow":{"descRaw":"공격력 +10%, 공격 범위 내에 다른 오퍼레이터 존재 시 자신이 투척한 연금 유닛의 지속 시간 +3초","desc":"공격력 +10%, 공격 범위 내에 다른 오퍼레이터 존재 시 자신이 투척한 연금 유닛의 지속 시간 +3초"}},{"descRaw":"배치되어 있을 때, 모든 아군 유닛의 공격 속도 +5, 모든 적 유닛의 공격 속도 -5, 지상의 6칸 이상 이어진 직선 경로에 위치한 아군 및 적은 2배 효과 적용","name":"시야","desc":"배치되어 있을 때, 모든 아군 유닛의 공격 속도 +5, 모든 적 유닛의 공격 속도 -5, 지상의 6칸 이상 이어진 직선 경로에 위치한 아군 및 적은 2배 효과 적용"}],"module":{"name":"삼면의 금화"},"skills":[{"descRaw":"아군 유닛에게 연금 유닛을 1개 투척해 <@ba.vup>6초간 연금 유닛과 주변 8칸 내 아군 유닛의 방어력 <@ba.vup>+60, 초당 공격력의 <@ba.vup>11%해당하는 HP 회복","name":"파도 측정","desc":"아군 유닛에게 연금 유닛을 1개 투척해 6초간 연금 유닛과 주변 8칸 내 아군 유닛의 방어력 +60, 초당 공격력의 11%해당하는 HP 회복"},{"descRaw":"연금 유닛 1개 투척, <@ba.vup>12초간 연금 유닛 주변 지상 적이 받는 치료 및 회복 효과를 <@ba.vup>50% 감소시키고, 초당 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 입히며, 아군 유닛은 초당 공격력의 <@ba.vup>12%에 해당하는 HP 회복. 연금 유닛은 투척된 방향으로 <@ba.vup>12초간 서서히 이동하고, 효과 범위가 지속적으로 확대\n<@ba.rem>1회 충전 가능","name":"해일 분해","desc":"연금 유닛 1개 투척, 12초간 연금 유닛 주변 지상 적이 받는 치료 및 회복 효과를 50% 감소시키고, 초당 공격력의 120%에 해당하는 마법 대미지를 입히며, 아군 유닛은 초당 공격력의 12%에 해당하는 HP 회복. 연금 유닛은 투척된 방향으로 12초간 서서히 이동하고, 효과 범위가 지속적으로 확대\n1회 충전 가능"},{"descRaw":"패시브 효과: 공격 범위 확대\n액티브 효과: 저지 가능 수가 가장 낮은 오퍼레이터 <@ba.vup>3명에게 연금 유닛을 투척해 <@ba.vup>19초간 둘러싸인 영역 내 적의 공격력 <@ba.vup>-12%, 방어력 <@ba.vup>-32%, 마법 저항 <@ba.vup>-32%(중첩 불가), 초당 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 입힘, 해당 효과는 점차 증가함(<@ba.vup>15초 후 최대치 도달, 공격력 <@ba.vup>-21%, 방어력 <@ba.vup>-41%, 마법 저항 <@ba.vup>-41%, 초당 대미지 <@ba.vup>300%)","name":"'나의 바다'","desc":"패시브 효과: 공격 범위 확대\n액티브 효과: 저지 가능 수가 가장 낮은 오퍼레이터 3명에게 연금 유닛을 투척해 19초간 둘러싸인 영역 내 적의 공격력 -12%, 방어력 -32%, 마법 저항 -32%(중첩 불가), 초당 공격력의 120%에 해당하는 마법 대미지를 입힘, 해당 효과는 점차 증가함(15초 후 최대치 도달, 공격력 -21%, 방어력 -41%, 마법 저항 -41%, 초당 대미지 300%)"}],"_h":"3zs2yqtaq4i4u7osn25eududyeb3yeyg8up2xfq4i4u7vej2wf"},"chess_char_5_15_b":{"name":"쏜즈 더 로드스타","subProfessionName":"연금술사","trait":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","moduleDescRaw":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초","desc":"연금 유닛을 투척해 작전 지원","moduleDesc":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초"},"skill":{"descRaw":"연금 유닛을 1개 투척, <@ba.vup>15초간 연금 유닛 주변 지상 적이 받는 치료 및 회복 효과를 <@ba.vup>50% 감소시키고, 초당 공격력의 <@ba.vup>140%에 해당하는 마법 대미지를 입히며, 아군 유닛은 초당 공격력의 <@ba.vup>15%에 해당하는 HP 회복. 연금 유닛은 투척된 방향으로 <@ba.vup>15초간 서서히 이동하고, 효과 범위가 지속적으로 확대\n<@ba.rem>2회 충전 가능","name":"해일 분해","desc":"연금 유닛을 1개 투척, 15초간 연금 유닛 주변 지상 적이 받는 치료 및 회복 효과를 50% 감소시키고, 초당 공격력의 140%에 해당하는 마법 대미지를 입히며, 아군 유닛은 초당 공격력의 15%에 해당하는 HP 회복. 연금 유닛은 투척된 방향으로 15초간 서서히 이동하고, 효과 범위가 지속적으로 확대\n2회 충전 가능"},"talents":[{"descRaw":"공격력 +14%<@ba.talpu>(+4%), 공격 범위 내에 다른 오퍼레이터 존재 시 자신이 투척한 연금 유닛의 지속 시간 +4<@ba.talpu>(+1)초","name":"심상","desc":"공격력 +14%(+4%), 공격 범위 내에 다른 오퍼레이터 존재 시 자신이 투척한 연금 유닛의 지속 시간 +4(+1)초","potBelow":{"descRaw":"공격력 +10%, 공격 범위 내에 다른 오퍼레이터 존재 시 자신이 투척한 연금 유닛의 지속 시간 +3초","desc":"공격력 +10%, 공격 범위 내에 다른 오퍼레이터 존재 시 자신이 투척한 연금 유닛의 지속 시간 +3초"}},{"descRaw":"배치되어 있을 때, 모든 아군 유닛의 공격 속도 +5, 모든 적 유닛의 공격 속도 -5, 지상의 6칸 이상 이어진 직선 경로에 위치한 아군 및 적은 2배 효과 적용","name":"시야","desc":"배치되어 있을 때, 모든 아군 유닛의 공격 속도 +5, 모든 적 유닛의 공격 속도 -5, 지상의 6칸 이상 이어진 직선 경로에 위치한 아군 및 적은 2배 효과 적용"}],"module":{"name":"삼면의 금화"},"skills":[{"descRaw":"아군 유닛에게 연금 유닛을 1개 투척해 <@ba.vup>7초간 연금 유닛과 주변 8칸 내 아군 유닛의 방어력 <@ba.vup>+75, 초당 공격력의 <@ba.vup>14%해당하는 HP 회복","name":"파도 측정","desc":"아군 유닛에게 연금 유닛을 1개 투척해 7초간 연금 유닛과 주변 8칸 내 아군 유닛의 방어력 +75, 초당 공격력의 14%해당하는 HP 회복"},{"descRaw":"연금 유닛을 1개 투척, <@ba.vup>15초간 연금 유닛 주변 지상 적이 받는 치료 및 회복 효과를 <@ba.vup>50% 감소시키고, 초당 공격력의 <@ba.vup>140%에 해당하는 마법 대미지를 입히며, 아군 유닛은 초당 공격력의 <@ba.vup>15%에 해당하는 HP 회복. 연금 유닛은 투척된 방향으로 <@ba.vup>15초간 서서히 이동하고, 효과 범위가 지속적으로 확대\n<@ba.rem>2회 충전 가능","name":"해일 분해","desc":"연금 유닛을 1개 투척, 15초간 연금 유닛 주변 지상 적이 받는 치료 및 회복 효과를 50% 감소시키고, 초당 공격력의 140%에 해당하는 마법 대미지를 입히며, 아군 유닛은 초당 공격력의 15%에 해당하는 HP 회복. 연금 유닛은 투척된 방향으로 15초간 서서히 이동하고, 효과 범위가 지속적으로 확대\n2회 충전 가능"},{"descRaw":"패시브 효과: 공격 범위 확대\n액티브 효과: 저지 가능 수가 가장 낮은 오퍼레이터 <@ba.vup>3명에게 연금 유닛을 투척해 <@ba.vup>20초간 둘러싸인 영역 내 적의 공격력 <@ba.vup>-13%, 방어력 <@ba.vup>-33%, 마법 저항 <@ba.vup>-33%(중첩 불가), 초당 공격력의 <@ba.vup>150%에 해당하는 마법 대미지를 입힘, 해당 효과는 점차 증가함(<@ba.vup>15초 후 최대치 도달, 공격력 <@ba.vup>-25%, 방어력 <@ba.vup>-45%, 마법 저항 <@ba.vup>-45%, 초당 대미지 <@ba.vup>330%)","name":"'나의 바다'","desc":"패시브 효과: 공격 범위 확대\n액티브 효과: 저지 가능 수가 가장 낮은 오퍼레이터 3명에게 연금 유닛을 투척해 20초간 둘러싸인 영역 내 적의 공격력 -13%, 방어력 -33%, 마법 저항 -33%(중첩 불가), 초당 공격력의 150%에 해당하는 마법 대미지를 입힘, 해당 효과는 점차 증가함(15초 후 최대치 도달, 공격력 -25%, 방어력 -45%, 마법 저항 -45%, 초당 대미지 330%)"}],"traitBase":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","desc":"연금 유닛을 투척해 작전 지원"},"talentsBase":[{"descRaw":"공격력 +14%<@ba.talpu>(+4%), 공격 범위 내에 다른 오퍼레이터 존재 시 자신이 투척한 연금 유닛의 지속 시간 +4<@ba.talpu>(+1)초","name":"심상","desc":"공격력 +14%(+4%), 공격 범위 내에 다른 오퍼레이터 존재 시 자신이 투척한 연금 유닛의 지속 시간 +4(+1)초","potBelow":{"descRaw":"공격력 +10%, 공격 범위 내에 다른 오퍼레이터 존재 시 자신이 투척한 연금 유닛의 지속 시간 +3초","desc":"공격력 +10%, 공격 범위 내에 다른 오퍼레이터 존재 시 자신이 투척한 연금 유닛의 지속 시간 +3초"}},{"descRaw":"배치되어 있을 때, 모든 아군 유닛의 공격 속도 +5, 모든 적 유닛의 공격 속도 -5, 지상의 6칸 이상 이어진 직선 경로에 위치한 아군 및 적은 2배 효과 적용","name":"시야","desc":"배치되어 있을 때, 모든 아군 유닛의 공격 속도 +5, 모든 적 유닛의 공격 속도 -5, 지상의 6칸 이상 이어진 직선 경로에 위치한 아군 및 적은 2배 효과 적용"}],"modules":[{"name":"삼면의 금화","traitOverride":{"descRaw":"<@ba.kw>연금 유닛을 투척해 작전 지원","moduleDescRaw":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초","desc":"연금 유닛을 투척해 작전 지원","moduleDesc":"전장에 연금 유닛이 존재할 시 SP 자연 회복 속도 +0.1/초"}}],"_h":"3zs2yqkytakyx8i44fosn25eududyeb3yeygb0p2ehx8i44fvtj2gayqtaosn25eududyeb3yeygyqkytaky"},"chess_char_5_16_a":{"name":"프틸롭시스","subProfessionName":"멀티 타겟 메딕","trait":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"skill":{"descRaw":"공격 범위 확대, 공격 딜레이 <@ba.vup>많이 감소","name":"엔도르핀","desc":"공격 범위 확대, 공격 딜레이 많이 감소"},"talents":[{"descRaw":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라","desc":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)"}],"module":{"name":"의료 환경 분석 장치"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%","name":"치료 강화 γ","desc":"공격력 +55%"},{"descRaw":"공격 범위 확대, 공격 딜레이 <@ba.vup>많이 감소","name":"엔도르핀","desc":"공격 범위 확대, 공격 딜레이 많이 감소"}],"_h":"m8mz0x0xygn2ppdu3kdu3ktd0ixeygn2pp"},"chess_char_5_16_b":{"name":"프틸롭시스","subProfessionName":"멀티 타겟 메딕","trait":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDesc":"공격 범위 확대"},"skill":{"descRaw":"공격 범위 확대, 공격 딜레이 <@ba.vup>대폭 감소","name":"엔도르핀","desc":"공격 범위 확대, 공격 딜레이 대폭 감소"},"talents":[{"descRaw":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라","desc":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)"}],"module":{"name":"의료 환경 분석 장치"},"skills":[{"descRaw":"공격력 <@ba.vup>+70%","name":"치료 강화 γ","desc":"공격력 +70%"},{"descRaw":"공격 범위 확대, 공격 딜레이 <@ba.vup>대폭 감소","name":"엔도르핀","desc":"공격 범위 확대, 공격 딜레이 대폭 감소"}],"traitBase":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"talentsBase":[{"descRaw":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)","name":"스킬 아우라","desc":"배치되어 있을 때, 모든 아군 유닛의 SP 자연 회복 속도 +0.3/초 (동종 효과 중 가장 높은 수치만 적용)"}],"modules":[{"name":"의료 환경 분석 장치","traitOverride":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDesc":"공격 범위 확대"}}],"_h":"m8mz0xd00x5kj1n2gidu3kdu3kdg0ipdj1n2gi0x0xdu3kdu3k0xd00x5k"},"chess_char_5_17_a":{"name":"마운틴","subProfessionName":"파이터","trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skill":{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n방어력 <@ba.vdown>-30%, 공격 거리 <@ba.vdown>감소, 공격력 <@ba.vup>+35%, 저지 가능 수 <@ba.vup>+1, 저지하고 있는 모든 적 동시에 공격, 초당 최대 HP의 <@ba.vup>4.0%만큼 HP 회복","name":"스탠스 스위칭","desc":"초기 상태와 다음 상태 간 전환 가능:\n방어력 -30%, 공격 거리 감소, 공격력 +35%, 저지 가능 수 +1, 저지하고 있는 모든 적 동시에 공격, 초당 최대 HP의 4.0%만큼 HP 회복"},"talents":[{"descRaw":"공격 시 20% 확률로 공격력이 165%<@ba.talpu>(+5%)로 증가, 동시에 목표의 공격력을 3초간 15% 감소 (중첩 불가)","name":"거력중권","desc":"공격 시 20% 확률로 공격력이 165%(+5%)로 증가, 동시에 목표의 공격력을 3초간 15% 감소 (중첩 불가)","potBelow":{"descRaw":"공격 시 20% 확률로 공격력이 160%로 증가, 동시에 목표의 공격력을 3초간 15% 감소 (중첩 불가)","desc":"공격 시 20% 확률로 공격력이 160%로 증가, 동시에 목표의 공격력을 3초간 15% 감소 (중첩 불가)"}},{"descRaw":"방어력 +10%, 물리 회피 +15%","name":"강건한 육체","desc":"방어력 +10%, 물리 회피 +15%"}],"module":{"name":"'자유의 대가'"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>170%로 증가, 적 1명을 추가로 공격","name":"레프트 훅","desc":"다음 공격의 공격력이 170%로 증가, 적 1명을 추가로 공격"},{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n방어력 <@ba.vdown>-30%, 공격 거리 <@ba.vdown>감소, 공격력 <@ba.vup>+35%, 저지 가능 수 <@ba.vup>+1, 저지하고 있는 모든 적 동시에 공격, 초당 최대 HP의 <@ba.vup>4.0%만큼 HP 회복","name":"스탠스 스위칭","desc":"초기 상태와 다음 상태 간 전환 가능:\n방어력 -30%, 공격 거리 감소, 공격력 +35%, 저지 가능 수 +1, 저지하고 있는 모든 적 동시에 공격, 초당 최대 HP의 4.0%만큼 HP 회복"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+55%, 공격이 <@ba.vup>2연 공격으로 변경, 제1재능의 발동 확률이 <@ba.vup>48%로 증가, 공격할 때마다 주변의 최대 <@ba.vup>3명의 적 공격, 동시에 적을 <@ba.vup>어느 정도 밀어냄","name":"지진쇄암격","desc":"공격 딜레이 증가, 공격력 +55%, 공격이 2연 공격으로 변경, 제1재능의 발동 확률이 48%로 증가, 공격할 때마다 주변의 최대 3명의 적 공격, 동시에 적을 어느 정도 밀어냄"}],"_h":"30lz3h3hh4spc5qqi0jaknknyzhlyznz4ktnzvh4spc55qd0pb"},"chess_char_5_17_b":{"name":"마운틴","subProfessionName":"파이터","trait":{"descRaw":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 <@ba.vup>+10","desc":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 +10"},"skill":{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n방어력 <@ba.vdown>-25%, 공격 거리 <@ba.vdown>감소, 공격력 <@ba.vup>+50%, 저지 가능 수 <@ba.vup>+1, 저지하고 있는 모든 적 동시에 공격, 초당 최대 HP의 <@ba.vup>5.0%만큼 HP 회복","name":"스탠스 스위칭","desc":"초기 상태와 다음 상태 간 전환 가능:\n방어력 -25%, 공격 거리 감소, 공격력 +50%, 저지 가능 수 +1, 저지하고 있는 모든 적 동시에 공격, 초당 최대 HP의 5.0%만큼 HP 회복"},"talents":[{"descRaw":"공격 시 20% 확률로 공격력이 165%<@ba.talpu>(+5%)로 증가, 동시에 목표의 공격력을 3초간 15% 감소 (중첩 불가)","name":"거력중권","desc":"공격 시 20% 확률로 공격력이 165%(+5%)로 증가, 동시에 목표의 공격력을 3초간 15% 감소 (중첩 불가)","potBelow":{"descRaw":"공격 시 20% 확률로 공격력이 160%로 증가, 동시에 목표의 공격력을 3초간 15% 감소 (중첩 불가)","desc":"공격 시 20% 확률로 공격력이 160%로 증가, 동시에 목표의 공격력을 3초간 15% 감소 (중첩 불가)"}},{"descRaw":"방어력 +10%, 물리 회피 +15%","name":"강건한 육체","desc":"방어력 +10%, 물리 회피 +15%"}],"module":{"name":"'자유의 대가'"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>200%로 증가, 적 1명을 추가로 공격","name":"레프트 훅","desc":"다음 공격의 공격력이 200%로 증가, 적 1명을 추가로 공격"},{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n방어력 <@ba.vdown>-25%, 공격 거리 <@ba.vdown>감소, 공격력 <@ba.vup>+50%, 저지 가능 수 <@ba.vup>+1, 저지하고 있는 모든 적 동시에 공격, 초당 최대 HP의 <@ba.vup>5.0%만큼 HP 회복","name":"스탠스 스위칭","desc":"초기 상태와 다음 상태 간 전환 가능:\n방어력 -25%, 공격 거리 감소, 공격력 +50%, 저지 가능 수 +1, 저지하고 있는 모든 적 동시에 공격, 초당 최대 HP의 5.0%만큼 HP 회복"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+70%, 공격이 <@ba.vup>2연 공격으로 변경, 제1재능의 발동 확률이 <@ba.vup>55%로 증가, 공격할 때마다 주변의 최대 <@ba.vup>3명의 적 공격, 동시에 적을 <@ba.vup>어느 정도 밀어냄","name":"지진쇄암격","desc":"공격 딜레이 증가, 공격력 +70%, 공격이 2연 공격으로 변경, 제1재능의 발동 확률이 55%로 증가, 공격할 때마다 주변의 최대 3명의 적 공격, 동시에 적을 어느 정도 밀어냄"}],"traitBase":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"talentsBase":[{"descRaw":"공격 시 20% 확률로 공격력이 165%<@ba.talpu>(+5%)로 증가, 동시에 목표의 공격력을 3초간 15% 감소 (중첩 불가)","name":"거력중권","desc":"공격 시 20% 확률로 공격력이 165%(+5%)로 증가, 동시에 목표의 공격력을 3초간 15% 감소 (중첩 불가)","potBelow":{"descRaw":"공격 시 20% 확률로 공격력이 160%로 증가, 동시에 목표의 공격력을 3초간 15% 감소 (중첩 불가)","desc":"공격 시 20% 확률로 공격력이 160%로 증가, 동시에 목표의 공격력을 3초간 15% 감소 (중첩 불가)"}},{"descRaw":"방어력 +10%, 물리 회피 +15%","name":"강건한 육체","desc":"방어력 +10%, 물리 회피 +15%"}],"modules":[{"name":"'자유의 대가'","traitOverride":{"descRaw":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 <@ba.vup>+10","desc":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 +10"}},{"name":"'깊은 밤'","traitOverride":{"descRaw":"적 1명 저지 가능, 물리 회피 <@ba.kw>+15%","desc":"적 1명 저지 가능, 물리 회피 +15%"}}],"_h":"30lz19jq9csp11qqi0jaknknyzhlyznzsqtnsl9csp113fd09s3h3hqqi0jaknknyzhlyznz19jqjoo4wy"},"chess_char_5_18_a":{"name":"가비알 디 인빈서블","subProfessionName":"공격수","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+110%, 방어력 <@ba.vup>+35%, 저지당하지 않은 적 공격 시 상대를 <@ba.vup>어느 정도 전방으로 끌어당김","name":"체인톱 강습","desc":"공격 범위 확대, 공격력 +110%, 방어력 +35%, 저지당하지 않은 적 공격 시 상대를 어느 정도 전방으로 끌어당김"},"talents":[{"descRaw":"공격력 및 방어력 +12%<@ba.talpu>(+2%), 적을 1명 더 저지할 때마다 +5%<@ba.talpu>(+1%)","name":"전장의 도끼","desc":"공격력 및 방어력 +12%(+2%), 적을 1명 더 저지할 때마다 +5%(+1%)","potBelow":{"descRaw":"공격력 및 방어력 +10%, 적을 1명 더 저지할 때마다 +4%","desc":"공격력 및 방어력 +10%, 적을 1명 더 저지할 때마다 +4%"}},{"descRaw":"자신이 받는 치료 효과 +25%<@ba.talpu>(+5%), HP가 50% 미만일 시 효과가 +45%<@ba.talpu>(+5%)로 증가","name":"의학적 배경","desc":"자신이 받는 치료 효과 +25%(+5%), HP가 50% 미만일 시 효과가 +45%(+5%)로 증가","potBelow":{"descRaw":"자신이 받는 치료 효과 +20%, HP가 50% 미만일 시 효과가 +40%로 증가","desc":"자신이 받는 치료 효과 +20%, HP가 50% 미만일 시 효과가 +40%로 증가"}}],"module":{"name":"가비알의 괴로움"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%, 공격 시 대미지의 <@ba.vup>30%만큼 HP 회복","name":"정밀 통격","desc":"공격력 +45%, 공격 시 대미지의 30%만큼 HP 회복"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+110%, 방어력 <@ba.vup>+35%, 저지당하지 않은 적 공격 시 상대를 <@ba.vup>어느 정도 전방으로 끌어당김","name":"체인톱 강습","desc":"공격 범위 확대, 공격력 +110%, 방어력 +35%, 저지당하지 않은 적 공격 시 상대를 어느 정도 전방으로 끌어당김"},{"descRaw":"공격력 <@ba.vup>+85%, 공격 속도 <@ba.vup>+60, 저지 가능 수 <@ba.vup>+2, 스킬 지속 시간 동안 <@ba.vup>50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 <@ba.vup>20초 동안 HP 지속 감소 효과로 전환","name":"정글의 영혼","desc":"공격력 +85%, 공격 속도 +60, 저지 가능 수 +2, 스킬 지속 시간 동안 50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 20초 동안 HP 지속 감소 효과로 전환"}],"_h":"rugraaye67lzongnhsjthphp91fpftebebko8qlfq667lzonanlu28"},"chess_char_5_18_b":{"name":"가비알 디 인빈서블","subProfessionName":"공격수","trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격, 저지한 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"저지하고 있는 모든 적 동시에 공격, 저지한 적 공격 시 공격력이 110%로 증가"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+140%, 방어력 <@ba.vup>+40%, 저지당하지 않은 적 공격 시 상대를 <@ba.vup>어느 정도 전방으로 끌어당김","name":"체인톱 강습","desc":"공격 범위 확대, 공격력 +140%, 방어력 +40%, 저지당하지 않은 적 공격 시 상대를 어느 정도 전방으로 끌어당김"},"talents":[{"descRaw":"공격력 및 방어력 +12%<@ba.talpu>(+2%), 적을 1명 더 저지할 때마다 +5%<@ba.talpu>(+1%)","name":"전장의 도끼","desc":"공격력 및 방어력 +12%(+2%), 적을 1명 더 저지할 때마다 +5%(+1%)","potBelow":{"descRaw":"공격력 및 방어력 +10%, 적을 1명 더 저지할 때마다 +4%","desc":"공격력 및 방어력 +10%, 적을 1명 더 저지할 때마다 +4%"}},{"descRaw":"자신이 받는 치료 효과 +25%<@ba.talpu>(+5%), HP가 50% 미만일 시 효과가 +45%<@ba.talpu>(+5%)로 증가","name":"의학적 배경","desc":"자신이 받는 치료 효과 +25%(+5%), HP가 50% 미만일 시 효과가 +45%(+5%)로 증가","potBelow":{"descRaw":"자신이 받는 치료 효과 +20%, HP가 50% 미만일 시 효과가 +40%로 증가","desc":"자신이 받는 치료 효과 +20%, HP가 50% 미만일 시 효과가 +40%로 증가"}}],"module":{"name":"가비알의 괴로움"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%, 공격 시 대미지의 <@ba.vup>35%만큼 HP 회복","name":"정밀 통격","desc":"공격력 +60%, 공격 시 대미지의 35%만큼 HP 회복"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+140%, 방어력 <@ba.vup>+40%, 저지당하지 않은 적 공격 시 상대를 <@ba.vup>어느 정도 전방으로 끌어당김","name":"체인톱 강습","desc":"공격 범위 확대, 공격력 +140%, 방어력 +40%, 저지당하지 않은 적 공격 시 상대를 어느 정도 전방으로 끌어당김"},{"descRaw":"공격력 <@ba.vup>+100%, 공격 속도 <@ba.vup>+80, 저지 가능 수 <@ba.vup>+2, 스킬 지속 시간 동안 <@ba.vup>50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 <@ba.vup>20초 동안 HP 지속 감소 효과로 전환","name":"정글의 영혼","desc":"공격력 +100%, 공격 속도 +80, 저지 가능 수 +2, 스킬 지속 시간 동안 50%의 대미지만 받고, 남은 대미지는 스킬 종료 후 20초 동안 HP 지속 감소 효과로 전환"}],"traitBase":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"talentsBase":[{"descRaw":"공격력 및 방어력 +12%<@ba.talpu>(+2%), 적을 1명 더 저지할 때마다 +5%<@ba.talpu>(+1%)","name":"전장의 도끼","desc":"공격력 및 방어력 +12%(+2%), 적을 1명 더 저지할 때마다 +5%(+1%)","potBelow":{"descRaw":"공격력 및 방어력 +10%, 적을 1명 더 저지할 때마다 +4%","desc":"공격력 및 방어력 +10%, 적을 1명 더 저지할 때마다 +4%"}},{"descRaw":"자신이 받는 치료 효과 +25%<@ba.talpu>(+5%), HP가 50% 미만일 시 효과가 +45%<@ba.talpu>(+5%)로 증가","name":"의학적 배경","desc":"자신이 받는 치료 효과 +25%(+5%), HP가 50% 미만일 시 효과가 +45%(+5%)로 증가","potBelow":{"descRaw":"자신이 받는 치료 효과 +20%, HP가 50% 미만일 시 효과가 +40%로 증가","desc":"자신이 받는 치료 효과 +20%, HP가 50% 미만일 시 효과가 +40%로 증가"}}],"modules":[{"name":"가비알의 괴로움","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격, 저지한 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"저지하고 있는 모든 적 동시에 공격, 저지한 적 공격 시 공격력이 110%로 증가"}},{"name":"호'톱'다마","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"HP가 50%보다 높을 경우, 피격 물리 대미지가 <@ba.kw>20% 감소","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"HP가 50%보다 높을 경우, 피격 물리 대미지가 20% 감소"}},{"traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"}}],"_h":"rugrshhvnclz0qgnhsjthphp91fpftebebkog6lfaunclz0qiblugoaayegnhsjthphp91fpftebebkoshhvunaaxwye82aaye"},"chess_char_5_19_a":{"name":"무에나","subProfessionName":"해방자","trait":{"descRaw":"저지 가능 수 0, 공격을 진행하지 않으며, <@ba.kw>40초간 공격력이 최대 <@ba.kw>+200%까지 증가, 스킬 종료 후 공격력 초기화","desc":"저지 가능 수 0, 공격을 진행하지 않으며, 40초간 공격력이 최대 +200%까지 증가, 스킬 종료 후 공격력 초기화"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 특성 효과가 <@ba.vup>2배로 증가(처치한 적 1명당 특성 효과 <@ba.vup>-10%), 공격 시 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>125%에 해당하는 물리 대미지를 입히며, 범위 내 모든 적이 [카시미어] 오퍼레이터의 공격을 받을 경우 추가로 무에나 공격력의 <@ba.vup>10%에 해당하는 <@ba.vup>트루 대미지를 받음","name":"눈부시지 않은 영광","desc":"공격 범위 확대, 특성 효과가 2배로 증가(처치한 적 1명당 특성 효과 -10%), 공격 시 5명의 적에게 공격력의 125%에 해당하는 물리 대미지를 입히며, 범위 내 모든 적이 [카시미어] 오퍼레이터의 공격을 받을 경우 추가로 무에나 공격력의 10%에 해당하는 트루 대미지를 받음"},"talents":[{"descRaw":"공격 시 공격력이 113%<@ba.talpu>(+3%)로 증가, 주변에 적이 3명 이상 존재할 경우 공격력이 118%<@ba.talpu>(+3%)로 증가, 피격 대미지 15% 감소","name":"협객","desc":"공격 시 공격력이 113%(+3%)로 증가, 주변에 적이 3명 이상 존재할 경우 공격력이 118%(+3%)로 증가, 피격 대미지 15% 감소","potBelow":{"descRaw":"공격 시 공격력이 110%로 증가, 주변에 적이 3명 이상 존재할 경우 공격력이 115%로 증가, 피격 대미지 15% 감소","desc":"공격 시 공격력이 110%로 증가, 주변에 적이 3명 이상 존재할 경우 공격력이 115%로 증가, 피격 대미지 15% 감소"}},{"descRaw":"배치되어 있을 때, 적에게 더 쉽게 피격되며, 모든 [카시미어] 오퍼레이터가 공격을 받을 때마다 무에나 공격력의 18%<@ba.talpu>(+3%)에 해당하는 트루 대미지를 반사","name":"냉정함","desc":"배치되어 있을 때, 적에게 더 쉽게 피격되며, 모든 [카시미어] 오퍼레이터가 공격을 받을 때마다 무에나 공격력의 18%(+3%)에 해당하는 트루 대미지를 반사","potBelow":{"descRaw":"배치되어 있을 때, 적에게 더 쉽게 피격되며, 모든 [카시미어] 오퍼레이터가 공격을 받을 때마다 무에나 공격력의 15%에 해당하는 트루 대미지를 반사","desc":"배치되어 있을 때, 적에게 더 쉽게 피격되며, 모든 [카시미어] 오퍼레이터가 공격을 받을 때마다 무에나 공격력의 15%에 해당하는 트루 대미지를 반사"}}],"module":{"name":"'칼집 속 사람'"},"skills":[{"descRaw":"공격 시 공격력의 <@ba.vup>145%에 해당하는 물리 대미지를 입히고, 방어력 <@ba.vup>+30%","name":"표출하지 않은 분노","desc":"공격 시 공격력의 145%에 해당하는 물리 대미지를 입히고, 방어력 +30%"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격 범위 <@ba.vup>확대, 공격이 <@ba.vup>130% 공격력의 <@ba.vup>2연 공격으로 변경\n<@ba.rem>수동 종료 가능, 스킬 지속 시간 동안에 적 처치 시 스킬이 종료해도 특성 효과가 초기화되지 않음","name":"해소하지 않은 슬픔","desc":"공격 딜레이 증가, 공격 범위 확대, 공격이 130% 공격력의 2연 공격으로 변경\n수동 종료 가능, 스킬 지속 시간 동안에 적 처치 시 스킬이 종료해도 특성 효과가 초기화되지 않음"},{"descRaw":"공격 범위 <@ba.vup>확대, 특성 효과가 <@ba.vup>2배로 증가(처치한 적 1명당 특성 효과 <@ba.vup>-10%), 공격 시 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>125%에 해당하는 물리 대미지를 입히며, 범위 내 모든 적이 [카시미어] 오퍼레이터의 공격을 받을 경우 추가로 무에나 공격력의 <@ba.vup>10%에 해당하는 <@ba.vup>트루 대미지를 받음","name":"눈부시지 않은 영광","desc":"공격 범위 확대, 특성 효과가 2배로 증가(처치한 적 1명당 특성 효과 -10%), 공격 시 5명의 적에게 공격력의 125%에 해당하는 물리 대미지를 입히며, 범위 내 모든 적이 [카시미어] 오퍼레이터의 공격을 받을 경우 추가로 무에나 공격력의 10%에 해당하는 트루 대미지를 받음"}],"_h":"n2jnun9tdt1ife022t06fofopp9eahxsxs8d376wor3gq581dt1ife"},"chess_char_5_19_b":{"name":"무에나","subProfessionName":"해방자","trait":{"descRaw":"저지 가능 수 0, 공격을 진행하지 않으며, <@ba.kw>40초간 공격력이 최대 <@ba.kw>+200%까지 증가, 스킬 종료 후 공격력 초기화","moduleDescRaw":"배치 후 <@ba.kw>+100% 효과 적용","desc":"저지 가능 수 0, 공격을 진행하지 않으며, 40초간 공격력이 최대 +200%까지 증가, 스킬 종료 후 공격력 초기화","moduleDesc":"배치 후 +100% 효과 적용"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 특성 효과가 <@ba.vup>2배로 증가(처치한 적 1명당 특성 효과 <@ba.vup>-10%), 공격 시 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입히며, 범위 내 모든 적이 [카시미어] 오퍼레이터의 공격을 받을 경우 추가로 무에나 공격력의 <@ba.vup>11%에 해당하는 <@ba.vup>트루 대미지를 받음","name":"눈부시지 않은 영광","desc":"공격 범위 확대, 특성 효과가 2배로 증가(처치한 적 1명당 특성 효과 -10%), 공격 시 5명의 적에게 공격력의 150%에 해당하는 물리 대미지를 입히며, 범위 내 모든 적이 [카시미어] 오퍼레이터의 공격을 받을 경우 추가로 무에나 공격력의 11%에 해당하는 트루 대미지를 받음"},"talents":[{"descRaw":"공격 시 공격력이 113%<@ba.talpu>(+3%)로 증가, 주변에 적이 3명 이상 존재할 경우 공격력이 118%<@ba.talpu>(+3%)로 증가, 피격 대미지 15% 감소","name":"협객","desc":"공격 시 공격력이 113%(+3%)로 증가, 주변에 적이 3명 이상 존재할 경우 공격력이 118%(+3%)로 증가, 피격 대미지 15% 감소","potBelow":{"descRaw":"공격 시 공격력이 110%로 증가, 주변에 적이 3명 이상 존재할 경우 공격력이 115%로 증가, 피격 대미지 15% 감소","desc":"공격 시 공격력이 110%로 증가, 주변에 적이 3명 이상 존재할 경우 공격력이 115%로 증가, 피격 대미지 15% 감소"}},{"descRaw":"배치되어 있을 때, 적에게 더 쉽게 피격되며, 모든 [카시미어] 오퍼레이터가 공격을 받을 때마다 무에나 공격력의 18%<@ba.talpu>(+3%)에 해당하는 트루 대미지를 반사","name":"냉정함","desc":"배치되어 있을 때, 적에게 더 쉽게 피격되며, 모든 [카시미어] 오퍼레이터가 공격을 받을 때마다 무에나 공격력의 18%(+3%)에 해당하는 트루 대미지를 반사","potBelow":{"descRaw":"배치되어 있을 때, 적에게 더 쉽게 피격되며, 모든 [카시미어] 오퍼레이터가 공격을 받을 때마다 무에나 공격력의 15%에 해당하는 트루 대미지를 반사","desc":"배치되어 있을 때, 적에게 더 쉽게 피격되며, 모든 [카시미어] 오퍼레이터가 공격을 받을 때마다 무에나 공격력의 15%에 해당하는 트루 대미지를 반사"}}],"module":{"name":"'칼집 속 사람'"},"skills":[{"descRaw":"공격 시 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입히고, 방어력 <@ba.vup>+40%","name":"표출하지 않은 분노","desc":"공격 시 공격력의 170%에 해당하는 물리 대미지를 입히고, 방어력 +40%"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격 범위 <@ba.vup>확대, 공격이 <@ba.vup>160% 공격력의 <@ba.vup>2연 공격으로 변경\n<@ba.rem>수동 종료 가능, 스킬 지속 시간 동안에 적 처치 시 스킬이 종료해도 특성 효과가 초기화되지 않음","name":"해소하지 않은 슬픔","desc":"공격 딜레이 증가, 공격 범위 확대, 공격이 160% 공격력의 2연 공격으로 변경\n수동 종료 가능, 스킬 지속 시간 동안에 적 처치 시 스킬이 종료해도 특성 효과가 초기화되지 않음"},{"descRaw":"공격 범위 <@ba.vup>확대, 특성 효과가 <@ba.vup>2배로 증가(처치한 적 1명당 특성 효과 <@ba.vup>-10%), 공격 시 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입히며, 범위 내 모든 적이 [카시미어] 오퍼레이터의 공격을 받을 경우 추가로 무에나 공격력의 <@ba.vup>11%에 해당하는 <@ba.vup>트루 대미지를 받음","name":"눈부시지 않은 영광","desc":"공격 범위 확대, 특성 효과가 2배로 증가(처치한 적 1명당 특성 효과 -10%), 공격 시 5명의 적에게 공격력의 150%에 해당하는 물리 대미지를 입히며, 범위 내 모든 적이 [카시미어] 오퍼레이터의 공격을 받을 경우 추가로 무에나 공격력의 11%에 해당하는 트루 대미지를 받음"}],"traitBase":{"descRaw":"저지 가능 수 0, 공격을 진행하지 않으며, <@ba.kw>40초간 공격력이 최대 <@ba.kw>+200%까지 증가, 스킬 종료 후 공격력 초기화","desc":"저지 가능 수 0, 공격을 진행하지 않으며, 40초간 공격력이 최대 +200%까지 증가, 스킬 종료 후 공격력 초기화"},"talentsBase":[{"descRaw":"공격 시 공격력이 113%<@ba.talpu>(+3%)로 증가, 주변에 적이 3명 이상 존재할 경우 공격력이 118%<@ba.talpu>(+3%)로 증가, 피격 대미지 15% 감소","name":"협객","desc":"공격 시 공격력이 113%(+3%)로 증가, 주변에 적이 3명 이상 존재할 경우 공격력이 118%(+3%)로 증가, 피격 대미지 15% 감소","potBelow":{"descRaw":"공격 시 공격력이 110%로 증가, 주변에 적이 3명 이상 존재할 경우 공격력이 115%로 증가, 피격 대미지 15% 감소","desc":"공격 시 공격력이 110%로 증가, 주변에 적이 3명 이상 존재할 경우 공격력이 115%로 증가, 피격 대미지 15% 감소"}},{"descRaw":"배치되어 있을 때, 적에게 더 쉽게 피격되며, 모든 [카시미어] 오퍼레이터가 공격을 받을 때마다 무에나 공격력의 18%<@ba.talpu>(+3%)에 해당하는 트루 대미지를 반사","name":"냉정함","desc":"배치되어 있을 때, 적에게 더 쉽게 피격되며, 모든 [카시미어] 오퍼레이터가 공격을 받을 때마다 무에나 공격력의 18%(+3%)에 해당하는 트루 대미지를 반사","potBelow":{"descRaw":"배치되어 있을 때, 적에게 더 쉽게 피격되며, 모든 [카시미어] 오퍼레이터가 공격을 받을 때마다 무에나 공격력의 15%에 해당하는 트루 대미지를 반사","desc":"배치되어 있을 때, 적에게 더 쉽게 피격되며, 모든 [카시미어] 오퍼레이터가 공격을 받을 때마다 무에나 공격력의 15%에 해당하는 트루 대미지를 반사"}}],"modules":[{"name":"'칼집 속 사람'","traitOverride":{"descRaw":"저지 가능 수 0, 공격을 진행하지 않으며, <@ba.kw>40초간 공격력이 최대 <@ba.kw>+200%까지 증가, 스킬 종료 후 공격력 초기화","moduleDescRaw":"배치 후 <@ba.kw>+100% 효과 적용","desc":"저지 가능 수 0, 공격을 진행하지 않으며, 40초간 공격력이 최대 +200%까지 증가, 스킬 종료 후 공격력 초기화","moduleDesc":"배치 후 +100% 효과 적용"}}],"_h":"n2jnunve9tyojq1ikz022t06fofopp9eahxsxs8dkw6w46phq55ejq1ikzun9t022t06fofopp9eahxsxs8dunve9tyo"},"chess_char_5_20_a":{"name":"안젤리나","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"skill":{"descRaw":"모든 적이 <$ba.weightless>무중력 상태로 변경, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+90%, 적 <@ba.vup>4명 공격 가능\n<@ba.rem>스킬 미발동 시 일반 공격 사용 불가","name":"아케인스태프 - 반중력","desc":"모든 적이 무중력 상태로 변경, 공격 범위 확대, 공격력 +90%, 적 4명 공격 가능\n스킬 미발동 시 일반 공격 사용 불가"},"talents":[{"descRaw":"모든 아군 유닛의 공격 속도 +8<@ba.talpu>(+1)","name":"가속 필드","desc":"모든 아군 유닛의 공격 속도 +8(+1)","potBelow":{"descRaw":"모든 아군 유닛의 공격 속도 +7","desc":"모든 아군 유닛의 공격 속도 +7"}},{"descRaw":"스킬 미발동 시 모든 아군 유닛은 초당 HP 25<@ba.talpu>(+5)회복","name":"아르바이트","desc":"스킬 미발동 시 모든 아군 유닛은 초당 HP 25(+5)회복","potBelow":{"descRaw":"스킬 미발동 시 모든 아군 유닛은 초당 HP 20 회복","desc":"스킬 미발동 시 모든 아군 유닛은 초당 HP 20 회복"}}],"module":{"name":"중력 교정 모듈"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%\n<@ba.rem>스킬 자동 발동","name":"아케인스태프 - 충전","desc":"공격력 +60%\n스킬 자동 발동"},{"descRaw":"공격 딜레이 <@ba.vup>초대폭 감소, 공격 시 공격력의 <@ba.vdown>35%에 해당하는 마법 대미지를 입힘\n<@ba.rem>스킬 미발동 시 일반 공격 사용 불가","name":"아케인스태프 - 미립자","desc":"공격 딜레이 초대폭 감소, 공격 시 공격력의 35%에 해당하는 마법 대미지를 입힘\n스킬 미발동 시 일반 공격 사용 불가"},{"descRaw":"모든 적이 <$ba.weightless>무중력 상태로 변경, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+90%, 적 <@ba.vup>4명 공격 가능\n<@ba.rem>스킬 미발동 시 일반 공격 사용 불가","name":"아케인스태프 - 반중력","desc":"모든 적이 무중력 상태로 변경, 공격 범위 확대, 공격력 +90%, 적 4명 공격 가능\n스킬 미발동 시 일반 공격 사용 불가"}],"_h":"kqf2pn83uuq33k339twzelelx4hwg0hohole1lc02kvhvcw6uuq33k"},"chess_char_5_20_b":{"name":"안젤리나","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지 부여, 동시에 <@ba.kw>비교적 긴 시간 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지 부여, 동시에 비교적 긴 시간 정지 효과 부여"},"skill":{"descRaw":"모든 적이 <$ba.weightless>무중력 상태로 변경, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+105%, 적 <@ba.vup>5명 공격 가능\n<@ba.rem>스킬 미발동 시 일반 공격 사용 불가","name":"아케인스태프 - 반중력","desc":"모든 적이 무중력 상태로 변경, 공격 범위 확대, 공격력 +105%, 적 5명 공격 가능\n스킬 미발동 시 일반 공격 사용 불가"},"talents":[{"descRaw":"모든 아군 유닛의 공격 속도 +8<@ba.talpu>(+1)","name":"가속 필드","desc":"모든 아군 유닛의 공격 속도 +8(+1)","potBelow":{"descRaw":"모든 아군 유닛의 공격 속도 +7","desc":"모든 아군 유닛의 공격 속도 +7"}},{"descRaw":"스킬 미발동 시 모든 아군 유닛은 초당 HP 25<@ba.talpu>(+5)회복","name":"아르바이트","desc":"스킬 미발동 시 모든 아군 유닛은 초당 HP 25(+5)회복","potBelow":{"descRaw":"스킬 미발동 시 모든 아군 유닛은 초당 HP 20 회복","desc":"스킬 미발동 시 모든 아군 유닛은 초당 HP 20 회복"}}],"module":{"name":"중력 교정 모듈"},"skills":[{"descRaw":"공격력 <@ba.vup>+80%\n<@ba.rem>스킬 자동 발동","name":"아케인스태프 - 충전","desc":"공격력 +80%\n스킬 자동 발동"},{"descRaw":"공격 딜레이 <@ba.vup>초대폭 감소, 공격 시 공격력의 <@ba.vdown>40%에 해당하는 마법 대미지를 입힘\n<@ba.rem>스킬 미발동 시 일반 공격 사용 불가","name":"아케인스태프 - 미립자","desc":"공격 딜레이 초대폭 감소, 공격 시 공격력의 40%에 해당하는 마법 대미지를 입힘\n스킬 미발동 시 일반 공격 사용 불가"},{"descRaw":"모든 적이 <$ba.weightless>무중력 상태로 변경, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+105%, 적 <@ba.vup>5명 공격 가능\n<@ba.rem>스킬 미발동 시 일반 공격 사용 불가","name":"아케인스태프 - 반중력","desc":"모든 적이 무중력 상태로 변경, 공격 범위 확대, 공격력 +105%, 적 5명 공격 가능\n스킬 미발동 시 일반 공격 사용 불가"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"talentsBase":[{"descRaw":"모든 아군 유닛의 공격 속도 +8<@ba.talpu>(+1)","name":"가속 필드","desc":"모든 아군 유닛의 공격 속도 +8(+1)","potBelow":{"descRaw":"모든 아군 유닛의 공격 속도 +7","desc":"모든 아군 유닛의 공격 속도 +7"}},{"descRaw":"스킬 미발동 시 모든 아군 유닛은 초당 HP 25<@ba.talpu>(+5)회복","name":"아르바이트","desc":"스킬 미발동 시 모든 아군 유닛은 초당 HP 25(+5)회복","potBelow":{"descRaw":"스킬 미발동 시 모든 아군 유닛은 초당 HP 20 회복","desc":"스킬 미발동 시 모든 아군 유닛은 초당 HP 20 회복"}}],"modules":[{"name":"중력 교정 모듈","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지 부여, 동시에 <@ba.kw>비교적 긴 시간 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지 부여, 동시에 비교적 긴 시간 정지 효과 부여"}},{"name":"실험용 반중력 모듈","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","moduleDescRaw":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여","moduleDesc":"공격 범위에 적이 있을 경우 SP 자연 회복 속도 +0.2/초"}},{"name":"안젤리나의 특별 한정 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","moduleDescRaw":"<@ba.kw>통합 전략에서 배치되어 있을 때 모든 적의 무게 등급 -1","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여","moduleDesc":"통합 전략에서 배치되어 있을 때 모든 적의 무게 등급 -1"}}],"_h":"kqf2uw085sq3ri339twzelelx4hwg0hoholec7c0gictvcba5sq3ripn83339twzelelx4hwg0hoholeuw084opn0i830ixmpnrc830g"},"chess_char_5_21_a":{"name":"산탈라","subProfessionName":"스플래시 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>초대폭 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 <@ba.vup>1초간의 <$ba.cold>냉기 효과를 부여하고, 산탈라 공격력의 <@ba.vup>65%에 해당하는 마법 대미지를 입힘","name":"'마녀의 눈물'","desc":"공격 범위 확대, 공격 딜레이 초대폭 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 1초간의 냉기 효과를 부여하고, 산탈라 공격력의 65%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"배치 20초 후 공격력 +18%<@ba.talpu>(+3%), <$ba.buffres>저항 효과 획득","name":"추위 속에서 태어나","desc":"배치 20초 후 공격력 +18%(+3%), 저항 효과 획득","potBelow":{"descRaw":"배치 20초 후 공격력 +15%, <$ba.buffres>저항 효과 획득","desc":"배치 20초 후 공격력 +15%, 저항 효과 획득"}}],"module":{"name":"'빙염'"},"skills":[{"descRaw":"공격력 <@ba.vup>+27%, 공격 속도 <@ba.vup>+25","name":"신속 공격 γ","desc":"공격력 +27%, 공격 속도 +25"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>초대폭 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 <@ba.vup>1초간의 <$ba.cold>냉기 효과를 부여하고, 산탈라 공격력의 <@ba.vup>65%에 해당하는 마법 대미지를 입힘","name":"'마녀의 눈물'","desc":"공격 범위 확대, 공격 딜레이 초대폭 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 1초간의 냉기 효과를 부여하고, 산탈라 공격력의 65%에 해당하는 마법 대미지를 입힘"}],"_h":"wvkin1hbwsbv4sk792hapksdnu8ydm2gwsbv4s"},"chess_char_5_21_b":{"name":"산탈라","subProfessionName":"스플래시 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"배치 코스트 <@ba.kw>감소","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"배치 코스트 감소"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>초대폭 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 <@ba.vup>1초간의 <$ba.cold>냉기 효과를 부여하고, 산탈라 공격력의 <@ba.vup>75%에 해당하는 마법 대미지를 입힘","name":"'마녀의 눈물'","desc":"공격 범위 확대, 공격 딜레이 초대폭 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 1초간의 냉기 효과를 부여하고, 산탈라 공격력의 75%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"배치 20초 후 공격력 +18%<@ba.talpu>(+3%), <$ba.buffres>저항 효과 획득","name":"추위 속에서 태어나","desc":"배치 20초 후 공격력 +18%(+3%), 저항 효과 획득","potBelow":{"descRaw":"배치 20초 후 공격력 +15%, <$ba.buffres>저항 효과 획득","desc":"배치 20초 후 공격력 +15%, 저항 효과 획득"}}],"module":{"name":"'빙염'"},"skills":[{"descRaw":"공격력 <@ba.vup>+34%, 공격 속도 <@ba.vup>+35","name":"신속 공격 γ","desc":"공격력 +34%, 공격 속도 +35"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>초대폭 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 <@ba.vup>1초간의 <$ba.cold>냉기 효과를 부여하고, 산탈라 공격력의 <@ba.vup>75%에 해당하는 마법 대미지를 입힘","name":"'마녀의 눈물'","desc":"공격 범위 확대, 공격 딜레이 초대폭 감소, 공격 범위에 무작위로 고드름 소환, 고드름은 떨어진 후 주변 모든 적에게 1초간의 냉기 효과를 부여하고, 산탈라 공격력의 75%에 해당하는 마법 대미지를 입힘"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"배치 20초 후 공격력 +18%<@ba.talpu>(+3%), <$ba.buffres>저항 효과 획득","name":"추위 속에서 태어나","desc":"배치 20초 후 공격력 +18%(+3%), 저항 효과 획득","potBelow":{"descRaw":"배치 20초 후 공격력 +15%, <$ba.buffres>저항 효과 획득","desc":"배치 20초 후 공격력 +15%, 저항 효과 획득"}}],"modules":[{"name":"'빙염'","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"배치 코스트 <@ba.kw>감소","desc":"공격 시 광역 마법 대미지를 입힘","moduleDesc":"배치 코스트 감소"}}],"_h":"wvkin1jyhbza1fbvs1k792hapksdnuvddmw91fbvs1n1hbk792hapksdnun1jyhbza"},"chess_char_5_22_a":{"name":"님프","subProfessionName":"프라이멀 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음"},"skill":{"descRaw":"적에게 공격력의 <@ba.vup>270%에 해당하는 마법 대미지를 1회 입히고, 상대에게 <@ba.vup>4초간 <$ba.fear>공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 <@ba.vup>18%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 <@ba.vup>70%로 증가\n<@ba.rem>1회 충전 가능","name":"공포의 폭파","desc":"적에게 공격력의 270%에 해당하는 마법 대미지를 1회 입히고, 상대에게 4초간 공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 18%에 해당하는 쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 70%로 증가\n1회 충전 가능"},"talents":[{"descRaw":"<$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, <$ba.dt.apoptosis2>쇠약 손상 폭발이 끝날 때까지 지속","name":"실혼","desc":"쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, 쇠약 손상 폭발이 끝날 때까지 지속"},{"descRaw":"공격 범위 내 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 12<@ba.talpu>(+2)회 중첩","name":"마음을 엿보는 열쇠","desc":"공격 범위 내 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 12(+2)회 중첩","potBelow":{"descRaw":"공격 범위 내 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 10회 중첩","desc":"공격 범위 내 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 10회 중첩"}}],"module":{"name":"마음의 소리"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%, 공격 시 마법 대미지의 <@ba.vup>10%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입히고, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 추가로 공격력의 <@ba.vup>30%에 해당하는 원소 대미지를 입힘","name":"디얄 일격","desc":"공격력 +60%, 공격 시 마법 대미지의 10%에 해당하는 쇠약 손상을 입히고, 목표가 쇠약 손상 폭발 상태인 경우 추가로 공격력의 30%에 해당하는 원소 대미지를 입힘"},{"descRaw":"적에게 공격력의 <@ba.vup>270%에 해당하는 마법 대미지를 1회 입히고, 상대에게 <@ba.vup>4초간 <$ba.fear>공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 <@ba.vup>18%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 <@ba.vup>70%로 증가\n<@ba.rem>1회 충전 가능","name":"공포의 폭파","desc":"적에게 공격력의 270%에 해당하는 마법 대미지를 1회 입히고, 상대에게 4초간 공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 18%에 해당하는 쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 70%로 증가\n1회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+140%, 공격 속도 <@ba.vup>+30, 동시에 목표 <@ba.vup>2개 공격, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태이면 공격이 원소 대미지를 입힘","name":"마음의 붕괴","desc":"공격 범위 확대, 공격력 +140%, 공격 속도 +30, 동시에 목표 2개 공격, 목표가 쇠약 손상 폭발 상태이면 공격이 원소 대미지를 입힘"}],"_h":"w8cm8odo07cr3j5bq2trd5acgxwt3z8m5nbboi07cr3juzfi1d"},"chess_char_5_22_b":{"name":"님프","subProfessionName":"프라이멀 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가"},"skill":{"descRaw":"적에게 공격력의 <@ba.vup>300%에 해당하는 마법 대미지를 1회 입히고, 상대에게 <@ba.vup>5초간 <$ba.fear>공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 <@ba.vup>22%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 <@ba.vup>85%로 증가\n<@ba.rem>2회 충전 가능","name":"공포의 폭파","desc":"적에게 공격력의 300%에 해당하는 마법 대미지를 1회 입히고, 상대에게 5초간 공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 22%에 해당하는 쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 85%로 증가\n2회 충전 가능"},"talents":[{"descRaw":"<$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, <$ba.dt.apoptosis2>쇠약 손상 폭발이 끝날 때까지 지속","name":"실혼","desc":"쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, 쇠약 손상 폭발이 끝날 때까지 지속"},{"descRaw":"공격 범위 내 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 12<@ba.talpu>(+2)회 중첩","name":"마음을 엿보는 열쇠","desc":"공격 범위 내 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 12(+2)회 중첩","potBelow":{"descRaw":"공격 범위 내 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 10회 중첩","desc":"공격 범위 내 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 10회 중첩"}}],"module":{"name":"마음의 소리"},"skills":[{"descRaw":"공격력 <@ba.vup>+80%, 공격 시 마법 대미지의 <@ba.vup>10%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입히고, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 추가로 공격력의 <@ba.vup>40%에 해당하는 원소 대미지를 입힘","name":"디얄 일격","desc":"공격력 +80%, 공격 시 마법 대미지의 10%에 해당하는 쇠약 손상을 입히고, 목표가 쇠약 손상 폭발 상태인 경우 추가로 공격력의 40%에 해당하는 원소 대미지를 입힘"},{"descRaw":"적에게 공격력의 <@ba.vup>300%에 해당하는 마법 대미지를 1회 입히고, 상대에게 <@ba.vup>5초간 <$ba.fear>공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 <@ba.vup>22%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 <@ba.vup>85%로 증가\n<@ba.rem>2회 충전 가능","name":"공포의 폭파","desc":"적에게 공격력의 300%에 해당하는 마법 대미지를 1회 입히고, 상대에게 5초간 공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 22%에 해당하는 쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 85%로 증가\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+170%, 공격 속도 <@ba.vup>+45, 동시에 목표 <@ba.vup>2개 공격, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태이면 공격이 원소 대미지를 입힘","name":"마음의 붕괴","desc":"공격 범위 확대, 공격력 +170%, 공격 속도 +45, 동시에 목표 2개 공격, 목표가 쇠약 손상 폭발 상태이면 공격이 원소 대미지를 입힘"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음"},"talentsBase":[{"descRaw":"<$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, <$ba.dt.apoptosis2>쇠약 손상 폭발이 끝날 때까지 지속","name":"실혼","desc":"쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, 쇠약 손상 폭발이 끝날 때까지 지속"},{"descRaw":"공격 범위 내 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 12<@ba.talpu>(+2)회 중첩","name":"마음을 엿보는 열쇠","desc":"공격 범위 내 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 12(+2)회 중첩","potBelow":{"descRaw":"공격 범위 내 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 10회 중첩","desc":"공격 범위 내 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 10회 중첩"}}],"modules":[{"name":"마음의 소리","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가"}},{"name":"상담 도구함","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"공격 범위 내에 원소 손상 폭발 상태인 적이 존재할 경우, 자신의 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"공격 범위 내에 원소 손상 폭발 상태인 적이 존재할 경우, 자신의 SP 자연 회복 속도 +0.2/초"}}],"_h":"w8cm8owrdowrzccrqi5bq2trd5acgxwt3z8mjgbb6bzccrqiqgfiu48odo5bq2trd5acgxwt3z8m8owrdowr3s8oe5doe5"},"chess_char_5_23_a":{"name":"레코드키퍼","subProfessionName":"메딕","trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skill":{"descRaw":"공격력 <@ba.vup>+45%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP <@ba.vup>80 회복","name":"약간의 요령","desc":"공격력 +45%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP 80 회복"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10<@ba.talpu>(+2)초간 지속","name":"배움의 완성","desc":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10(+2)초간 지속","potBelow":{"descRaw":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 8초간 지속","desc":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 8초간 지속"}}],"module":{"name":"미완성의 무공기록부"},"skills":[{"descRaw":"다음 치료 시 공격력의 <@ba.vup>115%에 해당하는 HP 회복, 추가로 목표 1명 치료\n<@ba.rem>2회 충전 가능","name":"문일지십","desc":"다음 치료 시 공격력의 115%에 해당하는 HP 회복, 추가로 목표 1명 치료\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+45%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP <@ba.vup>80 회복","name":"약간의 요령","desc":"공격력 +45%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP 80 회복"}],"_h":"pq7q7676ujeilbmyxbwo6h6h25hb0duoujeilb"},"chess_char_5_23_b":{"name":"레코드키퍼","subProfessionName":"메딕","trait":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"},"skill":{"descRaw":"공격력 <@ba.vup>+60%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP <@ba.vup>120 회복","name":"약간의 요령","desc":"공격력 +60%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP 120 회복"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10<@ba.talpu>(+2)초간 지속","name":"배움의 완성","desc":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10(+2)초간 지속","potBelow":{"descRaw":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 8초간 지속","desc":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 8초간 지속"}}],"module":{"name":"미완성의 무공기록부"},"skills":[{"descRaw":"다음 치료 시 공격력의 <@ba.vup>130%에 해당하는 HP 회복, 추가로 목표 1명 치료\n<@ba.rem>3회 충전 가능","name":"문일지십","desc":"다음 치료 시 공격력의 130%에 해당하는 HP 회복, 추가로 목표 1명 치료\n3회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+60%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP <@ba.vup>120 회복","name":"약간의 요령","desc":"공격력 +60%, 오퍼레이터 치료 후 상대에게 버프 효과 부여, 상대는 10초간 대미지를 받을 때마다 HP 120 회복"}],"traitBase":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"talentsBase":[{"descRaw":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10<@ba.talpu>(+2)초간 지속","name":"배움의 완성","desc":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 10(+2)초간 지속","potBelow":{"descRaw":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 8초간 지속","desc":"공격 범위 내 오퍼레이터가 스킬 발동 시 자신은 SP 1 회복, 동시에 공격 속도 +16, 8초간 지속"}}],"modules":[{"name":"미완성의 무공기록부","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}}],"_h":"pq7q76by76dw97eiq9myxbwo6h6h25lz0dg897eiq97676myxbwo6h6h2576by76dw"},"chess_char_6_01_a":{"name":"르무엔","subProfessionName":"저격수","trait":{"descRaw":"공격 범위 내 <@ba.kw>방어력이 가장 낮은 적을 우선 공격","desc":"공격 범위 내 방어력이 가장 낮은 적을 우선 공격"},"skill":{"descRaw":"공격 중지, <@ba.vup>0.5초마다 탄약 1발을 소모하여 차례대로 적을 지정, 스킬 종료 시 지정된 적을 향해 폭격하여 공격력의 <@ba.vup>240%에 해당하는 광역 물리 대미지를 입힘 (중심 대미지는 공격력의 <@ba.vup>360%로 증가)\n<@ba.rem>스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"예포 - 강제적인 추모","desc":"공격 중지, 0.5초마다 탄약 1발을 소모하여 차례대로 적을 지정, 스킬 종료 시 지정된 적을 향해 폭격하여 공격력의 240%에 해당하는 광역 물리 대미지를 입힘 (중심 대미지는 공격력의 360%로 증가)\n스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"정예 또는 리더 적이 라테라노 오퍼레이터의 공격 범위 내에서 6<@ba.talpu>(-2)초 이상 머무르면 수배 상태가 되며, 라테라노 오퍼레이터로부터 받는 대미지 +18%<@ba.talpu>(+3%), 르무엔은 수배 상태인 모든 목표 공격 가능","name":"국경 간 추격 허가","desc":"정예 또는 리더 적이 라테라노 오퍼레이터의 공격 범위 내에서 6(-2)초 이상 머무르면 수배 상태가 되며, 라테라노 오퍼레이터로부터 받는 대미지 +18%(+3%), 르무엔은 수배 상태인 모든 목표 공격 가능","potBelow":{"descRaw":"정예 또는 리더 적이 라테라노 오퍼레이터의 공격 범위 내에서 8초 이상 머무르면 수배 상태가 되며, 라테라노 오퍼레이터로부터 받는 대미지 +15%, 르무엔은 수배 상태인 모든 목표 공격 가능","desc":"정예 또는 리더 적이 라테라노 오퍼레이터의 공격 범위 내에서 8초 이상 머무르면 수배 상태가 되며, 라테라노 오퍼레이터로부터 받는 대미지 +15%, 르무엔은 수배 상태인 모든 목표 공격 가능"}},{"descRaw":"배치 20초 후 공격력 +10%, 탄약류 스킬의 최대 탄약 +1","name":"탈주범 인도 절차","desc":"배치 20초 후 공격력 +10%, 탄약류 스킬의 최대 탄약 +1"}],"module":{"name":"'탄창과 색유리 창'"},"skills":[{"descRaw":"공격 시 공격력이 <@ba.vup>165%로 증가, 추가로 적 1명 공격\n<@ba.rem>스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"재회 인사","desc":"공격 시 공격력이 165%로 증가, 추가로 적 1명 공격\n스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 속도 <@ba.vup>+50, 공격력 <@ba.vup>+40%, 전장에 수배 상태의 적이 존재 시 최대 <@ba.vup>2.5초간 조준한 후 탄약을 소모하여 회피를 무시하는 저격을 진행 (조준 시간 동안 공격력이 <@ba.vup>180%에서 <@ba.vup>355%로 점차 증가, 공격력이 적의 남은 HP와 방어력을 합산한 수치보다 높을 경우 조준을 멈추고 즉시 사격)\n<@ba.rem>스킬 발동 시 6발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"귀향의 약속","desc":"공격 속도 +50, 공격력 +40%, 전장에 수배 상태의 적이 존재 시 최대 2.5초간 조준한 후 탄약을 소모하여 회피를 무시하는 저격을 진행 (조준 시간 동안 공격력이 180%에서 355%로 점차 증가, 공격력이 적의 남은 HP와 방어력을 합산한 수치보다 높을 경우 조준을 멈추고 즉시 사격)\n스킬 발동 시 6발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 중지, <@ba.vup>0.5초마다 탄약 1발을 소모하여 차례대로 적을 지정, 스킬 종료 시 지정된 적을 향해 폭격하여 공격력의 <@ba.vup>240%에 해당하는 광역 물리 대미지를 입힘 (중심 대미지는 공격력의 <@ba.vup>360%로 증가)\n<@ba.rem>스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"예포 - 강제적인 추모","desc":"공격 중지, 0.5초마다 탄약 1발을 소모하여 차례대로 적을 지정, 스킬 종료 시 지정된 적을 향해 폭격하여 공격력의 240%에 해당하는 광역 물리 대미지를 입힘 (중심 대미지는 공격력의 360%로 증가)\n스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"_h":"vc9ogscosgr2zljfljzps6s690b990ai3yyjwdp0di47sgr2zl"},"chess_char_6_01_b":{"name":"르무엔","subProfessionName":"저격수","trait":{"descRaw":"공격 범위 내 <@ba.kw>방어력이 가장 낮은 적을 우선 공격","moduleDescRaw":"공격한 적이 쓰러지지 않으면 자신은 추가로 SP <@ba.kw>1 획득","desc":"공격 범위 내 방어력이 가장 낮은 적을 우선 공격","moduleDesc":"공격한 적이 쓰러지지 않으면 자신은 추가로 SP 1 획득"},"skill":{"descRaw":"공격 중지, <@ba.vup>0.5초마다 탄약 1발을 소모하여 차례대로 적을 지정, 스킬 종료 시 지정된 적을 향해 폭격하여 공격력의 <@ba.vup>270%에 해당하는 광역 물리 대미지를 입힘 (중심 대미지는 공격력의 <@ba.vup>390%로 증가)\n<@ba.rem>스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"예포 - 강제적인 추모","desc":"공격 중지, 0.5초마다 탄약 1발을 소모하여 차례대로 적을 지정, 스킬 종료 시 지정된 적을 향해 폭격하여 공격력의 270%에 해당하는 광역 물리 대미지를 입힘 (중심 대미지는 공격력의 390%로 증가)\n스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"정예 또는 리더 적이 라테라노 오퍼레이터의 공격 범위 내에서 6<@ba.talpu>(-2)초 이상 머무르면 수배 상태가 되며, 라테라노 오퍼레이터로부터 받는 대미지 +18%<@ba.talpu>(+3%), 르무엔은 수배 상태인 모든 목표 공격 가능","name":"국경 간 추격 허가","desc":"정예 또는 리더 적이 라테라노 오퍼레이터의 공격 범위 내에서 6(-2)초 이상 머무르면 수배 상태가 되며, 라테라노 오퍼레이터로부터 받는 대미지 +18%(+3%), 르무엔은 수배 상태인 모든 목표 공격 가능","potBelow":{"descRaw":"정예 또는 리더 적이 라테라노 오퍼레이터의 공격 범위 내에서 8초 이상 머무르면 수배 상태가 되며, 라테라노 오퍼레이터로부터 받는 대미지 +15%, 르무엔은 수배 상태인 모든 목표 공격 가능","desc":"정예 또는 리더 적이 라테라노 오퍼레이터의 공격 범위 내에서 8초 이상 머무르면 수배 상태가 되며, 라테라노 오퍼레이터로부터 받는 대미지 +15%, 르무엔은 수배 상태인 모든 목표 공격 가능"}},{"descRaw":"배치 15초 후 공격력 +18%, 탄약류 스킬의 최대 탄약 +2, 다른 라테라노 오퍼레이터의 탄약류 스킬의 최대 탄약 +1","name":"탈주범 인도 절차","desc":"배치 15초 후 공격력 +18%, 탄약류 스킬의 최대 탄약 +2, 다른 라테라노 오퍼레이터의 탄약류 스킬의 최대 탄약 +1"}],"module":{"name":"'탄창과 색유리 창'"},"skills":[{"descRaw":"공격 시 공격력이 <@ba.vup>180%로 증가, 추가로 적 1명 공격\n<@ba.rem>스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"재회 인사","desc":"공격 시 공격력이 180%로 증가, 추가로 적 1명 공격\n스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 속도 <@ba.vup>+65, 공격력 <@ba.vup>+50%, 전장에 수배 상태의 적이 존재 시 최대 <@ba.vup>3초간 조준한 후 탄약을 소모하여 회피를 무시하는 저격을 진행 (조준 시간 동안 공격력이 <@ba.vup>180%에서 <@ba.vup>390%로 점차 증가, 공격력이 적의 남은 HP와 방어력을 합산한 수치보다 높을 경우 조준을 멈추고 즉시 사격)\n<@ba.rem>스킬 발동 시 6발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"귀향의 약속","desc":"공격 속도 +65, 공격력 +50%, 전장에 수배 상태의 적이 존재 시 최대 3초간 조준한 후 탄약을 소모하여 회피를 무시하는 저격을 진행 (조준 시간 동안 공격력이 180%에서 390%로 점차 증가, 공격력이 적의 남은 HP와 방어력을 합산한 수치보다 높을 경우 조준을 멈추고 즉시 사격)\n스킬 발동 시 6발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 중지, <@ba.vup>0.5초마다 탄약 1발을 소모하여 차례대로 적을 지정, 스킬 종료 시 지정된 적을 향해 폭격하여 공격력의 <@ba.vup>270%에 해당하는 광역 물리 대미지를 입힘 (중심 대미지는 공격력의 <@ba.vup>390%로 증가)\n<@ba.rem>스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"예포 - 강제적인 추모","desc":"공격 중지, 0.5초마다 탄약 1발을 소모하여 차례대로 적을 지정, 스킬 종료 시 지정된 적을 향해 폭격하여 공격력의 270%에 해당하는 광역 물리 대미지를 입힘 (중심 대미지는 공격력의 390%로 증가)\n스킬 발동 시 5발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"traitBase":{"descRaw":"공격 범위 내 <@ba.kw>방어력이 가장 낮은 적을 우선 공격","desc":"공격 범위 내 방어력이 가장 낮은 적을 우선 공격"},"talentsBase":[{"descRaw":"정예 또는 리더 적이 라테라노 오퍼레이터의 공격 범위 내에서 6<@ba.talpu>(-2)초 이상 머무르면 수배 상태가 되며, 라테라노 오퍼레이터로부터 받는 대미지 +18%<@ba.talpu>(+3%), 르무엔은 수배 상태인 모든 목표 공격 가능","name":"국경 간 추격 허가","desc":"정예 또는 리더 적이 라테라노 오퍼레이터의 공격 범위 내에서 6(-2)초 이상 머무르면 수배 상태가 되며, 라테라노 오퍼레이터로부터 받는 대미지 +18%(+3%), 르무엔은 수배 상태인 모든 목표 공격 가능","potBelow":{"descRaw":"정예 또는 리더 적이 라테라노 오퍼레이터의 공격 범위 내에서 8초 이상 머무르면 수배 상태가 되며, 라테라노 오퍼레이터로부터 받는 대미지 +15%, 르무엔은 수배 상태인 모든 목표 공격 가능","desc":"정예 또는 리더 적이 라테라노 오퍼레이터의 공격 범위 내에서 8초 이상 머무르면 수배 상태가 되며, 라테라노 오퍼레이터로부터 받는 대미지 +15%, 르무엔은 수배 상태인 모든 목표 공격 가능"}},{"descRaw":"배치 20초 후 공격력 +10%, 탄약류 스킬의 최대 탄약 +1","name":"탈주범 인도 절차","desc":"배치 20초 후 공격력 +10%, 탄약류 스킬의 최대 탄약 +1"}],"modules":[{"name":"'탄창과 색유리 창'","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>방어력이 가장 낮은 적을 우선 공격","moduleDescRaw":"공격한 적이 쓰러지지 않으면 자신은 추가로 SP <@ba.kw>1 획득","desc":"공격 범위 내 방어력이 가장 낮은 적을 우선 공격","moduleDesc":"공격한 적이 쓰러지지 않으면 자신은 추가로 SP 1 획득"},"talentChanges":[{"descRaw":"배치 15초 후 공격력 +18%, 탄약류 스킬의 최대 탄약 +2, 다른 라테라노 오퍼레이터의 탄약류 스킬의 최대 탄약 +1","name":"탈주범 인도 절차","desc":"배치 15초 후 공격력 +18%, 탄약류 스킬의 최대 탄약 +2, 다른 라테라노 오퍼레이터의 탄약류 스킬의 최대 탄약 +1"}]}],"_h":"vc9ogsoycouwwur2zfjfljzps6s6hnb9hnaiktyj3o96dietwur2zfgscojfljzps6s690b990aigsoycouwhnb9hn"},"chess_char_6_02_a":{"name":"프라마닉스 더 프레리타","subProfessionName":"진법 캐스터","trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격 범위 내 모든 적을 자신 주변에 있는 도달 가능한 지상으로 <@ba.vup>10초간 <$ba.attract>유도, 적설의 생성 속도 증가, 공격력 <@ba.vup>+35%, 공격 속도 <@ba.vup>+30, 공격 시 목표의 마법 저항 <@ba.vup>10 무시, 공격할 때마다 공격력의 <@ba.vup>180%에 해당하는 마법 대미지를 입힘","name":"뭇산의 순종","desc":"공격 범위 확대, 공격 범위 내 모든 적을 자신 주변에 있는 도달 가능한 지상으로 10초간 유도, 적설의 생성 속도 증가, 공격력 +35%, 공격 속도 +30, 공격 시 목표의 마법 저항 10 무시, 공격할 때마다 공격력의 180%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"공격 범위 내 지상에 5.5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 80%<@ba.talpu>(+5%)에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸)","name":"끝없는 설경","desc":"공격 범위 내 지상에 5.5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 80%(+5%)에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸)","potBelow":{"descRaw":"공격 범위 내 지상에 5.5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 75%에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸)","desc":"공격 범위 내 지상에 5.5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 75%에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸)"}},{"descRaw":"대미지를 받을 시 상대에게 2<@ba.talpu>(+0.5)초간 <$ba.cold>냉기 효과 부여, 치명상을 입을 시 1회에 한해 모든 HP 회복 및 자신을 4초간 <$ba.frozen>빙결, 공격 범위 내 모든 적을 8초간 <$ba.frozen>빙결","name":"성산의 축복","desc":"대미지를 받을 시 상대에게 2(+0.5)초간 냉기 효과 부여, 치명상을 입을 시 1회에 한해 모든 HP 회복 및 자신을 4초간 빙결, 공격 범위 내 모든 적을 8초간 빙결","potBelow":{"descRaw":"대미지를 받을 시 상대에게 1.5초간 <$ba.cold>냉기 효과 부여, 치명상을 입을 시 1회에 한해 모든 HP 회복 및 자신을 4초간 <$ba.frozen>빙결, 공격 범위 내 모든 적을 8초간 <$ba.frozen>빙결","desc":"대미지를 받을 시 상대에게 1.5초간 냉기 효과 부여, 치명상을 입을 시 1회에 한해 모든 HP 회복 및 자신을 4초간 빙결, 공격 범위 내 모든 적을 8초간 빙결"}}],"module":{"name":"천분의 일의 마음"},"skills":[{"descRaw":"공격 범위 내 모든 적에게 즉시 공격력의 <@ba.vup>390%에 해당하는 마법 대미지를 입히고, <@ba.vup>3.5초간 <$ba.cold>냉기 효과 부여, 배치한 방향과 동일한 방향으로 상대를 어느 정도 밀어내며, 적설이 전방 지상으로 확산 (최대 전방으로 5칸)\n<@ba.rem>2회 충전 가능","name":"눈을 부르는 종소리","desc":"공격 범위 내 모든 적에게 즉시 공격력의 390%에 해당하는 마법 대미지를 입히고, 3.5초간 냉기 효과 부여, 배치한 방향과 동일한 방향으로 상대를 어느 정도 밀어내며, 적설이 전방 지상으로 확산 (최대 전방으로 5칸)\n2회 충전 가능"},{"descRaw":"공격할 때마다 공격력의 <@ba.vup>310%에 해당하는 마법 대미지를 입히며, 적설 중첩이 5회 초과 시 주변으로 확산 (최대 20칸), 적설 위 지상의 적에게 초당 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입히며, 적설에서 벗어난 적에게 <@ba.vup>5초간 <$ba.cold>냉기 효과 부여, 방어 포인트의 적설이 5회 중첩될 시 방어 포인트가 빙결 상태로 변경\n<@ba.rem>무한 지속, 수동 종료 가능","name":"산을 뒤덮는 서리","desc":"공격할 때마다 공격력의 310%에 해당하는 마법 대미지를 입히며, 적설 중첩이 5회 초과 시 주변으로 확산 (최대 20칸), 적설 위 지상의 적에게 초당 공격력의 20%에 해당하는 마법 대미지를 입히며, 적설에서 벗어난 적에게 5초간 냉기 효과 부여, 방어 포인트의 적설이 5회 중첩될 시 방어 포인트가 빙결 상태로 변경\n무한 지속, 수동 종료 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 범위 내 모든 적을 자신 주변에 있는 도달 가능한 지상으로 <@ba.vup>10초간 <$ba.attract>유도, 적설의 생성 속도 증가, 공격력 <@ba.vup>+35%, 공격 속도 <@ba.vup>+30, 공격 시 목표의 마법 저항 <@ba.vup>10 무시, 공격할 때마다 공격력의 <@ba.vup>180%에 해당하는 마법 대미지를 입힘","name":"뭇산의 순종","desc":"공격 범위 확대, 공격 범위 내 모든 적을 자신 주변에 있는 도달 가능한 지상으로 10초간 유도, 적설의 생성 속도 증가, 공격력 +35%, 공격 속도 +30, 공격 시 목표의 마법 저항 10 무시, 공격할 때마다 공격력의 180%에 해당하는 마법 대미지를 입힘"}],"_h":"ija03fl5hpufbkenysfzlnlnkt5vot9qpimejhfwrzmorhlzhpufbk"},"chess_char_6_02_b":{"name":"프라마닉스 더 프레리타","subProfessionName":"진법 캐스터","trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"범위 내 적이 많을수록 대미지 증가 (최대 <@ba.kw>15% 증가)","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘","moduleDesc":"범위 내 적이 많을수록 대미지 증가 (최대 15% 증가)"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격 범위 내 모든 적을 자신 주변에 있는 도달 가능한 지상으로 <@ba.vup>10초간 <$ba.attract>유도, 적설의 생성 속도 증가, 공격력 <@ba.vup>+70%, 공격 속도 <@ba.vup>+30, 공격 시 목표의 마법 저항 <@ba.vup>10 무시, 공격할 때마다 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입힘","name":"뭇산의 순종","desc":"공격 범위 확대, 공격 범위 내 모든 적을 자신 주변에 있는 도달 가능한 지상으로 10초간 유도, 적설의 생성 속도 증가, 공격력 +70%, 공격 속도 +30, 공격 시 목표의 마법 저항 10 무시, 공격할 때마다 공격력의 210%에 해당하는 마법 대미지를 입힘"},"talents":[{"descRaw":"공격 범위 내 지상에 5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 105%<@ba.talpu>(+5%)에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸), 배치 즉시 공격 범위 내 지상에 적설 1회 생성","name":"끝없는 설경","desc":"공격 범위 내 지상에 5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 105%(+5%)에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸), 배치 즉시 공격 범위 내 지상에 적설 1회 생성","potBelow":{"descRaw":"공격 범위 내 지상에 5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸), 배치 즉시 공격 범위 내 지상에 적설 1회 생성","desc":"공격 범위 내 지상에 5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸), 배치 즉시 공격 범위 내 지상에 적설 1회 생성"}},{"descRaw":"대미지를 받을 시 상대에게 2<@ba.talpu>(+0.5)초간 <$ba.cold>냉기 효과 부여, 치명상을 입을 시 1회에 한해 모든 HP 회복 및 자신을 4초간 <$ba.frozen>빙결, 공격 범위 내 모든 적을 8초간 <$ba.frozen>빙결","name":"성산의 축복","desc":"대미지를 받을 시 상대에게 2(+0.5)초간 냉기 효과 부여, 치명상을 입을 시 1회에 한해 모든 HP 회복 및 자신을 4초간 빙결, 공격 범위 내 모든 적을 8초간 빙결","potBelow":{"descRaw":"대미지를 받을 시 상대에게 1.5초간 <$ba.cold>냉기 효과 부여, 치명상을 입을 시 1회에 한해 모든 HP 회복 및 자신을 4초간 <$ba.frozen>빙결, 공격 범위 내 모든 적을 8초간 <$ba.frozen>빙결","desc":"대미지를 받을 시 상대에게 1.5초간 냉기 효과 부여, 치명상을 입을 시 1회에 한해 모든 HP 회복 및 자신을 4초간 빙결, 공격 범위 내 모든 적을 8초간 빙결"}}],"module":{"name":"천분의 일의 마음"},"skills":[{"descRaw":"공격 범위 내 모든 적에게 즉시 공격력의 <@ba.vup>480%에 해당하는 마법 대미지를 입히고, <@ba.vup>3.5초간 <$ba.cold>냉기 효과 부여, 배치한 방향과 동일한 방향으로 상대를 어느 정도 밀어내며, 적설이 전방 지상으로 확산 (최대 전방으로 5칸)\n<@ba.rem>2회 충전 가능","name":"눈을 부르는 종소리","desc":"공격 범위 내 모든 적에게 즉시 공격력의 480%에 해당하는 마법 대미지를 입히고, 3.5초간 냉기 효과 부여, 배치한 방향과 동일한 방향으로 상대를 어느 정도 밀어내며, 적설이 전방 지상으로 확산 (최대 전방으로 5칸)\n2회 충전 가능"},{"descRaw":"공격할 때마다 공격력의 <@ba.vup>350%에 해당하는 마법 대미지를 입히며, 적설 중첩이 5회 초과 시 주변으로 확산 (최대 20칸), 적설 위 지상의 적에게 초당 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입히며, 적설에서 벗어난 적에게 <@ba.vup>5초간 <$ba.cold>냉기 효과 부여, 방어 포인트의 적설이 5회 중첩될 시 방어 포인트가 빙결 상태로 변경\n<@ba.rem>무한 지속, 수동 종료 가능","name":"산을 뒤덮는 서리","desc":"공격할 때마다 공격력의 350%에 해당하는 마법 대미지를 입히며, 적설 중첩이 5회 초과 시 주변으로 확산 (최대 20칸), 적설 위 지상의 적에게 초당 공격력의 20%에 해당하는 마법 대미지를 입히며, 적설에서 벗어난 적에게 5초간 냉기 효과 부여, 방어 포인트의 적설이 5회 중첩될 시 방어 포인트가 빙결 상태로 변경\n무한 지속, 수동 종료 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 범위 내 모든 적을 자신 주변에 있는 도달 가능한 지상으로 <@ba.vup>10초간 <$ba.attract>유도, 적설의 생성 속도 증가, 공격력 <@ba.vup>+70%, 공격 속도 <@ba.vup>+30, 공격 시 목표의 마법 저항 <@ba.vup>10 무시, 공격할 때마다 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입힘","name":"뭇산의 순종","desc":"공격 범위 확대, 공격 범위 내 모든 적을 자신 주변에 있는 도달 가능한 지상으로 10초간 유도, 적설의 생성 속도 증가, 공격력 +70%, 공격 속도 +30, 공격 시 목표의 마법 저항 10 무시, 공격할 때마다 공격력의 210%에 해당하는 마법 대미지를 입힘"}],"traitBase":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"공격 범위 내 지상에 5.5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 80%<@ba.talpu>(+5%)에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸)","name":"끝없는 설경","desc":"공격 범위 내 지상에 5.5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 80%(+5%)에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸)","potBelow":{"descRaw":"공격 범위 내 지상에 5.5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 75%에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸)","desc":"공격 범위 내 지상에 5.5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 75%에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸)"}},{"descRaw":"대미지를 받을 시 상대에게 2<@ba.talpu>(+0.5)초간 <$ba.cold>냉기 효과 부여, 치명상을 입을 시 1회에 한해 모든 HP 회복 및 자신을 4초간 <$ba.frozen>빙결, 공격 범위 내 모든 적을 8초간 <$ba.frozen>빙결","name":"성산의 축복","desc":"대미지를 받을 시 상대에게 2(+0.5)초간 냉기 효과 부여, 치명상을 입을 시 1회에 한해 모든 HP 회복 및 자신을 4초간 빙결, 공격 범위 내 모든 적을 8초간 빙결","potBelow":{"descRaw":"대미지를 받을 시 상대에게 1.5초간 <$ba.cold>냉기 효과 부여, 치명상을 입을 시 1회에 한해 모든 HP 회복 및 자신을 4초간 <$ba.frozen>빙결, 공격 범위 내 모든 적을 8초간 <$ba.frozen>빙결","desc":"대미지를 받을 시 상대에게 1.5초간 냉기 효과 부여, 치명상을 입을 시 1회에 한해 모든 HP 회복 및 자신을 4초간 빙결, 공격 범위 내 모든 적을 8초간 빙결"}}],"modules":[{"name":"천분의 일의 마음","traitOverride":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"범위 내 적이 많을수록 대미지 증가 (최대 <@ba.kw>15% 증가)","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘","moduleDesc":"범위 내 적이 많을수록 대미지 증가 (최대 15% 증가)"},"talentChanges":[null,{"descRaw":"공격 범위 내 지상에 5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 105%<@ba.talpu>(+5%)에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸), 배치 즉시 공격 범위 내 지상에 적설 1회 생성","name":"끝없는 설경","desc":"공격 범위 내 지상에 5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 105%(+5%)에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸), 배치 즉시 공격 범위 내 지상에 적설 1회 생성","potBelow":{"descRaw":"공격 범위 내 지상에 5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸), 배치 즉시 공격 범위 내 지상에 적설 1회 생성","desc":"공격 범위 내 지상에 5초마다 적설 1회 생성, 지나가는 지상의 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 중첩된 적설 1회당 지나가는 적의 이동 속도 -12%, 최대 5회 중첩 (첫 적이 해당 위치를 벗어날 시 적설 소멸), 배치 즉시 공격 범위 내 지상에 적설 1회 생성"}}]}],"_h":"ija03fuhl523buufk9aeysaeyfyfkt5vot9qpimeedfws77orhmzbuufk93fl5enysfzlnlnkt5vot9qpime3fuhl523aeysaeyfyf"},"chess_char_6_03_a":{"name":"위","subProfessionName":"프라이멀 프로텍터","trait":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음"},"skill":{"descRaw":"최대 HP <@ba.vup>+50%, 공격력 <@ba.vup>+50%, 방어력 <@ba.vup>+50%, 전장의 모든 오퍼레이터에게 제2재능 효과를 부여, 전방에 전장을 가로지르는 화염벽 생성, 아군이 화염벽 너머로 마법 대미지를 입힐 시 위 공격력의 <@ba.vup>6%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘, 적의 투사체가 화염벽 통과 시 <@ba.vup>10% 확률로 제거","name":"부엌 속 세상","desc":"최대 HP +50%, 공격력 +50%, 방어력 +50%, 전장의 모든 오퍼레이터에게 제2재능 효과를 부여, 전방에 전장을 가로지르는 화염벽 생성, 아군이 화염벽 너머로 마법 대미지를 입힐 시 위 공격력의 6%에 해당하는 소각 손상을 입힘, 적의 투사체가 화염벽 통과 시 10% 확률로 제거"},"talents":[{"descRaw":"적 저지 시 자신은 30%<@ba.talpu>(+5%)의 <$ba.protect>가호 효과 획득, 저지한 적에게 초당 공격력의 40%에 해당하는 마법 대미지와 공격력의 12%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"예상왕래","desc":"적 저지 시 자신은 30%(+5%)의 가호 효과 획득, 저지한 적에게 초당 공격력의 40%에 해당하는 마법 대미지와 공격력의 12%에 해당하는 소각 손상을 입힘","potBelow":{"descRaw":"적 저지 시 자신은 25%의 <$ba.protect>가호 효과 획득, 저지한 적에게 초당 공격력의 40%에 해당하는 마법 대미지와 공격력의 12%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","desc":"적 저지 시 자신은 25%의 가호 효과 획득, 저지한 적에게 초당 공격력의 40%에 해당하는 마법 대미지와 공격력의 12%에 해당하는 소각 손상을 입힘"}},{"descRaw":"전장에 오퍼레이터가 4명 이상 존재 시, 자신은 초당 최대 HP의 2%<@ba.talpu>(+0.5%)에 해당하는 HP와 <$ba.dt.element>원소 손상 회복","name":"한운은시","desc":"전장에 오퍼레이터가 4명 이상 존재 시, 자신은 초당 최대 HP의 2%(+0.5%)에 해당하는 HP와 원소 손상 회복","potBelow":{"descRaw":"전장에 오퍼레이터가 4명 이상 존재 시, 자신은 초당 최대 HP의 1.5%에 해당하는 HP와 <$ba.dt.element>원소 손상 회복","desc":"전장에 오퍼레이터가 4명 이상 존재 시, 자신은 초당 최대 HP의 1.5%에 해당하는 HP와 원소 손상 회복"}}],"module":{"name":"인간백미"},"skills":[{"descRaw":"패시브 효과: 적에게 더 쉽게 피격됨\n최대 HP <@ba.vup>+25%, 방어력 <@ba.vup>+25%, 공격을 받을 때마다 상대에게 공격력의 <@ba.vup>30%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"오늘의 주인공","desc":"패시브 효과: 적에게 더 쉽게 피격됨\n최대 HP +25%, 방어력 +25%, 공격을 받을 때마다 상대에게 공격력의 30%에 해당하는 소각 손상을 입힘"},{"descRaw":"즉시 주변의 모든 적에게 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입히고, 범위 내 지상 목표를 자신의 위치로 전송, 저지 가능 수 <@ba.vup>+2, 최대 HP <@ba.vup>+100%, 공격력 <@ba.vup>+170%, 일반 공격이 <@ba.vup>마법 대미지를 입힘","name":"귀빈 대접","desc":"즉시 주변의 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 범위 내 지상 목표를 자신의 위치로 전송, 저지 가능 수 +2, 최대 HP +100%, 공격력 +170%, 일반 공격이 마법 대미지를 입힘"},{"descRaw":"최대 HP <@ba.vup>+50%, 공격력 <@ba.vup>+50%, 방어력 <@ba.vup>+50%, 전장의 모든 오퍼레이터에게 제2재능 효과를 부여, 전방에 전장을 가로지르는 화염벽 생성, 아군이 화염벽 너머로 마법 대미지를 입힐 시 위 공격력의 <@ba.vup>6%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘, 적의 투사체가 화염벽 통과 시 <@ba.vup>10% 확률로 제거","name":"부엌 속 세상","desc":"최대 HP +50%, 공격력 +50%, 방어력 +50%, 전장의 모든 오퍼레이터에게 제2재능 효과를 부여, 전방에 전장을 가로지르는 화염벽 생성, 아군이 화염벽 너머로 마법 대미지를 입힐 시 위 공격력의 6%에 해당하는 소각 손상을 입힘, 적의 투사체가 화염벽 통과 시 10% 확률로 제거"}],"_h":"pw3l0g0gmwol2ss96c33phfveybm9mbi9iok7uge6ydibjtlmwol2s"},"chess_char_6_03_b":{"name":"위","subProfessionName":"프라이멀 프로텍터","trait":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"적을 저지하고 있을 때, 자신이 입히는 원소 손상 <@ba.kw>+15%","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음","moduleDesc":"적을 저지하고 있을 때, 자신이 입히는 원소 손상 +15%"},"skill":{"descRaw":"최대 HP <@ba.vup>+80%, 공격력 <@ba.vup>+80%, 방어력 <@ba.vup>+80%, 전장의 모든 오퍼레이터에게 제2재능 효과를 부여, 전방에 전장을 가로지르는 화염벽 생성, 아군이 화염벽 너머로 마법 대미지를 입힐 시 위 공격력의 <@ba.vup>7%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘, 적의 투사체가 화염벽 통과 시 <@ba.vup>15% 확률로 제거","name":"부엌 속 세상","desc":"최대 HP +80%, 공격력 +80%, 방어력 +80%, 전장의 모든 오퍼레이터에게 제2재능 효과를 부여, 전방에 전장을 가로지르는 화염벽 생성, 아군이 화염벽 너머로 마법 대미지를 입힐 시 위 공격력의 7%에 해당하는 소각 손상을 입힘, 적의 투사체가 화염벽 통과 시 15% 확률로 제거"},"talents":[{"descRaw":"적 저지 시 자신은 30%<@ba.talpu>(+5%)의 <$ba.protect>가호 효과 획득, 저지한 적에게 초당 공격력의 40%에 해당하는 마법 대미지와 공격력의 12%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"예상왕래","desc":"적 저지 시 자신은 30%(+5%)의 가호 효과 획득, 저지한 적에게 초당 공격력의 40%에 해당하는 마법 대미지와 공격력의 12%에 해당하는 소각 손상을 입힘","potBelow":{"descRaw":"적 저지 시 자신은 25%의 <$ba.protect>가호 효과 획득, 저지한 적에게 초당 공격력의 40%에 해당하는 마법 대미지와 공격력의 12%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","desc":"적 저지 시 자신은 25%의 가호 효과 획득, 저지한 적에게 초당 공격력의 40%에 해당하는 마법 대미지와 공격력의 12%에 해당하는 소각 손상을 입힘"}},{"descRaw":"전장에 오퍼레이터가 2명 이상 존재 시, 자신은 초당 최대 HP의 2%<@ba.talpu>(+0.5%)에 해당하는 HP와 <$ba.dt.element>원소 손상 회복. 4명 이상 존재 시, <$ba.dt.burning2>소각 손상 폭발 상태인 적에게 입히는 마법 대미지 14% 증가","name":"한운은시","desc":"전장에 오퍼레이터가 2명 이상 존재 시, 자신은 초당 최대 HP의 2%(+0.5%)에 해당하는 HP와 원소 손상 회복. 4명 이상 존재 시, 소각 손상 폭발 상태인 적에게 입히는 마법 대미지 14% 증가","potBelow":{"descRaw":"전장에 오퍼레이터가 2명 이상 존재 시, 자신은 초당 최대 HP의 1.5%에 해당하는 HP와 <$ba.dt.element>원소 손상 회복. 4명 이상 존재 시, <$ba.dt.burning2>소각 손상 폭발 상태인 적에게 입히는 마법 대미지 14% 증가","desc":"전장에 오퍼레이터가 2명 이상 존재 시, 자신은 초당 최대 HP의 1.5%에 해당하는 HP와 원소 손상 회복. 4명 이상 존재 시, 소각 손상 폭발 상태인 적에게 입히는 마법 대미지 14% 증가"}}],"module":{"name":"인간백미"},"skills":[{"descRaw":"패시브 효과: 적에게 더 쉽게 피격됨\n최대 HP <@ba.vup>+40%, 방어력 <@ba.vup>+40%, 공격을 받을 때마다 상대에게 공격력의 <@ba.vup>40%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"오늘의 주인공","desc":"패시브 효과: 적에게 더 쉽게 피격됨\n최대 HP +40%, 방어력 +40%, 공격을 받을 때마다 상대에게 공격력의 40%에 해당하는 소각 손상을 입힘"},{"descRaw":"즉시 주변의 모든 적에게 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입히고, 범위 내 지상 목표를 자신의 위치로 전송, 저지 가능 수 <@ba.vup>+2, 최대 HP <@ba.vup>+130%, 공격력 <@ba.vup>+200%, 일반 공격이 <@ba.vup>마법 대미지를 입힘","name":"귀빈 대접","desc":"즉시 주변의 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 범위 내 지상 목표를 자신의 위치로 전송, 저지 가능 수 +2, 최대 HP +130%, 공격력 +200%, 일반 공격이 마법 대미지를 입힘"},{"descRaw":"최대 HP <@ba.vup>+80%, 공격력 <@ba.vup>+80%, 방어력 <@ba.vup>+80%, 전장의 모든 오퍼레이터에게 제2재능 효과를 부여, 전방에 전장을 가로지르는 화염벽 생성, 아군이 화염벽 너머로 마법 대미지를 입힐 시 위 공격력의 <@ba.vup>7%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘, 적의 투사체가 화염벽 통과 시 <@ba.vup>15% 확률로 제거","name":"부엌 속 세상","desc":"최대 HP +80%, 공격력 +80%, 방어력 +80%, 전장의 모든 오퍼레이터에게 제2재능 효과를 부여, 전방에 전장을 가로지르는 화염벽 생성, 아군이 화염벽 너머로 마법 대미지를 입힐 시 위 공격력의 7%에 해당하는 소각 손상을 입힘, 적의 투사체가 화염벽 통과 시 15% 확률로 제거"}],"traitBase":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음"},"talentsBase":[{"descRaw":"적 저지 시 자신은 30%<@ba.talpu>(+5%)의 <$ba.protect>가호 효과 획득, 저지한 적에게 초당 공격력의 40%에 해당하는 마법 대미지와 공격력의 12%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"예상왕래","desc":"적 저지 시 자신은 30%(+5%)의 가호 효과 획득, 저지한 적에게 초당 공격력의 40%에 해당하는 마법 대미지와 공격력의 12%에 해당하는 소각 손상을 입힘","potBelow":{"descRaw":"적 저지 시 자신은 25%의 <$ba.protect>가호 효과 획득, 저지한 적에게 초당 공격력의 40%에 해당하는 마법 대미지와 공격력의 12%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","desc":"적 저지 시 자신은 25%의 가호 효과 획득, 저지한 적에게 초당 공격력의 40%에 해당하는 마법 대미지와 공격력의 12%에 해당하는 소각 손상을 입힘"}},{"descRaw":"전장에 오퍼레이터가 4명 이상 존재 시, 자신은 초당 최대 HP의 2%<@ba.talpu>(+0.5%)에 해당하는 HP와 <$ba.dt.element>원소 손상 회복","name":"한운은시","desc":"전장에 오퍼레이터가 4명 이상 존재 시, 자신은 초당 최대 HP의 2%(+0.5%)에 해당하는 HP와 원소 손상 회복","potBelow":{"descRaw":"전장에 오퍼레이터가 4명 이상 존재 시, 자신은 초당 최대 HP의 1.5%에 해당하는 HP와 <$ba.dt.element>원소 손상 회복","desc":"전장에 오퍼레이터가 4명 이상 존재 시, 자신은 초당 최대 HP의 1.5%에 해당하는 HP와 원소 손상 회복"}}],"modules":[{"name":"인간백미","traitOverride":{"descRaw":"적 3명 저지 가능, 공격 시 <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"적을 저지하고 있을 때, 자신이 입히는 원소 손상 <@ba.kw>+15%","desc":"적 3명 저지 가능, 공격 시 원소 손상을 입힐 수 있음","moduleDesc":"적을 저지하고 있을 때, 자신이 입히는 원소 손상 +15%"},"talentChanges":[{"descRaw":"전장에 오퍼레이터가 2명 이상 존재 시, 자신은 초당 최대 HP의 2%<@ba.talpu>(+0.5%)에 해당하는 HP와 <$ba.dt.element>원소 손상 회복. 4명 이상 존재 시, <$ba.dt.burning2>소각 손상 폭발 상태인 적에게 입히는 마법 대미지 14% 증가","name":"한운은시","desc":"전장에 오퍼레이터가 2명 이상 존재 시, 자신은 초당 최대 HP의 2%(+0.5%)에 해당하는 HP와 원소 손상 회복. 4명 이상 존재 시, 소각 손상 폭발 상태인 적에게 입히는 마법 대미지 14% 증가","potBelow":{"descRaw":"전장에 오퍼레이터가 2명 이상 존재 시, 자신은 초당 최대 HP의 1.5%에 해당하는 HP와 <$ba.dt.element>원소 손상 회복. 4명 이상 존재 시, <$ba.dt.burning2>소각 손상 폭발 상태인 적에게 입히는 마법 대미지 14% 증가","desc":"전장에 오퍼레이터가 2명 이상 존재 시, 자신은 초당 최대 HP의 1.5%에 해당하는 HP와 원소 손상 회복. 4명 이상 존재 시, 소각 손상 폭발 상태인 적에게 입히는 마법 대미지 14% 증가"}}]}],"_h":"pw3l0gdy0gssttol5zs96c33phfvm2bm61xyb5okwnge3xjfbjvyttol5z0g0gs96c33phfveybm9mbi9iok0gdy0gssm2bm61xyb5"},"chess_char_6_04_a":{"name":"스카디 더 커럽팅 하트","subProfessionName":"음유시인","trait":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음"},"skill":{"descRaw":"특성이 초당 HP <@ba.vdown>5% 감소로 변경, 공격 범위 내 모든 적에게 초당 공격력의 <@ba.vup>40%에 해당하는 <@ba.vup>트루 대미지를 입힘(자신과 시본으로 인한 대미지는 중첩 가능), 범위 내 모든 아군 유닛은 스카디 더 커럽팅 하트 공격력의 <@ba.vup>65%에 해당하는 <$ba.inspire>격려 효과 획득","name":"'밀물, 썰물'","desc":"특성이 초당 HP 5% 감소로 변경, 공격 범위 내 모든 적에게 초당 공격력의 40%에 해당하는 트루 대미지를 입힘(자신과 시본으로 인한 대미지는 중첩 가능), 범위 내 모든 아군 유닛은 스카디 더 커럽팅 하트 공격력의 65%에 해당하는 격려 효과 획득"},"talents":[{"descRaw":"25초간 지속되는 시본 사용 가능, 시본의 공격 범위를 자신의 공격 범위로 간주","name":"먼 옛날의 혈족","desc":"25초간 지속되는 시본 사용 가능, 시본의 공격 범위를 자신의 공격 범위로 간주"},{"descRaw":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +9%<@ba.talpu>(+3%), [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +18%<@ba.talpu>(+3%)로 변경","name":"포식 습성","desc":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +9%(+3%), [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +18%(+3%)로 변경","potBelow":{"descRaw":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +6%, [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +15%로 변경","desc":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +6%, [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +15%로 변경"}}],"module":{"name":"과거의 허물"},"skills":[{"descRaw":"자신의 HP 전부 회복, 최대 HP <@ba.vup>+110%, 특성 효과가 <@ba.vup>50%로 증가, 공격 범위 내 모든 아군 유닛이 받은 대미지의 <@ba.vup>50%를 스카디 더 커럽팅 하트가 분담 (동종 효과 중 가장 높은 수치만 적용)","name":"수도동귀의 노래","desc":"자신의 HP 전부 회복, 최대 HP +110%, 특성 효과가 50%로 증가, 공격 범위 내 모든 아군 유닛이 받은 대미지의 50%를 스카디 더 커럽팅 하트가 분담 (동종 효과 중 가장 높은 수치만 적용)"},{"descRaw":"공격 범위 내 모든 아군 유닛에게 스카디 더 커럽팅 하트의 공격력과 방어력의 <@ba.vup>30%에 해당하는 <$ba.inspire>격려 효과 부여, 자신의 특성 효과가 <@ba.vup>16%로 증\n<@ba.rem>무한 지속","name":"함께 묻히길 바라는 마음","desc":"공격 범위 내 모든 아군 유닛에게 스카디 더 커럽팅 하트의 공격력과 방어력의 30%에 해당하는 격려 효과 부여, 자신의 특성 효과가 16%로 증\n무한 지속"},{"descRaw":"특성이 초당 HP <@ba.vdown>5% 감소로 변경, 공격 범위 내 모든 적에게 초당 공격력의 <@ba.vup>40%에 해당하는 <@ba.vup>트루 대미지를 입힘(자신과 시본으로 인한 대미지는 중첩 가능), 범위 내 모든 아군 유닛은 스카디 더 커럽팅 하트 공격력의 <@ba.vup>65%에 해당하는 <$ba.inspire>격려 효과 획득","name":"'밀물, 썰물'","desc":"특성이 초당 HP 5% 감소로 변경, 공격 범위 내 모든 적에게 초당 공격력의 40%에 해당하는 트루 대미지를 입힘(자신과 시본으로 인한 대미지는 중첩 가능), 범위 내 모든 아군 유닛은 스카디 더 커럽팅 하트 공격력의 65%에 해당하는 격려 효과 획득"}],"_h":"vcz9rj9ptxuk18s4lbs4pqjke2jsjsl2v5lbzij4vg5etxuk18"},"chess_char_6_04_b":{"name":"스카디 더 커럽팅 하트","subProfessionName":"음유시인","trait":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","moduleDescRaw":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 <@ba.kw>+8% (스킬 영향을 받지 않음)","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음","moduleDesc":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 +8% (스킬 영향을 받지 않음)"},"skill":{"descRaw":"특성이 초당 HP <@ba.vdown>5% 감소로 변경, 공격 범위 내 모든 적에게 초당 공격력의 <@ba.vup>55%에 해당하는 <@ba.vup>트루 대미지를 입힘(자신과 시본으로 인한 대미지는 중첩 가능), 범위 내 모든 아군 유닛은 스카디 더 커럽팅 하트 공격력의 <@ba.vup>80%에 해당하는 <$ba.inspire>격려 효과 획득","name":"'밀물, 썰물'","desc":"특성이 초당 HP 5% 감소로 변경, 공격 범위 내 모든 적에게 초당 공격력의 55%에 해당하는 트루 대미지를 입힘(자신과 시본으로 인한 대미지는 중첩 가능), 범위 내 모든 아군 유닛은 스카디 더 커럽팅 하트 공격력의 80%에 해당하는 격려 효과 획득"},"talents":[{"descRaw":"30초간 지속되는 시본 사용 가능, 시본의 공격 범위를 자신의 공격 범위로 간주, 시본의 재배치 시간 -5초","name":"먼 옛날의 혈족","desc":"30초간 지속되는 시본 사용 가능, 시본의 공격 범위를 자신의 공격 범위로 간주, 시본의 재배치 시간 -5초"},{"descRaw":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +9%<@ba.talpu>(+3%), [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +18%<@ba.talpu>(+3%)로 변경","name":"포식 습성","desc":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +9%(+3%), [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +18%(+3%)로 변경","potBelow":{"descRaw":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +6%, [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +15%로 변경","desc":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +6%, [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +15%로 변경"}}],"module":{"name":"과거의 허물"},"skills":[{"descRaw":"자신의 HP 전부 회복, 최대 HP <@ba.vup>+140%, 특성 효과가 <@ba.vup>60%로 증가, 공격 범위 내 모든 아군 유닛이 받은 대미지의 <@ba.vup>50%를 스카디 더 커럽팅 하트가 분담 (동종 효과 중 가장 높은 수치만 적용)","name":"수도동귀의 노래","desc":"자신의 HP 전부 회복, 최대 HP +140%, 특성 효과가 60%로 증가, 공격 범위 내 모든 아군 유닛이 받은 대미지의 50%를 스카디 더 커럽팅 하트가 분담 (동종 효과 중 가장 높은 수치만 적용)"},{"descRaw":"공격 범위 내 모든 아군 유닛에게 스카디 더 커럽팅 하트의 공격력과 방어력의 <@ba.vup>45%에 해당하는 <$ba.inspire>격려 효과 부여, 자신의 특성 효과가 <@ba.vup>17%로 증\n<@ba.rem>무한 지속","name":"함께 묻히길 바라는 마음","desc":"공격 범위 내 모든 아군 유닛에게 스카디 더 커럽팅 하트의 공격력과 방어력의 45%에 해당하는 격려 효과 부여, 자신의 특성 효과가 17%로 증\n무한 지속"},{"descRaw":"특성이 초당 HP <@ba.vdown>5% 감소로 변경, 공격 범위 내 모든 적에게 초당 공격력의 <@ba.vup>55%에 해당하는 <@ba.vup>트루 대미지를 입힘(자신과 시본으로 인한 대미지는 중첩 가능), 범위 내 모든 아군 유닛은 스카디 더 커럽팅 하트 공격력의 <@ba.vup>80%에 해당하는 <$ba.inspire>격려 효과 획득","name":"'밀물, 썰물'","desc":"특성이 초당 HP 5% 감소로 변경, 공격 범위 내 모든 적에게 초당 공격력의 55%에 해당하는 트루 대미지를 입힘(자신과 시본으로 인한 대미지는 중첩 가능), 범위 내 모든 아군 유닛은 스카디 더 커럽팅 하트 공격력의 80%에 해당하는 격려 효과 획득"}],"traitBase":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음"},"talentsBase":[{"descRaw":"25초간 지속되는 시본 사용 가능, 시본의 공격 범위를 자신의 공격 범위로 간주","name":"먼 옛날의 혈족","desc":"25초간 지속되는 시본 사용 가능, 시본의 공격 범위를 자신의 공격 범위로 간주"},{"descRaw":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +9%<@ba.talpu>(+3%), [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +18%<@ba.talpu>(+3%)로 변경","name":"포식 습성","desc":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +9%(+3%), [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +18%(+3%)로 변경","potBelow":{"descRaw":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +6%, [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +15%로 변경","desc":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +6%, [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +15%로 변경"}}],"modules":[{"name":"과거의 허물","traitOverride":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","moduleDescRaw":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 <@ba.kw>+8% (스킬 영향을 받지 않음)","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음","moduleDesc":"공격 범위 내에 다른 오퍼레이터가 2명 이상 존재 시 공격력 +8% (스킬 영향을 받지 않음)"},"talentChanges":[{"descRaw":"30초간 지속되는 시본 사용 가능, 시본의 공격 범위를 자신의 공격 범위로 간주, 시본의 재배치 시간 -5초","name":"먼 옛날의 혈족","desc":"30초간 지속되는 시본 사용 가능, 시본의 공격 범위를 자신의 공격 범위로 간주, 시본의 재배치 시간 -5초"}]},{"name":"신세대","traitOverride":{"descRaw":"공격하지 않음, 범위 내 모든 아군의 <@ba.kw>HP를 지속해서 회복(초당 공격력의 <@ba.kw>10%에 해당하는 HP), 자신은 <$ba.inspire>격려의 영향을 받지 않음","moduleDescRaw":"자신의 스킬 지속 시간 동안 공격 범위 내 아군이 30의 물리 및 마법 <$ba.dmgresistance>대미지 감소 효과 획득","desc":"공격하지 않음, 범위 내 모든 아군의 HP를 지속해서 회복(초당 공격력의 10%에 해당하는 HP), 자신은 격려의 영향을 받지 않음","moduleDesc":"자신의 스킬 지속 시간 동안 공격 범위 내 아군이 30의 물리 및 마법 대미지 감소 효과 획득"},"talentChanges":[null,{"descRaw":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +12%<@ba.talpu>(+3%), 방어력 +8%, [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +23%<@ba.talpu>(+3%), 방어력 +8%로 변경. 자신 또는 시본의 공격 범위에 아군 오퍼레이터를 배치할 시 자신의 SP +3","name":"포식 습성","desc":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +12%(+3%), 방어력 +8%, [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +23%(+3%), 방어력 +8%로 변경. 자신 또는 시본의 공격 범위에 아군 오퍼레이터를 배치할 시 자신의 SP +3","potBelow":{"descRaw":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +9%, 방어력 +8%, [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +20%, 방어력 +8%로 변경. 자신 또는 시본의 공격 범위에 아군 오퍼레이터를 배치할 시 자신의 SP +3","desc":"자신 또는 시본의 공격 범위에 아군 오퍼레이터가 존재할 경우 자신의 공격력 +9%, 방어력 +8%, [어비설 헌터스] 오퍼레이터가 존재할 경우 공격력 +20%, 방어력 +8%로 변경. 자신 또는 시본의 공격 범위에 아군 오퍼레이터를 배치할 시 자신의 SP +3"}}]}],"_h":"vcz9rjxy9pmohaukcdzdlbzdpqjke2jsjsl2tplbv2ctvg9dhaukcdrj9ps4lbs4pqjke2jsjsl2rjxy9pmozdlbzdh5rj4x9pyie2jkh2otot"},"chess_char_6_05_a":{"name":"패신저","subProfessionName":"체인 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 <$ba.sluggish>정지시킴","desc":"공격 시 마법 대미지를 입히고, 공격이 4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 정지시킴"},"skill":{"descRaw":"큰 범위 내 HP가 가장 높은 목표의 위치에 <@ba.vup>4초간 지속하는 천둥 구역 형성, 해당 기간 동안 <@ba.vup>0.5초마다 공격력의 <@ba.vup>115% 공격으로 천둥 구역 내 랜덤 적을 추가로 1회 공격\n<@ba.rem>2회 충전 가능","name":"찬란히 찢어진 조각","desc":"큰 범위 내 HP가 가장 높은 목표의 위치에 4초간 지속하는 천둥 구역 형성, 해당 기간 동안 0.5초마다 공격력의 115% 공격으로 천둥 구역 내 랜덤 적을 추가로 1회 공격\n2회 충전 가능"},"talents":[{"descRaw":"공격이 HP가 80% 이상인 적을 명중할 시, 3초간 상대에게 입히는 대미지 25%<@ba.talpu>(+5%) 증가","name":"메커니즘 분석","desc":"공격이 HP가 80% 이상인 적을 명중할 시, 3초간 상대에게 입히는 대미지 25%(+5%) 증가","potBelow":{"descRaw":"공격이 HP가 80% 이상인 적을 명중할 시, 3초간 상대에게 입히는 대미지 20% 증가","desc":"공격이 HP가 80% 이상인 적을 명중할 시, 3초간 상대에게 입히는 대미지 20% 증가"}},{"descRaw":"주변 4칸에 적이 없으면 공격력 +10%<@ba.talpu>(+2%)","name":"외톨이","desc":"주변 4칸에 적이 없으면 공격력 +10%(+2%)","potBelow":{"descRaw":"주변 4칸에 적이 없으면 공격력 +8%","desc":"주변 4칸에 적이 없으면 공격력 +8%"}}],"module":{"name":"전자기 조절 장치"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>180%로 증가, 공격이 최대 <@ba.vup>4명의 목표 사이에서 튕기고, 공격으로 인한 <$ba.sluggish>정지 시간이 <@ba.vup>1.5초로 증가","name":"전기 에너지 접촉","desc":"다음 공격의 공격력이 180%로 증가, 공격이 최대 4명의 목표 사이에서 튕기고, 공격으로 인한 정지 시간이 1.5초로 증가"},{"descRaw":"공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+15%, 공격 딜레이 <@ba.vup>소폭 감소, 공격의 최대 튕김 횟수가 <@ba.vup>5회로 증가","name":"집중 명령","desc":"공격 거리 +1, 공격력 +15%, 공격 딜레이 소폭 감소, 공격의 최대 튕김 횟수가 5회로 증가"},{"descRaw":"큰 범위 내 HP가 가장 높은 목표의 위치에 <@ba.vup>4초간 지속하는 천둥 구역 형성, 해당 기간 동안 <@ba.vup>0.5초마다 공격력의 <@ba.vup>115% 공격으로 천둥 구역 내 랜덤 적을 추가로 1회 공격\n<@ba.rem>2회 충전 가능","name":"찬란히 찢어진 조각","desc":"큰 범위 내 HP가 가장 높은 목표의 위치에 4초간 지속하는 천둥 구역 형성, 해당 기간 동안 0.5초마다 공격력의 115% 공격으로 천둥 구역 내 랜덤 적을 추가로 1회 공격\n2회 충전 가능"}],"_h":"8lw66v5lk9ezuqfe0vdmk5k5ntj76b53533epdl2pkijyarfk9ezuq"},"chess_char_6_05_b":{"name":"패신저","subProfessionName":"체인 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 <@ba.kw>10% 감소, 적을 일정 시간 <$ba.sluggish>정지시킴","desc":"공격 시 마법 대미지를 입히고, 공격이 4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 10% 감소, 적을 일정 시간 정지시킴"},"skill":{"descRaw":"큰 범위 내 HP가 가장 높은 목표의 위치에 <@ba.vup>4초간 지속하는 천둥 구역 형성, 해당 기간 동안 <@ba.vup>0.5초마다 공격력의 <@ba.vup>130% 공격으로 천둥 구역 내 랜덤 적을 추가로 1회 공격\n<@ba.rem>2회 충전 가능","name":"찬란히 찢어진 조각","desc":"큰 범위 내 HP가 가장 높은 목표의 위치에 4초간 지속하는 천둥 구역 형성, 해당 기간 동안 0.5초마다 공격력의 130% 공격으로 천둥 구역 내 랜덤 적을 추가로 1회 공격\n2회 충전 가능"},"talents":[{"descRaw":"공격이 HP가 80% 이상인 적을 명중할 시, 3초간 상대에게 입히는 대미지 25%<@ba.talpu>(+5%) 증가","name":"메커니즘 분석","desc":"공격이 HP가 80% 이상인 적을 명중할 시, 3초간 상대에게 입히는 대미지 25%(+5%) 증가","potBelow":{"descRaw":"공격이 HP가 80% 이상인 적을 명중할 시, 3초간 상대에게 입히는 대미지 20% 증가","desc":"공격이 HP가 80% 이상인 적을 명중할 시, 3초간 상대에게 입히는 대미지 20% 증가"}},{"descRaw":"주변 4칸에 적이 없으면 공격력 +10%<@ba.talpu>(+2%), SP 회복 속도 +0.25/초","name":"외톨이","desc":"주변 4칸에 적이 없으면 공격력 +10%(+2%), SP 회복 속도 +0.25/초","potBelow":{"descRaw":"주변 4칸에 적이 없으면 공격력 +8%, SP 회복 속도 +0.25/초","desc":"주변 4칸에 적이 없으면 공격력 +8%, SP 회복 속도 +0.25/초"}}],"module":{"name":"전자기 조절 장치"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>210%로 증가, 공격이 최대 <@ba.vup>4명의 목표 사이에서 튕기고, 공격으로 인한 <$ba.sluggish>정지 시간이 <@ba.vup>1.5초로 증가","name":"전기 에너지 접촉","desc":"다음 공격의 공격력이 210%로 증가, 공격이 최대 4명의 목표 사이에서 튕기고, 공격으로 인한 정지 시간이 1.5초로 증가"},{"descRaw":"공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+20%, 공격 딜레이 <@ba.vup>감소, 공격의 최대 튕김 횟수가 <@ba.vup>5회로 증가","name":"집중 명령","desc":"공격 거리 +1, 공격력 +20%, 공격 딜레이 감소, 공격의 최대 튕김 횟수가 5회로 증가"},{"descRaw":"큰 범위 내 HP가 가장 높은 목표의 위치에 <@ba.vup>4초간 지속하는 천둥 구역 형성, 해당 기간 동안 <@ba.vup>0.5초마다 공격력의 <@ba.vup>130% 공격으로 천둥 구역 내 랜덤 적을 추가로 1회 공격\n<@ba.rem>2회 충전 가능","name":"찬란히 찢어진 조각","desc":"큰 범위 내 HP가 가장 높은 목표의 위치에 4초간 지속하는 천둥 구역 형성, 해당 기간 동안 0.5초마다 공격력의 130% 공격으로 천둥 구역 내 랜덤 적을 추가로 1회 공격\n2회 충전 가능"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 <$ba.sluggish>정지시킴","desc":"공격 시 마법 대미지를 입히고, 공격이 4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 정지시킴"},"talentsBase":[{"descRaw":"공격이 HP가 80% 이상인 적을 명중할 시, 3초간 상대에게 입히는 대미지 25%<@ba.talpu>(+5%) 증가","name":"메커니즘 분석","desc":"공격이 HP가 80% 이상인 적을 명중할 시, 3초간 상대에게 입히는 대미지 25%(+5%) 증가","potBelow":{"descRaw":"공격이 HP가 80% 이상인 적을 명중할 시, 3초간 상대에게 입히는 대미지 20% 증가","desc":"공격이 HP가 80% 이상인 적을 명중할 시, 3초간 상대에게 입히는 대미지 20% 증가"}},{"descRaw":"주변 4칸에 적이 없으면 공격력 +10%<@ba.talpu>(+2%)","name":"외톨이","desc":"주변 4칸에 적이 없으면 공격력 +10%(+2%)","potBelow":{"descRaw":"주변 4칸에 적이 없으면 공격력 +8%","desc":"주변 4칸에 적이 없으면 공격력 +8%"}}],"modules":[{"name":"전자기 조절 장치","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 <@ba.kw>10% 감소, 적을 일정 시간 <$ba.sluggish>정지시킴","desc":"공격 시 마법 대미지를 입히고, 공격이 4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 10% 감소, 적을 일정 시간 정지시킴"},"talentChanges":[{"descRaw":"주변 4칸에 적이 없으면 공격력 +10%<@ba.talpu>(+2%), SP 회복 속도 +0.25/초","name":"외톨이","desc":"주변 4칸에 적이 없으면 공격력 +10%(+2%), SP 회복 속도 +0.25/초","potBelow":{"descRaw":"주변 4칸에 적이 없으면 공격력 +8%, SP 회복 속도 +0.25/초","desc":"주변 4칸에 적이 없으면 공격력 +8%, SP 회복 속도 +0.25/초"}}]},{"name":"왕권의 금화","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 <@ba.kw>감소하지 않고, 적을 일정 시간 <$ba.sluggish>정지시킴","desc":"공격 시 마법 대미지를 입히고, 공격이 4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 감소하지 않고, 적을 일정 시간 정지시킴"},"talentChanges":[{"descRaw":"공격이 HP가 70% 이상인 적을 명중할 시, 4초간 상대에게 입히는 대미지 33%<@ba.talpu>(+5%) 증가","name":"메커니즘 분석","desc":"공격이 HP가 70% 이상인 적을 명중할 시, 4초간 상대에게 입히는 대미지 33%(+5%) 증가","potBelow":{"descRaw":"공격이 HP가 70% 이상인 적을 명중할 시, 4초간 상대에게 입히는 대미지 28% 증가","desc":"공격이 HP가 70% 이상인 적을 명중할 시, 4초간 상대에게 입히는 대미지 28% 증가"}}]},{"name":"패신저의 특별 한정 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격이 <@ba.kw>4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 <$ba.sluggish>정지시킴","moduleDescRaw":"<@ba.kw>생존 연산에서 아군 유닛이 받는 자연 환경에 의한 대미지 -100%, 자신의 공격력 +60%, 초당 SP +1","desc":"공격 시 마법 대미지를 입히고, 공격이 4명의 적 사이에서 튕기며, 튕길 때마다 대미지가 15% 감소, 적을 일정 시간 정지시킴","moduleDesc":"생존 연산에서 아군 유닛이 받는 자연 환경에 의한 대미지 -100%, 자신의 공격력 +60%, 초당 SP +1"},"talentChanges":[null,{"name":"메커니즘 분석"}]}],"_h":"8lw6h9stcqezizfe0vdmk5k50pj7bz8r8r3eq9l2wsfhya1dcqeziz6v5lfe0vdmk5k5ntj76b53533eh9st0pj7bz8r8rn13ayaet0vzltdtdud6v415ly10v"},"chess_char_6_06_a":{"name":"페페","subProfessionName":"어스셰이커","trait":{"descRaw":"공격 시 목표 주변의 다른 적에게 공격력의 <@ba.kw>50%에 해당하는 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 목표 주변의 다른 적에게 공격력의 50%에 해당하는 광역 물리 대미지를 입힘"},"skill":{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+150%, 공격 시 목표를 <@ba.vup>0.8초간 <$ba.stun>기절시킴, 주요 목표의 경우 <@ba.vup>1초까지 증가, 공격할 때마다 스플래시 범위 <@ba.vup>확대, 공격력이 추가로 <@ba.vup>+13%, 최대 4회 중첩","name":"시간의 진동","desc":"공격 딜레이 소폭 증가, 공격력 +150%, 공격 시 목표를 0.8초간 기절시킴, 주요 목표의 경우 1초까지 증가, 공격할 때마다 스플래시 범위 확대, 공격력이 추가로 +13%, 최대 4회 중첩"},"talents":[{"descRaw":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 1 회복 (최대 17<@ba.talpu>(+3) 회복)","name":"과거의 전승","desc":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 1 회복 (최대 17(+3) 회복)","potBelow":{"descRaw":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 1 회복 (최대 14 회복)","desc":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 1 회복 (최대 14 회복)"}},{"descRaw":"배치되어 있을 때, 모든 [가드] 오퍼레이터의 공격력 +20%<@ba.talpu>(+4%)","name":"만연한 연꽃향","desc":"배치되어 있을 때, 모든 [가드] 오퍼레이터의 공격력 +20%(+4%)","potBelow":{"descRaw":"배치되어 있을 때, 모든 [가드] 오퍼레이터의 공격력 +16%","desc":"배치되어 있을 때, 모든 [가드] 오퍼레이터의 공격력 +16%"}}],"module":{"name":"비가 오나 맑으나"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>190%에 해당하는 물리 대미지를 입히며, <$ba.debuff>상태 이상에서도 스킬을 발동하여 <$ba.debuff>상태 이상 해제 가능\n<@ba.rem>1회 충전 가능","name":"도장!","desc":"다음 공격이 공격력의 190%에 해당하는 물리 대미지를 입히며, 상태 이상에서도 스킬을 발동하여 상태 이상 해제 가능\n1회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+55%, 공격 속도 <@ba.vup>+50, 공격 범위 내 목표를 무작위로 공격\n<@ba.rem>사용할 때마다 다음에 발동하는 스킬의 공격 속도가 추가로 +25, 최대 2회 중첩","name":"혼돈 제압 망치","desc":"공격 범위 확대, 공격력 +55%, 공격 속도 +50, 공격 범위 내 목표를 무작위로 공격\n사용할 때마다 다음에 발동하는 스킬의 공격 속도가 추가로 +25, 최대 2회 중첩"},{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+150%, 공격 시 목표를 <@ba.vup>0.8초간 <$ba.stun>기절시킴, 주요 목표의 경우 <@ba.vup>1초까지 증가, 공격할 때마다 스플래시 범위 <@ba.vup>확대, 공격력이 추가로 <@ba.vup>+13%, 최대 4회 중첩","name":"시간의 진동","desc":"공격 딜레이 소폭 증가, 공격력 +150%, 공격 시 목표를 0.8초간 기절시킴, 주요 목표의 경우 1초까지 증가, 공격할 때마다 스플래시 범위 확대, 공격력이 추가로 +13%, 최대 4회 중첩"}],"_h":"t3bwzvn7dytojror5gmjk3k3991szrw5w5lt060tnh3gzx7hdytojr"},"chess_char_6_06_b":{"name":"페페","subProfessionName":"어스셰이커","trait":{"descRaw":"공격 시 목표 주변의 다른 적에게 공격력의 <@ba.kw>50%에 해당하는 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"스플래시 범위 내 적이 3명 이상 있을 시 해당 회차의 공격력이 <@ba.kw>115%로 증가","desc":"공격 시 목표 주변의 다른 적에게 공격력의 50%에 해당하는 광역 물리 대미지를 입힘","moduleDesc":"스플래시 범위 내 적이 3명 이상 있을 시 해당 회차의 공격력이 115%로 증가"},"skill":{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+180%, 공격 시 목표를 <@ba.vup>0.8초간 <$ba.stun>기절시킴, 주요 목표의 경우 <@ba.vup>1.5초까지 증가, 공격할 때마다 스플래시 범위 <@ba.vup>확대, 공격력이 추가로 <@ba.vup>+16%, 최대 4회 중첩","name":"시간의 진동","desc":"공격 딜레이 소폭 증가, 공격력 +180%, 공격 시 목표를 0.8초간 기절시킴, 주요 목표의 경우 1.5초까지 증가, 공격할 때마다 스플래시 범위 확대, 공격력이 추가로 +16%, 최대 4회 중첩"},"talents":[{"descRaw":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 2 회복 (최대 20<@ba.talpu>(+3) 회복)","name":"과거의 전승","desc":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 2 회복 (최대 20(+3) 회복)","potBelow":{"descRaw":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 2 회복 (최대 17 회복)","desc":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 2 회복 (최대 17 회복)"}},{"descRaw":"배치되어 있을 때, 모든 [가드] 오퍼레이터의 공격력 +20%<@ba.talpu>(+4%)","name":"만연한 연꽃향","desc":"배치되어 있을 때, 모든 [가드] 오퍼레이터의 공격력 +20%(+4%)","potBelow":{"descRaw":"배치되어 있을 때, 모든 [가드] 오퍼레이터의 공격력 +16%","desc":"배치되어 있을 때, 모든 [가드] 오퍼레이터의 공격력 +16%"}}],"module":{"name":"비가 오나 맑으나"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입히며, <$ba.debuff>상태 이상에서도 스킬을 발동하여 <$ba.debuff>상태 이상 해제 가능\n<@ba.rem>1회 충전 가능","name":"도장!","desc":"다음 공격이 공격력의 230%에 해당하는 물리 대미지를 입히며, 상태 이상에서도 스킬을 발동하여 상태 이상 해제 가능\n1회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+70%, 공격 속도 <@ba.vup>+70, 공격 범위 내 목표를 무작위로 공격\n<@ba.rem>사용할 때마다 다음에 발동하는 스킬의 공격 속도가 추가로 +30, 최대 2회 중첩","name":"혼돈 제압 망치","desc":"공격 범위 확대, 공격력 +70%, 공격 속도 +70, 공격 범위 내 목표를 무작위로 공격\n사용할 때마다 다음에 발동하는 스킬의 공격 속도가 추가로 +30, 최대 2회 중첩"},{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+180%, 공격 시 목표를 <@ba.vup>0.8초간 <$ba.stun>기절시킴, 주요 목표의 경우 <@ba.vup>1.5초까지 증가, 공격할 때마다 스플래시 범위 <@ba.vup>확대, 공격력이 추가로 <@ba.vup>+16%, 최대 4회 중첩","name":"시간의 진동","desc":"공격 딜레이 소폭 증가, 공격력 +180%, 공격 시 목표를 0.8초간 기절시킴, 주요 목표의 경우 1.5초까지 증가, 공격할 때마다 스플래시 범위 확대, 공격력이 추가로 +16%, 최대 4회 중첩"}],"traitBase":{"descRaw":"공격 시 목표 주변의 다른 적에게 공격력의 <@ba.kw>50%에 해당하는 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 목표 주변의 다른 적에게 공격력의 50%에 해당하는 광역 물리 대미지를 입힘"},"talentsBase":[{"descRaw":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 1 회복 (최대 17<@ba.talpu>(+3) 회복)","name":"과거의 전승","desc":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 1 회복 (최대 17(+3) 회복)","potBelow":{"descRaw":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 1 회복 (최대 14 회복)","desc":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 1 회복 (최대 14 회복)"}},{"descRaw":"배치되어 있을 때, 모든 [가드] 오퍼레이터의 공격력 +20%<@ba.talpu>(+4%)","name":"만연한 연꽃향","desc":"배치되어 있을 때, 모든 [가드] 오퍼레이터의 공격력 +20%(+4%)","potBelow":{"descRaw":"배치되어 있을 때, 모든 [가드] 오퍼레이터의 공격력 +16%","desc":"배치되어 있을 때, 모든 [가드] 오퍼레이터의 공격력 +16%"}}],"modules":[{"name":"비가 오나 맑으나","traitOverride":{"descRaw":"공격 시 목표 주변의 다른 적에게 공격력의 <@ba.kw>50%에 해당하는 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"스플래시 범위 내 적이 3명 이상 있을 시 해당 회차의 공격력이 <@ba.kw>115%로 증가","desc":"공격 시 목표 주변의 다른 적에게 공격력의 50%에 해당하는 광역 물리 대미지를 입힘","moduleDesc":"스플래시 범위 내 적이 3명 이상 있을 시 해당 회차의 공격력이 115%로 증가"},"talentChanges":[{"descRaw":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 2 회복 (최대 20<@ba.talpu>(+3) 회복)","name":"과거의 전승","desc":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 2 회복 (최대 20(+3) 회복)","potBelow":{"descRaw":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 2 회복 (최대 17 회복)","desc":"스킬 지속 시간 동안 적 1명을 처치할 때마다 스킬 종료 시 SP 2 회복 (최대 17 회복)"}}]},{"name":"페페의 특별 한정 배지","traitOverride":{"descRaw":"공격 시 목표 주변의 다른 적에게 공격력의 <@ba.kw>50%에 해당하는 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"<@ba.kw>생존 연산에서 자원 운반 시 재배치 시간 대폭 감소","desc":"공격 시 목표 주변의 다른 적에게 공격력의 50%에 해당하는 광역 물리 대미지를 입힘","moduleDesc":"생존 연산에서 자원 운반 시 재배치 시간 대폭 감소"},"talentChanges":[{"descRaw":"배치되어 있을 때 모든 [가드] 오퍼레이터의 공격력 +20%<@ba.talpu>(+4%), <@ba.kw>생존 연산에서 배치 시 보물 상자 위치의 시야 획득, 공격할 때마다 모든 가드 오퍼레이터가 있는 위치에 공격력의 50%에 해당하는 여진 발생, 주요 목표가 자원일 시 연결된 모든 자원에 공격력의 50%에 해당하는 여진 발생 (최대 10회 발동)","name":"만연한 연꽃향","desc":"배치되어 있을 때 모든 [가드] 오퍼레이터의 공격력 +20%(+4%), 생존 연산에서 배치 시 보물 상자 위치의 시야 획득, 공격할 때마다 모든 가드 오퍼레이터가 있는 위치에 공격력의 50%에 해당하는 여진 발생, 주요 목표가 자원일 시 연결된 모든 자원에 공격력의 50%에 해당하는 여진 발생 (최대 10회 발동)","potBelow":{"descRaw":"배치되어 있을 때 모든 [가드] 오퍼레이터의 공격력 +16%, <@ba.kw>생존 연산에서 배치 시 보물 상자 위치의 시야 획득, 공격할 때마다 모든 가드 오퍼레이터가 있는 위치에 공격력의 50%에 해당하는 여진 발생, 주요 목표가 자원일 시 연결된 모든 자원에 공격력의 50%에 해당하는 여진 발생 (최대 10회 발동)","desc":"배치되어 있을 때 모든 [가드] 오퍼레이터의 공격력 +16%, 생존 연산에서 배치 시 보물 상자 위치의 시야 획득, 공격할 때마다 모든 가드 오퍼레이터가 있는 위치에 공격력의 50%에 해당하는 여진 발생, 주요 목표가 자원일 시 연결된 모든 자원에 공격력의 50%에 해당하는 여진 발생 (최대 10회 발동)"}},null,{"descRaw":"배치되어 있을 때 모든 [가드] 오퍼레이터의 공격력 +20%<@ba.talpu>(+4%), <@ba.kw>생존 연산에서 배치 시 보물 상자 위치의 시야 획득, 공격할 때마다 모든 가드 오퍼레이터가 있는 위치에 공격력의 50%에 해당하는 여진 발생, 주요 목표가 자원일 시 연결된 모든 자원에 공격력의 50%에 해당하는 여진 발생 (최대 10회 발동)","name":"만연한 연꽃향","desc":"배치되어 있을 때 모든 [가드] 오퍼레이터의 공격력 +20%(+4%), 생존 연산에서 배치 시 보물 상자 위치의 시야 획득, 공격할 때마다 모든 가드 오퍼레이터가 있는 위치에 공격력의 50%에 해당하는 여진 발생, 주요 목표가 자원일 시 연결된 모든 자원에 공격력의 50%에 해당하는 여진 발생 (최대 10회 발동)","potBelow":{"descRaw":"배치되어 있을 때 모든 [가드] 오퍼레이터의 공격력 +16%, <@ba.kw>생존 연산에서 배치 시 보물 상자 위치의 시야 획득, 공격할 때마다 모든 가드 오퍼레이터가 있는 위치에 공격력의 50%에 해당하는 여진 발생, 주요 목표가 자원일 시 연결된 모든 자원에 공격력의 50%에 해당하는 여진 발생 (최대 10회 발동)","desc":"배치되어 있을 때 모든 [가드] 오퍼레이터의 공격력 +16%, 생존 연산에서 배치 시 보물 상자 위치의 시야 획득, 공격할 때마다 모든 가드 오퍼레이터가 있는 위치에 공격력의 50%에 해당하는 여진 발생, 주요 목표가 자원일 시 연결된 모든 자원에 공격력의 50%에 해당하는 여진 발생 (최대 10회 발동)"}}]}],"_h":"t3bwzviun74eljto8i6u5gcqrjrj991szrw5w5ltzd0tno99zxqqljto8izvn7or5gmjk3k3991szrw5w5ltzviun74e6u5gcqrjrjhzzvcon74gdk1s623khsdk1s623khs"},"chess_char_6_07_a":{"name":"비나 빅토리아","subProfessionName":"아츠 파이터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"descRaw":"즉시 제1재능의 효과 범위 내 배치 가능한 지상에 '황금의 맹세' 소환, 스킬 지속 시간 동안 제1재능의 효과 범위 내 아군 유닛이 저지한 적 공격 가능, 공격력 <@ba.vup>+145%, 공격 목표 수 <@ba.vup>+1, 공격 딜레이 <@ba.vup>감소, 공격 시 대미지 유형이 <@ba.vup>트루 대미지로 변경","name":"모두 내 이름으로","desc":"즉시 제1재능의 효과 범위 내 배치 가능한 지상에 '황금의 맹세' 소환, 스킬 지속 시간 동안 제1재능의 효과 범위 내 아군 유닛이 저지한 적 공격 가능, 공격력 +145%, 공격 목표 수 +1, 공격 딜레이 감소, 공격 시 대미지 유형이 트루 대미지로 변경"},"talents":[{"descRaw":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -22%<@ba.talpu>(+2%), 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +6%<@ba.talpu>(+1%)","name":"왕들의 탄식","desc":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -22%(+2%), 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +6%(+1%)","potBelow":{"descRaw":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -20%, 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +5%","desc":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -20%, 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +5%"}},{"descRaw":"적에게 최초로 대미지를 입힐 때마다 목표에게 5<@ba.talpu>(+1)초간 <$ba.tremble>전율 효과 부여","name":"거침없는 날카로움","desc":"적에게 최초로 대미지를 입힐 때마다 목표에게 5(+1)초간 전율 효과 부여","potBelow":{"descRaw":"적에게 최초로 대미지를 입힐 때마다 목표에게 4초간 <$ba.tremble>전율 효과 부여","desc":"적에게 최초로 대미지를 입힐 때마다 목표에게 4초간 전율 효과 부여"}}],"module":{"name":"성주의 모험"},"skills":[{"descRaw":"다음 공격이 주변 4칸의 모든 지상 적에게 추가로 공격력의 <@ba.vup>90%에 해당하는 <@ba.vup>트루 대미지를 입힘","name":"영광을 되찾아","desc":"다음 공격이 주변 4칸의 모든 지상 적에게 추가로 공격력의 90%에 해당하는 트루 대미지를 입힘"},{"descRaw":"패시브 효과: 제1재능의 효과 범위 내에 아군 유닛이 2명 이상 존재할 경우, 비나의 SP 회복 속도 <@ba.vup>+0.3/초\n액티브 효과: 공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+135%, 공격 목표 수 <@ba.vup>+1\n<@ba.rem>무한 지속","name":"고향을 향해","desc":"패시브 효과: 제1재능의 효과 범위 내에 아군 유닛이 2명 이상 존재할 경우, 비나의 SP 회복 속도 +0.3/초\n액티브 효과: 공격 거리 +1, 공격력 +135%, 공격 목표 수 +1\n무한 지속"},{"descRaw":"즉시 제1재능의 효과 범위 내 배치 가능한 지상에 '황금의 맹세' 소환, 스킬 지속 시간 동안 제1재능의 효과 범위 내 아군 유닛이 저지한 적 공격 가능, 공격력 <@ba.vup>+145%, 공격 목표 수 <@ba.vup>+1, 공격 딜레이 <@ba.vup>감소, 공격 시 대미지 유형이 <@ba.vup>트루 대미지로 변경","name":"모두 내 이름으로","desc":"즉시 제1재능의 효과 범위 내 배치 가능한 지상에 '황금의 맹세' 소환, 스킬 지속 시간 동안 제1재능의 효과 범위 내 아군 유닛이 저지한 적 공격 가능, 공격력 +145%, 공격 목표 수 +1, 공격 딜레이 감소, 공격 시 대미지 유형이 트루 대미지로 변경"}],"_h":"8vc5ce5y6ism388m3gpo3m3m4cb22bccqrw769a9l5h6wm5y6ism38"},"chess_char_6_07_b":{"name":"비나 빅토리아","subProfessionName":"아츠 파이터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"적을 저지하고 있지 않을 때 공격 속도 <@ba.kw>+8","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"적을 저지하고 있지 않을 때 공격 속도 +8"},"skill":{"descRaw":"즉시 제1재능의 효과 범위 내 배치 가능한 지상에 '황금의 맹세' 소환, 스킬 지속 시간 동안 제1재능의 효과 범위 내 아군 유닛이 저지한 적 공격 가능, 공격력 <@ba.vup>+160%, 공격 목표 수 <@ba.vup>+2, 공격 딜레이 <@ba.vup>감소, 공격 시 대미지 유형이 <@ba.vup>트루 대미지로 변경","name":"모두 내 이름으로","desc":"즉시 제1재능의 효과 범위 내 배치 가능한 지상에 '황금의 맹세' 소환, 스킬 지속 시간 동안 제1재능의 효과 범위 내 아군 유닛이 저지한 적 공격 가능, 공격력 +160%, 공격 목표 수 +2, 공격 딜레이 감소, 공격 시 대미지 유형이 트루 대미지로 변경"},"talents":[{"descRaw":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -28%<@ba.talpu>(+2%), 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +8%<@ba.talpu>(+1%)","name":"왕들의 탄식","desc":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -28%(+2%), 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +8%(+1%)","potBelow":{"descRaw":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -26%, 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +7%","desc":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -26%, 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +7%"}},{"descRaw":"적에게 최초로 대미지를 입힐 때마다 목표에게 5<@ba.talpu>(+1)초간 <$ba.tremble>전율 효과 부여","name":"거침없는 날카로움","desc":"적에게 최초로 대미지를 입힐 때마다 목표에게 5(+1)초간 전율 효과 부여","potBelow":{"descRaw":"적에게 최초로 대미지를 입힐 때마다 목표에게 4초간 <$ba.tremble>전율 효과 부여","desc":"적에게 최초로 대미지를 입힐 때마다 목표에게 4초간 전율 효과 부여"}}],"module":{"name":"성주의 모험"},"skills":[{"descRaw":"다음 공격이 주변 4칸의 모든 지상 적에게 추가로 공격력의 <@ba.vup>120%에 해당하는 <@ba.vup>트루 대미지를 입힘","name":"영광을 되찾아","desc":"다음 공격이 주변 4칸의 모든 지상 적에게 추가로 공격력의 120%에 해당하는 트루 대미지를 입힘"},{"descRaw":"패시브 효과: 제1재능의 효과 범위 내에 아군 유닛이 2명 이상 존재할 경우, 비나의 SP 회복 속도 <@ba.vup>+0.5/초\n액티브 효과: 공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+150%, 공격 목표 수 <@ba.vup>+1\n<@ba.rem>무한 지속","name":"고향을 향해","desc":"패시브 효과: 제1재능의 효과 범위 내에 아군 유닛이 2명 이상 존재할 경우, 비나의 SP 회복 속도 +0.5/초\n액티브 효과: 공격 거리 +1, 공격력 +150%, 공격 목표 수 +1\n무한 지속"},{"descRaw":"즉시 제1재능의 효과 범위 내 배치 가능한 지상에 '황금의 맹세' 소환, 스킬 지속 시간 동안 제1재능의 효과 범위 내 아군 유닛이 저지한 적 공격 가능, 공격력 <@ba.vup>+160%, 공격 목표 수 <@ba.vup>+2, 공격 딜레이 <@ba.vup>감소, 공격 시 대미지 유형이 <@ba.vup>트루 대미지로 변경","name":"모두 내 이름으로","desc":"즉시 제1재능의 효과 범위 내 배치 가능한 지상에 '황금의 맹세' 소환, 스킬 지속 시간 동안 제1재능의 효과 범위 내 아군 유닛이 저지한 적 공격 가능, 공격력 +160%, 공격 목표 수 +2, 공격 딜레이 감소, 공격 시 대미지 유형이 트루 대미지로 변경"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"talentsBase":[{"descRaw":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -22%<@ba.talpu>(+2%), 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +6%<@ba.talpu>(+1%)","name":"왕들의 탄식","desc":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -22%(+2%), 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +6%(+1%)","potBelow":{"descRaw":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -20%, 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +5%","desc":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -20%, 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +5%"}},{"descRaw":"적에게 최초로 대미지를 입힐 때마다 목표에게 5<@ba.talpu>(+1)초간 <$ba.tremble>전율 효과 부여","name":"거침없는 날카로움","desc":"적에게 최초로 대미지를 입힐 때마다 목표에게 5(+1)초간 전율 효과 부여","potBelow":{"descRaw":"적에게 최초로 대미지를 입힐 때마다 목표에게 4초간 <$ba.tremble>전율 효과 부여","desc":"적에게 최초로 대미지를 입힐 때마다 목표에게 4초간 전율 효과 부여"}}],"modules":[{"name":"성주의 모험","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"적을 저지하고 있지 않을 때 공격 속도 <@ba.kw>+8","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"적을 저지하고 있지 않을 때 공격 속도 +8"},"talentChanges":[{"descRaw":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -28%<@ba.talpu>(+2%), 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +8%<@ba.talpu>(+1%)","name":"왕들의 탄식","desc":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -28%(+2%), 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +8%(+1%)","potBelow":{"descRaw":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -26%, 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +7%","desc":"자신과 주변 8칸의 아군 유닛이 받는 물리 대미지 -26%, 주변 8칸에 배치된 아군 유닛 1명당 비나 빅토리아의 공격력 +7%"}}]},{"name":"질서의 성'구'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"자신과 자신의 소환물이 저지한 적에게 <@ba.kw>10%의 <$ba.fragile>취약 효과 부여","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"자신과 자신의 소환물이 저지한 적에게 10%의 취약 효과 부여"},"talentChanges":[null,{"descRaw":"적에게 최초로 대미지를 입힐 때마다 목표에게 7<@ba.talpu>(+1)초간 <$ba.tremble>전율 효과 부여, 정예 및 리더 적인 경우 12초간 <$ba.tremble>전율 효과 부여, 비나 빅토리아와 소환물이 전율 상태인 목표에게 입히는 대미지 +15%","name":"거침없는 날카로움","desc":"적에게 최초로 대미지를 입힐 때마다 목표에게 7(+1)초간 전율 효과 부여, 정예 및 리더 적인 경우 12초간 전율 효과 부여, 비나 빅토리아와 소환물이 전율 상태인 목표에게 입히는 대미지 +15%","potBelow":{"descRaw":"적에게 최초로 대미지를 입힐 때마다 목표에게 6초간 <$ba.tremble>전율 효과 부여, 정예 및 리더 적인 경우 12초간 <$ba.tremble>전율 효과 부여, 비나 빅토리아와 소환물이 전율 상태인 목표에게 입히는 대미지 +15%","desc":"적에게 최초로 대미지를 입힐 때마다 목표에게 6초간 전율 효과 부여, 정예 및 리더 적인 경우 12초간 전율 효과 부여, 비나 빅토리아와 소환물이 전율 상태인 목표에게 입히는 대미지 +15%"}}]}],"_h":"8vc5cetd5ynzxssmbq5i3g9gkuku4cb22bccqrw7mba9brklwm53xssmbqce5y8m3gpo3m3m4cb22bccqrw7cetd5ynz5i3g9gkukuz2cew05yaupeb2b4uyxo"},"chess_char_6_08_a":{"name":"리드 더 플레임 섀도우","subProfessionName":"주술 메딕","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>50%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 50%만큼 회복"},"skill":{"descRaw":"동시에 목표 <@ba.vup>2개 공격, 공격력 <@ba.vup>+25%, 제1재능의 발동 확률이 <@ba.vup>100%로 증가, 스킬 지속 시간 동안 화흔 효과가 부여된 적에게 초당 리드 더 플레임 섀도우 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입히며, 적을 쓰러뜨리면 주변의 적에게 리드 더 플레임 섀도우 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입히고 화흔 효과 부여\n<@ba.rem>화흔 효과는 스킬 종료할 때까지 지속","name":"생명의 불씨","desc":"동시에 목표 2개 공격, 공격력 +25%, 제1재능의 발동 확률이 100%로 증가, 스킬 지속 시간 동안 화흔 효과가 부여된 적에게 초당 리드 더 플레임 섀도우 공격력의 20%에 해당하는 마법 대미지를 입히며, 적을 쓰러뜨리면 주변의 적에게 리드 더 플레임 섀도우 공격력의 100%에 해당하는 마법 대미지를 입히고 화흔 효과 부여\n화흔 효과는 스킬 종료할 때까지 지속"},"talents":[{"descRaw":"적에게 대미지를 입히면 30% 확률로 화흔 효과 부여: 공격력 -22%<@ba.talpu>(+2), <$ba.magicfragile>[마법 취약] 32%<@ba.talpu>(+2), 6초간 지속, 중첩 불가","name":"화흔","desc":"적에게 대미지를 입히면 30% 확률로 화흔 효과 부여: 공격력 -22%(+2), [마법 취약] 32%(+2), 6초간 지속, 중첩 불가","potBelow":{"descRaw":"적에게 대미지를 입히면 30% 확률로 화흔 효과 부여: 공격력 -20%, <$ba.magicfragile>[마법 취약] 30%, 6초간 지속, 중첩 불가","desc":"적에게 대미지를 입히면 30% 확률로 화흔 효과 부여: 공격력 -20%, [마법 취약] 30%, 6초간 지속, 중첩 불가"}},{"descRaw":"아군을 치료할 때 자신에게도 55%<@ba.talpu>(+5)의 치료 효과 적용","name":"눈부심","desc":"아군을 치료할 때 자신에게도 55%(+5)의 치료 효과 적용","potBelow":{"descRaw":"아군을 치료할 때 자신에게도 50%의 치료 효과 적용","desc":"아군을 치료할 때 자신에게도 50%의 치료 효과 적용"}}],"module":{"name":"'붉은 용에게 주는 화관'"},"skills":[{"descRaw":"공격력 <@ba.vup>+27%, 공격 속도 <@ba.vup>+25","name":"신속 공격 γ","desc":"공격력 +27%, 공격 속도 +25"},{"descRaw":"지상에 배치된 오퍼레이터 <@ba.vup>1명에게 우선으로 불덩이 3개 적용, 불덩이는 <@ba.vup>1.5초마다 1명의 적에게 리드 더 플레임 섀도우 공격력의 <@ba.vup>160%에 해당하는 마법 대미지를 입히고, 해당 오퍼레이터에게만 리드 더 플레임 섀도우의 특성 적용","name":"번성과 쇠약","desc":"지상에 배치된 오퍼레이터 1명에게 우선으로 불덩이 3개 적용, 불덩이는 1.5초마다 1명의 적에게 리드 더 플레임 섀도우 공격력의 160%에 해당하는 마법 대미지를 입히고, 해당 오퍼레이터에게만 리드 더 플레임 섀도우의 특성 적용"},{"descRaw":"동시에 목표 <@ba.vup>2개 공격, 공격력 <@ba.vup>+25%, 제1재능의 발동 확률이 <@ba.vup>100%로 증가, 스킬 지속 시간 동안 화흔 효과가 부여된 적에게 초당 리드 더 플레임 섀도우 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입히며, 적을 쓰러뜨리면 주변의 적에게 리드 더 플레임 섀도우 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입히고 화흔 효과 부여\n<@ba.rem>화흔 효과는 스킬 종료할 때까지 지속","name":"생명의 불씨","desc":"동시에 목표 2개 공격, 공격력 +25%, 제1재능의 발동 확률이 100%로 증가, 스킬 지속 시간 동안 화흔 효과가 부여된 적에게 초당 리드 더 플레임 섀도우 공격력의 20%에 해당하는 마법 대미지를 입히며, 적을 쓰러뜨리면 주변의 적에게 리드 더 플레임 섀도우 공격력의 100%에 해당하는 마법 대미지를 입히고 화흔 효과 부여\n화흔 효과는 스킬 종료할 때까지 지속"}],"_h":"fuuli5yzxs3l6l6q96a5j2apaey5miwnwnp28ydm2gbf8neixs3l6l"},"chess_char_6_08_b":{"name":"리드 더 플레임 섀도우","subProfessionName":"주술 메딕","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>60%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 60%만큼 회복"},"skill":{"descRaw":"동시에 목표 <@ba.vup>2개 공격, 공격력 <@ba.vup>+40%, 제1재능의 발동 확률이 <@ba.vup>100%로 증가, 스킬 지속 시간 동안 화흔 효과가 부여된 적에게 초당 리드 더 플레임 섀도우 공격력의 <@ba.vup>30%에 해당하는 마법 대미지를 입히며, 적을 쓰러뜨리면 주변의 적에게 리드 더 플레임 섀도우 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히고 화흔 효과 부여\n<@ba.rem>화흔 효과는 스킬 종료할 때까지 지속","name":"생명의 불씨","desc":"동시에 목표 2개 공격, 공격력 +40%, 제1재능의 발동 확률이 100%로 증가, 스킬 지속 시간 동안 화흔 효과가 부여된 적에게 초당 리드 더 플레임 섀도우 공격력의 30%에 해당하는 마법 대미지를 입히며, 적을 쓰러뜨리면 주변의 적에게 리드 더 플레임 섀도우 공격력의 110%에 해당하는 마법 대미지를 입히고 화흔 효과 부여\n화흔 효과는 스킬 종료할 때까지 지속"},"talents":[{"descRaw":"적에게 대미지를 입히면 30% 확률로 화흔 효과 부여: 공격력 -22%<@ba.talpu>(+2), <$ba.magicfragile>[마법 취약] 32%<@ba.talpu>(+2), 6초간 지속, 중첩 불가","name":"화흔","desc":"적에게 대미지를 입히면 30% 확률로 화흔 효과 부여: 공격력 -22%(+2), [마법 취약] 32%(+2), 6초간 지속, 중첩 불가","potBelow":{"descRaw":"적에게 대미지를 입히면 30% 확률로 화흔 효과 부여: 공격력 -20%, <$ba.magicfragile>[마법 취약] 30%, 6초간 지속, 중첩 불가","desc":"적에게 대미지를 입히면 30% 확률로 화흔 효과 부여: 공격력 -20%, [마법 취약] 30%, 6초간 지속, 중첩 불가"}},{"descRaw":"아군을 치료할 때 치료 효과 +5%, 자신에게도 65%<@ba.talpu>(+5)의 치료 효과 적용","name":"눈부심","desc":"아군을 치료할 때 치료 효과 +5%, 자신에게도 65%(+5)의 치료 효과 적용","potBelow":{"descRaw":"아군을 치료할 때 치료 효과 +5%, 자신에게도 60%의 치료 효과 적용","desc":"아군을 치료할 때 치료 효과 +5%, 자신에게도 60%의 치료 효과 적용"}}],"module":{"name":"'붉은 용에게 주는 화관'"},"skills":[{"descRaw":"공격력 <@ba.vup>+34%, 공격 속도 <@ba.vup>+35","name":"신속 공격 γ","desc":"공격력 +34%, 공격 속도 +35"},{"descRaw":"지상에 배치된 오퍼레이터 <@ba.vup>2명에게 우선으로 불덩이 3개 적용, 불덩이는 <@ba.vup>1.5초마다 1명의 적에게 리드 더 플레임 섀도우 공격력의 <@ba.vup>190%에 해당하는 마법 대미지를 입히고, 해당 오퍼레이터에게만 리드 더 플레임 섀도우의 특성 적용","name":"번성과 쇠약","desc":"지상에 배치된 오퍼레이터 2명에게 우선으로 불덩이 3개 적용, 불덩이는 1.5초마다 1명의 적에게 리드 더 플레임 섀도우 공격력의 190%에 해당하는 마법 대미지를 입히고, 해당 오퍼레이터에게만 리드 더 플레임 섀도우의 특성 적용"},{"descRaw":"동시에 목표 <@ba.vup>2개 공격, 공격력 <@ba.vup>+40%, 제1재능의 발동 확률이 <@ba.vup>100%로 증가, 스킬 지속 시간 동안 화흔 효과가 부여된 적에게 초당 리드 더 플레임 섀도우 공격력의 <@ba.vup>30%에 해당하는 마법 대미지를 입히며, 적을 쓰러뜨리면 주변의 적에게 리드 더 플레임 섀도우 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히고 화흔 효과 부여\n<@ba.rem>화흔 효과는 스킬 종료할 때까지 지속","name":"생명의 불씨","desc":"동시에 목표 2개 공격, 공격력 +40%, 제1재능의 발동 확률이 100%로 증가, 스킬 지속 시간 동안 화흔 효과가 부여된 적에게 초당 리드 더 플레임 섀도우 공격력의 30%에 해당하는 마법 대미지를 입히며, 적을 쓰러뜨리면 주변의 적에게 리드 더 플레임 섀도우 공격력의 110%에 해당하는 마법 대미지를 입히고 화흔 효과 부여\n화흔 효과는 스킬 종료할 때까지 지속"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>50%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 50%만큼 회복"},"talentsBase":[{"descRaw":"적에게 대미지를 입히면 30% 확률로 화흔 효과 부여: 공격력 -22%<@ba.talpu>(+2), <$ba.magicfragile>[마법 취약] 32%<@ba.talpu>(+2), 6초간 지속, 중첩 불가","name":"화흔","desc":"적에게 대미지를 입히면 30% 확률로 화흔 효과 부여: 공격력 -22%(+2), [마법 취약] 32%(+2), 6초간 지속, 중첩 불가","potBelow":{"descRaw":"적에게 대미지를 입히면 30% 확률로 화흔 효과 부여: 공격력 -20%, <$ba.magicfragile>[마법 취약] 30%, 6초간 지속, 중첩 불가","desc":"적에게 대미지를 입히면 30% 확률로 화흔 효과 부여: 공격력 -20%, [마법 취약] 30%, 6초간 지속, 중첩 불가"}},{"descRaw":"아군을 치료할 때 자신에게도 55%<@ba.talpu>(+5)의 치료 효과 적용","name":"눈부심","desc":"아군을 치료할 때 자신에게도 55%(+5)의 치료 효과 적용","potBelow":{"descRaw":"아군을 치료할 때 자신에게도 50%의 치료 효과 적용","desc":"아군을 치료할 때 자신에게도 50%의 치료 효과 적용"}}],"modules":[{"name":"'붉은 용에게 주는 화관'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>60%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 60%만큼 회복"},"talentChanges":[{"descRaw":"아군을 치료할 때 치료 효과 +5%, 자신에게도 65%<@ba.talpu>(+5)의 치료 효과 적용","name":"눈부심","desc":"아군을 치료할 때 치료 효과 +5%, 자신에게도 65%(+5)의 치료 효과 적용","potBelow":{"descRaw":"아군을 치료할 때 치료 효과 +5%, 자신에게도 60%의 치료 효과 적용","desc":"아군을 치료할 때 치료 효과 +5%, 자신에게도 60%의 치료 효과 적용"}}]},{"traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 <@ba.kw>50%만큼 회복","desc":"공격 시 마법 대미지를 입히고, 적을 공격할 때마다 공격 범위 내 아군 1명의 HP를 대미지의 50%만큼 회복"},"talentChanges":[null,{"name":"화흔"}]}],"_h":"fuuluarymp3l366q96a5j2apqyy5t2wzwzp2vddmw9xo8nmnmp3l36i5yz6q96a5j2apaey5miwnwnp2uaryqyy5t2wzwzi5yz96"},"chess_char_6_09_a":{"name":"비르투오사","subProfessionName":"의식술사","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음"},"skill":{"descRaw":"원소 손상 미폭발 상태인 적에게 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <@ba.vup>85%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘\n<@ba.rem>2회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가","name":"'골든 엑스터시'","desc":"원소 손상 미폭발 상태인 적에게 공격력의 210%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 85%에 해당하는 쇠약 손상을 입힘\n2회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가"},"talents":[{"descRaw":"공격 범위 내 적에게 초당 공격력의 10%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입히고 0.2초의 <$ba.sluggish>정지 효과 부여","name":"무언의 애가","desc":"공격 범위 내 적에게 초당 공격력의 10%에 해당하는 쇠약 손상을 입히고 0.2초의 정지 효과 부여"},{"descRaw":"공격 범위 내 적이 받는 <$ba.dt.apoptosis2>쇠약 손상이 22%<@ba.talpu>(+2%) 증가","name":"정신의 역구성","desc":"공격 범위 내 적이 받는 쇠약 손상이 22%(+2%) 증가","potBelow":{"descRaw":"공격 범위 내 적이 받는 <$ba.dt.apoptosis2>쇠약 손상이 20% 증가","desc":"공격 범위 내 적이 받는 쇠약 손상이 20% 증가"}}],"module":{"name":"셈여림표"},"skills":[{"descRaw":"원소 손상 미폭발 상태인 적에게 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <@ba.vup>85%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘\n<@ba.rem>2회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가","name":"'골든 엑스터시'","desc":"원소 손상 미폭발 상태인 적에게 공격력의 210%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 85%에 해당하는 쇠약 손상을 입힘\n2회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가"},{"descRaw":"공격 속도 <@ba.vup>+30, 적 <@ba.vup>1명 추가 공격, 자신과 공격 범위 내 공격력이 가장 높은 아군 오퍼레이터가 적에게 대미지를 입힐 경우, 자신은 공격력의 <@ba.vup>15%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘","name":"'레퀴엠 매스'","desc":"공격 속도 +30, 적 1명 추가 공격, 자신과 공격 범위 내 공격력이 가장 높은 아군 오퍼레이터가 적에게 대미지를 입힐 경우, 자신은 공격력의 15%에 해당하는 쇠약 손상을 입힘"},{"descRaw":"<@ba.vdown>공격 중지, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+105%, 제2재능의 효과가 <@ba.vup>1.9배로 증가, 스킬 지속 시간 동안 공격 범위 내 최대 HP가 가장 높은 다른 오퍼레이터의 최대 HP <@ba.vup>+20%, 공격력이 가장 높은 다른 오퍼레이터의 공격력 <@ba.vup>+20%, 방어력이 가장 높은 다른 오퍼레이터의 방어력 <@ba.vup>+20%","name":"'리버럴 탱고'","desc":"공격 중지, 공격 범위 확대, 공격력 +105%, 제2재능의 효과가 1.9배로 증가, 스킬 지속 시간 동안 공격 범위 내 최대 HP가 가장 높은 다른 오퍼레이터의 최대 HP +20%, 공격력이 가장 높은 다른 오퍼레이터의 공격력 +20%, 방어력이 가장 높은 다른 오퍼레이터의 방어력 +20%"}],"_h":"q5cpi24y7xdlfbnea296tcn3h8f5r7z77xdlfb0bxizm5yhfzk"},"chess_char_6_09_b":{"name":"비르투오사","subProfessionName":"의식술사","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"정예 및 리더 적에 입히는 원소 손상 <@ba.kw>+18%","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음","moduleDesc":"정예 및 리더 적에 입히는 원소 손상 +18%"},"skill":{"descRaw":"원소 손상 미폭발 상태인 적에게 공격력의 <@ba.vup>240%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <@ba.vup>95%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘\n<@ba.rem>2회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가","name":"'골든 엑스터시'","desc":"원소 손상 미폭발 상태인 적에게 공격력의 240%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 95%에 해당하는 쇠약 손상을 입힘\n2회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가"},"talents":[{"descRaw":"공격 범위 내 적에게 초당 공격력의 10%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입히고 0.2초의 <$ba.sluggish>정지 효과 부여","name":"무언의 애가","desc":"공격 범위 내 적에게 초당 공격력의 10%에 해당하는 쇠약 손상을 입히고 0.2초의 정지 효과 부여"},{"descRaw":"공격 범위 내 적이 받는 <$ba.dt.apoptosis2>쇠약 손상 35%<@ba.talpu>(+2%) 증가, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 5%의 <$ba.elementfragile>원소 취약 효과를 받음","name":"정신의 역구성","desc":"공격 범위 내 적이 받는 쇠약 손상 35%(+2%) 증가, 목표가 쇠약 손상 폭발 상태인 경우 5%의 원소 취약 효과를 받음","potBelow":{"descRaw":"공격 범위 내 적이 받는 <$ba.dt.apoptosis2>쇠약 손상 33% 증가, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 5%의 <$ba.elementfragile>원소 취약 효과를 받음","desc":"공격 범위 내 적이 받는 쇠약 손상 33% 증가, 목표가 쇠약 손상 폭발 상태인 경우 5%의 원소 취약 효과를 받음"}}],"module":{"name":"셈여림표"},"skills":[{"descRaw":"원소 손상 미폭발 상태인 적에게 공격력의 <@ba.vup>240%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 <@ba.vup>95%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘\n<@ba.rem>2회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가","name":"'골든 엑스터시'","desc":"원소 손상 미폭발 상태인 적에게 공격력의 240%에 해당하는 마법 대미지를 입히고, 추가로 공격력의 95%에 해당하는 쇠약 손상을 입힘\n2회 충전 가능, 스킬 미발동 시 일반 공격 사용 불가"},{"descRaw":"공격 속도 <@ba.vup>+45, 적 <@ba.vup>1명 추가 공격, 자신과 공격 범위 내 공격력이 가장 높은 아군 오퍼레이터가 적에게 대미지를 입힐 경우, 자신은 공격력의 <@ba.vup>20%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘","name":"'레퀴엠 매스'","desc":"공격 속도 +45, 적 1명 추가 공격, 자신과 공격 범위 내 공격력이 가장 높은 아군 오퍼레이터가 적에게 대미지를 입힐 경우, 자신은 공격력의 20%에 해당하는 쇠약 손상을 입힘"},{"descRaw":"<@ba.vdown>공격 중지, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+140%, 제2재능의 효과가 <@ba.vup>2.2배로 증가, 스킬 지속 시간 동안 공격 범위 내 최대 HP가 가장 높은 다른 오퍼레이터의 최대 HP <@ba.vup>+25%, 공격력이 가장 높은 다른 오퍼레이터의 공격력 <@ba.vup>+25%, 방어력이 가장 높은 다른 오퍼레이터의 방어력 <@ba.vup>+25%","name":"'리버럴 탱고'","desc":"공격 중지, 공격 범위 확대, 공격력 +140%, 제2재능의 효과가 2.2배로 증가, 스킬 지속 시간 동안 공격 범위 내 최대 HP가 가장 높은 다른 오퍼레이터의 최대 HP +25%, 공격력이 가장 높은 다른 오퍼레이터의 공격력 +25%, 방어력이 가장 높은 다른 오퍼레이터의 방어력 +25%"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음"},"talentsBase":[{"descRaw":"공격 범위 내 적에게 초당 공격력의 10%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입히고 0.2초의 <$ba.sluggish>정지 효과 부여","name":"무언의 애가","desc":"공격 범위 내 적에게 초당 공격력의 10%에 해당하는 쇠약 손상을 입히고 0.2초의 정지 효과 부여"},{"descRaw":"공격 범위 내 적이 받는 <$ba.dt.apoptosis2>쇠약 손상이 22%<@ba.talpu>(+2%) 증가","name":"정신의 역구성","desc":"공격 범위 내 적이 받는 쇠약 손상이 22%(+2%) 증가","potBelow":{"descRaw":"공격 범위 내 적이 받는 <$ba.dt.apoptosis2>쇠약 손상이 20% 증가","desc":"공격 범위 내 적이 받는 쇠약 손상이 20% 증가"}}],"modules":[{"name":"셈여림표","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"정예 및 리더 적에 입히는 원소 손상 <@ba.kw>+18%","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음","moduleDesc":"정예 및 리더 적에 입히는 원소 손상 +18%"},"talentChanges":[{"descRaw":"공격 범위 내 적이 받는 <$ba.dt.apoptosis2>쇠약 손상 35%<@ba.talpu>(+2%) 증가, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 5%의 <$ba.elementfragile>원소 취약 효과를 받음","name":"정신의 역구성","desc":"공격 범위 내 적이 받는 쇠약 손상 35%(+2%) 증가, 목표가 쇠약 손상 폭발 상태인 경우 5%의 원소 취약 효과를 받음","potBelow":{"descRaw":"공격 범위 내 적이 받는 <$ba.dt.apoptosis2>쇠약 손상 33% 증가, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 5%의 <$ba.elementfragile>원소 취약 효과를 받음","desc":"공격 범위 내 적이 받는 쇠약 손상 33% 증가, 목표가 쇠약 손상 폭발 상태인 경우 5%의 원소 취약 효과를 받음"}}]},{"name":"음악가의 여정","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"공격 범위 내 적이 10%의 <$ba.elementfragile>원소 취약 효과를 받음","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음","moduleDesc":"공격 범위 내 적이 10%의 원소 취약 효과를 받음"},"talentChanges":[null,{"descRaw":"배치되어 있을 때 모든 적이 받는 <$ba.dt.apoptosis2>쇠약 손상 +22%<@ba.talpu>(+2%), <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 초당 150 원소 대미지를 받음","name":"정신의 역구성","desc":"배치되어 있을 때 모든 적이 받는 쇠약 손상 +22%(+2%), 쇠약 손상 폭발 상태인 경우 초당 150 원소 대미지를 받음","potBelow":{"descRaw":"배치되어 있을 때 모든 적이 받는 <$ba.dt.apoptosis2>쇠약 손상 +20%, <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 초당 150 원소 대미지를 받음","desc":"배치되어 있을 때 모든 적이 받는 쇠약 손상 +20%, 쇠약 손상 폭발 상태인 경우 초당 150 원소 대미지를 받음"}}]}],"_h":"q5cpi25g4yj6srdlo1nea29672n3xietchz7srdlo12jxi76lqhfaci24ynea296tcn3h8f5r7z7i25g4yj672n3xietchk0i22m4y2c77n3np0mei"},"chess_char_6_10_a":{"name":"님프","subProfessionName":"프라이멀 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음"},"skill":{"descRaw":"적에게 공격력의 <@ba.vup>270%에 해당하는 마법 대미지를 1회 입히고, 상대에게 <@ba.vup>4초간 <$ba.fear>공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 <@ba.vup>18%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 <@ba.vup>70%로 증가\n<@ba.rem>1회 충전 가능","name":"공포의 폭파","desc":"적에게 공격력의 270%에 해당하는 마법 대미지를 1회 입히고, 상대에게 4초간 공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 18%에 해당하는 쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 70%로 증가\n1회 충전 가능"},"talents":[{"descRaw":"<$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, <$ba.dt.apoptosis2>쇠약 손상 폭발이 끝날 때까지 지속","name":"실혼","desc":"쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, 쇠약 손상 폭발이 끝날 때까지 지속"},{"descRaw":"공격 범위 내 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 12<@ba.talpu>(+2)회 중첩","name":"마음을 엿보는 열쇠","desc":"공격 범위 내 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 12(+2)회 중첩","potBelow":{"descRaw":"공격 범위 내 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 10회 중첩","desc":"공격 범위 내 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 10회 중첩"}}],"module":{"name":"마음의 소리"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%, 공격 시 마법 대미지의 <@ba.vup>10%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입히고, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 추가로 공격력의 <@ba.vup>30%에 해당하는 원소 대미지를 입힘","name":"디얄 일격","desc":"공격력 +60%, 공격 시 마법 대미지의 10%에 해당하는 쇠약 손상을 입히고, 목표가 쇠약 손상 폭발 상태인 경우 추가로 공격력의 30%에 해당하는 원소 대미지를 입힘"},{"descRaw":"적에게 공격력의 <@ba.vup>270%에 해당하는 마법 대미지를 1회 입히고, 상대에게 <@ba.vup>4초간 <$ba.fear>공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 <@ba.vup>18%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 <@ba.vup>70%로 증가\n<@ba.rem>1회 충전 가능","name":"공포의 폭파","desc":"적에게 공격력의 270%에 해당하는 마법 대미지를 1회 입히고, 상대에게 4초간 공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 18%에 해당하는 쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 70%로 증가\n1회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+140%, 공격 속도 <@ba.vup>+30, 동시에 목표 <@ba.vup>2개 공격, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태이면 공격이 원소 대미지를 입힘","name":"마음의 붕괴","desc":"공격 범위 확대, 공격력 +140%, 공격 속도 +30, 동시에 목표 2개 공격, 목표가 쇠약 손상 폭발 상태이면 공격이 원소 대미지를 입힘"}],"_h":"w8cm8odo07cr3j5bq2trd5acgxwt3z8m5nbboi07cr3juzfi1d"},"chess_char_6_10_b":{"name":"님프","subProfessionName":"프라이멀 캐스터","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가"},"skill":{"descRaw":"적에게 공격력의 <@ba.vup>300%에 해당하는 마법 대미지를 1회 입히고, 상대에게 <@ba.vup>5초간 <$ba.fear>공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 <@ba.vup>22%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 <@ba.vup>85%로 증가\n<@ba.rem>2회 충전 가능","name":"공포의 폭파","desc":"적에게 공격력의 300%에 해당하는 마법 대미지를 1회 입히고, 상대에게 5초간 공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 22%에 해당하는 쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 85%로 증가\n2회 충전 가능"},"talents":[{"descRaw":"<$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, <$ba.dt.apoptosis2>쇠약 손상 폭발이 끝날 때까지 지속","name":"실혼","desc":"쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, 쇠약 손상 폭발이 끝날 때까지 지속"},{"descRaw":"전장에 있는 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +3%, 최대 12<@ba.talpu>(+2)회 중첩, 10회 중첩 후 공격 속도 +12","name":"마음을 엿보는 열쇠","desc":"전장에 있는 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +3%, 최대 12(+2)회 중첩, 10회 중첩 후 공격 속도 +12","potBelow":{"descRaw":"전장에 있는 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +3%, 최대 10회 중첩, 10회 중첩 후 공격 속도 +12","desc":"전장에 있는 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +3%, 최대 10회 중첩, 10회 중첩 후 공격 속도 +12"}}],"module":{"name":"마음의 소리"},"skills":[{"descRaw":"공격력 <@ba.vup>+80%, 공격 시 마법 대미지의 <@ba.vup>10%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입히고, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 추가로 공격력의 <@ba.vup>40%에 해당하는 원소 대미지를 입힘","name":"디얄 일격","desc":"공격력 +80%, 공격 시 마법 대미지의 10%에 해당하는 쇠약 손상을 입히고, 목표가 쇠약 손상 폭발 상태인 경우 추가로 공격력의 40%에 해당하는 원소 대미지를 입힘"},{"descRaw":"적에게 공격력의 <@ba.vup>300%에 해당하는 마법 대미지를 1회 입히고, 상대에게 <@ba.vup>5초간 <$ba.fear>공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 <@ba.vup>22%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 <@ba.vup>85%로 증가\n<@ba.rem>2회 충전 가능","name":"공포의 폭파","desc":"적에게 공격력의 300%에 해당하는 마법 대미지를 1회 입히고, 상대에게 5초간 공포 효과 부여, 목표 주변의 적에게 같은 수치의 스플래시 마법 대미지 및 마법 대미지의 22%에 해당하는 쇠약 손상을 입힘, 쇠약 손상 폭발 상태인 적을 공격한 경우 제1재능의 대미지 효과가 공격력의 85%로 증가\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+170%, 공격 속도 <@ba.vup>+45, 동시에 목표 <@ba.vup>2개 공격, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태이면 공격이 원소 대미지를 입힘","name":"마음의 붕괴","desc":"공격 범위 확대, 공격력 +170%, 공격 속도 +45, 동시에 목표 2개 공격, 목표가 쇠약 손상 폭발 상태이면 공격이 원소 대미지를 입힘"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음"},"talentsBase":[{"descRaw":"<$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, <$ba.dt.apoptosis2>쇠약 손상 폭발이 끝날 때까지 지속","name":"실혼","desc":"쇠약 손상 폭발 상태인 적 공격 시 초당 공격력의 40%에 해당하는 원소 대미지를 입힘, 쇠약 손상 폭발이 끝날 때까지 지속"},{"descRaw":"공격 범위 내 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 12<@ba.talpu>(+2)회 중첩","name":"마음을 엿보는 열쇠","desc":"공격 범위 내 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 12(+2)회 중첩","potBelow":{"descRaw":"공격 범위 내 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 10회 중첩","desc":"공격 범위 내 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +2%, 최대 10회 중첩"}}],"modules":[{"name":"마음의 소리","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가"},"talentChanges":[{"descRaw":"전장에 있는 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +3%, 최대 12<@ba.talpu>(+2)회 중첩, 10회 중첩 후 공격 속도 +12","name":"마음을 엿보는 열쇠","desc":"전장에 있는 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +3%, 최대 12(+2)회 중첩, 10회 중첩 후 공격 속도 +12","potBelow":{"descRaw":"전장에 있는 적이 <$ba.dt.apoptosis2>쇠약 손상이 폭발할 때마다 자신의 공격력 +3%, 최대 10회 중첩, 10회 중첩 후 공격 속도 +12","desc":"전장에 있는 적이 쇠약 손상이 폭발할 때마다 자신의 공격력 +3%, 최대 10회 중첩, 10회 중첩 후 공격 속도 +12"}}]},{"name":"상담 도구함","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"공격 범위 내에 원소 손상 폭발 상태인 적이 존재할 경우, 자신의 SP 자연 회복 속도 +0.2/초","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"공격 범위 내에 원소 손상 폭발 상태인 적이 존재할 경우, 자신의 SP 자연 회복 속도 +0.2/초"},"talentChanges":[null,{"descRaw":"<$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 적 공격 시 0.7초당 공격력의 40%에 해당하는 원소 대미지를 입힘, <$ba.dt.apoptosis2>쇠약 손상 폭발이 끝날 때까지 지속","name":"실혼","desc":"쇠약 손상 폭발 상태인 적 공격 시 0.7초당 공격력의 40%에 해당하는 원소 대미지를 입힘, 쇠약 손상 폭발이 끝날 때까지 지속"}]}],"_h":"w8cm8owrdowrzccrqi5bq2tr31acqdhhnn8mjgbb6bzccrqiqgfiu48odo5bq2trd5acgxwt3z8m8owrdowr31acqdhhnn3s8oe5doe5wyq24e"},"chess_char_6_11_a":{"name":"뮤엘시스","subProfessionName":"전술가","trait":{"descRaw":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"},"skill":{"descRaw":"배치 코스트 <@ba.vup>13 즉시 획득, 자신과 유동체의 공격력 <@ba.vup>+22%, 유동체가 근거리 오퍼레이터를 복사한 경우 <@ba.vup>2초마다 주변 8칸의 적을 <@ba.vup>살짝 끌어당기고 저지한 적을 <$ba.stun>기절시키며, 원거리 오퍼레이터를 복사한 경우 모든 유동체를 생성하며 공격이 적을 <@ba.vup>1.5초간 <$ba.root>속박","name":"표면적 비엔트로피 적응","desc":"배치 코스트 13 즉시 획득, 자신과 유동체의 공격력 +22%, 유동체가 근거리 오퍼레이터를 복사한 경우 2초마다 주변 8칸의 적을 살짝 끌어당기고 저지한 적을 기절시키며, 원거리 오퍼레이터를 복사한 경우 모든 유동체를 생성하며 공격이 적을 1.5초간 속박"},"talents":[{"descRaw":"유동체를 소환해 배치 대기 중인 오퍼레이터의 속성(최대 HP, 공격력, 방어력, 마법 저항, 저지 가능 수, 공격 딜레이, 공격 범위, 대미지 유형, 근/원거리에 따른 특별한 특성)을 대량 복사하여 작전을 지원하며, 쓰러지면 25초 후 자동 생성","name":"청정수는 생명","desc":"유동체를 소환해 배치 대기 중인 오퍼레이터의 속성(최대 HP, 공격력, 방어력, 마법 저항, 저지 가능 수, 공격 딜레이, 공격 범위, 대미지 유형, 근/원거리에 따른 특별한 특성)을 대량 복사하여 작전을 지원하며, 쓰러지면 25초 후 자동 생성"},{"descRaw":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -2<@ba.talpu>(+1)","name":"지출 절약","desc":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -2(+1)","potBelow":{"descRaw":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -1","desc":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -1"}}],"module":{"name":"드레서 유동체"},"skills":[{"descRaw":"총 <@ba.vup>11의 배치 코스트를 점진적으로 회복하며, 자신과 유동체의 공격력 <@ba.vup>+22%, 공격 속도 <@ba.vup>+22","name":"점진적 습윤화","desc":"총 11의 배치 코스트를 점진적으로 회복하며, 자신과 유동체의 공격력 +22%, 공격 속도 +22"},{"descRaw":"배치 코스트 <@ba.vup>13 즉시 획득, 자신과 유동체의 공격력 <@ba.vup>+22%, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <@ba.vup>2% 회복, <@ba.vup>15%의 <$ba.protect>가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <@ba.vup>2연 공격으로 변경되어 범위 내 목표를 무작위로 공격","name":"생태학적 상호작용","desc":"배치 코스트 13 즉시 획득, 자신과 유동체의 공격력 +22%, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP 2% 회복, 15%의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 2연 공격으로 변경되어 범위 내 목표를 무작위로 공격"},{"descRaw":"배치 코스트 <@ba.vup>13 즉시 획득, 자신과 유동체의 공격력 <@ba.vup>+22%, 유동체가 근거리 오퍼레이터를 복사한 경우 <@ba.vup>2초마다 주변 8칸의 적을 <@ba.vup>살짝 끌어당기고 저지한 적을 <$ba.stun>기절시키며, 원거리 오퍼레이터를 복사한 경우 모든 유동체를 생성하며 공격이 적을 <@ba.vup>1.5초간 <$ba.root>속박","name":"표면적 비엔트로피 적응","desc":"배치 코스트 13 즉시 획득, 자신과 유동체의 공격력 +22%, 유동체가 근거리 오퍼레이터를 복사한 경우 2초마다 주변 8칸의 적을 살짝 끌어당기고 저지한 적을 기절시키며, 원거리 오퍼레이터를 복사한 경우 모든 유동체를 생성하며 공격이 적을 1.5초간 속박"}],"_h":"rr8auajg8ild2hjd2qjd4w840klalakvhds90wnbffgf8ild2h"},"chess_char_6_11_b":{"name":"뮤엘시스","subProfessionName":"전술가","trait":{"descRaw":"공격 범위 내 <@ba.kw>전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위 내 전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"},"skill":{"descRaw":"배치 코스트 <@ba.vup>14 즉시 획득, 자신과 유동체의 공격력 <@ba.vup>+35%, 유동체가 근거리 오퍼레이터를 복사한 경우 <@ba.vup>2초마다 주변 8칸의 적을 <@ba.vup>살짝 끌어당기고 저지한 적을 <$ba.stun>기절시키며, 원거리 오퍼레이터를 복사한 경우 모든 유동체를 생성하며 공격이 적을 <@ba.vup>1.5초간 <$ba.root>속박","name":"표면적 비엔트로피 적응","desc":"배치 코스트 14 즉시 획득, 자신과 유동체의 공격력 +35%, 유동체가 근거리 오퍼레이터를 복사한 경우 2초마다 주변 8칸의 적을 살짝 끌어당기고 저지한 적을 기절시키며, 원거리 오퍼레이터를 복사한 경우 모든 유동체를 생성하며 공격이 적을 1.5초간 속박"},"talents":[{"descRaw":"유동체를 소환해 배치 대기 중인 오퍼레이터의 속성(최대 HP, 공격력, 방어력, 마법 저항, 저지 가능 수, 공격 딜레이, 공격 범위, 대미지 유형, 근/원거리에 따른 특별한 특성)을 전부 복사하여 작전을 지원하며, 최초 배치 시 SP 5 획득, 쓰러지면 25초 후 자동 생성","name":"청정수는 생명","desc":"유동체를 소환해 배치 대기 중인 오퍼레이터의 속성(최대 HP, 공격력, 방어력, 마법 저항, 저지 가능 수, 공격 딜레이, 공격 범위, 대미지 유형, 근/원거리에 따른 특별한 특성)을 전부 복사하여 작전을 지원하며, 최초 배치 시 SP 5 획득, 쓰러지면 25초 후 자동 생성"},{"descRaw":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -2<@ba.talpu>(+1)","name":"지출 절약","desc":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -2(+1)","potBelow":{"descRaw":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -1","desc":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -1"}}],"module":{"name":"드레서 유동체"},"skills":[{"descRaw":"총 <@ba.vup>12의 배치 코스트를 점진적으로 회복하며, 자신과 유동체의 공격력 <@ba.vup>+35%, 공격 속도 <@ba.vup>+35","name":"점진적 습윤화","desc":"총 12의 배치 코스트를 점진적으로 회복하며, 자신과 유동체의 공격력 +35%, 공격 속도 +35"},{"descRaw":"배치 코스트 <@ba.vup>14 즉시 획득, 자신과 유동체의 공격력 <@ba.vup>+35%, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP <@ba.vup>3% 회복, <@ba.vup>20%의 <$ba.protect>가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 <@ba.vup>2연 공격으로 변경되어 범위 내 목표를 무작위로 공격","name":"생태학적 상호작용","desc":"배치 코스트 14 즉시 획득, 자신과 유동체의 공격력 +35%, 유동체가 근거리 오퍼레이터를 복사한 경우 초당 HP 3% 회복, 20%의 가호 효과 획득, 유동체가 원거리 오퍼레이터를 복사한 경우 공격이 2연 공격으로 변경되어 범위 내 목표를 무작위로 공격"},{"descRaw":"배치 코스트 <@ba.vup>14 즉시 획득, 자신과 유동체의 공격력 <@ba.vup>+35%, 유동체가 근거리 오퍼레이터를 복사한 경우 <@ba.vup>2초마다 주변 8칸의 적을 <@ba.vup>살짝 끌어당기고 저지한 적을 <$ba.stun>기절시키며, 원거리 오퍼레이터를 복사한 경우 모든 유동체를 생성하며 공격이 적을 <@ba.vup>1.5초간 <$ba.root>속박","name":"표면적 비엔트로피 적응","desc":"배치 코스트 14 즉시 획득, 자신과 유동체의 공격력 +35%, 유동체가 근거리 오퍼레이터를 복사한 경우 2초마다 주변 8칸의 적을 살짝 끌어당기고 저지한 적을 기절시키며, 원거리 오퍼레이터를 복사한 경우 모든 유동체를 생성하며 공격이 적을 1.5초간 속박"}],"traitBase":{"descRaw":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"},"talentsBase":[{"descRaw":"유동체를 소환해 배치 대기 중인 오퍼레이터의 속성(최대 HP, 공격력, 방어력, 마법 저항, 저지 가능 수, 공격 딜레이, 공격 범위, 대미지 유형, 근/원거리에 따른 특별한 특성)을 대량 복사하여 작전을 지원하며, 쓰러지면 25초 후 자동 생성","name":"청정수는 생명","desc":"유동체를 소환해 배치 대기 중인 오퍼레이터의 속성(최대 HP, 공격력, 방어력, 마법 저항, 저지 가능 수, 공격 딜레이, 공격 범위, 대미지 유형, 근/원거리에 따른 특별한 특성)을 대량 복사하여 작전을 지원하며, 쓰러지면 25초 후 자동 생성"},{"descRaw":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -2<@ba.talpu>(+1)","name":"지출 절약","desc":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -2(+1)","potBelow":{"descRaw":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -1","desc":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -1"}}],"modules":[{"name":"드레서 유동체","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위 내 전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"},"talentChanges":[{"descRaw":"유동체를 소환해 배치 대기 중인 오퍼레이터의 속성(최대 HP, 공격력, 방어력, 마법 저항, 저지 가능 수, 공격 딜레이, 공격 범위, 대미지 유형, 근/원거리에 따른 특별한 특성)을 전부 복사하여 작전을 지원하며, 최초 배치 시 SP 5 획득, 쓰러지면 25초 후 자동 생성","name":"청정수는 생명","desc":"유동체를 소환해 배치 대기 중인 오퍼레이터의 속성(최대 HP, 공격력, 방어력, 마법 저항, 저지 가능 수, 공격 딜레이, 공격 범위, 대미지 유형, 근/원거리에 따른 특별한 특성)을 전부 복사하여 작전을 지원하며, 최초 배치 시 SP 5 획득, 쓰러지면 25초 후 자동 생성"}]},{"name":"사계절의 낙엽","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>전술 포인트를 1회 선택해 지원군 소환, 지원군이 저지한 적이 아군에게 더 쉽게 피격되며, 지원군이 저지한 적 공격 시 자신의 공격력이 165%로 증가","desc":"공격 범위 내 전술 포인트를 1회 선택해 지원군 소환, 지원군이 저지한 적이 아군에게 더 쉽게 피격되며, 지원군이 저지한 적 공격 시 자신의 공격력이 165%로 증가"},"talentChanges":[{"descRaw":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -2<@ba.talpu>(+1), 유동체로 [라인 랩] 오퍼레이터를 복사할 시 뮤엘시스는 즉시 SP +10, 해당 [라인 랩] 오퍼레이터를 배치할 경우 추가로 SP +10","name":"지출 절약","desc":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -2(+1), 유동체로 [라인 랩] 오퍼레이터를 복사할 시 뮤엘시스는 즉시 SP +10, 해당 [라인 랩] 오퍼레이터를 배치할 경우 추가로 SP +10","potBelow":{"descRaw":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -1, 유동체로 [라인 랩] 오퍼레이터를 복사할 시 뮤엘시스는 즉시 SP +10, 해당 [라인 랩] 오퍼레이터를 배치할 경우 추가로 SP +10","desc":"편성 시 모든 [라인 랩] 오퍼레이터의 배치 코스트 -2, 첫 번째로 배치하는 [라인 랩] 오퍼레이터의 경우 추가로 배치 코스트 -1, 유동체로 [라인 랩] 오퍼레이터를 복사할 시 뮤엘시스는 즉시 SP +10, 해당 [라인 랩] 오퍼레이터를 배치할 경우 추가로 SP +10"}}]}],"_h":"rr8asrxpflldhcv62qv64w840klalakvkys9btnvffhzflldhcuajgjd2qjd4w840klalakvsrxpv62qv634m2toxm84v2x0x0"},"chess_char_6_12_a":{"name":"로즈몬티스","subProfessionName":"투척수","trait":{"descRaw":"작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","desc":"작은 범위 내 지상 적에게 물리 대미지를 2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)"},"skill":{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+20%, 스플래시 범위 <@ba.vup>확대, 공격할 때마다 <@ba.vup>2회의 여진을 일으키며, 공격 및 여진의 영향을 받은 목표는 <@ba.vup>20% 확률로 <@ba.vup>0.9초간 <$ba.stun>기절","name":"말초 차단","desc":"공격 딜레이 증가, 공격력 +20%, 스플래시 범위 확대, 공격할 때마다 2회의 여진을 일으키며, 공격 및 여진의 영향을 받은 목표는 20% 확률로 0.9초간 기절"},"talents":[{"descRaw":"공격 시 목표의 방어력 175<@ba.talpu>(+15) 무시","name":"섬멸전 장비","desc":"공격 시 목표의 방어력 175(+15) 무시","potBelow":{"descRaw":"공격 시 목표의 방어력 160 무시","desc":"공격 시 목표의 방어력 160 무시"}},{"descRaw":"배치 후 랜덤 1명 [캐스터] 오퍼레이터와 자신의 공격력 +8%","name":"안정된 감지","desc":"배치 후 랜덤 1명 [캐스터] 오퍼레이터와 자신의 공격력 +8%"}],"module":{"name":"'기록'"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 추가로 1회 입힘","name":"사고 팽창","desc":"다음 공격이 공격력의 100%에 해당하는 마법 대미지를 추가로 1회 입힘"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+20%, 스플래시 범위 <@ba.vup>확대, 공격할 때마다 <@ba.vup>2회의 여진을 일으키며, 공격 및 여진의 영향을 받은 목표는 <@ba.vup>20% 확률로 <@ba.vup>0.9초간 <$ba.stun>기절","name":"말초 차단","desc":"공격 딜레이 증가, 공격력 +20%, 스플래시 범위 확대, 공격할 때마다 2회의 여진을 일으키며, 공격 및 여진의 영향을 받은 목표는 20% 확률로 0.9초간 기절"},{"descRaw":"공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+25%, 동시에 목표 <@ba.vup>2개 공격, 단 <@ba.rem>저지하고 있는 적만 해당, 공격 범위 내 지상에 전술 장비 2개 배치 (배치 후 주변 적 <@ba.vup>2초간 <$ba.stun>기절, 저지당한 적의 방어력 <@ba.vup>-160)","name":"\"네가 원하는 대로\"","desc":"공격 딜레이 감소, 공격력 +25%, 동시에 목표 2개 공격, 단 저지하고 있는 적만 해당, 공격 범위 내 지상에 전술 장비 2개 배치 (배치 후 주변 적 2초간 기절, 저지당한 적의 방어력 -160)"}],"_h":"t48q0dt76fnglg01dulxmzmz53zo53215z49u66fnglg9oyj03"},"chess_char_6_12_b":{"name":"로즈몬티스","subProfessionName":"투척수","trait":{"descRaw":"작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>3회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","desc":"작은 범위 내 지상 적에게 물리 대미지를 3회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)"},"skill":{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+30%, 스플래시 범위 <@ba.vup>확대, 공격할 때마다 <@ba.vup>2회의 여진을 일으키며, 공격 및 여진의 영향을 받은 목표는 <@ba.vup>20% 확률로 <@ba.vup>1.1초간 <$ba.stun>기절","name":"말초 차단","desc":"공격 딜레이 증가, 공격력 +30%, 스플래시 범위 확대, 공격할 때마다 2회의 여진을 일으키며, 공격 및 여진의 영향을 받은 목표는 20% 확률로 1.1초간 기절"},"talents":[{"descRaw":"공격 시 목표의 방어력 235<@ba.talpu>(+15) 무시","name":"섬멸전 장비","desc":"공격 시 목표의 방어력 235(+15) 무시","potBelow":{"descRaw":"공격 시 목표의 방어력 220 무시","desc":"공격 시 목표의 방어력 220 무시"}},{"descRaw":"배치 후 랜덤 1명 [캐스터] 오퍼레이터와 자신의 공격력 +8%","name":"안정된 감지","desc":"배치 후 랜덤 1명 [캐스터] 오퍼레이터와 자신의 공격력 +8%"}],"module":{"name":"'기록'"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 추가로 1회 입힘","name":"사고 팽창","desc":"다음 공격이 공격력의 120%에 해당하는 마법 대미지를 추가로 1회 입힘"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+30%, 스플래시 범위 <@ba.vup>확대, 공격할 때마다 <@ba.vup>2회의 여진을 일으키며, 공격 및 여진의 영향을 받은 목표는 <@ba.vup>20% 확률로 <@ba.vup>1.1초간 <$ba.stun>기절","name":"말초 차단","desc":"공격 딜레이 증가, 공격력 +30%, 스플래시 범위 확대, 공격할 때마다 2회의 여진을 일으키며, 공격 및 여진의 영향을 받은 목표는 20% 확률로 1.1초간 기절"},{"descRaw":"공격 딜레이 <@ba.vup>감소, 공격력 <@ba.vup>+40%, 동시에 목표 <@ba.vup>2개 공격, 단 <@ba.rem>저지하고 있는 적만 해당, 공격 범위 내 지상에 전술 장비 2개 배치 (배치 후 주변 적 <@ba.vup>2.5초간 <$ba.stun>기절, 저지당한 적의 방어력 <@ba.vup>-160)","name":"\"네가 원하는 대로\"","desc":"공격 딜레이 감소, 공격력 +40%, 동시에 목표 2개 공격, 단 저지하고 있는 적만 해당, 공격 범위 내 지상에 전술 장비 2개 배치 (배치 후 주변 적 2.5초간 기절, 저지당한 적의 방어력 -160)"}],"traitBase":{"descRaw":"작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","desc":"작은 범위 내 지상 적에게 물리 대미지를 2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)"},"talentsBase":[{"descRaw":"공격 시 목표의 방어력 175<@ba.talpu>(+15) 무시","name":"섬멸전 장비","desc":"공격 시 목표의 방어력 175(+15) 무시","potBelow":{"descRaw":"공격 시 목표의 방어력 160 무시","desc":"공격 시 목표의 방어력 160 무시"}},{"descRaw":"배치 후 랜덤 1명 [캐스터] 오퍼레이터와 자신의 공격력 +8%","name":"안정된 감지","desc":"배치 후 랜덤 1명 [캐스터] 오퍼레이터와 자신의 공격력 +8%"}],"modules":[{"name":"'기록'","traitOverride":{"descRaw":"작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>3회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","desc":"작은 범위 내 지상 적에게 물리 대미지를 3회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)"},"talentChanges":[{"descRaw":"공격 시 목표의 방어력 235<@ba.talpu>(+15) 무시","name":"섬멸전 장비","desc":"공격 시 목표의 방어력 235(+15) 무시","potBelow":{"descRaw":"공격 시 목표의 방어력 220 무시","desc":"공격 시 목표의 방어력 220 무시"}}]},{"name":"로즈몬티스의 특별 한정 배지","traitOverride":{"descRaw":"작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","moduleDescRaw":"<@ba.kw>통합 전략에서 공격이 공격력의 <@ba.kw>100%에 해당하는 마법 대미지를 추가로 <@ba.kw>1회 입힘","desc":"작은 범위 내 지상 적에게 물리 대미지를 2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","moduleDesc":"통합 전략에서 공격이 공격력의 100%에 해당하는 마법 대미지를 추가로 1회 입힘"},"talentChanges":[null,{"descRaw":"배치 후 랜덤 1명 [캐스터] 오퍼레이터와 자신의 공격력 +8%, <@ba.kw>통합 전략에서 로즈몬티스는 [캐스터] 소장품의 효과를 받을 수 있으며, [스나이퍼] 또는 [캐스터] 오퍼레이터 배치 시 해당 오퍼레이터의 공격 범위 내에 특별한 효과가 있는 더 강력한 전술 장비 1개 소환","name":"안정된 감지","desc":"배치 후 랜덤 1명 [캐스터] 오퍼레이터와 자신의 공격력 +8%, 통합 전략에서 로즈몬티스는 [캐스터] 소장품의 효과를 받을 수 있으며, [스나이퍼] 또는 [캐스터] 오퍼레이터 배치 시 해당 오퍼레이터의 공격 범위 내에 특별한 효과가 있는 더 강력한 전술 장비 1개 소환"}]}],"_h":"t48qack8fznglyb8dumsxcxc53zo5321yp49i4fzngly56yjtr0dt701dulxmzmz53zo5321ack8b8dumsxcxco80dopt76zbezoxw"},"chess_char_6_13_a":{"name":"엑시아 더 뉴 커버넌트","subProfessionName":"기인","trait":{"descRaw":"자신의 HP가 지속해서 감소","desc":"자신의 HP가 지속해서 감소"},"skill":{"descRaw":"공격 범위 내 아군 오퍼레이터 <@ba.vup>1명의 공격 속도 <@ba.vup>70 <$ba.steal>탈취(스킬 종료 또는 엑시아 더 뉴 커버넌트가 퇴각할 때까지 지속), 자신과 해당 오퍼레이터는 최대 HP의 <@ba.vup>180%에 해당하는 <$ba.barrier>보호막 획득(<$ba.barrier>보호막은 지속적으로 감소), 공격 딜레이 감소, 공격할 때마다 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입힘\n<@ba.rem>스킬 발동 시 35발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능), 공격 속도 <$ba.steal>탈취 성공 시 추가로 탄약 5발 장전","name":"발포 중독증","desc":"공격 범위 내 아군 오퍼레이터 1명의 공격 속도 70 탈취(스킬 종료 또는 엑시아 더 뉴 커버넌트가 퇴각할 때까지 지속), 자신과 해당 오퍼레이터는 최대 HP의 180%에 해당하는 보호막 획득(보호막은 지속적으로 감소), 공격 딜레이 감소, 공격할 때마다 공격력의 230%에 해당하는 물리 대미지를 입힘\n스킬 발동 시 35발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능), 공격 속도 탈취 성공 시 추가로 탄약 5발 장전"},"talents":[{"descRaw":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 25% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 165%<@ba.talpu>(+15%)에 해당하는 스플래시 물리 대미지를 입힘","name":"화력 무전","desc":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 25% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 165%(+15%)에 해당하는 스플래시 물리 대미지를 입힘","potBelow":{"descRaw":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 25% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 150%에 해당하는 스플래시 물리 대미지를 입힘","desc":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 25% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 150%에 해당하는 스플래시 물리 대미지를 입힘"}},{"descRaw":"배치되어 있을 때, 탄약류 스킬을 보유한 오퍼레이터의 공격력 +13%<@ba.talpu>(+4%), [라테라노] 오퍼레이터의 경우 2배 효과 적용","name":"총탄 협약","desc":"배치되어 있을 때, 탄약류 스킬을 보유한 오퍼레이터의 공격력 +13%(+4%), [라테라노] 오퍼레이터의 경우 2배 효과 적용","potBelow":{"descRaw":"배치되어 있을 때, 탄약류 스킬을 보유한 오퍼레이터의 공격력 +9%, [라테라노] 오퍼레이터의 경우 2배 효과 적용","desc":"배치되어 있을 때, 탄약류 스킬을 보유한 오퍼레이터의 공격력 +9%, [라테라노] 오퍼레이터의 경우 2배 효과 적용"}}],"module":{"name":"새 친구를 위한 웰컴 키트"},"skills":[{"descRaw":"공격할 때마다 공격력의 <@ba.vup>180%에 해당하는 물리 대미지를 입히며, 공중 유닛 우선 공격, 스킬 수동 종료 시 나머지 탄약을 모두 발사하여 공격 범위 내 적을 무작위로 공격\n<@ba.rem>스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"하늘 대청소","desc":"공격할 때마다 공격력의 180%에 해당하는 물리 대미지를 입히며, 공중 유닛 우선 공격, 스킬 수동 종료 시 나머지 탄약을 모두 발사하여 공격 범위 내 적을 무작위로 공격\n스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 범위 내 아군 오퍼레이터 <@ba.vup>1명의 공격 속도 <@ba.vup>70 <$ba.steal>탈취(스킬 종료 또는 엑시아 더 뉴 커버넌트가 퇴각할 때까지 지속), 자신과 해당 오퍼레이터는 최대 HP의 <@ba.vup>180%에 해당하는 <$ba.barrier>보호막 획득(<$ba.barrier>보호막은 지속적으로 감소), 공격 딜레이 감소, 공격할 때마다 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입힘\n<@ba.rem>스킬 발동 시 35발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능), 공격 속도 <$ba.steal>탈취 성공 시 추가로 탄약 5발 장전","name":"발포 중독증","desc":"공격 범위 내 아군 오퍼레이터 1명의 공격 속도 70 탈취(스킬 종료 또는 엑시아 더 뉴 커버넌트가 퇴각할 때까지 지속), 자신과 해당 오퍼레이터는 최대 HP의 180%에 해당하는 보호막 획득(보호막은 지속적으로 감소), 공격 딜레이 감소, 공격할 때마다 공격력의 230%에 해당하는 물리 대미지를 입힘\n스킬 발동 시 35발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능), 공격 속도 탈취 성공 시 추가로 탄약 5발 장전"},{"descRaw":"공격력 <@ba.vup>+15%, 공격할 때마다 공격력 <@ba.vup>115%의 <@ba.vup>5연 공격으로 변경, 배달 좌표를 배치한 경우 즉시 해당 위치에 공격력의 <@ba.vup>250%에 해당하는 스플래시 물리 대미지를 입히고, 재배치 시간이 가장 긴 지상 오퍼레이터 1명을 해당 위치로 배치, 상대는 SP <@ba.vup>6 획득\n<@ba.rem>배치 후 배달 좌표 획득, 스킬 발동 시 50발의 탄약이 장전되며, 공격할 때마다 탄약 5발 소모(수동 종료 가능)","name":"신속배달!","desc":"공격력 +15%, 공격할 때마다 공격력 115%의 5연 공격으로 변경, 배달 좌표를 배치한 경우 즉시 해당 위치에 공격력의 250%에 해당하는 스플래시 물리 대미지를 입히고, 재배치 시간이 가장 긴 지상 오퍼레이터 1명을 해당 위치로 배치, 상대는 SP 6 획득\n배치 후 배달 좌표 획득, 스킬 발동 시 50발의 탄약이 장전되며, 공격할 때마다 탄약 5발 소모(수동 종료 가능)"}],"_h":"watjogogbn6jtxugg6f8ububr184cj4949ots234onbn6jtxlktp87"},"chess_char_6_13_b":{"name":"엑시아 더 뉴 커버넌트","subProfessionName":"기인","trait":{"descRaw":"자신의 HP가 지속해서 감소","moduleDescRaw":"HP가 80%보다 높을 경우, SP 자연 회복 속도 +0.25/초","desc":"자신의 HP가 지속해서 감소","moduleDesc":"HP가 80%보다 높을 경우, SP 자연 회복 속도 +0.25/초"},"skill":{"descRaw":"공격 범위 내 아군 오퍼레이터 <@ba.vup>1명의 공격 속도 <@ba.vup>70 <$ba.steal>탈취(스킬 종료 또는 엑시아 더 뉴 커버넌트가 퇴각할 때까지 지속), 자신과 해당 오퍼레이터는 최대 HP의 <@ba.vup>200%에 해당하는 <$ba.barrier>보호막 획득(<$ba.barrier>보호막은 지속적으로 감소), 공격 딜레이 감소, 공격할 때마다 공격력의 <@ba.vup>270%에 해당하는 물리 대미지를 입힘\n<@ba.rem>스킬 발동 시 35발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능), 공격 속도 <$ba.steal>탈취 성공 시 추가로 탄약 5발 장전","name":"발포 중독증","desc":"공격 범위 내 아군 오퍼레이터 1명의 공격 속도 70 탈취(스킬 종료 또는 엑시아 더 뉴 커버넌트가 퇴각할 때까지 지속), 자신과 해당 오퍼레이터는 최대 HP의 200%에 해당하는 보호막 획득(보호막은 지속적으로 감소), 공격 딜레이 감소, 공격할 때마다 공격력의 270%에 해당하는 물리 대미지를 입힘\n스킬 발동 시 35발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능), 공격 속도 탈취 성공 시 추가로 탄약 5발 장전"},"talents":[{"descRaw":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 35% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 200%<@ba.talpu>(+15%)에 해당하는 스플래시 물리 대미지를 입힘","name":"화력 무전","desc":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 35% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 200%(+15%)에 해당하는 스플래시 물리 대미지를 입힘","potBelow":{"descRaw":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 35% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 185%에 해당하는 스플래시 물리 대미지를 입힘","desc":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 35% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 185%에 해당하는 스플래시 물리 대미지를 입힘"}},{"descRaw":"배치되어 있을 때, 탄약류 스킬을 보유한 오퍼레이터의 공격력 +13%<@ba.talpu>(+4%), [라테라노] 오퍼레이터의 경우 2배 효과 적용","name":"총탄 협약","desc":"배치되어 있을 때, 탄약류 스킬을 보유한 오퍼레이터의 공격력 +13%(+4%), [라테라노] 오퍼레이터의 경우 2배 효과 적용","potBelow":{"descRaw":"배치되어 있을 때, 탄약류 스킬을 보유한 오퍼레이터의 공격력 +9%, [라테라노] 오퍼레이터의 경우 2배 효과 적용","desc":"배치되어 있을 때, 탄약류 스킬을 보유한 오퍼레이터의 공격력 +9%, [라테라노] 오퍼레이터의 경우 2배 효과 적용"}}],"module":{"name":"새 친구를 위한 웰컴 키트"},"skills":[{"descRaw":"공격할 때마다 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 입히며, 공중 유닛 우선 공격, 스킬 수동 종료 시 나머지 탄약을 모두 발사하여 공격 범위 내 적을 무작위로 공격\n<@ba.rem>스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"하늘 대청소","desc":"공격할 때마다 공격력의 210%에 해당하는 물리 대미지를 입히며, 공중 유닛 우선 공격, 스킬 수동 종료 시 나머지 탄약을 모두 발사하여 공격 범위 내 적을 무작위로 공격\n스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 범위 내 아군 오퍼레이터 <@ba.vup>1명의 공격 속도 <@ba.vup>70 <$ba.steal>탈취(스킬 종료 또는 엑시아 더 뉴 커버넌트가 퇴각할 때까지 지속), 자신과 해당 오퍼레이터는 최대 HP의 <@ba.vup>200%에 해당하는 <$ba.barrier>보호막 획득(<$ba.barrier>보호막은 지속적으로 감소), 공격 딜레이 감소, 공격할 때마다 공격력의 <@ba.vup>270%에 해당하는 물리 대미지를 입힘\n<@ba.rem>스킬 발동 시 35발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능), 공격 속도 <$ba.steal>탈취 성공 시 추가로 탄약 5발 장전","name":"발포 중독증","desc":"공격 범위 내 아군 오퍼레이터 1명의 공격 속도 70 탈취(스킬 종료 또는 엑시아 더 뉴 커버넌트가 퇴각할 때까지 지속), 자신과 해당 오퍼레이터는 최대 HP의 200%에 해당하는 보호막 획득(보호막은 지속적으로 감소), 공격 딜레이 감소, 공격할 때마다 공격력의 270%에 해당하는 물리 대미지를 입힘\n스킬 발동 시 35발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능), 공격 속도 탈취 성공 시 추가로 탄약 5발 장전"},{"descRaw":"공격력 <@ba.vup>+20%, 공격할 때마다 공격력 <@ba.vup>135%의 <@ba.vup>5연 공격으로 변경, 배달 좌표를 배치한 경우 즉시 해당 위치에 공격력의 <@ba.vup>250%에 해당하는 스플래시 물리 대미지를 입히고, 재배치 시간이 가장 긴 지상 오퍼레이터 1명을 해당 위치로 배치, 상대는 SP <@ba.vup>6 획득\n<@ba.rem>배치 후 배달 좌표 획득, 스킬 발동 시 50발의 탄약이 장전되며, 공격할 때마다 탄약 5발 소모(수동 종료 가능)","name":"신속배달!","desc":"공격력 +20%, 공격할 때마다 공격력 135%의 5연 공격으로 변경, 배달 좌표를 배치한 경우 즉시 해당 위치에 공격력의 250%에 해당하는 스플래시 물리 대미지를 입히고, 재배치 시간이 가장 긴 지상 오퍼레이터 1명을 해당 위치로 배치, 상대는 SP 6 획득\n배치 후 배달 좌표 획득, 스킬 발동 시 50발의 탄약이 장전되며, 공격할 때마다 탄약 5발 소모(수동 종료 가능)"}],"traitBase":{"descRaw":"자신의 HP가 지속해서 감소","desc":"자신의 HP가 지속해서 감소"},"talentsBase":[{"descRaw":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 25% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 165%<@ba.talpu>(+15%)에 해당하는 스플래시 물리 대미지를 입힘","name":"화력 무전","desc":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 25% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 165%(+15%)에 해당하는 스플래시 물리 대미지를 입힘","potBelow":{"descRaw":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 25% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 150%에 해당하는 스플래시 물리 대미지를 입힘","desc":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 25% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 150%에 해당하는 스플래시 물리 대미지를 입힘"}},{"descRaw":"배치되어 있을 때, 탄약류 스킬을 보유한 오퍼레이터의 공격력 +13%<@ba.talpu>(+4%), [라테라노] 오퍼레이터의 경우 2배 효과 적용","name":"총탄 협약","desc":"배치되어 있을 때, 탄약류 스킬을 보유한 오퍼레이터의 공격력 +13%(+4%), [라테라노] 오퍼레이터의 경우 2배 효과 적용","potBelow":{"descRaw":"배치되어 있을 때, 탄약류 스킬을 보유한 오퍼레이터의 공격력 +9%, [라테라노] 오퍼레이터의 경우 2배 효과 적용","desc":"배치되어 있을 때, 탄약류 스킬을 보유한 오퍼레이터의 공격력 +9%, [라테라노] 오퍼레이터의 경우 2배 효과 적용"}}],"modules":[{"name":"새 친구를 위한 웰컴 키트","traitOverride":{"descRaw":"자신의 HP가 지속해서 감소","moduleDescRaw":"HP가 80%보다 높을 경우, SP 자연 회복 속도 +0.25/초","desc":"자신의 HP가 지속해서 감소","moduleDesc":"HP가 80%보다 높을 경우, SP 자연 회복 속도 +0.25/초"},"talentChanges":[{"descRaw":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 35% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 200%<@ba.talpu>(+15%)에 해당하는 스플래시 물리 대미지를 입힘","name":"화력 무전","desc":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 35% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 200%(+15%)에 해당하는 스플래시 물리 대미지를 입힘","potBelow":{"descRaw":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 35% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 185%에 해당하는 스플래시 물리 대미지를 입힘","desc":"배치되어 있을 때, 아군 오퍼레이터의 탄약이 소모될 때마다 자신의 HP 6% 회복, 동시에 35% 확률로 해당 오퍼레이터의 공격 범위 내 적을 폭격해 공격력의 185%에 해당하는 스플래시 물리 대미지를 입힘"}}]}],"_h":"watjogr2ogr2c86jls4pg63hdwdwr184cj4949otf234fbc86jls3ytpmpogogugg6f8ububr184cj4949otogr2ogr24pg63hdwdw"},"chess_char_6_14_a":{"name":"루멘","subProfessionName":"테라피스트","trait":{"descRaw":"넓은 치료 범위 보유, 멀리 있는 목표 치료 시 치유량이 <@ba.kw>80%로 변경","desc":"넓은 치료 범위 보유, 멀리 있는 목표 치료 시 치유량이 80%로 변경"},"skill":{"descRaw":"공격력 <@ba.vup>+30%, 공격 속도 <@ba.vup>+20, <$ba.debuff>상태 이상의 아군 우선 치료. <$ba.debuff>상태 이상의 아군을 치료할 때만 탄약을 소모하여 치유량이 루멘 공격력의 <@ba.vup>135%로 증가, 목표의 모든 <$ba.debuff>상태 이상 해제\n<@ba.rem>스킬 발동 시 <@ba.vup>4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"꺼지지 않는 등불","desc":"공격력 +30%, 공격 속도 +20, 상태 이상의 아군 우선 치료. 상태 이상의 아군을 치료할 때만 탄약을 소모하여 치유량이 루멘 공격력의 135%로 증가, 목표의 모든 상태 이상 해제\n스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"치료 목표가 4초간 <$ba.buffres>저항, 목표의 HP가 75%보다 높을 때 6초간 <$ba.buffres>저항","name":"평범한 이의 바람","desc":"치료 목표가 4초간 저항, 목표의 HP가 75%보다 높을 때 6초간 저항"},{"descRaw":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 80%만큼 HP 회복, 이 효과는 10<@ba.talpu>(-2)초 쿨타임 적용","name":"응급 처치","desc":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 80%만큼 HP 회복, 이 효과는 10(-2)초 쿨타임 적용","potBelow":{"descRaw":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 80%만큼 HP 회복, 이 효과는 12초 쿨타임 적용","desc":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 80%만큼 HP 회복, 이 효과는 12초 쿨타임 적용"}}],"module":{"name":"순동 단안망원경"},"skills":[{"descRaw":"다음 공격이 목표와 주변 아군이 초당 루멘 공격력의 <@ba.vup>32%만큼 HP 회복, <@ba.vup>4초간 지속","name":"가랑비","desc":"다음 공격이 목표와 주변 아군이 초당 루멘 공격력의 32%만큼 HP 회복, 4초간 지속"},{"descRaw":"공격 범위 내 최대 <@ba.vup>2명의 아군이 루멘 공격력의 <@ba.vup>160%만큼 HP 회복\n<$ba.charged>차지 추가 효과: 목표의 <$ba.debuff>상태 이상 해제","name":"장맛비","desc":"공격 범위 내 최대 2명의 아군이 루멘 공격력의 160%만큼 HP 회복\n차지 추가 효과: 목표의 상태 이상 해제"},{"descRaw":"공격력 <@ba.vup>+30%, 공격 속도 <@ba.vup>+20, <$ba.debuff>상태 이상의 아군 우선 치료. <$ba.debuff>상태 이상의 아군을 치료할 때만 탄약을 소모하여 치유량이 루멘 공격력의 <@ba.vup>135%로 증가, 목표의 모든 <$ba.debuff>상태 이상 해제\n<@ba.rem>스킬 발동 시 <@ba.vup>4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"꺼지지 않는 등불","desc":"공격력 +30%, 공격 속도 +20, 상태 이상의 아군 우선 치료. 상태 이상의 아군을 치료할 때만 탄약을 소모하여 치유량이 루멘 공격력의 135%로 증가, 목표의 모든 상태 이상 해제\n스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"_h":"jqdplwg2ta69o2rj64yxl630vc6o6o7iwslxn0q278yita69o2"},"chess_char_6_14_b":{"name":"루멘","subProfessionName":"테라피스트","trait":{"descRaw":"넓은 치료 범위 보유, 멀리 있는 목표 치료 시 치유량이 <@ba.kw>80%로 변경","moduleDescRaw":"<$ba.buffres>저항 효과 획득, 적에게 더 쉽게 피격되지 않음","desc":"넓은 치료 범위 보유, 멀리 있는 목표 치료 시 치유량이 80%로 변경","moduleDesc":"저항 효과 획득, 적에게 더 쉽게 피격되지 않음"},"skill":{"descRaw":"공격력 <@ba.vup>+40%, 공격 속도 <@ba.vup>+20, <$ba.debuff>상태 이상의 아군 우선 치료. <$ba.debuff>상태 이상의 아군을 치료할 때만 탄약을 소모하여 치유량이 루멘 공격력의 <@ba.vup>150%로 증가, 목표의 모든 <$ba.debuff>상태 이상 해제\n<@ba.rem>스킬 발동 시 <@ba.vup>6발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"꺼지지 않는 등불","desc":"공격력 +40%, 공격 속도 +20, 상태 이상의 아군 우선 치료. 상태 이상의 아군을 치료할 때만 탄약을 소모하여 치유량이 루멘 공격력의 150%로 증가, 목표의 모든 상태 이상 해제\n스킬 발동 시 6발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},"talents":[{"descRaw":"치료 목표가 5초간 <$ba.buffres>저항, 목표의 HP가 75%보다 높을 때 8초간 <$ba.buffres>저항","name":"평범한 이의 바람","desc":"치료 목표가 5초간 저항, 목표의 HP가 75%보다 높을 때 8초간 저항"},{"descRaw":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 80%만큼 HP 회복, 이 효과는 10<@ba.talpu>(-2)초 쿨타임 적용","name":"응급 처치","desc":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 80%만큼 HP 회복, 이 효과는 10(-2)초 쿨타임 적용","potBelow":{"descRaw":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 80%만큼 HP 회복, 이 효과는 12초 쿨타임 적용","desc":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 80%만큼 HP 회복, 이 효과는 12초 쿨타임 적용"}}],"module":{"name":"순동 단안망원경"},"skills":[{"descRaw":"다음 공격이 목표와 주변 아군이 초당 루멘 공격력의 <@ba.vup>40%만큼 HP 회복, <@ba.vup>5초간 지속","name":"가랑비","desc":"다음 공격이 목표와 주변 아군이 초당 루멘 공격력의 40%만큼 HP 회복, 5초간 지속"},{"descRaw":"공격 범위 내 최대 <@ba.vup>2명의 아군이 루멘 공격력의 <@ba.vup>200%만큼 HP 회복\n<$ba.charged>차지 추가 효과: 목표의 <$ba.debuff>상태 이상 해제","name":"장맛비","desc":"공격 범위 내 최대 2명의 아군이 루멘 공격력의 200%만큼 HP 회복\n차지 추가 효과: 목표의 상태 이상 해제"},{"descRaw":"공격력 <@ba.vup>+40%, 공격 속도 <@ba.vup>+20, <$ba.debuff>상태 이상의 아군 우선 치료. <$ba.debuff>상태 이상의 아군을 치료할 때만 탄약을 소모하여 치유량이 루멘 공격력의 <@ba.vup>150%로 증가, 목표의 모든 <$ba.debuff>상태 이상 해제\n<@ba.rem>스킬 발동 시 <@ba.vup>6발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"꺼지지 않는 등불","desc":"공격력 +40%, 공격 속도 +20, 상태 이상의 아군 우선 치료. 상태 이상의 아군을 치료할 때만 탄약을 소모하여 치유량이 루멘 공격력의 150%로 증가, 목표의 모든 상태 이상 해제\n스킬 발동 시 6발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"traitBase":{"descRaw":"넓은 치료 범위 보유, 멀리 있는 목표 치료 시 치유량이 <@ba.kw>80%로 변경","desc":"넓은 치료 범위 보유, 멀리 있는 목표 치료 시 치유량이 80%로 변경"},"talentsBase":[{"descRaw":"치료 목표가 4초간 <$ba.buffres>저항, 목표의 HP가 75%보다 높을 때 6초간 <$ba.buffres>저항","name":"평범한 이의 바람","desc":"치료 목표가 4초간 저항, 목표의 HP가 75%보다 높을 때 6초간 저항"},{"descRaw":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 80%만큼 HP 회복, 이 효과는 10<@ba.talpu>(-2)초 쿨타임 적용","name":"응급 처치","desc":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 80%만큼 HP 회복, 이 효과는 10(-2)초 쿨타임 적용","potBelow":{"descRaw":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 80%만큼 HP 회복, 이 효과는 12초 쿨타임 적용","desc":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 80%만큼 HP 회복, 이 효과는 12초 쿨타임 적용"}}],"modules":[{"name":"순동 단안망원경","traitOverride":{"descRaw":"넓은 치료 범위 보유, 멀리 있는 목표 치료 시 치유량이 <@ba.kw>80%로 변경","moduleDescRaw":"<$ba.buffres>저항 효과 획득, 적에게 더 쉽게 피격되지 않음","desc":"넓은 치료 범위 보유, 멀리 있는 목표 치료 시 치유량이 80%로 변경","moduleDesc":"저항 효과 획득, 적에게 더 쉽게 피격되지 않음"},"talentChanges":[{"descRaw":"치료 목표가 5초간 <$ba.buffres>저항, 목표의 HP가 75%보다 높을 때 8초간 <$ba.buffres>저항","name":"평범한 이의 바람","desc":"치료 목표가 5초간 저항, 목표의 HP가 75%보다 높을 때 8초간 저항"}]},{"name":"'행운'","traitOverride":{"descRaw":"치료 범위가 넓고, 치료 대상이 멀리 있어도 치료 효과가 <@ba.kw>감소하지 않음","desc":"치료 범위가 넓고, 치료 대상이 멀리 있어도 치료 효과가 감소하지 않음"},"talentChanges":[{"descRaw":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 100%만큼 HP 회복, 이 효과는 8<@ba.talpu>(-2)초 쿨타임 적용","name":"응급 처치","desc":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 100%만큼 HP 회복, 이 효과는 8(-2)초 쿨타임 적용","potBelow":{"descRaw":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 100%만큼 HP 회복, 이 효과는 10초 쿨타임 적용","desc":"공격 범위 내 아군이 상태 이상일 경우 즉시 루멘 공격력의 100%만큼 HP 회복, 이 효과는 10초 쿨타임 적용"}}]}],"_h":"jqdplwidg26sqq69xeuu644wl630vc6o6o7i90lxfkfb781rqq69xelwg2rj64yxl630vc6o6o7ilwidg26suu644wmanuvy6m30ckmbmb"},"chess_char_6_15_a":{"name":"치우바이","subProfessionName":"로드","trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+30%, 대미지 유형이 마법 대미지로 변경, 목표 2명 추가 공격. 원거리 공격의 대미지가 감소하지 않고, 공격할 때마다 공격 속도가 <@ba.vup>+10 증가 (최대 <@ba.vup>5회 중첩)","name":"눈에 묻다","desc":"공격 범위 확대, 공격력 +30%, 대미지 유형이 마법 대미지로 변경, 목표 2명 추가 공격. 원거리 공격의 대미지가 감소하지 않고, 공격할 때마다 공격 속도가 +10 증가 (최대 5회 중첩)"},"talents":[{"descRaw":"<$ba.sluggish>정지, <$ba.root>속박 상태인 적 공격 시 추가로 공격력의 43%<@ba.talpu>(+3%)에 해당하는 마법 대미지를 입힘","name":"빈틈 포착","desc":"정지, 속박 상태인 적 공격 시 추가로 공격력의 43%(+3%)에 해당하는 마법 대미지를 입힘","potBelow":{"descRaw":"<$ba.sluggish>정지, <$ba.root>속박 상태인 적 공격 시 추가로 공격력의 40%에 해당하는 마법 대미지를 입힘","desc":"정지, 속박 상태인 적 공격 시 추가로 공격력의 40%에 해당하는 마법 대미지를 입힘"}},{"descRaw":"공격 시 23%<@ba.talpu>(+3%) 확률로 목표를 1.5초간 <$ba.root>속박","name":"낙화","desc":"공격 시 23%(+3%) 확률로 목표를 1.5초간 속박","potBelow":{"descRaw":"공격 시 20% 확률로 목표를 1.5초간 <$ba.root>속박","desc":"공격 시 20% 확률로 목표를 1.5초간 속박"}}],"module":{"name":"눈에 침식된 삿갓"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>2초간 <$ba.root>속박하고, <$ba.root>속박이 풀리면 해당 목표 및 주변 적에게 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입힘","name":"깃털을 남기다","desc":"다음 공격이 목표를 2초간 속박하고, 속박이 풀리면 해당 목표 및 주변 적에게 공격력의 210%에 해당하는 마법 대미지를 입힘"},{"descRaw":"전방 범위 내 모든 지상 적에게 공격력의 <@ba.vup>195%에 해당하는 마법 대미지를 입힘, 공격 범위 <@ba.vup>변경, 공격력 <@ba.vup>+75%, 범위 내 지상 적에게 <$ba.sluggish>정지 효과 부여. 스킬 종료 시 범위 내 지상 적에게 추가로 공격력의 <@ba.vup>195%에 해당하는 물리 대미지를 입힘","name":"그림자를 잡다","desc":"전방 범위 내 모든 지상 적에게 공격력의 195%에 해당하는 마법 대미지를 입힘, 공격 범위 변경, 공격력 +75%, 범위 내 지상 적에게 정지 효과 부여. 스킬 종료 시 범위 내 지상 적에게 추가로 공격력의 195%에 해당하는 물리 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+30%, 대미지 유형이 마법 대미지로 변경, 목표 2명 추가 공격. 원거리 공격의 대미지가 감소하지 않고, 공격할 때마다 공격 속도가 <@ba.vup>+10 증가 (최대 <@ba.vup>5회 중첩)","name":"눈에 묻다","desc":"공격 범위 확대, 공격력 +30%, 대미지 유형이 마법 대미지로 변경, 목표 2명 추가 공격. 원거리 공격의 대미지가 감소하지 않고, 공격할 때마다 공격 속도가 +10 증가 (최대 5회 중첩)"}],"_h":"kx5y69jzj4chbgoqe32esdxl6ix7xslzen171ckbl8sjylzlj4chbg"},"chess_char_6_15_b":{"name":"치우바이","subProfessionName":"로드","trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+40%, 대미지 유형이 마법 대미지로 변경, 목표 2명 추가 공격. 원거리 공격의 대미지가 감소하지 않고, 공격할 때마다 공격 속도가 <@ba.vup>+13 증가 (최대 <@ba.vup>6회 중첩)","name":"눈에 묻다","desc":"공격 범위 확대, 공격력 +40%, 대미지 유형이 마법 대미지로 변경, 목표 2명 추가 공격. 원거리 공격의 대미지가 감소하지 않고, 공격할 때마다 공격 속도가 +13 증가 (최대 6회 중첩)"},"talents":[{"descRaw":"<$ba.sluggish>정지, <$ba.root>속박 상태인 적 공격 시 추가로 공격력의 48%<@ba.talpu>(+3%)에 해당하는 마법 대미지를 입힘, 목표가 동시에 <$ba.sluggish>정지 및 <$ba.root>속박 상태인 경우 대미지가 1.2배로 증가","name":"빈틈 포착","desc":"정지, 속박 상태인 적 공격 시 추가로 공격력의 48%(+3%)에 해당하는 마법 대미지를 입힘, 목표가 동시에 정지 및 속박 상태인 경우 대미지가 1.2배로 증가","potBelow":{"descRaw":"<$ba.sluggish>정지, <$ba.root>속박 상태인 적 공격 시 추가로 공격력의 45%에 해당하는 마법 대미지를 입힘, 목표가 동시에 <$ba.sluggish>정지 및 <$ba.root>속박 상태인 경우 대미지가 1.2배로 증가","desc":"정지, 속박 상태인 적 공격 시 추가로 공격력의 45%에 해당하는 마법 대미지를 입힘, 목표가 동시에 정지 및 속박 상태인 경우 대미지가 1.2배로 증가"}},{"descRaw":"공격 시 23%<@ba.talpu>(+3%) 확률로 목표를 1.5초간 <$ba.root>속박","name":"낙화","desc":"공격 시 23%(+3%) 확률로 목표를 1.5초간 속박","potBelow":{"descRaw":"공격 시 20% 확률로 목표를 1.5초간 <$ba.root>속박","desc":"공격 시 20% 확률로 목표를 1.5초간 속박"}}],"module":{"name":"눈에 침식된 삿갓"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>2.5초간 <$ba.root>속박하고, <$ba.root>속박이 풀리면 해당 목표 및 주변 적에게 공격력의 <@ba.vup>240%에 해당하는 마법 대미지를 입힘","name":"깃털을 남기다","desc":"다음 공격이 목표를 2.5초간 속박하고, 속박이 풀리면 해당 목표 및 주변 적에게 공격력의 240%에 해당하는 마법 대미지를 입힘"},{"descRaw":"전방 범위 내 모든 지상 적에게 공격력의 <@ba.vup>240%에 해당하는 마법 대미지를 입힘, 공격 범위 <@ba.vup>변경, 공격력 <@ba.vup>+90%, 범위 내 지상 적에게 <$ba.sluggish>정지 효과 부여. 스킬 종료 시 범위 내 지상 적에게 추가로 공격력의 <@ba.vup>240%에 해당하는 물리 대미지를 입힘","name":"그림자를 잡다","desc":"전방 범위 내 모든 지상 적에게 공격력의 240%에 해당하는 마법 대미지를 입힘, 공격 범위 변경, 공격력 +90%, 범위 내 지상 적에게 정지 효과 부여. 스킬 종료 시 범위 내 지상 적에게 추가로 공격력의 240%에 해당하는 물리 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+40%, 대미지 유형이 마법 대미지로 변경, 목표 2명 추가 공격. 원거리 공격의 대미지가 감소하지 않고, 공격할 때마다 공격 속도가 <@ba.vup>+13 증가 (최대 <@ba.vup>6회 중첩)","name":"눈에 묻다","desc":"공격 범위 확대, 공격력 +40%, 대미지 유형이 마법 대미지로 변경, 목표 2명 추가 공격. 원거리 공격의 대미지가 감소하지 않고, 공격할 때마다 공격 속도가 +13 증가 (최대 6회 중첩)"}],"traitBase":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"talentsBase":[{"descRaw":"<$ba.sluggish>정지, <$ba.root>속박 상태인 적 공격 시 추가로 공격력의 43%<@ba.talpu>(+3%)에 해당하는 마법 대미지를 입힘","name":"빈틈 포착","desc":"정지, 속박 상태인 적 공격 시 추가로 공격력의 43%(+3%)에 해당하는 마법 대미지를 입힘","potBelow":{"descRaw":"<$ba.sluggish>정지, <$ba.root>속박 상태인 적 공격 시 추가로 공격력의 40%에 해당하는 마법 대미지를 입힘","desc":"정지, 속박 상태인 적 공격 시 추가로 공격력의 40%에 해당하는 마법 대미지를 입힘"}},{"descRaw":"공격 시 23%<@ba.talpu>(+3%) 확률로 목표를 1.5초간 <$ba.root>속박","name":"낙화","desc":"공격 시 23%(+3%) 확률로 목표를 1.5초간 속박","potBelow":{"descRaw":"공격 시 20% 확률로 목표를 1.5초간 <$ba.root>속박","desc":"공격 시 20% 확률로 목표를 1.5초간 속박"}}],"modules":[{"name":"눈에 침식된 삿갓","traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"},"talentChanges":[{"descRaw":"<$ba.sluggish>정지, <$ba.root>속박 상태인 적 공격 시 추가로 공격력의 48%<@ba.talpu>(+3%)에 해당하는 마법 대미지를 입힘, 목표가 동시에 <$ba.sluggish>정지 및 <$ba.root>속박 상태인 경우 대미지가 1.2배로 증가","name":"빈틈 포착","desc":"정지, 속박 상태인 적 공격 시 추가로 공격력의 48%(+3%)에 해당하는 마법 대미지를 입힘, 목표가 동시에 정지 및 속박 상태인 경우 대미지가 1.2배로 증가","potBelow":{"descRaw":"<$ba.sluggish>정지, <$ba.root>속박 상태인 적 공격 시 추가로 공격력의 45%에 해당하는 마법 대미지를 입힘, 목표가 동시에 <$ba.sluggish>정지 및 <$ba.root>속박 상태인 경우 대미지가 1.2배로 증가","desc":"정지, 속박 상태인 적 공격 시 추가로 공격력의 45%에 해당하는 마법 대미지를 입힘, 목표가 동시에 정지 및 속박 상태인 경우 대미지가 1.2배로 증가"}}]},{"traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 범위 내에 2명 이상의 적 존재 시 공격 속도 <@ba.vup>+12","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 범위 내에 2명 이상의 적 존재 시 공격 속도 +12"},"talentChanges":[{"name":"낙화"}]}],"_h":"kx5y698gjzsnpvch451le3ln869k6ix7xslzen170skbd2r8ylxcpvch4569jzoqe32esdxl6ix7xslzen17698gjzsn1le3ln869k69bjjzp4x7"},"chess_char_6_16_a":{"name":"아스트젠 더 라이트체이서","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+35%, 공격 딜레이 <@ba.vup>감소, 적 <@ba.vup>2명을 목표로 지정해 공격, 지정된 적은 서로 연결되며, 연결된 적은 받은 마법 대미지의 <@ba.vup>15%만큼 다른 연결 목표에게 추가로 전달","name":"병렬 사슬","desc":"공격 범위 확대, 공격력 +35%, 공격 딜레이 감소, 적 2명을 목표로 지정해 공격, 지정된 적은 서로 연결되며, 연결된 적은 받은 마법 대미지의 15%만큼 다른 연결 목표에게 추가로 전달"},"talents":[{"descRaw":"적에게 <$ba.sluggish>정지 효과를 부여할 때마다 자신의 공격 속도 +1, 최대 18회 중첩","name":"데이터 모델링","desc":"적에게 정지 효과를 부여할 때마다 자신의 공격 속도 +1, 최대 18회 중첩"},{"descRaw":"공격 범위 내 적에게 12%<@ba.talpu>(+2%)의 <$ba.fragile>취약 효과 부여, 적이 아스트젠 더 라이트체이서의 공격 범위 내에서 7초 이상 머무를 경우 <$ba.fragile>취약 효과가 16%<@ba.talpu>(+2%)로 증가","name":"에너지원 해석","desc":"공격 범위 내 적에게 12%(+2%)의 취약 효과 부여, 적이 아스트젠 더 라이트체이서의 공격 범위 내에서 7초 이상 머무를 경우 취약 효과가 16%(+2%)로 증가","potBelow":{"descRaw":"공격 범위 내 적에게 10%의 <$ba.fragile>취약 효과 부여, 적이 아스트젠 더 라이트체이서의 공격 범위 내에서 7초 이상 머무를 경우 <$ba.fragile>취약 효과가 14%로 증가","desc":"공격 범위 내 적에게 10%의 취약 효과 부여, 적이 아스트젠 더 라이트체이서의 공격 범위 내에서 7초 이상 머무를 경우 취약 효과가 14%로 증가"}}],"module":{"name":"탐험가의 소장품"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%, 공격이 적 사이에서 튕김, 최대 <@ba.vup>3회","name":"반짝이는 항성도","desc":"공격력 +45%, 공격이 적 사이에서 튕김, 최대 3회"},{"descRaw":"다음 공격이 공격 범위 내 방어 포인트와 가장 멀리 떨어진 적 <@ba.vup>1명을 목표로 지정해 공격력의 <@ba.vup>115%에 해당하는 마법 대미지를 입힘, 공격이 부여하는 <$ba.sluggish>정지 효과 시간이 <@ba.vup>3초로 증가, 목표 주변 최대 <@ba.vup>2명의 적을 연결하여 목표의 위치로 <@ba.vup>아주 살짝 끌어당기며, 동일한 마법 대미지를 입힘","name":"별무리 인력","desc":"다음 공격이 공격 범위 내 방어 포인트와 가장 멀리 떨어진 적 1명을 목표로 지정해 공격력의 115%에 해당하는 마법 대미지를 입힘, 공격이 부여하는 정지 효과 시간이 3초로 증가, 목표 주변 최대 2명의 적을 연결하여 목표의 위치로 아주 살짝 끌어당기며, 동일한 마법 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+35%, 공격 딜레이 <@ba.vup>감소, 적 <@ba.vup>2명을 목표로 지정해 공격, 지정된 적은 서로 연결되며, 연결된 적은 받은 마법 대미지의 <@ba.vup>15%만큼 다른 연결 목표에게 추가로 전달","name":"병렬 사슬","desc":"공격 범위 확대, 공격력 +35%, 공격 딜레이 감소, 적 2명을 목표로 지정해 공격, 지정된 적은 서로 연결되며, 연결된 적은 받은 마법 대미지의 15%만큼 다른 연결 목표에게 추가로 전달"}],"_h":"vef2pn830zgpp89fbiojd58zlpmzbnkj2cq5fkrwt7k10zgpp8"},"chess_char_6_16_b":{"name":"아스트젠 더 라이트체이서","subProfessionName":"감속자","trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지 부여, 동시에 <@ba.kw>비교적 긴 시간 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지 부여, 동시에 비교적 긴 시간 정지 효과 부여"},"skill":{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+50%, 공격 딜레이 <@ba.vup>감소, 적 <@ba.vup>2명을 목표로 지정해 공격, 지정된 적은 서로 연결되며, 연결된 적은 받은 마법 대미지의 <@ba.vup>20%만큼 다른 연결 목표에게 추가로 전달","name":"병렬 사슬","desc":"공격 범위 확대, 공격력 +50%, 공격 딜레이 감소, 적 2명을 목표로 지정해 공격, 지정된 적은 서로 연결되며, 연결된 적은 받은 마법 대미지의 20%만큼 다른 연결 목표에게 추가로 전달"},"talents":[{"descRaw":"적에게 <$ba.sluggish>정지 효과를 부여할 때마다 자신의 공격 속도 +1, 최대 25회 중첩, 중첩 완료 후 자신의 공격력 +12%","name":"데이터 모델링","desc":"적에게 정지 효과를 부여할 때마다 자신의 공격 속도 +1, 최대 25회 중첩, 중첩 완료 후 자신의 공격력 +12%"},{"descRaw":"공격 범위 내 적에게 12%<@ba.talpu>(+2%)의 <$ba.fragile>취약 효과 부여, 적이 아스트젠 더 라이트체이서의 공격 범위 내에서 7초 이상 머무를 경우 <$ba.fragile>취약 효과가 16%<@ba.talpu>(+2%)로 증가","name":"에너지원 해석","desc":"공격 범위 내 적에게 12%(+2%)의 취약 효과 부여, 적이 아스트젠 더 라이트체이서의 공격 범위 내에서 7초 이상 머무를 경우 취약 효과가 16%(+2%)로 증가","potBelow":{"descRaw":"공격 범위 내 적에게 10%의 <$ba.fragile>취약 효과 부여, 적이 아스트젠 더 라이트체이서의 공격 범위 내에서 7초 이상 머무를 경우 <$ba.fragile>취약 효과가 14%로 증가","desc":"공격 범위 내 적에게 10%의 취약 효과 부여, 적이 아스트젠 더 라이트체이서의 공격 범위 내에서 7초 이상 머무를 경우 취약 효과가 14%로 증가"}},{"name":"데이터 모델링"}],"module":{"name":"탐험가의 소장품"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%, 공격이 적 사이에서 튕김, 최대 <@ba.vup>3회","name":"반짝이는 항성도","desc":"공격력 +60%, 공격이 적 사이에서 튕김, 최대 3회"},{"descRaw":"다음 공격이 공격 범위 내 방어 포인트와 가장 멀리 떨어진 적 <@ba.vup>1명을 목표로 지정해 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 입힘, 공격이 부여하는 <$ba.sluggish>정지 효과 시간이 <@ba.vup>3초로 증가, 목표 주변 최대 <@ba.vup>2명의 적을 연결하여 목표의 위치로 <@ba.vup>어느 정도 끌어당기며, 동일한 마법 대미지를 입힘","name":"별무리 인력","desc":"다음 공격이 공격 범위 내 방어 포인트와 가장 멀리 떨어진 적 1명을 목표로 지정해 공격력의 130%에 해당하는 마법 대미지를 입힘, 공격이 부여하는 정지 효과 시간이 3초로 증가, 목표 주변 최대 2명의 적을 연결하여 목표의 위치로 어느 정도 끌어당기며, 동일한 마법 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+50%, 공격 딜레이 <@ba.vup>감소, 적 <@ba.vup>2명을 목표로 지정해 공격, 지정된 적은 서로 연결되며, 연결된 적은 받은 마법 대미지의 <@ba.vup>20%만큼 다른 연결 목표에게 추가로 전달","name":"병렬 사슬","desc":"공격 범위 확대, 공격력 +50%, 공격 딜레이 감소, 적 2명을 목표로 지정해 공격, 지정된 적은 서로 연결되며, 연결된 적은 받은 마법 대미지의 20%만큼 다른 연결 목표에게 추가로 전달"}],"traitBase":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 적에게 일시적인 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지를 입히고, 적에게 일시적인 정지 효과 부여"},"talentsBase":[{"descRaw":"적에게 <$ba.sluggish>정지 효과를 부여할 때마다 자신의 공격 속도 +1, 최대 18회 중첩","name":"데이터 모델링","desc":"적에게 정지 효과를 부여할 때마다 자신의 공격 속도 +1, 최대 18회 중첩"},{"descRaw":"공격 범위 내 적에게 12%<@ba.talpu>(+2%)의 <$ba.fragile>취약 효과 부여, 적이 아스트젠 더 라이트체이서의 공격 범위 내에서 7초 이상 머무를 경우 <$ba.fragile>취약 효과가 16%<@ba.talpu>(+2%)로 증가","name":"에너지원 해석","desc":"공격 범위 내 적에게 12%(+2%)의 취약 효과 부여, 적이 아스트젠 더 라이트체이서의 공격 범위 내에서 7초 이상 머무를 경우 취약 효과가 16%(+2%)로 증가","potBelow":{"descRaw":"공격 범위 내 적에게 10%의 <$ba.fragile>취약 효과 부여, 적이 아스트젠 더 라이트체이서의 공격 범위 내에서 7초 이상 머무를 경우 <$ba.fragile>취약 효과가 14%로 증가","desc":"공격 범위 내 적에게 10%의 취약 효과 부여, 적이 아스트젠 더 라이트체이서의 공격 범위 내에서 7초 이상 머무를 경우 취약 효과가 14%로 증가"}}],"modules":[{"name":"탐험가의 소장품","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지 부여, 동시에 <@ba.kw>비교적 긴 시간 <$ba.sluggish>정지 효과 부여","desc":"공격 시 마법 대미지 부여, 동시에 비교적 긴 시간 정지 효과 부여"},"talentChanges":[{"descRaw":"적에게 <$ba.sluggish>정지 효과를 부여할 때마다 자신의 공격 속도 +1, 최대 25회 중첩, 중첩 완료 후 자신의 공격력 +12%","name":"데이터 모델링","desc":"적에게 정지 효과를 부여할 때마다 자신의 공격 속도 +1, 최대 25회 중첩, 중첩 완료 후 자신의 공격력 +12%"},{"name":"데이터 모델링"}]}],"_h":"vef2uw08tygp2jvybiymd58zlpmzbnbikjnbq5u9l6t78htygp2jpn839fbiojd58zlpmzbnkjuw08vybiymbi"},"chess_char_6_17_a":{"name":"니어 더 래디언트 나이트","subProfessionName":"드레드노트","trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skill":{"descRaw":"주변 4칸의 배치 가능한 지상에 '눈부신 태양'을 소환하여 주변 적에게 공격력의 <@ba.vup>90%에 해당하는 트루 대미지를 입히고 <@ba.vup>3초간 <$ba.stun>기절시키며, 자신의 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+70%, 방어력 <@ba.vup>+40%, 자신과 '눈부신 태양'에 저지당한 적을 공격할 때 대미지 유형이 <@ba.vup>트루 대미지로 변경","name":"눈부신 태양의 승인","desc":"주변 4칸의 배치 가능한 지상에 '눈부신 태양'을 소환하여 주변 적에게 공격력의 90%에 해당하는 트루 대미지를 입히고 3초간 기절시키며, 자신의 공격 범위 확대, 공격력 +70%, 방어력 +40%, 자신과 '눈부신 태양'에 저지당한 적을 공격할 때 대미지 유형이 트루 대미지로 변경"},"talents":[{"descRaw":"배치 즉시 주변 4칸의 적에게 공격력의 80%에 해당하는 트루 대미지를 입히고 3초간 <$ba.stun>기절시킴, 직전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힘","name":"고난과 어둠을 두려워 말라","desc":"배치 즉시 주변 4칸의 적에게 공격력의 80%에 해당하는 트루 대미지를 입히고 3초간 기절시킴, 직전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힘"},{"descRaw":"공격 시 적의 방어력 23%<@ba.talpu>(+3%) 무시","name":"동틀 무렵","desc":"공격 시 적의 방어력 23%(+3%) 무시","potBelow":{"descRaw":"공격 시 적의 방어력 20% 무시","desc":"공격 시 적의 방어력 20% 무시"}}],"module":{"name":"눈부신 태양의 칼날"},"skills":[{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+40%, 공격 속도 <@ba.vup>+26\n<@ba.rem>무한 지속","name":"찬란한 불꽃의 장검","desc":"공격 범위 확대, 공격력 +40%, 공격 속도 +26\n무한 지속"},{"descRaw":"패시브 효과: 배치 인원 수 <@ba.vup>소모하지 않음\n배치 후 공격력 <@ba.vup>+90%, <@ba.vup>3회의 <$ba.shield>실드 획득, 스킬 종료 후 자동 퇴각, 재배치 시간 <@ba.vup>25% 증가, 전에 배치한 오퍼레이터가 [카시미어] 진영인 경우, 재배치 시간이 <@ba.vup>연장되지 않음","name":"밤의 광채","desc":"패시브 효과: 배치 인원 수 소모하지 않음\n배치 후 공격력 +90%, 3회의 실드 획득, 스킬 종료 후 자동 퇴각, 재배치 시간 25% 증가, 전에 배치한 오퍼레이터가 [카시미어] 진영인 경우, 재배치 시간이 연장되지 않음"},{"descRaw":"주변 4칸의 배치 가능한 지상에 '눈부신 태양'을 소환하여 주변 적에게 공격력의 <@ba.vup>90%에 해당하는 트루 대미지를 입히고 <@ba.vup>3초간 <$ba.stun>기절시키며, 자신의 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+70%, 방어력 <@ba.vup>+40%, 자신과 '눈부신 태양'에 저지당한 적을 공격할 때 대미지 유형이 <@ba.vup>트루 대미지로 변경","name":"눈부신 태양의 승인","desc":"주변 4칸의 배치 가능한 지상에 '눈부신 태양'을 소환하여 주변 적에게 공격력의 90%에 해당하는 트루 대미지를 입히고 3초간 기절시키며, 자신의 공격 범위 확대, 공격력 +70%, 방어력 +40%, 자신과 '눈부신 태양'에 저지당한 적을 공격할 때 대미지 유형이 트루 대미지로 변경"}],"_h":"fodr3h3hpzk21duw8q40fv40e3gigi4ausqctnuos3umpzk21d"},"chess_char_6_17_b":{"name":"니어 더 래디언트 나이트","subProfessionName":"드레드노트","trait":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>115%로 증가","desc":"적 1명 저지 가능","moduleDesc":"저지하고 있는 적 공격 시 공격력이 115%로 증가"},"skill":{"descRaw":"주변 4칸의 배치 가능한 지상에 '눈부신 태양'을 소환하여 주변 적에게 공격력의 <@ba.vup>100%에 해당하는 트루 대미지를 입히고 <@ba.vup>3초간 <$ba.stun>기절시키며, 자신의 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+100%, 방어력 <@ba.vup>+70%, 자신과 '눈부신 태양'에 저지당한 적을 공격할 때 대미지 유형이 <@ba.vup>트루 대미지로 변경","name":"눈부신 태양의 승인","desc":"주변 4칸의 배치 가능한 지상에 '눈부신 태양'을 소환하여 주변 적에게 공격력의 100%에 해당하는 트루 대미지를 입히고 3초간 기절시키며, 자신의 공격 범위 확대, 공격력 +100%, 방어력 +70%, 자신과 '눈부신 태양'에 저지당한 적을 공격할 때 대미지 유형이 트루 대미지로 변경"},"talents":[{"descRaw":"배치 즉시 주변 4칸의 적에게 공격력의 80%에 해당하는 트루 대미지를 입히고 3초간 <$ba.stun>기절시킴, 직전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힘","name":"고난과 어둠을 두려워 말라","desc":"배치 즉시 주변 4칸의 적에게 공격력의 80%에 해당하는 트루 대미지를 입히고 3초간 기절시킴, 직전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힘"},{"descRaw":"공격 시 적의 방어력 31%<@ba.talpu>(+3%) 무시","name":"동틀 무렵","desc":"공격 시 적의 방어력 31%(+3%) 무시","potBelow":{"descRaw":"공격 시 적의 방어력 28% 무시","desc":"공격 시 적의 방어력 28% 무시"}}],"module":{"name":"눈부신 태양의 칼날"},"skills":[{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+55%, 공격 속도 <@ba.vup>+38\n<@ba.rem>무한 지속","name":"찬란한 불꽃의 장검","desc":"공격 범위 확대, 공격력 +55%, 공격 속도 +38\n무한 지속"},{"descRaw":"패시브 효과: 배치 인원 수 <@ba.vup>소모하지 않음\n배치 후 공격력 <@ba.vup>+120%, <@ba.vup>3회의 <$ba.shield>실드 획득, 스킬 종료 후 자동 퇴각, 재배치 시간 <@ba.vup>25% 증가, 전에 배치한 오퍼레이터가 [카시미어] 진영인 경우, 재배치 시간이 <@ba.vup>연장되지 않음","name":"밤의 광채","desc":"패시브 효과: 배치 인원 수 소모하지 않음\n배치 후 공격력 +120%, 3회의 실드 획득, 스킬 종료 후 자동 퇴각, 재배치 시간 25% 증가, 전에 배치한 오퍼레이터가 [카시미어] 진영인 경우, 재배치 시간이 연장되지 않음"},{"descRaw":"주변 4칸의 배치 가능한 지상에 '눈부신 태양'을 소환하여 주변 적에게 공격력의 <@ba.vup>100%에 해당하는 트루 대미지를 입히고 <@ba.vup>3초간 <$ba.stun>기절시키며, 자신의 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+100%, 방어력 <@ba.vup>+70%, 자신과 '눈부신 태양'에 저지당한 적을 공격할 때 대미지 유형이 <@ba.vup>트루 대미지로 변경","name":"눈부신 태양의 승인","desc":"주변 4칸의 배치 가능한 지상에 '눈부신 태양'을 소환하여 주변 적에게 공격력의 100%에 해당하는 트루 대미지를 입히고 3초간 기절시키며, 자신의 공격 범위 확대, 공격력 +100%, 방어력 +70%, 자신과 '눈부신 태양'에 저지당한 적을 공격할 때 대미지 유형이 트루 대미지로 변경"}],"traitBase":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"talentsBase":[{"descRaw":"배치 즉시 주변 4칸의 적에게 공격력의 80%에 해당하는 트루 대미지를 입히고 3초간 <$ba.stun>기절시킴, 직전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힘","name":"고난과 어둠을 두려워 말라","desc":"배치 즉시 주변 4칸의 적에게 공격력의 80%에 해당하는 트루 대미지를 입히고 3초간 기절시킴, 직전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힘"},{"descRaw":"공격 시 적의 방어력 23%<@ba.talpu>(+3%) 무시","name":"동틀 무렵","desc":"공격 시 적의 방어력 23%(+3%) 무시","potBelow":{"descRaw":"공격 시 적의 방어력 20% 무시","desc":"공격 시 적의 방어력 20% 무시"}}],"modules":[{"name":"눈부신 태양의 칼날","traitOverride":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>115%로 증가","desc":"적 1명 저지 가능","moduleDesc":"저지하고 있는 적 공격 시 공격력이 115%로 증가"},"talentChanges":[{"descRaw":"공격 시 적의 방어력 31%<@ba.talpu>(+3%) 무시","name":"동틀 무렵","desc":"공격 시 적의 방어력 31%(+3%) 무시","potBelow":{"descRaw":"공격 시 적의 방어력 28% 무시","desc":"공격 시 적의 방어력 28% 무시"}}]},{"name":"'기사 가문'","traitOverride":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP <@ba.vdown>-60%, 공격 속도 <@ba.vup>+30 (배치당 1회만 발동)","desc":"적 1명 저지 가능","moduleDesc":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -60%, 공격 속도 +30 (배치당 1회만 발동)"},"talentChanges":[{"descRaw":"배치 즉시 또는 최초로 쓰러질 경우, 주변 4칸의 적에게 공격력의 100%에 해당하는 트루 대미지를 입히고 4초간 <$ba.stun>기절시킴, 직전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힘","name":"고난과 어둠을 두려워 말라","desc":"배치 즉시 또는 최초로 쓰러질 경우, 주변 4칸의 적에게 공격력의 100%에 해당하는 트루 대미지를 입히고 4초간 기절시킴, 직전에 배치한 오퍼레이터가 [카시미어] 진영인 경우 추가로 대미지를 1회 입힘"}]}],"_h":"fodr3hf03harkek2sguw8q40lw40r88q8q4a55qc0oeos3hckek2sg3h3huw8q40fv40e3gigi4a3hf03harlw40r88q8qjn3h023hulll8q21"},"chess_char_6_18_a":{"name":"라플란드 더 데카덴차","subProfessionName":"메카 캐스터","trait":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"skill":{"descRaw":"공중 유닛 <@ba.vup>+2, 공격력 <@ba.vup>+45%, <@ba.vup>특별한 형태의 공중 유닛을 사용하여 산개시키고, 전장 전체에 있는 비교적 가까운 적을 각자 추격, 추격 후 목표에게 <@ba.vup>2초간 <$ba.fear>공포 효과 부여, 공중 유닛 주변 적의 이동 속도 <@ba.vup>-30%, 초당 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입힘(중첩 불가)\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀","name":"종막 - 재난","desc":"공중 유닛 +2, 공격력 +45%, 특별한 형태의 공중 유닛을 사용하여 산개시키고, 전장 전체에 있는 비교적 가까운 적을 각자 추격, 추격 후 목표에게 2초간 공포 효과 부여, 공중 유닛 주변 적의 이동 속도 -30%, 초당 공격력의 100%에 해당하는 마법 대미지를 입힘(중첩 불가)\n공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀"},"talents":[{"descRaw":"전장에 배치 후 공중 유닛이 16<@ba.talpu>(-4)초마다 다음 효과를 차례대로 획득: 최대 대미지 +10% / 대미지를 입힐 시 2초간 목표의 특수 능력 무효화 / 수량 +1","name":"우두머리 늑대","desc":"전장에 배치 후 공중 유닛이 16(-4)초마다 다음 효과를 차례대로 획득: 최대 대미지 +10% / 대미지를 입힐 시 2초간 목표의 특수 능력 무효화 / 수량 +1","potBelow":{"descRaw":"전장에 배치 후 공중 유닛이 20초마다 다음 효과를 차례대로 획득: 최대 대미지 +10% / 대미지를 입힐 시 2초간 목표의 특수 능력 무효화 / 수량 +1","desc":"전장에 배치 후 공중 유닛이 20초마다 다음 효과를 차례대로 획득: 최대 대미지 +10% / 대미지를 입힐 시 2초간 목표의 특수 능력 무효화 / 수량 +1"}},{"descRaw":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +6<@ba.talpu>(+1)","name":"시라쿠사의 영광","desc":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +6(+1)","potBelow":{"descRaw":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +5","desc":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +5"}}],"module":{"name":"늑대의 시간"},"skills":[{"descRaw":"패시브 효과: 공중 유닛 <@ba.vup>+1\n<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격력 <@ba.vup>+14%, 공중 유닛을 사용하여 전장 내 이동 중이지 않은 적을 무작위로 지정해 공격, 목표가 이동하거나 쓰러지면 다시 지정","name":"나태한 자의 비명","desc":"패시브 효과: 공중 유닛 +1\n초기 상태와 다음 상태 간 전환 가능:\n공격력 +14%, 공중 유닛을 사용하여 전장 내 이동 중이지 않은 적을 무작위로 지정해 공격, 목표가 이동하거나 쓰러지면 다시 지정"},{"descRaw":"공중 유닛 <@ba.vup>+3, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+60%, 공중 유닛을 사용하여 무작위로 적을 지정해 공격, 공중 유닛이 공격 시 <@ba.vup>10% 확률로 목표에 <@ba.vup>1초간 <$ba.fear>공포 효과 부여\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀","name":"사냥의 질주","desc":"공중 유닛 +3, 공격 범위 확대, 공격력 +60%, 공중 유닛을 사용하여 무작위로 적을 지정해 공격, 공중 유닛이 공격 시 10% 확률로 목표에 1초간 공포 효과 부여\n공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀"},{"descRaw":"공중 유닛 <@ba.vup>+2, 공격력 <@ba.vup>+45%, <@ba.vup>특별한 형태의 공중 유닛을 사용하여 산개시키고, 전장 전체에 있는 비교적 가까운 적을 각자 추격, 추격 후 목표에게 <@ba.vup>2초간 <$ba.fear>공포 효과 부여, 공중 유닛 주변 적의 이동 속도 <@ba.vup>-30%, 초당 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입힘(중첩 불가)\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀","name":"종막 - 재난","desc":"공중 유닛 +2, 공격력 +45%, 특별한 형태의 공중 유닛을 사용하여 산개시키고, 전장 전체에 있는 비교적 가까운 적을 각자 추격, 추격 후 목표에게 2초간 공포 효과 부여, 공중 유닛 주변 적의 이동 속도 -30%, 초당 공격력의 100%에 해당하는 마법 대미지를 입힘(중첩 불가)\n공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀"}],"_h":"l993k7j1l1kvhtjrfxo5uwuw4ju4gvlxlxhz6wr03i3w0eb1l1kvht"},"chess_char_6_18_b":{"name":"라플란드 더 데카덴차","subProfessionName":"메카 캐스터","trait":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"skill":{"descRaw":"공중 유닛 <@ba.vup>+2, 공격력 <@ba.vup>+60%, <@ba.vup>특별한 형태의 공중 유닛을 사용하여 산개시키고, 전장 전체에 있는 비교적 가까운 적을 각자 추격, 추격 후 목표에게 <@ba.vup>2초간 <$ba.fear>공포 효과 부여, 공중 유닛 주변 적의 이동 속도 <@ba.vup>-40%, 초당 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입힘(중첩 불가)\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀","name":"종막 - 재난","desc":"공중 유닛 +2, 공격력 +60%, 특별한 형태의 공중 유닛을 사용하여 산개시키고, 전장 전체에 있는 비교적 가까운 적을 각자 추격, 추격 후 목표에게 2초간 공포 효과 부여, 공중 유닛 주변 적의 이동 속도 -40%, 초당 공격력의 100%에 해당하는 마법 대미지를 입힘(중첩 불가)\n공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀"},"talents":[{"descRaw":"전장에 배치 후 공중 유닛이 16<@ba.talpu>(-4)초마다 다음 효과를 차례대로 획득: 최대 대미지 +10% / 대미지를 입힐 시 2초간 목표의 특수 능력 무효화 / 수량 +1","name":"우두머리 늑대","desc":"전장에 배치 후 공중 유닛이 16(-4)초마다 다음 효과를 차례대로 획득: 최대 대미지 +10% / 대미지를 입힐 시 2초간 목표의 특수 능력 무효화 / 수량 +1","potBelow":{"descRaw":"전장에 배치 후 공중 유닛이 20초마다 다음 효과를 차례대로 획득: 최대 대미지 +10% / 대미지를 입힐 시 2초간 목표의 특수 능력 무효화 / 수량 +1","desc":"전장에 배치 후 공중 유닛이 20초마다 다음 효과를 차례대로 획득: 최대 대미지 +10% / 대미지를 입힐 시 2초간 목표의 특수 능력 무효화 / 수량 +1"}},{"descRaw":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +6<@ba.talpu>(+1), 최초로 스킬 발동 후 공격 속도 +10","name":"시라쿠사의 영광","desc":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +6(+1), 최초로 스킬 발동 후 공격 속도 +10","potBelow":{"descRaw":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +5, 최초로 스킬 발동 후 공격 속도 +10","desc":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +5, 최초로 스킬 발동 후 공격 속도 +10"}}],"module":{"name":"늑대의 시간"},"skills":[{"descRaw":"패시브 효과: 공중 유닛 <@ba.vup>+1\n<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격력 <@ba.vup>+23%, 공중 유닛을 사용하여 전장 내 이동 중이지 않은 적을 무작위로 지정해 공격, 목표가 이동하거나 쓰러지면 다시 지정","name":"나태한 자의 비명","desc":"패시브 효과: 공중 유닛 +1\n초기 상태와 다음 상태 간 전환 가능:\n공격력 +23%, 공중 유닛을 사용하여 전장 내 이동 중이지 않은 적을 무작위로 지정해 공격, 목표가 이동하거나 쓰러지면 다시 지정"},{"descRaw":"공중 유닛 <@ba.vup>+3, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+80%, 공중 유닛을 사용하여 무작위로 적을 지정해 공격, 공중 유닛이 공격 시 <@ba.vup>10% 확률로 목표에 <@ba.vup>1초간 <$ba.fear>공포 효과 부여\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀","name":"사냥의 질주","desc":"공중 유닛 +3, 공격 범위 확대, 공격력 +80%, 공중 유닛을 사용하여 무작위로 적을 지정해 공격, 공중 유닛이 공격 시 10% 확률로 목표에 1초간 공포 효과 부여\n공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀"},{"descRaw":"공중 유닛 <@ba.vup>+2, 공격력 <@ba.vup>+60%, <@ba.vup>특별한 형태의 공중 유닛을 사용하여 산개시키고, 전장 전체에 있는 비교적 가까운 적을 각자 추격, 추격 후 목표에게 <@ba.vup>2초간 <$ba.fear>공포 효과 부여, 공중 유닛 주변 적의 이동 속도 <@ba.vup>-40%, 초당 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입힘(중첩 불가)\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀","name":"종막 - 재난","desc":"공중 유닛 +2, 공격력 +60%, 특별한 형태의 공중 유닛을 사용하여 산개시키고, 전장 전체에 있는 비교적 가까운 적을 각자 추격, 추격 후 목표에게 2초간 공포 효과 부여, 공중 유닛 주변 적의 이동 속도 -40%, 초당 공격력의 100%에 해당하는 마법 대미지를 입힘(중첩 불가)\n공중 유닛은 목표 지정 후 목표가 쓰러지면 다시 지정, 스킬이 종료되면 오퍼레이터에게 복귀"}],"traitBase":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"talentsBase":[{"descRaw":"전장에 배치 후 공중 유닛이 16<@ba.talpu>(-4)초마다 다음 효과를 차례대로 획득: 최대 대미지 +10% / 대미지를 입힐 시 2초간 목표의 특수 능력 무효화 / 수량 +1","name":"우두머리 늑대","desc":"전장에 배치 후 공중 유닛이 16(-4)초마다 다음 효과를 차례대로 획득: 최대 대미지 +10% / 대미지를 입힐 시 2초간 목표의 특수 능력 무효화 / 수량 +1","potBelow":{"descRaw":"전장에 배치 후 공중 유닛이 20초마다 다음 효과를 차례대로 획득: 최대 대미지 +10% / 대미지를 입힐 시 2초간 목표의 특수 능력 무효화 / 수량 +1","desc":"전장에 배치 후 공중 유닛이 20초마다 다음 효과를 차례대로 획득: 최대 대미지 +10% / 대미지를 입힐 시 2초간 목표의 특수 능력 무효화 / 수량 +1"}},{"descRaw":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +6<@ba.talpu>(+1)","name":"시라쿠사의 영광","desc":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +6(+1)","potBelow":{"descRaw":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +5","desc":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +5"}}],"modules":[{"name":"늑대의 시간","traitOverride":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"talentChanges":[{"descRaw":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +6<@ba.talpu>(+1), 최초로 스킬 발동 후 공격 속도 +10","name":"시라쿠사의 영광","desc":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +6(+1), 최초로 스킬 발동 후 공격 속도 +10","potBelow":{"descRaw":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +5, 최초로 스킬 발동 후 공격 속도 +10","desc":"편성 시 모든 [시라쿠사] 오퍼레이터의 초기 SP +5, 최초로 스킬 발동 후 공격 속도 +10"}}]}],"_h":"l993507eixkvejjrfxo5uwuwknu4ebkxkxhzwqr0d0gq0eznixkvejk7j1jrfxo5uwuw4ju4gvlxlxhz507eknu4ebkxkx"},"chess_char_6_19_a":{"name":"데겐블레허","subProfessionName":"소드마스터","trait":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","desc":"일반 공격 시 대미지를 2회 입힘"},"skill":{"descRaw":"총 <@ba.vup>10회의 참격 시전, 참격 1회당 최대 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>180%에 해당하는 물리 대미지를 입히고, 재능의 발동 확률이 <@ba.vup>100%로 증가, 동시에 지속해서 적을 <@ba.vup>어느 정도 끌어당기며, 이후 공격력의 <@ba.vup>300%에 해당하는 물리 대미지를 입히며 적을 <@ba.vup>비교적 많이 끌어당김","name":"조용한 마무리","desc":"총 10회의 참격 시전, 참격 1회당 최대 5명의 적에게 공격력의 180%에 해당하는 물리 대미지를 입히고, 재능의 발동 확률이 100%로 증가, 동시에 지속해서 적을 어느 정도 끌어당기며, 이후 공격력의 300%에 해당하는 물리 대미지를 입히며 적을 비교적 많이 끌어당김"},"talents":[{"descRaw":"대미지를 입힐 때마다 10% 확률로 공격력이 165%<@ba.talpu>(+5%)로 증가, 목표에 5초간 <$ba.tremble>전율 효과 부여","name":"'타고난 전사'","desc":"대미지를 입힐 때마다 10% 확률로 공격력이 165%(+5%)로 증가, 목표에 5초간 전율 효과 부여","potBelow":{"descRaw":"대미지를 입힐 때마다 10% 확률로 공격력이 160%로 증가, 목표에 5초간 <$ba.tremble>전율 효과 부여","desc":"대미지를 입힐 때마다 10% 확률로 공격력이 160%로 증가, 목표에 5초간 전율 효과 부여"}},{"descRaw":"<$ba.tremble>전율 상태의 목표 공격 시 목표의 방어력 30%<@ba.talpu>(+5%) 무시","name":"살아있는 전설","desc":"전율 상태의 목표 공격 시 목표의 방어력 30%(+5%) 무시","potBelow":{"descRaw":"<$ba.tremble>전율 상태의 목표 공격 시 목표의 방어력 25% 무시","desc":"전율 상태의 목표 공격 시 목표의 방어력 25% 무시"}}],"module":{"name":"'과거에 대한 각주'"},"skills":[{"descRaw":"다음 공격이 주변 최대 <@ba.vup>5명의 지상 적에게 공격력의 <@ba.vup>175%에 해당하는 물리 대미지를 2회 입힘","name":"순수한 무력","desc":"다음 공격이 주변 최대 5명의 지상 적에게 공격력의 175%에 해당하는 물리 대미지를 2회 입힘"},{"descRaw":"전방 범위 내 최대 <@ba.vup>5명의 지상 적에게 <@ba.vup>2회 참격 시전, 저지하고 있는 적 공격 시 참격이 <@ba.vup>3회로 변경, 재능의 발동 확률이 <@ba.vup>100%로 증가, 참격 1회당 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"침묵의 비웃음","desc":"전방 범위 내 최대 5명의 지상 적에게 2회 참격 시전, 저지하고 있는 적 공격 시 참격이 3회로 변경, 재능의 발동 확률이 100%로 증가, 참격 1회당 공격력의 250%에 해당하는 물리 대미지를 입힘\n2회 충전 가능"},{"descRaw":"총 <@ba.vup>10회의 참격 시전, 참격 1회당 최대 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>180%에 해당하는 물리 대미지를 입히고, 재능의 발동 확률이 <@ba.vup>100%로 증가, 동시에 지속해서 적을 <@ba.vup>어느 정도 끌어당기며, 이후 공격력의 <@ba.vup>300%에 해당하는 물리 대미지를 입히며 적을 <@ba.vup>비교적 많이 끌어당김","name":"조용한 마무리","desc":"총 10회의 참격 시전, 참격 1회당 최대 5명의 적에게 공격력의 180%에 해당하는 물리 대미지를 입히고, 재능의 발동 확률이 100%로 증가, 동시에 지속해서 적을 어느 정도 끌어당기며, 이후 공격력의 300%에 해당하는 물리 대미지를 입히며 적을 비교적 많이 끌어당김"}],"_h":"geyq9mmcfeej7dqppf76r81rosyfox0wibhlon18qzod7ixqfeej7d"},"chess_char_6_19_b":{"name":"데겐블레허","subProfessionName":"소드마스터","trait":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"스킬 대미지가 <@ba.vup>10% 증가","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"스킬 대미지가 10% 증가"},"skill":{"descRaw":"총 <@ba.vup>10회의 참격 시전, 참격 1회당 최대 <@ba.vup>6명의 적에게 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입히고, 재능의 발동 확률이 <@ba.vup>100%로 증가, 동시에 지속해서 적을 <@ba.vup>어느 정도 끌어당기며, 이후 공격력의 <@ba.vup>300%에 해당하는 물리 대미지를 입히며 적을 <@ba.vup>비교적 많이 끌어당김","name":"조용한 마무리","desc":"총 10회의 참격 시전, 참격 1회당 최대 6명의 적에게 공격력의 200%에 해당하는 물리 대미지를 입히고, 재능의 발동 확률이 100%로 증가, 동시에 지속해서 적을 어느 정도 끌어당기며, 이후 공격력의 300%에 해당하는 물리 대미지를 입히며 적을 비교적 많이 끌어당김"},"talents":[{"descRaw":"대미지를 입힐 때마다 10% 확률로 공격력이 175%<@ba.talpu>(+5%)로 증가, 목표에 5초간 <$ba.tremble>전율 효과 부여","name":"'타고난 전사'","desc":"대미지를 입힐 때마다 10% 확률로 공격력이 175%(+5%)로 증가, 목표에 5초간 전율 효과 부여","potBelow":{"descRaw":"대미지를 입힐 때마다 10% 확률로 공격력이 170%로 증가, 목표에 5초간 <$ba.tremble>전율 효과 부여","desc":"대미지를 입힐 때마다 10% 확률로 공격력이 170%로 증가, 목표에 5초간 전율 효과 부여"}},{"descRaw":"<$ba.tremble>전율 상태의 목표 공격 시 목표의 방어력 30%<@ba.talpu>(+5%) 무시","name":"살아있는 전설","desc":"전율 상태의 목표 공격 시 목표의 방어력 30%(+5%) 무시","potBelow":{"descRaw":"<$ba.tremble>전율 상태의 목표 공격 시 목표의 방어력 25% 무시","desc":"전율 상태의 목표 공격 시 목표의 방어력 25% 무시"}}],"module":{"name":"'과거에 대한 각주'"},"skills":[{"descRaw":"다음 공격이 주변 최대 <@ba.vup>6명의 지상 적에게 공격력의 <@ba.vup>190%에 해당하는 물리 대미지를 2회 입힘","name":"순수한 무력","desc":"다음 공격이 주변 최대 6명의 지상 적에게 공격력의 190%에 해당하는 물리 대미지를 2회 입힘"},{"descRaw":"전방 범위 내 최대 <@ba.vup>5명의 지상 적에게 <@ba.vup>2회 참격 시전, 저지하고 있는 적 공격 시 참격이 <@ba.vup>3회로 변경, 재능의 발동 확률이 <@ba.vup>100%로 증가, 참격 1회당 공격력의 <@ba.vup>280%에 해당하는 물리 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"침묵의 비웃음","desc":"전방 범위 내 최대 5명의 지상 적에게 2회 참격 시전, 저지하고 있는 적 공격 시 참격이 3회로 변경, 재능의 발동 확률이 100%로 증가, 참격 1회당 공격력의 280%에 해당하는 물리 대미지를 입힘\n2회 충전 가능"},{"descRaw":"총 <@ba.vup>10회의 참격 시전, 참격 1회당 최대 <@ba.vup>6명의 적에게 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입히고, 재능의 발동 확률이 <@ba.vup>100%로 증가, 동시에 지속해서 적을 <@ba.vup>어느 정도 끌어당기며, 이후 공격력의 <@ba.vup>300%에 해당하는 물리 대미지를 입히며 적을 <@ba.vup>비교적 많이 끌어당김","name":"조용한 마무리","desc":"총 10회의 참격 시전, 참격 1회당 최대 6명의 적에게 공격력의 200%에 해당하는 물리 대미지를 입히고, 재능의 발동 확률이 100%로 증가, 동시에 지속해서 적을 어느 정도 끌어당기며, 이후 공격력의 300%에 해당하는 물리 대미지를 입히며 적을 비교적 많이 끌어당김"}],"traitBase":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","desc":"일반 공격 시 대미지를 2회 입힘"},"talentsBase":[{"descRaw":"대미지를 입힐 때마다 10% 확률로 공격력이 165%<@ba.talpu>(+5%)로 증가, 목표에 5초간 <$ba.tremble>전율 효과 부여","name":"'타고난 전사'","desc":"대미지를 입힐 때마다 10% 확률로 공격력이 165%(+5%)로 증가, 목표에 5초간 전율 효과 부여","potBelow":{"descRaw":"대미지를 입힐 때마다 10% 확률로 공격력이 160%로 증가, 목표에 5초간 <$ba.tremble>전율 효과 부여","desc":"대미지를 입힐 때마다 10% 확률로 공격력이 160%로 증가, 목표에 5초간 전율 효과 부여"}},{"descRaw":"<$ba.tremble>전율 상태의 목표 공격 시 목표의 방어력 30%<@ba.talpu>(+5%) 무시","name":"살아있는 전설","desc":"전율 상태의 목표 공격 시 목표의 방어력 30%(+5%) 무시","potBelow":{"descRaw":"<$ba.tremble>전율 상태의 목표 공격 시 목표의 방어력 25% 무시","desc":"전율 상태의 목표 공격 시 목표의 방어력 25% 무시"}}],"modules":[{"name":"'과거에 대한 각주'","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"스킬 대미지가 <@ba.vup>10% 증가","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"스킬 대미지가 10% 증가"},"talentChanges":[{"descRaw":"대미지를 입힐 때마다 10% 확률로 공격력이 175%<@ba.talpu>(+5%)로 증가, 목표에 5초간 <$ba.tremble>전율 효과 부여","name":"'타고난 전사'","desc":"대미지를 입힐 때마다 10% 확률로 공격력이 175%(+5%)로 증가, 목표에 5초간 전율 효과 부여","potBelow":{"descRaw":"대미지를 입힐 때마다 10% 확률로 공격력이 170%로 증가, 목표에 5초간 <$ba.tremble>전율 효과 부여","desc":"대미지를 입힐 때마다 10% 확률로 공격력이 170%로 증가, 목표에 5초간 전율 효과 부여"}}]},{"traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"적의 방어력 <@ba.vup>70 무시","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"적의 방어력 70 무시"},"talentChanges":[{"name":"살아있는 전설"}]}],"_h":"geyq9mbtmcp2peejv52apf0tslcaosyfox0wibhlob18ufpa7i5rpeejv59mmcqppf76r81rosyfox0wibhl9mbtmcp22apf0tslca9mv2mcgtyf"},"chess_char_6_20_a":{"name":"에이야퍄들라 더 크비트 아스카","subProfessionName":"방랑 메딕","trait":{"descRaw":"아군 유닛의 HP 회복, 동시에 공격력의 <@ba.kw>50%에 해당하는 <$ba.dt.element>원소 손상 회복 (부상이 없는 아군 유닛의 <$ba.dt.element>원소 손상도 회복 가능)","desc":"아군 유닛의 HP 회복, 동시에 공격력의 50%에 해당하는 원소 손상 회복 (부상이 없는 아군 유닛의 원소 손상도 회복 가능)"},"skill":{"descRaw":"공격 범위가 전장 전체로 확대, 치료가 치유량과 <$ba.dt.element>원소 손상 회복량이 공격력의 <@ba.vup>35%인 <@ba.vup>5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 <@ba.vup>2.9배로 증가","name":"화산의 메아리","desc":"공격 범위가 전장 전체로 확대, 치료가 치유량과 원소 손상 회복량이 공격력의 35%인 5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 2.9배로 증가"},"talents":[{"descRaw":"일반 치료 시 목표에게 초당 치유량과 <$ba.dt.element>원소 손상 회복량이 공격력의 10%에 해당하는 치료 버프 부여, 6초간 지속 (최대 3회 중첩)","name":"자욱함","desc":"일반 치료 시 목표에게 초당 치유량과 원소 손상 회복량이 공격력의 10%에 해당하는 치료 버프 부여, 6초간 지속 (최대 3회 중첩)"},{"descRaw":"공격 범위 내 아군 유닛의 최대 HP +8%<@ba.talpu>(+2%), 피격 <$ba.dt.element>원소 손상 -12%.","name":"화산재 치료","desc":"공격 범위 내 아군 유닛의 최대 HP +8%(+2%), 피격 원소 손상 -12%.","potBelow":{"descRaw":"공격 범위 내 아군 유닛의 최대 HP +6%, 피격 <$ba.dt.element>원소 손상 -12%.","desc":"공격 범위 내 아군 유닛의 최대 HP +6%, 피격 원소 손상 -12%."}}],"module":{"name":"간직하고 싶은 소리"},"skills":[{"descRaw":"공격력 <@ba.vup>+20%, 추가로 아군 유닛 1명 치료, 공격 범위 내 모든 아군 유닛이 초당 에이야퍄들라 더 크비트 아스카 공격력의 <@ba.vup>4%에 해당하는 <$ba.dt.element>원소 손상 회복\n<@ba.rem>무한 지속","name":"소리 없는 윤택","desc":"공격력 +20%, 추가로 아군 유닛 1명 치료, 공격 범위 내 모든 아군 유닛이 초당 에이야퍄들라 더 크비트 아스카 공격력의 4%에 해당하는 원소 손상 회복\n무한 지속"},{"descRaw":"즉시 공격 범위 내 모든 아군 유닛을 1회 치료, 동시에 <@ba.vup>12초간 지속되는 <$ba.epbarrier>손상 보호막을 생성하여 공격력의 <@ba.vup>500%에 해당하는 <$ba.dt.element>원소 손상 흡수","name":"구름 안개의 보우","desc":"즉시 공격 범위 내 모든 아군 유닛을 1회 치료, 동시에 12초간 지속되는 손상 보호막을 생성하여 공격력의 500%에 해당하는 원소 손상 흡수"},{"descRaw":"공격 범위가 전장 전체로 확대, 치료가 치유량과 <$ba.dt.element>원소 손상 회복량이 공격력의 <@ba.vup>35%인 <@ba.vup>5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 <@ba.vup>2.9배로 증가","name":"화산의 메아리","desc":"공격 범위가 전장 전체로 확대, 치료가 치유량과 원소 손상 회복량이 공격력의 35%인 5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 2.9배로 증가"}],"_h":"fhvky6pi2guo31oaeb4y84scckrj2vtyog9k8ob28bu42guo31"},"chess_char_6_20_b":{"name":"에이야퍄들라 더 크비트 아스카","subProfessionName":"방랑 메딕","trait":{"descRaw":"아군 유닛의 HP 회복, 동시에 공격력의 <@ba.kw>60%에 해당하는 <$ba.dt.element>원소 손상 회복 (부상이 없는 아군 유닛의 <$ba.dt.element>원소 손상도 회복 가능)","desc":"아군 유닛의 HP 회복, 동시에 공격력의 60%에 해당하는 원소 손상 회복 (부상이 없는 아군 유닛의 원소 손상도 회복 가능)"},"skill":{"descRaw":"공격 범위가 전장 전체로 확대, 치료가 치유량과 <$ba.dt.element>원소 손상 회복량이 공격력의 <@ba.vup>45%인 <@ba.vup>5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 <@ba.vup>3.8배로 증가","name":"화산의 메아리","desc":"공격 범위가 전장 전체로 확대, 치료가 치유량과 원소 손상 회복량이 공격력의 45%인 5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 3.8배로 증가"},"talents":[{"descRaw":"일반 치료 시 목표에게 초당 치유량과 <$ba.dt.element>원소 손상 회복량이 공격력의 10%에 해당하는 치료 버프 부여, 6초간 지속 (최대 3회 중첩)","name":"자욱함","desc":"일반 치료 시 목표에게 초당 치유량과 원소 손상 회복량이 공격력의 10%에 해당하는 치료 버프 부여, 6초간 지속 (최대 3회 중첩)"},{"descRaw":"공격 범위 내 아군 유닛의 최대 HP +10%<@ba.talpu>(+2%), 피격 <$ba.dt.element>원소 손상 -14%","name":"화산재 치료","desc":"공격 범위 내 아군 유닛의 최대 HP +10%(+2%), 피격 원소 손상 -14%","potBelow":{"descRaw":"공격 범위 내 아군 유닛의 최대 HP +8%, 피격 <$ba.dt.element>원소 손상 -14%","desc":"공격 범위 내 아군 유닛의 최대 HP +8%, 피격 원소 손상 -14%"}}],"module":{"name":"간직하고 싶은 소리"},"skills":[{"descRaw":"공격력 <@ba.vup>+30%, 추가로 아군 유닛 1명 치료, 공격 범위 내 모든 아군 유닛이 초당 에이야퍄들라 더 크비트 아스카 공격력의 <@ba.vup>6%에 해당하는 <$ba.dt.element>원소 손상 회복\n<@ba.rem>무한 지속","name":"소리 없는 윤택","desc":"공격력 +30%, 추가로 아군 유닛 1명 치료, 공격 범위 내 모든 아군 유닛이 초당 에이야퍄들라 더 크비트 아스카 공격력의 6%에 해당하는 원소 손상 회복\n무한 지속"},{"descRaw":"즉시 공격 범위 내 모든 아군 유닛을 1회 치료, 동시에 <@ba.vup>14초간 지속되는 <$ba.epbarrier>손상 보호막을 생성하여 공격력의 <@ba.vup>650%에 해당하는 <$ba.dt.element>원소 손상 흡수","name":"구름 안개의 보우","desc":"즉시 공격 범위 내 모든 아군 유닛을 1회 치료, 동시에 14초간 지속되는 손상 보호막을 생성하여 공격력의 650%에 해당하는 원소 손상 흡수"},{"descRaw":"공격 범위가 전장 전체로 확대, 치료가 치유량과 <$ba.dt.element>원소 손상 회복량이 공격력의 <@ba.vup>45%인 <@ba.vup>5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 <@ba.vup>3.8배로 증가","name":"화산의 메아리","desc":"공격 범위가 전장 전체로 확대, 치료가 치유량과 원소 손상 회복량이 공격력의 45%인 5연속 치료로 변경, 회당 각각 다른 목표를 우선 치료, 제2재능 효과가 3.8배로 증가"}],"traitBase":{"descRaw":"아군 유닛의 HP 회복, 동시에 공격력의 <@ba.kw>50%에 해당하는 <$ba.dt.element>원소 손상 회복 (부상이 없는 아군 유닛의 <$ba.dt.element>원소 손상도 회복 가능)","desc":"아군 유닛의 HP 회복, 동시에 공격력의 50%에 해당하는 원소 손상 회복 (부상이 없는 아군 유닛의 원소 손상도 회복 가능)"},"talentsBase":[{"descRaw":"일반 치료 시 목표에게 초당 치유량과 <$ba.dt.element>원소 손상 회복량이 공격력의 10%에 해당하는 치료 버프 부여, 6초간 지속 (최대 3회 중첩)","name":"자욱함","desc":"일반 치료 시 목표에게 초당 치유량과 원소 손상 회복량이 공격력의 10%에 해당하는 치료 버프 부여, 6초간 지속 (최대 3회 중첩)"},{"descRaw":"공격 범위 내 아군 유닛의 최대 HP +8%<@ba.talpu>(+2%), 피격 <$ba.dt.element>원소 손상 -12%.","name":"화산재 치료","desc":"공격 범위 내 아군 유닛의 최대 HP +8%(+2%), 피격 원소 손상 -12%.","potBelow":{"descRaw":"공격 범위 내 아군 유닛의 최대 HP +6%, 피격 <$ba.dt.element>원소 손상 -12%.","desc":"공격 범위 내 아군 유닛의 최대 HP +6%, 피격 원소 손상 -12%."}}],"modules":[{"name":"간직하고 싶은 소리","traitOverride":{"descRaw":"아군 유닛의 HP 회복, 동시에 공격력의 <@ba.kw>60%에 해당하는 <$ba.dt.element>원소 손상 회복 (부상이 없는 아군 유닛의 <$ba.dt.element>원소 손상도 회복 가능)","desc":"아군 유닛의 HP 회복, 동시에 공격력의 60%에 해당하는 원소 손상 회복 (부상이 없는 아군 유닛의 원소 손상도 회복 가능)"},"talentChanges":[{"descRaw":"공격 범위 내 아군 유닛의 최대 HP +10%<@ba.talpu>(+2%), 피격 <$ba.dt.element>원소 손상 -14%","name":"화산재 치료","desc":"공격 범위 내 아군 유닛의 최대 HP +10%(+2%), 피격 원소 손상 -14%","potBelow":{"descRaw":"공격 범위 내 아군 유닛의 최대 HP +8%, 피격 <$ba.dt.element>원소 손상 -14%","desc":"공격 범위 내 아군 유닛의 최대 HP +8%, 피격 원소 손상 -14%"}}]},{"name":"남기고 싶은 생명","traitOverride":{"descRaw":"아군 유닛의 HP 회복, 동시에 공격력의 <@ba.kw>50%에 해당하는 <$ba.dt.element>원소 손상 회복 (부상이 없는 아군 유닛의 <$ba.dt.element>원소 손상도 회복 가능)","moduleDescRaw":"공격 범위에 원소 손상을 입은 아군 유닛이 존재할 경우, 공격 속도 <@ba.vup>+8","desc":"아군 유닛의 HP 회복, 동시에 공격력의 50%에 해당하는 원소 손상 회복 (부상이 없는 아군 유닛의 원소 손상도 회복 가능)","moduleDesc":"공격 범위에 원소 손상을 입은 아군 유닛이 존재할 경우, 공격 속도 +8"},"talentChanges":[{"descRaw":"일반 치료 시 목표에게 초당 치유량과 <$ba.dt.element>원소 손상 회복량이 공격력의 13%에 해당하는 치료 버프 부여, 8초간 지속 (최대 3회 중첩)","name":"자욱함","desc":"일반 치료 시 목표에게 초당 치유량과 원소 손상 회복량이 공격력의 13%에 해당하는 치료 버프 부여, 8초간 지속 (최대 3회 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배지","traitOverride":{"descRaw":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%","desc":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%"}}]},"2/60/7/3":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>6 즉시 획득, 공격 범위 내 최대 2명의 적에게 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입힘","name":"사무침","desc":"배치 코스트 6 즉시 획득, 공격 범위 내 최대 2명의 적에게 공격력의 200%에 해당하는 물리 대미지를 입힘"},{"descRaw":"스킬 지속 시간 동안 배치 코스트 <@ba.vup>7 점차 획득, 공격 속도 <@ba.vup>+110, 목표의 방어력 <@ba.vup>30% 무시","name":"순식간","desc":"스킬 지속 시간 동안 배치 코스트 7 점차 획득, 공격 속도 +110, 목표의 방어력 30% 무시"},{"descRaw":"배치 코스트 <@ba.vup>7 즉시 획득, 주변 적에게 <@ba.vup>8회 연속 베기를 날려 회당 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입히고, 목표의 방어력 <@ba.vup>50% 무시","name":"향기의 여운","desc":"배치 코스트 7 즉시 획득, 주변 적에게 8회 연속 베기를 날려 회당 공격력의 170%에 해당하는 물리 대미지를 입히고, 목표의 방어력 50% 무시"}],"talents":[{"descRaw":"배치 후 스킬 2회차 발동 전까지 SP 자연 회복 속도 +0.6/초","name":"무한한 마음","desc":"배치 후 스킬 2회차 발동 전까지 SP 자연 회복 속도 +0.6/초"},{"descRaw":"공격력 +10%, 적 처치 시 추가로 배치 코스트 1 획득","name":"파도의 마음","desc":"공격력 +10%, 적 처치 시 추가로 배치 코스트 1 획득"}],"modules":[{"name":"튤립의 배지","traitOverride":{"descRaw":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%","desc":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%"},"talentChanges":[{"descRaw":"배치 후 스킬 2회차 발동 전까지 SP 자연 회복 속도 +1/초","name":"무한한 마음","desc":"배치 후 스킬 2회차 발동 전까지 SP 자연 회복 속도 +1/초"}]}]}}},"char_609_acguad":{"subProfessionName":"드레드노트","moduleNames":{"uniequip_001_acguad":{"name":"샤프의 배지"},"uniequip_002_acguad":{"name":"샤프의 배지"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+25%, 공격할 때마다 20% 확률로 2연 공격 발동","name":"빠른 칼","desc":"공격력 +25%, 공격할 때마다 20% 확률로 2연 공격 발동"},{"descRaw":"방어력이 <@ba.vdown>0으로 감소, 최대 HP <@ba.vup>+30%, 공격할 때마다 공격력이 <@ba.vup>160%로 증가","name":"빛나는 검","desc":"방어력이 0으로 감소, 최대 HP +30%, 공격할 때마다 공격력이 160%로 증가"},{"descRaw":"공격력 <@ba.vup>+30%, 공격할 때마다 중첩 가능한 공격력 <@ba.vup>+16%의 버프 획득(최대 8회 중첩), 목표 변경 후 초기화, 스킬 지속 시간 동안 오퍼레이터의 HP 최소 1 유지","name":"지치지 않는 힘","desc":"공격력 +30%, 공격할 때마다 중첩 가능한 공격력 +16%의 버프 획득(최대 8회 중첩), 목표 변경 후 초기화, 스킬 지속 시간 동안 오퍼레이터의 HP 최소 1 유지"}],"talents":[{"descRaw":"공격력 +15%, 물리 회피 +30%","name":"감춰진 칼날","desc":"공격력 +15%, 물리 회피 +30%"},{"descRaw":"배치 30초 후, 자신의 공격 속도 +10","name":"날카로운 대립","desc":"배치 30초 후, 자신의 공격 속도 +10"}]},"2/60/7/1":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+40%, 공격할 때마다 20% 확률로 2연 공격 발동","name":"빠른 칼","desc":"공격력 +40%, 공격할 때마다 20% 확률로 2연 공격 발동"},{"descRaw":"방어력이 <@ba.vdown>0으로 감소, 최대 HP <@ba.vup>+40%, 공격할 때마다 공격력이 <@ba.vup>180%로 증가","name":"빛나는 검","desc":"방어력이 0으로 감소, 최대 HP +40%, 공격할 때마다 공격력이 180%로 증가"},{"descRaw":"공격력 <@ba.vup>+45%, 공격할 때마다 중첩 가능한 공격력 <@ba.vup>+17%의 버프 획득(최대 8회 중첩), 목표 변경 후 초기화, 스킬 지속 시간 동안 오퍼레이터의 HP 최소 1 유지","name":"지치지 않는 힘","desc":"공격력 +45%, 공격할 때마다 중첩 가능한 공격력 +17%의 버프 획득(최대 8회 중첩), 목표 변경 후 초기화, 스킬 지속 시간 동안 오퍼레이터의 HP 최소 1 유지"}],"talents":[{"descRaw":"공격력 +15%, 물리 회피 +30%","name":"감춰진 칼날","desc":"공격력 +15%, 물리 회피 +30%"},{"descRaw":"배치 30초 후, 자신의 공격 속도 +10","name":"날카로운 대립","desc":"배치 30초 후, 자신의 공격 속도 +10"}],"modules":[{"name":"샤프의 배지","traitOverride":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>115%로 증가","desc":"적 1명 저지 가능","moduleDesc":"저지하고 있는 적 공격 시 공격력이 115%로 증가"}}]},"2/60/7/3":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+40%, 공격할 때마다 20% 확률로 2연 공격 발동","name":"빠른 칼","desc":"공격력 +40%, 공격할 때마다 20% 확률로 2연 공격 발동"},{"descRaw":"방어력이 <@ba.vdown>0으로 감소, 최대 HP <@ba.vup>+40%, 공격할 때마다 공격력이 <@ba.vup>180%로 증가","name":"빛나는 검","desc":"방어력이 0으로 감소, 최대 HP +40%, 공격할 때마다 공격력이 180%로 증가"},{"descRaw":"공격력 <@ba.vup>+45%, 공격할 때마다 중첩 가능한 공격력 <@ba.vup>+17%의 버프 획득(최대 8회 중첩), 목표 변경 후 초기화, 스킬 지속 시간 동안 오퍼레이터의 HP 최소 1 유지","name":"지치지 않는 힘","desc":"공격력 +45%, 공격할 때마다 중첩 가능한 공격력 +17%의 버프 획득(최대 8회 중첩), 목표 변경 후 초기화, 스킬 지속 시간 동안 오퍼레이터의 HP 최소 1 유지"}],"talents":[{"descRaw":"공격력 +15%, 물리 회피 +30%","name":"감춰진 칼날","desc":"공격력 +15%, 물리 회피 +30%"},{"descRaw":"배치 30초 후, 자신의 공격 속도 +10","name":"날카로운 대립","desc":"배치 30초 후, 자신의 공격 속도 +10"}],"modules":[{"name":"샤프의 배지","traitOverride":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>115%로 증가","desc":"적 1명 저지 가능","moduleDesc":"저지하고 있는 적 공격 시 공격력이 115%로 증가"},"talentChanges":[{"descRaw":"공격력 +20%, 물리 회피 +35%","name":"감춰진 칼날","desc":"공격력 +20%, 물리 회피 +35%"}]}]}}},"char_610_acfend":{"subProfessionName":"프로텍터","moduleNames":{"uniequip_001_acfend":{"name":"메커니스트의 배지"},"uniequip_002_acfend":{"name":"메커니스트의 배지"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skills":[{"descRaw":"최대 HP <@ba.vup>+26%, 방어력 <@ba.vup>+26%","name":"구조 안정","desc":"최대 HP +26%, 방어력 +26%"},{"descRaw":"방어력 <@ba.vup>+50%, 제2재능의 효과가 <@ba.vup>2로 증가","name":"불변성 원리","desc":"방어력 +50%, 제2재능의 효과가 2로 증가"},{"descRaw":"스킬 지속 시간 동안 방어력 <@ba.vup>+50%, 저지 가능 수 <@ba.vup>+1, 자신이 저지한 적에게 초당 공격력의 <@ba.vup>40%에 해당하는 마법 대미지를 입힘","name":"응력 반전","desc":"스킬 지속 시간 동안 방어력 +50%, 저지 가능 수 +1, 자신이 저지한 적에게 초당 공격력의 40%에 해당하는 마법 대미지를 입힘"}],"talents":[{"descRaw":"방어력 +10%, HP가 50% 미만일 시 추가로 방어력 +10%","name":"정밀 연구 재료","desc":"방어력 +10%, HP가 50% 미만일 시 추가로 방어력 +10%"},{"descRaw":"자신이 저지한 적의 공격 속도 -7","name":"피드백 장갑","desc":"자신이 저지한 적의 공격 속도 -7"}]},"2/60/7/1":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skills":[{"descRaw":"최대 HP <@ba.vup>+40%, 방어력 <@ba.vup>+40%","name":"구조 안정","desc":"최대 HP +40%, 방어력 +40%"},{"descRaw":"방어력 <@ba.vup>+65%, 제2재능의 효과가 <@ba.vup>3로 증가","name":"불변성 원리","desc":"방어력 +65%, 제2재능의 효과가 3로 증가"},{"descRaw":"스킬 지속 시간 동안 방어력 <@ba.vup>+70%, 저지 가능 수 <@ba.vup>+1, 자신이 저지한 적에게 초당 공격력의 <@ba.vup>55%에 해당하는 마법 대미지를 입힘","name":"응력 반전","desc":"스킬 지속 시간 동안 방어력 +70%, 저지 가능 수 +1, 자신이 저지한 적에게 초당 공격력의 55%에 해당하는 마법 대미지를 입힘"}],"talents":[{"descRaw":"방어력 +10%, HP가 50% 미만일 시 추가로 방어력 +10%","name":"정밀 연구 재료","desc":"방어력 +10%, HP가 50% 미만일 시 추가로 방어력 +10%"},{"descRaw":"자신이 저지한 적의 공격 속도 -7","name":"피드백 장갑","desc":"자신이 저지한 적의 공격 속도 -7"}],"modules":[{"name":"메커니스트의 배지","traitOverride":{"descRaw":"적 3명 저지 가능","moduleDescRaw":"적 저지 시 방어력 <@ba.kw>+20%","desc":"적 3명 저지 가능","moduleDesc":"적 저지 시 방어력 +20%"}}]},"2/60/7/3":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skills":[{"descRaw":"최대 HP <@ba.vup>+40%, 방어력 <@ba.vup>+40%","name":"구조 안정","desc":"최대 HP +40%, 방어력 +40%"},{"descRaw":"방어력 <@ba.vup>+65%, 제2재능의 효과가 <@ba.vup>3로 증가","name":"불변성 원리","desc":"방어력 +65%, 제2재능의 효과가 3로 증가"},{"descRaw":"스킬 지속 시간 동안 방어력 <@ba.vup>+70%, 저지 가능 수 <@ba.vup>+1, 자신이 저지한 적에게 초당 공격력의 <@ba.vup>55%에 해당하는 마법 대미지를 입힘","name":"응력 반전","desc":"스킬 지속 시간 동안 방어력 +70%, 저지 가능 수 +1, 자신이 저지한 적에게 초당 공격력의 55%에 해당하는 마법 대미지를 입힘"}],"talents":[{"descRaw":"방어력 +10%, HP가 50% 미만일 시 추가로 방어력 +10%","name":"정밀 연구 재료","desc":"방어력 +10%, HP가 50% 미만일 시 추가로 방어력 +10%"},{"descRaw":"자신이 저지한 적의 공격 속도 -7","name":"피드백 장갑","desc":"자신이 저지한 적의 공격 속도 -7"}],"modules":[{"name":"메커니스트의 배지","traitOverride":{"descRaw":"적 3명 저지 가능","moduleDescRaw":"적 저지 시 방어력 <@ba.kw>+20%","desc":"적 3명 저지 가능","moduleDesc":"적 저지 시 방어력 +20%"},"talentChanges":[{"descRaw":"방어력 +10%, HP가 50% 미만일 시 추가로 방어력 +20%","name":"정밀 연구 재료","desc":"방어력 +10%, HP가 50% 미만일 시 추가로 방어력 +20%"}]}]}}},"char_611_acnipe":{"subProfessionName":"명사수","moduleNames":{"uniequip_001_acnipe":{"name":"스톰아이의 배지"},"uniequip_002_acnipe":{"name":"스톰아이의 배지"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"skills":[{"descRaw":"공격력 <@ba.vup>+15%, 공격 속도 <@ba.vup>+30, 목표의 방어력 100 무시","name":"파공","desc":"공격력 +15%, 공격 속도 +30, 목표의 방어력 100 무시"},{"descRaw":"공격력 <@ba.vup>+5%, 공격할 때마다 추가로 목표 1명 공격\n<@ba.rem>무한 지속","name":"심수합일","desc":"공격력 +5%, 공격할 때마다 추가로 목표 1명 공격\n무한 지속"},{"descRaw":"동시에 목표 3개 공격, 제1재능의 발동 확률이 <@ba.vup>30%로 증가, 공격이 2연 공격으로 변경, HP가 <@ba.vup>90%보다 높은 목표에게 추가로 대미지를 1회 입힘","name":"스파이럴 암","desc":"동시에 목표 3개 공격, 제1재능의 발동 확률이 30%로 증가, 공격이 2연 공격으로 변경, HP가 90%보다 높은 목표에게 추가로 대미지를 1회 입힘"}],"talents":[{"descRaw":"공격 시 25% 확률로 공격력이 180%로 증가","name":"바람의 추락","desc":"공격 시 25% 확률로 공격력이 180%로 증가"},{"descRaw":"자신이 공격하지 않을 시 SP 회복 속도 +0.2/초","name":"폭풍전야","desc":"자신이 공격하지 않을 시 SP 회복 속도 +0.2/초"}]},"2/60/7/1":{"trait":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"skills":[{"descRaw":"공격력 <@ba.vup>+15%, 공격 속도 <@ba.vup>+50, 목표의 방어력 100 무시","name":"파공","desc":"공격력 +15%, 공격 속도 +50, 목표의 방어력 100 무시"},{"descRaw":"공격력 <@ba.vup>+5%, 공격할 때마다 추가로 목표 1명 공격\n<@ba.rem>무한 지속","name":"심수합일","desc":"공격력 +5%, 공격할 때마다 추가로 목표 1명 공격\n무한 지속"},{"descRaw":"동시에 목표 3개 공격, 제1재능의 발동 확률이 <@ba.vup>35%로 증가, 공격이 2연 공격으로 변경, HP가 <@ba.vup>90%보다 높은 목표에게 추가로 대미지를 1회 입힘","name":"스파이럴 암","desc":"동시에 목표 3개 공격, 제1재능의 발동 확률이 35%로 증가, 공격이 2연 공격으로 변경, HP가 90%보다 높은 목표에게 추가로 대미지를 1회 입힘"}],"talents":[{"descRaw":"공격 시 25% 확률로 공격력이 180%로 증가","name":"바람의 추락","desc":"공격 시 25% 확률로 공격력이 180%로 증가"},{"descRaw":"자신이 공격하지 않을 시 SP 회복 속도 +0.2/초","name":"폭풍전야","desc":"자신이 공격하지 않을 시 SP 회복 속도 +0.2/초"}],"modules":[{"name":"스톰아이의 배지","traitOverride":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"}}]},"2/60/7/3":{"trait":{"descRaw":"공중 유닛 우선 공격","desc":"공중 유닛 우선 공격"},"skills":[{"descRaw":"공격력 <@ba.vup>+15%, 공격 속도 <@ba.vup>+50, 목표의 방어력 100 무시","name":"파공","desc":"공격력 +15%, 공격 속도 +50, 목표의 방어력 100 무시"},{"descRaw":"공격력 <@ba.vup>+5%, 공격할 때마다 추가로 목표 1명 공격\n<@ba.rem>무한 지속","name":"심수합일","desc":"공격력 +5%, 공격할 때마다 추가로 목표 1명 공격\n무한 지속"},{"descRaw":"동시에 목표 3개 공격, 제1재능의 발동 확률이 <@ba.vup>35%로 증가, 공격이 2연 공격으로 변경, HP가 <@ba.vup>90%보다 높은 목표에게 추가로 대미지를 1회 입힘","name":"스파이럴 암","desc":"동시에 목표 3개 공격, 제1재능의 발동 확률이 35%로 증가, 공격이 2연 공격으로 변경, HP가 90%보다 높은 목표에게 추가로 대미지를 1회 입힘"}],"talents":[{"descRaw":"공격 시 25% 확률로 공격력이 180%로 증가","name":"바람의 추락","desc":"공격 시 25% 확률로 공격력이 180%로 증가"},{"descRaw":"자신이 공격하지 않을 시 SP 회복 속도 +0.2/초","name":"폭풍전야","desc":"자신이 공격하지 않을 시 SP 회복 속도 +0.2/초"}],"modules":[{"name":"스톰아이의 배지","traitOverride":{"descRaw":"공중 유닛 우선 공격","moduleDescRaw":"공중 유닛 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공중 유닛 우선 공격","moduleDesc":"공중 유닛 공격 시 공격력이 110%로 증가"},"talentChanges":[{"descRaw":"공격 시 25% 확률로 공격력이 190%로 증가","name":"바람의 추락","desc":"공격 시 25% 확률로 공격력이 190%로 증가"}]}]}}},"char_612_accast":{"subProfessionName":"스플래시 캐스터","moduleNames":{"uniequip_001_accast":{"name":"피스의 배지"},"uniequip_002_accast":{"name":"피스의 배지"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+30, 스플래시 범위 <@ba.vup>확대","name":"“쓰고 싶은 걸 쓴다”","desc":"공격 속도 +30, 스플래시 범위 확대"},{"descRaw":"자신의 공격 속도 <@ba.vup>+35, 모든 [캐스터] 오퍼레이터의 공격력 <@ba.vup>+30%","name":"“하고 싶은 걸 한다”","desc":"자신의 공격 속도 +35, 모든 [캐스터] 오퍼레이터의 공격력 +30%"},{"descRaw":"스킬 발동 시 즉시 공격 범위 내 모든 적에게 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입히고, 이후 공격 목표 수 <@ba.vup>+1, 공격 속도 <@ba.vup>+40, 스플래시 범위 <@ba.vup>약간 확대","name":"“다루고 싶은 걸 다룬다”","desc":"스킬 발동 시 즉시 공격 범위 내 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 이후 공격 목표 수 +1, 공격 속도 +40, 스플래시 범위 약간 확대"}],"talents":[{"descRaw":"공격 시 목표의 마법 저항 12 무시","name":"“보고 싶은 걸 본다”","desc":"공격 시 목표의 마법 저항 12 무시"},{"descRaw":"자신 및 주변 4칸 [캐스터] 오퍼레이터의 공격력 +10%","name":"“받고 싶은 걸 받는다”","desc":"자신 및 주변 4칸 [캐스터] 오퍼레이터의 공격력 +10%"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격 시 광역 마법 대미지를 입힘"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+40, 스플래시 범위 <@ba.vup>확대","name":"“쓰고 싶은 걸 쓴다”","desc":"공격 속도 +40, 스플래시 범위 확대"},{"descRaw":"자신의 공격 속도 <@ba.vup>+50, 모든 [캐스터] 오퍼레이터의 공격력 <@ba.vup>+35%","name":"“하고 싶은 걸 한다”","desc":"자신의 공격 속도 +50, 모든 [캐스터] 오퍼레이터의 공격력 +35%"},{"descRaw":"스킬 발동 시 즉시 공격 범위 내 모든 적에게 공격력의 <@ba.vup>140%에 해당하는 마법 대미지를 입히고, 이후 공격 목표 수 <@ba.vup>+1, 공격 속도 <@ba.vup>+55, 스플래시 범위 <@ba.vup>약간 확대","name":"“다루고 싶은 걸 다룬다”","desc":"스킬 발동 시 즉시 공격 범위 내 모든 적에게 공격력의 140%에 해당하는 마법 대미지를 입히고, 이후 공격 목표 수 +1, 공격 속도 +55, 스플래시 범위 약간 확대"}],"talents":[{"descRaw":"공격 시 목표의 마법 저항 12 무시","name":"“보고 싶은 걸 본다”","desc":"공격 시 목표의 마법 저항 12 무시"},{"descRaw":"자신 및 주변 4칸 [캐스터] 오퍼레이터의 공격력 +10%","name":"“받고 싶은 걸 받는다”","desc":"자신 및 주변 4칸 [캐스터] 오퍼레이터의 공격력 +10%"}],"modules":[{"name":"피스의 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"공격 시 광역 마법 대미지를 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아군 오퍼레이터가 없을 경우, 공격력 +10%"}}]},"2/60/7/3":{"trait":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","desc":"재배치 시간 대폭 감소"},"skills":[{"descRaw":"배치 후 제1재능의 발동 확률이 <@ba.vup>25%로 증가, 물리 회피 <@ba.vup>+60%","name":"물리의 복종","desc":"배치 후 제1재능의 발동 확률이 25%로 증가, 물리 회피 +60%"},{"descRaw":"배치 후 공격력 <@ba.vup>+45%, 공격 속도 <@ba.vup>+15","name":"전쟁의 공순","desc":"배치 후 공격력 +45%, 공격 속도 +15"},{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>240%에 해당하는 물리 대미지를 입히고, 공간 오리지늄 아츠를 사용해 저지당하지 않은 모든 적을 전방으로 <@ba.vup>살짝 끌어당겨 <@ba.vup>2.5초간 <$ba.sluggish>정지시킴","name":"공간의 귀의","desc":"배치 즉시 주변의 모든 적에게 공격력의 240%에 해당하는 물리 대미지를 입히고, 공간 오리지늄 아츠를 사용해 저지당하지 않은 모든 적을 전방으로 살짝 끌어당겨 2.5초간 정지시킴"}],"talents":[{"descRaw":"공격할 때마다 10% 확률로 2연 공격 발동","name":"두 현상의 끝","desc":"공격할 때마다 10% 확률로 2연 공격 발동"},{"descRaw":"주변 4칸에 적이 1명만 존재 시 공격력 +10%","name":"네 차원의 분리","desc":"주변 4칸에 적이 1명만 존재 시 공격력 +10%"}],"modules":[{"name":"미저리의 배지","traitOverride":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","moduleDescRaw":"주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 <@ba.kw>+10%","desc":"재배치 시간 대폭 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<@ba.vup>+180%, 공격 속도 <@ba.vup>+50, 동시에 목표 <@ba.vup>2개 공격, 원거리 공격의 공격력이 감소하지 않음","name":"침묵의 폭발","desc":"공격력 +180%, 공격 속도 +50, 동시에 목표 2개 공격, 원거리 공격의 공격력이 감소하지 않음"}],"talents":[{"descRaw":"공격력 +20%, 마법 회피 +25%","name":"소리 없는 칼날","desc":"공격력 +20%, 마법 회피 +25%"},{"descRaw":"공격 범위에 적 2명 이상 존재 시 공격 속도 +12","name":"돌진의 용기","desc":"공격 범위에 적 2명 이상 존재 시 공격 속도 +12"}],"modules":[{"name":"로드·샤프의 배지","traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"skills":[{"descRaw":"공격력 <@ba.vup>+180%, 공격 속도 <@ba.vup>+50, 동시에 목표 <@ba.vup>2개 공격, 원거리 공격의 공격력이 감소하지 않음","name":"침묵의 폭발","desc":"공격력 +180%, 공격 속도 +50, 동시에 목표 2개 공격, 원거리 공격의 공격력이 감소하지 않음"}],"talents":[{"descRaw":"공격력 +20%, 마법 회피 +25%","name":"소리 없는 칼날","desc":"공격력 +20%, 마법 회피 +25%"},{"descRaw":"공격 범위에 적 2명 이상 존재 시 공격 속도 +12","name":"돌진의 용기","desc":"공격 범위에 적 2명 이상 존재 시 공격 속도 +12"}],"modules":[{"name":"로드·샤프의 배지","traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"},"talentChanges":[{"descRaw":"공격력 +25%, 마법 회피 +35%","name":"소리 없는 칼날","desc":"공격력 +25%, 마법 회피 +35%"}]}]}}},"char_003_kalts":{"name":"켈시","subProfessionName":"메딕","moduleNames":{"uniequip_001_kalts":{"name":"켈시의 배지"},"uniequip_003_kalts":{"name":"의사"},"uniequip_004_kalts":{"name":"켈시의 특별 한정 배지"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skills":[{"descRaw":"자신과 Mon3tr의 방어력 <@ba.vup>+90%, 자신은 <@ba.vup>30%의 물리 대미지 무효화 획득","name":"명령: 구조 보강","desc":"자신과 Mon3tr의 방어력 +90%, 자신은 30%의 물리 대미지 무효화 획득"},{"descRaw":"자신의 공격 속도 <@ba.vup>+45, Mon3tr의 공격력 <@ba.vup>+35%, Mon3tr는 저지한 모든 적 공격\n<@ba.rem>해당 스킬은 Mon3tr와 <$ba.binding><@ba.rem>연동","name":"명령: 전술 협동","desc":"자신의 공격 속도 +45, Mon3tr의 공격력 +35%, Mon3tr는 저지한 모든 적 공격\n해당 스킬은 Mon3tr와 연동"},{"descRaw":"Mon3tr의 방어력 <@ba.vup>+120%, 스킬 지속 시간 동안 공격력이 <@ba.vup>+160%에서 점차 +0%로 하락, 대미지 유형이 <@ba.vup>트루 대미지로 변경, 해당 기간에 적을 처치하지 못하면 스킬 종료 후 HP가 최대 HP의 <@ba.vup>50%만큼 감소\n<@ba.rem>해당 스킬은 Mon3tr와 <$ba.binding><@ba.rem>연동","name":"명령: 용해","desc":"Mon3tr의 방어력 +120%, 스킬 지속 시간 동안 공격력이 +160%에서 점차 +0%로 하락, 대미지 유형이 트루 대미지로 변경, 해당 기간에 적을 처치하지 못하면 스킬 종료 후 HP가 최대 HP의 50%만큼 감소\n해당 스킬은 Mon3tr와 연동"}],"talents":[{"descRaw":"Mon3tr를 사용 및 치료 가능, 재배치 시간 25초, 자신과 Mon3tr를 우선 치료, Mon3tr가 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소","desc":"Mon3tr를 사용 및 치료 가능, 재배치 시간 25초, 자신과 Mon3tr를 우선 치료, Mon3tr가 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소"},{"descRaw":"Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘","potBelow":{"descRaw":"Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 <$ba.stun>기절시키고, 1200의 트루 대미지를 입힘","desc":"Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 기절시키고, 1200의 트루 대미지를 입힘"}}]},"2/60/7/1":{"trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skills":[{"descRaw":"자신과 Mon3tr의 방어력 <@ba.vup>+120%, 자신은 <@ba.vup>40%의 물리 대미지 무효화 획득","name":"명령: 구조 보강","desc":"자신과 Mon3tr의 방어력 +120%, 자신은 40%의 물리 대미지 무효화 획득"},{"descRaw":"자신의 공격 속도 <@ba.vup>+60, Mon3tr의 공격력 <@ba.vup>+50%, Mon3tr는 저지한 모든 적 공격\n<@ba.rem>해당 스킬은 Mon3tr와 <$ba.binding><@ba.rem>연동","name":"명령: 전술 협동","desc":"자신의 공격 속도 +60, Mon3tr의 공격력 +50%, Mon3tr는 저지한 모든 적 공격\n해당 스킬은 Mon3tr와 연동"},{"descRaw":"Mon3tr의 방어력 <@ba.vup>+140%, 스킬 지속 시간 동안 공격력이 <@ba.vup>+190%에서 점차 +0%로 하락, 대미지 유형이 <@ba.vup>트루 대미지로 변경, 해당 기간에 적을 처치하지 못하면 스킬 종료 후 HP가 최대 HP의 <@ba.vup>50%만큼 감소\n<@ba.rem>해당 스킬은 Mon3tr와 <$ba.binding><@ba.rem>연동","name":"명령: 용해","desc":"Mon3tr의 방어력 +140%, 스킬 지속 시간 동안 공격력이 +190%에서 점차 +0%로 하락, 대미지 유형이 트루 대미지로 변경, 해당 기간에 적을 처치하지 못하면 스킬 종료 후 HP가 최대 HP의 50%만큼 감소\n해당 스킬은 Mon3tr와 연동"}],"talents":[{"descRaw":"Mon3tr를 사용 및 치료 가능, 재배치 시간 25초, 자신과 Mon3tr를 우선 치료, Mon3tr가 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소","desc":"Mon3tr를 사용 및 치료 가능, 재배치 시간 25초, 자신과 Mon3tr를 우선 치료, Mon3tr가 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소"},{"descRaw":"Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘","potBelow":{"descRaw":"Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 <$ba.stun>기절시키고, 1200의 트루 대미지를 입힘","desc":"Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 기절시키고, 1200의 트루 대미지를 입힘"}}],"modules":[{"traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}},{"name":"의사","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"지상의 아군 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"지상의 아군 치료 시 치유량 +15%"}},{"name":"켈시의 특별 한정 배지","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"<@ba.kw>통합 전략에서 동시에 목표 <@ba.kw>2명 치료","desc":"아군 HP 회복","moduleDesc":"통합 전략에서 동시에 목표 2명 치료"}}]},"2/60/7/3":{"trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skills":[{"descRaw":"자신과 Mon3tr의 방어력 <@ba.vup>+120%, 자신은 <@ba.vup>40%의 물리 대미지 무효화 획득","name":"명령: 구조 보강","desc":"자신과 Mon3tr의 방어력 +120%, 자신은 40%의 물리 대미지 무효화 획득"},{"descRaw":"자신의 공격 속도 <@ba.vup>+60, Mon3tr의 공격력 <@ba.vup>+50%, Mon3tr는 저지한 모든 적 공격\n<@ba.rem>해당 스킬은 Mon3tr와 <$ba.binding><@ba.rem>연동","name":"명령: 전술 협동","desc":"자신의 공격 속도 +60, Mon3tr의 공격력 +50%, Mon3tr는 저지한 모든 적 공격\n해당 스킬은 Mon3tr와 연동"},{"descRaw":"Mon3tr의 방어력 <@ba.vup>+140%, 스킬 지속 시간 동안 공격력이 <@ba.vup>+190%에서 점차 +0%로 하락, 대미지 유형이 <@ba.vup>트루 대미지로 변경, 해당 기간에 적을 처치하지 못하면 스킬 종료 후 HP가 최대 HP의 <@ba.vup>50%만큼 감소\n<@ba.rem>해당 스킬은 Mon3tr와 <$ba.binding><@ba.rem>연동","name":"명령: 용해","desc":"Mon3tr의 방어력 +140%, 스킬 지속 시간 동안 공격력이 +190%에서 점차 +0%로 하락, 대미지 유형이 트루 대미지로 변경, 해당 기간에 적을 처치하지 못하면 스킬 종료 후 HP가 최대 HP의 50%만큼 감소\n해당 스킬은 Mon3tr와 연동"}],"talents":[{"descRaw":"Mon3tr를 사용 및 치료 가능, 재배치 시간 25초, 자신과 Mon3tr를 우선 치료, Mon3tr가 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소","desc":"Mon3tr를 사용 및 치료 가능, 재배치 시간 25초, 자신과 Mon3tr를 우선 치료, Mon3tr가 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소"},{"descRaw":"Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘","potBelow":{"descRaw":"Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 <$ba.stun>기절시키고, 1200의 트루 대미지를 입힘","desc":"Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 기절시키고, 1200의 트루 대미지를 입힘"}}],"modules":[{"traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"},"talentChanges":[{"descRaw":"Mon3tr의 HP가 최초로 50% 미만 또는 Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 4<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1700<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"Mon3tr의 HP가 최초로 50% 미만 또는 Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 4(+0.5)초간 기절시키고, 1700(+200)의 트루 대미지를 입힘","potBelow":{"descRaw":"Mon3tr의 HP가 최초로 50% 미만 또는 Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5초간 <$ba.stun>기절시키고, 1500의 트루 대미지를 입힘","desc":"Mon3tr의 HP가 최초로 50% 미만 또는 Mon3tr가 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5초간 기절시키고, 1500의 트루 대미지를 입힘"}}]},{"name":"의사","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"지상의 아군 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"지상의 아군 치료 시 치유량 +15%"},"talentChanges":[{"descRaw":"Mon3tr를 사용 및 치료 가능, 재배치 시간 25초, 자신과 Mon3tr를 우선 치료, Mon3tr가 켈시의 공격 범위 안에 있을 경우 공격 속도 +20 및 방어력 +20%, Mon3tr가 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소","desc":"Mon3tr를 사용 및 치료 가능, 재배치 시간 25초, 자신과 Mon3tr를 우선 치료, Mon3tr가 켈시의 공격 범위 안에 있을 경우 공격 속도 +20 및 방어력 +20%, Mon3tr가 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소"}]},{"name":"켈시의 특별 한정 배지","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"<@ba.kw>통합 전략에서 동시에 목표 <@ba.kw>2명 치료","desc":"아군 HP 회복","moduleDesc":"통합 전략에서 동시에 목표 2명 치료"},"talentChanges":[{"descRaw":"Mon3tr를 사용 및 치료 가능, 재배치 시간 25초, 자신과 Mon3tr를 우선 치료, Mon3tr가 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소, <@ba.kw>통합 전략에서 배치 인원수를 소모하지 않으며, 최대 HP와 공격력 +50%, 치료 효과 +50%","desc":"Mon3tr를 사용 및 치료 가능, 재배치 시간 25초, 자신과 Mon3tr를 우선 치료, Mon3tr가 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소, 통합 전략에서 배치 인원수를 소모하지 않으며, 최대 HP와 공격력 +50%, 치료 효과 +50%"}]}]}}},"char_010_chen":{"name":"첸","subProfessionName":"소드마스터","moduleNames":{"uniequip_001_chen":{"name":"첸의 배지"},"uniequip_002_chen":{"name":"로도스 아일랜드 제식검"},"uniequip_003_chen":{"name":"옛 시절"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","desc":"일반 공격 시 대미지를 2회 입힘"},"skills":[{"descRaw":"다음 공격 시 칼집으로 적을 공격하여 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입히고, 명중한 적을 <@ba.vup>1.25초간 <$ba.stun>기절시킴","name":"칼집 공격","desc":"다음 공격 시 칼집으로 적을 공격하여 공격력의 230%에 해당하는 물리 대미지를 입히고, 명중한 적을 1.25초간 기절시킴"},{"descRaw":"전방 범위 내 최대 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>370%에 해당하는 <@ba.rem>물리 대미지 및 공격력의 <@ba.vup>370%에 해당하는 <@ba.rem>마법 대미지를 입힘","name":"적소·발도","desc":"전방 범위 내 최대 5명의 적에게 공격력의 370%에 해당하는 물리 대미지 및 공격력의 370%에 해당하는 마법 대미지를 입힘"},{"descRaw":"주변에서 가장 가까운 목표를 찾아 <@ba.vup>10연참 공격 발동, 참격 1회당 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입히고, 마지막 일격은 목표를 <@ba.vup>2.5초간 <$ba.stun>기절시킴","name":"적소·절영","desc":"주변에서 가장 가까운 목표를 찾아 10연참 공격 발동, 참격 1회당 공격력의 230%에 해당하는 물리 대미지를 입히고, 마지막 일격은 목표를 2.5초간 기절시킴"}],"talents":[{"descRaw":"배치되어 있을 때, 4초마다 모든 아군 오퍼레이터의 공격/피격 회복 스킬의 SP +1","name":"호령","desc":"배치되어 있을 때, 4초마다 모든 아군 오퍼레이터의 공격/피격 회복 스킬의 SP +1"},{"descRaw":"공격력 +6%<@ba.talpu>(+1%), 방어력 +6%<@ba.talpu>(+1%), 물리 회피 +13%<@ba.talpu>(+3%)","name":"검투술","desc":"공격력 +6%(+1%), 방어력 +6%(+1%), 물리 회피 +13%(+3%)","potBelow":{"descRaw":"공격력 +5%, 방어력 +5%, 물리 회피 +10%","desc":"공격력 +5%, 방어력 +5%, 물리 회피 +10%"}}]},"2/60/7/1":{"trait":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","desc":"일반 공격 시 대미지를 2회 입힘"},"skills":[{"descRaw":"다음 공격 시 칼집으로 적을 공격하여 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, 명중한 적을 <@ba.vup>1.5초간 <$ba.stun>기절시킴","name":"칼집 공격","desc":"다음 공격 시 칼집으로 적을 공격하여 공격력의 260%에 해당하는 물리 대미지를 입히고, 명중한 적을 1.5초간 기절시킴"},{"descRaw":"전방 범위 내 최대 <@ba.vup>6명의 적에게 공격력의 <@ba.vup>410%에 해당하는 <@ba.rem>물리 대미지 및 공격력의 <@ba.vup>410%에 해당하는 <@ba.rem>마법 대미지를 입힘","name":"적소·발도","desc":"전방 범위 내 최대 6명의 적에게 공격력의 410%에 해당하는 물리 대미지 및 공격력의 410%에 해당하는 마법 대미지를 입힘"},{"descRaw":"주변에서 가장 가까운 목표를 찾아 <@ba.vup>10연참 공격 발동, 참격 1회당 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, 마지막 일격은 목표를 <@ba.vup>3초간 <$ba.stun>기절시킴","name":"적소·절영","desc":"주변에서 가장 가까운 목표를 찾아 10연참 공격 발동, 참격 1회당 공격력의 260%에 해당하는 물리 대미지를 입히고, 마지막 일격은 목표를 3초간 기절시킴"}],"talents":[{"descRaw":"배치되어 있을 때, 4초마다 모든 아군 오퍼레이터의 공격/피격 회복 스킬의 SP +1","name":"호령","desc":"배치되어 있을 때, 4초마다 모든 아군 오퍼레이터의 공격/피격 회복 스킬의 SP +1"},{"descRaw":"공격력 +6%<@ba.talpu>(+1%), 방어력 +6%<@ba.talpu>(+1%), 물리 회피 +13%<@ba.talpu>(+3%)","name":"검투술","desc":"공격력 +6%(+1%), 방어력 +6%(+1%), 물리 회피 +13%(+3%)","potBelow":{"descRaw":"공격력 +5%, 방어력 +5%, 물리 회피 +10%","desc":"공격력 +5%, 방어력 +5%, 물리 회피 +10%"}}],"modules":[{"name":"로도스 아일랜드 제식검","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"스킬 대미지가 <@ba.vup>10% 증가","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"스킬 대미지가 10% 증가"}},{"name":"옛 시절","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"적의 방어력 <@ba.vup>70 무시","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"적의 방어력 70 무시"}}]},"2/60/7/3":{"trait":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","desc":"일반 공격 시 대미지를 2회 입힘"},"skills":[{"descRaw":"다음 공격 시 칼집으로 적을 공격하여 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, 명중한 적을 <@ba.vup>1.5초간 <$ba.stun>기절시킴","name":"칼집 공격","desc":"다음 공격 시 칼집으로 적을 공격하여 공격력의 260%에 해당하는 물리 대미지를 입히고, 명중한 적을 1.5초간 기절시킴"},{"descRaw":"전방 범위 내 최대 <@ba.vup>6명의 적에게 공격력의 <@ba.vup>410%에 해당하는 <@ba.rem>물리 대미지 및 공격력의 <@ba.vup>410%에 해당하는 <@ba.rem>마법 대미지를 입힘","name":"적소·발도","desc":"전방 범위 내 최대 6명의 적에게 공격력의 410%에 해당하는 물리 대미지 및 공격력의 410%에 해당하는 마법 대미지를 입힘"},{"descRaw":"주변에서 가장 가까운 목표를 찾아 <@ba.vup>10연참 공격 발동, 참격 1회당 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, 마지막 일격은 목표를 <@ba.vup>3초간 <$ba.stun>기절시킴","name":"적소·절영","desc":"주변에서 가장 가까운 목표를 찾아 10연참 공격 발동, 참격 1회당 공격력의 260%에 해당하는 물리 대미지를 입히고, 마지막 일격은 목표를 3초간 기절시킴"}],"talents":[{"descRaw":"배치되어 있을 때, 4초마다 모든 아군 오퍼레이터의 공격/피격 회복 스킬의 SP +1","name":"호령","desc":"배치되어 있을 때, 4초마다 모든 아군 오퍼레이터의 공격/피격 회복 스킬의 SP +1"},{"descRaw":"공격력 +6%<@ba.talpu>(+1%), 방어력 +6%<@ba.talpu>(+1%), 물리 회피 +13%<@ba.talpu>(+3%)","name":"검투술","desc":"공격력 +6%(+1%), 방어력 +6%(+1%), 물리 회피 +13%(+3%)","potBelow":{"descRaw":"공격력 +5%, 방어력 +5%, 물리 회피 +10%","desc":"공격력 +5%, 방어력 +5%, 물리 회피 +10%"}}],"modules":[{"name":"로도스 아일랜드 제식검","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"스킬 대미지가 <@ba.vup>10% 증가","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"스킬 대미지가 10% 증가"},"talentChanges":[{"descRaw":"배치되어 있을 때, 3초마다 모든 아군 오퍼레이터의 공격/피격 회복 스킬의 SP +1, 자신은 추가로 SP +1","name":"호령","desc":"배치되어 있을 때, 3초마다 모든 아군 오퍼레이터의 공격/피격 회복 스킬의 SP +1, 자신은 추가로 SP +1"}]},{"name":"옛 시절","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"적의 방어력 <@ba.vup>70 무시","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"적의 방어력 70 무시"},"talentChanges":[{"descRaw":"공격력 +16%<@ba.talpu>(+1%), 방어력 +16%<@ba.talpu>(+1%), 물리 회피 +21%<@ba.talpu>(+3%)","name":"검투술","desc":"공격력 +16%(+1%), 방어력 +16%(+1%), 물리 회피 +21%(+3%)","potBelow":{"descRaw":"공격력 +15%, 방어력 +15%, 물리 회피 +18%","desc":"공격력 +15%, 방어력 +15%, 물리 회피 +18%"}}]}]}}},"char_017_huang":{"name":"블레이즈","subProfessionName":"공격수","moduleNames":{"uniequip_001_huang":{"name":"블레이즈의 배지"},"uniequip_002_huang":{"name":"과부하된 무기와 과열된 심장"},"uniequip_003_huang":{"name":"'곧 돌아올게'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>205%로 증가","name":"강타 γ","desc":"다음 공격의 공격력이 205%로 증가"},{"descRaw":"공격력 <@ba.vup>+55%, 방어력 <@ba.vup>+15%, 공격 거리 <@ba.vup>증가\n<@ba.rem>무한 지속","name":"전기톱 연장 모듈","desc":"공격력 +55%, 방어력 +15%, 공격 거리 증가\n무한 지속"},{"descRaw":"스킬 발동 후 공격력과 방어력이 점진적으로 <@ba.vup>+45%까지 증가, 전방 1칸의 적을 절단. 스킬 종료 시 근처의 모든 적에게 현재 공격력의 <@ba.vup>320%에 해당하는 물리 대미지를 입히며, 자신의 HP가 <@ba.vdown>25% 감소","name":"끓어오르는 폭발","desc":"스킬 발동 후 공격력과 방어력이 점진적으로 +45%까지 증가, 전방 1칸의 적을 절단. 스킬 종료 시 근처의 모든 적에게 현재 공격력의 320%에 해당하는 물리 대미지를 입히며, 자신의 HP가 25% 감소"}],"talents":[{"descRaw":"HP가 25% 미만일 시, 1회에 한해 50%의 HP를 회복하고, 7<@ba.talpu>(+1)초간 HP가 50% 이하로 감소하지 않음","name":"긴급 제세동기","desc":"HP가 25% 미만일 시, 1회에 한해 50%의 HP를 회복하고, 7(+1)초간 HP가 50% 이하로 감소하지 않음","potBelow":{"descRaw":"HP가 25% 미만일 시, 1회에 한해 50%의 HP를 회복하고, 6초간 HP가 50% 이하로 감소하지 않음","desc":"HP가 25% 미만일 시, 1회에 한해 50%의 HP를 회복하고, 6초간 HP가 50% 이하로 감소하지 않음"}},{"descRaw":"배치 12<@ba.talpu>(-3)초 후 <$ba.buffres>저항 효과 획득","name":"엄격한 훈련","desc":"배치 12(-3)초 후 저항 효과 획득","potBelow":{"descRaw":"배치 15초 후 <$ba.buffres>저항 효과 획득","desc":"배치 15초 후 저항 효과 획득"}}]},"2/60/7/1":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>225%로 증가","name":"강타 γ","desc":"다음 공격의 공격력이 225%로 증가"},{"descRaw":"공격력 <@ba.vup>+70%, 방어력 <@ba.vup>+20%, 공격 거리 <@ba.vup>증가\n<@ba.rem>무한 지속","name":"전기톱 연장 모듈","desc":"공격력 +70%, 방어력 +20%, 공격 거리 증가\n무한 지속"},{"descRaw":"스킬 발동 후 공격력과 방어력이 점진적으로 <@ba.vup>+60%까지 증가, 전방 1칸의 적을 절단. 스킬 종료 시 근처의 모든 적에게 현재 공격력의 <@ba.vup>340%에 해당하는 물리 대미지를 입히며, 자신의 HP가 <@ba.vdown>25% 감소","name":"끓어오르는 폭발","desc":"스킬 발동 후 공격력과 방어력이 점진적으로 +60%까지 증가, 전방 1칸의 적을 절단. 스킬 종료 시 근처의 모든 적에게 현재 공격력의 340%에 해당하는 물리 대미지를 입히며, 자신의 HP가 25% 감소"}],"talents":[{"descRaw":"HP가 25% 미만일 시, 1회에 한해 50%의 HP를 회복하고, 7<@ba.talpu>(+1)초간 HP가 50% 이하로 감소하지 않음","name":"긴급 제세동기","desc":"HP가 25% 미만일 시, 1회에 한해 50%의 HP를 회복하고, 7(+1)초간 HP가 50% 이하로 감소하지 않음","potBelow":{"descRaw":"HP가 25% 미만일 시, 1회에 한해 50%의 HP를 회복하고, 6초간 HP가 50% 이하로 감소하지 않음","desc":"HP가 25% 미만일 시, 1회에 한해 50%의 HP를 회복하고, 6초간 HP가 50% 이하로 감소하지 않음"}},{"descRaw":"배치 12<@ba.talpu>(-3)초 후 <$ba.buffres>저항 효과 획득","name":"엄격한 훈련","desc":"배치 12(-3)초 후 저항 효과 획득","potBelow":{"descRaw":"배치 15초 후 <$ba.buffres>저항 효과 획득","desc":"배치 15초 후 저항 효과 획득"}}],"modules":[{"name":"과부하된 무기와 과열된 심장","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격, 저지한 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"저지하고 있는 모든 적 동시에 공격, 저지한 적 공격 시 공격력이 110%로 증가"}},{"name":"'곧 돌아올게'","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"HP가 50%보다 높을 경우, 피격 물리 대미지가 <@ba.kw>20% 감소","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"HP가 50%보다 높을 경우, 피격 물리 대미지가 20% 감소"}}]},"2/60/7/3":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>225%로 증가","name":"강타 γ","desc":"다음 공격의 공격력이 225%로 증가"},{"descRaw":"공격력 <@ba.vup>+70%, 방어력 <@ba.vup>+20%, 공격 거리 <@ba.vup>증가\n<@ba.rem>무한 지속","name":"전기톱 연장 모듈","desc":"공격력 +70%, 방어력 +20%, 공격 거리 증가\n무한 지속"},{"descRaw":"스킬 발동 후 공격력과 방어력이 점진적으로 <@ba.vup>+60%까지 증가, 전방 1칸의 적을 절단. 스킬 종료 시 근처의 모든 적에게 현재 공격력의 <@ba.vup>340%에 해당하는 물리 대미지를 입히며, 자신의 HP가 <@ba.vdown>25% 감소","name":"끓어오르는 폭발","desc":"스킬 발동 후 공격력과 방어력이 점진적으로 +60%까지 증가, 전방 1칸의 적을 절단. 스킬 종료 시 근처의 모든 적에게 현재 공격력의 340%에 해당하는 물리 대미지를 입히며, 자신의 HP가 25% 감소"}],"talents":[{"descRaw":"HP가 25% 미만일 시, 1회에 한해 50%의 HP를 회복하고, 7<@ba.talpu>(+1)초간 HP가 50% 이하로 감소하지 않음","name":"긴급 제세동기","desc":"HP가 25% 미만일 시, 1회에 한해 50%의 HP를 회복하고, 7(+1)초간 HP가 50% 이하로 감소하지 않음","potBelow":{"descRaw":"HP가 25% 미만일 시, 1회에 한해 50%의 HP를 회복하고, 6초간 HP가 50% 이하로 감소하지 않음","desc":"HP가 25% 미만일 시, 1회에 한해 50%의 HP를 회복하고, 6초간 HP가 50% 이하로 감소하지 않음"}},{"descRaw":"배치 12<@ba.talpu>(-3)초 후 <$ba.buffres>저항 효과 획득","name":"엄격한 훈련","desc":"배치 12(-3)초 후 저항 효과 획득","potBelow":{"descRaw":"배치 15초 후 <$ba.buffres>저항 효과 획득","desc":"배치 15초 후 저항 효과 획득"}}],"modules":[{"name":"과부하된 무기와 과열된 심장","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격, 저지한 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"저지하고 있는 모든 적 동시에 공격, 저지한 적 공격 시 공격력이 110%로 증가"},"talentChanges":[{"descRaw":"배치 12<@ba.talpu>(-3)초 후 <$ba.buffres>저항 효과 획득, 30초 후 공격력 +6%, 45초 후 공격 속도 +12","name":"엄격한 훈련","desc":"배치 12(-3)초 후 저항 효과 획득, 30초 후 공격력 +6%, 45초 후 공격 속도 +12","potBelow":{"descRaw":"배치 15초 후 <$ba.buffres>저항 효과 획득, 30초 후 공격력 +6%, 45초 후 공격 속도 +12","desc":"배치 15초 후 저항 효과 획득, 30초 후 공격력 +6%, 45초 후 공격 속도 +12"}}]},{"name":"'곧 돌아올게'","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"HP가 50%보다 높을 경우, 피격 물리 대미지가 <@ba.kw>20% 감소","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"HP가 50%보다 높을 경우, 피격 물리 대미지가 20% 감소"},"talentChanges":[{"descRaw":"HP가 최초로 25%, 50% 미만일 시, 50%의 HP를 회복하고, 9<@ba.talpu>(+1)초간 HP가 50% 이하로 감소하지 않으며, HP가 50%를 초과할 시 공격이 목표의 방어력 150 무시","name":"긴급 제세동기","desc":"HP가 최초로 25%, 50% 미만일 시, 50%의 HP를 회복하고, 9(+1)초간 HP가 50% 이하로 감소하지 않으며, HP가 50%를 초과할 시 공격이 목표의 방어력 150 무시","potBelow":{"descRaw":"HP가 최초로 25%, 50% 미만일 시, 50%의 HP를 회복하고, 8초간 HP가 50% 이하로 감소하지 않으며, HP가 50%를 초과할 시 공격이 목표의 방어력 150 무시","desc":"HP가 최초로 25%, 50% 미만일 시, 50%의 HP를 회복하고, 8초간 HP가 50% 이하로 감소하지 않으며, HP가 50%를 초과할 시 공격이 목표의 방어력 150 무시"}}]}]}}},"char_112_siege":{"name":"시즈","subProfessionName":"척후병","moduleNames":{"uniequip_001_siege":{"name":"시즈의 배지"},"uniequip_002_siege":{"name":"'캔디 박스'"},"uniequip_003_siege":{"name":"'첫 승낙'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>12 즉시 획득","name":"돌격 지령 γ","desc":"배치 코스트 12 즉시 획득"},{"descRaw":"다음 공격이 주변 4칸의 모든 적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입히고, 배치 코스트 <@ba.vup>3 획득\n<@ba.rem>2회 충전 가능","name":"점핑 해머","desc":"다음 공격이 주변 4칸의 모든 적에게 공격력의 250%에 해당하는 물리 대미지를 입히고, 배치 코스트 3 획득\n2회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격 시 공격력이 <@ba.vup>290%로 증가, <@ba.vup> 40% 확률로 목표를 <@ba.vup>0.8초간 <$ba.stun>기절시킴","name":"스컬 크래시","desc":"공격 딜레이 증가, 공격 시 공격력이 290%로 증가, 40% 확률로 목표를 0.8초간 기절시킴"}],"talents":[{"descRaw":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +10%<@ba.talpu>(+2%)","name":"백수의 왕","desc":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +10%(+2%)","potBelow":{"descRaw":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +8%","desc":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +8%"}},{"descRaw":"주변 4칸 내에서 적이 쓰러질 경우 SP +1","name":"분쇄","desc":"주변 4칸 내에서 적이 쓰러질 경우 SP +1"}]},"2/60/7/1":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>12 즉시 획득","name":"돌격 지령 γ","desc":"배치 코스트 12 즉시 획득"},{"descRaw":"다음 공격이 주변 4칸의 모든 적에게 공격력의 <@ba.vup>280%에 해당하는 물리 대미지를 입히고, 배치 코스트 <@ba.vup>3 획득\n<@ba.rem>3회 충전 가능","name":"점핑 해머","desc":"다음 공격이 주변 4칸의 모든 적에게 공격력의 280%에 해당하는 물리 대미지를 입히고, 배치 코스트 3 획득\n3회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격 시 공격력이 <@ba.vup>320%로 증가, <@ba.vup> 40% 확률로 목표를 <@ba.vup>1.1초간 <$ba.stun>기절시킴","name":"스컬 크래시","desc":"공격 딜레이 증가, 공격 시 공격력이 320%로 증가, 40% 확률로 목표를 1.1초간 기절시킴"}],"talents":[{"descRaw":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +10%<@ba.talpu>(+2%)","name":"백수의 왕","desc":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +10%(+2%)","potBelow":{"descRaw":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +8%","desc":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +8%"}},{"descRaw":"주변 4칸 내에서 적이 쓰러질 경우 SP +1","name":"분쇄","desc":"주변 4칸 내에서 적이 쓰러질 경우 SP +1"}],"modules":[{"name":"'캔디 박스'","traitOverride":{"descRaw":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%","desc":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%"}},{"name":"'첫 승낙'","traitOverride":{"descRaw":"적 2명 저지 가능","moduleDescRaw":"최초 배치 시 배치 코스트 -4","desc":"적 2명 저지 가능","moduleDesc":"최초 배치 시 배치 코스트 -4"}}]},"2/60/7/3":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>12 즉시 획득","name":"돌격 지령 γ","desc":"배치 코스트 12 즉시 획득"},{"descRaw":"다음 공격이 주변 4칸의 모든 적에게 공격력의 <@ba.vup>280%에 해당하는 물리 대미지를 입히고, 배치 코스트 <@ba.vup>3 획득\n<@ba.rem>3회 충전 가능","name":"점핑 해머","desc":"다음 공격이 주변 4칸의 모든 적에게 공격력의 280%에 해당하는 물리 대미지를 입히고, 배치 코스트 3 획득\n3회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격 시 공격력이 <@ba.vup>320%로 증가, <@ba.vup> 40% 확률로 목표를 <@ba.vup>1.1초간 <$ba.stun>기절시킴","name":"스컬 크래시","desc":"공격 딜레이 증가, 공격 시 공격력이 320%로 증가, 40% 확률로 목표를 1.1초간 기절시킴"}],"talents":[{"descRaw":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +10%<@ba.talpu>(+2%)","name":"백수의 왕","desc":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +10%(+2%)","potBelow":{"descRaw":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +8%","desc":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +8%"}},{"descRaw":"주변 4칸 내에서 적이 쓰러질 경우 SP +1","name":"분쇄","desc":"주변 4칸 내에서 적이 쓰러질 경우 SP +1"}],"modules":[{"name":"'캔디 박스'","traitOverride":{"descRaw":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%","desc":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%"},"talentChanges":[{"descRaw":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +10%<@ba.talpu>(+2%), 자신의 공격력 및 방어력이 추가로 +8%","name":"백수의 왕","desc":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +10%(+2%), 자신의 공격력 및 방어력이 추가로 +8%","potBelow":{"descRaw":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +8%, 자신의 공격력 및 방어력이 추가로 +8%","desc":"아군 [뱅가드] 오퍼레이터의 공격력 및 방어력 +8%, 자신의 공격력 및 방어력이 추가로 +8%"}}]},{"name":"'첫 승낙'","traitOverride":{"descRaw":"적 2명 저지 가능","moduleDescRaw":"최초 배치 시 배치 코스트 -4","desc":"적 2명 저지 가능","moduleDesc":"최초 배치 시 배치 코스트 -4"},"talentChanges":[null,{"descRaw":"주변 4칸 내에서 적이 쓰러질 경우 SP +3, 배치된 다른 랜덤 1명의 뱅가드 오퍼레이터도 SP +1","name":"분쇄","desc":"주변 4칸 내에서 적이 쓰러질 경우 SP +3, 배치된 다른 랜덤 1명의 뱅가드 오퍼레이터도 SP +1"}]}]}}},"char_113_cqbw":{"subProfessionName":"포격사수","moduleNames":{"uniequip_001_cqbw":{"name":"W의 배지"},"uniequip_002_cqbw":{"name":"용병의 자루"},"uniequip_003_cqbw":{"name":"빠르고 무딘 칼날"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"skills":[{"descRaw":"즉시 유탄 1발을 발사하여 공격력의 <@ba.vup>270%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>1.8초간 <$ba.stun>기절시킴","name":"하트 K","desc":"즉시 유탄 1발을 발사하여 공격력의 270%에 해당하는 물리 대미지를 입히고, 목표를 1.8초간 기절시킴"},{"descRaw":"다음 공격이 공격 범위 내 배치 가능한 칸에 지뢰 매설(120초간 지속)로 변경, 지뢰는 적이 지나갈 때 폭발하여 주변의 모든 적에게 공격력의 <@ba.vup>220%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>1.6초간 <$ba.stun>기절시킴","name":"깜짝 상자","desc":"다음 공격이 공격 범위 내 배치 가능한 칸에 지뢰 매설(120초간 지속)로 변경, 지뢰는 적이 지나갈 때 폭발하여 주변의 모든 적에게 공격력의 220%에 해당하는 물리 대미지를 입히고, 목표를 1.6초간 기절시킴"},{"descRaw":"공격 범위 내 HP가 가장 많은 <@ba.vup>3명의 적에게 폭탄 1개 부착, 폭탄은 일정 시간 후 폭발하여 주변의 모든 적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>3.5초간 <$ba.stun>기절시킴","desc":"공격 범위 내 HP가 가장 많은 3명의 적에게 폭탄 1개 부착, 폭탄은 일정 시간 후 폭발하여 주변의 모든 적에게 공격력의 250%에 해당하는 물리 대미지를 입히고, 목표를 3.5초간 기절시킴"}],"talents":[{"descRaw":"전장에 배치 10초 후 물리 및 마법 회피 +60%, 쉽게 적의 목표가 되지 않음","name":"매복","desc":"전장에 배치 10초 후 물리 및 마법 회피 +60%, 쉽게 적의 목표가 되지 않음"},{"descRaw":"공격 범위 내 <$ba.stun>기절 상태의 적에게 입히는 물리 대미지 +21%<@ba.talpu>(+3%)","name":"불난 집에 부채질","desc":"공격 범위 내 기절 상태의 적에게 입히는 물리 대미지 +21%(+3%)","potBelow":{"descRaw":"공격 범위 내 <$ba.stun>기절 상태의 적에게 입히는 물리 대미지 +18%","desc":"공격 범위 내 기절 상태의 적에게 입히는 물리 대미지 +18%"}}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"skills":[{"descRaw":"즉시 유탄 1발을 발사하여 공격력의 <@ba.vup>310%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>2.1초간 <$ba.stun>기절시킴","name":"하트 K","desc":"즉시 유탄 1발을 발사하여 공격력의 310%에 해당하는 물리 대미지를 입히고, 목표를 2.1초간 기절시킴"},{"descRaw":"다음 공격이 공격 범위 내 배치 가능한 칸에 지뢰 매설(120초간 지속)로 변경, 지뢰는 적이 지나갈 때 폭발하여 주변의 모든 적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>1.8초간 <$ba.stun>기절시킴","name":"깜짝 상자","desc":"다음 공격이 공격 범위 내 배치 가능한 칸에 지뢰 매설(120초간 지속)로 변경, 지뢰는 적이 지나갈 때 폭발하여 주변의 모든 적에게 공격력의 250%에 해당하는 물리 대미지를 입히고, 목표를 1.8초간 기절시킴"},{"descRaw":"공격 범위 내 HP가 가장 많은 <@ba.vup>3명의 적에게 폭탄 1개 부착, 폭탄은 일정 시간 후 폭발하여 주변의 모든 적에게 공격력의 <@ba.vup>280%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>4초간 <$ba.stun>기절시킴","desc":"공격 범위 내 HP가 가장 많은 3명의 적에게 폭탄 1개 부착, 폭탄은 일정 시간 후 폭발하여 주변의 모든 적에게 공격력의 280%에 해당하는 물리 대미지를 입히고, 목표를 4초간 기절시킴"}],"talents":[{"descRaw":"전장에 배치 10초 후 물리 및 마법 회피 +60%, 쉽게 적의 목표가 되지 않음","name":"매복","desc":"전장에 배치 10초 후 물리 및 마법 회피 +60%, 쉽게 적의 목표가 되지 않음"},{"descRaw":"공격 범위 내 <$ba.stun>기절 상태의 적에게 입히는 물리 대미지 +21%<@ba.talpu>(+3%)","name":"불난 집에 부채질","desc":"공격 범위 내 기절 상태의 적에게 입히는 물리 대미지 +21%(+3%)","potBelow":{"descRaw":"공격 범위 내 <$ba.stun>기절 상태의 적에게 입히는 물리 대미지 +18%","desc":"공격 범위 내 기절 상태의 적에게 입히는 물리 대미지 +18%"}}],"modules":[{"name":"용병의 자루","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공격 시 광역 물리 대미지를 입힘","moduleDesc":"저지하고 있는 적 공격 시 공격력이 110%로 증가"}},{"name":"빠르고 무딘 칼날","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"적의 방어력 <@ba.vup>100 무시","desc":"공격 시 광역 물리 대미지를 입힘","moduleDesc":"적의 방어력 100 무시"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"skills":[{"descRaw":"즉시 유탄 1발을 발사하여 공격력의 <@ba.vup>310%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>2.1초간 <$ba.stun>기절시킴","name":"하트 K","desc":"즉시 유탄 1발을 발사하여 공격력의 310%에 해당하는 물리 대미지를 입히고, 목표를 2.1초간 기절시킴"},{"descRaw":"다음 공격이 공격 범위 내 배치 가능한 칸에 지뢰 매설(120초간 지속)로 변경, 지뢰는 적이 지나갈 때 폭발하여 주변의 모든 적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>1.8초간 <$ba.stun>기절시킴","name":"깜짝 상자","desc":"다음 공격이 공격 범위 내 배치 가능한 칸에 지뢰 매설(120초간 지속)로 변경, 지뢰는 적이 지나갈 때 폭발하여 주변의 모든 적에게 공격력의 250%에 해당하는 물리 대미지를 입히고, 목표를 1.8초간 기절시킴"},{"descRaw":"공격 범위 내 HP가 가장 많은 <@ba.vup>3명의 적에게 폭탄 1개 부착, 폭탄은 일정 시간 후 폭발하여 주변의 모든 적에게 공격력의 <@ba.vup>280%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>4초간 <$ba.stun>기절시킴","desc":"공격 범위 내 HP가 가장 많은 3명의 적에게 폭탄 1개 부착, 폭탄은 일정 시간 후 폭발하여 주변의 모든 적에게 공격력의 280%에 해당하는 물리 대미지를 입히고, 목표를 4초간 기절시킴"}],"talents":[{"descRaw":"전장에 배치 10초 후 물리 및 마법 회피 +60%, 쉽게 적의 목표가 되지 않음","name":"매복","desc":"전장에 배치 10초 후 물리 및 마법 회피 +60%, 쉽게 적의 목표가 되지 않음"},{"descRaw":"공격 범위 내 <$ba.stun>기절 상태의 적에게 입히는 물리 대미지 +21%<@ba.talpu>(+3%)","name":"불난 집에 부채질","desc":"공격 범위 내 기절 상태의 적에게 입히는 물리 대미지 +21%(+3%)","potBelow":{"descRaw":"공격 범위 내 <$ba.stun>기절 상태의 적에게 입히는 물리 대미지 +18%","desc":"공격 범위 내 기절 상태의 적에게 입히는 물리 대미지 +18%"}}],"modules":[{"name":"용병의 자루","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"공격 시 광역 물리 대미지를 입힘","moduleDesc":"저지하고 있는 적 공격 시 공격력이 110%로 증가"},"talentChanges":[{"descRaw":"공격 범위 내 <$ba.stun>기절 상태의 적에게 입히는 물리 대미지 +27%<@ba.talpu>(+3%), 적 처치 시 SP +1","name":"불난 집에 부채질","desc":"공격 범위 내 기절 상태의 적에게 입히는 물리 대미지 +27%(+3%), 적 처치 시 SP +1","potBelow":{"descRaw":"공격 범위 내 <$ba.stun>기절 상태의 적에게 입히는 물리 대미지 +24%, 적 처치 시 SP +1","desc":"공격 범위 내 기절 상태의 적에게 입히는 물리 대미지 +24%, 적 처치 시 SP +1"}}]},{"name":"빠르고 무딘 칼날","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"적의 방어력 <@ba.vup>100 무시","desc":"공격 시 광역 물리 대미지를 입힘","moduleDesc":"적의 방어력 100 무시"},"talentChanges":[{"descRaw":"전장에 배치 8초 후 물리 및 마법 회피 +60%, 쉽게 적의 목표가 되지 않음, 대미지를 받지 않으면 16초간 공격력이 점차 최대 +20%까지 증가, 대미지를 받으면 공격력 초기화","name":"매복","desc":"전장에 배치 8초 후 물리 및 마법 회피 +60%, 쉽게 적의 목표가 되지 않음, 대미지를 받지 않으면 16초간 공격력이 점차 최대 +20%까지 증가, 대미지를 받으면 공격력 초기화"}]}]}}},"char_134_ifrit":{"name":"이프리트","subProfessionName":"블래스트 캐스터","moduleNames":{"uniequip_001_ifrit":{"name":"이프리트의 배지"},"uniequip_002_ifrit":{"name":"'융합'"},"uniequip_003_ifrit":{"name":"'열화 메모리'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+10%, 공격 속도 <@ba.vup>+58","name":"열광","desc":"공격력 +10%, 공격 속도 +58"},{"descRaw":"다음 공격이 공격력의 <@ba.vup>160%에 해당하는 마법 대미지를 입히며, 명중된 목표는 <@ba.vup>3초간 방어력 <@ba.vup>-100, 동시에 지속해서 화상 대미지를 받음\n<@ba.rem>2회 충전 가능","name":"화염 폭발","desc":"다음 공격이 공격력의 160%에 해당하는 마법 대미지를 입히며, 명중된 목표는 3초간 방어력 -100, 동시에 지속해서 화상 대미지를 받음\n2회 충전 가능"},{"descRaw":"공격 범위 내 모든 지상 적에게 초당 공격력의 <@ba.vup>90%에 해당하는 마법 대미지를 입히며, 명중된 목표는 마법 저항 <@ba.vup>-7\n<@ba.rem>초당 HP가 최대치의 2%씩 감소","name":"불타는 땅","desc":"공격 범위 내 모든 지상 적에게 초당 공격력의 90%에 해당하는 마법 대미지를 입히며, 명중된 목표는 마법 저항 -7\n초당 HP가 최대치의 2%씩 감소"}],"talents":[{"descRaw":"공격 범위 내 적의 마법 저항 -44%<@ba.talpu>(+4%)","name":"정신 융해","desc":"공격 범위 내 적의 마법 저항 -44%(+4%)","potBelow":{"descRaw":"공격 범위 내 적의 마법 저항 -40%","desc":"공격 범위 내 적의 마법 저항 -40%"}},{"descRaw":"5.5<@ba.talpu>(-0.5)초마다 SP 2 추가 회복","name":"라인 회로","desc":"5.5(-0.5)초마다 SP 2 추가 회복","potBelow":{"descRaw":"6초마다 SP 2 추가 회복","desc":"6초마다 SP 2 추가 회복"}}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+20%, 공격 속도 <@ba.vup>+67","name":"열광","desc":"공격력 +20%, 공격 속도 +67"},{"descRaw":"다음 공격이 공격력의 <@ba.vup>190%에 해당하는 마법 대미지를 입히며, 명중된 목표는 <@ba.vup>3초간 방어력 <@ba.vup>-200, 동시에 지속해서 화상 대미지를 받음\n<@ba.rem>3회 충전 가능","name":"화염 폭발","desc":"다음 공격이 공격력의 190%에 해당하는 마법 대미지를 입히며, 명중된 목표는 3초간 방어력 -200, 동시에 지속해서 화상 대미지를 받음\n3회 충전 가능"},{"descRaw":"공격 범위 내 모든 지상 적에게 초당 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히며, 명중된 목표는 마법 저항 <@ba.vup>-10\n<@ba.rem>초당 HP가 최대치의 2%씩 감소","name":"불타는 땅","desc":"공격 범위 내 모든 지상 적에게 초당 공격력의 110%에 해당하는 마법 대미지를 입히며, 명중된 목표는 마법 저항 -10\n초당 HP가 최대치의 2%씩 감소"}],"talents":[{"descRaw":"공격 범위 내 적의 마법 저항 -44%<@ba.talpu>(+4%)","name":"정신 융해","desc":"공격 범위 내 적의 마법 저항 -44%(+4%)","potBelow":{"descRaw":"공격 범위 내 적의 마법 저항 -40%","desc":"공격 범위 내 적의 마법 저항 -40%"}},{"descRaw":"5.5<@ba.talpu>(-0.5)초마다 SP 2 추가 회복","name":"라인 회로","desc":"5.5(-0.5)초마다 SP 2 추가 회복","potBelow":{"descRaw":"6초마다 SP 2 추가 회복","desc":"6초마다 SP 2 추가 회복"}}],"modules":[{"name":"'융합'","traitOverride":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 <@ba.kw>110%로 증가","desc":"공격 시 초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 110%로 증가"}},{"name":"'열화 메모리'","traitOverride":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","moduleDescRaw":"마법 대미지를 입힐 시 추가로 대미지의 <@ba.vup>8%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘","moduleDesc":"마법 대미지를 입힐 시 추가로 대미지의 8%에 해당하는 소각 손상을 입힘"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+20%, 공격 속도 <@ba.vup>+67","name":"열광","desc":"공격력 +20%, 공격 속도 +67"},{"descRaw":"다음 공격이 공격력의 <@ba.vup>190%에 해당하는 마법 대미지를 입히며, 명중된 목표는 <@ba.vup>3초간 방어력 <@ba.vup>-200, 동시에 지속해서 화상 대미지를 받음\n<@ba.rem>3회 충전 가능","name":"화염 폭발","desc":"다음 공격이 공격력의 190%에 해당하는 마법 대미지를 입히며, 명중된 목표는 3초간 방어력 -200, 동시에 지속해서 화상 대미지를 받음\n3회 충전 가능"},{"descRaw":"공격 범위 내 모든 지상 적에게 초당 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히며, 명중된 목표는 마법 저항 <@ba.vup>-10\n<@ba.rem>초당 HP가 최대치의 2%씩 감소","name":"불타는 땅","desc":"공격 범위 내 모든 지상 적에게 초당 공격력의 110%에 해당하는 마법 대미지를 입히며, 명중된 목표는 마법 저항 -10\n초당 HP가 최대치의 2%씩 감소"}],"talents":[{"descRaw":"공격 범위 내 적의 마법 저항 -44%<@ba.talpu>(+4%)","name":"정신 융해","desc":"공격 범위 내 적의 마법 저항 -44%(+4%)","potBelow":{"descRaw":"공격 범위 내 적의 마법 저항 -40%","desc":"공격 범위 내 적의 마법 저항 -40%"}},{"descRaw":"5.5<@ba.talpu>(-0.5)초마다 SP 2 추가 회복","name":"라인 회로","desc":"5.5(-0.5)초마다 SP 2 추가 회복","potBelow":{"descRaw":"6초마다 SP 2 추가 회복","desc":"6초마다 SP 2 추가 회복"}}],"modules":[{"name":"'융합'","traitOverride":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 <@ba.kw>110%로 증가","desc":"공격 시 초원거리 광역 마법 대미지 부여, 거리가 멀수록 대미지가 높으며, 최대 110%로 증가"},"talentChanges":[{"descRaw":"5.5<@ba.talpu>(-0.5)초마다 SP 2 추가 회복, 30% 확률로 SP 5 추가 회복","name":"라인 회로","desc":"5.5(-0.5)초마다 SP 2 추가 회복, 30% 확률로 SP 5 추가 회복","potBelow":{"descRaw":"6초마다 SP 2 추가 회복, 30% 확률로 SP 5 추가 회복","desc":"6초마다 SP 2 추가 회복, 30% 확률로 SP 5 추가 회복"}}]},{"name":"'열화 메모리'","traitOverride":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","moduleDescRaw":"마법 대미지를 입힐 시 추가로 대미지의 <@ba.vup>8%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 입힘","moduleDesc":"마법 대미지를 입힐 시 추가로 대미지의 8%에 해당하는 소각 손상을 입힘"},"talentChanges":[{"descRaw":"공격 범위 내의 적 마법 저항 -44%<@ba.talpu>(+4%), 목표가 <$ba.dt.burning2>소각 손상 폭발 상태인 경우 공격 시 추가로 공격력의 50%에 해당하는 원소 대미지를 입힘","name":"정신 융해","desc":"공격 범위 내의 적 마법 저항 -44%(+4%), 목표가 소각 손상 폭발 상태인 경우 공격 시 추가로 공격력의 50%에 해당하는 원소 대미지를 입힘","potBelow":{"descRaw":"공격 범위 내 적의 마법 저항 -40%, 목표가 <$ba.dt.burning2>소각 손상 폭발 상태인 경우 공격 시 추가로 공격력의 50%에 해당하는 원소 대미지를 입힘","desc":"공격 범위 내 적의 마법 저항 -40%, 목표가 소각 손상 폭발 상태인 경우 공격 시 추가로 공격력의 50%에 해당하는 원소 대미지를 입힘"}}]}]}}},"char_147_shining":{"name":"샤이닝","subProfessionName":"메딕","moduleNames":{"uniequip_001_shining":{"name":"샤이닝의 배지"},"uniequip_002_shining":{"name":"바싹 마른 검집"},"uniequip_003_shining":{"name":"'사도'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skills":[{"descRaw":"공격력 <@ba.vup>+58%, 공격 속도 <@ba.vup>+10","name":"신조","desc":"공격력 +58%, 공격 속도 +10"},{"descRaw":"다음 치료 시 목표에게 <@ba.vup>2초간 지속되는 <$ba.barrier>보호막 부여, 보호막은 샤이닝 공격력의 <@ba.vup>28%에 해당하는 대미지를 흡수하고, 치료 대상의 방어력 <@ba.vup>+25%\n<@ba.rem>1회 충전 가능","name":"자동 엄호","desc":"다음 치료 시 목표에게 2초간 지속되는 보호막 부여, 보호막은 샤이닝 공격력의 28%에 해당하는 대미지를 흡수하고, 치료 대상의 방어력 +25%\n1회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+30%, 공격 범위 내 모든 아군의 방어력 <@ba.vup>+45%","name":"신조의 역장","desc":"공격력 +30%, 공격 범위 내 모든 아군의 방어력 +45%"}],"talents":[{"descRaw":"공격 범위 내 아군 유닛의 방어력 +65<@ba.talpu>(+5)","name":"검은 악마의 가호","desc":"공격 범위 내 아군 유닛의 방어력 +65(+5)","potBelow":{"descRaw":"공격 범위 내 아군 유닛의 방어력 +60","desc":"공격 범위 내 아군 유닛의 방어력 +60"}},{"descRaw":"공격 속도 +13<@ba.talpu>(+3)","name":"법전","desc":"공격 속도 +13(+3)","potBelow":{"descRaw":"공격 속도 +10","desc":"공격 속도 +10"}}]},"2/60/7/1":{"trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skills":[{"descRaw":"공격력 <@ba.vup>+67%, 공격 속도 <@ba.vup>+20","name":"신조","desc":"공격력 +67%, 공격 속도 +20"},{"descRaw":"다음 치료 시 목표에게 <@ba.vup>3초간 지속되는 <$ba.barrier>보호막 부여, 보호막은 샤이닝 공격력의 <@ba.vup>35%에 해당하는 대미지를 흡수하고, 치료 대상의 방어력 <@ba.vup>+35%\n<@ba.rem>2회 충전 가능","name":"자동 엄호","desc":"다음 치료 시 목표에게 3초간 지속되는 보호막 부여, 보호막은 샤이닝 공격력의 35%에 해당하는 대미지를 흡수하고, 치료 대상의 방어력 +35%\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+40%, 공격 범위 내 모든 아군의 방어력 <@ba.vup>+60%","name":"신조의 역장","desc":"공격력 +40%, 공격 범위 내 모든 아군의 방어력 +60%"}],"talents":[{"descRaw":"공격 범위 내 아군 유닛의 방어력 +65<@ba.talpu>(+5)","name":"검은 악마의 가호","desc":"공격 범위 내 아군 유닛의 방어력 +65(+5)","potBelow":{"descRaw":"공격 범위 내 아군 유닛의 방어력 +60","desc":"공격 범위 내 아군 유닛의 방어력 +60"}},{"descRaw":"공격 속도 +13<@ba.talpu>(+3)","name":"법전","desc":"공격 속도 +13(+3)","potBelow":{"descRaw":"공격 속도 +10","desc":"공격 속도 +10"}}],"modules":[{"name":"바싹 마른 검집","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"지상의 아군 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"지상의 아군 치료 시 치유량 +15%"}},{"name":"'사도'","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}}]},"2/60/7/3":{"trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"skills":[{"descRaw":"공격력 <@ba.vup>+67%, 공격 속도 <@ba.vup>+20","name":"신조","desc":"공격력 +67%, 공격 속도 +20"},{"descRaw":"다음 치료 시 목표에게 <@ba.vup>3초간 지속되는 <$ba.barrier>보호막 부여, 보호막은 샤이닝 공격력의 <@ba.vup>35%에 해당하는 대미지를 흡수하고, 치료 대상의 방어력 <@ba.vup>+35%\n<@ba.rem>2회 충전 가능","name":"자동 엄호","desc":"다음 치료 시 목표에게 3초간 지속되는 보호막 부여, 보호막은 샤이닝 공격력의 35%에 해당하는 대미지를 흡수하고, 치료 대상의 방어력 +35%\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+40%, 공격 범위 내 모든 아군의 방어력 <@ba.vup>+60%","name":"신조의 역장","desc":"공격력 +40%, 공격 범위 내 모든 아군의 방어력 +60%"}],"talents":[{"descRaw":"공격 범위 내 아군 유닛의 방어력 +65<@ba.talpu>(+5)","name":"검은 악마의 가호","desc":"공격 범위 내 아군 유닛의 방어력 +65(+5)","potBelow":{"descRaw":"공격 범위 내 아군 유닛의 방어력 +60","desc":"공격 범위 내 아군 유닛의 방어력 +60"}},{"descRaw":"공격 속도 +13<@ba.talpu>(+3)","name":"법전","desc":"공격 속도 +13(+3)","potBelow":{"descRaw":"공격 속도 +10","desc":"공격 속도 +10"}}],"modules":[{"name":"바싹 마른 검집","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"지상의 아군 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"지상의 아군 치료 시 치유량 +15%"},"talentChanges":[{"descRaw":"공격 범위 내 아군 유닛의 방어력 +105<@ba.talpu>(+5), 지상 유닛의 경우 추가로 +40","name":"검은 악마의 가호","desc":"공격 범위 내 아군 유닛의 방어력 +105(+5), 지상 유닛의 경우 추가로 +40","potBelow":{"descRaw":"공격 범위 내 아군 유닛의 방어력 +100, 지상 유닛의 경우 추가로 +40","desc":"공격 범위 내 아군 유닛의 방어력 +100, 지상 유닛의 경우 추가로 +40"}}]},{"name":"'사도'","traitOverride":{"descRaw":"아군 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"아군 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"},"talentChanges":[{"descRaw":"공격 속도 +18<@ba.talpu>(+3), 스킬 2 사용 시 공격력 +25%, 스킬 3 사용 시 SP 자연 회복 속도 +0.6/초","name":"법전","desc":"공격 속도 +18(+3), 스킬 2 사용 시 공격력 +25%, 스킬 3 사용 시 SP 자연 회복 속도 +0.6/초","potBelow":{"descRaw":"공격 속도 +15, 스킬 2 사용 시 공격력 +25%, 스킬 3 사용 시 SP 자연 회복 속도 +0.6/초","desc":"공격 속도 +15, 스킬 2 사용 시 공격력 +25%, 스킬 3 사용 시 SP 자연 회복 속도 +0.6/초"}}]}]}}},"char_179_cgbird":{"name":"나이팅게일","subProfessionName":"멀티 타겟 메딕","moduleNames":{"uniequip_001_cgbird":{"name":"나이팅게일의 배지"},"uniequip_002_cgbird":{"name":"'갇혀버린 희망'"},"uniequip_003_cgbird":{"name":"'밤의 노래'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%","name":"치료 강화 γ","desc":"공격력 +55%"},{"descRaw":"다음 치료 시 목표에게 <@ba.vup>3.5초간 지속되는 <$ba.barrier>보호막 부여, 보호막은 나이팅게일 공격력의 <@ba.vup>50%에 해당하는 <@ba.vup>마법 대미지를 흡수하고, 치료 대상의 마법 저항 <@ba.vup>+10\n<@ba.rem>2회 충전 가능","name":"아츠 실드","desc":"다음 치료 시 목표에게 3.5초간 지속되는 보호막 부여, 보호막은 나이팅게일 공격력의 50%에 해당하는 마법 대미지를 흡수하고, 치료 대상의 마법 저항 +10\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+40%, 공격 범위 내 모든 아군의 마법 저항 <@ba.vup>+90%, 마법 회피 <@ba.vup>+15%","name":"성역","desc":"공격 범위 확대, 공격력 +40%, 공격 범위 내 모든 아군의 마법 저항 +90%, 마법 회피 +15%"}],"talents":[{"descRaw":"공격 범위 내 아군 유닛의 마법 저항 +17<@ba.talpu>(+2)","name":"하얀 악마의 가호","desc":"공격 범위 내 아군 유닛의 마법 저항 +17(+2)","potBelow":{"descRaw":"공격 범위 내 아군 유닛의 마법 저항 +15","desc":"공격 범위 내 아군 유닛의 마법 저항 +15"}},{"descRaw":"환영 사용 가능, 환영은 적을 저지 또는 공격할 수 없으며, 75의 마법 저항 및 30%의 물리 회피 보유, 환영은 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"환영 사용 가능, 환영은 적을 저지 또는 공격할 수 없으며, 75의 마법 저항 및 30%의 물리 회피 보유, 환영은 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"}]},"2/60/7/1":{"trait":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+70%","name":"치료 강화 γ","desc":"공격력 +70%"},{"descRaw":"다음 치료 시 목표에게 <@ba.vup>4초간 지속되는 <$ba.barrier>보호막 부여, 보호막은 나이팅게일 공격력의 <@ba.vup>60%에 해당하는 <@ba.vup>마법 대미지를 흡수하고, 치료 대상의 마법 저항 <@ba.vup>+15\n<@ba.rem>2회 충전 가능","name":"아츠 실드","desc":"다음 치료 시 목표에게 4초간 지속되는 보호막 부여, 보호막은 나이팅게일 공격력의 60%에 해당하는 마법 대미지를 흡수하고, 치료 대상의 마법 저항 +15\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+50%, 공격 범위 내 모든 아군의 마법 저항 <@ba.vup>+105%, 마법 회피 <@ba.vup>+20%","name":"성역","desc":"공격 범위 확대, 공격력 +50%, 공격 범위 내 모든 아군의 마법 저항 +105%, 마법 회피 +20%"}],"talents":[{"descRaw":"공격 범위 내 아군 유닛의 마법 저항 +17<@ba.talpu>(+2)","name":"하얀 악마의 가호","desc":"공격 범위 내 아군 유닛의 마법 저항 +17(+2)","potBelow":{"descRaw":"공격 범위 내 아군 유닛의 마법 저항 +15","desc":"공격 범위 내 아군 유닛의 마법 저항 +15"}},{"descRaw":"환영 사용 가능, 환영은 적을 저지 또는 공격할 수 없으며, 75의 마법 저항 및 30%의 물리 회피 보유, 환영은 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"환영 사용 가능, 환영은 적을 저지 또는 공격할 수 없으며, 75의 마법 저항 및 30%의 물리 회피 보유, 환영은 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"}],"modules":[{"name":"'갇혀버린 희망'","traitOverride":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDesc":"공격 범위 확대"}},{"name":"'밤의 노래'","traitOverride":{"descRaw":"아군 유닛 <@ba.kw>4명의 HP를 동시 회복","desc":"아군 유닛 4명의 HP를 동시 회복"}}]},"2/60/7/3":{"trait":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","desc":"동시에 아군 유닛 3명의 HP 회복 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+70%","name":"치료 강화 γ","desc":"공격력 +70%"},{"descRaw":"다음 치료 시 목표에게 <@ba.vup>4초간 지속되는 <$ba.barrier>보호막 부여, 보호막은 나이팅게일 공격력의 <@ba.vup>60%에 해당하는 <@ba.vup>마법 대미지를 흡수하고, 치료 대상의 마법 저항 <@ba.vup>+15\n<@ba.rem>2회 충전 가능","name":"아츠 실드","desc":"다음 치료 시 목표에게 4초간 지속되는 보호막 부여, 보호막은 나이팅게일 공격력의 60%에 해당하는 마법 대미지를 흡수하고, 치료 대상의 마법 저항 +15\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+50%, 공격 범위 내 모든 아군의 마법 저항 <@ba.vup>+105%, 마법 회피 <@ba.vup>+20%","name":"성역","desc":"공격 범위 확대, 공격력 +50%, 공격 범위 내 모든 아군의 마법 저항 +105%, 마법 회피 +20%"}],"talents":[{"descRaw":"공격 범위 내 아군 유닛의 마법 저항 +17<@ba.talpu>(+2)","name":"하얀 악마의 가호","desc":"공격 범위 내 아군 유닛의 마법 저항 +17(+2)","potBelow":{"descRaw":"공격 범위 내 아군 유닛의 마법 저항 +15","desc":"공격 범위 내 아군 유닛의 마법 저항 +15"}},{"descRaw":"환영 사용 가능, 환영은 적을 저지 또는 공격할 수 없으며, 75의 마법 저항 및 30%의 물리 회피 보유, 환영은 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"환영 사용 가능, 환영은 적을 저지 또는 공격할 수 없으며, 75의 마법 저항 및 30%의 물리 회피 보유, 환영은 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"}],"modules":[{"name":"'갇혀버린 희망'","traitOverride":{"descRaw":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDescRaw":"공격 범위 <@ba.kw>확대","desc":"동시에 아군 유닛 3명의 HP 회복 가능","moduleDesc":"공격 범위 확대"},"talentChanges":[null,{"descRaw":"공격 범위 내 아군 유닛의 마법 저항 +17<@ba.talpu>(+2), 목표의 치료 효과 +5%","name":"하얀 악마의 가호","desc":"공격 범위 내 아군 유닛의 마법 저항 +17(+2), 목표의 치료 효과 +5%","potBelow":{"descRaw":"공격 범위 내 아군 유닛의 마법 저항 +15, 목표의 치료 효과 +5%","desc":"공격 범위 내 아군 유닛의 마법 저항 +15, 목표의 치료 효과 +5%"}}]},{"name":"'밤의 노래'","traitOverride":{"descRaw":"아군 유닛 <@ba.kw>4명의 HP를 동시 회복","desc":"아군 유닛 4명의 HP를 동시 회복"},"talentChanges":[{"descRaw":"환영 사용 가능, 환영은 적을 저지 또는 공격할 수 없으며, 75의 마법 저항 및 40%의 물리 회피 보유, 환영은 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소, 나이팅게일 배치 시 환영 3개 획득","name":"덧없는 환상","desc":"환영 사용 가능, 환영은 적을 저지 또는 공격할 수 없으며, 75의 마법 저항 및 40%의 물리 회피 보유, 환영은 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소, 나이팅게일 배치 시 환영 3개 획득"}]}]}}},"char_180_amgoat":{"name":"에이야퍄들라","subProfessionName":"코어 캐스터","moduleNames":{"uniequip_001_amgoat":{"name":"에이야퍄들라의 배지"},"uniequip_002_amgoat":{"name":"'놓친 소리'"},"uniequip_003_amgoat":{"name":"애완동물 대회 1위"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+38, 2회차부터 공격력 <@ba.vup>+38%","name":"듀엣 아리아","desc":"공격 속도 +38, 2회차부터 공격력 +38%"},{"descRaw":"다음 공격이 공격력의 <@ba.vup>275%에 해당하는 마법 대미지를 입히고, 명중된 목표 주변의 적에게는 절반의 폭발 대미지를 입히며, <@ba.vup>6초간 상대의 마법 저항 <@ba.vup>-15%\n<@ba.rem>2회 충전 가능","name":"이그니션","desc":"다음 공격이 공격력의 275%에 해당하는 마법 대미지를 입히고, 명중된 목표 주변의 적에게는 절반의 폭발 대미지를 입히며, 6초간 상대의 마법 저항 -15%\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+70%, 공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>대폭 감소, 공격 시 범위 내 최대 <@ba.vup>4명의 적에게 용암 발사","name":"볼케이노","desc":"공격력 +70%, 공격 범위 확대, 공격 딜레이 대폭 감소, 공격 시 범위 내 최대 4명의 적에게 용암 발사"}],"talents":[{"descRaw":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 공격력 +16%<@ba.talpu>(+2%)","name":"플레임 브레스","desc":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 공격력 +16%(+2%)","potBelow":{"descRaw":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 공격력 +14%","desc":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 공격력 +14%"}},{"descRaw":"배치 즉시 랜덤으로 SP 10<@ba.talpu>(+3)~19<@ba.talpu>(+4) 획득","name":"카오스 플레임","desc":"배치 즉시 랜덤으로 SP 10(+3)~19(+4) 획득","potBelow":{"descRaw":"배치 즉시 랜덤으로 SP 7~15 획득","desc":"배치 즉시 랜덤으로 SP 7~15 획득"}}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+45, 2회차부터 공격력 <@ba.vup>+45%","name":"듀엣 아리아","desc":"공격 속도 +45, 2회차부터 공격력 +45%"},{"descRaw":"다음 공격이 공격력의 <@ba.vup>310%에 해당하는 마법 대미지를 입히고, 명중된 목표 주변의 적에게는 절반의 폭발 대미지를 입히며, <@ba.vup>6초간 상대의 마법 저항 <@ba.vup>-20%\n<@ba.rem>2회 충전 가능","name":"이그니션","desc":"다음 공격이 공격력의 310%에 해당하는 마법 대미지를 입히고, 명중된 목표 주변의 적에게는 절반의 폭발 대미지를 입히며, 6초간 상대의 마법 저항 -20%\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+85%, 공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>대폭 감소, 공격 시 범위 내 최대 <@ba.vup>5명의 적에게 용암 발사","name":"볼케이노","desc":"공격력 +85%, 공격 범위 확대, 공격 딜레이 대폭 감소, 공격 시 범위 내 최대 5명의 적에게 용암 발사"}],"talents":[{"descRaw":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 공격력 +16%<@ba.talpu>(+2%)","name":"플레임 브레스","desc":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 공격력 +16%(+2%)","potBelow":{"descRaw":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 공격력 +14%","desc":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 공격력 +14%"}},{"descRaw":"배치 즉시 랜덤으로 SP 10<@ba.talpu>(+3)~19<@ba.talpu>(+4) 획득","name":"카오스 플레임","desc":"배치 즉시 랜덤으로 SP 10(+3)~19(+4) 획득","potBelow":{"descRaw":"배치 즉시 랜덤으로 SP 7~15 획득","desc":"배치 즉시 랜덤으로 SP 7~15 획득"}}],"modules":[{"name":"'놓친 소리'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표의 마법 저항 <@ba.kw>10 무시","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표의 마법 저항 10 무시"}},{"name":"애완동물 대회 1위","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"일반 공격이 정예 또는 리더 적 명중 시 SP +<@ba.kw>1","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"일반 공격이 정예 또는 리더 적 명중 시 SP +1"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+45, 2회차부터 공격력 <@ba.vup>+45%","name":"듀엣 아리아","desc":"공격 속도 +45, 2회차부터 공격력 +45%"},{"descRaw":"다음 공격이 공격력의 <@ba.vup>310%에 해당하는 마법 대미지를 입히고, 명중된 목표 주변의 적에게는 절반의 폭발 대미지를 입히며, <@ba.vup>6초간 상대의 마법 저항 <@ba.vup>-20%\n<@ba.rem>2회 충전 가능","name":"이그니션","desc":"다음 공격이 공격력의 310%에 해당하는 마법 대미지를 입히고, 명중된 목표 주변의 적에게는 절반의 폭발 대미지를 입히며, 6초간 상대의 마법 저항 -20%\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+85%, 공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>대폭 감소, 공격 시 범위 내 최대 <@ba.vup>5명의 적에게 용암 발사","name":"볼케이노","desc":"공격력 +85%, 공격 범위 확대, 공격 딜레이 대폭 감소, 공격 시 범위 내 최대 5명의 적에게 용암 발사"}],"talents":[{"descRaw":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 공격력 +16%<@ba.talpu>(+2%)","name":"플레임 브레스","desc":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 공격력 +16%(+2%)","potBelow":{"descRaw":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 공격력 +14%","desc":"배치되어 있을 때, 모든 [캐스터] 오퍼레이터의 공격력 +14%"}},{"descRaw":"배치 즉시 랜덤으로 SP 10<@ba.talpu>(+3)~19<@ba.talpu>(+4) 획득","name":"카오스 플레임","desc":"배치 즉시 랜덤으로 SP 10(+3)~19(+4) 획득","potBelow":{"descRaw":"배치 즉시 랜덤으로 SP 7~15 획득","desc":"배치 즉시 랜덤으로 SP 7~15 획득"}}],"modules":[{"name":"'놓친 소리'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표의 마법 저항 <@ba.kw>10 무시","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표의 마법 저항 10 무시"},"talentChanges":[{"descRaw":"편성 시 모든 [캐스터] 오퍼레이터의 공격력 +24%<@ba.talpu>(+2%)","name":"플레임 브레스","desc":"편성 시 모든 [캐스터] 오퍼레이터의 공격력 +24%(+2%)","potBelow":{"descRaw":"편성 시 모든 [캐스터] 오퍼레이터의 공격력 +22%","desc":"편성 시 모든 [캐스터] 오퍼레이터의 공격력 +22%"}}]},{"name":"애완동물 대회 1위","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"일반 공격이 정예 또는 리더 적 명중 시 SP +<@ba.kw>1","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"일반 공격이 정예 또는 리더 적 명중 시 SP +1"},"talentChanges":[{"descRaw":"배치 즉시 랜덤으로 SP 10<@ba.talpu>(+3)~19<@ba.talpu>(+4) 획득, 공격 속도가 랜덤으로 6~15 증가, 배치 후 범위 내에 정예 또는 리더 적이 있을 경우 최대치로 SP 획득","name":"카오스 플레임","desc":"배치 즉시 랜덤으로 SP 10(+3)~19(+4) 획득, 공격 속도가 랜덤으로 6~15 증가, 배치 후 범위 내에 정예 또는 리더 적이 있을 경우 최대치로 SP 획득","potBelow":{"descRaw":"배치 즉시 랜덤으로 SP 7~15 획득, 공격 속도가 랜덤으로 6~15 증가, 배치 후 범위 내에 정예 또는 리더 적이 있을 경우 최대치로 SP 획득","desc":"배치 즉시 랜덤으로 SP 7~15 획득, 공격 속도가 랜덤으로 6~15 증가, 배치 후 범위 내에 정예 또는 리더 적이 있을 경우 최대치로 SP 획득"}}]}]}}},"char_188_helage":{"name":"헬라그","subProfessionName":"솔로블레이드","moduleNames":{"uniequip_001_helage":{"name":"헬라그의 배지"},"uniequip_002_helage":{"name":"드러내지 않은 칼"},"uniequip_003_helage":{"name":"'뜨거운 눈'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>125%로 증가, 연속으로 2회 공격","name":"초승달","desc":"다음 공격의 공격력이 125%로 증가, 연속으로 2회 공격"},{"descRaw":"공격력 <@ba.vup>+35%, 공격이 2연 공격으로 변경, 물리 회피 <@ba.vup>+75%","name":"그믐달","desc":"공격력 +35%, 공격이 2연 공격으로 변경, 물리 회피 +75%"},{"descRaw":"공격력 <@ba.vup>+55%, 공격 범위 <@ba.vup>+1칸, 동시에 목표 <@ba.vup>3개 공격","name":"보름달","desc":"공격력 +55%, 공격 범위 +1칸, 동시에 목표 3개 공격"}],"talents":[{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +100의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"달이 차면 별이 진다","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +100의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"},{"descRaw":"적을 저지하고 있지 않을 때, 초당 HP<@ba.talpu>(+10) 70 회복","name":"운주유악","desc":"적을 저지하고 있지 않을 때, 초당 HP(+10) 70 회복","potBelow":{"descRaw":"적을 저지하고 있지 않을 때, 초당 HP 60 회복","desc":"적을 저지하고 있지 않을 때, 초당 HP 60 회복"}}]},"2/60/7/1":{"trait":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>145%로 증가, 연속으로 2회 공격","name":"초승달","desc":"다음 공격의 공격력이 145%로 증가, 연속으로 2회 공격"},{"descRaw":"공격력 <@ba.vup>+50%, 공격이 2연 공격으로 변경, 물리 회피 <@ba.vup>+75%","name":"그믐달","desc":"공격력 +50%, 공격이 2연 공격으로 변경, 물리 회피 +75%"},{"descRaw":"공격력 <@ba.vup>+70%, 공격 범위 <@ba.vup>+1칸, 동시에 목표 <@ba.vup>3개 공격","name":"보름달","desc":"공격력 +70%, 공격 범위 +1칸, 동시에 목표 3개 공격"}],"talents":[{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +100의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"달이 차면 별이 진다","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +100의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"},{"descRaw":"적을 저지하고 있지 않을 때, 초당 HP<@ba.talpu>(+10) 70 회복","name":"운주유악","desc":"적을 저지하고 있지 않을 때, 초당 HP(+10) 70 회복","potBelow":{"descRaw":"적을 저지하고 있지 않을 때, 초당 HP 60 회복","desc":"적을 저지하고 있지 않을 때, 초당 HP 60 회복"}}],"modules":[{"name":"드러내지 않은 칼","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","moduleDescRaw":"HP가 50% 미만일 시 25%의 <$ba.protect>가호 효과 획득","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복","moduleDesc":"HP가 50% 미만일 시 25%의 가호 효과 획득"}},{"name":"'뜨거운 눈'","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","moduleDescRaw":"쓰러져도 퇴각하지 않으며, HP <@ba.kw>30% 회복 (배치당 1회만 발동)","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복","moduleDesc":"쓰러져도 퇴각하지 않으며, HP 30% 회복 (배치당 1회만 발동)"}}]},"2/60/7/3":{"trait":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>145%로 증가, 연속으로 2회 공격","name":"초승달","desc":"다음 공격의 공격력이 145%로 증가, 연속으로 2회 공격"},{"descRaw":"공격력 <@ba.vup>+50%, 공격이 2연 공격으로 변경, 물리 회피 <@ba.vup>+75%","name":"그믐달","desc":"공격력 +50%, 공격이 2연 공격으로 변경, 물리 회피 +75%"},{"descRaw":"공격력 <@ba.vup>+70%, 공격 범위 <@ba.vup>+1칸, 동시에 목표 <@ba.vup>3개 공격","name":"보름달","desc":"공격력 +70%, 공격 범위 +1칸, 동시에 목표 3개 공격"}],"talents":[{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +100의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"달이 차면 별이 진다","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +100의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"},{"descRaw":"적을 저지하고 있지 않을 때, 초당 HP<@ba.talpu>(+10) 70 회복","name":"운주유악","desc":"적을 저지하고 있지 않을 때, 초당 HP(+10) 70 회복","potBelow":{"descRaw":"적을 저지하고 있지 않을 때, 초당 HP 60 회복","desc":"적을 저지하고 있지 않을 때, 초당 HP 60 회복"}}],"modules":[{"name":"드러내지 않은 칼","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","moduleDescRaw":"HP가 50% 미만일 시 25%의 <$ba.protect>가호 효과 획득","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복","moduleDesc":"HP가 50% 미만일 시 25%의 가호 효과 획득"},"talentChanges":[null,{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +130의 <$ba.berserk>인내 효과 획득 (HP가 50% 감소 시 최대 효과)","name":"달이 차면 별이 진다","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +130의 인내 효과 획득 (HP가 50% 감소 시 최대 효과)"}]},{"name":"'뜨거운 눈'","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","moduleDescRaw":"쓰러져도 퇴각하지 않으며, HP <@ba.kw>30% 회복 (배치당 1회만 발동)","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복","moduleDesc":"쓰러져도 퇴각하지 않으며, HP 30% 회복 (배치당 1회만 발동)"},"talentChanges":[null,{"descRaw":"적을 저지하고 있지 않거나 HP가 30% 미만일 때, 초당 HP 90<@ba.talpu>(+10) 회복","name":"운주유악","desc":"적을 저지하고 있지 않거나 HP가 30% 미만일 때, 초당 HP 90(+10) 회복","potBelow":{"descRaw":"적을 저지하고 있지 않거나 HP가 30% 미만일 때, 초당 HP 80 회복","desc":"적을 저지하고 있지 않거나 HP가 30% 미만일 때, 초당 HP 80 회복"}}]}]}}},"char_197_poca":{"name":"로사","subProfessionName":"공성사수","moduleNames":{"uniequip_001_poca":{"name":"로사의 배지"},"uniequip_002_poca":{"name":"공성기계 훈련장치"},"uniequip_003_poca":{"name":"'마음'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","desc":"무게 등급이 가장 높은 적을 우선 공격"},"skills":[{"descRaw":"공격력 <@ba.vup>+45%","name":"공격 강화 γ","desc":"공격력 +45%"},{"descRaw":"공격력 <@ba.vup>+45%, 적 <@ba.vup>1명 추가 공격 가능","name":"분열 사격","desc":"공격력 +45%, 적 1명 추가 공격 가능"},{"descRaw":"공격력 <@ba.vup>+10%, 최대 <@ba.vup>3명의 무게 등급이 가장 높은 적에게 속박 창을 발사, 스킬 지속 시간 동안 모든 목표는 <$ba.root><@ba.vup>속박 효과를 받으며, 초당 1회의 공격을 받음","name":"눈사태 사격","desc":"공격력 +10%, 최대 3명의 무게 등급이 가장 높은 적에게 속박 창을 발사, 스킬 지속 시간 동안 모든 목표는 속박 효과를 받으며, 초당 1회의 공격을 받음"}],"talents":[{"descRaw":"무게 등급이 3 이상인 적 공격 시 적의 방어력 60% 무시","name":"뼛속 깊숙이","desc":"무게 등급이 3 이상인 적 공격 시 적의 방어력 60% 무시"},{"descRaw":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +10%<@ba.talpu>(+2%)","name":"모범학생","desc":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +10%(+2%)","potBelow":{"descRaw":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +8%","desc":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +8%"}}]},"2/60/7/1":{"trait":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","desc":"무게 등급이 가장 높은 적을 우선 공격"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"공격력 <@ba.vup>+60%, 적 <@ba.vup>1명 추가 공격 가능","name":"분열 사격","desc":"공격력 +60%, 적 1명 추가 공격 가능"},{"descRaw":"공격력 <@ba.vup>+10%, 최대 <@ba.vup>3명의 무게 등급이 가장 높은 적에게 속박 창을 발사, 스킬 지속 시간 동안 모든 목표는 <$ba.root><@ba.vup>속박 효과를 받으며, 초당 1회의 공격을 받음","name":"눈사태 사격","desc":"공격력 +10%, 최대 3명의 무게 등급이 가장 높은 적에게 속박 창을 발사, 스킬 지속 시간 동안 모든 목표는 속박 효과를 받으며, 초당 1회의 공격을 받음"}],"talents":[{"descRaw":"무게 등급이 3 이상인 적 공격 시 적의 방어력 60% 무시","name":"뼛속 깊숙이","desc":"무게 등급이 3 이상인 적 공격 시 적의 방어력 60% 무시"},{"descRaw":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +10%<@ba.talpu>(+2%)","name":"모범학생","desc":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +10%(+2%)","potBelow":{"descRaw":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +8%","desc":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +8%"}}],"modules":[{"name":"공성기계 훈련장치","traitOverride":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","moduleDescRaw":"무게 등급이 3 이상인 적 공격 시 공격력이 <@ba.kw>115%까지 증가","desc":"무게 등급이 가장 높은 적을 우선 공격","moduleDesc":"무게 등급이 3 이상인 적 공격 시 공격력이 115%까지 증가"}},{"name":"'마음'","traitOverride":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","moduleDescRaw":"적이 멀수록 대미지가 더 높음 (최대 <@ba.kw>12% 증가)","desc":"무게 등급이 가장 높은 적을 우선 공격","moduleDesc":"적이 멀수록 대미지가 더 높음 (최대 12% 증가)"}}]},"2/60/7/3":{"trait":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","desc":"무게 등급이 가장 높은 적을 우선 공격"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"공격력 <@ba.vup>+60%, 적 <@ba.vup>1명 추가 공격 가능","name":"분열 사격","desc":"공격력 +60%, 적 1명 추가 공격 가능"},{"descRaw":"공격력 <@ba.vup>+10%, 최대 <@ba.vup>3명의 무게 등급이 가장 높은 적에게 속박 창을 발사, 스킬 지속 시간 동안 모든 목표는 <$ba.root><@ba.vup>속박 효과를 받으며, 초당 1회의 공격을 받음","name":"눈사태 사격","desc":"공격력 +10%, 최대 3명의 무게 등급이 가장 높은 적에게 속박 창을 발사, 스킬 지속 시간 동안 모든 목표는 속박 효과를 받으며, 초당 1회의 공격을 받음"}],"talents":[{"descRaw":"무게 등급이 3 이상인 적 공격 시 적의 방어력 60% 무시","name":"뼛속 깊숙이","desc":"무게 등급이 3 이상인 적 공격 시 적의 방어력 60% 무시"},{"descRaw":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +10%<@ba.talpu>(+2%)","name":"모범학생","desc":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +10%(+2%)","potBelow":{"descRaw":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +8%","desc":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +8%"}}],"modules":[{"name":"공성기계 훈련장치","traitOverride":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","moduleDescRaw":"무게 등급이 3 이상인 적 공격 시 공격력이 <@ba.kw>115%까지 증가","desc":"무게 등급이 가장 높은 적을 우선 공격","moduleDesc":"무게 등급이 3 이상인 적 공격 시 공격력이 115%까지 증가"},"talentChanges":[null,{"descRaw":"무게 등급이 3 이상인 적 공격 시 적의 방어력 60% 무시, 추가로 공격력의 60%에 해당하는 물리 대미지를 입힘","name":"뼛속 깊숙이","desc":"무게 등급이 3 이상인 적 공격 시 적의 방어력 60% 무시, 추가로 공격력의 60%에 해당하는 물리 대미지를 입힘"}]},{"name":"'마음'","traitOverride":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","moduleDescRaw":"적이 멀수록 대미지가 더 높음 (최대 <@ba.kw>12% 증가)","desc":"무게 등급이 가장 높은 적을 우선 공격","moduleDesc":"적이 멀수록 대미지가 더 높음 (최대 12% 증가)"},"talentChanges":[{"descRaw":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +14%<@ba.talpu>(+2%), 스킬 발동 중인 [우르수스 학생자치단] 오퍼레이터 1명당 [우르수스 학생자치단] 오퍼레이터의 공격력이 추가로 +15% (최대 +45%)","name":"모범학생","desc":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +14%(+2%), 스킬 발동 중인 [우르수스 학생자치단] 오퍼레이터 1명당 [우르수스 학생자치단] 오퍼레이터의 공격력이 추가로 +15% (최대 +45%)","potBelow":{"descRaw":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +12%, 스킬 발동 중인 [우르수스 학생자치단] 오퍼레이터 1명당 [우르수스 학생자치단] 오퍼레이터의 공격력이 추가로 +15% (최대 +45%)","desc":"편성 시 모든 [우르수스 학생자치단] 오퍼레이터의 공격력 +12%, 스킬 발동 중인 [우르수스 학생자치단] 오퍼레이터 1명당 [우르수스 학생자치단] 오퍼레이터의 공격력이 추가로 +15% (최대 +45%)"}}]}]}}},"char_225_haak":{"name":"아","subProfessionName":"기인","moduleNames":{"uniequip_001_haak":{"name":"아의 배지"},"uniequip_002_haak":{"name":"모듬 과일맛 의료 상자"},"uniequip_003_haak":{"name":"독극물 의사의 유산"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"자신의 HP가 지속해서 감소","desc":"자신의 HP가 지속해서 감소"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+50","name":"쾌속사격","desc":"공격 속도 +50"},{"descRaw":"즉시 전방의 가장 가까운 아군 유닛에게 <@ba.vup>500의 공격력으로 <@ba.vup>15회 공격하고, 이후 지속 시간 동안 자신과 목표의 방어력 및 최대 HP <@ba.vup>+40%","name":"폭발제 γ","desc":"즉시 전방의 가장 가까운 아군 유닛에게 500의 공격력으로 15회 공격하고, 이후 지속 시간 동안 자신과 목표의 방어력 및 최대 HP +40%"},{"descRaw":"즉시 전방의 가장 가까운 아군 유닛에게 <@ba.vup>500의 공격력으로 <@ba.vup>15회 공격하고, 이후 지속 시간 동안 자신과 목표의 공격력 <@ba.vup>+30%, 공격 속도 <@ba.vup>+30","name":"폭발제 (두리안맛) ","desc":"즉시 전방의 가장 가까운 아군 유닛에게 500의 공격력으로 15회 공격하고, 이후 지속 시간 동안 자신과 목표의 공격력 +30%, 공격 속도 +30"}],"talents":[{"descRaw":"공격할 때마다 다음 효과 중 무작위로 1종 발동: 자신의 HP 15% 회복 / 공격력 150%로 증가 / 공격 목표 1.4초간 <$ba.sluggish>정지 / 공격 목표 1초간 <$ba.stun>기절","name":"혼합약물사격","desc":"공격할 때마다 다음 효과 중 무작위로 1종 발동: 자신의 HP 15% 회복 / 공격력 150%로 증가 / 공격 목표 1.4초간 정지 / 공격 목표 1초간 기절"},{"descRaw":"자신이 받는 치유량 +25%<@ba.talpu>(+5%)","name":"약제 확산","desc":"자신이 받는 치유량 +25%(+5%)","potBelow":{"descRaw":"자신이 받는 치유량 +20%","desc":"자신이 받는 치유량 +20%"}}]},"2/60/7/1":{"trait":{"descRaw":"자신의 HP가 지속해서 감소","desc":"자신의 HP가 지속해서 감소"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+70","name":"쾌속사격","desc":"공격 속도 +70"},{"descRaw":"즉시 전방의 가장 가까운 아군 유닛에게 <@ba.vup>500의 공격력으로 <@ba.vup>15회 공격하고, 이후 지속 시간 동안 자신과 목표의 방어력 및 최대 HP <@ba.vup>+50%","name":"폭발제 γ","desc":"즉시 전방의 가장 가까운 아군 유닛에게 500의 공격력으로 15회 공격하고, 이후 지속 시간 동안 자신과 목표의 방어력 및 최대 HP +50%"},{"descRaw":"즉시 전방의 가장 가까운 아군 유닛에게 <@ba.vup>500의 공격력으로 <@ba.vup>15회 공격하고, 이후 지속 시간 동안 자신과 목표의 공격력 <@ba.vup>+35%, 공격 속도 <@ba.vup>+35","name":"폭발제 (두리안맛) ","desc":"즉시 전방의 가장 가까운 아군 유닛에게 500의 공격력으로 15회 공격하고, 이후 지속 시간 동안 자신과 목표의 공격력 +35%, 공격 속도 +35"}],"talents":[{"descRaw":"공격할 때마다 다음 효과 중 무작위로 1종 발동: 자신의 HP 15% 회복 / 공격력 150%로 증가 / 공격 목표 1.4초간 <$ba.sluggish>정지 / 공격 목표 1초간 <$ba.stun>기절","name":"혼합약물사격","desc":"공격할 때마다 다음 효과 중 무작위로 1종 발동: 자신의 HP 15% 회복 / 공격력 150%로 증가 / 공격 목표 1.4초간 정지 / 공격 목표 1초간 기절"},{"descRaw":"자신이 받는 치유량 +25%<@ba.talpu>(+5%)","name":"약제 확산","desc":"자신이 받는 치유량 +25%(+5%)","potBelow":{"descRaw":"자신이 받는 치유량 +20%","desc":"자신이 받는 치유량 +20%"}}],"modules":[{"name":"모듬 과일맛 의료 상자","traitOverride":{"descRaw":"자신의 HP가 지속해서 감소","moduleDescRaw":"HP가 80%보다 높을 경우, SP 자연 회복 속도 +0.25/초","desc":"자신의 HP가 지속해서 감소","moduleDesc":"HP가 80%보다 높을 경우, SP 자연 회복 속도 +0.25/초"}},{"name":"독극물 의사의 유산","traitOverride":{"descRaw":"자신의 HP가 지속해서 감소","moduleDescRaw":"재배치 시간 <@ba.kw>감소","desc":"자신의 HP가 지속해서 감소","moduleDesc":"재배치 시간 감소"}}]},"2/60/7/3":{"trait":{"descRaw":"자신의 HP가 지속해서 감소","desc":"자신의 HP가 지속해서 감소"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+70","name":"쾌속사격","desc":"공격 속도 +70"},{"descRaw":"즉시 전방의 가장 가까운 아군 유닛에게 <@ba.vup>500의 공격력으로 <@ba.vup>15회 공격하고, 이후 지속 시간 동안 자신과 목표의 방어력 및 최대 HP <@ba.vup>+50%","name":"폭발제 γ","desc":"즉시 전방의 가장 가까운 아군 유닛에게 500의 공격력으로 15회 공격하고, 이후 지속 시간 동안 자신과 목표의 방어력 및 최대 HP +50%"},{"descRaw":"즉시 전방의 가장 가까운 아군 유닛에게 <@ba.vup>500의 공격력으로 <@ba.vup>15회 공격하고, 이후 지속 시간 동안 자신과 목표의 공격력 <@ba.vup>+35%, 공격 속도 <@ba.vup>+35","name":"폭발제 (두리안맛) ","desc":"즉시 전방의 가장 가까운 아군 유닛에게 500의 공격력으로 15회 공격하고, 이후 지속 시간 동안 자신과 목표의 공격력 +35%, 공격 속도 +35"}],"talents":[{"descRaw":"공격할 때마다 다음 효과 중 무작위로 1종 발동: 자신의 HP 15% 회복 / 공격력 150%로 증가 / 공격 목표 1.4초간 <$ba.sluggish>정지 / 공격 목표 1초간 <$ba.stun>기절","name":"혼합약물사격","desc":"공격할 때마다 다음 효과 중 무작위로 1종 발동: 자신의 HP 15% 회복 / 공격력 150%로 증가 / 공격 목표 1.4초간 정지 / 공격 목표 1초간 기절"},{"descRaw":"자신이 받는 치유량 +25%<@ba.talpu>(+5%)","name":"약제 확산","desc":"자신이 받는 치유량 +25%(+5%)","potBelow":{"descRaw":"자신이 받는 치유량 +20%","desc":"자신이 받는 치유량 +20%"}}],"modules":[{"name":"모듬 과일맛 의료 상자","traitOverride":{"descRaw":"자신의 HP가 지속해서 감소","moduleDescRaw":"HP가 80%보다 높을 경우, SP 자연 회복 속도 +0.25/초","desc":"자신의 HP가 지속해서 감소","moduleDesc":"HP가 80%보다 높을 경우, SP 자연 회복 속도 +0.25/초"},"talentChanges":[null,{"descRaw":"공격할 때마다 다음 효과 중 무작위로 1종 발동: 자신의 HP 20% 회복 / 공격력 165%로 증가 / 공격 목표 1.6초간 <$ba.sluggish>정지 / 공격 목표 1.2초간 <$ba.stun>기절 / 30% 확률로 상기 효과 모두 발동","name":"혼합약물사격","desc":"공격할 때마다 다음 효과 중 무작위로 1종 발동: 자신의 HP 20% 회복 / 공격력 165%로 증가 / 공격 목표 1.6초간 정지 / 공격 목표 1.2초간 기절 / 30% 확률로 상기 효과 모두 발동"}]},{"name":"독극물 의사의 유산","traitOverride":{"descRaw":"자신의 HP가 지속해서 감소","moduleDescRaw":"재배치 시간 <@ba.kw>감소","desc":"자신의 HP가 지속해서 감소","moduleDesc":"재배치 시간 감소"},"talentChanges":[{"descRaw":"자신이 받는 치유량 +30%<@ba.talpu>(+5%), 배치 후 즉시 공격 범위 내 아군 오퍼레이터 1명의 HP 회복(정면 우선), 회복량은 아 공격력의 150%","name":"약제 확산","desc":"자신이 받는 치유량 +30%(+5%), 배치 후 즉시 공격 범위 내 아군 오퍼레이터 1명의 HP 회복(정면 우선), 회복량은 아 공격력의 150%","potBelow":{"descRaw":"자신이 받는 치유량 +25%, 배치 후 즉시 공격 범위 내 아군 오퍼레이터 1명의 HP 회복(정면 우선), 회복량은 아 공격력의 150%","desc":"자신이 받는 치유량 +25%, 배치 후 즉시 공격 범위 내 아군 오퍼레이터 1명의 HP 회복(정면 우선), 회복량은 아 공격력의 150%"}}]}]}}},"char_248_mgllan":{"name":"마젤란","subProfessionName":"소환사","moduleNames":{"uniequip_001_mgllan":{"name":"마젤란의 배지"},"uniequip_002_mgllan":{"name":"프로 드론 조작 모듈"},"uniequip_003_mgllan":{"name":"교육용 드래곤플라이 드론"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능"},"skills":[{"descRaw":"패시브 효과: 자신과 드론 공격 범위 내 적이 <@ba.vup>3초마다 <@ba.vup>0.8초","name":"고효율 냉각 모드","desc":"패시브 효과: 자신과 드론 공격 범위 내 적이 3초마다 0.8초"},{"descRaw":"패시브 효과: 드론을 지상에 배치 가능, 배치된 드론이 단일 적에게 마법 대미지를 입힘\n액티브 효과: 마젤란과 드론의 공격 속도 <@ba.vup>+80, 드론이 <@ba.vup>광역 공격 가능\n<@ba.rem>스킬 종료 시 모든 드론 회수","name":"레이저 채굴 모드","desc":"패시브 효과: 드론을 지상에 배치 가능, 배치된 드론이 단일 적에게 마법 대미지를 입힘\n액티브 효과: 마젤란과 드론의 공격 속도 +80, 드론이 광역 공격 가능\n스킬 종료 시 모든 드론 회수"},{"descRaw":"패시브 효과: 드론을 고지대에 배치 가능, 배치된 드론이 광역 물리 대미지를 입힘\n액티브 효과: 마젤란과 드론의 공격력 <@ba.vup>+80%, 드론 공격의 폭발 범위 <@ba.vup>확대\n<@ba.rem>스킬 종료 시 모든 드론 회수","name":"무장 타격 모드","desc":"패시브 효과: 드론을 고지대에 배치 가능, 배치된 드론이 광역 물리 대미지를 입힘\n액티브 효과: 마젤란과 드론의 공격력 +80%, 드론 공격의 폭발 범위 확대\n스킬 종료 시 모든 드론 회수"}],"talents":[{"descRaw":"적을 저지할 수 없는 드론 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경","name":"드론 - 드래곤플라이","desc":"적을 저지할 수 없는 드론 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경"},{"descRaw":"드론은 배치 후 22<@ba.talpu>(+2)초간 <$ba.invisible>은신 효과 획득 (원거리 적의 공격 목표가 되지 않음)","name":"광학장치","desc":"드론은 배치 후 22(+2)초간 은신 효과 획득 (원거리 적의 공격 목표가 되지 않음)","potBelow":{"descRaw":"드론은 배치 후 20초간 <$ba.invisible>은신 효과 획득 (원거리 적의 공격 목표가 되지 않음)","desc":"드론은 배치 후 20초간 은신 효과 획득 (원거리 적의 공격 목표가 되지 않음)"}}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능"},"skills":[{"descRaw":"패시브 효과: 자신과 드론 공격 범위 내 적이 <@ba.vup>3초마다 <@ba.vup>0.9초","name":"고효율 냉각 모드","desc":"패시브 효과: 자신과 드론 공격 범위 내 적이 3초마다 0.9초"},{"descRaw":"패시브 효과: 드론을 지상에 배치 가능, 배치된 드론이 단일 적에게 마법 대미지를 입힘\n액티브 효과: 마젤란과 드론의 공격 속도 <@ba.vup>+100, 드론이 <@ba.vup>광역 공격 가능\n<@ba.rem>스킬 종료 시 모든 드론 회수","name":"레이저 채굴 모드","desc":"패시브 효과: 드론을 지상에 배치 가능, 배치된 드론이 단일 적에게 마법 대미지를 입힘\n액티브 효과: 마젤란과 드론의 공격 속도 +100, 드론이 광역 공격 가능\n스킬 종료 시 모든 드론 회수"},{"descRaw":"패시브 효과: 드론을 고지대에 배치 가능, 배치된 드론이 광역 물리 대미지를 입힘\n액티브 효과: 마젤란과 드론의 공격력 <@ba.vup>+100%, 드론 공격의 폭발 범위 <@ba.vup>확대\n<@ba.rem>스킬 종료 시 모든 드론 회수","name":"무장 타격 모드","desc":"패시브 효과: 드론을 고지대에 배치 가능, 배치된 드론이 광역 물리 대미지를 입힘\n액티브 효과: 마젤란과 드론의 공격력 +100%, 드론 공격의 폭발 범위 확대\n스킬 종료 시 모든 드론 회수"}],"talents":[{"descRaw":"적을 저지할 수 없는 드론 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경","name":"드론 - 드래곤플라이","desc":"적을 저지할 수 없는 드론 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경"},{"descRaw":"드론은 배치 후 22<@ba.talpu>(+2)초간 <$ba.invisible>은신 효과 획득 (원거리 적의 공격 목표가 되지 않음)","name":"광학장치","desc":"드론은 배치 후 22(+2)초간 은신 효과 획득 (원거리 적의 공격 목표가 되지 않음)","potBelow":{"descRaw":"드론은 배치 후 20초간 <$ba.invisible>은신 효과 획득 (원거리 적의 공격 목표가 되지 않음)","desc":"드론은 배치 후 20초간 은신 효과 획득 (원거리 적의 공격 목표가 되지 않음)"}}],"modules":[{"name":"프로 드론 조작 모듈","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","moduleDescRaw":"첫 소환물 배치 시 배치 가능 인원수를 <@ba.kw>소모하지 않음 (전장에서 마지막 소환물이 퇴각 또는 사망 시 배치 가능 인원수 반환 불가)","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능","moduleDesc":"첫 소환물 배치 시 배치 가능 인원수를 소모하지 않음 (전장에서 마지막 소환물이 퇴각 또는 사망 시 배치 가능 인원수 반환 불가)"}},{"name":"교육용 드래곤플라이 드론","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","moduleDescRaw":"소환물 최대 보유량 <@ba.kw>+3, 소환물 배치 코스트 <@ba.kw>감소","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능","moduleDesc":"소환물 최대 보유량 +3, 소환물 배치 코스트 감소"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능"},"skills":[{"descRaw":"패시브 효과: 자신과 드론 공격 범위 내 적이 <@ba.vup>3초마다 <@ba.vup>0.9초","name":"고효율 냉각 모드","desc":"패시브 효과: 자신과 드론 공격 범위 내 적이 3초마다 0.9초"},{"descRaw":"패시브 효과: 드론을 지상에 배치 가능, 배치된 드론이 단일 적에게 마법 대미지를 입힘\n액티브 효과: 마젤란과 드론의 공격 속도 <@ba.vup>+100, 드론이 <@ba.vup>광역 공격 가능\n<@ba.rem>스킬 종료 시 모든 드론 회수","name":"레이저 채굴 모드","desc":"패시브 효과: 드론을 지상에 배치 가능, 배치된 드론이 단일 적에게 마법 대미지를 입힘\n액티브 효과: 마젤란과 드론의 공격 속도 +100, 드론이 광역 공격 가능\n스킬 종료 시 모든 드론 회수"},{"descRaw":"패시브 효과: 드론을 고지대에 배치 가능, 배치된 드론이 광역 물리 대미지를 입힘\n액티브 효과: 마젤란과 드론의 공격력 <@ba.vup>+100%, 드론 공격의 폭발 범위 <@ba.vup>확대\n<@ba.rem>스킬 종료 시 모든 드론 회수","name":"무장 타격 모드","desc":"패시브 효과: 드론을 고지대에 배치 가능, 배치된 드론이 광역 물리 대미지를 입힘\n액티브 효과: 마젤란과 드론의 공격력 +100%, 드론 공격의 폭발 범위 확대\n스킬 종료 시 모든 드론 회수"}],"talents":[{"descRaw":"적을 저지할 수 없는 드론 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경","name":"드론 - 드래곤플라이","desc":"적을 저지할 수 없는 드론 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경"},{"descRaw":"드론은 배치 후 22<@ba.talpu>(+2)초간 <$ba.invisible>은신 효과 획득 (원거리 적의 공격 목표가 되지 않음)","name":"광학장치","desc":"드론은 배치 후 22(+2)초간 은신 효과 획득 (원거리 적의 공격 목표가 되지 않음)","potBelow":{"descRaw":"드론은 배치 후 20초간 <$ba.invisible>은신 효과 획득 (원거리 적의 공격 목표가 되지 않음)","desc":"드론은 배치 후 20초간 은신 효과 획득 (원거리 적의 공격 목표가 되지 않음)"}}],"modules":[{"name":"프로 드론 조작 모듈","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","moduleDescRaw":"첫 소환물 배치 시 배치 가능 인원수를 <@ba.kw>소모하지 않음 (전장에서 마지막 소환물이 퇴각 또는 사망 시 배치 가능 인원수 반환 불가)","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능","moduleDesc":"첫 소환물 배치 시 배치 가능 인원수를 소모하지 않음 (전장에서 마지막 소환물이 퇴각 또는 사망 시 배치 가능 인원수 반환 불가)"},"talentChanges":[{"descRaw":"드론은 배치 후 28<@ba.talpu>(+2)초간 <$ba.invisible>은신 효과 획득(원거리 적의 공격 목표가 되지 않음), 마젤란이 드론 주변 4칸 범위에 있으면 같은 효과 획득","name":"광학장치","desc":"드론은 배치 후 28(+2)초간 은신 효과 획득(원거리 적의 공격 목표가 되지 않음), 마젤란이 드론 주변 4칸 범위에 있으면 같은 효과 획득","potBelow":{"descRaw":"드론은 배치 후 26초간 <$ba.invisible>은신 효과 획득(원거리 적의 공격 목표가 되지 않음), 마젤란이 드론 주변 4칸 범위에 있으면 같은 효과 획득","desc":"드론은 배치 후 26초간 은신 효과 획득(원거리 적의 공격 목표가 되지 않음), 마젤란이 드론 주변 4칸 범위에 있으면 같은 효과 획득"}}]},{"name":"교육용 드래곤플라이 드론","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","moduleDescRaw":"소환물 최대 보유량 <@ba.kw>+3, 소환물 배치 코스트 <@ba.kw>감소","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능","moduleDesc":"소환물 최대 보유량 +3, 소환물 배치 코스트 감소"},"talentChanges":[{"descRaw":"적을 저지할 수 없는 더 강력한 드론 5개 보유(동시에 최대 4개 배치), 기능은 스킬 선택에 따라 변경","name":"드론 - 드래곤플라이","desc":"적을 저지할 수 없는 더 강력한 드론 5개 보유(동시에 최대 4개 배치), 기능은 스킬 선택에 따라 변경"}]}]}}},"char_250_phatom":{"name":"팬텀","subProfessionName":"처형자","moduleNames":{"uniequip_001_phatom":{"name":"팬텀의 배지"},"uniequip_002_phatom":{"name":"미스 크리스틴의 펠트"},"uniequip_003_phatom":{"name":"'그림자처럼'"},"uniequip_004_phatom":{"name":"팬텀의 특별 한정 배지"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","desc":"재배치 시간 대폭 감소"},"skills":[{"descRaw":"배치 즉시 물리 회피 <@ba.vup>+30%, 동시에 최대 HP <@ba.vup>35%만큼의 물리 대미지를 흡수하는 <$ba.barrier>보호막 획득, <@ba.vup>10초간 지속","name":"어두운 밤의 유령","desc":"배치 즉시 물리 회피 +30%, 동시에 최대 HP 35%만큼의 물리 대미지를 흡수하는 보호막 획득, 10초간 지속"},{"descRaw":"배치 즉시 <@ba.vup>8회 중첩 가능한 공격력 <@ba.vup>+13% 버프 획득 (공격할 때마다 1회 소모)","name":"핏빛 악장","desc":"배치 즉시 8회 중첩 가능한 공격력 +13% 버프 획득 (공격할 때마다 1회 소모)"},{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 입히고, 적을 <@ba.vup>아주 살짝 밀어내 <@ba.vup>2.5초간 <$ba.sluggish>정지/<$ba.root>속박/<$ba.stun>기절 중 랜덤한 상태 이상 부여","name":"밤의 장막의 기습","desc":"배치 즉시 주변의 모든 적에게 공격력의 210%에 해당하는 물리 대미지를 입히고, 적을 아주 살짝 밀어내 2.5초간 정지/속박/기절 중 랜덤한 상태 이상 부여"}],"talents":[{"descRaw":"자신과 같은 스킬을 보유한 강력한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용","name":"거울 속의 환영","desc":"자신과 같은 스킬을 보유한 강력한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용"},{"descRaw":"환영의 재배치 시간 -10초","name":"환영에 정통한 자","desc":"환영의 재배치 시간 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초기 상태의 2배로 변경, 무한 지속"}],"talents":[{"descRaw":"공격 시 적을 중독시키며, 3초간 초당 140<@ba.talpu>(+15)의 마법 대미지를 입힘 (원거리 공격을 하는 목표에 대미지 2배)","name":"신경 부식","desc":"공격 시 적을 중독시키며, 3초간 초당 140(+15)의 마법 대미지를 입힘 (원거리 공격을 하는 목표에 대미지 2배)","potBelow":{"descRaw":"공격 시 적을 중독시키며, 3초간 초당 125의 마법 대미지를 입힘 (원거리 공격을 하는 목표에 대미지 2배)","desc":"공격 시 적을 중독시키며, 3초간 초당 125의 마법 대미지를 입힘 (원거리 공격을 하는 목표에 대미지 2배)"}},{"descRaw":"2초간 공격하지 않을 시 초당 최대 HP의 4%<@ba.talpu>(+0.5%) 회복","name":"고향 땅의 파도소리","desc":"2초간 공격하지 않을 시 초당 최대 HP의 4%(+0.5%) 회복","potBelow":{"descRaw":"2초간 공격하지 않을 시 초당 최대 HP의 3.5% 회복","desc":"2초간 공격하지 않을 시 초당 최대 HP의 3.5% 회복"}}],"modules":[{"name":"'소금과 모래'","traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"}},{"name":"모래 침식","traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"대미지를 입힐 시 대미지의 <@ba.kw>10%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"대미지를 입힐 시 대미지의 10%에 해당하는 신경 손상을 입힘"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소"},"skills":[{"descRaw":"공격력 <@ba.vup>+60%","name":"공격 강화 γ","desc":"공격력 +60%"},{"descRaw":"공격 중지, 공격력 <@ba.vup>+40%, 방어력 <@ba.vup>+70%, 적의 일반 공격을 받을 때 가시를 써서 전방 최대 <@ba.vup>4명의 적에게 원거리 공격을 1회 진행 (<@ba.vup>0.8초마다 최대 1회 발동)","name":"호신용 가시","desc":"공격 중지, 공격력 +40%, 방어력 +70%, 적의 일반 공격을 받을 때 가시를 써서 전방 최대 4명의 적에게 원거리 공격을 1회 진행 (0.8초마다 최대 1회 발동)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+40%, 공격 속도 <@ba.vup>+16, 원거리 공격의 공격력이 더 이상 감소하지 않음\n<@ba.rem>2회차부터 능력치가 초기 상태의 2배로 변경, 무한 지속","name":"데스트레자","desc":"공격 범위 확대, 공격력 +40%, 공격 속도 +16, 원거리 공격의 공격력이 더 이상 감소하지 않음\n2회차부터 능력치가 초기 상태의 2배로 변경, 무한 지속"}],"talents":[{"descRaw":"공격 시 적을 중독시키며, 3초간 초당 140<@ba.talpu>(+15)의 마법 대미지를 입힘 (원거리 공격을 하는 목표에 대미지 2배)","name":"신경 부식","desc":"공격 시 적을 중독시키며, 3초간 초당 140(+15)의 마법 대미지를 입힘 (원거리 공격을 하는 목표에 대미지 2배)","potBelow":{"descRaw":"공격 시 적을 중독시키며, 3초간 초당 125의 마법 대미지를 입힘 (원거리 공격을 하는 목표에 대미지 2배)","desc":"공격 시 적을 중독시키며, 3초간 초당 125의 마법 대미지를 입힘 (원거리 공격을 하는 목표에 대미지 2배)"}},{"descRaw":"2초간 공격하지 않을 시 초당 최대 HP의 4%<@ba.talpu>(+0.5%) 회복","name":"고향 땅의 파도소리","desc":"2초간 공격하지 않을 시 초당 최대 HP의 4%(+0.5%) 회복","potBelow":{"descRaw":"2초간 공격하지 않을 시 초당 최대 HP의 3.5% 회복","desc":"2초간 공격하지 않을 시 초당 최대 HP의 3.5% 회복"}}],"modules":[{"name":"'소금과 모래'","traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"공격 시 추가로 공격력의 <@ba.vup>10%에 해당하는 마법 대미지를 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"공격 시 추가로 공격력의 10%에 해당하는 마법 대미지를 입힘"},"talentChanges":[{"descRaw":"공격이 적을 중독시키며, 3초간 초당 150<@ba.talpu>(+15)의 마법 대미지를 입힘, 최대 4회 중첩 (원거리 공격을 하는 목표에 대미지 2배)","name":"신경 부식","desc":"공격이 적을 중독시키며, 3초간 초당 150(+15)의 마법 대미지를 입힘, 최대 4회 중첩 (원거리 공격을 하는 목표에 대미지 2배)","potBelow":{"descRaw":"공격이 적을 중독시키며, 3초간 초당 135의 마법 대미지를 입힘, 최대 4회 중첩 (원거리 공격을 하는 목표에 대미지 2배)","desc":"공격이 적을 중독시키며, 3초간 초당 135의 마법 대미지를 입힘, 최대 4회 중첩 (원거리 공격을 하는 목표에 대미지 2배)"}}]},{"name":"모래 침식","traitOverride":{"descRaw":"<@ba.kw>원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDescRaw":"대미지를 입힐 시 대미지의 <@ba.kw>10%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘","desc":"원거리 공격 가능, 원거리 공격 시 공격력이 80%로 감소","moduleDesc":"대미지를 입힐 시 대미지의 10%에 해당하는 신경 손상을 입힘"},"talentChanges":[{"descRaw":"공격 시 적을 중독시키며, 3초간 초당 315<@ba.talpu>(+15)의 마법 대미지를 입힘 (원거리 공격을 하는 목표에 대미지 2배), 상대가 <$ba.dt.neural2>신경 손상 폭발 상태인 경우 중독 대미지가 2.5배로 증가 및 대미지 유형이 원소 대미지로 변경","name":"신경 부식","desc":"공격 시 적을 중독시키며, 3초간 초당 315(+15)의 마법 대미지를 입힘 (원거리 공격을 하는 목표에 대미지 2배), 상대가 신경 손상 폭발 상태인 경우 중독 대미지가 2.5배로 증가 및 대미지 유형이 원소 대미지로 변경","potBelow":{"descRaw":"공격 시 적을 중독시키며, 3초간 초당 300의 마법 대미지를 입힘 (원거리 공격을 하는 목표에 대미지 2배), 상대가 <$ba.dt.neural2>신경 손상 폭발 상태인 경우 중독 대미지가 2.5배로 증가 및 대미지 유형이 원소 대미지로 변경","desc":"공격 시 적을 중독시키며, 3초간 초당 300의 마법 대미지를 입힘 (원거리 공격을 하는 목표에 대미지 2배), 상대가 신경 손상 폭발 상태인 경우 중독 대미지가 2.5배로 증가 및 대미지 유형이 원소 대미지로 변경"}}]}]}}},"char_300_phenxi":{"name":"피아메타","subProfessionName":"포격사수","moduleNames":{"uniequip_001_phenxi":{"name":"피아메타의 배지"},"uniequip_002_phenxi":{"name":"'무법' 특수탄약 배급 세트"},"uniequip_003_phenxi":{"name":"기나긴 여정"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"skills":[{"descRaw":"공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+45%","name":"'너는 직면해야 한다'","desc":"공격 거리 +1, 공격력 +45%"},{"descRaw":"전방으로 화흔탄을 발사하여 일정 거리마다 탄도에 화흔을 남기며, 화흔탄은 공격 범위의 최장 거리 도달 시 폭발하여 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입힘, 이후 화흔이 차례대로 폭발하며 공격력의 <@ba.vup>130%에 해당하는 물리 대미지를 입힘","name":"'너는 후회해야 한다'","desc":"전방으로 화흔탄을 발사하여 일정 거리마다 탄도에 화흔을 남기며, 화흔탄은 공격 범위의 최장 거리 도달 시 폭발하여 공격력의 260%에 해당하는 물리 대미지를 입힘, 이후 화흔이 차례대로 폭발하며 공격력의 130%에 해당하는 물리 대미지를 입힘"},{"descRaw":"전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <@ba.vup>확대, 공격력이 <@ba.vup>110%로 증가, 목표 위치의 작은 범위 내 적 공격 시 공격력이 추가로 <@ba.vup>+170% \n<@ba.rem>무한 지속, 수동 종료 가능","name":"'너는 갚아야 한다'","desc":"전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 확대, 공격력이 110%로 증가, 목표 위치의 작은 범위 내 적 공격 시 공격력이 추가로 +170% \n무한 지속, 수동 종료 가능"}],"talents":[{"descRaw":"자신의 HP가 지속해서 감소(0까지 감소하지 않음), HP가 50%보다 높으면 공격력 +25%의 <$ba.strong>기운 충만 효과를 획득하고, 80%보다 높으면 2배 효과 적용","name":"고난 진술","desc":"자신의 HP가 지속해서 감소(0까지 감소하지 않음), HP가 50%보다 높으면 공격력 +25%의 기운 충만 효과를 획득하고, 80%보다 높으면 2배 효과 적용"},{"descRaw":"스킬 미발동 시간 동안 공격 속도 +30<@ba.talpu>(+3)","name":"종결 선고","desc":"스킬 미발동 시간 동안 공격 속도 +30(+3)","potBelow":{"descRaw":"스킬 미발동 시간 동안 공격 속도 +27","desc":"스킬 미발동 시간 동안 공격 속도 +27"}}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"skills":[{"descRaw":"공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+60%","name":"'너는 직면해야 한다'","desc":"공격 거리 +1, 공격력 +60%"},{"descRaw":"전방으로 화흔탄을 발사하여 일정 거리마다 탄도에 화흔을 남기며, 화흔탄은 공격 범위의 최장 거리 도달 시 폭발하여 공격력의 <@ba.vup>320%에 해당하는 물리 대미지를 입힘, 이후 화흔이 차례대로 폭발하며 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입힘","name":"'너는 후회해야 한다'","desc":"전방으로 화흔탄을 발사하여 일정 거리마다 탄도에 화흔을 남기며, 화흔탄은 공격 범위의 최장 거리 도달 시 폭발하여 공격력의 320%에 해당하는 물리 대미지를 입힘, 이후 화흔이 차례대로 폭발하며 공격력의 160%에 해당하는 물리 대미지를 입힘"},{"descRaw":"전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <@ba.vup>확대, 공격력이 <@ba.vup>115%로 증가, 목표 위치의 작은 범위 내 적 공격 시 공격력이 추가로 <@ba.vup>+185% \n<@ba.rem>무한 지속, 수동 종료 가능","name":"'너는 갚아야 한다'","desc":"전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 확대, 공격력이 115%로 증가, 목표 위치의 작은 범위 내 적 공격 시 공격력이 추가로 +185% \n무한 지속, 수동 종료 가능"}],"talents":[{"descRaw":"자신의 HP가 지속해서 감소(0까지 감소하지 않음), HP가 50%보다 높으면 공격력 +25%의 <$ba.strong>기운 충만 효과를 획득하고, 80%보다 높으면 2배 효과 적용","name":"고난 진술","desc":"자신의 HP가 지속해서 감소(0까지 감소하지 않음), HP가 50%보다 높으면 공격력 +25%의 기운 충만 효과를 획득하고, 80%보다 높으면 2배 효과 적용"},{"descRaw":"스킬 미발동 시간 동안 공격 속도 +30<@ba.talpu>(+3)","name":"종결 선고","desc":"스킬 미발동 시간 동안 공격 속도 +30(+3)","potBelow":{"descRaw":"스킬 미발동 시간 동안 공격 속도 +27","desc":"스킬 미발동 시간 동안 공격 속도 +27"}}],"modules":[{"name":"'무법' 특수탄약 배급 세트","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"적의 방어력 <@ba.vup>100 무시","desc":"공격 시 광역 물리 대미지를 입힘","moduleDesc":"적의 방어력 100 무시"}},{"name":"기나긴 여정","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>110%로 증가","desc":"공격 시 광역 물리 대미지를 입힘","moduleDesc":"저지하고 있는 적 공격 시 공격력이 110%로 증가"}},{"traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"skills":[{"descRaw":"공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+60%","name":"'너는 직면해야 한다'","desc":"공격 거리 +1, 공격력 +60%"},{"descRaw":"전방으로 화흔탄을 발사하여 일정 거리마다 탄도에 화흔을 남기며, 화흔탄은 공격 범위의 최장 거리 도달 시 폭발하여 공격력의 <@ba.vup>320%에 해당하는 물리 대미지를 입힘, 이후 화흔이 차례대로 폭발하며 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입힘","name":"'너는 후회해야 한다'","desc":"전방으로 화흔탄을 발사하여 일정 거리마다 탄도에 화흔을 남기며, 화흔탄은 공격 범위의 최장 거리 도달 시 폭발하여 공격력의 320%에 해당하는 물리 대미지를 입힘, 이후 화흔이 차례대로 폭발하며 공격력의 160%에 해당하는 물리 대미지를 입힘"},{"descRaw":"전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 <@ba.vup>확대, 공격력이 <@ba.vup>115%로 증가, 목표 위치의 작은 범위 내 적 공격 시 공격력이 추가로 <@ba.vup>+185% \n<@ba.rem>무한 지속, 수동 종료 가능","name":"'너는 갚아야 한다'","desc":"전방 공격 범위 내 최대 거리에 있는 위치를 지속해서 폭격하며, 폭발 범위 확대, 공격력이 115%로 증가, 목표 위치의 작은 범위 내 적 공격 시 공격력이 추가로 +185% \n무한 지속, 수동 종료 가능"}],"talents":[{"descRaw":"자신의 HP가 지속해서 감소(0까지 감소하지 않음), HP가 50%보다 높으면 공격력 +25%의 <$ba.strong>기운 충만 효과를 획득하고, 80%보다 높으면 2배 효과 적용","name":"고난 진술","desc":"자신의 HP가 지속해서 감소(0까지 감소하지 않음), HP가 50%보다 높으면 공격력 +25%의 기운 충만 효과를 획득하고, 80%보다 높으면 2배 효과 적용"},{"descRaw":"스킬 미발동 시간 동안 공격 속도 +30<@ba.talpu>(+3)","name":"종결 선고","desc":"스킬 미발동 시간 동안 공격 속도 +30(+3)","potBelow":{"descRaw":"스킬 미발동 시간 동안 공격 속도 +27","desc":"스킬 미발동 시간 동안 공격 속도 +27"}}],"modules":[{"name":"'무법' 특수탄약 배급 세트","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"적의 방어력 <@ba.vup>100 무시","desc":"공격 시 광역 물리 대미지를 입힘","moduleDesc":"적의 방어력 100 무시"},"talentChanges":[{"descRaw":"스킬 미발동 시간 동안 공격 속도 +33<@ba.talpu>(+3), 스킬 지속 시간 동안 공격 속도 +10","name":"종결 선고","desc":"스킬 미발동 시간 동안 공격 속도 +33(+3), 스킬 지속 시간 동안 공격 속도 +10","potBelow":{"descRaw":"스킬 미발동 시간 동안 공격 속도 +30, 스킬 지속 시간 동안 공격 속도 +10","desc":"스킬 미발동 시간 동안 공격 속도 +30, 스킬 지속 시간 동안 공격 속도 +10"}}]},{"name":"기나긴 여정","traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>110%로 증가","desc":"공격 시 광역 물리 대미지를 입힘","moduleDesc":"저지하고 있는 적 공격 시 공격력이 110%로 증가"},"talentChanges":[{"descRaw":"자신의 HP가 지속해서 감소(50%까지 감소하지 않음), HP가 50%보다 높으면 공격력 +30%의 <$ba.strong>기운 충만 효과를 획득하고, 80%보다 높으면 2배 효과 적용","name":"고난 진술","desc":"자신의 HP가 지속해서 감소(50%까지 감소하지 않음), HP가 50%보다 높으면 공격력 +30%의 기운 충만 효과를 획득하고, 80%보다 높으면 2배 효과 적용"}]},{"traitOverride":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"talentChanges":[{"name":"고난 진술"}]}]}}},"char_322_lmlee":{"name":"리","subProfessionName":"상인","moduleNames":{"uniequip_001_lmlee":{"name":"리의 배지"},"uniequip_002_lmlee":{"name":"'길흉불문'"},"uniequip_003_lmlee":{"name":"'단사선악'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>3 소모 (부족 시 자동 퇴각)","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 3 소모 (부족 시 자동 퇴각)"},"skills":[{"descRaw":"공격력 <@ba.vup>+25%, 마법 회피 <@ba.vup>+20%\n<@ba.rem>무한 지속","name":"일벌백계","desc":"공격력 +25%, 마법 회피 +20%\n무한 지속"},{"descRaw":"패시브 효과: 공격 속도 <@ba.vup>+15. 액티브 효과: 목표를 표기하여 아군의 공격을 더 쉽게 받게 하며, <@ba.vup>5초 후 표식이 폭발하여 주변에 공격력의 <@ba.vup>230%에 해당하는 마법 대미지를 입힘. 아군이 표기된 적을 공격할 때마다 폭발 대미지가 리 공격력의 <@ba.vup>10%만큼 증가 (최대 <@ba.vup>20회 증가, 상한 도달 또는 목표가 쓰러지면 즉시 폭발)","name":"축귀벽사","desc":"패시브 효과: 공격 속도 +15. 액티브 효과: 목표를 표기하여 아군의 공격을 더 쉽게 받게 하며, 5초 후 표식이 폭발하여 주변에 공격력의 230%에 해당하는 마법 대미지를 입힘. 아군이 표기된 적을 공격할 때마다 폭발 대미지가 리 공격력의 10%만큼 증가 (최대 20회 증가, 상한 도달 또는 목표가 쓰러지면 즉시 폭발)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 및 방어력 <@ba.vup>+31%, 범위 내 목표 외의 적을 <@ba.vup>살짝 밀어냄. 자신은 적에게 더 쉽게 피격되며, <@ba.vup>55% 확률로 범위 밖의 물리 및 마법 대미지 회피\n<@ba.rem>무한 지속","name":"귀빈내방","desc":"공격 범위 확대, 공격력 및 방어력 +31%, 범위 내 목표 외의 적을 살짝 밀어냄. 자신은 적에게 더 쉽게 피격되며, 55% 확률로 범위 밖의 물리 및 마법 대미지 회피\n무한 지속"}],"talents":[{"descRaw":"리가 저지한 적의 공격 속도 -15<@ba.talpu>(+1), 자신의 공격 속도 +15<@ba.talpu>(+1), 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용","name":"화기생재","desc":"리가 저지한 적의 공격 속도 -15(+1), 자신의 공격 속도 +15(+1), 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용","potBelow":{"descRaw":"리가 저지한 적의 공격 속도 -14, 자신의 공격 속도 +14, 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용","desc":"리가 저지한 적의 공격 속도 -14, 자신의 공격 속도 +14, 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용"}},{"descRaw":"특성의 소모 코스트가 충분할 경우, 코스트 소모가 5로 변경하여 다음에 받는 <$ba.stun>기절/<$ba.frozen>빙결 효과를 상쇄하고, 공격한 대상을 3초간 <$ba.stun>기절시킴","name":"유비무환","desc":"특성의 소모 코스트가 충분할 경우, 코스트 소모가 5로 변경하여 다음에 받는 기절/빙결 효과를 상쇄하고, 공격한 대상을 3초간 기절시킴"}]},"2/60/7/1":{"trait":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>3 소모 (부족 시 자동 퇴각)","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 3 소모 (부족 시 자동 퇴각)"},"skills":[{"descRaw":"공격력 <@ba.vup>+40%, 마법 회피 <@ba.vup>+25%\n<@ba.rem>무한 지속","name":"일벌백계","desc":"공격력 +40%, 마법 회피 +25%\n무한 지속"},{"descRaw":"패시브 효과: 공격 속도 <@ba.vup>+20. 액티브 효과: 목표를 표기하여 아군의 공격을 더 쉽게 받게 하며, <@ba.vup>5초 후 표식이 폭발하여 주변에 공격력의 <@ba.vup>260%에 해당하는 마법 대미지를 입힘. 아군이 표기된 적을 공격할 때마다 폭발 대미지가 리 공격력의 <@ba.vup>15%만큼 증가 (최대 <@ba.vup>25회 증가, 상한 도달 또는 목표가 쓰러지면 즉시 폭발)","name":"축귀벽사","desc":"패시브 효과: 공격 속도 +20. 액티브 효과: 목표를 표기하여 아군의 공격을 더 쉽게 받게 하며, 5초 후 표식이 폭발하여 주변에 공격력의 260%에 해당하는 마법 대미지를 입힘. 아군이 표기된 적을 공격할 때마다 폭발 대미지가 리 공격력의 15%만큼 증가 (최대 25회 증가, 상한 도달 또는 목표가 쓰러지면 즉시 폭발)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 및 방어력 <@ba.vup>+37%, 범위 내 목표 외의 적을 <@ba.vup>살짝 밀어냄. 자신은 적에게 더 쉽게 피격되며, <@ba.vup>60% 확률로 범위 밖의 물리 및 마법 대미지 회피\n<@ba.rem>무한 지속","name":"귀빈내방","desc":"공격 범위 확대, 공격력 및 방어력 +37%, 범위 내 목표 외의 적을 살짝 밀어냄. 자신은 적에게 더 쉽게 피격되며, 60% 확률로 범위 밖의 물리 및 마법 대미지 회피\n무한 지속"}],"talents":[{"descRaw":"리가 저지한 적의 공격 속도 -15<@ba.talpu>(+1), 자신의 공격 속도 +15<@ba.talpu>(+1), 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용","name":"화기생재","desc":"리가 저지한 적의 공격 속도 -15(+1), 자신의 공격 속도 +15(+1), 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용","potBelow":{"descRaw":"리가 저지한 적의 공격 속도 -14, 자신의 공격 속도 +14, 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용","desc":"리가 저지한 적의 공격 속도 -14, 자신의 공격 속도 +14, 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용"}},{"descRaw":"특성의 소모 코스트가 충분할 경우, 코스트 소모가 5로 변경하여 다음에 받는 <$ba.stun>기절/<$ba.frozen>빙결 효과를 상쇄하고, 공격한 대상을 3초간 <$ba.stun>기절시킴","name":"유비무환","desc":"특성의 소모 코스트가 충분할 경우, 코스트 소모가 5로 변경하여 다음에 받는 기절/빙결 효과를 상쇄하고, 공격한 대상을 3초간 기절시킴"}],"modules":[{"name":"'길흉불문'","traitOverride":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>2 소모 (부족 시 자동 퇴각)","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 2 소모 (부족 시 자동 퇴각)"}},{"name":"'단사선악'","traitOverride":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>3 소모 (부족 시 자동 퇴각)","moduleDescRaw":"특성으로 인해 배치 코스트를 소모할 때마다 공격력 +4%, 최대 5회 중첩","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 3 소모 (부족 시 자동 퇴각)","moduleDesc":"특성으로 인해 배치 코스트를 소모할 때마다 공격력 +4%, 최대 5회 중첩"}}]},"2/60/7/3":{"trait":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>3 소모 (부족 시 자동 퇴각)","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 3 소모 (부족 시 자동 퇴각)"},"skills":[{"descRaw":"공격력 <@ba.vup>+40%, 마법 회피 <@ba.vup>+25%\n<@ba.rem>무한 지속","name":"일벌백계","desc":"공격력 +40%, 마법 회피 +25%\n무한 지속"},{"descRaw":"패시브 효과: 공격 속도 <@ba.vup>+20. 액티브 효과: 목표를 표기하여 아군의 공격을 더 쉽게 받게 하며, <@ba.vup>5초 후 표식이 폭발하여 주변에 공격력의 <@ba.vup>260%에 해당하는 마법 대미지를 입힘. 아군이 표기된 적을 공격할 때마다 폭발 대미지가 리 공격력의 <@ba.vup>15%만큼 증가 (최대 <@ba.vup>25회 증가, 상한 도달 또는 목표가 쓰러지면 즉시 폭발)","name":"축귀벽사","desc":"패시브 효과: 공격 속도 +20. 액티브 효과: 목표를 표기하여 아군의 공격을 더 쉽게 받게 하며, 5초 후 표식이 폭발하여 주변에 공격력의 260%에 해당하는 마법 대미지를 입힘. 아군이 표기된 적을 공격할 때마다 폭발 대미지가 리 공격력의 15%만큼 증가 (최대 25회 증가, 상한 도달 또는 목표가 쓰러지면 즉시 폭발)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 및 방어력 <@ba.vup>+37%, 범위 내 목표 외의 적을 <@ba.vup>살짝 밀어냄. 자신은 적에게 더 쉽게 피격되며, <@ba.vup>60% 확률로 범위 밖의 물리 및 마법 대미지 회피\n<@ba.rem>무한 지속","name":"귀빈내방","desc":"공격 범위 확대, 공격력 및 방어력 +37%, 범위 내 목표 외의 적을 살짝 밀어냄. 자신은 적에게 더 쉽게 피격되며, 60% 확률로 범위 밖의 물리 및 마법 대미지 회피\n무한 지속"}],"talents":[{"descRaw":"리가 저지한 적의 공격 속도 -15<@ba.talpu>(+1), 자신의 공격 속도 +15<@ba.talpu>(+1), 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용","name":"화기생재","desc":"리가 저지한 적의 공격 속도 -15(+1), 자신의 공격 속도 +15(+1), 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용","potBelow":{"descRaw":"리가 저지한 적의 공격 속도 -14, 자신의 공격 속도 +14, 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용","desc":"리가 저지한 적의 공격 속도 -14, 자신의 공격 속도 +14, 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용"}},{"descRaw":"특성의 소모 코스트가 충분할 경우, 코스트 소모가 5로 변경하여 다음에 받는 <$ba.stun>기절/<$ba.frozen>빙결 효과를 상쇄하고, 공격한 대상을 3초간 <$ba.stun>기절시킴","name":"유비무환","desc":"특성의 소모 코스트가 충분할 경우, 코스트 소모가 5로 변경하여 다음에 받는 기절/빙결 효과를 상쇄하고, 공격한 대상을 3초간 기절시킴"}],"modules":[{"name":"'길흉불문'","traitOverride":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>2 소모 (부족 시 자동 퇴각)","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 2 소모 (부족 시 자동 퇴각)"},"talentChanges":[{"descRaw":"특성의 소모 코스트가 충분할 경우, 코스트 소모가 4로 변경하여 다음에 받는 <$ba.stun>기절/<$ba.frozen>빙결 효과를 상쇄하고, 공격한 대상을 4초간 <$ba.stun>기절시킴","name":"유비무환","desc":"특성의 소모 코스트가 충분할 경우, 코스트 소모가 4로 변경하여 다음에 받는 기절/빙결 효과를 상쇄하고, 공격한 대상을 4초간 기절시킴"}]},{"name":"'단사선악'","traitOverride":{"descRaw":"재배치 시간 <@ba.kw>감소, 퇴각 시 <@ba.kw>배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 <@ba.kw>3 소모 (부족 시 자동 퇴각)","moduleDescRaw":"특성으로 인해 배치 코스트를 소모할 때마다 공격력 +4%, 최대 5회 중첩","desc":"재배치 시간 감소, 퇴각 시 배치 코스트를 반환하지 않으며, 3초마다 배치 코스트 3 소모 (부족 시 자동 퇴각)","moduleDesc":"특성으로 인해 배치 코스트를 소모할 때마다 공격력 +4%, 최대 5회 중첩"},"talentChanges":[null,{"descRaw":"리가 저지한 적의 공격 속도 -21<@ba.talpu>(+1), 자신의 공격 속도 +21<@ba.talpu>(+1), 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용","name":"화기생재","desc":"리가 저지한 적의 공격 속도 -21(+1), 자신의 공격 속도 +21(+1), 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용","potBelow":{"descRaw":"리가 저지한 적의 공격 속도 -20, 자신의 공격 속도 +20, 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용","desc":"리가 저지한 적의 공격 속도 -20, 자신의 공격 속도 +20, 주변 8칸에 1명의 적만 남았을 경우 2배 효과 적용"}}]}]}}},"char_340_shwaz":{"name":"슈바르츠","subProfessionName":"헤비슈터","moduleNames":{"uniequip_001_shwaz":{"name":"슈바르츠의 배지"},"uniequip_002_shwaz":{"name":"커스텀 석궁 부품 세트"},"uniequip_003_shwaz":{"name":"오래된 면도칼"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"고정밀 근거리 사격 가능","desc":"고정밀 근거리 사격 가능"},"skills":[{"descRaw":"다음 공격 시 공격력이 <@ba.vup>175%로 증가, 재능 발동 확률이 <@ba.vup>60%로 증가","name":"강노","desc":"다음 공격 시 공격력이 175%로 증가, 재능 발동 확률이 60%로 증가"},{"descRaw":"공격력 <@ba.vup>+85%, 재능 발동 확률이 <@ba.vup>40%로 증가","name":"황혼의 눈동자","desc":"공격력 +85%, 재능 발동 확률이 40%로 증가"},{"descRaw":"공격 범위가 전방 <@ba.rem>3칸으로 변경, 공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+120%, 재능 발동 확률이 <@ba.vup>100%로 증가","name":"최후의 전술","desc":"공격 범위가 전방 3칸으로 변경, 공격 딜레이 소폭 증가, 공격력 +120%, 재능 발동 확률이 100%로 증가"}],"talents":[{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 160%로 증가, 명중된 적의 방어력이 5초간 20% 감소","name":"파갑 화살","desc":"공격 시 20% 확률로 해당 공격의 공격력이 160%로 증가, 명중된 적의 방어력이 5초간 20% 감소"},{"descRaw":"전장에 슈바르츠와 다른 [스나이퍼] 오퍼레이터를 1명 이상 동시에 배치할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +10% <@ba.talpu>(+2%)","name":"교차 사격","desc":"전장에 슈바르츠와 다른 [스나이퍼] 오퍼레이터를 1명 이상 동시에 배치할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +10% (+2%)","potBelow":{"descRaw":"전장에 슈바르츠와 다른 [스나이퍼] 오퍼레이터를 1명 이상 동시에 배치할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +8%","desc":"전장에 슈바르츠와 다른 [스나이퍼] 오퍼레이터를 1명 이상 동시에 배치할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +8%"}}]},"2/60/7/1":{"trait":{"descRaw":"고정밀 근거리 사격 가능","desc":"고정밀 근거리 사격 가능"},"skills":[{"descRaw":"다음 공격 시 공격력이 <@ba.vup>190%로 증가, 재능 발동 확률이 <@ba.vup>70%로 증가","name":"강노","desc":"다음 공격 시 공격력이 190%로 증가, 재능 발동 확률이 70%로 증가"},{"descRaw":"공격력 <@ba.vup>+100%, 재능 발동 확률이 <@ba.vup>45%로 증가","name":"황혼의 눈동자","desc":"공격력 +100%, 재능 발동 확률이 45%로 증가"},{"descRaw":"공격 범위가 전방 <@ba.rem>3칸으로 변경, 공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+140%, 재능 발동 확률이 <@ba.vup>100%로 증가","name":"최후의 전술","desc":"공격 범위가 전방 3칸으로 변경, 공격 딜레이 소폭 증가, 공격력 +140%, 재능 발동 확률이 100%로 증가"}],"talents":[{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 160%로 증가, 명중된 적의 방어력이 5초간 20% 감소","name":"파갑 화살","desc":"공격 시 20% 확률로 해당 공격의 공격력이 160%로 증가, 명중된 적의 방어력이 5초간 20% 감소"},{"descRaw":"전장에 슈바르츠와 다른 [스나이퍼] 오퍼레이터를 1명 이상 동시에 배치할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +10% <@ba.talpu>(+2%)","name":"교차 사격","desc":"전장에 슈바르츠와 다른 [스나이퍼] 오퍼레이터를 1명 이상 동시에 배치할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +10% (+2%)","potBelow":{"descRaw":"전장에 슈바르츠와 다른 [스나이퍼] 오퍼레이터를 1명 이상 동시에 배치할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +8%","desc":"전장에 슈바르츠와 다른 [스나이퍼] 오퍼레이터를 1명 이상 동시에 배치할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +8%"}}],"modules":[{"name":"커스텀 석궁 부품 세트","traitOverride":{"descRaw":"고정밀 근거리 사격 가능","moduleDescRaw":"재배치 시간 <@ba.kw>감소","desc":"고정밀 근거리 사격 가능","moduleDesc":"재배치 시간 감소"}},{"name":"오래된 면도칼","traitOverride":{"descRaw":"고정밀 근거리 사격 가능","moduleDescRaw":"정면의 적 공격 시 공격력이 <@ba.kw>105%로 증가, 목표의 물리 회피 무시","desc":"고정밀 근거리 사격 가능","moduleDesc":"정면의 적 공격 시 공격력이 105%로 증가, 목표의 물리 회피 무시"}}]},"2/60/7/3":{"trait":{"descRaw":"고정밀 근거리 사격 가능","desc":"고정밀 근거리 사격 가능"},"skills":[{"descRaw":"다음 공격 시 공격력이 <@ba.vup>190%로 증가, 재능 발동 확률이 <@ba.vup>70%로 증가","name":"강노","desc":"다음 공격 시 공격력이 190%로 증가, 재능 발동 확률이 70%로 증가"},{"descRaw":"공격력 <@ba.vup>+100%, 재능 발동 확률이 <@ba.vup>45%로 증가","name":"황혼의 눈동자","desc":"공격력 +100%, 재능 발동 확률이 45%로 증가"},{"descRaw":"공격 범위가 전방 <@ba.rem>3칸으로 변경, 공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+140%, 재능 발동 확률이 <@ba.vup>100%로 증가","name":"최후의 전술","desc":"공격 범위가 전방 3칸으로 변경, 공격 딜레이 소폭 증가, 공격력 +140%, 재능 발동 확률이 100%로 증가"}],"talents":[{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 160%로 증가, 명중된 적의 방어력이 5초간 20% 감소","name":"파갑 화살","desc":"공격 시 20% 확률로 해당 공격의 공격력이 160%로 증가, 명중된 적의 방어력이 5초간 20% 감소"},{"descRaw":"전장에 슈바르츠와 다른 [스나이퍼] 오퍼레이터를 1명 이상 동시에 배치할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +10% <@ba.talpu>(+2%)","name":"교차 사격","desc":"전장에 슈바르츠와 다른 [스나이퍼] 오퍼레이터를 1명 이상 동시에 배치할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +10% (+2%)","potBelow":{"descRaw":"전장에 슈바르츠와 다른 [스나이퍼] 오퍼레이터를 1명 이상 동시에 배치할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +8%","desc":"전장에 슈바르츠와 다른 [스나이퍼] 오퍼레이터를 1명 이상 동시에 배치할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +8%"}}],"modules":[{"name":"커스텀 석궁 부품 세트","traitOverride":{"descRaw":"고정밀 근거리 사격 가능","moduleDescRaw":"재배치 시간 <@ba.kw>감소","desc":"고정밀 근거리 사격 가능","moduleDesc":"재배치 시간 감소"},"talentChanges":[{"descRaw":"슈바르츠와 다른 [스나이퍼] 오퍼레이터를 한 명 이상 동시에 편성할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +15%<@ba.talpu>(+2%)","name":"교차 사격","desc":"슈바르츠와 다른 [스나이퍼] 오퍼레이터를 한 명 이상 동시에 편성할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +15%(+2%)","potBelow":{"descRaw":"슈바르츠와 다른 [스나이퍼] 오퍼레이터를 한 명 이상 동시에 편성할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +13%","desc":"슈바르츠와 다른 [스나이퍼] 오퍼레이터를 한 명 이상 동시에 편성할 경우, 모든 [스나이퍼] 오퍼레이터의 공격력 +13%"}}]},{"name":"오래된 면도칼","traitOverride":{"descRaw":"고정밀 근거리 사격 가능","moduleDescRaw":"정면의 적 공격 시 공격력이 <@ba.kw>105%로 증가, 목표의 물리 회피 무시","desc":"고정밀 근거리 사격 가능","moduleDesc":"정면의 적 공격 시 공격력이 105%로 증가, 목표의 물리 회피 무시"},"talentChanges":[null,{"descRaw":"공격 시 20% 확률로 해당 공격의 공격력이 170%로 증가, 명중된 적의 방어력이 5초간 25% 감소","name":"파갑 화살","desc":"공격 시 20% 확률로 해당 공격의 공격력이 170%로 증가, 명중된 적의 방어력이 5초간 25% 감소"}]}]}}},"char_362_saga":{"name":"사가","subProfessionName":"척후병","moduleNames":{"uniequip_001_saga":{"name":"사가의 배지"},"uniequip_002_saga":{"name":"몸가짐의 차이"},"uniequip_003_saga":{"name":"버든비스트는 어디에?"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>12 즉시 획득","name":"돌격 지령 γ","desc":"배치 코스트 12 즉시 획득"},{"descRaw":"배치 코스트 <@ba.vup>4 즉시 획득, 십자 범위 내 최대 <@ba.vup>6명의 적에게 공격력의 <@ba.vup>280%에 해당하는 물리 대미지를 입히고, 그중 <$ba.dying>중상 상태의 적을 즉시 처치\n<@ba.rem>2회 충전 가능","name":"제악","desc":"배치 코스트 4 즉시 획득, 십자 범위 내 최대 6명의 적에게 공격력의 280%에 해당하는 물리 대미지를 입히고, 그중 중상 상태의 적을 즉시 처치\n2회 충전 가능"},{"descRaw":"스킬 지속 시간 동안 점진적으로 배치 코스트 <@ba.vup>20 획득, 공격 딜레이 <@ba.vdown>약간 증가, 공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+70%, 저지하고 있는 모든 적 동시에 공격, 목표의 HP가 절반 미만일 시 추가로 1회 공격","name":"격노의 눈","desc":"스킬 지속 시간 동안 점진적으로 배치 코스트 20 획득, 공격 딜레이 약간 증가, 공격 거리 +1, 공격력 +70%, 저지하고 있는 모든 적 동시에 공격, 목표의 HP가 절반 미만일 시 추가로 1회 공격"}],"talents":[{"descRaw":"치명상을 입히면 적은 HP 1만 남기고 <$ba.dying>중상 상태가 되며(처치 시 SP +2), 자신은 <$ba.dying>중상 상태의 적을 공격하지 않음","name":"권선","desc":"치명상을 입히면 적은 HP 1만 남기고 중상 상태가 되며(처치 시 SP +2), 자신은 중상 상태의 적을 공격하지 않음"},{"descRaw":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 6%<@ba.talpu>(+1%) 회복, 17<@ba.talpu>(+2)초간 지속","name":"청명","desc":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 6%(+1%) 회복, 17(+2)초간 지속","potBelow":{"descRaw":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 5% 회복, 15초간 지속","desc":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 5% 회복, 15초간 지속"}}]},"2/60/7/1":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>12 즉시 획득","name":"돌격 지령 γ","desc":"배치 코스트 12 즉시 획득"},{"descRaw":"배치 코스트 <@ba.vup>4 즉시 획득, 십자 범위 내 최대 <@ba.vup>6명의 적에게 공격력의 <@ba.vup>320%에 해당하는 물리 대미지를 입히고, 그중 <$ba.dying>중상 상태의 적을 즉시 처치\n<@ba.rem>2회 충전 가능","name":"제악","desc":"배치 코스트 4 즉시 획득, 십자 범위 내 최대 6명의 적에게 공격력의 320%에 해당하는 물리 대미지를 입히고, 그중 중상 상태의 적을 즉시 처치\n2회 충전 가능"},{"descRaw":"스킬 지속 시간 동안 점진적으로 배치 코스트 <@ba.vup>20 획득, 공격 딜레이 <@ba.vdown>약간 증가, 공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+100%, 저지하고 있는 모든 적 동시에 공격, 목표의 HP가 절반 미만일 시 추가로 1회 공격","name":"격노의 눈","desc":"스킬 지속 시간 동안 점진적으로 배치 코스트 20 획득, 공격 딜레이 약간 증가, 공격 거리 +1, 공격력 +100%, 저지하고 있는 모든 적 동시에 공격, 목표의 HP가 절반 미만일 시 추가로 1회 공격"}],"talents":[{"descRaw":"치명상을 입히면 적은 HP 1만 남기고 <$ba.dying>중상 상태가 되며(처치 시 SP +2), 자신은 <$ba.dying>중상 상태의 적을 공격하지 않음","name":"권선","desc":"치명상을 입히면 적은 HP 1만 남기고 중상 상태가 되며(처치 시 SP +2), 자신은 중상 상태의 적을 공격하지 않음"},{"descRaw":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 6%<@ba.talpu>(+1%) 회복, 17<@ba.talpu>(+2)초간 지속","name":"청명","desc":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 6%(+1%) 회복, 17(+2)초간 지속","potBelow":{"descRaw":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 5% 회복, 15초간 지속","desc":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 5% 회복, 15초간 지속"}}],"modules":[{"name":"몸가짐의 차이","traitOverride":{"descRaw":"적 2명 저지 가능","moduleDescRaw":"최초 배치 시 배치 코스트 -4","desc":"적 2명 저지 가능","moduleDesc":"최초 배치 시 배치 코스트 -4"}},{"name":"버든비스트는 어디에?","traitOverride":{"descRaw":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%","desc":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%"}}]},"2/60/7/3":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skills":[{"descRaw":"배치 코스트 <@ba.vup>12 즉시 획득","name":"돌격 지령 γ","desc":"배치 코스트 12 즉시 획득"},{"descRaw":"배치 코스트 <@ba.vup>4 즉시 획득, 십자 범위 내 최대 <@ba.vup>6명의 적에게 공격력의 <@ba.vup>320%에 해당하는 물리 대미지를 입히고, 그중 <$ba.dying>중상 상태의 적을 즉시 처치\n<@ba.rem>2회 충전 가능","name":"제악","desc":"배치 코스트 4 즉시 획득, 십자 범위 내 최대 6명의 적에게 공격력의 320%에 해당하는 물리 대미지를 입히고, 그중 중상 상태의 적을 즉시 처치\n2회 충전 가능"},{"descRaw":"스킬 지속 시간 동안 점진적으로 배치 코스트 <@ba.vup>20 획득, 공격 딜레이 <@ba.vdown>약간 증가, 공격 거리 <@ba.vup>+1, 공격력 <@ba.vup>+100%, 저지하고 있는 모든 적 동시에 공격, 목표의 HP가 절반 미만일 시 추가로 1회 공격","name":"격노의 눈","desc":"스킬 지속 시간 동안 점진적으로 배치 코스트 20 획득, 공격 딜레이 약간 증가, 공격 거리 +1, 공격력 +100%, 저지하고 있는 모든 적 동시에 공격, 목표의 HP가 절반 미만일 시 추가로 1회 공격"}],"talents":[{"descRaw":"치명상을 입히면 적은 HP 1만 남기고 <$ba.dying>중상 상태가 되며(처치 시 SP +2), 자신은 <$ba.dying>중상 상태의 적을 공격하지 않음","name":"권선","desc":"치명상을 입히면 적은 HP 1만 남기고 중상 상태가 되며(처치 시 SP +2), 자신은 중상 상태의 적을 공격하지 않음"},{"descRaw":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 6%<@ba.talpu>(+1%) 회복, 17<@ba.talpu>(+2)초간 지속","name":"청명","desc":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 6%(+1%) 회복, 17(+2)초간 지속","potBelow":{"descRaw":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 5% 회복, 15초간 지속","desc":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 5% 회복, 15초간 지속"}}],"modules":[{"name":"몸가짐의 차이","traitOverride":{"descRaw":"적 2명 저지 가능","moduleDescRaw":"최초 배치 시 배치 코스트 -4","desc":"적 2명 저지 가능","moduleDesc":"최초 배치 시 배치 코스트 -4"},"talentChanges":[null,{"descRaw":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 7%<@ba.talpu>(+1%) 회복, 20<@ba.talpu>(+2)초간 지속","name":"청명","desc":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 7%(+1%) 회복, 20(+2)초간 지속","potBelow":{"descRaw":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 6% 회복, 18초간 지속","desc":"HP가 40% 미만일 시 1회에 한해 물리 회피 +70%, 초당 최대 HP의 6% 회복, 18초간 지속"}}]},{"name":"버든비스트는 어디에?","traitOverride":{"descRaw":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%","desc":"적 2명 저지 가능, 적 저지 시 공격력 및 방어력 +8%"},"talentChanges":[null,{"descRaw":"HP가 50% 미만인 적 공격 시 대미지 +15%, 치명상을 입히면 적은 HP 1만 남기고 <$ba.dying>중상 상태가 되며(처치한 유닛이 SP +2), 자신은 <$ba.dying>중상 상태의 적을 공격하지 않음","name":"권선","desc":"HP가 50% 미만인 적 공격 시 대미지 +15%, 치명상을 입히면 적은 HP 1만 남기고 중상 상태가 되며(처치한 유닛이 SP +2), 자신은 중상 상태의 적을 공격하지 않음"}]}]}}},"char_377_gdglow":{"name":"골든글로우","subProfessionName":"메카 캐스터","moduleNames":{"uniequip_001_gdglow":{"name":"골든글로우의 배지"},"uniequip_002_gdglow":{"name":"'노력의 날개'"},"uniequip_003_gdglow":{"name":"꿈은 이루어진다"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"skills":[{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+26%, 공격 속도 <@ba.vup>+29\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀","name":"불꽃 스파크","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +26%, 공격 속도 +29\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀"},{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+32%\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀\n<@ba.rem>무한 지속","name":"일렁이는 전류","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위 확대, 공격력 +32%\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀\n무한 지속"},{"descRaw":"공격 중지, 공중 유닛 <@ba.vup>+2, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위가 전장 전체로 <@ba.vup>확대, 공격력 <@ba.vup>+40%, 공중 유닛의 공격이 적을 <@ba.vup>0.5초간 <$ba.sluggish>정지시킴\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀","name":"맑고 깨끗한 반짝임","desc":"공격 중지, 공중 유닛 +2, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위가 전장 전체로 확대, 공격력 +40%, 공중 유닛의 공격이 적을 0.5초간 정지시킴\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀"}],"talents":[{"descRaw":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 315%<@ba.talpu>(+15%)에 해당하는 마법 대미지를 입힘","name":"비콘의 분노","desc":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 315%(+15%)에 해당하는 마법 대미지를 입힘","potBelow":{"descRaw":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 300%에 해당하는 마법 대미지를 입힘","desc":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 300%에 해당하는 마법 대미지를 입힘"}},{"descRaw":"자신과 공중 유닛이 적의 마법 저항 18<@ba.talpu>(+3) 무시","name":"정확한 유도","desc":"자신과 공중 유닛이 적의 마법 저항 18(+3) 무시","potBelow":{"descRaw":"자신과 공중 유닛이 적의 마법 저항 15 무시","desc":"자신과 공중 유닛이 적의 마법 저항 15 무시"}}]},"2/60/7/1":{"trait":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"skills":[{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+32%, 공격 속도 <@ba.vup>+38\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀","name":"불꽃 스파크","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +32%, 공격 속도 +38\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀"},{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+45%\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀\n<@ba.rem>무한 지속","name":"일렁이는 전류","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위 확대, 공격력 +45%\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀\n무한 지속"},{"descRaw":"공격 중지, 공중 유닛 <@ba.vup>+2, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위가 전장 전체로 <@ba.vup>확대, 공격력 <@ba.vup>+55%, 공중 유닛의 공격이 적을 <@ba.vup>0.5초간 <$ba.sluggish>정지시킴\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀","name":"맑고 깨끗한 반짝임","desc":"공격 중지, 공중 유닛 +2, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위가 전장 전체로 확대, 공격력 +55%, 공중 유닛의 공격이 적을 0.5초간 정지시킴\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀"}],"talents":[{"descRaw":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 315%<@ba.talpu>(+15%)에 해당하는 마법 대미지를 입힘","name":"비콘의 분노","desc":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 315%(+15%)에 해당하는 마법 대미지를 입힘","potBelow":{"descRaw":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 300%에 해당하는 마법 대미지를 입힘","desc":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 300%에 해당하는 마법 대미지를 입힘"}},{"descRaw":"자신과 공중 유닛이 적의 마법 저항 18<@ba.talpu>(+3) 무시","name":"정확한 유도","desc":"자신과 공중 유닛이 적의 마법 저항 18(+3) 무시","potBelow":{"descRaw":"자신과 공중 유닛이 적의 마법 저항 15 무시","desc":"자신과 공중 유닛이 적의 마법 저항 15 무시"}}],"modules":[{"name":"'노력의 날개'","traitOverride":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)"}},{"name":"꿈은 이루어진다","traitOverride":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>공중 유닛을 조종해 적에게 <@ba.kw>마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종해 적에게 마법 대미지를 입힘\n같은 적을 연속으로 공격 시 대미지 증가 (최대로 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"skills":[{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 <@ba.vup>+32%, 공격 속도 <@ba.vup>+38\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀","name":"불꽃 스파크","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격력 +32%, 공격 속도 +38\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀"},{"descRaw":"공중 유닛 <@ba.vup>+1, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+45%\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀\n<@ba.rem>무한 지속","name":"일렁이는 전류","desc":"공중 유닛 +1, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위 확대, 공격력 +45%\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀\n무한 지속"},{"descRaw":"공격 중지, 공중 유닛 <@ba.vup>+2, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위가 전장 전체로 <@ba.vup>확대, 공격력 <@ba.vup>+55%, 공중 유닛의 공격이 적을 <@ba.vup>0.5초간 <$ba.sluggish>정지시킴\n<@ba.rem>공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀","name":"맑고 깨끗한 반짝임","desc":"공격 중지, 공중 유닛 +2, 공중 유닛을 사용하여 적을 지정해 공격, 공격 범위가 전장 전체로 확대, 공격력 +55%, 공중 유닛의 공격이 적을 0.5초간 정지시킴\n공중 유닛은 목표 지정 후 목표가 쓰러지거나, 공중 유닛이 자폭, 또는 스킬이 종료되면 오퍼레이터에게 복귀"}],"talents":[{"descRaw":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 315%<@ba.talpu>(+15%)에 해당하는 마법 대미지를 입힘","name":"비콘의 분노","desc":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 315%(+15%)에 해당하는 마법 대미지를 입힘","potBelow":{"descRaw":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 300%에 해당하는 마법 대미지를 입힘","desc":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 300%에 해당하는 마법 대미지를 입힘"}},{"descRaw":"자신과 공중 유닛이 적의 마법 저항 18<@ba.talpu>(+3) 무시","name":"정확한 유도","desc":"자신과 공중 유닛이 적의 마법 저항 18(+3) 무시","potBelow":{"descRaw":"자신과 공중 유닛이 적의 마법 저항 15 무시","desc":"자신과 공중 유닛이 적의 마법 저항 15 무시"}}],"modules":[{"name":"'노력의 날개'","traitOverride":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (공중 유닛의 초기 대미지 상승, 최대 오퍼레이터 공격력의 110%에 해당하는 대미지)"},"talentChanges":[{"descRaw":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 375%<@ba.talpu>(+15%)에 해당하는 마법 대미지를 입힘","name":"비콘의 분노","desc":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 375%(+15%)에 해당하는 마법 대미지를 입힘","potBelow":{"descRaw":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 360%에 해당하는 마법 대미지를 입힘","desc":"스킬 발동 후 자신의 공중 유닛이 공격 시 10% 확률로 자폭(오퍼레이터에게 복귀)하며, 작은 범위 내 적에게 골든글로우 공격력의 360%에 해당하는 마법 대미지를 입힘"}}]},{"name":"꿈은 이루어진다","traitOverride":{"descRaw":"<@ba.kw>공중 유닛을 조종하여 적에게 <@ba.kw>마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)","desc":"공중 유닛을 조종하여 적에게 마법 대미지 부여\n같은 적을 연속으로 공격할 경우 대미지 증가 (최대 오퍼레이터 공격력의 120%에 해당하는 대미지)"},"talentChanges":[{"descRaw":"자신과 공중 유닛이 적의 마법 저항 23<@ba.talpu>(+3) 무시","name":"정확한 유도","desc":"자신과 공중 유닛이 적의 마법 저항 23(+3) 무시","potBelow":{"descRaw":"자신과 공중 유닛이 적의 마법 저항 20 무시","desc":"자신과 공중 유닛이 적의 마법 저항 20 무시"}}]}]}}},"char_400_weedy":{"name":"위디","subProfessionName":"푸쉬마스터","moduleNames":{"uniequip_001_weedy":{"name":"위디의 배지"},"uniequip_002_weedy":{"name":"시드래곤 개량형"},"uniequip_003_weedy":{"name":"신형 바이오닉 프로토타입"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격\n고지대 위치에 배치 가능","desc":"저지하고 있는 모든 적 동시에 공격\n고지대 위치에 배치 가능"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>어느 정도 밀어내, 공격력의 <@ba.vup>120%에 해당하는 물리 대미지를 입히고, <@ba.vup>0.8초간 <$ba.stun>기절시킴","name":"포관 타격","desc":"다음 공격이 목표를 어느 정도 밀어내, 공격력의 120%에 해당하는 물리 대미지를 입히고, 0.8초간 기절시킴"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+140%, 공격 거리 <@ba.vup>+1, 공격이 원거리 광역 공격으로 변경, 명중한 적을 <@ba.vup>아주 살짝 밀어냄\n<@ba.rem>무한 지속","name":"물대포 모드","desc":"공격 딜레이 증가, 공격력 +140%, 공격 거리 +1, 공격이 원거리 광역 공격으로 변경, 명중한 적을 아주 살짝 밀어냄\n무한 지속"},{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>290%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>어느 정도 밀어냄. 목표는 <@ba.vup>5초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 290%에 해당하는 광역 마법 대미지를 입히고, 목표를 어느 정도 밀어냄. 목표는 5초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"}],"talents":[{"descRaw":"20초간 지속하는 저수포를 사용해 단일 적을 공격하며 동시에 적을 살짝 밀어냄","name":"공학용 저수포","desc":"20초간 지속하는 저수포를 사용해 단일 적을 공격하며 동시에 적을 살짝 밀어냄"},{"descRaw":"저수포의 일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1","name":"저수포 강화","desc":"저수포의 일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1"}]},"2/60/7/1":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격\n고지대 위치에 배치 가능","desc":"저지하고 있는 모든 적 동시에 공격\n고지대 위치에 배치 가능"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>어느 정도 밀어내, 공격력의 <@ba.vup>135%에 해당하는 물리 대미지를 입히고, <@ba.vup>0.9초간 <$ba.stun>기절시킴","name":"포관 타격","desc":"다음 공격이 목표를 어느 정도 밀어내, 공격력의 135%에 해당하는 물리 대미지를 입히고, 0.9초간 기절시킴"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+170%, 공격 거리 <@ba.vup>+1, 공격이 원거리 광역 공격으로 변경, 명중한 적을 <@ba.vup>아주 살짝 밀어냄\n<@ba.rem>무한 지속","name":"물대포 모드","desc":"공격 딜레이 증가, 공격력 +170%, 공격 거리 +1, 공격이 원거리 광역 공격으로 변경, 명중한 적을 아주 살짝 밀어냄\n무한 지속"},{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>320%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>비교적 많이 밀어냄. 목표는 <@ba.vup>6초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 320%에 해당하는 광역 마법 대미지를 입히고, 목표를 비교적 많이 밀어냄. 목표는 6초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"}],"talents":[{"descRaw":"20초간 지속하는 저수포를 사용해 단일 적을 공격하며 동시에 적을 살짝 밀어냄","name":"공학용 저수포","desc":"20초간 지속하는 저수포를 사용해 단일 적을 공격하며 동시에 적을 살짝 밀어냄"},{"descRaw":"저수포의 일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1","name":"저수포 강화","desc":"저수포의 일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1"}],"modules":[{"name":"시드래곤 개량형","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격\n고지대 위치에 배치 가능, 이번 배치에 소모한 코스트 절반 반환","desc":"저지하고 있는 모든 적 동시에 공격\n고지대 위치에 배치 가능, 이번 배치에 소모한 코스트 절반 반환"}},{"name":"신형 바이오닉 프로토타입","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격, 2명 이상의 적 저지 시 밀어내는 강도가 1랭크 증가\n고지대 위치에 배치 가능","desc":"저지하고 있는 모든 적 동시에 공격, 2명 이상의 적 저지 시 밀어내는 강도가 1랭크 증가\n고지대 위치에 배치 가능"}}]},"2/60/7/3":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격\n고지대 위치에 배치 가능","desc":"저지하고 있는 모든 적 동시에 공격\n고지대 위치에 배치 가능"},"skills":[{"descRaw":"다음 공격이 목표를 <@ba.vup>어느 정도 밀어내, 공격력의 <@ba.vup>135%에 해당하는 물리 대미지를 입히고, <@ba.vup>0.9초간 <$ba.stun>기절시킴","name":"포관 타격","desc":"다음 공격이 목표를 어느 정도 밀어내, 공격력의 135%에 해당하는 물리 대미지를 입히고, 0.9초간 기절시킴"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+170%, 공격 거리 <@ba.vup>+1, 공격이 원거리 광역 공격으로 변경, 명중한 적을 <@ba.vup>아주 살짝 밀어냄\n<@ba.rem>무한 지속","name":"물대포 모드","desc":"공격 딜레이 증가, 공격력 +170%, 공격 거리 +1, 공격이 원거리 광역 공격으로 변경, 명중한 적을 아주 살짝 밀어냄\n무한 지속"},{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>320%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>비교적 많이 밀어냄. 목표는 <@ba.vup>6초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 320%에 해당하는 광역 마법 대미지를 입히고, 목표를 비교적 많이 밀어냄. 목표는 6초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"}],"talents":[{"descRaw":"20초간 지속하는 저수포를 사용해 단일 적을 공격하며 동시에 적을 살짝 밀어냄","name":"공학용 저수포","desc":"20초간 지속하는 저수포를 사용해 단일 적을 공격하며 동시에 적을 살짝 밀어냄"},{"descRaw":"저수포의 일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1","name":"저수포 강화","desc":"저수포의 일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1"}],"modules":[{"name":"시드래곤 개량형","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격\n고지대 위치에 배치 가능, 이번 배치에 소모한 코스트 절반 반환","desc":"저지하고 있는 모든 적 동시에 공격\n고지대 위치에 배치 가능, 이번 배치에 소모한 코스트 절반 반환"},"talentChanges":[{"descRaw":"저수포의 일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 2초마다 SP +1, 공격력이 추가로 +20%","name":"저수포 강화","desc":"저수포의 일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 2초마다 SP +1, 공격력이 추가로 +20%"}]},{"name":"신형 바이오닉 프로토타입","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격, 2명 이상의 적 저지 시 밀어내는 강도가 1랭크 증가\n고지대 위치에 배치 가능","desc":"저지하고 있는 모든 적 동시에 공격, 2명 이상의 적 저지 시 밀어내는 강도가 1랭크 증가\n고지대 위치에 배치 가능"},"talentChanges":[{"descRaw":"20초간 지속하는 저수포를 사용해 단일 적을 공격하며 동시에 적을 살짝 밀어냄, 저수포 재배치 시간 8초 감소","name":"공학용 저수포","desc":"20초간 지속하는 저수포를 사용해 단일 적을 공격하며 동시에 적을 살짝 밀어냄, 저수포 재배치 시간 8초 감소"}]}]}}},"char_416_zumama":{"name":"유넥티스","subProfessionName":"결전자","moduleNames":{"uniequip_001_zumama":{"name":"유넥티스의 배지"},"uniequip_002_zumama":{"name":"주마마 공구 상자"},"uniequip_003_zumama":{"name":"'작고 못생긴 것'"},"uniequip_004_zumama":{"name":"유넥티스의 특별 한정 배지"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적을 저지하고 있을 때에만 SP 회복","desc":"적을 저지하고 있을 때에만 SP 회복"},"skills":[{"descRaw":"공격력 <@ba.vup>+14%, 방어력 <@ba.vup>+14%","name":"경량형 도끼","desc":"공격력 +14%, 방어력 +14%"},{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+100%, 스킬 지속 시간 동안 저지하고 있는 적을 전부 <$ba.stun>기절시킴","name":"위압적인 내려찍기","desc":"공격 딜레이 소폭 증가, 공격력 +100%, 스킬 지속 시간 동안 저지하고 있는 적을 전부 기절시킴"},{"descRaw":"공격력 <@ba.vup>+140%, 방어력 <@ba.vup>+90%, 저지 가능 수 <@ba.vup>+2, 초당 HP를 <@ba.vup>3% 회복\n<@ba.rem>스킬 종료 후 자신은 5초간 <$ba.stun>기절","name":"강철의 의지","desc":"공격력 +140%, 방어력 +90%, 저지 가능 수 +2, 초당 HP를 3% 회복\n스킬 종료 후 자신은 5초간 기절"}],"talents":[{"descRaw":"HP가 50%보다 높은 경우 공격력의 117%<@ba.talpu>(+2%)에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 22%<@ba.talpu>(+2%)의 <$ba.protect>가호 효과 획득","name":"용감무쌍","desc":"HP가 50%보다 높은 경우 공격력의 117%(+2%)에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 22%(+2%)의 가호 효과 획득","potBelow":{"descRaw":"HP가 50%보다 높은 경우 공격력의 115%에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 20%의 <$ba.protect>가호 효과 획득","desc":"HP가 50%보다 높은 경우 공격력의 115%에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 20%의 가호 효과 획득"}},{"descRaw":"적 저지 시 SP 회복 속도 +0.2/초","name":"임전무퇴","desc":"적 저지 시 SP 회복 속도 +0.2/초"}]},"2/60/7/1":{"trait":{"descRaw":"적을 저지하고 있을 때에만 SP 회복","desc":"적을 저지하고 있을 때에만 SP 회복"},"skills":[{"descRaw":"공격력 <@ba.vup>+18%, 방어력 <@ba.vup>+18%","name":"경량형 도끼","desc":"공격력 +18%, 방어력 +18%"},{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+130%, 스킬 지속 시간 동안 저지하고 있는 적을 전부 <$ba.stun>기절시킴","name":"위압적인 내려찍기","desc":"공격 딜레이 소폭 증가, 공격력 +130%, 스킬 지속 시간 동안 저지하고 있는 적을 전부 기절시킴"},{"descRaw":"공격력 <@ba.vup>+170%, 방어력 <@ba.vup>+120%, 저지 가능 수 <@ba.vup>+2, 초당 HP를 <@ba.vup>3% 회복\n<@ba.rem>스킬 종료 후 자신은 5초간 <$ba.stun>기절","name":"강철의 의지","desc":"공격력 +170%, 방어력 +120%, 저지 가능 수 +2, 초당 HP를 3% 회복\n스킬 종료 후 자신은 5초간 기절"}],"talents":[{"descRaw":"HP가 50%보다 높은 경우 공격력의 117%<@ba.talpu>(+2%)에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 22%<@ba.talpu>(+2%)의 <$ba.protect>가호 효과 획득","name":"용감무쌍","desc":"HP가 50%보다 높은 경우 공격력의 117%(+2%)에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 22%(+2%)의 가호 효과 획득","potBelow":{"descRaw":"HP가 50%보다 높은 경우 공격력의 115%에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 20%의 <$ba.protect>가호 효과 획득","desc":"HP가 50%보다 높은 경우 공격력의 115%에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 20%의 가호 효과 획득"}},{"descRaw":"적 저지 시 SP 회복 속도 +0.2/초","name":"임전무퇴","desc":"적 저지 시 SP 회복 속도 +0.2/초"}],"modules":[{"name":"주마마 공구 상자","traitOverride":{"descRaw":"SP를 서서히 회복, 적을 저지했을 때만 SP 회복 속도 복구","desc":"SP를 서서히 회복, 적을 저지했을 때만 SP 회복 속도 복구"}},{"name":"'작고 못생긴 것'","traitOverride":{"descRaw":"적을 저지하지 않으면 SP 자연 회복 불가, 적 저지 시 SP 회복 속도 복구, 동시에 공격력 +15%, 방어력 +15%","desc":"적을 저지하지 않으면 SP 자연 회복 불가, 적 저지 시 SP 회복 속도 복구, 동시에 공격력 +15%, 방어력 +15%"}},{"name":"유넥티스의 특별 한정 배지","traitOverride":{"descRaw":"적을 저지하고 있을 때에만 SP 회복","moduleDescRaw":"<@ba.kw>생존 연산에서 음식 효과 보유 시 SP 회복, 스킬 발동 시 넓은 범위의 적을 자신의 위치로 유도","desc":"적을 저지하고 있을 때에만 SP 회복","moduleDesc":"생존 연산에서 음식 효과 보유 시 SP 회복, 스킬 발동 시 넓은 범위의 적을 자신의 위치로 유도"}}]},"2/60/7/3":{"trait":{"descRaw":"적을 저지하고 있을 때에만 SP 회복","desc":"적을 저지하고 있을 때에만 SP 회복"},"skills":[{"descRaw":"공격력 <@ba.vup>+18%, 방어력 <@ba.vup>+18%","name":"경량형 도끼","desc":"공격력 +18%, 방어력 +18%"},{"descRaw":"공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+130%, 스킬 지속 시간 동안 저지하고 있는 적을 전부 <$ba.stun>기절시킴","name":"위압적인 내려찍기","desc":"공격 딜레이 소폭 증가, 공격력 +130%, 스킬 지속 시간 동안 저지하고 있는 적을 전부 기절시킴"},{"descRaw":"공격력 <@ba.vup>+170%, 방어력 <@ba.vup>+120%, 저지 가능 수 <@ba.vup>+2, 초당 HP를 <@ba.vup>3% 회복\n<@ba.rem>스킬 종료 후 자신은 5초간 <$ba.stun>기절","name":"강철의 의지","desc":"공격력 +170%, 방어력 +120%, 저지 가능 수 +2, 초당 HP를 3% 회복\n스킬 종료 후 자신은 5초간 기절"}],"talents":[{"descRaw":"HP가 50%보다 높은 경우 공격력의 117%<@ba.talpu>(+2%)에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 22%<@ba.talpu>(+2%)의 <$ba.protect>가호 효과 획득","name":"용감무쌍","desc":"HP가 50%보다 높은 경우 공격력의 117%(+2%)에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 22%(+2%)의 가호 효과 획득","potBelow":{"descRaw":"HP가 50%보다 높은 경우 공격력의 115%에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 20%의 <$ba.protect>가호 효과 획득","desc":"HP가 50%보다 높은 경우 공격력의 115%에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 20%의 가호 효과 획득"}},{"descRaw":"적 저지 시 SP 회복 속도 +0.2/초","name":"임전무퇴","desc":"적 저지 시 SP 회복 속도 +0.2/초"}],"modules":[{"name":"주마마 공구 상자","traitOverride":{"descRaw":"SP를 서서히 회복, 적을 저지했을 때만 SP 회복 속도 복구","desc":"SP를 서서히 회복, 적을 저지했을 때만 SP 회복 속도 복구"},"talentChanges":[{"descRaw":"적 저지 시 SP 회복 속도 +0.55/초","name":"임전무퇴","desc":"적 저지 시 SP 회복 속도 +0.55/초"}]},{"name":"'작고 못생긴 것'","traitOverride":{"descRaw":"적을 저지하지 않으면 SP 자연 회복 불가, 적 저지 시 SP 회복 속도 복구, 동시에 공격력 +15%, 방어력 +15%","desc":"적을 저지하지 않으면 SP 자연 회복 불가, 적 저지 시 SP 회복 속도 복구, 동시에 공격력 +15%, 방어력 +15%"},"talentChanges":[{"descRaw":"HP가 50%보다 높은 경우 공격력의 125%<@ba.talpu>(+2%)에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 30%<@ba.talpu>(+2%)의 <$ba.protect>가호 효과 획득","name":"용감무쌍","desc":"HP가 50%보다 높은 경우 공격력의 125%(+2%)에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 30%(+2%)의 가호 효과 획득","potBelow":{"descRaw":"HP가 50%보다 높은 경우 공격력의 123%에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 28%의 <$ba.protect>가호 효과 획득","desc":"HP가 50%보다 높은 경우 공격력의 123%에 해당하는 물리 대미지를 입히고, HP가 50% 이하의 경우 28%의 가호 효과 획득"}}]},{"name":"유넥티스의 특별 한정 배지","traitOverride":{"descRaw":"적을 저지하고 있을 때에만 SP 회복","moduleDescRaw":"<@ba.kw>생존 연산에서 음식 효과 보유 시 SP 회복, 스킬 발동 시 넓은 범위의 적을 자신의 위치로 유도","desc":"적을 저지하고 있을 때에만 SP 회복","moduleDesc":"생존 연산에서 음식 효과 보유 시 SP 회복, 스킬 발동 시 넓은 범위의 적을 자신의 위치로 유도"},"talentChanges":[null,null,{"descRaw":"적 저지 시 SP 회복 속도 +0.2/초. <@ba.kw>생존 연산에서 적 저지 시 SP 회복 속도 +0.4/초, 스킬 지속 시간 동안 저지 가능 수 +2, 저지하고 있는 모든 적 동시에 공격, 저지한 적은 40%의 <$ba.physicfragile>물리 취약 효과를 받음","name":"임전무퇴","desc":"적 저지 시 SP 회복 속도 +0.2/초. 생존 연산에서 적 저지 시 SP 회복 속도 +0.4/초, 스킬 지속 시간 동안 저지 가능 수 +2, 저지하고 있는 모든 적 동시에 공격, 저지한 적은 40%의 물리 취약 효과를 받음"}]}]}}},"char_450_necras":{"name":"네크라스","subProfessionName":"셰이퍼 캐스터","moduleNames":{"uniequip_001_necras":{"name":"네크라스의 배지"},"uniequip_002_necras":{"name":"주인 없는 유산"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 적 처치 시 <@ba.kw>소환물 생성, <@ba.kw>소환물이 저지한 적 공격 가능","desc":"공격 시 마법 대미지를 입히며, 적 처치 시 소환물 생성, 소환물이 저지한 적 공격 가능"},"skills":[{"descRaw":"패시브 효과: 비탄의 하인 소환 및 강화 시 주변의 모든 적에게 네크라스 공격력의 <@ba.vup>310%에 해당하는 마법 대미지를 입힘\n액티브 효과: 즉시 모든 비탄의 하인을 다시 소환, 전장에 비탄의 하인이 없을 경우 1명 소환","name":"저주받은 염원","desc":"패시브 효과: 비탄의 하인 소환 및 강화 시 주변의 모든 적에게 네크라스 공격력의 310%에 해당하는 마법 대미지를 입힘\n액티브 효과: 즉시 모든 비탄의 하인을 다시 소환, 전장에 비탄의 하인이 없을 경우 1명 소환"},{"descRaw":"공격 범위 내 최대 <@ba.vup>2명의 적에게 <$ba.sleep>수면 효과 부여, <@ba.vup>0.5초마다 목표에게 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입히며, 스킬 지속 시간 동안 목표가 쓰러지면 추가로 비탄의 하인 <@ba.vup>2명 소환","name":"무너지는 부패","desc":"공격 범위 내 최대 2명의 적에게 수면 효과 부여, 0.5초마다 목표에게 공격력의 100%에 해당하는 마법 대미지를 입히며, 스킬 지속 시간 동안 목표가 쓰러지면 추가로 비탄의 하인 2명 소환"},{"descRaw":"패시브 효과: 비탄의 하인 1명이 특수 형태로 변경, 해당 형태에서는 스킬을 통해서만 강화할 수 있으며, 최대 6회 강화 가능\n액티브 효과: 즉시 범위 내 모든 적에게 공격력의 <@ba.vup>550%에 해당하는 마법 대미지를 입히고, 비탄의 하인 1명을 소모해 특수 형태인 비탄의 하인을 강화시키며 HP를 <@ba.vup>20% 회복시킴(강화된 비탄의 하인은 2배 효과 적용), <@ba.vup>2회 반복","name":"왕관으로 빛나는 죽음","desc":"패시브 효과: 비탄의 하인 1명이 특수 형태로 변경, 해당 형태에서는 스킬을 통해서만 강화할 수 있으며, 최대 6회 강화 가능\n액티브 효과: 즉시 범위 내 모든 적에게 공격력의 550%에 해당하는 마법 대미지를 입히고, 비탄의 하인 1명을 소모해 특수 형태인 비탄의 하인을 강화시키며 HP를 20% 회복시킴(강화된 비탄의 하인은 2배 효과 적용), 2회 반복"}],"talents":[{"descRaw":"공격 범위 내 적이 쓰러질 시 비탄의 하인 1명 소환, 최대 3명 소환, 더 이상 소환할 수 없으면 비탄의 하인 1명을 강화 (저지 가능 수 증가, 더 많은 HP, 공격력, 방어력 증가)","name":"재점화","desc":"공격 범위 내 적이 쓰러질 시 비탄의 하인 1명 소환, 최대 3명 소환, 더 이상 소환할 수 없으면 비탄의 하인 1명을 강화 (저지 가능 수 증가, 더 많은 HP, 공격력, 방어력 증가)"},{"descRaw":"자신과 소환물이 HP가 60%<@ba.talpu>(+10%) 미만인 적을 공격할 시 공격력이 145%<@ba.talpu>(+5%)로 증가","name":"회광암담","desc":"자신과 소환물이 HP가 60%(+10%) 미만인 적을 공격할 시 공격력이 145%(+5%)로 증가","potBelow":{"descRaw":"자신과 소환물이 HP가 50% 미만인 적을 공격할 시 공격력이 140%로 증가","desc":"자신과 소환물이 HP가 50% 미만인 적을 공격할 시 공격력이 140%로 증가"}}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 적 처치 시 <@ba.kw>소환물 생성, <@ba.kw>소환물이 저지한 적 공격 가능","desc":"공격 시 마법 대미지를 입히며, 적 처치 시 소환물 생성, 소환물이 저지한 적 공격 가능"},"skills":[{"descRaw":"패시브 효과: 비탄의 하인 소환 및 강화 시 주변의 모든 적에게 네크라스 공격력의 <@ba.vup>370%에 해당하는 마법 대미지를 입힘\n액티브 효과: 즉시 모든 비탄의 하인을 다시 소환, 전장에 비탄의 하인이 없을 경우 1명 소환","name":"저주받은 염원","desc":"패시브 효과: 비탄의 하인 소환 및 강화 시 주변의 모든 적에게 네크라스 공격력의 370%에 해당하는 마법 대미지를 입힘\n액티브 효과: 즉시 모든 비탄의 하인을 다시 소환, 전장에 비탄의 하인이 없을 경우 1명 소환"},{"descRaw":"공격 범위 내 최대 <@ba.vup>2명의 적에게 <$ba.sleep>수면 효과 부여, <@ba.vup>0.5초마다 목표에게 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 입히며, 스킬 지속 시간 동안 목표가 쓰러지면 추가로 비탄의 하인 <@ba.vup>2명 소환","name":"무너지는 부패","desc":"공격 범위 내 최대 2명의 적에게 수면 효과 부여, 0.5초마다 목표에게 공격력의 130%에 해당하는 마법 대미지를 입히며, 스킬 지속 시간 동안 목표가 쓰러지면 추가로 비탄의 하인 2명 소환"},{"descRaw":"패시브 효과: 비탄의 하인 1명이 특수 형태로 변경, 해당 형태에서는 스킬을 통해서만 강화할 수 있으며, 최대 6회 강화 가능\n액티브 효과: 즉시 범위 내 모든 적에게 공격력의 <@ba.vup>650%에 해당하는 마법 대미지를 입히고, 비탄의 하인 1명을 소모해 특수 형태인 비탄의 하인을 강화시키며 HP를 <@ba.vup>20% 회복시킴(강화된 비탄의 하인은 2배 효과 적용), <@ba.vup>2회 반복","name":"왕관으로 빛나는 죽음","desc":"패시브 효과: 비탄의 하인 1명이 특수 형태로 변경, 해당 형태에서는 스킬을 통해서만 강화할 수 있으며, 최대 6회 강화 가능\n액티브 효과: 즉시 범위 내 모든 적에게 공격력의 650%에 해당하는 마법 대미지를 입히고, 비탄의 하인 1명을 소모해 특수 형태인 비탄의 하인을 강화시키며 HP를 20% 회복시킴(강화된 비탄의 하인은 2배 효과 적용), 2회 반복"}],"talents":[{"descRaw":"공격 범위 내 적이 쓰러질 시 비탄의 하인 1명 소환, 최대 3명 소환, 더 이상 소환할 수 없으면 비탄의 하인 1명을 강화 (저지 가능 수 증가, 더 많은 HP, 공격력, 방어력 증가)","name":"재점화","desc":"공격 범위 내 적이 쓰러질 시 비탄의 하인 1명 소환, 최대 3명 소환, 더 이상 소환할 수 없으면 비탄의 하인 1명을 강화 (저지 가능 수 증가, 더 많은 HP, 공격력, 방어력 증가)"},{"descRaw":"자신과 소환물이 HP가 60%<@ba.talpu>(+10%) 미만인 적을 공격할 시 공격력이 145%<@ba.talpu>(+5%)로 증가","name":"회광암담","desc":"자신과 소환물이 HP가 60%(+10%) 미만인 적을 공격할 시 공격력이 145%(+5%)로 증가","potBelow":{"descRaw":"자신과 소환물이 HP가 50% 미만인 적을 공격할 시 공격력이 140%로 증가","desc":"자신과 소환물이 HP가 50% 미만인 적을 공격할 시 공격력이 140%로 증가"}}],"modules":[{"name":"주인 없는 유산","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 적 처치 시 <@ba.kw>소환물 생성, <@ba.kw>소환물이 저지한 적 공격 시 공격력이 <@ba.kw>115%로 증가","desc":"공격 시 마법 대미지를 입히며, 적 처치 시 소환물 생성, 소환물이 저지한 적 공격 시 공격력이 115%로 증가"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 적 처치 시 <@ba.kw>소환물 생성, <@ba.kw>소환물이 저지한 적 공격 가능","desc":"공격 시 마법 대미지를 입히며, 적 처치 시 소환물 생성, 소환물이 저지한 적 공격 가능"},"skills":[{"descRaw":"패시브 효과: 비탄의 하인 소환 및 강화 시 주변의 모든 적에게 네크라스 공격력의 <@ba.vup>370%에 해당하는 마법 대미지를 입힘\n액티브 효과: 즉시 모든 비탄의 하인을 다시 소환, 전장에 비탄의 하인이 없을 경우 1명 소환","name":"저주받은 염원","desc":"패시브 효과: 비탄의 하인 소환 및 강화 시 주변의 모든 적에게 네크라스 공격력의 370%에 해당하는 마법 대미지를 입힘\n액티브 효과: 즉시 모든 비탄의 하인을 다시 소환, 전장에 비탄의 하인이 없을 경우 1명 소환"},{"descRaw":"공격 범위 내 최대 <@ba.vup>2명의 적에게 <$ba.sleep>수면 효과 부여, <@ba.vup>0.5초마다 목표에게 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 입히며, 스킬 지속 시간 동안 목표가 쓰러지면 추가로 비탄의 하인 <@ba.vup>2명 소환","name":"무너지는 부패","desc":"공격 범위 내 최대 2명의 적에게 수면 효과 부여, 0.5초마다 목표에게 공격력의 130%에 해당하는 마법 대미지를 입히며, 스킬 지속 시간 동안 목표가 쓰러지면 추가로 비탄의 하인 2명 소환"},{"descRaw":"패시브 효과: 비탄의 하인 1명이 특수 형태로 변경, 해당 형태에서는 스킬을 통해서만 강화할 수 있으며, 최대 6회 강화 가능\n액티브 효과: 즉시 범위 내 모든 적에게 공격력의 <@ba.vup>650%에 해당하는 마법 대미지를 입히고, 비탄의 하인 1명을 소모해 특수 형태인 비탄의 하인을 강화시키며 HP를 <@ba.vup>20% 회복시킴(강화된 비탄의 하인은 2배 효과 적용), <@ba.vup>2회 반복","name":"왕관으로 빛나는 죽음","desc":"패시브 효과: 비탄의 하인 1명이 특수 형태로 변경, 해당 형태에서는 스킬을 통해서만 강화할 수 있으며, 최대 6회 강화 가능\n액티브 효과: 즉시 범위 내 모든 적에게 공격력의 650%에 해당하는 마법 대미지를 입히고, 비탄의 하인 1명을 소모해 특수 형태인 비탄의 하인을 강화시키며 HP를 20% 회복시킴(강화된 비탄의 하인은 2배 효과 적용), 2회 반복"}],"talents":[{"descRaw":"공격 범위 내 적이 쓰러질 시 비탄의 하인 1명 소환, 최대 3명 소환, 더 이상 소환할 수 없으면 비탄의 하인 1명을 강화 (저지 가능 수 증가, 더 많은 HP, 공격력, 방어력 증가)","name":"재점화","desc":"공격 범위 내 적이 쓰러질 시 비탄의 하인 1명 소환, 최대 3명 소환, 더 이상 소환할 수 없으면 비탄의 하인 1명을 강화 (저지 가능 수 증가, 더 많은 HP, 공격력, 방어력 증가)"},{"descRaw":"자신과 소환물이 HP가 60%<@ba.talpu>(+10%) 미만인 적을 공격할 시 공격력이 145%<@ba.talpu>(+5%)로 증가","name":"회광암담","desc":"자신과 소환물이 HP가 60%(+10%) 미만인 적을 공격할 시 공격력이 145%(+5%)로 증가","potBelow":{"descRaw":"자신과 소환물이 HP가 50% 미만인 적을 공격할 시 공격력이 140%로 증가","desc":"자신과 소환물이 HP가 50% 미만인 적을 공격할 시 공격력이 140%로 증가"}}],"modules":[{"name":"주인 없는 유산","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 적 처치 시 <@ba.kw>소환물 생성, <@ba.kw>소환물이 저지한 적 공격 시 공격력이 <@ba.kw>115%로 증가","desc":"공격 시 마법 대미지를 입히며, 적 처치 시 소환물 생성, 소환물이 저지한 적 공격 시 공격력이 115%로 증가"},"talentChanges":[null,{"descRaw":"자신과 소환물의 공격 범위 내 적이 쓰러질 시 10초간 자신의 공격력 +25%, 동시에 비탄의 하인 1명 소환, 최대 3명 소환, 더 이상 소환할 수 없으면 비탄의 하인 1명을 강화 (저지 가능 수 증가, 더 많은 HP, 공격력, 방어력 증가)","name":"재점화","desc":"자신과 소환물의 공격 범위 내 적이 쓰러질 시 10초간 자신의 공격력 +25%, 동시에 비탄의 하인 1명 소환, 최대 3명 소환, 더 이상 소환할 수 없으면 비탄의 하인 1명을 강화 (저지 가능 수 증가, 더 많은 HP, 공격력, 방어력 증가)"}]}]}}},"char_479_sleach":{"name":"사일라흐","subProfessionName":"기수","moduleNames":{"uniequip_001_sleach":{"name":"사일라흐의 배지"},"uniequip_002_sleach":{"name":"목동의 노래"},"uniequip_003_sleach":{"name":"'우정 만세'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경","desc":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경"},"skills":[{"descRaw":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 <@ba.vup>18 회복","name":"지원 지령 γ","desc":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 18 회복"},{"descRaw":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 <@ba.vup>20 회복, 군기를 공격 범위 내 HP 비율이 가장 낮은 오퍼레이터에게 던져 상대의 방어력 <@ba.vup>+22%, 초당 사일라흐 공격력의 <@ba.vup>22%만큼 상대의 HP 회복, 스킬 종료 후 군기를 회수","name":"신앙의 전승","desc":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 20 회복, 군기를 공격 범위 내 HP 비율이 가장 낮은 오퍼레이터에게 던져 상대의 방어력 +22%, 초당 사일라흐 공격력의 22%만큼 상대의 HP 회복, 스킬 종료 후 군기를 회수"},{"descRaw":"공격 중지, 배치 코스트 <@ba.vup>10 즉시 회복, 군기를 지상의 적에게 던져 주변에 <@ba.vup>200%의 물리 대미지를 입히고 <@ba.vup>3초간 기절시킴. 군기 주변 8칸의 적은 <$ba.sluggish>정지 효과와 <@ba.vup>20%의 <$ba.fragile>취약 효과를 받음, 스킬 종료 후 군기를 회수","name":"찬란한 깃발","desc":"공격 중지, 배치 코스트 10 즉시 회복, 군기를 지상의 적에게 던져 주변에 200%의 물리 대미지를 입히고 3초간 기절시킴. 군기 주변 8칸의 적은 정지 효과와 20%의 취약 효과를 받음, 스킬 종료 후 군기를 회수"}],"talents":[{"descRaw":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +12<@ba.talpu>(+2), 적의 공격 속도 -12<@ba.talpu>(+2)","name":"확고한 깃발","desc":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +12(+2), 적의 공격 속도 -12(+2)","potBelow":{"descRaw":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +10, 적의 공격 속도 -10","desc":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +10, 적의 공격 속도 -10"}},{"descRaw":"배치 후 다음 차례 오퍼레이터의 배치 코스트 -2","name":"정신 감화","desc":"배치 후 다음 차례 오퍼레이터의 배치 코스트 -2"}]},"2/60/7/1":{"trait":{"descRaw":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경","desc":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경"},"skills":[{"descRaw":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 <@ba.vup>18 회복","name":"지원 지령 γ","desc":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 18 회복"},{"descRaw":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 <@ba.vup>20 회복, 군기를 공격 범위 내 HP 비율이 가장 낮은 오퍼레이터에게 던져 상대의 방어력 <@ba.vup>+35%, 초당 사일라흐 공격력의 <@ba.vup>35%만큼 상대의 HP 회복, 스킬 종료 후 군기를 회수","name":"신앙의 전승","desc":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 20 회복, 군기를 공격 범위 내 HP 비율이 가장 낮은 오퍼레이터에게 던져 상대의 방어력 +35%, 초당 사일라흐 공격력의 35%만큼 상대의 HP 회복, 스킬 종료 후 군기를 회수"},{"descRaw":"공격 중지, 배치 코스트 <@ba.vup>10 즉시 회복, 군기를 지상의 적에게 던져 주변에 <@ba.vup>240%의 물리 대미지를 입히고 <@ba.vup>3초간 기절시킴. 군기 주변 8칸의 적은 <$ba.sluggish>정지 효과와 <@ba.vup>25%의 <$ba.fragile>취약 효과를 받음, 스킬 종료 후 군기를 회수","name":"찬란한 깃발","desc":"공격 중지, 배치 코스트 10 즉시 회복, 군기를 지상의 적에게 던져 주변에 240%의 물리 대미지를 입히고 3초간 기절시킴. 군기 주변 8칸의 적은 정지 효과와 25%의 취약 효과를 받음, 스킬 종료 후 군기를 회수"}],"talents":[{"descRaw":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +12<@ba.talpu>(+2), 적의 공격 속도 -12<@ba.talpu>(+2)","name":"확고한 깃발","desc":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +12(+2), 적의 공격 속도 -12(+2)","potBelow":{"descRaw":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +10, 적의 공격 속도 -10","desc":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +10, 적의 공격 속도 -10"}},{"descRaw":"배치 후 다음 차례 오퍼레이터의 배치 코스트 -2","name":"정신 감화","desc":"배치 후 다음 차례 오퍼레이터의 배치 코스트 -2"}],"modules":[{"name":"목동의 노래","traitOverride":{"descRaw":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 전방에 있는 오퍼레이터의 저지 가능 수 <@ba.kw>+1","desc":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 전방에 있는 오퍼레이터의 저지 가능 수 +1"}},{"name":"'우정 만세'","traitOverride":{"descRaw":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경, <$ba.camou>위장 효과 획득","desc":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 위장 효과 획득"}}]},"2/60/7/3":{"trait":{"descRaw":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경","desc":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경"},"skills":[{"descRaw":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 <@ba.vup>18 회복","name":"지원 지령 γ","desc":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 18 회복"},{"descRaw":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 <@ba.vup>20 회복, 군기를 공격 범위 내 HP 비율이 가장 낮은 오퍼레이터에게 던져 상대의 방어력 <@ba.vup>+35%, 초당 사일라흐 공격력의 <@ba.vup>35%만큼 상대의 HP 회복, 스킬 종료 후 군기를 회수","name":"신앙의 전승","desc":"공격 중지, 스킬 지속 시간 동안 배치 코스트 총 20 회복, 군기를 공격 범위 내 HP 비율이 가장 낮은 오퍼레이터에게 던져 상대의 방어력 +35%, 초당 사일라흐 공격력의 35%만큼 상대의 HP 회복, 스킬 종료 후 군기를 회수"},{"descRaw":"공격 중지, 배치 코스트 <@ba.vup>10 즉시 회복, 군기를 지상의 적에게 던져 주변에 <@ba.vup>240%의 물리 대미지를 입히고 <@ba.vup>3초간 기절시킴. 군기 주변 8칸의 적은 <$ba.sluggish>정지 효과와 <@ba.vup>25%의 <$ba.fragile>취약 효과를 받음, 스킬 종료 후 군기를 회수","name":"찬란한 깃발","desc":"공격 중지, 배치 코스트 10 즉시 회복, 군기를 지상의 적에게 던져 주변에 240%의 물리 대미지를 입히고 3초간 기절시킴. 군기 주변 8칸의 적은 정지 효과와 25%의 취약 효과를 받음, 스킬 종료 후 군기를 회수"}],"talents":[{"descRaw":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +12<@ba.talpu>(+2), 적의 공격 속도 -12<@ba.talpu>(+2)","name":"확고한 깃발","desc":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +12(+2), 적의 공격 속도 -12(+2)","potBelow":{"descRaw":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +10, 적의 공격 속도 -10","desc":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +10, 적의 공격 속도 -10"}},{"descRaw":"배치 후 다음 차례 오퍼레이터의 배치 코스트 -2","name":"정신 감화","desc":"배치 후 다음 차례 오퍼레이터의 배치 코스트 -2"}],"modules":[{"name":"목동의 노래","traitOverride":{"descRaw":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 전방에 있는 오퍼레이터의 저지 가능 수 <@ba.kw>+1","desc":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 전방에 있는 오퍼레이터의 저지 가능 수 +1"},"talentChanges":[{"descRaw":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +15<@ba.talpu>(+2), 적의 공격 속도 -15<@ba.talpu>(+2)","name":"확고한 깃발","desc":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +15(+2), 적의 공격 속도 -15(+2)","potBelow":{"descRaw":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +13, 적의 공격 속도 -13","desc":"배치 후 군기 보유, 군기 주변 8칸 내 오퍼레이터의 공격 속도 +13, 적의 공격 속도 -13"}}]},{"name":"'우정 만세'","traitOverride":{"descRaw":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경, <$ba.camou>위장 효과 획득","desc":"스킬 지속 시간 동안 저지 가능 수가 0으로 변경, 위장 효과 획득"},"talentChanges":[{"descRaw":"배치 후 다음 차례 오퍼레이터의 배치 코스트 -2, 해당 오퍼레이터가 지상 오퍼레이터인 경우 배치 후 배치 코스트 2 획득","name":"정신 감화","desc":"배치 후 다음 차례 오퍼레이터의 배치 코스트 -2, 해당 오퍼레이터가 지상 오퍼레이터인 경우 배치 후 배치 코스트 2 획득"}]}]}}},"char_485_pallas":{"name":"팔라스","subProfessionName":"교관","moduleNames":{"uniequip_001_pallas":{"name":"팔라스의 배지"},"uniequip_002_pallas":{"name":"'고향의 바위'"},"uniequip_003_pallas":{"name":"'헬리아의 빛'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"<@ba.kw>비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가","desc":"비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>125%에 해당하는 물리 대미지를 입히고, 연속 2회 공격","name":"승리의 연타","desc":"다음 공격이 공격력의 125%에 해당하는 물리 대미지를 입히고, 연속 2회 공격"},{"descRaw":"공격 범위가 전방으로 한 칸 확대, 공격력 <@ba.vup>+35%, 공격할 때마다 <@ba.vup>60% 확률로 목표가 <@ba.vup>0.2초간 <$ba.stun>기절","name":"신념의 채찍","desc":"공격 범위가 전방으로 한 칸 확대, 공격력 +35%, 공격할 때마다 60% 확률로 목표가 0.2초간 기절"},{"descRaw":"공격력 <@ba.vup>+55%, 추가로 적 2명 공격, 자신의 전방 1칸이 근거리 위치일 경우, 해당 위치에 배치된 아군 오퍼레이터는 다음과 같은 버프 효과 획득: HP가 <@ba.vup>80%보다 높을 경우, 공격력 <@ba.vup>+35%의 <$ba.strong>기운 충만 효과 획득, 방어력 <@ba.vup>+20%, 저지 가능 수 <@ba.vup>+1 (해당 위치에 오퍼레이터가 없거나 근거리 위치가 아닐 경우 자신이 해당 효과 획득)","name":"용감의 축복","desc":"공격력 +55%, 추가로 적 2명 공격, 자신의 전방 1칸이 근거리 위치일 경우, 해당 위치에 배치된 아군 오퍼레이터는 다음과 같은 버프 효과 획득: HP가 80%보다 높을 경우, 공격력 +35%의 기운 충만 효과 획득, 방어력 +20%, 저지 가능 수 +1 (해당 위치에 오퍼레이터가 없거나 근거리 위치가 아닐 경우 자신이 해당 효과 획득)"}],"talents":[{"descRaw":"전장에 배치 시 HP가 80%보다 높은 모든 [미노스] 오퍼레이터가 공격력 +25%의 <$ba.strong>기운 충만 효과 획득","name":"영웅의 탄생","desc":"전장에 배치 시 HP가 80%보다 높은 모든 [미노스] 오퍼레이터가 공격력 +25%의 기운 충만 효과 획득"},{"descRaw":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터의 HP 45<@ba.talpu>(+5) 회복","name":"여신의 진작","desc":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터의 HP 45(+5) 회복","potBelow":{"descRaw":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터의 HP 40 회복","desc":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터의 HP 40 회복"}}]},"2/60/7/1":{"trait":{"descRaw":"<@ba.kw>비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가","desc":"비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>145%에 해당하는 물리 대미지를 입히고, 연속 2회 공격","name":"승리의 연타","desc":"다음 공격이 공격력의 145%에 해당하는 물리 대미지를 입히고, 연속 2회 공격"},{"descRaw":"공격 범위가 전방으로 한 칸 확대, 공격력 <@ba.vup>+50%, 공격할 때마다 <@ba.vup>70% 확률로 목표가 <@ba.vup>0.2초간 <$ba.stun>기절","name":"신념의 채찍","desc":"공격 범위가 전방으로 한 칸 확대, 공격력 +50%, 공격할 때마다 70% 확률로 목표가 0.2초간 기절"},{"descRaw":"공격력 <@ba.vup>+70%, 추가로 적 2명 공격, 자신의 전방 1칸이 근거리 위치일 경우, 해당 위치에 배치된 아군 오퍼레이터는 다음과 같은 버프 효과 획득: HP가 <@ba.vup>80%보다 높을 경우, 공격력 <@ba.vup>+40%의 <$ba.strong>기운 충만 효과 획득, 방어력 <@ba.vup>+25%, 저지 가능 수 <@ba.vup>+1 (해당 위치에 오퍼레이터가 없거나 근거리 위치가 아닐 경우 자신이 해당 효과 획득)","name":"용감의 축복","desc":"공격력 +70%, 추가로 적 2명 공격, 자신의 전방 1칸이 근거리 위치일 경우, 해당 위치에 배치된 아군 오퍼레이터는 다음과 같은 버프 효과 획득: HP가 80%보다 높을 경우, 공격력 +40%의 기운 충만 효과 획득, 방어력 +25%, 저지 가능 수 +1 (해당 위치에 오퍼레이터가 없거나 근거리 위치가 아닐 경우 자신이 해당 효과 획득)"}],"talents":[{"descRaw":"전장에 배치 시 HP가 80%보다 높은 모든 [미노스] 오퍼레이터가 공격력 +25%의 <$ba.strong>기운 충만 효과 획득","name":"영웅의 탄생","desc":"전장에 배치 시 HP가 80%보다 높은 모든 [미노스] 오퍼레이터가 공격력 +25%의 기운 충만 효과 획득"},{"descRaw":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터의 HP 45<@ba.talpu>(+5) 회복","name":"여신의 진작","desc":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터의 HP 45(+5) 회복","potBelow":{"descRaw":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터의 HP 40 회복","desc":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터의 HP 40 회복"}}],"modules":[{"name":"'고향의 바위'","traitOverride":{"descRaw":"<@ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 <@ba.kw>130%로 증가","desc":"비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 130%로 증가"}},{"name":"'헬리아의 빛'","traitOverride":{"descRaw":"<@ba.kw>비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가","moduleDescRaw":"원거리 위치에 추가로 배치 가능","desc":"비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가","moduleDesc":"원거리 위치에 추가로 배치 가능"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가","desc":"비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>145%에 해당하는 물리 대미지를 입히고, 연속 2회 공격","name":"승리의 연타","desc":"다음 공격이 공격력의 145%에 해당하는 물리 대미지를 입히고, 연속 2회 공격"},{"descRaw":"공격 범위가 전방으로 한 칸 확대, 공격력 <@ba.vup>+50%, 공격할 때마다 <@ba.vup>70% 확률로 목표가 <@ba.vup>0.2초간 <$ba.stun>기절","name":"신념의 채찍","desc":"공격 범위가 전방으로 한 칸 확대, 공격력 +50%, 공격할 때마다 70% 확률로 목표가 0.2초간 기절"},{"descRaw":"공격력 <@ba.vup>+70%, 추가로 적 2명 공격, 자신의 전방 1칸이 근거리 위치일 경우, 해당 위치에 배치된 아군 오퍼레이터는 다음과 같은 버프 효과 획득: HP가 <@ba.vup>80%보다 높을 경우, 공격력 <@ba.vup>+40%의 <$ba.strong>기운 충만 효과 획득, 방어력 <@ba.vup>+25%, 저지 가능 수 <@ba.vup>+1 (해당 위치에 오퍼레이터가 없거나 근거리 위치가 아닐 경우 자신이 해당 효과 획득)","name":"용감의 축복","desc":"공격력 +70%, 추가로 적 2명 공격, 자신의 전방 1칸이 근거리 위치일 경우, 해당 위치에 배치된 아군 오퍼레이터는 다음과 같은 버프 효과 획득: HP가 80%보다 높을 경우, 공격력 +40%의 기운 충만 효과 획득, 방어력 +25%, 저지 가능 수 +1 (해당 위치에 오퍼레이터가 없거나 근거리 위치가 아닐 경우 자신이 해당 효과 획득)"}],"talents":[{"descRaw":"전장에 배치 시 HP가 80%보다 높은 모든 [미노스] 오퍼레이터가 공격력 +25%의 <$ba.strong>기운 충만 효과 획득","name":"영웅의 탄생","desc":"전장에 배치 시 HP가 80%보다 높은 모든 [미노스] 오퍼레이터가 공격력 +25%의 기운 충만 효과 획득"},{"descRaw":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터의 HP 45<@ba.talpu>(+5) 회복","name":"여신의 진작","desc":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터의 HP 45(+5) 회복","potBelow":{"descRaw":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터의 HP 40 회복","desc":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터의 HP 40 회복"}}],"modules":[{"name":"'고향의 바위'","traitOverride":{"descRaw":"<@ba.kw>비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 <@ba.kw>130%로 증가","desc":"비교적 먼 곳의 적도 공격 가능, 저지하지 않은 적 공격 시 공격력이 130%로 증가"},"talentChanges":[{"descRaw":"전장에 배치 시, HP가 50%보다 높은 모든 [미노스] 오퍼레이터가 공격력 +30%의 <$ba.strong>기운 충만 효과 획득","name":"영웅의 탄생","desc":"전장에 배치 시, HP가 50%보다 높은 모든 [미노스] 오퍼레이터가 공격력 +30%의 기운 충만 효과 획득"}]},{"name":"'헬리아의 빛'","traitOverride":{"descRaw":"<@ba.kw>비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가","moduleDescRaw":"원거리 위치에 추가로 배치 가능","desc":"비교적 먼 곳의 적 공격 가능, 자신이 저지하지 않은 적 공격 시 공격력이 120%로 증가","moduleDesc":"원거리 위치에 추가로 배치 가능"},"talentChanges":[null,{"descRaw":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터는 HP 65<@ba.talpu>(+5) 회복, 모든 [미노스] 오퍼레이터는 추가로 HP 40 회복","name":"여신의 진작","desc":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터는 HP 65(+5) 회복, 모든 [미노스] 오퍼레이터는 추가로 HP 40 회복","potBelow":{"descRaw":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터는 HP 60 회복, 모든 [미노스] 오퍼레이터는 추가로 HP 40 회복","desc":"적 1명 공격할 때마다 자신과 자신의 전방 1칸에 배치된 아군 오퍼레이터는 HP 60 회복, 모든 [미노스] 오퍼레이터는 추가로 HP 40 회복"}}]}]}}},"char_1013_chen2":{"name":"첸 더 홀룽데이","subProfessionName":"산탄사수","moduleNames":{"uniequip_001_chen2":{"name":"첸 더 홀룽데이의 배지"},"uniequip_002_chen2":{"name":"해변 전투 세트"},"uniequip_003_chen2":{"name":"휴가 마지막 날"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","desc":"공격 범위 내 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%, 공격 시 모든 공격 범위 내 적에게 특성 효과 적용\n<@ba.rem>스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"고압 충격","desc":"공격력 +55%, 공격 시 모든 공격 범위 내 적에게 특성 효과 적용\n스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격력 <@ba.vup>+50%, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <@ba.vup>-20%, 방어력 <@ba.vup>-100(중첩 불가). <$ba.charged>차지의 추가 효과: 20발의 탄약으로 변경\n<@ba.rem>스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'나이트 오브 바이올렛'","desc":"공격력 +50%, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 -20%, 방어력 -100(중첩 불가). 차지의 추가 효과: 20발의 탄약으로 변경\n스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+55%, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <@ba.vup>-30%, 방어력 <@ba.vup>-150(중첩 불가)\n<@ba.rem>스킬 발동 시 32발의 탄약이 장전되며, 공격당 탄약 2발씩 소모, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'홀리데이 스톰'","desc":"공격 범위 확대, 공격력 +55%, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 -30%, 방어력 -150(중첩 불가)\n스킬 발동 시 32발의 탄약이 장전되며, 공격당 탄약 2발씩 소모, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"배치되어 있을 때, 탄약류 스킬이 22%<@ba.talpu>(+2%) 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 10% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)","name":"절약 풍조","desc":"배치되어 있을 때, 탄약류 스킬이 22%(+2%) 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 10% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)","potBelow":{"descRaw":"배치되어 있을 때, 탄약류 스킬이 20% 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 10% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)","desc":"배치되어 있을 때, 탄약류 스킬이 20% 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 10% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)"}},{"descRaw":"공격 속도 +8, 전장에 물 지형이 있을 경우 공격 속도 +12","name":"휴일의 여운","desc":"공격 속도 +8, 전장에 물 지형이 있을 경우 공격 속도 +12"}]},"2/60/7/1":{"trait":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","desc":"공격 범위 내 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가"},"skills":[{"descRaw":"공격력 <@ba.vup>+70%, 공격 시 모든 공격 범위 내 적에게 특성 효과 적용\n<@ba.rem>스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"고압 충격","desc":"공격력 +70%, 공격 시 모든 공격 범위 내 적에게 특성 효과 적용\n스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격력 <@ba.vup>+65%, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <@ba.vup>-30%, 방어력 <@ba.vup>-150(중첩 불가). <$ba.charged>차지의 추가 효과: 20발의 탄약으로 변경\n<@ba.rem>스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'나이트 오브 바이올렛'","desc":"공격력 +65%, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 -30%, 방어력 -150(중첩 불가). 차지의 추가 효과: 20발의 탄약으로 변경\n스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+70%, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <@ba.vup>-40%, 방어력 <@ba.vup>-200(중첩 불가)\n<@ba.rem>스킬 발동 시 32발의 탄약이 장전되며, 공격당 탄약 2발씩 소모, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'홀리데이 스톰'","desc":"공격 범위 확대, 공격력 +70%, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 -40%, 방어력 -200(중첩 불가)\n스킬 발동 시 32발의 탄약이 장전되며, 공격당 탄약 2발씩 소모, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"배치되어 있을 때, 탄약류 스킬이 22%<@ba.talpu>(+2%) 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 10% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)","name":"절약 풍조","desc":"배치되어 있을 때, 탄약류 스킬이 22%(+2%) 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 10% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)","potBelow":{"descRaw":"배치되어 있을 때, 탄약류 스킬이 20% 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 10% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)","desc":"배치되어 있을 때, 탄약류 스킬이 20% 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 10% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)"}},{"descRaw":"공격 속도 +8, 전장에 물 지형이 있을 경우 공격 속도 +12","name":"휴일의 여운","desc":"공격 속도 +8, 전장에 물 지형이 있을 경우 공격 속도 +12"}],"modules":[{"name":"해변 전투 세트","traitOverride":{"descRaw":"범위 내의 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 <@ba.kw>160%로 증가","desc":"범위 내의 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 160%로 증가"}},{"name":"휴가 마지막 날","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","moduleDescRaw":"배치 코스트 <@ba.kw>감소","desc":"공격 범위 내 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","moduleDesc":"배치 코스트 감소"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","desc":"공격 범위 내 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가"},"skills":[{"descRaw":"공격력 <@ba.vup>+70%, 공격 시 모든 공격 범위 내 적에게 특성 효과 적용\n<@ba.rem>스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"고압 충격","desc":"공격력 +70%, 공격 시 모든 공격 범위 내 적에게 특성 효과 적용\n스킬 발동 시 4발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격력 <@ba.vup>+65%, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <@ba.vup>-30%, 방어력 <@ba.vup>-150(중첩 불가). <$ba.charged>차지의 추가 효과: 20발의 탄약으로 변경\n<@ba.rem>스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'나이트 오브 바이올렛'","desc":"공격력 +65%, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 -30%, 방어력 -150(중첩 불가). 차지의 추가 효과: 20발의 탄약으로 변경\n스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+70%, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 <@ba.vup>-40%, 방어력 <@ba.vup>-200(중첩 불가)\n<@ba.rem>스킬 발동 시 32발의 탄약이 장전되며, 공격당 탄약 2발씩 소모, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'홀리데이 스톰'","desc":"공격 범위 확대, 공격력 +70%, 공격이 2회 대미지를 입히고 공격 범위 내 모든 적에게 특성 효과 적용, 공격할 때마다 범위 내에 5초간 지속되는 점액을 생성하여 지상의 적이 지나갈 때 이동 속도 -40%, 방어력 -200(중첩 불가)\n스킬 발동 시 32발의 탄약이 장전되며, 공격당 탄약 2발씩 소모, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"배치되어 있을 때, 탄약류 스킬이 22%<@ba.talpu>(+2%) 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 10% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)","name":"절약 풍조","desc":"배치되어 있을 때, 탄약류 스킬이 22%(+2%) 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 10% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)","potBelow":{"descRaw":"배치되어 있을 때, 탄약류 스킬이 20% 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 10% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)","desc":"배치되어 있을 때, 탄약류 스킬이 20% 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 10% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)"}},{"descRaw":"공격 속도 +8, 전장에 물 지형이 있을 경우 공격 속도 +12","name":"휴일의 여운","desc":"공격 속도 +8, 전장에 물 지형이 있을 경우 공격 속도 +12"}],"modules":[{"name":"해변 전투 세트","traitOverride":{"descRaw":"범위 내의 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 <@ba.kw>160%로 증가","desc":"범위 내의 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 160%로 증가"},"talentChanges":[{"descRaw":"배치되어 있을 때, 탄약류 스킬이 27%<@ba.talpu>(+2%) 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 20% 확률로 탄약을 소모하지 않음. 기타 원거리 오퍼레이터의 탄약류 스킬은 12% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)","name":"절약 풍조","desc":"배치되어 있을 때, 탄약류 스킬이 27%(+2%) 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 20% 확률로 탄약을 소모하지 않음. 기타 원거리 오퍼레이터의 탄약류 스킬은 12% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)","potBelow":{"descRaw":"배치되어 있을 때, 탄약류 스킬이 25% 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 20% 확률로 탄약을 소모하지 않음. 기타 원거리 오퍼레이터의 탄약류 스킬은 12% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)","desc":"배치되어 있을 때, 탄약류 스킬이 25% 확률로 탄약을 소모하지 않고, 기타 [스나이퍼] 오퍼레이터의 탄약류 스킬도 20% 확률로 탄약을 소모하지 않음. 기타 원거리 오퍼레이터의 탄약류 스킬은 12% 확률로 탄약을 소모하지 않음 (동종 효과 중 가장 높은 수치만 적용)"}}]},{"name":"휴가 마지막 날","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","moduleDescRaw":"배치 코스트 <@ba.kw>감소","desc":"공격 범위 내 모든 적 공격, 전방 첫 줄의 적에 대한 공격력이 150%로 증가","moduleDesc":"배치 코스트 감소"},"talentChanges":[{"descRaw":"공격력 +15%, 공격 속도 +12, 전장에 물 지형이 있을 경우 공격력 +28% 및 공격 속도 +20, 스킬 발동 시 전장을 물 지형으로 간주","name":"휴일의 여운","desc":"공격력 +15%, 공격 속도 +12, 전장에 물 지형이 있을 경우 공격력 +28% 및 공격 속도 +20, 스킬 발동 시 전장을 물 지형으로 간주"}]}]}}},"char_1015_aglna2":{"subProfessionName":"스카이레인저","forms":{"2/1/4/0":{"trait":{"descRaw":"<$ba.liftoff>이륙 후 비행하는 적 2명 저지 가능","desc":"이륙 후 비행하는 적 2명 저지 가능"}},"2/60/7/1":{"trait":{"descRaw":"<$ba.liftoff>이륙 후 비행하는 적 2명 저지 가능","desc":"이륙 후 비행하는 적 2명 저지 가능"}},"2/60/7/3":{"trait":{"descRaw":"<$ba.liftoff>이륙 후 비행하는 적 2명 저지 가능","desc":"이륙 후 비행하는 적 2명 저지 가능"}}}},"char_1031_slent2":{"name":"사일런스 더 패러디그매틱","subProfessionName":"비호자","moduleNames":{"uniequip_001_slent2":{"name":"사일런스 더 패러디그매틱의 배지"},"uniequip_002_slent2":{"name":"모처럼 맑은 정신"},"uniequip_003_slent2":{"name":"제어 가능한 모멘텀"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <@ba.kw>75%에 해당)","desc":"공격 시 마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75%에 해당)"},"skills":[{"descRaw":"공격력 <@ba.vup>+35%","name":"진취심","desc":"공격력 +35%"},{"descRaw":"공격 속도 <@ba.vup>+20, 스킬 지속 시간 동안 보조 드론 1개 사용 가능\n<@ba.rem>드론 범위 내 아군에 2.1배의 제1재능 효과 적용, 스킬 종료 또는 사일런스 더 패러디그매틱이 퇴각 시 드론 소멸","name":"부감 시야","desc":"공격 속도 +20, 스킬 지속 시간 동안 보조 드론 1개 사용 가능\n드론 범위 내 아군에 2.1배의 제1재능 효과 적용, 스킬 종료 또는 사일런스 더 패러디그매틱이 퇴각 시 드론 소멸"},{"descRaw":"공격력 <@ba.vup>+20%, 제1재능 효과가 <@ba.vup>1.5배로 증가, 스킬 지속 시간 동안 1회에 한해 공격 범위 내 치명상을 입은 오퍼레이터의 HP를 <@ba.vup>6초간 최소 <@ba.vup>1 유지\n<@ba.rem>전투당 최대 2회만 사용 가능, 수동 종료 가능","name":"드레드노트 협약","desc":"공격력 +20%, 제1재능 효과가 1.5배로 증가, 스킬 지속 시간 동안 1회에 한해 공격 범위 내 치명상을 입은 오퍼레이터의 HP를 6초간 최소 1 유지\n전투당 최대 2회만 사용 가능, 수동 종료 가능"}],"talents":[{"descRaw":"공격 범위 내 아군이 10%의 <$ba.protect>가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 <$ba.protect>가호 효과 획득)","name":"침묵의 보초병","desc":"공격 범위 내 아군이 10%의 가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 가호 효과 획득)"},{"descRaw":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 6%<@ba.talpu>(+1%)만큼 HP 회복, [라인 랩] 오퍼레이터의 경우 2배 효과 적용","name":"풍요의 날개","desc":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 6%(+1%)만큼 HP 회복, [라인 랩] 오퍼레이터의 경우 2배 효과 적용","potBelow":{"descRaw":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 5%만큼 HP 회복, [라인 랩] 오퍼레이터의 경우 2배 효과 적용","desc":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 5%만큼 HP 회복, [라인 랩] 오퍼레이터의 경우 2배 효과 적용"}}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <@ba.kw>75%에 해당)","desc":"공격 시 마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75%에 해당)"},"skills":[{"descRaw":"공격력 <@ba.vup>+50%","name":"진취심","desc":"공격력 +50%"},{"descRaw":"공격 속도 <@ba.vup>+30, 스킬 지속 시간 동안 보조 드론 1개 사용 가능\n<@ba.rem>드론 범위 내 아군에 2.4배의 제1재능 효과 적용, 스킬 종료 또는 사일런스 더 패러디그매틱이 퇴각 시 드론 소멸","name":"부감 시야","desc":"공격 속도 +30, 스킬 지속 시간 동안 보조 드론 1개 사용 가능\n드론 범위 내 아군에 2.4배의 제1재능 효과 적용, 스킬 종료 또는 사일런스 더 패러디그매틱이 퇴각 시 드론 소멸"},{"descRaw":"공격력 <@ba.vup>+30%, 제1재능 효과가 <@ba.vup>1.8배로 증가, 스킬 지속 시간 동안 1회에 한해 공격 범위 내 치명상을 입은 오퍼레이터의 HP를 <@ba.vup>7초간 최소 <@ba.vup>1 유지\n<@ba.rem>전투당 최대 2회만 사용 가능, 수동 종료 가능","name":"드레드노트 협약","desc":"공격력 +30%, 제1재능 효과가 1.8배로 증가, 스킬 지속 시간 동안 1회에 한해 공격 범위 내 치명상을 입은 오퍼레이터의 HP를 7초간 최소 1 유지\n전투당 최대 2회만 사용 가능, 수동 종료 가능"}],"talents":[{"descRaw":"공격 범위 내 아군이 10%의 <$ba.protect>가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 <$ba.protect>가호 효과 획득)","name":"침묵의 보초병","desc":"공격 범위 내 아군이 10%의 가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 가호 효과 획득)"},{"descRaw":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 6%<@ba.talpu>(+1%)만큼 HP 회복, [라인 랩] 오퍼레이터의 경우 2배 효과 적용","name":"풍요의 날개","desc":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 6%(+1%)만큼 HP 회복, [라인 랩] 오퍼레이터의 경우 2배 효과 적용","potBelow":{"descRaw":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 5%만큼 HP 회복, [라인 랩] 오퍼레이터의 경우 2배 효과 적용","desc":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 5%만큼 HP 회복, [라인 랩] 오퍼레이터의 경우 2배 효과 적용"}}],"modules":[{"name":"모처럼 맑은 정신","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <@ba.kw>100%에 해당)","desc":"공격 시 마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 100%에 해당)"}},{"name":"제어 가능한 모멘텀","traitOverride":{"descRaw":"공격 시 <@ba.kw>2명의 목표에게 마법 대미지를 입히며, 스킬 발동 후 아군 <@ba.kw>2명 치료로 변경 (치유량은 공격력의 75%에 해당)","desc":"공격 시 2명의 목표에게 마법 대미지를 입히며, 스킬 발동 후 아군 2명 치료로 변경 (치유량은 공격력의 75%에 해당)"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <@ba.kw>75%에 해당)","desc":"공격 시 마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75%에 해당)"},"skills":[{"descRaw":"공격력 <@ba.vup>+50%","name":"진취심","desc":"공격력 +50%"},{"descRaw":"공격 속도 <@ba.vup>+30, 스킬 지속 시간 동안 보조 드론 1개 사용 가능\n<@ba.rem>드론 범위 내 아군에 2.4배의 제1재능 효과 적용, 스킬 종료 또는 사일런스 더 패러디그매틱이 퇴각 시 드론 소멸","name":"부감 시야","desc":"공격 속도 +30, 스킬 지속 시간 동안 보조 드론 1개 사용 가능\n드론 범위 내 아군에 2.4배의 제1재능 효과 적용, 스킬 종료 또는 사일런스 더 패러디그매틱이 퇴각 시 드론 소멸"},{"descRaw":"공격력 <@ba.vup>+30%, 제1재능 효과가 <@ba.vup>1.8배로 증가, 스킬 지속 시간 동안 1회에 한해 공격 범위 내 치명상을 입은 오퍼레이터의 HP를 <@ba.vup>7초간 최소 <@ba.vup>1 유지\n<@ba.rem>전투당 최대 2회만 사용 가능, 수동 종료 가능","name":"드레드노트 협약","desc":"공격력 +30%, 제1재능 효과가 1.8배로 증가, 스킬 지속 시간 동안 1회에 한해 공격 범위 내 치명상을 입은 오퍼레이터의 HP를 7초간 최소 1 유지\n전투당 최대 2회만 사용 가능, 수동 종료 가능"}],"talents":[{"descRaw":"공격 범위 내 아군이 10%의 <$ba.protect>가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 <$ba.protect>가호 효과 획득)","name":"침묵의 보초병","desc":"공격 범위 내 아군이 10%의 가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 가호 효과 획득)"},{"descRaw":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 6%<@ba.talpu>(+1%)만큼 HP 회복, [라인 랩] 오퍼레이터의 경우 2배 효과 적용","name":"풍요의 날개","desc":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 6%(+1%)만큼 HP 회복, [라인 랩] 오퍼레이터의 경우 2배 효과 적용","potBelow":{"descRaw":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 5%만큼 HP 회복, [라인 랩] 오퍼레이터의 경우 2배 효과 적용","desc":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 5%만큼 HP 회복, [라인 랩] 오퍼레이터의 경우 2배 효과 적용"}}],"modules":[{"name":"모처럼 맑은 정신","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <@ba.kw>100%에 해당)","desc":"공격 시 마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 100%에 해당)"},"talentChanges":[null,{"descRaw":"공격 범위 내 아군의 최대 HP +10%, HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 8%<@ba.talpu>(+1%)만큼 HP 회복, [라인 랩] 오퍼레이터 경우 2배 효과 적용","name":"풍요의 날개","desc":"공격 범위 내 아군의 최대 HP +10%, HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 8%(+1%)만큼 HP 회복, [라인 랩] 오퍼레이터 경우 2배 효과 적용","potBelow":{"descRaw":"공격 범위 내 아군의 최대 HP +10%, HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 7%만큼 HP 회복, [라인 랩] 오퍼레이터 경우 2배 효과 적용","desc":"공격 범위 내 아군의 최대 HP +10%, HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 7%만큼 HP 회복, [라인 랩] 오퍼레이터 경우 2배 효과 적용"}}]},{"name":"제어 가능한 모멘텀","traitOverride":{"descRaw":"공격 시 <@ba.kw>2명의 목표에게 마법 대미지를 입히며, 스킬 발동 후 아군 <@ba.kw>2명 치료로 변경 (치유량은 공격력의 75%에 해당)","desc":"공격 시 2명의 목표에게 마법 대미지를 입히며, 스킬 발동 후 아군 2명 치료로 변경 (치유량은 공격력의 75%에 해당)"},"talentChanges":[{"descRaw":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 6%<@ba.talpu>(+1%)만큼 HP 회복, HP가 50% 미만인 오퍼레이터의 경우 1회에 한하여 사일런스 더 패러디그매틱 최대 HP의 50%에 해당하는 보호막 획득, [라인 랩] 오퍼레이터의 경우 2배 효과 적용","name":"풍요의 날개","desc":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 6%(+1%)만큼 HP 회복, HP가 50% 미만인 오퍼레이터의 경우 1회에 한하여 사일런스 더 패러디그매틱 최대 HP의 50%에 해당하는 보호막 획득, [라인 랩] 오퍼레이터의 경우 2배 효과 적용","potBelow":{"descRaw":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 5%만큼 HP 회복, HP가 50% 미만인 오퍼레이터의 경우 1회에 한하여 사일런스 더 패러디그매틱 최대 HP의 50%에 해당하는 보호막 획득, [라인 랩] 오퍼레이터의 경우 2배 효과 적용","desc":"공격 범위 내 HP가 50% 미만인 아군이 초당 사일런스 더 패러디그매틱 공격력의 5%만큼 HP 회복, HP가 50% 미만인 오퍼레이터의 경우 1회에 한하여 사일런스 더 패러디그매틱 최대 HP의 50%에 해당하는 보호막 획득, [라인 랩] 오퍼레이터의 경우 2배 효과 적용"}}]}]}}},"char_1034_jesca2":{"name":"제시카 더 리버레이티드","subProfessionName":"센트리 프로텍터","moduleNames":{"uniequip_001_jesca2":{"name":"제시카 더 리버레이티드의 배지"},"uniequip_002_jesca2":{"name":"'나만의 영웅'"},"uniequip_003_jesca2":{"name":"풍화되지 않은"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+40%, 자신과 기동 방패의 방어력 <@ba.vup>+40%, 기동 방패의 지속 시간 <@ba.vup>+20초\n<@ba.rem>무한 지속","name":"전선 고수","desc":"공격력 +40%, 자신과 기동 방패의 방어력 +40%, 기동 방패의 지속 시간 +20초\n무한 지속"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+45%, 공격 딜레이 <@ba.vup>대폭 감소, 물리 및 마법 회피 <@ba.vup>+75%","name":"엄폐 호위","desc":"공격 범위 확대, 공격력 +45%, 공격 딜레이 대폭 감소, 물리 및 마법 회피 +75%"},{"descRaw":"공격 거리 <@ba.vup>+1, 공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+240%, 방어력 <@ba.vup>+50%, 기동 방패의 방어력 <@ba.vup>+100%\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 명중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입히고, 적을 <@ba.vup>5초간 <$ba.stun>기절\n<@ba.rem>스킬 발동 시 20발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"집중 사격","desc":"공격 거리 +1, 공격 딜레이 증가, 공격력 +240%, 방어력 +50%, 기동 방패의 방어력 +100%\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 명중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 250%에 해당하는 물리 대미지를 입히고, 적을 5초간 기절\n스킬 발동 시 20발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"50초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +18%<@ba.talpu>(+3%)","name":"유연한 대응","desc":"50초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +18%(+3%)","potBelow":{"descRaw":"50초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +15%","desc":"50초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +15%"}},{"descRaw":"기동 방패가 대미지를 받을 시, 제시카 더 리버레이티드는 55%<@ba.talpu>(+5%) 확률로 SP +1","name":"저장 및 방출","desc":"기동 방패가 대미지를 받을 시, 제시카 더 리버레이티드는 55%(+5%) 확률로 SP +1","potBelow":{"descRaw":"기동 방패가 대미지를 받을 시, 제시카 더 리버레이티드는 50% 확률로 SP +1","desc":"기동 방패가 대미지를 받을 시, 제시카 더 리버레이티드는 50% 확률로 SP +1"}}]},"2/60/7/1":{"trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%, 자신과 기동 방패의 방어력 <@ba.vup>+55%, 기동 방패의 지속 시간 <@ba.vup>+20초\n<@ba.rem>무한 지속","name":"전선 고수","desc":"공격력 +55%, 자신과 기동 방패의 방어력 +55%, 기동 방패의 지속 시간 +20초\n무한 지속"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+60%, 공격 딜레이 <@ba.vup>대폭 감소, 물리 및 마법 회피 <@ba.vup>+75%","name":"엄폐 호위","desc":"공격 범위 확대, 공격력 +60%, 공격 딜레이 대폭 감소, 물리 및 마법 회피 +75%"},{"descRaw":"공격 거리 <@ba.vup>+1, 공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+270%, 방어력 <@ba.vup>+65%, 기동 방패의 방어력 <@ba.vup>+135%\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 명중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입히고, 적을 <@ba.vup>5초간 <$ba.stun>기절\n<@ba.rem>스킬 발동 시 20발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"집중 사격","desc":"공격 거리 +1, 공격 딜레이 증가, 공격력 +270%, 방어력 +65%, 기동 방패의 방어력 +135%\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 명중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 250%에 해당하는 물리 대미지를 입히고, 적을 5초간 기절\n스킬 발동 시 20발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"50초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +18%<@ba.talpu>(+3%)","name":"유연한 대응","desc":"50초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +18%(+3%)","potBelow":{"descRaw":"50초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +15%","desc":"50초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +15%"}},{"descRaw":"기동 방패가 대미지를 받을 시, 제시카 더 리버레이티드는 55%<@ba.talpu>(+5%) 확률로 SP +1","name":"저장 및 방출","desc":"기동 방패가 대미지를 받을 시, 제시카 더 리버레이티드는 55%(+5%) 확률로 SP +1","potBelow":{"descRaw":"기동 방패가 대미지를 받을 시, 제시카 더 리버레이티드는 50% 확률로 SP +1","desc":"기동 방패가 대미지를 받을 시, 제시카 더 리버레이티드는 50% 확률로 SP +1"}}],"modules":[{"name":"'나만의 영웅'","traitOverride":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 범위 내 적의 은신 효과 무효화"}},{"name":"풍화되지 않은","traitOverride":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 거리 +1 (스킬 범위 변화의 영향을 받지 않음)","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 거리 +1 (스킬 범위 변화의 영향을 받지 않음)"}}]},"2/60/7/3":{"trait":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","desc":"적 3명 저지 가능, 원거리 공격 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%, 자신과 기동 방패의 방어력 <@ba.vup>+55%, 기동 방패의 지속 시간 <@ba.vup>+20초\n<@ba.rem>무한 지속","name":"전선 고수","desc":"공격력 +55%, 자신과 기동 방패의 방어력 +55%, 기동 방패의 지속 시간 +20초\n무한 지속"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+60%, 공격 딜레이 <@ba.vup>대폭 감소, 물리 및 마법 회피 <@ba.vup>+75%","name":"엄폐 호위","desc":"공격 범위 확대, 공격력 +60%, 공격 딜레이 대폭 감소, 물리 및 마법 회피 +75%"},{"descRaw":"공격 거리 <@ba.vup>+1, 공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+270%, 방어력 <@ba.vup>+65%, 기동 방패의 방어력 <@ba.vup>+135%\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 명중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입히고, 적을 <@ba.vup>5초간 <$ba.stun>기절\n<@ba.rem>스킬 발동 시 20발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"집중 사격","desc":"공격 거리 +1, 공격 딜레이 증가, 공격력 +270%, 방어력 +65%, 기동 방패의 방어력 +135%\n기동 방패 배치 시 전방으로 포탄 한 발 발사, 포탄이 명중 또는 최장 거리 이동 시 범위 내 모든 적에게 공격력의 250%에 해당하는 물리 대미지를 입히고, 적을 5초간 기절\n스킬 발동 시 20발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"50초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +18%<@ba.talpu>(+3%)","name":"유연한 대응","desc":"50초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +18%(+3%)","potBelow":{"descRaw":"50초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +15%","desc":"50초간 지속하는 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +15%"}},{"descRaw":"기동 방패가 대미지를 받을 시, 제시카 더 리버레이티드는 55%<@ba.talpu>(+5%) 확률로 SP +1","name":"저장 및 방출","desc":"기동 방패가 대미지를 받을 시, 제시카 더 리버레이티드는 55%(+5%) 확률로 SP +1","potBelow":{"descRaw":"기동 방패가 대미지를 받을 시, 제시카 더 리버레이티드는 50% 확률로 SP +1","desc":"기동 방패가 대미지를 받을 시, 제시카 더 리버레이티드는 50% 확률로 SP +1"}}],"modules":[{"name":"'나만의 영웅'","traitOverride":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 범위 내 적의 <$ba.invisible>은신 효과 무효화","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 범위 내 적의 은신 효과 무효화"},"talentChanges":[null,{"descRaw":"60초간 지속하는 더 강력한 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +18%<@ba.talpu>(+3%)","name":"유연한 대응","desc":"60초간 지속하는 더 강력한 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +18%(+3%)","potBelow":{"descRaw":"60초간 지속하는 더 강력한 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +15%","desc":"60초간 지속하는 더 강력한 기동 방패 사용 가능, 기동 방패는 제시카 더 리버레이티드 주변 4칸에만 배치할 수 있으며, 배치 후 제시카 더 리버레이티드는 해당 방향으로 방향 전환, 동시에 자신과 후방 1칸 유닛의 방어력 +15%"}}]},{"name":"풍화되지 않은","traitOverride":{"descRaw":"적 3명 저지 가능, 원거리 공격 가능","moduleDescRaw":"공격 거리 +1 (스킬 범위 변화의 영향을 받지 않음)","desc":"적 3명 저지 가능, 원거리 공격 가능","moduleDesc":"공격 거리 +1 (스킬 범위 변화의 영향을 받지 않음)"},"talentChanges":[{"descRaw":"기동 방패가 피격 시, 제시카 더 리버레이티드는 65%<@ba.talpu>(+5%) 확률로 SP +1, 기동 방패의 재배치 시간 -1초 (최대 -14초)","name":"저장 및 방출","desc":"기동 방패가 피격 시, 제시카 더 리버레이티드는 65%(+5%) 확률로 SP +1, 기동 방패의 재배치 시간 -1초 (최대 -14초)","potBelow":{"descRaw":"기동 방패가 대미지를 받을 시, 제시카 더 리버레이티드는 60% 확률로 SP +1, 기동 방패의 재배치 시간 -1초 (최대 -14초)","desc":"기동 방패가 대미지를 받을 시, 제시카 더 리버레이티드는 60% 확률로 SP +1, 기동 방패의 재배치 시간 -1초 (최대 -14초)"}}]}]}}},"char_1035_wisdel":{"name":"위셔델","subProfessionName":"투척수","moduleNames":{"uniequip_001_wisdel":{"name":"위셔델의 배지"},"uniequip_002_wisdel":{"name":"'조상 발사기'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","desc":"작은 범위 내 지상 적에게 물리 대미지를 2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)"},"skills":[{"descRaw":"다음 공격이 여진을 추가로 2회 발생시키고 모든 목표를 <@ba.vup>0.5초간 <$ba.stun>기절시키며, 해당 공격의 스플래시 범위가 <@ba.vup>약간 확대, 동시에 여진의 대미지가 공격력의 <@ba.vup>75%로 변경","name":"국부적 청산","desc":"다음 공격이 여진을 추가로 2회 발생시키고 모든 목표를 0.5초간 기절시키며, 해당 공격의 스플래시 범위가 약간 확대, 동시에 여진의 대미지가 공격력의 75%로 변경"},{"descRaw":"공격력 <@ba.vup>+16%, 공격 딜레이 <@ba.vup>약간 감소, 동시에 목표 <@ba.vup>3개 공격\n<$ba.overdrive>과부하: 공격이 공격력 <@ba.vup>65%의 연속 <@ba.vup>4회 공격으로 변경, 공격 범위 내 목표를 랜덤으로 공격\n<@ba.rem>수동 종료 가능","name":"가득한 복수심","desc":"공격력 +16%, 공격 딜레이 약간 감소, 동시에 목표 3개 공격\n과부하: 공격이 공격력 65%의 연속 4회 공격으로 변경, 공격 범위 내 목표를 랜덤으로 공격\n수동 종료 가능"},{"descRaw":"공격 범위 내에 즉시 레버넌트의 그림자 <@ba.vup>1개 소환(최대 3개, 스킬 종료 후 유지), 공격력 <@ba.vup>+120%, 공격 딜레이 <@ba.vdown>대폭 증가, 공격 시 공격력이 <@ba.vup>175%로 증가, 스플래시 범위 <@ba.vup>대폭 확대, 제1재능의 발동 확률이 <@ba.vup>100%로 증가\n<@ba.rem>스킬 발동 시 6발의 탄약이 장전되고, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"작열하는 여명","desc":"공격 범위 내에 즉시 레버넌트의 그림자 1개 소환(최대 3개, 스킬 종료 후 유지), 공격력 +120%, 공격 딜레이 대폭 증가, 공격 시 공격력이 175%로 증가, 스플래시 범위 대폭 확대, 제1재능의 발동 확률이 100%로 증가\n스킬 발동 시 6발의 탄약이 장전되고, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"공격 시 목표에 대한 공격력이 115%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 160%<@ba.talpu>(+10%)에 해당하는 물리 대미지를 입히고 1초간 <$ba.stun>기절시킴","name":"선물","desc":"공격 시 목표에 대한 공격력이 115%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 160%(+10%)에 해당하는 물리 대미지를 입히고 1초간 기절시킴","potBelow":{"descRaw":"공격 시 목표에 대한 공격력이 115%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 150%에 해당하는 물리 대미지를 입히고 1초간 <$ba.stun>기절시킴","desc":"공격 시 목표에 대한 공격력이 115%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 150%에 해당하는 물리 대미지를 입히고 1초간 기절시킴"}},{"descRaw":"배치 즉시 공격 범위 내에 레버넌트의 그림자 소환, 레버넌트의 그림자 주변에 있으면 <$ba.camou>위장 효과 획득","name":"레버넌트의 잔천","desc":"배치 즉시 공격 범위 내에 레버넌트의 그림자 소환, 레버넌트의 그림자 주변에 있으면 위장 효과 획득"}]},"2/60/7/1":{"trait":{"descRaw":"작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","desc":"작은 범위 내 지상 적에게 물리 대미지를 2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)"},"skills":[{"descRaw":"다음 공격이 여진을 추가로 2회 발생시키고 모든 목표를 <@ba.vup>1초간 <$ba.stun>기절시키며, 해당 공격의 스플래시 범위가 <@ba.vup>약간 확대, 동시에 여진의 대미지가 공격력의 <@ba.vup>90%로 변경","name":"국부적 청산","desc":"다음 공격이 여진을 추가로 2회 발생시키고 모든 목표를 1초간 기절시키며, 해당 공격의 스플래시 범위가 약간 확대, 동시에 여진의 대미지가 공격력의 90%로 변경"},{"descRaw":"공격력 <@ba.vup>+25%, 공격 딜레이 <@ba.vup>감소, 동시에 목표 <@ba.vup>3개 공격\n<$ba.overdrive>과부하: 공격이 공격력 <@ba.vup>70%의 연속 <@ba.vup>4회 공격으로 변경, 공격 범위 내 목표를 랜덤으로 공격\n<@ba.rem>수동 종료 가능","name":"가득한 복수심","desc":"공격력 +25%, 공격 딜레이 감소, 동시에 목표 3개 공격\n과부하: 공격이 공격력 70%의 연속 4회 공격으로 변경, 공격 범위 내 목표를 랜덤으로 공격\n수동 종료 가능"},{"descRaw":"공격 범위 내에 즉시 레버넌트의 그림자 <@ba.vup>2개 소환(최대 3개, 스킬 종료 후 유지), 공격력 <@ba.vup>+150%, 공격 딜레이 <@ba.vdown>대폭 증가, 공격 시 공격력이 <@ba.vup>190%로 증가, 스플래시 범위 <@ba.vup>대폭 확대, 제1재능의 발동 확률이 <@ba.vup>100%로 증가\n<@ba.rem>스킬 발동 시 6발의 탄약이 장전되고, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"작열하는 여명","desc":"공격 범위 내에 즉시 레버넌트의 그림자 2개 소환(최대 3개, 스킬 종료 후 유지), 공격력 +150%, 공격 딜레이 대폭 증가, 공격 시 공격력이 190%로 증가, 스플래시 범위 대폭 확대, 제1재능의 발동 확률이 100%로 증가\n스킬 발동 시 6발의 탄약이 장전되고, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"공격 시 목표에 대한 공격력이 115%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 160%<@ba.talpu>(+10%)에 해당하는 물리 대미지를 입히고 1초간 <$ba.stun>기절시킴","name":"선물","desc":"공격 시 목표에 대한 공격력이 115%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 160%(+10%)에 해당하는 물리 대미지를 입히고 1초간 기절시킴","potBelow":{"descRaw":"공격 시 목표에 대한 공격력이 115%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 150%에 해당하는 물리 대미지를 입히고 1초간 <$ba.stun>기절시킴","desc":"공격 시 목표에 대한 공격력이 115%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 150%에 해당하는 물리 대미지를 입히고 1초간 기절시킴"}},{"descRaw":"배치 즉시 공격 범위 내에 레버넌트의 그림자 소환, 레버넌트의 그림자 주변에 있으면 <$ba.camou>위장 효과 획득","name":"레버넌트의 잔천","desc":"배치 즉시 공격 범위 내에 레버넌트의 그림자 소환, 레버넌트의 그림자 주변에 있으면 위장 효과 획득"}],"modules":[{"name":"'조상 발사기'","traitOverride":{"descRaw":"작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>3회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","desc":"작은 범위 내 지상 적에게 물리 대미지를 3회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)"}}]},"2/60/7/3":{"trait":{"descRaw":"작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","desc":"작은 범위 내 지상 적에게 물리 대미지를 2회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)"},"skills":[{"descRaw":"다음 공격이 여진을 추가로 2회 발생시키고 모든 목표를 <@ba.vup>1초간 <$ba.stun>기절시키며, 해당 공격의 스플래시 범위가 <@ba.vup>약간 확대, 동시에 여진의 대미지가 공격력의 <@ba.vup>90%로 변경","name":"국부적 청산","desc":"다음 공격이 여진을 추가로 2회 발생시키고 모든 목표를 1초간 기절시키며, 해당 공격의 스플래시 범위가 약간 확대, 동시에 여진의 대미지가 공격력의 90%로 변경"},{"descRaw":"공격력 <@ba.vup>+25%, 공격 딜레이 <@ba.vup>감소, 동시에 목표 <@ba.vup>3개 공격\n<$ba.overdrive>과부하: 공격이 공격력 <@ba.vup>70%의 연속 <@ba.vup>4회 공격으로 변경, 공격 범위 내 목표를 랜덤으로 공격\n<@ba.rem>수동 종료 가능","name":"가득한 복수심","desc":"공격력 +25%, 공격 딜레이 감소, 동시에 목표 3개 공격\n과부하: 공격이 공격력 70%의 연속 4회 공격으로 변경, 공격 범위 내 목표를 랜덤으로 공격\n수동 종료 가능"},{"descRaw":"공격 범위 내에 즉시 레버넌트의 그림자 <@ba.vup>2개 소환(최대 3개, 스킬 종료 후 유지), 공격력 <@ba.vup>+150%, 공격 딜레이 <@ba.vdown>대폭 증가, 공격 시 공격력이 <@ba.vup>190%로 증가, 스플래시 범위 <@ba.vup>대폭 확대, 제1재능의 발동 확률이 <@ba.vup>100%로 증가\n<@ba.rem>스킬 발동 시 6발의 탄약이 장전되고, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"작열하는 여명","desc":"공격 범위 내에 즉시 레버넌트의 그림자 2개 소환(최대 3개, 스킬 종료 후 유지), 공격력 +150%, 공격 딜레이 대폭 증가, 공격 시 공격력이 190%로 증가, 스플래시 범위 대폭 확대, 제1재능의 발동 확률이 100%로 증가\n스킬 발동 시 6발의 탄약이 장전되고, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"공격 시 목표에 대한 공격력이 115%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 160%<@ba.talpu>(+10%)에 해당하는 물리 대미지를 입히고 1초간 <$ba.stun>기절시킴","name":"선물","desc":"공격 시 목표에 대한 공격력이 115%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 160%(+10%)에 해당하는 물리 대미지를 입히고 1초간 기절시킴","potBelow":{"descRaw":"공격 시 목표에 대한 공격력이 115%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 150%에 해당하는 물리 대미지를 입히고 1초간 <$ba.stun>기절시킴","desc":"공격 시 목표에 대한 공격력이 115%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 150%에 해당하는 물리 대미지를 입히고 1초간 기절시킴"}},{"descRaw":"배치 즉시 공격 범위 내에 레버넌트의 그림자 소환, 레버넌트의 그림자 주변에 있으면 <$ba.camou>위장 효과 획득","name":"레버넌트의 잔천","desc":"배치 즉시 공격 범위 내에 레버넌트의 그림자 소환, 레버넌트의 그림자 주변에 있으면 위장 효과 획득"}],"modules":[{"name":"'조상 발사기'","traitOverride":{"descRaw":"작은 범위 내 <@ba.kw>지상 적에게 물리 대미지를 <@ba.kw>3회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)","desc":"작은 범위 내 지상 적에게 물리 대미지를 3회 입힘 (2회차부터는 여진으로써 대미지가 공격력의 절반으로 감소)"},"talentChanges":[{"descRaw":"공격 시 목표에 대한 공격력이 125%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 185%<@ba.talpu>(+10%)에 해당하는 물리 대미지를 입히고 1초간 <$ba.stun>기절시킴","name":"선물","desc":"공격 시 목표에 대한 공격력이 125%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 185%(+10%)에 해당하는 물리 대미지를 입히고 1초간 기절시킴","potBelow":{"descRaw":"공격 시 목표에 대한 공격력이 125%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 175%에 해당하는 물리 대미지를 입히고 1초간 <$ba.stun>기절시킴","desc":"공격 시 목표에 대한 공격력이 125%로 증가하고 목표에 잔상 부착, 잔상은 위셔델의 여진 영향을 받으면 15% 확률로 폭발해 주변의 모든 적에게 공격력의 175%에 해당하는 물리 대미지를 입히고 1초간 기절시킴"}}]}]}}},"char_1042_phatm2":{"name":"트라고디아","subProfessionName":"의식술사","moduleNames":{"uniequip_001_phatm2":{"name":"트라고디아의 배지"},"uniequip_002_phatm2":{"name":"트라고디아의 심장"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>105%에 해당하는 마법 대미지를 2회 입히고, 목표를 <@ba.vup>2초간 <$ba.root>속박, <$ba.root>속박 지속 시간 동안 목표가 받는 <$ba.dt.neural2>신경 손상이 <@ba.vup>1.3배로 증가, 원소 손상 미폭발 상태인 적 우선 공격","name":"밤의 메아리","desc":"다음 공격이 공격력의 105%에 해당하는 마법 대미지를 2회 입히고, 목표를 2초간 속박, 속박 지속 시간 동안 목표가 받는 신경 손상이 1.3배로 증가, 원소 손상 미폭발 상태인 적 우선 공격"},{"descRaw":"공격 속도 <@ba.vup>+20, 제1재능의 스플래시 범위 <@ba.vup>확대, '본능의 부름' 배치 시 범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 '본능의 부름'은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5초마다 트라고디아 공격력의 <@ba.vup>100%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>15%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>무한 지속, '본능의 부름'은 별도의 재배치 시간 보유","name":"집단적 섬망","desc":"공격 속도 +20, 제1재능의 스플래시 범위 확대, '본능의 부름' 배치 시 범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 '본능의 부름'은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5초마다 트라고디아 공격력의 100%에 해당하는 마법 대미지 및 공격력의 15%에 해당하는 신경 손상을 입힘\n무한 지속, '본능의 부름'은 별도의 재배치 시간 보유"},{"descRaw":"공격 범위 확대, 공격력 <@ba.vup>+75%, 원소 손상 미폭발 상태의 적 우선 공격, 스킬 지속 시간 동안 트라고디아가 <$ba.dt.neural2>신경 손상을 입혔던 적은 폭발 상태가 될 때까지 초당 공격력의 <@ba.vup>10%에 해당하는 <$ba.dt.neural2>신경 손상을 받으며, 범위 내 적의 <$ba.dt.neural2>신경 손상 쿨타임 회복 속도 <@ba.vup>+50%, <$ba.dt.neural2>신경 손상 폭발 시 목표의 지상 위치에 광란의 감옥 1개 생성/갱신","name":"빈 극장","desc":"공격 범위 확대, 공격력 +75%, 원소 손상 미폭발 상태의 적 우선 공격, 스킬 지속 시간 동안 트라고디아가 신경 손상을 입혔던 적은 폭발 상태가 될 때까지 초당 공격력의 10%에 해당하는 신경 손상을 받으며, 범위 내 적의 신경 손상 쿨타임 회복 속도 +50%, 신경 손상 폭발 시 목표의 지상 위치에 광란의 감옥 1개 생성/갱신"}],"talents":[{"descRaw":"공격 시 공격력의 33%<@ba.talpu>(+3%)에 해당하는 <$ba.dt.neural2>신경 손상을 입히며, 목표 주변의 다른 적에게 공격력의 23%<@ba.talpu>(+3%)에 해당하는 <$ba.dt.neural2>신경 손상을 입힘","name":"마음에 귀속된 몸","desc":"공격 시 공격력의 33%(+3%)에 해당하는 신경 손상을 입히며, 목표 주변의 다른 적에게 공격력의 23%(+3%)에 해당하는 신경 손상을 입힘","potBelow":{"descRaw":"공격 시 공격력의 30%에 해당하는 <$ba.dt.neural2>신경 손상을 입히며, 목표 주변의 다른 적에게 공격력의 20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘","desc":"공격 시 공격력의 30%에 해당하는 신경 손상을 입히며, 목표 주변의 다른 적에게 공격력의 20%에 해당하는 신경 손상을 입힘"}},{"descRaw":"배치되어 있을 때, <$ba.dt.neural2>신경 손상 폭발 상태인 모든 적의 공격 속도 -16<@ba.talpu>(+4), 공격 범위 내 적이 일반 공격 시 70의 <$ba.dt.neural2>신경 손상을 받음","name":"꿈의 타락","desc":"배치되어 있을 때, 신경 손상 폭발 상태인 모든 적의 공격 속도 -16(+4), 공격 범위 내 적이 일반 공격 시 70의 신경 손상을 받음","potBelow":{"descRaw":"배치되어 있을 때, <$ba.dt.neural2>신경 손상 폭발 상태인 모든 적의 공격 속도 -12, 공격 범위 내 적이 일반 공격 시 70의 <$ba.dt.neural2>신경 손상을 받음","desc":"배치되어 있을 때, 신경 손상 폭발 상태인 모든 적의 공격 속도 -12, 공격 범위 내 적이 일반 공격 시 70의 신경 손상을 받음"}}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 2회 입히고, 목표를 <@ba.vup>3초간 <$ba.root>속박, <$ba.root>속박 지속 시간 동안 목표가 받는 <$ba.dt.neural2>신경 손상이 <@ba.vup>1.5배로 증가, 원소 손상 미폭발 상태인 적 우선 공격","name":"밤의 메아리","desc":"다음 공격이 공격력의 120%에 해당하는 마법 대미지를 2회 입히고, 목표를 3초간 속박, 속박 지속 시간 동안 목표가 받는 신경 손상이 1.5배로 증가, 원소 손상 미폭발 상태인 적 우선 공격"},{"descRaw":"공격 속도 <@ba.vup>+25, 제1재능의 스플래시 범위 <@ba.vup>확대, '본능의 부름' 배치 시 범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 '본능의 부름'은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5초마다 트라고디아 공격력의 <@ba.vup>120%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>무한 지속, '본능의 부름'은 별도의 재배치 시간 보유","name":"집단적 섬망","desc":"공격 속도 +25, 제1재능의 스플래시 범위 확대, '본능의 부름' 배치 시 범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 '본능의 부름'은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5초마다 트라고디아 공격력의 120%에 해당하는 마법 대미지 및 공격력의 20%에 해당하는 신경 손상을 입힘\n무한 지속, '본능의 부름'은 별도의 재배치 시간 보유"},{"descRaw":"공격 범위 확대, 공격력 <@ba.vup>+95%, 원소 손상 미폭발 상태의 적 우선 공격, 스킬 지속 시간 동안 트라고디아가 <$ba.dt.neural2>신경 손상을 입혔던 적은 폭발 상태가 될 때까지 초당 공격력의 <@ba.vup>10%에 해당하는 <$ba.dt.neural2>신경 손상을 받으며, 범위 내 적의 <$ba.dt.neural2>신경 손상 쿨타임 회복 속도 <@ba.vup>+50%, <$ba.dt.neural2>신경 손상 폭발 시 목표의 지상 위치에 광란의 감옥 1개 생성/갱신","name":"빈 극장","desc":"공격 범위 확대, 공격력 +95%, 원소 손상 미폭발 상태의 적 우선 공격, 스킬 지속 시간 동안 트라고디아가 신경 손상을 입혔던 적은 폭발 상태가 될 때까지 초당 공격력의 10%에 해당하는 신경 손상을 받으며, 범위 내 적의 신경 손상 쿨타임 회복 속도 +50%, 신경 손상 폭발 시 목표의 지상 위치에 광란의 감옥 1개 생성/갱신"}],"talents":[{"descRaw":"공격 시 공격력의 33%<@ba.talpu>(+3%)에 해당하는 <$ba.dt.neural2>신경 손상을 입히며, 목표 주변의 다른 적에게 공격력의 23%<@ba.talpu>(+3%)에 해당하는 <$ba.dt.neural2>신경 손상을 입힘","name":"마음에 귀속된 몸","desc":"공격 시 공격력의 33%(+3%)에 해당하는 신경 손상을 입히며, 목표 주변의 다른 적에게 공격력의 23%(+3%)에 해당하는 신경 손상을 입힘","potBelow":{"descRaw":"공격 시 공격력의 30%에 해당하는 <$ba.dt.neural2>신경 손상을 입히며, 목표 주변의 다른 적에게 공격력의 20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘","desc":"공격 시 공격력의 30%에 해당하는 신경 손상을 입히며, 목표 주변의 다른 적에게 공격력의 20%에 해당하는 신경 손상을 입힘"}},{"descRaw":"배치되어 있을 때, <$ba.dt.neural2>신경 손상 폭발 상태인 모든 적의 공격 속도 -16<@ba.talpu>(+4), 공격 범위 내 적이 일반 공격 시 70의 <$ba.dt.neural2>신경 손상을 받음","name":"꿈의 타락","desc":"배치되어 있을 때, 신경 손상 폭발 상태인 모든 적의 공격 속도 -16(+4), 공격 범위 내 적이 일반 공격 시 70의 신경 손상을 받음","potBelow":{"descRaw":"배치되어 있을 때, <$ba.dt.neural2>신경 손상 폭발 상태인 모든 적의 공격 속도 -12, 공격 범위 내 적이 일반 공격 시 70의 <$ba.dt.neural2>신경 손상을 받음","desc":"배치되어 있을 때, 신경 손상 폭발 상태인 모든 적의 공격 속도 -12, 공격 범위 내 적이 일반 공격 시 70의 신경 손상을 받음"}}],"modules":[{"name":"트라고디아의 심장","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"정예 및 리더 적에 입히는 원소 손상 <@ba.kw>+18%","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음","moduleDesc":"정예 및 리더 적에 입히는 원소 손상 +18%"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 2회 입히고, 목표를 <@ba.vup>3초간 <$ba.root>속박, <$ba.root>속박 지속 시간 동안 목표가 받는 <$ba.dt.neural2>신경 손상이 <@ba.vup>1.5배로 증가, 원소 손상 미폭발 상태인 적 우선 공격","name":"밤의 메아리","desc":"다음 공격이 공격력의 120%에 해당하는 마법 대미지를 2회 입히고, 목표를 3초간 속박, 속박 지속 시간 동안 목표가 받는 신경 손상이 1.5배로 증가, 원소 손상 미폭발 상태인 적 우선 공격"},{"descRaw":"공격 속도 <@ba.vup>+25, 제1재능의 스플래시 범위 <@ba.vup>확대, '본능의 부름' 배치 시 범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 '본능의 부름'은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5초마다 트라고디아 공격력의 <@ba.vup>120%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>무한 지속, '본능의 부름'은 별도의 재배치 시간 보유","name":"집단적 섬망","desc":"공격 속도 +25, 제1재능의 스플래시 범위 확대, '본능의 부름' 배치 시 범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 '본능의 부름'은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5초마다 트라고디아 공격력의 120%에 해당하는 마법 대미지 및 공격력의 20%에 해당하는 신경 손상을 입힘\n무한 지속, '본능의 부름'은 별도의 재배치 시간 보유"},{"descRaw":"공격 범위 확대, 공격력 <@ba.vup>+95%, 원소 손상 미폭발 상태의 적 우선 공격, 스킬 지속 시간 동안 트라고디아가 <$ba.dt.neural2>신경 손상을 입혔던 적은 폭발 상태가 될 때까지 초당 공격력의 <@ba.vup>10%에 해당하는 <$ba.dt.neural2>신경 손상을 받으며, 범위 내 적의 <$ba.dt.neural2>신경 손상 쿨타임 회복 속도 <@ba.vup>+50%, <$ba.dt.neural2>신경 손상 폭발 시 목표의 지상 위치에 광란의 감옥 1개 생성/갱신","name":"빈 극장","desc":"공격 범위 확대, 공격력 +95%, 원소 손상 미폭발 상태의 적 우선 공격, 스킬 지속 시간 동안 트라고디아가 신경 손상을 입혔던 적은 폭발 상태가 될 때까지 초당 공격력의 10%에 해당하는 신경 손상을 받으며, 범위 내 적의 신경 손상 쿨타임 회복 속도 +50%, 신경 손상 폭발 시 목표의 지상 위치에 광란의 감옥 1개 생성/갱신"}],"talents":[{"descRaw":"공격 시 공격력의 33%<@ba.talpu>(+3%)에 해당하는 <$ba.dt.neural2>신경 손상을 입히며, 목표 주변의 다른 적에게 공격력의 23%<@ba.talpu>(+3%)에 해당하는 <$ba.dt.neural2>신경 손상을 입힘","name":"마음에 귀속된 몸","desc":"공격 시 공격력의 33%(+3%)에 해당하는 신경 손상을 입히며, 목표 주변의 다른 적에게 공격력의 23%(+3%)에 해당하는 신경 손상을 입힘","potBelow":{"descRaw":"공격 시 공격력의 30%에 해당하는 <$ba.dt.neural2>신경 손상을 입히며, 목표 주변의 다른 적에게 공격력의 20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘","desc":"공격 시 공격력의 30%에 해당하는 신경 손상을 입히며, 목표 주변의 다른 적에게 공격력의 20%에 해당하는 신경 손상을 입힘"}},{"descRaw":"배치되어 있을 때, <$ba.dt.neural2>신경 손상 폭발 상태인 모든 적의 공격 속도 -16<@ba.talpu>(+4), 공격 범위 내 적이 일반 공격 시 70의 <$ba.dt.neural2>신경 손상을 받음","name":"꿈의 타락","desc":"배치되어 있을 때, 신경 손상 폭발 상태인 모든 적의 공격 속도 -16(+4), 공격 범위 내 적이 일반 공격 시 70의 신경 손상을 받음","potBelow":{"descRaw":"배치되어 있을 때, <$ba.dt.neural2>신경 손상 폭발 상태인 모든 적의 공격 속도 -12, 공격 범위 내 적이 일반 공격 시 70의 <$ba.dt.neural2>신경 손상을 받음","desc":"배치되어 있을 때, 신경 손상 폭발 상태인 모든 적의 공격 속도 -12, 공격 범위 내 적이 일반 공격 시 70의 신경 손상을 받음"}}],"modules":[{"name":"트라고디아의 심장","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 손상을 입힐 수 있음","moduleDescRaw":"정예 및 리더 적에 입히는 원소 손상 <@ba.kw>+18%","desc":"공격 시 마법 대미지를 입히며, 원소 손상을 입힐 수 있음","moduleDesc":"정예 및 리더 적에 입히는 원소 손상 +18%"},"talentChanges":[{"descRaw":"배치되어 있을 때, <$ba.dt.neural2>신경 손상 폭발 상태인 모든 적의 공격 속도 -24<@ba.talpu>(+4), 공격 범위 내 적이 일반 공격 시 90의 <$ba.dt.neural2>신경 손상을 받음","name":"꿈의 타락","desc":"배치되어 있을 때, 신경 손상 폭발 상태인 모든 적의 공격 속도 -24(+4), 공격 범위 내 적이 일반 공격 시 90의 신경 손상을 받음","potBelow":{"descRaw":"배치되어 있을 때, <$ba.dt.neural2>신경 손상 폭발 상태인 모든 적의 공격 속도 -20, 공격 범위 내 적이 일반 공격 시 90의 <$ba.dt.neural2>신경 손상을 받음","desc":"배치되어 있을 때, 신경 손상 폭발 상태인 모든 적의 공격 속도 -20, 공격 범위 내 적이 일반 공격 시 90의 신경 손상을 받음"}}]}]}}},"char_1043_leizi2":{"name":"레이즈 더 썬더브링어","subProfessionName":"해방자","moduleNames":{"uniequip_001_leizi2":{"name":"레이즈 더 썬더브링어의 배지"},"uniequip_002_leizi2":{"name":"'일념'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"저지 가능 수 0, 공격을 진행하지 않으며, <@ba.kw>40초간 공격력이 최대 <@ba.kw>+200%까지 증가, 스킬 종료 후 공격력 초기화","desc":"저지 가능 수 0, 공격을 진행하지 않으며, 40초간 공격력이 최대 +200%까지 증가, 스킬 종료 후 공격력 초기화"},"skills":[{"descRaw":"공격 범위가 <@ba.vup>전방과 양측으로 확대, 3개 방향의 지상 적에게 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입힘\n<@ba.rem>3회 충전 가능, 충전 소진 전에는 특성이 초기화되지 않음","name":"호기장존","desc":"공격 범위가 전방과 양측으로 확대, 3개 방향의 지상 적에게 공격력의 260%에 해당하는 물리 대미지를 입힘\n3회 충전 가능, 충전 소진 전에는 특성이 초기화되지 않음"},{"descRaw":"공격 범위가 <@ba.vup>지면을 따라 최대 3칸까지 확대, 공격 시 목표 <@ba.vup>3명에게 공격력의 <@ba.vup>110%에 해당하는 물리 대미지를 입히며, 스킬 지속 시간 동안 번개가 떨어질 때마다 공격력 <@ba.vup>+10% (최대 25회 중첩)","name":"천뢰지위","desc":"공격 범위가 지면을 따라 최대 3칸까지 확대, 공격 시 목표 3명에게 공격력의 110%에 해당하는 물리 대미지를 입히며, 스킬 지속 시간 동안 번개가 떨어질 때마다 공격력 +10% (최대 25회 중첩)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vdown>대폭 증가, 공격 시 공격력의 <@ba.vup>210%에 해당하는 광역 물리 대미지를 입히고, 주변으로 <@ba.vup>3칸 흐르는 전류 생성. 전류가 자신 또는 고지대에 부딪히면 <@ba.vup>반사되며, 전류가 흐르는 칸 위의 모든 적은 0.6초마다 레이즈 더 썬더브링어 공격력의 <@ba.vup>45%에 해당하는 마법 대미지를 받고, <@ba.vup>7% 확률로 <@ba.vup>3초간 <$ba.tremble>전율 효과를 받음","name":"천지통명","desc":"공격 범위 확대, 공격 딜레이 대폭 증가, 공격 시 공격력의 210%에 해당하는 광역 물리 대미지를 입히고, 주변으로 3칸 흐르는 전류 생성. 전류가 자신 또는 고지대에 부딪히면 반사되며, 전류가 흐르는 칸 위의 모든 적은 0.6초마다 레이즈 더 썬더브링어 공격력의 45%에 해당하는 마법 대미지를 받고, 7% 확률로 3초간 전율 효과를 받음"}],"talents":[{"descRaw":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 <$ba.liftoff>이륙 상태 유지, 스킬 지속 시간 동안 공격력이 111%<@ba.talpu>(+4%)로 증가","name":"명확한 판단","desc":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 이륙 상태 유지, 스킬 지속 시간 동안 공격력이 111%(+4%)로 증가","potBelow":{"descRaw":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 <$ba.liftoff>이륙 상태 유지, 스킬 지속 시간 동안 공격력이 107%로 증가","desc":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 이륙 상태 유지, 스킬 지속 시간 동안 공격력이 107%로 증가"}},{"descRaw":"스킬 발동 시 공격 범위 내 모든 지상에 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 3<@ba.talpu>(+1)초간 <$ba.tremble>전율 효과 부여","name":"추궁","desc":"스킬 발동 시 공격 범위 내 모든 지상에 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 3(+1)초간 전율 효과 부여","potBelow":{"descRaw":"스킬 발동 시 공격 범위 내 모든 지상에 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 2초간 <$ba.tremble>전율 효과 부여","desc":"스킬 발동 시 공격 범위 내 모든 지상에 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 2초간 전율 효과 부여"}}]},"2/60/7/1":{"trait":{"descRaw":"저지 가능 수 0, 공격을 진행하지 않으며, <@ba.kw>40초간 공격력이 최대 <@ba.kw>+200%까지 증가, 스킬 종료 후 공격력 초기화","desc":"저지 가능 수 0, 공격을 진행하지 않으며, 40초간 공격력이 최대 +200%까지 증가, 스킬 종료 후 공격력 초기화"},"skills":[{"descRaw":"공격 범위가 <@ba.vup>전방과 양측으로 확대, 3개 방향의 지상 적에게 공격력의 <@ba.vup>300%에 해당하는 물리 대미지를 입힘\n<@ba.rem>3회 충전 가능, 충전 소진 전에는 특성이 초기화되지 않음","name":"호기장존","desc":"공격 범위가 전방과 양측으로 확대, 3개 방향의 지상 적에게 공격력의 300%에 해당하는 물리 대미지를 입힘\n3회 충전 가능, 충전 소진 전에는 특성이 초기화되지 않음"},{"descRaw":"공격 범위가 <@ba.vup>지면을 따라 최대 3칸까지 확대, 공격 시 목표 <@ba.vup>3명에게 공격력의 <@ba.vup>125%에 해당하는 물리 대미지를 입히며, 스킬 지속 시간 동안 번개가 떨어질 때마다 공격력 <@ba.vup>+10% (최대 25회 중첩)","name":"천뢰지위","desc":"공격 범위가 지면을 따라 최대 3칸까지 확대, 공격 시 목표 3명에게 공격력의 125%에 해당하는 물리 대미지를 입히며, 스킬 지속 시간 동안 번개가 떨어질 때마다 공격력 +10% (최대 25회 중첩)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vdown>대폭 증가, 공격 시 공격력의 <@ba.vup>240%에 해당하는 광역 물리 대미지를 입히고, 주변으로 <@ba.vup>3칸 흐르는 전류 생성. 전류가 자신 또는 고지대에 부딪히면 <@ba.vup>반사되며, 전류가 흐르는 칸 위의 모든 적은 0.6초마다 레이즈 더 썬더브링어 공격력의 <@ba.vup>56%에 해당하는 마법 대미지를 받고, <@ba.vup>10% 확률로 <@ba.vup>3초간 <$ba.tremble>전율 효과를 받음","name":"천지통명","desc":"공격 범위 확대, 공격 딜레이 대폭 증가, 공격 시 공격력의 240%에 해당하는 광역 물리 대미지를 입히고, 주변으로 3칸 흐르는 전류 생성. 전류가 자신 또는 고지대에 부딪히면 반사되며, 전류가 흐르는 칸 위의 모든 적은 0.6초마다 레이즈 더 썬더브링어 공격력의 56%에 해당하는 마법 대미지를 받고, 10% 확률로 3초간 전율 효과를 받음"}],"talents":[{"descRaw":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 <$ba.liftoff>이륙 상태 유지, 스킬 지속 시간 동안 공격력이 111%<@ba.talpu>(+4%)로 증가","name":"명확한 판단","desc":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 이륙 상태 유지, 스킬 지속 시간 동안 공격력이 111%(+4%)로 증가","potBelow":{"descRaw":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 <$ba.liftoff>이륙 상태 유지, 스킬 지속 시간 동안 공격력이 107%로 증가","desc":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 이륙 상태 유지, 스킬 지속 시간 동안 공격력이 107%로 증가"}},{"descRaw":"스킬 발동 시 공격 범위 내 모든 지상에 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 3<@ba.talpu>(+1)초간 <$ba.tremble>전율 효과 부여","name":"추궁","desc":"스킬 발동 시 공격 범위 내 모든 지상에 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 3(+1)초간 전율 효과 부여","potBelow":{"descRaw":"스킬 발동 시 공격 범위 내 모든 지상에 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 2초간 <$ba.tremble>전율 효과 부여","desc":"스킬 발동 시 공격 범위 내 모든 지상에 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 2초간 전율 효과 부여"}}],"modules":[{"name":"'일념'","traitOverride":{"descRaw":"저지 가능 수 0, 공격을 진행하지 않으며, <@ba.kw>40초간 공격력이 최대 <@ba.kw>+200%까지 증가, 스킬 종료 후 공격력 초기화","moduleDescRaw":"배치 후 <@ba.kw>+100% 효과 적용","desc":"저지 가능 수 0, 공격을 진행하지 않으며, 40초간 공격력이 최대 +200%까지 증가, 스킬 종료 후 공격력 초기화","moduleDesc":"배치 후 +100% 효과 적용"}}]},"2/60/7/3":{"trait":{"descRaw":"저지 가능 수 0, 공격을 진행하지 않으며, <@ba.kw>40초간 공격력이 최대 <@ba.kw>+200%까지 증가, 스킬 종료 후 공격력 초기화","desc":"저지 가능 수 0, 공격을 진행하지 않으며, 40초간 공격력이 최대 +200%까지 증가, 스킬 종료 후 공격력 초기화"},"skills":[{"descRaw":"공격 범위가 <@ba.vup>전방과 양측으로 확대, 3개 방향의 지상 적에게 공격력의 <@ba.vup>300%에 해당하는 물리 대미지를 입힘\n<@ba.rem>3회 충전 가능, 충전 소진 전에는 특성이 초기화되지 않음","name":"호기장존","desc":"공격 범위가 전방과 양측으로 확대, 3개 방향의 지상 적에게 공격력의 300%에 해당하는 물리 대미지를 입힘\n3회 충전 가능, 충전 소진 전에는 특성이 초기화되지 않음"},{"descRaw":"공격 범위가 <@ba.vup>지면을 따라 최대 3칸까지 확대, 공격 시 목표 <@ba.vup>3명에게 공격력의 <@ba.vup>125%에 해당하는 물리 대미지를 입히며, 스킬 지속 시간 동안 번개가 떨어질 때마다 공격력 <@ba.vup>+10% (최대 25회 중첩)","name":"천뢰지위","desc":"공격 범위가 지면을 따라 최대 3칸까지 확대, 공격 시 목표 3명에게 공격력의 125%에 해당하는 물리 대미지를 입히며, 스킬 지속 시간 동안 번개가 떨어질 때마다 공격력 +10% (최대 25회 중첩)"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vdown>대폭 증가, 공격 시 공격력의 <@ba.vup>240%에 해당하는 광역 물리 대미지를 입히고, 주변으로 <@ba.vup>3칸 흐르는 전류 생성. 전류가 자신 또는 고지대에 부딪히면 <@ba.vup>반사되며, 전류가 흐르는 칸 위의 모든 적은 0.6초마다 레이즈 더 썬더브링어 공격력의 <@ba.vup>56%에 해당하는 마법 대미지를 받고, <@ba.vup>10% 확률로 <@ba.vup>3초간 <$ba.tremble>전율 효과를 받음","name":"천지통명","desc":"공격 범위 확대, 공격 딜레이 대폭 증가, 공격 시 공격력의 240%에 해당하는 광역 물리 대미지를 입히고, 주변으로 3칸 흐르는 전류 생성. 전류가 자신 또는 고지대에 부딪히면 반사되며, 전류가 흐르는 칸 위의 모든 적은 0.6초마다 레이즈 더 썬더브링어 공격력의 56%에 해당하는 마법 대미지를 받고, 10% 확률로 3초간 전율 효과를 받음"}],"talents":[{"descRaw":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 <$ba.liftoff>이륙 상태 유지, 스킬 지속 시간 동안 공격력이 111%<@ba.talpu>(+4%)로 증가","name":"명확한 판단","desc":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 이륙 상태 유지, 스킬 지속 시간 동안 공격력이 111%(+4%)로 증가","potBelow":{"descRaw":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 <$ba.liftoff>이륙 상태 유지, 스킬 지속 시간 동안 공격력이 107%로 증가","desc":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 이륙 상태 유지, 스킬 지속 시간 동안 공격력이 107%로 증가"}},{"descRaw":"스킬 발동 시 공격 범위 내 모든 지상에 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 3<@ba.talpu>(+1)초간 <$ba.tremble>전율 효과 부여","name":"추궁","desc":"스킬 발동 시 공격 범위 내 모든 지상에 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 3(+1)초간 전율 효과 부여","potBelow":{"descRaw":"스킬 발동 시 공격 범위 내 모든 지상에 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 2초간 <$ba.tremble>전율 효과 부여","desc":"스킬 발동 시 공격 범위 내 모든 지상에 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입히고, 2초간 전율 효과 부여"}}],"modules":[{"name":"'일념'","traitOverride":{"descRaw":"저지 가능 수 0, 공격을 진행하지 않으며, <@ba.kw>40초간 공격력이 최대 <@ba.kw>+200%까지 증가, 스킬 종료 후 공격력 초기화","moduleDescRaw":"배치 후 <@ba.kw>+100% 효과 적용","desc":"저지 가능 수 0, 공격을 진행하지 않으며, 40초간 공격력이 최대 +200%까지 증가, 스킬 종료 후 공격력 초기화","moduleDesc":"배치 후 +100% 효과 적용"},"talentChanges":[{"descRaw":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 <$ba.liftoff>이륙 상태 유지, 스킬 지속 시간 동안 공격력이 117%<@ba.talpu>(+4%)로 증가","name":"명확한 판단","desc":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 이륙 상태 유지, 스킬 지속 시간 동안 공격력이 117%(+4%)로 증가","potBelow":{"descRaw":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 <$ba.liftoff>이륙 상태 유지, 스킬 지속 시간 동안 공격력이 113%로 증가","desc":"공격 범위 내의 모든 칸에 10% 확률로 번개를 떨어뜨려 모든 적에게 공격력의 100%에 해당하는 마법 대미지를 입힘, 스킬 미발동 시 이륙 상태 유지, 스킬 지속 시간 동안 공격력이 113%로 증가"}}]}]}}},"char_1044_hsgma2":{"name":"호시구마 더 브리처","subProfessionName":"아츠 프로텍터","moduleNames":{"uniequip_001_hsgma2":{"name":"호시구마 더 브리처의 배지"},"uniequip_002_hsgma2":{"name":"무흔"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"스킬 발동 시 일반 공격이 마법 대미지를 입힘","desc":"스킬 발동 시 일반 공격이 마법 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+40%, 방어력 <@ba.vup>+40%, 공격을 받을 때마다 목표에게 호시구마 더 브리처 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입힘\n<@ba.rem>무한 지속","name":"악업과보","desc":"공격력 +40%, 방어력 +40%, 공격을 받을 때마다 목표에게 호시구마 더 브리처 공격력의 100%에 해당하는 마법 대미지를 입힘\n무한 지속"},{"descRaw":"방패를 투척, 자신은 공격력 <@ba.vup>55%의 3연 공격으로 저지하고 있는 모든 적 공격, 방패는 호시구마 더 브리처의 주변을 <@ba.vup>1바퀴 회전. 방패가 적과 부딪히면 목표를 <$ba.sluggish>정지시키고, 0.5초마다 목표에게 공격력의 <@ba.vup>80%에 해당하는 마법 대미지를 입히며, 자신은 방패가 입힌 대미지의 <@ba.vup>10%에 해당하는 HP 회복","name":"무시무명","desc":"방패를 투척, 자신은 공격력 55%의 3연 공격으로 저지하고 있는 모든 적 공격, 방패는 호시구마 더 브리처의 주변을 1바퀴 회전. 방패가 적과 부딪히면 목표를 정지시키고, 0.5초마다 목표에게 공격력의 80%에 해당하는 마법 대미지를 입히며, 자신은 방패가 입힌 대미지의 10%에 해당하는 HP 회복"},{"descRaw":"공격 범위 <@ba.vup>확대, 최대 HP <@ba.vup>+55%, 공격력 <@ba.vup>+150%, 2연 공격으로 적 최대 <@ba.vup>2명 공격. 스킬 수동 종료 후 <@ba.vup>11초간 스킬 효과가 유지되며 쓰러지지 않음, 공격이 4연 공격으로 변경, 공격 범위 내 아군 오퍼레이터가 받는 치명상을 분담하고 <@ba.vup>11초 후 강제 퇴각\n<@ba.rem>수동 종료 가능","name":"지옥변상","desc":"공격 범위 확대, 최대 HP +55%, 공격력 +150%, 2연 공격으로 적 최대 2명 공격. 스킬 수동 종료 후 11초간 스킬 효과가 유지되며 쓰러지지 않음, 공격이 4연 공격으로 변경, 공격 범위 내 아군 오퍼레이터가 받는 치명상을 분담하고 11초 후 강제 퇴각\n수동 종료 가능"}],"talents":[{"descRaw":"HP가 0이 되면 '아집' 상태가 되어, 지속 시간 동안 다른 오퍼레이터의 치료 목표가 되지 않고, 받는 대미지 누적, 누적 대미지가 최대 HP의 200%에 도달하면 쓰러짐. 4<@ba.talpu>(-1)초간 대미지를 받지 않으면 초당 HP 5% 회복, HP 0 초과 시 '아집' 상태 해제","name":"업화","desc":"HP가 0이 되면 '아집' 상태가 되어, 지속 시간 동안 다른 오퍼레이터의 치료 목표가 되지 않고, 받는 대미지 누적, 누적 대미지가 최대 HP의 200%에 도달하면 쓰러짐. 4(-1)초간 대미지를 받지 않으면 초당 HP 5% 회복, HP 0 초과 시 '아집' 상태 해제","potBelow":{"descRaw":"HP가 0이 되면 '아집' 상태가 되어, 지속 시간 동안 다른 오퍼레이터의 치료 목표가 되지 않고, 받는 대미지 누적, 누적 대미지가 최대 HP의 200%에 도달하면 쓰러짐. 5초간 대미지를 받지 않으면 초당 HP 5% 회복, HP 0 초과 시 '아집' 상태 해제","desc":"HP가 0이 되면 '아집' 상태가 되어, 지속 시간 동안 다른 오퍼레이터의 치료 목표가 되지 않고, 받는 대미지 누적, 누적 대미지가 최대 HP의 200%에 도달하면 쓰러짐. 5초간 대미지를 받지 않으면 초당 HP 5% 회복, HP 0 초과 시 '아집' 상태 해제"}},{"descRaw":"배치되어 있을 때, 자신은 최대로 마법 저항 +50 및 공격력 +35%의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"오니의 자세","desc":"배치되어 있을 때, 자신은 최대로 마법 저항 +50 및 공격력 +35%의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"}]},"2/60/7/1":{"trait":{"descRaw":"스킬 발동 시 일반 공격이 마법 대미지를 입힘","desc":"스킬 발동 시 일반 공격이 마법 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%, 방어력 <@ba.vup>+55%, 공격을 받을 때마다 목표에게 호시구마 더 브리처 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 입힘\n<@ba.rem>무한 지속","name":"악업과보","desc":"공격력 +55%, 방어력 +55%, 공격을 받을 때마다 목표에게 호시구마 더 브리처 공격력의 130%에 해당하는 마법 대미지를 입힘\n무한 지속"},{"descRaw":"방패를 투척, 자신은 공격력 <@ba.vup>70%의 3연 공격으로 저지하고 있는 모든 적 공격, 방패는 호시구마 더 브리처의 주변을 <@ba.vup>1바퀴 회전. 방패가 적과 부딪히면 목표를 <$ba.sluggish>정지시키고, 0.5초마다 목표에게 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히며, 자신은 방패가 입힌 대미지의 <@ba.vup>15%에 해당하는 HP 회복","name":"무시무명","desc":"방패를 투척, 자신은 공격력 70%의 3연 공격으로 저지하고 있는 모든 적 공격, 방패는 호시구마 더 브리처의 주변을 1바퀴 회전. 방패가 적과 부딪히면 목표를 정지시키고, 0.5초마다 목표에게 공격력의 110%에 해당하는 마법 대미지를 입히며, 자신은 방패가 입힌 대미지의 15%에 해당하는 HP 회복"},{"descRaw":"공격 범위 <@ba.vup>확대, 최대 HP <@ba.vup>+70%, 공격력 <@ba.vup>+180%, 2연 공격으로 적 최대 <@ba.vup>2명 공격. 스킬 수동 종료 후 <@ba.vup>11초간 스킬 효과가 유지되며 쓰러지지 않음, 공격이 4연 공격으로 변경, 공격 범위 내 아군 오퍼레이터가 받는 치명상을 분담하고 <@ba.vup>11초 후 강제 퇴각\n<@ba.rem>수동 종료 가능","name":"지옥변상","desc":"공격 범위 확대, 최대 HP +70%, 공격력 +180%, 2연 공격으로 적 최대 2명 공격. 스킬 수동 종료 후 11초간 스킬 효과가 유지되며 쓰러지지 않음, 공격이 4연 공격으로 변경, 공격 범위 내 아군 오퍼레이터가 받는 치명상을 분담하고 11초 후 강제 퇴각\n수동 종료 가능"}],"talents":[{"descRaw":"HP가 0이 되면 '아집' 상태가 되어, 지속 시간 동안 다른 오퍼레이터의 치료 목표가 되지 않고, 받는 대미지 누적, 누적 대미지가 최대 HP의 200%에 도달하면 쓰러짐. 4<@ba.talpu>(-1)초간 대미지를 받지 않으면 초당 HP 5% 회복, HP 0 초과 시 '아집' 상태 해제","name":"업화","desc":"HP가 0이 되면 '아집' 상태가 되어, 지속 시간 동안 다른 오퍼레이터의 치료 목표가 되지 않고, 받는 대미지 누적, 누적 대미지가 최대 HP의 200%에 도달하면 쓰러짐. 4(-1)초간 대미지를 받지 않으면 초당 HP 5% 회복, HP 0 초과 시 '아집' 상태 해제","potBelow":{"descRaw":"HP가 0이 되면 '아집' 상태가 되어, 지속 시간 동안 다른 오퍼레이터의 치료 목표가 되지 않고, 받는 대미지 누적, 누적 대미지가 최대 HP의 200%에 도달하면 쓰러짐. 5초간 대미지를 받지 않으면 초당 HP 5% 회복, HP 0 초과 시 '아집' 상태 해제","desc":"HP가 0이 되면 '아집' 상태가 되어, 지속 시간 동안 다른 오퍼레이터의 치료 목표가 되지 않고, 받는 대미지 누적, 누적 대미지가 최대 HP의 200%에 도달하면 쓰러짐. 5초간 대미지를 받지 않으면 초당 HP 5% 회복, HP 0 초과 시 '아집' 상태 해제"}},{"descRaw":"배치되어 있을 때, 자신은 최대로 마법 저항 +50 및 공격력 +35%의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"오니의 자세","desc":"배치되어 있을 때, 자신은 최대로 마법 저항 +50 및 공격력 +35%의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"}],"modules":[{"name":"무흔","traitOverride":{"descRaw":"스킬 발동 시 일반 공격이 마법 대미지를 입힘, 공격하거나 피격될 시 목표에게 공격력의 10%에 해당하는 마법 대미지를 추가로 입힘","desc":"스킬 발동 시 일반 공격이 마법 대미지를 입힘, 공격하거나 피격될 시 목표에게 공격력의 10%에 해당하는 마법 대미지를 추가로 입힘"}}]},"2/60/7/3":{"trait":{"descRaw":"스킬 발동 시 일반 공격이 마법 대미지를 입힘","desc":"스킬 발동 시 일반 공격이 마법 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+55%, 방어력 <@ba.vup>+55%, 공격을 받을 때마다 목표에게 호시구마 더 브리처 공격력의 <@ba.vup>130%에 해당하는 마법 대미지를 입힘\n<@ba.rem>무한 지속","name":"악업과보","desc":"공격력 +55%, 방어력 +55%, 공격을 받을 때마다 목표에게 호시구마 더 브리처 공격력의 130%에 해당하는 마법 대미지를 입힘\n무한 지속"},{"descRaw":"방패를 투척, 자신은 공격력 <@ba.vup>70%의 3연 공격으로 저지하고 있는 모든 적 공격, 방패는 호시구마 더 브리처의 주변을 <@ba.vup>1바퀴 회전. 방패가 적과 부딪히면 목표를 <$ba.sluggish>정지시키고, 0.5초마다 목표에게 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히며, 자신은 방패가 입힌 대미지의 <@ba.vup>15%에 해당하는 HP 회복","name":"무시무명","desc":"방패를 투척, 자신은 공격력 70%의 3연 공격으로 저지하고 있는 모든 적 공격, 방패는 호시구마 더 브리처의 주변을 1바퀴 회전. 방패가 적과 부딪히면 목표를 정지시키고, 0.5초마다 목표에게 공격력의 110%에 해당하는 마법 대미지를 입히며, 자신은 방패가 입힌 대미지의 15%에 해당하는 HP 회복"},{"descRaw":"공격 범위 <@ba.vup>확대, 최대 HP <@ba.vup>+70%, 공격력 <@ba.vup>+180%, 2연 공격으로 적 최대 <@ba.vup>2명 공격. 스킬 수동 종료 후 <@ba.vup>11초간 스킬 효과가 유지되며 쓰러지지 않음, 공격이 4연 공격으로 변경, 공격 범위 내 아군 오퍼레이터가 받는 치명상을 분담하고 <@ba.vup>11초 후 강제 퇴각\n<@ba.rem>수동 종료 가능","name":"지옥변상","desc":"공격 범위 확대, 최대 HP +70%, 공격력 +180%, 2연 공격으로 적 최대 2명 공격. 스킬 수동 종료 후 11초간 스킬 효과가 유지되며 쓰러지지 않음, 공격이 4연 공격으로 변경, 공격 범위 내 아군 오퍼레이터가 받는 치명상을 분담하고 11초 후 강제 퇴각\n수동 종료 가능"}],"talents":[{"descRaw":"HP가 0이 되면 '아집' 상태가 되어, 지속 시간 동안 다른 오퍼레이터의 치료 목표가 되지 않고, 받는 대미지 누적, 누적 대미지가 최대 HP의 200%에 도달하면 쓰러짐. 4<@ba.talpu>(-1)초간 대미지를 받지 않으면 초당 HP 5% 회복, HP 0 초과 시 '아집' 상태 해제","name":"업화","desc":"HP가 0이 되면 '아집' 상태가 되어, 지속 시간 동안 다른 오퍼레이터의 치료 목표가 되지 않고, 받는 대미지 누적, 누적 대미지가 최대 HP의 200%에 도달하면 쓰러짐. 4(-1)초간 대미지를 받지 않으면 초당 HP 5% 회복, HP 0 초과 시 '아집' 상태 해제","potBelow":{"descRaw":"HP가 0이 되면 '아집' 상태가 되어, 지속 시간 동안 다른 오퍼레이터의 치료 목표가 되지 않고, 받는 대미지 누적, 누적 대미지가 최대 HP의 200%에 도달하면 쓰러짐. 5초간 대미지를 받지 않으면 초당 HP 5% 회복, HP 0 초과 시 '아집' 상태 해제","desc":"HP가 0이 되면 '아집' 상태가 되어, 지속 시간 동안 다른 오퍼레이터의 치료 목표가 되지 않고, 받는 대미지 누적, 누적 대미지가 최대 HP의 200%에 도달하면 쓰러짐. 5초간 대미지를 받지 않으면 초당 HP 5% 회복, HP 0 초과 시 '아집' 상태 해제"}},{"descRaw":"배치되어 있을 때, 자신은 최대로 마법 저항 +50 및 공격력 +35%의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"오니의 자세","desc":"배치되어 있을 때, 자신은 최대로 마법 저항 +50 및 공격력 +35%의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"}],"modules":[{"name":"무흔","traitOverride":{"descRaw":"스킬 발동 시 일반 공격이 마법 대미지를 입힘, 공격하거나 피격될 시 목표에게 공격력의 10%에 해당하는 마법 대미지를 추가로 입힘","desc":"스킬 발동 시 일반 공격이 마법 대미지를 입힘, 공격하거나 피격될 시 목표에게 공격력의 10%에 해당하는 마법 대미지를 추가로 입힘"},"talentChanges":[{"descRaw":"배치되어 있을 때, 자신은 최대로 마법 저항 +50 및 공격력 35%의 <$ba.berserk>인내 효과 획득 (HP가 50% 감소 시 최대 효과), 최대 효과 도달 시 추가로 공격력 +15%","name":"오니의 자세","desc":"배치되어 있을 때, 자신은 최대로 마법 저항 +50 및 공격력 35%의 인내 효과 획득 (HP가 50% 감소 시 최대 효과), 최대 효과 도달 시 추가로 공격력 +15%"}]}]}}},"char_1050_chen3":{"name":"첸 더 던스트릭","subProfessionName":"아츠 파이터","moduleNames":{"uniequip_001_chen3":{"name":"첸 더 던스트릭의 배지"},"uniequip_002_chen3":{"name":"기억의 잔편"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+65%, 공격이 2연 공격으로 변경, 공격이 적의 특수 능력 무효화, 스킬이 종료할 때까지 지속","name":"적소·분야","desc":"공격력 +65%, 공격이 2연 공격으로 변경, 공격이 적의 특수 능력 무효화, 스킬이 종료할 때까지 지속"},{"descRaw":"주변의 가장 가까운 적 1명에게 <@ba.vup>10회 참격 발동, 참격당 공격력의 <@ba.vup>390%에 해당하는 마법 대미지를 입힘, 적 처치 시 참격은 목표 주변의 가장 가까운 다른 적에게 전이되며, 남은 공격 횟수 <@ba.vup>+1. 참격 종료 시 목표를 처치하지 못했고 상대의 위치에 배치 가능하면, 해당 위치로 <$ba.addash>이동, 그렇지 않으면 원래 위치로 복귀. 이후 공격력 <@ba.vup>+230%, 물리 및 마법 회피 <@ba.vup>+40%","name":"적소·절영-치","desc":"주변의 가장 가까운 적 1명에게 10회 참격 발동, 참격당 공격력의 390%에 해당하는 마법 대미지를 입힘, 적 처치 시 참격은 목표 주변의 가장 가까운 다른 적에게 전이되며, 남은 공격 횟수 +1. 참격 종료 시 목표를 처치하지 못했고 상대의 위치에 배치 가능하면, 해당 위치로 이동, 그렇지 않으면 원래 위치로 복귀. 이후 공격력 +230%, 물리 및 마법 회피 +40%"},{"descRaw":"스킬 발동 시 전방으로 방향 전환이 가능한 검기 발사, 관통한 적에게 대상 현재 HP의 <@ba.vup>6%에 해당하는 마법 대미지를 입힘(최소 공격력의 <@ba.vup>530%에 해당하는 마법 대미지를 입힘). 공격 범위 확대, 공격할 때마다 지상 적 최대 <@ba.vup>3명에게 공격력의 <@ba.vup>165%에 해당하는 마법 대미지를 <@ba.vup>3회 입힘","name":"적소·천위","desc":"스킬 발동 시 전방으로 방향 전환이 가능한 검기 발사, 관통한 적에게 대상 현재 HP의 6%에 해당하는 마법 대미지를 입힘(최소 공격력의 530%에 해당하는 마법 대미지를 입힘). 공격 범위 확대, 공격할 때마다 지상 적 최대 3명에게 공격력의 165%에 해당하는 마법 대미지를 3회 입힘"}],"talents":[{"descRaw":"공격력 +16%<@ba.talpu>(+3%), 공격 속도 +16<@ba.talpu>(+3), 대미지 유형이 <$ba.weaknessatk>약점 대미지로 변경","name":"형의통찰","desc":"공격력 +16%(+3%), 공격 속도 +16(+3), 대미지 유형이 약점 대미지로 변경","potBelow":{"descRaw":"공격력 +13%, 공격 속도 +13, 대미지 유형이 <$ba.weaknessatk>약점 대미지로 변경","desc":"공격력 +13%, 공격 속도 +13, 대미지 유형이 약점 대미지로 변경"}},{"descRaw":"대미지를 받지 않을 시 7초마다 일정량(공격력의 35%<@ba.talpu>(+5%)~165%<@ba.talpu>(+5%))의 HP를 회복하고, 다음 물리 및 마법 공격 회피","name":"한서각지","desc":"대미지를 받지 않을 시 7초마다 일정량(공격력의 35%(+5%)~165%(+5%))의 HP를 회복하고, 다음 물리 및 마법 공격 회피","potBelow":{"descRaw":"대미지를 받지 않을 시 7초마다 일정량(공격력의 30%~160%)의 HP를 회복하고, 다음 물리 및 마법 공격 회피","desc":"대미지를 받지 않을 시 7초마다 일정량(공격력의 30%~160%)의 HP를 회복하고, 다음 물리 및 마법 공격 회피"}}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+80%, 공격이 2연 공격으로 변경, 공격이 적의 특수 능력 무효화, 스킬이 종료할 때까지 지속","name":"적소·분야","desc":"공격력 +80%, 공격이 2연 공격으로 변경, 공격이 적의 특수 능력 무효화, 스킬이 종료할 때까지 지속"},{"descRaw":"주변의 가장 가까운 적 1명에게 <@ba.vup>10회 참격 발동, 참격당 공격력의 <@ba.vup>430%에 해당하는 마법 대미지를 입힘, 적 처치 시 참격은 목표 주변의 가장 가까운 다른 적에게 전이되며, 남은 공격 횟수 <@ba.vup>+1. 참격 종료 시 목표를 처치하지 못했고 상대의 위치에 배치 가능하면, 해당 위치로 <$ba.addash>이동, 그렇지 않으면 원래 위치로 복귀. 이후 공격력 <@ba.vup>+260%, 물리 및 마법 회피 <@ba.vup>+50%","name":"적소·절영-치","desc":"주변의 가장 가까운 적 1명에게 10회 참격 발동, 참격당 공격력의 430%에 해당하는 마법 대미지를 입힘, 적 처치 시 참격은 목표 주변의 가장 가까운 다른 적에게 전이되며, 남은 공격 횟수 +1. 참격 종료 시 목표를 처치하지 못했고 상대의 위치에 배치 가능하면, 해당 위치로 이동, 그렇지 않으면 원래 위치로 복귀. 이후 공격력 +260%, 물리 및 마법 회피 +50%"},{"descRaw":"스킬 발동 시 전방으로 방향 전환이 가능한 검기 발사, 관통한 적에게 대상 현재 HP의 <@ba.vup>6%에 해당하는 마법 대미지를 입힘(최소 공격력의 <@ba.vup>550%에 해당하는 마법 대미지를 입힘). 공격 범위 확대, 공격할 때마다 지상 적 최대 <@ba.vup>3명에게 공격력의 <@ba.vup>180%에 해당하는 마법 대미지를 <@ba.vup>3회 입힘","name":"적소·천위","desc":"스킬 발동 시 전방으로 방향 전환이 가능한 검기 발사, 관통한 적에게 대상 현재 HP의 6%에 해당하는 마법 대미지를 입힘(최소 공격력의 550%에 해당하는 마법 대미지를 입힘). 공격 범위 확대, 공격할 때마다 지상 적 최대 3명에게 공격력의 180%에 해당하는 마법 대미지를 3회 입힘"}],"talents":[{"descRaw":"공격력 +16%<@ba.talpu>(+3%), 공격 속도 +16<@ba.talpu>(+3), 대미지 유형이 <$ba.weaknessatk>약점 대미지로 변경","name":"형의통찰","desc":"공격력 +16%(+3%), 공격 속도 +16(+3), 대미지 유형이 약점 대미지로 변경","potBelow":{"descRaw":"공격력 +13%, 공격 속도 +13, 대미지 유형이 <$ba.weaknessatk>약점 대미지로 변경","desc":"공격력 +13%, 공격 속도 +13, 대미지 유형이 약점 대미지로 변경"}},{"descRaw":"대미지를 받지 않을 시 7초마다 일정량(공격력의 35%<@ba.talpu>(+5%)~165%<@ba.talpu>(+5%))의 HP를 회복하고, 다음 물리 및 마법 공격 회피","name":"한서각지","desc":"대미지를 받지 않을 시 7초마다 일정량(공격력의 35%(+5%)~165%(+5%))의 HP를 회복하고, 다음 물리 및 마법 공격 회피","potBelow":{"descRaw":"대미지를 받지 않을 시 7초마다 일정량(공격력의 30%~160%)의 HP를 회복하고, 다음 물리 및 마법 공격 회피","desc":"대미지를 받지 않을 시 7초마다 일정량(공격력의 30%~160%)의 HP를 회복하고, 다음 물리 및 마법 공격 회피"}}],"modules":[{"name":"기억의 잔편","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"적을 저지하고 있지 않을 때 공격 속도 <@ba.kw>+8","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"적을 저지하고 있지 않을 때 공격 속도 +8"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+80%, 공격이 2연 공격으로 변경, 공격이 적의 특수 능력 무효화, 스킬이 종료할 때까지 지속","name":"적소·분야","desc":"공격력 +80%, 공격이 2연 공격으로 변경, 공격이 적의 특수 능력 무효화, 스킬이 종료할 때까지 지속"},{"descRaw":"주변의 가장 가까운 적 1명에게 <@ba.vup>10회 참격 발동, 참격당 공격력의 <@ba.vup>430%에 해당하는 마법 대미지를 입힘, 적 처치 시 참격은 목표 주변의 가장 가까운 다른 적에게 전이되며, 남은 공격 횟수 <@ba.vup>+1. 참격 종료 시 목표를 처치하지 못했고 상대의 위치에 배치 가능하면, 해당 위치로 <$ba.addash>이동, 그렇지 않으면 원래 위치로 복귀. 이후 공격력 <@ba.vup>+260%, 물리 및 마법 회피 <@ba.vup>+50%","name":"적소·절영-치","desc":"주변의 가장 가까운 적 1명에게 10회 참격 발동, 참격당 공격력의 430%에 해당하는 마법 대미지를 입힘, 적 처치 시 참격은 목표 주변의 가장 가까운 다른 적에게 전이되며, 남은 공격 횟수 +1. 참격 종료 시 목표를 처치하지 못했고 상대의 위치에 배치 가능하면, 해당 위치로 이동, 그렇지 않으면 원래 위치로 복귀. 이후 공격력 +260%, 물리 및 마법 회피 +50%"},{"descRaw":"스킬 발동 시 전방으로 방향 전환이 가능한 검기 발사, 관통한 적에게 대상 현재 HP의 <@ba.vup>6%에 해당하는 마법 대미지를 입힘(최소 공격력의 <@ba.vup>550%에 해당하는 마법 대미지를 입힘). 공격 범위 확대, 공격할 때마다 지상 적 최대 <@ba.vup>3명에게 공격력의 <@ba.vup>180%에 해당하는 마법 대미지를 <@ba.vup>3회 입힘","name":"적소·천위","desc":"스킬 발동 시 전방으로 방향 전환이 가능한 검기 발사, 관통한 적에게 대상 현재 HP의 6%에 해당하는 마법 대미지를 입힘(최소 공격력의 550%에 해당하는 마법 대미지를 입힘). 공격 범위 확대, 공격할 때마다 지상 적 최대 3명에게 공격력의 180%에 해당하는 마법 대미지를 3회 입힘"}],"talents":[{"descRaw":"공격력 +16%<@ba.talpu>(+3%), 공격 속도 +16<@ba.talpu>(+3), 대미지 유형이 <$ba.weaknessatk>약점 대미지로 변경","name":"형의통찰","desc":"공격력 +16%(+3%), 공격 속도 +16(+3), 대미지 유형이 약점 대미지로 변경","potBelow":{"descRaw":"공격력 +13%, 공격 속도 +13, 대미지 유형이 <$ba.weaknessatk>약점 대미지로 변경","desc":"공격력 +13%, 공격 속도 +13, 대미지 유형이 약점 대미지로 변경"}},{"descRaw":"대미지를 받지 않을 시 7초마다 일정량(공격력의 35%<@ba.talpu>(+5%)~165%<@ba.talpu>(+5%))의 HP를 회복하고, 다음 물리 및 마법 공격 회피","name":"한서각지","desc":"대미지를 받지 않을 시 7초마다 일정량(공격력의 35%(+5%)~165%(+5%))의 HP를 회복하고, 다음 물리 및 마법 공격 회피","potBelow":{"descRaw":"대미지를 받지 않을 시 7초마다 일정량(공격력의 30%~160%)의 HP를 회복하고, 다음 물리 및 마법 공격 회피","desc":"대미지를 받지 않을 시 7초마다 일정량(공격력의 30%~160%)의 HP를 회복하고, 다음 물리 및 마법 공격 회피"}}],"modules":[{"name":"기억의 잔편","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"적을 저지하고 있지 않을 때 공격 속도 <@ba.kw>+8","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"적을 저지하고 있지 않을 때 공격 속도 +8"},"talentChanges":[{"descRaw":"대미지를 받지 않을 시 6초마다 일정량(공격력의 55%<@ba.talpu>(+5%)~205%<@ba.talpu>(+5%))의 HP를 회복하고, 다음 물리 및 마법 공격 회피","name":"한서각지","desc":"대미지를 받지 않을 시 6초마다 일정량(공격력의 55%(+5%)~205%(+5%))의 HP를 회복하고, 다음 물리 및 마법 공격 회피","potBelow":{"descRaw":"대미지를 받지 않을 시 6초마다 일정량(공격력의 50%~200%)의 HP를 회복하고, 다음 물리 및 마법 공격 회피","desc":"대미지를 받지 않을 시 6초마다 일정량(공격력의 50%~200%)의 HP를 회복하고, 다음 물리 및 마법 공격 회피"}}]}]}}},"char_1051_headb2":{"name":"지마 더 레이징 타이드","subProfessionName":"어스셰이커","moduleNames":{"uniequip_001_headb2":{"name":"지마 더 레이징 타이드의 배지"},"uniequip_002_headb2":{"name":"언이슈드 메달"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 목표 주변의 다른 적에게 공격력의 <@ba.kw>50%에 해당하는 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 목표 주변의 다른 적에게 공격력의 50%에 해당하는 광역 물리 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+32%, 공격 속도 <@ba.vup>+35","name":"굽힘 없는 긍지","desc":"공격력 +32%, 공격 속도 +35"},{"descRaw":"패시브 효과: 고지대가 제1재능 효과를 발동할 때마다 SP <@ba.vup>+1\n액티브 효과: 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+60%, 방어력 <@ba.vup>+40%\n<@ba.rem>2회차부터 능력 보너스가 초기 상태의 2배로 변경, 무한 지속","name":"꺾임 없는 집념","desc":"패시브 효과: 고지대가 제1재능 효과를 발동할 때마다 SP +1\n액티브 효과: 공격 범위 확대, 공격력 +60%, 방어력 +40%\n2회차부터 능력 보너스가 초기 상태의 2배로 변경, 무한 지속"},{"descRaw":"공격력 <@ba.vup>+65%, 전방 1칸을 향해 스플래시 범위가 확대된 공격을 5회 진행, 회당 공격력의 <@ba.vup>190%에 해당하는 물리 대미지를 입히며, 공격력이 추가로 <@ba.vup>+30%. 스킬 지속 시간 동안 제1재능이 발동한 고지대는 주변 4칸의 고지대로 해당 효과를 확산(확산 횟수는 공격 횟수에 따라 증가), 대미지 효과가 <@ba.vup>3.5배로 증가, 상태 이상 효과가 <@ba.vup>1초간의 <$ba.root>속박 효과로 변경","name":"거침없는 기세","desc":"공격력 +65%, 전방 1칸을 향해 스플래시 범위가 확대된 공격을 5회 진행, 회당 공격력의 190%에 해당하는 물리 대미지를 입히며, 공격력이 추가로 +30%. 스킬 지속 시간 동안 제1재능이 발동한 고지대는 주변 4칸의 고지대로 해당 효과를 확산(확산 횟수는 공격 횟수에 따라 증가), 대미지 효과가 3.5배로 증가, 상태 이상 효과가 1초간의 속박 효과로 변경"}],"talents":[{"descRaw":"특성으로 입히는 스플래시 물리 대미지 +24%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 27%<@ba.talpu>(+3%)에 해당하는 물리 대미지를 입히고, 적을 0.5초간 <$ba.sluggish>정지시킴","name":"소용돌이 치는 분노","desc":"특성으로 입히는 스플래시 물리 대미지 +24%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 27%(+3%)에 해당하는 물리 대미지를 입히고, 적을 0.5초간 정지시킴","potBelow":{"descRaw":"특성으로 입히는 스플래시 물리 대미지 +24%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 24%에 해당하는 물리 대미지를 입히고, 적을 0.5초간 <$ba.sluggish>정지시킴","desc":"특성으로 입히는 스플래시 물리 대미지 +24%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 24%에 해당하는 물리 대미지를 입히고, 적을 0.5초간 정지시킴"}},{"descRaw":"스킬 지속 시간 동안 전장에 배치된 모든 오퍼레이터의 공격력과 방어력 +18%<@ba.talpu>(+4%), [우르수스 학생자치단] 오퍼레이터는 2배 효과 적용","name":"만인의 해일","desc":"스킬 지속 시간 동안 전장에 배치된 모든 오퍼레이터의 공격력과 방어력 +18%(+4%), [우르수스 학생자치단] 오퍼레이터는 2배 효과 적용","potBelow":{"descRaw":"스킬 지속 시간 동안 전장에 배치된 모든 오퍼레이터의 공격력과 방어력 +14%, [우르수스 학생자치단] 오퍼레이터는 2배 효과 적용","desc":"스킬 지속 시간 동안 전장에 배치된 모든 오퍼레이터의 공격력과 방어력 +14%, [우르수스 학생자치단] 오퍼레이터는 2배 효과 적용"}}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 목표 주변의 다른 적에게 공격력의 <@ba.kw>50%에 해당하는 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 목표 주변의 다른 적에게 공격력의 50%에 해당하는 광역 물리 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+39%, 공격 속도 <@ba.vup>+40","name":"굽힘 없는 긍지","desc":"공격력 +39%, 공격 속도 +40"},{"descRaw":"패시브 효과: 고지대가 제1재능 효과를 발동할 때마다 SP <@ba.vup>+1\n액티브 효과: 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+75%, 방어력 <@ba.vup>+50%\n<@ba.rem>2회차부터 능력 보너스가 초기 상태의 2배로 변경, 무한 지속","name":"꺾임 없는 집념","desc":"패시브 효과: 고지대가 제1재능 효과를 발동할 때마다 SP +1\n액티브 효과: 공격 범위 확대, 공격력 +75%, 방어력 +50%\n2회차부터 능력 보너스가 초기 상태의 2배로 변경, 무한 지속"},{"descRaw":"공격력 <@ba.vup>+80%, 전방 1칸을 향해 스플래시 범위가 확대된 공격을 5회 진행, 회당 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 입히며, 공격력이 추가로 <@ba.vup>+30%. 스킬 지속 시간 동안 제1재능이 발동한 고지대는 주변 4칸의 고지대로 해당 효과를 확산(확산 횟수는 공격 횟수에 따라 증가), 대미지 효과가 <@ba.vup>3.5배로 증가, 상태 이상 효과가 <@ba.vup>1.5초간의 <$ba.root>속박 효과로 변경","name":"거침없는 기세","desc":"공격력 +80%, 전방 1칸을 향해 스플래시 범위가 확대된 공격을 5회 진행, 회당 공격력의 210%에 해당하는 물리 대미지를 입히며, 공격력이 추가로 +30%. 스킬 지속 시간 동안 제1재능이 발동한 고지대는 주변 4칸의 고지대로 해당 효과를 확산(확산 횟수는 공격 횟수에 따라 증가), 대미지 효과가 3.5배로 증가, 상태 이상 효과가 1.5초간의 속박 효과로 변경"}],"talents":[{"descRaw":"특성으로 입히는 스플래시 물리 대미지 +24%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 27%<@ba.talpu>(+3%)에 해당하는 물리 대미지를 입히고, 적을 0.5초간 <$ba.sluggish>정지시킴","name":"소용돌이 치는 분노","desc":"특성으로 입히는 스플래시 물리 대미지 +24%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 27%(+3%)에 해당하는 물리 대미지를 입히고, 적을 0.5초간 정지시킴","potBelow":{"descRaw":"특성으로 입히는 스플래시 물리 대미지 +24%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 24%에 해당하는 물리 대미지를 입히고, 적을 0.5초간 <$ba.sluggish>정지시킴","desc":"특성으로 입히는 스플래시 물리 대미지 +24%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 24%에 해당하는 물리 대미지를 입히고, 적을 0.5초간 정지시킴"}},{"descRaw":"스킬 지속 시간 동안 전장에 배치된 모든 오퍼레이터의 공격력과 방어력 +18%<@ba.talpu>(+4%), [우르수스 학생자치단] 오퍼레이터는 2배 효과 적용","name":"만인의 해일","desc":"스킬 지속 시간 동안 전장에 배치된 모든 오퍼레이터의 공격력과 방어력 +18%(+4%), [우르수스 학생자치단] 오퍼레이터는 2배 효과 적용","potBelow":{"descRaw":"스킬 지속 시간 동안 전장에 배치된 모든 오퍼레이터의 공격력과 방어력 +14%, [우르수스 학생자치단] 오퍼레이터는 2배 효과 적용","desc":"스킬 지속 시간 동안 전장에 배치된 모든 오퍼레이터의 공격력과 방어력 +14%, [우르수스 학생자치단] 오퍼레이터는 2배 효과 적용"}}],"modules":[{"name":"언이슈드 메달","traitOverride":{"descRaw":"공격 시 목표 주변의 다른 적에게 공격력의 <@ba.kw>50%에 해당하는 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"스플래시 범위 내 적이 3명 이상 있을 시 해당 회차의 공격력이 <@ba.kw>115%로 증가","desc":"공격 시 목표 주변의 다른 적에게 공격력의 50%에 해당하는 광역 물리 대미지를 입힘","moduleDesc":"스플래시 범위 내 적이 3명 이상 있을 시 해당 회차의 공격력이 115%로 증가"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 목표 주변의 다른 적에게 공격력의 <@ba.kw>50%에 해당하는 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 목표 주변의 다른 적에게 공격력의 50%에 해당하는 광역 물리 대미지를 입힘"},"skills":[{"descRaw":"공격력 <@ba.vup>+39%, 공격 속도 <@ba.vup>+40","name":"굽힘 없는 긍지","desc":"공격력 +39%, 공격 속도 +40"},{"descRaw":"패시브 효과: 고지대가 제1재능 효과를 발동할 때마다 SP <@ba.vup>+1\n액티브 효과: 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+75%, 방어력 <@ba.vup>+50%\n<@ba.rem>2회차부터 능력 보너스가 초기 상태의 2배로 변경, 무한 지속","name":"꺾임 없는 집념","desc":"패시브 효과: 고지대가 제1재능 효과를 발동할 때마다 SP +1\n액티브 효과: 공격 범위 확대, 공격력 +75%, 방어력 +50%\n2회차부터 능력 보너스가 초기 상태의 2배로 변경, 무한 지속"},{"descRaw":"공격력 <@ba.vup>+80%, 전방 1칸을 향해 스플래시 범위가 확대된 공격을 5회 진행, 회당 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 입히며, 공격력이 추가로 <@ba.vup>+30%. 스킬 지속 시간 동안 제1재능이 발동한 고지대는 주변 4칸의 고지대로 해당 효과를 확산(확산 횟수는 공격 횟수에 따라 증가), 대미지 효과가 <@ba.vup>3.5배로 증가, 상태 이상 효과가 <@ba.vup>1.5초간의 <$ba.root>속박 효과로 변경","name":"거침없는 기세","desc":"공격력 +80%, 전방 1칸을 향해 스플래시 범위가 확대된 공격을 5회 진행, 회당 공격력의 210%에 해당하는 물리 대미지를 입히며, 공격력이 추가로 +30%. 스킬 지속 시간 동안 제1재능이 발동한 고지대는 주변 4칸의 고지대로 해당 효과를 확산(확산 횟수는 공격 횟수에 따라 증가), 대미지 효과가 3.5배로 증가, 상태 이상 효과가 1.5초간의 속박 효과로 변경"}],"talents":[{"descRaw":"특성으로 입히는 스플래시 물리 대미지 +24%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 27%<@ba.talpu>(+3%)에 해당하는 물리 대미지를 입히고, 적을 0.5초간 <$ba.sluggish>정지시킴","name":"소용돌이 치는 분노","desc":"특성으로 입히는 스플래시 물리 대미지 +24%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 27%(+3%)에 해당하는 물리 대미지를 입히고, 적을 0.5초간 정지시킴","potBelow":{"descRaw":"특성으로 입히는 스플래시 물리 대미지 +24%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 24%에 해당하는 물리 대미지를 입히고, 적을 0.5초간 <$ba.sluggish>정지시킴","desc":"특성으로 입히는 스플래시 물리 대미지 +24%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 24%에 해당하는 물리 대미지를 입히고, 적을 0.5초간 정지시킴"}},{"descRaw":"스킬 지속 시간 동안 전장에 배치된 모든 오퍼레이터의 공격력과 방어력 +18%<@ba.talpu>(+4%), [우르수스 학생자치단] 오퍼레이터는 2배 효과 적용","name":"만인의 해일","desc":"스킬 지속 시간 동안 전장에 배치된 모든 오퍼레이터의 공격력과 방어력 +18%(+4%), [우르수스 학생자치단] 오퍼레이터는 2배 효과 적용","potBelow":{"descRaw":"스킬 지속 시간 동안 전장에 배치된 모든 오퍼레이터의 공격력과 방어력 +14%, [우르수스 학생자치단] 오퍼레이터는 2배 효과 적용","desc":"스킬 지속 시간 동안 전장에 배치된 모든 오퍼레이터의 공격력과 방어력 +14%, [우르수스 학생자치단] 오퍼레이터는 2배 효과 적용"}}],"modules":[{"name":"언이슈드 메달","traitOverride":{"descRaw":"공격 시 목표 주변의 다른 적에게 공격력의 <@ba.kw>50%에 해당하는 <@ba.kw>광역 물리 대미지를 입힘","moduleDescRaw":"스플래시 범위 내 적이 3명 이상 있을 시 해당 회차의 공격력이 <@ba.kw>115%로 증가","desc":"공격 시 목표 주변의 다른 적에게 공격력의 50%에 해당하는 광역 물리 대미지를 입힘","moduleDesc":"스플래시 범위 내 적이 3명 이상 있을 시 해당 회차의 공격력이 115%로 증가"},"talentChanges":[{"descRaw":"특성으로 입히는 스플래시 물리 대미지 +40%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 27%<@ba.talpu>(+3%)에 해당하는 물리 대미지를 입히고, 적을 0.5초간 <$ba.sluggish>정지시킴","name":"소용돌이 치는 분노","desc":"특성으로 입히는 스플래시 물리 대미지 +40%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 27%(+3%)에 해당하는 물리 대미지를 입히고, 적을 0.5초간 정지시킴","potBelow":{"descRaw":"특성으로 입히는 스플래시 물리 대미지 +40%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 24%에 해당하는 물리 대미지를 입히고, 적을 0.5초간 <$ba.sluggish>정지시킴","desc":"특성으로 입히는 스플래시 물리 대미지 +40%, 스플래시가 닿은 고지대는 주변 4칸의 모든 지상 적에게 공격력의 24%에 해당하는 물리 대미지를 입히고, 적을 0.5초간 정지시킴"}}]}]}}},"char_1052_kalts2":{"subProfessionName":"파수꾼","forms":{"2/1/4/0":{"trait":{"descRaw":"아군 유닛의 HP 회복, <$ba.liftoff>이륙 가능","desc":"아군 유닛의 HP 회복, 이륙 가능"}},"2/60/7/1":{"trait":{"descRaw":"아군 유닛의 HP 회복, <$ba.liftoff>이륙 가능","desc":"아군 유닛의 HP 회복, 이륙 가능"}},"2/60/7/3":{"trait":{"descRaw":"아군 유닛의 HP 회복, <$ba.liftoff>이륙 가능","desc":"아군 유닛의 HP 회복, 이륙 가능"}}}},"char_1502_crosly":{"name":"크라운슬레이어","subProfessionName":"처형자","moduleNames":{"uniequip_001_crosly":{"name":"크라운슬레이어의 배지"},"uniequip_002_crosly":{"name":"시해의 칼"},"uniequip_003_crosly":{"name":"목탄화"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","desc":"재배치 시간 대폭 감소"},"skills":[{"descRaw":"배치 후 공격력 <@ba.vup>+65%, 물리 및 마법 회피 <@ba.vup>+30%","name":"시야 차단 연막","desc":"배치 후 공격력 +65%, 물리 및 마법 회피 +30%"},{"descRaw":"배치 후 <@ba.vup>8초간 공격 중지, 쉽게 적의 공격 목표가 되지 않으며, 제1재능의 효과가 <@ba.vup>2배로 증가, 스킬 종료 시 연막 내의 모든 지상 적에게 공격력의 <@ba.vup>270%에 해당하는 물리 대미지를 입힘","name":"포연과 진폭","desc":"배치 후 8초간 공격 중지, 쉽게 적의 공격 목표가 되지 않으며, 제1재능의 효과가 2배로 증가, 스킬 종료 시 연막 내의 모든 지상 적에게 공격력의 270%에 해당하는 물리 대미지를 입힘"},{"descRaw":"배치 후 제1재능의 효과 범위 확대, 크라운슬레이어는 연막 속에서 <$ba.invisible>은신 효과를 획득하고 저지 가능 수가 0으로 변경, <@ba.vup>2초마다 나타나 연막 내의 지상 적 1명에게 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 2회 입히고, 목표를 <@ba.vup>1.5초간 <$ba.stun>기절시킴 (동일한 목표에게 <@ba.vup>6초에 1회만 발동)","name":"봉화 처형장","desc":"배치 후 제1재능의 효과 범위 확대, 크라운슬레이어는 연막 속에서 은신 효과를 획득하고 저지 가능 수가 0으로 변경, 2초마다 나타나 연막 내의 지상 적 1명에게 공격력의 150%에 해당하는 물리 대미지를 2회 입히고, 목표를 1.5초간 기절시킴 (동일한 목표에게 6초에 1회만 발동)"}],"talents":[{"descRaw":"스킬 지속 시간 동안 자신 주변에 연막 생성, 범위 내 적의 물리 및 마법 명중률 -20%","name":"고난 감수","desc":"스킬 지속 시간 동안 자신 주변에 연막 생성, 범위 내 적의 물리 및 마법 명중률 -20%"},{"descRaw":"자신에게 대미지를 입히지 않은 지상 적에게 입히는 물리 대미지 +22%<@ba.talpu>(+2)","name":"크라운슬레이어의 명성","desc":"자신에게 대미지를 입히지 않은 지상 적에게 입히는 물리 대미지 +22%(+2)","potBelow":{"descRaw":"자신에게 대미지를 입히지 않은 지상 적에게 입히는 물리 대미지 +20%","desc":"자신에게 대미지를 입히지 않은 지상 적에게 입히는 물리 대미지 +20%"}}]},"2/60/7/1":{"trait":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","desc":"재배치 시간 대폭 감소"},"skills":[{"descRaw":"배치 후 공격력 <@ba.vup>+80%, 물리 및 마법 회피 <@ba.vup>+40%","name":"시야 차단 연막","desc":"배치 후 공격력 +80%, 물리 및 마법 회피 +40%"},{"descRaw":"배치 후 <@ba.vup>8초간 공격 중지, 쉽게 적의 공격 목표가 되지 않으며, 제1재능의 효과가 <@ba.vup>2배로 증가, 스킬 종료 시 연막 내의 모든 지상 적에게 공격력의 <@ba.vup>350%에 해당하는 물리 대미지를 입힘","name":"포연과 진폭","desc":"배치 후 8초간 공격 중지, 쉽게 적의 공격 목표가 되지 않으며, 제1재능의 효과가 2배로 증가, 스킬 종료 시 연막 내의 모든 지상 적에게 공격력의 350%에 해당하는 물리 대미지를 입힘"},{"descRaw":"배치 후 제1재능의 효과 범위 확대, 크라운슬레이어는 연막 속에서 <$ba.invisible>은신 효과를 획득하고 저지 가능 수가 0으로 변경, <@ba.vup>2초마다 나타나 연막 내의 지상 적 1명에게 공격력의 <@ba.vup>190%에 해당하는 물리 대미지를 2회 입히고, 목표를 <@ba.vup>1.5초간 <$ba.stun>기절시킴 (동일한 목표에게 <@ba.vup>6초에 1회만 발동)","name":"봉화 처형장","desc":"배치 후 제1재능의 효과 범위 확대, 크라운슬레이어는 연막 속에서 은신 효과를 획득하고 저지 가능 수가 0으로 변경, 2초마다 나타나 연막 내의 지상 적 1명에게 공격력의 190%에 해당하는 물리 대미지를 2회 입히고, 목표를 1.5초간 기절시킴 (동일한 목표에게 6초에 1회만 발동)"}],"talents":[{"descRaw":"스킬 지속 시간 동안 자신 주변에 연막 생성, 범위 내 적의 물리 및 마법 명중률 -20%","name":"고난 감수","desc":"스킬 지속 시간 동안 자신 주변에 연막 생성, 범위 내 적의 물리 및 마법 명중률 -20%"},{"descRaw":"자신에게 대미지를 입히지 않은 지상 적에게 입히는 물리 대미지 +22%<@ba.talpu>(+2)","name":"크라운슬레이어의 명성","desc":"자신에게 대미지를 입히지 않은 지상 적에게 입히는 물리 대미지 +22%(+2)","potBelow":{"descRaw":"자신에게 대미지를 입히지 않은 지상 적에게 입히는 물리 대미지 +20%","desc":"자신에게 대미지를 입히지 않은 지상 적에게 입히는 물리 대미지 +20%"}}],"modules":[{"name":"시해의 칼","traitOverride":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","moduleDescRaw":"퇴각 시 배치 코스트 <@ba.kw>대량 반환","desc":"재배치 시간 대폭 감소","moduleDesc":"퇴각 시 배치 코스트 대량 반환"}},{"name":"목탄화","traitOverride":{"descRaw":"재배치 시간 대폭 <@ba.kw>감소","moduleDescRaw":"주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 <@ba.kw>+10%","desc":"재배치 시간 대폭 감소","moduleDesc":"주변 4칸에 아군 오퍼레이터가 없을 경우, 공격력 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명성","desc":"자신에게 대미지를 입히지 않은 지상 적에게 입히는 물리 대미지 +37%(+2%), 부여하는 기절 효과 시간 +50%","potBelow":{"descRaw":"자신에게 대미지를 입히지 않은 지상 적에게 입히는 물리 대미지 +35%, 부여하는 기절 효과 시간 +50%","desc":"자신에게 대미지를 입히지 않은 지상 적에게 입히는 물리 대미지 +35%, 부여하는 기절 효과 시간 +50%"}}]}]}}},"char_2012_typhon":{"name":"티폰","subProfessionName":"공성사수","moduleNames":{"uniequip_001_typhon":{"name":"티폰의 배지"},"uniequip_002_typhon":{"name":"자연의 포용"},"uniequip_003_typhon":{"name":"빙원의 그림자"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","desc":"무게 등급이 가장 높은 적을 우선 공격"},"skills":[{"descRaw":"공격력 <@ba.vup>+27%, 공격 속도 <@ba.vup>+25","name":"신속 공격 γ","desc":"공격력 +27%, 공격 속도 +25"},{"descRaw":"공격력 <@ba.vup>+26%, 공격할 때마다 화살 <@ba.vup>2발 발사(다른 목표 우선 공격), <@ba.vup>40% 확률로 목표를 <@ba.vup>1초간 기절\n<@ba.rem>2회차부터 무한 지속","name":"빙원의 질서","desc":"공격력 +26%, 공격할 때마다 화살 2발 발사(다른 목표 우선 공격), 40% 확률로 목표를 1초간 기절\n2회차부터 무한 지속"},{"descRaw":"공격 범위 내 목표 1명 표기, 공격 딜레이 <@ba.vdown>대폭 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 <@ba.vup>4회 동안 공격력의 <@ba.vup>145%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>0.4초간 기절\n<@ba.rem>스킬 발동 시 7발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'영원한 사냥'","desc":"공격 범위 내 목표 1명 표기, 공격 딜레이 대폭 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 4회 동안 공격력의 145%에 해당하는 물리 대미지를 입히고, 목표를 0.4초간 기절\n스킬 발동 시 7발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"연속으로 공격 시 점진적으로 적의 방어력 무시, 최대 50% 무시(공격할 때마다 무시 비율이 10%씩 증가), 8초 동안 공격하지 않으면 버프 초기화","name":"이빨처럼 날카롭게","desc":"연속으로 공격 시 점진적으로 적의 방어력 무시, 최대 50% 무시(공격할 때마다 무시 비율이 10%씩 증가), 8초 동안 공격하지 않으면 버프 초기화"},{"descRaw":"스킬 지속 시간 동안 적에게 최초로 대미지를 입힐 시 공격력이 170%<@ba.talpu>(+10%)로 증가, 목표를 3초간 <$ba.sluggish>정지시킴","name":"진흙처럼 무겁게","desc":"스킬 지속 시간 동안 적에게 최초로 대미지를 입힐 시 공격력이 170%(+10%)로 증가, 목표를 3초간 정지시킴","potBelow":{"descRaw":"스킬 지속 시간 동안 적에게 최초로 대미지를 입힐 시 공격력이 160%로 증가, 목표를 3초간 <$ba.sluggish>정지시킴","desc":"스킬 지속 시간 동안 적에게 최초로 대미지를 입힐 시 공격력이 160%로 증가, 목표를 3초간 정지시킴"}}]},"2/60/7/1":{"trait":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","desc":"무게 등급이 가장 높은 적을 우선 공격"},"skills":[{"descRaw":"공격력 <@ba.vup>+34%, 공격 속도 <@ba.vup>+35","name":"신속 공격 γ","desc":"공격력 +34%, 공격 속도 +35"},{"descRaw":"공격력 <@ba.vup>+35%, 공격할 때마다 화살 <@ba.vup>2발 발사(다른 목표 우선 공격), <@ba.vup>40% 확률로 목표를 <@ba.vup>1초간 기절\n<@ba.rem>2회차부터 무한 지속","name":"빙원의 질서","desc":"공격력 +35%, 공격할 때마다 화살 2발 발사(다른 목표 우선 공격), 40% 확률로 목표를 1초간 기절\n2회차부터 무한 지속"},{"descRaw":"공격 범위 내 목표 1명 표기, 공격 딜레이 <@ba.vdown>대폭 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 <@ba.vup>4회 동안 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>0.4초간 기절\n<@ba.rem>스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'영원한 사냥'","desc":"공격 범위 내 목표 1명 표기, 공격 딜레이 대폭 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 4회 동안 공격력의 160%에 해당하는 물리 대미지를 입히고, 목표를 0.4초간 기절\n스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"연속으로 공격 시 점진적으로 적의 방어력 무시, 최대 50% 무시(공격할 때마다 무시 비율이 10%씩 증가), 8초 동안 공격하지 않으면 버프 초기화","name":"이빨처럼 날카롭게","desc":"연속으로 공격 시 점진적으로 적의 방어력 무시, 최대 50% 무시(공격할 때마다 무시 비율이 10%씩 증가), 8초 동안 공격하지 않으면 버프 초기화"},{"descRaw":"스킬 지속 시간 동안 적에게 최초로 대미지를 입힐 시 공격력이 170%<@ba.talpu>(+10%)로 증가, 목표를 3초간 <$ba.sluggish>정지시킴","name":"진흙처럼 무겁게","desc":"스킬 지속 시간 동안 적에게 최초로 대미지를 입힐 시 공격력이 170%(+10%)로 증가, 목표를 3초간 정지시킴","potBelow":{"descRaw":"스킬 지속 시간 동안 적에게 최초로 대미지를 입힐 시 공격력이 160%로 증가, 목표를 3초간 <$ba.sluggish>정지시킴","desc":"스킬 지속 시간 동안 적에게 최초로 대미지를 입힐 시 공격력이 160%로 증가, 목표를 3초간 정지시킴"}}],"modules":[{"name":"자연의 포용","traitOverride":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","moduleDescRaw":"무게 등급이 3 이상인 적 공격 시 공격력이 <@ba.kw>115%까지 증가","desc":"무게 등급이 가장 높은 적을 우선 공격","moduleDesc":"무게 등급이 3 이상인 적 공격 시 공격력이 115%까지 증가"}},{"name":"빙원의 그림자","traitOverride":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","moduleDescRaw":"적이 멀수록 대미지가 더 높음 (최대 <@ba.kw>12% 증가)","desc":"무게 등급이 가장 높은 적을 우선 공격","moduleDesc":"적이 멀수록 대미지가 더 높음 (최대 12% 증가)"}},{"traitOverride":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","desc":"무게 등급이 가장 높은 적을 우선 공격"}}]},"2/60/7/3":{"trait":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","desc":"무게 등급이 가장 높은 적을 우선 공격"},"skills":[{"descRaw":"공격력 <@ba.vup>+34%, 공격 속도 <@ba.vup>+35","name":"신속 공격 γ","desc":"공격력 +34%, 공격 속도 +35"},{"descRaw":"공격력 <@ba.vup>+35%, 공격할 때마다 화살 <@ba.vup>2발 발사(다른 목표 우선 공격), <@ba.vup>40% 확률로 목표를 <@ba.vup>1초간 기절\n<@ba.rem>2회차부터 무한 지속","name":"빙원의 질서","desc":"공격력 +35%, 공격할 때마다 화살 2발 발사(다른 목표 우선 공격), 40% 확률로 목표를 1초간 기절\n2회차부터 무한 지속"},{"descRaw":"공격 범위 내 목표 1명 표기, 공격 딜레이 <@ba.vdown>대폭 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 <@ba.vup>4회 동안 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>0.4초간 기절\n<@ba.rem>스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)","name":"'영원한 사냥'","desc":"공격 범위 내 목표 1명 표기, 공격 딜레이 대폭 증가, 공격이 표기한 목표에 대한 화살비로 변경, 화살비는 표기한 목표 주변의 적을 무작위로 공격해 총 4회 동안 공격력의 160%에 해당하는 물리 대미지를 입히고, 목표를 0.4초간 기절\n스킬 발동 시 8발의 탄약이 장전되며, 탄약 소진 시 스킬 종료(수동 종료 가능)"}],"talents":[{"descRaw":"연속으로 공격 시 점진적으로 적의 방어력 무시, 최대 50% 무시(공격할 때마다 무시 비율이 10%씩 증가), 8초 동안 공격하지 않으면 버프 초기화","name":"이빨처럼 날카롭게","desc":"연속으로 공격 시 점진적으로 적의 방어력 무시, 최대 50% 무시(공격할 때마다 무시 비율이 10%씩 증가), 8초 동안 공격하지 않으면 버프 초기화"},{"descRaw":"스킬 지속 시간 동안 적에게 최초로 대미지를 입힐 시 공격력이 170%<@ba.talpu>(+10%)로 증가, 목표를 3초간 <$ba.sluggish>정지시킴","name":"진흙처럼 무겁게","desc":"스킬 지속 시간 동안 적에게 최초로 대미지를 입힐 시 공격력이 170%(+10%)로 증가, 목표를 3초간 정지시킴","potBelow":{"descRaw":"스킬 지속 시간 동안 적에게 최초로 대미지를 입힐 시 공격력이 160%로 증가, 목표를 3초간 <$ba.sluggish>정지시킴","desc":"스킬 지속 시간 동안 적에게 최초로 대미지를 입힐 시 공격력이 160%로 증가, 목표를 3초간 정지시킴"}}],"modules":[{"name":"자연의 포용","traitOverride":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","moduleDescRaw":"무게 등급이 3 이상인 적 공격 시 공격력이 <@ba.kw>115%까지 증가","desc":"무게 등급이 가장 높은 적을 우선 공격","moduleDesc":"무게 등급이 3 이상인 적 공격 시 공격력이 115%까지 증가"},"talentChanges":[{"descRaw":"연속으로 공격 시 점진적으로 적의 방어력 무시, 최대 60% 무시 (공격할 때마다 무시 비율이 12%씩 증가), 10초 동안 공격하지 않으면 버프 초기화","name":"이빨처럼 날카롭게","desc":"연속으로 공격 시 점진적으로 적의 방어력 무시, 최대 60% 무시 (공격할 때마다 무시 비율이 12%씩 증가), 10초 동안 공격하지 않으면 버프 초기화"}]},{"name":"빙원의 그림자","traitOverride":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","moduleDescRaw":"적이 멀수록 대미지가 더 높음 (최대 <@ba.kw>12% 증가)","desc":"무게 등급이 가장 높은 적을 우선 공격","moduleDesc":"적이 멀수록 대미지가 더 높음 (최대 12% 증가)"},"talentChanges":[{"descRaw":"스킬 지속 시간 동안 적에게 최초로 대미지를 2회 입힐 시 공격력이 230%<@ba.talpu>(+10%)로 증가, 목표를 3초간 <$ba.sluggish>정지시킴","name":"진흙처럼 무겁게","desc":"스킬 지속 시간 동안 적에게 최초로 대미지를 2회 입힐 시 공격력이 230%(+10%)로 증가, 목표를 3초간 정지시킴","potBelow":{"descRaw":"스킬 지속 시간 동안 적에게 최초로 대미지를 2회 입힐 시 공격력이 220%로 증가, 목표를 3초간 <$ba.sluggish>정지시킴","desc":"스킬 지속 시간 동안 적에게 최초로 대미지를 2회 입힐 시 공격력이 220%로 증가, 목표를 3초간 정지시킴"}}]},{"traitOverride":{"descRaw":"무게 등급이 가장 높은 적을 우선 공격","desc":"무게 등급이 가장 높은 적을 우선 공격"},"talentChanges":[null,{"name":"진흙처럼 무겁게"}]}]}}},"char_2013_cerber":{"name":"케오베","subProfessionName":"코어 캐스터","moduleNames":{"uniequip_001_cerber":{"name":"케오베의 배지"},"uniequip_002_cerber":{"name":"'바짝 마른 빵'"},"uniequip_003_cerber":{"name":"'내가 만든 칼'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>165%로 증가, 저지당하지 않은 적 우선 공격, 목표를 <@ba.vup>2초간 <$ba.root>속박\n<@ba.rem>1회 충전 가능","name":"'엄청 차가운' 도끼","desc":"다음 공격의 공격력이 165%로 증가, 저지당하지 않은 적 우선 공격, 목표를 2초간 속박\n1회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vup>감소, 방어력이 가장 높은 적 우선 공격","name":"'엄청 뜨거운' 칼","desc":"공격 딜레이 감소, 방어력이 가장 높은 적 우선 공격"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+130%, 대미지 유형이 <@ba.vup>물리 대미지로 변경, 방어력이 가장 낮은 적 우선 공격, <@ba.vup>2.5초간 상대의 특수 능력 무효화","name":"'엄청 무거운' 창","desc":"공격 범위 확대, 공격력 +130%, 대미지 유형이 물리 대미지로 변경, 방어력이 가장 낮은 적 우선 공격, 2.5초간 상대의 특수 능력 무효화"}],"talents":[{"descRaw":"공격 시 목표에게 추가로 상대 방어력의 44%<@ba.talpu>(+4%)만큼의 마법 대미지","name":"껍질 벗기기","desc":"공격 시 목표에게 추가로 상대 방어력의 44%(+4%)만큼의 마법 대미지","potBelow":{"descRaw":"공격 시 목표에게 추가로 상대 방어력의 40%에 해당하는 마법 대미지를 입힘","desc":"공격 시 목표에게 추가로 상대 방어력의 40%에 해당하는 마법 대미지를 입힘"}},{"descRaw":"주변 4칸에 다른 아군 유닛이 없을 경우 공격력 +8%, 공격 속도 +8","name":"홀로가는 먼 길","desc":"주변 4칸에 다른 아군 유닛이 없을 경우 공격력 +8%, 공격 속도 +8"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>180%로 증가, 저지당하지 않은 적 우선 공격, 목표를 <@ba.vup>2.5초간 <$ba.root>속박\n<@ba.rem>2회 충전 가능","name":"'엄청 차가운' 도끼","desc":"다음 공격의 공격력이 180%로 증가, 저지당하지 않은 적 우선 공격, 목표를 2.5초간 속박\n2회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vup>많이 감소, 방어력이 가장 높은 적 우선 공격","name":"'엄청 뜨거운' 칼","desc":"공격 딜레이 많이 감소, 방어력이 가장 높은 적 우선 공격"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+160%, 대미지 유형이 <@ba.vup>물리 대미지로 변경, 방어력이 가장 낮은 적 우선 공격, <@ba.vup>3초간 상대의 특수 능력 무효화","name":"'엄청 무거운' 창","desc":"공격 범위 확대, 공격력 +160%, 대미지 유형이 물리 대미지로 변경, 방어력이 가장 낮은 적 우선 공격, 3초간 상대의 특수 능력 무효화"}],"talents":[{"descRaw":"공격 시 목표에게 추가로 상대 방어력의 44%<@ba.talpu>(+4%)만큼의 마법 대미지","name":"껍질 벗기기","desc":"공격 시 목표에게 추가로 상대 방어력의 44%(+4%)만큼의 마법 대미지","potBelow":{"descRaw":"공격 시 목표에게 추가로 상대 방어력의 40%에 해당하는 마법 대미지를 입힘","desc":"공격 시 목표에게 추가로 상대 방어력의 40%에 해당하는 마법 대미지를 입힘"}},{"descRaw":"주변 4칸에 다른 아군 유닛이 없을 경우 공격력 +8%, 공격 속도 +8","name":"홀로가는 먼 길","desc":"주변 4칸에 다른 아군 유닛이 없을 경우 공격력 +8%, 공격 속도 +8"}],"modules":[{"name":"'바짝 마른 빵'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표의 마법 저항 <@ba.kw>10 무시","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표의 마법 저항 10 무시"}},{"name":"'내가 만든 칼'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"일반 공격이 정예 또는 리더 적 명중 시 SP +<@ba.kw>1","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"일반 공격이 정예 또는 리더 적 명중 시 SP +1"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>180%로 증가, 저지당하지 않은 적 우선 공격, 목표를 <@ba.vup>2.5초간 <$ba.root>속박\n<@ba.rem>2회 충전 가능","name":"'엄청 차가운' 도끼","desc":"다음 공격의 공격력이 180%로 증가, 저지당하지 않은 적 우선 공격, 목표를 2.5초간 속박\n2회 충전 가능"},{"descRaw":"공격 딜레이 <@ba.vup>많이 감소, 방어력이 가장 높은 적 우선 공격","name":"'엄청 뜨거운' 칼","desc":"공격 딜레이 많이 감소, 방어력이 가장 높은 적 우선 공격"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+160%, 대미지 유형이 <@ba.vup>물리 대미지로 변경, 방어력이 가장 낮은 적 우선 공격, <@ba.vup>3초간 상대의 특수 능력 무효화","name":"'엄청 무거운' 창","desc":"공격 범위 확대, 공격력 +160%, 대미지 유형이 물리 대미지로 변경, 방어력이 가장 낮은 적 우선 공격, 3초간 상대의 특수 능력 무효화"}],"talents":[{"descRaw":"공격 시 목표에게 추가로 상대 방어력의 44%<@ba.talpu>(+4%)만큼의 마법 대미지","name":"껍질 벗기기","desc":"공격 시 목표에게 추가로 상대 방어력의 44%(+4%)만큼의 마법 대미지","potBelow":{"descRaw":"공격 시 목표에게 추가로 상대 방어력의 40%에 해당하는 마법 대미지를 입힘","desc":"공격 시 목표에게 추가로 상대 방어력의 40%에 해당하는 마법 대미지를 입힘"}},{"descRaw":"주변 4칸에 다른 아군 유닛이 없을 경우 공격력 +8%, 공격 속도 +8","name":"홀로가는 먼 길","desc":"주변 4칸에 다른 아군 유닛이 없을 경우 공격력 +8%, 공격 속도 +8"}],"modules":[{"name":"'바짝 마른 빵'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표의 마법 저항 <@ba.kw>10 무시","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표의 마법 저항 10 무시"},"talentChanges":[{"descRaw":"공격 시 목표에게 추가로 상대 방어력의 54%<@ba.talpu>(+4%)에 해당하는 마법 대미지를 입힘, 같은 목표를 연속으로 공격 시 해당 비율이 최대 79%<@ba.talpu>(+4%)까지 증가","name":"껍질 벗기기","desc":"공격 시 목표에게 추가로 상대 방어력의 54%(+4%)에 해당하는 마법 대미지를 입힘, 같은 목표를 연속으로 공격 시 해당 비율이 최대 79%(+4%)까지 증가","potBelow":{"descRaw":"공격 시 목표에게 추가로 상대 방어력의 50%에 해당하는 마법 대미지를 입힘, 같은 목표를 연속으로 공격 시 해당 비율이 최대 75%까지 증가","desc":"공격 시 목표에게 추가로 상대 방어력의 50%에 해당하는 마법 대미지를 입힘, 같은 목표를 연속으로 공격 시 해당 비율이 최대 75%까지 증가"}}]},{"name":"'내가 만든 칼'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"일반 공격이 정예 또는 리더 적 명중 시 SP +<@ba.kw>1","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"일반 공격이 정예 또는 리더 적 명중 시 SP +1"},"talentChanges":[{"descRaw":"주변 4칸에 다른 아군 유닛이 없을 경우 공격력 +15%, 공격 속도 +15","name":"홀로가는 먼 길","desc":"주변 4칸에 다른 아군 유닛이 없을 경우 공격력 +15%, 공격 속도 +15"}]}]}}},"char_2014_nian":{"name":"니엔","subProfessionName":"프로텍터","moduleNames":{"uniequip_001_nian":{"name":"니엔의 배지"},"uniequip_002_nian":{"name":"혼돈의 진열"},"uniequip_003_nian":{"name":"'노크 금지'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skills":[{"descRaw":"방어력 <@ba.vup>+40%, 공격력 <@ba.vup>+20%, 일반 공격이 <@ba.vup>마법 대미지를 입힘","name":"달아오른 주석","desc":"방어력 +40%, 공격력 +20%, 일반 공격이 마법 대미지를 입힘"},{"descRaw":"<@ba.vdown>공격 중지, 방어력 <@ba.vup>+80%, 저지 가능 수 <@ba.vup>+1, 공격을 받을 때마다 목표에게 니엔 공격력의 <@ba.vup>60%에 해당하는 마법 대미지를 입히고, <@ba.vup>3초간 목표의 특수 능력 무효화","name":"동의 인장","desc":"공격 중지, 방어력 +80%, 저지 가능 수 +1, 공격을 받을 때마다 목표에게 니엔 공격력의 60%에 해당하는 마법 대미지를 입히고, 3초간 목표의 특수 능력 무효화"},{"descRaw":"공격력 <@ba.vup>+65%, 주변 다른 아군 오퍼레이터의 방어력 <@ba.vup>+40%, 저지 가능 수 <@ba.vup>+1, 동시에 <$ba.buffres>저항 효과 부여","name":"철의 방어","desc":"공격력 +65%, 주변 다른 아군 오퍼레이터의 방어력 +40%, 저지 가능 수 +1, 동시에 저항 효과 부여"}],"talents":[{"descRaw":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +20%<@ba.talpu>(+4%)","name":"적갑성산","desc":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +20%(+4%)","potBelow":{"descRaw":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +16%","desc":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +16%"}},{"descRaw":"배치 즉시 <$ba.shield>실드 3회 획득","name":"간명가감","desc":"배치 즉시 실드 3회 획득"}]},"2/60/7/1":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skills":[{"descRaw":"방어력 <@ba.vup>+55%, 공격력 <@ba.vup>+30%, 일반 공격이 <@ba.vup>마법 대미지를 입힘","name":"달아오른 주석","desc":"방어력 +55%, 공격력 +30%, 일반 공격이 마법 대미지를 입힘"},{"descRaw":"<@ba.vdown>공격 중지, 방어력 <@ba.vup>+100%, 저지 가능 수 <@ba.vup>+1, 공격을 받을 때마다 목표에게 니엔 공격력의 <@ba.vup>70%에 해당하는 마법 대미지를 입히고, <@ba.vup>3초간 목표의 특수 능력 무효화","name":"동의 인장","desc":"공격 중지, 방어력 +100%, 저지 가능 수 +1, 공격을 받을 때마다 목표에게 니엔 공격력의 70%에 해당하는 마법 대미지를 입히고, 3초간 목표의 특수 능력 무효화"},{"descRaw":"공격력 <@ba.vup>+80%, 주변 다른 아군 오퍼레이터의 방어력 <@ba.vup>+50%, 저지 가능 수 <@ba.vup>+1, 동시에 <$ba.buffres>저항 효과 부여","name":"철의 방어","desc":"공격력 +80%, 주변 다른 아군 오퍼레이터의 방어력 +50%, 저지 가능 수 +1, 동시에 저항 효과 부여"}],"talents":[{"descRaw":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +20%<@ba.talpu>(+4%)","name":"적갑성산","desc":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +20%(+4%)","potBelow":{"descRaw":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +16%","desc":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +16%"}},{"descRaw":"배치 즉시 <$ba.shield>실드 3회 획득","name":"간명가감","desc":"배치 즉시 실드 3회 획득"}],"modules":[{"name":"혼돈의 진열","traitOverride":{"descRaw":"적 3명 저지 가능","moduleDescRaw":"적 저지 시 방어력 <@ba.kw>+20%","desc":"적 3명 저지 가능","moduleDesc":"적 저지 시 방어력 +20%"}},{"name":"'노크 금지'","traitOverride":{"descRaw":"적 4명 저지 가능","desc":"적 4명 저지 가능"}}]},"2/60/7/3":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skills":[{"descRaw":"방어력 <@ba.vup>+55%, 공격력 <@ba.vup>+30%, 일반 공격이 <@ba.vup>마법 대미지를 입힘","name":"달아오른 주석","desc":"방어력 +55%, 공격력 +30%, 일반 공격이 마법 대미지를 입힘"},{"descRaw":"<@ba.vdown>공격 중지, 방어력 <@ba.vup>+100%, 저지 가능 수 <@ba.vup>+1, 공격을 받을 때마다 목표에게 니엔 공격력의 <@ba.vup>70%에 해당하는 마법 대미지를 입히고, <@ba.vup>3초간 목표의 특수 능력 무효화","name":"동의 인장","desc":"공격 중지, 방어력 +100%, 저지 가능 수 +1, 공격을 받을 때마다 목표에게 니엔 공격력의 70%에 해당하는 마법 대미지를 입히고, 3초간 목표의 특수 능력 무효화"},{"descRaw":"공격력 <@ba.vup>+80%, 주변 다른 아군 오퍼레이터의 방어력 <@ba.vup>+50%, 저지 가능 수 <@ba.vup>+1, 동시에 <$ba.buffres>저항 효과 부여","name":"철의 방어","desc":"공격력 +80%, 주변 다른 아군 오퍼레이터의 방어력 +50%, 저지 가능 수 +1, 동시에 저항 효과 부여"}],"talents":[{"descRaw":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +20%<@ba.talpu>(+4%)","name":"적갑성산","desc":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +20%(+4%)","potBelow":{"descRaw":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +16%","desc":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +16%"}},{"descRaw":"배치 즉시 <$ba.shield>실드 3회 획득","name":"간명가감","desc":"배치 즉시 실드 3회 획득"}],"modules":[{"name":"혼돈의 진열","traitOverride":{"descRaw":"적 3명 저지 가능","moduleDescRaw":"적 저지 시 방어력 <@ba.kw>+20%","desc":"적 3명 저지 가능","moduleDesc":"적 저지 시 방어력 +20%"},"talentChanges":[{"descRaw":"배치 즉시 <$ba.shield>실드 3회 획득, 실드가 1회 파괴될 때마다 공격력 +7%, 방어력 +7%, SP +3","name":"간명가감","desc":"배치 즉시 실드 3회 획득, 실드가 1회 파괴될 때마다 공격력 +7%, 방어력 +7%, SP +3"}]},{"name":"'노크 금지'","traitOverride":{"descRaw":"적 4명 저지 가능","desc":"적 4명 저지 가능"},"talentChanges":[{"descRaw":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +25%<@ba.talpu>(+4%), 배치된 [디펜더] 오퍼레이터 1명당 자신이 받는 치료 효과 및 최대 HP가 추가로 +4%, 최대 3회 중첩","name":"적갑성산","desc":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +25%(+4%), 배치된 [디펜더] 오퍼레이터 1명당 자신이 받는 치료 효과 및 최대 HP가 추가로 +4%, 최대 3회 중첩","potBelow":{"descRaw":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +21%, 배치된 [디펜더] 오퍼레이터 1명당 자신이 받는 치료 효과 및 최대 HP가 추가로 +4%, 최대 3회 중첩","desc":"편성 시 모든 [디펜더] 오퍼레이터의 최대 HP +21%, 배치된 [디펜더] 오퍼레이터 1명당 자신이 받는 치료 효과 및 최대 HP가 추가로 +4%, 최대 3회 중첩"}}]}]}}},"char_2023_ling":{"name":"링","subProfessionName":"소환사","moduleNames":{"uniequip_001_ling":{"name":"링의 배지"},"uniequip_002_ling":{"name":"시는 짧고 꿈은 길다"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능"},"skills":[{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+29%, 공격 속도 <@ba.vup>+29, 소환물의 대미지 유형이 <@ba.vup>마법 대미지로 변경\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"다시 술을 권하다","desc":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 공격력 +29%, 공격 속도 +29, 소환물의 대미지 유형이 마법 대미지로 변경\n스킬 발동 시 소환물 1개 획득"},{"descRaw":"패시브 효과: 소환물을 고지대에 배치 가능, 공격 시 <@ba.vup>마법 대미지를 입힘\n액티브 효과: 링과 소환물이 공격 범위 내 <@ba.vup>2명의 적에게 공격력의 <@ba.vup>310%에 해당하는 마법 대미지를 입히고, 상대를 <@ba.vup>2초간 <$ba.root>속박\n<@ba.rem>스킬 종료 시 HP가 50% 미만인 소환물 회수, 2회 충전 가능","name":"웃으며 슬을 켜다","desc":"패시브 효과: 소환물을 고지대에 배치 가능, 공격 시 마법 대미지를 입힘\n액티브 효과: 링과 소환물이 공격 범위 내 2명의 적에게 공격력의 310%에 해당하는 마법 대미지를 입히고, 상대를 2초간 속박\n스킬 종료 시 HP가 50% 미만인 소환물 회수, 2회 충전 가능"},{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능, 공격 범위에 다른 소환물 존재 시 합병하여 <@ba.vup>상급 형태로 진화\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+55%, 방어력 <@ba.vup>+50%, 소환물이 <@ba.vup>0.5초당 주변 4칸의 적에게 링 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입힘\n<@ba.rem>스킬 종료 시 소환물 1개 획득","name":"나 자신이 되다","desc":"패시브 효과: 소환물을 지상에 배치 가능, 공격 범위에 다른 소환물 존재 시 합병하여 상급 형태로 진화\n액티브 효과: 자신과 소환물의 공격력 +55%, 방어력 +50%, 소환물이 0.5초당 주변 4칸의 적에게 링 공격력의 20%에 해당하는 마법 대미지를 입힘\n스킬 종료 시 소환물 1개 획득"}],"talents":[{"descRaw":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경","name":"등불을 켜 꿈을 묻다","desc":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경"},{"descRaw":"소환물이 처치/합병/회수될 때 링은 추가로 SP 4<@ba.talpu>(+1) 획득, 공격력 +3% (공격력 버프 5회 중첩 가능)","name":"시를 쓰고 술에 취하다","desc":"소환물이 처치/합병/회수될 때 링은 추가로 SP 4(+1) 획득, 공격력 +3% (공격력 버프 5회 중첩 가능)","potBelow":{"descRaw":"소환물이 처치/합병/회수될 때 링은 추가로 SP 3 획득, 공격력 +3% (공격력 버프 5회 중첩 가능)","desc":"소환물이 처치/합병/회수될 때 링은 추가로 SP 3 획득, 공격력 +3% (공격력 버프 5회 중첩 가능)"}}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능"},"skills":[{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+38%, 공격 속도 <@ba.vup>+38, 소환물의 대미지 유형이 <@ba.vup>마법 대미지로 변경\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"다시 술을 권하다","desc":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 공격력 +38%, 공격 속도 +38, 소환물의 대미지 유형이 마법 대미지로 변경\n스킬 발동 시 소환물 1개 획득"},{"descRaw":"패시브 효과: 소환물을 고지대에 배치 가능, 공격 시 <@ba.vup>마법 대미지를 입힘\n액티브 효과: 링과 소환물이 공격 범위 내 <@ba.vup>2명의 적에게 공격력의 <@ba.vup>370%에 해당하는 마법 대미지를 입히고, 상대를 <@ba.vup>2.5초간 <$ba.root>속박\n<@ba.rem>스킬 종료 시 HP가 50% 미만인 소환물 회수, 2회 충전 가능","name":"웃으며 슬을 켜다","desc":"패시브 효과: 소환물을 고지대에 배치 가능, 공격 시 마법 대미지를 입힘\n액티브 효과: 링과 소환물이 공격 범위 내 2명의 적에게 공격력의 370%에 해당하는 마법 대미지를 입히고, 상대를 2.5초간 속박\n스킬 종료 시 HP가 50% 미만인 소환물 회수, 2회 충전 가능"},{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능, 공격 범위에 다른 소환물 존재 시 합병하여 <@ba.vup>상급 형태로 진화\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+70%, 방어력 <@ba.vup>+60%, 소환물이 <@ba.vup>0.5초당 주변 4칸의 적에게 링 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입힘\n<@ba.rem>스킬 종료 시 소환물 1개 획득","name":"나 자신이 되다","desc":"패시브 효과: 소환물을 지상에 배치 가능, 공격 범위에 다른 소환물 존재 시 합병하여 상급 형태로 진화\n액티브 효과: 자신과 소환물의 공격력 +70%, 방어력 +60%, 소환물이 0.5초당 주변 4칸의 적에게 링 공격력의 20%에 해당하는 마법 대미지를 입힘\n스킬 종료 시 소환물 1개 획득"}],"talents":[{"descRaw":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경","name":"등불을 켜 꿈을 묻다","desc":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경"},{"descRaw":"소환물이 처치/합병/회수될 때 링은 추가로 SP 4<@ba.talpu>(+1) 획득, 공격력 +3% (공격력 버프 5회 중첩 가능)","name":"시를 쓰고 술에 취하다","desc":"소환물이 처치/합병/회수될 때 링은 추가로 SP 4(+1) 획득, 공격력 +3% (공격력 버프 5회 중첩 가능)","potBelow":{"descRaw":"소환물이 처치/합병/회수될 때 링은 추가로 SP 3 획득, 공격력 +3% (공격력 버프 5회 중첩 가능)","desc":"소환물이 처치/합병/회수될 때 링은 추가로 SP 3 획득, 공격력 +3% (공격력 버프 5회 중첩 가능)"}}],"modules":[{"name":"시는 짧고 꿈은 길다","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","moduleDescRaw":"소환물 최대 보유량 <@ba.kw>+3, 소환물 배치 코스트 <@ba.kw>감소","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능","moduleDesc":"소환물 최대 보유량 +3, 소환물 배치 코스트 감소"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능"},"skills":[{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+38%, 공격 속도 <@ba.vup>+38, 소환물의 대미지 유형이 <@ba.vup>마법 대미지로 변경\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"다시 술을 권하다","desc":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 공격력 +38%, 공격 속도 +38, 소환물의 대미지 유형이 마법 대미지로 변경\n스킬 발동 시 소환물 1개 획득"},{"descRaw":"패시브 효과: 소환물을 고지대에 배치 가능, 공격 시 <@ba.vup>마법 대미지를 입힘\n액티브 효과: 링과 소환물이 공격 범위 내 <@ba.vup>2명의 적에게 공격력의 <@ba.vup>370%에 해당하는 마법 대미지를 입히고, 상대를 <@ba.vup>2.5초간 <$ba.root>속박\n<@ba.rem>스킬 종료 시 HP가 50% 미만인 소환물 회수, 2회 충전 가능","name":"웃으며 슬을 켜다","desc":"패시브 효과: 소환물을 고지대에 배치 가능, 공격 시 마법 대미지를 입힘\n액티브 효과: 링과 소환물이 공격 범위 내 2명의 적에게 공격력의 370%에 해당하는 마법 대미지를 입히고, 상대를 2.5초간 속박\n스킬 종료 시 HP가 50% 미만인 소환물 회수, 2회 충전 가능"},{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능, 공격 범위에 다른 소환물 존재 시 합병하여 <@ba.vup>상급 형태로 진화\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+70%, 방어력 <@ba.vup>+60%, 소환물이 <@ba.vup>0.5초당 주변 4칸의 적에게 링 공격력의 <@ba.vup>20%에 해당하는 마법 대미지를 입힘\n<@ba.rem>스킬 종료 시 소환물 1개 획득","name":"나 자신이 되다","desc":"패시브 효과: 소환물을 지상에 배치 가능, 공격 범위에 다른 소환물 존재 시 합병하여 상급 형태로 진화\n액티브 효과: 자신과 소환물의 공격력 +70%, 방어력 +60%, 소환물이 0.5초당 주변 4칸의 적에게 링 공격력의 20%에 해당하는 마법 대미지를 입힘\n스킬 종료 시 소환물 1개 획득"}],"talents":[{"descRaw":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경","name":"등불을 켜 꿈을 묻다","desc":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경"},{"descRaw":"소환물이 처치/합병/회수될 때 링은 추가로 SP 4<@ba.talpu>(+1) 획득, 공격력 +3% (공격력 버프 5회 중첩 가능)","name":"시를 쓰고 술에 취하다","desc":"소환물이 처치/합병/회수될 때 링은 추가로 SP 4(+1) 획득, 공격력 +3% (공격력 버프 5회 중첩 가능)","potBelow":{"descRaw":"소환물이 처치/합병/회수될 때 링은 추가로 SP 3 획득, 공격력 +3% (공격력 버프 5회 중첩 가능)","desc":"소환물이 처치/합병/회수될 때 링은 추가로 SP 3 획득, 공격력 +3% (공격력 버프 5회 중첩 가능)"}}],"modules":[{"name":"시는 짧고 꿈은 길다","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","moduleDescRaw":"소환물 최대 보유량 <@ba.kw>+3, 소환물 배치 코스트 <@ba.kw>감소","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능","moduleDesc":"소환물 최대 보유량 +3, 소환물 배치 코스트 감소"},"talentChanges":[{"descRaw":"더 강력한 소환물 5개 보유(동시에 최대 4개 배치), 기능은 스킬 선택에 따라 변경","name":"등불을 켜 꿈을 묻다","desc":"더 강력한 소환물 5개 보유(동시에 최대 4개 배치), 기능은 스킬 선택에 따라 변경"}]}]}}},"char_2024_chyue":{"name":"총웨","subProfessionName":"파이터","moduleNames":{"uniequip_001_chyue":{"name":"총웨의 배지"},"uniequip_002_chyue":{"name":"'어둠에서부터 빛까지'"},"uniequip_003_chyue":{"name":"'숴'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입힘, 최대 충전 상태에서 스킬 발동 시 충전 횟수를 전부 소모하여 횟수만큼 대미지를 입힘\n<@ba.rem>3회 충전 가능","name":"가득 차오르다","desc":"적에게 공격력의 250%에 해당하는 물리 대미지를 입힘, 최대 충전 상태에서 스킬 발동 시 충전 횟수를 전부 소모하여 횟수만큼 대미지를 입힘\n3회 충전 가능"},{"descRaw":"주변의 최대 <@ba.vup>4명의 적에게 공격력의 <@ba.vup>290%에 해당하는 물리 대미지를 입히고, 그중 제1재능이 적용된 상대를 <$ba.levitate>공중 부양시킴. 이후, 주변의 모든 <$ba.levitate>공중 부양 상태 적의 <$ba.levitate>공중 부양을 해제하고 100% 확률로 제1재능 효과 발동, 동시에 공격력의 <@ba.vup>410%에 해당하는 물리 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"먼지를 털어내다","desc":"주변의 최대 4명의 적에게 공격력의 290%에 해당하는 물리 대미지를 입히고, 그중 제1재능이 적용된 상대를 공중 부양시킴. 이후, 주변의 모든 공중 부양 상태 적의 공중 부양을 해제하고 100% 확률로 제1재능 효과 발동, 동시에 공격력의 410%에 해당하는 물리 대미지를 입힘\n2회 충전 가능"},{"descRaw":"목표 및 주변 적에게 공격력의 <@ba.vup>240%에 해당하는 물리 대미지를 입힘. 스킬 누적 <@ba.vup>5회 발동 후: 공격 <@ba.vup>범위 확대, 공격이 <@ba.vup>2연 공격으로 변경, 스킬이 <@ba.vdown>자동 발동으로 변경, <@ba.vup>추가로 대미지를 1회 입힘","name":"나는 '무'일지어다","desc":"목표 및 주변 적에게 공격력의 240%에 해당하는 물리 대미지를 입힘. 스킬 누적 5회 발동 후: 공격 범위 확대, 공격이 2연 공격으로 변경, 스킬이 자동 발동으로 변경, 추가로 대미지를 1회 입힘"}],"talents":[{"descRaw":"일반 공격 시 25%<@ba.talpu>(+2%) 확률로 2.5초간 총웨의 공격 대미지가 70%<@ba.talpu>(+5%)로 증가","name":"지과위무","desc":"일반 공격 시 25%(+2%) 확률로 2.5초간 총웨의 공격 대미지가 70%(+5%)로 증가","potBelow":{"descRaw":"일반 공격 시 23% 확률로 2.5초간 총웨의 공격 대미지가 65%로 증가","desc":"일반 공격 시 23% 확률로 2.5초간 총웨의 공격 대미지가 65%로 증가"}},{"descRaw":"스킬 1회 시전하는 동안 1명 이상의 적 처치 시 SP +3","name":"만상위빈","desc":"스킬 1회 시전하는 동안 1명 이상의 적 처치 시 SP +3"}]},"2/60/7/1":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"적에게 공격력의 <@ba.vup>290%에 해당하는 물리 대미지를 입힘, 최대 충전 상태에서 스킬 발동 시 충전 횟수를 전부 소모하여 횟수만큼 대미지를 입힘\n<@ba.rem>3회 충전 가능","name":"가득 차오르다","desc":"적에게 공격력의 290%에 해당하는 물리 대미지를 입힘, 최대 충전 상태에서 스킬 발동 시 충전 횟수를 전부 소모하여 횟수만큼 대미지를 입힘\n3회 충전 가능"},{"descRaw":"주변의 최대 <@ba.vup>4명의 적에게 공격력의 <@ba.vup>350%에 해당하는 물리 대미지를 입히고, 그중 제1재능이 적용된 상대를 <$ba.levitate>공중 부양시킴. 이후, 주변의 모든 <$ba.levitate>공중 부양 상태 적의 <$ba.levitate>공중 부양을 해제하고 100% 확률로 제1재능 효과 발동, 동시에 공격력의 <@ba.vup>480%에 해당하는 물리 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"먼지를 털어내다","desc":"주변의 최대 4명의 적에게 공격력의 350%에 해당하는 물리 대미지를 입히고, 그중 제1재능이 적용된 상대를 공중 부양시킴. 이후, 주변의 모든 공중 부양 상태 적의 공중 부양을 해제하고 100% 확률로 제1재능 효과 발동, 동시에 공격력의 480%에 해당하는 물리 대미지를 입힘\n2회 충전 가능"},{"descRaw":"목표 및 주변 적에게 공격력의 <@ba.vup>300%에 해당하는 물리 대미지를 입힘. 스킬 누적 <@ba.vup>5회 발동 후: 공격 <@ba.vup>범위 확대, 공격이 <@ba.vup>2연 공격으로 변경, 스킬이 <@ba.vdown>자동 발동으로 변경, <@ba.vup>추가로 대미지를 1회 입힘","name":"나는 '무'일지어다","desc":"목표 및 주변 적에게 공격력의 300%에 해당하는 물리 대미지를 입힘. 스킬 누적 5회 발동 후: 공격 범위 확대, 공격이 2연 공격으로 변경, 스킬이 자동 발동으로 변경, 추가로 대미지를 1회 입힘"}],"talents":[{"descRaw":"일반 공격 시 25%<@ba.talpu>(+2%) 확률로 2.5초간 총웨의 공격 대미지가 70%<@ba.talpu>(+5%)로 증가","name":"지과위무","desc":"일반 공격 시 25%(+2%) 확률로 2.5초간 총웨의 공격 대미지가 70%(+5%)로 증가","potBelow":{"descRaw":"일반 공격 시 23% 확률로 2.5초간 총웨의 공격 대미지가 65%로 증가","desc":"일반 공격 시 23% 확률로 2.5초간 총웨의 공격 대미지가 65%로 증가"}},{"descRaw":"스킬 1회 시전하는 동안 1명 이상의 적 처치 시 SP +3","name":"만상위빈","desc":"스킬 1회 시전하는 동안 1명 이상의 적 처치 시 SP +3"}],"modules":[{"name":"'어둠에서부터 빛까지'","traitOverride":{"descRaw":"적 1명 저지 가능, 물리 회피 <@ba.kw>+15%","desc":"적 1명 저지 가능, 물리 회피 +15%"}},{"name":"'숴'","traitOverride":{"descRaw":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 <@ba.vup>+10","desc":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 +10"}}]},"2/60/7/3":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"적에게 공격력의 <@ba.vup>290%에 해당하는 물리 대미지를 입힘, 최대 충전 상태에서 스킬 발동 시 충전 횟수를 전부 소모하여 횟수만큼 대미지를 입힘\n<@ba.rem>3회 충전 가능","name":"가득 차오르다","desc":"적에게 공격력의 290%에 해당하는 물리 대미지를 입힘, 최대 충전 상태에서 스킬 발동 시 충전 횟수를 전부 소모하여 횟수만큼 대미지를 입힘\n3회 충전 가능"},{"descRaw":"주변의 최대 <@ba.vup>4명의 적에게 공격력의 <@ba.vup>350%에 해당하는 물리 대미지를 입히고, 그중 제1재능이 적용된 상대를 <$ba.levitate>공중 부양시킴. 이후, 주변의 모든 <$ba.levitate>공중 부양 상태 적의 <$ba.levitate>공중 부양을 해제하고 100% 확률로 제1재능 효과 발동, 동시에 공격력의 <@ba.vup>480%에 해당하는 물리 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"먼지를 털어내다","desc":"주변의 최대 4명의 적에게 공격력의 350%에 해당하는 물리 대미지를 입히고, 그중 제1재능이 적용된 상대를 공중 부양시킴. 이후, 주변의 모든 공중 부양 상태 적의 공중 부양을 해제하고 100% 확률로 제1재능 효과 발동, 동시에 공격력의 480%에 해당하는 물리 대미지를 입힘\n2회 충전 가능"},{"descRaw":"목표 및 주변 적에게 공격력의 <@ba.vup>300%에 해당하는 물리 대미지를 입힘. 스킬 누적 <@ba.vup>5회 발동 후: 공격 <@ba.vup>범위 확대, 공격이 <@ba.vup>2연 공격으로 변경, 스킬이 <@ba.vdown>자동 발동으로 변경, <@ba.vup>추가로 대미지를 1회 입힘","name":"나는 '무'일지어다","desc":"목표 및 주변 적에게 공격력의 300%에 해당하는 물리 대미지를 입힘. 스킬 누적 5회 발동 후: 공격 범위 확대, 공격이 2연 공격으로 변경, 스킬이 자동 발동으로 변경, 추가로 대미지를 1회 입힘"}],"talents":[{"descRaw":"일반 공격 시 25%<@ba.talpu>(+2%) 확률로 2.5초간 총웨의 공격 대미지가 70%<@ba.talpu>(+5%)로 증가","name":"지과위무","desc":"일반 공격 시 25%(+2%) 확률로 2.5초간 총웨의 공격 대미지가 70%(+5%)로 증가","potBelow":{"descRaw":"일반 공격 시 23% 확률로 2.5초간 총웨의 공격 대미지가 65%로 증가","desc":"일반 공격 시 23% 확률로 2.5초간 총웨의 공격 대미지가 65%로 증가"}},{"descRaw":"스킬 1회 시전하는 동안 1명 이상의 적 처치 시 SP +3","name":"만상위빈","desc":"스킬 1회 시전하는 동안 1명 이상의 적 처치 시 SP +3"}],"modules":[{"name":"'어둠에서부터 빛까지'","traitOverride":{"descRaw":"적 1명 저지 가능, 물리 회피 <@ba.kw>+15%","desc":"적 1명 저지 가능, 물리 회피 +15%"},"talentChanges":[{"descRaw":"스킬 1회 시전하는 동안 1명 이상의 적 처치 시 SP +4, 처치하지 못하면 SP +1로 변경","name":"만상위빈","desc":"스킬 1회 시전하는 동안 1명 이상의 적 처치 시 SP +4, 처치하지 못하면 SP +1로 변경"}]},{"name":"'숴'","traitOverride":{"descRaw":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 <@ba.vup>+10","desc":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 +10"},"talentChanges":[{"descRaw":"일반 공격 시 25%<@ba.talpu>(+2%) 확률로 2.5초간 총웨의 공격 대미지가 80%<@ba.talpu>(+5%)로 증가","name":"지과위무","desc":"일반 공격 시 25%(+2%) 확률로 2.5초간 총웨의 공격 대미지가 80%(+5%)로 증가","potBelow":{"descRaw":"일반 공격 시 23% 확률로 2.5초간 총웨의 공격 대미지가 75%로 증가","desc":"일반 공격 시 23% 확률로 2.5초간 총웨의 공격 대미지가 75%로 증가"}}]}]}}},"char_2025_shu":{"name":"슈","subProfessionName":"가디언","moduleNames":{"uniequip_001_shu":{"name":"슈의 배지"},"uniequip_002_shu":{"name":"'시간 제정에 관해'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"스킬로 아군 유닛 HP 회복","desc":"스킬로 아군 유닛 HP 회복"},"skills":[{"descRaw":"다음 공격 시 주변의 HP가 50% 미만인 아군 유닛의 HP를 공격력의 <@ba.vup>130%에 해당하는 HP만큼 회복\n<@ba.rem>1회 충전 가능","name":"은택 받은 초목","desc":"다음 공격 시 주변의 HP가 50% 미만인 아군 유닛의 HP를 공격력의 130%에 해당하는 HP만큼 회복\n1회 충전 가능"},{"descRaw":"공격을 <@ba.vdown>중지하고 전력으로 범위 내 최대 <@ba.vup>2명의 아군 유닛 치료, 공격력 <@ba.vup>+60%, 저지 가능 수 <@ba.vup>+1, 제1재능의 효과가 <@ba.vup>1.3배로 증가\n<@ba.rem>치료 시 특수한 딜레이 적용","name":"가득 쌓인 곡식","desc":"공격을 중지하고 전력으로 범위 내 최대 2명의 아군 유닛 치료, 공격력 +60%, 저지 가능 수 +1, 제1재능의 효과가 1.3배로 증가\n치료 시 특수한 딜레이 적용"},{"descRaw":"치료 범위 <@ba.vup>확대, 공격 시 동시에 아군 오퍼레이터 치료, 공격력 <@ba.vup>+22%, 지상의 적이 파종 지형 위에 있을 시 스킬 범위 내 아군 유닛의 공격력 <@ba.vup>+15%, 공격 속도 <@ba.vup>+15, 적이 파종 지역을 지날 시 다음 효과 획득: 파종 지역에서 <@ba.vup>4칸보다 멀리 떨어지면 해당 칸으로 전송","name":"우거진 성쇠","desc":"치료 범위 확대, 공격 시 동시에 아군 오퍼레이터 치료, 공격력 +22%, 지상의 적이 파종 지형 위에 있을 시 스킬 범위 내 아군 유닛의 공격력 +15%, 공격 속도 +15, 적이 파종 지역을 지날 시 다음 효과 획득: 파종 지역에서 4칸보다 멀리 떨어지면 해당 칸으로 전송"}],"talents":[{"descRaw":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 75<@ba.talpu>(+5) 회복, 12%<@ba.talpu>(+2%)의 <$ba.protect>가호 획득","name":"백곡장청","desc":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 75(+5) 회복, 12%(+2%)의 가호 획득","potBelow":{"descRaw":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 70 회복, 10%의 <$ba.protect>가호 획득","desc":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 70 회복, 10%의 가호 획득"}},{"descRaw":"전장에 서로 다른 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 최대 HP +12%, 같은 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 공격 속도 +12, 편성에 [쉐이] 오퍼레이터가 4명 이상 존재 시 모든 오퍼레이터의 공격력 +12%, 동시에 4초마다 SP +1","name":"천유사시","desc":"전장에 서로 다른 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 최대 HP +12%, 같은 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 공격 속도 +12, 편성에 [쉐이] 오퍼레이터가 4명 이상 존재 시 모든 오퍼레이터의 공격력 +12%, 동시에 4초마다 SP +1"}]},"2/60/7/1":{"trait":{"descRaw":"스킬로 아군 유닛 HP 회복","desc":"스킬로 아군 유닛 HP 회복"},"skills":[{"descRaw":"다음 공격 시 주변의 HP가 50% 미만인 아군 유닛의 HP를 공격력의 <@ba.vup>150%에 해당하는 HP만큼 회복\n<@ba.rem>2회 충전 가능","name":"은택 받은 초목","desc":"다음 공격 시 주변의 HP가 50% 미만인 아군 유닛의 HP를 공격력의 150%에 해당하는 HP만큼 회복\n2회 충전 가능"},{"descRaw":"공격을 <@ba.vdown>중지하고 전력으로 범위 내 최대 <@ba.vup>2명의 아군 유닛 치료, 공격력 <@ba.vup>+90%, 저지 가능 수 <@ba.vup>+1, 제1재능의 효과가 <@ba.vup>1.4배로 증가\n<@ba.rem>치료 시 특수한 딜레이 적용","name":"가득 쌓인 곡식","desc":"공격을 중지하고 전력으로 범위 내 최대 2명의 아군 유닛 치료, 공격력 +90%, 저지 가능 수 +1, 제1재능의 효과가 1.4배로 증가\n치료 시 특수한 딜레이 적용"},{"descRaw":"치료 범위 <@ba.vup>확대, 공격 시 동시에 아군 오퍼레이터 치료, 공격력 <@ba.vup>+34%, 지상의 적이 파종 지형 위에 있을 시 스킬 범위 내 아군 유닛의 공격력 <@ba.vup>+20%, 공격 속도 <@ba.vup>+20, 적이 파종 지역을 지날 시 다음 효과 획득: 파종 지역에서 <@ba.vup>3칸보다 멀리 떨어지면 해당 칸으로 전송","name":"우거진 성쇠","desc":"치료 범위 확대, 공격 시 동시에 아군 오퍼레이터 치료, 공격력 +34%, 지상의 적이 파종 지형 위에 있을 시 스킬 범위 내 아군 유닛의 공격력 +20%, 공격 속도 +20, 적이 파종 지역을 지날 시 다음 효과 획득: 파종 지역에서 3칸보다 멀리 떨어지면 해당 칸으로 전송"}],"talents":[{"descRaw":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 75<@ba.talpu>(+5) 회복, 12%<@ba.talpu>(+2%)의 <$ba.protect>가호 획득","name":"백곡장청","desc":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 75(+5) 회복, 12%(+2%)의 가호 획득","potBelow":{"descRaw":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 70 회복, 10%의 <$ba.protect>가호 획득","desc":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 70 회복, 10%의 가호 획득"}},{"descRaw":"전장에 서로 다른 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 최대 HP +12%, 같은 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 공격 속도 +12, 편성에 [쉐이] 오퍼레이터가 4명 이상 존재 시 모든 오퍼레이터의 공격력 +12%, 동시에 4초마다 SP +1","name":"천유사시","desc":"전장에 서로 다른 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 최대 HP +12%, 같은 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 공격 속도 +12, 편성에 [쉐이] 오퍼레이터가 4명 이상 존재 시 모든 오퍼레이터의 공격력 +12%, 동시에 4초마다 SP +1"}],"modules":[{"name":"'시간 제정에 관해'","traitOverride":{"descRaw":"스킬로 아군 유닛 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"스킬로 아군 유닛 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"}}]},"2/60/7/3":{"trait":{"descRaw":"스킬로 아군 유닛 HP 회복","desc":"스킬로 아군 유닛 HP 회복"},"skills":[{"descRaw":"다음 공격 시 주변의 HP가 50% 미만인 아군 유닛의 HP를 공격력의 <@ba.vup>150%에 해당하는 HP만큼 회복\n<@ba.rem>2회 충전 가능","name":"은택 받은 초목","desc":"다음 공격 시 주변의 HP가 50% 미만인 아군 유닛의 HP를 공격력의 150%에 해당하는 HP만큼 회복\n2회 충전 가능"},{"descRaw":"공격을 <@ba.vdown>중지하고 전력으로 범위 내 최대 <@ba.vup>2명의 아군 유닛 치료, 공격력 <@ba.vup>+90%, 저지 가능 수 <@ba.vup>+1, 제1재능의 효과가 <@ba.vup>1.4배로 증가\n<@ba.rem>치료 시 특수한 딜레이 적용","name":"가득 쌓인 곡식","desc":"공격을 중지하고 전력으로 범위 내 최대 2명의 아군 유닛 치료, 공격력 +90%, 저지 가능 수 +1, 제1재능의 효과가 1.4배로 증가\n치료 시 특수한 딜레이 적용"},{"descRaw":"치료 범위 <@ba.vup>확대, 공격 시 동시에 아군 오퍼레이터 치료, 공격력 <@ba.vup>+34%, 지상의 적이 파종 지형 위에 있을 시 스킬 범위 내 아군 유닛의 공격력 <@ba.vup>+20%, 공격 속도 <@ba.vup>+20, 적이 파종 지역을 지날 시 다음 효과 획득: 파종 지역에서 <@ba.vup>3칸보다 멀리 떨어지면 해당 칸으로 전송","name":"우거진 성쇠","desc":"치료 범위 확대, 공격 시 동시에 아군 오퍼레이터 치료, 공격력 +34%, 지상의 적이 파종 지형 위에 있을 시 스킬 범위 내 아군 유닛의 공격력 +20%, 공격 속도 +20, 적이 파종 지역을 지날 시 다음 효과 획득: 파종 지역에서 3칸보다 멀리 떨어지면 해당 칸으로 전송"}],"talents":[{"descRaw":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 75<@ba.talpu>(+5) 회복, 12%<@ba.talpu>(+2%)의 <$ba.protect>가호 획득","name":"백곡장청","desc":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 75(+5) 회복, 12%(+2%)의 가호 획득","potBelow":{"descRaw":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 70 회복, 10%의 <$ba.protect>가호 획득","desc":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 70 회복, 10%의 가호 획득"}},{"descRaw":"전장에 서로 다른 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 최대 HP +12%, 같은 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 공격 속도 +12, 편성에 [쉐이] 오퍼레이터가 4명 이상 존재 시 모든 오퍼레이터의 공격력 +12%, 동시에 4초마다 SP +1","name":"천유사시","desc":"전장에 서로 다른 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 최대 HP +12%, 같은 포지션의 오퍼레이터가 3명 이상 존재 시 모든 오퍼레이터의 공격 속도 +12, 편성에 [쉐이] 오퍼레이터가 4명 이상 존재 시 모든 오퍼레이터의 공격력 +12%, 동시에 4초마다 SP +1"}],"modules":[{"name":"'시간 제정에 관해'","traitOverride":{"descRaw":"스킬로 아군 유닛 HP 회복","moduleDescRaw":"HP가 50% 미만인 아군 유닛 치료 시 치유량 <@ba.kw>+15%","desc":"스킬로 아군 유닛 HP 회복","moduleDesc":"HP가 50% 미만인 아군 유닛 치료 시 치유량 +15%"},"talentChanges":[{"descRaw":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 85<@ba.talpu>(+5) 회복, 17%<@ba.talpu>(+2%)의 <$ba.protect>가호 획득, 배치 즉시 배치한 칸에 해당 파종 효과 부여","name":"백곡장청","desc":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 85(+5) 회복, 17%(+2%)의 가호 획득, 배치 즉시 배치한 칸에 해당 파종 효과 부여","potBelow":{"descRaw":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 80 회복, 15%의 <$ba.protect>가호 획득, 배치 즉시 배치한 칸에 해당 파종 효과 부여","desc":"오퍼레이터 치료 시 대상이 있는 칸 및 주변 4칸에 파종하여 다음 효과 부여: 초당 HP 80 회복, 15%의 가호 획득, 배치 즉시 배치한 칸에 해당 파종 효과 부여"}}]}]}}},"char_2027_wang":{"name":"왕","subProfessionName":"함정술사","moduleNames":{"uniequip_001_wang":{"name":"왕의 배지"},"uniequip_002_wang":{"name":"비스트 모양의 바둑통"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"함정을 사용해 작전 지원, <@ba.kw>적이 있는 칸에 함정 배치 불가","desc":"함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가"},"skills":[{"descRaw":"패시브 효과: 바둑돌 효과 발동 시 목표를 <$ba.sluggish>정지시키고, 초당 왕 공격력의 <@ba.vup>105%에 해당하는 마법 대미지를 입힘. <@ba.vup>6.5초간 지속\n액티브 효과: 바둑돌 2개 즉시 획득","name":"기세","desc":"패시브 효과: 바둑돌 효과 발동 시 목표를 정지시키고, 초당 왕 공격력의 105%에 해당하는 마법 대미지를 입힘. 6.5초간 지속\n액티브 효과: 바둑돌 2개 즉시 획득"},{"descRaw":"패시브 효과: 바둑돌 효과 발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 <@ba.vup>420%에 해당하는 마법 대미지를 입히고, <@ba.vup>6초간 대상의 이동 속도 <@ba.vup>35% 감소\n액티브 효과: 바둑돌 2개 즉시 획득","name":"삼연성","desc":"패시브 효과: 바둑돌 효과 발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 420%에 해당하는 마법 대미지를 입히고, 6초간 대상의 이동 속도 35% 감소\n액티브 효과: 바둑돌 2개 즉시 획득"},{"descRaw":"패시브 효과: 바둑돌의 발동 및 대미지 범위 확대, 공격력의 <@ba.vup>290%에 해당하는 마법 대미지를 입힘\n액티브 효과: <@ba.vdown>공격 중지, <@ba.vup>공격 범위 확대, 바둑돌 <@ba.vup>8개 즉시 획득, 최대치를 초과한 바둑돌을 <@ba.vup>공격 범위 내 적이 있는 칸에 우선적으로 배치. 공격 범위 내에 바둑돌 수동 배치 시 <@ba.vup>적이 있는 칸에 배치 가능, 제1재능이 <@ba.vup>추가로 바둑돌 3개 배치, 동시에 같은 수량의 탄약 소모\n<@ba.rem>스킬 발동 시 20발의 탄약이 장전되며, 수동 종료 또는 바둑돌 소진 시 종료, 남은 탄약은 바둑돌로 반환","name":"천하겁","desc":"패시브 효과: 바둑돌의 발동 및 대미지 범위 확대, 공격력의 290%에 해당하는 마법 대미지를 입힘\n액티브 효과: 공격 중지, 공격 범위 확대, 바둑돌 8개 즉시 획득, 최대치를 초과한 바둑돌을 공격 범위 내 적이 있는 칸에 우선적으로 배치. 공격 범위 내에 바둑돌 수동 배치 시 적이 있는 칸에 배치 가능, 제1재능이 추가로 바둑돌 3개 배치, 동시에 같은 수량의 탄약 소모\n스킬 발동 시 20발의 탄약이 장전되며, 수동 종료 또는 바둑돌 소진 시 종료, 남은 탄약은 바둑돌로 반환"}],"talents":[{"descRaw":"바둑돌 7<@ba.talpu>(+1)개 사용 가능(최대 8<@ba.talpu>(+1)개 보유), 바둑돌이 서로 연결되면 활성화, 적이 활성화된 바둑돌이 있는 칸에 진입 시 효과 발동. 바둑돌 수동 배치 시 왕이 옆에 추가로 바둑돌 1개 배치 (최대 10<@ba.talpu>(+1)개, 적이 있는 배치 불가능한 칸 우선 선택)","name":"착수","desc":"바둑돌 7(+1)개 사용 가능(최대 8(+1)개 보유), 바둑돌이 서로 연결되면 활성화, 적이 활성화된 바둑돌이 있는 칸에 진입 시 효과 발동. 바둑돌 수동 배치 시 왕이 옆에 추가로 바둑돌 1개 배치 (최대 10(+1)개, 적이 있는 배치 불가능한 칸 우선 선택)","potBelow":{"descRaw":"바둑돌 6개 사용 가능(최대 7개 보유), 바둑돌이 서로 연결되면 활성화, 적이 활성화된 바둑돌이 있는 칸에 진입 시 효과 발동. 바둑돌 수동 배치 시 왕이 옆에 추가로 바둑돌 1개 배치 (최대 9개, 적이 있는 배치 불가능한 칸 우선 선택)","desc":"바둑돌 6개 사용 가능(최대 7개 보유), 바둑돌이 서로 연결되면 활성화, 적이 활성화된 바둑돌이 있는 칸에 진입 시 효과 발동. 바둑돌 수동 배치 시 왕이 옆에 추가로 바둑돌 1개 배치 (최대 9개, 적이 있는 배치 불가능한 칸 우선 선택)"}},{"descRaw":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 12%<@ba.talpu>(+2%) 증가 및 적의 마법 저항 10<@ba.talpu>(+1) 무시 (최대 3회 중첩)","name":"수읽기","desc":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 12%(+2%) 증가 및 적의 마법 저항 10(+1) 무시 (최대 3회 중첩)","potBelow":{"descRaw":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 10% 증가 및 적의 마법 저항 9 무시 (최대 3회 중첩)","desc":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 10% 증가 및 적의 마법 저항 9 무시 (최대 3회 중첩)"}}]},"2/60/7/1":{"trait":{"descRaw":"함정을 사용해 작전 지원, <@ba.kw>적이 있는 칸에 함정 배치 불가","desc":"함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가"},"skills":[{"descRaw":"패시브 효과: 바둑돌 효과 발동 시 목표를 <$ba.sluggish>정지시키고, 초당 왕 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 입힘. <@ba.vup>6.5초간 지속\n액티브 효과: 바둑돌 2개 즉시 획득","name":"기세","desc":"패시브 효과: 바둑돌 효과 발동 시 목표를 정지시키고, 초당 왕 공격력의 120%에 해당하는 마법 대미지를 입힘. 6.5초간 지속\n액티브 효과: 바둑돌 2개 즉시 획득"},{"descRaw":"패시브 효과: 바둑돌 효과 발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 <@ba.vup>480%에 해당하는 마법 대미지를 입히고, <@ba.vup>6초간 대상의 이동 속도 <@ba.vup>40% 감소\n액티브 효과: 바둑돌 2개 즉시 획득","name":"삼연성","desc":"패시브 효과: 바둑돌 효과 발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 480%에 해당하는 마법 대미지를 입히고, 6초간 대상의 이동 속도 40% 감소\n액티브 효과: 바둑돌 2개 즉시 획득"},{"descRaw":"패시브 효과: 바둑돌의 발동 및 대미지 범위 확대, 공격력의 <@ba.vup>320%에 해당하는 마법 대미지를 입힘\n액티브 효과: <@ba.vdown>공격 중지, <@ba.vup>공격 범위 확대, 바둑돌 <@ba.vup>8개 즉시 획득, 최대치를 초과한 바둑돌을 <@ba.vup>공격 범위 내 적이 있는 칸에 우선적으로 배치. 공격 범위 내에 바둑돌 수동 배치 시 <@ba.vup>적이 있는 칸에 배치 가능, 제1재능이 <@ba.vup>추가로 바둑돌 3개 배치, 동시에 같은 수량의 탄약 소모\n<@ba.rem>스킬 발동 시 20발의 탄약이 장전되며, 수동 종료 또는 바둑돌 소진 시 종료, 남은 탄약은 바둑돌로 반환","name":"천하겁","desc":"패시브 효과: 바둑돌의 발동 및 대미지 범위 확대, 공격력의 320%에 해당하는 마법 대미지를 입힘\n액티브 효과: 공격 중지, 공격 범위 확대, 바둑돌 8개 즉시 획득, 최대치를 초과한 바둑돌을 공격 범위 내 적이 있는 칸에 우선적으로 배치. 공격 범위 내에 바둑돌 수동 배치 시 적이 있는 칸에 배치 가능, 제1재능이 추가로 바둑돌 3개 배치, 동시에 같은 수량의 탄약 소모\n스킬 발동 시 20발의 탄약이 장전되며, 수동 종료 또는 바둑돌 소진 시 종료, 남은 탄약은 바둑돌로 반환"}],"talents":[{"descRaw":"바둑돌 7<@ba.talpu>(+1)개 사용 가능(최대 8<@ba.talpu>(+1)개 보유), 바둑돌이 서로 연결되면 활성화, 적이 활성화된 바둑돌이 있는 칸에 진입 시 효과 발동. 바둑돌 수동 배치 시 왕이 옆에 추가로 바둑돌 1개 배치 (최대 10<@ba.talpu>(+1)개, 적이 있는 배치 불가능한 칸 우선 선택)","name":"착수","desc":"바둑돌 7(+1)개 사용 가능(최대 8(+1)개 보유), 바둑돌이 서로 연결되면 활성화, 적이 활성화된 바둑돌이 있는 칸에 진입 시 효과 발동. 바둑돌 수동 배치 시 왕이 옆에 추가로 바둑돌 1개 배치 (최대 10(+1)개, 적이 있는 배치 불가능한 칸 우선 선택)","potBelow":{"descRaw":"바둑돌 6개 사용 가능(최대 7개 보유), 바둑돌이 서로 연결되면 활성화, 적이 활성화된 바둑돌이 있는 칸에 진입 시 효과 발동. 바둑돌 수동 배치 시 왕이 옆에 추가로 바둑돌 1개 배치 (최대 9개, 적이 있는 배치 불가능한 칸 우선 선택)","desc":"바둑돌 6개 사용 가능(최대 7개 보유), 바둑돌이 서로 연결되면 활성화, 적이 활성화된 바둑돌이 있는 칸에 진입 시 효과 발동. 바둑돌 수동 배치 시 왕이 옆에 추가로 바둑돌 1개 배치 (최대 9개, 적이 있는 배치 불가능한 칸 우선 선택)"}},{"descRaw":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 12%<@ba.talpu>(+2%) 증가 및 적의 마법 저항 10<@ba.talpu>(+1) 무시 (최대 3회 중첩)","name":"수읽기","desc":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 12%(+2%) 증가 및 적의 마법 저항 10(+1) 무시 (최대 3회 중첩)","potBelow":{"descRaw":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 10% 증가 및 적의 마법 저항 9 무시 (최대 3회 중첩)","desc":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 10% 증가 및 적의 마법 저항 9 무시 (최대 3회 중첩)"}}],"modules":[{"name":"비스트 모양의 바둑통","traitOverride":{"descRaw":"<@ba.kw>배치 코스트가 더 저렴한 함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가, 동시 배치 가능한 함정 수량 증가","desc":"배치 코스트가 더 저렴한 함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가, 동시 배치 가능한 함정 수량 증가"}}]},"2/60/7/3":{"trait":{"descRaw":"함정을 사용해 작전 지원, <@ba.kw>적이 있는 칸에 함정 배치 불가","desc":"함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가"},"skills":[{"descRaw":"패시브 효과: 바둑돌 효과 발동 시 목표를 <$ba.sluggish>정지시키고, 초당 왕 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 입힘. <@ba.vup>6.5초간 지속\n액티브 효과: 바둑돌 2개 즉시 획득","name":"기세","desc":"패시브 효과: 바둑돌 효과 발동 시 목표를 정지시키고, 초당 왕 공격력의 120%에 해당하는 마법 대미지를 입힘. 6.5초간 지속\n액티브 효과: 바둑돌 2개 즉시 획득"},{"descRaw":"패시브 효과: 바둑돌 효과 발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 <@ba.vup>480%에 해당하는 마법 대미지를 입히고, <@ba.vup>6초간 대상의 이동 속도 <@ba.vup>40% 감소\n액티브 효과: 바둑돌 2개 즉시 획득","name":"삼연성","desc":"패시브 효과: 바둑돌 효과 발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 480%에 해당하는 마법 대미지를 입히고, 6초간 대상의 이동 속도 40% 감소\n액티브 효과: 바둑돌 2개 즉시 획득"},{"descRaw":"패시브 효과: 바둑돌의 발동 및 대미지 범위 확대, 공격력의 <@ba.vup>320%에 해당하는 마법 대미지를 입힘\n액티브 효과: <@ba.vdown>공격 중지, <@ba.vup>공격 범위 확대, 바둑돌 <@ba.vup>8개 즉시 획득, 최대치를 초과한 바둑돌을 <@ba.vup>공격 범위 내 적이 있는 칸에 우선적으로 배치. 공격 범위 내에 바둑돌 수동 배치 시 <@ba.vup>적이 있는 칸에 배치 가능, 제1재능이 <@ba.vup>추가로 바둑돌 3개 배치, 동시에 같은 수량의 탄약 소모\n<@ba.rem>스킬 발동 시 20발의 탄약이 장전되며, 수동 종료 또는 바둑돌 소진 시 종료, 남은 탄약은 바둑돌로 반환","name":"천하겁","desc":"패시브 효과: 바둑돌의 발동 및 대미지 범위 확대, 공격력의 320%에 해당하는 마법 대미지를 입힘\n액티브 효과: 공격 중지, 공격 범위 확대, 바둑돌 8개 즉시 획득, 최대치를 초과한 바둑돌을 공격 범위 내 적이 있는 칸에 우선적으로 배치. 공격 범위 내에 바둑돌 수동 배치 시 적이 있는 칸에 배치 가능, 제1재능이 추가로 바둑돌 3개 배치, 동시에 같은 수량의 탄약 소모\n스킬 발동 시 20발의 탄약이 장전되며, 수동 종료 또는 바둑돌 소진 시 종료, 남은 탄약은 바둑돌로 반환"}],"talents":[{"descRaw":"바둑돌 7<@ba.talpu>(+1)개 사용 가능(최대 8<@ba.talpu>(+1)개 보유), 바둑돌이 서로 연결되면 활성화, 적이 활성화된 바둑돌이 있는 칸에 진입 시 효과 발동. 바둑돌 수동 배치 시 왕이 옆에 추가로 바둑돌 1개 배치 (최대 10<@ba.talpu>(+1)개, 적이 있는 배치 불가능한 칸 우선 선택)","name":"착수","desc":"바둑돌 7(+1)개 사용 가능(최대 8(+1)개 보유), 바둑돌이 서로 연결되면 활성화, 적이 활성화된 바둑돌이 있는 칸에 진입 시 효과 발동. 바둑돌 수동 배치 시 왕이 옆에 추가로 바둑돌 1개 배치 (최대 10(+1)개, 적이 있는 배치 불가능한 칸 우선 선택)","potBelow":{"descRaw":"바둑돌 6개 사용 가능(최대 7개 보유), 바둑돌이 서로 연결되면 활성화, 적이 활성화된 바둑돌이 있는 칸에 진입 시 효과 발동. 바둑돌 수동 배치 시 왕이 옆에 추가로 바둑돌 1개 배치 (최대 9개, 적이 있는 배치 불가능한 칸 우선 선택)","desc":"바둑돌 6개 사용 가능(최대 7개 보유), 바둑돌이 서로 연결되면 활성화, 적이 활성화된 바둑돌이 있는 칸에 진입 시 효과 발동. 바둑돌 수동 배치 시 왕이 옆에 추가로 바둑돌 1개 배치 (최대 9개, 적이 있는 배치 불가능한 칸 우선 선택)"}},{"descRaw":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 12%<@ba.talpu>(+2%) 증가 및 적의 마법 저항 10<@ba.talpu>(+1) 무시 (최대 3회 중첩)","name":"수읽기","desc":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 12%(+2%) 증가 및 적의 마법 저항 10(+1) 무시 (최대 3회 중첩)","potBelow":{"descRaw":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 10% 증가 및 적의 마법 저항 9 무시 (최대 3회 중첩)","desc":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 10% 증가 및 적의 마법 저항 9 무시 (최대 3회 중첩)"}}],"modules":[{"name":"비스트 모양의 바둑통","traitOverride":{"descRaw":"<@ba.kw>배치 코스트가 더 저렴한 함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가, 동시 배치 가능한 함정 수량 증가","desc":"배치 코스트가 더 저렴한 함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가, 동시 배치 가능한 함정 수량 증가"},"talentChanges":[{"descRaw":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 15%<@ba.talpu>(+2%) 증가 및 적의 마법 저항 13<@ba.talpu>(+1) 무시 (최대 3회 중첩)","name":"수읽기","desc":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 15%(+2%) 증가 및 적의 마법 저항 13(+1) 무시 (최대 3회 중첩)","potBelow":{"descRaw":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 13% 증가 및 적의 마법 저항 12 무시 (최대 3회 중첩)","desc":"바둑돌 활성화 시 바둑돌이 위치한 직선상의 바둑돌 1개당, 직선상의 모든 바둑돌이 입히는 대미지 13% 증가 및 적의 마법 저항 12 무시 (최대 3회 중첩)"}}]}]}}},"char_4009_irene":{"name":"아이린","subProfessionName":"소드마스터","moduleNames":{"uniequip_001_irene":{"name":"아이린의 배지"},"uniequip_002_irene":{"name":"두껍고 무거운 경전"},"uniequip_003_irene":{"name":"재판관의 보급"},"uniequip_004_irene":{"name":"아이린의 특별 한정 배지"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","desc":"일반 공격 시 대미지를 2회 입힘"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>130%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>1초간 <$ba.levitate>공중 부양시켜 추가로 공격력의 <@ba.vup>130%에 해당하는 물리 대미지를 입힘","name":"불어오는 바람","desc":"다음 공격이 공격력의 130%에 해당하는 물리 대미지를 입히고, 목표를 1초간 공중 부양시켜 추가로 공격력의 130%에 해당하는 물리 대미지를 입힘"},{"descRaw":"전방 범위 내 최대 <@ba.vup>5명의 적에게 공격력의 <@ba.vup>310%에 해당하는 물리 대미지를 입히고, 무게 등급이 3 이하인 목표를 <@ba.vup>2초간 <$ba.levitate>공중 부양시킴\n<@ba.rem>2회 충전 가능","name":"갈라지는 파도","desc":"전방 범위 내 최대 5명의 적에게 공격력의 310%에 해당하는 물리 대미지를 입히고, 무게 등급이 3 이하인 목표를 2초간 공중 부양시킴\n2회 충전 가능"},{"descRaw":"주변의 모든 지상 적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입히고, <@ba.vup>2초간 <$ba.levitate>공중 부양시킴. 이후 무작위로 <@ba.vup>10회 폭격하여, 회당 목표와 주변의 작은 범위 내 모든 적에게 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입힘","name":"판결","desc":"주변의 모든 지상 적에게 공격력의 250%에 해당하는 물리 대미지를 입히고, 2초간 공중 부양시킴. 이후 무작위로 10회 폭격하여, 회당 목표와 주변의 작은 범위 내 모든 적에게 공격력의 200%에 해당하는 물리 대미지를 입힘"}],"talents":[{"descRaw":"적에게 물리 대미지를 입힐 시 50% 확률로 상대의 방어력 50% 무시, 상대가 공중 유닛인 경우 확률이 100%로 증가","name":"심판의 불꽃","desc":"적에게 물리 대미지를 입힐 시 50% 확률로 상대의 방어력 50% 무시, 상대가 공중 유닛인 경우 확률이 100%로 증가"},{"descRaw":"공격 속도 +21<@ba.talpu>(+3), 전장에 [바다 괴물] 존재 시 효과가 2배로 상승","name":"정화의 검","desc":"공격 속도 +21(+3), 전장에 [바다 괴물] 존재 시 효과가 2배로 상승","potBelow":{"descRaw":"공격 속도 +18, 전장에 [바다 괴물] 존재 시 효과가 2배로 상승","desc":"공격 속도 +18, 전장에 [바다 괴물] 존재 시 효과가 2배로 상승"}}]},"2/60/7/1":{"trait":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","desc":"일반 공격 시 대미지를 2회 입힘"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>1초간 <$ba.levitate>공중 부양시켜 추가로 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입힘","name":"불어오는 바람","desc":"다음 공격이 공격력의 160%에 해당하는 물리 대미지를 입히고, 목표를 1초간 공중 부양시켜 추가로 공격력의 160%에 해당하는 물리 대미지를 입힘"},{"descRaw":"전방 범위 내 최대 <@ba.vup>6명의 적에게 공격력의 <@ba.vup>340%에 해당하는 물리 대미지를 입히고, 무게 등급이 3 이하인 목표를 <@ba.vup>3초간 <$ba.levitate>공중 부양시킴\n<@ba.rem>2회 충전 가능","name":"갈라지는 파도","desc":"전방 범위 내 최대 6명의 적에게 공격력의 340%에 해당하는 물리 대미지를 입히고, 무게 등급이 3 이하인 목표를 3초간 공중 부양시킴\n2회 충전 가능"},{"descRaw":"주변의 모든 지상 적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입히고, <@ba.vup>3초간 <$ba.levitate>공중 부양시킴. 이후 무작위로 <@ba.vup>10회 폭격하여, 회당 목표와 주변의 작은 범위 내 모든 적에게 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입힘","name":"판결","desc":"주변의 모든 지상 적에게 공격력의 250%에 해당하는 물리 대미지를 입히고, 3초간 공중 부양시킴. 이후 무작위로 10회 폭격하여, 회당 목표와 주변의 작은 범위 내 모든 적에게 공격력의 230%에 해당하는 물리 대미지를 입힘"}],"talents":[{"descRaw":"적에게 물리 대미지를 입힐 시 50% 확률로 상대의 방어력 50% 무시, 상대가 공중 유닛인 경우 확률이 100%로 증가","name":"심판의 불꽃","desc":"적에게 물리 대미지를 입힐 시 50% 확률로 상대의 방어력 50% 무시, 상대가 공중 유닛인 경우 확률이 100%로 증가"},{"descRaw":"공격 속도 +21<@ba.talpu>(+3), 전장에 [바다 괴물] 존재 시 효과가 2배로 상승","name":"정화의 검","desc":"공격 속도 +21(+3), 전장에 [바다 괴물] 존재 시 효과가 2배로 상승","potBelow":{"descRaw":"공격 속도 +18, 전장에 [바다 괴물] 존재 시 효과가 2배로 상승","desc":"공격 속도 +18, 전장에 [바다 괴물] 존재 시 효과가 2배로 상승"}}],"modules":[{"name":"두껍고 무거운 경전","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"적의 방어력 <@ba.vup>70 무시","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"적의 방어력 70 무시"}},{"name":"재판관의 보급","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"스킬 대미지가 <@ba.vup>10% 증가","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"스킬 대미지가 10% 증가"}},{"name":"아이린의 특별 한정 배지","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"<@ba.kw>통합 전략에서 재배치 시간 -60%, 배치 즉시 SP +8","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"통합 전략에서 재배치 시간 -60%, 배치 즉시 SP +8"}}]},"2/60/7/3":{"trait":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","desc":"일반 공격 시 대미지를 2회 입힘"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>1초간 <$ba.levitate>공중 부양시켜 추가로 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입힘","name":"불어오는 바람","desc":"다음 공격이 공격력의 160%에 해당하는 물리 대미지를 입히고, 목표를 1초간 공중 부양시켜 추가로 공격력의 160%에 해당하는 물리 대미지를 입힘"},{"descRaw":"전방 범위 내 최대 <@ba.vup>6명의 적에게 공격력의 <@ba.vup>340%에 해당하는 물리 대미지를 입히고, 무게 등급이 3 이하인 목표를 <@ba.vup>3초간 <$ba.levitate>공중 부양시킴\n<@ba.rem>2회 충전 가능","name":"갈라지는 파도","desc":"전방 범위 내 최대 6명의 적에게 공격력의 340%에 해당하는 물리 대미지를 입히고, 무게 등급이 3 이하인 목표를 3초간 공중 부양시킴\n2회 충전 가능"},{"descRaw":"주변의 모든 지상 적에게 공격력의 <@ba.vup>250%에 해당하는 물리 대미지를 입히고, <@ba.vup>3초간 <$ba.levitate>공중 부양시킴. 이후 무작위로 <@ba.vup>10회 폭격하여, 회당 목표와 주변의 작은 범위 내 모든 적에게 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입힘","name":"판결","desc":"주변의 모든 지상 적에게 공격력의 250%에 해당하는 물리 대미지를 입히고, 3초간 공중 부양시킴. 이후 무작위로 10회 폭격하여, 회당 목표와 주변의 작은 범위 내 모든 적에게 공격력의 230%에 해당하는 물리 대미지를 입힘"}],"talents":[{"descRaw":"적에게 물리 대미지를 입힐 시 50% 확률로 상대의 방어력 50% 무시, 상대가 공중 유닛인 경우 확률이 100%로 증가","name":"심판의 불꽃","desc":"적에게 물리 대미지를 입힐 시 50% 확률로 상대의 방어력 50% 무시, 상대가 공중 유닛인 경우 확률이 100%로 증가"},{"descRaw":"공격 속도 +21<@ba.talpu>(+3), 전장에 [바다 괴물] 존재 시 효과가 2배로 상승","name":"정화의 검","desc":"공격 속도 +21(+3), 전장에 [바다 괴물] 존재 시 효과가 2배로 상승","potBelow":{"descRaw":"공격 속도 +18, 전장에 [바다 괴물] 존재 시 효과가 2배로 상승","desc":"공격 속도 +18, 전장에 [바다 괴물] 존재 시 효과가 2배로 상승"}}],"modules":[{"name":"두껍고 무거운 경전","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"적의 방어력 <@ba.vup>70 무시","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"적의 방어력 70 무시"},"talentChanges":[{"descRaw":"공격 속도 +21<@ba.talpu>(+3), 공격력 +5%, 전장에 [바다 괴물] 존재 시 효과가 2배로 상승","name":"정화의 검","desc":"공격 속도 +21(+3), 공격력 +5%, 전장에 [바다 괴물] 존재 시 효과가 2배로 상승","potBelow":{"descRaw":"공격 속도 +18, 공격력 +5%, 전장에 [바다 괴물] 존재 시 효과가 2배로 상승","desc":"공격 속도 +18, 공격력 +5%, 전장에 [바다 괴물] 존재 시 효과가 2배로 상승"}}]},{"name":"재판관의 보급","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"스킬 대미지가 <@ba.vup>10% 증가","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"스킬 대미지가 10% 증가"},"talentChanges":[{"descRaw":"적에게 물리 대미지를 입힐 시 50% 확률로 상대의 방어력 55% 무시, 상대가 공중 유닛인 경우 확률이 100%로 증가, 스킬 지속 시간 동안 공중 적을 처치할 시 스킬 종료 후 SP +6","name":"심판의 불꽃","desc":"적에게 물리 대미지를 입힐 시 50% 확률로 상대의 방어력 55% 무시, 상대가 공중 유닛인 경우 확률이 100%로 증가, 스킬 지속 시간 동안 공중 적을 처치할 시 스킬 종료 후 SP +6"}]},{"name":"아이린의 특별 한정 배지","traitOverride":{"descRaw":"일반 공격 시 대미지를 <@ba.kw>2회 입힘","moduleDescRaw":"<@ba.kw>통합 전략에서 재배치 시간 -60%, 배치 즉시 SP +8","desc":"일반 공격 시 대미지를 2회 입힘","moduleDesc":"통합 전략에서 재배치 시간 -60%, 배치 즉시 SP +8"},"talentChanges":[{"descRaw":"적에게 물리 대미지를 입힐 시 50% 확률로 상대의 방어력 50% 무시, 상대가 공중 유닛인 경우 확률이 100%로 증가\n<@ba.kw>통합 전략에서, 스킬 범위 내 공중 적이 받는 물리 대미지 140% 증가. 해당 범위에 다른 오퍼레이터를 배치할 시 범위 내 지상 적을 3초간 공중 부양, 자신이 퇴각해도 범위 내 효과는 유지. 범위 내 적의 공중 부양 상태가 끝날 시 배치 조건을 만족할 경우, 배치 구역에 있는 아이린은 즉시 원래 위치로 배치되어 스킬 발동 (배치 코스트를 소모하지 않음)","name":"심판의 불꽃","desc":"적에게 물리 대미지를 입힐 시 50% 확률로 상대의 방어력 50% 무시, 상대가 공중 유닛인 경우 확률이 100%로 증가\n통합 전략에서, 스킬 범위 내 공중 적이 받는 물리 대미지 140% 증가. 해당 범위에 다른 오퍼레이터를 배치할 시 범위 내 지상 적을 3초간 공중 부양, 자신이 퇴각해도 범위 내 효과는 유지. 범위 내 적의 공중 부양 상태가 끝날 시 배치 조건을 만족할 경우, 배치 구역에 있는 아이린은 즉시 원래 위치로 배치되어 스킬 발동 (배치 코스트를 소모하지 않음)"}]}]}}},"char_4011_lessng":{"name":"레싱","subProfessionName":"드레드노트","moduleNames":{"uniequip_001_lessng":{"name":"레싱의 배지"},"uniequip_002_lessng":{"name":"봉인된 칼날"},"uniequip_003_lessng":{"name":"고행자의 스트레스 해소 훈련"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>205%로 증가","name":"강타 γ","desc":"다음 공격의 공격력이 205%로 증가"},{"descRaw":"배치 후, 제1재능 효과가 <@ba.vup>2배로 증가, 공격력 <@ba.vup>+25%, 공격이 <@ba.vup>2연 공격으로 변경","name":"신념의 충돌","desc":"배치 후, 제1재능 효과가 2배로 증가, 공격력 +25%, 공격이 2연 공격으로 변경"},{"descRaw":"<$ba.debuff>상태 이상 효과 면역, HP <@ba.vup>+65%, 저지된 적 공격 시 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입힘\n<@ba.rem>자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음","name":"서약 파기","desc":"상태 이상 효과 면역, HP +65%, 저지된 적 공격 시 공격력의 160%에 해당하는 물리 대미지를 입힘\n자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음"}],"talents":[{"descRaw":"적 저지 시, 자신이 저지하지 않은 적에게 받는 물리 및 마법 대미지 -35%","name":"집중의 고통","desc":"적 저지 시, 자신이 저지하지 않은 적에게 받는 물리 및 마법 대미지 -35%"},{"descRaw":"대미지를 받을 경우, 15초간 공격력 +16%<@ba.talpu>(+4%) (중첩 불가)","name":"연마의 고통","desc":"대미지를 받을 경우, 15초간 공격력 +16%(+4%) (중첩 불가)","potBelow":{"descRaw":"대미지를 받을 경우, 15초간 공격력 +12% (중첩 불가)","desc":"대미지를 받을 경우, 15초간 공격력 +12% (중첩 불가)"}}]},"2/60/7/1":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>225%로 증가","name":"강타 γ","desc":"다음 공격의 공격력이 225%로 증가"},{"descRaw":"배치 후, 제1재능 효과가 <@ba.vup>2배로 증가, 공격력 <@ba.vup>+35%, 공격이 <@ba.vup>2연 공격으로 변경","name":"신념의 충돌","desc":"배치 후, 제1재능 효과가 2배로 증가, 공격력 +35%, 공격이 2연 공격으로 변경"},{"descRaw":"<$ba.debuff>상태 이상 효과 면역, HP <@ba.vup>+80%, 저지된 적 공격 시 공격력의 <@ba.vup>180%에 해당하는 물리 대미지를 입힘\n<@ba.rem>자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음","name":"서약 파기","desc":"상태 이상 효과 면역, HP +80%, 저지된 적 공격 시 공격력의 180%에 해당하는 물리 대미지를 입힘\n자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음"}],"talents":[{"descRaw":"적 저지 시, 자신이 저지하지 않은 적에게 받는 물리 및 마법 대미지 -35%","name":"집중의 고통","desc":"적 저지 시, 자신이 저지하지 않은 적에게 받는 물리 및 마법 대미지 -35%"},{"descRaw":"대미지를 받을 경우, 15초간 공격력 +16%<@ba.talpu>(+4%) (중첩 불가)","name":"연마의 고통","desc":"대미지를 받을 경우, 15초간 공격력 +16%(+4%) (중첩 불가)","potBelow":{"descRaw":"대미지를 받을 경우, 15초간 공격력 +12% (중첩 불가)","desc":"대미지를 받을 경우, 15초간 공격력 +12% (중첩 불가)"}}],"modules":[{"name":"봉인된 칼날","traitOverride":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>115%로 증가","desc":"적 1명 저지 가능","moduleDesc":"저지하고 있는 적 공격 시 공격력이 115%로 증가"}},{"name":"고행자의 스트레스 해소 훈련","traitOverride":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP <@ba.vdown>-60%, 공격 속도 <@ba.vup>+30 (배치당 1회만 발동)","desc":"적 1명 저지 가능","moduleDesc":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -60%, 공격 속도 +30 (배치당 1회만 발동)"}}]},"2/60/7/3":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>225%로 증가","name":"강타 γ","desc":"다음 공격의 공격력이 225%로 증가"},{"descRaw":"배치 후, 제1재능 효과가 <@ba.vup>2배로 증가, 공격력 <@ba.vup>+35%, 공격이 <@ba.vup>2연 공격으로 변경","name":"신념의 충돌","desc":"배치 후, 제1재능 효과가 2배로 증가, 공격력 +35%, 공격이 2연 공격으로 변경"},{"descRaw":"<$ba.debuff>상태 이상 효과 면역, HP <@ba.vup>+80%, 저지된 적 공격 시 공격력의 <@ba.vup>180%에 해당하는 물리 대미지를 입힘\n<@ba.rem>자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음","name":"서약 파기","desc":"상태 이상 효과 면역, HP +80%, 저지된 적 공격 시 공격력의 180%에 해당하는 물리 대미지를 입힘\n자신이 상태 이상인 경우 스킬을 발동해 제거할 수 있지만, 600의 마법 대미지를 입음"}],"talents":[{"descRaw":"적 저지 시, 자신이 저지하지 않은 적에게 받는 물리 및 마법 대미지 -35%","name":"집중의 고통","desc":"적 저지 시, 자신이 저지하지 않은 적에게 받는 물리 및 마법 대미지 -35%"},{"descRaw":"대미지를 받을 경우, 15초간 공격력 +16%<@ba.talpu>(+4%) (중첩 불가)","name":"연마의 고통","desc":"대미지를 받을 경우, 15초간 공격력 +16%(+4%) (중첩 불가)","potBelow":{"descRaw":"대미지를 받을 경우, 15초간 공격력 +12% (중첩 불가)","desc":"대미지를 받을 경우, 15초간 공격력 +12% (중첩 불가)"}}],"modules":[{"name":"봉인된 칼날","traitOverride":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"저지하고 있는 적 공격 시 공격력이 <@ba.vup>115%로 증가","desc":"적 1명 저지 가능","moduleDesc":"저지하고 있는 적 공격 시 공격력이 115%로 증가"},"talentChanges":[{"descRaw":"대미지를 입을 경우, 15초간 공격력 +24%<@ba.talpu>(+4%) (중첩 불가)","name":"연마의 고통","desc":"대미지를 입을 경우, 15초간 공격력 +24%(+4%) (중첩 불가)","potBelow":{"descRaw":"대미지를 입을 경우, 15초간 공격력 +20% (중첩 불가)","desc":"대미지를 입을 경우, 15초간 공격력 +20% (중첩 불가)"}}]},{"name":"고행자의 스트레스 해소 훈련","traitOverride":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP <@ba.vdown>-60%, 공격 속도 <@ba.vup>+30 (배치당 1회만 발동)","desc":"적 1명 저지 가능","moduleDesc":"쓰러져도 퇴각하지 않으며, HP를 전부 회복하는 대신 최대 HP -60%, 공격 속도 +30 (배치당 1회만 발동)"},"talentChanges":[null,{"descRaw":"적 저지 시, 자신이 저지하지 않은 적에게 받는 물리 및 마법 대미지 -40%, 자신이 저지한 적 공격 시 목표의 방어력 12% 무시","name":"집중의 고통","desc":"적 저지 시, 자신이 저지하지 않은 적에게 받는 물리 및 마법 대미지 -40%, 자신이 저지한 적 공격 시 목표의 방어력 12% 무시"}]}]}}},"char_4027_heyak":{"name":"오올헤약","subProfessionName":"코어 캐스터","moduleNames":{"uniequip_001_heyak":{"name":"오올헤약의 배지"},"uniequip_002_heyak":{"name":"'도서관'"},"uniequip_003_heyak":{"name":"쿠쿨칸의 시간 박물관"},"uniequip_004_heyak":{"name":"오올헤약의 특별 한정 배지"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"다음 공격 시 적 1명 추가 공격, 공격력의 <@ba.vup>200%에 해당하는 마법 대미지를 입힘, 적 <@ba.vup>1명만 명중할 경우 상대를 <@ba.vup>2.5초간 <$ba.levitate>공중 부양시킴\n<@ba.rem>1회 충전 가능","name":"탐구를 위해","desc":"다음 공격 시 적 1명 추가 공격, 공격력의 200%에 해당하는 마법 대미지를 입힘, 적 1명만 명중할 경우 상대를 2.5초간 공중 부양시킴\n1회 충전 가능"},{"descRaw":"공격이 공격력 <@ba.vup>27%의 <@ba.vup>9연 공격으로 변경, 공격 범위 내 적을 무작위로 공격하며, 1격당 <@ba.vup>10% 확률로 목표를 <@ba.vup>1초간 <$ba.levitate>공중 부양시킴","name":"굽이쳐 흐르는 별들","desc":"공격이 공격력 27%의 9연 공격으로 변경, 공격 범위 내 적을 무작위로 공격하며, 1격당 10% 확률로 목표를 1초간 공중 부양시킴"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vdown>증가, 공격이 전방으로 이동하는 회오리바람으로 변경, 회오리바람의 대미지는 이동 거리에 따라 증가하며 3칸 이동 후 최대 도달, 회오리바람은 명중한 첫 번째 적을 <@ba.vup>1.8초간 <$ba.levitate>공중 부양시키며, 최대로 공격력의 <@ba.vup>350%에 해당하는 마법 대미지를 입힘","name":"박식한 자의 광언","desc":"공격 범위 확대, 공격 딜레이 증가, 공격이 전방으로 이동하는 회오리바람으로 변경, 회오리바람의 대미지는 이동 거리에 따라 증가하며 3칸 이동 후 최대 도달, 회오리바람은 명중한 첫 번째 적을 1.8초간 공중 부양시키며, 최대로 공격력의 350%에 해당하는 마법 대미지를 입힘"}],"talents":[{"descRaw":"공중 목표 공격 시 공격력이 123%<@ba.talpu>(+3%)로 증가, 3초간 상대의 특수 능력 무효화","name":"전승의 종결","desc":"공중 목표 공격 시 공격력이 123%(+3%)로 증가, 3초간 상대의 특수 능력 무효화","potBelow":{"descRaw":"공중 목표 공격 시 공격력이 120%로 증가, 3초간 상대의 특수 능력 무효화","desc":"공중 목표 공격 시 공격력이 120%로 증가, 3초간 상대의 특수 능력 무효화"}},{"descRaw":"공격 범위 내 HP가 80%보다 높은 적은 <$ba.weightless>무중력 효과 획득","name":"과거의 날개","desc":"공격 범위 내 HP가 80%보다 높은 적은 무중력 효과 획득"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"다음 공격 시 적 1명 추가 공격, 공격력의 <@ba.vup>240%에 해당하는 마법 대미지를 입힘, 적 <@ba.vup>1명만 명중할 경우 상대를 <@ba.vup>3초간 <$ba.levitate>공중 부양시킴\n<@ba.rem>2회 충전 가능","name":"탐구를 위해","desc":"다음 공격 시 적 1명 추가 공격, 공격력의 240%에 해당하는 마법 대미지를 입힘, 적 1명만 명중할 경우 상대를 3초간 공중 부양시킴\n2회 충전 가능"},{"descRaw":"공격이 공격력 <@ba.vup>35%의 <@ba.vup>9연 공격으로 변경, 공격 범위 내 적을 무작위로 공격하며, 1격당 <@ba.vup>12% 확률로 목표를 <@ba.vup>1초간 <$ba.levitate>공중 부양시킴","name":"굽이쳐 흐르는 별들","desc":"공격이 공격력 35%의 9연 공격으로 변경, 공격 범위 내 적을 무작위로 공격하며, 1격당 12% 확률로 목표를 1초간 공중 부양시킴"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vdown>증가, 공격이 전방으로 이동하는 회오리바람으로 변경, 회오리바람의 대미지는 이동 거리에 따라 증가하며 3칸 이동 후 최대 도달, 회오리바람은 명중한 첫 번째 적을 <@ba.vup>2초간 <$ba.levitate>공중 부양시키며, 최대로 공격력의 <@ba.vup>380%에 해당하는 마법 대미지를 입힘","name":"박식한 자의 광언","desc":"공격 범위 확대, 공격 딜레이 증가, 공격이 전방으로 이동하는 회오리바람으로 변경, 회오리바람의 대미지는 이동 거리에 따라 증가하며 3칸 이동 후 최대 도달, 회오리바람은 명중한 첫 번째 적을 2초간 공중 부양시키며, 최대로 공격력의 380%에 해당하는 마법 대미지를 입힘"}],"talents":[{"descRaw":"공중 목표 공격 시 공격력이 123%<@ba.talpu>(+3%)로 증가, 3초간 상대의 특수 능력 무효화","name":"전승의 종결","desc":"공중 목표 공격 시 공격력이 123%(+3%)로 증가, 3초간 상대의 특수 능력 무효화","potBelow":{"descRaw":"공중 목표 공격 시 공격력이 120%로 증가, 3초간 상대의 특수 능력 무효화","desc":"공중 목표 공격 시 공격력이 120%로 증가, 3초간 상대의 특수 능력 무효화"}},{"descRaw":"공격 범위 내 HP가 80%보다 높은 적은 <$ba.weightless>무중력 효과 획득","name":"과거의 날개","desc":"공격 범위 내 HP가 80%보다 높은 적은 무중력 효과 획득"}],"modules":[{"name":"'도서관'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표의 마법 저항 <@ba.kw>10 무시","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표의 마법 저항 10 무시"}},{"name":"쿠쿨칸의 시간 박물관","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"일반 공격이 정예 또는 리더 적 명중 시 SP +<@ba.kw>1","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"일반 공격이 정예 또는 리더 적 명중 시 SP +1"}},{"name":"오올헤약의 특별 한정 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"<@ba.kw>통합 전략에서 목표의 마법 저항 <@ba.kw>10무시, 적이 방어 포인트에 최초로 진입할 때마다 오올헤약의 SP 30% 회복","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"통합 전략에서 목표의 마법 저항 10무시, 적이 방어 포인트에 최초로 진입할 때마다 오올헤약의 SP 30% 회복"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"다음 공격 시 적 1명 추가 공격, 공격력의 <@ba.vup>240%에 해당하는 마법 대미지를 입힘, 적 <@ba.vup>1명만 명중할 경우 상대를 <@ba.vup>3초간 <$ba.levitate>공중 부양시킴\n<@ba.rem>2회 충전 가능","name":"탐구를 위해","desc":"다음 공격 시 적 1명 추가 공격, 공격력의 240%에 해당하는 마법 대미지를 입힘, 적 1명만 명중할 경우 상대를 3초간 공중 부양시킴\n2회 충전 가능"},{"descRaw":"공격이 공격력 <@ba.vup>35%의 <@ba.vup>9연 공격으로 변경, 공격 범위 내 적을 무작위로 공격하며, 1격당 <@ba.vup>12% 확률로 목표를 <@ba.vup>1초간 <$ba.levitate>공중 부양시킴","name":"굽이쳐 흐르는 별들","desc":"공격이 공격력 35%의 9연 공격으로 변경, 공격 범위 내 적을 무작위로 공격하며, 1격당 12% 확률로 목표를 1초간 공중 부양시킴"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vdown>증가, 공격이 전방으로 이동하는 회오리바람으로 변경, 회오리바람의 대미지는 이동 거리에 따라 증가하며 3칸 이동 후 최대 도달, 회오리바람은 명중한 첫 번째 적을 <@ba.vup>2초간 <$ba.levitate>공중 부양시키며, 최대로 공격력의 <@ba.vup>380%에 해당하는 마법 대미지를 입힘","name":"박식한 자의 광언","desc":"공격 범위 확대, 공격 딜레이 증가, 공격이 전방으로 이동하는 회오리바람으로 변경, 회오리바람의 대미지는 이동 거리에 따라 증가하며 3칸 이동 후 최대 도달, 회오리바람은 명중한 첫 번째 적을 2초간 공중 부양시키며, 최대로 공격력의 380%에 해당하는 마법 대미지를 입힘"}],"talents":[{"descRaw":"공중 목표 공격 시 공격력이 123%<@ba.talpu>(+3%)로 증가, 3초간 상대의 특수 능력 무효화","name":"전승의 종결","desc":"공중 목표 공격 시 공격력이 123%(+3%)로 증가, 3초간 상대의 특수 능력 무효화","potBelow":{"descRaw":"공중 목표 공격 시 공격력이 120%로 증가, 3초간 상대의 특수 능력 무효화","desc":"공중 목표 공격 시 공격력이 120%로 증가, 3초간 상대의 특수 능력 무효화"}},{"descRaw":"공격 범위 내 HP가 80%보다 높은 적은 <$ba.weightless>무중력 효과 획득","name":"과거의 날개","desc":"공격 범위 내 HP가 80%보다 높은 적은 무중력 효과 획득"}],"modules":[{"name":"'도서관'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"목표의 마법 저항 <@ba.kw>10 무시","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"목표의 마법 저항 10 무시"},"talentChanges":[{"descRaw":"공중 목표 공격 시 공격력이 138%<@ba.talpu>(+3%)로 증가, 5초간 상대의 특수 능력 무효화","name":"전승의 종결","desc":"공중 목표 공격 시 공격력이 138%(+3%)로 증가, 5초간 상대의 특수 능력 무효화","potBelow":{"descRaw":"공중 목표 공격 시 공격력이 135%로 증가, 5초간 상대의 특수 능력 무효화","desc":"공중 목표 공격 시 공격력이 135%로 증가, 5초간 상대의 특수 능력 무효화"}}]},{"name":"쿠쿨칸의 시간 박물관","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"일반 공격이 정예 또는 리더 적 명중 시 SP +<@ba.kw>1","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"일반 공격이 정예 또는 리더 적 명중 시 SP +1"},"talentChanges":[{"descRaw":"공격 범위 내 HP가 50%보다 높은 적은 <$ba.weightless>무중력 효과 획득, HP가 50% 미만인 적은 20%의 <$ba.magicfragile>[마법 취약] 효과 획득","name":"과거의 날개","desc":"공격 범위 내 HP가 50%보다 높은 적은 무중력 효과 획득, HP가 50% 미만인 적은 20%의 [마법 취약] 효과 획득"}]},{"name":"오올헤약의 특별 한정 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"<@ba.kw>통합 전략에서 목표의 마법 저항 <@ba.kw>10무시, 적이 방어 포인트에 최초로 진입할 때마다 오올헤약의 SP 30% 회복","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"통합 전략에서 목표의 마법 저항 10무시, 적이 방어 포인트에 최초로 진입할 때마다 오올헤약의 SP 30% 회복"},"talentChanges":[{"descRaw":"공중 목표 공격 시 공격력이 148%<@ba.talpu>(+3%)로 증가, 5초간 상대의 특수 능력 무효화. <@ba.kw>통합 전략에서 최초로 배치할 시 임시 목표 HP +1. 매번 배치 시 적이 방어 포인트에 최초로 진입할 때마다 모든 적이 15초간 <$ba.levitate>공중 부양. 자신의 스킬은 적 및 주변의 목표를 공중 부양시키는 동시에 대미지를 입힘","name":"전승의 종결","desc":"공중 목표 공격 시 공격력이 148%(+3%)로 증가, 5초간 상대의 특수 능력 무효화. 통합 전략에서 최초로 배치할 시 임시 목표 HP +1. 매번 배치 시 적이 방어 포인트에 최초로 진입할 때마다 모든 적이 15초간 공중 부양. 자신의 스킬은 적 및 주변의 목표를 공중 부양시키는 동시에 대미지를 입힘","potBelow":{"descRaw":"공중 목표 공격 시 공격력이 145%로 증가, 5초간 상대의 특수 능력 무효화. <@ba.kw>통합 전략에서 최초로 배치할 시 임시 목표 HP +1. 매번 배치 시 적이 방어 포인트에 최초로 진입할 때마다 모든 적이 15초간 <$ba.levitate>공중 부양. 자신의 스킬은 적 및 주변의 목표를 공중 부양시키는 동시에 대미지를 입힘","desc":"공중 목표 공격 시 공격력이 145%로 증가, 5초간 상대의 특수 능력 무효화. 통합 전략에서 최초로 배치할 시 임시 목표 HP +1. 매번 배치 시 적이 방어 포인트에 최초로 진입할 때마다 모든 적이 15초간 공중 부양. 자신의 스킬은 적 및 주변의 목표를 공중 부양시키는 동시에 대미지를 입힘"}}]}]}}},"char_4037_demetr":{"name":"벨로네","subProfessionName":"파이터","moduleNames":{"uniequip_001_demetr":{"name":"벨로네의 배지"},"uniequip_002_demetr":{"name":"실용적인 도구"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>180%에 해당하는 물리 대미지를 2회 입힘","name":"가주의 여유","desc":"다음 공격이 공격력의 180%에 해당하는 물리 대미지를 2회 입힘"},{"descRaw":"공격 범위 확대, 공격 속도 <@ba.vup>+40, 공격할 때마다 목표 <@ba.vup>3명에게 공격력의 <@ba.vup>155%에 해당하는 물리 대미지를 입힘, 스킬 지속시간 동안 제1재능의 방어력 감소 효과가 최대 <@ba.vup>8회 중첩으로 변경, 중첩 수 최대 달성 시 목표에게 지속적인 <$ba.sluggish>정지 효과 부여","name":"참모의 수단","desc":"공격 범위 확대, 공격 속도 +40, 공격할 때마다 목표 3명에게 공격력의 155%에 해당하는 물리 대미지를 입힘, 스킬 지속시간 동안 제1재능의 방어력 감소 효과가 최대 8회 중첩으로 변경, 중첩 수 최대 달성 시 목표에게 지속적인 정지 효과 부여"},{"descRaw":"공격력 <@ba.vup>+110%, 공격 속도 <@ba.vup>+30, 공격 시 <@ba.vup>35% 확률로 공격력의 <@ba.vup>140%에 해당하는 물리 대미지를 입힘. 스킬 발동 후 즉시 자신 주변의 일정 범위 내 지상 목표를 1명 선택, 만약 목표 위치에 배치 가능한 경우 즉시 해당 위치로 <$ba.addash>이동하여 목표를 공격. 자신이 공격한 정예, 리더 적이 쓰러지거나 자신이 <@ba.vup>1초간 공격하지 않을 경우 목표를 다시 선택\n<@ba.rem>치명상을 입어도 퇴각하지 않으며, 스킬 종료 시 원래 위치로 복귀","name":"청산","desc":"공격력 +110%, 공격 속도 +30, 공격 시 35% 확률로 공격력의 140%에 해당하는 물리 대미지를 입힘. 스킬 발동 후 즉시 자신 주변의 일정 범위 내 지상 목표를 1명 선택, 만약 목표 위치에 배치 가능한 경우 즉시 해당 위치로 이동하여 목표를 공격. 자신이 공격한 정예, 리더 적이 쓰러지거나 자신이 1초간 공격하지 않을 경우 목표를 다시 선택\n치명상을 입어도 퇴각하지 않으며, 스킬 종료 시 원래 위치로 복귀"}],"talents":[{"descRaw":"공격 시 10초간 목표의 방어력 -7%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 136%<@ba.talpu>(+8%)까지 증가","name":"패밀리의 수법","desc":"공격 시 10초간 목표의 방어력 -7%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 136%(+8%)까지 증가","potBelow":{"descRaw":"공격 시 10초간 목표의 방어력 -7%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 128%까지 증가","desc":"공격 시 10초간 목표의 방어력 -7%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 128%까지 증가"}},{"descRaw":"물리 및 마법 회피 +40%, 배치 후 80%로 증가, 이후 20초간 점차 감소","name":"거리의 직감","desc":"물리 및 마법 회피 +40%, 배치 후 80%로 증가, 이후 20초간 점차 감소"}]},"2/60/7/1":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 2회 입힘","name":"가주의 여유","desc":"다음 공격이 공격력의 210%에 해당하는 물리 대미지를 2회 입힘"},{"descRaw":"공격 범위 확대, 공격 속도 <@ba.vup>+60, 공격할 때마다 목표 <@ba.vup>3명에게 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입힘, 스킬 지속시간 동안 제1재능의 방어력 감소 효과가 최대 <@ba.vup>8회 중첩으로 변경, 중첩 수 최대 달성 시 목표에게 지속적인 <$ba.sluggish>정지 효과 부여","name":"참모의 수단","desc":"공격 범위 확대, 공격 속도 +60, 공격할 때마다 목표 3명에게 공격력의 170%에 해당하는 물리 대미지를 입힘, 스킬 지속시간 동안 제1재능의 방어력 감소 효과가 최대 8회 중첩으로 변경, 중첩 수 최대 달성 시 목표에게 지속적인 정지 효과 부여"},{"descRaw":"공격력 <@ba.vup>+140%, 공격 속도 <@ba.vup>+40, 공격 시 <@ba.vup>40% 확률로 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입힘. 스킬 발동 후 즉시 자신 주변의 일정 범위 내 지상 목표를 1명 선택, 만약 목표 위치에 배치 가능한 경우 즉시 해당 위치로 <$ba.addash>이동하여 목표를 공격. 자신이 공격한 정예, 리더 적이 쓰러지거나 자신이 <@ba.vup>1초간 공격하지 않을 경우 목표를 다시 선택\n<@ba.rem>치명상을 입어도 퇴각하지 않으며, 스킬 종료 시 원래 위치로 복귀","name":"청산","desc":"공격력 +140%, 공격 속도 +40, 공격 시 40% 확률로 공격력의 150%에 해당하는 물리 대미지를 입힘. 스킬 발동 후 즉시 자신 주변의 일정 범위 내 지상 목표를 1명 선택, 만약 목표 위치에 배치 가능한 경우 즉시 해당 위치로 이동하여 목표를 공격. 자신이 공격한 정예, 리더 적이 쓰러지거나 자신이 1초간 공격하지 않을 경우 목표를 다시 선택\n치명상을 입어도 퇴각하지 않으며, 스킬 종료 시 원래 위치로 복귀"}],"talents":[{"descRaw":"공격 시 10초간 목표의 방어력 -7%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 136%<@ba.talpu>(+8%)까지 증가","name":"패밀리의 수법","desc":"공격 시 10초간 목표의 방어력 -7%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 136%(+8%)까지 증가","potBelow":{"descRaw":"공격 시 10초간 목표의 방어력 -7%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 128%까지 증가","desc":"공격 시 10초간 목표의 방어력 -7%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 128%까지 증가"}},{"descRaw":"물리 및 마법 회피 +40%, 배치 후 80%로 증가, 이후 20초간 점차 감소","name":"거리의 직감","desc":"물리 및 마법 회피 +40%, 배치 후 80%로 증가, 이후 20초간 점차 감소"}],"modules":[{"name":"실용적인 도구","traitOverride":{"descRaw":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 <@ba.vup>+10","desc":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 +10"}}]},"2/60/7/3":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 2회 입힘","name":"가주의 여유","desc":"다음 공격이 공격력의 210%에 해당하는 물리 대미지를 2회 입힘"},{"descRaw":"공격 범위 확대, 공격 속도 <@ba.vup>+60, 공격할 때마다 목표 <@ba.vup>3명에게 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입힘, 스킬 지속시간 동안 제1재능의 방어력 감소 효과가 최대 <@ba.vup>8회 중첩으로 변경, 중첩 수 최대 달성 시 목표에게 지속적인 <$ba.sluggish>정지 효과 부여","name":"참모의 수단","desc":"공격 범위 확대, 공격 속도 +60, 공격할 때마다 목표 3명에게 공격력의 170%에 해당하는 물리 대미지를 입힘, 스킬 지속시간 동안 제1재능의 방어력 감소 효과가 최대 8회 중첩으로 변경, 중첩 수 최대 달성 시 목표에게 지속적인 정지 효과 부여"},{"descRaw":"공격력 <@ba.vup>+140%, 공격 속도 <@ba.vup>+40, 공격 시 <@ba.vup>40% 확률로 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입힘. 스킬 발동 후 즉시 자신 주변의 일정 범위 내 지상 목표를 1명 선택, 만약 목표 위치에 배치 가능한 경우 즉시 해당 위치로 <$ba.addash>이동하여 목표를 공격. 자신이 공격한 정예, 리더 적이 쓰러지거나 자신이 <@ba.vup>1초간 공격하지 않을 경우 목표를 다시 선택\n<@ba.rem>치명상을 입어도 퇴각하지 않으며, 스킬 종료 시 원래 위치로 복귀","name":"청산","desc":"공격력 +140%, 공격 속도 +40, 공격 시 40% 확률로 공격력의 150%에 해당하는 물리 대미지를 입힘. 스킬 발동 후 즉시 자신 주변의 일정 범위 내 지상 목표를 1명 선택, 만약 목표 위치에 배치 가능한 경우 즉시 해당 위치로 이동하여 목표를 공격. 자신이 공격한 정예, 리더 적이 쓰러지거나 자신이 1초간 공격하지 않을 경우 목표를 다시 선택\n치명상을 입어도 퇴각하지 않으며, 스킬 종료 시 원래 위치로 복귀"}],"talents":[{"descRaw":"공격 시 10초간 목표의 방어력 -7%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 136%<@ba.talpu>(+8%)까지 증가","name":"패밀리의 수법","desc":"공격 시 10초간 목표의 방어력 -7%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 136%(+8%)까지 증가","potBelow":{"descRaw":"공격 시 10초간 목표의 방어력 -7%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 128%까지 증가","desc":"공격 시 10초간 목표의 방어력 -7%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 128%까지 증가"}},{"descRaw":"물리 및 마법 회피 +40%, 배치 후 80%로 증가, 이후 20초간 점차 감소","name":"거리의 직감","desc":"물리 및 마법 회피 +40%, 배치 후 80%로 증가, 이후 20초간 점차 감소"}],"modules":[{"name":"실용적인 도구","traitOverride":{"descRaw":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 <@ba.vup>+10","desc":"적 1명 저지 가능, HP가 50%보다 높을 때 공격 속도 +10"},"talentChanges":[{"descRaw":"공격 시 10초간 목표의 방어력 -8%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 150%<@ba.talpu>(+8%)까지 증가","name":"패밀리의 수법","desc":"공격 시 10초간 목표의 방어력 -8%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 150%(+8%)까지 증가","potBelow":{"descRaw":"공격 시 10초간 목표의 방어력 -8%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 142%까지 증가","desc":"공격 시 10초간 목표의 방어력 -8%(최대 5회 중첩), 목표의 HP 비율이 낮을수록 목표에게 입히는 대미지 증가, HP 비율이 20% 이하일 시 대미지가 최대 142%까지 증가"}}]}]}}},"char_4046_ebnhlz":{"name":"에벤홀츠","subProfessionName":"미스틱 캐스터","moduleNames":{"uniequip_001_ebnhlz":{"name":"에벤홀츠의 배지"},"uniequip_002_ebnhlz":{"name":"오리지늄 주사위 수납함"},"uniequip_003_ebnhlz":{"name":"'음악이론 해설자'"},"uniequip_004_ebnhlz":{"name":"부패의 전승"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)"},"skills":[{"descRaw":"공격 범위 <@ba.vup>변경, 공격 딜레이 <@ba.vup>대폭 감소, 공격할 때마다 공격력의 <@ba.vup>35%에 해당하는 마법 대미지를 입힘","name":"급속 변주","desc":"공격 범위 변경, 공격 딜레이 대폭 감소, 공격할 때마다 공격력의 35%에 해당하는 마법 대미지를 입힘"},{"descRaw":"모든 공격 에너지를 소모하여 공격 범위 내 배치 가능 칸에 <@ba.vup>소모한 에너지 +1개만큼 지난날의 잔상 소환(30초간 지속), 잔상은 적이 접근할 때 활성화되어 주변의 모든 적에게 공격력의 <@ba.vup>170%에 해당하는 마법 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"황량한 메아리","desc":"모든 공격 에너지를 소모하여 공격 범위 내 배치 가능 칸에 소모한 에너지 +1개만큼 지난날의 잔상 소환(30초간 지속), 잔상은 적이 접근할 때 활성화되어 주변의 모든 적에게 공격력의 170%에 해당하는 마법 대미지를 입히고, 어느 정도 끌어당김"},{"descRaw":"공격 속도 <@ba.vup>+50, 공격력 <@ba.vup>+43%, 정예 또는 리더 적만 공격, 제1재능의 대미지가 원래 대미지의 <@ba.vup>123%로 증가\n<@ba.rem>수동 종료 가능","name":"침묵의 소리","desc":"공격 속도 +50, 공격력 +43%, 정예 또는 리더 적만 공격, 제1재능의 대미지가 원래 대미지의 123%로 증가\n수동 종료 가능"}],"talents":[{"descRaw":"저장된 공격 에너지의 대미지가 135%로 증가, 정예 또는 리더 적에게만 사용 가능한 공격 에너지를 추가로 1회 저장","name":"셈여림표","desc":"저장된 공격 에너지의 대미지가 135%로 증가, 정예 또는 리더 적에게만 사용 가능한 공격 에너지를 추가로 1회 저장"},{"descRaw":"목표 주변에 다른 적군이 없을 경우 공격력의 17%<@ba.talpu>(+2%)에 해당하는 마법 대미지를 추가로 입힘","name":"꾸밈음","desc":"목표 주변에 다른 적군이 없을 경우 공격력의 17%(+2%)에 해당하는 마법 대미지를 추가로 입힘","potBelow":{"descRaw":"목표 주변에 다른 적군이 없을 경우 공격력의 15%에 해당하는 마법 대미지를 추가로 입힘","desc":"목표 주변에 다른 적군이 없을 경우 공격력의 15%에 해당하는 마법 대미지를 추가로 입힘"}}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)"},"skills":[{"descRaw":"공격 범위 <@ba.vup>변경, 공격 딜레이 <@ba.vup>대폭 감소, 공격할 때마다 공격력의 <@ba.vup>40%에 해당하는 마법 대미지를 입힘","name":"급속 변주","desc":"공격 범위 변경, 공격 딜레이 대폭 감소, 공격할 때마다 공격력의 40%에 해당하는 마법 대미지를 입힘"},{"descRaw":"모든 공격 에너지를 소모하여 공격 범위 내 배치 가능 칸에 <@ba.vup>소모한 에너지 +1개만큼 지난날의 잔상 소환(30초간 지속), 잔상은 적이 접근할 때 활성화되어 주변의 모든 적에게 공격력의 <@ba.vup>200%에 해당하는 마법 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"황량한 메아리","desc":"모든 공격 에너지를 소모하여 공격 범위 내 배치 가능 칸에 소모한 에너지 +1개만큼 지난날의 잔상 소환(30초간 지속), 잔상은 적이 접근할 때 활성화되어 주변의 모든 적에게 공격력의 200%에 해당하는 마법 대미지를 입히고, 어느 정도 끌어당김"},{"descRaw":"공격 속도 <@ba.vup>+60, 공격력 <@ba.vup>+50%, 정예 또는 리더 적만 공격, 제1재능의 대미지가 원래 대미지의 <@ba.vup>130%로 증가\n<@ba.rem>수동 종료 가능","name":"침묵의 소리","desc":"공격 속도 +60, 공격력 +50%, 정예 또는 리더 적만 공격, 제1재능의 대미지가 원래 대미지의 130%로 증가\n수동 종료 가능"}],"talents":[{"descRaw":"저장된 공격 에너지의 대미지가 135%로 증가, 정예 또는 리더 적에게만 사용 가능한 공격 에너지를 추가로 1회 저장","name":"셈여림표","desc":"저장된 공격 에너지의 대미지가 135%로 증가, 정예 또는 리더 적에게만 사용 가능한 공격 에너지를 추가로 1회 저장"},{"descRaw":"목표 주변에 다른 적군이 없을 경우 공격력의 17%<@ba.talpu>(+2%)에 해당하는 마법 대미지를 추가로 입힘","name":"꾸밈음","desc":"목표 주변에 다른 적군이 없을 경우 공격력의 17%(+2%)에 해당하는 마법 대미지를 추가로 입힘","potBelow":{"descRaw":"목표 주변에 다른 적군이 없을 경우 공격력의 15%에 해당하는 마법 대미지를 추가로 입힘","desc":"목표 주변에 다른 적군이 없을 경우 공격력의 15%에 해당하는 마법 대미지를 추가로 입힘"}}],"modules":[{"name":"오리지늄 주사위 수납함","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격 목표가 없을 경우 공격 에너지를 <@ba.kw>저장한 후 일제히 발사 (최대 4개)","desc":"공격 시 마법 대미지를 입히고, 공격 목표가 없을 경우 공격 에너지를 저장한 후 일제히 발사 (최대 4개)"}},{"name":"'음악이론 해설자'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","moduleDescRaw":"저장된 공격 에너지 보유 시 공격 속도 +30","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)","moduleDesc":"저장된 공격 에너지 보유 시 공격 속도 +30"}},{"name":"부패의 전승","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","moduleDescRaw":"마법 대미지를 입힐 시 추가로 대미지의 <@ba.vup>8%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)","moduleDesc":"마법 대미지를 입힐 시 추가로 대미지의 8%에 해당하는 쇠약 손상을 입힘"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)"},"skills":[{"descRaw":"공격 범위 <@ba.vup>변경, 공격 딜레이 <@ba.vup>대폭 감소, 공격할 때마다 공격력의 <@ba.vup>40%에 해당하는 마법 대미지를 입힘","name":"급속 변주","desc":"공격 범위 변경, 공격 딜레이 대폭 감소, 공격할 때마다 공격력의 40%에 해당하는 마법 대미지를 입힘"},{"descRaw":"모든 공격 에너지를 소모하여 공격 범위 내 배치 가능 칸에 <@ba.vup>소모한 에너지 +1개만큼 지난날의 잔상 소환(30초간 지속), 잔상은 적이 접근할 때 활성화되어 주변의 모든 적에게 공격력의 <@ba.vup>200%에 해당하는 마법 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"황량한 메아리","desc":"모든 공격 에너지를 소모하여 공격 범위 내 배치 가능 칸에 소모한 에너지 +1개만큼 지난날의 잔상 소환(30초간 지속), 잔상은 적이 접근할 때 활성화되어 주변의 모든 적에게 공격력의 200%에 해당하는 마법 대미지를 입히고, 어느 정도 끌어당김"},{"descRaw":"공격 속도 <@ba.vup>+60, 공격력 <@ba.vup>+50%, 정예 또는 리더 적만 공격, 제1재능의 대미지가 원래 대미지의 <@ba.vup>130%로 증가\n<@ba.rem>수동 종료 가능","name":"침묵의 소리","desc":"공격 속도 +60, 공격력 +50%, 정예 또는 리더 적만 공격, 제1재능의 대미지가 원래 대미지의 130%로 증가\n수동 종료 가능"}],"talents":[{"descRaw":"저장된 공격 에너지의 대미지가 135%로 증가, 정예 또는 리더 적에게만 사용 가능한 공격 에너지를 추가로 1회 저장","name":"셈여림표","desc":"저장된 공격 에너지의 대미지가 135%로 증가, 정예 또는 리더 적에게만 사용 가능한 공격 에너지를 추가로 1회 저장"},{"descRaw":"목표 주변에 다른 적군이 없을 경우 공격력의 17%<@ba.talpu>(+2%)에 해당하는 마법 대미지를 추가로 입힘","name":"꾸밈음","desc":"목표 주변에 다른 적군이 없을 경우 공격력의 17%(+2%)에 해당하는 마법 대미지를 추가로 입힘","potBelow":{"descRaw":"목표 주변에 다른 적군이 없을 경우 공격력의 15%에 해당하는 마법 대미지를 추가로 입힘","desc":"목표 주변에 다른 적군이 없을 경우 공격력의 15%에 해당하는 마법 대미지를 추가로 입힘"}}],"modules":[{"name":"오리지늄 주사위 수납함","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 공격 목표가 없을 경우 공격 에너지를 <@ba.kw>저장한 후 일제히 발사 (최대 4개)","desc":"공격 시 마법 대미지를 입히고, 공격 목표가 없을 경우 공격 에너지를 저장한 후 일제히 발사 (최대 4개)"},"talentChanges":[{"descRaw":"저장된 공격 에너지의 대미지가 143%로 증가, 정예 또는 리더 적에게만 사용 가능한 공격 에너지를 추가로 1회 저장","name":"셈여림표","desc":"저장된 공격 에너지의 대미지가 143%로 증가, 정예 또는 리더 적에게만 사용 가능한 공격 에너지를 추가로 1회 저장"}]},{"name":"'음악이론 해설자'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","moduleDescRaw":"저장된 공격 에너지 보유 시 공격 속도 +30","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)","moduleDesc":"저장된 공격 에너지 보유 시 공격 속도 +30"},"talentChanges":[null,{"descRaw":"목표 주변에 다른 적군이 없을 경우 공격력의 22%<@ba.talpu>(+2%)에 해당하는 마법 대미지를 추가로 입히고, 반대의 경우 목표 주변에 공격력의 36%에 해당하는 마법 대미지를 입힘","name":"꾸밈음","desc":"목표 주변에 다른 적군이 없을 경우 공격력의 22%(+2%)에 해당하는 마법 대미지를 추가로 입히고, 반대의 경우 목표 주변에 공격력의 36%에 해당하는 마법 대미지를 입힘","potBelow":{"descRaw":"목표 주변에 다른 적군이 없을 경우 공격력의 20%에 해당하는 마법 대미지를 추가로 입히고, 반대의 경우 목표 주변에 공격력의 36%에 해당하는 마법 대미지를 입힘","desc":"목표 주변에 다른 적군이 없을 경우 공격력의 20%에 해당하는 마법 대미지를 추가로 입히고, 반대의 경우 목표 주변에 공격력의 36%에 해당하는 마법 대미지를 입힘"}}]},{"name":"부패의 전승","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","moduleDescRaw":"마법 대미지를 입힐 시 추가로 대미지의 <@ba.vup>8%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)","moduleDesc":"마법 대미지를 입힐 시 추가로 대미지의 8%에 해당하는 쇠약 손상을 입힘"},"talentChanges":[null,{"descRaw":"목표 주변에 다른 적군이 없을 경우 공격력의 32%<@ba.talpu>(+2%)에 해당하는 마법 대미지를 추가로 입히고, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 공격력의 30%에 해당하는 원소 대미지를 추가로 입힘","name":"꾸밈음","desc":"목표 주변에 다른 적군이 없을 경우 공격력의 32%(+2%)에 해당하는 마법 대미지를 추가로 입히고, 목표가 쇠약 손상 폭발 상태인 경우 공격력의 30%에 해당하는 원소 대미지를 추가로 입힘","potBelow":{"descRaw":"목표 주변에 다른 적군이 없을 경우 공격력의 30%에 해당하는 마법 대미지를 추가로 입히고, 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 공격력의 30%에 해당하는 원소 대미지를 추가로 입힘","desc":"목표 주변에 다른 적군이 없을 경우 공격력의 30%에 해당하는 마법 대미지를 추가로 입히고, 목표가 쇠약 손상 폭발 상태인 경우 공격력의 30%에 해당하는 원소 대미지를 추가로 입힘"}}]}]}}},"char_4048_doroth":{"name":"도로시","subProfessionName":"함정술사","moduleNames":{"uniequip_001_doroth":{"name":"도로시의 배지"},"uniequip_002_doroth":{"name":"동화책"},"uniequip_003_doroth":{"name":"꿈속에서"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"함정을 사용해 작전 지원, <@ba.kw>적이 있는 칸에 함정 배치 불가","desc":"함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가"},"skills":[{"descRaw":"패시브 효과: 함정 발동 시 공격력의 <@ba.vup>330%에 해당하는 물리 대미지를 입히고 상대의 방어력 <@ba.vup>-25%, <@ba.vup>5초간 지속\n액티브 효과: 즉시 함정 1개 획득","name":"위험 목표 제거","desc":"패시브 효과: 함정 발동 시 공격력의 330%에 해당하는 물리 대미지를 입히고 상대의 방어력 -25%, 5초간 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처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환"}},{"descRaw":"함정 발동 시 도로시의 공격력 +2%, 최대 12<@ba.talpu>(+2)회 중첩","name":"몽상가","desc":"함정 발동 시 도로시의 공격력 +2%, 최대 12(+2)회 중첩","potBelow":{"descRaw":"함정 발동 시 도로시의 공격력 +2%, 최대 10회 중첩","desc":"함정 발동 시 도로시의 공격력 +2%, 최대 10회 중첩"}}]},"2/60/7/1":{"trait":{"descRaw":"함정을 사용해 작전 지원, <@ba.kw>적이 있는 칸에 함정 배치 불가","desc":"함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가"},"skills":[{"descRaw":"패시브 효과: 함정 발동 시 공격력의 <@ba.vup>370%에 해당하는 물리 대미지를 입히고 상대의 방어력 <@ba.vup>-30%, <@ba.vup>5초간 지속\n액티브 효과: 즉시 함정 1개 획득","name":"위험 목표 제거","desc":"패시브 효과: 함정 발동 시 공격력의 370%에 해당하는 물리 대미지를 입히고 상대의 방어력 -30%, 5초간 지속\n액티브 효과: 즉시 함정 1개 획득"},{"descRaw":"패시브 효과: 함정 발동 시 주변의 모든 목표에 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고 <@ba.vup>2.5초 동안 <$ba.root>속박, 만약 함정이 단 <@ba.vup>1명한테만 발동 시 <@ba.vup>5초 동안 <$ba.root>속박\n액티브 효과: 즉시 함정 1개 획득","name":"유사 지형 생성","desc":"패시브 효과: 함정 발동 시 주변의 모든 목표에 공격력의 260%에 해당하는 물리 대미지를 입히고 2.5초 동안 속박, 만약 함정이 단 1명한테만 발동 시 5초 동안 속박\n액티브 효과: 즉시 함정 1개 획득"},{"descRaw":"패시브 효과: 함정 발동 시 주변의 모든 목표에 공격력의 <@ba.vup>280%에 해당하는 마법 대미지를 입히고 <@ba.vup>3.5초 동안 <$ba.sluggish>정지시키며, 또한 범위 내 다른 공진 장치들은 지연 발동\n액티브 효과: 즉시 함정 1개 획득","name":"고속 공진 제거","desc":"패시브 효과: 함정 발동 시 주변의 모든 목표에 공격력의 280%에 해당하는 마법 대미지를 입히고 3.5초 동안 정지시키며, 또한 범위 내 다른 공진 장치들은 지연 발동\n액티브 효과: 즉시 함정 1개 획득"}],"talents":[{"descRaw":"공진 장치 10<@ba.talpu>(+2)개 사용 가능(최대 10개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환","name":"공진 장치","desc":"공진 장치 10(+2)개 사용 가능(최대 10개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환","potBelow":{"descRaw":"공진 장치 8개 사용 가능(최대 10개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환","desc":"공진 장치 8개 사용 가능(최대 10개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환"}},{"descRaw":"함정 발동 시 도로시의 공격력 +2%, 최대 12<@ba.talpu>(+2)회 중첩","name":"몽상가","desc":"함정 발동 시 도로시의 공격력 +2%, 최대 12(+2)회 중첩","potBelow":{"descRaw":"함정 발동 시 도로시의 공격력 +2%, 최대 10회 중첩","desc":"함정 발동 시 도로시의 공격력 +2%, 최대 10회 중첩"}}],"modules":[{"name":"동화책","traitOverride":{"descRaw":"함정을 사용해 작전 지원, <@ba.kw>적이 있는 칸에 함정 배치 불가","moduleDescRaw":"20% 확률로 2배 대미지의 함정 설치","desc":"함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가","moduleDesc":"20% 확률로 2배 대미지의 함정 설치"}},{"name":"꿈속에서","traitOverride":{"descRaw":"<@ba.kw>배치 코스트가 더 저렴한 함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가, 동시 배치 가능한 함정 수량 증가","desc":"배치 코스트가 더 저렴한 함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가, 동시 배치 가능한 함정 수량 증가"},"talentChanges":[{"descRaw":"공진 장치 10<@ba.talpu>(+2)개 사용 가능(최대 13개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환","name":"공진 장치","desc":"공진 장치 10(+2)개 사용 가능(최대 13개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환","potBelow":{"descRaw":"공진 장치 8개 사용 가능(최대 13개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환","desc":"공진 장치 8개 사용 가능(최대 13개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환"}}]}]},"2/60/7/3":{"trait":{"descRaw":"함정을 사용해 작전 지원, <@ba.kw>적이 있는 칸에 함정 배치 불가","desc":"함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가"},"skills":[{"descRaw":"패시브 효과: 함정 발동 시 공격력의 <@ba.vup>370%에 해당하는 물리 대미지를 입히고 상대의 방어력 <@ba.vup>-30%, <@ba.vup>5초간 지속\n액티브 효과: 즉시 함정 1개 획득","name":"위험 목표 제거","desc":"패시브 효과: 함정 발동 시 공격력의 370%에 해당하는 물리 대미지를 입히고 상대의 방어력 -30%, 5초간 지속\n액티브 효과: 즉시 함정 1개 획득"},{"descRaw":"패시브 효과: 함정 발동 시 주변의 모든 목표에 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고 <@ba.vup>2.5초 동안 <$ba.root>속박, 만약 함정이 단 <@ba.vup>1명한테만 발동 시 <@ba.vup>5초 동안 <$ba.root>속박\n액티브 효과: 즉시 함정 1개 획득","name":"유사 지형 생성","desc":"패시브 효과: 함정 발동 시 주변의 모든 목표에 공격력의 260%에 해당하는 물리 대미지를 입히고 2.5초 동안 속박, 만약 함정이 단 1명한테만 발동 시 5초 동안 속박\n액티브 효과: 즉시 함정 1개 획득"},{"descRaw":"패시브 효과: 함정 발동 시 주변의 모든 목표에 공격력의 <@ba.vup>280%에 해당하는 마법 대미지를 입히고 <@ba.vup>3.5초 동안 <$ba.sluggish>정지시키며, 또한 범위 내 다른 공진 장치들은 지연 발동\n액티브 효과: 즉시 함정 1개 획득","name":"고속 공진 제거","desc":"패시브 효과: 함정 발동 시 주변의 모든 목표에 공격력의 280%에 해당하는 마법 대미지를 입히고 3.5초 동안 정지시키며, 또한 범위 내 다른 공진 장치들은 지연 발동\n액티브 효과: 즉시 함정 1개 획득"}],"talents":[{"descRaw":"공진 장치 10<@ba.talpu>(+2)개 사용 가능(최대 10개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환","name":"공진 장치","desc":"공진 장치 10(+2)개 사용 가능(최대 10개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환","potBelow":{"descRaw":"공진 장치 8개 사용 가능(최대 10개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환","desc":"공진 장치 8개 사용 가능(최대 10개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 2개 소환"}},{"descRaw":"함정 발동 시 도로시의 공격력 +2%, 최대 12<@ba.talpu>(+2)회 중첩","name":"몽상가","desc":"함정 발동 시 도로시의 공격력 +2%, 최대 12(+2)회 중첩","potBelow":{"descRaw":"함정 발동 시 도로시의 공격력 +2%, 최대 10회 중첩","desc":"함정 발동 시 도로시의 공격력 +2%, 최대 10회 중첩"}}],"modules":[{"name":"동화책","traitOverride":{"descRaw":"함정을 사용해 작전 지원, <@ba.kw>적이 있는 칸에 함정 배치 불가","moduleDescRaw":"20% 확률로 2배 대미지의 함정 설치","desc":"함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가","moduleDesc":"20% 확률로 2배 대미지의 함정 설치"},"talentChanges":[{"descRaw":"함정 발동 시 도로시의 공격력 +4%, 최대 12<@ba.talpu>(+2)회 중첩","name":"몽상가","desc":"함정 발동 시 도로시의 공격력 +4%, 최대 12(+2)회 중첩","potBelow":{"descRaw":"함정 발동 시 도로시의 공격력 +4%, 최대 10회 중첩","desc":"함정 발동 시 도로시의 공격력 +4%, 최대 10회 중첩"}}]},{"name":"꿈속에서","traitOverride":{"descRaw":"<@ba.kw>배치 코스트가 더 저렴한 함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가, 동시 배치 가능한 함정 수량 증가","desc":"배치 코스트가 더 저렴한 함정을 사용해 작전 지원, 적이 있는 칸에 함정 배치 불가, 동시 배치 가능한 함정 수량 증가"},"talentChanges":[{"descRaw":"공진 장치 10<@ba.talpu>(+2)개 사용 가능(최대 13개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 3개 소환, 공진 장치 배치 시 50% 확률로 범위 내에 공진 장치 1개 추가 소환","name":"공진 장치","desc":"공진 장치 10(+2)개 사용 가능(최대 13개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 3개 소환, 공진 장치 배치 시 50% 확률로 범위 내에 공진 장치 1개 추가 소환","potBelow":{"descRaw":"공진 장치 8개 사용 가능(최대 13개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 3개 소환, 공진 장치 배치 시 50% 확률로 범위 내에 공진 장치 1개 추가 소환","desc":"공진 장치 8개 사용 가능(최대 13개 보유), 처음 밟은 적에게 효과 발동, 배치 즉시 공격 범위 내에 공진 장치 3개 소환, 공진 장치 배치 시 50% 확률로 범위 내에 공진 장치 1개 추가 소환"}}]}]}}},"char_4055_bgsnow":{"name":"파죰카","subProfessionName":"헤비슈터","moduleNames":{"uniequip_001_bgsnow":{"name":"파죰카의 배지"},"uniequip_002_bgsnow":{"name":"타자기 리본"},"uniequip_003_bgsnow":{"name":"의식감"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"고정밀 근거리 사격 가능","desc":"고정밀 근거리 사격 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+35%, 공격 시 <@ba.vup>30% 확률로 해당 공격의 공격력이 <@ba.vup>145%로 증가\n<@ba.rem>무한 지속","name":"약강격","desc":"공격력 +35%, 공격 시 30% 확률로 해당 공격의 공격력이 145%로 증가\n무한 지속"},{"descRaw":"패시브 효과: 해당 스킬 선택 시 '타자기'의 재배치 시간이 <@ba.vup>65%까지 단축\n액티브 효과: 즉시 전방으로 3회 공격하며, 회당 공격력의 <@ba.vup>180%에 해당하는 물리 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"요약","desc":"패시브 효과: 해당 스킬 선택 시 '타자기'의 재배치 시간이 65%까지 단축\n액티브 효과: 즉시 전방으로 3회 공격하며, 회당 공격력의 180%에 해당하는 물리 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>감소, 공격할 때마다 공격력이 <@ba.vup>155%로 증가 (정면 3칸의 적에게는 <@ba.vup>185%로 증가)","name":"날카로운 스케치","desc":"공격 범위 확대, 공격 딜레이 감소, 공격할 때마다 공격력이 155%로 증가 (정면 3칸의 적에게는 185%로 증가)"}],"talents":[{"descRaw":"25초간 지속되는 '타자기' 배치 가능, '타자기'는 파죰카와 같은 스킬을 사용하지만, 별도의 재배치 시간 보유","name":"자동 타자기","desc":"25초간 지속되는 '타자기' 배치 가능, '타자기'는 파죰카와 같은 스킬을 사용하지만, 별도의 재배치 시간 보유"},{"descRaw":"'타자기'의 공격이 5<@ba.talpu>(+1)초간 목표의 방어력 -20%<@ba.talpu>(+2%), '타자기'가 파죰카 주변 4칸에 배치될 경우 효과가 25%<@ba.talpu>(+2%)로 증가","name":"약점 속기","desc":"'타자기'의 공격이 5(+1)초간 목표의 방어력 -20%(+2%), '타자기'가 파죰카 주변 4칸에 배치될 경우 효과가 25%(+2%)로 증가","potBelow":{"descRaw":"'타자기'의 공격이 4초간 목표의 방어력 -18%, '타자기'가 파죰카 주변 4칸에 배치될 경우 효과가 23%로 증가","desc":"'타자기'의 공격이 4초간 목표의 방어력 -18%, '타자기'가 파죰카 주변 4칸에 배치될 경우 효과가 23%로 증가"}}]},"2/60/7/1":{"trait":{"descRaw":"고정밀 근거리 사격 가능","desc":"고정밀 근거리 사격 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+50%, 공격 시 <@ba.vup>30% 확률로 해당 공격의 공격력이 <@ba.vup>160%로 증가\n<@ba.rem>무한 지속","name":"약강격","desc":"공격력 +50%, 공격 시 30% 확률로 해당 공격의 공격력이 160%로 증가\n무한 지속"},{"descRaw":"패시브 효과: 해당 스킬 선택 시 '타자기'의 재배치 시간이 <@ba.vup>60%까지 단축\n액티브 효과: 즉시 전방으로 3회 공격하며, 회당 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"요약","desc":"패시브 효과: 해당 스킬 선택 시 '타자기'의 재배치 시간이 60%까지 단축\n액티브 효과: 즉시 전방으로 3회 공격하며, 회당 공격력의 200%에 해당하는 물리 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>감소, 공격할 때마다 공격력이 <@ba.vup>170%로 증가 (정면 3칸의 적에게는 <@ba.vup>215%로 증가)","name":"날카로운 스케치","desc":"공격 범위 확대, 공격 딜레이 감소, 공격할 때마다 공격력이 170%로 증가 (정면 3칸의 적에게는 215%로 증가)"}],"talents":[{"descRaw":"25초간 지속되는 '타자기' 배치 가능, '타자기'는 파죰카와 같은 스킬을 사용하지만, 별도의 재배치 시간 보유","name":"자동 타자기","desc":"25초간 지속되는 '타자기' 배치 가능, '타자기'는 파죰카와 같은 스킬을 사용하지만, 별도의 재배치 시간 보유"},{"descRaw":"'타자기'의 공격이 5<@ba.talpu>(+1)초간 목표의 방어력 -20%<@ba.talpu>(+2%), '타자기'가 파죰카 주변 4칸에 배치될 경우 효과가 25%<@ba.talpu>(+2%)로 증가","name":"약점 속기","desc":"'타자기'의 공격이 5(+1)초간 목표의 방어력 -20%(+2%), '타자기'가 파죰카 주변 4칸에 배치될 경우 효과가 25%(+2%)로 증가","potBelow":{"descRaw":"'타자기'의 공격이 4초간 목표의 방어력 -18%, '타자기'가 파죰카 주변 4칸에 배치될 경우 효과가 23%로 증가","desc":"'타자기'의 공격이 4초간 목표의 방어력 -18%, '타자기'가 파죰카 주변 4칸에 배치될 경우 효과가 23%로 증가"}}],"modules":[{"name":"타자기 리본","traitOverride":{"descRaw":"고정밀 근거리 사격 가능","moduleDescRaw":"정면의 적 공격 시 공격력이 <@ba.kw>105%로 증가, 목표의 물리 회피 무시","desc":"고정밀 근거리 사격 가능","moduleDesc":"정면의 적 공격 시 공격력이 105%로 증가, 목표의 물리 회피 무시"}},{"name":"의식감","traitOverride":{"descRaw":"고정밀 근거리 사격 가능","moduleDescRaw":"재배치 시간 <@ba.kw>감소","desc":"고정밀 근거리 사격 가능","moduleDesc":"재배치 시간 감소"}}]},"2/60/7/3":{"trait":{"descRaw":"고정밀 근거리 사격 가능","desc":"고정밀 근거리 사격 가능"},"skills":[{"descRaw":"공격력 <@ba.vup>+50%, 공격 시 <@ba.vup>30% 확률로 해당 공격의 공격력이 <@ba.vup>160%로 증가\n<@ba.rem>무한 지속","name":"약강격","desc":"공격력 +50%, 공격 시 30% 확률로 해당 공격의 공격력이 160%로 증가\n무한 지속"},{"descRaw":"패시브 효과: 해당 스킬 선택 시 '타자기'의 재배치 시간이 <@ba.vup>60%까지 단축\n액티브 효과: 즉시 전방으로 3회 공격하며, 회당 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입힘\n<@ba.rem>2회 충전 가능","name":"요약","desc":"패시브 효과: 해당 스킬 선택 시 '타자기'의 재배치 시간이 60%까지 단축\n액티브 효과: 즉시 전방으로 3회 공격하며, 회당 공격력의 200%에 해당하는 물리 대미지를 입힘\n2회 충전 가능"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>감소, 공격할 때마다 공격력이 <@ba.vup>170%로 증가 (정면 3칸의 적에게는 <@ba.vup>215%로 증가)","name":"날카로운 스케치","desc":"공격 범위 확대, 공격 딜레이 감소, 공격할 때마다 공격력이 170%로 증가 (정면 3칸의 적에게는 215%로 증가)"}],"talents":[{"descRaw":"25초간 지속되는 '타자기' 배치 가능, '타자기'는 파죰카와 같은 스킬을 사용하지만, 별도의 재배치 시간 보유","name":"자동 타자기","desc":"25초간 지속되는 '타자기' 배치 가능, '타자기'는 파죰카와 같은 스킬을 사용하지만, 별도의 재배치 시간 보유"},{"descRaw":"'타자기'의 공격이 5<@ba.talpu>(+1)초간 목표의 방어력 -20%<@ba.talpu>(+2%), '타자기'가 파죰카 주변 4칸에 배치될 경우 효과가 25%<@ba.talpu>(+2%)로 증가","name":"약점 속기","desc":"'타자기'의 공격이 5(+1)초간 목표의 방어력 -20%(+2%), '타자기'가 파죰카 주변 4칸에 배치될 경우 효과가 25%(+2%)로 증가","potBelow":{"descRaw":"'타자기'의 공격이 4초간 목표의 방어력 -18%, '타자기'가 파죰카 주변 4칸에 배치될 경우 효과가 23%로 증가","desc":"'타자기'의 공격이 4초간 목표의 방어력 -18%, '타자기'가 파죰카 주변 4칸에 배치될 경우 효과가 23%로 증가"}}],"modules":[{"name":"타자기 리본","traitOverride":{"descRaw":"고정밀 근거리 사격 가능","moduleDescRaw":"정면의 적 공격 시 공격력이 <@ba.kw>105%로 증가, 목표의 물리 회피 무시","desc":"고정밀 근거리 사격 가능","moduleDesc":"정면의 적 공격 시 공격력이 105%로 증가, 목표의 물리 회피 무시"},"talentChanges":[{"descRaw":"25초간 지속되는 더 강력한 '타자기' 배치 가능, '타자기'는 파죰카와 같은 스킬을 사용하지만, 별도의 재배치 시간 보유","name":"자동 타자기","desc":"25초간 지속되는 더 강력한 '타자기' 배치 가능, '타자기'는 파죰카와 같은 스킬을 사용하지만, 별도의 재배치 시간 보유"}]},{"name":"의식감","traitOverride":{"descRaw":"고정밀 근거리 사격 가능","moduleDescRaw":"재배치 시간 <@ba.kw>감소","desc":"고정밀 근거리 사격 가능","moduleDesc":"재배치 시간 감소"},"talentChanges":[{"descRaw":"'타자기'의 공격이 5<@ba.talpu>(+1)초간 목표의 방어력 -30%<@ba.talpu>(+2%), '타자기'가 파죰카 주변 8칸에 배치될 경우 효과가 35%<@ba.talpu>(+2%)로 증가","name":"약점 속기","desc":"'타자기'의 공격이 5(+1)초간 목표의 방어력 -30%(+2%), '타자기'가 파죰카 주변 8칸에 배치될 경우 효과가 35%(+2%)로 증가","potBelow":{"descRaw":"'타자기'의 공격이 4초간 목표의 방어력 -28%, '타자기'가 파죰카 주변 8칸에 배치될 경우 효과가 33%로 증가","desc":"'타자기'의 공격이 4초간 목표의 방어력 -28%, '타자기'가 파죰카 주변 8칸에 배치될 경우 효과가 33%로 증가"}}]}]}}},"char_4065_judge":{"name":"페넌스","subProfessionName":"저거너트","moduleNames":{"uniequip_001_judge":{"name":"페넌스의 배지"},"uniequip_002_judge":{"name":"계속되는 가시밭길"},"uniequip_003_judge":{"name":"'무죄'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","desc":"아군의 치료를 받을 수 없음"},"skills":[{"descRaw":"다음 공격이 추가로 공격력의 <@ba.vup>160%에 해당하는 마법 대미지를 입힘\n<$ba.charged>차지 추가 효과: 공격 시 공격력이 <@ba.vup>180%로 증가, 목표를 <@ba.vup>3초간 기절시킴","name":"최종 판결","desc":"다음 공격이 추가로 공격력의 160%에 해당하는 마법 대미지를 입힘\n차지 추가 효과: 공격 시 공격력이 180%로 증가, 목표를 3초간 기절시킴"},{"descRaw":"공격 중지, <@ba.vup>40%의 <$ba.protect>가호 효과 획득, 주변의 모든 지상 적에게 초당 공격력의 <@ba.vup>90%에 해당하는 마법 대미지를 입히고, 스킬 지속 시간 동안 제1재능의 <$ba.barrier>보호막 획득 효과가 <@ba.vup>60% 증가","name":"결의에 찬 고행","desc":"공격 중지, 40%의 가호 효과 획득, 주변의 모든 지상 적에게 초당 공격력의 90%에 해당하는 마법 대미지를 입히고, 스킬 지속 시간 동안 제1재능의 보호막 획득 효과가 60% 증가"},{"descRaw":"즉시 최대 HP <@ba.vup>70%의 <$ba.barrier>보호막 획득, 공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+260%, 적에게 더 쉽게 피격됨","name":"고난 극복","desc":"즉시 최대 HP 70%의 보호막 획득, 공격 딜레이 증가, 공격력 +260%, 적에게 더 쉽게 피격됨"}],"talents":[{"descRaw":"배치 즉시 최대 HP 55%<@ba.talpu>(+5%)의 <$ba.barrier>보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 10%의 <$ba.barrier>보호막 획득 (최대 300%)","name":"율법 수호자","desc":"배치 즉시 최대 HP 55%(+5%)의 보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 10%의 보호막 획득 (최대 300%)","potBelow":{"descRaw":"배치 즉시 최대 HP 50%의 <$ba.barrier>보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 10%의 <$ba.barrier>보호막 획득 (최대 300%)","desc":"배치 즉시 최대 HP 50%의 보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 10%의 보호막 획득 (최대 300%)"}},{"descRaw":"자신이 생성한 <$ba.barrier>보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 53%<@ba.talpu>(+3%)에 해당하는 마법 대미지를 입힘","name":"가시의 고리","desc":"자신이 생성한 보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 53%(+3%)에 해당하는 마법 대미지를 입힘","potBelow":{"descRaw":"자신이 생성한 <$ba.barrier>보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 50%에 해당하는 마법 대미지를 입힘","desc":"자신이 생성한 보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 50%에 해당하는 마법 대미지를 입힘"}}]},"2/60/7/1":{"trait":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","desc":"아군의 치료를 받을 수 없음"},"skills":[{"descRaw":"다음 공격이 추가로 공격력의 <@ba.vup>180%에 해당하는 마법 대미지를 입힘\n<$ba.charged>차지 추가 효과: 공격 시 공격력이 <@ba.vup>180%로 증가, 목표를 <@ba.vup>3초간 기절시킴","name":"최종 판결","desc":"다음 공격이 추가로 공격력의 180%에 해당하는 마법 대미지를 입힘\n차지 추가 효과: 공격 시 공격력이 180%로 증가, 목표를 3초간 기절시킴"},{"descRaw":"공격 중지, <@ba.vup>50%의 <$ba.protect>가호 효과 획득, 주변의 모든 지상 적에게 초당 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히고, 스킬 지속 시간 동안 제1재능의 <$ba.barrier>보호막 획득 효과가 <@ba.vup>80% 증가","name":"결의에 찬 고행","desc":"공격 중지, 50%의 가호 효과 획득, 주변의 모든 지상 적에게 초당 공격력의 110%에 해당하는 마법 대미지를 입히고, 스킬 지속 시간 동안 제1재능의 보호막 획득 효과가 80% 증가"},{"descRaw":"즉시 최대 HP <@ba.vup>100%의 <$ba.barrier>보호막 획득, 공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+320%, 적에게 더 쉽게 피격됨","name":"고난 극복","desc":"즉시 최대 HP 100%의 보호막 획득, 공격 딜레이 증가, 공격력 +320%, 적에게 더 쉽게 피격됨"}],"talents":[{"descRaw":"배치 즉시 최대 HP 55%<@ba.talpu>(+5%)의 <$ba.barrier>보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 10%의 <$ba.barrier>보호막 획득 (최대 300%)","name":"율법 수호자","desc":"배치 즉시 최대 HP 55%(+5%)의 보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 10%의 보호막 획득 (최대 300%)","potBelow":{"descRaw":"배치 즉시 최대 HP 50%의 <$ba.barrier>보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 10%의 <$ba.barrier>보호막 획득 (최대 300%)","desc":"배치 즉시 최대 HP 50%의 보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 10%의 보호막 획득 (최대 300%)"}},{"descRaw":"자신이 생성한 <$ba.barrier>보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 53%<@ba.talpu>(+3%)에 해당하는 마법 대미지를 입힘","name":"가시의 고리","desc":"자신이 생성한 보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 53%(+3%)에 해당하는 마법 대미지를 입힘","potBelow":{"descRaw":"자신이 생성한 <$ba.barrier>보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 50%에 해당하는 마법 대미지를 입힘","desc":"자신이 생성한 보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 50%에 해당하는 마법 대미지를 입힘"}}],"modules":[{"name":"계속되는 가시밭길","traitOverride":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","moduleDescRaw":"자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소","desc":"아군의 치료를 받을 수 없음","moduleDesc":"자신이 저지한 적으로부터 받는 대미지가 15% 감소"}},{"name":"'무죄'","traitOverride":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","moduleDescRaw":"주변 8칸에 아군 오퍼레이터가 없을 시 공격력, 방어력 <@ba.kw>+8%","desc":"아군의 치료를 받을 수 없음","moduleDesc":"주변 8칸에 아군 오퍼레이터가 없을 시 공격력, 방어력 +8%"}}]},"2/60/7/3":{"trait":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","desc":"아군의 치료를 받을 수 없음"},"skills":[{"descRaw":"다음 공격이 추가로 공격력의 <@ba.vup>180%에 해당하는 마법 대미지를 입힘\n<$ba.charged>차지 추가 효과: 공격 시 공격력이 <@ba.vup>180%로 증가, 목표를 <@ba.vup>3초간 기절시킴","name":"최종 판결","desc":"다음 공격이 추가로 공격력의 180%에 해당하는 마법 대미지를 입힘\n차지 추가 효과: 공격 시 공격력이 180%로 증가, 목표를 3초간 기절시킴"},{"descRaw":"공격 중지, <@ba.vup>50%의 <$ba.protect>가호 효과 획득, 주변의 모든 지상 적에게 초당 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입히고, 스킬 지속 시간 동안 제1재능의 <$ba.barrier>보호막 획득 효과가 <@ba.vup>80% 증가","name":"결의에 찬 고행","desc":"공격 중지, 50%의 가호 효과 획득, 주변의 모든 지상 적에게 초당 공격력의 110%에 해당하는 마법 대미지를 입히고, 스킬 지속 시간 동안 제1재능의 보호막 획득 효과가 80% 증가"},{"descRaw":"즉시 최대 HP <@ba.vup>100%의 <$ba.barrier>보호막 획득, 공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+320%, 적에게 더 쉽게 피격됨","name":"고난 극복","desc":"즉시 최대 HP 100%의 보호막 획득, 공격 딜레이 증가, 공격력 +320%, 적에게 더 쉽게 피격됨"}],"talents":[{"descRaw":"배치 즉시 최대 HP 55%<@ba.talpu>(+5%)의 <$ba.barrier>보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 10%의 <$ba.barrier>보호막 획득 (최대 300%)","name":"율법 수호자","desc":"배치 즉시 최대 HP 55%(+5%)의 보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 10%의 보호막 획득 (최대 300%)","potBelow":{"descRaw":"배치 즉시 최대 HP 50%의 <$ba.barrier>보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 10%의 <$ba.barrier>보호막 획득 (최대 300%)","desc":"배치 즉시 최대 HP 50%의 보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 10%의 보호막 획득 (최대 300%)"}},{"descRaw":"자신이 생성한 <$ba.barrier>보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 53%<@ba.talpu>(+3%)에 해당하는 마법 대미지를 입힘","name":"가시의 고리","desc":"자신이 생성한 보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 53%(+3%)에 해당하는 마법 대미지를 입힘","potBelow":{"descRaw":"자신이 생성한 <$ba.barrier>보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 50%에 해당하는 마법 대미지를 입힘","desc":"자신이 생성한 보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 50%에 해당하는 마법 대미지를 입힘"}}],"modules":[{"name":"계속되는 가시밭길","traitOverride":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","moduleDescRaw":"자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소","desc":"아군의 치료를 받을 수 없음","moduleDesc":"자신이 저지한 적으로부터 받는 대미지가 15% 감소"},"talentChanges":[{"descRaw":"배치 즉시 최대 HP 75%<@ba.talpu>(+5%)의 <$ba.barrier>보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 12%의 <$ba.barrier>보호막 획득 (최대 300%)","name":"율법 수호자","desc":"배치 즉시 최대 HP 75%(+5%)의 보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 12%의 보호막 획득 (최대 300%)","potBelow":{"descRaw":"배치 즉시 최대 HP 70%의 <$ba.barrier>보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 12%의 <$ba.barrier>보호막 획득 (최대 300%)","desc":"배치 즉시 최대 HP 70%의 보호막 획득, 적 1명 처치할 때마다 추가로 최대 HP 12%의 보호막 획득 (최대 300%)"}}]},{"name":"'무죄'","traitOverride":{"descRaw":"아군의 치료를 받을 수 <@ba.kw>없음","moduleDescRaw":"주변 8칸에 아군 오퍼레이터가 없을 시 공격력, 방어력 <@ba.kw>+8%","desc":"아군의 치료를 받을 수 없음","moduleDesc":"주변 8칸에 아군 오퍼레이터가 없을 시 공격력, 방어력 +8%"},"talentChanges":[{"descRaw":"자신이 생성한 <$ba.barrier>보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 61%<@ba.talpu>(+3%)에 해당하는 마법 대미지를 입힘","name":"가시의 고리","desc":"자신이 생성한 보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 61%(+3%)에 해당하는 마법 대미지를 입힘","potBelow":{"descRaw":"자신이 생성한 <$ba.barrier>보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 58%에 해당하는 마법 대미지를 입힘","desc":"자신이 생성한 보호막이 존재할 경우, 공격을 받을 때마다 목표에게 페넌스 공격력의 58%에 해당하는 마법 대미지를 입힘"}}]}]}}},"char_4072_ironmn":{"name":"스테인리스","subProfessionName":"기능공","moduleNames":{"uniequip_001_ironmn":{"name":"스테인리스의 배지"},"uniequip_002_ironmn":{"name":"글룸핀서호 - 크롤러"},"uniequip_003_ironmn":{"name":"하이버리의 낙인"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원"},"skills":[{"descRaw":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 공격력 <@ba.vup>+12%\n스킬 발동 시 지원 장치 1대 획득, 공격 시 공격력의 <@ba.vup>140%에 해당하는 물리 대미지를 입히고, 장치 효과가 <@ba.vup>2.5배로 증가\n<@ba.rem>스킬 종료 시 전장의 모든 장치 소멸","name":"극한 화력","desc":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 공격력 +12%\n스킬 발동 시 지원 장치 1대 획득, 공격 시 공격력의 140%에 해당하는 물리 대미지를 입히고, 장치 효과가 2.5배로 증가\n스킬 종료 시 전장의 모든 장치 소멸"},{"descRaw":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 SP를 3.5초마다 <@ba.vup>+1\n스킬 발동 시 공격력 <@ba.vup>+25%, 방어력 <@ba.vup>+25%, 저지하고 있는 모든 적 동시 공격, 장치가 <@ba.vup>2.5초마다 목표의 SP <@ba.vup>+1 상태로 강화, 단 장치의 HP 소모가 2배로 증가\n<@ba.rem>스킬 종료 시 장치 1대 획득","name":"고효율 보급","desc":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 SP를 3.5초마다 +1\n스킬 발동 시 공격력 +25%, 방어력 +25%, 저지하고 있는 모든 적 동시 공격, 장치가 2.5초마다 목표의 SP +1 상태로 강화, 단 장치의 HP 소모가 2배로 증가\n스킬 종료 시 장치 1대 획득"},{"descRaw":"해당 스킬 선택 시 장치가 아군의 공격을 받지만 대미지는 입지 않으며, 스킬을 통해 광역 물리 대미지를 입히고, 자신은 HP 소모\n스킬 발동 시 장치 1대 획득, 공격력 <@ba.vup>+25%, 공격 속도 <@ba.vup>+25","name":"글룸핀서호 - 프로토타입","desc":"해당 스킬 선택 시 장치가 아군의 공격을 받지만 대미지는 입지 않으며, 스킬을 통해 광역 물리 대미지를 입히고, 자신은 HP 소모\n스킬 발동 시 장치 1대 획득, 공격력 +25%, 공격 속도 +25"}],"talents":[{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경","name":"전장 엔지니어","desc":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경"},{"descRaw":"주변 8칸에 배치된 지원 장치가 파괴될 경우, 스테인리스가 80%<@ba.talpu>(+10%) 확률로 지원 장치 1대 회수","name":"경비 절약","desc":"주변 8칸에 배치된 지원 장치가 파괴될 경우, 스테인리스가 80%(+10%) 확률로 지원 장치 1대 회수","potBelow":{"descRaw":"주변 8칸에 배치된 지원 장치가 파괴될 경우, 스테인리스가 70% 확률로 지원 장치 1대 회수","desc":"주변 8칸에 배치된 지원 장치가 파괴될 경우, 스테인리스가 70% 확률로 지원 장치 1대 회수"}}]},"2/60/7/1":{"trait":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원"},"skills":[{"descRaw":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 공격력 <@ba.vup>+12%\n스킬 발동 시 지원 장치 1대 획득, 공격 시 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입히고, 장치 효과가 <@ba.vup>3배로 증가\n<@ba.rem>스킬 종료 시 전장의 모든 장치 소멸","name":"극한 화력","desc":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 공격력 +12%\n스킬 발동 시 지원 장치 1대 획득, 공격 시 공격력의 170%에 해당하는 물리 대미지를 입히고, 장치 효과가 3배로 증가\n스킬 종료 시 전장의 모든 장치 소멸"},{"descRaw":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 SP를 3.5초마다 <@ba.vup>+1\n스킬 발동 시 공격력 <@ba.vup>+40%, 방어력 <@ba.vup>+40%, 저지하고 있는 모든 적 동시 공격, 장치가 <@ba.vup>2초마다 목표의 SP <@ba.vup>+1 상태로 강화, 단 장치의 HP 소모가 2배로 증가\n<@ba.rem>스킬 종료 시 장치 1대 획득","name":"고효율 보급","desc":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 SP를 3.5초마다 +1\n스킬 발동 시 공격력 +40%, 방어력 +40%, 저지하고 있는 모든 적 동시 공격, 장치가 2초마다 목표의 SP +1 상태로 강화, 단 장치의 HP 소모가 2배로 증가\n스킬 종료 시 장치 1대 획득"},{"descRaw":"해당 스킬 선택 시 장치가 아군의 공격을 받지만 대미지는 입지 않으며, 스킬을 통해 광역 물리 대미지를 입히고, 자신은 HP 소모\n스킬 발동 시 장치 1대 획득, 공격력 <@ba.vup>+40%, 공격 속도 <@ba.vup>+40","name":"글룸핀서호 - 프로토타입","desc":"해당 스킬 선택 시 장치가 아군의 공격을 받지만 대미지는 입지 않으며, 스킬을 통해 광역 물리 대미지를 입히고, 자신은 HP 소모\n스킬 발동 시 장치 1대 획득, 공격력 +40%, 공격 속도 +40"}],"talents":[{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경","name":"전장 엔지니어","desc":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경"},{"descRaw":"주변 8칸에 배치된 지원 장치가 파괴될 경우, 스테인리스가 80%<@ba.talpu>(+10%) 확률로 지원 장치 1대 회수","name":"경비 절약","desc":"주변 8칸에 배치된 지원 장치가 파괴될 경우, 스테인리스가 80%(+10%) 확률로 지원 장치 1대 회수","potBelow":{"descRaw":"주변 8칸에 배치된 지원 장치가 파괴될 경우, 스테인리스가 70% 확률로 지원 장치 1대 회수","desc":"주변 8칸에 배치된 지원 장치가 파괴될 경우, 스테인리스가 70% 확률로 지원 장치 1대 회수"}}],"modules":[{"name":"글룸핀서호 - 크롤러","traitOverride":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDescRaw":"<지원 장치>의 최대 보유 수량 <@ba.kw>+1, 배치 코스트 <@ba.kw>감소","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDesc":"<지원 장치>의 최대 보유 수량 +1, 배치 코스트 감소"}},{"name":"하이버리의 낙인","traitOverride":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDescRaw":"<지원 장치>의 재배치 시간 <@ba.kw>감소","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDesc":"<지원 장치>의 재배치 시간 감소"}}]},"2/60/7/3":{"trait":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원"},"skills":[{"descRaw":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 공격력 <@ba.vup>+12%\n스킬 발동 시 지원 장치 1대 획득, 공격 시 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입히고, 장치 효과가 <@ba.vup>3배로 증가\n<@ba.rem>스킬 종료 시 전장의 모든 장치 소멸","name":"극한 화력","desc":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 공격력 +12%\n스킬 발동 시 지원 장치 1대 획득, 공격 시 공격력의 170%에 해당하는 물리 대미지를 입히고, 장치 효과가 3배로 증가\n스킬 종료 시 전장의 모든 장치 소멸"},{"descRaw":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 SP를 3.5초마다 <@ba.vup>+1\n스킬 발동 시 공격력 <@ba.vup>+40%, 방어력 <@ba.vup>+40%, 저지하고 있는 모든 적 동시 공격, 장치가 <@ba.vup>2초마다 목표의 SP <@ba.vup>+1 상태로 강화, 단 장치의 HP 소모가 2배로 증가\n<@ba.rem>스킬 종료 시 장치 1대 획득","name":"고효율 보급","desc":"해당 스킬 선택 시 장치가 오퍼레이터 1명의 SP를 3.5초마다 +1\n스킬 발동 시 공격력 +40%, 방어력 +40%, 저지하고 있는 모든 적 동시 공격, 장치가 2초마다 목표의 SP +1 상태로 강화, 단 장치의 HP 소모가 2배로 증가\n스킬 종료 시 장치 1대 획득"},{"descRaw":"해당 스킬 선택 시 장치가 아군의 공격을 받지만 대미지는 입지 않으며, 스킬을 통해 광역 물리 대미지를 입히고, 자신은 HP 소모\n스킬 발동 시 장치 1대 획득, 공격력 <@ba.vup>+40%, 공격 속도 <@ba.vup>+40","name":"글룸핀서호 - 프로토타입","desc":"해당 스킬 선택 시 장치가 아군의 공격을 받지만 대미지는 입지 않으며, 스킬을 통해 광역 물리 대미지를 입히고, 자신은 HP 소모\n스킬 발동 시 장치 1대 획득, 공격력 +40%, 공격 속도 +40"}],"talents":[{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경","name":"전장 엔지니어","desc":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경"},{"descRaw":"주변 8칸에 배치된 지원 장치가 파괴될 경우, 스테인리스가 80%<@ba.talpu>(+10%) 확률로 지원 장치 1대 회수","name":"경비 절약","desc":"주변 8칸에 배치된 지원 장치가 파괴될 경우, 스테인리스가 80%(+10%) 확률로 지원 장치 1대 회수","potBelow":{"descRaw":"주변 8칸에 배치된 지원 장치가 파괴될 경우, 스테인리스가 70% 확률로 지원 장치 1대 회수","desc":"주변 8칸에 배치된 지원 장치가 파괴될 경우, 스테인리스가 70% 확률로 지원 장치 1대 회수"}}],"modules":[{"name":"글룸핀서호 - 크롤러","traitOverride":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDescRaw":"<지원 장치>의 최대 보유 수량 <@ba.kw>+1, 배치 코스트 <@ba.kw>감소","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDesc":"<지원 장치>의 최대 보유 수량 +1, 배치 코스트 감소"},"talentChanges":[{"descRaw":"주변 8칸에 지원 장치 배치 시 스테인리스의 SP 회복 속도 +0.2/초, 배치된 지원 장치가 파괴될 경우, 스테인리스가 100%<@ba.talpu>(+10%) 확률로 지원 장치 1대 회수","name":"경비 절약","desc":"주변 8칸에 지원 장치 배치 시 스테인리스의 SP 회복 속도 +0.2/초, 배치된 지원 장치가 파괴될 경우, 스테인리스가 100%(+10%) 확률로 지원 장치 1대 회수","potBelow":{"descRaw":"주변 8칸에 지원 장치 배치 시 스테인리스의 SP 회복 속도 +0.2/초, 배치된 지원 장치가 파괴될 경우, 스테인리스가 90% 확률로 지원 장치 1대 회수","desc":"주변 8칸에 지원 장치 배치 시 스테인리스의 SP 회복 속도 +0.2/초, 배치된 지원 장치가 파괴될 경우, 스테인리스가 90% 확률로 지원 장치 1대 회수"}}]},{"name":"하이버리의 낙인","traitOverride":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDescRaw":"<지원 장치>의 재배치 시간 <@ba.kw>감소","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDesc":"<지원 장치>의 재배치 시간 감소"},"talentChanges":[{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경, 재능 효과를 받은 오퍼레이터의 공격 속도 +6 (스킬 영향을 받지 않음)","name":"전장 엔지니어","desc":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경, 재능 효과를 받은 오퍼레이터의 공격 속도 +6 (스킬 영향을 받지 않음)"}]}]}}},"char_4080_lin":{"name":"린","subProfessionName":"진법 캐스터","moduleNames":{"uniequip_001_lin":{"name":"린의 배지"},"uniequip_002_lin":{"name":"'슬기로움'"},"uniequip_003_lin":{"name":"'정과 의'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"skills":[{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+25%, 공격 시 목표를 <@ba.vup>0.8초간 <$ba.sluggish>정지","name":"영롱","desc":"초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 소폭 증가, 공격력 +25%, 공격 시 목표를 0.8초간 정지"},{"descRaw":"공격 속도 <@ba.vup>+50, 적에게 쉽게 피격되지 않으며, 스킬 지속 시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용","name":"비호","desc":"공격 속도 +50, 적에게 쉽게 피격되지 않으며, 스킬 지속 시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용"},{"descRaw":"공격력 <@ba.vup>+125%, 공격 범위 및 유리 장벽의 대미지 범위 <@ba.vup>확대, 유리 장벽의 대미지 한계치가 <@ba.vup>2배로 증가, 공격 시 적을 쓰러뜨리면 유리 장벽이 파괴와 동시에 다시 생성\n<@ba.rem>수동 종료 가능","name":"유광 작렬","desc":"공격력 +125%, 공격 범위 및 유리 장벽의 대미지 범위 확대, 유리 장벽의 대미지 한계치가 2배로 증가, 공격 시 적을 쓰러뜨리면 유리 장벽이 파괴와 동시에 다시 생성\n수동 종료 가능"}],"talents":[{"descRaw":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 110%<@ba.talpu>(+10%)에 해당하는 마법 대미지를 입히며 상대를 1초간 <$ba.stun>기절, 유리 장벽은 8초 후 다시 생성","name":"만전지책","desc":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 110%(+10%)에 해당하는 마법 대미지를 입히며 상대를 1초간 기절, 유리 장벽은 8초 후 다시 생성","potBelow":{"descRaw":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 100%에 해당하는 마법 대미지를 입히며 상대를 1초간 <$ba.stun>기절, 유리 장벽은 8초 후 다시 생성","desc":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 100%에 해당하는 마법 대미지를 입히며 상대를 1초간 기절, 유리 장벽은 8초 후 다시 생성"}},{"descRaw":"공격을 받을 시 55%<@ba.talpu>(+5%) 확률로 SP +1","name":"감춰버린 빛","desc":"공격을 받을 시 55%(+5%) 확률로 SP +1","potBelow":{"descRaw":"공격을 받을 시 50% 확률로 SP +1","desc":"공격을 받을 시 50% 확률로 SP +1"}}]},"2/60/7/1":{"trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"skills":[{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+40%, 공격 시 목표를 <@ba.vup>0.9초간 <$ba.sluggish>정지","name":"영롱","desc":"초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 소폭 증가, 공격력 +40%, 공격 시 목표를 0.9초간 정지"},{"descRaw":"공격 속도 <@ba.vup>+90, 적에게 쉽게 피격되지 않으며, 스킬 지속 시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용","name":"비호","desc":"공격 속도 +90, 적에게 쉽게 피격되지 않으며, 스킬 지속 시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용"},{"descRaw":"공격력 <@ba.vup>+160%, 공격 범위 및 유리 장벽의 대미지 범위 <@ba.vup>확대, 유리 장벽의 대미지 한계치가 <@ba.vup>2.5배로 증가, 공격 시 적을 쓰러뜨리면 유리 장벽이 파괴와 동시에 다시 생성\n<@ba.rem>수동 종료 가능","name":"유광 작렬","desc":"공격력 +160%, 공격 범위 및 유리 장벽의 대미지 범위 확대, 유리 장벽의 대미지 한계치가 2.5배로 증가, 공격 시 적을 쓰러뜨리면 유리 장벽이 파괴와 동시에 다시 생성\n수동 종료 가능"}],"talents":[{"descRaw":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 110%<@ba.talpu>(+10%)에 해당하는 마법 대미지를 입히며 상대를 1초간 <$ba.stun>기절, 유리 장벽은 8초 후 다시 생성","name":"만전지책","desc":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 110%(+10%)에 해당하는 마법 대미지를 입히며 상대를 1초간 기절, 유리 장벽은 8초 후 다시 생성","potBelow":{"descRaw":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 100%에 해당하는 마법 대미지를 입히며 상대를 1초간 <$ba.stun>기절, 유리 장벽은 8초 후 다시 생성","desc":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 100%에 해당하는 마법 대미지를 입히며 상대를 1초간 기절, 유리 장벽은 8초 후 다시 생성"}},{"descRaw":"공격을 받을 시 55%<@ba.talpu>(+5%) 확률로 SP +1","name":"감춰버린 빛","desc":"공격을 받을 시 55%(+5%) 확률로 SP +1","potBelow":{"descRaw":"공격을 받을 시 50% 확률로 SP +1","desc":"공격을 받을 시 50% 확률로 SP +1"}}],"modules":[{"name":"'슬기로움'","traitOverride":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 <@ba.kw>증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"}},{"name":"'정과 의'","traitOverride":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"범위 내 적이 많을수록 대미지 증가 (최대 <@ba.kw>15% 증가)","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘","moduleDesc":"범위 내 적이 많을수록 대미지 증가 (최대 15% 증가)"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"skills":[{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <@ba.vdown>소폭 증가, 공격력 <@ba.vup>+40%, 공격 시 목표를 <@ba.vup>0.9초간 <$ba.sluggish>정지","name":"영롱","desc":"초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 소폭 증가, 공격력 +40%, 공격 시 목표를 0.9초간 정지"},{"descRaw":"공격 속도 <@ba.vup>+90, 적에게 쉽게 피격되지 않으며, 스킬 지속 시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용","name":"비호","desc":"공격 속도 +90, 적에게 쉽게 피격되지 않으며, 스킬 지속 시간 동안 공격 범위 내 모든 아군에게 제1재능의 효과 적용"},{"descRaw":"공격력 <@ba.vup>+160%, 공격 범위 및 유리 장벽의 대미지 범위 <@ba.vup>확대, 유리 장벽의 대미지 한계치가 <@ba.vup>2.5배로 증가, 공격 시 적을 쓰러뜨리면 유리 장벽이 파괴와 동시에 다시 생성\n<@ba.rem>수동 종료 가능","name":"유광 작렬","desc":"공격력 +160%, 공격 범위 및 유리 장벽의 대미지 범위 확대, 유리 장벽의 대미지 한계치가 2.5배로 증가, 공격 시 적을 쓰러뜨리면 유리 장벽이 파괴와 동시에 다시 생성\n수동 종료 가능"}],"talents":[{"descRaw":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 110%<@ba.talpu>(+10%)에 해당하는 마법 대미지를 입히며 상대를 1초간 <$ba.stun>기절, 유리 장벽은 8초 후 다시 생성","name":"만전지책","desc":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 110%(+10%)에 해당하는 마법 대미지를 입히며 상대를 1초간 기절, 유리 장벽은 8초 후 다시 생성","potBelow":{"descRaw":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 100%에 해당하는 마법 대미지를 입히며 상대를 1초간 <$ba.stun>기절, 유리 장벽은 8초 후 다시 생성","desc":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 100%에 해당하는 마법 대미지를 입히며 상대를 1초간 기절, 유리 장벽은 8초 후 다시 생성"}},{"descRaw":"공격을 받을 시 55%<@ba.talpu>(+5%) 확률로 SP +1","name":"감춰버린 빛","desc":"공격을 받을 시 55%(+5%) 확률로 SP +1","potBelow":{"descRaw":"공격을 받을 시 50% 확률로 SP +1","desc":"공격을 받을 시 50% 확률로 SP +1"}}],"modules":[{"name":"'슬기로움'","traitOverride":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 <@ba.kw>증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 더 대폭 증가, 스킬 발동 시 일부 효과가 유지되며 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘"},"talentChanges":[{"descRaw":"공격을 받을 시 80%<@ba.talpu>(+5%) 확률로 SP +2","name":"감춰버린 빛","desc":"공격을 받을 시 80%(+5%) 확률로 SP +2","potBelow":{"descRaw":"공격을 받을 시 75% 확률로 SP +2","desc":"공격을 받을 시 75% 확률로 SP +2"}}]},{"name":"'정과 의'","traitOverride":{"descRaw":"<@ba.kw>공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 <@ba.kw>증가, 스킬 발동 시 공격 범위 내 모든 적에게 <@ba.kw>광역 마법 대미지를 입힘","moduleDescRaw":"범위 내 적이 많을수록 대미지 증가 (최대 <@ba.kw>15% 증가)","desc":"공격을 진행하지 않으며, 방어력과 마법 저항이 대폭 증가, 스킬 발동 시 공격 범위 내 모든 적에게 광역 마법 대미지를 입힘","moduleDesc":"범위 내 적이 많을수록 대미지 증가 (최대 15% 증가)"},"talentChanges":[null,{"descRaw":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 120%<@ba.talpu>(+10%)에 해당하는 마법 대미지를 입히며 상대를 1초간 <$ba.stun>기절, 유리 장벽은 6초 후 다시 생성","name":"만전지책","desc":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 120%(+10%)에 해당하는 마법 대미지를 입히며 상대를 1초간 기절, 유리 장벽은 6초 후 다시 생성","potBelow":{"descRaw":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 110%에 해당하는 마법 대미지를 입히며 상대를 1초간 <$ba.stun>기절, 유리 장벽은 6초 후 다시 생성","desc":"대미지를 무효화시키는 유리 장벽 생성, 장벽은 1회에 한해 200이 넘는 대미지를 받아야만 파괴되고, 파괴 시 주변 적에게 공격력의 110%에 해당하는 마법 대미지를 입히며 상대를 1초간 기절, 유리 장벽은 6초 후 다시 생성"}}]}]}}},"char_4088_hodrer":{"name":"외드레르","subProfessionName":"대검사","moduleNames":{"uniequip_001_hodrer":{"name":"외드레르의 배지"},"uniequip_002_hodrer":{"name":"새로운 삶"},"uniequip_003_hodrer":{"name":"필적"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>180%에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 <@ba.vup>15%만큼 회복","name":"꺼지지 않는 칼날의 불","desc":"다음 공격이 공격력의 180%에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 15%만큼 회복"},{"descRaw":"패시브 효과: 공격력 <@ba.vup>+16%\n<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <@ba.vdown>소폭 증가, 저지 가능 수 <@ba.vup>+1, 공격 시 목표를 <@ba.vup>1초간 <$ba.stun>기절시킴","name":"잿불의 중임","desc":"패시브 효과: 공격력 +16%\n초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 소폭 증가, 저지 가능 수 +1, 공격 시 목표를 1초간 기절시킴"},{"descRaw":"초당 HP <@ba.vdown>100 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 <@ba.vup>200의 트루 대미지를 입히며, 공격 거리 <@ba.vup>+1, 최대 HP <@ba.vup>+30%, 공격력 <@ba.vup>+60%, 공격할 때마다 최대 HP의 <@ba.vup>5%만큼 회복, 동시에 <@ba.vup>25% 확률로 목표를 <@ba.vup>3초간 <$ba.stun>기절시킴","name":"죽음의 연기","desc":"초당 HP 100 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 200의 트루 대미지를 입히며, 공격 거리 +1, 최대 HP +30%, 공격력 +60%, 공격할 때마다 최대 HP의 5%만큼 회복, 동시에 25% 확률로 목표를 3초간 기절시킴"}],"talents":[{"descRaw":"공격 시 공격력이 110%로 증가, <$ba.stun>기절 또는 <$ba.root>속박 상태의 적 공격 시 공격력이 140%로 증가","name":"적시 출격","desc":"공격 시 공격력이 110%로 증가, 기절 또는 속박 상태의 적 공격 시 공격력이 140%로 증가"},{"descRaw":"자신과 후방 1칸에 있는 아군이 21%<@ba.talpu>(+3%)의 <$ba.protect>가호 효과 획득","name":"잔불의 망토","desc":"자신과 후방 1칸에 있는 아군이 21%(+3%)의 가호 효과 획득","potBelow":{"descRaw":"자신과 후방 1칸에 있는 아군이 18%의 <$ba.protect>가호 효과 획득","desc":"자신과 후방 1칸에 있는 아군이 18%의 가호 효과 획득"}}]},"2/60/7/1":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 <@ba.vup>20%만큼 회복","name":"꺼지지 않는 칼날의 불","desc":"다음 공격이 공격력의 200%에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 20%만큼 회복"},{"descRaw":"패시브 효과: 공격력 <@ba.vup>+28%\n<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <@ba.vdown>소폭 증가, 저지 가능 수 <@ba.vup>+1, 공격 시 목표를 <@ba.vup>1초간 <$ba.stun>기절시킴","name":"잿불의 중임","desc":"패시브 효과: 공격력 +28%\n초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 소폭 증가, 저지 가능 수 +1, 공격 시 목표를 1초간 기절시킴"},{"descRaw":"초당 HP <@ba.vdown>100 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 <@ba.vup>200의 트루 대미지를 입히며, 공격 거리 <@ba.vup>+1, 최대 HP <@ba.vup>+45%, 공격력 <@ba.vup>+90%, 공격할 때마다 최대 HP의 <@ba.vup>5%만큼 회복, 동시에 <@ba.vup>25% 확률로 목표를 <@ba.vup>4초간 <$ba.stun>기절시킴","name":"죽음의 연기","desc":"초당 HP 100 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 200의 트루 대미지를 입히며, 공격 거리 +1, 최대 HP +45%, 공격력 +90%, 공격할 때마다 최대 HP의 5%만큼 회복, 동시에 25% 확률로 목표를 4초간 기절시킴"}],"talents":[{"descRaw":"공격 시 공격력이 110%로 증가, <$ba.stun>기절 또는 <$ba.root>속박 상태의 적 공격 시 공격력이 140%로 증가","name":"적시 출격","desc":"공격 시 공격력이 110%로 증가, 기절 또는 속박 상태의 적 공격 시 공격력이 140%로 증가"},{"descRaw":"자신과 후방 1칸에 있는 아군이 21%<@ba.talpu>(+3%)의 <$ba.protect>가호 효과 획득","name":"잔불의 망토","desc":"자신과 후방 1칸에 있는 아군이 21%(+3%)의 가호 효과 획득","potBelow":{"descRaw":"자신과 후방 1칸에 있는 아군이 18%의 <$ba.protect>가호 효과 획득","desc":"자신과 후방 1칸에 있는 아군이 18%의 가호 효과 획득"}}],"modules":[{"name":"새로운 삶","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"받는 치료 효과 <@ba.kw>+20%","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"받는 치료 효과 +20%"}},{"name":"필적","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"저지당한 적에게 입히는 대미지가 <@ba.kw>110%로 증가","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"저지당한 적에게 입히는 대미지가 110%로 증가"}}]},"2/60/7/3":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","desc":"저지하고 있는 모든 적 동시에 공격"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>200%에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 <@ba.vup>20%만큼 회복","name":"꺼지지 않는 칼날의 불","desc":"다음 공격이 공격력의 200%에 해당하는 물리 대미지를 입히고, 자신은 최대 HP의 20%만큼 회복"},{"descRaw":"패시브 효과: 공격력 <@ba.vup>+28%\n<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 <@ba.vdown>소폭 증가, 저지 가능 수 <@ba.vup>+1, 공격 시 목표를 <@ba.vup>1초간 <$ba.stun>기절시킴","name":"잿불의 중임","desc":"패시브 효과: 공격력 +28%\n초기 상태와 다음 상태 간 전환 가능:\n공격 딜레이 소폭 증가, 저지 가능 수 +1, 공격 시 목표를 1초간 기절시킴"},{"descRaw":"초당 HP <@ba.vdown>100 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 <@ba.vup>200의 트루 대미지를 입히며, 공격 거리 <@ba.vup>+1, 최대 HP <@ba.vup>+45%, 공격력 <@ba.vup>+90%, 공격할 때마다 최대 HP의 <@ba.vup>5%만큼 회복, 동시에 <@ba.vup>25% 확률로 목표를 <@ba.vup>4초간 <$ba.stun>기절시킴","name":"죽음의 연기","desc":"초당 HP 100 감소, 자신이 공격했거나 자신을 공격한 적에게 초당 200의 트루 대미지를 입히며, 공격 거리 +1, 최대 HP +45%, 공격력 +90%, 공격할 때마다 최대 HP의 5%만큼 회복, 동시에 25% 확률로 목표를 4초간 기절시킴"}],"talents":[{"descRaw":"공격 시 공격력이 110%로 증가, <$ba.stun>기절 또는 <$ba.root>속박 상태의 적 공격 시 공격력이 140%로 증가","name":"적시 출격","desc":"공격 시 공격력이 110%로 증가, 기절 또는 속박 상태의 적 공격 시 공격력이 140%로 증가"},{"descRaw":"자신과 후방 1칸에 있는 아군이 21%<@ba.talpu>(+3%)의 <$ba.protect>가호 효과 획득","name":"잔불의 망토","desc":"자신과 후방 1칸에 있는 아군이 21%(+3%)의 가호 효과 획득","potBelow":{"descRaw":"자신과 후방 1칸에 있는 아군이 18%의 <$ba.protect>가호 효과 획득","desc":"자신과 후방 1칸에 있는 아군이 18%의 가호 효과 획득"}}],"modules":[{"name":"새로운 삶","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"받는 치료 효과 <@ba.kw>+20%","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"받는 치료 효과 +20%"},"talentChanges":[{"descRaw":"자신과 후방 1칸에 있는 아군이 31%<@ba.talpu>(+3%)의 <$ba.protect>가호 효과 획득, 적에게 입히는 물리 대미지 +10%","name":"잔불의 망토","desc":"자신과 후방 1칸에 있는 아군이 31%(+3%)의 가호 효과 획득, 적에게 입히는 물리 대미지 +10%","potBelow":{"descRaw":"자신과 후방 1칸에 있는 아군이 28%의 <$ba.protect>가호 효과 획득, 적에게 입히는 물리 대미지 +10%","desc":"자신과 후방 1칸에 있는 아군이 28%의 가호 효과 획득, 적에게 입히는 물리 대미지 +10%"}}]},{"name":"필적","traitOverride":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시에 공격","moduleDescRaw":"저지당한 적에게 입히는 대미지가 <@ba.kw>110%로 증가","desc":"저지하고 있는 모든 적 동시에 공격","moduleDesc":"저지당한 적에게 입히는 대미지가 110%로 증가"},"talentChanges":[{"descRaw":"공격 시 공격력이 130%로 증가, <$ba.stun>기절 또는 <$ba.root>속박 상태의 적 공격 시 공격력이 160%로 증가, 저지한 적에게 최초로 대미지를 입힐 시 상대를 2.5초간 <$ba.stun>기절시킴","name":"적시 출격","desc":"공격 시 공격력이 130%로 증가, 기절 또는 속박 상태의 적 공격 시 공격력이 160%로 증가, 저지한 적에게 최초로 대미지를 입힐 시 상대를 2.5초간 기절시킴"}]}]}}},"char_4098_vvana":{"name":"비비아나","subProfessionName":"아츠 파이터","moduleNames":{"uniequip_001_vvana":{"name":"비비아나의 배지"},"uniequip_002_vvana":{"name":"눈이 닿지 않는 곳"},"uniequip_003_vvana":{"name":"'마지막 한 줄'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>155%로 증가, 공격이 2연 공격으로 변경\n<$ba.charged>차지의 추가 효과: 공격 거리 <@ba.vup>+2, 공격이 3연 공격으로 변경","name":"찰나의 그림자 칼날","desc":"다음 공격의 공격력이 155%로 증가, 공격이 2연 공격으로 변경\n차지의 추가 효과: 공격 거리 +2, 공격이 3연 공격으로 변경"},{"descRaw":"공격력 <@ba.vup>+20%, 방어력 <@ba.vup>+80%, 저지 가능 수 <@ba.vup>+1, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 <@ba.vup>20% 확률로 <@ba.vup>130% 공격력의 2연 공격으로 변경, 목표의 공격 속도 <@ba.vup>25 <$ba.steal>탈취 (최대 25, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)","name":"촛불의 그림자","desc":"공격력 +20%, 방어력 +80%, 저지 가능 수 +1, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 20% 확률로 130% 공격력의 2연 공격으로 변경, 목표의 공격 속도 25 탈취 (최대 25, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+55%, 방어력 <@ba.vup>+40%, 마법 저항 <@ba.vup>+15, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 <@ba.vup>1.8배로 증가, 정예 또는 리더 적 우선 공격\n<@ba.rem>2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장","name":"'명멸'","desc":"공격 딜레이 증가, 공격력 +55%, 방어력 +40%, 마법 저항 +15, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 1.8배로 증가, 정예 또는 리더 적 우선 공격\n2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장"}],"talents":[{"descRaw":"입히는 마법 대미지 +9%<@ba.talpu>(+1%), 받는 물리 및 마법 대미지 -9%<@ba.talpu>(-1%), 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가","name":"캔들라이트","desc":"입히는 마법 대미지 +9%(+1%), 받는 물리 및 마법 대미지 -9%(-1%), 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가","potBelow":{"descRaw":"입히는 마법 대미지 +8%, 받는 물리 및 마법 대미지 -8%, 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가","desc":"입히는 마법 대미지 +8%, 받는 물리 및 마법 대미지 -8%, 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가"}},{"descRaw":"정예 또는 리더 적 공격 시 20%<@ba.talpu>(+2%) 확률로 근거리 공격을 무효화하는 <$ba.shield>실드 획득 (최대 1회 중첩)","name":"노바","desc":"정예 또는 리더 적 공격 시 20%(+2%) 확률로 근거리 공격을 무효화하는 실드 획득 (최대 1회 중첩)","potBelow":{"descRaw":"정예 또는 리더 적 공격 시 18% 확률로 근거리 공격을 무효화하는 <$ba.shield>실드 획득 (최대 1회 중첩)","desc":"정예 또는 리더 적 공격 시 18% 확률로 근거리 공격을 무효화하는 실드 획득 (최대 1회 중첩)"}}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>170%로 증가, 공격이 2연 공격으로 변경\n<$ba.charged>차지의 추가 효과: 공격 거리 <@ba.vup>+2, 공격이 3연 공격으로 변경","name":"찰나의 그림자 칼날","desc":"다음 공격의 공격력이 170%로 증가, 공격이 2연 공격으로 변경\n차지의 추가 효과: 공격 거리 +2, 공격이 3연 공격으로 변경"},{"descRaw":"공격력 <@ba.vup>+30%, 방어력 <@ba.vup>+110%, 저지 가능 수 <@ba.vup>+1, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 <@ba.vup>20% 확률로 <@ba.vup>140% 공격력의 2연 공격으로 변경, 목표의 공격 속도 <@ba.vup>30 <$ba.steal>탈취 (최대 30, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)","name":"촛불의 그림자","desc":"공격력 +30%, 방어력 +110%, 저지 가능 수 +1, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 20% 확률로 140% 공격력의 2연 공격으로 변경, 목표의 공격 속도 30 탈취 (최대 30, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+75%, 방어력 <@ba.vup>+60%, 마법 저항 <@ba.vup>+20, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 <@ba.vup>2.0배로 증가, 정예 또는 리더 적 우선 공격\n<@ba.rem>2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장","name":"'명멸'","desc":"공격 딜레이 증가, 공격력 +75%, 방어력 +60%, 마법 저항 +20, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 2.0배로 증가, 정예 또는 리더 적 우선 공격\n2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장"}],"talents":[{"descRaw":"입히는 마법 대미지 +9%<@ba.talpu>(+1%), 받는 물리 및 마법 대미지 -9%<@ba.talpu>(-1%), 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가","name":"캔들라이트","desc":"입히는 마법 대미지 +9%(+1%), 받는 물리 및 마법 대미지 -9%(-1%), 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가","potBelow":{"descRaw":"입히는 마법 대미지 +8%, 받는 물리 및 마법 대미지 -8%, 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가","desc":"입히는 마법 대미지 +8%, 받는 물리 및 마법 대미지 -8%, 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가"}},{"descRaw":"정예 또는 리더 적 공격 시 20%<@ba.talpu>(+2%) 확률로 근거리 공격을 무효화하는 <$ba.shield>실드 획득 (최대 1회 중첩)","name":"노바","desc":"정예 또는 리더 적 공격 시 20%(+2%) 확률로 근거리 공격을 무효화하는 실드 획득 (최대 1회 중첩)","potBelow":{"descRaw":"정예 또는 리더 적 공격 시 18% 확률로 근거리 공격을 무효화하는 <$ba.shield>실드 획득 (최대 1회 중첩)","desc":"정예 또는 리더 적 공격 시 18% 확률로 근거리 공격을 무효화하는 실드 획득 (최대 1회 중첩)"}}],"modules":[{"name":"눈이 닿지 않는 곳","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"<$ba.dt.burning2>소각 손상 폭발 상태인 목표 공격 시 추가로 공격력의 <@ba.kw>15%에 해당하는 원소 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"소각 손상 폭발 상태인 목표 공격 시 추가로 공격력의 15%에 해당하는 원소 대미지를 입힘"}},{"name":"'마지막 한 줄'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"자신이 저지한 적이 <@ba.kw>10%의 <$ba.magicfragile>마법 취약 효과를 받음","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"자신이 저지한 적이 10%의 마법 취약 효과를 받음"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>170%로 증가, 공격이 2연 공격으로 변경\n<$ba.charged>차지의 추가 효과: 공격 거리 <@ba.vup>+2, 공격이 3연 공격으로 변경","name":"찰나의 그림자 칼날","desc":"다음 공격의 공격력이 170%로 증가, 공격이 2연 공격으로 변경\n차지의 추가 효과: 공격 거리 +2, 공격이 3연 공격으로 변경"},{"descRaw":"공격력 <@ba.vup>+30%, 방어력 <@ba.vup>+110%, 저지 가능 수 <@ba.vup>+1, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 <@ba.vup>20% 확률로 <@ba.vup>140% 공격력의 2연 공격으로 변경, 목표의 공격 속도 <@ba.vup>30 <$ba.steal>탈취 (최대 30, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)","name":"촛불의 그림자","desc":"공격력 +30%, 방어력 +110%, 저지 가능 수 +1, 저지하고 있는 모든 적 동시에 공격, 공격할 때마다 20% 확률로 140% 공격력의 2연 공격으로 변경, 목표의 공격 속도 30 탈취 (최대 30, 스킬 종료 또는 비비아나가 퇴각할 때까지 지속)"},{"descRaw":"공격 딜레이 <@ba.vdown>증가, 공격력 <@ba.vup>+75%, 방어력 <@ba.vup>+60%, 마법 저항 <@ba.vup>+20, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 <@ba.vup>2.0배로 증가, 정예 또는 리더 적 우선 공격\n<@ba.rem>2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장","name":"'명멸'","desc":"공격 딜레이 증가, 공격력 +75%, 방어력 +60%, 마법 저항 +20, 공격이 2연 공격으로 변경, 제2재능의 발동 확률이 2.0배로 증가, 정예 또는 리더 적 우선 공격\n2회차부터 공격 거리 +2, 공격이 3연 공격으로 변경, 지속 시간이 25초까지 연장"}],"talents":[{"descRaw":"입히는 마법 대미지 +9%<@ba.talpu>(+1%), 받는 물리 및 마법 대미지 -9%<@ba.talpu>(-1%), 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가","name":"캔들라이트","desc":"입히는 마법 대미지 +9%(+1%), 받는 물리 및 마법 대미지 -9%(-1%), 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가","potBelow":{"descRaw":"입히는 마법 대미지 +8%, 받는 물리 및 마법 대미지 -8%, 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가","desc":"입히는 마법 대미지 +8%, 받는 물리 및 마법 대미지 -8%, 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가"}},{"descRaw":"정예 또는 리더 적 공격 시 20%<@ba.talpu>(+2%) 확률로 근거리 공격을 무효화하는 <$ba.shield>실드 획득 (최대 1회 중첩)","name":"노바","desc":"정예 또는 리더 적 공격 시 20%(+2%) 확률로 근거리 공격을 무효화하는 실드 획득 (최대 1회 중첩)","potBelow":{"descRaw":"정예 또는 리더 적 공격 시 18% 확률로 근거리 공격을 무효화하는 <$ba.shield>실드 획득 (최대 1회 중첩)","desc":"정예 또는 리더 적 공격 시 18% 확률로 근거리 공격을 무효화하는 실드 획득 (최대 1회 중첩)"}}],"modules":[{"name":"눈이 닿지 않는 곳","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"<$ba.dt.burning2>소각 손상 폭발 상태인 목표 공격 시 추가로 공격력의 <@ba.kw>15%에 해당하는 원소 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"소각 손상 폭발 상태인 목표 공격 시 추가로 공격력의 15%에 해당하는 원소 대미지를 입힘"},"talentChanges":[{"descRaw":"입히는 마법 대미지 +9%<@ba.talpu>(+1%), 받는 물리 및 마법 대미지 -9%<@ba.talpu>(-1%), 공격 시 대미지의 9%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘, 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가","name":"캔들라이트","desc":"입히는 마법 대미지 +9%(+1%), 받는 물리 및 마법 대미지 -9%(-1%), 공격 시 대미지의 9%에 해당하는 소각 손상을 입힘, 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가","potBelow":{"descRaw":"입히는 마법 대미지 +8%, 받는 물리 및 마법 대미지 -8%, 공격 시 대미지의 9%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘, 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가","desc":"입히는 마법 대미지 +8%, 받는 물리 및 마법 대미지 -8%, 공격 시 대미지의 9%에 해당하는 소각 손상을 입힘, 공격 범위에 정예 또는 리더 적이 존재할 경우 해당 효과가 2배로 증가"}}]},{"name":"'마지막 한 줄'","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"자신이 저지한 적이 <@ba.kw>10%의 <$ba.magicfragile>마법 취약 효과를 받음","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"자신이 저지한 적이 10%의 마법 취약 효과를 받음"},"talentChanges":[{"descRaw":"정예 또는 리더 적 공격 시 27%<@ba.talpu>(+2%) 확률로 근거리 공격을 무효화하는 <$ba.shield>실드 획득 (최대 2회 중첩)","name":"노바","desc":"정예 또는 리더 적 공격 시 27%(+2%) 확률로 근거리 공격을 무효화하는 실드 획득 (최대 2회 중첩)","potBelow":{"descRaw":"정예 또는 리더 적 공격 시 25% 확률로 근거리 공격을 무효화하는 <$ba.shield>실드 획득 (최대 2회 중첩)","desc":"정예 또는 리더 적 공격 시 25% 확률로 근거리 공격을 무효화하는 실드 획득 (최대 2회 중첩)"}}]}]}}},"char_4117_ray":{"name":"레이","subProfessionName":"사냥꾼","moduleNames":{"uniequip_001_ray":{"name":"레이의 배지"},"uniequip_002_ray":{"name":"《춤추는 달빛》"},"uniequip_003_ray":{"name":"무슨 증명?"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","desc":"공격 시 탄약을 소모하며 공격력이 120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)"},"skills":[{"descRaw":"별도의 특수 탄약으로 목표를 공격해 공격력의 <@ba.vup>290%에 해당하는 물리 대미지를 입히고 <@ba.vup>어느 정도 밀어내며, 목표를 처치할 경우 추가로 탄약 <@ba.vup>1발 장전\n<@ba.rem>2회 충전 가능","name":"쏜살","desc":"별도의 특수 탄약으로 목표를 공격해 공격력의 290%에 해당하는 물리 대미지를 입히고 어느 정도 밀어내며, 목표를 처치할 경우 추가로 탄약 1발 장전\n2회 충전 가능"},{"descRaw":"패시브 효과: 샌드비스트가 퇴각할 때 해당 구역에 명중한 탄약 회수\n액티브 효과: 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+60%, 샌드비스트의 재배치 시간 <@ba.vup>-20%\n<@ba.rem>무한 지속","name":"광역 경계","desc":"패시브 효과: 샌드비스트가 퇴각할 때 해당 구역에 명중한 탄약 회수\n액티브 효과: 공격 범위 확대, 공격력 +60%, 샌드비스트의 재배치 시간 -20%\n무한 지속"},{"descRaw":"재장전이 끝날 때까지 <@ba.vdown>공격 중지, 재장전 딜레이 <@ba.vup>대폭 감소, 공격 범위 <@ba.vup>확대, 공격 시 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입히고 목표를 <@ba.vup>2초간 속박\n<@ba.rem>스킬 지속 시간 동안 적을 처치하면 스킬 종료 시 SP 10 획득","name":"'빛을 보았다'","desc":"재장전이 끝날 때까지 공격 중지, 재장전 딜레이 대폭 감소, 공격 범위 확대, 공격 시 공격력의 230%에 해당하는 물리 대미지를 입히고 목표를 2초간 속박\n스킬 지속 시간 동안 적을 처치하면 스킬 종료 시 SP 10 획득"}],"talents":[{"descRaw":"공격 범위에 샌드비스트를 배치해 25초간 구역을 정찰하여 공격 범위 확대, 자신은 해당 구역 내 목표를 우선 공격하며 목표에 입히는 물리 대미지가 15% 증가","name":"순찰 파트너","desc":"공격 범위에 샌드비스트를 배치해 25초간 구역을 정찰하여 공격 범위 확대, 자신은 해당 구역 내 목표를 우선 공격하며 목표에 입히는 물리 대미지가 15% 증가"},{"descRaw":"같은 목표를 공격할 때마다 자신의 공격력 +9%<@ba.talpu>(+1%), 최대 3회 중첩","name":"입신","desc":"같은 목표를 공격할 때마다 자신의 공격력 +9%(+1%), 최대 3회 중첩","potBelow":{"descRaw":"같은 목표를 공격할 때마다 자신의 공격력 +8%, 최대 3회 중첩","desc":"같은 목표를 공격할 때마다 자신의 공격력 +8%, 최대 3회 중첩"}}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","desc":"공격 시 탄약을 소모하며 공격력이 120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)"},"skills":[{"descRaw":"별도의 특수 탄약으로 목표를 공격해 공격력의 <@ba.vup>360%에 해당하는 물리 대미지를 입히고 <@ba.vup>어느 정도 밀어내며, 목표를 처치할 경우 추가로 탄약 <@ba.vup>1발 장전\n<@ba.rem>2회 충전 가능","name":"쏜살","desc":"별도의 특수 탄약으로 목표를 공격해 공격력의 360%에 해당하는 물리 대미지를 입히고 어느 정도 밀어내며, 목표를 처치할 경우 추가로 탄약 1발 장전\n2회 충전 가능"},{"descRaw":"패시브 효과: 샌드비스트가 퇴각할 때 해당 구역에 명중한 탄약 회수\n액티브 효과: 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+90%, 샌드비스트의 재배치 시간 <@ba.vup>-30%\n<@ba.rem>무한 지속","name":"광역 경계","desc":"패시브 효과: 샌드비스트가 퇴각할 때 해당 구역에 명중한 탄약 회수\n액티브 효과: 공격 범위 확대, 공격력 +90%, 샌드비스트의 재배치 시간 -30%\n무한 지속"},{"descRaw":"재장전이 끝날 때까지 <@ba.vdown>공격 중지, 재장전 딜레이 <@ba.vup>대폭 감소, 공격 범위 <@ba.vup>확대, 공격 시 공격력의 <@ba.vup>270%에 해당하는 물리 대미지를 입히고 목표를 <@ba.vup>2초간 속박\n<@ba.rem>스킬 지속 시간 동안 적을 처치하면 스킬 종료 시 SP 10 획득","name":"'빛을 보았다'","desc":"재장전이 끝날 때까지 공격 중지, 재장전 딜레이 대폭 감소, 공격 범위 확대, 공격 시 공격력의 270%에 해당하는 물리 대미지를 입히고 목표를 2초간 속박\n스킬 지속 시간 동안 적을 처치하면 스킬 종료 시 SP 10 획득"}],"talents":[{"descRaw":"공격 범위에 샌드비스트를 배치해 25초간 구역을 정찰하여 공격 범위 확대, 자신은 해당 구역 내 목표를 우선 공격하며 목표에 입히는 물리 대미지가 15% 증가","name":"순찰 파트너","desc":"공격 범위에 샌드비스트를 배치해 25초간 구역을 정찰하여 공격 범위 확대, 자신은 해당 구역 내 목표를 우선 공격하며 목표에 입히는 물리 대미지가 15% 증가"},{"descRaw":"같은 목표를 공격할 때마다 자신의 공격력 +9%<@ba.talpu>(+1%), 최대 3회 중첩","name":"입신","desc":"같은 목표를 공격할 때마다 자신의 공격력 +9%(+1%), 최대 3회 중첩","potBelow":{"descRaw":"같은 목표를 공격할 때마다 자신의 공격력 +8%, 최대 3회 중첩","desc":"같은 목표를 공격할 때마다 자신의 공격력 +8%, 최대 3회 중첩"}}],"modules":[{"name":"《춤추는 달빛》","traitOverride":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","moduleDescRaw":"탄약이 비었을 시, 다음 장전에 추가로 탄약 1개 장전","desc":"공격 시 탄약을 소모하며 공격력이 120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","moduleDesc":"탄약이 비었을 시, 다음 장전에 추가로 탄약 1개 장전"}},{"name":"무슨 증명?","traitOverride":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>133%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","desc":"공격 시 탄약을 소모하며 공격력이 133%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","desc":"공격 시 탄약을 소모하며 공격력이 120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)"},"skills":[{"descRaw":"별도의 특수 탄약으로 목표를 공격해 공격력의 <@ba.vup>360%에 해당하는 물리 대미지를 입히고 <@ba.vup>어느 정도 밀어내며, 목표를 처치할 경우 추가로 탄약 <@ba.vup>1발 장전\n<@ba.rem>2회 충전 가능","name":"쏜살","desc":"별도의 특수 탄약으로 목표를 공격해 공격력의 360%에 해당하는 물리 대미지를 입히고 어느 정도 밀어내며, 목표를 처치할 경우 추가로 탄약 1발 장전\n2회 충전 가능"},{"descRaw":"패시브 효과: 샌드비스트가 퇴각할 때 해당 구역에 명중한 탄약 회수\n액티브 효과: 공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+90%, 샌드비스트의 재배치 시간 <@ba.vup>-30%\n<@ba.rem>무한 지속","name":"광역 경계","desc":"패시브 효과: 샌드비스트가 퇴각할 때 해당 구역에 명중한 탄약 회수\n액티브 효과: 공격 범위 확대, 공격력 +90%, 샌드비스트의 재배치 시간 -30%\n무한 지속"},{"descRaw":"재장전이 끝날 때까지 <@ba.vdown>공격 중지, 재장전 딜레이 <@ba.vup>대폭 감소, 공격 범위 <@ba.vup>확대, 공격 시 공격력의 <@ba.vup>270%에 해당하는 물리 대미지를 입히고 목표를 <@ba.vup>2초간 속박\n<@ba.rem>스킬 지속 시간 동안 적을 처치하면 스킬 종료 시 SP 10 획득","name":"'빛을 보았다'","desc":"재장전이 끝날 때까지 공격 중지, 재장전 딜레이 대폭 감소, 공격 범위 확대, 공격 시 공격력의 270%에 해당하는 물리 대미지를 입히고 목표를 2초간 속박\n스킬 지속 시간 동안 적을 처치하면 스킬 종료 시 SP 10 획득"}],"talents":[{"descRaw":"공격 범위에 샌드비스트를 배치해 25초간 구역을 정찰하여 공격 범위 확대, 자신은 해당 구역 내 목표를 우선 공격하며 목표에 입히는 물리 대미지가 15% 증가","name":"순찰 파트너","desc":"공격 범위에 샌드비스트를 배치해 25초간 구역을 정찰하여 공격 범위 확대, 자신은 해당 구역 내 목표를 우선 공격하며 목표에 입히는 물리 대미지가 15% 증가"},{"descRaw":"같은 목표를 공격할 때마다 자신의 공격력 +9%<@ba.talpu>(+1%), 최대 3회 중첩","name":"입신","desc":"같은 목표를 공격할 때마다 자신의 공격력 +9%(+1%), 최대 3회 중첩","potBelow":{"descRaw":"같은 목표를 공격할 때마다 자신의 공격력 +8%, 최대 3회 중첩","desc":"같은 목표를 공격할 때마다 자신의 공격력 +8%, 최대 3회 중첩"}}],"modules":[{"name":"《춤추는 달빛》","traitOverride":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","moduleDescRaw":"탄약이 비었을 시, 다음 장전에 추가로 탄약 1개 장전","desc":"공격 시 탄약을 소모하며 공격력이 120%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","moduleDesc":"탄약이 비었을 시, 다음 장전에 추가로 탄약 1개 장전"},"talentChanges":[{"descRaw":"공격 범위에 샌드비스트를 배치해 25초간 구역을 정찰하여 공격 범위 확대, 자신은 해당 구역 내 목표를 우선 공격하며 목표에 입히는 물리 대미지가 20% 증가, 샌드비스트 재배치 시간 -10초","name":"순찰 파트너","desc":"공격 범위에 샌드비스트를 배치해 25초간 구역을 정찰하여 공격 범위 확대, 자신은 해당 구역 내 목표를 우선 공격하며 목표에 입히는 물리 대미지가 20% 증가, 샌드비스트 재배치 시간 -10초"}]},{"name":"무슨 증명?","traitOverride":{"descRaw":"공격 시 탄약을 소모하며 공격력이 <@ba.kw>133%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)","desc":"공격 시 탄약을 소모하며 공격력이 133%까지 증가, 비공격 상태에서 서서히 탄약 장전 (최대 8발)"},"talentChanges":[{"descRaw":"같은 목표를 공격할 때마다 자신의 공격력 +10%<@ba.talpu>(+1%), 최대 4회 중첩","name":"입신","desc":"같은 목표를 공격할 때마다 자신의 공격력 +10%(+1%), 최대 4회 중첩","potBelow":{"descRaw":"같은 목표를 공격할 때마다 자신의 공격력 +9%, 최대 4회 중첩","desc":"같은 목표를 공격할 때마다 자신의 공격력 +9%, 최대 4회 중첩"}}]}]}}},"char_4121_zuole":{"name":"좌락","subProfessionName":"솔로블레이드","moduleNames":{"uniequip_001_zuole":{"name":"좌락의 배지"},"uniequip_002_zuole":{"name":"'어찌 밤이 길다 하리'"},"uniequip_003_zuole":{"name":"지촉인의 기록"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>145%로 증가, 자신의 HP가 <@ba.vup>80% 미만일 시 추가로 <@ba.vup>1회 공격, 자신의 HP가 <@ba.vup>50% 미만일 시 추가로 <@ba.vup>2회 공격\n<@ba.rem>2회 충전 가능","name":"파로","desc":"다음 공격의 공격력이 145%로 증가, 자신의 HP가 80% 미만일 시 추가로 1회 공격, 자신의 HP가 50% 미만일 시 추가로 2회 공격\n2회 충전 가능"},{"descRaw":"즉시 현재 HP의 <@ba.vdown>50% 감소, 최대 HP의 <@ba.vup>75%에 해당하는 <$ba.barrier>보호막 획득, 공격력 <@ba.vup>+110%, 저지 가능 수 <@ba.vup>+1, 저지하고 있는 모든 적 동시에 공격\n<@ba.rem><$ba.barrier>보호막은 최대 HP의 2배까지 중첩되며, 스킬 종료 후 점진적으로 감소","name":"위험 감수","desc":"즉시 현재 HP의 50% 감소, 최대 HP의 75%에 해당하는 보호막 획득, 공격력 +110%, 저지 가능 수 +1, 저지하고 있는 모든 적 동시에 공격\n보호막은 최대 HP의 2배까지 중첩되며, 스킬 종료 후 점진적으로 감소"},{"descRaw":"즉시 전방으로 참격 <@ba.vup>7회 시전, 회당 최대 <@ba.vup>3명의 적에게 공격력의 <@ba.vup>205%에 해당하는 물리 대미지를 입힘(마지막 일격은 2배로 증가, 목표를 <@ba.vup>3.5초간 <$ba.stun>기절시킴), 스킬 지속 시간 동안 특성의 HP 회복 효과가 회복량의 <@ba.vup>2.5배에 해당하는 <$ba.barrier>보호막 획득으로 변경\n<@ba.rem><$ba.barrier>보호막은 최대 HP의 2배까지 중첩되며, 15초간 지속","name":"염국 보우","desc":"즉시 전방으로 참격 7회 시전, 회당 최대 3명의 적에게 공격력의 205%에 해당하는 물리 대미지를 입힘(마지막 일격은 2배로 증가, 목표를 3.5초간 기절시킴), 스킬 지속 시간 동안 특성의 HP 회복 효과가 회복량의 2.5배에 해당하는 보호막 획득으로 변경\n보호막은 최대 HP의 2배까지 중첩되며, 15초간 지속"}],"talents":[{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +50 및 SP 자연 회복 속도 +2/초의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"지촉조영","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +50 및 SP 자연 회복 속도 +2/초의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"},{"descRaw":"공격 시 23%<@ba.talpu>(+3%) 확률로 SP +1, HP가 50% 미만일 시 확률이 75%<@ba.talpu>(+5%)로 변경","name":"수정자명","desc":"공격 시 23%(+3%) 확률로 SP +1, HP가 50% 미만일 시 확률이 75%(+5%)로 변경","potBelow":{"descRaw":"공격 시 20% 확률로 SP +1, HP가 50% 미만일 시 확률이 70%로 변경","desc":"공격 시 20% 확률로 SP +1, HP가 50% 미만일 시 확률이 70%로 변경"}}]},"2/60/7/1":{"trait":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>160%로 증가, 자신의 HP가 <@ba.vup>80% 미만일 시 추가로 <@ba.vup>1회 공격, 자신의 HP가 <@ba.vup>50% 미만일 시 추가로 <@ba.vup>2회 공격\n<@ba.rem>2회 충전 가능","name":"파로","desc":"다음 공격의 공격력이 160%로 증가, 자신의 HP가 80% 미만일 시 추가로 1회 공격, 자신의 HP가 50% 미만일 시 추가로 2회 공격\n2회 충전 가능"},{"descRaw":"즉시 현재 HP의 <@ba.vdown>50% 감소, 최대 HP의 <@ba.vup>90%에 해당하는 <$ba.barrier>보호막 획득, 공격력 <@ba.vup>+140%, 저지 가능 수 <@ba.vup>+1, 저지하고 있는 모든 적 동시에 공격\n<@ba.rem><$ba.barrier>보호막은 최대 HP의 2배까지 중첩되며, 스킬 종료 후 점진적으로 감소","name":"위험 감수","desc":"즉시 현재 HP의 50% 감소, 최대 HP의 90%에 해당하는 보호막 획득, 공격력 +140%, 저지 가능 수 +1, 저지하고 있는 모든 적 동시에 공격\n보호막은 최대 HP의 2배까지 중첩되며, 스킬 종료 후 점진적으로 감소"},{"descRaw":"즉시 전방으로 참격 <@ba.vup>7회 시전, 회당 최대 <@ba.vup>3명의 적에게 공격력의 <@ba.vup>220%에 해당하는 물리 대미지를 입힘(마지막 일격은 2배로 증가, 목표를 <@ba.vup>4초간 <$ba.stun>기절시킴), 스킬 지속 시간 동안 특성의 HP 회복 효과가 회복량의 <@ba.vup>3배에 해당하는 <$ba.barrier>보호막 획득으로 변경\n<@ba.rem><$ba.barrier>보호막은 최대 HP의 2배까지 중첩되며, 15초간 지속","name":"염국 보우","desc":"즉시 전방으로 참격 7회 시전, 회당 최대 3명의 적에게 공격력의 220%에 해당하는 물리 대미지를 입힘(마지막 일격은 2배로 증가, 목표를 4초간 기절시킴), 스킬 지속 시간 동안 특성의 HP 회복 효과가 회복량의 3배에 해당하는 보호막 획득으로 변경\n보호막은 최대 HP의 2배까지 중첩되며, 15초간 지속"}],"talents":[{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +50 및 SP 자연 회복 속도 +2/초의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"지촉조영","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +50 및 SP 자연 회복 속도 +2/초의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"},{"descRaw":"공격 시 23%<@ba.talpu>(+3%) 확률로 SP +1, HP가 50% 미만일 시 확률이 75%<@ba.talpu>(+5%)로 변경","name":"수정자명","desc":"공격 시 23%(+3%) 확률로 SP +1, HP가 50% 미만일 시 확률이 75%(+5%)로 변경","potBelow":{"descRaw":"공격 시 20% 확률로 SP +1, HP가 50% 미만일 시 확률이 70%로 변경","desc":"공격 시 20% 확률로 SP +1, HP가 50% 미만일 시 확률이 70%로 변경"}}],"modules":[{"name":"'어찌 밤이 길다 하리'","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","moduleDescRaw":"HP가 50% 미만일 시 25%의 <$ba.protect>가호 효과 획득","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복","moduleDesc":"HP가 50% 미만일 시 25%의 가호 효과 획득"}},{"name":"지촉인의 기록","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","moduleDescRaw":"쓰러져도 퇴각하지 않으며, HP <@ba.kw>30% 회복 (배치당 1회만 발동)","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복","moduleDesc":"쓰러져도 퇴각하지 않으며, HP 30% 회복 (배치당 1회만 발동)"}}]},"2/60/7/3":{"trait":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>160%로 증가, 자신의 HP가 <@ba.vup>80% 미만일 시 추가로 <@ba.vup>1회 공격, 자신의 HP가 <@ba.vup>50% 미만일 시 추가로 <@ba.vup>2회 공격\n<@ba.rem>2회 충전 가능","name":"파로","desc":"다음 공격의 공격력이 160%로 증가, 자신의 HP가 80% 미만일 시 추가로 1회 공격, 자신의 HP가 50% 미만일 시 추가로 2회 공격\n2회 충전 가능"},{"descRaw":"즉시 현재 HP의 <@ba.vdown>50% 감소, 최대 HP의 <@ba.vup>90%에 해당하는 <$ba.barrier>보호막 획득, 공격력 <@ba.vup>+140%, 저지 가능 수 <@ba.vup>+1, 저지하고 있는 모든 적 동시에 공격\n<@ba.rem><$ba.barrier>보호막은 최대 HP의 2배까지 중첩되며, 스킬 종료 후 점진적으로 감소","name":"위험 감수","desc":"즉시 현재 HP의 50% 감소, 최대 HP의 90%에 해당하는 보호막 획득, 공격력 +140%, 저지 가능 수 +1, 저지하고 있는 모든 적 동시에 공격\n보호막은 최대 HP의 2배까지 중첩되며, 스킬 종료 후 점진적으로 감소"},{"descRaw":"즉시 전방으로 참격 <@ba.vup>7회 시전, 회당 최대 <@ba.vup>3명의 적에게 공격력의 <@ba.vup>220%에 해당하는 물리 대미지를 입힘(마지막 일격은 2배로 증가, 목표를 <@ba.vup>4초간 <$ba.stun>기절시킴), 스킬 지속 시간 동안 특성의 HP 회복 효과가 회복량의 <@ba.vup>3배에 해당하는 <$ba.barrier>보호막 획득으로 변경\n<@ba.rem><$ba.barrier>보호막은 최대 HP의 2배까지 중첩되며, 15초간 지속","name":"염국 보우","desc":"즉시 전방으로 참격 7회 시전, 회당 최대 3명의 적에게 공격력의 220%에 해당하는 물리 대미지를 입힘(마지막 일격은 2배로 증가, 목표를 4초간 기절시킴), 스킬 지속 시간 동안 특성의 HP 회복 효과가 회복량의 3배에 해당하는 보호막 획득으로 변경\n보호막은 최대 HP의 2배까지 중첩되며, 15초간 지속"}],"talents":[{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +50 및 SP 자연 회복 속도 +2/초의 <$ba.berserk>인내 효과 획득 (HP가 70% 감소 시 최대 효과)","name":"지촉조영","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +50 및 SP 자연 회복 속도 +2/초의 인내 효과 획득 (HP가 70% 감소 시 최대 효과)"},{"descRaw":"공격 시 23%<@ba.talpu>(+3%) 확률로 SP +1, HP가 50% 미만일 시 확률이 75%<@ba.talpu>(+5%)로 변경","name":"수정자명","desc":"공격 시 23%(+3%) 확률로 SP +1, HP가 50% 미만일 시 확률이 75%(+5%)로 변경","potBelow":{"descRaw":"공격 시 20% 확률로 SP +1, HP가 50% 미만일 시 확률이 70%로 변경","desc":"공격 시 20% 확률로 SP +1, HP가 50% 미만일 시 확률이 70%로 변경"}}],"modules":[{"name":"'어찌 밤이 길다 하리'","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","moduleDescRaw":"HP가 50% 미만일 시 25%의 <$ba.protect>가호 효과 획득","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복","moduleDesc":"HP가 50% 미만일 시 25%의 가호 효과 획득"},"talentChanges":[null,{"descRaw":"배치되어 있을 때, 자신은 최대로 공격 속도 +70 및 SP 자연 회복 속도 +2.3/초의 <$ba.berserk>인내 효과 획득 (HP가 50% 감소 시 최대 효과)","name":"지촉조영","desc":"배치되어 있을 때, 자신은 최대로 공격 속도 +70 및 SP 자연 회복 속도 +2.3/초의 인내 효과 획득 (HP가 50% 감소 시 최대 효과)"}]},{"name":"지촉인의 기록","traitOverride":{"descRaw":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP <@ba.kw>70 회복","moduleDescRaw":"쓰러져도 퇴각하지 않으며, HP <@ba.kw>30% 회복 (배치당 1회만 발동)","desc":"아군의 치료를 받을 수 없으며, 적을 공격할 때마다 HP 70 회복","moduleDesc":"쓰러져도 퇴각하지 않으며, HP 30% 회복 (배치당 1회만 발동)"},"talentChanges":[null,{"descRaw":"공격 시 23%<@ba.talpu>(+3%) 확률로 SP +1, 해당 회차의 공격력이 120%로 증가, HP가 50% 미만 시 확률이 85%<@ba.talpu>(+5%)로 변경","name":"수정자명","desc":"공격 시 23%(+3%) 확률로 SP +1, 해당 회차의 공격력이 120%로 증가, HP가 50% 미만 시 확률이 85%(+5%)로 변경","potBelow":{"descRaw":"공격 시 20% 확률로 SP +1, 해당 회차의 공격력이 120%로 증가, HP가 50% 미만 시 확률이 80%로 변경","desc":"공격 시 20% 확률로 SP +1, 해당 회차의 공격력이 120%로 증가, HP가 50% 미만 시 확률이 80%로 변경"}}]}]}}},"char_4132_ascln":{"name":"아스카론","subProfessionName":"매복자","moduleNames":{"uniequip_001_ascln":{"name":"아스카론의 배지"},"uniequip_002_ascln":{"name":"'히든 블레이드'"},"uniequip_003_ascln":{"name":"'아스카론의 눈'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, <@ba.kw>적의 공격을 쉽게 받지 않음","desc":"공격 범위 내 모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, 적의 공격을 쉽게 받지 않음"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>130%로 증가, 연속 2회 공격\n<@ba.rem>2회 충전 가능","name":"추격","desc":"다음 공격의 공격력이 130%로 증가, 연속 2회 공격\n2회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+50%, 공격 범위 내 모든 지상 적의 이동 속도 <@ba.vup>-30%, 목표가 쓰러질 시 주변 적에게 제1재능 효과 1회 중첩","name":"은총","desc":"공격력 +50%, 공격 범위 내 모든 지상 적의 이동 속도 -30%, 목표가 쓰러질 시 주변 적에게 제1재능 효과 1회 중첩"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+20%, 공격 딜레이 <@ba.vup>감소, 공격 범위 내 지상 적의 물리 및 마법 명중률 <@ba.vup>-15%. 자신은 더 쉽게 적에게 피격되며, 적의 공격이 빗나가거나 자신이 공격을 회피할 경우 최대 HP의 <@ba.vup>4% 회복","name":"강림","desc":"공격 범위 확대, 공격력 +20%, 공격 딜레이 감소, 공격 범위 내 지상 적의 물리 및 마법 명중률 -15%. 자신은 더 쉽게 적에게 피격되며, 적의 공격이 빗나가거나 자신이 공격을 회피할 경우 최대 HP의 4% 회복"}],"talents":[{"descRaw":"공격 시 적에게 다음 효과 부여: 이동 속도 -18%, 초당 아스카론 공격력의 10%에 해당하는 마법 대미지를 받음, 25초간 지속, 최대 3회 중첩","name":"죽음의 심문","desc":"공격 시 적에게 다음 효과 부여: 이동 속도 -18%, 초당 아스카론 공격력의 10%에 해당하는 마법 대미지를 받음, 25초간 지속, 최대 3회 중첩"},{"descRaw":"공격 속도 +10<@ba.talpu>(+2), 자신의 주변 4칸에 고지대가 있을 시 추가로 공격 속도 +6","name":"빛을 삼킨 잔상","desc":"공격 속도 +10(+2), 자신의 주변 4칸에 고지대가 있을 시 추가로 공격 속도 +6","potBelow":{"descRaw":"공격 속도 +8, 자신의 주변 4칸에 고지대가 있을 시 추가로 공격 속도 +6","desc":"공격 속도 +8, 자신의 주변 4칸에 고지대가 있을 시 추가로 공격 속도 +6"}}]},"2/60/7/1":{"trait":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, <@ba.kw>적의 공격을 쉽게 받지 않음","desc":"공격 범위 내 모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, 적의 공격을 쉽게 받지 않음"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>170%로 증가, 연속 2회 공격\n<@ba.rem>3회 충전 가능","name":"추격","desc":"다음 공격의 공격력이 170%로 증가, 연속 2회 공격\n3회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+90%, 공격 범위 내 모든 지상 적의 이동 속도 <@ba.vup>-40%, 목표가 쓰러질 시 주변 적에게 제1재능 효과 1회 중첩","name":"은총","desc":"공격력 +90%, 공격 범위 내 모든 지상 적의 이동 속도 -40%, 목표가 쓰러질 시 주변 적에게 제1재능 효과 1회 중첩"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+20%, 공격 딜레이 <@ba.vup>많이 감소, 공격 범위 내 지상 적의 물리 및 마법 명중률 <@ba.vup>-30%. 자신은 더 쉽게 적에게 피격되며, 적의 공격이 빗나가거나 자신이 공격을 회피할 경우 최대 HP의 <@ba.vup>5% 회복","name":"강림","desc":"공격 범위 확대, 공격력 +20%, 공격 딜레이 많이 감소, 공격 범위 내 지상 적의 물리 및 마법 명중률 -30%. 자신은 더 쉽게 적에게 피격되며, 적의 공격이 빗나가거나 자신이 공격을 회피할 경우 최대 HP의 5% 회복"}],"talents":[{"descRaw":"공격 시 적에게 다음 효과 부여: 이동 속도 -18%, 초당 아스카론 공격력의 10%에 해당하는 마법 대미지를 받음, 25초간 지속, 최대 3회 중첩","name":"죽음의 심문","desc":"공격 시 적에게 다음 효과 부여: 이동 속도 -18%, 초당 아스카론 공격력의 10%에 해당하는 마법 대미지를 받음, 25초간 지속, 최대 3회 중첩"},{"descRaw":"공격 속도 +10<@ba.talpu>(+2), 자신의 주변 4칸에 고지대가 있을 시 추가로 공격 속도 +6","name":"빛을 삼킨 잔상","desc":"공격 속도 +10(+2), 자신의 주변 4칸에 고지대가 있을 시 추가로 공격 속도 +6","potBelow":{"descRaw":"공격 속도 +8, 자신의 주변 4칸에 고지대가 있을 시 추가로 공격 속도 +6","desc":"공격 속도 +8, 자신의 주변 4칸에 고지대가 있을 시 추가로 공격 속도 +6"}}],"modules":[{"name":"'히든 블레이드'","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, <@ba.kw>적의 공격을 쉽게 받지 않음","moduleDescRaw":"공격 범위 내 모든 적의 이동 속도 <@ba.kw>-20%","desc":"공격 범위 내 모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, 적의 공격을 쉽게 받지 않음","moduleDesc":"공격 범위 내 모든 적의 이동 속도 -20%"}},{"name":"'아스카론의 눈'","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n65%의 물리 및 마법 회피 보유, 쉽게 <@ba.kw>적의 목표가 되지 않음","desc":"공격 범위 내 모든 적 동시 공격\n65%의 물리 및 마법 회피 보유, 쉽게 적의 목표가 되지 않음"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, <@ba.kw>적의 공격을 쉽게 받지 않음","desc":"공격 범위 내 모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, 적의 공격을 쉽게 받지 않음"},"skills":[{"descRaw":"다음 공격의 공격력이 <@ba.vup>170%로 증가, 연속 2회 공격\n<@ba.rem>3회 충전 가능","name":"추격","desc":"다음 공격의 공격력이 170%로 증가, 연속 2회 공격\n3회 충전 가능"},{"descRaw":"공격력 <@ba.vup>+90%, 공격 범위 내 모든 지상 적의 이동 속도 <@ba.vup>-40%, 목표가 쓰러질 시 주변 적에게 제1재능 효과 1회 중첩","name":"은총","desc":"공격력 +90%, 공격 범위 내 모든 지상 적의 이동 속도 -40%, 목표가 쓰러질 시 주변 적에게 제1재능 효과 1회 중첩"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+20%, 공격 딜레이 <@ba.vup>많이 감소, 공격 범위 내 지상 적의 물리 및 마법 명중률 <@ba.vup>-30%. 자신은 더 쉽게 적에게 피격되며, 적의 공격이 빗나가거나 자신이 공격을 회피할 경우 최대 HP의 <@ba.vup>5% 회복","name":"강림","desc":"공격 범위 확대, 공격력 +20%, 공격 딜레이 많이 감소, 공격 범위 내 지상 적의 물리 및 마법 명중률 -30%. 자신은 더 쉽게 적에게 피격되며, 적의 공격이 빗나가거나 자신이 공격을 회피할 경우 최대 HP의 5% 회복"}],"talents":[{"descRaw":"공격 시 적에게 다음 효과 부여: 이동 속도 -18%, 초당 아스카론 공격력의 10%에 해당하는 마법 대미지를 받음, 25초간 지속, 최대 3회 중첩","name":"죽음의 심문","desc":"공격 시 적에게 다음 효과 부여: 이동 속도 -18%, 초당 아스카론 공격력의 10%에 해당하는 마법 대미지를 받음, 25초간 지속, 최대 3회 중첩"},{"descRaw":"공격 속도 +10<@ba.talpu>(+2), 자신의 주변 4칸에 고지대가 있을 시 추가로 공격 속도 +6","name":"빛을 삼킨 잔상","desc":"공격 속도 +10(+2), 자신의 주변 4칸에 고지대가 있을 시 추가로 공격 속도 +6","potBelow":{"descRaw":"공격 속도 +8, 자신의 주변 4칸에 고지대가 있을 시 추가로 공격 속도 +6","desc":"공격 속도 +8, 자신의 주변 4칸에 고지대가 있을 시 추가로 공격 속도 +6"}}],"modules":[{"name":"'히든 블레이드'","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, <@ba.kw>적의 공격을 쉽게 받지 않음","moduleDescRaw":"공격 범위 내 모든 적의 이동 속도 <@ba.kw>-20%","desc":"공격 범위 내 모든 적 동시 공격\n50%의 물리 및 마법 회피 보유, 적의 공격을 쉽게 받지 않음","moduleDesc":"공격 범위 내 모든 적의 이동 속도 -20%"},"talentChanges":[null,{"descRaw":"공격 시 적에게 다음 효과 부여: 이동 속도 -18%, 초당 아스카론 공격력의 11%에 해당하는 마법 대미지를 받음, 30초간 지속, 최대 3회 중첩","name":"죽음의 심문","desc":"공격 시 적에게 다음 효과 부여: 이동 속도 -18%, 초당 아스카론 공격력의 11%에 해당하는 마법 대미지를 받음, 30초간 지속, 최대 3회 중첩"}]},{"name":"'아스카론의 눈'","traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>모든 적 동시 공격\n65%의 물리 및 마법 회피 보유, 쉽게 <@ba.kw>적의 목표가 되지 않음","desc":"공격 범위 내 모든 적 동시 공격\n65%의 물리 및 마법 회피 보유, 쉽게 적의 목표가 되지 않음"},"talentChanges":[{"descRaw":"공격 시 적에게 다음 효과 부여: 이동 속도 -18%, 초당 아스카론 공격력의 10%에 해당하는 마법 대미지를 받음, 25초간 지속, 최대 3회 중첩. 해당 효과를 보유한 적이 사망 시 아스카론의 HP 10% 회복","name":"죽음의 심문","desc":"공격 시 적에게 다음 효과 부여: 이동 속도 -18%, 초당 아스카론 공격력의 10%에 해당하는 마법 대미지를 받음, 25초간 지속, 최대 3회 중첩. 해당 효과를 보유한 적이 사망 시 아스카론의 HP 10% 회복"}]}]}}},"char_4133_logos":{"name":"로고스","subProfessionName":"코어 캐스터","moduleNames":{"uniequip_001_logos":{"name":"로고스의 배지"},"uniequip_002_logos":{"name":"협곡에서 온 필통"},"uniequip_003_logos":{"name":"《의미 범주 백과사전》"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 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입힘","desc":"공격 시 마법 대미지를 입힘"},"skills":[{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+70%, 공격 범위 내 HP가 로고스 공격력의 <@ba.vup>120%보다 낮은 적을 즉시 쓰러뜨리며, 다른 랜덤 목표에게 쓰러진 유닛의 HP에 해당하는 마법 대미지를 입힘\n<@ba.rem>무한 지속","name":"몰망","desc":"공격 범위 확대, 공격력 +70%, 공격 범위 내 HP가 로고스 공격력의 120%보다 낮은 적을 즉시 쓰러뜨리며, 다른 랜덤 목표에게 쓰러진 유닛의 HP에 해당하는 마법 대미지를 입힘\n무한 지속"},{"descRaw":"마법 저항<@ba.vup>+50, 공격 시 목표 1개를 고정해 <@ba.vup>0.5초마다 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 입히며, 같은 목표에게 입히는 대미지가 <@ba.vup>3배까지 점차 증가, 동시에 상대의 이동 속도가 <@ba.vup>40%까지 점차 감소(고정 5초 후 최대치 도달), 공격이 중단되거나 목표가 쓰러지면 다른 목표를 지정하며 효과 초기화","name":"제유","desc":"마법 저항+50, 공격 시 목표 1개를 고정해 0.5초마다 공격력의 50%에 해당하는 마법 대미지를 입히며, 같은 목표에게 입히는 대미지가 3배까지 점차 증가, 동시에 상대의 이동 속도가 40%까지 점차 감소(고정 5초 후 최대치 도달), 공격이 중단되거나 목표가 쓰러지면 다른 목표를 지정하며 효과 초기화"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격력 <@ba.vup>+220%, 동시에 목표 <@ba.vup>3개 공격, 공격 범위 내 적군 투사체 비행 속도 <@ba.vup>대폭 감소, 스킬 종료 시 투사체 전부 <@ba.vup>제거","name":"확장 시야","desc":"공격 범위 확대, 공격력 +220%, 동시에 목표 3개 공격, 공격 범위 내 적군 투사체 비행 속도 대폭 감소, 스킬 종료 시 투사체 전부 제거"}],"talents":[{"descRaw":"목표 1명에게 공격 시 40% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 65%<@ba.talpu>(+5%)에 해당하는 마법 대미지를 입히고 0.8초간 <$ba.sluggish>정지시킴","name":"어휘의 진화","desc":"목표 1명에게 공격 시 40% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 65%(+5%)에 해당하는 마법 대미지를 입히고 0.8초간 정지시킴","potBelow":{"descRaw":"목표 1명에게 공격 시 40% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 60%에 해당하는 마법 대미지를 입히고 0.8초간 <$ba.sluggish>정지시킴","desc":"목표 1명에게 공격 시 40% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 60%에 해당하는 마법 대미지를 입히고 0.8초간 정지시킴"}},{"descRaw":"공격이 5초간 목표의 마법 저항 -10, 목표가 받는 마법 대미지 +165<@ba.talpu>(+15)","name":"영혼을 도려내는 말","desc":"공격이 5초간 목표의 마법 저항 -10, 목표가 받는 마법 대미지 +165(+15)","potBelow":{"descRaw":"공격이 5초간 목표의 마법 저항 -10, 목표가 받는 마법 대미지 +150","desc":"공격이 5초간 목표의 마법 저항 -10, 목표가 받는 마법 대미지 +150"}}],"modules":[{"name":"협곡에서 온 필통","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"마법 대미지를 입힐 시 추가로 대미지의 <@ba.vup>8%에 해당하는 <$ba.dt.apoptosis2>쇠약 손상을 입힘","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"마법 대미지를 입힐 시 추가로 대미지의 8%에 해당하는 쇠약 손상을 입힘"},"talentChanges":[null,{"descRaw":"목표 1명에게 공격 시 60% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 65%<@ba.talpu>(+5%)에 해당하는 마법 대미지를 입히고 0.8초간 <$ba.sluggish>정지시킴, 해당 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 추가로 공격력의 60%에 해당하는 원소 대미지를 입힘","name":"어휘의 진화","desc":"목표 1명에게 공격 시 60% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 65%(+5%)에 해당하는 마법 대미지를 입히고 0.8초간 정지시킴, 해당 목표가 쇠약 손상 폭발 상태인 경우 추가로 공격력의 60%에 해당하는 원소 대미지를 입힘","potBelow":{"descRaw":"목표 1명에게 공격 시 60% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 60%에 해당하는 마법 대미지를 입히고 0.8초간 <$ba.sluggish>정지시킴, 해당 목표가 <$ba.dt.apoptosis2>쇠약 손상 폭발 상태인 경우 추가로 공격력의 60%에 해당하는 원소 대미지를 입힘","desc":"목표 1명에게 공격 시 60% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 60%에 해당하는 마법 대미지를 입히고 0.8초간 정지시킴, 해당 목표가 쇠약 손상 폭발 상태인 경우 추가로 공격력의 60%에 해당하는 원소 대미지를 입힘"}}]},{"name":"《의미 범주 백과사전》","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","moduleDescRaw":"일반 공격이 정예 또는 리더 적 명중 시 SP +<@ba.kw>1","desc":"공격 시 마법 대미지를 입힘","moduleDesc":"일반 공격이 정예 또는 리더 적 명중 시 SP +1"},"talentChanges":[{"descRaw":"목표 1명에게 공격 시 40% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 70%<@ba.talpu>(+5%)에 해당하는 마법 대미지를 입히고, 상대를 0.8초간 <$ba.sluggish>정지시킴","name":"어휘의 진화","desc":"목표 1명에게 공격 시 40% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 70%(+5%)에 해당하는 마법 대미지를 입히고, 상대를 0.8초간 정지시킴","potBelow":{"descRaw":"목표 1명에게 공격 시 40% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 65%에 해당하는 마법 대미지를 입히고, 상대를 0.8초간 <$ba.sluggish>정지시킴","desc":"목표 1명에게 공격 시 40% 확률로 공격 범위 내 다른 랜덤 목표에게 공격력의 65%에 해당하는 마법 대미지를 입히고, 상대를 0.8초간 정지시킴"}}]}]}}},"char_4138_narant":{"name":"나란투야","subProfessionName":"루프슈터","moduleNames":{"uniequip_001_narant":{"name":"나란투야의 배지"},"uniequip_002_narant":{"name":"'모래에 묻힌 것'"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)"},"skills":[{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 거리 <@ba.vdown>-1, 부메랑 투사체가 공격력의 <@ba.vup>140%에 해당하는 물리 대미지를 입히고, 적 사이를 튕김 (최대 <@ba.vup>3회 튕김)","name":"회전 칼날","desc":"초기 상태와 다음 상태 간 전환 가능:\n공격 거리 -1, 부메랑 투사체가 공격력의 140%에 해당하는 물리 대미지를 입히고, 적 사이를 튕김 (최대 3회 튕김)"},{"descRaw":"공격할 때마다 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>1초간 <$ba.sluggish>정지시킴. 투사체는 목표 명중 시 잠깐 전진했다가 다시 회수되며, 회수하는 동안 관통한 적에게 공격력의 <@ba.vup>155%에 해당하는 물리 대미지를 입힘","name":"악몽","desc":"공격할 때마다 공격력의 210%에 해당하는 물리 대미지를 입히고, 목표를 1초간 정지시킴. 투사체는 목표 명중 시 잠깐 전진했다가 다시 회수되며, 회수하는 동안 관통한 적에게 공격력의 155%에 해당하는 물리 대미지를 입힘"},{"descRaw":"공격할 때마다 부메랑 투사체 <@ba.vup>3개 발사(1개당 공격력의 <@ba.vup>145%에 해당하는 물리 대미지를 입힘), 투사체를 전부 회수하면 나란투야는 주변 8칸 내 최대 <@ba.vup>3명의 적에게 공격력의 <@ba.vup>130%에 해당하는 물리 대미지를 입히고 <@ba.vup>1초간 <$ba.sluggish>정지시킴","name":"탄일","desc":"공격할 때마다 부메랑 투사체 3개 발사(1개당 공격력의 145%에 해당하는 물리 대미지를 입힘), 투사체를 전부 회수하면 나란투야는 주변 8칸 내 최대 3명의 적에게 공격력의 130%에 해당하는 물리 대미지를 입히고 1초간 정지시킴"}],"talents":[{"descRaw":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 27<@ba.talpu>(+2)(최대 270<@ba.talpu>(+20)), 방어력 21<@ba.talpu>(+1)(최대 210<@ba.talpu>(+10)) <$ba.steal>탈취","name":"'본 것, 얻은 것'","desc":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 27(+2)(최대 270(+20)), 방어력 21(+1)(최대 210(+10)) 탈취","potBelow":{"descRaw":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 25(최대 250), 방어력 20(최대 200) <$ba.steal>탈취","desc":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 25(최대 250), 방어력 20(최대 200) 탈취"}},{"descRaw":"물리 및 마법 회피 +38%<@ba.talpu>(+3%), 주변 8칸 내 적의 물리 및 마법 명중률 -20%","name":"아리따운 허상","desc":"물리 및 마법 회피 +38%(+3%), 주변 8칸 내 적의 물리 및 마법 명중률 -20%","potBelow":{"descRaw":"물리 및 마법 회피 +35%, 주변 8칸 내 적의 물리 및 마법 명중률 -20%","desc":"물리 및 마법 회피 +35%, 주변 8칸 내 적의 물리 및 마법 명중률 -20%"}}]},"2/60/7/1":{"trait":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)"},"skills":[{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 거리 <@ba.vdown>-1, 부메랑 투사체가 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입히고, 적 사이를 튕김 (최대 <@ba.vup>3회 튕김)","name":"회전 칼날","desc":"초기 상태와 다음 상태 간 전환 가능:\n공격 거리 -1, 부메랑 투사체가 공격력의 160%에 해당하는 물리 대미지를 입히고, 적 사이를 튕김 (최대 3회 튕김)"},{"descRaw":"공격할 때마다 공격력의 <@ba.vup>225%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>1초간 <$ba.sluggish>정지시킴. 투사체는 목표 명중 시 잠깐 전진했다가 다시 회수되며, 회수하는 동안 관통한 적에게 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입힘","name":"악몽","desc":"공격할 때마다 공격력의 225%에 해당하는 물리 대미지를 입히고, 목표를 1초간 정지시킴. 투사체는 목표 명중 시 잠깐 전진했다가 다시 회수되며, 회수하는 동안 관통한 적에게 공격력의 170%에 해당하는 물리 대미지를 입힘"},{"descRaw":"공격할 때마다 부메랑 투사체 <@ba.vup>3개 발사(1개당 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입힘), 투사체를 전부 회수하면 나란투야는 주변 8칸 내 최대 <@ba.vup>3명의 적에게 공격력의 <@ba.vup>140%에 해당하는 물리 대미지를 입히고 <@ba.vup>1초간 <$ba.sluggish>정지시킴","name":"탄일","desc":"공격할 때마다 부메랑 투사체 3개 발사(1개당 공격력의 160%에 해당하는 물리 대미지를 입힘), 투사체를 전부 회수하면 나란투야는 주변 8칸 내 최대 3명의 적에게 공격력의 140%에 해당하는 물리 대미지를 입히고 1초간 정지시킴"}],"talents":[{"descRaw":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 27<@ba.talpu>(+2)(최대 270<@ba.talpu>(+20)), 방어력 21<@ba.talpu>(+1)(최대 210<@ba.talpu>(+10)) <$ba.steal>탈취","name":"'본 것, 얻은 것'","desc":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 27(+2)(최대 270(+20)), 방어력 21(+1)(최대 210(+10)) 탈취","potBelow":{"descRaw":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 25(최대 250), 방어력 20(최대 200) <$ba.steal>탈취","desc":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 25(최대 250), 방어력 20(최대 200) 탈취"}},{"descRaw":"물리 및 마법 회피 +38%<@ba.talpu>(+3%), 주변 8칸 내 적의 물리 및 마법 명중률 -20%","name":"아리따운 허상","desc":"물리 및 마법 회피 +38%(+3%), 주변 8칸 내 적의 물리 및 마법 명중률 -20%","potBelow":{"descRaw":"물리 및 마법 회피 +35%, 주변 8칸 내 적의 물리 및 마법 명중률 -20%","desc":"물리 및 마법 회피 +35%, 주변 8칸 내 적의 물리 및 마법 명중률 -20%"}}],"modules":[{"name":"'모래에 묻힌 것'","traitOverride":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","moduleDescRaw":"주변 8칸의 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","moduleDesc":"주변 8칸의 적 공격 시 공격력이 110%로 증가"}},{"traitOverride":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)"},"skills":[{"descRaw":"<@ba.rem>초기 상태와 다음 상태 간 전환 가능:\n공격 거리 <@ba.vdown>-1, 부메랑 투사체가 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입히고, 적 사이를 튕김 (최대 <@ba.vup>3회 튕김)","name":"회전 칼날","desc":"초기 상태와 다음 상태 간 전환 가능:\n공격 거리 -1, 부메랑 투사체가 공격력의 160%에 해당하는 물리 대미지를 입히고, 적 사이를 튕김 (최대 3회 튕김)"},{"descRaw":"공격할 때마다 공격력의 <@ba.vup>225%에 해당하는 물리 대미지를 입히고, 목표를 <@ba.vup>1초간 <$ba.sluggish>정지시킴. 투사체는 목표 명중 시 잠깐 전진했다가 다시 회수되며, 회수하는 동안 관통한 적에게 공격력의 <@ba.vup>170%에 해당하는 물리 대미지를 입힘","name":"악몽","desc":"공격할 때마다 공격력의 225%에 해당하는 물리 대미지를 입히고, 목표를 1초간 정지시킴. 투사체는 목표 명중 시 잠깐 전진했다가 다시 회수되며, 회수하는 동안 관통한 적에게 공격력의 170%에 해당하는 물리 대미지를 입힘"},{"descRaw":"공격할 때마다 부메랑 투사체 <@ba.vup>3개 발사(1개당 공격력의 <@ba.vup>160%에 해당하는 물리 대미지를 입힘), 투사체를 전부 회수하면 나란투야는 주변 8칸 내 최대 <@ba.vup>3명의 적에게 공격력의 <@ba.vup>140%에 해당하는 물리 대미지를 입히고 <@ba.vup>1초간 <$ba.sluggish>정지시킴","name":"탄일","desc":"공격할 때마다 부메랑 투사체 3개 발사(1개당 공격력의 160%에 해당하는 물리 대미지를 입힘), 투사체를 전부 회수하면 나란투야는 주변 8칸 내 최대 3명의 적에게 공격력의 140%에 해당하는 물리 대미지를 입히고 1초간 정지시킴"}],"talents":[{"descRaw":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 27<@ba.talpu>(+2)(최대 270<@ba.talpu>(+20)), 방어력 21<@ba.talpu>(+1)(최대 210<@ba.talpu>(+10)) <$ba.steal>탈취","name":"'본 것, 얻은 것'","desc":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 27(+2)(최대 270(+20)), 방어력 21(+1)(최대 210(+10)) 탈취","potBelow":{"descRaw":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 25(최대 250), 방어력 20(최대 200) <$ba.steal>탈취","desc":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 25(최대 250), 방어력 20(최대 200) 탈취"}},{"descRaw":"물리 및 마법 회피 +38%<@ba.talpu>(+3%), 주변 8칸 내 적의 물리 및 마법 명중률 -20%","name":"아리따운 허상","desc":"물리 및 마법 회피 +38%(+3%), 주변 8칸 내 적의 물리 및 마법 명중률 -20%","potBelow":{"descRaw":"물리 및 마법 회피 +35%, 주변 8칸 내 적의 물리 및 마법 명중률 -20%","desc":"물리 및 마법 회피 +35%, 주변 8칸 내 적의 물리 및 마법 명중률 -20%"}}],"modules":[{"name":"'모래에 묻힌 것'","traitOverride":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","moduleDescRaw":"주변 8칸의 적 공격 시 공격력이 <@ba.kw>110%로 증가","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","moduleDesc":"주변 8칸의 적 공격 시 공격력이 110%로 증가"},"talentChanges":[null,{"descRaw":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 27<@ba.talpu>(+2)(최대 324<@ba.talpu>(+24)), 방어력 21<@ba.talpu>(+1)(최대 252<@ba.talpu>(+12)) <$ba.steal>탈취, 주변 8칸의 적 공격 시 2회 탈취","name":"'본 것, 얻은 것'","desc":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 27(+2)(최대 324(+24)), 방어력 21(+1)(최대 252(+12)) 탈취, 주변 8칸의 적 공격 시 2회 탈취","potBelow":{"descRaw":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 25(최대 300), 방어력 20(최대 240) <$ba.steal>탈취, 주변 8칸의 적 공격 시 2회 탈취","desc":"배치되어 있을 때, 공격이 적에게 명중할 때마다 공격력 25(최대 300), 방어력 20(최대 240) 탈취, 주변 8칸의 적 공격 시 2회 탈취"}}]},{"traitOverride":{"descRaw":"<@ba.kw>부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)","desc":"부메랑 투사체를 보유한 경우에만 공격 가능 (투사체 회수 필요)"},"talentChanges":[{"name":"아리따운 허상"}]}]}}},"char_4179_monstr":{"subProfessionName":"체인 메딕","moduleNames":{"uniequip_001_monstr":{"name":"Mon3tr의 배지"},"uniequip_002_monstr":{"name":"기억 파일"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"아군 치료, 치료 효과가 <@ba.kw>3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소","desc":"아군 치료, 치료 효과가 3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소"},"skills":[{"descRaw":"다음 치료 시 공격력의 <@ba.vup>135%에 해당하는 HP 회복, 치료의 튕김 횟수 <@ba.vup>+1","name":"책략: 초연결","desc":"다음 치료 시 공격력의 135%에 해당하는 HP 회복, 치료의 튕김 횟수 +1"},{"descRaw":"스킬 지속 시간 동안 재구성체를 우선 치료, 재구성체가 Mon3tr의 치료를 받을 때마다 치료가 추가로 1회 튕기며, 제2재능의 효과가 <@ba.vup>1.8배로 증가","name":"책략: 과부하","desc":"스킬 지속 시간 동안 재구성체를 우선 치료, 재구성체가 Mon3tr의 치료를 받을 때마다 치료가 추가로 1회 튕기며, 제2재능의 효과가 1.8배로 증가"},{"descRaw":"공격 범위 변경, 스킬 발동 시 재구성체의 위치로 <$ba.addash>이동, 공격력 <@ba.vup>+250%, 공격 딜레이 감소, 저지 가능 수 <@ba.vup>+2, 최대 HP <@ba.vup>+5000, 초당 HP <@ba.vdown>80 감소, 저지하고 있는 모든 적 동시에 공격, 대미지 유형이 <@ba.vup>트루 대미지로 변경, 공격 시 자신은 공격력의 <@ba.vup>50%에 해당하는 HP 회복\n<@ba.rem>스킬 종료 또는 치명상을 입을 시 초기 위치로 복귀","name":"책략: 용해","desc":"공격 범위 변경, 스킬 발동 시 재구성체의 위치로 이동, 공격력 +250%, 공격 딜레이 감소, 저지 가능 수 +2, 최대 HP +5000, 초당 HP 80 감소, 저지하고 있는 모든 적 동시에 공격, 대미지 유형이 트루 대미지로 변경, 공격 시 자신은 공격력의 50%에 해당하는 HP 회복\n스킬 종료 또는 치명상을 입을 시 초기 위치로 복귀"}],"talents":[{"descRaw":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +20%<@ba.talpu>(+5), 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김","name":"자가 복구","desc":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +20%(+5), 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김","potBelow":{"descRaw":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +15%, 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김","desc":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +15%, 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김"}},{"descRaw":"자신 또는 재구성체가 치료할 시, 목표 및 자신의 공격 속도 +22<@ba.talpu>(+2), 10초간 지속 (중첩 불가)","name":"전술 협동","desc":"자신 또는 재구성체가 치료할 시, 목표 및 자신의 공격 속도 +22(+2), 10초간 지속 (중첩 불가)","potBelow":{"descRaw":"자신 또는 재구성체가 치료할 시, 목표 및 자신의 공격 속도 +20, 10초간 지속 (중첩 불가)","desc":"자신 또는 재구성체가 치료할 시, 목표 및 자신의 공격 속도 +20, 10초간 지속 (중첩 불가)"}}]},"2/60/7/1":{"trait":{"descRaw":"아군 치료, 치료 효과가 <@ba.kw>3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소","desc":"아군 치료, 치료 효과가 3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소"},"skills":[{"descRaw":"다음 치료 시 공격력의 <@ba.vup>170%에 해당하는 HP 회복, 치료의 튕김 횟수 <@ba.vup>+1","name":"책략: 초연결","desc":"다음 치료 시 공격력의 170%에 해당하는 HP 회복, 치료의 튕김 횟수 +1"},{"descRaw":"스킬 지속 시간 동안 재구성체를 우선 치료, 재구성체가 Mon3tr의 치료를 받을 때마다 치료가 추가로 1회 튕기며, 제2재능의 효과가 <@ba.vup>2.3배로 증가","name":"책략: 과부하","desc":"스킬 지속 시간 동안 재구성체를 우선 치료, 재구성체가 Mon3tr의 치료를 받을 때마다 치료가 추가로 1회 튕기며, 제2재능의 효과가 2.3배로 증가"},{"descRaw":"공격 범위 변경, 스킬 발동 시 재구성체의 위치로 <$ba.addash>이동, 공격력 <@ba.vup>+280%, 공격 딜레이 감소, 저지 가능 수 <@ba.vup>+2, 최대 HP <@ba.vup>+5000, 초당 HP <@ba.vdown>80 감소, 저지하고 있는 모든 적 동시에 공격, 대미지 유형이 <@ba.vup>트루 대미지로 변경, 공격 시 자신은 공격력의 <@ba.vup>50%에 해당하는 HP 회복\n<@ba.rem>스킬 종료 또는 치명상을 입을 시 초기 위치로 복귀","name":"책략: 용해","desc":"공격 범위 변경, 스킬 발동 시 재구성체의 위치로 이동, 공격력 +280%, 공격 딜레이 감소, 저지 가능 수 +2, 최대 HP +5000, 초당 HP 80 감소, 저지하고 있는 모든 적 동시에 공격, 대미지 유형이 트루 대미지로 변경, 공격 시 자신은 공격력의 50%에 해당하는 HP 회복\n스킬 종료 또는 치명상을 입을 시 초기 위치로 복귀"}],"talents":[{"descRaw":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +20%<@ba.talpu>(+5), 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김","name":"자가 복구","desc":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +20%(+5), 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김","potBelow":{"descRaw":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +15%, 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김","desc":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +15%, 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김"}},{"descRaw":"자신 또는 재구성체가 치료할 시, 목표 및 자신의 공격 속도 +22<@ba.talpu>(+2), 10초간 지속 (중첩 불가)","name":"전술 협동","desc":"자신 또는 재구성체가 치료할 시, 목표 및 자신의 공격 속도 +22(+2), 10초간 지속 (중첩 불가)","potBelow":{"descRaw":"자신 또는 재구성체가 치료할 시, 목표 및 자신의 공격 속도 +20, 10초간 지속 (중첩 불가)","desc":"자신 또는 재구성체가 치료할 시, 목표 및 자신의 공격 속도 +20, 10초간 지속 (중첩 불가)"}}],"modules":[{"name":"기억 파일","traitOverride":{"descRaw":"아군 치료, 치료 효과가 <@ba.kw>3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 15% 감소","desc":"아군 치료, 치료 효과가 3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 15% 감소"}}]},"2/60/7/3":{"trait":{"descRaw":"아군 치료, 치료 효과가 <@ba.kw>3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소","desc":"아군 치료, 치료 효과가 3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 25% 감소"},"skills":[{"descRaw":"다음 치료 시 공격력의 <@ba.vup>170%에 해당하는 HP 회복, 치료의 튕김 횟수 <@ba.vup>+1","name":"책략: 초연결","desc":"다음 치료 시 공격력의 170%에 해당하는 HP 회복, 치료의 튕김 횟수 +1"},{"descRaw":"스킬 지속 시간 동안 재구성체를 우선 치료, 재구성체가 Mon3tr의 치료를 받을 때마다 치료가 추가로 1회 튕기며, 제2재능의 효과가 <@ba.vup>2.3배로 증가","name":"책략: 과부하","desc":"스킬 지속 시간 동안 재구성체를 우선 치료, 재구성체가 Mon3tr의 치료를 받을 때마다 치료가 추가로 1회 튕기며, 제2재능의 효과가 2.3배로 증가"},{"descRaw":"공격 범위 변경, 스킬 발동 시 재구성체의 위치로 <$ba.addash>이동, 공격력 <@ba.vup>+280%, 공격 딜레이 감소, 저지 가능 수 <@ba.vup>+2, 최대 HP <@ba.vup>+5000, 초당 HP <@ba.vdown>80 감소, 저지하고 있는 모든 적 동시에 공격, 대미지 유형이 <@ba.vup>트루 대미지로 변경, 공격 시 자신은 공격력의 <@ba.vup>50%에 해당하는 HP 회복\n<@ba.rem>스킬 종료 또는 치명상을 입을 시 초기 위치로 복귀","name":"책략: 용해","desc":"공격 범위 변경, 스킬 발동 시 재구성체의 위치로 이동, 공격력 +280%, 공격 딜레이 감소, 저지 가능 수 +2, 최대 HP +5000, 초당 HP 80 감소, 저지하고 있는 모든 적 동시에 공격, 대미지 유형이 트루 대미지로 변경, 공격 시 자신은 공격력의 50%에 해당하는 HP 회복\n스킬 종료 또는 치명상을 입을 시 초기 위치로 복귀"}],"talents":[{"descRaw":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +20%<@ba.talpu>(+5), 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김","name":"자가 복구","desc":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +20%(+5), 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김","potBelow":{"descRaw":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +15%, 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김","desc":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +15%, 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김"}},{"descRaw":"자신 또는 재구성체가 치료할 시, 목표 및 자신의 공격 속도 +22<@ba.talpu>(+2), 10초간 지속 (중첩 불가)","name":"전술 협동","desc":"자신 또는 재구성체가 치료할 시, 목표 및 자신의 공격 속도 +22(+2), 10초간 지속 (중첩 불가)","potBelow":{"descRaw":"자신 또는 재구성체가 치료할 시, 목표 및 자신의 공격 속도 +20, 10초간 지속 (중첩 불가)","desc":"자신 또는 재구성체가 치료할 시, 목표 및 자신의 공격 속도 +20, 10초간 지속 (중첩 불가)"}}],"modules":[{"name":"기억 파일","traitOverride":{"descRaw":"아군 치료, 치료 효과가 <@ba.kw>3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 15% 감소","desc":"아군 치료, 치료 효과가 3명의 아군 사이에서 튕기며, 튕길 때마다 치유량 15% 감소"},"talentChanges":[null,{"descRaw":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +30%<@ba.talpu>(+5%), 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김, 다음 튕길 때도 치유량이 감소하지 않음","name":"자가 복구","desc":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +30%(+5%), 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김, 다음 튕길 때도 치유량이 감소하지 않음","potBelow":{"descRaw":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +25%, 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김, 다음 튕길 때도 치유량이 감소하지 않음","desc":"공격 범위 내 지상에 자신만 치료할 수 있는 재구성체 1개 배치 가능, 재구성체 주변 아군 유닛의 공격력 +25%, 재구성체가 자신 또는 Mon3tr의 치료를 받을 시 치유량이 감소하지 않고 치료가 1회 더 튕김, 다음 튕길 때도 치유량이 감소하지 않음"}}]}]}}},"char_4195_radian":{"name":"라이디언","subProfessionName":"소환사","moduleNames":{"uniequip_001_radian":{"name":"라이디언의 배지"},"uniequip_002_radian":{"name":"라이디언의 특근 배지"},"uniequip_003_radian":{"name":"새로운 기점"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능"},"skills":[{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 방어력 <@ba.vup>+40%, 최대 HP <@ba.vup>30%의 <$ba.barrier>보호막 획득, 스킬이 종료할 때까지 지속\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"율동선","desc":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 방어력 +40%, 최대 HP 30%의 보호막 획득, 스킬이 종료할 때까지 지속\n스킬 발동 시 소환물 1개 획득"},{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능, 지속적으로 전방을 향해 탄환 발사\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+35%, 소환물의 공격이 추가로 탄환 <@ba.vup>2개 발사\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"린수 연못","desc":"패시브 효과: 소환물을 지상에 배치 가능, 지속적으로 전방을 향해 탄환 발사\n액티브 효과: 자신과 소환물의 공격력 +35%, 소환물의 공격이 추가로 탄환 2개 발사\n스킬 발동 시 소환물 1개 획득"},{"descRaw":"패시브 효과: 소환물을 고지대에 배치 가능, 소환물의 공격 범위에 목표가 없을 경우, 공격 범위 내 다른 소환물과 협동 공격 진행\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+80%, 적에게 대미지를 입혔을 시 적에게 <$ba.sluggish>정지 및 <@ba.vup>10%의 <$ba.magicfragile>마법 취약 효과 부여, <@ba.vup>2초간 지속\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"손에 손잡고","desc":"패시브 효과: 소환물을 고지대에 배치 가능, 소환물의 공격 범위에 목표가 없을 경우, 공격 범위 내 다른 소환물과 협동 공격 진행\n액티브 효과: 자신과 소환물의 공격력 +80%, 적에게 대미지를 입혔을 시 적에게 정지 및 10%의 마법 취약 효과 부여, 2초간 지속\n스킬 발동 시 소환물 1개 획득"}],"talents":[{"descRaw":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경","name":"카세트 속 영감","desc":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경"},{"descRaw":"라이디언의 소환물이 라이디언의 공격력, 방어력, HP의 15%<@ba.talpu>(+3%)에 해당하는 <$ba.inspire>격려 효과 획득","name":"화이팅~","desc":"라이디언의 소환물이 라이디언의 공격력, 방어력, HP의 15%(+3%)에 해당하는 격려 효과 획득","potBelow":{"descRaw":"라이디언의 소환물이 라이디언의 공격력, 방어력, HP의 12%에 해당하는 <$ba.inspire>격려 효과 획득","desc":"라이디언의 소환물이 라이디언의 공격력, 방어력, HP의 12%에 해당하는 격려 효과 획득"}}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능"},"skills":[{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 방어력 <@ba.vup>+60%, 최대 HP <@ba.vup>70%의 <$ba.barrier>보호막 획득, 스킬이 종료할 때까지 지속\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"율동선","desc":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 방어력 +60%, 최대 HP 70%의 보호막 획득, 스킬이 종료할 때까지 지속\n스킬 발동 시 소환물 1개 획득"},{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능, 지속적으로 전방을 향해 탄환 발사\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+50%, 소환물의 공격이 추가로 탄환 <@ba.vup>2개 발사, 탄환의 비행거리 <@ba.vup>+1\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"린수 연못","desc":"패시브 효과: 소환물을 지상에 배치 가능, 지속적으로 전방을 향해 탄환 발사\n액티브 효과: 자신과 소환물의 공격력 +50%, 소환물의 공격이 추가로 탄환 2개 발사, 탄환의 비행거리 +1\n스킬 발동 시 소환물 1개 획득"},{"descRaw":"패시브 효과: 소환물을 고지대에 배치 가능, 소환물의 공격 범위에 목표가 없을 경우, 공격 범위 내 다른 소환물과 협동 공격 진행\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+110%, 적에게 대미지를 입혔을 시 적에게 <$ba.sluggish>정지 및 <@ba.vup>20%의 <$ba.magicfragile>마법 취약 효과 부여, <@ba.vup>2초간 지속\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"손에 손잡고","desc":"패시브 효과: 소환물을 고지대에 배치 가능, 소환물의 공격 범위에 목표가 없을 경우, 공격 범위 내 다른 소환물과 협동 공격 진행\n액티브 효과: 자신과 소환물의 공격력 +110%, 적에게 대미지를 입혔을 시 적에게 정지 및 20%의 마법 취약 효과 부여, 2초간 지속\n스킬 발동 시 소환물 1개 획득"}],"talents":[{"descRaw":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경","name":"카세트 속 영감","desc":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경"},{"descRaw":"라이디언의 소환물이 라이디언의 공격력, 방어력, HP의 15%<@ba.talpu>(+3%)에 해당하는 <$ba.inspire>격려 효과 획득","name":"화이팅~","desc":"라이디언의 소환물이 라이디언의 공격력, 방어력, HP의 15%(+3%)에 해당하는 격려 효과 획득","potBelow":{"descRaw":"라이디언의 소환물이 라이디언의 공격력, 방어력, HP의 12%에 해당하는 <$ba.inspire>격려 효과 획득","desc":"라이디언의 소환물이 라이디언의 공격력, 방어력, HP의 12%에 해당하는 격려 효과 획득"}}],"modules":[{"name":"라이디언의 특근 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","moduleDescRaw":"통합 전략 [쉐이의 기이한 계원]에서, 소환물 최대 보유량 <@ba.kw>+5, 소환물이 쓰러지거나 퇴각할 시 <@ba.kw>25% 확률로 회수","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능","moduleDesc":"통합 전략 [쉐이의 기이한 계원]에서, 소환물 최대 보유량 +5, 소환물이 쓰러지거나 퇴각할 시 25% 확률로 회수"}},{"name":"새로운 기점","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","moduleDescRaw":"통합 전략 [쉐이의 기이한 계원]에서, 추가로 목표 1개 공격","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능","moduleDesc":"통합 전략 [쉐이의 기이한 계원]에서, 추가로 목표 1개 공격"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능"},"skills":[{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 방어력 <@ba.vup>+60%, 최대 HP <@ba.vup>70%의 <$ba.barrier>보호막 획득, 스킬이 종료할 때까지 지속\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"율동선","desc":"패시브 효과: 소환물을 지상에 배치 가능\n액티브 효과: 자신과 소환물의 방어력 +60%, 최대 HP 70%의 보호막 획득, 스킬이 종료할 때까지 지속\n스킬 발동 시 소환물 1개 획득"},{"descRaw":"패시브 효과: 소환물을 지상에 배치 가능, 지속적으로 전방을 향해 탄환 발사\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+50%, 소환물의 공격이 추가로 탄환 <@ba.vup>2개 발사, 탄환의 비행거리 <@ba.vup>+1\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"린수 연못","desc":"패시브 효과: 소환물을 지상에 배치 가능, 지속적으로 전방을 향해 탄환 발사\n액티브 효과: 자신과 소환물의 공격력 +50%, 소환물의 공격이 추가로 탄환 2개 발사, 탄환의 비행거리 +1\n스킬 발동 시 소환물 1개 획득"},{"descRaw":"패시브 효과: 소환물을 고지대에 배치 가능, 소환물의 공격 범위에 목표가 없을 경우, 공격 범위 내 다른 소환물과 협동 공격 진행\n액티브 효과: 자신과 소환물의 공격력 <@ba.vup>+110%, 적에게 대미지를 입혔을 시 적에게 <$ba.sluggish>정지 및 <@ba.vup>20%의 <$ba.magicfragile>마법 취약 효과 부여, <@ba.vup>2초간 지속\n<@ba.rem>스킬 발동 시 소환물 1개 획득","name":"손에 손잡고","desc":"패시브 효과: 소환물을 고지대에 배치 가능, 소환물의 공격 범위에 목표가 없을 경우, 공격 범위 내 다른 소환물과 협동 공격 진행\n액티브 효과: 자신과 소환물의 공격력 +110%, 적에게 대미지를 입혔을 시 적에게 정지 및 20%의 마법 취약 효과 부여, 2초간 지속\n스킬 발동 시 소환물 1개 획득"}],"talents":[{"descRaw":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경","name":"카세트 속 영감","desc":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경"},{"descRaw":"라이디언의 소환물이 라이디언의 공격력, 방어력, HP의 15%<@ba.talpu>(+3%)에 해당하는 <$ba.inspire>격려 효과 획득","name":"화이팅~","desc":"라이디언의 소환물이 라이디언의 공격력, 방어력, HP의 15%(+3%)에 해당하는 격려 효과 획득","potBelow":{"descRaw":"라이디언의 소환물이 라이디언의 공격력, 방어력, HP의 12%에 해당하는 <$ba.inspire>격려 효과 획득","desc":"라이디언의 소환물이 라이디언의 공격력, 방어력, HP의 12%에 해당하는 격려 효과 획득"}}],"modules":[{"name":"라이디언의 특근 배지","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","moduleDescRaw":"통합 전략 [쉐이의 기이한 계원]에서, 소환물 최대 보유량 <@ba.kw>+5, 소환물이 쓰러지거나 퇴각할 시 <@ba.kw>25% 확률로 회수","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능","moduleDesc":"통합 전략 [쉐이의 기이한 계원]에서, 소환물 최대 보유량 +5, 소환물이 쓰러지거나 퇴각할 시 25% 확률로 회수"},"talentChanges":[{"descRaw":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경. 통합 전략 [쉐이의 기이한 계원]에서, 소환물 재배치 시간 -50%, 소환물이 쓰러지거나 퇴각할 시 라이디언의 SP 2 회복","name":"카세트 속 영감","desc":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경. 통합 전략 [쉐이의 기이한 계원]에서, 소환물 재배치 시간 -50%, 소환물이 쓰러지거나 퇴각할 시 라이디언의 SP 2 회복"}]},{"name":"새로운 기점","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘\n<@ba.kw>소환물 사용 가능","moduleDescRaw":"통합 전략 [쉐이의 기이한 계원]에서, 추가로 목표 1개 공격","desc":"공격 시 마법 대미지를 입힘\n소환물 사용 가능","moduleDesc":"통합 전략 [쉐이의 기이한 계원]에서, 추가로 목표 1개 공격"},"talentChanges":[{"descRaw":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경. 통합 전략 [쉐이의 기이한 계원]에서, 라이디언이 주변 4칸에 배치한 소환물을 회수해 즉시 최대 HP의 25% 회복, 이후 공격 시 목표에게 공격력의 30%에 해당하는 마법 대미지를 추가로 1회 입힘 (최대 4회 중첩)","name":"카세트 속 영감","desc":"소환물 5개 보유(동시에 최대 3개 배치), 기능은 스킬 선택에 따라 변경. 통합 전략 [쉐이의 기이한 계원]에서, 라이디언이 주변 4칸에 배치한 소환물을 회수해 즉시 최대 HP의 25% 회복, 이후 공격 시 목표에게 공격력의 30%에 해당하는 마법 대미지를 추가로 1회 입힘 (최대 4회 중첩)"}]}]}}},"char_4202_haruka":{"name":"하루카","subProfessionName":"비호자","moduleNames":{"uniequip_001_haruka":{"name":"하루카의 배지"},"uniequip_002_haruka":{"name":"뒤늦은 기념"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <@ba.kw>75%에 해당)","desc":"공격 시 마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75%에 해당)"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+30, 스킬 지속 시간 동안 비눗방울이 파괴될 시 즉시 주변 8칸 내 비눗방울이 없는 아군 유닛 1명에게 비눗방울 부여","name":"밤의 파울비스트","desc":"공격 속도 +30, 스킬 지속 시간 동안 비눗방울이 파괴될 시 즉시 주변 8칸 내 비눗방울이 없는 아군 유닛 1명에게 비눗방울 부여"},{"descRaw":"아군 유닛이 하루카에게 치료받을 시 주변의 적 <@ba.vup>2명에게 치유량의 <@ba.vup>140%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회차부터 공격력 <@ba.vup>+20%, 무한 지속","name":"틈새의 반딧불","desc":"아군 유닛이 하루카에게 치료받을 시 주변의 적 2명에게 치유량의 140%에 해당하는 마법 대미지를 입힘\n2회차부터 공격력 +20%, 무한 지속"},{"descRaw":"공격력 <@ba.vup>+25%, 공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>일정량 감소, 스킬 지속 시간 동안 비눗방울이 제공하는 <$ba.protect>가호 효과가 <@ba.vup>1.4배로 증가. 아군 비눗방울을 공격한 적을 <@ba.vup>3초간 <$ba.levitate>공중 부양시키고, 공중 부양 상태인 적에게 초당 하루카의 공격력 <@ba.vup>60%에 해당하는 마법 대미지를 입힘","name":"늦여름의 린수","desc":"공격력 +25%, 공격 범위 확대, 공격 딜레이 일정량 감소, 스킬 지속 시간 동안 비눗방울이 제공하는 가호 효과가 1.4배로 증가. 아군 비눗방울을 공격한 적을 3초간 공중 부양시키고, 공중 부양 상태인 적에게 초당 하루카의 공격력 60%에 해당하는 마법 대미지를 입힘"}],"talents":[{"descRaw":"공격 딜레이마다 범위 내 아군 유닛 1명에게 30%의 <$ba.protect>가호 효과를 보유한 비눗방울 부여, 비눗방울은 적에게 대미지를 받으면 잠시 후 파괴됨","name":"빛나는 비눗방울","desc":"공격 딜레이마다 범위 내 아군 유닛 1명에게 30%의 가호 효과를 보유한 비눗방울 부여, 비눗방울은 적에게 대미지를 받으면 잠시 후 파괴됨"},{"descRaw":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 28%<@ba.talpu>(+3%)만큼 회복","name":"솟구치는 불꽃","desc":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 28%(+3%)만큼 회복","potBelow":{"descRaw":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 25%만큼 회복","desc":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 25%만큼 회복"}}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <@ba.kw>75%에 해당)","desc":"공격 시 마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75%에 해당)"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+45, 스킬 지속 시간 동안 비눗방울이 파괴될 시 즉시 주변 8칸 내 비눗방울이 없는 아군 유닛 1명에게 비눗방울 부여","name":"밤의 파울비스트","desc":"공격 속도 +45, 스킬 지속 시간 동안 비눗방울이 파괴될 시 즉시 주변 8칸 내 비눗방울이 없는 아군 유닛 1명에게 비눗방울 부여"},{"descRaw":"치료 목표 수 <@ba.vup>+1, 제1재능의 목표 수 <@ba.vup>+1, 아군 유닛이 하루카에게 치료받을 시 주변의 적 <@ba.vup>3명에게 치유량 <@ba.vup>200%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회차부터 공격력 <@ba.vup>+25%, 무한 지속","name":"틈새의 반딧불","desc":"치료 목표 수 +1, 제1재능의 목표 수 +1, 아군 유닛이 하루카에게 치료받을 시 주변의 적 3명에게 치유량 200%에 해당하는 마법 대미지를 입힘\n2회차부터 공격력 +25%, 무한 지속"},{"descRaw":"공격력 <@ba.vup>+40%, 공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>감소, 스킬 지속 시간 동안 비눗방울이 제공하는 <$ba.protect>가호 효과가 <@ba.vup>1.7배로 증가. 아군 비눗방울을 공격한 적을 <@ba.vup>4초간 <$ba.levitate>공중 부양시키고, 공중 부양 상태인 적에게 초당 하루카의 공격력 <@ba.vup>70%에 해당하는 마법 대미지를 입힘","name":"늦여름의 린수","desc":"공격력 +40%, 공격 범위 확대, 공격 딜레이 감소, 스킬 지속 시간 동안 비눗방울이 제공하는 가호 효과가 1.7배로 증가. 아군 비눗방울을 공격한 적을 4초간 공중 부양시키고, 공중 부양 상태인 적에게 초당 하루카의 공격력 70%에 해당하는 마법 대미지를 입힘"}],"talents":[{"descRaw":"공격 딜레이마다 범위 내 아군 유닛 1명에게 30%의 <$ba.protect>가호 효과를 보유한 비눗방울 부여, 비눗방울은 적에게 대미지를 받으면 잠시 후 파괴됨","name":"빛나는 비눗방울","desc":"공격 딜레이마다 범위 내 아군 유닛 1명에게 30%의 가호 효과를 보유한 비눗방울 부여, 비눗방울은 적에게 대미지를 받으면 잠시 후 파괴됨"},{"descRaw":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 28%<@ba.talpu>(+3%)만큼 회복","name":"솟구치는 불꽃","desc":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 28%(+3%)만큼 회복","potBelow":{"descRaw":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 25%만큼 회복","desc":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 25%만큼 회복"}}],"modules":[{"name":"뒤늦은 기념","traitOverride":{"descRaw":"공격 시 <@ba.kw>2명의 목표에게 마법 대미지를 입히며, 스킬 발동 후 아군 <@ba.kw>2명 치료로 변경 (치유량은 공격력의 75%에 해당)","desc":"공격 시 2명의 목표에게 마법 대미지를 입히며, 스킬 발동 후 아군 2명 치료로 변경 (치유량은 공격력의 75%에 해당)"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 <@ba.kw>75%에 해당)","desc":"공격 시 마법 대미지를 입히며, 스킬 발동 후 아군 치료로 변경 (치유량은 공격력의 75%에 해당)"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+45, 스킬 지속 시간 동안 비눗방울이 파괴될 시 즉시 주변 8칸 내 비눗방울이 없는 아군 유닛 1명에게 비눗방울 부여","name":"밤의 파울비스트","desc":"공격 속도 +45, 스킬 지속 시간 동안 비눗방울이 파괴될 시 즉시 주변 8칸 내 비눗방울이 없는 아군 유닛 1명에게 비눗방울 부여"},{"descRaw":"치료 목표 수 <@ba.vup>+1, 제1재능의 목표 수 <@ba.vup>+1, 아군 유닛이 하루카에게 치료받을 시 주변의 적 <@ba.vup>3명에게 치유량 <@ba.vup>200%에 해당하는 마법 대미지를 입힘\n<@ba.rem>2회차부터 공격력 <@ba.vup>+25%, 무한 지속","name":"틈새의 반딧불","desc":"치료 목표 수 +1, 제1재능의 목표 수 +1, 아군 유닛이 하루카에게 치료받을 시 주변의 적 3명에게 치유량 200%에 해당하는 마법 대미지를 입힘\n2회차부터 공격력 +25%, 무한 지속"},{"descRaw":"공격력 <@ba.vup>+40%, 공격 범위 <@ba.vup>확대, 공격 딜레이 <@ba.vup>감소, 스킬 지속 시간 동안 비눗방울이 제공하는 <$ba.protect>가호 효과가 <@ba.vup>1.7배로 증가. 아군 비눗방울을 공격한 적을 <@ba.vup>4초간 <$ba.levitate>공중 부양시키고, 공중 부양 상태인 적에게 초당 하루카의 공격력 <@ba.vup>70%에 해당하는 마법 대미지를 입힘","name":"늦여름의 린수","desc":"공격력 +40%, 공격 범위 확대, 공격 딜레이 감소, 스킬 지속 시간 동안 비눗방울이 제공하는 가호 효과가 1.7배로 증가. 아군 비눗방울을 공격한 적을 4초간 공중 부양시키고, 공중 부양 상태인 적에게 초당 하루카의 공격력 70%에 해당하는 마법 대미지를 입힘"}],"talents":[{"descRaw":"공격 딜레이마다 범위 내 아군 유닛 1명에게 30%의 <$ba.protect>가호 효과를 보유한 비눗방울 부여, 비눗방울은 적에게 대미지를 받으면 잠시 후 파괴됨","name":"빛나는 비눗방울","desc":"공격 딜레이마다 범위 내 아군 유닛 1명에게 30%의 가호 효과를 보유한 비눗방울 부여, 비눗방울은 적에게 대미지를 받으면 잠시 후 파괴됨"},{"descRaw":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 28%<@ba.talpu>(+3%)만큼 회복","name":"솟구치는 불꽃","desc":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 28%(+3%)만큼 회복","potBelow":{"descRaw":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 25%만큼 회복","desc":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 25%만큼 회복"}}],"modules":[{"name":"뒤늦은 기념","traitOverride":{"descRaw":"공격 시 <@ba.kw>2명의 목표에게 마법 대미지를 입히며, 스킬 발동 후 아군 <@ba.kw>2명 치료로 변경 (치유량은 공격력의 75%에 해당)","desc":"공격 시 2명의 목표에게 마법 대미지를 입히며, 스킬 발동 후 아군 2명 치료로 변경 (치유량은 공격력의 75%에 해당)"},"talentChanges":[{"descRaw":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 28%<@ba.talpu>(+3%)만큼 회복, 20% 확률로 SP +1","name":"솟구치는 불꽃","desc":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 28%(+3%)만큼 회복, 20% 확률로 SP +1","potBelow":{"descRaw":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 25%만큼 회복, 20% 확률로 SP +1","desc":"비눗방울이 파괴될 시 비눗방울을 보유하고 있던 유닛의 HP를 하루카의 공격력 25%만큼 회복, 20% 확률로 SP +1"}}]}]}}},"char_4204_mantra":{"name":"만트라","subProfessionName":"프라이멀 캐스터","moduleNames":{"uniequip_001_mantra":{"name":"만트라의 배지"},"uniequip_002_mantra":{"name":"중추신경 탐지 모듈"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>230%에 해당하는 마법 대미지를 입히고, 추가로 대미지의 <@ba.vup>15%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘, 목표가 <$ba.dt.neural2>신경 손상 폭발 상태인 경우, 공격력의 <@ba.vup>150%에 해당하는 원소 대미지를 추가로 입힘","name":"공명붕괴","desc":"다음 공격이 공격력의 230%에 해당하는 마법 대미지를 입히고, 추가로 대미지의 15%에 해당하는 신경 손상을 입힘, 목표가 신경 손상 폭발 상태인 경우, 공격력의 150%에 해당하는 원소 대미지를 추가로 입힘"},{"descRaw":"공격 딜레이 <@ba.vup>소폭 감소, 공격 시 공격력의 <@ba.vup>170%에 해당하는 마법 대미지를 입히고, 공격이 다른 <@ba.vup>2명의 적에게 튕겨 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 입힘, 모든 공격은 대미지의 <@ba.vup>13%에 해당하는 <$ba.dt.neural2>신경 손상을 입히고, 목표가 <$ba.dt.neural2>신경 손상 폭발 상태인 경우, 공격력의 <@ba.vup>18%에 해당하는 원소 대미지를 입힘","name":"의식 연계","desc":"공격 딜레이 소폭 감소, 공격 시 공격력의 170%에 해당하는 마법 대미지를 입히고, 공격이 다른 2명의 적에게 튕겨 공격력의 100%에 해당하는 마법 대미지를 입힘, 모든 공격은 대미지의 13%에 해당하는 신경 손상을 입히고, 목표가 신경 손상 폭발 상태인 경우, 공격력의 18%에 해당하는 원소 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 범위 내 적의 <$ba.invisible>은신 효과 무효화, <$ba.palsy>마비 효과의 중첩 최대치가 <@ba.vdown>2회로 감소, 공격력 <@ba.vup>+170%, 동시에 목표 <@ba.vup>2개 공격, 범위 내 오퍼레이터(자신 포함)가 스킬 발동 시 범위 내 적에게 <$ba.palsy>마비 효과를 2회 부여(최대 3회 발동), 범위 내 적의 <$ba.palsy>마비 중첩 횟수가 <@ba.vup>최대치를 1회 초과할 때마다 공격력의 <@ba.vup>110%에 해당하는 원소 대미지가 목표와 1명의 적 사이에서 1회 튕김","name":"침묵이 곧 진실","desc":"공격 범위 확대, 공격 범위 내 적의 은신 효과 무효화, 마비 효과의 중첩 최대치가 2회로 감소, 공격력 +170%, 동시에 목표 2개 공격, 범위 내 오퍼레이터(자신 포함)가 스킬 발동 시 범위 내 적에게 마비 효과를 2회 부여(최대 3회 발동), 범위 내 적의 마비 중첩 횟수가 최대치를 1회 초과할 때마다 공격력의 110%에 해당하는 원소 대미지가 목표와 1명의 적 사이에서 1회 튕김"}],"talents":[{"descRaw":"전장의 적에게 <$ba.palsy>마비 효과가 발동되는 즉시 만트라 공격력의 145%<@ba.talpu>(+10%)에 해당하는 원소 대미지를 입히며, <$ba.palsy>마비 효과 발동 시 13%<@ba.talpu>(+3%) 확률로 <$ba.palsy>마비 중첩 횟수를 소모하지 않음","name":"묵음의 속박","desc":"전장의 적에게 마비 효과가 발동되는 즉시 만트라 공격력의 145%(+10%)에 해당하는 원소 대미지를 입히며, 마비 효과 발동 시 13%(+3%) 확률로 마비 중첩 횟수를 소모하지 않음","potBelow":{"descRaw":"전장의 적에게 <$ba.palsy>마비 효과가 발동되는 즉시 만트라 공격력의 135%에 해당하는 원소 대미지를 입히며, <$ba.palsy>마비 효과 발동 시 10% 확률로 <$ba.palsy>마비 중첩 횟수를 소모하지 않음","desc":"전장의 적에게 마비 효과가 발동되는 즉시 만트라 공격력의 135%에 해당하는 원소 대미지를 입히며, 마비 효과 발동 시 10% 확률로 마비 중첩 횟수를 소모하지 않음"}},{"descRaw":"만트라와 가장 가까운 침입 포인트에서 등장한 적이 <$ba.palsy>마비 효과 1회 획득","name":"전반적 통찰","desc":"만트라와 가장 가까운 침입 포인트에서 등장한 적이 마비 효과 1회 획득"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>275%에 해당하는 마법 대미지를 입히고, 추가로 대미지의 <@ba.vup>20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘, 목표가 <$ba.dt.neural2>신경 손상 폭발 상태인 경우, 공격력의 <@ba.vup>160%에 해당하는 원소 대미지를 추가로 입힘","name":"공명붕괴","desc":"다음 공격이 공격력의 275%에 해당하는 마법 대미지를 입히고, 추가로 대미지의 20%에 해당하는 신경 손상을 입힘, 목표가 신경 손상 폭발 상태인 경우, 공격력의 160%에 해당하는 원소 대미지를 추가로 입힘"},{"descRaw":"공격 딜레이 <@ba.vup>감소, 공격 시 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입히고, 공격이 다른 <@ba.vup>3명의 적에게 튕겨 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입힘, 모든 공격은 대미지의 <@ba.vup>15%에 해당하는 <$ba.dt.neural2>신경 손상을 입히고, 목표가 <$ba.dt.neural2>신경 손상 폭발 상태인 경우, 공격력의 <@ba.vup>20%에 해당하는 원소 대미지를 입힘","name":"의식 연계","desc":"공격 딜레이 감소, 공격 시 공격력의 210%에 해당하는 마법 대미지를 입히고, 공격이 다른 3명의 적에게 튕겨 공격력의 110%에 해당하는 마법 대미지를 입힘, 모든 공격은 대미지의 15%에 해당하는 신경 손상을 입히고, 목표가 신경 손상 폭발 상태인 경우, 공격력의 20%에 해당하는 원소 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 범위 내 적의 <$ba.invisible>은신 효과 무효화, <$ba.palsy>마비 효과의 중첩 최대치가 <@ba.vdown>2회로 감소, 공격력 <@ba.vup>+210%, 동시에 목표 <@ba.vup>2개 공격, 범위 내 오퍼레이터(자신 포함)가 스킬 발동 시 범위 내 적에게 <$ba.palsy>마비 효과를 2회 부여(최대 3회 발동), 범위 내 적의 <$ba.palsy>마비 중첩 횟수가 <@ba.vup>최대치를 1회 초과할 때마다 공격력의 <@ba.vup>145%에 해당하는 원소 대미지가 목표와 1명의 적 사이에서 1회 튕김","name":"침묵이 곧 진실","desc":"공격 범위 확대, 공격 범위 내 적의 은신 효과 무효화, 마비 효과의 중첩 최대치가 2회로 감소, 공격력 +210%, 동시에 목표 2개 공격, 범위 내 오퍼레이터(자신 포함)가 스킬 발동 시 범위 내 적에게 마비 효과를 2회 부여(최대 3회 발동), 범위 내 적의 마비 중첩 횟수가 최대치를 1회 초과할 때마다 공격력의 145%에 해당하는 원소 대미지가 목표와 1명의 적 사이에서 1회 튕김"}],"talents":[{"descRaw":"전장의 적에게 <$ba.palsy>마비 효과가 발동되는 즉시 만트라 공격력의 145%<@ba.talpu>(+10%)에 해당하는 원소 대미지를 입히며, <$ba.palsy>마비 효과 발동 시 13%<@ba.talpu>(+3%) 확률로 <$ba.palsy>마비 중첩 횟수를 소모하지 않음","name":"묵음의 속박","desc":"전장의 적에게 마비 효과가 발동되는 즉시 만트라 공격력의 145%(+10%)에 해당하는 원소 대미지를 입히며, 마비 효과 발동 시 13%(+3%) 확률로 마비 중첩 횟수를 소모하지 않음","potBelow":{"descRaw":"전장의 적에게 <$ba.palsy>마비 효과가 발동되는 즉시 만트라 공격력의 135%에 해당하는 원소 대미지를 입히며, <$ba.palsy>마비 효과 발동 시 10% 확률로 <$ba.palsy>마비 중첩 횟수를 소모하지 않음","desc":"전장의 적에게 마비 효과가 발동되는 즉시 만트라 공격력의 135%에 해당하는 원소 대미지를 입히며, 마비 효과 발동 시 10% 확률로 마비 중첩 횟수를 소모하지 않음"}},{"descRaw":"만트라와 가장 가까운 침입 포인트에서 등장한 적이 <$ba.palsy>마비 효과 1회 획득","name":"전반적 통찰","desc":"만트라와 가장 가까운 침입 포인트에서 등장한 적이 마비 효과 1회 획득"}],"modules":[{"name":"중추신경 탐지 모듈","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음"},"skills":[{"descRaw":"다음 공격이 공격력의 <@ba.vup>275%에 해당하는 마법 대미지를 입히고, 추가로 대미지의 <@ba.vup>20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘, 목표가 <$ba.dt.neural2>신경 손상 폭발 상태인 경우, 공격력의 <@ba.vup>160%에 해당하는 원소 대미지를 추가로 입힘","name":"공명붕괴","desc":"다음 공격이 공격력의 275%에 해당하는 마법 대미지를 입히고, 추가로 대미지의 20%에 해당하는 신경 손상을 입힘, 목표가 신경 손상 폭발 상태인 경우, 공격력의 160%에 해당하는 원소 대미지를 추가로 입힘"},{"descRaw":"공격 딜레이 <@ba.vup>감소, 공격 시 공격력의 <@ba.vup>210%에 해당하는 마법 대미지를 입히고, 공격이 다른 <@ba.vup>3명의 적에게 튕겨 공격력의 <@ba.vup>110%에 해당하는 마법 대미지를 입힘, 모든 공격은 대미지의 <@ba.vup>15%에 해당하는 <$ba.dt.neural2>신경 손상을 입히고, 목표가 <$ba.dt.neural2>신경 손상 폭발 상태인 경우, 공격력의 <@ba.vup>20%에 해당하는 원소 대미지를 입힘","name":"의식 연계","desc":"공격 딜레이 감소, 공격 시 공격력의 210%에 해당하는 마법 대미지를 입히고, 공격이 다른 3명의 적에게 튕겨 공격력의 110%에 해당하는 마법 대미지를 입힘, 모든 공격은 대미지의 15%에 해당하는 신경 손상을 입히고, 목표가 신경 손상 폭발 상태인 경우, 공격력의 20%에 해당하는 원소 대미지를 입힘"},{"descRaw":"공격 범위 <@ba.vup>확대, 공격 범위 내 적의 <$ba.invisible>은신 효과 무효화, <$ba.palsy>마비 효과의 중첩 최대치가 <@ba.vdown>2회로 감소, 공격력 <@ba.vup>+210%, 동시에 목표 <@ba.vup>2개 공격, 범위 내 오퍼레이터(자신 포함)가 스킬 발동 시 범위 내 적에게 <$ba.palsy>마비 효과를 2회 부여(최대 3회 발동), 범위 내 적의 <$ba.palsy>마비 중첩 횟수가 <@ba.vup>최대치를 1회 초과할 때마다 공격력의 <@ba.vup>145%에 해당하는 원소 대미지가 목표와 1명의 적 사이에서 1회 튕김","name":"침묵이 곧 진실","desc":"공격 범위 확대, 공격 범위 내 적의 은신 효과 무효화, 마비 효과의 중첩 최대치가 2회로 감소, 공격력 +210%, 동시에 목표 2개 공격, 범위 내 오퍼레이터(자신 포함)가 스킬 발동 시 범위 내 적에게 마비 효과를 2회 부여(최대 3회 발동), 범위 내 적의 마비 중첩 횟수가 최대치를 1회 초과할 때마다 공격력의 145%에 해당하는 원소 대미지가 목표와 1명의 적 사이에서 1회 튕김"}],"talents":[{"descRaw":"전장의 적에게 <$ba.palsy>마비 효과가 발동되는 즉시 만트라 공격력의 145%<@ba.talpu>(+10%)에 해당하는 원소 대미지를 입히며, <$ba.palsy>마비 효과 발동 시 13%<@ba.talpu>(+3%) 확률로 <$ba.palsy>마비 중첩 횟수를 소모하지 않음","name":"묵음의 속박","desc":"전장의 적에게 마비 효과가 발동되는 즉시 만트라 공격력의 145%(+10%)에 해당하는 원소 대미지를 입히며, 마비 효과 발동 시 13%(+3%) 확률로 마비 중첩 횟수를 소모하지 않음","potBelow":{"descRaw":"전장의 적에게 <$ba.palsy>마비 효과가 발동되는 즉시 만트라 공격력의 135%에 해당하는 원소 대미지를 입히며, <$ba.palsy>마비 효과 발동 시 10% 확률로 <$ba.palsy>마비 중첩 횟수를 소모하지 않음","desc":"전장의 적에게 마비 효과가 발동되는 즉시 만트라 공격력의 135%에 해당하는 원소 대미지를 입히며, 마비 효과 발동 시 10% 확률로 마비 중첩 횟수를 소모하지 않음"}},{"descRaw":"만트라와 가장 가까운 침입 포인트에서 등장한 적이 <$ba.palsy>마비 효과 1회 획득","name":"전반적 통찰","desc":"만트라와 가장 가까운 침입 포인트에서 등장한 적이 마비 효과 1회 획득"}],"modules":[{"name":"중추신경 탐지 모듈","traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히며, <@ba.kw>원소 대미지를 입힐 수 있음","moduleDescRaw":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가","desc":"공격 시 마법 대미지를 입히며, 원소 대미지를 입힐 수 있음","moduleDesc":"원소 폭발 상태인 적에게 입히는 대미지가 110%로 증가"},"talentChanges":[{"descRaw":"전장의 적에게 <$ba.palsy>마비 효과가 발동되는 즉시 만트라 공격력의 170%<@ba.talpu>(+10%)에 해당하는 원소 대미지를 입히며, <$ba.palsy>마비 효과 발동 시 18%<@ba.talpu>(+3%) 확률로 <$ba.palsy>마비 중첩 횟수를 소모하지 않음","name":"묵음의 속박","desc":"전장의 적에게 마비 효과가 발동되는 즉시 만트라 공격력의 170%(+10%)에 해당하는 원소 대미지를 입히며, 마비 효과 발동 시 18%(+3%) 확률로 마비 중첩 횟수를 소모하지 않음","potBelow":{"descRaw":"전장의 적에게 <$ba.palsy>마비 효과가 발동되는 즉시 만트라 공격력의 160%에 해당하는 원소 대미지를 입히며, <$ba.palsy>마비 효과 발동 시 15% 확률로 <$ba.palsy>마비 중첩 횟수를 소모하지 않음","desc":"전장의 적에게 마비 효과가 발동되는 즉시 만트라 공격력의 160%에 해당하는 원소 대미지를 입히며, 마비 효과 발동 시 15% 확률로 마비 중첩 횟수를 소모하지 않음"}}]}]}}},"char_4212_nasti":{"name":"내스티","subProfessionName":"기능공","moduleNames":{"uniequip_001_nasti":{"name":"내스티의 배지"},"uniequip_002_nasti":{"name":"엔지니어들"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원"},"skills":[{"descRaw":"해당 스킬 선택 시 장치가 전방 오퍼레이터의 방어력 증가\n공격력 <@ba.vup>+52%, 방어력 <@ba.vup>+52%, 저지하고 있는 모든 적 동시에 공격, 장치 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+40%로 변경, 장치는 초당 최대 HP의 2%씩 감소\n<@ba.rem>스킬 발동 시 장치 1개 획득","name":"'호위'","desc":"해당 스킬 선택 시 장치가 전방 오퍼레이터의 방어력 증가\n공격력 +52%, 방어력 +52%, 저지하고 있는 모든 적 동시에 공격, 장치 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +40%로 변경, 장치는 초당 최대 HP의 2%씩 감소\n스킬 발동 시 장치 1개 획득"},{"descRaw":"해당 스킬 선택 시 장치가 서서히 HP 회복, 장치 활성화 시 0.5초마다 장치의 HP -1, 장치 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>3%의 <$ba.barrier>보호막획득\n공격 중지, 즉시 배치된 장치 활성화, 0.5초마다 최대 HP <@ba.vup>6%의 <$ba.barrier>보호막 획득 (최대 48%)\n<@ba.rem>스킬 종료 시 장치 1개 획득","name":"'집행'","desc":"해당 스킬 선택 시 장치가 서서히 HP 회복, 장치 활성화 시 0.5초마다 장치의 HP -1, 장치 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 3%의 보호막획득\n공격 중지, 즉시 배치된 장치 활성화, 0.5초마다 최대 HP 6%의 보호막 획득 (최대 48%)\n스킬 종료 시 장치 1개 획득"},{"descRaw":"해당 스킬 선택 시 원거리 오퍼레이터를 배치 가능하고 버프 효과를 제공하는 특별한 고지대 제작 및 업그레이드 가능\n공격력 <@ba.vup>+100%, 방어력 <@ba.vup>+100%, 엔지니어 장치가 고지대 장치에 주는 HP 및 SP 회복 효과가 2배로 증가\n<@ba.rem>스킬 발동 시 장치 1개 획득","name":"보금자리","desc":"해당 스킬 선택 시 원거리 오퍼레이터를 배치 가능하고 버프 효과를 제공하는 특별한 고지대 제작 및 업그레이드 가능\n공격력 +100%, 방어력 +100%, 엔지니어 장치가 고지대 장치에 주는 HP 및 SP 회복 효과가 2배로 증가\n스킬 발동 시 장치 1개 획득"}],"talents":[{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경","name":"전방 시공","desc":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경"},{"descRaw":"12%<@ba.talpu>(+2%)의 <$ba.protect>가호 효과 획득, 원거리 공격을 하는 적 등장 시 자신과 고지대 오퍼레이터가 18%<@ba.talpu>(+3%)의 <$ba.protect>가호 효과 획득 및 6초당 SP +1","name":"안전주의","desc":"12%(+2%)의 가호 효과 획득, 원거리 공격을 하는 적 등장 시 자신과 고지대 오퍼레이터가 18%(+3%)의 가호 효과 획득 및 6초당 SP +1","potBelow":{"descRaw":"10%의 <$ba.protect>가호 효과 획득, 원거리 공격을 하는 적 등장 시 자신과 고지대 오퍼레이터가 15%의 <$ba.protect>가호 효과 획득 및 6초당 SP +1","desc":"10%의 가호 효과 획득, 원거리 공격을 하는 적 등장 시 자신과 고지대 오퍼레이터가 15%의 가호 효과 획득 및 6초당 SP +1"}}]},"2/60/7/1":{"trait":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원"},"skills":[{"descRaw":"해당 스킬 선택 시 장치가 전방 오퍼레이터의 방어력 증가\n공격력 <@ba.vup>+65%, 방어력 <@ba.vup>+65%, 저지하고 있는 모든 적 동시에 공격, 장치 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+46%로 변경, 장치는 초당 최대 HP의 2%씩 감소\n<@ba.rem>스킬 발동 시 장치 1개 획득","name":"'호위'","desc":"해당 스킬 선택 시 장치가 전방 오퍼레이터의 방어력 증가\n공격력 +65%, 방어력 +65%, 저지하고 있는 모든 적 동시에 공격, 장치 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +46%로 변경, 장치는 초당 최대 HP의 2%씩 감소\n스킬 발동 시 장치 1개 획득"},{"descRaw":"해당 스킬 선택 시 장치가 서서히 HP 회복, 장치 활성화 시 0.5초마다 장치의 HP -1, 장치 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>4%의 <$ba.barrier>보호막획득\n공격 중지, 즉시 배치된 장치 활성화, 0.5초마다 최대 HP <@ba.vup>8%의 <$ba.barrier>보호막 획득 (최대 64%)\n<@ba.rem>스킬 종료 시 장치 1개 획득","name":"'집행'","desc":"해당 스킬 선택 시 장치가 서서히 HP 회복, 장치 활성화 시 0.5초마다 장치의 HP -1, 장치 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 4%의 보호막획득\n공격 중지, 즉시 배치된 장치 활성화, 0.5초마다 최대 HP 8%의 보호막 획득 (최대 64%)\n스킬 종료 시 장치 1개 획득"},{"descRaw":"해당 스킬 선택 시 원거리 오퍼레이터를 배치 가능하고 버프 효과를 제공하는 특별한 고지대 제작 및 업그레이드 가능\n공격력 <@ba.vup>+130%, 방어력 <@ba.vup>+130%, 엔지니어 장치가 고지대 장치에 주는 HP 및 SP 회복 효과가 2배로 증가\n<@ba.rem>스킬 발동 시 장치 1개 획득","name":"보금자리","desc":"해당 스킬 선택 시 원거리 오퍼레이터를 배치 가능하고 버프 효과를 제공하는 특별한 고지대 제작 및 업그레이드 가능\n공격력 +130%, 방어력 +130%, 엔지니어 장치가 고지대 장치에 주는 HP 및 SP 회복 효과가 2배로 증가\n스킬 발동 시 장치 1개 획득"}],"talents":[{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경","name":"전방 시공","desc":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경"},{"descRaw":"12%<@ba.talpu>(+2%)의 <$ba.protect>가호 효과 획득, 원거리 공격을 하는 적 등장 시 자신과 고지대 오퍼레이터가 18%<@ba.talpu>(+3%)의 <$ba.protect>가호 효과 획득 및 6초당 SP +1","name":"안전주의","desc":"12%(+2%)의 가호 효과 획득, 원거리 공격을 하는 적 등장 시 자신과 고지대 오퍼레이터가 18%(+3%)의 가호 효과 획득 및 6초당 SP +1","potBelow":{"descRaw":"10%의 <$ba.protect>가호 효과 획득, 원거리 공격을 하는 적 등장 시 자신과 고지대 오퍼레이터가 15%의 <$ba.protect>가호 효과 획득 및 6초당 SP +1","desc":"10%의 가호 효과 획득, 원거리 공격을 하는 적 등장 시 자신과 고지대 오퍼레이터가 15%의 가호 효과 획득 및 6초당 SP +1"}}],"modules":[{"name":"엔지니어들","traitOverride":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDescRaw":"<지원 장치>의 최대 보유 수량 <@ba.kw>+1, 배치 코스트 <@ba.kw>감소","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDesc":"<지원 장치>의 최대 보유 수량 +1, 배치 코스트 감소"}}]},"2/60/7/3":{"trait":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원"},"skills":[{"descRaw":"해당 스킬 선택 시 장치가 전방 오퍼레이터의 방어력 증가\n공격력 <@ba.vup>+65%, 방어력 <@ba.vup>+65%, 저지하고 있는 모든 적 동시에 공격, 장치 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+46%로 변경, 장치는 초당 최대 HP의 2%씩 감소\n<@ba.rem>스킬 발동 시 장치 1개 획득","name":"'호위'","desc":"해당 스킬 선택 시 장치가 전방 오퍼레이터의 방어력 증가\n공격력 +65%, 방어력 +65%, 저지하고 있는 모든 적 동시에 공격, 장치 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +46%로 변경, 장치는 초당 최대 HP의 2%씩 감소\n스킬 발동 시 장치 1개 획득"},{"descRaw":"해당 스킬 선택 시 장치가 서서히 HP 회복, 장치 활성화 시 0.5초마다 장치의 HP -1, 장치 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>4%의 <$ba.barrier>보호막획득\n공격 중지, 즉시 배치된 장치 활성화, 0.5초마다 최대 HP <@ba.vup>8%의 <$ba.barrier>보호막 획득 (최대 64%)\n<@ba.rem>스킬 종료 시 장치 1개 획득","name":"'집행'","desc":"해당 스킬 선택 시 장치가 서서히 HP 회복, 장치 활성화 시 0.5초마다 장치의 HP -1, 장치 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 4%의 보호막획득\n공격 중지, 즉시 배치된 장치 활성화, 0.5초마다 최대 HP 8%의 보호막 획득 (최대 64%)\n스킬 종료 시 장치 1개 획득"},{"descRaw":"해당 스킬 선택 시 원거리 오퍼레이터를 배치 가능하고 버프 효과를 제공하는 특별한 고지대 제작 및 업그레이드 가능\n공격력 <@ba.vup>+130%, 방어력 <@ba.vup>+130%, 엔지니어 장치가 고지대 장치에 주는 HP 및 SP 회복 효과가 2배로 증가\n<@ba.rem>스킬 발동 시 장치 1개 획득","name":"보금자리","desc":"해당 스킬 선택 시 원거리 오퍼레이터를 배치 가능하고 버프 효과를 제공하는 특별한 고지대 제작 및 업그레이드 가능\n공격력 +130%, 방어력 +130%, 엔지니어 장치가 고지대 장치에 주는 HP 및 SP 회복 효과가 2배로 증가\n스킬 발동 시 장치 1개 획득"}],"talents":[{"descRaw":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경","name":"전방 시공","desc":"<지원 장치> 3개 보유(최대 2개 배치), 효과는 스킬 선택에 따라 변경"},{"descRaw":"12%<@ba.talpu>(+2%)의 <$ba.protect>가호 효과 획득, 원거리 공격을 하는 적 등장 시 자신과 고지대 오퍼레이터가 18%<@ba.talpu>(+3%)의 <$ba.protect>가호 효과 획득 및 6초당 SP +1","name":"안전주의","desc":"12%(+2%)의 가호 효과 획득, 원거리 공격을 하는 적 등장 시 자신과 고지대 오퍼레이터가 18%(+3%)의 가호 효과 획득 및 6초당 SP +1","potBelow":{"descRaw":"10%의 <$ba.protect>가호 효과 획득, 원거리 공격을 하는 적 등장 시 자신과 고지대 오퍼레이터가 15%의 <$ba.protect>가호 효과 획득 및 6초당 SP +1","desc":"10%의 가호 효과 획득, 원거리 공격을 하는 적 등장 시 자신과 고지대 오퍼레이터가 15%의 가호 효과 획득 및 6초당 SP +1"}}],"modules":[{"name":"엔지니어들","traitOverride":{"descRaw":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDescRaw":"<지원 장치>의 최대 보유 수량 <@ba.kw>+1, 배치 코스트 <@ba.kw>감소","desc":"적 2명 저지 가능, <지원 장치>를 사용해 작전 지원","moduleDesc":"<지원 장치>의 최대 보유 수량 +1, 배치 코스트 감소"},"talentChanges":[{"descRaw":"<지원 장치> 3대 보유(최대 2대 배치), 효과는 스킬 선택에 따라 변경, 최초로 배치하는 장치의 배치 코스트 감소, 장치는 공격 범위 내 다른 장치와 함께 효과 제공","name":"전방 시공","desc":"<지원 장치> 3대 보유(최대 2대 배치), 효과는 스킬 선택에 따라 변경, 최초로 배치하는 장치의 배치 코스트 감소, 장치는 공격 범위 내 다른 장치와 함께 효과 제공"}]}]}}},"char_4226_veen":{"subProfessionName":"미스틱 캐스터","forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+60","desc":"공격 속도 +60"}]},"2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+75","desc":"공격 속도 +75"}],"modules":[{"traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","moduleDescRaw":"저장된 공격 에너지 보유 시 공격 속도 +30","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)","moduleDesc":"저장된 공격 에너지 보유 시 공격 속도 +30"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)"},"skills":[{"descRaw":"공격 속도 <@ba.vup>+75","desc":"공격 속도 +75"}],"modules":[{"traitOverride":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입히고, 목표가 없으면 공격 에너지를 <@ba.kw>저장해 일제히 발사 (최대 3개)","moduleDescRaw":"저장된 공격 에너지 보유 시 공격 속도 +30","desc":"공격 시 마법 대미지를 입히고, 목표가 없으면 공격 에너지를 저장해 일제히 발사 (최대 3개)","moduleDesc":"저장된 공격 에너지 보유 시 공격 속도 +30"}}]}}},"char_4228_closur":{"subProfessionName":"전술가","forms":{"2/1/4/0":{"trait":{"descRaw":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"}},"2/60/7/1":{"trait":{"descRaw":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"},"modules":[{"traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위 내 전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"}}]},"2/60/7/3":{"trait":{"descRaw":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위에 지원군 소환 가능, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"},"modules":[{"traitOverride":{"descRaw":"공격 범위 내 <@ba.kw>전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 <@ba.kw>15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가","desc":"공격 범위 내 전술 포인트를 1회 선택해 지원군 소환, 지원군은 자신이 저지한 적으로부터 받는 대미지가 15% 감소, 지원군이 저지한 적 공격 시 자신의 공격력이 150%로 증가"}}]}}},"char_4229_aphris":{"subProfessionName":"블래스트 캐스터","forms":{"2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>초원거리 광역 마법 대미지를 입힘","desc":"공격 시 초원거리 광역 마법 대미지를 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3명 저지 가능","desc":"적 3명 저지 가능","variants":{"char_003_kalts@2/1/4/0":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talents":[{"descRaw":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소","desc":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소"},{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘","potBelow":{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 <$ba.stun>기절시키고, 1200의 트루 대미지를 입힘","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 기절시키고, 1200의 트루 대미지를 입힘"}}]},"char_003_kalts@2/60/7/1":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talents":[{"descRaw":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소","desc":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소"},{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘","potBelow":{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 <$ba.stun>기절시키고, 1200의 트루 대미지를 입힘","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 기절시키고, 1200의 트루 대미지를 입힘"}}],"byModule":{"uniequip_002_kalts":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talents":[{"descRaw":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소","desc":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소"},{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘","potBelow":{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 <$ba.stun>기절시키고, 1200의 트루 대미지를 입힘","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 기절시키고, 1200의 트루 대미지를 입힘"}}]},"uniequip_003_kalts":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talents":[{"descRaw":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소","desc":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소"},{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘","potBelow":{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 <$ba.stun>기절시키고, 1200의 트루 대미지를 입힘","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 기절시키고, 1200의 트루 대미지를 입힘"}}]},"uniequip_004_kalts":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talents":[{"descRaw":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소","desc":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소"},{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘","potBelow":{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 <$ba.stun>기절시키고, 1200의 트루 대미지를 입힘","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 기절시키고, 1200의 트루 대미지를 입힘"}}]}}},"char_003_kalts@2/60/7/3":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talents":[{"descRaw":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소","desc":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소"},{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘","potBelow":{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 <$ba.stun>기절시키고, 1200의 트루 대미지를 입힘","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 기절시키고, 1200의 트루 대미지를 입힘"}}],"byModule":{"uniequip_002_kalts":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talents":[{"descRaw":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소","desc":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소"},{"descRaw":"HP가 최초로 50% 미만 또는 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 4<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1700<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"HP가 최초로 50% 미만 또는 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 4(+0.5)초간 기절시키고, 1700(+200)의 트루 대미지를 입힘","potBelow":{"descRaw":"HP가 최초로 50% 미만 또는 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5초간 <$ba.stun>기절시키고, 1500의 트루 대미지를 입힘","desc":"HP가 최초로 50% 미만 또는 쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5초간 기절시키고, 1500의 트루 대미지를 입힘"}}]},"uniequip_003_kalts":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talents":[{"descRaw":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 내에 배치 시 공격 속도 +20, 방어력 +20%, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소","desc":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 내에 배치 시 공격 속도 +20, 방어력 +20%, 켈시의 공격 범위 밖에 배치 시 방어력이 0으로 감소"},{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘","potBelow":{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 <$ba.stun>기절시키고, 1200의 트루 대미지를 입힘","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 기절시키고, 1200의 트루 대미지를 입힘"}}]},"uniequip_004_kalts":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"talents":[{"descRaw":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소, <@ba.kw>통합 전략에서 배치 인원수를 소모하지 않으며, 최대 HP와 공격력 +50%, 치료 효과 +50%","desc":"켈시의 치료를 받을 수 있으며, 켈시의 공격 범위 밖에 있을 경우 방어력이 0으로 감소, 통합 전략에서 배치 인원수를 소모하지 않으며, 최대 HP와 공격력 +50%, 치료 효과 +50%"},{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5<@ba.talpu>(+0.5)초간 <$ba.stun>기절시키고, 1400<@ba.talpu>(+200)의 트루 대미지를 입힘","name":"비파괴 재구성","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3.5(+0.5)초간 기절시키고, 1400(+200)의 트루 대미지를 입힘","potBelow":{"descRaw":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 <$ba.stun>기절시키고, 1200의 트루 대미지를 입힘","desc":"쓰러질 경우(퇴각 미포함), 주변 8칸의 모든 적을 3초간 기절시키고, 1200의 트루 대미지를 입힘"}}]}}}}},"token_10003_cgbird_bird":{"descRaw":"적을 저지하지 않음","name":"환영","desc":"적을 저지하지 않음","variants":{"char_179_cgbird@2/1/4/0":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"talents":[{"descRaw":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"}]},"char_179_cgbird@2/60/7/1":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"talents":[{"descRaw":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"}],"byModule":{"uniequip_002_cgbird":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"talents":[{"descRaw":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"}]},"uniequip_003_cgbird":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"talents":[{"descRaw":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"}]}}},"char_179_cgbird@2/60/7/3":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"talents":[{"descRaw":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"}],"byModule":{"uniequip_002_cgbird":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"talents":[{"descRaw":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"}]},"uniequip_003_cgbird":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"talents":[{"descRaw":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"마법 저항 75 및 물리 회피 30% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"},{"descRaw":"마법 저항 75 및 물리 회피 40% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소","name":"덧없는 환상","desc":"마법 저항 75 및 물리 회피 40% 보유, 적에게 더 쉽게 피격되며, 초당 최대 HP의 3%씩 감소"}]}}}}},"token_10005_mgllan_drone1":{"descRaw":"적을 저지하지 않음","name":"드래곤플라이.F","desc":"적을 저지하지 않음","variants":{"char_248_mgllan@2/1/4/0":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"},{"descRaw":"배치 후 <$ba.invisible>은신 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20초","desc":"배치 후 은신 20초"}}]}}}}},"token_10005_mgllan_drone3":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","name":"드래곤플라이.A","desc":"공격 시 광역 물리 대미지를 입힘","variants":{"char_248_mgllan@2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"},{"descRaw":"배치 후 <$ba.invisible>은신 22<@ba.talpu>(+2)초","name":"광학장치","desc":"배치 후 은신 22(+2)초","potBelow":{"descRaw":"배치 후 <$ba.invisible>은신 20초","desc":"배치 후 은신 20초"}}],"bySkill":{"1":{"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"}},"2":{"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"}}}},"char_248_mgllan@2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"},{"descRaw":"배치 후 <$ba.invisible>은신 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20초"}}]}}},"char_248_mgllan@2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"},{"descRaw":"배치 후 <$ba.invisible>은신 22<@ba.talpu>(+2)초","name":"광학장치","desc":"배치 후 은신 22(+2)초","potBelow":{"descRaw":"배치 후 <$ba.invisible>은신 20초","desc":"배치 후 은신 20초"}}],"bySkill":{"1":{"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"}},"2":{"skill":{"descRaw":"스킬 종료 시 드론 회수","name":"회수","desc":"스킬 종료 시 드론 회수"}}},"byModule":{"uniequip_002_mgllan":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 입힘","desc":"공격 시 광역 물리 대미지를 입힘"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"},{"descRaw":"배치 후 28<@ba.talpu>(+2)초간 <$ba.invisible>은신 효과 획득","name":"광학장치","desc":"배치 후 28(+2)초간 은신 효과 획득","potBelow":{"descRaw":"배치 후 26초간 <$ba.invisible>은신 효과 획득","desc":"배치 후 26초간 은신 효과 획득"}}]},"uniequip_003_mgllan":{"trait":{"descRaw":"공격 시 <@ba.kw>광역 물리 대미지를 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획득 (공격할 때마다 1회 소모)"}},"2":{"skill":{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>210%에 해당하는 물리 대미지를 입히고, 적을 <@ba.vup>아주 살짝 밀어내 <@ba.vup>2.5초간 <$ba.sluggish>정지/<$ba.root>속박/<$ba.stun>기절 중 랜덤한 상태 이상 부여","name":"밤의 장막의 기습","desc":"배치 즉시 주변의 모든 적에게 공격력의 210%에 해당하는 물리 대미지를 입히고, 적을 아주 살짝 밀어내 2.5초간 정지/속박/기절 중 랜덤한 상태 이상 부여"}}}},"char_250_phatom@2/60/7/1":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skill":{"descRaw":"배치 즉시 물리 회피 <@ba.vup>+40%, 동시에 최대 HP <@ba.vup>50%만큼의 물리 대미지를 흡수하는 <$ba.barrier>보호막 획득, <@ba.vup>10초간 지속","name":"어두운 밤의 유령","desc":"배치 즉시 물리 회피 +40%, 동시에 최대 HP 50%만큼의 물리 대미지를 흡수하는 보호막 획득, 10초간 지속"},"talents":[{"descRaw":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용","desc":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용"},{"descRaw":"재배치 시간 -10초","name":"환영에 정통한 자","desc":"재배치 시간 -10초"}],"bySkill":{"1":{"skill":{"descRaw":"배치 즉시 <@ba.vup>9회 중첩 가능한 공격력 <@ba.vup>+16% 버프 획득 (공격할 때마다 1회 소모)","name":"핏빛 악장","desc":"배치 즉시 9회 중첩 가능한 공격력 +16% 버프 획득 (공격할 때마다 1회 소모)"}},"2":{"skill":{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>240%에 해당하는 물리 대미지를 입히고, 적을 <@ba.vup>아주 살짝 밀어내 <@ba.vup>3초간 <$ba.sluggish>정지/<$ba.root>속박/<$ba.stun>기절 중 랜덤한 상태 이상 부여","name":"밤의 장막의 기습","desc":"배치 즉시 주변의 모든 적에게 공격력의 240%에 해당하는 물리 대미지를 입히고, 적을 아주 살짝 밀어내 3초간 정지/속박/기절 중 랜덤한 상태 이상 부여"}}},"byModule":{"uniequip_002_phatom":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"talents":[{"descRaw":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용","desc":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용"},{"descRaw":"재배치 시간 -10초","name":"환영에 정통한 자","desc":"재배치 시간 -10초"}]},"uniequip_003_phatom":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"talents":[{"descRaw":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용","desc":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용"},{"descRaw":"재배치 시간 -10초","name":"환영에 정통한 자","desc":"재배치 시간 -10초"}]},"uniequip_004_phatom":{"trait":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"<@ba.kw>통합 전략에서 공격 시 자신과 소속 오퍼레이터의 재배치 시간 <@ba.kw>-1초","desc":"적 1명 저지 가능","moduleDesc":"통합 전략에서 공격 시 자신과 소속 오퍼레이터의 재배치 시간 -1초"},"talents":[{"descRaw":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용","desc":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용"},{"descRaw":"재배치 시간 -10초","name":"환영에 정통한 자","desc":"재배치 시간 -10초"}]}}},"char_250_phatom@2/60/7/3":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skill":{"descRaw":"배치 즉시 물리 회피 <@ba.vup>+40%, 동시에 최대 HP <@ba.vup>50%만큼의 물리 대미지를 흡수하는 <$ba.barrier>보호막 획득, <@ba.vup>10초간 지속","name":"어두운 밤의 유령","desc":"배치 즉시 물리 회피 +40%, 동시에 최대 HP 50%만큼의 물리 대미지를 흡수하는 보호막 획득, 10초간 지속"},"talents":[{"descRaw":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용","desc":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용"},{"descRaw":"재배치 시간 -10초","name":"환영에 정통한 자","desc":"재배치 시간 -10초"}],"bySkill":{"1":{"skill":{"descRaw":"배치 즉시 <@ba.vup>9회 중첩 가능한 공격력 <@ba.vup>+16% 버프 획득 (공격할 때마다 1회 소모)","name":"핏빛 악장","desc":"배치 즉시 9회 중첩 가능한 공격력 +16% 버프 획득 (공격할 때마다 1회 소모)"}},"2":{"skill":{"descRaw":"배치 즉시 주변의 모든 적에게 공격력의 <@ba.vup>240%에 해당하는 물리 대미지를 입히고, 적을 <@ba.vup>아주 살짝 밀어내 <@ba.vup>3초간 <$ba.sluggish>정지/<$ba.root>속박/<$ba.stun>기절 중 랜덤한 상태 이상 부여","name":"밤의 장막의 기습","desc":"배치 즉시 주변의 모든 적에게 공격력의 240%에 해당하는 물리 대미지를 입히고, 적을 아주 살짝 밀어내 3초간 정지/속박/기절 중 랜덤한 상태 이상 부여"}}},"byModule":{"uniequip_002_phatom":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"talents":[{"descRaw":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용","desc":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용"},{"descRaw":"재배치 시간 -16초","name":"환영에 정통한 자","desc":"재배치 시간 -16초"}]},"uniequip_003_phatom":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"talents":[{"descRaw":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용","desc":"자신과 같은 스킬을 보유한 환영 1개 소환 가능, 환영은 별도의 재배치 시간 적용"},{"descRaw":"재배치 시간 -10초","name":"환영에 정통한 자","desc":"재배치 시간 -10초"}]},"uniequip_004_phatom":{"trait":{"descRaw":"적 1명 저지 가능","moduleDescRaw":"<@ba.kw>통합 전략에서 공격 시 자신과 소속 오퍼레이터의 재배치 시간 <@ba.kw>-1초","desc":"적 1명 저지 가능","moduleDesc":"통합 전략에서 공격 시 자신과 소속 오퍼레이터의 재배치 시간 -1초"},"talents":[{"descRaw":"<@ba.kw>통합 전략에서 배치 인원수를 소모하지 않으며, 배치 시 팬텀이 다시 스킬 발동","name":"거울 속의 환영","desc":"통합 전략에서 배치 인원수를 소모하지 않으며, 배치 시 팬텀이 다시 스킬 발동"},{"descRaw":"재배치 시간 -10초","name":"환영에 정통한 자","desc":"재배치 시간 -10초"}]}}}}},"token_10008_cqbw_box":{"name":"적 방향","variants":{"char_113_cqbw@2/1/4/0":{"skill":{"descRaw":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 <$ba.stun>기절시킴","name":"희생자 모드 기동","desc":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 기절시킴"},"bySkill":{"1":{"skill":{"descRaw":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 <$ba.stun>기절시킴","name":"희생자 모드 기동","desc":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 기절시킴"}},"2":{"skill":{"descRaw":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 <$ba.stun>기절시킴","name":"희생자 모드 기동","desc":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 기절시킴"}}}},"char_113_cqbw@2/60/7/1":{"skill":{"descRaw":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 <$ba.stun>기절시킴","name":"희생자 모드 기동","desc":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 기절시킴"},"bySkill":{"1":{"skill":{"descRaw":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 <$ba.stun>기절시킴","name":"희생자 모드 기동","desc":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 기절시킴"}},"2":{"skill":{"descRaw":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 <$ba.stun>기절시킴","name":"희생자 모드 기동","desc":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 기절시킴"}}}},"char_113_cqbw@2/60/7/3":{"skill":{"descRaw":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 <$ba.stun>기절시킴","name":"희생자 모드 기동","desc":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 기절시킴"},"bySkill":{"1":{"skill":{"descRaw":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 <$ba.stun>기절시킴","name":"희생자 모드 기동","desc":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 기절시킴"}},"2":{"skill":{"descRaw":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 <$ba.stun>기절시킴","name":"희생자 모드 기동","desc":"적이 지나갈 때 폭발하며, 폭발 후 주변의 모든 적에게 물리 대미지를 입히고 기절시킴"}}}}}},"token_10009_weedy_cannon":{"descRaw":"공격을 받지 않음","name":"공학용 저수포","desc":"공격을 받지 않음","variants":{"char_400_weedy@2/1/4/0":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>290%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>어느 정도 밀어냄. 목표는 <@ba.vup>5초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 290%에 해당하는 광역 마법 대미지를 입히고, 목표를 어느 정도 밀어냄. 목표는 5초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"},"talents":[{"descRaw":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄","name":"공학용 저수포","desc":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄"},{"descRaw":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1","name":"저수포 강화","desc":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1"}],"bySkill":{"1":{"skill":{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>290%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>어느 정도 밀어냄. 목표는 <@ba.vup>5초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 290%에 해당하는 광역 마법 대미지를 입히고, 목표를 어느 정도 밀어냄. 목표는 5초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"}},"2":{"skill":{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>290%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>어느 정도 밀어냄. 목표는 <@ba.vup>5초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 290%에 해당하는 광역 마법 대미지를 입히고, 목표를 어느 정도 밀어냄. 목표는 5초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"}}}},"char_400_weedy@2/60/7/1":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>320%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>비교적 많이 밀어냄. 목표는 <@ba.vup>6초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 320%에 해당하는 광역 마법 대미지를 입히고, 목표를 비교적 많이 밀어냄. 목표는 6초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"},"talents":[{"descRaw":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄","name":"공학용 저수포","desc":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄"},{"descRaw":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1","name":"저수포 강화","desc":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1"}],"bySkill":{"1":{"skill":{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>320%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>비교적 많이 밀어냄. 목표는 <@ba.vup>6초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 320%에 해당하는 광역 마법 대미지를 입히고, 목표를 비교적 많이 밀어냄. 목표는 6초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"}},"2":{"skill":{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>320%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>비교적 많이 밀어냄. 목표는 <@ba.vup>6초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 320%에 해당하는 광역 마법 대미지를 입히고, 목표를 비교적 많이 밀어냄. 목표는 6초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"}}},"byModule":{"uniequip_002_weedy":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄","name":"공학용 저수포","desc":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄"},{"descRaw":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1","name":"저수포 강화","desc":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1"}]},"uniequip_003_weedy":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄","name":"공학용 저수포","desc":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄"},{"descRaw":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1","name":"저수포 강화","desc":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1"}]}}},"char_400_weedy@2/60/7/3":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>320%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>비교적 많이 밀어냄. 목표는 <@ba.vup>6초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 320%에 해당하는 광역 마법 대미지를 입히고, 목표를 비교적 많이 밀어냄. 목표는 6초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"},"talents":[{"descRaw":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄","name":"공학용 저수포","desc":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄"},{"descRaw":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1","name":"저수포 강화","desc":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1"}],"bySkill":{"1":{"skill":{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>320%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>비교적 많이 밀어냄. 목표는 <@ba.vup>6초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 320%에 해당하는 광역 마법 대미지를 입히고, 목표를 비교적 많이 밀어냄. 목표는 6초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"}},"2":{"skill":{"descRaw":"즉시 압축 액체 질소 대포를 발사하여 공격력의 <@ba.vup>320%에 해당하는 광역 마법 대미지를 입히고, 목표를 <@ba.vup>비교적 많이 밀어냄. 목표는 <@ba.vup>6초간 이동 거리에 비례하는 <@ba.vup>트루 대미지를 받음\n<@ba.rem>저수포를 주변 4칸에 배치 시 똑같이 발사","name":"액체 질소 대포","desc":"즉시 압축 액체 질소 대포를 발사하여 공격력의 320%에 해당하는 광역 마법 대미지를 입히고, 목표를 비교적 많이 밀어냄. 목표는 6초간 이동 거리에 비례하는 트루 대미지를 받음\n저수포를 주변 4칸에 배치 시 똑같이 발사"}}},"byModule":{"uniequip_002_weedy":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄","name":"공학용 저수포","desc":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄"},{"descRaw":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 2초마다 SP +1, 공격력이 추가로 +20%","name":"저수포 강화","desc":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 2초마다 SP +1, 공격력이 추가로 +20%"}]},"uniequip_003_weedy":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄","name":"공학용 저수포","desc":"배치 후 20초간 지속, 공격 시 목표를 살짝 밀어냄"},{"descRaw":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1","name":"저수포 강화","desc":"일반 공격 및 스킬의 밀어내는 강도가 1랭크 증가, 위디의 주변 4칸에 배치할 경우 저수포는 3초마다 SP +1"}]}}}}},"token_10020_ling_soul1":{"descRaw":"적 1명 저지 가능","name":"'칭핑'","desc":"적 1명 저지 가능","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skill":{"name":"다시 술을 권하다"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}],"bySkill":{"1":{"skill":{"name":"다시 술을 권하다"}},"2":{"skill":{"name":"다시 술을 권하다"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skill":{"name":"다시 술을 권하다"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}],"bySkill":{"1":{"skill":{"name":"다시 술을 권하다"}},"2":{"skill":{"name":"다시 술을 권하다"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"skill":{"name":"다시 술을 권하다"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}],"bySkill":{"1":{"skill":{"name":"다시 술을 권하다"}},"2":{"skill":{"name":"다시 술을 권하다"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"적 1명 저지 가능","desc":"적 1명 저지 가능"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}]}}}}},"token_10020_ling_soul2":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","name":"'샤오야오'","desc":"공격 시 마법 대미지를 입힘","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"descRaw":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수","name":"웃으며 슬을 켜다","desc":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}],"bySkill":{"1":{"skill":{"descRaw":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수","name":"웃으며 슬을 켜다","desc":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수"}},"2":{"skill":{"descRaw":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수","name":"웃으며 슬을 켜다","desc":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"descRaw":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수","name":"웃으며 슬을 켜다","desc":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}],"bySkill":{"1":{"skill":{"descRaw":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수","name":"웃으며 슬을 켜다","desc":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수"}},"2":{"skill":{"descRaw":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수","name":"웃으며 슬을 켜다","desc":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"descRaw":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수","name":"웃으며 슬을 켜다","desc":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}],"bySkill":{"1":{"skill":{"descRaw":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수","name":"웃으며 슬을 켜다","desc":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수"}},"2":{"skill":{"descRaw":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수","name":"웃으며 슬을 켜다","desc":"링의 스킬 종료 시 HP가 50% 미만인 소환물 회수"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}]}}}}},"token_10020_ling_soul3":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시 공격","name":"'시엔징'","desc":"저지하고 있는 모든 적 동시 공격","variants":{"char_2023_ling@2/1/4/0":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시 공격","desc":"저지하고 있는 모든 적 동시 공격"},"skill":{"descRaw":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 <@ba.vup>마법 대미지 부여, 배치 인원수 <@ba.vup>2 소모, 처치되거나 퇴각할 때 배치 인원수 <@ba.vup>2 반환","name":"나 자신이 되다","desc":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 마법 대미지 부여, 배치 인원수 2 소모, 처치되거나 퇴각할 때 배치 인원수 2 반환"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}],"bySkill":{"1":{"skill":{"descRaw":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 <@ba.vup>마법 대미지 부여, 배치 인원수 <@ba.vup>2 소모, 처치되거나 퇴각할 때 배치 인원수 <@ba.vup>2 반환","name":"나 자신이 되다","desc":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 마법 대미지 부여, 배치 인원수 2 소모, 처치되거나 퇴각할 때 배치 인원수 2 반환"}},"2":{"skill":{"descRaw":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 <@ba.vup>마법 대미지 부여, 배치 인원수 <@ba.vup>2 소모, 처치되거나 퇴각할 때 배치 인원수 <@ba.vup>2 반환","name":"나 자신이 되다","desc":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 마법 대미지 부여, 배치 인원수 2 소모, 처치되거나 퇴각할 때 배치 인원수 2 반환"}}}},"char_2023_ling@2/60/7/1":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시 공격","desc":"저지하고 있는 모든 적 동시 공격"},"skill":{"descRaw":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 <@ba.vup>마법 대미지 부여, 배치 인원수 <@ba.vup>2 소모, 처치되거나 퇴각할 때 배치 인원수 <@ba.vup>2 반환","name":"나 자신이 되다","desc":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 마법 대미지 부여, 배치 인원수 2 소모, 처치되거나 퇴각할 때 배치 인원수 2 반환"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}],"bySkill":{"1":{"skill":{"descRaw":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 <@ba.vup>마법 대미지 부여, 배치 인원수 <@ba.vup>2 소모, 처치되거나 퇴각할 때 배치 인원수 <@ba.vup>2 반환","name":"나 자신이 되다","desc":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 마법 대미지 부여, 배치 인원수 2 소모, 처치되거나 퇴각할 때 배치 인원수 2 반환"}},"2":{"skill":{"descRaw":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 <@ba.vup>마법 대미지 부여, 배치 인원수 <@ba.vup>2 소모, 처치되거나 퇴각할 때 배치 인원수 <@ba.vup>2 반환","name":"나 자신이 되다","desc":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 마법 대미지 부여, 배치 인원수 2 소모, 처치되거나 퇴각할 때 배치 인원수 2 반환"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시 공격","desc":"저지하고 있는 모든 적 동시 공격"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}]}}},"char_2023_ling@2/60/7/3":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시 공격","desc":"저지하고 있는 모든 적 동시 공격"},"skill":{"descRaw":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 <@ba.vup>마법 대미지 부여, 배치 인원수 <@ba.vup>2 소모, 처치되거나 퇴각할 때 배치 인원수 <@ba.vup>2 반환","name":"나 자신이 되다","desc":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 마법 대미지 부여, 배치 인원수 2 소모, 처치되거나 퇴각할 때 배치 인원수 2 반환"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}],"bySkill":{"1":{"skill":{"descRaw":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 <@ba.vup>마법 대미지 부여, 배치 인원수 <@ba.vup>2 소모, 처치되거나 퇴각할 때 배치 인원수 <@ba.vup>2 반환","name":"나 자신이 되다","desc":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 마법 대미지 부여, 배치 인원수 2 소모, 처치되거나 퇴각할 때 배치 인원수 2 반환"}},"2":{"skill":{"descRaw":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 <@ba.vup>마법 대미지 부여, 배치 인원수 <@ba.vup>2 소모, 처치되거나 퇴각할 때 배치 인원수 <@ba.vup>2 반환","name":"나 자신이 되다","desc":"기본 형태: 공격 시 물리 대미지 부여\n상급 형태: 대폭 강화, 공격 시 마법 대미지 부여, 배치 인원수 2 소모, 처치되거나 퇴각할 때 배치 인원수 2 반환"}}},"byModule":{"uniequip_002_ling":{"trait":{"descRaw":"저지하고 있는 <@ba.kw>모든 적 동시 공격","desc":"저지하고 있는 모든 적 동시 공격"},"talents":[{"descRaw":"토큰 수 +5","desc":"토큰 수 +5"}]}}}}},"token_10024_ebnhlz_rcube":{"name":"지난날의 잔상","variants":{"char_4046_ebnhlz@2/1/4/0":{"skill":{"descRaw":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"플래시백","desc":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, 어느 정도 끌어당김"},"bySkill":{"1":{"skill":{"descRaw":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"플래시백","desc":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, 어느 정도 끌어당김"}},"2":{"skill":{"descRaw":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"플래시백","desc":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, 어느 정도 끌어당김"}}}},"char_4046_ebnhlz@2/60/7/1":{"skill":{"descRaw":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"플래시백","desc":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, 어느 정도 끌어당김"},"bySkill":{"1":{"skill":{"descRaw":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, <@ba.vup>어느 정도 끌어당김","name":"플래시백","desc":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, 어느 정도 끌어당김"}},"2":{"skill":{"descRaw":"적이 접근할 때 활성화되어 주변의 모든 적에게 마법 대미지를 입히고, 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않음"},"skill":{"descRaw":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <@ba.vup>2.5초마다 목표의 SP <@ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가","name":"고효율 보급","desc":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 2.5초마다 목표의 SP +1로 변경, 단 장치의 HP 소모가 2배로 증가"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속","name":"전장 보급","desc":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속"}],"bySkill":{"1":{"skill":{"descRaw":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <@ba.vup>2.5초마다 목표의 SP <@ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가","name":"고효율 보급","desc":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 2.5초마다 목표의 SP +1로 변경, 단 장치의 HP 소모가 2배로 증가"}},"2":{"skill":{"descRaw":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <@ba.vup>2.5초마다 목표의 SP <@ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가","name":"고효율 보급","desc":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 2.5초마다 목표의 SP +1로 변경, 단 장치의 HP 소모가 2배로 증가"}}}},"char_4072_ironmn@2/60/7/1":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <@ba.vup>2초마다 목표의 SP <@ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가","name":"고효율 보급","desc":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 2초마다 목표의 SP +1로 변경, 단 장치의 HP 소모가 2배로 증가"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속","name":"전장 보급","desc":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속"}],"bySkill":{"1":{"skill":{"descRaw":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <@ba.vup>2초마다 목표의 SP <@ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가","name":"고효율 보급","desc":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 2초마다 목표의 SP +1로 변경, 단 장치의 HP 소모가 2배로 증가"}},"2":{"skill":{"descRaw":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <@ba.vup>2초마다 목표의 SP <@ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가","name":"고효율 보급","desc":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 2초마다 목표의 SP +1로 변경, 단 장치의 HP 소모가 2배로 증가"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속","name":"전장 보급","desc":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속","name":"전장 보급","desc":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속"}]}}},"char_4072_ironmn@2/60/7/3":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <@ba.vup>2초마다 목표의 SP <@ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가","name":"고효율 보급","desc":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 2초마다 목표의 SP +1로 변경, 단 장치의 HP 소모가 2배로 증가"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속","name":"전장 보급","desc":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속"}],"bySkill":{"1":{"skill":{"descRaw":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <@ba.vup>2초마다 목표의 SP <@ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가","name":"고효율 보급","desc":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 2초마다 목표의 SP +1로 변경, 단 장치의 HP 소모가 2배로 증가"}},"2":{"skill":{"descRaw":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 <@ba.vup>2초마다 목표의 SP <@ba.vup>+1로 변경, 단 장치의 HP 소모가 2배로 증가","name":"고효율 보급","desc":"스테인리스가 스킬 발동 시 재능의 SP 회복 효과가 2초마다 목표의 SP +1로 변경, 단 장치의 HP 소모가 2배로 증가"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속","name":"전장 보급","desc":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속","name":"전장 보급","desc":"공격 범위 내 오퍼레이터 1명의 SP를 3.5초마다 +1, 자신 HP가 초당 0.4% 소모, 무한 지속"}]}}}}},"token_10027_ironmn_pile3":{"descRaw":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복","name":"글룸핀서호 - 프로토타입","desc":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복","variants":{"char_4072_ironmn@2/1/4/0":{"trait":{"descRaw":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복","desc":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복"},"skill":{"descRaw":"스킬 발동 시 자신의 HP가 <@ba.vup>2.5% 감소, 1명의 적에게 스테인리스 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 <@ba.vup>110%에 해당하는 물리 대미지를 입힘","name":"글룸핀서호 - 프로토타입","desc":"스킬 발동 시 자신의 HP가 2.5% 감소, 1명의 적에게 스테인리스 공격력의 230%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 110%에 해당하는 물리 대미지를 입힘"},"talents":[{"descRaw":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속","name":"결속의 힘","desc":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속"}],"bySkill":{"1":{"skill":{"descRaw":"스킬 발동 시 자신의 HP가 <@ba.vup>2.5% 감소, 1명의 적에게 스테인리스 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 <@ba.vup>110%에 해당하는 물리 대미지를 입힘","name":"글룸핀서호 - 프로토타입","desc":"스킬 발동 시 자신의 HP가 2.5% 감소, 1명의 적에게 스테인리스 공격력의 230%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 110%에 해당하는 물리 대미지를 입힘"}},"2":{"skill":{"descRaw":"스킬 발동 시 자신의 HP가 <@ba.vup>2.5% 감소, 1명의 적에게 스테인리스 공격력의 <@ba.vup>230%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 <@ba.vup>110%에 해당하는 물리 대미지를 입힘","name":"글룸핀서호 - 프로토타입","desc":"스킬 발동 시 자신의 HP가 2.5% 감소, 1명의 적에게 스테인리스 공격력의 230%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 110%에 해당하는 물리 대미지를 입힘"}}}},"char_4072_ironmn@2/60/7/1":{"trait":{"descRaw":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복","desc":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복"},"skill":{"descRaw":"스킬 발동 시 자신의 HP가 <@ba.vup>2.5% 감소, 1명의 적에게 스테인리스 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 <@ba.vup>120%에 해당하는 물리 대미지를 입힘","name":"글룸핀서호 - 프로토타입","desc":"스킬 발동 시 자신의 HP가 2.5% 감소, 1명의 적에게 스테인리스 공격력의 260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 120%에 해당하는 물리 대미지를 입힘"},"talents":[{"descRaw":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속","name":"결속의 힘","desc":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속"}],"bySkill":{"1":{"skill":{"descRaw":"스킬 발동 시 자신의 HP가 <@ba.vup>2.5% 감소, 1명의 적에게 스테인리스 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 <@ba.vup>120%에 해당하는 물리 대미지를 입힘","name":"글룸핀서호 - 프로토타입","desc":"스킬 발동 시 자신의 HP가 2.5% 감소, 1명의 적에게 스테인리스 공격력의 260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 120%에 해당하는 물리 대미지를 입힘"}},"2":{"skill":{"descRaw":"스킬 발동 시 자신의 HP가 <@ba.vup>2.5% 감소, 1명의 적에게 스테인리스 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 <@ba.vup>120%에 해당하는 물리 대미지를 입힘","name":"글룸핀서호 - 프로토타입","desc":"스킬 발동 시 자신의 HP가 2.5% 감소, 1명의 적에게 스테인리스 공격력의 260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 120%에 해당하는 물리 대미지를 입힘"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복","desc":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복"},"talents":[{"descRaw":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속","name":"결속의 힘","desc":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복","desc":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복"},"talents":[{"descRaw":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속","name":"결속의 힘","desc":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속"}]}}},"char_4072_ironmn@2/60/7/3":{"trait":{"descRaw":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복","desc":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복"},"skill":{"descRaw":"스킬 발동 시 자신의 HP가 <@ba.vup>2.5% 감소, 1명의 적에게 스테인리스 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 <@ba.vup>120%에 해당하는 물리 대미지를 입힘","name":"글룸핀서호 - 프로토타입","desc":"스킬 발동 시 자신의 HP가 2.5% 감소, 1명의 적에게 스테인리스 공격력의 260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 120%에 해당하는 물리 대미지를 입힘"},"talents":[{"descRaw":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속","name":"결속의 힘","desc":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속"}],"bySkill":{"1":{"skill":{"descRaw":"스킬 발동 시 자신의 HP가 <@ba.vup>2.5% 감소, 1명의 적에게 스테인리스 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 <@ba.vup>120%에 해당하는 물리 대미지를 입힘","name":"글룸핀서호 - 프로토타입","desc":"스킬 발동 시 자신의 HP가 2.5% 감소, 1명의 적에게 스테인리스 공격력의 260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 120%에 해당하는 물리 대미지를 입힘"}},"2":{"skill":{"descRaw":"스킬 발동 시 자신의 HP가 <@ba.vup>2.5% 감소, 1명의 적에게 스테인리스 공격력의 <@ba.vup>260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 <@ba.vup>120%에 해당하는 물리 대미지를 입힘","name":"글룸핀서호 - 프로토타입","desc":"스킬 발동 시 자신의 HP가 2.5% 감소, 1명의 적에게 스테인리스 공격력의 260%에 해당하는 물리 대미지를 입히고, 주변의 작은 범위 내 적에게 스테인리스 공격력의 120%에 해당하는 물리 대미지를 입힘"}}},"byModule":{"uniequip_002_ironmn":{"trait":{"descRaw":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복","desc":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복"},"talents":[{"descRaw":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속","name":"결속의 힘","desc":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속"}]},"uniequip_003_ironmn":{"trait":{"descRaw":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복","desc":"아군의 공격을 받지만 대미지는 입지 않으며, 기능공 오퍼레이터의 공격을 받을 때 HP 회복"},"talents":[{"descRaw":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속","name":"결속의 힘","desc":"뒤에 배치된 오퍼레이터의 피격 대미지 -20%, 무한 지속"}]}}}}},"token_10029_slent2_protrb":{"descRaw":"공격을 받지 않음","name":"밤의 등불","desc":"공격을 받지 않음","variants":{"char_1031_slent2@2/1/4/0":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 <@ba.vup>2.1배 적용","name":"밤의 등불","desc":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 2.1배 적용"},"talents":[{"descRaw":"공격 범위 내 아군이 10%의 <$ba.protect>가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 <$ba.protect>가호 효과 획득)","desc":"공격 범위 내 아군이 10%의 가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 가호 효과 획득)"}],"bySkill":{"1":{"skill":{"descRaw":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 <@ba.vup>2.1배 적용","name":"밤의 등불","desc":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 2.1배 적용"}},"2":{"skill":{"descRaw":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 <@ba.vup>2.1배 적용","name":"밤의 등불","desc":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 2.1배 적용"}}}},"char_1031_slent2@2/60/7/1":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 <@ba.vup>2.4배 적용","name":"밤의 등불","desc":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 2.4배 적용"},"talents":[{"descRaw":"공격 범위 내 아군이 10%의 <$ba.protect>가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 <$ba.protect>가호 효과 획득)","desc":"공격 범위 내 아군이 10%의 가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 가호 효과 획득)"}],"bySkill":{"1":{"skill":{"descRaw":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 <@ba.vup>2.4배 적용","name":"밤의 등불","desc":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 2.4배 적용"}},"2":{"skill":{"descRaw":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 <@ba.vup>2.4배 적용","name":"밤의 등불","desc":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 2.4배 적용"}}},"byModule":{"uniequip_002_slent2":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"공격 범위 내 아군이 10%의 <$ba.protect>가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 <$ba.protect>가호 효과 획득)","desc":"공격 범위 내 아군이 10%의 가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 가호 효과 획득)"}]},"uniequip_003_slent2":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"공격 범위 내 아군이 10%의 <$ba.protect>가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 <$ba.protect>가호 효과 획득)","desc":"공격 범위 내 아군이 10%의 가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 가호 효과 획득)"}]}}},"char_1031_slent2@2/60/7/3":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 <@ba.vup>2.4배 적용","name":"밤의 등불","desc":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 2.4배 적용"},"talents":[{"descRaw":"공격 범위 내 아군이 10%의 <$ba.protect>가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 <$ba.protect>가호 효과 획득)","desc":"공격 범위 내 아군이 10%의 가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 가호 효과 획득)"}],"bySkill":{"1":{"skill":{"descRaw":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 <@ba.vup>2.4배 적용","name":"밤의 등불","desc":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 2.4배 적용"}},"2":{"skill":{"descRaw":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 <@ba.vup>2.4배 적용","name":"밤의 등불","desc":"주변 8칸의 아군에 사일런스 더 패러디그매틱 제1재능의 2.4배 적용"}}},"byModule":{"uniequip_002_slent2":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"공격 범위 내 아군이 10%의 <$ba.protect>가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 <$ba.protect>가호 효과 획득)","desc":"공격 범위 내 아군이 10%의 가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 가호 효과 획득)"}]},"uniequip_003_slent2":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"공격 범위 내 아군이 10%의 <$ba.protect>가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 <$ba.protect>가호 효과 획득)","desc":"공격 범위 내 아군이 10%의 가호 효과 획득, 아군의 HP가 낮을수록 효과가 더 강함 (HP가 30% 미만일 시 최대 24%의 가호 효과 획득)"}]}}}}},"token_10032_jesca2_jckshd":{"descRaw":"더 쉽게 피격됨","name":"기동 방패","desc":"더 쉽게 피격됨","variants":{"char_1034_jesca2@2/1/4/0":{"trait":{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"},"talents":[{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"}]},"char_1034_jesca2@2/60/7/1":{"trait":{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"},"talents":[{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"}],"byModule":{"uniequip_002_jesca2":{"trait":{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"},"talents":[{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"}]},"uniequip_003_jesca2":{"trait":{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"},"talents":[{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"}]}}},"char_1034_jesca2@2/60/7/3":{"trait":{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"},"talents":[{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"}],"byModule":{"uniequip_002_jesca2":{"trait":{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"},"talents":[{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"}]},"uniequip_003_jesca2":{"trait":{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"},"talents":[{"descRaw":"더 쉽게 피격됨","desc":"더 쉽게 피격됨"}]}}}}},"token_10034_ray_sndbst":{"descRaw":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능","name":"샌드비스트","desc":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능","variants":{"char_4117_ray@2/1/4/0":{"trait":{"descRaw":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능","desc":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능"},"skill":{"descRaw":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수","name":"광역 경계","desc":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수"},"talents":[{"descRaw":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속","name":"순찰 파트너","desc":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속"}],"bySkill":{"1":{"skill":{"descRaw":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수","name":"광역 경계","desc":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수"}},"2":{"skill":{"descRaw":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수","name":"광역 경계","desc":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수"}}}},"char_4117_ray@2/60/7/1":{"trait":{"descRaw":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능","desc":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능"},"skill":{"descRaw":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수","name":"광역 경계","desc":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수"},"talents":[{"descRaw":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속","name":"순찰 파트너","desc":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속"}],"bySkill":{"1":{"skill":{"descRaw":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수","name":"광역 경계","desc":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수"}},"2":{"skill":{"descRaw":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수","name":"광역 경계","desc":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수"}}},"byModule":{"uniequip_002_ray":{"trait":{"descRaw":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능","desc":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능"},"talents":[{"descRaw":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속","name":"순찰 파트너","desc":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속"}]},"uniequip_003_ray":{"trait":{"descRaw":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능","desc":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능"},"talents":[{"descRaw":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속","name":"순찰 파트너","desc":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속"}]}}},"char_4117_ray@2/60/7/3":{"trait":{"descRaw":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능","desc":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능"},"skill":{"descRaw":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수","name":"광역 경계","desc":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수"},"talents":[{"descRaw":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속","name":"순찰 파트너","desc":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속"}],"bySkill":{"1":{"skill":{"descRaw":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수","name":"광역 경계","desc":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수"}},"2":{"skill":{"descRaw":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수","name":"광역 경계","desc":"퇴각할 때 레이가 주변 구역에 명중한 탄약 회수"}}},"byModule":{"uniequip_002_ray":{"trait":{"descRaw":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능","desc":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능"},"talents":[{"descRaw":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속","name":"순찰 파트너","desc":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속"}]},"uniequip_003_ray":{"trait":{"descRaw":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능","desc":"공격을 받지 않으며, 소환자의 공격 범위에만 배치 가능"},"talents":[{"descRaw":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속","name":"순찰 파트너","desc":"배치 후 주변을 정찰하며 레이의 공격 범위 확장, 25초간 지속"}]}}}}},"token_10035_wisdel_wward":{"descRaw":"위셔델 공격 범위 내 적 공격 가능","name":"레버넌트의 그림자","desc":"위셔델 공격 범위 내 적 공격 가능","variants":{"char_1035_wisdel@2/1/4/0":{"trait":{"descRaw":"위셔델 공격 범위 내 적 공격 가능","desc":"위셔델 공격 범위 내 적 공격 가능"},"skill":{"descRaw":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, <@ba.vup>1초간 상대를 <$ba.sluggish>정지시키며 잔상 부착, 이후 SP 0-2 획득","name":"레버넌트의 그림자","desc":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, 1초간 상대를 정지시키며 잔상 부착, 이후 SP 0-2 획득"},"bySkill":{"1":{"skill":{"descRaw":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, <@ba.vup>1초간 상대를 <$ba.sluggish>정지시키며 잔상 부착, 이후 SP 0-2 획득","name":"레버넌트의 그림자","desc":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, 1초간 상대를 정지시키며 잔상 부착, 이후 SP 0-2 획득"}},"2":{"skill":{"descRaw":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, <@ba.vup>1초간 상대를 <$ba.sluggish>정지시키며 잔상 부착, 이후 SP 0-2 획득","name":"레버넌트의 그림자","desc":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, 1초간 상대를 정지시키며 잔상 부착, 이후 SP 0-2 획득"}}}},"char_1035_wisdel@2/60/7/1":{"trait":{"descRaw":"위셔델 공격 범위 내 적 공격 가능","desc":"위셔델 공격 범위 내 적 공격 가능"},"skill":{"descRaw":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, <@ba.vup>1초간 상대를 <$ba.sluggish>정지시키며 잔상 부착, 이후 SP 0-2 획득","name":"레버넌트의 그림자","desc":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, 1초간 상대를 정지시키며 잔상 부착, 이후 SP 0-2 획득"},"bySkill":{"1":{"skill":{"descRaw":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, <@ba.vup>1초간 상대를 <$ba.sluggish>정지시키며 잔상 부착, 이후 SP 0-2 획득","name":"레버넌트의 그림자","desc":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, 1초간 상대를 정지시키며 잔상 부착, 이후 SP 0-2 획득"}},"2":{"skill":{"descRaw":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, <@ba.vup>1초간 상대를 <$ba.sluggish>정지시키며 잔상 부착, 이후 SP 0-2 획득","name":"레버넌트의 그림자","desc":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, 1초간 상대를 정지시키며 잔상 부착, 이후 SP 0-2 획득"}}},"byModule":{"uniequip_002_wisdel":{"trait":{"descRaw":"위셔델 공격 범위 내 적 공격 가능","desc":"위셔델 공격 범위 내 적 공격 가능"}}}},"char_1035_wisdel@2/60/7/3":{"trait":{"descRaw":"위셔델 공격 범위 내 적 공격 가능","desc":"위셔델 공격 범위 내 적 공격 가능"},"skill":{"descRaw":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, <@ba.vup>1초간 상대를 <$ba.sluggish>정지시키며 잔상 부착, 이후 SP 0-2 획득","name":"레버넌트의 그림자","desc":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, 1초간 상대를 정지시키며 잔상 부착, 이후 SP 0-2 획득"},"bySkill":{"1":{"skill":{"descRaw":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, <@ba.vup>1초간 상대를 <$ba.sluggish>정지시키며 잔상 부착, 이후 SP 0-2 획득","name":"레버넌트의 그림자","desc":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, 1초간 상대를 정지시키며 잔상 부착, 이후 SP 0-2 획득"}},"2":{"skill":{"descRaw":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, <@ba.vup>1초간 상대를 <$ba.sluggish>정지시키며 잔상 부착, 이후 SP 0-2 획득","name":"레버넌트의 그림자","desc":"위셔델 공격 범위 내의 적 1명에게 마법 대미지를 입히고, 1초간 상대를 정지시키며 잔상 부착, 이후 SP 0-2 획득"}}},"byModule":{"uniequip_002_wisdel":{"trait":{"descRaw":"위셔델 공격 범위 내 적 공격 가능","desc":"위셔델 공격 범위 내 적 공격 가능"}}}}}},"token_10043_necras_skeltn":{"descRaw":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘","name":"비탄의 하인","desc":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘","variants":{"char_450_necras@2/1/4/0":{"trait":{"descRaw":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘","desc":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘"},"skill":{"name":"몸에 두른 분노"},"bySkill":{"1":{"skill":{"name":"몸에 두른 분노"}},"2":{"skill":{"descRaw":"범위 내 모든 적에게 초당 자신 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 입힘","name":"몸에 두른 분노","desc":"범위 내 모든 적에게 초당 자신 공격력의 120%에 해당하는 마법 대미지를 입힘"}}}},"char_450_necras@2/60/7/1":{"trait":{"descRaw":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘","desc":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘"},"skill":{"name":"몸에 두른 분노"},"bySkill":{"1":{"skill":{"name":"몸에 두른 분노"}},"2":{"skill":{"descRaw":"범위 내 모든 적에게 초당 자신 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 입힘","name":"몸에 두른 분노","desc":"범위 내 모든 적에게 초당 자신 공격력의 120%에 해당하는 마법 대미지를 입힘"}}},"byModule":{"uniequip_002_necras":{"trait":{"descRaw":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘","desc":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘"}}}},"char_450_necras@2/60/7/3":{"trait":{"descRaw":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘","desc":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘"},"skill":{"name":"몸에 두른 분노"},"bySkill":{"1":{"skill":{"name":"몸에 두른 분노"}},"2":{"skill":{"descRaw":"범위 내 모든 적에게 초당 자신 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 입힘","name":"몸에 두른 분노","desc":"범위 내 모든 적에게 초당 자신 공격력의 120%에 해당하는 마법 대미지를 입힘"}}},"byModule":{"uniequip_002_necras":{"trait":{"descRaw":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘","desc":"적 1명 저지 가능(저지 가능 수는 레벨에 따라 변경), 공격 시 마법 대미지를 입힘"}}}}}},"token_10050_monstr_prosts":{"descRaw":"자신의 HP가 지속해서 감소","name":"재구성체","desc":"자신의 HP가 지속해서 감소","variants":{"char_4179_monstr@2/1/4/0":{"trait":{"descRaw":"자신의 HP가 지속해서 감소","desc":"자신의 HP가 지속해서 감소"},"skill":{"name":"책략: 초연결"},"bySkill":{"1":{"skill":{"name":"책략: 과부하"}},"2":{"skill":{"name":"책략: 용해"}}}},"char_4179_monstr@2/60/7/1":{"trait":{"descRaw":"자신의 HP가 지속해서 감소","desc":"자신의 HP가 지속해서 감소"},"skill":{"name":"책략: 초연결"},"bySkill":{"1":{"skill":{"name":"책략: 과부하"}},"2":{"skill":{"name":"책략: 용해"}}},"byModule":{"uniequip_002_monstr":{"trait":{"descRaw":"자신의 HP가 지속해서 감소","desc":"자신의 HP가 지속해서 감소"}}}},"char_4179_monstr@2/60/7/3":{"trait":{"descRaw":"자신의 HP가 지속해서 감소","desc":"자신의 HP가 지속해서 감소"},"skill":{"name":"책략: 초연결"},"bySkill":{"1":{"skill":{"name":"책략: 과부하"}},"2":{"skill":{"name":"책략: 용해"}}},"byModule":{"uniequip_002_monstr":{"trait":{"descRaw":"자신의 HP가 지속해서 감소","desc":"자신의 HP가 지속해서 감소"}}}}}},"token_10051_radian_tower1":{"descRaw":"적 3명 저지 가능","name":"다이브","desc":"적 3명 저지 가능","variants":{"char_4195_radian@2/1/4/0":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skill":{"name":"율동선"},"bySkill":{"1":{"skill":{"name":"율동선"}},"2":{"skill":{"name":"율동선"}}}},"char_4195_radian@2/60/7/1":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skill":{"name":"율동선"},"bySkill":{"1":{"skill":{"name":"율동선"}},"2":{"skill":{"name":"율동선"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"}},"uniequip_003_radian":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"}}}},"char_4195_radian@2/60/7/3":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skill":{"name":"율동선"},"bySkill":{"1":{"skill":{"name":"율동선"}},"2":{"skill":{"name":"율동선"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"}},"uniequip_003_radian":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"}}}}}},"token_10052_radian_tower2":{"descRaw":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘","name":"사이클","desc":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘","variants":{"char_4195_radian@2/1/4/0":{"trait":{"descRaw":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘","desc":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘"},"skill":{"name":"린수 연못"},"bySkill":{"1":{"skill":{"name":"린수 연못"}},"2":{"skill":{"name":"린수 연못"}}}},"char_4195_radian@2/60/7/1":{"trait":{"descRaw":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘","desc":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘"},"skill":{"name":"린수 연못"},"bySkill":{"1":{"skill":{"name":"린수 연못"}},"2":{"skill":{"name":"린수 연못"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘","desc":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘"}},"uniequip_003_radian":{"trait":{"descRaw":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘","desc":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘"}}}},"char_4195_radian@2/60/7/3":{"trait":{"descRaw":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘","desc":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘"},"skill":{"name":"린수 연못"},"bySkill":{"1":{"skill":{"name":"린수 연못"}},"2":{"skill":{"name":"린수 연못"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘","desc":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘"}},"uniequip_003_radian":{"trait":{"descRaw":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘","desc":"일정 거리를 비행하는 탄환을 계속 발사, 명중한 첫 번째 지상 적에게 물리 대미지를 입힘"}}}}}},"token_10053_radian_tower3":{"descRaw":"공격 시 마법 대미지를 입힘","name":"센터","desc":"공격 시 마법 대미지를 입힘","variants":{"char_4195_radian@2/1/4/0":{"trait":{"descRaw":"공격 시 마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"name":"손에 손잡고"},"bySkill":{"1":{"skill":{"name":"손에 손잡고"}},"2":{"skill":{"name":"손에 손잡고"}}}},"char_4195_radian@2/60/7/1":{"trait":{"descRaw":"공격 시 마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"name":"손에 손잡고"},"bySkill":{"1":{"skill":{"name":"손에 손잡고"}},"2":{"skill":{"name":"손에 손잡고"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"공격 시 마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"}},"uniequip_003_radian":{"trait":{"descRaw":"공격 시 마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"}}}},"char_4195_radian@2/60/7/3":{"trait":{"descRaw":"공격 시 마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"skill":{"name":"손에 손잡고"},"bySkill":{"1":{"skill":{"name":"손에 손잡고"}},"2":{"skill":{"name":"손에 손잡고"}}},"byModule":{"uniequip_002_radian":{"trait":{"descRaw":"공격 시 마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"}},"uniequip_003_radian":{"trait":{"descRaw":"공격 시 마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"}}}}}},"token_10054_phatm2_encdool":{"descRaw":"피격되지 않음, 지상에만 배치 가능","name":"본능의 부름","desc":"피격되지 않음, 지상에만 배치 가능","variants":{"char_1042_phatm2@2/1/4/0":{"trait":{"descRaw":"피격되지 않음, 지상에만 배치 가능","desc":"피격되지 않음, 지상에만 배치 가능"},"skill":{"descRaw":"범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5마다 트라고디아 공격력의 <@ba.vup>100%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>15%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>10초 후 자동 퇴각, 별도의 재배치 시간 보유","name":"본능의 부름","desc":"범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5마다 트라고디아 공격력의 100%에 해당하는 마법 대미지 및 공격력의 15%에 해당하는 신경 손상을 입힘\n10초 후 자동 퇴각, 별도의 재배치 시간 보유"},"bySkill":{"1":{"skill":{"descRaw":"범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5마다 트라고디아 공격력의 <@ba.vup>100%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>15%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>10초 후 자동 퇴각, 별도의 재배치 시간 보유","name":"본능의 부름","desc":"범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5마다 트라고디아 공격력의 100%에 해당하는 마법 대미지 및 공격력의 15%에 해당하는 신경 손상을 입힘\n10초 후 자동 퇴각, 별도의 재배치 시간 보유"}},"2":{"skill":{"descRaw":"범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5마다 트라고디아 공격력의 <@ba.vup>100%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>15%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>10초 후 자동 퇴각, 별도의 재배치 시간 보유","name":"본능의 부름","desc":"범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5마다 트라고디아 공격력의 100%에 해당하는 마법 대미지 및 공격력의 15%에 해당하는 신경 손상을 입힘\n10초 후 자동 퇴각, 별도의 재배치 시간 보유"}}}},"char_1042_phatm2@2/60/7/1":{"trait":{"descRaw":"피격되지 않음, 지상에만 배치 가능","desc":"피격되지 않음, 지상에만 배치 가능"},"skill":{"descRaw":"범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5마다 트라고디아 공격력의 <@ba.vup>120%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>10초 후 자동 퇴각, 별도의 재배치 시간 보유","name":"본능의 부름","desc":"범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5마다 트라고디아 공격력의 120%에 해당하는 마법 대미지 및 공격력의 20%에 해당하는 신경 손상을 입힘\n10초 후 자동 퇴각, 별도의 재배치 시간 보유"},"bySkill":{"1":{"skill":{"descRaw":"범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5마다 트라고디아 공격력의 <@ba.vup>120%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>10초 후 자동 퇴각, 별도의 재배치 시간 보유","name":"본능의 부름","desc":"범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5마다 트라고디아 공격력의 120%에 해당하는 마법 대미지 및 공격력의 20%에 해당하는 신경 손상을 입힘\n10초 후 자동 퇴각, 별도의 재배치 시간 보유"}},"2":{"skill":{"descRaw":"범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5마다 트라고디아 공격력의 <@ba.vup>120%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>10초 후 자동 퇴각, 별도의 재배치 시간 보유","name":"본능의 부름","desc":"범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5마다 트라고디아 공격력의 120%에 해당하는 마법 대미지 및 공격력의 20%에 해당하는 신경 손상을 입힘\n10초 후 자동 퇴각, 별도의 재배치 시간 보유"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"피격되지 않음, 지상에만 배치 가능","desc":"피격되지 않음, 지상에만 배치 가능"}}}},"char_1042_phatm2@2/60/7/3":{"trait":{"descRaw":"피격되지 않음, 지상에만 배치 가능","desc":"피격되지 않음, 지상에만 배치 가능"},"skill":{"descRaw":"범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5마다 트라고디아 공격력의 <@ba.vup>120%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>10초 후 자동 퇴각, 별도의 재배치 시간 보유","name":"본능의 부름","desc":"범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5마다 트라고디아 공격력의 120%에 해당하는 마법 대미지 및 공격력의 20%에 해당하는 신경 손상을 입힘\n10초 후 자동 퇴각, 별도의 재배치 시간 보유"},"bySkill":{"1":{"skill":{"descRaw":"범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5마다 트라고디아 공격력의 <@ba.vup>120%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>10초 후 자동 퇴각, 별도의 재배치 시간 보유","name":"본능의 부름","desc":"범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5마다 트라고디아 공격력의 120%에 해당하는 마법 대미지 및 공격력의 20%에 해당하는 신경 손상을 입힘\n10초 후 자동 퇴각, 별도의 재배치 시간 보유"}},"2":{"skill":{"descRaw":"범위 내 최대 <@ba.vup>4명의 적을 자신의 위치로 <@ba.vup>10초간 <$ba.attract>유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 <@ba.vup>6초간 <$ba.sluggish>정지시키며, <@ba.vup>0.5마다 트라고디아 공격력의 <@ba.vup>120%에 해당하는 마법 대미지 및 공격력의 <@ba.vup>20%에 해당하는 <$ba.dt.neural2>신경 손상을 입힘\n<@ba.rem>10초 후 자동 퇴각, 별도의 재배치 시간 보유","name":"본능의 부름","desc":"범위 내 최대 4명의 적을 자신의 위치로 10초간 유도(정예 또는 리더 적 우선), 첫 목표가 도착 후 자신은 즉시 퇴각하고 범위 내 모든 적을 6초간 정지시키며, 0.5마다 트라고디아 공격력의 120%에 해당하는 마법 대미지 및 공격력의 20%에 해당하는 신경 손상을 입힘\n10초 후 자동 퇴각, 별도의 재배치 시간 보유"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"피격되지 않음, 지상에만 배치 가능","desc":"피격되지 않음, 지상에만 배치 가능"}}}}}},"token_10055_phatm2_mndclv":{"descRaw":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지","name":"광란의 감옥","desc":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지","variants":{"char_1042_phatm2@2/1/4/0":{"trait":{"descRaw":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지","desc":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지"},"skill":{"name":"광란의 감옥"},"bySkill":{"1":{"skill":{"name":"광란의 감옥"}},"2":{"skill":{"name":"광란의 감옥"}}}},"char_1042_phatm2@2/60/7/1":{"trait":{"descRaw":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지","desc":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지"},"skill":{"name":"광란의 감옥"},"bySkill":{"1":{"skill":{"name":"광란의 감옥"}},"2":{"skill":{"name":"광란의 감옥"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지","desc":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지"}}}},"char_1042_phatm2@2/60/7/3":{"trait":{"descRaw":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지","desc":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지"},"skill":{"name":"광란의 감옥"},"bySkill":{"1":{"skill":{"name":"광란의 감옥"}},"2":{"skill":{"name":"광란의 감옥"}}},"byModule":{"uniequip_002_phatm2":{"trait":{"descRaw":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지","desc":"생성/갱신된 감옥은 해당 위치의 모든 적 저지, 저지할 목표가 없거나 저지당한 목표가 3회 공격 시 소멸, 트라고디아의 스킬 종료 후 추가로 30초 유지"}}}}}},"token_10059_nasti_nstdef":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","name":"'품질검사 담당'","desc":"공격받지 않음, 지상 및 고지대에 배치 가능","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","desc":"공격받지 않음, 지상 및 고지대에 배치 가능"},"skill":{"descRaw":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+40%로 변경, 장치는 초당 최대 HP의 2%씩 감소","name":"'호위'","desc":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +40%로 변경, 장치는 초당 최대 HP의 2%씩 감소"},"talents":[{"name":"부실시공 금지"},{"descRaw":"전방 오퍼레이터의 방어력 +25%","name":"부실시공 금지","desc":"전방 오퍼레이터의 방어력 +25%"}],"bySkill":{"1":{"skill":{"descRaw":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+40%로 변경, 장치는 초당 최대 HP의 2%씩 감소","name":"'호위'","desc":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +40%로 변경, 장치는 초당 최대 HP의 2%씩 감소"}},"2":{"skill":{"descRaw":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+40%로 변경, 장치는 초당 최대 HP의 2%씩 감소","name":"'호위'","desc":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +40%로 변경, 장치는 초당 최대 HP의 2%씩 감소"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","desc":"공격받지 않음, 지상 및 고지대에 배치 가능"},"skill":{"descRaw":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+46%로 변경, 장치는 초당 최대 HP의 2%씩 감소","name":"'호위'","desc":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +46%로 변경, 장치는 초당 최대 HP의 2%씩 감소"},"talents":[{"name":"부실시공 금지"},{"descRaw":"전방 오퍼레이터의 방어력 +25%","name":"부실시공 금지","desc":"전방 오퍼레이터의 방어력 +25%"}],"bySkill":{"1":{"skill":{"descRaw":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+46%로 변경, 장치는 초당 최대 HP의 2%씩 감소","name":"'호위'","desc":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +46%로 변경, 장치는 초당 최대 HP의 2%씩 감소"}},"2":{"skill":{"descRaw":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+46%로 변경, 장치는 초당 최대 HP의 2%씩 감소","name":"'호위'","desc":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +46%로 변경, 장치는 초당 최대 HP의 2%씩 감소"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","desc":"공격받지 않음, 지상 및 고지대에 배치 가능"},"talents":[{"name":"부실시공 금지"},{"descRaw":"전방 오퍼레이터의 방어력 +25%","name":"부실시공 금지","desc":"전방 오퍼레이터의 방어력 +25%"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","desc":"공격받지 않음, 지상 및 고지대에 배치 가능"},"skill":{"descRaw":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+46%로 변경, 장치는 초당 최대 HP의 2%씩 감소","name":"'호위'","desc":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +46%로 변경, 장치는 초당 최대 HP의 2%씩 감소"},"talents":[{"name":"부실시공 금지"},{"descRaw":"전방 오퍼레이터의 방어력 +25%","name":"부실시공 금지","desc":"전방 오퍼레이터의 방어력 +25%"}],"bySkill":{"1":{"skill":{"descRaw":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+46%로 변경, 장치는 초당 최대 HP의 2%씩 감소","name":"'호위'","desc":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +46%로 변경, 장치는 초당 최대 HP의 2%씩 감소"}},"2":{"skill":{"descRaw":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 <@ba.vup>+1, 방어력 <@ba.vup>+46%로 변경, 장치는 초당 최대 HP의 2%씩 감소","name":"'호위'","desc":"내스티가 스킬 발동 시 장치의 재능 효과가 전방 오퍼레이터의 저지 가능 수 +1, 방어력 +46%로 변경, 장치는 초당 최대 HP의 2%씩 감소"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","desc":"공격받지 않음, 지상 및 고지대에 배치 가능"},"talents":[{"name":"부실시공 금지"},{"descRaw":"전방 오퍼레이터의 방어력 +25%","name":"부실시공 금지","desc":"전방 오퍼레이터의 방어력 +25%"}]}}}}},"token_10060_nasti_nstchr":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","name":"'공사감독 담당'","desc":"공격받지 않음, 지상 및 고지대에 배치 가능","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","desc":"공격받지 않음, 지상 및 고지대에 배치 가능"},"skill":{"descRaw":"스킬 발동 시 자신의 HP <@ba.vup>1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>3%의 <$ba.barrier>보호막 획득(최대 48%), 활성화된 장치는 내스티 스킬 종료 시 퇴각","name":"'집행'","desc":"스킬 발동 시 자신의 HP 1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 3%의 보호막 획득(최대 48%), 활성화된 장치는 내스티 스킬 종료 시 퇴각"},"talents":[{"name":"무효절차 철폐"},{"descRaw":"최대 HP 8, 배치 시 초기 HP 3, 자신의 스킬로만 HP 회복","name":"무효절차 철폐","desc":"최대 HP 8, 배치 시 초기 HP 3, 자신의 스킬로만 HP 회복"}],"bySkill":{"1":{"skill":{"descRaw":"스킬 발동 시 자신의 HP <@ba.vup>1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>3%의 <$ba.barrier>보호막 획득(최대 48%), 활성화된 장치는 내스티 스킬 종료 시 퇴각","name":"'집행'","desc":"스킬 발동 시 자신의 HP 1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 3%의 보호막 획득(최대 48%), 활성화된 장치는 내스티 스킬 종료 시 퇴각"}},"2":{"skill":{"descRaw":"스킬 발동 시 자신의 HP <@ba.vup>1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>3%의 <$ba.barrier>보호막 획득(최대 48%), 활성화된 장치는 내스티 스킬 종료 시 퇴각","name":"'집행'","desc":"스킬 발동 시 자신의 HP 1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 3%의 보호막 획득(최대 48%), 활성화된 장치는 내스티 스킬 종료 시 퇴각"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","desc":"공격받지 않음, 지상 및 고지대에 배치 가능"},"skill":{"descRaw":"스킬 발동 시 자신의 HP <@ba.vup>1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>4%의 <$ba.barrier>보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각","name":"'집행'","desc":"스킬 발동 시 자신의 HP 1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 4%의 보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각"},"talents":[{"name":"무효절차 철폐"},{"descRaw":"최대 HP 8, 배치 시 초기 HP 3, 자신의 스킬로만 HP 회복","name":"무효절차 철폐","desc":"최대 HP 8, 배치 시 초기 HP 3, 자신의 스킬로만 HP 회복"}],"bySkill":{"1":{"skill":{"descRaw":"스킬 발동 시 자신의 HP <@ba.vup>1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>4%의 <$ba.barrier>보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각","name":"'집행'","desc":"스킬 발동 시 자신의 HP 1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 4%의 보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각"}},"2":{"skill":{"descRaw":"스킬 발동 시 자신의 HP <@ba.vup>1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>4%의 <$ba.barrier>보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각","name":"'집행'","desc":"스킬 발동 시 자신의 HP 1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 4%의 보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","desc":"공격받지 않음, 지상 및 고지대에 배치 가능"},"talents":[{"name":"무효절차 철폐"},{"descRaw":"최대 HP 8, 배치 시 초기 HP 3, 자신의 스킬로만 HP 회복","name":"무효절차 철폐","desc":"최대 HP 8, 배치 시 초기 HP 3, 자신의 스킬로만 HP 회복"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","desc":"공격받지 않음, 지상 및 고지대에 배치 가능"},"skill":{"descRaw":"스킬 발동 시 자신의 HP <@ba.vup>1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>4%의 <$ba.barrier>보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각","name":"'집행'","desc":"스킬 발동 시 자신의 HP 1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 4%의 보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각"},"talents":[{"name":"무효절차 철폐"},{"descRaw":"최대 HP 8, 배치 시 초기 HP 3, 자신의 스킬로만 HP 회복","name":"무효절차 철폐","desc":"최대 HP 8, 배치 시 초기 HP 3, 자신의 스킬로만 HP 회복"}],"bySkill":{"1":{"skill":{"descRaw":"스킬 발동 시 자신의 HP <@ba.vup>1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>4%의 <$ba.barrier>보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각","name":"'집행'","desc":"스킬 발동 시 자신의 HP 1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 4%의 보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각"}},"2":{"skill":{"descRaw":"스킬 발동 시 자신의 HP <@ba.vup>1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP <@ba.vup>+1 및 내스티 최대 HP <@ba.vup>4%의 <$ba.barrier>보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각","name":"'집행'","desc":"스킬 발동 시 자신의 HP 1 회복, 활성화 시 0.5초마다 HP -1, 전방의 오퍼레이터는 SP +1 및 내스티 최대 HP 4%의 보호막 획득(최대 64%), 활성화된 장치는 내스티 스킬 종료 시 퇴각"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"공격받지 않음, 지상 및 고지대에 배치 가능","desc":"공격받지 않음, 지상 및 고지대에 배치 가능"},"talents":[{"name":"무효절차 철폐"},{"descRaw":"최대 HP 8, 배치 시 초기 HP 3, 자신의 스킬로만 HP 회복","name":"무효절차 철폐","desc":"최대 HP 8, 배치 시 초기 HP 3, 자신의 스킬로만 HP 회복"}]}}}}},"token_10061_nasti_nstbld":{"descRaw":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능","name":"'응급하중팀'","desc":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능","desc":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능"},"skill":{"descRaw":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 <@ba.vup>1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 <@ba.vup>+12%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류","name":"보금자리","desc":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 +12%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류"},"talents":[{"descRaw":"배치 시 전방의 배치 가능한 지상에 고지대 장치 생성(최대 1개), 전방 고지대 장치의 HP를 초당 1%씩 회복, 단 자신은 최대 HP의 2%씩 감소, 내스티 스킬 지속 시간 동안 회복 효과가 2배로 증가","name":"하중구조 배치","desc":"배치 시 전방의 배치 가능한 지상에 고지대 장치 생성(최대 1개), 전방 고지대 장치의 HP를 초당 1%씩 회복, 단 자신은 최대 HP의 2%씩 감소, 내스티 스킬 지속 시간 동안 회복 효과가 2배로 증가"}],"bySkill":{"1":{"skill":{"descRaw":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 <@ba.vup>1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 <@ba.vup>+12%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류","name":"보금자리","desc":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 +12%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류"}},"2":{"skill":{"descRaw":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 <@ba.vup>1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 <@ba.vup>+12%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류","name":"보금자리","desc":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 +12%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능","desc":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능"},"skill":{"descRaw":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 <@ba.vup>1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 <@ba.vup>+15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류","name":"보금자리","desc":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 +15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류"},"talents":[{"descRaw":"배치 시 전방의 배치 가능한 지상에 고지대 장치 생성(최대 1개), 전방 고지대 장치의 HP를 초당 1%씩 회복, 단 자신은 최대 HP의 2%씩 감소, 내스티 스킬 지속 시간 동안 회복 효과가 2배로 증가","name":"하중구조 배치","desc":"배치 시 전방의 배치 가능한 지상에 고지대 장치 생성(최대 1개), 전방 고지대 장치의 HP를 초당 1%씩 회복, 단 자신은 최대 HP의 2%씩 감소, 내스티 스킬 지속 시간 동안 회복 효과가 2배로 증가"}],"bySkill":{"1":{"skill":{"descRaw":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 <@ba.vup>1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 <@ba.vup>+15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류","name":"보금자리","desc":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 +15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류"}},"2":{"skill":{"descRaw":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 <@ba.vup>1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 <@ba.vup>+15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류","name":"보금자리","desc":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 +15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능","desc":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능"},"talents":[{"descRaw":"배치 시 전방의 배치 가능한 지상에 고지대 장치 생성(최대 1개), 전방 고지대 장치의 HP를 초당 1%씩 회복, 단 자신은 최대 HP의 2%씩 감소, 내스티 스킬 지속 시간 동안 회복 효과가 2배로 증가","name":"하중구조 배치","desc":"배치 시 전방의 배치 가능한 지상에 고지대 장치 생성(최대 1개), 전방 고지대 장치의 HP를 초당 1%씩 회복, 단 자신은 최대 HP의 2%씩 감소, 내스티 스킬 지속 시간 동안 회복 효과가 2배로 증가"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능","desc":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능"},"skill":{"descRaw":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 <@ba.vup>1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 <@ba.vup>+15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류","name":"보금자리","desc":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 +15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류"},"talents":[{"descRaw":"배치 시 전방의 배치 가능한 지상에 고지대 장치 생성(최대 1개), 전방 고지대 장치의 HP를 초당 1%씩 회복, 단 자신은 최대 HP의 2%씩 감소, 내스티 스킬 지속 시간 동안 회복 효과가 2배로 증가","name":"하중구조 배치","desc":"배치 시 전방의 배치 가능한 지상에 고지대 장치 생성(최대 1개), 전방 고지대 장치의 HP를 초당 1%씩 회복, 단 자신은 최대 HP의 2%씩 감소, 내스티 스킬 지속 시간 동안 회복 효과가 2배로 증가"}],"bySkill":{"1":{"skill":{"descRaw":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 <@ba.vup>1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 <@ba.vup>+15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류","name":"보금자리","desc":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 +15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류"}},"2":{"skill":{"descRaw":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 <@ba.vup>1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 <@ba.vup>+15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류","name":"보금자리","desc":"엔지니어 형태: 전방 고지대 장치의 SP를 초당 1 회복, 내스티 스킬 지속 시간 동안 효과가 2배로 증가\n고지대 형태: SP 전부 회복 시 업그레이드(최대 3회), 첫 업그레이드 후 적 1명 저지 및 위에 오퍼레이터 배치 가능, 업그레이드할 때마다 위에 배치된 오퍼레이터가 최대 HP 및 공격력 +15%의 버프 효과 획득, 3회 업그레이드 후 내스티가 퇴각해도 전장에 보류"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능","desc":"장치는 엔지니어, 고지대 2가지 형태가 존재, 엔지니어 형태에서 공격받지 않음, 지상 및 고지대에 배치 가능"},"talents":[{"descRaw":"배치 시 전방의 배치 가능한 지상에 고지대 장치 생성(최대 1개), 전방 고지대 장치의 HP를 초당 1%씩 회복, 단 자신은 최대 HP의 2%씩 감소, 내스티 스킬 지속 시간 동안 회복 효과가 2배로 증가","name":"하중구조 배치","desc":"배치 시 전방의 배치 가능한 지상에 고지대 장치 생성(최대 1개), 전방 고지대 장치의 HP를 초당 1%씩 회복, 단 자신은 최대 HP의 2%씩 감소, 내스티 스킬 지속 시간 동안 회복 효과가 2배로 증가"}]}}}}},"token_10064_wang_stone1":{"name":"바둑돌","variants":{"char_2027_wang@2/1/4/0":{"skill":{"descRaw":"발동 시 목표를 정지시키고, 초당 왕 공격력의 <@ba.vup>105%에 해당하는 마법 대미지를 입힘. <@ba.vup>6.5초간 지속","name":"기세","desc":"발동 시 목표를 정지시키고, 초당 왕 공격력의 105%에 해당하는 마법 대미지를 입힘. 6.5초간 지속"},"bySkill":{"1":{"skill":{"descRaw":"발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 <@ba.vup>420%에 해당하는 마법 대미지를 입히고, <@ba.vup>6초간 대상의 이동 속도 <@ba.vup>35% 감소","name":"삼연성","desc":"발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 420%에 해당하는 마법 대미지를 입히고, 6초간 대상의 이동 속도 35% 감소"}},"2":{"skill":{"descRaw":"바둑돌의 발동 및 대미지 범위 확대, 공격력의 <@ba.vup>290%에 해당하는 마법 대미지를 입힘","name":"천하겁","desc":"바둑돌의 발동 및 대미지 범위 확대, 공격력의 290%에 해당하는 마법 대미지를 입힘"}}}},"char_2027_wang@2/60/7/1":{"skill":{"descRaw":"발동 시 목표를 정지시키고, 초당 왕 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 입힘. <@ba.vup>6.5초간 지속","name":"기세","desc":"발동 시 목표를 정지시키고, 초당 왕 공격력의 120%에 해당하는 마법 대미지를 입힘. 6.5초간 지속"},"bySkill":{"1":{"skill":{"descRaw":"발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 <@ba.vup>480%에 해당하는 마법 대미지를 입히고, <@ba.vup>6초간 대상의 이동 속도 <@ba.vup>40% 감소","name":"삼연성","desc":"발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 480%에 해당하는 마법 대미지를 입히고, 6초간 대상의 이동 속도 40% 감소"}},"2":{"skill":{"descRaw":"바둑돌의 발동 및 대미지 범위 확대, 공격력의 <@ba.vup>320%에 해당하는 마법 대미지를 입힘","name":"천하겁","desc":"바둑돌의 발동 및 대미지 범위 확대, 공격력의 320%에 해당하는 마법 대미지를 입힘"}}}},"char_2027_wang@2/60/7/3":{"skill":{"descRaw":"발동 시 목표를 정지시키고, 초당 왕 공격력의 <@ba.vup>120%에 해당하는 마법 대미지를 입힘. <@ba.vup>6.5초간 지속","name":"기세","desc":"발동 시 목표를 정지시키고, 초당 왕 공격력의 120%에 해당하는 마법 대미지를 입힘. 6.5초간 지속"},"bySkill":{"1":{"skill":{"descRaw":"발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 <@ba.vup>480%에 해당하는 마법 대미지를 입히고, <@ba.vup>6초간 대상의 이동 속도 <@ba.vup>40% 감소","name":"삼연성","desc":"발동 시 연결된 방향에 따라 바둑돌 양측 3칸 범위 내 적에게 공격력의 480%에 해당하는 마법 대미지를 입히고, 6초간 대상의 이동 속도 40% 감소"}},"2":{"skill":{"descRaw":"바둑돌의 발동 및 대미지 범위 확대, 공격력의 <@ba.vup>320%에 해당하는 마법 대미지를 입힘","name":"천하겁","desc":"바둑돌의 발동 및 대미지 범위 확대, 공격력의 320%에 해당하는 마법 대미지를 입힘"}}}}}},"token_10065_demetr_dmtpos":{"descRaw":"벨로네가 스킬 종료 후 해당 위치로 복귀, 기타 오퍼레이터 배치 불가","name":"결속","desc":"벨로네가 스킬 종료 후 해당 위치로 복귀, 기타 오퍼레이터 배치 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가능"}}}}}},"_h":"t8t8t8t8fvfvizqag5eb8zt8t8fvfvizqag5eb8zt8t8fvfvizqag5eb8zt8t8fvfvizqag5eb8zt8t8fvfvizqag5eb8zt8t8fvfvizqag5eb8zt8t8fvfvt7qarrlk2et8t8ceceizqag5eb8zt8t8iq7cizqag5eb8z36b5363636om1vom3636om1vom3636om1vom3636om1vom3636om1vom3636om1vom3636om1vom7n1v7n36te363636lhv9lhaeaerla15wetl2lhv9lhlhv9lh3636lhv9lhaeaerla15wetl2lhv9lhlhv9lh3636aeaerla15wetl23636aeaerla15wetl23636lhv9lhaeaerla15wetl2lhv9lhlhv9lh3636aeaen7a1uer7ps3636aeaerla15wetl2vbz839vb39lhv9lhaeaerla15wetl2lhv9lhlhv9lhvb39lhv9lhaeaerla15wetl2lhv9lhlhv9lhvb39aeaerla15wetl2vb39aeaerla15wetl2vb39lhv9lhaeaerla15wetl2lhv9lhlhv9lhvb39aeaen7a1uer7psvb39aeaerla15wetl270cjjs70jslhv9lhaeaerla15wetl2lhv9lhlhv9lh70jslhv9lhaeaerla15wetl2lhv9lhlhv9lh70jsaeaerla15wetl270jsaeaerla15wetl270jslhv9lhaeaerla15wetl2lhv9lhlhv9lh70jsaeaen7a1uer7ps70jsaeaerla15wetl23hgr3h3h3h2ahctw3535nk5onkdbprdz6hw4eu3h3hmyhce03535nk5onkklprp9x8w45b3h3h3535nk5onk3h3h3535nk5onk3hk53hex3535nk5onk3h3hmyhce03535nk5onkklprp9x8w45b3h3h35354m5o4m3h3h3535nk5onk3hk53hexhogr6snk5onknicl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxpcl4dxp9zxp9z9z9ztb9wj1xyxpxy37lx37tb9wj1tb9wj19z9zek9wlqxyxpxy37lx37ek9wlqek9wlq9z9zxyxpxy37lx379z9zxyxpxy37lx379z9zek9wlqxyxpxy37lx37ek9wlqek9wlq9z9zxyxpxylslxls9z9zxyxpxy37lx373h6q3h3h3hwxaeaewxwx3h3hwxaeaewxwx3h3haeae3h3hwxaeaewxwx3h3haeaece945yce5ynyt2nyaeaenyt2nynyt2nyce5ynyt2nyaeaenyt2nynyt2nyce5yaeaece5ynyt2nyaeaenyt2nynyt2nyce5yaeaenw32gonwgo7kqytjaeae7kqytj7kqytjnwgo7kqytjaeae7kqytj7kqytjnwgoaeaenwgo7kqytjaeae7kqytj7kqytjnwgoaeaebpvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldxvmpldx1nfy871n87yn71jsxmiftem89em81n87hh717yr5ifxl2a9ec81n871n871n87hh717yr5ifxl2a9ec81n871n879zd49z9z9zroetggyt4k4k2cop9z9zroetggyt4k4k2cop9z9zetggyt4k4k9z9zetggyt4k4k9z9zroetggyt4k4k2cop9z9zetggyt4k4k9z9z2lgg3ty4y49zso9z9z9zqf3ameq3jwq3qf3ameqf3ame9z9zrt3a94q3jwq3rt3a94rt3a949z9zq3jwq39z9zq3jwq39z9zrt3a94q3jwq3rt3a94rt3a949z9zq3jwq39z9zq3jwq39zso9z9z9zgrv711pakrpagrv711grv7119z9za2v7fipakrpaa2v7fia2v7fi9z9zpakrpa9z9zpakrpa9z9za2v7fipakrpaa2v7fia2v7fi9z9zpakrpa9z9zpakrpaodkdodododglkd785jlo5jglkd78glkd78odod3bkdye5jlo5j3bkdye3bkdyeodod5jlo5jodod5jlo5jodod3bkdye5jlo5j3bkdye3bkdyeodod5jlo5jodod5jlo5j9zws9z9z9zo4wsul6kiso4wsulo4wsul9z9zrdwshq6kisrdwshqrdwshq9z9z6kis9z9z6kis9z9zrdwshq6kisrdwshqrdwshq9z9z6kis9z9z6kishqt9hqhqhqhphphqhqhphphqhqhphphqhqhphphqhqhphphqhqhphphqhqhphpvbtfvbvbvblg0ilg7csx7clg0ilglg0ilgvbvblg0ilg7csx7clg0ilglg0ilgvbvb7csx7cvbvb7csx7cvbvblg0ilg7csx7clg0ilglg0ilgvbvb7csx7cvbvb7csx7cpmpspmpmpmwops9dwops9dwops9dpmpmwops9dwops9dwops9dpmpmpmpmwops9dwops9dwops9dpmpmx9ddx9x9x93p3pw03p49x9x93p3pw03p49x9x9x9x93p3pw03p49x9x9ogj9ogogog2bkjpdogog2bkjpdogogogog2bkjpdogogt8wdt8t8t8ijijijt8t8ijijijt8t8t8t8t8t8ijijijt8t8t8t851xr515151bububu5151bububu515151515151bububu515151515y0i5y5y5yaqaqaq5y5yaqaqaq5y5y5y5y5y5yaqaqaq5y5y5y5yiucaiuiuiu9kcaw69kcaw69kcaw6iuiuaicam0aicam0aicam0iuiuiuiuaicam0aicam0aicam0iuiumfeqmfmfmfeqeqeqmfmfeqeqeqmfmfmfmfeqeqeqmfmf3f1j3f3f3f7dw6zdfjkzfjkz7dw6zd7dw6zd3f3fzzw68bfjkzfjkzzzw68bzzw68b3f3ffjkzfjkz3f3fzzw68bfjkzfjkzzzw68bzzw68b3f3ffjkzfjkz3fmt3f3f3fbdwvvfpnxypnxybdwvvfbdwvvf3f3fg6wvhmpnxypnxyg6wvhmg6wvhm3f3fpnxypnxy3f3fg6wvhmpnxypnxyg6wvhmg6wvhm3f3fpnxypnxy7xe27x7x7x3zwrbdmonkmo3zwrbd3zwrbd7x7xlgwrxwmonkmolgwrxwlgwrxw7x7xmonkmo7x7xlgwrxwmonkmolgwrxwlgwrxw7x7xmonkmo4u5vgyv9u7u2xok0uqgloigynu4xu2cq8kuqf1oigynu4xu2cq8kuqf1mbcembmbmbmbmbmbmbmbmbmbmbt8j6t8t8t8j6ioj6ioj6t8t8j6ioj6ioj6t8t8ioj6iot8t8j6ioj6ioj6t8t8j63f3f3f3f3f3f3f3f3f3f3f3f"},"diy":{"operators":{"char_003_kalts":{"name":"켈시"},"char_010_chen":{"name":"첸"},"char_017_huang":{"name":"블레이즈"},"char_112_siege":{"name":"시즈"},"char_134_ifrit":{"name":"이프리트"},"char_147_shining":{"name":"샤이닝"},"char_179_cgbird":{"name":"나이팅게일"},"char_180_amgoat":{"name":"에이야퍄들라"},"char_188_helage":{"name":"헬라그"},"char_197_poca":{"name":"로사"},"char_225_haak":{"name":"아"},"char_248_mgllan":{"name":"마젤란"},"char_250_phatom":{"name":"팬텀"},"char_293_thorns":{"name":"쏜즈"},"char_300_phenxi":{"name":"피아메타"},"char_322_lmlee":{"name":"리"},"char_340_shwaz":{"name":"슈바르츠"},"char_362_saga":{"name":"사가"},"char_377_gdglow":{"name":"골든글로우"},"char_400_weedy":{"name":"위디"},"char_416_zumama":{"name":"유넥티스"},"char_450_necras":{"name":"네크라스"},"char_479_sleach":{"name":"사일라흐"},"char_485_pallas":{"name":"팔라스"},"char_601_cguard":{"name":"예비 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타이드"},"char_1502_crosly":{"name":"크라운슬레이어"},"char_2012_typhon":{"name":"티폰"},"char_2013_cerber":{"name":"케오베"},"char_2014_nian":{"name":"니엔"},"char_2023_ling":{"name":"링"},"char_2024_chyue":{"name":"총웨"},"char_2025_shu":{"name":"슈"},"char_2027_wang":{"name":"왕"},"char_4009_irene":{"name":"아이린"},"char_4011_lessng":{"name":"레싱"},"char_4027_heyak":{"name":"오올헤약"},"char_4037_demetr":{"name":"벨로네"},"char_4046_ebnhlz":{"name":"에벤홀츠"},"char_4048_doroth":{"name":"도로시"},"char_4055_bgsnow":{"name":"파죰카"},"char_4065_judge":{"name":"페넌스"},"char_4072_ironmn":{"name":"스테인리스"},"char_4080_lin":{"name":"린"},"char_4088_hodrer":{"name":"외드레르"},"char_4098_vvana":{"name":"비비아나"},"char_4117_ray":{"name":"레이"},"char_4121_zuole":{"name":"좌락"},"char_4132_ascln":{"name":"아스카론"},"char_4133_logos":{"name":"로고스"},"char_4138_narant":{"name":"나란투야"},"char_4195_radian":{"name":"라이디언"},"char_4202_haruka":{"name":"하루카"},"char_4204_mantra":{"name":"만트라"},"char_4212_nasti":{"name":"내스티"}},"_h":"omxj9ngywys837bq8fkykepxoa0nxwk85oo2izuau9rccgfg3lcj3tt2wr9bdmn5ap0pocspw1ox1rjah2w0bxj37n034xu0q2byt1w46swme5ocmme3l2zkrag28bb41bqmthbk2ino"}},"tokens":{"token_10000_silent_healrb":{"descRaw":"공격을 받지 않으며, 주변 아군 유닛의 HP 회복","name":"메딕프로브","desc":"공격을 받지 않으며, 주변 아군 유닛의 HP 회복","variants":{"chess_char_2_02_a":{"trait":{"descRaw":"공격을 받지 않으며, 주변 아군 유닛의 HP 회복","desc":"공격을 받지 않으며, 주변 아군 유닛의 HP 회복"},"skill":{"descRaw":"<@ba.vup>10초 후 자동 소멸","name":"자아소멸","desc":"10초 후 자동 소멸"},"bySkill":{"0":{"skill":{"descRaw":"<@ba.vup>10초 후 자동 소멸","name":"자아소멸","desc":"10초 후 자동 소멸"}}}},"chess_char_2_02_b":{"trait":{"descRaw":"공격을 받지 않으며, 주변 아군 유닛의 HP 회복","desc":"공격을 받지 않으며, 주변 아군 유닛의 HP 회복"},"skill":{"descRaw":"<@ba.vup>10초 후 자동 소멸","name":"자아소멸","desc":"10초 후 자동 소멸"},"bySkill":{"0":{"skill":{"descRaw":"<@ba.vup>10초 후 자동 소멸","name":"자아소멸","desc":"10초 후 자동 소멸"}}},"byModule":{"none":{"trait":{"descRaw":"공격을 받지 않으며, 주변 아군 유닛의 HP 회복","desc":"공격을 받지 않으며, 주변 아군 유닛의 HP 회복"}}}}},"_h":"8i3j8i8i8iek53s9ek53s98i8iek53s9ek53s98i8i"},"token_10006_vodfox_doll":{"descRaw":"공격을 받지 않음","name":"저주인형","desc":"공격을 받지 않음","variants":{"chess_char_3_15_a":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"범위 내의 적 공격력 및 방어력 <@ba.vup>-25%","name":"저주인형","desc":"범위 내의 적 공격력 및 방어력 -25%"},"bySkill":{"0":{"skill":{"descRaw":"범위 내의 적 공격력 및 방어력 <@ba.vup>-25%","name":"저주인형","desc":"범위 내의 적 공격력 및 방어력 -25%"}}}},"chess_char_3_15_b":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"범위 내의 적 공격력 및 방어력 <@ba.vup>-30%","name":"저주인형","desc":"범위 내의 적 공격력 및 방어력 -30%"},"bySkill":{"0":{"skill":{"descRaw":"범위 내의 적 공격력 및 방어력 <@ba.vup>-30%","name":"저주인형","desc":"범위 내의 적 공격력 및 방어력 -30%"}}},"byModule":{"none":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"}}}}},"_h":"9zro9z9z9z3eroq33eroq39z9zr4roilr4roil9z9z"},"token_10011_beewax_oblisk":{"descRaw":"적 3명 저지 가능","name":"사막의 오벨리스크","desc":"적 3명 저지 가능","variants":{"chess_char_4_05_a":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skill":{"descRaw":"출현 시 주변 적에게 공격력의 <@ba.vup>200%에 해당하는 마법 대미지를 입히고, 적을 <@ba.vup>1초간 <$ba.stun>기절시킴","name":"모래의 비석 소환","desc":"출현 시 주변 적에게 공격력의 200%에 해당하는 마법 대미지를 입히고, 적을 1초간 기절시킴"},"bySkill":{"0":{"skill":{"descRaw":"출현 시 주변 적에게 공격력의 <@ba.vup>200%에 해당하는 마법 대미지를 입히고, 적을 <@ba.vup>1초간 <$ba.stun>기절시킴","name":"모래의 비석 소환","desc":"출현 시 주변 적에게 공격력의 200%에 해당하는 마법 대미지를 입히고, 적을 1초간 기절시킴"}}}},"chess_char_4_05_b":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"skill":{"descRaw":"출현 시 주변 적에게 공격력의 <@ba.vup>230%에 해당하는 마법 대미지를 입히고, 적을 <@ba.vup>1.5초간 <$ba.stun>기절시킴","name":"모래의 비석 소환","desc":"출현 시 주변 적에게 공격력의 230%에 해당하는 마법 대미지를 입히고, 적을 1.5초간 기절시킴"},"bySkill":{"0":{"skill":{"descRaw":"출현 시 주변 적에게 공격력의 <@ba.vup>230%에 해당하는 마법 대미지를 입히고, 적을 <@ba.vup>1.5초간 <$ba.stun>기절시킴","name":"모래의 비석 소환","desc":"출현 시 주변 적에게 공격력의 230%에 해당하는 마법 대미지를 입히고, 적을 1.5초간 기절시킴"}}},"byModule":{"none":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"}}}}},"_h":"t8d0t8t8t83bs4q33bs4q3t8t88ls4in8ls4int8t8"},"token_10012_rosmon_shield":{"descRaw":"적 2명 저지 가능, 저지당한 적의 방어력 감소","name":"로즈몬티스의 전술 장비","desc":"적 2명 저지 가능, 저지당한 적의 방어력 감소","variants":{"chess_char_6_12_a":{"trait":{"descRaw":"적 2명 저지 가능, 저지당한 적의 방어력 감소","desc":"적 2명 저지 가능, 저지당한 적의 방어력 감소"},"skill":{"descRaw":"출현 시 주변의 적을 <@ba.vup>2초간 <$ba.stun>기절시킴","name":"전술 장비 소환","desc":"출현 시 주변의 적을 2초간 기절시킴"},"bySkill":{"0":{"skill":{"descRaw":"출현 시 주변의 적을 <@ba.vup>2초간 <$ba.stun>기절시킴","name":"전술 장비 소환","desc":"출현 시 주변의 적을 2초간 기절시킴"}},"2":{"skill":{"descRaw":"출현 시 주변의 적을 <@ba.vup>2초간 <$ba.stun>기절시킴","name":"전술 장비 소환","desc":"출현 시 주변의 적을 2초간 기절시킴"}}}},"chess_char_6_12_b":{"trait":{"descRaw":"적 2명 저지 가능, 저지당한 적의 방어력 감소","desc":"적 2명 저지 가능, 저지당한 적의 방어력 감소"},"skill":{"descRaw":"출현 시 주변의 적을 <@ba.vup>2.5초간 <$ba.stun>기절시킴","name":"전술 장비 소환","desc":"출현 시 주변의 적을 2.5초간 기절시킴"},"bySkill":{"0":{"skill":{"descRaw":"출현 시 주변의 적을 <@ba.vup>2.5초간 <$ba.stun>기절시킴","name":"전술 장비 소환","desc":"출현 시 주변의 적을 2.5초간 기절시킴"}},"2":{"skill":{"descRaw":"출현 시 주변의 적을 <@ba.vup>2.5초간 <$ba.stun>기절시킴","name":"전술 장비 소환","desc":"출현 시 주변의 적을 2.5초간 기절시킴"}}},"byModule":{"uniequip_003_rosmon":{"trait":{"descRaw":"적 2명 저지 가능, <@ba.kw>통합 전략에서 등장할 때의 기절 시간이 5초로 증가, 저지한 적의 방어력 감소 효과가 주변 8칸의 지상 적 방어력 <@ba.kw>-400으로 변경, 마법 저항 <@ba.kw>-20 (중첩 불가)","desc":"적 2명 저지 가능, 통합 전략에서 등장할 때의 기절 시간이 5초로 증가, 저지한 적의 방어력 감소 효과가 주변 8칸의 지상 적 방어력 -400으로 변경, 마법 저항 -20 (중첩 불가)"}},"none":{"trait":{"descRaw":"적 2명 저지 가능, 저지당한 적의 방어력 감소","desc":"적 2명 저지 가능, 저지당한 적의 방어력 감소"}}}}},"_h":"xda9xdxdxdfu2osrfu2osrfu2osrxdxd7v2odw7v2odw7v2odwj1l1xdxd"},"token_10015_dusk_drgn":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","name":"'작은 즈자이'","desc":"공격 시 마법 대미지를 입힘","variants":{"chess_char_5_12_a":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"}},"chess_char_5_12_b":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"},"byModule":{"uniequip_003_dusk":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"}},"uniequip_004_dusk":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"}},"none":{"trait":{"descRaw":"공격 시 <@ba.kw>마법 대미지를 입힘","desc":"공격 시 마법 대미지를 입힘"}}}}},"_h":"ce7d5yce5yce5yce5yce5yce5y"},"token_10017_skadi2_dedant":{"descRaw":"공격을 받지 않음","name":"스카디의 시본","desc":"공격을 받지 않음","variants":{"chess_char_6_04_a":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주","name":"공명","desc":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주"},"talents":[{"descRaw":"배치 후 25초간 지속","name":"먼 옛날의 혈족","desc":"배치 후 25초간 지속"}],"bySkill":{"0":{"skill":{"descRaw":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주","name":"공명","desc":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주"}},"1":{"skill":{"descRaw":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주","name":"공명","desc":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주"}}}},"chess_char_6_04_b":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"descRaw":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주","name":"공명","desc":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주"},"talents":[{"descRaw":"배치 후 30초간 지속","name":"먼 옛날의 혈족","desc":"배치 후 30초간 지속"}],"bySkill":{"0":{"skill":{"descRaw":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주","name":"공명","desc":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주"}},"1":{"skill":{"descRaw":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주","name":"공명","desc":"공격 범위를 스카디 더 커럽팅 하트 공격 범위의 연장선으로 간주"}}},"byModule":{"uniequip_003_skadi2":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"배치 후 25초간 지속","name":"먼 옛날의 혈족","desc":"배치 후 25초간 지속"}]},"none":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"배치 후 25초간 지속","name":"먼 옛날의 혈족","desc":"배치 후 25초간 지속"}]}}}},"_h":"9zxx9z9z9zvojxvoeqlbeqvojxvovojxvo9z9zvojxvoiolbiovojxvovojxvo9z9zeqlbeq9z9zeqlbeq"},"token_10019_nearl2_sword":{"descRaw":"적 2명 저지 가능","name":"'눈 부신 태양'","desc":"적 2명 저지 가능","variants":{"chess_char_6_17_a":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skill":{"descRaw":"배치 시 주변 4칸의 적에게 공격력의 <@ba.vup>90%에 해당하는 트루 대미지를 입히고, <@ba.vup>3초간 <$ba.stun>기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘","name":"눈 부신 태양'","desc":"배치 시 주변 4칸의 적에게 공격력의 90%에 해당하는 트루 대미지를 입히고, 3초간 기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘"},"bySkill":{"0":{"skill":{"descRaw":"배치 시 주변 4칸의 적에게 공격력의 <@ba.vup>90%에 해당하는 트루 대미지를 입히고, <@ba.vup>3초간 <$ba.stun>기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘","name":"눈 부신 태양'","desc":"배치 시 주변 4칸의 적에게 공격력의 90%에 해당하는 트루 대미지를 입히고, 3초간 기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘"}},"1":{"skill":{"descRaw":"배치 시 주변 4칸의 적에게 공격력의 <@ba.vup>90%에 해당하는 트루 대미지를 입히고, <@ba.vup>3초간 <$ba.stun>기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘","name":"눈 부신 태양'","desc":"배치 시 주변 4칸의 적에게 공격력의 90%에 해당하는 트루 대미지를 입히고, 3초간 기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘"}}}},"chess_char_6_17_b":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"},"skill":{"descRaw":"배치 시 주변 4칸의 적에게 공격력의 <@ba.vup>100%에 해당하는 트루 대미지를 입히고, <@ba.vup>3초간 <$ba.stun>기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘","name":"눈 부신 태양'","desc":"배치 시 주변 4칸의 적에게 공격력의 100%에 해당하는 트루 대미지를 입히고, 3초간 기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘"},"bySkill":{"0":{"skill":{"descRaw":"배치 시 주변 4칸의 적에게 공격력의 <@ba.vup>100%에 해당하는 트루 대미지를 입히고, <@ba.vup>3초간 <$ba.stun>기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘","name":"눈 부신 태양'","desc":"배치 시 주변 4칸의 적에게 공격력의 100%에 해당하는 트루 대미지를 입히고, 3초간 기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘"}},"1":{"skill":{"descRaw":"배치 시 주변 4칸의 적에게 공격력의 <@ba.vup>100%에 해당하는 트루 대미지를 입히고, <@ba.vup>3초간 <$ba.stun>기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘","name":"눈 부신 태양'","desc":"배치 시 주변 4칸의 적에게 공격력의 100%에 해당하는 트루 대미지를 입히고, 3초간 기절시킴. 전에 배치한 오퍼레이터의 진영이 [카시미어]일 경우, 대미지를 추가로 1회 입힘"}}},"byModule":{"uniequip_003_nearl2":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"}},"none":{"trait":{"descRaw":"적 2명 저지 가능","desc":"적 2명 저지 가능"}}}}},"_h":"tlm9tltltl70m95270m95270m952tltl9km9si9km9si9km9sitltltltl"},"token_10022_kazema_shadow":{"descRaw":"적을 저지하지 않음","name":"종이 인형","desc":"적을 저지하지 않음","variants":{"chess_char_2_11_a":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"}},"chess_char_2_11_b":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"},"byModule":{"none":{"trait":{"descRaw":"적을 저지하지 않음","desc":"적을 저지하지 않음"}}}}},"_h":"36hf36363636363636"},"token_10028_vigil_wolf":{"descRaw":"소환자의 공격 범위에만 배치 가능","name":"늑대 무리","desc":"소환자의 공격 범위에만 배치 가능","variants":{"chess_char_3_19_a":{"trait":{"descRaw":"소환자의 공격 범위에만 배치 가능","desc":"소환자의 공격 범위에만 배치 가능"},"skill":{"name":"이리 떼"},"talents":[{"descRaw":"25초마다 '그림자 늑대' 1마리 증가(최대 3마리), '그림자 늑대' 1마리당 저지 가능 수 +1, 공격 시 추가로 대미지 1회 부여, '그림자 늑대' 2마리 이상 존재할 경우 치명상을 입으면 '그림자 늑대' 1마리 소멸, 단 모든 HP 회복","name":"늑대무리 두목","desc":"25초마다 '그림자 늑대' 1마리 증가(최대 3마리), '그림자 늑대' 1마리당 저지 가능 수 +1, 공격 시 추가로 대미지 1회 부여, '그림자 늑대' 2마리 이상 존재할 경우 치명상을 입으면 '그림자 늑대' 1마리 소멸, 단 모든 HP 회복"},{"descRaw":"저지당한 적 공격 시 상대의 방어력 200<@ba.talpu>(+25)무시","name":"늑대무리 본성","desc":"저지당한 적 공격 시 상대의 방어력 200(+25)무시","potBelow":{"descRaw":"저지당한 적 공격 시 상대의 방어력 175 무시","desc":"저지당한 적 공격 시 상대의 방어력 175 무시"}}],"bySkill":{"0":{"skill":{"name":"이리 떼"}},"1":{"skill":{"name":"이리 떼"}}}},"chess_char_3_19_b":{"trait":{"descRaw":"소환자의 공격 범위에만 배치 가능","desc":"소환자의 공격 범위에만 배치 가능"},"skill":{"name":"이리 떼"},"talents":[{"descRaw":"25초마다 '그림자 늑대' 1마리 증가(최대 3마리), '그림자 늑대' 1마리당 저지 가능 수 +1, 공격 시 추가로 대미지 1회 부여, '그림자 늑대' 2마리 이상 존재할 경우 치명상을 입으면 '그림자 늑대' 1마리 소멸, 단 모든 HP 회복","name":"늑대무리 두목","desc":"25초마다 '그림자 늑대' 1마리 증가(최대 3마리), '그림자 늑대' 1마리당 저지 가능 수 +1, 공격 시 추가로 대미지 1회 부여, '그림자 늑대' 2마리 이상 존재할 경우 치명상을 입으면 '그림자 늑대' 1마리 소멸, 단 모든 HP 회복"},{"descRaw":"저지당한 적 공격 시 상대의 방어력 200<@ba.talpu>(+25)무시","name":"늑대무리 본성","desc":"저지당한 적 공격 시 상대의 방어력 200(+25)무시","potBelow":{"descRaw":"저지당한 적 공격 시 상대의 방어력 175 무시","desc":"저지당한 적 공격 시 상대의 방어력 175 무시"}}],"bySkill":{"0":{"skill":{"name":"이리 떼"}},"1":{"skill":{"name":"이리 떼"}}},"byModule":{"uniequip_003_vigil":{"trait":{"descRaw":"소환자의 공격 범위에만 배치 가능","desc":"소환자의 공격 범위에만 배치 가능"},"talents":[{"descRaw":"25초마다 '그림자 늑대' 1마리 증가(최대 3마리), '그림자 늑대' 1마리당 저지 가능 수 +1, 공격 시 추가로 대미지 1회 부여, '그림자 늑대' 2마리 이상 존재할 경우 치명상을 입으면 '그림자 늑대' 1마리 소멸, 단 모든 HP 회복","name":"늑대무리 두목","desc":"25초마다 '그림자 늑대' 1마리 증가(최대 3마리), '그림자 늑대' 1마리당 저지 가능 수 +1, 공격 시 추가로 대미지 1회 부여, '그림자 늑대' 2마리 이상 존재할 경우 치명상을 입으면 '그림자 늑대' 1마리 소멸, 단 모든 HP 회복"},{"descRaw":"저지당한 적 공격 시 상대의 방어력 200<@ba.talpu>(+25)무시","name":"늑대무리 본성","desc":"저지당한 적 공격 시 상대의 방어력 200(+25)무시","potBelow":{"descRaw":"저지당한 적 공격 시 상대의 방어력 175 무시","desc":"저지당한 적 공격 시 상대의 방어력 175 무시"}}]},"none":{"trait":{"descRaw":"소환자의 공격 범위에만 배치 가능","desc":"소환자의 공격 범위에만 배치 가능"},"talents":[{"descRaw":"25초마다 '그림자 늑대' 1마리 증가(최대 3마리), '그림자 늑대' 1마리당 저지 가능 수 +1, 공격 시 추가로 대미지 1회 부여, '그림자 늑대' 2마리 이상 존재할 경우 치명상을 입으면 '그림자 늑대' 1마리 소멸, 단 모든 HP 회복","name":"늑대무리 두목","desc":"25초마다 '그림자 늑대' 1마리 증가(최대 3마리), '그림자 늑대' 1마리당 저지 가능 수 +1, 공격 시 추가로 대미지 1회 부여, '그림자 늑대' 2마리 이상 존재할 경우 치명상을 입으면 '그림자 늑대' 1마리 소멸, 단 모든 HP 회복"},{"descRaw":"저지당한 적 공격 시 상대의 방어력 200<@ba.talpu>(+25)무시","name":"늑대무리 본성","desc":"저지당한 적 공격 시 상대의 방어력 200(+25)무시","potBelow":{"descRaw":"저지당한 적 공격 시 상대의 방어력 175 무시","desc":"저지당한 적 공격 시 상대의 방어력 175 무시"}}]}}}},"_h":"kjjhkjkjkjjhs4hxs4p1ttir3p3pjhjhkjkjjhs4hxs4p1ttir3p3pjhjhkjkjs4hxs4p1ttir3p3pkjkjs4hxs4p1ttir3p3p"},"token_10030_mlyss_wtrman":{"descRaw":"초기 공격 시 <@ba.kw>마법 대미지를 입히며, 소환자의 공격 범위에만 배치 가능","name":"유동체","desc":"초기 공격 시 마법 대미지를 입히며, 소환자의 공격 범위에만 배치 가능","variants":{"chess_char_6_11_a":{"trait":{"descRaw":"초기 공격 시 <@ba.kw>마법 대미지를 입히며, 소환자의 공격 범위에만 배치 가능","desc":"초기 공격 시 마법 대미지를 입히며, 소환자의 공격 범위에만 배치 가능"},"skill":{"descRaw":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 <@ba.vup>10회 공격할 때마다 주변 4칸에 자신을 분열(<@ba.vup>25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 <@ba.vup>10 <$ba.steal>탈취 (최대 <@ba.vup>250, 복사 시 초기화)","name":"유동체","desc":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 10회 공격할 때마다 주변 4칸에 자신을 분열(25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 10 탈취 (최대 250, 복사 시 초기화)"},"talents":[{"descRaw":"스킬 발동 시 목표의 90%에 해당하는 HP, 공격력, 방어력, 마법 저항과 저지 가능 수, 공격 딜레이, 공격 범위, 초기 대미지 유형 복사 (치료 및 공격하지 않는 유형은 복사 불가)","desc":"스킬 발동 시 목표의 90%에 해당하는 HP, 공격력, 방어력, 마법 저항과 저지 가능 수, 공격 딜레이, 공격 범위, 초기 대미지 유형 복사 (치료 및 공격하지 않는 유형은 복사 불가)"}],"bySkill":{"0":{"skill":{"descRaw":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 <@ba.vup>10회 공격할 때마다 주변 4칸에 자신을 분열(<@ba.vup>25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 <@ba.vup>10 <$ba.steal>탈취 (최대 <@ba.vup>250, 복사 시 초기화)","name":"유동체","desc":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 10회 공격할 때마다 주변 4칸에 자신을 분열(25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 10 탈취 (최대 250, 복사 시 초기화)"}},"1":{"skill":{"descRaw":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 <@ba.vup>10회 공격할 때마다 주변 4칸에 자신을 분열(<@ba.vup>25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 <@ba.vup>10 <$ba.steal>탈취 (최대 <@ba.vup>250, 복사 시 초기화)","name":"유동체","desc":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 10회 공격할 때마다 주변 4칸에 자신을 분열(25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 10 탈취 (최대 250, 복사 시 초기화)"}}}},"chess_char_6_11_b":{"trait":{"descRaw":"초기 공격 시 <@ba.kw>마법 대미지를 입히며, 소환자의 공격 범위에만 배치 가능","desc":"초기 공격 시 마법 대미지를 입히며, 소환자의 공격 범위에만 배치 가능"},"skill":{"descRaw":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 <@ba.vup>10회 공격할 때마다 주변 4칸에 자신을 분열(<@ba.vup>25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 <@ba.vup>10 <$ba.steal>탈취 (최대 <@ba.vup>250, 복사 시 초기화)","name":"유동체","desc":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 10회 공격할 때마다 주변 4칸에 자신을 분열(25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 10 탈취 (최대 250, 복사 시 초기화)"},"talents":[{"descRaw":"스킬 발동 시 목표의 100%에 해당하는 HP, 공격력, 방어력, 마법 저항과 저지 가능 수, 공격 딜레이, 공격 범위, 초기 대미지 유형 복사 (치료 및 공격하지 않는 유형은 복사 불가)","desc":"스킬 발동 시 목표의 100%에 해당하는 HP, 공격력, 방어력, 마법 저항과 저지 가능 수, 공격 딜레이, 공격 범위, 초기 대미지 유형 복사 (치료 및 공격하지 않는 유형은 복사 불가)"}],"bySkill":{"0":{"skill":{"descRaw":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 <@ba.vup>10회 공격할 때마다 주변 4칸에 자신을 분열(<@ba.vup>25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 <@ba.vup>10 <$ba.steal>탈취 (최대 <@ba.vup>250, 복사 시 초기화)","name":"유동체","desc":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 10회 공격할 때마다 주변 4칸에 자신을 분열(25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 10 탈취 (최대 250, 복사 시 초기화)"}},"1":{"skill":{"descRaw":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 <@ba.vup>10회 공격할 때마다 주변 4칸에 자신을 분열(<@ba.vup>25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 <@ba.vup>10 <$ba.steal>탈취 (최대 <@ba.vup>250, 복사 시 초기화)","name":"유동체","desc":"배치 대기 중인 오퍼레이터 1명 복사, 원거리 오퍼레이터인 경우 10회 공격할 때마다 주변 4칸에 자신을 분열(25초간 지속)하는 특성 획득, 근거리 오퍼레이터인 경우 공격할 때마다 적의 공격력과 방어력을 10 탈취 (최대 250, 복사 시 초기화)"}}},"byModule":{"uniequip_003_mlyss":{"trait":{"descRaw":"초기 공격 시 <@ba.kw>마법 대미지를 입히며, 소환자의 공격 범위에만 배치 가능","desc":"초기 공격 시 마법 대미지를 입히며, 소환자의 공격 범위에만 배치 가능"},"talents":[{"descRaw":"스킬 발동 시 목표의 90%에 해당하는 HP, 공격력, 방어력, 마법 저항과 저지 가능 수, 공격 딜레이, 공격 범위, 초기 대미지 유형 복사 (치료 및 공격하지 않는 유형은 복사 불가)","desc":"스킬 발동 시 목표의 90%에 해당하는 HP, 공격력, 방어력, 마법 저항과 저지 가능 수, 공격 딜레이, 공격 범위, 초기 대미지 유형 복사 (치료 및 공격하지 않는 유형은 복사 불가)"}]},"none":{"trait":{"descRaw":"초기 공격 시 <@ba.kw>마법 대미지를 입히며, 소환자의 공격 범위에만 배치 가능","desc":"초기 공격 시 마법 대미지를 입히며, 소환자의 공격 범위에만 배치 가능"},"talents":[{"descRaw":"스킬 발동 시 목표의 90%에 해당하는 HP, 공격력, 방어력, 마법 저항과 저지 가능 수, 공격 딜레이, 공격 범위, 초기 대미지 유형 복사 (치료 및 공격하지 않는 유형은 복사 불가)","desc":"스킬 발동 시 목표의 90%에 해당하는 HP, 공격력, 방어력, 마법 저항과 저지 가능 수, 공격 딜레이, 공격 범위, 초기 대미지 유형 복사 (치료 및 공격하지 않는 유형은 복사 불가)"}]}}}},"_h":"ve6y6ave6awu6ywtvavawu6ywtwu6ywtve6awu6ywt4i4iwu6ywtwu6ywtve6avavave6avava"},"token_10031_swire2_gdtrap":{"name":"샴페인 폭탄","variants":{"chess_char_3_04_a":{"skill":{"descRaw":"부딪힌 적에게 물리 대미지를 입히며, 목표에 <$ba.sluggish>정지 효과 부여\n<@ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘","name":"'웰컴 드링크'","desc":"부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘"},"bySkill":{"0":{"skill":{"descRaw":"부딪힌 적에게 물리 대미지를 입히며, 목표에 <$ba.sluggish>정지 효과 부여\n<@ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘","name":"'웰컴 드링크'","desc":"부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘"}},"2":{"skill":{"descRaw":"부딪힌 적에게 물리 대미지를 입히며, 목표에 <$ba.sluggish>정지 효과 부여\n<@ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘","name":"'웰컴 드링크'","desc":"부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘"}}}},"chess_char_3_04_b":{"skill":{"descRaw":"부딪힌 적에게 물리 대미지를 입히며, 목표에 <$ba.sluggish>정지 효과 부여\n<@ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘","name":"'웰컴 드링크'","desc":"부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘"},"bySkill":{"0":{"skill":{"descRaw":"부딪힌 적에게 물리 대미지를 입히며, 목표에 <$ba.sluggish>정지 효과 부여\n<@ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘","name":"'웰컴 드링크'","desc":"부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘"}},"2":{"skill":{"descRaw":"부딪힌 적에게 물리 대미지를 입히며, 목표에 <$ba.sluggish>정지 효과 부여\n<@ba.rem>샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘","name":"'웰컴 드링크'","desc":"부딪힌 적에게 물리 대미지를 입히며, 목표에 정지 효과 부여\n샴페인 폭탄은 배치 3초 후 추가로 1회 대미지를 입힘"}}}}},"_h":"wmrlmn4prlmn4prlmn4prlmn4prlmn4prlmn4p"},"token_10039_ulpia_block":{"descRaw":"울피아누스가 스킬 종료 후 해당 위치에 복귀, 기타 오퍼레이터 배치 불가","name":"헷갈리지 않는 방향","desc":"울피아누스가 스킬 종료 후 해당 위치에 복귀, 기타 오퍼레이터 배치 불가","variants":{"chess_char_5_05_a":{"trait":{"descRaw":"울피아누스가 스킬 종료 후 해당 위치에 복귀, 기타 오퍼레이터 배치 불가","desc":"울피아누스가 스킬 종료 후 해당 위치에 복귀, 기타 오퍼레이터 배치 불가"}},"chess_char_5_05_b":{"trait":{"descRaw":"울피아누스가 스킬 종료 후 해당 위치에 복귀, 기타 오퍼레이터 배치 불가","desc":"울피아누스가 스킬 종료 후 해당 위치에 복귀, 기타 오퍼레이터 배치 불가"},"byModule":{"none":{"trait":{"descRaw":"울피아누스가 스킬 종료 후 해당 위치에 복귀, 기타 오퍼레이터 배치 불가","desc":"울피아누스가 스킬 종료 후 해당 위치에 복귀, 기타 오퍼레이터 배치 불가"}}}}},"_h":"m9utm9m9m9m9m9m9m9"},"token_10040_siege2_vlion":{"descRaw":"적 1명 저지 가능, 공격 시 <@ba.kw>트루 대미지를 입힘","name":"황금의 맹세","desc":"적 1명 저지 가능, 공격 시 트루 대미지를 입힘","variants":{"chess_char_6_07_a":{"trait":{"descRaw":"적 1명 저지 가능, 공격 시 <@ba.kw>트루 대미지를 입힘","desc":"적 1명 저지 가능, 공격 시 트루 대미지를 입힘"}},"chess_char_6_07_b":{"trait":{"descRaw":"적 1명 저지 가능, 공격 시 <@ba.kw>트루 대미지를 입힘","desc":"적 1명 저지 가능, 공격 시 트루 대미지를 입힘"},"byModule":{"uniequip_003_siege2":{"trait":{"descRaw":"적 1명 저지 가능, 공격 시 <@ba.kw>트루 대미지를 입힘","desc":"적 1명 저지 가능, 공격 시 트루 대미지를 입힘"}},"none":{"trait":{"descRaw":"적 1명 저지 가능, 공격 시 <@ba.kw>트루 대미지를 입힘","desc":"적 1명 저지 가능, 공격 시 트루 대미지를 입힘"}}}}},"_h":"4348dt43dt43dt43dt43dt"},"token_10041_cathy_catsld":{"descRaw":"공격을 받지 않음","name":"크롤러호 - 방호 유닛","desc":"공격을 받지 않음","variants":{"chess_char_4_11_a":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"name":"전화의 담금질"},"talents":[{"descRaw":"공격 범위 내 아군 오퍼레이터 1명에게 캐서린 최대 HP의 22%<@ba.talpu>(+2%)에 해당하는 <$ba.barrier>보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 <$ba.barrier>보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가, 무한 지속","name":"지향성 지원 신호","desc":"공격 범위 내 아군 오퍼레이터 1명에게 캐서린 최대 HP의 22%(+2%)에 해당하는 보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가, 무한 지속","potBelow":{"descRaw":"공격 범위 내 아군 오퍼레이터 1명에게 캐서린 최대 HP의 20%에 해당하는 <$ba.barrier>보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 <$ba.barrier>보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가, 무한 지속","desc":"공격 범위 내 아군 오퍼레이터 1명에게 캐서린 최대 HP의 20%에 해당하는 보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가, 무한 지속"}}],"bySkill":{"0":{"skill":{"name":"세월의 단련"}}}},"chess_char_4_11_b":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"name":"전화의 담금질"},"talents":[{"descRaw":"공격 범위 내 아군 오퍼레이터 1명에게 캐서린 최대 HP의 22%<@ba.talpu>(+2%)에 해당하는 <$ba.barrier>보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 <$ba.barrier>보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가, 무한 지속","name":"지향성 지원 신호","desc":"공격 범위 내 아군 오퍼레이터 1명에게 캐서린 최대 HP의 22%(+2%)에 해당하는 보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가, 무한 지속","potBelow":{"descRaw":"공격 범위 내 아군 오퍼레이터 1명에게 캐서린 최대 HP의 20%에 해당하는 <$ba.barrier>보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 <$ba.barrier>보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가, 무한 지속","desc":"공격 범위 내 아군 오퍼레이터 1명에게 캐서린 최대 HP의 20%에 해당하는 보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가, 무한 지속"}}],"bySkill":{"0":{"skill":{"name":"세월의 단련"}}},"byModule":{"none":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"talents":[{"descRaw":"공격 범위 내 아군 오퍼레이터 1명에게 캐서린 최대 HP의 22%<@ba.talpu>(+2%)에 해당하는 <$ba.barrier>보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 <$ba.barrier>보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가, 무한 지속","name":"지향성 지원 신호","desc":"공격 범위 내 아군 오퍼레이터 1명에게 캐서린 최대 HP의 22%(+2%)에 해당하는 보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가, 무한 지속","potBelow":{"descRaw":"공격 범위 내 아군 오퍼레이터 1명에게 캐서린 최대 HP의 20%에 해당하는 <$ba.barrier>보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 <$ba.barrier>보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가, 무한 지속","desc":"공격 범위 내 아군 오퍼레이터 1명에게 캐서린 최대 HP의 20%에 해당하는 보호막 부여(목표가 5초간 피격되지 않은 경우, 캐서린 최대 HP의 6%에 해당하는 보호막 보충, 초기 최대치 초과 불가), 장치 효과 중첩 불가, 무한 지속"}}]}}}},"_h":"9zy19z9z9zbwoscn7qrlt51e9z9zbwoscn7qrlt51e9z9zoscn7qrlt5"},"token_10056_angel2_target":{"descRaw":"공격을 받지 않음","name":"배달 좌표","desc":"공격을 받지 않음","variants":{"chess_char_6_13_a":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"name":"발포 중독증"},"bySkill":{"0":{"skill":{"name":"하늘 대청소"}},"2":{"skill":{"name":"신속배달!"}}}},"chess_char_6_13_b":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"},"skill":{"name":"발포 중독증"},"bySkill":{"0":{"skill":{"name":"하늘 대청소"}},"2":{"skill":{"name":"신속배달!"}}},"byModule":{"none":{"trait":{"descRaw":"공격을 받지 않음","desc":"공격을 받지 않음"}}}}},"_h":"9zvz9z9z9z6j34tp9z9z6j34tp9z9z"},"token_10057_svash2_eagle1":{"descRaw":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","name":"눈보라의 눈","desc":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","variants":{"chess_char_5_14_a":{"trait":{"descRaw":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","desc":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경"},"skill":{"name":"오픈 게임"},"talents":[{"descRaw":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소","name":"오픈 게임","desc":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소"}],"bySkill":{"0":{"skill":{"name":"오픈 게임"}},"2":{"skill":{"descRaw":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 <@ba.vup>직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, <@ba.vup>배치 코스트 반환","name":"변혁의 도래","desc":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, 배치 코스트 반환"}}}},"chess_char_5_14_b":{"trait":{"descRaw":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","desc":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경"},"skill":{"name":"오픈 게임"},"talents":[{"descRaw":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소","name":"오픈 게임","desc":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소"}],"bySkill":{"0":{"skill":{"name":"오픈 게임"}},"2":{"skill":{"descRaw":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 <@ba.vup>직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, <@ba.vup>배치 코스트 반환","name":"변혁의 도래","desc":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, 배치 코스트 반환"}}}}},"_h":"b1eeb1b1b15ool5ool5olfjlr7b1b15ool5ool5olfjlr7"},"token_10057_svash2_eagle2":{"descRaw":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","name":"눈보라의 눈","desc":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","variants":{"chess_char_5_14_a":{"trait":{"descRaw":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","desc":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경"},"skill":{"name":"오픈 게임"},"talents":[{"descRaw":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소","name":"오픈 게임","desc":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소"}],"bySkill":{"0":{"skill":{"name":"오픈 게임"}},"2":{"skill":{"descRaw":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 <@ba.vup>직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, <@ba.vup>배치 코스트 반환","name":"변혁의 도래","desc":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, 배치 코스트 반환"}}}},"chess_char_5_14_b":{"trait":{"descRaw":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","desc":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경"},"skill":{"name":"오픈 게임"},"talents":[{"descRaw":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소","name":"오픈 게임","desc":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소"}],"bySkill":{"0":{"skill":{"name":"오픈 게임"}},"2":{"skill":{"descRaw":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 <@ba.vup>직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, <@ba.vup>배치 코스트 반환","name":"변혁의 도래","desc":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, 배치 코스트 반환"}}}}},"_h":"b1eeb1b1b15ool5ool5olfjlr7b1b15ool5ool5olfjlr7"},"token_10057_svash2_eagle3":{"descRaw":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","name":"눈보라의 눈","desc":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","variants":{"chess_char_5_14_a":{"trait":{"descRaw":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","desc":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경"},"skill":{"name":"오픈 게임"},"talents":[{"descRaw":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소","name":"오픈 게임","desc":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소"}],"bySkill":{"0":{"skill":{"name":"오픈 게임"}},"2":{"skill":{"descRaw":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 <@ba.vup>직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, <@ba.vup>배치 코스트 반환","name":"변혁의 도래","desc":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, 배치 코스트 반환"}}}},"chess_char_5_14_b":{"trait":{"descRaw":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경","desc":"실버애쉬 더 레인프로스트가 배치되어 있을 때 배치 구역에 추가, 배치 코스트는 실버애쉬 더 레인프로스트의 스킬에 따라 변경"},"skill":{"name":"오픈 게임"},"talents":[{"descRaw":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소","name":"오픈 게임","desc":"배치 구역에서 왼쪽에 있는 오퍼레이터의 초기 SP 증가, 재배치 시간 감소"}],"bySkill":{"0":{"skill":{"name":"오픈 게임"}},"2":{"skill":{"descRaw":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 <@ba.vup>직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, <@ba.vup>배치 코스트 반환","name":"변혁의 도래","desc":"'변혁의 도래' 스킬 지속 시간 동안, 처음 배치된 오퍼레이터의 위치에 '눈보라의 눈'이 자동으로 배치되고, 실버애쉬 더 레인프로스트와 함께 직선 범위 공격 발동. 스킬 지속 시간 동안 '눈보라의 눈'을 다시 배치할 수 있으며, 배치 코스트 반환"}}}}},"_h":"b1eeb1b1b15ool5ool5olfjlr7b1b15ool5ool5olfjlr7"},"token_10058_sbell2_icetgt":{"descRaw":"적 3명 저지 가능","name":"방어 포인트 (빙결 상태)","desc":"적 3명 저지 가능","variants":{"chess_char_6_02_a":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"}},"chess_char_6_02_b":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"},"byModule":{"none":{"trait":{"descRaw":"적 3명 저지 가능","desc":"적 3명 저지 가능"}}}}},"_h":"t8f9t8t8t8t8t8t8t8"},"enemy_9012_acloon":{"name":"'염의 가호'","_h":"om"},"char_605_cmedic":{"descRaw":"아군 HP 회복","name":"예비 오퍼레이터-메딕","desc":"아군 HP 회복","skill":{"descRaw":"공격력 <@ba.vup>+50%","name":"치료 강화 β","desc":"공격력 +50%"},"talents":[{"descRaw":"공격력 +4%","name":"공격력 상승","desc":"공격력 +4%"}],"trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"_h":"76wr761iwjd7h2reh27676"},"char_613_acmedc":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복","skill":{"descRaw":"공격 거리 <@ba.vup>+2, 공격력 <@ba.vup>+40%, 회당 <@ba.vup>2명의 목표 치료, 추가로 목표 또는 목표와 인접한 아군 유닛 1명을 주요 목표 치유량의 <@ba.vup>30%만큼 치료, HP가 50% 미만인 아군 유닛 치료 시 치유량이 <@ba.vup>150%로 증가","name":"간절함의 복음","desc":"공격 거리 +2, 공격력 +40%, 회당 2명의 목표 치료, 추가로 목표 또는 목표와 인접한 아군 유닛 1명을 주요 목표 치유량의 30%만큼 치료, HP가 50% 미만인 아군 유닛 치료 시 치유량이 150%로 증가"},"talents":[{"descRaw":"목표 치료 시 목표가 SP 3 획득","name":"승진","desc":"목표 치료 시 목표가 SP 3 획득"},{"descRaw":"공격 범위 내 아군 오퍼레이터가 쓰러질 시 자신이 SP 5 획득","name":"초월","desc":"공격 범위 내 아군 오퍼레이터가 쓰러질 시 자신이 SP 5 획득"}],"trait":{"descRaw":"아군 HP 회복","desc":"아군 HP 회복"},"_h":"76760vy1f8pk9jpkzcirzc7676"}},"bonds":{"yanShip":{"descRaw":"[염국] 오퍼레이터의 <@ba.vup>공격력 증가 <@autochess.gray>(중첩 수에 따라 변경)\n<전장에 서로 다른 [염국] 오퍼레이터 <@autochess.dgreen>6명 배치> 전투 시작 후, 자율적으로 행동하는 <@ba.vup>'염의 가호' 소환(공격력과 HP는 [염국] 오퍼레이터의 공격력 및 HP 총합의 30%). '염의 가호'는 동시에 목표 3명 공격, <@ba.vup>'악을 쫓는 불꽃' 사용 가능, 공격 시 소각 손상을 입히며, 주변 적에게 원소 취약 효과 부여\n<전장에 서로 다른 [염국] 오퍼레이터 <@autochess.dgreen>9명 배치> <@ba.vup>'염의 가호' 2개 소환, '염의 가호'의 공격력이 <@ba.vup>1.5배로 증가, 받는 대미지 <@ba.vup>-90%","effectDescRaw":"[염국] 오퍼레이터의 공격력 <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [염국] 오퍼레이터 <@ba.vup>6명 배치> 전투 시작 후, 자율적으로 행동하는 '염의 가호' 소환 (공격력과 HP는 [염국] 오퍼레이터의 공격력 및 HP 총합의 30%). '염의 가호'는 동시에 목표 3명 공격, 공격 시 <@ba.vup>공격력의 20%에 해당하는 <@ba.vup>소각 손상을 입히며, 주변 적에게 20%의 <@ba.vup>원소 취약 효과 부여, 주기적으로 '악을 쫓는 불꽃' 사용\n<전장에 서로 다른 [염국] 오퍼레이터 <@ba.vup>9명 배치> '염의 가호' 2개 소환, '염의 가호'의 공격력이 1.5배로 증가, 받는 대미지 -90%","name":"염국","desc":"[염국] 오퍼레이터의 공격력 증가 (중첩 수에 따라 변경)\n<전장에 서로 다른 [염국] 오퍼레이터 6명 배치> 전투 시작 후, 자율적으로 행동하는 '염의 가호' 소환(공격력과 HP는 [염국] 오퍼레이터의 공격력 및 HP 총합의 30%). '염의 가호'는 동시에 목표 3명 공격, '악을 쫓는 불꽃' 사용 가능, 공격 시 소각 손상을 입히며, 주변 적에게 원소 취약 효과 부여\n<전장에 서로 다른 [염국] 오퍼레이터 9명 배치> '염의 가호' 2개 소환, '염의 가호'의 공격력이 1.5배로 증가, 받는 대미지 -90%","effectName":"염국","effectDesc":"[염국] 오퍼레이터의 공격력 +{0:0%} (중첩 수에 따라 변경)\n<전장에 서로 다른 [염국] 오퍼레이터 6명 배치> 전투 시작 후, 자율적으로 행동하는 '염의 가호' 소환 (공격력과 HP는 [염국] 오퍼레이터의 공격력 및 HP 총합의 30%). '염의 가호'는 동시에 목표 3명 공격, 공격 시 공격력의 20%에 해당하는 소각 손상을 입히며, 주변 적에게 20%의 원소 취약 효과 부여, 주기적으로 '악을 쫓는 불꽃' 사용\n<전장에 서로 다른 [염국] 오퍼레이터 9명 배치> '염의 가호' 2개 소환, '염의 가호'의 공격력이 1.5배로 증가, 받는 대미지 -90%","_h":"o215v5wvv5zb"},"sargonShip":{"descRaw":"[사르곤] 오퍼레이터가 스킬 발동 시 모든 [사르곤] 오퍼레이터의 <@ba.vup>공격 속도 증가(최대치 존재), 일정 시간 지속 <@autochess.gray>(중첩 수에 따라 변경)\n<전장에 서로 다른 [사르곤] 오퍼레이터 <@autochess.dgreen>6명 배치> 스킬 발동 시 동일한 지속 시간 동안 모든 [사르곤] 오퍼레이터의 <@ba.vup>공격력 증가 (최대치 존재)\n<@ba.acrem>전략에서 [나란투야] 선택 시 <전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치>의 효과 변경","effectDescRaw":"[사르곤] 오퍼레이터가 스킬 발동 시 모든 [사르곤] 오퍼레이터의 공격 속도 +12 (최대 <@ba.vup>+300), <@ba.vup>{0:0}초간 지속 <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [사르곤] 오퍼레이터 <@ba.vup>6명 배치> 스킬 발동 시 동일한 지속 시간 동안 모든 [사르곤] 오퍼레이터의 공격력 +12% (최대 <@ba.vup>+300%)\n<@ba.acrem>전략에서 [나란투야] 선택 시 <전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치>의 효과 변경","name":"사르곤","desc":"[사르곤] 오퍼레이터가 스킬 발동 시 모든 [사르곤] 오퍼레이터의 공격 속도 증가(최대치 존재), 일정 시간 지속 (중첩 수에 따라 변경)\n<전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치> 스킬 발동 시 동일한 지속 시간 동안 모든 [사르곤] 오퍼레이터의 공격력 증가 (최대치 존재)\n전략에서 [나란투야] 선택 시 <전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치>의 효과 변경","effectName":"사르곤","effectDesc":"[사르곤] 오퍼레이터가 스킬 발동 시 모든 [사르곤] 오퍼레이터의 공격 속도 +12 (최대 +300), {0:0}초간 지속 (중첩 수에 따라 변경)\n<전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치> 스킬 발동 시 동일한 지속 시간 동안 모든 [사르곤] 오퍼레이터의 공격력 +12% (최대 +300%)\n전략에서 [나란투야] 선택 시 <전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치>의 효과 변경","_h":"mzvpig57igon"},"victoriaShip":{"descRaw":"장비를 장착한 [빅토리아] 오퍼레이터가 입히는 <@ba.vup>대미지 증가 <@autochess.gray>(중첩 수에 따라 변경)\n<중첩 수 <@autochess.dgreen>25회당> 랜덤 효과의 <@ba.vup>빅토리아 해머 1개 획득\n<전장에 서로 다른 [빅토리아] 오퍼레이터 <@autochess.dgreen>6명 배치> 장비를 장착한 [빅토리아] 오퍼레이터의 <@ba.vup>공격력 증가, 승급 장비일 경우 추가로 증가","effectDescRaw":"<@ba.vup>장비를 장착한 [빅토리아] 오퍼레이터가 입히는 대미지가 <@ba.vup>{0:0%}로 증가 <@ba.acrem>(중첩 수에 따라 변경)\n<중첩 수 <@ba.vup>25회당> 랜덤 효과의 빅토리아 해머 1개 획득\n<전장에 서로 다른 [빅토리아] 오퍼레이터 <@ba.vup>6명 배치> [빅토리아] 오퍼레이터가 장비를 1개 장착할 때마다 공격력 <@ba.vup>+50%, 승급 장비일 경우 공격력 <@ba.vup>+80%","name":"빅토리아","desc":"장비를 장착한 [빅토리아] 오퍼레이터가 입히는 대미지 증가 (중첩 수에 따라 변경)\n<중첩 수 25회당> 랜덤 효과의 빅토리아 해머 1개 획득\n<전장에 서로 다른 [빅토리아] 오퍼레이터 6명 배치> 장비를 장착한 [빅토리아] 오퍼레이터의 공격력 증가, 승급 장비일 경우 추가로 증가","effectName":"빅토리아","effectDesc":"장비를 장착한 [빅토리아] 오퍼레이터가 입히는 대미지가 {0:0%}로 증가 (중첩 수에 따라 변경)\n<중첩 수 25회당> 랜덤 효과의 빅토리아 해머 1개 획득\n<전장에 서로 다른 [빅토리아] 오퍼레이터 6명 배치> [빅토리아] 오퍼레이터가 장비를 1개 장착할 때마다 공격력 +50%, 승급 장비일 경우 공격력 +80%","_h":"l994usm3usri"},"kjeragShip":{"descRaw":"[쉐라그] 오퍼레이터가 입히는 <@ba.vup>대미지 증가, <@ba.vup>냉기 및 빙결 상태의 적에게 추가로 증가 <@autochess.gray>(중첩 수에 따라 변경)\n<전장에 서로 다른 [쉐라그] 오퍼레이터 <@autochess.dgreen>6명 배치> 25초마다 전장에 찬바람이 불어 적에게 일정 시간 냉기 효과 부여 <@autochess.gray>(중첩 수에 따라 변경)","effectDescRaw":"[쉐라그] 오퍼레이터가 입히는 대미지가 <@ba.vup>125%로 증가, 냉기 및 빙결 상태의 적에게 추가로 <@ba.vup>{0:0%}로 증가 <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [쉐라그] 오퍼레이터 <@ba.vup>6명 배치> 25초마다 전장에 찬바람이 불어 적에게 <@ba.vup>{1:0}초간 냉기 효과 부여 <@ba.acrem>(중첩 수에 따라 변경)","name":"쉐라그","desc":"[쉐라그] 오퍼레이터가 입히는 대미지 증가, 냉기 및 빙결 상태의 적에게 추가로 증가 (중첩 수에 따라 변경)\n<전장에 서로 다른 [쉐라그] 오퍼레이터 6명 배치> 25초마다 전장에 찬바람이 불어 적에게 일정 시간 냉기 효과 부여 (중첩 수에 따라 변경)","effectName":"쉐라그","effectDesc":"[쉐라그] 오퍼레이터가 입히는 대미지가 125%로 증가, 냉기 및 빙결 상태의 적에게 추가로 {0:0%}로 증가 (중첩 수에 따라 변경)\n<전장에 서로 다른 [쉐라그] 오퍼레이터 6명 배치> 25초마다 전장에 찬바람이 불어 적에게 {1:0}초간 냉기 효과 부여 (중첩 수에 따라 변경)","_h":"yd4bh4cgh4e9"},"lateranoShip":{"descRaw":"[라테라노] 오퍼레이터가 스킬 발동 시 획득하는 <@ba.vup>탄약 증가 <@autochess.gray>(중첩 수에 따라 변경)\n<전장에 서로 다른 [라테라노] 오퍼레이터 <@autochess.dgreen>6명 배치> [라테라노] 오퍼레이터가 소모하는 탄약 1발당 모든 [라테라노] 오퍼레이터의 <@ba.vup>공격력 증가 (최대치 존재)","effectDescRaw":"[라테라노] 오퍼레이터가 스킬 발동 시 획득하는 탄약 <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [라테라노] 오퍼레이터 <@ba.vup>6명 배치> [라테라노] 오퍼레이터가 소모하는 탄약 1발당 모든 [라테라노] 오퍼레이터의 공격력 +4%, 최대 <@ba.vup>+200%","name":"라테라노","desc":"[라테라노] 오퍼레이터가 스킬 발동 시 획득하는 탄약 증가 (중첩 수에 따라 변경)\n<전장에 서로 다른 [라테라노] 오퍼레이터 6명 배치> [라테라노] 오퍼레이터가 소모하는 탄약 1발당 모든 [라테라노] 오퍼레이터의 공격력 증가 (최대치 존재)","effectName":"라테라노","effectDesc":"[라테라노] 오퍼레이터가 스킬 발동 시 획득하는 탄약 +{0:0%} (중첩 수에 따라 변경)\n<전장에 서로 다른 [라테라노] 오퍼레이터 6명 배치> [라테라노] 오퍼레이터가 소모하는 탄약 1발당 모든 [라테라노] 오퍼레이터의 공격력 +4%, 최대 +200%","_h":"7qliadzgadir"},"egirShip":{"descRaw":"[에기르] 오퍼레이터의 <@ba.vup>HP 증가 <@autochess.gray>(중첩 수에 따라 변경)\n전투 시작 후, [에기르] 오퍼레이터가 전방 1칸의 오퍼레이터를 <@ba.vup>포식해 <@ba.vdown>5000 물리 대미지를 입히고, 상대의 <@ba.vup>기본 공격력과 <@ba.vup>저지 가능 수 획득, 포식당한 오퍼레이터의 티어만큼 [에기르]의 <@ba.vup>맹약 중첩 수 증가 <@autochess.gray>([에기르] 사이에는 왼쪽과 위쪽의 오퍼레이터를 우선으로 포식)\n<전장에 서로 다른 [에기르] 오퍼레이터 <@autochess.dgreen>5명 배치> 최초로 쓰러진 [에기르] 오퍼레이터 3명 <@ba.vup>즉시 부활","effectDescRaw":"[에기르] 오퍼레이터의 HP <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n전투 시작 후, [에기르] 오퍼레이터가 차례대로 전방 1칸의 오퍼레이터를 포식해 <@ba.vdown>5000 물리 대미지를 입히고, 상대의 <@ba.vup>기본 공격력과 <@ba.vup>저지 가능 수 획득, 포식당한 오퍼레이터의 티어만큼 [에기르]의 맹약 중첩 수 증가 <@ba.acrem>([에기르] 사이에는 왼쪽과 위쪽의 오퍼레이터를 우선으로 포식\n<전장에 서로 다른 [에기르] 오퍼레이터 <@ba.vup>5명 배치> 최초로 쓰러진 [에기르] 오퍼레이터 3명 <@ba.vup>즉시 부활","name":"에기르","desc":"[에기르] 오퍼레이터의 HP 증가 (중첩 수에 따라 변경)\n전투 시작 후, [에기르] 오퍼레이터가 전방 1칸의 오퍼레이터를 포식해 5000 물리 대미지를 입히고, 상대의 기본 공격력과 저지 가능 수 획득, 포식당한 오퍼레이터의 티어만큼 [에기르]의 맹약 중첩 수 증가 ([에기르] 사이에는 왼쪽과 위쪽의 오퍼레이터를 우선으로 포식)\n<전장에 서로 다른 [에기르] 오퍼레이터 5명 배치> 최초로 쓰러진 [에기르] 오퍼레이터 3명 즉시 부활","effectName":"에기르","effectDesc":"[에기르] 오퍼레이터의 HP +{0:0%} (중첩 수에 따라 변경)\n전투 시작 후, [에기르] 오퍼레이터가 차례대로 전방 1칸의 오퍼레이터를 포식해 5000 물리 대미지를 입히고, 상대의 기본 공격력과 저지 가능 수 획득, 포식당한 오퍼레이터의 티어만큼 [에기르]의 맹약 중첩 수 증가 ([에기르] 사이에는 왼쪽과 위쪽의 오퍼레이터를 우선으로 포식\n<전장에 서로 다른 [에기르] 오퍼레이터 5명 배치> 최초로 쓰러진 [에기르] 오퍼레이터 3명 즉시 부활","_h":"sughmql9mqbs"},"siracusaShip":{"descRaw":"[시라쿠사] 오퍼레이터가 배치 후 <@ba.vup>공격 속도 증가, 일정 시간 초간 지속 <@autochess.gray>(중첩 수에 따라 변경)\n<전장에 서로 다른 [시라쿠사] 오퍼레이터 <@autochess.dgreen>6명 배치> [시라쿠사] 오퍼레이터가 배치 후 같은 시간 동안 은신 효과 획득, [시라쿠사] 오퍼레이터가 은신 효과 획득 또는 해제 후 <@ba.vup>10초간 <@ba.vup>3% 확률로 적에게 일정량의 트루 대미지를 입히며<@autochess.gray>(중첩 수에 따라 변경), 3초간 <@ba.vup>공포 효과 부여","effectDescRaw":"[시라쿠사] 오퍼레이터가 배치 후 공격 속도 <@ba.vup>+{0:0}, <@ba.vup>{1:0}초간 지속 <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [시라쿠사] 오퍼레이터 <@ba.vup>6명 배치> [시라쿠사] 오퍼레이터가 배치 후 같은 시간 동안 은신 효과 획득, [시라쿠사] 오퍼레이터가 은신 효과 획득 또는 해제 후 10초간 3% 확률로 적에게 <@ba.vup>{2:0}의 트루 대미지를 입히며<@ba.acrem>(중첩 수에 따라 변경), 3초간 <@ba.vup>공포 효과 부여","name":"시라쿠사","desc":"[시라쿠사] 오퍼레이터가 배치 후 공격 속도 증가, 일정 시간 초간 지속 (중첩 수에 따라 변경)\n<전장에 서로 다른 [시라쿠사] 오퍼레이터 6명 배치> [시라쿠사] 오퍼레이터가 배치 후 같은 시간 동안 은신 효과 획득, [시라쿠사] 오퍼레이터가 은신 효과 획득 또는 해제 후 10초간 3% 확률로 적에게 일정량의 트루 대미지를 입히며(중첩 수에 따라 변경), 3초간 공포 효과 부여","effectName":"시라쿠사","effectDesc":"[시라쿠사] 오퍼레이터가 배치 후 공격 속도 +{0:0}, {1:0}초간 지속 (중첩 수에 따라 변경)\n<전장에 서로 다른 [시라쿠사] 오퍼레이터 6명 배치> [시라쿠사] 오퍼레이터가 배치 후 같은 시간 동안 은신 효과 획득, [시라쿠사] 오퍼레이터가 은신 효과 획득 또는 해제 후 10초간 3% 확률로 적에게 {2:0}의 트루 대미지를 입히며(중첩 수에 따라 변경), 3초간 공포 효과 부여","_h":"mfh995r295em"},"kazimierzShip":{"descRaw":"오퍼레이터를 배치할 때마다 [카시미어] 오퍼레이터의 공격력 <@ba.vup>+20% <@autochess.gray>(최대치가 중첩 수에 따라 변경)\n<전장에 서로 다른 [카시미어] 오퍼레이터 <@autochess.dgreen>6명 배치> [카시미어] 오퍼레이터가 적 저지 시 <@ba.vup>2초마다 주변 적에게 공격력의 <@ba.vup>120%에 해당하는 트루 대미지를 입히고 <@ba.vup>0.1초간 기절시킴, 적 미저지 시 공격력의 <@ba.vup>30%에 해당하는 트루 대미지를 입힘","effectDescRaw":"오퍼레이터를 배치할 때마다 [카시미어] 오퍼레이터의 공격력 +20% (최대 <@ba.vup>+{0:0%}, <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [카시미어] 오퍼레이터 <@ba.vup>6명 배치> [카시미어] 오퍼레이터가 적 저지 시 2초마다 주변 적에게 공격력의 <@ba.vup>120%에 해당하는 트루 대미지를 입히고 <@ba.vup>0.1초간 기절시킴, 적 미저지 시 공격력의 <@ba.vup>30%에 해당하는 트루 대미지를 입힘","name":"카시미어","desc":"오퍼레이터를 배치할 때마다 [카시미어] 오퍼레이터의 공격력 +20% (최대치가 중첩 수에 따라 변경)\n<전장에 서로 다른 [카시미어] 오퍼레이터 6명 배치> [카시미어] 오퍼레이터가 적 저지 시 2초마다 주변 적에게 공격력의 120%에 해당하는 트루 대미지를 입히고 0.1초간 기절시킴, 적 미저지 시 공격력의 30%에 해당하는 트루 대미지를 입힘","effectName":"카시미어","effectDesc":"오퍼레이터를 배치할 때마다 [카시미어] 오퍼레이터의 공격력 +20% (최대 +{0:0%}, (중첩 수에 따라 변경)\n<전장에 서로 다른 [카시미어] 오퍼레이터 6명 배치> [카시미어] 오퍼레이터가 적 저지 시 2초마다 주변 적에게 공격력의 120%에 해당하는 트루 대미지를 입히고 0.1초간 기절시킴, 적 미저지 시 공격력의 30%에 해당하는 트루 대미지를 입힘","_h":"43cvkefekecs"},"preciShip":{"descRaw":"[정밀] 오퍼레이터의 <@ba.vup>공격력 증가 <@autochess.gray>(중첩 수에 따라 변경)\n<전장에 서로 다른 [정밀] 오퍼레이터 <@autochess.dgreen>3명 배치> 모든 [정밀] 및 원거리 오퍼레이터에게 효과 적용, 공격이 일정량의 <@ba.vup>방어력 및 <@ba.vup>마법 저항 무시","effectDescRaw":"[정밀] 오퍼레이터의 공격력 <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [정밀] 오퍼레이터 <@ba.vup>3명 배치> 모든 [정밀] 및 원거리 오퍼레이터에게 효과 적용, 공격이 방어력 및 마법 저항 <@ba.vup>30% 무시","name":"정밀","desc":"[정밀] 오퍼레이터의 공격력 증가 (중첩 수에 따라 변경)\n<전장에 서로 다른 [정밀] 오퍼레이터 3명 배치> 모든 [정밀] 및 원거리 오퍼레이터에게 효과 적용, 공격이 일정량의 방어력 및 마법 저항 무시","effectName":"정밀","effectDesc":"[정밀] 오퍼레이터의 공격력 +{0:0%} (중첩 수에 따라 변경)\n<전장에 서로 다른 [정밀] 오퍼레이터 3명 배치> 모든 [정밀] 및 원거리 오퍼레이터에게 효과 적용, 공격이 방어력 및 마법 저항 30% 무시","_h":"dan5dx6hdx7q"},"swiftShip":{"descRaw":"[신속] 오퍼레이터가 스킬 종료 시 일정 확률로 SP <@ba.vup>+12 <@autochess.gray>(중첩 수에 따라 변경)\n<중첩 수 <@autochess.dgreen>40회 달성> 모든 오퍼레이터가 스킬 종료 시 같은 확률로 추가로 SP <@ba.vup>+15","effectDescRaw":"[신속] 오퍼레이터가 스킬 종료 시 <@ba.vup>{0:0%} 확률로 SP <@ba.vup>+12 <@ba.acrem>(중첩 수에 따라 변경)\n<중첩 수 <@ba.vup>40회 달성> 모든 오퍼레이터가 스킬 종료 시 같은 확률로 추가로 SP <@ba.vup>+15","name":"신속","desc":"[신속] 오퍼레이터가 스킬 종료 시 일정 확률로 SP +12 (중첩 수에 따라 변경)\n<중첩 수 40회 달성> 모든 오퍼레이터가 스킬 종료 시 같은 확률로 추가로 SP +15","effectName":"신속","effectDesc":"[신속] 오퍼레이터가 스킬 종료 시 {0:0%} 확률로 SP +12 (중첩 수에 따라 변경)\n<중첩 수 40회 달성> 모든 오퍼레이터가 스킬 종료 시 같은 확률로 추가로 SP +15","_h":"xmubb92yb92h"},"skillfulShip":{"descRaw":"[기민] 자신 및 주변 4칸 오퍼레이터의 <@ba.vup>공격 속도 증가 <@autochess.gray>(중첩 수에 따라 변경)\n<중첩 수 <@autochess.dgreen>40회 달성> 범위가 [기민] 오퍼레이터 주변 8칸으로 변경","effectDescRaw":"[기민] 자신 및 주변 4칸 오퍼레이터의 공격 속도 <@ba.vup>+{0:0} <@ba.acrem>(중첩 수에 따라 변경)\n<중첩 수 <@ba.vup>40회 달성> 범위가 [기민] 오퍼레이터 주변 8칸으로 변경","name":"기민","desc":"[기민] 자신 및 주변 4칸 오퍼레이터의 공격 속도 증가 (중첩 수에 따라 변경)\n<중첩 수 40회 달성> 범위가 [기민] 오퍼레이터 주변 8칸으로 변경","effectName":"기민","effectDesc":"[기민] 자신 및 주변 4칸 오퍼레이터의 공격 속도 +{0:0} (중첩 수에 따라 변경)\n<중첩 수 40회 달성> 범위가 [기민] 오퍼레이터 주변 8칸으로 변경","_h":"3qn7lx49lxa7"},"arcaneShip":{"descRaw":"[아케인] 오퍼레이터가 마법 대미지를 입힐 경우 목표가 받는 마법 대미지 증가 <@autochess.gray>(중첩 수에 따라 변경), 3초간 지속\n<전장에 서로 다른 [아케인] 오퍼레이터 <@autochess.dgreen>3배치> [아케인] 오퍼레이터가 HP <@ba.vup>50% 미만인 적에게 입히는 대미지 비율이 증가 <@autochess.gray>(중첩 수에 따라 변경)","effectDescRaw":"[아케인] 오퍼레이터가 마법 대미지를 입힐 경우 목표가 받는 마법 대미지 <@ba.vup>{0:0%} 증가 <@ba.acrem>(중첩 수에 따라 변경), 3초간 지속\n<전장에 서로 다른 [아케인] 오퍼레이터 <@ba.vup>3배치> [아케인] 오퍼레이터가 HP 50% 미만인 적에게 입히는 대미지 비율이 <@ba.vup>{1:0%}로 증가 <@ba.acrem>(중첩 수에 따라 변경)","name":"아케인","desc":"[아케인] 오퍼레이터가 마법 대미지를 입힐 경우 목표가 받는 마법 대미지 증가 (중첩 수에 따라 변경), 3초간 지속\n<전장에 서로 다른 [아케인] 오퍼레이터 3배치> [아케인] 오퍼레이터가 HP 50% 미만인 적에게 입히는 대미지 비율이 증가 (중첩 수에 따라 변경)","effectName":"아케인","effectDesc":"[아케인] 오퍼레이터가 마법 대미지를 입힐 경우 목표가 받는 마법 대미지 {0:0%} 증가 (중첩 수에 따라 변경), 3초간 지속\n<전장에 서로 다른 [아케인] 오퍼레이터 3배치> [아케인] 오퍼레이터가 HP 50% 미만인 적에게 입히는 대미지 비율이 {1:0%}로 증가 (중첩 수에 따라 변경)","_h":"fsadfx02fx9y"},"steadShip":{"descRaw":"모든 오퍼레이터의 <@ba.vup>HP 증가 <@autochess.gray>(중첩 수에 따라 변경)\n<전장에 서로 다른 [고수] 오퍼레이터 <@autochess.dgreen>3명 배치> [고수]가 아닌 오퍼레이터가 받는 대미지의 <@ba.vup>40%를 모든 [고수] 오퍼레이터가 <@ba.vup>분담. [고수] 오퍼레이터가 대미지를 받을 시 대미지를 입힌 적에게 일정량의 마법 대미지<@autochess.gray>(중첩 수에 따라 변경, 0.2초당 최대 1회 발동)를 입히고 <@ba.vup>5초간 <@ba.vup>40%의 취약 효과 부여","effectDescRaw":"모든 오퍼레이터의 HP <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [고수] 오퍼레이터 <@ba.vup>3명 배치> [고수]가 아닌 오퍼레이터가 받는 대미지의 <@ba.vup>40%를 모든 [고수] 오퍼레이터가 분담. [고수] 오퍼레이터가 대미지를 받을 시 대미지를 입힌 적에게 <@ba.vup>{1:0}의 마법 대미지<@ba.acrem>(중첩 수에 따라 변경, 0.2초당 최대 1회 발동)를 입히고 5초간 <@ba.vup>40%의 취약 효과 부여","name":"고수","desc":"모든 오퍼레이터의 HP 증가 (중첩 수에 따라 변경)\n<전장에 서로 다른 [고수] 오퍼레이터 3명 배치> [고수]가 아닌 오퍼레이터가 받는 대미지의 40%를 모든 [고수] 오퍼레이터가 분담. [고수] 오퍼레이터가 대미지를 받을 시 대미지를 입힌 적에게 일정량의 마법 대미지(중첩 수에 따라 변경, 0.2초당 최대 1회 발동)를 입히고 5초간 40%의 취약 효과 부여","effectName":"고수","effectDesc":"모든 오퍼레이터의 HP +{0:0%} (중첩 수에 따라 변경)\n<전장에 서로 다른 [고수] 오퍼레이터 3명 배치> [고수]가 아닌 오퍼레이터가 받는 대미지의 40%를 모든 [고수] 오퍼레이터가 분담. [고수] 오퍼레이터가 대미지를 받을 시 대미지를 입힌 적에게 {1:0}의 마법 대미지(중첩 수에 따라 변경, 0.2초당 최대 1회 발동)를 입히고 5초간 40%의 취약 효과 부여","_h":"wd2n4fa14fv2"},"deputShip":{"descRaw":"모든 오퍼레이터의 <@ba.vup>방어력 증가<@autochess.gray>(중첩 수에 따라 변경), <@ba.vup>재배치 시간 감소\n휴식 기간 종료 후 활성화된 모든 맹약의 중첩 수 <@ba.vup>+2\n<전장에 서로 다른 [조력] 오퍼레이터 <@autochess.dgreen>3명 배치> 중첩 수 증가량이 <@ba.vup>+4로 변경","effectDescRaw":"모든 오퍼레이터의 방어력 <@ba.vup>+{0:0%}<@ba.acrem>(중첩 수에 따라 변경), 재배치 시간 <@ba.vup>-30%\n휴식 기간 종료 후 활성화된 모든 맹약의 중첩 수 <@ba.vup>+2\n<전장에 서로 다른 [조력] 오퍼레이터 <@ba.vup>3명 배치> 중첩 수 증가량이 <@ba.vup>+4로 변경","name":"조력","desc":"모든 오퍼레이터의 방어력 증가(중첩 수에 따라 변경), 재배치 시간 감소\n휴식 기간 종료 후 활성화된 모든 맹약의 중첩 수 +2\n<전장에 서로 다른 [조력] 오퍼레이터 3명 배치> 중첩 수 증가량이 +4로 변경","effectName":"조력","effectDesc":"모든 오퍼레이터의 방어력 +{0:0%}(중첩 수에 따라 변경), 재배치 시간 -30%\n휴식 기간 종료 후 활성화된 모든 맹약의 중첩 수 +2\n<전장에 서로 다른 [조력] 오퍼레이터 3명 배치> 중첩 수 증가량이 +4로 변경","_h":"xhe6ylw7yl9j"},"visiShip":{"descRaw":"<중첩 수 <@autochess.dgreen>10회당> 자금 <@ba.vup>2 획득\n<최초로 <@autochess.dgreen>80회 중첩> 모든 [예견] 오퍼레이터의 구매 가격 <@ba.vup>영구 -1\n<최초로 <@autochess.dgreen>150회 중첩> 상기 효과가 보급센터 내 모든 오퍼레이터의 구매 가격 <@ba.vup>영구 -1로 변경 (정비 구역의 [예견] 오퍼레이터도 맹약 활성화 가능)","effectDescRaw":"<중첩 수 <@ba.vup>10회당> 자금 <@ba.vup>2 획득\n<최초로 <@ba.vup>80회 중첩> [예견] 오퍼레이터의 구매 가격 영구 -1\n<최초로 <@ba.vup>150회 중첩> 상기 효과가 모든 오퍼레이터의 구매 가격 영구 -1로 변경\n정비 구역의 [예견] 오퍼레이터도 맹약 활성화 가능","name":"예견","desc":"<중첩 수 10회당> 자금 2 획득\n<최초로 80회 중첩> 모든 [예견] 오퍼레이터의 구매 가격 영구 -1\n<최초로 150회 중첩> 상기 효과가 보급센터 내 모든 오퍼레이터의 구매 가격 영구 -1로 변경 (정비 구역의 [예견] 오퍼레이터도 맹약 활성화 가능)","effectName":"예견","effectDesc":"<중첩 수 10회당> 자금 2 획득\n<최초로 80회 중첩> [예견] 오퍼레이터의 구매 가격 영구 -1\n<최초로 150회 중첩> 상기 효과가 모든 오퍼레이터의 구매 가격 영구 -1로 변경\n정비 구역의 [예견] 오퍼레이터도 맹약 활성화 가능","_h":"2vozzi05zi4x"},"miraShip":{"descRaw":"보급센터를 갱신할 시 일정 확률로 다음 갱신이 <@ba.vup>무료 <@autochess.gray>(중첩 수에 따라 변경)\n<중첩 수 <@autochess.dgreen>100회당> 자금 <@ba.vup>20 획득 (정비 구역의 [기적] 오퍼레이터도 맹약 활성화 가능)","effectDescRaw":"보급센터를 갱신할 시 <@ba.vup>{0:0%} 확률로 다음 갱신이 무료 <@ba.acrem>(중첩 수에 따라 변경)\n<중첩 수 <@ba.vup>100회당> 자금 <@ba.vup>20 획득\n정비 구역의 [기적] 오퍼레이터도 맹약 활성화 가능","name":"기적","desc":"보급센터를 갱신할 시 일정 확률로 다음 갱신이 무료 (중첩 수에 따라 변경)\n<중첩 수 100회당> 자금 20 획득 (정비 구역의 [기적] 오퍼레이터도 맹약 활성화 가능)","effectName":"기적","effectDesc":"보급센터를 갱신할 시 {0:0%} 확률로 다음 갱신이 무료 (중첩 수에 따라 변경)\n<중첩 수 100회당> 자금 20 획득\n정비 구역의 [기적] 오퍼레이터도 맹약 활성화 가능","_h":"vmtd3xl03x0k"},"investShip":{"descRaw":"오퍼레이터의 '획득 시' 특질이 매번 <@ba.vup>2회 발동\n<중첩 수 <@autochess.dgreen>100회 달성> '획득 시' 특질이 매번 <@ba.vup>3회 발동 (정비 구역의 [투자자] 오퍼레이터도 맹약 활성화 가능)","effectDescRaw":"오퍼레이터의 '획득 시' 특질이 매번 2회 발동\n<중첩 수 <@ba.vup>100회 달성> '획득 시' 특질이 매번 3회 발동\n정비 구역의 [투자자] 오퍼레이터도 맹약 활성화 가능","name":"투자자","desc":"오퍼레이터의 '획득 시' 특질이 매번 2회 발동\n<중첩 수 100회 달성> '획득 시' 특질이 매번 3회 발동 (정비 구역의 [투자자] 오퍼레이터도 맹약 활성화 가능)","effectName":"투자자","effectDesc":"오퍼레이터의 '획득 시' 특질이 매번 2회 발동\n<중첩 수 100회 달성> '획득 시' 특질이 매번 3회 발동\n정비 구역의 [투자자] 오퍼레이터도 맹약 활성화 가능","_h":"r2kv6amz6afa"},"raidShip":{"descRaw":"[기습] 오퍼레이터가 <@ba.vup>10초간 공격하지 않거나 스킬이 준비될 경우, 공격 범위에 적이 없으면 SP를 보류하고 <@ba.vup>즉시 지상 적 1명에게 이동, 해당 기간 동안 <@ba.vup>공격력 및 <@ba.vup>HP 증가 <@autochess.gray>(중첩 수에 따라 변경)\n<중첩 수 <@autochess.dgreen>50회 달성> 모든 오퍼레이터의 공격 속도 <@ba.vup>+50","effectDescRaw":"[기습] 오퍼레이터가 10초간 공격하지 않거나 스킬이 준비될 경우, 공격 범위에 적이 없으면 SP를 보류하고 즉시 지상 적 1명에게 이동, 해당 기간 동안 공격력 및 HP <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n<중첩 수 <@ba.vup>50회 달성> 모든 오퍼레이터의 공격 속도 <@ba.vup>+50","name":"기습","desc":"[기습] 오퍼레이터가 10초간 공격하지 않거나 스킬이 준비될 경우, 공격 범위에 적이 없으면 SP를 보류하고 즉시 지상 적 1명에게 이동, 해당 기간 동안 공격력 및 HP 증가 (중첩 수에 따라 변경)\n<중첩 수 50회 달성> 모든 오퍼레이터의 공격 속도 +50","effectName":"기습","effectDesc":"[기습] 오퍼레이터가 10초간 공격하지 않거나 스킬이 준비될 경우, 공격 범위에 적이 없으면 SP를 보류하고 즉시 지상 적 1명에게 이동, 해당 기간 동안 공격력 및 HP +{0:0%} (중첩 수에 따라 변경)\n<중첩 수 50회 달성> 모든 오퍼레이터의 공격 속도 +50","_h":"byypdf49dfou"},"indomShip":{"descRaw":"<@ba.vup>지상 오퍼레이터가 쓰러질 경우 일정 확률로 즉시 <@ba.vup>부활 <@autochess.gray>(중첩 수에 따라 변경)\n<전장에 서로 다른 [불굴] 오퍼레이터 <@autochess.dgreen>3명 배치> <@ba.vup>지상 오퍼레이터가 쓰러질 경우 모든 오퍼레이터의 <@ba.vup>SP +5","effectDescRaw":"<@ba.vup>지상 오퍼레이터가 쓰러질 경우 <@ba.vup>{0:0%} 확률로 즉시 부활 <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [불굴] 오퍼레이터 <@ba.vup>3명 배치> <@ba.vup>지상 오퍼레이터가 쓰러질 경우 모든 오퍼레이터의 SP <@ba.vup>+5","name":"불굴","desc":"지상 오퍼레이터가 쓰러질 경우 일정 확률로 즉시 부활 (중첩 수에 따라 변경)\n<전장에 서로 다른 [불굴] 오퍼레이터 3명 배치> 지상 오퍼레이터가 쓰러질 경우 모든 오퍼레이터의 SP +5","effectName":"불굴","effectDesc":"지상 오퍼레이터가 쓰러질 경우 {0:0%} 확률로 즉시 부활 (중첩 수에 따라 변경)\n<전장에 서로 다른 [불굴] 오퍼레이터 3명 배치> 지상 오퍼레이터가 쓰러질 경우 모든 오퍼레이터의 SP +5","_h":"am380wno0w91"},"maniShip":{"descRaw":"활성화 시 전장에 있는 핵심 맹약의 <@ba.vup>활성화 인원 수 +1, [조화] 오퍼레이터는 상기 활성화된 핵심 맹약의 효과 획득","effectDescRaw":"활성화 시 전장에 있는 핵심 맹약의 <@ba.vup>활성화 인원 수 +1, [조화] 오퍼레이터는 상기 활성화된 핵심 맹약의 효과 <@ba.vup>획득","name":"조화","desc":"활성화 시 전장에 있는 핵심 맹약의 활성화 인원 수 +1, [조화] 오퍼레이터는 상기 활성화된 핵심 맹약의 효과 획득","effectName":"조화","effectDesc":"활성화 시 전장에 있는 핵심 맹약의 활성화 인원 수 +1, [조화] 오퍼레이터는 상기 활성화된 핵심 맹약의 효과 획득","_h":"j23z96d396y3"},"emptyShip":{"descRaw":"모든 오퍼레이터가 받는 물리 및 마법 대미지 <@ba.vup>-20%, [협동방어] 오퍼레이터가 입히는 대미지가 <@ba.vup>120%로 증가, 정예화 상태인 [협동방어] 오퍼레이터의 경우 입히는 대미지가 <@ba.vup>140%로 증가","effectDescRaw":"모든 오퍼레이터가 받는 물리 및 마법 대미지 <@ba.vup>-20%, [협동방어] 오퍼레이터가 입히는 대미지가 <@ba.vup>120%로 증가, 정예화 상태인 [협동방어] 오퍼레이터의 경우 입히는 대미지가 <@ba.vup>140%로 증가","name":"협동방어","desc":"모든 오퍼레이터가 받는 물리 및 마법 대미지 -20%, [협동방어] 오퍼레이터가 입히는 대미지가 120%로 증가, 정예화 상태인 [협동방어] 오퍼레이터의 경우 입히는 대미지가 140%로 증가","effectName":"협동방어","effectDesc":"모든 오퍼레이터가 받는 물리 및 마법 대미지 -20%, [협동방어] 오퍼레이터가 입히는 대미지가 120%로 증가, 정예화 상태인 [협동방어] 오퍼레이터의 경우 입히는 대미지가 140%로 증가","_h":"a0hjnihbni4c"},"soloShip":{"descRaw":"<전장에 [독행] 오퍼레이터 1명 배치> [독행] 오퍼레이터의 공격력 및 HP <@ba.vup>+60%, 초기 sp <@ba.vup>+15 ([독행] 오퍼레이터 2명 이상 배치 시 무효)","effectDescRaw":"<전장에 [독행] 오퍼레이터 <@ba.vup>1명 배치> [독행] 오퍼레이터의 공격력 및 HP <@ba.vup>+60%, 초기 sp <@ba.vup>+15 <@ba.acrem>([독행] 오퍼레이터 2명 이상 배치 시 무효)","name":"독행","desc":"<전장에 [독행] 오퍼레이터 1명 배치> [독행] 오퍼레이터의 공격력 및 HP +60%, 초기 sp +15 ([독행] 오퍼레이터 2명 이상 배치 시 무효)","effectName":"독행","effectDesc":"<전장에 [독행] 오퍼레이터 1명 배치> [독행] 오퍼레이터의 공격력 및 HP +60%, 초기 sp +15 ([독행] 오퍼레이터 2명 이상 배치 시 무효)","_h":"5f0mytjpytjp"},"suntShip":{"descRaw":"<전장에 정예화 오퍼레이터 <@autochess.dgreen>2명 배치> 정예화 오퍼레이터의 공격력 <@ba.vup>+30%\n<전장에 정예화 오퍼레이터 <@autochess.dgreen>5명 배치> 정예화 오퍼레이터의 SP 소모 <@ba.vup>-30%\n<@ba.acrem>(모든 정예화 오퍼레이터가 본 맹약 활성화 가능)","effectDescRaw":"<전장에 정예화 오퍼레이터 <@ba.vup>2명 배치> 정예화 오퍼레이터의 공격력 <@ba.vup>+30%\n<전장에 정예화 오퍼레이터 <@ba.vup>5명 배치> 정예화 오퍼레이터의 SP 소모 <@ba.vup>-30%\n<@ba.acrem>(모든 정예화 오퍼레이터가 본 맹약 활성화 가능)","name":"궁극기","desc":"<전장에 정예화 오퍼레이터 2명 배치> 정예화 오퍼레이터의 공격력 +30%\n<전장에 정예화 오퍼레이터 5명 배치> 정예화 오퍼레이터의 SP 소모 -30%\n(모든 정예화 오퍼레이터가 본 맹약 활성화 가능)","effectName":"궁극기","effectDesc":"<전장에 정예화 오퍼레이터 2명 배치> 정예화 오퍼레이터의 공격력 +30%\n<전장에 정예화 오퍼레이터 5명 배치> 정예화 오퍼레이터의 SP 소모 -30%\n(모든 정예화 오퍼레이터가 본 맹약 활성화 가능)","_h":"rmmeiwx0iwx0"}},"garrisons":{"garrison_01_a":{"descRaw":"<전투 중> 입히는 대미지가 약점 대미지로 변경 (적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경)","desc":"<전투 중> 입히는 대미지가 약점 대미지로 변경 (적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경)","eventTypeDesc":"작전 능력","_h":"ioio3p"},"garrison_01_b":{"descRaw":"<전투 중> 입히는 대미지가 약점 대미지로 변경 (적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경)","desc":"<전투 중> 입히는 대미지가 약점 대미지로 변경 (적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경)","eventTypeDesc":"작전 능력","_h":"ioio3p"},"garrison_03_a":{"descRaw":"공격력, HP <@ba.vup>+20%","desc":"공격력, HP +20%","eventTypeDesc":"작전 능력","_h":"kz0a3p"},"garrison_03_b":{"descRaw":"공격력, HP <@ba.vup>+40%","desc":"공격력, HP +40%","eventTypeDesc":"작전 능력","_h":"l9rs3p"},"garrison_04_a":{"descRaw":"구매 가격이 <@ba.vup>1로 변경","desc":"구매 가격이 1로 변경","eventTypeDesc":"정비 능력","_h":"pnu6x4"},"garrison_04_b":{"descRaw":"구매 가격이 <@ba.vup>1로 변경","desc":"구매 가격이 1로 변경","eventTypeDesc":"정비 능력","_h":"pnu6x4"},"garrison_05_a":{"descRaw":"[쉐라그]/[아케인] 맹약이 3회 중첩할 때마다 공격력 <@ba.vup>+1%","desc":"[쉐라그]/[아케인] 맹약이 3회 중첩할 때마다 공격력 +1%","eventTypeDesc":"작전 능력","_h":"lnhy3p"},"garrison_05_b":{"descRaw":"[쉐라그]/[아케인] 맹약이 3회 중첩할 때마다 공격력 <@ba.vup>+2%","desc":"[쉐라그]/[아케인] 맹약이 3회 중첩할 때마다 공격력 +2%","eventTypeDesc":"작전 능력","_h":"heal3p"},"garrison_07_a":{"descRaw":"[에기르] 맹약이 3회 중첩할 때마다 공격력 <@ba.vup>+1%","desc":"[에기르] 맹약이 3회 중첩할 때마다 공격력 +1%","eventTypeDesc":"작전 능력","_h":"o4zp3p"},"garrison_07_b":{"descRaw":"[에기르] 맹약이 3회 중첩할 때마다 공격력 <@ba.vup>+2%","desc":"[에기르] 맹약이 3회 중첩할 때마다 공격력 +2%","eventTypeDesc":"작전 능력","_h":"mpry3p"},"garrison_08_a":{"descRaw":"SP 자연 회복 속도 <@ba.vup>+0.15/초","desc":"SP 자연 회복 속도 +0.15/초","eventTypeDesc":"작전 능력","_h":"knks3p"},"garrison_08_b":{"descRaw":"SP 자연 회복 속도 <@ba.vup>+0.3/초","desc":"SP 자연 회복 속도 +0.3/초","eventTypeDesc":"작전 능력","_h":"sw3t3p"},"garrison_09_a":{"descRaw":"공격력, HP +<@ba.vup>20%, 핵심 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 <@ba.vup>+1%","desc":"공격력, HP +20%, 핵심 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 +1%","eventTypeDesc":"작전 능력","_h":"btqh3p"},"garrison_09_b":{"descRaw":"공격력, HP +<@ba.vup>40%, 핵심 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 <@ba.vup>+2%","desc":"공격력, HP +40%, 핵심 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 +2%","eventTypeDesc":"작전 능력","_h":"4mhc3p"},"garrison_10_a":{"descRaw":"핵심 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 <@ba.vup>+1%","desc":"핵심 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 +1%","eventTypeDesc":"작전 능력","_h":"fy5b3p"},"garrison_10_b":{"descRaw":"핵심 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 <@ba.vup>+2%","desc":"핵심 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 +2%","eventTypeDesc":"작전 능력","_h":"l3c43p"},"garrison_11_a":{"descRaw":"[빅토리아] 맹약이 3회 중첩할 때마다 공격 속도 <@ba.vup>+1","desc":"[빅토리아] 맹약이 3회 중첩할 때마다 공격 속도 +1","eventTypeDesc":"작전 능력","_h":"txve3p"},"garrison_11_b":{"descRaw":"[빅토리아] 맹약이 3회 중첩할 때마다 공격 속도 <@ba.vup>+2","desc":"[빅토리아] 맹약이 3회 중첩할 때마다 공격 속도 +2","eventTypeDesc":"작전 능력","_h":"ci6f3p"},"garrison_12_a":{"descRaw":"[에기르] 맹약이 2회 중첩할 때마다 공격력 <@ba.vup>+1%","desc":"[에기르] 맹약이 2회 중첩할 때마다 공격력 +1%","eventTypeDesc":"작전 능력","_h":"a9q43p"},"garrison_12_b":{"descRaw":"[에기르] 맹약이 2회 중첩할 때마다 공격력 <@ba.vup>+2%","desc":"[에기르] 맹약이 2회 중첩할 때마다 공격력 +2%","eventTypeDesc":"작전 능력","_h":"3ojb3p"},"garrison_13_a":{"descRaw":"구매 가격이 <@ba.vup>1로 변경","desc":"구매 가격이 1로 변경","eventTypeDesc":"정비 능력","_h":"pnu6x4"},"garrison_13_b":{"descRaw":"구매 가격이 <@ba.vup>1로 변경","desc":"구매 가격이 1로 변경","eventTypeDesc":"정비 능력","_h":"pnu6x4"},"garrison_14_a":{"descRaw":"[라테라노]/[고수] 맹약이 3회 중첩할 때마다 방어력 <@ba.vup>+1%","desc":"[라테라노]/[고수] 맹약이 3회 중첩할 때마다 방어력 +1%","eventTypeDesc":"작전 능력","_h":"njy23p"},"garrison_14_b":{"descRaw":"[라테라노]/[고수] 맹약이 3회 중첩할 때마다 방어력 <@ba.vup>+2%","desc":"[라테라노]/[고수] 맹약이 3회 중첩할 때마다 방어력 +2%","eventTypeDesc":"작전 능력","_h":"bqn53p"},"garrison_15_a":{"descRaw":"[사르곤]/[고수] 맹약이 3회 중첩할 때마다 방어력 <@ba.vup>+1%","desc":"[사르곤]/[고수] 맹약이 3회 중첩할 때마다 방어력 +1%","eventTypeDesc":"작전 능력","_h":"qyjf3p"},"garrison_15_b":{"descRaw":"[사르곤]/[고수] 맹약이 3회 중첩할 때마다 방어력 <@ba.vup>+2%","desc":"[사르곤]/[고수] 맹약이 3회 중첩할 때마다 방어력 +2%","eventTypeDesc":"작전 능력","_h":"ebq83p"},"garrison_16_a":{"descRaw":"[라테라노] 맹약이 5회 중첩할 때마다 공격 속도 <@ba.vup>+1","desc":"[라테라노] 맹약이 5회 중첩할 때마다 공격 속도 +1","eventTypeDesc":"작전 능력","_h":"hil93p"},"garrison_16_b":{"descRaw":"[라테라노] 맹약이 5회 중첩할 때마다 공격 속도 <@ba.vup>+2","desc":"[라테라노] 맹약이 5회 중첩할 때마다 공격 속도 +2","eventTypeDesc":"작전 능력","_h":"yxic3p"},"garrison_18_a":{"descRaw":"바다 괴물 적 공격 시 공격력이 <@ba.vup>150%로 증가","desc":"바다 괴물 적 공격 시 공격력이 150%로 증가","eventTypeDesc":"작전 능력","_h":"6hr83p"},"garrison_18_b":{"descRaw":"바다 괴물 적 공격 시 공격력이 <@ba.vup>200%로 증가","desc":"바다 괴물 적 공격 시 공격력이 200%로 증가","eventTypeDesc":"작전 능력","_h":"79hc3p"},"garrison_19_a":{"descRaw":"드론 적 공격 시 공격력이 <@ba.vup>150%로 증가","desc":"드론 적 공격 시 공격력이 150%로 증가","eventTypeDesc":"작전 능력","_h":"14mt3p"},"garrison_19_b":{"descRaw":"드론 적 공격 시 공격력이 <@ba.vup>200%로 증가","desc":"드론 적 공격 시 공격력이 200%로 증가","eventTypeDesc":"작전 능력","_h":"rg653p"},"garrison_21_a":{"descRaw":"<판매 시> 다음 휴식 기간에 자금 2 추가 획득","desc":"<판매 시> 다음 휴식 기간에 자금 2 추가 획득","eventTypeDesc":"정비 능력","_h":"jyjyx4"},"garrison_21_b":{"descRaw":"<판매 시> 다음 휴식 기간에 자금 4 추가 획득","desc":"<판매 시> 다음 휴식 기간에 자금 4 추가 획득","eventTypeDesc":"정비 능력","_h":"6s6sx4"},"garrison_22_a":{"descRaw":"<전투 중> <@ba.vup>주변 4칸 범위 내 오퍼레이터가 탄약을 6발 소모할 때마다 활성화된 [라테라노] 맹약의 중첩 수 <@ba.vup>+1","desc":"<전투 중> 주변 4칸 범위 내 오퍼레이터가 탄약을 6발 소모할 때마다 활성화된 [라테라노] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"4uzsmz"},"garrison_22_b":{"descRaw":"<전투 중> <@ba.vup>주변 4칸 범위 내 오퍼레이터가 탄약을 6발 소모할 때마다 활성화된 [라테라노] 맹약의 중첩 수 <@ba.vup>+2","desc":"<전투 중> 주변 4칸 범위 내 오퍼레이터가 탄약을 6발 소모할 때마다 활성화된 [라테라노] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"tt2pmz"},"garrison_23_a":{"descRaw":"<전투 중> 자신이 탄약을 7발 소모할 때마다 활성화된 [라테라노] 맹약의 중첩 수 <@ba.vup>+7, [예견] 맹약의 중첩 수 <@ba.vup>+3 (전투당 각각 최대 7회 발동)","desc":"<전투 중> 자신이 탄약을 7발 소모할 때마다 활성화된 [라테라노] 맹약의 중첩 수 +7, [예견] 맹약의 중첩 수 +3 (전투당 각각 최대 7회 발동)","eventTypeDesc":"지속 중첩","_h":"sb5hmz"},"garrison_23_b":{"descRaw":"<전투 중> 자신이 탄약을 7발 소모할 때마다 활성화된 [라테라노] 맹약의 중첩 수 <@ba.vup>+14, [예견] 맹약의 중첩 수 <@ba.vup>+6 (전투당 최대 7회 발동)","desc":"<전투 중> 자신이 탄약을 7발 소모할 때마다 활성화된 [라테라노] 맹약의 중첩 수 +14, [예견] 맹약의 중첩 수 +6 (전투당 최대 7회 발동)","eventTypeDesc":"지속 중첩","_h":"s9fxmz"},"garrison_24_a":{"descRaw":"<전투 중> 자신이 탄약을 10발 소모할 때마다 같은 행에 오퍼레이터가 3명 이상 있을 경우, 활성화된 [라테라노]/[정밀] 맹약의 중첩 수 <@ba.vup>+2","desc":"<전투 중> 자신이 탄약을 10발 소모할 때마다 같은 행에 오퍼레이터가 3명 이상 있을 경우, 활성화된 [라테라노]/[정밀] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"gdoomz"},"garrison_24_b":{"descRaw":"<전투 중> 자신이 탄약을 10발 소모할 때마다 같은 행에 오퍼레이터가 3명 이상 있을 경우, 활성화된 [라테라노]/[정밀] 맹약의 중첩 수 <@ba.vup>+4","desc":"<전투 중> 자신이 탄약을 10발 소모할 때마다 같은 행에 오퍼레이터가 3명 이상 있을 경우, 활성화된 [라테라노]/[정밀] 맹약의 중첩 수 +4","eventTypeDesc":"지속 중첩","_h":"nnuimz"},"garrison_25_a":{"descRaw":"<획득 시> 자신이 속한 맹약의 중첩 수 <@ba.vup>+2 (맹약 활성화 불필요)","desc":"<획득 시> 자신이 속한 맹약의 중첩 수 +2 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"xgk5jf"},"garrison_25_b":{"descRaw":"<획득 시> 자신이 속한 맹약의 중첩 수 <@ba.vup>+4 (맹약 활성화 불필요)","desc":"<획득 시> 자신이 속한 맹약의 중첩 수 +4 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"xmlzjf"},"garrison_26_a":{"descRaw":"<획득 시> 다음 휴식 기간에 자금 <@ba.vup>1 추가 획득","desc":"<획득 시> 다음 휴식 기간에 자금 1 추가 획득","eventTypeDesc":"정비 능력","_h":"or02x4"},"garrison_26_b":{"descRaw":"<획득 시> 다음 휴식 기간에 자금 <@ba.vup>2 추가 획득","desc":"<획득 시> 다음 휴식 기간에 자금 2 추가 획득","eventTypeDesc":"정비 능력","_h":"j8efx4"},"garrison_28_a":{"descRaw":"<전투 중> 범위 내 적 1명이 빙결될 때마다 50% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 <@ba.vup>+1","desc":"<전투 중> 범위 내 적 1명이 빙결될 때마다 50% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"4qxtmz"},"garrison_28_b":{"descRaw":"<전투 중> 범위 내 적 1명이 빙결될 때마다 50% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 <@ba.vup>+2","desc":"<전투 중> 범위 내 적 1명이 빙결될 때마다 50% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"0duwmz"},"garrison_29_a":{"descRaw":"<전투 중> 범위 내 적 1명이 빙결될 때마다 60% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 <@ba.vup>+1","desc":"<전투 중> 범위 내 적 1명이 빙결될 때마다 60% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"gvjomz"},"garrison_29_b":{"descRaw":"<전투 중> 범위 내 적 1명이 빙결될 때마다 60% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 <@ba.vup>+2","desc":"<전투 중> 범위 내 적 1명이 빙결될 때마다 60% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"80mlmz"},"garrison_30_a":{"descRaw":"<획득 시> 현재 보급센터 레벨과 같은 수치의 [염국] 맹약의 중첩 수 획득 (맹약 활성화 불필요)","desc":"<획득 시> 현재 보급센터 레벨과 같은 수치의 [염국] 맹약의 중첩 수 획득 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"uxuxjf"},"garrison_30_b":{"descRaw":"<획득 시> 현재 보급센터 레벨 2배 수치의 [염국] 맹약의 중첩 수 획득 (맹약 활성화 불필요)","desc":"<획득 시> 현재 보급센터 레벨 2배 수치의 [염국] 맹약의 중첩 수 획득 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"pwpwjf"},"garrison_31_a":{"descRaw":"<휴식 기간 종료 시> 이번 라운드에서 획득한 오퍼레이터 1명당 활성화된 [염국] 맹약의 중첩 수 <@ba.vup>+1","desc":"<휴식 기간 종료 시> 이번 라운드에서 획득한 오퍼레이터 1명당 활성화된 [염국] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"or0wmz"},"garrison_31_b":{"descRaw":"<휴식 기간 종료 시> 이번 라운드에서 획득한 오퍼레이터 1명당 활성화된 [염국] 맹약의 중첩 수 <@ba.vup>+2","desc":"<휴식 기간 종료 시> 이번 라운드에서 획득한 오퍼레이터 1명당 활성화된 [염국] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"i43tmz"},"garrison_32_a":{"descRaw":"<획득 시> 다음 휴식 기간에 자금 <@ba.vup>2 추가 획득","desc":"<획득 시> 다음 휴식 기간에 자금 2 추가 획득","eventTypeDesc":"정비 능력","_h":"j8efx4"},"garrison_32_b":{"descRaw":"<획득 시> 다음 휴식 기간에 자금 <@ba.vup>4 추가 획득","desc":"<획득 시> 다음 휴식 기간에 자금 4 추가 획득","eventTypeDesc":"정비 능력","_h":"86jtx4"},"garrison_34_a":{"descRaw":"<휴식 기간 종료 시> 이번 라운드에서 획득한 오퍼레이터 1명당 활성화된 [투자자] 맹약의 중첩 수 <@ba.vup>+1","desc":"<휴식 기간 종료 시> 이번 라운드에서 획득한 오퍼레이터 1명당 활성화된 [투자자] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"hi71mz"},"garrison_34_b":{"descRaw":"<휴식 기간 종료 시> 이번 라운드에서 획득한 오퍼레이터 1명당 활성화된 [투자자] 맹약의 중첩 수 <@ba.vup>+2","desc":"<휴식 기간 종료 시> 이번 라운드에서 획득한 오퍼레이터 1명당 활성화된 [투자자] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"yx44mz"},"garrison_35_a":{"descRaw":"<획득 시> [염국]/[빅토리아] 맹약의 중첩 수 <@ba.vup>+5 (맹약 활성화 불필요)","desc":"<획득 시> [염국]/[빅토리아] 맹약의 중첩 수 +5 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"qknnjf"},"garrison_35_b":{"descRaw":"<획득 시> [염국]/[빅토리아] 맹약의 중첩 수 <@ba.vup>+10 (맹약 활성화 불필요)","desc":"<획득 시> [염국]/[빅토리아] 맹약의 중첩 수 +10 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"2k9zjf"},"garrison_37_a":{"descRaw":"<휴식 기간 진입 시> 같은 행에 오퍼레이터가 3명 있을 경우, 현재 인원수가 가장 많은 맹약의 오퍼레이터 1명 획득","desc":"<휴식 기간 진입 시> 같은 행에 오퍼레이터가 3명 있을 경우, 현재 인원수가 가장 많은 맹약의 오퍼레이터 1명 획득","eventTypeDesc":"정비 능력","_h":"s9s9x4"},"garrison_37_b":{"descRaw":"<휴식 기간 진입 시> 현재 인원수가 가장 많은 맹약의 오퍼레이터 1명 획득","desc":"<휴식 기간 진입 시> 현재 인원수가 가장 많은 맹약의 오퍼레이터 1명 획득","eventTypeDesc":"정비 능력","_h":"6n6nx4"},"garrison_38_a":{"descRaw":"<전투 중> 적 2명을 처치할 때마다 활성화된 [에기르]/[고수]/[기습] 맹약의 중첩 수 <@ba.vup>+1","desc":"<전투 중> 적 2명을 처치할 때마다 활성화된 [에기르]/[고수]/[기습] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"rzqcmz"},"garrison_38_b":{"descRaw":"<전투 중> 적 2명을 처치할 때마다 활성화된 [에기르]/[고수]/[기습] 맹약의 중첩 수 <@ba.vup>+2","desc":"<전투 중> 적 2명을 처치할 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불필요)","desc":"<획득 시> 자신이 속한 맹약의 중첩 수 +16 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"nvoojf"},"garrison_67_a":{"descRaw":"<판매 시> 다음 휴식 기간에 자금 1 추가 획득","desc":"<판매 시> 다음 휴식 기간에 자금 1 추가 획득","eventTypeDesc":"정비 능력","_h":"qbqbx4"},"garrison_67_b":{"descRaw":"<판매 시> 다음 휴식 기간에 자금 2 추가 획득","desc":"<판매 시> 다음 휴식 기간에 자금 2 추가 획득","eventTypeDesc":"정비 능력","_h":"jyjyx4"},"garrison_69_a":{"descRaw":"<휴식 기간 종료 시> 활성화된 [고수] 맹약의 중첩 수 <@ba.vup>+4","desc":"<휴식 기간 종료 시> 활성화된 [고수] 맹약의 중첩 수 +4","eventTypeDesc":"지속 중첩","_h":"1y9vmz"},"garrison_69_b":{"descRaw":"<휴식 기간 종료 시> 활성화된 [고수] 맹약의 중첩 수 <@ba.vup>+8","desc":"<휴식 기간 종료 시> 활성화된 [고수] 맹약의 중첩 수 +8","eventTypeDesc":"지속 중첩","_h":"cyljmz"},"garrison_70_a":{"descRaw":"<휴식 기간 종료 시> 같은 행에 있는 오퍼레이터 1명당 활성화된 [고수] 맹약의 중첩 수 <@ba.vup>+1","desc":"<휴식 기간 종료 시> 같은 행에 있는 오퍼레이터 1명당 활성화된 [고수] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"j3f8mz"},"garrison_70_b":{"descRaw":"<휴식 기간 종료 시> 같은 행에 있는 오퍼레이터 1명당 활성화된 [고수] 맹약의 중첩 수 <@ba.vup>+2","desc":"<휴식 기간 종료 시> 같은 행에 있는 오퍼레이터 1명당 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전방 1칸의 오퍼레이터가 '스킬 발동 시 활성화된 [정밀] 맹약의 중첩 수 +1' 특질 획득 (전투당 최대 10회 중첩)","eventTypeDesc":"지속 중첩","_h":"rj7cmz"},"garrison_73_b":{"descRaw":"<전투 시작 시> 전방 1칸의 오퍼레이터가 '스킬 발동 시 활성화된 [정밀] 맹약의 중첩 수 <@ba.vup>+2' 특질 획득 (전투당 최대 20회 중첩)","desc":"<전투 시작 시> 전방 1칸의 오퍼레이터가 '스킬 발동 시 활성화된 [정밀] 맹약의 중첩 수 +2' 특질 획득 (전투당 최대 20회 중첩)","eventTypeDesc":"지속 중첩","_h":"33z2mz"},"garrison_75_a":{"descRaw":"<배치 시> 활성화된 [카시미어] 맹약의 중첩 수 <@ba.vup>+1\n<쓰러질 시> 활성화된 [불굴] 맹약의 중첩 수 <@ba.vup>+2","desc":"<배치 시> 활성화된 [카시미어] 맹약의 중첩 수 +1\n<쓰러질 시> 활성화된 [불굴] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"qszimz"},"garrison_75_b":{"descRaw":"<배치 시> 활성화된 [카시미어] 맹약의 중첩 수 <@ba.vup>+2\n<쓰러질 시> 활성화된 [불굴] 맹약의 중첩 수 <@ba.vup>+4","desc":"<배치 시> 활성화된 [카시미어] 맹약의 중첩 수 +2\n<쓰러질 시> 활성화된 [불굴] 맹약의 중첩 수 +4","eventTypeDesc":"지속 중첩","_h":"h18tmz"},"garrison_76_a":{"descRaw":"<획득 시> '변형 구조체' 1개 획득","desc":"<획득 시> '변형 구조체' 1개 획득","eventTypeDesc":"정비 능력","_h":"iiiix4"},"garrison_76_b":{"descRaw":"<획득 시> '변형 구조체' 2개 획득","desc":"<획득 시> '변형 구조체' 2개 획득","eventTypeDesc":"정비 능력","_h":"nznzx4"},"garrison_77_a":{"descRaw":"<전투 중> 적 2명을 처치할 때마다 활성화된 [기습] 맹약의 중첩 수 <@ba.vup>+1","desc":"<전투 중> 적 2명을 처치할 때마다 활성화된 [기습] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"hib1mz"},"garrison_77_b":{"descRaw":"<전투 중> 적 2명을 처치할 때마다 활성화된 [기습] 맹약의 중첩 수 <@ba.vup>+2","desc":"<전투 중> 적 2명을 처치할 때마다 활성화된 [기습] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"pzj6mz"},"garrison_79_a":{"descRaw":"<휴식 기간 종료 시> 자신과 전방 1칸 오퍼레이터의 활성화된 맹약 중첩 수 <@ba.vup>+4","desc":"<휴식 기간 종료 시> 자신과 전방 1칸 오퍼레이터의 활성화된 맹약 중첩 수 +4","eventTypeDesc":"지속 중첩","_h":"lawbmz"},"garrison_79_b":{"descRaw":"<휴식 기간 종료 시> 자신과 전방 1칸 오퍼레이터의 활성화된 맹약 중첩 수 <@ba.vup>+8","desc":"<휴식 기간 종료 시> 자신과 전방 1칸 오퍼레이터의 활성화된 맹약 중첩 수 +8","eventTypeDesc":"지속 중첩","_h":"oa4fmz"},"garrison_80_a":{"descRaw":"<휴식 기간 진입 시> 자신의 활성화된 맹약 중첩 수 <@ba.vup>+2","desc":"<휴식 기간 진입 시> 자신의 활성화된 맹약 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"ndjomz"},"garrison_80_b":{"descRaw":"<휴식 기간 진입 시> 자신의 활성화된 맹약 중첩 수 <@ba.vup>+4","desc":"<휴식 기간 진입 시> 자신의 활성화된 맹약 중첩 수 +4","eventTypeDesc":"지속 중첩","_h":"dz5qmz"},"garrison_81_a":{"descRaw":"<휴식 기간 종료 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 <@ba.vup>+2, 정비 구역에 있어도 효과 적용","desc":"<휴식 기간 종료 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 +2, 정비 구역에 있어도 효과 적용","eventTypeDesc":"지속 중첩","_h":"3ebvmz"},"garrison_81_b":{"descRaw":"<휴식 기간 종료 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 <@ba.vup>+4, 정비 구역에 있어도 효과 적용","desc":"<휴식 기간 종료 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 +4, 정비 구역에 있어도 효과 적용","eventTypeDesc":"지속 중첩","_h":"g0ytmz"},"garrison_82_a":{"descRaw":"<판매 시> '휴식 기간 종료 시' 특질을 보유한 오퍼레이터 1명의 특질 발동 (배치 위치가 위쪽과 오른쪽에 가까운 오퍼레이터 우선 발동)","desc":"<판매 시> '휴식 기간 종료 시' 특질을 보유한 오퍼레이터 1명의 특질 발동 (배치 위치가 위쪽과 오른쪽에 가까운 오퍼레이터 우선 발동)","eventTypeDesc":"특이화","_h":"6z6z6k"},"garrison_82_b":{"descRaw":"<판매 시> '휴식 기간 종료 시' 특질을 보유한 오퍼레이터 1명의 특질 발동 (배치 위치가 위쪽과 오른쪽에 가까운 오퍼레이터 우선 발동)","desc":"<판매 시> '휴식 기간 종료 시' 특질을 보유한 오퍼레이터 1명의 특질 발동 (배치 위치가 위쪽과 오른쪽에 가까운 오퍼레이터 우선 발동)","eventTypeDesc":"특이화","_h":"6z6z6k"},"garrison_84_a":{"descRaw":"[에기르] 맹약이 10회 중첩할 때마다 초당 HP 50 회복, SP 자연 회복 속도 +0.15/초","desc":"[에기르] 맹약이 10회 중첩할 때마다 초당 HP 50 회복, SP 자연 회복 속도 +0.15/초","eventTypeDesc":"작전 능력","_h":"v5v53p"},"garrison_84_b":{"descRaw":"[에기르] 맹약이 10회 중첩할 때마다 초당 HP 100 회복, SP 자연 회복 속도 +0.3/초","desc":"[에기르] 맹약이 10회 중첩할 때마다 초당 HP 100 회복, SP 자연 회복 속도 +0.3/초","eventTypeDesc":"작전 능력","_h":"kqkq3p"},"garrison_86_a":{"descRaw":"전방 1칸의 오퍼레이터가 '휴식 기간 진입 시' 특질을 보유하고 있을 경우, 자신의 특질도 상대와 동일해짐","desc":"전방 1칸의 오퍼레이터가 '휴식 기간 진입 시' 특질을 보유하고 있을 경우, 자신의 특질도 상대와 동일해짐","eventTypeDesc":"특이화","_h":"45456k"},"garrison_86_b":{"descRaw":"전방 1칸의 오퍼레이터가 '휴식 기간 진입 시' 특질을 보유하고 있을 경우, 자신의 특질도 상대와 동일해짐","desc":"전방 1칸의 오퍼레이터가 '휴식 기간 진입 시' 특질을 보유하고 있을 경우, 자신의 특질도 상대와 동일해짐","eventTypeDesc":"특이화","_h":"45456k"},"garrison_90_a":{"descRaw":"<전투 중> 스킬 발동 시 같은 행에 있는 오퍼레이터 1명당 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 <@ba.vup>+1 (전투당 최대 10회 중첩)","desc":"<전투 중> 스킬 발동 시 같은 행에 있는 오퍼레이터 1명당 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 +1 (전투당 최대 10회 중첩)","eventTypeDesc":"지속 중첩","_h":"qkqdmz"},"garrison_90_b":{"descRaw":"<전투 중> 스킬 발동 시 같은 행에 있는 오퍼레이터 1명당 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 <@ba.vup>+2 (전투당 최대 20회 중첩)","desc":"<전투 중> 스킬 발동 시 같은 행에 있는 오퍼레이터 1명당 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 +2 (전투당 최대 20회 중첩)","eventTypeDesc":"지속 중첩","_h":"g6j9mz"},"garrison_91_a":{"descRaw":"<획득 시> 랜덤으로 락락의 커스텀 장비 1개 획득","desc":"<획득 시> 랜덤으로 락락의 커스텀 장비 1개 획득","eventTypeDesc":"정비 능력","_h":"xoxox4"},"garrison_91_b":{"descRaw":"<획득 시> 랜덤으로 락락의 커스텀 장비 2개 획득","desc":"<획득 시> 랜덤으로 락락의 커스텀 장비 2개 획득","eventTypeDesc":"정비 능력","_h":"p7p7x4"},"garrison_92_a":{"descRaw":"<획득 시> '쉐라그 만년빙' 1개 획득","desc":"<획득 시> '쉐라그 만년빙' 1개 획득","eventTypeDesc":"정비 능력","_h":"pipix4"},"garrison_92_b":{"descRaw":"<획득 시> '쉐라그 만년빙' 2개 획득","desc":"<획득 시> '쉐라그 만년빙' 2개 획득","eventTypeDesc":"정비 능력","_h":"rxrxx4"},"garrison_93_a":{"descRaw":"동명 오퍼레이터 2명만으로도 정예화 가능","desc":"동명 오퍼레이터 2명만으로도 정예화 가능","eventTypeDesc":"작전 능력","_h":"sdsd3p"},"garrison_93_b":{"descRaw":"동명 오퍼레이터 2명만으로도 정예화 가능","desc":"동명 오퍼레이터 2명만으로도 정예화 가능","eventTypeDesc":"작전 능력","_h":"sdsd3p"},"garrison_94_a":{"descRaw":"<휴식 기간 진입 시> '맹약코인' 또는 '사르곤 농차' 1개 획득, 낮은 확률로 '사막 나침반' 획득","desc":"<휴식 기간 진입 시> '맹약코인' 또는 '사르곤 농차' 1개 획득, 낮은 확률로 '사막 나침반' 획득","eventTypeDesc":"정비 능력","_h":"i2i2x4"},"garrison_94_b":{"descRaw":"<휴식 기간 진입 시> '맹약코인' 또는 '사르곤 농차' 2개 획득, 일정 확률로 '사막 나침반' 획득","desc":"<휴식 기간 진입 시> '맹약코인' 또는 '사르곤 농차' 2개 획득, 일정 확률로 '사막 나침반' 획득","eventTypeDesc":"정비 능력","_h":"0g0gx4"},"garrison_95_a":{"descRaw":"<전투 중> 스킬 발동 시 자신의 활성화된 맹약 중첩 수 <@ba.vup>+1 (전투당 최대 7회 중첩)","desc":"<전투 중> 스킬 발동 시 자신의 활성화된 맹약 중첩 수 +1 (전투당 최대 7회 중첩)","eventTypeDesc":"지속 중첩","_h":"7co3mz"},"garrison_95_b":{"descRaw":"<전투 중> 스킬 발동 시 자신이 속해있고, 활성화된 맹약의 중첩 수 <@ba.vup>+2","desc":"<전투 중> 스킬 발동 시 자신이 속해있고, 활성화된 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"336ymz"},"garrison_96_a":{"descRaw":"<전투 중> 스킬 발동 시 활성화된 [정밀] 맹약의 중첩 수 <@ba.vup>+1 (전투당 최대 10회 중첩)","desc":"<전투 중> 스킬 발동 시 활성화된 [정밀] 맹약의 중첩 수 +1 (전투당 최대 10회 중첩)","eventTypeDesc":"지속 중첩","_h":"izl2mz"},"garrison_96_b":{"descRaw":"<전투 중> 스킬 발동 시 활성화된 [정밀] 맹약의 중첩 수 <@ba.vup>+2","desc":"<전투 중> 스킬 발동 시 활성화된 [정밀] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"t6zjmz"},"garrison_98_a":{"descRaw":"<휴식 기간 종료 시> 다음 휴식 기간에 자금 <@ba.vup>1 추가 획득 ([염국]/[투자자] 활성화 시 정비 구역에 있어도 특질 효과 적용)","desc":"<휴식 기간 종료 시> 다음 휴식 기간에 자금 1 추가 획득 ([염국]/[투자자] 활성화 시 정비 구역에 있어도 특질 효과 적용)","eventTypeDesc":"정비 능력","_h":"8iudx4"},"garrison_98_b":{"descRaw":"<휴식 기간 종료 시> 다음 휴식 기간에 자금 <@ba.vup>2 추가 획득 ([염국]/[투자자] 활성화 시 정비 구역에 있어도 특질 효과 적용)","desc":"<휴식 기간 종료 시> 다음 휴식 기간에 자금 2 추가 획득 ([염국]/[투자자] 활성화 시 정비 구역에 있어도 특질 효과 적용)","eventTypeDesc":"정비 능력","_h":"rvtqx4"},"garrison_99_a":{"descRaw":"전방 1칸 오퍼레이터가 '휴식 기간 종료 시' 특질인 경우, 자신의 특질도 상대와 동일해짐","desc":"전방 1칸 오퍼레이터가 '휴식 기간 종료 시' 특질인 경우, 자신의 특질도 상대와 동일해짐","eventTypeDesc":"특이화","_h":"p3p36k"},"garrison_99_b":{"descRaw":"전방 1칸 오퍼레이터가 '휴식 기간 종료 시' 특질인 경우, 자신의 특질도 상대와 동일해짐","desc":"전방 1칸 오퍼레이터가 '휴식 기간 종료 시' 특질인 경우, 자신의 특질도 상대와 동일해짐","eventTypeDesc":"특이화","_h":"p3p36k"},"garrison_100_a":{"descRaw":"[사르곤]/[신속]/[정밀] 맹약이 3회 중첩할 때마다 공격력 <@ba.vup>+2%","desc":"[사르곤]/[신속]/[정밀] 맹약이 3회 중첩할 때마다 공격력 +2%","eventTypeDesc":"작전 능력","_h":"gfik3p"},"garrison_100_b":{"descRaw":"[사르곤]/[신속]/[정밀] 맹약이 3회 중첩할 때마다 공격력 <@ba.vup>+4%","desc":"[사르곤]/[신속]/[정밀] 맹약이 3회 중첩할 때마다 공격력 +4%","eventTypeDesc":"작전 능력","_h":"w13q3p"},"garrison_101_a":{"descRaw":"[염국]/[기습] 맹약이 3회 중첩할 때마다 속박 및 정지 상태의 적을 공격 시 입히는 대미지 +<@ba.vup>1%","desc":"[염국]/[기습] 맹약이 3회 중첩할 때마다 속박 및 정지 상태의 적을 공격 시 입히는 대미지 +1%","eventTypeDesc":"작전 능력","_h":"zfuw3p"},"garrison_101_b":{"descRaw":"[염국]/[기습] 맹약이 3회 중첩할 때마다 속박 및 정지 상태의 적을 공격 시 입히는 대미지 +<@ba.vup>2%","desc":"[염국]/[기습] 맹약이 3회 중첩할 때마다 속박 및 정지 상태의 적을 공격 시 입히는 대미지 +2%","eventTypeDesc":"작전 능력","_h":"nmn73p"},"garrison_102_a":{"descRaw":"<휴식 기간 종료 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 <@ba.vup>+1, 정비 구역에 있어도 효과 적용","desc":"<휴식 기간 종료 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 +1, 정비 구역에 있어도 효과 적용","eventTypeDesc":"지속 중첩","_h":"39k2mz"},"garrison_102_b":{"descRaw":"<휴식 기간 종료 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 <@ba.vup>+2, 정비 구역에 있어도 효과 적용","desc":"<휴식 기간 종료 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 +2, 정비 구역에 있어도 효과 적용","eventTypeDesc":"지속 중첩","_h":"3ebvmz"},"garrison_104_a":{"descRaw":"<휴식 기간 종료 시> 자신의 활성화된 맹약 중첩 수 <@ba.vup>+5","desc":"<휴식 기간 종료 시> 자신의 활성화된 맹약 중첩 수 +5","eventTypeDesc":"지속 중첩","_h":"2otrmz"},"garrison_104_b":{"descRaw":"<휴식 기간 종료 시> 자신의 활성화된 맹약 중첩 수 <@ba.vup>+10","desc":"<휴식 기간 종료 시> 자신의 활성화된 맹약 중첩 수 +10","eventTypeDesc":"지속 중첩","_h":"ae95mz"},"garrison_105_a":{"descRaw":"<획득 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 <@ba.vup>+3","desc":"<획득 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 +3","eventTypeDesc":"1회 중첩","_h":"berpjf"},"garrison_105_b":{"descRaw":"<획득 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 <@ba.vup>+6","desc":"<획득 시> 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 +6","eventTypeDesc":"1회 중첩","_h":"lvaujf"},"garrison_106_a":{"descRaw":"<배치 시> 자신의 활성화된 맹약 중첩 수 <@ba.vup>+4 (전투당 최대 12회 중첩)","desc":"<배치 시> 자신의 활성화된 맹약 중첩 수 +4 (전투당 최대 12회 중첩)","eventTypeDesc":"지속 중첩","_h":"jxb6mz"},"garrison_106_b":{"descRaw":"<배치 시> 자신의 활성화된 맹약 중첩 수 <@ba.vup>+8 (전투당 최대 24회 중첩)","desc":"<배치 시> 자신의 활성화된 맹약 중첩 수 +8 (전투당 최대 24회 중첩)","eventTypeDesc":"지속 중첩","_h":"m4z3mz"},"garrison_107_a":{"descRaw":"<배치 시> 활성화된 [기습] 맹약의 중첩 수 <@ba.vup>+8 (전투당 최대 50회 중첩)","desc":"<배치 시> 활성화된 [기습] 맹약의 중첩 수 +8 (전투당 최대 50회 중첩)","eventTypeDesc":"지속 중첩","_h":"tu3lmz"},"garrison_107_b":{"descRaw":"<배치 시> 활성화된 [기습] 맹약의 중첩 수 <@ba.vup>+16 (전투당 최대 100회 중첩)","desc":"<배치 시> 활성화된 [기습] 맹약의 중첩 수 +16 (전투당 최대 100회 중첩)","eventTypeDesc":"지속 중첩","_h":"xjv8mz"},"garrison_108_a":{"descRaw":"<배치 시> 활성화된 [카시미어]/[정밀] 맹약의 중첩 수 <@ba.vup>+4 (전투당 최대 24회 중첩)","desc":"<배치 시> 활성화된 [카시미어]/[정밀] 맹약의 중첩 수 +4 (전투당 최대 24회 중첩)","eventTypeDesc":"지속 중첩","_h":"vt5umz"},"garrison_108_b":{"descRaw":"<배치 시> 활성화된 [카시미어]/[정밀] 맹약의 중첩 수 <@ba.vup>+8 (전투당 최대 48회 중첩)","desc":"<배치 시> 활성화된 [카시미어]/[정밀] 맹약의 중첩 수 +8 (전투당 최대 48회 중첩)","eventTypeDesc":"지속 중첩","_h":"xne8mz"},"garrison_111_a":{"descRaw":"<획득 시> 자신이 속한 맹약의 중첩 수 <@ba.vup>+5 (맹약 활성화 불필요)","desc":"<획득 시> 자신이 속한 맹약의 중첩 수 +5 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"cb5cjf"},"garrison_111_b":{"descRaw":"<획득 시> 자신이 속한 맹약의 중첩 수 <@ba.vup>+10 (맹약 활성화 불필요)","desc":"<획득 시> 자신이 속한 맹약의 중첩 수 +10 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"ulj2jf"},"garrison_113_a":{"descRaw":"<획득 시> 1회 무료 갱신 획득","desc":"<획득 시> 1회 무료 갱신 획득","eventTypeDesc":"정비 능력","_h":"dkdkx4"},"garrison_113_b":{"descRaw":"<획득 시> 2회 무료 갱신 획득","desc":"<획득 시> 2회 무료 갱신 획득","eventTypeDesc":"정비 능력","_h":"rfrfx4"},"garrison_114_a":{"descRaw":"<휴식 기간 진입 시> 1회 무료 갱신 획득","desc":"<휴식 기간 진입 시> 1회 무료 갱신 획득","eventTypeDesc":"정비 능력","_h":"0a0ax4"},"garrison_114_b":{"descRaw":"<휴식 기간 진입 시> 2회 무료 갱신 획득","desc":"<휴식 기간 진입 시> 2회 무료 갱신 획득","eventTypeDesc":"정비 능력","_h":"gpgpx4"},"garrison_115_a":{"descRaw":"[카시미어] 맹약이 5회 중첩할 때마다 해당 오퍼레이터 배치 후 100초간 <@ba.vup>기본 공격력 +10, <@ba.vup>기본 HP +50","desc":"[카시미어] 맹약이 5회 중첩할 때마다 해당 오퍼레이터 배치 후 100초간 기본 공격력 +10, 기본 HP +50","eventTypeDesc":"작전 능력","_h":"3h853p"},"garrison_115_b":{"descRaw":"[카시미어] 맹약이 5회 중첩할 때마다 해당 오퍼레이터 배치 후 100초간 <@ba.vup>기본 공격력 +20, <@ba.vup>기본 HP +100","desc":"[카시미어] 맹약이 5회 중첩할 때마다 해당 오퍼레이터 배치 후 100초간 기본 공격력 +20, 기본 HP +100","eventTypeDesc":"작전 능력","_h":"886o3p"},"garrison_116_a":{"descRaw":"<판매 시> 무료로 <@ba.vup>I티어 오퍼레이터 1명 특별 구매 가능\n해당 오포레이터가 정예화 달성 시 상기 특별 구매가 <@ba.vup>V티어 오퍼레이터 구매로 변경","desc":"<판매 시> 무료로 I티어 오퍼레이터 1명 특별 구매 가능\n해당 오포레이터가 정예화 달성 시 상기 특별 구매가 V티어 오퍼레이터 구매로 변경","eventTypeDesc":"정비 능력","_h":"w1pfx4"},"garrison_116_b":{"descRaw":"<판매 시> 무료로 <@ba.vup>V티어 오퍼레이터 1명 특별 구매 가능","desc":"<판매 시> 무료로 V티어 오퍼레이터 1명 특별 구매 가능","eventTypeDesc":"정비 능력","_h":"05twx4"},"garrison_117_b":{"descRaw":"적 처치 시 활성화된 [시라쿠사] 맹약의 중첩 수 <@ba.vup>+2","desc":"적 처치 시 활성화된 [시라쿠사] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"eaymmz"},"garrison_118_a":{"descRaw":"<전투 중> 적 처치 시 활성화된 [시라쿠사] 맹약의 중첩 수 <@ba.vup>+2\n<@ba.rem>라플란드 더 데카덴차를 정예화 오퍼레이터로 승진 후 모든 [시라쿠사] 오퍼레이터가 해당 효과 획득","desc":"<전투 중> 적 처치 시 활성화된 [시라쿠사] 맹약의 중첩 수 +2\n라플란드 더 데카덴차를 정예화 오퍼레이터로 승진 후 모든 [시라쿠사] 오퍼레이터가 해당 효과 획득","eventTypeDesc":"지속 중첩","_h":"qp1imz"},"garrison_118_b":{"descRaw":"<전투 시작 시> <@ba.vup>모든 [시라쿠사] 오퍼레이터가 '적 처치 시 활성화된 [시라쿠사] 맹약의 중첩 수 <@ba.vup>+2' 특질 획득","desc":"<전투 시작 시> 모든 [시라쿠사] 오퍼레이터가 '적 처치 시 활성화된 [시라쿠사] 맹약의 중첩 수 +2' 특질 획득","eventTypeDesc":"지속 중첩","_h":"1ryvmz"},"garrison_119_a":{"descRaw":"<휴식 기간 종료 시> 휴식 기간에 획득한 오퍼레이터 1명당 활성화된 [염국]/[아케인] 맹약의 중첩 수 <@ba.vup>+2","desc":"<휴식 기간 종료 시> 휴식 기간에 획득한 오퍼레이터 1명당 활성화된 [염국]/[아케인] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"9sm5mz"},"garrison_119_b":{"descRaw":"<휴식 기간 종료 시> 휴식 기간에 획득한 오퍼레이터 1명당 활성화된 [염국]/[아케인] 맹약의 중첩 수 <@ba.vup>+4","desc":"<휴식 기간 종료 시> 휴식 기간에 획득한 오퍼레이터 1명당 활성화된 [염국]/[아케인] 맹약의 중첩 수 +4","eventTypeDesc":"지속 중첩","_h":"nigbmz"},"garrison_120_a":{"descRaw":"<판매 시> 무료 갱신 1회 획득","desc":"<판매 시> 무료 갱신 1회 획득","eventTypeDesc":"정비 능력","_h":"p6p6x4"},"garrison_120_b":{"descRaw":"<판매 시> 무료 갱신 2회 획득","desc":"<판매 시> 무료 갱신 2회 획득","eventTypeDesc":"정비 능력","_h":"1l1lx4"},"garrison_121_a":{"descRaw":"<휴식 기간 종료 시> 이번 라운드에서 자금을 <@ba.vup>3 소모할 때마다 활성화된 [기민]/[아케인] 맹약의 중첩 수 <@ba.vup>+2","desc":"<휴식 기간 종료 시> 이번 라운드에서 자금을 3 소모할 때마다 활성화된 [기민]/[아케인] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"11a5mz"},"garrison_121_b":{"descRaw":"<휴식 기간 종료 시> 이번 라운드에서 자금을 <@ba.vup>3 소모할 때마다 활성화된 [기민]/[아케인] 맹약의 중첩 수 <@ba.vup>+4","desc":"<휴식 기간 종료 시> 이번 라운드에서 자금을 3 소모할 때마다 활성화된 [기민]/[아케인] 맹약의 중첩 수 +4","eventTypeDesc":"지속 중첩","_h":"fv4bmz"},"garrison_122_a":{"descRaw":"<휴식 기간 종료 시> 이번 라운드에서 1회 갱신할 때마다 활성화된 [시라쿠사]/[아케인] 맹약의 중첩 수 <@ba.vup>+2 (최대 6회 중첩)","desc":"<휴식 기간 종료 시> 이번 라운드에서 1회 갱신할 때마다 활성화된 [시라쿠사]/[아케인] 맹약의 중첩 수 +2 (최대 6회 중첩)","eventTypeDesc":"지속 중첩","_h":"2gvpmz"},"garrison_122_b":{"descRaw":"<휴식 기간 종료 시> 이번 라운드에서 1회 갱신할 때마다 활성화된 [시라쿠사]/[아케인] 맹약의 중첩 수 <@ba.vup>+4 (최대 12회 중첩)","desc":"<휴식 기간 종료 시> 이번 라운드에서 1회 갱신할 때마다 활성화된 [시라쿠사]/[아케인] 맹약의 중첩 수 +4 (최대 12회 중첩)","eventTypeDesc":"지속 중첩","_h":"lqxrmz"},"garrison_123_a":{"descRaw":"<갱신 시> 이번 라운드에서 첫 수동 갱신 시 활성화된 [시라쿠사] 맹약의 중첩 수 <@ba.vup>+4, 정비 구역에 있어도 효과 적용","desc":"<갱신 시> 이번 라운드에서 첫 수동 갱신 시 활성화된 [시라쿠사] 맹약의 중첩 수 +4, 정비 구역에 있어도 효과 적용","eventTypeDesc":"지속 중첩","_h":"i657mz"},"garrison_123_b":{"descRaw":"<갱신 시> 이번 라운드에서 첫 수동 갱신 시 활성화된 [시라쿠사] 맹약의 중첩 수 <@ba.vup>+8, 정비 구역에 있어도 효과 적용","desc":"<갱신 시> 이번 라운드에서 첫 수동 갱신 시 활성화된 [시라쿠사] 맹약의 중첩 수 +8, 정비 구역에 있어도 효과 적용","eventTypeDesc":"지속 중첩","_h":"2a1bmz"},"garrison_125_a":{"descRaw":"<전투 중> 범위 내 적 혹은 오퍼레이터가 <@ba.vup>수면 또는 <@ba.vup>기절 상태가 될 경우, 활성화된 [사르곤]/[정밀] 맹약의 중첩 수 <@ba.vup>+1 (전투당 최대 24회 중첩)","desc":"<전투 중> 범위 내 적 혹은 오퍼레이터가 수면 또는 기절 상태가 될 경우, 활성화된 [사르곤]/[정밀] 맹약의 중첩 수 +1 (전투당 최대 24회 중첩)","eventTypeDesc":"지속 중첩","_h":"041rmz"},"garrison_125_b":{"descRaw":"<전투 중> 범위 내 적 혹은 오퍼레이터가 <@ba.vup>수면 또는 <@ba.vup>기절 상태가 될 경우, 활성화된 [사르곤]/[정밀] 맹약의 중첩 수 <@ba.vup>+2 (전투당 최대 48회 중첩)","desc":"<전투 중> 범위 내 적 혹은 오퍼레이터가 수면 또는 기절 상태가 될 경우, 활성화된 [사르곤]/[정밀] 맹약의 중첩 수 +2 (전투당 최대 48회 중첩)","eventTypeDesc":"지속 중첩","_h":"hzcmmz"},"garrison_126_a":{"descRaw":"<전투 시작 시> 전방 1칸의 [쉐라그] 오퍼레이터가 '범위 내 적 1명이 빙결될 때마다 60% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 <@ba.vup>+1' 특질 획득","desc":"<전투 시작 시> 전방 1칸의 [쉐라그] 오퍼레이터가 '범위 내 적 1명이 빙결될 때마다 60% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 +1' 특질 획득","eventTypeDesc":"지속 중첩","_h":"w4shmz"},"garrison_126_b":{"descRaw":"<전투 시작 시> 전방 1칸의 [쉐라그] 오퍼레이터가 '범위 내 적 1명이 빙결될 때마다 60% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 <@ba.vup>+2' 특질 획득","desc":"<전투 시작 시> 전방 1칸의 [쉐라그] 오퍼레이터가 '범위 내 적 1명이 빙결될 때마다 60% 확률로 활성화된 [쉐라그] 맹약의 중첩 수 +2' 특질 획득","eventTypeDesc":"지속 중첩","_h":"dlvemz"},"garrison_127_a":{"descRaw":"<휴식 기간 진입 시> 홀수 라운드의 경우 랜덤 장비 1개 획득","desc":"<휴식 기간 진입 시> 홀수 라운드의 경우 랜덤 장비 1개 획득","eventTypeDesc":"정비 능력","_h":"ybybx4"},"garrison_127_b":{"descRaw":"<휴식 기간 진입 시> 홀수 라운드의 경우 랜덤 장비 2개 획득","desc":"<휴식 기간 진입 시> 홀수 라운드의 경우 랜덤 장비 2개 획득","eventTypeDesc":"정비 능력","_h":"fwfwx4"},"garrison_128_a":{"descRaw":"<전투 중> 스킬 발동 시 활성화된 [사르곤] 맹약의 중첩 수 <@ba.vup>+9","desc":"<전투 중> 스킬 발동 시 활성화된 [사르곤] 맹약의 중첩 수 +9","eventTypeDesc":"지속 중첩","_h":"t2ulmz"},"garrison_128_b":{"descRaw":"<전투 중> 스킬 발동 시 활성화된 [사르곤] 맹약의 중첩 수 <@ba.vup>+18","desc":"<전투 중> 스킬 발동 시 활성화된 [사르곤] 맹약의 중첩 수 +18","eventTypeDesc":"지속 중첩","_h":"c4k7mz"},"garrison_130_a":{"descRaw":"<획득 시> 자신이 속한 맹약의 중첩 수 <@ba.vup>+4 (맹약 활성화 불필요)","desc":"<획득 시> 자신이 속한 맹약의 중첩 수 +4 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"xmlzjf"},"garrison_130_b":{"descRaw":"<획득 시> 자신이 속한 맹약의 중첩 수 <@ba.vup>+8 (맹약 활성화 불필요)","desc":"<획득 시> 자신이 속한 맹약의 중첩 수 +8 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"racbjf"},"garrison_131_a":{"descRaw":"<전투 중> 적 혹은 오퍼레이터가 처음으로 쓰러질 경우, 활성화된 [에기르]/[아케인] 맹약의 중첩 수 <@ba.vup>+3","desc":"<전투 중> 적 혹은 오퍼레이터가 처음으로 쓰러질 경우, 활성화된 [에기르]/[아케인] 맹약의 중첩 수 +3","eventTypeDesc":"지속 중첩","_h":"8pjimz"},"garrison_131_b":{"descRaw":"<전투 중> 적 혹은 오퍼레이터가 처음으로 쓰러질 경우, 활성화된 [에기르]/[아케인] 맹약의 중첩 수 <@ba.vup>+6","desc":"<전투 중> 적 혹은 오퍼레이터가 처음으로 쓰러질 경우, 활성화된 [에기르]/[아케인] 맹약의 중첩 수 +6","eventTypeDesc":"지속 중첩","_h":"6w0dmz"},"garrison_132_a":{"descRaw":"<판매 시> 무료 갱신 2회 획득","desc":"<판매 시> 무료 갱신 2회 획득","eventTypeDesc":"정비 능력","_h":"1l1lx4"},"garrison_132_b":{"descRaw":"<판매 시> 무료 갱신 4회 획득","desc":"<판매 시> 무료 갱신 4회 획득","eventTypeDesc":"정비 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처치 시 활성화된 [정밀]/[라테라노] 맹약의 중첩 수 +6","eventTypeDesc":"지속 중첩","_h":"q37imz"},"garrison_140_a":{"descRaw":"<전투 중> 스킬 발동 시 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 <@ba.vup>+3","desc":"<전투 중> 스킬 발동 시 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 +3","eventTypeDesc":"지속 중첩","_h":"9u65mz"},"garrison_140_b":{"descRaw":"<전투 중> 스킬 발동 시 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 <@ba.vup>+6","desc":"<전투 중> 스킬 발동 시 이미 활성화되어 있으며 가장 많이 중첩된 맹약의 중첩 수 +6","eventTypeDesc":"지속 중첩","_h":"kbpamz"},"garrison_141_a":{"descRaw":"<휴식 기간 진입 시> <휴식 기간 종료 시> 활성화된 [예견] 맹약 중첩 수 <@ba.vup>+4","desc":"<휴식 기간 진입 시> <휴식 기간 종료 시> 활성화된 [예견] 맹약 중첩 수 +4","eventTypeDesc":"지속 중첩","_h":"yrzemz"},"garrison_141_b":{"descRaw":"<휴식 기간 진입 시> <휴식 기간 종료 시> 활성화된 [예견] 맹약 중첩 수 <@ba.vup>+8","desc":"<휴식 기간 진입 시> <휴식 기간 종료 시> 활성화된 [예견] 맹약 중첩 수 +8","eventTypeDesc":"지속 중첩","_h":"unnqmz"},"garrison_142_a":{"descRaw":"<휴식 기간 종료 시> 활성화된 [예견] 맹약의 중첩 수 <@ba.vup>+4","desc":"<휴식 기간 종료 시> 활성화된 [예견] 맹약의 중첩 수 +4","eventTypeDesc":"지속 중첩","_h":"y5msmz"},"garrison_142_b":{"descRaw":"<휴식 기간 종료 시> 활성화된 [예견] 맹약의 중첩 수 <@ba.vup>+8","desc":"<휴식 기간 종료 시> 활성화된 [예견] 맹약의 중첩 수 +8","eventTypeDesc":"지속 중첩","_h":"gxb4mz"},"garrison_143_a":{"descRaw":"<배치 시> 활성회된 [카시미어] 맹약의 중첩 수 <@ba.vup>+1","desc":"<배치 시> 활성회된 [카시미어] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"awnjmz"},"garrison_143_b":{"descRaw":"<배치 시> 활성회된 [카시미어] 맹약의 중첩 수 <@ba.vup>+2","desc":"<배치 시> 활성회된 [카시미어] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"rbcimz"},"garrison_144_a":{"descRaw":"[카시미어] 맹약이 3회 중첩할 때마다 재배치 시간 <@ba.vup>-1.5%, 공격 속도 <@ba.vup>+0.5","desc":"[카시미어] 맹약이 3회 중첩할 때마다 재배치 시간 -1.5%, 공격 속도 +0.5","eventTypeDesc":"작전 능력","_h":"0mkc3p"},"garrison_144_b":{"descRaw":"[카시미어] 맹약이 3회 중첩할 때마다 재배치 시간 <@ba.vup>-3%, 공격 속도 <@ba.vup>+1","desc":"[카시미어] 맹약이 3회 중첩할 때마다 재배치 시간 -3%, 공격 속도 +1","eventTypeDesc":"작전 능력","_h":"c8p83p"},"garrison_145_a":{"descRaw":"<전투 시작 시> <@ba.vup>자신과 <@ba.vup>전방 1칸의 오퍼레이터가 '[카시미어] 맹약이 3회 중첩할 때마다 재배치 시간 <@ba.vup>-1.5%, 공격 속도 <@ba.vup>+0.5' 특질 획득","desc":"<전투 시작 시> 자신과 전방 1칸의 오퍼레이터가 '[카시미어] 맹약이 3회 중첩할 때마다 재배치 시간 -1.5%, 공격 속도 +0.5' 특질 획득","eventTypeDesc":"지속 중첩","_h":"elefmz"},"garrison_145_b":{"descRaw":"<전투 시작 시> <@ba.vup>자신과 <@ba.vup>전방 1칸의 오퍼레이터가 '[카시미어] 맹약이 3회 중첩할 때마다 재배치 시간 <@ba.vup>-3%, 공격 속도 <@ba.vup>+1' 특질 획득","desc":"<전투 시작 시> 자신과 전방 1칸의 오퍼레이터가 '[카시미어] 맹약이 3회 중첩할 때마다 재배치 시간 -3%, 공격 속도 +1' 특질 획득","eventTypeDesc":"지속 중첩","_h":"xog8mz"},"garrison_147_a":{"descRaw":"<휴식 기간 종료 시> 이번 라운드에서 1회 갱신할 때마다 활성화된 [시라쿠사] 맹약의 중첩 수 <@ba.vup>+4 (라운드당 최대 12회 중첩)","desc":"<휴식 기간 종료 시> 이번 라운드에서 1회 갱신할 때마다 활성화된 [시라쿠사] 맹약의 중첩 수 +4 (라운드당 최대 12회 중첩)","eventTypeDesc":"지속 중첩","_h":"mlkgmz"},"garrison_147_b":{"descRaw":"<휴식 기간 종료 시> 이번 라운드에서 1회 갱신할 때마다 활성화된 [시라쿠사] 맹약의 중첩 수 <@ba.vup>+8 (라운드당 최대 24회 중첩)","desc":"<휴식 기간 종료 시> 이번 라운드에서 1회 갱신할 때마다 활성화된 [시라쿠사] 맹약의 중첩 수 +8 (라운드당 최대 24회 중첩)","eventTypeDesc":"지속 중첩","_h":"i4vhmz"},"garrison_148_a":{"descRaw":"<전투 시작 시> 같은 행 가장 오른쪽의 오퍼레이터가 '<배치 시> 활성화된 [카시미어]/[정밀] 맹약의 중첩 수 <@ba.vup>+4 (전투당 최대 24회 중첩)' 특질 획득","desc":"<전투 시작 시> 같은 행 가장 오른쪽의 오퍼레이터가 '<배치 시> 활성화된 [카시미어]/[정밀] 맹약의 중첩 수 +4 (전투당 최대 24회 중첩)' 특질 획득","eventTypeDesc":"지속 중첩","_h":"2v5umz"},"garrison_148_b":{"descRaw":"<전투 시작 시> 같은 행 가장 오른쪽의 오퍼레이터가 '<배치 시> 활성화된 [카시미어]/[정밀] 맹약의 중첩 수 <@ba.vup>+8 (전투당 최대 48회 중첩)' 특질 획득","desc":"<전투 시작 시> 같은 행 가장 오른쪽의 오퍼레이터가 '<배치 시> 활성화된 [카시미어]/[정밀] 맹약의 중첩 수 +8 (전투당 최대 48회 중첩)' 특질 획득","eventTypeDesc":"지속 중첩","_h":"xxm4mz"},"garrison_149_a":{"descRaw":"<획득 시> 와일드메인 혹은 애쉬락 1명 획득, 낮은 확률로 파투스 획득","desc":"<획득 시> 와일드메인 혹은 애쉬락 1명 획득, 낮은 확률로 파투스 획득","eventTypeDesc":"정비 능력","_h":"ololx4"},"garrison_149_b":{"descRaw":"<획득 시> 와일드메인 혹은 애쉬락 2명 획득, 낮은 확률로 파투스 획득","desc":"<획득 시> 와일드메인 혹은 애쉬락 2명 획득, 낮은 확률로 파투스 획득","eventTypeDesc":"정비 능력","_h":"6s6sx4"},"garrison_150_a":{"descRaw":"<휴식 기간 진입 시> 자신과 전방 1칸 오퍼레이터의 활성화된 맹약 중첩 수 <@ba.vup>+3","desc":"<휴식 기간 진입 시> 자신과 전방 1칸 오퍼레이터의 활성화된 맹약 중첩 수 +3","eventTypeDesc":"지속 중첩","_h":"fzxwmz"},"garrison_150_b":{"descRaw":"<휴식 기간 진입 시> 자신과 전방 1칸 오퍼레이터의 활성화된 맹약 중첩 수 <@ba.vup>+6","desc":"<휴식 기간 진입 시> 자신과 전방 1칸 오퍼레이터의 활성화된 맹약 중첩 수 +6","eventTypeDesc":"지속 중첩","_h":"kuuzmz"},"garrison_151_a":{"descRaw":"공격력, HP +<@ba.vup>20%, [투자자]/[신속] 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 <@ba.vup>+1%","desc":"공격력, HP +20%, [투자자]/[신속] 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 +1%","eventTypeDesc":"작전 능력","_h":"58pq3p"},"garrison_151_b":{"descRaw":"공격력, HP +<@ba.vup>40%, [투자자]/[신속] 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 <@ba.vup>+2%","desc":"공격력, HP +40%, [투자자]/[신속] 맹약이 3회 중첩할 때마다 공격력 및 HP가 추가로 +2%","eventTypeDesc":"작전 능력","_h":"xver3p"},"garrison_152_a":{"descRaw":"<전투 중> 입히는 대미지가 약점 대미지로 변경(적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경), 첫 3회 적을 처치 시 활성화된 [시라쿠사] 중첩 수 <@ba.vup>+2, [기적] 맹약의 중첩 수 <@ba.vup>+1","desc":"<전투 중> 입히는 대미지가 약점 대미지로 변경(적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경), 첫 3회 적을 처치 시 활성화된 [시라쿠사] 중첩 수 +2, [기적] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"7qpqmz"},"garrison_152_b":{"descRaw":"<전투 중> 입히는 대미지가 약점 대미지로 변경(적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경), 첫 3회 적을 처치 시 활성화된 [시라쿠사] 중첩 수 <@ba.vup>+4, [기적] 맹약의 중첩 수 <@ba.vup>+2","desc":"<전투 중> 입히는 대미지가 약점 대미지로 변경(적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경), 첫 3회 적을 처치 시 활성화된 [시라쿠사] 중첩 수 +4, [기적] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"cz1tmz"},"garrison_153_a":{"descRaw":"<전투 중> 입히는 대미지가 약점 대미지로 변경(적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경), 첫 3회 적을 처치 시 활성화된 [시라쿠사] 중첩 수 <@ba.vup>+2, [기적] 맹약의 중첩 수 <@ba.vup>+1","desc":"<전투 중> 입히는 대미지가 약점 대미지로 변경(적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경), 첫 3회 적을 처치 시 활성화된 [시라쿠사] 중첩 수 +2, [기적] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"4zzrmz"},"garrison_153_b":{"descRaw":"<전투 중> 입히는 대미지가 약점 대미지로 변경(적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경), 첫 3회 적을 처치 시 활성화된 [시라쿠사] 중첩 수 <@ba.vup>+4, [기적] 맹약의 중첩 수 <@ba.vup>+2","desc":"<전투 중> 입히는 대미지가 약점 대미지로 변경(적의 방어력과 마법 저항에 따라 물리 또는 마법 대미지로 변경), 첫 3회 적을 처치 시 활성화된 [시라쿠사] 중첩 수 +4, [기적] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"42i8mz"},"garrison_154_a":{"descRaw":"<휴식 기간 종료 시> 활성화된 [빅토리아] 맹약의 중첩 수 <@ba.vup>+1","desc":"<휴식 기간 종료 시> 활성화된 [빅토리아] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"k6almz"},"garrison_154_b":{"descRaw":"<휴식 기간 종료 시> 활성화된 [빅토리아] 맹약의 중첩 수 <@ba.vup>+2","desc":"<휴식 기간 종료 시> 활성화된 [빅토리아] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"1l7omz"},"garrison_155_a":{"descRaw":"<획득 시> 자신이 속한 맹약의 중첩 수 <@ba.vup>+8\n<배치 시> 자신의 활성화된 맹약 중첩 수 <@ba.vup>+8 (최대 24회 중첩)","desc":"<획득 시> 자신이 속한 맹약의 중첩 수 +8\n<배치 시> 자신의 활성화된 맹약 중첩 수 +8 (최대 24회 중첩)","eventTypeDesc":"지속 중첩","_h":"x1rbmz"},"garrison_155_b":{"descRaw":"<획득 시> 자신이 속한 맹약의 중첩 수 <@ba.vup>+16\n<배치 시> 자신의 활성화된 맹약 중첩 수 <@ba.vup>+16 (최대 48회 중첩)","desc":"<획득 시> 자신이 속한 맹약의 중첩 수 +16\n<배치 시> 자신의 활성화된 맹약 중첩 수 +16 (최대 48회 중첩)","eventTypeDesc":"지속 중첩","_h":"qfbjmz"},"garrison_156_a":{"descRaw":"<획득 시> [염국] 맹약의 중첩 수 <@ba.vup>+6, [기적] 맹약의 중첩 수 <@ba.vup>+3 (맹약 활성화 불필요)","desc":"<획득 시> [염국] 맹약의 중첩 수 +6, [기적] 맹약의 중첩 수 +3 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"rsr0jf"},"garrison_156_b":{"descRaw":"<획득 시> [염국] 맹약의 중첩 수 <@ba.vup>+12, [기적] 맹약의 중첩 수 <@ba.vup>+6 (맹약 활성화 불필요)","desc":"<획득 시> [염국] 맹약의 중첩 수 +12, [기적] 맹약의 중첩 수 +6 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"x2pejf"},"garrison_157_a":{"descRaw":"<획득 시> [염국] 맹약의 중첩 수 <@ba.vup>+6, [기적] 맹약의 중첩 수 <@ba.vup>+3 (맹약 활성화 불필요)","desc":"<획득 시> [염국] 맹약의 중첩 수 +6, [기적] 맹약의 중첩 수 +3 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"rsr0jf"},"garrison_157_b":{"descRaw":"<획득 시> [염국] 맹약의 중첩 수 <@ba.vup>+12, [기적] 맹약의 중첩 수 <@ba.vup>+6 (맹약 활성화 불필요)","desc":"<획득 시> [염국] 맹약의 중첩 수 +12, [기적] 맹약의 중첩 수 +6 (맹약 활성화 불필요)","eventTypeDesc":"1회 중첩","_h":"x2pejf"},"garrison_158_a":{"descRaw":"<휴식 기간 종료 시> 활성화된 [불굴] 맹약의 중첩 수 <@ba.vup>+1","desc":"<휴식 기간 종료 시> 활성화된 [불굴] 맹약의 중첩 수 +1","eventTypeDesc":"지속 중첩","_h":"qye9mz"},"garrison_158_b":{"descRaw":"<휴식 기간 종료 시> 활성화된 [불굴] 맹약의 중첩 수 <@ba.vup>+2","desc":"<휴식 기간 종료 시> 활성화된 [불굴] 맹약의 중첩 수 +2","eventTypeDesc":"지속 중첩","_h":"8dbcmz"},"garrison_159_a":{"descRaw":"[카시미어] 맹약이 3회 중첩할 때마다 공격 속도 <@ba.vup>+0.5","desc":"[카시미어] 맹약이 3회 중첩할 때마다 공격 속도 +0.5","eventTypeDesc":"작전 능력","_h":"1ich3p"},"garrison_159_b":{"descRaw":"[카시미어] 맹약이 3회 중첩할 때마다 공격 속도 <@ba.vup>+1","desc":"[카시미어] 맹약이 3회 중첩할 때마다 공격 속도 +1","eventTypeDesc":"작전 능력","_h":"b4zb3p"},"garrison_160_a":{"descRaw":"<전투 시작 시> <@ba.vup>자신과 <@ba.vup>전방 1칸의 오퍼레이터가 '[카시미어] 맹약이 3회 중첩할 때마다 공격 속도 <@ba.vup>+0.5' 특질 획득","desc":"<전투 시작 시> 자신과 전방 1칸의 오퍼레이터가 '[카시미어] 맹약이 3회 중첩할 때마다 공격 속도 +0.5' 특질 획득","eventTypeDesc":"지속 중첩","_h":"h8f1mz"},"garrison_160_b":{"descRaw":"<전투 시작 시> <@ba.vup>자신과 <@ba.vup>전방 1칸의 오퍼레이터가 '[카시미어] 맹약이 3회 중첩할 때마다 공격 속도 <@ba.vup>+1' 특질 획득","desc":"<전투 시작 시> 자신과 전방 1칸의 오퍼레이터가 '[카시미어] 맹약이 3회 중첩할 때마다 공격 속도 +1' 특질 획득","eventTypeDesc":"지속 중첩","_h":"zuxvmz"}},"items":{"chess_item_1_01_e_a":{"descRaw":"공격력 <@ba.vup>+15%","name":"빅토리아 해머","effectName":"빅토리아 해머","desc":"공격력 +15%","flavor":"한때 빅토리아 공장에서 평화를 주조했던 해머.\n“똑같은 철과 불로 그 전쟁을 끝내리라.”","_h":"jx8t8t86ys"},"chess_item_1_01_e_b":{"descRaw":"공격력 <@ba.vup>+25%","name":"빅토리아 해머","effectName":"빅토리아 해머","desc":"공격력 +25%","flavor":"한때 빅토리아 공장에서 평화를 주조했던 해머.\n“똑같은 철과 불로 그 전쟁을 끝내리라.”","_h":"828t8t6jys"},"chess_item_1_02_e_a":{"descRaw":"방어력 <@ba.vup>+20%","name":"고수 방패","effectName":"고수 방패","desc":"방어력 +20%","flavor":"끝까지 지키는 자의 방패.\n“밀고, 막고, 제압한다. 적극적인 방어의 기초는 방패를 어떻게 다루냐에 달렸다.”","_h":"78n1n1x3rx"},"chess_item_1_02_e_b":{"descRaw":"방어력 <@ba.vup>+35%","name":"고수 방패","effectName":"고수 방패","desc":"방어력 +35%","flavor":"끝까지 지키는 자의 방패.\n“밀고, 막고, 제압한다. 적극적인 방어의 기초는 방패를 어떻게 다루냐에 달렸다.”","_h":"3qn1n1odrx"},"chess_item_1_03_e_a":{"descRaw":"장착 즉시 파기, 자금 <@ba.vup>1 획득","name":"맹약코인","effectName":"맹약코인","desc":"장착 즉시 파기, 자금 1 획득","flavor":"“협의 시뮬레이션 과정을 추진하는 기초.”","_h":"1by0y0c6vj"},"chess_item_1_03_e_b":{"descRaw":"장착 즉시 파기, 자금 <@ba.vup>2 획득","name":"맹약코인","effectName":"맹약코인","desc":"장착 즉시 파기, 자금 2 획득","flavor":"“협의 시뮬레이션 과정을 추진하는 기초.”","_h":"d4y0y0h7vj"},"chess_item_1_04_e_a":{"descRaw":"장착 즉시 파기, 착용자의 맹약 중첩 수 <@ba.vup>+3 (맹약 활성화 불필요)","name":"신분인식표","effectName":"신분인식표","desc":"장착 즉시 파기, 착용자의 맹약 중첩 수 +3 (맹약 활성화 불필요)","flavor":"신분을 증명할 수 있는 휴대용 장치. “시뮬레이션 전장에 오신 것을 환영합니다.”","_h":"r3hphprsc5"},"chess_item_1_04_e_b":{"descRaw":"장착 즉시 파기, 착용자의 맹약 중첩 수 <@ba.vup>+6 (맹약 활성화 불필요)","name":"신분인식표","effectName":"신분인식표","desc":"장착 즉시 파기, 착용자의 맹약 중첩 수 +6 (맹약 활성화 불필요)","flavor":"신분을 증명할 수 있는 휴대용 장치. “시뮬레이션 전장에 오신 것을 환영합니다.”","_h":"rehphpt7c5"},"chess_item_1_05_e_a":{"descRaw":"착용자의 HP가 초당 <@ba.vdown>-60, 공격력 <@ba.vup>+40%","name":"원암 용제","effectName":"원암 용제","desc":"착용자의 HP가 초당 -60, 공격력 +40%","flavor":"“전형적인 공업 재료의 군사화 응용 사례.”","_h":"d6ukukv7o4"},"chess_item_1_05_e_b":{"descRaw":"착용자의 HP가 초당 <@ba.vdown>-60, 공격력 <@ba.vup>+60%","name":"원암 용제","effectName":"원암 용제","desc":"착용자의 HP가 초당 -60, 공격력 +60%","flavor":"“전형적인 공업 재료의 군사화 응용 사례.”","_h":"jcukukllo4"},"chess_item_2_01_e_a":{"descRaw":"재배치 시간 <@ba.vup>-30%, HP <@ba.vdown>-30%","name":"불굴의 사출기","effectName":"불굴의 사출기","desc":"재배치 시간 -30%, HP -30%","flavor":"굴복하지 않는 자의 사출기.\n“이것은 각 플랫폼 사이를 빠르게 이동하도록 해준다. 대신, 사용법을 익혀야 한다. 그렇지 않으면 내동댕이쳐지게 될 것이니.”","_h":"q9ofofa4ww"},"chess_item_2_01_e_b":{"descRaw":"재배치 시간 <@ba.vup>-50%, HP <@ba.vdown>-30%","name":"불굴의 사출기","effectName":"불굴의 사출기","desc":"재배치 시간 -50%, HP -30%","flavor":"굴복하지 않는 자의 사출기.\n“이것은 각 플랫폼 사이를 빠르게 이동하도록 해준다. 대신, 사용법을 익혀야 한다. 그렇지 않으면 내동댕이쳐지게 될 것이니.”","_h":"vjofof7yww"},"chess_item_2_02_e_a":{"descRaw":"장착 즉시 파기, 보급센터 내의 오퍼레이터를 랜덤으로 <@ba.vup>1명 획득 (해당 오퍼레이터는 보급센터에서 사라짐)","name":"긴급 차출권","effectName":"긴급 차출권","desc":"장착 즉시 파기, 보급센터 내의 오퍼레이터를 랜덤으로 1명 획득 (해당 오퍼레이터는 보급센터에서 사라짐)","flavor":"“때로는 성공에도 약간의 행운이 필요하다……”","_h":"u20w0w7l5e"},"chess_item_2_02_e_b":{"descRaw":"장착 즉시 파기, 보급센터 내의 오퍼레이터를 랜덤으로 <@ba.vup>2명 획득 (해당 오퍼레이터는 보급센터에서 사라짐)","name":"긴급 차출권","effectName":"긴급 차출권","desc":"장착 즉시 파기, 보급센터 내의 오퍼레이터를 랜덤으로 2명 획득 (해당 오퍼레이터는 보급센터에서 사라짐)","flavor":"“때로는 성공에도 약간의 행운이 필요하다……”","_h":"ur0w0w8u5e"},"chess_item_2_03_e_a":{"descRaw":"공격력 <@ba.vup>+20%, 착용자가 지상 오퍼레이터일 경우 10% 확률로 목표에 2초간 <$ba.tremble>전율 효과 부여","name":"전율의 빅토리아 해머","effectName":"전율의 빅토리아 해머","desc":"공격력 +20%, 착용자가 지상 오퍼레이터일 경우 10% 확률로 목표에 2초간 전율 효과 부여","flavor":"한때 빅토리아 공장에서 평화를 주조했던 해머. 지금 그 위명은 더욱 높아졌다.\n“똑같은 철과 불로 그 전쟁을 끝내리라.”","_h":"kya0a0bctk"},"chess_item_2_03_e_b":{"descRaw":"공격력 <@ba.vup>+35%, 착용자가 지상 오퍼레이터일 경우 10% 확률로 목표에 2초간 <$ba.tremble>전율 효과 부여","name":"전율의 빅토리아 해머","effectName":"전율의 빅토리아 해머","desc":"공격력 +35%, 착용자가 지상 오퍼레이터일 경우 10% 확률로 목표에 2초간 전율 효과 부여","flavor":"한때 빅토리아 공장에서 평화를 주조했던 해머. 지금 그 위명은 더욱 높아졌다.\n“똑같은 철과 불로 그 전쟁을 끝내리라.”","_h":"toa0a00qtk"},"chess_item_2_04_e_a":{"descRaw":"SP 자연 회복 속도 <@ba.vup>+0.15/초","name":"사르곤 농차","effectName":"사르곤 농차","desc":"SP 자연 회복 속도 +0.15/초","flavor":"한때 사르곤 사막에서 사람의 목숨을 구했던 농차.\n“쓴맛을 두려워 마라. 그 맛이 당신을 각성하게 하고, 깨어 있는 삶을 살아가게 해줄 것이다.”","_h":"bpz9z9h4ox"},"chess_item_2_04_e_b":{"descRaw":"SP 자연 회복 속도 <@ba.vup>+0.25/초","name":"사르곤 농차","effectName":"사르곤 농차","desc":"SP 자연 회복 속도 +0.25/초","flavor":"한때 사르곤 사막에서 사람의 목숨을 구했던 농차.\n“쓴맛을 두려워 마라. 그 맛이 당신을 각성하게 하고, 깨어 있는 삶을 살아가게 해줄 것이다.”","_h":"pgz9z93rox"},"chess_item_2_05_e_a":{"descRaw":"장착 즉시 파기, 이후 라운드마다 추가로 자금 <@ba.vup>1 획득","name":"알뜰살뜰 인형","effectName":"알뜰살뜰 인형","desc":"장착 즉시 파기, 이후 라운드마다 추가로 자금 1 획득","flavor":"“그녀가 어떻게든 당신을 위해 한 푼이라도 아끼려 한다.”","_h":"nf1i1ifmok"},"chess_item_2_05_e_b":{"descRaw":"장착 즉시 파기, 이후 라운드마다 추가로 자금 <@ba.vup>2 획득","name":"알뜰살뜰 인형","effectName":"알뜰살뜰 인형","desc":"장착 즉시 파기, 이후 라운드마다 추가로 자금 2 획득","flavor":"“그녀가 어떻게든 당신을 위해 한 푼이라도 아끼려 한다.”","_h":"d01i1iefok"},"chess_item_2_06_e_a":{"descRaw":"장착 즉시 파기, 착용자와 같은 맹약의 오퍼레이터를 랜덤으로 <@ba.vup>1명 획득","name":"간이 통신기","effectName":"간이 통신기","desc":"장착 즉시 파기, 착용자와 같은 맹약의 오퍼레이터를 랜덤으로 1명 획득","flavor":"“접선 지점에 도착.”","_h":"qbq7q7xkj1"},"chess_item_2_06_e_b":{"descRaw":"장착 즉시 파기, 착용자와 같은 맹약의 오퍼레이터를 랜덤으로 <@ba.vup>2명 획득","name":"간이 통신기","effectName":"간이 통신기","desc":"장착 즉시 파기, 착용자와 같은 맹약의 오퍼레이터를 랜덤으로 2명 획득","flavor":"“접선 지점에 도착.”","_h":"wqq7q7pjj1"},"chess_item_2_07_e_a":{"descRaw":"장착 즉시 파기, 다음 라운드에서 추가로 자금 <@ba.vup>2 획득","name":"돈독 오른 인형","effectName":"돈독 오른 인형","desc":"장착 즉시 파기, 다음 라운드에서 추가로 자금 2 획득","flavor":"“당신의 지갑을 보면 그녀는 항상 기뻐한다.”","_h":"7i6g6g7t7h"},"chess_item_2_07_e_b":{"descRaw":"장착 즉시 파기, 다음 라운드에서 추가로 자금 <@ba.vup>4 획득","name":"돈독 오른 인형","effectName":"돈독 오른 인형","desc":"장착 즉시 파기, 다음 라운드에서 추가로 자금 4 획득","flavor":"“당신의 지갑을 보면 그녀는 항상 기뻐한다.”","_h":"ss6g6g5z7h"},"chess_item_3_01_e_a":{"descRaw":"공격 속도<@ba.vup>+15, 착용자 배치 방향의 좌우 1칸에 배치한 아군 오퍼레이터의 공격 속도 <@ba.vup>+10","name":"시라쿠사 정장","effectName":"시라쿠사 정장","desc":"공격 속도+15, 착용자 배치 방향의 좌우 1칸에 배치한 아군 오퍼레이터의 공격 속도 +10","flavor":"패밀리 멤버의 신분을 드러내는 정장. “이곳에서 복장은 말로는 설명할 수 없는 의미를 내포하고 있다.”","_h":"v7kxkxi5aw"},"chess_item_3_01_e_b":{"descRaw":"공격 속도<@ba.vup>+25, 착용자 배치 방향의 좌우 1칸에 배치한 아군 오퍼레이터의 공격 속도 <@ba.vup>+15","name":"시라쿠사 정장","effectName":"시라쿠사 정장","desc":"공격 속도+25, 착용자 배치 방향의 좌우 1칸에 배치한 아군 오퍼레이터의 공격 속도 +15","flavor":"패밀리 멤버의 신분을 드러내는 정장. “이곳에서 복장은 말로는 설명할 수 없는 의미를 내포하고 있다.”","_h":"1bkxkxrhaw"},"chess_item_3_02_e_a":{"descRaw":"자신과의 거리가 3칸 이상인 목표 공격 시 대미지 <@ba.vup>+30%","name":"정밀 조준경","effectName":"정밀 조준경","desc":"자신과의 거리가 3칸 이상인 목표 공격 시 대미지 +30%","flavor":"정확히 조준하는 자의 조준경.\n“움직이지 말고, 목표를 조준하여, 한 방에 끝내라.”","_h":"39tftfiag8"},"chess_item_3_02_e_b":{"descRaw":"자신과의 거리가 3칸 이상인 목표 공격 시 대미지 <@ba.vup>+50%","name":"정밀 조준경","effectName":"정밀 조준경","desc":"자신과의 거리가 3칸 이상인 목표 공격 시 대미지 +50%","flavor":"정확히 조준하는 자의 조준경.\n“움직이지 말고, 목표를 조준하여, 한 방에 끝내라.”","_h":"3ftftfowg8"},"chess_item_3_03_e_a":{"descRaw":"공격 시 목표의 마법 저항 <@ba.vup>25% 무시","name":"레이저 발사기","effectName":"레이저 발사기","desc":"공격 시 목표의 마법 저항 25% 무시","flavor":"“위치 추적과 관통 효과 외에, 미끼로 사용할 수도 있다.”","_h":"1fzxzx0oyl"},"chess_item_3_03_e_b":{"descRaw":"공격 시 목표의 마법 저항 <@ba.vup>45% 무시","name":"레이저 발사기","effectName":"레이저 발사기","desc":"공격 시 목표의 마법 저항 45% 무시","flavor":"“위치 추적과 관통 효과 외에, 미끼로 사용할 수도 있다.”","_h":"ldzxzxryyl"},"chess_item_3_04_e_a":{"descRaw":"스킬을 발동할 때마다 공격력 <@ba.vup>+5% (최대 10회 중첩)","name":"염국 단검","effectName":"염국 단검","desc":"스킬을 발동할 때마다 공격력 +5% (최대 10회 중첩)","flavor":"한때 염국 강호에서 불의를 척결했던 단검.\n“검을 뽑기 전에 우선 그럴 가치가 있는지 고민하라. 그리고, 뽑았으면 망설이지 마라.”","_h":"u6apapxjul"},"chess_item_3_04_e_b":{"descRaw":"스킬을 발동할 때마다 공격력 <@ba.vup>+8% (최대 10회 중첩)","name":"염국 단검","effectName":"염국 단검","desc":"스킬을 발동할 때마다 공격력 +8% (최대 10회 중첩)","flavor":"한때 염국 강호에서 불의를 척결했던 단검.\n“검을 뽑기 전에 우선 그럴 가치가 있는지 고민하라. 그리고, 뽑았으면 망설이지 마라.”","_h":"pjapapzgul"},"chess_item_3_05_e_a":{"descRaw":"배치 시 SP <@ba.vup>+3, 같은 맹약의 다른 오퍼레이터 1명당 추가로 SP <@ba.vup>+3","name":"신속 전투식량","effectName":"신속 전투식량","desc":"배치 시 SP +3, 같은 맹약의 다른 오퍼레이터 1명당 추가로 SP +3","flavor":"몸놀림이 날렵한 자의 전투식량.\n“전투식량의 목적은 에너지 공급이지, 식욕을 만족시키는 게 아니다.”","_h":"0gututys1k"},"chess_item_3_05_e_b":{"descRaw":"배치 시 SP <@ba.vup>+6, 같은 맹약의 다른 오퍼레이터 1명당 추가로 SP <@ba.vup>+6","name":"신속 전투식량","effectName":"신속 전투식량","desc":"배치 시 SP +6, 같은 맹약의 다른 오퍼레이터 1명당 추가로 SP +6","flavor":"몸놀림이 날렵한 자의 전투식량.\n“전투식량의 목적은 에너지 공급이지, 식욕을 만족시키는 게 아니다.”","_h":"p0utut141k"},"chess_item_3_06_e_a":{"descRaw":"HP <@ba.vup>+25%, 배치 시 전방 1칸에 다른 오퍼레이터가 없을 경우 추가로 HP <@ba.vup>+15%","name":"골리앗 투구","effectName":"골리앗 투구","desc":"HP +25%, 배치 시 전방 1칸에 다른 오퍼레이터가 없을 경우 추가로 HP +15%","flavor":"“보일러공은 종종 이 투구를 보며 멍하니 있는데, 도대체 무슨 생각을 하는 걸까?”","_h":"2fjgjg0f2o"},"chess_item_3_06_e_b":{"descRaw":"HP <@ba.vup>+45%, 배치 시 전방 1칸에 다른 오퍼레이터가 없을 경우 추가로 HP <@ba.vup>+25%","name":"골리앗 투구","effectName":"골리앗 투구","desc":"HP +45%, 배치 시 전방 1칸에 다른 오퍼레이터가 없을 경우 추가로 HP +25%","flavor":"“보일러공은 종종 이 투구를 보며 멍하니 있는데, 도대체 무슨 생각을 하는 걸까?”","_h":"1ujgjglc2o"},"chess_item_3_07_e_a":{"descRaw":"공격력 <@ba.vup>+40%, 공격 속도 <@ba.vdown>-10","name":"에기르 칼날","effectName":"에기르 칼날","desc":"공격력 +40%, 공격 속도 -10","flavor":"한때 에기르의 소용돌이 안에서 파도를 부수던 칼날.\n“자신이 싸워 이겨야 할 목표를 마주하고, 자신이 더 강하다는 것을 증명하라.”","_h":"pcyyyyc3uq"},"chess_item_3_07_e_b":{"descRaw":"공격력 <@ba.vup>+60%, 공격 속도 <@ba.vdown>-10","name":"에기르 칼날","effectName":"에기르 칼날","desc":"공격력 +60%, 공격 속도 -10","flavor":"한때 에기르의 소용돌이 안에서 파도를 부수던 칼날.\n“자신이 싸워 이겨야 할 목표를 마주하고, 자신이 더 강하다는 것을 증명하라.”","_h":"i2yyyyw9uq"},"chess_item_3_08_e_a":{"descRaw":"마법 저항 <@ba.vup>+20, 공격 시 목표의 특수 능력 <@ba.vup>5초간 무효화","name":"아케인 마법진","effectName":"아케인 마법진","desc":"마법 저항 +20, 공격 시 목표의 특수 능력 5초간 무효화","flavor":"“어서 캐스터들을 전장으로!”","_h":"c8mvmvtefu"},"chess_item_3_08_e_b":{"descRaw":"마법 저항 <@ba.vup>+30, 공격 시 목표의 특수 능력 <@ba.vup>5초간 무효화","name":"아케인 마법진","effectName":"아케인 마법진","desc":"마법 저항 +30, 공격 시 목표의 특수 능력 5초간 무효화","flavor":"“어서 캐스터들을 전장으로!”","_h":"tjmvmvqzfu"},"chess_item_3_09_e_a":{"descRaw":"공격력 <@ba.vup>+25%, 처음 치명상을 입을 시 HP가 <@ba.vup>1 이하로 감소하지 않음, 8초간 지속","name":"견고한 빅토리아 해머","effectName":"견고한 빅토리아 해머","desc":"공격력 +25%, 처음 치명상을 입을 시 HP가 1 이하로 감소하지 않음, 8초간 지속","flavor":"한때 빅토리아 공장에서 평화를 주조했던 해머. 지금 그 재질은 더욱 단단해졌다.\n“똑같은 철과 불로 그 전쟁을 끝내리라.”","_h":"ra25250cfb"},"chess_item_3_09_e_b":{"descRaw":"공격력 <@ba.vup>+45%, 처음 치명상을 입을 시 HP가 <@ba.vup>1 이하로 감소하지 않음, 8초간 지속","name":"견고한 빅토리아 해머","effectName":"견고한 빅토리아 해머","desc":"공격력 +45%, 처음 치명상을 입을 시 HP가 1 이하로 감소하지 않음, 8초간 지속","flavor":"한때 빅토리아 공장에서 평화를 주조했던 해머. 지금 그 재질은 더욱 단단해졌다.\n“똑같은 철과 불로 그 전쟁을 끝내리라.”","_h":"ug2525rqfb"},"chess_item_3_10_e_a":{"descRaw":"공격력 <@ba.vup>+25%, 공격 속도 <@ba.vup>+30","name":"가속의 빅토리아 해머","effectName":"가속의 빅토리아 해머","desc":"공격력 +25%, 공격 속도 +30","flavor":"한때 빅토리아 공장에서 평화를 주조했던 해머. 지금 그 기세는 더욱 맹렬해졌다.\n“똑같은 철과 불로 그 전쟁을 끝내리라.”","_h":"l17c7ch3ld"},"chess_item_3_10_e_b":{"descRaw":"공격력 <@ba.vup>+45%, 공격 속도 <@ba.vup>+30","name":"가속의 빅토리아 해머","effectName":"가속의 빅토리아 해머","desc":"공격력 +45%, 공격 속도 +30","flavor":"한때 빅토리아 공장에서 평화를 주조했던 해머. 지금 그 기세는 더욱 맹렬해졌다.\n“똑같은 철과 불로 그 전쟁을 끝내리라.”","_h":"7j7c7ce9ld"},"chess_item_3_11_e_a":{"descRaw":"배치한 후마다 10초간, 공격 시 목표에게 2초간 <$ba.stun>기절 효과 부여","name":"기습 수류탄","effectName":"기습 수류탄","desc":"배치한 후마다 10초간, 공격 시 목표에게 2초간 기절 효과 부여","flavor":"기습하는 자의 수류탄.\n“지금이다!!!”","_h":"azrhrhgj3e"},"chess_item_3_11_e_b":{"descRaw":"배치한 후마다 15초간, 공격 시 목표에게 2초간 <$ba.stun>기절 효과 부여","name":"기습 수류탄","effectName":"기습 수류탄","desc":"배치한 후마다 15초간, 공격 시 목표에게 2초간 기절 효과 부여","flavor":"기습하는 자의 수류탄.\n“지금이다!!!”","_h":"ssrhrh4a3e"},"chess_item_3_12_e_a":{"descRaw":"장착 즉시 파기, 자금 <@ba.vup>1~6 획득","name":"기사 저금통","effectName":"기사 저금통","desc":"장착 즉시 파기, 자금 1~6 획득","flavor":"카시미어의 각 굿즈샵에서 파는 저금통. “당신이 모은 행운을 좋아하는 선수에게 전달하세요.”","_h":"zccbcbltxc"},"chess_item_3_12_e_b":{"descRaw":"장착 즉시 파기, 자금 <@ba.vup>2~12 획득","name":"기사 저금통","effectName":"기사 저금통","desc":"장착 즉시 파기, 자금 2~12 획득","flavor":"카시미어의 각 굿즈샵에서 파는 저금통. “당신이 모은 행운을 좋아하는 선수에게 전달하세요.”","_h":"macbcbg7xc"},"chess_item_4_01_e_a":{"descRaw":"장착 즉시 파기, 즉시 보급센터를 1회 특별 갱신, 착용자와 같은 맹약의 오퍼레이터 3명 등장, 그중 1명 무료 획득 (보급센터 레벨 이하)","name":"호출 모듈","effectName":"호출 모듈","desc":"장착 즉시 파기, 즉시 보급센터를 1회 특별 갱신, 착용자와 같은 맹약의 오퍼레이터 3명 등장, 그중 1명 무료 획득 (보급센터 레벨 이하)","flavor":"“보급센터, 보급센터, 여기는 준비 완료. 지시를 부탁한다.”","_h":"2sbubu2sbr"},"chess_item_4_01_e_b":{"descRaw":"장착 즉시 파기, 즉시 보급센터를 1회 특별 갱신, 착용자와 같은 맹약의 오퍼레이터 3명 등장, 그중 1명 무료 획득 (보급센터 레벨 이하)","name":"호출 모듈","effectName":"호출 모듈","desc":"장착 즉시 파기, 즉시 보급센터를 1회 특별 갱신, 착용자와 같은 맹약의 오퍼레이터 3명 등장, 그중 1명 무료 획득 (보급센터 레벨 이하)","flavor":"“보급센터, 보급센터, 여기는 준비 완료. 지시를 부탁한다.”","_h":"2sbubu2sbr"},"chess_item_4_02_e_a":{"descRaw":"더 쉽게 공격받음, HP <@ba.vup>+40%","name":"버저","effectName":"버저","desc":"더 쉽게 공격받음, HP +40%","flavor":"“너희들은 부상자를 구해. 저 빌어먹을 놈들은 내가 처리한다!”","_h":"nty6y6hqb6"},"chess_item_4_02_e_b":{"descRaw":"더 쉽게 공격받음, HP <@ba.vup>+60%","name":"버저","effectName":"버저","desc":"더 쉽게 공격받음, HP +60%","flavor":"“너희들은 부상자를 구해. 저 빌어먹을 놈들은 내가 처리한다!”","_h":"hfy6y6d4b6"},"chess_item_4_03_e_a":{"descRaw":"공격 또는 치료할 때마다 해당 전투에서 공격 속도 <@ba.vup>+1 (최대 60회 중첩)","name":"제한 가속기","effectName":"제한 가속기","desc":"공격 또는 치료할 때마다 해당 전투에서 공격 속도 +1 (최대 60회 중첩)","flavor":"“제한의 극치를 만짐으로써 무한의 경계를 엿볼 수 있다.”","_h":"ybx7x7dsva"},"chess_item_4_03_e_b":{"descRaw":"공격 또는 치료할 때마다 해당 전투에서 공격 속도 <@ba.vup>+2 (최대 60회 중첩)","name":"제한 가속기","effectName":"제한 가속기","desc":"공격 또는 치료할 때마다 해당 전투에서 공격 속도 +2 (최대 60회 중첩)","flavor":"“제한의 극치를 만짐으로써 무한의 경계를 엿볼 수 있다.”","_h":"64x7x7xtva"},"chess_item_4_04_e_a":{"descRaw":"최초로 대미지를 받을 시 15초간 <$ba.invisible>은신 효과 획득","name":"위장복","effectName":"위장복","desc":"최초로 대미지를 받을 시 15초간 은신 효과 획득","flavor":"“너희에게 이 교훈을 뼛속 깊이 새겨줄 것이고, 너희가 영원히 어둠을 두려워하게 만들겠다.”","_h":"ikzzzzt1bj"},"chess_item_4_04_e_b":{"descRaw":"최초로 대미지를 받을 시 25초간 <$ba.invisible>은신 효과 획득","name":"위장복","effectName":"위장복","desc":"최초로 대미지를 받을 시 25초간 은신 효과 획득","flavor":"“너희에게 이 교훈을 뼛속 깊이 새겨줄 것이고, 너희가 영원히 어둠을 두려워하게 만들겠다.”","_h":"fhzzzz5gbj"},"chess_item_4_05_e_a":{"descRaw":"적을 저지하고 있을 때, 자신이 저지하고 있지 않은 적으로부터 받는 대미지 <@ba.vup>-40%","name":"진압 방패","effectName":"진압 방패","desc":"적을 저지하고 있을 때, 자신이 저지하고 있지 않은 적으로부터 받는 대미지 -40%","flavor":"“나는 대원들을 지키고, 나 자신도 지킬 것이다.”","_h":"68snsnv151"},"chess_item_4_05_e_b":{"descRaw":"적을 저지하고 있을 때, 자신이 저지하고 있지 않은 적으로부터 받는 대미지 <@ba.vup>-70%","name":"진압 방패","effectName":"진압 방패","desc":"적을 저지하고 있을 때, 자신이 저지하고 있지 않은 적으로부터 받는 대미지 -70%","flavor":"“나는 대원들을 지키고, 나 자신도 지킬 것이다.”","_h":"efsnsnx851"},"chess_item_4_06_e_a":{"descRaw":"목표를 1명 공격할 때마다 자신 최대 HP의 <@ba.vup>2% 회복","name":"잠자는 후예","effectName":"잠자는 후예","desc":"목표를 1명 공격할 때마다 자신 최대 HP의 2% 회복","flavor":"“주머니가 찢어지지 않도록 조심해. 당신은 이 꼬맹이들과 접촉하고 싶지 않을 것이다.”","_h":"ddzczc2i34"},"chess_item_4_06_e_b":{"descRaw":"목표를 1명 공격할 때마다 자신 최대 HP의 <@ba.vup>4% 회복","name":"잠자는 후예","effectName":"잠자는 후예","desc":"목표를 1명 공격할 때마다 자신 최대 HP의 4% 회복","flavor":"“주머니가 찢어지지 않도록 조심해. 당신은 이 꼬맹이들과 접촉하고 싶지 않을 것이다.”","_h":"l7zczcn834"},"chess_item_4_07_e_a":{"descRaw":"배치 후 <@ba.vup>15초간 입히는 대미지가 <@ba.vup>135%로 증가, 이후 점차 감소","name":"카시미어 스포츠 깃발","effectName":"카시미어 스포츠 깃발","desc":"배치 후 15초간 입히는 대미지가 135%로 증가, 이후 점차 감소","flavor":"카시미어 기사 스포츠를 상징하는 깃발. “보고만 있어도 천지를 뒤흔드는 환호 소리가 들리는 듯하다.”","_h":"cdededl1ak"},"chess_item_4_07_e_b":{"descRaw":"배치 후 <@ba.vup>15초간 입히는 대미지가 <@ba.vup>160%로 증가, 이후 점차 감소","name":"카시미어 스포츠 깃발","effectName":"카시미어 스포츠 깃발","desc":"배치 후 15초간 입히는 대미지가 160%로 증가, 이후 점차 감소","flavor":"카시미어 기사 스포츠를 상징하는 깃발. “보고만 있어도 천지를 뒤흔드는 환호 소리가 들리는 듯하다.”","_h":"mjededwjak"},"chess_item_4_08_e_a":{"descRaw":"탄약류 스킬이 탄약 1발이 남을 경우, 50% 확률로 탄약 40% 회복 (배치할 때마다 최대 3회 발동)","name":"라테라노 클립","effectName":"라테라노 클립","desc":"탄약류 스킬이 탄약 1발이 남을 경우, 50% 확률로 탄약 40% 회복 (배치할 때마다 최대 3회 발동)","flavor":"한때 라테라노의 밤하늘에서 대폭발을 일으켰던 클립.\n“쏴! 멈추지 말고. 클리프, 우리 셋이 이것보다 훨씬 눈부신 사업을 이룰 수 있을 거야!”","_h":"hd6z6zhd2n"},"chess_item_4_08_e_b":{"descRaw":"탄약류 스킬이 탄약 1발이 남을 경우, 60% 확률로 탄약 60% 회복 (배치할 때마다 최대 3회 발동)","name":"라테라노 클립","effectName":"라테라노 클립","desc":"탄약류 스킬이 탄약 1발이 남을 경우, 60% 확률로 탄약 60% 회복 (배치할 때마다 최대 3회 발동)","flavor":"한때 라테라노의 밤하늘에서 대폭발을 일으켰던 클립.\n“쏴! 멈추지 말고. 클리프, 우리 셋이 이것보다 훨씬 눈부신 사업을 이룰 수 있을 거야!”","_h":"lu6z6zlu2n"},"chess_item_4_09_e_a":{"descRaw":"공격력 <@ba.vup>+30%, 마법 대미지를 입히면 대미지의 <@ba.vup>10%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"불타는 빅토리아 해머","effectName":"불타는 빅토리아 해머","desc":"공격력 +30%, 마법 대미지를 입히면 대미지의 10%에 해당하는 소각 손상을 입힘","flavor":"한때 빅토리아 공장에서 평화를 주조했던 해머. 지금 그 불길은 더욱 활활 타오르고 있다.\n“똑같은 철과 불로 그 전쟁을 끝내리라.”","_h":"6ulclcs76i"},"chess_item_4_09_e_b":{"descRaw":"공격력 <@ba.vup>+50%, 마법 대미지를 입히면 대미지의 <@ba.vup>10%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"불타는 빅토리아 해머","effectName":"불타는 빅토리아 해머","desc":"공격력 +50%, 마법 대미지를 입히면 대미지의 10%에 해당하는 소각 손상을 입힘","flavor":"한때 빅토리아 공장에서 평화를 주조했던 해머. 지금 그 불길은 더욱 활활 타오르고 있다.\n“똑같은 철과 불로 그 전쟁을 끝내리라.”","_h":"gglclcjd6i"},"chess_item_4_10_e_a":{"descRaw":"HP가 70% 초과 시 <$ba.stun>기절, <$ba.frozen>빙결 등의 상태 이상 면역","name":"농축 스멜링 솔트","effectName":"농축 스멜링 솔트","desc":"HP가 70% 초과 시 기절, 빙결 등의 상태 이상 면역","flavor":"“자극성이 더욱 강화된 레시피, 당신을 깨어 있게 해준다. 대신, 그 특이한 맛을 견딜 수만 있다면.”","_h":"j6dwdwf2nx"},"chess_item_4_10_e_b":{"descRaw":"HP가 40% 초과 시 <$ba.stun>기절, <$ba.frozen>빙결 등의 상태 이상 면역","name":"농축 스멜링 솔트","effectName":"농축 스멜링 솔트","desc":"HP가 40% 초과 시 기절, 빙결 등의 상태 이상 면역","flavor":"“자극성이 더욱 강화된 레시피, 당신을 깨어 있게 해준다. 대신, 그 특이한 맛을 견딜 수만 있다면.”","_h":"77dwdw6fnx"},"chess_item_4_11_e_a":{"descRaw":"치료 시 10% 확률로 목표에게 <$ba.shield>실드 1회 부여 (최대 1회 중첩)","name":"실드 드론","effectName":"실드 드론","desc":"치료 시 10% 확률로 목표에게 실드 1회 부여 (최대 1회 중첩)","flavor":"“이걸로 공격을 막아도 된다. 별로 신경 쓰지 않을 것이다.”","_h":"0xololay1r"},"chess_item_4_11_e_b":{"descRaw":"치료 시 15% 확률로 목표에게 <$ba.shield>실드 1회 부여 (최대 1회 중첩)","name":"실드 드론","effectName":"실드 드론","desc":"치료 시 15% 확률로 목표에게 실드 1회 부여 (최대 1회 중첩)","flavor":"“이걸로 공격을 막아도 된다. 별로 신경 쓰지 않을 것이다.”","_h":"6gololr91r"},"chess_item_4_12_e_a":{"descRaw":"작전 기간에 쓰러질 시 즉시 부활 (전투당 최대 <@ba.vup>1회)","name":"M3 고치 갑옷","effectName":"M3 고치 갑옷","desc":"작전 기간에 쓰러질 시 즉시 부활 (전투당 최대 1회)","flavor":"“그녀는 당신의 감사 인사를 알아들었고, 당신을 구할 수 있음에 매우 기뻐했다.”","_h":"5xo0o08c87"},"chess_item_4_12_e_b":{"descRaw":"작전 기간에 쓰러질 시 즉시 부활 (전투당 최대 <@ba.vup>2회)","name":"M3 고치 갑옷","effectName":"M3 고치 갑옷","desc":"작전 기간에 쓰러질 시 즉시 부활 (전투당 최대 2회)","flavor":"“그녀는 당신의 감사 인사를 알아들었고, 당신을 구할 수 있음에 매우 기뻐했다.”","_h":"8qo0o0t187"},"chess_item_5_01_e_a":{"descRaw":"공격 시 3% 확률로 목표에게 <$ba.palsy>마비 효과 1회 부여","name":"최루가스","effectName":"최루가스","desc":"공격 시 3% 확률로 목표에게 마비 효과 1회 부여","flavor":"“이것은 목표가 바닥에서 구를 만큼 고통스럽게 해준다. 단, 사용 전에 반드시 풍향을 확인할 것.”","_h":"g45s5s79ff"},"chess_item_5_01_e_b":{"descRaw":"공격 시 5% 확률로 목표에게 <$ba.palsy>마비 효과 1회 부여","name":"최루가스","effectName":"최루가스","desc":"공격 시 5% 확률로 목표에게 마비 효과 1회 부여","flavor":"“이것은 목표가 바닥에서 구를 만큼 고통스럽게 해준다. 단, 사용 전에 반드시 풍향을 확인할 것.”","_h":"n65s5sq3ff"},"chess_item_5_02_e_a":{"descRaw":"공격 시 12% 확률로 목표에게 1.5초간 <$ba.cold>냉기 효과 부여","name":"쉐라그 만년빙","effectName":"쉐라그 만년빙","desc":"공격 시 12% 확률로 목표에게 1.5초간 냉기 효과 부여","flavor":"한때 쉐라그의 산 정상에서 해와 달이 뜨고 지는 모습을 지켜본 만년빙.\n“빙하처럼 자신을 냉정하게 대하라. 아무도 당신을 흔들 수 없지만, 당신은 모든 걸 파괴할 수 있다.”","_h":"y1dedeqn7e"},"chess_item_5_02_e_b":{"descRaw":"공격 시 20% 확률로 목표에게 1.5초간 <$ba.cold>냉기 효과 부여","name":"쉐라그 만년빙","effectName":"쉐라그 만년빙","desc":"공격 시 20% 확률로 목표에게 1.5초간 냉기 효과 부여","flavor":"한때 쉐라그의 산 정상에서 해와 달이 뜨고 지는 모습을 지켜본 만년빙.\n“빙하처럼 자신을 냉정하게 대하라. 아무도 당신을 흔들 수 없지만, 당신은 모든 걸 파괴할 수 있다.”","_h":"wwdedehk7e"},"chess_item_5_03_e_a":{"descRaw":"공격력 <@ba.vup>+30%, 물리 또는 마법 대미지를 입힐 시 대미지 유형이 <$ba.weaknessatk>약점 대미지로 변경","name":"듀얼 모드 기계팔","effectName":"듀얼 모드 기계팔","desc":"공격력 +30%, 물리 또는 마법 대미지를 입힐 시 대미지 유형이 약점 대미지로 변경","flavor":"“맞아, 이 장비는 도움이 될 거야. 하지만 승리는 결국 너 자신에게 달려 있어.”","_h":"kupupuxgpy"},"chess_item_5_03_e_b":{"descRaw":"공격력 <@ba.vup>+50%, 물리 또는 마법 대미지를 입힐 시 대미지 유형이 <$ba.weaknessatk>약점 대미지로 변경","name":"듀얼 모드 기계팔","effectName":"듀얼 모드 기계팔","desc":"공격력 +50%, 물리 또는 마법 대미지를 입힐 시 대미지 유형이 약점 대미지로 변경","flavor":"“맞아, 이 장비는 도움이 될 거야. 하지만 승리는 결국 너 자신에게 달려 있어.”","_h":"w4pupupqpy"},"chess_item_5_04_e_a":{"descRaw":"장착 즉시 목표 오퍼레이터와 장비를 파기하고 1회 특별 갱신 진행, 착용자와 동일 티어의 오퍼레이터 2명 등장, 그중 1명을 무료로 획득\n<@ba.rem>동맹 시뮬레이션에서 만약 팀원이 존재할 경우, 다음 휴식 기간에 해당 맹약의 중첩 수가 가장 많은 팀원 1명에게 해당 오퍼레이터 전달\n<@ba.acrem>맹약 수가 같을 경우 랜덤으로 전달\n<@ba.acrem>선발 오퍼레이터는 장착 불가","name":"비콘","effectName":"비콘","desc":"장착 즉시 목표 오퍼레이터와 장비를 파기하고 1회 특별 갱신 진행, 착용자와 동일 티어의 오퍼레이터 2명 등장, 그중 1명을 무료로 획득\n동맹 시뮬레이션에서 만약 팀원이 존재할 경우, 다음 휴식 기간에 해당 맹약의 중첩 수가 가장 많은 팀원 1명에게 해당 오퍼레이터 전달\n맹약 수가 같을 경우 랜덤으로 전달\n선발 오퍼레이터는 장착 불가","_h":"twmpmp3o"},"chess_item_5_04_e_b":{"descRaw":"장착 즉시 목표 오퍼레이터와 장비를 파기하고 1회 특별 갱신 진행, 착용자와 동일 티어의 오퍼레이터 2명 등장, 그중 1명을 무료로 획득\n<@ba.rem>동맹 시뮬레이션에서 만약 팀원이 존재할 경우, 다음 휴식 기간에 해당 맹약의 중첩 수가 가장 많은 팀원 1명에게 해당 오퍼레이터 전달\n<@ba.acrem>맹약 수가 같을 경우 랜덤으로 전달\n<@ba.acrem>선발 오퍼레이터는 장착 불가","name":"비콘","effectName":"비콘","desc":"장착 즉시 목표 오퍼레이터와 장비를 파기하고 1회 특별 갱신 진행, 착용자와 동일 티어의 오퍼레이터 2명 등장, 그중 1명을 무료로 획득\n동맹 시뮬레이션에서 만약 팀원이 존재할 경우, 다음 휴식 기간에 해당 맹약의 중첩 수가 가장 많은 팀원 1명에게 해당 오퍼레이터 전달\n맹약 수가 같을 경우 랜덤으로 전달\n선발 오퍼레이터는 장착 불가","_h":"twmpmp3o"},"chess_item_5_05_e_a":{"descRaw":"장착 즉시 파기, 해당 기본 오퍼레이터를 최소 2명 보유하고 있을 경우 기본 오퍼레이터 1명 획득, 아닐 경우 같은 맹약의 랜덤 기본 오퍼레이터 1명 획득","name":"의태 물질","effectName":"의태 물질","desc":"장착 즉시 파기, 해당 기본 오퍼레이터를 최소 2명 보유하고 있을 경우 기본 오퍼레이터 1명 획득, 아닐 경우 같은 맹약의 랜덤 기본 오퍼레이터 1명 획득","flavor":"“이건 선물이야. 당신이 원하는 어떤 모습으로 변하게 해주지.”","_h":"uckckcuch5"},"chess_item_5_05_e_b":{"descRaw":"장착 즉시 파기, 해당 기본 오퍼레이터를 최소 2명 보유하고 있을 경우 기본 오퍼레이터 1명 획득, 아닐 경우 같은 맹약의 랜덤 기본 오퍼레이터 1명 획득","name":"의태 물질","effectName":"의태 물질","desc":"장착 즉시 파기, 해당 기본 오퍼레이터를 최소 2명 보유하고 있을 경우 기본 오퍼레이터 1명 획득, 아닐 경우 같은 맹약의 랜덤 기본 오퍼레이터 1명 획득","flavor":"“이건 선물이야. 당신이 원하는 어떤 모습으로 변하게 해주지.”","_h":"uckckcuch5"},"chess_item_5_06_e_a":{"descRaw":"모든 오퍼레이터 장착 가능, 다음 라운드 시작 시 파기, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","name":"박사의 홀로그램","effectName":"박사의 홀로그램","desc":"모든 오퍼레이터 장착 가능, 다음 라운드 시작 시 파기, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","flavor":"“집중해서 들어. 박사가 임무를 배정하고 있으니까.”","_h":"fjvgvgfj79"},"chess_item_5_06_e_b":{"descRaw":"모든 오퍼레이터 장착 가능, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","name":"박사의 홀로그램","effectName":"박사의 홀로그램","desc":"모든 오퍼레이터 장착 가능, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","flavor":"“집중해서 들어. 박사가 임무를 배정하고 있으니까.”","_h":"hivgvghi79"},"chess_item_5_07_e_a":{"descRaw":"오퍼레이터를 8명 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득 (보급센터 레벨 이하)","name":"상업 포장 계획","effectName":"상업 포장 계획","desc":"오퍼레이터를 8명 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득 (보급센터 레벨 이하)","flavor":"“술잔을 들고, 미소의 각도를 잘 살려봐. 장담컨대 너는 엄청 대박 날 거야! 아니, 아직은 사람들의 마음을 움직이기 부족해. 다른 옷으로 바꿔보자.”","_h":"6juquq6j8b"},"chess_item_5_07_e_b":{"descRaw":"오퍼레이터를 7명 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득 (보급센터 레벨 이하)","name":"상업 포장 계획","effectName":"상업 포장 계획","desc":"오퍼레이터를 7명 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득 (보급센터 레벨 이하)","flavor":"“술잔을 들고, 미소의 각도를 잘 살려봐. 장담컨대 너는 엄청 대박 날 거야! 아니, 아직은 사람들의 마음을 움직이기 부족해. 다른 옷으로 바꿔보자.”","_h":"ceuquqce8b"},"chess_item_5_08_e_a":{"descRaw":"전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 교체","name":"돌연변이 세포","effectName":"돌연변이 세포","desc":"전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 교체","flavor":"“대가……”","_h":"yx1c1cyx3c"},"chess_item_5_08_e_b":{"descRaw":"전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 교체","name":"돌연변이 세포","effectName":"돌연변이 세포","desc":"전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 교체","flavor":"“대가……”","_h":"yx1c1cyx3c"},"chess_item_5_09_e_a":{"descRaw":"HP <@ba.vup>+50%, '페가수스의 랜스'와 함께 장착 시 초당 최대 HP의 <@ba.vup>8% 회복","name":"페가수스의 투구","effectName":"페가수스의 투구","desc":"HP +50%, '페가수스의 랜스'와 함께 장착 시 초당 최대 HP의 8% 회복","flavor":"“수많은 용사와 영웅의 탄생을 목도했노라.”","_h":"pjbbbbzzx9"},"chess_item_5_09_e_b":{"descRaw":"HP <@ba.vup>+75%, '페가수스의 랜스'와 함께 장착 시 초당 최대 HP의 <@ba.vup>8% 회복","name":"페가수스의 투구","effectName":"페가수스의 투구","desc":"HP +75%, '페가수스의 랜스'와 함께 장착 시 초당 최대 HP의 8% 회복","flavor":"“수많은 용사와 영웅의 탄생을 목도했노라.”","_h":"aebbbbrkx9"},"chess_item_6_01_e_a":{"descRaw":"공격력 <@ba.vup>+40%, '페가수스의 투구'와 함께 장착 시 대미지를 입힐 때 추가로 <@ba.vup>30%의 트루 대미지를 입힘","name":"페가수스의 랜스","effectName":"페가수스의 랜스","desc":"공격력 +40%, '페가수스의 투구'와 함께 장착 시 대미지를 입힐 때 추가로 30%의 트루 대미지를 입힘","flavor":"“수많은 육신과 정신의 궤멸을 빚어냈으니.”","_h":"yn5l5lwzmg"},"chess_item_6_01_e_b":{"descRaw":"공격력 <@ba.vup>+60%, '페가수스의 투구'와 함께 장착 시 대미지를 입힐 때 추가로 <@ba.vup>30%의 트루 대미지를 입힘","name":"페가수스의 랜스","effectName":"페가수스의 랜스","desc":"공격력 +60%, '페가수스의 투구'와 함께 장착 시 대미지를 입힐 때 추가로 30%의 트루 대미지를 입힘","flavor":"“수많은 육신과 정신의 궤멸을 빚어냈으니.”","_h":"595l5lm9mg"},"chess_item_6_01_m":{"descRaw":"전장에 드래그해 사용 시 특별 수배 임무 1개 선택 가능, 수동 파기 시 자금 1 획득, 동시에 '신비한 고객'을 다음 플레이어에게 전달","name":"'신비한 고객'","effectName":"'신비한 고객'","desc":"전장에 드래그해 사용 시 특별 수배 임무 1개 선택 가능, 수동 파기 시 자금 1 획득, 동시에 '신비한 고객'을 다음 플레이어에게 전달","_h":"xenwnwxe"},"chess_item_6_02_e_a":{"descRaw":"공격력 <@ba.vup>+40%, 착용자가 [라테라노] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 공격할 때마다 35% 확률로 공격 범위 내 적 1명에게 추가로 탄약을 발사해 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입힘\n<@ba.acrem>해당 [라테라노] 맹약 오퍼레이터가 '라테라노 클립' 장착 시 탄약의 대미지가 공격력의 <@ba.vup>300%로 변경","name":"총기사의 위엄","effectName":"총기사의 위엄","desc":"공격력 +40%, 착용자가 [라테라노] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 공격할 때마다 35% 확률로 공격 범위 내 적 1명에게 추가로 탄약을 발사해 공격력의 150%에 해당하는 물리 대미지를 입힘\n해당 [라테라노] 맹약 오퍼레이터가 '라테라노 클립' 장착 시 탄약의 대미지가 공격력의 300%로 변경","flavor":"“라테라노 사람들은 총기사의 위엄에 의문을 가져본 적이 없다.”","_h":"oenpnpnnej"},"chess_item_6_02_e_b":{"descRaw":"공격력 <@ba.vup>+60%, 착용자가 [라테라노] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 공격할 때마다 35% 확률로 공격 범위 내 적 1명에게 추가로 탄약을 발사해 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입힘\n<@ba.acrem>해당 [라테라노] 맹약 오퍼레이터가 '라테라노 클립' 장착 시 탄약의 대미지가 공격력의 <@ba.vup>300%로 변경","name":"총기사의 위엄","effectName":"총기사의 위엄","desc":"공격력 +60%, 착용자가 [라테라노] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 공격할 때마다 35% 확률로 공격 범위 내 적 1명에게 추가로 탄약을 발사해 공격력의 150%에 해당하는 물리 대미지를 입힘\n해당 [라테라노] 맹약 오퍼레이터가 '라테라노 클립' 장착 시 탄약의 대미지가 공격력의 300%로 변경","flavor":"“라테라노 사람들은 총기사의 위엄에 의문을 가져본 적이 없다.”","_h":"ucnpnpelej"},"chess_item_6_02_m":{"descRaw":"전장에 드래그해 사용 시 범위 내 오퍼레이터 획득 (정예화 상태 및 장비 포함!)","name":"두루마리","effectName":"두루마리","desc":"전장에 드래그해 사용 시 범위 내 오퍼레이터 획득 (정예화 상태 및 장비 포함!)","_h":"zavbvbza"},"chess_item_6_03_e_a":{"descRaw":"HP <@ba.vup>+45%, 착용자가 [염국] 맹약 오퍼레이터일 경우, 이번 라운드에서 획득한 오퍼레이터 1명당 전투 시작 후 공격 속도 <@ba.vup>+25 (최대 3회 중첩)\n<@ba.acrem>해당 [염국] 맹약 오퍼레이터가 '염국 단검'을 장착하고 있을 경우, 오퍼레이터를 획득할 때마다 자금 <@ba.vup>2 획득 (라운드당 최대 3회)","name":"천사의 고정","effectName":"천사의 고정","desc":"HP +45%, 착용자가 [염국] 맹약 오퍼레이터일 경우, 이번 라운드에서 획득한 오퍼레이터 1명당 전투 시작 후 공격 속도 +25 (최대 3회 중첩)\n해당 [염국] 맹약 오퍼레이터가 '염국 단검'을 장착하고 있을 경우, 오퍼레이터를 획득할 때마다 자금 2 획득 (라운드당 최대 3회)","flavor":"“염국 사람들은 천사에 관한 그 오래된 전설이 결코 완전히 꾸며낸 이야기는 아니라고 믿는다.”","_h":"yr3e3e5i4h"},"chess_item_6_03_e_b":{"descRaw":"HP <@ba.vup>+70%, 착용자가 [염국] 맹약 오퍼레이터일 경우, 이번 라운드에서 획득한 오퍼레이터 1명당 전투 시작 후 공격 속도 <@ba.vup>+25 (최대 3회 중첩)\n<@ba.acrem>해당 [염국] 맹약 오퍼레이터가 '염국 단검'을 장착하고 있을 경우, 오퍼레이터를 획득할 때마다 자금 <@ba.vup>2 획득 (라운드당 최대 3회)","name":"천사의 고정","effectName":"천사의 고정","desc":"HP +70%, 착용자가 [염국] 맹약 오퍼레이터일 경우, 이번 라운드에서 획득한 오퍼레이터 1명당 전투 시작 후 공격 속도 +25 (최대 3회 중첩)\n해당 [염국] 맹약 오퍼레이터가 '염국 단검'을 장착하고 있을 경우, 오퍼레이터를 획득할 때마다 자금 2 획득 (라운드당 최대 3회)","flavor":"“염국 사람들은 천사에 관한 그 오래된 전설이 결코 완전히 꾸며낸 이야기는 아니라고 믿는다.”","_h":"l33e3eo24h"},"chess_item_6_03_m":{"descRaw":"전장에 드래그해 사용 시 수배 임무 1개 선택 가능","name":"교편","effectName":"교편","desc":"전장에 드래그해 사용 시 수배 임무 1개 선택 가능","_h":"eeuzuzee"},"chess_item_6_04_e_a":{"descRaw":"<@ba.vup>180의 <$ba.dmgresistance>대미지 감소 효과 획득, 착용자가 [에기르] 맹약 오퍼레이터일 경우, 자신에게 대미지를 입힌 적에게 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 입힘 (0.5초당 최대 1회 발동)\n<@ba.acrem>해당 [에기르] 맹약 오퍼레이터가 '에기르 칼날'을 장착하고 있을 경우, 자신에게 대미지를 입힌 적에게 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 추가로 1회 입힘 (0.5초당 최대 1회 발동)","name":"해구 실험체","effectName":"해구 실험체","desc":"180의 대미지 감소 효과 획득, 착용자가 [에기르] 맹약 오퍼레이터일 경우, 자신에게 대미지를 입힌 적에게 공격력의 50%에 해당하는 마법 대미지를 입힘 (0.5초당 최대 1회 발동)\n해당 [에기르] 맹약 오퍼레이터가 '에기르 칼날'을 장착하고 있을 경우, 자신에게 대미지를 입힌 적에게 공격력의 50%에 해당하는 마법 대미지를 추가로 1회 입힘 (0.5초당 최대 1회 발동)","flavor":"“에기르 사람들의 비밀은 바다의 가장 깊은 해구에 묻혀있지만, 완전히 죽은 적은 없다.”","_h":"y88u8uzmh6"},"chess_item_6_04_e_b":{"descRaw":"<@ba.vup>300의 <$ba.dmgresistance>대미지 감소 효과 획득, 착용자가 [에기르] 맹약 오퍼레이터일 경우, 자신에게 대미지를 입힌 적에게 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 입힘 (0.5초당 최대 1회 발동)\n<@ba.acrem>해당 [에기르] 맹약 오퍼레이터가 '에기르 칼날'을 장착하고 있을 경우, 자신에게 대미지를 입힌 적에게 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 추가로 1회 입힘 (0.5초당 최대 1회 발동)","name":"해구 실험체","effectName":"해구 실험체","desc":"300의 대미지 감소 효과 획득, 착용자가 [에기르] 맹약 오퍼레이터일 경우, 자신에게 대미지를 입힌 적에게 공격력의 50%에 해당하는 마법 대미지를 입힘 (0.5초당 최대 1회 발동)\n해당 [에기르] 맹약 오퍼레이터가 '에기르 칼날'을 장착하고 있을 경우, 자신에게 대미지를 입힌 적에게 공격력의 50%에 해당하는 마법 대미지를 추가로 1회 입힘 (0.5초당 최대 1회 발동)","flavor":"“에기르 사람들의 비밀은 바다의 가장 깊은 해구에 묻혀있지만, 완전히 죽은 적은 없다.”","_h":"ta8u8ug6h6"},"chess_item_6_05_e_a":{"descRaw":"공격 속도 <@ba.vup>+35, 착용자가 [빅토리아] 맹약 오퍼레이터일 경우, 해당 오퍼레이터는 전장에 있는 모든 빅토리아 해머의 특수 효과 획득\n<@ba.acrem>해당 [빅토리아] 맹약 오퍼레이터가 '빅토리아 해머' 시리즈 장비를 장착하고 있을 경우, '빅토리아 해머'의 특수 효과가 2배로 변경","name":"증기의 마음","effectName":"증기의 마음","desc":"공격 속도 +35, 착용자가 [빅토리아] 맹약 오퍼레이터일 경우, 해당 오퍼레이터는 전장에 있는 모든 빅토리아 해머의 특수 효과 획득\n해당 [빅토리아] 맹약 오퍼레이터가 '빅토리아 해머' 시리즈 장비를 장착하고 있을 경우, '빅토리아 해머'의 특수 효과가 2배로 변경","flavor":"“빅토리아 사람은 시대를 거듭하며, 증기와 톱니바퀴 속에 진리가 담겨있음을 증명해 왔다.”","_h":"am5g5g8v2w"},"chess_item_6_05_e_b":{"descRaw":"공격 속도 <@ba.vup>+55, 착용자가 [빅토리아] 맹약 오퍼레이터일 경우, 해당 오퍼레이터는 전장에 있는 모든 빅토리아 해머의 특수 효과 획득\n<@ba.acrem>해당 [빅토리아] 맹약 오퍼레이터가 '빅토리아 해머' 시리즈 장비를 장착하고 있을 경우, '빅토리아 해머'의 특수 효과가 2배로 변경","name":"증기의 마음","effectName":"증기의 마음","desc":"공격 속도 +55, 착용자가 [빅토리아] 맹약 오퍼레이터일 경우, 해당 오퍼레이터는 전장에 있는 모든 빅토리아 해머의 특수 효과 획득\n해당 [빅토리아] 맹약 오퍼레이터가 '빅토리아 해머' 시리즈 장비를 장착하고 있을 경우, '빅토리아 해머'의 특수 효과가 2배로 변경","flavor":"“빅토리아 사람은 시대를 거듭하며, 증기와 톱니바퀴 속에 진리가 담겨있음을 증명해 왔다.”","_h":"mk5g5gm12w"},"chess_item_6_06_e_a":{"descRaw":"마법 저항 <@ba.vup>+30, 착용자가 [쉐라그] 맹약 오퍼레이터일 경우, 해당 오퍼레이터의 공격 범위 내 <$ba.cold>냉기 또는 <$ba.frozen>빙결 상태의 적은 초당 공격력의 <@ba.vup>30%에 해당하는 마법 대미지를 1회 받음\n<@ba.acrem>해당 [쉐라그] 맹약 오퍼레이터가 '쉐라그 만년빙'을 장착하고 있을 경우, 해당 오퍼레이터의 공격 범위 내 <$ba.cold>냉기 또는 <$ba.frozen>빙결 상태의 적은 초당 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 받음","name":"쉐라간드의 눈물","effectName":"쉐라간드의 눈물","desc":"마법 저항 +30, 착용자가 [쉐라그] 맹약 오퍼레이터일 경우, 해당 오퍼레이터의 공격 범위 내 냉기 또는 빙결 상태의 적은 초당 공격력의 30%에 해당하는 마법 대미지를 1회 받음\n해당 [쉐라그] 맹약 오퍼레이터가 '쉐라그 만년빙'을 장착하고 있을 경우, 해당 오퍼레이터의 공격 범위 내 냉기 또는 빙결 상태의 적은 초당 공격력의 100%에 해당하는 마법 대미지를 받음","flavor":"“쉐라그 사람은 빙하 가장 깊은 곳의 보석은 쉐라간드의 눈물이라고 믿는다.”","_h":"ha0o0o4hir"},"chess_item_6_06_e_b":{"descRaw":"마법 저항 <@ba.vup>+50, 착용자가 [쉐라그] 맹약 오퍼레이터일 경우, 해당 오퍼레이터의 공격 범위 내 <$ba.cold>냉기 또는 <$ba.frozen>빙결 상태의 적은 초당 공격력의 <@ba.vup>30%에 해당하는 마법 대미지를 1회 받음\n<@ba.acrem>해당 [쉐라그] 맹약 오퍼레이터가 '쉐라그 만년빙'을 장착하고 있을 경우, 해당 오퍼레이터의 공격 범위 내 <$ba.cold>냉기 또는 <$ba.frozen>빙결 상태의 적은 초당 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 받음","name":"쉐라간드의 눈물","effectName":"쉐라간드의 눈물","desc":"마법 저항 +50, 착용자가 [쉐라그] 맹약 오퍼레이터일 경우, 해당 오퍼레이터의 공격 범위 내 냉기 또는 빙결 상태의 적은 초당 공격력의 30%에 해당하는 마법 대미지를 1회 받음\n해당 [쉐라그] 맹약 오퍼레이터가 '쉐라그 만년빙'을 장착하고 있을 경우, 해당 오퍼레이터의 공격 범위 내 냉기 또는 빙결 상태의 적은 초당 공격력의 100%에 해당하는 마법 대미지를 받음","flavor":"“쉐라그 사람은 빙하 가장 깊은 곳의 보석은 쉐라간드의 눈물이라고 믿는다.”","_h":"040o0oq7ir"},"chess_item_6_07_e_a":{"descRaw":"초기 SP <@ba.vup>+30, 착용자가 [사르곤] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 처음으로 스킬 종료 시 SP <@ba.vup>+30\n<@ba.acrem>해당 [사르곤] 맹약 오퍼레이터가 '사르곤 농차'를 장착하고 있을 경우, 스킬을 발동할 때마다 모든 [사르곤] 오퍼레이터의 SP <@ba.vup>+3","name":"사막 나침반","effectName":"사막 나침반","desc":"초기 SP +30, 착용자가 [사르곤] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 처음으로 스킬 종료 시 SP +30\n해당 [사르곤] 맹약 오퍼레이터가 '사르곤 농차'를 장착하고 있을 경우, 스킬을 발동할 때마다 모든 [사르곤] 오퍼레이터의 SP +3","flavor":"“사르곤 사람들은 사막의 끝에서 시간을 되돌리는 각인을 발견하게 될 것이다.”","_h":"fog9g91ni3"},"chess_item_6_07_e_b":{"descRaw":"초기 SP <@ba.vup>+50, 착용자가 [사르곤] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 처음으로 스킬 종료 시 SP <@ba.vup>+30\n<@ba.acrem>해당 [사르곤] 맹약 오퍼레이터가 '사르곤 농차'를 장착하고 있을 경우, 스킬을 발동할 때마다 모든 [사르곤] 오퍼레이터의 SP <@ba.vup>+3","name":"사막 나침반","effectName":"사막 나침반","desc":"초기 SP +50, 착용자가 [사르곤] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 처음으로 스킬 종료 시 SP +30\n해당 [사르곤] 맹약 오퍼레이터가 '사르곤 농차'를 장착하고 있을 경우, 스킬을 발동할 때마다 모든 [사르곤] 오퍼레이터의 SP +3","flavor":"“사르곤 사람들은 사막의 끝에서 시간을 되돌리는 각인을 발견하게 될 것이다.”","_h":"aug9g9khi3"},"chess_item_6_08_e_a":{"descRaw":"장착 즉시 파기, 최대 배치 가능 인원수가 9로 변경","name":"인사부 파일","effectName":"인사부 파일","desc":"장착 즉시 파기, 최대 배치 가능 인원수가 9로 변경","flavor":"“신입이 분명 도움이 될 거야, 안 그래?”","_h":"spncncsp28"},"chess_item_6_08_e_b":{"descRaw":"장착 즉시 파기, 최대 배치 가능 인원수가 9로 변경","name":"인사부 파일","effectName":"인사부 파일","desc":"장착 즉시 파기, 최대 배치 가능 인원수가 9로 변경","flavor":"“신입이 분명 도움이 될 거야, 안 그래?”","_h":"spncncsp28"},"chess_item_6_09_e_a":{"descRaw":"착용자가 추가 맹약 획득 (장착한 다른 장비에 따라 결정)\n<@ba.acrem>상세 대응 관계는 해당 장비의 재능에서 확인","name":"변형 구조체","effectName":"변형 구조체","desc":"착용자가 추가 맹약 획득 (장착한 다른 장비에 따라 결정)\n상세 대응 관계는 해당 장비의 재능에서 확인","flavor":"“다마즈티, 너희가 무얼 할 수 있는지 우리는 충분히 목격했다……”","_h":"1apopo0gcr"},"chess_item_6_09_e_b":{"descRaw":"착용자가 추가 맹약 획득 (장착한 다른 장비에 따라 결정)\n<@ba.acrem>상세 대응 관계는 해당 장비의 재능에서 확인","name":"변형 구조체","effectName":"변형 구조체","desc":"착용자가 추가 맹약 획득 (장착한 다른 장비에 따라 결정)\n상세 대응 관계는 해당 장비의 재능에서 확인","flavor":"“다마즈티, 너희가 무얼 할 수 있는지 우리는 충분히 목격했다……”","_h":"1apopo0gcr"},"chess_item_6_10_e_a":{"descRaw":"재배치 시간 <@ba.vup>-40%, 착용자가 [카시미어] 맹약 오퍼레이터일 경우, 스킬 발동 후 20초간 공격 범위 내 적의 공격 속도 <@ba.vup>-35%, 이동 속도 <@ba.vup>-35%\n<@ba.acrem>해당 [카시미어] 맹약 오퍼레이터가 '카시미어 스포츠 깃발'을 장착하고 있을 경우, 스킬 지속 시간 동안 공격력 <@ba.vup>+100%, 치명상을 입어도 퇴각하지 않으며, 스킬 종료 후 사망","name":"기사 계율","effectName":"기사 계율","desc":"재배치 시간 -40%, 착용자가 [카시미어] 맹약 오퍼레이터일 경우, 스킬 발동 후 20초간 공격 범위 내 적의 공격 속도 -35%, 이동 속도 -35%\n해당 [카시미어] 맹약 오퍼레이터가 '카시미어 스포츠 깃발'을 장착하고 있을 경우, 스킬 지속 시간 동안 공격력 +100%, 치명상을 입어도 퇴각하지 않으며, 스킬 종료 후 사망","flavor":"카시미어 기사가 정한 계율. “성실, 확고, 용감, 불굴”","_h":"xxwqwql3xh"},"chess_item_6_10_e_b":{"descRaw":"재배치 시간 <@ba.vup>-60%, 착용자가 [카시미어] 맹약 오퍼레이터일 경우, 스킬 발동 후 20초간 공격 범위 내 적의 공격 속도 <@ba.vup>-35%, 이동 속도 <@ba.vup>-35%\n<@ba.acrem>해당 [카시미어] 맹약 오퍼레이터가 '카시미어 스포츠 깃발'을 장착하고 있을 경우, 스킬 지속 시간 동안 공격력 <@ba.vup>+100%, 치명상을 입어도 퇴각하지 않으며, 스킬 종료 후 사망","name":"기사 계율","effectName":"기사 계율","desc":"재배치 시간 -60%, 착용자가 [카시미어] 맹약 오퍼레이터일 경우, 스킬 발동 후 20초간 공격 범위 내 적의 공격 속도 -35%, 이동 속도 -35%\n해당 [카시미어] 맹약 오퍼레이터가 '카시미어 스포츠 깃발'을 장착하고 있을 경우, 스킬 지속 시간 동안 공격력 +100%, 치명상을 입어도 퇴각하지 않으며, 스킬 종료 후 사망","flavor":"카시미어 기사가 정한 계율. “성실, 확고, 용감, 불굴”","_h":"93wqwqktxh"},"chess_item_6_11_e_a":{"descRaw":"SP 자연 회복 속도 <@ba.vup>+0.2/초, 착용자가 [시라쿠사] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 은신 상태일 시 공격력이 점진적으로 <@ba.vup>200%까지 증가, 해당 효과는 은신 종료 후 최초로 대미지를 입히거나 퇴각할 때까지 지속\n<@ba.acrem>해당 [시라쿠사] 맹약 오퍼레이터가 '시라쿠사 정장'을 장착하고 있을 경우, 은신 종료 후 최초로 대미지를 입힐 시 추가로 공격력의 <@ba.vup>800%에 해당하는 트루 대미지를 입힘","name":"패밀리 배지","effectName":"패밀리 배지","desc":"SP 자연 회복 속도 +0.2/초, 착용자가 [시라쿠사] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 은신 상태일 시 공격력이 점진적으로 200%까지 증가, 해당 효과는 은신 종료 후 최초로 대미지를 입히거나 퇴각할 때까지 지속\n해당 [시라쿠사] 맹약 오퍼레이터가 '시라쿠사 정장'을 장착하고 있을 경우, 은신 종료 후 최초로 대미지를 입힐 시 추가로 공격력의 800%에 해당하는 트루 대미지를 입힘","flavor":"누군가를 '패밀리 일원'으로 인정하는 시라쿠사 배지. “네 가족과 함께하는 법을 배워라. 진정한, 가족 말이다.”","_h":"o0fbfblz2p"},"chess_item_6_11_e_b":{"descRaw":"SP 자연 회복 속도 <@ba.vup>+0.35/초, 착용자가 [시라쿠사] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 은신 상태일 시 공격력이 점진적으로 <@ba.vup>200%까지 증가, 해당 효과는 은신 종료 후 최초로 대미지를 입히거나 퇴각할 때까지 지속\n<@ba.acrem>해당 [시라쿠사] 맹약 오퍼레이터가 '시라쿠사 정장'을 장착하고 있을 경우, 은신 종료 후 최초로 대미지를 입힐 시 추가로 공격력의 <@ba.vup>800%에 해당하는 트루 대미지를 입힘","name":"패밀리 배지","effectName":"패밀리 배지","desc":"SP 자연 회복 속도 +0.35/초, 착용자가 [시라쿠사] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 은신 상태일 시 공격력이 점진적으로 200%까지 증가, 해당 효과는 은신 종료 후 최초로 대미지를 입히거나 퇴각할 때까지 지속\n해당 [시라쿠사] 맹약 오퍼레이터가 '시라쿠사 정장'을 장착하고 있을 경우, 은신 종료 후 최초로 대미지를 입힐 시 추가로 공격력의 800%에 해당하는 트루 대미지를 입힘","flavor":"누군가를 '패밀리 일원'으로 인정하는 시라쿠사 배지. “네 가족과 함께하는 법을 배워라. 진정한, 가족 말이다.”","_h":"sgfbfbw32p"}},"bands":{"band_bldsk":{"descRaw":"[집중 케어] 전투 시작 후, 전장 내 티어별 랜덤 1명 오퍼레이터의 맹약 중첩 수 +2","name":"와파린","effectName":"집중 케어","desc":"[집중 케어] 전투 시작 후, 전장 내 티어별 랜덤 1명 오퍼레이터의 맹약 중첩 수 +2","_h":"aojhpiao"},"band_amiya":{"descRaw":"[일치단결] 맹약이 3종/4종/5종 이상 활성화 시 모든 오퍼레이터의 공격력, HP +20%/30%/40%","name":"아미야","effectName":"일치단결","desc":"[일치단결] 맹약이 3종/4종/5종 이상 활성화 시 모든 오퍼레이터의 공격력, HP +20%/30%/40%","_h":"6ypi6r6y"},"band_duyaoy":{"descRaw":"[인재 교류] 라운드마다 첫 2회의 수동 갱신을 특별 갱신으로 간주, <염국> 오퍼레이터 1명 우선 등장\n<@ba.vdown>일부 <염국> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"두요야","effectName":"인재 교류","desc":"[인재 교류] 라운드마다 첫 2회의 수동 갱신을 특별 갱신으로 간주, <염국> 오퍼레이터 1명 우선 등장\n일부 <염국> 오퍼레이터 부재 시 체험이 불완전할 수 있음","_h":"mivmx0ay"},"band_sarkazb":{"descRaw":"[금성철벽] 초기 목표 HP가 45로 변경","name":"골리앗","effectName":"금성철벽","desc":"[금성철벽] 초기 목표 HP가 45로 변경","_h":"uox0f2uo"},"band_orchid":{"descRaw":"[헤드헌터] 모든 수동 갱신을 특별 갱신으로 간주, 동명 오퍼레이터 2명 등장, 그중 1명을 동결. 10라운드에서 <호출 모듈> 1개 획득\n<@ba.acrem><호출 모듈>: 장착 즉시 파기, 보급센터에 같은 맹약의 오퍼레이터 3명 갱신, 그중 1명 무료 획득 (현재 보급센터 레벨 이하의 오퍼레이터)","name":"오키드","effectName":"헤드헌터","desc":"[헤드헌터] 모든 수동 갱신을 특별 갱신으로 간주, 동명 오퍼레이터 2명 등장, 그중 1명을 동결. 10라운드에서 <호출 모듈> 1개 획득\n<호출 모듈>: 장착 즉시 파기, 보급센터에 같은 맹약의 오퍼레이터 3명 갱신, 그중 1명 무료 획득 (현재 보급센터 레벨 이하의 오퍼레이터)","unlockDesc":"[표준 시뮬레이션]에서 9라운드 클리어 시 개방","_h":"x4gm2fisua"},"band_justin":{"descRaw":"[사모펀드] 1/4/7/10라운드 휴식 기간에 <기사 저금통> 1개 획득\n<@ba.acrem><기사 저금통>: 장착 즉시 파기, 자금 1~6 획득","name":"저스틴","effectName":"사모펀드","desc":"[사모펀드] 1/4/7/10라운드 휴식 기간에 <기사 저금통> 1개 획득\n<기사 저금통>: 장착 즉시 파기, 자금 1~6 획득","unlockDesc":"[표준 시뮬레이션] 클리어 시 개방","_h":"c893qwnif0"},"band_ermengard":{"descRaw":"[생명함의 비밀] 전투 중 먼저 쓰러진 오퍼레이터 3명 즉시 부활","name":"에르망가르드","effectName":"생명함의 비밀","desc":"[생명함의 비밀] 전투 중 먼저 쓰러진 오퍼레이터 3명 즉시 부활","unlockDesc":"[험지 시뮬레이션]에서 9라운드 클리어 시 개방","_h":"nktx1unkox"},"band_lmlee":{"descRaw":"[티타임] 1/2라운드의 자금을 임시 보관하여 3라운드에 지급, 3라운드 휴식 기간 진입 시 2/4티어 오퍼레이터 각각 1명 획득","name":"리","effectName":"티타임","desc":"[티타임] 1/2라운드의 자금을 임시 보관하여 3라운드에 지급, 3라운드 휴식 기간 진입 시 2/4티어 오퍼레이터 각각 1명 획득","unlockDesc":"임의의 시뮬레이션 2회 클리어 시 개방","_h":"21k88g21qh"},"band_kirara":{"descRaw":"[클리어 보상] 자금 20 사용할 때마다 현재 보급센터 레벨 이하의 오퍼레이터 1명 획득","name":"키라라","effectName":"클리어 보상","desc":"[클리어 보상] 자금 20 사용할 때마다 현재 보급센터 레벨 이하의 오퍼레이터 1명 획득","unlockDesc":"[험지 시뮬레이션]에서 13라운드 클리어 시 개방","_h":"l30a3zl3xg"},"band_pepe":{"descRaw":"[박학다식] 보급센터를 2/4/6레벨로 승급 시 첫 수동 갱신이 특별 갱신으로, <사르곤> 오퍼레이터 우선 등장\n<@ba.vdown>일부 <사르곤> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"페페","effectName":"박학다식","desc":"[박학다식] 보급센터를 2/4/6레벨로 승급 시 첫 수동 갱신이 특별 갱신으로, <사르곤> 오퍼레이터 우선 등장\n일부 <사르곤> 오퍼레이터 부재 시 체험이 불완전할 수 있음","unlockDesc":"클리어할 때, 최종 라운드에 [사르곤] 오퍼레이터 6명 포함 시 개방","_h":"jrt3ghglug"},"band_harold":{"descRaw":"[인재 랜덤박스] 4라운드부터, 2라운드마다 <빅토리아> 오퍼레이터 1명 획득\n<@ba.vdown>일부 <빅토리아> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"해럴드","effectName":"인재 랜덤박스","desc":"[인재 랜덤박스] 4라운드부터, 2라운드마다 <빅토리아> 오퍼레이터 1명 획득\n일부 <빅토리아> 오퍼레이터 부재 시 체험이 불완전할 수 있음","unlockDesc":"클리어할 때, 최종 라운드에 [빅토리아] 오퍼레이터 6명 포함 시 개방","_h":"80w9j0fg4u"},"band_sciurus":{"descRaw":"[설원의 선물] 각 라운드마다 처음 구매하는 <쉐라그> 오퍼레이터의 소모 자금이 1로 변경\n<@ba.vdown>일부 <쉐라그> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"시우루스","effectName":"설원의 선물","desc":"[설원의 선물] 각 라운드마다 처음 구매하는 <쉐라그> 오퍼레이터의 소모 자금이 1로 변경\n일부 <쉐라그> 오퍼레이터 부재 시 체험이 불완전할 수 있음","unlockDesc":"클리어할 때, 최종 라운드에 [쉐라그] 오퍼레이터 6명 포함 시 개방","_h":"l8bph6dqhw"},"band_paganini":{"descRaw":"[커스텀 총기] 자금 누적 55 소모 후, 4티어 이상의 <라테라노> 정예화 오퍼레이터 1명 획득\n<@ba.vdown>일부 <라테라노> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"파가니니","effectName":"커스텀 총기","desc":"[커스텀 총기] 자금 누적 55 소모 후, 4티어 이상의 <라테라노> 정예화 오퍼레이터 1명 획득\n일부 <라테라노> 오퍼레이터 부재 시 체험이 불완전할 수 있음","unlockDesc":"여러 회 시뮬레이션에서 [라테라노] 맹약 누적 200회 중첩 시 개방","_h":"jfddyagbqg"},"band_clementia":{"descRaw":"[숭고한 희생] <에기르> 오퍼레이터가 쓰러질 경우, 해당 오퍼레이터와 같은 티어의 <에기르> 맹약 중첩 수 획득\n<@ba.vdown>일부 <에기르> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"클레멘티아","effectName":"숭고한 희생","desc":"[숭고한 희생] <에기르> 오퍼레이터가 쓰러질 경우, 해당 오퍼레이터와 같은 티어의 <에기르> 맹약 중첩 수 획득\n일부 <에기르> 오퍼레이터 부재 시 체험이 불완전할 수 있음","unlockDesc":"여러 회 시뮬레이션에서 [에기르] 맹약 누적 200회 중첩 시 개방","_h":"463zpy9ci1"},"band_emperor":{"descRaw":"[긴급 파견] 오퍼레이터를 배치할 때마다 재배치 시간 -50%","name":"엠퍼러","effectName":"긴급 파견","desc":"[긴급 파견] 오퍼레이터를 배치할 때마다 재배치 시간 -50%","unlockDesc":"스페셜리스트 오퍼레이터 6명 획득하여 클리어 시 개방","_h":"6ddt8r6djc"},"band_mberry":{"descRaw":"[약용 재갈 실험] 전투 시작 후, 가장 오른쪽의 모든 아군 유닛이 공격할 때마다 25% 확률로 실드 1회 획득 (최대 1회 중첩)","name":"멀베리","effectName":"약용 재갈 실험","desc":"[약용 재갈 실험] 전투 시작 후, 가장 오른쪽의 모든 아군 유닛이 공격할 때마다 25% 확률로 실드 1회 획득 (최대 1회 중첩)","unlockDesc":"임의의 시뮬레이션 4회 클리어 시 개방","_h":"is9usuisrr"},"band_humus":{"descRaw":"[재활용] 지상 오퍼레이터가 스킬 종료 시 주변 4칸에 있는 랜덤 1명 오퍼레이터의 SP +3","name":"휴머스","effectName":"재활용","desc":"[재활용] 지상 오퍼레이터가 스킬 종료 시 주변 4칸에 있는 랜덤 1명 오퍼레이터의 SP +3","unlockDesc":"임의의 시뮬레이션 3회 클리어 시 개방","_h":"digyk4die8"},"band_quintus":{"descRaw":"[불안요소] 3라운드에서 특수 장비 <돌연변이 세포> 1개 획득\n<@ba.acrem><돌연변이 세포>: 전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 변경 (최고 6티어)","name":"퀸투스","effectName":"불안요소","desc":"[불안요소] 3라운드에서 특수 장비 <돌연변이 세포> 1개 획득\n<돌연변이 세포>: 전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 변경 (최고 6티어)","unlockDesc":"임의의 시뮬레이션 3회 클리어 시 개방","_h":"qx8exssde8"},"band_yu":{"descRaw":"[약불 조리] 8라운드 시작 시 맹약이 1개만 활성화되어 있을 경우 해당 맹약의 중첩 수 +36, 아닐 경우 모든 활성화된 맹약의 중첩 수 +12","name":"위","effectName":"약불 조리","desc":"[약불 조리] 8라운드 시작 시 맹약이 1개만 활성화되어 있을 경우 해당 맹약의 중첩 수 +36, 아닐 경우 모든 활성화된 맹약의 중첩 수 +12","unlockDesc":"[표준 시뮬레이션]에서 9라운드 클리어 시 개방","_h":"mrpwbvmrua"},"band_doberm":{"descRaw":"[추가 훈련!] 2라운드마다 특수 아츠 <교편> 1개 획득\n<@ba.acrem><교편>: 사용 시 다음 전투에서 별도의 적 등장, 완벽한 작전 달성 시 추가 자금 획득","name":"도베르만","effectName":"추가 훈련!","desc":"[추가 훈련!] 2라운드마다 특수 아츠 <교편> 1개 획득\n<교편>: 사용 시 다음 전투에서 별도의 적 등장, 완벽한 작전 달성 시 추가 자금 획득","unlockDesc":"임의의 시뮬레이션 1회 클리어 시 개방","_h":"ypbz0f7hdm"},"band_cathy":{"descRaw":"[타깃 투자] 보급센터를 승급할 때마다 랜덤 장비 3개 등장, 그중 1개를 선택하여 획득 가능","name":"캐서린","effectName":"타깃 투자","desc":"[타깃 투자] 보급센터를 승급할 때마다 랜덤 장비 3개 등장, 그중 1개를 선택하여 획득 가능","_h":"r9j4p3r9"},"band_malkie":{"descRaw":"[상업 포장] 초기에 <상업 포장 계획> 1개 획득\n<@ba.acrem><상업 포장 계획>: 오퍼레이터 8명을 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득","name":"말키위츠","effectName":"상업 포장","desc":"[상업 포장] 초기에 <상업 포장 계획> 1개 획득\n<상업 포장 계획>: 오퍼레이터 8명을 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득","unlockDesc":"임의의 시뮬레이션 1회 클리어 시 개방","_h":"17cs6r7rdm"},"band_qalaisa":{"descRaw":"[나흐체러르의 나비] 아군 오퍼레이터가 쓰러질 때마다 전장에 남은 아군 유닛의 공격력 +20% (최대 200%, 해당 오퍼레이터가 쓰러지거나 전투가 종료할 때까지 지속)","name":"칼라이샤","effectName":"나흐체러르의 나비","desc":"[나흐체러르의 나비] 아군 오퍼레이터가 쓰러질 때마다 전장에 남은 아군 유닛의 공격력 +20% (최대 200%, 해당 오퍼레이터가 쓰러지거나 전투가 종료할 때까지 지속)","unlockDesc":"임의의 시뮬레이션 1회 클리어 시 개방","_h":"y3pne7y3dm"},"band_chen":{"descRaw":"[장점 활용] 모든 오퍼레이터가 입히는 물리 및 마법 대미지가 약점 대미지로 변경 (적의 방어력과 마법 저항에 따라 대미지 유형 변경)","name":"첸","effectName":"장점 활용","desc":"[장점 활용] 모든 오퍼레이터가 입히는 물리 및 마법 대미지가 약점 대미지로 변경 (적의 방어력과 마법 저항에 따라 대미지 유형 변경)","_h":"49xjs549"},"band_damaztic":{"descRaw":"[변형 구조] 5라운드마다 특수 장비 <변형 구조체> 1개 획득\n<@ba.acrem><변형 구조체>: 특정 장비와 함께 장착 시 착용자를 특정 맹약 구성원으로 간주","name":"'다마즈티'","effectName":"변형 구조","desc":"[변형 구조] 5라운드마다 특수 장비 <변형 구조체> 1개 획득\n<변형 구조체>: 특정 장비와 함께 장착 시 착용자를 특정 맹약 구성원으로 간주","unlockDesc":"임의의 시뮬레이션 1회 클리어 시 개방","_h":"7it5tzxcdm"},"band_pith":{"descRaw":"[우등생] 1라운드에서 신경, 소각, 쇠약 손상을 입힐 수 있는 특별한 조화 맹약 오퍼레이터 1명 획득: 일부 맹약의 적용 인원수 +1","effectName":"우등생","desc":"[우등생] 1라운드에서 신경, 소각, 쇠약 손상을 입힐 수 있는 특별한 조화 맹약 오퍼레이터 1명 획득: 일부 맹약의 적용 인원수 +1","_h":"aibzai"},"band_dusk":{"descRaw":"[묵색진안] 전장에 동명 오퍼레이터가 있을 경우, 해당 오퍼레이터의 공격력 +30%\n[환상의 그림] 1라운드에서 특수 아츠 <두루마리> 1개 획득\n<@ba.acrem><두루마리>: 사용 시 해당 아츠 범위 내 오퍼레이터를 1명 복제 가능 (정예화 상태 및 장착한 장비 포함)","name":"시","effectName":"묵색진안","desc":"[묵색진안] 전장에 동명 오퍼레이터가 있을 경우, 해당 오퍼레이터의 공격력 +30%\n[환상의 그림] 1라운드에서 특수 아츠 <두루마리> 1개 획득\n<두루마리>: 사용 시 해당 아츠 범위 내 오퍼레이터를 1명 복제 가능 (정예화 상태 및 장착한 장비 포함)","unlockDesc":"임의의 시뮬레이션 1회 클리어 시 개방","_h":"nwcgas06dm"},"band_cannot":{"descRaw":"[복리이자] 라운드마다 남은 자금이 이월 가능, 자금이 5 이상 남을 경우 라운드마다 추가로 자금 1 획득","name":"캔낫","effectName":"복리이자","desc":"[복리이자] 라운드마다 남은 자금이 이월 가능, 자금이 5 이상 남을 경우 라운드마다 추가로 자금 1 획득","_h":"tidkh5ti"},"band_ducklord":{"descRaw":"['신비한 고객'] 5라운드부터 일부 적이 <덕로드>, <고프닉>, <눈물 흘리는 사내>, <동글이>로 변경, 처치할 경우 자금 1 획득 (연합 방어 단계 포함)","name":"덕로드","effectName":"'신비한 고객'","desc":"['신비한 고객'] 5라운드부터 일부 적이 <덕로드>, <고프닉>, <눈물 흘리는 사내>, <동글이>로 변경, 처치할 경우 자금 1 획득 (연합 방어 단계 포함)","unlockDesc":"임의의 시뮬레이션 1회 클리어 시 개방","_h":"8zyfnw8zdm"},"band_lisa":{"descRaw":"[수호의 힘] 라운드가 시작할 때마다 전장 내 오퍼레이터 1명의 <획득 시> 특질이 1회 발동 (가장 오른쪽 및 가장 하단 우선 선택)","name":"스즈란","effectName":"수호의 힘","desc":"[수호의 힘] 라운드가 시작할 때마다 전장 내 오퍼레이터 1명의 <획득 시> 특질이 1회 발동 (가장 오른쪽 및 가장 하단 우선 선택)","_h":"wlpy9mwl"},"band_vodfox":{"descRaw":"[대역 인형] 라운드마다 기본 오퍼레이터를 판매 시 보급센터의 랜덤 오퍼레이터 1명과 교환","name":"샤마르","effectName":"대역 인형","desc":"[대역 인형] 라운드마다 기본 오퍼레이터를 판매 시 보급센터의 랜덤 오퍼레이터 1명과 교환","_h":"6bcjkl6b"},"band_ioleta":{"descRaw":"[통솔 명령] 전투 시작 후 전장 내 정예화 오퍼레이터 1명당 정예화 오퍼레이터의 공격력 및 HP +10%","name":"이올레타 로시","effectName":"통솔 명령","desc":"[통솔 명령] 전투 시작 후 전장 내 정예화 오퍼레이터 1명당 정예화 오퍼레이터의 공격력 및 HP +10%","_h":"plddb2pl"},"band_jesica":{"descRaw":"[집결 지시] 4/7/10/13라운드 휴식 기간에 <호출 모듈> 1개 획득\n<@ba.acrem><호출 모듈>: 장착 즉시 파기, 보급센터에서 같은 맹약의 오퍼레이터 3명 갱신, 그중 1명 무료 획득 (보급센터 레벨 이하)","name":"제시카","effectName":"집결 지시","desc":"[집결 지시] 4/7/10/13라운드 휴식 기간에 <호출 모듈> 1개 획득\n<호출 모듈>: 장착 즉시 파기, 보급센터에서 같은 맹약의 오퍼레이터 3명 갱신, 그중 1명 무료 획득 (보급센터 레벨 이하)","unlockDesc":"임의의 시뮬레이션 1회 클리어 시 개방","_h":"vqyburxidm"},"band_mlyss":{"descRaw":"[순수한 결정] 1라운드에 승급 <박사의 홀로그램> 획득\n<@ba.acrem>승급 <박사의 홀로그램>: 모든 오퍼레이터 장착 가능, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","name":"뮤엘시스","effectName":"순수한 결정","desc":"[순수한 결정] 1라운드에 승급 <박사의 홀로그램> 획득\n승급 <박사의 홀로그램>: 모든 오퍼레이터 장착 가능, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","unlockDesc":"임의의 시뮬레이션 1회 클리어 시 개방","_h":"3xrrjb4zdm"},"band_makiri":{"descRaw":"[구류의 인연] 짝수 라운드의 휴식 기간에 보급센터의 랜덤 오퍼레이터 1명 획득","name":"마츠키리","effectName":"구류의 인연","desc":"[구류의 인연] 짝수 라운드의 휴식 기간에 보급센터의 랜덤 오퍼레이터 1명 획득","_h":"s79v94s7"},"band_fang":{"descRaw":"[협력 전진] 8/10/12/14라운드에 <비콘> 1개 획득\n<@ba.acrem><비콘>: 장착한 오퍼레이터는 소멸, 보급센터에서 같은 티어의 오퍼레이터 2명을 갱신하여 그중 1명을 무료로 획득, 소멸된 오퍼레이터는 다음 라운드에 해당 맹약 인원이 가장 많은 팀원에게 전송","name":"팽","effectName":"협력 전진","desc":"[협력 전진] 8/10/12/14라운드에 <비콘> 1개 획득\n<비콘>: 장착한 오퍼레이터는 소멸, 보급센터에서 같은 티어의 오퍼레이터 2명을 갱신하여 그중 1명을 무료로 획득, 소멸된 오퍼레이터는 다음 라운드에 해당 맹약 인원이 가장 많은 팀원에게 전송","unlockDesc":"임의의 시뮬레이션 3회 클리어 시 개방","_h":"sj23k303e8"},"band_mlynar":{"descRaw":"[업무 지표] <카시미어> 오퍼레이터 1명 구매할 때마다 다음 라운드에 자금 +1 (라운드마다 최대 3 자금)\n<@ba.vdown>일부 <카시미어> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"무에나","effectName":"업무 지표","desc":"[업무 지표] <카시미어> 오퍼레이터 1명 구매할 때마다 다음 라운드에 자금 +1 (라운드마다 최대 3 자금)\n일부 <카시미어> 오퍼레이터 부재 시 체험이 불완전할 수 있음","unlockDesc":"클리어할 때, 최종 라운드에 [카시미어] 오퍼레이터 6명 포함 시 개방","_h":"txn2lmj16s"},"band_chiave":{"descRaw":"[집단 행동] 보급센터를 수동으로 6회 갱신 후 현재 보급센터 레벨 이하의 <시라쿠사> 오퍼레이터 1명 획득 (라운드마다 최대 2명 획득)\n<@ba.vdown>일부 <시라쿠사> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"키아베","effectName":"집단 행동","desc":"[집단 행동] 보급센터를 수동으로 6회 갱신 후 현재 보급센터 레벨 이하의 <시라쿠사> 오퍼레이터 1명 획득 (라운드마다 최대 2명 획득)\n일부 <시라쿠사> 오퍼레이터 부재 시 체험이 불완전할 수 있음","unlockDesc":"클리어할 때, 최종 라운드에 [시라쿠사] 오퍼레이터 6명 포함 시 개방","_h":"jxjzowtljb"},"band_narant":{"descRaw":"[균등 배분] 짝수 라운드의 휴식 기간에, 보급센터에서 장비 2개를 특별 갱신하여 그중 1개를 무료로 획득. 사르곤 맹약 <전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치>가 <[사르곤] 오퍼레이터 스킬 발동>으로 변경, 주변 8칸의 오퍼레이터는 해당 오퍼레이터가 장착한 V티어 이하 장비의 효과 획득, 60초간 지속\n<@ba.vdown>일부 <사르곤> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"나란투야","effectName":"균등 배분","desc":"[균등 배분] 짝수 라운드의 휴식 기간에, 보급센터에서 장비 2개를 특별 갱신하여 그중 1개를 무료로 획득. 사르곤 맹약 <전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치>가 <[사르곤] 오퍼레이터 스킬 발동>으로 변경, 주변 8칸의 오퍼레이터는 해당 오퍼레이터가 장착한 V티어 이하 장비의 효과 획득, 60초간 지속\n일부 <사르곤> 오퍼레이터 부재 시 체험이 불완전할 수 있음","unlockDesc":"클리어할 때, 최종 라운드에 [사르곤] 오퍼레이터 6명 포함 시 개방","_h":"04qmkxpmug"},"band_amedic":{"descRaw":"[외근 의료] 모든 팀원의 전장에 <예비 오퍼레이터 - 메딕> 1명 등장, 전투 시작 후 전장에 정예화 오퍼레이터 2명 존재 시 <터치>로 변경","effectName":"외근 의료","desc":"[외근 의료] 모든 팀원의 전장에 <예비 오퍼레이터 - 메딕> 1명 등장, 전투 시작 후 전장에 정예화 오퍼레이터 2명 존재 시 <터치>로 변경","unlockDesc":"임의의 시뮬레이션 3회 클리어 시 개방","_h":"7k097ke8"}},"effects":{"aceffect_band_21":{"descRaw":"[집중 케어] 전투 시작 후, 전장 내 티어별 랜덤 1명 오퍼레이터의 맹약 중첩 수 +2","name":"집중 케어","desc":"[집중 케어] 전투 시작 후, 전장 내 티어별 랜덤 1명 오퍼레이터의 맹약 중첩 수 +2","_h":"aopiao"},"aceffect_band_22":{"descRaw":"[일치단결] 맹약이 3종/4종/5종 이상 활성화 시 모든 오퍼레이터의 공격력, HP +20%/30%/40%","name":"일치단결","desc":"[일치단결] 맹약이 3종/4종/5종 이상 활성화 시 모든 오퍼레이터의 공격력, HP +20%/30%/40%","_h":"6y6r6y"},"aceffect_band_23":{"descRaw":"[헤드헌터] 모든 수동 갱신을 특별 갱신으로 간주, 동명 오퍼레이터 2명 등장, 그중 1명을 동결. 10라운드에서 <호출 모듈> 1개 획득\n<@ba.acrem><호출 모듈>: 장착 즉시 파기, 보급센터에 같은 맹약의 오퍼레이터 3명 갱신, 그중 1명 무료 획득 (현재 보급센터 레벨 이하의 오퍼레이터)","name":"헤드헌터","desc":"[헤드헌터] 모든 수동 갱신을 특별 갱신으로 간주, 동명 오퍼레이터 2명 등장, 그중 1명을 동결. 10라운드에서 <호출 모듈> 1개 획득\n<호출 모듈>: 장착 즉시 파기, 보급센터에 같은 맹약의 오퍼레이터 3명 갱신, 그중 1명 무료 획득 (현재 보급센터 레벨 이하의 오퍼레이터)","_h":"x42fis"},"aceffect_band_24":{"descRaw":"[클리어 보상] 자금 20 사용할 때마다 현재 보급센터 레벨 이하의 오퍼레이터 1명 획득","name":"클리어 보상","desc":"[클리어 보상] 자금 20 사용할 때마다 현재 보급센터 레벨 이하의 오퍼레이터 1명 획득","_h":"l33zl3"},"aceffect_band_25":{"descRaw":"[추가 훈련!] 2라운드마다 특수 아츠 <교편> 1개 획득\n<@ba.acrem><교편>: 사용 시 다음 전투에서 별도의 적 등장, 완벽한 작전 달성 시 추가 자금 획득","name":"추가 훈련!","desc":"[추가 훈련!] 2라운드마다 특수 아츠 <교편> 1개 획득\n<교편>: 사용 시 다음 전투에서 별도의 적 등장, 완벽한 작전 달성 시 추가 자금 획득","_h":"yp0f7h"},"aceffect_band_26":{"descRaw":"[타깃 투자] 보급센터를 승급할 때마다 랜덤 장비 3개 등장, 그중 1개를 선택하여 획득 가능","name":"타깃 투자","desc":"[타깃 투자] 보급센터를 승급할 때마다 랜덤 장비 3개 등장, 그중 1개를 선택하여 획득 가능","_h":"r9p3r9"},"aceffect_band_27":{"descRaw":"[상업 포장] 초기에 <상업 포장 계획> 1개 획득\n<@ba.acrem><상업 포장 계획>: 오퍼레이터 8명을 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득","name":"상업 포장","desc":"[상업 포장] 초기에 <상업 포장 계획> 1개 획득\n<상업 포장 계획>: 오퍼레이터 8명을 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득","_h":"176r7r"},"aceffect_band_28":{"descRaw":"[인재 교류] 라운드마다 첫 2회의 수동 갱신을 특별 갱신으로 간주, <염국> 오퍼레이터 1명 우선 등장\n<@ba.vdown>일부 <염국> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"인재 교류","desc":"[인재 교류] 라운드마다 첫 2회의 수동 갱신을 특별 갱신으로 간주, <염국> 오퍼레이터 1명 우선 등장\n일부 <염국> 오퍼레이터 부재 시 체험이 불완전할 수 있음","_h":"mix0ay"},"aceffect_band_29":{"descRaw":"[박학다식] 보급센터를 2/4/6레벨로 승급 시 첫 수동 갱신이 특별 갱신으로, <사르곤> 오퍼레이터 우선 등장\n<@ba.vdown>일부 <사르곤> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"박학다식","desc":"[박학다식] 보급센터를 2/4/6레벨로 승급 시 첫 수동 갱신이 특별 갱신으로, <사르곤> 오퍼레이터 우선 등장\n일부 <사르곤> 오퍼레이터 부재 시 체험이 불완전할 수 있음","_h":"jrghgl"},"aceffect_band_30":{"descRaw":"[인재 랜덤박스] 4라운드부터, 2라운드마다 <빅토리아> 오퍼레이터 1명 획득\n<@ba.vdown>일부 <빅토리아> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"인재 랜덤박스","desc":"[인재 랜덤박스] 4라운드부터, 2라운드마다 <빅토리아> 오퍼레이터 1명 획득\n일부 <빅토리아> 오퍼레이터 부재 시 체험이 불완전할 수 있음","_h":"80j0fg"},"aceffect_band_31":{"descRaw":"[설원의 선물] 각 라운드마다 처음 구매하는 <쉐라그> 오퍼레이터의 소모 자금이 1로 변경\n<@ba.vdown>일부 <쉐라그> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"설원의 선물","desc":"[설원의 선물] 각 라운드마다 처음 구매하는 <쉐라그> 오퍼레이터의 소모 자금이 1로 변경\n일부 <쉐라그> 오퍼레이터 부재 시 체험이 불완전할 수 있음","_h":"l8h6dq"},"aceffect_band_32":{"descRaw":"[커스텀 총기] 자금 누적 55 소모 후, 4티어 이상의 <라테라노> 정예화 오퍼레이터 1명 획득\n<@ba.vdown>일부 <라테라노> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"커스텀 총기","desc":"[커스텀 총기] 자금 누적 55 소모 후, 4티어 이상의 <라테라노> 정예화 오퍼레이터 1명 획득\n일부 <라테라노> 오퍼레이터 부재 시 체험이 불완전할 수 있음","_h":"jfyagb"},"aceffect_band_33":{"descRaw":"[숭고한 희생] <에기르> 오퍼레이터가 쓰러질 경우, 해당 오퍼레이터와 같은 티어의 <에기르> 맹약 중첩 수 획득\n<@ba.vdown>일부 <에기르> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"숭고한 희생","desc":"[숭고한 희생] <에기르> 오퍼레이터가 쓰러질 경우, 해당 오퍼레이터와 같은 티어의 <에기르> 맹약 중첩 수 획득\n일부 <에기르> 오퍼레이터 부재 시 체험이 불완전할 수 있음","_h":"46py9c"},"aceffect_band_34":{"descRaw":"[복리이자] 라운드마다 남은 자금이 이월 가능, 자금이 5 이상 남을 경우 라운드마다 추가로 자금 1 획득","name":"복리이자","desc":"[복리이자] 라운드마다 남은 자금이 이월 가능, 자금이 5 이상 남을 경우 라운드마다 추가로 자금 1 획득","_h":"tih5ti"},"aceffect_band_35":{"descRaw":"[나흐체러르의 나비] 아군 오퍼레이터가 쓰러질 때마다 전장에 남은 아군 유닛의 공격력 +20% (최대 200%, 해당 오퍼레이터가 쓰러지거나 전투가 종료할 때까지 지속)","name":"나흐체러르의 나비","desc":"[나흐체러르의 나비] 아군 오퍼레이터가 쓰러질 때마다 전장에 남은 아군 유닛의 공격력 +20% (최대 200%, 해당 오퍼레이터가 쓰러지거나 전투가 종료할 때까지 지속)","_h":"y3e7y3"},"aceffect_band_36":{"descRaw":"[긴급 파견] 오퍼레이터를 배치할 때마다 재배치 시간 -50%","name":"긴급 파견","desc":"[긴급 파견] 오퍼레이터를 배치할 때마다 재배치 시간 -50%","_h":"6d8r6d"},"aceffect_band_37":{"descRaw":"[약용 재갈 실험] 전투 시작 후, 가장 오른쪽의 모든 아군 유닛이 공격할 때마다 25% 확률로 실드 1회 획득 (최대 1회 중첩)","name":"약용 재갈 실험","desc":"[약용 재갈 실험] 전투 시작 후, 가장 오른쪽의 모든 아군 유닛이 공격할 때마다 25% 확률로 실드 1회 획득 (최대 1회 중첩)","_h":"issuis"},"aceffect_band_38":{"descRaw":"[재활용] 지상 오퍼레이터가 스킬 종료 시 주변 4칸에 있는 랜덤 1명 오퍼레이터의 SP +3","name":"재활용","desc":"[재활용] 지상 오퍼레이터가 스킬 종료 시 주변 4칸에 있는 랜덤 1명 오퍼레이터의 SP +3","_h":"dik4di"},"aceffect_band_39":{"descRaw":"[장점 활용] 모든 오퍼레이터가 입히는 물리 및 마법 대미지가 약점 대미지로 변경 (적의 방어력과 마법 저항에 따라 대미지 유형 변경)","name":"장점 활용","desc":"[장점 활용] 모든 오퍼레이터가 입히는 물리 및 마법 대미지가 약점 대미지로 변경 (적의 방어력과 마법 저항에 따라 대미지 유형 변경)","_h":"49s549"},"aceffect_band_40":{"descRaw":"[변형 구조] 5라운드마다 특수 장비 <변형 구조체> 1개 획득\n<@ba.acrem><변형 구조체>: 특정 장비와 함께 장착 시 착용자를 특정 맹약 구성원으로 간주","name":"변형 구조","desc":"[변형 구조] 5라운드마다 특수 장비 <변형 구조체> 1개 획득\n<변형 구조체>: 특정 장비와 함께 장착 시 착용자를 특정 맹약 구성원으로 간주","_h":"7itzxc"},"aceffect_band_41":{"descRaw":"[불안요소] 3라운드에서 특수 장비 <돌연변이 세포> 1개 획득\n<@ba.acrem><돌연변이 세포>: 전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 변경 (최고 6티어)","name":"불안요소","desc":"[불안요소] 3라운드에서 특수 장비 <돌연변이 세포> 1개 획득\n<돌연변이 세포>: 전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 변경 (최고 6티어)","_h":"qxxssd"},"aceffect_band_42":{"descRaw":"[우등생] 1라운드에서 신경, 소각, 쇠약 손상을 입힐 수 있는 특별한 조화 맹약 오퍼레이터 1명 획득: 일부 맹약의 적용 인원수 +1","name":"우등생","desc":"[우등생] 1라운드에서 신경, 소각, 쇠약 손상을 입힐 수 있는 특별한 조화 맹약 오퍼레이터 1명 획득: 일부 맹약의 적용 인원수 +1","_h":"aibzai"},"aceffect_band_43":{"descRaw":"[기계 지원] 전장에 <'쌍꺼풀'> 1개 생성\n<@ba.acrem><'쌍꺼풀'>: 원거리 마법 공격이 가능하며, 목표 적에게 취약 효과 부여 (업그레이드 가능!)","name":"기계 지원","desc":"[기계 지원] 전장에 <'쌍꺼풀'> 1개 생성\n<'쌍꺼풀'>: 원거리 마법 공격이 가능하며, 목표 적에게 취약 효과 부여 (업그레이드 가능!)","_h":"3qm8gk"},"aceffect_band_44":{"descRaw":"[금성철벽] 초기 목표 HP가 45로 변경","name":"금성철벽","desc":"[금성철벽] 초기 목표 HP가 45로 변경","_h":"uof2uo"},"aceffect_band_45":{"descRaw":"[묵색진안] 전장에 동명 오퍼레이터가 있을 경우, 해당 오퍼레이터의 공격력 +30%\n[환상의 그림] 1라운드에서 특수 아츠 <두루마리> 1개 획득\n<@ba.acrem><두루마리>: 사용 시 해당 아츠 범위 내 오퍼레이터를 1명 복제 가능 (정예화 상태 및 장착한 장비 포함)","name":"묵색진안","desc":"[묵색진안] 전장에 동명 오퍼레이터가 있을 경우, 해당 오퍼레이터의 공격력 +30%\n[환상의 그림] 1라운드에서 특수 아츠 <두루마리> 1개 획득\n<두루마리>: 사용 시 해당 아츠 범위 내 오퍼레이터를 1명 복제 가능 (정예화 상태 및 장착한 장비 포함)","_h":"nwas06"},"aceffect_band_46":{"descRaw":"[티타임] 1/2라운드의 자금을 임시 보관하여 3라운드에 지급, 3라운드 휴식 기간 진입 시 2/4티어 오퍼레이터 각각 1명 획득","name":"티타임","desc":"[티타임] 1/2라운드의 자금을 임시 보관하여 3라운드에 지급, 3라운드 휴식 기간 진입 시 2/4티어 오퍼레이터 각각 1명 획득","_h":"218g21"},"aceffect_band_47":{"descRaw":"[사모펀드] 1/4/7/10라운드 휴식 기간에 <기사 저금통> 1개 획득\n<@ba.acrem><기사 저금통>: 장착 즉시 파기, 자금 1~6 획득","name":"사모펀드","desc":"[사모펀드] 1/4/7/10라운드 휴식 기간에 <기사 저금통> 1개 획득\n<기사 저금통>: 장착 즉시 파기, 자금 1~6 획득","_h":"c8qwni"},"aceffect_band_48":{"descRaw":"[생명함의 비밀] 전투 중 먼저 쓰러진 오퍼레이터 3명 즉시 부활","name":"생명함의 비밀","desc":"[생명함의 비밀] 전투 중 먼저 쓰러진 오퍼레이터 3명 즉시 부활","_h":"nk1unk"},"aceffect_band_49":{"descRaw":"['신비한 고객'] 5라운드부터 일부 적이 <덕로드>, <고프닉>, <눈물 흘리는 사내>, <동글이>로 변경, 처치할 경우 자금 1 획득 (연합 방어 단계 포함)","name":"'신비한 고객'","desc":"['신비한 고객'] 5라운드부터 일부 적이 <덕로드>, <고프닉>, <눈물 흘리는 사내>, <동글이>로 변경, 처치할 경우 자금 1 획득 (연합 방어 단계 포함)","_h":"8znw8z"},"aceffect_band_50":{"descRaw":"[약불 조리] 8라운드 시작 시 맹약이 1개만 활성화되어 있을 경우 해당 맹약의 중첩 수 +36, 아닐 경우 모든 활성화된 맹약의 중첩 수 +12","name":"약불 조리","desc":"[약불 조리] 8라운드 시작 시 맹약이 1개만 활성화되어 있을 경우 해당 맹약의 중첩 수 +36, 아닐 경우 모든 활성화된 맹약의 중첩 수 +12","_h":"mrbvmr"},"aceffect_band_51":{"descRaw":"[수호의 힘] 라운드가 시작할 때마다 전장 내 오퍼레이터 1명의 <획득 시> 특질이 1회 발동 (가장 오른쪽 및 가장 하단 우선 선택)","name":"수호의 힘","desc":"[수호의 힘] 라운드가 시작할 때마다 전장 내 오퍼레이터 1명의 <획득 시> 특질이 1회 발동 (가장 오른쪽 및 가장 하단 우선 선택)","_h":"wl9mwl"},"aceffect_band_52":{"descRaw":"[대역 인형] 라운드마다 기본 오퍼레이터를 판매 시 보급센터의 랜덤 오퍼레이터 1명과 교환","name":"대역 인형","desc":"[대역 인형] 라운드마다 기본 오퍼레이터를 판매 시 보급센터의 랜덤 오퍼레이터 1명과 교환","_h":"6bkl6b"},"aceffect_band_53":{"descRaw":"[통솔 명령] 전투 시작 후 전장 내 정예화 오퍼레이터 1명당 정예화 오퍼레이터의 공격력 및 HP +10%","name":"통솔 명령","desc":"[통솔 명령] 전투 시작 후 전장 내 정예화 오퍼레이터 1명당 정예화 오퍼레이터의 공격력 및 HP +10%","_h":"plb2pl"},"aceffect_band_54":{"descRaw":"[집결 지시] 4/7/10/13라운드 휴식 기간에 <호출 모듈> 1개 획득\n<@ba.acrem><호출 모듈>: 장착 즉시 파기, 보급센터에서 같은 맹약의 오퍼레이터 3명 갱신, 그중 1명 무료 획득 (보급센터 레벨 이하)","name":"집결 지시","desc":"[집결 지시] 4/7/10/13라운드 휴식 기간에 <호출 모듈> 1개 획득\n<호출 모듈>: 장착 즉시 파기, 보급센터에서 같은 맹약의 오퍼레이터 3명 갱신, 그중 1명 무료 획득 (보급센터 레벨 이하)","_h":"vqurxi"},"aceffect_band_55":{"descRaw":"[순수한 결정] 1라운드에 승급 <박사의 홀로그램> 획득\n<@ba.acrem>승급 <박사의 홀로그램>: 모든 오퍼레이터 장착 가능, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","name":"순수한 결정","desc":"[순수한 결정] 1라운드에 승급 <박사의 홀로그램> 획득\n승급 <박사의 홀로그램>: 모든 오퍼레이터 장착 가능, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","_h":"3xjb4z"},"aceffect_band_56":{"descRaw":"[구류의 인연] 짝수 라운드의 휴식 기간에 보급센터의 랜덤 오퍼레이터 1명 획득","name":"구류의 인연","desc":"[구류의 인연] 짝수 라운드의 휴식 기간에 보급센터의 랜덤 오퍼레이터 1명 획득","_h":"s794s7"},"aceffect_band_57":{"descRaw":"[협력 전진] 8/10/12/14라운드에 <비콘> 1개 획득\n<@ba.acrem><비콘>: 장착한 오퍼레이터는 소멸, 보급센터에서 같은 티어의 오퍼레이터 2명을 갱신하여 그중 1명을 무료로 획득, 소멸된 오퍼레이터는 다음 라운드에 해당 맹약 인원이 가장 많은 팀원에게 전송","name":"협력 전진","desc":"[협력 전진] 8/10/12/14라운드에 <비콘> 1개 획득\n<비콘>: 장착한 오퍼레이터는 소멸, 보급센터에서 같은 티어의 오퍼레이터 2명을 갱신하여 그중 1명을 무료로 획득, 소멸된 오퍼레이터는 다음 라운드에 해당 맹약 인원이 가장 많은 팀원에게 전송","_h":"sjk303"},"aceffect_band_58":{"descRaw":"[업무 지표] <카시미어> 오퍼레이터 1명 구매할 때마다 다음 라운드에 자금 +1 (라운드마다 최대 3 자금)\n<@ba.vdown>일부 <카시미어> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"업무 지표","desc":"[업무 지표] <카시미어> 오퍼레이터 1명 구매할 때마다 다음 라운드에 자금 +1 (라운드마다 최대 3 자금)\n일부 <카시미어> 오퍼레이터 부재 시 체험이 불완전할 수 있음","_h":"txlmj1"},"aceffect_band_59":{"descRaw":"[집단 행동] 보급센터를 수동으로 6회 갱신 후 현재 보급센터 레벨 이하의 <시라쿠사> 오퍼레이터 1명 획득 (라운드마다 최대 2명 획득)\n<@ba.vdown>일부 <시라쿠사> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"집단 행동","desc":"[집단 행동] 보급센터를 수동으로 6회 갱신 후 현재 보급센터 레벨 이하의 <시라쿠사> 오퍼레이터 1명 획득 (라운드마다 최대 2명 획득)\n일부 <시라쿠사> 오퍼레이터 부재 시 체험이 불완전할 수 있음","_h":"jxowtl"},"aceffect_band_60":{"descRaw":"[균등 배분] 짝수 라운드의 휴식 기간에, 보급센터에서 장비 2개를 특별 갱신하여 그중 1개를 무료로 획득. 사르곤 맹약 <전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치>가 <[사르곤] 오퍼레이터 스킬 발동>으로 변경, 주변 8칸의 오퍼레이터는 해당 오퍼레이터가 장착한 V티어 이하 장비의 효과 획득, 60초간 지속\n<@ba.vdown>일부 <사르곤> 오퍼레이터 부재 시 체험이 불완전할 수 있음","name":"균등 배분","desc":"[균등 배분] 짝수 라운드의 휴식 기간에, 보급센터에서 장비 2개를 특별 갱신하여 그중 1개를 무료로 획득. 사르곤 맹약 <전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치>가 <[사르곤] 오퍼레이터 스킬 발동>으로 변경, 주변 8칸의 오퍼레이터는 해당 오퍼레이터가 장착한 V티어 이하 장비의 효과 획득, 60초간 지속\n일부 <사르곤> 오퍼레이터 부재 시 체험이 불완전할 수 있음","_h":"04kxpm"},"aceffect_band_61":{"descRaw":"[외근 의료] 모든 팀원의 전장에 <예비 오퍼레이터 - 메딕> 1명 등장, 전투 시작 후 전장에 정예화 오퍼레이터 2명 존재 시 <터치>로 변경","name":"외근 의료","desc":"[외근 의료] 모든 팀원의 전장에 <예비 오퍼레이터 - 메딕> 1명 등장, 전투 시작 후 전장에 정예화 오퍼레이터 2명 존재 시 <터치>로 변경","_h":"7k097k"},"aceffect_char_1":{"descRaw":"관련 버프 없음","name":"비정예화","desc":"관련 버프 없음","_h":"w21mw2"},"aceffect_char_2":{"descRaw":"공격력, 방어력 +5%","name":"1차 정예화","desc":"공격력, 방어력 +5%","_h":"pd0spd"},"aceffect_char_3":{"descRaw":"공격력 +10%, 방어력, 최대 HP +5%","name":"2차 정예화","desc":"공격력 +10%, 방어력, 최대 HP +5%","_h":"ql3pql"},"aceffect_char_4":{"descRaw":"공격력, 방어력, 최대 HP +10%","name":"2차 정예화 Lv.60","desc":"공격력, 방어력, 최대 HP +10%","_h":"qvajqv"},"aceffect_enemy_1":{"descRaw":"모든 적의 이동 속도 <@ba.vup>+15%","name":"강행군","desc":"모든 적의 이동 속도 +15%","_h":"jbbh2w"},"aceffect_enemy_2":{"descRaw":"모든 적의 최대 HP <@ba.vup>+8%","name":"보급라인","desc":"모든 적의 최대 HP +8%","_h":"78a40b"},"aceffect_enemy_2_2":{"descRaw":"모든 적의 최대 HP <@ba.vup>+20%","name":"보급라인 II","desc":"모든 적의 최대 HP +20%","_h":"cugib5"},"aceffect_enemy_3":{"descRaw":"모든 적의 공격력 <@ba.vup>+10%, 최대 HP <@ba.vup>+20%","name":"공략 전술","desc":"모든 적의 공격력 +10%, 최대 HP +20%","_h":"jztk11"},"aceffect_enemy_4":{"descRaw":"모든 적의 공격력 <@ba.vup>-20%, 최대 HP <@ba.vup>-20%","name":"공략 전술 II","desc":"모든 적의 공격력 -20%, 최대 HP -20%","_h":"x86m5o"},"aceffect_enemy_5":{"descRaw":"모든 적의 공격력 <@ba.vup>-30%, 최대 HP <@ba.vup>-25%","name":"공략 전술 III","desc":"모든 적의 공격력 -30%, 최대 HP -25%","_h":"1yxhhy"},"allybuff_select_1":{"descRaw":"1티어 장비 2개 획득, <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"배치","desc":"1티어 장비 2개 획득, 다른 팀원이 존재할 경우 팀원도 획득","_h":"fh0pe6"},"allybuff_select_2_1":{"descRaw":"[에기르]/[기습]/[고수] 맹약의 중첩 수 <@ba.vup>+8, <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"스카디의 맹세","desc":"[에기르]/[기습]/[고수] 맹약의 중첩 수 +8, 다른 팀원이 존재할 경우 팀원도 획득","_h":"vcmlba"},"allybuff_select_2_2":{"descRaw":"[염국]/[투자자] 맹약의 중첩 수 <@ba.vup>+10, <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"스와이어","desc":"[염국]/[투자자] 맹약의 중첩 수 +10, 다른 팀원이 존재할 경우 팀원도 획득","_h":"bcd1rg"},"allybuff_select_2_3":{"descRaw":"[빅토리아]/[예견]/[불굴] 맹약의 중첩 수 <@ba.vup>+8, <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"백파이프의 맹세","desc":"[빅토리아]/[예견]/[불굴] 맹약의 중첩 수 +8, 다른 팀원이 존재할 경우 팀원도 획득","_h":"smfk84"},"allybuff_select_2_4":{"descRaw":"[쉐라그]/[투자자]/[신속] 맹약의 중첩 수 <@ba.vup>+8, <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"실버애쉬의 맹세","desc":"[쉐라그]/[투자자]/[신속] 맹약의 중첩 수 +8, 다른 팀원이 존재할 경우 팀원도 획득","_h":"pg3zoi"},"allybuff_select_2_5":{"descRaw":"[라테라노]/[아케인] 맹약의 중첩 수 <@ba.vup>+10, <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"모스티마의 맹세","desc":"[라테라노]/[아케인] 맹약의 중첩 수 +10, 다른 팀원이 존재할 경우 팀원도 획득","_h":"ugc7ak"},"allybuff_select_2_6":{"descRaw":"[사르곤]/[정밀] 맹약의 중첩 수 <@ba.vup>+10, <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"티티의 맹세","desc":"[사르곤]/[정밀] 맹약의 중첩 수 +10, 다른 팀원이 존재할 경우 팀원도 획득","_h":"ttw7yx"},"allybuff_select_2_7":{"descRaw":"[카시미어] 맹약의 중첩 수 <@ba.vup>+12, <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"무에나의 맹세","desc":"[카시미어] 맹약의 중첩 수 +12, 다른 팀원이 존재할 경우 팀원도 획득","_h":"n44wqw"},"allybuff_select_2_8":{"descRaw":"[시라쿠사]/[기습] 맹약의 중첩 수 <@ba.vup>+10, <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"텍사스의 맹세","desc":"[시라쿠사]/[기습] 맹약의 중첩 수 +10, 다른 팀원이 존재할 경우 팀원도 획득","_h":"nex4mu"},"allybuff_select_3":{"descRaw":"자금 <@ba.vup>1 획득, <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"재화","desc":"자금 1 획득, 다른 팀원이 존재할 경우 팀원도 획득","_h":"cc4rs6"},"allybuff_select_4":{"descRaw":"다음 <@ba.vup>2회 갱신이 무료(중첩 가능), <@ba.vup>다른 팀원이 존재할 경우 팀원도 획득","name":"보급","desc":"다음 2회 갱신이 무료(중첩 가능), 다른 팀원이 존재할 경우 팀원도 획득","_h":"1xcrmd"},"allybuff_select_5":{"descRaw":"<@ba.vup>자신이 다음에 구매하는 장비가 승급 상태로 변경","name":"정비","desc":"자신이 다음에 구매하는 장비가 승급 상태로 변경","_h":"f37wvs"},"allybuff_select_6":{"descRaw":"<@ba.vup>자신이 다음에 구매하는 오퍼레이터가 정예화 상태로 변경","name":"승화","desc":"자신이 다음에 구매하는 오퍼레이터가 정예화 상태로 변경","_h":"ajncwg"},"allybuff_select_7_1":{"descRaw":"<@ba.vup>자신이 [염국] 맹약의 랜덤 오퍼레이터 1명 획득","name":"염국 지원","desc":"자신이 [염국] 맹약의 랜덤 오퍼레이터 1명 획득","_h":"4hrc8u"},"allybuff_select_7_2":{"descRaw":"<@ba.vup>자신이 [쉐라그] 맹약의 랜덤 오퍼레이터 1명 획득","name":"쉐라그 지원","desc":"자신이 [쉐라그] 맹약의 랜덤 오퍼레이터 1명 획득","_h":"ri2sqh"},"allybuff_select_7_3":{"descRaw":"<@ba.vup>자신이 [사르곤] 맹약의 랜덤 오퍼레이터 1명 획득","name":"사르곤 지원","desc":"자신이 [사르곤] 맹약의 랜덤 오퍼레이터 1명 획득","_h":"maw491"},"allybuff_select_7_4":{"descRaw":"<@ba.vup>자신이 [시라쿠사] 맹약의 랜덤 오퍼레이터 1명 획득","name":"시라쿠사 지원","desc":"자신이 [시라쿠사] 맹약의 랜덤 오퍼레이터 1명 획득","_h":"v9kdde"},"allybuff_select_7_5":{"descRaw":"<@ba.vup>자신이 [카시미어] 맹약의 랜덤 오퍼레이터 1명 획득","name":"카시미어 지원","desc":"자신이 [카시미어] 맹약의 랜덤 오퍼레이터 1명 획득","_h":"f2qypn"},"allybuff_select_7_6":{"descRaw":"<@ba.vup>자신이 [라테라노] 맹약의 랜덤 오퍼레이터 1명 획득","name":"라테라노 지원","desc":"자신이 [라테라노] 맹약의 랜덤 오퍼레이터 1명 획득","_h":"nlhdly"},"allybuff_select_7_7":{"descRaw":"<@ba.vup>자신이 [빅토리아] 맹약의 랜덤 오퍼레이터 1명 획득","name":"빅토리아 지원","desc":"자신이 [빅토리아] 맹약의 랜덤 오퍼레이터 1명 획득","_h":"5kl4dp"},"allybuff_select_7_8":{"descRaw":"<@ba.vup>자신이 [에기르] 맹약의 랜덤 오퍼레이터 1명 획득","name":"에기르 지원","desc":"자신이 [에기르] 맹약의 랜덤 오퍼레이터 1명 획득","_h":"1ks6mn"},"allybuff_select_11":{"descRaw":"자신이 획득: 아군 유닛이 대미지를 받을 때마다 HP 50 회복, <@ba.vup>다른 팀원이 있을 경우 팀원도 같은 효과 획득","name":"치유","desc":"자신이 획득: 아군 유닛이 대미지를 받을 때마다 HP 50 회복, 다른 팀원이 있을 경우 팀원도 같은 효과 획득","_h":"25njgg"},"allybuff_select_13":{"descRaw":"자신이 획득: 휴식 기간 종료 후 정비 구역에 오퍼레이터 3명 이상 존재할 경우, 모든 아군 오퍼레이터가 적의 마법 저항 20 무시, <@ba.vup>다른 팀원이 있을 경우 팀원도 같은 효과 획득","name":"화력","desc":"자신이 획득: 휴식 기간 종료 후 정비 구역에 오퍼레이터 3명 이상 존재할 경우, 모든 아군 오퍼레이터가 적의 마법 저항 20 무시, 다른 팀원이 있을 경우 팀원도 같은 효과 획득","_h":"p1j7xk"},"allybuff_select_14":{"descRaw":"자신이 획득: 전투 시작 후 같은 행에 오퍼레이터가 3명 이상 배치되어 있을 경우, 모든 오퍼레이터의 재배치 시간 -50%, <@ba.vup>다른 팀원이 있을 경우 팀원도 같은 효과 획득","name":"징집","desc":"자신이 획득: 전투 시작 후 같은 행에 오퍼레이터가 3명 이상 배치되어 있을 경우, 모든 오퍼레이터의 재배치 시간 -50%, 다른 팀원이 있을 경우 팀원도 같은 효과 획득","_h":"hos0pl"},"allybuff_select_18":{"descRaw":"자신이 획득: 오퍼레이터의 HP가 100%일 경우 공격력 및 방어력 +30%, <@ba.vup>다른 팀원이 있을 경우 팀원도 같은 효과 획득","name":"무결","desc":"자신이 획득: 오퍼레이터의 HP가 100%일 경우 공격력 및 방어력 +30%, 다른 팀원이 있을 경우 팀원도 같은 효과 획득","_h":"icpqld"},"allybuff_select_19":{"descRaw":"자신이 획득: 휴식 기간 종료 후 정비 구역에 오퍼레이터가 없을 경우, 모든 아군 오퍼레이터가 적의 방어력 30% 무시, <@ba.vup>다른 팀원이 있을 경우 팀원도 같은 효과 획득","name":"예리","desc":"자신이 획득: 휴식 기간 종료 후 정비 구역에 오퍼레이터가 없을 경우, 모든 아군 오퍼레이터가 적의 방어력 30% 무시, 다른 팀원이 있을 경우 팀원도 같은 효과 획득","_h":"rn8yb2"},"bondeffect_arcane":{"descRaw":"[아케인] 오퍼레이터가 마법 대미지를 입힐 경우 목표가 받는 마법 대미지 <@ba.vup>{0:0%} 증가 <@ba.acrem>(중첩 수에 따라 변경), 3초간 지속\n<전장에 서로 다른 [아케인] 오퍼레이터 <@ba.vup>3배치> [아케인] 오퍼레이터가 HP 50% 미만인 적에게 입히는 대미지 비율이 <@ba.vup>{1:0%}로 증가 <@ba.acrem>(중첩 수에 따라 변경)","name":"아케인","desc":"[아케인] 오퍼레이터가 마법 대미지를 입힐 경우 목표가 받는 마법 대미지 {0:0%} 증가 (중첩 수에 따라 변경), 3초간 지속\n<전장에 서로 다른 [아케인] 오퍼레이터 3배치> [아케인] 오퍼레이터가 HP 50% 미만인 적에게 입히는 대미지 비율이 {1:0%}로 증가 (중첩 수에 따라 변경)","_h":"adfx9y"},"bondeffect_deput":{"descRaw":"모든 오퍼레이터의 방어력 <@ba.vup>+{0:0%}<@ba.acrem>(중첩 수에 따라 변경), 재배치 시간 <@ba.vup>-30%\n휴식 기간 종료 후 활성화된 모든 맹약의 중첩 수 <@ba.vup>+2\n<전장에 서로 다른 [조력] 오퍼레이터 <@ba.vup>3명 배치> 중첩 수 증가량이 <@ba.vup>+4로 변경","name":"조력","desc":"모든 오퍼레이터의 방어력 +{0:0%}(중첩 수에 따라 변경), 재배치 시간 -30%\n휴식 기간 종료 후 활성화된 모든 맹약의 중첩 수 +2\n<전장에 서로 다른 [조력] 오퍼레이터 3명 배치> 중첩 수 증가량이 +4로 변경","_h":"e6yl9j"},"bondeffect_egir":{"descRaw":"[에기르] 오퍼레이터의 HP <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n전투 시작 후, [에기르] 오퍼레이터가 차례대로 전방 1칸의 오퍼레이터를 포식해 <@ba.vdown>5000 물리 대미지를 입히고, 상대의 <@ba.vup>기본 공격력과 <@ba.vup>저지 가능 수 획득, 포식당한 오퍼레이터의 티어만큼 [에기르]의 맹약 중첩 수 증가 <@ba.acrem>([에기르] 사이에는 왼쪽과 위쪽의 오퍼레이터를 우선으로 포식\n<전장에 서로 다른 [에기르] 오퍼레이터 <@ba.vup>5명 배치> 최초로 쓰러진 [에기르] 오퍼레이터 3명 <@ba.vup>즉시 부활","name":"에기르","desc":"[에기르] 오퍼레이터의 HP +{0:0%} (중첩 수에 따라 변경)\n전투 시작 후, [에기르] 오퍼레이터가 차례대로 전방 1칸의 오퍼레이터를 포식해 5000 물리 대미지를 입히고, 상대의 기본 공격력과 저지 가능 수 획득, 포식당한 오퍼레이터의 티어만큼 [에기르]의 맹약 중첩 수 증가 ([에기르] 사이에는 왼쪽과 위쪽의 오퍼레이터를 우선으로 포식\n<전장에 서로 다른 [에기르] 오퍼레이터 5명 배치> 최초로 쓰러진 [에기르] 오퍼레이터 3명 즉시 부활","_h":"ghmqbs"},"bondeffect_empty":{"descRaw":"모든 오퍼레이터가 받는 물리 및 마법 대미지 <@ba.vup>-20%, [협동방어] 오퍼레이터가 입히는 대미지가 <@ba.vup>120%로 증가, 정예화 상태인 [협동방어] 오퍼레이터의 경우 입히는 대미지가 <@ba.vup>140%로 증가","name":"협동방어","desc":"모든 오퍼레이터가 받는 물리 및 마법 대미지 -20%, [협동방어] 오퍼레이터가 입히는 대미지가 120%로 증가, 정예화 상태인 [협동방어] 오퍼레이터의 경우 입히는 대미지가 140%로 증가","_h":"hjni4c"},"bondeffect_indom":{"descRaw":"<@ba.vup>지상 오퍼레이터가 쓰러질 경우 <@ba.vup>{0:0%} 확률로 즉시 부활 <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [불굴] 오퍼레이터 <@ba.vup>3명 배치> <@ba.vup>지상 오퍼레이터가 쓰러질 경우 모든 오퍼레이터의 SP <@ba.vup>+5","name":"불굴","desc":"지상 오퍼레이터가 쓰러질 경우 {0:0%} 확률로 즉시 부활 (중첩 수에 따라 변경)\n<전장에 서로 다른 [불굴] 오퍼레이터 3명 배치> 지상 오퍼레이터가 쓰러질 경우 모든 오퍼레이터의 SP +5","_h":"380w91"},"bondeffect_invest":{"descRaw":"오퍼레이터의 '획득 시' 특질이 매번 2회 발동\n<중첩 수 <@ba.vup>100회 달성> '획득 시' 특질이 매번 3회 발동\n정비 구역의 [투자자] 오퍼레이터도 맹약 활성화 가능","name":"투자자","desc":"오퍼레이터의 '획득 시' 특질이 매번 2회 발동\n<중첩 수 100회 달성> '획득 시' 특질이 매번 3회 발동\n정비 구역의 [투자자] 오퍼레이터도 맹약 활성화 가능","_h":"kv6afa"},"bondeffect_kazimierz":{"descRaw":"오퍼레이터를 배치할 때마다 [카시미어] 오퍼레이터의 공격력 +20% (최대 <@ba.vup>+{0:0%}, <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [카시미어] 오퍼레이터 <@ba.vup>6명 배치> [카시미어] 오퍼레이터가 적 저지 시 2초마다 주변 적에게 공격력의 <@ba.vup>120%에 해당하는 트루 대미지를 입히고 <@ba.vup>0.1초간 기절시킴, 적 미저지 시 공격력의 <@ba.vup>30%에 해당하는 트루 대미지를 입힘","name":"카시미어","desc":"오퍼레이터를 배치할 때마다 [카시미어] 오퍼레이터의 공격력 +20% (최대 +{0:0%}, (중첩 수에 따라 변경)\n<전장에 서로 다른 [카시미어] 오퍼레이터 6명 배치> [카시미어] 오퍼레이터가 적 저지 시 2초마다 주변 적에게 공격력의 120%에 해당하는 트루 대미지를 입히고 0.1초간 기절시킴, 적 미저지 시 공격력의 30%에 해당하는 트루 대미지를 입힘","_h":"cvkecs"},"bondeffect_kjerag":{"descRaw":"[쉐라그] 오퍼레이터가 입히는 대미지가 <@ba.vup>125%로 증가, 냉기 및 빙결 상태의 적에게 추가로 <@ba.vup>{0:0%}로 증가 <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [쉐라그] 오퍼레이터 <@ba.vup>6명 배치> 25초마다 전장에 찬바람이 불어 적에게 <@ba.vup>{1:0}초간 냉기 효과 부여 <@ba.acrem>(중첩 수에 따라 변경)","name":"쉐라그","desc":"[쉐라그] 오퍼레이터가 입히는 대미지가 125%로 증가, 냉기 및 빙결 상태의 적에게 추가로 {0:0%}로 증가 (중첩 수에 따라 변경)\n<전장에 서로 다른 [쉐라그] 오퍼레이터 6명 배치> 25초마다 전장에 찬바람이 불어 적에게 {1:0}초간 냉기 효과 부여 (중첩 수에 따라 변경)","_h":"4bh4e9"},"bondeffect_laterano":{"descRaw":"[라테라노] 오퍼레이터가 스킬 발동 시 획득하는 탄약 <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [라테라노] 오퍼레이터 <@ba.vup>6명 배치> [라테라노] 오퍼레이터가 소모하는 탄약 1발당 모든 [라테라노] 오퍼레이터의 공격력 +4%, 최대 <@ba.vup>+200%","name":"라테라노","desc":"[라테라노] 오퍼레이터가 스킬 발동 시 획득하는 탄약 +{0:0%} (중첩 수에 따라 변경)\n<전장에 서로 다른 [라테라노] 오퍼레이터 6명 배치> [라테라노] 오퍼레이터가 소모하는 탄약 1발당 모든 [라테라노] 오퍼레이터의 공격력 +4%, 최대 +200%","_h":"liadir"},"bondeffect_mani":{"descRaw":"활성화 시 전장에 있는 핵심 맹약의 <@ba.vup>활성화 인원 수 +1, [조화] 오퍼레이터는 상기 활성화된 핵심 맹약의 효과 <@ba.vup>획득","name":"조화","desc":"활성화 시 전장에 있는 핵심 맹약의 활성화 인원 수 +1, [조화] 오퍼레이터는 상기 활성화된 핵심 맹약의 효과 획득","_h":"3z96y3"},"bondeffect_mira":{"descRaw":"보급센터를 갱신할 시 <@ba.vup>{0:0%} 확률로 다음 갱신이 무료 <@ba.acrem>(중첩 수에 따라 변경)\n<중첩 수 <@ba.vup>100회당> 자금 <@ba.vup>20 획득\n정비 구역의 [기적] 오퍼레이터도 맹약 활성화 가능","name":"기적","desc":"보급센터를 갱신할 시 {0:0%} 확률로 다음 갱신이 무료 (중첩 수에 따라 변경)\n<중첩 수 100회당> 자금 20 획득\n정비 구역의 [기적] 오퍼레이터도 맹약 활성화 가능","_h":"td3x0k"},"bondeffect_preci":{"descRaw":"[정밀] 오퍼레이터의 공격력 <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [정밀] 오퍼레이터 <@ba.vup>3명 배치> 모든 [정밀] 및 원거리 오퍼레이터에게 효과 적용, 공격이 방어력 및 마법 저항 <@ba.vup>30% 무시","name":"정밀","desc":"[정밀] 오퍼레이터의 공격력 +{0:0%} (중첩 수에 따라 변경)\n<전장에 서로 다른 [정밀] 오퍼레이터 3명 배치> 모든 [정밀] 및 원거리 오퍼레이터에게 효과 적용, 공격이 방어력 및 마법 저항 30% 무시","_h":"n5dx7q"},"bondeffect_raid":{"descRaw":"[기습] 오퍼레이터가 10초간 공격하지 않거나 스킬이 준비될 경우, 공격 범위에 적이 없으면 SP를 보류하고 즉시 지상 적 1명에게 이동, 해당 기간 동안 공격력 및 HP <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n<중첩 수 <@ba.vup>50회 달성> 모든 오퍼레이터의 공격 속도 <@ba.vup>+50","name":"기습","desc":"[기습] 오퍼레이터가 10초간 공격하지 않거나 스킬이 준비될 경우, 공격 범위에 적이 없으면 SP를 보류하고 즉시 지상 적 1명에게 이동, 해당 기간 동안 공격력 및 HP +{0:0%} (중첩 수에 따라 변경)\n<중첩 수 50회 달성> 모든 오퍼레이터의 공격 속도 +50","_h":"ypdfou"},"bondeffect_sargon":{"descRaw":"[사르곤] 오퍼레이터가 스킬 발동 시 모든 [사르곤] 오퍼레이터의 공격 속도 +12 (최대 <@ba.vup>+300), <@ba.vup>{0:0}초간 지속 <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [사르곤] 오퍼레이터 <@ba.vup>6명 배치> 스킬 발동 시 동일한 지속 시간 동안 모든 [사르곤] 오퍼레이터의 공격력 +12% (최대 <@ba.vup>+300%)\n<@ba.acrem>전략에서 [나란투야] 선택 시 <전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치>의 효과 변경","name":"사르곤","desc":"[사르곤] 오퍼레이터가 스킬 발동 시 모든 [사르곤] 오퍼레이터의 공격 속도 +12 (최대 +300), {0:0}초간 지속 (중첩 수에 따라 변경)\n<전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치> 스킬 발동 시 동일한 지속 시간 동안 모든 [사르곤] 오퍼레이터의 공격력 +12% (최대 +300%)\n전략에서 [나란투야] 선택 시 <전장에 서로 다른 [사르곤] 오퍼레이터 6명 배치>의 효과 변경","_h":"vpigon"},"bondeffect_siracusa":{"descRaw":"[시라쿠사] 오퍼레이터가 배치 후 공격 속도 <@ba.vup>+{0:0}, <@ba.vup>{1:0}초간 지속 <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [시라쿠사] 오퍼레이터 <@ba.vup>6명 배치> [시라쿠사] 오퍼레이터가 배치 후 같은 시간 동안 은신 효과 획득, [시라쿠사] 오퍼레이터가 은신 효과 획득 또는 해제 후 10초간 3% 확률로 적에게 <@ba.vup>{2:0}의 트루 대미지를 입히며<@ba.acrem>(중첩 수에 따라 변경), 3초간 <@ba.vup>공포 효과 부여","name":"시라쿠사","desc":"[시라쿠사] 오퍼레이터가 배치 후 공격 속도 +{0:0}, {1:0}초간 지속 (중첩 수에 따라 변경)\n<전장에 서로 다른 [시라쿠사] 오퍼레이터 6명 배치> [시라쿠사] 오퍼레이터가 배치 후 같은 시간 동안 은신 효과 획득, [시라쿠사] 오퍼레이터가 은신 효과 획득 또는 해제 후 10초간 3% 확률로 적에게 {2:0}의 트루 대미지를 입히며(중첩 수에 따라 변경), 3초간 공포 효과 부여","_h":"h995em"},"bondeffect_skillful":{"descRaw":"[기민] 자신 및 주변 4칸 오퍼레이터의 공격 속도 <@ba.vup>+{0:0} <@ba.acrem>(중첩 수에 따라 변경)\n<중첩 수 <@ba.vup>40회 달성> 범위가 [기민] 오퍼레이터 주변 8칸으로 변경","name":"기민","desc":"[기민] 자신 및 주변 4칸 오퍼레이터의 공격 속도 +{0:0} (중첩 수에 따라 변경)\n<중첩 수 40회 달성> 범위가 [기민] 오퍼레이터 주변 8칸으로 변경","_h":"n7lxa7"},"bondeffect_solo":{"descRaw":"<전장에 [독행] 오퍼레이터 <@ba.vup>1명 배치> [독행] 오퍼레이터의 공격력 및 HP <@ba.vup>+60%, 초기 sp <@ba.vup>+15 <@ba.acrem>([독행] 오퍼레이터 2명 이상 배치 시 무효)","name":"독행","desc":"<전장에 [독행] 오퍼레이터 1명 배치> [독행] 오퍼레이터의 공격력 및 HP +60%, 초기 sp +15 ([독행] 오퍼레이터 2명 이상 배치 시 무효)","_h":"0mytjp"},"bondeffect_stead":{"descRaw":"모든 오퍼레이터의 HP <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [고수] 오퍼레이터 <@ba.vup>3명 배치> [고수]가 아닌 오퍼레이터가 받는 대미지의 <@ba.vup>40%를 모든 [고수] 오퍼레이터가 분담. [고수] 오퍼레이터가 대미지를 받을 시 대미지를 입힌 적에게 <@ba.vup>{1:0}의 마법 대미지<@ba.acrem>(중첩 수에 따라 변경, 0.2초당 최대 1회 발동)를 입히고 5초간 <@ba.vup>40%의 취약 효과 부여","name":"고수","desc":"모든 오퍼레이터의 HP +{0:0%} (중첩 수에 따라 변경)\n<전장에 서로 다른 [고수] 오퍼레이터 3명 배치> [고수]가 아닌 오퍼레이터가 받는 대미지의 40%를 모든 [고수] 오퍼레이터가 분담. [고수] 오퍼레이터가 대미지를 받을 시 대미지를 입힌 적에게 {1:0}의 마법 대미지(중첩 수에 따라 변경, 0.2초당 최대 1회 발동)를 입히고 5초간 40%의 취약 효과 부여","_h":"2n4fv2"},"bondeffect_sunt":{"descRaw":"<전장에 정예화 오퍼레이터 <@ba.vup>2명 배치> 정예화 오퍼레이터의 공격력 <@ba.vup>+30%\n<전장에 정예화 오퍼레이터 <@ba.vup>5명 배치> 정예화 오퍼레이터의 SP 소모 <@ba.vup>-30%\n<@ba.acrem>(모든 정예화 오퍼레이터가 본 맹약 활성화 가능)","name":"궁극기","desc":"<전장에 정예화 오퍼레이터 2명 배치> 정예화 오퍼레이터의 공격력 +30%\n<전장에 정예화 오퍼레이터 5명 배치> 정예화 오퍼레이터의 SP 소모 -30%\n(모든 정예화 오퍼레이터가 본 맹약 활성화 가능)","_h":"meiwx0"},"bondeffect_swift":{"descRaw":"[신속] 오퍼레이터가 스킬 종료 시 <@ba.vup>{0:0%} 확률로 SP <@ba.vup>+12 <@ba.acrem>(중첩 수에 따라 변경)\n<중첩 수 <@ba.vup>40회 달성> 모든 오퍼레이터가 스킬 종료 시 같은 확률로 추가로 SP <@ba.vup>+15","name":"신속","desc":"[신속] 오퍼레이터가 스킬 종료 시 {0:0%} 확률로 SP +12 (중첩 수에 따라 변경)\n<중첩 수 40회 달성> 모든 오퍼레이터가 스킬 종료 시 같은 확률로 추가로 SP +15","_h":"ubb92h"},"bondeffect_victoria":{"descRaw":"<@ba.vup>장비를 장착한 [빅토리아] 오퍼레이터가 입히는 대미지가 <@ba.vup>{0:0%}로 증가 <@ba.acrem>(중첩 수에 따라 변경)\n<중첩 수 <@ba.vup>25회당> 랜덤 효과의 빅토리아 해머 1개 획득\n<전장에 서로 다른 [빅토리아] 오퍼레이터 <@ba.vup>6명 배치> [빅토리아] 오퍼레이터가 장비를 1개 장착할 때마다 공격력 <@ba.vup>+50%, 승급 장비일 경우 공격력 <@ba.vup>+80%","name":"빅토리아","desc":"장비를 장착한 [빅토리아] 오퍼레이터가 입히는 대미지가 {0:0%}로 증가 (중첩 수에 따라 변경)\n<중첩 수 25회당> 랜덤 효과의 빅토리아 해머 1개 획득\n<전장에 서로 다른 [빅토리아] 오퍼레이터 6명 배치> [빅토리아] 오퍼레이터가 장비를 1개 장착할 때마다 공격력 +50%, 승급 장비일 경우 공격력 +80%","_h":"94usri"},"bondeffect_visi":{"descRaw":"<중첩 수 <@ba.vup>10회당> 자금 <@ba.vup>2 획득\n<최초로 <@ba.vup>80회 중첩> [예견] 오퍼레이터의 구매 가격 영구 -1\n<최초로 <@ba.vup>150회 중첩> 상기 효과가 모든 오퍼레이터의 구매 가격 영구 -1로 변경\n정비 구역의 [예견] 오퍼레이터도 맹약 활성화 가능","name":"예견","desc":"<중첩 수 10회당> 자금 2 획득\n<최초로 80회 중첩> [예견] 오퍼레이터의 구매 가격 영구 -1\n<최초로 150회 중첩> 상기 효과가 모든 오퍼레이터의 구매 가격 영구 -1로 변경\n정비 구역의 [예견] 오퍼레이터도 맹약 활성화 가능","_h":"ozzi4x"},"bondeffect_yan":{"descRaw":"[염국] 오퍼레이터의 공격력 <@ba.vup>+{0:0%} <@ba.acrem>(중첩 수에 따라 변경)\n<전장에 서로 다른 [염국] 오퍼레이터 <@ba.vup>6명 배치> 전투 시작 후, 자율적으로 행동하는 '염의 가호' 소환 (공격력과 HP는 [염국] 오퍼레이터의 공격력 및 HP 총합의 30%). '염의 가호'는 동시에 목표 3명 공격, 공격 시 <@ba.vup>공격력의 20%에 해당하는 <@ba.vup>소각 손상을 입히며, 주변 적에게 20%의 <@ba.vup>원소 취약 효과 부여, 주기적으로 '악을 쫓는 불꽃' 사용\n<전장에 서로 다른 [염국] 오퍼레이터 <@ba.vup>9명 배치> '염의 가호' 2개 소환, '염의 가호'의 공격력이 1.5배로 증가, 받는 대미지 -90%","name":"염국","desc":"[염국] 오퍼레이터의 공격력 +{0:0%} (중첩 수에 따라 변경)\n<전장에 서로 다른 [염국] 오퍼레이터 6명 배치> 전투 시작 후, 자율적으로 행동하는 '염의 가호' 소환 (공격력과 HP는 [염국] 오퍼레이터의 공격력 및 HP 총합의 30%). '염의 가호'는 동시에 목표 3명 공격, 공격 시 공격력의 20%에 해당하는 소각 손상을 입히며, 주변 적에게 20%의 원소 취약 효과 부여, 주기적으로 '악을 쫓는 불꽃' 사용\n<전장에 서로 다른 [염국] 오퍼레이터 9명 배치> '염의 가호' 2개 소환, '염의 가호'의 공격력이 1.5배로 증가, 받는 대미지 -90%","_h":"15v5zb"},"eff_acarm040":{"descRaw":"스킬을 발동할 때마다 공격력 <@ba.vup>+5% (최대 10회 중첩)","name":"염국 단검","desc":"스킬을 발동할 때마다 공격력 +5% (최대 10회 중첩)","_h":"u6apxj"},"eff_acarm041":{"descRaw":"공격력 <@ba.vup>+15%","name":"빅토리아 해머","desc":"공격력 +15%","_h":"jx8t86"},"eff_acarm042":{"descRaw":"공격력 <@ba.vup>+30%, 마법 대미지를 입히면 대미지의 <@ba.vup>10%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"불타는 빅토리아 해머","desc":"공격력 +30%, 마법 대미지를 입히면 대미지의 10%에 해당하는 소각 손상을 입힘","_h":"6ulcs7"},"eff_acarm043":{"descRaw":"공격력 <@ba.vup>+25%, 처음 치명상을 입을 시 HP가 <@ba.vup>1 이하로 감소하지 않음, 8초간 지속","name":"견고한 빅토리아 해머","desc":"공격력 +25%, 처음 치명상을 입을 시 HP가 1 이하로 감소하지 않음, 8초간 지속","_h":"ra250c"},"eff_acarm044":{"descRaw":"공격력 <@ba.vup>+25%, 공격 속도 <@ba.vup>+30","name":"가속의 빅토리아 해머","desc":"공격력 +25%, 공격 속도 +30","_h":"l17ch3"},"eff_acarm045":{"descRaw":"공격력 <@ba.vup>+20%, 착용자가 지상 오퍼레이터일 경우 10% 확률로 목표에 2초간 <$ba.tremble>전율 효과 부여","name":"전율의 빅토리아 해머","desc":"공격력 +20%, 착용자가 지상 오퍼레이터일 경우 10% 확률로 목표에 2초간 전율 효과 부여","_h":"kya0bc"},"eff_acarm046":{"descRaw":"공격력 <@ba.vup>+40%, 공격 속도 <@ba.vdown>-10","name":"에기르 칼날","desc":"공격력 +40%, 공격 속도 -10","_h":"pcyyc3"},"eff_acarm047":{"descRaw":"방어력 <@ba.vup>+20%","name":"고수 방패","desc":"방어력 +20%","_h":"78n1x3"},"eff_acarm048":{"descRaw":"마법 저항 <@ba.vup>+20, 공격 시 목표의 특수 능력 <@ba.vup>5초간 무효화","name":"아케인 마법진","desc":"마법 저항 +20, 공격 시 목표의 특수 능력 5초간 무효화","_h":"c8mvte"},"eff_acarm049":{"descRaw":"HP <@ba.vup>+25%, 배치 시 전방 1칸에 다른 오퍼레이터가 없을 경우 추가로 HP <@ba.vup>+15%","name":"골리앗 투구","desc":"HP +25%, 배치 시 전방 1칸에 다른 오퍼레이터가 없을 경우 추가로 HP +15%","_h":"2fjg0f"},"eff_acarm050":{"descRaw":"SP 자연 회복 속도 <@ba.vup>+0.15/초","name":"사르곤 농차","desc":"SP 자연 회복 속도 +0.15/초","_h":"bpz9h4"},"eff_acarm051":{"descRaw":"배치 시 SP <@ba.vup>+3, 같은 맹약의 다른 오퍼레이터 1명당 추가로 SP <@ba.vup>+3","name":"신속 전투식량","desc":"배치 시 SP +3, 같은 맹약의 다른 오퍼레이터 1명당 추가로 SP +3","_h":"0gutys"},"eff_acarm052":{"descRaw":"공격 또는 치료할 때마다 해당 전투에서 공격 속도 <@ba.vup>+1 (최대 60회 중첩)","name":"제한 가속기","desc":"공격 또는 치료할 때마다 해당 전투에서 공격 속도 +1 (최대 60회 중첩)","_h":"ybx7ds"},"eff_acarm053":{"descRaw":"공격 시 목표의 마법 저항 <@ba.vup>25% 무시","name":"레이저 발사기","desc":"공격 시 목표의 마법 저항 25% 무시","_h":"1fzx0o"},"eff_acarm054":{"descRaw":"더 쉽게 공격받음, HP <@ba.vup>+40%","name":"버저","desc":"더 쉽게 공격받음, HP +40%","_h":"nty6hq"},"eff_acarm055":{"descRaw":"최초로 대미지를 받을 시 15초간 <$ba.invisible>은신 효과 획득","name":"위장복","desc":"최초로 대미지를 받을 시 15초간 은신 효과 획득","_h":"ikzzt1"},"eff_acarm056":{"descRaw":"재배치 시간 <@ba.vup>-30%, HP <@ba.vdown>-30%","name":"불굴의 사출기","desc":"재배치 시간 -30%, HP -30%","_h":"q9ofa4"},"eff_acarm057":{"descRaw":"탄약류 스킬이 탄약 1발이 남을 경우, 50% 확률로 탄약 40% 회복 (배치할 때마다 최대 3회 발동)","name":"라테라노 클립","desc":"탄약류 스킬이 탄약 1발이 남을 경우, 50% 확률로 탄약 40% 회복 (배치할 때마다 최대 3회 발동)","_h":"hd6zhd"},"eff_acarm058":{"descRaw":"공격 시 3% 확률로 목표에게 <$ba.palsy>마비 효과 1회 부여","name":"최루가스","desc":"공격 시 3% 확률로 목표에게 마비 효과 1회 부여","_h":"g45s79"},"eff_acarm059":{"descRaw":"HP가 70% 초과 시 <$ba.stun>기절, <$ba.frozen>빙결 등의 상태 이상 면역","name":"농축 스멜링 솔트","desc":"HP가 70% 초과 시 기절, 빙결 등의 상태 이상 면역","_h":"j6dwf2"},"eff_acarm060":{"descRaw":"적을 저지하고 있을 때, 자신이 저지하고 있지 않은 적으로부터 받는 대미지 <@ba.vup>-40%","name":"진압 방패","desc":"적을 저지하고 있을 때, 자신이 저지하고 있지 않은 적으로부터 받는 대미지 -40%","_h":"68snv1"},"eff_acarm061":{"descRaw":"치료 시 10% 확률로 목표에게 <$ba.shield>실드 1회 부여 (최대 1회 중첩)","name":"실드 드론","desc":"치료 시 10% 확률로 목표에게 실드 1회 부여 (최대 1회 중첩)","_h":"0xolay"},"eff_acarm062":{"descRaw":"공격 시 12% 확률로 목표에게 1.5초간 <$ba.cold>냉기 효과 부여","name":"쉐라그 만년빙","desc":"공격 시 12% 확률로 목표에게 1.5초간 냉기 효과 부여","_h":"y1deqn"},"eff_acarm063":{"descRaw":"자신과의 거리가 3칸 이상인 목표 공격 시 대미지 <@ba.vup>+30%","name":"정밀 조준경","desc":"자신과의 거리가 3칸 이상인 목표 공격 시 대미지 +30%","_h":"39tfia"},"eff_acarm064":{"descRaw":"배치한 후마다 10초간, 공격 시 목표에게 2초간 <$ba.stun>기절 효과 부여","name":"기습 수류탄","desc":"배치한 후마다 10초간, 공격 시 목표에게 2초간 기절 효과 부여","_h":"azrhgj"},"eff_acarm065":{"descRaw":"목표를 1명 공격할 때마다 자신 최대 HP의 <@ba.vup>2% 회복","name":"잠자는 후예","desc":"목표를 1명 공격할 때마다 자신 최대 HP의 2% 회복","_h":"ddzc2i"},"eff_acarm066":{"descRaw":"장착 즉시 파기, 자금 <@ba.vup>1 획득","name":"맹약코인","desc":"장착 즉시 파기, 자금 1 획득","_h":"1by0c6"},"eff_acarm067":{"descRaw":"공격력 <@ba.vup>+30%, 물리 또는 마법 대미지를 입힐 시 대미지 유형이 <$ba.weaknessatk>약점 대미지로 변경","name":"듀얼 모드 기계팔","desc":"공격력 +30%, 물리 또는 마법 대미지를 입힐 시 대미지 유형이 약점 대미지로 변경","_h":"kupuxg"},"eff_acarm068":{"descRaw":"작전 기간에 쓰러질 시 즉시 부활 (전투당 최대 <@ba.vup>1회)","name":"M3 고치 갑옷","desc":"작전 기간에 쓰러질 시 즉시 부활 (전투당 최대 1회)","_h":"5xo08c"},"eff_acarm069":{"descRaw":"장착 즉시 파기, 해당 기본 오퍼레이터를 최소 2명 보유하고 있을 경우 기본 오퍼레이터 1명 획득, 아닐 경우 같은 맹약의 랜덤 기본 오퍼레이터 1명 획득","name":"의태 물질","desc":"장착 즉시 파기, 해당 기본 오퍼레이터를 최소 2명 보유하고 있을 경우 기본 오퍼레이터 1명 획득, 아닐 경우 같은 맹약의 랜덤 기본 오퍼레이터 1명 획득","_h":"uckcuc"},"eff_acarm070":{"descRaw":"장착 즉시 파기, 최대 배치 가능 인원수가 9로 변경","name":"인사부 파일","desc":"장착 즉시 파기, 최대 배치 가능 인원수가 9로 변경","_h":"spncsp"},"eff_acarm071":{"descRaw":"모든 오퍼레이터 장착 가능, 다음 라운드 시작 시 파기, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","name":"박사의 홀로그램","desc":"모든 오퍼레이터 장착 가능, 다음 라운드 시작 시 파기, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","_h":"fjvgfj"},"eff_acarm072":{"descRaw":"전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 교체","name":"돌연변이 세포","desc":"전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 교체","_h":"yx1cyx"},"eff_acarm073":{"descRaw":"착용자가 추가 맹약 획득 (장착한 다른 장비에 따라 결정)\n<@ba.acrem>상세 대응 관계는 해당 장비의 재능에서 확인","name":"변형 구조체","desc":"착용자가 추가 맹약 획득 (장착한 다른 장비에 따라 결정)\n상세 대응 관계는 해당 장비의 재능에서 확인","_h":"1apo0g"},"eff_acarm074":{"descRaw":"오퍼레이터를 8명 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득 (보급센터 레벨 이하)","name":"상업 포장 계획","desc":"오퍼레이터를 8명 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득 (보급센터 레벨 이하)","_h":"6juq6j"},"eff_acarm075":{"descRaw":"장착 즉시 파기, 즉시 보급센터를 1회 특별 갱신, 착용자와 같은 맹약의 오퍼레이터 3명 등장, 그중 1명 무료 획득 (보급센터 레벨 이하)","name":"호출 모듈","desc":"장착 즉시 파기, 즉시 보급센터를 1회 특별 갱신, 착용자와 같은 맹약의 오퍼레이터 3명 등장, 그중 1명 무료 획득 (보급센터 레벨 이하)","_h":"2sbu2s"},"eff_acarm076":{"descRaw":"공격력 <@ba.vup>+40%, 착용자가 [라테라노] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 공격할 때마다 35% 확률로 공격 범위 내 적 1명에게 추가로 탄약을 발사해 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입힘\n<@ba.acrem>해당 [라테라노] 맹약 오퍼레이터가 '라테라노 클립' 장착 시 탄약의 대미지가 공격력의 <@ba.vup>300%로 변경","name":"총기사의 위엄","desc":"공격력 +40%, 착용자가 [라테라노] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 공격할 때마다 35% 확률로 공격 범위 내 적 1명에게 추가로 탄약을 발사해 공격력의 150%에 해당하는 물리 대미지를 입힘\n해당 [라테라노] 맹약 오퍼레이터가 '라테라노 클립' 장착 시 탄약의 대미지가 공격력의 300%로 변경","_h":"oenpnn"},"eff_acarm077":{"descRaw":"HP <@ba.vup>+45%, 착용자가 [염국] 맹약 오퍼레이터일 경우, 이번 라운드에서 획득한 오퍼레이터 1명당 전투 시작 후 공격 속도 <@ba.vup>+25 (최대 3회 중첩)\n<@ba.acrem>해당 [염국] 맹약 오퍼레이터가 '염국 단검'을 장착하고 있을 경우, 오퍼레이터를 획득할 때마다 자금 <@ba.vup>2 획득 (라운드당 최대 3회)","name":"천사의 고정","desc":"HP +45%, 착용자가 [염국] 맹약 오퍼레이터일 경우, 이번 라운드에서 획득한 오퍼레이터 1명당 전투 시작 후 공격 속도 +25 (최대 3회 중첩)\n해당 [염국] 맹약 오퍼레이터가 '염국 단검'을 장착하고 있을 경우, 오퍼레이터를 획득할 때마다 자금 2 획득 (라운드당 최대 3회)","_h":"yr3e5i"},"eff_acarm078":{"descRaw":"<@ba.vup>180의 <$ba.dmgresistance>대미지 감소 효과 획득, 착용자가 [에기르] 맹약 오퍼레이터일 경우, 자신에게 대미지를 입힌 적에게 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 입힘 (0.5초당 최대 1회 발동)\n<@ba.acrem>해당 [에기르] 맹약 오퍼레이터가 '에기르 칼날'을 장착하고 있을 경우, 자신에게 대미지를 입힌 적에게 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 추가로 1회 입힘 (0.5초당 최대 1회 발동)","name":"해구 실험체","desc":"180의 대미지 감소 효과 획득, 착용자가 [에기르] 맹약 오퍼레이터일 경우, 자신에게 대미지를 입힌 적에게 공격력의 50%에 해당하는 마법 대미지를 입힘 (0.5초당 최대 1회 발동)\n해당 [에기르] 맹약 오퍼레이터가 '에기르 칼날'을 장착하고 있을 경우, 자신에게 대미지를 입힌 적에게 공격력의 50%에 해당하는 마법 대미지를 추가로 1회 입힘 (0.5초당 최대 1회 발동)","_h":"y88uzm"},"eff_acarm079":{"descRaw":"공격 속도 <@ba.vup>+35, 착용자가 [빅토리아] 맹약 오퍼레이터일 경우, 해당 오퍼레이터는 전장에 있는 모든 빅토리아 해머의 특수 효과 획득\n<@ba.acrem>해당 [빅토리아] 맹약 오퍼레이터가 '빅토리아 해머' 시리즈 장비를 장착하고 있을 경우, '빅토리아 해머'의 특수 효과가 2배로 변경","name":"증기의 마음","desc":"공격 속도 +35, 착용자가 [빅토리아] 맹약 오퍼레이터일 경우, 해당 오퍼레이터는 전장에 있는 모든 빅토리아 해머의 특수 효과 획득\n해당 [빅토리아] 맹약 오퍼레이터가 '빅토리아 해머' 시리즈 장비를 장착하고 있을 경우, '빅토리아 해머'의 특수 효과가 2배로 변경","_h":"am5g8v"},"eff_acarm102":{"descRaw":"마법 저항 <@ba.vup>+30, 착용자가 [쉐라그] 맹약 오퍼레이터일 경우, 해당 오퍼레이터의 공격 범위 내 <$ba.cold>냉기 또는 <$ba.frozen>빙결 상태의 적은 초당 공격력의 <@ba.vup>30%에 해당하는 마법 대미지를 1회 받음\n<@ba.acrem>해당 [쉐라그] 맹약 오퍼레이터가 '쉐라그 만년빙'을 장착하고 있을 경우, 해당 오퍼레이터의 공격 범위 내 <$ba.cold>냉기 또는 <$ba.frozen>빙결 상태의 적은 초당 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 받음","name":"쉐라간드의 눈물","desc":"마법 저항 +30, 착용자가 [쉐라그] 맹약 오퍼레이터일 경우, 해당 오퍼레이터의 공격 범위 내 냉기 또는 빙결 상태의 적은 초당 공격력의 30%에 해당하는 마법 대미지를 1회 받음\n해당 [쉐라그] 맹약 오퍼레이터가 '쉐라그 만년빙'을 장착하고 있을 경우, 해당 오퍼레이터의 공격 범위 내 냉기 또는 빙결 상태의 적은 초당 공격력의 100%에 해당하는 마법 대미지를 받음","_h":"ha0o4h"},"eff_acarm103":{"descRaw":"초기 SP <@ba.vup>+30, 착용자가 [사르곤] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 처음으로 스킬 종료 시 SP <@ba.vup>+30\n<@ba.acrem>해당 [사르곤] 맹약 오퍼레이터가 '사르곤 농차'를 장착하고 있을 경우, 스킬을 발동할 때마다 모든 [사르곤] 오퍼레이터의 SP <@ba.vup>+3","name":"사막 나침반","desc":"초기 SP +30, 착용자가 [사르곤] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 처음으로 스킬 종료 시 SP +30\n해당 [사르곤] 맹약 오퍼레이터가 '사르곤 농차'를 장착하고 있을 경우, 스킬을 발동할 때마다 모든 [사르곤] 오퍼레이터의 SP +3","_h":"fog91n"},"eff_acarm109":{"descRaw":"장착 즉시 목표 오퍼레이터와 장비를 파기하고 1회 특별 갱신 진행, 착용자와 동일 티어의 오퍼레이터 2명 등장, 그중 1명을 무료로 획득\n<@ba.rem>동맹 시뮬레이션에서 만약 팀원이 존재할 경우, 다음 휴식 기간에 해당 맹약의 중첩 수가 가장 많은 팀원 1명에게 해당 오퍼레이터 전달\n<@ba.acrem>맹약 수가 같을 경우 랜덤으로 전달\n<@ba.acrem>선발 오퍼레이터는 장착 불가","name":"비콘","desc":"장착 즉시 목표 오퍼레이터와 장비를 파기하고 1회 특별 갱신 진행, 착용자와 동일 티어의 오퍼레이터 2명 등장, 그중 1명을 무료로 획득\n동맹 시뮬레이션에서 만약 팀원이 존재할 경우, 다음 휴식 기간에 해당 맹약의 중첩 수가 가장 많은 팀원 1명에게 해당 오퍼레이터 전달\n맹약 수가 같을 경우 랜덤으로 전달\n선발 오퍼레이터는 장착 불가","_h":"twmp3o"},"eff_acarm113":{"descRaw":"장착 즉시 파기, 이후 라운드마다 추가로 자금 <@ba.vup>1 획득","name":"알뜰살뜰 인형","desc":"장착 즉시 파기, 이후 라운드마다 추가로 자금 1 획득","_h":"nf1ifm"},"eff_acarm114":{"descRaw":"장착 즉시 파기, 착용자와 같은 맹약의 오퍼레이터를 랜덤으로 <@ba.vup>1명 획득","name":"간이 통신기","desc":"장착 즉시 파기, 착용자와 같은 맹약의 오퍼레이터를 랜덤으로 1명 획득","_h":"qbq7xk"},"eff_acarm115":{"descRaw":"장착 즉시 파기, 보급센터 내의 오퍼레이터를 랜덤으로 <@ba.vup>1명 획득 (해당 오퍼레이터는 보급센터에서 사라짐)","name":"긴급 차출권","desc":"장착 즉시 파기, 보급센터 내의 오퍼레이터를 랜덤으로 1명 획득 (해당 오퍼레이터는 보급센터에서 사라짐)","_h":"u20w7l"},"eff_acarm116":{"descRaw":"장착 즉시 파기, 다음 라운드에서 추가로 자금 <@ba.vup>2 획득","name":"돈독 오른 인형","desc":"장착 즉시 파기, 다음 라운드에서 추가로 자금 2 획득","_h":"7i6g7t"},"eff_acarm117":{"descRaw":"공격력 <@ba.vup>+40%, '페가수스의 투구'와 함께 장착 시 대미지를 입힐 때 추가로 <@ba.vup>30%의 트루 대미지를 입힘","name":"페가수스의 랜스","desc":"공격력 +40%, '페가수스의 투구'와 함께 장착 시 대미지를 입힐 때 추가로 30%의 트루 대미지를 입힘","_h":"yn5lwz"},"eff_acarm118":{"descRaw":"HP <@ba.vup>+50%, '페가수스의 랜스'와 함께 장착 시 초당 최대 HP의 <@ba.vup>8% 회복","name":"페가수스의 투구","desc":"HP +50%, '페가수스의 랜스'와 함께 장착 시 초당 최대 HP의 8% 회복","_h":"pjbbzz"},"eff_acarm119":{"descRaw":"배치 후 <@ba.vup>15초간 입히는 대미지가 <@ba.vup>135%로 증가, 이후 점차 감소","name":"카시미어 스포츠 깃발","desc":"배치 후 15초간 입히는 대미지가 135%로 증가, 이후 점차 감소","_h":"cdedl1"},"eff_acarm120":{"descRaw":"재배치 시간 <@ba.vup>-40%, 착용자가 [카시미어] 맹약 오퍼레이터일 경우, 스킬 발동 후 20초간 공격 범위 내 적의 공격 속도 <@ba.vup>-35%, 이동 속도 <@ba.vup>-35%\n<@ba.acrem>해당 [카시미어] 맹약 오퍼레이터가 '카시미어 스포츠 깃발'을 장착하고 있을 경우, 스킬 지속 시간 동안 공격력 <@ba.vup>+100%, 치명상을 입어도 퇴각하지 않으며, 스킬 종료 후 사망","name":"기사 계율","desc":"재배치 시간 -40%, 착용자가 [카시미어] 맹약 오퍼레이터일 경우, 스킬 발동 후 20초간 공격 범위 내 적의 공격 속도 -35%, 이동 속도 -35%\n해당 [카시미어] 맹약 오퍼레이터가 '카시미어 스포츠 깃발'을 장착하고 있을 경우, 스킬 지속 시간 동안 공격력 +100%, 치명상을 입어도 퇴각하지 않으며, 스킬 종료 후 사망","_h":"xxwql3"},"eff_acarm121":{"descRaw":"공격 속도<@ba.vup>+15, 착용자 배치 방향의 좌우 1칸에 배치한 아군 오퍼레이터의 공격 속도 <@ba.vup>+10","name":"시라쿠사 정장","desc":"공격 속도+15, 착용자 배치 방향의 좌우 1칸에 배치한 아군 오퍼레이터의 공격 속도 +10","_h":"v7kxi5"},"eff_acarm122":{"descRaw":"SP 자연 회복 속도 <@ba.vup>+0.2/초, 착용자가 [시라쿠사] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 은신 상태일 시 공격력이 점진적으로 <@ba.vup>200%까지 증가, 해당 효과는 은신 종료 후 최초로 대미지를 입히거나 퇴각할 때까지 지속\n<@ba.acrem>해당 [시라쿠사] 맹약 오퍼레이터가 '시라쿠사 정장'을 장착하고 있을 경우, 은신 종료 후 최초로 대미지를 입힐 시 추가로 공격력의 <@ba.vup>800%에 해당하는 트루 대미지를 입힘","name":"패밀리 배지","desc":"SP 자연 회복 속도 +0.2/초, 착용자가 [시라쿠사] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 은신 상태일 시 공격력이 점진적으로 200%까지 증가, 해당 효과는 은신 종료 후 최초로 대미지를 입히거나 퇴각할 때까지 지속\n해당 [시라쿠사] 맹약 오퍼레이터가 '시라쿠사 정장'을 장착하고 있을 경우, 은신 종료 후 최초로 대미지를 입힐 시 추가로 공격력의 800%에 해당하는 트루 대미지를 입힘","_h":"o0fblz"},"eff_acarm123":{"descRaw":"장착 즉시 파기, 자금 <@ba.vup>1~6 획득","name":"기사 저금통","desc":"장착 즉시 파기, 자금 1~6 획득","_h":"zccblt"},"eff_acarm124":{"descRaw":"장착 즉시 파기, 착용자의 맹약 중첩 수 <@ba.vup>+3 (맹약 활성화 불필요)","name":"신분인식표","desc":"장착 즉시 파기, 착용자의 맹약 중첩 수 +3 (맹약 활성화 불필요)","_h":"r3hprs"},"eff_acarm125":{"descRaw":"착용자의 HP가 초당 <@ba.vdown>-60, 공격력 <@ba.vup>+40%","name":"원암 용제","desc":"착용자의 HP가 초당 -60, 공격력 +40%","_h":"d6ukv7"},"eff_acchal":{"descRaw":"전장에 드래그해 사용 시 수배 임무 1개 선택 가능","name":"교편","desc":"전장에 드래그해 사용 시 수배 임무 1개 선택 가능","_h":"eeuzee"},"eff_accopy":{"descRaw":"전장에 드래그해 사용 시 범위 내 오퍼레이터 획득 (정예화 상태 및 장비 포함!)","name":"두루마리","desc":"전장에 드래그해 사용 시 범위 내 오퍼레이터 획득 (정예화 상태 및 장비 포함!)","_h":"zavbza"},"eff_acdisney":{"descRaw":"전장에 드래그해 사용 시 특별 수배 임무 1개 선택 가능, 수동 파기 시 자금 1 획득, 동시에 '신비한 고객'을 다음 플레이어에게 전달","name":"'신비한 고객'","desc":"전장에 드래그해 사용 시 특별 수배 임무 1개 선택 가능, 수동 파기 시 자금 1 획득, 동시에 '신비한 고객'을 다음 플레이어에게 전달","_h":"xenwxe"},"eff_acgarm040":{"descRaw":"스킬을 발동할 때마다 공격력 <@ba.vup>+8% (최대 10회 중첩)","name":"염국 단검","desc":"스킬을 발동할 때마다 공격력 +8% (최대 10회 중첩)","_h":"pjapzg"},"eff_acgarm041":{"descRaw":"공격력 <@ba.vup>+25%","name":"빅토리아 해머","desc":"공격력 +25%","_h":"828t6j"},"eff_acgarm042":{"descRaw":"공격력 <@ba.vup>+50%, 마법 대미지를 입히면 대미지의 <@ba.vup>10%에 해당하는 <$ba.dt.burning2>소각 손상을 입힘","name":"불타는 빅토리아 해머","desc":"공격력 +50%, 마법 대미지를 입히면 대미지의 10%에 해당하는 소각 손상을 입힘","_h":"gglcjd"},"eff_acgarm043":{"descRaw":"공격력 <@ba.vup>+45%, 처음 치명상을 입을 시 HP가 <@ba.vup>1 이하로 감소하지 않음, 8초간 지속","name":"견고한 빅토리아 해머","desc":"공격력 +45%, 처음 치명상을 입을 시 HP가 1 이하로 감소하지 않음, 8초간 지속","_h":"ug25rq"},"eff_acgarm044":{"descRaw":"공격력 <@ba.vup>+45%, 공격 속도 <@ba.vup>+30","name":"가속의 빅토리아 해머","desc":"공격력 +45%, 공격 속도 +30","_h":"7j7ce9"},"eff_acgarm045":{"descRaw":"공격력 <@ba.vup>+35%, 착용자가 지상 오퍼레이터일 경우 10% 확률로 목표에 2초간 <$ba.tremble>전율 효과 부여","name":"전율의 빅토리아 해머","desc":"공격력 +35%, 착용자가 지상 오퍼레이터일 경우 10% 확률로 목표에 2초간 전율 효과 부여","_h":"toa00q"},"eff_acgarm046":{"descRaw":"공격력 <@ba.vup>+60%, 공격 속도 <@ba.vdown>-10","name":"에기르 칼날","desc":"공격력 +60%, 공격 속도 -10","_h":"i2yyw9"},"eff_acgarm047":{"descRaw":"방어력 <@ba.vup>+35%","name":"고수 방패","desc":"방어력 +35%","_h":"3qn1od"},"eff_acgarm048":{"descRaw":"마법 저항 <@ba.vup>+30, 공격 시 목표의 특수 능력 <@ba.vup>5초간 무효화","name":"아케인 마법진","desc":"마법 저항 +30, 공격 시 목표의 특수 능력 5초간 무효화","_h":"tjmvqz"},"eff_acgarm049":{"descRaw":"HP <@ba.vup>+45%, 배치 시 전방 1칸에 다른 오퍼레이터가 없을 경우 추가로 HP <@ba.vup>+25%","name":"골리앗 투구","desc":"HP +45%, 배치 시 전방 1칸에 다른 오퍼레이터가 없을 경우 추가로 HP +25%","_h":"1ujglc"},"eff_acgarm050":{"descRaw":"SP 자연 회복 속도 <@ba.vup>+0.25/초","name":"사르곤 농차","desc":"SP 자연 회복 속도 +0.25/초","_h":"pgz93r"},"eff_acgarm051":{"descRaw":"배치 시 SP <@ba.vup>+6, 같은 맹약의 다른 오퍼레이터 1명당 추가로 SP <@ba.vup>+6","name":"신속 전투식량","desc":"배치 시 SP +6, 같은 맹약의 다른 오퍼레이터 1명당 추가로 SP +6","_h":"p0ut14"},"eff_acgarm052":{"descRaw":"공격 또는 치료할 때마다 해당 전투에서 공격 속도 <@ba.vup>+2 (최대 60회 중첩)","name":"제한 가속기","desc":"공격 또는 치료할 때마다 해당 전투에서 공격 속도 +2 (최대 60회 중첩)","_h":"64x7xt"},"eff_acgarm053":{"descRaw":"공격 시 목표의 마법 저항 <@ba.vup>45% 무시","name":"레이저 발사기","desc":"공격 시 목표의 마법 저항 45% 무시","_h":"ldzxry"},"eff_acgarm054":{"descRaw":"더 쉽게 공격받음, HP <@ba.vup>+60%","name":"버저","desc":"더 쉽게 공격받음, HP +60%","_h":"hfy6d4"},"eff_acgarm055":{"descRaw":"최초로 대미지를 받을 시 25초간 <$ba.invisible>은신 효과 획득","name":"위장복","desc":"최초로 대미지를 받을 시 25초간 은신 효과 획득","_h":"fhzz5g"},"eff_acgarm056":{"descRaw":"재배치 시간 <@ba.vup>-50%, HP <@ba.vdown>-30%","name":"불굴의 사출기","desc":"재배치 시간 -50%, HP -30%","_h":"vjof7y"},"eff_acgarm057":{"descRaw":"탄약류 스킬이 탄약 1발이 남을 경우, 60% 확률로 탄약 60% 회복 (배치할 때마다 최대 3회 발동)","name":"라테라노 클립","desc":"탄약류 스킬이 탄약 1발이 남을 경우, 60% 확률로 탄약 60% 회복 (배치할 때마다 최대 3회 발동)","_h":"lu6zlu"},"eff_acgarm058":{"descRaw":"공격 시 5% 확률로 목표에게 <$ba.palsy>마비 효과 1회 부여","name":"최루가스","desc":"공격 시 5% 확률로 목표에게 마비 효과 1회 부여","_h":"n65sq3"},"eff_acgarm059":{"descRaw":"HP가 40% 초과 시 <$ba.stun>기절, <$ba.frozen>빙결 등의 상태 이상 면역","name":"농축 스멜링 솔트","desc":"HP가 40% 초과 시 기절, 빙결 등의 상태 이상 면역","_h":"77dw6f"},"eff_acgarm060":{"descRaw":"적을 저지하고 있을 때, 자신이 저지하고 있지 않은 적으로부터 받는 대미지 <@ba.vup>-70%","name":"진압 방패","desc":"적을 저지하고 있을 때, 자신이 저지하고 있지 않은 적으로부터 받는 대미지 -70%","_h":"efsnx8"},"eff_acgarm061":{"descRaw":"치료 시 15% 확률로 목표에게 <$ba.shield>실드 1회 부여 (최대 1회 중첩)","name":"실드 드론","desc":"치료 시 15% 확률로 목표에게 실드 1회 부여 (최대 1회 중첩)","_h":"6golr9"},"eff_acgarm062":{"descRaw":"공격 시 20% 확률로 목표에게 1.5초간 <$ba.cold>냉기 효과 부여","name":"쉐라그 만년빙","desc":"공격 시 20% 확률로 목표에게 1.5초간 냉기 효과 부여","_h":"wwdehk"},"eff_acgarm063":{"descRaw":"자신과의 거리가 3칸 이상인 목표 공격 시 대미지 <@ba.vup>+50%","name":"정밀 조준경","desc":"자신과의 거리가 3칸 이상인 목표 공격 시 대미지 +50%","_h":"3ftfow"},"eff_acgarm064":{"descRaw":"배치한 후마다 15초간, 공격 시 목표에게 2초간 <$ba.stun>기절 효과 부여","name":"기습 수류탄","desc":"배치한 후마다 15초간, 공격 시 목표에게 2초간 기절 효과 부여","_h":"ssrh4a"},"eff_acgarm065":{"descRaw":"목표를 1명 공격할 때마다 자신 최대 HP의 <@ba.vup>4% 회복","name":"잠자는 후예","desc":"목표를 1명 공격할 때마다 자신 최대 HP의 4% 회복","_h":"l7zcn8"},"eff_acgarm066":{"descRaw":"장착 즉시 파기, 자금 <@ba.vup>2 획득","name":"맹약코인","desc":"장착 즉시 파기, 자금 2 획득","_h":"d4y0h7"},"eff_acgarm067":{"descRaw":"공격력 <@ba.vup>+50%, 물리 또는 마법 대미지를 입힐 시 대미지 유형이 <$ba.weaknessatk>약점 대미지로 변경","name":"듀얼 모드 기계팔","desc":"공격력 +50%, 물리 또는 마법 대미지를 입힐 시 대미지 유형이 약점 대미지로 변경","_h":"w4pupq"},"eff_acgarm068":{"descRaw":"작전 기간에 쓰러질 시 즉시 부활 (전투당 최대 <@ba.vup>2회)","name":"M3 고치 갑옷","desc":"작전 기간에 쓰러질 시 즉시 부활 (전투당 최대 2회)","_h":"8qo0t1"},"eff_acgarm069":{"descRaw":"장착 즉시 파기, 해당 기본 오퍼레이터를 최소 2명 보유하고 있을 경우 기본 오퍼레이터 1명 획득, 아닐 경우 같은 맹약의 랜덤 기본 오퍼레이터 1명 획득","name":"의태 물질","desc":"장착 즉시 파기, 해당 기본 오퍼레이터를 최소 2명 보유하고 있을 경우 기본 오퍼레이터 1명 획득, 아닐 경우 같은 맹약의 랜덤 기본 오퍼레이터 1명 획득","_h":"uckcuc"},"eff_acgarm070":{"descRaw":"장착 즉시 파기, 최대 배치 가능 인원수가 9로 변경","name":"인사부 파일","desc":"장착 즉시 파기, 최대 배치 가능 인원수가 9로 변경","_h":"spncsp"},"eff_acgarm071":{"descRaw":"모든 오퍼레이터 장착 가능, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","name":"박사의 홀로그램","desc":"모든 오퍼레이터 장착 가능, 해당 오퍼레이터가 즉시 정예화 오퍼레이터로 승진","_h":"hivghi"},"eff_acgarm072":{"descRaw":"전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 교체","name":"돌연변이 세포","desc":"전투 종료 후 착용자가 1티어 높은 랜덤 오퍼레이터로 교체","_h":"yx1cyx"},"eff_acgarm073":{"descRaw":"착용자가 추가 맹약 획득 (장착한 다른 장비에 따라 결정)\n<@ba.acrem>상세 대응 관계는 해당 장비의 재능에서 확인","name":"변형 구조체","desc":"착용자가 추가 맹약 획득 (장착한 다른 장비에 따라 결정)\n상세 대응 관계는 해당 장비의 재능에서 확인","_h":"1apo0g"},"eff_acgarm074":{"descRaw":"오퍼레이터를 7명 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득 (보급센터 레벨 이하)","name":"상업 포장 계획","desc":"오퍼레이터를 7명 판매할 때마다 착용자와 같은 맹약의 기본 오퍼레이터 1명 획득 (보급센터 레벨 이하)","_h":"ceuqce"},"eff_acgarm075":{"descRaw":"장착 즉시 파기, 즉시 보급센터를 1회 특별 갱신, 착용자와 같은 맹약의 오퍼레이터 3명 등장, 그중 1명 무료 획득 (보급센터 레벨 이하)","name":"호출 모듈","desc":"장착 즉시 파기, 즉시 보급센터를 1회 특별 갱신, 착용자와 같은 맹약의 오퍼레이터 3명 등장, 그중 1명 무료 획득 (보급센터 레벨 이하)","_h":"2sbu2s"},"eff_acgarm076":{"descRaw":"공격력 <@ba.vup>+60%, 착용자가 [라테라노] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 공격할 때마다 35% 확률로 공격 범위 내 적 1명에게 추가로 탄약을 발사해 공격력의 <@ba.vup>150%에 해당하는 물리 대미지를 입힘\n<@ba.acrem>해당 [라테라노] 맹약 오퍼레이터가 '라테라노 클립' 장착 시 탄약의 대미지가 공격력의 <@ba.vup>300%로 변경","name":"총기사의 위엄","desc":"공격력 +60%, 착용자가 [라테라노] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 공격할 때마다 35% 확률로 공격 범위 내 적 1명에게 추가로 탄약을 발사해 공격력의 150%에 해당하는 물리 대미지를 입힘\n해당 [라테라노] 맹약 오퍼레이터가 '라테라노 클립' 장착 시 탄약의 대미지가 공격력의 300%로 변경","_h":"ucnpel"},"eff_acgarm077":{"descRaw":"HP <@ba.vup>+70%, 착용자가 [염국] 맹약 오퍼레이터일 경우, 이번 라운드에서 획득한 오퍼레이터 1명당 전투 시작 후 공격 속도 <@ba.vup>+25 (최대 3회 중첩)\n<@ba.acrem>해당 [염국] 맹약 오퍼레이터가 '염국 단검'을 장착하고 있을 경우, 오퍼레이터를 획득할 때마다 자금 <@ba.vup>2 획득 (라운드당 최대 3회)","name":"천사의 고정","desc":"HP +70%, 착용자가 [염국] 맹약 오퍼레이터일 경우, 이번 라운드에서 획득한 오퍼레이터 1명당 전투 시작 후 공격 속도 +25 (최대 3회 중첩)\n해당 [염국] 맹약 오퍼레이터가 '염국 단검'을 장착하고 있을 경우, 오퍼레이터를 획득할 때마다 자금 2 획득 (라운드당 최대 3회)","_h":"l33eo2"},"eff_acgarm078":{"descRaw":"<@ba.vup>300의 <$ba.dmgresistance>대미지 감소 효과 획득, 착용자가 [에기르] 맹약 오퍼레이터일 경우, 자신에게 대미지를 입힌 적에게 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 입힘 (0.5초당 최대 1회 발동)\n<@ba.acrem>해당 [에기르] 맹약 오퍼레이터가 '에기르 칼날'을 장착하고 있을 경우, 자신에게 대미지를 입힌 적에게 공격력의 <@ba.vup>50%에 해당하는 마법 대미지를 추가로 1회 입힘 (0.5초당 최대 1회 발동)","name":"해구 실험체","desc":"300의 대미지 감소 효과 획득, 착용자가 [에기르] 맹약 오퍼레이터일 경우, 자신에게 대미지를 입힌 적에게 공격력의 50%에 해당하는 마법 대미지를 입힘 (0.5초당 최대 1회 발동)\n해당 [에기르] 맹약 오퍼레이터가 '에기르 칼날'을 장착하고 있을 경우, 자신에게 대미지를 입힌 적에게 공격력의 50%에 해당하는 마법 대미지를 추가로 1회 입힘 (0.5초당 최대 1회 발동)","_h":"ta8ug6"},"eff_acgarm079":{"descRaw":"공격 속도 <@ba.vup>+55, 착용자가 [빅토리아] 맹약 오퍼레이터일 경우, 해당 오퍼레이터는 전장에 있는 모든 빅토리아 해머의 특수 효과 획득\n<@ba.acrem>해당 [빅토리아] 맹약 오퍼레이터가 '빅토리아 해머' 시리즈 장비를 장착하고 있을 경우, '빅토리아 해머'의 특수 효과가 2배로 변경","name":"증기의 마음","desc":"공격 속도 +55, 착용자가 [빅토리아] 맹약 오퍼레이터일 경우, 해당 오퍼레이터는 전장에 있는 모든 빅토리아 해머의 특수 효과 획득\n해당 [빅토리아] 맹약 오퍼레이터가 '빅토리아 해머' 시리즈 장비를 장착하고 있을 경우, '빅토리아 해머'의 특수 효과가 2배로 변경","_h":"mk5gm1"},"eff_acgarm102":{"descRaw":"마법 저항 <@ba.vup>+50, 착용자가 [쉐라그] 맹약 오퍼레이터일 경우, 해당 오퍼레이터의 공격 범위 내 <$ba.cold>냉기 또는 <$ba.frozen>빙결 상태의 적은 초당 공격력의 <@ba.vup>30%에 해당하는 마법 대미지를 1회 받음\n<@ba.acrem>해당 [쉐라그] 맹약 오퍼레이터가 '쉐라그 만년빙'을 장착하고 있을 경우, 해당 오퍼레이터의 공격 범위 내 <$ba.cold>냉기 또는 <$ba.frozen>빙결 상태의 적은 초당 공격력의 <@ba.vup>100%에 해당하는 마법 대미지를 받음","name":"쉐라간드의 눈물","desc":"마법 저항 +50, 착용자가 [쉐라그] 맹약 오퍼레이터일 경우, 해당 오퍼레이터의 공격 범위 내 냉기 또는 빙결 상태의 적은 초당 공격력의 30%에 해당하는 마법 대미지를 1회 받음\n해당 [쉐라그] 맹약 오퍼레이터가 '쉐라그 만년빙'을 장착하고 있을 경우, 해당 오퍼레이터의 공격 범위 내 냉기 또는 빙결 상태의 적은 초당 공격력의 100%에 해당하는 마법 대미지를 받음","_h":"040oq7"},"eff_acgarm103":{"descRaw":"초기 SP <@ba.vup>+50, 착용자가 [사르곤] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 처음으로 스킬 종료 시 SP <@ba.vup>+30\n<@ba.acrem>해당 [사르곤] 맹약 오퍼레이터가 '사르곤 농차'를 장착하고 있을 경우, 스킬을 발동할 때마다 모든 [사르곤] 오퍼레이터의 SP <@ba.vup>+3","name":"사막 나침반","desc":"초기 SP +50, 착용자가 [사르곤] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 처음으로 스킬 종료 시 SP +30\n해당 [사르곤] 맹약 오퍼레이터가 '사르곤 농차'를 장착하고 있을 경우, 스킬을 발동할 때마다 모든 [사르곤] 오퍼레이터의 SP +3","_h":"aug9kh"},"eff_acgarm109":{"descRaw":"장착 즉시 목표 오퍼레이터와 장비를 파기하고 1회 특별 갱신 진행, 착용자와 동일 티어의 오퍼레이터 2명 등장, 그중 1명을 무료로 획득\n<@ba.rem>동맹 시뮬레이션에서 만약 팀원이 존재할 경우, 다음 휴식 기간에 해당 맹약의 중첩 수가 가장 많은 팀원 1명에게 해당 오퍼레이터 전달\n<@ba.acrem>맹약 수가 같을 경우 랜덤으로 전달\n<@ba.acrem>선발 오퍼레이터는 장착 불가","name":"비콘","desc":"장착 즉시 목표 오퍼레이터와 장비를 파기하고 1회 특별 갱신 진행, 착용자와 동일 티어의 오퍼레이터 2명 등장, 그중 1명을 무료로 획득\n동맹 시뮬레이션에서 만약 팀원이 존재할 경우, 다음 휴식 기간에 해당 맹약의 중첩 수가 가장 많은 팀원 1명에게 해당 오퍼레이터 전달\n맹약 수가 같을 경우 랜덤으로 전달\n선발 오퍼레이터는 장착 불가","_h":"twmp3o"},"eff_acgarm113":{"descRaw":"장착 즉시 파기, 이후 라운드마다 추가로 자금 <@ba.vup>2 획득","name":"알뜰살뜰 인형","desc":"장착 즉시 파기, 이후 라운드마다 추가로 자금 2 획득","_h":"d01ief"},"eff_acgarm114":{"descRaw":"장착 즉시 파기, 착용자와 같은 맹약의 오퍼레이터를 랜덤으로 <@ba.vup>2명 획득","name":"간이 통신기","desc":"장착 즉시 파기, 착용자와 같은 맹약의 오퍼레이터를 랜덤으로 2명 획득","_h":"wqq7pj"},"eff_acgarm115":{"descRaw":"장착 즉시 파기, 보급센터 내의 오퍼레이터를 랜덤으로 <@ba.vup>2명 획득 (해당 오퍼레이터는 보급센터에서 사라짐)","name":"긴급 차출권","desc":"장착 즉시 파기, 보급센터 내의 오퍼레이터를 랜덤으로 2명 획득 (해당 오퍼레이터는 보급센터에서 사라짐)","_h":"ur0w8u"},"eff_acgarm116":{"descRaw":"장착 즉시 파기, 다음 라운드에서 추가로 자금 <@ba.vup>4 획득","name":"돈독 오른 인형","desc":"장착 즉시 파기, 다음 라운드에서 추가로 자금 4 획득","_h":"ss6g5z"},"eff_acgarm117":{"descRaw":"공격력 <@ba.vup>+60%, '페가수스의 투구'와 함께 장착 시 대미지를 입힐 때 추가로 <@ba.vup>30%의 트루 대미지를 입힘","name":"페가수스의 랜스","desc":"공격력 +60%, '페가수스의 투구'와 함께 장착 시 대미지를 입힐 때 추가로 30%의 트루 대미지를 입힘","_h":"595lm9"},"eff_acgarm118":{"descRaw":"HP <@ba.vup>+75%, '페가수스의 랜스'와 함께 장착 시 초당 최대 HP의 <@ba.vup>8% 회복","name":"페가수스의 투구","desc":"HP +75%, '페가수스의 랜스'와 함께 장착 시 초당 최대 HP의 8% 회복","_h":"aebbrk"},"eff_acgarm119":{"descRaw":"배치 후 <@ba.vup>15초간 입히는 대미지가 <@ba.vup>160%로 증가, 이후 점차 감소","name":"카시미어 스포츠 깃발","desc":"배치 후 15초간 입히는 대미지가 160%로 증가, 이후 점차 감소","_h":"mjedwj"},"eff_acgarm120":{"descRaw":"재배치 시간 <@ba.vup>-60%, 착용자가 [카시미어] 맹약 오퍼레이터일 경우, 스킬 발동 후 20초간 공격 범위 내 적의 공격 속도 <@ba.vup>-35%, 이동 속도 <@ba.vup>-35%\n<@ba.acrem>해당 [카시미어] 맹약 오퍼레이터가 '카시미어 스포츠 깃발'을 장착하고 있을 경우, 스킬 지속 시간 동안 공격력 <@ba.vup>+100%, 치명상을 입어도 퇴각하지 않으며, 스킬 종료 후 사망","name":"기사 계율","desc":"재배치 시간 -60%, 착용자가 [카시미어] 맹약 오퍼레이터일 경우, 스킬 발동 후 20초간 공격 범위 내 적의 공격 속도 -35%, 이동 속도 -35%\n해당 [카시미어] 맹약 오퍼레이터가 '카시미어 스포츠 깃발'을 장착하고 있을 경우, 스킬 지속 시간 동안 공격력 +100%, 치명상을 입어도 퇴각하지 않으며, 스킬 종료 후 사망","_h":"93wqkt"},"eff_acgarm121":{"descRaw":"공격 속도<@ba.vup>+25, 착용자 배치 방향의 좌우 1칸에 배치한 아군 오퍼레이터의 공격 속도 <@ba.vup>+15","name":"시라쿠사 정장","desc":"공격 속도+25, 착용자 배치 방향의 좌우 1칸에 배치한 아군 오퍼레이터의 공격 속도 +15","_h":"1bkxrh"},"eff_acgarm122":{"descRaw":"SP 자연 회복 속도 <@ba.vup>+0.35/초, 착용자가 [시라쿠사] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 은신 상태일 시 공격력이 점진적으로 <@ba.vup>200%까지 증가, 해당 효과는 은신 종료 후 최초로 대미지를 입히거나 퇴각할 때까지 지속\n<@ba.acrem>해당 [시라쿠사] 맹약 오퍼레이터가 '시라쿠사 정장'을 장착하고 있을 경우, 은신 종료 후 최초로 대미지를 입힐 시 추가로 공격력의 <@ba.vup>800%에 해당하는 트루 대미지를 입힘","name":"패밀리 배지","desc":"SP 자연 회복 속도 +0.35/초, 착용자가 [시라쿠사] 맹약 오퍼레이터일 경우, 해당 오퍼레이터가 은신 상태일 시 공격력이 점진적으로 200%까지 증가, 해당 효과는 은신 종료 후 최초로 대미지를 입히거나 퇴각할 때까지 지속\n해당 [시라쿠사] 맹약 오퍼레이터가 '시라쿠사 정장'을 장착하고 있을 경우, 은신 종료 후 최초로 대미지를 입힐 시 추가로 공격력의 800%에 해당하는 트루 대미지를 입힘","_h":"sgfbw3"},"eff_acgarm123":{"descRaw":"장착 즉시 파기, 자금 <@ba.vup>2~12 획득","name":"기사 저금통","desc":"장착 즉시 파기, 자금 2~12 획득","_h":"macbg7"},"eff_acgarm124":{"descRaw":"장착 즉시 파기, 착용자의 맹약 중첩 수 <@ba.vup>+6 (맹약 활성화 불필요)","name":"신분인식표","desc":"장착 즉시 파기, 착용자의 맹약 중첩 수 +6 (맹약 활성화 불필요)","_h":"rehpt7"},"eff_acgarm125":{"descRaw":"착용자의 HP가 초당 <@ba.vdown>-60, 공격력 <@ba.vup>+60%","name":"원암 용제","desc":"착용자의 HP가 초당 -60, 공격력 +60%","_h":"jcukll"},"enemydebuff_select_1":{"descRaw":"모든 적이 디버프 획득: 공격력 -5%","name":"배척: 무기력","desc":"모든 적이 디버프 획득: 공격력 -5%","_h":"ze94ze"},"enemydebuff_select_2":{"descRaw":"모든 적이 디버프 획득: 방어력 -100","name":"배척: 취약","desc":"모든 적이 디버프 획득: 방어력 -100","_h":"1umz1u"},"enemydebuff_select_3":{"descRaw":"모든 적이 디버프 획득: 마법 저항 -3","name":"배척: 환각","desc":"모든 적이 디버프 획득: 마법 저항 -3","_h":"qo0fqo"},"enemydebuff_select_4":{"descRaw":"정예 적이 디버프 획득: 공격력 -6%","name":"처벌: 무기력","desc":"정예 적이 디버프 획득: 공격력 -6%","_h":"gu80gu"},"enemydebuff_select_5":{"descRaw":"정예 적이 디버프 획득: 방어력 -150","name":"처벌: 취약","desc":"정예 적이 디버프 획득: 방어력 -150","_h":"g2zng2"},"enemydebuff_select_6":{"descRaw":"정예 적이 디버프 획득: 마법 저항 -5","name":"처벌: 환각","desc":"정예 적이 디버프 획득: 마법 저항 -5","_h":"7laf7l"},"enemydebuff_select_7":{"descRaw":"리더 적이 디버프 획득: 공격력 -7%","name":"판결: 무기력","desc":"리더 적이 디버프 획득: 공격력 -7%","_h":"ek27ek"},"enemydebuff_select_8":{"descRaw":"리더 적이 디버프 획득: 방어력 -200","name":"판결: 취약","desc":"리더 적이 디버프 획득: 방어력 -200","_h":"mfk8mf"},"enemydebuff_select_9":{"descRaw":"리더 적이 디버프 획득: 마법 저항 -7","name":"판결: 환각","desc":"리더 적이 디버프 획득: 마법 저항 -7","_h":"ukw8uk"},"enemyeffect_1":{"descRaw":"<@ba.vup>다음 전투에서 배리어 P 3개 등장, 완벽한 작전 달성 시 자금 <@ba.vup>2 획득","name":"배리어 P - 전술 특훈","desc":"다음 전투에서 배리어 P 3개 등장, 완벽한 작전 달성 시 자금 2 획득","_h":"45i2as"},"enemyeffect_2":{"descRaw":"이후의 <@ba.vdown>모든 전투에서 아츠 마스터 A2 2명 등장, 완벽한 작전 달성 시 자금 <@ba.vup>2 획득","name":"아츠 마스터 A2 - 멀티라운드 전술 특훈","desc":"이후의 모든 전투에서 아츠 마스터 A2 2명 등장, 완벽한 작전 달성 시 자금 2 획득","_h":"mqh5b2"},"enemyeffect_3_2":{"descRaw":"<@ba.vup>다음 전투에서 아츠 마스터 A2 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"아츠 마스터 A2 - 수배","desc":"다음 전투에서 아츠 마스터 A2 1명 등장, 처치 시 자금 2 획득","_h":"g6njru"},"enemyeffect_3_2_e":{"descRaw":"<@ba.vup>다음 전투에서 '산크타의 눈' 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"'산크타의 눈' - 수배","desc":"다음 전투에서 '산크타의 눈' 1마리 등장, 처치 시 자금 2 획득","_h":"21iyqz"},"enemyeffect_3_3":{"descRaw":"<@ba.vup>다음 전투에서 원핵의 악생자 1마리 등장, 처치 시 자금 <@ba.vup>3 획득","name":"원핵의 악생자 - 수배","desc":"다음 전투에서 원핵의 악생자 1마리 등장, 처치 시 자금 3 획득","_h":"p1mrh5"},"enemyeffect_3_3_e":{"descRaw":"<@ba.vup>다음 전투에서 유령 리더 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"유령 리더 - 수배","desc":"다음 전투에서 유령 리더 1명 등장, 처치 시 자금 1 획득","_h":"d4eqq2"},"enemyeffect_3_4":{"descRaw":"<@ba.vup>다음 전투에서 산해중 두목 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"산해중 두목 - 수배","desc":"다음 전투에서 산해중 두목 1명 등장, 처치 시 자금 2 획득","_h":"5nhcbp"},"enemyeffect_3_4_e":{"descRaw":"<@ba.vup>다음 전투에서 중기갑병 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"중기갑병 - 수배","desc":"다음 전투에서 중기갑병 1명 등장, 처치 시 자금 1 획득","_h":"4fp7kf"},"enemyeffect_3_5_e":{"descRaw":"<@ba.vup>다음 전투에서 강화 석궁 기습자 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"강화 석궁 기습자 - 수배","desc":"다음 전투에서 강화 석궁 기습자 1명 등장, 처치 시 자금 2 획득","_h":"lrigc9"},"enemyeffect_4":{"descRaw":"이후의 <@ba.vdown>모든 전투에서 산해중 두목 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"산해중 두목 - 멀티라운드 현상","desc":"이후의 모든 전투에서 산해중 두목 1명 등장, 처치 시 자금 1 획득","_h":"yfl8pu"},"enemyeffect_5":{"descRaw":"<@ba.vup>다음 전투에서 덕로드 1마리 등장, 처치 시 자금 <@ba.vup>3 획득","name":"덕로드 - 수배","desc":"다음 전투에서 덕로드 1마리 등장, 처치 시 자금 3 획득","_h":"xd9tu7"},"enemyeffect_5_1":{"descRaw":"<@ba.vup>다음 전투에서 원석충 1마리 등장, 처치해도 자금 <@ba.vup>없음","name":"원석충 - 특훈","desc":"다음 전투에서 원석충 1마리 등장, 처치해도 자금 없음","_h":"v1wo21"},"enemyeffect_6":{"descRaw":"<@ba.vup>다음 전투에서 고프닉 1마리 등장, 처치 시 자금 <@ba.vup>3 획득","name":"고프닉 - 수배","desc":"다음 전투에서 고프닉 1마리 등장, 처치 시 자금 3 획득","_h":"1mq24w"},"enemyeffect_7":{"descRaw":"<@ba.vup>다음 전투에서 눈물 흘리는 사내 1마리 등장, 처치 시 자금 <@ba.vup>3 획득","name":"눈물 흘리는 사내 - 수배","desc":"다음 전투에서 눈물 흘리는 사내 1마리 등장, 처치 시 자금 3 획득","_h":"pb37at"},"enemyeffect_8":{"descRaw":"<@ba.vup>다음 전투에서 동글이 1마리 등장, 처치 시 자금 <@ba.vup>3 획득","name":"동글이 - 수배","desc":"다음 전투에서 동글이 1마리 등장, 처치 시 자금 3 획득","_h":"htltur"},"enemyeffect_10_1":{"descRaw":"자신의 <@ba.vup>다음 전투에서 요마 1마리 등장, 완벽한 작전 달성 시 자금 <@ba.vup>1 획득","name":"전술 특훈 - 비행 I","desc":"자신의 다음 전투에서 요마 1마리 등장, 완벽한 작전 달성 시 자금 1 획득","_h":"sbw4mn"},"enemyeffect_10_2":{"descRaw":"자신의 <@ba.vup>다음 전투에서 폭탄새 1마리 등장, 완벽한 작전 달성 시 자금 <@ba.vup>2 획득","name":"전술 특훈 - 비행 II","desc":"자신의 다음 전투에서 폭탄새 1마리 등장, 완벽한 작전 달성 시 자금 2 획득","_h":"o453xy"},"enemyeffect_10_3":{"descRaw":"자신의 <@ba.vup>다음 전투에서 제국 아틸러리 코어 타게티어 1개 등장, 완벽한 작전 달성 시 자금 <@ba.vup>3 획득","name":"전술 특훈 - 비행 III","desc":"자신의 다음 전투에서 제국 아틸러리 코어 타게티어 1개 등장, 완벽한 작전 달성 시 자금 3 획득","_h":"ba6yh8"},"enemyeffect_10_4":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 요마 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 비행 I","desc":"자신의 다음 2회 전투에서 요마 1마리 등장, 처치 시 자금 1 획득","_h":"5f0e77"},"enemyeffect_10_5":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 폭탄새 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 비행 II","desc":"자신의 다음 2회 전투에서 폭탄새 1마리 등장, 처치 시 자금 2 획득","_h":"o8adpq"},"enemyeffect_10_6":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 아츠 마스터 A1 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 비행 III","desc":"자신의 다음 2회 전투에서 아츠 마스터 A1 1명 등장, 처치 시 자금 3 획득","_h":"dm04da"},"enemyeffect_10_7":{"descRaw":"자신의 <@ba.vup>다음 전투에서 아츠 마스터 A2 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 비행 I","desc":"자신의 다음 전투에서 아츠 마스터 A2 1명 등장, 처치 시 자금 1 획득","_h":"640ek8"},"enemyeffect_10_8":{"descRaw":"자신의 <@ba.vup>다음 전투에서 문드러진 응집 사도 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 비행 II","desc":"자신의 다음 전투에서 문드러진 응집 사도 1명 등장, 처치 시 자금 2 획득","_h":"0jadk1"},"enemyeffect_11_1":{"descRaw":"자신의 <@ba.vup>다음 전투에서 모룽 1마리 등장, 완벽한 작전 달성 시 자금 <@ba.vup>1 획득","name":"전술 특훈 - 빈도 I","desc":"자신의 다음 전투에서 모룽 1마리 등장, 완벽한 작전 달성 시 자금 1 획득","_h":"vsww2g"},"enemyeffect_11_2":{"descRaw":"자신의 <@ba.vup>다음 전투에서 펑취안 1마리 등장, 완벽한 작전 달성 시 자금 <@ba.vup>2 획득","name":"전술 특훈 - 빈도 II","desc":"자신의 다음 전투에서 펑취안 1마리 등장, 완벽한 작전 달성 시 자금 2 획득","_h":"l64rko"},"enemyeffect_11_3":{"descRaw":"자신의 <@ba.vup>다음 전투에서 신싱 1마리 등장, 완벽한 작전 달성 시 자금 <@ba.vup>3 획득","name":"전술 특훈 - 빈도 III","desc":"자신의 다음 전투에서 신싱 1마리 등장, 완벽한 작전 달성 시 자금 3 획득","_h":"dr8msb"},"enemyeffect_11_4":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 모룽 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 빈도 I","desc":"자신의 다음 2회 전투에서 모룽 1마리 등장, 처치 시 자금 1 획득","_h":"mcu6tc"},"enemyeffect_11_5":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 펑취안 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 빈도 II","desc":"자신의 다음 2회 전투에서 펑취안 1마리 등장, 처치 시 자금 2 획득","_h":"uiuth8"},"enemyeffect_11_6":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 칭밍 1마리 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 빈도 III","desc":"자신의 다음 2회 전투에서 칭밍 1마리 등장, 처치 시 자금 3 획득","_h":"loacjw"},"enemyeffect_11_7":{"descRaw":"자신의 <@ba.vup>다음 전투에서 치훙 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 빈도 I","desc":"자신의 다음 전투에서 치훙 1마리 등장, 처치 시 자금 1 획득","_h":"r4u6wk"},"enemyeffect_11_8":{"descRaw":"자신의 <@ba.vup>다음 전투에서 신싱 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 빈도 II","desc":"자신의 다음 전투에서 신싱 1마리 등장, 처치 시 자금 2 획득","_h":"nputcj"},"enemyeffect_12_1":{"descRaw":"자신의 <@ba.vup>다음 전투에서 저해의 활주자 1마리 등장, 완벽한 작전 달성 시 자금 <@ba.vup>1 획득","name":"전술 특훈 - 손상 I","desc":"자신의 다음 전투에서 저해의 활주자 1마리 등장, 완벽한 작전 달성 시 자금 1 획득","_h":"cpyfg3"},"enemyeffect_12_2":{"descRaw":"자신의 <@ba.vup>다음 전투에서 폭염 원석충 1마리 등장, 완벽한 작전 달성 시 자금 <@ba.vup>2 획득","name":"전술 특훈 - 손상 II","desc":"자신의 다음 전투에서 폭염 원석충 1마리 등장, 완벽한 작전 달성 시 자금 2 획득","_h":"tlfeed"},"enemyeffect_12_3":{"descRaw":"자신의 <@ba.vup>다음 전투에서 불타는 덩굴 1마리 등장, 완벽한 작전 달성 시 자금 <@ba.vup>3 획득","name":"전술 특훈 - 손상 III","desc":"자신의 다음 전투에서 불타는 덩굴 1마리 등장, 완벽한 작전 달성 시 자금 3 획득","_h":"g9jd65"},"enemyeffect_12_4":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 저해의 활주자 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 손상 I","desc":"자신의 다음 2회 전투에서 저해의 활주자 1마리 등장, 처치 시 자금 1 획득","_h":"n3jd2h"},"enemyeffect_12_5":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 웨이브 캐스터 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 손상 II","desc":"자신의 다음 2회 전투에서 웨이브 캐스터 1명 등장, 처치 시 자금 2 획득","_h":"ey34bc"},"enemyeffect_12_6":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 웨이브 캐스터 쾌속정 1개 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 손상 III","desc":"자신의 다음 2회 전투에서 웨이브 캐스터 쾌속정 1개 등장, 처치 시 자금 3 획득","_h":"heqjom"},"enemyeffect_12_7":{"descRaw":"자신의 <@ba.vup>다음 전투에서 불타는 덩굴 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 손상 II","desc":"자신의 다음 전투에서 불타는 덩굴 1마리 등장, 처치 시 자금 2 획득","_h":"lr34ut"},"enemyeffect_12_8":{"descRaw":"자신의 <@ba.vup>다음 전투에서 이형의 악생자 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 손상 II","desc":"자신의 다음 전투에서 이형의 악생자 1마리 등장, 처치 시 자금 2 획득","_h":"z834zi"},"enemyeffect_13_1":{"descRaw":"자신의 <@ba.vup>다음 전투에서 롯체이서 1마리 등장, 완벽한 작전 달성 시 자금 <@ba.vup>1 획득","name":"전술 특훈 - 지속 I","desc":"자신의 다음 전투에서 롯체이서 1마리 등장, 완벽한 작전 달성 시 자금 1 획득","_h":"ek3wgi"},"enemyeffect_13_2":{"descRaw":"자신의 <@ba.vup>다음 전투에서 살카즈 부패의 전사 리더 1명 등장, 완벽한 작전 달성 시 자금 <@ba.vup>2 획득","name":"전술 특훈 - 지속 II","desc":"자신의 다음 전투에서 살카즈 부패의 전사 리더 1명 등장, 완벽한 작전 달성 시 자금 2 획득","_h":"og3jdw"},"enemyeffect_13_3":{"descRaw":"자신의 <@ba.vup>다음 전투에서 최첨단 살카즈 부패의 전차 1개 등장, 완벽한 작전 달성 시 자금 <@ba.vup>3 획득","name":"전술 특훈 - 지속 III","desc":"자신의 다음 전투에서 최첨단 살카즈 부패의 전차 1개 등장, 완벽한 작전 달성 시 자금 3 획득","_h":"40pekm"},"enemyeffect_13_4":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 살카즈 부패의 전사 리더 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 지속 I","desc":"자신의 다음 2회 전투에서 살카즈 부패의 전사 리더 1명 등장, 처치 시 자금 1 획득","_h":"69ui9z"},"enemyeffect_13_5":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 롯체이서 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 지속 II","desc":"자신의 다음 2회 전투에서 롯체이서 1마리 등장, 처치 시 자금 2 획득","_h":"mhh5h9"},"enemyeffect_13_6":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 살카즈 부패의 전차 1개 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 지속 III","desc":"자신의 다음 2회 전투에서 살카즈 부패의 전차 1개 등장, 처치 시 자금 3 획득","_h":"5xo0av"},"enemyeffect_13_7":{"descRaw":"자신의 <@ba.vup>다음 전투에서 가상적: 침식 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 지속 I","desc":"자신의 다음 전투에서 가상적: 침식 1마리 등장, 처치 시 자금 1 획득","_h":"22uiz2"},"enemyeffect_13_8":{"descRaw":"자신의 <@ba.vup>다음 전투에서 최첨단 살카즈 부패의 전차 1개 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 지속 II","desc":"자신의 다음 전투에서 최첨단 살카즈 부패의 전차 1개 등장, 처치 시 자금 2 획득","_h":"kyh5i6"},"enemyeffect_14_1":{"descRaw":"자신의 <@ba.vup>다음 전투에서 은신 석궁병 1명 등장, 완벽한 작전 달성 시 자금 <@ba.vup>1 획득","name":"전술 특훈 - 은신 I","desc":"자신의 다음 전투에서 은신 석궁병 1명 등장, 완벽한 작전 달성 시 자금 1 획득","_h":"ypf9sd"},"enemyeffect_14_2":{"descRaw":"자신의 <@ba.vup>다음 전투에서 축제 재즈 연주가 1명 등장, 완벽한 작전 달성 시 자금 <@ba.vup>2 획득","name":"전술 특훈 - 은신 II","desc":"자신의 다음 전투에서 축제 재즈 연주가 1명 등장, 완벽한 작전 달성 시 자금 2 획득","_h":"cw4kw2"},"enemyeffect_14_3":{"descRaw":"자신의 <@ba.vup>다음 전투에서 패밀리 멸살자 1명 등장, 완벽한 작전 달성 시 자금 <@ba.vup>3 획득","name":"전술 특훈 - 은신 III","desc":"자신의 다음 전투에서 패밀리 멸살자 1명 등장, 완벽한 작전 달성 시 자금 3 획득","_h":"wcvrri"},"enemyeffect_14_4":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 은신 석궁병 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 은신 I","desc":"자신의 다음 2회 전투에서 은신 석궁병 1명 등장, 처치 시 자금 1 획득","_h":"s9jbyx"},"enemyeffect_14_5":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 은신 캐스터 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 은신 II","desc":"자신의 다음 2회 전투에서 은신 캐스터 1명 등장, 처치 시 자금 2 획득","_h":"2zuirt"},"enemyeffect_14_6":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 산해중 두목 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 은신 III","desc":"자신의 다음 2회 전투에서 산해중 두목 1명 등장, 처치 시 자금 3 획득","_h":"gsqxxu"},"enemyeffect_14_7":{"descRaw":"자신의 <@ba.vup>다음 전투에서 강화 석궁 기습자 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 은신 I","desc":"자신의 다음 전투에서 강화 석궁 기습자 1명 등장, 처치 시 자금 1 획득","_h":"cnjbdd"},"enemyeffect_14_8":{"descRaw":"자신의 <@ba.vup>다음 전투에서 패밀리 어둠의 멸살자 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 은신 II","desc":"자신의 다음 전투에서 패밀리 어둠의 멸살자 1명 등장, 처치 시 자금 2 획득","_h":"pquily"},"enemyeffect_15_1":{"descRaw":"자신의 <@ba.vup>다음 전투에서 더블린 팔랑크스 보병 1명 등장, 완벽한 작전 달성 시 자금 <@ba.vup>1 획득","name":"전술 특훈 - 굴절 I","desc":"자신의 다음 전투에서 더블린 팔랑크스 보병 1명 등장, 완벽한 작전 달성 시 자금 1 획득","_h":"qpg6sp"},"enemyeffect_15_2":{"descRaw":"자신의 <@ba.vup>다음 전투에서 더블린 그림자 캐스터 리더 1명 등장, 완벽한 작전 달성 시 자금 <@ba.vup>2 획득","name":"전술 특훈 - 굴절 II","desc":"자신의 다음 전투에서 더블린 그림자 캐스터 리더 1명 등장, 완벽한 작전 달성 시 자금 2 획득","_h":"a0lpli"},"enemyeffect_15_3":{"descRaw":"자신의 <@ba.vup>다음 전투에서 더블린 헤타이로이 위병대 정예 1명 등장, 완벽한 작전 달성 시 자금 <@ba.vup>3 획득","name":"전술 특훈 - 굴절 III","desc":"자신의 다음 전투에서 더블린 헤타이로이 위병대 정예 1명 등장, 완벽한 작전 달성 시 자금 3 획득","_h":"5jks53"},"enemyeffect_15_4":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 더블린 팔랑크스 보병 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 굴절 I","desc":"자신의 다음 2회 전투에서 더블린 팔랑크스 보병 1명 등장, 처치 시 자금 1 획득","_h":"1d64b1"},"enemyeffect_15_5":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 더블린 그림자 캐스터 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 굴절 II","desc":"자신의 다음 2회 전투에서 더블린 그림자 캐스터 1명 등장, 처치 시 자금 2 획득","_h":"bu6724"},"enemyeffect_15_6":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 더블린 헤타이로이 위병대 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 굴절 III","desc":"자신의 다음 2회 전투에서 더블린 헤타이로이 위병대 1명 등장, 처치 시 자금 3 획득","_h":"bgz6kw"},"enemyeffect_15_7":{"descRaw":"자신의 <@ba.vup>다음 전투에서 더블린 중장갑 근위병 리더 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 굴절 II","desc":"자신의 다음 전투에서 더블린 중장갑 근위병 리더 1마리 등장, 처치 시 자금 2 획득","_h":"29677j"},"enemyeffect_15_8":{"descRaw":"자신의 <@ba.vup>다음 전투에서 성난 무덤지기 석상 1개 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 굴절 II","desc":"자신의 다음 전투에서 성난 무덤지기 석상 1개 등장, 처치 시 자금 2 획득","_h":"qy67fq"},"enemyeffect_16_1":{"descRaw":"자신의 <@ba.vup>다음 전투에서 머드락의 거대 석상 1개 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 특수 III","desc":"자신의 다음 전투에서 머드락의 거대 석상 1개 등장, 처치 시 자금 3 획득","_h":"zb87xv"},"enemyeffect_16_2":{"descRaw":"자신의 <@ba.vup>다음 전투에서 '월장진' 1개 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 특수 III","desc":"자신의 다음 전투에서 '월장진' 1개 등장, 처치 시 자금 3 획득","_h":"l087m6"},"enemyeffect_16_3":{"descRaw":"자신의 <@ba.vup>다음 전투에서 폭주한 숙주 리더 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 특수 III","desc":"자신의 다음 전투에서 폭주한 숙주 리더 1명 등장, 처치 시 자금 3 획득","_h":"ex87v9"},"enemyeffect_16_4":{"descRaw":"자신의 <@ba.vup>다음 전투에서 온순한 무장 대형 버든비스트 1마리 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 특수 III","desc":"자신의 다음 전투에서 온순한 무장 대형 버든비스트 1마리 등장, 처치 시 자금 3 획득","_h":"he87ey"},"enemyeffect_16_5":{"descRaw":"자신의 <@ba.vup>다음 전투에서 살카즈 본가드 고문관 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 특수 III","desc":"자신의 다음 전투에서 살카즈 본가드 고문관 1명 등장, 처치 시 자금 3 획득","_h":"8f87qj"},"enemyeffect_16_6":{"descRaw":"자신의 <@ba.vup>다음 전투에서 고정밀 런디니움 방위군 자주포 1개 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 특수 III","desc":"자신의 다음 전투에서 고정밀 런디니움 방위군 자주포 1개 등장, 처치 시 자금 3 획득","_h":"rk87z0"},"enemyeffect_16_7":{"descRaw":"자신의 <@ba.vup>다음 전투에서 검은 뿔의 루울 1마리 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 특수 III","desc":"자신의 다음 전투에서 검은 뿔의 루울 1마리 등장, 처치 시 자금 3 획득","_h":"yp87vh"},"enemyeffect_16_8":{"descRaw":"자신의 <@ba.vup>다음 전투에서 일리온의 나무 버든비스트 1마리 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 특수 III","desc":"자신의 다음 전투에서 일리온의 나무 버든비스트 1마리 등장, 처치 시 자금 3 획득","_h":"h487oa"},"enemyeffect_16_9":{"descRaw":"자신의 <@ba.vup>다음 전투에서 서리를 품은 파울비스트 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 특수 II","desc":"자신의 다음 전투에서 서리를 품은 파울비스트 1마리 등장, 처치 시 자금 2 획득","_h":"liok9w"},"enemyeffect_16_10":{"descRaw":"자신의 <@ba.vup>다음 전투에서 변종 맹글러비스트 α 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 특수 II","desc":"자신의 다음 전투에서 변종 맹글러비스트 α 1마리 등장, 처치 시 자금 2 획득","_h":"3uokl4"},"enemyeffect_16_11":{"descRaw":"자신의 <@ba.vup>다음 전투에서 불안해하는 디자이너 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 손상 I","desc":"자신의 다음 전투에서 불안해하는 디자이너 1명 등장, 처치 시 자금 1 획득","_h":"eajdk8"},"enemyeffect_16_12":{"descRaw":"자신의 <@ba.vup>다음 전투에서 변형의 베이스 α 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 특수 I","desc":"자신의 다음 전투에서 변형의 베이스 α 1마리 등장, 처치 시 자금 1 획득","_h":"zih14m"},"enemyeffect_17_1":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 눈의 아이 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 눈의 아이 1마리 등장, 처치 시 자금 1 획득","_h":"5qh1z0"},"enemyeffect_17_2":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 신입 제사장 수련생 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 신입 제사장 수련생 1명 등장, 처치 시 자금 1 획득","_h":"uvh1y3"},"enemyeffect_17_3":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 경솔한 조직원 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 경솔한 조직원 1명 등장, 처치 시 자금 1 획득","_h":"24h1ve"},"enemyeffect_17_4":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 놀라서 웃는 관객 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 놀라서 웃는 관객 1명 등장, 처치 시 자금 2 획득","_h":"7bokw5"},"enemyeffect_17_5":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 수둔 닌자 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 수둔 닌자 1명 등장, 처치 시 자금 2 획득","_h":"0zoklh"},"enemyeffect_17_6":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 사제 투석기 1개 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 특수 III","desc":"자신의 다음 2회 전투에서 사제 투석기 1개 등장, 처치 시 자금 3 획득","_h":"sn87lt"},"enemyeffect_18_1":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 임시 음향기사 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 손상 I","desc":"자신의 다음 2회 전투에서 임시 음향기사 1명 등장, 처치 시 자금 1 획득","_h":"16jdgo"},"enemyeffect_18_2":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 방황하는 수리 보조 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 방황하는 수리 보조 1명 등장, 처치 시 자금 1 획득","_h":"suh1wq"},"enemyeffect_18_3":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 고에너지 원석충 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 고에너지 원석충 1마리 등장, 처치 시 자금 1 획득","_h":"82h19w"},"enemyeffect_18_4":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 성당 검사 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 성당 검사 1명 등장, 처치 시 자금 2 획득","_h":"k3ok2t"},"enemyeffect_18_5":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 리벤져 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 리벤져 1명 등장, 처치 시 자금 2 획득","_h":"g7okjn"},"enemyeffect_18_6":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 주인공 진영 캐릭터 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 손상 III","desc":"자신의 다음 2회 전투에서 주인공 진영 캐릭터 1명 등장, 처치 시 자금 3 획득","_h":"zwqjqo"},"enemyeffect_19_1":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 축제 풍선 1개 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 축제 풍선 1개 등장, 처치 시 자금 1 획득","_h":"8nh1hb"},"enemyeffect_19_2":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 간이 사육 원석충 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 간이 사육 원석충 1마리 등장, 처치 시 자금 1 획득","_h":"b7h1o9"},"enemyeffect_19_3":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 더블린 정찰견 Pro 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 굴절 I","desc":"자신의 다음 2회 전투에서 더블린 정찰견 Pro 1마리 등장, 처치 시 자금 1 획득","_h":"a864pk"},"enemyeffect_19_4":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 길조의 비린 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 비행 II","desc":"자신의 다음 2회 전투에서 길조의 비린 1마리 등장, 처치 시 자금 2 획득","_h":"nladwv"},"enemyeffect_19_5":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 액젓 추천자 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 액젓 추천자 1명 등장, 처치 시 자금 2 획득","_h":"iwokgy"},"enemyeffect_19_6":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 악역 진영 캐릭터 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 손상 III","desc":"자신의 다음 2회 전투에서 악역 진영 캐릭터 1명 등장, 처치 시 자금 3 획득","_h":"4eqj9y"},"enemyeffect_20_1":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 살카즈 부패의 전사 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 지속 I","desc":"자신의 다음 2회 전투에서 살카즈 부패의 전사 1명 등장, 처치 시 자금 1 획득","_h":"biuirc"},"enemyeffect_20_2":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 수신 1마리 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 빈도 I","desc":"자신의 다음 2회 전투에서 수신 1마리 등장, 처치 시 자금 1 획득","_h":"6hu67p"},"enemyeffect_20_3":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 럴커 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 럴커 1명 등장, 처치 시 자금 1 획득","_h":"vbh1jd"},"enemyeffect_20_4":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 '완구 외발자전거' 1개 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 '완구 외발자전거' 1개 등장, 처치 시 자금 2 획득","_h":"i9okyd"},"enemyeffect_20_5":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 아머레스 유니온 숙청소대 1개 등장, 처치 시 자금 <@ba.vup>2 획득","name":"수배 - 손상 II","desc":"자신의 다음 2회 전투에서 아머레스 유니온 숙청소대 1개 등장, 처치 시 자금 2 획득","_h":"dp34jp"},"enemyeffect_20_6":{"descRaw":"자신의 <@ba.vup>다음 2회 전투에서 딩페이 1마리 등장, 처치 시 자금 <@ba.vup>3 획득","name":"수배 - 손상 III","desc":"자신의 다음 2회 전투에서 딩페이 1마리 등장, 처치 시 자금 3 획득","_h":"e3qj0n"},"enemyeffect_b_1":{"descRaw":"<@ba.vup>다음 전투에서 스컬슈레더 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"스컬슈레더 - 수배","desc":"다음 전투에서 스컬슈레더 1명 등장, 처치 시 자금 1 획득","_h":"yb792t"},"enemyeffect_b_2":{"descRaw":"<@ba.vup>다음 전투에서 살카즈 백부장 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"살카즈 백부장 - 수배","desc":"다음 전투에서 살카즈 백부장 1명 등장, 처치 시 자금 2 획득","_h":"20a980"},"enemyeffect_b_3":{"descRaw":"<@ba.vup>다음 전투에서 크라운슬레이어 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"크라운슬레이어 - 수배","desc":"다음 전투에서 크라운슬레이어 1명 등장, 처치 시 자금 1 획득","_h":"xc3094"},"enemyeffect_b_4":{"descRaw":"<@ba.vup>다음 전투에서 머드락 1명 등장, 처치 시 자금 <@ba.vup>4 획득","name":"머드락 - 수배","desc":"다음 전투에서 머드락 1명 등장, 처치 시 자금 4 획득","_h":"7yjp7m"},"enemyeffect_b_5":{"descRaw":"<@ba.vup>다음 전투에서 부패한 기사 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"부패한 기사 - 수배","desc":"다음 전투에서 부패한 기사 1명 등장, 처치 시 자금 3 획득","_h":"xq9e4c"},"enemyeffect_b_6":{"descRaw":"<@ba.vup>다음 전투에서 쇠퇴한 기사 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"쇠퇴한 기사 - 수배","desc":"다음 전투에서 쇠퇴한 기사 1명 등장, 처치 시 자금 3 획득","_h":"6w480u"},"enemyeffect_b_7":{"descRaw":"<@ba.vup>다음 전투에서 '버림받은 자' 1명 등장, 처치 시 자금 <@ba.vup>4 획득","name":"'버림받은 자' - 수배","desc":"다음 전투에서 '버림받은 자' 1명 등장, 처치 시 자금 4 획득","_h":"5cb54y"},"enemyeffect_b_8":{"descRaw":"<@ba.vup>다음 전투에서 제트맨 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"제트맨 - 수배","desc":"다음 전투에서 제트맨 1명 등장, 처치 시 자금 3 획득","_h":"hi3k06"},"enemyeffect_b_9":{"descRaw":"<@ba.vup>다음 전투에서 제셀톤 윌리엄스 1명 등장, 처치 시 자금 <@ba.vup>4 획득","name":"제셀톤 윌리엄스 - 수배","desc":"다음 전투에서 제셀톤 윌리엄스 1명 등장, 처치 시 자금 4 획득","_h":"22rxy6"},"enemyeffect_b_10":{"descRaw":"<@ba.vup>다음 전투에서 W 1명 등장, 처치 시 자금 <@ba.vup>1 획득","name":"W - 수배","desc":"다음 전투에서 W 1명 등장, 처치 시 자금 1 획득","_h":"iy8miy"},"enemyeffect_b_11":{"descRaw":"<@ba.vup>다음 전투에서 '래트킹' 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"'래트킹' - 수배","desc":"다음 전투에서 '래트킹' 1명 등장, 처치 시 자금 2 획득","_h":"92lzb6"},"enemyeffect_b_12":{"descRaw":"<@ba.vup>다음 전투에서 '폼페이' 1마리 등장, 처치 시 자금 <@ba.vup>2 획득","name":"'폼페이' - 수배","desc":"다음 전투에서 '폼페이' 1마리 등장, 처치 시 자금 2 획득","_h":"d6fzl6"},"enemyeffect_b_13":{"descRaw":"<@ba.vup>다음 전투에서 빅 밥 1명 등장, 처치 시 자금 <@ba.vup>2 획득","name":"빅 밥 - 수배","desc":"다음 전투에서 빅 밥 1명 등장, 처치 시 자금 2 획득","_h":"dhs6aj"},"enemyeffect_b_14":{"descRaw":"<@ba.vup>다음 전투에서 '즈자이' 1마리 등장, 처치 시 자금 <@ba.vup>4 획득","name":"'즈자이' - 수배","desc":"다음 전투에서 '즈자이' 1마리 등장, 처치 시 자금 4 획득","_h":"931so7"},"enemyeffect_b_15":{"descRaw":"<@ba.vup>다음 전투에서 데겐블레허 1명 등장, 처치 시 자금 <@ba.vup>5 획득","name":"데겐블레허 - 수배","desc":"다음 전투에서 데겐블레허 1명 등장, 처치 시 자금 5 획득","_h":"hqxq2e"},"enemyeffect_b_16":{"descRaw":"<@ba.vup>다음 전투에서 자로, '늑대 군주' 1마리 등장, 처치 시 자금 <@ba.vup>5 획득","name":"자로, '늑대 군주' - 수배","desc":"다음 전투에서 자로, '늑대 군주' 1마리 등장, 처치 시 자금 5 획득","_h":"qbtl2x"},"enemyeffect_b_17":{"descRaw":"<@ba.vup>다음 전투에서 '툼스톤' 1명 등장, 처치 시 자금 <@ba.vup>4 획득","name":"'툼스톤' - 수배","desc":"다음 전투에서 '툼스톤' 1명 등장, 처치 시 자금 4 획득","_h":"vxhep5"},"enemyeffect_b_18":{"descRaw":"<@ba.vup>다음 전투에서 길을 잃은 거대 석상 1마리 등장, 처치 시 자금 <@ba.vup>5 획득","name":"길을 잃은 거대 석상 - 수배","desc":"다음 전투에서 길을 잃은 거대 석상 1마리 등장, 처치 시 자금 5 획득","_h":"d8e4rw"},"enemyeffect_b_19":{"descRaw":"<@ba.vup>다음 전투에서 미오 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"미오 - 수배","desc":"다음 전투에서 미오 1명 등장, 처치 시 자금 3 획득","_h":"hlqj1p"},"enemyeffect_b_20":{"descRaw":"<@ba.vup>다음 전투에서 '거대하고 못생긴 것' 1명 등장, 처치 시 자금 <@ba.vup>5 획득","name":"'거대하고 못생긴 것' - 수배","desc":"다음 전투에서 '거대하고 못생긴 것' 1명 등장, 처치 시 자금 5 획득","_h":"y3ixtd"},"enemyeffect_b_21":{"descRaw":"<@ba.vup>다음 전투에서 '어벤져' 1명 등장, 처치 시 자금 <@ba.vup>6 획득","name":"'어벤져' - 수배","desc":"다음 전투에서 '어벤져' 1명 등장, 처치 시 자금 6 획득","_h":"u06fu2"},"enemyeffect_b_22":{"descRaw":"<@ba.vup>다음 전투에서 '데몬의 칼날' 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"'데몬의 칼날' - 수배","desc":"다음 전투에서 '데몬의 칼날' 1명 등장, 처치 시 자금 3 획득","_h":"ok72tk"},"enemyeffect_b_23":{"descRaw":"<@ba.vup>다음 전투에서 함락의 제사장 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"함락의 제사장 - 수배","desc":"다음 전투에서 함락의 제사장 1명 등장, 처치 시 자금 3 획득","_h":"5xlpqb"},"enemyeffect_b_24":{"descRaw":"<@ba.vup>다음 전투에서 집착의 넝쿨 1명 등장, 처치 시 자금 <@ba.vup>3 획득","name":"집착의 넝쿨 - 수배","desc":"다음 전투에서 집착의 넝쿨 1명 등장, 처치 시 자금 3 획득","_h":"0gwkju"},"enemyInitial_1":{"descRaw":"이후의 <@ba.vdown>모든 전투에서 가상적: 침식 1마리 등장(처치당할 시 지속 대미지를 입힘), 처치한 사람이 자금 1 획득","name":"멀티라운드 수배 - 가상적: 침식","desc":"이후의 모든 전투에서 가상적: 침식 1마리 등장(처치당할 시 지속 대미지를 입힘), 처치한 사람이 자금 1 획득","_h":"r3p1eb"},"enemyInitial_2":{"descRaw":"이후의 <@ba.vdown>모든 전투에서 가상적: 정체 1마리 등장(원소 손상을 입힘), 처치한 사람이 자금 1 획득","name":"멀티라운드 수배 - 가상적: 정체","desc":"이후의 모든 전투에서 가상적: 정체 1마리 등장(원소 손상을 입힘), 처치한 사람이 자금 1 획득","_h":"crxnjz"},"enemyInitial_3":{"descRaw":"이후의 <@ba.vdown>모든 전투에서 가상적: 골극 1마리 등장(은신 효과 보유), 처치한 사람이 자금 1 획득","name":"멀티라운드 수배 - 가상적: 골극","desc":"이후의 모든 전투에서 가상적: 골극 1마리 등장(은신 효과 보유), 처치한 사람이 자금 1 획득","_h":"r12t2x"},"enemyInitial_4":{"descRaw":"이후의 <@ba.vdown>모든 전투에서 가상적: 흑운 1마리 등장(공중 적), 처치한 사람이 자금 1 획득","name":"멀티라운드 수배 - 가상적: 흑운","desc":"이후의 모든 전투에서 가상적: 흑운 1마리 등장(공중 적), 처치한 사람이 자금 1 획득","_h":"e5gpbt"},"enemyInitial_5":{"descRaw":"이후의 <@ba.vdown>모든 전투에서 가상적: 재생 1마리 등장(일정 횟수 공격 시 처치), 처치한 사람이 자금 1 획득","name":"멀티라운드 수배 - 가상적: 재생","desc":"이후의 모든 전투에서 가상적: 재생 1마리 등장(일정 횟수 공격 시 처치), 처치한 사람이 자금 1 획득","_h":"7tpfb1"},"enemyInitial_6":{"descRaw":"이후의 <@ba.vdown>모든 전투에서 가상적: 경막 1마리 등장(굴절 효과 보유), 처치한 사람이 자금 1 획득","name":"멀티라운드 수배 - 가상적: 경막","desc":"이후의 모든 전투에서 가상적: 경막 1마리 등장(굴절 효과 보유), 처치한 사람이 자금 1 획득","_h":"jg6fyg"},"map_m01_1":{"descRaw":"전장의 <@ba.vdown>모든 차단 공사 제거","name":"시뮬레이션 진화 - 모드 1","desc":"전장의 모든 차단 공사 제거","_h":"fj6cp1"},"map_m02_1":{"descRaw":"전장의 <@ba.vdown>모든 차단 공사를 사격대로 변경","name":"시뮬레이션 진화 - 모드 2","desc":"전장의 모든 차단 공사를 사격대로 변경","_h":"2fn43t"},"map_m02_2":{"descRaw":"전장의 <@ba.vdown>모든 차단 공사 제거","name":"시뮬레이션 진화 - 모드 3","desc":"전장의 모든 차단 공사 제거","_h":"fjbjp1"},"map_m03_1":{"descRaw":"전장 <@ba.vdown>왼쪽의 차단 공사 제거","name":"시뮬레이션 진화 - 모드 4","desc":"전장 왼쪽의 차단 공사 제거","_h":"rmit0u"},"map_m03_2":{"descRaw":"전장 <@ba.vdown>오른쪽의 사격대를 배치 가능한 지상으로 변경","name":"시뮬레이션 진화 - 모드 5","desc":"전장 오른쪽의 사격대를 배치 가능한 지상으로 변경","_h":"hs3cfe"},"map_m04_1":{"descRaw":"전장의 <@ba.vdown>모든 차단 공사 제거","name":"시뮬레이션 진화 - 모드 6","desc":"전장의 모든 차단 공사 제거","_h":"fjubp1"},"map_m06_1":{"descRaw":"전장의 모래 폭풍이 <@ba.vdown>정지","name":"시뮬레이션 진화 - 모드 8","desc":"전장의 모래 폭풍이 정지","_h":"q105t3"},"map_m07_1":{"descRaw":"전장의 <@ba.vdown>모든 수풀 제거","name":"시뮬레이션 진화 - 모드 9","desc":"전장의 모든 수풀 제거","_h":"ke0z18"}},"choices":{"events":{"artifact_paid_1":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"artifact_paid_1_s":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"artifact_paid_2":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"artifact_paid_2_s":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"artifact_paid_3":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"artifact_paid_3_s":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"artifact_paid_4":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"artifact_paid_4_s":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"artifact_paid_5":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"artifact_paid_5_s":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"bossInitial_1":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_1_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_2":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_2_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_3":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_3_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_4":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_4_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_5":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_5_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_6":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bossInitial_6_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_1":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_1_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_2":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_2_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_3":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_3_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_4":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_4_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_5":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_5_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_6":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_6_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_7":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_7_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_8":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_8_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_9":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_9_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_10":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_10_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_11":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_11_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_12":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_12_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_13":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_13_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_14":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_14_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_15":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"bounty_hunter_15_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"buff_select_1":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"buff_select_1_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"buff_select_2":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"buff_select_2_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"buff_select_3":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"buff_select_3_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"buff_select_4":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"buff_select_4_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"enemy_initial_1":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_1_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_2":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_2_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_3":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_3_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_4":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_4_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_5":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_5_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_6":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_6_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_7":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_7_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_8":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_8_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_9":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_9_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_10":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"enemy_initial_10_s":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"equip_free_1":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"물자 보급","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"equip_free_1_tr":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"물자 보급","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"equip_free_2":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"물자 보급","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"equip_free_2_s":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"물자 보급","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"equip_free_3":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"물자 보급","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"equip_free_3_s":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"물자 보급","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"equip_free_4":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"물자 보급","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"equip_free_4_s":{"descRaw":"자금 소모 없이 장비를 획득할 수 있습니다.","name":"물자 보급","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"hardbuff_select_1":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"hardbuff_select_1_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"hardbuff_select_2":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"hardbuff_select_2_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"hardbuff_select_3":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"hardbuff_select_3_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"hunter_band_1":{"descRaw":"수배 목표를 선택하고 추가 보상을 받으십시오.","name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"terrain_m01_1":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m01_1_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m02_1":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m02_1_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m02_2":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m02_2_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m03_1":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m03_1_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m04_1":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m04_1_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m06_1":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m06_1_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m07_1":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"terrain_m07_1_s":{"descRaw":"전략을 조절하여 전투에 철저히 대비하십시오.","name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"_h":"i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1sz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzksz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szi1edi1i1edi1i1edi1i1edi1i1edi1i1edi1i1edi1i1edi1zkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzksz01szzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzk"},"families":{"bounty":{"name":"현상 수배","desc":"수배 목표를 선택하고 추가 보상을 받으십시오."},"supply":{"name":"물자 보급","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"shop":{"name":"비밀 상점","desc":"자금 소모 없이 장비를 획득할 수 있습니다."},"tactic":{"name":"전략 전술","desc":"전략을 조절하여 전투에 철저히 대비하십시오."},"_h":"01szedi112i1qtzk"},"cards":{"bounty":[{"name":"배리어 P - 전술 특훈","desc":"다음 전투에서 배리어 P 3개 등장, 완벽한 작전 달성 시 자금 2 획득"},{"name":"아츠 마스터 A2 - 멀티라운드 전술 특훈","desc":"이후의 모든 전투에서 아츠 마스터 A2 2명 등장, 완벽한 작전 달성 시 자금 2 획득"},{"name":"아츠 마스터 A2 - 수배","desc":"다음 전투에서 아츠 마스터 A2 1명 등장, 처치 시 자금 2 획득"},{"name":"'산크타의 눈' - 수배","desc":"다음 전투에서 '산크타의 눈' 1마리 등장, 처치 시 자금 2 획득"},{"name":"원핵의 악생자 - 수배","desc":"다음 전투에서 원핵의 악생자 1마리 등장, 처치 시 자금 3 획득"},{"name":"유령 리더 - 수배","desc":"다음 전투에서 유령 리더 1명 등장, 처치 시 자금 1 획득"},{"name":"산해중 두목 - 수배","desc":"다음 전투에서 산해중 두목 1명 등장, 처치 시 자금 2 획득"},{"name":"중기갑병 - 수배","desc":"다음 전투에서 중기갑병 1명 등장, 처치 시 자금 1 획득"},{"name":"강화 석궁 기습자 - 수배","desc":"다음 전투에서 강화 석궁 기습자 1명 등장, 처치 시 자금 2 획득"},{"name":"산해중 두목 - 멀티라운드 현상","desc":"이후의 모든 전투에서 산해중 두목 1명 등장, 처치 시 자금 1 획득"},{"name":"덕로드 - 수배","desc":"다음 전투에서 덕로드 1마리 등장, 처치 시 자금 3 획득"},{"name":"원석충 - 특훈","desc":"다음 전투에서 원석충 1마리 등장, 처치해도 자금 없음"},{"name":"고프닉 - 수배","desc":"다음 전투에서 고프닉 1마리 등장, 처치 시 자금 3 획득"},{"name":"눈물 흘리는 사내 - 수배","desc":"다음 전투에서 눈물 흘리는 사내 1마리 등장, 처치 시 자금 3 획득"},{"name":"동글이 - 수배","desc":"다음 전투에서 동글이 1마리 등장, 처치 시 자금 3 획득"},{"name":"전술 특훈 - 비행 I","desc":"자신의 다음 전투에서 요마 1마리 등장, 완벽한 작전 달성 시 자금 1 획득"},{"name":"전술 특훈 - 비행 II","desc":"자신의 다음 전투에서 폭탄새 1마리 등장, 완벽한 작전 달성 시 자금 2 획득"},{"name":"전술 특훈 - 비행 III","desc":"자신의 다음 전투에서 제국 아틸러리 코어 타게티어 1개 등장, 완벽한 작전 달성 시 자금 3 획득"},{"name":"수배 - 비행 I","desc":"자신의 다음 2회 전투에서 요마 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 비행 II","desc":"자신의 다음 2회 전투에서 폭탄새 1마리 등장, 처치 시 자금 2 획득"},{"name":"수배 - 비행 III","desc":"자신의 다음 2회 전투에서 아츠 마스터 A1 1명 등장, 처치 시 자금 3 획득"},{"name":"수배 - 비행 I","desc":"자신의 다음 전투에서 아츠 마스터 A2 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 비행 II","desc":"자신의 다음 전투에서 문드러진 응집 사도 1명 등장, 처치 시 자금 2 획득"},{"name":"전술 특훈 - 빈도 I","desc":"자신의 다음 전투에서 모룽 1마리 등장, 완벽한 작전 달성 시 자금 1 획득"},{"name":"전술 특훈 - 빈도 II","desc":"자신의 다음 전투에서 펑취안 1마리 등장, 완벽한 작전 달성 시 자금 2 획득"},{"name":"전술 특훈 - 빈도 III","desc":"자신의 다음 전투에서 신싱 1마리 등장, 완벽한 작전 달성 시 자금 3 획득"},{"name":"수배 - 빈도 I","desc":"자신의 다음 2회 전투에서 모룽 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 빈도 II","desc":"자신의 다음 2회 전투에서 펑취안 1마리 등장, 처치 시 자금 2 획득"},{"name":"수배 - 빈도 III","desc":"자신의 다음 2회 전투에서 칭밍 1마리 등장, 처치 시 자금 3 획득"},{"name":"수배 - 빈도 I","desc":"자신의 다음 전투에서 치훙 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 빈도 II","desc":"자신의 다음 전투에서 신싱 1마리 등장, 처치 시 자금 2 획득"},{"name":"전술 특훈 - 손상 I","desc":"자신의 다음 전투에서 저해의 활주자 1마리 등장, 완벽한 작전 달성 시 자금 1 획득"},{"name":"전술 특훈 - 손상 II","desc":"자신의 다음 전투에서 폭염 원석충 1마리 등장, 완벽한 작전 달성 시 자금 2 획득"},{"name":"전술 특훈 - 손상 III","desc":"자신의 다음 전투에서 불타는 덩굴 1마리 등장, 완벽한 작전 달성 시 자금 3 획득"},{"name":"수배 - 손상 I","desc":"자신의 다음 2회 전투에서 저해의 활주자 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 손상 II","desc":"자신의 다음 2회 전투에서 웨이브 캐스터 1명 등장, 처치 시 자금 2 획득"},{"name":"수배 - 손상 III","desc":"자신의 다음 2회 전투에서 웨이브 캐스터 쾌속정 1개 등장, 처치 시 자금 3 획득"},{"name":"수배 - 손상 II","desc":"자신의 다음 전투에서 불타는 덩굴 1마리 등장, 처치 시 자금 2 획득"},{"name":"수배 - 손상 II","desc":"자신의 다음 전투에서 이형의 악생자 1마리 등장, 처치 시 자금 2 획득"},{"name":"전술 특훈 - 지속 I","desc":"자신의 다음 전투에서 롯체이서 1마리 등장, 완벽한 작전 달성 시 자금 1 획득"},{"name":"전술 특훈 - 지속 II","desc":"자신의 다음 전투에서 살카즈 부패의 전사 리더 1명 등장, 완벽한 작전 달성 시 자금 2 획득"},{"name":"전술 특훈 - 지속 III","desc":"자신의 다음 전투에서 최첨단 살카즈 부패의 전차 1개 등장, 완벽한 작전 달성 시 자금 3 획득"},{"name":"수배 - 지속 I","desc":"자신의 다음 2회 전투에서 살카즈 부패의 전사 리더 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 지속 II","desc":"자신의 다음 2회 전투에서 롯체이서 1마리 등장, 처치 시 자금 2 획득"},{"name":"수배 - 지속 III","desc":"자신의 다음 2회 전투에서 살카즈 부패의 전차 1개 등장, 처치 시 자금 3 획득"},{"name":"수배 - 지속 I","desc":"자신의 다음 전투에서 가상적: 침식 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 지속 II","desc":"자신의 다음 전투에서 최첨단 살카즈 부패의 전차 1개 등장, 처치 시 자금 2 획득"},{"name":"전술 특훈 - 은신 I","desc":"자신의 다음 전투에서 은신 석궁병 1명 등장, 완벽한 작전 달성 시 자금 1 획득"},{"name":"전술 특훈 - 은신 II","desc":"자신의 다음 전투에서 축제 재즈 연주가 1명 등장, 완벽한 작전 달성 시 자금 2 획득"},{"name":"전술 특훈 - 은신 III","desc":"자신의 다음 전투에서 패밀리 멸살자 1명 등장, 완벽한 작전 달성 시 자금 3 획득"},{"name":"수배 - 은신 I","desc":"자신의 다음 2회 전투에서 은신 석궁병 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 은신 II","desc":"자신의 다음 2회 전투에서 은신 캐스터 1명 등장, 처치 시 자금 2 획득"},{"name":"수배 - 은신 III","desc":"자신의 다음 2회 전투에서 산해중 두목 1명 등장, 처치 시 자금 3 획득"},{"name":"수배 - 은신 I","desc":"자신의 다음 전투에서 강화 석궁 기습자 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 은신 II","desc":"자신의 다음 전투에서 패밀리 어둠의 멸살자 1명 등장, 처치 시 자금 2 획득"},{"name":"전술 특훈 - 굴절 I","desc":"자신의 다음 전투에서 더블린 팔랑크스 보병 1명 등장, 완벽한 작전 달성 시 자금 1 획득"},{"name":"전술 특훈 - 굴절 II","desc":"자신의 다음 전투에서 더블린 그림자 캐스터 리더 1명 등장, 완벽한 작전 달성 시 자금 2 획득"},{"name":"전술 특훈 - 굴절 III","desc":"자신의 다음 전투에서 더블린 헤타이로이 위병대 정예 1명 등장, 완벽한 작전 달성 시 자금 3 획득"},{"name":"수배 - 굴절 I","desc":"자신의 다음 2회 전투에서 더블린 팔랑크스 보병 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 굴절 II","desc":"자신의 다음 2회 전투에서 더블린 그림자 캐스터 1명 등장, 처치 시 자금 2 획득"},{"name":"수배 - 굴절 III","desc":"자신의 다음 2회 전투에서 더블린 헤타이로이 위병대 1명 등장, 처치 시 자금 3 획득"},{"name":"수배 - 굴절 II","desc":"자신의 다음 전투에서 더블린 중장갑 근위병 리더 1마리 등장, 처치 시 자금 2 획득"},{"name":"수배 - 굴절 II","desc":"자신의 다음 전투에서 성난 무덤지기 석상 1개 등장, 처치 시 자금 2 획득"},{"name":"수배 - 특수 III","desc":"자신의 다음 전투에서 머드락의 거대 석상 1개 등장, 처치 시 자금 3 획득"},{"name":"수배 - 특수 III","desc":"자신의 다음 전투에서 '월장진' 1개 등장, 처치 시 자금 3 획득"},{"name":"수배 - 특수 III","desc":"자신의 다음 전투에서 폭주한 숙주 리더 1명 등장, 처치 시 자금 3 획득"},{"name":"수배 - 특수 III","desc":"자신의 다음 전투에서 온순한 무장 대형 버든비스트 1마리 등장, 처치 시 자금 3 획득"},{"name":"수배 - 특수 III","desc":"자신의 다음 전투에서 살카즈 본가드 고문관 1명 등장, 처치 시 자금 3 획득"},{"name":"수배 - 특수 III","desc":"자신의 다음 전투에서 고정밀 런디니움 방위군 자주포 1개 등장, 처치 시 자금 3 획득"},{"name":"수배 - 특수 III","desc":"자신의 다음 전투에서 검은 뿔의 루울 1마리 등장, 처치 시 자금 3 획득"},{"name":"수배 - 특수 III","desc":"자신의 다음 전투에서 일리온의 나무 버든비스트 1마리 등장, 처치 시 자금 3 획득"},{"name":"수배 - 특수 II","desc":"자신의 다음 전투에서 서리를 품은 파울비스트 1마리 등장, 처치 시 자금 2 획득"},{"name":"수배 - 특수 II","desc":"자신의 다음 전투에서 변종 맹글러비스트 α 1마리 등장, 처치 시 자금 2 획득"},{"name":"수배 - 손상 I","desc":"자신의 다음 전투에서 불안해하는 디자이너 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 I","desc":"자신의 다음 전투에서 변형의 베이스 α 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 눈의 아이 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 신입 제사장 수련생 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 경솔한 조직원 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 놀라서 웃는 관객 1명 등장, 처치 시 자금 2 획득"},{"name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 수둔 닌자 1명 등장, 처치 시 자금 2 획득"},{"name":"수배 - 특수 III","desc":"자신의 다음 2회 전투에서 사제 투석기 1개 등장, 처치 시 자금 3 획득"},{"name":"수배 - 손상 I","desc":"자신의 다음 2회 전투에서 임시 음향기사 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 방황하는 수리 보조 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 고에너지 원석충 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 성당 검사 1명 등장, 처치 시 자금 2 획득"},{"name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 리벤져 1명 등장, 처치 시 자금 2 획득"},{"name":"수배 - 손상 III","desc":"자신의 다음 2회 전투에서 주인공 진영 캐릭터 1명 등장, 처치 시 자금 3 획득"},{"name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 축제 풍선 1개 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 간이 사육 원석충 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 굴절 I","desc":"자신의 다음 2회 전투에서 더블린 정찰견 Pro 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 비행 II","desc":"자신의 다음 2회 전투에서 길조의 비린 1마리 등장, 처치 시 자금 2 획득"},{"name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 액젓 추천자 1명 등장, 처치 시 자금 2 획득"},{"name":"수배 - 손상 III","desc":"자신의 다음 2회 전투에서 악역 진영 캐릭터 1명 등장, 처치 시 자금 3 획득"},{"name":"수배 - 지속 I","desc":"자신의 다음 2회 전투에서 살카즈 부패의 전사 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 빈도 I","desc":"자신의 다음 2회 전투에서 수신 1마리 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 I","desc":"자신의 다음 2회 전투에서 럴커 1명 등장, 처치 시 자금 1 획득"},{"name":"수배 - 특수 II","desc":"자신의 다음 2회 전투에서 '완구 외발자전거' 1개 등장, 처치 시 자금 2 획득"},{"name":"수배 - 손상 II","desc":"자신의 다음 2회 전투에서 아머레스 유니온 숙청소대 1개 등장, 처치 시 자금 2 획득"},{"name":"수배 - 손상 III","desc":"자신의 다음 2회 전투에서 딩페이 1마리 등장, 처치 시 자금 3 획득"},{"name":"스컬슈레더 - 수배","desc":"다음 전투에서 스컬슈레더 1명 등장, 처치 시 자금 1 획득"},{"name":"살카즈 백부장 - 수배","desc":"다음 전투에서 살카즈 백부장 1명 등장, 처치 시 자금 2 획득"},{"name":"크라운슬레이어 - 수배","desc":"다음 전투에서 크라운슬레이어 1명 등장, 처치 시 자금 1 획득"},{"name":"머드락 - 수배","desc":"다음 전투에서 머드락 1명 등장, 처치 시 자금 4 획득"},{"name":"부패한 기사 - 수배","desc":"다음 전투에서 부패한 기사 1명 등장, 처치 시 자금 3 획득"},{"name":"쇠퇴한 기사 - 수배","desc":"다음 전투에서 쇠퇴한 기사 1명 등장, 처치 시 자금 3 획득"},{"name":"'버림받은 자' - 수배","desc":"다음 전투에서 '버림받은 자' 1명 등장, 처치 시 자금 4 획득"},{"name":"제트맨 - 수배","desc":"다음 전투에서 제트맨 1명 등장, 처치 시 자금 3 획득"},{"name":"제셀톤 윌리엄스 - 수배","desc":"다음 전투에서 제셀톤 윌리엄스 1명 등장, 처치 시 자금 4 획득"},{"name":"W - 수배","desc":"다음 전투에서 W 1명 등장, 처치 시 자금 1 획득"},{"name":"'래트킹' - 수배","desc":"다음 전투에서 '래트킹' 1명 등장, 처치 시 자금 2 획득"},{"name":"'폼페이' - 수배","desc":"다음 전투에서 '폼페이' 1마리 등장, 처치 시 자금 2 획득"},{"name":"빅 밥 - 수배","desc":"다음 전투에서 빅 밥 1명 등장, 처치 시 자금 2 획득"},{"name":"'즈자이' - 수배","desc":"다음 전투에서 '즈자이' 1마리 등장, 처치 시 자금 4 획득"},{"name":"데겐블레허 - 수배","desc":"다음 전투에서 데겐블레허 1명 등장, 처치 시 자금 5 획득"},{"name":"자로, '늑대 군주' - 수배","desc":"다음 전투에서 자로, '늑대 군주' 1마리 등장, 처치 시 자금 5 획득"},{"name":"'툼스톤' - 수배","desc":"다음 전투에서 '툼스톤' 1명 등장, 처치 시 자금 4 획득"},{"name":"길을 잃은 거대 석상 - 수배","desc":"다음 전투에서 길을 잃은 거대 석상 1마리 등장, 처치 시 자금 5 획득"},{"name":"미오 - 수배","desc":"다음 전투에서 미오 1명 등장, 처치 시 자금 3 획득"},{"name":"'거대하고 못생긴 것' - 수배","desc":"다음 전투에서 '거대하고 못생긴 것' 1명 등장, 처치 시 자금 5 획득"},{"name":"'어벤져' - 수배","desc":"다음 전투에서 '어벤져' 1명 등장, 처치 시 자금 6 획득"},{"name":"'데몬의 칼날' - 수배","desc":"다음 전투에서 '데몬의 칼날' 1명 등장, 처치 시 자금 3 획득"},{"name":"함락의 제사장 - 수배","desc":"다음 전투에서 함락의 제사장 1명 등장, 처치 시 자금 3 획득"},{"name":"집착의 넝쿨 - 수배","desc":"다음 전투에서 집착의 넝쿨 1명 등장, 처치 시 자금 3 획득"},{"name":"멀티라운드 수배 - 가상적: 침식","desc":"이후의 모든 전투에서 가상적: 침식 1마리 등장(처치당할 시 지속 대미지를 입힘), 처치한 사람이 자금 1 획득"},{"name":"멀티라운드 수배 - 가상적: 정체","desc":"이후의 모든 전투에서 가상적: 정체 1마리 등장(원소 손상을 입힘), 처치한 사람이 자금 1 획득"},{"name":"멀티라운드 수배 - 가상적: 골극","desc":"이후의 모든 전투에서 가상적: 골극 1마리 등장(은신 효과 보유), 처치한 사람이 자금 1 획득"},{"name":"멀티라운드 수배 - 가상적: 흑운","desc":"이후의 모든 전투에서 가상적: 흑운 1마리 등장(공중 적), 처치한 사람이 자금 1 획득"},{"name":"멀티라운드 수배 - 가상적: 재생","desc":"이후의 모든 전투에서 가상적: 재생 1마리 등장(일정 횟수 공격 시 처치), 처치한 사람이 자금 1 획득"},{"name":"멀티라운드 수배 - 가상적: 경막","desc":"이후의 모든 전투에서 가상적: 경막 1마리 등장(굴절 효과 보유), 처치한 사람이 자금 1 획득"}],"tactic":[{"name":"배치","desc":"1티어 장비 2개 획득, 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"스카디의 맹세","desc":"[에기르]/[기습]/[고수] 맹약의 중첩 수 +8, 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"스와이어","desc":"[염국]/[투자자] 맹약의 중첩 수 +10, 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"백파이프의 맹세","desc":"[빅토리아]/[예견]/[불굴] 맹약의 중첩 수 +8, 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"실버애쉬의 맹세","desc":"[쉐라그]/[투자자]/[신속] 맹약의 중첩 수 +8, 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"모스티마의 맹세","desc":"[라테라노]/[아케인] 맹약의 중첩 수 +10, 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"티티의 맹세","desc":"[사르곤]/[정밀] 맹약의 중첩 수 +10, 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"무에나의 맹세","desc":"[카시미어] 맹약의 중첩 수 +12, 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"텍사스의 맹세","desc":"[시라쿠사]/[기습] 맹약의 중첩 수 +10, 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"재화","desc":"자금 1 획득, 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"보급","desc":"다음 2회 갱신이 무료(중첩 가능), 다른 팀원이 존재할 경우 팀원도 획득"},{"name":"정비","desc":"자신이 다음에 구매하는 장비가 승급 상태로 변경"},{"name":"승화","desc":"자신이 다음에 구매하는 오퍼레이터가 정예화 상태로 변경"},{"name":"염국 지원","desc":"자신이 [염국] 맹약의 랜덤 오퍼레이터 1명 획득"},{"name":"쉐라그 지원","desc":"자신이 [쉐라그] 맹약의 랜덤 오퍼레이터 1명 획득"},{"name":"사르곤 지원","desc":"자신이 [사르곤] 맹약의 랜덤 오퍼레이터 1명 획득"},{"name":"시라쿠사 지원","desc":"자신이 [시라쿠사] 맹약의 랜덤 오퍼레이터 1명 획득"},{"name":"카시미어 지원","desc":"자신이 [카시미어] 맹약의 랜덤 오퍼레이터 1명 획득"},{"name":"라테라노 지원","desc":"자신이 [라테라노] 맹약의 랜덤 오퍼레이터 1명 획득"},{"name":"빅토리아 지원","desc":"자신이 [빅토리아] 맹약의 랜덤 오퍼레이터 1명 획득"},{"name":"에기르 지원","desc":"자신이 [에기르] 맹약의 랜덤 오퍼레이터 1명 획득"},{"name":"치유","desc":"자신이 획득: 아군 유닛이 대미지를 받을 때마다 HP 50 회복, 다른 팀원이 있을 경우 팀원도 같은 효과 획득"},{"name":"화력","desc":"자신이 획득: 휴식 기간 종료 후 정비 구역에 오퍼레이터 3명 이상 존재할 경우, 모든 아군 오퍼레이터가 적의 마법 저항 20 무시, 다른 팀원이 있을 경우 팀원도 같은 효과 획득"},{"name":"징집","desc":"자신이 획득: 전투 시작 후 같은 행에 오퍼레이터가 3명 이상 배치되어 있을 경우, 모든 오퍼레이터의 재배치 시간 -50%, 다른 팀원이 있을 경우 팀원도 같은 효과 획득"},{"name":"무결","desc":"자신이 획득: 오퍼레이터의 HP가 100%일 경우 공격력 및 방어력 +30%, 다른 팀원이 있을 경우 팀원도 같은 효과 획득"},{"name":"예리","desc":"자신이 획득: 휴식 기간 종료 후 정비 구역에 오퍼레이터가 없을 경우, 모든 아군 오퍼레이터가 적의 방어력 30% 무시, 다른 팀원이 있을 경우 팀원도 같은 효과 획득"},{"name":"배척: 무기력","desc":"모든 적이 디버프 획득: 공격력 -5%"},{"name":"배척: 취약","desc":"모든 적이 디버프 획득: 방어력 -100"},{"name":"배척: 환각","desc":"모든 적이 디버프 획득: 마법 저항 -3"},{"name":"처벌: 무기력","desc":"정예 적이 디버프 획득: 공격력 -6%"},{"name":"처벌: 취약","desc":"정예 적이 디버프 획득: 방어력 -150"},{"name":"처벌: 환각","desc":"정예 적이 디버프 획득: 마법 저항 -5"},{"name":"판결: 무기력","desc":"리더 적이 디버프 획득: 공격력 -7%"},{"name":"판결: 취약","desc":"리더 적이 디버프 획득: 방어력 -200"},{"name":"판결: 환각","desc":"리더 적이 디버프 획득: 마법 저항 -7"},{"name":"시뮬레이션 진화 - 모드 1","desc":"전장의 모든 차단 공사 제거"},{"name":"시뮬레이션 진화 - 모드 2","desc":"전장의 모든 차단 공사를 사격대로 변경"},{"name":"시뮬레이션 진화 - 모드 3","desc":"전장의 모든 차단 공사 제거"},{"name":"시뮬레이션 진화 - 모드 4","desc":"전장 왼쪽의 차단 공사 제거"},{"name":"시뮬레이션 진화 - 모드 5","desc":"전장 오른쪽의 사격대를 배치 가능한 지상으로 변경"},{"name":"시뮬레이션 진화 - 모드 6","desc":"전장의 모든 차단 공사 제거"},{"name":"시뮬레이션 진화 - 모드 8","desc":"전장의 모래 폭풍이 정지"},{"name":"시뮬레이션 진화 - 모드 9","desc":"전장의 모든 수풀 제거"}],"_h":"i2ash5b2njruiyqzmrh5eqq2hcbpp7kfigc9l8pu9tu7wo21q24w37atlturw4mn53xy6yh80e77adpq04da0ek8adk1ww2g4rko8msbu6tcuth8acjwu6wkutcjyfg3feedjd65jd2h34bcqjom34ut34zi3wgi3jdwpekmui9zh5h9o0avuiz2h5i6f9sd4kw2vrrijbyxuirtqxxujbdduilyg6splpliks5364b16724z6kw677j67fq87xv87m687v987ey87qj87z087vh87oaok9wokl4jdk8h14mh1z0h1y3h1veokw5oklh87ltjdgoh1wqh19wok2tokjnqjqoh1hbh1o964pkadwvokgyqj9yuircu67ph1jdokyd34jpqj0n792ta9803094jp7m9e4c480ub54y3k06rxy68miylzb6fzl6s6aj1so7xq2etl2xhep5e4rwqj1pixtd6fu272tklpqbwkjup1ebxnjz2t2xgpbtpfb16fyg0pe6mlbad1rgfk843zoic7akw7yx4wqwx4mu4rs6crmd7wvsncwgrc8u2sqhw491kddeqypnhdlyl4dps6mnnjggj7xks0plpqld8yb294zemz1u0fqo80guzng2af7l27ekk8mfw8uk6cp1n43tbjp1it0u3cfeubp105t30z18"}},"enemies":{"enemy_1000_gopro_2":{"descRaw":"일반적인 사냥개보다 작전 능력이 뛰어나며, <@eb.key>행동 속도가 몹시 빠르다.","name":"사냥개 Pro","desc":"일반적인 사냥개보다 작전 능력이 뛰어나며, 행동 속도가 몹시 빠르다.","_h":"4hahci"},"enemy_1001_bigbo":{"descRaw":"리유니온의 특수 근거리 전투원. 전기톱을 이용하여 공격한다. <@eb.danger>마법 저항, 공격력, 방어력이 전부 뛰어나다.","name":"빅 밥","desc":"리유니온의 특수 근거리 전투원. 전기톱을 이용하여 공격한다. 마법 저항, 공격력, 방어력이 전부 뛰어나다.","_h":"o8s66z"},"enemy_1005_yokai":{"descRaw":"<@eb.key>[공중 유닛] 적이 조종하는 드론. 공격은 하지 않는다.","name":"요마","desc":"[공중 유닛] 적이 조종하는 드론. 공격은 하지 않는다.","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"}],"_h":"4eplxd6969"},"enemy_1005_yokai_2":{"descRaw":"<@eb.key>[공중 유닛] 요마의 개량 버전. <@eb.key>원거리 물리 공격이 가능하다","name":"요마 MKII","desc":"[공중 유닛] 요마의 개량 버전. 원거리 물리 공격이 가능하다","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"}],"_h":"8fjr3z6969"},"enemy_1005_yokai_3":{"descRaw":"<@eb.key>[공중 유닛] 대형 드론. 더 높은 내구 성능을 갖고 있으며, <@eb.key>원거리 물리 공격이 가능하다","name":"랩터","desc":"[공중 유닛] 대형 드론. 더 높은 내구 성능을 갖고 있으며, 원거리 물리 공격이 가능하다","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"}],"_h":"8n73f56969"},"enemy_1006_shield":{"descRaw":"리유니온의 근거리 전투원, <@eb.key>방어력이 매우 높아 쓰러뜨리기 어렵다.","name":"중기갑병","desc":"리유니온의 근거리 전투원, 방어력이 매우 높아 쓰러뜨리기 어렵다.","_h":"qsjxbz"},"enemy_1006_shield_2":{"descRaw":"일반적인 중기갑병보다 작전 능력이 뛰어나며, <@eb.key>방어력이 매우 높아 쓰러뜨리기 어렵다.","name":"중기갑병 리더","desc":"일반적인 중기갑병보다 작전 능력이 뛰어나며, 방어력이 매우 높아 쓰러뜨리기 어렵다.","_h":"b3db6o"},"enemy_1006_shield_3":{"descRaw":"정예 중기갑병. 일반적인 중기갑병 리더보다 작전 능력이 뛰어나며, <@eb.key>방어력이 매우 높아 쓰러뜨리기 어렵다.","name":"중기갑병 캡틴","desc":"정예 중기갑병. 일반적인 중기갑병 리더보다 작전 능력이 뛰어나며, 방어력이 매우 높아 쓰러뜨리기 어렵다.","_h":"o71e48"},"enemy_1007_slime":{"descRaw":"야생의 감염 생물.","name":"원석충","desc":"야생의 감염 생물.","_h":"4lml4l"},"enemy_1009_lurker":{"descRaw":"리유니온의 특수 전투원. <@eb.key>저지당하기 전까지는 공격받지 않는다.","name":"럴커","desc":"리유니온의 특수 전투원. 저지당하기 전까지는 공격받지 않는다.","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"}],"_h":"wle35ujteo"},"enemy_1010_demon":{"descRaw":"살카즈의 용병. <@eb.key>비교적 높은 공격력과 마법 저항력을 갖고 있다.","name":"살카즈 대검사","desc":"살카즈의 용병. 비교적 높은 공격력과 마법 저항력을 갖고 있다.","_h":"0i6ej3"},"enemy_1010_demon_2":{"descRaw":"일반적인 살카즈 대검사보다 작전 능력이 뛰어나며, <@eb.key>비교적 높은 공격력과 마법 저항력을 갖고 있다.","name":"살카즈 대검사 리더","desc":"일반적인 살카즈 대검사보다 작전 능력이 뛰어나며, 비교적 높은 공격력과 마법 저항력을 갖고 있다.","_h":"cz6gi2"},"enemy_1017_defdrn":{"descRaw":"<@eb.key>[공중 유닛] 드론. 주변의 적군의 <@eb.key>방어력이 상승한다.","name":"디펜더-4","desc":"[공중 유닛] 드론. 주변의 적군의 방어력이 상승한다.","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"주변 적군에게 방어력 버프 제공","text":"주변 적군에게 방어력 버프 제공"}],"_h":"o46ws66969c7c7"},"enemy_1019_jshoot":{"descRaw":"원거리 전투원. <@eb.key>저지당하기 전까지는 공격받지 않는다","name":"은신 석궁병","desc":"원거리 전투원. 저지당하기 전까지는 공격받지 않는다","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"}],"_h":"9xk3uqjteo"},"enemy_1019_jshoot_2":{"descRaw":"일반적인 은신 석궁병보다 작전 능력이 뛰어나며, <@eb.key>저지당하기 전까지는 공격받지 않는다.","name":"은신 석궁병 리더","desc":"일반적인 은신 석궁병보다 작전 능력이 뛰어나며, 저지당하기 전까지는 공격받지 않는다.","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"}],"_h":"3l1q2mjteo"},"enemy_1021_bslime":{"descRaw":"야생의 감염 생물. 사망 후 <@eb.danger>폭발한다.","name":"고에너지 원석충","desc":"야생의 감염 생물. 사망 후 폭발한다.","abilities":[{"textRaw":"사망 후 주위에 대량의 물리 대미지 부여","text":"사망 후 주위에 대량의 물리 대미지 부여"}],"_h":"rouo1nvovo"},"enemy_1023_jmage":{"descRaw":"캐스터 전투원. <@eb.key>저지당하기 전까지는 공격받지 않는다","name":"은신 캐스터","desc":"캐스터 전투원. 저지당하기 전까지는 공격받지 않는다","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"}],"_h":"sgi8cjjteo"},"enemy_1025_reveng":{"descRaw":"<@eb.key>체력이 적을 때 작전 의지가 대폭 상승한다.","name":"리벤져","desc":"체력이 적을 때 작전 의지가 대폭 상승한다.","abilities":[{"textRaw":"HP가 50% 이하 시 공격력 대폭 상승","text":"HP가 50% 이하 시 공격력 대폭 상승"}],"_h":"5xp25o6z6z"},"enemy_1026_aghost":{"descRaw":"유령보다 더 높은 방어력과 마법 저항력을 갖고 있으며, <@eb.key>저지당하지 않으니 신속히 제거해야 한다.","name":"유령 리더","desc":"유령보다 더 높은 방어력과 마법 저항력을 갖고 있으며, 저지당하지 않으니 신속히 제거해야 한다.","abilities":[{"textRaw":"저지 불가","text":"저지 불가"}],"_h":"r9j6acufuf"},"enemy_1040_bombd":{"descRaw":"<@eb.key>[공중 유닛]. 오퍼레이터에게 접근하면 폭탄을 투하하고 광역 물리 대미지를 준다.","name":"폭탄새","desc":"[공중 유닛]. 오퍼레이터에게 접근하면 폭탄을 투하하고 광역 물리 대미지를 준다.","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"폭탄을 투척하여 광역 물리 대미지 부여","text":"폭탄을 투척하여 광역 물리 대미지 부여"},{"textRaw":"투척 후 이동 속도 대폭 상승","text":"투척 후 이동 속도 대폭 상승"}],"_h":"jy6hel6969hthtv9v9"},"enemy_1041_lazerd":{"descRaw":"<@eb.key>[공중 유닛] 비행 속도가 굉장히 빠르며, 원거리 무기로 <@eb.key>마법 대미지를 줄 수 있다","name":"아츠 마스터 A1","desc":"[공중 유닛] 비행 속도가 굉장히 빠르며, 원거리 무기로 마법 대미지를 줄 수 있다","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"}],"_h":"4vigud6969"},"enemy_1041_lazerd_2":{"descRaw":"<@eb.key>[공중 유닛] 비행 속도를 희생하고 더 긴 사거리를 얻었다. 원거리 무기로 대량의 <@eb.key>마법 대미지를 줄 수 있다.","name":"아츠 마스터 A2","desc":"[공중 유닛] 비행 속도를 희생하고 더 긴 사거리를 얻었다. 원거리 무기로 대량의 마법 대미지를 줄 수 있다.","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"}],"_h":"fqldcm6969"},"enemy_1042_frostd":{"descRaw":"<@eb.key>[공중 유닛] 방어력이 비교적 높고, 주변 아군 유닛의 <@eb.key>공격 속도를 대폭 감소시킨다.","name":"프로스트","desc":"[공중 유닛] 방어력이 비교적 높고, 주변 아군 유닛의 공격 속도를 대폭 감소시킨다.","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"주위 아군 유닛의 공격 속도 대폭 감소","text":"주위 아군 유닛의 공격 속도 대폭 감소"}],"_h":"mad7p86969t3t3"},"enemy_1043_zomsbr":{"descRaw":"의식불명 상태로 몸을 조종당하고 있는 병사. HP를 빠른 속도로 자연 회복할 수 있다","name":"숙주 병사","desc":"의식불명 상태로 몸을 조종당하고 있는 병사. HP를 빠른 속도로 자연 회복할 수 있다","abilities":[{"textRaw":"HP 자연 회복 가능","text":"HP 자연 회복 가능"}],"_h":"xlnfxlcgcg"},"enemy_1045_hammer":{"descRaw":"리유니온의 정예 유닛. 무거운 방폭 방어구를 입고 있으며, 몇 차례 공격 후 아군 유닛을 <@eb.key>기절시킬 수 있다.","name":"분쇄돌격병","desc":"리유니온의 정예 유닛. 무거운 방폭 방어구를 입고 있으며, 몇 차례 공격 후 아군 유닛을 기절시킬 수 있다.","abilities":[{"textRaw":"2회 공격 후, 다음 공격 시 목표 <$ba.stun>기절","text":"2회 공격 후, 다음 공격 시 목표 기절"}],"_h":"m9u4cme12f"},"enemy_1045_hammer_2":{"descRaw":"리유니온의 고급 정예 유닛. 무거운 방폭 방어구를 입고 있으며, 몇 차례 공격 후 아군 유닛을 <@eb.key>기절시킬 수 있다.","name":"분쇄돌격병 리더","desc":"리유니온의 고급 정예 유닛. 무거운 방폭 방어구를 입고 있으며, 몇 차례 공격 후 아군 유닛을 기절시킬 수 있다.","abilities":[{"textRaw":"2회 공격 후, 다음 공격 시 목표 <$ba.stun>기절","text":"2회 공격 후, 다음 공격 시 목표 기절"}],"_h":"eaveu9e12f"},"enemy_1046_agent":{"descRaw":"초급 근거리 전투원. 입고 있는 방어구가 마법 대미지를 줄여준다.","name":"보병","desc":"초급 근거리 전투원. 입고 있는 방어구가 마법 대미지를 줄여준다.","_h":"tsbzts"},"enemy_1050_lslime":{"descRaw":"공격 당하는 유닛은 화상 대미지를 입으며, 저지당하고 있을 때 체내의 마그마를 폭발시켜 주위에 <@eb.danger>높은 대미지를 준다.","name":"'폼페이'","desc":"공격 당하는 유닛은 화상 대미지를 입으며, 저지당하고 있을 때 체내의 마그마를 폭발시켜 주위에 높은 대미지를 준다.","abilities":[{"textRaw":"동시에 4개의 목표 공격, 공격이 목표에 명중 시 화상 효과 부여, 지속적으로 HP 감소","text":"동시에 4개의 목표 공격, 공격이 목표에 명중 시 화상 효과 부여, 지속적으로 HP 감소"},{"textRaw":"저지당하고 있을 때 자폭하여 높은 대미지 부여","text":"저지당하고 있을 때 자폭하여 높은 대미지 부여"},{"textRaw":"HP가 50% 이하 시 공격 속도 대폭 상승","text":"HP가 50% 이하 시 공격 속도 대폭 상승"}],"_h":"2pcxgw8b8b6f6frzrz"},"enemy_1061_zomshd":{"descRaw":"의식불명 상태로 몸을 조종당하고 있는 중기갑병. HP를 빠른 속도로 자연 회복할 수 있다.","name":"숙주 중기갑병","desc":"의식불명 상태로 몸을 조종당하고 있는 중기갑병. HP를 빠른 속도로 자연 회복할 수 있다.","abilities":[{"textRaw":"HP 자연 회복 가능","text":"HP 자연 회복 가능"}],"_h":"efplefcgcg"},"enemy_1062_rager_2":{"descRaw":"완전히 이성을 잃어버린 적군 병사. <@eb.danger>공격력이 매우 높으나, 지속적으로 HP를 잃는다.","name":"폭주한 숙주 리더","desc":"완전히 이성을 잃어버린 적군 병사. 공격력이 매우 높으나, 지속적으로 HP를 잃는다.","abilities":[{"textRaw":"지속해서 HP 감소","text":"지속해서 HP 감소"}],"_h":"i87wr7n5n5"},"enemy_1067_snslime":{"descRaw":"한랭지대에서 온 감염 생물. 사망 후 폭발하여 주변의 아군 유닛에게 물리 대미지와 <@eb.key>냉기 디버프를 준다.","name":"빙폭 원석충","desc":"한랭지대에서 온 감염 생물. 사망 후 폭발하여 주변의 아군 유닛에게 물리 대미지와 냉기 디버프를 준다.","abilities":[{"textRaw":"사망 시 주위 아군 유닛에게 물리 대미지를 주고 <$ba.cold>냉기 디버프 부여","text":"사망 시 주위 아군 유닛에게 물리 대미지를 주고 냉기 디버프 부여"}],"_h":"oa2fd3eeum"},"enemy_1069_icebrk_2":{"descRaw":"눈의 악마 소대의 정예 근거리 전투원. <@eb.key>빙결 상태의 유닛을 공격할 때 공격력이 상승한다.","name":"눈의 악마 쇄빙자 리더","desc":"눈의 악마 소대의 정예 근거리 전투원. 빙결 상태의 유닛을 공격할 때 공격력이 상승한다.","abilities":[{"textRaw":"<$ba.frozen>빙결된 목표 공격 시 공격력 대폭 상승","text":"빙결된 목표 공격 시 공격력 대폭 상승"}],"_h":"iv2muim3an"},"enemy_1071_dftman":{"descRaw":"살카즈 용병. <@eb.key>비교적 높은 마법 저항을 갖고 있다.","name":"살카즈 도병","desc":"살카즈 용병. 비교적 높은 마법 저항을 갖고 있다.","_h":"1ieq3j"},"enemy_1072_dlancer":{"descRaw":"이동 중 점진적으로 <@eb.key>가속, 저지 당한 후 첫 공격 시 <@eb.key>이동속도에 비례한 추가 대미지를 준다.","name":"살카즈 랜서","desc":"이동 중 점진적으로 가속, 저지 당한 후 첫 공격 시 이동속도에 비례한 추가 대미지를 준다.","abilities":[{"textRaw":"이동 시 점차 가속하며, 저지당한 후 첫 번째 공격이 이동 속도에 기반하여 추가 대미지를 준다.","text":"이동 시 점차 가속하며, 저지당한 후 첫 번째 공격이 이동 속도에 기반하여 추가 대미지를 준다."}],"_h":"ryu9nsibib"},"enemy_1081_sotisd":{"descRaw":"자신이 상대의 공격을 받기 쉽도록 하여, 동료를 엄호하고 이들이 전진할 수 있도록 돕는다.","name":"유격대 방패병","desc":"자신이 상대의 공격을 받기 쉽도록 하여, 동료를 엄호하고 이들이 전진할 수 있도록 돕는다.","abilities":[{"textRaw":"자신이 상대의 공격을 받기 쉽도록 한다.","text":"자신이 상대의 공격을 받기 쉽도록 한다."}],"_h":"9uky9u3e3e"},"enemy_1092_mdgint":{"descRaw":"머드락의 오리지늄 아츠 피조물. 의식이 없으며, 머드락 본인의 조종이 필요하다.","name":"머드락의 거대 석상","desc":"머드락의 오리지늄 아츠 피조물. 의식이 없으며, 머드락 본인의 조종이 필요하다.","_h":"ywvmyw"},"enemy_1112_emppnt":{"descRaw":"우르수스군의 포병 캐스터가 조종하는 드론, 두텁고 견고한 재질의 장갑으로 무장하였다.","name":"제국 아틸러리 타게티어","desc":"우르수스군의 포병 캐스터가 조종하는 드론, 두텁고 견고한 재질의 장갑으로 무장하였다.","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"}],"_h":"xmfpxm6969"},"enemy_1112_emppnt_2":{"descRaw":"우르수스군의 포병 캐스터가 조종하는 고급 드론, 두텁고 견고한 재질의 장갑으로 무장하였다.","name":"제국 아틸러리 코어 타게티어","desc":"우르수스군의 포병 캐스터가 조종하는 고급 드론, 두텁고 견고한 재질의 장갑으로 무장하였다.","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"}],"_h":"bxhobx6969"},"enemy_1116_liprr":{"descRaw":"맨스필드 형무소에서 흔히 보이는 죄수. 풀려난 후 <@eb.key>공격력이 상승한다","name":"평범한 죄수","desc":"맨스필드 형무소에서 흔히 보이는 죄수. 풀려난 후 공격력이 상승한다","abilities":[{"textRaw":"기본 구속 상태, 구속 상태 시 공격 속도 감소","text":"기본 구속 상태, 구속 상태 시 공격 속도 감소"},{"textRaw":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승","text":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승"}],"_h":"7rkqvyroror0r0"},"enemy_1116_liprr_2":{"descRaw":"맨스필드 형무소에서 살아남는 방법을 익힌 죄수. 풀려난 후 <@eb.key>공격력이 상승한다","name":"노련한 죄수","desc":"맨스필드 형무소에서 살아남는 방법을 익힌 죄수. 풀려난 후 공격력이 상승한다","abilities":[{"textRaw":"기본 구속 상태, 구속 상태 시 공격 속도 감소","text":"기본 구속 상태, 구속 상태 시 공격 속도 감소"},{"textRaw":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승","text":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승"}],"_h":"1lkumwroror0r0"},"enemy_1118_lidbox_2":{"descRaw":"자신의 두 주먹에 상당한 자신감을 보이는 죄수. 풀려난 후 공격 시 <@eb.key>목표의 방어력을 상당 수준 무시한다","name":"복서 죄수 리더","desc":"자신의 두 주먹에 상당한 자신감을 보이는 죄수. 풀려난 후 공격 시 목표의 방어력을 상당 수준 무시한다","abilities":[{"textRaw":"기본 구속 상태, 구속 상태 시 공격 속도 감소","text":"기본 구속 상태, 구속 상태 시 공격 속도 감소"},{"textRaw":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승, 목표의 방어력 일정량 무시","text":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승, 목표의 방어력 일정량 무시"}],"_h":"eja1wyroroobob"},"enemy_1119_vofsd":{"descRaw":"강한 힘을 가진 죄수. 혼전에서 최전방으로 나서곤 한다. 풀려난 후 <@eb.key>마법 저항력이 상승하고, HP를 자연 회복한다","name":"건장한 죄수","desc":"강한 힘을 가진 죄수. 혼전에서 최전방으로 나서곤 한다. 풀려난 후 마법 저항력이 상승하고, HP를 자연 회복한다","abilities":[{"textRaw":"기본 구속 상태, 구속 상태 시 공격 속도 감소","text":"기본 구속 상태, 구속 상태 시 공격 속도 감소"},{"textRaw":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승, 마법 저항 상승, HP 자연 회복","text":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승, 마법 저항 상승, HP 자연 회복"}],"_h":"hpwybsrorozdzd"},"enemy_1121_lifbos":{"descRaw":"죄수와 교도관이 모두 무서워하는 흉악한 죄수. 구속 상태에서는 <@eb.key>방어력이 추가로 증가하며, <@eb.key>처음 풀려날 때 <@eb.key>전장의 모든 적이 동시에 풀려나게 된다","name":"중범죄수","desc":"죄수와 교도관이 모두 무서워하는 흉악한 죄수. 구속 상태에서는 방어력이 추가로 증가하며, 처음 풀려날 때 전장의 모든 적이 동시에 풀려나게 된다","abilities":[{"textRaw":"기본 구속 상태, 구속 상태 시 공격 속도 감소, 단 방어력 상승","text":"기본 구속 상태, 구속 상태 시 공격 속도 감소, 단 방어력 상승"},{"textRaw":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승","text":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승"},{"textRaw":"첫 해방 시 전장의 모든 적 해방","text":"첫 해방 시 전장의 모든 적 해방"}],"_h":"xq1x35i9i9r0r0a6a6"},"enemy_1121_lifbos_2":{"descRaw":"앤소니 다음으로 강한 존재. 구속 상태에서는 <@eb.key>방어력이 추가로 증가하며, <@eb.key>처음 풀려날 때 <@eb.key>전장의 모든 적이 동시에 풀려나게 된다","name":"전설의 중범죄수","desc":"앤소니 다음으로 강한 존재. 구속 상태에서는 방어력이 추가로 증가하며, 처음 풀려날 때 전장의 모든 적이 동시에 풀려나게 된다","abilities":[{"textRaw":"기본 구속 상태, 구속 상태 시 공격 속도 감소, 단 방어력 상승","text":"기본 구속 상태, 구속 상태 시 공격 속도 감소, 단 방어력 상승"},{"textRaw":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승","text":"몇 차례 공격 후 해방되며, 해방 후 공격력 상승"},{"textRaw":"첫 해방 시 전장의 모든 적 해방","text":"첫 해방 시 전장의 모든 적 해방"}],"_h":"s4oglzi9i9r0r0a6a6"},"enemy_1148_dssbr":{"descRaw":"해안에 올라온 시테러. 강인한 팔다리를 휘두른다. 공격 시 추가로 <@eb.key>신경 손상을 입힘","name":"저해의 활주자","desc":"해안에 올라온 시테러. 강인한 팔다리를 휘두른다. 공격 시 추가로 신경 손상을 입힘","abilities":[{"textRaw":"공격 시 추가로 <$ba.dt.neural>신경 손상을 입힘","text":"공격 시 추가로 신경 손상을 입힘"}],"_h":"anoryinhhs"},"enemy_1148_dssbr_2":{"descRaw":"해안에 올라온 포식한 시테러. 팔을 휘둘러 단백질의 성질을 변화시킬 수 있다. 공격 시 추가로 <@eb.key>신경 손상을 입힘","name":"부영양의 활주자","desc":"해안에 올라온 포식한 시테러. 팔을 휘둘러 단백질의 성질을 변화시킬 수 있다. 공격 시 추가로 신경 손상을 입힘","abilities":[{"textRaw":"공격 시 추가로 <$ba.dt.neural>신경 손상을 입힘","text":"공격 시 추가로 신경 손상을 입힘"}],"_h":"eyjv87nhhs"},"enemy_1158_divman":{"descRaw":"<@eb.key>수식 상태 면역, 물속에서 공격력 증가, 동시에 <@eb.key>은신 효과를 획득한다","name":"잠수부","desc":"수식 상태 면역, 물속에서 공격력 증가, 동시에 은신 효과를 획득한다","abilities":[{"textRaw":"수식 상태 면역, 물속에서 공격력 증가, 동시에 <$ba.invisible>은신 효과 획득","text":"수식 상태 면역, 물속에서 공격력 증가, 동시에 은신 효과 획득"}],"_h":"ab7319n819"},"enemy_1160_hvyslr":{"descRaw":"주로 부두나 판초의 배에서 일하는 건장한 남성. 몇 차례 공격 후 아군 유닛을 <@eb.key>기절시키지만, <@eb.key>수식 상태에서 HP가 빠르게 감소한다","name":"선원","desc":"주로 부두나 판초의 배에서 일하는 건장한 남성. 몇 차례 공격 후 아군 유닛을 기절시키지만, 수식 상태에서 HP가 빠르게 감소한다","abilities":[{"textRaw":"몇 차례 공격 후 아군 유닛을 <$ba.stun>기절시킨다","text":"몇 차례 공격 후 아군 유닛을 기절시킨다"},{"textRaw":"'수식' 상태에서 HP가 빠르게 감소","text":"'수식' 상태에서 HP가 빠르게 감소"}],"_h":"yk3xd5rzgnhihi"},"enemy_1160_hvyslr_2":{"descRaw":"일반 선원보다 훨씬 건장하다. 몇 차례 공격 후 아군 유닛을 <@eb.key>기절시키지만, <@eb.key>수식 상태에서 HP가 빠르게 감소한다","name":"갑판장","desc":"일반 선원보다 훨씬 건장하다. 몇 차례 공격 후 아군 유닛을 기절시키지만, 수식 상태에서 HP가 빠르게 감소한다","abilities":[{"textRaw":"몇 차례 공격 후 아군 유닛을 <$ba.stun>기절시킨다","text":"몇 차례 공격 후 아군 유닛을 기절시킨다"},{"textRaw":"'수식' 상태에서 HP가 빠르게 감소","text":"'수식' 상태에서 HP가 빠르게 감소"}],"_h":"jr46cerzgnhihi"},"enemy_1161_tidmag":{"descRaw":"전문적인 훈련을 받은 캐스터. <@eb.key>원거리 광역 마법 공격에 뛰어나며, 추가로 <@eb.key>침식 손상을 입힌다","name":"웨이브 캐스터","desc":"전문적인 훈련을 받은 캐스터. 원거리 광역 마법 공격에 뛰어나며, 추가로 침식 손상을 입힌다","abilities":[{"textRaw":"공격 시 목표 및 주변 4칸의 모든 아군 유닛에 대미지를 입히며, 추가로 <$ba.dt.erosion>침식 손상을 입힌다","text":"공격 시 목표 및 주변 4칸의 모든 아군 유닛에 대미지를 입히며, 추가로 침식 손상을 입힌다"}],"_h":"djnb37zv8q"},"enemy_1161_tidmag_2":{"descRaw":"전문적인 훈련을 받은 웨이브 리더. <@eb.key>원거리 광역 마법 공격에 뛰어나며, 추가로 <@eb.key>침식 손상을 입힌다","name":"웨이브 리더","desc":"전문적인 훈련을 받은 웨이브 리더. 원거리 광역 마법 공격에 뛰어나며, 추가로 침식 손상을 입힌다","abilities":[{"textRaw":"공격 시 목표 및 주변 4칸의 모든 아군 유닛에 대미지를 입히며, 추가로 <$ba.dt.erosion>침식 손상을 입힌다","text":"공격 시 목표 및 주변 4칸의 모든 아군 유닛에 대미지를 입히며, 추가로 침식 손상을 입힌다"}],"_h":"jm0n1qzv8q"},"enemy_1162_magmot":{"descRaw":"웨이브 캐스터를 태운 쾌속정. 추가로 <@eb.key>침식 손상을 입히며, 배가 망가져도 캐스터는 계속 작전을 수행한다.","name":"웨이브 캐스터 쾌속정","desc":"웨이브 캐스터를 태운 쾌속정. 추가로 침식 손상을 입히며, 배가 망가져도 캐스터는 계속 작전을 수행한다.","abilities":[{"textRaw":"공격 시 목표 및 주변 4칸의 모든 아군 유닛에 대미지를 입히며, 추가로 <$ba.dt.erosion>침식 손상을 입힌다","text":"공격 시 목표 및 주변 4칸의 모든 아군 유닛에 대미지를 입히며, 추가로 침식 손상을 입힌다"},{"textRaw":"탈것이 망가져도 <캐스터>는 계속 작전 수행","text":"탈것이 망가져도 <캐스터>는 계속 작전 수행"}],"_h":"dqpgg3zv8qa4a4"},"enemy_1165_duhond":{"descRaw":"더블린이 조종하는 생물. <@eb.key>굴절 적용 시 마법 저항력 70 증가","name":"더블린 정찰견","desc":"더블린이 조종하는 생물. 굴절 적용 시 마법 저항력 70 증가","abilities":[{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"pux1g3g6tl"},"enemy_1165_duhond_2":{"descRaw":"일반 정찰견보다 작전 능력이 뛰어나다. <@eb.key>굴절 적용 시 마법 저항력 70 증가","name":"더블린 정찰견 Pro","desc":"일반 정찰견보다 작전 능력이 뛰어나다. 굴절 적용 시 마법 저항력 70 증가","abilities":[{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"1hsoc8g6tl"},"enemy_1166_dusbr":{"descRaw":"더블린 소속 정찰대 대원. <@eb.key>굴절 적용 시 마법 저항력 70 증가","name":"더블린 정찰병","desc":"더블린 소속 정찰대 대원. 굴절 적용 시 마법 저항력 70 증가","abilities":[{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"qihmp7g6tl"},"enemy_1166_dusbr_2":{"descRaw":"더블린 소속 정찰대 리더. <@eb.key>굴절 적용 시 마법 저항력 70 증가","name":"더블린 정찰병 리더","desc":"더블린 소속 정찰대 리더. 굴절 적용 시 마법 저항력 70 증가","abilities":[{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"53qxd6g6tl"},"enemy_1168_dumage":{"descRaw":"더블린 소속 캐스터. <@eb.key>굴절 적용 시 마법 저항력 70 증가","name":"더블린 그림자 캐스터","desc":"더블린 소속 캐스터. 굴절 적용 시 마법 저항력 70 증가","abilities":[{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"w8xz6xg6tl"},"enemy_1168_dumage_2":{"descRaw":"더블린 소속 캐스터 리더. <@eb.key>굴절 적용 시 마법 저항력 70 증가","name":"더블린 그림자 캐스터 리더","desc":"더블린 소속 캐스터 리더. 굴절 적용 시 마법 저항력 70 증가","abilities":[{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"ru39obg6tl"},"enemy_1169_duphlx":{"descRaw":"거리가 비교적 가까운 보병은 서로 지원하고 <@eb.key>방어력이 상승한다. <@eb.key>굴절 적용 시 마법 저항력 70 증가","name":"더블린 팔랑크스 보병","desc":"거리가 비교적 가까운 보병은 서로 지원하고 방어력이 상승한다. 굴절 적용 시 마법 저항력 70 증가","abilities":[{"textRaw":"다른 팔랑크스 전사가 근처에 있을 때 방어력 상승 (중첩 가능)","text":"다른 팔랑크스 전사가 근처에 있을 때 방어력 상승 (중첩 가능)"},{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"s39wzfq5q5g6tl"},"enemy_1169_duphlx_2":{"descRaw":"거리가 비교적 가까운 지휘관은 서로 지원하고 <@eb.key>방어력이 상승한다. <@eb.key>굴절 적용 시 마법 저항력 70 증가","name":"더블린 팔랑크스 지휘관","desc":"거리가 비교적 가까운 지휘관은 서로 지원하고 방어력이 상승한다. 굴절 적용 시 마법 저항력 70 증가","abilities":[{"textRaw":"다른 팔랑크스 지휘관이 근처에 있을 때 방어력 상승 (중첩 가능)","text":"다른 팔랑크스 지휘관이 근처에 있을 때 방어력 상승 (중첩 가능)"},{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"7jr2frfyfyg6tl"},"enemy_1170_dushld":{"descRaw":"더블린 소속 중장갑 근위병. <@eb.key>굴절 적용 시 마법 저항력 70 증가","name":"더블린 중장갑 근위병","desc":"더블린 소속 중장갑 근위병. 굴절 적용 시 마법 저항력 70 증가","abilities":[{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"pewhqrg6tl"},"enemy_1170_dushld_2":{"descRaw":"더블린 소속 중장갑 근위병의 리더. <@eb.key>굴절 적용 시 마법 저항력 70 증가","name":"더블린 중장갑 근위병 리더","desc":"더블린 소속 중장갑 근위병의 리더. 굴절 적용 시 마법 저항력 70 증가","abilities":[{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"ckqnvpg6tl"},"enemy_1172_dugago":{"descRaw":"<@eb.key>굴절. 최초로 쓰러진 후 일시적으로 <@eb.key>방어력이 대폭 상승하고, 그 이후에 <@eb.key>공중 유닛으로 부활한다.","name":"무덤지기 석상","desc":"굴절. 최초로 쓰러진 후 일시적으로 방어력이 대폭 상승하고, 그 이후에 공중 유닛으로 부활한다.","abilities":[{"textRaw":"최초로 쓰러진 후 일시적으로 방어력 대폭 상승, 그 이후 공중 유닛으로 부활","text":"최초로 쓰러진 후 일시적으로 방어력 대폭 상승, 그 이후 공중 유닛으로 부활"},{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"k0l2g1b3b3g6tl"},"enemy_1172_dugago_2":{"descRaw":"<@eb.key>굴절. 최초로 쓰러진 후 일시적으로 <@eb.key>방어력이 대폭 상승하고, 그 이후에 <@eb.key>공중 유닛으로 부활한다.","name":"성난 무덤지기 석상","desc":"굴절. 최초로 쓰러진 후 일시적으로 방어력이 대폭 상승하고, 그 이후에 공중 유닛으로 부활한다.","abilities":[{"textRaw":"최초로 쓰러진 후 일시적으로 방어력 대폭 상승, 그 이후 공중 유닛으로 부활","text":"최초로 쓰러진 후 일시적으로 방어력 대폭 상승, 그 이후 공중 유닛으로 부활"},{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"k0zag1b3b3g6tl"},"enemy_1174_duholy":{"descRaw":"<@eb.key>굴절. 아군의 공격을 더 쉽게 받는다. <@eb.key>헤타이로이 그림자 칼날이 근처에 있으면 중력장이 활성화되어 주위 아군의 <@eb.key>공격 속도가 저하된다.","name":"더블린 헤타이로이 위병대","desc":"굴절. 아군의 공격을 더 쉽게 받는다. 헤타이로이 그림자 칼날이 근처에 있으면 중력장이 활성화되어 주위 아군의 공격 속도가 저하된다.","abilities":[{"textRaw":"아군의 공격을 더 쉽게 받는다","text":"아군의 공격을 더 쉽게 받는다"},{"textRaw":"<더블린 헤타이로이 그림자 칼날>이 근처에 있으면 중력장이 활성화되어 주위 아군의 공격 속도 저하","text":"<더블린 헤타이로이 그림자 칼날>이 근처에 있으면 중력장이 활성화되어 주위 아군의 공격 속도 저하"},{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"giuu5j9w9w3y3yg6tl"},"enemy_1174_duholy_2":{"descRaw":"<@eb.key>굴절. 아군의 공격을 더 쉽게 받는다. <@eb.key>헤타이로이 그림자 칼날 정예가 근처에 있으면 중력장이 활성화되어 주위 아군의 <@eb.key>공격 속도가 저하된다.","name":"더블린 헤타이로이 위병대 정예","desc":"굴절. 아군의 공격을 더 쉽게 받는다. 헤타이로이 그림자 칼날 정예가 근처에 있으면 중력장이 활성화되어 주위 아군의 공격 속도가 저하된다.","abilities":[{"textRaw":"아군의 공격을 더 쉽게 받는다","text":"아군의 공격을 더 쉽게 받는다"},{"textRaw":"<더블린 헤타이로이 그림자 칼날 정예>가 근처에 있으면 중력장이 활성화되어 주위 아군의 공격 속도 저하","text":"<더블린 헤타이로이 그림자 칼날 정예>가 근처에 있으면 중력장이 활성화되어 주위 아군의 공격 속도 저하"},{"textRaw":"<$ba.refraction>굴절","text":"굴절"}],"_h":"hfmj249w9wlzlzg6tl"},"enemy_1175_dushdo_2":{"descRaw":"<@eb.key>은신. <@eb.key>헤타이로이 위병대 정예가 근처에 있으면 공격 속도가 대폭 상승한다.","name":"더블린 헤타이로이 그림자 칼날 정예","desc":"은신. 헤타이로이 위병대 정예가 근처에 있으면 공격 속도가 대폭 상승한다.","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"<더블린 헤타이로이 위병대 정예>가 근처에 있으면 공격 속도 대폭 상승","text":"<더블린 헤타이로이 위병대 정예>가 근처에 있으면 공격 속도 대폭 상승"}],"_h":"ea9910jteontnt"},"enemy_1183_mlasrt":{"descRaw":"공격할 때마다 <@eb.key>침식 손상을 입히며, 몇 차례의 공격 후 다음 공격의 대미지가 증가한다.","name":"아머레스 유니온 숙청소대","desc":"공격할 때마다 침식 손상을 입히며, 몇 차례의 공격 후 다음 공격의 대미지가 증가한다.","abilities":[{"textRaw":"공격할 때마다 일정한 <$ba.dt.erosion>침식 손상을 입힌다","text":"공격할 때마다 일정한 침식 손상을 입힌다"},{"textRaw":"몇 차례 공격 후, 다음 공격의 대미지 증가","text":"몇 차례 공격 후, 다음 공격의 대미지 증가"}],"_h":"32mw6zq4ufdqdq"},"enemy_1195_sfyin":{"descRaw":"처치 시 [목제 인장] <@eb.key>2개 생성","name":"모룽","desc":"처치 시 [목제 인장] 2개 생성","abilities":[{"textRaw":"처치 시 <목제 인장> 2개 생성","text":"처치 시 <목제 인장> 2개 생성"}],"_h":"ca1gtnjiji"},"enemy_1195_sfyin_2":{"descRaw":"처치 시 [홍목 인장] <@eb.key>2개 생성","name":"밍졘","desc":"처치 시 [홍목 인장] 2개 생성","abilities":[{"textRaw":"처치 시 <홍목 인장> 2개 생성","text":"처치 시 <홍목 인장> 2개 생성"}],"_h":"fakfpvcece"},"enemy_1196_msfyin":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>2회 피격 시 쓰러진다","name":"목제 인장","desc":"공격하지 않으며 저지 불가, 2회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"2회 피격 시 쓰러진다","text":"2회 피격 시 쓰러진다"}],"_h":"abdxgwufufmrmr"},"enemy_1196_msfyin_2":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>3회 피격 시 쓰러진다","name":"홍목 인장","desc":"공격하지 않으며 저지 불가, 3회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"3회 피격 시 쓰러진다","text":"3회 피격 시 쓰러진다"}],"_h":"4sm9u9ufufsysy"},"enemy_1197_sfshu":{"descRaw":"처치 시 [소설 두루마리] <@eb.key>3개 생성","name":"수신","desc":"처치 시 [소설 두루마리] 3개 생성","abilities":[{"textRaw":"처치 시 <소설 두루마리> 3개 생성","text":"처치 시 <소설 두루마리> 3개 생성"}],"_h":"o3enm4jfjf"},"enemy_1197_sfshu_2":{"descRaw":"처치 시 [시화 두루마리] <@eb.key>3개 생성","name":"야치","desc":"처치 시 [시화 두루마리] 3개 생성","abilities":[{"textRaw":"처치 시 <시화 두루마리> 3개 생성","text":"처치 시 <시화 두루마리> 3개 생성"}],"_h":"daz0z9j8j8"},"enemy_1198_msfshu":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>3회 피격 시 쓰러진다","name":"소설 두루마리","desc":"공격하지 않으며 저지 불가, 3회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"3회 피격 시 쓰러진다","text":"3회 피격 시 쓰러진다"}],"_h":"4sfxu9ufufsysy"},"enemy_1198_msfshu_2":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>4회 피격 시 쓰러진다","name":"시화 두루마리","desc":"공격하지 않으며 저지 불가, 4회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"4회 피격 시 쓰러진다","text":"4회 피격 시 쓰러진다"}],"_h":"ihe4niufuf8t8t"},"enemy_1199_sfjin":{"descRaw":"아군의 공격을 쉽게 받으며, 처치 시 [청동 거울] <@eb.key>1개 생성","name":"센구안","desc":"아군의 공격을 쉽게 받으며, 처치 시 [청동 거울] 1개 생성","abilities":[{"textRaw":"아군의 공격을 쉽게 받는다","text":"아군의 공격을 쉽게 받는다"},{"textRaw":"처치 시 <청동 거울> 1개 생성","text":"처치 시 <청동 거울> 1개 생성"}],"_h":"9s7s69aoaou1u1"},"enemy_1200_msfjin":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>30회 피격 시 쓰러진다","name":"청동 거울","desc":"공격하지 않으며 저지 불가, 30회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"30회 피격 시 쓰러진다","text":"30회 피격 시 쓰러진다"}],"_h":"m4xxb1ufufr4r4"},"enemy_1200_msfjin_2":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>35회 피격 시 쓰러진다","name":"황동 거울","desc":"공격하지 않으며 저지 불가, 35회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"35회 피격 시 쓰러진다","text":"35회 피격 시 쓰러진다"}],"_h":"gvkjuoufufz1z1"},"enemy_1202_msfzhi":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>3회 피격 시 쓰러진다","name":"목제 문진","desc":"공격하지 않으며 저지 불가, 3회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"3회 피격 시 쓰러진다","text":"3회 피격 시 쓰러진다"}],"_h":"4spou9ufufsysy"},"enemy_1202_msfzhi_2":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>4회 피격 시 쓰러진다","name":"홍목 문진","desc":"공격하지 않으며 저지 불가, 4회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"4회 피격 시 쓰러진다","text":"4회 피격 시 쓰러진다"}],"_h":"ihawniufuf8t8t"},"enemy_1203_sfhu":{"descRaw":"처치 시 광역 폭발로 마법 대미지를 주고, 아군의 공격 속도가 대폭 저하(저항 가능), 동시에 [청자 다기]<@eb.key>4개 생성","name":"펑취안","desc":"처치 시 광역 폭발로 마법 대미지를 주고, 아군의 공격 속도가 대폭 저하(저항 가능), 동시에 [청자 다기]4개 생성","abilities":[{"textRaw":"처치 시 광역 폭발로 마법 대미지를 주고, 아군의 공격 속도 대폭 저하(<$ba.buffres>저항 가능)","text":"처치 시 광역 폭발로 마법 대미지를 주고, 아군의 공격 속도 대폭 저하(저항 가능)"},{"textRaw":"처치 시 <청자 다기> 4개 생성","text":"처치 시 <청자 다기> 4개 생성"}],"_h":"fvjrt0iakp7b7b"},"enemy_1203_sfhu_2":{"descRaw":"처치 시 광역 폭발로 마법 대미지를 주고, 아군의 공격 속도가 대폭 저하(저항 가능), 동시에 [채색 다기]<@eb.key>4개 생성","name":"치훙","desc":"처치 시 광역 폭발로 마법 대미지를 주고, 아군의 공격 속도가 대폭 저하(저항 가능), 동시에 [채색 다기]4개 생성","abilities":[{"textRaw":"처치 시 광역 폭발로 마법 대미지를 주고, 아군의 공격 속도 대폭 저하(<$ba.buffres>저항 가능)","text":"처치 시 광역 폭발로 마법 대미지를 주고, 아군의 공격 속도 대폭 저하(저항 가능)"},{"textRaw":"처치 시 <채색 다기> 4개 생성","text":"처치 시 <채색 다기> 4개 생성"}],"_h":"3u6tvtiakpd2d2"},"enemy_1204_msfhu":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>마법 또는 트루 대미지 <@eb.key>4회 피격 시 쓰러진다","name":"청자 다기","desc":"공격하지 않으며 저지 불가, 마법 또는 트루 대미지 4회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"마법 혹은 트루 대미지 4회 피격 시 쓰러진다","text":"마법 혹은 트루 대미지 4회 피격 시 쓰러진다"}],"_h":"ure0hpufufxkxk"},"enemy_1204_msfhu_2":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>마법 또는 트루 대미지 <@eb.key>6회 피격 시 쓰러진다","name":"채색 다기","desc":"공격하지 않으며 저지 불가, 마법 또는 트루 대미지 6회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"마법 혹은 트루 대미지 6회 피격 시 쓰러진다","text":"마법 혹은 트루 대미지 6회 피격 시 쓰러진다"}],"_h":"fp8fmnufuf7a7a"},"enemy_1207_sfji":{"descRaw":"공격 시 [부러진 날]을 소모하여 공격력 상승, 처치 시 미소모 [부러진 날]이 [구리 창끝] 생성 (최소 <@eb.key>1개)","name":"첸사","desc":"공격 시 [부러진 날]을 소모하여 공격력 상승, 처치 시 미소모 [부러진 날]이 [구리 창끝] 생성 (최소 1개)","abilities":[{"textRaw":"공격 시 부러진 날을 소모하여 공격력 상승","text":"공격 시 부러진 날을 소모하여 공격력 상승"},{"textRaw":"처치 시 소모되지 않은 부러진 날이 <구리 창끝> 생성 (최소 1개)","text":"처치 시 소모되지 않은 부러진 날이 <구리 창끝> 생성 (최소 1개)"}],"_h":"xkafirdndn4q4q"},"enemy_1207_sfji_2":{"descRaw":"공격 시 [부러진 날]을 소모하여 공격력 상승, 처치 시 미소모 [부러진 날]이 [철제 창끝] 생성 (최소 <@eb.key>1개)","name":"신싱","desc":"공격 시 [부러진 날]을 소모하여 공격력 상승, 처치 시 미소모 [부러진 날]이 [철제 창끝] 생성 (최소 1개)","abilities":[{"textRaw":"공격 시 부러진 날을 소모하여 공격력 상승","text":"공격 시 부러진 날을 소모하여 공격력 상승"},{"textRaw":"처치 시 소모되지 않은 부러진 날이 <철제 창끝> 생성 (최소 1개)","text":"처치 시 소모되지 않은 부러진 날이 <철제 창끝> 생성 (최소 1개)"}],"_h":"oxzng2dndnwdwd"},"enemy_1208_msfji":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>25회 피격 시 쓰러진다","name":"구리 창끝","desc":"공격하지 않으며 저지 불가, 25회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"25회 피격 시 쓰러진다","text":"25회 피격 시 쓰러진다"}],"_h":"fucs9zufufnini"},"enemy_1208_msfji_2":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>30회 피격 시 쓰러진다","name":"철제 창끝","desc":"공격하지 않으며 저지 불가, 30회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"30회 피격 시 쓰러진다","text":"30회 피격 시 쓰러진다"}],"_h":"m4gjb1ufufr4r4"},"enemy_1209_sfden":{"descRaw":"주변 적군에 일시적인 <@eb.key>은신 효과 적용, 처치 시 [구리 등잔] <@eb.key>1개 생성","name":"칭밍","desc":"주변 적군에 일시적인 은신 효과 적용, 처치 시 [구리 등잔] 1개 생성","abilities":[{"textRaw":"일정 시간마다 주변 적군에 일시적인 <$ba.invisible>은신 효과 적용","text":"일정 시간마다 주변 적군에 일시적인 은신 효과 적용"},{"textRaw":"처치 시 <구리 등잔> 1개 생성","text":"처치 시 <구리 등잔> 1개 생성"}],"_h":"zllmiuz55k8w8w"},"enemy_1209_sfden_2":{"descRaw":"주변 적군에 일시적인 <@eb.key>은신 효과 적용, 처치 시 [철제 등잔] <@eb.key>1개 생성","name":"탕황","desc":"주변 적군에 일시적인 은신 효과 적용, 처치 시 [철제 등잔] 1개 생성","abilities":[{"textRaw":"일정 시간마다 주변 적군에 일시적인 <$ba.invisible>은신 효과 적용","text":"일정 시간마다 주변 적군에 일시적인 은신 효과 적용"},{"textRaw":"처치 시 <철제 등잔> 1개 생성","text":"처치 시 <철제 등잔> 1개 생성"}],"_h":"7c5iqvz55k8h8h"},"enemy_1210_msfden":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>35회 피격 시 쓰러진다","name":"구리 등잔","desc":"공격하지 않으며 저지 불가, 35회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"35회 피격 시 쓰러진다","text":"35회 피격 시 쓰러진다"}],"_h":"gvosuoufufz1z1"},"enemy_1210_msfden_2":{"descRaw":"공격하지 않으며 저지 불가, <@eb.key>45회 피격 시 쓰러진다","name":"철제 등잔","desc":"공격하지 않으며 저지 불가, 45회 피격 시 쓰러진다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"45회 피격 시 쓰러진다","text":"45회 피격 시 쓰러진다"}],"_h":"ykgzplufufqkqk"},"enemy_1229_darmy":{"descRaw":"공격 시 <@eb.key>마법 대미지 및 <@eb.key>쇠약 손상을 입힘","name":"살카즈 왕정군 전사","desc":"공격 시 마법 대미지 및 쇠약 손상을 입힘","abilities":[{"textRaw":"공격 시 <$ba.dt.apoptosis>쇠약 손상을 입힘","text":"공격 시 쇠약 손상을 입힘"}],"_h":"1503pvmw7k"},"enemy_1229_darmy_2":{"descRaw":"공격 시 <@eb.key>마법 대미지 및 <@eb.key>쇠약 손상을 입힘","name":"살카즈 왕정군 정예 전사","desc":"공격 시 마법 대미지 및 쇠약 손상을 입힘","abilities":[{"textRaw":"공격 시 <$ba.dt.apoptosis>쇠약 손상을 입힘","text":"공격 시 쇠약 손상을 입힘"}],"_h":"150xpvmw7k"},"enemy_1234_dsubrl":{"descRaw":"지속해서 주변에 <@eb.key>마법 대미지 및 <@eb.key>신경 손상을 입히며, <@eb.key>저항, 이동 속도 감소하지 않음","name":"심해의 소용자","desc":"지속해서 주변에 마법 대미지 및 신경 손상을 입히며, 저항, 이동 속도 감소하지 않음","abilities":[{"textRaw":"지속해서 주위에 마법 대미지와 <$ba.dt.neural>신경 손상을 입힘","text":"지속해서 주위에 마법 대미지와 신경 손상을 입힘"},{"textRaw":"<$ba.buffres>저항 및 <$ba.sluggish>정지 효과 면역","text":"저항 및 정지 효과 면역"}],"_h":"y9nacoagfh0pty"},"enemy_1234_dsubrl_2":{"descRaw":"지속해서 주변에 <@eb.key>마법 대미지 및 <@eb.key>신경 손상을 입히며, <@eb.key>저항, 이동 속도 감소하지 않음","name":"부영양의 소용자","desc":"지속해서 주변에 마법 대미지 및 신경 손상을 입히며, 저항, 이동 속도 감소하지 않음","abilities":[{"textRaw":"지속해서 주위에 마법 대미지와 <$ba.dt.neural>신경 손상을 입힘","text":"지속해서 주위에 마법 대미지와 신경 손상을 입힘"},{"textRaw":"<$ba.buffres>저항 및 <$ba.sluggish>정지 효과 면역","text":"저항 및 정지 효과 면역"}],"_h":"y9mycoagfh0pty"},"enemy_1249_lysdb_2":{"descRaw":"물리 또는 마법 대미지를 1회 무효화","name":"라인 랩 방위과 엘리트","desc":"물리 또는 마법 대미지를 1회 무효화","abilities":[{"textRaw":"물리 또는 마법 대미지를 1회 무효화","text":"물리 또는 마법 대미지를 1회 무효화"}],"_h":"8qwi8q8q8q"},"enemy_1251_lysyta":{"descRaw":"도로시의 실험 실패작","name":"Dor-1호 실패작","desc":"도로시의 실험 실패작","abilities":[{"textRaw":"비활성화된 에 부딪칠 경우 기동 장갑의 SP 일정량 회복","text":"비활성화된 에 부딪칠 경우 기동 장갑의 SP 일정량 회복"}],"_h":"4f8y4f8989"},"enemy_1251_lysyta_2":{"descRaw":"도로시의 실험 실패작. 기대 효과에 못 미치지만, 그녀는 희망에 부풀어 있다","name":"Dor-α호 실패작","desc":"도로시의 실험 실패작. 기대 효과에 못 미치지만, 그녀는 희망에 부풀어 있다","abilities":[{"textRaw":"비활성화된 에 부딪칠 경우 기동 장갑의 SP 일정량 회복","text":"비활성화된 에 부딪칠 경우 기동 장갑의 SP 일정량 회복"}],"_h":"zotuzo8989"},"enemy_1252_lysytb_2":{"descRaw":"도로시가 2차 실험에서 얻은 산물. 꿈은 결국 현실로 돌아오기 마련이다. 도로시는 스스로 포근한 울타리가 되길 바란다","name":"Dor-β호 복제품","desc":"도로시가 2차 실험에서 얻은 산물. 꿈은 결국 현실로 돌아오기 마련이다. 도로시는 스스로 포근한 울타리가 되길 바란다","abilities":[{"textRaw":"비활성화된 에 부딪칠 경우 기동 장갑의 SP 일정량 회복","text":"비활성화된 에 부딪칠 경우 기동 장갑의 SP 일정량 회복"}],"_h":"udcaud8989"},"enemy_1254_lypa_2":{"descRaw":"무인 기동 장갑, 마치 자의식을 가진 것 같다","name":"테스트용 기동 장갑","desc":"무인 기동 장갑, 마치 자의식을 가진 것 같다","_h":"z3z1z3"},"enemy_1267_nhpbr":{"descRaw":"나흐체러르 부대의 구성원으로, 쓰러지면 <@eb.key>오염의 침식을 시전하며, 주변 아군의 HP가 지속해서 감소한다","name":"살카즈 부패의 전사","desc":"나흐체러르 부대의 구성원으로, 쓰러지면 오염의 침식을 시전하며, 주변 아군의 HP가 지속해서 감소한다","abilities":[{"textRaw":"쓰러지면 오염의 침식을 시전하며, 주변 아군의 HP가 지속해서 감소한다","text":"쓰러지면 오염의 침식을 시전하며, 주변 아군의 HP가 지속해서 감소한다"}],"_h":"dt9g0aenen"},"enemy_1267_nhpbr_2":{"descRaw":"나흐체러르 부대의 구성원 중 정예로, 쓰러지면 <@eb.key>오염의 침식을 시전하며, 주변 아군의 HP가 지속해서 감소한다","name":"살카즈 부패의 전사 리더","desc":"나흐체러르 부대의 구성원 중 정예로, 쓰러지면 오염의 침식을 시전하며, 주변 아군의 HP가 지속해서 감소한다","abilities":[{"textRaw":"쓰러지면 오염의 침식을 시전하며, 주변 아군의 HP가 지속해서 감소한다","text":"쓰러지면 오염의 침식을 시전하며, 주변 아군의 HP가 지속해서 감소한다"}],"_h":"a3z19genen"},"enemy_1269_nhfly":{"descRaw":"<@eb.key>[공중 유닛], 오퍼레이터에게 접근하면 자폭하여 물리 대미지를 입힌다","name":"메마른 씨앗","desc":"[공중 유닛], 오퍼레이터에게 접근하면 자폭하여 물리 대미지를 입힌다","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"오퍼레이터에게 접근 시 자폭하여 물리 대미지를 입힘","text":"오퍼레이터에게 접근 시 자폭하여 물리 대미지를 입힘"}],"_h":"i75tt06969k1k1"},"enemy_1270_nhstlk":{"descRaw":"<@eb.key>움직임이 빠르며, 목표에 일정 시간 동안 지속해서 마법 대미지를 입히지만, 목표가 치료받으면 <@eb.key>해당 효과가 해제된다","name":"롯체이서","desc":"움직임이 빠르며, 목표에 일정 시간 동안 지속해서 마법 대미지를 입히지만, 목표가 치료받으면 해당 효과가 해제된다","abilities":[{"textRaw":"공격이 목표에게 일정 시간 동안 지속해서 마법 대미지를 입히지만, 목표가 치료받을 시 해당 효과 해제","text":"공격이 목표에게 일정 시간 동안 지속해서 마법 대미지를 입히지만, 목표가 치료받을 시 해당 효과 해제"}],"_h":"j29crsajaj"},"enemy_1270_nhstlk_2":{"descRaw":"<@eb.key>움직임이 빠르며, 목표에 일정 시간 동안 지속해서 마법 대미지를 입히지만, 목표가 치료받으면 <@eb.key>해당 효과가 해제된다","name":"광기의 롯체이서","desc":"움직임이 빠르며, 목표에 일정 시간 동안 지속해서 마법 대미지를 입히지만, 목표가 치료받으면 해당 효과가 해제된다","abilities":[{"textRaw":"공격이 목표에게 일정 시간 동안 지속해서 마법 대미지를 입히지만, 목표가 치료받을 시 해당 효과 해제","text":"공격이 목표에게 일정 시간 동안 지속해서 마법 대미지를 입히지만, 목표가 치료받을 시 해당 효과 해제"}],"_h":"j2knrsajaj"},"enemy_1272_nhtank":{"descRaw":"<@eb.key>지상 유닛만 공격하고, 근거리 공격으로 <@eb.key>더 큰 대미지를 입히며, 수차례 공격 후 다음 공격 시 <@eb.key>오염의 침식을 시전한다","name":"살카즈 부패의 전차","desc":"지상 유닛만 공격하고, 근거리 공격으로 더 큰 대미지를 입히며, 수차례 공격 후 다음 공격 시 오염의 침식을 시전한다","abilities":[{"textRaw":"지상 유닛만 공격","text":"지상 유닛만 공격"},{"textRaw":"근거리 공격 시 더 큰 대미지 부여","text":"근거리 공격 시 더 큰 대미지 부여"},{"textRaw":"몇 차례 공격 후, 다음 공격 시 오염의 침식 시전","text":"몇 차례 공격 후, 다음 공격 시 오염의 침식 시전"}],"_h":"v6mb9x3f3flrlrvdvd"},"enemy_1272_nhtank_2":{"descRaw":"<@eb.key>지상 유닛만 공격하고, 근거리 공격으로 <@eb.key>더 큰 대미지를 입히며, 수차례 공격 후 다음 공격 시 <@eb.key>오염의 침식을 시전한다","name":"최첨단 살카즈 부패의 전차","desc":"지상 유닛만 공격하고, 근거리 공격으로 더 큰 대미지를 입히며, 수차례 공격 후 다음 공격 시 오염의 침식을 시전한다","abilities":[{"textRaw":"지상 유닛만 공격","text":"지상 유닛만 공격"},{"textRaw":"근거리 공격 시 더 큰 대미지 부여","text":"근거리 공격 시 더 큰 대미지 부여"},{"textRaw":"몇 차례 공격 후, 다음 공격 시 오염의 침식 시전","text":"몇 차례 공격 후, 다음 공격 시 오염의 침식 시전"}],"_h":"v6bi9x3f3flrlrvdvd"},"enemy_1273_stmgun_2":{"descRaw":"사정거리가 비교적 멀고, <@eb.key>최대 HP가 가장 높은 목표를 지정해 수차례 폭격하여, 범위 내 <@eb.key>HP 비율이 가장 높은 아군에 <@eb.key>마법 대미지를 입힌다","name":"고정밀 런디니움 방위군 자주포","desc":"사정거리가 비교적 멀고, 최대 HP가 가장 높은 목표를 지정해 수차례 폭격하여, 범위 내 HP 비율이 가장 높은 아군에 마법 대미지를 입힌다","abilities":[{"textRaw":"공격 범위가 비교적 멀다","text":"공격 범위가 비교적 멀다"},{"textRaw":"최대 HP가 가장 높은 목표를 지정해 수차례 폭격하고, 범위 내 HP 비율이 가장 높은 유닛에 마법 대미지 부여","text":"최대 HP가 가장 높은 목표를 지정해 수차례 폭격하고, 범위 내 HP 비율이 가장 높은 유닛에 마법 대미지 부여"}],"_h":"wvt3ry8j8j3q3q"},"enemy_1275_dwlock_2":{"descRaw":"공격 시 추가로 <@eb.key>쇠약 손상을 입히고, 아군 유닛을 지정해 지속해서 마법 대미지를 입히며, 시전이 끝나면 <@eb.key>광역 쇠약 손상을 입힌다","name":"살카즈 왕정군 정예 캐스터","desc":"공격 시 추가로 쇠약 손상을 입히고, 아군 유닛을 지정해 지속해서 마법 대미지를 입히며, 시전이 끝나면 광역 쇠약 손상을 입힌다","abilities":[{"textRaw":"공격 시 추가로 <$ba.dt.apoptosis>쇠약 손상을 입힘","text":"공격 시 추가로 쇠약 손상을 입힘"},{"textRaw":"아군 유닛을 지정해 지속해서 마법 대미지를 입히며, 시전이 끝나면 광역 <$ba.dt.apoptosis>쇠약 손상을 입힘","text":"아군 유닛을 지정해 지속해서 마법 대미지를 입히며, 시전이 끝나면 광역 쇠약 손상을 입힘"}],"_h":"bdevxfu5mnitmv"},"enemy_1283_sgkill":{"descRaw":"\n\n은신 효과 획득\n\n<@eb.key>'퍼지 타임' 상태에서 자신을 진일보 강화","name":"패밀리 멸살자","desc":"\n\n은신 효과 획득\n\n'퍼지 타임' 상태에서 자신을 진일보 강화","abilities":[{"textRaw":"퍼지 타임 상태에서 자신을 강화시킨다","text":"퍼지 타임 상태에서 자신을 강화시킨다"},{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"}],"_h":"vmqq93fifijteo"},"enemy_1283_sgkill_2":{"descRaw":"\n\n은신 효과 획득\n\n<@eb.key>'퍼지 타임' 상태에서 자신을 진일보 강화","name":"패밀리 어둠의 멸살자","desc":"\n\n은신 효과 획득\n\n'퍼지 타임' 상태에서 자신을 진일보 강화","abilities":[{"textRaw":"퍼지 타임 상태에서 자신을 강화시킨다","text":"퍼지 타임 상태에서 자신을 강화시킨다"},{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"}],"_h":"vmp693fifijteo"},"enemy_1288_duskls":{"descRaw":"불타는 갈대밭 근처에서 공격 시 <@eb.key>소각 손상을 입히고, 쓰러지면 원한의 잔불이 되어 일정 시간 후 부활","name":"더블린 불꽃 전사","desc":"불타는 갈대밭 근처에서 공격 시 소각 손상을 입히고, 쓰러지면 원한의 잔불이 되어 일정 시간 후 부활","abilities":[{"textRaw":"불타는 갈대밭 근처에서 공격 시 추가로 <$ba.dt.burning>소각 손상을 입힘","text":"불타는 갈대밭 근처에서 공격 시 추가로 소각 손상을 입힘"},{"textRaw":"쓰러질 시 5회 대미지를 받아야 사라지는 <원한의 잔불>이 되며 일시적으로 <$ba.invisible>은신 효과 획득, 일정 시간 후 부활","text":"쓰러질 시 5회 대미지를 받아야 사라지는 <원한의 잔불>이 되며 일시적으로 은신 효과 획득, 일정 시간 후 부활"}],"_h":"5xv8nm73gwrtea"},"enemy_1288_duskls_2":{"descRaw":"불타는 갈대밭 근처에서 공격 시 <@eb.key>소각 손상을 입히고, 쓰러지면 분노의 잔불이 되어 일정 시간 후 부활","name":"더블린 정예 불꽃 전사","desc":"불타는 갈대밭 근처에서 공격 시 소각 손상을 입히고, 쓰러지면 분노의 잔불이 되어 일정 시간 후 부활","abilities":[{"textRaw":"불타는 갈대밭 근처에서 공격 시 추가로 <$ba.dt.burning>소각 손상을 입힘","text":"불타는 갈대밭 근처에서 공격 시 추가로 소각 손상을 입힘"},{"textRaw":"쓰러질 시 5회 대미지를 받아야 사라지는 <분노의 잔불>이 되며 일시적으로 <$ba.invisible>은신 효과 획득, 일정 시간 후 부활","text":"쓰러질 시 5회 대미지를 받아야 사라지는 <분노의 잔불>이 되며 일시적으로 은신 효과 획득, 일정 시간 후 부활"}],"_h":"673irc73gw4vew"},"enemy_1292_duskld":{"descRaw":"불타는 갈대밭 근처에서 공격 시 <@eb.key>소각 손상을 입히고 <@eb.key>피격 대미지 감소, 쓰러지면 탐욕의 잿불이 되어 일정 시간 후 부활","name":"더블린 불꽃 가디언","desc":"불타는 갈대밭 근처에서 공격 시 소각 손상을 입히고 피격 대미지 감소, 쓰러지면 탐욕의 잿불이 되어 일정 시간 후 부활","abilities":[{"textRaw":"불타는 갈대밭 근처에서 공격 시 추가로 <$ba.dt.burning>소각 손상을 입히며, 피격 물리 및 마법 대미지 감소","text":"불타는 갈대밭 근처에서 공격 시 추가로 소각 손상을 입히며, 피격 물리 및 마법 대미지 감소"},{"textRaw":"쓰러질 시 10회 대미지를 받아야 사라지는 <탐욕의 잿불>이 되며 일시적으로 <$ba.invisible>은신 효과 획득, 일정 시간 후 부활","text":"쓰러질 시 10회 대미지를 받아야 사라지는 <탐욕의 잿불>이 되며 일시적으로 은신 효과 획득, 일정 시간 후 부활"}],"_h":"41c8ebln022fhm"},"enemy_1299_ymkilr":{"descRaw":"<@eb.key>은신 효과 획득, 은신이 사라진 후 다음 공격의 <@eb.key>대미지 증가","name":"산해중 두목","desc":"은신 효과 획득, 은신이 사라진 후 다음 공격의 대미지 증가","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"<$ba.invisible>은신 효과 획득. 은신이 사라진 후 다음 공격의 대미지 증가","text":"은신 효과 획득. 은신이 사라진 후 다음 공격의 대미지 증가"}],"_h":"fjuc5jjteomfck"},"enemy_1299_ymkilr_2":{"descRaw":"<@eb.key>은신 효과 획득, 은신이 사라진 후 다음 공격의 <@eb.key>대미지 증가","name":"산해중 밀사","desc":"은신 효과 획득, 은신이 사라진 후 다음 공격의 대미지 증가","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"<$ba.invisible>은신 효과 획득. 은신이 사라진 후 다음 공격의 대미지 증가","text":"은신 효과 획득. 은신이 사라진 후 다음 공격의 대미지 증가"}],"_h":"xz77prjteomfck"},"enemy_1302_ymtro_2":{"descRaw":"저지 가능 수 4 이상의 유닛만 저지 가능, <@eb.key>최대 4명의 승객을 탑승시키며, <@eb.key>구름다리 도착 시 승객이 하차","name":"'월장진'","desc":"저지 가능 수 4 이상의 유닛만 저지 가능, 최대 4명의 승객을 탑승시키며, 구름다리 도착 시 승객이 하차","abilities":[{"textRaw":"저지 가능 수 4 이상의 유닛만 저지 가능","text":"저지 가능 수 4 이상의 유닛만 저지 가능"},{"textRaw":"주변의 리더 외 비 기계 적을 탑승시키며 (최대 4명), 처음 구름다리 도착 시 탑승객 하차","text":"주변의 리더 외 비 기계 적을 탑승시키며 (최대 4명), 처음 구름다리 도착 시 탑승객 하차"}],"_h":"gx9nm5nznzpzpz"},"enemy_1305_mhslim":{"descRaw":"야생 감염 생물로, 적에게 작열하는 액체를 뿜어낸다. 공격 시 마법 대미지와 <@eb.key>소각 손상을 입힘","name":"작열 원석충","desc":"야생 감염 생물로, 적에게 작열하는 액체를 뿜어낸다. 공격 시 마법 대미지와 소각 손상을 입힘","abilities":[{"textRaw":"공격 시 <$ba.dt.burning>소각 손상을 입힘","text":"공격 시 소각 손상을 입힘"}],"_h":"k670znf015"},"enemy_1305_mhslim_2":{"descRaw":"야생 감염 생물로, 적에게 작열하는 액체를 뿜어낸다. 공격 시 마법 대미지와 <@eb.key>소각 손상을 입힘","name":"폭염 원석충","desc":"야생 감염 생물로, 적에게 작열하는 액체를 뿜어낸다. 공격 시 마법 대미지와 소각 손상을 입힘","abilities":[{"textRaw":"공격 시 <$ba.dt.burning>소각 손상을 입힘","text":"공격 시 소각 손상을 입힘"}],"_h":"k6j2znf015"},"enemy_1320_wdrrl_2":{"descRaw":"저지 가능 수가 3 이상인 유닛만 저지할 수 있으며, 첫 공격은 스플래시 대미지를 준다","name":"어긋난 살카즈 포학의 병장","desc":"저지 가능 수가 3 이상인 유닛만 저지할 수 있으며, 첫 공격은 스플래시 대미지를 준다","abilities":[{"textRaw":"저지 가능 수가 3 이상인 유닛만 저지 가능","text":"저지 가능 수가 3 이상인 유닛만 저지 가능"},{"textRaw":"첫 공격 시 스플래시 대미지 부여","text":"첫 공격 시 스플래시 대미지 부여"}],"_h":"lj0blj4o4ox0x0"},"enemy_1321_wdarft":{"descRaw":"공격하지 않으며, 일정 시간마다 메마른 씨앗 여러 개 소환","name":"문드러진 응집 사도","desc":"공격하지 않으며, 일정 시간마다 메마른 씨앗 여러 개 소환","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"일정 시간마다 <메마른 씨앗> 여러 개 소환","text":"일정 시간마다 <메마른 씨앗> 여러 개 소환"}],"_h":"cikxci6969sdsd"},"enemy_1325_cbgpro":{"descRaw":"볼리바르에서 최초로 사용했던 군용 사냥개","name":"군용 사냥개","desc":"볼리바르에서 최초로 사용했던 군용 사냥개","_h":"csfhcs"},"enemy_1325_cbgpro_2":{"descRaw":"엄선하여 키워낸 고급 군용 사냥개. 눈에는 사냥감밖에 안 보이며, 죽을 때까지 쫓아간다.","name":"고급 군용 사냥개","desc":"엄선하여 키워낸 고급 군용 사냥개. 눈에는 사냥감밖에 안 보이며, 죽을 때까지 쫓아간다.","_h":"lfhklf"},"enemy_1328_cbjedi":{"descRaw":"공격이 <@eb.key>마법 대미지를 주며, 강제 이동이 될 경우 <@eb.key>이동 거리에 따라 HP 감소","name":"아크라이트 레인저","desc":"공격이 마법 대미지를 주며, 강제 이동이 될 경우 이동 거리에 따라 HP 감소","abilities":[{"textRaw":"강제 이동이 될 경우 거리에 비례하여 HP 감소","text":"강제 이동이 될 경우 거리에 비례하여 HP 감소"}],"_h":"f04rfss5s5"},"enemy_1329_cbshld":{"descRaw":"초기 방어력과 마법 저항이 높은 편이지만, 대미지를 받을 때마다 감소","name":"아크라이트 가디언","desc":"초기 방어력과 마법 저항이 높은 편이지만, 대미지를 받을 때마다 감소","abilities":[{"textRaw":"초기 방어력과 마법 저항이 높은 편이지만, 대미지를 받을 때마다 감소","text":"초기 방어력과 마법 저항이 높은 편이지만, 대미지를 받을 때마다 감소"}],"_h":"kdzskdwxwx"},"enemy_1329_cbshld_2":{"descRaw":"초기 방어력과 마법 저항이 높은 편이지만, 대미지를 받을 때마다 감소","name":"아크라이트 가디언 리더","desc":"초기 방어력과 마법 저항이 높은 편이지만, 대미지를 받을 때마다 감소","abilities":[{"textRaw":"초기 방어력과 마법 저항이 높은 편이지만, 대미지를 받을 때마다 감소","text":"초기 방어력과 마법 저항이 높은 편이지만, 대미지를 받을 때마다 감소"}],"_h":"kd2dkdwxwx"},"enemy_1355_mrfly":{"descRaw":"<@eb.key>[공중 유닛] 주변 적군의 <@eb.key>마법 저항 상승","name":"배리어","desc":"[공중 유닛] 주변 적군의 마법 저항 상승","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"주변 적군에 지속적으로 마법 저항 버프 제공","text":"주변 적군에 지속적으로 마법 저항 버프 제공"}],"_h":"6u0tby6969hxhx"},"enemy_1355_mrfly_2":{"descRaw":"<@eb.key>[공중 유닛] 주변 적군의 <@eb.key>마법 저항 상승","name":"배리어 P","desc":"[공중 유닛] 주변 적군의 마법 저항 상승","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"주변 적군에 지속적으로 마법 저항 버프 제공","text":"주변 적군에 지속적으로 마법 저항 버프 제공"}],"_h":"6uruby6969hxhx"},"enemy_1364_spnaxe_2":{"descRaw":"베헤모스의 유골을 지키는 전투원, 주변의 적 혹은 아군 유닛이 처치될 시 HP를 일정량 회복하고 공격력 상승, 처치될 경우 <블러드 앰버> 2개 생성","name":"살카즈 본가드 고문관","desc":"베헤모스의 유골을 지키는 전투원, 주변의 적 혹은 아군 유닛이 처치될 시 HP를 일정량 회복하고 공격력 상승, 처치될 경우 <블러드 앰버> 2개 생성","abilities":[{"textRaw":"주변의 적 혹은 아군 유닛이 처치될 시 일정량의 HP를 회복하며, 공격력 증가 (중첩 가능)","text":"주변의 적 혹은 아군 유닛이 처치될 시 일정량의 HP를 회복하며, 공격력 증가 (중첩 가능)"},{"textRaw":"처치되면 <블러드 앰버> 2개 생성","text":"처치되면 <블러드 앰버> 2개 생성"}],"_h":"rbwqhatltl0101"},"enemy_1367_dseed":{"descRaw":"지극히 단단한 혈액 결정체, 피의 부름 제단의 충격파 영향을 받을 시 다시 제단에서 신생 혈족으로 부활","name":"블러드 앰버","desc":"지극히 단단한 혈액 결정체, 피의 부름 제단의 충격파 영향을 받을 시 다시 제단에서 신생 혈족으로 부활","abilities":[{"textRaw":"피의 부름 제단의 충격파 영향을 받을 시 다시 제단에서 신생 혈족으로 부활","text":"피의 부름 제단의 충격파 영향을 받을 시 다시 제단에서 신생 혈족으로 부활"}],"_h":"m9mlm97o7o"},"enemy_1381_winman":{"descRaw":"방문단에서 모집한 군인. 착실하고 표준화된 전투 방식을 지니고 있지만, 현재는 무엇보다도 여유로운 휴가를 즐기고 있다.","name":"방문단 신병","desc":"방문단에서 모집한 군인. 착실하고 표준화된 전투 방식을 지니고 있지만, 현재는 무엇보다도 여유로운 휴가를 즐기고 있다.","_h":"ikn9ik"},"enemy_1381_winman_2":{"descRaw":"방문단과 운명 공동체인 군인. 노련하고 맹렬한 전투 방식을 지니고 있지만, 현재는 무엇보다도 언제 벌어질지 모르는 충돌을 경계하고 있다.","name":"방문단 노병","desc":"방문단과 운명 공동체인 군인. 노련하고 맹렬한 전투 방식을 지니고 있지만, 현재는 무엇보다도 언제 벌어질지 모르는 충돌을 경계하고 있다.","_h":"ixa8ix"},"enemy_1387_winshd":{"descRaw":"<@eb.key>동결 구역에서 방어력과 마법 저항이 점차 증가, <@eb.key>비상 난방기 효과 범위에서 방어력과 마법 저항이 점차 감소","name":"방문단 방패병","desc":"동결 구역에서 방어력과 마법 저항이 점차 증가, 비상 난방기 효과 범위에서 방어력과 마법 저항이 점차 감소","abilities":[{"textRaw":"'동결' 구역에서 방어력과 마법 저항이 점차 증가하고, '비상 난방기' 효과 범위에서 방어력과 마법 저항이 점차 감소","text":"'동결' 구역에서 방어력과 마법 저항이 점차 증가하고, '비상 난방기' 효과 범위에서 방어력과 마법 저항이 점차 감소"}],"_h":"7aekr03j3j"},"enemy_1389_winbab_2":{"descRaw":"<@eb.key>은신 효과 획득, <@eb.key>비상 난방기 우측의 목표를 우선으로 공격","name":"방문단 공격수 챔피언","desc":"은신 효과 획득, 비상 난방기 우측의 목표를 우선으로 공격","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"'비상 난방기' 우측의 목표를 우선으로 공격","text":"'비상 난방기' 우측의 목표를 우선으로 공격"}],"_h":"h3twivjteot0t0"},"enemy_1402_tgshd_2":{"descRaw":"중장갑을 착용한 정찰병. 피격되면 공격자가 <@eb.key>노출\n노출 상태의 아군은 바리케이드로 적의 시선을 회피할 수 없으며, 받는 대미지 증가","name":"중장갑 정찰병","desc":"중장갑을 착용한 정찰병. 피격되면 공격자가 노출\n노출 상태의 아군은 바리케이드로 적의 시선을 회피할 수 없으며, 받는 대미지 증가","abilities":[{"textRaw":"피격되면 공격자가 5초간 노출","text":"피격되면 공격자가 5초간 노출"},{"textRaw":"노출 상태의 아군은 바리케이드로 적의 시선을 회피할 수 없으며, 받는 대미지 증가","text":"노출 상태의 아군은 바리케이드로 적의 시선을 회피할 수 없으며, 받는 대미지 증가"}],"_h":"epyr262525yqyq"},"enemy_1404_msnip":{"descRaw":"<@eb.key>은신 효과 획득, 아군과 일직선상에 있을 때 <@eb.key>직격 발동: 목표에 <@eb.key>마법 대미지 화살 발사","name":"강화 석궁 기습자","desc":"은신 효과 획득, 아군과 일직선상에 있을 때 직격 발동: 목표에 마법 대미지 화살 발사","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"아군과 일직선상에 있을 때 직격 발동: 목표에 마법 대미지 화살을 발사하고 상대를 <$ba.stun>기절","text":"아군과 일직선상에 있을 때 직격 발동: 목표에 마법 대미지 화살을 발사하고 상대를 기절"}],"_h":"mq3gbpjteo5cfq"},"enemy_1407_hummbd":{"descRaw":"<@eb.key>[공중 유닛], <@eb.key>원거리 물리 사격 가능, 처치당하면 주변의 아군 유닛이 <@eb.key>노출, 노출 상태의 아군은 바리케이드로 적의 시선을 회피할 수 없으며, 받는 대미지 증가","name":"천리안","desc":"[공중 유닛], 원거리 물리 사격 가능, 처치당하면 주변의 아군 유닛이 노출, 노출 상태의 아군은 바리케이드로 적의 시선을 회피할 수 없으며, 받는 대미지 증가","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"처치당하면 주변의 아군 유닛이 8초간 노출","text":"처치당하면 주변의 아군 유닛이 8초간 노출"},{"textRaw":"노출 상태의 아군은 바리케이드로 적의 시선을 회피할 수 없으며, 받는 대미지 증가","text":"노출 상태의 아군은 바리케이드로 적의 시선을 회피할 수 없으며, 받는 대미지 증가"}],"_h":"mew3a76969hkhkyqyq"},"enemy_1415_mmkabi_2":{"descRaw":"방어력이 매우 낮은 대형 버든비스트, <@eb.key>안전 사슬에 걸리면 넘어지고 기절하며, 동시에 주변의 다른 적군 유닛에게 물리 대미지를 입힘","name":"온순한 무장 대형 버든비스트","desc":"방어력이 매우 낮은 대형 버든비스트, 안전 사슬에 걸리면 넘어지고 기절하며, 동시에 주변의 다른 적군 유닛에게 물리 대미지를 입힘","abilities":[{"textRaw":"안전 사슬에 걸리면 넘어지고 기절하며, 동시에 주변의 다른 적군 유닛에게 물리 대미지를 입힘","text":"안전 사슬에 걸리면 넘어지고 기절하며, 동시에 주변의 다른 적군 유닛에게 물리 대미지를 입힘"}],"_h":"8o7lazprpr"},"enemy_1422_lrsldr":{"descRaw":"오리지늄 오염 구역에 있을 시 <@eb.key>공격이 마법 대미지를 입힘","name":"살카즈 부패의 선봉","desc":"오리지늄 오염 구역에 있을 시 공격이 마법 대미지를 입힘","abilities":[{"textRaw":"오리지늄 오염 구역에 있을 시, 공격이 마법 대미지를 입힘","text":"오리지늄 오염 구역에 있을 시, 공격이 마법 대미지를 입힘"}],"_h":"cu6hvvt7t7"},"enemy_1422_lrsldr_2":{"descRaw":"오리지늄 오염 구역에 있을 시 <@eb.key>공격이 마법 대미지를 입힘","name":"살카즈 부패의 개척 선봉","desc":"오리지늄 오염 구역에 있을 시 공격이 마법 대미지를 입힘","abilities":[{"textRaw":"오리지늄 오염 구역에 있을 시, 공격이 마법 대미지를 입힘","text":"오리지늄 오염 구역에 있을 시, 공격이 마법 대미지를 입힘"}],"_h":"cunnvvt7t7"},"enemy_1425_lrcmra":{"descRaw":"오리지늄 오염 구역 또는 활성 오리지늄 폭풍의 영향을 받으면 주변에 지속해서 오리지늄 오염 구역 생성, 공격이 마법 대미지로 전환해 더 높은 <@eb.key>마법 대미지를 입힘","name":"죄악의 키메라","desc":"오리지늄 오염 구역 또는 활성 오리지늄 폭풍의 영향을 받으면 주변에 지속해서 오리지늄 오염 구역 생성, 공격이 마법 대미지로 전환해 더 높은 마법 대미지를 입힘","abilities":[{"textRaw":"오리지늄 오염 구역 또는 활성 오리지늄 폭풍의 영향을 받은 후, 자신 주변에 지속적으로 오리지늄 오염 구역을 생성하고, 공격으로 입히는 대미지가 마법 대미지로 전환","text":"오리지늄 오염 구역 또는 활성 오리지늄 폭풍의 영향을 받은 후, 자신 주변에 지속적으로 오리지늄 오염 구역을 생성하고, 공격으로 입히는 대미지가 마법 대미지로 전환"}],"_h":"1a16vjxuxu"},"enemy_1425_lrcmra_2":{"descRaw":"오리지늄 오염 구역 또는 활성 오리지늄 폭풍의 영향을 받으면 주변에 지속해서 오리지늄 오염 구역 생성, 공격이 마법 대미지로 전환해 더 높은 <@eb.key>마법 대미지를 입힘","name":"모독의 키메라","desc":"오리지늄 오염 구역 또는 활성 오리지늄 폭풍의 영향을 받으면 주변에 지속해서 오리지늄 오염 구역 생성, 공격이 마법 대미지로 전환해 더 높은 마법 대미지를 입힘","abilities":[{"textRaw":"오리지늄 오염 구역 또는 활성 오리지늄 폭풍의 영향을 받은 후, 자신 주변에 지속적으로 오리지늄 오염 구역을 생성하고, 공격으로 입히는 대미지가 마법 대미지로 전환","text":"오리지늄 오염 구역 또는 활성 오리지늄 폭풍의 영향을 받은 후, 자신 주변에 지속적으로 오리지늄 오염 구역을 생성하고, 공격으로 입히는 대미지가 마법 대미지로 전환"}],"_h":"1afrvjxuxu"},"enemy_1427_lrnazg":{"descRaw":"공격이 주변의 모든 유닛에게 물리 대미지를 입힘, 오리지늄 오염 구역 또는 활성 오리지늄 폭풍 속에 있을 시, 자신 주변, 오리지늄 오염 구역 및 활성 오리지늄 폭풍 속에 있는 모든 아군 유닛을 공격해 물리 대미지를 입힘","name":"'영장'","desc":"공격이 주변의 모든 유닛에게 물리 대미지를 입힘, 오리지늄 오염 구역 또는 활성 오리지늄 폭풍 속에 있을 시, 자신 주변, 오리지늄 오염 구역 및 활성 오리지늄 폭풍 속에 있는 모든 아군 유닛을 공격해 물리 대미지를 입힘","abilities":[{"textRaw":"공격이 주변의 모든 유닛에게 물리 대미지를 입힘","text":"공격이 주변의 모든 유닛에게 물리 대미지를 입힘"},{"textRaw":"오리지늄 오염 구역 또는 활성 오리지늄 폭풍 속에 있을 시, 자신 주변, 오리지늄 오염 구역 및 활성 오리지늄 폭풍 속에 있는 모든 아군 유닛을 공격해 물리 대미지를 입힘","text":"오리지늄 오염 구역 또는 활성 오리지늄 폭풍 속에 있을 시, 자신 주변, 오리지늄 오염 구역 및 활성 오리지늄 폭풍 속에 있는 모든 아군 유닛을 공격해 물리 대미지를 입힘"}],"_h":"3l8a3l5656cbcb"},"enemy_1430_lrrook":{"descRaw":"<@eb.key>[공중 유닛], 자신 주변에 있는 적군 비 공중 유닛의 일부 대미지 분담","name":"후회하는 영혼의 성배","desc":"[공중 유닛], 자신 주변에 있는 적군 비 공중 유닛의 일부 대미지 분담","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"자신 주변에 있는 적군 비 공중 유닛의 일부 대미지 분담","text":"자신 주변에 있는 적군 비 공중 유닛의 일부 대미지 분담"}],"_h":"joh1zf6969ukuk"},"enemy_1433_dsbasi":{"descRaw":"단순한 구조의 시본. 시본 군락의 채집자로 추정되며, 생명 활동에 에너지를 거의 소모하지 않는다.","name":"단핵의 포식자","desc":"단순한 구조의 시본. 시본 군락의 채집자로 추정되며, 생명 활동에 에너지를 거의 소모하지 않는다.","_h":"1xqo1x"},"enemy_1433_dsbasi_2":{"descRaw":"단순한 구조지만 영양분을 공급받는 신생 시본. 높은 효율로 영양분을 채집한다.","name":"이형의 포식자","desc":"단순한 구조지만 영양분을 공급받는 신생 시본. 높은 효율로 영양분을 채집한다.","_h":"b3jzb3"},"enemy_1438_dspred":{"descRaw":"<@eb.key>증식 갑각을 삼켜 자신의 공격력과 HP 대폭 증가","name":"복핵의 해류사자","desc":"증식 갑각을 삼켜 자신의 공격력과 HP 대폭 증가","abilities":[{"textRaw":"<@eb.key>증식 갑각을 삼켜 자신의 공격력과 HP 대폭 증가","text":"증식 갑각을 삼켜 자신의 공격력과 HP 대폭 증가"}],"_h":"p6e0pdp6pd"},"enemy_1439_dslntf":{"descRaw":"대미지를 받을 시 <참전 상태> 진입, 지속적으로 주변 아군 유닛에게 <@eb.key>신경 손상을 입히며, <@eb.key>증식 갑각에 저지당할 시 갑각을 파괴하고, 파괴할 때마다 자신의 HP가 일정량 감소","name":"원핵의 악생자","desc":"대미지를 받을 시 <참전 상태> 진입, 지속적으로 주변 아군 유닛에게 신경 손상을 입히며, 증식 갑각에 저지당할 시 갑각을 파괴하고, 파괴할 때마다 자신의 HP가 일정량 감소","abilities":[{"textRaw":"대미지를 받을 시 참전 상태 진입: 이동 속도 대폭 증가, 지속적으로 주변에 <$ba.dt.neural>신경 손상을 입힘","text":"대미지를 받을 시 참전 상태 진입: 이동 속도 대폭 증가, 지속적으로 주변에 신경 손상을 입힘"},{"textRaw":"<증식 갑각>에 저지당할 시 갑각을 파괴하고, 파괴할 때마다 자신의 HP가 일정량 감소","text":"<증식 갑각>에 저지당할 시 갑각을 파괴하고, 파괴할 때마다 자신의 HP가 일정량 감소"}],"_h":"k5rpnxt9c0fhfh"},"enemy_1439_dslntf_2":{"descRaw":"대미지를 받을 시 <참전 상태> 진입, 지속적으로 주변 아군 유닛에게 <@eb.key>신경 손상을 입히며, <@eb.key>증식 갑각에 저지당할 시 갑각을 파괴하고, 파괴할 때마다 자신의 HP가 일정량 감소","name":"이형의 악생자","desc":"대미지를 받을 시 <참전 상태> 진입, 지속적으로 주변 아군 유닛에게 신경 손상을 입히며, 증식 갑각에 저지당할 시 갑각을 파괴하고, 파괴할 때마다 자신의 HP가 일정량 감소","abilities":[{"textRaw":"대미지를 받을 시 참전 상태 진입: 이동 속도 대폭 증가, 지속적으로 주변에 <$ba.dt.neural>신경 손상을 입힘","text":"대미지를 받을 시 참전 상태 진입: 이동 속도 대폭 증가, 지속적으로 주변에 신경 손상을 입힘"},{"textRaw":"<증식 갑각>에 저지당할 시 갑각을 파괴하고, 파괴할 때마다 자신의 HP가 일정량 감소","text":"<증식 갑각>에 저지당할 시 갑각을 파괴하고, 파괴할 때마다 자신의 HP가 일정량 감소"}],"_h":"k56onxt9c0fhfh"},"enemy_1500_skulsr":{"descRaw":"<@eb.danger>극도로 위험한 능력을 갖고 있다. <@eb.key>높은 원거리와 근거리 대미지를 자랑하니, 가능하다면 전력을 다해 쓰러뜨리도록 하자.","name":"스컬슈레더","desc":"극도로 위험한 능력을 갖고 있다. 높은 원거리와 근거리 대미지를 자랑하니, 가능하다면 전력을 다해 쓰러뜨리도록 하자.","abilities":[{"textRaw":"저지당하고 있지 않을 때 유탄을 발사하여, 공격이 목표에 명중 시 주위 유닛의 방어력이 짧은 시간 동안 대폭 감소","text":"저지당하고 있지 않을 때 유탄을 발사하여, 공격이 목표에 명중 시 주위 유닛의 방어력이 짧은 시간 동안 대폭 감소"},{"textRaw":"HP가 50% 이하 시 공격력 대폭 상승","text":"HP가 50% 이하 시 공격력 대폭 상승"}],"_h":"q2obh2okok6z6z"},"enemy_1501_demonk":{"descRaw":"리유니온 간부. 상당히 <@eb.danger>위협적인 능력을 갖고 있으며, <@eb.danger>쓰러뜨리기 어렵다.","name":"살카즈 백부장","desc":"리유니온 간부. 상당히 위협적인 능력을 갖고 있으며, 쓰러뜨리기 어렵다.","abilities":[{"textRaw":"동시에 2개의 목표 공격","text":"동시에 2개의 목표 공격"}],"_h":"fkbrzskwkw"},"enemy_1502_crowns":{"descRaw":"리유니온 간부. 사고 후 돌격과 암살 작전에 주로 참여하고 있으며, <@eb.key>저지하는 유닛을 통과할 수 있다.","name":"크라운슬레이어","desc":"리유니온 간부. 사고 후 돌격과 암살 작전에 주로 참여하고 있으며, 저지하는 유닛을 통과할 수 있다.","abilities":[{"textRaw":"저지당하면 목표의 뒤로 고속 이동","text":"저지당하면 목표의 뒤로 고속 이동"}],"_h":"pxw0ealxlx"},"enemy_1504_cqbw":{"descRaw":"살카즈의 용병이자 리유니온의 간부. 폭발물 공격이 특기다.","desc":"살카즈의 용병이자 리유니온의 간부. 폭발물 공격이 특기다.","abilities":[{"textRaw":"폭발물을 사용하여 아군 유닛에 대량의 물리 대미지 부여","text":"폭발물을 사용하여 아군 유닛에 대량의 물리 대미지 부여"},{"textRaw":"HP가 50% 이하 시 폭발물의 사용 수량 증가","text":"HP가 50% 이하 시 폭발물의 사용 수량 증가"}],"_h":"0808qvqv9l9l"},"enemy_1509_mousek":{"descRaw":"<@eb.key>최고 최대 HP 유닛에 대량의 물리 대미지를, <@eb.key>최저 최대 HP 유닛에겐 마법 대미지 및 공격력 대폭 감소 효과","name":"래트킹","desc":"최고 최대 HP 유닛에 대량의 물리 대미지를, 최저 최대 HP 유닛에겐 마법 대미지 및 공격력 대폭 감소 효과","abilities":[{"textRaw":"[모래의 노래] 전장에 있는 최대 HP가 가장 높은 유닛 및 해당 대상의 십자 범위 내에 있는 모든 목표에게 대량의 물리 대미지 부여","text":"[모래의 노래] 전장에 있는 최대 HP가 가장 높은 유닛 및 해당 대상의 십자 범위 내에 있는 모든 목표에게 대량의 물리 대미지 부여"},{"textRaw":"[모래 지옥] 전장에 있는 최대 HP가 가장 낮은 유닛과 그 주변의 목표의 공격력 감소, 지속적으로 마법 대미지 부여","text":"[모래 지옥] 전장에 있는 최대 HP가 가장 낮은 유닛과 그 주변의 목표의 공격력 감소, 지속적으로 마법 대미지 부여"},{"textRaw":"등장 시 대량의 마법 대미지를 흡수할 수 있는 보호막을 지니며, 보호막 보유 시 방어력 대폭 상승","text":"등장 시 대량의 마법 대미지를 흡수할 수 있는 보호막을 지니며, 보호막 보유 시 방어력 대폭 상승"},{"textRaw":"HP가 50% 미만 시 목표에게 입히는 대미지 증가","text":"HP가 50% 미만 시 목표에게 입히는 대미지 증가"}],"_h":"ymwclaj7j7yiyiueueawaw"},"enemy_1511_mdrock":{"descRaw":"연령 미상, 성별 불명, 이력 불명.","name":"머드락","desc":"연령 미상, 성별 불명, 이력 불명.","abilities":[{"textRaw":"공격 시 공격력 영구 상승, 최대 6회 중첩","text":"공격 시 공격력 영구 상승, 최대 6회 중첩"},{"textRaw":"마법 대미지를 흡수하는 보호막 보유, 보호막이 존재할 시 최대 HP와 공격 속도 대폭 증가","text":"마법 대미지를 흡수하는 보호막 보유, 보호막이 존재할 시 최대 HP와 공격 속도 대폭 증가"},{"textRaw":"주기적으로 보호막 생성","text":"주기적으로 보호막 생성"},{"textRaw":"스킬을 시전하여 바로 가장 가까운 비적군의 '축음기'를 빼앗는다","text":"스킬을 시전하여 바로 가장 가까운 비적군의 '축음기'를 빼앗는다"}],"_h":"2dvf2dvtvt4k4ke1e15555"},"enemy_1512_mcmstr":{"descRaw":"쓸데없이 큰 기계 괴수, 대제사장이 조종하고 있다. 그루터기를 파괴할 수 있으며, 파괴될 시 조종자를 날려버리고 자폭한다","name":"'거대하고 못생긴 것'","desc":"쓸데없이 큰 기계 괴수, 대제사장이 조종하고 있다. 그루터기를 파괴할 수 있으며, 파괴될 시 조종자를 날려버리고 자폭한다","abilities":[{"textRaw":"제1형태","text":"제1형태"},{"textRaw":"원거리 공격이 스플래시 대미지 부여, 근거리 공격이 더 높은 대미지 부여","text":"원거리 공격이 스플래시 대미지 부여, 근거리 공격이 더 높은 대미지 부여"},{"textRaw":"주기적으로 거대 버섯이나 그루터기 지형을 파괴하여, 배치할 수 없게 만든다","text":"주기적으로 거대 버섯이나 그루터기 지형을 파괴하여, 배치할 수 없게 만든다"},{"textRaw":"HP가 0이 되면 자폭하여 넓은 범위에 <$ba.stun>기절 부여, 드라이버인 대제사장을 날려버린다","text":"HP가 0이 되면 자폭하여 넓은 범위에 기절 부여, 드라이버인 대제사장을 날려버린다"},{"textRaw":"대제사장 형태","text":"대제사장 형태"},{"textRaw":"공격하지 않고 저지당하지 않으며 매초 트루 대미지 부여","text":"공격하지 않고 저지당하지 않으며 매초 트루 대미지 부여"}],"_h":"8thr8tmgmgt8t8wqwqcqqyfifi1t1t"},"enemy_1513_dekght":{"descRaw":"쇠퇴한 기사가 사망할 시 공격력, 공격 속도, 이동 속도가 대폭 상승","name":"부패한 기사","desc":"쇠퇴한 기사가 사망할 시 공격력, 공격 속도, 이동 속도가 대폭 상승","abilities":[{"textRaw":"공격 시 목표 및 주변 4칸 내 유닛에게 물리 대미지 부여","text":"공격 시 목표 및 주변 4칸 내 유닛에게 물리 대미지 부여"},{"textRaw":"차지 어택, 목표 및 해당 목표 주변 4칸 내 위치한 유닛에게 높은 물리 대미지 부여","text":"차지 어택, 목표 및 해당 목표 주변 4칸 내 위치한 유닛에게 높은 물리 대미지 부여"},{"textRaw":"<쇠퇴한 기사> 사망 시 공격력, 공격 속도, 이동 속도 대폭 상승","text":"<쇠퇴한 기사> 사망 시 공격력, 공격 속도, 이동 속도 대폭 상승"}],"_h":"4g9e4g4v4vhuhuwcwc"},"enemy_1513_dekght_2":{"descRaw":"부패한 기사가 사망할 시 공격력, 공격 속도, 이동 속도가 대폭 상승","name":"쇠퇴한 기사","desc":"부패한 기사가 사망할 시 공격력, 공격 속도, 이동 속도가 대폭 상승","abilities":[{"textRaw":"동시에 2개의 목표 공격","text":"동시에 2개의 목표 공격"},{"textRaw":"3명의 목표에게 폭탄 화살 발사, 잠시 간격을 둔 후 폭발시켜, 해당 목표 및 주변 4칸 내 유닛에게 높은 마법 대미지 부여","text":"3명의 목표에게 폭탄 화살 발사, 잠시 간격을 둔 후 폭발시켜, 해당 목표 및 주변 4칸 내 유닛에게 높은 마법 대미지 부여"},{"textRaw":"<부패한 기사> 사망 시 공격력, 공격 속도, 이동 속도 대폭 상승","text":"<부패한 기사> 사망 시 공격력, 공격 속도, 이동 속도 대폭 상승"}],"_h":"9m649mztztmumu3y3y"},"enemy_1516_jakill":{"descRaw":"교도관 모드일 땐 <@eb.key>마법 저항력이 상승하고, 공격 시 <@eb.key>마법 대미지를 주며, 구속 장치를 공격하지 않는다. 킬러 모드일 땐 <@eb.key>방어력이 상승하고, 공격 시 <@eb.key>물리 대미지를 준다. 킬러 모드 돌입 시 <@eb.key>전장의 모든 적이 풀려나게 된다","name":"제셀톤 윌리엄스","desc":"교도관 모드일 땐 마법 저항력이 상승하고, 공격 시 마법 대미지를 주며, 구속 장치를 공격하지 않는다. 킬러 모드일 땐 방어력이 상승하고, 공격 시 물리 대미지를 준다. 킬러 모드 돌입 시 전장의 모든 적이 풀려나게 된다","abilities":[{"textRaw":"교도관 모드","text":"교도관 모드"},{"textRaw":"마법 저항 대폭 상승","text":"마법 저항 대폭 상승"},{"textRaw":"공격이 원거리 마법 대미지 부여, 구속 장치를 공격하지 않음","text":"공격이 원거리 마법 대미지 부여, 구속 장치를 공격하지 않음"},{"textRaw":"더 많은 유닛에게 <$ba.stun>기절 부여","text":"더 많은 유닛에게 기절 부여"},{"textRaw":"HP가 처음 0이 되면 킬러 모드 돌입","text":"HP가 처음 0이 되면 킬러 모드 돌입"},{"textRaw":"킬러 모드","text":"킬러 모드"},{"textRaw":"킬러 모드 돌입 시 전장의 모든 적 해방","text":"킬러 모드 돌입 시 전장의 모든 적 해방"},{"textRaw":"방어력 대폭 증가","text":"방어력 대폭 증가"},{"textRaw":"공격이 근거리 물리 대미지를 입히고, 목표의 방어력 일정량 무시","text":"공격이 근거리 물리 대미지를 입히고, 목표의 방어력 일정량 무시"}],"_h":"224zodprpr7u7ujyjyvmwga8a8sxsxyoyoucuchmhm"},"enemy_1517_xi":{"descRaw":"시가 그린 괴물. [경천위지]: <@eb.key>아군 유닛의 명과 암 속성을 변화시킨다. [파질이출]: 실드가 <@eb.key>파괴되지 않을 시 <@eb.danger>막대한 광역 대미지를 준다.","name":"'즈자이'","desc":"시가 그린 괴물. [경천위지]: 아군 유닛의 명과 암 속성을 변화시킨다. [파질이출]: 실드가 파괴되지 않을 시 막대한 광역 대미지를 준다.","abilities":[{"textRaw":"제1형태","text":"제1형태"},{"textRaw":"[경천위지] 가장 가까운 목표에게 십자형 아츠 시전, 효과 범위 내 명과 암의 속성 변화","text":"[경천위지] 가장 가까운 목표에게 십자형 아츠 시전, 효과 범위 내 명과 암의 속성 변화"},{"textRaw":"[파질이출] 보호막이 파괴되지 않은 경우 거대한 광역 대미지를 입힘","text":"[파질이출] 보호막이 파괴되지 않은 경우 거대한 광역 대미지를 입힘"},{"textRaw":"HP가 처음 0이 되면 제2형태로 돌입","text":"HP가 처음 0이 되면 제2형태로 돌입"},{"textRaw":"제2형태","text":"제2형태"},{"textRaw":"자신의 명암 속성 변경","text":"자신의 명암 속성 변경"},{"textRaw":"공격력 증가, 일반 공격 2회 진행","text":"공격력 증가, 일반 공격 2회 진행"},{"textRaw":"가장 먼 곳에 있는 목표에게 [경천위지] 시전","text":"가장 먼 곳에 있는 목표에게 [경천위지] 시전"}],"_h":"0vd0t8mgmgalalbdbd7h7hrwrwr4r49d9dftft"},"enemy_1521_dslily":{"descRaw":"참사가 벌어진 후 이베리아에 잠입한 심해 교회의 일원 중 하나. 자신의 이념으로 율법을 왜곡하고, 개인의 완벽함을 추구했으나 바다의 뜻에는 전혀 침투할 수 없었다. 그런 게 가능한 사람이 있기는 할까?","name":"살비엔토 주교 퀸투스","desc":"참사가 벌어진 후 이베리아에 잠입한 심해 교회의 일원 중 하나. 자신의 이념으로 율법을 왜곡하고, 개인의 완벽함을 추구했으나 바다의 뜻에는 전혀 침투할 수 없었다. 그런 게 가능한 사람이 있기는 할까?","abilities":[{"textRaw":"동시에 방어력이 가장 높은 2개의 목표 공격","text":"동시에 방어력이 가장 높은 2개의 목표 공격"},{"textRaw":"[파도] 모든 아군 유닛에게 마법 대미지 및 <$ba.dt.neural>신경 손상을 입힘","text":"[파도] 모든 아군 유닛에게 마법 대미지 및 신경 손상을 입힘"},{"textRaw":"[붕괴] 복수의 아군 유닛에 물리 대미지 부여","text":"[붕괴] 복수의 아군 유닛에 물리 대미지 부여"},{"textRaw":"[생식 단절] 즈다이를 소환해 아군 유닛을 휘감아 <$ba.stun>기절시킨다","text":"[생식 단절] 즈다이를 소환해 아군 유닛을 휘감아 기절시킨다"},{"textRaw":"[종족 폭발] 비교적 긴 시간 전투 후 모든 목표 HP 차감","text":"[종족 폭발] 비교적 긴 시간 전투 후 모든 목표 HP 차감"}],"_h":"u5z8u5swswwkvd3i3ic9d5elel"},"enemy_1525_blkswb":{"descRaw":"카시미어 기사 스포츠 3회에 빛나는 챔피언 '어둠의 기사'. 아츠를 다를 줄 모르는 라이타니엔의 불량품이지만, 실은 타고난 전사이다. <@eb.key>자신을 저지한 아군을 통과하며 물리 대미지를 준다","name":"데겐블레허","desc":"카시미어 기사 스포츠 3회에 빛나는 챔피언 '어둠의 기사'. 아츠를 다를 줄 모르는 라이타니엔의 불량품이지만, 실은 타고난 전사이다. 자신을 저지한 아군을 통과하며 물리 대미지를 준다","abilities":[{"textRaw":"<$ba.frozen>빙결 상태 면역, <$ba.buffres>저항 효과 보유","text":"빙결 상태 면역, 저항 효과 보유"},{"textRaw":"<강설> 시 공격력 상승","text":"<강설> 시 공격력 상승"},{"textRaw":"제1형태","text":"제1형태"},{"textRaw":"자신을 저지한 목표 공격 시 목표의 방어력 일정 수치 무시","text":"자신을 저지한 목표 공격 시 목표의 방어력 일정 수치 무시"},{"textRaw":"[신속 살해] 저지당하고 있을 때 목표를 통과하며 경로상의 목표에 물리 대미지 부여","text":"[신속 살해] 저지당하고 있을 때 목표를 통과하며 경로상의 목표에 물리 대미지 부여"},{"textRaw":"[가혹한 눈보라] 광역 물리 대미지 부여","text":"[가혹한 눈보라] 광역 물리 대미지 부여"},{"textRaw":"제2형태","text":"제2형태"},{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"공격이 더 많은 방어력을 무시하며, 2연격으로 변경","text":"공격이 더 많은 방어력을 무시하며, 2연격으로 변경"},{"textRaw":"[순간의 살기] HP 25%를 잃을 때마다 범위 내 아군 유닛 SP를 0으로 만들고, 아군 유닛은 일정 시간 공격 및 치료 불가","text":"[순간의 살기] HP 25%를 잃을 때마다 범위 내 아군 유닛 SP를 0으로 만들고, 아군 유닛은 일정 시간 공격 및 치료 불가"}],"_h":"8cgevhwk5vrurumgmgg7g7agag3h3hrwrwjteomomo8888"},"enemy_1535_wlfmster":{"descRaw":"황무지에서 태어났지만, 세상을 향해 눈길을 돌린 늑대 군주.","name":"자로, '늑대 군주'","desc":"황무지에서 태어났지만, 세상을 향해 눈길을 돌린 늑대 군주.","abilities":[{"textRaw":"벤데타가 점차 증가","text":"벤데타가 점차 증가"},{"textRaw":"제1형태","text":"제1형태"},{"textRaw":"피격 대미지 감소, <$ba.stun>기절 면역","text":"피격 대미지 감소, 기절 면역"},{"textRaw":"[용혈의 공포] 아군 유닛 3명에게 공포심을 심어 퇴각 불가 상태로 만들며, 공격 속도를 대폭 감소하고 HP 감소 속도를 증가시킨다. [용혈의 공포]에 영향받은 아군 유닛은 '늑대 군주'가 일정 비율의 HP를 잃어야 정상으로 회복 가능","text":"[용혈의 공포] 아군 유닛 3명에게 공포심을 심어 퇴각 불가 상태로 만들며, 공격 속도를 대폭 감소하고 HP 감소 속도를 증가시킨다. [용혈의 공포]에 영향받은 아군 유닛은 '늑대 군주'가 일정 비율의 HP를 잃어야 정상으로 회복 가능"},{"textRaw":"제1형태에서 HP가 0이 되면 [고대의 위협] 획득, 천천히 HP를 회복하며 주변 아군 유닛의 공격 속도 감소","text":"제1형태에서 HP가 0이 되면 [고대의 위협] 획득, 천천히 HP를 회복하며 주변 아군 유닛의 공격 속도 감소"},{"textRaw":"제2형태","text":"제2형태"},{"textRaw":"더 이상 받는 대미지가 감소하지 않으며, [용혈의 공포]를 시전하지 않음","text":"더 이상 받는 대미지가 감소하지 않으며, [용혈의 공포]를 시전하지 않음"},{"textRaw":"공격이 2연속 원거리 공격으로 변경, 공격력 상승","text":"공격이 2연속 원거리 공격으로 변경, 공격력 상승"},{"textRaw":"일정 시간마다 [폭주의 포효]를 시전, 벤데타를 빠르게 증가시킨다","text":"일정 시간마다 [폭주의 포효]를 시전, 벤데타를 빠르게 증가시킨다"}],"_h":"541p54yyyymgmgqf6vggggeyeyrwrwa3a3inin5959"},"enemy_1539_reid":{"descRaw":"과거에 맞닥뜨렸던 리유니온 간부. 뜨거운 장검을 들고 공격하는 모습이 인상적이다.","name":"'어벤져'","desc":"과거에 맞닥뜨렸던 리유니온 간부. 뜨거운 장검을 들고 공격하는 모습이 인상적이다.","abilities":[{"textRaw":"HP가 50% 이하 시 공격력 대폭 상승","text":"HP가 50% 이하 시 공격력 대폭 상승"},{"textRaw":"[돌격] 전방에 있는 한 대상을 타겟팅하여 일정 시간 동안 이동 속도 대폭 상승","text":"[돌격] 전방에 있는 한 대상을 타겟팅하여 일정 시간 동안 이동 속도 대폭 상승"},{"textRaw":"최초로 쓰러지면 절반의 HP로 다시 부활","text":"최초로 쓰러지면 절반의 HP로 다시 부활"}],"_h":"11l5116z6zqnqnonon"},"enemy_2001_duckmi":{"descRaw":"신출귀몰하며 저지할 수 없다. 공격당한 후엔 <@eb.key>빠른 속도로 질주하며, 격퇴 후엔 <@eb.key>보물을 얻을 수 있다","name":"덕로드","desc":"신출귀몰하며 저지할 수 없다. 공격당한 후엔 빠른 속도로 질주하며, 격퇴 후엔 보물을 얻을 수 있다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"공격 받은 후 이동 속도 대폭 상승","text":"공격 받은 후 이동 속도 대폭 상승"}],"_h":"hnyftpufufxbxb"},"enemy_2001_duckmi_2":{"descRaw":"신출귀몰하며 저지할 수 없다. 공격당한 후엔 <@eb.key>빠른 속도로 질주하며, 격퇴 후엔 <@eb.key>보물을 얻을 수 있다","name":"덕로드","desc":"신출귀몰하며 저지할 수 없다. 공격당한 후엔 빠른 속도로 질주하며, 격퇴 후엔 보물을 얻을 수 있다","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"공격 받은 후 이동 속도 대폭 상승","text":"공격 받은 후 이동 속도 대폭 상승"}],"_h":"hnyftpufufxbxb"},"enemy_2002_bearmi":{"descRaw":"덕로드가 고용한 우르수스 경비. 기절시킬 수 없으며, 격퇴 후엔 <@eb.key>보물을 얻을 수 있다","name":"고프닉","desc":"덕로드가 고용한 우르수스 경비. 기절시킬 수 없으며, 격퇴 후엔 보물을 얻을 수 있다","_h":"v0h6pt"},"enemy_2002_bearmi_2":{"descRaw":"덕로드가 고용한 우르수스 경비. 기절시킬 수 없으며, 격퇴 후엔 <@eb.key>보물을 얻을 수 있다","name":"고프닉","desc":"덕로드가 고용한 우르수스 경비. 기절시킬 수 없으며, 격퇴 후엔 보물을 얻을 수 있다","_h":"v0h6pt"},"enemy_2003_rockman":{"descRaw":"방어력이 매우 높은 실험 피조물. 돌덩어리를 투척하여 매우 긴 시간 동안 <@eb.key>기절시킬 수 있다","name":"길을 잃은 거대 석상","desc":"방어력이 매우 높은 실험 피조물. 돌덩어리를 투척하여 매우 긴 시간 동안 기절시킬 수 있다","abilities":[{"textRaw":"매우 긴 시간 동안 <$ba.stun>기절시킬 수 있는 돌을 투척할 수 있다 (이미 <$ba.stun>기절 상태인 유닛을 목표로 삼지 않는다)","text":"매우 긴 시간 동안 기절시킬 수 있는 돌을 투척할 수 있다 (이미 기절 상태인 유닛을 목표로 삼지 않는다)"}],"_h":"k5z4toj86e"},"enemy_2004_balloon":{"descRaw":"직접 만든 제트팩을 등에 메고 있는 괴인. 저지당한 후 일정 시간 동안 <@eb.key>날아다닌다","name":"제트맨","desc":"직접 만든 제트팩을 등에 메고 있는 괴인. 저지당한 후 일정 시간 동안 날아다닌다","abilities":[{"textRaw":"저지당하면 일정 시간 공중 부양(쿨타임 있음), 공중 부양 중에는 저지 불가","text":"저지당하면 일정 시간 공중 부양(쿨타임 있음), 공중 부양 중에는 저지 불가"}],"_h":"lyno839m9m"},"enemy_2005_axetro":{"descRaw":"오리지늄에 심각한 수준으로 침식당한 경비, <@eb.key>연속 공격 시 공격력과 공격 속도가 상승하며, 4초간 공격하지 않는 경우 <@eb.key>원래대로 돌아온다","name":"'버림받은 자'","desc":"오리지늄에 심각한 수준으로 침식당한 경비, 연속 공격 시 공격력과 공격 속도가 상승하며, 4초간 공격하지 않는 경우 원래대로 돌아온다","abilities":[{"textRaw":"지속적으로 공격 시 공격력과 공격 속도 상승(제한 있음), 수초 간 공격 중지 후 복원","text":"지속적으로 공격 시 공격력과 공격 속도 상승(제한 있음), 수초 간 공격 중지 후 복원"}],"_h":"dk0nwy4q4q"},"enemy_2008_flking":{"descRaw":"아군 유닛의 작전 능력을 대폭 약화시키며, 주기적으로 자신에게 대미지를 줄여주는 <@eb.key>실드를 생성한다.","name":"'툼스톤'","desc":"아군 유닛의 작전 능력을 대폭 약화시키며, 주기적으로 자신에게 대미지를 줄여주는 실드를 생성한다.","abilities":[{"textRaw":"전장에 있는 모든 아군 유닛의 공격력과 방어력 반으로 감소, 배치 코스트 회복 속도 반으로 감소, 재배치 시간이 배로 증가","text":"전장에 있는 모든 아군 유닛의 공격력과 방어력 반으로 감소, 배치 코스트 회복 속도 반으로 감소, 재배치 시간이 배로 증가"},{"textRaw":"주기적으로 자신의 최대 HP에 비례하는 대미지 보호막 추가","text":"주기적으로 자신의 최대 HP에 비례하는 대미지 보호막 추가"}],"_h":"rmw2zfqyqyykg5"},"enemy_2009_csaudc":{"descRaw":"크림슨 극단의 충실한 관객, 공격 시 추가로 <@eb.key>신경 손상을 입힌다","name":"놀라서 웃는 관객","desc":"크림슨 극단의 충실한 관객, 공격 시 추가로 신경 손상을 입힌다","abilities":[{"textRaw":"공격 시 추가로 <$ba.dt.neural>신경 손상을 입힘","text":"공격 시 추가로 신경 손상을 입힘"}],"_h":"gerc39nhhs"},"enemy_2010_csdcr":{"descRaw":"크림슨 극단의 배우, 공격 시 추가로 <@eb.key>신경 손상을 주며, 일정 횟수의 대미지를 받을 시 즉시 전장 내 모든 적의 공격 속도가 짧은 시간 동안 대폭 상승","name":"스칼릿 싱어","desc":"크림슨 극단의 배우, 공격 시 추가로 신경 손상을 주며, 일정 횟수의 대미지를 받을 시 즉시 전장 내 모든 적의 공격 속도가 짧은 시간 동안 대폭 상승","abilities":[{"textRaw":"공격 시 추가로 <$ba.dt.neural>신경 손상을 입힘","text":"공격 시 추가로 신경 손상을 입힘"},{"textRaw":"일정 횟수의 대미지를 받을 시 즉시 전장 내 모든 적의 공격 속도가 짧은 시간 동안 대폭 상승","text":"일정 횟수의 대미지를 받을 시 즉시 전장 내 모든 적의 공격 속도가 짧은 시간 동안 대폭 상승"}],"_h":"htp6t4nhhsbxbx"},"enemy_2016_csphtm":{"descRaw":"극단의 재앙 루시안, 코드네임 팬텀. <@eb.key>자신을 저지한 아군을 통과하여 <@eb.key>불길한 환영을 남기며, 공격과 스킬이 추가로 <@eb.key>신경 손상을 입힌다","name":"루시안, '블러드 다이아몬드'","desc":"극단의 재앙 루시안, 코드네임 팬텀. 자신을 저지한 아군을 통과하여 불길한 환영을 남기며, 공격과 스킬이 추가로 신경 손상을 입힌다","abilities":[{"textRaw":"저지당하고 있지 않을 때 확률적으로 물리 공격과 마법 공격을 회피, 저지 당할 때 목표의 몸 뒤로 고속 이동하고 원래 자리에 [불길한 환영] 하나를 남겨둔다","text":"저지당하고 있지 않을 때 확률적으로 물리 공격과 마법 공격을 회피, 저지 당할 때 목표의 몸 뒤로 고속 이동하고 원래 자리에 [불길한 환영] 하나를 남겨둔다"},{"textRaw":"주변에 물리 대미지를 주는 스킬 사용, 공격과 스킬이 목표의 방어력을 일정 수치 무시하고 추가로 <$ba.dt.neural>신경 손상을 입힘","text":"주변에 물리 대미지를 주는 스킬 사용, 공격과 스킬이 목표의 방어력을 일정 수치 무시하고 추가로 신경 손상을 입힘"}],"_h":"1tpqdkytyt2sg9"},"enemy_2017_csphts":{"descRaw":"하나의 그림자. 여태 떠난 적도, 실제로 존재한 적도 없다.","name":"불길한 환영","desc":"하나의 그림자. 여태 떠난 적도, 실제로 존재한 적도 없다.","abilities":[{"textRaw":"저지당하고 있지 않을 때 확률적으로 물리 공격과 마법 공격 회피","text":"저지당하고 있지 않을 때 확률적으로 물리 공격과 마법 공격 회피"},{"textRaw":"주변에 물리 대미지를 주는 스킬 사용","text":"주변에 물리 대미지를 주는 스킬 사용"},{"textRaw":"공격과 스킬이 목표의 방어력을 일정 수치 무시하고 추가로 <$ba.dt.neural>신경 손상을 입힘","text":"공격과 스킬이 목표의 방어력을 일정 수치 무시하고 추가로 신경 손상을 입힘"}],"_h":"ytvjytqmqmk2k2rnwm"},"enemy_2021_syfish":{"descRaw":"공격 시 추가로 <@eb.key>침식 손상을 입힌다","name":"앙상한 표류체","desc":"공격 시 추가로 침식 손상을 입힌다","abilities":[{"textRaw":"공격 시 추가로 <$ba.dt.erosion>침식 손상을 입힘","text":"공격 시 추가로 침식 손상을 입힘"}],"_h":"sbkyaq83aq"},"enemy_2025_syufo":{"descRaw":"[공중 부양], 공격 시 추가로 <@eb.key>침식 손상을 입힌다","name":"부유의 표류체","desc":"[공중 부양], 공격 시 추가로 침식 손상을 입힌다","abilities":[{"textRaw":"<$ba.float>공중 부양","text":"공중 부양"},{"textRaw":"공격 시 추가로 <$ba.dt.erosion>침식 손상을 입힘","text":"공격 시 추가로 침식 손상을 입힘"}],"_h":"fvkkwiam9e83aq"},"enemy_2034_sythef":{"descRaw":"고분고분한 성격의 페로. <@eb.key>은신, 공격 시 목표를 <@eb.key>기절시키며, 처치하면 <@eb.key>보물을 획득한다","name":"눈물 흘리는 사내","desc":"고분고분한 성격의 페로. 은신, 공격 시 목표를 기절시키며, 처치하면 보물을 획득한다","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"공격 시 목표를 <$ba.stun>기절시킨다","text":"공격 시 목표를 기절시킨다"}],"_h":"sq85y1jteop2sm"},"enemy_2034_sythef_2":{"descRaw":"고분고분한 성격의 페로. <@eb.key>은신, 공격 시 목표를 <@eb.key>기절시키며, 처치하면 <@eb.key>보물을 획득한다","name":"눈물 흘리는 사내","desc":"고분고분한 성격의 페로. 은신, 공격 시 목표를 기절시키며, 처치하면 보물을 획득한다","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"공격 시 목표를 <$ba.stun>기절시킨다","text":"공격 시 목표를 기절시킨다"}],"_h":"sq85y1jteop2sm"},"enemy_2048_smgrd":{"descRaw":"[국가]에 배치된 유닛에 대량의 물리 대미지를 입히며, 지속해서 자신을 중심으로 일정 범위에 [국가]를 생성","name":"'데몬의 칼날'","desc":"[국가]에 배치된 유닛에 대량의 물리 대미지를 입히며, 지속해서 자신을 중심으로 일정 범위에 [국가]를 생성","abilities":[{"textRaw":"[국가] 영역 내의 아군 유닛에게 높은 물리 대미지 부여","text":"[국가] 영역 내의 아군 유닛에게 높은 물리 대미지 부여"},{"textRaw":"지속적으로 자신의 주변 8칸에 [국가]를 생성하며, [국가]에 배치된 아군 유닛의 공격 속도가 대폭 감소","text":"지속적으로 자신의 주변 8칸에 [국가]를 생성하며, [국가]에 배치된 아군 유닛의 공격 속도가 대폭 감소"}],"_h":"3qda3qimimiiii"},"enemy_2050_smsha":{"descRaw":"공격이 3명의 목표 사이에서 튕기며 냉기 효과 부여, 튕길 때마다 대미지 감소, 적을 공격할 수 있으며, 적 사이를 뛰어다니며 적의 이동 속도와 공격 속도를 증가시킨다","name":"함락의 제사장","desc":"공격이 3명의 목표 사이에서 튕기며 냉기 효과 부여, 튕길 때마다 대미지 감소, 적을 공격할 수 있으며, 적 사이를 뛰어다니며 적의 이동 속도와 공격 속도를 증가시킨다","abilities":[{"textRaw":"공격 시 <$ba.cold>냉기 효과 부여, 공격이 3명의 목표 사이에서 튕기며, 튕길 때마다 대미지 감소","text":"공격 시 냉기 효과 부여, 공격이 3명의 목표 사이에서 튕기며, 튕길 때마다 대미지 감소"},{"textRaw":"[반자연의 선물] 다른 적 공격, 공격이 3명 사이에서 튕기며, 튕길 때마다 이동 속도와 공격 속도 증가","text":"[반자연의 선물] 다른 적 공격, 공격이 3명 사이에서 튕기며, 튕길 때마다 이동 속도와 공격 속도 증가"}],"_h":"x8tvx8y9n3yyyy"},"enemy_2052_smgia":{"descRaw":"몇 차례 공격 후 주변의 모든 아군 유닛을 <@eb.key>기절시키며, 넝쿨의 불안정한 구조로 인해 불에 취약하다","name":"집착의 넝쿨","desc":"몇 차례 공격 후 주변의 모든 아군 유닛을 기절시키며, 넝쿨의 불안정한 구조로 인해 불에 취약하다","abilities":[{"textRaw":"자연 환경에 의한 대미지를 받을 경우, 짧은 시간 동안 높은 <$ba.fragile>취약 효과 획득","text":"자연 환경에 의한 대미지를 받을 경우, 짧은 시간 동안 높은 취약 효과 획득"},{"textRaw":"몇 차례 공격 후 아군 유닛에게 <$ba.stun>기절 효과 부여","text":"몇 차례 공격 후 아군 유닛에게 기절 효과 부여"}],"_h":"xyawlzo98brzgn"},"enemy_2085_skzjxd":{"descRaw":"덕로드의 파트너이자 제자, 말주변이 뛰어난 투기꾼.","name":"동글이","desc":"덕로드의 파트너이자 제자, 말주변이 뛰어난 투기꾼.","abilities":[{"textRaw":"항상 아군 오퍼레이터 수가 많은 쪽으로 향함","text":"항상 아군 오퍼레이터 수가 많은 쪽으로 향함"},{"textRaw":"정면에서 받는 물리 및 마법 대미지 -80%","text":"정면에서 받는 물리 및 마법 대미지 -80%"}],"_h":"w7zrw7rbrbtdtd"},"enemy_2085_skzjxd_2":{"descRaw":"덕로드의 파트너이자 제자, 말주변이 뛰어난 투기꾼.","name":"동글이","desc":"덕로드의 파트너이자 제자, 말주변이 뛰어난 투기꾼.","abilities":[{"textRaw":"항상 아군 오퍼레이터 수가 많은 쪽으로 향함","text":"항상 아군 오퍼레이터 수가 많은 쪽으로 향함"},{"textRaw":"정면에서 받는 물리 및 마법 대미지 -80%","text":"정면에서 받는 물리 및 마법 대미지 -80%"}],"_h":"w7zrw7rbrbtdtd"},"enemy_9006_actoxi":{"descRaw":"쓰러진 후 자신을 처치한 목표를 향해 독안개 발사, 지속해서 주변에 마법 대미지를 입힘","name":"가상적: 침식","desc":"쓰러진 후 자신을 처치한 목표를 향해 독안개 발사, 지속해서 주변에 마법 대미지를 입힘","abilities":[{"textRaw":"쓰러진 후 자신을 처치한 목표를 향해 독안개 발사, 지속해서 주변에 마법 대미지를 입힘","text":"쓰러진 후 자신을 처치한 목표를 향해 독안개 발사, 지속해서 주변에 마법 대미지를 입힘"}],"_h":"egcbegoyoy"},"enemy_9007_acelem":{"descRaw":"저지당할 시 목표에 기생, 기생 목표는 지속해서 마법 대미지를 받으며 받는 원소 손상 증가, 기생 목표의 원소 손상이 폭발 시 주변 4칸으로 확산","name":"가상적: 정체","desc":"저지당할 시 목표에 기생, 기생 목표는 지속해서 마법 대미지를 받으며 받는 원소 손상 증가, 기생 목표의 원소 손상이 폭발 시 주변 4칸으로 확산","abilities":[{"textRaw":"쉽게 공격받지 않음","text":"쉽게 공격받지 않음"},{"textRaw":"저지당할 시 목표에 기생, 기생 목표는 지속해서 마법 대미지를 받으며, 받는 <$ba.dt.element>원소 손상 증가","text":"저지당할 시 목표에 기생, 기생 목표는 지속해서 마법 대미지를 받으며, 받는 원소 손상 증가"},{"textRaw":"기생 목표의 <$ba.dt.element>원소 손상이 폭발 시 주변 4칸의 다른 아군 유닛에게 같은 유형의 <$ba.dt.element>원소 손상을 대량 입힘","text":"기생 목표의 원소 손상이 폭발 시 주변 4칸의 다른 아군 유닛에게 같은 유형의 원소 손상을 대량 입힘"}],"_h":"yg8lygjcjc3rx9ymgo"},"enemy_9008_acbunn":{"descRaw":"은신. 은신 상태에서 동시에 목표 3개 공격","name":"가상적: 골극","desc":"은신. 은신 상태에서 동시에 목표 3개 공격","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"<$ba.invisible>은신 상태에서 동시에 목표 여러 개 공격","text":"은신 상태에서 동시에 목표 여러 개 공격"}],"_h":"xyobxyjteoxoyn"},"enemy_9009_acfort":{"descRaw":"최대 3명의 정예, 리더, 공중 적이 아닌 적을 포식하여 탄약 회복, 모든 탄약 발사","name":"가상적: 흑운","desc":"최대 3명의 정예, 리더, 공중 적이 아닌 적을 포식하여 탄약 회복, 모든 탄약 발사","abilities":[{"textRaw":"주기적으로 정예, 리더, 공중 적이 아닌 적을 여러 명 속박 및 포식하여, 같은 수량의 탄약 회복","text":"주기적으로 정예, 리더, 공중 적이 아닌 적을 여러 명 속박 및 포식하여, 같은 수량의 탄약 회복"},{"textRaw":"한 번에 모든 탄약을 소모해 목표에게 대량의 물리 대미지를 입힘","text":"한 번에 모든 탄약을 소모해 목표에게 대량의 물리 대미지를 입힘"}],"_h":"b9qzb9o6o6ffff"},"enemy_9010_acpupp":{"descRaw":"쓰러진 후 재생 상태가 되어 주변의 다른 적에게 실드 5회 부여, 재생 상태는 30회 대미지를 받아야 파괴, 저지 불가, 일정 시간 후 부활","name":"가상적: 재생","desc":"쓰러진 후 재생 상태가 되어 주변의 다른 적에게 실드 5회 부여, 재생 상태는 30회 대미지를 받아야 파괴, 저지 불가, 일정 시간 후 부활","abilities":[{"textRaw":"쓰러진 후 재생 상태가 되어 주변의 다른 적에게 물리 및 마법 대미지를 막는 실드 부여, 실드는 일정 횟수의 공격을 받을 시 파괴","text":"쓰러진 후 재생 상태가 되어 주변의 다른 적에게 물리 및 마법 대미지를 막는 실드 부여, 실드는 일정 횟수의 공격을 받을 시 파괴"},{"textRaw":"재생 상태에서 여러 번 대미지를 입어야 처치 가능, 일정 시간 후 부활","text":"재생 상태에서 여러 번 대미지를 입어야 처치 가능, 일정 시간 후 부활"}],"_h":"9ca19cn8n81111"},"enemy_9011_acrefr":{"descRaw":"굴절. 굴절 효과 발생 시 자신의 HP +100%","name":"가상적: 경막","desc":"굴절. 굴절 효과 발생 시 자신의 HP +100%","abilities":[{"textRaw":"<$ba.refraction>굴절","text":"굴절"},{"textRaw":"굴절 효과 발생 시 자신의 HP 대폭 증가","text":"굴절 효과 발생 시 자신의 HP 대폭 증가"}],"_h":"3abt3ag6tlujq8"},"enemy_9012_acloon":{"descRaw":"염국인들의 힘이 깃든 장치. 주기적으로 적에게 화염 발사","name":"'염의 가호'","desc":"염국인들의 힘이 깃든 장치. 주기적으로 적에게 화염 발사","abilities":[{"textRaw":"전투 시작 후 '염의 가호'는 전장에 있는 모든 염국 맹약 오퍼레이터 일정 비율의 공격력과 HP 획득","text":"전투 시작 후 '염의 가호'는 전장에 있는 모든 염국 맹약 오퍼레이터 일정 비율의 공격력과 HP 획득"},{"textRaw":"동시에 목표 여러 개 공격, 공격 시 추가로 <$ba.dt.burning2>소각 손상을 입히고, 목표 주변의 적에게 <$ba.elementfragile>원소 취약 효과 부여","text":"동시에 목표 여러 개 공격, 공격 시 추가로 소각 손상을 입히고, 목표 주변의 적에게 원소 취약 효과 부여"},{"textRaw":"[악을 쫓는 불꽃] 공격 범위 내 적 1명에게 지속해서 화염을 분사해 초당 공격력의 일정 비율에 해당하는 마법 대미지를 입히고, 목표 주변의 여러 적에게 대미지를 입힘","text":"[악을 쫓는 불꽃] 공격 범위 내 적 1명에게 지속해서 화염을 분사해 초당 공격력의 일정 비율에 해당하는 마법 대미지를 입히고, 목표 주변의 여러 적에게 대미지를 입힘"}],"_h":"5hom5h3q3qomgnn9n9"},"enemy_9013_acstmk":{"descRaw":"오리지늄에 심각하게 침식된 증기 갑옷.\n오리지늄 작용의 가장 흔한 형태는 바로, 침식이다.","name":"가상적: 갑주","desc":"오리지늄에 심각하게 침식된 증기 갑옷.\n오리지늄 작용의 가장 흔한 형태는 바로, 침식이다.","abilities":[{"textRaw":"목표를 무작위로 지정하여 레이저를 발사해 마법 대미지를 입힘","text":"목표를 무작위로 지정하여 레이저를 발사해 마법 대미지를 입힘"},{"textRaw":"[치명적인 재난] 공격력이 가장 높은 오퍼레이터를 지정해 <갑주를 꿰뚫는 탄환> 발사, 탄환은 목표에게 도달 시 폭발, 목표 및 주변 8칸의 유닛을 비교적 긴 시간 <$ba.stun>기절시키며 초당 물리 대미지를 입힘, 일정 횟수 공격 시 <갑주를 꿰뚫는 탄환> 파괴 가능","text":"[치명적인 재난] 공격력이 가장 높은 오퍼레이터를 지정해 <갑주를 꿰뚫는 탄환> 발사, 탄환은 목표에게 도달 시 폭발, 목표 및 주변 8칸의 유닛을 비교적 긴 시간 기절시키며 초당 물리 대미지를 입힘, 일정 횟수 공격 시 <갑주를 꿰뚫는 탄환> 파괴 가능"},{"textRaw":"HP가 일정량 미만 시 받는 물리 및 마법 대미지 감소, [치명적인 재난]이 <갑주를 꿰뚫는 탄환> 추가 발사","text":"HP가 일정량 미만 시 받는 물리 및 마법 대미지 감소, [치명적인 재난]이 <갑주를 꿰뚫는 탄환> 추가 발사"},{"textRaw":"[죽음의 무리] 주기적으로 드론 유닛 소환","text":"[죽음의 무리] 주기적으로 드론 유닛 소환"},{"textRaw":"히든 코어","text":"히든 코어"},{"textRaw":"[과거의 해머와 검] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 갑주>가 <'갑주를 베는 검'>과 <'갑주를 부수는 해머'>를 획득하여 완전체 형태로 변경","text":"[과거의 해머와 검] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 갑주>가 <'갑주를 베는 검'>과 <'갑주를 부수는 해머'>를 획득하여 완전체 형태로 변경"},{"textRaw":"<'갑주를 베는 검'>과 <'갑주를 부수는 해머'>는 초기에 무적 상태, 격추 시 받은 대미지의 일정량을 <가상적: 갑주>에게 전달","text":"<'갑주를 베는 검'>과 <'갑주를 부수는 해머'>는 초기에 무적 상태, 격추 시 받은 대미지의 일정량을 <가상적: 갑주>에게 전달"},{"textRaw":"<'갑주를 베는 검'>과 <'갑주를 부수는 해머'>는 주기적으로 공격력이 가장 낮은 오퍼레이터 1명을 향해 비행 및 자폭, 목표 및 주변 8칸의 오퍼레이터를 <$ba.stun>기절시키고 초당 물리 대미지를 입힘, 이후 <가상적: 갑주>로 복귀. 비행 중에 무적 효과 상실 및 일정 횟수의 대미지를 받을 시 파괴, 파괴된 후 지상 유닛으로 간주, 받는 대미지 증가","text":"<'갑주를 베는 검'>과 <'갑주를 부수는 해머'>는 주기적으로 공격력이 가장 낮은 오퍼레이터 1명을 향해 비행 및 자폭, 목표 및 주변 8칸의 오퍼레이터를 기절시키고 초당 물리 대미지를 입힘, 이후 <가상적: 갑주>로 복귀. 비행 중에 무적 효과 상실 및 일정 횟수의 대미지를 받을 시 파괴, 파괴된 후 지상 유닛으로 간주, 받는 대미지 증가"}],"_h":"jhdzjhcocoki2ijvjvrkrkfwfwu4u4hyhyxx93"},"enemy_9013_acstmk_2":{"descRaw":"오리지늄에 심각하게 침식된 증기 갑옷.\n오리지늄 작용의 가장 흔한 형태는 바로, 침식이다.","name":"가상적: 갑주","desc":"오리지늄에 심각하게 침식된 증기 갑옷.\n오리지늄 작용의 가장 흔한 형태는 바로, 침식이다.","abilities":[{"textRaw":"목표를 무작위로 선택해 마법 공격","text":"목표를 무작위로 선택해 마법 공격"},{"textRaw":"HP가 일정량 감소할 시 받는 물리 및 마법 대미지 감소, [치명적인 재난]이 추가로 <갑주를 꿰뚫는 탄환> 발사","text":"HP가 일정량 감소할 시 받는 물리 및 마법 대미지 감소, [치명적인 재난]이 추가로 <갑주를 꿰뚫는 탄환> 발사"},{"textRaw":"[치명적인 재난] 공격력이 가장 높은 오퍼레이터를 지정해 <갑주를 꿰뚫는 탄환> 발사, 탄환은 목표에게 도달 시 폭발, 목표 및 주변 8칸의 유닛을 <$ba.stun>기절시키며 초당 물리 대미지를 입힘, 일정 횟수 공격 시 <갑주를 꿰뚫는 탄환> 파괴 가능","text":"[치명적인 재난] 공격력이 가장 높은 오퍼레이터를 지정해 <갑주를 꿰뚫는 탄환> 발사, 탄환은 목표에게 도달 시 폭발, 목표 및 주변 8칸의 유닛을 기절시키며 초당 물리 대미지를 입힘, 일정 횟수 공격 시 <갑주를 꿰뚫는 탄환> 파괴 가능"},{"textRaw":"[죽음의 무리] 주기적으로 드론 유닛 소환","text":"[죽음의 무리] 주기적으로 드론 유닛 소환"},{"textRaw":"히든 코어","text":"히든 코어"},{"textRaw":"[과거의 해머와 검] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 갑주>가 완전체 형태로 변경","text":"[과거의 해머와 검] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 갑주>가 완전체 형태로 변경"}],"_h":"jhdzjh54543j3j8xftrkrkfwfwmsms"},"enemy_9014_acstma":{"descRaw":"마법 저항이 매우 높음, 큰 범위 내 모든 아군 유닛을 지속 공격, 주기적으로 목표를 지정해 폭격, 그동안 무적 효과 상실","name":"'갑주를 베는 검'","desc":"마법 저항이 매우 높음, 큰 범위 내 모든 아군 유닛을 지속 공격, 주기적으로 목표를 지정해 폭격, 그동안 무적 효과 상실","abilities":[{"textRaw":"<$ba.permanentatk>지속해서 공격, 광역 물리 대미지를 입힘","text":"지속해서 공격, 광역 물리 대미지를 입힘"},{"textRaw":"초기에 무적 상태, 쓰러질 시 받은 대미지의 일정 비율을 <가상적: 갑주>에게 전달","text":"초기에 무적 상태, 쓰러질 시 받은 대미지의 일정 비율을 <가상적: 갑주>에게 전달"},{"textRaw":"주기적으로 공격력이 가장 낮은 오퍼레이터 1명을 향해 비행, 목표 및 주변 8칸의 오퍼레이터를 <$ba.stun>기절시키고 초당 물리 대미지를 입힘","text":"주기적으로 공격력이 가장 낮은 오퍼레이터 1명을 향해 비행, 목표 및 주변 8칸의 오퍼레이터를 기절시키고 초당 물리 대미지를 입힘"},{"textRaw":"비행 중인 '갑주를 베는 검'이 일정 횟수의 대미지를 받을 시 파괴","text":"비행 중인 '갑주를 베는 검'이 일정 횟수의 대미지를 받을 시 파괴"},{"textRaw":"갑주를 베는 검'은 파괴된 후 지상 유닛으로 간주, 받는 대미지 증가","text":"갑주를 베는 검'은 파괴된 후 지상 유닛으로 간주, 받는 대미지 증가"}],"_h":"bie5bi8qye4o4o7tcz6868wywy"},"enemy_9015_acstmb":{"descRaw":"방어력이 매우 높음, 작은 범위 내 모든 아군 유닛을 지속 공격, 주기적으로 목표를 지정해 폭격, 그동안 무적 효과 상실","name":"'갑주를 부수는 해머'","desc":"방어력이 매우 높음, 작은 범위 내 모든 아군 유닛을 지속 공격, 주기적으로 목표를 지정해 폭격, 그동안 무적 효과 상실","abilities":[{"textRaw":"<$ba.permanentatk>지속해서 공격, 광역 물리 대미지를 입힘","text":"지속해서 공격, 광역 물리 대미지를 입힘"},{"textRaw":"초기에 무적 상태, 쓰러질 시 받은 대미지의 일정 비율을 <가상적: 갑주>에게 전달","text":"초기에 무적 상태, 쓰러질 시 받은 대미지의 일정 비율을 <가상적: 갑주>에게 전달"},{"textRaw":"주기적으로 공격력이 가장 낮은 오퍼레이터 1명을 향해 비행, 목표 및 주변 8칸의 오퍼레이터를 <$ba.stun>기절시키고 초당 물리 대미지를 입힘","text":"주기적으로 공격력이 가장 낮은 오퍼레이터 1명을 향해 비행, 목표 및 주변 8칸의 오퍼레이터를 기절시키고 초당 물리 대미지를 입힘"},{"textRaw":"비행 중인 '갑주를 부수는 해머'가 일정 횟수의 대미지를 받을 시 파괴","text":"비행 중인 '갑주를 부수는 해머'가 일정 횟수의 대미지를 받을 시 파괴"},{"textRaw":"갑주를 부수는 해머'는 파괴된 후 지상 유닛으로 간주, 받는 대미지 증가","text":"갑주를 부수는 해머'는 파괴된 후 지상 유닛으로 간주, 받는 대미지 증가"}],"_h":"m7nnm78qye4o4o7tcztitivkvk"},"enemy_9016_acstmr":{"name":"'갑주를 꿰뚫는 탄환'","abilities":[{"textRaw":"목표에 도달 시 폭발, 목표 및 주변 8칸의 오퍼레이터를 <$ba.stun>기절시키고 초당 물리 대미지를 입힘","text":"목표에 도달 시 폭발, 목표 및 주변 8칸의 오퍼레이터를 기절시키고 초당 물리 대미지를 입힘"},{"textRaw":"수차례 공격받으면 쓰러짐","text":"수차례 공격받으면 쓰러짐"}],"_h":"q3p3tdieie"},"enemy_9017_achunt":{"descRaw":"대미지를 입힐 시 추가로 침식 손상을 입힘, 방어력이 높은 목표를 우선 공격, 동일한 목표 공격 시 공격 속도 점차 증가","name":"가상적: 총","desc":"대미지를 입힐 시 추가로 침식 손상을 입힘, 방어력이 높은 목표를 우선 공격, 동일한 목표 공격 시 공격 속도 점차 증가","abilities":[{"textRaw":"방어력이 가장 높은 유닛을 우선 공격","text":"방어력이 가장 높은 유닛을 우선 공격"},{"textRaw":"공격 시 추가로 <$ba.dt.erosion>침식 손상을 입힘","text":"공격 시 추가로 침식 손상을 입힘"},{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"같은 목표를 공격 시 공격 속도 점차 증가","text":"같은 목표를 공격 시 공격 속도 점차 증가"},{"textRaw":"[최종 처벌] 공격 중지, 이동 속도 대폭 증가, 방어력이 가장 높은 유닛을 향해 돌진, 지나가면서 충돌한 유닛에게 물리 대미지를 입힘","text":"[최종 처벌] 공격 중지, 이동 속도 대폭 증가, 방어력이 가장 높은 유닛을 향해 돌진, 지나가면서 충돌한 유닛에게 물리 대미지를 입힘"},{"textRaw":"히든 코어","text":"히든 코어"},{"textRaw":"[끝나지 않은 고해] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <'총을 부수는 리드'> 출현, 동시에 <가상적: 총>이 받는 물리 및 마법 대미지 대폭 감소","text":"[끝나지 않은 고해] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <'총을 부수는 리드'> 출현, 동시에 <가상적: 총>이 받는 물리 및 마법 대미지 대폭 감소"},{"textRaw":"[맹신의 서약] 모든 <'총을 부수는 리드'>와 연결되어 <'총을 부수는 리드'>가 받는 대미지의 일정량을 <가상적: 총>이 분담, [맹신의 서약]에 연결된 아군 유닛에게 초당 물리 대미지를 입힘","text":"[맹신의 서약] 모든 <'총을 부수는 리드'>와 연결되어 <'총을 부수는 리드'>가 받는 대미지의 일정량을 <가상적: 총>이 분담, [맹신의 서약]에 연결된 아군 유닛에게 초당 물리 대미지를 입힘"},{"textRaw":"[종말의 포교] 지속해서 모든 <'총을 부수는 리드'>를 자신에게 이동시킴, <'총을 부수는 리드'>의 이동 속도 대폭 증가 및 대미지 면역, 지나가면서 충돌한 아군 유닛에게 물리 대미지를 입힘","text":"[종말의 포교] 지속해서 모든 <'총을 부수는 리드'>를 자신에게 이동시킴, <'총을 부수는 리드'>의 이동 속도 대폭 증가 및 대미지 면역, 지나가면서 충돌한 아군 유닛에게 물리 대미지를 입힘"}],"_h":"x1nyx1sjsjfsd7ufufrorobvbvfwfwylyl8c8c3n3n"},"enemy_9017_achunt_2":{"descRaw":"대미지를 입힐 시 추가로 침식 손상을 입힘, 방어력이 높은 목표를 우선 공격, 동일한 목표 공격 시 공격 속도 점차 증가, 대량의 물리 및 마법 대미지 감소 효과 보유","name":"가상적: 총","desc":"대미지를 입힐 시 추가로 침식 손상을 입힘, 방어력이 높은 목표를 우선 공격, 동일한 목표 공격 시 공격 속도 점차 증가, 대량의 물리 및 마법 대미지 감소 효과 보유","abilities":[{"textRaw":"방어력이 가장 높은 유닛을 우선 공격","text":"방어력이 가장 높은 유닛을 우선 공격"},{"textRaw":"공격 시 추가로 <$ba.dt.erosion>침식 손상을 입힘","text":"공격 시 추가로 침식 손상을 입힘"},{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"같은 목표를 공격 시 공격 속도 점차 증가","text":"같은 목표를 공격 시 공격 속도 점차 증가"},{"textRaw":"[최종 처벌] 공격 중지, 이동 속도 대폭 증가, 방어력이 가장 높은 유닛을 향해 돌진, 지나가면서 충돌한 유닛에게 물리 대미지를 입힘","text":"[최종 처벌] 공격 중지, 이동 속도 대폭 증가, 방어력이 가장 높은 유닛을 향해 돌진, 지나가면서 충돌한 유닛에게 물리 대미지를 입힘"},{"textRaw":"히든 코어","text":"히든 코어"},{"textRaw":"[끝나지 않은 고해] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <'총을 부수는 리드'> 출현, 동시에 <가상적: 총>이 받는 물리 및 마법 대미지 초대폭 감소","text":"[끝나지 않은 고해] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <'총을 부수는 리드'> 출현, 동시에 <가상적: 총>이 받는 물리 및 마법 대미지 초대폭 감소"},{"textRaw":"[맹신의 서약] 모든 <'총을 부수는 리드'>와 연결되어 <'총을 부수는 리드'>가 받는 대미지의 일정량을 <가상적: 총>과 기타 <'총을 부수는 리드'>가 분담, [맹신의 서약]에 연결된 아군 유닛에게 초당 물리 대미지를 입힘","text":"[맹신의 서약] 모든 <'총을 부수는 리드'>와 연결되어 <'총을 부수는 리드'>가 받는 대미지의 일정량을 <가상적: 총>과 기타 <'총을 부수는 리드'>가 분담, [맹신의 서약]에 연결된 아군 유닛에게 초당 물리 대미지를 입힘"},{"textRaw":"[종말의 포교] 지속해서 모든 <'총을 부수는 리드'>를 자신에게 이동시킴, <'총을 부수는 리드'>의 이동 속도 대폭 증가 및 대미지 면역, 지나가면서 충돌한 아군 유닛에게 물리 대미지를 입힘","text":"[종말의 포교] 지속해서 모든 <'총을 부수는 리드'>를 자신에게 이동시킴, <'총을 부수는 리드'>의 이동 속도 대폭 증가 및 대미지 면역, 지나가면서 충돌한 아군 유닛에게 물리 대미지를 입힘"}],"_h":"ppnyppsjsjfsd7ufufrorobvbvfwfwfmfm50503n3n"},"enemy_9018_actrpa":{"descRaw":"실드 보유 시 대량의 대미지 감소 효과 보유","name":"'총을 부수는 리드'","desc":"실드 보유 시 대량의 대미지 감소 효과 보유","abilities":[{"textRaw":"[끝나지 않은 기도] 초기에 특수한 실드 보유, 실드 보유 시 저지 불가, 실드가 사라지면 일정 시간 후 해당 실드 다시 획득","text":"[끝나지 않은 기도] 초기에 특수한 실드 보유, 실드 보유 시 저지 불가, 실드가 사라지면 일정 시간 후 해당 실드 다시 획득"},{"textRaw":"원소 실드: 받는 물리 및 마법 대미지 대폭 감소, 자신의 <$ba.dt.element>원소 손상 폭발 시 실드 소멸. 해당 실드 보유 시 주기적으로 <$ba.dt.element>원소 손상을 입히고 수차례 튕기는 탄환 발사, 탄환은 튕길 때마다 대미지 감소","text":"원소 실드: 받는 물리 및 마법 대미지 대폭 감소, 자신의 원소 손상 폭발 시 실드 소멸. 해당 실드 보유 시 주기적으로 원소 손상을 입히고 수차례 튕기는 탄환 발사, 탄환은 튕길 때마다 대미지 감소"},{"textRaw":"아츠 실드: 일정량의 보호막 획득, 보호막 존재 시 자신이 받는 물리 대미지 대폭 감소. 해당 실드 보유 시 물리 대미지를 받을 경우 공격 상대에게 물리 대미지와 <$ba.dt.erosion>침식 손상을 입힘","text":"아츠 실드: 일정량의 보호막 획득, 보호막 존재 시 자신이 받는 물리 대미지 대폭 감소. 해당 실드 보유 시 물리 대미지를 받을 경우 공격 상대에게 물리 대미지와 침식 손상을 입힘"},{"textRaw":"횟수 실드: 여러 차례 대미지를 받으면 소멸. 해당 실드 보유 시 주기적으로 10연 공격 시전","text":"횟수 실드: 여러 차례 대미지를 받으면 소멸. 해당 실드 보유 시 주기적으로 10연 공격 시전"}],"_h":"4rw94rkyky0mj00lmsbibi"},"enemy_9019_actrpb":{"name":"'총을 부수는 리드'","_h":"w9"},"enemy_9020_actrpc":{"name":"'총을 부수는 리드'","_h":"w9"},"enemy_9021_acduml":{"descRaw":"'단현지음' 우선 공격","name":"가상적: 관","desc":"'단현지음' 우선 공격","abilities":[{"textRaw":"전장에 있는 동안 지속해서 [어둠의 탄식] 형태의 <'여음'> 소환, HP가 일정량 미만일 시 소환 딜레이 감소","text":"전장에 있는 동안 지속해서 [어둠의 탄식] 형태의 <'여음'> 소환, HP가 일정량 미만일 시 소환 딜레이 감소"},{"textRaw":"[어둠의 탄식] 형태의 <'여음'>을 우선 공격","text":"[어둠의 탄식] 형태의 <'여음'>을 우선 공격"},{"textRaw":"[열관의 연주] 모든 [어둠의 탄식] 형태의 <'여음'>을 선택해 3연 공격 1회 시전, 광역 마법 대미지와 <$ba.dt.apoptosis>쇠약 손상을 입힘","text":"[열관의 연주] 모든 [어둠의 탄식] 형태의 <'여음'>을 선택해 3연 공격 1회 시전, 광역 마법 대미지와 쇠약 손상을 입힘"},{"textRaw":"히든 코어","text":"히든 코어"},{"textRaw":"시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 현>과 <가상적: 관>이 동시에 등장","text":"시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 현>과 <가상적: 관>이 동시에 등장"}],"_h":"p36wp3uzuzxtxtmd2vfwfw2r2r"},"enemy_9021_acduml_2":{"descRaw":"'단현지음' 우선 공격","name":"가상적: 관","desc":"'단현지음' 우선 공격","abilities":[{"textRaw":"전장에 있는 동안 지속해서 [어둠의 탄식] 형태의 <'여음'> 소환, HP가 일정량 미만일 시 소환 딜레이 감소","text":"전장에 있는 동안 지속해서 [어둠의 탄식] 형태의 <'여음'> 소환, HP가 일정량 미만일 시 소환 딜레이 감소"},{"textRaw":"[어둠의 탄식] 형태의 <'여음'>을 우선 공격","text":"[어둠의 탄식] 형태의 <'여음'>을 우선 공격"},{"textRaw":"[열관의 연주] 모든 [어둠의 탄식] 형태의 <'여음'>을 선택해 3연 공격 1회 시전, 광역 마법 대미지와 <$ba.dt.apoptosis>쇠약 손상을 입힘","text":"[열관의 연주] 모든 [어둠의 탄식] 형태의 <'여음'>을 선택해 3연 공격 1회 시전, 광역 마법 대미지와 쇠약 손상을 입힘"},{"textRaw":"히든 코어","text":"히든 코어"},{"textRaw":"시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 현>과 <가상적: 관>이 동시에 등장","text":"시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 현>과 <가상적: 관>이 동시에 등장"}],"_h":"p36wp3uzuzxtxtmd2vfwfw2r2r"},"enemy_9022_acdumm":{"descRaw":"'열관지음' 우선 공격","name":"가상적: 현","desc":"'열관지음' 우선 공격","abilities":[{"textRaw":"영구 무적 상태, <가상적: 관>이 쓰러지면 동시에 퇴각","text":"영구 무적 상태, <가상적: 관>이 쓰러지면 동시에 퇴각"},{"textRaw":"배치되어 있을 때 지속해서 [황금빛 통곡] 형태의 <'여음'> 소환","text":"배치되어 있을 때 지속해서 [황금빛 통곡] 형태의 <'여음'> 소환"},{"textRaw":"[황금빛 통곡] 형태의 <'여음'>을 우선 공격","text":"[황금빛 통곡] 형태의 <'여음'>을 우선 공격"},{"textRaw":"[단현의 연주] 모든 [황금빛 통곡] 형태의 <'여음'>을 선택, 목표를 중심으로 한 넓은 범위에 마법 대미지와 <$ba.dt.apoptosis>쇠약 손상을 입히고, 목표의 <'여음'> 형태를 전환","text":"[단현의 연주] 모든 [황금빛 통곡] 형태의 <'여음'>을 선택, 목표를 중심으로 한 넓은 범위에 마법 대미지와 쇠약 손상을 입히고, 목표의 <'여음'> 형태를 전환"}],"_h":"m571m5d1d1eses7g7gj8r6"},"enemy_9023_acdums":{"descRaw":"공격받을 시 주변에 마법 대미지 및 쇠약 손상을 입힘, 일정 횟수의 공격을 받을 시 형태 전환","name":"'단현지음'/'열관지음'","desc":"공격받을 시 주변에 마법 대미지 및 쇠약 손상을 입힘, 일정 횟수의 공격을 받을 시 형태 전환","abilities":[{"textRaw":"수차례 공격받으면 쓰러짐","text":"수차례 공격받으면 쓰러짐"},{"textRaw":"저지 가능 수가 2 이상인 유닛만 저지 가능","text":"저지 가능 수가 2 이상인 유닛만 저지 가능"},{"textRaw":"[다성음악]: [황금빛 통곡]과 [어둠의 탄식] 형태 사이에서 전환","text":"[다성음악]: [황금빛 통곡]과 [어둠의 탄식] 형태 사이에서 전환"},{"textRaw":"[황금빛 통곡] 형태에서 공격 속도 증가, 수차례 대미지를 받으면 [어둠의 탄식] 형태로 전환","text":"[황금빛 통곡] 형태에서 공격 속도 증가, 수차례 대미지를 받으면 [어둠의 탄식] 형태로 전환"},{"textRaw":"[어둠의 탄식] 형태에서 이동 속도 감소, 공격력 증가, 수차례 대미지를 받으면 [황금빛 통곡] 형태로 전환","text":"[어둠의 탄식] 형태에서 이동 속도 감소, 공격력 증가, 수차례 대미지를 받으면 [황금빛 통곡] 형태로 전환"},{"textRaw":"대미지를 받을 시 자신을 중심으로 광역 마법 대미지와 <$ba.dt.apoptosis>쇠약 손상을 입힘","text":"대미지를 받을 시 자신을 중심으로 광역 마법 대미지와 쇠약 손상을 입힘"},{"textRaw":"전장의 모든 <'여음'>이 주기적으로 합주해 광역 마법 대미지와 <$ba.dt.apoptosis>쇠약 손상을 입힘","text":"전장의 모든 <'여음'>이 주기적으로 합주해 광역 마법 대미지와 쇠약 손상을 입힘"}],"_h":"qe9wqeieie9l9lu7u7ndnd1l1li18r45br"},"enemy_9032_aclionk":{"descRaw":"제국의 마지막 남은 빛, 녹슨 왕관 아래의 유령. 그를 반박하고, 빅토리아의 지고한 명예와 권력을 반박하라. 그는 주시할 것이고, 그는 용서할 것이다.","name":"알리스테어, 제국의 여광","desc":"제국의 마지막 남은 빛, 녹슨 왕관 아래의 유령. 그를 반박하고, 빅토리아의 지고한 명예와 권력을 반박하라. 그는 주시할 것이고, 그는 용서할 것이다.","abilities":[{"textRaw":"HP가 50% 미만일 시 방어력 및 마법 저항 증가, [왕의 국토]가 매회 장비 2개 활성화","text":"HP가 50% 미만일 시 방어력 및 마법 저항 증가, [왕의 국토]가 매회 장비 2개 활성화"},{"textRaw":"[척퇴] 비교적 긴 시간 전투 후, 전장 내 모든 아군 유닛에 마법 스플래시 대미지를 입히고, 모든 스테이지 HP 차감","text":"[척퇴] 비교적 긴 시간 전투 후, 전장 내 모든 아군 유닛에 마법 스플래시 대미지를 입히고, 모든 스테이지 HP 차감"},{"textRaw":"[왕권 호령] 아군 유닛 1명 및 주변 4칸을 지정, 범위 내 목표에 대량의 물리 대미지를 1회 입히고, 해당 범위의 지상에 장비 생성","text":"[왕권 호령] 아군 유닛 1명 및 주변 4칸을 지정, 범위 내 목표에 대량의 물리 대미지를 1회 입히고, 해당 범위의 지상에 장비 생성"},{"textRaw":"[왕의 국토] 전장에 장비가 존재할 시 장비 1개 활성화, 서로 다른 장비는 다른 효과 생성","text":"[왕의 국토] 전장에 장비가 존재할 시 장비 1개 활성화, 서로 다른 장비는 다른 효과 생성"}],"_h":"hncnhnytytyuyuscscwnwn"},"enemy_9033_acdeer":{"descRaw":"사미의 상념으로 인해 흙과 눈 속에서 태어났으며, HP가 50% 미만 시 피격 물리 및 마법 대미지 감소, 모든 스킬이 추가로 목표 1명 선택","name":"'사미의 의지'","desc":"사미의 상념으로 인해 흙과 눈 속에서 태어났으며, HP가 50% 미만 시 피격 물리 및 마법 대미지 감소, 모든 스킬이 추가로 목표 1명 선택","abilities":[{"textRaw":"[고드름] 공격 시 한 열의 모든 아군 유닛에 물리 대미지 부여","text":"[고드름] 공격 시 한 열의 모든 아군 유닛에 물리 대미지 부여"},{"textRaw":"[자연의 요동] 아군 유닛 한 명을 <$ba.stun>기절시켜 지속적인 마법 대미지 부여","text":"[자연의 요동] 아군 유닛 한 명을 기절시켜 지속적인 마법 대미지 부여"},{"textRaw":"HP가 50% 미만 시 피격 물리 및 마법 대미지 감소, [고드름]과 [자연의 요동]이 추가로 목표 1명 선택","text":"HP가 50% 미만 시 피격 물리 및 마법 대미지 감소, [고드름]과 [자연의 요동]이 추가로 목표 1명 선택"}],"_h":"w5nnw5n6n60um0wdwd"},"enemy_10001_trslim":{"descRaw":"<@eb.key>무해한 원석충, HP가 50% 미만일 시 다리를 펼쳐 도주! 이동 속도가 증가하고 일정 시간 동안 저지 불가","name":"간이 사육 원석충","desc":"무해한 원석충, HP가 50% 미만일 시 다리를 펼쳐 도주! 이동 속도가 증가하고 일정 시간 동안 저지 불가","abilities":[{"textRaw":"HP가 50% 미만일 시 다리를 펼쳐 도주! 이동 속도가 증가하고 일정 시간 동안 저지 불가","text":"HP가 50% 미만일 시 다리를 펼쳐 도주! 이동 속도가 증가하고 일정 시간 동안 저지 불가"}],"_h":"hbrfvknsns"},"enemy_10018_sgrobh":{"descRaw":"동시에 <@eb.key>2개의 목표 공격, 초기에 공격 범위가 비교적 작고, 결정 위에 있을 시 <@eb.key>초원거리 공격 가능","name":"'완구 외발자전거'","desc":"동시에 2개의 목표 공격, 초기에 공격 범위가 비교적 작고, 결정 위에 있을 시 초원거리 공격 가능","abilities":[{"textRaw":"동시에 2개의 목표 공격","text":"동시에 2개의 목표 공격"},{"textRaw":"초기에 공격 범위가 비교적 작고, 결정 위에 있을 시 초원거리 공격 가능","text":"초기에 공격 범위가 비교적 작고, 결정 위에 있을 시 초원거리 공격 가능"}],"_h":"mmscawkwkwtwtw"},"enemy_10027_vtsk":{"descRaw":"등장 시 현재 HP가 가장 높은 아군 유닛을 중심으로 폭격, 원거리 물리 공격 가능, 수차례 공격 후 차지 어택을 사용해 공격, 더 높은 물리 대미지를 3회 입힘","name":"'제국의 갑옷'","desc":"등장 시 현재 HP가 가장 높은 아군 유닛을 중심으로 폭격, 원거리 물리 공격 가능, 수차례 공격 후 차지 어택을 사용해 공격, 더 높은 물리 대미지를 3회 입힘","abilities":[{"textRaw":"등장 시 현재 HP가 가장 높은 아군 유닛을 지정, 대상 주변의 현재 HP가 가장 높은 유닛에 수차례 물리 대미지를 입힘","text":"등장 시 현재 HP가 가장 높은 아군 유닛을 지정, 대상 주변의 현재 HP가 가장 높은 유닛에 수차례 물리 대미지를 입힘"},{"textRaw":"원거리 공격 가능","text":"원거리 공격 가능"},{"textRaw":"몇 차례 공격 후 차지 어택을 사용해 공격, 더 높은 대미지를 3회 입힘","text":"몇 차례 공격 후 차지 어택을 사용해 공격, 더 높은 대미지를 3회 입힘"}],"_h":"7dkw7du4u43939y6y6"},"enemy_10028_vtswd":{"descRaw":"적 또는 아군 오퍼레이터 모두 획득 가능, 보유한 대상의 공격력 증가","name":"미장착 칼날","desc":"적 또는 아군 오퍼레이터 모두 획득 가능, 보유한 대상의 공격력 증가","abilities":[{"textRaw":"아군 오퍼레이터가 보유 시","text":"아군 오퍼레이터가 보유 시"},{"textRaw":"해당 장비를 보유한 오퍼레이터의 공격력 증가","text":"해당 장비를 보유한 오퍼레이터의 공격력 증가"},{"textRaw":"적이 보유 시","text":"적이 보유 시"},{"textRaw":"해당 장비를 보유한 유닛의 공격력 증가","text":"해당 장비를 보유한 유닛의 공격력 증가"},{"textRaw":"일정량의 보호막 획득","text":"일정량의 보호막 획득"},{"textRaw":"보호막 격파 시 장비 소멸","text":"보호막 격파 시 장비 소멸"}],"_h":"p8ryp8wjwjqjqjsmsm5757i0epmxmx"},"enemy_10029_vtshld":{"descRaw":"적 또는 아군 오퍼레이터 모두 획득 가능, 보유한 대상의 방어력 증가","name":"방호 조끼","desc":"적 또는 아군 오퍼레이터 모두 획득 가능, 보유한 대상의 방어력 증가","abilities":[{"textRaw":"아군 오퍼레이터가 보유 시","text":"아군 오퍼레이터가 보유 시"},{"textRaw":"해당 장비를 보유한 오퍼레이터의 방어력 증가","text":"해당 장비를 보유한 오퍼레이터의 방어력 증가"},{"textRaw":"적이 보유 시","text":"적이 보유 시"},{"textRaw":"해당 장비를 보유한 유닛이 특정 방향으로부터 받는 대미지 감소","text":"해당 장비를 보유한 유닛이 특정 방향으로부터 받는 대미지 감소"},{"textRaw":"일정량의 보호막 획득","text":"일정량의 보호막 획득"},{"textRaw":"보호막 격파 시 장비 소멸","text":"보호막 격파 시 장비 소멸"}],"_h":"e7fee7wjwjiqiqsmsm4949i0epmxmx"},"enemy_10030_vtwand":{"descRaw":"적 또는 아군 오퍼레이터 모두 획득 가능, 보유한 대상은 마법 대미지 능력 습득, 복잡한 구조에 다른 특수한 성능도 내장되어 있음","name":"충격식 아츠 유닛","desc":"적 또는 아군 오퍼레이터 모두 획득 가능, 보유한 대상은 마법 대미지 능력 습득, 복잡한 구조에 다른 특수한 성능도 내장되어 있음","abilities":[{"textRaw":"아군 오퍼레이터가 보유 시","text":"아군 오퍼레이터가 보유 시"},{"textRaw":"해당 장비를 보유한 오퍼레이터가 스킬 발동 시, 대미지를 입은 적에게 짧은 시간 동안 <$ba.tremble>전율 효과 부여, 추가로 마법 대미지를 입힘","text":"해당 장비를 보유한 오퍼레이터가 스킬 발동 시, 대미지를 입은 적에게 짧은 시간 동안 전율 효과 부여, 추가로 마법 대미지를 입힘"},{"textRaw":"적이 보유 시","text":"적이 보유 시"},{"textRaw":"해당 장비를 보유한 유닛의 공격이 마법 대미지를 입힘, 장비 습득 후 최초로 공격한 목표는 일정 시간 동안 공격 또는 치료 불가","text":"해당 장비를 보유한 유닛의 공격이 마법 대미지를 입힘, 장비 습득 후 최초로 공격한 목표는 일정 시간 동안 공격 또는 치료 불가"},{"textRaw":"일정량의 보호막 획득","text":"일정량의 보호막 획득"},{"textRaw":"보호막 격파 시 장비 소멸","text":"보호막 격파 시 장비 소멸"}],"_h":"093v09wjwjmkflsmsm2b2bi0epmxmx"},"enemy_10031_cnvsld":{"descRaw":"<@eb.key>은신 효과 획득, 카르네발레의 연극 경연에 참가한 아마추어 배우","name":"아마추어 경연자","desc":"은신 효과 획득, 카르네발레의 연극 경연에 참가한 아마추어 배우","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"광란의 시간이 되면 은신 무효화","text":"광란의 시간이 되면 은신 무효화"}],"_h":"6khl6djteombmb"},"enemy_10034_cnvsax":{"descRaw":"<@eb.key>은신 효과 획득, 평소에 공격하지 않으며 은신 무효화 시 반격, 스킬 지속 시간 동안 마법 대미지 및 <@eb.key>소각 손상을 입힘","name":"축제 재즈 연주가","desc":"은신 효과 획득, 평소에 공격하지 않으며 은신 무효화 시 반격, 스킬 지속 시간 동안 마법 대미지 및 소각 손상을 입힘","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득, 평소에 공격하지 않으며 은신 무효화 시 반격","text":"은신 효과 획득, 평소에 공격하지 않으며 은신 무효화 시 반격"},{"textRaw":"스킬 지속 시간 동안 마법 대미지 및 <$ba.dt.burning>소각 손상을 입힘","text":"스킬 지속 시간 동안 마법 대미지 및 소각 손상을 입힘"},{"textRaw":"광란의 시간이 되면 은신 무효화","text":"광란의 시간이 되면 은신 무효화"}],"_h":"tifxn4pytfm35wmbmb"},"enemy_10040_cnvbln":{"descRaw":"카르네발레 기간 동안 도시 전체에 퍼진 풍선, 광란의 시간에 격파 시 '불꽃 발사기'의 HP <@eb.key>일정량 회복, 광란의 시간 연장","name":"축제 풍선","desc":"카르네발레 기간 동안 도시 전체에 퍼진 풍선, 광란의 시간에 격파 시 '불꽃 발사기'의 HP 일정량 회복, 광란의 시간 연장","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"섬멸 수에 집계되지 않음","text":"섬멸 수에 집계되지 않음"},{"textRaw":"광란의 시간에 격파 시 '불꽃 발사기'의 HP 일정량 회복","text":"광란의 시간에 격파 시 '불꽃 발사기'의 HP 일정량 회복"}],"_h":"z2rxx969691j1jcaca"},"enemy_10042_prtrop":{"descRaw":"<@eb.key>은신 효과 획득, 통행 가능한 현수교 설치","name":"가교 일꾼","desc":"은신 효과 획득, 통행 가능한 현수교 설치","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"통행 가능한 현수교 설치","text":"통행 가능한 현수교 설치"}],"_h":"h8xiotjteophph"},"enemy_10042_prtrop_2":{"descRaw":"<@eb.key>은신 효과 획득, 통행 가능한 현수교 설치","name":"가교 베테랑","desc":"은신 효과 획득, 통행 가능한 현수교 설치","abilities":[{"textRaw":"<$ba.invisible>은신 효과 획득","text":"은신 효과 획득"},{"textRaw":"통행 가능한 현수교 설치","text":"통행 가능한 현수교 설치"}],"_h":"h8rwotjteophph"},"enemy_10043_sailor":{"descRaw":"현수교를 지나거나 <염괴포>로 발사될 때, 일시적으로 이동 속도 증가","name":"모험을 찾는 선원","desc":"현수교를 지나거나 <염괴포>로 발사될 때, 일시적으로 이동 속도 증가","abilities":[{"textRaw":"현수교를 지나거나 <염괴포>로 발사될 때, 일시적으로 이동 속도 증가","text":"현수교를 지나거나 <염괴포>로 발사될 때, 일시적으로 이동 속도 증가"}],"_h":"lqd0lqlqlq"},"enemy_10044_wintun":{"descRaw":"술통 휴대 시 이동 속도 증가, 최초 공격 시 술통을 소모해 대량의 물리 대미지를 입히고 일정한 영역 생성, 영역 내 적은 공격 속도 증가 및 물리 회피 획득","name":"액젓 추천자","desc":"술통 휴대 시 이동 속도 증가, 최초 공격 시 술통을 소모해 대량의 물리 대미지를 입히고 일정한 영역 생성, 영역 내 적은 공격 속도 증가 및 물리 회피 획득","abilities":[{"textRaw":"술통 휴대 시 이동 속도 증가","text":"술통 휴대 시 이동 속도 증가"},{"textRaw":"최초 공격 시 술통을 소모해 대량의 물리 대미지를 입히고 일정한 영역 생성, 영역 내 적은 공격 속도 증가 및 물리 회피 획득","text":"최초 공격 시 술통을 소모해 대량의 물리 대미지를 입히고 일정한 영역 생성, 영역 내 적은 공격 속도 증가 및 물리 회피 획득"}],"_h":"wcvtwcmymyhaha"},"enemy_10045_parrot":{"descRaw":"<@eb.key>공중 부양, <@eb.key>공중 부양이 무효화 될 시 기절, 일정 시간 후 다시 공중 부양, 최초 피격 시 일시적으로 이동 속도 증가, 가끔 <모험을 찾는 선원> 휴대","name":"길조의 비린","desc":"공중 부양, 공중 부양이 무효화 될 시 기절, 일정 시간 후 다시 공중 부양, 최초 피격 시 일시적으로 이동 속도 증가, 가끔 <모험을 찾는 선원> 휴대","abilities":[{"textRaw":"<$ba.float>공중 부양, <$ba.float>공중 부양이 무효화 될 시 <$ba.stun>기절, 일정 시간 후 다시 공중 부양","text":"공중 부양, 공중 부양이 무효화 될 시 기절, 일정 시간 후 다시 공중 부양"},{"textRaw":"최초 피격 시 일시적으로 이동 속도 증가, 가끔 <모험을 찾는 선원> 휴대","text":"최초 피격 시 일시적으로 이동 속도 증가, 가끔 <모험을 찾는 선원> 휴대"}],"_h":"p41enu77kjbqbq"},"enemy_10054_cjhot":{"descRaw":"지속적으로 주위에 <@eb.key>마법 대미지 및 <@eb.key>소각 손상을 입힘, <@eb.key>정지 효과 면역","name":"딩페이","desc":"지속적으로 주위에 마법 대미지 및 소각 손상을 입힘, 정지 효과 면역","abilities":[{"textRaw":"지속적으로 주위에 마법 대미지를 입히고 <$ba.dt.burning>소각 손상을 입힘","text":"지속적으로 주위에 마법 대미지를 입히고 소각 손상을 입힘"},{"textRaw":"<$ba.sluggish>정지 효과 면역","text":"정지 효과 면역"}],"_h":"d3d7kkbuwn6qk0"},"enemy_10065_ftzlc":{"descRaw":"<불타는 덩굴> 또는 <불타는 심지>에 점화될 수 있음, 점화 상태에서 사망 시 <@eb.danger>폭발하며 주변에 대량의 마법 대미지를 입힘","name":"양배추 씨앗","desc":"<불타는 덩굴> 또는 <불타는 심지>에 점화될 수 있음, 점화 상태에서 사망 시 폭발하며 주변에 대량의 마법 대미지를 입힘","abilities":[{"textRaw":"<불타는 덩굴> 또는 <불타는 심지>에 점화될 수 있음","text":"<불타는 덩굴> 또는 <불타는 심지>에 점화될 수 있음"},{"textRaw":"점화 상태에서 사망 시 주변에 대량의 마법 대미지를 입힘","text":"점화 상태에서 사망 시 주변에 대량의 마법 대미지를 입힘"}],"_h":"iszqsfdbdb1r1r"},"enemy_10067_ftsjc":{"descRaw":"공격 시 <@eb.key>마법 대미지 및 <@eb.key>소각 손상을 입힘, 첫 공격 전에 공격력이 계속 증가, 첫 공격 시 목표와 주변에 대량의 <@eb.key>마법 대미지 및 <@eb.key>소각 손상을 입힘","name":"불타는 덩굴","desc":"공격 시 마법 대미지 및 소각 손상을 입힘, 첫 공격 전에 공격력이 계속 증가, 첫 공격 시 목표와 주변에 대량의 마법 대미지 및 소각 손상을 입힘","abilities":[{"textRaw":"공격 시 추가로 <$ba.dt.burning>소각 손상을 입힘","text":"공격 시 추가로 소각 손상을 입힘"},{"textRaw":"첫 공격 전에 공격력이 계속 증가, 첫 공격 시 목표와 주변에 마법 대미지 및 <$ba.dt.burning>소각 손상을 입힘","text":"첫 공격 전에 공격력이 계속 증가, 첫 공격 시 목표와 주변에 마법 대미지 및 소각 손상을 입힘"}],"_h":"azlpz7qx22d08h"},"enemy_10073_mpcar":{"descRaw":"오리지늄 간섭으로 길찾기 모듈이 이상해진 수리 보조. 심지어 엔지니어링부에서 특별히 추가한 음식 배달 기능조차 실행되지 않는다.","name":"방황하는 수리 보조","desc":"오리지늄 간섭으로 길찾기 모듈이 이상해진 수리 보조. 심지어 엔지니어링부에서 특별히 추가한 음식 배달 기능조차 실행되지 않는다.","_h":"uxv2ux"},"enemy_10081_mpplai":{"descRaw":"초기에 공격하지 않으며, 물리 공격 또는 마법 공격에 누적 4회 피격되거나, 또는 저지당할 때 각각 다른 형태로 변화","name":"변형의 베이스 α","desc":"초기에 공격하지 않으며, 물리 공격 또는 마법 공격에 누적 4회 피격되거나, 또는 저지당할 때 각각 다른 형태로 변화","abilities":[{"textRaw":"초기에 공격하지 않으며, 특정 조건 만족 시 형태가 변화","text":"초기에 공격하지 않으며, 특정 조건 만족 시 형태가 변화"},{"textRaw":"물리 공격 또는 마법 공격에 누적 4회 피격되거나, 또는 저지당할 때 각각 다른 형태로 변화","text":"물리 공격 또는 마법 공격에 누적 4회 피격되거나, 또는 저지당할 때 각각 다른 형태로 변화"}],"_h":"mi0fmirkrku9u9"},"enemy_10083_hlbird":{"descRaw":"HP가 최초로 50% 이하로 감소할 시 몇 초간 <$ba.fear>공포 상태에 빠짐","name":"'산크타의 날개'","desc":"HP가 최초로 50% 이하로 감소할 시 몇 초간 공포 상태에 빠짐","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"HP가 최초로 50% 이하로 감소할 시 몇 초간 <$ba.fear>공포 상태에 빠짐","text":"HP가 최초로 50% 이하로 감소할 시 몇 초간 공포 상태에 빠짐"}],"_h":"c2eisy6969c2sy"},"enemy_10084_hlegle":{"descRaw":"HP가 최초로 50% 이하로 감소할 시 몇 초간 <$ba.fear>공포 상태에 빠짐, 공격 시 목표의 탄약 1발 탈취, 탈취할 수 없을 경우 대량의 물리 대미지를 입힘","name":"'산크타의 눈'","desc":"HP가 최초로 50% 이하로 감소할 시 몇 초간 공포 상태에 빠짐, 공격 시 목표의 탄약 1발 탈취, 탈취할 수 없을 경우 대량의 물리 대미지를 입힘","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"HP가 최초로 50% 이하로 감소할 시 몇 초간 <$ba.fear>공포 상태에 빠짐","text":"HP가 최초로 50% 이하로 감소할 시 몇 초간 공포 상태에 빠짐"},{"textRaw":"공격 시 목표의 탄약 1발 탈취, 탈취할 수 없을 경우 대량의 물리 대미지를 입힘","text":"공격 시 목표의 탄약 1발 탈취, 탈취할 수 없을 경우 대량의 물리 대미지를 입힘"}],"_h":"iwuygo6969c2sy4u4u"},"enemy_10085_hllevi_2":{"descRaw":"HP가 최초로 50% 이하로 감소할 시 몇 초간 <$ba.fear>공포 상태에 빠짐, [기도 요청]을 통해 모든 아군 유닛의 공격 속도 감소, 일정 시간 지속","name":"'산크타의 긍지'","desc":"HP가 최초로 50% 이하로 감소할 시 몇 초간 공포 상태에 빠짐, [기도 요청]을 통해 모든 아군 유닛의 공격 속도 감소, 일정 시간 지속","abilities":[{"textRaw":"비행 유닛","text":"비행 유닛"},{"textRaw":"HP가 최초로 50% 이하로 감소할 시 몇 초간 <$ba.fear>공포 상태에 빠짐","text":"HP가 최초로 50% 이하로 감소할 시 몇 초간 공포 상태에 빠짐"},{"textRaw":"[기도 요청] 모든 아군 유닛의 공격 속도 감소, 일정 시간 지속","text":"[기도 요청] 모든 아군 유닛의 공격 속도 감소, 일정 시간 지속"}],"_h":"94vn946969c2syqlql"},"enemy_10087_hlchgr":{"descRaw":"탄약을 소모해 자신의 이동 속도와 공격력을 영구적으로 증가. 최대 탄약: 5","name":"성당 검사","desc":"탄약을 소모해 자신의 이동 속도와 공격력을 영구적으로 증가. 최대 탄약: 5","abilities":[{"textRaw":"탄약을 소모해 자신의 이동 속도와 공격력을 영구적으로 증가. 최대 탄약: 5","text":"탄약을 소모해 자신의 이동 속도와 공격력을 영구적으로 증가. 최대 탄약: 5"}],"_h":"9pu09p9p9p"},"enemy_10094_crstf":{"descRaw":"<@eb.key>카메라 존 밖에 있으면 공격 시 추가로 <@eb.key>신경 손상을 입힘","name":"임시 음향기사","desc":"카메라 존 밖에 있으면 공격 시 추가로 신경 손상을 입힘","abilities":[{"textRaw":"카메라 존 밖에 있으면 공격 시 추가로 <$ba.dt.neural>신경 손상을 입힘","text":"카메라 존 밖에 있으면 공격 시 추가로 신경 손상을 입힘"}],"_h":"zp00wt200d"},"enemy_10097_crshd":{"descRaw":"<@eb.key>카메라를 마주 보지 못함, 정면에서 받는 물리 및 마법 대미지 감소, 자신을 저지한 유닛에게 <@eb.key>신경 손상을 입힘","name":"불안해하는 디자이너","desc":"카메라를 마주 보지 못함, 정면에서 받는 물리 및 마법 대미지 감소, 자신을 저지한 유닛에게 신경 손상을 입힘","abilities":[{"textRaw":"정면에서 받는 물리 및 마법 대미지 감소","text":"정면에서 받는 물리 및 마법 대미지 감소"},{"textRaw":"카메라를 마주 보지 못함. 카메라 존에 있을 시 몸을 돌려 카메라를 등짐","text":"카메라를 마주 보지 못함. 카메라 존에 있을 시 몸을 돌려 카메라를 등짐"},{"textRaw":"자신을 저지한 유닛에게 지속해서 <$ba.dt.neural>신경 손상을 입힘","text":"자신을 저지한 유닛에게 지속해서 신경 손상을 입힘"}],"_h":"q79fw7veveemem8auf"},"enemy_10098_crhro":{"descRaw":"<@eb.key>카메라 존에 있을 때 공격 범위 확대 및 <@eb.key>'악역' 진영 우선 공격, 부활 가능, 공격 시 추가로 <@eb.key>신경 손상을 입힘","name":"주인공 진영 캐릭터","desc":"카메라 존에 있을 때 공격 범위 확대 및 '악역' 진영 우선 공격, 부활 가능, 공격 시 추가로 신경 손상을 입힘","abilities":[{"textRaw":"공격 시 추가로 <$ba.dt.neural>신경 손상을 입힘","text":"공격 시 추가로 신경 손상을 입힘"},{"textRaw":"카메라 존에 있을 때 공격 범위 확대, <악역 진영 캐릭터>와 <운명의 악역> 우선 공격","text":"카메라 존에 있을 때 공격 범위 확대, <악역 진영 캐릭터>와 <운명의 악역> 우선 공격"},{"textRaw":"부활","text":"부활"}],"_h":"9z4afo1sn97c7cd1d1"},"enemy_10099_crvln":{"descRaw":"<@eb.key>카메라 존에 있을 때 공격이 2연 공격으로 변경 및 <@eb.key>'주인공' 진영 우선 공격, 공격 시 추가로 <@eb.key>신경 손상을 입힘","name":"악역 진영 캐릭터","desc":"카메라 존에 있을 때 공격이 2연 공격으로 변경 및 '주인공' 진영 우선 공격, 공격 시 추가로 신경 손상을 입힘","abilities":[{"textRaw":"공격 시 추가로 <$ba.dt.neural>신경 손상을 입힘","text":"공격 시 추가로 신경 손상을 입힘"},{"textRaw":"카메라 존에 있을 때 공격이 2연 공격으로 변경, <주인공 진영 캐릭터>와 <운명의 주인공> 우선 공격","text":"카메라 존에 있을 때 공격이 2연 공격으로 변경, <주인공 진영 캐릭터>와 <운명의 주인공> 우선 공격"}],"_h":"4noc4u1sn90606"},"enemy_10112_ymgds":{"descRaw":"<@eb.key>강제 이동 후 일정 시간 동안 <@eb.key>기절","name":"경솔한 조직원","desc":"강제 이동 후 일정 시간 동안 기절","abilities":[{"textRaw":"강제 이동 후 일정 시간 동안 <$ba.stun>기절","text":"강제 이동 후 일정 시간 동안 기절"}],"_h":"xuemq86bzp"},"enemy_10116_ymgtop":{"descRaw":"회전 시 주변에 지속적으로 물리 대미지를 입히고, <@eb.key>강제 이동 후 회전 정지","name":"수둔 닌자","desc":"회전 시 주변에 지속적으로 물리 대미지를 입히고, 강제 이동 후 회전 정지","abilities":[{"textRaw":"회전 시 주변에 지속적으로 물리 대미지를 입히고, 강제 이동 후 회전 정지","text":"회전 시 주변에 지속적으로 물리 대미지를 입히고, 강제 이동 후 회전 정지"},{"textRaw":"<'어떤 운명'>을 튕겨냄","text":"<'어떤 운명'>을 튕겨냄"}],"_h":"wxfwm2izizququ"},"enemy_10118_ymgprc":{"descRaw":"2연 공격 시전, 일정 횟수 공격 후 다음 공격이 더 높은 대미지를 입힘","name":"미오","desc":"2연 공격 시전, 일정 횟수 공격 후 다음 공격이 더 높은 대미지를 입힘","abilities":[{"textRaw":"공격이 2연 공격으로 변경","text":"공격이 2연 공격으로 변경"},{"textRaw":"[서늘한 빛] 일정 횟수 공격 후 다음 공격이 더 높은 대미지를 입힘","text":"[서늘한 빛] 일정 횟수 공격 후 다음 공격이 더 높은 대미지를 입힘"},{"textRaw":"<'어떤 운명'>을 튕겨냄","text":"<'어떤 운명'>을 튕겨냄"}],"_h":"f9v1f9bkbk1f1fququ"},"enemy_10122_uacann_2":{"descRaw":"공격 후 연소 구역 생성, 지휘관의 <@eb.key>명령을 받을 시 광부 유격대를 우선 공격","name":"군단 중형 화포","desc":"공격 후 연소 구역 생성, 지휘관의 명령을 받을 시 광부 유격대를 우선 공격","abilities":[{"textRaw":"공격 후 연소 구역 생성","text":"공격 후 연소 구역 생성"},{"textRaw":"지휘관의 <@eb.key>명령을 받을 시 <광부 유격대>를 우선 공격","text":"지휘관의 명령을 받을 시 <광부 유격대>를 우선 공격"}],"_h":"2mqz61y2y2023d"},"enemy_10124_uashld_2":{"descRaw":"아군 유닛에게 쉽게 피격됨, 광부 유격대 3명과 <@eb.key>교전 가능, 지휘관의 <@eb.key>명령을 받을 시 받는 대미지 감소","name":"군단 중견 방패병","desc":"아군 유닛에게 쉽게 피격됨, 광부 유격대 3명과 교전 가능, 지휘관의 명령을 받을 시 받는 대미지 감소","abilities":[{"textRaw":"아군 유닛에게 쉽게 피격됨, <광부 유격대> 3명과 교전 가능","text":"아군 유닛에게 쉽게 피격됨, <광부 유격대> 3명과 교전 가능"},{"textRaw":"지휘관의 <@eb.key>명령을 받을 시 받는 대미지 감소","text":"지휘관의 명령을 받을 시 받는 대미지 감소"}],"_h":"bde27zlzlzzh5o"},"enemy_10127_rkmbst_2":{"descRaw":"아군 유닛에게 쉽게 피격됨, 받는 대미지 감소, 공격 속도 증가, 광부 유격대에게 몇 차례 피격 시 능력 무효화","name":"변종 맹글러비스트 α","desc":"아군 유닛에게 쉽게 피격됨, 받는 대미지 감소, 공격 속도 증가, 광부 유격대에게 몇 차례 피격 시 능력 무효화","abilities":[{"textRaw":"아군 유닛에게 쉽게 피격됨, 받는 대미지 감소, 공격 속도 증가","text":"아군 유닛에게 쉽게 피격됨, 받는 대미지 감소, 공격 속도 증가"},{"textRaw":"<광부 유격대>에게 몇 차례 피격 시 능력 무효화","text":"<광부 유격대>에게 몇 차례 피격 시 능력 무효화"}],"_h":"solisowpwpqnqn"},"enemy_10138_xdsnow":{"descRaw":"고지대에 부딪힐 시 추가 대미지를 받음","name":"눈의 아이","desc":"고지대에 부딪힐 시 추가 대미지를 받음","abilities":[{"textRaw":"고지대에 부딪힐 시 추가 대미지를 받음","text":"고지대에 부딪힐 시 추가 대미지를 받음"}],"_h":"44us444444"},"enemy_10141_xdpeng_2":{"descRaw":"강제 이동 시 이동 속도 증가 및 <@eb.key>저지 불가로 변경","name":"서리를 품은 파울비스트","desc":"강제 이동 시 이동 속도 증가 및 저지 불가로 변경","abilities":[{"textRaw":"강제 이동 시 알을 분실, 이동 속도 증가 및 저지 불가로 변경","text":"강제 이동 시 알을 분실, 이동 속도 증가 및 저지 불가로 변경"}],"_h":"by5uenx2x2"},"enemy_10144_xdelk_2":{"descRaw":"<@eb.key>차지 어택을 발동해 자신을 저지한 유닛을 <@eb.key>밀어내려 시도함, 강제 이동, 기절 등 상태 이상으로 <@eb.key>중단될 수 있음","name":"검은 뿔의 루울","desc":"차지 어택을 발동해 자신을 저지한 유닛을 밀어내려 시도함, 강제 이동, 기절 등 상태 이상으로 중단될 수 있음","abilities":[{"textRaw":"[각력 대결] 차지 어택을 발동해 자신을 저지한 유닛을 밀어내려 시도함","text":"[각력 대결] 차지 어택을 발동해 자신을 저지한 유닛을 밀어내려 시도함"},{"textRaw":"차지 완료 시 목표에게 대미지를 입히고 뒤로 1칸 밀어냄, 밀어내지 못할 경우 더 큰 대미지를 입히고 몇 초간 기절시킴","text":"차지 완료 시 목표에게 대미지를 입히고 뒤로 1칸 밀어냄, 밀어내지 못할 경우 더 큰 대미지를 입히고 몇 초간 기절시킴"},{"textRaw":"차지는 강제 이동, 기절 등 상태 이상으로 중단될 수 있음","text":"차지는 강제 이동, 기절 등 상태 이상으로 중단될 수 있음"}],"_h":"79p0yunqnqbwbqabz7"},"enemy_10156_mncrer":{"descRaw":"쓰러진 후, 근처의 1개 수조에 물을 보충하고 주변의 적 치료","name":"신입 제사장 수련생","desc":"쓰러진 후, 근처의 1개 수조에 물을 보충하고 주변의 적 치료","abilities":[{"textRaw":"쓰러진 후, 근처의 1개 수조에 물을 보충하고 주변의 적 치료","text":"쓰러진 후, 근처의 1개 수조에 물을 보충하고 주변의 적 치료"}],"_h":"38wl383838"},"enemy_10159_mntrjn":{"descRaw":"<@eb.key>저지 불가, <@eb.key>최대 5명의 승객이 탑승 가능, 탑승한 승객 1명당 이동 속도가 일정 비율 감소","name":"일리온의 나무 버든비스트","desc":"저지 불가, 최대 5명의 승객이 탑승 가능, 탑승한 승객 1명당 이동 속도가 일정 비율 감소","abilities":[{"textRaw":"저지 불가","text":"저지 불가"},{"textRaw":"<@eb.key>최대 5명의 승객이 탑승 가능","text":"최대 5명의 승객이 탑승 가능"},{"textRaw":"탑승한 승객 1명당 이동 속도가 일정 비율 감소","text":"탑승한 승객 1명당 이동 속도가 일정 비율 감소"}],"_h":"f9kf73ufufs8s1nene"},"enemy_10162_mnctpt":{"descRaw":"공격 시 3연 공격, 물리 스플래시 대미지를 입힘, 몰입 상태에서 공격이 무작위로 크게 빗나감","name":"사제 투석기","desc":"공격 시 3연 공격, 물리 스플래시 대미지를 입힘, 몰입 상태에서 공격이 무작위로 크게 빗나감","abilities":[{"textRaw":"공격 시 3연 공격, 물리 스플래시 대미지를 입힘","text":"공격 시 3연 공격, 물리 스플래시 대미지를 입힘"},{"textRaw":"몰입 상태에서 공격이 무작위로 크게 빗나감","text":"몰입 상태에서 공격이 무작위로 크게 빗나감"}],"_h":"858l85pspszkzk"}},"factions":{"types":{"SPECIAL":{"name":"특훈 적 - 특이","desc":"이 적들은 대미지를 입히거나 감내하는 데 뛰어나다"},"FLY":{"name":"특훈 적 - 비행","desc":"이 적들은 대량의 공중 유닛을 포함하고 있다"},"TIMES":{"name":"특훈 적 - 빈도","desc":"이 적들은 일정 횟수 공격해야 격파할 수 있다"},"ELEMENT":{"name":"특훈 적 - 원소","desc":"이 적들은 원소 손상을 입히는 능력이 있다"},"DOT":{"name":"특훈 적 - 지속","desc":"이 적들은 지속적인 대미지를 입히는 데 뛰어나다"},"INVISIBLE":{"name":"특훈 적 - 은신","desc":"이 적들은 은신 능력이 있다"},"REFLECTION":{"name":"특훈 적 - 굴절","desc":"이 적들은 대미지 굴절 능력이 있다"},"_h":"md6od02racfvr9ikuotc67ftia8g"}},"stages":{"act1autochess_m01":{"devices":[{"name":"맹약의 한풍","skill":{"descRaw":"일정 시간마다 모든 적에게 <$ba.cold>냉기 효과 부여","name":"쉐라그의 찬바람","desc":"일정 시간마다 모든 적에게 냉기 효과 부여"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 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파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 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진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 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획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}}],"_h":"w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryo2t3o203o2t3o203o2t3o203o2t3o203w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryrkbw0gfwxyhtxybpxyhtxybpw8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryo2t3o203o2t3o203o2t3o203o2t3o203w8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryxyhtxybpxyhtxybp"},"act1autochess_m04":{"devices":[{"name":"맹약의 한풍","skill":{"descRaw":"일정 시간마다 모든 적에게 <$ba.cold>냉기 효과 부여","name":"쉐라그의 찬바람","desc":"일정 시간마다 모든 적에게 냉기 효과 부여"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}}],"_h":"rkbw0gfwxyhtxybpxyhtxybpxyhtxybpxyhtxybpo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203"},"act1autochess_m05":{"devices":[{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"밀물 제어 장치","skill":{"name":"깊은 수역"}},{"name":"맹약의 한풍","skill":{"descRaw":"일정 시간마다 모든 적에게 <$ba.cold>냉기 효과 부여","name":"쉐라그의 찬바람","desc":"일정 시간마다 모든 적에게 냉기 효과 부여"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 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설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 배치할 수 있는 플랫폼 설치","name":"플랫폼 설치","desc":"물 위에 모든 유닛을 배치할 수 있는 플랫폼 설치"}},{"name":"특제 수상 플랫폼","skill":{"descRaw":"물 위에 <@ba.vup>모든 유닛을 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중첩)"}},{"name":"모래 폭풍","skill":{"name":"모래 폭풍"}},{"name":"모래 폭풍","skill":{"name":"모래 폭풍"}},{"name":"맹약의 한풍","skill":{"descRaw":"일정 시간마다 모든 적에게 <$ba.cold>냉기 효과 부여","name":"쉐라그의 찬바람","desc":"일정 시간마다 모든 적에게 냉기 효과 부여"}},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 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폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"토석 구조물","skill":{"descRaw":"보강된 상태, 더 이상 <@ba.vup>모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능","name":"모래바람 엄폐","desc":"보강된 상태, 더 이상 모래 폭풍의 대미지를 받지 않지만, <고에너지 오리지늄 폭탄>으로 즉시 파괴 가능"},"desc":"모래 폭풍을 저지 가능"},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"사격대","skill":{"descRaw":"위에 고지대 오퍼레이터 배치 가능","name":"사격대","desc":"위에 고지대 오퍼레이터 배치 가능"}},{"name":"봉인된 지면"},{"name":"봉인된 지면"},{"name":"봉인된 지면"},{"name":"봉인된 지면"}],"_h":"xyhtxybpxyhtxybpxyhtxybpxyhtxybpy8y8y8y8rkbw0gfw7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdko7shpkwkdkow8ryw8ryw8ryw8ryw8ryw8ryw8ryw8ryxixixixi"},"act1autochess_m07":{"devices":[{"name":"수풀","skill":{"name":"성장"},"desc":"피격되지 않으며, 아군 유닛의 시야를 차단"},{"name":"수풀","skill":{"name":"성장"},"desc":"피격되지 않으며, 아군 유닛의 시야를 차단"},{"name":"수풀","skill":{"name":"성장"},"desc":"피격되지 않으며, 아군 유닛의 시야를 차단"},{"name":"수풀","skill":{"name":"성장"},"desc":"피격되지 않으며, 아군 유닛의 시야를 차단"},{"name":"맹약의 한풍","skill":{"descRaw":"일정 시간마다 모든 적에게 <$ba.cold>냉기 효과 부여","name":"쉐라그의 찬바람","desc":"일정 시간마다 모든 적에게 냉기 효과 부여"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"수풀","skill":{"name":"성장"},"desc":"피격되지 않으며, 아군 유닛의 시야를 차단"},{"name":"수풀","skill":{"name":"성장"},"desc":"피격되지 않으며, 아군 유닛의 시야를 차단"},{"name":"수풀","skill":{"name":"성장"},"desc":"피격되지 않으며, 아군 유닛의 시야를 차단"},{"name":"수풀","skill":{"name":"성장"},"desc":"피격되지 않으며, 아군 유닛의 시야를 차단"}],"_h":"npeb60npeb60npeb60npeb60rkbw0gfwxyhtxybpxyhtxybpo2t3o203o2t3o203o2t3o203o2t3o203xyhtxybpxyhtxybpnpeb60npeb60npeb60npeb60"},"act2autochess_m01":{"devices":[{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"맹약의 한풍","skill":{"descRaw":"일정 시간마다 모든 적에게 <$ba.cold>냉기 효과 부여","name":"쉐라그의 찬바람","desc":"일정 시간마다 모든 적에게 냉기 효과 부여"}},{"name":"오리지늄 기류 발생 장치","skill":{"descRaw":"전방 3칸에 기류를 배출해 기류와 <@ba.vup>같은 방향/<@ba.vdown>역방향에 배치된 오퍼레이터는 공격력이 <@ba.vup>증가/<@ba.vdown>감소, <@ba.vdown>같은 방향/<@ba.vup>역방향으로 이동하는 적은 이동 속도가 <@ba.vdown>증가/<@ba.vup>감소","name":"기류","desc":"전방 3칸에 기류를 배출해 기류와 같은 방향/역방향에 배치된 오퍼레이터는 공격력이 증가/감소, 같은 방향/역방향으로 이동하는 적은 이동 속도가 증가/감소"}},{"name":"오리지늄 기류 발생 장치","skill":{"descRaw":"전방 3칸에 기류를 배출해 기류와 <@ba.vup>같은 방향/<@ba.vdown>역방향에 배치된 오퍼레이터는 공격력이 <@ba.vup>증가/<@ba.vdown>감소, <@ba.vdown>같은 방향/<@ba.vup>역방향으로 이동하는 적은 이동 속도가 <@ba.vdown>증가/<@ba.vup>감소","name":"기류","desc":"전방 3칸에 기류를 배출해 기류와 같은 방향/역방향에 배치된 오퍼레이터는 공격력이 증가/감소, 같은 방향/역방향으로 이동하는 적은 이동 속도가 증가/감소"}},{"name":"오리지늄 기류 발생 장치","skill":{"descRaw":"전방 3칸에 기류를 배출해 기류와 <@ba.vup>같은 방향/<@ba.vdown>역방향에 배치된 오퍼레이터는 공격력이 <@ba.vup>증가/<@ba.vdown>감소, <@ba.vdown>같은 방향/<@ba.vup>역방향으로 이동하는 적은 이동 속도가 <@ba.vdown>증가/<@ba.vup>감소","name":"기류","desc":"전방 3칸에 기류를 배출해 기류와 같은 방향/역방향에 배치된 오퍼레이터는 공격력이 증가/감소, 같은 방향/역방향으로 이동하는 적은 이동 속도가 증가/감소"}},{"name":"오리지늄 기류 발생 장치","skill":{"descRaw":"전방 3칸에 기류를 배출해 기류와 <@ba.vup>같은 방향/<@ba.vdown>역방향에 배치된 오퍼레이터는 공격력이 <@ba.vup>증가/<@ba.vdown>감소, <@ba.vdown>같은 방향/<@ba.vup>역방향으로 이동하는 적은 이동 속도가 <@ba.vdown>증가/<@ba.vup>감소","name":"기류","desc":"전방 3칸에 기류를 배출해 기류와 같은 방향/역방향에 배치된 오퍼레이터는 공격력이 증가/감소, 같은 방향/역방향으로 이동하는 적은 이동 속도가 증가/감소"}},{"name":"오리지늄 기류 발생 장치","skill":{"descRaw":"전방 3칸에 기류를 배출해 기류와 <@ba.vup>같은 방향/<@ba.vdown>역방향에 배치된 오퍼레이터는 공격력이 <@ba.vup>증가/<@ba.vdown>감소, <@ba.vdown>같은 방향/<@ba.vup>역방향으로 이동하는 적은 이동 속도가 <@ba.vdown>증가/<@ba.vup>감소","name":"기류","desc":"전방 3칸에 기류를 배출해 기류와 같은 방향/역방향에 배치된 오퍼레이터는 공격력이 증가/감소, 같은 방향/역방향으로 이동하는 적은 이동 속도가 증가/감소"}},{"name":"오리지늄 기류 발생 장치","skill":{"descRaw":"전방 3칸에 기류를 배출해 기류와 <@ba.vup>같은 방향/<@ba.vdown>역방향에 배치된 오퍼레이터는 공격력이 <@ba.vup>증가/<@ba.vdown>감소, <@ba.vdown>같은 방향/<@ba.vup>역방향으로 이동하는 적은 이동 속도가 <@ba.vdown>증가/<@ba.vup>감소","name":"기류","desc":"전방 3칸에 기류를 배출해 기류와 같은 방향/역방향에 배치된 오퍼레이터는 공격력이 증가/감소, 같은 방향/역방향으로 이동하는 적은 이동 속도가 증가/감소"}},{"name":"오리지늄 기류 발생 장치","skill":{"descRaw":"전방 3칸에 기류를 배출해 기류와 <@ba.vup>같은 방향/<@ba.vdown>역방향에 배치된 오퍼레이터는 공격력이 <@ba.vup>증가/<@ba.vdown>감소, <@ba.vdown>같은 방향/<@ba.vup>역방향으로 이동하는 적은 이동 속도가 <@ba.vdown>증가/<@ba.vup>감소","name":"기류","desc":"전방 3칸에 기류를 배출해 기류와 같은 방향/역방향에 배치된 오퍼레이터는 공격력이 증가/감소, 같은 방향/역방향으로 이동하는 적은 이동 속도가 증가/감소"}},{"name":"오리지늄 기류 발생 장치","skill":{"descRaw":"전방 3칸에 기류를 배출해 기류와 <@ba.vup>같은 방향/<@ba.vdown>역방향에 배치된 오퍼레이터는 공격력이 <@ba.vup>증가/<@ba.vdown>감소, <@ba.vdown>같은 방향/<@ba.vup>역방향으로 이동하는 적은 이동 속도가 <@ba.vdown>증가/<@ba.vup>감소","name":"기류","desc":"전방 3칸에 기류를 배출해 기류와 같은 방향/역방향에 배치된 오퍼레이터는 공격력이 증가/감소, 같은 방향/역방향으로 이동하는 적은 이동 속도가 증가/감소"}}],"special":{"blower":{"desc":"전방 3칸에 기류를 배출해 기류와 같은 방향/역방향에 배치된 오퍼레이터는 공격력이 증가/감소, 같은 방향/역방향으로 이동하는 적은 이동 속도가 증가/감소"}},"_h":"xyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfw1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzz1cvfmuzzzz"},"act2autochess_m02":{"devices":[{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"맹약의 한풍","skill":{"descRaw":"일정 시간마다 모든 적에게 <$ba.cold>냉기 효과 부여","name":"쉐라그의 찬바람","desc":"일정 시간마다 모든 적에게 냉기 효과 부여"}},{"name":"늪지대 제어","skill":{"name":"늪지대 제어"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}}],"_h":"xyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfwzfzfo2t3o203o2t3o203o2t3o203o2t3o203"},"act2autochess_m03":{"devices":[{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"맹약의 한풍","skill":{"descRaw":"일정 시간마다 모든 적에게 <$ba.cold>냉기 효과 부여","name":"쉐라그의 찬바람","desc":"일정 시간마다 모든 적에게 냉기 효과 부여"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}}],"_h":"xyhtxybpxyhtxybpxyhtxybpxyhtxybprkbw0gfwo2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203o2t3o203"},"act2autochess_m04":{"devices":[{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"'쌍꺼풀'","skill":{"descRaw":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 <@ba.vup>+1, 공격 시 추가로 <@ba.vup>0.1%의 <$ba.fragile>취약 효과 부여, 2초간 지속 (최대 300회 중첩)","name":"'쌍꺼풀'","desc":"현재 중첩 수가 가장 높은 맹약에 따라 강화 효과 획득: 맹약 중첩 수 1회당 자신의 공격 속도 +1, 공격 시 추가로 0.1%의 취약 효과 부여, 2초간 지속 (최대 300회 중첩)"}},{"name":"밀물 제어 장치","skill":{"name":"깊은 수역"}},{"name":"맹약의 한풍","skill":{"descRaw":"일정 시간마다 모든 적에게 <$ba.cold>냉기 효과 부여","name":"쉐라그의 찬바람","desc":"일정 시간마다 모든 적에게 냉기 효과 부여"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}},{"name":"차단 공사","skill":{"descRaw":"적의 진격로 변경\n<@ba.rem>차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴","name":"차단 공사","desc":"적의 진격로 변경\n차단 공사가 적을 가로막을 경우 적은 해당 차단 공사를 파괴"}}],"_h":"xyhtxybpxyhtxybpxyhtxybpxyhtxybp92zcrkbw0gfwo2t3o203o2t3o203o2t3o203o2t3o203"}},"bosses":{"boss_1":{"name":"가상적: 갑주","abilities":["목표를 무작위로 지정하여 레이저를 발사해 마법 대미지를 입힘","[치명적인 재난] 공격력이 가장 높은 오퍼레이터를 지정해 <갑주를 꿰뚫는 탄환> 발사, 탄환은 목표에게 도달 시 폭발, 목표 및 주변 8칸의 유닛을 비교적 긴 시간 기절시키며 초당 물리 대미지를 입힘, 일정 횟수 공격 시 <갑주를 꿰뚫는 탄환> 파괴 가능","HP가 일정량 미만 시 받는 물리 및 마법 대미지 감소, [치명적인 재난]이 <갑주를 꿰뚫는 탄환> 추가 발사","[죽음의 무리] 주기적으로 드론 유닛 소환","히든 코어","[과거의 해머와 검] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 갑주>가 <'갑주를 베는 검'>과 <'갑주를 부수는 해머'>를 획득하여 완전체 형태로 변경","<'갑주를 베는 검'>과 <'갑주를 부수는 해머'>는 초기에 무적 상태, 격추 시 받은 대미지의 일정량을 <가상적: 갑주>에게 전달","<'갑주를 베는 검'>과 <'갑주를 부수는 해머'>는 주기적으로 공격력이 가장 낮은 오퍼레이터 1명을 향해 비행 및 자폭, 목표 및 주변 8칸의 오퍼레이터를 기절시키고 초당 물리 대미지를 입힘, 이후 <가상적: 갑주>로 복귀. 비행 중에 무적 효과 상실 및 일정 횟수의 대미지를 받을 시 파괴, 파괴된 후 지상 유닛으로 간주, 받는 대미지 증가"],"_h":"dzco2ijvrkfwu4hy93"},"boss_2":{"name":"가상적: 총","abilities":["방어력이 가장 높은 유닛을 우선 공격","공격 시 추가로 침식 손상을 입힘","저지 불가","같은 목표를 공격 시 공격 속도 점차 증가","[최종 처벌] 공격 중지, 이동 속도 대폭 증가, 방어력이 가장 높은 유닛을 향해 돌진, 지나가면서 충돌한 유닛에게 물리 대미지를 입힘","히든 코어","[끝나지 않은 고해] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <'총을 부수는 리드'> 출현, 동시에 <가상적: 총>이 받는 물리 및 마법 대미지 대폭 감소","[맹신의 서약] 모든 <'총을 부수는 리드'>와 연결되어 <'총을 부수는 리드'>가 받는 대미지의 일정량을 <가상적: 총>이 분담, [맹신의 서약]에 연결된 아군 유닛에게 초당 물리 대미지를 입힘","[종말의 포교] 지속해서 모든 <'총을 부수는 리드'>를 자신에게 이동시킴, <'총을 부수는 리드'>의 이동 속도 대폭 증가 및 대미지 면역, 지나가면서 충돌한 아군 유닛에게 물리 대미지를 입힘"],"_h":"nysjd7ufrobvfwyl8c3n"},"boss_3":{"name":"가상적: 관","abilities":["전장에 있는 동안 지속해서 [어둠의 탄식] 형태의 <'여음'> 소환, HP가 일정량 미만일 시 소환 딜레이 감소","[어둠의 탄식] 형태의 <'여음'>을 우선 공격","[열관의 연주] 모든 [어둠의 탄식] 형태의 <'여음'>을 선택해 3연 공격 1회 시전, 광역 마법 대미지와 쇠약 손상을 입힘","히든 코어","시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 현>과 <가상적: 관>이 동시에 등장"],"_h":"6wuzxt2vfw2r"},"boss_4":{"name":"살비엔토 주교 퀸투스","abilities":["동시에 방어력이 가장 높은 2개의 목표 공격","[파도] 모든 아군 유닛에게 마법 대미지 및 신경 손상을 입힘","[붕괴] 복수의 아군 유닛에 물리 대미지 부여","[생식 단절] 즈다이를 소환해 아군 유닛을 휘감아 기절시킨다","[종족 폭발] 비교적 긴 시간 전투 후 모든 목표 HP 차감"],"_h":"z8swvd3id5el"},"boss_5":{"name":"루시안, '블러드 다이아몬드'","abilities":["저지당하고 있지 않을 때 확률적으로 물리 공격과 마법 공격을 회피, 저지 당할 때 목표의 몸 뒤로 고속 이동하고 원래 자리에 [불길한 환영] 하나를 남겨둔다","주변에 물리 대미지를 주는 스킬 사용, 공격과 스킬이 목표의 방어력을 일정 수치 무시하고 추가로 신경 손상을 입힘"],"_h":"pqytg9"},"boss_6":{"name":"알리스테어, 제국의 여광","abilities":["HP가 50% 미만일 시 방어력 및 마법 저항 증가, [왕의 국토]가 매회 장비 2개 활성화","[척퇴] 비교적 긴 시간 전투 후, 전장 내 모든 아군 유닛에 마법 스플래시 대미지를 입히고, 모든 스테이지 HP 차감","[왕권 호령] 아군 유닛 1명 및 주변 4칸을 지정, 범위 내 목표에 대량의 물리 대미지를 1회 입히고, 해당 범위의 지상에 장비 생성","[왕의 국토] 전장에 장비가 존재할 시 장비 1개 활성화, 서로 다른 장비는 다른 효과 생성"],"_h":"cnytyuscwn"},"boss_7":{"name":"'사미의 의지'","abilities":["[고드름] 공격 시 한 열의 모든 아군 유닛에 물리 대미지 부여","[자연의 요동] 아군 유닛 한 명을 기절시켜 지속적인 마법 대미지 부여","HP가 50% 미만 시 피격 물리 및 마법 대미지 감소, [고드름]과 [자연의 요동]이 추가로 목표 1명 선택"],"_h":"nnn6m0wd"},"boss_8":{"name":"가상적: 갑주","abilities":["목표를 무작위로 선택해 마법 공격","HP가 일정량 감소할 시 받는 물리 및 마법 대미지 감소, [치명적인 재난]이 추가로 <갑주를 꿰뚫는 탄환> 발사","[치명적인 재난] 공격력이 가장 높은 오퍼레이터를 지정해 <갑주를 꿰뚫는 탄환> 발사, 탄환은 목표에게 도달 시 폭발, 목표 및 주변 8칸의 유닛을 기절시키며 초당 물리 대미지를 입힘, 일정 횟수 공격 시 <갑주를 꿰뚫는 탄환> 파괴 가능","[죽음의 무리] 주기적으로 드론 유닛 소환","히든 코어","[과거의 해머와 검] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 갑주>가 완전체 형태로 변경"],"_h":"dz543jftrkfwms"},"boss_9":{"name":"가상적: 총","abilities":["방어력이 가장 높은 유닛을 우선 공격","공격 시 추가로 침식 손상을 입힘","저지 불가","같은 목표를 공격 시 공격 속도 점차 증가","[최종 처벌] 공격 중지, 이동 속도 대폭 증가, 방어력이 가장 높은 유닛을 향해 돌진, 지나가면서 충돌한 유닛에게 물리 대미지를 입힘","히든 코어","[끝나지 않은 고해] 시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <'총을 부수는 리드'> 출현, 동시에 <가상적: 총>이 받는 물리 및 마법 대미지 초대폭 감소","[맹신의 서약] 모든 <'총을 부수는 리드'>와 연결되어 <'총을 부수는 리드'>가 받는 대미지의 일정량을 <가상적: 총>과 기타 <'총을 부수는 리드'>가 분담, [맹신의 서약]에 연결된 아군 유닛에게 초당 물리 대미지를 입힘","[종말의 포교] 지속해서 모든 <'총을 부수는 리드'>를 자신에게 이동시킴, <'총을 부수는 리드'>의 이동 속도 대폭 증가 및 대미지 면역, 지나가면서 충돌한 아군 유닛에게 물리 대미지를 입힘"],"_h":"nysjd7ufrobvfwfm503n"},"boss_10":{"name":"가상적: 관","abilities":["전장에 있는 동안 지속해서 [어둠의 탄식] 형태의 <'여음'> 소환, HP가 일정량 미만일 시 소환 딜레이 감소","[어둠의 탄식] 형태의 <'여음'>을 우선 공격","[열관의 연주] 모든 [어둠의 탄식] 형태의 <'여음'>을 선택해 3연 공격 1회 시전, 광역 마법 대미지와 쇠약 손상을 입힘","히든 코어","시뮬레이션에서 특정 조건을 달성해 히든 코어 라운드 진입 시 <가상적: 현>과 <가상적: 관>이 동시에 등장"],"_h":"6wuzxt2vfw2r"}},"config":{"modes":{"mode_training_1":{"name":"입문 협의","desc":"협의 내용을 숙지하기 위한 모드","effectDescList":["·설정된 오퍼레이터만 사용 가능","·보상 없음","·전략 개방 불가"]},"mode_single_funny":{"name":"표준 시뮬레이션","desc":"비교적 짧은 시뮬레이션","effectDescList":["·작전을 빨리 완수 가능","·일반적인 보상"],"unlockText":"[입문 협의] 클리어 후 개방"},"mode_single_normal":{"name":"험지 시뮬레이션","desc":"적의 공격 강도가 비교적 높은 시뮬레이션","effectDescList":["·사용 가능한 맹약 수량 증가","·보상 대폭 증가"],"unlockText":"[표준 시뮬레이션] 클리어 후 개방"},"mode_single_hard":{"name":"극한 시뮬레이션","desc":"적의 공격 강도가 굉장히 높은 시뮬레이션","effectDescList":["·매우 어려운 작전 환경","·더 위험한 적 등장"],"unlockText":"[험지 시뮬레이션] 클리어 후 개방"},"mode_single_abyss":{"name":"초월 시뮬레이션","desc":"적의 공격 강도하 한계를 뛰어넘은 시뮬레이션","effectDescList":["·극도로 험난한 작전 환경","·극도로 위험한 적 등장"],"unlockText":"[극한 시뮬레이션] 2회 클리어 후 개방"},"mode_multi_funny":{"name":"표준 시뮬레이션","desc":"적의 공격 강도가 비교적 낮은 시뮬레이션","effectDescList":["·비교적 온화한 작전 환경","·일반적인 보상"],"unlockText":"[입문 협의] 클리어 후 개방"},"mode_multi_normal":{"name":"험지 시뮬레이션","desc":"적의 공격 강도가 비교적 높은 시뮬레이션","effectDescList":["·사용 가능한 맹약 수량 증가","·보상 대폭 증가"],"unlockText":"[표준 시뮬레이션] 클리어 후 개방"},"mode_multi_hard":{"name":"극한 시뮬레이션","desc":"적의 공격 강도가 굉장히 높은 시뮬레이션","effectDescList":["·매우 어려운 작전 환경","·더 위험한 적 등장"],"unlockText":"[험지 시뮬레이션] 클리어 후 개방"},"mode_multi_abyss":{"name":"초월 시뮬레이션","desc":"적의 공격 강도하 한계를 뛰어넘은 시뮬레이션","effectDescList":["·극도로 험난한 작전 환경","·극도로 위험한 적 등장"],"unlockText":"[극한 시뮬레이션] 2회 클리어 후 개방"},"_h":"a997ozg71il04imk8v0lkpy9upqlf08tgjrir02xb6exm2nxzal03zi08v0lkpy9upqlf08tgjrir02xb6exm2nxza"},"timers":{"enterSteps":[{"title":"시뮬레이션 정보"},{"title":"전략 선택"},{"title":"협의 가동"}],"_h":"9fmahr"},"titles":{"0":{"name":"위수스타"},"1":{"name":"불멸맹약"},"2":{"name":"확고부동"},"3":{"name":"정예운집"},"4":{"name":"준비만전"},"5":{"name":"부귀영화"},"_h":"qnjmlt2n2npw"},"tips":{"0":{"tip":"트로피는 연합 시뮬레이션에서만 획득할 수 있습니다"},"1":{"tip":"연합 시뮬레이션에서 전략 선택 시 건너뛰기를 1회 할 수 있습니다"},"2":{"tip":"특정 맹약은 일부 오퍼레이터만 보급센터에 등장합니다"},"3":{"tip":"보급센터는 동결해도 수동으로 갱신할 수 있습니다"},"4":{"tip":"오퍼레이터 승진 특별 보상은 갱신, 동결할 수 없으며, 다음 라운드로 이월되지 않습니다"},"5":{"tip":"임시 정비 구역에 있는 자원은 다음 라운드 진입 시 자동으로 파기됩니다"},"6":{"tip":"일부 특수 맹약은 오퍼레이터 배치 없이도 활성화 가능합니다"},"7":{"tip":"오퍼레이터 승진 후 장착된 장비는 정비 구역으로 회수됩니다"},"8":{"tip":"동일한 장비 2개를 더 강한 장비 1개로 합성할 수 있습니다"},"9":{"tip":"특정한 장비 조합은 오퍼레이터에게 추가 맹약 효과를 부여할 수 있습니다"},"10":{"tip":"맹약의 중첩 횟수는 시뮬레이션 내내 유지되지만, 맹약이 활성화돼야만 그 효과가 적용됩니다"},"11":{"tip":"대부분의 경우, 활성화된 맹약만이 중첩될 수 있습니다"},"12":{"tip":"휴식 기간에 팀원의 전장 상황을 살펴볼 수 있습니다"},"13":{"tip":"휴식 기간에 다음 라운드에서 맞서게 될 적을 확인할 수 있습니다"},"14":{"tip":"오퍼레이터를 정비 구역으로 드래그하면 바로 전투 구역에서 퇴각시킬 수 있습니다"},"15":{"tip":"모든 참가자가 준비를 완료하기 전까지 언제든지 준비를 취소할 수 있습니다"},"16":{"tip":"완벽한 작전을 달성한 팀원만이 연합 방어를 진행할 수 있습니다"},"17":{"tip":"연합 방어에서는 맹약이 계속 중첩되지 않습니다"},"18":{"tip":"최종 공세에서 2인 1조로 같은 전장에 위치하지만, 다른 조의 전장 상황은 확인할 수 없습니다"},"19":{"tip":"최종 공세에서 모두가 함께 리더 적에게 대미지를 입히게 됩니다"},"20":{"tip":"특정 조건을 달성하면 최종 공세 이후 숨겨진 핵심이 개방됩니다"},"_h":"go54eg5vctxb9u5u737zw36xmdlmx1ewpvo019rx63"},"broadcasts":{"0":{"textRaw":"<@ba.vup>{0} 박사님이 리더 적에게 입힌 대미지 20% 초과!","text":"{0} 박사님이 리더 적에게 입힌 대미지 20% 초과!"},"1":{"textRaw":"<@ba.vup>{0} 박사님이 리더 적에게 입힌 대미지 50% 초과!","text":"{0} 박사님이 리더 적에게 입힌 대미지 50% 초과!"},"2":{"textRaw":"<@ba.vup>{0} 박사님이 리더 적에게 입힌 대미지 80% 초과!","text":"{0} 박사님이 리더 적에게 입힌 대미지 80% 초과!"},"3":{"textRaw":"<@ba.vup>{0} 박사님의 {1} 오퍼레이터가 입힌 대미지 {2} 달성","text":"{0} 박사님의 {1} 오퍼레이터가 입힌 대미지 {2} 달성"},"4":{"textRaw":"<@ba.vup>{0} 박사님의 {1} 오퍼레이터가 입힌 대미지 {2} 달성","text":"{0} 박사님의 {1} 오퍼레이터가 입힌 대미지 {2} 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>+55%,使攻擊範圍內生命上限最高的友方角色更容易受到敵人攻擊,且該角色受到攻擊時刺玫對目標造成攻擊力<@ba.vup>20%的法術傷害並僅對該角色觸發刺玫特性","name":"荊藤庇蔭","desc":"攻擊力+55%,使攻擊範圍內生命上限最高的友方角色更容易受到敵人攻擊,且該角色受到攻擊時刺玫對目標造成攻擊力20%的法術傷害並僅對該角色觸發刺玫特性"}],"_h":"uli5yz6dwx93k4cw8vzb2c6dwx93"},"chess_char_1_06_b":{"subProfessionName":"咒癒師","trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於<@ba.kw>60%傷害的生命值","desc":"攻擊造成法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於60%傷害的生命值"},"skill":{"descRaw":"攻擊力<@ba.vup>+75%,使攻擊範圍內生命上限最高的友方角色更容易受到敵人攻擊,且該角色受到攻擊時刺玫對目標造成攻擊力<@ba.vup>30%的法術傷害並僅對該角色觸發刺玫特性","name":"荊藤庇蔭","desc":"攻擊力+75%,使攻擊範圍內生命上限最高的友方角色更容易受到敵人攻擊,且該角色受到攻擊時刺玫對目標造成攻擊力30%的法術傷害並僅對該角色觸發刺玫特性"},"talents":[{"descRaw":"攻擊範圍內生命上限最高的友方角色受到的治療效果提升18%<@ba.talpu>(+3%)","desc":"攻擊範圍內生命上限最高的友方角色受到的治療效果提升18%(+3%)"}],"skills":[{"descRaw":"攻擊速度<@ba.vup>+60","name":"戰術詠唱·γ型","desc":"攻擊速度+60"},{"descRaw":"攻擊力<@ba.vup>+75%,使攻擊範圍內生命上限最高的友方角色更容易受到敵人攻擊,且該角色受到攻擊時刺玫對目標造成攻擊力<@ba.vup>30%的法術傷害並僅對該角色觸發刺玫特性","name":"荊藤庇蔭","desc":"攻擊力+75%,使攻擊範圍內生命上限最高的友方角色更容易受到敵人攻擊,且該角色受到攻擊時刺玫對目標造成攻擊力30%的法術傷害並僅對該角色觸發刺玫特性"}],"traitBase":{"descRaw":"攻擊造成<@ba.kw>法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於<@ba.kw>50%傷害的生命值","desc":"攻擊造成法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於50%傷害的生命值"},"talentsBase":[{"descRaw":"攻擊範圍內生命上限最高的友方角色受到的治療效果提升18%<@ba.talpu>(+3%)","desc":"攻擊範圍內生命上限最高的友方角色受到的治療效果提升18%(+3%)"}],"modules":[{"traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於<@ba.kw>60%傷害的生命值","desc":"攻擊造成法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於60%傷害的生命值"}}],"_h":"uluary4owxlokva3twzbvd4owxloi5yzkva3uary"},"chess_char_1_07_a":{"name":"普羅旺斯","trait":{"descRaw":"高精度的近距離射擊","desc":"高精度的近距離射擊"},"skill":{"descRaw":"目標敵人的生命<@ba.vup>每降低20%,對其造成傷害時的攻擊力<@ba.vup>+12%","desc":"目標敵人的生命每降低20%,對其造成傷害時的攻擊力+12%"},"talents":[{"descRaw":"攻擊時,20%機率當次攻擊的攻擊力提升至150%<@ba.talpu>(+10%)。當敵人在正前方一格時,該機率提升到50%","name":"狩獵箭頭","desc":"攻擊時,20%機率當次攻擊的攻擊力提升至150%(+10%)。當敵人在正前方一格時,該機率提升到50%"}],"module":{"name":"尾巴養護套裝"},"skills":[{"descRaw":"目標敵人的生命<@ba.vup>每降低20%,對其造成傷害時的攻擊力<@ba.vup>+12%","desc":"目標敵人的生命每降低20%,對其造成傷害時的攻擊力+12%"},{"descRaw":"攻擊力<@ba.vup>+145%,但普通攻擊不再以生命值高於<@ba.vdown>80%的敵人作為目標","name":"殺戮嗅覺","desc":"攻擊力+145%,但普通攻擊不再以生命值高於80%的敵人作為目標"}],"_h":"39qxqxspbllkoni6ncspblv0e9dx"},"chess_char_1_07_b":{"name":"普羅旺斯","trait":{"descRaw":"高精度的近距離射擊","moduleDescRaw":"再部署時間<@ba.kw>減少","desc":"高精度的近距離射擊","moduleDesc":"再部署時間減少"},"skill":{"descRaw":"目標敵人的生命<@ba.vup>每降低20%,對其造成傷害時的攻擊力<@ba.vup>+16%","desc":"目標敵人的生命每降低20%,對其造成傷害時的攻擊力+16%"},"talents":[{"descRaw":"攻擊時,20%機率當次攻擊的攻擊力提升至190%<@ba.talpu>(+10%)。當敵人在正前方一格時,該機率提升到50%","name":"狩獵箭頭","desc":"攻擊時,20%機率當次攻擊的攻擊力提升至190%(+10%)。當敵人在正前方一格時,該機率提升到50%"}],"module":{"name":"尾巴養護套裝"},"skills":[{"descRaw":"目標敵人的生命<@ba.vup>每降低20%,對其造成傷害時的攻擊力<@ba.vup>+16%","desc":"目標敵人的生命每降低20%,對其造成傷害時的攻擊力+16%"},{"descRaw":"攻擊力<@ba.vup>+160%,但普通攻擊不再以生命值高於<@ba.vdown>80%的敵人作為目標","name":"殺戮嗅覺","desc":"攻擊力+160%,但普通攻擊不再以生命值高於80%的敵人作為目標"}],"traitBase":{"descRaw":"高精度的近距離射擊","desc":"高精度的近距離射擊"},"talentsBase":[{"descRaw":"攻擊時,20%機率當次攻擊的攻擊力提升至190%<@ba.talpu>(+10%)。當敵人在正前方一格時,該機率提升到50%","name":"狩獵箭頭","desc":"攻擊時,20%機率當次攻擊的攻擊力提升至190%(+10%)。當敵人在正前方一格時,該機率提升到50%"}],"modules":[{"name":"尾巴養護套裝","traitOverride":{"descRaw":"高精度的近距離射擊","moduleDescRaw":"再部署時間<@ba.kw>減少","desc":"高精度的近距離射擊","moduleDesc":"再部署時間減少"}}],"_h":"39qxigqxugw5wt1goncincw5wtd5e9qmqxqx1goncincqxigqxug"},"chess_char_1_08_a":{"name":"德克薩斯","trait":{"descRaw":"能夠阻擋兩個敵人","desc":"能夠阻擋兩個敵人"},"skill":{"descRaw":"立即獲得<@ba.vup>10點費用;對周圍所有敵人造成<@ba.vup>兩次相當於攻擊力<@ba.vup>120%的法術傷害,並令擊中目標<$ba.stun>暈眩<@ba.vup>2秒","name":"劍雨","desc":"立即獲得10點費用;對周圍所有敵人造成兩次相當於攻擊力120%的法術傷害,並令擊中目標暈眩2秒"},"talents":[{"descRaw":"編入隊伍後,額外獲得1點初始部署費用","name":"戰術快遞","desc":"編入隊伍後,額外獲得1點初始部署費用"}],"module":{"name":"外勤私人補給包"},"skills":[{"descRaw":"立即獲得<@ba.vup>12點部署費用","name":"衝鋒號令·γ型","desc":"立即獲得12點部署費用"},{"descRaw":"立即獲得<@ba.vup>10點費用;對周圍所有敵人造成<@ba.vup>兩次相當於攻擊力<@ba.vup>120%的法術傷害,並令擊中目標<$ba.stun>暈眩<@ba.vup>2秒","name":"劍雨","desc":"立即獲得10點費用;對周圍所有敵人造成兩次相當於攻擊力120%的法術傷害,並令擊中目標暈眩2秒"}],"_h":"uetltleku4fs96v5966l053k0eeku4fs"},"chess_char_1_08_b":{"name":"德克薩斯","trait":{"descRaw":"能夠阻擋兩個敵人","moduleDescRaw":"首次部署時部署費用-4","desc":"能夠阻擋兩個敵人","moduleDesc":"首次部署時部署費用-4"},"skill":{"descRaw":"立即獲得<@ba.vup>11點費用;對周圍所有敵人造成<@ba.vup>兩次相當於攻擊力<@ba.vup>135%的法術傷害,並令擊中目標<$ba.stun>暈眩<@ba.vup>2秒","name":"劍雨","desc":"立即獲得11點費用;對周圍所有敵人造成兩次相當於攻擊力135%的法術傷害,並令擊中目標暈眩2秒"},"talents":[{"descRaw":"編入隊伍後,額外獲得2點初始部署費用","name":"戰術快遞","desc":"編入隊伍後,額外獲得2點初始部署費用"}],"module":{"name":"外勤私人補給包"},"skills":[{"descRaw":"立即獲得<@ba.vup>12點部署費用","name":"衝鋒號令·γ型","desc":"立即獲得12點部署費用"},{"descRaw":"立即獲得<@ba.vup>11點費用;對周圍所有敵人造成<@ba.vup>兩次相當於攻擊力<@ba.vup>135%的法術傷害,並令擊中目標<$ba.stun>暈眩<@ba.vup>2秒","name":"劍雨","desc":"立即獲得11點費用;對周圍所有敵人造成兩次相當於攻擊力135%的法術傷害,並令擊中目標暈眩2秒"}],"traitBase":{"descRaw":"能夠阻擋兩個敵人","desc":"能夠阻擋兩個敵人"},"talentsBase":[{"descRaw":"編入隊伍後,額外獲得2點初始部署費用","name":"戰術快遞","desc":"編入隊伍後,額外獲得2點初始部署費用"}],"modules":[{"name":"外勤私人補給包","traitOverride":{"descRaw":"能夠阻擋兩個敵人","moduleDescRaw":"首次部署時部署費用-4","desc":"能夠阻擋兩個敵人","moduleDesc":"首次部署時部署費用-4"}}],"_h":"uetljytljynfu40zjlv5jl6l053k0enfu40ztltljlv5jl6ltljytljy"},"chess_char_1_09_a":{"name":"躍躍","sub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圍的地面敵人獲得25%的虛弱效果且每秒受到相當於攻擊力60%的法術傷害"},{"descRaw":"投擲一個煉金單元,在<@ba.vup>12秒內使落點周圍的地面敵人每秒受到相當於攻擊力<@ba.vup>80%的法術傷害、友方單位每秒恢復相當於攻擊力<@ba.vup>20%的生命\n<@ba.rem>可充能2次","desc":"投擲一個煉金單元,在12秒內使落點周圍的地面敵人每秒受到相當於攻擊力80%的法術傷害、友方單位每秒恢復相當於攻擊力20%的生命\n可充能2次"}],"traitBase":{"descRaw":"可以投擲<@ba.kw>煉金單元協助作戰","desc":"可以投擲煉金單元協助作戰"},"talentsBase":[{"descRaw":"在【薩卡茲的無終奇語】中,被招募時希望消耗-2,且作為負荷幹員時使負荷臨界點額外+10<@ba.talpu>(+1)","desc":"在【薩卡茲的無終奇語】中,被招募時希望消耗-2,且作為負荷幹員時使負荷臨界點額外+10(+1)"},{"descRaw":"使自身煉金單元影響範圍內地面敵人受到的持續傷害提高22%<@ba.talpu>(+2%)","name":"凋敝魂靈","desc":"使自身煉金單元影響範圍內地面敵人受到的持續傷害提高22%(+2%)"}],"modules":[{"name":"“顱相學”","traitOverride":{"descRaw":"可以投擲<@ba.kw>煉金單元協助作戰","moduleDescRaw":"場上存在煉金單元時,技力自然恢復速度+0.1/秒","desc":"可以投擲煉金單元協助作戰","moduleDesc":"場上存在煉金單元時,技力自然恢復速度+0.1/秒"}}],"_h":"7ms2yqkytaky72mt4vlvvccgtmjritpl72mtyqta4vlvvccgtmjryqkytaky"},"chess_char_3_01_a":{"trait":{"descRaw":"優先攻擊空中單位","desc":"優先攻擊空中單位"},"skill":{"descRaw":"攻擊變為<@ba.vup>5連射,攻擊間隔<@ba.vup>略微縮短\n<@ba.rem>技能會自動開啟","name":"超載模式","desc":"攻擊變為5連射,攻擊間隔略微縮短\n技能會自動開啟"},"talents":[{"descRaw":"攻擊速度+15<@ba.talpu>(+3)","name":"快速彈匣","desc":"攻擊速度+15(+3)"},{"descRaw":"攻擊力+8%<@ba.talpu>(+2%),生命上限+13%<@ba.talpu>(+3%)。置入戰場後這個效果會同樣賦予給一名隨機友方單位","desc":"攻擊力+8%(+2%),生命上限+13%(+3%)。置入戰場後這個效果會同樣賦予給一名隨機友方單位"}],"module":{"name":"能天使的傑作"},"skills":[{"descRaw":"下次攻擊變為<@ba.vup>3連射,每次射擊造成相當於攻擊力<@ba.vup>113%的傷害","name":"衝鋒模式","desc":"下次攻擊變為3連射,每次射擊造成相當於攻擊力113%的傷害"},{"descRaw":"攻擊變為<@ba.vup>4連射,每次射擊造成相當於攻擊力<@ba.vup>105%的傷害","name":"掃射模式","desc":"攻擊變為4連射,每次射擊造成相當於攻擊力105%的傷害"},{"descRaw":"攻擊變為<@ba.vup>5連射,攻擊間隔<@ba.vup>略微縮短\n<@ba.rem>技能會自動開啟","name":"超載模式","desc":"攻擊變為5連射,攻擊間隔略微縮短\n技能會自動開啟"}],"_h":"cwcwnnnxjjfgnn5wic52esqs5m6oceiybmnnnxjj"},"chess_char_3_01_b":{"trait":{"descRaw":"優先攻擊空中單位","moduleDescRaw":"攻擊空中單位時攻擊力提升至<@ba.kw>110%","desc":"優先攻擊空中單位","moduleDesc":"攻擊空中單位時攻擊力提升至110%"},"skill":{"descRaw":"攻擊變為<@ba.vup>5連射,攻擊間隔<@ba.vup>少量縮短\n<@ba.rem>技能會自動開啟","name":"超載模式","desc":"攻擊變為5連射,攻擊間隔少量縮短\n技能會自動開啟"},"talents":[{"descRaw":"攻擊速度+15<@ba.talpu>(+3)","name":"快速彈匣","desc":"攻擊速度+15(+3)"},{"descRaw":"攻擊力+8%<@ba.talpu>(+2%),生命上限+13%<@ba.talpu>(+3%)。置入戰場後這個效果會同樣賦予給一名隨機友方單位","desc":"攻擊力+8%(+2%),生命上限+13%(+3%)。置入戰場後這個效果會同樣賦予給一名隨機友方單位"}],"module":{"name":"能天使的傑作"},"skills":[{"descRaw":"下次攻擊變為<@ba.vup>3連射,每次射擊造成相當於攻擊力<@ba.vup>121%的傷害","name":"衝鋒模式","desc":"下次攻擊變為3連射,每次射擊造成相當於攻擊力121%的傷害"},{"descRaw":"攻擊變為<@ba.vup>4連射,每次射擊造成相當於攻擊力<@ba.vup>110%的傷害","name":"掃射模式","desc":"攻擊變為4連射,每次射擊造成相當於攻擊力110%的傷害"},{"descRaw":"攻擊變為<@ba.vup>5連射,攻擊間隔<@ba.vup>少量縮短\n<@ba.rem>技能會自動開啟","name":"超載模式","desc":"攻擊變為5連射,攻擊間隔少量縮短\n技能會自動開啟"}],"traitBase":{"descRaw":"優先攻擊空中單位","desc":"優先攻擊空中單位"},"talentsBase":[{"descRaw":"攻擊速度+15<@ba.talpu>(+3)","name":"快速彈匣","desc":"攻擊速度+15(+3)"},{"descRaw":"攻擊力+8%<@ba.talpu>(+2%),生命上限+13%<@ba.talpu>(+3%)。置入戰場後這個效果會同樣賦予給一名隨機友方單位","desc":"攻擊力+8%(+2%),生命上限+13%(+3%)。置入戰場後這個效果會同樣賦予給一名隨機友方單位"}],"modules":[{"name":"能天使的傑作","traitOverride":{"descRaw":"優先攻擊空中單位","moduleDescRaw":"攻擊空中單位時攻擊力提升至<@ba.kw>110%","desc":"優先攻擊空中單位","moduleDesc":"攻擊空中單位時攻擊力提升至110%"}},{"name":"歡迎光臨,企鵝物流","traitOverride":{"descRaw":"優先攻擊空中單位","moduleDescRaw":"範圍內存在地面敵人時攻擊速度<@ba.kw>+8","desc":"優先攻擊空中單位","moduleDesc":"範圍內存在地面敵人時攻擊速度+8"}}],"_h":"cw9scwlsoqnxvkfgnn5wic52es3f5m8t28iy84oqnxvkcwcwfgnn5wic52escw9scwls48cw7bcwet"},"chess_char_3_02_a":{"name":"斷崖","subProfessionName":"領主","trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"skill":{"descRaw":"攻擊範圍<@ba.vup>擴大,傷害類型變為法術;每次攻擊時,額外對周圍8格友方單位阻擋的所有敵人造成相當於攻擊力<@ba.vup>100%的法術傷害(均視為近戰攻擊)","name":"浮游刃啟動","desc":"攻擊範圍擴大,傷害類型變為法術;每次攻擊時,額外對周圍8格友方單位阻擋的所有敵人造成相當於攻擊力100%的法術傷害(均視為近戰攻擊)"},"talents":[{"descRaw":"自身與周圍8格友方幹員攻速+10<@ba.talpu>(+2)","name":"索敵援助","desc":"自身與周圍8格友方幹員攻速+10(+2)"}],"module":{"name":"荒野便攜提神劑"},"skills":[{"descRaw":"下次攻擊對攻擊範圍內最多<@ba.vup>2名敵人造成攻擊力<@ba.vup>125%的法術傷害,並使目標<$ba.sluggish>停頓<@ba.vup>1.0秒","name":"多導向散射彈丸","desc":"下次攻擊對攻擊範圍內最多2名敵人造成攻擊力125%的法術傷害,並使目標停頓1.0秒"},{"descRaw":"攻擊範圍<@ba.vup>擴大,傷害類型變為法術;每次攻擊時,額外對周圍8格友方單位阻擋的所有敵人造成相當於攻擊力<@ba.vup>100%的法術傷害(均視為近戰攻擊)","name":"浮游刃啟動","desc":"攻擊範圍擴大,傷害類型變為法術;每次攻擊時,額外對周圍8格友方單位阻擋的所有敵人造成相當於攻擊力100%的法術傷害(均視為近戰攻擊)"}],"_h":"ne5y69jzrrxzu3f2ho94e0dxeovgrrxzu3"},"chess_char_3_02_b":{"name":"斷崖","subProfessionName":"領主","trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","moduleDescRaw":"攻擊附帶<@ba.vup>10%攻擊力的法術傷害","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%","moduleDesc":"攻擊附帶10%攻擊力的法術傷害"},"skill":{"descRaw":"攻擊範圍<@ba.vup>擴大,傷害類型變為法術;每次攻擊時,額外對周圍8格友方單位阻擋的所有敵人造成相當於攻擊力<@ba.vup>130%的法術傷害(均視為近戰攻擊)","name":"浮游刃啟動","desc":"攻擊範圍擴大,傷害類型變為法術;每次攻擊時,額外對周圍8格友方單位阻擋的所有敵人造成相當於攻擊力130%的法術傷害(均視為近戰攻擊)"},"talents":[{"descRaw":"自身與周圍8格友方幹員攻速+10<@ba.talpu>(+2)","name":"索敵援助","desc":"自身與周圍8格友方幹員攻速+10(+2)"}],"module":{"name":"荒野便攜提神劑"},"skills":[{"descRaw":"下次攻擊對攻擊範圍內最多<@ba.vup>3名敵人造成攻擊力<@ba.vup>140%的法術傷害,並使目標<$ba.sluggish>停頓<@ba.vup>1.0秒","name":"多導向散射彈丸","desc":"下次攻擊對攻擊範圍內最多3名敵人造成攻擊力140%的法術傷害,並使目標停頓1.0秒"},{"descRaw":"攻擊範圍<@ba.vup>擴大,傷害類型變為法術;每次攻擊時,額外對周圍8格友方單位阻擋的所有敵人造成相當於攻擊力<@ba.vup>130%的法術傷害(均視為近戰攻擊)","name":"浮游刃啟動","desc":"攻擊範圍擴大,傷害類型變為法術;每次攻擊時,額外對周圍8格友方單位阻擋的所有敵人造成相當於攻擊力130%的法術傷害(均視為近戰攻擊)"}],"traitBase":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"talentsBase":[{"descRaw":"自身與周圍8格友方幹員攻速+10<@ba.talpu>(+2)","name":"索敵援助","desc":"自身與周圍8格友方幹員攻速+10(+2)"}],"modules":[{"name":"荒野便攜提神劑","traitOverride":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","moduleDescRaw":"攻擊附帶<@ba.vup>10%攻擊力的法術傷害","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%","moduleDesc":"攻擊附帶10%攻擊力的法術傷害"}}],"_h":"ne5y698gjzsn54xzwaf2ho94e0d5eoc054xzwa69jzf2ho94e0698gjzsn"},"chess_char_3_03_a":{"name":"詩懷雅","trait":{"descRaw":"可以攻擊到<@ba.kw>較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%","desc":"可以攻擊到較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%"},"skill":{"descRaw":"攻擊力<@ba.vup>+40%,第一天賦效果提升至<@ba.vup>2.4倍","name":"協同作戰","desc":"攻擊力+40%,第一天賦效果提升至2.4倍"},"talents":[{"descRaw":"在場時周圍8格內的近戰友方單位攻擊力+12%<@ba.talpu>(+2%)","name":"近距離作戰指導","desc":"在場時周圍8格內的近戰友方單位攻擊力+12%(+2%)"}],"module":{"name":"防身口紅"},"skills":[{"descRaw":"第一天賦生效範圍<@ba.vup>擴大,效果提升至<@ba.vup>2倍","name":"指揮調度","desc":"第一天賦生效範圍擴大,效果提升至2倍"},{"descRaw":"攻擊力<@ba.vup>+40%,第一天賦效果提升至<@ba.vup>2.4倍","name":"協同作戰","desc":"攻擊力+40%,第一天賦效果提升至2.4倍"}],"_h":"118ivir3r67lde47sgyz509kaer3r67l"},"chess_char_3_03_b":{"name":"詩懷雅","trait":{"descRaw":"可以攻擊到<@ba.kw>較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至<@ba.kw>130%","desc":"可以攻擊到較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至130%"},"skill":{"descRaw":"攻擊力<@ba.vup>+50%,第一天賦效果提升至<@ba.vup>2.7倍","name":"協同作戰","desc":"攻擊力+50%,第一天賦效果提升至2.7倍"},"talents":[{"descRaw":"在場時周圍8格內的近戰友方單位攻擊力+12%<@ba.talpu>(+2%)","name":"近距離作戰指導","desc":"在場時周圍8格內的近戰友方單位攻擊力+12%(+2%)"}],"module":{"name":"防身口紅"},"skills":[{"descRaw":"第一天賦生效範圍<@ba.vup>大幅度擴大,效果提升至<@ba.vup>2倍","name":"指揮調度","desc":"第一天賦生效範圍大幅度擴大,效果提升至2倍"},{"descRaw":"攻擊力<@ba.vup>+50%,第一天賦效果提升至<@ba.vup>2.7倍","name":"協同作戰","desc":"攻擊力+50%,第一天賦效果提升至2.7倍"}],"traitBase":{"descRaw":"可以攻擊到<@ba.kw>較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%","desc":"可以攻擊到較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%"},"talentsBase":[{"descRaw":"在場時周圍8格內的近戰友方單位攻擊力+12%<@ba.talpu>(+2%)","name":"近距離作戰指導","desc":"在場時周圍8格內的近戰友方單位攻擊力+12%(+2%)"}],"modules":[{"name":"防身口紅","traitOverride":{"descRaw":"可以攻擊到<@ba.kw>較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至<@ba.kw>130%","desc":"可以攻擊到較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至130%"}}],"_h":"11cz2xvjr6m1de47sgyzu49kbyvjr6m18ivide47sgyzcz2x"},"chess_char_3_04_a":{"name":"琳瑯詩懷雅","trait":{"descRaw":"再部署時間<@ba.kw>減少,撤退時不返還<@ba.kw>部署費用,在場時每3秒<@ba.kw>消耗3點部署費用(不足時自動撤退)","desc":"再部署時間減少,撤退時不返還部署費用,在場時每3秒消耗3點部署費用(不足時自動撤退)"},"skill":{"descRaw":"消耗<@ba.vup>一枚金幣在範圍內一個可放置且可通行的地面放置香檳炸彈,香檳炸彈會對觸碰到的首個敵人造成相當於攻擊力<@ba.vup>155%的物理傷害,並使目標<$ba.sluggish>停頓<@ba.vup>2秒\n<@ba.rem>香檳炸彈在場3秒後可額外造成一次傷害;攜帶此技能時金幣上限為3","name":"“見面禮”","desc":"消耗一枚金幣在範圍內一個可放置且可通行的地面放置香檳炸彈,香檳炸彈會對觸碰到的首個敵人造成相當於攻擊力155%的物理傷害,並使目標停頓2秒\n香檳炸彈在場3秒後可額外造成一次傷害;攜帶此技能時金幣上限為3"},"talents":[{"descRaw":"開啟技能時獲得1枚金幣(可用於技能消耗),技能期間每次特性消耗費用時獲得1枚金幣,並提升自身4%的攻擊力(最多疊加9<@ba.talpu>(+1)次)","name":"大買家","desc":"開啟技能時獲得1枚金幣(可用於技能消耗),技能期間每次特性消耗費用時獲得1枚金幣,並提升自身4%的攻擊力(最多疊加9(+1)次)"},{"descRaw":"受到致命傷害時,若費用足夠則消耗5點部署費用使生命恢復到80%<@ba.talpu>(+10%),每次觸發該天賦時消耗的費用翻倍","name":"破財消災","desc":"受到致命傷害時,若費用足夠則消耗5點部署費用使生命恢復到80%(+10%),每次觸發該天賦時消耗的費用翻倍"}],"module":{"name":"“金幣輝煌”"},"skills":[{"descRaw":"消耗<@ba.vup>一枚金幣,下一次攻擊會為周圍八格內血量不足70%的一名友方單位恢復相當於攻擊力<@ba.vup>40%的生命\n<@ba.rem>攜帶此技能時金幣上限為2","name":"仗義疏財","desc":"消耗一枚金幣,下一次攻擊會為周圍八格內血量不足70%的一名友方單位恢復相當於攻擊力40%的生命\n攜帶此技能時金幣上限為2"},{"descRaw":"消耗<@ba.vup>一枚金幣在範圍內一個可放置且可通行的地面放置香檳炸彈,香檳炸彈會對觸碰到的首個敵人造成相當於攻擊力<@ba.vup>155%的物理傷害,並使目標<$ba.sluggish>停頓<@ba.vup>2秒\n<@ba.rem>香檳炸彈在場3秒後可額外造成一次傷害;攜帶此技能時金幣上限為3","name":"“見面禮”","desc":"消耗一枚金幣在範圍內一個可放置且可通行的地面放置香檳炸彈,香檳炸彈會對觸碰到的首個敵人造成相當於攻擊力155%的物理傷害,並使目標停頓2秒\n香檳炸彈在場3秒後可額外造成一次傷害;攜帶此技能時金幣上限為3"},{"descRaw":"攻擊變為二連擊,擊倒敵人時獲得一枚金幣;主動關閉技能時消耗<@ba.vup>所有金幣對前方範圍內敵人隨機攻擊,每消耗一枚金幣造成一次相當於攻擊力<@ba.vup>100%的物理傷害,並將目標<@ba.vup>小力地向前推開\n<@ba.rem>持續時間無限,可隨時主動關閉技能;攜帶此技能時金幣上限為10","name":"千金一擲","desc":"攻擊變為二連擊,擊倒敵人時獲得一枚金幣;主動關閉技能時消耗所有金幣對前方範圍內敵人隨機攻擊,每消耗一枚金幣造成一次相當於攻擊力100%的物理傷害,並將目標小力地向前推開\n持續時間無限,可隨時主動關閉技能;攜帶此技能時金幣上限為10"}],"_h":"l1s1j390mn655likgt7ckdx2sn9djwb990mn652eo4qr"},"chess_char_3_04_b":{"name":"琳瑯詩懷雅","trait":{"descRaw":"再部署時間<@ba.kw>減少,撤退時不返還<@ba.kw>部署費用,在場時每3秒消耗<@ba.kw>2點部署費用(不足時自動撤退)","desc":"再部署時間減少,撤退時不返還部署費用,在場時每3秒消耗2點部署費用(不足時自動撤退)"},"skill":{"descRaw":"消耗<@ba.vup>一枚金幣在範圍內一個可放置且可通行的地面放置香檳炸彈,香檳炸彈會對觸碰到的首個敵人造成相當於攻擊力<@ba.vup>170%的物理傷害,並使目標<$ba.sluggish>停頓<@ba.vup>2秒\n<@ba.rem>香檳炸彈在場3秒後可額外造成一次傷害;攜帶此技能時金幣上限為4","name":"“見面禮”","desc":"消耗一枚金幣在範圍內一個可放置且可通行的地面放置香檳炸彈,香檳炸彈會對觸碰到的首個敵人造成相當於攻擊力170%的物理傷害,並使目標停頓2秒\n香檳炸彈在場3秒後可額外造成一次傷害;攜帶此技能時金幣上限為4"},"talents":[{"descRaw":"開啟技能時獲得1枚金幣(可用於技能消耗),技能期間每次特性消耗費用時獲得1枚金幣,並提升自身4%的攻擊力(最多疊加9<@ba.talpu>(+1)次)","name":"大買家","desc":"開啟技能時獲得1枚金幣(可用於技能消耗),技能期間每次特性消耗費用時獲得1枚金幣,並提升自身4%的攻擊力(最多疊加9(+1)次)"},{"descRaw":"受到致命傷害時,若費用足夠則消耗5點部署費用使生命恢復到80%<@ba.talpu>(+10%),每次觸發該天賦時消耗的費用翻倍","name":"破財消災","desc":"受到致命傷害時,若費用足夠則消耗5點部署費用使生命恢復到80%(+10%),每次觸發該天賦時消耗的費用翻倍"}],"module":{"name":"“金幣輝煌”"},"skills":[{"descRaw":"消耗<@ba.vup>一枚金幣,下一次攻擊會為周圍八格內血量不足70%的一名友方單位恢復相當於攻擊力<@ba.vup>55%的生命\n<@ba.rem>攜帶此技能時金幣上限為2","name":"仗義疏財","desc":"消耗一枚金幣,下一次攻擊會為周圍八格內血量不足70%的一名友方單位恢復相當於攻擊力55%的生命\n攜帶此技能時金幣上限為2"},{"descRaw":"消耗<@ba.vup>一枚金幣在範圍內一個可放置且可通行的地面放置香檳炸彈,香檳炸彈會對觸碰到的首個敵人造成相當於攻擊力<@ba.vup>170%的物理傷害,並使目標<$ba.sluggish>停頓<@ba.vup>2秒\n<@ba.rem>香檳炸彈在場3秒後可額外造成一次傷害;攜帶此技能時金幣上限為4","name":"“見面禮”","desc":"消耗一枚金幣在範圍內一個可放置且可通行的地面放置香檳炸彈,香檳炸彈會對觸碰到的首個敵人造成相當於攻擊力170%的物理傷害,並使目標停頓2秒\n香檳炸彈在場3秒後可額外造成一次傷害;攜帶此技能時金幣上限為4"},{"descRaw":"攻擊變為二連擊,擊倒敵人時獲得一枚金幣;主動關閉技能時消耗<@ba.vup>所有金幣對前方範圍內敵人隨機攻擊,每消耗一枚金幣造成一次相當於攻擊力<@ba.vup>120%的物理傷害,並將目標<@ba.vup>小力地向前推開\n<@ba.rem>持續時間無限,可隨時主動關閉技能;攜帶此技能時金幣上限為10","name":"千金一擲","desc":"攻擊變為二連擊,擊倒敵人時獲得一枚金幣;主動關閉技能時消耗所有金幣對前方範圍內敵人隨機攻擊,每消耗一枚金幣造成一次相當於攻擊力120%的物理傷害,並將目標小力地向前推開\n持續時間無限,可隨時主動關閉技能;攜帶此技能時金幣上限為10"}],"traitBase":{"descRaw":"再部署時間<@ba.kw>減少,撤退時不返還<@ba.kw>部署費用,在場時每3秒<@ba.kw>消耗3點部署費用(不足時自動撤退)","desc":"再部署時間減少,撤退時不返還部署費用,在場時每3秒消耗3點部署費用(不足時自動撤退)"},"talentsBase":[{"descRaw":"開啟技能時獲得1枚金幣(可用於技能消耗),技能期間每次特性消耗費用時獲得1枚金幣,並提升自身4%的攻擊力(最多疊加9<@ba.talpu>(+1)次)","name":"大買家","desc":"開啟技能時獲得1枚金幣(可用於技能消耗),技能期間每次特性消耗費用時獲得1枚金幣,並提升自身4%的攻擊力(最多疊加9(+1)次)"},{"descRaw":"受到致命傷害時,若費用足夠則消耗5點部署費用使生命恢復到80%<@ba.talpu>(+10%),每次觸發該天賦時消耗的費用翻倍","name":"破財消災","desc":"受到致命傷害時,若費用足夠則消耗5點部署費用使生命恢復到80%(+10%),每次觸發該天賦時消耗的費用翻倍"}],"modules":[{"name":"“金幣輝煌”","traitOverride":{"descRaw":"再部署時間<@ba.kw>減少,撤退時不返還<@ba.kw>部署費用,在場時每3秒消耗<@ba.kw>2點部署費用(不足時自動撤退)","desc":"再部署時間減少,撤退時不返還部署費用,在場時每3秒消耗2點部署費用(不足時自動撤退)"}},{"name":"詩懷雅的龍門美食指南","traitOverride":{"descRaw":"再部署時間<@ba.kw>減少,撤退時不返還<@ba.kw>部署費用,在場時每3秒<@ba.kw>消耗3點部署費用(不足時自動撤退)","moduleDescRaw":"每次特性消耗費用時攻擊力+4%,最多可以疊加5次","desc":"再部署時間減少,撤退時不返還部署費用,在場時每3秒消耗3點部署費用(不足時自動撤退)","moduleDesc":"每次特性消耗費用時攻擊力+4%,最多可以疊加5次"}},{"name":"琳瑯詩懷雅特限證章","traitOverride":{"descRaw":"再部署時間<@ba.kw>減少,撤退時不返還<@ba.kw>部署費用,在場時每3秒<@ba.kw>消耗3點部署費用(不足時自動撤退)","moduleDescRaw":"在<@ba.kw>集成戰略中,部署和在場消耗的部署費用-30%,自身每消耗1點費用會令正在再部署中剩餘時間最短的幹員再部署時間-2秒","desc":"再部署時間減少,撤退時不返還部署費用,在場時每3秒消耗3點部署費用(不足時自動撤退)","moduleDesc":"在集成戰略中,部署和在場消耗的部署費用-30%,自身每消耗1點費用會令正在再部署中剩餘時間最短的幹員再部署時間-2秒"}}],"_h":"l1bobwc4mni35likgt7ckdx2snmjjwk7c4mni3e8o4y1s1j35likgt7ckdx2snbobwdrs15ij35i8ls1kgj32g"},"chess_char_3_05_a":{"subProfessionName":"無畏者","trait":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"skill":{"descRaw":"攻擊力、防禦力和生命上限各<@ba.vup>+85%","name":"湧潮悲歌","desc":"攻擊力、防禦力和生命上限各+85%"},"talents":[{"descRaw":"編入隊伍時,所有【深海獵人】幹員的攻擊力+16%<@ba.talpu>(+2%)","desc":"編入隊伍時,所有【深海獵人】幹員的攻擊力+16%(+2%)"},{"descRaw":"自身再部署時間-10秒","name":"迅捷出擊","desc":"自身再部署時間-10秒"}],"module":{"name":"潮濕的劍袋"},"skills":[{"descRaw":"攻擊力<@ba.vup>+27%,攻擊速度<@ba.vup>+25","name":"迅捷打擊·γ型","desc":"攻擊力+27%,攻擊速度+25"},{"descRaw":"部署後<@ba.vup>20秒內攻擊力<@ba.vup>+100%","name":"躍浪擊","desc":"部署後20秒內攻擊力+100%"},{"descRaw":"攻擊力、防禦力和生命上限各<@ba.vup>+85%","name":"湧潮悲歌","desc":"攻擊力、防禦力和生命上限各+85%"}],"_h":"dr3h3hpxj5e8mj7521ky21zy8ydm2gl0ihb6pxj5e8"},"chess_char_3_05_b":{"subProfessionName":"無畏者","trait":{"descRaw":"能夠阻擋一個敵人","moduleDescRaw":"被擊倒時不撤退且回復所有生命但生命上限<@ba.vdown>-60%,攻擊速度<@ba.vup>+30(單次部署只觸發1次)","desc":"能夠阻擋一個敵人","moduleDesc":"被擊倒時不撤退且回復所有生命但生命上限-60%,攻擊速度+30(單次部署只觸發1次)"},"skill":{"descRaw":"攻擊力、防禦力和生命上限各<@ba.vup>+100%","name":"湧潮悲歌","desc":"攻擊力、防禦力和生命上限各+100%"},"talents":[{"descRaw":"編入隊伍時,所有【深海獵人】幹員的攻擊力+16%<@ba.talpu>(+2%)","desc":"編入隊伍時,所有【深海獵人】幹員的攻擊力+16%(+2%)"},{"descRaw":"自身再部署時間-10秒","name":"迅捷出擊","desc":"自身再部署時間-10秒"}],"module":{"name":"潮濕的劍袋"},"skills":[{"descRaw":"攻擊力<@ba.vup>+34%,攻擊速度<@ba.vup>+35","name":"迅捷打擊·γ型","desc":"攻擊力+34%,攻擊速度+35"},{"descRaw":"部署後<@ba.vup>25秒內攻擊力<@ba.vup>+120%","name":"躍浪擊","desc":"部署後25秒內攻擊力+120%"},{"descRaw":"攻擊力、防禦力和生命上限各<@ba.vup>+100%","name":"湧潮悲歌","desc":"攻擊力、防禦力和生命上限各+100%"}],"traitBase":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"talentsBase":[{"descRaw":"編入隊伍時,所有【深海獵人】幹員的攻擊力+16%<@ba.talpu>(+2%)","desc":"編入隊伍時,所有【深海獵人】幹員的攻擊力+16%(+2%)"},{"descRaw":"自身再部署時間-10秒","name":"迅捷出擊","desc":"自身再部署時間-10秒"}],"modules":[{"name":"潮濕的劍袋","traitOverride":{"descRaw":"能夠阻擋一個敵人","moduleDescRaw":"被擊倒時不撤退且回復所有生命但生命上限<@ba.vdown>-60%,攻擊速度<@ba.vup>+30(單次部署只觸發1次)","desc":"能夠阻擋一個敵人","moduleDesc":"被擊倒時不撤退且回復所有生命但生命上限-60%,攻擊速度+30(單次部署只觸發1次)"}},{"name":"往日殘夢","traitOverride":{"descRaw":"能夠阻擋一個敵人","moduleDescRaw":"攻擊被阻擋的敵人時攻擊力提升至<@ba.vup>115%","desc":"能夠阻擋一個敵人","moduleDesc":"攻擊被阻擋的敵人時攻擊力提升至115%"}}],"_h":"dr3h023hulvpj5jkmj7521ky21zyvddmw9gbih8zvpj5jk3h3hmj7521ky21zy3h023hul173hf03har"},"chess_char_3_06_a":{"name":"菲萊","subProfessionName":"本源鐵衛","trait":{"descRaw":"能夠阻擋三個敵人,可以造成元素損傷","desc":"能夠阻擋三個敵人,可以造成元素損傷"},"skill":{"descRaw":"停止攻擊,生命上限<@ba.vup>+40%,受到攻擊時對周圍的地面敵人造成攻擊力<@ba.vup>110%的法術傷害並附帶<@ba.vup>25%攻擊力的<$ba.dt.apoptosis2>凋亡損傷(每<@ba.vup>2秒最多觸發一次);若技能期間受到元素損傷,則攻擊力<@ba.vup>+70%至技能結束","name":"冥河詛咒","desc":"停止攻擊,生命上限+40%,受到攻擊時對周圍的地面敵人造成攻擊力110%的法術傷害並附帶25%攻擊力的凋亡損傷(每2秒最多觸發一次);若技能期間受到元素損傷,則攻擊力+70%至技能結束"},"talents":[{"descRaw":"受到的元素損傷-12%<@ba.talpu>(+2%),受到凋亡損傷時回復2點技力","name":"神河諭使","desc":"受到的元素損傷-12%(+2%),受到凋亡損傷時回復2點技力"}],"skills":[{"descRaw":"生命上限<@ba.vup>+45%,立刻清除自身的<$ba.dt.element>元素損傷並獲得<@ba.vup>900點<$ba.epbarrier>損傷屏障","name":"靈河護佑","desc":"生命上限+45%,立刻清除自身的元素損傷並獲得900點損傷屏障"},{"descRaw":"停止攻擊,生命上限<@ba.vup>+40%,受到攻擊時對周圍的地面敵人造成攻擊力<@ba.vup>110%的法術傷害並附帶<@ba.vup>25%攻擊力的<$ba.dt.apoptosis2>凋亡損傷(每<@ba.vup>2秒最多觸發一次);若技能期間受到元素損傷,則攻擊力<@ba.vup>+70%至技能結束","name":"冥河詛咒","desc":"停止攻擊,生命上限+40%,受到攻擊時對周圍的地面敵人造成攻擊力110%的法術傷害並附帶25%攻擊力的凋亡損傷(每2秒最多觸發一次);若技能期間受到元素損傷,則攻擊力+70%至技能結束"}],"_h":"n03l0g0glpw2ocopvmnbpen6kclpw2oc"},"chess_char_3_06_b":{"name":"菲萊","subProfessionName":"本源鐵衛","trait":{"descRaw":"能夠阻擋三個敵人,可以造成元素損傷","moduleDescRaw":"阻擋敵人時,自身造成的元素損傷提升<@ba.kw>15%","desc":"能夠阻擋三個敵人,可以造成元素損傷","moduleDesc":"阻擋敵人時,自身造成的元素損傷提升15%"},"skill":{"descRaw":"停止攻擊,生命上限<@ba.vup>+50%,受到攻擊時對周圍的地面敵人造成攻擊力<@ba.vup>140%的法術傷害並附帶<@ba.vup>25%攻擊力的<$ba.dt.apoptosis2>凋亡損傷(每<@ba.vup>2秒最多觸發一次);若技能期間受到元素損傷,則攻擊力<@ba.vup>+80%至技能結束","name":"冥河詛咒","desc":"停止攻擊,生命上限+50%,受到攻擊時對周圍的地面敵人造成攻擊力140%的法術傷害並附帶25%攻擊力的凋亡損傷(每2秒最多觸發一次);若技能期間受到元素損傷,則攻擊力+80%至技能結束"},"talents":[{"descRaw":"受到的元素損傷-12%<@ba.talpu>(+2%),受到凋亡損傷時回復2點技力","name":"神河諭使","desc":"受到的元素損傷-12%(+2%),受到凋亡損傷時回復2點技力"}],"skills":[{"descRaw":"生命上限<@ba.vup>+60%,立刻清除自身的<$ba.dt.element>元素損傷並獲得<@ba.vup>1200點<$ba.epbarrier>損傷屏障","name":"靈河護佑","desc":"生命上限+60%,立刻清除自身的元素損傷並獲得1200點損傷屏障"},{"descRaw":"停止攻擊,生命上限<@ba.vup>+50%,受到攻擊時對周圍的地面敵人造成攻擊力<@ba.vup>140%的法術傷害並附帶<@ba.vup>25%攻擊力的<$ba.dt.apoptosis2>凋亡損傷(每<@ba.vup>2秒最多觸發一次);若技能期間受到元素損傷,則攻擊力<@ba.vup>+80%至技能結束","name":"冥河詛咒","desc":"停止攻擊,生命上限+50%,受到攻擊時對周圍的地面敵人造成攻擊力140%的法術傷害並附帶25%攻擊力的凋亡損傷(每2秒最多觸發一次);若技能期間受到元素損傷,則攻擊力+80%至技能結束"}],"traitBase":{"descRaw":"能夠阻擋三個敵人,可以造成元素損傷","desc":"能夠阻擋三個敵人,可以造成元素損傷"},"talentsBase":[{"descRaw":"受到的元素損傷-12%<@ba.talpu>(+2%),受到凋亡損傷時回復2點技力","name":"神河諭使","desc":"受到的元素損傷-12%(+2%),受到凋亡損傷時回復2點技力"}],"modules":[{"traitOverride":{"descRaw":"能夠阻擋三個敵人,可以造成元素損傷","moduleDescRaw":"阻擋敵人時,自身造成的元素損傷提升<@ba.kw>15%","desc":"能夠阻擋三個敵人,可以造成元素損傷","moduleDesc":"阻擋敵人時,自身造成的元素損傷提升15%"}}],"_h":"n03l0gdy0gsslew219opvmnbt3n697lew2190g0gopvmnb0gdy0gss"},"chess_char_3_07_a":{"name":"見行者","subProfessionName":"推擊手","trait":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人\n可以放置於遠程位","desc":"同時攻擊阻擋的所有敵人\n可以放置於遠程位"},"skill":{"descRaw":"立即將範圍內所有敵人往身前方向<@ba.vup>中等力度地推開並<$ba.stun>暈眩<@ba.vup>1.9秒(撞到高台時<$ba.stun>暈眩時間延長為<@ba.vup>3秒)。若目標碰撞其他敵人,使其<$ba.stun>暈眩<@ba.vup>1.9秒。","name":"驚爆射擊","desc":"立即將範圍內所有敵人往身前方向中等力度地推開並暈眩1.9秒(撞到高台時暈眩時間延長為3秒)。若目標碰撞其他敵人,使其暈眩1.9秒。"},"talents":[{"descRaw":"攻擊重量大於等於3的敵人時無視目標200<@ba.talpu>(+20)的防禦力","name":"技巧射擊","desc":"攻擊重量大於等於3的敵人時無視目標200(+20)的防禦力"}],"module":{"name":"可執行的幻想"},"skills":[{"descRaw":"下次攻擊會把目標往攻擊方向<@ba.vup>中等力度地推開,目標撞到高台時<$ba.stun>暈眩<@ba.vup>1.4秒。","name":"護身射擊","desc":"下次攻擊會把目標往攻擊方向中等力度地推開,目標撞到高台時暈眩1.4秒。"},{"descRaw":"立即將範圍內所有敵人往身前方向<@ba.vup>中等力度地推開並<$ba.stun>暈眩<@ba.vup>1.9秒(撞到高台時<$ba.stun>暈眩時間延長為<@ba.vup>3秒)。若目標碰撞其他敵人,使其<$ba.stun>暈眩<@ba.vup>1.9秒。","name":"驚爆射擊","desc":"立即將範圍內所有敵人往身前方向中等力度地推開並暈眩1.9秒(撞到高台時暈眩時間延長為3秒)。若目標碰撞其他敵人,使其暈眩1.9秒。"}],"_h":"z3stdynewf4senbhrxdh75elzxsjwf4sen"},"chess_char_3_07_b":{"name":"見行者","subProfessionName":"推擊手","trait":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人\n可以放置於遠程位,並返還該次部署費用的一半","desc":"同時攻擊阻擋的所有敵人\n可以放置於遠程位,並返還該次部署費用的一半"},"skill":{"descRaw":"立即將範圍內所有敵人往身前方向<@ba.vup>較大力地推開並<$ba.stun>暈眩<@ba.vup>2.2秒(撞到高台時<$ba.stun>暈眩時間延長為<@ba.vup>3.4秒)。若目標碰撞其他敵人,使其<$ba.stun>暈眩<@ba.vup>2.2秒。","name":"驚爆射擊","desc":"立即將範圍內所有敵人往身前方向較大力地推開並暈眩2.2秒(撞到高台時暈眩時間延長為3.4秒)。若目標碰撞其他敵人,使其暈眩2.2秒。"},"talents":[{"descRaw":"攻擊重量大於等於3的敵人時無視目標200<@ba.talpu>(+20)的防禦力","name":"技巧射擊","desc":"攻擊重量大於等於3的敵人時無視目標200(+20)的防禦力"}],"module":{"name":"可執行的幻想"},"skills":[{"descRaw":"下次攻擊會把目標往攻擊方向<@ba.vup>中等力度地推開,目標撞到高台時<$ba.stun>暈眩<@ba.vup>1.7秒。","name":"護身射擊","desc":"下次攻擊會把目標往攻擊方向中等力度地推開,目標撞到高台時暈眩1.7秒。"},{"descRaw":"立即將範圍內所有敵人往身前方向<@ba.vup>較大力地推開並<$ba.stun>暈眩<@ba.vup>2.2秒(撞到高台時<$ba.stun>暈眩時間延長為<@ba.vup>3.4秒)。若目標碰撞其他敵人,使其<$ba.stun>暈眩<@ba.vup>2.2秒。","name":"驚爆射擊","desc":"立即將範圍內所有敵人往身前方向較大力地推開並暈眩2.2秒(撞到高台時暈眩時間延長為3.4秒)。若目標碰撞其他敵人,使其暈眩2.2秒。"}],"traitBase":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人\n可以放置於遠程位","desc":"同時攻擊阻擋的所有敵人\n可以放置於遠程位"},"talentsBase":[{"descRaw":"攻擊重量大於等於3的敵人時無視目標200<@ba.talpu>(+20)的防禦力","name":"技巧射擊","desc":"攻擊重量大於等於3的敵人時無視目標200(+20)的防禦力"}],"modules":[{"name":"可執行的幻想","traitOverride":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人\n可以放置於遠程位,並返還該次部署費用的一半","desc":"同時攻擊阻擋的所有敵人\n可以放置於遠程位,並返還該次部署費用的一半"}}],"_h":"z3stw5op714sz1bhrxdh75wezxtm714sz1dynebhrxdh75w5op"},"chess_char_3_08_a":{"name":"薄綠","subProfessionName":"陣法術師","trait":{"descRaw":"通常時<@ba.kw>不攻擊且防禦力和法術抗性大幅度<@ba.kw>提升,技能開啟時攻擊造成<@ba.kw>群體法術傷害","desc":"通常時不攻擊且防禦力和法術抗性大幅度提升,技能開啟時攻擊造成群體法術傷害"},"skill":{"descRaw":"每次攻擊把目標<@ba.vup>小力地拖拽至面前,並造成相當於攻擊力<@ba.vup>110%的法術傷害。技能結束時對攻擊範圍內所有敵人造成相當於攻擊力<@ba.vup>210%的法術傷害","name":"聚能渦旋","desc":"每次攻擊把目標小力地拖拽至面前,並造成相當於攻擊力110%的法術傷害。技能結束時對攻擊範圍內所有敵人造成相當於攻擊力210%的法術傷害"},"talents":[{"descRaw":"技能未開啟時,周圍四格友方單位的防禦力+12%<@ba.talpu>(+2%);技能開啟時,自身不容易受到敵人攻擊","name":"地質學者","desc":"技能未開啟時,周圍四格友方單位的防禦力+12%(+2%);技能開啟時,自身不容易受到敵人攻擊"}],"module":{"name":"注意力保持裝置"},"skills":[{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊造成相當於攻擊力<@ba.vup>125%的法術傷害","name":"風語","desc":"攻擊範圍擴大,攻擊造成相當於攻擊力125%的法術傷害"},{"descRaw":"每次攻擊把目標<@ba.vup>小力地拖拽至面前,並造成相當於攻擊力<@ba.vup>110%的法術傷害。技能結束時對攻擊範圍內所有敵人造成相當於攻擊力<@ba.vup>210%的法術傷害","name":"聚能渦旋","desc":"每次攻擊把目標小力地拖拽至面前,並造成相當於攻擊力110%的法術傷害。技能結束時對攻擊範圍內所有敵人造成相當於攻擊力210%的法術傷害"}],"_h":"uca03fl50u2wmnm0hwn2agxceca40u2wmn"},"chess_char_3_08_b":{"name":"薄綠","subProfessionName":"陣法術師","trait":{"descRaw":"通常時<@ba.kw>不攻擊且防禦力和法術抗性更大幅度<@ba.kw>提升,技能開啟時保留部分效果且攻擊造成<@ba.kw>群體法術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攻擊力<@ba.vup>80%的生命","name":"先賢化身","desc":"攻擊力+80%,防禦力+30%,每次攻擊額外造成相當於攻擊力70%的法術傷害,並恢復周圍一名其他友方單位相當於攻擊力80%的生命"}],"traitBase":{"descRaw":"技能可以治療友方單位","desc":"技能可以治療友方單位"},"talentsBase":[{"descRaw":"在場時所有受擊回復的技能在幹員攻擊時也回復1點技力","name":"劍盾騎士","desc":"在場時所有受擊回復的技能在幹員攻擊時也回復1點技力"},{"descRaw":"自身可以攻擊並優先攻擊<$ba.sleep>沉睡的目標且攻擊力提升至144%<@ba.talpu>(+4%)","desc":"自身可以攻擊並優先攻擊沉睡的目標且攻擊力提升至144%(+4%)"}],"modules":[{"name":"工匠團的迴響","traitOverride":{"descRaw":"技能可以治療友方單位","moduleDescRaw":"受到的傷害減少<@ba.kw>15%","desc":"技能可以治療友方單位","moduleDesc":"受到的傷害減少15%"}},{"name":"“長騎”","traitOverride":{"descRaw":"技能可以治療友方單位","moduleDescRaw":"治療生命值低於50%的友方單位時治療量提升<@ba.kw>15%","desc":"技能可以治療友方單位","moduleDesc":"治療生命值低於50%的友方單位時治療量提升15%"}}],"_h":"xwayiaay2w00heqoifqyife0z3vza4aeryjryeug00heqoayayifqyife0z3vzayiaay2wvyaybyaydw"},"chess_char_3_13_a":{"name":"至簡","subProfessionName":"馭械術師","trait":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)"},"skill":{"descRaw":"下次攻擊造成相當於攻擊力<@ba.vup>130%的法術傷害,並連續攻擊兩次\n<@ba.rem>可充能2次","desc":"下次攻擊造成相當於攻擊力130%的法術傷害,並連續攻擊兩次\n可充能2次"},"talents":[{"descRaw":"攻擊時,30%<@ba.talpu>(+5%)機率當次攻擊的攻擊力提升至150%","desc":"攻擊時,30%(+5%)機率當次攻擊的攻擊力提升至150%"}],"module":{"name":"“新家園”"},"skills":[{"descRaw":"攻擊力<@ba.vup>+27%,攻擊速度<@ba.vup>+25","name":"迅捷打擊·γ型","desc":"攻擊力+27%,攻擊速度+25"},{"descRaw":"下次攻擊造成相當於攻擊力<@ba.vup>130%的法術傷害,並連續攻擊兩次\n<@ba.rem>可充能2次","desc":"下次攻擊造成相當於攻擊力130%的法術傷害,並連續攻擊兩次\n可充能2次"}],"_h":"dy93k7j1aaibe8r0xb8ydm2gaaib"},"chess_char_3_13_b":{"name":"至簡","subProfessionName":"馭械術師","trait":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員120%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員120%攻擊力的傷害)"},"skill":{"descRaw":"下次攻擊造成相當於攻擊力<@ba.vup>160%的法術傷害,並連續攻擊兩次\n<@ba.rem>可充能3次","desc":"下次攻擊造成相當於攻擊力160%的法術傷害,並連續攻擊兩次\n可充能3次"},"talents":[{"descRaw":"攻擊時,30%<@ba.talpu>(+5%)機率當次攻擊的攻擊力提升至150%","desc":"攻擊時,30%(+5%)機率當次攻擊的攻擊力提升至150%"}],"module":{"name":"“新家園”"},"skills":[{"descRaw":"攻擊力<@ba.vup>+34%,攻擊速度<@ba.vup>+35","name":"迅捷打擊·γ型","desc":"攻擊力+34%,攻擊速度+35"},{"descRaw":"下次攻擊造成相當於攻擊力<@ba.vup>160%的法術傷害,並連續攻擊兩次\n<@ba.rem>可充能3次","desc":"下次攻擊造成相當於攻擊力160%的法術傷害,並連續攻擊兩次\n可充能3次"}],"traitBase":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)"},"talentsBase":[{"descRaw":"攻擊時,30%<@ba.talpu>(+5%)機率當次攻擊的攻擊力提升至150%","desc":"攻擊時,30%(+5%)機率當次攻擊的攻擊力提升至150%"}],"modules":[{"name":"“新家園”","traitOverride":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員120%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員120%攻擊力的傷害)"}}],"_h":"dy93lg7ipinje8r0xbvddmw9pinjk7j1e8r0xblg7i"},"chess_char_3_14_a":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害","desc":"攻擊造成法術傷害"},"skill":{"descRaw":"攻擊範圍內所有敵人防禦力<@ba.vup>-40%,法術抗性<@ba.vup>-23%","name":"自然震懾","desc":"攻擊範圍內所有敵人防禦力-40%,法術抗性-23%"},"talents":[{"descRaw":"攻擊範圍內的敵人生命少於40%時,令其獲得33%<@ba.talpu>(+3%)的<$ba.fragile>脆弱效果","name":"虛弱化","desc":"攻擊範圍內的敵人生命少於40%時,令其獲得33%(+3%)的脆弱效果"},{"descRaw":"攻擊時同時攻擊兩個目標","name":"雙響","desc":"攻擊時同時攻擊兩個目標"}],"module":{"name":"“續針”"},"skills":[{"descRaw":"同時攻擊<@ba.vup>2個目標,攻擊範圍內所有敵人攻擊速度<@ba.vup>-40","name":"傳音迴響","desc":"同時攻擊2個目標,攻擊範圍內所有敵人攻擊速度-40"},{"descRaw":"攻擊範圍內所有敵人防禦力<@ba.vup>-40%,法術抗性<@ba.vup>-23%","name":"自然震懾","desc":"攻擊範圍內所有敵人防禦力-40%,法術抗性-23%"}],"_h":"ce5yufgphb4xd243uquauql5r9s91fufgphb"},"chess_char_3_14_b":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害","moduleDescRaw":"並對目標造成10%<$ba.weaken>虛弱效果,持續2秒","desc":"攻擊造成法術傷害","moduleDesc":"並對目標造成10%虛弱效果,持續2秒"},"skill":{"descRaw":"攻擊範圍內所有敵人防禦力<@ba.vup>-45%,法術抗性<@ba.vup>-26%","name":"自然震懾","desc":"攻擊範圍內所有敵人防禦力-45%,法術抗性-26%"},"talents":[{"descRaw":"攻擊範圍內的敵人生命少於40%時,令其獲得33%<@ba.talpu>(+3%)的<$ba.fragile>脆弱效果","name":"虛弱化","desc":"攻擊範圍內的敵人生命少於40%時,令其獲得33%(+3%)的脆弱效果"},{"descRaw":"攻擊時同時攻擊兩個目標","name":"雙響","desc":"攻擊時同時攻擊兩個目標"}],"module":{"name":"“續針”"},"skills":[{"descRaw":"同時攻擊<@ba.vup>2個目標,攻擊範圍內所有敵人攻擊速度<@ba.vup>-50","name":"傳音迴響","desc":"同時攻擊2個目標,攻擊範圍內所有敵人攻擊速度-50"},{"descRaw":"攻擊範圍內所有敵人防禦力<@ba.vup>-45%,法術抗性<@ba.vup>-26%","name":"自然震懾","desc":"攻擊範圍內所有敵人防禦力-45%,法術抗性-26%"}],"traitBase":{"descRaw":"攻擊造成<@ba.kw>法術傷害","desc":"攻擊造成法術傷害"},"talentsBase":[{"descRaw":"攻擊範圍內的敵人生命少於40%時,令其獲得33%<@ba.talpu>(+3%)的<$ba.fragile>脆弱效果","name":"虛弱化","desc":"攻擊範圍內的敵人生命少於40%時,令其獲得33%(+3%)的脆弱效果"},{"descRaw":"攻擊時同時攻擊兩個目標","name":"雙響","desc":"攻擊時同時攻擊兩個目標"}],"modules":[{"name":"“續針”","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害","moduleDescRaw":"並對目標造成10%<$ba.weaken>虛弱效果,持續2秒","desc":"攻擊造成法術傷害","moduleDesc":"並對目標造成10%虛弱效果,持續2秒"}}],"_h":"ceih5ynyupgps54xd243uquauql51us9kqupgps5ce5y4xd243uquauql5ceih5yny"},"chess_char_3_15_a":{"name":"巫戀","trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害","desc":"攻擊造成法術傷害"},"skill":{"descRaw":"獲得一個詛咒娃娃(最多可庫存1個)\n<@ba.rem>詛咒娃娃周圍敵人的攻擊力和防禦力<@ba.vup>-25%,15秒後自動銷毀","name":"詛咒娃娃","desc":"獲得一個詛咒娃娃(最多可庫存1個)\n詛咒娃娃周圍敵人的攻擊力和防禦力-25%,15秒後自動銷毀"},"talents":[{"descRaw":"攻擊範圍內的敵人生命少於40%時,令其獲得33%<@ba.talpu>(+3%)的<$ba.fragile>脆弱效果","name":"潰敗暗示","desc":"攻擊範圍內的敵人生命少於40%時,令其獲得33%(+3%)的脆弱效果"}],"module":{"name":"布藝蘋果"},"skil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30%的法術傷害"},{"descRaw":"在場時,部署費用的自然回復速度+10%,若4秒內自身未受到傷害,則每秒恢復5%<@ba.talpu>(+1%)的最大生命值","name":"蓄勢","desc":"在場時,部署費用的自然回復速度+10%,若4秒內自身未受到傷害,則每秒恢復5%(+1%)的最大生命值"}],"modules":[{"name":"殺手也有假期","traitOverride":{"descRaw":"能夠阻擋兩個敵人,阻擋敵人時攻擊力和防禦力各+8%","desc":"能夠阻擋兩個敵人,阻擋敵人時攻擊力和防禦力各+8%"}},{"traitOverride":{"descRaw":"能夠阻擋兩個敵人","moduleDescRaw":"首次部署時部署費用-4","desc":"能夠阻擋兩個敵人","moduleDesc":"首次部署時部署費用-4"}}],"_h":"5c5crvbsx8y6aiy6yyhgu63y2acmjwocsl3crvbsx8tltly6aiy6yyhgu63y5c5ctljytljy"},"chess_char_3_19_a":{"subProfessionName":"戰術家","trait":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"},"skill":{"descRaw":"技能持續時間內逐漸獲得<@ba.vup>10點部署費用,攻擊變為<@ba.vup>三連擊;狼群與伺夜攻擊被狼群阻擋的單位造成傷害時,額外造成相當於伺夜攻擊力<@ba.vup>20%的法術傷害","name":"領袖的尊嚴","desc":"技能持續時間內逐漸獲得10點部署費用,攻擊變為三連擊;狼群與伺夜攻擊被狼群阻擋的單位造成傷害時,額外造成相當於伺夜攻擊力20%的法術傷害"},"talents":[{"descRaw":"可以在戰術點召喚由初始兩隻“狼影”構成的狼群協助作戰,“狼影”的數量每25秒增加一隻(至多3隻;每隻“狼影”使狼群阻擋數+1且攻擊額外造成一次傷害)","name":"狼群領袖","desc":"可以在戰術點召喚由初始兩隻“狼影”構成的狼群協助作戰,“狼影”的數量每25秒增加一隻(至多3隻;每隻“狼影”使狼群阻擋數+1且攻擊額外造成一次傷害)"},{"descRaw":"敵人被狼群阻擋時,伺夜和狼群對其的攻擊無視其200<@ba.talpu>(+25)防禦力","desc":"敵人被狼群阻擋時,伺夜和狼群對其的攻擊無視其200(+25)防禦力"}],"module":{"name":"敘拉古式入門禮"},"skills":[{"descRaw":"立即獲得<@ba.vup>7點部署費用,並增加一隻“狼影”","name":"領袖的呼喚","desc":"立即獲得7點部署費用,並增加一隻“狼影”"},{"descRaw":"立即獲得<@ba.vup>2點部署費用,並使狼群下次攻擊的攻擊力提升至<@ba.vup>155%且狼群恢復<@ba.vup>10%生命值;若狼群擊倒敵人則額外獲得<@ba.vup>1點部署費用","name":"領袖的饋贈","desc":"立即獲得2點部署費用,並使狼群下次攻擊的攻擊力提升至155%且狼群恢復10%生命值;若狼群擊倒敵人則額外獲得1點部署費用"},{"descRaw":"技能持續時間內逐漸獲得<@ba.vup>10點部署費用,攻擊變為<@ba.vup>三連擊;狼群與伺夜攻擊被狼群阻擋的單位造成傷害時,額外造成相當於伺夜攻擊力<@ba.vup>20%的法術傷害","name":"領袖的尊嚴","desc":"技能持續時間內逐漸獲得10點部署費用,攻擊變為三連擊;狼群與伺夜攻擊被狼群阻擋的單位造成傷害時,額外造成相當於伺夜攻擊力20%的法術傷害"}],"_h":"8auajgh9le8azahxza5892epp943o6nw8r06h9le8a"},"chess_char_3_19_b":{"subProfessionName":"戰術家","trait":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低<@ba.kw>15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"},"skill":{"descRaw":"技能持續時間內逐漸獲得<@ba.vup>11點部署費用,攻擊變為<@ba.vup>三連擊;狼群與伺夜攻擊被狼群阻擋的單位造成傷害時,額外造成相當於伺夜攻擊力<@ba.vup>30%的法術傷害","name":"領袖的尊嚴","desc":"技能持續時間內逐漸獲得11點部署費用,攻擊變為三連擊;狼群與伺夜攻擊被狼群阻擋的單位造成傷害時,額外造成相當於伺夜攻擊力30%的法術傷害"},"talents":[{"descRaw":"可以在戰術點召喚由初始兩隻“狼影”構成的狼群協助作戰,“狼影”的數量每25秒增加一隻(至多3隻;每隻“狼影”使狼群阻擋數+1且攻擊額外造成一次傷害)","name":"狼群領袖","desc":"可以在戰術點召喚由初始兩隻“狼影”構成的狼群協助作戰,“狼影”的數量每25秒增加一隻(至多3隻;每隻“狼影”使狼群阻擋數+1且攻擊額外造成一次傷害)"},{"descRaw":"敵人被狼群阻擋時,伺夜和狼群對其的攻擊無視其200<@ba.talpu>(+25)防禦力","desc":"敵人被狼群阻擋時,伺夜和狼群對其的攻擊無視其200(+25)防禦力"}],"module":{"name":"敘拉古式入門禮"},"skills":[{"descRaw":"立即獲得<@ba.vup>7點部署費用,並增加一隻“狼影”","name":"領袖的呼喚","desc":"立即獲得7點部署費用,並增加一隻“狼影”"},{"descRaw":"立即獲得<@ba.vup>2點部署費用,並使狼群下次攻擊的攻擊力提升至<@ba.vup>170%且狼群恢復<@ba.vup>15%生命值;若狼群擊倒敵人則額外獲得<@ba.vup>1點部署費用","name":"領袖的饋贈","desc":"立即獲得2點部署費用,並使狼群下次攻擊的攻擊力提升至170%且狼群恢復15%生命值;若狼群擊倒敵人則額外獲得1點部署費用"},{"descRaw":"技能持續時間內逐漸獲得<@ba.vup>11點部署費用,攻擊變為<@ba.vup>三連擊;狼群與伺夜攻擊被狼群阻擋的單位造成傷害時,額外造成相當於伺夜攻擊力<@ba.vup>30%的法術傷害","name":"領袖的尊嚴","desc":"技能持續時間內逐漸獲得11點部署費用,攻擊變為三連擊;狼群與伺夜攻擊被狼群阻擋的單位造成傷害時,額外造成相當於伺夜攻擊力30%的法術傷害"}],"traitBase":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"},"talentsBase":[{"descRaw":"可以在戰術點召喚由初始兩隻“狼影”構成的狼群協助作戰,“狼影”的數量每25秒增加一隻(至多3隻;每隻“狼影”使狼群阻擋數+1且攻擊額外造成一次傷害)","name":"狼群領袖","desc":"可以在戰術點召喚由初始兩隻“狼影”構成的狼群協助作戰,“狼影”的數量每25秒增加一隻(至多3隻;每隻“狼影”使狼群阻擋數+1且攻擊額外造成一次傷害)"},{"descRaw":"敵人被狼群阻擋時,伺夜和狼群對其的攻擊無視其200<@ba.talpu>(+25)防禦力","desc":"敵人被狼群阻擋時,伺夜和狼群對其的攻擊無視其200(+25)防禦力"}],"modules":[{"name":"敘拉古式入門禮","traitOverride":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低<@ba.kw>15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"}},{"name":"時光不再","traitOverride":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,援軍阻擋的敵人更容易受到我方的攻擊,自身攻擊援軍阻擋的敵人時攻擊力提升至165%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,援軍阻擋的敵人更容易受到我方的攻擊,自身攻擊援軍阻擋的敵人時攻擊力提升至165%"}}],"_h":"8asrxpq5leyezahxza5892epp943o6lq8rccq5leyeuajgzahxza5892epsrxpn2m2to"},"chess_char_3_20_a":{"subProfessionName":"馭械術師","trait":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)"},"skill":{"descRaw":"浮游單元<@ba.vup>+1,釋放浮游單元鎖定敵人攻擊,攻擊力<@ba.vup>+29%,自身與浮游單元攻擊有<@ba.vup>15%機率對敵人造成<@ba.vup>2.5秒<$ba.cold>寒冷。\n<@ba.rem>浮游單元鎖敵後直至敵人被擊殺或技能結束後返回幹員身邊","name":"心隨意動","desc":"浮游單元+1,釋放浮游單元鎖定敵人攻擊,攻擊力+29%,自身與浮游單元攻擊有15%機率對敵人造成2.5秒寒冷。\n浮游單元鎖敵後直至敵人被擊殺或技能結束後返回幹員身邊"},"talents":[{"descRaw":"攻擊力+13%<@ba.talpu>(+3%),攻擊範圍內存在2格以上的地面地形時,改為攻擊力+19%<@ba.talpu>(+3%)","desc":"攻擊力+13%(+3%),攻擊範圍內存在2格以上的地面地形時,改為攻擊力+19%(+3%)"}],"module":{"name":"以雪為線"},"skills":[{"descRaw":"攻擊力<@ba.vup>+45%","name":"攻擊力強化·γ型","desc":"攻擊力+45%"},{"descRaw":"浮游單元<@ba.vup>+1,釋放浮游單元鎖定敵人攻擊,攻擊力<@ba.vup>+29%,自身與浮游單元攻擊有<@ba.vup>15%機率對敵人造成<@ba.vup>2.5秒<$ba.cold>寒冷。\n<@ba.rem>浮游單元鎖敵後直至敵人被擊殺或技能結束後返回幹員身邊","name":"心隨意動","desc":"浮游單元+1,釋放浮游單元鎖定敵人攻擊,攻擊力+29%,自身與浮游單元攻擊有15%機率對敵人造成2.5秒寒冷。\n浮游單元鎖敵後直至敵人被擊殺或技能結束後返回幹員身邊"}],"_h":"93k7j1iwhsv4xx8pt5igyjmhiwhsv4"},"chess_char_3_20_b":{"subProfessionName":"馭械術師","trait":{"descRaw":"操作<@ba.k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新再部署時間\n部署後攻擊力+90%,立刻收回影哨對穿過的最多4名敵人造成相當於攻擊力110%的物理傷害,技能期間每對一個敵人造成傷害就獲得1點部署費用"}],"_h":"lroly5q5bzv0t9jx0h7avjo8g1u4vkm9bzv0t9q88gw6"},"chess_char_4_04_b":{"name":"伊內絲","subProfessionName":"情報官","trait":{"descRaw":"再部署時間<@ba.kw>減少,可使用遠程攻擊","moduleDescRaw":"首次撤退再部署時間額外減少<@ba.kw>35%","desc":"再部署時間減少,可使用遠程攻擊","moduleDesc":"首次撤退再部署時間額外減少35%"},"skill":{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+80%,自身獲得<$ba.invisible>隱匿,每次攻擊獲得<@ba.vup>1點部署費用並<$ba.steal>偷取目標<@ba.vup>6點攻擊速度(最多60點,持續至技能結束或伊內絲離場)","name":"暗夜無明","desc":"攻擊範圍擴大,攻擊力+80%,自身獲得隱匿,每次攻擊獲得1點部署費用並偷取目標6點攻擊速度(最多60點,持續至技能結束或伊內絲離場)"},"talents":[{"descRaw":"對每個敵人首次造成傷害後,使目標<$ba.root>束縛5秒並<$ba.steal>偷取其100<@ba.talpu>(+10)點攻擊力(持續至目標被擊倒或伊內絲離場)","name":"影織","desc":"對每個敵人首次造成傷害後,使目標束縛5秒並偷取其100(+10)點攻擊力(持續至目標被擊倒或伊內絲離場)"},{"descRaw":"攻擊範圍內敵人的<$ba.invisible>隱匿效果失效且移動速度-30%,撤退後留下一個影哨使該效果持續生效(最多1個)","desc":"攻擊範圍內敵人的隱匿效果失效且移動速度-30%,撤退後留下一個影哨使該效果持續生效(最多1個)"}],"module":{"name":"角部“護理”套組"},"skills":[{"descRaw":"下次攻擊使目標<@ba.vup>3秒內每秒受到相當於伊內絲攻擊力<@ba.vup>55%的法術傷害(不疊加),並獲得<@ba.vup>2點部署費用","name":"淬影突襲","desc":"下次攻擊使目標3秒內每秒受到相當於伊內絲攻擊力55%的法術傷害(不疊加),並獲得2點部署費用"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+80%,自身獲得<$ba.invisible>隱匿,每次攻擊獲得<@ba.vup>1點部署費用並<$ba.steal>偷取目標<@ba.vup>6點攻擊速度(最多60點,持續至技能結束或伊內絲離場)","name":"暗夜無明","desc":"攻擊範圍擴大,攻擊力+80%,自身獲得隱匿,每次攻擊獲得1點部署費用並偷取目標6點攻擊速度(最多60點,持續至技能結束或伊內絲離場)"},{"descRaw":"<@ba.rem>首次部署時不消耗部署費用,放置一個影哨後離場並立刻刷新再部署時間\n部署後攻擊力<@ba.vup>+120%,立刻收回影哨對穿過的最多<@ba.vup>5名敵人造成相當於攻擊力<@ba.vup>140%的物理傷害,技能期間每對一個敵人造成傷害就獲得<@ba.vup>1點部署費用","name":"獨影歸途","desc":"首次部署時不消耗部署費用,放置一個影哨後離場並立刻刷新再部署時間\n部署後攻擊力+120%,立刻收回影哨對穿過的最多5名敵人造成相當於攻擊力140%的物理傷害,技能期間每對一個敵人造成傷害就獲得1點部署費用"}],"traitBase":{"descRaw":"再部署時間<@ba.kw>減少,可使用遠程攻擊","desc":"再部署時間減少,可使用遠程攻擊"},"talentsBase":[{"descRaw":"對每個敵人首次造成傷害後,使目標<$ba.root>束縛5秒並<$ba.steal>偷取其100<@ba.talpu>(+10)點攻擊力(持續至目標被擊倒或伊內絲離場)","name":"影織","desc":"對每個敵人首次造成傷害後,使目標束縛5秒並偷取其100(+10)點攻擊力(持續至目標被擊倒或伊內絲離場)"},{"descRaw":"攻擊範圍內敵人的<$ba.invisible>隱匿效果失效且移動速度-30%,撤退後留下一個影哨使該效果持續生效(最多1個)","desc":"攻擊範圍內敵人的隱匿效果失效且移動速度-30%,撤退後留下一個影哨使該效果持續生效(最多1個)"}],"modules":[{"name":"角部“護理”套組","traitOverride":{"descRaw":"再部署時間<@ba.kw>減少,可使用遠程攻擊","moduleDescRaw":"首次撤退再部署時間額外減少<@ba.kw>35%","desc":"再部署時間減少,可使用遠程攻擊","moduleDesc":"首次撤退再部署時間額外減少35%"}}],"_h":"lroly5qfq5rv49v0ptjx0h7avjo8g1z6vk7r49v0ptx08gzuy5q5jx0h7avjo8g1y5qfq5rv"},"chess_char_4_05_a":{"name":"蜜蠟","subProfessionName":"陣法術師","trait":{"descRaw":"通常時<@ba.kw>不攻擊且防禦力和法術抗性大幅度<@ba.kw>提升,技能開啟時攻擊造成<@ba.kw>群體法術傷害","desc":"通常時不攻擊且防禦力和法術抗性大幅度提升,技能開啟時攻擊造成群體法術傷害"},"skill":{"descRaw":"在攻擊範圍內的近戰部署位召喚一個可以阻擋敵人的方尖塔,方尖塔在出現時會對附近的敵人造成相當於攻擊力<@ba.vup>200%的法術傷害,並使其<$ba.stun>暈眩<@ba.vup>1秒","name":"守衛尖碑","desc":"在攻擊範圍內的近戰部署位召喚一個可以阻擋敵人的方尖塔,方尖塔在出現時會對附近的敵人造成相當於攻擊力200%的法術傷害,並使其暈眩1秒"},"talents":[{"descRaw":"技能未開啟時,每秒恢復4%的最大生命","name":"沙原的庇護","desc":"技能未開啟時,每秒恢復4%的最大生命"}],"skills":[{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+25%","name":"沙暴擴散","desc":"攻擊範圍擴大,攻擊力+25%"},{"descRaw":"在攻擊範圍內的近戰部署位召喚一個可以阻擋敵人的方尖塔,方尖塔在出現時會對附近的敵人造成相當於攻擊力<@ba.vup>200%的法術傷害,並使其<$ba.stun>暈眩<@ba.vup>1秒","name":"守衛尖碑","desc":"在攻擊範圍內的近戰部署位召喚一個可以阻擋敵人的方尖塔,方尖塔在出現時會對附近的敵人造成相當於攻擊力200%的法術傷害,並使其暈眩1秒"}],"_h":"qma03fl5jnetofehc4ehyakolojnetof"},"chess_char_4_05_b":{"name":"蜜蠟","subProfessionName":"陣法術師","trait":{"descRaw":"通常時<@ba.kw>不攻擊且防禦力和法術抗性更大幅度<@ba.kw>提升,技能開啟時保留部分效果且攻擊造成<@ba.kw>群體法術傷害","desc":"通常時不攻擊且防禦力和法術抗性更大幅度提升,技能開啟時保留部分效果且攻擊造成群體法術傷害"},"skill":{"descRaw":"在攻擊範圍內的近戰部署位召喚一個可以阻擋敵人的方尖塔,方尖塔在出現時會對附近的敵人造成相當於攻擊力<@ba.vup>230%的法術傷害,並使其<$ba.stun>暈眩<@ba.vup>1.5秒","name":"守衛尖碑","desc":"在攻擊範圍內的近戰部署位召喚一個可以阻擋敵人的方尖塔,方尖塔在出現時會對附近的敵人造成相當於攻擊力230%的法術傷害,並使其暈眩1.5秒"},"talents":[{"descRaw":"技能未開啟時,每秒恢復4%的最大生命","name":"沙原的庇護","desc":"技能未開啟時,每秒恢復4%的最大生命"}],"skills":[{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+40%","name":"沙暴擴散","desc":"攻擊範圍擴大,攻擊力+40%"},{"descRaw":"在攻擊範圍內的近戰部署位召喚一個可以阻擋敵人的方尖塔,方尖塔在出現時會對附近的敵人造成相當於攻擊力<@ba.vup>230%的法術傷害,並使其<$ba.stun>暈眩<@ba.vup>1.5秒","name":"守衛尖碑","desc":"在攻擊範圍內的近戰部署位召喚一個可以阻擋敵人的方尖塔,方尖塔在出現時會對附近的敵人造成相當於攻擊力230%的法術傷害,並使其暈眩1.5秒"}],"traitBase":{"descRaw":"通常時<@ba.kw>不攻擊且防禦力和法術抗性大幅度<@ba.kw>提升,技能開啟時攻擊造成<@ba.kw>群體法術傷害","desc":"通常時不攻擊且防禦力和法術抗性大幅度提升,技能開啟時攻擊造成群體法術傷害"},"talentsBase":[{"descRaw":"技能未開啟時,每秒恢復4%的最大生命","name":"沙原的庇護","desc":"技能未開啟時,每秒恢復4%的最大生命"}],"modules":[{"traitOverride":{"descRaw":"通常時<@ba.kw>不攻擊且防禦力和法術抗性更大幅度<@ba.kw>提升,技能開啟時保留部分效果且攻擊造成<@ba.kw>群體法術傷害","desc":"通常時不攻擊且防禦力和法術抗性更大幅度提升,技能開啟時保留部分效果且攻擊造成群體法術傷害"}}],"_h":"qma069ubg1eterehc4eh8bkoqzg1eter3fl5ehc4eh69ub"},"chess_char_4_06_a":{"name":"寒芒克洛絲","trait":{"descRaw":"優先攻擊空中單位","desc":"優先攻擊空中單位"},"skill":{"descRaw":"攻擊間隔<@ba.vup>少量縮短,攻擊變為<@ba.vup>2連射,擊中目標<@ba.vup>40次後技能剩餘時間內攻擊變為<@ba.vup>4連射","desc":"攻擊間隔少量縮短,攻擊變為2連射,擊中目標40次後技能剩餘時間內攻擊變為4連射"},"talents":[{"descRaw":"攻擊時,20%機率當次攻擊的攻擊力提升至160%<@ba.talpu>(+10%),並使敵人<$ba.stun>暈眩0.2秒","desc":"攻擊時,20%機率當次攻擊的攻擊力提升至160%(+10%),並使敵人暈眩0.2秒"}],"module":{"name":"真心的話和想冒的險"},"skills":[{"descRaw":"攻擊力<@ba.vup>+20%,攻擊變為<@ba.vup>2連射,並獲得<$ba.camou>迷彩","name":"無痕","desc":"攻擊力+20%,攻擊變為2連射,並獲得迷彩"},{"descRaw":"攻擊間隔<@ba.vup>少量縮短,攻擊變為<@ba.vup>2連射,擊中目標<@ba.vup>40次後技能剩餘時間內攻擊變為<@ba.vup>4連射","desc":"攻擊間隔少量縮短,攻擊變為2連射,擊中目標40次後技能剩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傷害"}],"_h":"00ebq48u10xcbp8ha5wve459l610xc"},"chess_char_4_10_b":{"name":"阿羅瑪","subProfessionName":"轟擊術師","trait":{"descRaw":"攻擊造成<@ba.kw>超遠距離的群體法術傷害,距離越遠傷害越高,最高達到<@ba.kw>110%","desc":"攻擊造成超遠距離的群體法術傷害,距離越遠傷害越高,最高達到110%"},"skill":{"descRaw":"攻擊力<@ba.vup>+80%,攻擊範圍內浮空狀態的敵人結束浮空落地時,對其造成攻擊力<@ba.vup>80%的法術傷害","desc":"攻擊力+80%,攻擊範圍內浮空狀態的敵人結束浮空落地時,對其造成攻擊力80%的法術傷害"},"talents":[{"descRaw":"對每個敵人首次進行攻擊時攻擊力提升至115%<@ba.talpu>(+5%),並使目標<$ba.levitate>浮空2.5秒","name":"起泡性能測試","desc":"對每個敵人首次進行攻擊時攻擊力提升至115%(+5%),並使目標浮空2.5秒"}],"module":{"name":"檸檬味的童年"},"skills":[{"descRaw":"下次攻擊造成相當於攻擊力<@ba.vup>180%的法術傷害,對空中敵人額外造成相當於攻擊力<@ba.vup>70%的法術傷害\n<@ba.rem>可充能2次","name":"強效清潔","desc":"下次攻擊造成相當於攻擊力180%的法術傷害,對空中敵人額外造成相當於攻擊力70%的法術傷害\n可充能2次"},{"descRaw":"攻擊力<@ba.vup>+80%,攻擊範圍內浮空狀態的敵人結束浮空落地時,對其造成攻擊力<@ba.vup>80%的法術傷害","desc":"攻擊力+80%,攻擊範圍內浮空狀態的敵人結束浮空落地時,對其造成攻擊力80%的法術傷害"}],"traitBase":{"descRaw":"攻擊造成<@ba.kw>超遠距離的群體法術傷害","desc":"攻擊造成超遠距離的群體法術傷害"},"talentsBase":[{"descRaw":"對每個敵人首次進行攻擊時攻擊力提升至115%<@ba.talpu>(+5%),並使目標<$ba.levitate>浮空2.5秒","name":"起泡性能測試","desc":"對每個敵人首次進行攻擊時攻擊力提升至115%(+5%),並使目標浮空2.5秒"}],"modules":[{"name":"檸檬味的童年","traitOverride":{"descRaw":"攻擊造成<@ba.kw>超遠距離的群體法術傷害,距離越遠傷害越高,最高達到<@ba.kw>110%","desc":"攻擊造成超遠距離的群體法術傷害,距離越遠傷害越高,最高達到110%"}}],"_h":"00ebdovetkqqbp8ha5wv9g59vqtkqqq48ubp8ha5wvdove"},"chess_char_4_11_a":{"name":"凱瑟琳","trait":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰"},"skill":{"descRaw":"停止攻擊,生命上限<@ba.vup>+40%,防禦力<@ba.vup>+10%,裝置效果改為使目標幹員每秒獲得相當於凱瑟琳生命上限<@ba.vup>6%的<$ba.barrier>屏障(不會超過天賦上限)","name":"戰火淬鍊","desc":"停止攻擊,生命上限+40%,防禦力+10%,裝置效果改為使目標幹員每秒獲得相當於凱瑟琳生命上限6%的屏障(不會超過天賦上限)"},"talents":[{"descRaw":"攜帶3個支援裝置(最多部署2個),使一名幹員獲得相當於凱瑟琳生命上限22%<@ba.talpu>(+2%)的<$ba.barrier>屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的<$ba.barrier>屏障,不超過初始上限),裝置效果不疊加","name":"定向支援訊號","desc":"攜帶3個支援裝置(最多部署2個),使一名幹員獲得相當於凱瑟琳生命上限22%(+2%)的屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的屏障,不超過初始上限),裝置效果不疊加"}],"module":{"name":"閒暇時分"},"skills":[{"descRaw":"自身和擁有裝置<$ba.barrier>屏障的其他幹員攻擊力<@ba.vup>+8%,防禦力<@ba.vup>+8%","name":"歲月鍛打","desc":"自身和擁有裝置屏障的其他幹員攻擊力+8%,防禦力+8%"},{"descRaw":"停止攻擊,生命上限<@ba.vup>+40%,防禦力<@ba.vup>+10%,裝置效果改為使目標幹員每秒獲得相當於凱瑟琳生命上限<@ba.vup>6%的<$ba.barrier>屏障(不會超過天賦上限)","name":"戰火淬鍊","desc":"停止攻擊,生命上限+40%,防禦力+10%,裝置效果改為使目標幹員每秒獲得相當於凱瑟琳生命上限6%的屏障(不會超過天賦上限)"}],"_h":"j4lqlqavbwz7qkcn0mwi081erzavbwz7"},"chess_char_4_11_b":{"name":"凱瑟琳","trait":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDescRaw":"<支援裝置>的持有上限<@ba.kw>+1且部署費用<@ba.kw>減少","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDesc":"<支援裝置>的持有上限+1且部署費用減少"},"skill":{"descRaw":"停止攻擊,生命上限<@ba.vup>+55%,防禦力<@ba.vup>+15%,裝置效果改為使目標幹員每秒獲得相當於凱瑟琳生命上限<@ba.vup>6%的<$ba.barrier>屏障(不會超過天賦上限)","name":"戰火淬鍊","desc":"停止攻擊,生命上限+55%,防禦力+15%,裝置效果改為使目標幹員每秒獲得相當於凱瑟琳生命上限6%的屏障(不會超過天賦上限)"},"talents":[{"descRaw":"攜帶3個支援裝置(最多部署2個),使一名幹員獲得相當於凱瑟琳生命上限22%<@ba.talpu>(+2%)的<$ba.barrier>屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的<$ba.barrier>屏障,不超過初始上限),裝置效果不疊加","name":"定向支援訊號","desc":"攜帶3個支援裝置(最多部署2個),使一名幹員獲得相當於凱瑟琳生命上限22%(+2%)的屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的屏障,不超過初始上限),裝置效果不疊加"}],"module":{"name":"閒暇時分"},"skills":[{"descRaw":"自身和擁有裝置<$ba.barrier>屏障的其他幹員攻擊力<@ba.vup>+11%,防禦力<@ba.vup>+11%","name":"歲月鍛打","desc":"自身和擁有裝置屏障的其他幹員攻擊力+11%,防禦力+11%"},{"descRaw":"停止攻擊,生命上限<@ba.vup>+55%,防禦力<@ba.vup>+15%,裝置效果改為使目標幹員每秒獲得相當於凱瑟琳生命上限<@ba.vup>6%的<$ba.barrier>屏障(不會超過天賦上限)","name":"戰火淬鍊","desc":"停止攻擊,生命上限+55%,防禦力+15%,裝置效果改為使目標幹員每秒獲得相當於凱瑟琳生命上限6%的屏障(不會超過天賦上限)"}],"traitBase":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰"},"talentsBase":[{"descRaw":"攜帶3個支援裝置(最多部署2個),使一名幹員獲得相當於凱瑟琳生命上限22%<@ba.talpu>(+2%)的<$ba.barrier>屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的<$ba.barrier>屏障,不超過初始上限),裝置效果不疊加","name":"定向支援訊號","desc":"攜帶3個支援裝置(最多部署2個),使一名幹員獲得相當於凱瑟琳生命上限22%(+2%)的屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的屏障,不超過初始上限),裝置效果不疊加"}],"modules":[{"name":"閒暇時分","traitOverride":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDescRaw":"<支援裝置>的持有上限<@ba.kw>+1且部署費用<@ba.kw>減少","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDesc":"<支援裝置>的持有上限+1且部署費用減少"}}],"_h":"j4lqpelqm4fkbwh6qkcn0mwi7m1e3ffkbwh6lqlqqkcn0mwilqpelqm4"},"chess_char_4_12_a":{"name":"歌蕾蒂婭","subProfessionName":"鉤索師","trait":{"descRaw":"技能可以使敵人產生<@ba.kw>位移\n可以放置於遠程位","desc":"技能可以使敵人產生位移\n可以放置於遠程位"},"skill":{"descRaw":"對一個遠處目標<$ba.root>束縛並製造一個龍捲風使周圍敵人移動速度<@ba.vup>-50%,每<@ba.vup>1.5秒造成<@ba.vup>85%攻擊力的<@ba.vup>法術傷害並<@ba.vup>小力地拖拽至中心。技能結束時把目標地點周圍的敵人<@ba.vup>小力地拖拽至面前","desc":"對一個遠處目標束縛並製造一個龍捲風使周圍敵人移動速度-50%,每1.5秒造成85%攻擊力的法術傷害並小力地拖拽至中心。技能結束時把目標地點周圍的敵人小力地拖拽至面前"},"talents":[{"descRaw":"在場時,所有【深海獵人】幹員每秒回復2.5%最大生命值且受到【海怪】敵人的物理與法術傷害降低25%","name":"阿戈爾的波濤","desc":"在場時,所有【深海獵人】幹員每秒回復2.5%最大生命值且受到【海怪】敵人的物理與法術傷害降低25%"},{"descRaw":"攻擊重量小於等於3的敵人時攻擊力提升至136%<@ba.talpu>(+6%)","name":"弱肉強食","desc":"攻擊重量小於等於3的敵人時攻擊力提升至136%(+6%)"}],"module":{"name":"執政官手鏡"},"skills":[{"descRaw":"下次攻擊會將目標<@ba.vup>中等力度地拖拽至面前,並對其造成相當於攻擊力<@ba.vup>150%的物理傷害\n<@ba.rem>可充能2次","name":"缺水的大洋裂斷","desc":"下次攻擊會將目標中等力度地拖拽至面前,並對其造成相當於攻擊力150%的物理傷害\n可充能2次"},{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊範圍擴大,每次攻擊優先對被阻擋的兩個目標造成相當於攻擊力<@ba.vup>135%的物理傷害且以<@ba.vup>中等力度地拖拽至自己面前","desc":"攻擊間隔增大,攻擊範圍擴大,每次攻擊優先對被阻擋的兩個目標造成相當於攻擊力135%的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然回復速度+0.3/秒(同類效果取最高)"}],"module":{"name":"醫療環境分析裝置"},"skills":[{"descRaw":"攻擊力<@ba.vup>+70%","name":"治療強化·γ型","desc":"攻擊力+70%"},{"descRaw":"攻擊範圍擴大,攻擊間隔<@ba.vup>大幅度縮短","name":"腦啡肽","desc":"攻擊範圍擴大,攻擊間隔大幅度縮短"}],"traitBase":{"descRaw":"同時恢復三個友方單位的生命","desc":"同時恢復三個友方單位的生命"},"talentsBase":[{"descRaw":"在場時所有友方單位的技力自然回復速度+0.3/秒(同類效果取最高)","name":"技力光環","desc":"在場時所有友方單位的技力自然回復速度+0.3/秒(同類效果取最高)"}],"modules":[{"name":"醫療環境分析裝置","traitOverride":{"descRaw":"同時恢復三個友方單位的生命","moduleDescRaw":"攻擊範圍<@ba.kw>擴大","desc":"同時恢復三個友方單位的生命","moduleDesc":"攻擊範圍擴大"}}],"_h":"m8mz0xd00x5kj1n2gidu3kdu3kdg0ipdj1n2gi0x0xdu3kdu3k0xd00x5k"},"chess_char_4_22_a":{"name":"銀灰","subProfessionName":"領主","trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"skill":{"descRaw":"防禦力<@ba.vdown>-70%,攻擊力<@ba.vup>+125%,攻擊範圍<@ba.vup>擴大,同時攻擊至多<@ba.vup>4個目標(視為近距離攻擊)","name":"真銀斬","desc":"防禦力-70%,攻擊力+125%,攻擊範圍擴大,同時攻擊至多4個目標(視為近距離攻擊)"},"talents":[{"descRaw":"攻擊力+12%<@ba.talpu>(+2%),編入隊伍時所有我方單位的再部署時間-12%<@ba.talpu>(+2%)","name":"領袖","desc":"攻擊力+12%(+2%),編入隊伍時所有我方單位的再部署時間-12%(+2%)"},{"descRaw":"攻擊範圍內敵人的<$ba.invisible>隱匿效果失效","name":"鷹眼視覺","desc":"攻擊範圍內敵人的隱匿效果失效"}],"module":{"name":"雪境羽獸護理套組"},"skills":[{"descRaw":"下次攻擊的攻擊力提高至<@ba.vup>205%","name":"強力擊·γ型","desc":"下次攻擊的攻擊力提高至205%"},{"descRaw":"<@ba.rem>可以在下列狀態和初始狀態間切換:\n攻擊範圍<@ba.vdown>縮小,防禦力<@ba.vup>+50%,每秒恢復最大生命的<@ba.vup>3.5%","name":"雪境生存法則","desc":"可以在下列狀態和初始狀態間切換:\n攻擊範圍縮小,防禦力+50%,每秒恢復最大生命的3.5%"},{"descRaw":"防禦力<@ba.vdown>-70%,攻擊力<@ba.vup>+125%,攻擊範圍<@ba.vup>擴大,同時攻擊至多<@ba.vup>4個目標(視為近距離攻擊)","name":"真銀斬","desc":"防禦力-70%,攻擊力+125%,攻擊範圍擴大,同時攻擊至多4個目標(視為近距離攻擊)"}],"_h":"qj5y69jzh5gzxg89othxp6xohbadfeiyj5veij9ah5gzxg"},"chess_char_4_22_b":{"name":"銀灰","subProfessionName":"領主","trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","moduleDescRaw":"攻擊附帶<@ba.vup>10%攻擊力的法術傷害","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%","moduleDesc":"攻擊附帶10%攻擊力的法術傷害"},"skill":{"descRaw":"防禦力<@ba.vdown>-70%,攻擊力<@ba.vup>+140%,攻擊範圍<@ba.vup>擴大,同時攻擊至多<@ba.vup>5個目標(視為近距離攻擊)","name":"真銀斬","desc":"防禦力-70%,攻擊力+140%,攻擊範圍擴大,同時攻擊至多5個目標(視為近距離攻擊)"},"talents":[{"descRaw":"攻擊力+12%<@ba.talpu>(+2%),編入隊伍時所有我方單位的再部署時間-12%<@ba.talpu>(+2%)","name":"領袖","desc":"攻擊力+12%(+2%),編入隊伍時所有我方單位的再部署時間-12%(+2%)"},{"descRaw":"攻擊範圍內敵人的<$ba.invisible>隱匿效果失效","name":"鷹眼視覺","desc":"攻擊範圍內敵人的隱匿效果失效"}],"module":{"name":"雪境羽獸護理套組"},"skills":[{"descRaw":"下次攻擊的攻擊力提高至<@ba.vup>225%","name":"強力擊·γ型","desc":"下次攻擊的攻擊力提高至225%"},{"descRaw":"<@ba.rem>可以在下列狀態和初始狀態間切換:\n攻擊範圍<@ba.vdown>縮小,防禦力<@ba.vup>+65%,每秒恢復最大生命的<@ba.vup>4.0%","name":"雪境生存法則","desc":"可以在下列狀態和初始狀態間切換:\n攻擊範圍縮小,防禦力+65%,每秒恢復最大生命的4.0%"},{"descRaw":"防禦力<@ba.vdown>-70%,攻擊力<@ba.vup>+140%,攻擊範圍<@ba.vup>擴大,同時攻擊至多<@ba.vup>5個目標(視為近距離攻擊)","name":"真銀斬","desc":"防禦力-70%,攻擊力+140%,攻擊範圍擴大,同時攻擊至多5個目標(視為近距離攻擊)"}],"traitBase":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"talentsBase":[{"descRaw":"攻擊力+12%<@ba.talpu>(+2%),編入隊伍時所有我方單位的再部署時間-12%<@ba.talpu>(+2%)","name":"領袖","desc":"攻擊力+12%(+2%),編入隊伍時所有我方單位的再部署時間-12%(+2%)"},{"descRaw":"攻擊範圍內敵人的<$ba.invisible>隱匿效果失效","name":"鷹眼視覺","desc":"攻擊範圍內敵人的隱匿效果失效"}],"modules":[{"name":"雪境羽獸護理套組","traitOverride":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","moduleDescRaw":"攻擊附帶<@ba.vup>10%攻擊力的法術傷害","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%","moduleDesc":"攻擊附帶10%攻擊力的法術傷害"}}],"_h":"qj5y698gjzsn8jgzxa89othxp6xohbad5oiy7jt0ijs08jgzxa69jz89othxp6xohbad698gjzsn"},"chess_char_4_23_a":{"name":"百煉嘉維爾","subProfessionName":"強攻手","trait":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人","desc":"同時攻擊阻擋的所有敵人"},"skill":{"descRaw":"攻擊力<@ba.vup>+85%,攻擊速度<@ba.vup>+60,阻擋數<@ba.vup>+2,技能期間暫時只受到<@ba.vup>50%的傷害,其餘傷害延後至技能結束,變為持續<@ba.vup>20秒等量的生命流失效果","name":"叢林之魂","desc":"攻擊力+85%,攻擊速度+60,阻擋數+2,技能期間暫時只受到50%的傷害,其餘傷害延後至技能結束,變為持續20秒等量的生命流失效果"},"talents":[{"descRaw":"攻擊力和防禦力提升12%<@ba.talpu>(+2%),每再阻擋一個敵人提升5%<@ba.talpu>(+1%)","name":"戰地巨斧","desc":"攻擊力和防禦力提升12%(+2%),每再阻擋一個敵人提升5%(+1%)"},{"descRaw":"受到的治療效果提升25%<@ba.talpu>(+5%),生命值低於一半時提升至45%<@ba.talpu>(+5%)","name":"醫學背景","desc":"受到的治療效果提升25%(+5%),生命值低於一半時提升至45%(+5%)"}],"module":{"name":"嘉維爾的折磨"},"skills":[{"descRaw":"攻擊力<@ba.vup>+45%,每次攻擊治療自身相當於造成傷害<@ba.vup>30%的生命值","name":"精準痛擊","desc":"攻擊力+45%,每次攻擊治療自身相當於造成傷害30%的生命值"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+110%,防禦力<@ba.vup>+35%;攻擊到未被阻擋的敵人時,將其<@ba.vup>中等力度地拖拽至面前","name":"鏈鋸強襲","desc":"攻擊範圍擴大,攻擊力+110%,防禦力+35%;攻擊到未被阻擋的敵人時,將其中等力度地拖拽至面前"},{"descRaw":"攻擊力<@ba.vup>+85%,攻擊速度<@ba.vup>+60,阻擋數<@ba.vup>+2,技能期間暫時只受到<@ba.vup>50%的傷害,其餘傷害延後至技能結束,變為持續<@ba.vup>20秒等量的生命流失效果","name":"叢林之魂","desc":"攻擊力+85%,攻擊速度+60,阻擋數+2,技能期間暫時只受到50%的傷害,其餘傷害延後至技能結束,變為持續20秒等量的生命流失效果"}],"_h":"rugraayeanlu28gnhsjt91fpftko8qlfq667lzonanlu28"},"chess_char_4_23_b":{"name":"百煉嘉維爾","subProfessionName":"強攻手","trait":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人,攻擊被阻擋的敵人攻擊力提升至<@ba.kw>110%","desc":"同時攻擊阻擋的所有敵人,攻擊被阻擋的敵人攻擊力提升至110%"},"skill":{"descRaw":"攻擊力<@ba.vup>+100%,攻擊速度<@ba.vup>+80,阻擋數<@ba.vup>+2,技能期間暫時只受到<@ba.vup>50%的傷害,其餘傷害延後至技能結束,變為持續<@ba.vup>20秒等量的生命流失效果","name":"叢林之魂","desc":"攻擊力+100%,攻擊速度+80,阻擋數+2,技能期間暫時只受到50%的傷害,其餘傷害延後至技能結束,變為持續20秒等量的生命流失效果"},"talents":[{"descRaw":"攻擊力和防禦力提升12%<@ba.tal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vup>19%\n<@ba.rem>只當目標生命值不滿一半時才會觸發,可充能3次","name":"緊急包紮","desc":"下次治療額外回復目標最大生命值的19%\n只當目標生命值不滿一半時才會觸發,可充能3次"},"talents":[{"descRaw":"攻擊範圍內有敵人倒下時,為自身和範圍內隨機一名友方單位回復2點技力","name":"血液樣本回收","desc":"攻擊範圍內有敵人倒下時,為自身和範圍內隨機一名友方單位回復2點技力"}],"module":{"name":"應急儲備"},"skills":[{"descRaw":"下次治療額外回復目標最大生命值的<@ba.vup>19%\n<@ba.rem>只當目標生命值不滿一半時才會觸發,可充能3次","name":"緊急包紮","desc":"下次治療額外回復目標最大生命值的19%\n只當目標生命值不滿一半時才會觸發,可充能3次"},{"descRaw":"自身和攻擊範圍內隨機一名我方單位獲得以下狀態:\n攻擊力<@ba.vup>+60%,每秒流失<@ba.vdown>3%最大生命值,持續<@ba.vup>15秒","name":"不穩定血漿","desc":"自身和攻擊範圍內隨機一名我方單位獲得以下狀態:\n攻擊力+60%,每秒流失3%最大生命值,持續15秒"}],"traitBase":{"descRaw":"恢復友方單位生命","desc":"恢復友方單位生命"},"talentsBase":[{"descRaw":"攻擊範圍內有敵人倒下時,為自身和範圍內隨機一名友方單位回復2點技力","name":"血液樣本回收","desc":"攻擊範圍內有敵人倒下時,為自身和範圍內隨機一名友方單位回復2點技力"}],"modules":[{"name":"應急儲備","traitOverride":{"descRaw":"恢復友方單位生命","moduleDescRaw":"治療生命值低於50%的友方單位時治療量提升<@ba.kw>15%","desc":"恢復友方單位生命","moduleDesc":"治療生命值低於50%的友方單位時治療量提升15%"}}],"_h":"jh7q76by76dw78umel95h4953v78umelpoinuw767695h4953v76by76dw"},"chess_char_5_01_a":{"name":"聖約送葬人","trait":{"descRaw":"無法被友方角色治療,攻擊造成<@ba.kw>群體傷害,每攻擊到一個敵人回復自身<@ba.kw>50生命,最大生效數等於阻擋數","desc":"無法被友方角色治療,攻擊造成群體傷害,每攻擊到一個敵人回復自身50生命,最大生效數等於阻擋數"},"skill":{"descRaw":"攻擊力<@ba.vup>+45%,防禦力<@ba.vup>+45%,阻擋數<@ba.vup>+1,受到敵人的近戰攻擊時有<@ba.vup>20%機率閃避並補充<@ba.vup>1顆彈藥\n<@ba.rem>攻擊裝有12發彈藥,打完後結束(可隨時停止技能)","name":"近身銃鬥","desc":"攻擊力+45%,防禦力+45%,阻擋數+1,受到敵人的近戰攻擊時有20%機率閃避並補充1顆彈藥\n攻擊裝有12發彈藥,打完後結束(可隨時停止技能)"},"talents":[{"descRaw":"攻擊時有23%<@ba.talpu>(+3%)機率額外攻擊一次,技能期間每消耗1顆彈藥這個機率提升5%,技能結束時重置","name":"受選之人","desc":"攻擊時有23%(+3%)機率額外攻擊一次,技能期間每消耗1顆彈藥這個機率提升5%,技能結束時重置"},{"descRaw":"每有一個【拉特蘭】幹員在場,自身的彈藥類技能彈藥上限+1(最多4層)","name":"銃彈共感","desc":"每有一個【拉特蘭】幹員在場,自身的彈藥類技能彈藥上限+1(最多4層)"}],"skills":[{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+20%,攻擊時無視目標<@ba.vup>190的防禦力\n<@ba.rem>攻擊裝有8發彈藥,打完後結束(可隨時停止技能)","name":"遺囑執行","desc":"攻擊範圍擴大,攻擊力+20%,攻擊時無視目標190的防禦力\n攻擊裝有8發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"攻擊力<@ba.vup>+45%,防禦力<@ba.vup>+45%,阻擋數<@ba.vup>+1,受到敵人的近戰攻擊時有<@ba.vup>20%機率閃避並補充<@ba.vup>1顆彈藥\n<@ba.rem>攻擊裝有12發彈藥,打完後結束(可隨時停止技能)","name":"近身銃鬥","desc":"攻擊力+45%,防禦力+45%,阻擋數+1,受到敵人的近戰攻擊時有20%機率閃避並補充1顆彈藥\n攻擊裝有12發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"攻擊間隔<@ba.vdown>略微增大,攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+120%,每消耗1顆彈藥攻擊力額外<@ba.vup>+4%(最多30層),特性的回復生命效果提高至<@ba.vup>2倍;技能結束時,對技能期間攻擊過的目標造成相當於攻擊力<@ba.vup>200%的物理傷害\n<@ba.rem>攻擊裝有16發彈藥,打完後結束(可隨時停止技能)","name":"聖約決裁","desc":"攻擊間隔略微增大,攻擊範圍擴大,攻擊力+120%,每消耗1顆彈藥攻擊力額外+4%(最多30層),特性的回復生命效果提高至2倍;技能結束時,對技能期間攻擊過的目標造成相當於攻擊力200%的物理傷害\n攻擊裝有16發彈藥,打完後結束(可隨時停止技能)"}],"_h":"a9ggo0bmkv09d0comozgwdzg2pcuhcbmkv0955c4su"},"chess_char_5_01_b":{"name":"聖約送葬人","trait":{"descRaw":"無法被友方角色治療,攻擊造成<@ba.kw>群體傷害,每攻擊到一個敵人回復自身<@ba.kw>60生命,最大生效數等於阻擋數","desc":"無法被友方角色治療,攻擊造成群體傷害,每攻擊到一個敵人回復自身60生命,最大生效數等於阻擋數"},"skill":{"descRaw":"攻擊力<@ba.vup>+60%,防禦力<@ba.vup>+60%,阻擋數<@ba.vup>+1,受到敵人的近戰攻擊時有<@ba.vup>30%機率閃避並補充<@ba.vup>1顆彈藥\n<@ba.rem>攻擊裝有12發彈藥,打完後結束(可隨時停止技能)","name":"近身銃鬥","desc":"攻擊力+60%,防禦力+60%,阻擋數+1,受到敵人的近戰攻擊時有30%機率閃避並補充1顆彈藥\n攻擊裝有12發彈藥,打完後結束(可隨時停止技能)"},"talents":[{"descRaw":"攻擊時有23%<@ba.talpu>(+3%)機率額外攻擊一次,技能期間每消耗1顆彈藥這個機率提升5%,技能結束時重置","name":"受選之人","desc":"攻擊時有23%(+3%)機率額外攻擊一次,技能期間每消耗1顆彈藥這個機率提升5%,技能結束時重置"},{"descRaw":"每有一個【拉特蘭】幹員在場,自身的彈藥類技能彈藥上限+1(最多4層)","name":"銃彈共感","desc":"每有一個【拉特蘭】幹員在場,自身的彈藥類技能彈藥上限+1(最多4層)"}],"skills":[{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+30%,攻擊時無視目標<@ba.vup>280的防禦力\n<@ba.rem>攻擊裝有8發彈藥,打完後結束(可隨時停止技能)","name":"遺囑執行","desc":"攻擊範圍擴大,攻擊力+30%,攻擊時無視目標280的防禦力\n攻擊裝有8發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"攻擊力<@ba.vup>+60%,防禦力<@ba.vup>+60%,阻擋數<@ba.vup>+1,受到敵人的近戰攻擊時有<@ba.vup>30%機率閃避並補充<@ba.vup>1顆彈藥\n<@ba.rem>攻擊裝有12發彈藥,打完後結束(可隨時停止技能)","name":"近身銃鬥","desc":"攻擊力+60%,防禦力+60%,阻擋數+1,受到敵人的近戰攻擊時有30%機率閃避並補充1顆彈藥\n攻擊裝有12發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"攻擊間隔<@ba.vdown>略微增大,攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+150%,每消耗1顆彈藥攻擊力額外<@ba.vup>+5%(最多30層),特性的回復生命效果提高至<@ba.vup>2倍;技能結束時,對技能期間攻擊過的目標造成相當於攻擊力<@ba.vup>200%的物理傷害\n<@ba.rem>攻擊裝有16發彈藥,打完後結束(可隨時停止技能)","name":"聖約決裁","desc":"攻擊間隔略微增大,攻擊範圍擴大,攻擊力+150%,每消耗1顆彈藥攻擊力額外+5%(最多30層),特性的回復生命效果提高至2倍;技能結束時,對技能期間攻擊過的目標造成相當於攻擊力200%的物理傷害\n攻擊裝有16發彈藥,打完後結束(可隨時停止技能)"}],"traitBase":{"descRaw":"無法被友方角色治療,攻擊造成<@ba.kw>群體傷害,每攻擊到一個敵人回復自身<@ba.kw>50生命,最大生效數等於阻擋數","desc":"無法被友方角色治療,攻擊造成群體傷害,每攻擊到一個敵人回復自身50生命,最大生效數等於阻擋數"},"talentsBase":[{"descRaw":"攻擊時有23%<@ba.talpu>(+3%)機率額外攻擊一次,技能期間每消耗1顆彈藥這個機率提升5%,技能結束時重置","name":"受選之人","desc":"攻擊時有23%(+3%)機率額外攻擊一次,技能期間每消耗1顆彈藥這個機率提升5%,技能結束時重置"},{"descRaw":"每有一個【拉特蘭】幹員在場,自身的彈藥類技能彈藥上限+1(最多4層)","name":"銃彈共感","desc":"每有一個【拉特蘭】幹員在場,自身的彈藥類技能彈藥上限+1(最多4層)"}],"modules":[{"traitOverride":{"descRaw":"無法被友方角色治療,攻擊造成<@ba.kw>群體傷害,每攻擊到一個敵人回復自身<@ba.kw>60生命,最大生效數等於阻擋數","desc":"無法被友方角色治療,攻擊造成群體傷害,每攻擊到一個敵人回復自身60生命,最大生效數等於阻擋數"}},{"traitOverride":{"descRaw":"無法被友方角色治療,攻擊造成<@ba.kw>群體傷害,每攻擊到一個敵人回復自身<@ba.kw>12生命,最大生效數等於阻擋數","moduleDescRaw":"攻擊範圍內存在2名及以上敵人時攻擊速度<@ba.kw>+12","desc":"無法被友方角色治療,攻擊造成群體傷害,每攻擊到一個敵人回復自身12生命,最大生效數等於阻擋數","moduleDesc":"攻擊範圍內存在2名及以上敵人時攻擊速度+12"}}],"_h":"a9czmpzrkvbad0comozgwdzgracuv1zrkvbartc4ueggo0d0comozgwdzgczmpu662dip4"},"chess_char_5_02_a":{"name":"緹緹","subProfessionName":"咒癒師","trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療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擊裝有18發彈藥,全場有敵人進入灼燃損傷爆發時獲得2顆額外彈藥,彈藥打完後結束(可隨時停止技能)"},"talents":[{"descRaw":"全場有敵人<$ba.dt.burning2>灼燃損傷爆發開始時,立即對其造成相當於攻擊力380%<@ba.talpu>(+30%)的元素傷害並回復15%<@ba.talpu>(+3%)最大生命","name":"熔點引爆","desc":"全場有敵人灼燃損傷爆發開始時,立即對其造成相當於攻擊力380%(+30%)的元素傷害並回復15%(+3%)最大生命"},{"descRaw":"被擊倒時倒地並獲得6000點<$ba.barrier>屏障,倒地期間不能攻擊,無法被治療,每秒回復3.5%<@ba.talpu>(+0.5%)生命,生命回滿後復活並使附近的敵人<$ba.stun>暈眩5秒","name":"絕處重燃","desc":"被擊倒時倒地並獲得6000點屏障,倒地期間不能攻擊,無法被治療,每秒回復3.5%(+0.5%)生命,生命回滿後復活並使附近的敵人暈眩5秒"}],"module":{"name":"熱切的期盼"},"skills":[{"descRaw":"立即選擇攻擊範圍內生命上限最高的一名幹員,每秒對其周圍所有敵人造成相當於攻擊力<@ba.vup>46%的法術傷害和相當於法術傷害<@ba.vup>30%的<$ba.dt.burning2>灼燃損傷,持續20秒","desc":"立即選擇攻擊範圍內生命上限最高的一名幹員,每秒對其周圍所有敵人造成相當於攻擊力46%的法術傷害和相當於法術傷害30%的灼燃損傷,持續20秒"},{"descRaw":"攻擊範圍<@ba.vup>改變,攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+90%,同時攻擊<@ba.vup>3名敵人;攻擊時流失<@ba.vdown>5%的生命並在目標所在位置留下灼燒地段:經過的敵人移動速度<@ba.vup>-50%,每秒受到燭煌攻擊力<@ba.vup>35%的法術傷害和相當於法術傷害<@ba.vup>30%的<$ba.dt.burning2>灼燃損傷","desc":"攻擊範圍改變,攻擊間隔增大,攻擊力+90%,同時攻擊3名敵人;攻擊時流失5%的生命並在目標所在位置留下灼燒地段:經過的敵人移動速度-50%,每秒受到燭煌攻擊力35%的法術傷害和相當於法術傷害30%的灼燃損傷"},{"descRaw":"攻擊範圍<@ba.vup>改變,攻擊力<@ba.vup>+70%,攻擊間隔<@ba.vup>大幅縮短,攻擊變為群體攻擊;若目標處於<$ba.dt.burning2>灼燃損傷爆發期間則額外造成攻擊力<@ba.vup>60%的元素傷害\n<@ba.rem>自身每秒流失最大生命的3%,攻擊裝有18發彈藥,全場有敵人進入<$ba.dt.burning2>灼燃損傷爆發時獲得2顆額外彈藥,彈藥打完後結束(可隨時停止技能)","name":"眾惡的焚場","desc":"攻擊範圍改變,攻擊力+70%,攻擊間隔大幅縮短,攻擊變為群體攻擊;若目標處於灼燃損傷爆發期間則額外造成攻擊力60%的元素傷害\n自身每秒流失最大生命的3%,攻擊裝有18發彈藥,全場有敵人進入灼燃損傷爆發時獲得2顆額外彈藥,彈藥打完後結束(可隨時停止技能)"}],"_h":"8ycm8odog3tkqhod5x2ma4d4u9bk9aaddf4wg3tkqh"},"chess_char_5_03_b":{"name":"燭煌","subProfessionName":"本源術師","trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,可以造成<@ba.kw>元素傷害","moduleDescRaw":"對處於元素爆發期間的敵人造成的傷害提升至110%","desc":"攻擊造成法術傷害,可以造成元素傷害","moduleDesc":"對處於元素爆發期間的敵人造成的傷害提升至110%"},"skill":{"descRaw":"攻擊範圍<@ba.vup>改變,攻擊力<@ba.vup>+85%,攻擊間隔<@ba.vup>大幅縮短,攻擊變為群體攻擊;若目標處於<$ba.dt.burning2>灼燃損傷爆發期間則額外造成攻擊力<@ba.vup>70%的元素傷害\n<@ba.rem>自身每秒流失最大生命的3%,攻擊裝有21發彈藥,全場有敵人進入<$ba.dt.burning2>灼燃損傷爆發時獲得2顆額外彈藥,彈藥打完後結束(可隨時停止技能)","name":"眾惡的焚場","desc":"攻擊範圍改變,攻擊力+85%,攻擊間隔大幅縮短,攻擊變為群體攻擊;若目標處於灼燃損傷爆發期間則額外造成攻擊力70%的元素傷害\n自身每秒流失最大生命的3%,攻擊裝有21發彈藥,全場有敵人進入灼燃損傷爆發時獲得2顆額外彈藥,彈藥打完後結束(可隨時停止技能)"},"talents":[{"descRaw":"全場有敵人<$ba.dt.burning2>灼燃損傷爆發開始時,立即對其造成相當於攻擊力380%<@ba.talpu>(+30%)的元素傷害並回復15%<@ba.talpu>(+3%)最大生命","name":"熔點引爆","desc":"全場有敵人灼燃損傷爆發開始時,立即對其造成相當於攻擊力380%(+30%)的元素傷害並回復15%(+3%)最大生命"},{"descRaw":"被擊倒時倒地並獲得6000點<$ba.barrier>屏障,倒地期間不能攻擊,無法被治療,每秒回復3.5%<@ba.talpu>(+0.5%)生命,生命回滿後復活並使附近的敵人<$ba.stun>暈眩5秒","name":"絕處重燃","desc":"被擊倒時倒地並獲得6000點屏障,倒地期間不能攻擊,無法被治療,每秒回復3.5%(+0.5%)生命,生命回滿後復活並使附近的敵人暈眩5秒"}],"module":{"name":"熱切的期盼"},"skills":[{"descRaw":"立即選擇攻擊範圍內生命上限最高的一名幹員,每秒對其周圍所有敵人造成相當於攻擊力<@ba.vup>55%的法術傷害和相當於法術傷害<@ba.vup>30%的<$ba.dt.burning2>灼燃損傷,持續20秒","desc":"立即選擇攻擊範圍內生命上限最高的一名幹員,每秒對其周圍所有敵人造成相當於攻擊力55%的法術傷害和相當於法術傷害30%的灼燃損傷,持續20秒"},{"descRaw":"攻擊範圍<@ba.vup>改變,攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+120%,同時攻擊<@ba.vup>3名敵人;攻擊時流失<@ba.vdown>5%的生命並在目標所在位置留下灼燒地段:經過的敵人移動速度<@ba.vup>-50%,每秒受到燭煌攻擊力<@ba.vup>35%的法術傷害和相當於法術傷害<@ba.vup>30%的<$ba.dt.burning2>灼燃損傷","desc":"攻擊範圍改變,攻擊間隔增大,攻擊力+120%,同時攻擊3名敵人;攻擊時流失5%的生命並在目標所在位置留下灼燒地段:經過的敵人移動速度-50%,每秒受到燭煌攻擊力35%的法術傷害和相當於法術傷害30%的灼燃損傷"},{"descRaw":"攻擊範圍<@ba.vup>改變,攻擊力<@ba.vup>+85%,攻擊間隔<@ba.vup>大幅縮短,攻擊變為群體攻擊;若目標處於<$ba.dt.burning2>灼燃損傷爆發期間則額外造成攻擊力<@ba.vup>70%的元素傷害\n<@ba.rem>自身每秒流失最大生命的3%,攻擊裝有21發彈藥,全場有敵人進入<$ba.dt.burning2>灼燃損傷爆發時獲得2顆額外彈藥,彈藥打完後結束(可隨時停止技能)","name":"眾惡的焚場","desc":"攻擊範圍改變,攻擊力+85%,攻擊間隔大幅縮短,攻擊變為群體攻擊;若目標處於灼燃損傷爆發期間則額外造成攻擊力70%的元素傷害\n自身每秒流失最大生命的3%,攻擊裝有21發彈藥,全場有敵人進入灼燃損傷爆發時獲得2顆額外彈藥,彈藥打完後結束(可隨時停止技能)"}],"traitBase":{"descRaw":"攻擊造成<@ba.kw>法術傷害,可以造成<@ba.kw>元素傷害","desc":"攻擊造成法術傷害,可以造成元素傷害"},"talentsBase":[{"descRaw":"全場有敵人<$ba.dt.burning2>灼燃損傷爆發開始時,立即對其造成相當於攻擊力380%<@ba.talpu>(+30%)的元素傷害並回復15%<@ba.talpu>(+3%)最大生命","name":"熔點引爆","desc":"全場有敵人灼燃損傷爆發開始時,立即對其造成相當於攻擊力380%(+30%)的元素傷害並回復15%(+3%)最大生命"},{"descRaw":"被擊倒時倒地並獲得6000點<$ba.barrier>屏障,倒地期間不能攻擊,無法被治療,每秒回復3.5%<@ba.talpu>(+0.5%)生命,生命回滿後復活並使附近的敵人<$ba.stun>暈眩5秒","name":"絕處重燃","desc":"被擊倒時倒地並獲得6000點屏障,倒地期間不能攻擊,無法被治療,每秒回復3.5%(+0.5%)生命,生命回滿後復活並使附近的敵人暈眩5秒"}],"modules":[{"name":"熱切的期盼","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,可以造成<@ba.kw>元素傷害","moduleDescRaw":"對處於元素爆發期間的敵人造成的傷害提升至110%","desc":"攻擊造成法術傷害,可以造成元素傷害","moduleDesc":"對處於元素爆發期間的敵人造成的傷害提升至110%"}},{"traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,可以造成<@ba.kw>元素傷害","desc":"攻擊造成法術傷害,可以造成元素傷害"}}],"_h":"8ycm8owrdowra4tk4god5x2ma4d4u9bkcu3pltdca4tk4g8odood5x2ma4d4u9bk8owrdowr8odo"},"chess_char_5_04_a":{"name":"華法琳","subProfessionName":"醫師","trait":{"descRaw":"恢復友方單位生命","desc":"恢復友方單位生命"},"skill":{"descRaw":"下次治療額外回復目標最大生命值的<@ba.vup>15%\n<@ba.rem>只當目標生命值不滿一半時才會觸發,可充能2次","name":"緊急包紮","desc":"下次治療額外回復目標最大生命值的15%\n只當目標生命值不滿一半時才會觸發,可充能2次"},"talents":[{"descRaw":"攻擊範圍內有敵人倒下時,為自身和範圍內隨機一名友方單位回復2點技力","name":"血液樣本回收","desc":"攻擊範圍內有敵人倒下時,為自身和範圍內隨機一名友方單位回復2點技力"}],"module":{"name":"應急儲備"},"skills":[{"descRaw":"下次治療額外回復目標最大生命值的<@ba.vup>15%\n<@ba.rem>只當目標生命值不滿一半時才會觸發,可充能2次","name":"緊急包紮","desc":"下次治療額外回復目標最大生命值的15%\n只當目標生命值不滿一半時才會觸發,可充能2次"},{"descRaw":"自身和攻擊範圍內隨機一名我方單位獲得以下狀態:\n攻擊力<@ba.vup>+45%,每秒流失<@ba.vdown>3%最大生命值,持續<@ba.vup>15秒","name":"不穩定血漿","desc":"自身和攻擊範圍內隨機一名我方單位獲得以下狀態:\n攻擊力+45%,每秒流失3%最大生命值,持續15秒"}],"_h":"jh7q7676xbumlw95h4953vxbumlwmhincn"},"chess_char_5_04_b":{"name":"華法琳","subProfessionName":"醫師","trait":{"descRaw":"恢復友方單位生命","moduleDescRaw":"治療生命值低於50%的友方單位時治療量提升<@ba.kw>15%","desc":"恢復友方單位生命","moduleDesc":"治療生命值低於50%的友方單位時治療量提升15%"},"skill":{"descRaw":"下次治療額外回復目標最大生命值的<@ba.vup>19%\n<@ba.rem>只當目標生命值不滿一半時才會觸發,可充能3次","name":"緊急包紮","desc":"下次治療額外回復目標最大生命值的19%\n只當目標生命值不滿一半時才會觸發,可充能3次"},"talents":[{"descRaw":"攻擊範圍內有敵人倒下時,為自身和範圍內隨機一名友方單位回復2點技力","name":"血液樣本回收","desc":"攻擊範圍內有敵人倒下時,為自身和範圍內隨機一名友方單位回復2點技力"}],"module":{"name":"應急儲備"},"skills":[{"descRaw":"下次治療額外回復目標最大生命值的<@ba.vup>19%\n<@ba.rem>只當目標生命值不滿一半時才會觸發,可充能3次","name":"緊急包紮","desc":"下次治療額外回復目標最大生命值的19%\n只當目標生命值不滿一半時才會觸發,可充能3次"},{"descRaw":"自身和攻擊範圍內隨機一名我方單位獲得以下狀態:\n攻擊力<@ba.vup>+60%,每秒流失<@ba.vdown>3%最大生命值,持續<@ba.vup>15秒","name":"不穩定血漿","desc":"自身和攻擊範圍內隨機一名我方單位獲得以下狀態:\n攻擊力+60%,每秒流失3%最大生命值,持續15秒"}],"traitBase":{"descRaw":"恢復友方單位生命","desc":"恢復友方單位生命"},"talentsBase":[{"descRaw":"攻擊範圍內有敵人倒下時,為自身和範圍內隨機一名友方單位回復2點技力","name":"血液樣本回收","desc":"攻擊範圍內有敵人倒下時,為自身和範圍內隨機一名友方單位回復2點技力"}],"modules":[{"name":"應急儲備","traitOverride":{"descRaw":"恢復友方單位生命","moduleDescRaw":"治療生命值低於50%的友方單位時治療量提升<@ba.kw>15%","desc":"恢復友方單位生命","moduleDesc":"治療生命值低於50%的友方單位時治療量提升15%"}}],"_h":"jh7q76by76dw78umel95h4953v78umelpoinuw767695h4953v76by76dw"},"chess_char_5_05_a":{"name":"烏爾比安","subProfessionName":"重劍手","trait":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人","desc":"同時攻擊阻擋的所有敵人"},"skill":{"descRaw":"最大生命值<@ba.vup>+40%,攻擊力<@ba.vup>+200%,立即朝面前扔出一個船錨,撞擊到目標或達到最遠距離時停止,並對周圍所有敵人造成攻擊力<@ba.vup>135%的物理傷害和<@ba.vup>6秒暈眩。若船錨停留的位置可以部署,烏爾比安會<$ba.addash>移動到該位置\n<@ba.rem>可以手動結束技能,技能結束時烏爾比安會返回到初始的位置","name":"必須開闢的通路","desc":"最大生命值+40%,攻擊力+200%,立即朝面前扔出一個船錨,撞擊到目標或達到最遠距離時停止,並對周圍所有敵人造成攻擊力135%的物理傷害和6秒暈眩。若船錨停留的位置可以部署,烏爾比安會移動到該位置\n可以手動結束技能,技能結束時烏爾比安會返回到初始的位置"},"talents":[{"descRaw":"每次受到傷害時,治療自身100點生命值;生命值低於50%時,治療效果提升至160點生命值","name":"本性的堅守","desc":"每次受到傷害時,治療自身100點生命值;生命值低於50%時,治療效果提升至160點生命值"},{"descRaw":"每次擊倒一名敵人時,自身的生命上限提高120,攻擊力提高30,最多疊加10<@ba.talpu>(+1)次,其他【深海獵人】幹員獲得50%的提高效果","name":"血脈的哺養","desc":"每次擊倒一名敵人時,自身的生命上限提高120,攻擊力提高30,最多疊加10(+1)次,其他【深海獵人】幹員獲得50%的提高效果"}],"module":{"name":"烏爾比安的衣櫥"},"skills":[{"descRaw":"向前方扔出船錨,船錨會把目標地點周圍的兩名敵人<@ba.vup>中等力度地拖拽至面前,對其造成相當於攻擊力<@ba.vup>185%的物理傷害","name":"必須促成的接觸","desc":"向前方扔出船錨,船錨會把目標地點周圍的兩名敵人中等力度地拖拽至面前,對其造成相當於攻擊力185%的物理傷害"},{"descRaw":"第一天賦的效果提升至<@ba.vup>1.6倍,阻擋數<@ba.vup>+1,生命上限<@ba.vup>+30%,攻擊力<@ba.vup>+115%\n<@ba.rem>持續時間無限","name":"必須維繫的界限","desc":"第一天賦的效果提升至1.6倍,阻擋數+1,生命上限+30%,攻擊力+115%\n持續時間無限"},{"descRaw":"最大生命值<@ba.vup>+40%,攻擊力<@ba.vup>+200%,立即朝面前扔出一個船錨,撞擊到目標或達到最遠距離時停止,並對周圍所有敵人造成攻擊力<@ba.vup>135%的物理傷害和<@ba.vup>6秒暈眩。若船錨停留的位置可以部署,烏爾比安會<$ba.addash>移動到該位置\n<@ba.rem>可以手動結束技能,技能結束時烏爾比安會返回到初始的位置","name":"必須開闢的通路","desc":"最大生命值+40%,攻擊力+200%,立即朝面前扔出一個船錨,撞擊到目標或達到最遠距離時停止,並對周圍所有敵人造成攻擊力135%的物理傷害和6秒暈眩。若船錨停留的位置可以部署,烏爾比安會移動到該位置\n可以手動結束技能,技能結束時烏爾比安會返回到初始的位置"}],"_h":"9iaoaaye19ozpwvpb6vpcjrtdfayl5s9tdwk50ri19ozpw"},"chess_char_5_05_b":{"name":"烏爾比安","subProfessionName":"重劍手","trait":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人","moduleDescRaw":"受到的治療效果提升<@ba.kw>20%","desc":"同時攻擊阻擋的所有敵人","moduleDesc":"受到的治療效果提升20%"},"skill":{"descRaw":"最大生命值<@ba.vup>+60%,攻擊力<@ba.vup>+230%,立即朝面前扔出一個船錨,撞擊到目標或達到最遠距離時停止,並對周圍所有敵人造成攻擊力<@ba.vup>140%的物理傷害和<@ba.vup>6秒暈眩。若船錨停留的位置可以部署,烏爾比安會<$ba.addash>移動到該位置\n<@ba.rem>可以手動結束技能,技能結束時烏爾比安會返回到初始的位置","name":"必須開闢的通路","desc":"最大生命值+60%,攻擊力+230%,立即朝面前扔出一個船錨,撞擊到目標或達到最遠距離時停止,並對周圍所有敵人造成攻擊力140%的物理傷害和6秒暈眩。若船錨停留的位置可以部署,烏爾比安會移動到該位置\n可以手動結束技能,技能結束時烏爾比安會返回到初始的位置"},"talents":[{"descRaw":"每次受到傷害時,治療自身100點生命值;生命值低於50%時,治療效果提升至160點生命值","name":"本性的堅守","desc":"每次受到傷害時,治療自身100點生命值;生命值低於50%時,治療效果提升至160點生命值"},{"descRaw":"每次擊倒一名敵人時,自身的生命上限提高120,攻擊力提高30,最多疊加10<@ba.talpu>(+1)次,其他【深海獵人】幹員獲得50%的提高效果","name":"血脈的哺養","desc":"每次擊倒一名敵人時,自身的生命上限提高120,攻擊力提高30,最多疊加10(+1)次,其他【深海獵人】幹員獲得50%的提高效果"}],"module":{"name":"烏爾比安的衣櫥"},"skills":[{"descRaw":"向前方扔出船錨,船錨會把目標地點周圍的兩名敵人<@ba.vup>中等力度地拖拽至面前,對其造成相當於攻擊力<@ba.vup>210%的物理傷害","name":"必須促成的接觸","desc":"向前方扔出船錨,船錨會把目標地點周圍的兩名敵人中等力度地拖拽至面前,對其造成相當於攻擊力210%的物理傷害"},{"descRaw":"第一天賦的效果提升至<@ba.vup>1.8倍,阻擋數<@ba.vup>+1,生命上限<@ba.vup>+40%,攻擊力<@ba.vup>+130%\n<@ba.rem>持續時間無限","name":"必須維繫的界限","desc":"第一天賦的效果提升至1.8倍,阻擋數+1,生命上限+40%,攻擊力+130%\n持續時間無限"},{"descRaw":"最大生命值<@ba.vup>+60%,攻擊力<@ba.vup>+230%,立即朝面前扔出一個船錨,撞擊到目標或達到最遠距離時停止,並對周圍所有敵人造成攻擊力<@ba.vup>140%的物理傷害和<@ba.vup>6秒暈眩。若船錨停留的位置可以部署,烏爾比安會<$ba.addash>移動到該位置\n<@ba.rem>可以手動結束技能,技能結束時烏爾比安會返回到初始的位置","name":"必須開闢的通路","desc":"最大生命值+60%,攻擊力+230%,立即朝面前扔出一個船錨,撞擊到目標或達到最遠距離時停止,並對周圍所有敵人造成攻擊力140%的物理傷害和6秒暈眩。若船錨停留的位置可以部署,烏爾比安會移動到該位置\n可以手動結束技能,技能結束時烏爾比安會返回到初始的位置"}],"traitBase":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人","desc":"同時攻擊阻擋的所有敵人"},"talentsBase":[{"descRaw":"每次受到傷害時,治療自身100點生命值;生命值低於50%時,治療效果提升至160點生命值","name":"本性的堅守","desc":"每次受到傷害時,治療自身100點生命值;生命值低於50%時,治療效果提升至160點生命值"},{"descRaw":"每次擊倒一名敵人時,自身的生命上限提高120,攻擊力提高30,最多疊加10<@ba.talpu>(+1)次,其他【深海獵人】幹員獲得50%的提高效果","name":"血脈的哺養","desc":"每次擊倒一名敵人時,自身的生命上限提高120,攻擊力提高30,最多疊加10(+1)次,其他【深海獵人】幹員獲得50%的提高效果"}],"modules":[{"name":"烏爾比安的衣櫥","traitOverride":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人","moduleDescRaw":"受到的治療效果提升<@ba.kw>2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"傀儡師","trait":{"descRaw":"受到致命傷時不撤退,切換成<替身>作戰(替身阻擋數為0但攻擊力<@ba.kw>提升),持續20秒後自身再次替換<替身>","desc":"受到致命傷時不撤退,切換成<替身>作戰(替身阻擋數為0但攻擊力提升),持續20秒後自身再次替換<替身>"},"skill":{"descRaw":"攻擊力<@ba.vup>+100%,攻擊速度<@ba.vup>+34,技能持續期間內幹員的生命值不會低於<@ba.vup>1\n<@ba.rem>技能結束後視為被擊倒","desc":"攻擊力+100%,攻擊速度+34,技能持續期間內幹員的生命值不會低於1\n技能結束後視為被擊倒"},"talents":[{"descRaw":"<替身>使周圍敵人移動速度-40%且每秒造成相當於40%攻擊力的法術傷害","name":"擁抱自我","desc":"<替身>使周圍敵人移動速度-40%且每秒造成相當於40%攻擊力的法術傷害"},{"descRaw":"編入隊伍時,所有【深海獵人】幹員的生命值+23%<@ba.talpu>(+3%)","name":"阿戈爾的深邃","desc":"編入隊伍時,所有【深海獵人】幹員的生命值+23%(+3%)"}],"skills":[{"descRaw":"開啟時立即與範圍內生命上限比例最低的其他我方幹員交換生命上限比例,自身攻擊力<@ba.vup>+120%","desc":"開啟時立即與範圍內生命上限比例最低的其他我方幹員交換生命上限比例,自身攻擊力+120%"},{"descRaw":"攻擊力<@ba.vup>+100%,攻擊速度<@ba.vup>+34,技能持續期間內幹員的生命值不會低於<@ba.vup>1\n<@ba.rem>技能結束後視為被擊倒","desc":"攻擊力+100%,攻擊速度+34,技能持續期間內幹員的生命值不會低於1\n技能結束後視為被擊倒"},{"descRaw":"攻擊間隔<@ba.vdown>延長,攻擊所有阻擋的敵人,攻擊力<@ba.vup>+200%,生命上限<@ba.vup>+160%,攻擊生命比例高於或等於自身的敵人時額外造成一次攻擊力<@ba.vup>60%的物理傷害,否則自身流失<@ba.vdown>3%生命","name":"生存的重壓","desc":"攻擊間隔延長,攻擊所有阻擋的敵人,攻擊力+200%,生命上限+160%,攻擊生命比例高於或等於自身的敵人時額外造成一次攻擊力60%的物理傷害,否則自身流失3%生命"}],"traitBase":{"descRaw":"受到致命傷時不撤退,切換成<替身>作戰(替身阻擋數為0),持續20秒後自身再次替換<替身>","desc":"受到致命傷時不撤退,切換成<替身>作戰(替身阻擋數為0),持續20秒後自身再次替換<替身>"},"talentsBase":[{"descRaw":"<替身>使周圍敵人移動速度-40%且每秒造成相當於40%攻擊力的法術傷害","name":"擁抱自我","desc":"<替身>使周圍敵人移動速度-40%且每秒造成相當於40%攻擊力的法術傷害"},{"descRaw":"編入隊伍時,所有【深海獵人】幹員的生命值+23%<@ba.talpu>(+3%)","name":"阿戈爾的深邃","desc":"編入隊伍時,所有【深海獵人】幹員的生命值+23%(+3%)"}],"modules":[{"traitOverride":{"descRaw":"受到致命傷時不撤退,切換成<替身>作戰(替身阻擋數為0但攻擊力<@ba.kw>提升),持續20秒後自身再次替換<替身>","desc":"受到致命傷時不撤退,切換成<替身>作戰(替身阻擋數為0但攻擊力提升),持續20秒後自身再次替換<替身>"}},{"traitOverride":{"descRaw":"受到致命傷時不撤退,切換成<替身>作戰(替身阻擋數為0但生命值<@ba.kw>提升),持續20秒後自身再次替換<替身>","desc":"受到致命傷時不撤退,切換成<替身>作戰(替身阻擋數為0但生命值提升),持續20秒後自身再次替換<替身>"}},{"traitOverride":{"descRaw":"受到致命傷時不撤退,切換成<替身>作戰(替身阻擋數為0),持續20秒後自身再次替換<替身>","desc":"受到致命傷時不撤退,切換成<替身>作戰(替身阻擋數為0),持續20秒後自身再次替換<替身>"}}],"_h":"847ammg0ojeknddand9vamifk47hojeklbf6zmdgdgnddand9vamifmmg05nx3dgdg"},"chess_char_5_14_a":{"name":"凜御銀灰","trait":{"descRaw":"能夠阻擋兩個敵人,可以支援待部署區的我方單位","desc":"能夠阻擋兩個敵人,可以支援待部署區的我方單位"},"skill":{"descRaw":"對前方6名敵人造成攻擊力<@ba.vup>260%的物理傷害,使其<@ba.vup>4秒內<$ba.cold>寒冷且<$ba.invisible>隱匿失效;待部署區中距離“風雪之眼”最近的1名幹員費用<@ba.vup>-11(優先選擇右側<@ba.vup>近衛/術師/狙擊幹員);使“風雪之眼”左側所有幹員部署時以<@ba.vup>自身攻擊力施放一次本技能的範圍效果(最多疊加2次)\n<@ba.rem>可充能2次","name":"禦敵的鋒銳","desc":"對前方6名敵人造成攻擊力260%的物理傷害,使其4秒內寒冷且隱匿失效;待部署區中距離“風雪之眼”最近的1名幹員費用-11(優先選擇右側近衛/術師/狙擊幹員);使“風雪之眼”左側所有幹員部署時以自身攻擊力施放一次本技能的範圍效果(最多疊加2次)\n可充能2次"},"talents":[{"descRaw":"在場時向待部署區中加入“風雪之眼”,且會使待部署區按照部署費用排列。位於“風雪之眼”左側的幹員與自身初始技力+4,下次再部署時間-20%","name":"開放性開局","desc":"在場時向待部署區中加入“風雪之眼”,且會使待部署區按照部署費用排列。位於“風雪之眼”左側的幹員與自身初始技力+4,下次再部署時間-20%"},{"descRaw":"在場時,【謝拉格】幹員免疫<$ba.frozen>凍結,防禦力+80<@ba.talpu>(+20)且每秒回復2%<@ba.talpu>(+0.5%)最大生命值;凜御銀灰在場15秒後,防禦力和生命回復效果翻倍","name":"雪境先驅","desc":"在場時,【謝拉格】幹員免疫凍結,防禦力+80(+20)且每秒回復2%(+0.5%)最大生命值;凜御銀灰在場15秒後,防禦力和生命回復效果翻倍"}],"skills":[{"descRaw":"立刻獲得<@ba.vup>10點部署費用。待部署區中距離“風雪之眼”最近的1名幹員費用<@ba.vup>-5(優先選擇右側<@ba.vup>近衛/術師/狙擊幹員),且部署後獲得相當於凜御銀灰最大生命值<@ba.vup>50%的<$ba.barrier>屏障","name":"周旋的謀略","desc":"立刻獲得10點部署費用。待部署區中距離“風雪之眼”最近的1名幹員費用-5(優先選擇右側近衛/術師/狙擊幹員),且部署後獲得相當於凜御銀灰最大生命值50%的屏障"},{"descRaw":"對前方6名敵人造成攻擊力<@ba.vup>260%的物理傷害,使其<@ba.vup>4秒內<$ba.cold>寒冷且<$ba.invisible>隱匿失效;待部署區中距離“風雪之眼”最近的1名幹員費用<@ba.vup>-11(優先選擇右側<@ba.vup>近衛/術師/狙擊幹員);使“風雪之眼”左側所有幹員部署時以<@ba.vup>自身攻擊力施放一次本技能的範圍效果(最多疊加2次)\n<@ba.rem>可充能2次","name":"禦敵的鋒銳","desc":"對前方6名敵人造成攻擊力260%的物理傷害,使其4秒內寒冷且隱匿失效;待部署區中距離“風雪之眼”最近的1名幹員費用-11(優先選擇右側近衛/術師/狙擊幹員);使“風雪之眼”左側所有幹員部署時以自身攻擊力施放一次本技能的範圍效果(最多疊加2次)\n可充能2次"},{"descRaw":"攻擊範圍<@ba.vup>擴大並使敵人<$ba.invisible>隱匿失效,攻擊對直線範圍造成攻擊力<@ba.vup>140%的物理傷害和<@ba.vup>20%的<$ba.fragile>脆弱;立即獲得<@ba.vup>5點後持續獲得<@ba.vup>24點部署費用\n<@ba.rem>首次開啟時交換待部署區中費用最高(優先選擇近衛/術師/狙擊幹員)與最低幹員的基礎部署費用\n<@ba.rem>技能期間“風雪之眼”變為可部署","name":"變革已至","desc":"攻擊範圍擴大並使敵人隱匿失效,攻擊對直線範圍造成攻擊力140%的物理傷害和20%的脆弱;立即獲得5點後持續獲得24點部署費用\n首次開啟時交換待部署區中費用最高(優先選擇近衛/術師/狙擊幹員)與最低幹員的基礎部署費用\n技能期間“風雪之眼”變為可部署"}],"_h":"3j3v3vx35brrix5oixj4idpemar0mlx35brryjjlgt"},"chess_char_5_14_b":{"name":"凜御銀灰","trait":{"descRaw":"能夠阻擋兩個敵人,可以支援待部署區的我方單位","desc":"能夠阻擋兩個敵人,可以支援待部署區的我方單位"},"skill":{"descRaw":"對前方6名敵人造成攻擊力<@ba.vup>320%的物理傷害,使其<@ba.vup>5秒內<$ba.cold>寒冷且<$ba.invisible>隱匿失效;待部署區中距離“風雪之眼”最近的1名幹員費用<@ba.vup>-11(優先選擇右側<@ba.vup>近衛/術師/狙擊幹員);使“風雪之眼”左側所有幹員部署時以<@ba.vup>自身攻擊力施放一次本技能的範圍效果(最多疊加2次)\n<@ba.rem>可充能2次","name":"禦敵的鋒銳","desc":"對前方6名敵人造成攻擊力320%的物理傷害,使其5秒內寒冷且隱匿失效;待部署區中距離“風雪之眼”最近的1名幹員費用-11(優先選擇右側近衛/術師/狙擊幹員);使“風雪之眼”左側所有幹員部署時以自身攻擊力施放一次本技能的範圍效果(最多疊加2次)\n可充能2次"},"talents":[{"descRaw":"在場時向待部署區中加入“風雪之眼”,且會使待部署區按照部署費用排列。位於“風雪之眼”左側的幹員與自身初始技力+4,下次再部署時間-20%","name":"開放性開局","desc":"在場時向待部署區中加入“風雪之眼”,且會使待部署區按照部署費用排列。位於“風雪之眼”左側的幹員與自身初始技力+4,下次再部署時間-20%"},{"descRaw":"在場時,【謝拉格】幹員免疫<$ba.frozen>凍結,防禦力+80<@ba.talpu>(+20)且每秒回復2%<@ba.talpu>(+0.5%)最大生命值;凜御銀灰在場15秒後,防禦力和生命回復效果翻倍","name":"雪境先驅","desc":"在場時,【謝拉格】幹員免疫凍結,防禦力+80(+20)且每秒回復2%(+0.5%)最大生命值;凜御銀灰在場15秒後,防禦力和生命回復效果翻倍"}],"skills":[{"descRaw":"立刻獲得<@ba.vup>10點部署費用。待部署區中距離“風雪之眼”最近的1名幹員費用<@ba.vup>-5(優先選擇右側<@ba.vup>近衛/術師/狙擊幹員),且部署後獲得相當於凜御銀灰最大生命值<@ba.vup>50%的<$ba.barrier>屏障","name":"周旋的謀略","desc":"立刻獲得10點部署費用。待部署區中距離“風雪之眼”最近的1名幹員費用-5(優先選擇右側近衛/術師/狙擊幹員),且部署後獲得相當於凜御銀灰最大生命值50%的屏障"},{"descRaw":"對前方6名敵人造成攻擊力<@ba.vup>320%的物理傷害,使其<@ba.vup>5秒內<$ba.cold>寒冷且<$ba.invisible>隱匿失效;待部署區中距離“風雪之眼”最近的1名幹員費用<@ba.vup>-11(優先選擇右側<@ba.vup>近衛/術師/狙擊幹員);使“風雪之眼”左側所有幹員部署時以<@ba.vup>自身攻擊力施放一次本技能的範圍效果(最多疊加2次)\n<@ba.rem>可充能2次","name":"禦敵的鋒銳","desc":"對前方6名敵人造成攻擊力320%的物理傷害,使其5秒內寒冷且隱匿失效;待部署區中距離“風雪之眼”最近的1名幹員費用-11(優先選擇右側近衛/術師/狙擊幹員);使“風雪之眼”左側所有幹員部署時以自身攻擊力施放一次本技能的範圍效果(最多疊加2次)\n可充能2次"},{"descRaw":"攻擊範圍<@ba.vup>擴大並使敵人<$ba.invisible>隱匿失效,攻擊對直線範圍造成攻擊力<@ba.vup>170%的物理傷害和<@ba.vup>25%的<$ba.fragile>脆弱;立即獲得<@ba.vup>6點後持續獲得<@ba.vup>24點部署費用\n<@ba.rem>首次開啟時交換待部署區中費用最高(優先選擇近衛/術師/狙擊幹員)與最低幹員的基礎部署費用\n<@ba.rem>技能期間“風雪之眼”變為可部署","name":"變革已至","desc":"攻擊範圍擴大並使敵人隱匿失效,攻擊對直線範圍造成攻擊力170%的物理傷害和25%的脆弱;立即獲得6點後持續獲得24點部署費用\n首次開啟時交換待部署區中費用最高(優先選擇近衛/術師/狙擊幹員)與最低幹員的基礎部署費用\n技能期間“風雪之眼”變為可部署"}],"traitBase":{"descRaw":"能夠阻擋兩個敵人,可以支援待部署區的我方單位","desc":"能夠阻擋兩個敵人,可以支援待部署區的我方單位"},"talentsBase":[{"descRaw":"在場時向待部署區中加入“風雪之眼”,且會使待部署區按照部署費用排列。位於“風雪之眼”左側的幹員與自身初始技力+4,下次再部署時間-20%","name":"開放性開局","desc":"在場時向待部署區中加入“風雪之眼”,且會使待部署區按照部署費用排列。位於“風雪之眼”左側的幹員與自身初始技力+4,下次再部署時間-20%"},{"descRaw":"在場時,【謝拉格】幹員免疫<$ba.frozen>凍結,防禦力+80<@ba.talpu>(+20)且每秒回復2%<@ba.talpu>(+0.5%)最大生命值;凜御銀灰在場15秒後,防禦力和生命回復效果翻倍","name":"雪境先驅","desc":"在場時,【謝拉格】幹員免疫凍結,防禦力+80(+20)且每秒回復2%(+0.5%)最大生命值;凜御銀灰在場15秒後,防禦力和生命回復效果翻倍"}],"_h":"3j3v3vqv5b37ix5oixj4idpemar0mlqv5b37u6jl563v3vix5oixj4idpe"},"chess_char_5_15_a":{"subProfessionName":"煉金師","trait":{"descRaw":"可以投擲<@ba.kw>煉金單元協助作戰","desc":"可以投擲煉金單元協助作戰"},"skill":{"descRaw":"投擲一個煉金單元,在<@ba.vup>12秒內使落點周圍的地面敵人受到的治療和回復效果降低<@ba.vup>50%,每秒受到相當於攻擊力<@ba.vup>120%的法術傷害,友方單位每秒恢復相當於攻擊力<@ba.vup>12%的生命;煉金單元能在<@ba.vup>12秒內緩慢沿投擲方向移動且影響範圍持續擴大\n<@ba.rem>可充能1次","name":"解構湧潮","desc":"投擲一個煉金單元,在12秒內使落點周圍的地面敵人受到的治療和回復效果降低50%,每秒受到相當於攻擊力120%的法術傷害,友方單位每秒恢復相當於攻擊力12%的生命;煉金單元能在12秒內緩慢沿投擲方向移動且影響範圍持續擴大\n可充能1次"},"talents":[{"descRaw":"攻擊力+14%<@ba.talpu>(+4%),攻擊範圍內存在其他幹員時,自身投擲的煉金單元持續時間延長4<@ba.talpu>(+1)秒","desc":"攻擊力+14%(+4%),攻擊範圍內存在其他幹員時,自身投擲的煉金單元持續時間延長4(+1)秒"},{"descRaw":"在場時,所有友方單位攻擊速度+5,敵方單位攻擊速度-5;位於連續6格或以上直線道路的友方和敵方單位受到的效果翻倍","name":"視界","desc":"在場時,所有友方單位攻擊速度+5,敵方單位攻擊速度-5;位於連續6格或以上直線道路的友方和敵方單位受到的效果翻倍"}],"module":{"name":"三面的金幣"},"skills":[{"descRaw":"向友方單位投擲一個煉金單元,在<@ba.vup>6秒內使落點和周圍8格的友方單位防禦力<@ba.vup>+60,每秒回復相當於攻擊力<@ba.vup>11%的生命值","desc":"向友方單位投擲一個煉金單元,在6秒內使落點和周圍8格的友方單位防禦力+60,每秒回復相當於攻擊力11%的生命值"},{"descRaw":"投擲一個煉金單元,在<@ba.vup>12秒內使落點周圍的地面敵人受到的治療和回復效果降低<@ba.vup>50%,每秒受到相當於攻擊力<@ba.vup>120%的法術傷害,友方單位每秒恢復相當於攻擊力<@ba.vup>12%的生命;煉金單元能在<@ba.vup>12秒內緩慢沿投擲方向移動且影響範圍持續擴大\n<@ba.rem>可充能1次","name":"解構湧潮","desc":"投擲一個煉金單元,在12秒內使落點周圍的地面敵人受到的治療和回復效果降低50%,每秒受到相當於攻擊力120%的法術傷害,友方單位每秒恢復相當於攻擊力12%的生命;煉金單元能在12秒內緩慢沿投擲方向移動且影響範圍持續擴大\n可充能1次"},{"descRaw":"被動效果:攻擊範圍擴大\n主動開啟:向阻擋數最低的<@ba.vup>3名幹員投擲煉金單元,在<@ba.vup>19秒內使圍繞區域內的敵人攻擊力<@ba.vup>-12%,防禦力<@ba.vup>-32%,法術抗性<@ba.vup>-32%(不疊加),每秒受到攻擊力<@ba.vup>120%的法術傷害,效果逐漸提升(<@ba.vup>15秒後達到最大,攻擊力<@ba.vup>-21%,防禦力<@ba.vup>-41%,法術抗性<@ba.vup>-41%,每秒傷害<@ba.vup>300%)","desc":"被動效果:攻擊範圍擴大\n主動開啟:向阻擋數最低的3名幹員投擲煉金單元,在19秒內使圍繞區域內的敵人攻擊力-12%,防禦力-32%,法術抗性-32%(不疊加),每秒受到攻擊力120%的法術傷害,效果逐漸提升(15秒後達到最大,攻擊力-21%,防禦力-41%,法術抗性-41%,每秒傷害300%)"}],"_h":"s2yqtaq4i4u7os5eyeb3yeyg8uxfq4i4u7vewf"},"chess_char_5_15_b":{"subProfessionName":"煉金師","trait":{"descRaw":"可以投擲<@ba.kw>煉金單元協助作戰","moduleDescRaw":"場上存在煉金單元時,技力自然恢復速度+0.1/秒","desc":"可以投擲煉金單元協助作戰","moduleDesc":"場上存在煉金單元時,技力自然恢復速度+0.1/秒"},"skill":{"descRaw":"投擲一個煉金單元,在<@ba.vup>15秒內使落點周圍的地面敵人受到的治療和回復效果降低<@ba.vup>50%,每秒受到相當於攻擊力<@ba.vup>140%的法術傷害,友方單位每秒恢復相當於攻擊力<@ba.vup>15%的生命;煉金單元能在<@ba.vup>15秒內緩慢沿投擲方向移動且影響範圍持續擴大\n<@ba.rem>可充能2次","name":"解構湧潮","desc":"投擲一個煉金單元,在15秒內使落點周圍的地面敵人受到的治療和回復效果降低50%,每秒受到相當於攻擊力140%的法術傷害,友方單位每秒恢復相當於攻擊力15%的生命;煉金單元能在15秒內緩慢沿投擲方向移動且影響範圍持續擴大\n可充能2次"},"talents":[{"descRaw":"攻擊力+14%<@ba.talpu>(+4%),攻擊範圍內存在其他幹員時,自身投擲的煉金單元持續時間延長4<@ba.talpu>(+1)秒","desc":"攻擊力+14%(+4%),攻擊範圍內存在其他幹員時,自身投擲的煉金單元持續時間延長4(+1)秒"},{"descRaw":"在場時,所有友方單位攻擊速度+5,敵方單位攻擊速度-5;位於連續6格或以上直線道路的友方和敵方單位受到的效果翻倍","name":"視界","desc":"在場時,所有友方單位攻擊速度+5,敵方單位攻擊速度-5;位於連續6格或以上直線道路的友方和敵方單位受到的效果翻倍"}],"module":{"name":"三面的金幣"},"skills":[{"descRaw":"向友方單位投擲一個煉金單元,在<@ba.vup>7秒內使落點和周圍8格的友方單位防禦力<@ba.vup>+75,每秒回復相當於攻擊力<@ba.vup>14%的生命值","desc":"向友方單位投擲一個煉金單元,在7秒內使落點和周圍8格的友方單位防禦力+75,每秒回復相當於攻擊力14%的生命值"},{"descRaw":"投擲一個煉金單元,在<@ba.vup>15秒內使落點周圍的地面敵人受到的治療和回復效果降低<@ba.vup>50%,每秒受到相當於攻擊力<@ba.vup>140%的法術傷害,友方單位每秒恢復相當於攻擊力<@ba.vup>15%的生命;煉金單元能在<@ba.vup>15秒內緩慢沿投擲方向移動且影響範圍持續擴大\n<@ba.rem>可充能2次","name":"解構湧潮","desc":"投擲一個煉金單元,在15秒內使落點周圍的地面敵人受到的治療和回復效果降低50%,每秒受到相當於攻擊力140%的法術傷害,友方單位每秒恢復相當於攻擊力15%的生命;煉金單元能在15秒內緩慢沿投擲方向移動且影響範圍持續擴大\n可充能2次"},{"descRaw":"被動效果:攻擊範圍擴大\n主動開啟:向阻擋數最低的<@ba.vup>3名幹員投擲煉金單元,在<@ba.vup>20秒內使圍繞區域內的敵人攻擊力<@ba.vup>-13%,防禦力<@ba.vup>-33%,法術抗性<@ba.vup>-33%(不疊加),每秒受到攻擊力<@ba.vup>150%的法術傷害,效果逐漸提升(<@ba.vup>15秒後達到最大,攻擊力<@ba.vup>-25%,防禦力<@ba.vup>-45%,法術抗性<@ba.vup>-45%,每秒傷害<@ba.vup>330%)","desc":"被動效果:攻擊範圍擴大\n主動開啟:向阻擋數最低的3名幹員投擲煉金單元,在20秒內使圍繞區域內的敵人攻擊力-13%,防禦力-33%,法術抗性-33%(不疊加),每秒受到攻擊力150%的法術傷害,效果逐漸提升(15秒後達到最大,攻擊力-25%,防禦力-45%,法術抗性-45%,每秒傷害330%)"}],"traitBase":{"descRaw":"可以投擲<@ba.kw>煉金單元協助作戰","desc":"可以投擲煉金單元協助作戰"},"talentsBase":[{"descRaw":"攻擊力+14%<@ba.talpu>(+4%),攻擊範圍內存在其他幹員時,自身投擲的煉金單元持續時間延長4<@ba.talpu>(+1)秒","desc":"攻擊力+14%(+4%),攻擊範圍內存在其他幹員時,自身投擲的煉金單元持續時間延長4(+1)秒"},{"descRaw":"在場時,所有友方單位攻擊速度+5,敵方單位攻擊速度-5;位於連續6格或以上直線道路的友方和敵方單位受到的效果翻倍","name":"視界","desc":"在場時,所有友方單位攻擊速度+5,敵方單位攻擊速度-5;位於連續6格或以上直線道路的友方和敵方單位受到的效果翻倍"}],"modules":[{"name":"三面的金幣","traitOverride":{"descRaw":"可以投擲<@ba.kw>煉金單元協助作戰","moduleDescRaw":"場上存在煉金單元時,技力自然恢復速度+0.1/秒","desc":"可以投擲煉金單元協助作戰","moduleDesc":"場上存在煉金單元時,技力自然恢復速度+0.1/秒"}}],"_h":"s2yqkytakyx8i44fos5eyeb3yeygb0ehx8i44fvtgayqtaos5eyeb3yeygyqkytaky"},"chess_char_5_16_a":{"name":"白面鴞","subProfessionName":"群癒師","trait":{"descRaw":"同時恢復三個友方單位的生命","desc":"同時恢復三個友方單位的生命"},"skill":{"descRaw":"攻擊範圍擴大,攻擊間隔<@ba.vup>較大幅度縮短","name":"腦啡肽","desc":"攻擊範圍擴大,攻擊間隔較大幅度縮短"},"talents":[{"descRaw":"在場時所有友方單位的技力自然回復速度+0.3/秒(同類效果取最高)","name":"技力光環","desc":"在場時所有友方單位的技力自然回復速度+0.3/秒(同類效果取最高)"}],"module":{"name":"醫療環境分析裝置"},"skills":[{"descRaw":"攻擊力<@ba.vup>+55%","name":"治療強化·γ型","desc":"攻擊力+55%"},{"descRaw":"攻擊範圍擴大,攻擊間隔<@ba.vup>較大幅度縮短","name":"腦啡肽","desc":"攻擊範圍擴大,攻擊間隔較大幅度縮短"}],"_h":"m8mz0x0xygn2ppdu3kdu3ktd0ixeygn2pp"},"chess_char_5_16_b":{"name":"白面鴞","subProfessionName":"群癒師","trait":{"descRaw":"同時恢復三個友方單位的生命","moduleDescRaw":"攻擊範圍<@ba.kw>擴大","desc":"同時恢復三個友方單位的生命","moduleDesc":"攻擊範圍擴大"},"skill":{"descRaw":"攻擊範圍擴大,攻擊間隔<@ba.vup>大幅度縮短","name":"腦啡肽","desc":"攻擊範圍擴大,攻擊間隔大幅度縮短"},"talents":[{"descRaw":"在場時所有友方單位的技力自然回復速度+0.3/秒(同類效果取最高)","name":"技力光環","desc":"在場時所有友方單位的技力自然回復速度+0.3/秒(同類效果取最高)"}],"module":{"name":"醫療環境分析裝置"},"skills":[{"descRaw":"攻擊力<@ba.vup>+70%","name":"治療強化·γ型","desc":"攻擊力+70%"},{"descRaw":"攻擊範圍擴大,攻擊間隔<@ba.vup>大幅度縮短","name":"腦啡肽","desc":"攻擊範圍擴大,攻擊間隔大幅度縮短"}],"traitBase":{"descRaw":"同時恢復三個友方單位的生命","desc":"同時恢復三個友方單位的生命"},"talentsBase":[{"descRaw":"在場時所有友方單位的技力自然回復速度+0.3/秒(同類效果取最高)","name":"技力光環","desc":"在場時所有友方單位的技力自然回復速度+0.3/秒(同類效果取最高)"}],"modules":[{"name":"醫療環境分析裝置","traitOverride":{"descRaw":"同時恢復三個友方單位的生命","moduleDescRaw":"攻擊範圍<@ba.kw>擴大","desc":"同時恢復三個友方單位的生命","moduleDesc":"攻擊範圍擴大"}}],"_h":"m8mz0xd00x5kj1n2gidu3kdu3kdg0ipdj1n2gi0x0xdu3kdu3k0xd00x5k"},"chess_char_5_17_a":{"subProfessionName":"鬥士","trait":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"skill":{"descRaw":"<@ba.rem>可以在下列狀態和初始狀態間切換:\n防禦力<@ba.vdown>-30%,攻擊距離<@ba.vdown>縮短,攻擊力<@ba.vup>+35%,阻擋數<@ba.vup>+1,同時攻擊阻擋的所有敵人,每秒恢復最大生命的<@ba.vup>4.0%","name":"橫掃架勢","desc":"可以在下列狀態和初始狀態間切換:\n防禦力-30%,攻擊距離縮短,攻擊力+35%,阻擋數+1,同時攻擊阻擋的所有敵人,每秒恢復最大生命的4.0%"},"talents":[{"descRaw":"攻擊時有20%的機率攻擊力提升至165%<@ba.talpu>(+5%),並在3秒內使目標攻擊力降低15%(不可疊加)","desc":"攻擊時有20%的機率攻擊力提升至165%(+5%),並在3秒內使目標攻擊力降低15%(不可疊加)"},{"descRaw":"防禦力+10%,獲得15%的物理閃避","name":"強壯肉體","desc":"防禦力+10%,獲得15%的物理閃避"}],"module":{"name":"“自由的代價”"},"skills":[{"descRaw":"下次攻擊的攻擊力提升至<@ba.vup>170%,額外攻擊一個目標","name":"左勾掃拳","desc":"下次攻擊的攻擊力提升至170%,額外攻擊一個目標"},{"descRaw":"<@ba.rem>可以在下列狀態和初始狀態間切換:\n防禦力<@ba.vdown>-30%,攻擊距離<@ba.vdown>縮短,攻擊力<@ba.vup>+35%,阻擋數<@ba.vup>+1,同時攻擊阻擋的所有敵人,每秒恢復最大生命的<@ba.vup>4.0%","name":"橫掃架勢","desc":"可以在下列狀態和初始狀態間切換:\n防禦力-30%,攻擊距離縮短,攻擊力+35%,阻擋數+1,同時攻擊阻擋的所有敵人,每秒恢復最大生命的4.0%"},{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+55%,攻擊變為<@ba.vup>2連擊,第一天賦的發動機率提升至<@ba.vup>48%,每次攻擊周圍最多<@ba.vup>3個敵人並將其<@ba.vup>中等力度地推動","name":"震地碎岩擊","desc":"攻擊間隔增大,攻擊力+55%,攻擊變為2連擊,第一天賦的發動機率提升至48%,每次攻擊周圍最多3個敵人並將其中等力度地推動"}],"_h":"lz3h3hh4spc5qqjayzhlyznz4ktnzvh4spc55qd0pb"},"chess_char_5_17_b":{"subProfessionName":"鬥士","trait":{"descRaw":"能夠阻擋一個敵人,生命值高於50%時攻擊速度<@ba.vup>+10","desc":"能夠阻擋一個敵人,生命值高於50%時攻擊速度+10"},"skill":{"descRaw":"<@ba.rem>可以在下列狀態和初始狀態間切換:\n防禦力<@ba.vdown>-25%,攻擊距離<@ba.vdown>縮短,攻擊力<@ba.vup>+50%,阻擋數<@ba.vup>+1,同時攻擊阻擋的所有敵人,每秒恢復最大生命的<@ba.vup>5.0%","name":"橫掃架勢","desc":"可以在下列狀態和初始狀態間切換:\n防禦力-25%,攻擊距離縮短,攻擊力+50%,阻擋數+1,同時攻擊阻擋的所有敵人,每秒恢復最大生命的5.0%"},"talents":[{"descRaw":"攻擊時有20%的機率攻擊力提升至165%<@ba.talpu>(+5%),並在3秒內使目標攻擊力降低15%(不可疊加)","desc":"攻擊時有20%的機率攻擊力提升至165%(+5%),並在3秒內使目標攻擊力降低15%(不可疊加)"},{"descRaw":"防禦力+10%,獲得15%的物理閃避","name":"強壯肉體","desc":"防禦力+10%,獲得15%的物理閃避"}],"module":{"name":"“自由的代價”"},"skills":[{"descRaw":"下次攻擊的攻擊力提升至<@ba.vup>200%,額外攻擊一個目標","name":"左勾掃拳","desc":"下次攻擊的攻擊力提升至200%,額外攻擊一個目標"},{"descRaw":"<@ba.rem>可以在下列狀態和初始狀態間切換:\n防禦力<@ba.vdown>-25%,攻擊距離<@ba.vdown>縮短,攻擊力<@ba.vup>+50%,阻擋數<@ba.vup>+1,同時攻擊阻擋的所有敵人,每秒恢復最大生命的<@ba.vup>5.0%","name":"橫掃架勢","desc":"可以在下列狀態和初始狀態間切換:\n防禦力-25%,攻擊距離縮短,攻擊力+50%,阻擋數+1,同時攻擊阻擋的所有敵人,每秒恢復最大生命的5.0%"},{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+70%,攻擊變為<@ba.vup>2連擊,第一天賦的發動機率提升至<@ba.vup>55%,每次攻擊周圍最多<@ba.vup>3個敵人並將其<@ba.vup>中等力度地推動","name":"震地碎岩擊","desc":"攻擊間隔增大,攻擊力+70%,攻擊變為2連擊,第一天賦的發動機率提升至55%,每次攻擊周圍最多3個敵人並將其中等力度地推動"}],"traitBase":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"talentsBase":[{"descRaw":"攻擊時有20%的機率攻擊力提升至165%<@ba.talpu>(+5%),並在3秒內使目標攻擊力降低15%(不可疊加)","desc":"攻擊時有20%的機率攻擊力提升至165%(+5%),並在3秒內使目標攻擊力降低15%(不可疊加)"},{"descRaw":"防禦力+10%,獲得15%的物理閃避","name":"強壯肉體","desc":"防禦力+10%,獲得15%的物理閃避"}],"modules":[{"name":"“自由的代價”","traitOverride":{"descRaw":"能夠阻擋一個敵人,生命值高於50%時攻擊速度<@ba.vup>+10","desc":"能夠阻擋一個敵人,生命值高於50%時攻擊速度+10"}},{"name":"“夜深人靜”","traitOverride":{"descRaw":"能夠阻擋一個敵人,擁有<@ba.kw>15%的物理閃避","desc":"能夠阻擋一個敵人,擁有15%的物理閃避"}}],"_h":"lz19jq9csp11qqja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加成"},"skill":{"descRaw":"攻擊範圍<@ba.vup>擴大,特性提升至<@ba.vup>2倍(每擊倒一名敵人時特性倍率<@ba.vup>-10%),攻擊對<@ba.vup>5個目標造成相當於<@ba.vup>150%攻擊力的物理傷害。範圍內所有敵人受到卡西米爾幹員攻擊時額外附帶瑪恩納<@ba.vup>11%攻擊力的<@ba.vup>真實傷害","name":"未照耀的榮光","desc":"攻擊範圍擴大,特性提升至2倍(每擊倒一名敵人時特性倍率-10%),攻擊對5個目標造成相當於150%攻擊力的物理傷害。範圍內所有敵人受到卡西米爾幹員攻擊時額外附帶瑪恩納11%攻擊力的真實傷害"},"talents":[{"descRaw":"攻擊敵人時攻擊力提升至113%<@ba.talpu>(+3%)。周圍存在3名及以上敵人時攻擊力提升至118%<@ba.talpu>(+3%)且受到的傷害減少15%","name":"遊俠","desc":"攻擊敵人時攻擊力提升至113%(+3%)。周圍存在3名及以上敵人時攻擊力提升至118%(+3%)且受到的傷害減少15%"},{"descRaw":"在場時,自身更容易受到攻擊,所有卡西米爾幹員被攻擊時反彈相當於瑪恩納攻擊力18%<@ba.talpu>(+3%)的真實傷害","name":"無動於衷","desc":"在場時,自身更容易受到攻擊,所有卡西米爾幹員被攻擊時反彈相當於瑪恩納攻擊力18%(+3%)的真實傷害"}],"skills":[{"descRaw":"攻擊造成相當於<@ba.vup>170%攻擊力的物理傷害,防禦力<@ba.vup>+40%","name":"未聲張的怒火","desc":"攻擊造成相當於170%攻擊力的物理傷害,防禦力+40%"},{"descRaw":"攻擊間隔<@ba.vdown>延長,攻擊範圍<@ba.vup>擴大,攻擊造成相當於<@ba.vup>160%攻擊力的<@ba.vup>二連擊。\n<@ba.rem>技能期間若擊倒敵人,技能結束時特性效果不重置,可主動關閉(期間可隨時停止技能)","name":"未寬解的悲哀","desc":"攻擊間隔延長,攻擊範圍擴大,攻擊造成相當於160%攻擊力的二連擊。\n技能期間若擊倒敵人,技能結束時特性效果不重置,可主動關閉(期間可隨時停止技能)"},{"descRaw":"攻擊範圍<@ba.vup>擴大,特性提升至<@ba.vup>2倍(每擊倒一名敵人時特性倍率<@ba.vup>-10%),攻擊對<@ba.vup>5個目標造成相當於<@ba.vup>150%攻擊力的物理傷害。範圍內所有敵人受到卡西米爾幹員攻擊時額外附帶瑪恩納<@ba.vup>11%攻擊力的<@ba.vup>真實傷害","name":"未照耀的榮光","desc":"攻擊範圍擴大,特性提升至2倍(每擊倒一名敵人時特性倍率-10%),攻擊對5個目標造成相當於150%攻擊力的物理傷害。範圍內所有敵人受到卡西米爾幹員攻擊時額外附帶瑪恩納11%攻擊力的真實傷害"}],"traitBase":{"descRaw":"通常不攻擊且阻擋數為0,技能未開啟時<@ba.kw>40秒內攻擊力逐漸提升至最高<@ba.kw>+200%且技能結束時重置攻擊力","desc":"通常不攻擊且阻擋數為0,技能未開啟時40秒內攻擊力逐漸提升至最高+200%且技能結束時重置攻擊力"},"talentsBase":[{"descRaw":"攻擊敵人時攻擊力提升至113%<@ba.talpu>(+3%)。周圍存在3名及以上敵人時攻擊力提升至118%<@ba.talpu>(+3%)且受到的傷害減少15%","name":"遊俠","desc":"攻擊敵人時攻擊力提升至113%(+3%)。周圍存在3名及以上敵人時攻擊力提升至118%(+3%)且受到的傷害減少15%"},{"descRaw":"在場時,自身更容易受到攻擊,所有卡西米爾幹員被攻擊時反彈相當於瑪恩納攻擊力18%<@ba.talpu>(+3%)的真實傷害","name":"無動於衷","desc":"在場時,自身更容易受到攻擊,所有卡西米爾幹員被攻擊時反彈相當於瑪恩納攻擊力18%(+3%)的真實傷害"}],"modules":[{"traitOverride":{"descRaw":"通常不攻擊且阻擋數為0,技能未開啟時<@ba.kw>40秒內攻擊力逐漸提升至最高<@ba.kw>+200%且技能結束時重置攻擊力","moduleDescRaw":"部署後獲得<@ba.kw>+100%加成","desc":"通常不攻擊且阻擋數為0,技能未開啟時40秒內攻擊力逐漸提升至最高+200%且技能結束時重置攻擊力","moduleDesc":"部署後獲得+100%加成"}}],"_h":"n2unve9tyojq1ikz022t06pp9eahkw6w46phq55ejq1ikzun9t022t06pp9eahunve9tyo"},"chess_char_5_20_a":{"name":"安潔莉娜","subProfessionName":"凝滯師","trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,並對敵人造成短暫的<$ba.sluggish>停頓","desc":"攻擊造成法術傷害,並對敵人造成短暫的停頓"},"skill":{"descRaw":"全場所有敵人<$ba.weightless>失重,攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+90%,可以攻擊<@ba.vup>4個敵人\n<@ba.rem>技能未開啟時無法普通攻擊","desc":"全場所有敵人失重,攻擊範圍擴大,攻擊力+90%,可以攻擊4個敵人\n技能未開啟時無法普通攻擊"},"talents":[{"descRaw":"全場友方單位攻速+8<@ba.talpu>(+1)","name":"加速力場","desc":"全場友方單位攻速+8(+1)"},{"descRaw":"技能未開啟時,全場友方單位每秒回復25<@ba.talpu>(+5)點生命","name":"兼職工作","desc":"技能未開啟時,全場友方單位每秒回復25(+5)點生命"}],"module":{"name":"重力校準模組"},"skills":[{"descRaw":"攻擊力<@ba.vup>+60%\n<@ba.rem>技能自動開啟","desc":"攻擊力+60%\n技能自動開啟"},{"descRaw":"攻擊間隔<@ba.vup>極大幅度縮短,但每次攻擊只能造成相當於攻擊力<@ba.vdown>35%的法術傷害\n<@ba.rem>技能未開啟時無法普通攻擊","desc":"攻擊間隔極大幅度縮短,但每次攻擊只能造成相當於攻擊力35%的法術傷害\n技能未開啟時無法普通攻擊"},{"descRaw":"全場所有敵人<$ba.weightless>失重,攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+90%,可以攻擊<@ba.vup>4個敵人\n<@ba.rem>技能未開啟時無法普通攻擊","desc":"全場所有敵人失重,攻擊範圍擴大,攻擊力+90%,可以攻擊4個敵人\n技能未開啟時無法普通攻擊"}],"_h":"kqf2pn83uu3k339twzx4hwg0le1l2kvhw6uu3k"},"chess_char_5_20_b":{"name":"安潔莉娜","subProfessionName":"凝滯師","trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,並對敵人造成<@ba.kw>較長的<$ba.sluggish>停頓","desc":"攻擊造成法術傷害,並對敵人造成較長的停頓"},"skill":{"descRaw":"全場所有敵人<$ba.weightless>失重,攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+105%,可以攻擊<@ba.vup>5個敵人\n<@ba.rem>技能未開啟時無法普通攻擊","desc":"全場所有敵人失重,攻擊範圍擴大,攻擊力+105%,可以攻擊5個敵人\n技能未開啟時無法普通攻擊"},"talents":[{"descRaw":"全場友方單位攻速+8<@ba.talpu>(+1)","name":"加速力場","desc":"全場友方單位攻速+8(+1)"},{"descRaw":"技能未開啟時,全場友方單位每秒回復25<@ba.talpu>(+5)點生命","name":"兼職工作","desc":"技能未開啟時,全場友方單位每秒回復25(+5)點生命"}],"module":{"name":"重力校準模組"},"skills":[{"descRaw":"攻擊力<@ba.vup>+80%\n<@ba.rem>技能自動開啟","desc":"攻擊力+80%\n技能自動開啟"},{"descRaw":"攻擊間隔<@ba.vup>極大幅度縮短,但每次攻擊只能造成相當於攻擊力<@ba.vdown>40%的法術傷害\n<@ba.rem>技能未開啟時無法普通攻擊","desc":"攻擊間隔極大幅度縮短,但每次攻擊只能造成相當於攻擊力40%的法術傷害\n技能未開啟時無法普通攻擊"},{"descRaw":"全場所有敵人<$ba.weightless>失重,攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+105%,可以攻擊<@ba.vup>5個敵人\n<@ba.rem>技能未開啟時無法普通攻擊","desc":"全場所有敵人失重,攻擊範圍擴大,攻擊力+105%,可以攻擊5個敵人\n技能未開啟時無法普通攻擊"}],"traitBase":{"descRaw":"攻擊造成<@ba.kw>法術傷害,並對敵人造成短暫的<$ba.sluggish>停頓","desc":"攻擊造成法術傷害,並對敵人造成短暫的停頓"},"talentsBase":[{"descRaw":"全場友方單位攻速+8<@ba.talpu>(+1)","name":"加速力場","desc":"全場友方單位攻速+8(+1)"},{"descRaw":"技能未開啟時,全場友方單位每秒回復25<@ba.talpu>(+5)點生命","name":"兼職工作","desc":"技能未開啟時,全場友方單位每秒回復25(+5)點生命"}],"modules":[{"name":"重力校準模組","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,並對敵人造成<@ba.kw>較長的<$ba.sluggish>停頓","desc":"攻擊造成法術傷害,並對敵人造成較長的停頓"}},{"name":"實驗用反重力模組","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,並對敵人造成短暫的<$ba.sluggish>停頓","moduleDescRaw":"攻擊範圍內存在敵人時技力自然恢復速度+0.2/秒","desc":"攻擊造成法術傷害,並對敵人造成短暫的停頓","moduleDesc":"攻擊範圍內存在敵人時技力自然恢復速度+0.2/秒"}},{"name":"安潔莉娜特限證章","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,並對敵人造成短暫的<$ba.sluggish>停頓","moduleDescRaw":"在<@ba.kw>集成戰略中,在場時全場敵人重量額外-1","desc":"攻擊造成法術傷害,並對敵人造成短暫的停頓","moduleDesc":"在集成戰略中,在場時全場敵人重量額外-1"}}],"_h":"kqf2uw085sri339twzx4hwg0lec7gictba5sripn83339twzx4hwg0leuw084opn0i830ixmpnrc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Raw":"停止攻擊,每<@ba.vup>0.5秒消耗1發子彈依次鎖定敵人,技能結束時對每名被鎖定的敵人所在位置進行轟炸,轟炸造成攻擊力<@ba.vup>270%的範圍物理傷害(中心傷害提升至攻擊力的<@ba.vup>390%)\n<@ba.rem>攻擊裝有5發彈藥,打完後結束(可隨時停止技能)","name":"禮炮·強制追思","desc":"停止攻擊,每0.5秒消耗1發子彈依次鎖定敵人,技能結束時對每名被鎖定的敵人所在位置進行轟炸,轟炸造成攻擊力270%的範圍物理傷害(中心傷害提升至攻擊力的390%)\n攻擊裝有5發彈藥,打完後結束(可隨時停止技能)"},"talents":[{"descRaw":"精英或領袖敵人在拉特蘭幹員的攻擊範圍內停留超過6<@ba.talpu>(-2)秒後被通緝,受到拉特蘭幹員的攻擊時傷害提升18%<@ba.talpu>(+3%),蕾繆安可以攻擊到所有被通緝的目標","name":"跨境追緝許可","desc":"精英或領袖敵人在拉特蘭幹員的攻擊範圍內停留超過6(-2)秒後被通緝,受到拉特蘭幹員的攻擊時傷害提升18%(+3%),蕾繆安可以攻擊到所有被通緝的目標"},{"descRaw":"在場15秒後,攻擊力+18%,自身彈藥類技能彈藥上限+2,其他拉特蘭幹員彈藥類技能彈藥上限+1","name":"逃犯引渡手續","desc":"在場15秒後,攻擊力+18%,自身彈藥類技能彈藥上限+2,其他拉特蘭幹員彈藥類技能彈藥上限+1"}],"module":{"name":"“彈匣與花窗”"},"skills":[{"descRaw":"攻擊時攻擊力提升至<@ba.vup>180%,額外攻擊1名敵人\n<@ba.rem>攻擊裝有5發彈藥,打完後結束(可隨時停止技能)","name":"重逢問候","desc":"攻擊時攻擊力提升至180%,額外攻擊1名敵人\n攻擊裝有5發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"攻擊速度<@ba.vup>+65,攻擊力<@ba.vup>+50%,場上有被通緝敵人時會消耗子彈對其瞄準最多<@ba.vup>3秒後進行無視閃避的狙擊(期間攻擊力從<@ba.vup>180%逐漸提升至<@ba.vup>390%,攻擊力高於敵人剩餘生命值和防禦力之和時停止瞄準並立刻攻擊)\n<@ba.rem>攻擊裝有6發彈藥,打完後結束(可隨時停止技能)","name":"歸鄉邀約","desc":"攻擊速度+65,攻擊力+50%,場上有被通緝敵人時會消耗子彈對其瞄準最多3秒後進行無視閃避的狙擊(期間攻擊力從180%逐漸提升至390%,攻擊力高於敵人剩餘生命值和防禦力之和時停止瞄準並立刻攻擊)\n攻擊裝有6發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"停止攻擊,每<@ba.vup>0.5秒消耗1發子彈依次鎖定敵人,技能結束時對每名被鎖定的敵人所在位置進行轟炸,轟炸造成攻擊力<@ba.vup>270%的範圍物理傷害(中心傷害提升至攻擊力的<@ba.vup>390%)\n<@ba.rem>攻擊裝有5發彈藥,打完後結束(可隨時停止技能)","name":"禮炮·強制追思","desc":"停止攻擊,每0.5秒消耗1發子彈依次鎖定敵人,技能結束時對每名被鎖定的敵人所在位置進行轟炸,轟炸造成攻擊力270%的範圍物理傷害(中心傷害提升至攻擊力的390%)\n攻擊裝有5發彈藥,打完後結束(可隨時停止技能)"}],"traitBase":{"descRaw":"優先攻擊攻擊範圍內<@ba.kw>防禦力最低的敵方單位","desc":"優先攻擊攻擊範圍內防禦力最低的敵方單位"},"talentsBase":[{"descRaw":"精英或領袖敵人在拉特蘭幹員的攻擊範圍內停留超過6<@ba.talpu>(-2)秒後被通緝,受到拉特蘭幹員的攻擊時傷害提升18%<@ba.talpu>(+3%),蕾繆安可以攻擊到所有被通緝的目標","name":"跨境追緝許可","desc":"精英或領袖敵人在拉特蘭幹員的攻擊範圍內停留超過6(-2)秒後被通緝,受到拉特蘭幹員的攻擊時傷害提升18%(+3%),蕾繆安可以攻擊到所有被通緝的目標"},{"descRaw":"在場20秒後,攻擊力+10%,自身彈藥類技能彈藥上限+1","name":"逃犯引渡手續","desc":"在場20秒後,攻擊力+10%,自身彈藥類技能彈藥上限+1"}],"modules":[{"name":"“彈匣與花窗”","traitOverride":{"descRaw":"優先攻擊攻擊範圍內<@ba.kw>防禦力最低的敵方單位","moduleDescRaw":"攻擊的敵人未被擊倒時自身額外獲得<@ba.kw>1點技力","desc":"優先攻擊攻擊範圍內防禦力最低的敵方單位","moduleDesc":"攻擊的敵人未被擊倒時自身額外獲得1點技力"},"talentChanges":[{"descRaw":"在場15秒後,攻擊力+18%,自身彈藥類技能彈藥上限+2,其他拉特蘭幹員彈藥類技能彈藥上限+1","name":"逃犯引渡手續","desc":"在場15秒後,攻擊力+18%,自身彈藥類技能彈藥上限+2,其他拉特蘭幹員彈藥類技能彈藥上限+1"}]}],"_h":"vcgsoycouwwur2zfjfljzphnb9hnaiktyj3o96dietwur2zfgscojfljzp90b990aigsoycouwhnb9hn"},"chess_char_6_02_a":{"name":"聖聆初雪","subProfessionName":"陣法術師","trait":{"descRaw":"通常時<@ba.kw>不攻擊且防禦力和法術抗性大幅度<@ba.kw>提升,技能開啟時攻擊造成<@ba.kw>群體法術傷害","desc":"通常時不攻擊且防禦力和法術抗性大幅度提升,技能開啟時攻擊造成群體法術傷害"},"skill":{"descRaw":"攻擊範圍<@ba.vup>擴大,立即<$ba.attract>誘導攻擊範圍內的所有敵人至自身周圍的可達地面,持續<@ba.vup>10秒,積雪生成速度加快,攻擊力<@ba.vup>+35%,攻擊速度<@ba.vup>+30,攻擊無視目標<@ba.vup>10點法術抗性,每次攻擊造成相當於攻擊力<@ba.vup>180%的法術傷害","desc":"攻擊範圍擴大,立即誘導攻擊範圍內的所有敵人至自身周圍的可達地面,持續10秒,積雪生成速度加快,攻擊力+35%,攻擊速度+30,攻擊無視目標10點法術抗性,每次攻擊造成相當於攻擊力180%的法術傷害"},"talents":[{"descRaw":"攻擊範圍內的地面每隔5.5秒產生一層積雪,地面敵人經過時立即受到相當於攻擊力80%<@ba.talpu>(+5%)的法術傷害,每層積雪使經過的所有敵人移動速度下降12%,最多疊加5層(首個敵人離開該地塊時積雪消失)","name":"無垠的雪景","desc":"攻擊範圍內的地面每隔5.5秒產生一層積雪,地面敵人經過時立即受到相當於攻擊力80%(+5%)的法術傷害,每層積雪使經過的所有敵人移動速度下降12%,最多疊加5層(首個敵人離開該地塊時積雪消失)"},{"descRaw":"受到傷害時使敵人<$ba.cold>寒冷2<@ba.talpu>(+0.5)秒,若受到致命傷害,僅一次立刻回復所有生命值並使自身<$ba.frozen>凍結4秒,使攻擊範圍內所有敵方單位<$ba.frozen>凍結8秒","name":"聖山的祝福","desc":"受到傷害時使敵人寒冷2(+0.5)秒,若受到致命傷害,僅一次立刻回復所有生命值並使自身凍結4秒,使攻擊範圍內所有敵方單位凍結8秒"}],"skills":[{"descRaw":"立即對範圍內所有敵人造成相當於攻擊力<@ba.vup>390%的法術傷害及<@ba.vup>3.5秒<$ba.cold>寒冷並將其中等力度地朝部署方向推動,之後積雪向前方地面擴散(最多向前擴散5格)\n<@ba.rem>可充能2次","name":"鈴音吹雪","desc":"立即對範圍內所有敵人造成相當於攻擊力390%的法術傷害及3.5秒寒冷並將其中等力度地朝部署方向推動,之後積雪向前方地面擴散(最多向前擴散5格)\n可充能2次"},{"descRaw":"每次攻擊造成相當於攻擊力<@ba.vup>310%的法術傷害,積雪超過5層時會向周圍擴散一層(最多向外擴散20格),處於積雪上的地面敵人每秒受到攻擊力<@ba.vup>20%的法術傷害,敵人離開積雪時獲得<@ba.vup>5秒<$ba.cold>寒冷,積雪在目標點累積至5層時,使目標點變為凍結狀態\n<@ba.rem>持續時間無限,可主動關閉技能(期間可隨時停止技能)","name":"霜濤覆嶺","desc":"每次攻擊造成相當於攻擊力310%的法術傷害,積雪超過5層時會向周圍擴散一層(最多向外擴散20格),處於積雪上的地面敵人每秒受到攻擊力20%的法術傷害,敵人離開積雪時獲得5秒寒冷,積雪在目標點累積至5層時,使目標點變為凍結狀態\n持續時間無限,可主動關閉技能(期間可隨時停止技能)"},{"descRaw":"攻擊範圍<@ba.vup>擴大,立即<$ba.attract>誘導攻擊範圍內的所有敵人至自身周圍的可達地面,持續<@ba.vup>10秒,積雪生成速度加快,攻擊力<@ba.vup>+35%,攻擊速度<@ba.vup>+30,攻擊無視目標<@ba.vup>10點法術抗性,每次攻擊造成相當於攻擊力<@ba.vup>180%的法術傷害","desc":"攻擊範圍擴大,立即誘導攻擊範圍內的所有敵人至自身周圍的可達地面,持續10秒,積雪生成速度加快,攻擊力+35%,攻擊速度+30,攻擊無視目標10點法術抗性,每次攻擊造成相當於攻擊力180%的法術傷害"}],"_h":"ija03fl5hpbkenysfzkt5votjhfwrzmorhlzhpbk"},"chess_char_6_02_b":{"name":"聖聆初雪","subProfessionName":"陣法術師","trait":{"descRaw":"通常時<@ba.kw>不攻擊且防禦力和法術抗性大幅度<@ba.kw>提升,技能開啟時攻擊造成<@ba.kw>群體法術傷害","moduleDescRaw":"範圍內敵人越多造成的傷害越高(最高提升<@ba.kw>15%)","desc":"通常時不攻擊且防禦力和法術抗性大幅度提升,技能開啟時攻擊造成群體法術傷害","moduleDesc":"範圍內敵人越多造成的傷害越高(最高提升15%)"},"skill":{"descRaw":"攻擊範圍<@ba.vup>擴大,立即<$ba.attract>誘導攻擊範圍內的所有敵人至自身周圍的可達地面,持續<@ba.vup>10秒,積雪生成速度加快,攻擊力<@ba.vup>+70%,攻擊速度<@ba.vup>+30,攻擊無視目標<@ba.vup>10點法術抗性,每次攻擊造成相當於攻擊力<@ba.vup>210%的法術傷害","desc":"攻擊範圍擴大,立即誘導攻擊範圍內的所有敵人至自身周圍的可達地面,持續10秒,積雪生成速度加快,攻擊力+70%,攻擊速度+30,攻擊無視目標10點法術抗性,每次攻擊造成相當於攻擊力210%的法術傷害"},"talents":[{"descRaw":"攻擊範圍內的地面每隔5秒產生一層積雪,地面敵人經過時立即受到相當於攻擊力105%<@ba.talpu>(+5%)的法術傷害,每層積雪使經過的所有敵人移動速度下降12%,最多疊加5層(首個敵人離開該地塊時積雪消失),部署後立刻使攻擊範圍內的地面產生一層積雪","name":"無垠的雪景","desc":"攻擊範圍內的地面每隔5秒產生一層積雪,地面敵人經過時立即受到相當於攻擊力105%(+5%)的法術傷害,每層積雪使經過的所有敵人移動速度下降12%,最多疊加5層(首個敵人離開該地塊時積雪消失),部署後立刻使攻擊範圍內的地面產生一層積雪"},{"descRaw":"受到傷害時使敵人<$ba.cold>寒冷2<@ba.talpu>(+0.5)秒,若受到致命傷害,僅一次立刻回復所有生命值並使自身<$ba.frozen>凍結4秒,使攻擊範圍內所有敵方單位<$ba.frozen>凍結8秒","name":"聖山的祝福","desc":"受到傷害時使敵人寒冷2(+0.5)秒,若受到致命傷害,僅一次立刻回復所有生命值並使自身凍結4秒,使攻擊範圍內所有敵方單位凍結8秒"}],"skills":[{"descRaw":"立即對範圍內所有敵人造成相當於攻擊力<@ba.vup>480%的法術傷害及<@ba.vup>3.5秒<$ba.cold>寒冷並將其中等力度地朝部署方向推動,之後積雪向前方地面擴散(最多向前擴散5格)\n<@ba.rem>可充能2次","name":"鈴音吹雪","desc":"立即對範圍內所有敵人造成相當於攻擊力480%的法術傷害及3.5秒寒冷並將其中等力度地朝部署方向推動,之後積雪向前方地面擴散(最多向前擴散5格)\n可充能2次"},{"descRaw":"每次攻擊造成相當於攻擊力<@ba.vup>350%的法術傷害,積雪超過5層時會向周圍擴散一層(最多向外擴散20格),處於積雪上的地面敵人每秒受到攻擊力<@ba.vup>20%的法術傷害,敵人離開積雪時獲得<@ba.vup>5秒<$ba.cold>寒冷,積雪在目標點累積至5層時,使目標點變為凍結狀態\n<@ba.rem>持續時間無限,可主動關閉技能(期間可隨時停止技能)","name":"霜濤覆嶺","desc":"每次攻擊造成相當於攻擊力350%的法術傷害,積雪超過5層時會向周圍擴散一層(最多向外擴散20格),處於積雪上的地面敵人每秒受到攻擊力20%的法術傷害,敵人離開積雪時獲得5秒寒冷,積雪在目標點累積至5層時,使目標點變為凍結狀態\n持續時間無限,可主動關閉技能(期間可隨時停止技能)"},{"descRaw":"攻擊範圍<@ba.vup>擴大,立即<$ba.attract>誘導攻擊範圍內的所有敵人至自身周圍的可達地面,持續<@ba.vup>10秒,積雪生成速度加快,攻擊力<@ba.vup>+70%,攻擊速度<@ba.vup>+30,攻擊無視目標<@ba.vup>10點法術抗性,每次攻擊造成相當於攻擊力<@ba.vup>210%的法術傷害","desc":"攻擊範圍擴大,立即誘導攻擊範圍內的所有敵人至自身周圍的可達地面,持續10秒,積雪生成速度加快,攻擊力+70%,攻擊速度+30,攻擊無視目標10點法術抗性,每次攻擊造成相當於攻擊力210%的法術傷害"}],"traitBase":{"descRaw":"通常時<@ba.kw>不攻擊且防禦力和法術抗性大幅度<@ba.kw>提升,技能開啟時攻擊造成<@ba.kw>群體法術傷害","desc":"通常時不攻擊且防禦力和法術抗性大幅度提升,技能開啟時攻擊造成群體法術傷害"},"talentsBase":[{"descRaw":"攻擊範圍內的地面每隔5.5秒產生一層積雪,地面敵人經過時立即受到相當於攻擊力80%<@ba.talpu>(+5%)的法術傷害,每層積雪使經過的所有敵人移動速度下降12%,最多疊加5層(首個敵人離開該地塊時積雪消失)","name":"無垠的雪景","desc":"攻擊範圍內的地面每隔5.5秒產生一層積雪,地面敵人經過時立即受到相當於攻擊力80%(+5%)的法術傷害,每層積雪使經過的所有敵人移動速度下降12%,最多疊加5層(首個敵人離開該地塊時積雪消失)"},{"descRaw":"受到傷害時使敵人<$ba.cold>寒冷2<@ba.talpu>(+0.5)秒,若受到致命傷害,僅一次立刻回復所有生命值並使自身<$ba.frozen>凍結4秒,使攻擊範圍內所有敵方單位<$ba.frozen>凍結8秒","name":"聖山的祝福","desc":"受到傷害時使敵人寒冷2(+0.5)秒,若受到致命傷害,僅一次立刻回復所有生命值並使自身凍結4秒,使攻擊範圍內所有敵方單位凍結8秒"}],"modules":[{"traitOverride":{"descRaw":"通常時<@ba.kw>不攻擊且防禦力和法術抗性大幅度<@ba.kw>提升,技能開啟時攻擊造成<@ba.kw>群體法術傷害","moduleDescRaw":"範圍內敵人越多造成的傷害越高(最高提升<@ba.kw>15%)","desc":"通常時不攻擊且防禦力和法術抗性大幅度提升,技能開啟時攻擊造成群體法術傷害","moduleDesc":"範圍內敵人越多造成的傷害越高(最高提升15%)"},"talentChanges":[null,{"descRaw":"攻擊範圍內的地面每隔5秒產生一層積雪,地面敵人經過時立即受到相當於攻擊力105%<@ba.talpu>(+5%)的法術傷害,每層積雪使經過的所有敵人移動速度下降12%,最多疊加5層(首個敵人離開該地塊時積雪消失),部署後立刻使攻擊範圍內的地面產生一層積雪","name":"無垠的雪景","desc":"攻擊範圍內的地面每隔5秒產生一層積雪,地面敵人經過時立即受到相當於攻擊力105%(+5%)的法術傷害,每層積雪使經過的所有敵人移動速度下降12%,最多疊加5層(首個敵人離開該地塊時積雪消失),部署後立刻使攻擊範圍內的地面產生一層積雪"}]}],"_h":"ija03fuhl523buk9aeysaekt5votedfws77orhmzbuk93fl5enysfzkt5vot3fuhl523aeysae"},"chess_char_6_03_a":{"name":"餘","subProfessionName":"本源鐵衛","trait":{"descRaw":"能夠阻擋三個敵人,可以造成元素損傷","desc":"能夠阻擋三個敵人,可以造成元素損傷"},"skill":{"descRaw":"生命上限<@ba.vup>+50%,攻擊力<@ba.vup>+50%,防禦力<@ba.vup>+50%,將第二天賦效果賦予全場所有幹員;生成一面跨越整個戰場的火牆,其他友方穿過火牆造成法術傷害時附帶相當於餘攻擊力<@ba.vup>6%的<$ba.dt.burning2>灼燃損傷,敵方子彈穿過火牆時有<@ba.vup>10%機率被清除","name":"灶裡乾坤","desc":"生命上限+50%,攻擊力+50%,防禦力+50%,將第二天賦效果賦予全場所有幹員;生成一面跨越整個戰場的火牆,其他友方穿過火牆造成法術傷害時附帶相當於餘攻擊力6%的灼燃損傷,敵方子彈穿過火牆時有10%機率被清除"},"talents":[{"descRaw":"阻擋敵人時自身獲得30%<@ba.talpu>(+5%)的<$ba.protect>庇護,並使阻擋的目標每秒受到相當於攻擊力40%的法術傷害和相當於攻擊力12%的<$ba.dt.burning2>灼燃損傷","name":"禮尚往來","desc":"阻擋敵人時自身獲得30%(+5%)的庇護,並使阻擋的目標每秒受到相當於攻擊力40%的法術傷害和相當於攻擊力12%的灼燃損傷"},{"descRaw":"場上幹員數量不低於4時,自身每秒回復相當於生命上限2%<@ba.talpu>(+0.5%)的生命與<$ba.dt.element>元素損傷","name":"閒雲隱市","desc":"場上幹員數量不低於4時,自身每秒回復相當於生命上限2%(+0.5%)的生命與元素損傷"}],"module":{"name":"人間百味"},"skills":[{"descRaw":"被動效果:自身更容易受到敵人攻擊\n生命上限<@ba.vup>+25%,防禦力<@ba.vup>+25%,每次受到攻擊對目標造成相當於餘攻擊力<@ba.vup>30%的<$ba.dt.burning2>灼燃損傷","name":"今日做東","desc":"被動效果:自身更容易受到敵人攻擊\n生命上限+25%,防禦力+25%,每次受到攻擊對目標造成相當於餘攻擊力30%的灼燃損傷"},{"descRaw":"立即對周圍所有敵人造成相當於攻擊力<@ba.vup>100%的法術傷害並將其中的地面可達目標傳送至自身位置,阻擋數<@ba.vup>+2,生命上限<@ba.vup>+100%,攻擊力<@ba.vup>+170%,普通攻擊造成<@ba.vup>法術傷害","name":"厚禮上賓","desc":"立即對周圍所有敵人造成相當於攻擊力100%的法術傷害並將其中的地面可達目標傳送至自身位置,阻擋數+2,生命上限+100%,攻擊力+170%,普通攻擊造成法術傷害"},{"descRaw":"生命上限<@ba.vup>+50%,攻擊力<@ba.vup>+50%,防禦力<@ba.vup>+50%,將第二天賦效果賦予全場所有幹員;生成一面跨越整個戰場的火牆,其他友方穿過火牆造成法術傷害時附帶相當於餘攻擊力<@ba.vup>6%的<$ba.dt.burning2>灼燃損傷,敵方子彈穿過火牆時有<@ba.vup>10%機率被清除","name":"灶裡乾坤","desc":"生命上限+50%,攻擊力+50%,防禦力+50%,將第二天賦效果賦予全場所有幹員;生成一面跨越整個戰場的火牆,其他友方穿過火牆造成法術傷害時附帶相當於餘攻擊力6%的灼燃損傷,敵方子彈穿過火牆時有10%機率被清除"}],"_h":"pw3l0g0gmwol2ss96c33eybm9mok7uge6ydibjtlmwol2s"},"chess_char_6_03_b":{"name":"餘","subProfessionName":"本源鐵衛","trait":{"descRaw":"能夠阻擋三個敵人,可以造成元素損傷","moduleDescRaw":"阻擋敵人時,自身造成的元素損傷提升<@ba.kw>15%","desc":"能夠阻擋三個敵人,可以造成元素損傷","moduleDesc":"阻擋敵人時,自身造成的元素損傷提升15%"},"skill":{"descRaw":"生命上限<@ba.vup>+80%,攻擊力<@ba.vup>+80%,防禦力<@ba.vup>+80%,將第二天賦效果賦予全場所有幹員;生成一面跨越整個戰場的火牆,其他友方穿過火牆造成法術傷害時附帶相當於餘攻擊力<@ba.vup>7%的<$ba.dt.burning2>灼燃損傷,敵方子彈穿過火牆時有<@ba.vup>15%機率被清除","name":"灶裡乾坤","desc":"生命上限+80%,攻擊力+80%,防禦力+80%,將第二天賦效果賦予全場所有幹員;生成一面跨越整個戰場的火牆,其他友方穿過火牆造成法術傷害時附帶相當於餘攻擊力7%的灼燃損傷,敵方子彈穿過火牆時有15%機率被清除"},"talents":[{"descRaw":"阻擋敵人時自身獲得30%<@ba.talpu>(+5%)的<$ba.protect>庇護,並使阻擋的目標每秒受到相當於攻擊力40%的法術傷害和相當於攻擊力12%的<$ba.dt.burning2>灼燃損傷","name":"禮尚往來","desc":"阻擋敵人時自身獲得30%(+5%)的庇護,並使阻擋的目標每秒受到相當於攻擊力40%的法術傷害和相當於攻擊力12%的灼燃損傷"},{"descRaw":"場上幹員數量不低於2時,自身每秒回復相當於生命上限2%<@ba.talpu>(+0.5%)的生命與<$ba.dt.element>元素損傷;不低於4時,自身對處於<$ba.dt.burning2>灼燃損傷爆發期間的目標造成的法術傷害提升14%","name":"閒雲隱市","desc":"場上幹員數量不低於2時,自身每秒回復相當於生命上限2%(+0.5%)的生命與元素損傷;不低於4時,自身對處於灼燃損傷爆發期間的目標造成的法術傷害提升14%"}],"module":{"name":"人間百味"},"skills":[{"descRaw":"被動效果:自身更容易受到敵人攻擊\n生命上限<@ba.vup>+40%,防禦力<@ba.vup>+40%,每次受到攻擊對目標造成相當於餘攻擊力<@ba.vup>40%的<$ba.dt.burning2>灼燃損傷","name":"今日做東","desc":"被動效果:自身更容易受到敵人攻擊\n生命上限+40%,防禦力+40%,每次受到攻擊對目標造成相當於餘攻擊力40%的灼燃損傷"},{"descRaw":"立即對周圍所有敵人造成相當於攻擊力<@ba.vup>100%的法術傷害並將其中的地面可達目標傳送至自身位置,阻擋數<@ba.vup>+2,生命上限<@ba.vup>+130%,攻擊力<@ba.vup>+200%,普通攻擊造成<@ba.vup>法術傷害","name":"厚禮上賓","desc":"立即對周圍所有敵人造成相當於攻擊力100%的法術傷害並將其中的地面可達目標傳送至自身位置,阻擋數+2,生命上限+130%,攻擊力+200%,普通攻擊造成法術傷害"},{"descRaw":"生命上限<@ba.vup>+80%,攻擊力<@ba.vup>+80%,防禦力<@ba.vup>+80%,將第二天賦效果賦予全場所有幹員;生成一面跨越整個戰場的火牆,其他友方穿過火牆造成法術傷害時附帶相當於餘攻擊力<@ba.vup>7%的<$ba.dt.burning2>灼燃損傷,敵方子彈穿過火牆時有<@ba.vup>15%機率被清除","name":"灶裡乾坤","desc":"生命上限+80%,攻擊力+80%,防禦力+80%,將第二天賦效果賦予全場所有幹員;生成一面跨越整個戰場的火牆,其他友方穿過火牆造成法術傷害時附帶相當於餘攻擊力7%的灼燃損傷,敵方子彈穿過火牆時有15%機率被清除"}],"traitBase":{"descRaw":"能夠阻擋三個敵人,可以造成元素損傷","desc":"能夠阻擋三個敵人,可以造成元素損傷"},"talentsBase":[{"descRaw":"阻擋敵人時自身獲得30%<@ba.talpu>(+5%)的<$ba.protect>庇護,並使阻擋的目標每秒受到相當於攻擊力40%的法術傷害和相當於攻擊力12%的<$ba.dt.burning2>灼燃損傷","name":"禮尚往來","desc":"阻擋敵人時自身獲得30%(+5%)的庇護,並使阻擋的目標每秒受到相當於攻擊力40%的法術傷害和相當於攻擊力12%的灼燃損傷"},{"descRaw":"場上幹員數量不低於4時,自身每秒回復相當於生命上限2%<@ba.talpu>(+0.5%)的生命與<$ba.dt.element>元素損傷","name":"閒雲隱市","desc":"場上幹員數量不低於4時,自身每秒回復相當於生命上限2%(+0.5%)的生命與元素損傷"}],"modules":[{"name":"人間百味","traitOverride":{"descRaw":"能夠阻擋三個敵人,可以造成元素損傷","moduleDescRaw":"阻擋敵人時,自身造成的元素損傷提升<@ba.kw>15%","desc":"能夠阻擋三個敵人,可以造成元素損傷","moduleDesc":"阻擋敵人時,自身造成的元素損傷提升15%"},"talentChanges":[{"descRaw":"場上幹員數量不低於2時,自身每秒回復相當於生命上限2%<@ba.talpu>(+0.5%)的生命與<$ba.dt.element>元素損傷;不低於4時,自身對處於<$ba.dt.burning2>灼燃損傷爆發期間的目標造成的法術傷害提升14%","name":"閒雲隱市","desc":"場上幹員數量不低於2時,自身每秒回復相當於生命上限2%(+0.5%)的生命與元素損傷;不低於4時,自身對處於灼燃損傷爆發期間的目標造成的法術傷害提升14%"}]}],"_h":"pw3l0gdy0gssttol5zs96c33m2bm61okwnge3xjfbjvyttol5z0g0gs96c33eybm9mok0gdy0gssm2bm61"},"chess_char_6_04_a":{"name":"濁心斯卡蒂","subProfessionName":"吟遊者","trait":{"descRaw":"不攻擊,持續恢復範圍內所有友軍<@ba.kw>生命(每秒相當於自身攻擊力<@ba.kw>10%的生命),自身不受<$ba.inspire>鼓舞影響","desc":"不攻擊,持續恢復範圍內所有友軍生命(每秒相當於自身攻擊力10%的生命),自身不受鼓舞影響"},"skill":{"descRaw":"特性變為自身每秒流失<@ba.vdown>5%生命,使範圍內所有敵人每秒受到<@ba.vup>40%攻擊力的<@ba.vup>真實傷害(自身與海嗣造成的傷害可疊加),範圍內所有友方單位獲得相當於濁心斯卡蒂<@ba.vup>65%攻擊力的<$ba.inspire>鼓舞效果","name":"\"潮湧,潮枯\"","desc":"特性變為自身每秒流失5%生命,使範圍內所有敵人每秒受到40%攻擊力的真實傷害(自身與海嗣造成的傷害可疊加),範圍內所有友方單位獲得相當於濁心斯卡蒂65%攻擊力的鼓舞效果"},"talents":[{"descRaw":"可以使用一個持續25秒的海嗣,海嗣的攻擊範圍視為自身攻擊範圍的延伸","name":"遠古血親","desc":"可以使用一個持續25秒的海嗣,海嗣的攻擊範圍視為自身攻擊範圍的延伸"},{"descRaw":"自身或海嗣攻擊範圍內存在我方幹員時,自身攻擊力+9%<@ba.talpu>(+3%);存在【深海獵人】幹員時改為攻擊力+18%<@ba.talpu>(+3%)","name":"捕食習性","desc":"自身或海嗣攻擊範圍內存在我方幹員時,自身攻擊力+9%(+3%);存在【深海獵人】幹員時改為攻擊力+18%(+3%)"}],"module":{"name":"蛻化的殘跡"},"skills":[{"descRaw":"立即回復自身所有生命值且生命上限<@ba.vup>+110%,特性效果提高至<@ba.vup>50%,攻擊範圍內我方所有單位受到傷害的<@ba.vup>50%直接轉移給濁心斯卡蒂承擔(同類效果取最高)","name":"同歸殊途之吟","desc":"立即回復自身所有生命值且生命上限+110%,特性效果提高至50%,攻擊範圍內我方所有單位受到傷害的50%直接轉移給濁心斯卡蒂承擔(同類效果取最高)"},{"descRaw":"攻擊範圍內所有其他友方單位獲得相當於濁心斯卡蒂<@ba.vup>30%攻擊力與防禦力的<$ba.inspire>鼓舞效果,自身特性效果提高至<@ba.vup>16%\n<@ba.rem>持續時間無限","name":"同葬無光之願","desc":"攻擊範圍內所有其他友方單位獲得相當於濁心斯卡蒂30%攻擊力與防禦力的鼓舞效果,自身特性效果提高至16%\n持續時間無限"},{"descRaw":"特性變為自身每秒流失<@ba.vdown>5%生命,使範圍內所有敵人每秒受到<@ba.vup>40%攻擊力的<@ba.vup>真實傷害(自身與海嗣造成的傷害可疊加),範圍內所有友方單位獲得相當於濁心斯卡蒂<@ba.vup>65%攻擊力的<$ba.inspire>鼓舞效果","name":"\"潮湧,潮枯\"","desc":"特性變為自身每秒流失5%生命,使範圍內所有敵人每秒受到40%攻擊力的真實傷害(自身與海嗣造成的傷害可疊加),範圍內所有友方單位獲得相當於濁心斯卡蒂65%攻擊力的鼓舞效果"}],"_h":"vcz9rj9ptxuk18s4lbs4pqjke2l2v5lbzij4vg5etxuk18"},"chess_char_6_04_b":{"name":"濁心斯卡蒂","subProfessionName":"吟遊者","trait":{"descRaw":"不攻擊,持續恢復範圍內所有友軍<@ba.kw>生命(每秒相當於自身攻擊力<@ba.kw>10%的生命),自身不受<$ba.inspire>鼓舞影響","moduleDescRaw":"攻擊範圍內存在2名以上其他幹員時,攻擊力<@ba.kw>+8%(不受技能影響)","desc":"不攻擊,持續恢復範圍內所有友軍生命(每秒相當於自身攻擊力10%的生命),自身不受鼓舞影響","moduleDesc":"攻擊範圍內存在2名以上其他幹員時,攻擊力+8%(不受技能影響)"},"skill":{"descRaw":"特性變為自身每秒流失<@ba.vdown>5%生命,使範圍內所有敵人每秒受到<@ba.vup>55%攻擊力的<@ba.vup>真實傷害(自身與海嗣造成的傷害可疊加),範圍內所有友方單位獲得相當於濁心斯卡蒂<@ba.vup>80%攻擊力的<$ba.inspire>鼓舞效果","name":"\"潮湧,潮枯\"","desc":"特性變為自身每秒流失5%生命,使範圍內所有敵人每秒受到55%攻擊力的真實傷害(自身與海嗣造成的傷害可疊加),範圍內所有友方單位獲得相當於濁心斯卡蒂80%攻擊力的鼓舞效果"},"talents":[{"descRaw":"可以使用一個持續30秒的海嗣,海嗣的攻擊範圍視為自身攻擊範圍的延伸,海嗣的再部署時間-5秒","name":"遠古血親","desc":"可以使用一個持續30秒的海嗣,海嗣的攻擊範圍視為自身攻擊範圍的延伸,海嗣的再部署時間-5秒"},{"descRaw":"自身或海嗣攻擊範圍內存在我方幹員時,自身攻擊力+9%<@ba.talpu>(+3%);存在【深海獵人】幹員時改為攻擊力+18%<@ba.talpu>(+3%)","name":"捕食習性","desc":"自身或海嗣攻擊範圍內存在我方幹員時,自身攻擊力+9%(+3%);存在【深海獵人】幹員時改為攻擊力+18%(+3%)"}],"module":{"name":"蛻化的殘跡"},"skills":[{"descRaw":"立即回復自身所有生命值且生命上限<@ba.vup>+140%,特性效果提高至<@ba.vup>60%,攻擊範圍內我方所有單位受到傷害的<@ba.vup>50%直接轉移給濁心斯卡蒂承擔(同類效果取最高)","name":"同歸殊途之吟","desc":"立即回復自身所有生命值且生命上限+140%,特性效果提高至60%,攻擊範圍內我方所有單位受到傷害的50%直接轉移給濁心斯卡蒂承擔(同類效果取最高)"},{"descRaw":"攻擊範圍內所有其他友方單位獲得相當於濁心斯卡蒂<@ba.vup>45%攻擊力與防禦力的<$ba.inspire>鼓舞效果,自身特性效果提高至<@ba.vup>17%\n<@ba.rem>持續時間無限","name":"同葬無光之願","desc":"攻擊範圍內所有其他友方單位獲得相當於濁心斯卡蒂45%攻擊力與防禦力的鼓舞效果,自身特性效果提高至17%\n持續時間無限"},{"descRaw":"特性變為自身每秒流失<@ba.vdown>5%生命,使範圍內所有敵人每秒受到<@ba.vup>55%攻擊力的<@ba.vup>真實傷害(自身與海嗣造成的傷害可疊加),範圍內所有友方單位獲得相當於濁心斯卡蒂<@ba.vup>80%攻擊力的<$ba.inspire>鼓舞效果","name":"\"潮湧,潮枯\"","desc":"特性變為自身每秒流失5%生命,使範圍內所有敵人每秒受到55%攻擊力的真實傷害(自身與海嗣造成的傷害可疊加),範圍內所有友方單位獲得相當於濁心斯卡蒂80%攻擊力的鼓舞效果"}],"traitBase":{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\n持續時間無限"},{"descRaw":"立即在天賦一生效範圍內可部署地面召喚“黃金盟誓”;技能期間可攻擊被天賦一生效範圍友方單位阻擋的敵人,攻擊力<@ba.vup>+145%,攻擊目標數<@ba.vup>+1,攻擊間隔<@ba.vup>縮短,攻擊時傷害類型變為<@ba.vup>真實","desc":"立即在天賦一生效範圍內可部署地面召喚“黃金盟誓”;技能期間可攻擊被天賦一生效範圍友方單位阻擋的敵人,攻擊力+145%,攻擊目標數+1,攻擊間隔縮短,攻擊時傷害類型變為真實"}],"_h":"8vc5ce5y6i388m3gpo4cb22bw769a9l5h6wm5y6i38"},"chess_char_6_07_b":{"name":"維娜·維多利亞","subProfessionName":"術戰者","trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害","moduleDescRaw":"未阻擋敵人時攻擊速度<@ba.kw>+8","desc":"攻擊造成法術傷害","moduleDesc":"未阻擋敵人時攻擊速度+8"},"skill":{"descRaw":"立即在天賦一生效範圍內可部署地面召喚“黃金盟誓”;技能期間可攻擊被天賦一生效範圍友方單位阻擋的敵人,攻擊力<@ba.vup>+160%,攻擊目標數<@ba.vup>+2,攻擊間隔<@ba.vup>縮短,攻擊時傷害類型變為<@ba.vup>真實","desc":"立即在天賦一生效範圍內可部署地面召喚“黃金盟誓”;技能期間可攻擊被天賦一生效範圍友方單位阻擋的敵人,攻擊力+160%,攻擊目標數+2,攻擊間隔縮短,攻擊時傷害類型變為真實"},"talents":[{"descRaw":"自身與周圍8格友方單位受到的物理傷害減少28%<@ba.talpu>(+2%),且此範圍內每個友方單位使維娜攻擊力+8%<@ba.talpu>(+1%)","name":"諸王的嘆息","desc":"自身與周圍8格友方單位受到的物理傷害減少28%(+2%),且此範圍內每個友方單位使維娜攻擊力+8%(+1%)"},{"descRaw":"對每個敵人首次造成傷害時,使其<$ba.tremble>戰慄5<@ba.talpu>(+1)秒","name":"無拘的鋒芒","desc":"對每個敵人首次造成傷害時,使其戰慄5(+1)秒"}],"module":{"name":"城主的冒險"},"skills":[{"descRaw":"下次攻擊對四周所有地面敵人額外造成相當於攻擊力<@ba.vup>120%的<@ba.vup>真實傷害","name":"重鑄暉光","desc":"下次攻擊對四周所有地面敵人額外造成相當於攻擊力120%的真實傷害"},{"descRaw":"被動效果:天賦一生效範圍內若有2個以上友方單位,維娜技力回復速度<@ba.vup>+0.5/秒\n自動開啟:攻擊距離<@ba.vup>+1,攻擊力<@ba.vup>+150%,攻擊目標數<@ba.vup>+1 \n<@ba.rem>持續時間無限","name":"進赴故土","desc":"被動效果:天賦一生效範圍內若有2個以上友方單位,維娜技力回復速度+0.5/秒\n自動開啟:攻擊距離+1,攻擊力+150%,攻擊目標數+1 \n持續時間無限"},{"descRaw":"立即在天賦一生效範圍內可部署地面召喚“黃金盟誓”;技能期間可攻擊被天賦一生效範圍友方單位阻擋的敵人,攻擊力<@ba.vup>+160%,攻擊目標數<@ba.vup>+2,攻擊間隔<@ba.vup>縮短,攻擊時傷害類型變為<@ba.vup>真實","desc":"立即在天賦一生效範圍內可部署地面召喚“黃金盟誓”;技能期間可攻擊被天賦一生效範圍友方單位阻擋的敵人,攻擊力+160%,攻擊目標數+2,攻擊間隔縮短,攻擊時傷害類型變為真實"}],"traitBase":{"descRaw":"攻擊造成<@ba.kw>法術傷害","desc":"攻擊造成法術傷害"},"talentsBase":[{"descRaw":"自身與周圍8格友方單位受到的物理傷害減少22%<@ba.talpu>(+2%),且此範圍內每個友方單位使維娜攻擊力+6%<@ba.talpu>(+1%)","name":"諸王的嘆息","desc":"自身與周圍8格友方單位受到的物理傷害減少22%(+2%),且此範圍內每個友方單位使維娜攻擊力+6%(+1%)"},{"descRaw":"對每個敵人首次造成傷害時,使其<$ba.tremble>戰慄5<@ba.talpu>(+1)秒","name":"無拘的鋒芒","desc":"對每個敵人首次造成傷害時,使其戰慄5(+1)秒"}],"modules":[{"name":"城主的冒險","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害","moduleDescRaw":"未阻擋敵人時攻擊速度<@ba.kw>+8","desc":"攻擊造成法術傷害","moduleDesc":"未阻擋敵人時攻擊速度+8"},"talentChanges":[{"descRaw":"自身與周圍8格友方單位受到的物理傷害減少28%<@ba.talpu>(+2%),且此範圍內每個友方單位使維娜攻擊力+8%<@ba.talpu>(+1%)","name":"諸王的嘆息","desc":"自身與周圍8格友方單位受到的物理傷害減少28%(+2%),且此範圍內每個友方單位使維娜攻擊力+8%(+1%)"}]},{"name":"秩序聖“球”","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害","moduleDescRaw":"自身及自身召喚物阻擋的敵人受到<@ba.kw>10%的<$ba.fragile>脆弱效果","desc":"攻擊造成法術傷害","moduleDesc":"自身及自身召喚物阻擋的敵人受到10%的脆弱效果"},"talentChanges":[null,{"descRaw":"對每個敵人首次造成傷害時,使其<$ba.tremble>戰慄7<@ba.talpu>(+1)秒,對精英及領袖敵人改為使其<$ba.tremble>戰慄12秒。維娜·維多利亞及其召喚物對戰慄的目標造成傷害提升15%","name":"無拘的鋒芒","desc":"對每個敵人首次造成傷害時,使其戰慄7(+1)秒,對精英及領袖敵人改為使其戰慄12秒。維娜·維多利亞及其召喚物對戰慄的目標造成傷害提升15%"}]}],"_h":"8vc5cetd5ynzxsbq5i3g9g4cb22bw7mba9brklwm53xsbqce5y8m3gpo4cb22bw7cetd5ynz5i3g9gz2cew05yaupeb2b4"},"chess_char_6_08_a":{"name":"焰影葦草","subProfessionName":"咒癒師","trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於<@ba.kw>50%傷害的生命值","desc":"攻擊造成法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於50%傷害的生命值"},"skill":{"descRaw":"同時攻擊<@ba.vup>兩名敵人,攻擊力<@ba.vup>+25%,第一天賦觸發機率提升至<@ba.vup>100%,技能期間附帶灼痕效果的敵人每秒受到<@ba.vup>20%焰影葦草攻擊力的法術傷害、被擊倒時對周圍敵人造成<@ba.vup>100%焰影葦草攻擊力的法術傷害並施加灼痕效果\n<@ba.rem>灼痕效果持續至技能結束","name":"生命火種","desc":"同時攻擊兩名敵人,攻擊力+25%,第一天賦觸發機率提升至100%,技能期間附帶灼痕效果的敵人每秒受到20%焰影葦草攻擊力的法術傷害、被擊倒時對周圍敵人造成100%焰影葦草攻擊力的法術傷害並施加灼痕效果\n灼痕效果持續至技能結束"},"talents":[{"descRaw":"造成傷害時有30%機率對敵人施加灼痕效果:攻擊力-22%<@ba.talpu>(+2)、32%<@ba.talpu>(+2)的<$ba.magicfragile>【法術脆弱】,不可疊加持續6秒","desc":"造成傷害時有30%機率對敵人施加灼痕效果:攻擊力-22%(+2)、32%(+2)的【法術脆弱】,不可疊加持續6秒"},{"descRaw":"治療其他友方單位時,焰影葦草同時享受55%<@ba.talpu>(+5)的治療量","desc":"治療其他友方單位時,焰影葦草同時享受55%(+5)的治療量"}],"module":{"name":"“贈予紅龍的花冠”"},"skills":[{"descRaw":"攻擊力<@ba.vup>+27%,攻擊速度<@ba.vup>+25","name":"迅捷打擊·γ型","desc":"攻擊力+27%,攻擊速度+25"},{"descRaw":"優先使<@ba.vup>一名部署在地面的幹員獲得三顆火球,效果如下:每<@ba.vup>1.5秒對一名敵人造成相當於焰影葦草<@ba.vup>160%攻擊力的法術傷害並僅對該幹員觸發焰影葦草特性","name":"枯榮共息","desc":"優先使一名部署在地面的幹員獲得三顆火球,效果如下:每1.5秒對一名敵人造成相當於焰影葦草160%攻擊力的法術傷害並僅對該幹員觸發焰影葦草特性"},{"descRaw":"同時攻擊<@ba.vup>兩名敵人,攻擊力<@ba.vup>+25%,第一天賦觸發機率提升至<@ba.vup>100%,技能期間附帶灼痕效果的敵人每秒受到<@ba.vup>20%焰影葦草攻擊力的法術傷害、被擊倒時對周圍敵人造成<@ba.vup>100%焰影葦草攻擊力的法術傷害並施加灼痕效果\n<@ba.rem>灼痕效果持續至技能結束","name":"生命火種","desc":"同時攻擊兩名敵人,攻擊力+25%,第一天賦觸發機率提升至100%,技能期間附帶灼痕效果的敵人每秒受到20%焰影葦草攻擊力的法術傷害、被擊倒時對周圍敵人造成100%焰影葦草攻擊力的法術傷害並施加灼痕效果\n灼痕效果持續至技能結束"}],"_h":"fuuli5yzxs3l6l6qa5aemip28ydm2gbf8neixs3l6l"},"chess_char_6_08_b":{"name":"焰影葦草","subProfessionName":"咒癒師","trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於<@ba.kw>60%傷害的生命值","desc":"攻擊造成法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於60%傷害的生命值"},"skill":{"descRaw":"同時攻擊<@ba.vup>兩名敵人,攻擊力<@ba.vup>+40%,第一天賦觸發機率提升至<@ba.vup>100%,技能期間附帶灼痕效果的敵人每秒受到<@ba.vup>30%焰影葦草攻擊力的法術傷害、被擊倒時對周圍敵人造成<@ba.vup>110%焰影葦草攻擊力的法術傷害並施加灼痕效果\n<@ba.rem>灼痕效果持續至技能結束","name":"生命火種","desc":"同時攻擊兩名敵人,攻擊力+40%,第一天賦觸發機率提升至100%,技能期間附帶灼痕效果的敵人每秒受到30%焰影葦草攻擊力的法術傷害、被擊倒時對周圍敵人造成110%焰影葦草攻擊力的法術傷害並施加灼痕效果\n灼痕效果持續至技能結束"},"talents":[{"descRaw":"造成傷害時有30%機率對敵人施加灼痕效果:攻擊力-22%<@ba.talpu>(+2)、32%<@ba.talpu>(+2)的<$ba.magicfragile>【法術脆弱】,不可疊加持續6秒","desc":"造成傷害時有30%機率對敵人施加灼痕效果:攻擊力-22%(+2)、32%(+2)的【法術脆弱】,不可疊加持續6秒"},{"descRaw":"治療其他友方單位時治療效果提升5%,焰影葦草同時享有65%<@ba.talpu>(+5)的治療量","desc":"治療其他友方單位時治療效果提升5%,焰影葦草同時享有65%(+5)的治療量"}],"module":{"name":"“贈予紅龍的花冠”"},"skills":[{"descRaw":"攻擊力<@ba.vup>+34%,攻擊速度<@ba.vup>+35","name":"迅捷打擊·γ型","desc":"攻擊力+34%,攻擊速度+35"},{"descRaw":"優先使<@ba.vup>兩名部署在地面的幹員獲得三顆火球,效果如下:每<@ba.vup>1.5秒對一名敵人造成相當於焰影葦草<@ba.vup>190%攻擊力的法術傷害並僅對該幹員觸發焰影葦草特性","name":"枯榮共息","desc":"優先使兩名部署在地面的幹員獲得三顆火球,效果如下:每1.5秒對一名敵人造成相當於焰影葦草190%攻擊力的法術傷害並僅對該幹員觸發焰影葦草特性"},{"descRaw":"同時攻擊<@ba.vup>兩名敵人,攻擊力<@ba.vup>+40%,第一天賦觸發機率提升至<@ba.vup>100%,技能期間附帶灼痕效果的敵人每秒受到<@ba.vup>30%焰影葦草攻擊力的法術傷害、被擊倒時對周圍敵人造成<@ba.vup>110%焰影葦草攻擊力的法術傷害並施加灼痕效果\n<@ba.rem>灼痕效果持續至技能結束","name":"生命火種","desc":"同時攻擊兩名敵人,攻擊力+40%,第一天賦觸發機率提升至100%,技能期間附帶灼痕效果的敵人每秒受到30%焰影葦草攻擊力的法術傷害、被擊倒時對周圍敵人造成110%焰影葦草攻擊力的法術傷害並施加灼痕效果\n灼痕效果持續至技能結束"}],"traitBase":{"descRaw":"攻擊造成<@ba.kw>法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於<@ba.kw>50%傷害的生命值","desc":"攻擊造成法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於50%傷害的生命值"},"talentsBase":[{"descRaw":"造成傷害時有30%機率對敵人施加灼痕效果:攻擊力-22%<@ba.talpu>(+2)、32%<@ba.talpu>(+2)的<$ba.magicfragile>【法術脆弱】,不可疊加持續6秒","desc":"造成傷害時有30%機率對敵人施加灼痕效果:攻擊力-22%(+2)、32%(+2)的【法術脆弱】,不可疊加持續6秒"},{"descRaw":"治療其他友方單位時,焰影葦草同時享受55%<@ba.talpu>(+5)的治療量","desc":"治療其他友方單位時,焰影葦草同時享受55%(+5)的治療量"}],"modules":[{"name":"“贈予紅龍的花冠”","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於<@ba.kw>60%傷害的生命值","desc":"攻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,自身與流形攻擊力+22%,若流形為近戰複製體時,每秒回復2%的生命值,獲得15%的庇護,若為遠程複製體時,攻擊變為二連擊,隨機攻擊範圍內的目標"},{"descRaw":"立即獲得<@ba.vup>13點費用,自身與流形攻擊力<@ba.vup>+22%,若流形為近戰複製體時每<@ba.vup>2秒對周圍八格敵人向自己中心<@ba.vup>小力度地拖拽並使所有阻擋的單位持續<$ba.stun>暈眩,若為遠程複製體時刷新所有流形且攻擊附帶持續<@ba.vup>1.5秒的<$ba.root>束縛","name":"淺層非熵適應","desc":"立即獲得13點費用,自身與流形攻擊力+22%,若流形為近戰複製體時每2秒對周圍八格敵人向自己中心小力度地拖拽並使所有阻擋的單位持續暈眩,若為遠程複製體時刷新所有流形且攻擊附帶持續1.5秒的束縛"}],"_h":"rr8auajg8ild2hjd2qjd4w840kkvhds90wnbffgf8ild2h"},"chess_char_6_11_b":{"name":"繆爾賽思","subProfessionName":"戰術家","trait":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低<@ba.kw>15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"},"skill":{"descRaw":"立即獲得<@ba.vup>14點費用,自身與流形攻擊力<@ba.vup>+35%,若流形為近戰複製體時每<@ba.vup>2秒對周圍八格敵人向自己中心<@ba.vup>小力度地拖拽並使所有阻擋的單位持續<$ba.stun>暈眩,若為遠程複製體時刷新所有流形且攻擊附帶持續<@ba.vup>1.5秒的<$ba.root>束縛","name":"淺層非熵適應","desc":"立即獲得14點費用,自身與流形攻擊力+35%,若流形為近戰複製體時每2秒對周圍八格敵人向自己中心小力度地拖拽並使所有阻擋的單位持續暈眩,若為遠程複製體時刷新所有流形且攻擊附帶持續1.5秒的束縛"},"talents":[{"descRaw":"可召喚流形來複製待部署幹員的全部屬性(生命上限、攻擊、防禦、法抗、阻擋數、攻擊間隔、攻擊範圍、傷害類型、根據近/遠程位獲得特殊特性)協助作戰,首次部署後立即獲得5點技力,其被擊敗後會在25秒後自動刷新","name":"淨水即生命","desc":"可召喚流形來複製待部署幹員的全部屬性(生命上限、攻擊、防禦、法抗、阻擋數、攻擊間隔、攻擊範圍、傷害類型、根據近/遠程位獲得特殊特性)協助作戰,首次部署後立即獲得5點技力,其被擊敗後會在25秒後自動刷新"},{"descRaw":"攜帶時【萊茵生命】幹員部署費用-2,首名【萊茵生命】幹員部署費用額外-2<@ba.talpu>(+1)","name":"開源節流","desc":"攜帶時【萊茵生命】幹員部署費用-2,首名【萊茵生命】幹員部署費用額外-2(+1)"}],"module":{"name":"梳妝流形"},"skills":[{"descRaw":"期間逐漸回復<@ba.vup>12點費用,自身與流形攻擊力<@ba.vup>+35%,攻擊速度<@ba.vup>+35","name":"漸進性潤化","desc":"期間逐漸回復12點費用,自身與流形攻擊力+35%,攻擊速度+35"},{"descRaw":"立即獲得<@ba.vup>14點費用,自身與流形攻擊力<@ba.vup>+35%,若流形為近戰複製體時,每秒回復<@ba.vup>3%的生命值,獲得<@ba.vup>20%的<$ba.protect>庇護,若為遠程複製體時,攻擊變為<@ba.vup>二連擊,隨機攻擊範圍內的目標","name":"生態耦合","desc":"立即獲得14點費用,自身與流形攻擊力+35%,若流形為近戰複製體時,每秒回復3%的生命值,獲得20%的庇護,若為遠程複製體時,攻擊變為二連擊,隨機攻擊範圍內的目標"},{"descRaw":"立即獲得<@ba.vup>14點費用,自身與流形攻擊力<@ba.vup>+35%,若流形為近戰複製體時每<@ba.vup>2秒對周圍八格敵人向自己中心<@ba.vup>小力度地拖拽並使所有阻擋的單位持續<$ba.stun>暈眩,若為遠程複製體時刷新所有流形且攻擊附帶持續<@ba.vup>1.5秒的<$ba.root>束縛","name":"淺層非熵適應","desc":"立即獲得14點費用,自身與流形攻擊力+35%,若流形為近戰複製體時每2秒對周圍八格敵人向自己中心小力度地拖拽並使所有阻擋的單位持續暈眩,若為遠程複製體時刷新所有流形且攻擊附帶持續1.5秒的束縛"}],"traitBase":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"},"talentsBase":[{"descRaw":"可召喚流形來複製待部署幹員的大部分屬性(生命上限、攻擊、防禦、法抗、阻擋數、攻擊間隔、攻擊範圍、傷害類型、根據近/遠程位獲得特殊特性)協助作戰,其被擊敗後會在25秒後自動刷新","name":"淨水即生命","desc":"可召喚流形來複製待部署幹員的大部分屬性(生命上限、攻擊、防禦、法抗、阻擋數、攻擊間隔、攻擊範圍、傷害類型、根據近/遠程位獲得特殊特性)協助作戰,其被擊敗後會在25秒後自動刷新"},{"descRaw":"攜帶時【萊茵生命】幹員部署費用-2,首名【萊茵生命】幹員部署費用額外-2<@ba.talpu>(+1)","name":"開源節流","desc":"攜帶時【萊茵生命】幹員部署費用-2,首名【萊茵生命】幹員部署費用額外-2(+1)"}],"modules":[{"name":"梳妝流形","traitOverride":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低<@ba.kw>15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"},"talentChanges":[{"descRaw":"可召喚流形來複製待部署幹員的全部屬性(生命上限、攻擊、防禦、法抗、阻擋數、攻擊間隔、攻擊範圍、傷害類型、根據近/遠程位獲得特殊特性)協助作戰,首次部署後立即獲得5點技力,其被擊敗後會在25秒後自動刷新","name":"淨水即生命","desc":"可召喚流形來複製待部署幹員的全部屬性(生命上限、攻擊、防禦、法抗、阻擋數、攻擊間隔、攻擊範圍、傷害類型、根據近/遠程位獲得特殊特性)協助作戰,首次部署後立即獲得5點技力,其被擊敗後會在25秒後自動刷新"}]},{"name":"落葉四季","traitOverride":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,援軍阻擋的敵人更容易受到我方的攻擊,自身攻擊援軍阻擋的敵人時攻擊力提升至165%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,援軍阻擋的敵人更容易受到我方的攻擊,自身攻擊援軍阻擋的敵人時攻擊力提升至165%"},"talentChanges":[{"descRaw":"攜帶時,【萊茵生命】幹員部署費用-2,首名【萊茵生命】幹員部署費用額外-2<@ba.talpu>(+1)。使用流形複製【萊茵生命】幹員時,繆爾賽思立刻獲得10技力;且部署目前複製的【萊茵生命】幹員時,使其立刻獲得10技力","name":"開源節流","desc":"攜帶時,【萊茵生命】幹員部署費用-2,首名【萊茵生命】幹員部署費用額外-2(+1)。使用流形複製【萊茵生命】幹員時,繆爾賽思立刻獲得10技力;且部署目前複製的【萊茵生命】幹員時,使其立刻獲得10技力"}]}],"_h":"rr8asrxpflldhcv62qv64w840kkvkys9btnvffhzflldhcuajgjd2qjd4w840kkvsrxpv62qv634m2toxm84v2"},"chess_char_6_12_a":{"subProfessionName":"投擲手","trait":{"descRaw":"攻擊對小範圍的<@ba.kw>地面敵人造成<@ba.kw>兩次物理傷害(第二次為餘震,傷害降低至攻擊力的一半)","desc":"攻擊對小範圍的地面敵人造成兩次物理傷害(第二次為餘震,傷害降低至攻擊力的一半)"},"skill":{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+20%,濺射範圍<@ba.vup>擴大,每次攻擊額外造成<@ba.vup>2次餘震;受到攻擊和餘震的目標有<@ba.vup>20%的機率<$ba.stun>暈眩<@ba.vup>0.9秒","name":"末梢阻斷","desc":"攻擊間隔增大,攻擊力+20%,濺射範圍擴大,每次攻擊額外造成2次餘震;受到攻擊和餘震的目標有20%的機率暈眩0.9秒"},"talents":[{"descRaw":"攻擊無視目標175<@ba.talpu>(+15)防禦力","name":"殲滅戰裝備","desc":"攻擊無視目標175(+15)防禦力"},{"descRaw":"部署後隨機選擇一名在場的【術師】幹員,自身和其的攻擊力+8%","name":"感知穩定","desc":"部署後隨機選擇一名在場的【術師】幹員,自身和其的攻擊力+8%"}],"module":{"name":"“記事”"},"skills":[{"descRaw":"下次攻擊額外造成一次相當於攻擊力<@ba.vup>100%的法術傷害","name":"思維膨大","desc":"下次攻擊額外造成一次相當於攻擊力100%的法術傷害"},{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+20%,濺射範圍<@ba.vup>擴大,每次攻擊額外造成<@ba.vup>2次餘震;受到攻擊和餘震的目標有<@ba.vup>20%的機率<$ba.stun>暈眩<@ba.vup>0.9秒","name":"末梢阻斷","desc":"攻擊間隔增大,攻擊力+20%,濺射範圍擴大,每次攻擊額外造成2次餘震;受到攻擊和餘震的目標有20%的機率暈眩0.9秒"},{"descRaw":"攻擊間隔<@ba.vup>縮短,攻擊力<@ba.vup>+25%,同時攻擊<@ba.vup>2個敵人但僅選擇<@ba.rem>被阻擋的敵人作為目標;立即在攻擊範圍內的近戰位部署兩個戰術裝備(部署後<$ba.stun>暈眩周圍敵人<@ba.vup>2秒,阻擋的敵人防禦力<@ba.vup>-160)","name":"“如你所願”","desc":"攻擊間隔縮短,攻擊力+25%,同時攻擊2個敵人但僅選擇被阻擋的敵人作為目標;立即在攻擊範圍內的近戰位部署兩個戰術裝備(部署後暈眩周圍敵人2秒,阻擋的敵人防禦力-160)"}],"_h":"8q0dt76fnglg01dulx53zo53215z49u66fnglg9oyj03"},"chess_char_6_12_b":{"subProfessionName":"投擲手","trait":{"descRaw":"攻擊對小範圍的<@ba.kw>地面敵人造成<@ba.kw>三次物理傷害(後兩次為餘震,傷害降低至攻擊力的50%)","desc"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炸,造成相當於自身攻擊力200%<@ba.talpu>(+15%)的物理濺射傷害","name":"火力電台","desc":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有35%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力200%(+15%)的物理濺射傷害"},{"descRaw":"在場時,攜帶彈藥類技能的幹員攻擊力+13%<@ba.talpu>(+4%),對【拉特蘭】幹員的效果翻倍","name":"銃彈協約","desc":"在場時,攜帶彈藥類技能的幹員攻擊力+13%(+4%),對【拉特蘭】幹員的效果翻倍"}],"module":{"name":"新朋友聖城生活套組"},"skills":[{"descRaw":"每次攻擊造成攻擊力<@ba.vup>210%的物理傷害,優先攻擊空中單位,主動關閉時發射剩餘所有彈藥攻擊範圍內的隨機敵人\n<@ba.rem>攻擊裝有8發彈藥,打完後結束(可隨時停止技能)","name":"天空大掃除","desc":"每次攻擊造成攻擊力210%的物理傷害,優先攻擊空中單位,主動關閉時發射剩餘所有彈藥攻擊範圍內的隨機敵人\n攻擊裝有8發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"立即<$ba.steal>偷取攻擊範圍內<@ba.vup>1名友方幹員<@ba.vup>70點攻擊速度(持續至技能結束或新約能天使離場),自身與其獲得最大生命值<@ba.vup>200%的<$ba.barrier>屏障,該<$ba.barrier>屏障會持續衰減,攻擊間隔降低,每次攻擊造成攻擊力<@ba.vup>270%的物理傷害\n<@ba.rem>攻擊裝有35發彈藥,打完後結束(可隨時停止技能),如果成功<$ba.steal>偷取攻擊速度則額外獲得5發彈藥","name":"開火成癮症","desc":"立即偷取攻擊範圍內1名友方幹員70點攻擊速度(持續至技能結束或新約能天使離場),自身與其獲得最大生命值200%的屏障,該屏障會持續衰減,攻擊間隔降低,每次攻擊造成攻擊力270%的物理傷害\n攻擊裝有35發彈藥,打完後結束(可隨時停止技能),如果成功偷取攻擊速度則額外獲得5發彈藥"},{"descRaw":"攻擊力<@ba.vup>+20%,每次攻擊變為相當於攻擊力<@ba.vup>135%的<@ba.vup>5連擊,若存在投遞座標,立即對該處造成一次相當於攻擊力<@ba.vup>250%的物理濺射傷害並將一名再部署時間最長的地面幹員部署至該處,使其獲得<@ba.vup>6點技力\n<@ba.rem>部署後獲得投遞座標,攻擊裝有50發彈藥,每次攻擊消耗5發,打完後結束(可隨時停止技能)","name":"使命必達!","desc":"攻擊力+20%,每次攻擊變為相當於攻擊力135%的5連擊,若存在投遞座標,立即對該處造成一次相當於攻擊力250%的物理濺射傷害並將一名再部署時間最長的地面幹員部署至該處,使其獲得6點技力\n部署後獲得投遞座標,攻擊裝有50發彈藥,每次攻擊消耗5發,打完後結束(可隨時停止技能)"}],"traitBase":{"descRaw":"自身生命會不斷流失","desc":"自身生命會不斷流失"},"talentsBase":[{"descRaw":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有25%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力165%<@ba.talpu>(+15%)的物理濺射傷害","name":"火力電台","desc":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有25%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力165%(+15%)的物理濺射傷害"},{"descRaw":"在場時,攜帶彈藥類技能的幹員攻擊力+13%<@ba.talpu>(+4%),對【拉特蘭】幹員的效果翻倍","name":"銃彈協約","desc":"在場時,攜帶彈藥類技能的幹員攻擊力+13%(+4%),對【拉特蘭】幹員的效果翻倍"}],"modules":[{"name":"新朋友聖城生活套組","traitOverride":{"descRaw":"自身生命會不斷流失","moduleDescRaw":"生命值高於80%時,技力自然回復速度+0.25/秒","desc":"自身生命會不斷流失","moduleDesc":"生命值高於80%時,技力自然回復速度+0.25/秒"},"talentChanges":[{"descRaw":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有35%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力200%<@ba.talpu>(+15%)的物理濺射傷害","name":"火力電台","desc":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有35%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力200%(+15%)的物理濺射傷害"}]}],"_h":"watjogr2ogr2c86jls4pg63hr184cjotf234fbc86jls3ytpmpogogugg6f8r184cjotogr2ogr24pg63h"},"chess_char_6_14_a":{"subProfessionName":"療養師","trait":{"descRaw":"擁有較大治療範圍,但在治療較遠目標時治療量變為<@ba.kw>80%","desc":"擁有較大治療範圍,但在治療較遠目標時治療量變為80%"},"skill":{"descRaw":"攻擊力<@ba.vup>+30%,攻擊速度<@ba.vup>+20,優先治療處於<$ba.debuff>異常狀態中的單位;只在治療<$ba.debuff>異常狀態中的單位時會消耗子彈,使該次治療量提升至攻擊力的<@ba.vup>135%並解除目標所受的<$ba.debuff>異常狀態\n<@ba.rem>攻擊裝有<@ba.vup>4發子彈,打完後技能結束(期間可隨時停止技能)","name":"燈火不滅","desc":"攻擊力+30%,攻擊速度+20,優先治療處於異常狀態中的單位;只在治療異常狀態中的單位時會消耗子彈,使該次治療量提升至攻擊力的135%並解除目標所受的異常狀態\n攻擊裝有4發子彈,打完後技能結束(期間可隨時停止技能)"},"talents":[{"descRaw":"治療的目標獲得4秒<$ba.buffres>抵抗,若目標生命值高於75%則改為6秒<$ba.buffres>抵抗","name":"凡人之願","desc":"治療的目標獲得4秒抵抗,若目標生命值高於75%則改為6秒抵抗"},{"descRaw":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力80%的生命,該效果有10<@ba.talpu>(-2)秒冷卻時間","name":"應急處理","desc":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力80%的生命,該效果有10(-2)秒冷卻時間"}],"module":{"name":"純銅單筒望遠鏡"},"skills":[{"descRaw":"下次攻擊使目標和周圍的友軍每秒受到相當於<@ba.vup>32%流明攻擊力的治療效果,持續<@ba.vup>4秒","desc":"下次攻擊使目標和周圍的友軍每秒受到相當於32%流明攻擊力的治療效果,持續4秒"},{"descRaw":"立刻恢復攻擊範圍內最多<@ba.vup>2名友方單位相當於攻擊力<@ba.vup>160%的生命;\n<$ba.charged>蓄力額外效果:並解除目標所受的<$ba.debuff>異常狀態","desc":"立刻恢復攻擊範圍內最多2名友方單位相當於攻擊力160%的生命;\n蓄力額外效果:並解除目標所受的異常狀態"},{"descRaw":"攻擊力<@ba.vup>+30%,攻擊速度<@ba.vup>+20,優先治療處於<$ba.debuff>異常狀態中的單位;只在治療<$ba.debuff>異常狀態中的單位時會消耗子彈,使該次治療量提升至攻擊力的<@ba.vup>135%並解除目標所受的<$ba.debuff>異常狀態\n<@ba.rem>攻擊裝有<@ba.vup>4發子彈,打完後技能結束(期間可隨時停止技能)","name":"燈火不滅","desc":"攻擊力+30%,攻擊速度+20,優先治療處於異常狀態中的單位;只在治療異常狀態中的單位時會消耗子彈,使該次治療量提升至攻擊力的135%並解除目標所受的異常狀態\n攻擊裝有4發子彈,打完後技能結束(期間可隨時停止技能)"}],"_h":"dplwg2ta69o2rj64yxl630vc7iwsn0q2yita69o2"},"chess_char_6_14_b":{"subProfessionName":"療養師","trait":{"descRaw":"擁有較大治療範圍,但在治療較遠目標時治療量變為<@ba.kw>80%","moduleDescRaw":"自身獲得<$ba.buffres>抵抗且更不容易受到敵人的攻擊","desc":"擁有較大治療範圍,但在治療較遠目標時治療量變為80%","moduleDesc":"自身獲得抵抗且更不容易受到敵人的攻擊"},"skill":{"descRaw":"攻擊力<@ba.vup>+40%,攻擊速度<@ba.vup>+20,優先治療處於<$ba.debuff>異常狀態中的單位;只在治療<$ba.debuff>異常狀態中的單位時會消耗子彈,使該次治療量提升至攻擊力的<@ba.vup>150%並解除目標所受的<$ba.debuff>異常狀態\n<@ba.rem>攻擊裝有<@ba.vup>6發子彈,打完後技能結束(期間可隨時停止技能)","name":"燈火不滅","desc":"攻擊力+40%,攻擊速度+20,優先治療處於異常狀態中的單位;只在治療異常狀態中的單位時會消耗子彈,使該次治療量提升至攻擊力的150%並解除目標所受的異常狀態\n攻擊裝有6發子彈,打完後技能結束(期間可隨時停止技能)"},"talents":[{"descRaw":"治療的目標獲得5秒<$ba.buffres>抵抗,若目標生命值高於75%則改為8秒<$ba.buffres>抵抗","name":"凡人之願","desc":"治療的目標獲得5秒抵抗,若目標生命值高於75%則改為8秒抵抗"},{"descRaw":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力80%的生命,該效果有10<@ba.talpu>(-2)秒冷卻時間","name":"應急處理","desc":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力80%的生命,該效果有10(-2)秒冷卻時間"}],"module":{"name":"純銅單筒望遠鏡"},"skills":[{"descRaw":"下次攻擊使目標和周圍的友軍每秒受到相當於<@ba.vup>40%流明攻擊力的治療效果,持續<@ba.vup>5秒","desc":"下次攻擊使目標和周圍的友軍每秒受到相當於40%流明攻擊力的治療效果,持續5秒"},{"descRaw":"立刻恢復攻擊範圍內最多<@ba.vup>2名友方單位相當於攻擊力<@ba.vup>200%的生命;\n<$ba.charged>蓄力額外效果:並解除目標所受的<$ba.debuff>異常狀態","desc":"立刻恢復攻擊範圍內最多2名友方單位相當於攻擊力200%的生命;\n蓄力額外效果:並解除目標所受的異常狀態"},{"descRaw":"攻擊力<@ba.vup>+40%,攻擊速度<@ba.vup>+20,優先治療處於<$ba.debuff>異常狀態中的單位;只在治療<$ba.debuff>異常狀態中的單位時會消耗子彈,使該次治療量提升至攻擊力的<@ba.vup>150%並解除目標所受的<$ba.debuff>異常狀態\n<@ba.rem>攻擊裝有<@ba.vup>6發子彈,打完後技能結束(期間可隨時停止技能)","name":"燈火不滅","desc":"攻擊力+40%,攻擊速度+20,優先治療處於異常狀態中的單位;只在治療異常狀態中的單位時會消耗子彈,使該次治療量提升至攻擊力的150%並解除目標所受的異常狀態\n攻擊裝有6發子彈,打完後技能結束(期間可隨時停止技能)"}],"traitBase":{"descRaw":"擁有較大治療範圍,但在治療較遠目標時治療量變為<@ba.kw>80%","desc":"擁有較大治療範圍,但在治療較遠目標時治療量變為80%"},"talentsBase":[{"descRaw":"治療的目標獲得4秒<$ba.buffres>抵抗,若目標生命值高於75%則改為6秒<$ba.buffres>抵抗","name":"凡人之願","desc":"治療的目標獲得4秒抵抗,若目標生命值高於75%則改為6秒抵抗"},{"descRaw":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力80%的生命,該效果有10<@ba.talpu>(-2)秒冷卻時間","name":"應急處理","desc":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力80%的生命,該效果有10(-2)秒冷卻時間"}],"modules":[{"name":"純銅單筒望遠鏡","traitOverride":{"descRaw":"擁有較大治療範圍,但在治療較遠目標時治療量變為<@ba.kw>80%","moduleDescRaw":"自身獲得<$ba.buffres>抵抗且更不容易受到敵人的攻擊","desc":"擁有較大治療範圍,但在治療較遠目標時治療量變為80%","moduleDesc":"自身獲得抵抗且更不容易受到敵人的攻擊"},"talentChanges":[{"descRaw":"治療的目標獲得5秒<$ba.buffres>抵抗,若目標生命值高於75%則改為8秒<$ba.buffres>抵抗","name":"凡人之願","desc":"治療的目標獲得5秒抵抗,若目標生命值高於75%則改為8秒抵抗"}]},{"name":"“幸運”","traitOverride":{"descRaw":"擁有較大治療範圍,治療較遠目標時治療量<@ba.kw>不再降低","desc":"擁有較大治療範圍,治療較遠目標時治療量不再降低"},"talentChanges":[{"descRaw":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力100%的生命,該效果有8<@ba.talpu>(-2)秒冷卻時間","name":"應急處理","desc":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力100%的生命,該效果有8(-2)秒冷卻時間"}]}],"_h":"dplwidg26sqq69xeuu644wl630vc7i90fkfb1rqq69xelwg2rj64yxl630vc7ilwidg26suu644wmanuvy6m30ck"},"chess_char_6_15_a":{"subProfessionName":"領主","trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"skill":{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+30%,傷害類型變為法術,額外攻擊2個目標,遠程攻擊不再降低傷害,每次攻擊使自身攻擊速度<@ba.vup>+10(最多疊加<@ba.vup>5次)","name":"問雪","desc":"攻擊範圍擴大,攻擊力+30%,傷害類型變為法術,額外攻擊2個目標,遠程攻擊不再降低傷害,每次攻擊使自身攻擊速度+10(最多疊加5次)"},"talents":[{"descRaw":"攻擊處於<$ba.sluggish>停頓、<$ba.root>束縛的敵人時,額外造成相當於攻擊力43%<@ba.talpu>(+3%)的法術傷害","desc":"攻擊處於停頓、束縛的敵人時,額外造成相當於攻擊力43%(+3%)的法術傷害"},{"descRaw":"攻擊時有23%<@ba.talpu>(+3%)的機率使目標<$ba.root>束縛1.5秒","desc":"攻擊時有23%(+3%)的機率使目標束縛1.5秒"}],"module":{"name":"雪浸過的斗笠"},"skills":[{"descRaw":"下次攻擊使目標<$ba.root>束縛<@ba.vup>2秒,該次<$ba.root>束縛結束時對目標和附近的所有敵人造成相當於攻擊力<@ba.vup>210%的法術傷害","desc":"下次攻擊使目標束縛2秒,該次束縛結束時對目標和附近的所有敵人造成相當於攻擊力210%的法術傷害"},{"descRaw":"對前方範圍內的地面敵人造成攻擊力<@ba.vup>195%的法術傷害;攻擊範圍<@ba.vup>改變,攻擊力<@ba.vup>+75%,攻擊範圍內的地面敵人<$ba.sluggish>停頓;技能結束時對範圍內的地面敵人造成攻擊力<@ba.vup>195%的物理傷害","desc":"對前方範圍內的地面敵人造成攻擊力195%的法術傷害;攻擊範圍改變,攻擊力+75%,攻擊範圍內的地面敵人停頓;技能結束時對範圍內的地面敵人造成攻擊力195%的物理傷害"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+30%,傷害類型變為法術,額外攻擊2個目標,遠程攻擊不再降低傷害,每次攻擊使自身攻擊速度<@ba.vup>+10(最多疊加<@ba.vup>5次)","name":"問雪","desc":"攻擊範圍擴大,攻擊力+30%,傷害類型變為法術,額外攻擊2個目標,遠程攻擊不再降低傷害,每次攻擊使自身攻擊速度+10(最多疊加5次)"}],"_h":"5y69jzj4chbgoq2e6ixs171cl8sjzlj4chbg"},"chess_char_6_15_b":{"subProfessionName":"領主","trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","moduleDescRaw":"攻擊附帶<@ba.vup>10%攻擊力的法術傷害","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%","moduleDesc":"攻擊附帶10%攻擊力的法術傷害"},"skill":{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+40%,傷害類型變為法術,額外攻擊2個目標,遠程攻擊不再降低傷害,每次攻擊使自身攻擊速度<@ba.vup>+13(最多疊加<@ba.vup>6次)","name":"問雪","desc":"攻擊範圍擴大,攻擊力+40%,傷害類型變為法術,額外攻擊2個目標,遠程攻擊不再降低傷害,每次攻擊使自身攻擊速度+13(最多疊加6次)"},"talents":[{"descRaw":"攻擊處於<$ba.sluggish>停頓、<$ba.root>束縛的敵人時,額外造成相當於攻擊力48%<@ba.talpu>(+3%)的法術傷害,目標同時處於<$ba.sluggish>停頓和<$ba.root>束縛時該傷害提升至原本的1.2倍","desc":"攻擊處於停頓、束縛的敵人時,額外造成相當於攻擊力48%(+3%)的法術傷害,目標同時處於停頓和束縛時該傷害提升至原本的1.2倍"},{"descRaw":"攻擊時有23%<@ba.talpu>(+3%)的機率使目標<$ba.root>束縛1.5秒","desc":"攻擊時有23%(+3%)的機率使目標束縛1.5秒"}],"module":{"name":"雪浸過的斗笠"},"skills":[{"descRaw":"下次攻擊使目標<$ba.root>束縛<@ba.vup>2.5秒,該次<$ba.root>束縛結束時對目標和附近的所有敵人造成相當於攻擊力<@ba.vup>240%的法術傷害","desc":"下次攻擊使目標束縛2.5秒,該次束縛結束時對目標和附近的所有敵人造成相當於攻擊力240%的法術傷害"},{"descRaw":"對前方範圍內的地面敵人造成攻擊力<@ba.vup>240%的法術傷害;攻擊範圍<@ba.vup>改變,攻擊力<@ba.vup>+90%,攻擊範圍內的地面敵人<$ba.sluggish>停頓;技能結束時對範圍內的地面敵人造成攻擊力<@ba.vup>240%的物理傷害","desc":"對前方範圍內的地面敵人造成攻擊力240%的法術傷害;攻擊範圍改變,攻擊力+90%,攻擊範圍內的地面敵人停頓;技能結束時對範圍內的地面敵人造成攻擊力240%的物理傷害"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+40%,傷害類型變為法術,額外攻擊2個目標,遠程攻擊不再降低傷害,每次攻擊使自身攻擊速度<@ba.vup>+13(最多疊加<@ba.vup>6次)","name":"問雪","desc":"攻擊範圍擴大,攻擊力+40%,傷害類型變為法術,額外攻擊2個目標,遠程攻擊不再降低傷害,每次攻擊使自身攻擊速度+13(最多疊加6次)"}],"traitBase":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"talentsBase":[{"descRaw":"攻擊處於<$ba.sluggish>停頓、<$ba.root>束縛的敵人時,額外造成相當於攻擊力43%<@ba.talpu>(+3%)的法術傷害","desc":"攻擊處於停頓、束縛的敵人時,額外造成相當於攻擊力43%(+3%)的法術傷害"},{"descRaw":"攻擊時有23%<@ba.talpu>(+3%)的機率使目標<$ba.root>束縛1.5秒","desc":"攻擊時有23%(+3%)的機率使目標束縛1.5秒"}],"modules":[{"name":"雪浸過的斗笠","traitOverride":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","moduleDescRaw":"攻擊附帶<@ba.vup>10%攻擊力的法術傷害","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%","moduleDesc":"攻擊附帶10%攻擊力的法術傷害"},"talentChanges":[{"descRaw":"攻擊處於<$ba.sluggish>停頓、<$ba.root>束縛的敵人時,額外造成相當於攻擊力48%<@ba.talpu>(+3%)的法術傷害,目標同時處於<$ba.sluggish>停頓和<$ba.root>束縛時該傷害提升至原本的1.2倍","desc":"攻擊處於停頓、束縛的敵人時,額外造成相當於攻擊力48%(+3%)的法術傷害,目標同時處於停頓和束縛時該傷害提升至原本的1.2倍"}]},{"traitOverride":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","moduleDescRaw":"攻擊範圍內存在2名及以上敵人時攻擊速度<@ba.vup>+12","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%","moduleDesc":"攻擊範圍內存在2名及以上敵人時攻擊速度+12"}}],"_h":"5y698gjzsnpvch451lln6ixs170sd2r8xcpvch45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40%,攻擊自身與\"耀陽\"阻擋的單位時傷害類型變為真實"}],"_h":"fodr3h3hpzk21duw40fv40e34ausqctnuos3umpzk21d"},"chess_char_6_17_b":{"name":"耀騎士臨光","subProfessionName":"無畏者","trait":{"descRaw":"能夠阻擋一個敵人","moduleDescRaw":"攻擊被阻擋的敵人時攻擊力提升至<@ba.vup>115%","desc":"能夠阻擋一個敵人","moduleDesc":"攻擊被阻擋的敵人時攻擊力提升至115%"},"skill":{"descRaw":"在周圍四格可部署地面召喚一把\"耀陽\"對周圍敵人造成<@ba.vup>100%耀騎士臨光攻擊力的真實傷害並<$ba.stun>暈眩<@ba.vup>3秒,自身攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+100%、防禦力<@ba.vup>+70%,攻擊自身與\"耀陽\"阻擋的單位時傷害類型變為<@ba.vup>真實","name":"耀陽頷首","desc":"在周圍四格可部署地面召喚一把\"耀陽\"對周圍敵人造成100%耀騎士臨光攻擊力的真實傷害並暈眩3秒,自身攻擊範圍擴大,攻擊力+100%、防禦力+70%,攻擊自身與\"耀陽\"阻擋的單位時傷害類型變為真實"},"talents":[{"descRaw":"部署時對周圍四格敵人造成80%攻擊力的真實傷害並<$ba.stun>暈眩3秒,上一名部署幹員勢力為【卡西米爾】時額外造成一次傷害","desc":"部署時對周圍四格敵人造成80%攻擊力的真實傷害並暈眩3秒,上一名部署幹員勢力為【卡西米爾】時額外造成一次傷害"},{"descRaw":"攻擊無視敵人31%<@ba.talpu>(+3%)的防禦力","name":"破曉","desc":"攻擊無視敵人31%(+3%)的防禦力"}],"module":{"name":"耀陽鋒刃"},"skills":[{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+55%,攻擊速度<@ba.vup>+38\n<@ba.rem>持續時間無限","name":"燦焰長刃","desc":"攻擊範圍擴大,攻擊力+55%,攻擊速度+38\n持續時間無限"},{"descRaw":"被動效果:部署<@ba.vup>不消耗部署位。\n部署後攻擊力<@ba.vup>+120%,獲得<@ba.vup>3層<$ba.shield>護盾。技能結束後自動撤退,本次再部署時間延長<@ba.vup>25%,上一名部署幹員勢力為【卡西米爾】時本次再部署時間<@ba.vup>不再延長","name":"逐夜爍光","desc":"被動效果:部署不消耗部署位。\n部署後攻擊力+120%,獲得3層護盾。技能結束後自動撤退,本次再部署時間延長25%,上一名部署幹員勢力為【卡西米爾】時本次再部署時間不再延長"},{"descRaw":"在周圍四格可部署地面召喚一把\"耀陽\"對周圍敵人造成<@ba.vup>100%耀騎士臨光攻擊力的真實傷害並<$ba.stun>暈眩<@ba.vup>3秒,自身攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+100%、防禦力<@ba.vup>+70%,攻擊自身與\"耀陽\"阻擋的單位時傷害類型變為<@ba.vup>真實","name":"耀陽頷首","desc":"在周圍四格可部署地面召喚一把\"耀陽\"對周圍敵人造成100%耀騎士臨光攻擊力的真實傷害並暈眩3秒,自身攻擊範圍擴大,攻擊力+100%、防禦力+70%,攻擊自身與\"耀陽\"阻擋的單位時傷害類型變為真實"}],"traitBase":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"talentsBase":[{"descRaw":"部署時對周圍四格敵人造成80%攻擊力的真實傷害並<$ba.stun>暈眩3秒,上一名部署幹員勢力為【卡西米爾】時額外造成一次傷害","desc":"部署時對周圍四格敵人造成80%攻擊力的真實傷害並暈眩3秒,上一名部署幹員勢力為【卡西米爾】時額外造成一次傷害"},{"descRaw":"攻擊無視敵人23%<@ba.talpu>(+3%)的防禦力","name":"破曉","desc":"攻擊無視敵人23%(+3%)的防禦力"}],"modules":[{"name":"耀陽鋒刃","traitOverride":{"descRaw":"能夠阻擋一個敵人","moduleDescRaw":"攻擊被阻擋的敵人時攻擊力提升至<@ba.vup>115%","desc":"能夠阻擋一個敵人","moduleDesc":"攻擊被阻擋的敵人時攻擊力提升至115%"},"talentChanges":[{"descRaw":"攻擊無視敵人31%<@ba.talpu>(+3%)的防禦力","name":"破曉","desc":"攻擊無視敵人31%(+3%)的防禦力"}]},{"name":"“騎士家族”","traitOverride":{"descRaw":"能夠阻擋一個敵人","moduleDescRaw":"被擊倒時不撤退且回復所有生命但生命上限<@ba.vdown>-60%,攻擊速度<@ba.vup>+30(單次部署只觸發1次)","desc":"能夠阻擋一個敵人","moduleDesc":"被擊倒時不撤退且回復所有生命但生命上限-60%,攻擊速度+30(單次部署只觸發1次)"},"talentChanges":[{"descRaw":"部署時及首次被擊倒時對周圍四格敵人造成100%攻擊力的真實傷害並<$ba.stun>暈眩4秒,上一名部署幹員勢力為【卡西米爾】時額外造成一次傷害","desc":"部署時及首次被擊倒時對周圍四格敵人造成100%攻擊力的真實傷害並暈眩4秒,上一名部署幹員勢力為【卡西米爾】時額外造成一次傷害"}]}],"_h":"fodr3hf03harkek2sguw40lw40r84a55qc0oeos3hckek2sg3h3huw40fv40e34a3hf03harlw40r8jn3h023hulll21"},"chess_char_6_18_a":{"name":"荒蕪拉普蘭德","subProfessionName":"馭械術師","trait":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)"},"skill":{"descRaw":"浮遊單元<@ba.vup>+2,攻擊力<@ba.vup>+45%,釋放<@ba.vup>特殊形態的浮遊單元散開後,將在整個戰場範圍各自追逐較近的敵人,追上時使目標<$ba.fear>恐懼<@ba.vup>2秒並鎖定其攻擊,浮遊單元周圍的敵人移動速度<@ba.vup>-30%且每秒受到相當於攻擊力<@ba.vup>100%的法術傷害(不疊加);<@ba.rem>浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊","name":"終幕·浩劫","desc":"浮遊單元+2,攻擊力+45%,釋放特殊形態的浮遊單元散開後,將在整個戰場範圍各自追逐較近的敵人,追上時使目標恐懼2秒並鎖定其攻擊,浮遊單元周圍的敵人移動速度-30%且每秒受到相當於攻擊力100%的法術傷害(不疊加);浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊"},"talents":[{"descRaw":"每在場上停留16<@ba.talpu>(-4)秒,浮遊單元依次獲得以下一個效果:傷害上限提高10%、造成傷害時使目標特殊能力失效2秒、數量+1","name":"頭狼","desc":"每在場上停留16(-4)秒,浮遊單元依次獲得以下一個效果:傷害上限提高10%、造成傷害時使目標特殊能力失效2秒、數量+1"},{"descRaw":"編入隊伍時,所有【敘拉古】幹員的初始技力+6<@ba.talpu>(+1)","name":"敘拉古的榮幸","desc":"編入隊伍時,所有【敘拉古】幹員的初始技力+6(+1)"}],"module":{"name":"狼時"},"skills":[{"descRaw":"被動效果:浮遊單元<@ba.vup>+1\n<@ba.rem>主動觸發可以在下列狀態和初始狀態間切換:\n攻擊力<@ba.vup>+14%,釋放浮遊單元隨機鎖定整個戰場內的非移動敵人進行攻擊,目標移動或倒下後重新索敵","name":"慵怠者悲鳴","desc":"被動效果:浮遊單元+1\n主動觸發可以在下列狀態和初始狀態間切換:\n攻擊力+14%,釋放浮遊單元隨機鎖定整個戰場內的非移動敵人進行攻擊,目標移動或倒下後重新索敵"},{"descRaw":"浮遊單元<@ba.vup>+3,攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+60%,釋放浮遊單元隨機鎖定敵人攻擊,浮遊單元攻擊時有<@ba.vup>10%機率使目標<$ba.fear>恐懼<@ba.vup>1秒\n<@ba.rem>浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊","name":"逐獵狂飆","desc":"浮遊單元+3,攻擊範圍擴大,攻擊力+60%,釋放浮遊單元隨機鎖定敵人攻擊,浮遊單元攻擊時有10%機率使目標恐懼1秒\n浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊"},{"descRaw":"浮遊單元<@ba.vup>+2,攻擊力<@ba.vup>+45%,釋放<@ba.vup>特殊形態的浮遊單元散開後,將在整個戰場範圍各自追逐較近的敵人,追上時使目標<$ba.fear>恐懼<@ba.vup>2秒並鎖定其攻擊,浮遊單元周圍的敵人移動速度<@ba.vup>-30%且每秒受到相當於攻擊力<@ba.vup>100%的法術傷害(不疊加);<@ba.rem>浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊","name":"終幕·浩劫","desc":"浮遊單元+2,攻擊力+45%,釋放特殊形態的浮遊單元散開後,將在整個戰場範圍各自追逐較近的敵人,追上時使目標恐懼2秒並鎖定其攻擊,浮遊單元周圍的敵人移動速度-30%且每秒受到相當於攻擊力100%的法術傷害(不疊加);浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊"}],"_h":"l993k7j1l1kvhtjrfxo54ju4gvhz6wr03i3w0eb1l1kvht"},"chess_char_6_18_b":{"name":"荒蕪拉普蘭德","subProfessionName":"馭械術師","trait":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(單元初始傷害提高,最高造成幹員110%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(單元初始傷害提高,最高造成幹員110%攻擊力的傷害)"},"skill":{"descRaw":"浮遊單元<@ba.vup>+2,攻擊力<@ba.vup>+60%,釋放<@ba.vup>特殊形態的浮遊單元散開後,將在整個戰場範圍各自追逐較近的敵人,追上時使目標<$ba.fear>恐懼<@ba.vup>2秒並鎖定其攻擊,浮遊單元周圍的敵人移動速度<@ba.vup>-40%且每秒受到相當於攻擊力<@ba.vup>100%的法術傷害(不疊加);<@ba.rem>浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊","name":"終幕·浩劫","desc":"浮遊單元+2,攻擊力+60%,釋放特殊形態的浮遊單元散開後,將在整個戰場範圍各自追逐較近的敵人,追上時使目標恐懼2秒並鎖定其攻擊,浮遊單元周圍的敵人移動速度-40%且每秒受到相當於攻擊力100%的法術傷害(不疊加);浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊"},"talents":[{"descRaw":"每在場上停留16<@ba.talpu>(-4)秒,浮遊單元依次獲得以下一個效果:傷害上限提高10%、造成傷害時使目標特殊能力失效2秒、數量+1","name":"頭狼","desc":"每在場上停留16(-4)秒,浮遊單元依次獲得以下一個效果:傷害上限提高10%、造成傷害時使目標特殊能力失效2秒、數量+1"},{"descRaw":"編入隊伍時,所有【敘拉古】幹員的初始技力+6<@ba.talpu>(+1),且首次觸發技能後攻擊速度+10","name":"敘拉古的榮幸","desc":"編入隊伍時,所有【敘拉古】幹員的初始技力+6(+1),且首次觸發技能後攻擊速度+10"}],"module":{"name":"狼時"},"skills":[{"descRaw":"被動效果:浮遊單元<@ba.vup>+1\n<@ba.rem>主動觸發可以在下列狀態和初始狀態間切換:\n攻擊力<@ba.vup>+23%,釋放浮遊單元隨機鎖定整個戰場內的非移動敵人進行攻擊,目標移動或倒下後重新索敵","name":"慵怠者悲鳴","desc":"被動效果:浮遊單元+1\n主動觸發可以在下列狀態和初始狀態間切換:\n攻擊力+23%,釋放浮遊單元隨機鎖定整個戰場內的非移動敵人進行攻擊,目標移動或倒下後重新索敵"},{"descRaw":"浮遊單元<@ba.vup>+3,攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+80%,釋放浮遊單元隨機鎖定敵人攻擊,浮遊單元攻擊時有<@ba.vup>10%機率使目標<$ba.fear>恐懼<@ba.vup>1秒\n<@ba.rem>浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊","name":"逐獵狂飆","desc":"浮遊單元+3,攻擊範圍擴大,攻擊力+80%,釋放浮遊單元隨機鎖定敵人攻擊,浮遊單元攻擊時有10%機率使目標恐懼1秒\n浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊"},{"descRaw":"浮遊單元<@ba.vup>+2,攻擊力<@ba.vup>+60%,釋放<@ba.vup>特殊形態的浮遊單元散開後,將在整個戰場範圍各自追逐較近的敵人,追上時使目標<$ba.fear>恐懼<@ba.vup>2秒並鎖定其攻擊,浮遊單元周圍的敵人移動速度<@ba.vup>-40%且每秒受到相當於攻擊力<@ba.vup>100%的法術傷害(不疊加);<@ba.rem>浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊","name":"終幕·浩劫","desc":"浮遊單元+2,攻擊力+60%,釋放特殊形態的浮遊單元散開後,將在整個戰場範圍各自追逐較近的敵人,追上時使目標恐懼2秒並鎖定其攻擊,浮遊單元周圍的敵人移動速度-40%且每秒受到相當於攻擊力100%的法術傷害(不疊加);浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊"}],"traitBase":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)"},"talentsBase":[{"descRaw":"每在場上停留16<@ba.talpu>(-4)秒,浮遊單元依次獲得以下一個效果:傷害上限提高10%、造成傷害時使目標特殊能力失效2秒、數量+1","name":"頭狼","desc":"每在場上停留16(-4)秒,浮遊單元依次獲得以下一個效果:傷害上限提高10%、造成傷害時使目標特殊能力失效2秒、數量+1"},{"descRaw":"編入隊伍時,所有【敘拉古】幹員的初始技力+6<@ba.talpu>(+1)","name":"敘拉古的榮幸","desc":"編入隊伍時,所有【敘拉古】幹員的初始技力+6(+1)"}],"modules":[{"name":"狼時","traitOverride":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(單元初始傷害提高,最高造成幹員110%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(單元初始傷害提高,最高造成幹員110%攻擊力的傷害)"},"talentChanges":[{"descRaw":"編入隊伍時,所有【敘拉古】幹員的初始技力+6<@ba.talpu>(+1),且首次觸發技能後攻擊速度+10","name":"敘拉古的榮幸","desc":"編入隊伍時,所有【敘拉古】幹員的初始技力+6(+1),且首次觸發技能後攻擊速度+10"}]}],"_h":"l993507eixkvejjrfxo5knu4ebhzwqr0d0gq0eznixkvejk7j1jrfxo54ju4gvhz507eknu4eb"},"chess_char_6_19_a":{"name":"鐧","subProfessionName":"劍豪","trait":{"descRaw":"普通攻擊連續造成<@ba.kw>兩次傷害","desc":"普通攻擊連續造成兩次傷害"},"skill":{"descRaw":"持續發動總計<@ba.vup>10次斬擊,每次斬擊對最多<@ba.vup>5名敵人造成相當於攻擊力<@ba.vup>180%的物理傷害,天賦的發動機率提升至<@ba.vup>100%,並持續將敵人<@ba.vup>中等力度地拖曳至自身中心,之後將造成一次相當於攻擊力<@ba.vup>300%的物理傷害並將敵人<@ba.vup>較大力地拖曳至自身中心","name":"歸於寧靜","desc":"持續發動總計10次斬擊,每次斬擊對最多5名敵人造成相當於攻擊力180%的物理傷害,天賦的發動機率提升至100%,並持續將敵人中等力度地拖曳至自身中心,之後將造成一次相當於攻擊力300%的物理傷害並將敵人較大力地拖曳至自身中心"},"talents":[{"descRaw":"造成傷害時有10%的機率攻擊力提升至165%<@ba.talpu>(+5%),並使目標<$ba.tremble>戰慄5秒","desc":"造成傷害時有10%的機率攻擊力提升至165%(+5%),並使目標戰慄5秒"},{"descRaw":"攻擊被<$ba.tremble>戰慄的目標時,無視目標30%<@ba.talpu>(+5%)的防禦力","name":"活著的傳奇","desc":"攻擊被戰慄的目標時,無視目標30%(+5%)的防禦力"}],"module":{"name":"“過往的註腳”"},"skills":[{"descRaw":"下次攻擊對周圍最多<@ba.vup>5名地面敵人造成兩次相當於攻擊力<@ba.vup>175%的物理傷害","name":"純粹的武力","desc":"下次攻擊對周圍最多5名地面敵人造成兩次相當於攻擊力175%的物理傷害"},{"descRaw":"對前方範圍內最多<@ba.vup>5名地面敵人發動<@ba.vup>2次斬擊,攻擊被阻擋的敵人時改為<@ba.vup>3次斬擊,天賦的發動機率提升至<@ba.vup>100%,每次斬擊造成相當於攻擊力<@ba.vup>250%的物理傷害\n<@ba.rem>可充能2次","name":"無聲的嘲笑","desc":"對前方範圍內最多5名地面敵人發動2次斬擊,攻擊被阻擋的敵人時改為3次斬擊,天賦的發動機率提升至100%,每次斬擊造成相當於攻擊力250%的物理傷害\n可充能2次"},{"descRaw":"持續發動總計<@ba.vup>10次斬擊,每次斬擊對最多<@ba.vup>5名敵人造成相當於攻擊力<@ba.vup>180%的物理傷害,天賦的發動機率提升至<@ba.vup>100%,並持續將敵人<@ba.vup>中等力度地拖曳至自身中心,之後將造成一次相當於攻擊力<@ba.vup>300%的物理傷害並將敵人<@ba.vup>較大力地拖曳至自身中心","name":"歸於寧靜","desc":"持續發動總計10次斬擊,每次斬擊對最多5名敵人造成相當於攻擊力180%的物理傷害,天賦的發動機率提升至100%,並持續將敵人中等力度地拖曳至自身中心,之後將造成一次相當於攻擊力300%的物理傷害並將敵人較大力地拖曳至自身中心"}],"_h":"geyq9mmcfeej7dqp76osyfoxhlon18qzod7ixqfeej7d"},"chess_char_6_19_b":{"name":"鐧","subProfessionName":"劍豪","trait":{"descRaw":"普通攻擊連續造成<@ba.kw>兩次傷害","moduleDescRaw":"技能造成的傷害提升<@ba.vup>10%","desc":"普通攻擊連續造成兩次傷害","moduleDesc":"技能造成的傷害提升10%"},"skill":{"descRaw":"持續發動總計<@ba.vup>10次斬擊,每次斬擊對最多<@ba.vup>6名敵人造成相當於攻擊力<@ba.vup>200%的物理傷害,天賦的發動機率提升至<@ba.vup>100%,並持續將敵人<@ba.vup>中等力度地拖曳至自身中心,之後將造成一次相當於攻擊力<@ba.vup>300%的物理傷害並將敵人<@ba.vup>較大力地拖曳至自身中心","name":"歸於寧靜","desc":"持續發動總計10次斬擊,每次斬擊對最多6名敵人造成相當於攻擊力200%的物理傷害,天賦的發動機率提升至100%,並持續將敵人中等力度地拖曳至自身中心,之後將造成一次相當於攻擊力300%的物理傷害並將敵人較大力地拖曳至自身中心"},"talents":[{"descRaw":"造成傷害時有10%的機率攻擊力提升至175%<@ba.talpu>(+5%),並使目標<$ba.tremble>戰慄5秒","desc":"造成傷害時有10%的機率攻擊力提升至175%(+5%),並使目標戰慄5秒"},{"descRaw":"攻擊被<$ba.tremble>戰慄的目標時,無視目標30%<@ba.talpu>(+5%)的防禦力","name":"活著的傳奇","desc":"攻擊被戰慄的目標時,無視目標30%(+5%)的防禦力"}],"module":{"name":"“過往的註腳”"},"skills":[{"descRaw":"下次攻擊對周圍最多<@ba.vup>6名地面敵人造成兩次相當於攻擊力<@ba.vup>190%的物理傷害","name":"純粹的武力","desc":"下次攻擊對周圍最多6名地面敵人造成兩次相當於攻擊力190%的物理傷害"},{"descRaw":"對前方範圍內最多<@ba.vup>5名地面敵人發動<@ba.vup>2次斬擊,攻擊被阻擋的敵人時改為<@ba.vup>3次斬擊,天賦的發動機率提升至<@ba.vup>100%,每次斬擊造成相當於攻擊力<@ba.vup>280%的物理傷害\n<@ba.rem>可充能2次","name":"無聲的嘲笑","desc":"對前方範圍內最多5名地面敵人發動2次斬擊,攻擊被阻擋的敵人時改為3次斬擊,天賦的發動機率提升至100%,每次斬擊造成相當於攻擊力280%的物理傷害\n可充能2次"},{"descRaw":"持續發動總計<@ba.vup>10次斬擊,每次斬擊對最多<@ba.vup>6名敵人造成相當於攻擊力<@ba.vup>200%的物理傷害,天賦的發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減少","desc":"再部署時間大幅度減少"},"skills":[{"descRaw":"部署後第一天賦觸發機率提升至<@ba.vup>25%,獲得<@ba.vup>60%物理閃避","name":"物理的服從","desc":"部署後第一天賦觸發機率提升至25%,獲得60%物理閃避"},{"descRaw":"部署後攻擊力<@ba.vup>+45%,攻擊速度<@ba.vup>+15","name":"戰爭的恭順","desc":"部署後攻擊力+45%,攻擊速度+15"},{"descRaw":"部署後立即對周圍所有敵人造成相當於攻擊力<@ba.vup>240%的物理傷害,開啟空間源石技藝將所有未被阻擋的敵人<@ba.vup>小力地拖拽至面前,並施加<@ba.vup>2.5秒<$ba.sluggish>停頓","name":"空間的歸依","desc":"部署後立即對周圍所有敵人造成相當於攻擊力240%的物理傷害,開啟空間源石技藝將所有未被阻擋的敵人小力地拖拽至面前,並施加2.5秒停頓"}],"talents":[{"descRaw":"攻擊時有10%機率造成二連擊","desc":"攻擊時有10%機率造成二連擊"},{"descRaw":"周圍四格內僅存在一名敵人時,攻擊力+10%","name":"四維分離","desc":"周圍四格內僅存在一名敵人時,攻擊力+10%"}],"modules":[{"name":"Misery證章","traitOverride":{"descRaw":"再部署時間大幅度<@ba.kw>減少","moduleDescRaw":"周圍四格沒有友方幹員時攻擊力<@ba.kw>+10%","desc":"再部署時間大幅度減少","moduleDesc":"周圍四格沒有友方幹員時攻擊力+10%"}}]},"2/60/7/3":{"trait":{"descRaw":"再部署時間大幅度<@ba.kw>減少","desc":"再部署時間大幅度減少"},"skills":[{"descRaw":"部署後第一天賦觸發機率提升至<@ba.vup>25%,獲得<@ba.vup>60%物理閃避","name":"物理的服從","desc":"部署後第一天賦觸發機率提升至25%,獲得60%物理閃避"},{"descRaw":"部署後攻擊力<@ba.vup>+45%,攻擊速度<@ba.vup>+15","name":"戰爭的恭順","desc":"部署後攻擊力+45%,攻擊速度+15"},{"descRaw":"部署後立即對周圍所有敵人造成相當於攻擊力<@ba.vup>240%的物理傷害,開啟空間源石技藝將所有未被阻擋的敵人<@ba.vup>小力地拖拽至面前,並施加<@ba.vup>2.5秒<$ba.sluggish>停頓","name":"空間的歸依","desc":"部署後立即對周圍所有敵人造成相當於攻擊力240%的物理傷害,開啟空間源石技藝將所有未被阻擋的敵人小力地拖拽至面前,並施加2.5秒停頓"}],"talents":[{"descRaw":"攻擊時有10%機率造成二連擊","desc":"攻擊時有10%機率造成二連擊"},{"descRaw":"周圍四格內僅存在一名敵人時,攻擊力+10%","name":"四維分離","desc":"周圍四格內僅存在一名敵人時,攻擊力+10%"}],"modules":[{"name":"Misery證章","traitOverride":{"descRaw":"再部署時間大幅度<@ba.kw>減少","moduleDescRaw":"周圍四格沒有友方幹員時攻擊力<@ba.kw>+10%","desc":"再部署時間大幅度減少","moduleDesc":"周圍四格沒有友方幹員時攻擊力+10%"},"talentChanges":[{"descRaw":"攻擊力+5%,攻擊時有15%機率造成二連擊","desc":"攻擊力+5%,攻擊時有15%機率造成二連擊"}]}]}}},"char_617_sharp2":{"name":"領主·Sharp","subProfessionName":"領主","moduleNames":{"uniequip_001_sharp2":{"name":"領主·Sharp證章"},"uniequip_002_sharp2":{"name":"領主·Sharp證章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"skills":[{"descRaw":"攻擊力<@ba.vup>+130%,攻擊速度<@ba.vup>+35,同時攻擊<@ba.vup>2個目標,遠程攻擊不再降低攻擊力","name":"沉默的爆發","desc":"攻擊力+130%,攻擊速度+35,同時攻擊2個目標,遠程攻擊不再降低攻擊力"}],"talents":[{"descRaw":"攻擊力+20%,獲得25%的法術閃避","name":"無聲之鋒","desc":"攻擊力+20%,獲得25%的法術閃避"},{"descRaw":"攻擊範圍內存在2名及以上敵人時,攻擊速度+12","name":"陷陣勇氣","desc":"攻擊範圍內存在2名及以上敵人時,攻擊速度+12"}]},"2/60/7/1":{"trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"skills":[{"descRaw":"攻擊力<@ba.vup>+180%,攻擊速度<@ba.vup>+50,同時攻擊<@ba.vup>2個目標,遠程攻擊不再降低攻擊力","name":"沉默的爆發","desc":"攻擊力+180%,攻擊速度+50,同時攻擊2個目標,遠程攻擊不再降低攻擊力"}],"talents":[{"descRaw":"攻擊力+20%,獲得25%的法術閃避","name":"無聲之鋒","desc":"攻擊力+20%,獲得25%的法術閃避"},{"descRaw":"攻擊範圍內存在2名及以上敵人時,攻擊速度+12","name":"陷陣勇氣","desc":"攻擊範圍內存在2名及以上敵人時,攻擊速度+12"}],"modules":[{"name":"領主·Sharp證章","traitOverride":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","moduleDescRaw":"攻擊附帶<@ba.vup>10%攻擊力的法術傷害","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%","moduleDesc":"攻擊附帶10%攻擊力的法術傷害"}}]},"2/60/7/3":{"trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"skills":[{"descRaw":"攻擊力<@ba.vup>+180%,攻擊速度<@ba.vup>+50,同時攻擊<@ba.vup>2個目標,遠程攻擊不再降低攻擊力","name":"沉默的爆發","desc":"攻擊力+180%,攻擊速度+50,同時攻擊2個目標,遠程攻擊不再降低攻擊力"}],"talents":[{"descRaw":"攻擊力+20%,獲得25%的法術閃避","name":"無聲之鋒","desc":"攻擊力+20%,獲得25%的法術閃避"},{"descRaw":"攻擊範圍內存在2名及以上敵人時,攻擊速度+12","name":"陷陣勇氣","desc":"攻擊範圍內存在2名及以上敵人時,攻擊速度+12"}],"modules":[{"name":"領主·Sharp證章","traitOverride":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","moduleDescRaw":"攻擊附帶<@ba.vup>10%攻擊力的法術傷害","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%","moduleDesc":"攻擊附帶10%攻擊力的法術傷害"},"talentChanges":[{"descRaw":"攻擊力+25%,獲得35%的法術閃避","name":"無聲之鋒","desc":"攻擊力+25%,獲得35%的法術閃避"}]}]}}},"char_003_kalts":{"name":"凱爾希","subProfessionName":"醫師","moduleNames":{"uniequip_001_kalts":{"name":"凱爾希證章"},"uniequip_003_kalts":{"name":"醫者"},"uniequip_004_kalts":{"name":"凱爾希特限證章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"恢復友方單位生命","desc":"恢復友方單位生命"},"skills":[{"descRaw":"自身和Mon3tr的防禦力<@ba.vup>+90%,且自身獲得<@ba.vup>30%的物理格擋","name":"指令:結構加固","desc":"自身和Mon3tr的防禦力+90%,且自身獲得30%的物理格擋"},{"descRaw":"自身的攻擊速度<@ba.vup>+45,Mon3tr的攻擊力<@ba.vup>+35%,Mon3tr可以攻擊阻擋的所有敵人\n<@ba.rem>該技能與Mon3tr<$ba.binding><@ba.rem>綁定","name":"指令:戰術協同","desc":"自身的攻擊速度+45,Mon3tr的攻擊力+35%,Mon3tr可以攻擊阻擋的所有敵人\n該技能與Mon3tr綁定"},{"descRaw":"Mon3tr的防禦力<@ba.vup>+120%,技能期間攻擊力從<@ba.vup>+160%逐漸降低至+0%且傷害類型變為<@ba.vup>真實,此期間如果未擊殺任何敵人則技能結束後流失最大生命的<@ba.vup>50%。<@ba.rem>該技能與Mon3tr<$ba.binding><@ba.rem>綁定","name":"指令:熔毀","desc":"Mon3tr的防禦力+120%,技能期間攻擊力從+160%逐漸降低至+0%且傷害類型變為真實,此期間如果未擊殺任何敵人則技能結束後流失最大生命的50%。該技能與Mon3tr綁定"}],"talents":[{"descRaw":"可以使用並治療Mon3tr,擁有25秒再部署時間,優先治療自身和Mon3tr;Mon3tr不在凱爾希攻擊範圍內時防禦力降至0","desc":"可以使用並治療Mon3tr,擁有25秒再部署時間,優先治療自身和Mon3tr;Mon3tr不在凱爾希攻擊範圍內時防禦力降至0"},{"descRaw":"Mon3tr在被擊倒後(不包括撤退)使周圍8格內所有敵人<$ba.stun>暈眩3.5<@ba.talpu>(+0.5)秒並對其造成1400<@ba.talpu>(+200)點真實傷害","name":"不毀重構","desc":"Mon3tr在被擊倒後(不包括撤退)使周圍8格內所有敵人暈眩3.5(+0.5)秒並對其造成1400(+200)點真實傷害"}]},"2/60/7/1":{"trait":{"descRaw":"恢復友方單位生命","desc":"恢復友方單位生命"},"skills":[{"descRaw":"自身和Mon3tr的防禦力<@ba.vup>+120%,且自身獲得<@ba.vup>40%的物理格擋","name":"指令: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>+105%並獲得<@ba.vup>20%的法術閃避","name":"聖域","desc":"攻擊範圍擴大,攻擊力+50%,攻擊範圍內的友方單位法術抗性+105%並獲得20%的法術閃避"}],"talents":[{"descRaw":"攻擊範圍內的友方單位法術抗性+17<@ba.talpu>(+2)","name":"白惡魔的庇護","desc":"攻擊範圍內的友方單位法術抗性+17(+2)"},{"descRaw":"可以使用幻影。幻影無法攻擊和阻擋敵人,擁有75法術抗性,30%的物理閃避,並且更容易吸引敵人的攻擊,同時每秒流失3%的最大生命","name":"轉瞬即逝的幻影","desc":"可以使用幻影。幻影無法攻擊和阻擋敵人,擁有75法術抗性,30%的物理閃避,並且更容易吸引敵人的攻擊,同時每秒流失3%的最大生命"}],"modules":[{"name":"“封閉的希望”","traitOverride":{"descRaw":"同時恢復三個友方單位的生命","moduleDescRaw":"攻擊範圍<@ba.kw>擴大","desc":"同時恢復三個友方單位的生命","moduleDesc":"攻擊範圍擴大"}},{"name":"“鶯歌”","traitOverride":{"descRaw":"同時恢復<@ba.kw>四個友方單位的生命","desc":"同時恢復四個友方單位的生命"}}]},"2/60/7/3":{"trait":{"descRaw":"同時恢復三個友方單位的生命","desc":"同時恢復三個友方單位的生命"},"skills":[{"descRaw":"攻擊力<@ba.vup>+70%","name":"治療強化·γ型","desc":"攻擊力+70%"},{"descRaw":"下次治療使所有目標獲得一個持續<@ba.vup>4秒的<$ba.barrier>屏障\n屏障能吸收相當於夜鶯攻擊力<@ba.vup>60%的<@ba.vup>法術傷害,同時使目標法術抗性<@ba.vup>+15;<@ba.rem>可充能2次","name":"法術護盾","desc":"下次治療使所有目標獲得一個持續4秒的屏障\n屏障能吸收相當於夜鶯攻擊力60%的法術傷害,同時使目標法術抗性+15;可充能2次"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+50%,攻擊範圍內的友方單位法術抗性<@ba.vup>+105%並獲得<@ba.vup>20%的法術閃避","name":"聖域","desc":"攻擊範圍擴大,攻擊力+50%,攻擊範圍內的友方單位法術抗性+105%並獲得20%的法術閃避"}],"talents":[{"descRaw":"攻擊範圍內的友方單位法術抗性+17<@ba.talpu>(+2)","name":"白惡魔的庇護","desc":"攻擊範圍內的友方單位法術抗性+17(+2)"},{"descRaw":"可以使用幻影。幻影無法攻擊和阻擋敵人,擁有75法術抗性,30%的物理閃避,並且更容易吸引敵人的攻擊,同時每秒流失3%的最大生命","name":"轉瞬即逝的幻影","desc":"可以使用幻影。幻影無法攻擊和阻擋敵人,擁有75法術抗性,30%的物理閃避,並且更容易吸引敵人的攻擊,同時每秒流失3%的最大生命"}],"modules":[{"name":"“封閉的希望”","traitOverride":{"descRaw":"同時恢復三個友方單位的生命","moduleDescRaw":"攻擊範圍<@ba.kw>擴大","desc":"同時恢復三個友方單位的生命","moduleDesc":"攻擊範圍擴大"},"talentChanges":[null,{"descRaw":"攻擊範圍內的友方單位法術抗性+17<@ba.talpu>(+2)且受到的治療效果提升5%","name":"白惡魔的庇護","desc":"攻擊範圍內的友方單位法術抗性+17(+2)且受到的治療效果提升5%"}]},{"name":"“鶯歌”","traitOverride":{"descRaw":"同時恢復<@ba.kw>四個友方單位的生命","desc":"同時恢復四個友方單位的生命"},"talentChanges":[{"descRaw":"可以使用幻影。幻影無法攻擊和阻擋敵人,擁有75法術抗性,40%的物理閃避,並且更容易吸引敵人的攻擊,同時每秒流失3%的最大生命;夜鶯部署時獲得3個幻影","name":"轉瞬即逝的幻影","desc":"可以使用幻影。幻影無法攻擊和阻擋敵人,擁有75法術抗性,40%的物理閃避,並且更容易吸引敵人的攻擊,同時每秒流失3%的最大生命;夜鶯部署時獲得3個幻影"}]}]}}},"char_180_amgoat":{"subProfessionName":"中堅術師","moduleNames":{"uniequip_001_amgoat":{"name":"艾雅法拉證章"},"uniequip_002_amgoat":{"name":"“錯過的聲音”"},"uniequip_003_amgoat":{"name":"寵物大賽第一名"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害","desc":"攻擊造成法術傷害"},"skills":[{"descRaw":"攻擊速度<@ba.vup>+38\n第二次及以後使用時追加攻擊力<@ba.vup>+38%的效果","name":"二重詠唱","desc":"攻擊速度+38\n第二次及以後使用時追加攻擊力+38%的效果"},{"descRaw":"下次攻擊造成相當於攻擊力<@ba.vup>275%的法術傷害,命中目標周圍的敵人受到一半的爆炸傷害且在<@ba.vup>6秒內法術抗性<@ba.vup>-15%\n<@ba.rem>可充能2次","name":"點燃","desc":"下次攻擊造成相當於攻擊力275%的法術傷害,命中目標周圍的敵人受到一半的爆炸傷害且在6秒內法術抗性-15%\n可充能2次"},{"descRaw":"攻擊力<@ba.vup>+70%,攻擊範圍<@ba.vup>增大,攻擊間隔<@ba.vup>大幅度縮短,攻擊變為隨機對攻擊範圍內至多<@ba.vup>4個敵人發射熔岩","desc":"攻擊力+70%,攻擊範圍增大,攻擊間隔大幅度縮短,攻擊變為隨機對攻擊範圍內至多4個敵人發射熔岩"}],"talents":[{"descRaw":"在場時,所有友方【術師】職業幹員的攻擊力+16%<@ba.talpu>(+2%)","desc":"在場時,所有友方【術師】職業幹員的攻擊力+16%(+2%)"},{"descRaw":"部署後立即隨機獲得10<@ba.talpu>(+3)~19<@ba.talpu>(+4)點技力","name":"亂火","desc":"部署後立即隨機獲得10(+3)~19(+4)點技力"}]},"2/60/7/1":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害","desc":"攻擊造成法術傷害"},"skills":[{"descRaw":"攻擊速度<@ba.vup>+45\n第二次及以後使用時追加攻擊力<@ba.vup>+45%的效果","name":"二重詠唱","desc":"攻擊速度+45\n第二次及以後使用時追加攻擊力+45%的效果"},{"descRaw":"下次攻擊造成相當於攻擊力<@ba.vup>310%的法術傷害,命中目標周圍的敵人受到一半的爆炸傷害且在<@ba.vup>6秒內法術抗性<@ba.vup>-20%\n<@ba.rem>可充能2次","name":"點燃","desc":"下次攻擊造成相當於攻擊力310%的法術傷害,命中目標周圍的敵人受到一半的爆炸傷害且在6秒內法術抗性-20%\n可充能2次"},{"descRaw":"攻擊力<@ba.vup>+85%,攻擊範圍<@ba.vup>增大,攻擊間隔<@ba.vup>大幅度縮短,攻擊變為隨機對攻擊範圍內至多<@ba.vup>5個敵人發射熔岩","desc":"攻擊力+85%,攻擊範圍增大,攻擊間隔大幅度縮短,攻擊變為隨機對攻擊範圍內至多5個敵人發射熔岩"}],"talents":[{"descRaw":"在場時,所有友方【術師】職業幹員的攻擊力+16%<@ba.talpu>(+2%)","desc":"在場時,所有友方【術師】職業幹員的攻擊力+16%(+2%)"},{"descRaw":"部署後立即隨機獲得10<@ba.talpu>(+3)~19<@ba.talpu>(+4)點技力","name":"亂火","desc":"部署後立即隨機獲得10(+3)~19(+4)點技力"}],"modules":[{"name":"“錯過的聲音”","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害","moduleDescRaw":"無視目標<@ba.kw>10點法術抗性","desc":"攻擊造成法術傷害","moduleDesc":"無視目標10點法術抗性"}},{"name":"寵物大賽第一名","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害","moduleDescRaw":"普通攻擊命中精英或領袖敵人時獲得<@ba.kw>1點技力","desc":"攻擊造成法術傷害","moduleDesc":"普通攻擊命中精英或領袖敵人時獲得1點技力"}}]},"2/60/7/3":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害","desc":"攻擊造成法術傷害"},"skills":[{"descRaw":"攻擊速度<@ba.vup>+45\n第二次及以後使用時追加攻擊力<@ba.vup>+45%的效果","name":"二重詠唱","desc":"攻擊速度+45\n第二次及以後使用時追加攻擊力+45%的效果"},{"descRaw":"下次攻擊造成相當於攻擊力<@ba.vup>310%的法術傷害,命中目標周圍的敵人受到一半的爆炸傷害且在<@ba.vup>6秒內法術抗性<@ba.vup>-20%\n<@ba.rem>可充能2次","name":"點燃","desc":"下次攻擊造成相當於攻擊力310%的法術傷害,命中目標周圍的敵人受到一半的爆炸傷害且在6秒內法術抗性-20%\n可充能2次"},{"descRaw":"攻擊力<@ba.vup>+85%,攻擊範圍<@ba.vup>增大,攻擊間隔<@ba.vup>大幅度縮短,攻擊變為隨機對攻擊範圍內至多<@ba.vup>5個敵人發射熔岩","desc":"攻擊力+85%,攻擊範圍增大,攻擊間隔大幅度縮短,攻擊變為隨機對攻擊範圍內至多5個敵人發射熔岩"}],"talents":[{"descRaw":"在場時,所有友方【術師】職業幹員的攻擊力+16%<@ba.talpu>(+2%)","desc":"在場時,所有友方【術師】職業幹員的攻擊力+16%(+2%)"},{"descRaw":"部署後立即隨機獲得10<@ba.talpu>(+3)~19<@ba.talpu>(+4)點技力","name":"亂火","desc":"部署後立即隨機獲得10(+3)~19(+4)點技力"}],"modules":[{"name":"“錯過的聲音”","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害","moduleDescRaw":"無視目標<@ba.kw>10點法術抗性","desc":"攻擊造成法術傷害","moduleDesc":"無視目標10點法術抗性"},"talentChanges":[{"d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:回復自身生命20%;當次攻擊力提升至165%;目標<$ba.sluggish>停頓1.6秒;目標<$ba.stun>暈眩1.2秒;有30%機率同時觸發以上所有效果","name":"混合藥物射擊","desc":"每次攻擊時會隨機觸發下列效果之一:回復自身生命20%;當次攻擊力提升至165%;目標停頓1.6秒;目標暈眩1.2秒;有30%機率同時觸發以上所有效果"}]},{"name":"毒醫殘章","traitOverride":{"descRaw":"自身生命會不斷流失","moduleDescRaw":"再部署時間<@ba.kw>減少","desc":"自身生命會不斷流失","moduleDesc":"再部署時間減少"},"talentChanges":[{"descRaw":"自身受到的治療量+30%<@ba.talpu>(+5%),且部署後立即恢復攻擊範圍內一名友方幹員(優先選擇正前方)的生命值,恢復量為阿攻擊力的150%","name":"藥劑擴散","desc":"自身受到的治療量+30%(+5%),且部署後立即恢復攻擊範圍內一名友方幹員(優先選擇正前方)的生命值,恢復量為阿攻擊力的150%"}]}]}}},"char_248_mgllan":{"name":"麥哲倫","subProfessionName":"召喚師","moduleNames":{"uniequip_001_mgllan":{"name":"麥哲倫證章"},"uniequip_002_mgllan":{"name":"專業無人機操作模組"},"uniequip_003_mgllan":{"name":"教學用龍騰無人機"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰"},"skills":[{"descRaw":"被動效果:使自身和無人機攻擊範圍內的敵方單位每<@ba.vup>3秒<$ba.sluggish>停頓<@ba.vup>0.8秒\n主動開啟:<$ba.sluggish>停頓變為<$ba.root>束縛<@ba.vup>1.9秒,<@ba.rem>技能結束時回收所有無人機","name":"高效製冷模組","desc":"被動效果:使自身和無人機攻擊範圍內的敵方單位每3秒停頓0.8秒\n主動開啟:停頓變為束縛1.9秒,技能結束時回收所有無人機"},{"descRaw":"被動效果:無人機可以部署在近戰位,進行單體法術攻擊\n主動開啟:麥哲倫和她的無人機攻擊速度<@ba.vup>+80,無人機變為<@ba.vup>群體攻擊,<@ba.rem>技能結束時回收所有無人機","name":"雷射開採模組","desc":"被動效果:無人機可以部署在近戰位,進行單體法術攻擊\n主動開啟:麥哲倫和她的無人機攻擊速度+80,無人機變為群體攻擊,技能結束時回收所有無人機"},{"descRaw":"被動效果:無人機可以部署在遠程位,進行群體物理攻擊\n主動開啟:麥哲倫和她的無人機攻擊力<@ba.vup>+80%,無人機攻擊的爆炸範圍<@ba.vup>擴大,<@ba.rem>技能結束時回收所有無人機","name":"武裝打擊模組","desc":"被動效果:無人機可以部署在遠程位,進行群體物理攻擊\n主動開啟:麥哲倫和她的無人機攻擊力+80%,無人機攻擊的爆炸範圍擴大,技能結束時回收所有無人機"}],"talents":[{"descRaw":"可以使用5個不阻擋敵人的無人機(最多同時部署3個),功能隨技能選擇而改變","name":"支援無人機·龍騰","desc":"可以使用5個不阻擋敵人的無人機(最多同時部署3個),功能隨技能選擇而改變"},{"descRaw":"無人機在部署後的22<@ba.talpu>(+2)秒內處於<$ba.invisible>隱匿狀態(不會成為敵方遠程單位的攻擊目標)","name":"光學折射配件","desc":"無人機在部署後的22(+2)秒內處於隱匿狀態(不會成為敵方遠程單位的攻擊目標)"}]},"2/60/7/1":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰"},"skills":[{"descRaw":"被動效果:使自身和無人機攻擊範圍內的敵方單位每<@ba.vup>3秒<$ba.sluggish>停頓<@ba.vup>0.9秒\n主動開啟:<$ba.sluggish>停頓變為<$ba.root>束縛<@ba.vup>2.2秒,<@ba.rem>技能結束時回收所有無人機","name":"高效製冷模組","desc":"被動效果:使自身和無人機攻擊範圍內的敵方單位每3秒停頓0.9秒\n主動開啟:停頓變為束縛2.2秒,技能結束時回收所有無人機"},{"descRaw":"被動效果:無人機可以部署在近戰位,進行單體法術攻擊\n主動開啟:麥哲倫和她的無人機攻擊速度<@ba.vup>+100,無人機變為<@ba.vup>群體攻擊,<@ba.rem>技能結束時回收所有無人機","name":"雷射開採模組","desc":"被動效果:無人機可以部署在近戰位,進行單體法術攻擊\n主動開啟:麥哲倫和她的無人機攻擊速度+100,無人機變為群體攻擊,技能結束時回收所有無人機"},{"descRaw":"被動效果:無人機可以部署在遠程位,進行群體物理攻擊\n主動開啟:麥哲倫和她的無人機攻擊力<@ba.vup>+100%,無人機攻擊的爆炸範圍<@ba.vup>擴大,<@ba.rem>技能結束時回收所有無人機","name":"武裝打擊模組","desc":"被動效果:無人機可以部署在遠程位,進行群體物理攻擊\n主動開啟:麥哲倫和她的無人機攻擊力+100%,無人機攻擊的爆炸範圍擴大,技能結束時回收所有無人機"}],"talents":[{"descRaw":"可以使用5個不阻擋敵人的無人機(最多同時部署3個),功能隨技能選擇而改變","name":"支援無人機·龍騰","desc":"可以使用5個不阻擋敵人的無人機(最多同時部署3個),功能隨技能選擇而改變"},{"descRaw":"無人機在部署後的22<@ba.talpu>(+2)秒內處於<$ba.invisible>隱匿狀態(不會成為敵方遠程單位的攻擊目標)","name":"光學折射配件","desc":"無人機在部署後的22(+2)秒內處於隱匿狀態(不會成為敵方遠程單位的攻擊目標)"}],"modules":[{"name":"專業無人機操作模組","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","moduleDescRaw":"首個召喚物部署時<@ba.kw>不消耗部署位(場上最後一個召喚物撤退或被擊倒時不返還部署位)","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰","moduleDesc":"首個召喚物部署時不消耗部署位(場上最後一個召喚物撤退或被擊倒時不返還部署位)"}},{"name":"教學用龍騰無人機","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","moduleDescRaw":"召喚物持有上限<@ba.kw>+3,召喚物部署費用<@ba.kw>減少","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰","moduleDesc":"召喚物持有上限+3,召喚物部署費用減少"}}]},"2/60/7/3":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰"},"skills":[{"descRaw":"被動效果:使自身和無人機攻擊範圍內的敵方單位每<@ba.vup>3秒<$ba.sluggish>停頓<@ba.vup>0.9秒\n主動開啟:<$ba.sluggish>停頓變為<$ba.root>束縛<@ba.vup>2.2秒,<@ba.rem>技能結束時回收所有無人機","name":"高效製冷模組","desc":"被動效果:使自身和無人機攻擊範圍內的敵方單位每3秒停頓0.9秒\n主動開啟:停頓變為束縛2.2秒,技能結束時回收所有無人機"},{"descRaw":"被動效果:無人機可以部署在近戰位,進行單體法術攻擊\n主動開啟:麥哲倫和她的無人機攻擊速度<@ba.vup>+100,無人機變為<@ba.vup>群體攻擊,<@ba.rem>技能結束時回收所有無人機","name":"雷射開採模組","desc":"被動效果:無人機可以部署在近戰位,進行單體法術攻擊\n主動開啟:麥哲倫和她的無人機攻擊速度+100,無人機變為群體攻擊,技能結束時回收所有無人機"},{"descRaw":"被動效果:無人機可以部署在遠程位,進行群體物理攻擊\n主動開啟:麥哲倫和她的無人機攻擊力<@ba.vup>+100%,無人機攻擊的爆炸範圍<@ba.vup>擴大,<@ba.rem>技能結束時回收所有無人機","name":"武裝打擊模組","desc":"被動效果:無人機可以部署在遠程位,進行群體物理攻擊\n主動開啟:麥哲倫和她的無人機攻擊力+100%,無人機攻擊的爆炸範圍擴大,技能結束時回收所有無人機"}],"talents":[{"descRaw":"可以使用5個不阻擋敵人的無人機(最多同時部署3個),功能隨技能選擇而改變","name":"支援無人機·龍騰","desc":"可以使用5個不阻擋敵人的無人機(最多同時部署3個),功能隨技能選擇而改變"},{"descRaw":"無人機在部署後的22<@ba.talpu>(+2)秒內處於<$ba.invisible>隱匿狀態(不會成為敵方遠程單位的攻擊目標)","name":"光學折射配件","desc":"無人機在部署後的22(+2)秒內處於隱匿狀態(不會成為敵方遠程單位的攻擊目標)"}],"modules":[{"name":"專業無人機操作模組","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","moduleDescRaw":"首個召喚物部署時<@ba.kw>不消耗部署位(場上最後一個召喚物撤退或被擊倒時不返還部署位)","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰","moduleDesc":"首個召喚物部署時不消耗部署位(場上最後一個召喚物撤退或被擊倒時不返還部署位)"},"talentChanges":[{"descRaw":"無人機在部署後的28<@ba.talpu>(+2)秒內處於<$ba.invisible>隱匿狀態(不會成為敵方遠程單位的攻擊目標),若麥哲倫在其周圍四格,則享受相同效果","name":"光學折射配件","desc":"無人機在部署後的28(+2)秒內處於隱匿狀態(不會成為敵方遠程單位的攻擊目標),若麥哲倫在其周圍四格,則享受相同效果"}]},{"name":"教學用龍騰無人機","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","moduleDescRaw":"召喚物持有上限<@ba.kw>+3,召喚物部署費用<@ba.kw>減少","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰","moduleDesc":"召喚物持有上限+3,召喚物部署費用減少"},"talentChanges":[{"descRaw":"可以使用5個屬性更強的不阻擋敵人的無人機(最多同時部署4個),功能隨技能選擇而改變","name":"支援無人機·龍騰","desc":"可以使用5個屬性更強的不阻擋敵人的無人機(最多同時部署4個),功能隨技能選擇而改變"}]}]}}},"char_250_phatom":{"subProfessionName":"處決者","moduleNames":{"uniequip_001_phatom":{"name":"傀影證章"},"uniequip_002_phatom":{"name":"克里斯汀小姐的毛氈"},"uniequip_003_phatom":{"name":"“如影隨形”"},"uniequip_004_phatom":{"name":"傀影特限證章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"再部署時間大幅度<@ba.kw>減少","desc":"再部署時間大幅度減少"},"skills":[{"descRaw":"部署後立即獲得<@ba.vup>30%的物理閃避和可吸收相當於自己最大生命<@ba.vup>35%物理傷害的<$ba.barrier>屏障,持續<@ba.vup>10秒","desc":"部署後立即獲得30%的物理閃避和可吸收相當於自己最大生命35%物理傷害的屏障,持續10秒"},{"descRaw":"部署後立即獲得<@ba.vup>8層可疊加的攻擊力<@ba.vup>+13%的增益(每攻擊一次消耗一層)","name":"血色樂章","desc":"部署後立即獲得8層可疊加的攻擊力+13%的增益(每攻擊一次消耗一層)"},{"descRaw":"部署後立即對周圍所有敵人造成相當於攻擊力<@ba.vup>210%的物理傷害,將其<@ba.vup>小力地推開並隨機施加以下任意一個狀態(<$ba.sluggish>停頓、<$ba.root>束縛、<$ba.stun>暈眩)<@ba.vup>2.5秒","name":"夜幕突襲","desc":"部署後立即對周圍所有敵人造成相當於攻擊力210%的物理傷害,將其小力地推開並隨機施加以下任意一個狀態(停頓、束縛、暈眩)2.5秒"}],"talents":[{"descRaw":"可以使用一個屬性更強的虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間","name":"鏡中虛影","desc":"可以使用一個屬性更強的虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間"},{"descRaw":"虛影的再部署時間-10秒","name":"虛影精通","desc":"虛影的再部署時間-10秒"}]},"2/60/7/1":{"trait":{"descRaw":"再部署時間大幅度<@ba.kw>減少","desc":"再部署時間大幅度減少"},"skills":[{"descRaw":"部署後立即獲得<@ba.vup>40%的物理閃避和可吸收相當於自己最大生命<@ba.vup>50%物理傷害的<$ba.barrier>屏障,持續<@ba.vup>10秒","desc":"部署後立即獲得40%的物理閃避和可吸收相當於自己最大生命50%物理傷害的屏障,持續10秒"},{"descRaw":"部署後立即獲得<@ba.vup>9層可疊加的攻擊力<@ba.vup>+16%的增益(每攻擊一次消耗一層)","name":"血色樂章","desc":"部署後立即獲得9層可疊加的攻擊力+16%的增益(每攻擊一次消耗一層)"},{"descRaw":"部署後立即對周圍所有敵人造成相當於攻擊力<@ba.vup>240%的物理傷害,將其<@ba.vup>小力地推開並隨機施加以下任意一個狀態(<$ba.sluggish>停頓、<$ba.root>束縛、<$ba.stun>暈眩)<@ba.vup>3秒","name":"夜幕突襲","desc":"部署後立即對周圍所有敵人造成相當於攻擊力240%的物理傷害,將其小力地推開並隨機施加以下任意一個狀態(停頓、束縛、暈眩)3秒"}],"talents":[{"descRaw":"可以使用一個屬性更強的虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間","name":"鏡中虛影","desc":"可以使用一個屬性更強的虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間"},{"descRaw":"虛影的再部署時間-10秒","name":"虛影精通","desc":"虛影的再部署時間-10秒"}],"modules":[{"name":"克里斯汀小姐的毛氈","traitOverride":{"descRaw":"再部署時間大幅度<@ba.kw>減少","moduleDescRaw":"撤退時返還<@ba.kw>大量該次部署費用","desc":"再部署時間大幅度減少","moduleDesc":"撤退時返還大量該次部署費用"}},{"name":"“如影隨形”","traitOverride":{"descRaw":"再部署時間大幅度<@ba.kw>減少","moduleDescRaw":"周圍四格沒有友方幹員時攻擊力<@ba.kw>+10%","desc":"再部署時間大幅度減少","moduleDesc":"周圍四格沒有友方幹員時攻擊力+10%"}},{"name":"傀影特限證章","traitOverride":{"descRaw":"再部署時間大幅度<@ba.kw>減少","moduleDescRaw":"在<@ba.kw>集成戰略中,攻擊時使自身和召喚物下次再部署時間減少<@ba.kw>1秒,召喚物也具有該效果","desc":"再部署時間大幅度減少","moduleDesc":"在集成戰略中,攻擊時使自身和召喚物下次再部署時間減少1秒,召喚物也具有該效果"}}]},"2/60/7/3":{"trait":{"descRaw":"再部署時間大幅度<@ba.kw>減少","desc":"再部署時間大幅度減少"},"skills":[{"descRaw":"部署後立即獲得<@ba.vup>40%的物理閃避和可吸收相當於自己最大生命<@ba.vup>50%物理傷害的<$ba.barrier>屏障,持續<@ba.vup>10秒","desc":"部署後立即獲得40%的物理閃避和可吸收相當於自己最大生命50%物理傷害的屏障,持續10秒"},{"descRaw":"部署後立即獲得<@ba.vup>9層可疊加的攻擊力<@ba.vup>+16%的增益(每攻擊一次消耗一層)","name":"血色樂章","desc":"部署後立即獲得9層可疊加的攻擊力+16%的增益(每攻擊一次消耗一層)"},{"descRaw":"部署後立即對周圍所有敵人造成相當於攻擊力<@ba.vup>240%的物理傷害,將其<@ba.vup>小力地推開並隨機施加以下任意一個狀態(<$ba.sluggish>停頓、<$ba.root>束縛、<$ba.stun>暈眩)<@ba.vup>3秒","name":"夜幕突襲","desc":"部署後立即對周圍所有敵人造成相當於攻擊力240%的物理傷害,將其小力地推開並隨機施加以下任意一個狀態(停頓、束縛、暈眩)3秒"}],"talents":[{"descRaw":"可以使用一個屬性更強的虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間","name":"鏡中虛影","desc":"可以使用一個屬性更強的虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間"},{"descRaw":"虛影的再部署時間-10秒","name":"虛影精通","desc":"虛影的再部署時間-10秒"}],"modules":[{"name":"克里斯汀小姐的毛氈","traitOverride":{"descRaw":"再部署時間大幅度<@ba.kw>減少","moduleDescRaw":"撤退時返還<@ba.kw>大量該次部署費用","desc":"再部署時間大幅度減少","moduleDesc":"撤退時返還大量該次部署費用"},"talentChanges":[{"descRaw":"虛影的再部署時間-16秒","name":"虛影精通","desc":"虛影的再部署時間-16秒"}]},{"name":"“如影隨形”","traitOverride":{"descRaw":"再部署時間大幅度<@ba.kw>減少","moduleDescRaw":"周圍四格沒有友方幹員時攻擊力<@ba.kw>+10%","desc":"再部署時間大幅度減少","moduleDesc":"周圍四格沒有友方幹員時攻擊力+10%"},"talentChanges":[{"descRaw":"可以使用一個屬性進一步增強的虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間;本體和虛影同時在場時,攻擊力各+10%","name":"鏡中虛影","desc":"可以使用一個屬性進一步增強的虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間;本體和虛影同時在場時,攻擊力各+10%"}]},{"name":"傀影特限證章","traitOverride":{"descRaw":"再部署時間大幅度<@ba.kw>減少","moduleDescRaw":"在<@ba.kw>集成戰略中,攻擊時使自身和召喚物下次再部署時間減少<@ba.kw>1秒,召喚物也具有該效果","desc":"再部署時間大幅度減少","moduleDesc":"在集成戰略中,攻擊時使自身和召喚物下次再部署時間減少1秒,召喚物也具有該效果"},"talentChanges":[{"descRaw":"可以使用一個屬性更強的虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間;在<@ba.kw>集成戰略中,虛影不佔用部署位,且部署虛影時自身再次釋放技能(最多同時疊加8次技能效果)","name":"鏡中虛影","desc":"可以使用一個屬性更強的虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間;在集成戰略中,虛影不佔用部署位,且部署虛影時自身再次釋放技能(最多同時疊加8次技能效果)"}]}]}}},"char_293_thorns":{"subProfessionName":"領主","moduleNames":{"uniequip_001_thorns":{"name":"棘刺證章"},"uniequip_002_thorns":{"name":"“鹽與沙”"},"uniequip_003_thorns":{"name":"沙蝕"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"skills":[{"descRaw":"攻擊力<@ba.vup>+45%","name":"攻擊力強化·γ型","desc":"攻擊力+45%"},{"descRaw":"停止攻擊,攻擊力<@ba.vup>+30%,防禦力<@ba.vup>+55%,受到敵人普通攻擊時釋放尖刺對前方最多<@ba.vup>4名敵人進行一次遠程攻擊(每<@ba.vup>0.8秒最多觸發一次)","name":"護身尖刺","desc":"停止攻擊,攻擊力+30%,防禦力+55%,受到敵人普通攻擊時釋放尖刺對前方最多4名敵人進行一次遠程攻擊(每0.8秒最多觸發一次)"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+33%,攻擊速度<@ba.vup>+14,遠程攻擊不再降低攻擊力\n<@ba.rem>第二次及以後使用時能力加成變為最初的兩倍,且持續時間無限","name":"至高之術","desc":"攻擊範圍擴大,攻擊力+33%,攻擊速度+14,遠程攻擊不再降低攻擊力\n第二次及以後使用時能力加成變為最初的兩倍,且持續時間無限"}],"talents":[{"descRaw":"攻擊使目標中毒,在3秒內每秒受到140<@ba.talpu>(+15)點法術傷害(會對遠程攻擊的目標傷害加倍)","name":"神經腐蝕","desc":"攻擊使目標中毒,在3秒內每秒受到140(+15)點法術傷害(會對遠程攻擊的目標傷害加倍)"},{"descRaw":"如果2秒內沒有主動攻擊過,每秒恢復最大生命4%<@ba.talpu>(+0.5%)的生命","name":"故土潮聲","desc":"如果2秒內沒有主動攻擊過,每秒恢復最大生命4%(+0.5%)的生命"}]},"2/60/7/1":{"trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"skills":[{"descRaw":"攻擊力<@ba.vup>+60%","name":"攻擊力強化·γ型","desc":"攻擊力+60%"},{"descRaw":"停止攻擊,攻擊力<@ba.vup>+40%,防禦力<@ba.vup>+70%,受到敵人普通攻擊時釋放尖刺對前方最多<@ba.vup>4名敵人進行一次遠程攻擊(每<@ba.vup>0.8秒最多觸發一次)","name":"護身尖刺","desc":"停止攻擊,攻擊力+40%,防禦力+70%,受到敵人普通攻擊時釋放尖刺對前方最多4名敵人進行一次遠程攻擊(每0.8秒最多觸發一次)"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+40%,攻擊速度<@ba.vup>+16,遠程攻擊不再降低攻擊力\n<@ba.rem>第二次及以後使用時能力加成變為最初的兩倍,且持續時間無限","name":"至高之術","desc":"攻擊範圍擴大,攻擊力+40%,攻擊速度+16,遠程攻擊不再降低攻擊力\n第二次及以後使用時能力加成變為最初的兩倍,且持續時間無限"}],"talents":[{"descRaw":"攻擊使目標中毒,在3秒內每秒受到140<@ba.talpu>(+15)點法術傷害(會對遠程攻擊的目標傷害加倍)","name":"神經腐蝕","desc":"攻擊使目標中毒,在3秒內每秒受到140(+15)點法術傷害(會對遠程攻擊的目標傷害加倍)"},{"descRaw":"如果2秒內沒有主動攻擊過,每秒恢復最大生命4%<@ba.talpu>(+0.5%)的生命","name":"故土潮聲","desc":"如果2秒內沒有主動攻擊過,每秒恢復最大生命4%(+0.5%)的生命"}],"modules":[{"name":"“鹽與沙”","traitOverride":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","moduleDescRaw":"攻擊附帶<@ba.vup>10%攻擊力的法術傷害","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%","moduleDesc":"攻擊附帶10%攻擊力的法術傷害"}},{"name":"沙蝕","traitOverride":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","moduleDescRaw":"造成傷害時附帶相當於<@ba.kw>10%傷害的<$ba.dt.neural2>神經損傷","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%","moduleDesc":"造成傷害時附帶相當於10%傷害的神經損傷"}}]},"2/60/7/3":{"trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"skills":[{"descRaw":"攻擊力<@ba.vup>+60%","name":"攻擊力強化·γ型","desc":"攻擊力+60%"},{"descRaw":"停止攻擊,攻擊力<@ba.vup>+40%,防禦力<@ba.vup>+70%,受到敵人普通攻擊時釋放尖刺對前方最多<@ba.vup>4名敵人進行一次遠程攻擊(每<@ba.vup>0.8秒最多觸發一次)","name":"護身尖刺","desc":"停止攻擊,攻擊力+40%,防禦力+70%,受到敵人普通攻擊時釋放尖刺對前方最多4名敵人進行一次遠程攻擊(每0.8秒最多觸發一次)"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+40%,攻擊速度<@ba.vup>+16,遠程攻擊不再降低攻擊力\n<@ba.rem>第二次及以後使用時能力加成變為最初的兩倍,且持續時間無限","name":"至高之術","desc":"攻擊範圍擴大,攻擊力+40%,攻擊速度+16,遠程攻擊不再降低攻擊力\n第二次及以後使用時能力加成變為最初的兩倍,且持續時間無限"}],"talents":[{"descRaw":"攻擊使目標中毒,在3秒內每秒受到140<@ba.talpu>(+15)點法術傷害(會對遠程攻擊的目標傷害加倍)","name":"神經腐蝕","desc":"攻擊使目標中毒,在3秒內每秒受到140(+15)點法術傷害(會對遠程攻擊的目標傷害加倍)"},{"descRaw":"如果2秒內沒有主動攻擊過,每秒恢復最大生命4%<@ba.talpu>(+0.5%)的生命","name":"故土潮聲","desc":"如果2秒內沒有主動攻擊過,每秒恢復最大生命4%(+0.5%)的生命"}],"modules":[{"name":"“鹽與沙”","traitOverride":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","moduleDescRaw":"攻擊附帶<@ba.vup>10%攻擊力的法術傷害","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%","moduleDesc":"攻擊附帶10%攻擊力的法術傷害"},"talentChanges":[{"descRaw":"攻擊使目標中毒,在3秒內每秒受到150<@ba.talpu>(+15)點法術傷害,可疊加4次(對會遠程攻擊的目標傷害加倍)","name":"神經腐蝕","desc":"攻擊使目標中毒,在3秒內每秒受到150(+15)點法術傷害,可疊加4次(對會遠程攻擊的目標傷害加倍)"}]},{"name":"沙蝕","traitOverride":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","moduleDescRaw":"造成傷害時附帶相當於<@ba.kw>10%傷害的<$ba.dt.neural2>神經損傷","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%","moduleDesc":"造成傷害時附帶相當於10%傷害的神經損傷"},"talentChanges":[{"descRaw":"攻擊使目標中毒,在3秒內每秒受到315<@ba.talpu>(+15)點法術傷害(對會遠程攻擊的目標傷害加倍)。如果敵方單位處於<$ba.dt.neural2>神經損傷爆發期間,中毒傷害變為2.5倍且類型改為元素傷害","name":"神經腐蝕","desc":"攻擊使目標中毒,在3秒內每秒受到315(+15)點法術傷害(對會遠程攻擊的目標傷害加倍)。如果敵方單位處於神經損傷爆發期間,中毒傷害變為2.5倍且類型改為元素傷害"}]}]}}},"char_300_phenxi":{"name":"菲亞梅塔","moduleNames":{"uniequip_001_phenxi":{"name":"菲亞梅塔證章"},"uniequip_002_phenxi":{"name":"“律外”特種彈藥配給組"},"uniequip_003_phenxi":{"name":"漫長的旅途"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊造成<@ba.kw>群體物理傷害","desc":"攻擊造成群體物理傷害"},"skills":[{"descRaw":"攻擊距離<@ba.vup>+1,攻擊力<@ba.vup>+45%","name":"“你須直面”","desc":"攻擊距離+1,攻擊力+45%"},{"descRaw":"向前發射灼痕彈且每飛行一段距離在彈道上留下灼痕,到達攻擊範圍最遠距離時爆炸造成<@ba.vup>260%的物理傷害;之後灼痕依次爆炸造成<@ba.vup>130%的物理傷害","name":"“你須愧悔”","desc":"向前發射灼痕彈且每飛行一段距離在彈道上留下灼痕,到達攻擊範圍最遠距離時爆炸造成260%的物理傷害;之後灼痕依次爆炸造成130%的物理傷害"},{"descRaw":"持續固定攻擊範圍內正前方最遠一格,爆炸範圍<@ba.vup>擴大,攻擊力提升至<@ba.vup>110%,對目標位置附近小範圍內的敵人攻擊力額外提升至<@ba.vup>170%\n<@ba.rem>持續時間無限,可主動關閉技能","name":"“你須償還”","desc":"持續固定攻擊範圍內正前方最遠一格,爆炸範圍擴大,攻擊力提升至110%,對目標位置附近小範圍內的敵人攻擊力額外提升至170%\n持續時間無限,可主動關閉技能"}],"talents":[{"descRaw":"自身生命會不斷流失(該效果不會使生命降至0);生命值高於50%時獲得+25%攻擊力的<$ba.strong>精力充沛;高於80%效果翻倍","name":"陳述苦難","desc":"自身生命會不斷流失(該效果不會使生命降至0);生命值高於50%時獲得+25%攻擊力的精力充沛;高於80%效果翻倍"},{"descRaw":"技能持續期間外,攻擊速度+30<@ba.talpu>(+3)","name":"宣告終局","desc":"技能持續期間外,攻擊速度+30(+3)"}]},"2/60/7/1":{"trait":{"descRaw":"攻擊造成<@ba.kw>群體物理傷害","desc":"攻擊造成群體物理傷害"},"skills":[{"descRaw":"攻擊距離<@ba.vup>+1,攻擊力<@ba.vup>+60%","name":"“你須直面”","desc":"攻擊距離+1,攻擊力+60%"},{"descRaw":"向前發射灼痕彈且每飛行一段距離在彈道上留下灼痕,到達攻擊範圍最遠距離時爆炸造成<@ba.vup>320%的物理傷害;之後灼痕依次爆炸造成<@ba.vup>160%的物理傷害","name":"“你須愧悔”","desc":"向前發射灼痕彈且每飛行一段距離在彈道上留下灼痕,到達攻擊範圍最遠距離時爆炸造成320%的物理傷害;之後灼痕依次爆炸造成160%的物理傷害"},{"descRaw":"持續固定攻擊範圍內正前方最遠一格,爆炸範圍<@ba.vup>擴大,攻擊力提升至<@ba.vup>115%,對目標位置附近小範圍內的敵人攻擊力額外提升至<@ba.vup>185%\n<@ba.rem>持續時間無限,可主動關閉技能","name":"“你須償還”","desc":"持續固定攻擊範圍內正前方最遠一格,爆炸範圍擴大,攻擊力提升至115%,對目標位置附近小範圍內的敵人攻擊力額外提升至185%\n持續時間無限,可主動關閉技能"}],"talents":[{"descRaw":"自身生命會不斷流失(該效果不會使生命降至0);生命值高於50%時獲得+25%攻擊力的<$ba.strong>精力充沛;高於80%效果翻倍","name":"陳述苦難","desc":"自身生命會不斷流失(該效果不會使生命降至0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的法術傷害","name":"信標的憤怒","desc":"技能開啟後浮游單元攻擊時有10%機率自爆(回到幹員身邊)對小範圍敵人造成澄閃315%(+15%)攻擊力的法術傷害"},{"descRaw":"自身與浮游單元無視敵人18<@ba.talpu>(+3)點法術抗性","name":"精準導流","desc":"自身與浮游單元無視敵人18(+3)點法術抗性"}]},"2/60/7/1":{"trait":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)"},"skills":[{"descRaw":"浮游單元<@ba.vup>+1,釋放浮游單元鎖定敵人攻擊,攻擊力<@ba.vup>+32%,攻擊速度<@ba.vup>+38\n<@ba.rem>浮游單元鎖敵後直至敵人被擊殺、自爆或技能結束後返回幹員身邊","name":"火花四濺","desc":"浮游單元+1,釋放浮游單元鎖定敵人攻擊,攻擊力+32%,攻擊速度+38\n浮游單元鎖敵後直至敵人被擊殺、自爆或技能結束後返回幹員身邊"},{"descRaw":"浮游單元<@ba.vup>+1,釋放浮游單元鎖定敵人攻擊,攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+45%\n<@ba.rem>浮游單元鎖敵後直至敵人被擊殺或自爆後返回幹員身邊\n<@ba.rem>持續時間無限","name":"電流翻湧","desc":"浮游單元+1,釋放浮游單元鎖定敵人攻擊,攻擊範圍擴大,攻擊力+45%\n浮游單元鎖敵後直至敵人被擊殺或自爆後返回幹員身邊\n持續時間無限"},{"descRaw":"停止攻擊,浮游單元<@ba.vup>+2,釋放浮游單元鎖定敵人攻擊,攻擊範圍<@ba.vup>擴大至整個戰場,攻擊力<@ba.vup>+55%,浮游單元攻擊附帶<@ba.vup>0.5秒<$ba.sluggish>停頓\n<@ba.rem>浮游單元鎖敵後直至敵人被擊殺、自爆或技能結束後返回幹員身邊","name":"澄淨閃耀","desc":"停止攻擊,浮游單元+2,釋放浮游單元鎖定敵人攻擊,攻擊範圍擴大至整個戰場,攻擊力+55%,浮游單元攻擊附帶0.5秒停頓\n浮游單元鎖敵後直至敵人被擊殺、自爆或技能結束後返回幹員身邊"}],"talents":[{"descRaw":"技能開啟後浮游單元攻擊時有10%機率自爆(回到幹員身邊)對小範圍敵人造成澄閃315%<@ba.talpu>(+15%)攻擊力的法術傷害","name":"信標的憤怒","desc":"技能開啟後浮游單元攻擊時有10%機率自爆(回到幹員身邊)對小範圍敵人造成澄閃315%(+15%)攻擊力的法術傷害"},{"descRaw":"自身與浮游單元無視敵人18<@ba.talpu>(+3)點法術抗性","name":"精準導流","desc":"自身與浮游單元無視敵人18(+3)點法術抗性"}],"modules":[{"name":"“辛勞之翼”","traitOverride":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(單元初始傷害提高,最高造成幹員110%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(單元初始傷害提高,最高造成幹員110%攻擊力的傷害)"}},{"name":"夢想終將實現","traitOverride":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員120%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員120%攻擊力的傷害)"}}]},"2/60/7/3":{"trait":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)"},"skills":[{"descRaw":"浮游單元<@ba.vup>+1,釋放浮游單元鎖定敵人攻擊,攻擊力<@ba.vup>+32%,攻擊速度<@ba.vup>+38\n<@ba.rem>浮游單元鎖敵後直至敵人被擊殺、自爆或技能結束後返回幹員身邊","name":"火花四濺","desc":"浮游單元+1,釋放浮游單元鎖定敵人攻擊,攻擊力+32%,攻擊速度+38\n浮游單元鎖敵後直至敵人被擊殺、自爆或技能結束後返回幹員身邊"},{"descRaw":"浮游單元<@ba.vup>+1,釋放浮游單元鎖定敵人攻擊,攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+45%\n<@ba.rem>浮游單元鎖敵後直至敵人被擊殺或自爆後返回幹員身邊\n<@ba.rem>持續時間無限","name":"電流翻湧","desc":"浮游單元+1,釋放浮游單元鎖定敵人攻擊,攻擊範圍擴大,攻擊力+45%\n浮游單元鎖敵後直至敵人被擊殺或自爆後返回幹員身邊\n持續時間無限"},{"descRaw":"停止攻擊,浮游單元<@ba.vup>+2,釋放浮游單元鎖定敵人攻擊,攻擊範圍<@ba.vup>擴大至整個戰場,攻擊力<@ba.vup>+55%,浮游單元攻擊附帶<@ba.vup>0.5秒<$ba.sluggish>停頓\n<@ba.rem>浮游單元鎖敵後直至敵人被擊殺、自爆或技能結束後返回幹員身邊","name":"澄淨閃耀","desc":"停止攻擊,浮游單元+2,釋放浮游單元鎖定敵人攻擊,攻擊範圍擴大至整個戰場,攻擊力+55%,浮游單元攻擊附帶0.5秒停頓\n浮游單元鎖敵後直至敵人被擊殺、自爆或技能結束後返回幹員身邊"}],"talents":[{"descRaw":"技能開啟後浮游單元攻擊時有10%機率自爆(回到幹員身邊)對小範圍敵人造成澄閃315%<@ba.talpu>(+15%)攻擊力的法術傷害","name":"信標的憤怒","desc":"技能開啟後浮游單元攻擊時有10%機率自爆(回到幹員身邊)對小範圍敵人造成澄閃315%(+15%)攻擊力的法術傷害"},{"descRaw":"自身與浮游單元無視敵人18<@ba.talpu>(+3)點法術抗性","name":"精準導流","desc":"自身與浮游單元無視敵人18(+3)點法術抗性"}],"modules":[{"name":"“辛勞之翼”","traitOverride":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(單元初始傷害提高,最高造成幹員110%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(單元初始傷害提高,最高造成幹員110%攻擊力的傷害)"},"talentChanges":[{"descRaw":"技能開啟後浮游單元攻擊時有10%機率自爆(回到幹員身邊)對小範圍敵人造成澄閃375%<@ba.talpu>(+15%)攻擊力的法術傷害","name":"信標的憤怒","desc":"技能開啟後浮游單元攻擊時有10%機率自爆(回到幹員身邊)對小範圍敵人造成澄閃375%(+15%)攻擊力的法術傷害"}]},{"name":"夢想終將實現","traitOverride":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員120%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員120%攻擊力的傷害)"},"talentChanges":[{"descRaw":"自身與浮游單元無視敵人23<@ba.talpu>(+3)點法術抗性","name":"精準導流","desc":"自身與浮游單元無視敵人23(+3)點法術抗性"}]}]}}},"char_400_weedy":{"name":"溫蒂","subProfessionName":"推擊手","moduleNames":{"uniequip_001_weedy":{"name":"溫蒂證章"},"uniequip_002_weedy":{"name":"仿生海龍改型"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人\n可以放置於遠程位","desc":"同時攻擊阻擋的所有敵人\n可以放置於遠程位"},"skills":[{"descRaw":"下次攻擊會把目標往攻擊方向<@ba.vup>中等力度地推開,造成相當於攻擊力<@ba.vup>120%的物理傷害並令其<$ba.stun>暈眩<@ba.vup>0.8秒","name":"炮管敲擊","desc":"下次攻擊會把目標往攻擊方向中等力度地推開,造成相當於攻擊力120%的物理傷害並令其暈眩0.8秒"},{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+140%,攻擊距離<@ba.vup>+1格且切換為遠程群體攻擊,且會把擊中目標<@ba.vup>小力地推開\n<@ba.rem>持續時間無限","desc":"攻擊間隔增大,攻擊力+140%,攻擊距離+1格且切換為遠程群體攻擊,且會把擊中目標小力地推開\n持續時間無限"},{"descRaw":"立即發射一個壓縮液氮炮,造成相當於攻擊力<@ba.vup>290%的群體法術傷害並將敵人<@ba.vup>中等力度地推開,令其<@ba.vup>5秒內移動時受到正比於距離的<@ba.vup>真實傷害;<@ba.rem>如果蓄水炮在周圍4格內的話也會同樣進行發射","desc":"立即發射一個壓縮液氮炮,造成相當於攻擊力290%的群體法術傷害並將敵人中等力度地推開,令其5秒內移動時受到正比於距離的真實傷害;如果蓄水炮在周圍4格內的話也會同樣進行發射"}],"talents":[{"descRaw":"可以使用一個持續20秒的蓄水炮,能攻擊單個敵人並將其小力度地推開","desc":"可以使用一個持續20秒的蓄水炮,能攻擊單個敵人並將其小力度地推開"},{"descRaw":"蓄水炮普通攻擊和技能的推力增加一級,且在溫蒂周圍4格內時令其每3秒獲得1點技力","name":"蓄水炮強化","desc":"蓄水炮普通攻擊和技能的推力增加一級,且在溫蒂周圍4格內時令其每3秒獲得1點技力"}]},"2/60/7/1":{"trait":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人\n可以放置於遠程位","desc":"同時攻擊阻擋的所有敵人\n可以放置於遠程位"},"skills":[{"descRaw":"下次攻擊會把目標往攻擊方向<@ba.vup>中等力度地推開,造成相當於攻擊力<@ba.vup>135%的物理傷害並令其<$ba.stun>暈眩<@ba.vup>0.9秒","name":"炮管敲擊","desc":"下次攻擊會把目標往攻擊方向中等力度地推開,造成相當於攻擊力135%的物理傷害並令其暈眩0.9秒"},{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+170%,攻擊距離<@ba.vup>+1格且切換為遠程群體攻擊,且會把擊中目標<@ba.vup>小力地推開\n<@ba.rem>持續時間無限","desc":"攻擊間隔增大,攻擊力+170%,攻擊距離+1格且切換為遠程群體攻擊,且會把擊中目標小力地推開\n持續時間無限"},{"descRaw":"立即發射一個壓縮液氮炮,造成相當於攻擊力<@ba.vup>320%的群體法術傷害並將敵人<@ba.vup>較大力地推開,令其<@ba.vup>6秒內移動時受到正比於距離的<@ba.vup>真實傷害;<@ba.rem>如果蓄水炮在周圍4格內的話也會同樣進行發射","desc":"立即發射一個壓縮液氮炮,造成相當於攻擊力320%的群體法術傷害並將敵人較大力地推開,令其6秒內移動時受到正比於距離的真實傷害;如果蓄水炮在周圍4格內的話也會同樣進行發射"}],"talents":[{"descRaw":"可以使用一個持續20秒的蓄水炮,能攻擊單個敵人並將其小力度地推開","desc":"可以使用一個持續20秒的蓄水炮,能攻擊單個敵人並將其小力度地推開"},{"descRaw":"蓄水炮普通攻擊和技能的推力增加一級,且在溫蒂周圍4格內時令其每3秒獲得1點技力","name":"蓄水炮強化","desc":"蓄水炮普通攻擊和技能的推力增加一級,且在溫蒂周圍4格內時令其每3秒獲得1點技力"}],"modules":[{"name":"仿生海龍改型","traitOverride":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人\n可以放置於遠程位,並返還該次部署費用的一半","desc":"同時攻擊阻擋的所有敵人\n可以放置於遠程位,並返還該次部署費用的一半"}},{"traitOverride":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人,阻擋2個及以上敵人時自身推力增加一級\n可以放置於遠程位","desc":"同時攻擊阻擋的所有敵人,阻擋2個及以上敵人時自身推力增加一級\n可以放置於遠程位"}}]},"2/60/7/3":{"trait":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人\n可以放置於遠程位","desc":"同時攻擊阻擋的所有敵人\n可以放置於遠程位"},"skills":[{"descRaw":"下次攻擊會把目標往攻擊方向<@ba.vup>中等力度地推開,造成相當於攻擊力<@ba.vup>135%的物理傷害並令其<$ba.stun>暈眩<@ba.vup>0.9秒","name":"炮管敲擊","desc":"下次攻擊會把目標往攻擊方向中等力度地推開,造成相當於攻擊力135%的物理傷害並令其暈眩0.9秒"},{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+170%,攻擊距離<@ba.vup>+1格且切換為遠程群體攻擊,且會把擊中目標<@ba.vup>小力地推開\n<@ba.rem>持續時間無限","desc":"攻擊間隔增大,攻擊力+170%,攻擊距離+1格且切換為遠程群體攻擊,且會把擊中目標小力地推開\n持續時間無限"},{"descRaw":"立即發射一個壓縮液氮炮,造成相當於攻擊力<@ba.vup>320%的群體法術傷害並將敵人<@ba.vup>較大力地推開,令其<@ba.vup>6秒內移動時受到正比於距離的<@ba.vup>真實傷害;<@ba.rem>如果蓄水炮在周圍4格內的話也會同樣進行發射","desc":"立即發射一個壓縮液氮炮,造成相當於攻擊力320%的群體法術傷害並將敵人較大力地推開,令其6秒內移動時受到正比於距離的真實傷害;如果蓄水炮在周圍4格內的話也會同樣進行發射"}],"talents":[{"descRaw":"可以使用一個持續20秒的蓄水炮,能攻擊單個敵人並將其小力度地推開","desc":"可以使用一個持續20秒的蓄水炮,能攻擊單個敵人並將其小力度地推開"},{"descRaw":"蓄水炮普通攻擊和技能的推力增加一級,且在溫蒂周圍4格內時令其每3秒獲得1點技力","name":"蓄水炮強化","desc":"蓄水炮普通攻擊和技能的推力增加一級,且在溫蒂周圍4格內時令其每3秒獲得1點技力"}],"modules":[{"name":"仿生海龍改型","traitOverride":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人\n可以放置於遠程位,並返還該次部署費用的一半","desc":"同時攻擊阻擋的所有敵人\n可以放置於遠程位,並返還該次部署費用的一半"},"talentChanges":[{"descRaw":"蓄水炮普通攻擊和技能的推力增加一級,且在溫蒂周圍4格內時令其每2秒獲得1點技力,攻擊力額外+20%","name":"蓄水炮強化","desc":"蓄水炮普通攻擊和技能的推力增加一級,且在溫蒂周圍4格內時令其每2秒獲得1點技力,攻擊力額外+20%"}]},{"traitOverride":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人,阻擋2個及以上敵人時自身推力增加一級\n可以放置於遠程位","desc":"同時攻擊阻擋的所有敵人,阻擋2個及以上敵人時自身推力增加一級\n可以放置於遠程位"},"talentChanges":[{"descRaw":"可以使用一個持續20秒的蓄水砲,能攻擊單一敵人並將其小力度地推開,蓄水砲的再部署時間減少8秒","desc":"可以使用一個持續20秒的蓄水砲,能攻擊單一敵人並將其小力度地推開,蓄水砲的再部署時間減少8秒"}]}]}}},"char_416_zumama":{"subProfessionName":"決戰者","moduleNames":{"uniequip_001_zumama":{"name":"森蚺證章"},"uniequip_002_zumama":{"name":"祖瑪瑪的工具箱"},"uniequip_003_zumama":{"name":"“小小的醜東西”"},"uniequip_004_zumama":{"name":"森蚺特限證章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"只有阻擋敵人時才能夠回復技力","desc":"只有阻擋敵人時才能夠回復技力"},"skills":[{"descRaw":"攻擊力<@ba.vup>+14%,防禦力<@ba.vup>+14%","name":"輕型掛斧","desc":"攻擊力+14%,防禦力+14%"},{"descRaw":"攻擊間隔<@ba.vdown>略微增大,攻擊力<@ba.vup>+100%,技能期間持續使阻擋的敵人全部<$ba.stun>暈眩","name":"震懾劈砍","desc":"攻擊間隔略微增大,攻擊力+100%,技能期間持續使阻擋的敵人全部暈眩"},{"descRaw":"攻擊力<@ba.vup>+140%,防禦力<@ba.vup>+90%,阻擋數<@ba.vup>+2,每秒恢復<@ba.vup>3%生命\n<@ba.rem>技能結束後自身<$ba.stun>暈眩5秒","name":"鋼鐵意志","desc":"攻擊力+140%,防禦力+90%,阻擋數+2,每秒恢復3%生命\n技能結束後自身暈眩5秒"}],"talents":[{"descRaw":"生命值高於一半時,攻擊造成117%<@ba.talpu>(+2%)傷害;生命值不高於一半時,獲得22%<@ba.talpu>(+2%)的<$ba.protect>庇護","name":"勇冠三軍","desc":"生命值高於一半時,攻擊造成117%(+2%)傷害;生命值不高於一半時,獲得22%(+2%)的庇護"},{"descRaw":"阻擋敵人時技力回復速度+0.2/秒","name":"愈戰愈勇","desc":"阻擋敵人時技力回復速度+0.2/秒"}]},"2/60/7/1":{"trait":{"descRaw":"只有阻擋敵人時才能夠回復技力","desc":"只有阻擋敵人時才能夠回復技力"},"skills":[{"descRaw":"攻擊力<@ba.vup>+18%,防禦力<@ba.vup>+18%","name":"輕型掛斧","desc":"攻擊力+18%,防禦力+18%"},{"descRaw":"攻擊間隔<@ba.vdown>略微增大,攻擊力<@ba.vup>+130%,技能期間持續使阻擋的敵人全部<$ba.stun>暈眩","name":"震懾劈砍","desc":"攻擊間隔略微增大,攻擊力+130%,技能期間持續使阻擋的敵人全部暈眩"},{"descRaw":"攻擊力<@ba.vup>+170%,防禦力<@ba.vup>+120%,阻擋數<@ba.vup>+2,每秒恢復<@ba.vup>3%生命\n<@ba.rem>技能結束後自身<$ba.stun>暈眩5秒","name":"鋼鐵意志","desc":"攻擊力+170%,防禦力+120%,阻擋數+2,每秒恢復3%生命\n技能結束後自身暈眩5秒"}],"talents":[{"descRaw":"生命值高於一半時,攻擊造成117%<@ba.talpu>(+2%)傷害;生命值不高於一半時,獲得22%<@ba.talpu>(+2%)的<$ba.protect>庇護","name":"勇冠三軍","desc":"生命值高於一半時,攻擊造成117%(+2%)傷害;生命值不高於一半時,獲得22%(+2%)的庇護"},{"descRaw":"阻擋敵人時技力回復速度+0.2/秒","name":"愈戰愈勇","desc":"阻擋敵人時技力回復速度+0.2/秒"}],"modules":[{"name":"祖瑪瑪的工具箱","traitOverride":{"descRaw":"緩慢回復技力,只有阻擋敵人時恢復技力回復速度","desc":"緩慢回復技力,只有阻擋敵人時恢復技力回復速度"}},{"name":"“小小的醜東西”","traitOverride":{"descRaw":"不阻擋敵人時無法自我回復技力,阻擋敵人時恢復技力回復速度且攻擊力+15%,防禦力+15%","desc":"不阻擋敵人時無法自我回復技力,阻擋敵人時恢復技力回復速度且攻擊力+15%,防禦力+15%"}},{"name":"森蚺特限證章","traitOverride":{"descRaw":"只有阻擋敵人時才能夠回復技力","moduleDescRaw":"在<@ba.kw>生息演算中,擁有食物效果時可以回復技力,且開啟技能時會吸引大範圍的敵人走向自身所在位置","desc":"只有阻擋敵人時才能夠回復技力","moduleDesc":"在生息演算中,擁有食物效果時可以回復技力,且開啟技能時會吸引大範圍的敵人走向自身所在位置"}}]},"2/60/7/3":{"trait":{"descRaw":"只有阻擋敵人時才能夠回復技力","desc":"只有阻擋敵人時才能夠回復技力"},"skills":[{"descRaw":"攻擊力<@ba.vup>+18%,防禦力<@ba.vup>+18%","name":"輕型掛斧","desc":"攻擊力+18%,防禦力+18%"},{"descRaw":"攻擊間隔<@ba.vdown>略微增大,攻擊力<@ba.vup>+130%,技能期間持續使阻擋的敵人全部<$ba.stun>暈眩","name":"震懾劈砍","desc":"攻擊間隔略微增大,攻擊力+130%,技能期間持續使阻擋的敵人全部暈眩"},{"descRaw":"攻擊力<@ba.vup>+170%,防禦力<@ba.vup>+120%,阻擋數<@ba.vup>+2,每秒恢復<@ba.vup>3%生命\n<@ba.rem>技能結束後自身<$ba.stun>暈眩5秒","name":"鋼鐵意志","desc":"攻擊力+170%,防禦力+120%,阻擋數+2,每秒恢復3%生命\n技能結束後自身暈眩5秒"}],"talents":[{"descRaw":"生命值高於一半時,攻擊造成117%<@ba.talpu>(+2%)傷害;生命值不高於一半時,獲得22%<@ba.talpu>(+2%)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aitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,可以透過擊倒敵人生成<@ba.kw>召喚物,可攻擊到自身<@ba.kw>召喚物阻擋的敵人且攻擊力提升至<@ba.kw>115%","desc":"攻擊造成法術傷害,可以透過擊倒敵人生成召喚物,可攻擊到自身召喚物阻擋的敵人且攻擊力提升至115%"},"talentChanges":[null,{"descRaw":"自身和召喚物攻擊範圍內敵人被擊倒時,10秒內自身攻擊力+25%,並在攻擊範圍內生成一個悲歎的僕役,最多召喚3個,若無法再次召喚則使一個悲歎的僕役升級(提升阻擋數與更多的生命、攻擊和防禦)","name":"復燃","desc":"自身和召喚物攻擊範圍內敵人被擊倒時,10秒內自身攻擊力+25%,並在攻擊範圍內生成一個悲歎的僕役,最多召喚3個,若無法再次召喚則使一個悲歎的僕役升級(提升阻擋數與更多的生命、攻擊和防禦)"}]}]}}},"char_479_sleach":{"subProfessionName":"執旗手","moduleNames":{"uniequip_001_sleach":{"name":"琴柳證章"},"uniequip_003_sleach":{"name":"“友誼萬歲”"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"技能發動期間阻擋數變為0","desc":"技能發動期間阻擋數變為0"},"skills":[{"descRaw":"停止攻擊,持續時間內回復總共<@ba.vup>18點部署費用","name":"支援號令·γ型","desc":"停止攻擊,持續時間內回復總共18點部署費用"},{"descRaw":"停止攻擊,持續時間內回復總共<@ba.vup>20點部署費用;將軍旗擲向範圍內生命比例最低的幹員所在位置,使其防禦力<@ba.vup>+22%且每秒恢復相當於琴柳攻擊力<@ba.vup>22%的生命值。技能結束時收回軍旗。","name":"信仰傳承","desc":"停止攻擊,持續時間內回復總共20點部署費用;將軍旗擲向範圍內生命比例最低的幹員所在位置,使其防禦力+22%且每秒恢復相當於琴柳攻擊力22%的生命值。技能結束時收回軍旗。"},{"descRaw":"停止攻擊,立即回復<@ba.vup>10點部署費用,將軍旗擲向地面敵人所在位置,並對周圍造成<@ba.vup>200%的物理傷害和<@ba.vup>3秒暈眩;期間軍旗周圍8格敵人受到<$ba.sluggish>停頓和<@ba.vup>20%的<$ba.fragile>脆弱效果。技能結束時收回軍旗。","name":"光輝旗幟","desc":"停止攻擊,立即回復10點部署費用,將軍旗擲向地面敵人所在位置,並對周圍造成200%的物理傷害和3秒暈眩;期間軍旗周圍8格敵人受到停頓和20%的脆弱效果。技能結束時收回軍旗。"}],"talents":[{"descRaw":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+12<@ba.talpu>(+2),敵人的攻擊速度-12<@ba.talpu>(+2)","desc":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+12(+2),敵人的攻擊速度-12(+2)"},{"descRaw":"部署後,下一名部署的幹員費用-2","desc":"部署後,下一名部署的幹員費用-2"}]},"2/60/7/1":{"trait":{"descRaw":"技能發動期間阻擋數變為0","desc":"技能發動期間阻擋數變為0"},"skills":[{"descRaw":"停止攻擊,持續時間內回復總共<@ba.vup>18點部署費用","name":"支援號令·γ型","desc":"停止攻擊,持續時間內回復總共18點部署費用"},{"descRaw":"停止攻擊,持續時間內回復總共<@ba.vup>20點部署費用;將軍旗擲向範圍內生命比例最低的幹員所在位置,使其防禦力<@ba.vup>+35%且每秒恢復相當於琴柳攻擊力<@ba.vup>35%的生命值。技能結束時收回軍旗。","name":"信仰傳承","desc":"停止攻擊,持續時間內回復總共20點部署費用;將軍旗擲向範圍內生命比例最低的幹員所在位置,使其防禦力+35%且每秒恢復相當於琴柳攻擊力35%的生命值。技能結束時收回軍旗。"},{"descRaw":"停止攻擊,立即回復<@ba.vup>10點部署費用,將軍旗擲向地面敵人所在位置,並對周圍造成<@ba.vup>240%的物理傷害和<@ba.vup>3秒暈眩;期間軍旗周圍8格敵人受到<$ba.sluggish>停頓和<@ba.vup>25%的<$ba.fragile>脆弱效果。技能結束時收回軍旗。","name":"光輝旗幟","desc":"停止攻擊,立即回復10點部署費用,將軍旗擲向地面敵人所在位置,並對周圍造成240%的物理傷害和3秒暈眩;期間軍旗周圍8格敵人受到停頓和25%的脆弱效果。技能結束時收回軍旗。"}],"talents":[{"descRaw":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+12<@ba.talpu>(+2),敵人的攻擊速度-12<@ba.talpu>(+2)","desc":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+12(+2),敵人的攻擊速度-12(+2)"},{"descRaw":"部署後,下一名部署的幹員費用-2","desc":"部署後,下一名部署的幹員費用-2"}],"modules":[{"traitOverride":{"descRaw":"技能發動期間阻擋數變為0,但使身前一名幹員阻擋數<@ba.kw>+1","desc":"技能發動期間阻擋數變為0,但使身前一名幹員阻擋數+1"}},{"name":"“友誼萬歲”","traitOverride":{"descRaw":"技能發動期間阻擋數變為0,但獲得<$ba.camou>迷彩","desc":"技能發動期間阻擋數變為0,但獲得迷彩"}}]},"2/60/7/3":{"trait":{"descRaw":"技能發動期間阻擋數變為0","desc":"技能發動期間阻擋數變為0"},"skills":[{"descRaw":"停止攻擊,持續時間內回復總共<@ba.vup>18點部署費用","name":"支援號令·γ型","desc":"停止攻擊,持續時間內回復總共18點部署費用"},{"descRaw":"停止攻擊,持續時間內回復總共<@ba.vup>20點部署費用;將軍旗擲向範圍內生命比例最低的幹員所在位置,使其防禦力<@ba.vup>+35%且每秒恢復相當於琴柳攻擊力<@ba.vup>35%的生命值。技能結束時收回軍旗。","name":"信仰傳承","desc":"停止攻擊,持續時間內回復總共20點部署費用;將軍旗擲向範圍內生命比例最低的幹員所在位置,使其防禦力+35%且每秒恢復相當於琴柳攻擊力35%的生命值。技能結束時收回軍旗。"},{"descRaw":"停止攻擊,立即回復<@ba.vup>10點部署費用,將軍旗擲向地面敵人所在位置,並對周圍造成<@ba.vup>240%的物理傷害和<@ba.vup>3秒暈眩;期間軍旗周圍8格敵人受到<$ba.sluggish>停頓和<@ba.vup>25%的<$ba.fragile>脆弱效果。技能結束時收回軍旗。","name":"光輝旗幟","desc":"停止攻擊,立即回復10點部署費用,將軍旗擲向地面敵人所在位置,並對周圍造成240%的物理傷害和3秒暈眩;期間軍旗周圍8格敵人受到停頓和25%的脆弱效果。技能結束時收回軍旗。"}],"talents":[{"descRaw":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+12<@ba.talpu>(+2),敵人的攻擊速度-12<@ba.talpu>(+2)","desc":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+12(+2),敵人的攻擊速度-12(+2)"},{"descRaw":"部署後,下一名部署的幹員費用-2","desc":"部署後,下一名部署的幹員費用-2"}],"modules":[{"traitOverride":{"descRaw":"技能發動期間阻擋數變為0,但使身前一名幹員阻擋數<@ba.kw>+1","desc":"技能發動期間阻擋數變為0,但使身前一名幹員阻擋數+1"},"talentChanges":[{"descRaw":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+15<@ba.talpu>(+2),敵人的攻擊速度-15<@ba.talpu>(+2)","desc":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+15(+2),敵人的攻擊速度-15(+2)"}]},{"name":"“友誼萬歲”","traitOverride":{"descRaw":"技能發動期間阻擋數變為0,但獲得<$ba.camou>迷彩","desc":"技能發動期間阻擋數變為0,但獲得迷彩"},"talentChanges":[{"descRaw":"部署後,下一名部署的幹員費用-2,若該幹員為地面幹員,則部署後獲得2點部署費用","desc":"部署後,下一名部署的幹員費用-2,若該幹員為地面幹員,則部署後獲得2點部署費用"}]}]}}},"char_485_pallas":{"moduleNames":{"uniequip_001_pallas":{"name":"帕拉斯證章"},"uniequip_002_pallas":{"name":"“故鄉的山岩”"},"uniequip_003_pallas":{"name":"“赫里亞之輝”"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"可以攻擊到<@ba.kw>較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%","desc":"可以攻擊到較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%"},"skills":[{"descRaw":"下次攻擊造成相當於攻擊力<@ba.vup>125%的物理傷害,並連續攻擊兩次","name":"勝利的連擊","desc":"下次攻擊造成相當於攻擊力125%的物理傷害,並連續攻擊兩次"},{"descRaw":"攻擊範圍向前延伸一格,攻擊力<@ba.vup>+35%,每次攻擊有<@ba.vup>60%機率使目標<$ba.stun>暈眩<@ba.vup>0.2秒","name":"信念的長鞭","desc":"攻擊範圍向前延伸一格,攻擊力+35%,每次攻擊有60%機率使目標暈眩0.2秒"},{"descRaw":"攻擊力<@ba.vup>+55%,額外攻擊兩個目標,身前一格為近戰位並部署我方幹員時使其獲得以下增益:生命值高於<@ba.vup>80%獲得<@ba.vup>+35%攻擊力的<$ba.strong>精力充沛、防禦力<@ba.vup>+20%、阻擋數<@ba.vup>+1(若身前一格不存在幹員或不為近戰位時,該效果由自身獲得)","desc":"攻擊力+55%,額外攻擊兩個目標,身前一格為近戰位並部署我方幹員時使其獲得以下增益:生命值高於80%獲得+35%攻擊力的精力充沛、防禦力+20%、阻擋數+1(若身前一格不存在幹員或不為近戰位時,該效果由自身獲得)"}],"talents":[{"descRaw":"在場時,所有【米諾斯】幹員生命值高於80%時獲得+25%攻擊力的<$ba.strong>精力充沛","name":"英雄的誕生","desc":"在場時,所有【米諾斯】幹員生命值高於80%時獲得+25%攻擊力的精力充沛"},{"descRaw":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復45<@ba.talpu>(+5)點生命值","name":"女神的振奮","desc":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復45(+5)點生命值"}]},"2/60/7/1":{"trait":{"descRaw":"可以攻擊到<@ba.kw>較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%","desc":"可以攻擊到較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%"},"skills":[{"descRaw":"下次攻擊造成相當於攻擊力<@ba.vup>145%的物理傷害,並連續攻擊兩次","name":"勝利的連擊","desc":"下次攻擊造成相當於攻擊力145%的物理傷害,並連續攻擊兩次"},{"descRaw":"攻擊範圍向前延伸一格,攻擊力<@ba.vup>+50%,每次攻擊有<@ba.vup>70%機率使目標<$ba.stun>暈眩<@ba.vup>0.2秒","name":"信念的長鞭","desc":"攻擊範圍向前延伸一格,攻擊力+50%,每次攻擊有70%機率使目標暈眩0.2秒"},{"descRaw":"攻擊力<@ba.vup>+70%,額外攻擊兩個目標,身前一格為近戰位並部署我方幹員時使其獲得以下增益:生命值高於<@ba.vup>80%獲得<@ba.vup>+40%攻擊力的<$ba.strong>精力充沛、防禦力<@ba.vup>+25%、阻擋數<@ba.vup>+1(若身前一格不存在幹員或不為近戰位時,該效果由自身獲得)","desc":"攻擊力+70%,額外攻擊兩個目標,身前一格為近戰位並部署我方幹員時使其獲得以下增益:生命值高於80%獲得+40%攻擊力的精力充沛、防禦力+25%、阻擋數+1(若身前一格不存在幹員或不為近戰位時,該效果由自身獲得)"}],"talents":[{"descRaw":"在場時,所有【米諾斯】幹員生命值高於80%時獲得+25%攻擊力的<$ba.strong>精力充沛","name":"英雄的誕生","desc":"在場時,所有【米諾斯】幹員生命值高於80%時獲得+25%攻擊力的精力充沛"},{"descRaw":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復45<@ba.talpu>(+5)點生命值","name":"女神的振奮","desc":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復45(+5)點生命值"}],"modules":[{"name":"“故鄉的山岩”","traitOverride":{"descRaw":"可以攻擊到<@ba.kw>較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至<@ba.kw>130%","desc":"可以攻擊到較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至130%"}},{"name":"“赫里亞之輝”","traitOverride":{"descRaw":"可以攻擊到<@ba.kw>較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%","moduleDescRaw":"可以額外部署在遠程位","desc":"可以攻擊到較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%","moduleDesc":"可以額外部署在遠程位"}}]},"2/60/7/3":{"trait":{"descRaw":"可以攻擊到<@ba.kw>較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%","desc":"可以攻擊到較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%"},"skills":[{"descRaw":"下次攻擊造成相當於攻擊力<@ba.vup>145%的物理傷害,並連續攻擊兩次","name":"勝利的連擊","desc":"下次攻擊造成相當於攻擊力145%的物理傷害,並連續攻擊兩次"},{"descRaw":"攻擊範圍向前延伸一格,攻擊力<@ba.vup>+50%,每次攻擊有<@ba.vup>70%機率使目標<$ba.stun>暈眩<@ba.vup>0.2秒","name":"信念的長鞭","desc":"攻擊範圍向前延伸一格,攻擊力+50%,每次攻擊有70%機率使目標暈眩0.2秒"},{"descRaw":"攻擊力<@ba.vup>+70%,額外攻擊兩個目標,身前一格為近戰位並部署我方幹員時使其獲得以下增益:生命值高於<@ba.vup>80%獲得<@ba.vup>+40%攻擊力的<$ba.strong>精力充沛、防禦力<@ba.vup>+25%、阻擋數<@ba.vup>+1(若身前一格不存在幹員或不為近戰位時,該效果由自身獲得)","desc":"攻擊力+70%,額外攻擊兩個目標,身前一格為近戰位並部署我方幹員時使其獲得以下增益:生命值高於80%獲得+40%攻擊力的精力充沛、防禦力+25%、阻擋數+1(若身前一格不存在幹員或不為近戰位時,該效果由自身獲得)"}],"talents":[{"descRaw":"在場時,所有【米諾斯】幹員生命值高於80%時獲得+25%攻擊力的<$ba.strong>精力充沛","name":"英雄的誕生","desc":"在場時,所有【米諾斯】幹員生命值高於80%時獲得+25%攻擊力的精力充沛"},{"descRaw":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復45<@ba.talpu>(+5)點生命值","name":"女神的振奮","desc":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復45(+5)點生命值"}],"modules":[{"name":"“故鄉的山岩”","traitOverride":{"descRaw":"可以攻擊到<@ba.kw>較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至<@ba.kw>130%","desc":"可以攻擊到較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至130%"},"talentChanges":[{"descRaw":"在場時,所有【米諾斯】幹員生命值高於50%時獲得+30%攻擊力的<$ba.strong>精力充沛","name":"英雄的誕生","desc":"在場時,所有【米諾斯】幹員生命值高於50%時獲得+30%攻擊力的精力充沛"}]},{"name":"“赫里亞之輝”","traitOverride":{"descRaw":"可以攻擊到<@ba.kw>較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%","moduleDescRaw":"可以額外部署在遠程位","desc":"可以攻擊到較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%","moduleDesc":"可以額外部署在遠程位"},"talentChanges":[null,{"descRaw":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復65<@ba.talpu>(+5)點生命值並使所有【米諾斯】幹員額外恢復40點生命值","name":"女神的振奮","desc":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復65(+5)點生命值並使所有【米諾斯】幹員額外恢復40點生命值"}]}]}}},"char_1013_chen2":{"name":"假日威龍陳","moduleNames":{"uniequip_001_chen2":{"name":"假日威龍陳證章"},"uniequip_002_chen2":{"name":"沙灘戰鬥套裝"},"uniequip_003_chen2":{"name":"假期的最後一天"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊範圍內的<@ba.kw>所有敵人,對自己前方一橫排的敵人攻擊力提升至150%","desc":"攻擊範圍內的所有敵人,對自己前方一橫排的敵人攻擊力提升至150%"},"skills":[{"descRaw":"攻擊力<@ba.vup>+55%,攻擊時對攻擊範圍內的所有敵人應用特性加成\n<@ba.rem>攻擊裝有4發彈藥,打完後結束(可隨時停止技能)","name":"高壓衝擊","desc":"攻擊力+55%,攻擊時對攻擊範圍內的所有敵人應用特性加成\n攻擊裝有4發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"攻擊力<@ba.vup>+50%,每次攻擊在範圍內生成持續5秒的黏液,地面敵人經過時移動速度<@ba.vup>-20%、防禦力<@ba.vup>-100(不疊加),<$ba.charged>蓄力額外效果:改為20發彈藥\n<@ba.rem>攻擊裝有8發彈藥,打完後結束(可隨時停止技能)","desc":"攻擊力+50%,每次攻擊在範圍內生成持續5秒的黏液,地面敵人經過時移動速度-20%、防禦力-100(不疊加),蓄力額外效果:改為20發彈藥\n攻擊裝有8發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+55%,攻擊造成兩次傷害,對攻擊範圍內的所有敵人應用特性加成,每次攻擊在範圍內生成持續5秒的黏液,地面敵人經過時移動速度<@ba.vup>-30%、防禦力<@ba.vup>-150(不疊加)\n<@ba.rem>攻擊裝有32發彈藥,每次攻擊消耗2發,打完後結束(可隨時停止技能)","name":"“假日風暴”","desc":"攻擊範圍擴大,攻擊力+55%,攻擊造成兩次傷害,對攻擊範圍內的所有敵人應用特性加成,每次攻擊在範圍內生成持續5秒的黏液,地面敵人經過時移動速度-30%、防禦力-150(不疊加)\n攻擊裝有32發彈藥,每次攻擊消耗2發,打完後結束(可隨時停止技能)"}],"talents":[{"descRaw":"在場時自身彈藥類技能攻擊時22%<@ba.talpu>(+2%)機率不消耗對應彈藥,其他【狙擊】幹員的彈藥類技能改為10%機率不消耗(同類效果取最高)","name":"節約風氣","desc":"在場時自身彈藥類技能攻擊時22%(+2%)機率不消耗對應彈藥,其他【狙擊】幹員的彈藥類技能改為10%機率不消耗(同類效果取最高)"},{"descRaw":"攻擊速度+8,當場地中存在水地形時改為攻擊速度+12","name":"假日餘韻","desc":"攻擊速度+8,當場地中存在水地形時改為攻擊速度+12"}]},"2/60/7/1":{"trait":{"descRaw":"攻擊範圍內的<@ba.kw>所有敵人,對自己前方一橫排的敵人攻擊力提升至150%","desc":"攻擊範圍內的所有敵人,對自己前方一橫排的敵人攻擊力提升至150%"},"skills":[{"descRaw":"攻擊力<@ba.vup>+70%,攻擊時對攻擊範圍內的所有敵人應用特性加成\n<@ba.rem>攻擊裝有4發彈藥,打完後結束(可隨時停止技能)","name":"高壓衝擊","desc":"攻擊力+70%,攻擊時對攻擊範圍內的所有敵人應用特性加成\n攻擊裝有4發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"攻擊力<@ba.vup>+65%,每次攻擊在範圍內生成持續5秒的黏液,地面敵人經過時移動速度<@ba.vup>-30%、防禦力<@ba.vup>-150(不疊加),<$ba.charged>蓄力額外效果:改為20發彈藥\n<@ba.rem>攻擊裝有8發彈藥,打完後結束(可隨時停止技能)","desc":"攻擊力+65%,每次攻擊在範圍內生成持續5秒的黏液,地面敵人經過時移動速度-30%、防禦力-150(不疊加),蓄力額外效果:改為20發彈藥\n攻擊裝有8發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+70%,攻擊造成兩次傷害,對攻擊範圍內的所有敵人應用特性加成,每次攻擊在範圍內生成持續5秒的黏液,地面敵人經過時移動速度<@ba.vup>-40%、防禦力<@ba.vup>-200(不疊加)\n<@ba.rem>攻擊裝有32發彈藥,每次攻擊消耗2發,打完後結束(可隨時停止技能)","name":"“假日風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命低於50%的友軍每秒恢復相當於淬羽赫默攻擊力6%<@ba.talpu>(+1%)的生命,【萊茵生命】幹員的恢復效果翻倍","name":"豐潤羽翼","desc":"攻擊範圍內生命低於50%的友軍每秒恢復相當於淬羽赫默攻擊力6%(+1%)的生命,【萊茵生命】幹員的恢復效果翻倍"}],"modules":[{"name":"難得清醒","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,技能開啟後改為治療友方單位(治療量相當於<@ba.kw>100%攻擊力)","desc":"攻擊造成法術傷害,技能開啟後改為治療友方單位(治療量相當於100%攻擊力)"}},{"name":"可控動量","traitOverride":{"descRaw":"攻擊對<@ba.kw>2個目標造成法術傷害,技能開啟後改為治療<@ba.kw>2個友方單位(治療量相當於75%攻擊力)","desc":"攻擊對2個目標造成法術傷害,技能開啟後改為治療2個友方單位(治療量相當於75%攻擊力)"}}]},"2/60/7/3":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,技能開啟後改為治療友方單位(治療量相當於<@ba.kw>75%攻擊力)","desc":"攻擊造成法術傷害,技能開啟後改為治療友方單位(治療量相當於75%攻擊力)"},"skills":[{"descRaw":"攻擊力<@ba.vup>+50%","name":"進取之心","desc":"攻擊力+50%"},{"descRaw":"攻擊速度<@ba.vup>+30,技能期間可以使用一個輔助無人機\n<@ba.rem>無人機投入戰場後使周圍友軍享受2.4倍的第一天賦效果,技能結束或淬羽赫默離場時銷毀","name":"俯瞰視界","desc":"攻擊速度+30,技能期間可以使用一個輔助無人機\n無人機投入戰場後使周圍友軍享受2.4倍的第一天賦效果,技能結束或淬羽赫默離場時銷毀"},{"descRaw":"攻擊力<@ba.vup>+30%,第一天賦效果提升至<@ba.vup>1.8倍;技能期間僅一次,攻擊範圍內的一名幹員受到致命傷時,使其生命值在<@ba.vup>7秒內不低於<@ba.vup>1\n<@ba.rem>同一次作戰中最多使用2次,可主動關閉(期間可隨時停止技能)","name":"無畏者協議","desc":"攻擊力+30%,第一天賦效果提升至1.8倍;技能期間僅一次,攻擊範圍內的一名幹員受到致命傷時,使其生命值在7秒內不低於1\n同一次作戰中最多使用2次,可主動關閉(期間可隨時停止技能)"}],"talents":[{"descRaw":"使攻擊範圍內的友軍獲得10%的<$ba.protect>庇護,友軍的生命越低該效果越強(低於30%生命時獲得最大24%的<$ba.protect>庇護)","name":"無聲砥柱","desc":"使攻擊範圍內的友軍獲得10%的庇護,友軍的生命越低該效果越強(低於30%生命時獲得最大24%的庇護)"},{"descRaw":"攻擊範圍內生命低於50%的友軍每秒恢復相當於淬羽赫默攻擊力6%<@ba.talpu>(+1%)的生命,【萊茵生命】幹員的恢復效果翻倍","name":"豐潤羽翼","desc":"攻擊範圍內生命低於50%的友軍每秒恢復相當於淬羽赫默攻擊力6%(+1%)的生命,【萊茵生命】幹員的恢復效果翻倍"}],"modules":[{"name":"難得清醒","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,技能開啟後改為治療友方單位(治療量相當於<@ba.kw>100%攻擊力)","desc":"攻擊造成法術傷害,技能開啟後改為治療友方單位(治療量相當於100%攻擊力)"},"talentChanges":[null,{"descRaw":"攻擊範圍內友軍的最大生命值+10%且生命低於50%時每秒恢復相當於淬羽赫默攻擊力8%<@ba.talpu>(+1%)的生命,【萊茵生命】幹員的效果翻倍","name":"豐潤羽翼","desc":"攻擊範圍內友軍的最大生命值+10%且生命低於50%時每秒恢復相當於淬羽赫默攻擊力8%(+1%)的生命,【萊茵生命】幹員的效果翻倍"}]},{"name":"可控動量","traitOverride":{"descRaw":"攻擊對<@ba.kw>2個目標造成法術傷害,技能開啟後改為治療<@ba.kw>2個友方單位(治療量相當於75%攻擊力)","desc":"攻擊對2個目標造成法術傷害,技能開啟後改為治療2個友方單位(治療量相當於75%攻擊力)"},"talentChanges":[{"descRaw":"攻擊範圍內生命低於50%的友軍每秒恢復相當於淬羽赫默攻擊力6%<@ba.talpu>(+1%)的生命,且其中每個幹員低於50%生命時,僅一次立刻獲得淬羽赫默生命上限50%的屏障,【萊茵生命】幹員的效果翻倍","name":"豐潤羽翼","desc":"攻擊範圍內生命低於50%的友軍每秒恢復相當於淬羽赫默攻擊力6%(+1%)的生命,且其中每個幹員低於50%生命時,僅一次立刻獲得淬羽赫默生命上限50%的屏障,【萊茵生命】幹員的效果翻倍"}]}]}}},"char_1034_jesca2":{"name":"滌火潔西卡","subProfessionName":"哨戒鐵衛","moduleNames":{"uniequip_001_jesca2":{"name":"滌火潔西卡證章"},"uniequip_003_jesca2":{"name":"未曾風化"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"能夠阻擋三個敵人,可以進行遠程攻擊","desc":"能夠阻擋三個敵人,可以進行遠程攻擊"},"skills":[{"descRaw":"攻擊力<@ba.vup>+40%,自身與機動盾牌防禦力<@ba.vup>+40%,機動盾牌持續時間<@ba.vup>+20秒\n<@ba.rem>持續時間無限","name":"堅守陣線","desc":"攻擊力+40%,自身與機動盾牌防禦力+40%,機動盾牌持續時間+20秒\n持續時間無限"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+45%,攻擊間隔<@ba.vup>大幅縮小,獲得<@ba.vup>75%的物理和法術閃避","name":"掩蔽護衛","desc":"攻擊範圍擴大,攻擊力+45%,攻擊間隔大幅縮小,獲得75%的物理和法術閃避"},{"descRaw":"攻擊距離<@ba.vup>+1,攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+240%,防禦力<@ba.vup>+50%,機動盾牌防禦力<@ba.vup>+100%\n機動盾牌存在時,立刻向前發射一枚炮彈,命中或到達終點時對範圍內所有敵人造成相當於攻擊力<@ba.vup>250%的物理傷害,並使其<$ba.stun>暈眩<@ba.vup>5秒\n<@ba.rem>攻擊裝有20發彈藥,打完後結束(可隨時停止技能)","name":"飽和迸射","desc":"攻擊距離+1,攻擊間隔增大,攻擊力+240%,防禦力+50%,機動盾牌防禦力+100%\n機動盾牌存在時,立刻向前發射一枚炮彈,命中或到達終點時對範圍內所有敵人造成相當於攻擊力250%的物理傷害,並使其暈眩5秒\n攻擊裝有20發彈藥,打完後結束(可隨時停止技能)"}],"talents":[{"descRaw":"可以使用一個持續50秒的機動盾牌,機動盾牌只能放置於滌火潔西卡四周,機動盾牌部署後,滌火潔西卡立刻轉向盾牌且自身與身後的單位防禦力+18%<@ba.talpu>(+3%)","name":"靈活應變","desc":"可以使用一個持續50秒的機動盾牌,機動盾牌只能放置於滌火潔西卡四周,機動盾牌部署後,滌火潔西卡立刻轉向盾牌且自身與身後的單位防禦力+18%(+3%)"},{"descRaw":"機動盾牌受到傷害時,有55%<@ba.talpu>(+5%)的機率使滌火潔西卡獲得1點技力","name":"蓄能釋放","desc":"機動盾牌受到傷害時,有55%(+5%)的機率使滌火潔西卡獲得1點技力"}]},"2/60/7/1":{"trait":{"descRaw":"能夠阻擋三個敵人,可以進行遠程攻擊","desc":"能夠阻擋三個敵人,可以進行遠程攻擊"},"skills":[{"descRaw":"攻擊力<@ba.vup>+55%,自身與機動盾牌防禦力<@ba.vup>+55%,機動盾牌持續時間<@ba.vup>+20秒\n<@ba.rem>持續時間無限","name":"堅守陣線","desc":"攻擊力+55%,自身與機動盾牌防禦力+55%,機動盾牌持續時間+20秒\n持續時間無限"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+60%,攻擊間隔<@ba.vup>大幅縮小,獲得<@ba.vup>75%的物理和法術閃避","name":"掩蔽護衛","desc":"攻擊範圍擴大,攻擊力+60%,攻擊間隔大幅縮小,獲得75%的物理和法術閃避"},{"descRaw":"攻擊距離<@ba.vup>+1,攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+270%,防禦力<@ba.vup>+65%,機動盾牌防禦力<@ba.vup>+135%\n機動盾牌存在時,立刻向前發射一枚炮彈,命中或到達終點時對範圍內所有敵人造成相當於攻擊力<@ba.vup>250%的物理傷害,並使其<$ba.stun>暈眩<@ba.vup>5秒\n<@ba.rem>攻擊裝有20發彈藥,打完後結束(可隨時停止技能)","name":"飽和迸射","desc":"攻擊距離+1,攻擊間隔增大,攻擊力+270%,防禦力+65%,機動盾牌防禦力+135%\n機動盾牌存在時,立刻向前發射一枚炮彈,命中或到達終點時對範圍內所有敵人造成相當於攻擊力250%的物理傷害,並使其暈眩5秒\n攻擊裝有20發彈藥,打完後結束(可隨時停止技能)"}],"talents":[{"descRaw":"可以使用一個持續50秒的機動盾牌,機動盾牌只能放置於滌火潔西卡四周,機動盾牌部署後,滌火潔西卡立刻轉向盾牌且自身與身後的單位防禦力+18%<@ba.talpu>(+3%)","name":"靈活應變","desc":"可以使用一個持續50秒的機動盾牌,機動盾牌只能放置於滌火潔西卡四周,機動盾牌部署後,滌火潔西卡立刻轉向盾牌且自身與身後的單位防禦力+18%(+3%)"},{"descRaw":"機動盾牌受到傷害時,有55%<@ba.talpu>(+5%)的機率使滌火潔西卡獲得1點技力","name":"蓄能釋放","desc":"機動盾牌受到傷害時,有55%(+5%)的機率使滌火潔西卡獲得1點技力"}],"modules":[{"traitOverride":{"descRaw":"能夠阻擋三個敵人,可以進行遠程攻擊","moduleDescRaw":"攻擊範圍內敵人的<$ba.invisible>隱匿效果失效","desc":"能夠阻擋三個敵人,可以進行遠程攻擊","moduleDesc":"攻擊範圍內敵人的隱匿效果失效"}},{"name":"未曾風化","traitOverride":{"descRaw":"能夠阻擋三個敵人,可以進行遠程攻擊","moduleDescRaw":"攻擊距離+1(不受技能攻擊範圍變化影響)","desc":"能夠阻擋三個敵人,可以進行遠程攻擊","moduleDesc":"攻擊距離+1(不受技能攻擊範圍變化影響)"}}]},"2/60/7/3":{"trait":{"descRaw":"能夠阻擋三個敵人,可以進行遠程攻擊","desc":"能夠阻擋三個敵人,可以進行遠程攻擊"},"skills":[{"descRaw":"攻擊力<@ba.vup>+55%,自身與機動盾牌防禦力<@ba.vup>+55%,機動盾牌持續時間<@ba.vup>+20秒\n<@ba.rem>持續時間無限","name":"堅守陣線","desc":"攻擊力+55%,自身與機動盾牌防禦力+55%,機動盾牌持續時間+20秒\n持續時間無限"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+60%,攻擊間隔<@ba.vup>大幅縮小,獲得<@ba.vup>75%的物理和法術閃避","name":"掩蔽護衛","desc":"攻擊範圍擴大,攻擊力+60%,攻擊間隔大幅縮小,獲得75%的物理和法術閃避"},{"descRaw":"攻擊距離<@ba.vup>+1,攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+270%,防禦力<@ba.vup>+65%,機動盾牌防禦力<@ba.vup>+135%\n機動盾牌存在時,立刻向前發射一枚炮彈,命中或到達終點時對範圍內所有敵人造成相當於攻擊力<@ba.vup>250%的物理傷害,並使其<$ba.stun>暈眩<@ba.vup>5秒\n<@ba.rem>攻擊裝有20發彈藥,打完後結束(可隨時停止技能)","name":"飽和迸射","desc":"攻擊距離+1,攻擊間隔增大,攻擊力+270%,防禦力+65%,機動盾牌防禦力+135%\n機動盾牌存在時,立刻向前發射一枚炮彈,命中或到達終點時對範圍內所有敵人造成相當於攻擊力250%的物理傷害,並使其暈眩5秒\n攻擊裝有20發彈藥,打完後結束(可隨時停止技能)"}],"talents":[{"descRaw":"可以使用一個持續50秒的機動盾牌,機動盾牌只能放置於滌火潔西卡四周,機動盾牌部署後,滌火潔西卡立刻轉向盾牌且自身與身後的單位防禦力+18%<@ba.talpu>(+3%)","name":"靈活應變","desc":"可以使用一個持續50秒的機動盾牌,機動盾牌只能放置於滌火潔西卡四周,機動盾牌部署後,滌火潔西卡立刻轉向盾牌且自身與身後的單位防禦力+18%(+3%)"},{"descRaw":"機動盾牌受到傷害時,有55%<@ba.talpu>(+5%)的機率使滌火潔西卡獲得1點技力","name":"蓄能釋放","desc":"機動盾牌受到傷害時,有55%(+5%)的機率使滌火潔西卡獲得1點技力"}],"modules":[{"traitOverride":{"descRaw":"能夠阻擋三個敵人,可以進行遠程攻擊","moduleDescRaw":"攻擊範圍內敵人的<$ba.invisible>隱匿效果失效","desc":"能夠阻擋三個敵人,可以進行遠程攻擊","moduleDesc":"攻擊範圍內敵人的隱匿效果失效"},"talentChanges":[null,{"descRaw":"可以使用一個持續60秒屬性進一步增強的機動盾牌,機動盾牌只能放置於滌火潔西卡四周,機動盾牌部署後,滌火潔西卡立刻轉向盾牌且自身與身後的單位防禦力+18%<@ba.talpu>(+3%)","name":"靈活應變","desc":"可以使用一個持續60秒屬性進一步增強的機動盾牌,機動盾牌只能放置於滌火潔西卡四周,機動盾牌部署後,滌火潔西卡立刻轉向盾牌且自身與身後的單位防禦力+18%(+3%)"}]},{"name":"未曾風化","traitOverride":{"descRaw":"能夠阻擋三個敵人,可以進行遠程攻擊","moduleDescRaw":"攻擊距離+1(不受技能攻擊範圍變化影響)","desc":"能夠阻擋三個敵人,可以進行遠程攻擊","moduleDesc":"攻擊距離+1(不受技能攻擊範圍變化影響)"},"talentChanges":[{"descRaw":"機動盾牌受到傷害時,有65%<@ba.talpu>(+5%)的機率使滌火潔西卡獲得1點技力並使機動盾牌自身再部署時間-1秒(最多至-14秒)","name":"蓄能釋放","desc":"機動盾牌受到傷害時,有65%(+5%)的機率使滌火潔西卡獲得1點技力並使機動盾牌自身再部署時間-1秒(最多至-14秒)"}]}]}}},"char_1035_wisdel":{"name":"維什戴爾","subProfessionName":"投擲手","moduleNames":{"uniequip_001_wisdel":{"name":"維什戴爾證章"},"uniequip_002_wisdel":{"name":"“祖宗發射器”"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊對小範圍的<@ba.kw>地面敵人造成<@ba.kw>兩次物理傷害(第二次為餘震,傷害降低至攻擊力的一半)","desc":"攻擊對小範圍的地面敵人造成兩次物理傷害(第二次為餘震,傷害降低至攻擊力的一半)"},"skills":[{"descRaw":"下次攻擊額外造成2次餘震並使所有目標<$ba.stun>暈眩<@ba.vup>0.5秒,此次攻擊的濺射範圍<@ba.vup>略微擴大且餘震傷害變為攻擊力的<@ba.vup>75%","name":"定點清算","desc":"下次攻擊額外造成2次餘震並使所有目標暈眩0.5秒,此次攻擊的濺射範圍略微擴大且餘震傷害變為攻擊力的75%"},{"descRaw":"攻擊力<@ba.vup>+16%,攻擊間隔<@ba.vup>略微縮短,可同時攻擊<@ba.vup>3名敵人\n<$ba.overdrive>過載:攻擊改為攻擊力<@ba.vup>65%的<@ba.vup>4連發,隨機攻擊範圍內的目標\n<@ba.rem>該技能可隨時主動關閉","name":"飽和復仇","desc":"攻擊力+16%,攻擊間隔略微縮短,可同時攻擊3名敵人\n過載:攻擊改為攻擊力65%的4連發,隨機攻擊範圍內的目標\n該技能可隨時主動關閉"},{"descRaw":"立刻在攻擊範圍內召喚<@ba.vup>1個魂靈之影(最多存在3個,技能結束後保留),攻擊力<@ba.vup>+120%,攻擊間隔<@ba.vdown>大幅增大,攻擊時攻擊力提升至<@ba.vup>175%,濺射範圍<@ba.vup>大幅擴大且第一天賦的發動機率提高至<@ba.vup>100%\n<@ba.rem>攻擊裝有6發彈藥,打完後結束(可隨時停止技能)","desc":"立刻在攻擊範圍內召喚1個魂靈之影(最多存在3個,技能結束後保留),攻擊力+120%,攻擊間隔大幅增大,攻擊時攻擊力提升至175%,濺射範圍大幅擴大且第一天賦的發動機率提高至100%\n攻擊裝有6發彈藥,打完後結束(可隨時停止技能)"}],"talents":[{"descRaw":"攻擊時對主目標的攻擊力提升至115%並為其附著殘影,殘影受到維什戴爾的餘震影響時有15%機率爆炸,對周圍所有敵人造成160%<@ba.talpu>(+10%)攻擊力的物理傷害並使其<$ba.stun>暈眩1秒","name":"好禮","desc":"攻擊時對主目標的攻擊力提升至115%並為其附著殘影,殘影受到維什戴爾的餘震影響時有15%機率爆炸,對周圍所有敵人造成160%(+10%)攻擊力的物理傷害並使其暈眩1秒"},{"descRaw":"部署後立刻在攻擊範圍內召喚一個魂靈之影,在魂靈之影周圍時獲得<$ba.camou>迷彩","name":"死魂靈的餘息","desc":"部署後立刻在攻擊範圍內召喚一個魂靈之影,在魂靈之影周圍時獲得迷彩"}]},"2/60/7/1":{"trait":{"descRaw":"攻擊對小範圍的<@ba.kw>地面敵人造成<@ba.kw>兩次物理傷害(第二次為餘震,傷害降低至攻擊力的一半)","desc":"攻擊對小範圍的地面敵人造成兩次物理傷害(第二次為餘震,傷害降低至攻擊力的一半)"},"skills":[{"descRaw":"下次攻擊額外造成2次餘震並使所有目標<$ba.stun>暈眩<@ba.vup>1秒,此次攻擊的濺射範圍<@ba.vup>略微擴大且餘震傷害變為攻擊力的<@ba.vup>90%","name":"定點清算","desc":"下次攻擊額外造成2次餘震並使所有目標暈眩1秒,此次攻擊的濺射範圍略微擴大且餘震傷害變為攻擊力的90%"},{"descRaw":"攻擊力<@ba.vup>+25%,攻擊間隔<@ba.vup>縮短,可同時攻擊<@ba.vup>3名敵人\n<$ba.overdrive>過載:攻擊改為攻擊力<@ba.vup>70%的<@ba.vup>4連發,隨機攻擊範圍內的目標\n<@ba.rem>該技能可隨時主動關閉","name":"飽和復仇","desc":"攻擊力+25%,攻擊間隔縮短,可同時攻擊3名敵人\n過載:攻擊改為攻擊力70%的4連發,隨機攻擊範圍內的目標\n該技能可隨時主動關閉"},{"descRaw":"立刻在攻擊範圍內召喚<@ba.vup>2個魂靈之影(最多存在3個,技能結束後保留),攻擊力<@ba.vup>+150%,攻擊間隔<@ba.vdown>大幅增大,攻擊時攻擊力提升至<@ba.vup>190%,濺射範圍<@ba.vup>大幅擴大且第一天賦的發動機率提高至<@ba.vup>100%\n<@ba.rem>攻擊裝有6發彈藥,打完後結束(可隨時停止技能)","desc":"立刻在攻擊範圍內召喚2個魂靈之影(最多存在3個,技能結束後保留),攻擊力+150%,攻擊間隔大幅增大,攻擊時攻擊力提升至190%,濺射範圍大幅擴大且第一天賦的發動機率提高至100%\n攻擊裝有6發彈藥,打完後結束(可隨時停止技能)"}],"talents":[{"descRaw":"攻擊時對主目標的攻擊力提升至115%並為其附著殘影,殘影受到維什戴爾的餘震影響時有15%機率爆炸,對周圍所有敵人造成160%<@ba.talpu>(+10%)攻擊力的物理傷害並使其<$ba.stun>暈眩1秒","name":"好禮","desc":"攻擊時對主目標的攻擊力提升至115%並為其附著殘影,殘影受到維什戴爾的餘震影響時有15%機率爆炸,對周圍所有敵人造成160%(+10%)攻擊力的物理傷害並使其暈眩1秒"},{"descRaw":"部署後立刻在攻擊範圍內召喚一個魂靈之影,在魂靈之影周圍時獲得<$ba.camou>迷彩","name":"死魂靈的餘息","desc":"部署後立刻在攻擊範圍內召喚一個魂靈之影,在魂靈之影周圍時獲得迷彩"}],"modules":[{"name":"“祖宗發射器”","traitOverride":{"descRaw":"攻擊對小範圍的<@ba.kw>地面敵人造成<@ba.kw>三次物理傷害(後兩次為餘震,傷害降低至攻擊力的50%)","desc":"攻擊對小範圍的地面敵人造成三次物理傷害(後兩次為餘震,傷害降低至攻擊力的50%)"}}]},"2/60/7/3":{"trait":{"descRaw":"攻擊對小範圍的<@ba.kw>地面敵人造成<@ba.kw>兩次物理傷害(第二次為餘震,傷害降低至攻擊力的一半)","desc":"攻擊對小範圍的地面敵人造成兩次物理傷害(第二次為餘震,傷害降低至攻擊力的一半)"},"skills":[{"descRaw":"下次攻擊額外造成2次餘震並使所有目標<$ba.stun>暈眩<@ba.vup>1秒,此次攻擊的濺射範圍<@ba.vup>略微擴大且餘震傷害變為攻擊力的<@ba.vup>90%","name":"定點清算","desc":"下次攻擊額外造成2次餘震並使所有目標暈眩1秒,此次攻擊的濺射範圍略微擴大且餘震傷害變為攻擊力的90%"},{"descRaw":"攻擊力<@ba.vup>+25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阻擋數+1,並獲得抵抗"}],"talents":[{"descRaw":"編入隊伍時,所有【重裝】職業幹員的生命上限+20%<@ba.talpu>(+4%)","name":"積甲成山","desc":"編入隊伍時,所有【重裝】職業幹員的生命上限+20%(+4%)"},{"descRaw":"部署後立即獲得3層<$ba.shield>護盾","name":"干明可鑑","desc":"部署後立即獲得3層護盾"}],"modules":[{"name":"混沌陣列","traitOverride":{"descRaw":"能夠阻擋三個敵人","moduleDescRaw":"阻擋敵人時防禦力<@ba.kw>+20%","desc":"能夠阻擋三個敵人","moduleDesc":"阻擋敵人時防禦力+20%"},"talentChanges":[{"descRaw":"部署後立即獲得3層<$ba.shield>護盾,每層護盾破裂時,攻擊力+7%,防禦力+7%且獲得3點技力","name":"干明可鑑","desc":"部署後立即獲得3層護盾,每層護盾破裂時,攻擊力+7%,防禦力+7%且獲得3點技力"}]},{"name":"“請勿叩門”","traitOverride":{"descRaw":"能夠阻擋四個敵人","desc":"能夠阻擋四個敵人"},"talentChanges":[{"descRaw":"編入隊伍時,所有【重裝】職業幹員的生命上限+25%<@ba.talpu>(+4%);場上每有一名重裝幹員,自身受到治療效果和生命上限額外提升4%,最多疊加3層","name":"積甲成山","desc":"編入隊伍時,所有【重裝】職業幹員的生命上限+25%(+4%);場上每有一名重裝幹員,自身受到治療效果和生命上限額外提升4%,最多疊加3層"}]}]}}},"char_2023_ling":{"subProfessionName":"召喚師","moduleNames":{"uniequip_001_ling":{"name":"令證章"},"uniequip_002_ling":{"name":"詩短夢長"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰"},"skills":[{"descRaw":"被動:召喚物可部署在近戰位\n開啟:自身與召喚物攻擊力<@ba.vup>+29%,攻擊速度<@ba.vup>+29,召喚物傷害類型變為<@ba.vup>法術\n<@ba.rem>技能開啟時獲得1個召喚物","name":"重進酒","desc":"被動:召喚物可部署在近戰位\n開啟:自身與召喚物攻擊力+29%,攻擊速度+29,召喚物傷害類型變為法術\n技能開啟時獲得1個召喚物"},{"descRaw":"被動:召喚物可部署在遠程位,攻擊造成<@ba.vup>法術傷害\n開啟:令與召喚物對攻擊範圍內<@ba.vup>兩名敵人造成<@ba.vup>310%攻擊力的法術傷害並<$ba.root>束縛<@ba.vup>2秒\n<@ba.rem>技能結束時回收生命值低於一半的召喚物。可充能2次","name":"笑鳴瑟","desc":"被動:召喚物可部署在遠程位,攻擊造成法術傷害\n開啟:令與召喚物對攻擊範圍內兩名敵人造成310%攻擊力的法術傷害並束縛2秒\n技能結束時回收生命值低於一半的召喚物。可充能2次"},{"descRaw":"被動:召喚物可部署在近戰位且攻擊範圍內存在其他召喚物時與其合併為<@ba.vup>高級形態\n開啟:自身與召喚物攻擊力<@ba.vup>+55%,防禦力<@ba.vup>+50%,召喚物每<@ba.vup>0.5秒對周圍四格敵人造成<@ba.vup>20%令攻擊力的法術傷害\n<@ba.rem>技能結束時獲得1個召喚物","name":"寧作吾","desc":"被動:召喚物可部署在近戰位且攻擊範圍內存在其他召喚物時與其合併為高級形態\n開啟:自身與召喚物攻擊力+55%,防禦力+50%,召喚物每0.5秒對周圍四格敵人造成20%令攻擊力的法術傷害\n技能結束時獲得1個召喚物"}],"talents":[{"descRaw":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變","name":"挑燈問夢","desc":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變"},{"descRaw":"召喚物被擊倒/吸收/回收時令額外獲得4<@ba.talpu>(+1)點技力、攻擊力+3%(攻擊力加成最多疊加5層)","name":"隨付箋詠醉屠蘇","desc":"召喚物被擊倒/吸收/回收時令額外獲得4(+1)點技力、攻擊力+3%(攻擊力加成最多疊加5層)"}]},"2/60/7/1":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰"},"skills":[{"descRaw":"被動:召喚物可部署在近戰位\n開啟:自身與召喚物攻擊力<@ba.vup>+38%,攻擊速度<@ba.vup>+38,召喚物傷害類型變為<@ba.vup>法術\n<@ba.rem>技能開啟時獲得1個召喚物","name":"重進酒","desc":"被動:召喚物可部署在近戰位\n開啟:自身與召喚物攻擊力+38%,攻擊速度+38,召喚物傷害類型變為法術\n技能開啟時獲得1個召喚物"},{"descRaw":"被動:召喚物可部署在遠程位,攻擊造成<@ba.vup>法術傷害\n開啟:令與召喚物對攻擊範圍內<@ba.vup>兩名敵人造成<@ba.vup>370%攻擊力的法術傷害並<$ba.root>束縛<@ba.vup>2.5秒\n<@ba.rem>技能結束時回收生命值低於一半的召喚物。可充能2次","name":"笑鳴瑟","desc":"被動:召喚物可部署在遠程位,攻擊造成法術傷害\n開啟:令與召喚物對攻擊範圍內兩名敵人造成370%攻擊力的法術傷害並束縛2.5秒\n技能結束時回收生命值低於一半的召喚物。可充能2次"},{"descRaw":"被動:召喚物可部署在近戰位且攻擊範圍內存在其他召喚物時與其合併為<@ba.vup>高級形態\n開啟:自身與召喚物攻擊力<@ba.vup>+70%,防禦力<@ba.vup>+60%,召喚物每<@ba.vup>0.5秒對周圍四格敵人造成<@ba.vup>20%令攻擊力的法術傷害\n<@ba.rem>技能結束時獲得1個召喚物","name":"寧作吾","desc":"被動:召喚物可部署在近戰位且攻擊範圍內存在其他召喚物時與其合併為高級形態\n開啟:自身與召喚物攻擊力+70%,防禦力+60%,召喚物每0.5秒對周圍四格敵人造成20%令攻擊力的法術傷害\n技能結束時獲得1個召喚物"}],"talents":[{"descRaw":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變","name":"挑燈問夢","desc":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變"},{"descRaw":"召喚物被擊倒/吸收/回收時令額外獲得4<@ba.talpu>(+1)點技力、攻擊力+3%(攻擊力加成最多疊加5層)","name":"隨付箋詠醉屠蘇","desc":"召喚物被擊倒/吸收/回收時令額外獲得4(+1)點技力、攻擊力+3%(攻擊力加成最多疊加5層)"}],"modules":[{"name":"詩短夢長","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","moduleDescRaw":"召喚物持有上限<@ba.kw>+3,召喚物部署費用<@ba.kw>減少","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰","moduleDesc":"召喚物持有上限+3,召喚物部署費用減少"}}]},"2/60/7/3":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰"},"skills":[{"descRaw":"被動:召喚物可部署在近戰位\n開啟:自身與召喚物攻擊力<@ba.vup>+38%,攻擊速度<@ba.vup>+38,召喚物傷害類型變為<@ba.vup>法術\n<@ba.rem>技能開啟時獲得1個召喚物","name":"重進酒","desc":"被動:召喚物可部署在近戰位\n開啟:自身與召喚物攻擊力+38%,攻擊速度+38,召喚物傷害類型變為法術\n技能開啟時獲得1個召喚物"},{"descRaw":"被動:召喚物可部署在遠程位,攻擊造成<@ba.vup>法術傷害\n開啟:令與召喚物對攻擊範圍內<@ba.vup>兩名敵人造成<@ba.vup>370%攻擊力的法術傷害並<$ba.root>束縛<@ba.vup>2.5秒\n<@ba.rem>技能結束時回收生命值低於一半的召喚物。可充能2次","name":"笑鳴瑟","desc":"被動:召喚物可部署在遠程位,攻擊造成法術傷害\n開啟:令與召喚物對攻擊範圍內兩名敵人造成370%攻擊力的法術傷害並束縛2.5秒\n技能結束時回收生命值低於一半的召喚物。可充能2次"},{"descRaw":"被動:召喚物可部署在近戰位且攻擊範圍內存在其他召喚物時與其合併為<@ba.vup>高級形態\n開啟:自身與召喚物攻擊力<@ba.vup>+70%,防禦力<@ba.vup>+60%,召喚物每<@ba.vup>0.5秒對周圍四格敵人造成<@ba.vup>20%令攻擊力的法術傷害\n<@ba.rem>技能結束時獲得1個召喚物","name":"寧作吾","desc":"被動:召喚物可部署在近戰位且攻擊範圍內存在其他召喚物時與其合併為高級形態\n開啟:自身與召喚物攻擊力+70%,防禦力+60%,召喚物每0.5秒對周圍四格敵人造成20%令攻擊力的法術傷害\n技能結束時獲得1個召喚物"}],"talents":[{"descRaw":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變","name":"挑燈問夢","desc":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變"},{"descRaw":"召喚物被擊倒/吸收/回收時令額外獲得4<@ba.talpu>(+1)點技力、攻擊力+3%(攻擊力加成最多疊加5層)","name":"隨付箋詠醉屠蘇","desc":"召喚物被擊倒/吸收/回收時令額外獲得4(+1)點技力、攻擊力+3%(攻擊力加成最多疊加5層)"}],"modules":[{"name":"詩短夢長","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","moduleDescRaw":"召喚物持有上限<@ba.kw>+3,召喚物部署費用<@ba.kw>減少","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰","moduleDesc":"召喚物持有上限+3,召喚物部署費用減少"},"talentChanges":[{"descRaw":"可以使用5個屬性更強的召喚物(最多同時部署4個),功能隨技能選擇而改變","name":"挑燈問夢","desc":"可以使用5個屬性更強的召喚物(最多同時部署4個),功能隨技能選擇而改變"}]}]}}},"char_2024_chyue":{"subProfessionName":"鬥士","moduleNames":{"uniequip_001_chyue":{"name":"重岳證章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"skills":[{"descRaw":"對目標造成相當於攻擊力<@ba.vup>250%的物理傷害;技能達到最大充能層數時消耗所有充能,造成對應次數的傷害\n<@ba.rem>可充能3次","name":"沖盈","desc":"對目標造成相當於攻擊力250%的物理傷害;技能達到最大充能層數時消耗所有充能,造成對應次數的傷害\n可充能3次"},{"descRaw":"對周圍至多<@ba.vup>4個敵人造成相當於攻擊力<@ba.vup>290%的物理傷害並使其中第一天賦生效的目標<$ba.levitate>浮空;之後使周圍所有<$ba.levitate>浮空敵人結束<$ba.levitate>浮空狀態,對其100%觸發第一天賦並造成相當於攻擊力<@ba.vup>410%的物理傷害\n<@ba.rem>可充能2次","name":"拂塵","desc":"對周圍至多4個敵人造成相當於攻擊力290%的物理傷害並使其中第一天賦生效的目標浮空;之後使周圍所有浮空敵人結束浮空狀態,對其100%觸發第一天賦並造成相當於攻擊力410%的物理傷害\n可充能2次"},{"descRaw":"對目標及其周圍造成相當於攻擊力<@ba.vup>240%的物理傷害;累計使用<@ba.vup>五次技能後:重岳攻擊的<@ba.vup>範圍擴大且攻擊變為<@ba.vup>二連擊,技能變為<@ba.vdown>自動釋放且造成<@ba.vup>額外一次傷害","name":"我無","desc":"對目標及其周圍造成相當於攻擊力240%的物理傷害;累計使用五次技能後:重岳攻擊的範圍擴大且攻擊變為二連擊,技能變為自動釋放且造成額外一次傷害"}],"talents":[{"descRaw":"對目標普通攻擊時,有25%<@ba.talpu>(+2%)的機率使重岳2.5秒內對其造成的傷害提升70%<@ba.talpu>(+5%)","desc":"對目標普通攻擊時,有25%(+2%)的機率使重岳2.5秒內對其造成的傷害提升70%(+5%)"},{"descRaw":"若重岳釋放一次技能擊倒不少於一個敵人,則回復3點技力","name":"萬象為賓","desc":"若重岳釋放一次技能擊倒不少於一個敵人,則回復3點技力"}]},"2/60/7/1":{"trait":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"skills":[{"descRaw":"對目標造成相當於攻擊力<@ba.vup>290%的物理傷害;技能達到最大充能層數時消耗所有充能,造成對應次數的傷害\n<@ba.rem>可充能3次","name":"沖盈","desc":"對目標造成相當於攻擊力290%的物理傷害;技能達到最大充能層數時消耗所有充能,造成對應次數的傷害\n可充能3次"},{"descRaw":"對周圍至多<@ba.vup>4個敵人造成相當於攻擊力<@ba.vup>350%的物理傷害並使其中第一天賦生效的目標<$ba.levitate>浮空;之後使周圍所有<$ba.levitate>浮空敵人結束<$ba.levitate>浮空狀態,對其100%觸發第一天賦並造成相當於攻擊力<@ba.vup>480%的物理傷害\n<@ba.rem>可充能2次","name":"拂塵","desc":"對周圍至多4個敵人造成相當於攻擊力350%的物理傷害並使其中第一天賦生效的目標浮空;之後使周圍所有浮空敵人結束浮空狀態,對其100%觸發第一天賦並造成相當於攻擊力480%的物理傷害\n可充能2次"},{"descRaw":"對目標及其周圍造成相當於攻擊力<@ba.vup>300%的物理傷害;累計使用<@ba.vup>五次技能後:重岳攻擊的<@ba.vup>範圍擴大且攻擊變為<@ba.vup>二連擊,技能變為<@ba.vdown>自動釋放且造成<@ba.vup>額外一次傷害","name":"我無","desc":"對目標及其周圍造成相當於攻擊力300%的物理傷害;累計使用五次技能後:重岳攻擊的範圍擴大且攻擊變為二連擊,技能變為自動釋放且造成額外一次傷害"}],"talents":[{"descRaw":"對目標普通攻擊時,有25%<@ba.talpu>(+2%)的機率使重岳2.5秒內對其造成的傷害提升70%<@ba.talpu>(+5%)","desc":"對目標普通攻擊時,有25%(+2%)的機率使重岳2.5秒內對其造成的傷害提升70%(+5%)"},{"descRaw":"若重岳釋放一次技能擊倒不少於一個敵人,則回復3點技力","name":"萬象為賓","desc":"若重岳釋放一次技能擊倒不少於一個敵人,則回復3點技力"}],"modules":[{"traitOverride":{"descRaw":"能夠阻擋一個敵人,擁有<@ba.kw>15%的物理閃避","desc":"能夠阻擋一個敵人,擁有15%的物理閃避"}},{"traitOverride":{"descRaw":"能夠阻擋一個敵人,生命值高於50%時攻擊速度<@ba.vup>+10","desc":"能夠阻擋一個敵人,生命值高於50%時攻擊速度+10"}}]},"2/60/7/3":{"trait":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"skills":[{"descRaw":"對目標造成相當於攻擊力<@ba.vup>290%的物理傷害;技能達到最大充能層數時消耗所有充能,造成對應次數的傷害\n<@ba.rem>可充能3次","name":"沖盈","desc":"對目標造成相當於攻擊力290%的物理傷害;技能達到最大充能層數時消耗所有充能,造成對應次數的傷害\n可充能3次"},{"descRaw":"對周圍至多<@ba.vup>4個敵人造成相當於攻擊力<@ba.vup>350%的物理傷害並使其中第一天賦生效的目標<$ba.levitate>浮空;之後使周圍所有<$ba.levitate>浮空敵人結束<$ba.levitate>浮空狀態,對其100%觸發第一天賦並造成相當於攻擊力<@ba.vup>480%的物理傷害\n<@ba.rem>可充能2次","name":"拂塵","desc":"對周圍至多4個敵人造成相當於攻擊力350%的物理傷害並使其中第一天賦生效的目標浮空;之後使周圍所有浮空敵人結束浮空狀態,對其100%觸發第一天賦並造成相當於攻擊力480%的物理傷害\n可充能2次"},{"descRaw":"對目標及其周圍造成相當於攻擊力<@ba.vup>300%的物理傷害;累計使用<@ba.vup>五次技能後:重岳攻擊的<@ba.vup>範圍擴大且攻擊變為<@ba.vup>二連擊,技能變為<@ba.vdown>自動釋放且造成<@ba.vup>額外一次傷害","name":"我無","desc":"對目標及其周圍造成相當於攻擊力300%的物理傷害;累計使用五次技能後:重岳攻擊的範圍擴大且攻擊變為二連擊,技能變為自動釋放且造成額外一次傷害"}],"talents":[{"descRaw":"對目標普通攻擊時,有25%<@ba.talpu>(+2%)的機率使重岳2.5秒內對其造成的傷害提升70%<@ba.talpu>(+5%)","desc":"對目標普通攻擊時,有25%(+2%)的機率使重岳2.5秒內對其造成的傷害提升70%(+5%)"},{"descRaw":"若重岳釋放一次技能擊倒不少於一個敵人,則回復3點技力","name":"萬象為賓","desc":"若重岳釋放一次技能擊倒不少於一個敵人,則回復3點技力"}],"modules":[{"traitOverride":{"descRaw":"能夠阻擋一個敵人,擁有<@ba.kw>15%的物理閃避","desc":"能夠阻擋一個敵人,擁有15%的物理閃避"},"talentChanges":[{"descRaw":"若重岳釋放一次技能擊倒不少於一個敵人,則回復4點技力,未擊倒敵人時變為回復1點技力","name":"萬象為賓","desc":"若重岳釋放一次技能擊倒不少於一個敵人,則回復4點技力,未擊倒敵人時變為回復1點技力"}]},{"traitOverride":{"descRaw":"能夠阻擋一個敵人,生命值高於50%時攻擊速度<@ba.vup>+10","desc":"能夠阻擋一個敵人,生命值高於50%時攻擊速度+10"},"talentChanges":[{"descRaw":"對目標普通攻擊時,有25%<@ba.talpu>(+2%)的機率使重岳2.5秒內對其造成的傷害提升80%<@ba.talpu>(+5%)","desc":"對目標普通攻擊時,有25%(+2%)的機率使重岳2.5秒內對其造成的傷害提升80%(+5%)"}]}]}}},"char_2025_shu":{"subProfessionName":"守護者","moduleNames":{"uniequip_001_shu":{"name":"黍證章"},"uniequip_002_shu":{"name":"“欽天司時”"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"技能可以治療友方單位","desc":"技能可以治療友方單位"},"skills":[{"descRaw":"下次攻擊會為周圍血量不足一半的一名友方單位恢復相當於攻擊力<@ba.vup>130%的生命\n<@ba.rem>可充能1次","desc":"下次攻擊會為周圍血量不足一半的一名友方單位恢復相當於攻擊力130%的生命\n可充能1次"},{"descRaw":"<@ba.vdown>停止攻擊專注治療範圍內至多<@ba.vup>兩名我方單位,攻擊力<@ba.vup>+60%,阻擋數<@ba.vup>+1,第一天賦效果提升至<@ba.vup>1.3倍\n<@ba.rem>治療擁有特殊間隔","name":"嘉禾盈倉","desc":"停止攻擊專注治療範圍內至多兩名我方單位,攻擊力+60%,阻擋數+1,第一天賦效果提升至1.3倍\n治療擁有特殊間隔"},{"descRaw":"治療範圍<@ba.vup>擴大,攻擊同時可治療我方幹員,攻擊力<@ba.vup>+22%,有地面敵人處於播種地塊時技能範圍內的我方單位攻擊力<@ba.vup>+15%、攻擊速度<@ba.vup>+15,敵人經過播種地塊時獲得如下效果:當遠離該地塊超過<@ba.vup>4格時被傳送回該地塊","name":"離離枯榮","desc":"治療範圍擴大,攻擊同時可治療我方幹員,攻擊力+22%,有地面敵人處於播種地塊時技能範圍內的我方單位攻擊力+15%、攻擊速度+15,敵人經過播種地塊時獲得如下效果:當遠離該地塊超過4格時被傳送回該地塊"}],"talents":[{"descRaw":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復75<@ba.talpu>(+5)生命、獲得12%<@ba.talpu>(+2%)<$ba.protect>庇護","name":"百穀長青","desc":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復75(+5)生命、獲得12%(+2%)庇護"},{"descRaw":"場上有三名不同職業幹員時所有幹員生命上限+12%、三名相同職業幹員時所有幹員攻擊速度+12,編隊中有四名【歲】幹員時所有幹員攻擊力+12%且4秒獲得1點技力","name":"天有四時","desc":"場上有三名不同職業幹員時所有幹員生命上限+12%、三名相同職業幹員時所有幹員攻擊速度+12,編隊中有四名【歲】幹員時所有幹員攻擊力+12%且4秒獲得1點技力"}]},"2/60/7/1":{"trait":{"descRaw":"技能可以治療友方單位","desc":"技能可以治療友方單位"},"skills":[{"descRaw":"下次攻擊會為周圍血量不足一半的一名友方單位恢復相當於攻擊力<@ba.vup>150%的生命\n<@ba.rem>可充能2次","desc":"下次攻擊會為周圍血量不足一半的一名友方單位恢復相當於攻擊力150%的生命\n可充能2次"},{"descRaw":"<@ba.vdown>停止攻擊專注治療範圍內至多<@ba.vup>兩名我方單位,攻擊力<@ba.vup>+90%,阻擋數<@ba.vup>+1,第一天賦效果提升至<@ba.vup>1.4倍\n<@ba.rem>治療擁有特殊間隔","name":"嘉禾盈倉","desc":"停止攻擊專注治療範圍內至多兩名我方單位,攻擊力+90%,阻擋數+1,第一天賦效果提升至1.4倍\n治療擁有特殊間隔"},{"descRaw":"治療範圍<@ba.vup>擴大,攻擊同時可治療我方幹員,攻擊力<@ba.vup>+34%,有地面敵人處於播種地塊時技能範圍內的我方單位攻擊力<@ba.vup>+20%、攻擊速度<@ba.vup>+20,敵人經過播種地塊時獲得如下效果:當遠離該地塊超過<@ba.vup>3格時被傳送回該地塊","name":"離離枯榮","desc":"治療範圍擴大,攻擊同時可治療我方幹員,攻擊力+34%,有地面敵人處於播種地塊時技能範圍內的我方單位攻擊力+20%、攻擊速度+20,敵人經過播種地塊時獲得如下效果:當遠離該地塊超過3格時被傳送回該地塊"}],"talents":[{"descRaw":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復75<@ba.talpu>(+5)生命、獲得12%<@ba.talpu>(+2%)<$ba.protect>庇護","name":"百穀長青","desc":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復75(+5)生命、獲得12%(+2%)庇護"},{"descRaw":"場上有三名不同職業幹員時所有幹員生命上限+12%、三名相同職業幹員時所有幹員攻擊速度+12,編隊中有四名【歲】幹員時所有幹員攻擊力+12%且4秒獲得1點技力","name":"天有四時","desc":"場上有三名不同職業幹員時所有幹員生命上限+12%、三名相同職業幹員時所有幹員攻擊速度+12,編隊中有四名【歲】幹員時所有幹員攻擊力+12%且4秒獲得1點技力"}],"modules":[{"name":"“欽天司時”","traitOverride":{"descRaw":"技能可以治療友方單位","moduleDescRaw":"治療生命值低於50%的友方單位時治療量提升<@ba.kw>15%","desc":"技能可以治療友方單位","moduleDesc":"治療生命值低於50%的友方單位時治療量提升15%"}}]},"2/60/7/3":{"trait":{"descRaw":"技能可以治療友方單位","desc":"技能可以治療友方單位"},"skills":[{"descRaw":"下次攻擊會為周圍血量不足一半的一名友方單位恢復相當於攻擊力<@ba.vup>150%的生命\n<@ba.rem>可充能2次","desc":"下次攻擊會為周圍血量不足一半的一名友方單位恢復相當於攻擊力150%的生命\n可充能2次"},{"descRaw":"<@ba.vdown>停止攻擊專注治療範圍內至多<@ba.vup>兩名我方單位,攻擊力<@ba.vup>+90%,阻擋數<@ba.vup>+1,第一天賦效果提升至<@ba.vup>1.4倍\n<@ba.rem>治療擁有特殊間隔","name":"嘉禾盈倉","desc":"停止攻擊專注治療範圍內至多兩名我方單位,攻擊力+90%,阻擋數+1,第一天賦效果提升至1.4倍\n治療擁有特殊間隔"},{"descRaw":"治療範圍<@ba.vup>擴大,攻擊同時可治療我方幹員,攻擊力<@ba.vup>+34%,有地面敵人處於播種地塊時技能範圍內的我方單位攻擊力<@ba.vup>+20%、攻擊速度<@ba.vup>+20,敵人經過播種地塊時獲得如下效果:當遠離該地塊超過<@ba.vup>3格時被傳送回該地塊","name":"離離枯榮","desc":"治療範圍擴大,攻擊同時可治療我方幹員,攻擊力+34%,有地面敵人處於播種地塊時技能範圍內的我方單位攻擊力+20%、攻擊速度+20,敵人經過播種地塊時獲得如下效果:當遠離該地塊超過3格時被傳送回該地塊"}],"talents":[{"descRaw":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復75<@ba.talpu>(+5)生命、獲得12%<@ba.talpu>(+2%)<$ba.protect>庇護","name":"百穀長青","desc":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復75(+5)生命、獲得12%(+2%)庇護"},{"descRaw":"場上有三名不同職業幹員時所有幹員生命上限+12%、三名相同職業幹員時所有幹員攻擊速度+12,編隊中有四名【歲】幹員時所有幹員攻擊力+12%且4秒獲得1點技力","name":"天有四時","desc":"場上有三名不同職業幹員時所有幹員生命上限+12%、三名相同職業幹員時所有幹員攻擊速度+12,編隊中有四名【歲】幹員時所有幹員攻擊力+12%且4秒獲得1點技力"}],"modules":[{"name":"“欽天司時”","traitOverride":{"descRaw":"技能可以治療友方單位","moduleDescRaw":"治療生命值低於50%的友方單位時治療量提升<@ba.kw>15%","desc":"技能可以治療友方單位","moduleDesc":"治療生命值低於50%的友方單位時治療量提升15%"},"talentChanges":[{"descRaw":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復85<@ba.talpu>(+5)生命、獲得17%<@ba.talpu>(+2%)<$ba.protect>庇護,部署時立即給所處地塊播種該效果","name":"百穀長青","desc":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復85(+5)生命、獲得17%(+2%)庇護,部署時立即給所處地塊播種該效果"}]}]}}},"char_2027_wang":{"subProfessionName":"陷阱師","moduleNames":{"uniequip_001_wang":{"name":"望證章"},"uniequip_002_wang":{"name":"獸形棋盒"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"可以使用陷阱來協助作戰,但陷阱無法放置於<@ba.kw>敵人已在的格子中","desc":"可以使用陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中"},"skills":[{"descRaw":"被動效果:棋子觸發時使目標敵人<$ba.sluggish>停頓且每秒受到相當於望攻擊力的<@ba.vup>105%的法術傷害,持續<@ba.vup>6.5秒\n主動效果:立即獲得兩枚棋子","name":"取勢","desc":"被動效果:棋子觸發時使目標敵人停頓且每秒受到相當於望攻擊力的105%的法術傷害,持續6.5秒\n主動效果:立即獲得兩枚棋子"},{"descRaw":"被動效果:棋子觸發時,對連線方向上兩側3格範圍內的敵人造成相當於攻擊力的<@ba.vup>420%的法術傷害,並使其<@ba.vup>6秒內移動速度降低<@ba.vup>35%\n主動效果:立即獲得兩枚棋子","name":"連星","desc":"被動效果:棋子觸發時,對連線方向上兩側3格範圍內的敵人造成相當於攻擊力的420%的法術傷害,並使其6秒內移動速度降低35%\n主動效果:立即獲得兩枚棋子"},{"descRaw":"被動效果:棋子的觸發和傷害範圍擴大,造成相當於攻擊力<@ba.vup>290%的法術傷害\n主動效果:<@ba.vdown>停止攻擊但<@ba.vup>攻擊範圍擴大;立即獲得<@ba.vup>8枚棋子,然後將超出上限的棋子<@ba.vup>優先部署在範圍內敵人所在位置;在攻擊範圍內手動部署棋子時可<@ba.vup>部署至敵人所在位置,且第一天賦<@ba.vup>額外最多部署3枚棋子並消耗等量彈藥\n<@ba.rem>裝有20發彈藥,手動停止或棋子耗盡後技能結束,剩餘的彈藥返還為棋子","desc":"被動效果:棋子的觸發和傷害範圍擴大,造成相當於攻擊力290%的法術傷害\n主動效果:停止攻擊但攻擊範圍擴大;立即獲得8枚棋子,然後將超出上限的棋子優先部署在範圍內敵人所在位置;在攻擊範圍內手動部署棋子時可部署至敵人所在位置,且第一天賦額外最多部署3枚棋子並消耗等量彈藥\n裝有20發彈藥,手動停止或棋子耗盡後技能結束,剩餘的彈藥返還為棋子"}],"talents":[{"descRaw":"可以使用7<@ba.talpu>(+1)枚棋子(最多擁有8<@ba.talpu>(+1)枚),棋子相連時相互啟動,敵人進入啟動的棋子所在地塊時觸發其效果;手動部署棋子時,望在相鄰位置額外部署一枚棋子(最多10<@ba.talpu>(+1)枚,可以且優先部署在有敵人的不可部署地塊)","name":"鑄子","desc":"可以使用7(+1)枚棋子(最多擁有8(+1)枚),棋子相連時相互啟動,敵人進入啟動的棋子所在地塊時觸發其效果;手動部署棋子時,望在相鄰位置額外部署一枚棋子(最多10(+1)枚,可以且優先部署在有敵人的不可部署地塊)"},{"descRaw":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升12%<@ba.talpu>(+2%)並無視敵人10<@ba.talpu>(+1)點法術抗性(最多疊加3次)","name":"料敵機先","desc":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升12%(+2%)並無視敵人10(+1)點法術抗性(最多疊加3次)"}]},"2/60/7/1":{"trait":{"descRaw":"可以使用陷阱來協助作戰,但陷阱無法放置於<@ba.kw>敵人已在的格子中","desc":"可以使用陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中"},"skills":[{"descRaw":"被動效果:棋子觸發時使目標敵人<$ba.sluggish>停頓且每秒受到相當於望攻擊力的<@ba.vup>120%的法術傷害,持續<@ba.vup>6.5秒\n主動效果:立即獲得兩枚棋子","name":"取勢","desc":"被動效果:棋子觸發時使目標敵人停頓且每秒受到相當於望攻擊力的120%的法術傷害,持續6.5秒\n主動效果:立即獲得兩枚棋子"},{"descRaw":"被動效果:棋子觸發時,對連線方向上兩側3格範圍內的敵人造成相當於攻擊力的<@ba.vup>480%的法術傷害,並使其<@ba.vup>6秒內移動速度降低<@ba.vup>40%\n主動效果:立即獲得兩枚棋子","name":"連星","desc":"被動效果:棋子觸發時,對連線方向上兩側3格範圍內的敵人造成相當於攻擊力的480%的法術傷害,並使其6秒內移動速度降低40%\n主動效果:立即獲得兩枚棋子"},{"descRaw":"被動效果:棋子的觸發和傷害範圍擴大,造成相當於攻擊力<@ba.vup>320%的法術傷害\n主動效果:<@ba.vdown>停止攻擊但<@ba.vup>攻擊範圍擴大;立即獲得<@ba.vup>8枚棋子,然後將超出上限的棋子<@ba.vup>優先部署在範圍內敵人所在位置;在攻擊範圍內手動部署棋子時可<@ba.vup>部署至敵人所在位置,且第一天賦<@ba.vup>額外最多部署3枚棋子並消耗等量彈藥\n<@ba.rem>裝有20發彈藥,手動停止或棋子耗盡後技能結束,剩餘的彈藥返還為棋子","desc":"被動效果:棋子的觸發和傷害範圍擴大,造成相當於攻擊力320%的法術傷害\n主動效果:停止攻擊但攻擊範圍擴大;立即獲得8枚棋子,然後將超出上限的棋子優先部署在範圍內敵人所在位置;在攻擊範圍內手動部署棋子時可部署至敵人所在位置,且第一天賦額外最多部署3枚棋子並消耗等量彈藥\n裝有20發彈藥,手動停止或棋子耗盡後技能結束,剩餘的彈藥返還為棋子"}],"talents":[{"descRaw":"可以使用7<@ba.talpu>(+1)枚棋子(最多擁有8<@ba.talpu>(+1)枚),棋子相連時相互啟動,敵人進入啟動的棋子所在地塊時觸發其效果;手動部署棋子時,望在相鄰位置額外部署一枚棋子(最多10<@ba.talpu>(+1)枚,可以且優先部署在有敵人的不可部署地塊)","name":"鑄子","desc":"可以使用7(+1)枚棋子(最多擁有8(+1)枚),棋子相連時相互啟動,敵人進入啟動的棋子所在地塊時觸發其效果;手動部署棋子時,望在相鄰位置額外部署一枚棋子(最多10(+1)枚,可以且優先部署在有敵人的不可部署地塊)"},{"descRaw":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升12%<@ba.talpu>(+2%)並無視敵人10<@ba.talpu>(+1)點法術抗性(最多疊加3次)","name":"料敵機先","desc":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升12%(+2%)並無視敵人10(+1)點法術抗性(最多疊加3次)"}],"modules":[{"name":"獸形棋盒","traitOverride":{"descRaw":"可以使用<@ba.kw>部署費用更低的陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中,可同時部署的陷阱數量提升","desc":"可以使用部署費用更低的陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中,可同時部署的陷阱數量提升"}}]},"2/60/7/3":{"trait":{"descRaw":"可以使用陷阱來協助作戰,但陷阱無法放置於<@ba.kw>敵人已在的格子中","desc":"可以使用陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中"},"skills":[{"descRaw":"被動效果:棋子觸發時使目標敵人<$ba.sluggish>停頓且每秒受到相當於望攻擊力的<@ba.vup>120%的法術傷害,持續<@ba.vup>6.5秒\n主動效果:立即獲得兩枚棋子","name":"取勢","desc":"被動效果:棋子觸發時使目標敵人停頓且每秒受到相當於望攻擊力的120%的法術傷害,持續6.5秒\n主動效果:立即獲得兩枚棋子"},{"descRaw":"被動效果:棋子觸發時,對連線方向上兩側3格範圍內的敵人造成相當於攻擊力的<@ba.vup>480%的法術傷害,並使其<@ba.vup>6秒內移動速度降低<@ba.vup>40%\n主動效果:立即獲得兩枚棋子","name":"連星","desc":"被動效果:棋子觸發時,對連線方向上兩側3格範圍內的敵人造成相當於攻擊力的480%的法術傷害,並使其6秒內移動速度降低40%\n主動效果:立即獲得兩枚棋子"},{"descRaw":"被動效果:棋子的觸發和傷害範圍擴大,造成相當於攻擊力<@ba.vup>320%的法術傷害\n主動效果:<@ba.vdown>停止攻擊但<@ba.vup>攻擊範圍擴大;立即獲得<@ba.vup>8枚棋子,然後將超出上限的棋子<@ba.vup>優先部署在範圍內敵人所在位置;在攻擊範圍內手動部署棋子時可<@ba.vup>部署至敵人所在位置,且第一天賦<@ba.vup>額外最多部署3枚棋子並消耗等量彈藥\n<@ba.rem>裝有20發彈藥,手動停止或棋子耗盡後技能結束,剩餘的彈藥返還為棋子","desc":"被動效果:棋子的觸發和傷害範圍擴大,造成相當於攻擊力320%的法術傷害\n主動效果:停止攻擊但攻擊範圍擴大;立即獲得8枚棋子,然後將超出上限的棋子優先部署在範圍內敵人所在位置;在攻擊範圍內手動部署棋子時可部署至敵人所在位置,且第一天賦額外最多部署3枚棋子並消耗等量彈藥\n裝有20發彈藥,手動停止或棋子耗盡後技能結束,剩餘的彈藥返還為棋子"}],"talents":[{"descRaw":"可以使用7<@ba.talpu>(+1)枚棋子(最多擁有8<@ba.talpu>(+1)枚),棋子相連時相互啟動,敵人進入啟動的棋子所在地塊時觸發其效果;手動部署棋子時,望在相鄰位置額外部署一枚棋子(最多10<@ba.talpu>(+1)枚,可以且優先部署在有敵人的不可部署地塊)","name":"鑄子","desc":"可以使用7(+1)枚棋子(最多擁有8(+1)枚),棋子相連時相互啟動,敵人進入啟動的棋子所在地塊時觸發其效果;手動部署棋子時,望在相鄰位置額外部署一枚棋子(最多10(+1)枚,可以且優先部署在有敵人的不可部署地塊)"},{"descRaw":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升12%<@ba.talpu>(+2%)並無視敵人10<@ba.talpu>(+1)點法術抗性(最多疊加3次)","name":"料敵機先","desc":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升12%(+2%)並無視敵人10(+1)點法術抗性(最多疊加3次)"}],"modules":[{"name":"獸形棋盒","traitOverride":{"descRaw":"可以使用<@ba.kw>部署費用更低的陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中,可同時部署的陷阱數量提升","desc":"可以使用部署費用更低的陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中,可同時部署的陷阱數量提升"},"talentChanges":[{"descRaw":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升15%<@ba.talpu>(+2%)並無視敵人13<@ba.talpu>(+1)點法術抗性(最多疊加3次)","name":"料敵機先","desc":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升15%(+2%)並無視敵人13(+1)點法術抗性(最多疊加3次)"}]}]}}},"char_4009_irene":{"name":"艾麗妮","subProfessionName":"劍豪","moduleNames":{"uniequip_001_irene":{"name":"艾麗妮證章"},"uniequip_002_irene":{"name":"厚重的經卷"},"uniequip_003_irene":{"name":"審判官口糧"},"uniequip_004_irene":{"name":"艾麗妮特限證章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"普通攻擊連續造成<@ba.kw>兩次傷害","desc":"普通攻擊連續造成兩次傷害"},"skills":[{"descRaw":"下一次攻擊對目標造成相當於攻擊力<@ba.vup>130%的物理傷害並使其<$ba.levitate>浮空<@ba.vup>1秒,再對其追加一次相當於攻擊力<@ba.vup>130%的物理傷害","name":"起風","desc":"下一次攻擊對目標造成相當於攻擊力130%的物理傷害並使其浮空1秒,再對其追加一次相當於攻擊力130%的物理傷害"},{"descRaw":"對前方範圍內最多<@ba.vup>5名地面敵人造成相當於攻擊力<@ba.vup>310%的物理傷害並使其中重量小於等於3的目標<$ba.levitate>浮空<@ba.vup>2秒\n<@ba.rem>可充能2次","desc":"對前方範圍內最多5名地面敵人造成相當於攻擊力310%的物理傷害並使其中重量小於等於3的目標浮空2秒\n可充能2次"},{"descRaw":"對周圍所有地面敵人造成相當於攻擊力<@ba.vup>250%的物理傷害並使其<$ba.levitate>浮空<@ba.vup>2秒,然後快速轟擊<@ba.vup>10次,每次對隨機目標周圍小範圍內所有敵人造成相當於攻擊力<@ba.vup>200%的物理傷害","name":"判決","desc":"對周圍所有地面敵人造成相當於攻擊力250%的物理傷害並使其浮空2秒,然後快速轟擊10次,每次對隨機目標周圍小範圍內所有敵人造成相當於攻擊力200%的物理傷害"}],"talents":[{"descRaw":"對敵人造成物理傷害時有50%機率無視其50%防禦力,對空中單位機率提升至100%","name":"審判之火","desc":"對敵人造成物理傷害時有50%機率無視其50%防禦力,對空中單位機率提升至100%"},{"descRaw":"攻擊速度+21<@ba.talpu>(+3),場上有【海怪】敵人時效果翻倍","name":"淨化之劍","desc":"攻擊速度+21(+3),場上有【海怪】敵人時效果翻倍"}]},"2/60/7/1":{"trait":{"descRaw":"普通攻擊連續造成<@ba.kw>兩次傷害","desc":"普通攻擊連續造成兩次傷害"},"skills":[{"descRaw":"下一次攻擊對目標造成相當於攻擊力<@ba.vup>160%的物理傷害並使其<$ba.levitate>浮空<@ba.vup>1秒,再對其追加一次相當於攻擊力<@ba.vup>160%的物理傷害","name":"起風","desc":"下一次攻擊對目標造成相當於攻擊力160%的物理傷害並使其浮空1秒,再對其追加一次相當於攻擊力160%的物理傷害"},{"descRaw":"對前方範圍內最多<@ba.vup>6名地面敵人造成相當於攻擊力<@ba.vup>340%的物理傷害並使其中重量小於等於3的目標<$ba.levitate>浮空<@ba.vup>3秒\n<@ba.rem>可充能2次","desc":"對前方範圍內最多6名地面敵人造成相當於攻擊力340%的物理傷害並使其中重量小於等於3的目標浮空3秒\n可充能2次"},{"descRaw":"對周圍所有地面敵人造成相當於攻擊力<@ba.vup>250%的物理傷害並使其<$ba.levitate>浮空<@ba.vup>3秒,然後快速轟擊<@ba.vup>10次,每次對隨機目標周圍小範圍內所有敵人造成相當於攻擊力<@ba.vup>230%的物理傷害","name":"判決","desc":"對周圍所有地面敵人造成相當於攻擊力250%的物理傷害並使其浮空3秒,然後快速轟擊10次,每次對隨機目標周圍小範圍內所有敵人造成相當於攻擊力230%的物理傷害"}],"talents":[{"descRaw":"對敵人造成物理傷害時有50%機率無視其50%防禦力,對空中單位機率提升至100%","name":"審判之火","desc":"對敵人造成物理傷害時有50%機率無視其50%防禦力,對空中單位機率提升至100%"},{"descRaw":"攻擊速度+21<@ba.talpu>(+3),場上有【海怪】敵人時效果翻倍","name":"淨化之劍","desc":"攻擊速度+21(+3),場上有【海怪】敵人時效果翻倍"}],"modules":[{"name":"厚重的經卷","traitOverride":{"descRaw":"普通攻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額外造成相當於攻擊力30%的元素傷害","desc":"若攻擊目標周圍沒有其他敵人,攻擊對其額外造成相當於攻擊力32%(+2%)的法術傷害;若攻擊目標處於凋亡損傷爆發期間,攻擊對其額外造成相當於攻擊力30%的元素傷害"}]}]}}},"char_4048_doroth":{"name":"多蘿西","subProfessionName":"陷阱師","moduleNames":{"uniequip_001_doroth":{"name":"多蘿西證章"},"uniequip_002_doroth":{"name":"童話書"},"uniequip_003_doroth":{"name":"夢中人"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"可以使用陷阱來協助作戰,但陷阱無法放置於<@ba.kw>敵人已在的格子中","desc":"可以使用陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中"},"skills":[{"descRaw":"被動效果:陷阱觸發時對目標造成相當於攻擊力的<@ba.vup>330%的物理傷害,並使其防禦力<@ba.vup>-25%,持續<@ba.vup>5秒\n主動效果:立即獲得一個陷阱","name":"危險目標清除","desc":"被動效果:陷阱觸發時對目標造成相當於攻擊力的330%的物理傷害,並使其防禦力-25%,持續5秒\n主動效果:立即獲得一個陷阱"},{"descRaw":"被動效果:陷阱觸發時對周圍所有目標造成相當於攻擊力的<@ba.vup>230%的物理傷害,並使其<$ba.root>束縛<@ba.vup>2秒,如果陷阱只命中<@ba.vup>1名敵人,則使其<$ba.root>束縛<@ba.vup>3.5秒\n主動效果:立即獲得一個陷阱","name":"流沙區域生成","desc":"被動效果:陷阱觸發時對周圍所有目標造成相當於攻擊力的230%的物理傷害,並使其束縛2秒,如果陷阱只命中1名敵人,則使其束縛3.5秒\n主動效果:立即獲得一個陷阱"},{"descRaw":"被動效果:陷阱觸發時對範圍內所有目標造成相當於攻擊力<@ba.vup>250%的法術傷害,使其<$ba.sluggish>停頓<@ba.vup>3秒,並延遲觸發範圍內的其他共振裝置\n主動效果:立即獲得一個陷阱","desc":"被動效果:陷阱觸發時對範圍內所有目標造成相當於攻擊力250%的法術傷害,使其停頓3秒,並延遲觸發範圍內的其他共振裝置\n主動效果:立即獲得一個陷阱"}],"talents":[{"descRaw":"可以使用10<@ba.talpu>(+2)個共振裝置(最多擁有10個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置","name":"共振裝置","desc":"可以使用10(+2)個共振裝置(最多擁有10個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置"},{"descRaw":"陷阱觸發後,多蘿西獲得2%的攻擊力,最多疊加12<@ba.talpu>(+2)層","name":"夢想家","desc":"陷阱觸發後,多蘿西獲得2%的攻擊力,最多疊加12(+2)層"}]},"2/60/7/1":{"trait":{"descRaw":"可以使用陷阱來協助作戰,但陷阱無法放置於<@ba.kw>敵人已在的格子中","desc":"可以使用陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中"},"skills":[{"descRaw":"被動效果:陷阱觸發時對目標造成相當於攻擊力的<@ba.vup>370%的物理傷害,並使其防禦力<@ba.vup>-30%,持續<@ba.vup>5秒\n主動效果:立即獲得一個陷阱","name":"危險目標清除","desc":"被動效果:陷阱觸發時對目標造成相當於攻擊力的370%的物理傷害,並使其防禦力-30%,持續5秒\n主動效果:立即獲得一個陷阱"},{"descRaw":"被動效果:陷阱觸發時對周圍所有目標造成相當於攻擊力的<@ba.vup>260%的物理傷害,並使其<$ba.root>束縛<@ba.vup>2.5秒,如果陷阱只命中<@ba.vup>1名敵人,則使其<$ba.root>束縛<@ba.vup>5秒\n主動效果:立即獲得一個陷阱","name":"流沙區域生成","desc":"被動效果:陷阱觸發時對周圍所有目標造成相當於攻擊力的260%的物理傷害,並使其束縛2.5秒,如果陷阱只命中1名敵人,則使其束縛5秒\n主動效果:立即獲得一個陷阱"},{"descRaw":"被動效果:陷阱觸發時對範圍內所有目標造成相當於攻擊力<@ba.vup>280%的法術傷害,使其<$ba.sluggish>停頓<@ba.vup>3.5秒,並延遲觸發範圍內的其他共振裝置\n主動效果:立即獲得一個陷阱","desc":"被動效果:陷阱觸發時對範圍內所有目標造成相當於攻擊力280%的法術傷害,使其停頓3.5秒,並延遲觸發範圍內的其他共振裝置\n主動效果:立即獲得一個陷阱"}],"talents":[{"descRaw":"可以使用10<@ba.talpu>(+2)個共振裝置(最多擁有10個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置","name":"共振裝置","desc":"可以使用10(+2)個共振裝置(最多擁有10個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置"},{"descRaw":"陷阱觸發後,多蘿西獲得2%的攻擊力,最多疊加12<@ba.talpu>(+2)層","name":"夢想家","desc":"陷阱觸發後,多蘿西獲得2%的攻擊力,最多疊加12(+2)層"}],"modules":[{"name":"童話書","traitOverride":{"descRaw":"可以使用陷阱來協助作戰,但陷阱無法放置於<@ba.kw>敵人已在的格子中","moduleDescRaw":"有20%機率部署造成2倍傷害的陷阱","desc":"可以使用陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中","moduleDesc":"有20%機率部署造成2倍傷害的陷阱"}},{"name":"夢中人","traitOverride":{"descRaw":"可以使用<@ba.kw>部署費用更低的陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中,可同時部署的陷阱數量提升","desc":"可以使用部署費用更低的陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中,可同時部署的陷阱數量提升"},"talentChanges":[{"descRaw":"可以使用10<@ba.talpu>(+2)個共振裝置(最多擁有13個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置","name":"共振裝置","desc":"可以使用10(+2)個共振裝置(最多擁有13個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置"}]}]},"2/60/7/3":{"trait":{"descRaw":"可以使用陷阱來協助作戰,但陷阱無法放置於<@ba.kw>敵人已在的格子中","desc":"可以使用陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中"},"skills":[{"descRaw":"被動效果:陷阱觸發時對目標造成相當於攻擊力的<@ba.vup>370%的物理傷害,並使其防禦力<@ba.vup>-30%,持續<@ba.vup>5秒\n主動效果:立即獲得一個陷阱","name":"危險目標清除","desc":"被動效果:陷阱觸發時對目標造成相當於攻擊力的370%的物理傷害,並使其防禦力-30%,持續5秒\n主動效果:立即獲得一個陷阱"},{"descRaw":"被動效果:陷阱觸發時對周圍所有目標造成相當於攻擊力的<@ba.vup>260%的物理傷害,並使其<$ba.root>束縛<@ba.vup>2.5秒,如果陷阱只命中<@ba.vup>1名敵人,則使其<$ba.root>束縛<@ba.vup>5秒\n主動效果:立即獲得一個陷阱","name":"流沙區域生成","desc":"被動效果:陷阱觸發時對周圍所有目標造成相當於攻擊力的260%的物理傷害,並使其束縛2.5秒,如果陷阱只命中1名敵人,則使其束縛5秒\n主動效果:立即獲得一個陷阱"},{"descRaw":"被動效果:陷阱觸發時對範圍內所有目標造成相當於攻擊力<@ba.vup>280%的法術傷害,使其<$ba.sluggish>停頓<@ba.vup>3.5秒,並延遲觸發範圍內的其他共振裝置\n主動效果:立即獲得一個陷阱","desc":"被動效果:陷阱觸發時對範圍內所有目標造成相當於攻擊力280%的法術傷害,使其停頓3.5秒,並延遲觸發範圍內的其他共振裝置\n主動效果:立即獲得一個陷阱"}],"talents":[{"descRaw":"可以使用10<@ba.talpu>(+2)個共振裝置(最多擁有10個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置","name":"共振裝置","desc":"可以使用10(+2)個共振裝置(最多擁有10個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置"},{"descRaw":"陷阱觸發後,多蘿西獲得2%的攻擊力,最多疊加12<@ba.talpu>(+2)層","name":"夢想家","desc":"陷阱觸發後,多蘿西獲得2%的攻擊力,最多疊加12(+2)層"}],"modules":[{"name":"童話書","traitOverride":{"descRaw":"可以使用陷阱來協助作戰,但陷阱無法放置於<@ba.kw>敵人已在的格子中","moduleDescRaw":"有20%機率部署造成2倍傷害的陷阱","desc":"可以使用陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中","moduleDesc":"有20%機率部署造成2倍傷害的陷阱"},"talentChanges":[{"descRaw":"陷阱觸發後,多蘿西獲得4%的攻擊力,最多疊加12<@ba.talpu>(+2)層","name":"夢想家","desc":"陷阱觸發後,多蘿西獲得4%的攻擊力,最多疊加12(+2)層"}]},{"name":"夢中人","traitOverride":{"descRaw":"可以使用<@ba.kw>部署費用更低的陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中,可同時部署的陷阱數量提升","desc":"可以使用部署費用更低的陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中,可同時部署的陷阱數量提升"},"talentChanges":[{"descRaw":"可以使用10<@ba.talpu>(+2)個共振裝置(最多擁有13個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚3個共振裝置,部署共振裝置時有50%機率在攻擊範圍內額外召喚一個共振裝置","name":"共振裝置","desc":"可以使用10(+2)個共振裝置(最多擁有13個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚3個共振裝置,部署共振裝置時有50%機率在攻擊範圍內額外召喚一個共振裝置"}]}]}}},"char_4055_bgsnow":{"name":"鴻雪","moduleNames":{"uniequip_001_bgsnow":{"name":"鴻雪證章"},"uniequip_002_bgsnow":{"name":"打字機色帶"},"uniequip_003_bgsnow":{"name":"儀式感"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"高精度的近距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t":{"descRaw":"<@ba.kw>無法被友方角色治療","desc":"無法被友方角色治療"},"skills":[{"descRaw":"下次攻擊額外造成相當於攻擊力<@ba.vup>180%的法術傷害\n<$ba.charged>蓄力額外效果:攻擊時攻擊力提升至<@ba.vup>180%並使目標暈眩<@ba.vup>3秒","name":"一錘定音","desc":"下次攻擊額外造成相當於攻擊力180%的法術傷害\n蓄力額外效果:攻擊時攻擊力提升至180%並使目標暈眩3秒"},{"descRaw":"停止攻擊,獲得<@ba.vup>50%的<$ba.protect>庇護,每秒對周圍所有地面敵人造成相當於攻擊力<@ba.vup>110%的法術傷害,技能期間第一天賦的<$ba.barrier>屏障獲取效果提升<@ba.vup>80%","name":"堅心苦修","desc":"停止攻擊,獲得50%的庇護,每秒對周圍所有地面敵人造成相當於攻擊力110%的法術傷害,技能期間第一天賦的屏障獲取效果提升80%"},{"descRaw":"立即獲得相當於生命上限<@ba.vup>100%的<$ba.barrier>屏障,攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+320%,自身更容易受到敵人攻擊","name":"披荊斬棘","desc":"立即獲得相當於生命上限100%的屏障,攻擊間隔增大,攻擊力+320%,自身更容易受到敵人攻擊"}],"talents":[{"descRaw":"部署後立即獲得相當於生命上限55%<@ba.talpu>(+5%)的<$ba.barrier>屏障,每擊倒一名敵人時獲得相當於生命上限10%的<$ba.barrier>屏障(最多不超過生命上限300%)","name":"律法衛士","desc":"部署後立即獲得相當於生命上限55%(+5%)的屏障,每擊倒一名敵人時獲得相當於生命上限10%的屏障(最多不超過生命上限300%)"},{"descRaw":"擁有來源於自身的<$ba.barrier>屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力53%<@ba.talpu>(+3%)的法術傷害","name":"荊棘環身","desc":"擁有來源於自身的屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力53%(+3%)的法術傷害"}],"modules":[{"name":"通往未來的荊棘之路","traitOverride":{"descRaw":"<@ba.kw>無法被友方角色治療","moduleDescRaw":"受到來自自身阻擋單位的傷害降低<@ba.kw>15%","desc":"無法被友方角色治療","moduleDesc":"受到來自自身阻擋單位的傷害降低15%"}},{"name":"“無罪”","traitOverride":{"descRaw":"<@ba.kw>無法被友方角色治療","moduleDescRaw":"周圍8格沒有友方幹員時攻擊力和防禦力<@ba.kw>+8%","desc":"無法被友方角色治療","moduleDesc":"周圍8格沒有友方幹員時攻擊力和防禦力+8%"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>無法被友方角色治療","desc":"無法被友方角色治療"},"skills":[{"descRaw":"下次攻擊額外造成相當於攻擊力<@ba.vup>180%的法術傷害\n<$ba.charged>蓄力額外效果:攻擊時攻擊力提升至<@ba.vup>180%並使目標暈眩<@ba.vup>3秒","name":"一錘定音","desc":"下次攻擊額外造成相當於攻擊力180%的法術傷害\n蓄力額外效果:攻擊時攻擊力提升至180%並使目標暈眩3秒"},{"descRaw":"停止攻擊,獲得<@ba.vup>50%的<$ba.protect>庇護,每秒對周圍所有地面敵人造成相當於攻擊力<@ba.vup>110%的法術傷害,技能期間第一天賦的<$ba.barrier>屏障獲取效果提升<@ba.vup>80%","name":"堅心苦修","desc":"停止攻擊,獲得50%的庇護,每秒對周圍所有地面敵人造成相當於攻擊力110%的法術傷害,技能期間第一天賦的屏障獲取效果提升80%"},{"descRaw":"立即獲得相當於生命上限<@ba.vup>100%的<$ba.barrier>屏障,攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+320%,自身更容易受到敵人攻擊","name":"披荊斬棘","desc":"立即獲得相當於生命上限100%的屏障,攻擊間隔增大,攻擊力+320%,自身更容易受到敵人攻擊"}],"talents":[{"descRaw":"部署後立即獲得相當於生命上限55%<@ba.talpu>(+5%)的<$ba.barrier>屏障,每擊倒一名敵人時獲得相當於生命上限10%的<$ba.barrier>屏障(最多不超過生命上限300%)","name":"律法衛士","desc":"部署後立即獲得相當於生命上限55%(+5%)的屏障,每擊倒一名敵人時獲得相當於生命上限10%的屏障(最多不超過生命上限300%)"},{"descRaw":"擁有來源於自身的<$ba.barrier>屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力53%<@ba.talpu>(+3%)的法術傷害","name":"荊棘環身","desc":"擁有來源於自身的屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力53%(+3%)的法術傷害"}],"modules":[{"name":"通往未來的荊棘之路","traitOverride":{"descRaw":"<@ba.kw>無法被友方角色治療","moduleDescRaw":"受到來自自身阻擋單位的傷害降低<@ba.kw>15%","desc":"無法被友方角色治療","moduleDesc":"受到來自自身阻擋單位的傷害降低15%"},"talentChanges":[{"descRaw":"部署後立即獲得相當於生命上限75%<@ba.talpu>(+5%)的<$ba.barrier>屏障,每擊倒一名敵人時獲得相當於生命上限12%的<$ba.barrier>屏障(最多不超過生命上限300%)","name":"律法衛士","desc":"部署後立即獲得相當於生命上限75%(+5%)的屏障,每擊倒一名敵人時獲得相當於生命上限12%的屏障(最多不超過生命上限300%)"}]},{"name":"“無罪”","traitOverride":{"descRaw":"<@ba.kw>無法被友方角色治療","moduleDescRaw":"周圍8格沒有友方幹員時攻擊力和防禦力<@ba.kw>+8%","desc":"無法被友方角色治療","moduleDesc":"周圍8格沒有友方幹員時攻擊力和防禦力+8%"},"talentChanges":[{"descRaw":"擁有來源於自身的<$ba.barrier>屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力61%<@ba.talpu>(+3%)的法術傷害","name":"荊棘環身","desc":"擁有來源於自身的屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力61%(+3%)的法術傷害"}]}]}}},"char_4072_ironmn":{"name":"白鐵","moduleNames":{"uniequip_001_ironmn":{"name":"白鐵證章"},"uniequip_002_ironmn":{"name":"鐵鉗號·爬行者"},"uniequip_003_ironmn":{"name":"海布里印記"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰"},"skills":[{"descRaw":"攜帶此技能時:裝置使一名我方幹員的攻擊力<@ba.vup>+12%\n開啟時立即獲得一個裝置,攻擊造成相當於<@ba.vup>140%的物理傷害,裝置效果提升至<@ba.vup>2.5倍\n<@ba.rem>技能結束時所有場上的裝置被銷毀","name":"極致火力","desc":"攜帶此技能時:裝置使一名我方幹員的攻擊力+12%\n開啟時立即獲得一個裝置,攻擊造成相當於140%的物理傷害,裝置效果提升至2.5倍\n技能結束時所有場上的裝置被銷毀"},{"descRaw":"攜帶此技能時:裝置使一名我方幹員每3.5秒獲得<@ba.vup>1點技力\n攻擊力<@ba.vup>+25%,防禦力<@ba.vup>+25%,攻擊所有阻擋的敵人,裝置強化為每<@ba.vup>2.5秒使目標獲得<@ba.vup>1點技力但生命流失翻倍。\n<@ba.rem>技能結束時獲得一個裝置","name":"高效補給","desc":"攜帶此技能時:裝置使一名我方幹員每3.5秒獲得1點技力\n攻擊力+25%,防禦力+25%,攻擊所有阻擋的敵人,裝置強化為每2.5秒使目標獲得1點技力但生命流失翻倍。\n技能結束時獲得一個裝置"},{"descRaw":"攜帶此技能時:裝置可被我方幹員攻擊但不會受傷,可通過技能造成群體物理傷害但會流失生命\n開啟時立即獲得一個裝置,攻擊力<@ba.vup>+25%,攻擊速度<@ba.vup>+25","name":"鐵鉗號·原型機","desc":"攜帶此技能時:裝置可被我方幹員攻擊但不會受傷,可通過技能造成群體物理傷害但會流失生命\n開啟時立即獲得一個裝置,攻擊力+25%,攻擊速度+25"}],"talents":[{"descRaw":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變","name":"戰地工程師","desc":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變"},{"descRaw":"當白鐵周圍8格的自身裝置損毀時,有80%<@ba.talpu>(+10%)的機率回收使白鐵額外獲得1個裝置","name":"節約經費","desc":"當白鐵周圍8格的自身裝置損毀時,有80%(+10%)的機率回收使白鐵額外獲得1個裝置"}]},"2/60/7/1":{"trait":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰"},"skills":[{"descRaw":"攜帶此技能時:裝置使一名我方幹員的攻擊力<@ba.vup>+12%\n開啟時立即獲得一個裝置,攻擊造成相當於<@ba.vup>170%的物理傷害,裝置效果提升至<@ba.vup>3倍\n<@ba.rem>技能結束時所有場上的裝置被銷毀","name":"極致火力","desc":"攜帶此技能時:裝置使一名我方幹員的攻擊力+12%\n開啟時立即獲得一個裝置,攻擊造成相當於170%的物理傷害,裝置效果提升至3倍\n技能結束時所有場上的裝置被銷毀"},{"descRaw":"攜帶此技能時:裝置使一名我方幹員每3.5秒獲得<@ba.vup>1點技力\n攻擊力<@ba.vup>+40%,防禦力<@ba.vup>+40%,攻擊所有阻擋的敵人,裝置強化為每<@ba.vup>2秒使目標獲得<@ba.vup>1點技力但生命流失翻倍。\n<@ba.rem>技能結束時獲得一個裝置","name":"高效補給","desc":"攜帶此技能時:裝置使一名我方幹員每3.5秒獲得1點技力\n攻擊力+40%,防禦力+40%,攻擊所有阻擋的敵人,裝置強化為每2秒使目標獲得1點技力但生命流失翻倍。\n技能結束時獲得一個裝置"},{"descRaw":"攜帶此技能時:裝置可被我方幹員攻擊但不會受傷,可通過技能造成群體物理傷害但會流失生命\n開啟時立即獲得一個裝置,攻擊力<@ba.vup>+40%,攻擊速度<@ba.vup>+40","name":"鐵鉗號·原型機","desc":"攜帶此技能時:裝置可被我方幹員攻擊但不會受傷,可通過技能造成群體物理傷害但會流失生命\n開啟時立即獲得一個裝置,攻擊力+40%,攻擊速度+40"}],"talents":[{"descRaw":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變","name":"戰地工程師","desc":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變"},{"descRaw":"當白鐵周圍8格的自身裝置損毀時,有80%<@ba.talpu>(+10%)的機率回收使白鐵額外獲得1個裝置","name":"節約經費","desc":"當白鐵周圍8格的自身裝置損毀時,有80%(+10%)的機率回收使白鐵額外獲得1個裝置"}],"modules":[{"name":"鐵鉗號·爬行者","traitOverride":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDescRaw":"<支援裝置>的持有上限<@ba.kw>+1且部署費用<@ba.kw>減少","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDesc":"<支援裝置>的持有上限+1且部署費用減少"}},{"name":"海布里印記","traitOverride":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDescRaw":"<支援裝置>的再部署時間<@ba.kw>減少","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDesc":"<支援裝置>的再部署時間減少"}}]},"2/60/7/3":{"trait":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰"},"skills":[{"descRaw":"攜帶此技能時:裝置使一名我方幹員的攻擊力<@ba.vup>+12%\n開啟時立即獲得一個裝置,攻擊造成相當於<@ba.vup>170%的物理傷害,裝置效果提升至<@ba.vup>3倍\n<@ba.rem>技能結束時所有場上的裝置被銷毀","name":"極致火力","desc":"攜帶此技能時:裝置使一名我方幹員的攻擊力+12%\n開啟時立即獲得一個裝置,攻擊造成相當於170%的物理傷害,裝置效果提升至3倍\n技能結束時所有場上的裝置被銷毀"},{"descRaw":"攜帶此技能時:裝置使一名我方幹員每3.5秒獲得<@ba.vup>1點技力\n攻擊力<@ba.vup>+40%,防禦力<@ba.vup>+40%,攻擊所有阻擋的敵人,裝置強化為每<@ba.vup>2秒使目標獲得<@ba.vup>1點技力但生命流失翻倍。\n<@ba.rem>技能結束時獲得一個裝置","name":"高效補給","desc":"攜帶此技能時:裝置使一名我方幹員每3.5秒獲得1點技力\n攻擊力+40%,防禦力+40%,攻擊所有阻擋的敵人,裝置強化為每2秒使目標獲得1點技力但生命流失翻倍。\n技能結束時獲得一個裝置"},{"descRaw":"攜帶此技能時:裝置可被我方幹員攻擊但不會受傷,可通過技能造成群體物理傷害但會流失生命\n開啟時立即獲得一個裝置,攻擊力<@ba.vup>+40%,攻擊速度<@ba.vup>+40","name":"鐵鉗號·原型機","desc":"攜帶此技能時:裝置可被我方幹員攻擊但不會受傷,可通過技能造成群體物理傷害但會流失生命\n開啟時立即獲得一個裝置,攻擊力+40%,攻擊速度+40"}],"talents":[{"descRaw":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變","name":"戰地工程師","desc":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變"},{"descRaw":"當白鐵周圍8格的自身裝置損毀時,有80%<@ba.talpu>(+10%)的機率回收使白鐵額外獲得1個裝置","name":"節約經費","desc":"當白鐵周圍8格的自身裝置損毀時,有80%(+10%)的機率回收使白鐵額外獲得1個裝置"}],"modules":[{"name":"鐵鉗號·爬行者","traitOverride":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDescRaw":"<支援裝置>的持有上限<@ba.kw>+1且部署費用<@ba.kw>減少","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDesc":"<支援裝置>的持有上限+1且部署費用減少"},"talentChanges":[{"descRaw":"當白鐵周圍8格存在自身裝置時技力回復速度+0.2/秒,當這些裝置損毀時有100%<@ba.talpu>(+10%)的機率回收使白鐵額外獲得1個裝置","name":"節約經費","desc":"當白鐵周圍8格存在自身裝置時技力回復速度+0.2/秒,當這些裝置損毀時有100%(+10%)的機率回收使白鐵額外獲得1個裝置"}]},{"name":"海布里印記","traitOverride":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDescRaw":"<支援裝置>的再部署時間<@ba.kw>減少","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDesc":"<支援裝置>的再部署時間減少"},"talentChanges":[{"descRaw":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變,自身裝置天賦生效的幹員攻擊速度+6(此效果不受技能影響)","name":"戰地工程師","desc":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變,自身裝置天賦生效的幹員攻擊速度+6(此效果不受技能影響)"}]}]}}},"char_4080_lin":{"subProfessionName":"陣法術師","moduleNames":{"uniequip_001_lin":{"name":"林證章"},"uniequip_002_lin":{"name":"“七竅玲瓏”"},"uniequip_003_lin":{"name":"“情與義”"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"通常時<@ba.kw>不攻擊且防禦力和法術抗性大幅度<@ba.kw>提升,技能開啟時攻擊造成<@ba.kw>群體法術傷害","desc":"通常時不攻擊且防禦力和法術抗性大幅度提升,技能開啟時攻擊造成群體法術傷害"},"skills":[{"descRaw":"<@ba.rem>可以在下列狀態和初始狀態間切換:\n攻擊間隔<@ba.vdown>略微增大,攻擊力<@ba.vup>+25%,攻擊使目標<$ba.sluggish>停頓<@ba.vup>0.8秒","name":"玲瓏","desc":"可以在下列狀態和初始狀態間切換:\n攻擊間隔略微增大,攻擊力+25%,攻擊使目標停頓0.8秒"},{"descRaw":"攻擊速度<@ba.vup>+50,自身不容易受到敵人攻擊,技能期間使攻擊範圍內所有友方單位享受第一天賦效果","name":"蔭庇","desc":"攻擊速度+50,自身不容易受到敵人攻擊,技能期間使攻擊範圍內所有友方單位享受第一天賦效果"},{"descRaw":"攻擊力<@ba.vup>+125%,攻擊範圍與琉璃璧的破碎傷害範圍<@ba.vup>擴大,琉璃璧破碎的傷害閾值提升至<@ba.vup>2倍,每次攻擊若擊倒敵人則使身上的琉璃璧破碎並立刻生成\n<@ba.rem>可主動關閉技能(期間可隨時停止技能)","desc":"攻擊力+125%,攻擊範圍與琉璃璧的破碎傷害範圍擴大,琉璃璧破碎的傷害閾值提升至2倍,每次攻擊若擊倒敵人則使身上的琉璃璧破碎並立刻生成\n可主動關閉技能(期間可隨時停止技能)"}],"talents":[{"descRaw":"擁有可以抵擋所有傷害的琉璃璧;琉璃璧在受到單次超過200點傷害時破碎,對周圍所有敵人造成相當於林攻擊力110%<@ba.talpu>(+10%)的法術傷害、使其<$ba.stun>暈眩1秒,並在8秒後再次生成","name":"計出萬全","desc":"擁有可以抵擋所有傷害的琉璃璧;琉璃璧在受到單次超過200點傷害時破碎,對周圍所有敵人造成相當於林攻擊力110%(+10%)的法術傷害、使其暈眩1秒,並在8秒後再次生成"},{"descRaw":"受到攻擊時,有55%<@ba.talpu>(+5%)機率回復1點技力","name":"韜光","desc":"受到攻擊時,有55%(+5%)機率回復1點技力"}]},"2/60/7/1":{"trait":{"descRaw":"通常時<@ba.kw>不攻擊且防禦力和法術抗性大幅度<@ba.kw>提升,技能開啟時攻擊造成<@ba.kw>群體法術傷害","desc":"通常時不攻擊且防禦力和法術抗性大幅度提升,技能開啟時攻擊造成群體法術傷害"},"skills":[{"descRaw":"<@ba.rem>可以在下列狀態和初始狀態間切換:\n攻擊間隔<@ba.vdown>略微增大,攻擊力<@ba.vup>+40%,攻擊使目標<$ba.sluggish>停頓<@ba.vup>0.9秒","name":"玲瓏","desc":"可以在下列狀態和初始狀態間切換:\n攻擊間隔略微增大,攻擊力+40%,攻擊使目標停頓0.9秒"},{"descRaw":"攻擊速度<@ba.vup>+90,自身不容易受到敵人攻擊,技能期間使攻擊範圍內所有友方單位享受第一天賦效果","name":"蔭庇","desc":"攻擊速度+90,自身不容易受到敵人攻擊,技能期間使攻擊範圍內所有友方單位享受第一天賦效果"},{"descRaw":"攻擊力<@ba.vup>+160%,攻擊範圍與琉璃璧的破碎傷害範圍<@ba.vup>擴大,琉璃璧破碎的傷害閾值提升至<@ba.vup>2.5倍,每次攻擊若擊倒敵人則使身上的琉璃璧破碎並立刻生成\n<@ba.rem>可主動關閉技能(期間可隨時停止技能)","desc":"攻擊力+160%,攻擊範圍與琉璃璧的破碎傷害範圍擴大,琉璃璧破碎的傷害閾值提升至2.5倍,每次攻擊若擊倒敵人則使身上的琉璃璧破碎並立刻生成\n可主動關閉技能(期間可隨時停止技能)"}],"talents":[{"descRaw":"擁有可以抵擋所有傷害的琉璃璧;琉璃璧在受到單次超過200點傷害時破碎,對周圍所有敵人造成相當於林攻擊力110%<@ba.talpu>(+10%)的法術傷害、使其<$ba.stun>暈眩1秒,並在8秒後再次生成","name":"計出萬全","desc":"擁有可以抵擋所有傷害的琉璃璧;琉璃璧在受到單次超過200點傷害時破碎,對周圍所有敵人造成相當於林攻擊力110%(+10%)的法術傷害、使其暈眩1秒,並在8秒後再次生成"},{"descRaw":"受到攻擊時,有55%<@ba.talpu>(+5%)機率回復1點技力","name":"韜光","desc":"受到攻擊時,有55%(+5%)機率回復1點技力"}],"modules":[{"name":"“七竅玲瓏”","traitOverride":{"descRaw":"通常時<@ba.kw>不攻擊且防禦力和法術抗性更大幅度<@ba.kw>提升,技能開啟時保留部分效果且攻擊造成<@b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<@ba.vup>3次)","desc":"可以在下列狀態和初始狀態間切換:\n攻擊距離-1,迴旋投射物造成相當於攻擊力140%的物理傷害,並且可以在敵人間重複彈射(最多彈跳3次)"},{"descRaw":"每次攻擊造成相當於攻擊力<@ba.vup>210%的物理傷害並使目標<$ba.sluggish>停頓<@ba.vup>1秒,投射物命中目標後會在短暫突進後折返,返回時對穿過的所有敵人造成一次相當於攻擊力<@ba.vup>155%的物理傷害","name":"惡魘","desc":"每次攻擊造成相當於攻擊力210%的物理傷害並使目標停頓1秒,投射物命中目標後會在短暫突進後折返,返回時對穿過的所有敵人造成一次相當於攻擊力155%的物理傷害"},{"descRaw":"每次攻擊發射<@ba.vup>3個迴旋投射物(每個造成相當於攻擊力<@ba.vup>145%的物理傷害),投射物全部回收時娜仁圖亞對周圍8格內至多<@ba.vup>3名敵人造成一次相當於攻擊力<@ba.vup>130%的物理傷害並使其<$ba.sluggish>停頓<@ba.vup>1秒","desc":"每次攻擊發射3個迴旋投射物(每個造成相當於攻擊力145%的物理傷害),投射物全部回收時娜仁圖亞對周圍8格內至多3名敵人造成一次相當於攻擊力130%的物理傷害並使其停頓1秒"}],"talents":[{"descRaw":"在場時,每次攻擊到敵人<$ba.steal>偷取其27<@ba.talpu>(+2)點攻擊力(最高270<@ba.talpu>(+20)點)與21<@ba.talpu>(+1)點防禦力(最高210<@ba.talpu>(+10)點)","name":"“我見,我得”","desc":"在場時,每次攻擊到敵人偷取其27(+2)點攻擊力(最高270(+20)點)與21(+1)點防禦力(最高210(+10)點)"},{"descRaw":"獲得38%<@ba.talpu>(+3%)的物理與法術閃避,周圍8格內敵人的物理與法術命中率-20%","name":"婀娜虛影","desc":"獲得38%(+3%)的物理與法術閃避,周圍8格內敵人的物理與法術命中率-20%"}]},"2/60/7/1":{"trait":{"descRaw":"持有<@ba.kw>迴旋投射物時才能夠攻擊(投射物需要時間回收)","desc":"持有迴旋投射物時才能夠攻擊(投射物需要時間回收)"},"skills":[{"descRaw":"<@ba.rem>可以在下列狀態和初始狀態間切換:\n攻擊距離<@ba.vdown>-1,迴旋投射物造成相當於攻擊力<@ba.vup>160%的物理傷害,並且可以在敵人間重複彈射(最多彈跳<@ba.vup>3次)","desc":"可以在下列狀態和初始狀態間切換:\n攻擊距離-1,迴旋投射物造成相當於攻擊力160%的物理傷害,並且可以在敵人間重複彈射(最多彈跳3次)"},{"descRaw":"每次攻擊造成相當於攻擊力<@ba.vup>225%的物理傷害並使目標<$ba.sluggish>停頓<@ba.vup>1秒,投射物命中目標後會在短暫突進後折返,返回時對穿過的所有敵人造成一次相當於攻擊力<@ba.vup>170%的物理傷害","name":"惡魘","desc":"每次攻擊造成相當於攻擊力225%的物理傷害並使目標停頓1秒,投射物命中目標後會在短暫突進後折返,返回時對穿過的所有敵人造成一次相當於攻擊力170%的物理傷害"},{"descRaw":"每次攻擊發射<@ba.vup>3個迴旋投射物(每個造成相當於攻擊力<@ba.vup>160%的物理傷害),投射物全部回收時娜仁圖亞對周圍8格內至多<@ba.vup>3名敵人造成一次相當於攻擊力<@ba.vup>140%的物理傷害並使其<$ba.sluggish>停頓<@ba.vup>1秒","desc":"每次攻擊發射3個迴旋投射物(每個造成相當於攻擊力160%的物理傷害),投射物全部回收時娜仁圖亞對周圍8格內至多3名敵人造成一次相當於攻擊力140%的物理傷害並使其停頓1秒"}],"talents":[{"descRaw":"在場時,每次攻擊到敵人<$ba.steal>偷取其27<@ba.talpu>(+2)點攻擊力(最高270<@ba.talpu>(+20)點)與21<@ba.talpu>(+1)點防禦力(最高210<@ba.talpu>(+10)點)","name":"“我見,我得”","desc":"在場時,每次攻擊到敵人偷取其27(+2)點攻擊力(最高270(+20)點)與21(+1)點防禦力(最高210(+10)點)"},{"descRaw":"獲得38%<@ba.talpu>(+3%)的物理與法術閃避,周圍8格內敵人的物理與法術命中率-20%","name":"婀娜虛影","desc":"獲得38%(+3%)的物理與法術閃避,周圍8格內敵人的物理與法術命中率-20%"}],"modules":[{"name":"“吹盡狂沙”","traitOverride":{"descRaw":"持有<@ba.kw>迴旋投射物時才能夠攻擊(投射物需要時間回收)","moduleDescRaw":"攻擊周圍8格的敵人時攻擊力提升至<@ba.kw>110%","desc":"持有迴旋投射物時才能夠攻擊(投射物需要時間回收)","moduleDesc":"攻擊周圍8格的敵人時攻擊力提升至110%"}},{"traitOverride":{"descRaw":"持有<@ba.kw>迴旋投射物時才能夠攻擊(投射物需要時間回收)","desc":"持有迴旋投射物時才能夠攻擊(投射物需要時間回收)"}}]},"2/60/7/3":{"trait":{"descRaw":"持有<@ba.kw>迴旋投射物時才能夠攻擊(投射物需要時間回收)","desc":"持有迴旋投射物時才能夠攻擊(投射物需要時間回收)"},"skills":[{"descRaw":"<@ba.rem>可以在下列狀態和初始狀態間切換:\n攻擊距離<@ba.vdown>-1,迴旋投射物造成相當於攻擊力<@ba.vup>160%的物理傷害,並且可以在敵人間重複彈射(最多彈跳<@ba.vup>3次)","desc":"可以在下列狀態和初始狀態間切換:\n攻擊距離-1,迴旋投射物造成相當於攻擊力160%的物理傷害,並且可以在敵人間重複彈射(最多彈跳3次)"},{"descRaw":"每次攻擊造成相當於攻擊力<@ba.vup>225%的物理傷害並使目標<$ba.sluggish>停頓<@ba.vup>1秒,投射物命中目標後會在短暫突進後折返,返回時對穿過的所有敵人造成一次相當於攻擊力<@ba.vup>170%的物理傷害","name":"惡魘","desc":"每次攻擊造成相當於攻擊力225%的物理傷害並使目標停頓1秒,投射物命中目標後會在短暫突進後折返,返回時對穿過的所有敵人造成一次相當於攻擊力170%的物理傷害"},{"descRaw":"每次攻擊發射<@ba.vup>3個迴旋投射物(每個造成相當於攻擊力<@ba.vup>160%的物理傷害),投射物全部回收時娜仁圖亞對周圍8格內至多<@ba.vup>3名敵人造成一次相當於攻擊力<@ba.vup>140%的物理傷害並使其<$ba.sluggish>停頓<@ba.vup>1秒","desc":"每次攻擊發射3個迴旋投射物(每個造成相當於攻擊力160%的物理傷害),投射物全部回收時娜仁圖亞對周圍8格內至多3名敵人造成一次相當於攻擊力140%的物理傷害並使其停頓1秒"}],"talents":[{"descRaw":"在場時,每次攻擊到敵人<$ba.steal>偷取其27<@ba.talpu>(+2)點攻擊力(最高270<@ba.talpu>(+20)點)與21<@ba.talpu>(+1)點防禦力(最高210<@ba.talpu>(+10)點)","name":"“我見,我得”","desc":"在場時,每次攻擊到敵人偷取其27(+2)點攻擊力(最高270(+20)點)與21(+1)點防禦力(最高210(+10)點)"},{"descRaw":"獲得38%<@ba.talpu>(+3%)的物理與法術閃避,周圍8格內敵人的物理與法術命中率-20%","name":"婀娜虛影","desc":"獲得38%(+3%)的物理與法術閃避,周圍8格內敵人的物理與法術命中率-20%"}],"modules":[{"name":"“吹盡狂沙”","traitOverride":{"descRaw":"持有<@ba.kw>迴旋投射物時才能夠攻擊(投射物需要時間回收)","moduleDescRaw":"攻擊周圍8格的敵人時攻擊力提升至<@ba.kw>110%","desc":"持有迴旋投射物時才能夠攻擊(投射物需要時間回收)","moduleDesc":"攻擊周圍8格的敵人時攻擊力提升至110%"},"talentChanges":[null,{"descRaw":"在場時,每次攻擊到敵人<$ba.steal>偷取其27<@ba.talpu>(+2)點攻擊力(最高324<@ba.talpu>(+24)點)與21<@ba.talpu>(+1)點防禦力(最高252<@ba.talpu>(+12)點),攻擊到周圍8格的敵人時偷取觸發2次","name":"“我見,我得”","desc":"在場時,每次攻擊到敵人偷取其27(+2)點攻擊力(最高324(+24)點)與21(+1)點防禦力(最高252(+12)點),攻擊到周圍8格的敵人時偷取觸發2次"}]},{"traitOverride":{"descRaw":"持有<@ba.kw>迴旋投射物時才能夠攻擊(投射物需要時間回收)","desc":"持有迴旋投射物時才能夠攻擊(投射物需要時間回收)"},"talentChanges":[{"name":"婀娜虛影"}]}]}}},"char_4179_monstr":{"subProfessionName":"鏈癒師","moduleNames":{"uniequip_001_monstr":{"name":"Mon3tr證章"},"uniequip_002_monstr":{"name":"記憶存檔"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"恢復友方單位生命,且會在<@ba.kw>3個友方單位間跳躍,每次跳躍治療量降低25%","desc":"恢復友方單位生命,且會在3個友方單位間跳躍,每次跳躍治療量降低25%"},"skills":[{"descRaw":"下次治療可以恢復相當於攻擊力<@ba.vup>135%的生命,治療的跳躍次數<@ba.vup>+1","name":"策略:超壓連結","desc":"下次治療可以恢復相當於攻擊力135%的生命,治療的跳躍次數+1"},{"descRaw":"技能期間優先治療重構體,重構體每受到一次Mon3tr的治療,就會進行一次跳躍治療,第二天賦的效果提升至<@ba.vup>1.8倍","name":"策略:超負荷","desc":"技能期間優先治療重構體,重構體每受到一次Mon3tr的治療,就會進行一次跳躍治療,第二天賦的效果提升至1.8倍"},{"descRaw":"攻擊範圍改變,<$ba.addash>移動至重構體位置,攻擊力<@ba.vup>+250%,攻擊間隔降低,阻擋數<@ba.vup>+2,生命上限<@ba.vup>+5000,每秒流失<@ba.vdown>80點生命值,同時攻擊阻擋的所有敵人,傷害類型變為<@ba.vup>真實,攻擊治療自身相當於攻擊力<@ba.vup>50%的生命值\n<@ba.rem>技能結束或受到致命傷害時,返回初始位置","name":"策略:熔毀","desc":"攻擊範圍改變,移動至重構體位置,攻擊力+250%,攻擊間隔降低,阻擋數+2,生命上限+5000,每秒流失80點生命值,同時攻擊阻擋的所有敵人,傷害類型變為真實,攻擊治療自身相當於攻擊力50%的生命值\n技能結束或受到致命傷害時,返回初始位置"}],"talents":[{"descRaw":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+20%<@ba.talpu>(+5%),重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍","name":"自我修復","desc":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+20%(+5%),重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍"},{"descRaw":"自身或重構體造成治療時,使目標及自身的攻擊速度+22<@ba.talpu>(+2),持續10秒(無法疊加)","name":"戰術協同","desc":"自身或重構體造成治療時,使目標及自身的攻擊速度+22(+2),持續10秒(無法疊加)"}]},"2/60/7/1":{"trait":{"descRaw":"恢復友方單位生命,且會在<@ba.kw>3個友方單位間跳躍,每次跳躍治療量降低25%","desc":"恢復友方單位生命,且會在3個友方單位間跳躍,每次跳躍治療量降低25%"},"skills":[{"descRaw":"下次治療可以恢復相當於攻擊力<@ba.vup>170%的生命,治療的跳躍次數<@ba.vup>+1","name":"策略:超壓連結","desc":"下次治療可以恢復相當於攻擊力170%的生命,治療的跳躍次數+1"},{"descRaw":"技能期間優先治療重構體,重構體每受到一次Mon3tr的治療,就會進行一次跳躍治療,第二天賦的效果提升至<@ba.vup>2.3倍","name":"策略:超負荷","desc":"技能期間優先治療重構體,重構體每受到一次Mon3tr的治療,就會進行一次跳躍治療,第二天賦的效果提升至2.3倍"},{"descRaw":"攻擊範圍改變,<$ba.addash>移動至重構體位置,攻擊力<@ba.vup>+280%,攻擊間隔降低,阻擋數<@ba.vup>+2,生命上限<@ba.vup>+5000,每秒流失<@ba.vdown>80點生命值,同時攻擊阻擋的所有敵人,傷害類型變為<@ba.vup>真實,攻擊治療自身相當於攻擊力<@ba.vup>50%的生命值\n<@ba.rem>技能結束或受到致命傷害時,返回初始位置","name":"策略:熔毀","desc":"攻擊範圍改變,移動至重構體位置,攻擊力+280%,攻擊間隔降低,阻擋數+2,生命上限+5000,每秒流失80點生命值,同時攻擊阻擋的所有敵人,傷害類型變為真實,攻擊治療自身相當於攻擊力50%的生命值\n技能結束或受到致命傷害時,返回初始位置"}],"talents":[{"descRaw":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+20%<@ba.talpu>(+5%),重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍","name":"自我修復","desc":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+20%(+5%),重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍"},{"descRaw":"自身或重構體造成治療時,使目標及自身的攻擊速度+22<@ba.talpu>(+2),持續10秒(無法疊加)","name":"戰術協同","desc":"自身或重構體造成治療時,使目標及自身的攻擊速度+22(+2),持續10秒(無法疊加)"}],"modules":[{"name":"記憶存檔","traitOverride":{"descRaw":"恢復友方單位生命,且會在<@ba.kw>3個友方單位間跳躍,每次跳躍治療量降低15%","desc":"恢復友方單位生命,且會在3個友方單位間跳躍,每次跳躍治療量降低15%"}}]},"2/60/7/3":{"trait":{"descRaw":"恢復友方單位生命,且會在<@ba.kw>3個友方單位間跳躍,每次跳躍治療量降低25%","desc":"恢復友方單位生命,且會在3個友方單位間跳躍,每次跳躍治療量降低25%"},"skills":[{"descRaw":"下次治療可以恢復相當於攻擊力<@ba.vup>170%的生命,治療的跳躍次數<@ba.vup>+1","name":"策略:超壓連結","desc":"下次治療可以恢復相當於攻擊力170%的生命,治療的跳躍次數+1"},{"descRaw":"技能期間優先治療重構體,重構體每受到一次Mon3tr的治療,就會進行一次跳躍治療,第二天賦的效果提升至<@ba.vup>2.3倍","name":"策略:超負荷","desc":"技能期間優先治療重構體,重構體每受到一次Mon3tr的治療,就會進行一次跳躍治療,第二天賦的效果提升至2.3倍"},{"descRaw":"攻擊範圍改變,<$ba.addash>移動至重構體位置,攻擊力<@ba.vup>+280%,攻擊間隔降低,阻擋數<@ba.vup>+2,生命上限<@ba.vup>+5000,每秒流失<@ba.vdown>80點生命值,同時攻擊阻擋的所有敵人,傷害類型變為<@ba.vup>真實,攻擊治療自身相當於攻擊力<@ba.vup>50%的生命值\n<@ba.rem>技能結束或受到致命傷害時,返回初始位置","name":"策略:熔毀","desc":"攻擊範圍改變,移動至重構體位置,攻擊力+280%,攻擊間隔降低,阻擋數+2,生命上限+5000,每秒流失80點生命值,同時攻擊阻擋的所有敵人,傷害類型變為真實,攻擊治療自身相當於攻擊力50%的生命值\n技能結束或受到致命傷害時,返回初始位置"}],"talents":[{"descRaw":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+20%<@ba.talpu>(+5%),重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍","name":"自我修復","desc":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+20%(+5%),重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍"},{"descRaw":"自身或重構體造成治療時,使目標及自身的攻擊速度+22<@ba.talpu>(+2),持續10秒(無法疊加)","name":"戰術協同","desc":"自身或重構體造成治療時,使目標及自身的攻擊速度+22(+2),持續10秒(無法疊加)"}],"modules":[{"name":"記憶存檔","traitOverride":{"descRaw":"恢復友方單位生命,且會在<@ba.kw>3個友方單位間跳躍,每次跳躍治療量降低15%","desc":"恢復友方單位生命,且會在3個友方單位間跳躍,每次跳躍治療量降低15%"},"talentChanges":[null,{"descRaw":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+30%<@ba.talpu>(+5%),重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍,且下次跳躍也不衰減","name":"自我修復","desc":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+30%(+5%),重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍,且下次跳躍也不衰減"}]}]}}},"char_4195_radian":{"name":"電弧","subProfessionName":"召喚師","moduleNames":{"uniequip_001_radian":{"name":"電弧證章"},"uniequip_002_radian":{"name":"電弧特勤證章"},"uniequip_003_radian":{"name":"新起點"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰"},"skills":[{"descRaw":"被動:召喚物可部署在近戰位\n開啟:自身和召喚物防禦力<@ba.vup>+40%並獲得<@ba.vup>30%最大生命值的<$ba.barrier>屏障,持續至技能結束\n<@ba.rem>技能開啟時獲得1個召喚物","name":"律動線","desc":"被動:召喚物可部署在近戰位\n開啟:自身和召喚物防禦力+40%並獲得30%最大生命值的屏障,持續至技能結束\n技能開啟時獲得1個召喚物"},{"descRaw":"被動:召喚物可部署在近戰位,會持續向前方發射子彈\n開啟:自身和召喚物攻擊力<@ba.vup>+35%,召喚物攻擊額外創造出<@ba.vup>2顆子彈\n<@ba.rem>技能開啟時獲得1個召喚物","name":"環形鱗地","desc":"被動:召喚物可部署在近戰位,會持續向前方發射子彈\n開啟:自身和召喚物攻擊力+35%,召喚物攻擊額外創造出2顆子彈\n技能開啟時獲得1個召喚物"},{"descRaw":"被動:召喚物可部署在遠程位,召喚物找不到攻擊目標且可攻擊時,可以與其自身範圍內其他電弧的召喚物協同攻擊\n開啟:自身和召喚物攻擊力<@ba.vup>+80%,對敵人造成傷害時,使敵人受到<$ba.sluggish>停頓與<@ba.vup>10%<$ba.magicfragile>法術脆弱效果,持續<@ba.vup>2秒\n<@ba.rem>技能開啟時獲得1個召喚物","name":"手牽手","desc":"被動:召喚物可部署在遠程位,召喚物找不到攻擊目標且可攻擊時,可以與其自身範圍內其他電弧的召喚物協同攻擊\n開啟:自身和召喚物攻擊力+80%,對敵人造成傷害時,使敵人受到停頓與10%法術脆弱效果,持續2秒\n技能開啟時獲得1個召喚物"}],"talents":[{"descRaw":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變","name":"卡帶裡的靈感","desc":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變"},{"descRaw":"電弧的召喚物獲得相當於其自身15%<@ba.talpu>(+3%)攻擊力、防禦力、生命值的<$ba.inspire>鼓舞效果","desc":"電弧的召喚物獲得相當於其自身15%(+3%)攻擊力、防禦力、生命值的鼓舞效果"}]},"2/60/7/1":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰"},"skills":[{"descRaw":"被動:召喚物可部署在近戰位\n開啟:自身和召喚物防禦力<@ba.vup>+60%並獲得<@ba.vup>70%最大生命值的<$ba.barrier>屏障,持續至技能結束\n<@ba.rem>技能開啟時獲得1個召喚物","name":"律動線","desc":"被動:召喚物可部署在近戰位\n開啟:自身和召喚物防禦力+60%並獲得70%最大生命值的屏障,持續至技能結束\n技能開啟時獲得1個召喚物"},{"descRaw":"被動:召喚物可部署在近戰位,會持續向前方發射子彈\n開啟:自身和召喚物攻擊力<@ba.vup>+50%,召喚物攻擊額外創造出<@ba.vup>2顆子彈且子彈飛行距離<@ba.vup>+1\n<@ba.rem>技能開啟時獲得1個召喚物","name":"環形鱗地","desc":"被動:召喚物可部署在近戰位,會持續向前方發射子彈\n開啟:自身和召喚物攻擊力+50%,召喚物攻擊額外創造出2顆子彈且子彈飛行距離+1\n技能開啟時獲得1個召喚物"},{"descRaw":"被動:召喚物可部署在遠程位,召喚物找不到攻擊目標且可攻擊時,可以與其自身範圍內其他電弧的召喚物協同攻擊\n開啟:自身和召喚物攻擊力<@ba.vup>+110%,對敵人造成傷害時,使敵人受到<$ba.sluggish>停頓與<@ba.vup>20%<$ba.magicfragile>法術脆弱效果,持續<@ba.vup>2秒\n<@ba.rem>技能開啟時獲得1個召喚物","name":"手牽手","desc":"被動:召喚物可部署在遠程位,召喚物找不到攻擊目標且可攻擊時,可以與其自身範圍內其他電弧的召喚物協同攻擊\n開啟:自身和召喚物攻擊力+110%,對敵人造成傷害時,使敵人受到停頓與20%法術脆弱效果,持續2秒\n技能開啟時獲得1個召喚物"}],"talents":[{"descRaw":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變","name":"卡帶裡的靈感","desc":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變"},{"descRaw":"電弧的召喚物獲得相當於其自身15%<@ba.talpu>(+3%)攻擊力、防禦力、生命值的<$ba.inspire>鼓舞效果","desc":"電弧的召喚物獲得相當於其自身15%(+3%)攻擊力、防禦力、生命值的鼓舞效果"}],"modules":[{"name":"電弧特勤證章","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","moduleDescRaw":"在【歲的界園志異】中,召喚物持有上限<@ba.kw>+5,且召喚物被擊倒或撤退時,有<@ba.kw>25%機率被回收","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰","moduleDesc":"在【歲的界園志異】中,召喚物持有上限+5,且召喚物被擊倒或撤退時,有25%機率被回收"}},{"name":"新起點","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","moduleDescRaw":"在【歲的界園志異】中,自身額外攻擊一個目標","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰","moduleDesc":"在【歲的界園志異】中,自身額外攻擊一個目標"}}]},"2/60/7/3":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰"},"skills":[{"descRaw":"被動:召喚物可部署在近戰位\n開啟:自身和召喚物防禦力<@ba.vup>+60%並獲得<@ba.vup>70%最大生命值的<$ba.barrier>屏障,持續至技能結束\n<@ba.rem>技能開啟時獲得1個召喚物","name":"律動線","desc":"被動:召喚物可部署在近戰位\n開啟:自身和召喚物防禦力+60%並獲得70%最大生命值的屏障,持續至技能結束\n技能開啟時獲得1個召喚物"},{"descRaw":"被動:召喚物可部署在近戰位,會持續向前方發射子彈\n開啟:自身和召喚物攻擊力<@ba.vup>+50%,召喚物攻擊額外創造出<@ba.vup>2顆子彈且子彈飛行距離<@ba.vup>+1\n<@ba.rem>技能開啟時獲得1個召喚物","name":"環形鱗地","desc":"被動:召喚物可部署在近戰位,會持續向前方發射子彈\n開啟:自身和召喚物攻擊力+50%,召喚物攻擊額外創造出2顆子彈且子彈飛行距離+1\n技能開啟時獲得1個召喚物"},{"descRaw":"被動:召喚物可部署在遠程位,召喚物找不到攻擊目標且可攻擊時,可以與其自身範圍內其他電弧的召喚物協同攻擊\n開啟:自身和召喚物攻擊力<@ba.vup>+110%,對敵人造成傷害時,使敵人受到<$ba.sluggish>停頓與<@ba.vup>20%<$ba.magicfragile>法術脆弱效果,持續<@ba.vup>2秒\n<@ba.rem>技能開啟時獲得1個召喚物","name":"手牽手","desc":"被動:召喚物可部署在遠程位,召喚物找不到攻擊目標且可攻擊時,可以與其自身範圍內其他電弧的召喚物協同攻擊\n開啟:自身和召喚物攻擊力+110%,對敵人造成傷害時,使敵人受到停頓與20%法術脆弱效果,持續2秒\n技能開啟時獲得1個召喚物"}],"talents":[{"descRaw":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變","name":"卡帶裡的靈感","desc":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變"},{"descRaw":"電弧的召喚物獲得相當於其自身15%<@ba.talpu>(+3%)攻擊力、防禦力、生命值的<$ba.inspire>鼓舞效果","desc":"電弧的召喚物獲得相當於其自身15%(+3%)攻擊力、防禦力、生命值的鼓舞效果"}],"modules":[{"name":"電弧特勤證章","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","moduleDescRaw":"在【歲的界園志異】中,召喚物持有上限<@ba.kw>+5,且召喚物被擊倒或撤退時,有<@ba.kw>25%機率被回收","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰","moduleDesc":"在【歲的界園志異】中,召喚物持有上限+5,且召喚物被擊倒或撤退時,有25%機率被回收"},"talentChanges":[{"descRaw":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變。在【歲的界園志異】中,召喚物再部署時間降低50%,且被擊倒或撤退時電弧自身回復2點技力","name":"卡帶裡的靈感","desc":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變。在【歲的界園志異】中,召喚物再部署時間降低50%,且被擊倒或撤退時電弧自身回復2點技力"}]},{"name":"新起點","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","moduleDescRaw":"在【歲的界園志異】中,自身額外攻擊一個目標","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰","moduleDesc":"在【歲的界園志異】中,自身額外攻擊一個目標"},"talentChanges":[{"descRaw":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變。在【歲的界園志異】中,電弧會回收自身周圍四格的召喚物,使自身立即回復25%最大生命值且之後攻擊時對目標額外造成一次相當於攻擊力30%的法術傷害(最多可疊加4次)","name":"卡帶裡的靈感","desc":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變。在【歲的界園志異】中,電弧會回收自身周圍四格的召喚物,使自身立即回復25%最大生命值且之後攻擊時對目標額外造成一次相當於攻擊力30%的法術傷害(最多可疊加4次)"}]}]}}},"char_4202_haruka":{"name":"遙","subProfessionName":"護佑者","moduleNames":{"uniequip_001_haruka":{"name":"遙證章"},"uniequip_002_haruka":{"name":"遲來的紀念"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,技能開啟後改為治療友方單位(治療量相當於<@ba.kw>75%攻擊力)","desc":"攻擊造成法術傷害,技能開啟後改為治療友方單位(治療量相當於75%攻擊力)"},"skills":[{"descRaw":"攻擊速度<@ba.vup>+30,技能期間浮泡破碎時,立即使周圍8格一名沒有浮泡的友方單位獲得浮泡","desc":"攻擊速度+30,技能期間浮泡破碎時,立即使周圍8格一名沒有浮泡的友方單位獲得浮泡"},{"descRaw":"友方單位受到遙的治療效果時,對周圍<@ba.vup>2名敵人造成相當於治療量<@ba.vup>140%的法術傷害\n<@ba.rem>第二次及以後使用時攻擊力<@ba.vup>+20%,且持續時間無限","name":"幽隙棲螢","desc":"友方單位受到遙的治療效果時,對周圍2名敵人造成相當於治療量140%的法術傷害\n第二次及以後使用時攻擊力+20%,且持續時間無限"},{"descRaw":"攻擊力<@ba.vup>+25%,攻擊範圍<@ba.vup>擴大,攻擊間隔<@ba.vup>一定程度縮短,技能期間浮泡提供的<$ba.protect>庇護提升至<@ba.vup>1.4倍;攻擊我方浮泡的敵人將<$ba.levitate>浮空<@ba.vup>3秒,在此浮空期間每秒受到相當於遙攻擊力<@ba.vup>60%的法術傷害","name":"夏末游鱗","desc":"攻擊力+25%,攻擊範圍擴大,攻擊間隔一定程度縮短,技能期間浮泡提供的庇護提升至1.4倍;攻擊我方浮泡的敵人將浮空3秒,在此浮空期間每秒受到相當於遙攻擊力60%的法術傷害"}],"talents":[{"descRaw":"每過一個攻擊間隔,使範圍內一名友方單位獲得30%<$ba.protect>庇護的浮泡,浮泡在受到敵方傷害的短暫延遲後破碎","desc":"每過一個攻擊間隔,使範圍內一名友方單位獲得30%庇護的浮泡,浮泡在受到敵方傷害的短暫延遲後破碎"},{"descRaw":"浮泡破碎時,為所在的單位治療相當於遙攻擊力28%<@ba.talpu>(+3%)的生命值","name":"扶搖花火","desc":"浮泡破碎時,為所在的單位治療相當於遙攻擊力28%(+3%)的生命值"}]},"2/60/7/1":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,技能開啟後改為治療友方單位(治療量相當於<@ba.kw>75%攻擊力)","desc":"攻擊造成法術傷害,技能開啟後改為治療友方單位(治療量相當於75%攻擊力)"},"skills":[{"descRaw":"攻擊速度<@ba.vup>+45,技能期間浮泡破碎時,立即使周圍8格一名沒有浮泡的友方單位獲得浮泡","desc":"攻擊速度+45,技能期間浮泡破碎時,立即使周圍8格一名沒有浮泡的友方單位獲得浮泡"},{"descRaw":"治療目標數<@ba.vup>+1,浮光泡影的目標數<@ba.vup>+1;友方單位受到遙的治療效果時,對周圍<@ba.vup>3名敵人造成相當於治療量<@ba.vup>200%的法術傷害\n<@ba.rem>第二次及以後使用時攻擊力<@ba.vup>+25%,且持續時間無限","name":"幽隙棲螢","desc":"治療目標數+1,浮光泡影的目標數+1;友方單位受到遙的治療效果時,對周圍3名敵人造成相當於治療量200%的法術傷害\n第二次及以後使用時攻擊力+25%,且持續時間無限"},{"descRaw":"攻擊力<@ba.vup>+40%,攻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a.vup>+65%,防禦力<@ba.vup>+65%,同時攻擊阻擋的所有敵人;裝置效果改為使前方幹員阻擋數<@ba.vup>+1,防禦力<@ba.vup>+46%,裝置每秒流失2%最大生命值\n<@ba.rem>技能開啟時獲得一個裝置","name":"“拱衛”","desc":"攜帶此技能時:裝置使前方幹員防禦力提升\n攻擊力+65%,防禦力+65%,同時攻擊阻擋的所有敵人;裝置效果改為使前方幹員阻擋數+1,防禦力+46%,裝置每秒流失2%最大生命值\n技能開啟時獲得一個裝置"},{"descRaw":"攜帶此技能時:裝置部署後逐漸回復自身生命值,啟動後每0.5秒流失1點生命值,使前方幹員獲得<@ba.vup>1點技力和相當於娜斯提生命上限<@ba.vup>4%的<$ba.barrier>屏障\n立即啟動場上裝置,停止攻擊,每0.5秒獲得相當於生命上限<@ba.vup>8%的<$ba.barrier>屏障(最多不超過生命上限64%)\n<@ba.rem>技能結束時獲得一個裝置","name":"“執行”","desc":"攜帶此技能時:裝置部署後逐漸回復自身生命值,啟動後每0.5秒流失1點生命值,使前方幹員獲得1點技力和相當於娜斯提生命上限4%的屏障\n立即啟動場上裝置,停止攻擊,每0.5秒獲得相當於生命上限8%的屏障(最多不超過生命上限64%)\n技能結束時獲得一個裝置"},{"descRaw":"攜帶此技能時:裝置可建造並升級一個可以放置遠程幹員並為其提供增益的特殊高台\n攻擊力<@ba.vup>+130%,防禦力<@ba.vup>+130%;小工程師裝置為高台裝置回復技力和生命的效果翻倍\n<@ba.rem>技能開啟時獲得一個裝置","name":"棲腳地","desc":"攜帶此技能時:裝置可建造並升級一個可以放置遠程幹員並為其提供增益的特殊高台\n攻擊力+130%,防禦力+130%;小工程師裝置為高台裝置回復技力和生命的效果翻倍\n技能開啟時獲得一個裝置"}],"talents":[{"descRaw":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變","desc":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變"},{"descRaw":"獲得12%<@ba.talpu>(+2%)<$ba.protect>庇護;遠程敵人出現後,改為使自身和場上的高台幹員獲得18%<@ba.talpu>(+3%)<$ba.protect>庇護,且每6秒獲得1點技力","desc":"獲得12%(+2%)庇護;遠程敵人出現後,改為使自身和場上的高台幹員獲得18%(+3%)庇護,且每6秒獲得1點技力"}],"modules":[{"name":"工程師們","traitOverride":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDescRaw":"<支援裝置>的持有上限<@ba.kw>+1且部署費用<@ba.kw>減少","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDesc":"<支援裝置>的持有上限+1且部署費用減少"},"talentChanges":[{"descRaw":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變,首個裝置部署費用減少;裝置可與攻擊範圍內其他裝置共同提供效果","desc":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變,首個裝置部署費用減少;裝置可與攻擊範圍內其他裝置共同提供效果"}]}]}}},"char_4226_veen":{"subProfessionName":"秘術師","forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,在找不到攻擊目標時可以將攻擊能量<@ba.kw>儲存起來之後一齊發射(最多3個)","desc":"攻擊造成法術傷害,在找不到攻擊目標時可以將攻擊能量儲存起來之後一齊發射(最多3個)"},"skills":[{"descRaw":"攻擊速度<@ba.vup>+60","desc":"攻擊速度+60"}]},"2/60/7/1":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,在找不到攻擊目標時可以將攻擊能量<@ba.kw>儲存起來之後一齊發射(最多3個)","desc":"攻擊造成法術傷害,在找不到攻擊目標時可以將攻擊能量儲存起來之後一齊發射(最多3個)"},"skills":[{"descRaw":"攻擊速度<@ba.vup>+75","desc":"攻擊速度+75"}],"modules":[{"traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,在找不到攻擊目標時可以將攻擊能量<@ba.kw>儲存起來之後一齊發射(最多3個)","moduleDescRaw":"擁有已儲存的攻擊能量時,攻擊速度+30","desc":"攻擊造成法術傷害,在找不到攻擊目標時可以將攻擊能量儲存起來之後一齊發射(最多3個)","moduleDesc":"擁有已儲存的攻擊能量時,攻擊速度+30"}}]},"2/60/7/3":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,在找不到攻擊目標時可以將攻擊能量<@ba.kw>儲存起來之後一齊發射(最多3個)","desc":"攻擊造成法術傷害,在找不到攻擊目標時可以將攻擊能量儲存起來之後一齊發射(最多3個)"},"skills":[{"descRaw":"攻擊速度<@ba.vup>+75","desc":"攻擊速度+75"}],"modules":[{"traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,在找不到攻擊目標時可以將攻擊能量<@ba.kw>儲存起來之後一齊發射(最多3個)","moduleDescRaw":"擁有已儲存的攻擊能量時,攻擊速度+30","desc":"攻擊造成法術傷害,在找不到攻擊目標時可以將攻擊能量儲存起來之後一齊發射(最多3個)","moduleDesc":"擁有已儲存的攻擊能量時,攻擊速度+30"}}]}}},"char_4228_closur":{"subProfessionName":"戰術家","forms":{"2/1/4/0":{"trait":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"}},"2/60/7/1":{"trait":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"},"modules":[{"traitOverride":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低<@ba.kw>15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"}}]},"2/60/7/3":{"trait":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"},"modules":[{"traitOverride":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低<@ba.kw>15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"}}]}}},"char_4229_aphris":{"subProfessionName":"轟擊術師","forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊造成<@ba.kw>超遠距離的群體法術傷害","desc":"攻擊造成超遠距離的群體法術傷害"}},"2/60/7/1":{"trait":{"descRaw":"攻擊造成<@ba.kw>超遠距離的群體法術傷害","desc":"攻擊造成超遠距離的群體法術傷害"},"modules":[{"traitOverride":{"descRaw":"攻擊造成<@ba.kw>超遠距離的群體法術傷害","moduleDescRaw":"部署費用<@ba.kw>減少","desc":"攻擊造成超遠距離的群體法術傷害","moduleDesc":"部署費用減少"}}]},"2/60/7/3":{"trait":{"descRaw":"攻擊造成<@ba.kw>超遠距離的群體法術傷害","desc":"攻擊造成超遠距離的群體法術傷害"},"modules":[{"traitOverride":{"descRaw":"攻擊造成<@ba.kw>超遠距離的群體法術傷害","moduleDescRaw":"部署費用<@ba.kw>減少","desc":"攻擊造成超遠距離的群體法術傷害","moduleDesc":"部署費用減少"}}]}}},"char_4230_mcnist":{"subProfessionName":"哨戒鐵衛","forms":{"2/1/4/0":{"trait":{"descRaw":"能夠阻擋三個敵人,可以進行遠程攻擊","desc":"能夠阻擋三個敵人,可以進行遠程攻擊"},"talents":[{"name":"結構性原理"}]},"2/60/7/1":{"trait":{"descRaw":"能夠阻擋三個敵人,可以進行遠程攻擊","desc":"能夠阻擋三個敵人,可以進行遠程攻擊"},"talents":[{"name":"結構性原理"}],"modules":[{"traitOverride":{"descRaw":"能夠阻擋三個敵人,可以進行遠程攻擊","desc":"能夠阻擋三個敵人,可以進行遠程攻擊"}}]},"2/60/7/3":{"trait":{"descRaw":"能夠阻擋三個敵人,可以進行遠程攻擊","desc":"能夠阻擋三個敵人,可以進行遠程攻擊"},"talents":[{"name":"結構性原理"}],"modules":[{"traitOverride":{"descRaw":"能夠阻擋三個敵人,可以進行遠程攻擊","desc":"能夠阻擋三個敵人,可以進行遠程攻擊"},"talentChanges":[{"name":"結構性原理"}]}]}}},"char_4235_thumpy":{"subProfessionName":"本源鐵衛","forms":{"2/1/4/0":{"trait":{"descRaw":"能夠阻擋三個敵人,可以造成元素損傷","desc":"能夠阻擋三個敵人,可以造成元素損傷"}},"2/60/7/1":{"trait":{"descRaw":"能夠阻擋三個敵人,可以造成元素損傷","desc":"能夠阻擋三個敵人,可以造成元素損傷"},"modules":[{"traitOverride":{"descRaw":"能夠阻擋三個敵人,可以造成元素損傷","moduleDescRaw":"阻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一樣的技能,擁有獨立的再部署時間"},{"descRaw":"再部署時間-10秒","name":"虛影精通","desc":"再部署時間-10秒"}]},"uniequip_003_phatom":{"trait":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"talents":[{"descRaw":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間","desc":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間"},{"descRaw":"再部署時間-10秒","name":"虛影精通","desc":"再部署時間-10秒"}]},"uniequip_004_phatom":{"trait":{"descRaw":"能夠阻擋一個敵人","moduleDescRaw":"在<@ba.kw>集成戰略中,攻擊時使自身和所屬幹員下次再部署時間減少<@ba.kw>1秒","desc":"能夠阻擋一個敵人","moduleDesc":"在集成戰略中,攻擊時使自身和所屬幹員下次再部署時間減少1秒"},"talents":[{"descRaw":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間","desc":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間"},{"descRaw":"再部署時間-10秒","name":"虛影精通","desc":"再部署時間-10秒"}]}}},"char_250_phatom@2/60/7/3":{"trait":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"skill":{"descRaw":"部署後立即獲得<@ba.vup>40%的物理閃避和可吸收相當於自己最大生命<@ba.vup>50%物理傷害的<$ba.barrier>屏障,持續<@ba.vup>10秒","desc":"部署後立即獲得40%的物理閃避和可吸收相當於自己最大生命50%物理傷害的屏障,持續10秒"},"talents":[{"descRaw":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間","desc":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間"},{"descRaw":"再部署時間-10秒","name":"虛影精通","desc":"再部署時間-10秒"}],"bySkill":{"1":{"skill":{"descRaw":"部署後立即獲得<@ba.vup>9層可疊加的攻擊力<@ba.vup>+16%的增益(每攻擊一次消耗一層)","name":"血色樂章","desc":"部署後立即獲得9層可疊加的攻擊力+16%的增益(每攻擊一次消耗一層)"}},"2":{"skill":{"descRaw":"部署後立即對周圍所有敵人造成相當於攻擊力<@ba.vup>240%的物理傷害,將其<@ba.vup>小力地推開並隨機施加以下任意一個狀態(<$ba.sluggish>停頓、<$ba.root>束縛、<$ba.stun>暈眩)<@ba.vup>3秒","name":"夜幕突襲","desc":"部署後立即對周圍所有敵人造成相當於攻擊力240%的物理傷害,將其小力地推開並隨機施加以下任意一個狀態(停頓、束縛、暈眩)3秒"}}},"byModule":{"uniequip_002_phatom":{"trait":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"talents":[{"descRaw":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間","desc":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間"},{"descRaw":"再部署時間-16秒","name":"虛影精通","desc":"再部署時間-16秒"}]},"uniequip_003_phatom":{"trait":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"talents":[{"descRaw":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間","desc":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間"},{"descRaw":"再部署時間-10秒","name":"虛影精通","desc":"再部署時間-10秒"}]},"uniequip_004_phatom":{"trait":{"descRaw":"能夠阻擋一個敵人","moduleDescRaw":"在<@ba.kw>集成戰略中,攻擊時使自身和所屬幹員下次再部署時間減少<@ba.kw>1秒","desc":"能夠阻擋一個敵人","moduleDesc":"在集成戰略中,攻擊時使自身和所屬幹員下次再部署時間減少1秒"},"talents":[{"descRaw":"在<@ba.kw>集成戰略中,不佔用部署位,且部署時使傀影再次釋放技能","name":"鏡中虛影","desc":"在集成戰略中,不佔用部署位,且部署時使傀影再次釋放技能"},{"descRaw":"再部署時間-10秒","name":"虛影精通","desc":"再部署時間-10秒"}]}}}}},"token_10008_cqbw_box":{"name":"此面向敵","variants":{"char_113_cqbw@2/1/4/0":{"skill":{"descRaw":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其<$ba.stun>暈眩","name":"受害者啟動模式","desc":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其暈眩"},"bySkill":{"1":{"skill":{"descRaw":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其<$ba.stun>暈眩","name":"受害者啟動模式","desc":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其暈眩"}},"2":{"skill":{"descRaw":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其<$ba.stun>暈眩","name":"受害者啟動模式","desc":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其暈眩"}}}},"char_113_cqbw@2/60/7/1":{"skill":{"descRaw":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其<$ba.stun>暈眩","name":"受害者啟動模式","desc":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其暈眩"},"bySkill":{"1":{"skill":{"descRaw":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其<$ba.stun>暈眩","name":"受害者啟動模式","desc":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其暈眩"}},"2":{"skill":{"descRaw":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其<$ba.stun>暈眩","name":"受害者啟動模式","desc":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其暈眩"}}}},"char_113_cqbw@2/60/7/3":{"skill":{"descRaw":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其<$ba.stun>暈眩","name":"受害者啟動模式","desc":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其暈眩"},"bySkill":{"1":{"skill":{"descRaw":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其<$ba.stun>暈眩","name":"受害者啟動模式","desc":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其暈眩"}},"2":{"skill":{"descRaw":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其<$ba.stun>暈眩","name":"受害者啟動模式","desc":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其暈眩"}}}}}},"token_10009_weedy_cannon":{"descRaw":"不會受到攻擊","desc":"不會受到攻擊","variants":{"char_400_weedy@2/1/4/0":{"trait":{"descRaw":"不會受到攻擊","desc":"不會受到攻擊"},"skill":{"descRaw":"立即發射一個壓縮液氮炮,造成相當於攻擊力<@ba.vup>290%的群體法術傷害並將敵人<@ba.vup>中等力度地推開,令其<@ba.vup>5秒內移動時受到正比於距離的<@ba.vup>真實傷害;<@ba.rem>如果蓄水炮在周圍4格內的話也會同樣進行發射","desc":"立即發射一個壓縮液氮炮,造成相當於攻擊力290%的群體法術傷害並將敵人中等力度地推開,令其5秒內移動時受到正比於距離的真實傷害;如果蓄水炮在周圍4格內的話也會同樣進行發射"},"talents":[{"descRaw":"攻擊時會將目標小力度地推開,部署後持續20秒","desc":"攻擊時會將目標小力度地推開,部署後持續20秒"},{"descRaw":"普通攻擊和技能的推力增加一級,且在溫蒂周圍4格內時令其每3秒獲得1點技力","name":"蓄水炮強化","desc":"普通攻擊和技能的推力增加一級,且在溫蒂周圍4格內時令其每3秒獲得1點技力"}],"bySkill":{"1":{"skill":{"descRaw":"立即發射一個壓縮液氮炮,造成相當於攻擊力<@ba.vup>290%的群體法術傷害並將敵人<@ba.vup>中等力度地推開,令其<@ba.vup>5秒內移動時受到正比於距離的<@ba.vup>真實傷害;<@ba.rem>如果蓄水炮在周圍4格內的話也會同樣進行發射","desc":"立即發射一個壓縮液氮炮,造成相當於攻擊力290%的群體法術傷害並將敵人中等力度地推開,令其5秒內移動時受到正比於距離的真實傷害;如果蓄水炮在周圍4格內的話也會同樣進行發射"}},"2":{"skill":{"descRaw":"立即發射一個壓縮液氮炮,造成相當於攻擊力<@ba.vup>290%的群體法術傷害並將敵人<@ba.vup>中等力度地推開,令其<@ba.vup>5秒內移動時受到正比於距離的<@ba.vup>真實傷害;<@ba.rem>如果蓄水炮在周圍4格內的話也會同樣進行發射","desc":"立即發射一個壓縮液氮炮,造成相當於攻擊力290%的群體法術傷害並將敵人中等力度地推開,令其5秒內移動時受到正比於距離的真實傷害;如果蓄水炮在周圍4格內的話也會同樣進行發射"}}}},"char_400_weedy@2/60/7/1":{"trait":{"descRaw":"不會受到攻擊","desc":"不會受到攻擊"},"skill":{"descRaw":"立即發射一個壓縮液氮炮,造成相當於攻擊力<@ba.vup>320%的群體法術傷害並將敵人<@ba.vup>較大力地推開,令其<@ba.vup>6秒內移動時受到正比於距離的<@ba.vup>真實傷害;<@ba.rem>如果蓄水炮在周圍4格內的話也會同樣進行發射","desc":"立即發射一個壓縮液氮炮,造成相當於攻擊力320%的群體法術傷害並將敵人較大力地推開,令其6秒內移動時受到正比於距離的真實傷害;如果蓄水炮在周圍4格內的話也會同樣進行發射"},"talents":[{"descRaw":"攻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大生命值;娜斯提技能期間回復效果翻倍"}],"bySkill":{"1":{"skill":{"descRaw":"小工程師形態:每秒使前方高台裝置獲得<@ba.vup>1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力<@ba.vup>+12%的增益,升級3次後娜斯提撤退時自身仍保留在場上","name":"棲腳地","desc":"小工程師形態:每秒使前方高台裝置獲得1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力+12%的增益,升級3次後娜斯提撤退時自身仍保留在場上"}},"2":{"skill":{"descRaw":"小工程師形態:每秒使前方高台裝置獲得<@ba.vup>1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力<@ba.vup>+12%的增益,升級3次後娜斯提撤退時自身仍保留在場上","name":"棲腳地","desc":"小工程師形態:每秒使前方高台裝置獲得1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力+12%的增益,升級3次後娜斯提撤退時自身仍保留在場上"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"裝置有小工程師和高台兩種形態,小工程師形態下不會受到攻擊,可部署在地面或高台位","desc":"裝置有小工程師和高台兩種形態,小工程師形態下不會受到攻擊,可部署在地面或高台位"},"skill":{"descRaw":"小工程師形態:每秒使前方高台裝置獲得<@ba.vup>1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力<@ba.vup>+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上","name":"棲腳地","desc":"小工程師形態:每秒使前方高台裝置獲得1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上"},"talents":[{"descRaw":"部署時在前方可部署地面生成高台裝置(最多存在1個);使前方高台裝置每秒回復1%最大生命值,但自身流失2%最大生命值;娜斯提技能期間回復效果翻倍","name":"承重結構部署","desc":"部署時在前方可部署地面生成高台裝置(最多存在1個);使前方高台裝置每秒回復1%最大生命值,但自身流失2%最大生命值;娜斯提技能期間回復效果翻倍"}],"bySkill":{"1":{"skill":{"descRaw":"小工程師形態:每秒使前方高台裝置獲得<@ba.vup>1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力<@ba.vup>+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上","name":"棲腳地","desc":"小工程師形態:每秒使前方高台裝置獲得1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上"}},"2":{"skill":{"descRaw":"小工程師形態:每秒使前方高台裝置獲得<@ba.vup>1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力<@ba.vup>+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上","name":"棲腳地","desc":"小工程師形態:每秒使前方高台裝置獲得1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"裝置有小工程師和高台兩種形態,小工程師形態下不會受到攻擊,可部署在地面或高台位","desc":"裝置有小工程師和高台兩種形態,小工程師形態下不會受到攻擊,可部署在地面或高台位"},"talents":[{"descRaw":"部署時在前方可部署地面生成高台裝置(最多存在1個);使前方高台裝置每秒回復1%最大生命值,但自身流失2%最大生命值;娜斯提技能期間回復效果翻倍","name":"承重結構部署","desc":"部署時在前方可部署地面生成高台裝置(最多存在1個);使前方高台裝置每秒回復1%最大生命值,但自身流失2%最大生命值;娜斯提技能期間回復效果翻倍"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"裝置有小工程師和高台兩種形態,小工程師形態下不會受到攻擊,可部署在地面或高台位","desc":"裝置有小工程師和高台兩種形態,小工程師形態下不會受到攻擊,可部署在地面或高台位"},"skill":{"descRaw":"小工程師形態:每秒使前方高台裝置獲得<@ba.vup>1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力<@ba.vup>+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上","name":"棲腳地","desc":"小工程師形態:每秒使前方高台裝置獲得1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上"},"talents":[{"descRaw":"部署時在前方可部署地面生成高台裝置(最多存在1個);使前方高台裝置每秒回復1%最大生命值,但自身流失2%最大生命值;娜斯提技能期間回復效果翻倍","name":"承重結構部署","desc":"部署時在前方可部署地面生成高台裝置(最多存在1個);使前方高台裝置每秒回復1%最大生命值,但自身流失2%最大生命值;娜斯提技能期間回復效果翻倍"}],"bySkill":{"1":{"skill":{"descRaw":"小工程師形態:每秒使前方高台裝置獲得<@ba.vup>1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力<@ba.vup>+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上","name":"棲腳地","desc":"小工程師形態:每秒使前方高台裝置獲得1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上"}},"2":{"skill":{"descRaw":"小工程師形態:每秒使前方高台裝置獲得<@ba.vup>1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力<@ba.vup>+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上","name":"棲腳地","desc":"小工程師形態:每秒使前方高台裝置獲得1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"裝置有小工程師和高台兩種形態,小工程師形態下不會受到攻擊,可部署在地面或高台位","desc":"裝置有小工程師和高台兩種形態,小工程師形態下不會受到攻擊,可部署在地面或高台位"},"talents":[{"descRaw":"部署時在前方可部署地面生成高台裝置(最多存在1個);使前方高台裝置每秒回復1%最大生命值,但自身流失2%最大生命值;娜斯提技能期間回復效果翻倍","name":"承重結構部署","desc":"部署時在前方可部署地面生成高台裝置(最多存在1個);使前方高台裝置每秒回復1%最大生命值,但自身流失2%最大生命值;娜斯提技能期間回復效果翻倍"}]}}}}},"token_10064_wang_stone1":{"variants":{"char_2027_wang@2/1/4/0":{"skill":{"descRaw":"觸發時使目標敵人停頓且每秒受到相當於望攻擊力的<@ba.vup>105%的法術傷害,持續<@ba.vup>6.5秒","name":"取勢","desc":"觸發時使目標敵人停頓且每秒受到相當於望攻擊力的105%的法術傷害,持續6.5秒"},"bySkill":{"1":{"skill":{"descRaw":"觸發時對連線方向上兩側3格範圍內的敵人造成相當於攻擊力的<@ba.vup>420%的法術傷害,並使其<@ba.vup>6秒內移動速度降低<@ba.vup>35%","name":"連星","desc":"觸發時對連線方向上兩側3格範圍內的敵人造成相當於攻擊力的420%的法術傷害,並使其6秒內移動速度降低35%"}},"2":{"skill":{"descRaw":"棋子的觸發和傷害範圍擴大,觸發時造成相當於攻擊力<@ba.vup>290%的法術傷害","desc":"棋子的觸發和傷害範圍擴大,觸發時造成相當於攻擊力290%的法術傷害"}}}},"char_2027_wang@2/60/7/1":{"skill":{"descRaw":"觸發時使目標敵人停頓且每秒受到相當於望攻擊力的<@ba.vup>120%的法術傷害,持續<@ba.vup>6.5秒","name":"取勢","desc":"觸發時使目標敵人停頓且每秒受到相當於望攻擊力的120%的法術傷害,持續6.5秒"},"bySkill":{"1":{"skill":{"descRaw":"觸發時對連線方向上兩側3格範圍內的敵人造成相當於攻擊力的<@ba.vup>480%的法術傷害,並使其<@ba.vup>6秒內移動速度降低<@ba.vup>40%","name":"連星","desc":"觸發時對連線方向上兩側3格範圍內的敵人造成相當於攻擊力的480%的法術傷害,並使其6秒內移動速度降低40%"}},"2":{"skill":{"descRaw":"棋子的觸發和傷害範圍擴大,觸發時造成相當於攻擊力<@ba.vup>320%的法術傷害","desc":"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sc":"【薩爾貢】幹員開啟技能時,所有【薩爾貢】幹員攻擊速度+12(最多+300),持續{0:0}秒(受層數影響)\n<在場6名不同【薩爾貢】幹員>開啟技能還會使所有【薩爾貢】幹員攻擊力+12%(最多+300%)\n選擇策略【娜仁圖亞】時,<在場6名不同【薩爾貢】幹員>的效果會有所改變","_h":"mzvpig57igon"},"victoriaShip":{"descRaw":"攜帶裝備的【維多利亞】幹員造成的<@ba.vup>傷害提升<@autochess.gray>(受層數影響)\n<每疊加<@autochess.dgreen>25層>獲得1件帶有隨機效果的<@ba.vup>維式重鎚\n<在場<@autochess.dgreen>6名不同【維多利亞】幹員>攜帶裝備的【維多利亞】幹員<@ba.vup>攻擊力提升,攜帶進階裝備時額外提升","effectDescRaw":"<@ba.vup>攜帶裝備的【維多利亞】幹員傷害提升至<@ba.vup>{0:0%}<@ba.acrem>(受層數影響)\n<每疊加<@ba.vup>25層>獲得一件帶有隨機特殊效果的維式重鎚\n<在場<@ba.vup>6名不同【維多利亞】幹員>【維多利亞】幹員每攜帶1件裝備攻擊力+<@ba.vup>50%,攜帶進階裝備改為<@ba.vup>+80%","name":"維多利亞","desc":"攜帶裝備的【維多利亞】幹員造成的傷害提升(受層數影響)\n<每疊加25層>獲得1件帶有隨機效果的維式重鎚\n<在場6名不同【維多利亞】幹員>攜帶裝備的【維多利亞】幹員攻擊力提升,攜帶進階裝備時額外提升","effectName":"維多利亞","effectDesc":"攜帶裝備的【維多利亞】幹員傷害提升至{0:0%}(受層數影響)\n<每疊加25層>獲得一件帶有隨機特殊效果的維式重鎚\n<在場6名不同【維多利亞】幹員>【維多利亞】幹員每攜帶1件裝備攻擊力+50%,攜帶進階裝備改為+80%","_h":"l994usm3usri"},"kjeragShip":{"descRaw":"【謝拉格】幹員造成的<@ba.vup>傷害提升,對<@ba.vup>寒冷、凍結敵人獲得額外提升<@autochess.gray>(受層數影響)\n<在場<@autochess.dgreen>6名不同【謝拉格】幹員>戰場上每25秒吹過一陣寒風使場上的敵人寒冷一定時間<@autochess.gray>(受層數影響)","effectDescRaw":"【謝拉格】幹員傷害提升至<@ba.vup>125%,對寒冷和凍結敵人額外提升至<@ba.vup>{0:0%}<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【謝拉格】幹員>戰場上每25秒吹過一陣寒風使敵人寒冷<@ba.vup>{1:0}秒<@ba.acrem>(受層數影響)","name":"謝拉格","desc":"【謝拉格】幹員造成的傷害提升,對寒冷、凍結敵人獲得額外提升(受層數影響)\n<在場6名不同【謝拉格】幹員>戰場上每25秒吹過一陣寒風使場上的敵人寒冷一定時間(受層數影響)","effectName":"謝拉格","effectDesc":"【謝拉格】幹員傷害提升至125%,對寒冷和凍結敵人額外提升至{0:0%}(受層數影響)\n<在場6名不同【謝拉格】幹員>戰場上每25秒吹過一陣寒風使敵人寒冷{1:0}秒(受層數影響)","_h":"yd4bh4cgh4e9"},"lateranoShip":{"descRaw":"【拉特蘭】幹員開啟技能獲得的<@ba.vup>彈藥量提升<@autochess.gray>(受層數影響)\n<在場<@autochess.dgreen>6名不同【拉特蘭】幹員>【拉特蘭】幹員每消耗1發彈藥,所有【拉特蘭】幹員<@ba.vup>攻擊力提升(有上限)","effectDescRaw":"【拉特蘭】幹員開啟技能時獲得的彈藥量<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【拉特蘭】幹員>任意【拉特蘭】幹員每消耗1發彈藥,全體【拉特蘭】幹員攻擊力+4%,最多<@ba.vup>+200%","name":"拉特蘭","desc":"【拉特蘭】幹員開啟技能獲得的彈藥量提升(受層數影響)\n<在場6名不同【拉特蘭】幹員>【拉特蘭】幹員每消耗1發彈藥,所有【拉特蘭】幹員攻擊力提升(有上限)","effectName":"拉特蘭","effectDesc":"【拉特蘭】幹員開啟技能時獲得的彈藥量+{0:0%}(受層數影響)\n<在場6名不同【拉特蘭】幹員>任意【拉特蘭】幹員每消耗1發彈藥,全體【拉特蘭】幹員攻擊力+4%,最多+200%","_h":"7qliadzgadir"},"egirShip":{"descRaw":"【阿戈爾】幹員<@ba.vup>生命值提升<@autochess.gray>(受層數影響)\n戰鬥開始時,【阿戈爾】幹員會<@ba.vup>吞噬身前一格幹員對其造成<@ba.vdown>5000點物理傷害並獲得其<@ba.vup>基礎攻擊力和<@ba.vup>阻擋數,使【阿戈爾】疊加等於被吞噬者等階的<@ba.vup>盟約層數<@autochess.gray>(【阿戈爾】之間優先更靠左和靠上的幹員發起吞噬)\n<在場<@autochess.dgreen>5名不同【阿戈爾】幹員>前3名【阿戈爾】幹員首次被擊倒時<@ba.vup>立刻復活","effectDescRaw":"【阿戈爾】幹員生命值<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n戰鬥開始時【阿戈爾】幹員依次吞噬身前一格幹員造成<@ba.vdown>5000點物理傷害並獲得其<@ba.vup>基礎攻擊力和<@ba.vup>阻擋數,並疊加等於被吞噬者等階的盟約層數<@ba.acrem>(【阿戈爾】之間優先更靠左和靠上的幹員發起吞噬)\n<在場<@ba.vup>5名不同【阿戈爾】幹員>前3名【阿戈爾】幹員首次被擊倒時<@ba.vup>立刻復活","name":"阿戈爾","desc":"【阿戈爾】幹員生命值提升(受層數影響)\n戰鬥開始時,【阿戈爾】幹員會吞噬身前一格幹員對其造成5000點物理傷害並獲得其基礎攻擊力和阻擋數,使【阿戈爾】疊加等於被吞噬者等階的盟約層數(【阿戈爾】之間優先更靠左和靠上的幹員發起吞噬)\n<在場5名不同【阿戈爾】幹員>前3名【阿戈爾】幹員首次被擊倒時立刻復活","effectName":"阿戈爾","effectDesc":"【阿戈爾】幹員生命值+{0:0%}(受層數影響)\n戰鬥開始時【阿戈爾】幹員依次吞噬身前一格幹員造成5000點物理傷害並獲得其基礎攻擊力和阻擋數,並疊加等於被吞噬者等階的盟約層數(【阿戈爾】之間優先更靠左和靠上的幹員發起吞噬)\n<在場5名不同【阿戈爾】幹員>前3名【阿戈爾】幹員首次被擊倒時立刻復活","_h":"sughmql9mqbs"},"siracusaShip":{"descRaw":"【敘拉古】幹員部署後<@ba.vup>攻擊速度提升,持續一定時間<@autochess.gray>(受層數影響)\n<在場<@autochess.dgreen>6名不同【敘拉古】幹員>【敘拉古】幹員部署後進入等時長的隱匿狀態,【敘拉古】幹員隱匿狀態下和脫離隱匿<@ba.vup>10秒內對敵人攻擊時有<@ba.vup>3%的機率造成一定真實傷害<@autochess.gray>(受層數影響)並<@ba.vup>恐懼3秒","effectDescRaw":"【敘拉古】幹員部署後攻擊速度<@ba.vup>+{0:0},持續<@ba.vup>{1:0}秒<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【敘拉古】幹員>【敘拉古】幹員部署後還會進入等時長的隱匿狀態,【敘拉古】幹員在隱匿狀態和脫離隱匿10秒內對敵人攻擊時有3%機率造成<@ba.vup>{2:0}<@ba.acrem>(受層數影響)點真實傷害並<@ba.vup>恐懼目標3秒","name":"敘拉古","desc":"【敘拉古】幹員部署後攻擊速度提升,持續一定時間(受層數影響)\n<在場6名不同【敘拉古】幹員>【敘拉古】幹員部署後進入等時長的隱匿狀態,【敘拉古】幹員隱匿狀態下和脫離隱匿10秒內對敵人攻擊時有3%的機率造成一定真實傷害(受層數影響)並恐懼3秒","effectName":"敘拉古","effectDesc":"【敘拉古】幹員部署後攻擊速度+{0:0},持續{1:0}秒(受層數影響)\n<在場6名不同【敘拉古】幹員>【敘拉古】幹員部署後還會進入等時長的隱匿狀態,【敘拉古】幹員在隱匿狀態和脫離隱匿10秒內對敵人攻擊時有3%機率造成{2:0}(受層數影響)點真實傷害並恐懼目標3秒","_h":"mfh995r295em"},"kazimierzShip":{"descRaw":"每次有幹員部署時,【卡西米爾】幹員攻擊力<@ba.vup>+20%持續至戰鬥結束<@autochess.gray>(上限受層數影響)\n<在場<@autochess.dgreen>6名不同【卡西米爾】幹員>【卡西米爾】幹員阻擋敵人時每<@ba.vup>2秒對周圍敵人造成<@ba.vup>120%攻擊力真實傷害和<@ba.vup>0.1秒暈眩,未阻擋敵人時攻擊附帶<@ba.vup>30%攻擊力的真實傷害","effectDescRaw":"每次有幹員部署時【卡西米爾】幹員攻擊力+20%(最多<@ba.vup>+{0:0%})<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【卡西米爾】幹員>【卡西米爾】幹員阻擋敵人時每2秒對周圍敵人造成<@ba.vup>120%攻擊力真實傷害和<@ba.vup>0.1秒暈眩,未阻擋敵人時攻擊附帶<@ba.vup>30%攻擊力的真實傷害","name":"卡西米爾","desc":"每次有幹員部署時,【卡西米爾】幹員攻擊力+20%持續至戰鬥結束(上限受層數影響)\n<在場6名不同【卡西米爾】幹員>【卡西米爾】幹員阻擋敵人時每2秒對周圍敵人造成120%攻擊力真實傷害和0.1秒暈眩,未阻擋敵人時攻擊附帶30%攻擊力的真實傷害","effectName":"卡西米爾","effectDesc":"每次有幹員部署時【卡西米爾】幹員攻擊力+20%(最多+{0:0%})(受層數影響)\n<在場6名不同【卡西米爾】幹員>【卡西米爾】幹員阻擋敵人時每2秒對周圍敵人造成120%攻擊力真實傷害和0.1秒暈眩,未阻擋敵人時攻擊附帶30%攻擊力的真實傷害","_h":"43cvkefekecs"},"preciShip":{"descRaw":"【精準】幹員<@ba.vup>攻擊力提升<@autochess.gray>(受層數影響)\n<在場<@autochess.dgreen>3名不同【精準】幹員>生效範圍變為【精準】幹員和所有遠程幹員,且攻擊無視一定的<@ba.vup>防禦力和<@ba.vup>法術抗性","effectDescRaw":"【精準】幹員攻擊力<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n<在場<@ba.vup>3名不同【精準】幹員>生效範圍變為所有【精準】幹員和遠程幹員,且攻擊無視<@ba.vup>30%防禦力和法術抗性","name":"精準","desc":"【精準】幹員攻擊力提升(受層數影響)\n<在場3名不同【精準】幹員>生效範圍變為【精準】幹員和所有遠程幹員,且攻擊無視一定的防禦力和法術抗性","effectName":"精準","effectDesc":"【精準】幹員攻擊力+{0:0%}(受層數影響)\n<在場3名不同【精準】幹員>生效範圍變為所有【精準】幹員和遠程幹員,且攻擊無視30%防禦力和法術抗性","_h":"dan5dx6hdx7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<達到<@ba.vup>40層>生效範圍變為【靈巧】幹員周圍8格","name":"靈巧","desc":"【靈巧】幹員及周圍4格幹員攻擊速度提升(受層數影響)\n<達到40層>生效範圍變為【靈巧】幹員周圍8格","effectName":"靈巧","effectDesc":"【靈巧】幹員及周圍4格的幹員攻擊速度+{0:0}(受層數影響)\n <達到40層>生效範圍變為【靈巧】幹員周圍8格","_h":"3qn7lx49lxa7"},"arcaneShip":{"descRaw":"【奧術】幹員造成法術傷害時使目標受到的法術傷害提升<@autochess.gray>(受層數影響),持續3秒\n<在場<@autochess.dgreen>3名不同【奧術】幹員>【奧術】幹員對生命值低於<@ba.vup>50%的敵人施加的傷害提升比例提升<@autochess.gray>(受層數影響)","effectDescRaw":"【奧術】幹員造成法術傷害時使目標受到的法術傷害提升<@ba.vup>{0:0%}<@ba.acrem>(受層數影響),持續3秒\n<在場<@ba.vup>3名不同【奧術】幹員>【奧術】幹員對生命值低於50%的敵人施加的傷害提升比例為<@ba.vup>{1:0%}<@ba.acrem>(受層數影響)","name":"奧術","desc":"【奧術】幹員造成法術傷害時使目標受到的法術傷害提升(受層數影響),持續3秒\n<在場3名不同【奧術】幹員>【奧術】幹員對生命值低於50%的敵人施加的傷害提升比例提升(受層數影響)","effectName":"奧術","effectDesc":"【奧術】幹員造成法術傷害時使目標受到的法術傷害提升{0:0%}(受層數影響),持續3秒\n<在場3名不同【奧術】幹員>【奧術】幹員對生命值低於50%的敵人施加的傷害提升比例為{1:0%}(受層數影響)","_h":"fsadfx02fx9y"},"steadShip":{"descRaw":"所有幹員<@ba.vup>生命值提升<@autochess.gray>(受層數影響)\n<在場<@autochess.dgreen>3名不同【堅守】幹員>場上非【堅守】幹員受到傷害時,所受傷害的<@ba.vup>40%由所有【堅守】幹員<@ba.vup>平均承擔。【堅守】幹員受到傷害時,傷害來源將受到一定法術傷害<@autochess.gray>(受層數影響,每0.2秒最多觸發1次)和持續<@ba.vup>5秒的<@ba.vup>40%脆弱效果","effectDescRaw":"所有幹員生命值<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n<在場<@ba.vup>3名不同【堅守】幹員>場上非【堅守】幹員受到傷害時,所受傷害的<@ba.vup>40%由【堅守】幹員平均承擔;【堅守】幹員受到傷害時,傷害來源受到<@ba.vup>{1:0}點法術傷害<@ba.acrem>(受層數影響,每0.2秒最多觸發1次)和持續5秒的<@ba.vup>40%的脆弱效果","name":"堅守","desc":"所有幹員生命值提升(受層數影響)\n<在場3名不同【堅守】幹員>場上非【堅守】幹員受到傷害時,所受傷害的40%由所有【堅守】幹員平均承擔。【堅守】幹員受到傷害時,傷害來源將受到一定法術傷害(受層數影響,每0.2秒最多觸發1次)和持續5秒的40%脆弱效果","effectName":"堅守","effectDesc":"所有幹員生命值+{0:0%}(受層數影響)\n<在場3名不同【堅守】幹員>場上非【堅守】幹員受到傷害時,所受傷害的40%由【堅守】幹員平均承擔;【堅守】幹員受到傷害時,傷害來源受到{1:0}點法術傷害(受層數影響,每0.2秒最多觸發1次)和持續5秒的40%的脆弱效果","_h":"wd2n4fa14fv2"},"deputShip":{"descRaw":"所有幹員<@ba.vup>防禦力提升<@autochess.gray>(受層數影響),<@ba.vup>再部署時間減少\n休整期結束時,使目前所有已啟動盟約層數<@ba.vup>+2\n<在場<@autochess.dgreen>3名不同【助力】幹員>改為層數<@ba.vup>+4","effectDescRaw":"所有幹員防禦力<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響),再部署時間<@ba.vup>-30%\n休整期結束時,使目前所有已啟動的盟約層數<@ba.vup>+2\n<在場<@ba.vup>3名不同【助力】幹員>改為層數<@ba.vup>+4","desc":"所有幹員防禦力提升(受層數影響),再部署時間減少\n休整期結束時,使目前所有已啟動盟約層數+2\n<在場3名不同【助力】幹員>改為層數+4","effectDesc":"所有幹員防禦力+{0:0%}(受層數影響),再部署時間-30%\n休整期結束時,使目前所有已啟動的盟約層數+2\n<在場3名不同【助力】幹員>改為層數+4","_h":"xhe6w79j"},"visiShip":{"descRaw":"<每疊加<@autochess.dgreen>10層>獲得一次<@ba.vup>2資金\n<首次達到<@autochess.dgreen>80層>所有【遠見】幹員購買價格<@ba.vup>永久-1資金\n<首次達到<@autochess.dgreen>150層>以上效果改為調度中心內所有幹員的購買價格<@ba.vup>永久-1資金(整備區的【遠見】幹員也可用於啟動盟約)","effectDescRaw":"<每疊加<@ba.vup>10層>獲得一次<@ba.vup>2資金\n<首次到達<@ba.vup>80層>所有【遠見】幹員購買價格永久-1資金\n<首次到達<@ba.vup>150層>上述效果改為所有幹員購買價格永久-1資金\n整備區的【遠見】幹員也可用於啟動盟約","name":"遠見","desc":"<每疊加10層>獲得一次2資金\n<首次達到80層>所有【遠見】幹員購買價格永久-1資金\n<首次達到150層>以上效果改為調度中心內所有幹員的購買價格永久-1資金(整備區的【遠見】幹員也可用於啟動盟約)","effectName":"遠見","effectDesc":"<每疊加10層>獲得一次2資金\n<首次到達80層>所有【遠見】幹員購買價格永久-1資金\n<首次到達150層>上述效果改為所有幹員購買價格永久-1資金\n整備區的【遠見】幹員也可用於啟動盟約","_h":"2vozzi05zi4x"},"miraShip":{"descRaw":"更新調度中心時,有機率使下次更新<@ba.vup>不消耗資金<@autochess.gray>(受層數影響)\n<每疊加<@autochess.dgreen>100層>獲得<@ba.vup>20資金(整備區的【奇蹟】幹員也可用於啟動盟約)","effectDescRaw":"更新調度中心時,有<@ba.vup>{0:0%}<@ba.acrem>(受層數影響)機率使下次更新不消耗資金\n<每疊加<@ba.vup>100層>獲得<@ba.vup>20資金\n整備區的【奇蹟】幹員也可用於啟動盟約","name":"奇蹟","desc":"更新調度中心時,有機率使下次更新不消耗資金(受層數影響)\n<每疊加100層>獲得20資金(整備區的【奇蹟】幹員也可用於啟動盟約)","effectName":"奇蹟","effectDesc":"更新調度中心時,有{0:0%}(受層數影響)機率使下次更新不消耗資金\n<每疊加100層>獲得20資金\n整備區的【奇蹟】幹員也可用於啟動盟約","_h":"vmtd3xl03x0k"},"investShip":{"descRaw":"幹員的“獲得時”類特質每次<@ba.vup>觸發2次\n<達到<@autochess.dgreen>100層>“獲得時”類特質每次<@ba.vup>觸發3次(整備區的【投資人】幹員也可用於啟動盟約)","effectDescRaw":"幹員的“獲得時”類特質每次觸發2次\n<達到<@ba.vup>100層>“獲得時”類特質每次觸發3次\n整備區的【投資人】幹員也可用於啟動盟約","name":"投資人","desc":"幹員的“獲得時”類特質每次觸發2次\n<達到100層>“獲得時”類特質每次觸發3次(整備區的【投資人】幹員也可用於啟動盟約)","effectName":"投資人","effectDesc":"幹員的“獲得時”類特質每次觸發2次\n<達到100層>“獲得時”類特質每次觸發3次\n整備區的【投資人】幹員也可用於啟動盟約","_h":"r2kv6amz6afa"},"raidShip":{"descRaw":"【突襲】幹員<@ba.vup>10秒內未進行攻擊或技能就緒時,若範圍內沒有敵人,則保留技力立即<@ba.vup>再部署至一名地面敵人周圍,期間<@ba.vup>攻擊力和<@ba.vup>生命值提升<@autochess.gray>(受層數影響)\n<達到<@autochess.dgreen>50層>所有幹員攻擊速度<@ba.vup>+50","effectDescRaw":"【突襲】幹員10秒內未進行攻擊或技能就緒時,若範圍內沒有敵人,則保留技力立即再部署至一名地面敵人周圍,期間攻擊力和生命值<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n 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層數<@ba.vup>+1(每場戰鬥最多24層)","desc":"<戰鬥中>每當範圍內有敵人或幹員進入沉睡或暈眩時,使已啟動的【薩爾貢】【精準】層數+1(每場戰鬥最多24層)","eventTypeDesc":"持續疊加","_h":"041rmz"},"garrison_125_b":{"descRaw":"<戰鬥中>每當範圍內有敵人或幹員進入<@ba.vup>沉睡或<@ba.vup>暈眩時,使已啟動的【薩爾貢】【精準】層數<@ba.vup>+2(每場戰鬥最多48層)","desc":"<戰鬥中>每當範圍內有敵人或幹員進入沉睡或暈眩時,使已啟動的【薩爾貢】【精準】層數+2(每場戰鬥最多48層)","eventTypeDesc":"持續疊加","_h":"hzcmmz"},"garrison_126_a":{"descRaw":"<戰鬥開始時>使身前一格【謝拉格】幹員獲得特質“範圍內1名敵人進入凍結時,有60%機率使已啟動的【謝拉格】層數<@ba.vup>+1”","desc":"<戰鬥開始時>使身前一格【謝拉格】幹員獲得特質“範圍內1名敵人進入凍結時,有60%機率使已啟動的【謝拉格】層數+1”","eventTypeDesc":"持續疊加","_h":"w4shmz"},"garrison_126_b":{"descRaw":"<戰鬥開始時>使身前一格【謝拉格】幹員獲得特質“範圍內1名敵人進入凍結時,有60%機率使已啟動的【謝拉格】層數<@ba.vup>+2”","desc":"<戰鬥開始時>使身前一格【謝拉格】幹員獲得特質“範圍內1名敵人進入凍結時,有60%機率使已啟動的【謝拉格】層數+2”","eventTypeDesc":"持續疊加","_h":"dlvemz"},"garrison_127_a":{"descRaw":"<進入休整期時>若目前為奇數回合,獲得1件隨機裝備","desc":"<進入休整期時>若目前為奇數回合,獲得1件隨機裝備","eventTypeDesc":"整備能力","_h":"ybybx4"},"garrison_127_b":{"descRaw":"<進入休整期時>若目前為奇數回合,獲得2件隨機裝備","desc":"<進入休整期時>若目前為奇數回合,獲得2件隨機裝備","eventTypeDesc":"整備能力","_h":"fwfwx4"},"garrison_128_a":{"descRaw":"<戰鬥中>開啟技能時,使已啟動的【薩爾貢】層數<@ba.vup>+9","desc":"<戰鬥中>開啟技能時,使已啟動的【薩爾貢】層數+9","eventTypeDesc":"持續疊加","_h":"t2ulmz"},"garrison_128_b":{"descRaw":"<戰鬥中>開啟技能時,使已啟動的【薩爾貢】層數<@ba.vup>+18","desc":"<戰鬥中>開啟技能時,使已啟動的【薩爾貢】層數+18","eventTypeDesc":"持續疊加","_h":"c4k7mz"},"garrison_130_a":{"descRaw":"<獲得時>自身所屬盟約層數<@ba.vup>+4(無需啟動盟約)","desc":"<獲得時>自身所屬盟約層數+4(無需啟動盟約)","eventTypeDesc":"單次疊加","_h":"xmlzjf"},"garrison_130_b":{"descRaw":"<獲得時>自身所屬盟約層數<@ba.vup>+8(無需啟動盟約)","desc":"<獲得時>自身所屬盟約層數+8(無需啟動盟約)","eventTypeDesc":"單次疊加","_h":"racbjf"},"garrison_131_a":{"descRaw":"<戰鬥中>首次擊倒敵人或我方幹員時,使已啟動的【阿戈爾】、【奧術】層數<@ba.vup>+3","desc":"<戰鬥中>首次擊倒敵人或我方幹員時,使已啟動的【阿戈爾】、【奧術】層數+3","eventTypeDesc":"持續疊加","_h":"8pjimz"},"garrison_131_b":{"descRaw":"<戰鬥中>首次擊倒敵人或我方幹員時,使已啟動的【阿戈爾】、【奧術】層數<@ba.vup>+6","desc":"<戰鬥中>首次擊倒敵人或我方幹員時,使已啟動的【阿戈爾】、【奧術】層數+6","eventTypeDesc":"持續疊加","_h":"6w0dmz"},"garrison_132_a":{"descRaw":"<售出時>獲得2次免費更新","desc":"<售出時>獲得2次免費更新","eventTypeDesc":"整備能力","_h":"1l1lx4"},"garrison_132_b":{"descRaw":"<售出時>獲得4次免費更新","desc":"<售出時>獲得4次免費更新","eventTypeDesc":"整備能力","_h":"svsvx4"},"garrison_133_a":{"descRaw":"<獲得時>獲得1個“盟約之幣”","desc":"<獲得時>獲得1個“盟約之幣”","eventTypeDesc":"整備能力","_h":"h8h8x4"},"garrison_133_b":{"descRaw":"<獲得時>獲得2個“盟約之幣”","desc":"<獲得時>獲得2個“盟約之幣”","eventTypeDesc":"整備能力","_h":"ububx4"},"garrison_137_a":{"descRaw":"<戰鬥中>攻擊力和生命值+<@ba.vup>25%,造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害)","desc":"<戰鬥中>攻擊力和生命值+25%,造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害)","eventTypeDesc":"作戰能力","_h":"gbb43p"},"garrison_137_b":{"descRaw":"<戰鬥中>攻擊力和生命值+<@ba.vup>50%,造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害)","desc":"<戰鬥中>攻擊力和生命值+50%,造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害)","eventTypeDesc":"作戰能力","_h":"zfsw3p"},"garrison_138_a":{"descRaw":"<戰鬥中>首次擊倒敵人時,使已啟動的【精準】、【拉特蘭】層數<@ba.vup>+3","desc":"<戰鬥中>首次擊倒敵人時,使已啟動的【精準】、【拉特蘭】層數+3","eventTypeDesc":"持續疊加","_h":"n6odmz"},"garrison_138_b":{"descRaw":"<戰鬥中>首次擊倒敵人時,使已啟動的【精準】、【拉特蘭】層數<@ba.vup>+6","desc":"<戰鬥中>首次擊倒敵人時,使已啟動的【精準】、【拉特蘭】層數+6","eventTypeDesc":"持續疊加","_h":"q37imz"},"garrison_140_a":{"descRaw":"<戰鬥中>開啟技能時,目前已啟動且層數最多的盟約層數<@ba.vup>+3","desc":"<戰鬥中>開啟技能時,目前已啟動且層數最多的盟約層數+3","eventTypeDesc":"持續疊加","_h":"9u65mz"},"garrison_140_b":{"descRaw":"<戰鬥中>開啟技能時,目前已啟動且層數最多的盟約層數<@ba.vup>+6","desc":"<戰鬥中>開啟技能時,目前已啟動且層數最多的盟約層數+6","eventTypeDesc":"持續疊加","_h":"kbpamz"},"garrison_141_a":{"descRaw":"<進入休整期時>、<休整期結束時>使已啟動的【遠見】層數<@ba.vup>+4","desc":"<進入休整期時>、<休整期結束時>使已啟動的【遠見】層數+4","eventTypeDesc":"持續疊加","_h":"yrzemz"},"garrison_141_b":{"descRaw":"<進入休整期時>、<休整期結束時>使已啟動的【遠見】層數<@ba.vup>+8","desc":"<進入休整期時>、<休整期結束時>使已啟動的【遠見】層數+8","eventTypeDesc":"持續疊加","_h":"unnqmz"},"garrison_142_a":{"descRaw":"<休整期結束時>使已啟動的【遠見】層數<@ba.vup>+4","desc":"<休整期結束時>使已啟動的【遠見】層數+4","eventTypeDesc":"持續疊加","_h":"y5msmz"},"garrison_142_b":{"descRaw":"<休整期結束時>使已啟動的【遠見】層數<@ba.vup>+8","desc":"<休整期結束時>使已啟動的【遠見】層數+8","eventTypeDesc":"持續疊加","_h":"gxb4mz"},"garrison_143_a":{"descRaw":"<部署時>使已啟動的【卡西米爾】層數<@ba.vup>+1","desc":"<部署時>使已啟動的【卡西米爾】層數+1","eventTypeDesc":"持續疊加","_h":"awnjmz"},"garrison_143_b":{"descRaw":"<部署時>使已啟動的【卡西米爾】層數<@ba.vup>+2","desc":"<部署時>使已啟動的【卡西米爾】層數+2","eventTypeDesc":"持續疊加","_h":"rbcimz"},"garrison_144_a":{"descRaw":"【145】【卡西米爾】每疊加3層,本幹員再部署時間<@ba.vup>-1.5%,攻擊速度<@ba.vup>+0.5","desc":"【145】【卡西米爾】每疊加3層,本幹員再部署時間-1.5%,攻擊速度+0.5","eventTypeDesc":"作戰能力","_h":"0mkc3p"},"garrison_144_b":{"descRaw":"【卡西米爾】每疊加3層,本幹員再部署時間<@ba.vup>-3%,攻擊速度<@ba.vup>+1","desc":"【卡西米爾】每疊加3層,本幹員再部署時間-3%,攻擊速度+1","eventTypeDesc":"作戰能力","_h":"c8p83p"},"garrison_145_a":{"descRaw":"<戰鬥開始時>使<@ba.vup>自身和<@ba.vup>身前一格幹員獲得特質“【卡西米爾】每疊加3層,本幹員再部署時間<@ba.vup>-1.5%,攻擊速度<@ba.vup>+0.5”","desc":"<戰鬥開始時>使自身和身前一格幹員獲得特質“【卡西米爾】每疊加3層,本幹員再部署時間-1.5%,攻擊速度+0.5”","eventTypeDesc":"持續疊加","_h":"elefmz"},"garrison_145_b":{"descRaw":"<戰鬥開始時>使<@ba.vup>自身和<@ba.vup>身前一格幹員獲得特質“【卡西米爾】每疊加3層,本幹員再部署時間<@ba.vup>-3%,攻擊速度<@ba.vup>+1”","desc":"<戰鬥開始時>使自身和身前一格幹員獲得特質“【卡西米爾】每疊加3層,本幹員再部署時間-3%,攻擊速度+1”","eventTypeDesc":"持續疊加","_h":"xog8mz"},"garrison_147_a":{"descRaw":"<休整期結束時>本回合每更新過1次,使已啟動的【敘拉古】層數<@ba.vup>+4(每回合最多12層)","desc":"<休整期結束時>本回合每更新過1次,使已啟動的【敘拉古】層數+4(每回合最多12層)","eventTypeDesc":"持續疊加","_h":"mlkgmz"},"garrison_147_b":{"descRaw":"<休整期結束時>本回合每更新過1次,使已啟動的【敘拉古】層數<@ba.vup>+8(每回合最多24層)","desc":"<休整期結束時>本回合每更新過1次,使已啟動的【敘拉古】層數+8(每回合最多24層)","eventTypeDesc":"持續疊加","_h":"i4vhmz"},"garrison_148_a":{"descRaw":"<戰鬥開始時>使同一橫排最右邊一名幹員獲得特質“<部署時>使已啟動的【卡西米爾】、【精準】層數<@ba.vup>+4(每場作戰最多24層)”","desc":"<戰鬥開始時>使同一橫排最右邊一名幹員獲得特質“<部署時>使已啟動的【卡西米爾】、【精準】層數+4(每場作戰最多24層)”","eventTypeDesc":"持續疊加","_h":"2v5umz"},"garrison_148_b":{"descRaw":"<戰鬥開始時>使同一橫排最右邊一名幹員獲得特質“<部署時>使已啟動的【卡西米爾】、【精準】層數<@ba.vup>+8(每場作戰最多48層)”","desc":"<戰鬥開始時>使同一橫排最右邊一名幹員獲得特質“<部署時>使已啟動的【卡西米爾】、【精準】層數+8(每場作戰最多48層)”","eventTypeDesc":"持續疊加","_h":"xxm4mz"},"garrison_149_a":{"descRaw":"<獲得時>獲得1個野鬃或灰毫,小機率獲得遠牙","desc":"<獲得時>獲得1個野鬃或灰毫,小機率獲得遠牙","eventTypeDesc":"整備能力","_h":"ololx4"},"garrison_149_b":{"descRaw":"<獲得時>獲得2個野鬃或灰毫,小機率獲得遠牙","desc":"<獲得時>獲得2個野鬃或灰毫,小機率獲得遠牙","eventTypeDesc":"整備能力","_h":"6s6sx4"},"garrison_150_a":{"descRaw":"<進入休整期時>使自身及身前一格幹員的已啟動盟約各別層數<@ba.vup>+3","desc":"<進入休整期時>使自身及身前一格幹員的已啟動盟約各別層數+3","eventTypeDesc":"持續疊加","_h":"fzxwmz"},"garrison_150_b":{"descRaw":"<進入休整期時>使自身及身前一格幹員的已啟動盟約各別層數<@ba.vup>+6","desc":"<進入休整期時>使自身及身前一格幹員的已啟動盟約各別層數+6","eventTypeDesc":"持續疊加","_h":"kuuzmz"},"garrison_151_a":{"descRaw":"攻擊力和生命值+<@ba.vup>20%;【投資人】、【迅捷】每疊加3層,本幹員攻擊力和生命值<@ba.vup>+1%","desc":"攻擊力和生命值+20%;【投資人】、【迅捷】每疊加3層,本幹員攻擊力和生命值+1%","eventTypeDesc":"作戰能力","_h":"58pq3p"},"garrison_151_b":{"descRaw":"攻擊力和生命值+<@ba.vup>40%;【投資人】、【迅捷】每疊加3層,本幹員攻擊力和生命值<@ba.vup>+2%","desc":"攻擊力和生命值+40%;【投資人】、【迅捷】每疊加3層,本幹員攻擊力和生命值+2%","eventTypeDesc":"作戰能力","_h":"xver3p"},"garrison_152_a":{"descRaw":"<戰鬥中>造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害),前3次擊倒敵人時使已啟動的【敘拉古】層數<@ba.vup>+2、【奇蹟】層數<@ba.vup>+1","desc":"<戰鬥中>造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害),前3次擊倒敵人時使已啟動的【敘拉古】層數+2、【奇蹟】層數+1","eventTypeDesc":"持續疊加","_h":"7qpqmz"},"garrison_152_b":{"descRaw":"<戰鬥中>造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害),前3次擊倒敵人時使已啟動的【敘拉古】層數<@ba.vup>+4、【奇蹟】層數<@ba.vup>+2","desc":"<戰鬥中>造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害),前3次擊倒敵人時使已啟動的【敘拉古】層數+4、【奇蹟】層數+2","eventTypeDesc":"持續疊加","_h":"cz1tmz"},"garrison_153_a":{"descRaw":"【152】<戰鬥中>造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害),前3次擊倒敵人時使已啟動的【敘拉古】層數<@ba.vup>+2、【奇蹟】層數<@ba.vup>+1","desc":"【152】<戰鬥中>造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害),前3次擊倒敵人時使已啟動的【敘拉古】層數+2、【奇蹟】層數+1","eventTypeDesc":"持續疊加","_h":"4zzrmz"},"garrison_153_b":{"descRaw":"【152】<戰鬥中>造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害),前3次擊倒敵人時使已啟動的【敘拉古】層數<@ba.vup>+4、【奇蹟】層數<@ba.vup>+2","desc":"【152】<戰鬥中>造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害),前3次擊倒敵人時使已啟動的【敘拉古】層數+4、【奇蹟】層數+2","eventTypeDesc":"持續疊加","_h":"42i8mz"},"garrison_154_a":{"descRaw":"<休整期結束時>使已啟動的【維多利亞】層數<@ba.vup>+1","desc":"<休整期結束時>使已啟動的【維多利亞】層數+1","eventTypeDesc":"持續疊加","_h":"k6almz"},"garrison_154_b":{"descRaw":"<休整期結束時>使已啟動的【維多利亞】層數<@ba.vup>+2","desc":"<休整期結束時>使已啟動的【維多利亞】層數+2","eventTypeDesc":"持續疊加","_h":"1l7omz"},"garrison_155_a":{"descRaw":"<獲得時>自身所屬的盟約層數<@ba.vup>+8\n<部署時>使自身已啟動的盟約層數<@ba.vup>+8(最多24層)","desc":"<獲得時>自身所屬的盟約層數+8\n<部署時>使自身已啟動的盟約層數+8(最多24層)","eventTypeDesc":"持續疊加","_h":"x1rbmz"},"garrison_155_b":{"descRaw":"<獲得時>自身所屬的盟約層數<@ba.vup>+16\n<部署時>使自身已啟動的盟約層數<@ba.vup>+16(最多48層)","desc":"<獲得時>自身所屬的盟約層數+16\n<部署時>使自身已啟動的盟約層數+16(最多48層)","eventTypeDesc":"持續疊加","_h":"qfbjmz"},"garrison_156_a":{"descRaw":"<獲得時>【炎】層數<@ba.vup>+6、【奇蹟】層數<@ba.vup>+3(無需啟動盟約)","desc":"<獲得時>【炎】層數+6、【奇蹟】層數+3(無需啟動盟約)","eventTypeDesc":"單次疊加","_h":"rsr0jf"},"garrison_156_b":{"descRaw":"<獲得時>【炎】層數<@ba.vup>+12、【奇蹟】層數<@ba.vup>+6(無需啟動盟約)","desc":"<獲得時>【炎】層數+12、【奇蹟】層數+6(無需啟動盟約)","eventTypeDesc":"單次疊加","_h":"x2pejf"},"garrison_157_a":{"descRaw":"<獲得時>【炎】層數<@ba.vup>+6、【奇蹟】層數<@ba.vup>+3(無需啟動盟約)","desc":"<獲得時>【炎】層數+6、【奇蹟】層數+3(無需啟動盟約)","eventTypeDesc":"單次疊加","_h":"rsr0jf"},"garrison_157_b":{"descRaw":"<獲得時>【炎】層數<@ba.vup>+12、【奇蹟】層數<@ba.vup>+6(無需啟動盟約)","desc":"<獲得時>【炎】層數+12、【奇蹟】層數+6(無需啟動盟約)","eventTypeDesc":"單次疊加","_h":"x2pejf"},"garrison_158_a":{"descRaw":"<休整期結束時>使已啟動的【不屈】層數<@ba.vup>+1","desc":"<休整期結束時>使已啟動的【不屈】層數+1","eventTypeDesc":"持續疊加","_h":"qye9mz"},"garrison_158_b":{"descRaw":"<休整期結束時>使已啟動的【不屈】層數<@ba.vup>+2","desc":"<休整期結束時>使已啟動的【不屈】層數+2","eventTypeDesc":"持續疊加","_h":"8dbcmz"},"garrison_159_a":{"descRaw":"【145】【卡西米爾】每疊加3層,本幹員攻擊速度<@ba.vup>+0.5","desc":"【145】【卡西米爾】每疊加3層,本幹員攻擊速度+0.5","eventTypeDesc":"作戰能力","_h":"1ich3p"},"garrison_159_b":{"descRaw":"【145】【卡西米爾】每疊加3層,本幹員攻擊速度<@ba.vup>+1","desc":"【145】【卡西米爾】每疊加3層,本幹員攻擊速度+1","eventTypeDesc":"作戰能力","_h":"b4zb3p"},"garrison_160_a":{"descRaw":"【145】<戰鬥開始時>使<@ba.vup>自身和<@ba.vup>身前一格幹員獲得特質“【卡西米爾】每疊加3層,攻擊速度<@ba.vup>+0.5”","desc":"【145】<戰鬥開始時>使自身和身前一格幹員獲得特質“【卡西米爾】每疊加3層,攻擊速度+0.5”","eventTypeDesc":"持續疊加","_h":"h8f1mz"},"garrison_160_b":{"descRaw":"【145】<戰鬥開始時>使<@ba.vup>自身和<@ba.vup>身前一格幹員獲得特質“【卡西米爾】每疊加3層,攻擊速度<@ba.vup>+1”","desc":"【145】<戰鬥開始時>使自身和身前一格幹員獲得特質“【卡西米爾】每疊加3層,攻擊速度+1”","eventTypeDesc":"持續疊加","_h":"zuxvmz"}},"items":{"chess_item_1_01_e_a":{"descRaw":"攻擊力<@ba.vup>+15%","name":"維式重鎚","effectName":"維式重鎚","desc":"攻擊力+15%","flavor":"一柄曾在維多利亞的工廠內鑄造和平的重鎚。\n“用同樣的鐵與火,去終結那場戰爭。”","_h":"jx8t8t86ys"},"chess_item_1_01_e_b":{"descRaw":"攻擊力<@ba.vup>+25%","name":"維式重鎚","effectName":"維式重鎚","desc":"攻擊力+25%","flavor":"一柄曾在維多利亞的工廠內鑄造和平的重鎚。\n“用同樣的鐵與火,去終結那場戰爭。”","_h":"828t8t6jys"},"chess_item_1_02_e_a":{"descRaw":"防禦力<@ba.vup>+20%","name":"堅守盾牌","effectName":"堅守盾牌","desc":"防禦力+20%","flavor":"一面屬於堅守之人的盾牌。\n“推擊、撥擋、壓制,主動防禦的基礎在於對盾的運用。”","_h":"78n1n1x3rx"},"chess_item_1_02_e_b":{"descRaw":"防禦力<@ba.vup>+35%","name":"堅守盾牌","effectName":"堅守盾牌","desc":"防禦力+35%","flavor":"一面屬於堅守之人的盾牌。\n“推擊、撥擋、壓制,主動防禦的基礎在於對盾的運用。”","_h":"3qn1n1odrx"},"chess_item_1_03_e_a":{"descRaw":"裝備時銷毀,並獲得<@ba.vup>1資金","name":"盟約之幣","effectName":"盟約之幣","desc":"裝備時銷毀,並獲得1資金","flavor":"“推動協議模擬行程的基礎。”","_h":"1by0y0c6vj"},"chess_item_1_03_e_b":{"descRaw":"裝備時銷毀,並獲得<@ba.vup>2資金","name":"盟約之幣","effectName":"盟約之幣","desc":"裝備時銷毀,並獲得2資金","flavor":"“推動協議模擬行程的基礎。”","_h":"d4y0y0h7vj"},"chess_item_1_04_e_a":{"descRaw":"裝備時銷毀,並使攜帶者所屬盟約層數<@ba.vup>+3(無需啟動盟約)","name":"隨身身分牌","effectName":"隨身身分牌","desc":"裝備時銷毀,並使攜帶者所屬盟約層數+3(無需啟動盟約)","flavor":"一個可以證明身分的便捷小裝置。 “歡迎進入模擬戰場。”","_h":"r3hphprsc5"},"chess_item_1_04_e_b":{"descRaw":"裝備時銷毀,並使攜帶者所屬盟約層數<@ba.vup>+6(無需啟動盟約)","name":"隨身身分牌","effectName":"隨身身分牌","desc":"裝備時銷毀,並使攜帶者所屬盟約層數+6(無需啟動盟約)","flavor":"一個可以證明身分的便捷小裝置。 “歡迎進入模擬戰場。”","_h":"rehphpt7c5"},"chess_item_1_05_e_a":{"descRaw":"攜帶者每秒流失<@ba.vdown>60點生命值,攻擊力<@ba.vup>+40%","name":"源石溶劑","effectName":"源石溶劑","desc":"攜帶者每秒流失60點生命值,攻擊力+40%","flavor":"“經典的工業材料軍事化應用案例。”","_h":"d6ukukv7o4"},"chess_item_1_05_e_b":{"descRaw":"攜帶者每秒流失<@ba.vdown>60點生命值,攻擊力<@ba.vup>+60%","name":"源石溶劑","effectName":"源石溶劑","desc":"攜帶者每秒流失60點生命值,攻擊力+60%","flavor":"“經典的工業材料軍事化應用案例。”","_h":"jcukukllo4"},"chess_item_2_01_e_a":{"descRaw":"再部署時間<@ba.vup>-30%,生命值<@ba.vdown>-30%","name":"不屈彈射器","effectName":"不屈彈射器","desc":"再部署時間-30%,生命值-30%","flavor":"一台屬於不屈之人的彈射器。\n“它能讓你在各個平台間快速移動,前提是你學會使用它,而不是摔個佩洛啃泥。”","_h":"q9ofofa4ww"},"chess_item_2_01_e_b":{"descRaw":"再部署時間<@ba.vup>-50%,生命值<@ba.vdown>-30%","name":"不屈彈射器","effectName":"不屈彈射器","desc":"再部署時間-50%,生命值-30%","flavor":"一台屬於不屈之人的彈射器。\n“它能讓你在各個平台間快速移動,前提是你學會使用它,而不是摔個佩洛啃泥。”","_h":"vjofof7yww"},"chess_item_2_02_e_a":{"descRaw":"裝備時銷毀,隨機獲得目前調度中心內的<@ba.vup>1名幹員(調度中心中對應幹員消失)","name":"緊急調度券","effectName":"緊急調度券","desc":"裝備時銷毀,隨機獲得目前調度中心內的1名幹員(調度中心中對應幹員消失)","flavor":"“有時候成功是需要那麼一點點運氣……”","_h":"u20w0w7l5e"},"chess_item_2_02_e_b":{"descRaw":"裝備時銷毀,隨機獲得目前調度中心內的<@ba.vup>2名幹員(調度中心中對應幹員消失)","name":"緊急調度券","effectName":"緊急調度券","desc":"裝備時銷毀,隨機獲得目前調度中心內的2名幹員(調度中心中對應幹員消失)","flavor":"“有時候成功是需要那麼一點點運氣……”","_h":"ur0w0w8u5e"},"chess_item_2_03_e_a":{"descRaw":"攻擊力<@ba.vup>+20%;若攜帶者是地面幹員則攻擊時有10%機率使目標<$ba.tremble>戰慄2秒","name":"戰慄維式重鎚","effectName":"戰慄維式重鎚","desc":"攻擊力+20%;若攜帶者是地面幹員則攻擊時有10%機率使目標戰慄2秒","flavor":"一柄曾在維多利亞的工廠內鑄造和平的重鎚,如今它的威名更盛。\n“用同樣的鐵與火,去終結那場戰爭。”","_h":"kya0a0bctk"},"chess_item_2_03_e_b":{"descRaw":"攻擊力<@ba.vup>+35%;若攜帶者是地面幹員則攻擊時有10%機率使目標<$ba.tremble>戰慄2秒","name":"戰慄維式重鎚","effectName":"戰慄維式重鎚","desc":"攻擊力+35%;若攜帶者是地面幹員則攻擊時有10%機率使目標戰慄2秒","flavor":"一柄曾在維多利亞的工廠內鑄造和平的重鎚,如今它的威名更盛。\n“用同樣的鐵與火,去終結那場戰爭。”","_h":"toa0a00qtk"},"chess_item_2_04_e_a":{"descRaw":"技力自然回復速度<@ba.vup>+0.15/秒","name":"薩爾貢濃茶","effectName":"薩爾貢濃茶","desc":"技力自然回復速度+0.15/秒","flavor":"一種曾在薩爾貢的荒漠中救人性命的濃茶。\n“別畏懼苦澀,它能讓你保持清醒,清醒地活下去。”","_h":"bpz9z9h4ox"},"chess_item_2_04_e_b":{"descRaw":"技力自然回復速度<@ba.vup>+0.25/秒","name":"薩爾貢濃茶","effectName":"薩爾貢濃茶","desc":"技力自然回復速度+0.25/秒","flavor":"一種曾在薩爾貢的荒漠中救人性命的濃茶。\n“別畏懼苦澀,它能讓你保持清醒,清醒地活下去。”","_h":"pgz9z93rox"},"chess_item_2_05_e_a":{"descRaw":"裝備時銷毀,之後每回合開始時額外獲得<@ba.vup>1資金","name":"精打細算玩偶","effectName":"精打細算玩偶","desc":"裝備時銷毀,之後每回合開始時額外獲得1資金","flavor":"“她總是想為你多省一點。”","_h":"nf1i1ifmok"},"chess_item_2_05_e_b":{"descRaw":"裝備時銷毀,之後每回合開始時額外獲得<@ba.vup>2資金","name":"精打細算玩偶","effectName":"精打細算玩偶","desc":"裝備時銷毀,之後每回合開始時額外獲得2資金","flavor":"“她總是想為你多省一點。”","_h":"d01i1iefok"},"chess_item_2_06_e_a":{"descRaw":"裝備時銷毀,隨機獲得<@ba.vup>1名與該幹員有相同盟約的幹員","name":"簡易通訊機","effectName":"簡易通訊機","desc":"裝備時銷毀,隨機獲得1名與該幹員有相同盟約的幹員","flavor":"“我已到達接頭地點。”","_h":"qbq7q7xkj1"},"chess_item_2_06_e_b":{"descRaw":"裝備時銷毀,隨機獲得<@ba.vup>2名與該幹員有相同盟約的幹員","name":"簡易通訊機","effectName":"簡易通訊機","desc":"裝備時銷毀,隨機獲得2名與該幹員有相同盟約的幹員","flavor":"“我已到達接頭地點。”","_h":"wqq7q7pjj1"},"chess_item_2_07_e_a":{"descRaw":"裝備時銷毀,下回合額外獲得<@ba.vup>2資金","name":"見錢眼開玩偶","effectName":"見錢眼開玩偶","desc":"裝備時銷毀,下回合額外獲得2資金","flavor":"“看到你的錢包,她總是很開心。”","_h":"7i6g6g7t7h"},"chess_item_2_07_e_b":{"descRaw":"裝備時銷毀,下回合額外獲得<@ba.vup>4資金","name":"見錢眼開玩偶","effectName":"見錢眼開玩偶","desc":"裝備時銷毀,下回合額外獲得4資金","flavor":"“看到你的錢包,她總是很開心。”","_h":"ss6g6g5z7h"},"chess_item_3_01_e_a":{"descRaw":"攻擊速度<@ba.vup>+15,攜帶者部署方向左右兩側的我方幹員攻擊速度<@ba.vup>+10","name":"敘拉古正裝","effectName":"敘拉古正裝","desc":"攻擊速度+15,攜帶者部署方向左右兩側的我方幹員攻擊速度+10","flavor":"一套彰顯家族成員身分的正式著裝。 “在這裡,服裝有言語不能說明的意義。”","_h":"v7kxkxi5aw"},"chess_item_3_01_e_b":{"descRaw":"攻擊速度<@ba.vup>+25,攜帶者部署方向左右兩側的我方幹員攻擊速度<@ba.vup>+15","name":"敘拉古正裝","effectName":"敘拉古正裝","desc":"攻擊速度+25,攜帶者部署方向左右兩側的我方幹員攻擊速度+15","flavor":"一套彰顯家族成員身分的正式著裝。 “在這裡,服裝有言語不能說明的意義。”","_h":"1bkxkxrhaw"},"chess_item_3_02_e_a":{"descRaw":"攻擊距離自身3格以上的目標時,傷害提高<@ba.vup>30%","name":"精準狙擊鏡","effectName":"精準狙擊鏡","desc":"攻擊距離自身3格以上的目標時,傷害提高30%","flavor":"一個屬於精準之人的狙擊鏡。\n“定住身形,盯緊目標,釘死敵人。”","_h":"39tftfiag8"},"chess_item_3_02_e_b":{"descRaw":"攻擊距離自身3格以上的目標時,傷害提高<@ba.vup>50%","name":"精準狙擊鏡","effectName":"精準狙擊鏡","desc":"攻擊距離自身3格以上的目標時,傷害提高50%","flavor":"一個屬於精準之人的狙擊鏡。\n“定住身形,盯緊目標,釘死敵人。”","_h":"3ftftfowg8"},"chess_item_3_03_e_a":{"descRaw":"攻擊無視目標<@ba.vup>25%法術抗性","name":"鐳射發射器","effectName":"鐳射發射器","desc":"攻擊無視目標25%法術抗性","flavor":"“除了有定位與穿透效用,也可作為誘餌使用。”","_h":"1fzxzx0oyl"},"chess_item_3_03_e_b":{"descRaw":"攻擊無視目標<@ba.vup>45%法術抗性","name":"鐳射發射器","effectName":"鐳射發射器","desc":"攻擊無視目標45%法術抗性","flavor":"“除了有定位與穿透效用,也可作為誘餌使用。”","_h":"ldzxzxryyl"},"chess_item_3_04_e_a":{"descRaw":"每開啟一次技能,獲得<@ba.vup>5%的攻擊力加成(最多疊加10次)","name":"炎國短刀","effectName":"炎國短刀","desc":"每開啟一次技能,獲得5%的攻擊力加成(最多疊加10次)","flavor":"一把曾在炎國的江湖上剷除不義的短刀。\n“拔刀之前,先想清楚是否值得。拔出刀後,就不可再猶豫。”","_h":"u6apapxjul"},"chess_item_3_04_e_b":{"descRaw":"每開啟一次技能,獲得<@ba.vup>8%的攻擊力加成(最多疊加10次)","name":"炎國短刀","effectName":"炎國短刀","desc":"每開啟一次技能,獲得8%的攻擊力加成(最多疊加10次)","flavor":"一把曾在炎國的江湖上剷除不義的短刀。\n“拔刀之前,先想清楚是否值得。拔出刀後,就不可再猶豫。”","_h":"pjapapzgul"},"chess_item_3_05_e_a":{"descRaw":"部署時,獲得<@ba.vup>3點技力;每有一個同盟約的其他幹員,額外獲得<@ba.vup>3點技力","name":"迅捷作戰糧","effectName":"迅捷作戰糧","desc":"部署時,獲得3點技力;每有一個同盟約的其他幹員,額外獲得3點技力","flavor":"一份屬於迅捷之人的作戰糧。\n“它的作用是提供能量,不是滿足口腹之欲。”","_h":"0gututys1k"},"chess_item_3_05_e_b":{"descRaw":"部署時,獲得<@ba.vup>6點技力;每有一個同盟約的其他幹員,額外獲得<@ba.vup>6點技力","name":"迅捷作戰糧","effectName":"迅捷作戰糧","desc":"部署時,獲得6點技力;每有一個同盟約的其他幹員,額外獲得6點技力","flavor":"一份屬於迅捷之人的作戰糧。\n“它的作用是提供能量,不是滿足口腹之欲。”","_h":"p0utut141k"},"chess_item_3_06_e_a":{"descRaw":"生命值<@ba.vup>+25%;部署時若身前一格沒有其他幹員,生命值額外<@ba.vup>+15%","name":"歌利亞頭盔","effectName":"歌利亞頭盔","desc":"生命值+25%;部署時若身前一格沒有其他幹員,生命值額外+15%","flavor":"“鍋爐工先生經常看著這個頭盔發呆,他在想什麼呢?”","_h":"2fjgjg0f2o"},"chess_item_3_06_e_b":{"descRaw":"生命值<@ba.vup>+45%;部署時若身前一格沒有其他幹員,生命值額外<@ba.vup>+25%","name":"歌利亞頭盔","effectName":"歌利亞頭盔","desc":"生命值+45%;部署時若身前一格沒有其他幹員,生命值額外+25%","flavor":"“鍋爐工先生經常看著這個頭盔發呆,他在想什麼呢?”","_h":"1ujgjglc2o"},"chess_item_3_07_e_a":{"descRaw":"攻擊力<@ba.vup>+40%,攻擊速度<@ba.vdown>-10","name":"阿戈爾重刃","effectName":"阿戈爾重刃","desc":"攻擊力+40%,攻擊速度-10","flavor":"一把曾在阿戈爾的漩渦裡擊碎浪濤的重刃。\n“直面那些你必將戰勝的目標,證明你比它們更強大。”","_h":"pcyyyyc3uq"},"chess_item_3_07_e_b":{"descRaw":"攻擊力<@ba.vup>+60%,攻擊速度<@ba.vdown>-10","name":"阿戈爾重刃","effectName":"阿戈爾重刃","desc":"攻擊力+60%,攻擊速度-10","flavor":"一把曾在阿戈爾的漩渦裡擊碎浪濤的重刃。\n“直面那些你必將戰勝的目標,證明你比它們更強大。”","_h":"i2yyyyw9uq"},"chess_item_3_08_e_a":{"descRaw":"法術抗性<@ba.vup>+20,攻擊使目標失去特殊能力<@ba.vup>5秒","name":"奧術法陣","effectName":"奧術法陣","desc":"法術抗性+20,攻擊使目標失去特殊能力5秒","flavor":"“快點把術師們派到戰場上去!”","_h":"c8mvmvtefu"},"chess_item_3_08_e_b":{"descRaw":"法術抗性<@ba.vup>+30,攻擊使目標失去特殊能力<@ba.vup>5秒","name":"奧術法陣","effectName":"奧術法陣","desc":"法術抗性+30,攻擊使目標失去特殊能力5秒","flavor":"“快點把術師們派到戰場上去!”","_h":"tjmvmvqzfu"},"chess_item_3_09_e_a":{"descRaw":"攻擊力<@ba.vup>+25%;首次受到致命傷害時生命值不低於<@ba.vup>1,持續8秒","name":"堅固維式重鎚","effectName":"堅固維式重鎚","desc":"攻擊力+25%;首次受到致命傷害時生命值不低於1,持續8秒","flavor":"一柄曾在維多利亞的工廠內鑄造和平的重鎚,如今它的質地更硬。\n“用同樣的鐵與火,去終結那場戰爭。”","_h":"ra25250cfb"},"chess_item_3_09_e_b":{"descRaw":"攻擊力<@ba.vup>+45%;首次受到致命傷害時生命值不低於<@ba.vup>1,持續8秒","name":"堅固維式重鎚","effectName":"堅固維式重鎚","desc":"攻擊力+45%;首次受到致命傷害時生命值不低於1,持續8秒","flavor":"一柄曾在維多利亞的工廠內鑄造和平的重鎚,如今它的質地更硬。\n“用同樣的鐵與火,去終結那場戰爭。”","_h":"ug2525rqfb"},"chess_item_3_10_e_a":{"descRaw":"攻擊力<@ba.vup>+25%;攻擊速度<@ba.vup>+30","name":"加速維式重鎚","effectName":"加速維式重鎚","desc":"攻擊力+25%;攻擊速度+30","flavor":"一柄曾在維多利亞的工廠內鑄造和平的重鎚,如今它的聲勢更猛。\n“用同樣的鐵與火,去終結那場戰爭。”","_h":"l17c7ch3ld"},"chess_item_3_10_e_b":{"descRaw":"攻擊力<@ba.vup>+45%;攻擊速度<@ba.vup>+30","name":"加速維式重鎚","effectName":"加速維式重鎚","desc":"攻擊力+45%;攻擊速度+30","flavor":"一柄曾在維多利亞的工廠內鑄造和平的重鎚,如今它的聲勢更猛。\n“用同樣的鐵與火,去終結那場戰爭。”","_h":"7j7c7ce9ld"},"chess_item_3_11_e_a":{"descRaw":"每次部署後的10秒內,攻擊時使目標<$ba.stun>暈眩2秒","name":"突襲手榴彈","effectName":"突襲手榴彈","desc":"每次部署後的10秒內,攻擊時使目標暈眩2秒","flavor":"一枚屬於突襲之人的手榴彈。\n“就是現在!!!”","_h":"azrhrhgj3e"},"chess_item_3_11_e_b":{"descRaw":"每次部署後的15秒內,攻擊時使目標<$ba.stun>暈眩2秒","name":"突襲手榴彈","effectName":"突襲手榴彈","desc":"每次部署後的15秒內,攻擊時使目標暈眩2秒","flavor":"一枚屬於突襲之人的手榴彈。\n“就是現在!!!”","_h":"ssrhrh4a3e"},"chess_item_3_12_e_a":{"descRaw":"裝備時銷毀,並隨機獲得<@ba.vup>1~6資金","name":"騎士儲蓄罐","effectName":"騎士儲蓄罐","desc":"裝備時銷毀,並隨機獲得1~6資金","flavor":"一款卡西米爾各大周邊商城在售的儲蓄罐。 “將你累積起的幸運傳遞給喜愛的選手吧。”","_h":"zccbcbltxc"},"chess_item_3_12_e_b":{"descRaw":"裝備時銷毀,並隨機獲得<@ba.vup>2~12資金","name":"騎士儲蓄罐","effectName":"騎士儲蓄罐","desc":"裝備時銷毀,並隨機獲得2~12資金","flavor":"一款卡西米爾各大周邊商城在售的儲蓄罐。 “將你累積起的幸運傳遞給喜愛的選手吧。”","_h":"macbcbg7xc"},"chess_item_4_01_e_a":{"descRaw":"裝備時銷毀,立即特殊更新一次調度中心,出現三名與該幹員有相同盟約的幹員,免費獲得其中一名!(不高於目前調度中心等級)","name":"傳呼模組","effectName":"傳呼模組","desc":"裝備時銷毀,立即特殊更新一次調度中心,出現三名與該幹員有相同盟約的幹員,免費獲得其中一名!(不高於目前調度中心等級)","flavor":"“呼叫調度中心,呼叫調度中心,我們已準備好接收指令。”","_h":"2sbubu2sbr"},"chess_item_4_01_e_b":{"descRaw":"裝備時銷毀,立即特殊更新一次調度中心,出現三名與該幹員有相同盟約的幹員,免費獲得其中一名!(不高於目前調度中心等級)","name":"傳呼模組","effectName":"傳呼模組","desc":"裝備時銷毀,立即特殊更新一次調度中心,出現三名與該幹員有相同盟約的幹員,免費獲得其中一名!(不高於目前調度中心等級)","flavor":"“呼叫調度中心,呼叫調度中心,我們已準備好接收指令。”","_h":"2sbubu2sbr"},"chess_item_4_02_e_a":{"descRaw":"更容易受到攻擊,生命值<@ba.vup>+40%","name":"蜂鳴器","effectName":"蜂鳴器","desc":"更容易受到攻擊,生命值+40%","flavor":"“你們去救傷患,我來對付這些混蛋!”","_h":"nty6y6hqb6"},"chess_item_4_02_e_b":{"descRaw":"更容易受到攻擊,生命值<@ba.vup>+60%","name":"蜂鳴器","effectName":"蜂鳴器","desc":"更容易受到攻擊,生命值+60%","flavor":"“你們去救傷患,我來對付這些混蛋!”","_h":"hfy6y6d4b6"},"chess_item_4_03_e_a":{"descRaw":"每次攻擊或治療後,本場戰鬥中攻擊速度<@ba.vup>+1,最高60層","desc":"每次攻擊或治療後,本場戰鬥中攻擊速度+1,最高60層","flavor":"“透過觸摸有限的極致,我們得以觀察無限的邊緣。”","_h":"ybdsva"},"chess_item_4_03_e_b":{"descRaw":"每次攻擊或治療後,本場戰鬥中攻擊速度<@ba.vup>+2,最高60層","desc":"每次攻擊或治療後,本場戰鬥中攻擊速度+2,最高60層","flavor":"“透過觸摸有限的極致,我們得以觀察無限的邊緣。”","_h":"64xtva"},"chess_item_4_04_e_a":{"descRaw":"首次受到傷害後獲得<$ba.invisible>隱匿,持續15秒","name":"偽裝服","effectName":"偽裝服","desc":"首次受到傷害後獲得隱匿,持續15秒","flavor":"“我會讓你們記住這份教訓,我將讓你們永遠對暗處懷有恐懼。”","_h":"ikzzzzt1bj"},"chess_item_4_04_e_b":{"descRaw":"首次受到傷害後獲得<$ba.invisible>隱匿,持續25秒","name":"偽裝服","effectName":"偽裝服","desc":"首次受到傷害後獲得隱匿,持續25秒","flavor":"“我會讓你們記住這份教訓,我將讓你們永遠對暗處懷有恐懼。”","_h":"fhzzzz5gbj"},"chess_item_4_05_e_a":{"descRaw":"阻擋敵人時,受到來自非自身阻擋單位的傷害降低<@ba.vup>40%","desc":"阻擋敵人時,受到來自非自身阻擋單位的傷害降低40%","flavor":"“我會保護好我的隊友,我會保護好我自己。”","_h":"68v151"},"chess_item_4_05_e_b":{"descRaw":"阻擋敵人時,受到來自非自身阻擋單位的傷害降低<@ba.vup>70%","desc":"阻擋敵人時,受到來自非自身阻擋單位的傷害降低70%","flavor":"“我會保護好我的隊友,我會保護好我自己。”","_h":"efx851"},"chess_item_4_06_e_a":{"descRaw":"每攻擊1個目標,回復自身<@ba.vup>2%最大生命值","desc":"每攻擊1個目標,回復自身2%最大生命值","flavor":"“別把袋子戳破了,你不會想和這些小傢伙親密接觸的。”","_h":"dd2i34"},"chess_item_4_06_e_b":{"descRaw":"每攻擊1個目標,回復自身<@ba.vup>4%最大生命值","desc":"每攻擊1個目標,回復自身4%最大生命值","flavor":"“別把袋子戳破了,你不會想和這些小傢伙親密接觸的。”","_h":"l7n834"},"chess_item_4_07_e_a":{"descRaw":"部署後<@ba.vup>15秒內造成的傷害提升至<@ba.vup>135%,隨後逐漸衰減","name":"卡西米爾競技旗","effectName":"卡西米爾競技旗","desc":"部署後15秒內造成的傷害提升至135%,隨後逐漸衰減","flavor":"一面代表卡西米爾騎士競技的旗幟。 “看見它彷彿就能聽到山呼海嘯般的助威聲。”","_h":"cdededl1ak"},"chess_item_4_07_e_b":{"descRaw":"部署後<@ba.vup>15秒內造成的傷害提升至<@ba.vup>160%,隨後逐漸衰減","name":"卡西米爾競技旗","effectName":"卡西米爾競技旗","desc":"部署後15秒內造成的傷害提升至160%,隨後逐漸衰減","flavor":"一面代表卡西米爾騎士競技的旗幟。 “看見它彷彿就能聽到山呼海嘯般的助威聲。”","_h":"mjededwjak"},"chess_item_4_08_e_a":{"descRaw":"子彈類技能剩餘一發子彈時有50%機率恢復40%的子彈(每次部署最多觸發3次)","name":"拉特蘭橋夾","effectName":"拉特蘭橋夾","desc":"子彈類技能剩餘一發子彈時有50%機率恢復40%的子彈(每次部署最多觸發3次)","flavor":"一個曾在拉特蘭的夜空裡引發大爆炸的橋夾。\n“開火,別停下!克里夫,我們三個一定能闖出比這更輝煌的事業!”","_h":"hd6z6zhd2n"},"chess_item_4_08_e_b":{"descRaw":"子彈類技能剩餘一發子彈時有60%機率恢復60%的子彈(每次部署最多觸發3次)","name":"拉特蘭橋夾","effectName":"拉特蘭橋夾","desc":"子彈類技能剩餘一發子彈時有60%機率恢復60%的子彈(每次部署最多觸發3次)","flavor":"一個曾在拉特蘭的夜空裡引發大爆炸的橋夾。\n“開火,別停下!克里夫,我們三個一定能闖出比這更輝煌的事業!”","_h":"lu6z6zlu2n"},"chess_item_4_09_e_a":{"descRaw":"攻擊力<@ba.vup>+30%;造成法術傷害附帶相當於<@ba.vup>10%傷害的<$ba.dt.burning2>灼燃損傷","name":"灼燃維式重鎚","effectName":"灼燃維式重鎚","desc":"攻擊力+30%;造成法術傷害附帶相當於10%傷害的灼燃損傷","flavor":"一柄曾在維多利亞的工廠內鑄造和平的重鎚,如今它的火焰更旺。\n“用同樣的鐵與火,去終結那場戰爭。”","_h":"6ulclcs76i"},"chess_item_4_09_e_b":{"descRaw":"攻擊力<@ba.vup>+50%;造成法術傷害附帶相當於<@ba.vup>10%傷害的<$ba.dt.burning2>灼燃損傷","name":"灼燃維式重鎚","effectName":"灼燃維式重鎚","desc":"攻擊力+50%;造成法術傷害附帶相當於10%傷害的灼燃損傷","flavor":"一柄曾在維多利亞的工廠內鑄造和平的重鎚,如今它的火焰更旺。\n“用同樣的鐵與火,去終結那場戰爭。”","_h":"gglclcjd6i"},"chess_item_4_10_e_a":{"descRaw":"生命值大於70%時,免疫<$ba.stun>暈眩、<$ba.frozen>凍結等特殊狀態","name":"濃縮嗅鹽","effectName":"濃縮嗅鹽","desc":"生命值大於70%時,免疫暈眩、凍結等特殊狀態","flavor":"“增強了烈性的配方,能讓你保持清醒,前提是你能忍受那種奇特的味道。”","_h":"j6dwdwf2nx"},"chess_item_4_10_e_b":{"descRaw":"生命值大於40%時,免疫<$ba.stun>暈眩、<$ba.frozen>凍結等特殊狀態","name":"濃縮嗅鹽","effectName":"濃縮嗅鹽","desc":"生命值大於40%時,免疫暈眩、凍結等特殊狀態","flavor":"“增強了烈性的配方,能讓你保持清醒,前提是你能忍受那種奇特的味道。”","_h":"77dwdw6fnx"},"chess_item_4_11_e_a":{"descRaw":"治療時有10%機率使目標獲得1層<$ba.shield>護盾(最多1層)","name":"護盾無人機","effectName":"護盾無人機","desc":"治療時有10%機率使目標獲得1層護盾(最多1層)","flavor":"“你可以用它來擋住一些攻擊,它並不介意。”","_h":"0xololay1r"},"chess_item_4_11_e_b":{"descRaw":"治療時有15%機率使目標獲得1層<$ba.shield>護盾(最多1層)","name":"護盾無人機","effectName":"護盾無人機","desc":"治療時有15%機率使目標獲得1層護盾(最多1層)","flavor":"“你可以用它來擋住一些攻擊,它並不介意。”","_h":"6gololr91r"},"chess_item_4_12_e_a":{"descRaw":"戰鬥階段被擊倒時立刻復活(一場戰鬥僅<@ba.vup>1次)","name":"M3繭甲","effectName":"M3繭甲","desc":"戰鬥階段被擊倒時立刻復活(一場戰鬥僅1次)","flavor":"“她聽懂了你說的那句謝謝,她很高興能救下你。”","_h":"5xo0o08c87"},"chess_item_4_12_e_b":{"descRaw":"戰鬥階段被擊倒時立刻復活(一場戰鬥僅<@ba.vup>2次)","name":"M3繭甲","effectName":"M3繭甲","desc":"戰鬥階段被擊倒時立刻復活(一場戰鬥僅2次)","flavor":"“她聽懂了你說的那句謝謝,她很高興能救下你。”","_h":"8qo0o0t187"},"chess_item_5_01_e_a":{"descRaw":"攻擊時有3%機率使目標獲得一層<$ba.palsy>麻痺","name":"催淚瓦斯","effectName":"催淚瓦斯","desc":"攻擊時有3%機率使目標獲得一層麻痺","flavor":"“它能讓目標痛到打滾,使用前一定要確認好風向。”","_h":"g45s5s79ff"},"chess_item_5_01_e_b":{"descRaw":"攻擊時有5%機率使目標獲得一層<$ba.palsy>麻痺","name":"催淚瓦斯","effectName":"催淚瓦斯","desc":"攻擊時有5%機率使目標獲得一層麻痺","flavor":"“它能讓目標痛到打滾,使用前一定要確認好風向。”","_h":"n65s5sq3ff"},"chess_item_5_02_e_a":{"descRaw":"攻擊時有12%機率對目標施加1.5秒的<$ba.cold>寒冷","name":"謝拉格不融冰","effectName":"謝拉格不融冰","desc":"攻擊時有12%機率對目標施加1.5秒的寒冷","flavor":"一塊曾在謝拉格的山峰上見證日月升落的不融冰。\n“讓自己冷靜下來,如同冰川,不可被撼動,卻能摧毀一切。”","_h":"y1dedeqn7e"},"chess_item_5_02_e_b":{"descRaw":"攻擊時有20%機率對目標施加1.5秒的<$ba.cold>寒冷","name":"謝拉格不融冰","effectName":"謝拉格不融冰","desc":"攻擊時有20%機率對目標施加1.5秒的寒冷","flavor":"一塊曾在謝拉格的山峰上見證日月升落的不融冰。\n“讓自己冷靜下來,如同冰川,不可被撼動,卻能摧毀一切。”","_h":"wwdedehk7e"},"chess_item_5_03_e_a":{"descRaw":"攻擊力<@ba.vup>+30%,自身造成物理和法術傷害時,傷害類型轉化為<$ba.weaknessatk>弱點傷害","name":"雙模機械臂","effectName":"雙模機械臂","desc":"攻擊力+30%,自身造成物理和法術傷害時,傷害類型轉化為弱點傷害","flavor":"“是的,這台設備能幫上你不小的忙,但要獲得勝利,還是得靠你自己。”","_h":"kupupuxgpy"},"chess_item_5_03_e_b":{"descRaw":"攻擊力<@ba.vup>+50%,自身造成物理和法術傷害時,傷害類型轉化為<$ba.weaknessatk>弱點傷害","name":"雙模機械臂","effectName":"雙模機械臂","desc":"攻擊力+50%,自身造成物理和法術傷害時,傷害類型轉化為弱點傷害","flavor":"“是的,這台設備能幫上你不小的忙,但要獲得勝利,還是得靠你自己。”","_h":"w4pupupqpy"},"chess_item_5_04_e_a":{"descRaw":"裝備時,目標幹員和本裝備銷毀並進行一次特殊更新,出現兩名與攜帶者同等階的幹員,免費獲得其中一名\n<@ba.rem>若在同盟模擬中且存在其他隊友,下個休整期向相應盟約人數最多的隊友發送1個原幹員\n<@ba.acrem>相應盟約人數相同則隨機發送\n<@ba.acrem>無法裝備給自編幹員","name":"信標","effectName":"信標","desc":"裝備時,目標幹員和本裝備銷毀並進行一次特殊更新,出現兩名與攜帶者同等階的幹員,免費獲得其中一名\n若在同盟模擬中且存在其他隊友,下個休整期向相應盟約人數最多的隊友發送1個原幹員\n相應盟約人數相同則隨機發送\n無法裝備給自編幹員","_h":"twmpmp3o"},"chess_item_5_04_e_b":{"descRaw":"裝備時,目標幹員和本裝備銷毀並進行一次特殊更新,出現兩名與攜帶者同等階的幹員,免費獲得其中一名\n<@ba.rem>若在同盟模擬中且存在其他隊友,下個休整期向相應盟約人數最多的隊友發送1個原幹員\n<@ba.acrem>相應盟約人數相同則隨機發送\n<@ba.acrem>無法裝備給自編幹員","name":"信標","effectName":"信標","desc":"裝備時,目標幹員和本裝備銷毀並進行一次特殊更新,出現兩名與攜帶者同等階的幹員,免費獲得其中一名\n若在同盟模擬中且存在其他隊友,下個休整期向相應盟約人數最多的隊友發送1個原幹員\n相應盟約人數相同則隨機發送\n無法裝備給自編幹員","_h":"twmpmp3o"},"chess_item_5_05_e_a":{"descRaw":"裝備時銷毀,若已擁有至少2名該初始幹員,則再獲得1名該初始幹員;否則隨機獲得1名同盟約初始幹員","name":"擬態物質","effectName":"擬態物質","desc":"裝備時銷毀,若已擁有至少2名該初始幹員,則再獲得1名該初始幹員;否則隨機獲得1名同盟約初始幹員","flavor":"“這是一份禮物,你可以讓它變成任何你想要的樣子。”","_h":"uckckcuch5"},"chess_item_5_05_e_b":{"descRaw":"裝備時銷毀,若已擁有至少2名該初始幹員,則再獲得1名該初始幹員;否則隨機獲得1名同盟約初始幹員","name":"擬態物質","effectName":"擬態物質","desc":"裝備時銷毀,若已擁有至少2名該初始幹員,則再獲得1名該初始幹員;否則隨機獲得1名同盟約初始幹員","flavor":"“這是一份禮物,你可以讓它變成任何你想要的樣子。”","_h":"uckckcuch5"},"chess_item_5_06_e_a":{"descRaw":"任意幹員可裝備,下個回合開始時銷毀,並使該幹員晉升為精銳幹員","desc":"任意幹員可裝備,下個回合開始時銷毀,並使該幹員晉升為精銳幹員","flavor":"“仔細聽,博士正在分配任務。”","_h":"fjfj79"},"chess_item_5_06_e_b":{"descRaw":"任意幹員可裝備,立即使該幹員晉升為精銳幹員","desc":"任意幹員可裝備,立即使該幹員晉升為精銳幹員","flavor":"“仔細聽,博士正在分配任務。”","_h":"hihi79"},"chess_item_5_07_e_a":{"descRaw":"每出售8名幹員,額外獲得一個與此裝備攜帶者的同盟約初始幹員(不高於目前調度中心等級)","name":"商業包裝方案","effectName":"商業包裝方案","desc":"每出售8名幹員,額外獲得一個與此裝備攜帶者的同盟約初始幹員(不高於目前調度中心等級)","flavor":"“端起酒杯,注意微笑的弧度,我保證你會紅得一塌糊塗!不,現在還不夠打動人,再去換一套衣服看看。”","_h":"6juquq6j8b"},"chess_item_5_07_e_b":{"descRaw":"每出售7名幹員,額外獲得一個與此裝備攜帶者的同盟約初始幹員(不高於目前調度中心等級)","name":"商業包裝方案","effectName":"商業包裝方案","desc":"每出售7名幹員,額外獲得一個與此裝備攜帶者的同盟約初始幹員(不高於目前調度中心等級)","flavor":"“端起酒杯,注意微笑的弧度,我保證你會紅得一塌糊塗!不,現在還不夠打動人,再去換一套衣服看看。”","_h":"ceuquqce8b"},"chess_item_5_08_e_a":{"descRaw":"戰鬥結束後,裝備者替換為高一階的隨機幹員","name":"突變細胞","effectName":"突變細胞","desc":"戰鬥結束後,裝備者替換為高一階的隨機幹員","flavor":"“代價……”","_h":"yx1c1cyx3c"},"chess_item_5_08_e_b":{"descRaw":"戰鬥結束後,裝備者替換為高一階的隨機幹員","name":"突變細胞","effectName":"突變細胞","desc":"戰鬥結束後,裝備者替換為高一階的隨機幹員","flavor":"“代價……”","_h":"yx1c1cyx3c"},"chess_item_5_09_e_a":{"descRaw":"生命值<@ba.vup>+50%,若與“天馬之槍”一起裝備,每秒回復<@ba.vup>8%最大生命值。","name":"天馬之盔","effectName":"天馬之盔","desc":"生命值+50%,若與“天馬之槍”一起裝備,每秒回復8%最大生命值。","flavor":"“見證過無數勇士與英豪的誕生。”","_h":"pjbbbbzzx9"},"chess_item_5_09_e_b":{"descRaw":"生命值<@ba.vup>+75%,若與“天馬之槍”一起裝備,每秒回復<@ba.vup>8%最大生命值。","name":"天馬之盔","effectName":"天馬之盔","desc":"生命值+75%,若與“天馬之槍”一起裝備,每秒回復8%最大生命值。","flavor":"“見證過無數勇士與英豪的誕生。”","_h":"aebbbbrkx9"},"chess_item_6_01_e_a":{"descRaw":"攻擊力<@ba.vup>+40%,若與“天馬之盔”一起裝備,造成傷害時額外造成<@ba.vup>30%的真實傷害","name":"天馬之槍","effectName":"天馬之槍","desc":"攻擊力+40%,若與“天馬之盔”一起裝備,造成傷害時額外造成30%的真實傷害","flavor":"“造就了無數血肉與精神的潰散。”","_h":"yn5l5lwzmg"},"chess_item_6_01_e_b":{"descRaw":"攻擊力<@ba.vup>+60%,若與“天馬之盔”一起裝備,造成傷害時額外造成<@ba.vup>30%的真實傷害","name":"天馬之槍","effectName":"天馬之槍","desc":"攻擊力+60%,若與“天馬之盔”一起裝備,造成傷害時額外造成30%的真實傷害","flavor":"“造就了無數血肉與精神的潰散。”","_h":"595l5lm9mg"},"chess_item_6_01_m":{"descRaw":"拖動至場上使用後,選擇一項特殊懸賞任務進行挑戰;主動銷毀時獲得1份資金,並將“神秘顧客”傳遞給下一名玩家","name":"“神秘顧客”","effectName":"“神秘顧客”","desc":"拖動至場上使用後,選擇一項特殊懸賞任務進行挑戰;主動銷毀時獲得1份資金,並將“神秘顧客”傳遞給下一名玩家","_h":"xenwnwxe"},"chess_item_6_02_e_a":{"descRaw":"攻擊力<@ba.vup>+40%;若攜帶者為【拉特蘭】盟約幹員,該幹員每次攻擊時,有35%機率額外對攻擊範圍內一名敵人發射子彈造成<@ba.vup>150%攻擊力的物理傷害\n<@ba.acrem>若該【拉特蘭】盟約幹員同時裝備“拉特蘭橋夾”,子彈傷害改為<@ba.vup>300%攻擊力","name":"銃騎之威","effectName":"銃騎之威","desc":"攻擊力+40%;若攜帶者為【拉特蘭】盟約幹員,該幹員每次攻擊時,有35%機率額外對攻擊範圍內一名敵人發射子彈造成150%攻擊力的物理傷害\n若該【拉特蘭】盟約幹員同時裝備“拉特蘭橋夾”,子彈傷害改為300%攻擊力","flavor":"“拉特蘭人從不曾懷疑過銃騎的威嚴。”","_h":"oenpnpnnej"},"chess_item_6_02_e_b":{"descRaw":"攻擊力<@ba.vup>+60%;若攜帶者為【拉特蘭】盟約幹員,該幹員每次攻擊時,有35%機率額外對攻擊範圍內一名敵人發射子彈造成<@ba.vup>150%攻擊力的物理傷害\n<@ba.acrem>若該【拉特蘭】盟約幹員同時裝備“拉特蘭橋夾”,子彈傷害改為<@ba.vup>300%攻擊力","name":"銃騎之威","effectName":"銃騎之威","desc":"攻擊力+60%;若攜帶者為【拉特蘭】盟約幹員,該幹員每次攻擊時,有35%機率額外對攻擊範圍內一名敵人發射子彈造成150%攻擊力的物理傷害\n若該【拉特蘭】盟約幹員同時裝備“拉特蘭橋夾”,子彈傷害改為300%攻擊力","flavor":"“拉特蘭人從不曾懷疑過銃騎的威嚴。”","_h":"ucnpnpelej"},"chess_item_6_02_m":{"descRaw":"拖動至場上使用後,獲得範圍內的幹員(包括精銳狀態和裝備!)","name":"畫卷","effectName":"畫卷","desc":"拖動至場上使用後,獲得範圍內的幹員(包括精銳狀態和裝備!)","_h":"zavbvbza"},"chess_item_6_03_e_a":{"descRaw":"生命值<@ba.vup>+45%;若攜帶者為【炎】盟約幹員,本回合每獲得過1名幹員戰鬥開始後攻擊速度<@ba.vup>+25(最多3層)\n<@ba.acrem>若該【炎】盟約幹員同時裝備“炎國短刀”,每次獲得幹員時獲得<@ba.vup>2資金(每回合最多3次)","name":"天師古鼎","effectName":"天師古鼎","desc":"生命值+45%;若攜帶者為【炎】盟約幹員,本回合每獲得過1名幹員戰鬥開始後攻擊速度+25(最多3層)\n若該【炎】盟約幹員同時裝備“炎國短刀”,每次獲得幹員時獲得2資金(每回合最多3次)","flavor":"“炎國人相信那些關於天師的上古傳說絕非完全出自虛構。”","_h":"yr3e3e5i4h"},"chess_item_6_03_e_b":{"descRaw":"生命值<@ba.vup>+70%;若攜帶者為【炎】盟約幹員,本回合每獲得過1名幹員戰鬥開始後攻擊速度<@ba.vup>+25(最多3層)\n<@ba.acrem>若該【炎】盟約幹員同時裝備“炎國短刀”,每次獲得幹員時獲得<@ba.vup>2資金(每回合最多3次)","name":"天師古鼎","effectName":"天師古鼎","desc":"生命值+70%;若攜帶者為【炎】盟約幹員,本回合每獲得過1名幹員戰鬥開始後攻擊速度+25(最多3層)\n若該【炎】盟約幹員同時裝備“炎國短刀”,每次獲得幹員時獲得2資金(每回合最多3次)","flavor":"“炎國人相信那些關於天師的上古傳說絕非完全出自虛構。”","_h":"l33e3eo24h"},"chess_item_6_03_m":{"descRaw":"拖動至場上使用後,選擇一項懸賞任務進行挑戰","desc":"拖動至場上使用後,選擇一項懸賞任務進行挑戰","_h":"eeee"},"chess_item_6_04_e_a":{"descRaw":"獲得<@ba.vup>180點<$ba.dmgresistance>傷害減免;若攜帶者為【阿戈爾】盟約幹員,自身受到傷害時對傷害來源造成自身攻擊力<@ba.vup>50%的法術傷害(每0.5秒最多觸發一次)\n<@ba.acrem>若該【阿戈爾】盟約幹員同時裝備“阿戈爾重刃”,則自身受到傷害時額外造成一次<@ba.vup>50%攻擊力的法術傷害(每0.5秒最多觸發一次)","name":"海溝實驗體","effectName":"海溝實驗體","desc":"獲得180點傷害減免;若攜帶者為【阿戈爾】盟約幹員,自身受到傷害時對傷害來源造成自身攻擊力50%的法術傷害(每0.5秒最多觸發一次)\n若該【阿戈爾】盟約幹員同時裝備“阿戈爾重刃”,則自身受到傷害時額外造成一次50%攻擊力的法術傷害(每0.5秒最多觸發一次)","flavor":"“屬於阿戈爾人的秘密被埋葬在最深的海溝中,但它從未真正死去。”","_h":"y88u8uzmh6"},"chess_item_6_04_e_b":{"descRaw":"獲得<@ba.vup>300點<$ba.dmgresistance>傷害減免;若攜帶者為【阿戈爾】盟約幹員,自身受到傷害時對傷害來源造成自身攻擊力<@ba.vup>50%的法術傷害(每0.5秒最多觸發一次)\n<@ba.acrem>若該【阿戈爾】盟約幹員同時裝備“阿戈爾重刃”,則自身受到傷害時額外造成一次<@ba.vup>50%的攻擊力的法術傷害(每0.5秒最多觸發一次)","name":"海溝實驗體","effectName":"海溝實驗體","desc":"獲得300點傷害減免;若攜帶者為【阿戈爾】盟約幹員,自身受到傷害時對傷害來源造成自身攻擊力50%的法術傷害(每0.5秒最多觸發一次)\n若該【阿戈爾】盟約幹員同時裝備“阿戈爾重刃”,則自身受到傷害時額外造成一次50%的攻擊力的法術傷害(每0.5秒最多觸發一次)","flavor":"“屬於阿戈爾人的秘密被埋葬在最深的海溝中,但它從未真正死去。”","_h":"ta8u8ug6h6"},"chess_item_6_05_e_a":{"descRaw":"攻擊速度<@ba.vup>+35;若攜帶者為【維多利亞】盟約幹員,該幹員獲得目前場上所有維式重鎚特殊效果\n<@ba.acrem>若該【維多利亞】盟約幹員同時裝備“維式重鎚”系列裝備,該“維式重鎚”裝備特殊效果獲得強化(效果變為2倍)","desc":"攻擊速度+35;若攜帶者為【維多利亞】盟約幹員,該幹員獲得目前場上所有維式重鎚特殊效果\n若該【維多利亞】盟約幹員同時裝備“維式重鎚”系列裝備,該“維式重鎚”裝備特殊效果獲得強化(效果變為2倍)","flavor":"“維多利亞人用數個時代證明了蒸汽與齒輪中蘊藏著真理。”","_h":"am8v2w"},"chess_item_6_05_e_b":{"descRaw":"攻擊速度<@ba.vup>+55;若攜帶者為【維多利亞】盟約幹員,該幹員獲得目前場上所有維式重鎚特殊效果\n<@ba.acrem>若該【維多利亞】盟約幹員同時裝備“維式重鎚”系列裝備,該“維式重鎚”裝備特殊效果獲得強化(效果變為2倍)","desc":"攻擊速度+55;若攜帶者為【維多利亞】盟約幹員,該幹員獲得目前場上所有維式重鎚特殊效果\n若該【維多利亞】盟約幹員同時裝備“維式重鎚”系列裝備,該“維式重鎚”裝備特殊效果獲得強化(效果變為2倍)","flavor":"“維多利亞人用數個時代證明了蒸汽與齒輪中蘊藏著真理。”","_h":"mkm12w"},"chess_item_6_06_e_a":{"descRaw":"法術抗性<@ba.vup>+30;若攜帶者為【謝拉格】盟約幹員,該幹員攻擊範圍內被<$ba.cold>寒冷或<$ba.frozen>凍結的敵人每秒受到一次自身攻擊力<@ba.vup>30%的法術傷害\n<@ba.acrem>若該【謝拉格】盟約幹員同時裝備“謝拉格不融冰”,則使自身攻擊範圍內<$ba.cold>寒冷或<$ba.frozen>凍結的敵人每秒受到的法術傷害提升至<@ba.vup>100%攻擊力","name":"耶拉岡德之淚","effectName":"耶拉岡德之淚","desc":"法術抗性+30;若攜帶者為【謝拉格】盟約幹員,該幹員攻擊範圍內被寒冷或凍結的敵人每秒受到一次自身攻擊力30%的法術傷害\n若該【謝拉格】盟約幹員同時裝備“謝拉格不融冰”,則使自身攻擊範圍內寒冷或凍結的敵人每秒受到的法術傷害提升至100%攻擊力","flavor":"“謝拉格人相信冰川最深處的寶石是耶拉岡德的眼淚。”","_h":"ha0o0o4hir"},"chess_item_6_06_e_b":{"descRaw":"法術抗性<@ba.vup>+50;若攜帶者為【謝拉格】盟約幹員,該幹員攻擊範圍內被<$ba.cold>寒冷或<$ba.frozen>凍結的敵人每秒受到一次自身攻擊力<@ba.vup>30%的法術傷害\n<@ba.acrem>若該【謝拉格】盟約幹員同時裝備“謝拉格不融冰”,則使自身攻擊範圍內<$ba.cold>寒冷或<$ba.frozen>凍結的敵人每秒受到的法術傷害提升至<@ba.vup>100%攻擊力","name":"耶拉岡德之淚","effectName":"耶拉岡德之淚","desc":"法術抗性+50;若攜帶者為【謝拉格】盟約幹員,該幹員攻擊範圍內被寒冷或凍結的敵人每秒受到一次自身攻擊力30%的法術傷害\n若該【謝拉格】盟約幹員同時裝備“謝拉格不融冰”,則使自身攻擊範圍內寒冷或凍結的敵人每秒受到的法術傷害提升至100%攻擊力","flavor":"“謝拉格人相信冰川最深處的寶石是耶拉岡德的眼淚。”","_h":"040o0oq7ir"},"chess_item_6_07_e_a":{"descRaw":"初始技力<@ba.vup>+30;若攜帶者為【薩爾貢】盟約幹員,該幹員首次技能結束時立刻回復<@ba.vup>30點技力\n<@ba.acrem>若該【薩爾貢】盟約幹員同時裝備“薩爾貢濃茶”,每次開啟技能時為全部【薩爾貢】幹員回復<@ba.vup>3點技力","name":"黃沙羅盤","effectName":"黃沙羅盤","desc":"初始技力+30;若攜帶者為【薩爾貢】盟約幹員,該幹員首次技能結束時立刻回復30點技力\n若該【薩爾貢】盟約幹員同時裝備“薩爾貢濃茶”,每次開啟技能時為全部【薩爾貢】幹員回復3點技力","flavor":"“傳說薩爾貢人將會在黃沙盡頭找到時間回流的刻印。”","_h":"fog9g91ni3"},"chess_item_6_07_e_b":{"descRaw":"初始技力<@ba.vup>+50;若攜帶者為【薩爾貢】盟約幹員,該幹員首次技能結束時立刻回復<@ba.vup>30點技力\n<@ba.acrem>若該【薩爾貢】盟約幹員同時裝備“薩爾貢濃茶”,每次開啟技能時為全部【薩爾貢】幹員回復<@ba.vup>3點技力","name":"黃沙羅盤","effectName":"黃沙羅盤","desc":"初始技力+50;若攜帶者為【薩爾貢】盟約幹員,該幹員首次技能結束時立刻回復30點技力\n若該【薩爾貢】盟約幹員同時裝備“薩爾貢濃茶”,每次開啟技能時為全部【薩爾貢】幹員回復3點技力","flavor":"“傳說薩爾貢人將會在黃沙盡頭找到時間回流的刻印。”","_h":"aug9g9khi3"},"chess_item_6_08_e_a":{"descRaw":"裝備時銷毀,最大可部署人數變為9","name":"人事部文件","effectName":"人事部文件","desc":"裝備時銷毀,最大可部署人數變為9","flavor":"“新來的這個傢伙肯定能幫上忙,不是嗎?”","_h":"spncncsp28"},"chess_item_6_08_e_b":{"descRaw":"裝備時銷毀,最大可部署人數變為9","name":"人事部文件","effectName":"人事部文件","desc":"裝備時銷毀,最大可部署人數變為9","flavor":"“新來的這個傢伙肯定能幫上忙,不是嗎?”","_h":"spncncsp28"},"chess_item_6_09_e_a":{"descRaw":"攜帶者獲得額外盟約(由另一件攜帶裝備而定)\n<@ba.acrem>詳細對應關係可在模擬中查看本裝備天賦欄","name":"變形同構體","effectName":"變形同構體","desc":"攜帶者獲得額外盟約(由另一件攜帶裝備而定)\n詳細對應關係可在模擬中查看本裝備天賦欄","flavor":"“變形者集群,我們早已見識到了你都能做到些什麼……”","_h":"1apopo0gcr"},"chess_item_6_09_e_b":{"descRaw":"攜帶者獲得額外盟約(由另一件攜帶裝備而定)\n<@ba.acrem>詳細對應關係可在模擬中查看本裝備天賦欄","name":"變形同構體","effectName":"變形同構體","desc":"攜帶者獲得額外盟約(由另一件攜帶裝備而定)\n詳細對應關係可在模擬中查看本裝備天賦欄","flavor":"“變形者集群,我們早已見識到了你都能做到些什麼……”","_h":"1apopo0gcr"},"chess_item_6_10_e_a":{"descRaw":"再部署時間<@ba.vup>-40%;若攜帶者為【卡西米爾】盟約幹員,開啟技能後20秒內,使攻擊範圍內敵人攻擊速度<@ba.vup>-35%,移動速度<@ba.vup>-35%\n<@ba.acrem>若該【卡西米爾】盟約幹員同時裝備“卡西米爾競技旗”,該卡西米爾幹員技能持續期間,攻擊力<@ba.vup>+100%,且受到致命傷害時不撤退,技能結束後退場","name":"騎士戒律","effectName":"騎士戒律","desc":"再部署時間-40%;若攜帶者為【卡西米爾】盟約幹員,開啟技能後20秒內,使攻擊範圍內敵人攻擊速度-35%,移動速度-35%\n若該【卡西米爾】盟約幹員同時裝備“卡西米爾競技旗”,該卡西米爾幹員技能持續期間,攻擊力+100%,且受到致命傷害時不撤退,技能結束後退場","flavor":"一份為卡西米爾的騎士定下的戒律。 “誠實、堅定、勇敢、不屈。”","_h":"xxwqwql3xh"},"chess_item_6_10_e_b":{"descRaw":"再部署時間<@ba.vup>-60%;若攜帶者為【卡西米爾】盟約幹員,開啟技能後20秒內,使攻擊範圍內敵人攻擊速度<@ba.vup>-35%,移動速度<@ba.vup>-35%\n<@ba.acrem>若該【卡西米爾】盟約幹員同時裝備“卡西米爾競技旗”,該卡西米爾幹員技能持續期間,攻擊力<@ba.vup>+100%,且受到致命傷害時不撤退,技能結束後退場","name":"騎士戒律","effectName":"騎士戒律","desc":"再部署時間-60%;若攜帶者為【卡西米爾】盟約幹員,開啟技能後20秒內,使攻擊範圍內敵人攻擊速度-35%,移動速度-35%\n若該【卡西米爾】盟約幹員同時裝備“卡西米爾競技旗”,該卡西米爾幹員技能持續期間,攻擊力+100%,且受到致命傷害時不撤退,技能結束後退場","flavor":"一份為卡西米爾的騎士定下的戒律。 “誠實、堅定、勇敢、不屈。”","_h":"93wqwqktxh"},"chess_item_6_11_e_a":{"descRaw":"技力自然回復速度<@ba.vup>+0.2/秒;若攜帶者為【敘拉古】盟約幹員,該幹員處於隱匿狀態時,攻擊力逐漸提升至<@ba.vup>200%,持續至隱匿結束後首次造成傷害或幹員離場\n<@ba.acrem>若該【敘拉古】盟約幹員同時裝備“敘拉古正裝”,該敘拉古幹員失去隱匿後首次造成傷害時額外造成<@ba.vup>800%攻擊力的真實傷害","desc":"技力自然回復速度+0.2/秒;若攜帶者為【敘拉古】盟約幹員,該幹員處於隱匿狀態時,攻擊力逐漸提升至200%,持續至隱匿結束後首次造成傷害或幹員離場\n若該【敘拉古】盟約幹員同時裝備“敘拉古正裝”,該敘拉古幹員失去隱匿後首次造成傷害時額外造成800%攻擊力的真實傷害","flavor":"一枚能讓人成為“家族成員”的敘拉古徽章。 “學會陪伴你的家人,真正的,家人。”","_h":"o0lz2p"},"chess_item_6_11_e_b":{"descRaw":"技力自然回復速度<@ba.vup>+0.35/秒;若攜帶者為【敘拉古】盟約幹員,該幹員處於隱匿狀態時,攻擊力逐漸提升至<@ba.vup>200%,持續至隱匿結束後首次造成傷害或幹員離場\n<@ba.acrem>若該【敘拉古】盟約幹員同時裝備“敘拉古正裝”,該敘拉古幹員失去隱匿後首次造成傷害時額外造成<@ba.vup>800%攻擊力的真實傷害","desc":"技力自然回復速度+0.35/秒;若攜帶者為【敘拉古】盟約幹員,該幹員處於隱匿狀態時,攻擊力逐漸提升至200%,持續至隱匿結束後首次造成傷害或幹員離場\n若該【敘拉古】盟約幹員同時裝備“敘拉古正裝”,該敘拉古幹員失去隱匿後首次造成傷害時額外造成800%攻擊力的真實傷害","flavor":"一枚能讓人成為“家族成員”的敘拉古徽章。 “學會陪伴你的家人,真正的,家人。”","_h":"sgw32p"}},"bands":{"band_bldsk":{"descRaw":"【重點監護】開始作戰時,使場上每個不同等階的1個隨機我方幹員的所屬盟約層數+2","name":"華法琳","effectName":"重點監護","desc":"【重點監護】開始作戰時,使場上每個不同等階的1個隨機我方幹員的所屬盟約層數+2","_h":"aojhpiao"},"band_amiya":{"descRaw":"【眾志合一】場上存在3、4或5種以上啟動盟約時,所有幹員攻擊力、生命值分別+20/30/40%","name":"阿米婭","effectName":"眾志合一","desc":"【眾志合一】場上存在3、4或5種以上啟動盟約時,所有幹員攻擊力、生命值分別+20/30/40%","_h":"6ypi6r6y"},"band_duyaoy":{"descRaw":"【廣交豪傑】每回合前2次主動更新為特殊更新:優先更新出1名<炎>幹員\n<@ba.vdown>在<炎>部分幹員缺席時體驗可能不完整","name":"杜遙夜","effectName":"廣交豪傑","desc":"【廣交豪傑】每回合前2次主動更新為特殊更新:優先更新出1名<炎>幹員\n在<炎>部分幹員缺席時體驗可能不完整","_h":"mivmx0ay"},"band_sarkazb":{"descRaw":"【堅不可摧】初始目標生命值為45點","name":"歌利亞","effectName":"堅不可摧","desc":"【堅不可摧】初始目標生命值為45點","_h":"uox0f2uo"},"band_orchid":{"descRaw":"【獵頭顧問】每次主動更新均變為特殊更新:必定更新2名同名幹員,並凍結其中一名;第10回合獲得1個<傳呼模組>\n<@ba.acrem><傳呼模組>:裝備時銷毀,立即在調度中心中更新三名與該幹員盟約相同的幹員,免費獲得其中一名!(不超過目前調度中心等級)","name":"梓蘭","effectName":"獵頭顧問","desc":"【獵頭顧問】每次主動更新均變為特殊更新:必定更新2名同名幹員,並凍結其中一名;第10回合獲得1個<傳呼模組>\n<傳呼模組>:裝備時銷毀,立即在調度中心中更新三名與該幹員盟約相同的幹員,免費獲得其中一名!(不超過目前調度中心等級)","unlockDesc":"在【標準模擬】中通過第9回合後解鎖","_h":"x4gm2fisua"},"band_justin":{"descRaw":"【私募基金】在第1、4、7、10回合進入休整期時獲得1個<騎士儲蓄罐>\n<@ba.acrem><騎士儲蓄罐>:裝備時隨機獲得1~6資金並銷毀","name":"小賈斯汀","desc":"【私募基金】在第1、4、7、10回合進入休整期時獲得1個<騎士儲蓄罐>\n<騎士儲蓄罐>:裝備時隨機獲得1~6資金並銷毀","unlockDesc":"通關【標準模擬】後解鎖","_h":"c893nif0"},"band_ermengard":{"descRaw":"【命結之秘】戰鬥中前3個被擊倒的幹員立刻復活!","effectName":"命結之秘","desc":"【命結之秘】戰鬥中前3個被擊倒的幹員立刻復活!","unlockDesc":"在【險境模擬】中通過第9回合後解鎖","_h":"nk1unkox"},"band_lmlee":{"descRaw":"【得閒飲茶】第1、2回合的資金暫存至第3回合發放;第3回合進入休整期時,獲得2、4階隨機幹員各1名","name":"老鯉","effectName":"得閒飲茶","desc":"【得閒飲茶】第1、2回合的資金暫存至第3回合發放;第3回合進入休整期時,獲得2、4階隨機幹員各1名","unlockDesc":"通關任意模擬2次解鎖","_h":"21k88g21qh"},"band_kirara":{"descRaw":"【通關獎勵】每使用20資金,獲得一名不高於目前調度中心等級的隨機幹員","name":"綺良","effectName":"通關獎勵","desc":"【通關獎勵】每使用20資金,獲得一名不高於目前調度中心等級的隨機幹員","unlockDesc":"在【險境模擬】中通過第13回合後解鎖","_h":"l30a3zl3xg"},"band_pepe":{"descRaw":"【博學多通】升級調度中心至2、4和6級後,獲得1次特殊更新:此次更新出現的幹員優先為<薩爾貢>幹員\n<@ba.vdown>在<薩爾貢>部分幹員缺席時體驗可能不完整","effectName":"博學多通","desc":"【博學多通】升級調度中心至2、4和6級後,獲得1次特殊更新:此次更新出現的幹員優先為<薩爾貢>幹員\n在<薩爾貢>部分幹員缺席時體驗可能不完整","unlockDesc":"通關時的結算陣容中,包含6名【薩爾貢】幹員解鎖","_h":"jrghglug"},"band_harold":{"descRaw":"【人才盲盒】從第4回合開始每2回合獲得1名<維多利亞>幹員\n<@ba.vdown>在<維多利亞>部分幹員缺席時體驗可能不完整","desc":"【人才盲盒】從第4回合開始每2回合獲得1名<維多利亞>幹員\n在<維多利亞>部分幹員缺席時體驗可能不完整","unlockDesc":"通關時的結算陣容中,包含6名【維多利亞】幹員解鎖","_h":"80fg4u"},"band_sciurus":{"descRaw":"【雪域禮贈】每回合購買的首名<謝拉格>幹員消耗資金為1\n<@ba.vdown>在<謝拉格>部分幹員缺席時體驗可能不完整","name":"休露絲","effectName":"雪域禮贈","desc":"【雪域禮贈】每回合購買的首名<謝拉格>幹員消耗資金為1\n在<謝拉格>部分幹員缺席時體驗可能不完整","unlockDesc":"通關時的結算陣容中,包含6名【謝拉格】幹員解鎖","_h":"l8bph6dqhw"},"band_paganini":{"descRaw":"【訂製銃械】累計花費55資金後,獲得1名4階以上隨機的精銳<拉特蘭>幹員\n<@ba.vdown>在<拉特蘭>部分幹員缺席時體驗可能不完整","effectName":"訂製銃械","desc":"【訂製銃械】累計花費55資金後,獲得1名4階以上隨機的精銳<拉特蘭>幹員\n在<拉特蘭>部分幹員缺席時體驗可能不完整","unlockDesc":"多場模擬中【拉特蘭】盟約累計200層解鎖","_h":"jfyagbqg"},"band_clementia":{"descRaw":"【崇高犧牲】<阿戈爾>幹員被擊倒時,提供等同於該幹員等階的<阿戈爾>盟約層數\n<@ba.vdown>在<阿戈爾>部分幹員缺席時體驗可能不完整","name":"克萊門莎","effectName":"崇高犧牲","desc":"【崇高犧牲】<阿戈爾>幹員被擊倒時,提供等同於該幹員等階的<阿戈爾>盟約層數\n在<阿戈爾>部分幹員缺席時體驗可能不完整","unlockDesc":"多場模擬中【阿戈爾】盟約累計200層解鎖","_h":"463zpy9ci1"},"band_emperor":{"descRaw":"【緊急調派】我方幹員每次部署後再部署時間減少50%","effectName":"緊急調派","desc":"【緊急調派】我方幹員每次部署後再部署時間減少50%","unlockDesc":"通關時本局內,累計獲得過6名特種幹員解鎖","_h":"6d8r6djc"},"band_mberry":{"descRaw":"【藥枚實驗】戰鬥開始時,使最右邊的所有我方單位獲得效果:每次攻擊時有25%的機率獲得1層護盾(最多1層)","effectName":"藥枚實驗","desc":"【藥枚實驗】戰鬥開始時,使最右邊的所有我方單位獲得效果:每次攻擊時有25%的機率獲得1層護盾(最多1層)","unlockDesc":"通關任意模擬4次解鎖","_h":"issuisrr"},"band_humus":{"descRaw":"【回收利用】地面幹員技能結束時使周圍四格隨機1名幹員獲得3點技力","name":"休謨斯","desc":"【回收利用】地面幹員技能結束時使周圍四格隨機1名幹員獲得3點技力","unlockDesc":"通關任意模擬3次解鎖","_h":"digydie8"},"band_quintus":{"descRaw":"【不穩定要素】第3回合獲得1件特殊裝備<突變細胞>\n<@ba.acrem><突變細胞>:戰鬥結束後使裝備者變為高一階的隨機幹員(最高6階)","name":"昆圖斯","effectName":"不穩定要素","desc":"【不穩定要素】第3回合獲得1件特殊裝備<突變細胞>\n<突變細胞>:戰鬥結束後使裝備者變為高一階的隨機幹員(最高6階)","unlockDesc":"通關任意模擬3次解鎖","_h":"qx8exssde8"},"band_yu":{"descRaw":"【文火慢燉】第8回合開始時,若僅啟動了1個盟約,使其增加36層;否則使所有已啟動盟約增加12層","name":"餘","effectName":"文火慢燉","desc":"【文火慢燉】第8回合開始時,若僅啟動了1個盟約,使其增加36層;否則使所有已啟動盟約增加12層","unlockDesc":"在【標準模擬】中通過第9回合後解鎖","_h":"mrpwbvmrua"},"band_doberm":{"descRaw":"【加練!】每2個回合獲得1個特殊法術<教鞭>\n<@ba.acrem><教鞭>:使用後為下場戰鬥添加額外敵人,若自身戰鬥完美作戰可獲得資金","name":"杜賓","effectName":"加練!","desc":"【加練!】每2個回合獲得1個特殊法術<教鞭>\n<教鞭>:使用後為下場戰鬥添加額外敵人,若自身戰鬥完美作戰可獲得資金","unlockDesc":"通關任意模擬1次解鎖","_h":"ypbz0f7hdm"},"band_cathy":{"descRaw":"【定向投放】每次升級調度中心時,在調度中心更新隨機3件裝備,可以選擇並獲得其中1件","name":"凱瑟琳","desc":"【定向投放】每次升級調度中心時,在調度中心更新隨機3件裝備,可以選擇並獲得其中1件","_h":"r9j4r9"},"band_malkie":{"descRaw":"【商業包裝】初始獲得1個<商業包裝方案>\n<@ba.acrem><商業包裝方案>:每出售8名任意幹員後,獲得1名裝備者的同盟約普通幹員","name":"馬克維茨","effectName":"商業包裝","desc":"【商業包裝】初始獲得1個<商業包裝方案>\n<商業包裝方案>:每出售8名任意幹員後,獲得1名裝備者的同盟約普通幹員","unlockDesc":"通關任意模擬1次解鎖","_h":"17cs6r7rdm"},"band_qalaisa":{"descRaw":"【食腐之蝶】我方幹員被擊倒時,場上剩餘我方單位攻擊力+20%(最大200%,持續至該幹員被擊倒或戰鬥結束)","name":"卡萊莎","desc":"【食腐之蝶】我方幹員被擊倒時,場上剩餘我方單位攻擊力+20%(最大200%,持續至該幹員被擊倒或戰鬥結束)","unlockDesc":"通關任意模擬1次解鎖","_h":"y3pny3dm"},"band_chen":{"descRaw":"【以己之長】所有幹員造成的物理和法術傷害變為弱點傷害(根據敵人的防禦力和法術抗性變更傷害類型)","name":"陳","effectName":"以己之長","desc":"【以己之長】所有幹員造成的物理和法術傷害變為弱點傷害(根據敵人的防禦力和法術抗性變更傷害類型)","_h":"49xjs549"},"band_damaztic":{"descRaw":"【變形同構】每5回合獲得1件特殊裝備<變形同構體>\n<@ba.acrem><變形同構體>:與特定裝備一同裝備時裝備者將視為特定盟約成員","name":"“變形者集群”","effectName":"變形同構","desc":"【變形同構】每5回合獲得1件特殊裝備<變形同構體>\n<變形同構體>:與特定裝備一同裝備時裝備者將視為特定盟約成員","unlockDesc":"通關任意模擬1次解鎖","_h":"7it5tzxcdm"},"band_pith":{"descRaw":"【優等生】第1回合獲得1名可以造成神經、灼燃、凋亡損傷的特殊幹員,其屬於調和盟約:可以使部分盟約人數計數+1","effectName":"優等生","desc":"【優等生】第1回合獲得1名可以造成神經、灼燃、凋亡損傷的特殊幹員,其屬於調和盟約:可以使部分盟約人數計數+1","_h":"aibzai"},"band_dusk":{"descRaw":"【墨色真顏】若你的場上存在同名幹員,這些幹員攻擊力+30%\n【幻畫為真】第1回合獲得1個特殊法術<畫卷>\n<@ba.acrem><畫卷>:使用後可以複製該法術範圍內的1名幹員(包括精銳狀態和攜帶的裝備)","effectName":"墨色真顏","desc":"【墨色真顏】若你的場上存在同名幹員,這些幹員攻擊力+30%\n【幻畫為真】第1回合獲得1個特殊法術<畫卷>\n<畫卷>:使用後可以複製該法術範圍內的1名幹員(包括精銳狀態和攜帶的裝備)","unlockDesc":"通關任意模擬1次解鎖","_h":"nwas06dm"},"band_cannot":{"descRaw":"【利滾利】每回合剩餘的資金可以繼承,剩餘至少5資金時,每回合額外獲得1資金","name":"坎諾特","effectName":"利滾利","desc":"【利滾利】每回合剩餘的資金可以繼承,剩餘至少5資金時,每回合額外獲得1資金","_h":"tidkh5ti"},"band_ducklord":{"descRaw":"【“神秘顧客”】從第5回合起,你和隊友遭遇的部分敵人可能會替換為<鴨爵>、<高普尼克>、<流淚小子>、<圓仔>,擊倒這些敵人者獲得1資金獎勵(包括聯防階段)","name":"鴨爵","effectName":"“神秘顧客”","desc":"【“神秘顧客”】從第5回合起,你和隊友遭遇的部分敵人可能會替換為<鴨爵>、<高普尼克>、<流淚小子>、<圓仔>,擊倒這些敵人者獲得1資金獎勵(包括聯防階段)","unlockDesc":"通關任意模擬1次解鎖","_h":"8zyfnw8zdm"},"band_lisa":{"descRaw":"【御守之力】每個回合開始時,觸發戰場上一名幹員的獲得時效果一次(優先選擇最靠右和最靠下)","name":"鈴蘭","desc":"【御守之力】每個回合開始時,觸發戰場上一名幹員的獲得時效果一次(優先選擇最靠右和最靠下)","_h":"wlpywl"},"band_vodfox":{"descRaw":"【替身娃娃】每回合首次出售初始幹員時,改為與調度中心中隨機一名幹員交換","name":"巫戀","desc":"【替身娃娃】每回合首次出售初始幹員時,改為與調度中心中隨機一名幹員交換","_h":"6bcj6b"},"band_ioleta":{"descRaw":"【統御號令】戰鬥開始時,場上每有一個精銳幹員,精銳幹員的攻擊力、生命值+10%","name":"伊奧萊塔·羅素","effectName":"統御號令","desc":"【統御號令】戰鬥開始時,場上每有一個精銳幹員,精銳幹員的攻擊力、生命值+10%","_h":"plddb2pl"},"band_jesica":{"descRaw":"【集結指示】在第4、7、10、13回合進入休整期時獲得1個<傳呼模組>\n<@ba.acrem><傳呼模組>:裝備時銷毀,立即在調度中心中更新三名與該幹員盟約相同的幹員,免費獲得其中一名!(不超過目前調度中心等級)","name":"潔西卡","effectName":"集結指示","desc":"【集結指示】在第4、7、10、13回合進入休整期時獲得1個<傳呼模組>\n<傳呼模組>:裝備時銷毀,立即在調度中心中更新三名與該幹員盟約相同的幹員,免費獲得其中一名!(不超過目前調度中心等級)","unlockDesc":"通關任意模擬1次解鎖","_h":"vqyburxidm"},"band_mlyss":{"descRaw":"【至純凝結】在第1回合開始時獲得一個進階<博士投影>\n<@ba.acrem>進階<博士投影>:任意幹員可裝備,立即使該幹員晉升為精銳幹員","name":"繆爾賽思","effectName":"至純凝結","desc":"【至純凝結】在第1回合開始時獲得一個進階<博士投影>\n進階<博士投影>:任意幹員可裝備,立即使該幹員晉升為精銳幹員","unlockDesc":"通關任意模擬1次解鎖","_h":"3xrrjb4zdm"},"band_makiri":{"descRaw":"【九流之緣】偶數回合的休整期開始時,隨機獲得調度中心的一名幹員","effectName":"九流之緣","desc":"【九流之緣】偶數回合的休整期開始時,隨機獲得調度中心的一名幹員","_h":"s794s7"},"band_fang":{"descRaw":"【協力共進】第8、10、12、14回合時,獲得1個<信標>\n<@ba.acrem><信標>:裝備後銷毀攜帶幹員,並在調度中心更新兩名同等階幹員免費獲得其中一名;原幹員在下回合傳遞給對應盟約人數最多的隊友","effectName":"協力共進","desc":"【協力共進】第8、10、12、14回合時,獲得1個<信標>\n<信標>:裝備後銷毀攜帶幹員,並在調度中心更新兩名同等階幹員免費獲得其中一名;原幹員在下回合傳遞給對應盟約人數最多的隊友","unlockDesc":"通關任意模擬3次解鎖","_h":"sjk303e8"},"band_mlynar":{"descRaw":"【業務指標】每購買一名<卡西米爾>幹員,下回合開始時資金+1(每回合最多3資金)\n<@ba.vdown>在<卡西米爾>部分幹員缺席時體驗可能不完整","name":"瑪恩納","effectName":"業務指標","desc":"【業務指標】每購買一名<卡西米爾>幹員,下回合開始時資金+1(每回合最多3資金)\n在<卡西米爾>部分幹員缺席時體驗可能不完整","unlockDesc":"通關時的結算陣容中,包含6名【卡西米爾】幹員解鎖","_h":"txn2lmj16s"},"band_chiave":{"descRaw":"【集體行動】主動更新6次調度中心後獲得一名不高於目前調度中心等級的<敘拉古>幹員(每回合最多獲得2名)\n<@ba.vdown>在<敘拉古>部分幹員缺席時體驗可能不完整","name":"賈維","effectName":"集體行動","desc":"【集體行動】主動更新6次調度中心後獲得一名不高於目前調度中心等級的<敘拉古>幹員(每回合最多獲得2名)\n在<敘拉古>部分幹員缺席時體驗可能不完整","unlockDesc":"通關時的結算陣容中,包含6名【敘拉古】幹員解鎖","_h":"jxjzowtljb"},"band_narant":{"descRaw":"【見者有份】偶數回合進入休整期時,調度中心特殊更新兩件裝備,免費獲得其中一件;薩爾貢盟約<在場6名不同【薩爾貢】幹員>效果替換為【薩爾貢】幹員技能開啟後,周圍八格幹員同時享受該幹員攜帶的不高於V階的裝備效果,持續60秒\n<@ba.vdown>在<薩爾貢>部分幹員缺席時體驗可能不完整","name":"娜仁圖亞","effectName":"見者有份","desc":"【見者有份】偶數回合進入休整期時,調度中心特殊更新兩件裝備,免費獲得其中一件;薩爾貢盟約<在場6名不同【薩爾貢】幹員>效果替換為【薩爾貢】幹員技能開啟後,周圍八格幹員同時享受該幹員攜帶的不高於V階的裝備效果,持續60秒\n在<薩爾貢>部分幹員缺席時體驗可能不完整","unlockDesc":"通關時的結算陣容中,包含6名【薩爾貢】幹員解鎖","_h":"04qmkxpmug"},"band_amedic":{"descRaw":"【外勤醫療】所有玩家場地上出現一名<預備幹員-醫療>;戰鬥開始時,若場上至少有兩名精銳幹員,則替換為","effectName":"外勤醫療","desc":"【外勤醫療】所有玩家場地上出現一名<預備幹員-醫療>;戰鬥開始時,若場上至少有兩名精銳幹員,則替換為","unlockDesc":"通關任意模擬3次解鎖","_h":"7k097ke8"}},"effects":{"aceffect_band_21":{"descRaw":"【重點監護】開始作戰時,使場上每個不同等階的1個隨機我方幹員的所屬盟約層數+2","name":"重點監護","desc":"【重點監護】開始作戰時,使場上每個不同等階的1個隨機我方幹員的所屬盟約層數+2","_h":"aopiao"},"aceffect_band_22":{"descRaw":"【眾志合一】場上存在3、4或5種以上啟動盟約時,所有幹員攻擊力、生命值分別+20/30/40%","name":"眾志合一","desc":"【眾志合一】場上存在3、4或5種以上啟動盟約時,所有幹員攻擊力、生命值分別+20/30/40%","_h":"6y6r6y"},"aceffect_band_23":{"descRaw":"【獵頭顧問】每次主動更新均變為特殊更新:必定更新2名同名幹員,並凍結其中一名;第10回合獲得1個<傳呼模組>\n<@ba.acrem><傳呼模組>:裝備時銷毀,立即在調度中心中更新三名與該幹員盟約相同的幹員,免費獲得其中一名!(不超過目前調度中心等級)","name":"獵頭顧問","desc":"【獵頭顧問】每次主動更新均變為特殊更新:必定更新2名同名幹員,並凍結其中一名;第10回合獲得1個<傳呼模組>\n<傳呼模組>:裝備時銷毀,立即在調度中心中更新三名與該幹員盟約相同的幹員,免費獲得其中一名!(不超過目前調度中心等級)","_h":"x42fis"},"aceffect_band_24":{"descRaw":"【通關獎勵】每使用20資金,獲得一名不高於目前調度中心等級的隨機幹員","name":"通關獎勵","desc":"【通關獎勵】每使用20資金,獲得一名不高於目前調度中心等級的隨機幹員","_h":"l33zl3"},"aceffect_band_25":{"descRaw":"【加練!】每2個回合獲得1個特殊法術<教鞭>\n<@ba.acrem><教鞭>:使用後為下場戰鬥添加額外敵人,若自身戰鬥完美作戰可獲得資金","name":"加練!","desc":"【加練!】每2個回合獲得1個特殊法術<教鞭>\n<教鞭>:使用後為下場戰鬥添加額外敵人,若自身戰鬥完美作戰可獲得資金","_h":"yp0f7h"},"aceffect_band_26":{"descRaw":"【定向投放】每次升級調度中心時,在調度中心更新隨機3件裝備,可以選擇並獲得其中1件","desc":"【定向投放】每次升級調度中心時,在調度中心更新隨機3件裝備,可以選擇並獲得其中1件","_h":"r9r9"},"aceffect_band_27":{"descRaw":"【商業包裝】初始獲得1個<商業包裝方案>\n<@ba.acrem><商業包裝方案>:每出售8名任意幹員後,獲得1名裝備者的同盟約普通幹員","name":"商業包裝","desc":"【商業包裝】初始獲得1個<商業包裝方案>\n<商業包裝方案>:每出售8名任意幹員後,獲得1名裝備者的同盟約普通幹員","_h":"176r7r"},"aceffect_band_28":{"descRaw":"【廣交豪傑】每回合前2次主動更新為特殊更新:優先更新出1名<炎>幹員\n<@ba.vdown>在<炎>部分幹員缺席時體驗可能不完整","name":"廣交豪傑","desc":"【廣交豪傑】每回合前2次主動更新為特殊更新:優先更新出1名<炎>幹員\n在<炎>部分幹員缺席時體驗可能不完整","_h":"mix0ay"},"aceffect_band_29":{"descRaw":"【博學多通】升級調度中心至2、4和6級後,獲得1次特殊更新:此次更新出現的幹員優先為<薩爾貢>幹員\n<@ba.vdown>在<薩爾貢>部分幹員缺席時體驗可能不完整","name":"博學多通","desc":"【博學多通】升級調度中心至2、4和6級後,獲得1次特殊更新:此次更新出現的幹員優先為<薩爾貢>幹員\n在<薩爾貢>部分幹員缺席時體驗可能不完整","_h":"jrghgl"},"aceffect_band_30":{"descRaw":"【人才盲盒】從第4回合開始每2回合獲得1名<維多利亞>幹員\n<@ba.vdown>在<維多利亞>部分幹員缺席時體驗可能不完整","desc":"【人才盲盒】從第4回合開始每2回合獲得1名<維多利亞>幹員\n在<維多利亞>部分幹員缺席時體驗可能不完整","_h":"80fg"},"aceffect_band_31":{"descRaw":"【雪域禮贈】每回合購買的首名<謝拉格>幹員消耗資金為1\n<@ba.vdown>在<謝拉格>部分幹員缺席時體驗可能不完整","name":"雪域禮贈","desc":"【雪域禮贈】每回合購買的首名<謝拉格>幹員消耗資金為1\n在<謝拉格>部分幹員缺席時體驗可能不完整","_h":"l8h6dq"},"aceffect_band_32":{"descRaw":"【訂製銃械】累計花費55資金後,獲得1名4階以上隨機的精銳<拉特蘭>幹員\n<@ba.vdown>在<拉特蘭>部分幹員缺席時體驗可能不完整","name":"訂製銃械","desc":"【訂製銃械】累計花費55資金後,獲得1名4階以上隨機的精銳<拉特蘭>幹員\n在<拉特蘭>部分幹員缺席時體驗可能不完整","_h":"jfyagb"},"aceffect_band_33":{"descRaw":"【崇高犧牲】<阿戈爾>幹員被擊倒時,提供等同於該幹員等階的<阿戈爾>盟約層數\n<@ba.vdown>在<阿戈爾>部分幹員缺席時體驗可能不完整","name":"崇高犧牲","desc":"【崇高犧牲】<阿戈爾>幹員被擊倒時,提供等同於該幹員等階的<阿戈爾>盟約層數\n在<阿戈爾>部分幹員缺席時體驗可能不完整","_h":"46py9c"},"aceffect_band_34":{"descRaw":"【利滾利】每回合剩餘的資金可以繼承,剩餘至少5資金時,每回合額外獲得1資金","name":"利滾利","desc":"【利滾利】每回合剩餘的資金可以繼承,剩餘至少5資金時,每回合額外獲得1資金","_h":"tih5ti"},"aceffect_band_35":{"descRaw":"【食腐之蝶】我方幹員被擊倒時,場上剩餘我方單位攻擊力+20%(最大200%,持續至該幹員被擊倒或戰鬥結束)","desc":"【食腐之蝶】我方幹員被擊倒時,場上剩餘我方單位攻擊力+20%(最大200%,持續至該幹員被擊倒或戰鬥結束)","_h":"y3y3"},"aceffect_band_36":{"descRaw":"【緊急調派】我方幹員每次部署後再部署時間減少50%","name":"緊急調派","desc":"【緊急調派】我方幹員每次部署後再部署時間減少50%","_h":"6d8r6d"},"aceffect_band_37":{"descRaw":"【藥枚實驗】戰鬥開始時,使最右邊的所有我方單位獲得效果:每次攻擊時有25%的機率獲得1層護盾(最多1層)","name":"藥枚實驗","desc":"【藥枚實驗】戰鬥開始時,使最右邊的所有我方單位獲得效果:每次攻擊時有25%的機率獲得1層護盾(最多1層)","_h":"issuis"},"aceffect_band_38":{"descRaw":"【回收利用】地面幹員技能結束時使周圍四格隨機1名幹員獲得3點技力","desc":"【回收利用】地面幹員技能結束時使周圍四格隨機1名幹員獲得3點技力","_h":"didi"},"aceffect_band_39":{"descRaw":"【以己之長】所有幹員造成的物理和法術傷害變為弱點傷害(根據敵人的防禦力和法術抗性變更傷害類型)","name":"以己之長","desc":"【以己之長】所有幹員造成的物理和法術傷害變為弱點傷害(根據敵人的防禦力和法術抗性變更傷害類型)","_h":"49s549"},"aceffect_band_40":{"descRaw":"【變形同構】每5回合獲得1件特殊裝備<變形同構體>\n<@ba.acrem><變形同構體>:與特定裝備一同裝備時裝備者將視為特定盟約成員","name":"變形同構","desc":"【變形同構】每5回合獲得1件特殊裝備<變形同構體>\n<變形同構體>:與特定裝備一同裝備時裝備者將視為特定盟約成員","_h":"7itzxc"},"aceffect_band_41":{"descRaw":"【不穩定要素】第3回合獲得1件特殊裝備<突變細胞>\n<@ba.acrem><突變細胞>:戰鬥結束後使裝備者變為高一階的隨機幹員(最高6階)","name":"不穩定要素","desc":"【不穩定要素】第3回合獲得1件特殊裝備<突變細胞>\n<突變細胞>:戰鬥結束後使裝備者變為高一階的隨機幹員(最高6階)","_h":"qxxssd"},"aceffect_band_42":{"descRaw":"【優等生】第1回合獲得1名可以造成神經、灼燃、凋亡損傷的特殊幹員,其屬於調和盟約:可以使部分盟約人數計數+1","name":"優等生","desc":"【優等生】第1回合獲得1名可以造成神經、灼燃、凋亡損傷的特殊幹員,其屬於調和盟約:可以使部分盟約人數計數+1","_h":"aibzai"},"aceffect_band_43":{"descRaw":"【機械援助】所有場地中出現1個<“雙眼皮”>\n<@ba.acrem><“雙眼皮”>:可進行遠程法術攻擊,並使目標敵人受到脆弱效果(可升級!)","name":"機械援助","desc":"【機械援助】所有場地中出現1個<“雙眼皮”>\n<“雙眼皮”>:可進行遠程法術攻擊,並使目標敵人受到脆弱效果(可升級!)","_h":"3qm8gk"},"aceffect_band_44":{"descRaw":"【堅不可摧】初始目標生命值為45點","name":"堅不可摧","desc":"【堅不可摧】初始目標生命值為45點","_h":"uof2uo"},"aceffect_band_45":{"descRaw":"【墨色真顏】若你的場上存在同名幹員,這些幹員攻擊力+30%\n【幻畫為真】第1回合獲得1個特殊法術<畫卷>\n<@ba.acrem><畫卷>:使用後可以複製該法術範圍內的1名幹員(包括精銳狀態和攜帶的裝備)","name":"墨色真顏","desc":"【墨色真顏】若你的場上存在同名幹員,這些幹員攻擊力+30%\n【幻畫為真】第1回合獲得1個特殊法術<畫卷>\n<畫卷>:使用後可以複製該法術範圍內的1名幹員(包括精銳狀態和攜帶的裝備)","_h":"nwas06"},"aceffect_band_46":{"descRaw":"【得閒飲茶】第1、2回合的資金暫存至第3回合發放;第3回合進入休整期時,獲得2、4階隨機幹員各1名","name":"得閒飲茶","desc":"【得閒飲茶】第1、2回合的資金暫存至第3回合發放;第3回合進入休整期時,獲得2、4階隨機幹員各1名","_h":"218g21"},"aceffect_band_47":{"descRaw":"【私募基金】在第1、4、7、10回合進入休整期時獲得1個<騎士儲蓄罐>\n<@ba.acrem><騎士儲蓄罐>:裝備時隨機獲得1~6資金並銷毀","desc":"【私募基金】在第1、4、7、10回合進入休整期時獲得1個<騎士儲蓄罐>\n<騎士儲蓄罐>:裝備時隨機獲得1~6資金並銷毀","_h":"c8ni"},"aceffect_band_48":{"descRaw":"【命結之秘】戰鬥中前3個被擊倒的幹員立刻復活!","name":"命結之秘","desc":"【命結之秘】戰鬥中前3個被擊倒的幹員立刻復活!","_h":"nk1unk"},"aceffect_band_49":{"descRaw":"【“神秘顧客”】從第5回合起,你和隊友遭遇的部分敵人可能會替換為<鴨爵>、<高普尼克>、<流淚小子>、<圓仔>,擊倒這些敵人者獲得1資金獎勵(包括聯防階段)","name":"“神秘顧客”","desc":"【“神秘顧客”】從第5回合起,你和隊友遭遇的部分敵人可能會替換為<鴨爵>、<高普尼克>、<流淚小子>、<圓仔>,擊倒這些敵人者獲得1資金獎勵(包括聯防階段)","_h":"8znw8z"},"aceffect_band_50":{"descRaw":"【文火慢燉】第8回合開始時,若僅啟動了1個盟約,使其增加36層;否則使所有已啟動盟約增加12層","name":"文火慢燉","desc":"【文火慢燉】第8回合開始時,若僅啟動了1個盟約,使其增加36層;否則使所有已啟動盟約增加12層","_h":"mrbvmr"},"aceffect_band_51":{"descRaw":"【御守之力】每個回合開始時,觸發戰場上一名幹員的獲得時效果一次(優先選擇最靠右和最靠下)","desc":"【御守之力】每個回合開始時,觸發戰場上一名幹員的獲得時效果一次(優先選擇最靠右和最靠下)","_h":"wlwl"},"aceffect_band_52":{"descRaw":"【替身娃娃】每回合首次出售初始幹員時,改為與調度中心中隨機一名幹員交換","desc":"【替身娃娃】每回合首次出售初始幹員時,改為與調度中心中隨機一名幹員交換","_h":"6b6b"},"aceffect_band_53":{"descRaw":"【統御號令】戰鬥開始時,場上每有一個精銳幹員,精銳幹員的攻擊力、生命值+10%","name":"統御號令","desc":"【統御號令】戰鬥開始時,場上每有一個精銳幹員,精銳幹員的攻擊力、生命值+10%","_h":"plb2pl"},"aceffect_band_54":{"descRaw":"【集結指示】在第4、7、10、13回合進入休整期時獲得1個<傳呼模組>\n<@ba.acrem><傳呼模組>:裝備時銷毀,立即在調度中心中更新三名與該幹員盟約相同的幹員,免費獲得其中一名!(不超過目前調度中心等級)","name":"集結指示","desc":"【集結指示】在第4、7、10、13回合進入休整期時獲得1個<傳呼模組>\n<傳呼模組>:裝備時銷毀,立即在調度中心中更新三名與該幹員盟約相同的幹員,免費獲得其中一名!(不超過目前調度中心等級)","_h":"vqurxi"},"aceffect_band_55":{"descRaw":"【至純凝結】在第1回合開始時獲得一個進階<博士投影>\n<@ba.acrem>進階<博士投影>:任意幹員可裝備,立即使該幹員晉升為精銳幹員","name":"至純凝結","desc":"【至純凝結】在第1回合開始時獲得一個進階<博士投影>\n進階<博士投影>:任意幹員可裝備,立即使該幹員晉升為精銳幹員","_h":"3xjb4z"},"aceffect_band_56":{"descRaw":"【九流之緣】偶數回合的休整期開始時,隨機獲得調度中心的一名幹員","name":"九流之緣","desc":"【九流之緣】偶數回合的休整期開始時,隨機獲得調度中心的一名幹員","_h":"s794s7"},"aceffect_band_57":{"descRaw":"【協力共進】第8、10、12、14回合時,獲得1個<信標>\n<@ba.acrem><信標>:裝備後銷毀攜帶幹員,並在調度中心更新兩名同等階幹員免費獲得其中一名;原幹員在下回合傳遞給對應盟約人數最多的隊友","name":"協力共進","desc":"【協力共進】第8、10、12、14回合時,獲得1個<信標>\n<信標>:裝備後銷毀攜帶幹員,並在調度中心更新兩名同等階幹員免費獲得其中一名;原幹員在下回合傳遞給對應盟約人數最多的隊友","_h":"sjk303"},"aceffect_band_58":{"descRaw":"【業務指標】每購買一名<卡西米爾>幹員,下回合開始時資金+1(每回合最多3資金)\n<@ba.vdown>在<卡西米爾>部分幹員缺席時體驗可能不完整","name":"業務指標","desc":"【業務指標】每購買一名<卡西米爾>幹員,下回合開始時資金+1(每回合最多3資金)\n在<卡西米爾>部分幹員缺席時體驗可能不完整","_h":"txlmj1"},"aceffect_band_59":{"descRaw":"【集體行動】主動更新6次調度中心後獲得一名不高於目前調度中心等級的<敘拉古>幹員(每回合最多獲得2名)\n<@ba.vdown>在<敘拉古>部分幹員缺席時體驗可能不完整","name":"集體行動","desc":"【集體行動】主動更新6次調度中心後獲得一名不高於目前調度中心等級的<敘拉古>幹員(每回合最多獲得2名)\n在<敘拉古>部分幹員缺席時體驗可能不完整","_h":"jxowtl"},"aceffect_band_60":{"descRaw":"【見者有份】偶數回合進入休整期時,調度中心特殊更新兩件裝備,免費獲得其中一件;薩爾貢盟約<在場6名不同【薩爾貢】幹員>效果替換為【薩爾貢】幹員技能開啟後,周圍八格幹員同時享受該幹員攜帶的不高於V階的裝備效果,持續60秒\n<@ba.vdown>在<薩爾貢>部分幹員缺席時體驗可能不完整","name":"見者有份","desc":"【見者有份】偶數回合進入休整期時,調度中心特殊更新兩件裝備,免費獲得其中一件;薩爾貢盟約<在場6名不同【薩爾貢】幹員>效果替換為【薩爾貢】幹員技能開啟後,周圍八格幹員同時享受該幹員攜帶的不高於V階的裝備效果,持續60秒\n在<薩爾貢>部分幹員缺席時體驗可能不完整","_h":"04kxpm"},"aceffect_band_61":{"descRaw":"【外勤醫療】所有玩家場地上出現一名<預備幹員-醫療>;戰鬥開始時,若場上至少有兩名精銳幹員,則替換為","name":"外勤醫療","desc":"【外勤醫療】所有玩家場地上出現一名<預備幹員-醫療>;戰鬥開始時,若場上至少有兩名精銳幹員,則替換為","_h":"7k097k"},"aceffect_char_1":{"descRaw":"無相關加成","desc":"無相關加成","_h":"w2w2"},"aceffect_char_2":{"descRaw":"攻擊力和防禦力+5%","name":"精英階段1","desc":"攻擊力和防禦力+5%","_h":"pd0spd"},"aceffect_char_3":{"descRaw":"攻擊力+10%,防禦力和最大生命值+5%","name":"精英階段2","desc":"攻擊力+10%,防禦力和最大生命值+5%","_h":"ql3pql"},"aceffect_char_4":{"descRaw":"攻擊力、防禦力和最大生命值+10%","name":"精英階段2-60級","desc":"攻擊力、防禦力和最大生命值+10%","_h":"qvajqv"},"aceffect_enemy_1":{"descRaw":"所有敵人移動速度<@ba.vup>+15%","name":"急行軍","desc":"所有敵人移動速度+15%","_h":"jbbh2w"},"aceffect_enemy_2":{"descRaw":"所有敵人最大生命值<@ba.vup>+8%","name":"補給線","desc":"所有敵人最大生命值+8%","_h":"78a40b"},"aceffect_enemy_2_2":{"descRaw":"所有敵人最大生命值<@ba.vup>+20%","name":"補給線II","desc":"所有敵人最大生命值+20%","_h":"cugib5"},"aceffect_enemy_3":{"descRaw":"所有敵人攻擊力<@ba.vup>+10%,最大生命值<@ba.vup>+20%","name":"攻堅裝備","desc":"所有敵人攻擊力+10%,最大生命值+20%","_h":"jztk11"},"aceffect_enemy_4":{"descRaw":"所有敵人攻擊力<@ba.vup>-20%,最大生命值<@ba.vup>-20%","name":"攻堅裝備II","desc":"所有敵人攻擊力-20%,最大生命值-20%","_h":"x86m5o"},"aceffect_enemy_5":{"descRaw":"所有敵人攻擊力<@ba.vup>-30%,最大生命值<@ba.vup>-25%","name":"攻堅裝備III","desc":"所有敵人攻擊力-30%,最大生命值-25%","_h":"1yxhhy"},"allybuff_select_1":{"descRaw":"你獲得2件隨機1階裝備,若存在<@ba.vup>其他隊友則他們也獲得","name":"列裝","desc":"你獲得2件隨機1階裝備,若存在其他隊友則他們也獲得","_h":"fh0pe6"},"allybuff_select_2_1":{"descRaw":"你的阿戈爾、突襲和堅守盟約層數<@ba.vup>+8,若存在<@ba.vup>其他隊友則他們也獲得","desc":"你的阿戈爾、突襲和堅守盟約層數+8,若存在其他隊友則他們也獲得","_h":"vcba"},"allybuff_select_2_2":{"descRaw":"你的炎和投資人盟約層數<@ba.vup>+10,若存在<@ba.vup>其他隊友則他們也獲得","name":"詩懷雅的盟誓","desc":"你的炎和投資人盟約層數+10,若存在其他隊友則他們也獲得","_h":"bcd1rg"},"allybuff_select_2_3":{"descRaw":"你的維多利亞、遠見和不屈盟約層數<@ba.vup>+8,若存在<@ba.vup>其他隊友則他們也獲得","name":"風笛的盟誓","desc":"你的維多利亞、遠見和不屈盟約層數+8,若存在其他隊友則他們也獲得","_h":"smfk84"},"allybuff_select_2_4":{"descRaw":"你的謝拉格、投資人和迅捷盟約層數<@ba.vup>+8,若存在<@ba.vup>其他隊友則他們也獲得","name":"銀灰的盟誓","desc":"你的謝拉格、投資人和迅捷盟約層數+8,若存在其他隊友則他們也獲得","_h":"pg3zoi"},"allybuff_select_2_5":{"descRaw":"你的拉特蘭和奧術盟約層數<@ba.vup>+10,若存在<@ba.vup>其他隊友則他們也獲得","name":"莫斯提馬的盟誓","desc":"你的拉特蘭和奧術盟約層數+10,若存在其他隊友則他們也獲得","_h":"ugc7ak"},"allybuff_select_2_6":{"descRaw":"你的薩爾貢和精準盟約層數<@ba.vup>+10,若存在<@ba.vup>其他隊友則他們也獲得","name":"緹緹的盟誓","desc":"你的薩爾貢和精準盟約層數+10,若存在其他隊友則他們也獲得","_h":"ttw7yx"},"allybuff_select_2_7":{"descRaw":"你的卡西米爾盟約層數<@ba.vup>+12,若存在<@ba.vup>其他隊友則他們也獲得","name":"瑪恩納的盟誓","desc":"你的卡西米爾盟約層數+12,若存在其他隊友則他們也獲得","_h":"n44wqw"},"allybuff_select_2_8":{"descRaw":"你的敘拉古和突襲盟約層數<@ba.vup>+10,若存在<@ba.vup>其他隊友則他們也獲得","name":"德克薩斯的盟誓","desc":"你的敘拉古和突襲盟約層數+10,若存在其他隊友則他們也獲得","_h":"nex4mu"},"allybuff_select_3":{"descRaw":"你獲得<@ba.vup>1資金,若存在<@ba.vup>其他隊友則他們也獲得","name":"財富","desc":"你獲得1資金,若存在其他隊友則他們也獲得","_h":"cc4rs6"},"allybuff_select_4":{"descRaw":"你接下來的<@ba.vup>2次更新變為免費(可疊加),若存在<@ba.vup>其他隊友則他們也獲得","name":"補給","desc":"你接下來的2次更新變為免費(可疊加),若存在其他隊友則他們也獲得","_h":"1xcrmd"},"allybuff_select_5":{"descRaw":"<@ba.vup>你接下來購買的1件裝備變為進階品質","name":"整備","desc":"你接下來購買的1件裝備變為進階品質","_h":"f37wvs"},"allybuff_select_6":{"descRaw":"<@ba.vup>你接下來購買的1名幹員變為精銳狀態","name":"昇華","desc":"你接下來購買的1名幹員變為精銳狀態","_h":"ajncwg"},"allybuff_select_7_1":{"descRaw":"<@ba.vup>你獲得1名炎盟約的隨機幹員棋子","name":"炎盟約馳援","desc":"你獲得1名炎盟約的隨機幹員棋子","_h":"4hrc8u"},"allybuff_select_7_2":{"descRaw":"<@ba.vup>你獲得1名謝拉格盟約的隨機幹員棋子","name":"謝拉格馳援","desc":"你獲得1名謝拉格盟約的隨機幹員棋子","_h":"ri2sqh"},"allybuff_select_7_3":{"descRaw":"<@ba.vup>你獲得1名薩爾貢盟約的隨機幹員棋子","name":"薩爾貢馳援","desc":"你獲得1名薩爾貢盟約的隨機幹員棋子","_h":"maw491"},"allybuff_select_7_4":{"descRaw":"<@ba.vup>你獲得1名敘拉古盟約的隨機幹員棋子","name":"敘拉古馳援","desc":"你獲得1名敘拉古盟約的隨機幹員棋子","_h":"v9kdde"},"allybuff_select_7_5":{"descRaw":"<@ba.vup>你獲得1名卡西米爾盟約的隨機幹員棋子","name":"卡西米爾馳援","desc":"你獲得1名卡西米爾盟約的隨機幹員棋子","_h":"f2qypn"},"allybuff_select_7_6":{"descRaw":"<@ba.vup>你獲得1名拉特蘭盟約的隨機幹員棋子","name":"拉特蘭馳援","desc":"你獲得1名拉特蘭盟約的隨機幹員棋子","_h":"nlhdly"},"allybuff_select_7_7":{"descRaw":"<@ba.vup>你獲得1名維多利亞盟約的隨機幹員棋子","name":"維多利亞馳援","desc":"你獲得1名維多利亞盟約的隨機幹員棋子","_h":"5kl4dp"},"allybuff_select_7_8":{"descRaw":"<@ba.vup>你獲得1名阿戈爾盟約的隨機幹員棋子","name":"阿戈爾馳援","desc":"你獲得1名阿戈爾盟約的隨機幹員棋子","_h":"1ks6mn"},"allybuff_select_11":{"descRaw":"你獲得:我方單位每次受到傷害時回復50點生命值;若存在<@ba.vup>其他隊友則他們也獲得此效果","name":"自癒","desc":"你獲得:我方單位每次受到傷害時回復50點生命值;若存在其他隊友則他們也獲得此效果","_h":"25njgg"},"allybuff_select_13":{"descRaw":"你獲得:休整期結束時若手牌區至少有3個單位,我方所有幹員無視敵人20法術抗性;若存在<@ba.vup>其他隊友則他們也獲得此效果","desc":"你獲得:休整期結束時若手牌區至少有3個單位,我方所有幹員無視敵人20法術抗性;若存在其他隊友則他們也獲得此效果","_h":"p1xk"},"allybuff_select_14":{"descRaw":"你獲得:開始作戰時若場上至少有一橫排存在3名幹員,所有幹員的再部署時間-50%;若存在<@ba.vup>其他隊友則他們也獲得此效果","name":"徵召","desc":"你獲得:開始作戰時若場上至少有一橫排存在3名幹員,所有幹員的再部署時間-50%;若存在其他隊友則他們也獲得此效果","_h":"hos0pl"},"allybuff_select_18":{"descRaw":"你獲得:幹員在生命值為滿時,攻擊力、防禦力+30%;若存在<@ba.vup>其他隊友則他們也獲得此效果","name":"無瑕","desc":"你獲得:幹員在生命值為滿時,攻擊力、防禦力+30%;若存在其他隊友則他們也獲得此效果","_h":"icpqld"},"allybuff_select_19":{"descRaw":"你獲得:休整期結束時若手牌區為空,我方所有幹員無視敵人30%的防禦力;若存在<@ba.vup>其他隊友則他們也獲得此效果","name":"銳利","desc":"你獲得:休整期結束時若手牌區為空,我方所有幹員無視敵人30%的防禦力;若存在其他隊友則他們也獲得此效果","_h":"rn8yb2"},"bondeffect_arcane":{"descRaw":"【奧術】幹員造成法術傷害時使目標受到的法術傷害提升<@ba.vup>{0:0%}<@ba.acrem>(受層數影響),持續3秒\n<在場<@ba.vup>3名不同【奧術】幹員>【奧術】幹員對生命值低於50%的敵人施加的傷害提升比例為<@ba.vup>{1:0%}<@ba.acrem>(受層數影響)","name":"奧術","desc":"【奧術】幹員造成法術傷害時使目標受到的法術傷害提升{0:0%}(受層數影響),持續3秒\n<在場3名不同【奧術】幹員>【奧術】幹員對生命值低於50%的敵人施加的傷害提升比例為{1:0%}(受層數影響)","_h":"adfx9y"},"bondeffect_deput":{"descRaw":"所有幹員防禦力<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響),再部署時間<@ba.vup>-30%\n休整期結束時,使目前所有已啟動的盟約層數<@ba.vup>+2\n<在場<@ba.vup>3名不同【助力】幹員>改為層數<@ba.vup>+4","desc":"所有幹員防禦力+{0:0%}(受層數影響),再部署時間-30%\n休整期結束時,使目前所有已啟動的盟約層數+2\n<在場3名不同【助力】幹員>改為層數+4","_h":"e69j"},"bondeffect_egir":{"descRaw":"【阿戈爾】幹員生命值<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n戰鬥開始時【阿戈爾】幹員依次吞噬身前一格幹員造成<@ba.vdown>5000點物理傷害並獲得其<@ba.vup>基礎攻擊力和<@ba.vup>阻擋數,並疊加等於被吞噬者等階的盟約層數<@ba.acrem>(【阿戈爾】之間優先更靠左和靠上的幹員發起吞噬)\n<在場<@ba.vup>5名不同【阿戈爾】幹員>前3名【阿戈爾】幹員首次被擊倒時<@ba.vup>立刻復活","name":"阿戈爾","desc":"【阿戈爾】幹員生命值+{0:0%}(受層數影響)\n戰鬥開始時【阿戈爾】幹員依次吞噬身前一格幹員造成5000點物理傷害並獲得其基礎攻擊力和阻擋數,並疊加等於被吞噬者等階的盟約層數(【阿戈爾】之間優先更靠左和靠上的幹員發起吞噬)\n<在場5名不同【阿戈爾】幹員>前3名【阿戈爾】幹員首次被擊倒時立刻復活","_h":"ghmqbs"},"bondeffect_empty":{"descRaw":"所有幹員受到的物理和法術傷害<@ba.vup>-20%;【協防幹員】傷害提升至<@ba.vup>120%,精銳【協防幹員】造成傷害提升至<@ba.vup>140%","name":"協防幹員","desc":"所有幹員受到的物理和法術傷害-20%;【協防幹員】傷害提升至120%,精銳【協防幹員】造成傷害提升至140%","_h":"hjni4c"},"bondeffect_indom":{"descRaw":"<@ba.vup>地面幹員被擊倒時,有<@ba.vup>{0:0%}<@ba.acrem>(受層數影響)機率立刻重新部署\n<在場<@ba.vup>3名不同【不屈】幹員><@ba.vup>地面幹員被擊倒時使場上所有幹員技力<@ba.vup>+5","desc":"地面幹員被擊倒時,有{0:0%}(受層數影響)機率立刻重新部署\n<在場3名不同【不屈】幹員>地面幹員被擊倒時使場上所有幹員技力+5","_h":"3891"},"bondeffect_invest":{"descRaw":"幹員的“獲得時”類特質每次觸發2次\n<達到<@ba.vup>100層>“獲得時”類特質每次觸發3次\n整備區的【投資人】幹員也可用於啟動盟約","name":"投資人","desc":"幹員的“獲得時”類特質每次觸發2次\n<達到100層>“獲得時”類特質每次觸發3次\n整備區的【投資人】幹員也可用於啟動盟約","_h":"kv6afa"},"bondeffect_kazimierz":{"descRaw":"每次有幹員部署時【卡西米爾】幹員攻擊力+20%(最多<@ba.vup>+{0:0%})<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【卡西米爾】幹員>【卡西米爾】幹員阻擋敵人時每2秒對周圍敵人造成<@ba.vup>120%攻擊力真實傷害和<@ba.vup>0.1秒暈眩,未阻擋敵人時攻擊附帶<@ba.vup>30%攻擊力的真實傷害","name":"卡西米爾","desc":"每次有幹員部署時【卡西米爾】幹員攻擊力+20%(最多+{0:0%})(受層數影響)\n<在場6名不同【卡西米爾】幹員>【卡西米爾】幹員阻擋敵人時每2秒對周圍敵人造成120%攻擊力真實傷害和0.1秒暈眩,未阻擋敵人時攻擊附帶30%攻擊力的真實傷害","_h":"cvkecs"},"bondeffect_kjerag":{"descRaw":"【謝拉格】幹員傷害提升至<@ba.vup>125%,對寒冷和凍結敵人額外提升至<@ba.vup>{0:0%}<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【謝拉格】幹員>戰場上每25秒吹過一陣寒風使敵人寒冷<@ba.vup>{1:0}秒<@ba.acrem>(受層數影響)","name":"謝拉格","desc":"【謝拉格】幹員傷害提升至125%,對寒冷和凍結敵人額外提升至{0:0%}(受層數影響)\n<在場6名不同【謝拉格】幹員>戰場上每25秒吹過一陣寒風使敵人寒冷{1:0}秒(受層數影響)","_h":"4bh4e9"},"bondeffect_laterano":{"descRaw":"【拉特蘭】幹員開啟技能時獲得的彈藥量<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【拉特蘭】幹員>任意【拉特蘭】幹員每消耗1發彈藥,全體【拉特蘭】幹員攻擊力+4%,最多<@ba.vup>+200%","name":"拉特蘭","desc":"【拉特蘭】幹員開啟技能時獲得的彈藥量+{0:0%}(受層數影響)\n<在場6名不同【拉特蘭】幹員>任意【拉特蘭】幹員每消耗1發彈藥,全體【拉特蘭】幹員攻擊力+4%,最多+200%","_h":"liadir"},"bondeffect_mani":{"descRaw":"啟動時可以使場上核心盟約的<@ba.vup>觸發人數+1,【調和】幹員<@ba.vup>享受已啟動的核心盟約的效果","name":"調和","desc":"啟動時可以使場上核心盟約的觸發人數+1,【調和】幹員享受已啟動的核心盟約的效果","_h":"3z96y3"},"bondeffect_mira":{"descRaw":"更新調度中心時,有<@ba.vup>{0:0%}<@ba.acrem>(受層數影響)機率使下次更新不消耗資金\n<每疊加<@ba.vup>100層>獲得<@ba.vup>20資金\n整備區的【奇蹟】幹員也可用於啟動盟約","name":"奇蹟","desc":"更新調度中心時,有{0:0%}(受層數影響)機率使下次更新不消耗資金\n<每疊加100層>獲得20資金\n整備區的【奇蹟】幹員也可用於啟動盟約","_h":"td3x0k"},"bondeffect_preci":{"descRaw":"【精準】幹員攻擊力<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n<在場<@ba.vup>3名不同【精準】幹員>生效範圍變為所有【精準】幹員和遠程幹員,且攻擊無視<@ba.vup>30%防禦力和法術抗性","name":"精準","desc":"【精準】幹員攻擊力+{0:0%}(受層數影響)\n<在場3名不同【精準】幹員>生效範圍變為所有【精準】幹員和遠程幹員,且攻擊無視30%防禦力和法術抗性","_h":"n5dx7q"},"bondeffect_raid":{"descRaw":"【突襲】幹員10秒內未進行攻擊或技能就緒時,若範圍內沒有敵人,則保留技力立即再部署至一名地面敵人周圍,期間攻擊力和生命值<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n <達到<@ba.vup>50層>所有幹員攻擊速度<@ba.vup>+50","name":"突襲","desc":"【突襲】幹員10秒內未進行攻擊或技能就緒時,若範圍內沒有敵人,則保留技力立即再部署至一名地面敵人周圍,期間攻擊力和生命值+{0:0%}(受層數影響)\n <達到50層>所有幹員攻擊速度+50","_h":"ypdfou"},"bondeffect_sargon":{"descRaw":"【薩爾貢】幹員開啟技能時,所有【薩爾貢】幹員攻擊速度+12(最多<@ba.vup>+300),持續<@ba.vup>{0:0}秒<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【薩爾貢】幹員>開啟技能還會使所有【薩爾貢】幹員攻擊力+12%(最多<@ba.vup>+300%)\n<@ba.acrem>選擇策略【娜仁圖亞】時,<在場6名不同【薩爾貢】幹員>的效果會有所改變","name":"薩爾貢","desc":"【薩爾貢】幹員開啟技能時,所有【薩爾貢】幹員攻擊速度+12(最多+300),持續{0:0}秒(受層數影響)\n<在場6名不同【薩爾貢】幹員>開啟技能還會使所有【薩爾貢】幹員攻擊力+12%(最多+300%)\n選擇策略【娜仁圖亞】時,<在場6名不同【薩爾貢】幹員>的效果會有所改變","_h":"vpigon"},"bondeffect_siracusa":{"descRaw":"【敘拉古】幹員部署後攻擊速度<@ba.vup>+{0:0},持續<@ba.vup>{1:0}秒<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【敘拉古】幹員>【敘拉古】幹員部署後還會進入等時長的隱匿狀態,【敘拉古】幹員在隱匿狀態和脫離隱匿10秒內對敵人攻擊時有3%機率造成<@ba.vup>{2:0}<@ba.acrem>(受層數影響)點真實傷害並<@ba.vup>恐懼目標3秒","name":"敘拉古","desc":"【敘拉古】幹員部署後攻擊速度+{0:0},持續{1:0}秒(受層數影響)\n<在場6名不同【敘拉古】幹員>【敘拉古】幹員部署後還會進入等時長的隱匿狀態,【敘拉古】幹員在隱匿狀態和脫離隱匿10秒內對敵人攻擊時有3%機率造成{2:0}(受層數影響)點真實傷害並恐懼目標3秒","_h":"h995em"},"bondeffect_skillful":{"descRaw":"【靈巧】幹員及周圍4格的幹員攻擊速度<@ba.vup>+{0:0}<@ba.acrem>(受層數影響)\n <達到<@ba.vup>40層>生效範圍變為【靈巧】幹員周圍8格","name":"靈巧","desc":"【靈巧】幹員及周圍4格的幹員攻擊速度+{0:0}(受層數影響)\n <達到40層>生效範圍變為【靈巧】幹員周圍8格","_h":"n7lxa7"},"bondeffect_solo":{"descRaw":"<在場<@ba.vup>1名【獨行】幹員>【獨行】幹員攻擊力和生命值<@ba.vup>+60%,初始技力<@ba.vup>+15<@ba.acrem>(在場2名及以上【獨行】幹員時失效)","name":"獨行","desc":"<在場1名【獨行】幹員>【獨行】幹員攻擊力和生命值+60%,初始技力+15(在場2名及以上【獨行】幹員時失效)","_h":"0mytjp"},"bondeffect_stead":{"descRaw":"所有幹員生命值<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n<在場<@ba.vup>3名不同【堅守】幹員>場上非【堅守】幹員受到傷害時,所受傷害的<@ba.vup>40%由【堅守】幹員平均承擔;【堅守】幹員受到傷害時,傷害來源受到<@ba.vup>{1:0}點法術傷害<@ba.acrem>(受層數影響,每0.2秒最多觸發1次)和持續5秒的<@ba.vup>40%的脆弱效果","name":"堅守","desc":"所有幹員生命值+{0:0%}(受層數影響)\n<在場3名不同【堅守】幹員>場上非【堅守】幹員受到傷害時,所受傷害的40%由【堅守】幹員平均承擔;【堅守】幹員受到傷害時,傷害來源受到{1:0}點法術傷害(受層數影響,每0.2秒最多觸發1次)和持續5秒的40%的脆弱效果","_h":"2n4fv2"},"bondeffect_sunt":{"descRaw":"<在場<@ba.vup>2名精銳狀態的幹員>精銳狀態的幹員攻擊力<@ba.vup>+30%\n<在場<@ba.vup>5名精銳狀態的幹員>精銳狀態的幹員技力消耗<@ba.vup>-30%\n<@ba.acrem>(所有幹員的精銳狀態均可啟動本盟約)","name":"絕技","desc":"<在場2名精銳狀態的幹員>精銳狀態的幹員攻擊力+30%\n<在場5名精銳狀態的幹員>精銳狀態的幹員技力消耗-30%\n(所有幹員的精銳狀態均可啟動本盟約)","_h":"meiwx0"},"bondeffect_swift":{"descRaw":"【迅捷】幹員技能結束時有<@ba.vup>{0:0%}機率<@ba.acrem>(受層數影響)立刻回復<@ba.vup>12點技力\n<達到<@ba.vup>40層>所有幹員技能結束時有等機率額外回復<@ba.vup>15點技力","desc":"【迅捷】幹員技能結束時有{0:0%}機率(受層數影響)立刻回復12點技力\n<達到40層>所有幹員技能結束時有等機率額外回復15點技力","_h":"ub2h"},"bondeffect_victoria":{"descRaw":"<@ba.vup>攜帶裝備的【維多利亞】幹員傷害提升至<@ba.vup>{0:0%}<@ba.acrem>(受層數影響)\n<每疊加<@ba.vup>25層>獲得一件帶有隨機特殊效果的維式重鎚\n<在場<@ba.vup>6名不同【維多利亞】幹員>【維多利亞】幹員每攜帶1件裝備攻擊力+<@ba.vup>50%,攜帶進階裝備改為<@ba.vup>+80%","name":"維多利亞","desc":"攜帶裝備的【維多利亞】幹員傷害提升至{0:0%}(受層數影響)\n<每疊加25層>獲得一件帶有隨機特殊效果的維式重鎚\n<在場6名不同【維多利亞】幹員>【維多利亞】幹員每攜帶1件裝備攻擊力+50%,攜帶進階裝備改為+80%","_h":"94usri"},"bondeffect_visi":{"descRaw":"<每疊加<@ba.vup>10層>獲得一次<@ba.vup>2資金\n<首次到達<@ba.vup>80層>所有【遠見】幹員購買價格永久-1資金\n<首次到達<@ba.vup>150層>上述效果改為所有幹員購買價格永久-1資金\n整備區的【遠見】幹員也可用於啟動盟約","name":"遠見","desc":"<每疊加10層>獲得一次2資金\n<首次到達80層>所有【遠見】幹員購買價格永久-1資金\n<首次到達150層>上述效果改為所有幹員購買價格永久-1資金\n整備區的【遠見】幹員也可用於啟動盟約","_h":"ozzi4x"},"bondeffect_yan":{"descRaw":"【炎】幹員攻擊力<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【炎】幹員>戰鬥開始時收集【炎】幹員部分屬性召喚“炎佑”(其攻擊力和生命值為【炎】幹員攻擊力和生命值總和的30%);“炎佑”同時攻擊3個目標,攻擊附帶20%<@ba.vup>攻擊力的<@ba.vup>灼燃損傷,周圍敵人受到20%的<@ba.vup>元素脆弱,週期性使用“祛惡之焰”\n<在場<@ba.vup>9名不同【炎】幹員>改為召喚2隻“炎佑”;“炎佑”攻擊力提升至1.5倍,受到的傷害-90%","desc":"【炎】幹員攻擊力+{0:0%}(受層數影響)\n<在場6名不同【炎】幹員>戰鬥開始時收集【炎】幹員部分屬性召喚“炎佑”(其攻擊力和生命值為【炎】幹員攻擊力和生命值總和的30%);“炎佑”同時攻擊3個目標,攻擊附帶20%攻擊力的灼燃損傷,周圍敵人受到20%的元素脆弱,週期性使用“祛惡之焰”\n<在場9名不同【炎】幹員>改為召喚2隻“炎佑”;“炎佑”攻擊力提升至1.5倍,受到的傷害-90%","_h":"15zb"},"eff_acarm040":{"descRaw":"每開啟一次技能,獲得<@ba.vup>5%的攻擊力加成(最多疊加10次)","name":"炎國短刀","desc":"每開啟一次技能,獲得5%的攻擊力加成(最多疊加10次)","_h":"u6apxj"},"eff_acarm041":{"descRaw":"攻擊力<@ba.vup>+15%","name":"維式重鎚","desc":"攻擊力+15%","_h":"jx8t86"},"eff_acarm042":{"descRaw":"攻擊力<@ba.vup>+30%;造成法術傷害附帶相當於<@ba.vup>10%傷害的<$ba.dt.burning2>灼燃損傷","name":"灼燃維式重鎚","desc":"攻擊力+30%;造成法術傷害附帶相當於10%傷害的灼燃損傷","_h":"6ulcs7"},"eff_acarm043":{"descRaw":"攻擊力<@ba.vup>+25%;首次受到致命傷害時生命值不低於<@ba.vup>1,持續8秒","name":"堅固維式重鎚","desc":"攻擊力+25%;首次受到致命傷害時生命值不低於1,持續8秒","_h":"ra250c"},"eff_acarm044":{"descRaw":"攻擊力<@ba.vup>+25%;攻擊速度<@ba.vup>+30","name":"加速維式重鎚","desc":"攻擊力+25%;攻擊速度+30","_h":"l17ch3"},"eff_acarm045":{"descRaw":"攻擊力<@ba.vup>+20%;若攜帶者是地面幹員則攻擊時有10%機率使目標<$ba.tremble>戰慄2秒","name":"戰慄維式重鎚","desc":"攻擊力+20%;若攜帶者是地面幹員則攻擊時有10%機率使目標戰慄2秒","_h":"kya0bc"},"eff_acarm046":{"descRaw":"攻擊力<@ba.vup>+40%,攻擊速度<@ba.vdown>-10","name":"阿戈爾重刃","desc":"攻擊力+40%,攻擊速度-10","_h":"pcyyc3"},"eff_acarm047":{"descRaw":"防禦力<@ba.vup>+20%","name":"堅守盾牌","desc":"防禦力+20%","_h":"78n1x3"},"eff_acarm048":{"descRaw":"法術抗性<@ba.vup>+20,攻擊使目標失去特殊能力<@ba.vup>5秒","name":"奧術法陣","desc":"法術抗性+20,攻擊使目標失去特殊能力5秒","_h":"c8mvte"},"eff_acarm049":{"descRaw":"生命值<@ba.vup>+25%;部署時若身前一格沒有其他幹員,生命值額外<@ba.vup>+15%","name":"歌利亞頭盔","desc":"生命值+25%;部署時若身前一格沒有其他幹員,生命值額外+15%","_h":"2fjg0f"},"eff_acarm050":{"descRaw":"技力自然回復速度<@ba.vup>+0.15/秒","name":"薩爾貢濃茶","desc":"技力自然回復速度+0.15/秒","_h":"bpz9h4"},"eff_acarm051":{"descRaw":"部署時,獲得<@ba.vup>3點技力;每有一個同盟約的其他幹員,額外獲得<@ba.vup>3點技力","name":"迅捷作戰糧","desc":"部署時,獲得3點技力;每有一個同盟約的其他幹員,額外獲得3點技力","_h":"0gutys"},"eff_acarm052":{"descRaw":"每次攻擊或治療後,本場戰鬥中攻擊速度<@ba.vup>+1,最高60層","desc":"每次攻擊或治療後,本場戰鬥中攻擊速度+1,最高60層","_h":"ybds"},"eff_acarm053":{"descRaw":"攻擊無視目標<@ba.vup>25%法術抗性","name":"鐳射發射器","desc":"攻擊無視目標25%法術抗性","_h":"1fzx0o"},"eff_acarm054":{"descRaw":"更容易受到攻擊,生命值<@ba.vup>+40%","name":"蜂鳴器","desc":"更容易受到攻擊,生命值+40%","_h":"nty6hq"},"eff_acarm055":{"descRaw":"首次受到傷害後獲得<$ba.invisible>隱匿,持續15秒","name":"偽裝服","desc":"首次受到傷害後獲得隱匿,持續15秒","_h":"ikzzt1"},"eff_acarm056":{"descRaw":"再部署時間<@ba.vup>-30%,生命值<@ba.vdown>-30%","name":"不屈彈射器","desc":"再部署時間-30%,生命值-30%","_h":"q9ofa4"},"eff_acarm057":{"descRaw":"子彈類技能剩餘一發子彈時有50%機率恢復40%的子彈(每次部署最多觸發3次)","name":"拉特蘭橋夾","desc":"子彈類技能剩餘一發子彈時有50%機率恢復40%的子彈(每次部署最多觸發3次)","_h":"hd6zhd"},"eff_acarm058":{"descRaw":"攻擊時有3%機率使目標獲得一層<$ba.palsy>麻痺","name":"催淚瓦斯","desc":"攻擊時有3%機率使目標獲得一層麻痺","_h":"g45s79"},"eff_acarm059":{"descRaw":"生命值大於70%時,免疫<$ba.stun>暈眩、<$ba.frozen>凍結等特殊狀態","name":"濃縮嗅鹽","desc":"生命值大於70%時,免疫暈眩、凍結等特殊狀態","_h":"j6dwf2"},"eff_acarm060":{"descRaw":"阻擋敵人時,受到來自非自身阻擋單位的傷害降低<@ba.vup>40%","desc":"阻擋敵人時,受到來自非自身阻擋單位的傷害降低40%","_h":"68v1"},"eff_acarm061":{"descRaw":"治療時有10%機率使目標獲得1層<$ba.shield>護盾(最多1層)","name":"護盾無人機","desc":"治療時有10%機率使目標獲得1層護盾(最多1層)","_h":"0xolay"},"eff_acarm062":{"descRaw":"攻擊時有12%機率對目標施加1.5秒的<$ba.cold>寒冷","name":"謝拉格不融冰","desc":"攻擊時有12%機率對目標施加1.5秒的寒冷","_h":"y1deqn"},"eff_acarm063":{"descRaw":"攻擊距離自身3格以上的目標時,傷害提高<@ba.vup>30%","name":"精準狙擊鏡","desc":"攻擊距離自身3格以上的目標時,傷害提高30%","_h":"39tfia"},"eff_acarm064":{"descRaw":"每次部署後的10秒內,攻擊時使目標<$ba.stun>暈眩2秒","name":"突襲手榴彈","desc":"每次部署後的10秒內,攻擊時使目標暈眩2秒","_h":"azrhgj"},"eff_acarm065":{"descRaw":"每攻擊1個目標,回復自身<@ba.vup>2%最大生命值","desc":"每攻擊1個目標,回復自身2%最大生命值","_h":"dd2i"},"eff_acarm066":{"descRaw":"裝備時銷毀,並獲得<@ba.vup>1資金","name":"盟約之幣","desc":"裝備時銷毀,並獲得1資金","_h":"1by0c6"},"eff_acarm067":{"descRaw":"攻擊力<@ba.vup>+30%,自身造成物理和法術傷害時,傷害類型轉化為<$ba.weaknessatk>弱點傷害","name":"雙模機械臂","desc":"攻擊力+30%,自身造成物理和法術傷害時,傷害類型轉化為弱點傷害","_h":"kupuxg"},"eff_acarm068":{"descRaw":"戰鬥階段被擊倒時立刻復活(一場戰鬥僅<@ba.vup>1次)","name":"M3繭甲","desc":"戰鬥階段被擊倒時立刻復活(一場戰鬥僅1次)","_h":"5xo08c"},"eff_acarm069":{"descRaw":"裝備時銷毀,若已擁有至少2名該初始幹員,則再獲得1名該初始幹員;否則隨機獲得1名同盟約初始幹員","name":"擬態物質","desc":"裝備時銷毀,若已擁有至少2名該初始幹員,則再獲得1名該初始幹員;否則隨機獲得1名同盟約初始幹員","_h":"uckcuc"},"eff_acarm070":{"descRaw":"裝備時銷毀,最大可部署人數變為9","name":"人事部文件","desc":"裝備時銷毀,最大可部署人數變為9","_h":"spncsp"},"eff_acarm071":{"descRaw":"任意幹員可裝備,下個回合開始時銷毀,並使該幹員晉升為精銳幹員","desc":"任意幹員可裝備,下個回合開始時銷毀,並使該幹員晉升為精銳幹員","_h":"fjfj"},"eff_acarm072":{"descRaw":"戰鬥結束後,裝備者替換為高一階的隨機幹員","name":"突變細胞","desc":"戰鬥結束後,裝備者替換為高一階的隨機幹員","_h":"yx1cyx"},"eff_acarm073":{"descRaw":"攜帶者獲得額外盟約(由另一件攜帶裝備而定)\n<@ba.acrem>詳細對應關係可在模擬中查看本裝備天賦欄","name":"變形同構體","desc":"攜帶者獲得額外盟約(由另一件攜帶裝備而定)\n詳細對應關係可在模擬中查看本裝備天賦欄","_h":"1apo0g"},"eff_acarm074":{"descRaw":"每出售8名幹員,額外獲得一個與此裝備攜帶者的同盟約初始幹員(不高於目前調度中心等級)","name":"商業包裝方案","desc":"每出售8名幹員,額外獲得一個與此裝備攜帶者的同盟約初始幹員(不高於目前調度中心等級)","_h":"6juq6j"},"eff_acarm075":{"descRaw":"裝備時銷毀,立即特殊更新一次調度中心,出現三名與該幹員有相同盟約的幹員,免費獲得其中一名!(不高於目前調度中心等級)","name":"傳呼模組","desc":"裝備時銷毀,立即特殊更新一次調度中心,出現三名與該幹員有相同盟約的幹員,免費獲得其中一名!(不高於目前調度中心等級)","_h":"2sbu2s"},"eff_acarm076":{"descRaw":"攻擊力<@ba.vup>+40%;若攜帶者為【拉特蘭】盟約幹員,該幹員每次攻擊時,有35%機率額外對攻擊範圍內一名敵人發射子彈造成<@ba.vup>150%攻擊力的物理傷害\n<@ba.acrem>若該【拉特蘭】盟約幹員同時裝備“拉特蘭橋夾”,子彈傷害改為<@ba.vup>300%攻擊力","name":"銃騎之威","desc":"攻擊力+40%;若攜帶者為【拉特蘭】盟約幹員,該幹員每次攻擊時,有35%機率額外對攻擊範圍內一名敵人發射子彈造成150%攻擊力的物理傷害\n若該【拉特蘭】盟約幹員同時裝備“拉特蘭橋夾”,子彈傷害改為300%攻擊力","_h":"oenpnn"},"eff_acarm077":{"descRaw":"生命值<@ba.vup>+45%;若攜帶者為【炎】盟約幹員,本回合每獲得過1名幹員戰鬥開始後攻擊速度<@ba.vup>+25(最多3層)\n<@ba.acrem>若該【炎】盟約幹員同時裝備“炎國短刀”,每次獲得幹員時獲得<@ba.vup>2資金(每回合最多3次)","name":"天師古鼎","desc":"生命值+45%;若攜帶者為【炎】盟約幹員,本回合每獲得過1名幹員戰鬥開始後攻擊速度+25(最多3層)\n若該【炎】盟約幹員同時裝備“炎國短刀”,每次獲得幹員時獲得2資金(每回合最多3次)","_h":"yr3e5i"},"eff_acarm078":{"descRaw":"獲得<@ba.vup>180點<$ba.dmgresistance>傷害減免;若攜帶者為【阿戈爾】盟約幹員,自身受到傷害時對傷害來源造成自身攻擊力<@ba.vup>50%的法術傷害(每0.5秒最多觸發一次)\n<@ba.acrem>若該【阿戈爾】盟約幹員同時裝備“阿戈爾重刃”,則自身受到傷害時額外造成一次<@ba.vup>50%攻擊力的法術傷害(每0.5秒最多觸發一次)","name":"海溝實驗體","desc":"獲得180點傷害減免;若攜帶者為【阿戈爾】盟約幹員,自身受到傷害時對傷害來源造成自身攻擊力50%的法術傷害(每0.5秒最多觸發一次)\n若該【阿戈爾】盟約幹員同時裝備“阿戈爾重刃”,則自身受到傷害時額外造成一次50%攻擊力的法術傷害(每0.5秒最多觸發一次)","_h":"y88uzm"},"eff_acarm079":{"descRaw":"攻擊速度<@ba.vup>+35;若攜帶者為【維多利亞】盟約幹員,該幹員獲得目前場上所有維式重鎚特殊效果\n<@ba.acrem>若該【維多利亞】盟約幹員同時裝備“維式重鎚”系列裝備,該“維式重鎚”裝備特殊效果獲得強化(效果變為2倍)","desc":"攻擊速度+35;若攜帶者為【維多利亞】盟約幹員,該幹員獲得目前場上所有維式重鎚特殊效果\n若該【維多利亞】盟約幹員同時裝備“維式重鎚”系列裝備,該“維式重鎚”裝備特殊效果獲得強化(效果變為2倍)","_h":"am8v"},"eff_acarm102":{"descRaw":"法術抗性<@ba.vup>+30;若攜帶者為【謝拉格】盟約幹員,該幹員攻擊範圍內被<$ba.cold>寒冷或<$ba.frozen>凍結的敵人每秒受到一次自身攻擊力<@ba.vup>30%的法術傷害\n<@ba.acrem>若該【謝拉格】盟約幹員同時裝備“謝拉格不融冰”,則使自身攻擊範圍內<$ba.cold>寒冷或<$ba.frozen>凍結的敵人每秒受到的法術傷害提升至<@ba.vup>100%攻擊力","name":"耶拉岡德之淚","desc":"法術抗性+30;若攜帶者為【謝拉格】盟約幹員,該幹員攻擊範圍內被寒冷或凍結的敵人每秒受到一次自身攻擊力30%的法術傷害\n若該【謝拉格】盟約幹員同時裝備“謝拉格不融冰”,則使自身攻擊範圍內寒冷或凍結的敵人每秒受到的法術傷害提升至100%攻擊力","_h":"ha0o4h"},"eff_acarm103":{"descRaw":"初始技力<@ba.vup>+30;若攜帶者為【薩爾貢】盟約幹員,該幹員首次技能結束時立刻回復<@ba.vup>30點技力\n<@ba.acrem>若該【薩爾貢】盟約幹員同時裝備“薩爾貢濃茶”,每次開啟技能時為全部【薩爾貢】幹員回復<@ba.vup>3點技力","name":"黃沙羅盤","desc":"初始技力+30;若攜帶者為【薩爾貢】盟約幹員,該幹員首次技能結束時立刻回復30點技力\n若該【薩爾貢】盟約幹員同時裝備“薩爾貢濃茶”,每次開啟技能時為全部【薩爾貢】幹員回復3點技力","_h":"fog91n"},"eff_acarm109":{"descRaw":"裝備時,目標幹員和本裝備銷毀並進行一次特殊更新,出現兩名與攜帶者同等階的幹員,免費獲得其中一名\n<@ba.rem>若在同盟模擬中且存在其他隊友,下個休整期向相應盟約人數最多的隊友發送1個原幹員\n<@ba.acrem>相應盟約人數相同則隨機發送\n<@ba.acrem>無法裝備給自編幹員","name":"信標","desc":"裝備時,目標幹員和本裝備銷毀並進行一次特殊更新,出現兩名與攜帶者同等階的幹員,免費獲得其中一名\n若在同盟模擬中且存在其他隊友,下個休整期向相應盟約人數最多的隊友發送1個原幹員\n相應盟約人數相同則隨機發送\n無法裝備給自編幹員","_h":"twmp3o"},"eff_acarm113":{"descRaw":"裝備時銷毀,之後每回合開始時額外獲得<@ba.vup>1資金","name":"精打細算玩偶","desc":"裝備時銷毀,之後每回合開始時額外獲得1資金","_h":"nf1ifm"},"eff_acarm114":{"descRaw":"裝備時銷毀,隨機獲得<@ba.vup>1名與該幹員有相同盟約的幹員","name":"簡易通訊機","desc":"裝備時銷毀,隨機獲得1名與該幹員有相同盟約的幹員","_h":"qbq7xk"},"eff_acarm115":{"descRaw":"裝備時銷毀,隨機獲得目前調度中心內的<@ba.vup>1名幹員(調度中心中對應幹員消失)","name":"緊急調度券","desc":"裝備時銷毀,隨機獲得目前調度中心內的1名幹員(調度中心中對應幹員消失)","_h":"u20w7l"},"eff_acarm116":{"descRaw":"裝備時銷毀,下回合額外獲得<@ba.vup>2資金","name":"見錢眼開玩偶","desc":"裝備時銷毀,下回合額外獲得2資金","_h":"7i6g7t"},"eff_acarm117":{"descRaw":"攻擊力<@ba.vup>+40%,若與“天馬之盔”一起裝備,造成傷害時額外造成<@ba.vup>30%的真實傷害","name":"天馬之槍","desc":"攻擊力+40%,若與“天馬之盔”一起裝備,造成傷害時額外造成30%的真實傷害","_h":"yn5lwz"},"eff_acarm118":{"descRaw":"生命值<@ba.vup>+50%,若與“天馬之槍”一起裝備,每秒回復<@ba.vup>8%最大生命值。","name":"天馬之盔","desc":"生命值+50%,若與“天馬之槍”一起裝備,每秒回復8%最大生命值。","_h":"pjbbzz"},"eff_acarm119":{"descRaw":"部署後<@ba.vup>15秒內造成的傷害提升至<@ba.vup>135%,隨後逐漸衰減","name":"卡西米爾競技旗","desc":"部署後15秒內造成的傷害提升至135%,隨後逐漸衰減","_h":"cdedl1"},"eff_acarm120":{"descRaw":"再部署時間<@ba.vup>-40%;若攜帶者為【卡西米爾】盟約幹員,開啟技能後20秒內,使攻擊範圍內敵人攻擊速度<@ba.vup>-35%,移動速度<@ba.vup>-35%\n<@ba.acrem>若該【卡西米爾】盟約幹員同時裝備“卡西米爾競技旗”,該卡西米爾幹員技能持續期間,攻擊力<@ba.vup>+100%,且受到致命傷害時不撤退,技能結束後退場","name":"騎士戒律","desc":"再部署時間-40%;若攜帶者為【卡西米爾】盟約幹員,開啟技能後20秒內,使攻擊範圍內敵人攻擊速度-35%,移動速度-35%\n若該【卡西米爾】盟約幹員同時裝備“卡西米爾競技旗”,該卡西米爾幹員技能持續期間,攻擊力+100%,且受到致命傷害時不撤退,技能結束後退場","_h":"xxwql3"},"eff_acarm121":{"descRaw":"攻擊速度<@ba.vup>+15,攜帶者部署方向左右兩側的我方幹員攻擊速度<@ba.vup>+10","name":"敘拉古正裝","desc":"攻擊速度+15,攜帶者部署方向左右兩側的我方幹員攻擊速度+10","_h":"v7kxi5"},"eff_acarm122":{"descRaw":"技力自然回復速度<@ba.vup>+0.2/秒;若攜帶者為【敘拉古】盟約幹員,該幹員處於隱匿狀態時,攻擊力逐漸提升至<@ba.vup>200%,持續至隱匿結束後首次造成傷害或幹員離場\n<@ba.acrem>若該【敘拉古】盟約幹員同時裝備“敘拉古正裝”,該敘拉古幹員失去隱匿後首次造成傷害時額外造成<@ba.vup>800%攻擊力的真實傷害","desc":"技力自然回復速度+0.2/秒;若攜帶者為【敘拉古】盟約幹員,該幹員處於隱匿狀態時,攻擊力逐漸提升至200%,持續至隱匿結束後首次造成傷害或幹員離場\n若該【敘拉古】盟約幹員同時裝備“敘拉古正裝”,該敘拉古幹員失去隱匿後首次造成傷害時額外造成800%攻擊力的真實傷害","_h":"o0lz"},"eff_acarm123":{"descRaw":"裝備時銷毀,並隨機獲得<@ba.vup>1~6資金","name":"騎士儲蓄罐","desc":"裝備時銷毀,並隨機獲得1~6資金","_h":"zccblt"},"eff_acarm124":{"descRaw":"裝備時銷毀,並使攜帶者所屬盟約層數<@ba.vup>+3(無需啟動盟約)","name":"隨身身分牌","desc":"裝備時銷毀,並使攜帶者所屬盟約層數+3(無需啟動盟約)","_h":"r3hprs"},"eff_acarm125":{"descRaw":"攜帶者每秒流失<@ba.vdown>60點生命值,攻擊力<@ba.vup>+40%","name":"源石溶劑","desc":"攜帶者每秒流失60點生命值,攻擊力+40%","_h":"d6ukv7"},"eff_acchal":{"descRaw":"拖動至場上使用後,選擇一項懸賞任務進行挑戰","desc":"拖動至場上使用後,選擇一項懸賞任務進行挑戰","_h":"eeee"},"eff_accopy":{"descRaw":"拖動至場上使用後,獲得範圍內的幹員(包括精銳狀態和裝備!)","name":"畫卷","desc":"拖動至場上使用後,獲得範圍內的幹員(包括精銳狀態和裝備!)","_h":"zavbza"},"eff_acdisney":{"descRaw":"拖動至場上使用後,選擇一項特殊懸賞任務進行挑戰;主動銷毀時獲得1份資金,並將“神秘顧客”傳遞給下一名玩家","name":"“神秘顧客”","desc":"拖動至場上使用後,選擇一項特殊懸賞任務進行挑戰;主動銷毀時獲得1份資金,並將“神秘顧客”傳遞給下一名玩家","_h":"xenwxe"},"eff_acgarm040":{"descRaw":"每開啟一次技能,獲得<@ba.vup>8%的攻擊力加成(最多疊加10次)","name":"炎國短刀","desc":"每開啟一次技能,獲得8%的攻擊力加成(最多疊加10次)","_h":"pjapzg"},"eff_acgarm041":{"descRaw":"攻擊力<@ba.vup>+25%","name":"維式重鎚","desc":"攻擊力+25%","_h":"828t6j"},"eff_acgarm042":{"descRaw":"攻擊力<@ba.vup>+50%;造成法術傷害附帶相當於<@ba.vup>10%傷害的<$ba.dt.burning2>灼燃損傷","name":"灼燃維式重鎚","desc":"攻擊力+50%;造成法術傷害附帶相當於10%傷害的灼燃損傷","_h":"gglcjd"},"eff_acgarm043":{"descRaw":"攻擊力<@ba.vup>+45%;首次受到致命傷害時生命值不低於<@ba.vup>1,持續8秒","name":"堅固維式重鎚","desc":"攻擊力+45%;首次受到致命傷害時生命值不低於1,持續8秒","_h":"ug25rq"},"eff_acgarm044":{"descRaw":"攻擊力<@ba.vup>+45%;攻擊速度<@ba.vup>+30","name":"加速維式重鎚","desc":"攻擊力+45%;攻擊速度+30","_h":"7j7ce9"},"eff_acgarm045":{"descRaw":"攻擊力<@ba.vup>+35%;若攜帶者是地面幹員則攻擊時有10%機率使目標<$ba.tremble>戰慄2秒","name":"戰慄維式重鎚","desc":"攻擊力+35%;若攜帶者是地面幹員則攻擊時有10%機率使目標戰慄2秒","_h":"toa00q"},"eff_acgarm046":{"descRaw":"攻擊力<@ba.vup>+60%,攻擊速度<@ba.vdown>-10","name":"阿戈爾重刃","desc":"攻擊力+60%,攻擊速度-10","_h":"i2yyw9"},"eff_acgarm047":{"descRaw":"防禦力<@ba.vup>+35%","name":"堅守盾牌","desc":"防禦力+35%","_h":"3qn1od"},"eff_acgarm048":{"descRaw":"法術抗性<@ba.vup>+30,攻擊使目標失去特殊能力<@ba.vup>5秒","name":"奧術法陣","desc":"法術抗性+30,攻擊使目標失去特殊能力5秒","_h":"tjmvqz"},"eff_acgarm049":{"descRaw":"生命值<@ba.vup>+45%;部署時若身前一格沒有其他幹員,生命值額外<@ba.vup>+25%","name":"歌利亞頭盔","desc":"生命值+45%;部署時若身前一格沒有其他幹員,生命值額外+25%","_h":"1ujglc"},"eff_acgarm050":{"descRaw":"技力自然回復速度<@ba.vup>+0.25/秒","name":"薩爾貢濃茶","desc":"技力自然回復速度+0.25/秒","_h":"pgz93r"},"eff_acgarm051":{"descRaw":"部署時,獲得<@ba.vup>6點技力;每有一個同盟約的其他幹員,額外獲得<@ba.vup>6點技力","name":"迅捷作戰糧","desc":"部署時,獲得6點技力;每有一個同盟約的其他幹員,額外獲得6點技力","_h":"p0ut14"},"eff_acgarm052":{"descRaw":"每次攻擊或治療後,本場戰鬥中攻擊速度<@ba.vup>+2,最高60層","desc":"每次攻擊或治療後,本場戰鬥中攻擊速度+2,最高60層","_h":"64xt"},"eff_acgarm053":{"descRaw":"攻擊無視目標<@ba.vup>45%法術抗性","name":"鐳射發射器","desc":"攻擊無視目標45%法術抗性","_h":"ldzxry"},"eff_acgarm054":{"descRaw":"更容易受到攻擊,生命值<@ba.vup>+60%","name":"蜂鳴器","desc":"更容易受到攻擊,生命值+60%","_h":"hfy6d4"},"eff_acgarm055":{"descRaw":"首次受到傷害後獲得<$ba.invisible>隱匿,持續25秒","name":"偽裝服","desc":"首次受到傷害後獲得隱匿,持續25秒","_h":"fhzz5g"},"eff_acgarm056":{"descRaw":"再部署時間<@ba.vup>-50%,生命值<@ba.vdown>-30%","name":"不屈彈射器","desc":"再部署時間-50%,生命值-30%","_h":"vjof7y"},"eff_acgarm057":{"descRaw":"子彈類技能剩餘一發子彈時有60%機率恢復60%的子彈(每次部署最多觸發3次)","name":"拉特蘭橋夾","desc":"子彈類技能剩餘一發子彈時有60%機率恢復60%的子彈(每次部署最多觸發3次)","_h":"lu6zlu"},"eff_acgarm058":{"descRaw":"攻擊時有5%機率使目標獲得一層<$ba.palsy>麻痺","name":"催淚瓦斯","desc":"攻擊時有5%機率使目標獲得一層麻痺","_h":"n65sq3"},"eff_acgarm059":{"descRaw":"生命值大於40%時,免疫<$ba.stun>暈眩、<$ba.frozen>凍結等特殊狀態","name":"濃縮嗅鹽","desc":"生命值大於40%時,免疫暈眩、凍結等特殊狀態","_h":"77dw6f"},"eff_acgarm060":{"descRaw":"阻擋敵人時,受到來自非自身阻擋單位的傷害降低<@ba.vup>70%","desc":"阻擋敵人時,受到來自非自身阻擋單位的傷害降低70%","_h":"efx8"},"eff_acgarm061":{"descRaw":"治療時有15%機率使目標獲得1層<$ba.shield>護盾(最多1層)","name":"護盾無人機","desc":"治療時有15%機率使目標獲得1層護盾(最多1層)","_h":"6golr9"},"eff_acgarm062":{"descRaw":"攻擊時有20%機率對目標施加1.5秒的<$ba.cold>寒冷","name":"謝拉格不融冰","desc":"攻擊時有20%機率對目標施加1.5秒的寒冷","_h":"wwdehk"},"eff_acgarm063":{"descRaw":"攻擊距離自身3格以上的目標時,傷害提高<@ba.vup>50%","name":"精準狙擊鏡","desc":"攻擊距離自身3格以上的目標時,傷害提高50%","_h":"3ftfow"},"eff_acgarm064":{"descRaw":"每次部署後的15秒內,攻擊時使目標<$ba.stun>暈眩2秒","name":"突襲手榴彈","desc":"每次部署後的15秒內,攻擊時使目標暈眩2秒","_h":"ssrh4a"},"eff_acgarm065":{"descRaw":"每攻擊1個目標,回復自身<@ba.vup>4%最大生命值","desc":"每攻擊1個目標,回復自身4%最大生命值","_h":"l7n8"},"eff_acgarm066":{"descRaw":"裝備時銷毀,並獲得<@ba.vup>2資金","name":"盟約之幣","desc":"裝備時銷毀,並獲得2資金","_h":"d4y0h7"},"eff_acgarm067":{"descRaw":"攻擊力<@ba.vup>+50%,自身造成物理和法術傷害時,傷害類型轉化為<$ba.weaknessatk>弱點傷害","name":"雙模機械臂","desc":"攻擊力+50%,自身造成物理和法術傷害時,傷害類型轉化為弱點傷害","_h":"w4pupq"},"eff_acgarm068":{"descRaw":"戰鬥階段被擊倒時立刻復活(一場戰鬥僅<@ba.vup>2次)","name":"M3繭甲","desc":"戰鬥階段被擊倒時立刻復活(一場戰鬥僅2次)","_h":"8qo0t1"},"eff_acgarm069":{"descRaw":"裝備時銷毀,若已擁有至少2名該初始幹員,則再獲得1名該初始幹員;否則隨機獲得1名同盟約初始幹員","name":"擬態物質","desc":"裝備時銷毀,若已擁有至少2名該初始幹員,則再獲得1名該初始幹員;否則隨機獲得1名同盟約初始幹員","_h":"uckcuc"},"eff_acgarm070":{"descRaw":"裝備時銷毀,最大可部署人數變為9","name":"人事部文件","desc":"裝備時銷毀,最大可部署人數變為9","_h":"spncsp"},"eff_acgarm071":{"descRaw":"任意幹員可裝備,立即使該幹員晉升為精銳幹員","desc":"任意幹員可裝備,立即使該幹員晉升為精銳幹員","_h":"hihi"},"eff_acgarm072":{"descRaw":"戰鬥結束後,裝備者替換為高一階的隨機幹員","name":"突變細胞","desc":"戰鬥結束後,裝備者替換為高一階的隨機幹員","_h":"yx1cyx"},"eff_acgarm073":{"descRaw":"攜帶者獲得額外盟約(由另一件攜帶裝備而定)\n<@ba.acrem>詳細對應關係可在模擬中查看本裝備天賦欄","name":"變形同構體","desc":"攜帶者獲得額外盟約(由另一件攜帶裝備而定)\n詳細對應關係可在模擬中查看本裝備天賦欄","_h":"1apo0g"},"eff_acgarm074":{"descRaw":"每出售7名幹員,額外獲得一個與此裝備攜帶者的同盟約初始幹員(不高於目前調度中心等級)","name":"商業包裝方案","desc":"每出售7名幹員,額外獲得一個與此裝備攜帶者的同盟約初始幹員(不高於目前調度中心等級)","_h":"ceuqce"},"eff_acgarm075":{"descRaw":"裝備時銷毀,立即特殊更新一次調度中心,出現三名與該幹員有相同盟約的幹員,免費獲得其中一名!(不高於目前調度中心等級)","name":"傳呼模組","desc":"裝備時銷毀,立即特殊更新一次調度中心,出現三名與該幹員有相同盟約的幹員,免費獲得其中一名!(不高於目前調度中心等級)","_h":"2sbu2s"},"eff_acgarm076":{"descRaw":"攻擊力<@ba.vup>+60%;若攜帶者為【拉特蘭】盟約幹員,該幹員每次攻擊時,有35%機率額外對攻擊範圍內一名敵人發射子彈造成<@ba.vup>150%攻擊力的物理傷害\n<@ba.acrem>若該【拉特蘭】盟約幹員同時裝備“拉特蘭橋夾”,子彈傷害改為<@ba.vup>300%攻擊力","name":"銃騎之威","desc":"攻擊力+60%;若攜帶者為【拉特蘭】盟約幹員,該幹員每次攻擊時,有35%機率額外對攻擊範圍內一名敵人發射子彈造成150%攻擊力的物理傷害\n若該【拉特蘭】盟約幹員同時裝備“拉特蘭橋夾”,子彈傷害改為300%攻擊力","_h":"ucnpel"},"eff_acgarm077":{"descRaw":"生命值<@ba.vup>+70%;若攜帶者為【炎】盟約幹員,本回合每獲得過1名幹員戰鬥開始後攻擊速度<@ba.vup>+25(最多3層)\n<@ba.acrem>若該【炎】盟約幹員同時裝備“炎國短刀”,每次獲得幹員時獲得<@ba.vup>2資金(每回合最多3次)","name":"天師古鼎","desc":"生命值+70%;若攜帶者為【炎】盟約幹員,本回合每獲得過1名幹員戰鬥開始後攻擊速度+25(最多3層)\n若該【炎】盟約幹員同時裝備“炎國短刀”,每次獲得幹員時獲得2資金(每回合最多3次)","_h":"l33eo2"},"eff_acgarm078":{"descRaw":"獲得<@ba.vup>300點<$ba.dmgresistance>傷害減免;若攜帶者為【阿戈爾】盟約幹員,自身受到傷害時對傷害來源造成自身攻擊力<@ba.vup>50%的法術傷害(每0.5秒最多觸發一次)\n<@ba.acrem>若該【阿戈爾】盟約幹員同時裝備“阿戈爾重刃”,則自身受到傷害時額外造成一次<@ba.vup>50%的攻擊力的法術傷害(每0.5秒最多觸發一次)","name":"海溝實驗體","desc":"獲得300點傷害減免;若攜帶者為【阿戈爾】盟約幹員,自身受到傷害時對傷害來源造成自身攻擊力50%的法術傷害(每0.5秒最多觸發一次)\n若該【阿戈爾】盟約幹員同時裝備“阿戈爾重刃”,則自身受到傷害時額外造成一次50%的攻擊力的法術傷害(每0.5秒最多觸發一次)","_h":"ta8ug6"},"eff_acgarm079":{"descRaw":"攻擊速度<@ba.vup>+55;若攜帶者為【維多利亞】盟約幹員,該幹員獲得目前場上所有維式重鎚特殊效果\n<@ba.acrem>若該【維多利亞】盟約幹員同時裝備“維式重鎚”系列裝備,該“維式重鎚”裝備特殊效果獲得強化(效果變為2倍)","desc":"攻擊速度+55;若攜帶者為【維多利亞】盟約幹員,該幹員獲得目前場上所有維式重鎚特殊效果\n若該【維多利亞】盟約幹員同時裝備“維式重鎚”系列裝備,該“維式重鎚”裝備特殊效果獲得強化(效果變為2倍)","_h":"mkm1"},"eff_acgarm102":{"descRaw":"法術抗性<@ba.vup>+50;若攜帶者為【謝拉格】盟約幹員,該幹員攻擊範圍內被<$ba.cold>寒冷或<$ba.frozen>凍結的敵人每秒受到一次自身攻擊力<@ba.vup>30%的法術傷害\n<@ba.acrem>若該【謝拉格】盟約幹員同時裝備“謝拉格不融冰”,則使自身攻擊範圍內<$ba.cold>寒冷或<$ba.frozen>凍結的敵人每秒受到的法術傷害提升至<@ba.vup>100%攻擊力","name":"耶拉岡德之淚","desc":"法術抗性+50;若攜帶者為【謝拉格】盟約幹員,該幹員攻擊範圍內被寒冷或凍結的敵人每秒受到一次自身攻擊力30%的法術傷害\n若該【謝拉格】盟約幹員同時裝備“謝拉格不融冰”,則使自身攻擊範圍內寒冷或凍結的敵人每秒受到的法術傷害提升至100%攻擊力","_h":"040oq7"},"eff_acgarm103":{"descRaw":"初始技力<@ba.vup>+50;若攜帶者為【薩爾貢】盟約幹員,該幹員首次技能結束時立刻回復<@ba.vup>30點技力\n<@ba.acrem>若該【薩爾貢】盟約幹員同時裝備“薩爾貢濃茶”,每次開啟技能時為全部【薩爾貢】幹員回復<@ba.vup>3點技力","name":"黃沙羅盤","desc":"初始技力+50;若攜帶者為【薩爾貢】盟約幹員,該幹員首次技能結束時立刻回復30點技力\n若該【薩爾貢】盟約幹員同時裝備“薩爾貢濃茶”,每次開啟技能時為全部【薩爾貢】幹員回復3點技力","_h":"aug9kh"},"eff_acgarm109":{"descRaw":"裝備時,目標幹員和本裝備銷毀並進行一次特殊更新,出現兩名與攜帶者同等階的幹員,免費獲得其中一名\n<@ba.rem>若在同盟模擬中且存在其他隊友,下個休整期向相應盟約人數最多的隊友發送1個原幹員\n<@ba.acrem>相應盟約人數相同則隨機發送\n<@ba.acrem>無法裝備給自編幹員","name":"信標","desc":"裝備時,目標幹員和本裝備銷毀並進行一次特殊更新,出現兩名與攜帶者同等階的幹員,免費獲得其中一名\n若在同盟模擬中且存在其他隊友,下個休整期向相應盟約人數最多的隊友發送1個原幹員\n相應盟約人數相同則隨機發送\n無法裝備給自編幹員","_h":"twmp3o"},"eff_acgarm113":{"descRaw":"裝備時銷毀,之後每回合開始時額外獲得<@ba.vup>2資金","name":"精打細算玩偶","desc":"裝備時銷毀,之後每回合開始時額外獲得2資金","_h":"d01ief"},"eff_acgarm114":{"descRaw":"裝備時銷毀,隨機獲得<@ba.vup>2名與該幹員有相同盟約的幹員","name":"簡易通訊機","desc":"裝備時銷毀,隨機獲得2名與該幹員有相同盟約的幹員","_h":"wqq7pj"},"eff_acgarm115":{"descRaw":"裝備時銷毀,隨機獲得目前調度中心內的<@ba.vup>2名幹員(調度中心中對應幹員消失)","name":"緊急調度券","desc":"裝備時銷毀,隨機獲得目前調度中心內的2名幹員(調度中心中對應幹員消失)","_h":"ur0w8u"},"eff_acgarm116":{"descRaw":"裝備時銷毀,下回合額外獲得<@ba.vup>4資金","name":"見錢眼開玩偶","desc":"裝備時銷毀,下回合額外獲得4資金","_h":"ss6g5z"},"eff_acgarm117":{"descRaw":"攻擊力<@ba.vup>+60%,若與“天馬之盔”一起裝備,造成傷害時額外造成<@ba.vup>30%的真實傷害","name":"天馬之槍","desc":"攻擊力+60%,若與“天馬之盔”一起裝備,造成傷害時額外造成30%的真實傷害","_h":"595lm9"},"eff_acgarm118":{"descRaw":"生命值<@ba.vup>+75%,若與“天馬之槍”一起裝備,每秒回復<@ba.vup>8%最大生命值。","name":"天馬之盔","desc":"生命值+75%,若與“天馬之槍”一起裝備,每秒回復8%最大生命值。","_h":"aebbrk"},"eff_acgarm119":{"descRaw":"部署後<@ba.vup>15秒內造成的傷害提升至<@ba.vup>160%,隨後逐漸衰減","name":"卡西米爾競技旗","desc":"部署後15秒內造成的傷害提升至160%,隨後逐漸衰減","_h":"mjedwj"},"eff_acgarm120":{"descRaw":"再部署時間<@ba.vup>-60%;若攜帶者為【卡西米爾】盟約幹員,開啟技能後20秒內,使攻擊範圍內敵人攻擊速度<@ba.vup>-35%,移動速度<@ba.vup>-35%\n<@ba.acrem>若該【卡西米爾】盟約幹員同時裝備“卡西米爾競技旗”,該卡西米爾幹員技能持續期間,攻擊力<@ba.vup>+100%,且受到致命傷害時不撤退,技能結束後退場","name":"騎士戒律","desc":"再部署時間-60%;若攜帶者為【卡西米爾】盟約幹員,開啟技能後20秒內,使攻擊範圍內敵人攻擊速度-35%,移動速度-35%\n若該【卡西米爾】盟約幹員同時裝備“卡西米爾競技旗”,該卡西米爾幹員技能持續期間,攻擊力+100%,且受到致命傷害時不撤退,技能結束後退場","_h":"93wqkt"},"eff_acgarm121":{"descRaw":"攻擊速度<@ba.vup>+25,攜帶者部署方向左右兩側的我方幹員攻擊速度<@ba.vup>+15","name":"敘拉古正裝","desc":"攻擊速度+25,攜帶者部署方向左右兩側的我方幹員攻擊速度+15","_h":"1bkxrh"},"eff_acgarm122":{"descRaw":"技力自然回復速度<@ba.vup>+0.35/秒;若攜帶者為【敘拉古】盟約幹員,該幹員處於隱匿狀態時,攻擊力逐漸提升至<@ba.vup>200%,持續至隱匿結束後首次造成傷害或幹員離場\n<@ba.acrem>若該【敘拉古】盟約幹員同時裝備“敘拉古正裝”,該敘拉古幹員失去隱匿後首次造成傷害時額外造成<@ba.vup>800%攻擊力的真實傷害","desc":"技力自然回復速度+0.35/秒;若攜帶者為【敘拉古】盟約幹員,該幹員處於隱匿狀態時,攻擊力逐漸提升至200%,持續至隱匿結束後首次造成傷害或幹員離場\n若該【敘拉古】盟約幹員同時裝備“敘拉古正裝”,該敘拉古幹員失去隱匿後首次造成傷害時額外造成800%攻擊力的真實傷害","_h":"sgw3"},"eff_acgarm123":{"descRaw":"裝備時銷毀,並隨機獲得<@ba.vup>2~12資金","name":"騎士儲蓄罐","desc":"裝備時銷毀,並隨機獲得2~12資金","_h":"macbg7"},"eff_acgarm124":{"descRaw":"裝備時銷毀,並使攜帶者所屬盟約層數<@ba.vup>+6(無需啟動盟約)","name":"隨身身分牌","desc":"裝備時銷毀,並使攜帶者所屬盟約層數+6(無需啟動盟約)","_h":"rehpt7"},"eff_acgarm125":{"descRaw":"攜帶者每秒流失<@ba.vdown>60點生命值,攻擊力<@ba.vup>+60%","name":"源石溶劑","desc":"攜帶者每秒流失60點生命值,攻擊力+60%","_h":"jcukll"},"enemydebuff_select_1":{"descRaw":"全部敵人獲得減益效果:攻擊力-5%","desc":"全部敵人獲得減益效果:攻擊力-5%","_h":"zeze"},"enemydebuff_select_2":{"descRaw":"全部敵人獲得減益效果:防禦力-100","desc":"全部敵人獲得減益效果:防禦力-100","_h":"1u1u"},"enemydebuff_select_3":{"descRaw":"全部敵人獲得減益效果:法術抗性-3","desc":"全部敵人獲得減益效果:法術抗性-3","_h":"qoqo"},"enemydebuff_select_4":{"descRaw":"精英敵人獲得減益效果:攻擊力-6%","name":"責罰:乏力","desc":"精英敵人獲得減益效果:攻擊力-6%","_h":"gu80gu"},"enemydebuff_select_5":{"descRaw":"精英敵人獲得減益效果:防禦力-150","name":"責罰:脆弱","desc":"精英敵人獲得減益效果:防禦力-150","_h":"g2zng2"},"enemydebuff_select_6":{"descRaw":"精英敵人獲得減益效果:法術抗性-5","name":"責罰:致幻","desc":"精英敵人獲得減益效果:法術抗性-5","_h":"7laf7l"},"enemydebuff_select_7":{"descRaw":"領袖敵人獲得減益效果:攻擊力-7%","name":"裁決:乏力","desc":"領袖敵人獲得減益效果:攻擊力-7%","_h":"ek27ek"},"enemydebuff_select_8":{"descRaw":"領袖敵人獲得減益效果:防禦力-200","name":"裁決:脆弱","desc":"領袖敵人獲得減益效果:防禦力-200","_h":"mfk8mf"},"enemydebuff_select_9":{"descRaw":"領袖敵人獲得減益效果:法術抗性-7","name":"裁決:致幻","desc":"領袖敵人獲得減益效果:法術抗性-7","_h":"ukw8uk"},"enemyeffect_1":{"descRaw":"為自身<@ba.vup>下場作戰添加3個無人機護障·P,若各自行動階段就達成完美作戰,獲得2資金","name":"無人機護障·P·戰術特訓","desc":"為自身下場作戰添加3個無人機護障·P,若各自行動階段就達成完美作戰,獲得2資金","_h":"45i2as"},"enemyeffect_2":{"descRaw":"之後的<@ba.vdown>每場作戰添加2個法術大師A2,若各自行動階段就達成完美作戰,獲得2資金","name":"法術大師A2·多輪戰術特訓","desc":"之後的每場作戰添加2個法術大師A2,若各自行動階段就達成完美作戰,獲得2資金","_h":"mqh5b2"},"enemyeffect_3_2":{"descRaw":"為自身<@ba.vup>下場作戰添加1個法術大師A2,將其擊倒者獲得<@ba.vup>2資金","name":"法術大師A2·懸賞","desc":"為自身下場作戰添加1個法術大師A2,將其擊倒者獲得2資金","_h":"g6njru"},"enemyeffect_3_2_e":{"descRaw":"為自身<@ba.vup>下場作戰添加1隻“薩科塔之眼”,將其擊倒者獲得<@ba.vup>2資金","name":"“薩科塔之眼”·懸賞","desc":"為自身下場作戰添加1隻“薩科塔之眼”,將其擊倒者獲得2資金","_h":"21iyqz"},"enemyeffect_3_3":{"descRaw":"為自身<@ba.vup>下場作戰添加1隻元核孽生者,將其擊倒者獲得<@ba.vup>3資金","name":"元核孽生者·懸賞","desc":"為自身下場作戰添加1隻元核孽生者,將其擊倒者獲得3資金","_h":"p1mrh5"},"enemyeffect_3_3_e":{"descRaw":"為自身<@ba.vup>下場作戰添加1個幽靈組長,將其擊倒者獲得<@ba.vup>1資金","name":"幽靈組長·懸賞","desc":"為自身下場作戰添加1個幽靈組長,將其擊倒者獲得1資金","_h":"d4eqq2"},"enemyeffect_3_4":{"descRaw":"為自身<@ba.vup>下場作戰添加1個山海眾頭目,將其擊倒者獲得<@ba.vup>2資金","name":"山海眾頭目·懸賞","desc":"為自身下場作戰添加1個山海眾頭目,將其擊倒者獲得2資金","_h":"5nhcbp"},"enemyeffect_3_4_e":{"descRaw":"為自身<@ba.vup>下場作戰添加1個重裝防禦者,將其擊倒者獲得<@ba.vup>1資金","name":"重裝防禦者·懸賞","desc":"為自身下場作戰添加1個重裝防禦者,將其擊倒者獲得1資金","_h":"4fp7kf"},"enemyeffect_3_5_e":{"descRaw":"為自身<@ba.vup>下場作戰添加1個重弩突襲者,將其擊倒者獲得<@ba.vup>2資金","name":"重弩突襲者·懸賞","desc":"為自身下場作戰添加1個重弩突襲者,將其擊倒者獲得2資金","_h":"lrigc9"},"enemyeffect_4":{"descRaw":"之後的<@ba.vdown>每場作戰添加1個山海眾頭目,將其擊倒者獲得<@ba.vup>1資金","name":"山海眾頭目·多輪懸賞","desc":"之後的每場作戰添加1個山海眾頭目,將其擊倒者獲得1資金","_h":"yfl8pu"},"enemyeffect_5":{"descRaw":"為自身<@ba.vup>下場作戰添加1個鴨爵,將其擊倒者獲得<@ba.vup>3資金","name":"鴨爵·懸賞","desc":"為自身下場作戰添加1個鴨爵,將其擊倒者獲得3資金","_h":"xd9tu7"},"enemyeffect_5_1":{"descRaw":"為自身<@ba.vup>下場作戰添加1隻源石蟲,但<@ba.vup>不獲得資金","name":"源石蟲·特訓","desc":"為自身下場作戰添加1隻源石蟲,但不獲得資金","_h":"v1wo21"},"enemyeffect_6":{"descRaw":"為自身<@ba.vup>下場作戰添加1個高普尼克,將其擊倒者獲得<@ba.vup>3資金","name":"高普尼克·懸賞","desc":"為自身下場作戰添加1個高普尼克,將其擊倒者獲得3資金","_h":"1mq24w"},"enemyeffect_7":{"descRaw":"為自身<@ba.vup>下場作戰添加1個流淚小子,將其擊倒者獲得<@ba.vup>3資金","name":"流淚小子·懸賞","desc":"為自身下場作戰添加1個流淚小子,將其擊倒者獲得3資金","_h":"pb37at"},"enemyeffect_8":{"descRaw":"為自身<@ba.vup>下場作戰添加1個圓仔,將其擊倒者獲得<@ba.vup>3資金","name":"圓仔·懸賞","desc":"為自身下場作戰添加1個圓仔,將其擊倒者獲得3資金","_h":"htltur"},"enemyeffect_10_1":{"descRaw":"為自身<@ba.vup>下場戰鬥添加1隻妖怪,若各自行動階段就達成完美作戰,獲得<@ba.vup>1資金","name":"戰術特訓·飛行I","desc":"為自身下場戰鬥添加1隻妖怪,若各自行動階段就達成完美作戰,獲得1資金","_h":"sbw4mn"},"enemyeffect_10_2":{"descRaw":"為自身<@ba.vup>下場戰鬥添加1個暴鴒,若各自行動階段就達成完美作戰,獲得<@ba.vup>2資金","name":"戰術特訓·飛行II","desc":"為自身下場戰鬥添加1個暴鴒,若各自行動階段就達成完美作戰,獲得2資金","_h":"o453xy"},"enemyeffect_10_3":{"descRaw":"為自身<@ba.vup>下場戰鬥添加1個帝國炮火中樞先兆者,若各自行動階段就達成完美作戰,獲得<@ba.vup>3資金","name":"戰術特訓·飛行III","desc":"為自身下場戰鬥添加1個帝國炮火中樞先兆者,若各自行動階段就達成完美作戰,獲得3資金","_h":"ba6yh8"},"enemyeffect_10_4":{"descRaw":"為自身接下來<@ba.vup>兩場作戰添加1隻妖怪,將其擊倒者獲得<@ba.vup>1資金","name":"懸賞·飛行I","desc":"為自身接下來兩場作戰添加1隻妖怪,將其擊倒者獲得1資金","_h":"5f0e77"},"enemyeffect_10_5":{"descRaw":"為自身接下來<@ba.vup>兩場作戰添加1隻暴鴒,將其擊倒者獲得<@ba.vup>2資金","name":"懸賞·飛行II","desc":"為自身接下來兩場作戰添加1隻暴鴒,將其擊倒者獲得2資金","_h":"o8adpq"},"enemyeffect_10_6":{"descRaw":"為自身接下來<@ba.vup>兩場作戰添加1個法術大師A1,將其擊倒者獲得<@ba.vup>3資金","name":"懸賞·飛行III","desc":"為自身接下來兩場作戰添加1個法術大師A1,將其擊倒者獲得3資金","_h":"dm04da"},"enem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scRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"bounty_hunter_14":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"bounty_hunter_14_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"bounty_hunter_15":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"bounty_hunter_15_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"buff_select_1":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"buff_select_1_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"buff_select_2":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"buff_select_2_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"buff_select_3":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"buff_select_3_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"buff_select_4":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"buff_select_4_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"enemy_initial_1":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_1_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_2":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_2_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_3":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_3_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_4":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_4_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_5":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_5_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_6":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_6_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_7":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_7_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_8":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_8_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_9":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_9_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_10":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_10_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"equip_free_1":{"descRaw":"無需消耗資金,獲得裝備補給。","name":"道具補給","desc":"無需消耗資金,獲得裝備補給。"},"equip_free_1_tr":{"descRaw":"無需消耗資金,獲得裝備補給。","name":"道具補給","desc":"無需消耗資金,獲得裝備補給。"},"equip_free_2":{"descRaw":"無需消耗資金,獲得裝備補給。","name":"道具補給","desc":"無需消耗資金,獲得裝備補給。"},"equip_free_2_s":{"descRaw":"無需消耗資金,獲得裝備補給。","name":"道具補給","desc":"無需消耗資金,獲得裝備補給。"},"equip_free_3":{"descRaw":"無需消耗資金,獲得裝備補給。","name":"道具補給","desc":"無需消耗資金,獲得裝備補給。"},"equip_free_3_s":{"descRaw":"無需消耗資金,獲得裝備補給。","name":"道具補給","desc":"無需消耗資金,獲得裝備補給。"},"equip_free_4":{"descRaw":"無需消耗資金,獲得裝備補給。","name":"道具補給","desc":"無需消耗資金,獲得裝備補給。"},"equip_free_4_s":{"descRaw":"無需消耗資金,獲得裝備補給。","name":"道具補給","desc":"無需消耗資金,獲得裝備補給。"},"hardbuff_select_1":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"hardbuff_select_1_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"hardbuff_select_2":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"hardbuff_select_2_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"hardbuff_select_3":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"hardbuff_select_3_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"hunter_band_1":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"terrain_m01_1":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m01_1_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m02_1":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m02_1_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m02_2":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m02_2_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m03_1":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m03_1_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m04_1":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m04_1_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m06_1":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m06_1_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m07_1":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m07_1_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"_h":"i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1sz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzksz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szi1edi1i1edi1i1edi1i1edi1i1edi1i1edi1i1edi1i1edi1zkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzksz01szzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzk"},"families":{"bounty":{"name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"supply":{"name":"道具補給","desc":"無需消耗資金,獲得裝備補給。"},"shop":{"name":"機密商店","desc":"無需消耗資金,獲得裝備補給。"},"tactic":{"name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"_h":"01szedi112i1qtzk"},"cards":{"bounty":[{"name":"無人機護障·P·戰術特訓","desc":"為自身下場作戰添加3個無人機護障·P,若各自行動階段就達成完美作戰,獲得2資金"},{"name":"法術大師A2·多輪戰術特訓","desc":"之後的每場作戰添加2個法術大師A2,若各自行動階段就達成完美作戰,獲得2資金"},{"name":"法術大師A2·懸賞","desc":"為自身下場作戰添加1個法術大師A2,將其擊倒者獲得2資金"},{"name":"“薩科塔之眼”·懸賞","desc":"為自身下場作戰添加1隻“薩科塔之眼”,將其擊倒者獲得2資金"},{"name":"元核孽生者·懸賞","desc":"為自身下場作戰添加1隻元核孽生者,將其擊倒者獲得3資金"},{"name":"幽靈組長·懸賞","desc":"為自身下場作戰添加1個幽靈組長,將其擊倒者獲得1資金"},{"name":"山海眾頭目·懸賞","desc":"為自身下場作戰添加1個山海眾頭目,將其擊倒者獲得2資金"},{"name":"重裝防禦者·懸賞","desc":"為自身下場作戰添加1個重裝防禦者,將其擊倒者獲得1資金"},{"name":"重弩突襲者·懸賞","desc":"為自身下場作戰添加1個重弩突襲者,將其擊倒者獲得2資金"},{"name":"山海眾頭目·多輪懸賞","desc":"之後的每場作戰添加1個山海眾頭目,將其擊倒者獲得1資金"},{"name":"鴨爵·懸賞","desc":"為自身下場作戰添加1個鴨爵,將其擊倒者獲得3資金"},{"name":"源石蟲·特訓","desc":"為自身下場作戰添加1隻源石蟲,但不獲得資金"},{"name":"高普尼克·懸賞","desc":"為自身下場作戰添加1個高普尼克,將其擊倒者獲得3資金"},{"name":"流淚小子·懸賞","desc":"為自身下場作戰添加1個流淚小子,將其擊倒者獲得3資金"},{"name":"圓仔·懸賞","desc":"為自身下場作戰添加1個圓仔,將其擊倒者獲得3資金"},{"name":"戰術特訓·飛行I","desc":"為自身下場戰鬥添加1隻妖怪,若各自行動階段就達成完美作戰,獲得1資金"},{"name":"戰術特訓·飛行II","desc":"為自身下場戰鬥添加1個暴鴒,若各自行動階段就達成完美作戰,獲得2資金"},{"name":"戰術特訓·飛行III","desc":"為自身下場戰鬥添加1個帝國炮火中樞先兆者,若各自行動階段就達成完美作戰,獲得3資金"},{"name":"懸賞·飛行I","desc":"為自身接下來兩場作戰添加1隻妖怪,將其擊倒者獲得1資金"},{"name":"懸賞·飛行II","desc":"為自身接下來兩場作戰添加1隻暴鴒,將其擊倒者獲得2資金"},{"name":"懸賞·飛行III","desc":"為自身接下來兩場作戰添加1個法術大師A1,將其擊倒者獲得3資金"},{"name":"懸賞·飛行I","desc":"為自身下場戰鬥添加1個法術大師A2,將其擊倒者獲得1資金"},{"name":"懸賞·飛行II","desc":"為自身下場戰鬥添加1個枯朽萃聚使徒,將其擊倒者獲得2資金"},{"name":"戰術特訓·頻次I","desc":"為自身下場戰鬥添加1隻磨礱,若各自行動階段就達成完美作戰,獲得1資金"},{"name":"戰術特訓·頻次II","desc":"為自身下場戰鬥添加1隻烹泉,若各自行動階段就達成完美作戰,獲得2資金"},{"name":"戰術特訓·頻次III","desc":"為自身下場戰鬥添加1隻新硎,若各自行動階段就達成完美作戰,獲得3資金"},{"name":"懸賞·頻次I","desc":"為自身接下來兩場作戰添加1隻磨礱,將其擊倒者獲得1資金"},{"name":"懸賞·頻次II","desc":"為自身接下來兩場作戰添加1隻烹泉,將其擊倒者獲得2資金"},{"name":"懸賞·頻次III","desc":"為自身接下來兩場作戰添加1隻清明,將其擊倒者獲得3資金"},{"name":"懸賞·頻次I","desc":"為自身下場戰鬥添加1隻沏虹,將其擊倒者獲得1資金"},{"name":"懸賞·頻次II","desc":"為自身下場戰鬥添加1隻新硎,將其擊倒者獲得2資金"},{"name":"戰術特訓·損傷I","desc":"為自身下場戰鬥添加1隻底海滑動者,若各自行動階段就達成完美作戰,獲得1資金"},{"name":"戰術特訓·損傷II","desc":"為自身下場戰鬥添加1隻熾焰源石蟲,若各自行動階段就達成完美作戰,獲得2資金"},{"name":"戰術特訓·損傷III","desc":"為自身下場戰鬥添加1隻灼藤,若各自行動階段就達成完美作戰,獲得3資金"},{"name":"懸賞·損傷I","desc":"為自身接下來兩場作戰添加1隻底海滑動者,將其擊倒者獲得1資金"},{"name":"懸賞·損傷II","desc":"為自身接下來兩場作戰添加1個控潮術師,將其擊倒者獲得2資金"},{"name":"懸賞·損傷III","desc":"為自身接下來兩場作戰添加1個術師快艇,將其擊倒者獲得3資金"},{"name":"懸賞·損傷II","desc":"為自身下場戰鬥添加1隻灼藤,將其擊倒者獲得2資金"},{"name":"懸賞·損傷II","desc":"為自身下場戰鬥添加1隻異光體孽生者,將其擊倒者獲得2資金"},{"name":"戰術特訓·持續I","desc":"為自身下場戰鬥添加1隻逐腐獸,若各自行動階段就達成完美作戰,獲得1資金"},{"name":"戰術特訓·持續II","desc":"為自身下場戰鬥添加1個薩卡茲枯朽戰士組長,若各自行動階段就達成完美作戰,獲得2資金"},{"name":"戰術特訓·持續III","desc":"為自身下場戰鬥添加1個尖端薩卡茲枯朽戰車,若各自行動階段就達成完美作戰,獲得3資金"},{"name":"懸賞·持續I","desc":"為自身接下來兩場作戰添加1個薩卡茲枯朽戰士組長,將其擊倒者獲得1資金"},{"name":"懸賞·持續II","desc":"為自身接下來兩場作戰添加1隻逐腐獸,將其擊倒者獲得2資金"},{"name":"懸賞·持續III","desc":"為自身接下來兩場作戰添加1個薩卡茲枯朽戰車,將其擊倒者獲得3資金"},{"name":"懸賞·持續I","desc":"為自身下場戰鬥添加1個假想敵:蝕裂,將其擊倒者獲得1資金"},{"name":"懸賞·持續II","desc":"為自身下場戰鬥添加1個尖端薩卡茲枯朽戰車,將其擊倒者獲得2資金"},{"name":"戰術特訓·隱匿I","desc":"為自身下場戰鬥添加1個隱形弩手,若各自行動階段就達成完美作戰,獲得1資金"},{"name":"戰術特訓·隱匿II","desc":"為自身下場戰鬥添加1個節日爵士樂手,若各自行動階段就達成完美作戰,獲得2資金"},{"name":"戰術特訓·隱匿III","desc":"為自身下場戰鬥添加1個家族滅跡人,若各自行動階段就達成完美作戰,獲得3資金"},{"name":"懸賞·隱匿I","desc":"為自身接下來兩場作戰添加1個隱形弩手,將其擊倒者獲得1資金"},{"name":"懸賞·隱匿II","desc":"為自身接下來兩場作戰添加1個隱形術師,將其擊倒者獲得2資金"},{"name":"懸賞·隱匿III","desc":"為自身接下來兩場作戰添加1個山海眾頭目,將其擊倒者獲得3資金"},{"name":"懸賞·隱匿I","desc":"為自身下場戰鬥添加1個重弩突襲者,將其擊倒者獲得1資金"},{"name":"懸賞·隱匿II","desc":"為自身下場戰鬥添加1個家族暗影滅跡人,將其擊倒者獲得2資金"},{"name":"戰術特訓·折射I","desc":"為自身下場戰鬥添加1個深池方陣戰士,若各自行動階段就達成完美作戰,獲得1資金"},{"name":"戰術特訓·折射II","desc":"為自身下場戰鬥添加1個深池暗影術師隊長,若各自行動階段就達成完美作戰,獲得2資金"},{"name":"戰術特訓·折射III","desc":"為自身下場戰鬥添加1個深池夥友衛隊精英,若各自行動階段就達成完美作戰,獲得3資金"},{"name":"懸賞·折射I","desc":"為自身接下來兩場作戰添加1個深池方陣戰士,將其擊倒者獲得1資金"},{"name":"懸賞·折射II","desc":"為自身接下來兩場作戰添加1個深池暗影術師,將其擊倒者獲得2資金"},{"name":"懸賞·折射III","desc":"為自身接下來兩場作戰添加1個深池夥友衛隊,將其擊倒者獲得3資金"},{"name":"懸賞·折射II","desc":"為自身下場戰鬥添加1隻深池重甲衛士隊長,將其擊倒者獲得2資金"},{"name":"懸賞·折射II","desc":"為自身下場戰鬥添加1個憤怒的守墓石像,將其擊倒者獲得2資金"},{"name":"懸賞·特異III","desc":"為自身下場戰鬥添加1個泥岩巨像,將其擊倒者獲得3資金"},{"name":"懸賞·特異III","desc":"為自身下場戰鬥添加1個“越長塵”,將其擊倒者獲得3資金"},{"name":"懸賞·特異III","desc":"為自身下場戰鬥添加1個狂暴宿主組長,將其擊倒者獲得3資金"},{"name":"懸賞·特異III","desc":"為自身下場戰鬥添加1隻溫順的武裝大馱獸,將其擊倒者獲得3資金"},{"name":"懸賞·特異III","desc":"為自身下場戰鬥添加1個薩卡茲駭骨拷打者,將其擊倒者獲得3資金"},{"name":"懸賞·特異III","desc":"為自身下場戰鬥添加1個高準度倫蒂尼姆城防自行炮,將其擊倒者獲得3資金"},{"name":"懸賞·特異III","desc":"為自身下場戰鬥添加1隻烏頂巨角盧魯,將其擊倒者獲得3資金"},{"name":"懸賞·特異III","desc":"為自身下場戰鬥添加1隻伊利昂的木馱獸,將其擊倒者獲得3資金"},{"name":"懸賞·特異II","desc":"為自身下場戰鬥添加1隻擁霜羽獸,將其擊倒者獲得2資金"},{"name":"懸賞·特異II","desc":"為自身下場戰鬥添加1隻異質裂獸·α,將其擊倒者獲得2資金"},{"name":"懸賞·損傷I","desc":"為自身下場戰鬥添加1隻心虛設計師,將其擊倒者獲得1資金"},{"name":"懸賞·特異I","desc":"為自身下場戰鬥添加1隻轉譯基底·α,將其擊倒者獲得1資金"},{"name":"懸賞·特異I","desc":"為自身接下來兩場作戰添加1隻雪孩子,將其擊倒者獲得1資金"},{"name":"懸賞·特異I","desc":"為自身接下來兩場作戰添加1隻新手祭司學徒,將其擊倒者獲得1資金"},{"name":"懸賞·特異I","desc":"為自身接下來兩場作戰添加1隻冒失的小弟,將其擊倒者獲得1資金"},{"name":"懸賞·特異II","desc":"為自身接下來兩場作戰添加1隻駭笑看客,將其擊倒者獲得2資金"},{"name":"懸賞·特異II","desc":"為自身接下來兩場作戰添加1隻水遁忍者,將其擊倒者獲得2資金"},{"name":"懸賞·特異III","desc":"為自身接下來兩場作戰添加1隻自製投石機,將其擊倒者獲得3資金"},{"name":"懸賞·損傷I","desc":"為自身接下來兩場作戰添加1隻臨時收音師,將其擊倒者獲得1資金"},{"name":"懸賞·特異I","desc":"為自身接下來兩場作戰添加1隻迷茫的修理小助手,將其擊倒者獲得1資金"},{"name":"懸賞·特異I","desc":"為自身接下來兩場作戰添加1隻高能源石蟲,將其擊倒者獲得1資金"},{"name":"懸賞·特異II","desc":"為自身接下來兩場作戰添加1隻聖堂劍士,將其擊倒者獲得2資金"},{"name":"懸賞·特異II","desc":"為自身接下來兩場作戰添加1隻尋仇者,將其擊倒者獲得2資金"},{"name":"懸賞·損傷III","desc":"為自身接下來兩場作戰添加1隻主角陣營角色,將其擊倒者獲得3資金"},{"name":"懸賞·特異I","desc":"為自身接下來兩場作戰添加1隻節日氣球,將其擊倒者獲得1資金"},{"name":"懸賞·特異I","desc":"為自身接下來兩場作戰添加1隻簡飼源石蟲,將其擊倒者獲得1資金"},{"name":"懸賞·折射I","desc":"為自身接下來兩場作戰添加1隻深池偵察犬pro,將其擊倒者獲得1資金"},{"name":"懸賞·飛行II","desc":"為自身接下來兩場作戰添加1隻吉兆飛鱗,將其擊倒者獲得2資金"},{"name":"懸賞·特異II","desc":"為自身接下來兩場作戰添加1隻鹹鱗汁推薦者,將其擊倒者獲得2資金"},{"name":"懸賞·損傷III","desc":"為自身接下來兩場作戰添加1隻反派陣營角色,將其擊倒者獲得3資金"},{"name":"懸賞·持續I","desc":"為自身接下來兩場作戰添加1隻薩卡茲枯朽戰士,將其擊倒者獲得1資金"},{"name":"懸賞·頻次I","desc":"為自身接下來兩場作戰添加1隻俗心,將其擊倒者獲得1資金"},{"name":"懸賞·特異I","desc":"為自身接下來兩場作戰添加1隻潛伏者,將其擊倒者獲得1資金"},{"name":"懸賞·特異II","desc":"為自身接下來兩場作戰添加1隻“獨輪車玩具”,將其擊倒者獲得2資金"},{"name":"懸賞·損傷II","desc":"為自身接下來兩場作戰添加1隻無胄盟清掃小隊,將其擊倒者獲得2資金"},{"name":"懸賞·損傷III","desc":"為自身接下來兩場作戰添加1隻鼎沸,將其擊倒者獲得3資金"},{"name":"碎骨·懸賞","desc":"為自身下場作戰添加1個碎骨,將其擊倒者獲得1資金"},{"name":"薩卡茲百夫長·懸賞","desc":"為自身下場作戰添加1個薩卡茲百夫長,將其擊倒者獲得2資金"},{"name":"弒君者·懸賞","desc":"為自身下場作戰添加1個弒君者,將其擊倒者獲得1資金"},{"name":"泥岩·懸賞","desc":"為自身下場作戰添加1個泥岩,將其擊倒者獲得4資金"},{"name":"腐敗騎士·懸賞","desc":"為自身下場作戰添加1個腐敗騎士,將其擊倒者獲得3資金"},{"name":"凋零騎士·懸賞","desc":"為自身下場作戰添加1個凋零騎士,將其擊倒者獲得3資金"},{"name":"“遺棄者”·懸賞","desc":"為自身下場作戰添加1個“遺棄者”,將其擊倒者獲得4資金"},{"name":"噴氣人·懸賞","desc":"為自身下場作戰添加1個噴氣人,將其擊倒者獲得3資金"},{"name":"傑斯頓·威廉姆斯·懸賞","desc":"為自身下場作戰添加1個傑斯頓·威廉姆斯,將其擊倒者獲得4資金"},{"name":"W·懸賞","desc":"為自身下場作戰添加1個W,將其擊倒者獲得1資金"},{"name":"“鼠王”·懸賞","desc":"為自身下場作戰添加1個“鼠王”,將其擊倒者獲得2資金"},{"name":"“龐貝”·懸賞","desc":"為自身下場作戰添加1個“龐貝”,將其擊倒者獲得2資金"},{"name":"大鮑勃·懸賞","desc":"為自身下場作戰添加1個大鮑勃,將其擊倒者獲得2資金"},{"name":"“自在”·懸賞","desc":"為自身下場作戰添加1個“自在”,將其擊倒者獲得4資金"},{"name":"鐧·懸賞","desc":"為自身下場作戰添加1個鐧,將其擊倒者獲得5資金"},{"name":"扎羅,“狼之主”·懸賞","desc":"為自身下場作戰添加1個扎羅,“狼之主”,將其擊倒者獲得5資金"},{"name":"“墓碑”·懸賞","desc":"為自身下場作戰添加1個“墓碑”,將其擊倒者獲得4資金"},{"name":"迷路的巨像·懸賞","desc":"為自身下場作戰添加1個迷路的巨像,將其擊倒者獲得5資金"},{"name":"澪·懸賞","desc":"為自身下場作戰添加1個澪,將其擊倒者獲得3資金"},{"name":"“巨大的醜東西”·懸賞","desc":"為自身下場作戰添加1個“巨大的醜東西”,將其擊倒者獲得5資金"},{"name":"“復仇者”·懸賞","desc":"為自身下場作戰添加1個“復仇者”,將其擊倒者獲得6資金"},{"name":"“邪魔的利刃”·懸賞","desc":"為自身下場作戰添加1個“邪魔的利刃”,將其擊倒者獲得3資金"},{"name":"陷落雪祀·懸賞","desc":"為自身下場作戰添加1個陷落雪祀,將其擊倒者獲得3資金"},{"name":"糾纏藤蔓·懸賞","desc":"為自身下場作戰添加1個糾纏藤蔓,將其擊倒者獲得3資金"},{"name":"多輪懸賞 · 假想敵:蝕裂","desc":"後續每場作戰添加1個假想敵:蝕裂(被擊倒時造成持續傷害),擊倒它的你或隊友獲得1資金"},{"name":"多輪懸賞 · 假想敵:淤困","desc":"後續每場作戰添加1個假想敵:淤困(可造成元素損傷),擊倒它的你或隊友獲得1資金"},{"name":"多輪懸賞 · 假想敵:骨刺","desc":"後續每場作戰添加1個假想敵:骨刺(擁有隱匿),擊倒它的你或隊友獲得1資金"},{"name":"多輪懸賞 · 假想敵:黑雲","desc":"後續每場作戰添加1個假想敵:黑雲(空中敵人),擊倒它的你或隊友獲得1資金"},{"name":"多輪懸賞 · 假想敵:再生","desc":"後續每場作戰添加1個假想敵:再生(需要一定攻擊次數擊破),擊倒它的你或隊友獲得1資金"},{"name":"多輪懸賞 · 假想敵:鏡膜","desc":"後續每場作戰添加1個假想敵:鏡膜(擁有折射),擊倒它的你或隊友獲得1資金"}],"tactic":[{"name":"列裝","desc":"你獲得2件隨機1階裝備,若存在其他隊友則他們也獲得"},{"desc":"你的阿戈爾、突襲和堅守盟約層數+8,若存在其他隊友則他們也獲得"},{"name":"詩懷雅的盟誓","desc":"你的炎和投資人盟約層數+10,若存在其他隊友則他們也獲得"},{"name":"風笛的盟誓","desc":"你的維多利亞、遠見和不屈盟約層數+8,若存在其他隊友則他們也獲得"},{"name":"銀灰的盟誓","desc":"你的謝拉格、投資人和迅捷盟約層數+8,若存在其他隊友則他們也獲得"},{"name":"莫斯提馬的盟誓","desc":"你的拉特蘭和奧術盟約層數+10,若存在其他隊友則他們也獲得"},{"name":"緹緹的盟誓","desc":"你的薩爾貢和精準盟約層數+10,若存在其他隊友則他們也獲得"},{"name":"瑪恩納的盟誓","desc":"你的卡西米爾盟約層數+12,若存在其他隊友則他們也獲得"},{"name":"德克薩斯的盟誓","desc":"你的敘拉古和突襲盟約層數+10,若存在其他隊友則他們也獲得"},{"name":"財富","desc":"你獲得1資金,若存在其他隊友則他們也獲得"},{"name":"補給","desc":"你接下來的2次更新變為免費(可疊加),若存在其他隊友則他們也獲得"},{"name":"整備","desc":"你接下來購買的1件裝備變為進階品質"},{"name":"昇華","desc":"你接下來購買的1名幹員變為精銳狀態"},{"name":"炎盟約馳援","desc":"你獲得1名炎盟約的隨機幹員棋子"},{"name":"謝拉格馳援","desc":"你獲得1名謝拉格盟約的隨機幹員棋子"},{"name":"薩爾貢馳援","desc":"你獲得1名薩爾貢盟約的隨機幹員棋子"},{"name":"敘拉古馳援","desc":"你獲得1名敘拉古盟約的隨機幹員棋子"},{"name":"卡西米爾馳援","desc":"你獲得1名卡西米爾盟約的隨機幹員棋子"},{"name":"拉特蘭馳援","desc":"你獲得1名拉特蘭盟約的隨機幹員棋子"},{"name":"維多利亞馳援","desc":"你獲得1名維多利亞盟約的隨機幹員棋子"},{"name":"阿戈爾馳援","desc":"你獲得1名阿戈爾盟約的隨機幹員棋子"},{"name":"自癒","desc":"你獲得:我方單位每次受到傷害時回復50點生命值;若存在其他隊友則他們也獲得此效果"},{"desc":"你獲得:休整期結束時若手牌區至少有3個單位,我方所有幹員無視敵人20法術抗性;若存在其他隊友則他們也獲得此效果"},{"name":"徵召","desc":"你獲得:開始作戰時若場上至少有一橫排存在3名幹員,所有幹員的再部署時間-50%;若存在其他隊友則他們也獲得此效果"},{"name":"無瑕","desc":"你獲得:幹員在生命值為滿時,攻擊力、防禦力+30%;若存在其他隊友則他們也獲得此效果"},{"name":"銳利","desc":"你獲得:休整期結束時若手牌區為空,我方所有幹員無視敵人30%的防禦力;若存在其他隊友則他們也獲得此效果"},{"desc":"全部敵人獲得減益效果:攻擊力-5%"},{"desc":"全部敵人獲得減益效果:防禦力-100"},{"desc":"全部敵人獲得減益效果:法術抗性-3"},{"name":"責罰:乏力","desc":"精英敵人獲得減益效果:攻擊力-6%"},{"name":"責罰:脆弱","desc":"精英敵人獲得減益效果:防禦力-150"},{"name":"責罰:致幻","desc":"精英敵人獲得減益效果:法術抗性-5"},{"name":"裁決:乏力","desc":"領袖敵人獲得減益效果:攻擊力-7%"},{"name":"裁決:脆弱","desc":"領袖敵人獲得減益效果:防禦力-200"},{"name":"裁決:致幻","desc":"領袖敵人獲得減益效果:法術抗性-7"},{"name":"模擬戰場演變·模式一","desc":"移除場地上全部阻隔工事"},{"name":"模擬戰場演變·模式二","desc":"場地上全部阻隔工事變為射擊台"},{"name":"模擬戰場演變·模式三","desc":"移除場地上全部阻隔工事"},{"name":"模擬戰場演變·模式四","desc":"移除場地左側的阻隔工事"},{"name":"模擬戰場演變·模式五","desc":"場地右側的射擊台變為可以部署高台幹員和地面幹員的地面"},{"name":"模擬戰場演變·模式六","desc":"移除場地上全部阻隔工事"},{"name":"模擬戰場演變·模式八","desc":"場地中的沙塵暴停止"},{"name":"模擬戰場演變·模式九","desc":"場上的樹叢全部消失"}],"_h":"i2ash5b2njruiyqzmrh5eqq2hcbpp7kfigc9l8pu9tu7wo21q24w37atlturw4mn53xy6yh80e77adpq04da0ek8adk1ww2g4rko8msbu6tcuth8acjwu6wkutcjyfg3feedjd65jd2h34bcqjom34ut34zi3wgi3jdwpekmui9zh5h9o0avuiz2h5i6f9sd4kw2vrrijbyxuirtqxxujbdduilyg6splpliks5364b16724z6kw677j67fq87xv87m687v987ey87qj87z087vh87oaok9wokl4jdk8h14mh1z0h1y3h1veokw5oklh87ltjdgoh1wqh19wok2tokjnqjqoh1hbh1o964pkadwvokgyqj9yuircu67ph1jdokyd34jpqj0n792ta9803094jp7m9e4c480ub54y3k06rxy68miylzb6fzl6s6aj1so7xq2etl2xhep5e4rwqj1pixtd6fu272tklpqbwkjup1ebxnjz2t2xgpbtpfb16fyg0pe6bad1rgfk843zoic7akw7yx4wqwx4mu4rs6crmd7wvsncwgrc8u2sqhw491kddeqypnhdlyl4dps6mnnjggxks0plpqld8yb2ze1uqo80guzng2af7l27ekk8mfw8uk6cp1n43tbjp1it0u3cfeubp105t30z18"}},"enemies":{"enemy_1000_gopro_2":{"descRaw":"比一般獵狗更具有作戰能力,<@eb.key>行動速度很快。","name":"獵狗pro","desc":"比一般獵狗更具有作戰能力,行動速度很快。","_h":"4hahci"},"enemy_1001_bigbo":{"descRaw":"整合運動的特殊近戰人員,使用電鋸進行攻擊,兼具<@eb.danger>高耐久、攻擊力和防禦力。","name":"大鮑勃","desc":"整合運動的特殊近戰人員,使用電鋸進行攻擊,兼具高耐久、攻擊力和防禦力。","_h":"o8s66z"},"enemy_1005_yokai":{"descRaw":"<@eb.key>【飛行單位】敵方人員操縱的無人機,不會進行攻擊。","desc":"【飛行單位】敵方人員操縱的無人機,不會進行攻擊。","abilities":[{"textRaw":"飛行單位","text":"飛行單位"}],"_h":"4exd6969"},"enemy_1005_yokai_2":{"descRaw":"<@eb.key>【飛行單位】妖怪的改良版,可進行<@eb.key>遠程物理射擊。","desc":"【飛行單位】妖怪的改良版,可進行遠程物理射擊。","abilities":[{"textRaw":"飛行單位","text":"飛行單位"}],"_h":"8f3z6969"},"enemy_1005_yokai_3":{"descRaw":"<@eb.key>【飛行單位】大型無人機,擁有更好的耐久性能,可進行<@eb.key>遠程物理射擊。","name":"威龍","desc":"【飛行單位】大型無人機,擁有更好的耐久性能,可進行遠程物理射擊。","abilities":[{"textRaw":"飛行單位","text":"飛行單位"}],"_h":"8n73f56969"},"enemy_1006_shield":{"descRaw":"整合運動的近身作戰人員,<@eb.key>防禦力很高且難以被擊潰。","name":"重裝防禦者","desc":"整合運動的近身作戰人員,防禦力很高且難以被擊潰。","_h":"qsjxbz"},"enemy_1006_shield_2":{"descRaw":"比一般重裝防禦者更具威脅,<@eb.key>防禦力很高且難以被擊潰。","name":"重裝防禦組長","desc":"比一般重裝防禦者更具威脅,防禦力很高且難以被擊潰。","_h":"b3db6o"},"enemy_1006_shield_3":{"descRaw":"重裝防禦者中的精英,比重裝防禦組長更具威脅,<@eb.key>防禦力很高且難以被擊潰。","name":"重裝五十夫長","desc":"重裝防禦者中的精英,比重裝防禦組長更具威脅,防禦力很高且難以被擊潰。","_h":"o71e48"},"enemy_1007_slime":{"name":"源石蟲","_h":"ml"},"enemy_1009_lurker":{"descRaw":"整合運動的特殊作戰人員,<@eb.key>在被阻擋前無法被攻擊。","name":"潛伏者","desc":"整合運動的特殊作戰人員,在被阻擋前無法被攻擊。","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"}],"_h":"wle35ujteo"},"enemy_1010_demon":{"descRaw":"薩卡茲雇傭兵,擁有<@eb.key>較高攻擊力和較高法術抗性。","name":"薩卡茲大劍手","desc":"薩卡茲雇傭兵,擁有較高攻擊力和較高法術抗性。","_h":"0i6ej3"},"enemy_1010_demon_2":{"descRaw":"比一般薩卡茲大劍手更具威脅,擁有<@eb.key>較高攻擊力和較高法術抗性。","name":"薩卡茲大劍組長","desc":"比一般薩卡茲大劍手更具威脅,擁有較高攻擊力和較高法術抗性。","_h":"cz6gi2"},"enemy_1017_defdrn":{"descRaw":"<@eb.key>【飛行單位】無人機,能使周圍敵軍<@eb.key>防禦力上升。","desc":"【飛行單位】無人機,能使周圍敵軍防禦力上升。","abilities":[{"textRaw":"飛行單位","text":"飛行單位"},{"textRaw":"為周圍敵軍持續提供防禦力加成","text":"為周圍敵軍持續提供防禦力加成"}],"_h":"o4s66969c7c7"},"enemy_1019_jshoot":{"descRaw":"射擊作戰人員,<@eb.key>在被阻擋前無法被攻擊。","name":"隱形弩手","desc":"射擊作戰人員,在被阻擋前無法被攻擊。","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"}],"_h":"9xk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會相互支援,防禦力提升。折射生效時,法術抗性增加70","abilities":[{"textRaw":"其他方陣戰士位於附近時,防禦力提升(可疊加)","text":"其他方陣戰士位於附近時,防禦力提升(可疊加)"}],"_h":"s39wzfq5q5"},"enemy_1169_duphlx_2":{"descRaw":"距離較近的方陣指揮官會相互支援,<@eb.key>防禦力提升。<@eb.key>折射生效時,法術抗性增加70","name":"深池方陣指揮官","desc":"距離較近的方陣指揮官會相互支援,防禦力提升。折射生效時,法術抗性增加70","abilities":[{"textRaw":"其他方陣指揮官位於附近時,防禦力提升(可疊加)","text":"其他方陣指揮官位於附近時,防禦力提升(可疊加)"}],"_h":"7jr2frfyfy"},"enemy_1170_dushld":{"descRaw":"深池部隊中的重甲衛士。<@eb.key>折射生效時,法術抗性增加70","name":"深池重甲衛士","desc":"深池部隊中的重甲衛士。折射生效時,法術抗性增加70","_h":"pewhqr"},"enemy_1170_dushld_2":{"descRaw":"深池部隊中的重甲衛士隊長。<@eb.key>折射生效時,法術抗性增加70","name":"深池重甲衛士隊長","desc":"深池部隊中的重甲衛士隊長。折射生效時,法術抗性增加70","_h":"ckqnvp"},"enemy_1172_dugago":{"descRaw":"<@eb.key>折射;首次被擊倒後暫時變為<@eb.key>防禦極高的石像,之後重生成為<@eb.key>空中單位","desc":"折射;首次被擊倒後暫時變為防禦極高的石像,之後重生成為空中單位","abilities":[{"textRaw":"首次被擊倒時暫時變為防禦力極高的石像,一段時間後重生為空中單位","text":"首次被擊倒時暫時變為防禦力極高的石像,一段時間後重生為空中單位"}],"_h":"k0g1b3b3"},"enemy_1172_dugago_2":{"descRaw":"<@eb.key>折射;首次被擊倒後暫時變為<@eb.key>防禦極高的石像,之後重生成為<@eb.key>空中單位","name":"憤怒的守墓石像","desc":"折射;首次被擊倒後暫時變為防禦極高的石像,之後重生成為空中單位","abilities":[{"textRaw":"首次被擊倒時暫時變為防禦力極高的石像,一段時間後重生為空中單位","text":"首次被擊倒時暫時變為防禦力極高的石像,一段時間後重生為空中單位"}],"_h":"k0zag1b3b3"},"enemy_1174_duholy":{"descRaw":"<@eb.key>折射;更容易受到我方攻擊,<@eb.key>夥友影刃位於附近時,啟動力場使周圍我方<@eb.key>攻擊速度下降","name":"深池夥友衛隊","desc":"折射;更容易受到我方攻擊,夥友影刃位於附近時,啟動力場使周圍我方攻擊速度下降","abilities":[{"textRaw":"容易受到我方單位攻擊","text":"容易受到我方單位攻擊"},{"textRaw":"<深池夥友影刃>位於附近時,啟動力場使周圍我方攻擊速度下降","text":"<深池夥友影刃>位於附近時,啟動力場使周圍我方攻擊速度下降"}],"_h":"giuu5j9w9w3y3y"},"enemy_1174_duholy_2":{"descRaw":"<@eb.key>折射;更容易受到我方攻擊,<@eb.key>夥友影刃精英位於附近時,啟動力場使周圍我方<@eb.key>攻擊速度下降","name":"深池夥友衛隊精英","desc":"折射;更容易受到我方攻擊,夥友影刃精英位於附近時,啟動力場使周圍我方攻擊速度下降","abilities":[{"textRaw":"容易受到我方單位攻擊","text":"容易受到我方單位攻擊"},{"textRaw":"<深池夥友影刃精英>位於附近時,啟動力場使周圍我方攻擊速度下降","text":"<深池夥友影刃精英>位於附近時,啟動力場使周圍我方攻擊速度下降"}],"_h":"hfmj249w9wlzlz"},"enemy_1175_dushdo_2":{"descRaw":"<@eb.key>隱匿;<@eb.key>夥友衛隊精英位於附近時,攻擊速度大幅提升。","name":"深池夥友影刃精英","desc":"隱匿;夥友衛隊精英位於附近時,攻擊速度大幅提升。","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"<深池夥友衛隊精英>位於附近時,攻擊速度大幅提升","text":"<深池夥友衛隊精英>位於附近時,攻擊速度大幅提升"}],"_h":"ea9910jteontnt"},"enemy_1183_mlasrt":{"descRaw":"每次攻擊造成一定<@eb.key>侵蝕損傷;數次攻擊後,下一次攻擊造成的傷害提升。","name":"無胄盟清掃小隊","desc":"每次攻擊造成一定侵蝕損傷;數次攻擊後,下一次攻擊造成的傷害提升。","abilities":[{"textRaw":"每次攻擊造成一定<$ba.dt.erosion>侵蝕損傷","text":"每次攻擊造成一定侵蝕損傷"},{"textRaw":"數次攻擊後,下一次攻擊造成的傷害提升","text":"數次攻擊後,下一次攻擊造成的傷害提升"}],"_h":"32mw6zq4ufdqdq"},"enemy_1195_sfyin":{"descRaw":"被擊倒後生成<@eb.key>2個【木製瑞印】。","name":"磨礱","desc":"被擊倒後生成2個【木製瑞印】。","abilities":[{"textRaw":"被擊倒後生成2個<木製瑞印>","text":"被擊倒後生成2個<木製瑞印>"}],"_h":"ca1gtnjiji"},"enemy_1195_sfyin_2":{"descRaw":"被擊倒後生成<@eb.key>2個【紅木瑞印】。","name":"明鑑","desc":"被擊倒後生成2個【紅木瑞印】。","abilities":[{"textRaw":"被擊倒後生成2個<紅木瑞印>","text":"被擊倒後生成2個<紅木瑞印>"}],"_h":"fakfpvcece"},"enemy_1196_msfyin":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>2次傷害擊倒","name":"木製瑞印","desc":"不攻擊,無法被阻擋,需要2次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要2次傷害擊倒","text":"需要2次傷害擊倒"}],"_h":"abdxgwufufmrmr"},"enemy_1196_msfyin_2":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>3次傷害擊倒","name":"紅木瑞印","desc":"不攻擊,無法被阻擋,需要3次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要3次傷害擊倒","text":"需要3次傷害擊倒"}],"_h":"4sm9u9ufufsysy"},"enemy_1197_sfshu":{"descRaw":"被擊倒後生成<@eb.key>3個【小說卷軸】。","desc":"被擊倒後生成3個【小說卷軸】。","abilities":[{"textRaw":"被擊倒後生成3個<小說卷軸>","text":"被擊倒後生成3個<小說卷軸>"}],"_h":"o3m4jfjf"},"enemy_1197_sfshu_2":{"descRaw":"被擊倒後生成<@eb.key>3個【詩畫卷軸】。","name":"雅氣","desc":"被擊倒後生成3個【詩畫卷軸】。","abilities":[{"textRaw":"被擊倒後生成3個<詩畫卷軸>","text":"被擊倒後生成3個<詩畫卷軸>"}],"_h":"daz0z9j8j8"},"enemy_1198_msfshu":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>3次傷害擊倒","name":"小說卷軸","desc":"不攻擊,無法被阻擋,需要3次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要3次傷害擊倒","text":"需要3次傷害擊倒"}],"_h":"4sfxu9ufufsysy"},"enemy_1198_msfshu_2":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>4次傷害擊倒","name":"詩畫卷軸","desc":"不攻擊,無法被阻擋,需要4次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要4次傷害擊倒","text":"需要4次傷害擊倒"}],"_h":"ihe4niufuf8t8t"},"enemy_1199_sfjin":{"descRaw":"容易被我方攻擊,被擊倒後生成<@eb.key>1個【青銅鏡】。","name":"身觀","desc":"容易被我方攻擊,被擊倒後生成1個【青銅鏡】。","abilities":[{"textRaw":"更容易被我方攻擊","text":"更容易被我方攻擊"},{"textRaw":"被擊倒後生成1個<青銅鏡>","text":"被擊倒後生成1個<青銅鏡>"}],"_h":"9s7s69aoaou1u1"},"enemy_1200_msfjin":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>30次傷害擊倒","name":"青銅鏡","desc":"不攻擊,無法被阻擋,需要30次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要30次傷害擊倒","text":"需要30次傷害擊倒"}],"_h":"m4xxb1ufufr4r4"},"enemy_1200_msfjin_2":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>35次傷害擊倒","name":"黃銅鏡","desc":"不攻擊,無法被阻擋,需要35次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要35次傷害擊倒","text":"需要35次傷害擊倒"}],"_h":"gvkjuoufufz1z1"},"enemy_1202_msfzhi":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>3次傷害擊倒","name":"木製鎮紙","desc":"不攻擊,無法被阻擋,需要3次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要3次傷害擊倒","text":"需要3次傷害擊倒"}],"_h":"4spou9ufufsysy"},"enemy_1202_msfzhi_2":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>4次傷害擊倒","name":"紅木鎮紙","desc":"不攻擊,無法被阻擋,需要4次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要4次傷害擊倒","text":"需要4次傷害擊倒"}],"_h":"ihawniufuf8t8t"},"enemy_1203_sfhu":{"descRaw":"被擊倒後造成範圍法術傷害,使我方攻擊速度降低(可被抵抗),並生成<@eb.key>4個【青瓷茶器】","desc":"被擊倒後造成範圍法術傷害,使我方攻擊速度降低(可被抵抗),並生成4個【青瓷茶器】","abilities":[{"textRaw":"被擊倒後爆炸造成範圍法術傷害,使我方攻擊速度大幅降低(可被<$ba.buffres>抵抗)","text":"被擊倒後爆炸造成範圍法術傷害,使我方攻擊速度大幅降低(可被抵抗)"},{"textRaw":"被擊倒後生成4個<青瓷茶器>","text":"被擊倒後生成4個<青瓷茶器>"}],"_h":"fvt0iakp7b7b"},"enemy_1203_sfhu_2":{"descRaw":"被擊倒後造成範圍法術傷害,使我方攻擊速度降低(可被抵抗),並生成<@eb.key>4個【彩瓷茶器】","desc":"被擊倒後造成範圍法術傷害,使我方攻擊速度降低(可被抵抗),並生成4個【彩瓷茶器】","abilities":[{"textRaw":"被擊倒後爆炸造成範圍法術傷害,使我方攻擊速度大幅降低(可被<$ba.buffres>抵抗)","text":"被擊倒後爆炸造成範圍法術傷害,使我方攻擊速度大幅降低(可被抵抗)"},{"textRaw":"被擊倒後生成4個<彩瓷茶器>","text":"被擊倒後生成4個<彩瓷茶器>"}],"_h":"3uvtiakpd2d2"},"enemy_1204_msfhu":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>4次<@eb.key>法術或真實傷害擊倒","desc":"不攻擊,無法被阻擋,需要4次法術或真實傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要4次法術或真實傷害擊倒","text":"需要4次法術或真實傷害擊倒"}],"_h":"urhpufufxkxk"},"enemy_1204_msfhu_2":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>6次<@eb.key>法術或真實傷害擊倒","desc":"不攻擊,無法被阻擋,需要6次法術或真實傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要6次法術或真實傷害擊倒","text":"需要6次法術或真實傷害擊倒"}],"_h":"fpmnufuf7a7a"},"enemy_1207_sfji":{"descRaw":"攻擊消耗【斷刃】使攻擊力提升,被擊倒時未消耗的【斷刃】會生成【銅矛頭】(至少<@eb.key>1個)","desc":"攻擊消耗【斷刃】使攻擊力提升,被擊倒時未消耗的【斷刃】會生成【銅矛頭】(至少1個)","abilities":[{"textRaw":"攻擊消耗斷刃使攻擊力提升","text":"攻擊消耗斷刃使攻擊力提升"},{"textRaw":"被擊倒時未消耗的斷刃會生成<銅矛頭>(至少1個)。","text":"被擊倒時未消耗的斷刃會生成<銅矛頭>(至少1個)。"}],"_h":"xkirdndn4q4q"},"enemy_1207_sfji_2":{"descRaw":"攻擊消耗【斷刃】使攻擊力提升,被擊倒時未消耗的【斷刃】會生成【鐵矛頭】(至少<@eb.key>1個)","desc":"攻擊消耗【斷刃】使攻擊力提升,被擊倒時未消耗的【斷刃】會生成【鐵矛頭】(至少1個)","abilities":[{"textRaw":"攻擊消耗斷刃使攻擊力提升","text":"攻擊消耗斷刃使攻擊力提升"},{"textRaw":"被擊倒時未消耗的斷刃會生成<鐵矛頭>(至少1個)。","text":"被擊倒時未消耗的斷刃會生成<鐵矛頭>(至少1個)。"}],"_h":"oxg2dndnwdwd"},"enemy_1208_msfji":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>25次傷害擊倒","name":"銅矛頭","desc":"不攻擊,無法被阻擋,需要25次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要25次傷害擊倒","text":"需要25次傷害擊倒"}],"_h":"fucs9zufufnini"},"enemy_1208_msfji_2":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>30次傷害擊倒","name":"鐵矛頭","desc":"不攻擊,無法被阻擋,需要30次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要30次傷害擊倒","text":"需要30次傷害擊倒"}],"_h":"m4gjb1ufufr4r4"},"enemy_1209_sfden":{"descRaw":"使周圍其他敵方單位暫時隱匿,被擊倒後生成<@eb.key>1個【銅燈盤】","desc":"使周圍其他敵方單位暫時隱匿,被擊倒後生成1個【銅燈盤】","abilities":[{"textRaw":"每隔一段時間使周圍其他敵方單位暫時<$ba.invisible>隱匿","text":"每隔一段時間使周圍其他敵方單位暫時隱匿"},{"textRaw":"死亡後生成1個<銅燈盤>","text":"死亡後生成1個<銅燈盤>"}],"_h":"zliuz55k8w8w"},"enemy_1209_sfden_2":{"descRaw":"使周圍其他敵方單位暫時隱匿,被擊倒後生成<@eb.key>1個【鐵燈盤】","desc":"使周圍其他敵方單位暫時隱匿,被擊倒後生成1個【鐵燈盤】","abilities":[{"textRaw":"每隔一段時間使周圍其他敵方單位暫時<$ba.invisible>隱匿","text":"每隔一段時間使周圍其他敵方單位暫時隱匿"},{"textRaw":"死亡後生成1個<鐵燈盤>","text":"死亡後生成1個<鐵燈盤>"}],"_h":"7cqvz55k8h8h"},"enemy_1210_msfden":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>35次傷害擊倒","name":"銅燈盤","desc":"不攻擊,無法被阻擋,需要35次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要35次傷害擊倒","text":"需要35次傷害擊倒"}],"_h":"gvosuoufufz1z1"},"enemy_1210_msfden_2":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>45次傷害擊倒","name":"鐵燈盤","desc":"不攻擊,無法被阻擋,需要45次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要45次傷害擊倒","text":"需要45次傷害擊倒"}],"_h":"ykgzplufufqkqk"},"enemy_1229_darmy":{"descRaw":"攻擊造成<@eb.key>法術傷害與<@eb.key>凋亡損傷。","name":"薩卡茲王庭軍戰士","desc":"攻擊造成法術傷害與凋亡損傷。","abilities":[{"textRaw":"攻擊造成<$ba.dt.apoptosis>凋亡損傷","text":"攻擊造成凋亡損傷"}],"_h":"1503pvmw7k"},"enemy_1229_darmy_2":{"descRaw":"攻擊造成<@eb.key>法術傷害與<@eb.key>凋亡損傷。","name":"薩卡茲王庭軍精銳戰士","desc":"攻擊造成法術傷害與凋亡損傷。","abilities":[{"textRaw":"攻擊造成<$ba.dt.apoptosis>凋亡損傷","text":"攻擊造成凋亡損傷"}],"_h":"150xpvmw7k"},"enemy_1234_dsubrl":{"descRaw":"持續對周圍造成<@eb.key>法術傷害和<@eb.key>神經損傷;<@eb.key>抵抗,且移動速度不會降低","name":"深溟巢湧者","desc":"持續對周圍造成法術傷害和神經損傷;抵抗,且移動速度不會降低","abilities":[{"textRaw":"持續對周圍造成法術傷害和<$ba.dt.neural>神經損傷","text":"持續對周圍造成法術傷害和神經損傷"},{"textRaw":"<$ba.buffres>抵抗且免疫<$ba.sluggish>停頓","text":"抵抗且免疫停頓"}],"_h":"y9nacoagfh0pty"},"enemy_1234_dsubrl_2":{"descRaw":"持續對周圍造成<@eb.key>法術傷害和<@eb.key>神經損傷;<@eb.key>抵抗,且移動速度不會降低","name":"富營養的巢湧者","desc":"持續對周圍造成法術傷害和神經損傷;抵抗,且移動速度不會降低","abilities":[{"textRaw":"持續對周圍造成法術傷害和<$ba.dt.neural>神經損傷","text":"持續對周圍造成法術傷害和神經損傷"},{"textRaw":"<$ba.buffres>抵抗且免疫<$ba.sluggish>停頓","text":"抵抗且免疫停頓"}],"_h":"y9mycoagfh0pty"},"enemy_1249_lysdb_2":{"descRaw":"可以抵擋一次物理或法術傷害","name":"萊茵生命防衛科高級成員","desc":"可以抵擋一次物理或法術傷害","abilities":[{"textRaw":"可以抵擋一次物理或法術傷害","text":"可以抵擋一次物理或法術傷害"}],"_h":"8qwi8q8q8q"},"enemy_1251_lysyta":{"descRaw":"多蘿西實驗失敗的產物。","name":"Dor-1號失敗品","desc":"多蘿西實驗失敗的產物。","abilities":[{"textRaw":"接觸未啟動的時,為其回復一定技力","text":"接觸未啟動的時,為其回復一定技力"}],"_h":"4f8y4f8989"},"enemy_1251_lysyta_2":{"descRaw":"多蘿西實驗失敗的產物。即使沒能達到預期效果,多蘿西仍然充滿希望。","name":"Dor-α號失敗品","desc":"多蘿西實驗失敗的產物。即使沒能達到預期效果,多蘿西仍然充滿希望。","abilities":[{"textRaw":"接觸未啟動的時,為其回復一定技力","text":"接觸未啟動的時,為其回復一定技力"}],"_h":"zotuzo8989"},"enemy_1252_lysytb_2":{"descRaw":"多蘿西再次實驗所得的產物。夢想終須回饋回現實,多蘿西希望自己能成為溫暖的庇護港灣。","name":"Dor-β號複製體","desc":"多蘿西再次實驗所得的產物。夢想終須回饋回現實,多蘿西希望自己能成為溫暖的庇護港灣。","abilities"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"desc":"隱匿,隱匿效果失效後的下一次攻擊造成更高傷害。","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"<$ba.invisible>隱匿效果失效後的下一次攻擊造成更高傷害","text":"隱匿效果失效後的下一次攻擊造成更高傷害"}],"_h":"xz77prjteomfck"},"enemy_1302_ymtro_2":{"descRaw":"只能被阻擋數大於等於4的單位阻擋,可以<@eb.key>裝載最多4名乘客,首次到達<@eb.key>雲梯時釋放裝載的乘客","name":"“越長塵”","desc":"只能被阻擋數大於等於4的單位阻擋,可以裝載最多4名乘客,首次到達雲梯時釋放裝載的乘客","abilities":[{"textRaw":"只能被阻擋數大於等於4的單位阻擋","text":"只能被阻擋數大於等於4的單位阻擋"},{"textRaw":"周圍有領袖以外的非機械敵人時會將其裝載為乘客(最多4個),首次到達雲梯時釋放裝載的乘客","text":"周圍有領袖以外的非機械敵人時會將其裝載為乘客(最多4個),首次到達雲梯時釋放裝載的乘客"}],"_h":"gx9nm5nznzpzpz"},"enemy_1305_mhslim":{"descRaw":"野生的被感染生物,能將灼熱的體液噴向敵人。攻擊造成法術傷害和<@eb.key>灼燃損傷","name":"灼熱源石蟲","desc":"野生的被感染生物,能將灼熱的體液噴向敵人。攻擊造成法術傷害和灼燃損傷","abilities":[{"textRaw":"攻擊造成<$ba.dt.burning>灼燃損傷","text":"攻擊造成灼燃損傷"}],"_h":"k670znf015"},"enemy_1305_mhslim_2":{"descRaw":"野生的被感染生物,能將灼熱的體液噴向敵人。攻擊造成法術傷害和<@eb.key>灼燃損傷","name":"熾焰源石蟲","desc":"野生的被感染生物,能將灼熱的體液噴向敵人。攻擊造成法術傷害和灼燃損傷","abilities":[{"textRaw":"攻擊造成<$ba.dt.burning>灼燃損傷","text":"攻擊造成灼燃損傷"}],"_h":"k6j2znf015"},"enemy_1320_wdrrl_2":{"descRaw":"只能被阻擋數大於等於3的單位阻擋,首次攻擊時造成濺射傷害","name":"薩卡茲悖謬暴虐兵長","desc":"只能被阻擋數大於等於3的單位阻擋,首次攻擊時造成濺射傷害","abilities":[{"textRaw":"只能被阻擋數大於等於3的單位阻擋","text":"只能被阻擋數大於等於3的單位阻擋"},{"textRaw":"首次攻擊時造成濺射傷害","text":"首次攻擊時造成濺射傷害"}],"_h":"lj0blj4o4ox0x0"},"enemy_1321_wdarft":{"descRaw":"不攻擊,每隔一段時間,召喚數個枯朽之種","desc":"不攻擊,每隔一段時間,召喚數個枯朽之種","abilities":[{"textRaw":"飛行單位","text":"飛行單位"},{"textRaw":"每隔一段時間,召喚數個<枯朽之種>","text":"每隔一段時間,召喚數個<枯朽之種>"}],"_h":"cici6969sdsd"},"enemy_1325_cbgpro":{"descRaw":"在玻利瓦爾首先投入使用的軍用獵狗。","name":"軍用獵狗","desc":"在玻利瓦爾首先投入使用的軍用獵狗。","_h":"csfhcs"},"enemy_1325_cbgpro_2":{"descRaw":"經過嚴格選種後培育出的高級軍用獵狗。眼中只有獵物,不死不休。","name":"高級軍用獵狗","desc":"經過嚴格選種後培育出的高級軍用獵狗。眼中只有獵物,不死不休。","_h":"lfhklf"},"enemy_1328_cbjedi":{"descRaw":"攻擊造成<@eb.key>法術傷害,失衡移動時正比於<@eb.key>距離損失生命。","name":"弧光鋒衛","desc":"攻擊造成法術傷害,失衡移動時正比於距離損失生命。","abilities":[{"textRaw":"失衡移動時正比於距離損失生命","text":"失衡移動時正比於距離損失生命"}],"_h":"f04rfss5s5"},"enemy_1329_cbshld":{"descRaw":"初始防禦力與法術抗性較高,但每次受到傷害後降低。","name":"弧光鏡衛","desc":"初始防禦力與法術抗性較高,但每次受到傷害後降低。","abilities":[{"textRaw":"初始護甲與法抗較高,但每次受到傷害後降低","text":"初始護甲與法抗較高,但每次受到傷害後降低"}],"_h":"kdzskdwxwx"},"enemy_1329_cbshld_2":{"descRaw":"初始防禦力與法術抗性較高,但每次受到傷害後降低。","name":"弧光鏡衛長","desc":"初始防禦力與法術抗性較高,但每次受到傷害後降低。","abilities":[{"textRaw":"初始護甲與法抗較高,但每次受到傷害後降低","text":"初始護甲與法抗較高,但每次受到傷害後降低"}],"_h":"kd2dkdwxwx"},"enemy_1355_mrfly":{"descRaw":"<@eb.key>【飛行單位】能使周圍敵軍<@eb.key>法術抗性上升","name":"護障","desc":"【飛行單位】能使周圍敵軍法術抗性上升","abilities":[{"textRaw":"飛行單位","text":"飛行單位"},{"textRaw":"為周圍敵軍持續提供法術抗性加成","text":"為周圍敵軍持續提供法術抗性加成"}],"_h":"6u0tby6969hxhx"},"enemy_1355_mrfly_2":{"descRaw":"<@eb.key>【飛行單位】能使周圍敵軍<@eb.key>法術抗性上升","name":"護障·P","desc":"【飛行單位】能使周圍敵軍法術抗性上升","abilities":[{"textRaw":"飛行單位","text":"飛行單位"},{"textRaw":"為周圍敵軍持續提供法術抗性加成","text":"為周圍敵軍持續提供法術抗性加成"}],"_h":"6uruby6969hxhx"},"enemy_1364_spnaxe_2":{"descRaw":"守護巨獸骸骨的專業武裝人員,周圍有敵人或我方單位被擊倒時回復一定生命並提升攻擊力,被擊倒時留下2個<@eb.key><血珀>","name":"薩卡茲駭骨拷打者","desc":"守護巨獸骸骨的專業武裝人員,周圍有敵人或我方單位被擊倒時回復一定生命並提升攻擊力,被擊倒時留下2個<血珀>","abilities":[{"textRaw":"周圍有敵人或我方單位被擊倒時回復一定生命,攻擊力提升(可疊加)","text":"周圍有敵人或我方單位被擊倒時回復一定生命,攻擊力提升(可疊加)"},{"textRaw":"被擊倒時留下2個<血珀>","text":"被擊倒時留下2個<血珀>"}],"_h":"rbwqhatltl0101"},"enemy_1367_dseed":{"descRaw":"極其堅固的血液精華,受到喚血祭壇的脈衝影響時,在祭壇處重生為新生血裔。","desc":"極其堅固的血液精華,受到喚血祭壇的脈衝影響時,在祭壇處重生為新生血裔。","abilities":[{"textRaw":"受到喚血祭壇的脈衝影響時,在祭壇處重生為新生血裔","text":"受到喚血祭壇的脈衝影響時,在祭壇處重生為新生血裔"}],"_h":"m9m97o7o"},"enemy_1381_winman":{"descRaw":"訪問團徵召而來的軍人,其作戰方式紮實且標準。他們現在更享受平淡如水的閒暇時光。","name":"訪問團新兵","desc":"訪問團徵召而來的軍人,其作戰方式紮實且標準。他們現在更享受平淡如水的閒暇時光。","_h":"ikn9ik"},"enemy_1381_winman_2":{"descRaw":"與訪問團共命運的軍人,其作戰方式老練且凌厲。他們現在更警惕任何即將升級的衝突。","name":"訪問團老兵","desc":"與訪問團共命運的軍人,其作戰方式老練且凌厲。他們現在更警惕任何即將升級的衝突。","_h":"ixa8ix"},"enemy_1387_winshd":{"descRaw":"在<@eb.key>封凍的區域內防禦力與法抗逐漸升高;進入<@eb.key>緊急供暖器生效範圍內防禦力與法抗逐漸降低。","name":"訪問團持盾者","desc":"在封凍的區域內防禦力與法抗逐漸升高;進入緊急供暖器生效範圍內防禦力與法抗逐漸降低。","abilities":[{"textRaw":"在<封凍>的區域內防禦力與法抗逐漸升高,進入“緊急供暖器”生效範圍內防禦力與法抗逐漸降低","text":"在<封凍>的區域內防禦力與法抗逐漸升高,進入“緊急供暖器”生效範圍內防禦力與法抗逐漸降低"}],"_h":"7aekr03j3j"},"enemy_1389_winbab_2":{"descRaw":"<@eb.key>隱匿;優先攻擊<@eb.key>緊急供暖器右側的目標。","name":"訪問團強攻冠軍","desc":"隱匿;優先攻擊緊急供暖器右側的目標。","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"優先攻擊“緊急供暖器”右側的目標","text":"優先攻擊“緊急供暖器”右側的目標"}],"_h":"h3twivjteot0t0"},"enemy_1402_tgshd_2":{"descRaw":"身著加厚裝甲的偵察兵。受到攻擊時使攻擊者<@eb.key>暴露。\n暴露狀態下無法藉由封阻物避開敵方視線,且受到的傷害提升。","name":"重裝偵察兵","desc":"身著加厚裝甲的偵察兵。受到攻擊時使攻擊者暴露。\n暴露狀態下無法藉由封阻物避開敵方視線,且受到的傷害提升。","abilities":[{"textRaw":"被攻擊時使攻擊者暴露5秒","text":"被攻擊時使攻擊者暴露5秒"},{"textRaw":"暴露狀態下的我方無法透過封阻物避開敵方視線,受到的傷害提升","text":"暴露狀態下的我方無法透過封阻物避開敵方視線,受到的傷害提升"}],"_h":"epyr262525yqyq"},"enemy_1404_msnip":{"descRaw":"<@eb.key>隱匿,與我方同行列時進行<@eb.key>直擊:發射1支造成<@eb.key>法術傷害的弩箭。","name":"重弩突襲者","desc":"隱匿,與我方同行列時進行直擊:發射1支造成法術傷害的弩箭。","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"與我方處於同一直線上時進行直擊:向目標方向發射1支造成法術傷害的弩箭並使目標<$ba.stun>暈眩","text":"與我方處於同一直線上時進行直擊:向目標方向發射1支造成法術傷害的弩箭並使目標暈眩"}],"_h":"mq3gbpjteo5cfq"},"enemy_1407_hummbd":{"descRaw":"<@eb.key>【飛行單位】可進行<@eb.key>遠程物理射擊,被擊倒時使周圍的我方<@eb.key>暴露。暴露狀態下無法透過封阻物避開敵方視線,且受到的傷害提升。","name":"遠眺","desc":"【飛行單位】可進行遠程物理射擊,被擊倒時使周圍的我方暴露。暴露狀態下無法透過封阻物避開敵方視線,且受到的傷害提升。","abilities":[{"textRaw":"飛行單位","text":"飛行單位"},{"textRaw":"被擊倒時使周圍的我方單位暴露8秒","text":"被擊倒時使周圍的我方單位暴露8秒"},{"textRaw":"暴露狀態下的我方無法透過封阻物避開敵方視線,受到的傷害提升","text":"暴露狀態下的我方無法透過封阻物避開敵方視線,受到的傷害提升"}],"_h":"mew3a76969hkhkyqyq"},"enemy_1415_mmkabi_2":{"descRaw":"防禦力很低的大馱獸,遇到<@eb.key>穩固鎖鏈時會大摔一跤並暈眩,同時對周圍其他敵方單位造成物理傷害","name":"溫順的武裝大馱獸","desc":"防禦力很低的大馱獸,遇到穩固鎖鏈時會大摔一跤並暈眩,同時對周圍其他敵方單位造成物理傷害","abilities":[{"textRaw":"遇到穩固鎖鏈時會大摔一跤並暈眩,同時對周圍其他敵方單位造成物理傷害","text":"遇到穩固鎖鏈時會大摔一跤並暈眩,同時對周圍其他敵方單位造成物理傷害"}],"_h":"8o7lazprpr"},"enemy_1422_lrsldr":{"descRaw":"位於源石污染區內時,<@eb.key>攻擊造成法術傷害。","name":"薩卡茲枯朽前鋒","desc":"位於源石污染區內時,攻擊造成法術傷害。","abilities":[{"textRaw":"位於源石污染區內時,攻擊造成法術傷害","text":"位於源石污染區內時,攻擊造成法術傷害"}],"_h":"cu6hvvt7t7"},"enemy_1422_lrsldr_2":{"descRaw":"位於源石污染區內時,<@eb.key>攻擊造成法術傷害。","name":"薩卡茲枯朽辟路前鋒","desc":"位於源石污染區內時,攻擊造成法術傷害。","abilities":[{"textRaw":"位於源石污染區內時,攻擊造成法術傷害","text":"位於源石污染區內時,攻擊造成法術傷害"}],"_h":"cunnvvt7t7"},"enemy_1425_lrcmra":{"descRaw":"受源石污染區或活性源石風暴影響後會在自身周圍持續生成源石污染區,並且攻擊轉為造成更高額的<@eb.key>法術傷害。","desc":"受源石污染區或活性源石風暴影響後會在自身周圍持續生成源石污染區,並且攻擊轉為造成更高額的法術傷害。","abilities":[{"textRaw":"受源石污染區或活性源石風暴影響後會在自身周圍持續生成源石污染區,並且攻擊轉為造成法術傷害","text":"受源石污染區或活性源石風暴影響後會在自身周圍持續生成源石污染區,並且攻擊轉為造成法術傷害"}],"_h":"1avjxuxu"},"enemy_1425_lrcmra_2":{"descRaw":"受源石污染區或活性源石風暴影響後會在自身周圍持續生成源石污染區,並且攻擊轉為造成更高額的<@eb.key>法術傷害。","name":"瀆罪奇美拉","desc":"受源石污染區或活性源石風暴影響後會在自身周圍持續生成源石污染區,並且攻擊轉為造成更高額的法術傷害。","abilities":[{"textRaw":"受源石污染區或活性源石風暴影響後會在自身周圍持續生成源石污染區,並且攻擊轉為造成法術傷害","text":"受源石污染區或活性源石風暴影響後會在自身周圍持續生成源石污染區,並且攻擊轉為造成法術傷害"}],"_h":"1afrvjxuxu"},"enemy_1427_lrnazg":{"descRaw":"攻擊對自身周圍所有單位造成物理傷害。位於源石污染區或活性源石風暴內時,攻擊對自身周圍及位於源石污染區和活性源石風暴內的所有我方單位造成物理傷害。","name":"“靈幛”","desc":"攻擊對自身周圍所有單位造成物理傷害。位於源石污染區或活性源石風暴內時,攻擊對自身周圍及位於源石污染區和活性源石風暴內的所有我方單位造成物理傷害。","abilities":[{"textRaw":"攻擊對自身周圍所有單位造成物理傷害","text":"攻擊對自身周圍所有單位造成物理傷害"},{"textRaw":"位於源石污染區和活性源石風暴內時,攻擊對自身周圍及位於源石污染區內和活性源石風暴內的所有我方單位造成物理傷害","text":"位於源石污染區和活性源石風暴內時,攻擊對自身周圍及位於源石污染區內和活性源石風暴內的所有我方單位造成物理傷害"}],"_h":"3l8a3l5656cbcb"},"enemy_1430_lrrook":{"descRaw":"<@eb.key>【飛行單位】,分攤自身周圍敵方非空中單位受到的部分傷害。","name":"愧悔魂靈聖杯","desc":"【飛行單位】,分攤自身周圍敵方非空中單位受到的部分傷害。","abilities":[{"textRaw":"飛行單位","text":"飛行單位"},{"textRaw":"分攤自身周圍敵方非空中單位受到的部分傷害","text":"分攤自身周圍敵方非空中單位受到的部分傷害"}],"_h":"joh1zf6969ukuk"},"enemy_1433_dsbasi":{"descRaw":"構造簡單的海嗣,推測是海嗣群落中的採集者,其生命活動幾乎不需消耗能量。","name":"單核掠食者","desc":"構造簡單的海嗣,推測是海嗣群落中的採集者,其生命活動幾乎不需消耗能量。","_h":"1xqo1x"},"enemy_1433_dsbasi_2":{"descRaw":"構造簡單但受到滋養的新生海嗣,能以更高效率採集養分。","name":"異光體掠食者","desc":"構造簡單但受到滋養的新生海嗣,能以更高效率採集養分。","_h":"b3jzb3"},"enemy_1438_dspred":{"descRaw":"能夠吞噬<@eb.key>贅生甲殼並使自身攻擊力和生命值大幅提升","name":"複核洋流使者","desc":"能夠吞噬贅生甲殼並使自身攻擊力和生命值大幅提升","abilities":[{"textRaw":"能夠吞噬<@eb.key>贅生甲殼並使自身攻擊力和生命值大幅提升","text":"能夠吞噬贅生甲殼並使自身攻擊力和生命值大幅提升"}],"_h":"p6e0pdp6pd"},"enemy_1439_dslntf":{"descRaw":"受傷後進入<臨戰>狀態對周圍我方持續造成<@eb.key>神經損傷,且每次撞到<@eb.key>贅生甲殼時流失自身大量生命值將其摧毀","desc":"受傷後進入<臨戰>狀態對周圍我方持續造成神經損傷,且每次撞到贅生甲殼時流失自身大量生命值將其摧毀","abilities":[{"textRaw":"受到傷害時進入臨戰狀態:移動速度大幅度提升,持續對周圍造成<$ba.dt.neural>神經損傷","text":"受到傷害時進入臨戰狀態:移動速度大幅度提升,持續對周圍造成神經損傷"},{"textRaw":"被<贅生甲殼>阻擋時將其摧毀,每次摧毀時流失一定比例生命值","text":"被<贅生甲殼>阻擋時將其摧毀,每次摧毀時流失一定比例生命值"}],"_h":"k5nxt9c0fhfh"},"enemy_1439_dslntf_2":{"descRaw":"受傷後進入<臨戰>狀態對周圍我方持續造成<@eb.key>神經損傷,且每次撞到<@eb.key>贅生甲殼時流失自身大量生命值將其摧毀","name":"異光體孽生者","desc":"受傷後進入<臨戰>狀態對周圍我方持續造成神經損傷,且每次撞到贅生甲殼時流失自身大量生命值將其摧毀","abilities":[{"textRaw":"受到傷害時進入臨戰狀態:移動速度大幅度提升,持續對周圍造成<$ba.dt.neural>神經損傷","text":"受到傷害時進入臨戰狀態:移動速度大幅度提升,持續對周圍造成神經損傷"},{"textRaw":"被<贅生甲殼>阻擋時將其摧毀,每次摧毀時流失一定比例生命值","text":"被<贅生甲殼>阻擋時將其摧毀,每次摧毀時流失一定比例生命值"}],"_h":"k56onxt9c0fhfh"},"enemy_1500_skulsr":{"descRaw":"可以的話,請傾全隊之力消滅他。該敵人<@eb.danger>威脅極大,<@eb.key>遠程及近戰攻擊能造成大量傷害。","desc":"可以的話,請傾全隊之力消滅他。該敵人威脅極大,遠程及近戰攻擊能造成大量傷害。","abilities":[{"textRaw":"未被阻擋時會發射榴彈,擊中目標及其周圍單位使其防禦力在短時間內大幅度下降","text":"未被阻擋時會發射榴彈,擊中目標及其周圍單位使其防禦力在短時間內大幅度下降"},{"textRaw":"生命值降至一半以下時攻擊力大幅度提升","text":"生命值降至一半以下時攻擊力大幅度提升"}],"_h":"q2h2okok6z6z"},"enemy_1501_demonk":{"descRaw":"整合運動幹部。該敵人<@eb.danger>威脅很大,<@eb.danger>難以被消滅。","name":"薩卡茲百夫長","desc":"整合運動幹部。該敵人威脅很大,難以被消滅。","abilities":[{"textRaw":"同時攻擊兩個目標","text":"同時攻擊兩個目標"}],"_h":"fkbrzskwkw"},"enemy_1502_crowns":{"descRaw":"整合運動幹部,從事敵後活動與突襲暗殺行動,會敏捷地<@eb.key>穿過阻擋其的單位。","name":"弒君者","desc":"整合運動幹部,從事敵後活動與突襲暗殺行動,會敏捷地穿過阻擋其的單位。","abilities":[{"textRaw":"被阻擋時可以快速移動至其身後","text":"被阻擋時可以快速移動至其身後"}],"_h":"pxw0ealxlx"},"enemy_1504_cqbw":{"descRaw":"整合運動幹部,薩卡茲雇傭兵,擅長使用爆炸物。","desc":"整合運動幹部,薩卡茲雇傭兵,擅長使用爆炸物。","abilities":[{"textRaw":"會使用爆破物,能對我方單位造成大量物理傷害","text":"會使用爆破物,能對我方單位造成大量物理傷害"},{"textRaw":"生命值降至一半以下時炸藥包的使用數量增加","text":"生命值降至一半以下時炸藥包的使用數量增加"}],"_h":"0808qvqv9l9l"},"enemy_1509_mousek":{"descRaw":"對<@eb.key>生命上限最高單位造成大量物理傷害。對<@eb.key>生命上限最低單位大幅降低攻擊力並造成法術傷害","desc":"對生命上限最高單位造成大量物理傷害。對生命上限最低單位大幅降低攻擊力並造成法術傷害","abilities":[{"textRaw":"【唱沙】對場上生命上限最高單位及其十字範圍內所有目標造成大量物理傷害","text":"【唱沙】對場上生命上限最高單位及其十字範圍內所有目標造成大量物理傷害"},{"textRaw":"【沙獄】使場上生命上限最低的單位及其周圍目標攻擊力降低且持續受到法術傷害","text":"【沙獄】使場上生命上限最低的單位及其周圍目標攻擊力降低且持續受到法術傷害"},{"textRaw":"出場時擁有能夠吸收大量法術傷害的屏障,屏障存在時防禦力大幅增加","text":"出場時擁有能夠吸收大量法術傷害的屏障,屏障存在時防禦力大幅增加"},{"textRaw":"生命值低於50%時,自身造成的傷害提升","text":"生命值低於50%時,自身造成的傷害提升"}],"_h":"ymlaj7j7yiyiueueawaw"},"enemy_1511_mdrock":{"descRaw":"年齡不詳,性別不詳,履歷不詳。","desc":"年齡不詳,性別不詳,履歷不詳。","abilities":[{"textRaw":"攻擊時攻擊力永久提升,最多六層","text":"攻擊時攻擊力永久提升,最多六層"},{"textRaw":"擁有屏障吸收法術傷害,屏障存在時大幅提升生命上限與攻擊速度","text":"擁有屏障吸收法術傷害,屏障存在時大幅提升生命上限與攻擊速度"},{"textRaw":"週期性更新屏障","text":"週期性更新屏障"},{"textRaw":"釋放技能直接奪取最近的非敵方“留聲機”","text":"釋放技能直接奪取最近的非敵方“留聲機”"}],"_h":"2d2dvtvt4k4ke1e15555"},"enemy_1512_mcmstr":{"descRaw":"龐大的機械怪獸,由大祭司駕駛。能夠破壞木樁,損毀時會彈射駕駛員並自爆。","name":"“巨大的醜東西”","desc":"龐大的機械怪獸,由大祭司駕駛。能夠破壞木樁,損毀時會彈射駕駛員並自爆。","abilities":[{"textRaw":"第一形態","text":"第一形態"},{"textRaw":"遠程攻擊造成濺射傷害,近戰攻擊造成更高傷害","text":"遠程攻擊造成濺射傷害,近戰攻擊造成更高傷害"},{"textRaw":"周期性破壞巨蕈或木樁地面,使其無法被部署","text":"周期性破壞巨蕈或木樁地面,使其無法被部署"},{"textRaw":"生命值降至0後自爆,造成大範圍<$ba.stun>暈眩並彈出駕駛員大祭司","text":"生命值降至0後自爆,造成大範圍暈眩並彈出駕駛員大祭司"},{"textRaw":"大祭司形態","text":"大祭司形態"},{"textRaw":"不進行攻擊,無法被阻擋,每秒受到真實傷害","text":"不進行攻擊,無法被阻擋,每秒受到真實傷害"}],"_h":"8thr8tmgmgt8t8wqwqcqqyfifi1t1t"},"enemy_1513_dekght":{"descRaw":"當凋零騎士死亡時,攻擊力、攻擊速度、移動速度大幅提升","name":"腐敗騎士","desc":"當凋零騎士死亡時,攻擊力、攻擊速度、移動速度大幅提升","abilities":[{"textRaw":"攻擊時使目標與周圍四格的單位受到物理傷害","text":"攻擊時使目標與周圍四格的單位受到物理傷害"},{"textRaw":"蓄力攻擊,對目標與周圍四格的單位造成高額物理傷害","text":"蓄力攻擊,對目標與周圍四格的單位造成高額物理傷害"},{"textRaw":"當<凋零騎士>死亡時,攻擊力、攻擊速度、移動速度大幅提升","text":"當<凋零騎士>死亡時,攻擊力、攻擊速度、移動速度大幅提升"}],"_h":"4g9e4g4v4vhuhuwcwc"},"enemy_1513_dekght_2":{"descRaw":"當腐敗騎士死亡時,攻擊力、攻擊速度、移動速度大幅提升","name":"凋零騎士","desc":"當腐敗騎士死亡時,攻擊力、攻擊速度、移動速度大幅提升","abilities":[{"textRaw":"同時攻擊兩名目標","text":"同時攻擊兩名目標"},{"textRaw":"對三名目標發射爆炸箭,短暫延遲後爆炸,對目標與周圍四格的單位造成高額法術傷害","text":"對三名目標發射爆炸箭,短暫延遲後爆炸,對目標與周圍四格的單位造成高額法術傷害"},{"textRaw":"當<腐敗騎士>死亡時,攻擊力、攻擊速度、移動速度大幅提升","text":"當<腐敗騎士>死亡時,攻擊力、攻擊速度、移動速度大幅提升"}],"_h":"9m649mztztmumu3y3y"},"enemy_1516_jakill":{"descRaw":"獄警形態<@eb.key>法術抗性提升,攻擊造成<@eb.key>法術傷害,不攻擊禁錮裝置;殺手形態<@eb.key>防禦提升,攻擊造成<@eb.key>物理傷害;進入殺手形態時<@eb.key>解放全場敵人","name":"傑斯頓·威廉姆斯","desc":"獄警形態法術抗性提升,攻擊造成法術傷害,不攻擊禁錮裝置;殺手形態防禦提升,攻擊造成物理傷害;進入殺手形態時解放全場敵人","abilities":[{"textRaw":"獄警形態","text":"獄警形態"},{"textRaw":"法術抗性大幅提升","text":"法術抗性大幅提升"},{"textRaw":"攻擊造成遠程法術傷害,不攻擊禁錮裝置","text":"攻擊造成遠程法術傷害,不攻擊禁錮裝置"},{"textRaw":"能使多名單位<$ba.stun>暈眩","text":"能使多名單位暈眩"},{"textRaw":"生命值首次降至0時進入殺手形態","text":"生命值首次降至0時進入殺手形態"},{"textRaw":"殺手形態","text":"殺手形態"},{"textRaw":"進入殺手形態時解放全場敵人","text":"進入殺手形態時解放全場敵人"},{"textRaw":"防禦力大幅提升","text":"防禦力大幅提升"},{"textRaw":"攻擊造成近戰物理傷害,能無視目標一定的防禦力","text":"攻擊造成近戰物理傷害,能無視目標一定的防禦力"}],"_h":"224zodprpr7u7ujyjyvmwga8a8sxsxyoyoucuchmhm"},"enemy_1517_xi":{"descRaw":"夕繪出的怪物。【緯地經天】:<@eb.key>使我方晦明變化。【破桎而出】:護盾<@eb.key>未被擊破則造成<@eb.danger>巨額範圍傷害。","desc":"夕繪出的怪物。【緯地經天】:使我方晦明變化。【破桎而出】:護盾未被擊破則造成巨額範圍傷害。","abilities":[{"textRaw":"第一形態","text":"第一形態"},{"textRaw":"【緯地經天】對最近目標釋放十字型法術,效果範圍內晦明屬性變化","text":"【緯地經天】對最近目標釋放十字型法術,效果範圍內晦明屬性變化"},{"textRaw":"【破桎而出】屏障未被擊破則造成巨額範圍傷害","text":"【破桎而出】屏障未被擊破則造成巨額範圍傷害"},{"textRaw":"生命值首次降至0後進入第二形態","text":"生命值首次降至0後進入第二形態"},{"textRaw":"第二形態","text":"第二形態"},{"textRaw":"改變自身晦明屬性","text":"改變自身晦明屬性"},{"textRaw":"攻擊力提升,普通攻擊進行兩次","text":"攻擊力提升,普通攻擊進行兩次"},{"textRaw":"額外對最遠目標釋放【緯地經天】","text":"額外對最遠目標釋放【緯地經天】"}],"_h":"0vt8mgmgalalbdbd7h7hrwrwr4r49d9dftft"},"enemy_1521_dslily":{"descRaw":"混入災後伊比利亞的深海教會成員之一,真誠地用自己的理念篡改了律法,追求著個體的完美姿態,卻根本無法參透海洋的意願。話說回來,誰又能呢?","name":"鹽風主教昆圖斯","desc":"混入災後伊比利亞的深海教會成員之一,真誠地用自己的理念篡改了律法,追求著個體的完美姿態,卻根本無法參透海洋的意願。話說回來,誰又能呢?","abilities":[{"textRaw":"同時攻擊防禦最高的兩個單位","text":"同時攻擊防禦最高的兩個單位"},{"textRaw":"【大潮】對所有我方單位造成法術和<$ba.dt.neural>神經損傷","text":"【大潮】對所有我方單位造成法術和神經損傷"},{"textRaw":"【崩坍】對若干我方單位造成物理傷害","text":"【崩坍】對若干我方單位造成物理傷害"},{"textRaw":"【斷裂生殖】召喚子代纏繞我方單位使其<$ba.stun>暈眩","text":"【斷裂生殖】召喚子代纏繞我方單位使其暈眩"},{"textRaw":"【物種爆發】戰鬥經過較長時間後扣除所有目標生命","text":"【物種爆發】戰鬥經過較長時間後扣除所有目標生命"}],"_h":"u5z8u5swswwkvd3i3ic9d5elel"},"enemy_1525_blkswb":{"descRaw":"卡西米爾騎士競賽三屆冠軍,不會使用法術的萊塔尼亞殘次品,天生的武者——黑騎士,會<@eb.key>穿過阻擋其的單位,並造成物理傷害","name":"鐧","desc":"卡西米爾騎士競賽三屆冠軍,不會使用法術的萊塔尼亞殘次品,天生的武者——黑騎士,會穿過阻擋其的單位,並造成物理傷害","abilities":[{"textRaw":"免疫<$ba.frozen>凍結,擁有<$ba.buffres>抵抗","text":"免疫凍結,擁有抵抗"},{"textRaw":"<降雪>時攻擊力提升","text":"<降雪>時攻擊力提升"},{"textRaw":"第一形態","text":"第一形態"},{"textRaw":"攻擊阻擋自身的目標無視其一定防禦力","text":"攻擊阻擋自身的目標無視其一定防禦力"},{"textRaw":"【速殺】被阻擋時穿過目標並對沿途目標造成物理傷害","text":"【速殺】被阻擋時穿過目標並對沿途目標造成物理傷害"},{"textRaw":"【肆虐風雪】造成範圍物理傷害","text":"【肆虐風雪】造成範圍物理傷害"},{"textRaw":"第二形態","text":"第二形態"},{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"攻擊無視更多防禦力並變為二連擊","text":"攻擊無視更多防禦力並變為二連擊"},{"textRaw":"【瞬息殺機】每損失25%生命,清空範圍內我方單位技力並使目標無法攻擊或治療一段時間","text":"【瞬息殺機】每損失25%生命,清空範圍內我方單位技力並使目標無法攻擊或治療一段時間"}],"_h":"8cgevhwk5vrurumgmgg7g7agag3h3hrwrwjteomomo8888"},"enemy_1535_wlfmster":{"descRaw":"狼之主,自荒野中誕生,卻將目光投向人世。","name":"扎羅,“狼之主”","desc":"狼之主,自荒野中誕生,卻將目光投向人世。","abilities":[{"textRaw":"使血債帳款逐漸增加","text":"使血債帳款逐漸增加"},{"textRaw":"第一形態","text":"第一形態"},{"textRaw":"受到傷害降低,不可被<$ba.stun>暈眩","text":"受到傷害降低,不可被暈眩"},{"textRaw":"【溶血駭懼】使三名我方單位被恐懼吞噬,不可主動撤退,攻速大幅降低,並逐漸加速失去生命值;受影響單位在“狼之主”損失一定比例生命時,會恢復正常","text":"【溶血駭懼】使三名我方單位被恐懼吞噬,不可主動撤退,攻速大幅降低,並逐漸加速失去生命值;受影響單位在“狼之主”損失一定比例生命時,會恢復正常"},{"textRaw":"第一形態生命值降為0後,獲得【遠古威懾】,周圍我方單位降低攻擊速度,並緩慢回復生命值","text":"第一形態生命值降為0後,獲得【遠古威懾】,周圍我方單位降低攻擊速度,並緩慢回復生命值"},{"textRaw":"第二形態","text":"第二形態"},{"textRaw":"不再擁有減傷,且不再釋放【溶血駭懼】","text":"不再擁有減傷,且不再釋放【溶血駭懼】"},{"textRaw":"攻擊變為遠程二連擊,且攻擊力提升","text":"攻擊變為遠程二連擊,且攻擊力提升"},{"textRaw":"每隔一段時間釋放,【狂暴怒嗥】,使血債帳款快速上升","text":"每隔一段時間釋放,【狂暴怒嗥】,使血債帳款快速上升"}],"_h":"541p54yyyymgmgqf6vggggeyeyrwrwa3a3inin5959"},"enemy_1539_reid":{"descRaw":"曾經遭遇過的整合運動幹部,使用令人印象深刻的炙熱長刀進行攻擊","name":"“復仇者”","desc":"曾經遭遇過的整合運動幹部,使用令人印象深刻的炙熱長刀進行攻擊","abilities":[{"textRaw":"生命值降至一半以下時攻擊力大幅度提升","text":"生命值降至一半以下時攻擊力大幅度提升"},{"textRaw":"【衝鋒】鎖定前方路徑範圍內的一名目標,一定時間內移動速度大幅提升","text":"【衝鋒】鎖定前方路徑範圍內的一名目標,一定時間內移動速度大幅提升"},{"textRaw":"首次被擊倒後重生,恢復一半生命值","text":"首次被擊倒後重生,恢復一半生命值"}],"_h":"11l5116z6zqnqnonon"},"enemy_2001_duckmi":{"descRaw":"神出鬼沒,無法被阻擋,被攻擊後<@eb.key>快速奔跑,擊倒後獲得<@eb.key>寶物","name":"鴨爵","desc":"神出鬼沒,無法被阻擋,被攻擊後快速奔跑,擊倒後獲得寶物","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"受到攻擊後移動速度大幅度提升","text":"受到攻擊後移動速度大幅度提升"}],"_h":"hnyftpufufxbxb"},"enemy_2001_duckmi_2":{"descRaw":"神出鬼沒,無法被阻擋,被攻擊後<@eb.key>快速奔跑,擊倒後獲得<@eb.key>寶物","name":"鴨爵","desc":"神出鬼沒,無法被阻擋,被攻擊後快速奔跑,擊倒後獲得寶物","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"受到攻擊後移動速度大幅度提升","text":"受到攻擊後移動速度大幅度提升"}],"_h":"hnyftpufufxbxb"},"enemy_2002_bearmi":{"descRaw":"鴨爵雇傭的烏薩斯警衛,無法被暈眩,擊倒後獲得<@eb.key>寶物","desc":"鴨爵雇傭的烏薩斯警衛,無法被暈眩,擊倒後獲得寶物","_h":"v0pt"},"enemy_2002_bearmi_2":{"descRaw":"鴨爵雇傭的烏薩斯警衛,無法被暈眩,擊倒後獲得<@eb.key>寶物","desc":"鴨爵雇傭的烏薩斯警衛,無法被暈眩,擊倒後獲得寶物","_h":"v0pt"},"enemy_2003_rockman":{"descRaw":"防禦很高的實驗造物,可以投擲石頭造成超長時間<@eb.key>暈眩","desc":"防禦很高的實驗造物,可以投擲石頭造成超長時間暈眩","abilities":[{"textRaw":"可以投擲具有超長<$ba.stun>暈眩時間的石頭(不會以已經被<$ba.stun>暈眩的單位作為目標)","text":"可以投擲具有超長暈眩時間的石頭(不會以已經被暈眩的單位作為目標)"}],"_h":"k5toj86e"},"enemy_2004_balloon":{"descRaw":"一個背著自製噴氣背包的怪人,被阻擋後會<@eb.key>飛起來一段時間","name":"噴氣人","desc":"一個背著自製噴氣背包的怪人,被阻擋後會飛起來一段時間","abilities":[{"textRaw":"被阻擋後會升空一段時間(有冷卻時間),期間不會被阻擋","text":"被阻擋後會升空一段時間(有冷卻時間),期間不會被阻擋"}],"_h":"lyno839m9m"},"enemy_2005_axetro":{"descRaw":"一位被源石嚴重侵蝕的警衛,<@eb.key>連續攻擊時會提高攻擊力和攻擊速度,4秒不攻擊後<@eb.key>清空","name":"“遺棄者”","desc":"一位被源石嚴重侵蝕的警衛,連續攻擊時會提高攻擊力和攻擊速度,4秒不攻擊後清空","abilities":[{"textRaw":"持續進行攻擊時提高攻擊力和攻擊速度(有上限),停止攻擊數秒後復原","text":"持續進行攻擊時提高攻擊力和攻擊速度(有上限),停止攻擊數秒後復原"}],"_h":"dk0nwy4q4q"},"enemy_2008_flking":{"descRaw":"大幅度削弱我方單位的作戰能力,會周期性地為自己添加抵禦傷害的<@eb.key>護盾","desc":"大幅度削弱我方單位的作戰能力,會周期性地為自己添加抵禦傷害的護盾","abilities":[{"textRaw":"使全戰場我方所有單位攻擊力、防禦力減半,部署費用回復速度減半,再部署時間加倍","text":"使全戰場我方所有單位攻擊力、防禦力減半,部署費用回復速度減半,再部署時間加倍"},{"textRaw":"週期性地添加正比於自身最大生命值的傷害防護屏障","text":"週期性地添加正比於自身最大生命值的傷害防護屏障"}],"_h":"rmzfqyqyykg5"},"enemy_2009_csaudc":{"descRaw":"猩紅劇團的忠實觀眾,攻擊額外造成<@eb.key>神經損傷。","name":"駭笑看客","desc":"猩紅劇團的忠實觀眾,攻擊額外造成神經損傷。","abilities":[{"textRaw":"攻擊額外造成<$ba.dt.neural>神經損傷","text":"攻擊額外造成神經損傷"}],"_h":"gerc39nhhs"},"enemy_2010_csdcr":{"descRaw":"猩紅劇團的演員,攻擊額外造成<@eb.key>神經損傷,受到一定次數傷害後使全場敵人攻擊速度大幅提升。","name":"緋紅歌伶","desc":"猩紅劇團的演員,攻擊額外造成神經損傷,受到一定次數傷害後使全場敵人攻擊速度大幅提升。","abilities":[{"textRaw":"攻擊額外造成<$ba.dt.neural>神經損傷","text":"攻擊額外造成神經損傷"},{"textRaw":"受到一定次數傷害後,立刻使當前全場敵人在短時間內攻擊速度大幅提升","text":"受到一定次數傷害後,立刻使當前全場敵人在短時間內攻擊速度大幅提升"}],"_h":"htp6t4nhhsbxbx"},"enemy_2016_csphtm":{"descRaw":"劇團之災盧西恩,代號傀影。會<@eb.key>穿過阻擋其的單位並留下<@eb.key>不祥幻影,攻擊和技能額外造成<@eb.key>神經損傷。","name":"盧西恩,“猩紅血鑽”","desc":"劇團之災盧西恩,代號傀影。會穿過阻擋其的單位並留下不祥幻影,攻擊和技能額外造成神經損傷。","abilities":[{"textRaw":"未被阻擋時有機率閃避物理與法術攻擊,被阻擋時可以快速移動至其身後並在原地留下一個<不祥幻影>","text":"未被阻擋時有機率閃避物理與法術攻擊,被阻擋時可以快速移動至其身後並在原地留下一個<不祥幻影>"},{"textRaw":"會使用技能對周圍造成物理傷害,攻擊和技能無視目標一定防禦力且額外造成<$ba.dt.neural>神經損傷","text":"會使用技能對周圍造成物理傷害,攻擊和技能無視目標一定防禦力且額外造成神經損傷"}],"_h":"1tpqdkytyt2sg9"},"enemy_2017_csphts":{"descRaw":"一片影子。從不曾離開,從不曾真實存在。","desc":"一片影子。從不曾離開,從不曾真實存在。","abilities":[{"textRaw":"未被阻擋時有機率閃避物理與法術攻擊","text":"未被阻擋時有機率閃避物理與法術攻擊"},{"textRaw":"會使用技能對周圍造成物理傷害","text":"會使用技能對周圍造成物理傷害"},{"textRaw":"攻擊和技能無視目標一定護甲且額外造成<$ba.dt.neural>神經損傷","text":"攻擊和技能無視目標一定護甲且額外造成神經損傷"}],"_h":"ytytqmqmk2k2rnwm"},"enemy_2021_syfish":{"descRaw":"攻擊額外造成<@eb.key>侵蝕損傷","name":"骨海漂流體","desc":"攻擊額外造成侵蝕損傷","abilities":[{"textRaw":"攻擊額外造成<$ba.dt.erosion>侵蝕損傷","text":"攻擊額外造成侵蝕損傷"}],"_h":"sbkyaq83aq"},"enemy_2025_syufo":{"descRaw":"【近地懸浮】,攻擊額外造成<@eb.key>侵蝕損傷","name":"掠海漂移體","desc":"【近地懸浮】,攻擊額外造成侵蝕損傷","abilities":[{"textRaw":"<$ba.float>近地懸浮","text":"近地懸浮"},{"textRaw":"攻擊額外造成<$ba.dt.erosion>侵蝕損傷","text":"攻擊額外造成侵蝕損傷"}],"_h":"fvkkwiam9e83aq"},"enemy_2034_sythef":{"descRaw":"唯唯諾諾的佩洛,<@eb.key>隱匿,攻擊使目標<@eb.key>暈眩,擊倒後獲得<@eb.key>寶物","name":"流淚小子","desc":"唯唯諾諾的佩洛,隱匿,攻擊使目標暈眩,擊倒後獲得寶物","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"攻擊會<$ba.stun>暈眩目標","text":"攻擊會暈眩目標"}],"_h":"sq85y1jteop2sm"},"enemy_2034_sythef_2":{"descRaw":"唯唯諾諾的佩洛,<@eb.key>隱匿,攻擊使目標<@eb.key>暈眩,擊倒後獲得<@eb.key>寶物","name":"流淚小子","desc":"唯唯諾諾的佩洛,隱匿,攻擊使目標暈眩,擊倒後獲得寶物","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"攻擊會<$ba.stun>暈眩目標","text":"攻擊會暈眩目標"}],"_h":"sq85y1jteop2sm"},"enemy_2048_smgrd":{"descRaw":"對【國度】內的單位造成高額物理傷害;持續在自身中心一定範圍生成【國度】","desc":"對【國度】內的單位造成高額物理傷害;持續在自身中心一定範圍生成【國度】","abilities":[{"textRaw":"對【國度】中的我方單位造成高額物理傷害","text":"對【國度】中的我方單位造成高額物理傷害"},{"textRaw":"持續在自身周圍8格生成【國度】,大幅降低其中我方單位的攻擊速度","text":"持續在自身周圍8格生成【國度】,大幅降低其中我方單位的攻擊速度"}],"_h":"3q3qimimiiii"},"enemy_2050_smsha":{"descRaw":"攻擊會在3個目標間跳躍並附帶寒冷,每次跳躍傷害降低;能攻擊敵人並在敵人間跳躍,提升它們的移動和攻擊速度","desc":"攻擊會在3個目標間跳躍並附帶寒冷,每次跳躍傷害降低;能攻擊敵人並在敵人間跳躍,提升它們的移動和攻擊速度","abilities":[{"textRaw":"攻擊施加<$ba.cold>寒冷,且會在3個目標間跳躍,每次跳躍傷害降低","text":"攻擊施加寒冷,且會在3個目標間跳躍,每次跳躍傷害降低"},{"textRaw":"【反自然饋贈】攻擊其他敵人並在3個敵人間跳躍,提升它們的移動和攻擊速度","text":"【反自然饋贈】攻擊其他敵人並在3個敵人間跳躍,提升它們的移動和攻擊速度"}],"_h":"x8x8y9n3yyyy"},"enemy_2052_smgia":{"descRaw":"數次攻擊後<@eb.key>暈眩我方單位,由於藤蔓結構不穩定,很容易受到火焰影響","name":"糾纏藤蔓","desc":"數次攻擊後暈眩我方單位,由於藤蔓結構不穩定,很容易受到火焰影響","abilities":[{"textRaw":"受到來自自然環境的傷害時,自身在短時間內獲得高額<$ba.fragile>脆弱","text":"受到來自自然環境的傷害時,自身在短時間內獲得高額脆弱"},{"textRaw":"能在數次攻擊後<$ba.stun>暈眩我方單位","text":"能在數次攻擊後暈眩我方單位"}],"_h":"xyawlzo98brzgn"},"enemy_2085_skzjxd":{"descRaw":"鴨爵的合夥人和徒弟,伶牙俐齒的投機者。","name":"圓仔","desc":"鴨爵的合夥人和徒弟,伶牙俐齒的投機者。","abilities":[{"textRaw":"始終面向我方幹員數量較多的方向","text":"始終面向我方幹員數量較多的方向"},{"textRaw":"受到來自正面的物理/法術傷害降低80%","text":"受到來自正面的物理/法術傷害降低80%"}],"_h":"w7zrw7rbrbtdtd"},"enemy_2085_skzjxd_2":{"descRaw":"鴨爵的合夥人和徒弟,伶牙俐齒的投機者。","name":"圓仔","desc":"鴨爵的合夥人和徒弟,伶牙俐齒的投機者。","abilities":[{"textRaw":"始終面向我方幹員數量較多的方向","text":"始終面向我方幹員數量較多的方向"},{"textRaw":"受到來自正面的物理/法術傷害降低80%","text":"受到來自正面的物理/法術傷害降低80%"}],"_h":"w7zrw7rbrbtdtd"},"enemy_9006_actoxi":{"descRaw":"被擊倒時,朝傷害來源丟一團毒霧,造成法術持續傷害。\n","name":"假想敵:蝕裂","desc":"被擊倒時,朝傷害來源丟一團毒霧,造成法術持續傷害。\n","abilities":[{"textRaw":"被擊倒後,向擊倒自身的目標發射一團毒霧,持續對周圍造成法術傷害","text":"被擊倒後,向擊倒自身的目標發射一團毒霧,持續對周圍造成法術傷害"}],"_h":"egcbegoyoy"},"enemy_9007_acelem":{"descRaw":"被阻擋時會寄生在阻擋者上,造成法術持續傷害,並使目標受到的元素損傷增加;寄生目標元素爆發時會向周圍四格擴散。","name":"假想敵:淤困","desc":"被阻擋時會寄生在阻擋者上,造成法術持續傷害,並使目標受到的元素損傷增加;寄生目標元素爆發時會向周圍四格擴散。","abilities":[{"textRaw":"自身不容易受到攻擊","text":"自身不容易受到攻擊"},{"textRaw":"被阻擋時會對目標進行寄生,寄生目標持續受到法術傷害,且受到的<$ba.dt.element>元素損傷增加","text":"被阻擋時會對目標進行寄生,寄生目標持續受到法術傷害,且受到的元素損傷增加"},{"textRaw":"寄生目標<$ba.dt.element>元素損傷爆發時對周圍四格其他我方單位造成大量相同類型的<$ba.dt.element>元素損傷","text":"寄生目標元素損傷爆發時對周圍四格其他我方單位造成大量相同類型的元素損傷"}],"_h":"yg8lygjcjc3rx9ymgo"},"enemy_9008_acbunn":{"descRaw":"隱匿;隱匿狀態下同時攻擊3個目標。","name":"假想敵:骨刺","desc":"隱匿;隱匿狀態下同時攻擊3個目標。","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"<$ba.invisible>隱匿狀態下同時攻擊數個目標","text":"隱匿狀態下同時攻擊數個目標"}],"_h":"xyobxyjteoxoyn"},"enemy_9009_acfort":{"descRaw":"抓取最多三個非精英領袖飛行敵人,為自身補充彈藥;全彈發射","name":"假想敵:黑雲","desc":"抓取最多三個非精英領袖飛行敵人,為自身補充彈藥;全彈發射","abilities":[{"textRaw":"週期性束縛並吞噬數個非精英領袖飛行敵人,並回復等量彈藥","text":"週期性束縛並吞噬數個非精英領袖飛行敵人,並回復等量彈藥"},{"textRaw":"一口氣消耗所有彈藥對目標造成大量物理傷害","text":"一口氣消耗所有彈藥對目標造成大量物理傷害"}],"_h":"b9qzb9o6o6ffff"},"enemy_9010_acpupp":{"descRaw":"被擊倒後變為傀儡並使周圍其他敵人獲得5層護盾;傀儡需要30次傷害擊倒且不可被阻擋,一定時間後復活。","name":"假想敵:再生","desc":"被擊倒後變為傀儡並使周圍其他敵人獲得5層護盾;傀儡需要30次傷害擊倒且不可被阻擋,一定時間後復活。","abilities":[{"textRaw":"被擊倒後進入再生狀態並使周圍一定距離內其他敵人獲得可以抵擋物理及法術傷害的護盾,護盾受到一定次數攻擊後被擊破","text":"被擊倒後進入再生狀態並使周圍一定距離內其他敵人獲得可以抵擋物理及法術傷害的護盾,護盾受到一定次數攻擊後被擊破"},{"textRaw":"再生狀態需要數次傷害擊倒,一段時間後重生","text":"再生狀態需要數次傷害擊倒,一段時間後重生"}],"_h":"9ca19cn8n81111"},"enemy_9011_acrefr":{"descRaw":"折射;擁有折射時自身生命值+100%","name":"假想敵:鏡膜","desc":"折射;擁有折射時自身生命值+100%","abilities":[null,{"textRaw":"折射生效時自身生命值大幅提升","text":"折射生效時自身生命值大幅提升"}],"_h":"3abt3aujq8"},"enemy_9012_acloon":{"descRaw":"能夠匯聚炎國眾人力量的裝置;週期性對敵人噴射火焰","name":"“炎佑”","desc":"能夠匯聚炎國眾人力量的裝置;週期性對敵人噴射火焰","abilities":[{"textRaw":"戰鬥開始時,“炎佑”獲得等於目前場地所有炎盟約幹員一定比例的攻擊力與生命值","text":"戰鬥開始時,“炎佑”獲得等於目前場地所有炎盟約幹員一定比例的攻擊力與生命值"},{"textRaw":"同時攻擊數個目標,攻擊附帶攻擊力一定比例的<$ba.dt.burning2>灼燃損傷且周圍的敵方單位受到一定比例的<$ba.elementfragile>元素脆弱","text":"同時攻擊數個目標,攻擊附帶攻擊力一定比例的灼燃損傷且周圍的敵方單位受到一定比例的元素脆弱"},{"textRaw":"【祛惡之焰】對攻擊範圍內的一名敵人持續噴射火焰,每秒造成攻擊力一定比例的法術傷害,同時對目標周圍至多數個敵人也造成傷害","text":"【祛惡之焰】對攻擊範圍內的一名敵人持續噴射火焰,每秒造成攻擊力一定比例的法術傷害,同時對目標周圍至多數個敵人也造成傷害"}],"_h":"5hom5h3q3qomgnn9n9"},"enemy_9013_acstmk":{"descRaw":"被源石嚴重侵蝕占據的蒸汽甲胄。\n展現源石發生作用最常見的形態——侵蝕。","name":"假想敵:胄","desc":"被源石嚴重侵蝕占據的蒸汽甲胄。\n展現源石發生作用最常見的形態——侵蝕。","abilities":[{"textRaw":"隨機選擇目標發射射線造成法術傷害","text":"隨機選擇目標發射射線造成法術傷害"},{"textRaw":"【滅頂之災】選擇攻擊力最高的幹員對其發射一枚<刺胄之彈>,<刺胄之彈>到達目標位置時爆炸使目標及周圍8格單位<$ba.stun>暈眩較長時間且每秒受到物理傷害;<刺胄之彈>飛行時對其造成數次攻擊可將其擊破","text":"【滅頂之災】選擇攻擊力最高的幹員對其發射一枚<刺胄之彈>,<刺胄之彈>到達目標位置時爆炸使目標及周圍8格單位暈眩較長時間且每秒受到物理傷害;<刺胄之彈>飛行時對其造成數次攻擊可將其擊破"},{"textRaw":"生命值低於一定比例時,受到的物理與法術傷害降低,【滅頂之災】額外發射<刺胄之彈>","text":"生命值低於一定比例時,受到的物理與法術傷害降低,【滅頂之災】額外發射<刺胄之彈>"},{"textRaw":"【死亡集群】週期性召喚無人機單位","text":"【死亡集群】週期性召喚無人機單位"},{"textRaw":"隱秘核心","text":"隱秘核心"},{"textRaw":"【舊日的劍與鎚】在模擬中達成特定條件並進入隱秘核心回合時,<假想敵:冑>將獲得<“斬冑之劍”>和<“破冑之錘”>以完全形態登場","text":"【舊日的劍與鎚】在模擬中達成特定條件並進入隱秘核心回合時,<假想敵:冑>將獲得<“斬冑之劍”>和<“破冑之錘”>以完全形態登場"},{"textRaw":"<“斬冑之劍”>和<“破冑之錘”>初始無敵;被擊落時受到傷害以一定比例傳遞給<假想敵:冑>","text":"<“斬冑之劍”>和<“破冑之錘”>初始無敵;被擊落時受到傷害以一定比例傳遞給<假想敵:冑>"},{"textRaw":"<“斬冑之劍”>和<“破冑之錘”>週期性飛向場上攻擊力最低的一名幹員並自爆,使目標及其周圍8格的幹員<$ba.stun>暈眩,每秒受到物理傷害,隨後返回<假想敵:冑>身邊;飛行途中失去無敵且受到一定次數傷害後會被擊落;被擊落後,視為地面單位且受到的傷害增加","text":"<“斬冑之劍”>和<“破冑之錘”>週期性飛向場上攻擊力最低的一名幹員並自爆,使目標及其周圍8格的幹員暈眩,每秒受到物理傷害,隨後返回<假想敵:冑>身邊;飛行途中失去無敵且受到一定次數傷害後會被擊落;被擊落後,視為地面單位且受到的傷害增加"}],"_h":"jhdzjhcocoki2ijvjvrkrkfwfwu4u4hyhyxx93"},"enemy_9013_acstmk_2":{"descRaw":"被源石嚴重侵蝕占據的蒸汽甲胄。\n展現源石發生作用最常見的形態——侵蝕。","name":"假想敵:胄","desc":"被源石嚴重侵蝕占據的蒸汽甲胄。\n展現源石發生作用最常見的形態——侵蝕。","abilities":[{"textRaw":"隨機選擇目標進行法術攻擊","text":"隨機選擇目標進行法術攻擊"},{"textRaw":"生命值低於一定比例時,受到的物理與法術傷害降低,且【滅頂之災】額外發射<刺胄之彈>","text":"生命值低於一定比例時,受到的物理與法術傷害降低,且【滅頂之災】額外發射<刺胄之彈>"},{"textRaw":"【滅頂之災】選擇範圍內攻擊力最高的幹員,對其發射一枚<刺胄之彈>,<刺胄之彈>到達目標位置時爆炸,使目標及周圍8格單位<$ba.stun>暈眩且每秒受到物理傷害;<刺胄之彈>飛行時需要數次攻擊擊破","text":"【滅頂之災】選擇範圍內攻擊力最高的幹員,對其發射一枚<刺胄之彈>,<刺胄之彈>到達目標位置時爆炸,使目標及周圍8格單位暈眩且每秒受到物理傷害;<刺胄之彈>飛行時需要數次攻擊擊破"},{"textRaw":"【死亡集群】週期性召喚無人機單位","text":"【死亡集群】週期性召喚無人機單位"},{"textRaw":"隱秘核心","text":"隱秘核心"},{"textRaw":"【舊日的劍與鎚】在模擬中達成特定條件並進入隱秘核心回合時,<假想敵:胄>將展現它的完全形態","text":"【舊日的劍與鎚】在模擬中達成特定條件並進入隱秘核心回合時,<假想敵:胄>將展現它的完全形態"}],"_h":"jhdzjh54543j3j8xftrkrkfwfwmsms"},"enemy_9014_acstma":{"descRaw":"法術抗性極高,持續攻擊周圍較大範圍的所有我方單位,週期性選擇目標起飛進行轟炸,期間失去無敵","name":"“斬胄之劍”","desc":"法術抗性極高,持續攻擊周圍較大範圍的所有我方單位,週期性選擇目標起飛進行轟炸,期間失去無敵","abilities":[{"textRaw":"<$ba.permanentatk>持續攻擊,造成範圍物理傷害","text":"持續攻擊,造成範圍物理傷害"},{"textRaw":"初始無敵;被擊落時受到的傷害以一定比例傳遞給假想敵:胄","text":"初始無敵;被擊落時受到的傷害以一定比例傳遞給假想敵:胄"},{"textRaw":"週期性飛向場上攻擊力最低的一名幹員,使目標及其周圍8格的幹員<$ba.stun>暈眩,每秒造成物理傷害","text":"週期性飛向場上攻擊力最低的一名幹員,使目標及其周圍8格的幹員暈眩,每秒造成物理傷害"},{"textRaw":"飛行中的“斬胄之劍”在受到一定次數傷害後被擊落","text":"飛行中的“斬胄之劍”在受到一定次數傷害後被擊落"},{"textRaw":"“斬胄之劍”被擊落後,視為地面單位且受到的傷害增加","text":"“斬胄之劍”被擊落後,視為地面單位且受到的傷害增加"}],"_h":"bie5bi8qye4o4o7tcz6868wywy"},"enemy_9015_acstmb":{"descRaw":"防禦力極高,持續攻擊周圍小範圍的所有我方單位,週期性選擇目標起飛進行轟炸,期間失去無敵","name":"“破胄之錘”","desc":"防禦力極高,持續攻擊周圍小範圍的所有我方單位,週期性選擇目標起飛進行轟炸,期間失去無敵","abilities":[{"textRaw":"<$ba.permanentatk>持續攻擊,造成範圍物理傷害","text":"持續攻擊,造成範圍物理傷害"},{"textRaw":"初始無敵;被擊落時受到的傷害以一定比例傳遞給假想敵:胄","text":"初始無敵;被擊落時受到的傷害以一定比例傳遞給假想敵:胄"},{"textRaw":"週期性飛向場上攻擊力最低的一名幹員,使目標及其周圍8格的幹員<$ba.stun>暈眩,每秒造成物理傷害","text":"週期性飛向場上攻擊力最低的一名幹員,使目標及其周圍8格的幹員暈眩,每秒造成物理傷害"},{"textRaw":"飛行中的“破胄之錘”在受到一定次數傷害後被擊落","text":"飛行中的“破胄之錘”在受到一定次數傷害後被擊落"},{"textRaw":"“破胄之錘”被擊落後,視為地面單位且受到的傷害增加","text":"“破胄之錘”被擊落後,視為地面單位且受到的傷害增加"}],"_h":"m7nnm78qye4o4o7tcztitivkvk"},"enemy_9016_acstmr":{"name":"刺胄之彈","abilities":[{"textRaw":"到達目標時爆炸,使目標及其周圍8格的幹員<$ba.stun>暈眩,每秒造成物理傷害","text":"到達目標時爆炸,使目標及其周圍8格的幹員暈眩,每秒造成物理傷害"},{"textRaw":"需要數次攻擊擊倒","text":"需要數次攻擊擊倒"}],"_h":"q3p3tdieie"},"enemy_9017_achunt":{"descRaw":"造成傷害時附帶侵蝕損傷;優先攻擊防禦力高的敵人;對同一個單位進行攻擊時攻速逐漸提升","name":"假想敵:銃","desc":"造成傷害時附帶侵蝕損傷;優先攻擊防禦力高的敵人;對同一個單位進行攻擊時攻速逐漸提升","abilities":[{"textRaw":"優先攻擊防禦力最高的單位","text":"優先攻擊防禦力最高的單位"},{"textRaw":"攻擊時附帶<$ba.dt.erosion>侵蝕損傷","text":"攻擊時附帶侵蝕損傷"},{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"對同一個目標進行攻擊時,攻擊速度逐漸提升","text":"對同一個目標進行攻擊時,攻擊速度逐漸提升"},{"textRaw":"【最終之罰】停止攻擊,移動速度大幅提升,向全場防禦力最高的單位衝鋒。對經過的單位造成物理傷害","text":"【最終之罰】停止攻擊,移動速度大幅提升,向全場防禦力最高的單位衝鋒。對經過的單位造成物理傷害"},{"textRaw":"隱秘核心","text":"隱秘核心"},{"textRaw":"【未盡的告解】在模擬中達成特定條件並進入隱秘核心回合時,場上出現<“碎銃之簧”>,同時<假想敵:銃>受到的物理與法術傷害大幅降低","text":"【未盡的告解】在模擬中達成特定條件並進入隱秘核心回合時,場上出現<“碎銃之簧”>,同時<假想敵:銃>受到的物理與法術傷害大幅降低"},{"textRaw":"【盲信之誓】與場上所有<“碎銃之簧”>連結,<“碎銃之簧”>受到傷害時以一定比例傳遞給<假想敵:銃>,處於【盲信之誓】連結上的我方單位每秒受到物理傷害","text":"【盲信之誓】與場上所有<“碎銃之簧”>連結,<“碎銃之簧”>受到傷害時以一定比例傳遞給<假想敵:銃>,處於【盲信之誓】連結上的我方單位每秒受到物理傷害"},{"textRaw":"【末日佈道】持續召喚場上所有<“碎銃之簧”>向自身移動,<“碎銃之簧”>移動速度大幅提升並免疫傷害,對經過的我方單位造成物理傷害","text":"【末日佈道】持續召喚場上所有<“碎銃之簧”>向自身移動,<“碎銃之簧”>移動速度大幅提升並免疫傷害,對經過的我方單位造成物理傷害"}],"_h":"x1nyx1sjsjfsd7ufufrorobvbvfwfwylyl8c8c3n3n"},"enemy_9017_achunt_2":{"descRaw":"造成傷害時附帶侵蝕損傷;優先攻擊防禦力高的敵人;對同一個單位進行攻擊時攻速逐漸提升;具有高額物理法術減傷","name":"假想敵:銃","desc":"造成傷害時附帶侵蝕損傷;優先攻擊防禦力高的敵人;對同一個單位進行攻擊時攻速逐漸提升;具有高額物理法術減傷","abilities":[{"textRaw":"優先攻擊防禦力最高的單位","text":"優先攻擊防禦力最高的單位"},{"textRaw":"攻擊時附帶<$ba.dt.erosion>侵蝕損傷","text":"攻擊時附帶侵蝕損傷"},{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"對同一個目標進行攻擊時,攻擊速度逐漸提升","text":"對同一個目標進行攻擊時,攻擊速度逐漸提升"},{"textRaw":"【最終之罰】停止攻擊,移動速度大幅提升,向全場防禦力最高的單位衝鋒。對經過的單位造成物理傷害","text":"【最終之罰】停止攻擊,移動速度大幅提升,向全場防禦力最高的單位衝鋒。對經過的單位造成物理傷害"},{"textRaw":"隱秘核心","text":"隱秘核心"},{"textRaw":"【未盡的告解】在模擬中達成特定條件並進入隱秘核心回合時,場上出現<“碎銃之簧”>,同時<假想敵:銃>受到的物理與法術傷害極大幅降低","text":"【未盡的告解】在模擬中達成特定條件並進入隱秘核心回合時,場上出現<“碎銃之簧”>,同時<假想敵:銃>受到的物理與法術傷害極大幅降低"},{"textRaw":"【盲信之誓】與場上所有<“碎銃之簧”>連結,<“碎銃之簧”>受到傷害時以一定比例傳遞給<假想敵:銃>和場上其他<“碎銃之簧”>,處於【盲信之誓】連結上的我方單位每秒受到物理傷害","text":"【盲信之誓】與場上所有<“碎銃之簧”>連結,<“碎銃之簧”>受到傷害時以一定比例傳遞給<假想敵:銃>和場上其他<“碎銃之簧”>,處於【盲信之誓】連結上的我方單位每秒受到物理傷害"},{"textRaw":"【末日佈道】持續召喚場上所有<“碎銃之簧”>向自身移動,<“碎銃之簧”>移動速度大幅提升並免疫傷害,對經過的我方單位造成物理傷害","text":"【末日佈道】持續召喚場上所有<“碎銃之簧”>向自身移動,<“碎銃之簧”>移動速度大幅提升並免疫傷害,對經過的我方單位造成物理傷害"}],"_h":"ppnyppsjsjfsd7ufufrorobvbvfwfwfmfm50503n3n"},"enemy_9018_actrpa":{"descRaw":"存在護盾時具有高額減傷","name":"“碎銃之簧”","desc":"存在護盾時具有高額減傷","abilities":[{"textRaw":"【未竟的禱祝】初始持有以下一種特殊護盾;護盾生效時,自身無法被阻擋;護盾消失一定時間後,重新獲得對應護盾","text":"【未竟的禱祝】初始持有以下一種特殊護盾;護盾生效時,自身無法被阻擋;護盾消失一定時間後,重新獲得對應護盾"},{"textRaw":"元素護盾:受到的物理與法術傷害大幅降低,自身<$ba.dt.element>元素損傷爆發時,護盾消失。持有此護盾時,週期性發射一枚可以造成<$ba.dt.element>元素損傷並彈射數次的子彈,子彈在彈跳後傷害逐漸降低","text":"元素護盾:受到的物理與法術傷害大幅降低,自身元素損傷爆發時,護盾消失。持有此護盾時,週期性發射一枚可以造成元素損傷並彈射數次的子彈,子彈在彈跳後傷害逐漸降低"},{"textRaw":"法術護盾:獲得一定量的法術屏障,屏障存在時自身受到的物理傷害大幅降低。持有此護盾時,受到物理傷害時對來源造成物理傷害和<$ba.dt.erosion>侵蝕損傷","text":"法術護盾:獲得一定量的法術屏障,屏障存在時自身受到的物理傷害大幅降低。持有此護盾時,受到物理傷害時對來源造成物理傷害和侵蝕損傷"},{"textRaw":"頻次護盾:受到數次傷害後消失。持有此護盾時,週期性進行十連擊","text":"頻次護盾:受到數次傷害後消失。持有此護盾時,週期性進行十連擊"}],"_h":"4rw94rkyky0mj00lmsbibi"},"enemy_9019_actrpb":{"name":"“碎銃之簧”","_h":"w9"},"enemy_9020_actrpc":{"name":"“碎銃之簧”","_h":"w9"},"enemy_9021_acduml":{"descRaw":"優先攻擊“斷弦之音”","name":"假想敵:管","desc":"優先攻擊“斷弦之音”","abilities":[{"textRaw":"在場時持續召喚【暗色的喟嘆】形態<“餘音”>;生命值低於一定比例時,召喚間隔縮短","text":"在場時持續召喚【暗色的喟嘆】形態<“餘音”>;生命值低於一定比例時,召喚間隔縮短"},{"textRaw":"優先攻擊【暗色的喟嘆】形態<“餘音”>","text":"優先攻擊【暗色的喟嘆】形態<“餘音”>"},{"textRaw":"【裂管之奏】選擇場上所有【暗色的喟嘆】形態<“餘音”>進行一次三連擊,造成範圍法術傷害和<$ba.dt.apoptosis>凋亡損傷","text":"【裂管之奏】選擇場上所有【暗色的喟嘆】形態<“餘音”>進行一次三連擊,造成範圍法術傷害和凋亡損傷"},{"textRaw":"隱秘核心","text":"隱秘核心"},{"textRaw":"在模擬中達成特定條件並進入隱秘核心回合時,<假想敵:弦>將與<假想敵:管>同時登場","text":"在模擬中達成特定條件並進入隱秘核心回合時,<假想敵:弦>將與<假想敵:管>同時登場"}],"_h":"p36wp3uzuzxtxtmd2vfwfw2r2r"},"enemy_9021_acduml_2":{"descRaw":"優先攻擊“斷弦之音”","name":"假想敵:管","desc":"優先攻擊“斷弦之音”","abilities":[{"textRaw":"在場時持續召喚【暗色的喟嘆】形態<“餘音”>;生命值低於一定比例時,召喚間隔縮短","text":"在場時持續召喚【暗色的喟嘆】形態<“餘音”>;生命值低於一定比例時,召喚間隔縮短"},{"textRaw":"優先攻擊【暗色的喟嘆】形態<“餘音”>","text":"優先攻擊【暗色的喟嘆】形態<“餘音”>"},{"textRaw":"【裂管之奏】選擇場上所有【暗色的喟嘆】形態<“餘音”>進行一次三連擊,造成範圍法術傷害和<$ba.dt.apoptosis>凋亡損傷","text":"【裂管之奏】選擇場上所有【暗色的喟嘆】形態<“餘音”>進行一次三連擊,造成範圍法術傷害和凋亡損傷"},{"textRaw":"隱秘核心","text":"隱秘核心"},{"textRaw":"在模擬中達成特定條件並進入隱秘核心回合時,<假想敵:弦>將與<假想敵:管>同時登場","text":"在模擬中達成特定條件並進入隱秘核心回合時,<假想敵:弦>將與<假想敵:管>同時登場"}],"_h":"p36wp3uzuzxtxtmd2vfwfw2r2r"},"enemy_9022_acdumm":{"descRaw":"優先攻擊“裂管之音”","name":"假想敵:弦","desc":"優先攻擊“裂管之音”","abilities":[{"textRaw":"永久無敵;在<假想敵:管>被擊倒後同時離場","text":"永久無敵;在<假想敵:管>被擊倒後同時離場"},{"textRaw":"在場時,持續召喚【金黃的悲號】形態<“餘音”>","text":"在場時,持續召喚【金黃的悲號】形態<“餘音”>"},{"textRaw":"優先攻擊【金黃的悲號】形態<“餘音”>","text":"優先攻擊【金黃的悲號】形態<“餘音”>"},{"textRaw":"【斷弦之奏】選擇場上所有【金黃的悲號】形態<“餘音”>,以其為中心造成一次大範圍法術傷害和<$ba.dt.apoptosis>凋亡損傷,並轉換目標<“餘音”>形態","text":"【斷弦之奏】選擇場上所有【金黃的悲號】形態<“餘音”>,以其為中心造成一次大範圍法術傷害和凋亡損傷,並轉換目標<“餘音”>形態"}],"_h":"m571m5d1d1eses7g7gj8r6"},"enemy_9023_acdums":{"descRaw":"受到攻擊時會對周圍造成法術傷害以及凋亡損傷;受到一定次數攻擊後轉換形態","name":"“裂管之音”/“斷弦之音”","desc":"受到攻擊時會對周圍造成法術傷害以及凋亡損傷;受到一定次數攻擊後轉換形態","abilities":[{"textRaw":"需要數次攻擊擊倒","text":"需要數次攻擊擊倒"},{"textRaw":"只能被阻擋數大於等於2的單位阻擋","text":"只能被阻擋數大於等於2的單位阻擋"},{"textRaw":"【復調】:在【金黃的悲號】與【暗色的喟嘆】形態之間轉換","text":"【復調】:在【金黃的悲號】與【暗色的喟嘆】形態之間轉換"},{"textRaw":"【金黃的悲號】形態時攻擊速度提升,受到數次傷害後轉換為【暗色的喟嘆】形態","text":"【金黃的悲號】形態時攻擊速度提升,受到數次傷害後轉換為【暗色的喟嘆】形態"},{"textRaw":"【暗色的喟嘆】形態時移動速度下降,攻擊力提升,受到數次傷害後轉換為【金黃的悲號】形態","text":"【暗色的喟嘆】形態時移動速度下降,攻擊力提升,受到數次傷害後轉換為【金黃的悲號】形態"},{"textRaw":"受到傷害時以自身為中心造成一次範圍法術傷害和<$ba.dt.apoptosis>凋亡損傷","text":"受到傷害時以自身為中心造成一次範圍法術傷害和凋亡損傷"},{"textRaw":"全場所有<“餘音”>週期性一同進行一次合奏造成範圍法術傷害和<$ba.dt.apoptosis>凋亡損傷","text":"全場所有<“餘音”>週期性一同進行一次合奏造成範圍法術傷害和凋亡損傷"}],"_h":"qe9wqeieie9l9lu7u7ndnd1l1li18r45br"},"enemy_9032_aclionk":{"descRaw":"帝國最後的餘暉,生鏽冠冕下的幽靈。反駁他,反駁維多利亞無上的榮光與權力,他會審視,他可以寬恕。","name":"阿利斯泰爾,帝國餘暉","desc":"帝國最後的餘暉,生鏽冠冕下的幽靈。反駁他,反駁維多利亞無上的榮光與權力,他會審視,他可以寬恕。","abilities":[{"textRaw":"生命值降至一半以下時,防禦力及法術抗性提升,【莫非王土】每次活化兩件裝備","text":"生命值降至一半以下時,防禦力及法術抗性提升,【莫非王土】每次活化兩件裝備"},{"textRaw":"【斥退】戰鬥經過較長時間後,對全場我方單位造成法術濺射傷害,並扣除所有目標生命","text":"【斥退】戰鬥經過較長時間後,對全場我方單位造成法術濺射傷害,並扣除所有目標生命"},{"textRaw":"【王權號令】鎖定一個我方單位及其周圍四格,對範圍內的目標造成一次高額物理傷害,並在此範圍內的地塊上產生隨機裝備","text":"【王權號令】鎖定一個我方單位及其周圍四格,對範圍內的目標造成一次高額物理傷害,並在此範圍內的地塊上產生隨機裝備"},{"textRaw":"【莫非王土】場上存在裝備時,使一件裝備活化,不同的裝備將產生不同效果。","text":"【莫非王土】場上存在裝備時,使一件裝備活化,不同的裝備將產生不同效果。"}],"_h":"hncnhnytytyuyuscscwnwn"},"enemy_9033_acdeer":{"descRaw":"因薩米的一個念想從土石和冰雪中誕生,生命值低於一半時受到的物理與法術傷害降低,所有技能可額外選擇一個目標","name":"“薩米的意志”","desc":"因薩米的一個念想從土石和冰雪中誕生,生命值低於一半時受到的物理與法術傷害降低,所有技能可額外選擇一個目標","abilities":[{"textRaw":"【冰凌】攻擊時對整列的我方單位造成物理傷害","text":"【冰凌】攻擊時對整列的我方單位造成物理傷害"},{"textRaw":"【自然湧動】使一名我方單位<$ba.stun>暈眩並持續受到法術傷害","text":"【自然湧動】使一名我方單位暈眩並持續受到法術傷害"},{"textRaw":"生命值低於一半時,受到的物理和法術傷害降低,【冰凌】和【自然湧動】額外選擇一個目標","text":"生命值低於一半時,受到的物理和法術傷害降低,【冰凌】和【自然湧動】額外選擇一個目標"}],"_h":"w5nnw5n6n60um0wdwd"},"enemy_10001_trslim":{"descRaw":"<@eb.key>無害的源石蟲,生命值降至一半以下,伸出腳逃跑!移動速度增加且一段時間不可阻擋","name":"簡飼源石蟲","desc":"無害的源石蟲,生命值降至一半以下,伸出腳逃跑!移動速度增加且一段時間不可阻擋","abilities":[{"textRaw":"生命值降至一半以下時,伸出腳逃跑!移動速度提升且不可阻擋一段時間","text":"生命值降至一半以下時,伸出腳逃跑!移動速度提升且不可阻擋一段時間"}],"_h":"hbrfvknsns"},"enemy_10018_sgrobh":{"descRaw":"同時攻擊<@eb.key>兩個目標;初始攻擊範圍較小,位於結晶上時進行<@eb.key>超遠距離攻擊","name":"“獨輪車玩具”","desc":"同時攻擊兩個目標;初始攻擊範圍較小,位於結晶上時進行超遠距離攻擊","abilities":[{"textRaw":"同時攻擊兩個目標","text":"同時攻擊兩個目標"},{"textRaw":"初始攻擊範圍較小,位於結晶上時進行超遠距離攻擊","text":"初始攻擊範圍較小,位於結晶上時進行超遠距離攻擊"}],"_h":"mmscawkwkwtwtw"},"enemy_10027_vtsk":{"descRaw":"出場時,以場上目前生命最高的1名我方單位為中心,進行轟炸。可以遠程物理攻擊,攻擊數次後,進行一次蓄力攻擊,造成更高的3次物理傷害","name":"“帝國的甲胄”","desc":"出場時,以場上目前生命最高的1名我方單位為中心,進行轟炸。可以遠程物理攻擊,攻擊數次後,進行一次蓄力攻擊,造成更高的3次物理傷害","abilities":[{"textRaw":"出場時鎖定我方目前生命值最高的單位,對其周圍目前生命值最高的單位造成多次物理傷害","text":"出場時鎖定我方目前生命值最高的單位,對其周圍目前生命值最高的單位造成多次物理傷害"},{"textRaw":"可以進行遠程攻擊","text":"可以進行遠程攻擊"},{"textRaw":"攻擊數次後,進行一次蓄力攻擊,造成更高的三次傷害","text":"攻擊數次後,進行一次蓄力攻擊,造成更高的三次傷害"}],"_h":"7dkw7du4u43939y6y6"},"enemy_10028_vtswd":{"descRaw":"可以被敵方單位或我方幹員拾取並使用,提高持有者攻擊力","name":"未裝配刀片","desc":"可以被敵方單位或我方幹員拾取並使用,提高持有者攻擊力","abilities":[{"textRaw":"我方幹員持有時","text":"我方幹員持有時"},{"textRaw":"持有裝備的幹員攻擊力提升","text":"持有裝備的幹員攻擊力提升"},{"textRaw":"敵方持有時","text":"敵方持有時"},{"textRaw":"持有裝備的單位攻擊力提升","text":"持有裝備的單位攻擊力提升"},{"textRaw":"獲得一定量的屏障","text":"獲得一定量的屏障"},{"textRaw":"屏障被擊破後裝備消失","text":"屏障被擊破後裝備消失"}],"_h":"p8ryp8wjwjqjqjsmsm5757i0epmxmx"},"enemy_10029_vtshld":{"descRaw":"可以被敵方單位或我方幹員拾取並使用,提高持有者防護能力","name":"防護背心","desc":"可以被敵方單位或我方幹員拾取並使用,提高持有者防護能力","abilities":[{"textRaw":"我方幹員持有時","text":"我方幹員持有時"},{"textRaw":"持有裝備的幹員防禦力提升","text":"持有裝備的幹員防禦力提升"},{"textRaw":"敵方持有時","text":"敵方持有時"},{"textRaw":"持有裝備的單位獲得指定方向受到的傷害降低","text":"持有裝備的單位獲得指定方向受到的傷害降低"},{"textRaw":"獲得一定量的屏障","text":"獲得一定量的屏障"},{"textRaw":"屏障被擊破後裝備消失","text":"屏障被擊破後裝備消失"}],"_h":"e7fee7wjwjiqiqsmsm4949i0epmxmx"},"enemy_10030_vtwand":{"descRaw":"可以被敵方單位或我方幹員拾取並使用,使其獲得一定的法術傷害能力,其複雜的結構還包含了一些特殊的性能","name":"衝擊式施術單元","desc":"可以被敵方單位或我方幹員拾取並使用,使其獲得一定的法術傷害能力,其複雜的結構還包含了一些特殊的性能","abilities":[{"textRaw":"我方幹員持有時","text":"我方幹員持有時"},{"textRaw":"持有裝備的幹員開啟技能後一小段時間內的傷害使敵人<$ba.tremble>戰慄一定時間,並造成額外法術傷害。","text":"持有裝備的幹員開啟技能後一小段時間內的傷害使敵人戰慄一定時間,並造成額外法術傷害。"},{"textRaw":"敵方持有時","text":"敵方持有時"},{"textRaw":"持有裝備的單位攻擊變為法術傷害,且拾取裝備後的首次攻擊使目標一段時間內無法攻擊或治療","text":"持有裝備的單位攻擊變為法術傷害,且拾取裝備後的首次攻擊使目標一段時間內無法攻擊或治療"},{"textRaw":"獲得一定量的屏障","text":"獲得一定量的屏障"},{"textRaw":"屏障被擊破後裝備消失","text":"屏障被擊破後裝備消失"}],"_h":"093v09wjwjmkflsmsm2b2bi0epmxmx"},"enemy_10031_cnvsld":{"descRaw":"<@eb.key>隱匿,狂歡節上參與戲劇競演的業餘演員。","name":"業餘競演者","desc":"隱匿,狂歡節上參與戲劇競演的業餘演員。","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"狂歡時刻失去隱匿","text":"狂歡時刻失去隱匿"}],"_h":"6khl6djteombmb"},"enemy_10034_cnvsax":{"descRaw":"<@eb.key>隱匿,平時不攻擊,失去隱匿時反擊。技能期間持續造成法術傷害和<@eb.key>灼燃損傷。","name":"節日爵士樂手","desc":"隱匿,平時不攻擊,失去隱匿時反擊。技能期間持續造成法術傷害和灼燃損傷。","abilities":[{"textRaw":"<$ba.invisible>隱匿,平時不攻擊,失去隱匿時反擊","text":"隱匿,平時不攻擊,失去隱匿時反擊"},{"textRaw":"技能期間持續造成法術傷害和<$ba.dt.burning>灼燃損傷","text":"技能期間持續造成法術傷害和灼燃損傷"},{"textRaw":"狂歡時刻失去隱匿","text":"狂歡時刻失去隱匿"}],"_h":"tifxn4pytfm35wmbmb"},"enemy_10040_cnvbln":{"descRaw":"狂歡節期間遍布全城的氣球,狂歡時刻擊破可為煙火發射器<@eb.key>回復生命,延長狂歡時間。","name":"節日氣球","desc":"狂歡節期間遍布全城的氣球,狂歡時刻擊破可為煙火發射器回復生命,延長狂歡時間。","abilities":[{"textRaw":"飛行單位","text":"飛行單位"},{"textRaw":"不計入殲滅數","text":"不計入殲滅數"},{"textRaw":"狂歡時刻被擊破可為「煙火發射器」回復一定生命值","text":"狂歡時刻被擊破可為「煙火發射器」回復一定生命值"}],"_h":"z2rxx969691j1jcaca"},"enemy_10042_prtrop":{"descRaw":"<@eb.key>隱匿,可以搭建並維持吊橋","name":"架橋船工","desc":"隱匿,可以搭建並維持吊橋","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"可以架設可通行的吊橋","text":"可以架設可通行的吊橋"}],"_h":"h8xiotjteophph"},"enemy_10042_prtrop_2":{"descRaw":"<@eb.key>隱匿,可以搭建並維持吊橋","name":"扶橋老手","desc":"隱匿,可以搭建並維持吊橋","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"可以架設可通行的吊橋","text":"可以架設可通行的吊橋"}],"_h":"h8rwotjteophph"},"enemy_10043_sailor":{"descRaw":"經過吊橋或被<鹽坨子炮>傳送時,移動速度短暫提升","name":"尋險水手","desc":"經過吊橋或被<鹽坨子炮>傳送時,移動速度短暫提升","abilities":[{"textRaw":"經過吊橋或被<鹽坨子炮>傳送時,移動速度短暫提升","text":"經過吊橋或被<鹽坨子炮>傳送時,移動速度短暫提升"}],"_h":"lqd0lqlqlq"},"enemy_10044_wintun":{"descRaw":"攜帶酒桶時移動速度提升。首次攻擊消耗酒桶造成大量物理傷害並產生一片區域,區域內的敵人攻擊速度提升,額外獲得物理閃避","name":"鹹鱗汁推薦者","desc":"攜帶酒桶時移動速度提升。首次攻擊消耗酒桶造成大量物理傷害並產生一片區域,區域內的敵人攻擊速度提升,額外獲得物理閃避","abilities":[{"textRaw":"攜帶酒桶時移動速度提升","text":"攜帶酒桶時移動速度提升"},{"textRaw":"首次攻擊消耗酒桶造成大量物理傷害並生成一片區域,區域內敵人攻擊速度提升且獲得物理閃避","text":"首次攻擊消耗酒桶造成大量物理傷害並生成一片區域,區域內敵人攻擊速度提升且獲得物理閃避"}],"_h":"wcvtwcmymyhaha"},"enemy_10045_parrot":{"descRaw":"<@eb.key>近地懸浮,失去<@eb.key>近地懸浮後暈眩數秒重新起飛。首次受到傷害後移動速度短暫提升,有時會攜帶<尋險水手>","name":"吉兆飛鱗","desc":"近地懸浮,失去近地懸浮後暈眩數秒重新起飛。首次受到傷害後移動速度短暫提升,有時會攜帶<尋險水手>","abilities":[{"textRaw":"<$ba.float>近地懸浮,失去<$ba.float>近地懸浮後<$ba.stun>暈眩一定時間重新起飛","text":"近地懸浮,失去近地懸浮後暈眩一定時間重新起飛"},{"textRaw":"首次受到傷害後移動速度短暫提升,有時會攜帶<尋險水手>","text":"首次受到傷害後移動速度短暫提升,有時會攜帶<尋險水手>"}],"_h":"p41enu77kjbqbq"},"enemy_10054_cjhot":{"descRaw":"持續對周圍造成<@eb.key>法術傷害和<@eb.key>灼燃損傷,免疫<@eb.key>停頓","desc":"持續對周圍造成法術傷害和灼燃損傷,免疫停頓","abilities":[{"textRaw":"持續對周圍造成法術傷害和<$ba.dt.burning>灼燃損傷","text":"持續對周圍造成法術傷害和灼燃損傷"},{"textRaw":"免疫<$ba.sluggish>停頓","text":"免疫停頓"}],"_h":"d3kkbuwn6qk0"},"enemy_10065_ftzlc":{"descRaw":"可以被<灼藤>或<灼芯>點燃。點燃狀態下死亡後會產生<@eb.danger>爆炸造成法術傷害","name":"捲心籽","desc":"可以被<灼藤>或<灼芯>點燃。點燃狀態下死亡後會產生爆炸造成法術傷害","abilities":[{"textRaw":"可以被<灼藤>或<灼芯>點燃","text":"可以被<灼藤>或<灼芯>點燃"},{"textRaw":"點燃狀態下死亡後對周圍造成大量法術傷害","text":"點燃狀態下死亡後對周圍造成大量法術傷害"}],"_h":"iszqsfdbdb1r1r"},"enemy_10067_ftsjc":{"descRaw":"攻擊造成<@eb.key>法術傷害和<@eb.key>灼燃損傷。首次攻擊前攻擊力不斷提升,且首次攻擊對目標和周圍造成大量<@eb.key>法術傷害和<@eb.key>灼燃損傷","desc":"攻擊造成法術傷害和灼燃損傷。首次攻擊前攻擊力不斷提升,且首次攻擊對目標和周圍造成大量法術傷害和灼燃損傷","abilities":[{"textRaw":"攻擊額外造成<$ba.dt.burning>灼燃損傷","text":"攻擊額外造成灼燃損傷"},{"textRaw":"首次攻擊前攻擊力不斷提升,且首次攻擊對目標和周圍造成法術傷害和<$ba.dt.burning>灼燃損傷","text":"首次攻擊前攻擊力不斷提升,且首次攻擊對目標和周圍造成法術傷害和灼燃損傷"}],"_h":"azz7qx22d08h"},"enemy_10073_mpcar":{"descRaw":"被源石干擾了尋路模組的修理小助手,連工程部幹員特意新增的送餐功能都很難達成了。","desc":"被源石干擾了尋路模組的修理小助手,連工程部幹員特意新增的送餐功能都很難達成了。","_h":"uxux"},"enemy_10081_mpplai":{"descRaw":"初始不進行攻擊,在受到4次物理攻擊後、受到4次法術攻擊後或被阻擋時,會分別變化為不同的形態","name":"轉譯基底·α","desc":"初始不進行攻擊,在受到4次物理攻擊後、受到4次法術攻擊後或被阻擋時,會分別變化為不同的形態","abilities":[{"textRaw":"初始不進行攻擊,滿足特定條件時會變化形態","text":"初始不進行攻擊,滿足特定條件時會變化形態"},{"textRaw":"累計受到4次物理攻擊後、累計受到4次法術攻擊後,或在被阻擋時,會分別變化為不同的形態","text":"累計受到4次物理攻擊後、累計受到4次法術攻擊後,或在被阻擋時,會分別變化為不同的形態"}],"_h":"mi0fmirkrku9u9"},"enemy_10083_hlbird":{"descRaw":"生命值首次降至一半以下時,在數秒內陷入<$ba.fear>恐懼","name":"“薩科塔之翼”","desc":"生命值首次降至一半以下時,在數秒內陷入恐懼","abilities":[{"textRaw":"飛行單位","text":"飛行單位"},{"textRaw":"生命值首次降至一半以下時,在數秒內陷入<$ba.fear>恐懼","text":"生命值首次降至一半以下時,在數秒內陷入恐懼"}],"_h":"c2eisy6969c2sy"},"enemy_10084_hlegle":{"descRaw":"生命值首次降至一半以下時,在數秒內陷入<$ba.fear>恐懼;攻擊時嘗試奪走目標1發彈藥,若無法奪走彈藥則造成高額物理傷害","name":"“薩科塔之眼”","desc":"生命值首次降至一半以下時,在數秒內陷入恐懼;攻擊時嘗試奪走目標1發彈藥,若無法奪走彈藥則造成高額物理傷害","abilities":[{"textRaw":"飛行單位","text":"飛行單位"},{"textRaw":"生命值首次降至一半以下時,在數秒內陷入<$ba.fear>恐懼","text":"生命值首次降至一半以下時,在數秒內陷入恐懼"},{"textRaw":"攻擊時嘗試奪走目標1發彈藥,若無法奪走彈藥則造成高額物理傷害","text":"攻擊時嘗試奪走目標1發彈藥,若無法奪走彈藥則造成高額物理傷害"}],"_h":"iwuygo6969c2sy4u4u"},"enemy_10085_hllevi_2":{"descRaw":"生命值首次降至一半以下時,在數秒內陷入<$ba.fear>恐懼;進行【祈禱邀約】降低全場我方單位的攻擊速度,持續一定時間","name":"“薩科塔昂首”","desc":"生命值首次降至一半以下時,在數秒內陷入恐懼;進行【祈禱邀約】降低全場我方單位的攻擊速度,持續一定時間","abilities":[{"textRaw":"飛行單位","text":"飛行單位"},{"textRaw":"生命值首次降至一半以下時,在數秒內陷入<$ba.fear>恐懼","text":"生命值首次降至一半以下時,在數秒內陷入恐懼"},{"textRaw":"【祈禱邀約】降低全場我方單位的攻擊速度,持續一定時間","text":"【祈禱邀約】降低全場我方單位的攻擊速度,持續一定時間"}],"_h":"94vn946969c2syqlql"},"enemy_10087_hlchgr":{"descRaw":"消耗彈藥使自身的移動速度和攻擊力永久提升;彈藥上限:5","name":"聖堂劍士","desc":"消耗彈藥使自身的移動速度和攻擊力永久提升;彈藥上限:5","abilities":[{"textRaw":"消耗彈藥使自身的移動速度和攻擊力永久提升;彈藥上限:5","text":"消耗彈藥使自身的移動速度和攻擊力永久提升;彈藥上限:5"}],"_h":"9pu09p9p9p"},"enemy_10094_crstf":{"descRaw":"在<@eb.key>攝影區域外時,攻擊附帶<@eb.key>神經損傷","name":"臨時收音師","desc":"在攝影區域外時,攻擊附帶神經損傷","abilities":[{"textRaw":"處於攝影區域外時,攻擊附帶<$ba.dt.neural>神經損傷","text":"處於攝影區域外時,攻擊附帶神經損傷"}],"_h":"zp00wt200d"},"enemy_10097_crshd":{"descRaw":"<@eb.key>不敢面對鏡頭;降低受到來自正面的物理和法術傷害;對阻擋自己的單位造成<@eb.key>神經損傷","name":"心虛設計師","desc":"不敢面對鏡頭;降低受到來自正面的物理和法術傷害;對阻擋自己的單位造成神經損傷","abilities":[{"textRaw":"減少來自正面的物理/法術傷害","text":"減少來自正面的物理/法術傷害"},{"textRaw":"不敢面對鏡頭。在攝影區域內時,如果面對攝影機則會轉身","text":"不敢面對鏡頭。在攝影區域內時,如果面對攝影機則會轉身"},{"textRaw":"對阻擋自己的單位持續造成<$ba.dt.neural>神經損傷","text":"對阻擋自己的單位持續造成神經損傷"}],"_h":"q79fw7veveemem8auf"},"enemy_10098_crhro":{"descRaw":"在<@eb.key>攝影區域內時攻擊更遠且<@eb.key>優先攻擊“反派”;重生;攻擊附帶<@eb.key>神經損傷","name":"主角陣營角色","desc":"在攝影區域內時攻擊更遠且優先攻擊“反派”;重生;攻擊附帶神經損傷","abilities":[{"textRaw":"攻擊附帶<$ba.dt.neural>神經損傷","text":"攻擊附帶神經損傷"},{"textRaw":"處於攝影區域內攻擊範圍擴大,且優先攻擊<反派陣營角色>和<命定的反派>","text":"處於攝影區域內攻擊範圍擴大,且優先攻擊<反派陣營角色>和<命定的反派>"}],"_h":"9z4afo1sn97c7c"},"enemy_10099_crvln":{"descRaw":"在<@eb.key>攝影區域內時變為二連擊且<@eb.key>優先攻擊“主角”;攻擊附帶<@eb.key>神經損傷","name":"反派陣營角色","desc":"在攝影區域內時變為二連擊且優先攻擊“主角”;攻擊附帶神經損傷","abilities":[{"textRaw":"攻擊附帶<$ba.dt.neural>神經損傷","text":"攻擊附帶神經損傷"},{"textRaw":"處於攝影區域內攻擊變為二連擊,且優先攻擊<主角陣營角色>和<命定的主角>","text":"處於攝影區域內攻擊變為二連擊,且優先攻擊<主角陣營角色>和<命定的主角>"}],"_h":"4noc4u1sn90606"},"enemy_10112_ymgds":{"descRaw":"<@eb.key>失衡後<@eb.key>暈眩一段時間","desc":"失衡後暈眩一段時間","abilities":[{"textRaw":"失衡移動後<$ba.stun>暈眩一段時間","text":"失衡移動後暈眩一段時間"}],"_h":"xuq86bzp"},"enemy_10116_ymgtop":{"descRaw":"旋轉時持續對周圍造成物理傷害,<@eb.key>失衡時停止旋轉","desc":"旋轉時持續對周圍造成物理傷害,失衡時停止旋轉","abilities":[{"textRaw":"旋轉時持續對周圍造成物理傷害,失衡移動後停止旋轉","text":"旋轉時持續對周圍造成物理傷害,失衡移動後停止旋轉"},{"textRaw":"彈開<“某種天命”>","text":"彈開<“某種天命”>"}],"_h":"wxm2izizququ"},"enemy_10118_ymgprc":{"descRaw":"二連擊,數次攻擊後下次攻擊造成更高傷害的二連擊","desc":"二連擊,數次攻擊後下次攻擊造成更高傷害的二連擊","abilities":[{"textRaw":"攻擊變為二連擊","text":"攻擊變為二連擊"},{"textRaw":"【寒暉】數次攻擊後下次攻擊造成更高傷害的二連擊","text":"【寒暉】數次攻擊後下次攻擊造成更高傷害的二連擊"},{"textRaw":"彈開<“某種天命”>","text":"彈開<“某種天命”>"}],"_h":"f9f9bkbk1f1fququ"},"enemy_10122_uacann_2":{"descRaw":"攻擊會留下燃燒區域;受到指揮官<@eb.key>指令時優先攻擊礦工游擊隊","name":"集團軍重型火炮","desc":"攻擊會留下燃燒區域;受到指揮官指令時優先攻擊礦工游擊隊","abilities":[{"textRaw":"攻擊會留下燃燒區域","text":"攻擊會留下燃燒區域"},{"textRaw":"受到指揮官<@eb.key>指令時優先攻擊<礦工游擊隊>","text":"受到指揮官指令時優先攻擊<礦工游擊隊>"}],"_h":"2mqz61y2y2023d"},"enemy_10124_uashld_2":{"descRaw":"容易受到我方單位的攻擊,能和3名礦工<@eb.key>交戰;受到指揮官<@eb.key>指令時受到傷害降低","name":"集團軍中堅盾衛","desc":"容易受到我方單位的攻擊,能和3名礦工交戰;受到指揮官指令時受到傷害降低","abilities":[{"textRaw":"容易受到我方單位的攻擊,能和3名<礦工游擊隊>交戰","text":"容易受到我方單位的攻擊,能和3名<礦工游擊隊>交戰"},{"textRaw":"受到指揮官<@eb.key>指令時受到傷害降低","text":"受到指揮官指令時受到傷害降低"}],"_h":"bde27zlzlzzh5o"},"enemy_10127_rkmbst_2":{"descRaw":"更容易受到我方的攻擊,受到傷害降低,攻擊速度提升;被礦工游擊隊攻擊數次後失去能力","name":"異質裂獸·α","desc":"更容易受到我方的攻擊,受到傷害降低,攻擊速度提升;被礦工游擊隊攻擊數次後失去能力","abilities":[{"textRaw":"更容易受到我方的攻擊,受到傷害降低,攻擊速度提升","text":"更容易受到我方的攻擊,受到傷害降低,攻擊速度提升"},{"textRaw":"被<礦工游擊隊>攻擊數次後失去能力","text":"被<礦工游擊隊>攻擊數次後失去能力"}],"_h":"solisowpwpqnqn"},"enemy_10138_xdsnow":{"descRaw":"撞上高台時受到額外傷害","desc":"撞上高台時受到額外傷害","abilities":[{"textRaw":"撞上高台時受到額外傷害","text":"撞上高台時受到額外傷害"}],"_h":"44444444"},"enemy_10141_xdpeng_2":{"descRaw":"失衡移動後,移動速度提升並變為<@eb.key>不可阻擋","name":"擁霜羽獸","desc":"失衡移動後,移動速度提升並變為不可阻擋","abilities":[{"textRaw":"失衡移動後失去蛋,移動速度提升並變為不可阻擋","text":"失衡移動後失去蛋,移動速度提升並變為不可阻擋"}],"_h":"by5uenx2x2"},"enemy_10144_xdelk_2":{"descRaw":"發動<@eb.key>蓄力攻擊嘗試<@eb.key>推動阻擋自身的單位;可被失衡、暈眩等異常狀態<@eb.key>打斷","name":"烏頂巨角盧魯","desc":"發動蓄力攻擊嘗試推動阻擋自身的單位;可被失衡、暈眩等異常狀態打斷","abilities":[{"textRaw":"【角力對決】可以發動蓄力攻擊嘗試推動阻擋自身的單位","text":"【角力對決】可以發動蓄力攻擊嘗試推動阻擋自身的單位"},{"textRaw":"蓄力完成時對目標造成傷害並向後推動一格,若無法推動則造成更多傷害並暈眩數秒","text":"蓄力完成時對目標造成傷害並向後推動一格,若無法推動則造成更多傷害並暈眩數秒"},{"textRaw":"蓄力可被失衡、暈眩等異常狀態打斷","text":"蓄力可被失衡、暈眩等異常狀態打斷"}],"_h":"79p0yunqnqbwbqabz7"},"enemy_10156_mncrer":{"descRaw":"倒下後為附近的一個噴泉水池補充水量,並治療周圍敵人","name":"新手祭司學徒","desc":"倒下後為附近的一個噴泉水池補充水量,並治療周圍敵人","abilities":[{"textRaw":"倒下後為附近的一個噴泉水池補充水量,並治療周圍敵人","text":"倒下後為附近的一個噴泉水池補充水量,並治療周圍敵人"}],"_h":"38wl383838"},"enemy_10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攻擊範圍擴大,攻擊力+60%,攻擊會把目標往攻擊方向中等力度地推開"}],"traitBase":{"descRaw":"擊殺敵人後獲得1點部署費用,撤退時返還初始部署費用","desc":"擊殺敵人後獲得1點部署費用,撤退時返還初始部署費用"},"talentsBase":[{"descRaw":"部署後,所有未部署的【近衛】幹員的部署費用-1(每個幹員每次被部署前,最多可被減少5費)","desc":"部署後,所有未部署的【近衛】幹員的部署費用-1(每個幹員每次被部署前,最多可被減少5費)"}],"modules":[{"name":"長槍替補套裝","traitOverride":{"descRaw":"擊殺敵人後獲得<@ba.vup>2點部署費用,撤退時返還<@ba.kw>該次部署費用","desc":"擊殺敵人後獲得2點部署費用,撤退時返還該次部署費用"}}],"_h":"835ml59zfdkjykykv8vruxpo9zfdkjjwjwykykv85ml5"},"chess_char_1_20_a":{"subProfessionName":"哨戒鐵衛","trait":{"descRaw":"能夠阻擋三個敵人,可以進行遠程攻擊","desc":"能夠阻擋三個敵人,可以進行遠程攻擊"},"skill":{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+105%,每次攻擊對最多<@ba.vup>3個敵人造成<@ba.vup>法術傷害,並有<@ba.vup>15%機率使命中目標<$ba.stun>暈眩<@ba.vup>1秒\n<@ba.rem>持續時間結束後雷蛇<$ba.stun>暈眩5秒","name":"反擊電弧","desc":"攻擊間隔增大,攻擊力+105%,每次攻擊對最多3個敵人造成法術傷害,並有15%機率使命中目標暈眩1秒\n持續時間結束後雷蛇暈眩5秒"},"talents":[{"descRaw":"受到攻擊時,回復自己和周圍一格內隨機一名友方角色1點技力","name":"戰術防禦","desc":"受到攻擊時,回復自己和周圍一格內隨機一名友方角色1點技力"}],"module":{"name":"震撼存儲"},"skills":[{"descRaw":"抵擋下一次傷害,在<@ba.vup>8秒內防禦力<@ba.vup>+60%\n<@ba.rem>技能自動開啟","name":"充能防禦","desc":"抵擋下一次傷害,在8秒內防禦力+60%\n技能自動開啟"},{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+105%,每次攻擊對最多<@ba.vup>3個敵人造成<@ba.vup>法術傷害,並有<@ba.vup>15%機率使命中目標<$ba.stun>暈眩<@ba.vup>1秒\n<@ba.rem>持續時間結束後雷蛇<$ba.stun>暈眩5秒","name":"反擊電弧","desc":"攻擊間隔增大,攻擊力+105%,每次攻擊對最多3個敵人造成法術傷害,並有15%機率使命中目標暈眩1秒\n持續時間結束後雷蛇暈眩5秒"}],"_h":"hftwtw20e1r5c0sdc08uvn2y6l20e1r5"},"chess_char_1_20_b":{"subProfessionName":"哨戒鐵衛","trait":{"descRaw":"能夠阻擋三個敵人,可以進行遠程攻擊","moduleDescRaw":"攻擊範圍內敵人的<$ba.invisible>隱匿效果失效","desc":"能夠阻擋三個敵人,可以進行遠程攻擊","moduleDesc":"攻擊範圍內敵人的隱匿效果失效"},"skill":{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+125%,每次攻擊對最多<@ba.vup>3個敵人造成<@ba.vup>法術傷害,並有<@ba.vup>20%機率使命中目標<$ba.stun>暈眩<@ba.vup>1秒\n<@ba.rem>持續時間結束後雷蛇<$ba.stun>暈眩5秒","name":"反擊電弧","desc":"攻擊間隔增大,攻擊力+125%,每次攻擊對最多3個敵人造成法術傷害,並有20%機率使命中目標暈眩1秒\n持續時間結束後雷蛇暈眩5秒"},"talents":[{"descRaw":"受到攻擊時,回復自己和周圍一格內隨機一名友方角色1點技力","name":"戰術防禦","desc":"受到攻擊時,回復自己和周圍一格內隨機一名友方角色1點技力"},{"descRaw":"法術抗性+13<@ba.talpu>(+3)","desc":"法術抗性+13(+3)","potBelow":{"descRaw":"法術抗性+10","desc":"法術抗性+10"}}],"module":{"name":"震撼存儲"},"skills":[{"descRaw":"抵擋下一次傷害,在<@ba.vup>8秒內防禦力<@ba.vup>+80%\n<@ba.rem>技能自動開啟","name":"充能防禦","desc":"抵擋下一次傷害,在8秒內防禦力+80%\n技能自動開啟"},{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+125%,每次攻擊對最多<@ba.vup>3個敵人造成<@ba.vup>法術傷害,並有<@ba.vup>20%機率使命中目標<$ba.stun>暈眩<@ba.vup>1秒\n<@ba.rem>持續時間結束後雷蛇<$ba.stun>暈眩5秒","name":"反擊電弧","desc":"攻擊間隔增大,攻擊力+125%,每次攻擊對最多3個敵人造成法術傷害,並有20%機率使命中目標暈眩1秒\n持續時間結束後雷蛇暈眩5秒"}],"traitBase":{"descRaw":"能夠阻擋三個敵人,可以進行遠程攻擊","desc":"能夠阻擋三個敵人,可以進行遠程攻擊"},"talentsBase":[{"descRaw":"受到攻擊時,回復自己和周圍一格內隨機一名友方角色1點技力","name":"戰術防禦","desc":"受到攻擊時,回復自己和周圍一格內隨機一名友方角色1點技力"},{"descRaw":"法術抗性+13<@ba.talpu>(+3)","desc":"法術抗性+13(+3)","potBelow":{"descRaw":"法術抗性+10","desc":"法術抗性+10"}}],"modules":[{"name":"震撼存儲","traitOverride":{"descRaw":"能夠阻擋三個敵人,可以進行遠程攻擊","moduleDescRaw":"攻擊範圍內敵人的<$ba.invisible>隱匿效果失效","desc":"能夠阻擋三個敵人,可以進行遠程攻擊","moduleDesc":"攻擊範圍內敵人的隱匿效果失效"}}],"_h":"hftwp6twhb8ie1vvc0sdc03hkl89898ukd2y838ie1vvtwtwc0sdc03hkl89898utwp6twhb"},"chess_char_2_01_a":{"trait":{"descRaw":"攻擊範圍內的<@ba.kw>所有敵人,對自己前方一橫排的敵人攻擊力提升至150%","desc":"攻擊範圍內的所有敵人,對自己前方一橫排的敵人攻擊力提升至150%"},"skill":{"descRaw":"普通攻擊變為二連擊,且攻擊間隔<@ba.vup>少量縮短","name":"最終旅程","desc":"普通攻擊變為二連擊,且攻擊間隔少量縮短"},"talents":[{"descRaw":"攻擊時無視目標95<@ba.talpu>(+15)的防禦力","name":"終結改裝","desc":"攻擊時無視目標95(+15)的防禦力","potBelow":{"descRaw":"攻擊時無視目標80的防禦力","desc":"攻擊時無視目標80的防禦力"}}],"module":{"name":"執行者隨身包"},"skills":[{"descRaw":"攻擊力<@ba.vup>+35%,攻擊時對攻擊範圍內的所有敵人應用特性加成","name":"銃口收束","desc":"攻擊力+35%,攻擊時對攻擊範圍內的所有敵人應用特性加成"},{"descRaw":"普通攻擊變為二連擊,且攻擊間隔<@ba.vup>少量縮短","name":"最終旅程","desc":"普通攻擊變為二連擊,且攻擊間隔少量縮短"}],"_h":"ms6g3fe92sd4lqa83o3obm4js02q3fe92s"},"chess_char_2_01_b":{"trait":{"descRaw":"攻擊範圍內的<@ba.kw>所有敵人,對自己前方一橫排的敵人攻擊力提升至<@ba.kw>160%","desc":"攻擊範圍內的所有敵人,對自己前方一橫排的敵人攻擊力提升至160%"},"skill":{"descRaw":"普通攻擊變為二連擊,且攻擊間隔<@ba.vup>一定程度縮短","name":"最終旅程","desc":"普通攻擊變為二連擊,且攻擊間隔一定程度縮短"},"talents":[{"descRaw":"攻擊時無視目標175<@ba.talpu>(+15)的防禦力","name":"終結改裝","desc":"攻擊時無視目標175(+15)的防禦力","potBelow":{"descRaw":"攻擊時無視目標160的防禦力","desc":"攻擊時無視目標160的防禦力"}}],"module":{"name":"執行者隨身包"},"skills":[{"descRaw":"攻擊力<@ba.vup>+50%,攻擊時對攻擊範圍內的所有敵人應用特性加成","name":"銃口收束","desc":"攻擊力+50%,攻擊時對攻擊範圍內的所有敵人應用特性加成"},{"descRaw":"普通攻擊變為二連擊,且攻擊間隔<@ba.vup>一定程度縮短","name":"最終旅程","desc":"普通攻擊變為二連擊,且攻擊間隔一定程度縮短"}],"traitBase":{"descRaw":"攻擊範圍內的<@ba.kw>所有敵人,對自己前方一橫排的敵人攻擊力提升至150%","desc":"攻擊範圍內的所有敵人,對自己前方一橫排的敵人攻擊力提升至150%"},"talentsBase":[{"descRaw":"攻擊時無視目標175<@ba.talpu>(+15)的防禦力","name":"終結改裝","desc":"攻擊時無視目標175(+15)的防禦力","potBelow":{"descRaw":"攻擊時無視目標160的防禦力","desc":"攻擊時無視目標160的防禦力"}}],"modules":[{"name":"執行者隨身包","traitOverride":{"descRaw":"攻擊範圍內的<@ba.kw>所有敵人,對自己前方一橫排的敵人攻擊力提升至<@ba.kw>160%","desc":"攻擊範圍內的所有敵人,對自己前方一橫排的敵人攻擊力提升至160%"}}],"_h":"pn49a6e9nz5rlqmjididbmg0s0aba6e9nzms6g5rlqmjididbmpn49"},"chess_char_2_02_a":{"subProfessionName":"醫師","trait":{"descRaw":"恢復友方單位生命","desc":"恢復友方單位生命"},"skill":{"descRaw":"獲得一個醫療無人機\n<@ba.rem>最多可庫存1個無人機;無人機投入戰場後治療周圍友軍,10秒後自動銷毀","name":"醫療無人機","desc":"獲得一個醫療無人機\n最多可庫存1個無人機;無人機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>2秒最多觸發一次);若技能期間受到元素損傷,則攻擊力<@ba.vup>+70%至技能結束","name":"冥河詛咒","desc":"停止攻擊,生命上限+40%,受到攻擊時對周圍的地面敵人造成攻擊力110%的法術傷害並附帶25%攻擊力的凋亡損傷(每2秒最多觸發一次);若技能期間受到元素損傷,則攻擊力+70%至技能結束"},"talents":[{"descRaw":"受到的元素損傷-12%<@ba.talpu>(+2%),受到凋亡損傷時回復2點技力","name":"神河諭使","desc":"受到的元素損傷-12%(+2%),受到凋亡損傷時回復2點技力","potBelow":{"descRaw":"受到的元素損傷-10%,受到凋亡損傷時回復2點技力","desc":"受到的元素損傷-10%,受到凋亡損傷時回復2點技力"}}],"skills":[{"descRaw":"生命上限<@ba.vup>+45%,立刻清除自身的<$ba.dt.element>元素損傷並獲得<@ba.vup>900點<$ba.epbarrier>損傷屏障","name":"靈河護佑","desc":"生命上限+45%,立刻清除自身的元素損傷並獲得900點損傷屏障"},{"descRaw":"停止攻擊,生命上限<@ba.vup>+40%,受到攻擊時對周圍的地面敵人造成攻擊力<@ba.vup>110%的法術傷害並附帶<@ba.vup>25%攻擊力的<$ba.dt.apoptosis2>凋亡損傷(每<@ba.vup>2秒最多觸發一次);若技能期間受到元素損傷,則攻擊力<@ba.vup>+70%至技能結束","name":"冥河詛咒","desc":"停止攻擊,生命上限+40%,受到攻擊時對周圍的地面敵人造成攻擊力110%的法術傷害並附帶25%攻擊力的凋亡損傷(每2秒最多觸發一次);若技能期間受到元素損傷,則攻擊力+70%至技能結束"}],"_h":"n03l0g0glpw2ocopvmnbg2gspen6kclpw2oc"},"chess_char_3_06_b":{"name":"菲萊","subProfessionName":"本源鐵衛","trait":{"descRaw":"能夠阻擋三個敵人,可以造成元素損傷","moduleDescRaw":"阻擋敵人時,自身造成的元素損傷提升<@ba.kw>15%","desc":"能夠阻擋三個敵人,可以造成元素損傷","moduleDesc":"阻擋敵人時,自身造成的元素損傷提升15%"},"skill":{"descRaw":"停止攻擊,生命上限<@ba.vup>+50%,受到攻擊時對周圍的地面敵人造成攻擊力<@ba.vup>140%的法術傷害並附帶<@ba.vup>25%攻擊力的<$ba.dt.apoptosis2>凋亡損傷(每<@ba.vup>2秒最多觸發一次);若技能期間受到元素損傷,則攻擊力<@ba.vup>+80%至技能結束","name":"冥河詛咒","desc":"停止攻擊,生命上限+50%,受到攻擊時對周圍的地面敵人造成攻擊力140%的法術傷害並附帶25%攻擊力的凋亡損傷(每2秒最多觸發一次);若技能期間受到元素損傷,則攻擊力+80%至技能結束"},"talents":[{"descRaw":"受到的元素損傷-12%<@ba.talpu>(+2%),受到凋亡損傷時回復2點技力","name":"神河諭使","desc":"受到的元素損傷-12%(+2%),受到凋亡損傷時回復2點技力","potBelow":{"descRaw":"受到的元素損傷-10%,受到凋亡損傷時回復2點技力","desc":"受到的元素損傷-10%,受到凋亡損傷時回復2點技力"}}],"skills":[{"descRaw":"生命上限<@ba.vup>+60%,立刻清除自身的<$ba.dt.element>元素損傷並獲得<@ba.vup>1200點<$ba.epbarrier>損傷屏障","name":"靈河護佑","desc":"生命上限+60%,立刻清除自身的元素損傷並獲得1200點損傷屏障"},{"descRaw":"停止攻擊,生命上限<@ba.vup>+50%,受到攻擊時對周圍的地面敵人造成攻擊力<@ba.vup>140%的法術傷害並附帶<@ba.vup>25%攻擊力的<$ba.dt.apoptosis2>凋亡損傷(每<@ba.vup>2秒最多觸發一次);若技能期間受到元素損傷,則攻擊力<@ba.vup>+80%至技能結束","name":"冥河詛咒","desc":"停止攻擊,生命上限+50%,受到攻擊時對周圍的地面敵人造成攻擊力140%的法術傷害並附帶25%攻擊力的凋亡損傷(每2秒最多觸發一次);若技能期間受到元素損傷,則攻擊力+80%至技能結束"}],"traitBase":{"descRaw":"能夠阻擋三個敵人,可以造成元素損傷","desc":"能夠阻擋三個敵人,可以造成元素損傷"},"talentsBase":[{"descRaw":"受到的元素損傷-12%<@ba.talpu>(+2%),受到凋亡損傷時回復2點技力","name":"神河諭使","desc":"受到的元素損傷-12%(+2%),受到凋亡損傷時回復2點技力","potBelow":{"descRaw":"受到的元素損傷-10%,受到凋亡損傷時回復2點技力","desc":"受到的元素損傷-10%,受到凋亡損傷時回復2點技力"}}],"modules":[{"traitOverride":{"descRaw":"能夠阻擋三個敵人,可以造成元素損傷","moduleDescRaw":"阻擋敵人時,自身造成的元素損傷提升<@ba.kw>15%","desc":"能夠阻擋三個敵人,可以造成元素損傷","moduleDesc":"阻擋敵人時,自身造成的元素損傷提升15%"}}],"_h":"n03l0gdy0gsslew219opvmnbg2gst3n697lew2190g0gopvmnbg2gs0gdy0gss"},"chess_char_3_07_a":{"name":"見行者","subProfessionName":"推擊手","trait":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人\n可以放置於遠程位","desc":"同時攻擊阻擋的所有敵人\n可以放置於遠程位"},"skill":{"descRaw":"立即將範圍內所有敵人往身前方向<@ba.vup>中等力度地推開並<$ba.stun>暈眩<@ba.vup>1.9秒(撞到高台時<$ba.stun>暈眩時間延長為<@ba.vup>3秒)。若目標碰撞其他敵人,使其<$ba.stun>暈眩<@ba.vup>1.9秒。","name":"驚爆射擊","desc":"立即將範圍內所有敵人往身前方向中等力度地推開並暈眩1.9秒(撞到高台時暈眩時間延長為3秒)。若目標碰撞其他敵人,使其暈眩1.9秒。"},"talents":[{"descRaw":"攻擊重量大於等於3的敵人時無視目標200<@ba.talpu>(+20)的防禦力","name":"技巧射擊","desc":"攻擊重量大於等於3的敵人時無視目標200(+20)的防禦力","potBelow":{"descRaw":"攻擊重量大於等於3的敵人時無視目標180的防禦力","desc":"攻擊重量大於等於3的敵人時無視目標180的防禦力"}}],"module":{"name":"可執行的幻想"},"skills":[{"descRaw":"下次攻擊會把目標往攻擊方向<@ba.vup>中等力度地推開,目標撞到高台時<$ba.stun>暈眩<@ba.vup>1.4秒。","name":"護身射擊","desc":"下次攻擊會把目標往攻擊方向中等力度地推開,目標撞到高台時暈眩1.4秒。"},{"descRaw":"立即將範圍內所有敵人往身前方向<@ba.vup>中等力度地推開並<$ba.stun>暈眩<@ba.vup>1.9秒(撞到高台時<$ba.stun>暈眩時間延長為<@ba.vup>3秒)。若目標碰撞其他敵人,使其<$ba.stun>暈眩<@ba.vup>1.9秒。","name":"驚爆射擊","desc":"立即將範圍內所有敵人往身前方向中等力度地推開並暈眩1.9秒(撞到高台時暈眩時間延長為3秒)。若目標碰撞其他敵人,使其暈眩1.9秒。"}],"_h":"z3stdynewf4senbhrxdh1k1k75elzxsjwf4sen"},"chess_char_3_07_b":{"name":"見行者","subProfessionName":"推擊手","trait":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人\n可以放置於遠程位,並返還該次部署費用的一半","desc":"同時攻擊阻擋的所有敵人\n可以放置於遠程位,並返還該次部署費用的一半"},"skill":{"descRaw":"立即將範圍內所有敵人往身前方向<@ba.vup>較大力地推開並<$ba.stun>暈眩<@ba.vup>2.2秒(撞到高台時<$ba.stun>暈眩時間延長為<@ba.vup>3.4秒)。若目標碰撞其他敵人,使其<$ba.stun>暈眩<@ba.vup>2.2秒。","name":"驚爆射擊","desc":"立即將範圍內所有敵人往身前方向較大力地推開並暈眩2.2秒(撞到高台時暈眩時間延長為3.4秒)。若目標碰撞其他敵人,使其暈眩2.2秒。"},"talents":[{"descRaw":"攻擊重量大於等於3的敵人時無視目標200<@ba.talpu>(+20)的防禦力","name":"技巧射擊","desc":"攻擊重量大於等於3的敵人時無視目標200(+20)的防禦力","potBelow":{"descRaw":"攻擊重量大於等於3的敵人時無視目標180的防禦力","desc":"攻擊重量大於等於3的敵人時無視目標180的防禦力"}}],"module":{"name":"可執行的幻想"},"skills":[{"descRaw":"下次攻擊會把目標往攻擊方向<@ba.vup>中等力度地推開,目標撞到高台時<$ba.stun>暈眩<@ba.vup>1.7秒。","name":"護身射擊","desc":"下次攻擊會把目標往攻擊方向中等力度地推開,目標撞到高台時暈眩1.7秒。"},{"descRaw":"立即將範圍內所有敵人往身前方向<@ba.vup>較大力地推開並<$ba.stun>暈眩<@ba.vup>2.2秒(撞到高台時<$ba.stun>暈眩時間延長為<@ba.vup>3.4秒)。若目標碰撞其他敵人,使其<$ba.stun>暈眩<@ba.vup>2.2秒。","name":"驚爆射擊","desc":"立即將範圍內所有敵人往身前方向較大力地推開並暈眩2.2秒(撞到高台時暈眩時間延長為3.4秒)。若目標碰撞其他敵人,使其暈眩2.2秒。"}],"traitBase":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人\n可以放置於遠程位","desc":"同時攻擊阻擋的所有敵人\n可以放置於遠程位"},"talentsBase":[{"descRaw":"攻擊重量大於等於3的敵人時無視目標200<@ba.talpu>(+20)的防禦力","name":"技巧射擊","desc":"攻擊重量大於等於3的敵人時無視目標200(+20)的防禦力","potBelow":{"descRaw":"攻擊重量大於等於3的敵人時無視目標180的防禦力","desc":"攻擊重量大於等於3的敵人時無視目標180的防禦力"}}],"modules":[{"name":"可執行的幻想","traitOverride":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵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30%的法術傷害"},{"descRaw":"在場時,部署費用的自然回復速度+10%,若4秒內自身未受到傷害,則每秒恢復5%<@ba.talpu>(+1%)的最大生命值","name":"蓄勢","desc":"在場時,部署費用的自然回復速度+10%,若4秒內自身未受到傷害,則每秒恢復5%(+1%)的最大生命值","potBelow":{"descRaw":"在場時,部署費用的自然回復速度+10%,若4秒內自身未受到傷害,則每秒恢復4%的最大生命值","desc":"在場時,部署費用的自然回復速度+10%,若4秒內自身未受到傷害,則每秒恢復4%的最大生命值"}}],"modules":[{"name":"殺手也有假期","traitOverride":{"descRaw":"能夠阻擋兩個敵人,阻擋敵人時攻擊力和防禦力各+8%","desc":"能夠阻擋兩個敵人,阻擋敵人時攻擊力和防禦力各+8%"}},{"traitOverride":{"descRaw":"能夠阻擋兩個敵人","moduleDescRaw":"首次部署時部署費用-4","desc":"能夠阻擋兩個敵人","moduleDesc":"首次部署時部署費用-4"}}],"_h":"5c5crvbsx8y6aiy6yyhgu6erer3y2acmjwocsl3crvbsx8tltly6aiy6yyhgu6erer3y5c5ctljytljy"},"chess_char_3_19_a":{"subProfessionName":"戰術家","trait":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"},"skill":{"descRaw":"技能持續時間內逐漸獲得<@ba.vup>10點部署費用,攻擊變為<@ba.vup>三連擊;狼群與伺夜攻擊被狼群阻擋的單位造成傷害時,額外造成相當於伺夜攻擊力<@ba.vup>20%的法術傷害","name":"領袖的尊嚴","desc":"技能持續時間內逐漸獲得10點部署費用,攻擊變為三連擊;狼群與伺夜攻擊被狼群阻擋的單位造成傷害時,額外造成相當於伺夜攻擊力20%的法術傷害"},"talents":[{"descRaw":"可以在戰術點召喚由初始兩隻“狼影”構成的狼群協助作戰,“狼影”的數量每25秒增加一隻(至多3隻;每隻“狼影”使狼群阻擋數+1且攻擊額外造成一次傷害)","name":"狼群領袖","desc":"可以在戰術點召喚由初始兩隻“狼影”構成的狼群協助作戰,“狼影”的數量每25秒增加一隻(至多3隻;每隻“狼影”使狼群阻擋數+1且攻擊額外造成一次傷害)"},{"descRaw":"敵人被狼群阻擋時,伺夜和狼群對其的攻擊無視其200<@ba.talpu>(+25)防禦力","desc":"敵人被狼群阻擋時,伺夜和狼群對其的攻擊無視其200(+25)防禦力","potBelow":{"descRaw":"敵人被狼群阻擋時,伺夜和狼群對其的攻擊無視其175防禦力","desc":"敵人被狼群阻擋時,伺夜和狼群對其的攻擊無視其175防禦力"}}],"module":{"name":"敘拉古式入門禮"},"skills":[{"descRaw":"立即獲得<@ba.vup>7點部署費用,並增加一隻“狼影”","name":"領袖的呼喚","desc":"立即獲得7點部署費用,並增加一隻“狼影”"},{"descRaw":"立即獲得<@ba.vup>2點部署費用,並使狼群下次攻擊的攻擊力提升至<@ba.vup>155%且狼群恢復<@ba.vup>10%生命值;若狼群擊倒敵人則額外獲得<@ba.vup>1點部署費用","name":"領袖的饋贈","desc":"立即獲得2點部署費用,並使狼群下次攻擊的攻擊力提升至155%且狼群恢復10%生命值;若狼群擊倒敵人則額外獲得1點部署費用"},{"descRaw":"技能持續時間內逐漸獲得<@ba.vup>10點部署費用,攻擊變為<@ba.vup>三連擊;狼群與伺夜攻擊被狼群阻擋的單位造成傷害時,額外造成相當於伺夜攻擊力<@ba.vup>20%的法術傷害","name":"領袖的尊嚴","desc":"技能持續時間內逐漸獲得10點部署費用,攻擊變為三連擊;狼群與伺夜攻擊被狼群阻擋的單位造成傷害時,額外造成相當於伺夜攻擊力20%的法術傷害"}],"_h":"8auajgh9le8azahxza5892raraepp943o6nw8r06h9le8a"},"chess_char_3_19_b":{"subProfessionName":"戰術家","trait":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低<@ba.kw>15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"},"skill":{"descRaw":"技能持續時間內逐漸獲得<@ba.vup>11點部署費用,攻擊變為<@ba.vup>三連擊;狼群與伺夜攻擊被狼群阻擋的單位造成傷害時,額外造成相當於伺夜攻擊力<@ba.vup>30%的法術傷害","name":"領袖的尊嚴","desc":"技能持續時間內逐漸獲得11點部署費用,攻擊變為三連擊;狼群與伺夜攻擊被狼群阻擋的單位造成傷害時,額外造成相當於伺夜攻擊力30%的法術傷害"},"talents":[{"descRaw":"可以在戰術點召喚由初始兩隻“狼影”構成的狼群協助作戰,“狼影”的數量每25秒增加一隻(至多3隻;每隻“狼影”使狼群阻擋數+1且攻擊額外造成一次傷害)","name":"狼群領袖","desc":"可以在戰術點召喚由初始兩隻“狼影”構成的狼群協助作戰,“狼影”的數量每25秒增加一隻(至多3隻;每隻“狼影”使狼群阻擋數+1且攻擊額外造成一次傷害)"},{"descRaw":"敵人被狼群阻擋時,伺夜和狼群對其的攻擊無視其200<@ba.talpu>(+25)防禦力","desc":"敵人被狼群阻擋時,伺夜和狼群對其的攻擊無視其200(+25)防禦力","potBelow":{"descRaw":"敵人被狼群阻擋時,伺夜和狼群對其的攻擊無視其175防禦力","desc":"敵人被狼群阻擋時,伺夜和狼群對其的攻擊無視其175防禦力"}}],"module":{"name":"敘拉古式入門禮"},"skills":[{"descRaw":"立即獲得<@ba.vup>7點部署費用,並增加一隻“狼影”","name":"領袖的呼喚","desc":"立即獲得7點部署費用,並增加一隻“狼影”"},{"descRaw":"立即獲得<@ba.vup>2點部署費用,並使狼群下次攻擊的攻擊力提升至<@ba.vup>170%且狼群恢復<@ba.vup>15%生命值;若狼群擊倒敵人則額外獲得<@ba.vup>1點部署費用","name":"領袖的饋贈","desc":"立即獲得2點部署費用,並使狼群下次攻擊的攻擊力提升至170%且狼群恢復15%生命值;若狼群擊倒敵人則額外獲得1點部署費用"},{"descRaw":"技能持續時間內逐漸獲得<@ba.vup>11點部署費用,攻擊變為<@ba.vup>三連擊;狼群與伺夜攻擊被狼群阻擋的單位造成傷害時,額外造成相當於伺夜攻擊力<@ba.vup>30%的法術傷害","name":"領袖的尊嚴","desc":"技能持續時間內逐漸獲得11點部署費用,攻擊變為三連擊;狼群與伺夜攻擊被狼群阻擋的單位造成傷害時,額外造成相當於伺夜攻擊力30%的法術傷害"}],"traitBase":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"},"talentsBase":[{"descRaw":"可以在戰術點召喚由初始兩隻“狼影”構成的狼群協助作戰,“狼影”的數量每25秒增加一隻(至多3隻;每隻“狼影”使狼群阻擋數+1且攻擊額外造成一次傷害)","name":"狼群領袖","desc":"可以在戰術點召喚由初始兩隻“狼影”構成的狼群協助作戰,“狼影”的數量每25秒增加一隻(至多3隻;每隻“狼影”使狼群阻擋數+1且攻擊額外造成一次傷害)"},{"descRaw":"敵人被狼群阻擋時,伺夜和狼群對其的攻擊無視其200<@ba.talpu>(+25)防禦力","desc":"敵人被狼群阻擋時,伺夜和狼群對其的攻擊無視其200(+25)防禦力","potBelow":{"descRaw":"敵人被狼群阻擋時,伺夜和狼群對其的攻擊無視其175防禦力","desc":"敵人被狼群阻擋時,伺夜和狼群對其的攻擊無視其175防禦力"}}],"modules":[{"name":"敘拉古式入門禮","traitOverride":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低<@ba.kw>15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"}},{"name":"時光不再","traitOverride":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,援軍阻擋的敵人更容易受到我方的攻擊,自身攻擊援軍阻擋的敵人時攻擊力提升至165%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,援軍阻擋的敵人更容易受到我方的攻擊,自身攻擊援軍阻擋的敵人時攻擊力提升至165%"}}],"_h":"8asrxpq5leyezahxza5892raraepp943o6lq8rccq5leyeuajgzahxza5892raraepsrxpn2m2to"},"chess_char_3_20_a":{"subProfessionName":"馭械術師","trait":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)"},"skill":{"descRaw":"浮游單元<@ba.vup>+1,釋放浮游單元鎖定敵人攻擊,攻擊力<@ba.vup>+29%,自身與浮游單元攻擊有<@ba.vup>15%機率對敵人造成<@ba.vup>2.5秒<$ba.cold>寒冷。\n<@ba.rem>浮游單元鎖敵後直至敵人被擊殺或技能結束後返回幹員身邊","name":"心隨意動","desc":"浮游單元+1,釋放浮游單元鎖定敵人攻擊,攻擊力+29%,自身與浮游單元攻擊有15%機率對敵人造成2.5秒寒冷。\n浮游單元鎖敵後直至敵人被擊殺或技能結束後返回幹員身邊"},"talents":[{"descRaw":"攻擊力+13%<@ba.talpu>(+3%),攻擊範圍內存在2格以上的地面地形時,改為攻擊力+19%<@ba.talpu>(+3%)","desc":"攻擊力+13%(+3%),攻擊範圍內存在2格以上的地面地形時,改為攻擊力+19%(+3%)","potBelow":{"descRaw":"攻擊力+10%,攻擊範圍內存在2格以上的地面地形時,改為攻擊力+16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aitBase":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)"},"talentsBase":[{"descRaw":"攻擊力+13%<@ba.talpu>(+3%),攻擊範圍內存在2格以上的地面地形時,改為攻擊力+19%<@ba.talpu>(+3%)","desc":"攻擊力+13%(+3%),攻擊範圍內存在2格以上的地面地形時,改為攻擊力+19%(+3%)","potBelow":{"descRaw":"攻擊力+10%,攻擊範圍內存在2格以上的地面地形時,改為攻擊力+16%","desc":"攻擊力+10%,攻擊範圍內存在2格以上的地面地形時,改為攻擊力+16%"}}],"modules":[{"name":"以雪為線","traitOverride":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員120%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員120%攻擊力的傷害)"}}],"_h":"93lg7i1dhselxx8p8383t575yjae1dhselk7j1xx8p8383t5lg7i"},"chess_char_4_04_a":{"name":"伊內絲","subProfessionName":"情報官","trait":{"descRaw":"再部署時間<@ba.kw>減少,可使用遠程攻擊","desc":"再部署時間減少,可使用遠程攻擊"},"skill":{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+60%,自身獲得<$ba.invisible>隱匿,每次攻擊獲得<@ba.vup>1點部署費用並<$ba.steal>偷取目標<@ba.vup>5點攻擊速度(最多50點,持續至技能結束或伊內絲離場)","name":"暗夜無明","desc":"攻擊範圍擴大,攻擊力+60%,自身獲得隱匿,每次攻擊獲得1點部署費用並偷取目標5點攻擊速度(最多50點,持續至技能結束或伊內絲離場)"},"talents":[{"descRaw":"對每個敵人首次造成傷害後,使目標<$ba.root>束縛5秒並<$ba.steal>偷取其100<@ba.talpu>(+10)點攻擊力(持續至目標被擊倒或伊內絲離場)","name":"影織","desc":"對每個敵人首次造成傷害後,使目標束縛5秒並偷取其100(+10)點攻擊力(持續至目標被擊倒或伊內絲離場)","potBelow":{"descRaw":"對每個敵人首次造成傷害後,使目標<$ba.root>束縛5秒並<$ba.steal>偷取其90點攻擊力(持續至目標被擊倒或伊內絲離場)","desc":"對每個敵人首次造成傷害後,使目標束縛5秒並偷取其90點攻擊力(持續至目標被擊倒或伊內絲離場)"}},{"descRaw":"攻擊範圍內敵人的<$ba.invisible>隱匿效果失效且移動速度-30%,撤退後留下一個影哨使該效果持續生效(最多1個)","desc":"攻擊範圍內敵人的隱匿效果失效且移動速度-30%,撤退後留下一個影哨使該效果持續生效(最多1個)"}],"module":{"name":"角部“護理”套組"},"skills":[{"descRaw":"下次攻擊使目標<@ba.vup>3秒內每秒受到相當於伊內絲攻擊力<@ba.vup>40%的法術傷害(不疊加),並獲得<@ba.vup>2點部署費用","name":"淬影突襲","desc":"下次攻擊使目標3秒內每秒受到相當於伊內絲攻擊力40%的法術傷害(不疊加),並獲得2點部署費用"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+60%,自身獲得<$ba.invisible>隱匿,每次攻擊獲得<@ba.vup>1點部署費用並<$ba.steal>偷取目標<@ba.vup>5點攻擊速度(最多50點,持續至技能結束或伊內絲離場)","name":"暗夜無明","desc":"攻擊範圍擴大,攻擊力+60%,自身獲得隱匿,每次攻擊獲得1點部署費用並偷取目標5點攻擊速度(最多50點,持續至技能結束或伊內絲離場)"},{"descRaw":"<@ba.rem>首次部署時不消耗部署費用,放置一個影哨後離場並立刻刷新再部署時間\n部署後攻擊力<@ba.vup>+90%,立刻收回影哨對穿過的最多<@ba.vup>4名敵人造成相當於攻擊力<@ba.vup>110%的物理傷害,技能期間每對一個敵人造成傷害就獲得<@ba.vup>1點部署費用","name":"獨影歸途","desc":"首次部署時不消耗部署費用,放置一個影哨後離場並立刻刷新再部署時間\n部署後攻擊力+90%,立刻收回影哨對穿過的最多4名敵人造成相當於攻擊力110%的物理傷害,技能期間每對一個敵人造成傷害就獲得1點部署費用"}],"_h":"lroly5q5bzv0t9jx0h7aaguhvjo8g1u4vkm9bzv0t9q88gw6"},"chess_char_4_04_b":{"name":"伊內絲","subProfessionName":"情報官","trait":{"descRaw":"再部署時間<@ba.kw>減少,可使用遠程攻擊","moduleDescRaw":"首次撤退再部署時間額外減少<@ba.kw>35%","desc":"再部署時間減少,可使用遠程攻擊","moduleDesc":"首次撤退再部署時間額外減少35%"},"skill":{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+80%,自身獲得<$ba.invisible>隱匿,每次攻擊獲得<@ba.vup>1點部署費用並<$ba.steal>偷取目標<@ba.vup>6點攻擊速度(最多60點,持續至技能結束或伊內絲離場)","name":"暗夜無明","desc":"攻擊範圍擴大,攻擊力+80%,自身獲得隱匿,每次攻擊獲得1點部署費用並偷取目標6點攻擊速度(最多60點,持續至技能結束或伊內絲離場)"},"talents":[{"descRaw":"對每個敵人首次造成傷害後,使目標<$ba.root>束縛5秒並<$ba.steal>偷取其100<@ba.talpu>(+10)點攻擊力(持續至目標被擊倒或伊內絲離場)","name":"影織","desc":"對每個敵人首次造成傷害後,使目標束縛5秒並偷取其100(+10)點攻擊力(持續至目標被擊倒或伊內絲離場)","potBelow":{"descRaw":"對每個敵人首次造成傷害後,使目標<$ba.root>束縛5秒並<$ba.steal>偷取其90點攻擊力(持續至目標被擊倒或伊內絲離場)","desc":"對每個敵人首次造成傷害後,使目標束縛5秒並偷取其90點攻擊力(持續至目標被擊倒或伊內絲離場)"}},{"descRaw":"攻擊範圍內敵人的<$ba.invisible>隱匿效果失效且移動速度-30%,撤退後留下一個影哨使該效果持續生效(最多1個)","desc":"攻擊範圍內敵人的隱匿效果失效且移動速度-30%,撤退後留下一個影哨使該效果持續生效(最多1個)"}],"module":{"name":"角部“護理”套組"},"skills":[{"descRaw":"下次攻擊使目標<@ba.vup>3秒內每秒受到相當於伊內絲攻擊力<@ba.vup>55%的法術傷害(不疊加),並獲得<@ba.vup>2點部署費用","name":"淬影突襲","desc":"下次攻擊使目標3秒內每秒受到相當於伊內絲攻擊力55%的法術傷害(不疊加),並獲得2點部署費用"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+80%,自身獲得<$ba.invisible>隱匿,每次攻擊獲得<@ba.vup>1點部署費用並<$ba.steal>偷取目標<@ba.vup>6點攻擊速度(最多60點,持續至技能結束或伊內絲離場)","name":"暗夜無明","desc":"攻擊範圍擴大,攻擊力+80%,自身獲得隱匿,每次攻擊獲得1點部署費用並偷取目標6點攻擊速度(最多60點,持續至技能結束或伊內絲離場)"},{"descRaw":"<@ba.rem>首次部署時不消耗部署費用,放置一個影哨後離場並立刻刷新再部署時間\n部署後攻擊力<@ba.vup>+120%,立刻收回影哨對穿過的最多<@ba.vup>5名敵人造成相當於攻擊力<@ba.vup>140%的物理傷害,技能期間每對一個敵人造成傷害就獲得<@ba.vup>1點部署費用","name":"獨影歸途","desc":"首次部署時不消耗部署費用,放置一個影哨後離場並立刻刷新再部署時間\n部署後攻擊力+120%,立刻收回影哨對穿過的最多5名敵人造成相當於攻擊力140%的物理傷害,技能期間每對一個敵人造成傷害就獲得1點部署費用"}],"traitBase":{"descRaw":"再部署時間<@ba.kw>減少,可使用遠程攻擊","desc":"再部署時間減少,可使用遠程攻擊"},"talentsBase":[{"descRaw":"對每個敵人首次造成傷害後,使目標<$ba.root>束縛5秒並<$ba.steal>偷取其100<@ba.talpu>(+10)點攻擊力(持續至目標被擊倒或伊內絲離場)","name":"影織","desc":"對每個敵人首次造成傷害後,使目標束縛5秒並偷取其100(+10)點攻擊力(持續至目標被擊倒或伊內絲離場)","potBelow":{"descRaw":"對每個敵人首次造成傷害後,使目標<$ba.root>束縛5秒並<$ba.steal>偷取其90點攻擊力(持續至目標被擊倒或伊內絲離場)","desc":"對每個敵人首次造成傷害後,使目標束縛5秒並偷取其90點攻擊力(持續至目標被擊倒或伊內絲離場)"}},{"descRaw":"攻擊範圍內敵人的<$ba.invisible>隱匿效果失效且移動速度-30%,撤退後留下一個影哨使該效果持續生效(最多1個)","desc":"攻擊範圍內敵人的隱匿效果失效且移動速度-30%,撤退後留下一個影哨使該效果持續生效(最多1個)"}],"modules":[{"name":"角部“護理”套組","traitOverride":{"descRaw":"再部署時間<@ba.kw>減少,可使用遠程攻擊","moduleDescRaw":"首次撤退再部署時間額外減少<@ba.kw>35%","desc":"再部署時間減少,可使用遠程攻擊","moduleDesc":"首次撤退再部署時間額外減少35%"}}],"_h":"lroly5qfq5rv49v0ptjx0h7aaguhvjo8g1z6vk7r49v0ptx08gzuy5q5jx0h7aaguhvjo8g1y5qfq5rv"},"chess_char_4_05_a":{"name":"蜜蠟","subProfessionName":"陣法術師","trait":{"descRaw":"通常時<@ba.kw>不攻擊且防禦力和法術抗性大幅度<@ba.kw>提升,技能開啟時攻擊造成<@ba.kw>群體法術傷害","desc":"通常時不攻擊且防禦力和法術抗性大幅度提升,技能開啟時攻擊造成群體法術傷害"},"skill":{"descRaw":"在攻擊範圍內的近戰部署位召喚一個可以阻擋敵人的方尖塔,方尖塔在出現時會對附近的敵人造成相當於攻擊力<@ba.vup>200%的法術傷害,並使其<$ba.stun>暈眩<@b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traitBase":{"descRaw":"攻擊造成<@ba.kw>超遠距離的群體法術傷害","desc":"攻擊造成超遠距離的群體法術傷害"},"talentsBase":[{"descRaw":"對每個敵人首次進行攻擊時攻擊力提升至115%<@ba.talpu>(+5%),並使目標<$ba.levitate>浮空2.5秒","name":"起泡性能測試","desc":"對每個敵人首次進行攻擊時攻擊力提升至115%(+5%),並使目標浮空2.5秒","potBelow":{"descRaw":"對每個敵人首次進行攻擊時攻擊力提升至110%,並使目標<$ba.levitate>浮空2.5秒","desc":"對每個敵人首次進行攻擊時攻擊力提升至110%,並使目標浮空2.5秒"}}],"modules":[{"name":"檸檬味的童年","traitOverride":{"descRaw":"攻擊造成<@ba.kw>超遠距離的群體法術傷害,距離越遠傷害越高,最高達到<@ba.kw>110%","desc":"攻擊造成超遠距離的群體法術傷害,距離越遠傷害越高,最高達到110%"}}],"_h":"00ebdovetkqqbp8ha56ykgwv9g59vqtkqqq48ubp8ha56ykgwvdove"},"chess_char_4_11_a":{"name":"凱瑟琳","trait":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰"},"skill":{"descRaw":"停止攻擊,生命上限<@ba.vup>+40%,防禦力<@ba.vup>+10%,裝置效果改為使目標幹員每秒獲得相當於凱瑟琳生命上限<@ba.vup>6%的<$ba.barrier>屏障(不會超過天賦上限)","name":"戰火淬鍊","desc":"停止攻擊,生命上限+40%,防禦力+10%,裝置效果改為使目標幹員每秒獲得相當於凱瑟琳生命上限6%的屏障(不會超過天賦上限)"},"talents":[{"descRaw":"攜帶3個支援裝置(最多部署2個),使一名幹員獲得相當於凱瑟琳生命上限22%<@ba.talpu>(+2%)的<$ba.barrier>屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的<$ba.barrier>屏障,不超過初始上限),裝置效果不疊加","name":"定向支援訊號","desc":"攜帶3個支援裝置(最多部署2個),使一名幹員獲得相當於凱瑟琳生命上限22%(+2%)的屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的屏障,不超過初始上限),裝置效果不疊加","potBelow":{"descRaw":"攜帶3個支援裝置(最多部署2個),使一名幹員獲得相當於凱瑟琳生命上限20%的<$ba.barrier>屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的<$ba.barrier>屏障,不超過初始上限),裝置效果不疊加","desc":"攜帶3個支援裝置(最多部署2個),使一名幹員獲得相當於凱瑟琳生命上限20%的屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的屏障,不超過初始上限),裝置效果不疊加"}}],"module":{"name":"閒暇時分"},"skills":[{"descRaw":"自身和擁有裝置<$ba.barrier>屏障的其他幹員攻擊力<@ba.vup>+8%,防禦力<@ba.vup>+8%","name":"歲月鍛打","desc":"自身和擁有裝置屏障的其他幹員攻擊力+8%,防禦力+8%"},{"descRaw":"停止攻擊,生命上限<@ba.vup>+40%,防禦力<@ba.vup>+10%,裝置效果改為使目標幹員每秒獲得相當於凱瑟琳生命上限<@ba.vup>6%的<$ba.barrier>屏障(不會超過天賦上限)","name":"戰火淬鍊","desc":"停止攻擊,生命上限+40%,防禦力+10%,裝置效果改為使目標幹員每秒獲得相當於凱瑟琳生命上限6%的屏障(不會超過天賦上限)"}],"_h":"j4lqlqavbwz7qkcn0mlzlbwi081erzavbwz7"},"chess_char_4_11_b":{"name":"凱瑟琳","trait":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDescRaw":"<支援裝置>的持有上限<@ba.kw>+1且部署費用<@ba.kw>減少","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDesc":"<支援裝置>的持有上限+1且部署費用減少"},"skill":{"descRaw":"停止攻擊,生命上限<@ba.vup>+55%,防禦力<@ba.vup>+15%,裝置效果改為使目標幹員每秒獲得相當於凱瑟琳生命上限<@ba.vup>6%的<$ba.barrier>屏障(不會超過天賦上限)","name":"戰火淬鍊","desc":"停止攻擊,生命上限+55%,防禦力+15%,裝置效果改為使目標幹員每秒獲得相當於凱瑟琳生命上限6%的屏障(不會超過天賦上限)"},"talents":[{"descRaw":"攜帶3個支援裝置(最多部署2個),使一名幹員獲得相當於凱瑟琳生命上限22%<@ba.talpu>(+2%)的<$ba.barrier>屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的<$ba.barrier>屏障,不超過初始上限),裝置效果不疊加","name":"定向支援訊號","desc":"攜帶3個支援裝置(最多部署2個),使一名幹員獲得相當於凱瑟琳生命上限22%(+2%)的屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的屏障,不超過初始上限),裝置效果不疊加","potBelow":{"descRaw":"攜帶3個支援裝置(最多部署2個),使一名幹員獲得相當於凱瑟琳生命上限20%的<$ba.barrier>屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的<$ba.barrier>屏障,不超過初始上限),裝置效果不疊加","desc":"攜帶3個支援裝置(最多部署2個),使一名幹員獲得相當於凱瑟琳生命上限20%的屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的屏障,不超過初始上限),裝置效果不疊加"}}],"module":{"name":"閒暇時分"},"skills":[{"descRaw":"自身和擁有裝置<$ba.barrier>屏障的其他幹員攻擊力<@ba.vup>+11%,防禦力<@ba.vup>+11%","name":"歲月鍛打","desc":"自身和擁有裝置屏障的其他幹員攻擊力+11%,防禦力+11%"},{"descRaw":"停止攻擊,生命上限<@ba.vup>+55%,防禦力<@ba.vup>+15%,裝置效果改為使目標幹員每秒獲得相當於凱瑟琳生命上限<@ba.vup>6%的<$ba.barrier>屏障(不會超過天賦上限)","name":"戰火淬鍊","desc":"停止攻擊,生命上限+55%,防禦力+15%,裝置效果改為使目標幹員每秒獲得相當於凱瑟琳生命上限6%的屏障(不會超過天賦上限)"}],"traitBase":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰"},"talentsBase":[{"descRaw":"攜帶3個支援裝置(最多部署2個),使一名幹員獲得相當於凱瑟琳生命上限22%<@ba.talpu>(+2%)的<$ba.barrier>屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的<$ba.barrier>屏障,不超過初始上限),裝置效果不疊加","name":"定向支援訊號","desc":"攜帶3個支援裝置(最多部署2個),使一名幹員獲得相當於凱瑟琳生命上限22%(+2%)的屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的屏障,不超過初始上限),裝置效果不疊加","potBelow":{"descRaw":"攜帶3個支援裝置(最多部署2個),使一名幹員獲得相當於凱瑟琳生命上限20%的<$ba.barrier>屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的<$ba.barrier>屏障,不超過初始上限),裝置效果不疊加","desc":"攜帶3個支援裝置(最多部署2個),使一名幹員獲得相當於凱瑟琳生命上限20%的屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的屏障,不超過初始上限),裝置效果不疊加"}}],"modules":[{"name":"閒暇時分","traitOverride":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDescRaw":"<支援裝置>的持有上限<@ba.kw>+1且部署費用<@ba.kw>減少","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDesc":"<支援裝置>的持有上限+1且部署費用減少"}}],"_h":"j4lqpelqm4fkbwh6qkcn0mlzlbwi7m1e3ffkbwh6lqlqqkcn0mlzlbwilqpelqm4"},"chess_char_4_12_a":{"name":"歌蕾蒂婭","subProfessionName":"鉤索師","trait":{"descRaw":"技能可以使敵人產生<@ba.kw>位移\n可以放置於遠程位","desc":"技能可以使敵人產生位移\n可以放置於遠程位"},"skill":{"descRaw":"對一個遠處目標<$ba.root>束縛並製造一個龍捲風使周圍敵人移動速度<@ba.vup>-50%,每<@ba.vup>1.5秒造成<@ba.vup>85%攻擊力的<@ba.vup>法術傷害並<@ba.vup>小力地拖拽至中心。技能結束時把目標地點周圍的敵人<@ba.vup>小力地拖拽至面前","desc":"對一個遠處目標束縛並製造一個龍捲風使周圍敵人移動速度-50%,每1.5秒造成85%攻擊力的法術傷害並小力地拖拽至中心。技能結束時把目標地點周圍的敵人小力地拖拽至面前"},"talents":[{"descRaw":"在場時,所有【深海獵人】幹員每秒回復2.5%最大生命值且受到【海怪】敵人的物理與法術傷害降低25%","name":"阿戈爾的波濤","desc":"在場時,所有【深海獵人】幹員每秒回復2.5%最大生命值且受到【海怪】敵人的物理與法術傷害降低25%"},{"descRaw":"攻擊重量小於等於3的敵人時攻擊力提升至136%<@ba.talpu>(+6%)","name":"弱肉強食","desc":"攻擊重量小於等於3的敵人時攻擊力提升至136%(+6%)","potBelow":{"descRaw":"攻擊重量小於等於3的敵人時攻擊力提升至130%","desc":"攻擊重量小於等於3的敵人時攻擊力提升至130%"}}],"module":{"name":"執政官手鏡"},"skills":[{"descRaw":"下次攻擊會將目標<@ba.vup>中等力度地拖拽至面前,並對其造成相當於攻擊力<@ba.vup>150%的物理傷害\n<@ba.rem>可充能2次","name":"缺水的大洋裂斷","desc":"下次攻擊會將目標中等力度地拖拽至面前,並對其造成相當於攻擊力150%的物理傷害\n可充能2次"},{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊範圍擴大,每次攻擊優先對被阻擋的兩個目標造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破裂時恢復自身20%最大生命"}},{"descRaw":"受到來自【薩卡茲】敵人的傷害降低30%","desc":"受到來自【薩卡茲】敵人的傷害降低30%"}],"skills":[{"descRaw":"防禦力<@ba.vup>+60%","name":"防禦力強化·γ型","desc":"防禦力+60%"},{"descRaw":"下次攻擊時回復自身<@ba.vup>5%的最大生命,對周圍所有地面敵人造成相當於攻擊力<@ba.vup>210%的物理傷害,並有<@ba.vup>30%的機率<$ba.stun>暈眩其<@ba.vup>0.6秒","name":"岩崩錘","desc":"下次攻擊時回復自身5%的最大生命,對周圍所有地面敵人造成相當於攻擊力210%的物理傷害,並有30%的機率暈眩其0.6秒"},{"descRaw":"技能開啟後無法行動且不受到傷害<@ba.vup>10秒並使周圍敵人移動速度<@ba.vup>-60%;該狀態結束後<$ba.stun>暈眩周圍地面敵人<@ba.vup>3.5秒,攻擊間隔<@ba.vup>縮短,攻擊力<@ba.vup>+100%,防禦力<@ba.vup>+50%,攻擊阻擋的所有敵人","name":"穢壤的血脈","desc":"技能開啟後無法行動且不受到傷害10秒並使周圍敵人移動速度-60%;該狀態結束後暈眩周圍地面敵人3.5秒,攻擊間隔縮短,攻擊力+100%,防禦力+50%,攻擊阻擋的所有敵人"}],"traitBase":{"descRaw":"<@ba.kw>無法被友方角色治療","desc":"無法被友方角色治療"},"talentsBase":[{"descRaw":"每9秒獲得1層<$ba.shield>護盾(最多3層,部署後立即獲得1層),每層護盾破裂時恢復自身22%<@ba.talpu>(+2%)最大生命","desc":"每9秒獲得1層護盾(最多3層,部署後立即獲得1層),每層護盾破裂時恢復自身22%(+2%)最大生命","potBelow":{"descRaw":"每9秒獲得1層<$ba.shield>護盾(最多3層,部署後立即獲得1層),每層護盾破裂時恢復自身20%最大生命","desc":"每9秒獲得1層護盾(最多3層,部署後立即獲得1層),每層護盾破裂時恢復自身20%最大生命"}},{"descRaw":"受到來自【薩卡茲】敵人的傷害降低30%","desc":"受到來自【薩卡茲】敵人的傷害降低30%"}],"modules":[{"traitOverride":{"descRaw":"<@ba.kw>無法被友方角色治療","moduleDescRaw":"受到來自自身阻擋單位的傷害降低<@ba.kw>15%","desc":"無法被友方角色治療","moduleDesc":"受到來自自身阻擋單位的傷害降低15%"}},{"name":"沃土的願景","traitOverride":{"descRaw":"<@ba.kw>無法被友方角色治療","moduleDescRaw":"周圍8格沒有友方幹員時攻擊力和防禦力<@ba.kw>+8%","desc":"無法被友方角色治療","moduleDesc":"周圍8格沒有友方幹員時攻擊力和防禦力+8%"}}],"_h":"4xtj1tdfa86hj840hlf30y5c5c9kmwu3a86hj8imgr6g4x1t40hlf30y5c5c4xtj1tdflj4xym1t8k"},"chess_char_4_19_a":{"trait":{"descRaw":"能夠阻擋兩個敵人","desc":"能夠阻擋兩個敵人"},"skill":{"descRaw":"技能持續時間內逐漸獲得<@ba.vup>8點部署費用,攻擊間隔<@ba.vup>縮短,攻擊力<@ba.vup>+45%,阻擋數<@ba.vup>+1,獲得<@ba.vup>60%的物理和法術閃避","desc":"技能持續時間內逐漸獲得8點部署費用,攻擊間隔縮短,攻擊力+45%,阻擋數+1,獲得60%的物理和法術閃避"},"talents":[{"descRaw":"觸發閃避時,下次攻擊變為二連擊並攻擊所有阻擋的敵人","name":"前鋒劍術","desc":"觸發閃避時,下次攻擊變為二連擊並攻擊所有阻擋的敵人"},{"descRaw":"在場時,所有【卡西米爾】勢力的幹員獲得25%<@ba.talpu>(+3%)的物理閃避","name":"紅松騎士團團長","desc":"在場時,所有【卡西米爾】勢力的幹員獲得25%(+3%)的物理閃避","potBelow":{"descRaw":"在場時,所有【卡西米爾】勢力的幹員獲得22%的物理閃避","desc":"在場時,所有【卡西米爾】勢力的幹員獲得22%的物理閃避"}}],"module":{"name":"紅松的起點"},"skills":[{"descRaw":"立即獲得<@ba.vup>6點部署費用,並閃避下次物理攻擊","name":"迅敏直覺","desc":"立即獲得6點部署費用,並閃避下次物理攻擊"},{"descRaw":"立即獲得<@ba.vup>11點部署費用;對周圍最多6名敵人造成<@ba.vup>兩次相當於攻擊力<@ba.vup>180%的物理傷害,並令擊中目標<$ba.stun>暈眩<@ba.vup>0.5秒;範圍內友方單位獲得<@ba.vup>40%的物理閃避,持續<@ba.vup>10秒","name":"“紅松林”","desc":"立即獲得11點部署費用;對周圍最多6名敵人造成兩次相當於攻擊力180%的物理傷害,並令擊中目標暈眩0.5秒;範圍內友方單位獲得40%的物理閃避,持續10秒"},{"descRaw":"技能持續時間內逐漸獲得<@ba.vup>8點部署費用,攻擊間隔<@ba.vup>縮短,攻擊力<@ba.vup>+45%,阻擋數<@ba.vup>+1,獲得<@ba.vup>60%的物理和法術閃避","desc":"技能持續時間內逐漸獲得8點部署費用,攻擊間隔縮短,攻擊力+45%,阻擋數+1,獲得60%的物理和法術閃避"}],"_h":"tltlldzq57qd57tu2yduyjyjpfzqee8vqi9bsuldzq"},"chess_char_4_19_b":{"trait":{"descRaw":"能夠阻擋兩個敵人","moduleDescRaw":"首次部署時部署費用-4","desc":"能夠阻擋兩個敵人","moduleDesc":"首次部署時部署費用-4"},"skill":{"descRaw":"技能持續時間內逐漸獲得<@ba.vup>8點部署費用,攻擊間隔<@ba.vup>縮短,攻擊力<@ba.vup>+60%,阻擋數<@ba.vup>+1,獲得<@ba.vup>80%的物理和法術閃避","desc":"技能持續時間內逐漸獲得8點部署費用,攻擊間隔縮短,攻擊力+60%,阻擋數+1,獲得80%的物理和法術閃避"},"talents":[{"descRaw":"觸發閃避時,下次攻擊變為二連擊並攻擊所有阻擋的敵人","name":"前鋒劍術","desc":"觸發閃避時,下次攻擊變為二連擊並攻擊所有阻擋的敵人"},{"descRaw":"在場時,所有【卡西米爾】勢力的幹員獲得25%<@ba.talpu>(+3%)的物理閃避","name":"紅松騎士團團長","desc":"在場時,所有【卡西米爾】勢力的幹員獲得25%(+3%)的物理閃避","potBelow":{"descRaw":"在場時,所有【卡西米爾】勢力的幹員獲得22%的物理閃避","desc":"在場時,所有【卡西米爾】勢力的幹員獲得22%的物理閃避"}}],"module":{"name":"紅松的起點"},"skills":[{"descRaw":"立即獲得<@ba.vup>6點部署費用,並閃避下次物理攻擊","name":"迅敏直覺","desc":"立即獲得6點部署費用,並閃避下次物理攻擊"},{"descRaw":"立即獲得<@ba.vup>12點部署費用;對周圍最多6名敵人造成<@ba.vup>兩次相當於攻擊力<@ba.vup>210%的物理傷害,並令擊中目標<$ba.stun>暈眩<@ba.vup>0.5秒;範圍內友方單位獲得<@ba.vup>45%的物理閃避,持續<@ba.vup>10秒","name":"“紅松林”","desc":"立即獲得12點部署費用;對周圍最多6名敵人造成兩次相當於攻擊力210%的物理傷害,並令擊中目標暈眩0.5秒;範圍內友方單位獲得45%的物理閃避,持續10秒"},{"descRaw":"技能持續時間內逐漸獲得<@ba.vup>8點部署費用,攻擊間隔<@ba.vup>縮短,攻擊力<@ba.vup>+60%,阻擋數<@ba.vup>+1,獲得<@ba.vup>80%的物理和法術閃避","desc":"技能持續時間內逐漸獲得8點部署費用,攻擊間隔縮短,攻擊力+60%,阻擋數+1,獲得80%的物理和法術閃避"}],"traitBase":{"descRaw":"能夠阻擋兩個敵人","desc":"能夠阻擋兩個敵人"},"talentsBase":[{"descRaw":"觸發閃避時,下次攻擊變為二連擊並攻擊所有阻擋的敵人","name":"前鋒劍術","desc":"觸發閃避時,下次攻擊變為二連擊並攻擊所有阻擋的敵人"},{"descRaw":"在場時,所有【卡西米爾】勢力的幹員獲得25%<@ba.talpu>(+3%)的物理閃避","name":"紅松騎士團團長","desc":"在場時,所有【卡西米爾】勢力的幹員獲得25%(+3%)的物理閃避","potBelow":{"descRaw":"在場時,所有【卡西米爾】勢力的幹員獲得22%的物理閃避","desc":"在場時,所有【卡西米爾】勢力的幹員獲得22%的物理閃避"}}],"modules":[{"name":"紅松的起點","traitOverride":{"descRaw":"能夠阻擋兩個敵人","moduleDescRaw":"首次部署時部署費用-4","desc":"能夠阻擋兩個敵人","moduleDesc":"首次部署時部署費用-4"}},{"name":"她們的未來","traitOverride":{"descRaw":"能夠阻擋兩個敵人,阻擋敵人時攻擊力和防禦力各+8%","desc":"能夠阻擋兩個敵人,阻擋敵人時攻擊力和防禦力各+8%"}}],"_h":"tljytljyai5z57qd57tu2yduyjyjpfzqee8v149bkyai5ztltl57qd57tu2yduyjyjpftljytljye55c5c"},"chess_char_4_20_a":{"name":"遠牙","trait":{"descRaw":"優先攻擊攻擊範圍內<@ba.kw>防禦力最低的敵方單位","desc":"優先攻擊攻擊範圍內防禦力最低的敵方單位"},"skill":{"descRaw":"攻擊範圍改為前方<@ba.rem>無限長的直線,攻擊力<@ba.vup>+80%,攻擊原本範圍以外的目標時,造成的傷害提高至<@ba.vup>125%","desc":"攻擊範圍改為前方無限長的直線,攻擊力+80%,攻擊原本範圍以外的目標時,造成的傷害提高至125%"},"talents":[{"descRaw":"最近10秒內未受傷害時,攻擊力+18%<@ba.talpu>(+3%)","desc":"最近10秒內未受傷害時,攻擊力+18%(+3%)","potBelow":{"descRaw":"最近10秒內未受傷害時,攻擊力+15%","desc":"最近10秒內未受傷害時,攻擊力+15%"}},{"descRaw":"技能開啟時不容易成為敵人的目標,且攻擊無視目標的物理閃避","desc":"技能開啟時不容易成為敵人的目標,且攻擊無視目標的物理閃避"}],"module":{"name":"首戰支援套組"},"skills":[{"descRaw":"攻擊力<@ba.vup>+27%,攻擊速度<@ba.vup>+25","name":"迅捷打擊·γ型","desc":"攻擊力+27%,攻擊速度+25"},{"descRaw":"可以攻擊到範圍外被阻擋的敵方單位,攻擊速度<@ba.vup>+75","desc":"可以攻擊到範圍外被阻擋的敵方單位,攻擊速度+75"},{"descRaw":"攻擊範圍改為前方<@ba.rem>無限長的直線,攻擊力<@ba.vup>+80%,攻擊原本範圍以外的目標時,造成的傷害提高至<@ba.vup>125%","desc":"攻擊範圍改為前方無限長的直線,攻擊力+80%,攻擊原本範圍以外的目標時,造成的傷害提高至125%"}],"_h":"zqgscolvs9xuei8n8ntmtmab8ydm2g2nmulvs9"},"chess_char_4_20_b":{"name":"遠牙","trait":{"descRaw":"優先攻擊攻擊範圍內<@ba.kw>防禦力最低的敵方單位","moduleDescRaw":"攻擊越遠的敵人造成的傷害越高(最高提升<@ba.kw>15%)","desc":"優先攻擊攻擊範圍內防禦力最低的敵方單位","moduleDesc":"攻擊越遠的敵人造成的傷害越高(最高提升15%)"},"skill":{"descRaw":"攻擊範圍改為前方<@ba.rem>無限長的直線,攻擊力<@ba.vup>+100%,攻擊原本範圍以外的目標時,造成的傷害提高至<@ba.vup>130%","desc":"攻擊範圍改為前方無限長的直線,攻擊力+100%,攻擊原本範圍以外的目標時,造成的傷害提高至130%"},"talents":[{"descRaw":"最近10秒內未受傷害時,攻擊力+18%<@ba.talpu>(+3%)","desc":"最近10秒內未受傷害時,攻擊力+18%(+3%)","potBelow":{"descRaw":"最近10秒內未受傷害時,攻擊力+15%","desc":"最近10秒內未受傷害時,攻擊力+15%"}},{"descRaw":"技能開啟時不容易成為敵人的目標,且攻擊無視目標的物理閃避","desc":"技能開啟時不容易成為敵人的目標,且攻擊無視目標的物理閃避"}],"module":{"name":"首戰支援套組"},"skills":[{"descRaw":"攻擊力<@ba.vup>+34%,攻擊速度<@ba.vup>+35","name":"迅捷打擊·γ型","desc":"攻擊力+34%,攻擊速度+35"},{"descRaw":"可以攻擊到範圍外被阻擋的敵方單位,攻擊速度<@ba.vup>+90","desc":"可以攻擊到範圍外被阻擋的敵方單位,攻擊速度+90"},{"descRaw":"攻擊範圍改為前方<@ba.rem>無限長的直線,攻擊力<@ba.vup>+100%,攻擊原本範圍以外的目標時,造成的傷害提高至<@ba.vup>130%","desc":"攻擊範圍改為前方無限長的直線,攻擊力+100%,攻擊原本範圍以外的目標時,造成的傷害提高至130%"}],"traitBase":{"descRaw":"優先攻擊攻擊範圍內<@ba.kw>防禦力最低的敵方單位","desc":"優先攻擊攻擊範圍內防禦力最低的敵方單位"},"talentsBase":[{"descRaw":"最近10秒內未受傷害時,攻擊力+18%<@ba.talpu>(+3%)","desc":"最近10秒內未受傷害時,攻擊力+18%(+3%)","potBelow":{"descRaw":"最近10秒內未受傷害時,攻擊力+15%","desc":"最近10秒內未受傷害時,攻擊力+15%"}},{"descRaw":"技能開啟時不容易成為敵人的目標,且攻擊無視目標的物理閃避","desc":"技能開啟時不容易成為敵人的目標,且攻擊無視目標的物理閃避"}],"modules":[{"name":"首戰支援套組","traitOverride":{"descRaw":"優先攻擊攻擊範圍內<@ba.kw>防禦力最低的敵方單位","moduleDescRaw":"攻擊越遠的敵人造成的傷害越高(最高提升<@ba.kw>15%)","desc":"優先攻擊攻擊範圍內防禦力最低的敵方單位","moduleDesc":"攻擊越遠的敵人造成的傷害越高(最高提升15%)"}},{"name":"支持者來信","traitOverride":{"descRaw":"優先攻擊攻擊範圍內<@ba.kw>防禦力最低的敵方單位","moduleDescRaw":"攻擊的敵人未被擊倒時自身額外獲得<@ba.kw>1點技力","desc":"優先攻擊攻擊範圍內防禦力最低的敵方單位","moduleDesc":"攻擊的敵人未被擊倒時自身額外獲得1點技力"}}],"_h":"zqgssnconlbkdsxuei8n8ntmtmabvddmw9bchnbkdsgscoxuei8n8ntmtmabgssnconl8ygsoycouw"},"chess_char_4_21_a":{"name":"白面鴞","subProfessionName":"群癒師","trait":{"descRaw":"同時恢復三個友方單位的生命","desc":"同時恢復三個友方單位的生命"},"skill":{"descRaw":"攻擊範圍擴大,攻擊間隔<@ba.vup>較大幅度縮短","name":"腦啡肽","desc":"攻擊範圍擴大,攻擊間隔較大幅度縮短"},"talents":[{"descRaw":"在場時所有友方單位的技力自然回復速度+0.3/秒(同類效果取最高)","name":"技力光環","desc":"在場時所有友方單位的技力自然回復速度+0.3/秒(同類效果取最高)"}],"module":{"name":"醫療環境分析裝置"},"skills":[{"descRaw":"攻擊力<@ba.vup>+55%","name":"治療強化·γ型","desc":"攻擊力+55%"},{"descRaw":"攻擊範圍擴大,攻擊間隔<@ba.vup>較大幅度縮短","name":"腦啡肽","desc":"攻擊範圍擴大,攻擊間隔較大幅度縮短"}],"_h":"m8mz0x0xygn2ppdu3kdu3ktd0ixeygn2pp"},"chess_char_4_21_b":{"name":"白面鴞","subProfessionName":"群癒師","trait":{"descRaw":"同時恢復三個友方單位的生命","moduleDescRaw":"攻擊範圍<@ba.kw>擴大","desc":"同時恢復三個友方單位的生命","moduleDesc":"攻擊範圍擴大"},"skill":{"descRaw":"攻擊範圍擴大,攻擊間隔<@ba.vup>大幅度縮短","name":"腦啡肽","desc":"攻擊範圍擴大,攻擊間隔大幅度縮短"},"talents":[{"descRaw":"在場時所有友方單位的技力自然回復速度+0.3/秒(同類效果取最高)","name":"技力光環","desc":"在場時所有友方單位的技力自然回復速度+0.3/秒(同類效果取最高)"}],"module":{"name":"醫療環境分析裝置"},"skills":[{"descRaw":"攻擊力<@ba.vup>+70%","name":"治療強化·γ型","desc":"攻擊力+70%"},{"descRaw":"攻擊範圍擴大,攻擊間隔<@ba.vup>大幅度縮短","name":"腦啡肽","desc":"攻擊範圍擴大,攻擊間隔大幅度縮短"}],"traitBase":{"descRaw":"同時恢復三個友方單位的生命","desc":"同時恢復三個友方單位的生命"},"talentsBase":[{"descRaw":"在場時所有友方單位的技力自然回復速度+0.3/秒(同類效果取最高)","name":"技力光環","desc":"在場時所有友方單位的技力自然回復速度+0.3/秒(同類效果取最高)"}],"modules":[{"name":"醫療環境分析裝置","traitOverride":{"descRaw":"同時恢復三個友方單位的生命","moduleDescRaw":"攻擊範圍<@ba.kw>擴大","desc":"同時恢復三個友方單位的生命","moduleDesc":"攻擊範圍擴大"}}],"_h":"m8mz0xd00x5kj1n2gidu3kdu3kdg0ipdj1n2gi0x0xdu3kdu3k0xd00x5k"},"chess_char_4_22_a":{"name":"銀灰","subProfessionName":"領主","trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"skill":{"descRaw":"防禦力<@ba.vdown>-70%,攻擊力<@ba.vup>+125%,攻擊範圍<@ba.vup>擴大,同時攻擊至多<@ba.vup>4個目標(視為近距離攻擊)","name":"真銀斬","desc":"防禦力-70%,攻擊力+125%,攻擊範圍擴大,同時攻擊至多4個目標(視為近距離攻擊)"},"talents":[{"descRaw":"攻擊力+12%<@ba.talpu>(+2%),編入隊伍時所有我方單位的再部署時間-12%<@ba.talpu>(+2%)","name":"領袖","desc":"攻擊力+12%(+2%),編入隊伍時所有我方單位的再部署時間-12%(+2%)","potBelow":{"descRaw":"攻擊力+10%,編入隊伍時所有我方單位的再部署時間-10%","desc":"攻擊力+10%,編入隊伍時所有我方單位的再部署時間-10%"}},{"descRaw":"攻擊範圍內敵人的<$ba.invisible>隱匿效果失效","name":"鷹眼視覺","desc":"攻擊範圍內敵人的隱匿效果失效"}],"module":{"name":"雪境羽獸護理套組"},"skills":[{"descRaw":"下次攻擊的攻擊力提高至<@ba.vup>205%","name":"強力擊·γ型","desc":"下次攻擊的攻擊力提高至205%"},{"descRaw":"<@ba.rem>可以在下列狀態和初始狀態間切換:\n攻擊範圍<@ba.vdown>縮小,防禦力<@ba.vup>+50%,每秒恢復最大生命的<@ba.vup>3.5%","name":"雪境生存法則","desc":"可以在下列狀態和初始狀態間切換:\n攻擊範圍縮小,防禦力+50%,每秒恢復最大生命的3.5%"},{"descRaw":"防禦力<@ba.vdown>-70%,攻擊力<@ba.vup>+125%,攻擊範圍<@ba.vup>擴大,同時攻擊至多<@ba.vup>4個目標(視為近距離攻擊)","name":"真銀斬","desc":"防禦力-70%,攻擊力+125%,攻擊範圍擴大,同時攻擊至多4個目標(視為近距離攻擊)"}],"_h":"qj5y69jzh5gzxg89othxyryrp6xohbadfeiyj5veij9ah5gzxg"},"chess_char_4_22_b":{"name":"銀灰","subProfessionName":"領主","trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,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{"descRaw":"自身和攻擊範圍內隨機一名我方單位獲得以下狀態:\n攻擊力<@ba.vup>+60%,每秒流失<@ba.vdown>3%最大生命值,持續<@ba.vup>15秒","name":"不穩定血漿","desc":"自身和攻擊範圍內隨機一名我方單位獲得以下狀態:\n攻擊力+60%,每秒流失3%最大生命值,持續15秒"}],"traitBase":{"descRaw":"恢復友方單位生命","desc":"恢復友方單位生命"},"talentsBase":[{"descRaw":"攻擊範圍內有敵人倒下時,為自身和範圍內隨機一名友方單位回復2點技力","name":"血液樣本回收","desc":"攻擊範圍內有敵人倒下時,為自身和範圍內隨機一名友方單位回復2點技力"}],"modules":[{"name":"應急儲備","traitOverride":{"descRaw":"恢復友方單位生命","moduleDescRaw":"治療生命值低於50%的友方單位時治療量提升<@ba.kw>15%","desc":"恢復友方單位生命","moduleDesc":"治療生命值低於50%的友方單位時治療量提升15%"}}],"_h":"jh7q76by76dw78umel95h4953v78umelpoinuw767695h4953v76by76dw"},"chess_char_5_01_a":{"name":"聖約送葬人","trait":{"descRaw":"無法被友方角色治療,攻擊造成<@ba.kw>群體傷害,每攻擊到一個敵人回復自身<@ba.kw>50生命,最大生效數等於阻擋數","desc":"無法被友方角色治療,攻擊造成群體傷害,每攻擊到一個敵人回復自身50生命,最大生效數等於阻擋數"},"skill":{"descRaw":"攻擊力<@ba.vup>+45%,防禦力<@ba.vup>+45%,阻擋數<@ba.vup>+1,受到敵人的近戰攻擊時有<@ba.vup>20%機率閃避並補充<@ba.vup>1顆彈藥\n<@ba.rem>攻擊裝有12發彈藥,打完後結束(可隨時停止技能)","name":"近身銃鬥","desc":"攻擊力+45%,防禦力+45%,阻擋數+1,受到敵人的近戰攻擊時有20%機率閃避並補充1顆彈藥\n攻擊裝有12發彈藥,打完後結束(可隨時停止技能)"},"talents":[{"descRaw":"攻擊時有23%<@ba.talpu>(+3%)機率額外攻擊一次,技能期間每消耗1顆彈藥這個機率提升5%,技能結束時重置","name":"受選之人","desc":"攻擊時有23%(+3%)機率額外攻擊一次,技能期間每消耗1顆彈藥這個機率提升5%,技能結束時重置","potBelow":{"descRaw":"攻擊時有20%機率額外攻擊一次,技能期間每消耗1顆彈藥這個機率提升5%,技能結束時重置","desc":"攻擊時有20%機率額外攻擊一次,技能期間每消耗1顆彈藥這個機率提升5%,技能結束時重置"}},{"descRaw":"每有一個【拉特蘭】幹員在場,自身的彈藥類技能彈藥上限+1(最多4層)","name":"銃彈共感","desc":"每有一個【拉特蘭】幹員在場,自身的彈藥類技能彈藥上限+1(最多4層)"}],"skills":[{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+20%,攻擊時無視目標<@ba.vup>190的防禦力\n<@ba.rem>攻擊裝有8發彈藥,打完後結束(可隨時停止技能)","name":"遺囑執行","desc":"攻擊範圍擴大,攻擊力+20%,攻擊時無視目標190的防禦力\n攻擊裝有8發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"攻擊力<@ba.vup>+45%,防禦力<@ba.vup>+45%,阻擋數<@ba.vup>+1,受到敵人的近戰攻擊時有<@ba.vup>20%機率閃避並補充<@ba.vup>1顆彈藥\n<@ba.rem>攻擊裝有12發彈藥,打完後結束(可隨時停止技能)","name":"近身銃鬥","desc":"攻擊力+45%,防禦力+45%,阻擋數+1,受到敵人的近戰攻擊時有20%機率閃避並補充1顆彈藥\n攻擊裝有12發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"攻擊間隔<@ba.vdown>略微增大,攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+120%,每消耗1顆彈藥攻擊力額外<@ba.vup>+4%(最多30層),特性的回復生命效果提高至<@ba.vup>2倍;技能結束時,對技能期間攻擊過的目標造成相當於攻擊力<@ba.vup>200%的物理傷害\n<@ba.rem>攻擊裝有16發彈藥,打完後結束(可隨時停止技能)","name":"聖約決裁","desc":"攻擊間隔略微增大,攻擊範圍擴大,攻擊力+120%,每消耗1顆彈藥攻擊力額外+4%(最多30層),特性的回復生命效果提高至2倍;技能結束時,對技能期間攻擊過的目標造成相當於攻擊力200%的物理傷害\n攻擊裝有16發彈藥,打完後結束(可隨時停止技能)"}],"_h":"a9ggo0bmkv09d0comog3g3zgwdzg2pcuhcbmkv0955c4su"},"chess_char_5_01_b":{"name":"聖約送葬人","trait":{"descRaw":"無法被友方角色治療,攻擊造成<@ba.kw>群體傷害,每攻擊到一個敵人回復自身<@ba.kw>60生命,最大生效數等於阻擋數","desc":"無法被友方角色治療,攻擊造成群體傷害,每攻擊到一個敵人回復自身60生命,最大生效數等於阻擋數"},"skill":{"descRaw":"攻擊力<@ba.vup>+60%,防禦力<@ba.vup>+60%,阻擋數<@ba.vup>+1,受到敵人的近戰攻擊時有<@ba.vup>30%機率閃避並補充<@ba.vup>1顆彈藥\n<@ba.rem>攻擊裝有12發彈藥,打完後結束(可隨時停止技能)","name":"近身銃鬥","desc":"攻擊力+60%,防禦力+60%,阻擋數+1,受到敵人的近戰攻擊時有30%機率閃避並補充1顆彈藥\n攻擊裝有12發彈藥,打完後結束(可隨時停止技能)"},"talents":[{"descRaw":"攻擊時有23%<@ba.talpu>(+3%)機率額外攻擊一次,技能期間每消耗1顆彈藥這個機率提升5%,技能結束時重置","name":"受選之人","desc":"攻擊時有23%(+3%)機率額外攻擊一次,技能期間每消耗1顆彈藥這個機率提升5%,技能結束時重置","potBelow":{"descRaw":"攻擊時有20%機率額外攻擊一次,技能期間每消耗1顆彈藥這個機率提升5%,技能結束時重置","desc":"攻擊時有20%機率額外攻擊一次,技能期間每消耗1顆彈藥這個機率提升5%,技能結束時重置"}},{"descRaw":"每有一個【拉特蘭】幹員在場,自身的彈藥類技能彈藥上限+1(最多4層)","name":"銃彈共感","desc":"每有一個【拉特蘭】幹員在場,自身的彈藥類技能彈藥上限+1(最多4層)"}],"skills":[{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+30%,攻擊時無視目標<@ba.vup>280的防禦力\n<@ba.rem>攻擊裝有8發彈藥,打完後結束(可隨時停止技能)","name":"遺囑執行","desc":"攻擊範圍擴大,攻擊力+30%,攻擊時無視目標280的防禦力\n攻擊裝有8發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"攻擊力<@ba.vup>+60%,防禦力<@ba.vup>+60%,阻擋數<@ba.vup>+1,受到敵人的近戰攻擊時有<@ba.vup>30%機率閃避並補充<@ba.vup>1顆彈藥\n<@ba.rem>攻擊裝有12發彈藥,打完後結束(可隨時停止技能)","name":"近身銃鬥","desc":"攻擊力+60%,防禦力+60%,阻擋數+1,受到敵人的近戰攻擊時有30%機率閃避並補充1顆彈藥\n攻擊裝有12發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"攻擊間隔<@ba.vdown>略微增大,攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+150%,每消耗1顆彈藥攻擊力額外<@ba.vup>+5%(最多30層),特性的回復生命效果提高至<@ba.vup>2倍;技能結束時,對技能期間攻擊過的目標造成相當於攻擊力<@ba.vup>200%的物理傷害\n<@ba.rem>攻擊裝有16發彈藥,打完後結束(可隨時停止技能)","name":"聖約決裁","desc":"攻擊間隔略微增大,攻擊範圍擴大,攻擊力+150%,每消耗1顆彈藥攻擊力額外+5%(最多30層),特性的回復生命效果提高至2倍;技能結束時,對技能期間攻擊過的目標造成相當於攻擊力200%的物理傷害\n攻擊裝有16發彈藥,打完後結束(可隨時停止技能)"}],"traitBase":{"descRaw":"無法被友方角色治療,攻擊造成<@ba.kw>群體傷害,每攻擊到一個敵人回復自身<@ba.kw>50生命,最大生效數等於阻擋數","desc":"無法被友方角色治療,攻擊造成群體傷害,每攻擊到一個敵人回復自身50生命,最大生效數等於阻擋數"},"talentsBase":[{"descRaw":"攻擊時有23%<@ba.talpu>(+3%)機率額外攻擊一次,技能期間每消耗1顆彈藥這個機率提升5%,技能結束時重置","name":"受選之人","desc":"攻擊時有23%(+3%)機率額外攻擊一次,技能期間每消耗1顆彈藥這個機率提升5%,技能結束時重置","potBelow":{"descRaw":"攻擊時有20%機率額外攻擊一次,技能期間每消耗1顆彈藥這個機率提升5%,技能結束時重置","desc":"攻擊時有20%機率額外攻擊一次,技能期間每消耗1顆彈藥這個機率提升5%,技能結束時重置"}},{"descRaw":"每有一個【拉特蘭】幹員在場,自身的彈藥類技能彈藥上限+1(最多4層)","name":"銃彈共感","desc":"每有一個【拉特蘭】幹員在場,自身的彈藥類技能彈藥上限+1(最多4層)"}],"modules":[{"traitOverride":{"descRaw":"無法被友方角色治療,攻擊造成<@ba.kw>群體傷害,每攻擊到一個敵人回復自身<@ba.kw>60生命,最大生效數等於阻擋數","desc":"無法被友方角色治療,攻擊造成群體傷害,每攻擊到一個敵人回復自身60生命,最大生效數等於阻擋數"}},{"traitOverride":{"descRaw":"無法被友方角色治療,攻擊造成<@ba.kw>群體傷害,每攻擊到一個敵人回復自身<@ba.kw>12生命,最大生效數等於阻擋數","moduleDescRaw":"攻擊範圍內存在2名及以上敵人時攻擊速度<@ba.kw>+12","desc":"無法被友方角色治療,攻擊造成群體傷害,每攻擊到一個敵人回復自身12生命,最大生效數等於阻擋數","moduleDesc":"攻擊範圍內存在2名及以上敵人時攻擊速度+12"}}],"_h":"a9czmpzrkvbad0comog3g3zgwdzgracuv1zrkvbartc4ueggo0d0comog3g3zgwdzgczmpu662dip4"},"chess_char_5_02_a":{"name":"緹緹","subProfessionName":"咒癒師","trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於<@ba.kw>50%傷害的生命值","desc":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],"traitBase":{"descRaw":"攻擊造成<@ba.kw>法術傷害,可以造成<@ba.kw>元素傷害","desc":"攻擊造成法術傷害,可以造成元素傷害"},"talentsBase":[{"descRaw":"全場有敵人<$ba.dt.burning2>灼燃損傷爆發開始時,立即對其造成相當於攻擊力380%<@ba.talpu>(+30%)的元素傷害並回復15%<@ba.talpu>(+3%)最大生命","name":"熔點引爆","desc":"全場有敵人灼燃損傷爆發開始時,立即對其造成相當於攻擊力380%(+30%)的元素傷害並回復15%(+3%)最大生命","potBelow":{"descRaw":"全場有敵人<$ba.dt.burning2>灼燃損傷爆發開始時,立即對其造成相當於攻擊力350%的元素傷害並回復12%最大生命","desc":"全場有敵人灼燃損傷爆發開始時,立即對其造成相當於攻擊力350%的元素傷害並回復12%最大生命"}},{"descRaw":"被擊倒時倒地並獲得6000點<$ba.barrier>屏障,倒地期間不能攻擊,無法被治療,每秒回復3.5%<@ba.talpu>(+0.5%)生命,生命回滿後復活並使附近的敵人<$ba.stun>暈眩5秒","name":"絕處重燃","desc":"被擊倒時倒地並獲得6000點屏障,倒地期間不能攻擊,無法被治療,每秒回復3.5%(+0.5%)生命,生命回滿後復活並使附近的敵人暈眩5秒","potBelow":{"descRaw":"被擊倒時倒地並獲得6000點<$ba.barrier>屏障,倒地期間不能攻擊,無法被治療,每秒回復3%生命;生命回滿後復活並使附近的敵人<$ba.stun>暈眩5秒","desc":"被擊倒時倒地並獲得6000點屏障,倒地期間不能攻擊,無法被治療,每秒回復3%生命;生命回滿後復活並使附近的敵人暈眩5秒"}}],"modules":[{"name":"熱切的期盼","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,可以造成<@ba.kw>元素傷害","moduleDescRaw":"對處於元素爆發期間的敵人造成的傷害提升至110%","desc":"攻擊造成法術傷害,可以造成元素傷害","moduleDesc":"對處於元素爆發期間的敵人造成的傷害提升至110%"}},{"traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,可以造成<@ba.kw>元素傷害","desc":"攻擊造成法術傷害,可以造成元素傷害"}}],"_h":"8ycm8owrdowra4tk4god5x2mylj2a4d4u90cdvbkcu3pltdca4tk4g8odood5x2mylj2a4d4u90cdvbk8owrdowr8odo"},"chess_char_5_04_a":{"name":"華法琳","subProfessionName":"醫師","trait":{"descRaw":"恢復友方單位生命","desc":"恢復友方單位生命"},"skill":{"descRaw":"下次治療額外回復目標最大生命值的<@ba.vup>15%\n<@ba.rem>只當目標生命值不滿一半時才會觸發,可充能2次","name":"緊急包紮","desc":"下次治療額外回復目標最大生命值的15%\n只當目標生命值不滿一半時才會觸發,可充能2次"},"talents":[{"descRaw":"攻擊範圍內有敵人倒下時,為自身和範圍內隨機一名友方單位回復2點技力","name":"血液樣本回收","desc":"攻擊範圍內有敵人倒下時,為自身和範圍內隨機一名友方單位回復2點技力"}],"module":{"name":"應急儲備"},"skills":[{"descRaw":"下次治療額外回復目標最大生命值的<@ba.vup>15%\n<@ba.rem>只當目標生命值不滿一半時才會觸發,可充能2次","name":"緊急包紮","desc":"下次治療額外回復目標最大生命值的15%\n只當目標生命值不滿一半時才會觸發,可充能2次"},{"descRaw":"自身和攻擊範圍內隨機一名我方單位獲得以下狀態:\n攻擊力<@ba.vup>+45%,每秒流失<@ba.vdown>3%最大生命值,持續<@ba.vup>15秒","name":"不穩定血漿","desc":"自身和攻擊範圍內隨機一名我方單位獲得以下狀態:\n攻擊力+45%,每秒流失3%最大生命值,持續15秒"}],"_h":"jh7q7676xbumlw95h4953vxbumlwmhincn"},"chess_char_5_04_b":{"name":"華法琳","subProfessionName":"醫師","trait":{"descRaw":"恢復友方單位生命","moduleDescRaw":"治療生命值低於50%的友方單位時治療量提升<@ba.kw>15%","desc":"恢復友方單位生命","moduleDesc":"治療生命值低於50%的友方單位時治療量提升15%"},"skill":{"descRaw":"下次治療額外回復目標最大生命值的<@ba.vup>19%\n<@ba.rem>只當目標生命值不滿一半時才會觸發,可充能3次","name":"緊急包紮","desc":"下次治療額外回復目標最大生命值的19%\n只當目標生命值不滿一半時才會觸發,可充能3次"},"talents":[{"descRaw":"攻擊範圍內有敵人倒下時,為自身和範圍內隨機一名友方單位回復2點技力","name":"血液樣本回收","desc":"攻擊範圍內有敵人倒下時,為自身和範圍內隨機一名友方單位回復2點技力"}],"module":{"name":"應急儲備"},"skills":[{"descRaw":"下次治療額外回復目標最大生命值的<@ba.vup>19%\n<@ba.rem>只當目標生命值不滿一半時才會觸發,可充能3次","name":"緊急包紮","desc":"下次治療額外回復目標最大生命值的19%\n只當目標生命值不滿一半時才會觸發,可充能3次"},{"descRaw":"自身和攻擊範圍內隨機一名我方單位獲得以下狀態:\n攻擊力<@ba.vup>+60%,每秒流失<@ba.vdown>3%最大生命值,持續<@ba.vup>15秒","name":"不穩定血漿","desc":"自身和攻擊範圍內隨機一名我方單位獲得以下狀態:\n攻擊力+60%,每秒流失3%最大生命值,持續15秒"}],"traitBase":{"descRaw":"恢復友方單位生命","desc":"恢復友方單位生命"},"talentsBase":[{"descRaw":"攻擊範圍內有敵人倒下時,為自身和範圍內隨機一名友方單位回復2點技力","name":"血液樣本回收","desc":"攻擊範圍內有敵人倒下時,為自身和範圍內隨機一名友方單位回復2點技力"}],"modules":[{"name":"應急儲備","traitOverride":{"descRaw":"恢復友方單位生命","moduleDescRaw":"治療生命值低於50%的友方單位時治療量提升<@ba.kw>15%","desc":"恢復友方單位生命","moduleDesc":"治療生命值低於50%的友方單位時治療量提升15%"}}],"_h":"jh7q76by76dw78umel95h4953v78umelpoinuw767695h4953v76by76dw"},"chess_char_5_05_a":{"name":"烏爾比安","subProfessionName":"重劍手","trait":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人","desc":"同時攻擊阻擋的所有敵人"},"skill":{"descRaw":"最大生命值<@ba.vup>+40%,攻擊力<@ba.vup>+200%,立即朝面前扔出一個船錨,撞擊到目標或達到最遠距離時停止,並對周圍所有敵人造成攻擊力<@ba.vup>135%的物理傷害和<@ba.vup>6秒暈眩。若船錨停留的位置可以部署,烏爾比安會<$ba.addash>移動到該位置\n<@ba.rem>可以手動結束技能,技能結束時烏爾比安會返回到初始的位置","name":"必須開闢的通路","desc":"最大生命值+40%,攻擊力+200%,立即朝面前扔出一個船錨,撞擊到目標或達到最遠距離時停止,並對周圍所有敵人造成攻擊力135%的物理傷害和6秒暈眩。若船錨停留的位置可以部署,烏爾比安會移動到該位置\n可以手動結束技能,技能結束時烏爾比安會返回到初始的位置"},"talents":[{"descRaw":"每次受到傷害時,治療自身100點生命值;生命值低於50%時,治療效果提升至160點生命值","name":"本性的堅守","desc":"每次受到傷害時,治療自身100點生命值;生命值低於50%時,治療效果提升至160點生命值"},{"descRaw":"每次擊倒一名敵人時,自身的生命上限提高120,攻擊力提高30,最多疊加10<@ba.talpu>(+1)次,其他【深海獵人】幹員獲得50%的提高效果","name":"血脈的哺養","desc":"每次擊倒一名敵人時,自身的生命上限提高120,攻擊力提高30,最多疊加10(+1)次,其他【深海獵人】幹員獲得50%的提高效果","potBelow":{"descRaw":"每次擊倒一名敵人時,自身的生命上限提高120,攻擊力提高30,最多疊加9次,其他【深海獵人】幹員獲得50%的提高效果","desc":"每次擊倒一名敵人時,自身的生命上限提高120,攻擊力提高30,最多疊加9次,其他【深海獵人】幹員獲得50%的提高效果"}}],"module":{"name":"烏爾比安的衣櫥"},"skills":[{"descRaw":"向前方扔出船錨,船錨會把目標地點周圍的兩名敵人<@ba.vup>中等力度地拖拽至面前,對其造成相當於攻擊力<@ba.vup>185%的物理傷害","name":"必須促成的接觸","desc":"向前方扔出船錨,船錨會把目標地點周圍的兩名敵人中等力度地拖拽至面前,對其造成相當於攻擊力185%的物理傷害"},{"descRaw":"第一天賦的效果提升至<@ba.vup>1.6倍,阻擋數<@ba.vup>+1,生命上限<@ba.vup>+30%,攻擊力<@ba.vup>+115%\n<@ba.rem>持續時間無限","name":"必須維繫的界限","desc":"第一天賦的效果提升至1.6倍,阻擋數+1,生命上限+30%,攻擊力+115%\n持續時間無限"},{"descRaw":"最大生命值<@ba.vup>+40%,攻擊力<@ba.vup>+200%,立即朝面前扔出一個船錨,撞擊到目標或達到最遠距離時停止,並對周圍所有敵人造成攻擊力<@ba.vup>135%的物理傷害和<@ba.vup>6秒暈眩。若船錨停留的位置可以部署,烏爾比安會<$ba.addash>移動到該位置\n<@ba.rem>可以手動結束技能,技能結束時烏爾比安會返回到初始的位置","name":"必須開闢的通路","desc":"最大生命值+40%,攻擊力+200%,立即朝面前扔出一個船錨,撞擊到目標或達到最遠距離時停止,並對周圍所有敵人造成攻擊力135%的物理傷害和6秒暈眩。若船錨停留的位置可以部署,烏爾比安會移動到該位置\n可以手動結束技能,技能結束時烏爾比安會返回到初始的位置"}],"_h":"9iaoaaye19ozpwvpb6vpcjrtdfhshsayl5s9tdwk50ri19ozpw"},"chess_char_5_05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)","potBelow":{"descRaw":"編入隊伍時,所有【深海獵人】幹員的生命值+20%","desc":"編入隊伍時,所有【深海獵人】幹員的生命值+20%"}}],"skills":[{"descRaw":"開啟時立即與範圍內生命上限比例最低的其他我方幹員交換生命上限比例,自身攻擊力<@ba.vup>+90%","desc":"開啟時立即與範圍內生命上限比例最低的其他我方幹員交換生命上限比例,自身攻擊力+90%"},{"descRaw":"攻擊力<@ba.vup>+70%,攻擊速度<@ba.vup>+22,技能持續期間內幹員的生命值不會低於<@ba.vup>1\n<@ba.rem>技能結束後視為被擊倒","desc":"攻擊力+70%,攻擊速度+22,技能持續期間內幹員的生命值不會低於1\n技能結束後視為被擊倒"},{"descRaw":"攻擊間隔<@ba.vdown>延長,攻擊所有阻擋的敵人,攻擊力<@ba.vup>+170%,生命上限<@ba.vup>+130%,攻擊生命比例高於或等於自身的敵人時額外造成一次攻擊力<@ba.vup>50%的物理傷害,否則自身流失<@ba.vdown>3%生命","name":"生存的重壓","desc":"攻擊間隔延長,攻擊所有阻擋的敵人,攻擊力+170%,生命上限+130%,攻擊生命比例高於或等於自身的敵人時額外造成一次攻擊力50%的物理傷害,否則自身流失3%生命"}],"_h":"847adgdga089nddand9vamifx6x6oye7a089czf6sy"},"chess_char_5_13_b":{"name":"歸溟幽靈鯊","subProfessionName":"傀儡師","trait":{"descRaw":"受到致命傷時不撤退,切換成<替身>作戰(替身阻擋數為0但攻擊力<@ba.kw>提升),持續20秒後自身再次替換<替身>","desc":"受到致命傷時不撤退,切換成<替身>作戰(替身阻擋數為0但攻擊力提升),持續20秒後自身再次替換<替身>"},"skill":{"descRaw":"攻擊力<@ba.vup>+100%,攻擊速度<@ba.vup>+34,技能持續期間內幹員的生命值不會低於<@ba.vup>1\n<@ba.rem>技能結束後視為被擊倒","desc":"攻擊力+100%,攻擊速度+34,技能持續期間內幹員的生命值不會低於1\n技能結束後視為被擊倒"},"talents":[{"descRaw":"<替身>使周圍敵人移動速度-40%且每秒造成相當於40%攻擊力的法術傷害","name":"擁抱自我","desc":"<替身>使周圍敵人移動速度-40%且每秒造成相當於40%攻擊力的法術傷害"},{"descRaw":"編入隊伍時,所有【深海獵人】幹員的生命值+23%<@ba.talpu>(+3%)","name":"阿戈爾的深邃","desc":"編入隊伍時,所有【深海獵人】幹員的生命值+23%(+3%)","potBelow":{"descRaw":"編入隊伍時,所有【深海獵人】幹員的生命值+20%","desc":"編入隊伍時,所有【深海獵人】幹員的生命值+20%"}}],"skills":[{"descRaw":"開啟時立即與範圍內生命上限比例最低的其他我方幹員交換生命上限比例,自身攻擊力<@ba.vup>+120%","desc":"開啟時立即與範圍內生命上限比例最低的其他我方幹員交換生命上限比例,自身攻擊力+120%"},{"descRaw":"攻擊力<@ba.vup>+100%,攻擊速度<@ba.vup>+34,技能持續期間內幹員的生命值不會低於<@ba.vup>1\n<@ba.rem>技能結束後視為被擊倒","desc":"攻擊力+100%,攻擊速度+34,技能持續期間內幹員的生命值不會低於1\n技能結束後視為被擊倒"},{"descRaw":"攻擊間隔<@ba.vdown>延長,攻擊所有阻擋的敵人,攻擊力<@ba.vup>+200%,生命上限<@ba.vup>+160%,攻擊生命比例高於或等於自身的敵人時額外造成一次攻擊力<@ba.vup>60%的物理傷害,否則自身流失<@ba.vdown>3%生命","name":"生存的重壓","desc":"攻擊間隔延長,攻擊所有阻擋的敵人,攻擊力+200%,生命上限+160%,攻擊生命比例高於或等於自身的敵人時額外造成一次攻擊力60%的物理傷害,否則自身流失3%生命"}],"traitBase":{"descRaw":"受到致命傷時不撤退,切換成<替身>作戰(替身阻擋數為0),持續20秒後自身再次替換<替身>","desc":"受到致命傷時不撤退,切換成<替身>作戰(替身阻擋數為0),持續20秒後自身再次替換<替身>"},"talentsBase":[{"descRaw":"<替身>使周圍敵人移動速度-40%且每秒造成相當於40%攻擊力的法術傷害","name":"擁抱自我","desc":"<替身>使周圍敵人移動速度-40%且每秒造成相當於40%攻擊力的法術傷害"},{"descRaw":"編入隊伍時,所有【深海獵人】幹員的生命值+23%<@ba.talpu>(+3%)","name":"阿戈爾的深邃","desc":"編入隊伍時,所有【深海獵人】幹員的生命值+23%(+3%)","potBelow":{"descRaw":"編入隊伍時,所有【深海獵人】幹員的生命值+20%","desc":"編入隊伍時,所有【深海獵人】幹員的生命值+20%"}}],"modules":[{"traitOverride":{"descRaw":"受到致命傷時不撤退,切換成<替身>作戰(替身阻擋數為0但攻擊力<@ba.kw>提升),持續20秒後自身再次替換<替身>","desc":"受到致命傷時不撤退,切換成<替身>作戰(替身阻擋數為0但攻擊力提升),持續20秒後自身再次替換<替身>"}},{"traitOverride":{"descRaw":"受到致命傷時不撤退,切換成<替身>作戰(替身阻擋數為0但生命值<@ba.kw>提升),持續20秒後自身再次替換<替身>","desc":"受到致命傷時不撤退,切換成<替身>作戰(替身阻擋數為0但生命值提升),持續20秒後自身再次替換<替身>"}},{"traitOverride":{"descRaw":"受到致命傷時不撤退,切換成<替身>作戰(替身阻擋數為0),持續20秒後自身再次替換<替身>","desc":"受到致命傷時不撤退,切換成<替身>作戰(替身阻擋數為0),持續20秒後自身再次替換<替身>"}}],"_h":"847ammg0ojeknddand9vamifx6x6k47hojeklbf6zmdgdgnddand9vamifx6x6mmg05nx3dgdg"},"chess_char_5_14_a":{"name":"凜御銀灰","trait":{"descRaw":"能夠阻擋兩個敵人,可以支援待部署區的我方單位","desc":"能夠阻擋兩個敵人,可以支援待部署區的我方單位"},"skill":{"descRaw":"對前方6名敵人造成攻擊力<@ba.vup>260%的物理傷害,使其<@ba.vup>4秒內<$ba.cold>寒冷且<$ba.invisible>隱匿失效;待部署區中距離“風雪之眼”最近的1名幹員費用<@ba.vup>-11(優先選擇右側<@ba.vup>近衛/術師/狙擊幹員);使“風雪之眼”左側所有幹員部署時以<@ba.vup>自身攻擊力施放一次本技能的範圍效果(最多疊加2次)\n<@ba.rem>可充能2次","name":"禦敵的鋒銳","desc":"對前方6名敵人造成攻擊力260%的物理傷害,使其4秒內寒冷且隱匿失效;待部署區中距離“風雪之眼”最近的1名幹員費用-11(優先選擇右側近衛/術師/狙擊幹員);使“風雪之眼”左側所有幹員部署時以自身攻擊力施放一次本技能的範圍效果(最多疊加2次)\n可充能2次"},"talents":[{"descRaw":"在場時向待部署區中加入“風雪之眼”,且會使待部署區按照部署費用排列。位於“風雪之眼”左側的幹員與自身初始技力+4,下次再部署時間-20%","name":"開放性開局","desc":"在場時向待部署區中加入“風雪之眼”,且會使待部署區按照部署費用排列。位於“風雪之眼”左側的幹員與自身初始技力+4,下次再部署時間-20%"},{"descRaw":"在場時,【謝拉格】幹員免疫<$ba.frozen>凍結,防禦力+80<@ba.talpu>(+20)且每秒回復2%<@ba.talpu>(+0.5%)最大生命值;凜御銀灰在場15秒後,防禦力和生命回復效果翻倍","name":"雪境先驅","desc":"在場時,【謝拉格】幹員免疫凍結,防禦力+80(+20)且每秒回復2%(+0.5%)最大生命值;凜御銀灰在場15秒後,防禦力和生命回復效果翻倍","potBelow":{"descRaw":"在場時,【謝拉格】幹員免疫<$ba.frozen>凍結,防禦力+60且每秒回復1.5%最大生命值;凜御銀灰在場15秒後防禦力和生命回復效果翻倍","desc":"在場時,【謝拉格】幹員免疫凍結,防禦力+60且每秒回復1.5%最大生命值;凜御銀灰在場15秒後防禦力和生命回復效果翻倍"}}],"skills":[{"descRaw":"立刻獲得<@ba.vup>10點部署費用。待部署區中距離“風雪之眼”最近的1名幹員費用<@ba.vup>-5(優先選擇右側<@ba.vup>近衛/術師/狙擊幹員),且部署後獲得相當於凜御銀灰最大生命值<@ba.vup>50%的<$ba.barrier>屏障","name":"周旋的謀略","desc":"立刻獲得10點部署費用。待部署區中距離“風雪之眼”最近的1名幹員費用-5(優先選擇右側近衛/術師/狙擊幹員),且部署後獲得相當於凜御銀灰最大生命值50%的屏障"},{"descRaw":"對前方6名敵人造成攻擊力<@ba.vup>260%的物理傷害,使其<@ba.vup>4秒內<$ba.cold>寒冷且<$ba.invisible>隱匿失效;待部署區中距離“風雪之眼”最近的1名幹員費用<@ba.vup>-11(優先選擇右側<@ba.vup>近衛/術師/狙擊幹員);使“風雪之眼”左側所有幹員部署時以<@ba.vup>自身攻擊力施放一次本技能的範圍效果(最多疊加2次)\n<@ba.rem>可充能2次","name":"禦敵的鋒銳","desc":"對前方6名敵人造成攻擊力260%的物理傷害,使其4秒內寒冷且隱匿失效;待部署區中距離“風雪之眼”最近的1名幹員費用-11(優先選擇右側近衛/術師/狙擊幹員);使“風雪之眼”左側所有幹員部署時以自身攻擊力施放一次本技能的範圍效果(最多疊加2次)\n可充能2次"},{"descRaw":"攻擊範圍<@ba.vup>擴大並使敵人<$ba.invisible>隱匿失效,攻擊對直線範圍造成攻擊力<@ba.vup>140%的物理傷害和<@ba.vup>20%的<$ba.fragile>脆弱;立即獲得<@ba.vup>5點後持續獲得<@ba.vup>24點部署費用\n<@ba.rem>首次開啟時交換待部署區中費用最高(優先選擇近衛/術師/狙擊幹員)與最低幹員的基礎部署費用\n<@ba.rem>技能期間“風雪之眼”變為可部署","name":"變革已至","desc":"攻擊範圍擴大並使敵人隱匿失效,攻擊對直線範圍造成攻擊力140%的物理傷害和20%的脆弱;立即獲得5點後持續獲得24點部署費用\n首次開啟時交換待部署區中費用最高(優先選擇近衛/術師/狙擊幹員)與最低幹員的基礎部署費用\n技能期間“風雪之眼”變為可部署"}],"_h":"3j3v3vx35brrix5oixj4idpex24omar0mlx35brryjjlgt"},"chess_char_5_14_b":{"name":"凜御銀灰","trait":{"descRaw":"能夠阻擋兩個敵人,可以支援待部署區的我方單位","desc":"能夠阻擋兩個敵人,可以支援待部署區的我方單位"},"skill":{"descRaw":"對前方6名敵人造成攻擊力<@ba.vup>320%的物理傷害,使其<@ba.vup>5秒內<$ba.cold>寒冷且<$ba.invisible>隱匿失效;待部署區中距離“風雪之眼”最近的1名幹員費用<@ba.vup>-11(優先選擇右側<@ba.vup>近衛/術師/狙擊幹員);使“風雪之眼”左側所有幹員部署時以<@ba.vup>自身攻擊力施放一次本技能的範圍效果(最多疊加2次)\n<@ba.rem>可充能2次","name":"禦敵的鋒銳","desc":"對前方6名敵人造成攻擊力320%的物理傷害,使其5秒內寒冷且隱匿失效;待部署區中距離“風雪之眼”最近的1名幹員費用-11(優先選擇右側近衛/術師/狙擊幹員);使“風雪之眼”左側所有幹員部署時以自身攻擊力施放一次本技能的範圍效果(最多疊加2次)\n可充能2次"},"talents":[{"descRaw":"在場時向待部署區中加入“風雪之眼”,且會使待部署區按照部署費用排列。位於“風雪之眼”左側的幹員與自身初始技力+4,下次再部署時間-20%","name":"開放性開局","desc":"在場時向待部署區中加入“風雪之眼”,且會使待部署區按照部署費用排列。位於“風雪之眼”左側的幹員與自身初始技力+4,下次再部署時間-20%"},{"descRaw":"在場時,【謝拉格】幹員免疫<$ba.frozen>凍結,防禦力+80<@ba.talpu>(+20)且每秒回復2%<@ba.talpu>(+0.5%)最大生命值;凜御銀灰在場15秒後,防禦力和生命回復效果翻倍","name":"雪境先驅","desc":"在場時,【謝拉格】幹員免疫凍結,防禦力+80(+20)且每秒回復2%(+0.5%)最大生命值;凜御銀灰在場15秒後,防禦力和生命回復效果翻倍","potBelow":{"descRaw":"在場時,【謝拉格】幹員免疫<$ba.frozen>凍結,防禦力+60且每秒回復1.5%最大生命值;凜御銀灰在場15秒後防禦力和生命回復效果翻倍","desc":"在場時,【謝拉格】幹員免疫凍結,防禦力+60且每秒回復1.5%最大生命值;凜御銀灰在場15秒後防禦力和生命回復效果翻倍"}}],"skills":[{"descRaw":"立刻獲得<@ba.vup>10點部署費用。待部署區中距離“風雪之眼”最近的1名幹員費用<@ba.vup>-5(優先選擇右側<@ba.vup>近衛/術師/狙擊幹員),且部署後獲得相當於凜御銀灰最大生命值<@ba.vup>50%的<$ba.barrier>屏障","name":"周旋的謀略","desc":"立刻獲得10點部署費用。待部署區中距離“風雪之眼”最近的1名幹員費用-5(優先選擇右側近衛/術師/狙擊幹員),且部署後獲得相當於凜御銀灰最大生命值50%的屏障"},{"descRaw":"對前方6名敵人造成攻擊力<@ba.vup>320%的物理傷害,使其<@ba.vup>5秒內<$ba.cold>寒冷且<$ba.invisible>隱匿失效;待部署區中距離“風雪之眼”最近的1名幹員費用<@ba.vup>-11(優先選擇右側<@ba.vup>近衛/術師/狙擊幹員);使“風雪之眼”左側所有幹員部署時以<@ba.vup>自身攻擊力施放一次本技能的範圍效果(最多疊加2次)\n<@ba.rem>可充能2次","name":"禦敵的鋒銳","desc":"對前方6名敵人造成攻擊力320%的物理傷害,使其5秒內寒冷且隱匿失效;待部署區中距離“風雪之眼”最近的1名幹員費用-11(優先選擇右側近衛/術師/狙擊幹員);使“風雪之眼”左側所有幹員部署時以自身攻擊力施放一次本技能的範圍效果(最多疊加2次)\n可充能2次"},{"descRaw":"攻擊範圍<@ba.vup>擴大並使敵人<$ba.invisible>隱匿失效,攻擊對直線範圍造成攻擊力<@ba.vup>170%的物理傷害和<@ba.vup>25%的<$ba.fragile>脆弱;立即獲得<@ba.vup>6點後持續獲得<@ba.vup>24點部署費用\n<@ba.rem>首次開啟時交換待部署區中費用最高(優先選擇近衛/術師/狙擊幹員)與最低幹員的基礎部署費用\n<@ba.rem>技能期間“風雪之眼”變為可部署","name":"變革已至","desc":"攻擊範圍擴大並使敵人隱匿失效,攻擊對直線範圍造成攻擊力170%的物理傷害和25%的脆弱;立即獲得6點後持續獲得24點部署費用\n首次開啟時交換待部署區中費用最高(優先選擇近衛/術師/狙擊幹員)與最低幹員的基礎部署費用\n技能期間“風雪之眼”變為可部署"}],"traitBase":{"descRaw":"能夠阻擋兩個敵人,可以支援待部署區的我方單位","desc":"能夠阻擋兩個敵人,可以支援待部署區的我方單位"},"talentsBase":[{"descRaw":"在場時向待部署區中加入“風雪之眼”,且會使待部署區按照部署費用排列。位於“風雪之眼”左側的幹員與自身初始技力+4,下次再部署時間-20%","name":"開放性開局","desc":"在場時向待部署區中加入“風雪之眼”,且會使待部署區按照部署費用排列。位於“風雪之眼”左側的幹員與自身初始技力+4,下次再部署時間-20%"},{"descRaw":"在場時,【謝拉格】幹員免疫<$ba.frozen>凍結,防禦力+80<@ba.talpu>(+20)且每秒回復2%<@ba.talpu>(+0.5%)最大生命值;凜御銀灰在場15秒後,防禦力和生命回復效果翻倍","name":"雪境先驅","desc":"在場時,【謝拉格】幹員免疫凍結,防禦力+80(+20)且每秒回復2%(+0.5%)最大生命值;凜御銀灰在場15秒後,防禦力和生命回復效果翻倍","potBelow":{"descRaw":"在場時,【謝拉格】幹員免疫<$ba.frozen>凍結,防禦力+60且每秒回復1.5%最大生命值;凜御銀灰在場15秒後防禦力和生命回復效果翻倍","desc":"在場時,【謝拉格】幹員免疫凍結,防禦力+60且每秒回復1.5%最大生命值;凜御銀灰在場15秒後防禦力和生命回復效果翻倍"}}],"_h":"3j3v3vqv5b37ix5oixj4idpex24omar0mlqv5b37u6jl563v3vix5oixj4idpex24o"},"chess_char_5_15_a":{"subProfessionName":"煉金師","trait":{"descRaw":"可以投擲<@ba.kw>煉金單元協助作戰","desc":"可以投擲煉金單元協助作戰"},"skill":{"descRaw":"投擲一個煉金單元,在<@ba.vup>12秒內使落點周圍的地面敵人受到的治療和回復效果降低<@ba.vup>50%,每秒受到相當於攻擊力<@ba.vup>120%的法術傷害,友方單位每秒恢復相當於攻擊力<@ba.vup>12%的生命;煉金單元能在<@ba.vup>12秒內緩慢沿投擲方向移動且影響範圍持續擴大\n<@ba.rem>可充能1次","name":"解構湧潮","desc":"投擲一個煉金單元,在12秒內使落點周圍的地面敵人受到的治療和回復效果降低50%,每秒受到相當於攻擊力120%的法術傷害,友方單位每秒恢復相當於攻擊力12%的生命;煉金單元能在12秒內緩慢沿投擲方向移動且影響範圍持續擴大\n可充能1次"},"talents":[{"descRaw":"攻擊力+14%<@ba.talpu>(+4%),攻擊範圍內存在其他幹員時,自身投擲的煉金單元持續時間延長4<@ba.talpu>(+1)秒","desc":"攻擊力+14%(+4%),攻擊範圍內存在其他幹員時,自身投擲的煉金單元持續時間延長4(+1)秒","potBelow":{"descRaw":"攻擊力+10%,攻擊範圍內存在其他幹員時,自身投擲的煉金單元持續時間延長3秒","desc":"攻擊力+10%,攻擊範圍內存在其他幹員時,自身投擲的煉金單元持續時間延長3秒"}},{"descRaw":"在場時,所有友方單位攻擊速度+5,敵方單位攻擊速度-5;位於連續6格或以上直線道路的友方和敵方單位受到的效果翻倍","name":"視界","desc":"在場時,所有友方單位攻擊速度+5,敵方單位攻擊速度-5;位於連續6格或以上直線道路的友方和敵方單位受到的效果翻倍"}],"module":{"name":"三面的金幣"},"skills":[{"descRaw":"向友方單位投擲一個煉金單元,在<@ba.vup>6秒內使落點和周圍8格的友方單位防禦力<@ba.vup>+60,每秒回復相當於攻擊力<@ba.vup>11%的生命值","desc":"向友方單位投擲一個煉金單元,在6秒內使落點和周圍8格的友方單位防禦力+60,每秒回復相當於攻擊力11%的生命值"},{"descRaw":"投擲一個煉金單元,在<@ba.vup>12秒內使落點周圍的地面敵人受到的治療和回復效果降低<@ba.vup>50%,每秒受到相當於攻擊力<@ba.vup>120%的法術傷害,友方單位每秒恢復相當於攻擊力<@ba.vup>12%的生命;煉金單元能在<@ba.vup>12秒內緩慢沿投擲方向移動且影響範圍持續擴大\n<@ba.rem>可充能1次","name":"解構湧潮","desc":"投擲一個煉金單元,在12秒內使落點周圍的地面敵人受到的治療和回復效果降低50%,每秒受到相當於攻擊力120%的法術傷害,友方單位每秒恢復相當於攻擊力12%的生命;煉金單元能在12秒內緩慢沿投擲方向移動且影響範圍持續擴大\n可充能1次"},{"descRaw":"被動效果:攻擊範圍擴大\n主動開啟:向阻擋數最低的<@ba.vup>3名幹員投擲煉金單元,在<@ba.vup>19秒內使圍繞區域內的敵人攻擊力<@ba.vup>-12%,防禦力<@ba.vup>-32%,法術抗性<@ba.vup>-32%(不疊加),每秒受到攻擊力<@ba.vup>120%的法術傷害,效果逐漸提升(<@ba.vup>15秒後達到最大,攻擊力<@ba.vup>-21%,防禦力<@ba.vup>-41%,法術抗性<@ba.vup>-41%,每秒傷害<@ba.vup>300%)","desc":"被動效果:攻擊範圍擴大\n主動開啟:向阻擋數最低的3名幹員投擲煉金單元,在19秒內使圍繞區域內的敵人攻擊力-12%,防禦力-32%,法術抗性-32%(不疊加),每秒受到攻擊力120%的法術傷害,效果逐漸提升(15秒後達到最大,攻擊力-21%,防禦力-41%,法術抗性-41%,每秒傷害300%)"}],"_h":"s2yqtaq4i4u7os5eududyeb3yeyg8uxfq4i4u7vewf"},"chess_char_5_15_b":{"subProfessionName":"煉金師","trait":{"descRaw":"可以投擲<@ba.kw>煉金單元協助作戰","moduleDescRaw":"場上存在煉金單元時,技力自然恢復速度+0.1/秒","desc":"可以投擲煉金單元協助作戰","moduleDesc":"場上存在煉金單元時,技力自然恢復速度+0.1/秒"},"skill":{"descRaw":"投擲一個煉金單元,在<@ba.vup>15秒內使落點周圍的地面敵人受到的治療和回復效果降低<@ba.vup>50%,每秒受到相當於攻擊力<@ba.vup>140%的法術傷害,友方單位每秒恢復相當於攻擊力<@ba.vup>15%的生命;煉金單元能在<@ba.vup>15秒內緩慢沿投擲方向移動且影響範圍持續擴大\n<@ba.rem>可充能2次","name":"解構湧潮","desc":"投擲一個煉金單元,在15秒內使落點周圍的地面敵人受到的治療和回復效果降低50%,每秒受到相當於攻擊力140%的法術傷害,友方單位每秒恢復相當於攻擊力15%的生命;煉金單元能在15秒內緩慢沿投擲方向移動且影響範圍持續擴大\n可充能2次"},"talents":[{"descRaw":"攻擊力+14%<@ba.talpu>(+4%),攻擊範圍內存在其他幹員時,自身投擲的煉金單元持續時間延長4<@ba.talpu>(+1)秒","desc":"攻擊力+14%(+4%),攻擊範圍內存在其他幹員時,自身投擲的煉金單元持續時間延長4(+1)秒","potBelow":{"descRaw":"攻擊力+10%,攻擊範圍內存在其他幹員時,自身投擲的煉金單元持續時間延長3秒","desc":"攻擊力+10%,攻擊範圍內存在其他幹員時,自身投擲的煉金單元持續時間延長3秒"}},{"descRaw":"在場時,所有友方單位攻擊速度+5,敵方單位攻擊速度-5;位於連續6格或以上直線道路的友方和敵方單位受到的效果翻倍","name":"視界","desc":"在場時,所有友方單位攻擊速度+5,敵方單位攻擊速度-5;位於連續6格或以上直線道路的友方和敵方單位受到的效果翻倍"}],"module":{"name":"三面的金幣"},"skills":[{"descRaw":"向友方單位投擲一個煉金單元,在<@ba.vup>7秒內使落點和周圍8格的友方單位防禦力<@ba.vup>+75,每秒回復相當於攻擊力<@ba.vup>14%的生命值","desc":"向友方單位投擲一個煉金單元,在7秒內使落點和周圍8格的友方單位防禦力+75,每秒回復相當於攻擊力14%的生命值"},{"descRaw":"投擲一個煉金單元,在<@ba.vup>15秒內使落點周圍的地面敵人受到的治療和回復效果降低<@ba.vup>50%,每秒受到相當於攻擊力<@ba.vup>140%的法術傷害,友方單位每秒恢復相當於攻擊力<@ba.vup>15%的生命;煉金單元能在<@ba.vup>15秒內緩慢沿投擲方向移動且影響範圍持續擴大\n<@ba.rem>可充能2次","name":"解構湧潮","desc":"投擲一個煉金單元,在15秒內使落點周圍的地面敵人受到的治療和回復效果降低50%,每秒受到相當於攻擊力140%的法術傷害,友方單位每秒恢復相當於攻擊力15%的生命;煉金單元能在15秒內緩慢沿投擲方向移動且影響範圍持續擴大\n可充能2次"},{"descRaw":"被動效果:攻擊範圍擴大\n主動開啟:向阻擋數最低的<@ba.vup>3名幹員投擲煉金單元,在<@ba.vup>20秒內使圍繞區域內的敵人攻擊力<@ba.vup>-13%,防禦力<@ba.vup>-33%,法術抗性<@ba.vup>-33%(不疊加),每秒受到攻擊力<@ba.vup>150%的法術傷害,效果逐漸提升(<@ba.vup>15秒後達到最大,攻擊力<@ba.vup>-25%,防禦力<@ba.vup>-45%,法術抗性<@ba.vup>-45%,每秒傷害<@ba.vup>330%)","desc":"被動效果:攻擊範圍擴大\n主動開啟:向阻擋數最低的3名幹員投擲煉金單元,在20秒內使圍繞區域內的敵人攻擊力-13%,防禦力-33%,法術抗性-33%(不疊加),每秒受到攻擊力150%的法術傷害,效果逐漸提升(15秒後達到最大,攻擊力-25%,防禦力-45%,法術抗性-45%,每秒傷害330%)"}],"traitBase":{"descRaw":"可以投擲<@ba.kw>煉金單元協助作戰","desc":"可以投擲煉金單元協助作戰"},"talentsBase":[{"descRaw":"攻擊力+14%<@ba.talpu>(+4%),攻擊範圍內存在其他幹員時,自身投擲的煉金單元持續時間延長4<@ba.talpu>(+1)秒","desc":"攻擊力+14%(+4%),攻擊範圍內存在其他幹員時,自身投擲的煉金單元持續時間延長4(+1)秒","potBelow":{"descRaw":"攻擊力+10%,攻擊範圍內存在其他幹員時,自身投擲的煉金單元持續時間延長3秒","desc":"攻擊力+10%,攻擊範圍內存在其他幹員時,自身投擲的煉金單元持續時間延長3秒"}},{"descRaw":"在場時,所有友方單位攻擊速度+5,敵方單位攻擊速度-5;位於連續6格或以上直線道路的友方和敵方單位受到的效果翻倍","name":"視界","desc":"在場時,所有友方單位攻擊速度+5,敵方單位攻擊速度-5;位於連續6格或以上直線道路的友方和敵方單位受到的效果翻倍"}],"modules":[{"name":"三面的金幣","traitOverride":{"descRaw":"可以投擲<@ba.kw>煉金單元協助作戰","moduleDescRaw":"場上存在煉金單元時,技力自然恢復速度+0.1/秒","desc":"可以投擲煉金單元協助作戰","moduleDesc":"場上存在煉金單元時,技力自然恢復速度+0.1/秒"}}],"_h":"s2yqkytakyx8i44fos5eududyeb3yeygb0ehx8i44fvtgayqtaos5eududyeb3yeygyqkytaky"},"chess_char_5_16_a":{"name":"白面鴞","subProfessionName":"群癒師","trait":{"descRaw":"同時恢復三個友方單位的生命","desc":"同時恢復三個友方單位的生命"},"skill":{"descRaw":"攻擊範圍擴大,攻擊間隔<@ba.vup>較大幅度縮短","name":"腦啡肽","desc":"攻擊範圍擴大,攻擊間隔較大幅度縮短"},"talents":[{"descRaw":"在場時所有友方單位的技力自然回復速度+0.3/秒(同類效果取最高)","name":"技力光環","desc":"在場時所有友方單位的技力自然回復速度+0.3/秒(同類效果取最高)"}],"module":{"name":"醫療環境分析裝置"},"skills":[{"descRaw":"攻擊力<@ba.vup>+55%","name":"治療強化·γ型","desc":"攻擊力+55%"},{"descRaw":"攻擊範圍擴大,攻擊間隔<@ba.vup>較大幅度縮短","name":"腦啡肽","desc":"攻擊範圍擴大,攻擊間隔較大幅度縮短"}],"_h":"m8mz0x0xygn2ppdu3kdu3ktd0ixeygn2pp"},"chess_char_5_16_b":{"name":"白面鴞","subProfessionName":"群癒師","trait":{"descRaw":"同時恢復三個友方單位的生命","moduleDescRaw":"攻擊範圍<@ba.kw>擴大","desc":"同時恢復三個友方單位的生命","moduleDesc":"攻擊範圍擴大"},"skill":{"descRaw":"攻擊範圍擴大,攻擊間隔<@ba.vup>大幅度縮短","name":"腦啡肽","desc":"攻擊範圍擴大,攻擊間隔大幅度縮短"},"talents":[{"descRaw":"在場時所有友方單位的技力自然回復速度+0.3/秒(同類效果取最高)","name":"技力光環","desc":"在場時所有友方單位的技力自然回復速度+0.3/秒(同類效果取最高)"}],"module":{"name":"醫療環境分析裝置"},"skills":[{"descRaw":"攻擊力<@ba.vup>+70%","name":"治療強化·γ型","desc":"攻擊力+70%"},{"descRaw":"攻擊範圍擴大,攻擊間隔<@ba.vup>大幅度縮短","name":"腦啡肽","desc":"攻擊範圍擴大,攻擊間隔大幅度縮短"}],"traitBase":{"descRaw":"同時恢復三個友方單位的生命","desc":"同時恢復三個友方單位的生命"},"talentsBase":[{"descRaw":"在場時所有友方單位的技力自然回復速度+0.3/秒(同類效果取最高)","name":"技力光環","desc":"在場時所有友方單位的技力自然回復速度+0.3/秒(同類效果取最高)"}],"modules":[{"name":"醫療環境分析裝置","traitOverride":{"descRaw":"同時恢復三個友方單位的生命","moduleDescRaw":"攻擊範圍<@ba.kw>擴大","desc":"同時恢復三個友方單位的生命","moduleDesc":"攻擊範圍擴大"}}],"_h":"m8mz0xd00x5kj1n2gidu3kdu3kdg0ipdj1n2gi0x0xdu3kdu3k0xd00x5k"},"chess_char_5_17_a":{"subProfessionName":"鬥士","trait":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"skill":{"descRaw":"<@ba.rem>可以在下列狀態和初始狀態間切換:\n防禦力<@ba.vdown>-30%,攻擊距離<@ba.vdown>縮短,攻擊力<@ba.vup>+35%,阻擋數<@ba.vup>+1,同時攻擊阻擋的所有敵人,每秒恢復最大生命的<@ba.vup>4.0%","name":"橫掃架勢","desc":"可以在下列狀態和初始狀態間切換:\n防禦力-30%,攻擊距離縮短,攻擊力+35%,阻擋數+1,同時攻擊阻擋的所有敵人,每秒恢復最大生命的4.0%"},"talents":[{"descRaw":"攻擊時有20%的機率攻擊力提升至165%<@ba.talpu>(+5%),並在3秒內使目標攻擊力降低15%(不可疊加)","desc":"攻擊時有20%的機率攻擊力提升至165%(+5%),並在3秒內使目標攻擊力降低15%(不可疊加)","potBelow":{"descRaw":"攻擊時有20%的機率攻擊力提升至160%,並在3秒內使目標攻擊力降低15%(不可疊加)","desc":"攻擊時有20%的機率攻擊力提升至160%,並在3秒內使目標攻擊力降低15%(不可疊加)"}},{"descRaw":"防禦力+10%,獲得15%的物理閃避","name":"強壯肉體","desc":"防禦力+10%,獲得15%的物理閃避"}],"module":{"name":"“自由的代價”"},"skills":[{"descRaw":"下次攻擊的攻擊力提升至<@ba.vup>170%,額外攻擊一個目標","name":"左勾掃拳","desc":"下次攻擊的攻擊力提升至170%,額外攻擊一個目標"},{"descRaw":"<@ba.rem>可以在下列狀態和初始狀態間切換:\n防禦力<@ba.vdown>-30%,攻擊距離<@ba.vdown>縮短,攻擊力<@ba.vup>+35%,阻擋數<@ba.vup>+1,同時攻擊阻擋的所有敵人,每秒恢復最大生命的<@ba.vup>4.0%","name":"橫掃架勢","desc":"可以在下列狀態和初始狀態間切換:\n防禦力-30%,攻擊距離縮短,攻擊力+35%,阻擋數+1,同時攻擊阻擋的所有敵人,每秒恢復最大生命的4.0%"},{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+55%,攻擊變為<@ba.vup>2連擊,第一天賦的發動機率提升至<@ba.vup>48%,每次攻擊周圍最多<@ba.vup>3個敵人並將其<@ba.v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得<@ba.kw>1點技力","desc":"優先攻擊攻擊範圍內防禦力最低的敵方單位","moduleDesc":"攻擊的敵人未被擊倒時自身額外獲得1點技力"},"skill":{"descRaw":"停止攻擊,每<@ba.vup>0.5秒消耗1發子彈依次鎖定敵人,技能結束時對每名被鎖定的敵人所在位置進行轟炸,轟炸造成攻擊力<@ba.vup>270%的範圍物理傷害(中心傷害提升至攻擊力的<@ba.vup>390%)\n<@ba.rem>攻擊裝有5發彈藥,打完後結束(可隨時停止技能)","name":"禮炮·強制追思","desc":"停止攻擊,每0.5秒消耗1發子彈依次鎖定敵人,技能結束時對每名被鎖定的敵人所在位置進行轟炸,轟炸造成攻擊力270%的範圍物理傷害(中心傷害提升至攻擊力的390%)\n攻擊裝有5發彈藥,打完後結束(可隨時停止技能)"},"talents":[{"descRaw":"精英或領袖敵人在拉特蘭幹員的攻擊範圍內停留超過6<@ba.talpu>(-2)秒後被通緝,受到拉特蘭幹員的攻擊時傷害提升18%<@ba.talpu>(+3%),蕾繆安可以攻擊到所有被通緝的目標","name":"跨境追緝許可","desc":"精英或領袖敵人在拉特蘭幹員的攻擊範圍內停留超過6(-2)秒後被通緝,受到拉特蘭幹員的攻擊時傷害提升18%(+3%),蕾繆安可以攻擊到所有被通緝的目標","potBelow":{"descRaw":"精英或領袖敵人在拉特蘭幹員的攻擊範圍內停留超過8秒後被通緝,受到拉特蘭幹員的攻擊時傷害提升15%,蕾繆安可以攻擊到所有被通緝的目標","desc":"精英或領袖敵人在拉特蘭幹員的攻擊範圍內停留超過8秒後被通緝,受到拉特蘭幹員的攻擊時傷害提升15%,蕾繆安可以攻擊到所有被通緝的目標"}},{"descRaw":"在場15秒後,攻擊力+18%,自身彈藥類技能彈藥上限+2,其他拉特蘭幹員彈藥類技能彈藥上限+1","name":"逃犯引渡手續","desc":"在場15秒後,攻擊力+18%,自身彈藥類技能彈藥上限+2,其他拉特蘭幹員彈藥類技能彈藥上限+1"}],"module":{"name":"“彈匣與花窗”"},"skills":[{"descRaw":"攻擊時攻擊力提升至<@ba.vup>180%,額外攻擊1名敵人\n<@ba.rem>攻擊裝有5發彈藥,打完後結束(可隨時停止技能)","name":"重逢問候","desc":"攻擊時攻擊力提升至180%,額外攻擊1名敵人\n攻擊裝有5發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"攻擊速度<@ba.vup>+65,攻擊力<@ba.vup>+50%,場上有被通緝敵人時會消耗子彈對其瞄準最多<@ba.vup>3秒後進行無視閃避的狙擊(期間攻擊力從<@ba.vup>180%逐漸提升至<@ba.vup>390%,攻擊力高於敵人剩餘生命值和防禦力之和時停止瞄準並立刻攻擊)\n<@ba.rem>攻擊裝有6發彈藥,打完後結束(可隨時停止技能)","name":"歸鄉邀約","desc":"攻擊速度+65,攻擊力+50%,場上有被通緝敵人時會消耗子彈對其瞄準最多3秒後進行無視閃避的狙擊(期間攻擊力從180%逐漸提升至390%,攻擊力高於敵人剩餘生命值和防禦力之和時停止瞄準並立刻攻擊)\n攻擊裝有6發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"停止攻擊,每<@ba.vup>0.5秒消耗1發子彈依次鎖定敵人,技能結束時對每名被鎖定的敵人所在位置進行轟炸,轟炸造成攻擊力<@ba.vup>270%的範圍物理傷害(中心傷害提升至攻擊力的<@ba.vup>390%)\n<@ba.rem>攻擊裝有5發彈藥,打完後結束(可隨時停止技能)","name":"禮炮·強制追思","desc":"停止攻擊,每0.5秒消耗1發子彈依次鎖定敵人,技能結束時對每名被鎖定的敵人所在位置進行轟炸,轟炸造成攻擊力270%的範圍物理傷害(中心傷害提升至攻擊力的390%)\n攻擊裝有5發彈藥,打完後結束(可隨時停止技能)"}],"traitBase":{"descRaw":"優先攻擊攻擊範圍內<@ba.kw>防禦力最低的敵方單位","desc":"優先攻擊攻擊範圍內防禦力最低的敵方單位"},"talentsBase":[{"descRaw":"精英或領袖敵人在拉特蘭幹員的攻擊範圍內停留超過6<@ba.talpu>(-2)秒後被通緝,受到拉特蘭幹員的攻擊時傷害提升18%<@ba.talpu>(+3%),蕾繆安可以攻擊到所有被通緝的目標","name":"跨境追緝許可","desc":"精英或領袖敵人在拉特蘭幹員的攻擊範圍內停留超過6(-2)秒後被通緝,受到拉特蘭幹員的攻擊時傷害提升18%(+3%),蕾繆安可以攻擊到所有被通緝的目標","potBelow":{"descRaw":"精英或領袖敵人在拉特蘭幹員的攻擊範圍內停留超過8秒後被通緝,受到拉特蘭幹員的攻擊時傷害提升15%,蕾繆安可以攻擊到所有被通緝的目標","desc":"精英或領袖敵人在拉特蘭幹員的攻擊範圍內停留超過8秒後被通緝,受到拉特蘭幹員的攻擊時傷害提升15%,蕾繆安可以攻擊到所有被通緝的目標"}},{"descRaw":"在場20秒後,攻擊力+10%,自身彈藥類技能彈藥上限+1","name":"逃犯引渡手續","desc":"在場20秒後,攻擊力+10%,自身彈藥類技能彈藥上限+1"}],"modules":[{"name":"“彈匣與花窗”","traitOverride":{"descRaw":"優先攻擊攻擊範圍內<@ba.kw>防禦力最低的敵方單位","moduleDescRaw":"攻擊的敵人未被擊倒時自身額外獲得<@ba.kw>1點技力","desc":"優先攻擊攻擊範圍內防禦力最低的敵方單位","moduleDesc":"攻擊的敵人未被擊倒時自身額外獲得1點技力"},"talentChanges":[{"descRaw":"在場15秒後,攻擊力+18%,自身彈藥類技能彈藥上限+2,其他拉特蘭幹員彈藥類技能彈藥上限+1","name":"逃犯引渡手續","desc":"在場15秒後,攻擊力+18%,自身彈藥類技能彈藥上限+2,其他拉特蘭幹員彈藥類技能彈藥上限+1"}]}],"_h":"vcgsoycouwwur2zfjfljzps6s6hnb9hnaiktyj3o96dietwur2zfgscojfljzps6s690b990aigsoycouwhnb9hn"},"chess_char_6_02_a":{"name":"聖聆初雪","subProfessionName":"陣法術師","trait":{"descRaw":"通常時<@ba.kw>不攻擊且防禦力和法術抗性大幅度<@ba.kw>提升,技能開啟時攻擊造成<@ba.kw>群體法術傷害","desc":"通常時不攻擊且防禦力和法術抗性大幅度提升,技能開啟時攻擊造成群體法術傷害"},"skill":{"descRaw":"攻擊範圍<@ba.vup>擴大,立即<$ba.attract>誘導攻擊範圍內的所有敵人至自身周圍的可達地面,持續<@ba.vup>10秒,積雪生成速度加快,攻擊力<@ba.vup>+35%,攻擊速度<@ba.vup>+30,攻擊無視目標<@ba.vup>10點法術抗性,每次攻擊造成相當於攻擊力<@ba.vup>180%的法術傷害","desc":"攻擊範圍擴大,立即誘導攻擊範圍內的所有敵人至自身周圍的可達地面,持續10秒,積雪生成速度加快,攻擊力+35%,攻擊速度+30,攻擊無視目標10點法術抗性,每次攻擊造成相當於攻擊力180%的法術傷害"},"talents":[{"descRaw":"攻擊範圍內的地面每隔5.5秒產生一層積雪,地面敵人經過時立即受到相當於攻擊力80%<@ba.talpu>(+5%)的法術傷害,每層積雪使經過的所有敵人移動速度下降12%,最多疊加5層(首個敵人離開該地塊時積雪消失)","name":"無垠的雪景","desc":"攻擊範圍內的地面每隔5.5秒產生一層積雪,地面敵人經過時立即受到相當於攻擊力80%(+5%)的法術傷害,每層積雪使經過的所有敵人移動速度下降12%,最多疊加5層(首個敵人離開該地塊時積雪消失)","potBelow":{"descRaw":"攻擊範圍內的地面每隔5.5秒產生一層積雪,地面敵人經過時立即受到相當於攻擊力75%的法術傷害,每層積雪使經過的所有敵人移動速度下降12%,最多疊加5層(首個敵人離開該地塊時積雪消失)","desc":"攻擊範圍內的地面每隔5.5秒產生一層積雪,地面敵人經過時立即受到相當於攻擊力75%的法術傷害,每層積雪使經過的所有敵人移動速度下降12%,最多疊加5層(首個敵人離開該地塊時積雪消失)"}},{"descRaw":"受到傷害時使敵人<$ba.cold>寒冷2<@ba.talpu>(+0.5)秒,若受到致命傷害,僅一次立刻回復所有生命值並使自身<$ba.frozen>凍結4秒,使攻擊範圍內所有敵方單位<$ba.frozen>凍結8秒","name":"聖山的祝福","desc":"受到傷害時使敵人寒冷2(+0.5)秒,若受到致命傷害,僅一次立刻回復所有生命值並使自身凍結4秒,使攻擊範圍內所有敵方單位凍結8秒","potBelow":{"descRaw":"受到傷害時使敵人<$ba.cold>寒冷1.5秒,若受到致命傷害,僅一次立刻回復所有生命值並使自身<$ba.frozen>凍結4秒,使攻擊範圍內所有敵方單位<$ba.frozen>凍結8秒","desc":"受到傷害時使敵人寒冷1.5秒,若受到致命傷害,僅一次立刻回復所有生命值並使自身凍結4秒,使攻擊範圍內所有敵方單位凍結8秒"}}],"skills":[{"descRaw":"立即對範圍內所有敵人造成相當於攻擊力<@ba.vup>390%的法術傷害及<@ba.vup>3.5秒<$ba.cold>寒冷並將其中等力度地朝部署方向推動,之後積雪向前方地面擴散(最多向前擴散5格)\n<@ba.rem>可充能2次","name":"鈴音吹雪","desc":"立即對範圍內所有敵人造成相當於攻擊力390%的法術傷害及3.5秒寒冷並將其中等力度地朝部署方向推動,之後積雪向前方地面擴散(最多向前擴散5格)\n可充能2次"},{"descRaw":"每次攻擊造成相當於攻擊力<@ba.vup>310%的法術傷害,積雪超過5層時會向周圍擴散一層(最多向外擴散20格),處於積雪上的地面敵人每秒受到攻擊力<@ba.vup>20%的法術傷害,敵人離開積雪時獲得<@ba.vup>5秒<$ba.cold>寒冷,積雪在目標點累積至5層時,使目標點變為凍結狀態\n<@ba.rem>持續時間無限,可主動關閉技能(期間可隨時停止技能)","name":"霜濤覆嶺","desc":"每次攻擊造成相當於攻擊力310%的法術傷害,積雪超過5層時會向周圍擴散一層(最多向外擴散20格),處於積雪上的地面敵人每秒受到攻擊力20%的法術傷害,敵人離開積雪時獲得5秒寒冷,積雪在目標點累積至5層時,使目標點變為凍結狀態\n持續時間無限,可主動關閉技能(期間可隨時停止技能)"},{"descRaw":"攻擊範圍<@ba.vup>擴大,立即<$ba.attract>誘導攻擊範圍內的所有敵人至自身周圍的可達地面,持續<@ba.vup>10秒,積雪生成速度加快,攻擊力<@ba.vup>+35%,攻擊速度<@ba.vup>+30,攻擊無視目標<@ba.vup>10點法術抗性,每次攻擊造成相當於攻擊力<@ba.vup>180%的法術傷害","desc":"攻擊範圍擴大,立即誘導攻擊範圍內的所有敵人至自身周圍的可達地面,持續10秒,積雪生成速度加快,攻擊力+35%,攻擊速度+30,攻擊無視目標10點法術抗性,每次攻擊造成相當於攻擊力180%的法術傷害"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\n持續時間無限"},{"descRaw":"立即在天賦一生效範圍內可部署地面召喚“黃金盟誓”;技能期間可攻擊被天賦一生效範圍友方單位阻擋的敵人,攻擊力<@ba.vup>+160%,攻擊目標數<@ba.vup>+2,攻擊間隔<@ba.vup>縮短,攻擊時傷害類型變為<@ba.vup>真實","desc":"立即在天賦一生效範圍內可部署地面召喚“黃金盟誓”;技能期間可攻擊被天賦一生效範圍友方單位阻擋的敵人,攻擊力+160%,攻擊目標數+2,攻擊間隔縮短,攻擊時傷害類型變為真實"}],"traitBase":{"descRaw":"攻擊造成<@ba.kw>法術傷害","desc":"攻擊造成法術傷害"},"talentsBase":[{"descRaw":"自身與周圍8格友方單位受到的物理傷害減少22%<@ba.talpu>(+2%),且此範圍內每個友方單位使維娜攻擊力+6%<@ba.talpu>(+1%)","name":"諸王的嘆息","desc":"自身與周圍8格友方單位受到的物理傷害減少22%(+2%),且此範圍內每個友方單位使維娜攻擊力+6%(+1%)","potBelow":{"descRaw":"自身與周圍8格友方單位受到的物理傷害減少20%,且此範圍內每個友方單位使維娜攻擊力+5%","desc":"自身與周圍8格友方單位受到的物理傷害減少20%,且此範圍內每個友方單位使維娜攻擊力+5%"}},{"descRaw":"對每個敵人首次造成傷害時,使其<$ba.tremble>戰慄5<@ba.talpu>(+1)秒","name":"無拘的鋒芒","desc":"對每個敵人首次造成傷害時,使其戰慄5(+1)秒","potBelow":{"descRaw":"對每個敵人首次造成傷害時,使其<$ba.tremble>戰慄4秒","desc":"對每個敵人首次造成傷害時,使其戰慄4秒"}}],"modules":[{"name":"城主的冒險","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害","moduleDescRaw":"未阻擋敵人時攻擊速度<@ba.kw>+8","desc":"攻擊造成法術傷害","moduleDesc":"未阻擋敵人時攻擊速度+8"},"talentChanges":[{"descRaw":"自身與周圍8格友方單位受到的物理傷害減少28%<@ba.talpu>(+2%),且此範圍內每個友方單位使維娜攻擊力+8%<@ba.talpu>(+1%)","name":"諸王的嘆息","desc":"自身與周圍8格友方單位受到的物理傷害減少28%(+2%),且此範圍內每個友方單位使維娜攻擊力+8%(+1%)","potBelow":{"descRaw":"自身與周圍8格友方單位受到的物理傷害減少26%,且此範圍內每個友方單位使維娜攻擊力+7%","desc":"自身與周圍8格友方單位受到的物理傷害減少26%,且此範圍內每個友方單位使維娜攻擊力+7%"}}]},{"name":"秩序聖“球”","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害","moduleDescRaw":"自身及自身召喚物阻擋的敵人受到<@ba.kw>10%的<$ba.fragile>脆弱效果","desc":"攻擊造成法術傷害","moduleDesc":"自身及自身召喚物阻擋的敵人受到10%的脆弱效果"},"talentChanges":[null,{"descRaw":"對每個敵人首次造成傷害時,使其<$ba.tremble>戰慄7<@ba.talpu>(+1)秒,對精英及領袖敵人改為使其<$ba.tremble>戰慄12秒。維娜·維多利亞及其召喚物對戰慄的目標造成傷害提升15%","name":"無拘的鋒芒","desc":"對每個敵人首次造成傷害時,使其戰慄7(+1)秒,對精英及領袖敵人改為使其戰慄12秒。維娜·維多利亞及其召喚物對戰慄的目標造成傷害提升15%","potBelow":{"descRaw":"對每個敵人首次造成傷害時,使其<$ba.tremble>戰慄6秒,對精英及領袖敵人改為使其<$ba.tremble>戰慄12秒。維娜·維多利亞及其召喚物對戰慄的目標造成傷害提升15%","desc":"對每個敵人首次造成傷害時,使其戰慄6秒,對精英及領袖敵人改為使其戰慄12秒。維娜·維多利亞及其召喚物對戰慄的目標造成傷害提升15%"}}]}],"_h":"8vc5cetd5ynzxsbq5i3g9gkuku4cb22bccqrw7mba9brklwm53xsbqce5y8m3gpo3m3m4cb22bccqrw7cetd5ynz5i3g9gkukuz2cew05yaupeb2b4uyxo"},"chess_char_6_08_a":{"name":"焰影葦草","subProfessionName":"咒癒師","trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於<@ba.kw>50%傷害的生命值","desc":"攻擊造成法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於50%傷害的生命值"},"skill":{"descRaw":"同時攻擊<@ba.vup>兩名敵人,攻擊力<@ba.vup>+25%,第一天賦觸發機率提升至<@ba.vup>100%,技能期間附帶灼痕效果的敵人每秒受到<@ba.vup>20%焰影葦草攻擊力的法術傷害、被擊倒時對周圍敵人造成<@ba.vup>100%焰影葦草攻擊力的法術傷害並施加灼痕效果\n<@ba.rem>灼痕效果持續至技能結束","name":"生命火種","desc":"同時攻擊兩名敵人,攻擊力+25%,第一天賦觸發機率提升至100%,技能期間附帶灼痕效果的敵人每秒受到20%焰影葦草攻擊力的法術傷害、被擊倒時對周圍敵人造成100%焰影葦草攻擊力的法術傷害並施加灼痕效果\n灼痕效果持續至技能結束"},"talents":[{"descRaw":"造成傷害時有30%機率對敵人施加灼痕效果:攻擊力-22%<@ba.talpu>(+2)、32%<@ba.talpu>(+2)的<$ba.magicfragile>【法術脆弱】,不可疊加持續6秒","desc":"造成傷害時有30%機率對敵人施加灼痕效果:攻擊力-22%(+2)、32%(+2)的【法術脆弱】,不可疊加持續6秒","potBelow":{"descRaw":"造成傷害時有30%機率對敵人施加灼痕效果:攻擊力-20%、30%的<$ba.magicfragile>【法術脆弱】,不可疊加持續6秒","desc":"造成傷害時有30%機率對敵人施加灼痕效果:攻擊力-20%、30%的【法術脆弱】,不可疊加持續6秒"}},{"descRaw":"治療其他友方單位時,焰影葦草同時享受55%<@ba.talpu>(+5)的治療量","desc":"治療其他友方單位時,焰影葦草同時享受55%(+5)的治療量","potBelow":{"descRaw":"治療其他友方單位時,焰影葦草同時享受50%的治療量","desc":"治療其他友方單位時,焰影葦草同時享受50%的治療量"}}],"module":{"name":"“贈予紅龍的花冠”"},"skills":[{"descRaw":"攻擊力<@ba.vup>+27%,攻擊速度<@ba.vup>+25","name":"迅捷打擊·γ型","desc":"攻擊力+27%,攻擊速度+25"},{"descRaw":"優先使<@ba.vup>一名部署在地面的幹員獲得三顆火球,效果如下:每<@ba.vup>1.5秒對一名敵人造成相當於焰影葦草<@ba.vup>160%攻擊力的法術傷害並僅對該幹員觸發焰影葦草特性","name":"枯榮共息","desc":"優先使一名部署在地面的幹員獲得三顆火球,效果如下:每1.5秒對一名敵人造成相當於焰影葦草160%攻擊力的法術傷害並僅對該幹員觸發焰影葦草特性"},{"descRaw":"同時攻擊<@ba.vup>兩名敵人,攻擊力<@ba.vup>+25%,第一天賦觸發機率提升至<@ba.vup>100%,技能期間附帶灼痕效果的敵人每秒受到<@ba.vup>20%焰影葦草攻擊力的法術傷害、被擊倒時對周圍敵人造成<@ba.vup>100%焰影葦草攻擊力的法術傷害並施加灼痕效果\n<@ba.rem>灼痕效果持續至技能結束","name":"生命火種","desc":"同時攻擊兩名敵人,攻擊力+25%,第一天賦觸發機率提升至100%,技能期間附帶灼痕效果的敵人每秒受到20%焰影葦草攻擊力的法術傷害、被擊倒時對周圍敵人造成100%焰影葦草攻擊力的法術傷害並施加灼痕效果\n灼痕效果持續至技能結束"}],"_h":"fuuli5yzxs3l6l6qa5j2apaemiwnwnp28ydm2gbf8neixs3l6l"},"chess_char_6_08_b":{"name":"焰影葦草","subProfessionName":"咒癒師","trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於<@ba.kw>60%傷害的生命值","desc":"攻擊造成法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於60%傷害的生命值"},"skill":{"descRaw":"同時攻擊<@ba.vup>兩名敵人,攻擊力<@ba.vup>+40%,第一天賦觸發機率提升至<@ba.vup>100%,技能期間附帶灼痕效果的敵人每秒受到<@ba.vup>30%焰影葦草攻擊力的法術傷害、被擊倒時對周圍敵人造成<@ba.vup>110%焰影葦草攻擊力的法術傷害並施加灼痕效果\n<@ba.rem>灼痕效果持續至技能結束","name":"生命火種","desc":"同時攻擊兩名敵人,攻擊力+40%,第一天賦觸發機率提升至100%,技能期間附帶灼痕效果的敵人每秒受到30%焰影葦草攻擊力的法術傷害、被擊倒時對周圍敵人造成110%焰影葦草攻擊力的法術傷害並施加灼痕效果\n灼痕效果持續至技能結束"},"talents":[{"descRaw":"造成傷害時有30%機率對敵人施加灼痕效果:攻擊力-22%<@ba.talpu>(+2)、32%<@ba.talpu>(+2)的<$ba.magicfragile>【法術脆弱】,不可疊加持續6秒","desc":"造成傷害時有30%機率對敵人施加灼痕效果:攻擊力-22%(+2)、32%(+2)的【法術脆弱】,不可疊加持續6秒","potBelow":{"descRaw":"造成傷害時有30%機率對敵人施加灼痕效果:攻擊力-20%、30%的<$ba.magicfragile>【法術脆弱】,不可疊加持續6秒","desc":"造成傷害時有30%機率對敵人施加灼痕效果:攻擊力-20%、30%的【法術脆弱】,不可疊加持續6秒"}},{"descRaw":"治療其他友方單位時治療效果提升5%,焰影葦草同時享有65%<@ba.talpu>(+5)的治療量","desc":"治療其他友方單位時治療效果提升5%,焰影葦草同時享有65%(+5)的治療量","potBelow":{"descRaw":"治療其他友方單位時治療效果提升5%,焰影葦草同時享有60%的治療量","desc":"治療其他友方單位時治療效果提升5%,焰影葦草同時享有60%的治療量"}}],"module":{"name":"“贈予紅龍的花冠”"},"skills":[{"descRaw":"攻擊力<@ba.vup>+34%,攻擊速度<@ba.vup>+35","name":"迅捷打擊·γ型","desc":"攻擊力+34%,攻擊速度+35"},{"descRaw":"優先使<@ba.vup>兩名部署在地面的幹員獲得三顆火球,效果如下:每<@ba.vup>1.5秒對一名敵人造成相當於焰影葦草<@ba.vup>190%攻擊力的法術傷害並僅對該幹員觸發焰影葦草特性","name":"枯榮共息","desc":"優先使兩名部署在地面的幹員獲得三顆火球,效果如下:每1.5秒對一名敵人造成相當於焰影葦草190%攻擊力的法術傷害並僅對該幹員觸發焰影葦草特性"},{"descRaw":"同時攻擊<@ba.vup>兩名敵人,攻擊力<@ba.vup>+40%,第一天賦觸發機率提升至<@ba.vup>100%,技能期間附帶灼痕效果的敵人每秒受到<@ba.vup>30%焰影葦草攻擊力的法術傷害、被擊倒時對周圍敵人造成<@ba.vup>110%焰影葦草攻擊力的法術傷害並施加灼痕效果\n<@ba.rem>灼痕效果持續至技能結束","name":"生命火種","desc":"同時攻擊兩名敵人,攻擊力+40%,第一天賦觸發機率提升至100%,技能期間附帶灼痕效果的敵人每秒受到30%焰影葦草攻擊力的法術傷害、被擊倒時對周圍敵人造成110%焰影葦草攻擊力的法術傷害並施加灼痕效果\n灼痕效果持續至技能結束"}],"traitBase":{"descRaw":"攻擊造成<@ba.kw>法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於<@ba.kw>50%傷害的生命值","desc":"攻擊造成法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於50%傷害的生命值"},"talentsBase":[{"descRaw":"造成傷害時有30%機率對敵人施加灼痕效果:攻擊力-22%<@ba.talpu>(+2)、32%<@ba.talpu>(+2)的<$ba.magicfragile>【法術脆弱】,不可疊加持續6秒","desc":"造成傷害時有30%機率對敵人施加灼痕效果:攻擊力-22%(+2)、32%(+2)的【法術脆弱】,不可疊加持續6秒","potBelow":{"descRaw":"造成傷害時有30%機率對敵人施加灼痕效果:攻擊力-20%、30%的<$ba.magicfragile>【法術脆弱】,不可疊加持續6秒","desc":"造成傷害時有30%機率對敵人施加灼痕效果:攻擊力-20%、30%的【法術脆弱】,不可疊加持續6秒"}},{"descRaw":"治療其他友方單位時,焰影葦草同時享受55%<@ba.talpu>(+5)的治療量","desc":"治療其他友方單位時,焰影葦草同時享受55%(+5)的治療量","potBelow":{"descRaw":"治療其他友方單位時,焰影葦草同時享受50%的治療量","desc":"治療其他友方單位時,焰影葦草同時享受50%的治療量"}}],"modules":[{"name":"“贈予紅龍的花冠”","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於<@ba.kw>60%傷害的生命值","desc":"攻擊造成法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於60%傷害的生命值"},"talentChanges":[{"descRaw":"治療其他友方單位時治療效果提升5%,焰影葦草同時享有65%<@ba.talpu>(+5)的治療量","desc":"治療其他友方單位時治療效果提升5%,焰影葦草同時享有65%(+5)的治療量","potBelow":{"descRaw":"治療其他友方單位時治療效果提升5%,焰影葦草同時享有60%的治療量","desc":"治療其他友方單位時治療效果提升5%,焰影葦草同時享有60%的治療量"}}]},{"traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於<@ba.kw>50%傷害的生命值","desc":"攻擊造成法術傷害,攻擊敵人時為攻擊範圍內一名友方幹員治療相當於50%傷害的生命值"}}],"_h":"fuuluarymp3l366qa5j2apqyt2wzwzp2vddmw9xo8nmnmp3l36i5yz6qa5j2apaemiwnwnp2uaryqyt2wzwzi5yz"},"chess_char_6_09_a":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,可以造成<@ba.kw>元素損傷","desc":"攻擊造成法術傷害,可以造成元素損傷"},"skill":{"descRaw":"對一個未處於損傷爆發期間的敵人造成相當於攻擊力<@ba.vup>210%的法術傷害並附帶<@ba.vup>85%攻擊力的<$ba.dt.apoptosis2>凋亡損傷\n<@ba.rem>可充能2次,技能未開啟時無法普通攻擊","name":"“黃金的狂喜”","desc":"對一個未處於損傷爆發期間的敵人造成相當於攻擊力210%的法術傷害並附帶85%攻擊力的凋亡損傷\n可充能2次,技能未開啟時無法普通攻擊"},"talents":[{"descRaw":"使攻擊範圍內敵人每秒受到相當於攻擊力10%的<$ba.dt.apoptosis2>凋亡損傷並<$ba.sluggish>停頓0.2秒","name":"無詞哀歌","desc":"使攻擊範圍內敵人每秒受到相當於攻擊力10%的凋亡損傷並停頓0.2秒"},{"descRaw":"使攻擊範圍內敵人受到的<$ba.dt.apoptosis2>凋亡損傷提高22%<@ba.talpu>(+2%)","name":"精神逆構","desc":"使攻擊範圍內敵人受到的凋亡損傷提高22%(+2%)","potBelow":{"descRaw":"使攻擊範圍內敵人受到的<$ba.dt.apoptosis2>凋亡損傷提高20%","desc":"使攻擊範圍內敵人受到的凋亡損傷提高20%"}}],"module":{"name":"強弱法"},"skills":[{"descRaw":"對一個未處於損傷爆發期間的敵人造成相當於攻擊力<@ba.vup>210%的法術傷害並附帶<@ba.vup>85%攻擊力的<$ba.dt.apoptosis2>凋亡損傷\n<@ba.rem>可充能2次,技能未開啟時無法普通攻擊","name":"“黃金的狂喜”","desc":"對一個未處於損傷爆發期間的敵人造成相當於攻擊力210%的法術傷害並附帶85%攻擊力的凋亡損傷\n可充能2次,技能未開啟時無法普通攻擊"},{"descRaw":"攻擊速度<@ba.vup>+30,額外攻擊<@ba.vup>1個目標,自身和攻擊範圍內攻擊力最高的另一名友方幹員對敵人造成傷害時附帶自身<@ba.vup>15%攻擊力的<$ba.dt.apoptosis2>凋亡損傷","name":"“安魂的彌撒”","desc":"攻擊速度+30,額外攻擊1個目標,自身和攻擊範圍內攻擊力最高的另一名友方幹員對敵人造成傷害時附帶自身15%攻擊力的凋亡損傷"},{"descRaw":"<@ba.vdown>停止攻擊,攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+105%,第二天賦效果提升至<@ba.vup>1.9倍;技能期間使攻擊範圍內其他幹員生命上限最高的生命上限<@ba.vup>+20%、攻擊力最高的攻擊力<@ba.vup>+20%、防禦力最高的防禦力<@ba.vup>+20%","desc":"停止攻擊,攻擊範圍擴大,攻擊力+105%,第二天賦效果提升至1.9倍;技能期間使攻擊範圍內其他幹員生命上限最高的生命上限+20%、攻擊力最高的攻擊力+20%、防禦力最高的防禦力+20%"}],"_h":"i24y7xdlfbnea296tcn3h8f5r7z77xdlfb0bxizm5yzk"},"chess_char_6_09_b":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,可以造成<@ba.kw>元素損傷","moduleDescRaw":"對精英和領袖敵人造成的元素損傷提升<@ba.kw>18%","desc":"攻擊造成法術傷害,可以造成元素損傷","moduleDesc":"對精英和領袖敵人造成的元素損傷提升18%"},"skill":{"descRaw":"對一個未處於損傷爆發期間的敵人造成相當於攻擊力<@ba.vup>240%的法術傷害並附帶<@ba.vup>95%攻擊力的<$ba.dt.apoptosis2>凋亡損傷\n<@ba.rem>可充能2次,技能未開啟時無法普通攻擊","name":"“黃金的狂喜”","desc":"對一個未處於損傷爆發期間的敵人造成相當於攻擊力240%的法術傷害並附帶95%攻擊力的凋亡損傷\n可充能2次,技能未開啟時無法普通攻擊"},"talents":[{"descRaw":"使攻擊範圍內敵人每秒受到相當於攻擊力10%的<$ba.dt.apoptosis2>凋亡損傷並<$ba.sluggish>停頓0.2秒","name":"無詞哀歌","desc":"使攻擊範圍內敵人每秒受到相當於攻擊力10%的凋亡損傷並停頓0.2秒"},{"descRaw":"使攻擊範圍內敵人受到的<$ba.dt.apoptosis2>凋亡損傷提高35%<@ba.talpu>(+2%),<$ba.dt.apoptosis2>凋亡損傷爆發期間受到5%的<$ba.elementfragile>元素脆弱","name":"精神逆構","desc":"使攻擊範圍內敵人受到的凋亡損傷提高35%(+2%),凋亡損傷爆發期間受到5%的元素脆弱","potBelow":{"descRaw":"使攻擊範圍內敵人受到的<$ba.dt.apoptosis2>凋亡損傷提高33%,<$ba.dt.apoptosis2>凋亡損傷爆發期間受到5%的<$ba.elementfragile>元素脆弱","desc":"使攻擊範圍內敵人受到的凋亡損傷提高33%,凋亡損傷爆發期間受到5%的元素脆弱"}}],"module":{"name":"強弱法"},"skills":[{"descRaw":"對一個未處於損傷爆發期間的敵人造成相當於攻擊力<@ba.vup>240%的法術傷害並附帶<@ba.vup>95%攻擊力的<$ba.dt.apoptosis2>凋亡損傷\n<@ba.rem>可充能2次,技能未開啟時無法普通攻擊","name":"“黃金的狂喜”","desc":"對一個未處於損傷爆發期間的敵人造成相當於攻擊力240%的法術傷害並附帶95%攻擊力的凋亡損傷\n可充能2次,技能未開啟時無法普通攻擊"},{"descRaw":"攻擊速度<@ba.vup>+45,額外攻擊<@ba.vup>1個目標,自身和攻擊範圍內攻擊力最高的另一名友方幹員對敵人造成傷害時附帶自身<@ba.vup>20%攻擊力的<$ba.dt.apoptosis2>凋亡損傷","name":"“安魂的彌撒”","desc":"攻擊速度+45,額外攻擊1個目標,自身和攻擊範圍內攻擊力最高的另一名友方幹員對敵人造成傷害時附帶自身20%攻擊力的凋亡損傷"},{"descRaw":"<@ba.vdown>停止攻擊,攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+140%,第二天賦效果提升至<@ba.vup>2.2倍;技能期間使攻擊範圍內其他幹員生命上限最高的生命上限<@ba.vup>+25%、攻擊力最高的攻擊力<@ba.vup>+25%、防禦力最高的防禦力<@ba.vup>+25%","desc":"停止攻擊,攻擊範圍擴大,攻擊力+140%,第二天賦效果提升至2.2倍;技能期間使攻擊範圍內其他幹員生命上限最高的生命上限+25%、攻擊力最高的攻擊力+25%、防禦力最高的防禦力+25%"}],"traitBase":{"descRaw":"攻擊造成<@ba.kw>法術傷害,可以造成<@ba.k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援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"},"talentsBase":[{"descRaw":"可召喚流形來複製待部署幹員的大部分屬性(生命上限、攻擊、防禦、法抗、阻擋數、攻擊間隔、攻擊範圍、傷害類型、根據近/遠程位獲得特殊特性)協助作戰,其被擊敗後會在25秒後自動刷新","name":"淨水即生命","desc":"可召喚流形來複製待部署幹員的大部分屬性(生命上限、攻擊、防禦、法抗、阻擋數、攻擊間隔、攻擊範圍、傷害類型、根據近/遠程位獲得特殊特性)協助作戰,其被擊敗後會在25秒後自動刷新"},{"descRaw":"攜帶時【萊茵生命】幹員部署費用-2,首名【萊茵生命】幹員部署費用額外-2<@ba.talpu>(+1)","name":"開源節流","desc":"攜帶時【萊茵生命】幹員部署費用-2,首名【萊茵生命】幹員部署費用額外-2(+1)","potBelow":{"descRaw":"攜帶時【萊茵生命】幹員部署費用-2,首名【萊茵生命】幹員部署費用額外-1","desc":"攜帶時【萊茵生命】幹員部署費用-2,首名【萊茵生命】幹員部署費用額外-1"}}],"modules":[{"name":"梳妝流形","traitOverride":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低<@ba.kw>15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"},"talentChanges":[{"descRaw":"可召喚流形來複製待部署幹員的全部屬性(生命上限、攻擊、防禦、法抗、阻擋數、攻擊間隔、攻擊範圍、傷害類型、根據近/遠程位獲得特殊特性)協助作戰,首次部署後立即獲得5點技力,其被擊敗後會在25秒後自動刷新","name":"淨水即生命","desc":"可召喚流形來複製待部署幹員的全部屬性(生命上限、攻擊、防禦、法抗、阻擋數、攻擊間隔、攻擊範圍、傷害類型、根據近/遠程位獲得特殊特性)協助作戰,首次部署後立即獲得5點技力,其被擊敗後會在25秒後自動刷新"}]},{"name":"落葉四季","traitOverride":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,援軍阻擋的敵人更容易受到我方的攻擊,自身攻擊援軍阻擋的敵人時攻擊力提升至165%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,援軍阻擋的敵人更容易受到我方的攻擊,自身攻擊援軍阻擋的敵人時攻擊力提升至165%"},"talentChanges":[{"descRaw":"攜帶時,【萊茵生命】幹員部署費用-2,首名【萊茵生命】幹員部署費用額外-2<@ba.talpu>(+1)。使用流形複製【萊茵生命】幹員時,繆爾賽思立刻獲得10技力;且部署目前複製的【萊茵生命】幹員時,使其立刻獲得10技力","name":"開源節流","desc":"攜帶時,【萊茵生命】幹員部署費用-2,首名【萊茵生命】幹員部署費用額外-2(+1)。使用流形複製【萊茵生命】幹員時,繆爾賽思立刻獲得10技力;且部署目前複製的【萊茵生命】幹員時,使其立刻獲得10技力","potBelow":{"descRaw":"攜帶時,【萊茵生命】幹員部署費用-2,首名【萊茵生命】幹員部署費用額外-1。使用流形複製【萊茵生命】幹員時,繆爾賽思立刻獲得10技力;且部署目前複製的【萊茵生命】幹員時,使其立刻獲得10技力","desc":"攜帶時,【萊茵生命】幹員部署費用-2,首名【萊茵生命】幹員部署費用額外-1。使用流形複製【萊茵生命】幹員時,繆爾賽思立刻獲得10技力;且部署目前複製的【萊茵生命】幹員時,使其立刻獲得10技力"}}]}],"_h":"rr8asrxpflldhcv62qv64w840klalakvkys9btnvffhzflldhcuajgjd2qjd4w840klalakvsrxpv62qv634m2toxm84v2x0x0"},"chess_char_6_12_a":{"subProfessionName":"投擲手","trait":{"descRaw":"攻擊對小範圍的<@ba.kw>地面敵人造成<@ba.kw>兩次物理傷害(第二次為餘震,傷害降低至攻擊力的一半)","desc":"攻擊對小範圍的地面敵人造成兩次物理傷害(第二次為餘震,傷害降低至攻擊力的一半)"},"skill":{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+20%,濺射範圍<@ba.vup>擴大,每次攻擊額外造成<@ba.vup>2次餘震;受到攻擊和餘震的目標有<@ba.vup>20%的機率<$ba.stun>暈眩<@ba.vup>0.9秒","name":"末梢阻斷","desc":"攻擊間隔增大,攻擊力+20%,濺射範圍擴大,每次攻擊額外造成2次餘震;受到攻擊和餘震的目標有20%的機率暈眩0.9秒"},"talents":[{"descRaw":"攻擊無視目標175<@ba.talpu>(+15)防禦力","name":"殲滅戰裝備","desc":"攻擊無視目標175(+15)防禦力","potBelow":{"descRaw":"攻擊無視目標160防禦力","desc":"攻擊無視目標160防禦力"}},{"descRaw":"部署後隨機選擇一名在場的【術師】幹員,自身和其的攻擊力+8%","name":"感知穩定","desc":"部署後隨機選擇一名在場的【術師】幹員,自身和其的攻擊力+8%"}],"module":{"name":"“記事”"},"skills":[{"descRaw":"下次攻擊額外造成一次相當於攻擊力<@ba.vup>100%的法術傷害","name":"思維膨大","desc":"下次攻擊額外造成一次相當於攻擊力100%的法術傷害"},{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+20%,濺射範圍<@ba.vup>擴大,每次攻擊額外造成<@ba.vup>2次餘震;受到攻擊和餘震的目標有<@ba.vup>20%的機率<$ba.stun>暈眩<@ba.vup>0.9秒","name":"末梢阻斷","desc":"攻擊間隔增大,攻擊力+20%,濺射範圍擴大,每次攻擊額外造成2次餘震;受到攻擊和餘震的目標有20%的機率暈眩0.9秒"},{"descRaw":"攻擊間隔<@ba.vup>縮短,攻擊力<@ba.vup>+25%,同時攻擊<@ba.vup>2個敵人但僅選擇<@ba.rem>被阻擋的敵人作為目標;立即在攻擊範圍內的近戰位部署兩個戰術裝備(部署後<$ba.stun>暈眩周圍敵人<@ba.vup>2秒,阻擋的敵人防禦力<@ba.vup>-160)","name":"“如你所願”","desc":"攻擊間隔縮短,攻擊力+25%,同時攻擊2個敵人但僅選擇被阻擋的敵人作為目標;立即在攻擊範圍內的近戰位部署兩個戰術裝備(部署後暈眩周圍敵人2秒,阻擋的敵人防禦力-160)"}],"_h":"8q0dt76fnglg01dulxmzmz53zo53215z49u66fnglg9oyj03"},"chess_char_6_12_b":{"subProfessionName":"投擲手","trait":{"descRaw":"攻擊對小範圍的<@ba.kw>地面敵人造成<@ba.kw>三次物理傷害(後兩次為餘震,傷害降低至攻擊力的50%)","desc":"攻擊對小範圍的地面敵人造成三次物理傷害(後兩次為餘震,傷害降低至攻擊力的50%)"},"skill":{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+30%,濺射範圍<@ba.vup>擴大,每次攻擊額外造成<@ba.vup>2次餘震;受到攻擊和餘震的目標有<@ba.vup>20%的機率<$ba.stun>暈眩<@ba.vup>1.1秒","name":"末梢阻斷","desc":"攻擊間隔增大,攻擊力+30%,濺射範圍擴大,每次攻擊額外造成2次餘震;受到攻擊和餘震的目標有20%的機率暈眩1.1秒"},"talents":[{"descRaw":"攻擊無視目標235<@ba.talpu>(+15)防禦力","name":"殲滅戰裝備","desc":"攻擊無視目標235(+15)防禦力","potBelow":{"descRaw":"攻擊無視目標220防禦力","desc":"攻擊無視目標220防禦力"}},{"descRaw":"部署後隨機選擇一名在場的【術師】幹員,自身和其的攻擊力+8%","name":"感知穩定","desc":"部署後隨機選擇一名在場的【術師】幹員,自身和其的攻擊力+8%"}],"module":{"name":"“記事”"},"skills":[{"descRaw":"下次攻擊額外造成一次相當於攻擊力<@ba.vup>120%的法術傷害","name":"思維膨大","desc":"下次攻擊額外造成一次相當於攻擊力120%的法術傷害"},{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+30%,濺射範圍<@ba.vup>擴大,每次攻擊額外造成<@ba.vup>2次餘震;受到攻擊和餘震的目標有<@ba.vup>20%的機率<$ba.stun>暈眩<@ba.vup>1.1秒","name":"末梢阻斷","desc":"攻擊間隔增大,攻擊力+30%,濺射範圍擴大,每次攻擊額外造成2次餘震;受到攻擊和餘震的目標有20%的機率暈眩1.1秒"},{"descRaw":"攻擊間隔<@ba.vup>縮短,攻擊力<@ba.vup>+40%,同時攻擊<@ba.vup>2個敵人但僅選擇<@ba.rem>被阻擋的敵人作為目標;立即在攻擊範圍內的近戰位部署兩個戰術裝備(部署後<$ba.stun>暈眩周圍敵人<@ba.vup>2.5秒,阻擋的敵人防禦力<@ba.vup>-160)","name":"“如你所願”","desc":"攻擊間隔縮短,攻擊力+40%,同時攻擊2個敵人但僅選擇被阻擋的敵人作為目標;立即在攻擊範圍內的近戰位部署兩個戰術裝備(部署後暈眩周圍敵人2.5秒,阻擋的敵人防禦力-160)"}],"traitBase":{"descRaw":"攻擊對小範圍的<@ba.kw>地面敵人造成<@ba.kw>兩次物理傷害(第二次為餘震,傷害降低至攻擊力的一半)","desc":"攻擊對小範圍的地面敵人造成兩次物理傷害(第二次為餘震,傷害降低至攻擊力的一半)"},"talentsBase":[{"descRaw":"攻擊無視目標175<@ba.talpu>(+15)防禦力","name":"殲滅戰裝備","desc":"攻擊無視目標175(+15)防禦力","potBelow":{"descRaw":"攻擊無視目標160防禦力","desc":"攻擊無視目標160防禦力"}},{"descRaw":"部署後隨機選擇一名在場的【術師】幹員,自身和其的攻擊力+8%","name":"感知穩定","desc":"部署後隨機選擇一名在場的【術師】幹員,自身和其的攻擊力+8%"}],"modules":[{"name":"“記事”","traitOverride":{"descRaw":"攻擊對小範圍的<@ba.kw>地面敵人造成<@ba.kw>三次物理傷害(後兩次為餘震,傷害降低至攻擊力的50%)","desc":"攻擊對小範圍的地面敵人造成三次物理傷害(後兩次為餘震,傷害降低至攻擊力的50%)"},"talentChanges":[{"descRaw":"攻擊無視目標235<@ba.talpu>(+15)防禦力","name":"殲滅戰裝備","desc":"攻擊無視目標235(+15)防禦力","potBelow":{"descRaw":"攻擊無視目標220防禦力","desc":"攻擊無視目標220防禦力"}}]},{"name":"迷迭香特限證章","traitOverride":{"descRaw":"攻擊對小範圍的<@ba.kw>地面敵人造成<@ba.kw>兩次物理傷害(第二次為餘震,傷害降低至攻擊力的一半)","moduleDescRaw":"在<@ba.kw>集成戰略中,攻擊額外造成<@ba.kw>一次攻擊力<@ba.kw>100%的法術傷害","desc":"攻擊對小範圍的地面敵人造成兩次物理傷害(第二次為餘震,傷害降低至攻擊力的一半)","moduleDesc":"在集成戰略中,攻擊額外造成一次攻擊力100%的法術傷害"},"talentChanges":[null,{"descRaw":"部署後隨機選擇一名在場的【術師】幹員,自身和其的攻擊力+8%。在<@ba.kw>集成戰略中,迷迭香可同時享受【術師】收藏品加成,部署【狙擊】、【術師】幹員時,在該幹員範圍內召喚1個具有特殊效果且屬性更強的戰術裝備","name":"感知穩定","desc":"部署後隨機選擇一名在場的【術師】幹員,自身和其的攻擊力+8%。在集成戰略中,迷迭香可同時享受【術師】收藏品加成,部署【狙擊】、【術師】幹員時,在該幹員範圍內召喚1個具有特殊效果且屬性更強的戰術裝備"}]}],"_h":"8qack8fznglyb8dumsxcxc53zo5321yp49i4fzngly56yjtr0dt701dulxmzmz53zo5321ack8b8dumsxcxco80dopt76zbezoxw"},"chess_char_6_13_a":{"name":"新約能天使","subProfessionName":"怪傑","trait":{"descRaw":"自身生命會不斷流失","desc":"自身生命會不斷流失"},"skill":{"descRaw":"立即<$ba.steal>偷取攻擊範圍內<@ba.vup>1名友方幹員<@ba.vup>70點攻擊速度(持續至技能結束或新約能天使離場),自身與其獲得最大生命值<@ba.vup>180%的<$ba.barrier>屏障,該<$ba.barrier>屏障會持續衰減,攻擊間隔降低,每次攻擊造成攻擊力<@ba.vup>230%的物理傷害\n<@ba.rem>攻擊裝有35發彈藥,打完後結束(可隨時停止技能),如果成功<$ba.steal>偷取攻擊速度則額外獲得5發彈藥","name":"開火成癮症","desc":"立即偷取攻擊範圍內1名友方幹員70點攻擊速度(持續至技能結束或新約能天使離場),自身與其獲得最大生命值180%的屏障,該屏障會持續衰減,攻擊間隔降低,每次攻擊造成攻擊力230%的物理傷害\n攻擊裝有35發彈藥,打完後結束(可隨時停止技能),如果成功偷取攻擊速度則額外獲得5發彈藥"},"talents":[{"descRaw":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有25%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力165%<@ba.talpu>(+15%)的物理濺射傷害","name":"火力電台","desc":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有25%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力165%(+15%)的物理濺射傷害","potBelow":{"descRaw":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有25%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力150%的物理濺射傷害","desc":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有25%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力150%的物理濺射傷害"}},{"descRaw":"在場時,攜帶彈藥類技能的幹員攻擊力+13%<@ba.talpu>(+4%),對【拉特蘭】幹員的效果翻倍","name":"銃彈協約","desc":"在場時,攜帶彈藥類技能的幹員攻擊力+13%(+4%),對【拉特蘭】幹員的效果翻倍","potBelow":{"descRaw":"在場時,攜帶彈藥類技能的幹員攻擊力+9%,對【拉特蘭】幹員的效果翻倍","desc":"在場時,攜帶彈藥類技能的幹員攻擊力+9%,對【拉特蘭】幹員的效果翻倍"}}],"module":{"name":"新朋友聖城生活套組"},"skills":[{"descRaw":"每次攻擊造成攻擊力<@ba.vup>180%的物理傷害,優先攻擊空中單位,主動關閉時發射剩餘所有彈藥攻擊範圍內的隨機敵人\n<@ba.rem>攻擊裝有8發彈藥,打完後結束(可隨時停止技能)","name":"天空大掃除","desc":"每次攻擊造成攻擊力180%的物理傷害,優先攻擊空中單位,主動關閉時發射剩餘所有彈藥攻擊範圍內的隨機敵人\n攻擊裝有8發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"立即<$ba.steal>偷取攻擊範圍內<@ba.vup>1名友方幹員<@ba.vup>70點攻擊速度(持續至技能結束或新約能天使離場),自身與其獲得最大生命值<@ba.vup>180%的<$ba.barrier>屏障,該<$ba.barrier>屏障會持續衰減,攻擊間隔降低,每次攻擊造成攻擊力<@ba.vup>230%的物理傷害\n<@ba.rem>攻擊裝有35發彈藥,打完後結束(可隨時停止技能),如果成功<$ba.steal>偷取攻擊速度則額外獲得5發彈藥","name":"開火成癮症","desc":"立即偷取攻擊範圍內1名友方幹員70點攻擊速度(持續至技能結束或新約能天使離場),自身與其獲得最大生命值180%的屏障,該屏障會持續衰減,攻擊間隔降低,每次攻擊造成攻擊力230%的物理傷害\n攻擊裝有35發彈藥,打完後結束(可隨時停止技能),如果成功偷取攻擊速度則額外獲得5發彈藥"},{"descRaw":"攻擊力<@ba.vup>+15%,每次攻擊變為相當於攻擊力<@ba.vup>115%的<@ba.vup>5連擊,若存在投遞座標,立即對該處造成一次相當於攻擊力<@ba.vup>250%的物理濺射傷害並將一名再部署時間最長的地面幹員部署至該處,使其獲得<@ba.vup>6點技力\n<@ba.rem>部署後獲得投遞座標,攻擊裝有50發彈藥,每次攻擊消耗5發,打完後結束(可隨時停止技能)","name":"使命必達!","desc":"攻擊力+15%,每次攻擊變為相當於攻擊力115%的5連擊,若存在投遞座標,立即對該處造成一次相當於攻擊力250%的物理濺射傷害並將一名再部署時間最長的地面幹員部署至該處,使其獲得6點技力\n部署後獲得投遞座標,攻擊裝有50發彈藥,每次攻擊消耗5發,打完後結束(可隨時停止技能)"}],"_h":"watjogogbn6jtxugg6f8ububr184cj4949ots234onbn6jtxlktp87"},"chess_char_6_13_b":{"name":"新約能天使","subProfessionName":"怪傑","trait":{"descRaw":"自身生命會不斷流失","moduleDescRaw":"生命值高於80%時,技力自然回復速度+0.25/秒","desc":"自身生命會不斷流失","moduleDesc":"生命值高於80%時,技力自然回復速度+0.25/秒"},"skill":{"descRaw":"立即<$ba.steal>偷取攻擊範圍內<@ba.vup>1名友方幹員<@ba.vup>70點攻擊速度(持續至技能結束或新約能天使離場),自身與其獲得最大生命值<@ba.vup>200%的<$ba.barrier>屏障,該<$ba.barrier>屏障會持續衰減,攻擊間隔降低,每次攻擊造成攻擊力<@ba.vup>270%的物理傷害\n<@ba.rem>攻擊裝有35發彈藥,打完後結束(可隨時停止技能),如果成功<$ba.steal>偷取攻擊速度則額外獲得5發彈藥","name":"開火成癮症","desc":"立即偷取攻擊範圍內1名友方幹員70點攻擊速度(持續至技能結束或新約能天使離場),自身與其獲得最大生命值200%的屏障,該屏障會持續衰減,攻擊間隔降低,每次攻擊造成攻擊力270%的物理傷害\n攻擊裝有35發彈藥,打完後結束(可隨時停止技能),如果成功偷取攻擊速度則額外獲得5發彈藥"},"talents":[{"descRaw":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有35%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力200%<@ba.talpu>(+15%)的物理濺射傷害","name":"火力電台","desc":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有35%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力200%(+15%)的物理濺射傷害","potBelow":{"descRaw":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有35%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力185%的物理濺射傷害","desc":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有35%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力185%的物理濺射傷害"}},{"descRaw":"在場時,攜帶彈藥類技能的幹員攻擊力+13%<@ba.talpu>(+4%),對【拉特蘭】幹員的效果翻倍","name":"銃彈協約","desc":"在場時,攜帶彈藥類技能的幹員攻擊力+13%(+4%),對【拉特蘭】幹員的效果翻倍","potBelow":{"descRaw":"在場時,攜帶彈藥類技能的幹員攻擊力+9%,對【拉特蘭】幹員的效果翻倍","desc":"在場時,攜帶彈藥類技能的幹員攻擊力+9%,對【拉特蘭】幹員的效果翻倍"}}],"module":{"name":"新朋友聖城生活套組"},"skills":[{"descRaw":"每次攻擊造成攻擊力<@ba.vup>210%的物理傷害,優先攻擊空中單位,主動關閉時發射剩餘所有彈藥攻擊範圍內的隨機敵人\n<@ba.rem>攻擊裝有8發彈藥,打完後結束(可隨時停止技能)","name":"天空大掃除","desc":"每次攻擊造成攻擊力210%的物理傷害,優先攻擊空中單位,主動關閉時發射剩餘所有彈藥攻擊範圍內的隨機敵人\n攻擊裝有8發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"立即<$ba.steal>偷取攻擊範圍內<@ba.vup>1名友方幹員<@ba.vup>70點攻擊速度(持續至技能結束或新約能天使離場),自身與其獲得最大生命值<@ba.vup>200%的<$ba.barrier>屏障,該<$ba.barrier>屏障會持續衰減,攻擊間隔降低,每次攻擊造成攻擊力<@ba.vup>270%的物理傷害\n<@ba.rem>攻擊裝有35發彈藥,打完後結束(可隨時停止技能),如果成功<$ba.steal>偷取攻擊速度則額外獲得5發彈藥","name":"開火成癮症","desc":"立即偷取攻擊範圍內1名友方幹員70點攻擊速度(持續至技能結束或新約能天使離場),自身與其獲得最大生命值200%的屏障,該屏障會持續衰減,攻擊間隔降低,每次攻擊造成攻擊力270%的物理傷害\n攻擊裝有35發彈藥,打完後結束(可隨時停止技能),如果成功偷取攻擊速度則額外獲得5發彈藥"},{"descRaw":"攻擊力<@ba.vup>+20%,每次攻擊變為相當於攻擊力<@ba.vup>135%的<@ba.vup>5連擊,若存在投遞座標,立即對該處造成一次相當於攻擊力<@ba.vup>250%的物理濺射傷害並將一名再部署時間最長的地面幹員部署至該處,使其獲得<@ba.vup>6點技力\n<@ba.rem>部署後獲得投遞座標,攻擊裝有50發彈藥,每次攻擊消耗5發,打完後結束(可隨時停止技能)","name":"使命必達!","desc":"攻擊力+20%,每次攻擊變為相當於攻擊力135%的5連擊,若存在投遞座標,立即對該處造成一次相當於攻擊力250%的物理濺射傷害並將一名再部署時間最長的地面幹員部署至該處,使其獲得6點技力\n部署後獲得投遞座標,攻擊裝有50發彈藥,每次攻擊消耗5發,打完後結束(可隨時停止技能)"}],"traitBase":{"descRaw":"自身生命會不斷流失","desc":"自身生命會不斷流失"},"talentsBase":[{"descRaw":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有25%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力165%<@ba.talpu>(+15%)的物理濺射傷害","name":"火力電台","desc":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有25%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力165%(+15%)的物理濺射傷害","potBelow":{"descRaw":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有25%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力150%的物理濺射傷害","desc":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有25%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力150%的物理濺射傷害"}},{"descRaw":"在場時,攜帶彈藥類技能的幹員攻擊力+13%<@ba.talpu>(+4%),對【拉特蘭】幹員的效果翻倍","name":"銃彈協約","desc":"在場時,攜帶彈藥類技能的幹員攻擊力+13%(+4%),對【拉特蘭】幹員的效果翻倍","potBelow":{"descRaw":"在場時,攜帶彈藥類技能的幹員攻擊力+9%,對【拉特蘭】幹員的效果翻倍","desc":"在場時,攜帶彈藥類技能的幹員攻擊力+9%,對【拉特蘭】幹員的效果翻倍"}}],"modules":[{"name":"新朋友聖城生活套組","traitOverride":{"descRaw":"自身生命會不斷流失","moduleDescRaw":"生命值高於80%時,技力自然回復速度+0.25/秒","desc":"自身生命會不斷流失","moduleDesc":"生命值高於80%時,技力自然回復速度+0.25/秒"},"talentChanges":[{"descRaw":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有35%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力200%<@ba.talpu>(+15%)的物理濺射傷害","name":"火力電台","desc":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有35%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力200%(+15%)的物理濺射傷害","potBelow":{"descRaw":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有35%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力185%的物理濺射傷害","desc":"在場時,每當有友方幹員的彈藥被消耗就會回復自身6%生命值,並有35%機率立即對該幹員攻擊範圍的敵人召喚一次轟炸,造成相當於自身攻擊力185%的物理濺射傷害"}}]}],"_h":"watjogr2ogr2c86jls4pg63hdwdwr184cj4949otf234fbc86jls3ytpmpogogugg6f8ububr184cj4949otogr2ogr24pg63hdwdw"},"chess_char_6_14_a":{"subProfessionName":"療養師","trait":{"descRaw":"擁有較大治療範圍,但在治療較遠目標時治療量變為<@ba.kw>80%","desc":"擁有較大治療範圍,但在治療較遠目標時治療量變為80%"},"skill":{"descRaw":"攻擊力<@ba.vup>+30%,攻擊速度<@ba.vup>+20,優先治療處於<$ba.debuff>異常狀態中的單位;只在治療<$ba.debuff>異常狀態中的單位時會消耗子彈,使該次治療量提升至攻擊力的<@ba.vup>135%並解除目標所受的<$ba.debuff>異常狀態\n<@ba.rem>攻擊裝有<@ba.vup>4發子彈,打完後技能結束(期間可隨時停止技能)","name":"燈火不滅","desc":"攻擊力+30%,攻擊速度+20,優先治療處於異常狀態中的單位;只在治療異常狀態中的單位時會消耗子彈,使該次治療量提升至攻擊力的135%並解除目標所受的異常狀態\n攻擊裝有4發子彈,打完後技能結束(期間可隨時停止技能)"},"talents":[{"descRaw":"治療的目標獲得4秒<$ba.buffres>抵抗,若目標生命值高於75%則改為6秒<$ba.buffres>抵抗","name":"凡人之願","desc":"治療的目標獲得4秒抵抗,若目標生命值高於75%則改為6秒抵抗"},{"descRaw":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力80%的生命,該效果有10<@ba.talpu>(-2)秒冷卻時間","name":"應急處理","desc":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力80%的生命,該效果有10(-2)秒冷卻時間","potBelow":{"descRaw":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力80%的生命,該效果有12秒冷卻時間","desc":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力80%的生命,該效果有12秒冷卻時間"}}],"module":{"name":"純銅單筒望遠鏡"},"skills":[{"descRaw":"下次攻擊使目標和周圍的友軍每秒受到相當於<@ba.vup>32%流明攻擊力的治療效果,持續<@ba.vup>4秒","desc":"下次攻擊使目標和周圍的友軍每秒受到相當於32%流明攻擊力的治療效果,持續4秒"},{"descRaw":"立刻恢復攻擊範圍內最多<@ba.vup>2名友方單位相當於攻擊力<@ba.vup>160%的生命;\n<$ba.charged>蓄力額外效果:並解除目標所受的<$ba.debuff>異常狀態","desc":"立刻恢復攻擊範圍內最多2名友方單位相當於攻擊力160%的生命;\n蓄力額外效果:並解除目標所受的異常狀態"},{"descRaw":"攻擊力<@ba.vup>+30%,攻擊速度<@ba.vup>+20,優先治療處於<$ba.debuff>異常狀態中的單位;只在治療<$ba.debuff>異常狀態中的單位時會消耗子彈,使該次治療量提升至攻擊力的<@ba.vup>135%並解除目標所受的<$ba.debuff>異常狀態\n<@ba.rem>攻擊裝有<@ba.vup>4發子彈,打完後技能結束(期間可隨時停止技能)","name":"燈火不滅","desc":"攻擊力+30%,攻擊速度+20,優先治療處於異常狀態中的單位;只在治療異常狀態中的單位時會消耗子彈,使該次治療量提升至攻擊力的135%並解除目標所受的異常狀態\n攻擊裝有4發子彈,打完後技能結束(期間可隨時停止技能)"}],"_h":"dplwg2ta69o2rj64yxl630vc6o6o7iwsn0q2yita69o2"},"chess_char_6_14_b":{"subProfessionName":"療養師","trait":{"descRaw":"擁有較大治療範圍,但在治療較遠目標時治療量變為<@ba.kw>80%","moduleDescRaw":"自身獲得<$ba.buffres>抵抗且更不容易受到敵人的攻擊","desc":"擁有較大治療範圍,但在治療較遠目標時治療量變為80%","moduleDesc":"自身獲得抵抗且更不容易受到敵人的攻擊"},"skill":{"descRaw":"攻擊力<@ba.vup>+40%,攻擊速度<@ba.vup>+20,優先治療處於<$ba.debuff>異常狀態中的單位;只在治療<$ba.debuff>異常狀態中的單位時會消耗子彈,使該次治療量提升至攻擊力的<@ba.vup>150%並解除目標所受的<$ba.debuff>異常狀態\n<@ba.rem>攻擊裝有<@ba.vup>6發子彈,打完後技能結束(期間可隨時停止技能)","name":"燈火不滅","desc":"攻擊力+40%,攻擊速度+20,優先治療處於異常狀態中的單位;只在治療異常狀態中的單位時會消耗子彈,使該次治療量提升至攻擊力的150%並解除目標所受的異常狀態\n攻擊裝有6發子彈,打完後技能結束(期間可隨時停止技能)"},"talents":[{"descRaw":"治療的目標獲得5秒<$ba.buffres>抵抗,若目標生命值高於75%則改為8秒<$ba.buffres>抵抗","name":"凡人之願","desc":"治療的目標獲得5秒抵抗,若目標生命值高於75%則改為8秒抵抗"},{"descRaw":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力80%的生命,該效果有10<@ba.talpu>(-2)秒冷卻時間","name":"應急處理","desc":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力80%的生命,該效果有10(-2)秒冷卻時間","potBelow":{"descRaw":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力80%的生命,該效果有12秒冷卻時間","desc":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力80%的生命,該效果有12秒冷卻時間"}}],"module":{"name":"純銅單筒望遠鏡"},"skills":[{"descRaw":"下次攻擊使目標和周圍的友軍每秒受到相當於<@ba.vup>40%流明攻擊力的治療效果,持續<@ba.vup>5秒","desc":"下次攻擊使目標和周圍的友軍每秒受到相當於40%流明攻擊力的治療效果,持續5秒"},{"descRaw":"立刻恢復攻擊範圍內最多<@ba.vup>2名友方單位相當於攻擊力<@ba.vup>200%的生命;\n<$ba.charged>蓄力額外效果:並解除目標所受的<$ba.debuff>異常狀態","desc":"立刻恢復攻擊範圍內最多2名友方單位相當於攻擊力200%的生命;\n蓄力額外效果:並解除目標所受的異常狀態"},{"descRaw":"攻擊力<@ba.vup>+40%,攻擊速度<@ba.vup>+20,優先治療處於<$ba.debuff>異常狀態中的單位;只在治療<$ba.debuff>異常狀態中的單位時會消耗子彈,使該次治療量提升至攻擊力的<@ba.vup>150%並解除目標所受的<$ba.debuff>異常狀態\n<@ba.rem>攻擊裝有<@ba.vup>6發子彈,打完後技能結束(期間可隨時停止技能)","name":"燈火不滅","desc":"攻擊力+40%,攻擊速度+20,優先治療處於異常狀態中的單位;只在治療異常狀態中的單位時會消耗子彈,使該次治療量提升至攻擊力的150%並解除目標所受的異常狀態\n攻擊裝有6發子彈,打完後技能結束(期間可隨時停止技能)"}],"traitBase":{"descRaw":"擁有較大治療範圍,但在治療較遠目標時治療量變為<@ba.kw>80%","desc":"擁有較大治療範圍,但在治療較遠目標時治療量變為80%"},"talentsBase":[{"descRaw":"治療的目標獲得4秒<$ba.buffres>抵抗,若目標生命值高於75%則改為6秒<$ba.buffres>抵抗","name":"凡人之願","desc":"治療的目標獲得4秒抵抗,若目標生命值高於75%則改為6秒抵抗"},{"descRaw":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力80%的生命,該效果有10<@ba.talpu>(-2)秒冷卻時間","name":"應急處理","desc":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力80%的生命,該效果有10(-2)秒冷卻時間","potBelow":{"descRaw":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力80%的生命,該效果有12秒冷卻時間","desc":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力80%的生命,該效果有12秒冷卻時間"}}],"modules":[{"name":"純銅單筒望遠鏡","traitOverride":{"descRaw":"擁有較大治療範圍,但在治療較遠目標時治療量變為<@ba.kw>80%","moduleDescRaw":"自身獲得<$ba.buffres>抵抗且更不容易受到敵人的攻擊","desc":"擁有較大治療範圍,但在治療較遠目標時治療量變為80%","moduleDesc":"自身獲得抵抗且更不容易受到敵人的攻擊"},"talentChanges":[{"descRaw":"治療的目標獲得5秒<$ba.buffres>抵抗,若目標生命值高於75%則改為8秒<$ba.buffres>抵抗","name":"凡人之願","desc":"治療的目標獲得5秒抵抗,若目標生命值高於75%則改為8秒抵抗"}]},{"name":"“幸運”","traitOverride":{"descRaw":"擁有較大治療範圍,治療較遠目標時治療量<@ba.kw>不再降低","desc":"擁有較大治療範圍,治療較遠目標時治療量不再降低"},"talentChanges":[{"descRaw":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力100%的生命,該效果有8<@ba.talpu>(-2)秒冷卻時間","name":"應急處理","desc":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力100%的生命,該效果有8(-2)秒冷卻時間","potBelow":{"descRaw":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力100%的生命,該效果有10秒冷卻時間","desc":"攻擊範圍內的友方受到異常狀態時,立刻治療目標相當於流明攻擊力100%的生命,該效果有10秒冷卻時間"}}]}],"_h":"dplwidg26sqq69xeuu644wl630vc6o6o7i90fkfb1rqq69xelwg2rj64yxl630vc6o6o7ilwidg26suu644wmanuvy6m30ckmbmb"},"chess_char_6_15_a":{"subProfessionName":"領主","trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"skill":{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+30%,傷害類型變為法術,額外攻擊2個目標,遠程攻擊不再降低傷害,每次攻擊使自身攻擊速度<@ba.vup>+10(最多疊加<@ba.vup>5次)","name":"問雪","desc":"攻擊範圍擴大,攻擊力+30%,傷害類型變為法術,額外攻擊2個目標,遠程攻擊不再降低傷害,每次攻擊使自身攻擊速度+10(最多疊加5次)"},"talents":[{"descRaw":"攻擊處於<$ba.sluggish>停頓、<$ba.root>束縛的敵人時,額外造成相當於攻擊力43%<@ba.talpu>(+3%)的法術傷害","desc":"攻擊處於停頓、束縛的敵人時,額外造成相當於攻擊力43%(+3%)的法術傷害","potBelow":{"descRaw":"攻擊處於<$ba.sluggish>停頓、<$ba.root>束縛的敵人時,額外造成相當於攻擊力40%的法術傷害","desc":"攻擊處於停頓、束縛的敵人時,額外造成相當於攻擊力40%的法術傷害"}},{"descRaw":"攻擊時有23%<@ba.talpu>(+3%)的機率使目標<$ba.root>束縛1.5秒","desc":"攻擊時有23%(+3%)的機率使目標束縛1.5秒","potBelow":{"descRaw":"攻擊時有20%的機率使目標<$ba.root>束縛1.5秒","desc":"攻擊時有20%的機率使目標束縛1.5秒"}}],"module":{"name":"雪浸過的斗笠"},"skills":[{"descRaw":"下次攻擊使目標<$ba.root>束縛<@ba.vup>2秒,該次<$ba.root>束縛結束時對目標和附近的所有敵人造成相當於攻擊力<@ba.vup>210%的法術傷害","desc":"下次攻擊使目標束縛2秒,該次束縛結束時對目標和附近的所有敵人造成相當於攻擊力210%的法術傷害"},{"descRaw":"對前方範圍內的地面敵人造成攻擊力<@ba.vup>195%的法術傷害;攻擊範圍<@ba.vup>改變,攻擊力<@ba.vup>+75%,攻擊範圍內的地面敵人<$ba.sluggish>停頓;技能結束時對範圍內的地面敵人造成攻擊力<@ba.vup>195%的物理傷害","desc":"對前方範圍內的地面敵人造成攻擊力195%的法術傷害;攻擊範圍改變,攻擊力+75%,攻擊範圍內的地面敵人停頓;技能結束時對範圍內的地面敵人造成攻擊力195%的物理傷害"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+30%,傷害類型變為法術,額外攻擊2個目標,遠程攻擊不再降低傷害,每次攻擊使自身攻擊速度<@ba.vup>+10(最多疊加<@ba.vup>5次)","name":"問雪","desc":"攻擊範圍擴大,攻擊力+30%,傷害類型變為法術,額外攻擊2個目標,遠程攻擊不再降低傷害,每次攻擊使自身攻擊速度+10(最多疊加5次)"}],"_h":"5y69jzj4chbgoq2esdxl6ixslzen171cl8sjzlj4chbg"},"chess_char_6_15_b":{"subProfessionName":"領主","trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","moduleDescRaw":"攻擊附帶<@ba.vup>10%攻擊力的法術傷害","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%","moduleDesc":"攻擊附帶10%攻擊力的法術傷害"},"skill":{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+40%,傷害類型變為法術,額外攻擊2個目標,遠程攻擊不再降低傷害,每次攻擊使自身攻擊速度<@ba.vup>+13(最多疊加<@ba.vup>6次)","name":"問雪","desc":"攻擊範圍擴大,攻擊力+40%,傷害類型變為法術,額外攻擊2個目標,遠程攻擊不再降低傷害,每次攻擊使自身攻擊速度+13(最多疊加6次)"},"talents":[{"descRaw":"攻擊處於<$ba.sluggish>停頓、<$ba.root>束縛的敵人時,額外造成相當於攻擊力48%<@ba.talpu>(+3%)的法術傷害,目標同時處於<$ba.sluggish>停頓和<$ba.root>束縛時該傷害提升至原本的1.2倍","desc":"攻擊處於停頓、束縛的敵人時,額外造成相當於攻擊力48%(+3%)的法術傷害,目標同時處於停頓和束縛時該傷害提升至原本的1.2倍","potBelow":{"descRaw":"攻擊處於<$ba.sluggish>停頓、<$ba.root>束縛的敵人時,額外造成相當於攻擊力45%的法術傷害,目標同時處於<$ba.sluggish>停頓和<$ba.root>束縛時該傷害提升至原本的1.2倍","desc":"攻擊處於停頓、束縛的敵人時,額外造成相當於攻擊力45%的法術傷害,目標同時處於停頓和束縛時該傷害提升至原本的1.2倍"}},{"descRaw":"攻擊時有23%<@ba.talpu>(+3%)的機率使目標<$ba.root>束縛1.5秒","desc":"攻擊時有23%(+3%)的機率使目標束縛1.5秒","potBelow":{"descRaw":"攻擊時有20%的機率使目標<$ba.root>束縛1.5秒","desc":"攻擊時有20%的機率使目標束縛1.5秒"}}],"module":{"name":"雪浸過的斗笠"},"skills":[{"descRaw":"下次攻擊使目標<$ba.root>束縛<@ba.vup>2.5秒,該次<$ba.root>束縛結束時對目標和附近的所有敵人造成相當於攻擊力<@ba.vup>240%的法術傷害","desc":"下次攻擊使目標束縛2.5秒,該次束縛結束時對目標和附近的所有敵人造成相當於攻擊力240%的法術傷害"},{"descRaw":"對前方範圍內的地面敵人造成攻擊力<@ba.vup>240%的法術傷害;攻擊範圍<@ba.vup>改變,攻擊力<@ba.vup>+90%,攻擊範圍內的地面敵人<$ba.sluggish>停頓;技能結束時對範圍內的地面敵人造成攻擊力<@ba.vup>240%的物理傷害","desc":"對前方範圍內的地面敵人造成攻擊力240%的法術傷害;攻擊範圍改變,攻擊力+90%,攻擊範圍內的地面敵人停頓;技能結束時對範圍內的地面敵人造成攻擊力240%的物理傷害"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+40%,傷害類型變為法術,額外攻擊2個目標,遠程攻擊不再降低傷害,每次攻擊使自身攻擊速度<@ba.vup>+13(最多疊加<@ba.vup>6次)","name":"問雪","desc":"攻擊範圍擴大,攻擊力+40%,傷害類型變為法術,額外攻擊2個目標,遠程攻擊不再降低傷害,每次攻擊使自身攻擊速度+13(最多疊加6次)"}],"traitBase":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"talentsBase":[{"descRaw":"攻擊處於<$ba.sluggish>停頓、<$ba.root>束縛的敵人時,額外造成相當於攻擊力43%<@ba.talpu>(+3%)的法術傷害","desc":"攻擊處於停頓、束縛的敵人時,額外造成相當於攻擊力43%(+3%)的法術傷害","potBelow":{"descRaw":"攻擊處於<$ba.sluggish>停頓、<$ba.root>束縛的敵人時,額外造成相當於攻擊力40%的法術傷害","desc":"攻擊處於停頓、束縛的敵人時,額外造成相當於攻擊力40%的法術傷害"}},{"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(不疊加);浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊"},"talents":[{"descRaw":"每在場上停留16<@ba.talpu>(-4)秒,浮遊單元依次獲得以下一個效果:傷害上限提高10%、造成傷害時使目標特殊能力失效2秒、數量+1","name":"頭狼","desc":"每在場上停留16(-4)秒,浮遊單元依次獲得以下一個效果:傷害上限提高10%、造成傷害時使目標特殊能力失效2秒、數量+1","potBelow":{"descRaw":"每在場上停留20秒,浮遊單元依次獲得以下一個效果:傷害上限提高10%、造成傷害時使目標特殊能力失效2秒、數量+1","desc":"每在場上停留20秒,浮遊單元依次獲得以下一個效果:傷害上限提高10%、造成傷害時使目標特殊能力失效2秒、數量+1"}},{"descRaw":"編入隊伍時,所有【敘拉古】幹員的初始技力+6<@ba.talpu>(+1)","name":"敘拉古的榮幸","desc":"編入隊伍時,所有【敘拉古】幹員的初始技力+6(+1)","potBelow":{"descRaw":"編入隊伍時,所有【敘拉古】幹員的初始技力+5","desc":"編入隊伍時,所有【敘拉古】幹員的初始技力+5"}}],"module":{"name":"狼時"},"skills":[{"descRaw":"被動效果:浮遊單元<@ba.vup>+1\n<@ba.rem>主動觸發可以在下列狀態和初始狀態間切換:\n攻擊力<@ba.vup>+14%,釋放浮遊單元隨機鎖定整個戰場內的非移動敵人進行攻擊,目標移動或倒下後重新索敵","name":"慵怠者悲鳴","desc":"被動效果:浮遊單元+1\n主動觸發可以在下列狀態和初始狀態間切換:\n攻擊力+14%,釋放浮遊單元隨機鎖定整個戰場內的非移動敵人進行攻擊,目標移動或倒下後重新索敵"},{"descRaw":"浮遊單元<@ba.vup>+3,攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+60%,釋放浮遊單元隨機鎖定敵人攻擊,浮遊單元攻擊時有<@ba.vup>10%機率使目標<$ba.fear>恐懼<@ba.vup>1秒\n<@ba.rem>浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊","name":"逐獵狂飆","desc":"浮遊單元+3,攻擊範圍擴大,攻擊力+60%,釋放浮遊單元隨機鎖定敵人攻擊,浮遊單元攻擊時有10%機率使目標恐懼1秒\n浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊"},{"descRaw":"浮遊單元<@ba.vup>+2,攻擊力<@ba.vup>+45%,釋放<@ba.vup>特殊形態的浮遊單元散開後,將在整個戰場範圍各自追逐較近的敵人,追上時使目標<$ba.fear>恐懼<@ba.vup>2秒並鎖定其攻擊,浮遊單元周圍的敵人移動速度<@ba.vup>-30%且每秒受到相當於攻擊力<@ba.vup>100%的法術傷害(不疊加);<@ba.rem>浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊","name":"終幕·浩劫","desc":"浮遊單元+2,攻擊力+45%,釋放特殊形態的浮遊單元散開後,將在整個戰場範圍各自追逐較近的敵人,追上時使目標恐懼2秒並鎖定其攻擊,浮遊單元周圍的敵人移動速度-30%且每秒受到相當於攻擊力100%的法術傷害(不疊加);浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊"}],"_h":"l993k7j1l1kvhtjrfxo5uwuw4ju4gvlxlxhz6wr03i3w0eb1l1kvht"},"chess_char_6_18_b":{"name":"荒蕪拉普蘭德","subProfessionName":"馭械術師","trait":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(單元初始傷害提高,最高造成幹員110%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(單元初始傷害提高,最高造成幹員110%攻擊力的傷害)"},"skill":{"descRaw":"浮遊單元<@ba.vup>+2,攻擊力<@ba.vup>+60%,釋放<@ba.vup>特殊形態的浮遊單元散開後,將在整個戰場範圍各自追逐較近的敵人,追上時使目標<$ba.fear>恐懼<@ba.vup>2秒並鎖定其攻擊,浮遊單元周圍的敵人移動速度<@ba.vup>-40%且每秒受到相當於攻擊力<@ba.vup>100%的法術傷害(不疊加);<@ba.rem>浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊","name":"終幕·浩劫","desc":"浮遊單元+2,攻擊力+60%,釋放特殊形態的浮遊單元散開後,將在整個戰場範圍各自追逐較近的敵人,追上時使目標恐懼2秒並鎖定其攻擊,浮遊單元周圍的敵人移動速度-40%且每秒受到相當於攻擊力100%的法術傷害(不疊加);浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊"},"talents":[{"descRaw":"每在場上停留16<@ba.talpu>(-4)秒,浮遊單元依次獲得以下一個效果:傷害上限提高10%、造成傷害時使目標特殊能力失效2秒、數量+1","name":"頭狼","desc":"每在場上停留16(-4)秒,浮遊單元依次獲得以下一個效果:傷害上限提高10%、造成傷害時使目標特殊能力失效2秒、數量+1","potBelow":{"descRaw":"每在場上停留20秒,浮遊單元依次獲得以下一個效果:傷害上限提高10%、造成傷害時使目標特殊能力失效2秒、數量+1","desc":"每在場上停留20秒,浮遊單元依次獲得以下一個效果:傷害上限提高10%、造成傷害時使目標特殊能力失效2秒、數量+1"}},{"descRaw":"編入隊伍時,所有【敘拉古】幹員的初始技力+6<@ba.talpu>(+1),且首次觸發技能後攻擊速度+10","name":"敘拉古的榮幸","desc":"編入隊伍時,所有【敘拉古】幹員的初始技力+6(+1),且首次觸發技能後攻擊速度+10","potBelow":{"descRaw":"編入隊伍時,所有【敘拉古】幹員的初始技力+5,且首次觸發技能後攻擊速度+10","desc":"編入隊伍時,所有【敘拉古】幹員的初始技力+5,且首次觸發技能後攻擊速度+10"}}],"module":{"name":"狼時"},"skills":[{"descRaw":"被動效果:浮遊單元<@ba.vup>+1\n<@ba.rem>主動觸發可以在下列狀態和初始狀態間切換:\n攻擊力<@ba.vup>+23%,釋放浮遊單元隨機鎖定整個戰場內的非移動敵人進行攻擊,目標移動或倒下後重新索敵","name":"慵怠者悲鳴","desc":"被動效果:浮遊單元+1\n主動觸發可以在下列狀態和初始狀態間切換:\n攻擊力+23%,釋放浮遊單元隨機鎖定整個戰場內的非移動敵人進行攻擊,目標移動或倒下後重新索敵"},{"descRaw":"浮遊單元<@ba.vup>+3,攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+80%,釋放浮遊單元隨機鎖定敵人攻擊,浮遊單元攻擊時有<@ba.vup>10%機率使目標<$ba.fear>恐懼<@ba.vup>1秒\n<@ba.rem>浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊","name":"逐獵狂飆","desc":"浮遊單元+3,攻擊範圍擴大,攻擊力+80%,釋放浮遊單元隨機鎖定敵人攻擊,浮遊單元攻擊時有10%機率使目標恐懼1秒\n浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊"},{"descRaw":"浮遊單元<@ba.vup>+2,攻擊力<@ba.vup>+60%,釋放<@ba.vup>特殊形態的浮遊單元散開後,將在整個戰場範圍各自追逐較近的敵人,追上時使目標<$ba.fear>恐懼<@ba.vup>2秒並鎖定其攻擊,浮遊單元周圍的敵人移動速度<@ba.vup>-40%且每秒受到相當於攻擊力<@ba.vup>100%的法術傷害(不疊加);<@ba.rem>浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊","name":"終幕·浩劫","desc":"浮遊單元+2,攻擊力+60%,釋放特殊形態的浮遊單元散開後,將在整個戰場範圍各自追逐較近的敵人,追上時使目標恐懼2秒並鎖定其攻擊,浮遊單元周圍的敵人移動速度-40%且每秒受到相當於攻擊力100%的法術傷害(不疊加);浮遊單元在鎖定目標倒下後重新索敵,直到技能結束後返回幹員身邊"}],"traitBase":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)"},"talentsBase":[{"descRaw":"每在場上停留16<@ba.talpu>(-4)秒,浮遊單元依次獲得以下一個效果:傷害上限提高10%、造成傷害時使目標特殊能力失效2秒、數量+1","name":"頭狼","desc":"每在場上停留16(-4)秒,浮遊單元依次獲得以下一個效果:傷害上限提高10%、造成傷害時使目標特殊能力失效2秒、數量+1","potBelow":{"descRaw":"每在場上停留20秒,浮遊單元依次獲得以下一個效果:傷害上限提高10%、造成傷害時使目標特殊能力失效2秒、數量+1","desc":"每在場上停留20秒,浮遊單元依次獲得以下一個效果:傷害上限提高10%、造成傷害時使目標特殊能力失效2秒、數量+1"}},{"descRaw":"編入隊伍時,所有【敘拉古】幹員的初始技力+6<@ba.talpu>(+1)","name":"敘拉古的榮幸","desc":"編入隊伍時,所有【敘拉古】幹員的初始技力+6(+1)","potBelow":{"descRaw":"編入隊伍時,所有【敘拉古】幹員的初始技力+5","desc":"編入隊伍時,所有【敘拉古】幹員的初始技力+5"}}],"modules":[{"name":"狼時","traitOverride":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(單元初始傷害提高,最高造成幹員110%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(單元初始傷害提高,最高造成幹員110%攻擊力的傷害)"},"talentChanges":[{"descRaw":"編入隊伍時,所有【敘拉古】幹員的初始技力+6<@ba.talpu>(+1),且首次觸發技能後攻擊速度+10","name":"敘拉古的榮幸","desc":"編入隊伍時,所有【敘拉古】幹員的初始技力+6(+1),且首次觸發技能後攻擊速度+10","potBelow":{"descRaw":"編入隊伍時,所有【敘拉古】幹員的初始技力+5,且首次觸發技能後攻擊速度+10","desc":"編入隊伍時,所有【敘拉古】幹員的初始技力+5,且首次觸發技能後攻擊速度+10"}}]}],"_h":"l993507eixkvejjrfxo5uwuwknu4ebkxkxhzwqr0d0gq0eznixkvejk7j1jrfxo5uwuw4ju4gvlxlxhz507eknu4ebkxkx"},"chess_char_6_19_a":{"name":"鐧","subProfessionName":"劍豪","trait":{"descRaw":"普通攻擊連續造成<@ba.kw>兩次傷害","desc":"普通攻擊連續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理傷害,開啟空間源石技藝將所有未被阻擋的敵人<@ba.vup>小力地拖拽至面前,並施加<@ba.vup>2.5秒<$ba.sluggish>停頓","name":"空間的歸依","desc":"部署後立即對周圍所有敵人造成相當於攻擊力240%的物理傷害,開啟空間源石技藝將所有未被阻擋的敵人小力地拖拽至面前,並施加2.5秒停頓"}],"talents":[{"descRaw":"攻擊時有10%機率造成二連擊","desc":"攻擊時有10%機率造成二連擊"},{"descRaw":"周圍四格內僅存在一名敵人時,攻擊力+10%","name":"四維分離","desc":"周圍四格內僅存在一名敵人時,攻擊力+10%"}],"modules":[{"name":"Misery證章","traitOverride":{"descRaw":"再部署時間大幅度<@ba.kw>減少","moduleDescRaw":"周圍四格沒有友方幹員時攻擊力<@ba.kw>+10%","desc":"再部署時間大幅度減少","moduleDesc":"周圍四格沒有友方幹員時攻擊力+10%"},"talentChanges":[{"descRaw":"攻擊力+5%,攻擊時有15%機率造成二連擊","desc":"攻擊力+5%,攻擊時有15%機率造成二連擊"}]}]}}},"char_617_sharp2":{"name":"領主·Sharp","subProfessionName":"領主","moduleNames":{"uniequip_001_sharp2":{"name":"領主·Sharp證章"},"uniequip_002_sharp2":{"name":"領主·Sharp證章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"skills":[{"descRaw":"攻擊力<@ba.vup>+130%,攻擊速度<@ba.vup>+35,同時攻擊<@ba.vup>2個目標,遠程攻擊不再降低攻擊力","name":"沉默的爆發","desc":"攻擊力+130%,攻擊速度+35,同時攻擊2個目標,遠程攻擊不再降低攻擊力"}],"talents":[{"descRaw":"攻擊力+20%,獲得25%的法術閃避","name":"無聲之鋒","desc":"攻擊力+20%,獲得25%的法術閃避"},{"descRaw":"攻擊範圍內存在2名及以上敵人時,攻擊速度+12","name":"陷陣勇氣","desc":"攻擊範圍內存在2名及以上敵人時,攻擊速度+12"}]},"2/60/7/1":{"trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"skills":[{"descRaw":"攻擊力<@ba.vup>+180%,攻擊速度<@ba.vup>+50,同時攻擊<@ba.vup>2個目標,遠程攻擊不再降低攻擊力","name":"沉默的爆發","desc":"攻擊力+180%,攻擊速度+50,同時攻擊2個目標,遠程攻擊不再降低攻擊力"}],"talents":[{"descRaw":"攻擊力+20%,獲得25%的法術閃避","name":"無聲之鋒","desc":"攻擊力+20%,獲得25%的法術閃避"},{"descRaw":"攻擊範圍內存在2名及以上敵人時,攻擊速度+12","name":"陷陣勇氣","desc":"攻擊範圍內存在2名及以上敵人時,攻擊速度+12"}],"modules":[{"name":"領主·Sharp證章","traitOverride":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","moduleDescRaw":"攻擊附帶<@ba.vup>10%攻擊力的法術傷害","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%","moduleDesc":"攻擊附帶10%攻擊力的法術傷害"}}]},"2/60/7/3":{"trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"skills":[{"descRaw":"攻擊力<@ba.vup>+180%,攻擊速度<@ba.vup>+50,同時攻擊<@ba.vup>2個目標,遠程攻擊不再降低攻擊力","name":"沉默的爆發","desc":"攻擊力+180%,攻擊速度+50,同時攻擊2個目標,遠程攻擊不再降低攻擊力"}],"talents":[{"descRaw":"攻擊力+20%,獲得25%的法術閃避","name":"無聲之鋒","desc":"攻擊力+20%,獲得25%的法術閃避"},{"descRaw":"攻擊範圍內存在2名及以上敵人時,攻擊速度+12","name":"陷陣勇氣","desc":"攻擊範圍內存在2名及以上敵人時,攻擊速度+12"}],"modules":[{"name":"領主·Sharp證章","traitOverride":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","moduleDescRaw":"攻擊附帶<@ba.vup>10%攻擊力的法術傷害","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%","moduleDesc":"攻擊附帶10%攻擊力的法術傷害"},"talentChanges":[{"descRaw":"攻擊力+25%,獲得35%的法術閃避","name":"無聲之鋒","desc":"攻擊力+25%,獲得35%的法術閃避"}]}]}}},"char_003_kalts":{"name":"凱爾希","subProfessionName":"醫師","moduleNames":{"uniequip_001_kalts":{"name":"凱爾希證章"},"uniequip_003_kalts":{"name":"醫者"},"uniequip_004_kalts":{"name":"凱爾希特限證章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"恢復友方單位生命","desc":"恢復友方單位生命"},"skills":[{"descRaw":"自身和Mon3tr的防禦力<@ba.vup>+90%,且自身獲得<@ba.vup>30%的物理格擋","name":"指令:結構加固","desc":"自身和Mon3tr的防禦力+90%,且自身獲得30%的物理格擋"},{"descRaw":"自身的攻擊速度<@ba.vup>+45,Mon3tr的攻擊力<@ba.vup>+35%,Mon3tr可以攻擊阻擋的所有敵人\n<@ba.rem>該技能與Mon3tr<$ba.binding><@ba.rem>綁定","name":"指令:戰術協同","desc":"自身的攻擊速度+45,Mon3tr的攻擊力+35%,Mon3tr可以攻擊阻擋的所有敵人\n該技能與Mon3tr綁定"},{"descRaw":"Mon3tr的防禦力<@ba.vup>+120%,技能期間攻擊力從<@ba.vup>+160%逐漸降低至+0%且傷害類型變為<@ba.vup>真實,此期間如果未擊殺任何敵人則技能結束後流失最大生命的<@ba.vup>50%。<@ba.rem>該技能與Mon3tr<$ba.binding><@ba.rem>綁定","name":"指令:熔毀","desc":"Mon3tr的防禦力+120%,技能期間攻擊力從+160%逐漸降低至+0%且傷害類型變為真實,此期間如果未擊殺任何敵人則技能結束後流失最大生命的50%。該技能與Mon3tr綁定"}],"talents":[{"descRaw":"可以使用並治療Mon3tr,擁有25秒再部署時間,優先治療自身和Mon3tr;Mon3tr不在凱爾希攻擊範圍內時防禦力降至0","desc":"可以使用並治療Mon3tr,擁有25秒再部署時間,優先治療自身和Mon3tr;Mon3tr不在凱爾希攻擊範圍內時防禦力降至0"},{"descRaw":"Mon3tr在被擊倒後(不包括撤退)使周圍8格內所有敵人<$ba.stun>暈眩3.5<@ba.talpu>(+0.5)秒並對其造成1400<@ba.talpu>(+200)點真實傷害","name":"不毀重構","desc":"Mon3tr在被擊倒後(不包括撤退)使周圍8格內所有敵人暈眩3.5(+0.5)秒並對其造成1400(+200)點真實傷害","potBelow":{"descRaw":"Mon3tr在被擊倒後(不包括撤退)使周圍8格內所有敵人<$ba.stun>暈眩3秒並對其造成1200點真實傷害","desc":"Mon3tr在被擊倒後(不包括撤退)使周圍8格內所有敵人暈眩3秒並對其造成1200點真實傷害"}}]},"2/60/7/1":{"trait":{"descRaw":"恢復友方單位生命","desc":"恢復友方單位生命"},"skills":[{"descRaw":"自身和Mon3tr的防禦力<@ba.vup>+120%,且自身獲得<@ba.vup>40%的物理格擋","name":"指令:結構加固","desc":"自身和Mon3tr的防禦力+120%,且自身獲得40%的物理格擋"},{"descRaw":"自身的攻擊速度<@ba.vup>+60,Mon3tr的攻擊力<@ba.vup>+50%,Mon3tr可以攻擊阻擋的所有敵人\n<@ba.rem>該技能與Mon3tr<$ba.binding><@ba.rem>綁定","name":"指令:戰術協同","desc":"自身的攻擊速度+60,Mon3tr的攻擊力+50%,Mon3tr可以攻擊阻擋的所有敵人\n該技能與Mon3tr綁定"},{"descRaw":"Mon3tr的防禦力<@ba.vup>+140%,技能期間攻擊力從<@ba.vup>+190%逐漸降低至+0%且傷害類型變為<@ba.vup>真實,此期間如果未擊殺任何敵人則技能結束後流失最大生命的<@ba.vup>50%。<@ba.rem>該技能與Mon3tr<$ba.binding><@ba.rem>綁定","name":"指令:熔毀","desc":"Mon3tr的防禦力+140%,技能期間攻擊力從+190%逐漸降低至+0%且傷害類型變為真實,此期間如果未擊殺任何敵人則技能結束後流失最大生命的50%。該技能與Mon3tr綁定"}],"talents":[{"descRaw":"可以使用並治療Mon3tr,擁有25秒再部署時間,優先治療自身和Mon3tr;Mon3tr不在凱爾希攻擊範圍內時防禦力降至0","desc":"可以使用並治療Mon3tr,擁有25秒再部署時間,優先治療自身和Mon3tr;Mon3tr不在凱爾希攻擊範圍內時防禦力降至0"},{"descRaw":"Mon3tr在被擊倒後(不包括撤退)使周圍8格內所有敵人<$ba.stun>暈眩3.5<@ba.talpu>(+0.5)秒並對其造成1400<@ba.talpu>(+200)點真實傷害","name":"不毀重構","desc":"Mon3tr在被擊倒後(不包括撤退)使周圍8格內所有敵人暈眩3.5(+0.5)秒並對其造成1400(+200)點真實傷害","potBelow":{"descRaw":"Mon3tr在被擊倒後(不包括撤退)使周圍8格內所有敵人<$ba.stun>暈眩3秒並對其造成1200點真實傷害","desc":"Mon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","desc":"攻擊力+40%\n攻擊範圍內的所有友方單位防禦力+60%"}],"talents":[{"descRaw":"攻擊範圍內的友方單位防禦力+65<@ba.talpu>(+5)","name":"黑惡魔的庇護","desc":"攻擊範圍內的友方單位防禦力+65(+5)","potBelow":{"descRaw":"攻擊範圍內的友方單位防禦力+60","desc":"攻擊範圍內的友方單位防禦力+60"}},{"descRaw":"攻擊速度+13<@ba.talpu>(+3)","desc":"攻擊速度+13(+3)","potBelow":{"descRaw":"攻擊速度+10","desc":"攻擊速度+10"}}],"modules":[{"name":"乾枯劍鞘","traitOverride":{"descRaw":"恢復友方單位生命","moduleDescRaw":"治療地面單位時治療量提升<@ba.kw>15%","desc":"恢復友方單位生命","moduleDesc":"治療地面單位時治療量提升15%"},"talentChanges":[{"descRaw":"攻擊範圍內的友方單位防禦力+105<@ba.talpu>(+5),地面單位防禦力額外+40","name":"黑惡魔的庇護","desc":"攻擊範圍內的友方單位防禦力+105(+5),地面單位防禦力額外+40","potBelow":{"descRaw":"攻擊範圍內的友方單位防禦力+100,地面單位防禦力額外+40","desc":"攻擊範圍內的友方單位防禦力+100,地面單位防禦力額外+40"}}]},{"traitOverride":{"descRaw":"恢復友方單位生命","moduleDescRaw":"治療生命值低於50%的友方單位時治療量提升<@ba.kw>15%","desc":"恢復友方單位生命","moduleDesc":"治療生命值低於50%的友方單位時治療量提升15%"},"talentChanges":[{"descRaw":"攻擊速度+18<@ba.talpu>(+3),裝備技能2時獲得+25%攻擊力,裝備技能3時技力自然回復速度+0.6/秒","desc":"攻擊速度+18(+3),裝備技能2時獲得+25%攻擊力,裝備技能3時技力自然回復速度+0.6/秒","potBelow":{"descRaw":"攻擊速度+15,裝備技能2時獲得+25%攻擊力,裝備技能3時技力自然回復速度+0.6/秒","desc":"攻擊速度+15,裝備技能2時獲得+25%攻擊力,裝備技能3時技力自然回復速度+0.6/秒"}}]}]}}},"char_179_cgbird":{"name":"夜鶯","subProfessionName":"群癒師","moduleNames":{"uniequip_001_cgbird":{"name":"夜鶯證章"},"uniequip_002_cgbird":{"name":"“封閉的希望”"},"uniequip_003_cgbird":{"name":"“鶯歌”"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"同時恢復三個友方單位的生命","desc":"同時恢復三個友方單位的生命"},"skills":[{"descRaw":"攻擊力<@ba.vup>+55%","name":"治療強化·γ型","desc":"攻擊力+55%"},{"descRaw":"下次治療使所有目標獲得一個持續<@ba.vup>3.5秒的<$ba.barrier>屏障\n屏障能吸收相當於夜鶯攻擊力<@ba.vup>50%的<@ba.vup>法術傷害,同時使目標法術抗性<@ba.vup>+10;<@ba.rem>可充能2次","name":"法術護盾","desc":"下次治療使所有目標獲得一個持續3.5秒的屏障\n屏障能吸收相當於夜鶯攻擊力50%的法術傷害,同時使目標法術抗性+10;可充能2次"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+40%,攻擊範圍內的友方單位法術抗性<@ba.vup>+90%並獲得<@ba.vup>15%的法術閃避","name":"聖域","desc":"攻擊範圍擴大,攻擊力+40%,攻擊範圍內的友方單位法術抗性+90%並獲得15%的法術閃避"}],"talents":[{"descRaw":"攻擊範圍內的友方單位法術抗性+17<@ba.talpu>(+2)","name":"白惡魔的庇護","desc":"攻擊範圍內的友方單位法術抗性+17(+2)","potBelow":{"descRaw":"攻擊範圍內的友方單位法術抗性+15","desc":"攻擊範圍內的友方單位法術抗性+15"}},{"descRaw":"可以使用幻影。幻影無法攻擊和阻擋敵人,擁有75法術抗性,30%的物理閃避,並且更容易吸引敵人的攻擊,同時每秒流失3%的最大生命","name":"轉瞬即逝的幻影","desc":"可以使用幻影。幻影無法攻擊和阻擋敵人,擁有75法術抗性,30%的物理閃避,並且更容易吸引敵人的攻擊,同時每秒流失3%的最大生命"}]},"2/60/7/1":{"trait":{"descRaw":"同時恢復三個友方單位的生命","desc":"同時恢復三個友方單位的生命"},"skills":[{"descRaw":"攻擊力<@ba.vup>+70%","name":"治療強化·γ型","desc":"攻擊力+70%"},{"descRaw":"下次治療使所有目標獲得一個持續<@ba.vup>4秒的<$ba.barrier>屏障\n屏障能吸收相當於夜鶯攻擊力<@ba.vup>60%的<@ba.vup>法術傷害,同時使目標法術抗性<@ba.vup>+15;<@ba.rem>可充能2次","name":"法術護盾","desc":"下次治療使所有目標獲得一個持續4秒的屏障\n屏障能吸收相當於夜鶯攻擊力60%的法術傷害,同時使目標法術抗性+15;可充能2次"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+50%,攻擊範圍內的友方單位法術抗性<@ba.vup>+105%並獲得<@ba.vup>20%的法術閃避","name":"聖域","desc":"攻擊範圍擴大,攻擊力+50%,攻擊範圍內的友方單位法術抗性+105%並獲得20%的法術閃避"}],"talents":[{"descRaw":"攻擊範圍內的友方單位法術抗性+17<@ba.talpu>(+2)","name":"白惡魔的庇護","desc":"攻擊範圍內的友方單位法術抗性+17(+2)","potBelow":{"descRaw":"攻擊範圍內的友方單位法術抗性+15","desc":"攻擊範圍內的友方單位法術抗性+15"}},{"descRaw":"可以使用幻影。幻影無法攻擊和阻擋敵人,擁有75法術抗性,30%的物理閃避,並且更容易吸引敵人的攻擊,同時每秒流失3%的最大生命","name":"轉瞬即逝的幻影","desc":"可以使用幻影。幻影無法攻擊和阻擋敵人,擁有75法術抗性,30%的物理閃避,並且更容易吸引敵人的攻擊,同時每秒流失3%的最大生命"}],"modules":[{"name":"“封閉的希望”","traitOverride":{"descRaw":"同時恢復三個友方單位的生命","moduleDescRaw":"攻擊範圍<@ba.kw>擴大","desc":"同時恢復三個友方單位的生命","moduleDesc":"攻擊範圍擴大"}},{"name":"“鶯歌”","traitOverride":{"descRaw":"同時恢復<@ba.kw>四個友方單位的生命","desc":"同時恢復四個友方單位的生命"}}]},"2/60/7/3":{"trait":{"descRaw":"同時恢復三個友方單位的生命","desc":"同時恢復三個友方單位的生命"},"skills":[{"descRaw":"攻擊力<@ba.vup>+70%","name":"治療強化·γ型","desc":"攻擊力+70%"},{"descRaw":"下次治療使所有目標獲得一個持續<@ba.vup>4秒的<$ba.barrier>屏障\n屏障能吸收相當於夜鶯攻擊力<@ba.vup>60%的<@ba.vup>法術傷害,同時使目標法術抗性<@ba.vup>+15;<@ba.rem>可充能2次","name":"法術護盾","desc":"下次治療使所有目標獲得一個持續4秒的屏障\n屏障能吸收相當於夜鶯攻擊力60%的法術傷害,同時使目標法術抗性+15;可充能2次"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+50%,攻擊範圍內的友方單位法術抗性<@ba.vup>+105%並獲得<@ba.vup>20%的法術閃避","name":"聖域","desc":"攻擊範圍擴大,攻擊力+50%,攻擊範圍內的友方單位法術抗性+105%並獲得20%的法術閃避"}],"talents":[{"descRaw":"攻擊範圍內的友方單位法術抗性+17<@ba.talpu>(+2)","name":"白惡魔的庇護","desc":"攻擊範圍內的友方單位法術抗性+17(+2)","potBelow":{"descRaw":"攻擊範圍內的友方單位法術抗性+15","desc":"攻擊範圍內的友方單位法術抗性+15"}},{"descRaw":"可以使用幻影。幻影無法攻擊和阻擋敵人,擁有75法術抗性,30%的物理閃避,並且更容易吸引敵人的攻擊,同時每秒流失3%的最大生命","name":"轉瞬即逝的幻影","desc":"可以使用幻影。幻影無法攻擊和阻擋敵人,擁有75法術抗性,30%的物理閃避,並且更容易吸引敵人的攻擊,同時每秒流失3%的最大生命"}],"modules":[{"name":"“封閉的希望”","traitOverride":{"descRaw":"同時恢復三個友方單位的生命","moduleDescRaw":"攻擊範圍<@ba.kw>擴大","desc":"同時恢復三個友方單位的生命","moduleDesc":"攻擊範圍擴大"},"talentChanges":[null,{"descRaw":"攻擊範圍內的友方單位法術抗性+17<@ba.talpu>(+2)且受到的治療效果提升5%","name":"白惡魔的庇護","desc":"攻擊範圍內的友方單位法術抗性+17(+2)且受到的治療效果提升5%","potBelow":{"descRaw":"攻擊範圍內的友方單位法術抗性+15且受到的治療效果提升5%","desc":"攻擊範圍內的友方單位法術抗性+15且受到的治療效果提升5%"}}]},{"name":"“鶯歌”","traitOverride":{"descRaw":"同時恢復<@ba.kw>四個友方單位的生命","desc":"同時恢復四個友方單位的生命"},"talentChanges":[{"descRaw":"可以使用幻影。幻影無法攻擊和阻擋敵人,擁有75法術抗性,40%的物理閃避,並且更容易吸引敵人的攻擊,同時每秒流失3%的最大生命;夜鶯部署時獲得3個幻影","name":"轉瞬即逝的幻影","desc":"可以使用幻影。幻影無法攻擊和阻擋敵人,擁有75法術抗性,40%的物理閃避,並且更容易吸引敵人的攻擊,同時每秒流失3%的最大生命;夜鶯部署時獲得3個幻影"}]}]}}},"char_180_amgoat":{"subProfessionName":"中堅術師","moduleNames":{"uniequip_001_amgoat":{"name":"艾雅法拉證章"},"uniequip_002_amgoat":{"name":"“錯過的聲音”"},"uniequip_003_amgoat":{"name":"寵物大賽第一名"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害","desc":"攻擊造成法術傷害"},"skills":[{"descRaw":"攻擊速度<@ba.vup>+38\n第二次及以後使用時追加攻擊力<@ba.vup>+38%的效果","name":"二重詠唱","desc":"攻擊速度+38\n第二次及以後使用時追加攻擊力+38%的效果"},{"descRaw":"下次攻擊造成相當於攻擊力<@ba.vup>275%的法術傷害,命中目標周圍的敵人受到一半的爆炸傷害且在<@ba.vup>6秒內法術抗性<@ba.vup>-15%\n<@ba.rem>可充能2次","name":"點燃","desc":"下次攻擊造成相當於攻擊力275%的法術傷害,命中目標周圍的敵人受到一半的爆炸傷害且在6秒內法術抗性-15%\n可充能2次"},{"descRaw":"攻擊力<@ba.vup>+70%,攻擊範圍<@ba.vup>增大,攻擊間隔<@ba.vup>大幅度縮短,攻擊變為隨機對攻擊範圍內至多<@ba.vup>4個敵人發射熔岩","desc":"攻擊力+70%,攻擊範圍增大,攻擊間隔大幅度縮短,攻擊變為隨機對攻擊範圍內至多4個敵人發射熔岩"}],"talents":[{"descRaw":"在場時,所有友方【術師】職業幹員的攻擊力+16%<@ba.talpu>(+2%)","desc":"在場時,所有友方【術師】職業幹員的攻擊力+16%(+2%)","potBelow":{"descRaw":"在場時,所有友方【術師】職業幹員的攻擊力+14%","desc":"在場時,所有友方【術師】職業幹員的攻擊力+14%"}},{"descRaw":"部署後立即隨機獲得10<@ba.talpu>(+3)~19<@ba.talpu>(+4)點技力","name":"亂火","desc":"部署後立即隨機獲得10(+3)~19(+4)點技力","potBelow":{"descRaw":"部署後立即隨機獲得7~15點技力","desc":"部署後立即隨機獲得7~15點技力"}}]},"2/60/7/1":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害","desc":"攻擊造成法術傷害"},"skills":[{"descRaw":"攻擊速度<@ba.vup>+45\n第二次及以後使用時追加攻擊力<@ba.vup>+45%的效果","name":"二重詠唱","desc":"攻擊速度+45\n第二次及以後使用時追加攻擊力+45%的效果"},{"descRaw":"下次攻擊造成相當於攻擊力<@ba.vup>310%的法術傷害,命中目標周圍的敵人受到一半的爆炸傷害且在<@ba.vup>6秒內法術抗性<@ba.vup>-20%\n<@ba.rem>可充能2次","name":"點燃","desc":"下次攻擊造成相當於攻擊力310%的法術傷害,命中目標周圍的敵人受到一半的爆炸傷害且在6秒內法術抗性-20%\n可充能2次"},{"descRaw":"攻擊力<@ba.vup>+85%,攻擊範圍<@ba.vup>增大,攻擊間隔<@ba.vup>大幅度縮短,攻擊變為隨機對攻擊範圍內至多<@ba.vup>5個敵人發射熔岩","desc":"攻擊力+85%,攻擊範圍增大,攻擊間隔大幅度縮短,攻擊變為隨機對攻擊範圍內至多5個敵人發射熔岩"}],"talents":[{"descRaw":"在場時,所有友方【術師】職業幹員的攻擊力+16%<@ba.talpu>(+2%)","desc":"在場時,所有友方【術師】職業幹員的攻擊力+16%(+2%)","potBelow":{"descRaw":"在場時,所有友方【術師】職業幹員的攻擊力+14%","desc":"在場時,所有友方【術師】職業幹員的攻擊力+14%"}},{"descRaw":"部署後立即隨機獲得10<@ba.talpu>(+3)~19<@ba.talpu>(+4)點技力","name":"亂火","desc":"部署後立即隨機獲得10(+3)~19(+4)點技力","potBelow":{"descRaw":"部署後立即隨機獲得7~15點技力","desc":"部署後立即隨機獲得7~15點技力"}}],"modules":[{"name":"“錯過的聲音”","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害","moduleDescRaw":"無視目標<@ba.kw>10點法術抗性","desc":"攻擊造成法術傷害","moduleDesc":"無視目標10點法術抗性"}},{"name":"寵物大賽第一名","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害","moduleDescRaw":"普通攻擊命中精英或領袖敵人時獲得<@ba.kw>1點技力","desc":"攻擊造成法術傷害","moduleDesc":"普通攻擊命中精英或領袖敵人時獲得1點技力"}}]},"2/60/7/3":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害","desc":"攻擊造成法術傷害"},"skills":[{"descRaw":"攻擊速度<@ba.vup>+45\n第二次及以後使用時追加攻擊力<@ba.vup>+45%的效果","name":"二重詠唱","desc":"攻擊速度+45\n第二次及以後使用時追加攻擊力+45%的效果"},{"descRaw":"下次攻擊造成相當於攻擊力<@ba.vup>310%的法術傷害,命中目標周圍的敵人受到一半的爆炸傷害且在<@ba.vup>6秒內法術抗性<@ba.vup>-20%\n<@ba.rem>可充能2次","name":"點燃","desc":"下次攻擊造成相當於攻擊力310%的法術傷害,命中目標周圍的敵人受到一半的爆炸傷害且在6秒內法術抗性-20%\n可充能2次"},{"descRaw":"攻擊力<@ba.vup>+85%,攻擊範圍<@ba.vup>增大,攻擊間隔<@ba.vup>大幅度縮短,攻擊變為隨機對攻擊範圍內至多<@ba.vup>5個敵人發射熔岩","desc":"攻擊力+85%,攻擊範圍增大,攻擊間隔大幅度縮短,攻擊變為隨機對攻擊範圍內至多5個敵人發射熔岩"}],"talents":[{"descRaw":"在場時,所有友方【術師】職業幹員的攻擊力+16%<@ba.talpu>(+2%)","desc":"在場時,所有友方【術師】職業幹員的攻擊力+16%(+2%)","potBelow":{"descRaw":"在場時,所有友方【術師】職業幹員的攻擊力+14%","desc":"在場時,所有友方【術師】職業幹員的攻擊力+14%"}},{"descRaw":"部署後立即隨機獲得10<@ba.talpu>(+3)~19<@ba.talpu>(+4)點技力","name":"亂火","desc":"部署後立即隨機獲得10(+3)~19(+4)點技力","potBelow":{"descRaw":"部署後立即隨機獲得7~15點技力","desc":"部署後立即隨機獲得7~15點技力"}}],"modules":[{"name":"“錯過的聲音”","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害","moduleDescRaw":"無視目標<@ba.kw>10點法術抗性","desc":"攻擊造成法術傷害","moduleDesc":"無視目標10點法術抗性"},"talentChanges":[{"descRaw":"攜帶時,所有友方【術師】職業幹員的攻擊力+24%<@ba.talpu>(+2%)","desc":"攜帶時,所有友方【術師】職業幹員的攻擊力+24%(+2%)","potBelow":{"descRaw":"攜帶時,所有友方【術師】職業幹員的攻擊力+22%","desc":"攜帶時,所有友方【術師】職業幹員的攻擊力+22%"}}]},{"name":"寵物大賽第一名","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害","moduleDescRaw":"普通攻擊命中精英或領袖敵人時獲得<@ba.kw>1點技力","desc":"攻擊造成法術傷害","moduleDesc":"普通攻擊命中精英或領袖敵人時獲得1點技力"},"talentChanges":[{"descRaw":"部署後立即隨機獲得10<@ba.talpu>(+3)~19<@ba.talpu>(+4)點技力並隨機提升6~15的攻擊速度;部署後範圍內存在精英或領袖敵人時,獲得的技力和提升的攻擊速度取最大值","name":"亂火","desc":"部署後立即隨機獲得10(+3)~19(+4)點技力並隨機提升6~15的攻擊速度;部署後範圍內存在精英或領袖敵人時,獲得的技力和提升的攻擊速度取最大值","potBelow":{"descRaw":"部署後立即隨機獲得7~15點技力並隨機提升6~15的攻擊速度;部署後範圍內存在精英或領袖敵人時,獲得的技力和提升的攻擊速度取最大值","desc":"部署後立即隨機獲得7~15點技力並隨機提升6~15的攻擊速度;部署後範圍內存在精英或領袖敵人時,獲得的技力和提升的攻擊速度取最大值"}}]}]}}},"char_188_helage":{"moduleNames":{"uniequip_001_helage":{"name":"赫拉格證章"},"uniequip_002_helage":{"name":"藏鋒"},"uniequip_003_helage":{"name":"“熱的雪”"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"不成為其他角色的治療目標,每次攻擊到敵人後回復自身<@ba.kw>70生命","desc":"不成為其他角色的治療目標,每次攻擊到敵人後回復自身70生命"},"skills":[{"descRaw":"下次攻擊的攻擊力提升至<@ba.vup>125%,並連續攻擊兩次","desc":"下次攻擊的攻擊力提升至125%,並連續攻擊兩次"},{"descRaw":"攻擊力<@ba.vup>+35%,攻擊變為二連擊,獲得<@ba.vup>75%的物理閃避","desc":"攻擊力+35%,攻擊變為二連擊,獲得75%的物理閃避"},{"descRaw":"攻擊力<@ba.vup>+55%,攻擊範圍<@ba.vup>+1格,最多可以同時攻擊<@ba.vup>3個目標","name":"滿月","desc":"攻擊力+55%,攻擊範圍+1格,最多可以同時攻擊3個目標"}],"talents":[{"descRaw":"在場時,自身獲得最高+100攻擊速度的<$ba.berserk>堅忍(損失70%生命值時達到最大加成)","name":"月盈星虧","desc":"在場時,自身獲得最高+100攻擊速度的堅忍(損失70%生命值時達到最大加成)"},{"descRaw":"未阻擋敵人時每秒回復70<@ba.talpu>(+10)生命","name":"運籌帷幄","desc":"未阻擋敵人時每秒回復70(+10)生命","potBelow":{"descRaw":"未阻擋敵人時每秒回復60生命","desc":"未阻擋敵人時每秒回復60生命"}}]},"2/60/7/1":{"trait":{"descRaw":"不成為其他角色的治療目標,每次攻擊到敵人後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)的生命值,恢復量為阿攻擊力的150%","potBelow":{"descRaw":"自身受到的治療量+25%,且部署後立即恢復攻擊範圍內一名友方幹員(優先選擇正前方)的生命值,恢復量為阿攻擊力的150%","desc":"自身受到的治療量+25%,且部署後立即恢復攻擊範圍內一名友方幹員(優先選擇正前方)的生命值,恢復量為阿攻擊力的150%"}}]}]}}},"char_248_mgllan":{"name":"麥哲倫","subProfessionName":"召喚師","moduleNames":{"uniequip_001_mgllan":{"name":"麥哲倫證章"},"uniequip_002_mgllan":{"name":"專業無人機操作模組"},"uniequip_003_mgllan":{"name":"教學用龍騰無人機"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰"},"skills":[{"descRaw":"被動效果:使自身和無人機攻擊範圍內的敵方單位每<@ba.vup>3秒<$ba.sluggish>停頓<@ba.vup>0.8秒\n主動開啟:<$ba.sluggish>停頓變為<$ba.root>束縛<@ba.vup>1.9秒,<@ba.rem>技能結束時回收所有無人機","name":"高效製冷模組","desc":"被動效果:使自身和無人機攻擊範圍內的敵方單位每3秒停頓0.8秒\n主動開啟:停頓變為束縛1.9秒,技能結束時回收所有無人機"},{"descRaw":"被動效果:無人機可以部署在近戰位,進行單體法術攻擊\n主動開啟:麥哲倫和她的無人機攻擊速度<@ba.vup>+80,無人機變為<@ba.vup>群體攻擊,<@ba.rem>技能結束時回收所有無人機","name":"雷射開採模組","desc":"被動效果:無人機可以部署在近戰位,進行單體法術攻擊\n主動開啟:麥哲倫和她的無人機攻擊速度+80,無人機變為群體攻擊,技能結束時回收所有無人機"},{"descRaw":"被動效果:無人機可以部署在遠程位,進行群體物理攻擊\n主動開啟:麥哲倫和她的無人機攻擊力<@ba.vup>+80%,無人機攻擊的爆炸範圍<@ba.vup>擴大,<@ba.rem>技能結束時回收所有無人機","name":"武裝打擊模組","desc":"被動效果:無人機可以部署在遠程位,進行群體物理攻擊\n主動開啟:麥哲倫和她的無人機攻擊力+80%,無人機攻擊的爆炸範圍擴大,技能結束時回收所有無人機"}],"talents":[{"descRaw":"可以使用5個不阻擋敵人的無人機(最多同時部署3個),功能隨技能選擇而改變","name":"支援無人機·龍騰","desc":"可以使用5個不阻擋敵人的無人機(最多同時部署3個),功能隨技能選擇而改變"},{"descRaw":"無人機在部署後的22<@ba.talpu>(+2)秒內處於<$ba.invisible>隱匿狀態(不會成為敵方遠程單位的攻擊目標)","name":"光學折射配件","desc":"無人機在部署後的22(+2)秒內處於隱匿狀態(不會成為敵方遠程單位的攻擊目標)","potBelow":{"descRaw":"無人機在部署後的20秒內處於<$ba.invisible>隱匿狀態(不會成為敵方遠程單位的攻擊目標)","desc":"無人機在部署後的20秒內處於隱匿狀態(不會成為敵方遠程單位的攻擊目標)"}}]},"2/60/7/1":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰"},"skills":[{"descRaw":"被動效果:使自身和無人機攻擊範圍內的敵方單位每<@ba.vup>3秒<$ba.sluggish>停頓<@ba.vup>0.9秒\n主動開啟:<$ba.sluggish>停頓變為<$ba.root>束縛<@ba.vup>2.2秒,<@ba.rem>技能結束時回收所有無人機","name":"高效製冷模組","desc":"被動效果:使自身和無人機攻擊範圍內的敵方單位每3秒停頓0.9秒\n主動開啟:停頓變為束縛2.2秒,技能結束時回收所有無人機"},{"descRaw":"被動效果:無人機可以部署在近戰位,進行單體法術攻擊\n主動開啟:麥哲倫和她的無人機攻擊速度<@ba.vup>+100,無人機變為<@ba.vup>群體攻擊,<@ba.rem>技能結束時回收所有無人機","name":"雷射開採模組","desc":"被動效果:無人機可以部署在近戰位,進行單體法術攻擊\n主動開啟:麥哲倫和她的無人機攻擊速度+100,無人機變為群體攻擊,技能結束時回收所有無人機"},{"descRaw":"被動效果:無人機可以部署在遠程位,進行群體物理攻擊\n主動開啟:麥哲倫和她的無人機攻擊力<@ba.vup>+100%,無人機攻擊的爆炸範圍<@ba.vup>擴大,<@ba.rem>技能結束時回收所有無人機","name":"武裝打擊模組","desc":"被動效果:無人機可以部署在遠程位,進行群體物理攻擊\n主動開啟:麥哲倫和她的無人機攻擊力+100%,無人機攻擊的爆炸範圍擴大,技能結束時回收所有無人機"}],"talents":[{"descRaw":"可以使用5個不阻擋敵人的無人機(最多同時部署3個),功能隨技能選擇而改變","name":"支援無人機·龍騰","desc":"可以使用5個不阻擋敵人的無人機(最多同時部署3個),功能隨技能選擇而改變"},{"descRaw":"無人機在部署後的22<@ba.talpu>(+2)秒內處於<$ba.invisible>隱匿狀態(不會成為敵方遠程單位的攻擊目標)","name":"光學折射配件","desc":"無人機在部署後的22(+2)秒內處於隱匿狀態(不會成為敵方遠程單位的攻擊目標)","potBelow":{"descRaw":"無人機在部署後的20秒內處於<$ba.invisible>隱匿狀態(不會成為敵方遠程單位的攻擊目標)","desc":"無人機在部署後的20秒內處於隱匿狀態(不會成為敵方遠程單位的攻擊目標)"}}],"modules":[{"name":"專業無人機操作模組","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","moduleDescRaw":"首個召喚物部署時<@ba.kw>不消耗部署位(場上最後一個召喚物撤退或被擊倒時不返還部署位)","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰","moduleDesc":"首個召喚物部署時不消耗部署位(場上最後一個召喚物撤退或被擊倒時不返還部署位)"}},{"name":"教學用龍騰無人機","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","moduleDescRaw":"召喚物持有上限<@ba.kw>+3,召喚物部署費用<@ba.kw>減少","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰","moduleDesc":"召喚物持有上限+3,召喚物部署費用減少"}}]},"2/60/7/3":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰"},"skills":[{"descRaw":"被動效果:使自身和無人機攻擊範圍內的敵方單位每<@ba.vup>3秒<$ba.sluggish>停頓<@ba.vup>0.9秒\n主動開啟:<$ba.sluggish>停頓變為<$ba.root>束縛<@ba.vup>2.2秒,<@ba.rem>技能結束時回收所有無人機","name":"高效製冷模組","desc":"被動效果:使自身和無人機攻擊範圍內的敵方單位每3秒停頓0.9秒\n主動開啟:停頓變為束縛2.2秒,技能結束時回收所有無人機"},{"descRaw":"被動效果:無人機可以部署在近戰位,進行單體法術攻擊\n主動開啟:麥哲倫和她的無人機攻擊速度<@ba.vup>+100,無人機變為<@ba.vup>群體攻擊,<@ba.rem>技能結束時回收所有無人機","name":"雷射開採模組","desc":"被動效果:無人機可以部署在近戰位,進行單體法術攻擊\n主動開啟:麥哲倫和她的無人機攻擊速度+100,無人機變為群體攻擊,技能結束時回收所有無人機"},{"descRaw":"被動效果:無人機可以部署在遠程位,進行群體物理攻擊\n主動開啟:麥哲倫和她的無人機攻擊力<@ba.vup>+100%,無人機攻擊的爆炸範圍<@ba.vup>擴大,<@ba.rem>技能結束時回收所有無人機","name":"武裝打擊模組","desc":"被動效果:無人機可以部署在遠程位,進行群體物理攻擊\n主動開啟:麥哲倫和她的無人機攻擊力+100%,無人機攻擊的爆炸範圍擴大,技能結束時回收所有無人機"}],"talents":[{"descRaw":"可以使用5個不阻擋敵人的無人機(最多同時部署3個),功能隨技能選擇而改變","name":"支援無人機·龍騰","desc":"可以使用5個不阻擋敵人的無人機(最多同時部署3個),功能隨技能選擇而改變"},{"descRaw":"無人機在部署後的22<@ba.talpu>(+2)秒內處於<$ba.invisible>隱匿狀態(不會成為敵方遠程單位的攻擊目標)","name":"光學折射配件","desc":"無人機在部署後的22(+2)秒內處於隱匿狀態(不會成為敵方遠程單位的攻擊目標)","potBelow":{"descRaw":"無人機在部署後的20秒內處於<$ba.invisible>隱匿狀態(不會成為敵方遠程單位的攻擊目標)","desc":"無人機在部署後的20秒內處於隱匿狀態(不會成為敵方遠程單位的攻擊目標)"}}],"modules":[{"name":"專業無人機操作模組","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","moduleDescRaw":"首個召喚物部署時<@ba.kw>不消耗部署位(場上最後一個召喚物撤退或被擊倒時不返還部署位)","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰","moduleDesc":"首個召喚物部署時不消耗部署位(場上最後一個召喚物撤退或被擊倒時不返還部署位)"},"talentChanges":[{"descRaw":"無人機在部署後的28<@ba.talpu>(+2)秒內處於<$ba.invisible>隱匿狀態(不會成為敵方遠程單位的攻擊目標),若麥哲倫在其周圍四格,則享受相同效果","name":"光學折射配件","desc":"無人機在部署後的28(+2)秒內處於隱匿狀態(不會成為敵方遠程單位的攻擊目標),若麥哲倫在其周圍四格,則享受相同效果","potBelow":{"descRaw":"無人機在部署後的26秒內處於<$ba.invisible>隱匿狀態(不會成為敵方遠程單位的攻擊目標),若麥哲倫在其周圍四格,則享受相同效果","desc":"無人機在部署後的26秒內處於隱匿狀態(不會成為敵方遠程單位的攻擊目標),若麥哲倫在其周圍四格,則享受相同效果"}}]},{"name":"教學用龍騰無人機","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","moduleDescRaw":"召喚物持有上限<@ba.kw>+3,召喚物部署費用<@ba.kw>減少","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰","moduleDesc":"召喚物持有上限+3,召喚物部署費用減少"},"talentChanges":[{"descRaw":"可以使用5個屬性更強的不阻擋敵人的無人機(最多同時部署4個),功能隨技能選擇而改變","name":"支援無人機·龍騰","desc":"可以使用5個屬性更強的不阻擋敵人的無人機(最多同時部署4個),功能隨技能選擇而改變"}]}]}}},"char_250_phatom":{"subProfessionName":"處決者","moduleNames":{"uniequip_001_phatom":{"name":"傀影證章"},"uniequip_002_phatom":{"name":"克里斯汀小姐的毛氈"},"uniequip_003_phatom":{"name":"“如影隨形”"},"uniequip_004_phatom":{"name":"傀影特限證章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"再部署時間大幅度<@ba.kw>減少","desc":"再部署時間大幅度減少"},"skills":[{"descRaw":"部署後立即獲得<@ba.vup>30%的物理閃避和可吸收相當於自己最大生命<@ba.vup>35%物理傷害的<$ba.barrier>屏障,持續<@ba.vup>10秒","desc":"部署後立即獲得30%的物理閃避和可吸收相當於自己最大生命35%物理傷害的屏障,持續10秒"},{"descRaw":"部署後立即獲得<@ba.vup>8層可疊加的攻擊力<@ba.vup>+13%的增益(每攻擊一次消耗一層)","name":"血色樂章","desc":"部署後立即獲得8層可疊加的攻擊力+13%的增益(每攻擊一次消耗一層)"},{"descRaw":"部署後立即對周圍所有敵人造成相當於攻擊力<@ba.vup>210%的物理傷害,將其<@ba.vup>小力地推開並隨機施加以下任意一個狀態(<$ba.sluggish>停頓、<$ba.root>束縛、<$ba.stun>暈眩)<@ba.vup>2.5秒","name":"夜幕突襲","desc":"部署後立即對周圍所有敵人造成相當於攻擊力210%的物理傷害,將其小力地推開並隨機施加以下任意一個狀態(停頓、束縛、暈眩)2.5秒"}],"talents":[{"descRaw":"可以使用一個屬性更強的虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間","name":"鏡中虛影","desc":"可以使用一個屬性更強的虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間"},{"descRaw":"虛影的再部署時間-10秒","name":"虛影精通","desc":"虛影的再部署時間-10秒"}]},"2/60/7/1":{"trait":{"descRaw":"再部署時間大幅度<@ba.kw>減少","desc":"再部署時間大幅度減少"},"skills":[{"descRaw":"部署後立即獲得<@ba.vup>40%的物理閃避和可吸收相當於自己最大生命<@ba.vup>50%物理傷害的<$ba.barrier>屏障,持續<@ba.vup>10秒","desc":"部署後立即獲得40%的物理閃避和可吸收相當於自己最大生命50%物理傷害的屏障,持續10秒"},{"descRaw":"部署後立即獲得<@ba.vup>9層可疊加的攻擊力<@ba.vup>+16%的增益(每攻擊一次消耗一層)","name":"血色樂章","desc":"部署後立即獲得9層可疊加的攻擊力+16%的增益(每攻擊一次消耗一層)"},{"descRaw":"部署後立即對周圍所有敵人造成相當於攻擊力<@ba.vup>240%的物理傷害,將其<@ba.vup>小力地推開並隨機施加以下任意一個狀態(<$ba.sluggish>停頓、<$ba.root>束縛、<$ba.stun>暈眩)<@ba.vup>3秒","name":"夜幕突襲","desc":"部署後立即對周圍所有敵人造成相當於攻擊力240%的物理傷害,將其小力地推開並隨機施加以下任意一個狀態(停頓、束縛、暈眩)3秒"}],"talents":[{"descRaw":"可以使用一個屬性更強的虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間","name":"鏡中虛影","desc":"可以使用一個屬性更強的虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間"},{"descRaw":"虛影的再部署時間-10秒","name":"虛影精通","desc":"虛影的再部署時間-10秒"}],"modules":[{"name":"克里斯汀小姐的毛氈","traitOverride":{"descRaw":"再部署時間大幅度<@ba.kw>減少","moduleDescRaw":"撤退時返還<@ba.kw>大量該次部署費用","desc":"再部署時間大幅度減少","moduleDesc":"撤退時返還大量該次部署費用"}},{"name":"“如影隨形”","traitOverride":{"descRaw":"再部署時間大幅度<@ba.kw>減少","moduleDescRaw":"周圍四格沒有友方幹員時攻擊力<@ba.kw>+10%","desc":"再部署時間大幅度減少","moduleDesc":"周圍四格沒有友方幹員時攻擊力+10%"}},{"name":"傀影特限證章","traitOverride":{"descRaw":"再部署時間大幅度<@ba.kw>減少","moduleDescRaw":"在<@ba.kw>集成戰略中,攻擊時使自身和召喚物下次再部署時間減少<@ba.kw>1秒,召喚物也具有該效果","desc":"再部署時間大幅度減少","moduleDesc":"在集成戰略中,攻擊時使自身和召喚物下次再部署時間減少1秒,召喚物也具有該效果"}}]},"2/60/7/3":{"trait":{"descRaw":"再部署時間大幅度<@ba.kw>減少","desc":"再部署時間大幅度減少"},"skills":[{"descRaw":"部署後立即獲得<@ba.vup>40%的物理閃避和可吸收相當於自己最大生命<@ba.vup>50%物理傷害的<$ba.barrier>屏障,持續<@ba.vup>10秒","desc":"部署後立即獲得40%的物理閃避和可吸收相當於自己最大生命50%物理傷害的屏障,持續10秒"},{"descRaw":"部署後立即獲得<@ba.vup>9層可疊加的攻擊力<@ba.vup>+16%的增益(每攻擊一次消耗一層)","name":"血色樂章","desc":"部署後立即獲得9層可疊加的攻擊力+16%的增益(每攻擊一次消耗一層)"},{"descRaw":"部署後立即對周圍所有敵人造成相當於攻擊力<@ba.vup>240%的物理傷害,將其<@ba.vup>小力地推開並隨機施加以下任意一個狀態(<$ba.sluggish>停頓、<$ba.root>束縛、<$ba.stun>暈眩)<@ba.vup>3秒","name":"夜幕突襲","desc":"部署後立即對周圍所有敵人造成相當於攻擊力240%的物理傷害,將其小力地推開並隨機施加以下任意一個狀態(停頓、束縛、暈眩)3秒"}],"talents":[{"descRaw":"可以使用一個屬性更強的虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間","name":"鏡中虛影","desc":"可以使用一個屬性更強的虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間"},{"descRaw":"虛影的再部署時間-10秒","name":"虛影精通","desc":"虛影的再部署時間-10秒"}],"modules":[{"name":"克里斯汀小姐的毛氈","traitOverride":{"descRaw":"再部署時間大幅度<@ba.kw>減少","moduleDescRaw":"撤退時返還<@ba.kw>大量該次部署費用","desc":"再部署時間大幅度減少","moduleDesc":"撤退時返還大量該次部署費用"},"talentChanges":[{"descRaw":"虛影的再部署時間-16秒","name":"虛影精通","desc":"虛影的再部署時間-16秒"}]},{"name":"“如影隨形”","traitOverride":{"descRaw":"再部署時間大幅度<@ba.kw>減少","moduleDescRaw":"周圍四格沒有友方幹員時攻擊力<@ba.kw>+10%","desc":"再部署時間大幅度減少","moduleDesc":"周圍四格沒有友方幹員時攻擊力+10%"},"talentChanges":[{"descRaw":"可以使用一個屬性進一步增強的虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間;本體和虛影同時在場時,攻擊力各+10%","name":"鏡中虛影","desc":"可以使用一個屬性進一步增強的虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間;本體和虛影同時在場時,攻擊力各+10%"}]},{"name":"傀影特限證章","traitOverride":{"descRaw":"再部署時間大幅度<@ba.kw>減少","moduleDescRaw":"在<@ba.kw>集成戰略中,攻擊時使自身和召喚物下次再部署時間減少<@ba.kw>1秒,召喚物也具有該效果","desc":"再部署時間大幅度減少","moduleDesc":"在集成戰略中,攻擊時使自身和召喚物下次再部署時間減少1秒,召喚物也具有該效果"},"talentChanges":[{"descRaw":"可以使用一個屬性更強的虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間;在<@ba.kw>集成戰略中,虛影不佔用部署位,且部署虛影時自身再次釋放技能(最多同時疊加8次技能效果)","name":"鏡中虛影","desc":"可以使用一個屬性更強的虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間;在集成戰略中,虛影不佔用部署位,且部署虛影時自身再次釋放技能(最多同時疊加8次技能效果)"}]}]}}},"char_293_thorns":{"subProfessionName":"領主","moduleNames":{"uniequip_001_thorns":{"name":"棘刺證章"},"uniequip_002_thorns":{"name":"“鹽與沙”"},"uniequip_003_thorns":{"name":"沙蝕"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"skills":[{"descRaw":"攻擊力<@ba.vup>+45%","name":"攻擊力強化·γ型","desc":"攻擊力+45%"},{"descRaw":"停止攻擊,攻擊力<@ba.vup>+30%,防禦力<@ba.vup>+55%,受到敵人普通攻擊時釋放尖刺對前方最多<@ba.vup>4名敵人進行一次遠程攻擊(每<@ba.vup>0.8秒最多觸發一次)","name":"護身尖刺","desc":"停止攻擊,攻擊力+30%,防禦力+55%,受到敵人普通攻擊時釋放尖刺對前方最多4名敵人進行一次遠程攻擊(每0.8秒最多觸發一次)"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+33%,攻擊速度<@ba.vup>+14,遠程攻擊不再降低攻擊力\n<@ba.rem>第二次及以後使用時能力加成變為最初的兩倍,且持續時間無限","name":"至高之術","desc":"攻擊範圍擴大,攻擊力+33%,攻擊速度+14,遠程攻擊不再降低攻擊力\n第二次及以後使用時能力加成變為最初的兩倍,且持續時間無限"}],"talents":[{"descRaw":"攻擊使目標中毒,在3秒內每秒受到140<@ba.talpu>(+15)點法術傷害(會對遠程攻擊的目標傷害加倍)","name":"神經腐蝕","desc":"攻擊使目標中毒,在3秒內每秒受到140(+15)點法術傷害(會對遠程攻擊的目標傷害加倍)","potBelow":{"descRaw":"攻擊使目標中毒,在3秒內每秒受到125點法術傷害(會對遠程攻擊的目標傷害加倍)","desc":"攻擊使目標中毒,在3秒內每秒受到125點法術傷害(會對遠程攻擊的目標傷害加倍)"}},{"descRaw":"如果2秒內沒有主動攻擊過,每秒恢復最大生命4%<@ba.talpu>(+0.5%)的生命","name":"故土潮聲","desc":"如果2秒內沒有主動攻擊過,每秒恢復最大生命4%(+0.5%)的生命","potBelow":{"descRaw":"如果2秒內沒有主動攻擊過,每秒恢復最大生命3.5%的生命","desc":"如果2秒內沒有主動攻擊過,每秒恢復最大生命3.5%的生命"}}]},"2/60/7/1":{"trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"skills":[{"descRaw":"攻擊力<@ba.vup>+60%","name":"攻擊力強化·γ型","desc":"攻擊力+60%"},{"descRaw":"停止攻擊,攻擊力<@ba.vup>+40%,防禦力<@ba.vup>+70%,受到敵人普通攻擊時釋放尖刺對前方最多<@ba.vup>4名敵人進行一次遠程攻擊(每<@ba.vup>0.8秒最多觸發一次)","name":"護身尖刺","desc":"停止攻擊,攻擊力+40%,防禦力+70%,受到敵人普通攻擊時釋放尖刺對前方最多4名敵人進行一次遠程攻擊(每0.8秒最多觸發一次)"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+40%,攻擊速度<@ba.vup>+16,遠程攻擊不再降低攻擊力\n<@ba.rem>第二次及以後使用時能力加成變為最初的兩倍,且持續時間無限","name":"至高之術","desc":"攻擊範圍擴大,攻擊力+40%,攻擊速度+16,遠程攻擊不再降低攻擊力\n第二次及以後使用時能力加成變為最初的兩倍,且持續時間無限"}],"talents":[{"descRaw":"攻擊使目標中毒,在3秒內每秒受到140<@ba.talpu>(+15)點法術傷害(會對遠程攻擊的目標傷害加倍)","name":"神經腐蝕","desc":"攻擊使目標中毒,在3秒內每秒受到140(+15)點法術傷害(會對遠程攻擊的目標傷害加倍)","potBelow":{"descRaw":"攻擊使目標中毒,在3秒內每秒受到125點法術傷害(會對遠程攻擊的目標傷害加倍)","desc":"攻擊使目標中毒,在3秒內每秒受到125點法術傷害(會對遠程攻擊的目標傷害加倍)"}},{"descRaw":"如果2秒內沒有主動攻擊過,每秒恢復最大生命4%<@ba.talpu>(+0.5%)的生命","name":"故土潮聲","desc":"如果2秒內沒有主動攻擊過,每秒恢復最大生命4%(+0.5%)的生命","potBelow":{"descRaw":"如果2秒內沒有主動攻擊過,每秒恢復最大生命3.5%的生命","desc":"如果2秒內沒有主動攻擊過,每秒恢復最大生命3.5%的生命"}}],"modules":[{"name":"“鹽與沙”","traitOverride":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","moduleDescRaw":"攻擊附帶<@ba.vup>10%攻擊力的法術傷害","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%","moduleDesc":"攻擊附帶10%攻擊力的法術傷害"}},{"name":"沙蝕","traitOverride":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","moduleDescRaw":"造成傷害時附帶相當於<@ba.kw>10%傷害的<$ba.dt.neural2>神經損傷","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%","moduleDesc":"造成傷害時附帶相當於10%傷害的神經損傷"}}]},"2/60/7/3":{"trait":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%"},"skills":[{"descRaw":"攻擊力<@ba.vup>+60%","name":"攻擊力強化·γ型","desc":"攻擊力+60%"},{"descRaw":"停止攻擊,攻擊力<@ba.vup>+40%,防禦力<@ba.vup>+70%,受到敵人普通攻擊時釋放尖刺對前方最多<@ba.vup>4名敵人進行一次遠程攻擊(每<@ba.vup>0.8秒最多觸發一次)","name":"護身尖刺","desc":"停止攻擊,攻擊力+40%,防禦力+70%,受到敵人普通攻擊時釋放尖刺對前方最多4名敵人進行一次遠程攻擊(每0.8秒最多觸發一次)"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+40%,攻擊速度<@ba.vup>+16,遠程攻擊不再降低攻擊力\n<@ba.rem>第二次及以後使用時能力加成變為最初的兩倍,且持續時間無限","name":"至高之術","desc":"攻擊範圍擴大,攻擊力+40%,攻擊速度+16,遠程攻擊不再降低攻擊力\n第二次及以後使用時能力加成變為最初的兩倍,且持續時間無限"}],"talents":[{"descRaw":"攻擊使目標中毒,在3秒內每秒受到140<@ba.talpu>(+15)點法術傷害(會對遠程攻擊的目標傷害加倍)","name":"神經腐蝕","desc":"攻擊使目標中毒,在3秒內每秒受到140(+15)點法術傷害(會對遠程攻擊的目標傷害加倍)","potBelow":{"descRaw":"攻擊使目標中毒,在3秒內每秒受到125點法術傷害(會對遠程攻擊的目標傷害加倍)","desc":"攻擊使目標中毒,在3秒內每秒受到125點法術傷害(會對遠程攻擊的目標傷害加倍)"}},{"descRaw":"如果2秒內沒有主動攻擊過,每秒恢復最大生命4%<@ba.talpu>(+0.5%)的生命","name":"故土潮聲","desc":"如果2秒內沒有主動攻擊過,每秒恢復最大生命4%(+0.5%)的生命","potBelow":{"descRaw":"如果2秒內沒有主動攻擊過,每秒恢復最大生命3.5%的生命","desc":"如果2秒內沒有主動攻擊過,每秒恢復最大生命3.5%的生命"}}],"modules":[{"name":"“鹽與沙”","traitOverride":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","moduleDescRaw":"攻擊附帶<@ba.vup>10%攻擊力的法術傷害","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%","moduleDesc":"攻擊附帶10%攻擊力的法術傷害"},"talentChanges":[{"descRaw":"攻擊使目標中毒,在3秒內每秒受到150<@ba.talpu>(+15)點法術傷害,可疊加4次(對會遠程攻擊的目標傷害加倍)","name":"神經腐蝕","desc":"攻擊使目標中毒,在3秒內每秒受到150(+15)點法術傷害,可疊加4次(對會遠程攻擊的目標傷害加倍)","potBelow":{"descRaw":"攻擊使目標中毒,在3秒內每秒受到135點法術傷害,可疊加4次(對會遠程攻擊的目標傷害加倍)","desc":"攻擊使目標中毒,在3秒內每秒受到135點法術傷害,可疊加4次(對會遠程攻擊的目標傷害加倍)"}}]},{"name":"沙蝕","traitOverride":{"descRaw":"可以進行<@ba.kw>遠程攻擊,但此時攻擊力降低至80%","moduleDescRaw":"造成傷害時附帶相當於<@ba.kw>10%傷害的<$ba.dt.neural2>神經損傷","desc":"可以進行遠程攻擊,但此時攻擊力降低至80%","moduleDesc":"造成傷害時附帶相當於10%傷害的神經損傷"},"talentChanges":[{"descRaw":"攻擊使目標中毒,在3秒內每秒受到315<@ba.talpu>(+15)點法術傷害(對會遠程攻擊的目標傷害加倍)。如果敵方單位處於<$ba.dt.neural2>神經損傷爆發期間,中毒傷害變為2.5倍且類型改為元素傷害","name":"神經腐蝕","desc":"攻擊使目標中毒,在3秒內每秒受到315(+15)點法術傷害(對會遠程攻擊的目標傷害加倍)。如果敵方單位處於神經損傷爆發期間,中毒傷害變為2.5倍且類型改為元素傷害","potBelow":{"descRaw":"攻擊使目標中毒,在3秒內每秒受到300點法術傷害(對會遠程攻擊的目標傷害加倍)。如果敵方單位處於<$ba.dt.neural2>神經損傷爆發期間,中毒傷害變為2.5倍且類型改為元素傷害","desc":"攻擊使目標中毒,在3秒內每秒受到300點法術傷害(對會遠程攻擊的目標傷害加倍)。如果敵方單位處於神經損傷爆發期間,中毒傷害變為2.5倍且類型改為元素傷害"}}]}]}}},"char_300_phenxi":{"name":"菲亞梅塔","moduleNames":{"uniequip_001_phenxi":{"name":"菲亞梅塔證章"},"uniequip_002_phenxi":{"name":"“律外”特種彈藥配給組"},"uniequip_003_phenxi":{"name":"漫長的旅途"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊造成<@ba.kw>群體物理傷害","desc":"攻擊造成群體物理傷害"},"skills":[{"descRaw":"攻擊距離<@ba.vup>+1,攻擊力<@ba.vup>+45%","name":"“你須直面”","desc":"攻擊距離+1,攻擊力+45%"},{"descRaw":"向前發射灼痕彈且每飛行一段距離在彈道上留下灼痕,到達攻擊範圍最遠距離時爆炸造成<@ba.vup>260%的物理傷害;之後灼痕依次爆炸造成<@ba.vup>130%的物理傷害","name":"“你須愧悔”","desc":"向前發射灼痕彈且每飛行一段距離在彈道上留下灼痕,到達攻擊範圍最遠距離時爆炸造成260%的物理傷害;之後灼痕依次爆炸造成130%的物理傷害"},{"descRaw":"持續固定攻擊範圍內正前方最遠一格,爆炸範圍<@ba.vup>擴大,攻擊力提升至<@ba.vup>110%,對目標位置附近小範圍內的敵人攻擊力額外提升至<@ba.vup>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110%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員110%攻擊力的傷害)"},"skills":[{"descRaw":"浮游單元<@ba.vup>+1,釋放浮游單元鎖定敵人攻擊,攻擊力<@ba.vup>+32%,攻擊速度<@ba.vup>+38\n<@ba.rem>浮游單元鎖敵後直至敵人被擊殺、自爆或技能結束後返回幹員身邊","name":"火花四濺","desc":"浮游單元+1,釋放浮游單元鎖定敵人攻擊,攻擊力+32%,攻擊速度+38\n浮游單元鎖敵後直至敵人被擊殺、自爆或技能結束後返回幹員身邊"},{"descRaw":"浮游單元<@ba.vup>+1,釋放浮游單元鎖定敵人攻擊,攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+45%\n<@ba.rem>浮游單元鎖敵後直至敵人被擊殺或自爆後返回幹員身邊\n<@ba.rem>持續時間無限","name":"電流翻湧","desc":"浮游單元+1,釋放浮游單元鎖定敵人攻擊,攻擊範圍擴大,攻擊力+45%\n浮游單元鎖敵後直至敵人被擊殺或自爆後返回幹員身邊\n持續時間無限"},{"descRaw":"停止攻擊,浮游單元<@ba.vup>+2,釋放浮游單元鎖定敵人攻擊,攻擊範圍<@ba.vup>擴大至整個戰場,攻擊力<@ba.vup>+55%,浮游單元攻擊附帶<@ba.vup>0.5秒<$ba.sluggish>停頓\n<@ba.rem>浮游單元鎖敵後直至敵人被擊殺、自爆或技能結束後返回幹員身邊","name":"澄淨閃耀","desc":"停止攻擊,浮游單元+2,釋放浮游單元鎖定敵人攻擊,攻擊範圍擴大至整個戰場,攻擊力+55%,浮游單元攻擊附帶0.5秒停頓\n浮游單元鎖敵後直至敵人被擊殺、自爆或技能結束後返回幹員身邊"}],"talents":[{"descRaw":"技能開啟後浮游單元攻擊時有10%機率自爆(回到幹員身邊)對小範圍敵人造成澄閃315%<@ba.talpu>(+15%)攻擊力的法術傷害","name":"信標的憤怒","desc":"技能開啟後浮游單元攻擊時有10%機率自爆(回到幹員身邊)對小範圍敵人造成澄閃315%(+15%)攻擊力的法術傷害","potBelow":{"descRaw":"技能開啟後浮游單元攻擊時有10%機率自爆(回到幹員身邊)對小範圍敵人造成澄閃300%攻擊力的法術傷害","desc":"技能開啟後浮游單元攻擊時有10%機率自爆(回到幹員身邊)對小範圍敵人造成澄閃300%攻擊力的法術傷害"}},{"descRaw":"自身與浮游單元無視敵人18<@ba.talpu>(+3)點法術抗性","name":"精準導流","desc":"自身與浮游單元無視敵人18(+3)點法術抗性","potBelow":{"descRaw":"自身與浮游單元無視敵人15點法術抗性","desc":"自身與浮游單元無視敵人15點法術抗性"}}],"modules":[{"name":"“辛勞之翼”","traitOverride":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(單元初始傷害提高,最高造成幹員110%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(單元初始傷害提高,最高造成幹員110%攻擊力的傷害)"},"talentChanges":[{"descRaw":"技能開啟後浮游單元攻擊時有10%機率自爆(回到幹員身邊)對小範圍敵人造成澄閃375%<@ba.talpu>(+15%)攻擊力的法術傷害","name":"信標的憤怒","desc":"技能開啟後浮游單元攻擊時有10%機率自爆(回到幹員身邊)對小範圍敵人造成澄閃375%(+15%)攻擊力的法術傷害","potBelow":{"descRaw":"技能開啟後浮游單元攻擊時有10%機率自爆(回到幹員身邊)對小範圍敵人造成澄閃360%攻擊力的法術傷害","desc":"技能開啟後浮游單元攻擊時有10%機率自爆(回到幹員身邊)對小範圍敵人造成澄閃360%攻擊力的法術傷害"}}]},{"name":"夢想終將實現","traitOverride":{"descRaw":"操作<@ba.kw>浮游單元造成<@ba.kw>法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員120%攻擊力的傷害)","desc":"操作浮游單元造成法術傷害\n單元攻擊同一敵人傷害提升(最高造成幹員120%攻擊力的傷害)"},"talentChanges":[{"descRaw":"自身與浮游單元無視敵人23<@ba.talpu>(+3)點法術抗性","name":"精準導流","desc":"自身與浮游單元無視敵人23(+3)點法術抗性","potBelow":{"descRaw":"自身與浮游單元無視敵人20點法術抗性","desc":"自身與浮游單元無視敵人20點法術抗性"}}]}]}}},"char_400_weedy":{"name":"溫蒂","subProfessionName":"推擊手","moduleNames":{"uniequip_001_weedy":{"name":"溫蒂證章"},"uniequip_002_weedy":{"name":"仿生海龍改型"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人\n可以放置於遠程位","desc":"同時攻擊阻擋的所有敵人\n可以放置於遠程位"},"skills":[{"descRaw":"下次攻擊會把目標往攻擊方向<@ba.vup>中等力度地推開,造成相當於攻擊力<@ba.vup>120%的物理傷害並令其<$ba.stun>暈眩<@ba.vup>0.8秒","name":"炮管敲擊","desc":"下次攻擊會把目標往攻擊方向中等力度地推開,造成相當於攻擊力120%的物理傷害並令其暈眩0.8秒"},{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+140%,攻擊距離<@ba.vup>+1格且切換為遠程群體攻擊,且會把擊中目標<@ba.vup>小力地推開\n<@ba.rem>持續時間無限","desc":"攻擊間隔增大,攻擊力+140%,攻擊距離+1格且切換為遠程群體攻擊,且會把擊中目標小力地推開\n持續時間無限"},{"descRaw":"立即發射一個壓縮液氮炮,造成相當於攻擊力<@ba.vup>290%的群體法術傷害並將敵人<@ba.vup>中等力度地推開,令其<@ba.vup>5秒內移動時受到正比於距離的<@ba.vup>真實傷害;<@ba.rem>如果蓄水炮在周圍4格內的話也會同樣進行發射","desc":"立即發射一個壓縮液氮炮,造成相當於攻擊力290%的群體法術傷害並將敵人中等力度地推開,令其5秒內移動時受到正比於距離的真實傷害;如果蓄水炮在周圍4格內的話也會同樣進行發射"}],"talents":[{"descRaw":"可以使用一個持續20秒的蓄水炮,能攻擊單個敵人並將其小力度地推開","desc":"可以使用一個持續20秒的蓄水炮,能攻擊單個敵人並將其小力度地推開"},{"descRaw":"蓄水炮普通攻擊和技能的推力增加一級,且在溫蒂周圍4格內時令其每3秒獲得1點技力","name":"蓄水炮強化","desc":"蓄水炮普通攻擊和技能的推力增加一級,且在溫蒂周圍4格內時令其每3秒獲得1點技力"}]},"2/60/7/1":{"trait":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人\n可以放置於遠程位","desc":"同時攻擊阻擋的所有敵人\n可以放置於遠程位"},"skills":[{"descRaw":"下次攻擊會把目標往攻擊方向<@ba.vup>中等力度地推開,造成相當於攻擊力<@ba.vup>135%的物理傷害並令其<$ba.stun>暈眩<@ba.vup>0.9秒","name":"炮管敲擊","desc":"下次攻擊會把目標往攻擊方向中等力度地推開,造成相當於攻擊力135%的物理傷害並令其暈眩0.9秒"},{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+170%,攻擊距離<@ba.vup>+1格且切換為遠程群體攻擊,且會把擊中目標<@ba.vup>小力地推開\n<@ba.rem>持續時間無限","desc":"攻擊間隔增大,攻擊力+170%,攻擊距離+1格且切換為遠程群體攻擊,且會把擊中目標小力地推開\n持續時間無限"},{"descRaw":"立即發射一個壓縮液氮炮,造成相當於攻擊力<@ba.vup>320%的群體法術傷害並將敵人<@ba.vup>較大力地推開,令其<@ba.vup>6秒內移動時受到正比於距離的<@ba.vup>真實傷害;<@ba.rem>如果蓄水炮在周圍4格內的話也會同樣進行發射","desc":"立即發射一個壓縮液氮炮,造成相當於攻擊力320%的群體法術傷害並將敵人較大力地推開,令其6秒內移動時受到正比於距離的真實傷害;如果蓄水炮在周圍4格內的話也會同樣進行發射"}],"talents":[{"descRaw":"可以使用一個持續20秒的蓄水炮,能攻擊單個敵人並將其小力度地推開","desc":"可以使用一個持續20秒的蓄水炮,能攻擊單個敵人並將其小力度地推開"},{"descRaw":"蓄水炮普通攻擊和技能的推力增加一級,且在溫蒂周圍4格內時令其每3秒獲得1點技力","name":"蓄水炮強化","desc":"蓄水炮普通攻擊和技能的推力增加一級,且在溫蒂周圍4格內時令其每3秒獲得1點技力"}],"modules":[{"name":"仿生海龍改型","traitOverride":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人\n可以放置於遠程位,並返還該次部署費用的一半","desc":"同時攻擊阻擋的所有敵人\n可以放置於遠程位,並返還該次部署費用的一半"}},{"traitOverride":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人,阻擋2個及以上敵人時自身推力增加一級\n可以放置於遠程位","desc":"同時攻擊阻擋的所有敵人,阻擋2個及以上敵人時自身推力增加一級\n可以放置於遠程位"}}]},"2/60/7/3":{"trait":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人\n可以放置於遠程位","desc":"同時攻擊阻擋的所有敵人\n可以放置於遠程位"},"skills":[{"descRaw":"下次攻擊會把目標往攻擊方向<@ba.vup>中等力度地推開,造成相當於攻擊力<@ba.vup>135%的物理傷害並令其<$ba.stun>暈眩<@ba.vup>0.9秒","name":"炮管敲擊","desc":"下次攻擊會把目標往攻擊方向中等力度地推開,造成相當於攻擊力135%的物理傷害並令其暈眩0.9秒"},{"descRaw":"攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+170%,攻擊距離<@ba.vup>+1格且切換為遠程群體攻擊,且會把擊中目標<@ba.vup>小力地推開\n<@ba.rem>持續時間無限","desc":"攻擊間隔增大,攻擊力+170%,攻擊距離+1格且切換為遠程群體攻擊,且會把擊中目標小力地推開\n持續時間無限"},{"descRaw":"立即發射一個壓縮液氮炮,造成相當於攻擊力<@ba.vup>320%的群體法術傷害並將敵人<@ba.vup>較大力地推開,令其<@ba.vup>6秒內移動時受到正比於距離的<@ba.vup>真實傷害;<@ba.rem>如果蓄水炮在周圍4格內的話也會同樣進行發射","desc":"立即發射一個壓縮液氮炮,造成相當於攻擊力320%的群體法術傷害並將敵人較大力地推開,令其6秒內移動時受到正比於距離的真實傷害;如果蓄水炮在周圍4格內的話也會同樣進行發射"}],"talents":[{"descRaw":"可以使用一個持續20秒的蓄水炮,能攻擊單個敵人並將其小力度地推開","desc":"可以使用一個持續20秒的蓄水炮,能攻擊單個敵人並將其小力度地推開"},{"descRaw":"蓄水炮普通攻擊和技能的推力增加一級,且在溫蒂周圍4格內時令其每3秒獲得1點技力","name":"蓄水炮強化","desc":"蓄水炮普通攻擊和技能的推力增加一級,且在溫蒂周圍4格內時令其每3秒獲得1點技力"}],"modules":[{"name":"仿生海龍改型","traitOverride":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人\n可以放置於遠程位,並返還該次部署費用的一半","desc":"同時攻擊阻擋的所有敵人\n可以放置於遠程位,並返還該次部署費用的一半"},"talentChanges":[{"descRaw":"蓄水炮普通攻擊和技能的推力增加一級,且在溫蒂周圍4格內時令其每2秒獲得1點技力,攻擊力額外+20%","name":"蓄水炮強化","desc":"蓄水炮普通攻擊和技能的推力增加一級,且在溫蒂周圍4格內時令其每2秒獲得1點技力,攻擊力額外+20%"}]},{"traitOverride":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人,阻擋2個及以上敵人時自身推力增加一級\n可以放置於遠程位","desc":"同時攻擊阻擋的所有敵人,阻擋2個及以上敵人時自身推力增加一級\n可以放置於遠程位"},"talentChanges":[{"descRaw":"可以使用一個持續20秒的蓄水砲,能攻擊單一敵人並將其小力度地推開,蓄水砲的再部署時間減少8秒","desc":"可以使用一個持續20秒的蓄水砲,能攻擊單一敵人並將其小力度地推開,蓄水砲的再部署時間減少8秒"}]}]}}},"char_416_zumama":{"subProfessionName":"決戰者","moduleNames":{"uniequip_001_zumama":{"name":"森蚺證章"},"uniequip_002_zumama":{"name":"祖瑪瑪的工具箱"},"uniequip_003_zumama":{"name":"“小小的醜東西”"},"uniequip_004_zumama":{"name":"森蚺特限證章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"只有阻擋敵人時才能夠回復技力","desc":"只有阻擋敵人時才能夠回復技力"},"skills":[{"descRaw":"攻擊力<@ba.vup>+14%,防禦力<@ba.vup>+14%","name":"輕型掛斧","desc":"攻擊力+14%,防禦力+14%"},{"descRaw":"攻擊間隔<@ba.vdown>略微增大,攻擊力<@ba.vup>+100%,技能期間持續使阻擋的敵人全部<$ba.stun>暈眩","name":"震懾劈砍","desc":"攻擊間隔略微增大,攻擊力+100%,技能期間持續使阻擋的敵人全部暈眩"},{"descRaw":"攻擊力<@ba.vup>+140%,防禦力<@ba.vup>+90%,阻擋數<@ba.vup>+2,每秒恢復<@ba.vup>3%生命\n<@ba.rem>技能結束後自身<$ba.stun>暈眩5秒","name":"鋼鐵意志","desc":"攻擊力+140%,防禦力+90%,阻擋數+2,每秒恢復3%生命\n技能結束後自身暈眩5秒"}],"talents":[{"descRaw":"生命值高於一半時,攻擊造成117%<@ba.talpu>(+2%)傷害;生命值不高於一半時,獲得22%<@ba.talpu>(+2%)的<$ba.protect>庇護","name":"勇冠三軍","desc":"生命值高於一半時,攻擊造成117%(+2%)傷害;生命值不高於一半時,獲得22%(+2%)的庇護","potBelow":{"descRaw":"生命值高於一半時,攻擊造成115%傷害;生命值不高於一半時,獲得20%的<$ba.protect>庇護","desc":"生命值高於一半時,攻擊造成115%傷害;生命值不高於一半時,獲得20%的庇護"}},{"descRaw":"阻擋敵人時技力回復速度+0.2/秒","name":"愈戰愈勇","desc":"阻擋敵人時技力回復速度+0.2/秒"}]},"2/60/7/1":{"trait":{"descRaw":"只有阻擋敵人時才能夠回復技力","desc":"只有阻擋敵人時才能夠回復技力"},"skills":[{"descRaw":"攻擊力<@ba.vup>+18%,防禦力<@ba.vup>+18%","name":"輕型掛斧","desc":"攻擊力+18%,防禦力+18%"},{"descRaw":"攻擊間隔<@ba.vdown>略微增大,攻擊力<@ba.vup>+130%,技能期間持續使阻擋的敵人全部<$ba.stun>暈眩","name":"震懾劈砍","desc":"攻擊間隔略微增大,攻擊力+130%,技能期間持續使阻擋的敵人全部暈眩"},{"descRaw":"攻擊力<@ba.vup>+170%,防禦力<@ba.vup>+120%,阻擋數<@ba.vup>+2,每秒恢復<@ba.vup>3%生命\n<@ba.rem>技能結束後自身<$ba.stun>暈眩5秒","name":"鋼鐵意志","desc":"攻擊力+170%,防禦力+120%,阻擋數+2,每秒恢復3%生命\n技能結束後自身暈眩5秒"}],"talents":[{"descRaw":"生命值高於一半時,攻擊造成117%<@ba.talpu>(+2%)傷害;生命值不高於一半時,獲得22%<@ba.talpu>(+2%)的<$ba.protect>庇護","name":"勇冠三軍","desc":"生命值高於一半時,攻擊造成117%(+2%)傷害;生命值不高於一半時,獲得22%(+2%)的庇護","potBelow":{"descRaw":"生命值高於一半時,攻擊造成115%傷害;生命值不高於一半時,獲得20%的<$ba.protect>庇護","desc":"生命值高於一半時,攻擊造成115%傷害;生命值不高於一半時,獲得20%的庇護"}},{"descRaw":"阻擋敵人時技力回復速度+0.2/秒","name":"愈戰愈勇","desc":"阻擋敵人時技力回復速度+0.2/秒"}],"modules":[{"name":"祖瑪瑪的工具箱","traitOverride":{"descRaw":"緩慢回復技力,只有阻擋敵人時恢復技力回復速度","desc":"緩慢回復技力,只有阻擋敵人時恢復技力回復速度"}},{"name":"“小小的醜東西”","traitOverride":{"descRaw":"不阻擋敵人時無法自我回復技力,阻擋敵人時恢復技力回復速度且攻擊力+15%,防禦力+15%","desc":"不阻擋敵人時無法自我回復技力,阻擋敵人時恢復技力回復速度且攻擊力+15%,防禦力+15%"}},{"name":"森蚺特限證章","traitOverride":{"descRaw":"只有阻擋敵人時才能夠回復技力","moduleDescRaw":"在<@ba.kw>生息演算中,擁有食物效果時可以回復技力,且開啟技能時會吸引大範圍的敵人走向自身所在位置","desc":"只有阻擋敵人時才能夠回復技力","moduleDesc":"在生息演算中,擁有食物效果時可以回復技力,且開啟技能時會吸引大範圍的敵人走向自身所在位置"}}]},"2/60/7/3":{"trait":{"descRaw":"只有阻擋敵人時才能夠回復技力","desc":"只有阻擋敵人時才能夠回復技力"},"skills":[{"descRaw":"攻擊力<@ba.vup>+18%,防禦力<@ba.vup>+18%","name":"輕型掛斧","desc":"攻擊力+18%,防禦力+18%"},{"descRaw":"攻擊間隔<@ba.vdown>略微增大,攻擊力<@ba.vup>+130%,技能期間持續使阻擋的敵人全部<$ba.stun>暈眩","name":"震懾劈砍","desc":"攻擊間隔略微增大,攻擊力+130%,技能期間持續使阻擋的敵人全部暈眩"},{"descRaw":"攻擊力<@ba.vup>+170%,防禦力<@ba.vup>+120%,阻擋數<@ba.vup>+2,每秒恢復<@ba.vup>3%生命\n<@ba.rem>技能結束後自身<$ba.stun>暈眩5秒","name":"鋼鐵意志","desc":"攻擊力+170%,防禦力+120%,阻擋數+2,每秒恢復3%生命\n技能結束後自身暈眩5秒"}],"talents":[{"descRaw":"生命值高於一半時,攻擊造成117%<@ba.talpu>(+2%)傷害;生命值不高於一半時,獲得22%<@ba.talpu>(+2%)的<$ba.protect>庇護","name":"勇冠三軍","desc":"生命值高於一半時,攻擊造成117%(+2%)傷害;生命值不高於一半時,獲得22%(+2%)的庇護","potBelow":{"descRaw":"生命值高於一半時,攻擊造成115%傷害;生命值不高於一半時,獲得20%的<$ba.protect>庇護","desc":"生命值高於一半時,攻擊造成115%傷害;生命值不高於一半時,獲得20%的庇護"}},{"descRaw":"阻擋敵人時技力回復速度+0.2/秒","name":"愈戰愈勇","desc":"阻擋敵人時技力回復速度+0.2/秒"}],"modules":[{"name":"祖瑪瑪的工具箱","traitOverride":{"descRaw":"緩慢回復技力,只有阻擋敵人時恢復技力回復速度","desc":"緩慢回復技力,只有阻擋敵人時恢復技力回復速度"},"talentChanges":[{"descRaw":"阻擋敵人時技力回復速度+0.55/秒","name":"愈戰愈勇","desc":"阻擋敵人時技力回復速度+0.55/秒"}]},{"name":"“小小的醜東西”","traitOverride":{"descRaw":"不阻擋敵人時無法自我回復技力,阻擋敵人時恢復技力回復速度且攻擊力+15%,防禦力+15%","desc":"不阻擋敵人時無法自我回復技力,阻擋敵人時恢復技力回復速度且攻擊力+15%,防禦力+15%"},"talentChanges":[{"descRaw":"生命值高於一半時,攻擊造成125%<@ba.talpu>(+2%)傷害;生命值不高於一半時,獲得30%<@ba.talpu>(+2%)的<$ba.protect>庇護","name":"勇冠三軍","desc":"生命值高於一半時,攻擊造成125%(+2%)傷害;生命值不高於一半時,獲得30%(+2%)的庇護","potBelow":{"descRaw":"生命值高於一半時,攻擊造成123%傷害;生命值不高於一半時,獲得28%的<$ba.protect>庇護","desc":"生命值高於一半時,攻擊造成123%傷害;生命值不高於一半時,獲得28%的庇護"}}]},{"name":"森蚺特限證章","traitOverride":{"descRaw":"只有阻擋敵人時才能夠回復技力","moduleDescRaw":"在<@ba.kw>生息演算中,擁有食物效果時可以回復技力,且開啟技能時會吸引大範圍的敵人走向自身所在位置"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rms":{"2/1/4/0":{"trait":{"descRaw":"技能發動期間阻擋數變為0","desc":"技能發動期間阻擋數變為0"},"skills":[{"descRaw":"停止攻擊,持續時間內回復總共<@ba.vup>18點部署費用","name":"支援號令·γ型","desc":"停止攻擊,持續時間內回復總共18點部署費用"},{"descRaw":"停止攻擊,持續時間內回復總共<@ba.vup>20點部署費用;將軍旗擲向範圍內生命比例最低的幹員所在位置,使其防禦力<@ba.vup>+22%且每秒恢復相當於琴柳攻擊力<@ba.vup>22%的生命值。技能結束時收回軍旗。","name":"信仰傳承","desc":"停止攻擊,持續時間內回復總共20點部署費用;將軍旗擲向範圍內生命比例最低的幹員所在位置,使其防禦力+22%且每秒恢復相當於琴柳攻擊力22%的生命值。技能結束時收回軍旗。"},{"descRaw":"停止攻擊,立即回復<@ba.vup>10點部署費用,將軍旗擲向地面敵人所在位置,並對周圍造成<@ba.vup>200%的物理傷害和<@ba.vup>3秒暈眩;期間軍旗周圍8格敵人受到<$ba.sluggish>停頓和<@ba.vup>20%的<$ba.fragile>脆弱效果。技能結束時收回軍旗。","name":"光輝旗幟","desc":"停止攻擊,立即回復10點部署費用,將軍旗擲向地面敵人所在位置,並對周圍造成200%的物理傷害和3秒暈眩;期間軍旗周圍8格敵人受到停頓和20%的脆弱效果。技能結束時收回軍旗。"}],"talents":[{"descRaw":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+12<@ba.talpu>(+2),敵人的攻擊速度-12<@ba.talpu>(+2)","desc":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+12(+2),敵人的攻擊速度-12(+2)","potBelow":{"descRaw":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+10,敵人的攻擊速度-10","desc":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+10,敵人的攻擊速度-10"}},{"descRaw":"部署後,下一名部署的幹員費用-2","desc":"部署後,下一名部署的幹員費用-2"}]},"2/60/7/1":{"trait":{"descRaw":"技能發動期間阻擋數變為0","desc":"技能發動期間阻擋數變為0"},"skills":[{"descRaw":"停止攻擊,持續時間內回復總共<@ba.vup>18點部署費用","name":"支援號令·γ型","desc":"停止攻擊,持續時間內回復總共18點部署費用"},{"descRaw":"停止攻擊,持續時間內回復總共<@ba.vup>20點部署費用;將軍旗擲向範圍內生命比例最低的幹員所在位置,使其防禦力<@ba.vup>+35%且每秒恢復相當於琴柳攻擊力<@ba.vup>35%的生命值。技能結束時收回軍旗。","name":"信仰傳承","desc":"停止攻擊,持續時間內回復總共20點部署費用;將軍旗擲向範圍內生命比例最低的幹員所在位置,使其防禦力+35%且每秒恢復相當於琴柳攻擊力35%的生命值。技能結束時收回軍旗。"},{"descRaw":"停止攻擊,立即回復<@ba.vup>10點部署費用,將軍旗擲向地面敵人所在位置,並對周圍造成<@ba.vup>240%的物理傷害和<@ba.vup>3秒暈眩;期間軍旗周圍8格敵人受到<$ba.sluggish>停頓和<@ba.vup>25%的<$ba.fragile>脆弱效果。技能結束時收回軍旗。","name":"光輝旗幟","desc":"停止攻擊,立即回復10點部署費用,將軍旗擲向地面敵人所在位置,並對周圍造成240%的物理傷害和3秒暈眩;期間軍旗周圍8格敵人受到停頓和25%的脆弱效果。技能結束時收回軍旗。"}],"talents":[{"descRaw":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+12<@ba.talpu>(+2),敵人的攻擊速度-12<@ba.talpu>(+2)","desc":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+12(+2),敵人的攻擊速度-12(+2)","potBelow":{"descRaw":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+10,敵人的攻擊速度-10","desc":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+10,敵人的攻擊速度-10"}},{"descRaw":"部署後,下一名部署的幹員費用-2","desc":"部署後,下一名部署的幹員費用-2"}],"modules":[{"traitOverride":{"descRaw":"技能發動期間阻擋數變為0,但使身前一名幹員阻擋數<@ba.kw>+1","desc":"技能發動期間阻擋數變為0,但使身前一名幹員阻擋數+1"}},{"name":"“友誼萬歲”","traitOverride":{"descRaw":"技能發動期間阻擋數變為0,但獲得<$ba.camou>迷彩","desc":"技能發動期間阻擋數變為0,但獲得迷彩"}}]},"2/60/7/3":{"trait":{"descRaw":"技能發動期間阻擋數變為0","desc":"技能發動期間阻擋數變為0"},"skills":[{"descRaw":"停止攻擊,持續時間內回復總共<@ba.vup>18點部署費用","name":"支援號令·γ型","desc":"停止攻擊,持續時間內回復總共18點部署費用"},{"descRaw":"停止攻擊,持續時間內回復總共<@ba.vup>20點部署費用;將軍旗擲向範圍內生命比例最低的幹員所在位置,使其防禦力<@ba.vup>+35%且每秒恢復相當於琴柳攻擊力<@ba.vup>35%的生命值。技能結束時收回軍旗。","name":"信仰傳承","desc":"停止攻擊,持續時間內回復總共20點部署費用;將軍旗擲向範圍內生命比例最低的幹員所在位置,使其防禦力+35%且每秒恢復相當於琴柳攻擊力35%的生命值。技能結束時收回軍旗。"},{"descRaw":"停止攻擊,立即回復<@ba.vup>10點部署費用,將軍旗擲向地面敵人所在位置,並對周圍造成<@ba.vup>240%的物理傷害和<@ba.vup>3秒暈眩;期間軍旗周圍8格敵人受到<$ba.sluggish>停頓和<@ba.vup>25%的<$ba.fragile>脆弱效果。技能結束時收回軍旗。","name":"光輝旗幟","desc":"停止攻擊,立即回復10點部署費用,將軍旗擲向地面敵人所在位置,並對周圍造成240%的物理傷害和3秒暈眩;期間軍旗周圍8格敵人受到停頓和25%的脆弱效果。技能結束時收回軍旗。"}],"talents":[{"descRaw":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+12<@ba.talpu>(+2),敵人的攻擊速度-12<@ba.talpu>(+2)","desc":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+12(+2),敵人的攻擊速度-12(+2)","potBelow":{"descRaw":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+10,敵人的攻擊速度-10","desc":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+10,敵人的攻擊速度-10"}},{"descRaw":"部署後,下一名部署的幹員費用-2","desc":"部署後,下一名部署的幹員費用-2"}],"modules":[{"traitOverride":{"descRaw":"技能發動期間阻擋數變為0,但使身前一名幹員阻擋數<@ba.kw>+1","desc":"技能發動期間阻擋數變為0,但使身前一名幹員阻擋數+1"},"talentChanges":[{"descRaw":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+15<@ba.talpu>(+2),敵人的攻擊速度-15<@ba.talpu>(+2)","desc":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+15(+2),敵人的攻擊速度-15(+2)","potBelow":{"descRaw":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+13,敵人的攻擊速度-13","desc":"部署時自身持有軍旗;軍旗周圍8格的幹員攻擊速度+13,敵人的攻擊速度-13"}}]},{"name":"“友誼萬歲”","traitOverride":{"descRaw":"技能發動期間阻擋數變為0,但獲得<$ba.camou>迷彩","desc":"技能發動期間阻擋數變為0,但獲得迷彩"},"talentChanges":[{"descRaw":"部署後,下一名部署的幹員費用-2,若該幹員為地面幹員,則部署後獲得2點部署費用","desc":"部署後,下一名部署的幹員費用-2,若該幹員為地面幹員,則部署後獲得2點部署費用"}]}]}}},"char_485_pallas":{"moduleNames":{"uniequip_001_pallas":{"name":"帕拉斯證章"},"uniequip_002_pallas":{"name":"“故鄉的山岩”"},"uniequip_003_pallas":{"name":"“赫里亞之輝”"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"可以攻擊到<@ba.kw>較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%","desc":"可以攻擊到較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%"},"skills":[{"descRaw":"下次攻擊造成相當於攻擊力<@ba.vup>125%的物理傷害,並連續攻擊兩次","name":"勝利的連擊","desc":"下次攻擊造成相當於攻擊力125%的物理傷害,並連續攻擊兩次"},{"descRaw":"攻擊範圍向前延伸一格,攻擊力<@ba.vup>+35%,每次攻擊有<@ba.vup>60%機率使目標<$ba.stun>暈眩<@ba.vup>0.2秒","name":"信念的長鞭","desc":"攻擊範圍向前延伸一格,攻擊力+35%,每次攻擊有60%機率使目標暈眩0.2秒"},{"descRaw":"攻擊力<@ba.vup>+55%,額外攻擊兩個目標,身前一格為近戰位並部署我方幹員時使其獲得以下增益:生命值高於<@ba.vup>80%獲得<@ba.vup>+35%攻擊力的<$ba.strong>精力充沛、防禦力<@ba.vup>+20%、阻擋數<@ba.vup>+1(若身前一格不存在幹員或不為近戰位時,該效果由自身獲得)","desc":"攻擊力+55%,額外攻擊兩個目標,身前一格為近戰位並部署我方幹員時使其獲得以下增益:生命值高於80%獲得+35%攻擊力的精力充沛、防禦力+20%、阻擋數+1(若身前一格不存在幹員或不為近戰位時,該效果由自身獲得)"}],"talents":[{"descRaw":"在場時,所有【米諾斯】幹員生命值高於80%時獲得+25%攻擊力的<$ba.strong>精力充沛","name":"英雄的誕生","desc":"在場時,所有【米諾斯】幹員生命值高於80%時獲得+25%攻擊力的精力充沛"},{"descRaw":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復45<@ba.talpu>(+5)點生命值","name":"女神的振奮","desc":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復45(+5)點生命值","potBelow":{"descRaw":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復40點生命值","desc":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復40點生命值"}}]},"2/60/7/1":{"trait":{"descRaw":"可以攻擊到<@ba.kw>較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%","desc":"可以攻擊到較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%"},"skills":[{"descRaw":"下次攻擊造成相當於攻擊力<@ba.vup>145%的物理傷害,並連續攻擊兩次","name":"勝利的連擊","desc":"下次攻擊造成相當於攻擊力145%的物理傷害,並連續攻擊兩次"},{"descRaw":"攻擊範圍向前延伸一格,攻擊力<@ba.vup>+50%,每次攻擊有<@ba.vup>70%機率使目標<$ba.stun>暈眩<@ba.vup>0.2秒","name":"信念的長鞭","desc":"攻擊範圍向前延伸一格,攻擊力+50%,每次攻擊有70%機率使目標暈眩0.2秒"},{"descRaw":"攻擊力<@ba.vup>+70%,額外攻擊兩個目標,身前一格為近戰位並部署我方幹員時使其獲得以下增益:生命值高於<@ba.vup>80%獲得<@ba.vup>+40%攻擊力的<$ba.strong>精力充沛、防禦力<@ba.vup>+25%、阻擋數<@ba.vup>+1(若身前一格不存在幹員或不為近戰位時,該效果由自身獲得)","desc":"攻擊力+70%,額外攻擊兩個目標,身前一格為近戰位並部署我方幹員時使其獲得以下增益:生命值高於80%獲得+40%攻擊力的精力充沛、防禦力+25%、阻擋數+1(若身前一格不存在幹員或不為近戰位時,該效果由自身獲得)"}],"talents":[{"descRaw":"在場時,所有【米諾斯】幹員生命值高於80%時獲得+25%攻擊力的<$ba.strong>精力充沛","name":"英雄的誕生","desc":"在場時,所有【米諾斯】幹員生命值高於80%時獲得+25%攻擊力的精力充沛"},{"descRaw":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復45<@ba.talpu>(+5)點生命值","name":"女神的振奮","desc":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復45(+5)點生命值","potBelow":{"descRaw":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復40點生命值","desc":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復40點生命值"}}],"modules":[{"name":"“故鄉的山岩”","traitOverride":{"descRaw":"可以攻擊到<@ba.kw>較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至<@ba.kw>130%","desc":"可以攻擊到較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至130%"}},{"name":"“赫里亞之輝”","traitOverride":{"descRaw":"可以攻擊到<@ba.kw>較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%","moduleDescRaw":"可以額外部署在遠程位","desc":"可以攻擊到較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%","moduleDesc":"可以額外部署在遠程位"}}]},"2/60/7/3":{"trait":{"descRaw":"可以攻擊到<@ba.kw>較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%","desc":"可以攻擊到較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%"},"skills":[{"descRaw":"下次攻擊造成相當於攻擊力<@ba.vup>145%的物理傷害,並連續攻擊兩次","name":"勝利的連擊","desc":"下次攻擊造成相當於攻擊力145%的物理傷害,並連續攻擊兩次"},{"descRaw":"攻擊範圍向前延伸一格,攻擊力<@ba.vup>+50%,每次攻擊有<@ba.vup>70%機率使目標<$ba.stun>暈眩<@ba.vup>0.2秒","name":"信念的長鞭","desc":"攻擊範圍向前延伸一格,攻擊力+50%,每次攻擊有70%機率使目標暈眩0.2秒"},{"descRaw":"攻擊力<@ba.vup>+70%,額外攻擊兩個目標,身前一格為近戰位並部署我方幹員時使其獲得以下增益:生命值高於<@ba.vup>80%獲得<@ba.vup>+40%攻擊力的<$ba.strong>精力充沛、防禦力<@ba.vup>+25%、阻擋數<@ba.vup>+1(若身前一格不存在幹員或不為近戰位時,該效果由自身獲得)","desc":"攻擊力+70%,額外攻擊兩個目標,身前一格為近戰位並部署我方幹員時使其獲得以下增益:生命值高於80%獲得+40%攻擊力的精力充沛、防禦力+25%、阻擋數+1(若身前一格不存在幹員或不為近戰位時,該效果由自身獲得)"}],"talents":[{"descRaw":"在場時,所有【米諾斯】幹員生命值高於80%時獲得+25%攻擊力的<$ba.strong>精力充沛","name":"英雄的誕生","desc":"在場時,所有【米諾斯】幹員生命值高於80%時獲得+25%攻擊力的精力充沛"},{"descRaw":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復45<@ba.talpu>(+5)點生命值","name":"女神的振奮","desc":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復45(+5)點生命值","potBelow":{"descRaw":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復40點生命值","desc":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復40點生命值"}}],"modules":[{"name":"“故鄉的山岩”","traitOverride":{"descRaw":"可以攻擊到<@ba.kw>較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至<@ba.kw>130%","desc":"可以攻擊到較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至130%"},"talentChanges":[{"descRaw":"在場時,所有【米諾斯】幹員生命值高於50%時獲得+30%攻擊力的<$ba.strong>精力充沛","name":"英雄的誕生","desc":"在場時,所有【米諾斯】幹員生命值高於50%時獲得+30%攻擊力的精力充沛"}]},{"name":"“赫里亞之輝”","traitOverride":{"descRaw":"可以攻擊到<@ba.kw>較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%","moduleDescRaw":"可以額外部署在遠程位","desc":"可以攻擊到較遠敵人,攻擊自身未阻擋的敵人時攻擊力提升至120%","moduleDesc":"可以額外部署在遠程位"},"talentChanges":[null,{"descRaw":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復65<@ba.talpu>(+5)點生命值並使所有【米諾斯】幹員額外恢復40點生命值","name":"女神的振奮","desc":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復65(+5)點生命值並使所有【米諾斯】幹員額外恢復40點生命值","potBelow":{"descRaw":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復60點生命值並使所有【米諾斯】幹員額外恢復40點生命值","desc":"每攻擊一名敵人時為自身與身前一格的我方幹員恢復60點生命值並使所有【米諾斯】幹員額外恢復40點生命值"}}]}]}}},"char_1013_chen2":{"name":"假日威龍陳","moduleNames":{"uniequip_001_chen2":{"name":"假日威龍陳證章"},"uniequip_002_chen2":{"name":"沙灘戰鬥套裝"},"uniequip_003_chen2":{"name":"假期的最後一天"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊範圍內的<@ba.kw>所有敵人,對自己前方一橫排的敵人攻擊力提升至150%","desc":"攻擊範圍內的所有敵人,對自己前方一橫排的敵人攻擊力提升至150%"},"skills":[{"descRaw":"攻擊力<@ba.vup>+55%,攻擊時對攻擊範圍內的所有敵人應用特性加成\n<@ba.rem>攻擊裝有4發彈藥,打完後結束(可隨時停止技能)","name":"高壓衝擊","desc":"攻擊力+55%,攻擊時對攻擊範圍內的所有敵人應用特性加成\n攻擊裝有4發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"攻擊力<@ba.vup>+50%,每次攻擊在範圍內生成持續5秒的黏液,地面敵人經過時移動速度<@ba.vup>-20%、防禦力<@ba.vup>-100(不疊加),<$ba.charged>蓄力額外效果:改為20發彈藥\n<@ba.rem>攻擊裝有8發彈藥,打完後結束(可隨時停止技能)","desc":"攻擊力+50%,每次攻擊在範圍內生成持續5秒的黏液,地面敵人經過時移動速度-20%、防禦力-100(不疊加),蓄力額外效果:改為20發彈藥\n攻擊裝有8發彈藥,打完後結束(可隨時停止技能)"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+55%,攻擊造成兩次傷害,對攻擊範圍內的所有敵人應用特性加成,每次攻擊在範圍內生成持續5秒的黏液,地面敵人經過時移動速度<@ba.vup>-30%、防禦力<@ba.vup>-150(不疊加)\n<@ba.rem>攻擊裝有32發彈藥,每次攻擊消耗2發,打完後結束(可隨時停止技能)","name":"“假日風暴”","desc":"攻擊範圍擴大,攻擊力+55%,攻擊造成兩次傷害,對攻擊範圍內的所有敵人應用特性加成,每次攻擊在範圍內生成持續5秒的黏液,地面敵人經過時移動速度-30%、防禦力-150(不疊加)\n攻擊裝有32發彈藥,每次攻擊消耗2發,打完後結束(可隨時停止技能)"}],"talents":[{"descRaw":"在場時自身彈藥類技能攻擊時22%<@ba.talpu>(+2%)機率不消耗對應彈藥,其他【狙擊】幹員的彈藥類技能改為10%機率不消耗(同類效果取最高)","name":"節約風氣","desc":"在場時自身彈藥類技能攻擊時22%(+2%)機率不消耗對應彈藥,其他【狙擊】幹員的彈藥類技能改為10%機率不消耗(同類效果取最高)","potBelow":{"descRaw":"在場時自身彈藥類技能攻擊時20%機率不消耗對應彈藥,其他【狙擊】幹員的彈藥類技能改為10%機率不消耗(同類效果取最高)","desc":"在場時自身彈藥類技能攻擊時20%機率不消耗對應彈藥,其他【狙擊】幹員的彈藥類技能改為10%機率不消耗(同類效果取最高)"}},{"descRaw":"攻擊速度+8,當場地中存在水地形時改為攻擊速度+12","name":"假日餘韻","desc":"攻擊速度+8,當場地中存在水地形時改為攻擊速度+12"}]},"2/60/7/1":{"trait":{"descRaw":"攻擊範圍內的<@ba.kw>所有敵人,對自己前方一橫排的敵人攻擊力提升至150%","desc":"攻擊範圍內的所有敵人,對自己前方一橫排的敵人攻擊力提升至150%"},"skills":[{"descRaw":"攻擊力<@ba.vup>+70%,攻擊時對攻擊範圍內的所有敵人應用特性加成\n<@ba.rem>攻擊裝有4發彈藥,打完後結束(可隨時停止技能)","name":"高壓衝擊","desc":"攻擊力+70%,攻擊時對攻擊範圍內的所有敵人應用特性加成\n攻擊裝有4發彈藥,打完後結束(可隨時停止技能)"},{"d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{"uniequip_001_phatm2":{"name":"酒神證章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,可以造成<@ba.kw>元素損傷","desc":"攻擊造成法術傷害,可以造成元素損傷"},"skills":[{"descRaw":"下次攻擊造成兩次相當於攻擊力<@ba.vup>105%的法術傷害並使目標<$ba.root>束縛<@ba.vup>2秒,該次<$ba.root>束縛期間目標受到的<$ba.dt.neural2>神經損傷提升至<@ba.vup>1.3倍,優先攻擊未處於爆發期間的敵人","name":"暗夜回聲","desc":"下次攻擊造成兩次相當於攻擊力105%的法術傷害並使目標束縛2秒,該次束縛期間目標受到的神經損傷提升至1.3倍,優先攻擊未處於爆發期間的敵人"},{"descRaw":"攻擊速度<@ba.vup>+20,第一天賦濺射範圍<@ba.vup>擴大;期間可以使用一個本能的召喚,部署後<$ba.attract>誘導最多<@ba.vup>4名進入範圍的可達敵人(優先精英或領袖)<@ba.vup>10秒,首個目標到達後撤退並使周圍所有敵人在<@ba.vup>6秒內<$ba.sluggish>停頓、每<@ba.vup>0.5秒受到酒神攻擊力<@ba.vup>100%的法術傷害和攻擊力<@ba.vup>15%的<$ba.dt.neural2>神經損傷\n<@ba.rem>持續時間無限,本能的召喚有獨立再部署時間","name":"群體性譫妄","desc":"攻擊速度+20,第一天賦濺射範圍擴大;期間可以使用一個本能的召喚,部署後誘導最多4名進入範圍的可達敵人(優先精英或領袖)10秒,首個目標到達後撤退並使周圍所有敵人在6秒內停頓、每0.5秒受到酒神攻擊力100%的法術傷害和攻擊力15%的神經損傷\n持續時間無限,本能的召喚有獨立再部署時間"},{"descRaw":"攻擊範圍擴大,攻擊力<@ba.vup>+75%,優先攻擊未處於損傷爆發期間的敵人,技能期間酒神造成過<$ba.dt.neural2>神經損傷的敵人每秒受到攻擊力<@ba.vup>10%的<$ba.dt.neural2>神經損傷直至爆發;範圍內敵人<$ba.dt.neural2>神經損傷冷卻恢復速度<@ba.vup>+50%,<$ba.dt.neural2>神經損傷爆發時在其地面位置生成/更新一個迷狂牢籠","name":"空劇場","desc":"攻擊範圍擴大,攻擊力+75%,優先攻擊未處於損傷爆發期間的敵人,技能期間酒神造成過神經損傷的敵人每秒受到攻擊力10%的神經損傷直至爆發;範圍內敵人神經損傷冷卻恢復速度+50%,神經損傷爆發時在其地面位置生成/更新一個迷狂牢籠"}],"talents":[{"descRaw":"攻擊附帶相當於攻擊力33%<@ba.talpu>(+3%)的<$ba.dt.neural2>神經損傷,並對目標周圍其他敵人造成一次相當於攻擊力23%<@ba.talpu>(+3%)的<$ba.dt.neural2>神經損傷","name":"形為心役","desc":"攻擊附帶相當於攻擊力33%(+3%)的神經損傷,並對目標周圍其他敵人造成一次相當於攻擊力23%(+3%)的神經損傷","potBelow":{"descRaw":"攻擊附帶相當於攻擊力30%的<$ba.dt.neural2>神經損傷,並對目標周圍其他敵人造成一次相當於攻擊力20%的<$ba.dt.neural2>神經損傷","desc":"攻擊附帶相當於攻擊力30%的神經損傷,並對目標周圍其他敵人造成一次相當於攻擊力20%的神經損傷"}},{"descRaw":"在場時,全場處於<$ba.dt.neural2>神經損傷爆發期間的敵人攻擊速度-16<@ba.talpu>(+4);攻擊範圍內的敵人普通攻擊時受到70點<$ba.dt.neural2>神經損傷","name":"墮夢","desc":"在場時,全場處於神經損傷爆發期間的敵人攻擊速度-16(+4);攻擊範圍內的敵人普通攻擊時受到70點神經損傷","potBelow":{"descRaw":"在場時,全場處於<$ba.dt.neural2>神經損傷爆發期間的敵人攻擊速度-12;攻擊範圍內的敵人普通攻擊時受到70點<$ba.dt.neural2>神經損傷","desc":"在場時,全場處於神經損傷爆發期間的敵人攻擊速度-12;攻擊範圍內的敵人普通攻擊時受到70點神經損傷"}}]},"2/60/7/1":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,可以造成<@ba.kw>元素損傷","desc":"攻擊造成法術傷害,可以造成元素損傷"},"skills":[{"descRaw":"下次攻擊造成兩次相當於攻擊力<@ba.vup>120%的法術傷害並使目標<$ba.root>束縛<@ba.vup>3秒,該次<$ba.root>束縛期間目標受到的<$ba.dt.neural2>神經損傷提升至<@ba.vup>1.5倍,優先攻擊未處於爆發期間的敵人","name":"暗夜回聲","desc":"下次攻擊造成兩次相當於攻擊力120%的法術傷害並使目標束縛3秒,該次束縛期間目標受到的神經損傷提升至1.5倍,優先攻擊未處於爆發期間的敵人"},{"descRaw":"攻擊速度<@ba.vup>+25,第一天賦濺射範圍<@ba.vup>擴大;期間可以使用一個本能的召喚,部署後<$ba.attract>誘導最多<@ba.vup>4名進入範圍的可達敵人(優先精英或領袖)<@ba.vup>10秒,首個目標到達後撤退並使周圍所有敵人在<@ba.vup>6秒內<$ba.sluggish>停頓、每<@ba.vup>0.5秒受到酒神攻擊力<@ba.vup>120%的法術傷害和攻擊力<@ba.vup>20%的<$ba.dt.neural2>神經損傷\n<@ba.rem>持續時間無限,本能的召喚有獨立再部署時間","name":"群體性譫妄","desc":"攻擊速度+25,第一天賦濺射範圍擴大;期間可以使用一個本能的召喚,部署後誘導最多4名進入範圍的可達敵人(優先精英或領袖)10秒,首個目標到達後撤退並使周圍所有敵人在6秒內停頓、每0.5秒受到酒神攻擊力120%的法術傷害和攻擊力20%的神經損傷\n持續時間無限,本能的召喚有獨立再部署時間"},{"descRaw":"攻擊範圍擴大,攻擊力<@ba.vup>+95%,優先攻擊未處於損傷爆發期間的敵人,技能期間酒神造成過<$ba.dt.neural2>神經損傷的敵人每秒受到攻擊力<@ba.vup>10%的<$ba.dt.neural2>神經損傷直至爆發;範圍內敵人<$ba.dt.neural2>神經損傷冷卻恢復速度<@ba.vup>+50%,<$ba.dt.neural2>神經損傷爆發時在其地面位置生成/更新一個迷狂牢籠","name":"空劇場","desc":"攻擊範圍擴大,攻擊力+95%,優先攻擊未處於損傷爆發期間的敵人,技能期間酒神造成過神經損傷的敵人每秒受到攻擊力10%的神經損傷直至爆發;範圍內敵人神經損傷冷卻恢復速度+50%,神經損傷爆發時在其地面位置生成/更新一個迷狂牢籠"}],"talents":[{"descRaw":"攻擊附帶相當於攻擊力33%<@ba.talpu>(+3%)的<$ba.dt.neural2>神經損傷,並對目標周圍其他敵人造成一次相當於攻擊力23%<@ba.talpu>(+3%)的<$ba.dt.neural2>神經損傷","name":"形為心役","desc":"攻擊附帶相當於攻擊力33%(+3%)的神經損傷,並對目標周圍其他敵人造成一次相當於攻擊力23%(+3%)的神經損傷","potBelow":{"descRaw":"攻擊附帶相當於攻擊力30%的<$ba.dt.neural2>神經損傷,並對目標周圍其他敵人造成一次相當於攻擊力20%的<$ba.dt.neural2>神經損傷","desc":"攻擊附帶相當於攻擊力30%的神經損傷,並對目標周圍其他敵人造成一次相當於攻擊力20%的神經損傷"}},{"descRaw":"在場時,全場處於<$ba.dt.neural2>神經損傷爆發期間的敵人攻擊速度-16<@ba.talpu>(+4);攻擊範圍內的敵人普通攻擊時受到70點<$ba.dt.neural2>神經損傷","name":"墮夢","desc":"在場時,全場處於神經損傷爆發期間的敵人攻擊速度-16(+4);攻擊範圍內的敵人普通攻擊時受到70點神經損傷","potBelow":{"descRaw":"在場時,全場處於<$ba.dt.neural2>神經損傷爆發期間的敵人攻擊速度-12;攻擊範圍內的敵人普通攻擊時受到70點<$ba.dt.neural2>神經損傷","desc":"在場時,全場處於神經損傷爆發期間的敵人攻擊速度-12;攻擊範圍內的敵人普通攻擊時受到70點神經損傷"}}],"modules":[{"traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,可以造成<@ba.kw>元素損傷","moduleDescRaw":"對精英和領袖敵人造成的元素損傷提升<@ba.kw>18%","desc":"攻擊造成法術傷害,可以造成元素損傷","moduleDesc":"對精英和領袖敵人造成的元素損傷提升18%"}}]},"2/60/7/3":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,可以造成<@ba.kw>元素損傷","desc":"攻擊造成法術傷害,可以造成元素損傷"},"skills":[{"descRaw":"下次攻擊造成兩次相當於攻擊力<@ba.vup>120%的法術傷害並使目標<$ba.root>束縛<@ba.vup>3秒,該次<$ba.root>束縛期間目標受到的<$ba.dt.neural2>神經損傷提升至<@ba.vup>1.5倍,優先攻擊未處於爆發期間的敵人","name":"暗夜回聲","desc":"下次攻擊造成兩次相當於攻擊力120%的法術傷害並使目標束縛3秒,該次束縛期間目標受到的神經損傷提升至1.5倍,優先攻擊未處於爆發期間的敵人"},{"descRaw":"攻擊速度<@ba.vup>+25,第一天賦濺射範圍<@ba.vup>擴大;期間可以使用一個本能的召喚,部署後<$ba.attract>誘導最多<@ba.vup>4名進入範圍的可達敵人(優先精英或領袖)<@ba.vup>10秒,首個目標到達後撤退並使周圍所有敵人在<@ba.vup>6秒內<$ba.sluggish>停頓、每<@ba.vup>0.5秒受到酒神攻擊力<@ba.vup>120%的法術傷害和攻擊力<@ba.vup>20%的<$ba.dt.neural2>神經損傷\n<@ba.rem>持續時間無限,本能的召喚有獨立再部署時間","name":"群體性譫妄","desc":"攻擊速度+25,第一天賦濺射範圍擴大;期間可以使用一個本能的召喚,部署後誘導最多4名進入範圍的可達敵人(優先精英或領袖)10秒,首個目標到達後撤退並使周圍所有敵人在6秒內停頓、每0.5秒受到酒神攻擊力120%的法術傷害和攻擊力20%的神經損傷\n持續時間無限,本能的召喚有獨立再部署時間"},{"descRaw":"攻擊範圍擴大,攻擊力<@ba.vup>+95%,優先攻擊未處於損傷爆發期間的敵人,技能期間酒神造成過<$ba.dt.neural2>神經損傷的敵人每秒受到攻擊力<@ba.vup>10%的<$ba.dt.neural2>神經損傷直至爆發;範圍內敵人<$ba.dt.neural2>神經損傷冷卻恢復速度<@ba.vup>+50%,<$ba.dt.neural2>神經損傷爆發時在其地面位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:{"name":"令證章"},"uniequip_002_ling":{"name":"詩短夢長"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰"},"skills":[{"descRaw":"被動:召喚物可部署在近戰位\n開啟:自身與召喚物攻擊力<@ba.vup>+29%,攻擊速度<@ba.vup>+29,召喚物傷害類型變為<@ba.vup>法術\n<@ba.rem>技能開啟時獲得1個召喚物","name":"重進酒","desc":"被動:召喚物可部署在近戰位\n開啟:自身與召喚物攻擊力+29%,攻擊速度+29,召喚物傷害類型變為法術\n技能開啟時獲得1個召喚物"},{"descRaw":"被動:召喚物可部署在遠程位,攻擊造成<@ba.vup>法術傷害\n開啟:令與召喚物對攻擊範圍內<@ba.vup>兩名敵人造成<@ba.vup>310%攻擊力的法術傷害並<$ba.root>束縛<@ba.vup>2秒\n<@ba.rem>技能結束時回收生命值低於一半的召喚物。可充能2次","name":"笑鳴瑟","desc":"被動:召喚物可部署在遠程位,攻擊造成法術傷害\n開啟:令與召喚物對攻擊範圍內兩名敵人造成310%攻擊力的法術傷害並束縛2秒\n技能結束時回收生命值低於一半的召喚物。可充能2次"},{"descRaw":"被動:召喚物可部署在近戰位且攻擊範圍內存在其他召喚物時與其合併為<@ba.vup>高級形態\n開啟:自身與召喚物攻擊力<@ba.vup>+55%,防禦力<@ba.vup>+50%,召喚物每<@ba.vup>0.5秒對周圍四格敵人造成<@ba.vup>20%令攻擊力的法術傷害\n<@ba.rem>技能結束時獲得1個召喚物","name":"寧作吾","desc":"被動:召喚物可部署在近戰位且攻擊範圍內存在其他召喚物時與其合併為高級形態\n開啟:自身與召喚物攻擊力+55%,防禦力+50%,召喚物每0.5秒對周圍四格敵人造成20%令攻擊力的法術傷害\n技能結束時獲得1個召喚物"}],"talents":[{"descRaw":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變","name":"挑燈問夢","desc":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變"},{"descRaw":"召喚物被擊倒/吸收/回收時令額外獲得4<@ba.talpu>(+1)點技力、攻擊力+3%(攻擊力加成最多疊加5層)","name":"隨付箋詠醉屠蘇","desc":"召喚物被擊倒/吸收/回收時令額外獲得4(+1)點技力、攻擊力+3%(攻擊力加成最多疊加5層)","potBelow":{"descRaw":"召喚物被擊倒/吸收/回收時令額外獲得3點技力、攻擊力+3%(攻擊力加成最多疊加5層)","desc":"召喚物被擊倒/吸收/回收時令額外獲得3點技力、攻擊力+3%(攻擊力加成最多疊加5層)"}}]},"2/60/7/1":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰"},"skills":[{"descRaw":"被動:召喚物可部署在近戰位\n開啟:自身與召喚物攻擊力<@ba.vup>+38%,攻擊速度<@ba.vup>+38,召喚物傷害類型變為<@ba.vup>法術\n<@ba.rem>技能開啟時獲得1個召喚物","name":"重進酒","desc":"被動:召喚物可部署在近戰位\n開啟:自身與召喚物攻擊力+38%,攻擊速度+38,召喚物傷害類型變為法術\n技能開啟時獲得1個召喚物"},{"descRaw":"被動:召喚物可部署在遠程位,攻擊造成<@ba.vup>法術傷害\n開啟:令與召喚物對攻擊範圍內<@ba.vup>兩名敵人造成<@ba.vup>370%攻擊力的法術傷害並<$ba.root>束縛<@ba.vup>2.5秒\n<@ba.rem>技能結束時回收生命值低於一半的召喚物。可充能2次","name":"笑鳴瑟","desc":"被動:召喚物可部署在遠程位,攻擊造成法術傷害\n開啟:令與召喚物對攻擊範圍內兩名敵人造成370%攻擊力的法術傷害並束縛2.5秒\n技能結束時回收生命值低於一半的召喚物。可充能2次"},{"descRaw":"被動:召喚物可部署在近戰位且攻擊範圍內存在其他召喚物時與其合併為<@ba.vup>高級形態\n開啟:自身與召喚物攻擊力<@ba.vup>+70%,防禦力<@ba.vup>+60%,召喚物每<@ba.vup>0.5秒對周圍四格敵人造成<@ba.vup>20%令攻擊力的法術傷害\n<@ba.rem>技能結束時獲得1個召喚物","name":"寧作吾","desc":"被動:召喚物可部署在近戰位且攻擊範圍內存在其他召喚物時與其合併為高級形態\n開啟:自身與召喚物攻擊力+70%,防禦力+60%,召喚物每0.5秒對周圍四格敵人造成20%令攻擊力的法術傷害\n技能結束時獲得1個召喚物"}],"talents":[{"descRaw":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變","name":"挑燈問夢","desc":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變"},{"descRaw":"召喚物被擊倒/吸收/回收時令額外獲得4<@ba.talpu>(+1)點技力、攻擊力+3%(攻擊力加成最多疊加5層)","name":"隨付箋詠醉屠蘇","desc":"召喚物被擊倒/吸收/回收時令額外獲得4(+1)點技力、攻擊力+3%(攻擊力加成最多疊加5層)","potBelow":{"descRaw":"召喚物被擊倒/吸收/回收時令額外獲得3點技力、攻擊力+3%(攻擊力加成最多疊加5層)","desc":"召喚物被擊倒/吸收/回收時令額外獲得3點技力、攻擊力+3%(攻擊力加成最多疊加5層)"}}],"modules":[{"name":"詩短夢長","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","moduleDescRaw":"召喚物持有上限<@ba.kw>+3,召喚物部署費用<@ba.kw>減少","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰","moduleDesc":"召喚物持有上限+3,召喚物部署費用減少"}}]},"2/60/7/3":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰"},"skills":[{"descRaw":"被動:召喚物可部署在近戰位\n開啟:自身與召喚物攻擊力<@ba.vup>+38%,攻擊速度<@ba.vup>+38,召喚物傷害類型變為<@ba.vup>法術\n<@ba.rem>技能開啟時獲得1個召喚物","name":"重進酒","desc":"被動:召喚物可部署在近戰位\n開啟:自身與召喚物攻擊力+38%,攻擊速度+38,召喚物傷害類型變為法術\n技能開啟時獲得1個召喚物"},{"descRaw":"被動:召喚物可部署在遠程位,攻擊造成<@ba.vup>法術傷害\n開啟:令與召喚物對攻擊範圍內<@ba.vup>兩名敵人造成<@ba.vup>370%攻擊力的法術傷害並<$ba.root>束縛<@ba.vup>2.5秒\n<@ba.rem>技能結束時回收生命值低於一半的召喚物。可充能2次","name":"笑鳴瑟","desc":"被動:召喚物可部署在遠程位,攻擊造成法術傷害\n開啟:令與召喚物對攻擊範圍內兩名敵人造成370%攻擊力的法術傷害並束縛2.5秒\n技能結束時回收生命值低於一半的召喚物。可充能2次"},{"descRaw":"被動:召喚物可部署在近戰位且攻擊範圍內存在其他召喚物時與其合併為<@ba.vup>高級形態\n開啟:自身與召喚物攻擊力<@ba.vup>+70%,防禦力<@ba.vup>+60%,召喚物每<@ba.vup>0.5秒對周圍四格敵人造成<@ba.vup>20%令攻擊力的法術傷害\n<@ba.rem>技能結束時獲得1個召喚物","name":"寧作吾","desc":"被動:召喚物可部署在近戰位且攻擊範圍內存在其他召喚物時與其合併為高級形態\n開啟:自身與召喚物攻擊力+70%,防禦力+60%,召喚物每0.5秒對周圍四格敵人造成20%令攻擊力的法術傷害\n技能結束時獲得1個召喚物"}],"talents":[{"descRaw":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變","name":"挑燈問夢","desc":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變"},{"descRaw":"召喚物被擊倒/吸收/回收時令額外獲得4<@ba.talpu>(+1)點技力、攻擊力+3%(攻擊力加成最多疊加5層)","name":"隨付箋詠醉屠蘇","desc":"召喚物被擊倒/吸收/回收時令額外獲得4(+1)點技力、攻擊力+3%(攻擊力加成最多疊加5層)","potBelow":{"descRaw":"召喚物被擊倒/吸收/回收時令額外獲得3點技力、攻擊力+3%(攻擊力加成最多疊加5層)","desc":"召喚物被擊倒/吸收/回收時令額外獲得3點技力、攻擊力+3%(攻擊力加成最多疊加5層)"}}],"modules":[{"name":"詩短夢長","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","moduleDescRaw":"召喚物持有上限<@ba.kw>+3,召喚物部署費用<@ba.kw>減少","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰","moduleDesc":"召喚物持有上限+3,召喚物部署費用減少"},"talentChanges":[{"descRaw":"可以使用5個屬性更強的召喚物(最多同時部署4個),功能隨技能選擇而改變","name":"挑燈問夢","desc":"可以使用5個屬性更強的召喚物(最多同時部署4個),功能隨技能選擇而改變"}]}]}}},"char_2024_chyue":{"subProfessionName":"鬥士","moduleNames":{"uniequip_001_chyue":{"name":"重岳證章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"skills":[{"descRaw":"對目標造成相當於攻擊力<@ba.vup>250%的物理傷害;技能達到最大充能層數時消耗所有充能,造成對應次數的傷害\n<@ba.rem>可充能3次","name":"沖盈","desc":"對目標造成相當於攻擊力250%的物理傷害;技能達到最大充能層數時消耗所有充能,造成對應次數的傷害\n可充能3次"},{"descRaw":"對周圍至多<@ba.vup>4個敵人造成相當於攻擊力<@ba.vup>290%的物理傷害並使其中第一天賦生效的目標<$ba.levitate>浮空;之後使周圍所有<$ba.levitate>浮空敵人結束<$ba.levitate>浮空狀態,對其100%觸發第一天賦並造成相當於攻擊力<@ba.vup>410%的物理傷害\n<@ba.rem>可充能2次","name":"拂塵","desc":"對周圍至多4個敵人造成相當於攻擊力290%的物理傷害並使其中第一天賦生效的目標浮空;之後使周圍所有浮空敵人結束浮空狀態,對其100%觸發第一天賦並造成相當於攻擊力410%的物理傷害\n可充能2次"},{"descRaw":"對目標及其周圍造成相當於攻擊力<@ba.vup>240%的物理傷害;累計使用<@ba.vup>五次技能後:重岳攻擊的<@ba.vup>範圍擴大且攻擊變為<@ba.vup>二連擊,技能變為<@ba.vdown>自動釋放且造成<@ba.vup>額外一次傷害","name":"我無","desc":"對目標及其周圍造成相當於攻擊力240%的物理傷害;累計使用五次技能後:重岳攻擊的範圍擴大且攻擊變為二連擊,技能變為自動釋放且造成額外一次傷害"}],"talents":[{"descRaw":"對目標普通攻擊時,有25%<@ba.talpu>(+2%)的機率使重岳2.5秒內對其造成的傷害提升70%<@ba.talpu>(+5%)","desc":"對目標普通攻擊時,有25%(+2%)的機率使重岳2.5秒內對其造成的傷害提升70%(+5%)","potBelow":{"descRaw":"對目標普通攻擊時,有23%的機率使重岳2.5秒內對其造成的傷害提升65%","desc":"對目標普通攻擊時,有23%的機率使重岳2.5秒內對其造成的傷害提升65%"}},{"descRaw":"若重岳釋放一次技能擊倒不少於一個敵人,則回復3點技力","name":"萬象為賓","desc":"若重岳釋放一次技能擊倒不少於一個敵人,則回復3點技力"}]},"2/60/7/1":{"trait":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"skills":[{"descRaw":"對目標造成相當於攻擊力<@ba.vup>290%的物理傷害;技能達到最大充能層數時消耗所有充能,造成對應次數的傷害\n<@ba.rem>可充能3次","name":"沖盈","desc":"對目標造成相當於攻擊力290%的物理傷害;技能達到最大充能層數時消耗所有充能,造成對應次數的傷害\n可充能3次"},{"descRaw":"對周圍至多<@ba.vup>4個敵人造成相當於攻擊力<@ba.vup>350%的物理傷害並使其中第一天賦生效的目標<$ba.levitate>浮空;之後使周圍所有<$ba.levitate>浮空敵人結束<$ba.levitate>浮空狀態,對其100%觸發第一天賦並造成相當於攻擊力<@ba.vup>480%的物理傷害\n<@ba.rem>可充能2次","name":"拂塵","desc":"對周圍至多4個敵人造成相當於攻擊力350%的物理傷害並使其中第一天賦生效的目標浮空;之後使周圍所有浮空敵人結束浮空狀態,對其100%觸發第一天賦並造成相當於攻擊力480%的物理傷害\n可充能2次"},{"descRaw":"對目標及其周圍造成相當於攻擊力<@ba.vup>300%的物理傷害;累計使用<@ba.vup>五次技能後:重岳攻擊的<@ba.vup>範圍擴大且攻擊變為<@ba.vup>二連擊,技能變為<@ba.vdown>自動釋放且造成<@ba.vup>額外一次傷害","name":"我無","desc":"對目標及其周圍造成相當於攻擊力300%的物理傷害;累計使用五次技能後:重岳攻擊的範圍擴大且攻擊變為二連擊,技能變為自動釋放且造成額外一次傷害"}],"talents":[{"descRaw":"對目標普通攻擊時,有25%<@ba.talpu>(+2%)的機率使重岳2.5秒內對其造成的傷害提升70%<@ba.talpu>(+5%)","desc":"對目標普通攻擊時,有25%(+2%)的機率使重岳2.5秒內對其造成的傷害提升70%(+5%)","potBelow":{"descRaw":"對目標普通攻擊時,有23%的機率使重岳2.5秒內對其造成的傷害提升65%","desc":"對目標普通攻擊時,有23%的機率使重岳2.5秒內對其造成的傷害提升65%"}},{"descRaw":"若重岳釋放一次技能擊倒不少於一個敵人,則回復3點技力","name":"萬象為賓","desc":"若重岳釋放一次技能擊倒不少於一個敵人,則回復3點技力"}],"modules":[{"traitOverride":{"descRaw":"能夠阻擋一個敵人,擁有<@ba.kw>15%的物理閃避","desc":"能夠阻擋一個敵人,擁有15%的物理閃避"}},{"traitOverride":{"descRaw":"能夠阻擋一個敵人,生命值高於50%時攻擊速度<@ba.vup>+10","desc":"能夠阻擋一個敵人,生命值高於50%時攻擊速度+10"}}]},"2/60/7/3":{"trait":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"skills":[{"descRaw":"對目標造成相當於攻擊力<@ba.vup>290%的物理傷害;技能達到最大充能層數時消耗所有充能,造成對應次數的傷害\n<@ba.rem>可充能3次","name":"沖盈","desc":"對目標造成相當於攻擊力290%的物理傷害;技能達到最大充能層數時消耗所有充能,造成對應次數的傷害\n可充能3次"},{"descRaw":"對周圍至多<@ba.vup>4個敵人造成相當於攻擊力<@ba.vup>350%的物理傷害並使其中第一天賦生效的目標<$ba.levitate>浮空;之後使周圍所有<$ba.levitate>浮空敵人結束<$ba.levitate>浮空狀態,對其100%觸發第一天賦並造成相當於攻擊力<@ba.vup>480%的物理傷害\n<@ba.rem>可充能2次","name":"拂塵","desc":"對周圍至多4個敵人造成相當於攻擊力350%的物理傷害並使其中第一天賦生效的目標浮空;之後使周圍所有浮空敵人結束浮空狀態,對其100%觸發第一天賦並造成相當於攻擊力480%的物理傷害\n可充能2次"},{"descRaw":"對目標及其周圍造成相當於攻擊力<@ba.vup>300%的物理傷害;累計使用<@ba.vup>五次技能後:重岳攻擊的<@ba.vup>範圍擴大且攻擊變為<@ba.vup>二連擊,技能變為<@ba.vdown>自動釋放且造成<@ba.vup>額外一次傷害","name":"我無","desc":"對目標及其周圍造成相當於攻擊力300%的物理傷害;累計使用五次技能後:重岳攻擊的範圍擴大且攻擊變為二連擊,技能變為自動釋放且造成額外一次傷害"}],"talents":[{"descRaw":"對目標普通攻擊時,有25%<@ba.talpu>(+2%)的機率使重岳2.5秒內對其造成的傷害提升70%<@ba.talpu>(+5%)","desc":"對目標普通攻擊時,有25%(+2%)的機率使重岳2.5秒內對其造成的傷害提升70%(+5%)","potBelow":{"descRaw":"對目標普通攻擊時,有23%的機率使重岳2.5秒內對其造成的傷害提升65%","desc":"對目標普通攻擊時,有23%的機率使重岳2.5秒內對其造成的傷害提升65%"}},{"descRaw":"若重岳釋放一次技能擊倒不少於一個敵人,則回復3點技力","name":"萬象為賓","desc":"若重岳釋放一次技能擊倒不少於一個敵人,則回復3點技力"}],"modules":[{"traitOverride":{"descRaw":"能夠阻擋一個敵人,擁有<@ba.kw>15%的物理閃避","desc":"能夠阻擋一個敵人,擁有15%的物理閃避"},"talentChanges":[{"descRaw":"若重岳釋放一次技能擊倒不少於一個敵人,則回復4點技力,未擊倒敵人時變為回復1點技力","name":"萬象為賓","desc":"若重岳釋放一次技能擊倒不少於一個敵人,則回復4點技力,未擊倒敵人時變為回復1點技力"}]},{"traitOverride":{"descRaw":"能夠阻擋一個敵人,生命值高於50%時攻擊速度<@ba.vup>+10","desc":"能夠阻擋一個敵人,生命值高於50%時攻擊速度+10"},"talentChanges":[{"descRaw":"對目標普通攻擊時,有25%<@ba.talpu>(+2%)的機率使重岳2.5秒內對其造成的傷害提升80%<@ba.talpu>(+5%)","desc":"對目標普通攻擊時,有25%(+2%)的機率使重岳2.5秒內對其造成的傷害提升80%(+5%)","potBelow":{"descRaw":"對目標普通攻擊時,有23%的機率使重岳2.5秒內對其造成的傷害提升75%","desc":"對目標普通攻擊時,有23%的機率使重岳2.5秒內對其造成的傷害提升75%"}}]}]}}},"char_2025_shu":{"subProfessionName":"守護者","moduleNames":{"uniequip_001_shu":{"name":"黍證章"},"uniequip_002_shu":{"name":"“欽天司時”"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"技能可以治療友方單位","desc":"技能可以治療友方單位"},"skills":[{"descRaw":"下次攻擊會為周圍血量不足一半的一名友方單位恢復相當於攻擊力<@ba.vup>130%的生命\n<@ba.rem>可充能1次","desc":"下次攻擊會為周圍血量不足一半的一名友方單位恢復相當於攻擊力130%的生命\n可充能1次"},{"descRaw":"<@ba.vdown>停止攻擊專注治療範圍內至多<@ba.vup>兩名我方單位,攻擊力<@ba.vup>+60%,阻擋數<@ba.vup>+1,第一天賦效果提升至<@ba.vup>1.3倍\n<@ba.rem>治療擁有特殊間隔","name":"嘉禾盈倉","desc":"停止攻擊專注治療範圍內至多兩名我方單位,攻擊力+60%,阻擋數+1,第一天賦效果提升至1.3倍\n治療擁有特殊間隔"},{"descRaw":"治療範圍<@ba.vup>擴大,攻擊同時可治療我方幹員,攻擊力<@ba.vup>+22%,有地面敵人處於播種地塊時技能範圍內的我方單位攻擊力<@ba.vup>+15%、攻擊速度<@ba.vup>+15,敵人經過播種地塊時獲得如下效果:當遠離該地塊超過<@ba.vup>4格時被傳送回該地塊","name":"離離枯榮","desc":"治療範圍擴大,攻擊同時可治療我方幹員,攻擊力+22%,有地面敵人處於播種地塊時技能範圍內的我方單位攻擊力+15%、攻擊速度+15,敵人經過播種地塊時獲得如下效果:當遠離該地塊超過4格時被傳送回該地塊"}],"talents":[{"descRaw":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復75<@ba.talpu>(+5)生命、獲得12%<@ba.talpu>(+2%)<$ba.protect>庇護","name":"百穀長青","desc":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復75(+5)生命、獲得12%(+2%)庇護","potBelow":{"descRaw":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復70生命、獲得10%<$ba.protect>庇護","desc":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復70生命、獲得10%庇護"}},{"descRaw":"場上有三名不同職業幹員時所有幹員生命上限+12%、三名相同職業幹員時所有幹員攻擊速度+12,編隊中有四名【歲】幹員時所有幹員攻擊力+12%且4秒獲得1點技力","name":"天有四時","desc":"場上有三名不同職業幹員時所有幹員生命上限+12%、三名相同職業幹員時所有幹員攻擊速度+12,編隊中有四名【歲】幹員時所有幹員攻擊力+12%且4秒獲得1點技力"}]},"2/60/7/1":{"trait":{"descRaw":"技能可以治療友方單位","desc":"技能可以治療友方單位"},"skills":[{"descRaw":"下次攻擊會為周圍血量不足一半的一名友方單位恢復相當於攻擊力<@ba.vup>150%的生命\n<@ba.rem>可充能2次","desc":"下次攻擊會為周圍血量不足一半的一名友方單位恢復相當於攻擊力150%的生命\n可充能2次"},{"descRaw":"<@ba.vdown>停止攻擊專注治療範圍內至多<@ba.vup>兩名我方單位,攻擊力<@ba.vup>+90%,阻擋數<@ba.vup>+1,第一天賦效果提升至<@ba.vup>1.4倍\n<@ba.rem>治療擁有特殊間隔","name":"嘉禾盈倉","desc":"停止攻擊專注治療範圍內至多兩名我方單位,攻擊力+90%,阻擋數+1,第一天賦效果提升至1.4倍\n治療擁有特殊間隔"},{"descRaw":"治療範圍<@ba.vup>擴大,攻擊同時可治療我方幹員,攻擊力<@ba.vup>+34%,有地面敵人處於播種地塊時技能範圍內的我方單位攻擊力<@ba.vup>+20%、攻擊速度<@ba.vup>+20,敵人經過播種地塊時獲得如下效果:當遠離該地塊超過<@ba.vup>3格時被傳送回該地塊","name":"離離枯榮","desc":"治療範圍擴大,攻擊同時可治療我方幹員,攻擊力+34%,有地面敵人處於播種地塊時技能範圍內的我方單位攻擊力+20%、攻擊速度+20,敵人經過播種地塊時獲得如下效果:當遠離該地塊超過3格時被傳送回該地塊"}],"talents":[{"descRaw":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復75<@ba.talpu>(+5)生命、獲得12%<@ba.talpu>(+2%)<$ba.protect>庇護","name":"百穀長青","desc":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復75(+5)生命、獲得12%(+2%)庇護","potBelow":{"descRaw":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復70生命、獲得10%<$ba.protect>庇護","desc":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復70生命、獲得10%庇護"}},{"descRaw":"場上有三名不同職業幹員時所有幹員生命上限+12%、三名相同職業幹員時所有幹員攻擊速度+12,編隊中有四名【歲】幹員時所有幹員攻擊力+12%且4秒獲得1點技力","name":"天有四時","desc":"場上有三名不同職業幹員時所有幹員生命上限+12%、三名相同職業幹員時所有幹員攻擊速度+12,編隊中有四名【歲】幹員時所有幹員攻擊力+12%且4秒獲得1點技力"}],"modules":[{"name":"“欽天司時”","traitOverride":{"descRaw":"技能可以治療友方單位","moduleDescRaw":"治療生命值低於50%的友方單位時治療量提升<@ba.kw>15%","desc":"技能可以治療友方單位","moduleDesc":"治療生命值低於50%的友方單位時治療量提升15%"}}]},"2/60/7/3":{"trait":{"descRaw":"技能可以治療友方單位","desc":"技能可以治療友方單位"},"skills":[{"descRaw":"下次攻擊會為周圍血量不足一半的一名友方單位恢復相當於攻擊力<@ba.vup>150%的生命\n<@ba.rem>可充能2次","desc":"下次攻擊會為周圍血量不足一半的一名友方單位恢復相當於攻擊力150%的生命\n可充能2次"},{"descRaw":"<@ba.vdown>停止攻擊專注治療範圍內至多<@ba.vup>兩名我方單位,攻擊力<@ba.vup>+90%,阻擋數<@ba.vup>+1,第一天賦效果提升至<@ba.vup>1.4倍\n<@ba.rem>治療擁有特殊間隔","name":"嘉禾盈倉","desc":"停止攻擊專注治療範圍內至多兩名我方單位,攻擊力+90%,阻擋數+1,第一天賦效果提升至1.4倍\n治療擁有特殊間隔"},{"descRaw":"治療範圍<@ba.vup>擴大,攻擊同時可治療我方幹員,攻擊力<@ba.vup>+34%,有地面敵人處於播種地塊時技能範圍內的我方單位攻擊力<@ba.vup>+20%、攻擊速度<@ba.vup>+20,敵人經過播種地塊時獲得如下效果:當遠離該地塊超過<@ba.vup>3格時被傳送回該地塊","name":"離離枯榮","desc":"治療範圍擴大,攻擊同時可治療我方幹員,攻擊力+34%,有地面敵人處於播種地塊時技能範圍內的我方單位攻擊力+20%、攻擊速度+20,敵人經過播種地塊時獲得如下效果:當遠離該地塊超過3格時被傳送回該地塊"}],"talents":[{"descRaw":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復75<@ba.talpu>(+5)生命、獲得12%<@ba.talpu>(+2%)<$ba.protect>庇護","name":"百穀長青","desc":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復75(+5)生命、獲得12%(+2%)庇護","potBelow":{"descRaw":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復70生命、獲得10%<$ba.protect>庇護","desc":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復70生命、獲得10%庇護"}},{"descRaw":"場上有三名不同職業幹員時所有幹員生命上限+12%、三名相同職業幹員時所有幹員攻擊速度+12,編隊中有四名【歲】幹員時所有幹員攻擊力+12%且4秒獲得1點技力","name":"天有四時","desc":"場上有三名不同職業幹員時所有幹員生命上限+12%、三名相同職業幹員時所有幹員攻擊速度+12,編隊中有四名【歲】幹員時所有幹員攻擊力+12%且4秒獲得1點技力"}],"modules":[{"name":"“欽天司時”","traitOverride":{"descRaw":"技能可以治療友方單位","moduleDescRaw":"治療生命值低於50%的友方單位時治療量提升<@ba.kw>15%","desc":"技能可以治療友方單位","moduleDesc":"治療生命值低於50%的友方單位時治療量提升15%"},"talentChanges":[{"descRaw":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復85<@ba.talpu>(+5)生命、獲得17%<@ba.talpu>(+2%)<$ba.protect>庇護,部署時立即給所處地塊播種該效果","name":"百穀長青","desc":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復85(+5)生命、獲得17%(+2%)庇護,部署時立即給所處地塊播種該效果","potBelow":{"descRaw":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復80生命、獲得15%<$ba.protect>庇護,部署時立即給所處地塊播種該效果","desc":"治療幹員時對其與周圍四格地塊進行播種施加如下效果:每秒恢復80生命、獲得15%庇護,部署時立即給所處地塊播種該效果"}}]}]}}},"char_2027_wang":{"subProfessionName":"陷阱師","moduleNames":{"uniequip_001_wang":{"name":"望證章"},"uniequip_002_wang":{"name":"獸形棋盒"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"可以使用陷阱來協助作戰,但陷阱無法放置於<@ba.kw>敵人已在的格子中","desc":"可以使用陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中"},"skills":[{"descRaw":"被動效果:棋子觸發時使目標敵人<$ba.sluggish>停頓且每秒受到相當於望攻擊力的<@ba.vup>105%的法術傷害,持續<@ba.vup>6.5秒\n主動效果:立即獲得兩枚棋子","name":"取勢","desc":"被動效果:棋子觸發時使目標敵人停頓且每秒受到相當於望攻擊力的105%的法術傷害,持續6.5秒\n主動效果:立即獲得兩枚棋子"},{"descRaw":"被動效果:棋子觸發時,對連線方向上兩側3格範圍內的敵人造成相當於攻擊力的<@ba.vup>420%的法術傷害,並使其<@ba.vup>6秒內移動速度降低<@ba.vup>35%\n主動效果:立即獲得兩枚棋子","name":"連星","desc":"被動效果:棋子觸發時,對連線方向上兩側3格範圍內的敵人造成相當於攻擊力的420%的法術傷害,並使其6秒內移動速度降低35%\n主動效果:立即獲得兩枚棋子"},{"descRaw":"被動效果:棋子的觸發和傷害範圍擴大,造成相當於攻擊力<@ba.vup>290%的法術傷害\n主動效果:<@ba.vdown>停止攻擊但<@ba.vup>攻擊範圍擴大;立即獲得<@ba.vup>8枚棋子,然後將超出上限的棋子<@ba.vup>優先部署在範圍內敵人所在位置;在攻擊範圍內手動部署棋子時可<@ba.vup>部署至敵人所在位置,且第一天賦<@ba.vup>額外最多部署3枚棋子並消耗等量彈藥\n<@ba.rem>裝有20發彈藥,手動停止或棋子耗盡後技能結束,剩餘的彈藥返還為棋子","desc":"被動效果:棋子的觸發和傷害範圍擴大,造成相當於攻擊力290%的法術傷害\n主動效果:停止攻擊但攻擊範圍擴大;立即獲得8枚棋子,然後將超出上限的棋子優先部署在範圍內敵人所在位置;在攻擊範圍內手動部署棋子時可部署至敵人所在位置,且第一天賦額外最多部署3枚棋子並消耗等量彈藥\n裝有20發彈藥,手動停止或棋子耗盡後技能結束,剩餘的彈藥返還為棋子"}],"talents":[{"descRaw":"可以使用7<@ba.talpu>(+1)枚棋子(最多擁有8<@ba.talpu>(+1)枚),棋子相連時相互啟動,敵人進入啟動的棋子所在地塊時觸發其效果;手動部署棋子時,望在相鄰位置額外部署一枚棋子(最多10<@ba.talpu>(+1)枚,可以且優先部署在有敵人的不可部署地塊)","name":"鑄子","desc":"可以使用7(+1)枚棋子(最多擁有8(+1)枚),棋子相連時相互啟動,敵人進入啟動的棋子所在地塊時觸發其效果;手動部署棋子時,望在相鄰位置額外部署一枚棋子(最多10(+1)枚,可以且優先部署在有敵人的不可部署地塊)","potBelow":{"descRaw":"可以使用6枚棋子(最多擁有7枚),棋子相連時相互啟動,敵人進入啟動的棋子所在地塊時觸發其效果;手動部署棋子時,望在相鄰位置額外部署一枚棋子(最多9枚,可以且優先部署在有敵人的不可部署地塊)","desc":"可以使用6枚棋子(最多擁有7枚),棋子相連時相互啟動,敵人進入啟動的棋子所在地塊時觸發其效果;手動部署棋子時,望在相鄰位置額外部署一枚棋子(最多9枚,可以且優先部署在有敵人的不可部署地塊)"}},{"descRaw":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升12%<@ba.talpu>(+2%)並無視敵人10<@ba.talpu>(+1)點法術抗性(最多疊加3次)","name":"料敵機先","desc":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升12%(+2%)並無視敵人10(+1)點法術抗性(最多疊加3次)","potBelow":{"descRaw":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升10%並無視敵人9點法術抗性(最多疊加3次)","desc":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升10%並無視敵人9點法術抗性(最多疊加3次)"}}]},"2/60/7/1":{"trait":{"descRaw":"可以使用陷阱來協助作戰,但陷阱無法放置於<@ba.kw>敵人已在的格子中","desc":"可以使用陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中"},"skills":[{"descRaw":"被動效果:棋子觸發時使目標敵人<$ba.sluggish>停頓且每秒受到相當於望攻擊力的<@ba.vup>120%的法術傷害,持續<@ba.vup>6.5秒\n主動效果:立即獲得兩枚棋子","name":"取勢","desc":"被動效果:棋子觸發時使目標敵人停頓且每秒受到相當於望攻擊力的120%的法術傷害,持續6.5秒\n主動效果:立即獲得兩枚棋子"},{"descRaw":"被動效果:棋子觸發時,對連線方向上兩側3格範圍內的敵人造成相當於攻擊力的<@ba.vup>480%的法術傷害,並使其<@ba.vup>6秒內移動速度降低<@ba.vup>40%\n主動效果:立即獲得兩枚棋子","name":"連星","desc":"被動效果:棋子觸發時,對連線方向上兩側3格範圍內的敵人造成相當於攻擊力的480%的法術傷害,並使其6秒內移動速度降低40%\n主動效果:立即獲得兩枚棋子"},{"descRaw":"被動效果:棋子的觸發和傷害範圍擴大,造成相當於攻擊力<@ba.vup>320%的法術傷害\n主動效果:<@ba.vdown>停止攻擊但<@ba.vup>攻擊範圍擴大;立即獲得<@ba.vup>8枚棋子,然後將超出上限的棋子<@ba.vup>優先部署在範圍內敵人所在位置;在攻擊範圍內手動部署棋子時可<@ba.vup>部署至敵人所在位置,且第一天賦<@ba.vup>額外最多部署3枚棋子並消耗等量彈藥\n<@ba.rem>裝有20發彈藥,手動停止或棋子耗盡後技能結束,剩餘的彈藥返還為棋子","desc":"被動效果:棋子的觸發和傷害範圍擴大,造成相當於攻擊力320%的法術傷害\n主動效果:停止攻擊但攻擊範圍擴大;立即獲得8枚棋子,然後將超出上限的棋子優先部署在範圍內敵人所在位置;在攻擊範圍內手動部署棋子時可部署至敵人所在位置,且第一天賦額外最多部署3枚棋子並消耗等量彈藥\n裝有20發彈藥,手動停止或棋子耗盡後技能結束,剩餘的彈藥返還為棋子"}],"talents":[{"descRaw":"可以使用7<@ba.talpu>(+1)枚棋子(最多擁有8<@ba.talpu>(+1)枚),棋子相連時相互啟動,敵人進入啟動的棋子所在地塊時觸發其效果;手動部署棋子時,望在相鄰位置額外部署一枚棋子(最多10<@ba.talpu>(+1)枚,可以且優先部署在有敵人的不可部署地塊)","name":"鑄子","desc":"可以使用7(+1)枚棋子(最多擁有8(+1)枚),棋子相連時相互啟動,敵人進入啟動的棋子所在地塊時觸發其效果;手動部署棋子時,望在相鄰位置額外部署一枚棋子(最多10(+1)枚,可以且優先部署在有敵人的不可部署地塊)","potBelow":{"descRaw":"可以使用6枚棋子(最多擁有7枚),棋子相連時相互啟動,敵人進入啟動的棋子所在地塊時觸發其效果;手動部署棋子時,望在相鄰位置額外部署一枚棋子(最多9枚,可以且優先部署在有敵人的不可部署地塊)","desc":"可以使用6枚棋子(最多擁有7枚),棋子相連時相互啟動,敵人進入啟動的棋子所在地塊時觸發其效果;手動部署棋子時,望在相鄰位置額外部署一枚棋子(最多9枚,可以且優先部署在有敵人的不可部署地塊)"}},{"descRaw":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升12%<@ba.talpu>(+2%)並無視敵人10<@ba.talpu>(+1)點法術抗性(最多疊加3次)","name":"料敵機先","desc":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升12%(+2%)並無視敵人10(+1)點法術抗性(最多疊加3次)","potBelow":{"descRaw":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升10%並無視敵人9點法術抗性(最多疊加3次)","desc":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升10%並無視敵人9點法術抗性(最多疊加3次)"}}],"modules":[{"name":"獸形棋盒","traitOverride":{"descRaw":"可以使用<@ba.kw>部署費用更低的陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中,可同時部署的陷阱數量提升","desc":"可以使用部署費用更低的陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中,可同時部署的陷阱數量提升"}}]},"2/60/7/3":{"trait":{"descRaw":"可以使用陷阱來協助作戰,但陷阱無法放置於<@ba.kw>敵人已在的格子中","desc":"可以使用陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中"},"skills":[{"descRaw":"被動效果:棋子觸發時使目標敵人<$ba.sluggish>停頓且每秒受到相當於望攻擊力的<@ba.vup>120%的法術傷害,持續<@ba.vup>6.5秒\n主動效果:立即獲得兩枚棋子","name":"取勢","desc":"被動效果:棋子觸發時使目標敵人停頓且每秒受到相當於望攻擊力的120%的法術傷害,持續6.5秒\n主動效果:立即獲得兩枚棋子"},{"descRaw":"被動效果:棋子觸發時,對連線方向上兩側3格範圍內的敵人造成相當於攻擊力的<@ba.vup>480%的法術傷害,並使其<@ba.vup>6秒內移動速度降低<@ba.vup>40%\n主動效果:立即獲得兩枚棋子","name":"連星","desc":"被動效果:棋子觸發時,對連線方向上兩側3格範圍內的敵人造成相當於攻擊力的480%的法術傷害,並使其6秒內移動速度降低40%\n主動效果:立即獲得兩枚棋子"},{"descRaw":"被動效果:棋子的觸發和傷害範圍擴大,造成相當於攻擊力<@ba.vup>320%的法術傷害\n主動效果:<@ba.vdown>停止攻擊但<@ba.vup>攻擊範圍擴大;立即獲得<@ba.vup>8枚棋子,然後將超出上限的棋子<@ba.vup>優先部署在範圍內敵人所在位置;在攻擊範圍內手動部署棋子時可<@ba.vup>部署至敵人所在位置,且第一天賦<@ba.vup>額外最多部署3枚棋子並消耗等量彈藥\n<@ba.rem>裝有20發彈藥,手動停止或棋子耗盡後技能結束,剩餘的彈藥返還為棋子","desc":"被動效果:棋子的觸發和傷害範圍擴大,造成相當於攻擊力320%的法術傷害\n主動效果:停止攻擊但攻擊範圍擴大;立即獲得8枚棋子,然後將超出上限的棋子優先部署在範圍內敵人所在位置;在攻擊範圍內手動部署棋子時可部署至敵人所在位置,且第一天賦額外最多部署3枚棋子並消耗等量彈藥\n裝有20發彈藥,手動停止或棋子耗盡後技能結束,剩餘的彈藥返還為棋子"}],"talents":[{"descRaw":"可以使用7<@ba.talpu>(+1)枚棋子(最多擁有8<@ba.talpu>(+1)枚),棋子相連時相互啟動,敵人進入啟動的棋子所在地塊時觸發其效果;手動部署棋子時,望在相鄰位置額外部署一枚棋子(最多10<@ba.talpu>(+1)枚,可以且優先部署在有敵人的不可部署地塊)","name":"鑄子","desc":"可以使用7(+1)枚棋子(最多擁有8(+1)枚),棋子相連時相互啟動,敵人進入啟動的棋子所在地塊時觸發其效果;手動部署棋子時,望在相鄰位置額外部署一枚棋子(最多10(+1)枚,可以且優先部署在有敵人的不可部署地塊)","potBelow":{"descRaw":"可以使用6枚棋子(最多擁有7枚),棋子相連時相互啟動,敵人進入啟動的棋子所在地塊時觸發其效果;手動部署棋子時,望在相鄰位置額外部署一枚棋子(最多9枚,可以且優先部署在有敵人的不可部署地塊)","desc":"可以使用6枚棋子(最多擁有7枚),棋子相連時相互啟動,敵人進入啟動的棋子所在地塊時觸發其效果;手動部署棋子時,望在相鄰位置額外部署一枚棋子(最多9枚,可以且優先部署在有敵人的不可部署地塊)"}},{"descRaw":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升12%<@ba.talpu>(+2%)並無視敵人10<@ba.talpu>(+1)點法術抗性(最多疊加3次)","name":"料敵機先","desc":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升12%(+2%)並無視敵人10(+1)點法術抗性(最多疊加3次)","potBelow":{"descRaw":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升10%並無視敵人9點法術抗性(最多疊加3次)","desc":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升10%並無視敵人9點法術抗性(最多疊加3次)"}}],"modules":[{"name":"獸形棋盒","traitOverride":{"descRaw":"可以使用<@ba.kw>部署費用更低的陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中,可同時部署的陷阱數量提升","desc":"可以使用部署費用更低的陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中,可同時部署的陷阱數量提升"},"talentChanges":[{"descRaw":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升15%<@ba.talpu>(+2%)並無視敵人13<@ba.talpu>(+1)點法術抗性(最多疊加3次)","name":"料敵機先","desc":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升15%(+2%)並無視敵人13(+1)點法術抗性(最多疊加3次)","potBelow":{"descRaw":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升13%並無視敵人12點法術抗性(最多疊加3次)","desc":"棋子啟動時所在的連續直線上每有一枚棋子,直線上所有棋子造成傷害提升13%並無視敵人12點法術抗性(最多疊加3次)"}}]}]}}},"char_4009_irene":{"name":"艾麗妮","subProfessionName":"劍豪","moduleNames":{"uniequip_001_irene":{"name":"艾麗妮證章"},"uniequip_002_irene":{"name":"厚重的經卷"},"uniequip_003_irene":{"name":"審判官口糧"},"uniequip_004_irene":{"name":"艾麗妮特限證章"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"普通攻擊連續造成<@ba.kw>兩次傷害","desc":"普通攻擊連續造成兩次傷害"},"skills":[{"descRaw":"下一次攻擊對目標造成相當於攻擊力<@ba.vup>130%的物理傷害並使其<$ba.levitate>浮空<@ba.vup>1秒,再對其追加一次相當於攻擊力<@ba.vup>130%的物理傷害","name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alpu>(+8%)","desc":"攻擊使目標在10秒內防禦力降低7%(最多疊加5次),並且目標剩餘生命值比例越低自身對其造成的傷害越高,在剩餘20%以下生命值時傷害提高到最高136%(+8%)","potBelow":{"descRaw":"攻擊使目標在10秒內防禦力降低7%(最多疊加5次),並且目標剩餘生命值比例越低自身對其造成的傷害越高,在剩餘20%以下生命值時傷害提高到最高128%","desc":"攻擊使目標在10秒內防禦力降低7%(最多疊加5次),並且目標剩餘生命值比例越低自身對其造成的傷害越高,在剩餘20%以下生命值時傷害提高到最高128%"}},{"descRaw":"獲得40%的物理和法術閃避,部署後提高到80%並在20秒內逐漸衰減","name":"街頭直覺","desc":"獲得40%的物理和法術閃避,部署後提高到80%並在20秒內逐漸衰減"}]},"2/60/7/1":{"trait":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"skills":[{"descRaw":"下次攻擊對目標造成兩次相當於攻擊力<@ba.vup>210%的物理傷害","name":"家主的餘裕","desc":"下次攻擊對目標造成兩次相當於攻擊力210%的物理傷害"},{"descRaw":"攻擊範圍擴大,攻擊速度<@ba.vup>+60,每次攻擊對<@ba.vup>3名目標造成相當於攻擊力<@ba.vup>170%的物理傷害;技能期間第一天賦使目標防禦力降低的效果改為最多疊加<@ba.vup>8次,並且疊滿後對目標造成持續的<$ba.sluggish>停頓效果","name":"軍師的手段","desc":"攻擊範圍擴大,攻擊速度+60,每次攻擊對3名目標造成相當於攻擊力170%的物理傷害;技能期間第一天賦使目標防禦力降低的效果改為最多疊加8次,並且疊滿後對目標造成持續的停頓效果"},{"descRaw":"攻擊力<@ba.vup>+140%,攻擊速度<@ba.vup>+40,攻擊時有<@ba.vup>40%的機率造成相當於攻擊力<@ba.vup>150%的物理傷害;技能開啟後立即選取自身周圍一定範圍內的一名地面目標,若其所在位置可部署,自身會<$ba.addash>移動至目標所在位置進行攻擊;自身攻擊的精英、領袖敵人被擊倒,或自身持續<@ba.vup>1秒未進行攻擊時,會立即重新選取目標\n<@ba.rem>受到致命傷害時不撤退但會結束技能,技能結束後返回初始位置","desc":"攻擊力+140%,攻擊速度+40,攻擊時有40%的機率造成相當於攻擊力150%的物理傷害;技能開啟後立即選取自身周圍一定範圍內的一名地面目標,若其所在位置可部署,自身會移動至目標所在位置進行攻擊;自身攻擊的精英、領袖敵人被擊倒,或自身持續1秒未進行攻擊時,會立即重新選取目標\n受到致命傷害時不撤退但會結束技能,技能結束後返回初始位置"}],"talents":[{"descRaw":"攻擊使目標在10秒內防禦力降低7%(最多疊加5次),並且目標剩餘生命值比例越低自身對其造成的傷害越高,在剩餘20%以下生命值時傷害提高到最高136%<@ba.talpu>(+8%)","desc":"攻擊使目標在10秒內防禦力降低7%(最多疊加5次),並且目標剩餘生命值比例越低自身對其造成的傷害越高,在剩餘20%以下生命值時傷害提高到最高136%(+8%)","potBelow":{"descRaw":"攻擊使目標在10秒內防禦力降低7%(最多疊加5次),並且目標剩餘生命值比例越低自身對其造成的傷害越高,在剩餘20%以下生命值時傷害提高到最高128%","desc":"攻擊使目標在10秒內防禦力降低7%(最多疊加5次),並且目標剩餘生命值比例越低自身對其造成的傷害越高,在剩餘20%以下生命值時傷害提高到最高128%"}},{"descRaw":"獲得40%的物理和法術閃避,部署後提高到80%並在20秒內逐漸衰減","name":"街頭直覺","desc":"獲得40%的物理和法術閃避,部署後提高到80%並在20秒內逐漸衰減"}],"modules":[{"name":"實用的工具","traitOverride":{"descRaw":"能夠阻擋一個敵人,生命值高於50%時攻擊速度<@ba.vup>+10","desc":"能夠阻擋一個敵人,生命值高於50%時攻擊速度+10"}}]},"2/60/7/3":{"trait":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"skills":[{"descRaw":"下次攻擊對目標造成兩次相當於攻擊力<@ba.vup>210%的物理傷害","name":"家主的餘裕","desc":"下次攻擊對目標造成兩次相當於攻擊力210%的物理傷害"},{"descRaw":"攻擊範圍擴大,攻擊速度<@ba.vup>+60,每次攻擊對<@ba.vup>3名目標造成相當於攻擊力<@ba.vup>170%的物理傷害;技能期間第一天賦使目標防禦力降低的效果改為最多疊加<@ba.vup>8次,並且疊滿後對目標造成持續的<$ba.sluggish>停頓效果","name":"軍師的手段","desc":"攻擊範圍擴大,攻擊速度+60,每次攻擊對3名目標造成相當於攻擊力170%的物理傷害;技能期間第一天賦使目標防禦力降低的效果改為最多疊加8次,並且疊滿後對目標造成持續的停頓效果"},{"descRaw":"攻擊力<@ba.vup>+140%,攻擊速度<@ba.vup>+40,攻擊時有<@ba.vup>40%的機率造成相當於攻擊力<@ba.vup>150%的物理傷害;技能開啟後立即選取自身周圍一定範圍內的一名地面目標,若其所在位置可部署,自身會<$ba.addash>移動至目標所在位置進行攻擊;自身攻擊的精英、領袖敵人被擊倒,或自身持續<@ba.vup>1秒未進行攻擊時,會立即重新選取目標\n<@ba.rem>受到致命傷害時不撤退但會結束技能,技能結束後返回初始位置","desc":"攻擊力+140%,攻擊速度+40,攻擊時有40%的機率造成相當於攻擊力150%的物理傷害;技能開啟後立即選取自身周圍一定範圍內的一名地面目標,若其所在位置可部署,自身會移動至目標所在位置進行攻擊;自身攻擊的精英、領袖敵人被擊倒,或自身持續1秒未進行攻擊時,會立即重新選取目標\n受到致命傷害時不撤退但會結束技能,技能結束後返回初始位置"}],"talents":[{"descRaw":"攻擊使目標在10秒內防禦力降低7%(最多疊加5次),並且目標剩餘生命值比例越低自身對其造成的傷害越高,在剩餘20%以下生命值時傷害提高到最高136%<@ba.talpu>(+8%)","desc":"攻擊使目標在10秒內防禦力降低7%(最多疊加5次),並且目標剩餘生命值比例越低自身對其造成的傷害越高,在剩餘20%以下生命值時傷害提高到最高136%(+8%)","potBelow":{"descRaw":"攻擊使目標在10秒內防禦力降低7%(最多疊加5次),並且目標剩餘生命值比例越低自身對其造成的傷害越高,在剩餘20%以下生命值時傷害提高到最高128%","desc":"攻擊使目標在10秒內防禦力降低7%(最多疊加5次),並且目標剩餘生命值比例越低自身對其造成的傷害越高,在剩餘20%以下生命值時傷害提高到最高128%"}},{"descRaw":"獲得40%的物理和法術閃避,部署後提高到80%並在20秒內逐漸衰減","name":"街頭直覺","desc":"獲得40%的物理和法術閃避,部署後提高到80%並在20秒內逐漸衰減"}],"modules":[{"name":"實用的工具","traitOverride":{"descRaw":"能夠阻擋一個敵人,生命值高於50%時攻擊速度<@ba.vup>+10","desc":"能夠阻擋一個敵人,生命值高於50%時攻擊速度+10"},"talentChanges":[{"descRaw":"攻擊使目標在10秒內防禦力降低8%(最多疊加5次),並且目標剩餘生命值比例越低自身對其造成的傷害越高,在剩餘20%以下生命值時傷害提高到最高150%<@ba.talpu>(+8%)","desc":"攻擊使目標在10秒內防禦力降低8%(最多疊加5次),並且目標剩餘生命值比例越低自身對其造成的傷害越高,在剩餘20%以下生命值時傷害提高到最高150%(+8%)","potBelow":{"descRaw":"攻擊使目標在10秒內防禦力降低8%(最多疊加5次),並且目標剩餘生命值比例越低自身對其造成的傷害越高,在剩餘20%以下生命值時傷害提高到最高142%","desc":"攻擊使目標在10秒內防禦力降低8%(最多疊加5次),並且目標剩餘生命值比例越低自身對其造成的傷害越高,在剩餘20%以下生命值時傷害提高到最高142%"}}]}]}}},"char_4046_ebnhlz":{"name":"黑鍵","subProfessionName":"秘術師","moduleNames":{"uniequip_001_ebnhlz":{"name":"黑鍵證章"},"uniequip_002_ebnhlz":{"name":"源石骰子收納盒"},"uniequip_003_ebnhlz":{"name":"“樂理闡釋者”"},"uniequip_004_ebnhlz":{"name":"朽壞傳承"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,在找不到攻擊目標時可以將攻擊能量<@ba.kw>儲存起來之後一齊發射(最多3個)","desc":"攻擊造成法術傷害,在找不到攻擊目標時可以將攻擊能量儲存起來之後一齊發射(最多3個)"},"skills":[{"descRaw":"攻擊範圍<@ba.vup>改變,攻擊間隔<@ba.vup>大幅度縮短,每次攻擊造成相當於攻擊力<@ba.vup>35%的法術傷害","name":"漸快急板","desc":"攻擊範圍改變,攻擊間隔大幅度縮短,每次攻擊造成相當於攻擊力35%的法術傷害"},{"descRaw":"消耗所有攻擊能量,在攻擊範圍內的可放置地塊召喚<@ba.vup>消耗能量數+1個舊日殘影(持續30秒),殘影在敵人接近時啟動,對周圍的敵人造成攻擊力<@ba.vup>170%的法術傷害並以<@ba.vup>中等力度拖拽敵人至自身中心","name":"荒蕪迴響","desc":"消耗所有攻擊能量,在攻擊範圍內的可放置地塊召喚消耗能量數+1個舊日殘影(持續30秒),殘影在敵人接近時啟動,對周圍的敵人造成攻擊力170%的法術傷害並以中等力度拖拽敵人至自身中心"},{"descRaw":"攻擊速度<@ba.vup>+50,攻擊力<@ba.vup>+43%,只以精英或領袖敵人為攻擊目標,第一天賦的傷害加成提升至原本的<@ba.vup>123%\n<@ba.rem>可主動關閉技能(期間可隨時停止技能)","name":"寂靜之聲","desc":"攻擊速度+50,攻擊力+43%,只以精英或領袖敵人為攻擊目標,第一天賦的傷害加成提升至原本的123%\n可主動關閉技能(期間可隨時停止技能)"}],"talents":[{"descRaw":"儲存的攻擊能量造成的傷害提升至135%,可額外儲存1份只用於攻擊精英或領袖敵人的攻擊能量","name":"強弱法","desc":"儲存的攻擊能量造成的傷害提升至135%,可額外儲存1份只用於攻擊精英或領袖敵人的攻擊能量"},{"descRaw":"若攻擊目標周圍沒有其他敵人,攻擊對其額外造成相當於攻擊力17%<@ba.talpu>(+2%)的法術傷害","desc":"若攻擊目標周圍沒有其他敵人,攻擊對其額外造成相當於攻擊力17%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5%,持續<@ba.vup>5秒\n主動效果:立即獲得一個陷阱","name":"危險目標清除","desc":"被動效果:陷阱觸發時對目標造成相當於攻擊力的330%的物理傷害,並使其防禦力-25%,持續5秒\n主動效果:立即獲得一個陷阱"},{"descRaw":"被動效果:陷阱觸發時對周圍所有目標造成相當於攻擊力的<@ba.vup>230%的物理傷害,並使其<$ba.root>束縛<@ba.vup>2秒,如果陷阱只命中<@ba.vup>1名敵人,則使其<$ba.root>束縛<@ba.vup>3.5秒\n主動效果:立即獲得一個陷阱","name":"流沙區域生成","desc":"被動效果:陷阱觸發時對周圍所有目標造成相當於攻擊力的230%的物理傷害,並使其束縛2秒,如果陷阱只命中1名敵人,則使其束縛3.5秒\n主動效果:立即獲得一個陷阱"},{"descRaw":"被動效果:陷阱觸發時對範圍內所有目標造成相當於攻擊力<@ba.vup>250%的法術傷害,使其<$ba.sluggish>停頓<@ba.vup>3秒,並延遲觸發範圍內的其他共振裝置\n主動效果:立即獲得一個陷阱","desc":"被動效果:陷阱觸發時對範圍內所有目標造成相當於攻擊力250%的法術傷害,使其停頓3秒,並延遲觸發範圍內的其他共振裝置\n主動效果:立即獲得一個陷阱"}],"talents":[{"descRaw":"可以使用10<@ba.talpu>(+2)個共振裝置(最多擁有10個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置","name":"共振裝置","desc":"可以使用10(+2)個共振裝置(最多擁有10個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置","potBelow":{"descRaw":"可以使用8個共振裝置(最多擁有10個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置","desc":"可以使用8個共振裝置(最多擁有10個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置"}},{"descRaw":"陷阱觸發後,多蘿西獲得2%的攻擊力,最多疊加12<@ba.talpu>(+2)層","name":"夢想家","desc":"陷阱觸發後,多蘿西獲得2%的攻擊力,最多疊加12(+2)層","potBelow":{"descRaw":"陷阱觸發後,多蘿西獲得2%的攻擊力,最多疊加10層","desc":"陷阱觸發後,多蘿西獲得2%的攻擊力,最多疊加10層"}}]},"2/60/7/1":{"trait":{"descRaw":"可以使用陷阱來協助作戰,但陷阱無法放置於<@ba.kw>敵人已在的格子中","desc":"可以使用陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中"},"skills":[{"descRaw":"被動效果:陷阱觸發時對目標造成相當於攻擊力的<@ba.vup>370%的物理傷害,並使其防禦力<@ba.vup>-30%,持續<@ba.vup>5秒\n主動效果:立即獲得一個陷阱","name":"危險目標清除","desc":"被動效果:陷阱觸發時對目標造成相當於攻擊力的370%的物理傷害,並使其防禦力-30%,持續5秒\n主動效果:立即獲得一個陷阱"},{"descRaw":"被動效果:陷阱觸發時對周圍所有目標造成相當於攻擊力的<@ba.vup>260%的物理傷害,並使其<$ba.root>束縛<@ba.vup>2.5秒,如果陷阱只命中<@ba.vup>1名敵人,則使其<$ba.root>束縛<@ba.vup>5秒\n主動效果:立即獲得一個陷阱","name":"流沙區域生成","desc":"被動效果:陷阱觸發時對周圍所有目標造成相當於攻擊力的260%的物理傷害,並使其束縛2.5秒,如果陷阱只命中1名敵人,則使其束縛5秒\n主動效果:立即獲得一個陷阱"},{"descRaw":"被動效果:陷阱觸發時對範圍內所有目標造成相當於攻擊力<@ba.vup>280%的法術傷害,使其<$ba.sluggish>停頓<@ba.vup>3.5秒,並延遲觸發範圍內的其他共振裝置\n主動效果:立即獲得一個陷阱","desc":"被動效果:陷阱觸發時對範圍內所有目標造成相當於攻擊力280%的法術傷害,使其停頓3.5秒,並延遲觸發範圍內的其他共振裝置\n主動效果:立即獲得一個陷阱"}],"talents":[{"descRaw":"可以使用10<@ba.talpu>(+2)個共振裝置(最多擁有10個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置","name":"共振裝置","desc":"可以使用10(+2)個共振裝置(最多擁有10個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置","potBelow":{"descRaw":"可以使用8個共振裝置(最多擁有10個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置","desc":"可以使用8個共振裝置(最多擁有10個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置"}},{"descRaw":"陷阱觸發後,多蘿西獲得2%的攻擊力,最多疊加12<@ba.talpu>(+2)層","name":"夢想家","desc":"陷阱觸發後,多蘿西獲得2%的攻擊力,最多疊加12(+2)層","potBelow":{"descRaw":"陷阱觸發後,多蘿西獲得2%的攻擊力,最多疊加10層","desc":"陷阱觸發後,多蘿西獲得2%的攻擊力,最多疊加10層"}}],"modules":[{"name":"童話書","traitOverride":{"descRaw":"可以使用陷阱來協助作戰,但陷阱無法放置於<@ba.kw>敵人已在的格子中","moduleDescRaw":"有20%機率部署造成2倍傷害的陷阱","desc":"可以使用陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中","moduleDesc":"有20%機率部署造成2倍傷害的陷阱"}},{"name":"夢中人","traitOverride":{"descRaw":"可以使用<@ba.kw>部署費用更低的陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中,可同時部署的陷阱數量提升","desc":"可以使用部署費用更低的陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中,可同時部署的陷阱數量提升"},"talentChanges":[{"descRaw":"可以使用10<@ba.talpu>(+2)個共振裝置(最多擁有13個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置","name":"共振裝置","desc":"可以使用10(+2)個共振裝置(最多擁有13個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置","potBelow":{"descRaw":"可以使用8個共振裝置(最多擁有13個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置","desc":"可以使用8個共振裝置(最多擁有13個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置"}}]}]},"2/60/7/3":{"trait":{"descRaw":"可以使用陷阱來協助作戰,但陷阱無法放置於<@ba.kw>敵人已在的格子中","desc":"可以使用陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中"},"skills":[{"descRaw":"被動效果:陷阱觸發時對目標造成相當於攻擊力的<@ba.vup>370%的物理傷害,並使其防禦力<@ba.vup>-30%,持續<@ba.vup>5秒\n主動效果:立即獲得一個陷阱","name":"危險目標清除","desc":"被動效果:陷阱觸發時對目標造成相當於攻擊力的370%的物理傷害,並使其防禦力-30%,持續5秒\n主動效果:立即獲得一個陷阱"},{"descRaw":"被動效果:陷阱觸發時對周圍所有目標造成相當於攻擊力的<@ba.vup>260%的物理傷害,並使其<$ba.root>束縛<@ba.vup>2.5秒,如果陷阱只命中<@ba.vup>1名敵人,則使其<$ba.root>束縛<@ba.vup>5秒\n主動效果:立即獲得一個陷阱","name":"流沙區域生成","desc":"被動效果:陷阱觸發時對周圍所有目標造成相當於攻擊力的260%的物理傷害,並使其束縛2.5秒,如果陷阱只命中1名敵人,則使其束縛5秒\n主動效果:立即獲得一個陷阱"},{"descRaw":"被動效果:陷阱觸發時對範圍內所有目標造成相當於攻擊力<@ba.vup>280%的法術傷害,使其<$ba.sluggish>停頓<@ba.vup>3.5秒,並延遲觸發範圍內的其他共振裝置\n主動效果:立即獲得一個陷阱","desc":"被動效果:陷阱觸發時對範圍內所有目標造成相當於攻擊力280%的法術傷害,使其停頓3.5秒,並延遲觸發範圍內的其他共振裝置\n主動效果:立即獲得一個陷阱"}],"talents":[{"descRaw":"可以使用10<@ba.talpu>(+2)個共振裝置(最多擁有10個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置","name":"共振裝置","desc":"可以使用10(+2)個共振裝置(最多擁有10個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置","potBelow":{"descRaw":"可以使用8個共振裝置(最多擁有10個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置","desc":"可以使用8個共振裝置(最多擁有10個),踩上去的第一個敵人會觸發其效果,部署後立刻在攻擊範圍內召喚2個共振裝置"}},{"descRaw":"陷阱觸發後,多蘿西獲得2%的攻擊力,最多疊加12<@ba.talpu>(+2)層","name":"夢想家","desc":"陷阱觸發後,多蘿西獲得2%的攻擊力,最多疊加12(+2)層","potBelow":{"descRaw":"陷阱觸發後,多蘿西獲得2%的攻擊力,最多疊加10層","desc":"陷阱觸發後,多蘿西獲得2%的攻擊力,最多疊加10層"}}],"modules":[{"name":"童話書","traitOverride":{"descRaw":"可以使用陷阱來協助作戰,但陷阱無法放置於<@ba.kw>敵人已在的格子中","moduleDescRaw":"有20%機率部署造成2倍傷害的陷阱","desc":"可以使用陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中","moduleDesc":"有20%機率部署造成2倍傷害的陷阱"},"talentChanges":[{"descRaw":"陷阱觸發後,多蘿西獲得4%的攻擊力,最多疊加12<@ba.talpu>(+2)層","name":"夢想家","desc":"陷阱觸發後,多蘿西獲得4%的攻擊力,最多疊加12(+2)層","potBelow":{"descRaw":"陷阱觸發後,多蘿西獲得4%的攻擊力,最多疊加10層","desc":"陷阱觸發後,多蘿西獲得4%的攻擊力,最多疊加10層"}}]},{"name":"夢中人","traitOverride":{"descRaw":"可以使用<@ba.kw>部署費用更低的陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中,可同時部署的陷阱數量提升","desc":"可以使用部署費用更低的陷阱來協助作戰,但陷阱無法放置於敵人已在的格子中,可同時部署的陷阱數量提升"},"talentChanges":[{"descRaw":"可以使用10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4065_judge":{"moduleNames":{"uniequip_001_judge":{"name":"斥罪證章"},"uniequip_002_judge":{"name":"通往未來的荊棘之路"},"uniequip_003_judge":{"name":"“無罪”"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"<@ba.kw>無法被友方角色治療","desc":"無法被友方角色治療"},"skills":[{"descRaw":"下次攻擊額外造成相當於攻擊力<@ba.vup>160%的法術傷害\n<$ba.charged>蓄力額外效果:攻擊時攻擊力提升至<@ba.vup>180%並使目標暈眩<@ba.vup>3秒","name":"一錘定音","desc":"下次攻擊額外造成相當於攻擊力160%的法術傷害\n蓄力額外效果:攻擊時攻擊力提升至180%並使目標暈眩3秒"},{"descRaw":"停止攻擊,獲得<@ba.vup>40%的<$ba.protect>庇護,每秒對周圍所有地面敵人造成相當於攻擊力<@ba.vup>90%的法術傷害,技能期間第一天賦的<$ba.barrier>屏障獲取效果提升<@ba.vup>60%","name":"堅心苦修","desc":"停止攻擊,獲得40%的庇護,每秒對周圍所有地面敵人造成相當於攻擊力90%的法術傷害,技能期間第一天賦的屏障獲取效果提升60%"},{"descRaw":"立即獲得相當於生命上限<@ba.vup>70%的<$ba.barrier>屏障,攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+260%,自身更容易受到敵人攻擊","name":"披荊斬棘","desc":"立即獲得相當於生命上限70%的屏障,攻擊間隔增大,攻擊力+260%,自身更容易受到敵人攻擊"}],"talents":[{"descRaw":"部署後立即獲得相當於生命上限55%<@ba.talpu>(+5%)的<$ba.barrier>屏障,每擊倒一名敵人時獲得相當於生命上限10%的<$ba.barrier>屏障(最多不超過生命上限300%)","name":"律法衛士","desc":"部署後立即獲得相當於生命上限55%(+5%)的屏障,每擊倒一名敵人時獲得相當於生命上限10%的屏障(最多不超過生命上限300%)","potBelow":{"descRaw":"部署後立即獲得相當於生命上限50%的<$ba.barrier>屏障,每擊倒一名敵人時獲得相當於生命上限10%的<$ba.barrier>屏障(最多不超過生命上限300%)","desc":"部署後立即獲得相當於生命上限50%的屏障,每擊倒一名敵人時獲得相當於生命上限10%的屏障(最多不超過生命上限300%)"}},{"descRaw":"擁有來源於自身的<$ba.barrier>屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力53%<@ba.talpu>(+3%)的法術傷害","name":"荊棘環身","desc":"擁有來源於自身的屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力53%(+3%)的法術傷害","potBelow":{"descRaw":"擁有來源於自身的<$ba.barrier>屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力50%的法術傷害","desc":"擁有來源於自身的屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力50%的法術傷害"}}]},"2/60/7/1":{"trait":{"descRaw":"<@ba.kw>無法被友方角色治療","desc":"無法被友方角色治療"},"skills":[{"descRaw":"下次攻擊額外造成相當於攻擊力<@ba.vup>180%的法術傷害\n<$ba.charged>蓄力額外效果:攻擊時攻擊力提升至<@ba.vup>180%並使目標暈眩<@ba.vup>3秒","name":"一錘定音","desc":"下次攻擊額外造成相當於攻擊力180%的法術傷害\n蓄力額外效果:攻擊時攻擊力提升至180%並使目標暈眩3秒"},{"descRaw":"停止攻擊,獲得<@ba.vup>50%的<$ba.protect>庇護,每秒對周圍所有地面敵人造成相當於攻擊力<@ba.vup>110%的法術傷害,技能期間第一天賦的<$ba.barrier>屏障獲取效果提升<@ba.vup>80%","name":"堅心苦修","desc":"停止攻擊,獲得50%的庇護,每秒對周圍所有地面敵人造成相當於攻擊力110%的法術傷害,技能期間第一天賦的屏障獲取效果提升80%"},{"descRaw":"立即獲得相當於生命上限<@ba.vup>100%的<$ba.barrier>屏障,攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+320%,自身更容易受到敵人攻擊","name":"披荊斬棘","desc":"立即獲得相當於生命上限100%的屏障,攻擊間隔增大,攻擊力+320%,自身更容易受到敵人攻擊"}],"talents":[{"descRaw":"部署後立即獲得相當於生命上限55%<@ba.talpu>(+5%)的<$ba.barrier>屏障,每擊倒一名敵人時獲得相當於生命上限10%的<$ba.barrier>屏障(最多不超過生命上限300%)","name":"律法衛士","desc":"部署後立即獲得相當於生命上限55%(+5%)的屏障,每擊倒一名敵人時獲得相當於生命上限10%的屏障(最多不超過生命上限300%)","potBelow":{"descRaw":"部署後立即獲得相當於生命上限50%的<$ba.barrier>屏障,每擊倒一名敵人時獲得相當於生命上限10%的<$ba.barrier>屏障(最多不超過生命上限300%)","desc":"部署後立即獲得相當於生命上限50%的屏障,每擊倒一名敵人時獲得相當於生命上限10%的屏障(最多不超過生命上限300%)"}},{"descRaw":"擁有來源於自身的<$ba.barrier>屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力53%<@ba.talpu>(+3%)的法術傷害","name":"荊棘環身","desc":"擁有來源於自身的屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力53%(+3%)的法術傷害","potBelow":{"descRaw":"擁有來源於自身的<$ba.barrier>屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力50%的法術傷害","desc":"擁有來源於自身的屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力50%的法術傷害"}}],"modules":[{"name":"通往未來的荊棘之路","traitOverride":{"descRaw":"<@ba.kw>無法被友方角色治療","moduleDescRaw":"受到來自自身阻擋單位的傷害降低<@ba.kw>15%","desc":"無法被友方角色治療","moduleDesc":"受到來自自身阻擋單位的傷害降低15%"}},{"name":"“無罪”","traitOverride":{"descRaw":"<@ba.kw>無法被友方角色治療","moduleDescRaw":"周圍8格沒有友方幹員時攻擊力和防禦力<@ba.kw>+8%","desc":"無法被友方角色治療","moduleDesc":"周圍8格沒有友方幹員時攻擊力和防禦力+8%"}}]},"2/60/7/3":{"trait":{"descRaw":"<@ba.kw>無法被友方角色治療","desc":"無法被友方角色治療"},"skills":[{"descRaw":"下次攻擊額外造成相當於攻擊力<@ba.vup>180%的法術傷害\n<$ba.charged>蓄力額外效果:攻擊時攻擊力提升至<@ba.vup>180%並使目標暈眩<@ba.vup>3秒","name":"一錘定音","desc":"下次攻擊額外造成相當於攻擊力180%的法術傷害\n蓄力額外效果:攻擊時攻擊力提升至180%並使目標暈眩3秒"},{"descRaw":"停止攻擊,獲得<@ba.vup>50%的<$ba.protect>庇護,每秒對周圍所有地面敵人造成相當於攻擊力<@ba.vup>110%的法術傷害,技能期間第一天賦的<$ba.barrier>屏障獲取效果提升<@ba.vup>80%","name":"堅心苦修","desc":"停止攻擊,獲得50%的庇護,每秒對周圍所有地面敵人造成相當於攻擊力110%的法術傷害,技能期間第一天賦的屏障獲取效果提升80%"},{"descRaw":"立即獲得相當於生命上限<@ba.vup>100%的<$ba.barrier>屏障,攻擊間隔<@ba.vdown>增大,攻擊力<@ba.vup>+320%,自身更容易受到敵人攻擊","name":"披荊斬棘","desc":"立即獲得相當於生命上限100%的屏障,攻擊間隔增大,攻擊力+320%,自身更容易受到敵人攻擊"}],"talents":[{"descRaw":"部署後立即獲得相當於生命上限55%<@ba.talpu>(+5%)的<$ba.barrier>屏障,每擊倒一名敵人時獲得相當於生命上限10%的<$ba.barrier>屏障(最多不超過生命上限300%)","name":"律法衛士","desc":"部署後立即獲得相當於生命上限55%(+5%)的屏障,每擊倒一名敵人時獲得相當於生命上限10%的屏障(最多不超過生命上限300%)","potBelow":{"descRaw":"部署後立即獲得相當於生命上限50%的<$ba.barrier>屏障,每擊倒一名敵人時獲得相當於生命上限10%的<$ba.barrier>屏障(最多不超過生命上限300%)","desc":"部署後立即獲得相當於生命上限50%的屏障,每擊倒一名敵人時獲得相當於生命上限10%的屏障(最多不超過生命上限300%)"}},{"descRaw":"擁有來源於自身的<$ba.barrier>屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力53%<@ba.talpu>(+3%)的法術傷害","name":"荊棘環身","desc":"擁有來源於自身的屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力53%(+3%)的法術傷害","potBelow":{"descRaw":"擁有來源於自身的<$ba.barrier>屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力50%的法術傷害","desc":"擁有來源於自身的屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力50%的法術傷害"}}],"modules":[{"name":"通往未來的荊棘之路","traitOverride":{"descRaw":"<@ba.kw>無法被友方角色治療","moduleDescRaw":"受到來自自身阻擋單位的傷害降低<@ba.kw>15%","desc":"無法被友方角色治療","moduleDesc":"受到來自自身阻擋單位的傷害降低15%"},"talentChanges":[{"descRaw":"部署後立即獲得相當於生命上限75%<@ba.talpu>(+5%)的<$ba.barrier>屏障,每擊倒一名敵人時獲得相當於生命上限12%的<$ba.barrier>屏障(最多不超過生命上限300%)","name":"律法衛士","desc":"部署後立即獲得相當於生命上限75%(+5%)的屏障,每擊倒一名敵人時獲得相當於生命上限12%的屏障(最多不超過生命上限300%)","potBelow":{"descRaw":"部署後立即獲得相當於生命上限70%的<$ba.barrier>屏障,每擊倒一名敵人時獲得相當於生命上限12%的<$ba.barrier>屏障(最多不超過生命上限300%)","desc":"部署後立即獲得相當於生命上限70%的屏障,每擊倒一名敵人時獲得相當於生命上限12%的屏障(最多不超過生命上限300%)"}}]},{"name":"“無罪”","traitOverride":{"descRaw":"<@ba.kw>無法被友方角色治療","moduleDescRaw":"周圍8格沒有友方幹員時攻擊力和防禦力<@ba.kw>+8%","desc":"無法被友方角色治療","moduleDesc":"周圍8格沒有友方幹員時攻擊力和防禦力+8%"},"talentChanges":[{"descRaw":"擁有來源於自身的<$ba.barrier>屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力61%<@ba.talpu>(+3%)的法術傷害","name":"荊棘環身","desc":"擁有來源於自身的屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力61%(+3%)的法術傷害","potBelow":{"descRaw":"擁有來源於自身的<$ba.barrier>屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力58%的法術傷害","desc":"擁有來源於自身的屏障時,每次受到攻擊對目標造成相當於斥罪攻擊力58%的法術傷害"}}]}]}}},"char_4072_ironmn":{"name":"白鐵","moduleNames":{"uniequip_001_ironmn":{"name":"白鐵證章"},"uniequip_002_ironmn":{"name":"鐵鉗號·爬行者"},"uniequip_003_ironmn":{"name":"海布里印記"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰"},"skills":[{"descRaw":"攜帶此技能時:裝置使一名我方幹員的攻擊力<@ba.vup>+12%\n開啟時立即獲得一個裝置,攻擊造成相當於<@ba.vup>140%的物理傷害,裝置效果提升至<@ba.vup>2.5倍\n<@ba.rem>技能結束時所有場上的裝置被銷毀","name":"極致火力","desc":"攜帶此技能時:裝置使一名我方幹員的攻擊力+12%\n開啟時立即獲得一個裝置,攻擊造成相當於140%的物理傷害,裝置效果提升至2.5倍\n技能結束時所有場上的裝置被銷毀"},{"descRaw":"攜帶此技能時:裝置使一名我方幹員每3.5秒獲得<@ba.vup>1點技力\n攻擊力<@ba.vup>+25%,防禦力<@ba.vup>+25%,攻擊所有阻擋的敵人,裝置強化為每<@ba.vup>2.5秒使目標獲得<@ba.vup>1點技力但生命流失翻倍。\n<@ba.rem>技能結束時獲得一個裝置","name":"高效補給","desc":"攜帶此技能時:裝置使一名我方幹員每3.5秒獲得1點技力\n攻擊力+25%,防禦力+25%,攻擊所有阻擋的敵人,裝置強化為每2.5秒使目標獲得1點技力但生命流失翻倍。\n技能結束時獲得一個裝置"},{"descRaw":"攜帶此技能時:裝置可被我方幹員攻擊但不會受傷,可通過技能造成群體物理傷害但會流失生命\n開啟時立即獲得一個裝置,攻擊力<@ba.vup>+25%,攻擊速度<@ba.vup>+25","name":"鐵鉗號·原型機","desc":"攜帶此技能時:裝置可被我方幹員攻擊但不會受傷,可通過技能造成群體物理傷害但會流失生命\n開啟時立即獲得一個裝置,攻擊力+25%,攻擊速度+25"}],"talents":[{"descRaw":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變","name":"戰地工程師","desc":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變"},{"descRaw":"當白鐵周圍8格的自身裝置損毀時,有80%<@ba.talpu>(+10%)的機率回收使白鐵額外獲得1個裝置","name":"節約經費","desc":"當白鐵周圍8格的自身裝置損毀時,有80%(+10%)的機率回收使白鐵額外獲得1個裝置","potBelow":{"descRaw":"當白鐵周圍8格的自身裝置損毀時,有70%的機率回收使白鐵額外獲得1個裝置","desc":"當白鐵周圍8格的自身裝置損毀時,有70%的機率回收使白鐵額外獲得1個裝置"}}]},"2/60/7/1":{"trait":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰"},"skills":[{"descRaw":"攜帶此技能時:裝置使一名我方幹員的攻擊力<@ba.vup>+12%\n開啟時立即獲得一個裝置,攻擊造成相當於<@ba.vup>170%的物理傷害,裝置效果提升至<@ba.vup>3倍\n<@ba.rem>技能結束時所有場上的裝置被銷毀","name":"極致火力","desc":"攜帶此技能時:裝置使一名我方幹員的攻擊力+12%\n開啟時立即獲得一個裝置,攻擊造成相當於170%的物理傷害,裝置效果提升至3倍\n技能結束時所有場上的裝置被銷毀"},{"descRaw":"攜帶此技能時:裝置使一名我方幹員每3.5秒獲得<@ba.vup>1點技力\n攻擊力<@ba.vup>+40%,防禦力<@ba.vup>+40%,攻擊所有阻擋的敵人,裝置強化為每<@ba.vup>2秒使目標獲得<@ba.vup>1點技力但生命流失翻倍。\n<@ba.rem>技能結束時獲得一個裝置","name":"高效補給","desc":"攜帶此技能時:裝置使一名我方幹員每3.5秒獲得1點技力\n攻擊力+40%,防禦力+40%,攻擊所有阻擋的敵人,裝置強化為每2秒使目標獲得1點技力但生命流失翻倍。\n技能結束時獲得一個裝置"},{"descRaw":"攜帶此技能時:裝置可被我方幹員攻擊但不會受傷,可通過技能造成群體物理傷害但會流失生命\n開啟時立即獲得一個裝置,攻擊力<@ba.vup>+40%,攻擊速度<@ba.vup>+40","name":"鐵鉗號·原型機","desc":"攜帶此技能時:裝置可被我方幹員攻擊但不會受傷,可通過技能造成群體物理傷害但會流失生命\n開啟時立即獲得一個裝置,攻擊力+40%,攻擊速度+40"}],"talents":[{"descRaw":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變","name":"戰地工程師","desc":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變"},{"descRaw":"當白鐵周圍8格的自身裝置損毀時,有80%<@ba.talpu>(+10%)的機率回收使白鐵額外獲得1個裝置","name":"節約經費","desc":"當白鐵周圍8格的自身裝置損毀時,有80%(+10%)的機率回收使白鐵額外獲得1個裝置","potBelow":{"descRaw":"當白鐵周圍8格的自身裝置損毀時,有70%的機率回收使白鐵額外獲得1個裝置","desc":"當白鐵周圍8格的自身裝置損毀時,有70%的機率回收使白鐵額外獲得1個裝置"}}],"modules":[{"name":"鐵鉗號·爬行者","traitOverride":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDescRaw":"<支援裝置>的持有上限<@ba.kw>+1且部署費用<@ba.kw>減少","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDesc":"<支援裝置>的持有上限+1且部署費用減少"}},{"name":"海布里印記","traitOverride":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDescRaw":"<支援裝置>的再部署時間<@ba.kw>減少","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDesc":"<支援裝置>的再部署時間減少"}}]},"2/60/7/3":{"trait":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰"},"skills":[{"descRaw":"攜帶此技能時:裝置使一名我方幹員的攻擊力<@ba.vup>+12%\n開啟時立即獲得一個裝置,攻擊造成相當於<@ba.vup>170%的物理傷害,裝置效果提升至<@ba.vup>3倍\n<@ba.rem>技能結束時所有場上的裝置被銷毀","name":"極致火力","desc":"攜帶此技能時:裝置使一名我方幹員的攻擊力+12%\n開啟時立即獲得一個裝置,攻擊造成相當於170%的物理傷害,裝置效果提升至3倍\n技能結束時所有場上的裝置被銷毀"},{"descRaw":"攜帶此技能時:裝置使一名我方幹員每3.5秒獲得<@ba.vup>1點技力\n攻擊力<@ba.vup>+40%,防禦力<@ba.vup>+40%,攻擊所有阻擋的敵人,裝置強化為每<@ba.vup>2秒使目標獲得<@ba.vup>1點技力但生命流失翻倍。\n<@ba.rem>技能結束時獲得一個裝置","name":"高效補給","desc":"攜帶此技能時:裝置使一名我方幹員每3.5秒獲得1點技力\n攻擊力+40%,防禦力+40%,攻擊所有阻擋的敵人,裝置強化為每2秒使目標獲得1點技力但生命流失翻倍。\n技能結束時獲得一個裝置"},{"descRaw":"攜帶此技能時:裝置可被我方幹員攻擊但不會受傷,可通過技能造成群體物理傷害但會流失生命\n開啟時立即獲得一個裝置,攻擊力<@ba.vup>+40%,攻擊速度<@ba.vup>+40","name":"鐵鉗號·原型機","desc":"攜帶此技能時:裝置可被我方幹員攻擊但不會受傷,可通過技能造成群體物理傷害但會流失生命\n開啟時立即獲得一個裝置,攻擊力+40%,攻擊速度+40"}],"talents":[{"descRaw":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變","name":"戰地工程師","desc":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變"},{"descRaw":"當白鐵周圍8格的自身裝置損毀時,有80%<@ba.talpu>(+10%)的機率回收使白鐵額外獲得1個裝置","name":"節約經費","desc":"當白鐵周圍8格的自身裝置損毀時,有80%(+10%)的機率回收使白鐵額外獲得1個裝置","potBelow":{"descRaw":"當白鐵周圍8格的自身裝置損毀時,有70%的機率回收使白鐵額外獲得1個裝置","desc":"當白鐵周圍8格的自身裝置損毀時,有70%的機率回收使白鐵額外獲得1個裝置"}}],"modules":[{"name":"鐵鉗號·爬行者","traitOverride":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDescRaw":"<支援裝置>的持有上限<@ba.kw>+1且部署費用<@ba.kw>減少","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDesc":"<支援裝置>的持有上限+1且部署費用減少"},"talentChanges":[{"descRaw":"當白鐵周圍8格存在自身裝置時技力回復速度+0.2/秒,當這些裝置損毀時有100%<@ba.talpu>(+10%)的機率回收使白鐵額外獲得1個裝置","name":"節約經費","desc":"當白鐵周圍8格存在自身裝置時技力回復速度+0.2/秒,當這些裝置損毀時有100%(+10%)的機率回收使白鐵額外獲得1個裝置","potBelow":{"descRaw":"當白鐵周圍8格存在自身裝置時技力回復速度+0.2/秒,當這些裝置損毀時有90%的機率回收使白鐵額外獲得1個裝置","desc":"當白鐵周圍8格存在自身裝置時技力回復速度+0.2/秒,當這些裝置損毀時有90%的機率回收使白鐵額外獲得1個裝置"}}]},{"name":"海布里印記","traitOverride":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDescRaw":"<支援裝置>的再部署時間<@ba.kw>減少","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDesc":"<支援裝置>的再部署時間減少"},"talentChanges":[{"descRaw":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變,自身裝置天賦生效的幹員攻擊速度+6(此效果不受技能影響)","name":"戰地工程師","desc":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變,自身裝置天賦生效的幹員攻擊速度+6(此效果不受技能影響)"}]}]}}},"char_4080_lin":{"subProfessionName":"陣法術師","moduleNames":{"uniequip_001_lin":{"name":"林證章"},"uniequip_002_lin":{"name":"“七竅玲瓏”"},"uniequip_003_lin":{"name":"“情與義”"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"通常時<@ba.kw>不攻擊且防禦力和法術抗性大幅度<@ba.kw>提升,技能開啟時攻擊造成<@ba.kw>群體法術傷害","desc":"通常時不攻擊且防禦力和法術抗性大幅度提升,技能開啟時攻擊造成群體法術傷害"},"skills":[{"descRaw":"<@ba.rem>可以在下列狀態和初始狀態間切換:\n攻擊間隔<@ba.vdown>略微增大,攻擊力<@ba.vup>+25%,攻擊使目標<$ba.sluggish>停頓<@ba.vup>0.8秒","name":"玲瓏","desc":"可以在下列狀態和初始狀態間切換:\n攻擊間隔略微增大,攻擊力+25%,攻擊使目標停頓0.8秒"},{"descRaw":"攻擊速度<@ba.vup>+50,自身不容易受到敵人攻擊,技能期間使攻擊範圍內所有友方單位享受第一天賦效果","name":"蔭庇","desc":"攻擊速度+50,自身不容易受到敵人攻擊,技能期間使攻擊範圍內所有友方單位享受第一天賦效果"},{"descRaw":"攻擊力<@ba.vup>+125%,攻擊範圍與琉璃璧的破碎傷害範圍<@ba.vup>擴大,琉璃璧破碎的傷害閾值提升至<@ba.vup>2倍,每次攻擊若擊倒敵人則使身上的琉璃璧破碎並立刻生成\n<@ba.rem>可主動關閉技能(期間可隨時停止技能)","desc":"攻擊力+125%,攻擊範圍與琉璃璧的破碎傷害範圍擴大,琉璃璧破碎的傷害閾值提升至2倍,每次攻擊若擊倒敵人則使身上的琉璃璧破碎並立刻生成\n可主動關閉技能(期間可隨時停止技能)"}],"talents":[{"descRaw":"擁有可以抵擋所有傷害的琉璃璧;琉璃璧在受到單次超過200點傷害時破碎,對周圍所有敵人造成相當於林攻擊力110%<@ba.talpu>(+10%)的法術傷害、使其<$ba.stun>暈眩1秒,並在8秒後再次生成","name":"計出萬全","desc":"擁有可以抵擋所有傷害的琉璃璧;琉璃璧在受到單次超過200點傷害時破碎,對周圍所有敵人造成相當於林攻擊力110%(+10%)的法術傷害、使其暈眩1秒,並在8秒後再次生成","potBelow":{"descRaw":"擁有可以抵擋所有傷害的琉璃璧;琉璃璧在受到單次超過200點傷害時破碎,對周圍所有敵人造成相當於林攻擊力100%的法術傷害、使其<$ba.stun>暈眩1秒,並在8秒後再次生成","desc":"擁有可以抵擋所有傷害的琉璃璧;琉璃璧在受到單次超過200點傷害時破碎,對周圍所有敵人造成相當於林攻擊力100%的法術傷害、使其暈眩1秒,並在8秒後再次生成"}},{"descRaw":"受到攻擊時,有55%<@ba.talpu>(+5%)機率回復1點技力","name":"韜光","desc":"受到攻擊時,有55%(+5%)機率回復1點技力","potBelow":{"descRaw":"受到攻擊時,有50%機率回復1點技力","desc":"受到攻擊時,有50%機率回復1點技力"}}]},"2/60/7/1":{"trait":{"descRaw":"通常時<@ba.kw>不攻擊且防禦力和法術抗性大幅度<@ba.kw>提升,技能開啟時攻擊造成<@ba.kw>群體法術傷害","desc":"通常時不攻擊且防禦力和法術抗性大幅度提升,技能開啟時攻擊造成群體法術傷害"},"skills":[{"descRaw":"<@ba.rem>可以在下列狀態和初始狀態間切換:\n攻擊間隔<@ba.vdown>略微增大,攻擊力<@ba.vup>+40%,攻擊使目標<$ba.sluggish>停頓<@ba.vup>0.9秒","name":"玲瓏","desc":"可以在下列狀態和初始狀態間切換:\n攻擊間隔略微增大,攻擊力+40%,攻擊使目標停頓0.9秒"},{"descRaw":"攻擊速度<@ba.vup>+90,自身不容易受到敵人攻擊,技能期間使攻擊範圍內所有友方單位享受第一天賦效果","name":"蔭庇","desc":"攻擊速度+90,自身不容易受到敵人攻擊,技能期間使攻擊範圍內所有友方單位享受第一天賦效果"},{"descRaw":"攻擊力<@ba.vup>+160%,攻擊範圍與琉璃璧的破碎傷害範圍<@ba.vup>擴大,琉璃璧破碎的傷害閾值提升至<@ba.vup>2.5倍,每次攻擊若擊倒敵人則使身上的琉璃璧破碎並立刻生成\n<@ba.rem>可主動關閉技能(期間可隨時停止技能)","desc":"攻擊力+160%,攻擊範圍與琉璃璧的破碎傷害範圍擴大,琉璃璧破碎的傷害閾值提升至2.5倍,每次攻擊若擊倒敵人則使身上的琉璃璧破碎並立刻生成\n可主動關閉技能(期間可隨時停止技能)"}],"talents":[{"descRaw":"擁有可以抵擋所有傷害的琉璃璧;琉璃璧在受到單次超過200點傷害時破碎,對周圍所有敵人造成相當於林攻擊力110%<@ba.talpu>(+10%)的法術傷害、使其<$ba.stun>暈眩1秒,並在8秒後再次生成","name":"計出萬全","desc":"擁有可以抵擋所有傷害的琉璃璧;琉璃璧在受到單次超過200點傷害時破碎,對周圍所有敵人造成相當於林攻擊力110%(+10%)的法術傷害、使其暈眩1秒,並在8秒後再次生成","potBelow":{"descRaw":"擁有可以抵擋所有傷害的琉璃璧;琉璃璧在受到單次超過200點傷害時破碎,對周圍所有敵人造成相當於林攻擊力100%的法術傷害、使其<$ba.stun>暈眩1秒,並在8秒後再次生成","desc":"擁有可以抵擋所有傷害的琉璃璧;琉璃璧在受到單次超過200點傷害時破碎,對周圍所有敵人造成相當於林攻擊力100%的法術傷害、使其暈眩1秒,並在8秒後再次生成"}},{"descRaw":"受到攻擊時,有55%<@ba.talpu>(+5%)機率回復1點技力","name":"韜光","desc":"受到攻擊時,有55%(+5%)機率回復1點技力","potBelow":{"descRaw":"受到攻擊時,有50%機率回復1點技力","desc":"受到攻擊時,有50%機率回復1點技力"}}],"modules":[{"name":"“七竅玲瓏”","traitOverride":{"descRaw":"通常時<@ba.kw>不攻擊且防禦力和法術抗性更大幅度<@ba.kw>提升,技能開啟時保留部分效果且攻擊造成<@ba.kw>群體法術傷害","desc":"通常時不攻擊且防禦力和法術抗性更大幅度提升,技能開啟時保留部分效果且攻擊造成群體法術傷害"}},{"name":"“情與義”","traitOverride":{"descRaw":"通常時<@ba.kw>不攻擊且防禦力和法術抗性大幅度<@ba.kw>提升,技能開啟時攻擊造成<@ba.kw>群體法術傷害","moduleDescRaw":"範圍內敵人越多造成的傷害越高(最高提升<@ba.kw>15%)","desc":"通常時不攻擊且防禦力和法術抗性大幅度提升,技能開啟時攻擊造成群體法術傷害","moduleDesc":"範圍內敵人越多造成的傷害越高(最高提升15%)"}}]},"2/60/7/3":{"trait":{"descRaw":"通常時<@ba.kw>不攻擊且防禦力和法術抗性大幅度<@ba.kw>提升,技能開啟時攻擊造成<@ba.kw>群體法術傷害","desc":"通常時不攻擊且防禦力和法術抗性大幅度提升,技能開啟時攻擊造成群體法術傷害"},"skills":[{"descRaw":"<@ba.rem>可以在下列狀態和初始狀態間切換:\n攻擊間隔<@ba.vdown>略微增大,攻擊力<@ba.vup>+40%,攻擊使目標<$ba.sluggish>停頓<@ba.vup>0.9秒","name":"玲瓏","desc":"可以在下列狀態和初始狀態間切換:\n攻擊間隔略微增大,攻擊力+40%,攻擊使目標停頓0.9秒"},{"descRaw":"攻擊速度<@ba.vup>+90,自身不容易受到敵人攻擊,技能期間使攻擊範圍內所有友方單位享受第一天賦效果","name":"蔭庇","desc":"攻擊速度+90,自身不容易受到敵人攻擊,技能期間使攻擊範圍內所有友方單位享受第一天賦效果"},{"descRaw":"攻擊力<@ba.vup>+160%,攻擊範圍與琉璃璧的破碎傷害範圍<@ba.vup>擴大,琉璃璧破碎的傷害閾值提升至<@ba.vup>2.5倍,每次攻擊若擊倒敵人則使身上的琉璃璧破碎並立刻生成\n<@ba.rem>可主動關閉技能(期間可隨時停止技能)","desc":"攻擊力+160%,攻擊範圍與琉璃璧的破碎傷害範圍擴大,琉璃璧破碎的傷害閾值提升至2.5倍,每次攻擊若擊倒敵人則使身上的琉璃璧破碎並立刻生成\n可主動關閉技能(期間可隨時停止技能)"}],"talents":[{"descRaw":"擁有可以抵擋所有傷害的琉璃璧;琉璃璧在受到單次超過200點傷害時破碎,對周圍所有敵人造成相當於林攻擊力110%<@ba.talpu>(+10%)的法術傷害、使其<$ba.stun>暈眩1秒,並在8秒後再次生成","name":"計出萬全","desc":"擁有可以抵擋所有傷害的琉璃璧;琉璃璧在受到單次超過200點傷害時破碎,對周圍所有敵人造成相當於林攻擊力110%(+10%)的法術傷害、使其暈眩1秒,並在8秒後再次生成","potBelow":{"descRaw":"擁有可以抵擋所有傷害的琉璃璧;琉璃璧在受到單次超過200點傷害時破碎,對周圍所有敵人造成相當於林攻擊力100%的法術傷害、使其<$ba.stun>暈眩1秒,並在8秒後再次生成","desc":"擁有可以抵擋所有傷害的琉璃璧;琉璃璧在受到單次超過200點傷害時破碎,對周圍所有敵人造成相當於林攻擊力100%的法術傷害、使其暈眩1秒,並在8秒後再次生成"}},{"descRaw":"受到攻擊時,有55%<@ba.talpu>(+5%)機率回復1點技力","name":"韜光","desc":"受到攻擊時,有55%(+5%)機率回復1點技力","potBelow":{"des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3%)的<$ba.protect>庇護,且造成的物理傷害提升10%","name":"餘火之氅","desc":"使自身與身後一格的友軍獲得31%(+3%)的庇護,且造成的物理傷害提升10%","potBelow":{"descRaw":"使自身與身後一格的友軍獲得28%的<$ba.protect>庇護,且造成的物理傷害提升10%","desc":"使自身與身後一格的友軍獲得28%的庇護,且造成的物理傷害提升10%"}}]},{"name":"筆跡","traitOverride":{"descRaw":"同時攻擊阻擋的<@ba.kw>所有敵人","moduleDescRaw":"對被阻擋的敵人傷害提升至<@ba.kw>110%","desc":"同時攻擊阻擋的所有敵人","moduleDesc":"對被阻擋的敵人傷害提升至110%"},"talentChanges":[{"descRaw":"攻擊敵人時攻擊力提升至130%,若目標處於<$ba.stun>暈眩、<$ba.root>束縛則改為提升至160%,且對阻擋的敵人首次造成傷害時對其造成2.5秒<$ba.stun>暈眩效果","name":"及鋒而試","desc":"攻擊敵人時攻擊力提升至130%,若目標處於暈眩、束縛則改為提升至160%,且對阻擋的敵人首次造成傷害時對其造成2.5秒暈眩效果"}]}]}}},"char_4098_vvana":{"subProfessionName":"術戰者","moduleNames":{"uniequip_001_vvana":{"name":"薇薇安娜證章"},"uniequip_002_vvana":{"name":"目不能及之處"},"uniequip_003_vvana":{"name":"“最後一行”"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害","desc":"攻擊造成法術傷害"},"skills":[{"descRaw":"下次攻擊的攻擊力提高至<@ba.vup>155%,並連續攻擊兩次;\n<$ba.charged>蓄力額外效果:攻擊距離<@ba.vup>+2,改為連續攻擊三次","name":"光影迅捷劍","desc":"下次攻擊的攻擊力提高至155%,並連續攻擊兩次;\n蓄力額外效果:攻擊距離+2,改為連續攻擊三次"},{"descRaw":"攻擊力<@ba.vup>+20%,防禦力<@ba.vup>+80%,阻擋數<@ba.vup>+1,同時攻擊阻擋的所有敵人。每次攻擊有<@ba.vup>20%的機率變為<@ba.vup>130%攻擊力的二連擊,並<$ba.steal>偷取目標<@ba.vup>25點攻擊速度(最多25點,持續至技能結束或薇薇安娜離場)","name":"燭燃影息","desc":"攻擊力+20%,防禦力+80%,阻擋數+1,同時攻擊阻擋的所有敵人。每次攻擊有20%的機率變為130%攻擊力的二連擊,並偷取目標25點攻擊速度(最多25點,持續至技能結束或薇薇安娜離場)"},{"descRaw":"攻擊間隔<@ba.vdown>延長,攻擊力<@ba.vup>+55%,防禦力<@ba.vup>+40%,法術抗性<@ba.vup>+15,攻擊變為二連擊,第二天賦的觸發機率提升至<@ba.vup>1.8倍,優先攻擊精英或領袖敵人\n<@ba.rem>第二次及以後使用時,攻擊距離+2,攻擊變為三連擊,持續時間延長至25秒","name":"“明滅”","desc":"攻擊間隔延長,攻擊力+55%,防禦力+40%,法術抗性+15,攻擊變為二連擊,第二天賦的觸發機率提升至1.8倍,優先攻擊精英或領袖敵人\n第二次及以後使用時,攻擊距離+2,攻擊變為三連擊,持續時間延長至25秒"}],"talents":[{"descRaw":"造成的法術傷害+9%<@ba.talpu>(+1%),受到的物理和法術傷害-9%<@ba.talpu>(-1%)。攻擊範圍內存在精英或領袖敵人時,該效果提升至2倍","name":"燃燭施明","desc":"造成的法術傷害+9%(+1%),受到的物理和法術傷害-9%(-1%)。攻擊範圍內存在精英或領袖敵人時,該效果提升至2倍","potBelow":{"descRaw":"造成的法術傷害+8%,受到的物理和法術傷害-8%。攻擊範圍內存在精英或領袖敵人時,該效果提升至2倍","desc":"造成的法術傷害+8%,受到的物理和法術傷害-8%。攻擊範圍內存在精英或領袖敵人時,該效果提升至2倍"}},{"descRaw":"攻擊精英或領袖敵人時,有20%<@ba.talpu>(+2%)機率獲得一層僅抵擋近戰攻擊的<$ba.shield>護盾(最多1層)","name":"散華","desc":"攻擊精英或領袖敵人時,有20%(+2%)機率獲得一層僅抵擋近戰攻擊的護盾(最多1層)","potBelow":{"descRaw":"攻擊精英或領袖敵人時,有18%機率獲得一層僅抵擋近戰攻擊的<$ba.shield>護盾(最多1層)","desc":"攻擊精英或領袖敵人時,有18%機率獲得一層僅抵擋近戰攻擊的護盾(最多1層)"}}]},"2/60/7/1":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害","desc":"攻擊造成法術傷害"},"skills":[{"descRaw":"下次攻擊的攻擊力提高至<@ba.vup>170%,並連續攻擊兩次;\n<$ba.charged>蓄力額外效果:攻擊距離<@ba.vup>+2,改為連續攻擊三次","name":"光影迅捷劍","desc":"下次攻擊的攻擊力提高至170%,並連續攻擊兩次;\n蓄力額外效果:攻擊距離+2,改為連續攻擊三次"},{"descRaw":"攻擊力<@ba.vup>+30%,防禦力<@ba.vup>+110%,阻擋數<@ba.vup>+1,同時攻擊阻擋的所有敵人。每次攻擊有<@ba.vup>20%的機率變為<@ba.vup>140%攻擊力的二連擊,並<$ba.steal>偷取目標<@ba.vup>30點攻擊速度(最多30點,持續至技能結束或薇薇安娜離場)","name":"燭燃影息","desc":"攻擊力+30%,防禦力+110%,阻擋數+1,同時攻擊阻擋的所有敵人。每次攻擊有20%的機率變為140%攻擊力的二連擊,並偷取目標30點攻擊速度(最多30點,持續至技能結束或薇薇安娜離場)"},{"descRaw":"攻擊間隔<@ba.vdown>延長,攻擊力<@ba.vup>+75%,防禦力<@ba.vup>+60%,法術抗性<@ba.vup>+20,攻擊變為二連擊,第二天賦的觸發機率提升至<@ba.vup>2.0倍,優先攻擊精英或領袖敵人\n<@ba.rem>第二次及以後使用時,攻擊距離+2,攻擊變為三連擊,持續時間延長至25秒","name":"“明滅”","desc":"攻擊間隔延長,攻擊力+75%,防禦力+60%,法術抗性+20,攻擊變為二連擊,第二天賦的觸發機率提升至2.0倍,優先攻擊精英或領袖敵人\n第二次及以後使用時,攻擊距離+2,攻擊變為三連擊,持續時間延長至25秒"}],"talents":[{"descRaw":"造成的法術傷害+9%<@ba.talpu>(+1%),受到的物理和法術傷害-9%<@ba.talpu>(-1%)。攻擊範圍內存在精英或領袖敵人時,該效果提升至2倍","name":"燃燭施明","desc":"造成的法術傷害+9%(+1%),受到的物理和法術傷害-9%(-1%)。攻擊範圍內存在精英或領袖敵人時,該效果提升至2倍","potBelow":{"descRaw":"造成的法術傷害+8%,受到的物理和法術傷害-8%。攻擊範圍內存在精英或領袖敵人時,該效果提升至2倍","desc":"造成的法術傷害+8%,受到的物理和法術傷害-8%。攻擊範圍內存在精英或領袖敵人時,該效果提升至2倍"}},{"descRaw":"攻擊精英或領袖敵人時,有20%<@ba.talpu>(+2%)機率獲得一層僅抵擋近戰攻擊的<$ba.shield>護盾(最多1層)","name":"散華","desc":"攻擊精英或領袖敵人時,有20%(+2%)機率獲得一層僅抵擋近戰攻擊的護盾(最多1層)","potBelow":{"descRaw":"攻擊精英或領袖敵人時,有18%機率獲得一層僅抵擋近戰攻擊的<$ba.shield>護盾(最多1層)","desc":"攻擊精英或領袖敵人時,有18%機率獲得一層僅抵擋近戰攻擊的護盾(最多1層)"}}],"modules":[{"name":"目不能及之處","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害","moduleDescRaw":"攻擊<$ba.dt.burning2>灼燃損傷爆發期間的目標時額外造成攻擊力<@ba.kw>15%的元素傷害","desc":"攻擊造成法術傷害","moduleDesc":"攻擊灼燃損傷爆發期間的目標時額外造成攻擊力15%的元素傷害"}},{"name":"“最後一行”","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害","moduleDescRaw":"自身阻擋的敵人受到<@ba.kw>10%的<$ba.magicfragile>法術脆弱效果","desc":"攻擊造成法術傷害","moduleDesc":"自身阻擋的敵人受到10%的法術脆弱效果"}}]},"2/60/7/3":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害","desc":"攻擊造成法術傷害"},"skills":[{"descRaw":"下次攻擊的攻擊力提高至<@ba.vup>170%,並連續攻擊兩次;\n<$ba.charged>蓄力額外效果:攻擊距離<@ba.vup>+2,改為連續攻擊三次","name":"光影迅捷劍","desc":"下次攻擊的攻擊力提高至170%,並連續攻擊兩次;\n蓄力額外效果:攻擊距離+2,改為連續攻擊三次"},{"descRaw":"攻擊力<@ba.vup>+30%,防禦力<@ba.vup>+110%,阻擋數<@ba.vup>+1,同時攻擊阻擋的所有敵人。每次攻擊有<@ba.vup>20%的機率變為<@ba.vup>140%攻擊力的二連擊,並<$ba.steal>偷取目標<@ba.vup>30點攻擊速度(最多30點,持續至技能結束或薇薇安娜離場)","name":"燭燃影息","desc":"攻擊力+30%,防禦力+110%,阻擋數+1,同時攻擊阻擋的所有敵人。每次攻擊有20%的機率變為140%攻擊力的二連擊,並偷取目標30點攻擊速度(最多30點,持續至技能結束或薇薇安娜離場)"},{"descRaw":"攻擊間隔<@ba.vdown>延長,攻擊力<@ba.vup>+75%,防禦力<@ba.vup>+60%,法術抗性<@ba.vup>+20,攻擊變為二連擊,第二天賦的觸發機率提升至<@ba.vup>2.0倍,優先攻擊精英或領袖敵人\n<@ba.rem>第二次及以後使用時,攻擊距離+2,攻擊變為三連擊,持續時間延長至25秒","name":"“明滅”","desc":"攻擊間隔延長,攻擊力+75%,防禦力+60%,法術抗性+20,攻擊變為二連擊,第二天賦的觸發機率提升至2.0倍,優先攻擊精英或領袖敵人\n第二次及以後使用時,攻擊距離+2,攻擊變為三連擊,持續時間延長至25秒"}],"talents":[{"descRaw":"造成的法術傷害+9%<@ba.talpu>(+1%),受到的物理和法術傷害-9%<@ba.talpu>(-1%)。攻擊範圍內存在精英或領袖敵人時,該效果提升至2倍","name":"燃燭施明"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vup>50%的法術傷害,對相同目標的傷害逐漸提高至<@ba.vup>3倍並使其移動速度逐漸降低至<@ba.vup>40%(鎖定5秒後達到上限),被打斷或目標倒下時重新索敵且效果重置","desc":"法術抗性+50,攻擊改為鎖定一個目標對其每0.5秒造成一次相當於攻擊力50%的法術傷害,對相同目標的傷害逐漸提高至3倍並使其移動速度逐漸降低至40%(鎖定5秒後達到上限),被打斷或目標倒下時重新索敵且效果重置"},{"descRaw":"攻擊範圍<@ba.vup>擴大,攻擊力<@ba.vup>+220%,同時攻擊<@ba.vup>3個目標,使攻擊範圍內敵方子彈的飛行速度<@ba.vup>大幅降低、並在技能結束時將其全部<@ba.vup>清除","name":"延異視閾","desc":"攻擊範圍擴大,攻擊力+220%,同時攻擊3個目標,使攻擊範圍內敵方子彈的飛行速度大幅降低、並在技能結束時將其全部清除"}],"talents":[{"descRaw":"對一個目標發起攻擊時,有40%機率額外對攻擊範圍內一個隨機目標造成相當於攻擊力65%<@ba.talpu>(+5%)的法術傷害並使其<$ba.sluggish>停頓0.8秒","name":"語彙演化","desc":"對一個目標發起攻擊時,有40%機率額外對攻擊範圍內一個隨機目標造成相當於攻擊力65%(+5%)的法術傷害並使其停頓0.8秒","potBelow":{"descRaw":"對一個目標發起攻擊時,有40%機率額外對攻擊範圍內一個隨機目標造成相當於攻擊力60%的法術傷害並使其<$ba.sluggish>停頓0.8秒","desc":"對一個目標發起攻擊時,有40%機率額外對攻擊範圍內一個隨機目標造成相當於攻擊力60%的法術傷害並使其停頓0.8秒"}},{"descRaw":"攻擊使目標在5秒內法術抗性-10且受到的法術傷害提高165<@ba.talpu>(+15)點","name":"剜魂具辭","desc":"攻擊使目標在5秒內法術抗性-10且受到的法術傷害提高165(+15)點","potBelow":{"descRaw":"攻擊使目標在5秒內法術抗性-10且受到的法術傷害提高150點","desc":"攻擊使目標在5秒內法術抗性-10且受到的法術傷害提高150點"}}],"modules":[{"name":"來自河谷的筆盒","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害","moduleDescRaw":"造成法術傷害時附帶相當於<@ba.vup>8%傷害的<$ba.dt.apoptosis2>凋亡損傷","desc":"攻擊造成法術傷害","moduleDesc":"造成法術傷害時附帶相當於8%傷害的凋亡損傷"},"talentChanges":[null,{"descRaw":"對一個目標發起攻擊時,有60%機率額外對攻擊範圍內一個隨機目標造成相當於攻擊力65%<@ba.talpu>(+5%)的法術傷害並使其<$ba.sluggish>停頓0.8秒,若該隨機目標處於<$ba.dt.apoptosis2>凋亡損傷爆發期間則同時造成相當於攻擊力60%的元素傷害","name":"語彙演化","desc":"對一個目標發起攻擊時,有60%機率額外對攻擊範圍內一個隨機目標造成相當於攻擊力65%(+5%)的法術傷害並使其停頓0.8秒,若該隨機目標處於凋亡損傷爆發期間則同時造成相當於攻擊力60%的元素傷害","potBelow":{"descRaw":"對一個目標發起攻擊時,有60%機率額外對攻擊範圍內一個隨機目標造成相當於攻擊力60%的法術傷害並使其<$ba.sluggish>停頓0.8秒,若該隨機目標處於<$ba.dt.apoptosis2>凋亡損傷爆發期間則同時造成相當於攻擊力60%的元素傷害","desc":"對一個目標發起攻擊時,有60%機率額外對攻擊範圍內一個隨機目標造成相當於攻擊力60%的法術傷害並使其停頓0.8秒,若該隨機目標處於凋亡損傷爆發期間則同時造成相當於攻擊力60%的元素傷害"}}]},{"name":"《語義範式百科》","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害","moduleDescRaw":"普通攻擊命中精英或領袖敵人時獲得<@ba.kw>1點技力","desc":"攻擊造成法術傷害","moduleDesc":"普通攻擊命中精英或領袖敵人時獲得1點技力"},"talentChanges":[{"descRaw":"對一個目標發起攻擊時,有40%機率額外對攻擊範圍內兩個隨機目標造成相當於攻擊力70%<@ba.talpu>(+5%)的法術傷害並使其<$ba.sluggish>停頓0.8秒","name":"語彙演化","desc":"對一個目標發起攻擊時,有40%機率額外對攻擊範圍內兩個隨機目標造成相當於攻擊力70%(+5%)的法術傷害並使其停頓0.8秒","potBelow":{"descRaw":"對一個目標發起攻擊時,有40%機率額外對攻擊範圍內兩個隨機目標造成相當於攻擊力65%的法術傷害並使其<$ba.sluggish>停頓0.8秒","desc":"對一個目標發起攻擊時,有40%機率額外對攻擊範圍內兩個隨機目標造成相當於攻擊力65%的法術傷害並使其停頓0.8秒"}}]}]}}},"char_4138_narant":{"name":"娜仁圖亞","subProfessionName":"回環射手","moduleNames":{"uniequip_001_narant":{"name":"娜仁圖亞證章"},"uniequip_002_narant":{"name":"“吹盡狂沙”"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"持有<@ba.kw>迴旋投射物時才能夠攻擊(投射物需要時間回收)","desc":"持有迴旋投射物時才能夠攻擊(投射物需要時間回收)"},"skills":[{"descRaw":"<@ba.rem>可以在下列狀態和初始狀態間切換:\n攻擊距離<@ba.vdown>-1,迴旋投射物造成相當於攻擊力<@ba.vup>140%的物理傷害,並且可以在敵人間重複彈射(最多彈跳<@ba.vup>3次)","desc":"可以在下列狀態和初始狀態間切換:\n攻擊距離-1,迴旋投射物造成相當於攻擊力140%的物理傷害,並且可以在敵人間重複彈射(最多彈跳3次)"},{"descRaw":"每次攻擊造成相當於攻擊力<@ba.vup>210%的物理傷害並使目標<$ba.sluggish>停頓<@ba.vup>1秒,投射物命中目標後會在短暫突進後折返,返回時對穿過的所有敵人造成一次相當於攻擊力<@ba.vup>155%的物理傷害","name":"惡魘","desc":"每次攻擊造成相當於攻擊力210%的物理傷害並使目標停頓1秒,投射物命中目標後會在短暫突進後折返,返回時對穿過的所有敵人造成一次相當於攻擊力155%的物理傷害"},{"descRaw":"每次攻擊發射<@ba.vup>3個迴旋投射物(每個造成相當於攻擊力<@ba.vup>145%的物理傷害),投射物全部回收時娜仁圖亞對周圍8格內至多<@ba.vup>3名敵人造成一次相當於攻擊力<@ba.vup>130%的物理傷害並使其<$ba.sluggish>停頓<@ba.vup>1秒","desc":"每次攻擊發射3個迴旋投射物(每個造成相當於攻擊力145%的物理傷害),投射物全部回收時娜仁圖亞對周圍8格內至多3名敵人造成一次相當於攻擊力130%的物理傷害並使其停頓1秒"}],"talents":[{"descRaw":"在場時,每次攻擊到敵人<$ba.steal>偷取其27<@ba.talpu>(+2)點攻擊力(最高270<@ba.talpu>(+20)點)與21<@ba.talpu>(+1)點防禦力(最高210<@ba.talpu>(+10)點)","name":"“我見,我得”","desc":"在場時,每次攻擊到敵人偷取其27(+2)點攻擊力(最高270(+20)點)與21(+1)點防禦力(最高210(+10)點)","potBelow":{"descRaw":"在場時,每次攻擊到敵人<$ba.steal>偷取其25點攻擊力(最高250點)與20點防禦力(最高200點)","desc":"在場時,每次攻擊到敵人偷取其25點攻擊力(最高250點)與20點防禦力(最高200點)"}},{"descRaw":"獲得38%<@ba.talpu>(+3%)的物理與法術閃避,周圍8格內敵人的物理與法術命中率-20%","name":"婀娜虛影","desc":"獲得38%(+3%)的物理與法術閃避,周圍8格內敵人的物理與法術命中率-20%","potBelow":{"descRaw":"獲得35%的物理與法術閃避,周圍8格內敵人的物理與法術命中率-20%","desc":"獲得35%的物理與法術閃避,周圍8格內敵人的物理與法術命中率-20%"}}]},"2/60/7/1":{"trait":{"descRaw":"持有<@ba.kw>迴旋投射物時才能夠攻擊(投射物需要時間回收)","desc":"持有迴旋投射物時才能夠攻擊(投射物需要時間回收)"},"skills":[{"descRaw":"<@ba.rem>可以在下列狀態和初始狀態間切換:\n攻擊距離<@ba.vdown>-1,迴旋投射物造成相當於攻擊力<@ba.vup>160%的物理傷害,並且可以在敵人間重複彈射(最多彈跳<@ba.vup>3次)","desc":"可以在下列狀態和初始狀態間切換:\n攻擊距離-1,迴旋投射物造成相當於攻擊力160%的物理傷害,並且可以在敵人間重複彈射(最多彈跳3次)"},{"descRaw":"每次攻擊造成相當於攻擊力<@ba.vup>225%的物理傷害並使目標<$ba.sluggish>停頓<@ba.vup>1秒,投射物命中目標後會在短暫突進後折返,返回時對穿過的所有敵人造成一次相當於攻擊力<@ba.vup>170%的物理傷害","name":"惡魘","desc":"每次攻擊造成相當於攻擊力225%的物理傷害並使目標停頓1秒,投射物命中目標後會在短暫突進後折返,返回時對穿過的所有敵人造成一次相當於攻擊力170%的物理傷害"},{"descRaw":"每次攻擊發射<@ba.vup>3個迴旋投射物(每個造成相當於攻擊力<@ba.vup>160%的物理傷害),投射物全部回收時娜仁圖亞對周圍8格內至多<@ba.vup>3名敵人造成一次相當於攻擊力<@ba.vup>140%的物理傷害並使其<$ba.sluggish>停頓<@ba.vup>1秒","desc":"每次攻擊發射3個迴旋投射物(每個造成相當於攻擊力160%的物理傷害),投射物全部回收時娜仁圖亞對周圍8格內至多3名敵人造成一次相當於攻擊力140%的物理傷害並使其停頓1秒"}],"talents":[{"descRaw":"在場時,每次攻擊到敵人<$ba.steal>偷取其27<@ba.talpu>(+2)點攻擊力(最高270<@ba.talpu>(+20)點)與21<@ba.talpu>(+1)點防禦力(最高210<@ba.talpu>(+10)點)","name":"“我見,我得”","desc":"在場時,每次攻擊到敵人偷取其27(+2)點攻擊力(最高270(+20)點)與21(+1)點防禦力(最高210(+10)點)","potBelow":{"descRaw":"在場時,每次攻擊到敵人<$ba.steal>偷取其25點攻擊力(最高250點)與20點防禦力(最高200點)","desc":"在場時,每次攻擊到敵人偷取其25點攻擊力(最高250點)與20點防禦力(最高200點)"}},{"descRaw":"獲得38%<@ba.talpu>(+3%)的物理與法術閃避,周圍8格內敵人的物理與法術命中率-20%","name":"婀娜虛影","desc":"獲得38%(+3%)的物理與法術閃避,周圍8格內敵人的物理與法術命中率-20%","potBelow":{"descRaw":"獲得35%的物理與法術閃避,周圍8格內敵人的物理與法術命中率-20%","desc":"獲得35%的物理與法術閃避,周圍8格內敵人的物理與法術命中率-20%"}}],"modules":[{"name":"“吹盡狂沙”","traitOverride":{"descRaw":"持有<@ba.kw>迴旋投射物時才能夠攻擊(投射物需要時間回收)","moduleDescRaw":"攻擊周圍8格的敵人時攻擊力提升至<@ba.kw>110%","desc":"持有迴旋投射物時才能夠攻擊(投射物需要時間回收)","moduleDesc":"攻擊周圍8格的敵人時攻擊力提升至110%"}},{"traitOverride":{"descRaw":"持有<@ba.kw>迴旋投射物時才能夠攻擊(投射物需要時間回收)","desc":"持有迴旋投射物時才能夠攻擊(投射物需要時間回收)"}}]},"2/60/7/3":{"trait":{"descRaw":"持有<@ba.kw>迴旋投射物時才能夠攻擊(投射物需要時間回收)","desc":"持有迴旋投射物時才能夠攻擊(投射物需要時間回收)"},"skills":[{"descRaw":"<@ba.rem>可以在下列狀態和初始狀態間切換:\n攻擊距離<@ba.vdown>-1,迴旋投射物造成相當於攻擊力<@ba.vup>160%的物理傷害,並且可以在敵人間重複彈射(最多彈跳<@ba.vup>3次)","desc":"可以在下列狀態和初始狀態間切換:\n攻擊距離-1,迴旋投射物造成相當於攻擊力160%的物理傷害,並且可以在敵人間重複彈射(最多彈跳3次)"},{"descRaw":"每次攻擊造成相當於攻擊力<@ba.vup>225%的物理傷害並使目標<$ba.sluggish>停頓<@ba.vup>1秒,投射物命中目標後會在短暫突進後折返,返回時對穿過的所有敵人造成一次相當於攻擊力<@ba.vup>170%的物理傷害","name":"惡魘","desc":"每次攻擊造成相當於攻擊力225%的物理傷害並使目標停頓1秒,投射物命中目標後會在短暫突進後折返,返回時對穿過的所有敵人造成一次相當於攻擊力170%的物理傷害"},{"descRaw":"每次攻擊發射<@ba.vup>3個迴旋投射物(每個造成相當於攻擊力<@ba.vup>160%的物理傷害),投射物全部回收時娜仁圖亞對周圍8格內至多<@ba.vup>3名敵人造成一次相當於攻擊力<@ba.vup>140%的物理傷害並使其<$ba.sluggish>停頓<@ba.vup>1秒","desc":"每次攻擊發射3個迴旋投射物(每個造成相當於攻擊力160%的物理傷害),投射物全部回收時娜仁圖亞對周圍8格內至多3名敵人造成一次相當於攻擊力140%的物理傷害並使其停頓1秒"}],"talents":[{"descRaw":"在場時,每次攻擊到敵人<$ba.steal>偷取其27<@ba.talpu>(+2)點攻擊力(最高270<@ba.talpu>(+20)點)與21<@ba.talpu>(+1)點防禦力(最高210<@ba.talpu>(+10)點)","name":"“我見,我得”","desc":"在場時,每次攻擊到敵人偷取其27(+2)點攻擊力(最高270(+20)點)與21(+1)點防禦力(最高210(+10)點)","potBelow":{"descRaw":"在場時,每次攻擊到敵人<$ba.steal>偷取其25點攻擊力(最高250點)與20點防禦力(最高200點)","desc":"在場時,每次攻擊到敵人偷取其25點攻擊力(最高250點)與20點防禦力(最高200點)"}},{"descRaw":"獲得38%<@ba.talpu>(+3%)的物理與法術閃避,周圍8格內敵人的物理與法術命中率-20%","name":"婀娜虛影","desc":"獲得38%(+3%)的物理與法術閃避,周圍8格內敵人的物理與法術命中率-20%","potBelow":{"descRaw":"獲得35%的物理與法術閃避,周圍8格內敵人的物理與法術命中率-20%","desc":"獲得35%的物理與法術閃避,周圍8格內敵人的物理與法術命中率-20%"}}],"modules":[{"name":"“吹盡狂沙”","traitOverride":{"descRaw":"持有<@ba.kw>迴旋投射物時才能夠攻擊(投射物需要時間回收)","moduleDescRaw":"攻擊周圍8格的敵人時攻擊力提升至<@ba.kw>110%","desc":"持有迴旋投射物時才能夠攻擊(投射物需要時間回收)","moduleDesc":"攻擊周圍8格的敵人時攻擊力提升至110%"},"talentChanges":[null,{"descRaw":"在場時,每次攻擊到敵人<$ba.steal>偷取其27<@ba.talpu>(+2)點攻擊力(最高324<@ba.talpu>(+24)點)與21<@ba.talpu>(+1)點防禦力(最高252<@ba.talpu>(+12)點),攻擊到周圍8格的敵人時偷取觸發2次","name":"“我見,我得”","desc":"在場時,每次攻擊到敵人偷取其27(+2)點攻擊力(最高324(+24)點)與21(+1)點防禦力(最高252(+12)點),攻擊到周圍8格的敵人時偷取觸發2次","potBelow":{"descRaw":"在場時,每次攻擊到敵人<$ba.steal>偷取其25點攻擊力(最高300點)與20點防禦力(最高240點),攻擊到周圍8格的敵人時偷取觸發2次","desc":"在場時,每次攻擊到敵人偷取其25點攻擊力(最高300點)與20點防禦力(最高240點),攻擊到周圍8格的敵人時偷取觸發2次"}}]},{"traitOverride":{"descRaw":"持有<@ba.kw>迴旋投射物時才能夠攻擊(投射物需要時間回收)","desc":"持有迴旋投射物時才能夠攻擊(投射物需要時間回收)"},"talentChanges":[{"name":"婀娜虛影"}]}]}}},"char_4179_monstr":{"subProfessionName":"鏈癒師","moduleNames":{"uniequip_001_monstr":{"name":"Mon3tr證章"},"uniequip_002_monstr":{"name":"記憶存檔"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"恢復友方單位生命,且會在<@ba.kw>3個友方單位間跳躍,每次跳躍治療量降低25%","desc":"恢復友方單位生命,且會在3個友方單位間跳躍,每次跳躍治療量降低25%"},"skills":[{"descRaw":"下次治療可以恢復相當於攻擊力<@ba.vup>135%的生命,治療的跳躍次數<@ba.vup>+1","name":"策略:超壓連結","desc":"下次治療可以恢復相當於攻擊力135%的生命,治療的跳躍次數+1"},{"descRaw":"技能期間優先治療重構體,重構體每受到一次Mon3tr的治療,就會進行一次跳躍治療,第二天賦的效果提升至<@ba.vup>1.8倍","name":"策略:超負荷","desc":"技能期間優先治療重構體,重構體每受到一次Mon3tr的治療,就會進行一次跳躍治療,第二天賦的效果提升至1.8倍"},{"descRaw":"攻擊範圍改變,<$ba.addash>移動至重構體位置,攻擊力<@ba.vup>+250%,攻擊間隔降低,阻擋數<@ba.vup>+2,生命上限<@ba.vup>+5000,每秒流失<@ba.vdown>80點生命值,同時攻擊阻擋的所有敵人,傷害類型變為<@ba.vup>真實,攻擊治療自身相當於攻擊力<@ba.vup>50%的生命值\n<@ba.rem>技能結束或受到致命傷害時,返回初始位置","name":"策略:熔毀","desc":"攻擊範圍改變,移動至重構體位置,攻擊力+250%,攻擊間隔降低,阻擋數+2,生命上限+5000,每秒流失80點生命值,同時攻擊阻擋的所有敵人,傷害類型變為真實,攻擊治療自身相當於攻擊力50%的生命值\n技能結束或受到致命傷害時,返回初始位置"}],"talents":[{"descRaw":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+20%<@ba.talpu>(+5%),重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍","name":"自我修復","desc":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+20%(+5%),重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍","potBelow":{"descRaw":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+15%,重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍","desc":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+15%,重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍"}},{"descRaw":"自身或重構體造成治療時,使目標及自身的攻擊速度+22<@ba.talpu>(+2),持續10秒(無法疊加)","name":"戰術協同","desc":"自身或重構體造成治療時,使目標及自身的攻擊速度+22(+2),持續10秒(無法疊加)","potBelow":{"descRaw":"自身或重構體造成治療時,使目標及自身的攻擊速度+20,持續10秒(無法疊加)","desc":"自身或重構體造成治療時,使目標及自身的攻擊速度+20,持續10秒(無法疊加)"}}]},"2/60/7/1":{"trait":{"descRaw":"恢復友方單位生命,且會在<@ba.kw>3個友方單位間跳躍,每次跳躍治療量降低25%","desc":"恢復友方單位生命,且會在3個友方單位間跳躍,每次跳躍治療量降低25%"},"skills":[{"descRaw":"下次治療可以恢復相當於攻擊力<@ba.vup>170%的生命,治療的跳躍次數<@ba.vup>+1","name":"策略:超壓連結","desc":"下次治療可以恢復相當於攻擊力170%的生命,治療的跳躍次數+1"},{"descRaw":"技能期間優先治療重構體,重構體每受到一次Mon3tr的治療,就會進行一次跳躍治療,第二天賦的效果提升至<@ba.vup>2.3倍","name":"策略:超負荷","desc":"技能期間優先治療重構體,重構體每受到一次Mon3tr的治療,就會進行一次跳躍治療,第二天賦的效果提升至2.3倍"},{"descRaw":"攻擊範圍改變,<$ba.addash>移動至重構體位置,攻擊力<@ba.vup>+280%,攻擊間隔降低,阻擋數<@ba.vup>+2,生命上限<@ba.vup>+5000,每秒流失<@ba.vdown>80點生命值,同時攻擊阻擋的所有敵人,傷害類型變為<@ba.vup>真實,攻擊治療自身相當於攻擊力<@ba.vup>50%的生命值\n<@ba.rem>技能結束或受到致命傷害時,返回初始位置","name":"策略:熔毀","desc":"攻擊範圍改變,移動至重構體位置,攻擊力+280%,攻擊間隔降低,阻擋數+2,生命上限+5000,每秒流失80點生命值,同時攻擊阻擋的所有敵人,傷害類型變為真實,攻擊治療自身相當於攻擊力50%的生命值\n技能結束或受到致命傷害時,返回初始位置"}],"talents":[{"descRaw":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+20%<@ba.talpu>(+5%),重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍","name":"自我修復","desc":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+20%(+5%),重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍","potBelow":{"descRaw":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+15%,重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍","desc":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+15%,重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍"}},{"descRaw":"自身或重構體造成治療時,使目標及自身的攻擊速度+22<@ba.talpu>(+2),持續10秒(無法疊加)","name":"戰術協同","desc":"自身或重構體造成治療時,使目標及自身的攻擊速度+22(+2),持續10秒(無法疊加)","potBelow":{"descRaw":"自身或重構體造成治療時,使目標及自身的攻擊速度+20,持續10秒(無法疊加)","desc":"自身或重構體造成治療時,使目標及自身的攻擊速度+20,持續10秒(無法疊加)"}}],"modules":[{"name":"記憶存檔","traitOverride":{"descRaw":"恢復友方單位生命,且會在<@ba.kw>3個友方單位間跳躍,每次跳躍治療量降低15%","desc":"恢復友方單位生命,且會在3個友方單位間跳躍,每次跳躍治療量降低15%"}}]},"2/60/7/3":{"trait":{"descRaw":"恢復友方單位生命,且會在<@ba.kw>3個友方單位間跳躍,每次跳躍治療量降低25%","desc":"恢復友方單位生命,且會在3個友方單位間跳躍,每次跳躍治療量降低25%"},"skills":[{"descRaw":"下次治療可以恢復相當於攻擊力<@ba.vup>170%的生命,治療的跳躍次數<@ba.vup>+1","name":"策略:超壓連結","desc":"下次治療可以恢復相當於攻擊力170%的生命,治療的跳躍次數+1"},{"descRaw":"技能期間優先治療重構體,重構體每受到一次Mon3tr的治療,就會進行一次跳躍治療,第二天賦的效果提升至<@ba.vup>2.3倍","name":"策略:超負荷","desc":"技能期間優先治療重構體,重構體每受到一次Mon3tr的治療,就會進行一次跳躍治療,第二天賦的效果提升至2.3倍"},{"descRaw":"攻擊範圍改變,<$ba.addash>移動至重構體位置,攻擊力<@ba.vup>+280%,攻擊間隔降低,阻擋數<@ba.vup>+2,生命上限<@ba.vup>+5000,每秒流失<@ba.vdown>80點生命值,同時攻擊阻擋的所有敵人,傷害類型變為<@ba.vup>真實,攻擊治療自身相當於攻擊力<@ba.vup>50%的生命值\n<@ba.rem>技能結束或受到致命傷害時,返回初始位置","name":"策略:熔毀","desc":"攻擊範圍改變,移動至重構體位置,攻擊力+280%,攻擊間隔降低,阻擋數+2,生命上限+5000,每秒流失80點生命值,同時攻擊阻擋的所有敵人,傷害類型變為真實,攻擊治療自身相當於攻擊力50%的生命值\n技能結束或受到致命傷害時,返回初始位置"}],"talents":[{"descRaw":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+20%<@ba.talpu>(+5%),重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍","name":"自我修復","desc":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+20%(+5%),重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍","potBelow":{"descRaw":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+15%,重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍","desc":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+15%,重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍"}},{"descRaw":"自身或重構體造成治療時,使目標及自身的攻擊速度+22<@ba.talpu>(+2),持續10秒(無法疊加)","name":"戰術協同","desc":"自身或重構體造成治療時,使目標及自身的攻擊速度+22(+2),持續10秒(無法疊加)","potBelow":{"descRaw":"自身或重構體造成治療時,使目標及自身的攻擊速度+20,持續10秒(無法疊加)","desc":"自身或重構體造成治療時,使目標及自身的攻擊速度+20,持續10秒(無法疊加)"}}],"modules":[{"name":"記憶存檔","traitOverride":{"descRaw":"恢復友方單位生命,且會在<@ba.kw>3個友方單位間跳躍,每次跳躍治療量降低15%","desc":"恢復友方單位生命,且會在3個友方單位間跳躍,每次跳躍治療量降低15%"},"talentChanges":[null,{"descRaw":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+30%<@ba.talpu>(+5%),重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍,且下次跳躍也不衰減","name":"自我修復","desc":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+30%(+5%),重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍,且下次跳躍也不衰減","potBelow":{"descRaw":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+25%,重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍,且下次跳躍也不衰減","desc":"可以在攻擊範圍內的地面使用一個僅可被自身治療的重構體,重構體周圍友方單位的攻擊力+25%,重構體受到自身和Mon3tr治療時,可額外進行一次不會衰減的治療跳躍,且下次跳躍也不衰減"}}]}]}}},"char_4195_radian":{"name":"電弧","subProfessionName":"召喚師","moduleNames":{"uniequip_001_radian":{"name":"電弧證章"},"uniequip_002_radian":{"name":"電弧特勤證章"},"uniequip_003_radian":{"name":"新起點"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰"},"skills":[{"descRaw":"被動:召喚物可部署在近戰位\n開啟:自身和召喚物防禦力<@ba.vup>+40%並獲得<@ba.vup>30%最大生命值的<$ba.barrier>屏障,持續至技能結束\n<@ba.rem>技能開啟時獲得1個召喚物","name":"律動線","desc":"被動:召喚物可部署在近戰位\n開啟:自身和召喚物防禦力+40%並獲得30%最大生命值的屏障,持續至技能結束\n技能開啟時獲得1個召喚物"},{"descRaw":"被動:召喚物可部署在近戰位,會持續向前方發射子彈\n開啟:自身和召喚物攻擊力<@ba.vup>+35%,召喚物攻擊額外創造出<@ba.vup>2顆子彈\n<@ba.rem>技能開啟時獲得1個召喚物","name":"環形鱗地","desc":"被動:召喚物可部署在近戰位,會持續向前方發射子彈\n開啟:自身和召喚物攻擊力+35%,召喚物攻擊額外創造出2顆子彈\n技能開啟時獲得1個召喚物"},{"descRaw":"被動:召喚物可部署在遠程位,召喚物找不到攻擊目標且可攻擊時,可以與其自身範圍內其他電弧的召喚物協同攻擊\n開啟:自身和召喚物攻擊力<@ba.vup>+80%,對敵人造成傷害時,使敵人受到<$ba.sluggish>停頓與<@ba.vup>10%<$ba.magicfragile>法術脆弱效果,持續<@ba.vup>2秒\n<@ba.rem>技能開啟時獲得1個召喚物","name":"手牽手","desc":"被動:召喚物可部署在遠程位,召喚物找不到攻擊目標且可攻擊時,可以與其自身範圍內其他電弧的召喚物協同攻擊\n開啟:自身和召喚物攻擊力+80%,對敵人造成傷害時,使敵人受到停頓與10%法術脆弱效果,持續2秒\n技能開啟時獲得1個召喚物"}],"talents":[{"descRaw":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變","name":"卡帶裡的靈感","desc":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變"},{"descRaw":"電弧的召喚物獲得相當於其自身15%<@ba.talpu>(+3%)攻擊力、防禦力、生命值的<$ba.inspire>鼓舞效果","desc":"電弧的召喚物獲得相當於其自身15%(+3%)攻擊力、防禦力、生命值的鼓舞效果","potBelow":{"descRaw":"電弧的召喚物獲得相當於其自身12%攻擊力、防禦力、生命值的<$ba.inspire>鼓舞效果","desc":"電弧的召喚物獲得相當於其自身12%攻擊力、防禦力、生命值的鼓舞效果"}}]},"2/60/7/1":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰"},"skills":[{"descRaw":"被動:召喚物可部署在近戰位\n開啟:自身和召喚物防禦力<@ba.vup>+60%並獲得<@ba.vup>70%最大生命值的<$ba.barrier>屏障,持續至技能結束\n<@ba.rem>技能開啟時獲得1個召喚物","name":"律動線","desc":"被動:召喚物可部署在近戰位\n開啟:自身和召喚物防禦力+60%並獲得70%最大生命值的屏障,持續至技能結束\n技能開啟時獲得1個召喚物"},{"descRaw":"被動:召喚物可部署在近戰位,會持續向前方發射子彈\n開啟:自身和召喚物攻擊力<@ba.vup>+50%,召喚物攻擊額外創造出<@ba.vup>2顆子彈且子彈飛行距離<@ba.vup>+1\n<@ba.rem>技能開啟時獲得1個召喚物","name":"環形鱗地","desc":"被動:召喚物可部署在近戰位,會持續向前方發射子彈\n開啟:自身和召喚物攻擊力+50%,召喚物攻擊額外創造出2顆子彈且子彈飛行距離+1\n技能開啟時獲得1個召喚物"},{"descRaw":"被動:召喚物可部署在遠程位,召喚物找不到攻擊目標且可攻擊時,可以與其自身範圍內其他電弧的召喚物協同攻擊\n開啟:自身和召喚物攻擊力<@ba.vup>+110%,對敵人造成傷害時,使敵人受到<$ba.sluggish>停頓與<@ba.vup>20%<$ba.magicfragile>法術脆弱效果,持續<@ba.vup>2秒\n<@ba.rem>技能開啟時獲得1個召喚物","name":"手牽手","desc":"被動:召喚物可部署在遠程位,召喚物找不到攻擊目標且可攻擊時,可以與其自身範圍內其他電弧的召喚物協同攻擊\n開啟:自身和召喚物攻擊力+110%,對敵人造成傷害時,使敵人受到停頓與20%法術脆弱效果,持續2秒\n技能開啟時獲得1個召喚物"}],"talents":[{"descRaw":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變","name":"卡帶裡的靈感","desc":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變"},{"descRaw":"電弧的召喚物獲得相當於其自身15%<@ba.talpu>(+3%)攻擊力、防禦力、生命值的<$ba.inspire>鼓舞效果","desc":"電弧的召喚物獲得相當於其自身15%(+3%)攻擊力、防禦力、生命值的鼓舞效果","potBelow":{"descRaw":"電弧的召喚物獲得相當於其自身12%攻擊力、防禦力、生命值的<$ba.inspire>鼓舞效果","desc":"電弧的召喚物獲得相當於其自身12%攻擊力、防禦力、生命值的鼓舞效果"}}],"modules":[{"name":"電弧特勤證章","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","moduleDescRaw":"在【歲的界園志異】中,召喚物持有上限<@ba.kw>+5,且召喚物被擊倒或撤退時,有<@ba.kw>25%機率被回收","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰","moduleDesc":"在【歲的界園志異】中,召喚物持有上限+5,且召喚物被擊倒或撤退時,有25%機率被回收"}},{"name":"新起點","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","moduleDescRaw":"在【歲的界園志異】中,自身額外攻擊一個目標","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰","moduleDesc":"在【歲的界園志異】中,自身額外攻擊一個目標"}}]},"2/60/7/3":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰"},"skills":[{"descRaw":"被動:召喚物可部署在近戰位\n開啟:自身和召喚物防禦力<@ba.vup>+60%並獲得<@ba.vup>70%最大生命值的<$ba.barrier>屏障,持續至技能結束\n<@ba.rem>技能開啟時獲得1個召喚物","name":"律動線","desc":"被動:召喚物可部署在近戰位\n開啟:自身和召喚物防禦力+60%並獲得70%最大生命值的屏障,持續至技能結束\n技能開啟時獲得1個召喚物"},{"descRaw":"被動:召喚物可部署在近戰位,會持續向前方發射子彈\n開啟:自身和召喚物攻擊力<@ba.vup>+50%,召喚物攻擊額外創造出<@ba.vup>2顆子彈且子彈飛行距離<@ba.vup>+1\n<@ba.rem>技能開啟時獲得1個召喚物","name":"環形鱗地","desc":"被動:召喚物可部署在近戰位,會持續向前方發射子彈\n開啟:自身和召喚物攻擊力+50%,召喚物攻擊額外創造出2顆子彈且子彈飛行距離+1\n技能開啟時獲得1個召喚物"},{"descRaw":"被動:召喚物可部署在遠程位,召喚物找不到攻擊目標且可攻擊時,可以與其自身範圍內其他電弧的召喚物協同攻擊\n開啟:自身和召喚物攻擊力<@ba.vup>+110%,對敵人造成傷害時,使敵人受到<$ba.sluggish>停頓與<@ba.vup>20%<$ba.magicfragile>法術脆弱效果,持續<@ba.vup>2秒\n<@ba.rem>技能開啟時獲得1個召喚物","name":"手牽手","desc":"被動:召喚物可部署在遠程位,召喚物找不到攻擊目標且可攻擊時,可以與其自身範圍內其他電弧的召喚物協同攻擊\n開啟:自身和召喚物攻擊力+110%,對敵人造成傷害時,使敵人受到停頓與20%法術脆弱效果,持續2秒\n技能開啟時獲得1個召喚物"}],"talents":[{"descRaw":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變","name":"卡帶裡的靈感","desc":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變"},{"descRaw":"電弧的召喚物獲得相當於其自身15%<@ba.talpu>(+3%)攻擊力、防禦力、生命值的<$ba.inspire>鼓舞效果","desc":"電弧的召喚物獲得相當於其自身15%(+3%)攻擊力、防禦力、生命值的鼓舞效果","potBelow":{"descRaw":"電弧的召喚物獲得相當於其自身12%攻擊力、防禦力、生命值的<$ba.inspire>鼓舞效果","desc":"電弧的召喚物獲得相當於其自身12%攻擊力、防禦力、生命值的鼓舞效果"}}],"modules":[{"name":"電弧特勤證章","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","moduleDescRaw":"在【歲的界園志異】中,召喚物持有上限<@ba.kw>+5,且召喚物被擊倒或撤退時,有<@ba.kw>25%機率被回收","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰","moduleDesc":"在【歲的界園志異】中,召喚物持有上限+5,且召喚物被擊倒或撤退時,有25%機率被回收"},"talentChanges":[{"descRaw":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變。在【歲的界園志異】中,召喚物再部署時間降低50%,且被擊倒或撤退時電弧自身回復2點技力","name":"卡帶裡的靈感","desc":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變。在【歲的界園志異】中,召喚物再部署時間降低50%,且被擊倒或撤退時電弧自身回復2點技力"}]},{"name":"新起點","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害\n可以使用<@ba.kw>召喚物協助作戰","moduleDescRaw":"在【歲的界園志異】中,自身額外攻擊一個目標","desc":"攻擊造成法術傷害\n可以使用召喚物協助作戰","moduleDesc":"在【歲的界園志異】中,自身額外攻擊一個目標"},"talentChanges":[{"descRaw":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變。在【歲的界園志異】中,電弧會回收自身周圍四格的召喚物,使自身立即回復25%最大生命值且之後攻擊時對目標額外造成一次相當於攻擊力30%的法術傷害(最多可疊加4次)","name":"卡帶裡的靈感","desc":"可以使用5個召喚物(最多同時部署3個),功能隨技能選擇而改變。在【歲的界園志異】中,電弧會回收自身周圍四格的召喚物,使自身立即回復25%最大生命值且之後攻擊時對目標額外造成一次相當於攻擊力30%的法術傷害(最多可疊加4次)"}]}]}}},"char_4202_haruka":{"name":"遙","subProfessionName":"護佑者","moduleNames":{"uniequip_001_haruka":{"name":"遙證章"},"uniequip_002_haruka":{"name":"遲來的紀念"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,技能開啟後改為治療友方單位(治療量相當於<@ba.kw>75%攻擊力)","desc":"攻擊造成法術傷害,技能開啟後改為治療友方單位(治療量相當於75%攻擊力)"},"skills":[{"descRaw":"攻擊速度<@ba.vup>+30,技能期間浮泡破碎時,立即使周圍8格一名沒有浮泡的友方單位獲得浮泡","desc":"攻擊速度+30,技能期間浮泡破碎時,立即使周圍8格一名沒有浮泡的友方單位獲得浮泡"},{"descRaw":"友方單位受到遙的治療效果時,對周圍<@ba.vup>2名敵人造成相當於治療量<@ba.vup>140%的法術傷害\n<@ba.rem>第二次及以後使用時攻擊力<@ba.vup>+20%,且持續時間無限","name":"幽隙棲螢","desc":"友方單位受到遙的治療效果時,對周圍2名敵人造成相當於治療量140%的法術傷害\n第二次及以後使用時攻擊力+20%,且持續時間無限"},{"descRaw":"攻擊力<@ba.vup>+25%,攻擊範圍<@ba.vup>擴大,攻擊間隔<@ba.vup>一定程度縮短,技能期間浮泡提供的<$ba.protect>庇護提升至<@ba.vup>1.4倍;攻擊我方浮泡的敵人將<$ba.levitate>浮空<@ba.vup>3秒,在此浮空期間每秒受到相當於遙攻擊力<@ba.vup>60%的法術傷害","name":"夏末游鱗","desc":"攻擊力+25%,攻擊範圍擴大,攻擊間隔一定程度縮短,技能期間浮泡提供的庇護提升至1.4倍;攻擊我方浮泡的敵人將浮空3秒,在此浮空期間每秒受到相當於遙攻擊力60%的法術傷害"}],"talents":[{"descRaw":"每過一個攻擊間隔,使範圍內一名友方單位獲得30%<$ba.protect>庇護的浮泡,浮泡在受到敵方傷害的短暫延遲後破碎","desc":"每過一個攻擊間隔,使範圍內一名友方單位獲得30%庇護的浮泡,浮泡在受到敵方傷害的短暫延遲後破碎"},{"descRaw":"浮泡破碎時,為所在的單位治療相當於遙攻擊力28%<@ba.talpu>(+3%)的生命值","name":"扶搖花火","desc":"浮泡破碎時,為所在的單位治療相當於遙攻擊力28%(+3%)的生命值","potBelow":{"descRaw":"浮泡破碎時,為所在的單位治療相當於遙攻擊力25%的生命值","desc":"浮泡破碎時,為所在的單位治療相當於遙攻擊力25%的生命值"}}]},"2/60/7/1":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,技能開啟後改為治療友方單位(治療量相當於<@ba.kw>75%攻擊力)","desc":"攻擊造成法術傷害,技能開啟後改為治療友方單位(治療量相當於75%攻擊力)"},"skills":[{"descRaw":"攻擊速度<@ba.vup>+45,技能期間浮泡破碎時,立即使周圍8格一名沒有浮泡的友方單位獲得浮泡","desc":"攻擊速度+45,技能期間浮泡破碎時,立即使周圍8格一名沒有浮泡的友方單位獲得浮泡"},{"descRaw":"治療目標數<@ba.vup>+1,浮光泡影的目標數<@ba.vup>+1;友方單位受到遙的治療效果時,對周圍<@ba.vup>3名敵人造成相當於治療量<@ba.vup>200%的法術傷害\n<@ba.rem>第二次及以後使用時攻擊力<@ba.vup>+25%,且持續時間無限","name":"幽隙棲螢","desc":"治療目標數+1,浮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palsy>麻痺層數每<@ba.vup>超過上限1層在目標及1名敵人間跳躍1次<@ba.vup>145%攻擊力的元素傷害,跳躍間存在短暫間隔","name":"無言為真","desc":"攻擊範圍擴大,範圍內敵人隱匿失效且麻痺層數上限降為2,攻擊力+210%同時攻擊2個目標,範圍中幹員開啟技能時(包括自身)使範圍內敵人獲得2層麻痺(最多3次),範圍內敵人麻痺層數每超過上限1層在目標及1名敵人間跳躍1次145%攻擊力的元素傷害,跳躍間存在短暫間隔"}],"talents":[{"descRaw":"場上敵人觸發<$ba.palsy>麻痺效果時立即受到相當於真言攻擊力145%<@ba.talpu>(+10%)的元素傷害,且觸發<$ba.palsy>麻痺時有13%<@ba.talpu>(+3%)機率不消耗<$ba.palsy>麻痺層數","name":"噤聲限域","desc":"場上敵人觸發麻痺效果時立即受到相當於真言攻擊力145%(+10%)的元素傷害,且觸發麻痺時有13%(+3%)機率不消耗麻痺層數","potBelow":{"descRaw":"場上敵人觸發<$ba.palsy>麻痺效果時立即受到相當於真言攻擊力135%的元素傷害,且觸發<$ba.palsy>麻痺時有10%機率不消耗<$ba.palsy>麻痺層數","desc":"場上敵人觸發麻痺效果時立即受到相當於真言攻擊力135%的元素傷害,且觸發麻痺時有10%機率不消耗麻痺層數"}},{"descRaw":"距離真言最近的一個侵入點出場的敵人出現時立刻獲得1層<$ba.palsy>麻痺","desc":"距離真言最近的一個侵入點出場的敵人出現時立刻獲得1層麻痺"}],"modules":[{"name":"中樞神經探測模組","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,可以造成<@ba.kw>元素傷害","moduleDescRaw":"對處於元素爆發期間的敵人造成的傷害提升至110%","desc":"攻擊造成法術傷害,可以造成元素傷害","moduleDesc":"對處於元素爆發期間的敵人造成的傷害提升至110%"}}]},"2/60/7/3":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,可以造成<@ba.kw>元素傷害","desc":"攻擊造成法術傷害,可以造成元素傷害"},"skills":[{"descRaw":"下次攻擊造成攻擊力<@ba.vup>275%的法術傷害並附帶傷害<@ba.vup>20%的<$ba.dt.neural2>神經損傷,若目標處於<$ba.dt.neural2>神經損傷爆發期間則額外造成<@ba.vup>160%攻擊力的元素傷害","name":"共鳴潰縮","desc":"下次攻擊造成攻擊力275%的法術傷害並附帶傷害20%的神經損傷,若目標處於神經損傷爆發期間則額外造成160%攻擊力的元素傷害"},{"descRaw":"攻擊間隔<@ba.vup>縮短,攻擊造成攻擊力<@ba.vup>210%的法術傷害並以短暫間隔跳躍至其他<@ba.vup>3名敵人造成攻擊力<@ba.vup>110%的法術傷害,均附帶傷害<@ba.vup>15%的<$ba.dt.neural2>神經損傷,若目標處於<$ba.dt.neural2>神經損傷爆發期間附帶<@ba.vup>20%攻擊力的元素傷害","name":"意識聯協","desc":"攻擊間隔縮短,攻擊造成攻擊力210%的法術傷害並以短暫間隔跳躍至其他3名敵人造成攻擊力110%的法術傷害,均附帶傷害15%的神經損傷,若目標處於神經損傷爆發期間附帶20%攻擊力的元素傷害"},{"descRaw":"攻擊範圍<@ba.vup>擴大,範圍內敵人<$ba.invisible>隱匿失效且<$ba.palsy>麻痺層數上限<@ba.vdown>降為2,攻擊力<@ba.vup>+210%同時攻擊<@ba.vup>2個目標,範圍中幹員開啟技能時(包括自身)使範圍內敵人獲得2層<$ba.palsy>麻痺(最多3次),範圍內敵人<$ba.palsy>麻痺層數每<@ba.vup>超過上限1層在目標及1名敵人間跳躍1次<@ba.vup>145%攻擊力的元素傷害,跳躍間存在短暫間隔","name":"無言為真","desc":"攻擊範圍擴大,範圍內敵人隱匿失效且麻痺層數上限降為2,攻擊力+210%同時攻擊2個目標,範圍中幹員開啟技能時(包括自身)使範圍內敵人獲得2層麻痺(最多3次),範圍內敵人麻痺層數每超過上限1層在目標及1名敵人間跳躍1次145%攻擊力的元素傷害,跳躍間存在短暫間隔"}],"talents":[{"descRaw":"場上敵人觸發<$ba.palsy>麻痺效果時立即受到相當於真言攻擊力145%<@ba.talpu>(+10%)的元素傷害,且觸發<$ba.palsy>麻痺時有13%<@ba.talpu>(+3%)機率不消耗<$ba.palsy>麻痺層數","name":"噤聲限域","desc":"場上敵人觸發麻痺效果時立即受到相當於真言攻擊力145%(+10%)的元素傷害,且觸發麻痺時有13%(+3%)機率不消耗麻痺層數","potBelow":{"descRaw":"場上敵人觸發<$ba.palsy>麻痺效果時立即受到相當於真言攻擊力135%的元素傷害,且觸發<$ba.palsy>麻痺時有10%機率不消耗<$ba.palsy>麻痺層數","desc":"場上敵人觸發麻痺效果時立即受到相當於真言攻擊力135%的元素傷害,且觸發麻痺時有10%機率不消耗麻痺層數"}},{"descRaw":"距離真言最近的一個侵入點出場的敵人出現時立刻獲得1層<$ba.palsy>麻痺","desc":"距離真言最近的一個侵入點出場的敵人出現時立刻獲得1層麻痺"}],"modules":[{"name":"中樞神經探測模組","traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,可以造成<@ba.kw>元素傷害","moduleDescRaw":"對處於元素爆發期間的敵人造成的傷害提升至110%","desc":"攻擊造成法術傷害,可以造成元素傷害","moduleDesc":"對處於元素爆發期間的敵人造成的傷害提升至110%"},"talentChanges":[{"descRaw":"場上敵人觸發<$ba.palsy>麻痺效果時立即受到相當於真言攻擊力170%<@ba.talpu>(+10%)的元素傷害,且觸發<$ba.palsy>麻痺時有18%<@ba.talpu>(+3%)機率不消耗<$ba.palsy>麻痺層數","name":"噤聲限域","desc":"場上敵人觸發麻痺效果時立即受到相當於真言攻擊力170%(+10%)的元素傷害,且觸發麻痺時有18%(+3%)機率不消耗麻痺層數","potBelow":{"descRaw":"場上敵人觸發<$ba.palsy>麻痺效果時立即受到相當於真言攻擊力160%的元素傷害,且觸發<$ba.palsy>麻痺時有15%機率不消耗<$ba.palsy>麻痺層數","desc":"場上敵人觸發麻痺效果時立即受到相當於真言攻擊力160%的元素傷害,且觸發麻痺時有15%機率不消耗麻痺層數"}}]}]}}},"char_4212_nasti":{"moduleNames":{"uniequip_001_nasti":{"name":"娜斯提證章"},"uniequip_002_nasti":{"name":"工程師們"}},"forms":{"2/1/4/0":{"trait":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰"},"skills":[{"descRaw":"攜帶此技能時:裝置使前方幹員防禦力提升\n攻擊力<@ba.vup>+52%,防禦力<@ba.vup>+52%,同時攻擊阻擋的所有敵人;裝置效果改為使前方幹員阻擋數<@ba.vup>+1,防禦力<@ba.vup>+40%,裝置每秒流失2%最大生命值\n<@ba.rem>技能開啟時獲得一個裝置","name":"“拱衛”","desc":"攜帶此技能時:裝置使前方幹員防禦力提升\n攻擊力+52%,防禦力+52%,同時攻擊阻擋的所有敵人;裝置效果改為使前方幹員阻擋數+1,防禦力+40%,裝置每秒流失2%最大生命值\n技能開啟時獲得一個裝置"},{"descRaw":"攜帶此技能時:裝置部署後逐漸回復自身生命值,啟動後每0.5秒流失1點生命值,使前方幹員獲得<@ba.vup>1點技力和相當於娜斯提生命上限<@ba.vup>3%的<$ba.barrier>屏障\n立即啟動場上裝置,停止攻擊,每0.5秒獲得相當於生命上限<@ba.vup>6%的<$ba.barrier>屏障(最多不超過生命上限48%)\n<@ba.rem>技能結束時獲得一個裝置","name":"“執行”","desc":"攜帶此技能時:裝置部署後逐漸回復自身生命值,啟動後每0.5秒流失1點生命值,使前方幹員獲得1點技力和相當於娜斯提生命上限3%的屏障\n立即啟動場上裝置,停止攻擊,每0.5秒獲得相當於生命上限6%的屏障(最多不超過生命上限48%)\n技能結束時獲得一個裝置"},{"descRaw":"攜帶此技能時:裝置可建造並升級一個可以放置遠程幹員並為其提供增益的特殊高台\n攻擊力<@ba.vup>+100%,防禦力<@ba.vup>+100%;小工程師裝置為高台裝置回復技力和生命的效果翻倍\n<@ba.rem>技能開啟時獲得一個裝置","name":"棲腳地","desc":"攜帶此技能時:裝置可建造並升級一個可以放置遠程幹員並為其提供增益的特殊高台\n攻擊力+100%,防禦力+100%;小工程師裝置為高台裝置回復技力和生命的效果翻倍\n技能開啟時獲得一個裝置"}],"talents":[{"descRaw":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變","desc":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變"},{"descRaw":"獲得12%<@ba.talpu>(+2%)<$ba.protect>庇護;遠程敵人出現後,改為使自身和場上的高台幹員獲得18%<@ba.talpu>(+3%)<$ba.protect>庇護,且每6秒獲得1點技力","desc":"獲得12%(+2%)庇護;遠程敵人出現後,改為使自身和場上的高台幹員獲得18%(+3%)庇護,且每6秒獲得1點技力","potBelow":{"descRaw":"獲得10%<$ba.protect>庇護;遠程敵人出現後,改為使自身和場上的高台幹員獲得15%<$ba.protect>庇護,且每6秒獲得1點技力","desc":"獲得10%庇護;遠程敵人出現後,改為使自身和場上的高台幹員獲得15%庇護,且每6秒獲得1點技力"}}]},"2/60/7/1":{"trait":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰"},"skills":[{"descRaw":"攜帶此技能時:裝置使前方幹員防禦力提升\n攻擊力<@ba.vup>+65%,防禦力<@ba.vup>+65%,同時攻擊阻擋的所有敵人;裝置效果改為使前方幹員阻擋數<@ba.vup>+1,防禦力<@ba.vup>+46%,裝置每秒流失2%最大生命值\n<@ba.rem>技能開啟時獲得一個裝置","name":"“拱衛”","desc":"攜帶此技能時:裝置使前方幹員防禦力提升\n攻擊力+65%,防禦力+65%,同時攻擊阻擋的所有敵人;裝置效果改為使前方幹員阻擋數+1,防禦力+46%,裝置每秒流失2%最大生命值\n技能開啟時獲得一個裝置"},{"descRaw":"攜帶此技能時:裝置部署後逐漸回復自身生命值,啟動後每0.5秒流失1點生命值,使前方幹員獲得<@ba.vup>1點技力和相當於娜斯提生命上限<@ba.vup>4%的<$ba.barrier>屏障\n立即啟動場上裝置,停止攻擊,每0.5秒獲得相當於生命上限<@ba.vup>8%的<$ba.barrier>屏障(最多不超過生命上限64%)\n<@ba.rem>技能結束時獲得一個裝置","name":"“執行”","desc":"攜帶此技能時:裝置部署後逐漸回復自身生命值,啟動後每0.5秒流失1點生命值,使前方幹員獲得1點技力和相當於娜斯提生命上限4%的屏障\n立即啟動場上裝置,停止攻擊,每0.5秒獲得相當於生命上限8%的屏障(最多不超過生命上限64%)\n技能結束時獲得一個裝置"},{"descRaw":"攜帶此技能時:裝置可建造並升級一個可以放置遠程幹員並為其提供增益的特殊高台\n攻擊力<@ba.vup>+130%,防禦力<@ba.vup>+130%;小工程師裝置為高台裝置回復技力和生命的效果翻倍\n<@ba.rem>技能開啟時獲得一個裝置","name":"棲腳地","desc":"攜帶此技能時:裝置可建造並升級一個可以放置遠程幹員並為其提供增益的特殊高台\n攻擊力+130%,防禦力+130%;小工程師裝置為高台裝置回復技力和生命的效果翻倍\n技能開啟時獲得一個裝置"}],"talents":[{"descRaw":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變","desc":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變"},{"descRaw":"獲得12%<@ba.talpu>(+2%)<$ba.protect>庇護;遠程敵人出現後,改為使自身和場上的高台幹員獲得18%<@ba.talpu>(+3%)<$ba.protect>庇護,且每6秒獲得1點技力","desc":"獲得12%(+2%)庇護;遠程敵人出現後,改為使自身和場上的高台幹員獲得18%(+3%)庇護,且每6秒獲得1點技力","potBelow":{"descRaw":"獲得10%<$ba.protect>庇護;遠程敵人出現後,改為使自身和場上的高台幹員獲得15%<$ba.protect>庇護,且每6秒獲得1點技力","desc":"獲得10%庇護;遠程敵人出現後,改為使自身和場上的高台幹員獲得15%庇護,且每6秒獲得1點技力"}}],"modules":[{"name":"工程師們","traitOverride":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDescRaw":"<支援裝置>的持有上限<@ba.kw>+1且部署費用<@ba.kw>減少","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDesc":"<支援裝置>的持有上限+1且部署費用減少"}}]},"2/60/7/3":{"trait":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰"},"skills":[{"descRaw":"攜帶此技能時:裝置使前方幹員防禦力提升\n攻擊力<@ba.vup>+65%,防禦力<@ba.vup>+65%,同時攻擊阻擋的所有敵人;裝置效果改為使前方幹員阻擋數<@ba.vup>+1,防禦力<@ba.vup>+46%,裝置每秒流失2%最大生命值\n<@ba.rem>技能開啟時獲得一個裝置","name":"“拱衛”","desc":"攜帶此技能時:裝置使前方幹員防禦力提升\n攻擊力+65%,防禦力+65%,同時攻擊阻擋的所有敵人;裝置效果改為使前方幹員阻擋數+1,防禦力+46%,裝置每秒流失2%最大生命值\n技能開啟時獲得一個裝置"},{"descRaw":"攜帶此技能時:裝置部署後逐漸回復自身生命值,啟動後每0.5秒流失1點生命值,使前方幹員獲得<@ba.vup>1點技力和相當於娜斯提生命上限<@ba.vup>4%的<$ba.barrier>屏障\n立即啟動場上裝置,停止攻擊,每0.5秒獲得相當於生命上限<@ba.vup>8%的<$ba.barrier>屏障(最多不超過生命上限64%)\n<@ba.rem>技能結束時獲得一個裝置","name":"“執行”","desc":"攜帶此技能時:裝置部署後逐漸回復自身生命值,啟動後每0.5秒流失1點生命值,使前方幹員獲得1點技力和相當於娜斯提生命上限4%的屏障\n立即啟動場上裝置,停止攻擊,每0.5秒獲得相當於生命上限8%的屏障(最多不超過生命上限64%)\n技能結束時獲得一個裝置"},{"descRaw":"攜帶此技能時:裝置可建造並升級一個可以放置遠程幹員並為其提供增益的特殊高台\n攻擊力<@ba.vup>+130%,防禦力<@ba.vup>+130%;小工程師裝置為高台裝置回復技力和生命的效果翻倍\n<@ba.rem>技能開啟時獲得一個裝置","name":"棲腳地","desc":"攜帶此技能時:裝置可建造並升級一個可以放置遠程幹員並為其提供增益的特殊高台\n攻擊力+130%,防禦力+130%;小工程師裝置為高台裝置回復技力和生命的效果翻倍\n技能開啟時獲得一個裝置"}],"talents":[{"descRaw":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變","desc":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變"},{"descRaw":"獲得12%<@ba.talpu>(+2%)<$ba.protect>庇護;遠程敵人出現後,改為使自身和場上的高台幹員獲得18%<@ba.talpu>(+3%)<$ba.protect>庇護,且每6秒獲得1點技力","desc":"獲得12%(+2%)庇護;遠程敵人出現後,改為使自身和場上的高台幹員獲得18%(+3%)庇護,且每6秒獲得1點技力","potBelow":{"descRaw":"獲得10%<$ba.protect>庇護;遠程敵人出現後,改為使自身和場上的高台幹員獲得15%<$ba.protect>庇護,且每6秒獲得1點技力","desc":"獲得10%庇護;遠程敵人出現後,改為使自身和場上的高台幹員獲得15%庇護,且每6秒獲得1點技力"}}],"modules":[{"name":"工程師們","traitOverride":{"descRaw":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDescRaw":"<支援裝置>的持有上限<@ba.kw>+1且部署費用<@ba.kw>減少","desc":"能夠阻擋兩個敵人,使用<支援裝置>協助作戰","moduleDesc":"<支援裝置>的持有上限+1且部署費用減少"},"talentChanges":[{"descRaw":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變,首個裝置部署費用減少;裝置可與攻擊範圍內其他裝置共同提供效果","desc":"可以攜帶3個<支援裝置>(最多可部署2個),效果根據技能改變而改變,首個裝置部署費用減少;裝置可與攻擊範圍內其他裝置共同提供效果"}]}]}}},"char_4226_veen":{"subProfessionName":"秘術師","forms":{"2/1/4/0":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,在找不到攻擊目標時可以將攻擊能量<@ba.kw>儲存起來之後一齊發射(最多3個)","desc":"攻擊造成法術傷害,在找不到攻擊目標時可以將攻擊能量儲存起來之後一齊發射(最多3個)"},"skills":[{"descRaw":"攻擊速度<@ba.vup>+60","desc":"攻擊速度+60"}]},"2/60/7/1":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,在找不到攻擊目標時可以將攻擊能量<@ba.kw>儲存起來之後一齊發射(最多3個)","desc":"攻擊造成法術傷害,在找不到攻擊目標時可以將攻擊能量儲存起來之後一齊發射(最多3個)"},"skills":[{"descRaw":"攻擊速度<@ba.vup>+75","desc":"攻擊速度+75"}],"modules":[{"traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,在找不到攻擊目標時可以將攻擊能量<@ba.kw>儲存起來之後一齊發射(最多3個)","moduleDescRaw":"擁有已儲存的攻擊能量時,攻擊速度+30","desc":"攻擊造成法術傷害,在找不到攻擊目標時可以將攻擊能量儲存起來之後一齊發射(最多3個)","moduleDesc":"擁有已儲存的攻擊能量時,攻擊速度+30"}}]},"2/60/7/3":{"trait":{"descRaw":"攻擊造成<@ba.kw>法術傷害,在找不到攻擊目標時可以將攻擊能量<@ba.kw>儲存起來之後一齊發射(最多3個)","desc":"攻擊造成法術傷害,在找不到攻擊目標時可以將攻擊能量儲存起來之後一齊發射(最多3個)"},"skills":[{"descRaw":"攻擊速度<@ba.vup>+75","desc":"攻擊速度+75"}],"modules":[{"traitOverride":{"descRaw":"攻擊造成<@ba.kw>法術傷害,在找不到攻擊目標時可以將攻擊能量<@ba.kw>儲存起來之後一齊發射(最多3個)","moduleDescRaw":"擁有已儲存的攻擊能量時,攻擊速度+30","desc":"攻擊造成法術傷害,在找不到攻擊目標時可以將攻擊能量儲存起來之後一齊發射(最多3個)","moduleDesc":"擁有已儲存的攻擊能量時,攻擊速度+30"}}]}}},"char_4228_closur":{"subProfessionName":"戰術家","forms":{"2/1/4/0":{"trait":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"}},"2/60/7/1":{"trait":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"},"modules":[{"traitOverride":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低<@ba.kw>15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"}}]},"2/60/7/3":{"trait":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%","desc":"可以在攻擊範圍內選擇一次戰術點來召喚援軍,自身攻擊援軍阻擋的敵人時攻擊力提升至150%"},"modules":[{"traitOverride":{"descRaw":"可以在攻擊範圍內選擇一次<@ba.kw>戰術點來召喚援軍,援軍受到來自自身阻擋單位的傷害降低<@ba.kw>15%,自身攻擊援軍阻擋的敵人時攻擊力提升至150%",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tun>暈眩)<@ba.vup>3秒","name":"夜幕突襲","desc":"部署後立即對周圍所有敵人造成相當於攻擊力240%的物理傷害,將其小力地推開並隨機施加以下任意一個狀態(停頓、束縛、暈眩)3秒"}}},"byModule":{"uniequip_002_phatom":{"trait":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"talents":[{"descRaw":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間","desc":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間"},{"descRaw":"再部署時間-10秒","name":"虛影精通","desc":"再部署時間-10秒"}]},"uniequip_003_phatom":{"trait":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"talents":[{"descRaw":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間","desc":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間"},{"descRaw":"再部署時間-10秒","name":"虛影精通","desc":"再部署時間-10秒"}]},"uniequip_004_phatom":{"trait":{"descRaw":"能夠阻擋一個敵人","moduleDescRaw":"在<@ba.kw>集成戰略中,攻擊時使自身和所屬幹員下次再部署時間減少<@ba.kw>1秒","desc":"能夠阻擋一個敵人","moduleDesc":"在集成戰略中,攻擊時使自身和所屬幹員下次再部署時間減少1秒"},"talents":[{"descRaw":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間","desc":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間"},{"descRaw":"再部署時間-10秒","name":"虛影精通","desc":"再部署時間-10秒"}]}}},"char_250_phatom@2/60/7/3":{"trait":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"skill":{"descRaw":"部署後立即獲得<@ba.vup>40%的物理閃避和可吸收相當於自己最大生命<@ba.vup>50%物理傷害的<$ba.barrier>屏障,持續<@ba.vup>10秒","desc":"部署後立即獲得40%的物理閃避和可吸收相當於自己最大生命50%物理傷害的屏障,持續10秒"},"talents":[{"descRaw":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間","desc":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間"},{"descRaw":"再部署時間-10秒","name":"虛影精通","desc":"再部署時間-10秒"}],"bySkill":{"1":{"skill":{"descRaw":"部署後立即獲得<@ba.vup>9層可疊加的攻擊力<@ba.vup>+16%的增益(每攻擊一次消耗一層)","name":"血色樂章","desc":"部署後立即獲得9層可疊加的攻擊力+16%的增益(每攻擊一次消耗一層)"}},"2":{"skill":{"descRaw":"部署後立即對周圍所有敵人造成相當於攻擊力<@ba.vup>240%的物理傷害,將其<@ba.vup>小力地推開並隨機施加以下任意一個狀態(<$ba.sluggish>停頓、<$ba.root>束縛、<$ba.stun>暈眩)<@ba.vup>3秒","name":"夜幕突襲","desc":"部署後立即對周圍所有敵人造成相當於攻擊力240%的物理傷害,將其小力地推開並隨機施加以下任意一個狀態(停頓、束縛、暈眩)3秒"}}},"byModule":{"uniequip_002_phatom":{"trait":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"talents":[{"descRaw":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間","desc":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間"},{"descRaw":"再部署時間-16秒","name":"虛影精通","desc":"再部署時間-16秒"}]},"uniequip_003_phatom":{"trait":{"descRaw":"能夠阻擋一個敵人","desc":"能夠阻擋一個敵人"},"talents":[{"descRaw":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間","desc":"可以使用一個虛影,虛影擁有和自己一樣的技能,擁有獨立的再部署時間"},{"descRaw":"再部署時間-10秒","name":"虛影精通","desc":"再部署時間-10秒"}]},"uniequip_004_phatom":{"trait":{"descRaw":"能夠阻擋一個敵人","moduleDescRaw":"在<@ba.kw>集成戰略中,攻擊時使自身和所屬幹員下次再部署時間減少<@ba.kw>1秒","desc":"能夠阻擋一個敵人","moduleDesc":"在集成戰略中,攻擊時使自身和所屬幹員下次再部署時間減少1秒"},"talents":[{"descRaw":"在<@ba.kw>集成戰略中,不佔用部署位,且部署時使傀影再次釋放技能","name":"鏡中虛影","desc":"在集成戰略中,不佔用部署位,且部署時使傀影再次釋放技能"},{"descRaw":"再部署時間-10秒","name":"虛影精通","desc":"再部署時間-10秒"}]}}}}},"token_10008_cqbw_box":{"name":"此面向敵","variants":{"char_113_cqbw@2/1/4/0":{"skill":{"descRaw":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其<$ba.stun>暈眩","name":"受害者啟動模式","desc":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其暈眩"},"bySkill":{"1":{"skill":{"descRaw":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其<$ba.stun>暈眩","name":"受害者啟動模式","desc":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其暈眩"}},"2":{"skill":{"descRaw":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其<$ba.stun>暈眩","name":"受害者啟動模式","desc":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其暈眩"}}}},"char_113_cqbw@2/60/7/1":{"skill":{"descRaw":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其<$ba.stun>暈眩","name":"受害者啟動模式","desc":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其暈眩"},"bySkill":{"1":{"skill":{"descRaw":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其<$ba.stun>暈眩","name":"受害者啟動模式","desc":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其暈眩"}},"2":{"skill":{"descRaw":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其<$ba.stun>暈眩","name":"受害者啟動模式","desc":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其暈眩"}}}},"char_113_cqbw@2/60/7/3":{"skill":{"descRaw":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其<$ba.stun>暈眩","name":"受害者啟動模式","desc":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其暈眩"},"bySkill":{"1":{"skill":{"descRaw":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其<$ba.stun>暈眩","name":"受害者啟動模式","desc":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其暈眩"}},"2":{"skill":{"descRaw":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其<$ba.stun>暈眩","name":"受害者啟動模式","desc":"敵人經過時會爆炸,爆炸後對周圍所有敵人造成物理傷害並令其暈眩"}}}}}},"token_10009_weedy_cannon":{"descRaw":"不會受到攻擊","desc":"不會受到攻擊","variants":{"char_400_weedy@2/1/4/0":{"trait":{"descRaw":"不會受到攻擊","desc":"不會受到攻擊"},"skill":{"descRaw":"立即發射一個壓縮液氮炮,造成相當於攻擊力<@ba.vup>290%的群體法術傷害並將敵人<@ba.vup>中等力度地推開,令其<@ba.vup>5秒內移動時受到正比於距離的<@ba.vup>真實傷害;<@ba.rem>如果蓄水炮在周圍4格內的話也會同樣進行發射","desc":"立即發射一個壓縮液氮炮,造成相當於攻擊力290%的群體法術傷害並將敵人中等力度地推開,令其5秒內移動時受到正比於距離的真實傷害;如果蓄水炮在周圍4格內的話也會同樣進行發射"},"talents":[{"descRaw":"攻擊時會將目標小力度地推開,部署後持續20秒","desc":"攻擊時會將目標小力度地推開,部署後持續20秒"},{"descRaw":"普通攻擊和技能的推力增加一級,且在溫蒂周圍4格內時令其每3秒獲得1點技力","name":"蓄水炮強化","desc":"普通攻擊和技能的推力增加一級,且在溫蒂周圍4格內時令其每3秒獲得1點技力"}],"bySkill":{"1":{"skill":{"descRaw":"立即發射一個壓縮液氮炮,造成相當於攻擊力<@ba.vup>290%的群體法術傷害並將敵人<@ba.vup>中等力度地推開,令其<@ba.vup>5秒內移動時受到正比於距離的<@ba.vup>真實傷害;<@ba.rem>如果蓄水炮在周圍4格內的話也會同樣進行發射","desc":"立即發射一個壓縮液氮炮,造成相當於攻擊力290%的群體法術傷害並將敵人中等力度地推開,令其5秒內移動時受到正比於距離的真實傷害;如果蓄水炮在周圍4格內的話也會同樣進行發射"}},"2":{"skill":{"descRaw":"立即發射一個壓縮液氮炮,造成相當於攻擊力<@ba.vup>290%的群體法術傷害並將敵人<@ba.vup>中等力度地推開,令其<@ba.vup>5秒內移動時受到正比於距離的<@ba.vup>真實傷害;<@ba.rem>如果蓄水炮在周圍4格內的話也會同樣進行發射","desc":"立即發射一個壓縮液氮炮,造成相當於攻擊力290%的群體法術傷害並將敵人中等力度地推開,令其5秒內移動時受到正比於距離的真實傷害;如果蓄水炮在周圍4格內的話也會同樣進行發射"}}}},"char_400_weedy@2/60/7/1":{"trait":{"descRaw":"不會受到攻擊","desc":"不會受到攻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啟動後每0.5秒流失1點生命值,使前方幹員獲得<@ba.vup>1點技力和相當於娜斯提生命上限<@ba.vup>4%的<$ba.barrier>屏障(最多不超過生命上限64%),啟動的裝置在娜斯提技能結束時離場","name":"“執行”","desc":"開啟技能時回復1點生命值;啟動後每0.5秒流失1點生命值,使前方幹員獲得1點技力和相當於娜斯提生命上限4%的屏障(最多不超過生命上限64%),啟動的裝置在娜斯提技能結束時離場"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"不會受到攻擊,可部署在地面或高台位","desc":"不會受到攻擊,可部署在地面或高台位"},"talents":[{"name":"取締無效流程"},{"descRaw":"最大生命值固定為8,部署時生命值為3,僅可透過自身技能補充生命","name":"取締無效流程","desc":"最大生命值固定為8,部署時生命值為3,僅可透過自身技能補充生命"}]}}}}},"token_10061_nasti_nstbld":{"descRaw":"裝置有小工程師和高台兩種形態,小工程師形態下不會受到攻擊,可部署在地面或高台位","name":"“緊急承重小組”","desc":"裝置有小工程師和高台兩種形態,小工程師形態下不會受到攻擊,可部署在地面或高台位","variants":{"char_4212_nasti@2/1/4/0":{"trait":{"descRaw":"裝置有小工程師和高台兩種形態,小工程師形態下不會受到攻擊,可部署在地面或高台位","desc":"裝置有小工程師和高台兩種形態,小工程師形態下不會受到攻擊,可部署在地面或高台位"},"skill":{"descRaw":"小工程師形態:每秒使前方高台裝置獲得<@ba.vup>1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力<@ba.vup>+12%的增益,升級3次後娜斯提撤退時自身仍保留在場上","name":"棲腳地","desc":"小工程師形態:每秒使前方高台裝置獲得1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力+12%的增益,升級3次後娜斯提撤退時自身仍保留在場上"},"talents":[{"descRaw":"部署時在前方可部署地面生成高台裝置(最多存在1個);使前方高台裝置每秒回復1%最大生命值,但自身流失2%最大生命值;娜斯提技能期間回復效果翻倍","name":"承重結構部署","desc":"部署時在前方可部署地面生成高台裝置(最多存在1個);使前方高台裝置每秒回復1%最大生命值,但自身流失2%最大生命值;娜斯提技能期間回復效果翻倍"}],"bySkill":{"1":{"skill":{"descRaw":"小工程師形態:每秒使前方高台裝置獲得<@ba.vup>1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力<@ba.vup>+12%的增益,升級3次後娜斯提撤退時自身仍保留在場上","name":"棲腳地","desc":"小工程師形態:每秒使前方高台裝置獲得1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力+12%的增益,升級3次後娜斯提撤退時自身仍保留在場上"}},"2":{"skill":{"descRaw":"小工程師形態:每秒使前方高台裝置獲得<@ba.vup>1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力<@ba.vup>+12%的增益,升級3次後娜斯提撤退時自身仍保留在場上","name":"棲腳地","desc":"小工程師形態:每秒使前方高台裝置獲得1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力+12%的增益,升級3次後娜斯提撤退時自身仍保留在場上"}}}},"char_4212_nasti@2/60/7/1":{"trait":{"descRaw":"裝置有小工程師和高台兩種形態,小工程師形態下不會受到攻擊,可部署在地面或高台位","desc":"裝置有小工程師和高台兩種形態,小工程師形態下不會受到攻擊,可部署在地面或高台位"},"skill":{"descRaw":"小工程師形態:每秒使前方高台裝置獲得<@ba.vup>1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力<@ba.vup>+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上","name":"棲腳地","desc":"小工程師形態:每秒使前方高台裝置獲得1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上"},"talents":[{"descRaw":"部署時在前方可部署地面生成高台裝置(最多存在1個);使前方高台裝置每秒回復1%最大生命值,但自身流失2%最大生命值;娜斯提技能期間回復效果翻倍","name":"承重結構部署","desc":"部署時在前方可部署地面生成高台裝置(最多存在1個);使前方高台裝置每秒回復1%最大生命值,但自身流失2%最大生命值;娜斯提技能期間回復效果翻倍"}],"bySkill":{"1":{"skill":{"descRaw":"小工程師形態:每秒使前方高台裝置獲得<@ba.vup>1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力<@ba.vup>+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上","name":"棲腳地","desc":"小工程師形態:每秒使前方高台裝置獲得1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上"}},"2":{"skill":{"descRaw":"小工程師形態:每秒使前方高台裝置獲得<@ba.vup>1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力<@ba.vup>+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上","name":"棲腳地","desc":"小工程師形態:每秒使前方高台裝置獲得1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上"}}},"byModule":{"uniequip_002_nasti":{"trait":{"descRaw":"裝置有小工程師和高台兩種形態,小工程師形態下不會受到攻擊,可部署在地面或高台位","desc":"裝置有小工程師和高台兩種形態,小工程師形態下不會受到攻擊,可部署在地面或高台位"},"talents":[{"descRaw":"部署時在前方可部署地面生成高台裝置(最多存在1個);使前方高台裝置每秒回復1%最大生命值,但自身流失2%最大生命值;娜斯提技能期間回復效果翻倍","name":"承重結構部署","desc":"部署時在前方可部署地面生成高台裝置(最多存在1個);使前方高台裝置每秒回復1%最大生命值,但自身流失2%最大生命值;娜斯提技能期間回復效果翻倍"}]}}},"char_4212_nasti@2/60/7/3":{"trait":{"descRaw":"裝置有小工程師和高台兩種形態,小工程師形態下不會受到攻擊,可部署在地面或高台位","desc":"裝置有小工程師和高台兩種形態,小工程師形態下不會受到攻擊,可部署在地面或高台位"},"skill":{"descRaw":"小工程師形態:每秒使前方高台裝置獲得<@ba.vup>1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力<@ba.vup>+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上","name":"棲腳地","desc":"小工程師形態:每秒使前方高台裝置獲得1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上"},"talents":[{"descRaw":"部署時在前方可部署地面生成高台裝置(最多存在1個);使前方高台裝置每秒回復1%最大生命值,但自身流失2%最大生命值;娜斯提技能期間回復效果翻倍","name":"承重結構部署","desc":"部署時在前方可部署地面生成高台裝置(最多存在1個);使前方高台裝置每秒回復1%最大生命值,但自身流失2%最大生命值;娜斯提技能期間回復效果翻倍"}],"bySkill":{"1":{"skill":{"descRaw":"小工程師形態:每秒使前方高台裝置獲得<@ba.vup>1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力<@ba.vup>+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上","name":"棲腳地","desc":"小工程師形態:每秒使前方高台裝置獲得1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上"}},"2":{"skill":{"descRaw":"小工程師形態:每秒使前方高台裝置獲得<@ba.vup>1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力<@ba.vup>+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上","name":"棲腳地","desc":"小工程師形態:每秒使前方高台裝置獲得1點技力,娜斯提技能期間效果翻倍\n高台形態:技力滿時升級(最多3次),首次升級後可阻擋1名敵人且裝置上可部署幹員,每次升級都可為裝置上部署的幹員提供一層生命上限與攻擊力+15%的增益,升級3次後娜斯提撤退時自身仍保留在場上"}}},"byModule":{"uniequip_002_nasti":{"trait":{"desc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sc":"技能開啟時複製目標100%的生命值、攻擊力、防禦力、法抗,以及阻擋數、攻擊間隔、攻擊範圍、初始傷害類型(不攻擊、治療類型則不繼承)"}],"bySkill":{"0":{"skill":{"descRaw":"可複製待部署區一名幹員,若為遠程時獲得特性每攻擊<@ba.vup>10次在周圍四格可部署位分裂自身(持續<@ba.vup>25秒),近戰時每次攻擊<$ba.steal>偷取敵方<@ba.vup>10點攻擊力與防禦力(最高<@ba.vup>250點,複製後重置)","desc":"可複製待部署區一名幹員,若為遠程時獲得特性每攻擊10次在周圍四格可部署位分裂自身(持續25秒),近戰時每次攻擊偷取敵方10點攻擊力與防禦力(最高250點,複製後重置)"}},"1":{"skill":{"descRaw":"可複製待部署區一名幹員,若為遠程時獲得特性每攻擊<@ba.vup>10次在周圍四格可部署位分裂自身(持續<@ba.vup>25秒),近戰時每次攻擊<$ba.steal>偷取敵方<@ba.vup>10點攻擊力與防禦力(最高<@ba.vup>250點,複製後重置)","desc":"可複製待部署區一名幹員,若為遠程時獲得特性每攻擊10次在周圍四格可部署位分裂自身(持續25秒),近戰時每次攻擊偷取敵方10點攻擊力與防禦力(最高250點,複製後重置)"}}},"byModule":{"uniequip_003_mlyss":{"trait":{"descRaw":"初始攻擊造成<@ba.kw>法術傷害,只能部署在召喚者攻擊範圍內","desc":"初始攻擊造成法術傷害,只能部署在召喚者攻擊範圍內"},"talents":[{"descRaw":"技能開啟時複製目標90%的生命值、攻擊力、防禦力、法抗,以及阻擋數、攻擊間隔、攻擊範圍、初始傷害類型(不攻擊、治療類型則不繼承)","desc":"技能開啟時複製目標90%的生命值、攻擊力、防禦力、法抗,以及阻擋數、攻擊間隔、攻擊範圍、初始傷害類型(不攻擊、治療類型則不繼承)"}]},"none":{"trait":{"descRaw":"初始攻擊造成<@ba.kw>法術傷害,只能部署在召喚者攻擊範圍內","desc":"初始攻擊造成法術傷害,只能部署在召喚者攻擊範圍內"},"talents":[{"descRaw":"技能開啟時複製目標90%的生命值、攻擊力、防禦力、法抗,以及阻擋數、攻擊間隔、攻擊範圍、初始傷害類型(不攻擊、治療類型則不繼承)","desc":"技能開啟時複製目標90%的生命值、攻擊力、防禦力、法抗,以及阻擋數、攻擊間隔、攻擊範圍、初始傷害類型(不攻擊、治療類型則不繼承)"}]}}}},"_h":"ve6ave6awuwtvavawuwtwuwtve6awuwt4i4iwuwtwuwtve6avavave6avava"},"token_10031_swire2_gdtrap":{"name":"香檳炸彈","variants":{"chess_char_3_04_a":{"skill":{"descRaw":"對觸碰到的首個敵人造成物理傷害,並使目標<$ba.sluggish>停頓\n<@ba.rem>香檳炸彈在場3秒後可額外造成一次傷害","name":"“見面禮”","desc":"對觸碰到的首個敵人造成物理傷害,並使目標停頓\n香檳炸彈在場3秒後可額外造成一次傷害"},"bySkill":{"0":{"skill":{"descRaw":"對觸碰到的首個敵人造成物理傷害,並使目標<$ba.sluggish>停頓\n<@ba.rem>香檳炸彈在場3秒後可額外造成一次傷害","name":"“見面禮”","desc":"對觸碰到的首個敵人造成物理傷害,並使目標停頓\n香檳炸彈在場3秒後可額外造成一次傷害"}},"2":{"skill":{"descRaw":"對觸碰到的首個敵人造成物理傷害,並使目標<$ba.sluggish>停頓\n<@ba.rem>香檳炸彈在場3秒後可額外造成一次傷害","name":"“見面禮”","desc":"對觸碰到的首個敵人造成物理傷害,並使目標停頓\n香檳炸彈在場3秒後可額外造成一次傷害"}}}},"chess_char_3_04_b":{"skill":{"descRaw":"對觸碰到的首個敵人造成物理傷害,並使目標<$ba.sluggish>停頓\n<@ba.rem>香檳炸彈在場3秒後可額外造成一次傷害","name":"“見面禮”","desc":"對觸碰到的首個敵人造成物理傷害,並使目標停頓\n香檳炸彈在場3秒後可額外造成一次傷害"},"bySkill":{"0":{"skill":{"descRaw":"對觸碰到的首個敵人造成物理傷害,並使目標<$ba.sluggish>停頓\n<@ba.rem>香檳炸彈在場3秒後可額外造成一次傷害","name":"“見面禮”","desc":"對觸碰到的首個敵人造成物理傷害,並使目標停頓\n香檳炸彈在場3秒後可額外造成一次傷害"}},"2":{"skill":{"descRaw":"對觸碰到的首個敵人造成物理傷害,並使目標<$ba.sluggish>停頓\n<@ba.rem>香檳炸彈在場3秒後可額外造成一次傷害","name":"“見面禮”","desc":"對觸碰到的首個敵人造成物理傷害,並使目標停頓\n香檳炸彈在場3秒後可額外造成一次傷害"}}}}},"_h":"wmrlmn4prlmn4prlmn4prlmn4prlmn4prlmn4p"},"token_10039_ulpia_block":{"descRaw":"烏爾比安技能結束時返回該位置,並且其他幹員不能部署","name":"從不混淆的方向","desc":"烏爾比安技能結束時返回該位置,並且其他幹員不能部署","variants":{"chess_char_5_05_a":{"trait":{"descRaw":"烏爾比安技能結束時返回該位置,並且其他幹員不能部署","desc":"烏爾比安技能結束時返回該位置,並且其他幹員不能部署"}},"chess_char_5_05_b":{"trait":{"descRaw":"烏爾比安技能結束時返回該位置,並且其他幹員不能部署","desc":"烏爾比安技能結束時返回該位置,並且其他幹員不能部署"},"byModule":{"none":{"trait":{"descRaw":"烏爾比安技能結束時返回該位置,並且其他幹員不能部署","desc":"烏爾比安技能結束時返回該位置,並且其他幹員不能部署"}}}}},"_h":"m9utm9m9m9m9m9m9m9"},"token_10040_siege2_vlion":{"descRaw":"可阻擋一個敵人,攻擊造成<@ba.kw>真實傷害","name":"黃金盟誓","desc":"可阻擋一個敵人,攻擊造成真實傷害","variants":{"chess_char_6_07_a":{"trait":{"descRaw":"可阻擋一個敵人,攻擊造成<@ba.kw>真實傷害","desc":"可阻擋一個敵人,攻擊造成真實傷害"}},"chess_char_6_07_b":{"trait":{"descRaw":"可阻擋一個敵人,攻擊造成<@ba.kw>真實傷害","desc":"可阻擋一個敵人,攻擊造成真實傷害"},"byModule":{"uniequip_003_siege2":{"trait":{"descRaw":"可阻擋一個敵人,攻擊造成<@ba.kw>真實傷害","desc":"可阻擋一個敵人,攻擊造成真實傷害"}},"none":{"trait":{"descRaw":"可阻擋一個敵人,攻擊造成<@ba.kw>真實傷害","desc":"可阻擋一個敵人,攻擊造成真實傷害"}}}}},"_h":"4348dt43dt43dt43dt43dt"},"token_10041_cathy_catsld":{"descRaw":"不會受到攻擊","name":"爬行號·防護單元","desc":"不會受到攻擊","variants":{"chess_char_4_11_a":{"trait":{"descRaw":"不會受到攻擊","desc":"不會受到攻擊"},"skill":{"name":"戰火淬鍊"},"talents":[{"descRaw":"使攻擊範圍內一名友方幹員獲得相當於凱瑟琳生命上限22%<@ba.talpu>(+2%)的<$ba.barrier>屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的<$ba.barrier>屏障,不超過初始上限),裝置效果不疊加,持續時間無限","name":"定向支援訊號","desc":"使攻擊範圍內一名友方幹員獲得相當於凱瑟琳生命上限22%(+2%)的屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的屏障,不超過初始上限),裝置效果不疊加,持續時間無限","potBelow":{"descRaw":"使攻擊範圍內一名友方幹員獲得相當於凱瑟琳生命上限20%的<$ba.barrier>屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的<$ba.barrier>屏障,不超過初始上限),裝置效果不疊加,持續時間無限","desc":"使攻擊範圍內一名友方幹員獲得相當於凱瑟琳生命上限20%的屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的屏障,不超過初始上限),裝置效果不疊加,持續時間無限"}}],"bySkill":{"0":{"skill":{"name":"歲月鍛打"}}}},"chess_char_4_11_b":{"trait":{"descRaw":"不會受到攻擊","desc":"不會受到攻擊"},"skill":{"name":"戰火淬鍊"},"talents":[{"descRaw":"使攻擊範圍內一名友方幹員獲得相當於凱瑟琳生命上限22%<@ba.talpu>(+2%)的<$ba.barrier>屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的<$ba.barrier>屏障,不超過初始上限),裝置效果不疊加,持續時間無限","name":"定向支援訊號","desc":"使攻擊範圍內一名友方幹員獲得相當於凱瑟琳生命上限22%(+2%)的屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的屏障,不超過初始上限),裝置效果不疊加,持續時間無限","potBelow":{"descRaw":"使攻擊範圍內一名友方幹員獲得相當於凱瑟琳生命上限20%的<$ba.barrier>屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的<$ba.barrier>屏障,不超過初始上限),裝置效果不疊加,持續時間無限","desc":"使攻擊範圍內一名友方幹員獲得相當於凱瑟琳生命上限20%的屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的屏障,不超過初始上限),裝置效果不疊加,持續時間無限"}}],"bySkill":{"0":{"skill":{"name":"歲月鍛打"}}},"byModule":{"none":{"trait":{"descRaw":"不會受到攻擊","desc":"不會受到攻擊"},"talents":[{"descRaw":"使攻擊範圍內一名友方幹員獲得相當於凱瑟琳生命上限22%<@ba.talpu>(+2%)的<$ba.barrier>屏障(若目標最近5秒內未受攻擊,則每秒補充相當於凱瑟琳生命上限6%的<$ba.barrier>屏障,不超過初始上限),裝置效果不疊加,持續時間無限","name":"定向支援訊號","desc":"使攻擊範圍內一名友方幹員獲得相當於凱瑟琳生命上限22%(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ill":{"descRaw":"攻擊力<@ba.vup>+50%","name":"治療強化·β型","desc":"攻擊力+50%"},"talents":[{"descRaw":"攻擊力+4%","name":"攻擊提升","desc":"攻擊力+4%"}],"trait":{"descRaw":"恢復友方單位生命","desc":"恢復友方單位生命"},"_h":"76wr761iwjd7h2reh27676"},"char_613_acmedc":{"descRaw":"恢復友方單位生命","desc":"恢復友方單位生命","skill":{"descRaw":"自身攻擊距離<@ba.vup>+2,攻擊力<@ba.vup>+40%,每次治療<@ba.vup>2個目標,並額外治療一次目標或目標相鄰1個友方單位,治療量為主目標的<@ba.vup>30%。對生命值不高於一半的友方單位,治療量提高為原來的<@ba.vup>150%","name":"懇切福音","desc":"自身攻擊距離+2,攻擊力+40%,每次治療2個目標,並額外治療一次目標或目標相鄰1個友方單位,治療量為主目標的30%。對生命值不高於一半的友方單位,治療量提高為原來的150%"},"talents":[{"descRaw":"治療目標時,使其獲得3點技力","desc":"治療目標時,使其獲得3點技力"},{"descRaw":"攻擊範圍內的友方幹員被擊倒時,獲得5點技力","name":"超脫","desc":"攻擊範圍內的友方幹員被擊倒時,獲得5點技力"}],"trait":{"descRaw":"恢復友方單位生命","desc":"恢復友方單位生命"},"_h":"76760vy1f8pkpkzcirzc7676"}},"bonds":{"yanShip":{"descRaw":"【炎】幹員<@ba.vup>攻擊力提升<@autochess.gray>(受層數影響)\n<在場<@autochess.dgreen>6名不同【炎】幹員>戰鬥開始時召喚可自主行動的<@ba.vup>“炎佑”,其攻擊力生命值分別為開戰時【炎】幹員攻擊力生命值總和的30%,“炎佑”同時攻擊3個目標,可使用<@ba.vup>“祛惡之焰”攻擊時附帶攻擊力一定比例的灼燃損傷且周圍敵人受到一定比例的元素脆弱\n<在場<@autochess.dgreen>9名不同【炎】幹員>改為召喚2個<@ba.vup>“炎佑”,攻擊力提升至<@ba.vup>1.5倍,受到的傷害<@ba.vup>-90%","effectDescRaw":"【炎】幹員攻擊力<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【炎】幹員>戰鬥開始時收集【炎】幹員部分屬性召喚“炎佑”(其攻擊力和生命值為【炎】幹員攻擊力和生命值總和的30%);“炎佑”同時攻擊3個目標,攻擊附帶20%<@ba.vup>攻擊力的<@ba.vup>灼燃損傷,周圍敵人受到20%的<@ba.vup>元素脆弱,週期性使用“祛惡之焰”\n<在場<@ba.vup>9名不同【炎】幹員>改為召喚2隻“炎佑”;“炎佑”攻擊力提升至1.5倍,受到的傷害-90%","desc":"【炎】幹員攻擊力提升(受層數影響)\n<在場6名不同【炎】幹員>戰鬥開始時召喚可自主行動的“炎佑”,其攻擊力生命值分別為開戰時【炎】幹員攻擊力生命值總和的30%,“炎佑”同時攻擊3個目標,可使用“祛惡之焰”攻擊時附帶攻擊力一定比例的灼燃損傷且周圍敵人受到一定比例的元素脆弱\n<在場9名不同【炎】幹員>改為召喚2個“炎佑”,攻擊力提升至1.5倍,受到的傷害-90%","effectDesc":"【炎】幹員攻擊力+{0:0%}(受層數影響)\n<在場6名不同【炎】幹員>戰鬥開始時收集【炎】幹員部分屬性召喚“炎佑”(其攻擊力和生命值為【炎】幹員攻擊力和生命值總和的30%);“炎佑”同時攻擊3個目標,攻擊附帶20%攻擊力的灼燃損傷,周圍敵人受到20%的元素脆弱,週期性使用“祛惡之焰”\n<在場9名不同【炎】幹員>改為召喚2隻“炎佑”;“炎佑”攻擊力提升至1.5倍,受到的傷害-90%","_h":"o215wvzb"},"sargonShip":{"descRaw":"【薩爾貢】幹員開啟技能時,所有【薩爾貢】幹員<@ba.vup>攻擊速度提升(有上限),持續一定時間<@autochess.gray>(受層數影響,每層持續時間獨立計算)\n<在場<@autochess.dgreen>6名不同【薩爾貢】幹員>開啟技能還會為所有【薩爾貢】幹員提供等持續時間的<@ba.vup>攻擊力(有上限)\n<@ba.acrem>選擇策略【娜仁圖亞】時,<在場6名不同【薩爾貢】幹員>的效果會有所改變","effectDescRaw":"【薩爾貢】幹員開啟技能時,所有【薩爾貢】幹員攻擊速度+12(最多<@ba.vup>+300),持續<@ba.vup>{0:0}秒<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【薩爾貢】幹員>開啟技能還會使所有【薩爾貢】幹員攻擊力+12%(最多<@ba.vup>+300%)\n<@ba.acrem>選擇策略【娜仁圖亞】時,<在場6名不同【薩爾貢】幹員>的效果會有所改變","name":"薩爾貢","desc":"【薩爾貢】幹員開啟技能時,所有【薩爾貢】幹員攻擊速度提升(有上限),持續一定時間(受層數影響,每層持續時間獨立計算)\n<在場6名不同【薩爾貢】幹員>開啟技能還會為所有【薩爾貢】幹員提供等持續時間的攻擊力(有上限)\n選擇策略【娜仁圖亞】時,<在場6名不同【薩爾貢】幹員>的效果會有所改變","effectName":"薩爾貢","effectDesc":"【薩爾貢】幹員開啟技能時,所有【薩爾貢】幹員攻擊速度+12(最多+300),持續{0:0}秒(受層數影響)\n<在場6名不同【薩爾貢】幹員>開啟技能還會使所有【薩爾貢】幹員攻擊力+12%(最多+300%)\n選擇策略【娜仁圖亞】時,<在場6名不同【薩爾貢】幹員>的效果會有所改變","_h":"mzvpig57igon"},"victoriaShip":{"descRaw":"攜帶裝備的【維多利亞】幹員造成的<@ba.vup>傷害提升<@autochess.gray>(受層數影響)\n<每疊加<@autochess.dgreen>25層>獲得1件帶有隨機效果的<@ba.vup>維式重鎚\n<在場<@autochess.dgreen>6名不同【維多利亞】幹員>攜帶裝備的【維多利亞】幹員<@ba.vup>攻擊力提升,攜帶進階裝備時額外提升","effectDescRaw":"<@ba.vup>攜帶裝備的【維多利亞】幹員傷害提升至<@ba.vup>{0:0%}<@ba.acrem>(受層數影響)\n<每疊加<@ba.vup>25層>獲得一件帶有隨機特殊效果的維式重鎚\n<在場<@ba.vup>6名不同【維多利亞】幹員>【維多利亞】幹員每攜帶1件裝備攻擊力+<@ba.vup>50%,攜帶進階裝備改為<@ba.vup>+80%","name":"維多利亞","desc":"攜帶裝備的【維多利亞】幹員造成的傷害提升(受層數影響)\n<每疊加25層>獲得1件帶有隨機效果的維式重鎚\n<在場6名不同【維多利亞】幹員>攜帶裝備的【維多利亞】幹員攻擊力提升,攜帶進階裝備時額外提升","effectName":"維多利亞","effectDesc":"攜帶裝備的【維多利亞】幹員傷害提升至{0:0%}(受層數影響)\n<每疊加25層>獲得一件帶有隨機特殊效果的維式重鎚\n<在場6名不同【維多利亞】幹員>【維多利亞】幹員每攜帶1件裝備攻擊力+50%,攜帶進階裝備改為+80%","_h":"l994usm3usri"},"kjeragShip":{"descRaw":"【謝拉格】幹員造成的<@ba.vup>傷害提升,對<@ba.vup>寒冷、凍結敵人獲得額外提升<@autochess.gray>(受層數影響)\n<在場<@autochess.dgreen>6名不同【謝拉格】幹員>戰場上每25秒吹過一陣寒風使場上的敵人寒冷一定時間<@autochess.gray>(受層數影響)","effectDescRaw":"【謝拉格】幹員傷害提升至<@ba.vup>125%,對寒冷和凍結敵人額外提升至<@ba.vup>{0:0%}<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【謝拉格】幹員>戰場上每25秒吹過一陣寒風使敵人寒冷<@ba.vup>{1:0}秒<@ba.acrem>(受層數影響)","name":"謝拉格","desc":"【謝拉格】幹員造成的傷害提升,對寒冷、凍結敵人獲得額外提升(受層數影響)\n<在場6名不同【謝拉格】幹員>戰場上每25秒吹過一陣寒風使場上的敵人寒冷一定時間(受層數影響)","effectName":"謝拉格","effectDesc":"【謝拉格】幹員傷害提升至125%,對寒冷和凍結敵人額外提升至{0:0%}(受層數影響)\n<在場6名不同【謝拉格】幹員>戰場上每25秒吹過一陣寒風使敵人寒冷{1:0}秒(受層數影響)","_h":"yd4bh4cgh4e9"},"lateranoShip":{"descRaw":"【拉特蘭】幹員開啟技能獲得的<@ba.vup>彈藥量提升<@autochess.gray>(受層數影響)\n<在場<@autochess.dgreen>6名不同【拉特蘭】幹員>【拉特蘭】幹員每消耗1發彈藥,所有【拉特蘭】幹員<@ba.vup>攻擊力提升(有上限)","effectDescRaw":"【拉特蘭】幹員開啟技能時獲得的彈藥量<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【拉特蘭】幹員>任意【拉特蘭】幹員每消耗1發彈藥,全體【拉特蘭】幹員攻擊力+4%,最多<@ba.vup>+200%","name":"拉特蘭","desc":"【拉特蘭】幹員開啟技能獲得的彈藥量提升(受層數影響)\n<在場6名不同【拉特蘭】幹員>【拉特蘭】幹員每消耗1發彈藥,所有【拉特蘭】幹員攻擊力提升(有上限)","effectName":"拉特蘭","effectDesc":"【拉特蘭】幹員開啟技能時獲得的彈藥量+{0:0%}(受層數影響)\n<在場6名不同【拉特蘭】幹員>任意【拉特蘭】幹員每消耗1發彈藥,全體【拉特蘭】幹員攻擊力+4%,最多+200%","_h":"7qliadzgadir"},"egirShip":{"descRaw":"【阿戈爾】幹員<@ba.vup>生命值提升<@autochess.gray>(受層數影響)\n戰鬥開始時,【阿戈爾】幹員會<@ba.vup>吞噬身前一格幹員對其造成<@ba.vdown>5000點物理傷害並獲得其<@ba.vup>基礎攻擊力和<@ba.vup>阻擋數,使【阿戈爾】疊加等於被吞噬者等階的<@ba.vup>盟約層數<@autochess.gray>(【阿戈爾】之間優先更靠左和靠上的幹員發起吞噬)\n<在場<@autochess.dgreen>5名不同【阿戈爾】幹員>前3名【阿戈爾】幹員首次被擊倒時<@ba.vup>立刻復活","effectDescRaw":"【阿戈爾】幹員生命值<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n戰鬥開始時【阿戈爾】幹員依次吞噬身前一格幹員造成<@ba.vdown>5000點物理傷害並獲得其<@ba.vup>基礎攻擊力和<@ba.vup>阻擋數,並疊加等於被吞噬者等階的盟約層數<@ba.acrem>(【阿戈爾】之間優先更靠左和靠上的幹員發起吞噬)\n<在場<@ba.vup>5名不同【阿戈爾】幹員>前3名【阿戈爾】幹員首次被擊倒時<@ba.vup>立刻復活","name":"阿戈爾","desc":"【阿戈爾】幹員生命值提升(受層數影響)\n戰鬥開始時,【阿戈爾】幹員會吞噬身前一格幹員對其造成5000點物理傷害並獲得其基礎攻擊力和阻擋數,使【阿戈爾】疊加等於被吞噬者等階的盟約層數(【阿戈爾】之間優先更靠左和靠上的幹員發起吞噬)\n<在場5名不同【阿戈爾】幹員>前3名【阿戈爾】幹員首次被擊倒時立刻復活","effectName":"阿戈爾","effectDesc":"【阿戈爾】幹員生命值+{0:0%}(受層數影響)\n戰鬥開始時【阿戈爾】幹員依次吞噬身前一格幹員造成5000點物理傷害並獲得其基礎攻擊力和阻擋數,並疊加等於被吞噬者等階的盟約層數(【阿戈爾】之間優先更靠左和靠上的幹員發起吞噬)\n<在場5名不同【阿戈爾】幹員>前3名【阿戈爾】幹員首次被擊倒時立刻復活","_h":"sughmql9mqbs"},"siracusaShip":{"descRaw":"【敘拉古】幹員部署後<@ba.vup>攻擊速度提升,持續一定時間<@autochess.gray>(受層數影響)\n<在場<@autochess.dgreen>6名不同【敘拉古】幹員>【敘拉古】幹員部署後進入等時長的隱匿狀態,【敘拉古】幹員隱匿狀態下和脫離隱匿<@ba.vup>10秒內對敵人攻擊時有<@ba.vup>3%的機率造成一定真實傷害<@autochess.gray>(受層數影響)並<@ba.vup>恐懼3秒","effectDescRaw":"【敘拉古】幹員部署後攻擊速度<@ba.vup>+{0:0},持續<@ba.vup>{1:0}秒<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【敘拉古】幹員>【敘拉古】幹員部署後還會進入等時長的隱匿狀態,【敘拉古】幹員在隱匿狀態和脫離隱匿10秒內對敵人攻擊時有3%機率造成<@ba.vup>{2:0}<@ba.acrem>(受層數影響)點真實傷害並<@ba.vup>恐懼目標3秒","name":"敘拉古","desc":"【敘拉古】幹員部署後攻擊速度提升,持續一定時間(受層數影響)\n<在場6名不同【敘拉古】幹員>【敘拉古】幹員部署後進入等時長的隱匿狀態,【敘拉古】幹員隱匿狀態下和脫離隱匿10秒內對敵人攻擊時有3%的機率造成一定真實傷害(受層數影響)並恐懼3秒","effectName":"敘拉古","effectDesc":"【敘拉古】幹員部署後攻擊速度+{0:0},持續{1:0}秒(受層數影響)\n<在場6名不同【敘拉古】幹員>【敘拉古】幹員部署後還會進入等時長的隱匿狀態,【敘拉古】幹員在隱匿狀態和脫離隱匿10秒內對敵人攻擊時有3%機率造成{2:0}(受層數影響)點真實傷害並恐懼目標3秒","_h":"mfh995r295em"},"kazimierzShip":{"descRaw":"每次有幹員部署時,【卡西米爾】幹員攻擊力<@ba.vup>+20%持續至戰鬥結束<@autochess.gray>(上限受層數影響)\n<在場<@autochess.dgreen>6名不同【卡西米爾】幹員>【卡西米爾】幹員阻擋敵人時每<@ba.vup>2秒對周圍敵人造成<@ba.vup>120%攻擊力真實傷害和<@ba.vup>0.1秒暈眩,未阻擋敵人時攻擊附帶<@ba.vup>30%攻擊力的真實傷害","effectDescRaw":"每次有幹員部署時【卡西米爾】幹員攻擊力+20%(最多<@ba.vup>+{0:0%})<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【卡西米爾】幹員>【卡西米爾】幹員阻擋敵人時每2秒對周圍敵人造成<@ba.vup>120%攻擊力真實傷害和<@ba.vup>0.1秒暈眩,未阻擋敵人時攻擊附帶<@ba.vup>30%攻擊力的真實傷害","name":"卡西米爾","desc":"每次有幹員部署時,【卡西米爾】幹員攻擊力+20%持續至戰鬥結束(上限受層數影響)\n<在場6名不同【卡西米爾】幹員>【卡西米爾】幹員阻擋敵人時每2秒對周圍敵人造成120%攻擊力真實傷害和0.1秒暈眩,未阻擋敵人時攻擊附帶30%攻擊力的真實傷害","effectName":"卡西米爾","effectDesc":"每次有幹員部署時【卡西米爾】幹員攻擊力+20%(最多+{0:0%})(受層數影響)\n<在場6名不同【卡西米爾】幹員>【卡西米爾】幹員阻擋敵人時每2秒對周圍敵人造成120%攻擊力真實傷害和0.1秒暈眩,未阻擋敵人時攻擊附帶30%攻擊力的真實傷害","_h":"43cvkefekecs"},"preciShip":{"descRaw":"【精準】幹員<@ba.vup>攻擊力提升<@autochess.gray>(受層數影響)\n<在場<@autochess.dgreen>3名不同【精準】幹員>生效範圍變為【精準】幹員和所有遠程幹員,且攻擊無視一定的<@ba.vup>防禦力和<@ba.vup>法術抗性","effectDescRaw":"【精準】幹員攻擊力<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n<在場<@ba.vup>3名不同【精準】幹員>生效範圍變為所有【精準】幹員和遠程幹員,且攻擊無視<@ba.vup>30%防禦力和法術抗性","name":"精準","desc":"【精準】幹員攻擊力提升(受層數影響)\n<在場3名不同【精準】幹員>生效範圍變為【精準】幹員和所有遠程幹員,且攻擊無視一定的防禦力和法術抗性","effectName":"精準","effectDesc":"【精準】幹員攻擊力+{0:0%}(受層數影響)\n<在場3名不同【精準】幹員>生效範圍變為所有【精準】幹員和遠程幹員,且攻擊無視30%防禦力和法術抗性","_h":"dan5dx6hdx7q"},"swiftShip":{"descRaw":"【迅捷】幹員技能結束時有機率<@autochess.gray>(受層數影響)立刻回復<@ba.vup>12點技力\n<達到<@autochess.dgreen>40層>所有幹員技能結束時有等機率額外回復<@ba.vup>15點技力","effectDescRaw":"【迅捷】幹員技能結束時有<@ba.vup>{0:0%}機率<@ba.acrem>(受層數影響)立刻回復<@ba.vup>12點技力\n<達到<@ba.vup>40層>所有幹員技能結束時有等機率額外回復<@ba.vup>15點技力","desc":"【迅捷】幹員技能結束時有機率(受層數影響)立刻回復12點技力\n<達到40層>所有幹員技能結束時有等機率額外回復15點技力","effectDesc":"【迅捷】幹員技能結束時有{0:0%}機率(受層數影響)立刻回復12點技力\n<達到40層>所有幹員技能結束時有等機率額外回復15點技力","_h":"xmub2y2h"},"skillfulShip":{"descRaw":"【靈巧】幹員及周圍4格幹員<@ba.vup>攻擊速度提升<@autochess.gray>(受層數影響)\n<達到<@autochess.dgreen>40層>生效範圍變為【靈巧】幹員周圍8格","effectDescRaw":"【靈巧】幹員及周圍4格的幹員攻擊速度<@ba.vup>+{0:0}<@ba.acrem>(受層數影響)\n <達到<@ba.vup>40層>生效範圍變為【靈巧】幹員周圍8格","name":"靈巧","desc":"【靈巧】幹員及周圍4格幹員攻擊速度提升(受層數影響)\n<達到40層>生效範圍變為【靈巧】幹員周圍8格","effectName":"靈巧","effectDesc":"【靈巧】幹員及周圍4格的幹員攻擊速度+{0:0}(受層數影響)\n <達到40層>生效範圍變為【靈巧】幹員周圍8格","_h":"3qn7lx49lxa7"},"arcaneShip":{"descRaw":"【奧術】幹員造成法術傷害時使目標受到的法術傷害提升<@autochess.gray>(受層數影響),持續3秒\n<在場<@autochess.dgreen>3名不同【奧術】幹員>【奧術】幹員對生命值低於<@ba.vup>50%的敵人施加的傷害提升比例提升<@autochess.gray>(受層數影響)","effectDescRaw":"【奧術】幹員造成法術傷害時使目標受到的法術傷害提升<@ba.vup>{0:0%}<@ba.acrem>(受層數影響),持續3秒\n<在場<@ba.vup>3名不同【奧術】幹員>【奧術】幹員對生命值低於50%的敵人施加的傷害提升比例為<@ba.vup>{1:0%}<@ba.acrem>(受層數影響)","name":"奧術","desc":"【奧術】幹員造成法術傷害時使目標受到的法術傷害提升(受層數影響),持續3秒\n<在場3名不同【奧術】幹員>【奧術】幹員對生命值低於50%的敵人施加的傷害提升比例提升(受層數影響)","effectName":"奧術","effectDesc":"【奧術】幹員造成法術傷害時使目標受到的法術傷害提升{0:0%}(受層數影響),持續3秒\n<在場3名不同【奧術】幹員>【奧術】幹員對生命值低於50%的敵人施加的傷害提升比例為{1:0%}(受層數影響)","_h":"fsadfx02fx9y"},"steadShip":{"descRaw":"所有幹員<@ba.vup>生命值提升<@autochess.gray>(受層數影響)\n<在場<@autochess.dgreen>3名不同【堅守】幹員>場上非【堅守】幹員受到傷害時,所受傷害的<@ba.vup>40%由所有【堅守】幹員<@ba.vup>平均承擔。【堅守】幹員受到傷害時,傷害來源將受到一定法術傷害<@autochess.gray>(受層數影響,每0.2秒最多觸發1次)和持續<@ba.vup>5秒的<@ba.vup>40%脆弱效果","effectDescRaw":"所有幹員生命值<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n<在場<@ba.vup>3名不同【堅守】幹員>場上非【堅守】幹員受到傷害時,所受傷害的<@ba.vup>40%由【堅守】幹員平均承擔;【堅守】幹員受到傷害時,傷害來源受到<@ba.vup>{1:0}點法術傷害<@ba.acrem>(受層數影響,每0.2秒最多觸發1次)和持續5秒的<@ba.vup>40%的脆弱效果","name":"堅守","desc":"所有幹員生命值提升(受層數影響)\n<在場3名不同【堅守】幹員>場上非【堅守】幹員受到傷害時,所受傷害的40%由所有【堅守】幹員平均承擔。【堅守】幹員受到傷害時,傷害來源將受到一定法術傷害(受層數影響,每0.2秒最多觸發1次)和持續5秒的40%脆弱效果","effectName":"堅守","effectDesc":"所有幹員生命值+{0:0%}(受層數影響)\n<在場3名不同【堅守】幹員>場上非【堅守】幹員受到傷害時,所受傷害的40%由【堅守】幹員平均承擔;【堅守】幹員受到傷害時,傷害來源受到{1:0}點法術傷害(受層數影響,每0.2秒最多觸發1次)和持續5秒的40%的脆弱效果","_h":"wd2n4fa14fv2"},"deputShip":{"descRaw":"所有幹員<@ba.vup>防禦力提升<@autochess.gray>(受層數影響),<@ba.vup>再部署時間減少\n休整期結束時,使目前所有已啟動盟約層數<@ba.vup>+2\n<在場<@autochess.dgreen>3名不同【助力】幹員>改為層數<@ba.vup>+4","effectDescRaw":"所有幹員防禦力<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響),再部署時間<@ba.vup>-30%\n休整期結束時,使目前所有已啟動的盟約層數<@ba.vup>+2\n<在場<@ba.vup>3名不同【助力】幹員>改為層數<@ba.vup>+4","desc":"所有幹員防禦力提升(受層數影響),再部署時間減少\n休整期結束時,使目前所有已啟動盟約層數+2\n<在場3名不同【助力】幹員>改為層數+4","effectDesc":"所有幹員防禦力+{0:0%}(受層數影響),再部署時間-30%\n休整期結束時,使目前所有已啟動的盟約層數+2\n<在場3名不同【助力】幹員>改為層數+4","_h":"xhe6w79j"},"visiShip":{"descRaw":"<每疊加<@autochess.dgreen>10層>獲得一次<@ba.vup>2資金\n<首次達到<@autochess.dgreen>80層>所有【遠見】幹員購買價格<@ba.vup>永久-1資金\n<首次達到<@autochess.dgreen>150層>以上效果改為調度中心內所有幹員的購買價格<@ba.vup>永久-1資金(整備區的【遠見】幹員也可用於啟動盟約)","effectDescRaw":"<每疊加<@ba.vup>10層>獲得一次<@ba.vup>2資金\n<首次到達<@ba.vup>80層>所有【遠見】幹員購買價格永久-1資金\n<首次到達<@ba.vup>150層>上述效果改為所有幹員購買價格永久-1資金\n整備區的【遠見】幹員也可用於啟動盟約","name":"遠見","desc":"<每疊加10層>獲得一次2資金\n<首次達到80層>所有【遠見】幹員購買價格永久-1資金\n<首次達到150層>以上效果改為調度中心內所有幹員的購買價格永久-1資金(整備區的【遠見】幹員也可用於啟動盟約)","effectName":"遠見","effectDesc":"<每疊加10層>獲得一次2資金\n<首次到達80層>所有【遠見】幹員購買價格永久-1資金\n<首次到達150層>上述效果改為所有幹員購買價格永久-1資金\n整備區的【遠見】幹員也可用於啟動盟約","_h":"2vozzi05zi4x"},"miraShip":{"descRaw":"更新調度中心時,有機率使下次更新<@ba.vup>不消耗資金<@autochess.gray>(受層數影響)\n<每疊加<@autochess.dgreen>100層>獲得<@ba.vup>20資金(整備區的【奇蹟】幹員也可用於啟動盟約)","effectDescRaw":"更新調度中心時,有<@ba.vup>{0:0%}<@ba.acrem>(受層數影響)機率使下次更新不消耗資金\n<每疊加<@ba.vup>100層>獲得<@ba.vup>20資金\n整備區的【奇蹟】幹員也可用於啟動盟約","name":"奇蹟","desc":"更新調度中心時,有機率使下次更新不消耗資金(受層數影響)\n<每疊加100層>獲得20資金(整備區的【奇蹟】幹員也可用於啟動盟約)","effectName":"奇蹟","effectDesc":"更新調度中心時,有{0:0%}(受層數影響)機率使下次更新不消耗資金\n<每疊加100層>獲得20資金\n整備區的【奇蹟】幹員也可用於啟動盟約","_h":"vmtd3xl03x0k"},"investShip":{"descRaw":"幹員的“獲得時”類特質每次<@ba.vup>觸發2次\n<達到<@autochess.dgreen>100層>“獲得時”類特質每次<@ba.vup>觸發3次(整備區的【投資人】幹員也可用於啟動盟約)","effectDescRaw":"幹員的“獲得時”類特質每次觸發2次\n<達到<@ba.vup>100層>“獲得時”類特質每次觸發3次\n整備區的【投資人】幹員也可用於啟動盟約","name":"投資人","desc":"幹員的“獲得時”類特質每次觸發2次\n<達到100層>“獲得時”類特質每次觸發3次(整備區的【投資人】幹員也可用於啟動盟約)","effectName":"投資人","effectDesc":"幹員的“獲得時”類特質每次觸發2次\n<達到100層>“獲得時”類特質每次觸發3次\n整備區的【投資人】幹員也可用於啟動盟約","_h":"r2kv6amz6afa"},"raidShip":{"descRaw":"【突襲】幹員<@ba.vup>10秒內未進行攻擊或技能就緒時,若範圍內沒有敵人,則保留技力立即<@ba.vup>再部署至一名地面敵人周圍,期間<@ba.vup>攻擊力和<@ba.vup>生命值提升<@autochess.gray>(受層數影響)\n<達到<@autochess.dgreen>50層>所有幹員攻擊速度<@ba.vup>+50","effectDescRaw":"【突襲】幹員10秒內未進行攻擊或技能就緒時,若範圍內沒有敵人,則保留技力立即再部署至一名地面敵人周圍,期間攻擊力和生命值<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n 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層數<@ba.vup>+1(每場戰鬥最多24層)","desc":"<戰鬥中>每當範圍內有敵人或幹員進入沉睡或暈眩時,使已啟動的【薩爾貢】【精準】層數+1(每場戰鬥最多24層)","eventTypeDesc":"持續疊加","_h":"041rmz"},"garrison_125_b":{"descRaw":"<戰鬥中>每當範圍內有敵人或幹員進入<@ba.vup>沉睡或<@ba.vup>暈眩時,使已啟動的【薩爾貢】【精準】層數<@ba.vup>+2(每場戰鬥最多48層)","desc":"<戰鬥中>每當範圍內有敵人或幹員進入沉睡或暈眩時,使已啟動的【薩爾貢】【精準】層數+2(每場戰鬥最多48層)","eventTypeDesc":"持續疊加","_h":"hzcmmz"},"garrison_126_a":{"descRaw":"<戰鬥開始時>使身前一格【謝拉格】幹員獲得特質“範圍內1名敵人進入凍結時,有60%機率使已啟動的【謝拉格】層數<@ba.vup>+1”","desc":"<戰鬥開始時>使身前一格【謝拉格】幹員獲得特質“範圍內1名敵人進入凍結時,有60%機率使已啟動的【謝拉格】層數+1”","eventTypeDesc":"持續疊加","_h":"w4shmz"},"garrison_126_b":{"descRaw":"<戰鬥開始時>使身前一格【謝拉格】幹員獲得特質“範圍內1名敵人進入凍結時,有60%機率使已啟動的【謝拉格】層數<@ba.vup>+2”","desc":"<戰鬥開始時>使身前一格【謝拉格】幹員獲得特質“範圍內1名敵人進入凍結時,有60%機率使已啟動的【謝拉格】層數+2”","eventTypeDesc":"持續疊加","_h":"dlvemz"},"garrison_127_a":{"descRaw":"<進入休整期時>若目前為奇數回合,獲得1件隨機裝備","desc":"<進入休整期時>若目前為奇數回合,獲得1件隨機裝備","eventTypeDesc":"整備能力","_h":"ybybx4"},"garrison_127_b":{"descRaw":"<進入休整期時>若目前為奇數回合,獲得2件隨機裝備","desc":"<進入休整期時>若目前為奇數回合,獲得2件隨機裝備","eventTypeDesc":"整備能力","_h":"fwfwx4"},"garrison_128_a":{"descRaw":"<戰鬥中>開啟技能時,使已啟動的【薩爾貢】層數<@ba.vup>+9","desc":"<戰鬥中>開啟技能時,使已啟動的【薩爾貢】層數+9","eventTypeDesc":"持續疊加","_h":"t2ulmz"},"garrison_128_b":{"descRaw":"<戰鬥中>開啟技能時,使已啟動的【薩爾貢】層數<@ba.vup>+18","desc":"<戰鬥中>開啟技能時,使已啟動的【薩爾貢】層數+18","eventTypeDesc":"持續疊加","_h":"c4k7mz"},"garrison_130_a":{"descRaw":"<獲得時>自身所屬盟約層數<@ba.vup>+4(無需啟動盟約)","desc":"<獲得時>自身所屬盟約層數+4(無需啟動盟約)","eventTypeDesc":"單次疊加","_h":"xmlzjf"},"garrison_130_b":{"descRaw":"<獲得時>自身所屬盟約層數<@ba.vup>+8(無需啟動盟約)","desc":"<獲得時>自身所屬盟約層數+8(無需啟動盟約)","eventTypeDesc":"單次疊加","_h":"racbjf"},"garrison_131_a":{"descRaw":"<戰鬥中>首次擊倒敵人或我方幹員時,使已啟動的【阿戈爾】、【奧術】層數<@ba.vup>+3","desc":"<戰鬥中>首次擊倒敵人或我方幹員時,使已啟動的【阿戈爾】、【奧術】層數+3","eventTypeDesc":"持續疊加","_h":"8pjimz"},"garrison_131_b":{"descRaw":"<戰鬥中>首次擊倒敵人或我方幹員時,使已啟動的【阿戈爾】、【奧術】層數<@ba.vup>+6","desc":"<戰鬥中>首次擊倒敵人或我方幹員時,使已啟動的【阿戈爾】、【奧術】層數+6","eventTypeDesc":"持續疊加","_h":"6w0dmz"},"garrison_132_a":{"descRaw":"<售出時>獲得2次免費更新","desc":"<售出時>獲得2次免費更新","eventTypeDesc":"整備能力","_h":"1l1lx4"},"garrison_132_b":{"descRaw":"<售出時>獲得4次免費更新","desc":"<售出時>獲得4次免費更新","eventTypeDesc":"整備能力","_h":"svsvx4"},"garrison_133_a":{"descRaw":"<獲得時>獲得1個“盟約之幣”","desc":"<獲得時>獲得1個“盟約之幣”","eventTypeDesc":"整備能力","_h":"h8h8x4"},"garrison_133_b":{"descRaw":"<獲得時>獲得2個“盟約之幣”","desc":"<獲得時>獲得2個“盟約之幣”","eventTypeDesc":"整備能力","_h":"ububx4"},"garrison_137_a":{"descRaw":"<戰鬥中>攻擊力和生命值+<@ba.vup>25%,造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害)","desc":"<戰鬥中>攻擊力和生命值+25%,造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害)","eventTypeDesc":"作戰能力","_h":"gbb43p"},"garrison_137_b":{"descRaw":"<戰鬥中>攻擊力和生命值+<@ba.vup>50%,造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害)","desc":"<戰鬥中>攻擊力和生命值+50%,造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害)","eventTypeDesc":"作戰能力","_h":"zfsw3p"},"garrison_138_a":{"descRaw":"<戰鬥中>首次擊倒敵人時,使已啟動的【精準】、【拉特蘭】層數<@ba.vup>+3","desc":"<戰鬥中>首次擊倒敵人時,使已啟動的【精準】、【拉特蘭】層數+3","eventTypeDesc":"持續疊加","_h":"n6odmz"},"garrison_138_b":{"descRaw":"<戰鬥中>首次擊倒敵人時,使已啟動的【精準】、【拉特蘭】層數<@ba.vup>+6","desc":"<戰鬥中>首次擊倒敵人時,使已啟動的【精準】、【拉特蘭】層數+6","eventTypeDesc":"持續疊加","_h":"q37imz"},"garrison_140_a":{"descRaw":"<戰鬥中>開啟技能時,目前已啟動且層數最多的盟約層數<@ba.vup>+3","desc":"<戰鬥中>開啟技能時,目前已啟動且層數最多的盟約層數+3","eventTypeDesc":"持續疊加","_h":"9u65mz"},"garrison_140_b":{"descRaw":"<戰鬥中>開啟技能時,目前已啟動且層數最多的盟約層數<@ba.vup>+6","desc":"<戰鬥中>開啟技能時,目前已啟動且層數最多的盟約層數+6","eventTypeDesc":"持續疊加","_h":"kbpamz"},"garrison_141_a":{"descRaw":"<進入休整期時>、<休整期結束時>使已啟動的【遠見】層數<@ba.vup>+4","desc":"<進入休整期時>、<休整期結束時>使已啟動的【遠見】層數+4","eventTypeDesc":"持續疊加","_h":"yrzemz"},"garrison_141_b":{"descRaw":"<進入休整期時>、<休整期結束時>使已啟動的【遠見】層數<@ba.vup>+8","desc":"<進入休整期時>、<休整期結束時>使已啟動的【遠見】層數+8","eventTypeDesc":"持續疊加","_h":"unnqmz"},"garrison_142_a":{"descRaw":"<休整期結束時>使已啟動的【遠見】層數<@ba.vup>+4","desc":"<休整期結束時>使已啟動的【遠見】層數+4","eventTypeDesc":"持續疊加","_h":"y5msmz"},"garrison_142_b":{"descRaw":"<休整期結束時>使已啟動的【遠見】層數<@ba.vup>+8","desc":"<休整期結束時>使已啟動的【遠見】層數+8","eventTypeDesc":"持續疊加","_h":"gxb4mz"},"garrison_143_a":{"descRaw":"<部署時>使已啟動的【卡西米爾】層數<@ba.vup>+1","desc":"<部署時>使已啟動的【卡西米爾】層數+1","eventTypeDesc":"持續疊加","_h":"awnjmz"},"garrison_143_b":{"descRaw":"<部署時>使已啟動的【卡西米爾】層數<@ba.vup>+2","desc":"<部署時>使已啟動的【卡西米爾】層數+2","eventTypeDesc":"持續疊加","_h":"rbcimz"},"garrison_144_a":{"descRaw":"【145】【卡西米爾】每疊加3層,本幹員再部署時間<@ba.vup>-1.5%,攻擊速度<@ba.vup>+0.5","desc":"【145】【卡西米爾】每疊加3層,本幹員再部署時間-1.5%,攻擊速度+0.5","eventTypeDesc":"作戰能力","_h":"0mkc3p"},"garrison_144_b":{"descRaw":"【卡西米爾】每疊加3層,本幹員再部署時間<@ba.vup>-3%,攻擊速度<@ba.vup>+1","desc":"【卡西米爾】每疊加3層,本幹員再部署時間-3%,攻擊速度+1","eventTypeDesc":"作戰能力","_h":"c8p83p"},"garrison_145_a":{"descRaw":"<戰鬥開始時>使<@ba.vup>自身和<@ba.vup>身前一格幹員獲得特質“【卡西米爾】每疊加3層,本幹員再部署時間<@ba.vup>-1.5%,攻擊速度<@ba.vup>+0.5”","desc":"<戰鬥開始時>使自身和身前一格幹員獲得特質“【卡西米爾】每疊加3層,本幹員再部署時間-1.5%,攻擊速度+0.5”","eventTypeDesc":"持續疊加","_h":"elefmz"},"garrison_145_b":{"descRaw":"<戰鬥開始時>使<@ba.vup>自身和<@ba.vup>身前一格幹員獲得特質“【卡西米爾】每疊加3層,本幹員再部署時間<@ba.vup>-3%,攻擊速度<@ba.vup>+1”","desc":"<戰鬥開始時>使自身和身前一格幹員獲得特質“【卡西米爾】每疊加3層,本幹員再部署時間-3%,攻擊速度+1”","eventTypeDesc":"持續疊加","_h":"xog8mz"},"garrison_147_a":{"descRaw":"<休整期結束時>本回合每更新過1次,使已啟動的【敘拉古】層數<@ba.vup>+4(每回合最多12層)","desc":"<休整期結束時>本回合每更新過1次,使已啟動的【敘拉古】層數+4(每回合最多12層)","eventTypeDesc":"持續疊加","_h":"mlkgmz"},"garrison_147_b":{"descRaw":"<休整期結束時>本回合每更新過1次,使已啟動的【敘拉古】層數<@ba.vup>+8(每回合最多24層)","desc":"<休整期結束時>本回合每更新過1次,使已啟動的【敘拉古】層數+8(每回合最多24層)","eventTypeDesc":"持續疊加","_h":"i4vhmz"},"garrison_148_a":{"descRaw":"<戰鬥開始時>使同一橫排最右邊一名幹員獲得特質“<部署時>使已啟動的【卡西米爾】、【精準】層數<@ba.vup>+4(每場作戰最多24層)”","desc":"<戰鬥開始時>使同一橫排最右邊一名幹員獲得特質“<部署時>使已啟動的【卡西米爾】、【精準】層數+4(每場作戰最多24層)”","eventTypeDesc":"持續疊加","_h":"2v5umz"},"garrison_148_b":{"descRaw":"<戰鬥開始時>使同一橫排最右邊一名幹員獲得特質“<部署時>使已啟動的【卡西米爾】、【精準】層數<@ba.vup>+8(每場作戰最多48層)”","desc":"<戰鬥開始時>使同一橫排最右邊一名幹員獲得特質“<部署時>使已啟動的【卡西米爾】、【精準】層數+8(每場作戰最多48層)”","eventTypeDesc":"持續疊加","_h":"xxm4mz"},"garrison_149_a":{"descRaw":"<獲得時>獲得1個野鬃或灰毫,小機率獲得遠牙","desc":"<獲得時>獲得1個野鬃或灰毫,小機率獲得遠牙","eventTypeDesc":"整備能力","_h":"ololx4"},"garrison_149_b":{"descRaw":"<獲得時>獲得2個野鬃或灰毫,小機率獲得遠牙","desc":"<獲得時>獲得2個野鬃或灰毫,小機率獲得遠牙","eventTypeDesc":"整備能力","_h":"6s6sx4"},"garrison_150_a":{"descRaw":"<進入休整期時>使自身及身前一格幹員的已啟動盟約各別層數<@ba.vup>+3","desc":"<進入休整期時>使自身及身前一格幹員的已啟動盟約各別層數+3","eventTypeDesc":"持續疊加","_h":"fzxwmz"},"garrison_150_b":{"descRaw":"<進入休整期時>使自身及身前一格幹員的已啟動盟約各別層數<@ba.vup>+6","desc":"<進入休整期時>使自身及身前一格幹員的已啟動盟約各別層數+6","eventTypeDesc":"持續疊加","_h":"kuuzmz"},"garrison_151_a":{"descRaw":"攻擊力和生命值+<@ba.vup>20%;【投資人】、【迅捷】每疊加3層,本幹員攻擊力和生命值<@ba.vup>+1%","desc":"攻擊力和生命值+20%;【投資人】、【迅捷】每疊加3層,本幹員攻擊力和生命值+1%","eventTypeDesc":"作戰能力","_h":"58pq3p"},"garrison_151_b":{"descRaw":"攻擊力和生命值+<@ba.vup>40%;【投資人】、【迅捷】每疊加3層,本幹員攻擊力和生命值<@ba.vup>+2%","desc":"攻擊力和生命值+40%;【投資人】、【迅捷】每疊加3層,本幹員攻擊力和生命值+2%","eventTypeDesc":"作戰能力","_h":"xver3p"},"garrison_152_a":{"descRaw":"<戰鬥中>造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害),前3次擊倒敵人時使已啟動的【敘拉古】層數<@ba.vup>+2、【奇蹟】層數<@ba.vup>+1","desc":"<戰鬥中>造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害),前3次擊倒敵人時使已啟動的【敘拉古】層數+2、【奇蹟】層數+1","eventTypeDesc":"持續疊加","_h":"7qpqmz"},"garrison_152_b":{"descRaw":"<戰鬥中>造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害),前3次擊倒敵人時使已啟動的【敘拉古】層數<@ba.vup>+4、【奇蹟】層數<@ba.vup>+2","desc":"<戰鬥中>造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害),前3次擊倒敵人時使已啟動的【敘拉古】層數+4、【奇蹟】層數+2","eventTypeDesc":"持續疊加","_h":"cz1tmz"},"garrison_153_a":{"descRaw":"【152】<戰鬥中>造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害),前3次擊倒敵人時使已啟動的【敘拉古】層數<@ba.vup>+2、【奇蹟】層數<@ba.vup>+1","desc":"【152】<戰鬥中>造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害),前3次擊倒敵人時使已啟動的【敘拉古】層數+2、【奇蹟】層數+1","eventTypeDesc":"持續疊加","_h":"4zzrmz"},"garrison_153_b":{"descRaw":"【152】<戰鬥中>造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害),前3次擊倒敵人時使已啟動的【敘拉古】層數<@ba.vup>+4、【奇蹟】層數<@ba.vup>+2","desc":"【152】<戰鬥中>造成的傷害變為弱點傷害(基於敵人的防禦力和法術抗性變換物理和法術傷害),前3次擊倒敵人時使已啟動的【敘拉古】層數+4、【奇蹟】層數+2","eventTypeDesc":"持續疊加","_h":"42i8mz"},"garrison_154_a":{"descRaw":"<休整期結束時>使已啟動的【維多利亞】層數<@ba.vup>+1","desc":"<休整期結束時>使已啟動的【維多利亞】層數+1","eventTypeDesc":"持續疊加","_h":"k6almz"},"garrison_154_b":{"descRaw":"<休整期結束時>使已啟動的【維多利亞】層數<@ba.vup>+2","desc":"<休整期結束時>使已啟動的【維多利亞】層數+2","eventTypeDesc":"持續疊加","_h":"1l7omz"},"garrison_155_a":{"descRaw":"<獲得時>自身所屬的盟約層數<@ba.vup>+8\n<部署時>使自身已啟動的盟約層數<@ba.vup>+8(最多24層)","desc":"<獲得時>自身所屬的盟約層數+8\n<部署時>使自身已啟動的盟約層數+8(最多24層)","eventTypeDesc":"持續疊加","_h":"x1rbmz"},"garrison_155_b":{"descRaw":"<獲得時>自身所屬的盟約層數<@ba.vup>+16\n<部署時>使自身已啟動的盟約層數<@ba.vup>+16(最多48層)","desc":"<獲得時>自身所屬的盟約層數+16\n<部署時>使自身已啟動的盟約層數+16(最多48層)","eventTypeDesc":"持續疊加","_h":"qfbjmz"},"garrison_156_a":{"descRaw":"<獲得時>【炎】層數<@ba.vup>+6、【奇蹟】層數<@ba.vup>+3(無需啟動盟約)","desc":"<獲得時>【炎】層數+6、【奇蹟】層數+3(無需啟動盟約)","eventTypeDesc":"單次疊加","_h":"rsr0jf"},"garrison_156_b":{"descRaw":"<獲得時>【炎】層數<@ba.vup>+12、【奇蹟】層數<@ba.vup>+6(無需啟動盟約)","desc":"<獲得時>【炎】層數+12、【奇蹟】層數+6(無需啟動盟約)","eventTypeDesc":"單次疊加","_h":"x2pejf"},"garrison_157_a":{"descRaw":"<獲得時>【炎】層數<@ba.vup>+6、【奇蹟】層數<@ba.vup>+3(無需啟動盟約)","desc":"<獲得時>【炎】層數+6、【奇蹟】層數+3(無需啟動盟約)","eventTypeDesc":"單次疊加","_h":"rsr0jf"},"garrison_157_b":{"descRaw":"<獲得時>【炎】層數<@ba.vup>+12、【奇蹟】層數<@ba.vup>+6(無需啟動盟約)","desc":"<獲得時>【炎】層數+12、【奇蹟】層數+6(無需啟動盟約)","eventTypeDesc":"單次疊加","_h":"x2pejf"},"garrison_158_a":{"descRaw":"<休整期結束時>使已啟動的【不屈】層數<@ba.vup>+1","desc":"<休整期結束時>使已啟動的【不屈】層數+1","eventTypeDesc":"持續疊加","_h":"qye9mz"},"garrison_158_b":{"descRaw":"<休整期結束時>使已啟動的【不屈】層數<@ba.vup>+2","desc":"<休整期結束時>使已啟動的【不屈】層數+2","eventTypeDesc":"持續疊加","_h":"8dbcmz"},"garrison_159_a":{"descRaw":"【145】【卡西米爾】每疊加3層,本幹員攻擊速度<@ba.vup>+0.5","desc":"【145】【卡西米爾】每疊加3層,本幹員攻擊速度+0.5","eventTypeDesc":"作戰能力","_h":"1ich3p"},"garrison_159_b":{"descRaw":"【145】【卡西米爾】每疊加3層,本幹員攻擊速度<@ba.vup>+1","desc":"【145】【卡西米爾】每疊加3層,本幹員攻擊速度+1","eventTypeDesc":"作戰能力","_h":"b4zb3p"},"garrison_160_a":{"descRaw":"【145】<戰鬥開始時>使<@ba.vup>自身和<@ba.vup>身前一格幹員獲得特質“【卡西米爾】每疊加3層,攻擊速度<@ba.vup>+0.5”","desc":"【145】<戰鬥開始時>使自身和身前一格幹員獲得特質“【卡西米爾】每疊加3層,攻擊速度+0.5”","eventTypeDesc":"持續疊加","_h":"h8f1mz"},"garrison_160_b":{"descRaw":"【145】<戰鬥開始時>使<@ba.vup>自身和<@ba.vup>身前一格幹員獲得特質“【卡西米爾】每疊加3層,攻擊速度<@ba.vup>+1”","desc":"【145】<戰鬥開始時>使自身和身前一格幹員獲得特質“【卡西米爾】每疊加3層,攻擊速度+1”","eventTypeDesc":"持續疊加","_h":"zuxvmz"}},"items":{"chess_item_1_01_e_a":{"descRaw":"攻擊力<@ba.vup>+15%","name":"維式重鎚","effectName":"維式重鎚","desc":"攻擊力+15%","flavor":"一柄曾在維多利亞的工廠內鑄造和平的重鎚。\n“用同樣的鐵與火,去終結那場戰爭。”","_h":"jx8t8t86ys"},"chess_item_1_01_e_b":{"descRaw":"攻擊力<@ba.vup>+25%","name":"維式重鎚","effectName":"維式重鎚","desc":"攻擊力+25%","flavor":"一柄曾在維多利亞的工廠內鑄造和平的重鎚。\n“用同樣的鐵與火,去終結那場戰爭。”","_h":"828t8t6jys"},"chess_item_1_02_e_a":{"descRaw":"防禦力<@ba.vup>+20%","name":"堅守盾牌","effectName":"堅守盾牌","desc":"防禦力+20%","flavor":"一面屬於堅守之人的盾牌。\n“推擊、撥擋、壓制,主動防禦的基礎在於對盾的運用。”","_h":"78n1n1x3rx"},"chess_item_1_02_e_b":{"descRaw":"防禦力<@ba.vup>+35%","name":"堅守盾牌","effectName":"堅守盾牌","desc":"防禦力+35%","flavor":"一面屬於堅守之人的盾牌。\n“推擊、撥擋、壓制,主動防禦的基礎在於對盾的運用。”","_h":"3qn1n1odrx"},"chess_item_1_03_e_a":{"descRaw":"裝備時銷毀,並獲得<@ba.vup>1資金","name":"盟約之幣","effectName":"盟約之幣","desc":"裝備時銷毀,並獲得1資金","flavor":"“推動協議模擬行程的基礎。”","_h":"1by0y0c6vj"},"chess_item_1_03_e_b":{"descRaw":"裝備時銷毀,並獲得<@ba.vup>2資金","name":"盟約之幣","effectName":"盟約之幣","desc":"裝備時銷毀,並獲得2資金","flavor":"“推動協議模擬行程的基礎。”","_h":"d4y0y0h7vj"},"chess_item_1_04_e_a":{"descRaw":"裝備時銷毀,並使攜帶者所屬盟約層數<@ba.vup>+3(無需啟動盟約)","name":"隨身身分牌","effectName":"隨身身分牌","desc":"裝備時銷毀,並使攜帶者所屬盟約層數+3(無需啟動盟約)","flavor":"一個可以證明身分的便捷小裝置。 “歡迎進入模擬戰場。”","_h":"r3hphprsc5"},"chess_item_1_04_e_b":{"descRaw":"裝備時銷毀,並使攜帶者所屬盟約層數<@ba.vup>+6(無需啟動盟約)","name":"隨身身分牌","effectName":"隨身身分牌","desc":"裝備時銷毀,並使攜帶者所屬盟約層數+6(無需啟動盟約)","flavor":"一個可以證明身分的便捷小裝置。 “歡迎進入模擬戰場。”","_h":"rehphpt7c5"},"chess_item_1_05_e_a":{"descRaw":"攜帶者每秒流失<@ba.vdown>60點生命值,攻擊力<@ba.vup>+40%","name":"源石溶劑","effectName":"源石溶劑","desc":"攜帶者每秒流失60點生命值,攻擊力+40%","flavor":"“經典的工業材料軍事化應用案例。”","_h":"d6ukukv7o4"},"chess_item_1_05_e_b":{"descRaw":"攜帶者每秒流失<@ba.vdown>60點生命值,攻擊力<@ba.vup>+60%","name":"源石溶劑","effectName":"源石溶劑","desc":"攜帶者每秒流失60點生命值,攻擊力+60%","flavor":"“經典的工業材料軍事化應用案例。”","_h":"jcukukllo4"},"chess_item_2_01_e_a":{"descRaw":"再部署時間<@ba.vup>-30%,生命值<@ba.vdown>-30%","name":"不屈彈射器","effectName":"不屈彈射器","desc":"再部署時間-30%,生命值-30%","flavor":"一台屬於不屈之人的彈射器。\n“它能讓你在各個平台間快速移動,前提是你學會使用它,而不是摔個佩洛啃泥。”","_h":"q9ofofa4ww"},"chess_item_2_01_e_b":{"descRaw":"再部署時間<@ba.vup>-50%,生命值<@ba.vdown>-30%","name":"不屈彈射器","effectName":"不屈彈射器","desc":"再部署時間-50%,生命值-30%","flavor":"一台屬於不屈之人的彈射器。\n“它能讓你在各個平台間快速移動,前提是你學會使用它,而不是摔個佩洛啃泥。”","_h":"vjofof7yww"},"chess_item_2_02_e_a":{"descRaw":"裝備時銷毀,隨機獲得目前調度中心內的<@ba.vup>1名幹員(調度中心中對應幹員消失)","name":"緊急調度券","effectName":"緊急調度券","desc":"裝備時銷毀,隨機獲得目前調度中心內的1名幹員(調度中心中對應幹員消失)","flavor":"“有時候成功是需要那麼一點點運氣……”","_h":"u20w0w7l5e"},"chess_item_2_02_e_b":{"descRaw":"裝備時銷毀,隨機獲得目前調度中心內的<@ba.vup>2名幹員(調度中心中對應幹員消失)","name":"緊急調度券","effectName":"緊急調度券","desc":"裝備時銷毀,隨機獲得目前調度中心內的2名幹員(調度中心中對應幹員消失)","flavor":"“有時候成功是需要那麼一點點運氣……”","_h":"ur0w0w8u5e"},"chess_item_2_03_e_a":{"descRaw":"攻擊力<@ba.vup>+20%;若攜帶者是地面幹員則攻擊時有10%機率使目標<$ba.tremble>戰慄2秒","name":"戰慄維式重鎚","effectName":"戰慄維式重鎚","desc":"攻擊力+20%;若攜帶者是地面幹員則攻擊時有10%機率使目標戰慄2秒","flavor":"一柄曾在維多利亞的工廠內鑄造和平的重鎚,如今它的威名更盛。\n“用同樣的鐵與火,去終結那場戰爭。”","_h":"kya0a0bctk"},"chess_item_2_03_e_b":{"descRaw":"攻擊力<@ba.vup>+35%;若攜帶者是地面幹員則攻擊時有10%機率使目標<$ba.tremble>戰慄2秒","name":"戰慄維式重鎚","effectName":"戰慄維式重鎚","desc":"攻擊力+35%;若攜帶者是地面幹員則攻擊時有10%機率使目標戰慄2秒","flavor":"一柄曾在維多利亞的工廠內鑄造和平的重鎚,如今它的威名更盛。\n“用同樣的鐵與火,去終結那場戰爭。”","_h":"toa0a00qtk"},"chess_item_2_04_e_a":{"descRaw":"技力自然回復速度<@ba.vup>+0.15/秒","name":"薩爾貢濃茶","effectName":"薩爾貢濃茶","desc":"技力自然回復速度+0.15/秒","flavor":"一種曾在薩爾貢的荒漠中救人性命的濃茶。\n“別畏懼苦澀,它能讓你保持清醒,清醒地活下去。”","_h":"bpz9z9h4ox"},"chess_item_2_04_e_b":{"descRaw":"技力自然回復速度<@ba.vup>+0.25/秒","name":"薩爾貢濃茶","effectName":"薩爾貢濃茶","desc":"技力自然回復速度+0.25/秒","flavor":"一種曾在薩爾貢的荒漠中救人性命的濃茶。\n“別畏懼苦澀,它能讓你保持清醒,清醒地活下去。”","_h":"pgz9z93rox"},"chess_item_2_05_e_a":{"descRaw":"裝備時銷毀,之後每回合開始時額外獲得<@ba.vup>1資金","name":"精打細算玩偶","effectName":"精打細算玩偶","desc":"裝備時銷毀,之後每回合開始時額外獲得1資金","flavor":"“她總是想為你多省一點。”","_h":"nf1i1ifmok"},"chess_item_2_05_e_b":{"descRaw":"裝備時銷毀,之後每回合開始時額外獲得<@ba.vup>2資金","name":"精打細算玩偶","effectName":"精打細算玩偶","desc":"裝備時銷毀,之後每回合開始時額外獲得2資金","flavor":"“她總是想為你多省一點。”","_h":"d01i1iefok"},"chess_item_2_06_e_a":{"descRaw":"裝備時銷毀,隨機獲得<@ba.vup>1名與該幹員有相同盟約的幹員","name":"簡易通訊機","effectName":"簡易通訊機","desc":"裝備時銷毀,隨機獲得1名與該幹員有相同盟約的幹員","flavor":"“我已到達接頭地點。”","_h":"qbq7q7xkj1"},"chess_item_2_06_e_b":{"descRaw":"裝備時銷毀,隨機獲得<@ba.vup>2名與該幹員有相同盟約的幹員","name":"簡易通訊機","effectName":"簡易通訊機","desc":"裝備時銷毀,隨機獲得2名與該幹員有相同盟約的幹員","flavor":"“我已到達接頭地點。”","_h":"wqq7q7pjj1"},"chess_item_2_07_e_a":{"descRaw":"裝備時銷毀,下回合額外獲得<@ba.vup>2資金","name":"見錢眼開玩偶","effectName":"見錢眼開玩偶","desc":"裝備時銷毀,下回合額外獲得2資金","flavor":"“看到你的錢包,她總是很開心。”","_h":"7i6g6g7t7h"},"chess_item_2_07_e_b":{"descRaw":"裝備時銷毀,下回合額外獲得<@ba.vup>4資金","name":"見錢眼開玩偶","effectName":"見錢眼開玩偶","desc":"裝備時銷毀,下回合額外獲得4資金","flavor":"“看到你的錢包,她總是很開心。”","_h":"ss6g6g5z7h"},"chess_item_3_01_e_a":{"descRaw":"攻擊速度<@ba.vup>+15,攜帶者部署方向左右兩側的我方幹員攻擊速度<@ba.vup>+10","name":"敘拉古正裝","effectName":"敘拉古正裝","desc":"攻擊速度+15,攜帶者部署方向左右兩側的我方幹員攻擊速度+10","flavor":"一套彰顯家族成員身分的正式著裝。 “在這裡,服裝有言語不能說明的意義。”","_h":"v7kxkxi5aw"},"chess_item_3_01_e_b":{"descRaw":"攻擊速度<@ba.vup>+25,攜帶者部署方向左右兩側的我方幹員攻擊速度<@ba.vup>+15","name":"敘拉古正裝","effectName":"敘拉古正裝","desc":"攻擊速度+25,攜帶者部署方向左右兩側的我方幹員攻擊速度+15","flavor":"一套彰顯家族成員身分的正式著裝。 “在這裡,服裝有言語不能說明的意義。”","_h":"1bkxkxrhaw"},"chess_item_3_02_e_a":{"descRaw":"攻擊距離自身3格以上的目標時,傷害提高<@ba.vup>30%","name":"精準狙擊鏡","effectName":"精準狙擊鏡","desc":"攻擊距離自身3格以上的目標時,傷害提高30%","flavor":"一個屬於精準之人的狙擊鏡。\n“定住身形,盯緊目標,釘死敵人。”","_h":"39tftfiag8"},"chess_item_3_02_e_b":{"descRaw":"攻擊距離自身3格以上的目標時,傷害提高<@ba.vup>50%","name":"精準狙擊鏡","effectName":"精準狙擊鏡","desc":"攻擊距離自身3格以上的目標時,傷害提高50%","flavor":"一個屬於精準之人的狙擊鏡。\n“定住身形,盯緊目標,釘死敵人。”","_h":"3ftftfowg8"},"chess_item_3_03_e_a":{"descRaw":"攻擊無視目標<@ba.vup>25%法術抗性","name":"鐳射發射器","effectName":"鐳射發射器","desc":"攻擊無視目標25%法術抗性","flavor":"“除了有定位與穿透效用,也可作為誘餌使用。”","_h":"1fzxzx0oyl"},"chess_item_3_03_e_b":{"descRaw":"攻擊無視目標<@ba.vup>45%法術抗性","name":"鐳射發射器","effectName":"鐳射發射器","desc":"攻擊無視目標45%法術抗性","flavor":"“除了有定位與穿透效用,也可作為誘餌使用。”","_h":"ldzxzxryyl"},"chess_item_3_04_e_a":{"descRaw":"每開啟一次技能,獲得<@ba.vup>5%的攻擊力加成(最多疊加10次)","name":"炎國短刀","effectName":"炎國短刀","desc":"每開啟一次技能,獲得5%的攻擊力加成(最多疊加10次)","flavor":"一把曾在炎國的江湖上剷除不義的短刀。\n“拔刀之前,先想清楚是否值得。拔出刀後,就不可再猶豫。”","_h":"u6apapxjul"},"chess_item_3_04_e_b":{"descRaw":"每開啟一次技能,獲得<@ba.vup>8%的攻擊力加成(最多疊加10次)","name":"炎國短刀","effectName":"炎國短刀","desc":"每開啟一次技能,獲得8%的攻擊力加成(最多疊加10次)","flavor":"一把曾在炎國的江湖上剷除不義的短刀。\n“拔刀之前,先想清楚是否值得。拔出刀後,就不可再猶豫。”","_h":"pjapapzgul"},"chess_item_3_05_e_a":{"descRaw":"部署時,獲得<@ba.vup>3點技力;每有一個同盟約的其他幹員,額外獲得<@ba.vup>3點技力","name":"迅捷作戰糧","effectName":"迅捷作戰糧","desc":"部署時,獲得3點技力;每有一個同盟約的其他幹員,額外獲得3點技力","flavor":"一份屬於迅捷之人的作戰糧。\n“它的作用是提供能量,不是滿足口腹之欲。”","_h":"0gututys1k"},"chess_item_3_05_e_b":{"descRaw":"部署時,獲得<@ba.vup>6點技力;每有一個同盟約的其他幹員,額外獲得<@ba.vup>6點技力","name":"迅捷作戰糧","effectName":"迅捷作戰糧","desc":"部署時,獲得6點技力;每有一個同盟約的其他幹員,額外獲得6點技力","flavor":"一份屬於迅捷之人的作戰糧。\n“它的作用是提供能量,不是滿足口腹之欲。”","_h":"p0utut141k"},"chess_item_3_06_e_a":{"descRaw":"生命值<@ba.vup>+25%;部署時若身前一格沒有其他幹員,生命值額外<@ba.vup>+15%","name":"歌利亞頭盔","effectName":"歌利亞頭盔","desc":"生命值+25%;部署時若身前一格沒有其他幹員,生命值額外+15%","flavor":"“鍋爐工先生經常看著這個頭盔發呆,他在想什麼呢?”","_h":"2fjgjg0f2o"},"chess_item_3_06_e_b":{"descRaw":"生命值<@ba.vup>+45%;部署時若身前一格沒有其他幹員,生命值額外<@ba.vup>+25%","name":"歌利亞頭盔","effectName":"歌利亞頭盔","desc":"生命值+45%;部署時若身前一格沒有其他幹員,生命值額外+25%","flavor":"“鍋爐工先生經常看著這個頭盔發呆,他在想什麼呢?”","_h":"1ujgjglc2o"},"chess_item_3_07_e_a":{"descRaw":"攻擊力<@ba.vup>+40%,攻擊速度<@ba.vdown>-10","name":"阿戈爾重刃","effectName":"阿戈爾重刃","desc":"攻擊力+40%,攻擊速度-10","flavor":"一把曾在阿戈爾的漩渦裡擊碎浪濤的重刃。\n“直面那些你必將戰勝的目標,證明你比它們更強大。”","_h":"pcyyyyc3uq"},"chess_item_3_07_e_b":{"descRaw":"攻擊力<@ba.vup>+60%,攻擊速度<@ba.vdown>-10","name":"阿戈爾重刃","effectName":"阿戈爾重刃","desc":"攻擊力+60%,攻擊速度-10","flavor":"一把曾在阿戈爾的漩渦裡擊碎浪濤的重刃。\n“直面那些你必將戰勝的目標,證明你比它們更強大。”","_h":"i2yyyyw9uq"},"chess_item_3_08_e_a":{"descRaw":"法術抗性<@ba.vup>+20,攻擊使目標失去特殊能力<@ba.vup>5秒","name":"奧術法陣","effectName":"奧術法陣","desc":"法術抗性+20,攻擊使目標失去特殊能力5秒","flavor":"“快點把術師們派到戰場上去!”","_h":"c8mvmvtefu"},"chess_item_3_08_e_b":{"descRaw":"法術抗性<@ba.vup>+30,攻擊使目標失去特殊能力<@ba.vup>5秒","name":"奧術法陣","effectName":"奧術法陣","desc":"法術抗性+30,攻擊使目標失去特殊能力5秒","flavor":"“快點把術師們派到戰場上去!”","_h":"tjmvmvqzfu"},"chess_item_3_09_e_a":{"descRaw":"攻擊力<@ba.vup>+25%;首次受到致命傷害時生命值不低於<@ba.vup>1,持續8秒","name":"堅固維式重鎚","effectName":"堅固維式重鎚","desc":"攻擊力+25%;首次受到致命傷害時生命值不低於1,持續8秒","flavor":"一柄曾在維多利亞的工廠內鑄造和平的重鎚,如今它的質地更硬。\n“用同樣的鐵與火,去終結那場戰爭。”","_h":"ra25250cfb"},"chess_item_3_09_e_b":{"descRaw":"攻擊力<@ba.vup>+45%;首次受到致命傷害時生命值不低於<@ba.vup>1,持續8秒","name":"堅固維式重鎚","effectName":"堅固維式重鎚","desc":"攻擊力+45%;首次受到致命傷害時生命值不低於1,持續8秒","flavor":"一柄曾在維多利亞的工廠內鑄造和平的重鎚,如今它的質地更硬。\n“用同樣的鐵與火,去終結那場戰爭。”","_h":"ug2525rqfb"},"chess_item_3_10_e_a":{"descRaw":"攻擊力<@ba.vup>+25%;攻擊速度<@ba.vup>+30","name":"加速維式重鎚","effectName":"加速維式重鎚","desc":"攻擊力+25%;攻擊速度+30","flavor":"一柄曾在維多利亞的工廠內鑄造和平的重鎚,如今它的聲勢更猛。\n“用同樣的鐵與火,去終結那場戰爭。”","_h":"l17c7ch3ld"},"chess_item_3_10_e_b":{"descRaw":"攻擊力<@ba.vup>+45%;攻擊速度<@ba.vup>+30","name":"加速維式重鎚","effectName":"加速維式重鎚","desc":"攻擊力+45%;攻擊速度+30","flavor":"一柄曾在維多利亞的工廠內鑄造和平的重鎚,如今它的聲勢更猛。\n“用同樣的鐵與火,去終結那場戰爭。”","_h":"7j7c7ce9ld"},"chess_item_3_11_e_a":{"descRaw":"每次部署後的10秒內,攻擊時使目標<$ba.stun>暈眩2秒","name":"突襲手榴彈","effectName":"突襲手榴彈","desc":"每次部署後的10秒內,攻擊時使目標暈眩2秒","flavor":"一枚屬於突襲之人的手榴彈。\n“就是現在!!!”","_h":"azrhrhgj3e"},"chess_item_3_11_e_b":{"descRaw":"每次部署後的15秒內,攻擊時使目標<$ba.stun>暈眩2秒","name":"突襲手榴彈","effectName":"突襲手榴彈","desc":"每次部署後的15秒內,攻擊時使目標暈眩2秒","flavor":"一枚屬於突襲之人的手榴彈。\n“就是現在!!!”","_h":"ssrhrh4a3e"},"chess_item_3_12_e_a":{"descRaw":"裝備時銷毀,並隨機獲得<@ba.vup>1~6資金","name":"騎士儲蓄罐","effectName":"騎士儲蓄罐","desc":"裝備時銷毀,並隨機獲得1~6資金","flavor":"一款卡西米爾各大周邊商城在售的儲蓄罐。 “將你累積起的幸運傳遞給喜愛的選手吧。”","_h":"zccbcbltxc"},"chess_item_3_12_e_b":{"descRaw":"裝備時銷毀,並隨機獲得<@ba.vup>2~12資金","name":"騎士儲蓄罐","effectName":"騎士儲蓄罐","desc":"裝備時銷毀,並隨機獲得2~12資金","flavor":"一款卡西米爾各大周邊商城在售的儲蓄罐。 “將你累積起的幸運傳遞給喜愛的選手吧。”","_h":"macbcbg7xc"},"chess_item_4_01_e_a":{"descRaw":"裝備時銷毀,立即特殊更新一次調度中心,出現三名與該幹員有相同盟約的幹員,免費獲得其中一名!(不高於目前調度中心等級)","name":"傳呼模組","effectName":"傳呼模組","desc":"裝備時銷毀,立即特殊更新一次調度中心,出現三名與該幹員有相同盟約的幹員,免費獲得其中一名!(不高於目前調度中心等級)","flavor":"“呼叫調度中心,呼叫調度中心,我們已準備好接收指令。”","_h":"2sbubu2sbr"},"chess_item_4_01_e_b":{"descRaw":"裝備時銷毀,立即特殊更新一次調度中心,出現三名與該幹員有相同盟約的幹員,免費獲得其中一名!(不高於目前調度中心等級)","name":"傳呼模組","effectName":"傳呼模組","desc":"裝備時銷毀,立即特殊更新一次調度中心,出現三名與該幹員有相同盟約的幹員,免費獲得其中一名!(不高於目前調度中心等級)","flavor":"“呼叫調度中心,呼叫調度中心,我們已準備好接收指令。”","_h":"2sbubu2sbr"},"chess_item_4_02_e_a":{"descRaw":"更容易受到攻擊,生命值<@ba.vup>+40%","name":"蜂鳴器","effectName":"蜂鳴器","desc":"更容易受到攻擊,生命值+40%","flavor":"“你們去救傷患,我來對付這些混蛋!”","_h":"nty6y6hqb6"},"chess_item_4_02_e_b":{"descRaw":"更容易受到攻擊,生命值<@ba.vup>+60%","name":"蜂鳴器","effectName":"蜂鳴器","desc":"更容易受到攻擊,生命值+60%","flavor":"“你們去救傷患,我來對付這些混蛋!”","_h":"hfy6y6d4b6"},"chess_item_4_03_e_a":{"descRaw":"每次攻擊或治療後,本場戰鬥中攻擊速度<@ba.vup>+1,最高60層","desc":"每次攻擊或治療後,本場戰鬥中攻擊速度+1,最高60層","flavor":"“透過觸摸有限的極致,我們得以觀察無限的邊緣。”","_h":"ybdsva"},"chess_item_4_03_e_b":{"descRaw":"每次攻擊或治療後,本場戰鬥中攻擊速度<@ba.vup>+2,最高60層","desc":"每次攻擊或治療後,本場戰鬥中攻擊速度+2,最高60層","flavor":"“透過觸摸有限的極致,我們得以觀察無限的邊緣。”","_h":"64xtva"},"chess_item_4_04_e_a":{"descRaw":"首次受到傷害後獲得<$ba.invisible>隱匿,持續15秒","name":"偽裝服","effectName":"偽裝服","desc":"首次受到傷害後獲得隱匿,持續15秒","flavor":"“我會讓你們記住這份教訓,我將讓你們永遠對暗處懷有恐懼。”","_h":"ikzzzzt1bj"},"chess_item_4_04_e_b":{"descRaw":"首次受到傷害後獲得<$ba.invisible>隱匿,持續25秒","name":"偽裝服","effectName":"偽裝服","desc":"首次受到傷害後獲得隱匿,持續25秒","flavor":"“我會讓你們記住這份教訓,我將讓你們永遠對暗處懷有恐懼。”","_h":"fhzzzz5gbj"},"chess_item_4_05_e_a":{"descRaw":"阻擋敵人時,受到來自非自身阻擋單位的傷害降低<@ba.vup>40%","desc":"阻擋敵人時,受到來自非自身阻擋單位的傷害降低40%","flavor":"“我會保護好我的隊友,我會保護好我自己。”","_h":"68v151"},"chess_item_4_05_e_b":{"descRaw":"阻擋敵人時,受到來自非自身阻擋單位的傷害降低<@ba.vup>70%","desc":"阻擋敵人時,受到來自非自身阻擋單位的傷害降低70%","flavor":"“我會保護好我的隊友,我會保護好我自己。”","_h":"efx851"},"chess_item_4_06_e_a":{"descRaw":"每攻擊1個目標,回復自身<@ba.vup>2%最大生命值","desc":"每攻擊1個目標,回復自身2%最大生命值","flavor":"“別把袋子戳破了,你不會想和這些小傢伙親密接觸的。”","_h":"dd2i34"},"chess_item_4_06_e_b":{"descRaw":"每攻擊1個目標,回復自身<@ba.vup>4%最大生命值","desc":"每攻擊1個目標,回復自身4%最大生命值","flavor":"“別把袋子戳破了,你不會想和這些小傢伙親密接觸的。”","_h":"l7n834"},"chess_item_4_07_e_a":{"descRaw":"部署後<@ba.vup>15秒內造成的傷害提升至<@ba.vup>135%,隨後逐漸衰減","name":"卡西米爾競技旗","effectName":"卡西米爾競技旗","desc":"部署後15秒內造成的傷害提升至135%,隨後逐漸衰減","flavor":"一面代表卡西米爾騎士競技的旗幟。 “看見它彷彿就能聽到山呼海嘯般的助威聲。”","_h":"cdededl1ak"},"chess_item_4_07_e_b":{"descRaw":"部署後<@ba.vup>15秒內造成的傷害提升至<@ba.vup>160%,隨後逐漸衰減","name":"卡西米爾競技旗","effectName":"卡西米爾競技旗","desc":"部署後15秒內造成的傷害提升至160%,隨後逐漸衰減","flavor":"一面代表卡西米爾騎士競技的旗幟。 “看見它彷彿就能聽到山呼海嘯般的助威聲。”","_h":"mjededwjak"},"chess_item_4_08_e_a":{"descRaw":"子彈類技能剩餘一發子彈時有50%機率恢復40%的子彈(每次部署最多觸發3次)","name":"拉特蘭橋夾","effectName":"拉特蘭橋夾","desc":"子彈類技能剩餘一發子彈時有50%機率恢復40%的子彈(每次部署最多觸發3次)","flavor":"一個曾在拉特蘭的夜空裡引發大爆炸的橋夾。\n“開火,別停下!克里夫,我們三個一定能闖出比這更輝煌的事業!”","_h":"hd6z6zhd2n"},"chess_item_4_08_e_b":{"descRaw":"子彈類技能剩餘一發子彈時有60%機率恢復60%的子彈(每次部署最多觸發3次)","name":"拉特蘭橋夾","effectName":"拉特蘭橋夾","desc":"子彈類技能剩餘一發子彈時有60%機率恢復60%的子彈(每次部署最多觸發3次)","flavor":"一個曾在拉特蘭的夜空裡引發大爆炸的橋夾。\n“開火,別停下!克里夫,我們三個一定能闖出比這更輝煌的事業!”","_h":"lu6z6zlu2n"},"chess_item_4_09_e_a":{"descRaw":"攻擊力<@ba.vup>+30%;造成法術傷害附帶相當於<@ba.vup>10%傷害的<$ba.dt.burning2>灼燃損傷","name":"灼燃維式重鎚","effectName":"灼燃維式重鎚","desc":"攻擊力+30%;造成法術傷害附帶相當於10%傷害的灼燃損傷","flavor":"一柄曾在維多利亞的工廠內鑄造和平的重鎚,如今它的火焰更旺。\n“用同樣的鐵與火,去終結那場戰爭。”","_h":"6ulclcs76i"},"chess_item_4_09_e_b":{"descRaw":"攻擊力<@ba.vup>+50%;造成法術傷害附帶相當於<@ba.vup>10%傷害的<$ba.dt.burning2>灼燃損傷","name":"灼燃維式重鎚","effectName":"灼燃維式重鎚","desc":"攻擊力+50%;造成法術傷害附帶相當於10%傷害的灼燃損傷","flavor":"一柄曾在維多利亞的工廠內鑄造和平的重鎚,如今它的火焰更旺。\n“用同樣的鐵與火,去終結那場戰爭。”","_h":"gglclcjd6i"},"chess_item_4_10_e_a":{"descRaw":"生命值大於70%時,免疫<$ba.stun>暈眩、<$ba.frozen>凍結等特殊狀態","name":"濃縮嗅鹽","effectName":"濃縮嗅鹽","desc":"生命值大於70%時,免疫暈眩、凍結等特殊狀態","flavor":"“增強了烈性的配方,能讓你保持清醒,前提是你能忍受那種奇特的味道。”","_h":"j6dwdwf2nx"},"chess_item_4_10_e_b":{"descRaw":"生命值大於40%時,免疫<$ba.stun>暈眩、<$ba.frozen>凍結等特殊狀態","name":"濃縮嗅鹽","effectName":"濃縮嗅鹽","desc":"生命值大於40%時,免疫暈眩、凍結等特殊狀態","flavor":"“增強了烈性的配方,能讓你保持清醒,前提是你能忍受那種奇特的味道。”","_h":"77dwdw6fnx"},"chess_item_4_11_e_a":{"descRaw":"治療時有10%機率使目標獲得1層<$ba.shield>護盾(最多1層)","name":"護盾無人機","effectName":"護盾無人機","desc":"治療時有10%機率使目標獲得1層護盾(最多1層)","flavor":"“你可以用它來擋住一些攻擊,它並不介意。”","_h":"0xololay1r"},"chess_item_4_11_e_b":{"descRaw":"治療時有15%機率使目標獲得1層<$ba.shield>護盾(最多1層)","name":"護盾無人機","effectName":"護盾無人機","desc":"治療時有15%機率使目標獲得1層護盾(最多1層)","flavor":"“你可以用它來擋住一些攻擊,它並不介意。”","_h":"6gololr91r"},"chess_item_4_12_e_a":{"descRaw":"戰鬥階段被擊倒時立刻復活(一場戰鬥僅<@ba.vup>1次)","name":"M3繭甲","effectName":"M3繭甲","desc":"戰鬥階段被擊倒時立刻復活(一場戰鬥僅1次)","flavor":"“她聽懂了你說的那句謝謝,她很高興能救下你。”","_h":"5xo0o08c87"},"chess_item_4_12_e_b":{"descRaw":"戰鬥階段被擊倒時立刻復活(一場戰鬥僅<@ba.vup>2次)","name":"M3繭甲","effectName":"M3繭甲","desc":"戰鬥階段被擊倒時立刻復活(一場戰鬥僅2次)","flavor":"“她聽懂了你說的那句謝謝,她很高興能救下你。”","_h":"8qo0o0t187"},"chess_item_5_01_e_a":{"descRaw":"攻擊時有3%機率使目標獲得一層<$ba.palsy>麻痺","name":"催淚瓦斯","effectName":"催淚瓦斯","desc":"攻擊時有3%機率使目標獲得一層麻痺","flavor":"“它能讓目標痛到打滾,使用前一定要確認好風向。”","_h":"g45s5s79ff"},"chess_item_5_01_e_b":{"descRaw":"攻擊時有5%機率使目標獲得一層<$ba.palsy>麻痺","name":"催淚瓦斯","effectName":"催淚瓦斯","desc":"攻擊時有5%機率使目標獲得一層麻痺","flavor":"“它能讓目標痛到打滾,使用前一定要確認好風向。”","_h":"n65s5sq3ff"},"chess_item_5_02_e_a":{"descRaw":"攻擊時有12%機率對目標施加1.5秒的<$ba.cold>寒冷","name":"謝拉格不融冰","effectName":"謝拉格不融冰","desc":"攻擊時有12%機率對目標施加1.5秒的寒冷","flavor":"一塊曾在謝拉格的山峰上見證日月升落的不融冰。\n“讓自己冷靜下來,如同冰川,不可被撼動,卻能摧毀一切。”","_h":"y1dedeqn7e"},"chess_item_5_02_e_b":{"descRaw":"攻擊時有20%機率對目標施加1.5秒的<$ba.cold>寒冷","name":"謝拉格不融冰","effectName":"謝拉格不融冰","desc":"攻擊時有20%機率對目標施加1.5秒的寒冷","flavor":"一塊曾在謝拉格的山峰上見證日月升落的不融冰。\n“讓自己冷靜下來,如同冰川,不可被撼動,卻能摧毀一切。”","_h":"wwdedehk7e"},"chess_item_5_03_e_a":{"descRaw":"攻擊力<@ba.vup>+30%,自身造成物理和法術傷害時,傷害類型轉化為<$ba.weaknessatk>弱點傷害","name":"雙模機械臂","effectName":"雙模機械臂","desc":"攻擊力+30%,自身造成物理和法術傷害時,傷害類型轉化為弱點傷害","flavor":"“是的,這台設備能幫上你不小的忙,但要獲得勝利,還是得靠你自己。”","_h":"kupupuxgpy"},"chess_item_5_03_e_b":{"descRaw":"攻擊力<@ba.vup>+50%,自身造成物理和法術傷害時,傷害類型轉化為<$ba.weaknessatk>弱點傷害","name":"雙模機械臂","effectName":"雙模機械臂","desc":"攻擊力+50%,自身造成物理和法術傷害時,傷害類型轉化為弱點傷害","flavor":"“是的,這台設備能幫上你不小的忙,但要獲得勝利,還是得靠你自己。”","_h":"w4pupupqpy"},"chess_item_5_04_e_a":{"descRaw":"裝備時,目標幹員和本裝備銷毀並進行一次特殊更新,出現兩名與攜帶者同等階的幹員,免費獲得其中一名\n<@ba.rem>若在同盟模擬中且存在其他隊友,下個休整期向相應盟約人數最多的隊友發送1個原幹員\n<@ba.acrem>相應盟約人數相同則隨機發送\n<@ba.acrem>無法裝備給自編幹員","name":"信標","effectName":"信標","desc":"裝備時,目標幹員和本裝備銷毀並進行一次特殊更新,出現兩名與攜帶者同等階的幹員,免費獲得其中一名\n若在同盟模擬中且存在其他隊友,下個休整期向相應盟約人數最多的隊友發送1個原幹員\n相應盟約人數相同則隨機發送\n無法裝備給自編幹員","_h":"twmpmp3o"},"chess_item_5_04_e_b":{"descRaw":"裝備時,目標幹員和本裝備銷毀並進行一次特殊更新,出現兩名與攜帶者同等階的幹員,免費獲得其中一名\n<@ba.rem>若在同盟模擬中且存在其他隊友,下個休整期向相應盟約人數最多的隊友發送1個原幹員\n<@ba.acrem>相應盟約人數相同則隨機發送\n<@ba.acrem>無法裝備給自編幹員","name":"信標","effectName":"信標","desc":"裝備時,目標幹員和本裝備銷毀並進行一次特殊更新,出現兩名與攜帶者同等階的幹員,免費獲得其中一名\n若在同盟模擬中且存在其他隊友,下個休整期向相應盟約人數最多的隊友發送1個原幹員\n相應盟約人數相同則隨機發送\n無法裝備給自編幹員","_h":"twmpmp3o"},"chess_item_5_05_e_a":{"descRaw":"裝備時銷毀,若已擁有至少2名該初始幹員,則再獲得1名該初始幹員;否則隨機獲得1名同盟約初始幹員","name":"擬態物質","effectName":"擬態物質","desc":"裝備時銷毀,若已擁有至少2名該初始幹員,則再獲得1名該初始幹員;否則隨機獲得1名同盟約初始幹員","flavor":"“這是一份禮物,你可以讓它變成任何你想要的樣子。”","_h":"uckckcuch5"},"chess_item_5_05_e_b":{"descRaw":"裝備時銷毀,若已擁有至少2名該初始幹員,則再獲得1名該初始幹員;否則隨機獲得1名同盟約初始幹員","name":"擬態物質","effectName":"擬態物質","desc":"裝備時銷毀,若已擁有至少2名該初始幹員,則再獲得1名該初始幹員;否則隨機獲得1名同盟約初始幹員","flavor":"“這是一份禮物,你可以讓它變成任何你想要的樣子。”","_h":"uckckcuch5"},"chess_item_5_06_e_a":{"descRaw":"任意幹員可裝備,下個回合開始時銷毀,並使該幹員晉升為精銳幹員","desc":"任意幹員可裝備,下個回合開始時銷毀,並使該幹員晉升為精銳幹員","flavor":"“仔細聽,博士正在分配任務。”","_h":"fjfj79"},"chess_item_5_06_e_b":{"descRaw":"任意幹員可裝備,立即使該幹員晉升為精銳幹員","desc":"任意幹員可裝備,立即使該幹員晉升為精銳幹員","flavor":"“仔細聽,博士正在分配任務。”","_h":"hihi79"},"chess_item_5_07_e_a":{"descRaw":"每出售8名幹員,額外獲得一個與此裝備攜帶者的同盟約初始幹員(不高於目前調度中心等級)","name":"商業包裝方案","effectName":"商業包裝方案","desc":"每出售8名幹員,額外獲得一個與此裝備攜帶者的同盟約初始幹員(不高於目前調度中心等級)","flavor":"“端起酒杯,注意微笑的弧度,我保證你會紅得一塌糊塗!不,現在還不夠打動人,再去換一套衣服看看。”","_h":"6juquq6j8b"},"chess_item_5_07_e_b":{"descRaw":"每出售7名幹員,額外獲得一個與此裝備攜帶者的同盟約初始幹員(不高於目前調度中心等級)","name":"商業包裝方案","effectName":"商業包裝方案","desc":"每出售7名幹員,額外獲得一個與此裝備攜帶者的同盟約初始幹員(不高於目前調度中心等級)","flavor":"“端起酒杯,注意微笑的弧度,我保證你會紅得一塌糊塗!不,現在還不夠打動人,再去換一套衣服看看。”","_h":"ceuquqce8b"},"chess_item_5_08_e_a":{"descRaw":"戰鬥結束後,裝備者替換為高一階的隨機幹員","name":"突變細胞","effectName":"突變細胞","desc":"戰鬥結束後,裝備者替換為高一階的隨機幹員","flavor":"“代價……”","_h":"yx1c1cyx3c"},"chess_item_5_08_e_b":{"descRaw":"戰鬥結束後,裝備者替換為高一階的隨機幹員","name":"突變細胞","effectName":"突變細胞","desc":"戰鬥結束後,裝備者替換為高一階的隨機幹員","flavor":"“代價……”","_h":"yx1c1cyx3c"},"chess_item_5_09_e_a":{"descRaw":"生命值<@ba.vup>+50%,若與“天馬之槍”一起裝備,每秒回復<@ba.vup>8%最大生命值。","name":"天馬之盔","effectName":"天馬之盔","desc":"生命值+50%,若與“天馬之槍”一起裝備,每秒回復8%最大生命值。","flavor":"“見證過無數勇士與英豪的誕生。”","_h":"pjbbbbzzx9"},"chess_item_5_09_e_b":{"descRaw":"生命值<@ba.vup>+75%,若與“天馬之槍”一起裝備,每秒回復<@ba.vup>8%最大生命值。","name":"天馬之盔","effectName":"天馬之盔","desc":"生命值+75%,若與“天馬之槍”一起裝備,每秒回復8%最大生命值。","flavor":"“見證過無數勇士與英豪的誕生。”","_h":"aebbbbrkx9"},"chess_item_6_01_e_a":{"descRaw":"攻擊力<@ba.vup>+40%,若與“天馬之盔”一起裝備,造成傷害時額外造成<@ba.vup>30%的真實傷害","name":"天馬之槍","effectName":"天馬之槍","desc":"攻擊力+40%,若與“天馬之盔”一起裝備,造成傷害時額外造成30%的真實傷害","flavor":"“造就了無數血肉與精神的潰散。”","_h":"yn5l5lwzmg"},"chess_item_6_01_e_b":{"descRaw":"攻擊力<@ba.vup>+60%,若與“天馬之盔”一起裝備,造成傷害時額外造成<@ba.vup>30%的真實傷害","name":"天馬之槍","effectName":"天馬之槍","desc":"攻擊力+60%,若與“天馬之盔”一起裝備,造成傷害時額外造成30%的真實傷害","flavor":"“造就了無數血肉與精神的潰散。”","_h":"595l5lm9mg"},"chess_item_6_01_m":{"descRaw":"拖動至場上使用後,選擇一項特殊懸賞任務進行挑戰;主動銷毀時獲得1份資金,並將“神秘顧客”傳遞給下一名玩家","name":"“神秘顧客”","effectName":"“神秘顧客”","desc":"拖動至場上使用後,選擇一項特殊懸賞任務進行挑戰;主動銷毀時獲得1份資金,並將“神秘顧客”傳遞給下一名玩家","_h":"xenwnwxe"},"chess_item_6_02_e_a":{"descRaw":"攻擊力<@ba.vup>+40%;若攜帶者為【拉特蘭】盟約幹員,該幹員每次攻擊時,有35%機率額外對攻擊範圍內一名敵人發射子彈造成<@ba.vup>150%攻擊力的物理傷害\n<@ba.acrem>若該【拉特蘭】盟約幹員同時裝備“拉特蘭橋夾”,子彈傷害改為<@ba.vup>300%攻擊力","name":"銃騎之威","effectName":"銃騎之威","desc":"攻擊力+40%;若攜帶者為【拉特蘭】盟約幹員,該幹員每次攻擊時,有35%機率額外對攻擊範圍內一名敵人發射子彈造成150%攻擊力的物理傷害\n若該【拉特蘭】盟約幹員同時裝備“拉特蘭橋夾”,子彈傷害改為300%攻擊力","flavor":"“拉特蘭人從不曾懷疑過銃騎的威嚴。”","_h":"oenpnpnnej"},"chess_item_6_02_e_b":{"descRaw":"攻擊力<@ba.vup>+60%;若攜帶者為【拉特蘭】盟約幹員,該幹員每次攻擊時,有35%機率額外對攻擊範圍內一名敵人發射子彈造成<@ba.vup>150%攻擊力的物理傷害\n<@ba.acrem>若該【拉特蘭】盟約幹員同時裝備“拉特蘭橋夾”,子彈傷害改為<@ba.vup>300%攻擊力","name":"銃騎之威","effectName":"銃騎之威","desc":"攻擊力+60%;若攜帶者為【拉特蘭】盟約幹員,該幹員每次攻擊時,有35%機率額外對攻擊範圍內一名敵人發射子彈造成150%攻擊力的物理傷害\n若該【拉特蘭】盟約幹員同時裝備“拉特蘭橋夾”,子彈傷害改為300%攻擊力","flavor":"“拉特蘭人從不曾懷疑過銃騎的威嚴。”","_h":"ucnpnpelej"},"chess_item_6_02_m":{"descRaw":"拖動至場上使用後,獲得範圍內的幹員(包括精銳狀態和裝備!)","name":"畫卷","effectName":"畫卷","desc":"拖動至場上使用後,獲得範圍內的幹員(包括精銳狀態和裝備!)","_h":"zavbvbza"},"chess_item_6_03_e_a":{"descRaw":"生命值<@ba.vup>+45%;若攜帶者為【炎】盟約幹員,本回合每獲得過1名幹員戰鬥開始後攻擊速度<@ba.vup>+25(最多3層)\n<@ba.acrem>若該【炎】盟約幹員同時裝備“炎國短刀”,每次獲得幹員時獲得<@ba.vup>2資金(每回合最多3次)","name":"天師古鼎","effectName":"天師古鼎","desc":"生命值+45%;若攜帶者為【炎】盟約幹員,本回合每獲得過1名幹員戰鬥開始後攻擊速度+25(最多3層)\n若該【炎】盟約幹員同時裝備“炎國短刀”,每次獲得幹員時獲得2資金(每回合最多3次)","flavor":"“炎國人相信那些關於天師的上古傳說絕非完全出自虛構。”","_h":"yr3e3e5i4h"},"chess_item_6_03_e_b":{"descRaw":"生命值<@ba.vup>+70%;若攜帶者為【炎】盟約幹員,本回合每獲得過1名幹員戰鬥開始後攻擊速度<@ba.vup>+25(最多3層)\n<@ba.acrem>若該【炎】盟約幹員同時裝備“炎國短刀”,每次獲得幹員時獲得<@ba.vup>2資金(每回合最多3次)","name":"天師古鼎","effectName":"天師古鼎","desc":"生命值+70%;若攜帶者為【炎】盟約幹員,本回合每獲得過1名幹員戰鬥開始後攻擊速度+25(最多3層)\n若該【炎】盟約幹員同時裝備“炎國短刀”,每次獲得幹員時獲得2資金(每回合最多3次)","flavor":"“炎國人相信那些關於天師的上古傳說絕非完全出自虛構。”","_h":"l33e3eo24h"},"chess_item_6_03_m":{"descRaw":"拖動至場上使用後,選擇一項懸賞任務進行挑戰","desc":"拖動至場上使用後,選擇一項懸賞任務進行挑戰","_h":"eeee"},"chess_item_6_04_e_a":{"descRaw":"獲得<@ba.vup>180點<$ba.dmgresistance>傷害減免;若攜帶者為【阿戈爾】盟約幹員,自身受到傷害時對傷害來源造成自身攻擊力<@ba.vup>50%的法術傷害(每0.5秒最多觸發一次)\n<@ba.acrem>若該【阿戈爾】盟約幹員同時裝備“阿戈爾重刃”,則自身受到傷害時額外造成一次<@ba.vup>50%攻擊力的法術傷害(每0.5秒最多觸發一次)","name":"海溝實驗體","effectName":"海溝實驗體","desc":"獲得180點傷害減免;若攜帶者為【阿戈爾】盟約幹員,自身受到傷害時對傷害來源造成自身攻擊力50%的法術傷害(每0.5秒最多觸發一次)\n若該【阿戈爾】盟約幹員同時裝備“阿戈爾重刃”,則自身受到傷害時額外造成一次50%攻擊力的法術傷害(每0.5秒最多觸發一次)","flavor":"“屬於阿戈爾人的秘密被埋葬在最深的海溝中,但它從未真正死去。”","_h":"y88u8uzmh6"},"chess_item_6_04_e_b":{"descRaw":"獲得<@ba.vup>300點<$ba.dmgresistance>傷害減免;若攜帶者為【阿戈爾】盟約幹員,自身受到傷害時對傷害來源造成自身攻擊力<@ba.vup>50%的法術傷害(每0.5秒最多觸發一次)\n<@ba.acrem>若該【阿戈爾】盟約幹員同時裝備“阿戈爾重刃”,則自身受到傷害時額外造成一次<@ba.vup>50%的攻擊力的法術傷害(每0.5秒最多觸發一次)","name":"海溝實驗體","effectName":"海溝實驗體","desc":"獲得300點傷害減免;若攜帶者為【阿戈爾】盟約幹員,自身受到傷害時對傷害來源造成自身攻擊力50%的法術傷害(每0.5秒最多觸發一次)\n若該【阿戈爾】盟約幹員同時裝備“阿戈爾重刃”,則自身受到傷害時額外造成一次50%的攻擊力的法術傷害(每0.5秒最多觸發一次)","flavor":"“屬於阿戈爾人的秘密被埋葬在最深的海溝中,但它從未真正死去。”","_h":"ta8u8ug6h6"},"chess_item_6_05_e_a":{"descRaw":"攻擊速度<@ba.vup>+35;若攜帶者為【維多利亞】盟約幹員,該幹員獲得目前場上所有維式重鎚特殊效果\n<@ba.acrem>若該【維多利亞】盟約幹員同時裝備“維式重鎚”系列裝備,該“維式重鎚”裝備特殊效果獲得強化(效果變為2倍)","desc":"攻擊速度+35;若攜帶者為【維多利亞】盟約幹員,該幹員獲得目前場上所有維式重鎚特殊效果\n若該【維多利亞】盟約幹員同時裝備“維式重鎚”系列裝備,該“維式重鎚”裝備特殊效果獲得強化(效果變為2倍)","flavor":"“維多利亞人用數個時代證明了蒸汽與齒輪中蘊藏著真理。”","_h":"am8v2w"},"chess_item_6_05_e_b":{"descRaw":"攻擊速度<@ba.vup>+55;若攜帶者為【維多利亞】盟約幹員,該幹員獲得目前場上所有維式重鎚特殊效果\n<@ba.acrem>若該【維多利亞】盟約幹員同時裝備“維式重鎚”系列裝備,該“維式重鎚”裝備特殊效果獲得強化(效果變為2倍)","desc":"攻擊速度+55;若攜帶者為【維多利亞】盟約幹員,該幹員獲得目前場上所有維式重鎚特殊效果\n若該【維多利亞】盟約幹員同時裝備“維式重鎚”系列裝備,該“維式重鎚”裝備特殊效果獲得強化(效果變為2倍)","flavor":"“維多利亞人用數個時代證明了蒸汽與齒輪中蘊藏著真理。”","_h":"mkm12w"},"chess_item_6_06_e_a":{"descRaw":"法術抗性<@ba.vup>+30;若攜帶者為【謝拉格】盟約幹員,該幹員攻擊範圍內被<$ba.cold>寒冷或<$ba.frozen>凍結的敵人每秒受到一次自身攻擊力<@ba.vup>30%的法術傷害\n<@ba.acrem>若該【謝拉格】盟約幹員同時裝備“謝拉格不融冰”,則使自身攻擊範圍內<$ba.cold>寒冷或<$ba.frozen>凍結的敵人每秒受到的法術傷害提升至<@ba.vup>100%攻擊力","name":"耶拉岡德之淚","effectName":"耶拉岡德之淚","desc":"法術抗性+30;若攜帶者為【謝拉格】盟約幹員,該幹員攻擊範圍內被寒冷或凍結的敵人每秒受到一次自身攻擊力30%的法術傷害\n若該【謝拉格】盟約幹員同時裝備“謝拉格不融冰”,則使自身攻擊範圍內寒冷或凍結的敵人每秒受到的法術傷害提升至100%攻擊力","flavor":"“謝拉格人相信冰川最深處的寶石是耶拉岡德的眼淚。”","_h":"ha0o0o4hir"},"chess_item_6_06_e_b":{"descRaw":"法術抗性<@ba.vup>+50;若攜帶者為【謝拉格】盟約幹員,該幹員攻擊範圍內被<$ba.cold>寒冷或<$ba.frozen>凍結的敵人每秒受到一次自身攻擊力<@ba.vup>30%的法術傷害\n<@ba.acrem>若該【謝拉格】盟約幹員同時裝備“謝拉格不融冰”,則使自身攻擊範圍內<$ba.cold>寒冷或<$ba.frozen>凍結的敵人每秒受到的法術傷害提升至<@ba.vup>100%攻擊力","name":"耶拉岡德之淚","effectName":"耶拉岡德之淚","desc":"法術抗性+50;若攜帶者為【謝拉格】盟約幹員,該幹員攻擊範圍內被寒冷或凍結的敵人每秒受到一次自身攻擊力30%的法術傷害\n若該【謝拉格】盟約幹員同時裝備“謝拉格不融冰”,則使自身攻擊範圍內寒冷或凍結的敵人每秒受到的法術傷害提升至100%攻擊力","flavor":"“謝拉格人相信冰川最深處的寶石是耶拉岡德的眼淚。”","_h":"040o0oq7ir"},"chess_item_6_07_e_a":{"descRaw":"初始技力<@ba.vup>+30;若攜帶者為【薩爾貢】盟約幹員,該幹員首次技能結束時立刻回復<@ba.vup>30點技力\n<@ba.acrem>若該【薩爾貢】盟約幹員同時裝備“薩爾貢濃茶”,每次開啟技能時為全部【薩爾貢】幹員回復<@ba.vup>3點技力","name":"黃沙羅盤","effectName":"黃沙羅盤","desc":"初始技力+30;若攜帶者為【薩爾貢】盟約幹員,該幹員首次技能結束時立刻回復30點技力\n若該【薩爾貢】盟約幹員同時裝備“薩爾貢濃茶”,每次開啟技能時為全部【薩爾貢】幹員回復3點技力","flavor":"“傳說薩爾貢人將會在黃沙盡頭找到時間回流的刻印。”","_h":"fog9g91ni3"},"chess_item_6_07_e_b":{"descRaw":"初始技力<@ba.vup>+50;若攜帶者為【薩爾貢】盟約幹員,該幹員首次技能結束時立刻回復<@ba.vup>30點技力\n<@ba.acrem>若該【薩爾貢】盟約幹員同時裝備“薩爾貢濃茶”,每次開啟技能時為全部【薩爾貢】幹員回復<@ba.vup>3點技力","name":"黃沙羅盤","effectName":"黃沙羅盤","desc":"初始技力+50;若攜帶者為【薩爾貢】盟約幹員,該幹員首次技能結束時立刻回復30點技力\n若該【薩爾貢】盟約幹員同時裝備“薩爾貢濃茶”,每次開啟技能時為全部【薩爾貢】幹員回復3點技力","flavor":"“傳說薩爾貢人將會在黃沙盡頭找到時間回流的刻印。”","_h":"aug9g9khi3"},"chess_item_6_08_e_a":{"descRaw":"裝備時銷毀,最大可部署人數變為9","name":"人事部文件","effectName":"人事部文件","desc":"裝備時銷毀,最大可部署人數變為9","flavor":"“新來的這個傢伙肯定能幫上忙,不是嗎?”","_h":"spncncsp28"},"chess_item_6_08_e_b":{"descRaw":"裝備時銷毀,最大可部署人數變為9","name":"人事部文件","effectName":"人事部文件","desc":"裝備時銷毀,最大可部署人數變為9","flavor":"“新來的這個傢伙肯定能幫上忙,不是嗎?”","_h":"spncncsp28"},"chess_item_6_09_e_a":{"descRaw":"攜帶者獲得額外盟約(由另一件攜帶裝備而定)\n<@ba.acrem>詳細對應關係可在模擬中查看本裝備天賦欄","name":"變形同構體","effectName":"變形同構體","desc":"攜帶者獲得額外盟約(由另一件攜帶裝備而定)\n詳細對應關係可在模擬中查看本裝備天賦欄","flavor":"“變形者集群,我們早已見識到了你都能做到些什麼……”","_h":"1apopo0gcr"},"chess_item_6_09_e_b":{"descRaw":"攜帶者獲得額外盟約(由另一件攜帶裝備而定)\n<@ba.acrem>詳細對應關係可在模擬中查看本裝備天賦欄","name":"變形同構體","effectName":"變形同構體","desc":"攜帶者獲得額外盟約(由另一件攜帶裝備而定)\n詳細對應關係可在模擬中查看本裝備天賦欄","flavor":"“變形者集群,我們早已見識到了你都能做到些什麼……”","_h":"1apopo0gcr"},"chess_item_6_10_e_a":{"descRaw":"再部署時間<@ba.vup>-40%;若攜帶者為【卡西米爾】盟約幹員,開啟技能後20秒內,使攻擊範圍內敵人攻擊速度<@ba.vup>-35%,移動速度<@ba.vup>-35%\n<@ba.acrem>若該【卡西米爾】盟約幹員同時裝備“卡西米爾競技旗”,該卡西米爾幹員技能持續期間,攻擊力<@ba.vup>+100%,且受到致命傷害時不撤退,技能結束後退場","name":"騎士戒律","effectName":"騎士戒律","desc":"再部署時間-40%;若攜帶者為【卡西米爾】盟約幹員,開啟技能後20秒內,使攻擊範圍內敵人攻擊速度-35%,移動速度-35%\n若該【卡西米爾】盟約幹員同時裝備“卡西米爾競技旗”,該卡西米爾幹員技能持續期間,攻擊力+100%,且受到致命傷害時不撤退,技能結束後退場","flavor":"一份為卡西米爾的騎士定下的戒律。 “誠實、堅定、勇敢、不屈。”","_h":"xxwqwql3xh"},"chess_item_6_10_e_b":{"descRaw":"再部署時間<@ba.vup>-60%;若攜帶者為【卡西米爾】盟約幹員,開啟技能後20秒內,使攻擊範圍內敵人攻擊速度<@ba.vup>-35%,移動速度<@ba.vup>-35%\n<@ba.acrem>若該【卡西米爾】盟約幹員同時裝備“卡西米爾競技旗”,該卡西米爾幹員技能持續期間,攻擊力<@ba.vup>+100%,且受到致命傷害時不撤退,技能結束後退場","name":"騎士戒律","effectName":"騎士戒律","desc":"再部署時間-60%;若攜帶者為【卡西米爾】盟約幹員,開啟技能後20秒內,使攻擊範圍內敵人攻擊速度-35%,移動速度-35%\n若該【卡西米爾】盟約幹員同時裝備“卡西米爾競技旗”,該卡西米爾幹員技能持續期間,攻擊力+100%,且受到致命傷害時不撤退,技能結束後退場","flavor":"一份為卡西米爾的騎士定下的戒律。 “誠實、堅定、勇敢、不屈。”","_h":"93wqwqktxh"},"chess_item_6_11_e_a":{"descRaw":"技力自然回復速度<@ba.vup>+0.2/秒;若攜帶者為【敘拉古】盟約幹員,該幹員處於隱匿狀態時,攻擊力逐漸提升至<@ba.vup>200%,持續至隱匿結束後首次造成傷害或幹員離場\n<@ba.acrem>若該【敘拉古】盟約幹員同時裝備“敘拉古正裝”,該敘拉古幹員失去隱匿後首次造成傷害時額外造成<@ba.vup>800%攻擊力的真實傷害","desc":"技力自然回復速度+0.2/秒;若攜帶者為【敘拉古】盟約幹員,該幹員處於隱匿狀態時,攻擊力逐漸提升至200%,持續至隱匿結束後首次造成傷害或幹員離場\n若該【敘拉古】盟約幹員同時裝備“敘拉古正裝”,該敘拉古幹員失去隱匿後首次造成傷害時額外造成800%攻擊力的真實傷害","flavor":"一枚能讓人成為“家族成員”的敘拉古徽章。 “學會陪伴你的家人,真正的,家人。”","_h":"o0lz2p"},"chess_item_6_11_e_b":{"descRaw":"技力自然回復速度<@ba.vup>+0.35/秒;若攜帶者為【敘拉古】盟約幹員,該幹員處於隱匿狀態時,攻擊力逐漸提升至<@ba.vup>200%,持續至隱匿結束後首次造成傷害或幹員離場\n<@ba.acrem>若該【敘拉古】盟約幹員同時裝備“敘拉古正裝”,該敘拉古幹員失去隱匿後首次造成傷害時額外造成<@ba.vup>800%攻擊力的真實傷害","desc":"技力自然回復速度+0.35/秒;若攜帶者為【敘拉古】盟約幹員,該幹員處於隱匿狀態時,攻擊力逐漸提升至200%,持續至隱匿結束後首次造成傷害或幹員離場\n若該【敘拉古】盟約幹員同時裝備“敘拉古正裝”,該敘拉古幹員失去隱匿後首次造成傷害時額外造成800%攻擊力的真實傷害","flavor":"一枚能讓人成為“家族成員”的敘拉古徽章。 “學會陪伴你的家人,真正的,家人。”","_h":"sgw32p"}},"bands":{"band_bldsk":{"descRaw":"【重點監護】開始作戰時,使場上每個不同等階的1個隨機我方幹員的所屬盟約層數+2","name":"華法琳","effectName":"重點監護","desc":"【重點監護】開始作戰時,使場上每個不同等階的1個隨機我方幹員的所屬盟約層數+2","_h":"aojhpiao"},"band_amiya":{"descRaw":"【眾志合一】場上存在3、4或5種以上啟動盟約時,所有幹員攻擊力、生命值分別+20/30/40%","name":"阿米婭","effectName":"眾志合一","desc":"【眾志合一】場上存在3、4或5種以上啟動盟約時,所有幹員攻擊力、生命值分別+20/30/40%","_h":"6ypi6r6y"},"band_duyaoy":{"descRaw":"【廣交豪傑】每回合前2次主動更新為特殊更新:優先更新出1名<炎>幹員\n<@ba.vdown>在<炎>部分幹員缺席時體驗可能不完整","name":"杜遙夜","effectName":"廣交豪傑","desc":"【廣交豪傑】每回合前2次主動更新為特殊更新:優先更新出1名<炎>幹員\n在<炎>部分幹員缺席時體驗可能不完整","_h":"mivmx0ay"},"band_sarkazb":{"descRaw":"【堅不可摧】初始目標生命值為45點","name":"歌利亞","effectName":"堅不可摧","desc":"【堅不可摧】初始目標生命值為45點","_h":"uox0f2uo"},"band_orchid":{"descRaw":"【獵頭顧問】每次主動更新均變為特殊更新:必定更新2名同名幹員,並凍結其中一名;第10回合獲得1個<傳呼模組>\n<@ba.acrem><傳呼模組>:裝備時銷毀,立即在調度中心中更新三名與該幹員盟約相同的幹員,免費獲得其中一名!(不超過目前調度中心等級)","name":"梓蘭","effectName":"獵頭顧問","desc":"【獵頭顧問】每次主動更新均變為特殊更新:必定更新2名同名幹員,並凍結其中一名;第10回合獲得1個<傳呼模組>\n<傳呼模組>:裝備時銷毀,立即在調度中心中更新三名與該幹員盟約相同的幹員,免費獲得其中一名!(不超過目前調度中心等級)","unlockDesc":"在【標準模擬】中通過第9回合後解鎖","_h":"x4gm2fisua"},"band_justin":{"descRaw":"【私募基金】在第1、4、7、10回合進入休整期時獲得1個<騎士儲蓄罐>\n<@ba.acrem><騎士儲蓄罐>:裝備時隨機獲得1~6資金並銷毀","name":"小賈斯汀","desc":"【私募基金】在第1、4、7、10回合進入休整期時獲得1個<騎士儲蓄罐>\n<騎士儲蓄罐>:裝備時隨機獲得1~6資金並銷毀","unlockDesc":"通關【標準模擬】後解鎖","_h":"c893nif0"},"band_ermengard":{"descRaw":"【命結之秘】戰鬥中前3個被擊倒的幹員立刻復活!","effectName":"命結之秘","desc":"【命結之秘】戰鬥中前3個被擊倒的幹員立刻復活!","unlockDesc":"在【險境模擬】中通過第9回合後解鎖","_h":"nk1unkox"},"band_lmlee":{"descRaw":"【得閒飲茶】第1、2回合的資金暫存至第3回合發放;第3回合進入休整期時,獲得2、4階隨機幹員各1名","name":"老鯉","effectName":"得閒飲茶","desc":"【得閒飲茶】第1、2回合的資金暫存至第3回合發放;第3回合進入休整期時,獲得2、4階隨機幹員各1名","unlockDesc":"通關任意模擬2次解鎖","_h":"21k88g21qh"},"band_kirara":{"descRaw":"【通關獎勵】每使用20資金,獲得一名不高於目前調度中心等級的隨機幹員","name":"綺良","effectName":"通關獎勵","desc":"【通關獎勵】每使用20資金,獲得一名不高於目前調度中心等級的隨機幹員","unlockDesc":"在【險境模擬】中通過第13回合後解鎖","_h":"l30a3zl3xg"},"band_pepe":{"descRaw":"【博學多通】升級調度中心至2、4和6級後,獲得1次特殊更新:此次更新出現的幹員優先為<薩爾貢>幹員\n<@ba.vdown>在<薩爾貢>部分幹員缺席時體驗可能不完整","effectName":"博學多通","desc":"【博學多通】升級調度中心至2、4和6級後,獲得1次特殊更新:此次更新出現的幹員優先為<薩爾貢>幹員\n在<薩爾貢>部分幹員缺席時體驗可能不完整","unlockDesc":"通關時的結算陣容中,包含6名【薩爾貢】幹員解鎖","_h":"jrghglug"},"band_harold":{"descRaw":"【人才盲盒】從第4回合開始每2回合獲得1名<維多利亞>幹員\n<@ba.vdown>在<維多利亞>部分幹員缺席時體驗可能不完整","desc":"【人才盲盒】從第4回合開始每2回合獲得1名<維多利亞>幹員\n在<維多利亞>部分幹員缺席時體驗可能不完整","unlockDesc":"通關時的結算陣容中,包含6名【維多利亞】幹員解鎖","_h":"80fg4u"},"band_sciurus":{"descRaw":"【雪域禮贈】每回合購買的首名<謝拉格>幹員消耗資金為1\n<@ba.vdown>在<謝拉格>部分幹員缺席時體驗可能不完整","name":"休露絲","effectName":"雪域禮贈","desc":"【雪域禮贈】每回合購買的首名<謝拉格>幹員消耗資金為1\n在<謝拉格>部分幹員缺席時體驗可能不完整","unlockDesc":"通關時的結算陣容中,包含6名【謝拉格】幹員解鎖","_h":"l8bph6dqhw"},"band_paganini":{"descRaw":"【訂製銃械】累計花費55資金後,獲得1名4階以上隨機的精銳<拉特蘭>幹員\n<@ba.vdown>在<拉特蘭>部分幹員缺席時體驗可能不完整","effectName":"訂製銃械","desc":"【訂製銃械】累計花費55資金後,獲得1名4階以上隨機的精銳<拉特蘭>幹員\n在<拉特蘭>部分幹員缺席時體驗可能不完整","unlockDesc":"多場模擬中【拉特蘭】盟約累計200層解鎖","_h":"jfyagbqg"},"band_clementia":{"descRaw":"【崇高犧牲】<阿戈爾>幹員被擊倒時,提供等同於該幹員等階的<阿戈爾>盟約層數\n<@ba.vdown>在<阿戈爾>部分幹員缺席時體驗可能不完整","name":"克萊門莎","effectName":"崇高犧牲","desc":"【崇高犧牲】<阿戈爾>幹員被擊倒時,提供等同於該幹員等階的<阿戈爾>盟約層數\n在<阿戈爾>部分幹員缺席時體驗可能不完整","unlockDesc":"多場模擬中【阿戈爾】盟約累計200層解鎖","_h":"463zpy9ci1"},"band_emperor":{"descRaw":"【緊急調派】我方幹員每次部署後再部署時間減少50%","effectName":"緊急調派","desc":"【緊急調派】我方幹員每次部署後再部署時間減少50%","unlockDesc":"通關時本局內,累計獲得過6名特種幹員解鎖","_h":"6d8r6djc"},"band_mberry":{"descRaw":"【藥枚實驗】戰鬥開始時,使最右邊的所有我方單位獲得效果:每次攻擊時有25%的機率獲得1層護盾(最多1層)","effectName":"藥枚實驗","desc":"【藥枚實驗】戰鬥開始時,使最右邊的所有我方單位獲得效果:每次攻擊時有25%的機率獲得1層護盾(最多1層)","unlockDesc":"通關任意模擬4次解鎖","_h":"issuisrr"},"band_humus":{"descRaw":"【回收利用】地面幹員技能結束時使周圍四格隨機1名幹員獲得3點技力","name":"休謨斯","desc":"【回收利用】地面幹員技能結束時使周圍四格隨機1名幹員獲得3點技力","unlockDesc":"通關任意模擬3次解鎖","_h":"digydie8"},"band_quintus":{"descRaw":"【不穩定要素】第3回合獲得1件特殊裝備<突變細胞>\n<@ba.acrem><突變細胞>:戰鬥結束後使裝備者變為高一階的隨機幹員(最高6階)","name":"昆圖斯","effectName":"不穩定要素","desc":"【不穩定要素】第3回合獲得1件特殊裝備<突變細胞>\n<突變細胞>:戰鬥結束後使裝備者變為高一階的隨機幹員(最高6階)","unlockDesc":"通關任意模擬3次解鎖","_h":"qx8exssde8"},"band_yu":{"descRaw":"【文火慢燉】第8回合開始時,若僅啟動了1個盟約,使其增加36層;否則使所有已啟動盟約增加12層","name":"餘","effectName":"文火慢燉","desc":"【文火慢燉】第8回合開始時,若僅啟動了1個盟約,使其增加36層;否則使所有已啟動盟約增加12層","unlockDesc":"在【標準模擬】中通過第9回合後解鎖","_h":"mrpwbvmrua"},"band_doberm":{"descRaw":"【加練!】每2個回合獲得1個特殊法術<教鞭>\n<@ba.acrem><教鞭>:使用後為下場戰鬥添加額外敵人,若自身戰鬥完美作戰可獲得資金","name":"杜賓","effectName":"加練!","desc":"【加練!】每2個回合獲得1個特殊法術<教鞭>\n<教鞭>:使用後為下場戰鬥添加額外敵人,若自身戰鬥完美作戰可獲得資金","unlockDesc":"通關任意模擬1次解鎖","_h":"ypbz0f7hdm"},"band_cathy":{"descRaw":"【定向投放】每次升級調度中心時,在調度中心更新隨機3件裝備,可以選擇並獲得其中1件","name":"凱瑟琳","desc":"【定向投放】每次升級調度中心時,在調度中心更新隨機3件裝備,可以選擇並獲得其中1件","_h":"r9j4r9"},"band_malkie":{"descRaw":"【商業包裝】初始獲得1個<商業包裝方案>\n<@ba.acrem><商業包裝方案>:每出售8名任意幹員後,獲得1名裝備者的同盟約普通幹員","name":"馬克維茨","effectName":"商業包裝","desc":"【商業包裝】初始獲得1個<商業包裝方案>\n<商業包裝方案>:每出售8名任意幹員後,獲得1名裝備者的同盟約普通幹員","unlockDesc":"通關任意模擬1次解鎖","_h":"17cs6r7rdm"},"band_qalaisa":{"descRaw":"【食腐之蝶】我方幹員被擊倒時,場上剩餘我方單位攻擊力+20%(最大200%,持續至該幹員被擊倒或戰鬥結束)","name":"卡萊莎","desc":"【食腐之蝶】我方幹員被擊倒時,場上剩餘我方單位攻擊力+20%(最大200%,持續至該幹員被擊倒或戰鬥結束)","unlockDesc":"通關任意模擬1次解鎖","_h":"y3pny3dm"},"band_chen":{"descRaw":"【以己之長】所有幹員造成的物理和法術傷害變為弱點傷害(根據敵人的防禦力和法術抗性變更傷害類型)","name":"陳","effectName":"以己之長","desc":"【以己之長】所有幹員造成的物理和法術傷害變為弱點傷害(根據敵人的防禦力和法術抗性變更傷害類型)","_h":"49xjs549"},"band_damaztic":{"descRaw":"【變形同構】每5回合獲得1件特殊裝備<變形同構體>\n<@ba.acrem><變形同構體>:與特定裝備一同裝備時裝備者將視為特定盟約成員","name":"“變形者集群”","effectName":"變形同構","desc":"【變形同構】每5回合獲得1件特殊裝備<變形同構體>\n<變形同構體>:與特定裝備一同裝備時裝備者將視為特定盟約成員","unlockDesc":"通關任意模擬1次解鎖","_h":"7it5tzxcdm"},"band_pith":{"descRaw":"【優等生】第1回合獲得1名可以造成神經、灼燃、凋亡損傷的特殊幹員,其屬於調和盟約:可以使部分盟約人數計數+1","effectName":"優等生","desc":"【優等生】第1回合獲得1名可以造成神經、灼燃、凋亡損傷的特殊幹員,其屬於調和盟約:可以使部分盟約人數計數+1","_h":"aibzai"},"band_dusk":{"descRaw":"【墨色真顏】若你的場上存在同名幹員,這些幹員攻擊力+30%\n【幻畫為真】第1回合獲得1個特殊法術<畫卷>\n<@ba.acrem><畫卷>:使用後可以複製該法術範圍內的1名幹員(包括精銳狀態和攜帶的裝備)","effectName":"墨色真顏","desc":"【墨色真顏】若你的場上存在同名幹員,這些幹員攻擊力+30%\n【幻畫為真】第1回合獲得1個特殊法術<畫卷>\n<畫卷>:使用後可以複製該法術範圍內的1名幹員(包括精銳狀態和攜帶的裝備)","unlockDesc":"通關任意模擬1次解鎖","_h":"nwas06dm"},"band_cannot":{"descRaw":"【利滾利】每回合剩餘的資金可以繼承,剩餘至少5資金時,每回合額外獲得1資金","name":"坎諾特","effectName":"利滾利","desc":"【利滾利】每回合剩餘的資金可以繼承,剩餘至少5資金時,每回合額外獲得1資金","_h":"tidkh5ti"},"band_ducklord":{"descRaw":"【“神秘顧客”】從第5回合起,你和隊友遭遇的部分敵人可能會替換為<鴨爵>、<高普尼克>、<流淚小子>、<圓仔>,擊倒這些敵人者獲得1資金獎勵(包括聯防階段)","name":"鴨爵","effectName":"“神秘顧客”","desc":"【“神秘顧客”】從第5回合起,你和隊友遭遇的部分敵人可能會替換為<鴨爵>、<高普尼克>、<流淚小子>、<圓仔>,擊倒這些敵人者獲得1資金獎勵(包括聯防階段)","unlockDesc":"通關任意模擬1次解鎖","_h":"8zyfnw8zdm"},"band_lisa":{"descRaw":"【御守之力】每個回合開始時,觸發戰場上一名幹員的獲得時效果一次(優先選擇最靠右和最靠下)","name":"鈴蘭","desc":"【御守之力】每個回合開始時,觸發戰場上一名幹員的獲得時效果一次(優先選擇最靠右和最靠下)","_h":"wlpywl"},"band_vodfox":{"descRaw":"【替身娃娃】每回合首次出售初始幹員時,改為與調度中心中隨機一名幹員交換","name":"巫戀","desc":"【替身娃娃】每回合首次出售初始幹員時,改為與調度中心中隨機一名幹員交換","_h":"6bcj6b"},"band_ioleta":{"descRaw":"【統御號令】戰鬥開始時,場上每有一個精銳幹員,精銳幹員的攻擊力、生命值+10%","name":"伊奧萊塔·羅素","effectName":"統御號令","desc":"【統御號令】戰鬥開始時,場上每有一個精銳幹員,精銳幹員的攻擊力、生命值+10%","_h":"plddb2pl"},"band_jesica":{"descRaw":"【集結指示】在第4、7、10、13回合進入休整期時獲得1個<傳呼模組>\n<@ba.acrem><傳呼模組>:裝備時銷毀,立即在調度中心中更新三名與該幹員盟約相同的幹員,免費獲得其中一名!(不超過目前調度中心等級)","name":"潔西卡","effectName":"集結指示","desc":"【集結指示】在第4、7、10、13回合進入休整期時獲得1個<傳呼模組>\n<傳呼模組>:裝備時銷毀,立即在調度中心中更新三名與該幹員盟約相同的幹員,免費獲得其中一名!(不超過目前調度中心等級)","unlockDesc":"通關任意模擬1次解鎖","_h":"vqyburxidm"},"band_mlyss":{"descRaw":"【至純凝結】在第1回合開始時獲得一個進階<博士投影>\n<@ba.acrem>進階<博士投影>:任意幹員可裝備,立即使該幹員晉升為精銳幹員","name":"繆爾賽思","effectName":"至純凝結","desc":"【至純凝結】在第1回合開始時獲得一個進階<博士投影>\n進階<博士投影>:任意幹員可裝備,立即使該幹員晉升為精銳幹員","unlockDesc":"通關任意模擬1次解鎖","_h":"3xrrjb4zdm"},"band_makiri":{"descRaw":"【九流之緣】偶數回合的休整期開始時,隨機獲得調度中心的一名幹員","effectName":"九流之緣","desc":"【九流之緣】偶數回合的休整期開始時,隨機獲得調度中心的一名幹員","_h":"s794s7"},"band_fang":{"descRaw":"【協力共進】第8、10、12、14回合時,獲得1個<信標>\n<@ba.acrem><信標>:裝備後銷毀攜帶幹員,並在調度中心更新兩名同等階幹員免費獲得其中一名;原幹員在下回合傳遞給對應盟約人數最多的隊友","effectName":"協力共進","desc":"【協力共進】第8、10、12、14回合時,獲得1個<信標>\n<信標>:裝備後銷毀攜帶幹員,並在調度中心更新兩名同等階幹員免費獲得其中一名;原幹員在下回合傳遞給對應盟約人數最多的隊友","unlockDesc":"通關任意模擬3次解鎖","_h":"sjk303e8"},"band_mlynar":{"descRaw":"【業務指標】每購買一名<卡西米爾>幹員,下回合開始時資金+1(每回合最多3資金)\n<@ba.vdown>在<卡西米爾>部分幹員缺席時體驗可能不完整","name":"瑪恩納","effectName":"業務指標","desc":"【業務指標】每購買一名<卡西米爾>幹員,下回合開始時資金+1(每回合最多3資金)\n在<卡西米爾>部分幹員缺席時體驗可能不完整","unlockDesc":"通關時的結算陣容中,包含6名【卡西米爾】幹員解鎖","_h":"txn2lmj16s"},"band_chiave":{"descRaw":"【集體行動】主動更新6次調度中心後獲得一名不高於目前調度中心等級的<敘拉古>幹員(每回合最多獲得2名)\n<@ba.vdown>在<敘拉古>部分幹員缺席時體驗可能不完整","name":"賈維","effectName":"集體行動","desc":"【集體行動】主動更新6次調度中心後獲得一名不高於目前調度中心等級的<敘拉古>幹員(每回合最多獲得2名)\n在<敘拉古>部分幹員缺席時體驗可能不完整","unlockDesc":"通關時的結算陣容中,包含6名【敘拉古】幹員解鎖","_h":"jxjzowtljb"},"band_narant":{"descRaw":"【見者有份】偶數回合進入休整期時,調度中心特殊更新兩件裝備,免費獲得其中一件;薩爾貢盟約<在場6名不同【薩爾貢】幹員>效果替換為【薩爾貢】幹員技能開啟後,周圍八格幹員同時享受該幹員攜帶的不高於V階的裝備效果,持續60秒\n<@ba.vdown>在<薩爾貢>部分幹員缺席時體驗可能不完整","name":"娜仁圖亞","effectName":"見者有份","desc":"【見者有份】偶數回合進入休整期時,調度中心特殊更新兩件裝備,免費獲得其中一件;薩爾貢盟約<在場6名不同【薩爾貢】幹員>效果替換為【薩爾貢】幹員技能開啟後,周圍八格幹員同時享受該幹員攜帶的不高於V階的裝備效果,持續60秒\n在<薩爾貢>部分幹員缺席時體驗可能不完整","unlockDesc":"通關時的結算陣容中,包含6名【薩爾貢】幹員解鎖","_h":"04qmkxpmug"},"band_amedic":{"descRaw":"【外勤醫療】所有玩家場地上出現一名<預備幹員-醫療>;戰鬥開始時,若場上至少有兩名精銳幹員,則替換為","effectName":"外勤醫療","desc":"【外勤醫療】所有玩家場地上出現一名<預備幹員-醫療>;戰鬥開始時,若場上至少有兩名精銳幹員,則替換為","unlockDesc":"通關任意模擬3次解鎖","_h":"7k097ke8"}},"effects":{"aceffect_band_21":{"descRaw":"【重點監護】開始作戰時,使場上每個不同等階的1個隨機我方幹員的所屬盟約層數+2","name":"重點監護","desc":"【重點監護】開始作戰時,使場上每個不同等階的1個隨機我方幹員的所屬盟約層數+2","_h":"aopiao"},"aceffect_band_22":{"descRaw":"【眾志合一】場上存在3、4或5種以上啟動盟約時,所有幹員攻擊力、生命值分別+20/30/40%","name":"眾志合一","desc":"【眾志合一】場上存在3、4或5種以上啟動盟約時,所有幹員攻擊力、生命值分別+20/30/40%","_h":"6y6r6y"},"aceffect_band_23":{"descRaw":"【獵頭顧問】每次主動更新均變為特殊更新:必定更新2名同名幹員,並凍結其中一名;第10回合獲得1個<傳呼模組>\n<@ba.acrem><傳呼模組>:裝備時銷毀,立即在調度中心中更新三名與該幹員盟約相同的幹員,免費獲得其中一名!(不超過目前調度中心等級)","name":"獵頭顧問","desc":"【獵頭顧問】每次主動更新均變為特殊更新:必定更新2名同名幹員,並凍結其中一名;第10回合獲得1個<傳呼模組>\n<傳呼模組>:裝備時銷毀,立即在調度中心中更新三名與該幹員盟約相同的幹員,免費獲得其中一名!(不超過目前調度中心等級)","_h":"x42fis"},"aceffect_band_24":{"descRaw":"【通關獎勵】每使用20資金,獲得一名不高於目前調度中心等級的隨機幹員","name":"通關獎勵","desc":"【通關獎勵】每使用20資金,獲得一名不高於目前調度中心等級的隨機幹員","_h":"l33zl3"},"aceffect_band_25":{"descRaw":"【加練!】每2個回合獲得1個特殊法術<教鞭>\n<@ba.acrem><教鞭>:使用後為下場戰鬥添加額外敵人,若自身戰鬥完美作戰可獲得資金","name":"加練!","desc":"【加練!】每2個回合獲得1個特殊法術<教鞭>\n<教鞭>:使用後為下場戰鬥添加額外敵人,若自身戰鬥完美作戰可獲得資金","_h":"yp0f7h"},"aceffect_band_26":{"descRaw":"【定向投放】每次升級調度中心時,在調度中心更新隨機3件裝備,可以選擇並獲得其中1件","desc":"【定向投放】每次升級調度中心時,在調度中心更新隨機3件裝備,可以選擇並獲得其中1件","_h":"r9r9"},"aceffect_band_27":{"descRaw":"【商業包裝】初始獲得1個<商業包裝方案>\n<@ba.acrem><商業包裝方案>:每出售8名任意幹員後,獲得1名裝備者的同盟約普通幹員","name":"商業包裝","desc":"【商業包裝】初始獲得1個<商業包裝方案>\n<商業包裝方案>:每出售8名任意幹員後,獲得1名裝備者的同盟約普通幹員","_h":"176r7r"},"aceffect_band_28":{"descRaw":"【廣交豪傑】每回合前2次主動更新為特殊更新:優先更新出1名<炎>幹員\n<@ba.vdown>在<炎>部分幹員缺席時體驗可能不完整","name":"廣交豪傑","desc":"【廣交豪傑】每回合前2次主動更新為特殊更新:優先更新出1名<炎>幹員\n在<炎>部分幹員缺席時體驗可能不完整","_h":"mix0ay"},"aceffect_band_29":{"descRaw":"【博學多通】升級調度中心至2、4和6級後,獲得1次特殊更新:此次更新出現的幹員優先為<薩爾貢>幹員\n<@ba.vdown>在<薩爾貢>部分幹員缺席時體驗可能不完整","name":"博學多通","desc":"【博學多通】升級調度中心至2、4和6級後,獲得1次特殊更新:此次更新出現的幹員優先為<薩爾貢>幹員\n在<薩爾貢>部分幹員缺席時體驗可能不完整","_h":"jrghgl"},"aceffect_band_30":{"descRaw":"【人才盲盒】從第4回合開始每2回合獲得1名<維多利亞>幹員\n<@ba.vdown>在<維多利亞>部分幹員缺席時體驗可能不完整","desc":"【人才盲盒】從第4回合開始每2回合獲得1名<維多利亞>幹員\n在<維多利亞>部分幹員缺席時體驗可能不完整","_h":"80fg"},"aceffect_band_31":{"descRaw":"【雪域禮贈】每回合購買的首名<謝拉格>幹員消耗資金為1\n<@ba.vdown>在<謝拉格>部分幹員缺席時體驗可能不完整","name":"雪域禮贈","desc":"【雪域禮贈】每回合購買的首名<謝拉格>幹員消耗資金為1\n在<謝拉格>部分幹員缺席時體驗可能不完整","_h":"l8h6dq"},"aceffect_band_32":{"descRaw":"【訂製銃械】累計花費55資金後,獲得1名4階以上隨機的精銳<拉特蘭>幹員\n<@ba.vdown>在<拉特蘭>部分幹員缺席時體驗可能不完整","name":"訂製銃械","desc":"【訂製銃械】累計花費55資金後,獲得1名4階以上隨機的精銳<拉特蘭>幹員\n在<拉特蘭>部分幹員缺席時體驗可能不完整","_h":"jfyagb"},"aceffect_band_33":{"descRaw":"【崇高犧牲】<阿戈爾>幹員被擊倒時,提供等同於該幹員等階的<阿戈爾>盟約層數\n<@ba.vdown>在<阿戈爾>部分幹員缺席時體驗可能不完整","name":"崇高犧牲","desc":"【崇高犧牲】<阿戈爾>幹員被擊倒時,提供等同於該幹員等階的<阿戈爾>盟約層數\n在<阿戈爾>部分幹員缺席時體驗可能不完整","_h":"46py9c"},"aceffect_band_34":{"descRaw":"【利滾利】每回合剩餘的資金可以繼承,剩餘至少5資金時,每回合額外獲得1資金","name":"利滾利","desc":"【利滾利】每回合剩餘的資金可以繼承,剩餘至少5資金時,每回合額外獲得1資金","_h":"tih5ti"},"aceffect_band_35":{"descRaw":"【食腐之蝶】我方幹員被擊倒時,場上剩餘我方單位攻擊力+20%(最大200%,持續至該幹員被擊倒或戰鬥結束)","desc":"【食腐之蝶】我方幹員被擊倒時,場上剩餘我方單位攻擊力+20%(最大200%,持續至該幹員被擊倒或戰鬥結束)","_h":"y3y3"},"aceffect_band_36":{"descRaw":"【緊急調派】我方幹員每次部署後再部署時間減少50%","name":"緊急調派","desc":"【緊急調派】我方幹員每次部署後再部署時間減少50%","_h":"6d8r6d"},"aceffect_band_37":{"descRaw":"【藥枚實驗】戰鬥開始時,使最右邊的所有我方單位獲得效果:每次攻擊時有25%的機率獲得1層護盾(最多1層)","name":"藥枚實驗","desc":"【藥枚實驗】戰鬥開始時,使最右邊的所有我方單位獲得效果:每次攻擊時有25%的機率獲得1層護盾(最多1層)","_h":"issuis"},"aceffect_band_38":{"descRaw":"【回收利用】地面幹員技能結束時使周圍四格隨機1名幹員獲得3點技力","desc":"【回收利用】地面幹員技能結束時使周圍四格隨機1名幹員獲得3點技力","_h":"didi"},"aceffect_band_39":{"descRaw":"【以己之長】所有幹員造成的物理和法術傷害變為弱點傷害(根據敵人的防禦力和法術抗性變更傷害類型)","name":"以己之長","desc":"【以己之長】所有幹員造成的物理和法術傷害變為弱點傷害(根據敵人的防禦力和法術抗性變更傷害類型)","_h":"49s549"},"aceffect_band_40":{"descRaw":"【變形同構】每5回合獲得1件特殊裝備<變形同構體>\n<@ba.acrem><變形同構體>:與特定裝備一同裝備時裝備者將視為特定盟約成員","name":"變形同構","desc":"【變形同構】每5回合獲得1件特殊裝備<變形同構體>\n<變形同構體>:與特定裝備一同裝備時裝備者將視為特定盟約成員","_h":"7itzxc"},"aceffect_band_41":{"descRaw":"【不穩定要素】第3回合獲得1件特殊裝備<突變細胞>\n<@ba.acrem><突變細胞>:戰鬥結束後使裝備者變為高一階的隨機幹員(最高6階)","name":"不穩定要素","desc":"【不穩定要素】第3回合獲得1件特殊裝備<突變細胞>\n<突變細胞>:戰鬥結束後使裝備者變為高一階的隨機幹員(最高6階)","_h":"qxxssd"},"aceffect_band_42":{"descRaw":"【優等生】第1回合獲得1名可以造成神經、灼燃、凋亡損傷的特殊幹員,其屬於調和盟約:可以使部分盟約人數計數+1","name":"優等生","desc":"【優等生】第1回合獲得1名可以造成神經、灼燃、凋亡損傷的特殊幹員,其屬於調和盟約:可以使部分盟約人數計數+1","_h":"aibzai"},"aceffect_band_43":{"descRaw":"【機械援助】所有場地中出現1個<“雙眼皮”>\n<@ba.acrem><“雙眼皮”>:可進行遠程法術攻擊,並使目標敵人受到脆弱效果(可升級!)","name":"機械援助","desc":"【機械援助】所有場地中出現1個<“雙眼皮”>\n<“雙眼皮”>:可進行遠程法術攻擊,並使目標敵人受到脆弱效果(可升級!)","_h":"3qm8gk"},"aceffect_band_44":{"descRaw":"【堅不可摧】初始目標生命值為45點","name":"堅不可摧","desc":"【堅不可摧】初始目標生命值為45點","_h":"uof2uo"},"aceffect_band_45":{"descRaw":"【墨色真顏】若你的場上存在同名幹員,這些幹員攻擊力+30%\n【幻畫為真】第1回合獲得1個特殊法術<畫卷>\n<@ba.acrem><畫卷>:使用後可以複製該法術範圍內的1名幹員(包括精銳狀態和攜帶的裝備)","name":"墨色真顏","desc":"【墨色真顏】若你的場上存在同名幹員,這些幹員攻擊力+30%\n【幻畫為真】第1回合獲得1個特殊法術<畫卷>\n<畫卷>:使用後可以複製該法術範圍內的1名幹員(包括精銳狀態和攜帶的裝備)","_h":"nwas06"},"aceffect_band_46":{"descRaw":"【得閒飲茶】第1、2回合的資金暫存至第3回合發放;第3回合進入休整期時,獲得2、4階隨機幹員各1名","name":"得閒飲茶","desc":"【得閒飲茶】第1、2回合的資金暫存至第3回合發放;第3回合進入休整期時,獲得2、4階隨機幹員各1名","_h":"218g21"},"aceffect_band_47":{"descRaw":"【私募基金】在第1、4、7、10回合進入休整期時獲得1個<騎士儲蓄罐>\n<@ba.acrem><騎士儲蓄罐>:裝備時隨機獲得1~6資金並銷毀","desc":"【私募基金】在第1、4、7、10回合進入休整期時獲得1個<騎士儲蓄罐>\n<騎士儲蓄罐>:裝備時隨機獲得1~6資金並銷毀","_h":"c8ni"},"aceffect_band_48":{"descRaw":"【命結之秘】戰鬥中前3個被擊倒的幹員立刻復活!","name":"命結之秘","desc":"【命結之秘】戰鬥中前3個被擊倒的幹員立刻復活!","_h":"nk1unk"},"aceffect_band_49":{"descRaw":"【“神秘顧客”】從第5回合起,你和隊友遭遇的部分敵人可能會替換為<鴨爵>、<高普尼克>、<流淚小子>、<圓仔>,擊倒這些敵人者獲得1資金獎勵(包括聯防階段)","name":"“神秘顧客”","desc":"【“神秘顧客”】從第5回合起,你和隊友遭遇的部分敵人可能會替換為<鴨爵>、<高普尼克>、<流淚小子>、<圓仔>,擊倒這些敵人者獲得1資金獎勵(包括聯防階段)","_h":"8znw8z"},"aceffect_band_50":{"descRaw":"【文火慢燉】第8回合開始時,若僅啟動了1個盟約,使其增加36層;否則使所有已啟動盟約增加12層","name":"文火慢燉","desc":"【文火慢燉】第8回合開始時,若僅啟動了1個盟約,使其增加36層;否則使所有已啟動盟約增加12層","_h":"mrbvmr"},"aceffect_band_51":{"descRaw":"【御守之力】每個回合開始時,觸發戰場上一名幹員的獲得時效果一次(優先選擇最靠右和最靠下)","desc":"【御守之力】每個回合開始時,觸發戰場上一名幹員的獲得時效果一次(優先選擇最靠右和最靠下)","_h":"wlwl"},"aceffect_band_52":{"descRaw":"【替身娃娃】每回合首次出售初始幹員時,改為與調度中心中隨機一名幹員交換","desc":"【替身娃娃】每回合首次出售初始幹員時,改為與調度中心中隨機一名幹員交換","_h":"6b6b"},"aceffect_band_53":{"descRaw":"【統御號令】戰鬥開始時,場上每有一個精銳幹員,精銳幹員的攻擊力、生命值+10%","name":"統御號令","desc":"【統御號令】戰鬥開始時,場上每有一個精銳幹員,精銳幹員的攻擊力、生命值+10%","_h":"plb2pl"},"aceffect_band_54":{"descRaw":"【集結指示】在第4、7、10、13回合進入休整期時獲得1個<傳呼模組>\n<@ba.acrem><傳呼模組>:裝備時銷毀,立即在調度中心中更新三名與該幹員盟約相同的幹員,免費獲得其中一名!(不超過目前調度中心等級)","name":"集結指示","desc":"【集結指示】在第4、7、10、13回合進入休整期時獲得1個<傳呼模組>\n<傳呼模組>:裝備時銷毀,立即在調度中心中更新三名與該幹員盟約相同的幹員,免費獲得其中一名!(不超過目前調度中心等級)","_h":"vqurxi"},"aceffect_band_55":{"descRaw":"【至純凝結】在第1回合開始時獲得一個進階<博士投影>\n<@ba.acrem>進階<博士投影>:任意幹員可裝備,立即使該幹員晉升為精銳幹員","name":"至純凝結","desc":"【至純凝結】在第1回合開始時獲得一個進階<博士投影>\n進階<博士投影>:任意幹員可裝備,立即使該幹員晉升為精銳幹員","_h":"3xjb4z"},"aceffect_band_56":{"descRaw":"【九流之緣】偶數回合的休整期開始時,隨機獲得調度中心的一名幹員","name":"九流之緣","desc":"【九流之緣】偶數回合的休整期開始時,隨機獲得調度中心的一名幹員","_h":"s794s7"},"aceffect_band_57":{"descRaw":"【協力共進】第8、10、12、14回合時,獲得1個<信標>\n<@ba.acrem><信標>:裝備後銷毀攜帶幹員,並在調度中心更新兩名同等階幹員免費獲得其中一名;原幹員在下回合傳遞給對應盟約人數最多的隊友","name":"協力共進","desc":"【協力共進】第8、10、12、14回合時,獲得1個<信標>\n<信標>:裝備後銷毀攜帶幹員,並在調度中心更新兩名同等階幹員免費獲得其中一名;原幹員在下回合傳遞給對應盟約人數最多的隊友","_h":"sjk303"},"aceffect_band_58":{"descRaw":"【業務指標】每購買一名<卡西米爾>幹員,下回合開始時資金+1(每回合最多3資金)\n<@ba.vdown>在<卡西米爾>部分幹員缺席時體驗可能不完整","name":"業務指標","desc":"【業務指標】每購買一名<卡西米爾>幹員,下回合開始時資金+1(每回合最多3資金)\n在<卡西米爾>部分幹員缺席時體驗可能不完整","_h":"txlmj1"},"aceffect_band_59":{"descRaw":"【集體行動】主動更新6次調度中心後獲得一名不高於目前調度中心等級的<敘拉古>幹員(每回合最多獲得2名)\n<@ba.vdown>在<敘拉古>部分幹員缺席時體驗可能不完整","name":"集體行動","desc":"【集體行動】主動更新6次調度中心後獲得一名不高於目前調度中心等級的<敘拉古>幹員(每回合最多獲得2名)\n在<敘拉古>部分幹員缺席時體驗可能不完整","_h":"jxowtl"},"aceffect_band_60":{"descRaw":"【見者有份】偶數回合進入休整期時,調度中心特殊更新兩件裝備,免費獲得其中一件;薩爾貢盟約<在場6名不同【薩爾貢】幹員>效果替換為【薩爾貢】幹員技能開啟後,周圍八格幹員同時享受該幹員攜帶的不高於V階的裝備效果,持續60秒\n<@ba.vdown>在<薩爾貢>部分幹員缺席時體驗可能不完整","name":"見者有份","desc":"【見者有份】偶數回合進入休整期時,調度中心特殊更新兩件裝備,免費獲得其中一件;薩爾貢盟約<在場6名不同【薩爾貢】幹員>效果替換為【薩爾貢】幹員技能開啟後,周圍八格幹員同時享受該幹員攜帶的不高於V階的裝備效果,持續60秒\n在<薩爾貢>部分幹員缺席時體驗可能不完整","_h":"04kxpm"},"aceffect_band_61":{"descRaw":"【外勤醫療】所有玩家場地上出現一名<預備幹員-醫療>;戰鬥開始時,若場上至少有兩名精銳幹員,則替換為","name":"外勤醫療","desc":"【外勤醫療】所有玩家場地上出現一名<預備幹員-醫療>;戰鬥開始時,若場上至少有兩名精銳幹員,則替換為","_h":"7k097k"},"aceffect_char_1":{"descRaw":"無相關加成","desc":"無相關加成","_h":"w2w2"},"aceffect_char_2":{"descRaw":"攻擊力和防禦力+5%","name":"精英階段1","desc":"攻擊力和防禦力+5%","_h":"pd0spd"},"aceffect_char_3":{"descRaw":"攻擊力+10%,防禦力和最大生命值+5%","name":"精英階段2","desc":"攻擊力+10%,防禦力和最大生命值+5%","_h":"ql3pql"},"aceffect_char_4":{"descRaw":"攻擊力、防禦力和最大生命值+10%","name":"精英階段2-60級","desc":"攻擊力、防禦力和最大生命值+10%","_h":"qvajqv"},"aceffect_enemy_1":{"descRaw":"所有敵人移動速度<@ba.vup>+15%","name":"急行軍","desc":"所有敵人移動速度+15%","_h":"jbbh2w"},"aceffect_enemy_2":{"descRaw":"所有敵人最大生命值<@ba.vup>+8%","name":"補給線","desc":"所有敵人最大生命值+8%","_h":"78a40b"},"aceffect_enemy_2_2":{"descRaw":"所有敵人最大生命值<@ba.vup>+20%","name":"補給線II","desc":"所有敵人最大生命值+20%","_h":"cugib5"},"aceffect_enemy_3":{"descRaw":"所有敵人攻擊力<@ba.vup>+10%,最大生命值<@ba.vup>+20%","name":"攻堅裝備","desc":"所有敵人攻擊力+10%,最大生命值+20%","_h":"jztk11"},"aceffect_enemy_4":{"descRaw":"所有敵人攻擊力<@ba.vup>-20%,最大生命值<@ba.vup>-20%","name":"攻堅裝備II","desc":"所有敵人攻擊力-20%,最大生命值-20%","_h":"x86m5o"},"aceffect_enemy_5":{"descRaw":"所有敵人攻擊力<@ba.vup>-30%,最大生命值<@ba.vup>-25%","name":"攻堅裝備III","desc":"所有敵人攻擊力-30%,最大生命值-25%","_h":"1yxhhy"},"allybuff_select_1":{"descRaw":"你獲得2件隨機1階裝備,若存在<@ba.vup>其他隊友則他們也獲得","name":"列裝","desc":"你獲得2件隨機1階裝備,若存在其他隊友則他們也獲得","_h":"fh0pe6"},"allybuff_select_2_1":{"descRaw":"你的阿戈爾、突襲和堅守盟約層數<@ba.vup>+8,若存在<@ba.vup>其他隊友則他們也獲得","desc":"你的阿戈爾、突襲和堅守盟約層數+8,若存在其他隊友則他們也獲得","_h":"vcba"},"allybuff_select_2_2":{"descRaw":"你的炎和投資人盟約層數<@ba.vup>+10,若存在<@ba.vup>其他隊友則他們也獲得","name":"詩懷雅的盟誓","desc":"你的炎和投資人盟約層數+10,若存在其他隊友則他們也獲得","_h":"bcd1rg"},"allybuff_select_2_3":{"descRaw":"你的維多利亞、遠見和不屈盟約層數<@ba.vup>+8,若存在<@ba.vup>其他隊友則他們也獲得","name":"風笛的盟誓","desc":"你的維多利亞、遠見和不屈盟約層數+8,若存在其他隊友則他們也獲得","_h":"smfk84"},"allybuff_select_2_4":{"descRaw":"你的謝拉格、投資人和迅捷盟約層數<@ba.vup>+8,若存在<@ba.vup>其他隊友則他們也獲得","name":"銀灰的盟誓","desc":"你的謝拉格、投資人和迅捷盟約層數+8,若存在其他隊友則他們也獲得","_h":"pg3zoi"},"allybuff_select_2_5":{"descRaw":"你的拉特蘭和奧術盟約層數<@ba.vup>+10,若存在<@ba.vup>其他隊友則他們也獲得","name":"莫斯提馬的盟誓","desc":"你的拉特蘭和奧術盟約層數+10,若存在其他隊友則他們也獲得","_h":"ugc7ak"},"allybuff_select_2_6":{"descRaw":"你的薩爾貢和精準盟約層數<@ba.vup>+10,若存在<@ba.vup>其他隊友則他們也獲得","name":"緹緹的盟誓","desc":"你的薩爾貢和精準盟約層數+10,若存在其他隊友則他們也獲得","_h":"ttw7yx"},"allybuff_select_2_7":{"descRaw":"你的卡西米爾盟約層數<@ba.vup>+12,若存在<@ba.vup>其他隊友則他們也獲得","name":"瑪恩納的盟誓","desc":"你的卡西米爾盟約層數+12,若存在其他隊友則他們也獲得","_h":"n44wqw"},"allybuff_select_2_8":{"descRaw":"你的敘拉古和突襲盟約層數<@ba.vup>+10,若存在<@ba.vup>其他隊友則他們也獲得","name":"德克薩斯的盟誓","desc":"你的敘拉古和突襲盟約層數+10,若存在其他隊友則他們也獲得","_h":"nex4mu"},"allybuff_select_3":{"descRaw":"你獲得<@ba.vup>1資金,若存在<@ba.vup>其他隊友則他們也獲得","name":"財富","desc":"你獲得1資金,若存在其他隊友則他們也獲得","_h":"cc4rs6"},"allybuff_select_4":{"descRaw":"你接下來的<@ba.vup>2次更新變為免費(可疊加),若存在<@ba.vup>其他隊友則他們也獲得","name":"補給","desc":"你接下來的2次更新變為免費(可疊加),若存在其他隊友則他們也獲得","_h":"1xcrmd"},"allybuff_select_5":{"descRaw":"<@ba.vup>你接下來購買的1件裝備變為進階品質","name":"整備","desc":"你接下來購買的1件裝備變為進階品質","_h":"f37wvs"},"allybuff_select_6":{"descRaw":"<@ba.vup>你接下來購買的1名幹員變為精銳狀態","name":"昇華","desc":"你接下來購買的1名幹員變為精銳狀態","_h":"ajncwg"},"allybuff_select_7_1":{"descRaw":"<@ba.vup>你獲得1名炎盟約的隨機幹員棋子","name":"炎盟約馳援","desc":"你獲得1名炎盟約的隨機幹員棋子","_h":"4hrc8u"},"allybuff_select_7_2":{"descRaw":"<@ba.vup>你獲得1名謝拉格盟約的隨機幹員棋子","name":"謝拉格馳援","desc":"你獲得1名謝拉格盟約的隨機幹員棋子","_h":"ri2sqh"},"allybuff_select_7_3":{"descRaw":"<@ba.vup>你獲得1名薩爾貢盟約的隨機幹員棋子","name":"薩爾貢馳援","desc":"你獲得1名薩爾貢盟約的隨機幹員棋子","_h":"maw491"},"allybuff_select_7_4":{"descRaw":"<@ba.vup>你獲得1名敘拉古盟約的隨機幹員棋子","name":"敘拉古馳援","desc":"你獲得1名敘拉古盟約的隨機幹員棋子","_h":"v9kdde"},"allybuff_select_7_5":{"descRaw":"<@ba.vup>你獲得1名卡西米爾盟約的隨機幹員棋子","name":"卡西米爾馳援","desc":"你獲得1名卡西米爾盟約的隨機幹員棋子","_h":"f2qypn"},"allybuff_select_7_6":{"descRaw":"<@ba.vup>你獲得1名拉特蘭盟約的隨機幹員棋子","name":"拉特蘭馳援","desc":"你獲得1名拉特蘭盟約的隨機幹員棋子","_h":"nlhdly"},"allybuff_select_7_7":{"descRaw":"<@ba.vup>你獲得1名維多利亞盟約的隨機幹員棋子","name":"維多利亞馳援","desc":"你獲得1名維多利亞盟約的隨機幹員棋子","_h":"5kl4dp"},"allybuff_select_7_8":{"descRaw":"<@ba.vup>你獲得1名阿戈爾盟約的隨機幹員棋子","name":"阿戈爾馳援","desc":"你獲得1名阿戈爾盟約的隨機幹員棋子","_h":"1ks6mn"},"allybuff_select_11":{"descRaw":"你獲得:我方單位每次受到傷害時回復50點生命值;若存在<@ba.vup>其他隊友則他們也獲得此效果","name":"自癒","desc":"你獲得:我方單位每次受到傷害時回復50點生命值;若存在其他隊友則他們也獲得此效果","_h":"25njgg"},"allybuff_select_13":{"descRaw":"你獲得:休整期結束時若手牌區至少有3個單位,我方所有幹員無視敵人20法術抗性;若存在<@ba.vup>其他隊友則他們也獲得此效果","desc":"你獲得:休整期結束時若手牌區至少有3個單位,我方所有幹員無視敵人20法術抗性;若存在其他隊友則他們也獲得此效果","_h":"p1xk"},"allybuff_select_14":{"descRaw":"你獲得:開始作戰時若場上至少有一橫排存在3名幹員,所有幹員的再部署時間-50%;若存在<@ba.vup>其他隊友則他們也獲得此效果","name":"徵召","desc":"你獲得:開始作戰時若場上至少有一橫排存在3名幹員,所有幹員的再部署時間-50%;若存在其他隊友則他們也獲得此效果","_h":"hos0pl"},"allybuff_select_18":{"descRaw":"你獲得:幹員在生命值為滿時,攻擊力、防禦力+30%;若存在<@ba.vup>其他隊友則他們也獲得此效果","name":"無瑕","desc":"你獲得:幹員在生命值為滿時,攻擊力、防禦力+30%;若存在其他隊友則他們也獲得此效果","_h":"icpqld"},"allybuff_select_19":{"descRaw":"你獲得:休整期結束時若手牌區為空,我方所有幹員無視敵人30%的防禦力;若存在<@ba.vup>其他隊友則他們也獲得此效果","name":"銳利","desc":"你獲得:休整期結束時若手牌區為空,我方所有幹員無視敵人30%的防禦力;若存在其他隊友則他們也獲得此效果","_h":"rn8yb2"},"bondeffect_arcane":{"descRaw":"【奧術】幹員造成法術傷害時使目標受到的法術傷害提升<@ba.vup>{0:0%}<@ba.acrem>(受層數影響),持續3秒\n<在場<@ba.vup>3名不同【奧術】幹員>【奧術】幹員對生命值低於50%的敵人施加的傷害提升比例為<@ba.vup>{1:0%}<@ba.acrem>(受層數影響)","name":"奧術","desc":"【奧術】幹員造成法術傷害時使目標受到的法術傷害提升{0:0%}(受層數影響),持續3秒\n<在場3名不同【奧術】幹員>【奧術】幹員對生命值低於50%的敵人施加的傷害提升比例為{1:0%}(受層數影響)","_h":"adfx9y"},"bondeffect_deput":{"descRaw":"所有幹員防禦力<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響),再部署時間<@ba.vup>-30%\n休整期結束時,使目前所有已啟動的盟約層數<@ba.vup>+2\n<在場<@ba.vup>3名不同【助力】幹員>改為層數<@ba.vup>+4","desc":"所有幹員防禦力+{0:0%}(受層數影響),再部署時間-30%\n休整期結束時,使目前所有已啟動的盟約層數+2\n<在場3名不同【助力】幹員>改為層數+4","_h":"e69j"},"bondeffect_egir":{"descRaw":"【阿戈爾】幹員生命值<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n戰鬥開始時【阿戈爾】幹員依次吞噬身前一格幹員造成<@ba.vdown>5000點物理傷害並獲得其<@ba.vup>基礎攻擊力和<@ba.vup>阻擋數,並疊加等於被吞噬者等階的盟約層數<@ba.acrem>(【阿戈爾】之間優先更靠左和靠上的幹員發起吞噬)\n<在場<@ba.vup>5名不同【阿戈爾】幹員>前3名【阿戈爾】幹員首次被擊倒時<@ba.vup>立刻復活","name":"阿戈爾","desc":"【阿戈爾】幹員生命值+{0:0%}(受層數影響)\n戰鬥開始時【阿戈爾】幹員依次吞噬身前一格幹員造成5000點物理傷害並獲得其基礎攻擊力和阻擋數,並疊加等於被吞噬者等階的盟約層數(【阿戈爾】之間優先更靠左和靠上的幹員發起吞噬)\n<在場5名不同【阿戈爾】幹員>前3名【阿戈爾】幹員首次被擊倒時立刻復活","_h":"ghmqbs"},"bondeffect_empty":{"descRaw":"所有幹員受到的物理和法術傷害<@ba.vup>-20%;【協防幹員】傷害提升至<@ba.vup>120%,精銳【協防幹員】造成傷害提升至<@ba.vup>140%","name":"協防幹員","desc":"所有幹員受到的物理和法術傷害-20%;【協防幹員】傷害提升至120%,精銳【協防幹員】造成傷害提升至140%","_h":"hjni4c"},"bondeffect_indom":{"descRaw":"<@ba.vup>地面幹員被擊倒時,有<@ba.vup>{0:0%}<@ba.acrem>(受層數影響)機率立刻重新部署\n<在場<@ba.vup>3名不同【不屈】幹員><@ba.vup>地面幹員被擊倒時使場上所有幹員技力<@ba.vup>+5","desc":"地面幹員被擊倒時,有{0:0%}(受層數影響)機率立刻重新部署\n<在場3名不同【不屈】幹員>地面幹員被擊倒時使場上所有幹員技力+5","_h":"3891"},"bondeffect_invest":{"descRaw":"幹員的“獲得時”類特質每次觸發2次\n<達到<@ba.vup>100層>“獲得時”類特質每次觸發3次\n整備區的【投資人】幹員也可用於啟動盟約","name":"投資人","desc":"幹員的“獲得時”類特質每次觸發2次\n<達到100層>“獲得時”類特質每次觸發3次\n整備區的【投資人】幹員也可用於啟動盟約","_h":"kv6afa"},"bondeffect_kazimierz":{"descRaw":"每次有幹員部署時【卡西米爾】幹員攻擊力+20%(最多<@ba.vup>+{0:0%})<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【卡西米爾】幹員>【卡西米爾】幹員阻擋敵人時每2秒對周圍敵人造成<@ba.vup>120%攻擊力真實傷害和<@ba.vup>0.1秒暈眩,未阻擋敵人時攻擊附帶<@ba.vup>30%攻擊力的真實傷害","name":"卡西米爾","desc":"每次有幹員部署時【卡西米爾】幹員攻擊力+20%(最多+{0:0%})(受層數影響)\n<在場6名不同【卡西米爾】幹員>【卡西米爾】幹員阻擋敵人時每2秒對周圍敵人造成120%攻擊力真實傷害和0.1秒暈眩,未阻擋敵人時攻擊附帶30%攻擊力的真實傷害","_h":"cvkecs"},"bondeffect_kjerag":{"descRaw":"【謝拉格】幹員傷害提升至<@ba.vup>125%,對寒冷和凍結敵人額外提升至<@ba.vup>{0:0%}<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【謝拉格】幹員>戰場上每25秒吹過一陣寒風使敵人寒冷<@ba.vup>{1:0}秒<@ba.acrem>(受層數影響)","name":"謝拉格","desc":"【謝拉格】幹員傷害提升至125%,對寒冷和凍結敵人額外提升至{0:0%}(受層數影響)\n<在場6名不同【謝拉格】幹員>戰場上每25秒吹過一陣寒風使敵人寒冷{1:0}秒(受層數影響)","_h":"4bh4e9"},"bondeffect_laterano":{"descRaw":"【拉特蘭】幹員開啟技能時獲得的彈藥量<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【拉特蘭】幹員>任意【拉特蘭】幹員每消耗1發彈藥,全體【拉特蘭】幹員攻擊力+4%,最多<@ba.vup>+200%","name":"拉特蘭","desc":"【拉特蘭】幹員開啟技能時獲得的彈藥量+{0:0%}(受層數影響)\n<在場6名不同【拉特蘭】幹員>任意【拉特蘭】幹員每消耗1發彈藥,全體【拉特蘭】幹員攻擊力+4%,最多+200%","_h":"liadir"},"bondeffect_mani":{"descRaw":"啟動時可以使場上核心盟約的<@ba.vup>觸發人數+1,【調和】幹員<@ba.vup>享受已啟動的核心盟約的效果","name":"調和","desc":"啟動時可以使場上核心盟約的觸發人數+1,【調和】幹員享受已啟動的核心盟約的效果","_h":"3z96y3"},"bondeffect_mira":{"descRaw":"更新調度中心時,有<@ba.vup>{0:0%}<@ba.acrem>(受層數影響)機率使下次更新不消耗資金\n<每疊加<@ba.vup>100層>獲得<@ba.vup>20資金\n整備區的【奇蹟】幹員也可用於啟動盟約","name":"奇蹟","desc":"更新調度中心時,有{0:0%}(受層數影響)機率使下次更新不消耗資金\n<每疊加100層>獲得20資金\n整備區的【奇蹟】幹員也可用於啟動盟約","_h":"td3x0k"},"bondeffect_preci":{"descRaw":"【精準】幹員攻擊力<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n<在場<@ba.vup>3名不同【精準】幹員>生效範圍變為所有【精準】幹員和遠程幹員,且攻擊無視<@ba.vup>30%防禦力和法術抗性","name":"精準","desc":"【精準】幹員攻擊力+{0:0%}(受層數影響)\n<在場3名不同【精準】幹員>生效範圍變為所有【精準】幹員和遠程幹員,且攻擊無視30%防禦力和法術抗性","_h":"n5dx7q"},"bondeffect_raid":{"descRaw":"【突襲】幹員10秒內未進行攻擊或技能就緒時,若範圍內沒有敵人,則保留技力立即再部署至一名地面敵人周圍,期間攻擊力和生命值<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n <達到<@ba.vup>50層>所有幹員攻擊速度<@ba.vup>+50","name":"突襲","desc":"【突襲】幹員10秒內未進行攻擊或技能就緒時,若範圍內沒有敵人,則保留技力立即再部署至一名地面敵人周圍,期間攻擊力和生命值+{0:0%}(受層數影響)\n <達到50層>所有幹員攻擊速度+50","_h":"ypdfou"},"bondeffect_sargon":{"descRaw":"【薩爾貢】幹員開啟技能時,所有【薩爾貢】幹員攻擊速度+12(最多<@ba.vup>+300),持續<@ba.vup>{0:0}秒<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【薩爾貢】幹員>開啟技能還會使所有【薩爾貢】幹員攻擊力+12%(最多<@ba.vup>+300%)\n<@ba.acrem>選擇策略【娜仁圖亞】時,<在場6名不同【薩爾貢】幹員>的效果會有所改變","name":"薩爾貢","desc":"【薩爾貢】幹員開啟技能時,所有【薩爾貢】幹員攻擊速度+12(最多+300),持續{0:0}秒(受層數影響)\n<在場6名不同【薩爾貢】幹員>開啟技能還會使所有【薩爾貢】幹員攻擊力+12%(最多+300%)\n選擇策略【娜仁圖亞】時,<在場6名不同【薩爾貢】幹員>的效果會有所改變","_h":"vpigon"},"bondeffect_siracusa":{"descRaw":"【敘拉古】幹員部署後攻擊速度<@ba.vup>+{0:0},持續<@ba.vup>{1:0}秒<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【敘拉古】幹員>【敘拉古】幹員部署後還會進入等時長的隱匿狀態,【敘拉古】幹員在隱匿狀態和脫離隱匿10秒內對敵人攻擊時有3%機率造成<@ba.vup>{2:0}<@ba.acrem>(受層數影響)點真實傷害並<@ba.vup>恐懼目標3秒","name":"敘拉古","desc":"【敘拉古】幹員部署後攻擊速度+{0:0},持續{1:0}秒(受層數影響)\n<在場6名不同【敘拉古】幹員>【敘拉古】幹員部署後還會進入等時長的隱匿狀態,【敘拉古】幹員在隱匿狀態和脫離隱匿10秒內對敵人攻擊時有3%機率造成{2:0}(受層數影響)點真實傷害並恐懼目標3秒","_h":"h995em"},"bondeffect_skillful":{"descRaw":"【靈巧】幹員及周圍4格的幹員攻擊速度<@ba.vup>+{0:0}<@ba.acrem>(受層數影響)\n <達到<@ba.vup>40層>生效範圍變為【靈巧】幹員周圍8格","name":"靈巧","desc":"【靈巧】幹員及周圍4格的幹員攻擊速度+{0:0}(受層數影響)\n <達到40層>生效範圍變為【靈巧】幹員周圍8格","_h":"n7lxa7"},"bondeffect_solo":{"descRaw":"<在場<@ba.vup>1名【獨行】幹員>【獨行】幹員攻擊力和生命值<@ba.vup>+60%,初始技力<@ba.vup>+15<@ba.acrem>(在場2名及以上【獨行】幹員時失效)","name":"獨行","desc":"<在場1名【獨行】幹員>【獨行】幹員攻擊力和生命值+60%,初始技力+15(在場2名及以上【獨行】幹員時失效)","_h":"0mytjp"},"bondeffect_stead":{"descRaw":"所有幹員生命值<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n<在場<@ba.vup>3名不同【堅守】幹員>場上非【堅守】幹員受到傷害時,所受傷害的<@ba.vup>40%由【堅守】幹員平均承擔;【堅守】幹員受到傷害時,傷害來源受到<@ba.vup>{1:0}點法術傷害<@ba.acrem>(受層數影響,每0.2秒最多觸發1次)和持續5秒的<@ba.vup>40%的脆弱效果","name":"堅守","desc":"所有幹員生命值+{0:0%}(受層數影響)\n<在場3名不同【堅守】幹員>場上非【堅守】幹員受到傷害時,所受傷害的40%由【堅守】幹員平均承擔;【堅守】幹員受到傷害時,傷害來源受到{1:0}點法術傷害(受層數影響,每0.2秒最多觸發1次)和持續5秒的40%的脆弱效果","_h":"2n4fv2"},"bondeffect_sunt":{"descRaw":"<在場<@ba.vup>2名精銳狀態的幹員>精銳狀態的幹員攻擊力<@ba.vup>+30%\n<在場<@ba.vup>5名精銳狀態的幹員>精銳狀態的幹員技力消耗<@ba.vup>-30%\n<@ba.acrem>(所有幹員的精銳狀態均可啟動本盟約)","name":"絕技","desc":"<在場2名精銳狀態的幹員>精銳狀態的幹員攻擊力+30%\n<在場5名精銳狀態的幹員>精銳狀態的幹員技力消耗-30%\n(所有幹員的精銳狀態均可啟動本盟約)","_h":"meiwx0"},"bondeffect_swift":{"descRaw":"【迅捷】幹員技能結束時有<@ba.vup>{0:0%}機率<@ba.acrem>(受層數影響)立刻回復<@ba.vup>12點技力\n<達到<@ba.vup>40層>所有幹員技能結束時有等機率額外回復<@ba.vup>15點技力","desc":"【迅捷】幹員技能結束時有{0:0%}機率(受層數影響)立刻回復12點技力\n<達到40層>所有幹員技能結束時有等機率額外回復15點技力","_h":"ub2h"},"bondeffect_victoria":{"descRaw":"<@ba.vup>攜帶裝備的【維多利亞】幹員傷害提升至<@ba.vup>{0:0%}<@ba.acrem>(受層數影響)\n<每疊加<@ba.vup>25層>獲得一件帶有隨機特殊效果的維式重鎚\n<在場<@ba.vup>6名不同【維多利亞】幹員>【維多利亞】幹員每攜帶1件裝備攻擊力+<@ba.vup>50%,攜帶進階裝備改為<@ba.vup>+80%","name":"維多利亞","desc":"攜帶裝備的【維多利亞】幹員傷害提升至{0:0%}(受層數影響)\n<每疊加25層>獲得一件帶有隨機特殊效果的維式重鎚\n<在場6名不同【維多利亞】幹員>【維多利亞】幹員每攜帶1件裝備攻擊力+50%,攜帶進階裝備改為+80%","_h":"94usri"},"bondeffect_visi":{"descRaw":"<每疊加<@ba.vup>10層>獲得一次<@ba.vup>2資金\n<首次到達<@ba.vup>80層>所有【遠見】幹員購買價格永久-1資金\n<首次到達<@ba.vup>150層>上述效果改為所有幹員購買價格永久-1資金\n整備區的【遠見】幹員也可用於啟動盟約","name":"遠見","desc":"<每疊加10層>獲得一次2資金\n<首次到達80層>所有【遠見】幹員購買價格永久-1資金\n<首次到達150層>上述效果改為所有幹員購買價格永久-1資金\n整備區的【遠見】幹員也可用於啟動盟約","_h":"ozzi4x"},"bondeffect_yan":{"descRaw":"【炎】幹員攻擊力<@ba.vup>+{0:0%}<@ba.acrem>(受層數影響)\n<在場<@ba.vup>6名不同【炎】幹員>戰鬥開始時收集【炎】幹員部分屬性召喚“炎佑”(其攻擊力和生命值為【炎】幹員攻擊力和生命值總和的30%);“炎佑”同時攻擊3個目標,攻擊附帶20%<@ba.vup>攻擊力的<@ba.vup>灼燃損傷,周圍敵人受到20%的<@ba.vup>元素脆弱,週期性使用“祛惡之焰”\n<在場<@ba.vup>9名不同【炎】幹員>改為召喚2隻“炎佑”;“炎佑”攻擊力提升至1.5倍,受到的傷害-90%","desc":"【炎】幹員攻擊力+{0:0%}(受層數影響)\n<在場6名不同【炎】幹員>戰鬥開始時收集【炎】幹員部分屬性召喚“炎佑”(其攻擊力和生命值為【炎】幹員攻擊力和生命值總和的30%);“炎佑”同時攻擊3個目標,攻擊附帶20%攻擊力的灼燃損傷,周圍敵人受到20%的元素脆弱,週期性使用“祛惡之焰”\n<在場9名不同【炎】幹員>改為召喚2隻“炎佑”;“炎佑”攻擊力提升至1.5倍,受到的傷害-90%","_h":"15zb"},"eff_acarm040":{"descRaw":"每開啟一次技能,獲得<@ba.vup>5%的攻擊力加成(最多疊加10次)","name":"炎國短刀","desc":"每開啟一次技能,獲得5%的攻擊力加成(最多疊加10次)","_h":"u6apxj"},"eff_acarm041":{"descRaw":"攻擊力<@ba.vup>+15%","name":"維式重鎚","desc":"攻擊力+15%","_h":"jx8t86"},"eff_acarm042":{"descRaw":"攻擊力<@ba.vup>+30%;造成法術傷害附帶相當於<@ba.vup>10%傷害的<$ba.dt.burning2>灼燃損傷","name":"灼燃維式重鎚","desc":"攻擊力+30%;造成法術傷害附帶相當於10%傷害的灼燃損傷","_h":"6ulcs7"},"eff_acarm043":{"descRaw":"攻擊力<@ba.vup>+25%;首次受到致命傷害時生命值不低於<@ba.vup>1,持續8秒","name":"堅固維式重鎚","desc":"攻擊力+25%;首次受到致命傷害時生命值不低於1,持續8秒","_h":"ra250c"},"eff_acarm044":{"descRaw":"攻擊力<@ba.vup>+25%;攻擊速度<@ba.vup>+30","name":"加速維式重鎚","desc":"攻擊力+25%;攻擊速度+30","_h":"l17ch3"},"eff_acarm045":{"descRaw":"攻擊力<@ba.vup>+20%;若攜帶者是地面幹員則攻擊時有10%機率使目標<$ba.tremble>戰慄2秒","name":"戰慄維式重鎚","desc":"攻擊力+20%;若攜帶者是地面幹員則攻擊時有10%機率使目標戰慄2秒","_h":"kya0bc"},"eff_acarm046":{"descRaw":"攻擊力<@ba.vup>+40%,攻擊速度<@ba.vdown>-10","name":"阿戈爾重刃","desc":"攻擊力+40%,攻擊速度-10","_h":"pcyyc3"},"eff_acarm047":{"descRaw":"防禦力<@ba.vup>+20%","name":"堅守盾牌","desc":"防禦力+20%","_h":"78n1x3"},"eff_acarm048":{"descRaw":"法術抗性<@ba.vup>+20,攻擊使目標失去特殊能力<@ba.vup>5秒","name":"奧術法陣","desc":"法術抗性+20,攻擊使目標失去特殊能力5秒","_h":"c8mvte"},"eff_acarm049":{"descRaw":"生命值<@ba.vup>+25%;部署時若身前一格沒有其他幹員,生命值額外<@ba.vup>+15%","name":"歌利亞頭盔","desc":"生命值+25%;部署時若身前一格沒有其他幹員,生命值額外+15%","_h":"2fjg0f"},"eff_acarm050":{"descRaw":"技力自然回復速度<@ba.vup>+0.15/秒","name":"薩爾貢濃茶","desc":"技力自然回復速度+0.15/秒","_h":"bpz9h4"},"eff_acarm051":{"descRaw":"部署時,獲得<@ba.vup>3點技力;每有一個同盟約的其他幹員,額外獲得<@ba.vup>3點技力","name":"迅捷作戰糧","desc":"部署時,獲得3點技力;每有一個同盟約的其他幹員,額外獲得3點技力","_h":"0gutys"},"eff_acarm052":{"descRaw":"每次攻擊或治療後,本場戰鬥中攻擊速度<@ba.vup>+1,最高60層","desc":"每次攻擊或治療後,本場戰鬥中攻擊速度+1,最高60層","_h":"ybds"},"eff_acarm053":{"descRaw":"攻擊無視目標<@ba.vup>25%法術抗性","name":"鐳射發射器","desc":"攻擊無視目標25%法術抗性","_h":"1fzx0o"},"eff_acarm054":{"descRaw":"更容易受到攻擊,生命值<@ba.vup>+40%","name":"蜂鳴器","desc":"更容易受到攻擊,生命值+40%","_h":"nty6hq"},"eff_acarm055":{"descRaw":"首次受到傷害後獲得<$ba.invisible>隱匿,持續15秒","name":"偽裝服","desc":"首次受到傷害後獲得隱匿,持續15秒","_h":"ikzzt1"},"eff_acarm056":{"descRaw":"再部署時間<@ba.vup>-30%,生命值<@ba.vdown>-30%","name":"不屈彈射器","desc":"再部署時間-30%,生命值-30%","_h":"q9ofa4"},"eff_acarm057":{"descRaw":"子彈類技能剩餘一發子彈時有50%機率恢復40%的子彈(每次部署最多觸發3次)","name":"拉特蘭橋夾","desc":"子彈類技能剩餘一發子彈時有50%機率恢復40%的子彈(每次部署最多觸發3次)","_h":"hd6zhd"},"eff_acarm058":{"descRaw":"攻擊時有3%機率使目標獲得一層<$ba.palsy>麻痺","name":"催淚瓦斯","desc":"攻擊時有3%機率使目標獲得一層麻痺","_h":"g45s79"},"eff_acarm059":{"descRaw":"生命值大於70%時,免疫<$ba.stun>暈眩、<$ba.frozen>凍結等特殊狀態","name":"濃縮嗅鹽","desc":"生命值大於70%時,免疫暈眩、凍結等特殊狀態","_h":"j6dwf2"},"eff_acarm060":{"descRaw":"阻擋敵人時,受到來自非自身阻擋單位的傷害降低<@ba.vup>40%","desc":"阻擋敵人時,受到來自非自身阻擋單位的傷害降低40%","_h":"68v1"},"eff_acarm061":{"descRaw":"治療時有10%機率使目標獲得1層<$ba.shield>護盾(最多1層)","name":"護盾無人機","desc":"治療時有10%機率使目標獲得1層護盾(最多1層)","_h":"0xolay"},"eff_acarm062":{"descRaw":"攻擊時有12%機率對目標施加1.5秒的<$ba.cold>寒冷","name":"謝拉格不融冰","desc":"攻擊時有12%機率對目標施加1.5秒的寒冷","_h":"y1deqn"},"eff_acarm063":{"descRaw":"攻擊距離自身3格以上的目標時,傷害提高<@ba.vup>30%","name":"精準狙擊鏡","desc":"攻擊距離自身3格以上的目標時,傷害提高30%","_h":"39tfia"},"eff_acarm064":{"descRaw":"每次部署後的10秒內,攻擊時使目標<$ba.stun>暈眩2秒","name":"突襲手榴彈","desc":"每次部署後的10秒內,攻擊時使目標暈眩2秒","_h":"azrhgj"},"eff_acarm065":{"descRaw":"每攻擊1個目標,回復自身<@ba.vup>2%最大生命值","desc":"每攻擊1個目標,回復自身2%最大生命值","_h":"dd2i"},"eff_acarm066":{"descRaw":"裝備時銷毀,並獲得<@ba.vup>1資金","name":"盟約之幣","desc":"裝備時銷毀,並獲得1資金","_h":"1by0c6"},"eff_acarm067":{"descRaw":"攻擊力<@ba.vup>+30%,自身造成物理和法術傷害時,傷害類型轉化為<$ba.weaknessatk>弱點傷害","name":"雙模機械臂","desc":"攻擊力+30%,自身造成物理和法術傷害時,傷害類型轉化為弱點傷害","_h":"kupuxg"},"eff_acarm068":{"descRaw":"戰鬥階段被擊倒時立刻復活(一場戰鬥僅<@ba.vup>1次)","name":"M3繭甲","desc":"戰鬥階段被擊倒時立刻復活(一場戰鬥僅1次)","_h":"5xo08c"},"eff_acarm069":{"descRaw":"裝備時銷毀,若已擁有至少2名該初始幹員,則再獲得1名該初始幹員;否則隨機獲得1名同盟約初始幹員","name":"擬態物質","desc":"裝備時銷毀,若已擁有至少2名該初始幹員,則再獲得1名該初始幹員;否則隨機獲得1名同盟約初始幹員","_h":"uckcuc"},"eff_acarm070":{"descRaw":"裝備時銷毀,最大可部署人數變為9","name":"人事部文件","desc":"裝備時銷毀,最大可部署人數變為9","_h":"spncsp"},"eff_acarm071":{"descRaw":"任意幹員可裝備,下個回合開始時銷毀,並使該幹員晉升為精銳幹員","desc":"任意幹員可裝備,下個回合開始時銷毀,並使該幹員晉升為精銳幹員","_h":"fjfj"},"eff_acarm072":{"descRaw":"戰鬥結束後,裝備者替換為高一階的隨機幹員","name":"突變細胞","desc":"戰鬥結束後,裝備者替換為高一階的隨機幹員","_h":"yx1cyx"},"eff_acarm073":{"descRaw":"攜帶者獲得額外盟約(由另一件攜帶裝備而定)\n<@ba.acrem>詳細對應關係可在模擬中查看本裝備天賦欄","name":"變形同構體","desc":"攜帶者獲得額外盟約(由另一件攜帶裝備而定)\n詳細對應關係可在模擬中查看本裝備天賦欄","_h":"1apo0g"},"eff_acarm074":{"descRaw":"每出售8名幹員,額外獲得一個與此裝備攜帶者的同盟約初始幹員(不高於目前調度中心等級)","name":"商業包裝方案","desc":"每出售8名幹員,額外獲得一個與此裝備攜帶者的同盟約初始幹員(不高於目前調度中心等級)","_h":"6juq6j"},"eff_acarm075":{"descRaw":"裝備時銷毀,立即特殊更新一次調度中心,出現三名與該幹員有相同盟約的幹員,免費獲得其中一名!(不高於目前調度中心等級)","name":"傳呼模組","desc":"裝備時銷毀,立即特殊更新一次調度中心,出現三名與該幹員有相同盟約的幹員,免費獲得其中一名!(不高於目前調度中心等級)","_h":"2sbu2s"},"eff_acarm076":{"descRaw":"攻擊力<@ba.vup>+40%;若攜帶者為【拉特蘭】盟約幹員,該幹員每次攻擊時,有35%機率額外對攻擊範圍內一名敵人發射子彈造成<@ba.vup>150%攻擊力的物理傷害\n<@ba.acrem>若該【拉特蘭】盟約幹員同時裝備“拉特蘭橋夾”,子彈傷害改為<@ba.vup>300%攻擊力","name":"銃騎之威","desc":"攻擊力+40%;若攜帶者為【拉特蘭】盟約幹員,該幹員每次攻擊時,有35%機率額外對攻擊範圍內一名敵人發射子彈造成150%攻擊力的物理傷害\n若該【拉特蘭】盟約幹員同時裝備“拉特蘭橋夾”,子彈傷害改為300%攻擊力","_h":"oenpnn"},"eff_acarm077":{"descRaw":"生命值<@ba.vup>+45%;若攜帶者為【炎】盟約幹員,本回合每獲得過1名幹員戰鬥開始後攻擊速度<@ba.vup>+25(最多3層)\n<@ba.acrem>若該【炎】盟約幹員同時裝備“炎國短刀”,每次獲得幹員時獲得<@ba.vup>2資金(每回合最多3次)","name":"天師古鼎","desc":"生命值+45%;若攜帶者為【炎】盟約幹員,本回合每獲得過1名幹員戰鬥開始後攻擊速度+25(最多3層)\n若該【炎】盟約幹員同時裝備“炎國短刀”,每次獲得幹員時獲得2資金(每回合最多3次)","_h":"yr3e5i"},"eff_acarm078":{"descRaw":"獲得<@ba.vup>180點<$ba.dmgresistance>傷害減免;若攜帶者為【阿戈爾】盟約幹員,自身受到傷害時對傷害來源造成自身攻擊力<@ba.vup>50%的法術傷害(每0.5秒最多觸發一次)\n<@ba.acrem>若該【阿戈爾】盟約幹員同時裝備“阿戈爾重刃”,則自身受到傷害時額外造成一次<@ba.vup>50%攻擊力的法術傷害(每0.5秒最多觸發一次)","name":"海溝實驗體","desc":"獲得180點傷害減免;若攜帶者為【阿戈爾】盟約幹員,自身受到傷害時對傷害來源造成自身攻擊力50%的法術傷害(每0.5秒最多觸發一次)\n若該【阿戈爾】盟約幹員同時裝備“阿戈爾重刃”,則自身受到傷害時額外造成一次50%攻擊力的法術傷害(每0.5秒最多觸發一次)","_h":"y88uzm"},"eff_acarm079":{"descRaw":"攻擊速度<@ba.vup>+35;若攜帶者為【維多利亞】盟約幹員,該幹員獲得目前場上所有維式重鎚特殊效果\n<@ba.acrem>若該【維多利亞】盟約幹員同時裝備“維式重鎚”系列裝備,該“維式重鎚”裝備特殊效果獲得強化(效果變為2倍)","desc":"攻擊速度+35;若攜帶者為【維多利亞】盟約幹員,該幹員獲得目前場上所有維式重鎚特殊效果\n若該【維多利亞】盟約幹員同時裝備“維式重鎚”系列裝備,該“維式重鎚”裝備特殊效果獲得強化(效果變為2倍)","_h":"am8v"},"eff_acarm102":{"descRaw":"法術抗性<@ba.vup>+30;若攜帶者為【謝拉格】盟約幹員,該幹員攻擊範圍內被<$ba.cold>寒冷或<$ba.frozen>凍結的敵人每秒受到一次自身攻擊力<@ba.vup>30%的法術傷害\n<@ba.acrem>若該【謝拉格】盟約幹員同時裝備“謝拉格不融冰”,則使自身攻擊範圍內<$ba.cold>寒冷或<$ba.frozen>凍結的敵人每秒受到的法術傷害提升至<@ba.vup>100%攻擊力","name":"耶拉岡德之淚","desc":"法術抗性+30;若攜帶者為【謝拉格】盟約幹員,該幹員攻擊範圍內被寒冷或凍結的敵人每秒受到一次自身攻擊力30%的法術傷害\n若該【謝拉格】盟約幹員同時裝備“謝拉格不融冰”,則使自身攻擊範圍內寒冷或凍結的敵人每秒受到的法術傷害提升至100%攻擊力","_h":"ha0o4h"},"eff_acarm103":{"descRaw":"初始技力<@ba.vup>+30;若攜帶者為【薩爾貢】盟約幹員,該幹員首次技能結束時立刻回復<@ba.vup>30點技力\n<@ba.acrem>若該【薩爾貢】盟約幹員同時裝備“薩爾貢濃茶”,每次開啟技能時為全部【薩爾貢】幹員回復<@ba.vup>3點技力","name":"黃沙羅盤","desc":"初始技力+30;若攜帶者為【薩爾貢】盟約幹員,該幹員首次技能結束時立刻回復30點技力\n若該【薩爾貢】盟約幹員同時裝備“薩爾貢濃茶”,每次開啟技能時為全部【薩爾貢】幹員回復3點技力","_h":"fog91n"},"eff_acarm109":{"descRaw":"裝備時,目標幹員和本裝備銷毀並進行一次特殊更新,出現兩名與攜帶者同等階的幹員,免費獲得其中一名\n<@ba.rem>若在同盟模擬中且存在其他隊友,下個休整期向相應盟約人數最多的隊友發送1個原幹員\n<@ba.acrem>相應盟約人數相同則隨機發送\n<@ba.acrem>無法裝備給自編幹員","name":"信標","desc":"裝備時,目標幹員和本裝備銷毀並進行一次特殊更新,出現兩名與攜帶者同等階的幹員,免費獲得其中一名\n若在同盟模擬中且存在其他隊友,下個休整期向相應盟約人數最多的隊友發送1個原幹員\n相應盟約人數相同則隨機發送\n無法裝備給自編幹員","_h":"twmp3o"},"eff_acarm113":{"descRaw":"裝備時銷毀,之後每回合開始時額外獲得<@ba.vup>1資金","name":"精打細算玩偶","desc":"裝備時銷毀,之後每回合開始時額外獲得1資金","_h":"nf1ifm"},"eff_acarm114":{"descRaw":"裝備時銷毀,隨機獲得<@ba.vup>1名與該幹員有相同盟約的幹員","name":"簡易通訊機","desc":"裝備時銷毀,隨機獲得1名與該幹員有相同盟約的幹員","_h":"qbq7xk"},"eff_acarm115":{"descRaw":"裝備時銷毀,隨機獲得目前調度中心內的<@ba.vup>1名幹員(調度中心中對應幹員消失)","name":"緊急調度券","desc":"裝備時銷毀,隨機獲得目前調度中心內的1名幹員(調度中心中對應幹員消失)","_h":"u20w7l"},"eff_acarm116":{"descRaw":"裝備時銷毀,下回合額外獲得<@ba.vup>2資金","name":"見錢眼開玩偶","desc":"裝備時銷毀,下回合額外獲得2資金","_h":"7i6g7t"},"eff_acarm117":{"descRaw":"攻擊力<@ba.vup>+40%,若與“天馬之盔”一起裝備,造成傷害時額外造成<@ba.vup>30%的真實傷害","name":"天馬之槍","desc":"攻擊力+40%,若與“天馬之盔”一起裝備,造成傷害時額外造成30%的真實傷害","_h":"yn5lwz"},"eff_acarm118":{"descRaw":"生命值<@ba.vup>+50%,若與“天馬之槍”一起裝備,每秒回復<@ba.vup>8%最大生命值。","name":"天馬之盔","desc":"生命值+50%,若與“天馬之槍”一起裝備,每秒回復8%最大生命值。","_h":"pjbbzz"},"eff_acarm119":{"descRaw":"部署後<@ba.vup>15秒內造成的傷害提升至<@ba.vup>135%,隨後逐漸衰減","name":"卡西米爾競技旗","desc":"部署後15秒內造成的傷害提升至135%,隨後逐漸衰減","_h":"cdedl1"},"eff_acarm120":{"descRaw":"再部署時間<@ba.vup>-40%;若攜帶者為【卡西米爾】盟約幹員,開啟技能後20秒內,使攻擊範圍內敵人攻擊速度<@ba.vup>-35%,移動速度<@ba.vup>-35%\n<@ba.acrem>若該【卡西米爾】盟約幹員同時裝備“卡西米爾競技旗”,該卡西米爾幹員技能持續期間,攻擊力<@ba.vup>+100%,且受到致命傷害時不撤退,技能結束後退場","name":"騎士戒律","desc":"再部署時間-40%;若攜帶者為【卡西米爾】盟約幹員,開啟技能後20秒內,使攻擊範圍內敵人攻擊速度-35%,移動速度-35%\n若該【卡西米爾】盟約幹員同時裝備“卡西米爾競技旗”,該卡西米爾幹員技能持續期間,攻擊力+100%,且受到致命傷害時不撤退,技能結束後退場","_h":"xxwql3"},"eff_acarm121":{"descRaw":"攻擊速度<@ba.vup>+15,攜帶者部署方向左右兩側的我方幹員攻擊速度<@ba.vup>+10","name":"敘拉古正裝","desc":"攻擊速度+15,攜帶者部署方向左右兩側的我方幹員攻擊速度+10","_h":"v7kxi5"},"eff_acarm122":{"descRaw":"技力自然回復速度<@ba.vup>+0.2/秒;若攜帶者為【敘拉古】盟約幹員,該幹員處於隱匿狀態時,攻擊力逐漸提升至<@ba.vup>200%,持續至隱匿結束後首次造成傷害或幹員離場\n<@ba.acrem>若該【敘拉古】盟約幹員同時裝備“敘拉古正裝”,該敘拉古幹員失去隱匿後首次造成傷害時額外造成<@ba.vup>800%攻擊力的真實傷害","desc":"技力自然回復速度+0.2/秒;若攜帶者為【敘拉古】盟約幹員,該幹員處於隱匿狀態時,攻擊力逐漸提升至200%,持續至隱匿結束後首次造成傷害或幹員離場\n若該【敘拉古】盟約幹員同時裝備“敘拉古正裝”,該敘拉古幹員失去隱匿後首次造成傷害時額外造成800%攻擊力的真實傷害","_h":"o0lz"},"eff_acarm123":{"descRaw":"裝備時銷毀,並隨機獲得<@ba.vup>1~6資金","name":"騎士儲蓄罐","desc":"裝備時銷毀,並隨機獲得1~6資金","_h":"zccblt"},"eff_acarm124":{"descRaw":"裝備時銷毀,並使攜帶者所屬盟約層數<@ba.vup>+3(無需啟動盟約)","name":"隨身身分牌","desc":"裝備時銷毀,並使攜帶者所屬盟約層數+3(無需啟動盟約)","_h":"r3hprs"},"eff_acarm125":{"descRaw":"攜帶者每秒流失<@ba.vdown>60點生命值,攻擊力<@ba.vup>+40%","name":"源石溶劑","desc":"攜帶者每秒流失60點生命值,攻擊力+40%","_h":"d6ukv7"},"eff_acchal":{"descRaw":"拖動至場上使用後,選擇一項懸賞任務進行挑戰","desc":"拖動至場上使用後,選擇一項懸賞任務進行挑戰","_h":"eeee"},"eff_accopy":{"descRaw":"拖動至場上使用後,獲得範圍內的幹員(包括精銳狀態和裝備!)","name":"畫卷","desc":"拖動至場上使用後,獲得範圍內的幹員(包括精銳狀態和裝備!)","_h":"zavbza"},"eff_acdisney":{"descRaw":"拖動至場上使用後,選擇一項特殊懸賞任務進行挑戰;主動銷毀時獲得1份資金,並將“神秘顧客”傳遞給下一名玩家","name":"“神秘顧客”","desc":"拖動至場上使用後,選擇一項特殊懸賞任務進行挑戰;主動銷毀時獲得1份資金,並將“神秘顧客”傳遞給下一名玩家","_h":"xenwxe"},"eff_acgarm040":{"descRaw":"每開啟一次技能,獲得<@ba.vup>8%的攻擊力加成(最多疊加10次)","name":"炎國短刀","desc":"每開啟一次技能,獲得8%的攻擊力加成(最多疊加10次)","_h":"pjapzg"},"eff_acgarm041":{"descRaw":"攻擊力<@ba.vup>+25%","name":"維式重鎚","desc":"攻擊力+25%","_h":"828t6j"},"eff_acgarm042":{"descRaw":"攻擊力<@ba.vup>+50%;造成法術傷害附帶相當於<@ba.vup>10%傷害的<$ba.dt.burning2>灼燃損傷","name":"灼燃維式重鎚","desc":"攻擊力+50%;造成法術傷害附帶相當於10%傷害的灼燃損傷","_h":"gglcjd"},"eff_acgarm043":{"descRaw":"攻擊力<@ba.vup>+45%;首次受到致命傷害時生命值不低於<@ba.vup>1,持續8秒","name":"堅固維式重鎚","desc":"攻擊力+45%;首次受到致命傷害時生命值不低於1,持續8秒","_h":"ug25rq"},"eff_acgarm044":{"descRaw":"攻擊力<@ba.vup>+45%;攻擊速度<@ba.vup>+30","name":"加速維式重鎚","desc":"攻擊力+45%;攻擊速度+30","_h":"7j7ce9"},"eff_acgarm045":{"descRaw":"攻擊力<@ba.vup>+35%;若攜帶者是地面幹員則攻擊時有10%機率使目標<$ba.tremble>戰慄2秒","name":"戰慄維式重鎚","desc":"攻擊力+35%;若攜帶者是地面幹員則攻擊時有10%機率使目標戰慄2秒","_h":"toa00q"},"eff_acgarm046":{"descRaw":"攻擊力<@ba.vup>+60%,攻擊速度<@ba.vdown>-10","name":"阿戈爾重刃","desc":"攻擊力+60%,攻擊速度-10","_h":"i2yyw9"},"eff_acgarm047":{"descRaw":"防禦力<@ba.vup>+35%","name":"堅守盾牌","desc":"防禦力+35%","_h":"3qn1od"},"eff_acgarm048":{"descRaw":"法術抗性<@ba.vup>+30,攻擊使目標失去特殊能力<@ba.vup>5秒","name":"奧術法陣","desc":"法術抗性+30,攻擊使目標失去特殊能力5秒","_h":"tjmvqz"},"eff_acgarm049":{"descRaw":"生命值<@ba.vup>+45%;部署時若身前一格沒有其他幹員,生命值額外<@ba.vup>+25%","name":"歌利亞頭盔","desc":"生命值+45%;部署時若身前一格沒有其他幹員,生命值額外+25%","_h":"1ujglc"},"eff_acgarm050":{"descRaw":"技力自然回復速度<@ba.vup>+0.25/秒","name":"薩爾貢濃茶","desc":"技力自然回復速度+0.25/秒","_h":"pgz93r"},"eff_acgarm051":{"descRaw":"部署時,獲得<@ba.vup>6點技力;每有一個同盟約的其他幹員,額外獲得<@ba.vup>6點技力","name":"迅捷作戰糧","desc":"部署時,獲得6點技力;每有一個同盟約的其他幹員,額外獲得6點技力","_h":"p0ut14"},"eff_acgarm052":{"descRaw":"每次攻擊或治療後,本場戰鬥中攻擊速度<@ba.vup>+2,最高60層","desc":"每次攻擊或治療後,本場戰鬥中攻擊速度+2,最高60層","_h":"64xt"},"eff_acgarm053":{"descRaw":"攻擊無視目標<@ba.vup>45%法術抗性","name":"鐳射發射器","desc":"攻擊無視目標45%法術抗性","_h":"ldzxry"},"eff_acgarm054":{"descRaw":"更容易受到攻擊,生命值<@ba.vup>+60%","name":"蜂鳴器","desc":"更容易受到攻擊,生命值+60%","_h":"hfy6d4"},"eff_acgarm055":{"descRaw":"首次受到傷害後獲得<$ba.invisible>隱匿,持續25秒","name":"偽裝服","desc":"首次受到傷害後獲得隱匿,持續25秒","_h":"fhzz5g"},"eff_acgarm056":{"descRaw":"再部署時間<@ba.vup>-50%,生命值<@ba.vdown>-30%","name":"不屈彈射器","desc":"再部署時間-50%,生命值-30%","_h":"vjof7y"},"eff_acgarm057":{"descRaw":"子彈類技能剩餘一發子彈時有60%機率恢復60%的子彈(每次部署最多觸發3次)","name":"拉特蘭橋夾","desc":"子彈類技能剩餘一發子彈時有60%機率恢復60%的子彈(每次部署最多觸發3次)","_h":"lu6zlu"},"eff_acgarm058":{"descRaw":"攻擊時有5%機率使目標獲得一層<$ba.palsy>麻痺","name":"催淚瓦斯","desc":"攻擊時有5%機率使目標獲得一層麻痺","_h":"n65sq3"},"eff_acgarm059":{"descRaw":"生命值大於40%時,免疫<$ba.stun>暈眩、<$ba.frozen>凍結等特殊狀態","name":"濃縮嗅鹽","desc":"生命值大於40%時,免疫暈眩、凍結等特殊狀態","_h":"77dw6f"},"eff_acgarm060":{"descRaw":"阻擋敵人時,受到來自非自身阻擋單位的傷害降低<@ba.vup>70%","desc":"阻擋敵人時,受到來自非自身阻擋單位的傷害降低70%","_h":"efx8"},"eff_acgarm061":{"descRaw":"治療時有15%機率使目標獲得1層<$ba.shield>護盾(最多1層)","name":"護盾無人機","desc":"治療時有15%機率使目標獲得1層護盾(最多1層)","_h":"6golr9"},"eff_acgarm062":{"descRaw":"攻擊時有20%機率對目標施加1.5秒的<$ba.cold>寒冷","name":"謝拉格不融冰","desc":"攻擊時有20%機率對目標施加1.5秒的寒冷","_h":"wwdehk"},"eff_acgarm063":{"descRaw":"攻擊距離自身3格以上的目標時,傷害提高<@ba.vup>50%","name":"精準狙擊鏡","desc":"攻擊距離自身3格以上的目標時,傷害提高50%","_h":"3ftfow"},"eff_acgarm064":{"descRaw":"每次部署後的15秒內,攻擊時使目標<$ba.stun>暈眩2秒","name":"突襲手榴彈","desc":"每次部署後的15秒內,攻擊時使目標暈眩2秒","_h":"ssrh4a"},"eff_acgarm065":{"descRaw":"每攻擊1個目標,回復自身<@ba.vup>4%最大生命值","desc":"每攻擊1個目標,回復自身4%最大生命值","_h":"l7n8"},"eff_acgarm066":{"descRaw":"裝備時銷毀,並獲得<@ba.vup>2資金","name":"盟約之幣","desc":"裝備時銷毀,並獲得2資金","_h":"d4y0h7"},"eff_acgarm067":{"descRaw":"攻擊力<@ba.vup>+50%,自身造成物理和法術傷害時,傷害類型轉化為<$ba.weaknessatk>弱點傷害","name":"雙模機械臂","desc":"攻擊力+50%,自身造成物理和法術傷害時,傷害類型轉化為弱點傷害","_h":"w4pupq"},"eff_acgarm068":{"descRaw":"戰鬥階段被擊倒時立刻復活(一場戰鬥僅<@ba.vup>2次)","name":"M3繭甲","desc":"戰鬥階段被擊倒時立刻復活(一場戰鬥僅2次)","_h":"8qo0t1"},"eff_acgarm069":{"descRaw":"裝備時銷毀,若已擁有至少2名該初始幹員,則再獲得1名該初始幹員;否則隨機獲得1名同盟約初始幹員","name":"擬態物質","desc":"裝備時銷毀,若已擁有至少2名該初始幹員,則再獲得1名該初始幹員;否則隨機獲得1名同盟約初始幹員","_h":"uckcuc"},"eff_acgarm070":{"descRaw":"裝備時銷毀,最大可部署人數變為9","name":"人事部文件","desc":"裝備時銷毀,最大可部署人數變為9","_h":"spncsp"},"eff_acgarm071":{"descRaw":"任意幹員可裝備,立即使該幹員晉升為精銳幹員","desc":"任意幹員可裝備,立即使該幹員晉升為精銳幹員","_h":"hihi"},"eff_acgarm072":{"descRaw":"戰鬥結束後,裝備者替換為高一階的隨機幹員","name":"突變細胞","desc":"戰鬥結束後,裝備者替換為高一階的隨機幹員","_h":"yx1cyx"},"eff_acgarm073":{"descRaw":"攜帶者獲得額外盟約(由另一件攜帶裝備而定)\n<@ba.acrem>詳細對應關係可在模擬中查看本裝備天賦欄","name":"變形同構體","desc":"攜帶者獲得額外盟約(由另一件攜帶裝備而定)\n詳細對應關係可在模擬中查看本裝備天賦欄","_h":"1apo0g"},"eff_acgarm074":{"descRaw":"每出售7名幹員,額外獲得一個與此裝備攜帶者的同盟約初始幹員(不高於目前調度中心等級)","name":"商業包裝方案","desc":"每出售7名幹員,額外獲得一個與此裝備攜帶者的同盟約初始幹員(不高於目前調度中心等級)","_h":"ceuqce"},"eff_acgarm075":{"descRaw":"裝備時銷毀,立即特殊更新一次調度中心,出現三名與該幹員有相同盟約的幹員,免費獲得其中一名!(不高於目前調度中心等級)","name":"傳呼模組","desc":"裝備時銷毀,立即特殊更新一次調度中心,出現三名與該幹員有相同盟約的幹員,免費獲得其中一名!(不高於目前調度中心等級)","_h":"2sbu2s"},"eff_acgarm076":{"descRaw":"攻擊力<@ba.vup>+60%;若攜帶者為【拉特蘭】盟約幹員,該幹員每次攻擊時,有35%機率額外對攻擊範圍內一名敵人發射子彈造成<@ba.vup>150%攻擊力的物理傷害\n<@ba.acrem>若該【拉特蘭】盟約幹員同時裝備“拉特蘭橋夾”,子彈傷害改為<@ba.vup>300%攻擊力","name":"銃騎之威","desc":"攻擊力+60%;若攜帶者為【拉特蘭】盟約幹員,該幹員每次攻擊時,有35%機率額外對攻擊範圍內一名敵人發射子彈造成150%攻擊力的物理傷害\n若該【拉特蘭】盟約幹員同時裝備“拉特蘭橋夾”,子彈傷害改為300%攻擊力","_h":"ucnpel"},"eff_acgarm077":{"descRaw":"生命值<@ba.vup>+70%;若攜帶者為【炎】盟約幹員,本回合每獲得過1名幹員戰鬥開始後攻擊速度<@ba.vup>+25(最多3層)\n<@ba.acrem>若該【炎】盟約幹員同時裝備“炎國短刀”,每次獲得幹員時獲得<@ba.vup>2資金(每回合最多3次)","name":"天師古鼎","desc":"生命值+70%;若攜帶者為【炎】盟約幹員,本回合每獲得過1名幹員戰鬥開始後攻擊速度+25(最多3層)\n若該【炎】盟約幹員同時裝備“炎國短刀”,每次獲得幹員時獲得2資金(每回合最多3次)","_h":"l33eo2"},"eff_acgarm078":{"descRaw":"獲得<@ba.vup>300點<$ba.dmgresistance>傷害減免;若攜帶者為【阿戈爾】盟約幹員,自身受到傷害時對傷害來源造成自身攻擊力<@ba.vup>50%的法術傷害(每0.5秒最多觸發一次)\n<@ba.acrem>若該【阿戈爾】盟約幹員同時裝備“阿戈爾重刃”,則自身受到傷害時額外造成一次<@ba.vup>50%的攻擊力的法術傷害(每0.5秒最多觸發一次)","name":"海溝實驗體","desc":"獲得300點傷害減免;若攜帶者為【阿戈爾】盟約幹員,自身受到傷害時對傷害來源造成自身攻擊力50%的法術傷害(每0.5秒最多觸發一次)\n若該【阿戈爾】盟約幹員同時裝備“阿戈爾重刃”,則自身受到傷害時額外造成一次50%的攻擊力的法術傷害(每0.5秒最多觸發一次)","_h":"ta8ug6"},"eff_acgarm079":{"descRaw":"攻擊速度<@ba.vup>+55;若攜帶者為【維多利亞】盟約幹員,該幹員獲得目前場上所有維式重鎚特殊效果\n<@ba.acrem>若該【維多利亞】盟約幹員同時裝備“維式重鎚”系列裝備,該“維式重鎚”裝備特殊效果獲得強化(效果變為2倍)","desc":"攻擊速度+55;若攜帶者為【維多利亞】盟約幹員,該幹員獲得目前場上所有維式重鎚特殊效果\n若該【維多利亞】盟約幹員同時裝備“維式重鎚”系列裝備,該“維式重鎚”裝備特殊效果獲得強化(效果變為2倍)","_h":"mkm1"},"eff_acgarm102":{"descRaw":"法術抗性<@ba.vup>+50;若攜帶者為【謝拉格】盟約幹員,該幹員攻擊範圍內被<$ba.cold>寒冷或<$ba.frozen>凍結的敵人每秒受到一次自身攻擊力<@ba.vup>30%的法術傷害\n<@ba.acrem>若該【謝拉格】盟約幹員同時裝備“謝拉格不融冰”,則使自身攻擊範圍內<$ba.cold>寒冷或<$ba.frozen>凍結的敵人每秒受到的法術傷害提升至<@ba.vup>100%攻擊力","name":"耶拉岡德之淚","desc":"法術抗性+50;若攜帶者為【謝拉格】盟約幹員,該幹員攻擊範圍內被寒冷或凍結的敵人每秒受到一次自身攻擊力30%的法術傷害\n若該【謝拉格】盟約幹員同時裝備“謝拉格不融冰”,則使自身攻擊範圍內寒冷或凍結的敵人每秒受到的法術傷害提升至100%攻擊力","_h":"040oq7"},"eff_acgarm103":{"descRaw":"初始技力<@ba.vup>+50;若攜帶者為【薩爾貢】盟約幹員,該幹員首次技能結束時立刻回復<@ba.vup>30點技力\n<@ba.acrem>若該【薩爾貢】盟約幹員同時裝備“薩爾貢濃茶”,每次開啟技能時為全部【薩爾貢】幹員回復<@ba.vup>3點技力","name":"黃沙羅盤","desc":"初始技力+50;若攜帶者為【薩爾貢】盟約幹員,該幹員首次技能結束時立刻回復30點技力\n若該【薩爾貢】盟約幹員同時裝備“薩爾貢濃茶”,每次開啟技能時為全部【薩爾貢】幹員回復3點技力","_h":"aug9kh"},"eff_acgarm109":{"descRaw":"裝備時,目標幹員和本裝備銷毀並進行一次特殊更新,出現兩名與攜帶者同等階的幹員,免費獲得其中一名\n<@ba.rem>若在同盟模擬中且存在其他隊友,下個休整期向相應盟約人數最多的隊友發送1個原幹員\n<@ba.acrem>相應盟約人數相同則隨機發送\n<@ba.acrem>無法裝備給自編幹員","name":"信標","desc":"裝備時,目標幹員和本裝備銷毀並進行一次特殊更新,出現兩名與攜帶者同等階的幹員,免費獲得其中一名\n若在同盟模擬中且存在其他隊友,下個休整期向相應盟約人數最多的隊友發送1個原幹員\n相應盟約人數相同則隨機發送\n無法裝備給自編幹員","_h":"twmp3o"},"eff_acgarm113":{"descRaw":"裝備時銷毀,之後每回合開始時額外獲得<@ba.vup>2資金","name":"精打細算玩偶","desc":"裝備時銷毀,之後每回合開始時額外獲得2資金","_h":"d01ief"},"eff_acgarm114":{"descRaw":"裝備時銷毀,隨機獲得<@ba.vup>2名與該幹員有相同盟約的幹員","name":"簡易通訊機","desc":"裝備時銷毀,隨機獲得2名與該幹員有相同盟約的幹員","_h":"wqq7pj"},"eff_acgarm115":{"descRaw":"裝備時銷毀,隨機獲得目前調度中心內的<@ba.vup>2名幹員(調度中心中對應幹員消失)","name":"緊急調度券","desc":"裝備時銷毀,隨機獲得目前調度中心內的2名幹員(調度中心中對應幹員消失)","_h":"ur0w8u"},"eff_acgarm116":{"descRaw":"裝備時銷毀,下回合額外獲得<@ba.vup>4資金","name":"見錢眼開玩偶","desc":"裝備時銷毀,下回合額外獲得4資金","_h":"ss6g5z"},"eff_acgarm117":{"descRaw":"攻擊力<@ba.vup>+60%,若與“天馬之盔”一起裝備,造成傷害時額外造成<@ba.vup>30%的真實傷害","name":"天馬之槍","desc":"攻擊力+60%,若與“天馬之盔”一起裝備,造成傷害時額外造成30%的真實傷害","_h":"595lm9"},"eff_acgarm118":{"descRaw":"生命值<@ba.vup>+75%,若與“天馬之槍”一起裝備,每秒回復<@ba.vup>8%最大生命值。","name":"天馬之盔","desc":"生命值+75%,若與“天馬之槍”一起裝備,每秒回復8%最大生命值。","_h":"aebbrk"},"eff_acgarm119":{"descRaw":"部署後<@ba.vup>15秒內造成的傷害提升至<@ba.vup>160%,隨後逐漸衰減","name":"卡西米爾競技旗","desc":"部署後15秒內造成的傷害提升至160%,隨後逐漸衰減","_h":"mjedwj"},"eff_acgarm120":{"descRaw":"再部署時間<@ba.vup>-60%;若攜帶者為【卡西米爾】盟約幹員,開啟技能後20秒內,使攻擊範圍內敵人攻擊速度<@ba.vup>-35%,移動速度<@ba.vup>-35%\n<@ba.acrem>若該【卡西米爾】盟約幹員同時裝備“卡西米爾競技旗”,該卡西米爾幹員技能持續期間,攻擊力<@ba.vup>+100%,且受到致命傷害時不撤退,技能結束後退場","name":"騎士戒律","desc":"再部署時間-60%;若攜帶者為【卡西米爾】盟約幹員,開啟技能後20秒內,使攻擊範圍內敵人攻擊速度-35%,移動速度-35%\n若該【卡西米爾】盟約幹員同時裝備“卡西米爾競技旗”,該卡西米爾幹員技能持續期間,攻擊力+100%,且受到致命傷害時不撤退,技能結束後退場","_h":"93wqkt"},"eff_acgarm121":{"descRaw":"攻擊速度<@ba.vup>+25,攜帶者部署方向左右兩側的我方幹員攻擊速度<@ba.vup>+15","name":"敘拉古正裝","desc":"攻擊速度+25,攜帶者部署方向左右兩側的我方幹員攻擊速度+15","_h":"1bkxrh"},"eff_acgarm122":{"descRaw":"技力自然回復速度<@ba.vup>+0.35/秒;若攜帶者為【敘拉古】盟約幹員,該幹員處於隱匿狀態時,攻擊力逐漸提升至<@ba.vup>200%,持續至隱匿結束後首次造成傷害或幹員離場\n<@ba.acrem>若該【敘拉古】盟約幹員同時裝備“敘拉古正裝”,該敘拉古幹員失去隱匿後首次造成傷害時額外造成<@ba.vup>800%攻擊力的真實傷害","desc":"技力自然回復速度+0.35/秒;若攜帶者為【敘拉古】盟約幹員,該幹員處於隱匿狀態時,攻擊力逐漸提升至200%,持續至隱匿結束後首次造成傷害或幹員離場\n若該【敘拉古】盟約幹員同時裝備“敘拉古正裝”,該敘拉古幹員失去隱匿後首次造成傷害時額外造成800%攻擊力的真實傷害","_h":"sgw3"},"eff_acgarm123":{"descRaw":"裝備時銷毀,並隨機獲得<@ba.vup>2~12資金","name":"騎士儲蓄罐","desc":"裝備時銷毀,並隨機獲得2~12資金","_h":"macbg7"},"eff_acgarm124":{"descRaw":"裝備時銷毀,並使攜帶者所屬盟約層數<@ba.vup>+6(無需啟動盟約)","name":"隨身身分牌","desc":"裝備時銷毀,並使攜帶者所屬盟約層數+6(無需啟動盟約)","_h":"rehpt7"},"eff_acgarm125":{"descRaw":"攜帶者每秒流失<@ba.vdown>60點生命值,攻擊力<@ba.vup>+60%","name":"源石溶劑","desc":"攜帶者每秒流失60點生命值,攻擊力+60%","_h":"jcukll"},"enemydebuff_select_1":{"descRaw":"全部敵人獲得減益效果:攻擊力-5%","desc":"全部敵人獲得減益效果:攻擊力-5%","_h":"zeze"},"enemydebuff_select_2":{"descRaw":"全部敵人獲得減益效果:防禦力-100","desc":"全部敵人獲得減益效果:防禦力-100","_h":"1u1u"},"enemydebuff_select_3":{"descRaw":"全部敵人獲得減益效果:法術抗性-3","desc":"全部敵人獲得減益效果:法術抗性-3","_h":"qoqo"},"enemydebuff_select_4":{"descRaw":"精英敵人獲得減益效果:攻擊力-6%","name":"責罰:乏力","desc":"精英敵人獲得減益效果:攻擊力-6%","_h":"gu80gu"},"enemydebuff_select_5":{"descRaw":"精英敵人獲得減益效果:防禦力-150","name":"責罰:脆弱","desc":"精英敵人獲得減益效果:防禦力-150","_h":"g2zng2"},"enemydebuff_select_6":{"descRaw":"精英敵人獲得減益效果:法術抗性-5","name":"責罰:致幻","desc":"精英敵人獲得減益效果:法術抗性-5","_h":"7laf7l"},"enemydebuff_select_7":{"descRaw":"領袖敵人獲得減益效果:攻擊力-7%","name":"裁決:乏力","desc":"領袖敵人獲得減益效果:攻擊力-7%","_h":"ek27ek"},"enemydebuff_select_8":{"descRaw":"領袖敵人獲得減益效果:防禦力-200","name":"裁決:脆弱","desc":"領袖敵人獲得減益效果:防禦力-200","_h":"mfk8mf"},"enemydebuff_select_9":{"descRaw":"領袖敵人獲得減益效果:法術抗性-7","name":"裁決:致幻","desc":"領袖敵人獲得減益效果:法術抗性-7","_h":"ukw8uk"},"enemyeffect_1":{"descRaw":"為自身<@ba.vup>下場作戰添加3個無人機護障·P,若各自行動階段就達成完美作戰,獲得2資金","name":"無人機護障·P·戰術特訓","desc":"為自身下場作戰添加3個無人機護障·P,若各自行動階段就達成完美作戰,獲得2資金","_h":"45i2as"},"enemyeffect_2":{"descRaw":"之後的<@ba.vdown>每場作戰添加2個法術大師A2,若各自行動階段就達成完美作戰,獲得2資金","name":"法術大師A2·多輪戰術特訓","desc":"之後的每場作戰添加2個法術大師A2,若各自行動階段就達成完美作戰,獲得2資金","_h":"mqh5b2"},"enemyeffect_3_2":{"descRaw":"為自身<@ba.vup>下場作戰添加1個法術大師A2,將其擊倒者獲得<@ba.vup>2資金","name":"法術大師A2·懸賞","desc":"為自身下場作戰添加1個法術大師A2,將其擊倒者獲得2資金","_h":"g6njru"},"enemyeffect_3_2_e":{"descRaw":"為自身<@ba.vup>下場作戰添加1隻“薩科塔之眼”,將其擊倒者獲得<@ba.vup>2資金","name":"“薩科塔之眼”·懸賞","desc":"為自身下場作戰添加1隻“薩科塔之眼”,將其擊倒者獲得2資金","_h":"21iyqz"},"enemyeffect_3_3":{"descRaw":"為自身<@ba.vup>下場作戰添加1隻元核孽生者,將其擊倒者獲得<@ba.vup>3資金","name":"元核孽生者·懸賞","desc":"為自身下場作戰添加1隻元核孽生者,將其擊倒者獲得3資金","_h":"p1mrh5"},"enemyeffect_3_3_e":{"descRaw":"為自身<@ba.vup>下場作戰添加1個幽靈組長,將其擊倒者獲得<@ba.vup>1資金","name":"幽靈組長·懸賞","desc":"為自身下場作戰添加1個幽靈組長,將其擊倒者獲得1資金","_h":"d4eqq2"},"enemyeffect_3_4":{"descRaw":"為自身<@ba.vup>下場作戰添加1個山海眾頭目,將其擊倒者獲得<@ba.vup>2資金","name":"山海眾頭目·懸賞","desc":"為自身下場作戰添加1個山海眾頭目,將其擊倒者獲得2資金","_h":"5nhcbp"},"enemyeffect_3_4_e":{"descRaw":"為自身<@ba.vup>下場作戰添加1個重裝防禦者,將其擊倒者獲得<@ba.vup>1資金","name":"重裝防禦者·懸賞","desc":"為自身下場作戰添加1個重裝防禦者,將其擊倒者獲得1資金","_h":"4fp7kf"},"enemyeffect_3_5_e":{"descRaw":"為自身<@ba.vup>下場作戰添加1個重弩突襲者,將其擊倒者獲得<@ba.vup>2資金","name":"重弩突襲者·懸賞","desc":"為自身下場作戰添加1個重弩突襲者,將其擊倒者獲得2資金","_h":"lrigc9"},"enemyeffect_4":{"descRaw":"之後的<@ba.vdown>每場作戰添加1個山海眾頭目,將其擊倒者獲得<@ba.vup>1資金","name":"山海眾頭目·多輪懸賞","desc":"之後的每場作戰添加1個山海眾頭目,將其擊倒者獲得1資金","_h":"yfl8pu"},"enemyeffect_5":{"descRaw":"為自身<@ba.vup>下場作戰添加1個鴨爵,將其擊倒者獲得<@ba.vup>3資金","name":"鴨爵·懸賞","desc":"為自身下場作戰添加1個鴨爵,將其擊倒者獲得3資金","_h":"xd9tu7"},"enemyeffect_5_1":{"descRaw":"為自身<@ba.vup>下場作戰添加1隻源石蟲,但<@ba.vup>不獲得資金","name":"源石蟲·特訓","desc":"為自身下場作戰添加1隻源石蟲,但不獲得資金","_h":"v1wo21"},"enemyeffect_6":{"descRaw":"為自身<@ba.vup>下場作戰添加1個高普尼克,將其擊倒者獲得<@ba.vup>3資金","name":"高普尼克·懸賞","desc":"為自身下場作戰添加1個高普尼克,將其擊倒者獲得3資金","_h":"1mq24w"},"enemyeffect_7":{"descRaw":"為自身<@ba.vup>下場作戰添加1個流淚小子,將其擊倒者獲得<@ba.vup>3資金","name":"流淚小子·懸賞","desc":"為自身下場作戰添加1個流淚小子,將其擊倒者獲得3資金","_h":"pb37at"},"enemyeffect_8":{"descRaw":"為自身<@ba.vup>下場作戰添加1個圓仔,將其擊倒者獲得<@ba.vup>3資金","name":"圓仔·懸賞","desc":"為自身下場作戰添加1個圓仔,將其擊倒者獲得3資金","_h":"htltur"},"enemyeffect_10_1":{"descRaw":"為自身<@ba.vup>下場戰鬥添加1隻妖怪,若各自行動階段就達成完美作戰,獲得<@ba.vup>1資金","name":"戰術特訓·飛行I","desc":"為自身下場戰鬥添加1隻妖怪,若各自行動階段就達成完美作戰,獲得1資金","_h":"sbw4mn"},"enemyeffect_10_2":{"descRaw":"為自身<@ba.vup>下場戰鬥添加1個暴鴒,若各自行動階段就達成完美作戰,獲得<@ba.vup>2資金","name":"戰術特訓·飛行II","desc":"為自身下場戰鬥添加1個暴鴒,若各自行動階段就達成完美作戰,獲得2資金","_h":"o453xy"},"enemyeffect_10_3":{"descRaw":"為自身<@ba.vup>下場戰鬥添加1個帝國炮火中樞先兆者,若各自行動階段就達成完美作戰,獲得<@ba.vup>3資金","name":"戰術特訓·飛行III","desc":"為自身下場戰鬥添加1個帝國炮火中樞先兆者,若各自行動階段就達成完美作戰,獲得3資金","_h":"ba6yh8"},"enemyeffect_10_4":{"descRaw":"為自身接下來<@ba.vup>兩場作戰添加1隻妖怪,將其擊倒者獲得<@ba.vup>1資金","name":"懸賞·飛行I","desc":"為自身接下來兩場作戰添加1隻妖怪,將其擊倒者獲得1資金","_h":"5f0e77"},"enemyeffect_10_5":{"descRaw":"為自身接下來<@ba.vup>兩場作戰添加1隻暴鴒,將其擊倒者獲得<@ba.vup>2資金","name":"懸賞·飛行II","desc":"為自身接下來兩場作戰添加1隻暴鴒,將其擊倒者獲得2資金","_h":"o8adpq"},"enemyeffect_10_6":{"descRaw":"為自身接下來<@ba.vup>兩場作戰添加1個法術大師A1,將其擊倒者獲得<@ba.vup>3資金","name":"懸賞·飛行III","desc":"為自身接下來兩場作戰添加1個法術大師A1,將其擊倒者獲得3資金","_h":"dm04da"},"enem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scRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"bounty_hunter_14":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"bounty_hunter_14_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"bounty_hunter_15":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"bounty_hunter_15_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"buff_select_1":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"buff_select_1_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"buff_select_2":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"buff_select_2_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"buff_select_3":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"buff_select_3_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"buff_select_4":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"buff_select_4_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"enemy_initial_1":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_1_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_2":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_2_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_3":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_3_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_4":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_4_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_5":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_5_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_6":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_6_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_7":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_7_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_8":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_8_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_9":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_9_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_10":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"enemy_initial_10_s":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"equip_free_1":{"descRaw":"無需消耗資金,獲得裝備補給。","name":"道具補給","desc":"無需消耗資金,獲得裝備補給。"},"equip_free_1_tr":{"descRaw":"無需消耗資金,獲得裝備補給。","name":"道具補給","desc":"無需消耗資金,獲得裝備補給。"},"equip_free_2":{"descRaw":"無需消耗資金,獲得裝備補給。","name":"道具補給","desc":"無需消耗資金,獲得裝備補給。"},"equip_free_2_s":{"descRaw":"無需消耗資金,獲得裝備補給。","name":"道具補給","desc":"無需消耗資金,獲得裝備補給。"},"equip_free_3":{"descRaw":"無需消耗資金,獲得裝備補給。","name":"道具補給","desc":"無需消耗資金,獲得裝備補給。"},"equip_free_3_s":{"descRaw":"無需消耗資金,獲得裝備補給。","name":"道具補給","desc":"無需消耗資金,獲得裝備補給。"},"equip_free_4":{"descRaw":"無需消耗資金,獲得裝備補給。","name":"道具補給","desc":"無需消耗資金,獲得裝備補給。"},"equip_free_4_s":{"descRaw":"無需消耗資金,獲得裝備補給。","name":"道具補給","desc":"無需消耗資金,獲得裝備補給。"},"hardbuff_select_1":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"hardbuff_select_1_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"hardbuff_select_2":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"hardbuff_select_2_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"hardbuff_select_3":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"hardbuff_select_3_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"hunter_band_1":{"descRaw":"選定懸賞目標,獲得額外獎勵。","name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"terrain_m01_1":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m01_1_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m02_1":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m02_1_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m02_2":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m02_2_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m03_1":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m03_1_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m04_1":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m04_1_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m06_1":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m06_1_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m07_1":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"terrain_m07_1_s":{"descRaw":"進行協同調整,做好迎戰準備。","name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"_h":"i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1i112i1sz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzksz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szsz01szi1edi1i1edi1i1edi1i1edi1i1edi1i1edi1i1edi1i1edi1zkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzksz01szzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzkzkqtzk"},"families":{"bounty":{"name":"懸賞決策","desc":"選定懸賞目標,獲得額外獎勵。"},"supply":{"name":"道具補給","desc":"無需消耗資金,獲得裝備補給。"},"shop":{"name":"機密商店","desc":"無需消耗資金,獲得裝備補給。"},"tactic":{"name":"戰術決策","desc":"進行協同調整,做好迎戰準備。"},"_h":"01szedi112i1qtzk"},"cards":{"bounty":[{"name":"無人機護障·P·戰術特訓","desc":"為自身下場作戰添加3個無人機護障·P,若各自行動階段就達成完美作戰,獲得2資金"},{"name":"法術大師A2·多輪戰術特訓","desc":"之後的每場作戰添加2個法術大師A2,若各自行動階段就達成完美作戰,獲得2資金"},{"name":"法術大師A2·懸賞","desc":"為自身下場作戰添加1個法術大師A2,將其擊倒者獲得2資金"},{"name":"“薩科塔之眼”·懸賞","desc":"為自身下場作戰添加1隻“薩科塔之眼”,將其擊倒者獲得2資金"},{"name":"元核孽生者·懸賞","desc":"為自身下場作戰添加1隻元核孽生者,將其擊倒者獲得3資金"},{"name":"幽靈組長·懸賞","desc":"為自身下場作戰添加1個幽靈組長,將其擊倒者獲得1資金"},{"name":"山海眾頭目·懸賞","desc":"為自身下場作戰添加1個山海眾頭目,將其擊倒者獲得2資金"},{"name":"重裝防禦者·懸賞","desc":"為自身下場作戰添加1個重裝防禦者,將其擊倒者獲得1資金"},{"name":"重弩突襲者·懸賞","desc":"為自身下場作戰添加1個重弩突襲者,將其擊倒者獲得2資金"},{"name":"山海眾頭目·多輪懸賞","desc":"之後的每場作戰添加1個山海眾頭目,將其擊倒者獲得1資金"},{"name":"鴨爵·懸賞","desc":"為自身下場作戰添加1個鴨爵,將其擊倒者獲得3資金"},{"name":"源石蟲·特訓","desc":"為自身下場作戰添加1隻源石蟲,但不獲得資金"},{"name":"高普尼克·懸賞","desc":"為自身下場作戰添加1個高普尼克,將其擊倒者獲得3資金"},{"name":"流淚小子·懸賞","desc":"為自身下場作戰添加1個流淚小子,將其擊倒者獲得3資金"},{"name":"圓仔·懸賞","desc":"為自身下場作戰添加1個圓仔,將其擊倒者獲得3資金"},{"name":"戰術特訓·飛行I","desc":"為自身下場戰鬥添加1隻妖怪,若各自行動階段就達成完美作戰,獲得1資金"},{"name":"戰術特訓·飛行II","desc":"為自身下場戰鬥添加1個暴鴒,若各自行動階段就達成完美作戰,獲得2資金"},{"name":"戰術特訓·飛行III","desc":"為自身下場戰鬥添加1個帝國炮火中樞先兆者,若各自行動階段就達成完美作戰,獲得3資金"},{"name":"懸賞·飛行I","desc":"為自身接下來兩場作戰添加1隻妖怪,將其擊倒者獲得1資金"},{"name":"懸賞·飛行II","desc":"為自身接下來兩場作戰添加1隻暴鴒,將其擊倒者獲得2資金"},{"name":"懸賞·飛行III","desc":"為自身接下來兩場作戰添加1個法術大師A1,將其擊倒者獲得3資金"},{"name":"懸賞·飛行I","desc":"為自身下場戰鬥添加1個法術大師A2,將其擊倒者獲得1資金"},{"name":"懸賞·飛行II","desc":"為自身下場戰鬥添加1個枯朽萃聚使徒,將其擊倒者獲得2資金"},{"name":"戰術特訓·頻次I","desc":"為自身下場戰鬥添加1隻磨礱,若各自行動階段就達成完美作戰,獲得1資金"},{"name":"戰術特訓·頻次II","desc":"為自身下場戰鬥添加1隻烹泉,若各自行動階段就達成完美作戰,獲得2資金"},{"name":"戰術特訓·頻次III","desc":"為自身下場戰鬥添加1隻新硎,若各自行動階段就達成完美作戰,獲得3資金"},{"name":"懸賞·頻次I","desc":"為自身接下來兩場作戰添加1隻磨礱,將其擊倒者獲得1資金"},{"name":"懸賞·頻次II","desc":"為自身接下來兩場作戰添加1隻烹泉,將其擊倒者獲得2資金"},{"name":"懸賞·頻次III","desc":"為自身接下來兩場作戰添加1隻清明,將其擊倒者獲得3資金"},{"name":"懸賞·頻次I","desc":"為自身下場戰鬥添加1隻沏虹,將其擊倒者獲得1資金"},{"name":"懸賞·頻次II","desc":"為自身下場戰鬥添加1隻新硎,將其擊倒者獲得2資金"},{"name":"戰術特訓·損傷I","desc":"為自身下場戰鬥添加1隻底海滑動者,若各自行動階段就達成完美作戰,獲得1資金"},{"name":"戰術特訓·損傷II","desc":"為自身下場戰鬥添加1隻熾焰源石蟲,若各自行動階段就達成完美作戰,獲得2資金"},{"name":"戰術特訓·損傷III","desc":"為自身下場戰鬥添加1隻灼藤,若各自行動階段就達成完美作戰,獲得3資金"},{"name":"懸賞·損傷I","desc":"為自身接下來兩場作戰添加1隻底海滑動者,將其擊倒者獲得1資金"},{"name":"懸賞·損傷II","desc":"為自身接下來兩場作戰添加1個控潮術師,將其擊倒者獲得2資金"},{"name":"懸賞·損傷III","desc":"為自身接下來兩場作戰添加1個術師快艇,將其擊倒者獲得3資金"},{"name":"懸賞·損傷II","desc":"為自身下場戰鬥添加1隻灼藤,將其擊倒者獲得2資金"},{"name":"懸賞·損傷II","desc":"為自身下場戰鬥添加1隻異光體孽生者,將其擊倒者獲得2資金"},{"name":"戰術特訓·持續I","desc":"為自身下場戰鬥添加1隻逐腐獸,若各自行動階段就達成完美作戰,獲得1資金"},{"name":"戰術特訓·持續II","desc":"為自身下場戰鬥添加1個薩卡茲枯朽戰士組長,若各自行動階段就達成完美作戰,獲得2資金"},{"name":"戰術特訓·持續III","desc":"為自身下場戰鬥添加1個尖端薩卡茲枯朽戰車,若各自行動階段就達成完美作戰,獲得3資金"},{"name":"懸賞·持續I","desc":"為自身接下來兩場作戰添加1個薩卡茲枯朽戰士組長,將其擊倒者獲得1資金"},{"name":"懸賞·持續II","desc":"為自身接下來兩場作戰添加1隻逐腐獸,將其擊倒者獲得2資金"},{"name":"懸賞·持續III","desc":"為自身接下來兩場作戰添加1個薩卡茲枯朽戰車,將其擊倒者獲得3資金"},{"name":"懸賞·持續I","desc":"為自身下場戰鬥添加1個假想敵:蝕裂,將其擊倒者獲得1資金"},{"name":"懸賞·持續II","desc":"為自身下場戰鬥添加1個尖端薩卡茲枯朽戰車,將其擊倒者獲得2資金"},{"name":"戰術特訓·隱匿I","desc":"為自身下場戰鬥添加1個隱形弩手,若各自行動階段就達成完美作戰,獲得1資金"},{"name":"戰術特訓·隱匿II","desc":"為自身下場戰鬥添加1個節日爵士樂手,若各自行動階段就達成完美作戰,獲得2資金"},{"name":"戰術特訓·隱匿III","desc":"為自身下場戰鬥添加1個家族滅跡人,若各自行動階段就達成完美作戰,獲得3資金"},{"name":"懸賞·隱匿I","desc":"為自身接下來兩場作戰添加1個隱形弩手,將其擊倒者獲得1資金"},{"name":"懸賞·隱匿II","desc":"為自身接下來兩場作戰添加1個隱形術師,將其擊倒者獲得2資金"},{"name":"懸賞·隱匿III","desc":"為自身接下來兩場作戰添加1個山海眾頭目,將其擊倒者獲得3資金"},{"name":"懸賞·隱匿I","desc":"為自身下場戰鬥添加1個重弩突襲者,將其擊倒者獲得1資金"},{"name":"懸賞·隱匿II","desc":"為自身下場戰鬥添加1個家族暗影滅跡人,將其擊倒者獲得2資金"},{"name":"戰術特訓·折射I","desc":"為自身下場戰鬥添加1個深池方陣戰士,若各自行動階段就達成完美作戰,獲得1資金"},{"name":"戰術特訓·折射II","desc":"為自身下場戰鬥添加1個深池暗影術師隊長,若各自行動階段就達成完美作戰,獲得2資金"},{"name":"戰術特訓·折射III","desc":"為自身下場戰鬥添加1個深池夥友衛隊精英,若各自行動階段就達成完美作戰,獲得3資金"},{"name":"懸賞·折射I","desc":"為自身接下來兩場作戰添加1個深池方陣戰士,將其擊倒者獲得1資金"},{"name":"懸賞·折射II","desc":"為自身接下來兩場作戰添加1個深池暗影術師,將其擊倒者獲得2資金"},{"name":"懸賞·折射III","desc":"為自身接下來兩場作戰添加1個深池夥友衛隊,將其擊倒者獲得3資金"},{"name":"懸賞·折射II","desc":"為自身下場戰鬥添加1隻深池重甲衛士隊長,將其擊倒者獲得2資金"},{"name":"懸賞·折射II","desc":"為自身下場戰鬥添加1個憤怒的守墓石像,將其擊倒者獲得2資金"},{"name":"懸賞·特異III","desc":"為自身下場戰鬥添加1個泥岩巨像,將其擊倒者獲得3資金"},{"name":"懸賞·特異III","desc":"為自身下場戰鬥添加1個“越長塵”,將其擊倒者獲得3資金"},{"name":"懸賞·特異III","desc":"為自身下場戰鬥添加1個狂暴宿主組長,將其擊倒者獲得3資金"},{"name":"懸賞·特異III","desc":"為自身下場戰鬥添加1隻溫順的武裝大馱獸,將其擊倒者獲得3資金"},{"name":"懸賞·特異III","desc":"為自身下場戰鬥添加1個薩卡茲駭骨拷打者,將其擊倒者獲得3資金"},{"name":"懸賞·特異III","desc":"為自身下場戰鬥添加1個高準度倫蒂尼姆城防自行炮,將其擊倒者獲得3資金"},{"name":"懸賞·特異III","desc":"為自身下場戰鬥添加1隻烏頂巨角盧魯,將其擊倒者獲得3資金"},{"name":"懸賞·特異III","desc":"為自身下場戰鬥添加1隻伊利昂的木馱獸,將其擊倒者獲得3資金"},{"name":"懸賞·特異II","desc":"為自身下場戰鬥添加1隻擁霜羽獸,將其擊倒者獲得2資金"},{"name":"懸賞·特異II","desc":"為自身下場戰鬥添加1隻異質裂獸·α,將其擊倒者獲得2資金"},{"name":"懸賞·損傷I","desc":"為自身下場戰鬥添加1隻心虛設計師,將其擊倒者獲得1資金"},{"name":"懸賞·特異I","desc":"為自身下場戰鬥添加1隻轉譯基底·α,將其擊倒者獲得1資金"},{"name":"懸賞·特異I","desc":"為自身接下來兩場作戰添加1隻雪孩子,將其擊倒者獲得1資金"},{"name":"懸賞·特異I","desc":"為自身接下來兩場作戰添加1隻新手祭司學徒,將其擊倒者獲得1資金"},{"name":"懸賞·特異I","desc":"為自身接下來兩場作戰添加1隻冒失的小弟,將其擊倒者獲得1資金"},{"name":"懸賞·特異II","desc":"為自身接下來兩場作戰添加1隻駭笑看客,將其擊倒者獲得2資金"},{"name":"懸賞·特異II","desc":"為自身接下來兩場作戰添加1隻水遁忍者,將其擊倒者獲得2資金"},{"name":"懸賞·特異III","desc":"為自身接下來兩場作戰添加1隻自製投石機,將其擊倒者獲得3資金"},{"name":"懸賞·損傷I","desc":"為自身接下來兩場作戰添加1隻臨時收音師,將其擊倒者獲得1資金"},{"name":"懸賞·特異I","desc":"為自身接下來兩場作戰添加1隻迷茫的修理小助手,將其擊倒者獲得1資金"},{"name":"懸賞·特異I","desc":"為自身接下來兩場作戰添加1隻高能源石蟲,將其擊倒者獲得1資金"},{"name":"懸賞·特異II","desc":"為自身接下來兩場作戰添加1隻聖堂劍士,將其擊倒者獲得2資金"},{"name":"懸賞·特異II","desc":"為自身接下來兩場作戰添加1隻尋仇者,將其擊倒者獲得2資金"},{"name":"懸賞·損傷III","desc":"為自身接下來兩場作戰添加1隻主角陣營角色,將其擊倒者獲得3資金"},{"name":"懸賞·特異I","desc":"為自身接下來兩場作戰添加1隻節日氣球,將其擊倒者獲得1資金"},{"name":"懸賞·特異I","desc":"為自身接下來兩場作戰添加1隻簡飼源石蟲,將其擊倒者獲得1資金"},{"name":"懸賞·折射I","desc":"為自身接下來兩場作戰添加1隻深池偵察犬pro,將其擊倒者獲得1資金"},{"name":"懸賞·飛行II","desc":"為自身接下來兩場作戰添加1隻吉兆飛鱗,將其擊倒者獲得2資金"},{"name":"懸賞·特異II","desc":"為自身接下來兩場作戰添加1隻鹹鱗汁推薦者,將其擊倒者獲得2資金"},{"name":"懸賞·損傷III","desc":"為自身接下來兩場作戰添加1隻反派陣營角色,將其擊倒者獲得3資金"},{"name":"懸賞·持續I","desc":"為自身接下來兩場作戰添加1隻薩卡茲枯朽戰士,將其擊倒者獲得1資金"},{"name":"懸賞·頻次I","desc":"為自身接下來兩場作戰添加1隻俗心,將其擊倒者獲得1資金"},{"name":"懸賞·特異I","desc":"為自身接下來兩場作戰添加1隻潛伏者,將其擊倒者獲得1資金"},{"name":"懸賞·特異II","desc":"為自身接下來兩場作戰添加1隻“獨輪車玩具”,將其擊倒者獲得2資金"},{"name":"懸賞·損傷II","desc":"為自身接下來兩場作戰添加1隻無胄盟清掃小隊,將其擊倒者獲得2資金"},{"name":"懸賞·損傷III","desc":"為自身接下來兩場作戰添加1隻鼎沸,將其擊倒者獲得3資金"},{"name":"碎骨·懸賞","desc":"為自身下場作戰添加1個碎骨,將其擊倒者獲得1資金"},{"name":"薩卡茲百夫長·懸賞","desc":"為自身下場作戰添加1個薩卡茲百夫長,將其擊倒者獲得2資金"},{"name":"弒君者·懸賞","desc":"為自身下場作戰添加1個弒君者,將其擊倒者獲得1資金"},{"name":"泥岩·懸賞","desc":"為自身下場作戰添加1個泥岩,將其擊倒者獲得4資金"},{"name":"腐敗騎士·懸賞","desc":"為自身下場作戰添加1個腐敗騎士,將其擊倒者獲得3資金"},{"name":"凋零騎士·懸賞","desc":"為自身下場作戰添加1個凋零騎士,將其擊倒者獲得3資金"},{"name":"“遺棄者”·懸賞","desc":"為自身下場作戰添加1個“遺棄者”,將其擊倒者獲得4資金"},{"name":"噴氣人·懸賞","desc":"為自身下場作戰添加1個噴氣人,將其擊倒者獲得3資金"},{"name":"傑斯頓·威廉姆斯·懸賞","desc":"為自身下場作戰添加1個傑斯頓·威廉姆斯,將其擊倒者獲得4資金"},{"name":"W·懸賞","desc":"為自身下場作戰添加1個W,將其擊倒者獲得1資金"},{"name":"“鼠王”·懸賞","desc":"為自身下場作戰添加1個“鼠王”,將其擊倒者獲得2資金"},{"name":"“龐貝”·懸賞","desc":"為自身下場作戰添加1個“龐貝”,將其擊倒者獲得2資金"},{"name":"大鮑勃·懸賞","desc":"為自身下場作戰添加1個大鮑勃,將其擊倒者獲得2資金"},{"name":"“自在”·懸賞","desc":"為自身下場作戰添加1個“自在”,將其擊倒者獲得4資金"},{"name":"鐧·懸賞","desc":"為自身下場作戰添加1個鐧,將其擊倒者獲得5資金"},{"name":"扎羅,“狼之主”·懸賞","desc":"為自身下場作戰添加1個扎羅,“狼之主”,將其擊倒者獲得5資金"},{"name":"“墓碑”·懸賞","desc":"為自身下場作戰添加1個“墓碑”,將其擊倒者獲得4資金"},{"name":"迷路的巨像·懸賞","desc":"為自身下場作戰添加1個迷路的巨像,將其擊倒者獲得5資金"},{"name":"澪·懸賞","desc":"為自身下場作戰添加1個澪,將其擊倒者獲得3資金"},{"name":"“巨大的醜東西”·懸賞","desc":"為自身下場作戰添加1個“巨大的醜東西”,將其擊倒者獲得5資金"},{"name":"“復仇者”·懸賞","desc":"為自身下場作戰添加1個“復仇者”,將其擊倒者獲得6資金"},{"name":"“邪魔的利刃”·懸賞","desc":"為自身下場作戰添加1個“邪魔的利刃”,將其擊倒者獲得3資金"},{"name":"陷落雪祀·懸賞","desc":"為自身下場作戰添加1個陷落雪祀,將其擊倒者獲得3資金"},{"name":"糾纏藤蔓·懸賞","desc":"為自身下場作戰添加1個糾纏藤蔓,將其擊倒者獲得3資金"},{"name":"多輪懸賞 · 假想敵:蝕裂","desc":"後續每場作戰添加1個假想敵:蝕裂(被擊倒時造成持續傷害),擊倒它的你或隊友獲得1資金"},{"name":"多輪懸賞 · 假想敵:淤困","desc":"後續每場作戰添加1個假想敵:淤困(可造成元素損傷),擊倒它的你或隊友獲得1資金"},{"name":"多輪懸賞 · 假想敵:骨刺","desc":"後續每場作戰添加1個假想敵:骨刺(擁有隱匿),擊倒它的你或隊友獲得1資金"},{"name":"多輪懸賞 · 假想敵:黑雲","desc":"後續每場作戰添加1個假想敵:黑雲(空中敵人),擊倒它的你或隊友獲得1資金"},{"name":"多輪懸賞 · 假想敵:再生","desc":"後續每場作戰添加1個假想敵:再生(需要一定攻擊次數擊破),擊倒它的你或隊友獲得1資金"},{"name":"多輪懸賞 · 假想敵:鏡膜","desc":"後續每場作戰添加1個假想敵:鏡膜(擁有折射),擊倒它的你或隊友獲得1資金"}],"tactic":[{"name":"列裝","desc":"你獲得2件隨機1階裝備,若存在其他隊友則他們也獲得"},{"desc":"你的阿戈爾、突襲和堅守盟約層數+8,若存在其他隊友則他們也獲得"},{"name":"詩懷雅的盟誓","desc":"你的炎和投資人盟約層數+10,若存在其他隊友則他們也獲得"},{"name":"風笛的盟誓","desc":"你的維多利亞、遠見和不屈盟約層數+8,若存在其他隊友則他們也獲得"},{"name":"銀灰的盟誓","desc":"你的謝拉格、投資人和迅捷盟約層數+8,若存在其他隊友則他們也獲得"},{"name":"莫斯提馬的盟誓","desc":"你的拉特蘭和奧術盟約層數+10,若存在其他隊友則他們也獲得"},{"name":"緹緹的盟誓","desc":"你的薩爾貢和精準盟約層數+10,若存在其他隊友則他們也獲得"},{"name":"瑪恩納的盟誓","desc":"你的卡西米爾盟約層數+12,若存在其他隊友則他們也獲得"},{"name":"德克薩斯的盟誓","desc":"你的敘拉古和突襲盟約層數+10,若存在其他隊友則他們也獲得"},{"name":"財富","desc":"你獲得1資金,若存在其他隊友則他們也獲得"},{"name":"補給","desc":"你接下來的2次更新變為免費(可疊加),若存在其他隊友則他們也獲得"},{"name":"整備","desc":"你接下來購買的1件裝備變為進階品質"},{"name":"昇華","desc":"你接下來購買的1名幹員變為精銳狀態"},{"name":"炎盟約馳援","desc":"你獲得1名炎盟約的隨機幹員棋子"},{"name":"謝拉格馳援","desc":"你獲得1名謝拉格盟約的隨機幹員棋子"},{"name":"薩爾貢馳援","desc":"你獲得1名薩爾貢盟約的隨機幹員棋子"},{"name":"敘拉古馳援","desc":"你獲得1名敘拉古盟約的隨機幹員棋子"},{"name":"卡西米爾馳援","desc":"你獲得1名卡西米爾盟約的隨機幹員棋子"},{"name":"拉特蘭馳援","desc":"你獲得1名拉特蘭盟約的隨機幹員棋子"},{"name":"維多利亞馳援","desc":"你獲得1名維多利亞盟約的隨機幹員棋子"},{"name":"阿戈爾馳援","desc":"你獲得1名阿戈爾盟約的隨機幹員棋子"},{"name":"自癒","desc":"你獲得:我方單位每次受到傷害時回復50點生命值;若存在其他隊友則他們也獲得此效果"},{"desc":"你獲得:休整期結束時若手牌區至少有3個單位,我方所有幹員無視敵人20法術抗性;若存在其他隊友則他們也獲得此效果"},{"name":"徵召","desc":"你獲得:開始作戰時若場上至少有一橫排存在3名幹員,所有幹員的再部署時間-50%;若存在其他隊友則他們也獲得此效果"},{"name":"無瑕","desc":"你獲得:幹員在生命值為滿時,攻擊力、防禦力+30%;若存在其他隊友則他們也獲得此效果"},{"name":"銳利","desc":"你獲得:休整期結束時若手牌區為空,我方所有幹員無視敵人30%的防禦力;若存在其他隊友則他們也獲得此效果"},{"desc":"全部敵人獲得減益效果:攻擊力-5%"},{"desc":"全部敵人獲得減益效果:防禦力-100"},{"desc":"全部敵人獲得減益效果:法術抗性-3"},{"name":"責罰:乏力","desc":"精英敵人獲得減益效果:攻擊力-6%"},{"name":"責罰:脆弱","desc":"精英敵人獲得減益效果:防禦力-150"},{"name":"責罰:致幻","desc":"精英敵人獲得減益效果:法術抗性-5"},{"name":"裁決:乏力","desc":"領袖敵人獲得減益效果:攻擊力-7%"},{"name":"裁決:脆弱","desc":"領袖敵人獲得減益效果:防禦力-200"},{"name":"裁決:致幻","desc":"領袖敵人獲得減益效果:法術抗性-7"},{"name":"模擬戰場演變·模式一","desc":"移除場地上全部阻隔工事"},{"name":"模擬戰場演變·模式二","desc":"場地上全部阻隔工事變為射擊台"},{"name":"模擬戰場演變·模式三","desc":"移除場地上全部阻隔工事"},{"name":"模擬戰場演變·模式四","desc":"移除場地左側的阻隔工事"},{"name":"模擬戰場演變·模式五","desc":"場地右側的射擊台變為可以部署高台幹員和地面幹員的地面"},{"name":"模擬戰場演變·模式六","desc":"移除場地上全部阻隔工事"},{"name":"模擬戰場演變·模式八","desc":"場地中的沙塵暴停止"},{"name":"模擬戰場演變·模式九","desc":"場上的樹叢全部消失"}],"_h":"i2ash5b2njruiyqzmrh5eqq2hcbpp7kfigc9l8pu9tu7wo21q24w37atlturw4mn53xy6yh80e77adpq04da0ek8adk1ww2g4rko8msbu6tcuth8acjwu6wkutcjyfg3feedjd65jd2h34bcqjom34ut34zi3wgi3jdwpekmui9zh5h9o0avuiz2h5i6f9sd4kw2vrrijbyxuirtqxxujbdduilyg6splpliks5364b16724z6kw677j67fq87xv87m687v987ey87qj87z087vh87oaok9wokl4jdk8h14mh1z0h1y3h1veokw5oklh87ltjdgoh1wqh19wok2tokjnqjqoh1hbh1o964pkadwvokgyqj9yuircu67ph1jdokyd34jpqj0n792ta9803094jp7m9e4c480ub54y3k06rxy68miylzb6fzl6s6aj1so7xq2etl2xhep5e4rwqj1pixtd6fu272tklpqbwkjup1ebxnjz2t2xgpbtpfb16fyg0pe6bad1rgfk843zoic7akw7yx4wqwx4mu4rs6crmd7wvsncwgrc8u2sqhw491kddeqypnhdlyl4dps6mnnjggxks0plpqld8yb2ze1uqo80guzng2af7l27ekk8mfw8uk6cp1n43tbjp1it0u3cfeubp105t30z18"}},"enemies":{"enemy_1000_gopro_2":{"descRaw":"比一般獵狗更具有作戰能力,<@eb.key>行動速度很快。","name":"獵狗pro","desc":"比一般獵狗更具有作戰能力,行動速度很快。","_h":"4hahci"},"enemy_1001_bigbo":{"descRaw":"整合運動的特殊近戰人員,使用電鋸進行攻擊,兼具<@eb.danger>高耐久、攻擊力和防禦力。","name":"大鮑勃","desc":"整合運動的特殊近戰人員,使用電鋸進行攻擊,兼具高耐久、攻擊力和防禦力。","_h":"o8s66z"},"enemy_1005_yokai":{"descRaw":"<@eb.key>【飛行單位】敵方人員操縱的無人機,不會進行攻擊。","desc":"【飛行單位】敵方人員操縱的無人機,不會進行攻擊。","abilities":[{"textRaw":"飛行單位","text":"飛行單位"}],"_h":"4exd6969"},"enemy_1005_yokai_2":{"descRaw":"<@eb.key>【飛行單位】妖怪的改良版,可進行<@eb.key>遠程物理射擊。","desc":"【飛行單位】妖怪的改良版,可進行遠程物理射擊。","abilities":[{"textRaw":"飛行單位","text":"飛行單位"}],"_h":"8f3z6969"},"enemy_1005_yokai_3":{"descRaw":"<@eb.key>【飛行單位】大型無人機,擁有更好的耐久性能,可進行<@eb.key>遠程物理射擊。","name":"威龍","desc":"【飛行單位】大型無人機,擁有更好的耐久性能,可進行遠程物理射擊。","abilities":[{"textRaw":"飛行單位","text":"飛行單位"}],"_h":"8n73f56969"},"enemy_1006_shield":{"descRaw":"整合運動的近身作戰人員,<@eb.key>防禦力很高且難以被擊潰。","name":"重裝防禦者","desc":"整合運動的近身作戰人員,防禦力很高且難以被擊潰。","_h":"qsjxbz"},"enemy_1006_shield_2":{"descRaw":"比一般重裝防禦者更具威脅,<@eb.key>防禦力很高且難以被擊潰。","name":"重裝防禦組長","desc":"比一般重裝防禦者更具威脅,防禦力很高且難以被擊潰。","_h":"b3db6o"},"enemy_1006_shield_3":{"descRaw":"重裝防禦者中的精英,比重裝防禦組長更具威脅,<@eb.key>防禦力很高且難以被擊潰。","name":"重裝五十夫長","desc":"重裝防禦者中的精英,比重裝防禦組長更具威脅,防禦力很高且難以被擊潰。","_h":"o71e48"},"enemy_1007_slime":{"name":"源石蟲","_h":"ml"},"enemy_1009_lurker":{"descRaw":"整合運動的特殊作戰人員,<@eb.key>在被阻擋前無法被攻擊。","name":"潛伏者","desc":"整合運動的特殊作戰人員,在被阻擋前無法被攻擊。","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"}],"_h":"wle35ujteo"},"enemy_1010_demon":{"descRaw":"薩卡茲雇傭兵,擁有<@eb.key>較高攻擊力和較高法術抗性。","name":"薩卡茲大劍手","desc":"薩卡茲雇傭兵,擁有較高攻擊力和較高法術抗性。","_h":"0i6ej3"},"enemy_1010_demon_2":{"descRaw":"比一般薩卡茲大劍手更具威脅,擁有<@eb.key>較高攻擊力和較高法術抗性。","name":"薩卡茲大劍組長","desc":"比一般薩卡茲大劍手更具威脅,擁有較高攻擊力和較高法術抗性。","_h":"cz6gi2"},"enemy_1017_defdrn":{"descRaw":"<@eb.key>【飛行單位】無人機,能使周圍敵軍<@eb.key>防禦力上升。","desc":"【飛行單位】無人機,能使周圍敵軍防禦力上升。","abilities":[{"textRaw":"飛行單位","text":"飛行單位"},{"textRaw":"為周圍敵軍持續提供防禦力加成","text":"為周圍敵軍持續提供防禦力加成"}],"_h":"o4s66969c7c7"},"enemy_1019_jshoot":{"descRaw":"射擊作戰人員,<@eb.key>在被阻擋前無法被攻擊。","name":"隱形弩手","desc":"射擊作戰人員,在被阻擋前無法被攻擊。","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"}],"_h":"9xk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會相互支援,防禦力提升。折射生效時,法術抗性增加70","abilities":[{"textRaw":"其他方陣戰士位於附近時,防禦力提升(可疊加)","text":"其他方陣戰士位於附近時,防禦力提升(可疊加)"}],"_h":"s39wzfq5q5"},"enemy_1169_duphlx_2":{"descRaw":"距離較近的方陣指揮官會相互支援,<@eb.key>防禦力提升。<@eb.key>折射生效時,法術抗性增加70","name":"深池方陣指揮官","desc":"距離較近的方陣指揮官會相互支援,防禦力提升。折射生效時,法術抗性增加70","abilities":[{"textRaw":"其他方陣指揮官位於附近時,防禦力提升(可疊加)","text":"其他方陣指揮官位於附近時,防禦力提升(可疊加)"}],"_h":"7jr2frfyfy"},"enemy_1170_dushld":{"descRaw":"深池部隊中的重甲衛士。<@eb.key>折射生效時,法術抗性增加70","name":"深池重甲衛士","desc":"深池部隊中的重甲衛士。折射生效時,法術抗性增加70","_h":"pewhqr"},"enemy_1170_dushld_2":{"descRaw":"深池部隊中的重甲衛士隊長。<@eb.key>折射生效時,法術抗性增加70","name":"深池重甲衛士隊長","desc":"深池部隊中的重甲衛士隊長。折射生效時,法術抗性增加70","_h":"ckqnvp"},"enemy_1172_dugago":{"descRaw":"<@eb.key>折射;首次被擊倒後暫時變為<@eb.key>防禦極高的石像,之後重生成為<@eb.key>空中單位","desc":"折射;首次被擊倒後暫時變為防禦極高的石像,之後重生成為空中單位","abilities":[{"textRaw":"首次被擊倒時暫時變為防禦力極高的石像,一段時間後重生為空中單位","text":"首次被擊倒時暫時變為防禦力極高的石像,一段時間後重生為空中單位"}],"_h":"k0g1b3b3"},"enemy_1172_dugago_2":{"descRaw":"<@eb.key>折射;首次被擊倒後暫時變為<@eb.key>防禦極高的石像,之後重生成為<@eb.key>空中單位","name":"憤怒的守墓石像","desc":"折射;首次被擊倒後暫時變為防禦極高的石像,之後重生成為空中單位","abilities":[{"textRaw":"首次被擊倒時暫時變為防禦力極高的石像,一段時間後重生為空中單位","text":"首次被擊倒時暫時變為防禦力極高的石像,一段時間後重生為空中單位"}],"_h":"k0zag1b3b3"},"enemy_1174_duholy":{"descRaw":"<@eb.key>折射;更容易受到我方攻擊,<@eb.key>夥友影刃位於附近時,啟動力場使周圍我方<@eb.key>攻擊速度下降","name":"深池夥友衛隊","desc":"折射;更容易受到我方攻擊,夥友影刃位於附近時,啟動力場使周圍我方攻擊速度下降","abilities":[{"textRaw":"容易受到我方單位攻擊","text":"容易受到我方單位攻擊"},{"textRaw":"<深池夥友影刃>位於附近時,啟動力場使周圍我方攻擊速度下降","text":"<深池夥友影刃>位於附近時,啟動力場使周圍我方攻擊速度下降"}],"_h":"giuu5j9w9w3y3y"},"enemy_1174_duholy_2":{"descRaw":"<@eb.key>折射;更容易受到我方攻擊,<@eb.key>夥友影刃精英位於附近時,啟動力場使周圍我方<@eb.key>攻擊速度下降","name":"深池夥友衛隊精英","desc":"折射;更容易受到我方攻擊,夥友影刃精英位於附近時,啟動力場使周圍我方攻擊速度下降","abilities":[{"textRaw":"容易受到我方單位攻擊","text":"容易受到我方單位攻擊"},{"textRaw":"<深池夥友影刃精英>位於附近時,啟動力場使周圍我方攻擊速度下降","text":"<深池夥友影刃精英>位於附近時,啟動力場使周圍我方攻擊速度下降"}],"_h":"hfmj249w9wlzlz"},"enemy_1175_dushdo_2":{"descRaw":"<@eb.key>隱匿;<@eb.key>夥友衛隊精英位於附近時,攻擊速度大幅提升。","name":"深池夥友影刃精英","desc":"隱匿;夥友衛隊精英位於附近時,攻擊速度大幅提升。","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"<深池夥友衛隊精英>位於附近時,攻擊速度大幅提升","text":"<深池夥友衛隊精英>位於附近時,攻擊速度大幅提升"}],"_h":"ea9910jteontnt"},"enemy_1183_mlasrt":{"descRaw":"每次攻擊造成一定<@eb.key>侵蝕損傷;數次攻擊後,下一次攻擊造成的傷害提升。","name":"無胄盟清掃小隊","desc":"每次攻擊造成一定侵蝕損傷;數次攻擊後,下一次攻擊造成的傷害提升。","abilities":[{"textRaw":"每次攻擊造成一定<$ba.dt.erosion>侵蝕損傷","text":"每次攻擊造成一定侵蝕損傷"},{"textRaw":"數次攻擊後,下一次攻擊造成的傷害提升","text":"數次攻擊後,下一次攻擊造成的傷害提升"}],"_h":"32mw6zq4ufdqdq"},"enemy_1195_sfyin":{"descRaw":"被擊倒後生成<@eb.key>2個【木製瑞印】。","name":"磨礱","desc":"被擊倒後生成2個【木製瑞印】。","abilities":[{"textRaw":"被擊倒後生成2個<木製瑞印>","text":"被擊倒後生成2個<木製瑞印>"}],"_h":"ca1gtnjiji"},"enemy_1195_sfyin_2":{"descRaw":"被擊倒後生成<@eb.key>2個【紅木瑞印】。","name":"明鑑","desc":"被擊倒後生成2個【紅木瑞印】。","abilities":[{"textRaw":"被擊倒後生成2個<紅木瑞印>","text":"被擊倒後生成2個<紅木瑞印>"}],"_h":"fakfpvcece"},"enemy_1196_msfyin":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>2次傷害擊倒","name":"木製瑞印","desc":"不攻擊,無法被阻擋,需要2次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要2次傷害擊倒","text":"需要2次傷害擊倒"}],"_h":"abdxgwufufmrmr"},"enemy_1196_msfyin_2":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>3次傷害擊倒","name":"紅木瑞印","desc":"不攻擊,無法被阻擋,需要3次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要3次傷害擊倒","text":"需要3次傷害擊倒"}],"_h":"4sm9u9ufufsysy"},"enemy_1197_sfshu":{"descRaw":"被擊倒後生成<@eb.key>3個【小說卷軸】。","desc":"被擊倒後生成3個【小說卷軸】。","abilities":[{"textRaw":"被擊倒後生成3個<小說卷軸>","text":"被擊倒後生成3個<小說卷軸>"}],"_h":"o3m4jfjf"},"enemy_1197_sfshu_2":{"descRaw":"被擊倒後生成<@eb.key>3個【詩畫卷軸】。","name":"雅氣","desc":"被擊倒後生成3個【詩畫卷軸】。","abilities":[{"textRaw":"被擊倒後生成3個<詩畫卷軸>","text":"被擊倒後生成3個<詩畫卷軸>"}],"_h":"daz0z9j8j8"},"enemy_1198_msfshu":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>3次傷害擊倒","name":"小說卷軸","desc":"不攻擊,無法被阻擋,需要3次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要3次傷害擊倒","text":"需要3次傷害擊倒"}],"_h":"4sfxu9ufufsysy"},"enemy_1198_msfshu_2":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>4次傷害擊倒","name":"詩畫卷軸","desc":"不攻擊,無法被阻擋,需要4次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要4次傷害擊倒","text":"需要4次傷害擊倒"}],"_h":"ihe4niufuf8t8t"},"enemy_1199_sfjin":{"descRaw":"容易被我方攻擊,被擊倒後生成<@eb.key>1個【青銅鏡】。","name":"身觀","desc":"容易被我方攻擊,被擊倒後生成1個【青銅鏡】。","abilities":[{"textRaw":"更容易被我方攻擊","text":"更容易被我方攻擊"},{"textRaw":"被擊倒後生成1個<青銅鏡>","text":"被擊倒後生成1個<青銅鏡>"}],"_h":"9s7s69aoaou1u1"},"enemy_1200_msfjin":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>30次傷害擊倒","name":"青銅鏡","desc":"不攻擊,無法被阻擋,需要30次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要30次傷害擊倒","text":"需要30次傷害擊倒"}],"_h":"m4xxb1ufufr4r4"},"enemy_1200_msfjin_2":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>35次傷害擊倒","name":"黃銅鏡","desc":"不攻擊,無法被阻擋,需要35次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要35次傷害擊倒","text":"需要35次傷害擊倒"}],"_h":"gvkjuoufufz1z1"},"enemy_1202_msfzhi":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>3次傷害擊倒","name":"木製鎮紙","desc":"不攻擊,無法被阻擋,需要3次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要3次傷害擊倒","text":"需要3次傷害擊倒"}],"_h":"4spou9ufufsysy"},"enemy_1202_msfzhi_2":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>4次傷害擊倒","name":"紅木鎮紙","desc":"不攻擊,無法被阻擋,需要4次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要4次傷害擊倒","text":"需要4次傷害擊倒"}],"_h":"ihawniufuf8t8t"},"enemy_1203_sfhu":{"descRaw":"被擊倒後造成範圍法術傷害,使我方攻擊速度降低(可被抵抗),並生成<@eb.key>4個【青瓷茶器】","desc":"被擊倒後造成範圍法術傷害,使我方攻擊速度降低(可被抵抗),並生成4個【青瓷茶器】","abilities":[{"textRaw":"被擊倒後爆炸造成範圍法術傷害,使我方攻擊速度大幅降低(可被<$ba.buffres>抵抗)","text":"被擊倒後爆炸造成範圍法術傷害,使我方攻擊速度大幅降低(可被抵抗)"},{"textRaw":"被擊倒後生成4個<青瓷茶器>","text":"被擊倒後生成4個<青瓷茶器>"}],"_h":"fvt0iakp7b7b"},"enemy_1203_sfhu_2":{"descRaw":"被擊倒後造成範圍法術傷害,使我方攻擊速度降低(可被抵抗),並生成<@eb.key>4個【彩瓷茶器】","desc":"被擊倒後造成範圍法術傷害,使我方攻擊速度降低(可被抵抗),並生成4個【彩瓷茶器】","abilities":[{"textRaw":"被擊倒後爆炸造成範圍法術傷害,使我方攻擊速度大幅降低(可被<$ba.buffres>抵抗)","text":"被擊倒後爆炸造成範圍法術傷害,使我方攻擊速度大幅降低(可被抵抗)"},{"textRaw":"被擊倒後生成4個<彩瓷茶器>","text":"被擊倒後生成4個<彩瓷茶器>"}],"_h":"3uvtiakpd2d2"},"enemy_1204_msfhu":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>4次<@eb.key>法術或真實傷害擊倒","desc":"不攻擊,無法被阻擋,需要4次法術或真實傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要4次法術或真實傷害擊倒","text":"需要4次法術或真實傷害擊倒"}],"_h":"urhpufufxkxk"},"enemy_1204_msfhu_2":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>6次<@eb.key>法術或真實傷害擊倒","desc":"不攻擊,無法被阻擋,需要6次法術或真實傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要6次法術或真實傷害擊倒","text":"需要6次法術或真實傷害擊倒"}],"_h":"fpmnufuf7a7a"},"enemy_1207_sfji":{"descRaw":"攻擊消耗【斷刃】使攻擊力提升,被擊倒時未消耗的【斷刃】會生成【銅矛頭】(至少<@eb.key>1個)","desc":"攻擊消耗【斷刃】使攻擊力提升,被擊倒時未消耗的【斷刃】會生成【銅矛頭】(至少1個)","abilities":[{"textRaw":"攻擊消耗斷刃使攻擊力提升","text":"攻擊消耗斷刃使攻擊力提升"},{"textRaw":"被擊倒時未消耗的斷刃會生成<銅矛頭>(至少1個)。","text":"被擊倒時未消耗的斷刃會生成<銅矛頭>(至少1個)。"}],"_h":"xkirdndn4q4q"},"enemy_1207_sfji_2":{"descRaw":"攻擊消耗【斷刃】使攻擊力提升,被擊倒時未消耗的【斷刃】會生成【鐵矛頭】(至少<@eb.key>1個)","desc":"攻擊消耗【斷刃】使攻擊力提升,被擊倒時未消耗的【斷刃】會生成【鐵矛頭】(至少1個)","abilities":[{"textRaw":"攻擊消耗斷刃使攻擊力提升","text":"攻擊消耗斷刃使攻擊力提升"},{"textRaw":"被擊倒時未消耗的斷刃會生成<鐵矛頭>(至少1個)。","text":"被擊倒時未消耗的斷刃會生成<鐵矛頭>(至少1個)。"}],"_h":"oxg2dndnwdwd"},"enemy_1208_msfji":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>25次傷害擊倒","name":"銅矛頭","desc":"不攻擊,無法被阻擋,需要25次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要25次傷害擊倒","text":"需要25次傷害擊倒"}],"_h":"fucs9zufufnini"},"enemy_1208_msfji_2":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>30次傷害擊倒","name":"鐵矛頭","desc":"不攻擊,無法被阻擋,需要30次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要30次傷害擊倒","text":"需要30次傷害擊倒"}],"_h":"m4gjb1ufufr4r4"},"enemy_1209_sfden":{"descRaw":"使周圍其他敵方單位暫時隱匿,被擊倒後生成<@eb.key>1個【銅燈盤】","desc":"使周圍其他敵方單位暫時隱匿,被擊倒後生成1個【銅燈盤】","abilities":[{"textRaw":"每隔一段時間使周圍其他敵方單位暫時<$ba.invisible>隱匿","text":"每隔一段時間使周圍其他敵方單位暫時隱匿"},{"textRaw":"死亡後生成1個<銅燈盤>","text":"死亡後生成1個<銅燈盤>"}],"_h":"zliuz55k8w8w"},"enemy_1209_sfden_2":{"descRaw":"使周圍其他敵方單位暫時隱匿,被擊倒後生成<@eb.key>1個【鐵燈盤】","desc":"使周圍其他敵方單位暫時隱匿,被擊倒後生成1個【鐵燈盤】","abilities":[{"textRaw":"每隔一段時間使周圍其他敵方單位暫時<$ba.invisible>隱匿","text":"每隔一段時間使周圍其他敵方單位暫時隱匿"},{"textRaw":"死亡後生成1個<鐵燈盤>","text":"死亡後生成1個<鐵燈盤>"}],"_h":"7cqvz55k8h8h"},"enemy_1210_msfden":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>35次傷害擊倒","name":"銅燈盤","desc":"不攻擊,無法被阻擋,需要35次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要35次傷害擊倒","text":"需要35次傷害擊倒"}],"_h":"gvosuoufufz1z1"},"enemy_1210_msfden_2":{"descRaw":"不攻擊,無法被阻擋,需要<@eb.key>45次傷害擊倒","name":"鐵燈盤","desc":"不攻擊,無法被阻擋,需要45次傷害擊倒","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"需要45次傷害擊倒","text":"需要45次傷害擊倒"}],"_h":"ykgzplufufqkqk"},"enemy_1229_darmy":{"descRaw":"攻擊造成<@eb.key>法術傷害與<@eb.key>凋亡損傷。","name":"薩卡茲王庭軍戰士","desc":"攻擊造成法術傷害與凋亡損傷。","abilities":[{"textRaw":"攻擊造成<$ba.dt.apoptosis>凋亡損傷","text":"攻擊造成凋亡損傷"}],"_h":"1503pvmw7k"},"enemy_1229_darmy_2":{"descRaw":"攻擊造成<@eb.key>法術傷害與<@eb.key>凋亡損傷。","name":"薩卡茲王庭軍精銳戰士","desc":"攻擊造成法術傷害與凋亡損傷。","abilities":[{"textRaw":"攻擊造成<$ba.dt.apoptosis>凋亡損傷","text":"攻擊造成凋亡損傷"}],"_h":"150xpvmw7k"},"enemy_1234_dsubrl":{"descRaw":"持續對周圍造成<@eb.key>法術傷害和<@eb.key>神經損傷;<@eb.key>抵抗,且移動速度不會降低","name":"深溟巢湧者","desc":"持續對周圍造成法術傷害和神經損傷;抵抗,且移動速度不會降低","abilities":[{"textRaw":"持續對周圍造成法術傷害和<$ba.dt.neural>神經損傷","text":"持續對周圍造成法術傷害和神經損傷"},{"textRaw":"<$ba.buffres>抵抗且免疫<$ba.sluggish>停頓","text":"抵抗且免疫停頓"}],"_h":"y9nacoagfh0pty"},"enemy_1234_dsubrl_2":{"descRaw":"持續對周圍造成<@eb.key>法術傷害和<@eb.key>神經損傷;<@eb.key>抵抗,且移動速度不會降低","name":"富營養的巢湧者","desc":"持續對周圍造成法術傷害和神經損傷;抵抗,且移動速度不會降低","abilities":[{"textRaw":"持續對周圍造成法術傷害和<$ba.dt.neural>神經損傷","text":"持續對周圍造成法術傷害和神經損傷"},{"textRaw":"<$ba.buffres>抵抗且免疫<$ba.sluggish>停頓","text":"抵抗且免疫停頓"}],"_h":"y9mycoagfh0pty"},"enemy_1249_lysdb_2":{"descRaw":"可以抵擋一次物理或法術傷害","name":"萊茵生命防衛科高級成員","desc":"可以抵擋一次物理或法術傷害","abilities":[{"textRaw":"可以抵擋一次物理或法術傷害","text":"可以抵擋一次物理或法術傷害"}],"_h":"8qwi8q8q8q"},"enemy_1251_lysyta":{"descRaw":"多蘿西實驗失敗的產物。","name":"Dor-1號失敗品","desc":"多蘿西實驗失敗的產物。","abilities":[{"textRaw":"接觸未啟動的時,為其回復一定技力","text":"接觸未啟動的時,為其回復一定技力"}],"_h":"4f8y4f8989"},"enemy_1251_lysyta_2":{"descRaw":"多蘿西實驗失敗的產物。即使沒能達到預期效果,多蘿西仍然充滿希望。","name":"Dor-α號失敗品","desc":"多蘿西實驗失敗的產物。即使沒能達到預期效果,多蘿西仍然充滿希望。","abilities":[{"textRaw":"接觸未啟動的時,為其回復一定技力","text":"接觸未啟動的時,為其回復一定技力"}],"_h":"zotuzo8989"},"enemy_1252_lysytb_2":{"descRaw":"多蘿西再次實驗所得的產物。夢想終須回饋回現實,多蘿西希望自己能成為溫暖的庇護港灣。","name":"Dor-β號複製體","desc":"多蘿西再次實驗所得的產物。夢想終須回饋回現實,多蘿西希望自己能成為溫暖的庇護港灣。","abilities"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"desc":"隱匿,隱匿效果失效後的下一次攻擊造成更高傷害。","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"<$ba.invisible>隱匿效果失效後的下一次攻擊造成更高傷害","text":"隱匿效果失效後的下一次攻擊造成更高傷害"}],"_h":"xz77prjteomfck"},"enemy_1302_ymtro_2":{"descRaw":"只能被阻擋數大於等於4的單位阻擋,可以<@eb.key>裝載最多4名乘客,首次到達<@eb.key>雲梯時釋放裝載的乘客","name":"“越長塵”","desc":"只能被阻擋數大於等於4的單位阻擋,可以裝載最多4名乘客,首次到達雲梯時釋放裝載的乘客","abilities":[{"textRaw":"只能被阻擋數大於等於4的單位阻擋","text":"只能被阻擋數大於等於4的單位阻擋"},{"textRaw":"周圍有領袖以外的非機械敵人時會將其裝載為乘客(最多4個),首次到達雲梯時釋放裝載的乘客","text":"周圍有領袖以外的非機械敵人時會將其裝載為乘客(最多4個),首次到達雲梯時釋放裝載的乘客"}],"_h":"gx9nm5nznzpzpz"},"enemy_1305_mhslim":{"descRaw":"野生的被感染生物,能將灼熱的體液噴向敵人。攻擊造成法術傷害和<@eb.key>灼燃損傷","name":"灼熱源石蟲","desc":"野生的被感染生物,能將灼熱的體液噴向敵人。攻擊造成法術傷害和灼燃損傷","abilities":[{"textRaw":"攻擊造成<$ba.dt.burning>灼燃損傷","text":"攻擊造成灼燃損傷"}],"_h":"k670znf015"},"enemy_1305_mhslim_2":{"descRaw":"野生的被感染生物,能將灼熱的體液噴向敵人。攻擊造成法術傷害和<@eb.key>灼燃損傷","name":"熾焰源石蟲","desc":"野生的被感染生物,能將灼熱的體液噴向敵人。攻擊造成法術傷害和灼燃損傷","abilities":[{"textRaw":"攻擊造成<$ba.dt.burning>灼燃損傷","text":"攻擊造成灼燃損傷"}],"_h":"k6j2znf015"},"enemy_1320_wdrrl_2":{"descRaw":"只能被阻擋數大於等於3的單位阻擋,首次攻擊時造成濺射傷害","name":"薩卡茲悖謬暴虐兵長","desc":"只能被阻擋數大於等於3的單位阻擋,首次攻擊時造成濺射傷害","abilities":[{"textRaw":"只能被阻擋數大於等於3的單位阻擋","text":"只能被阻擋數大於等於3的單位阻擋"},{"textRaw":"首次攻擊時造成濺射傷害","text":"首次攻擊時造成濺射傷害"}],"_h":"lj0blj4o4ox0x0"},"enemy_1321_wdarft":{"descRaw":"不攻擊,每隔一段時間,召喚數個枯朽之種","desc":"不攻擊,每隔一段時間,召喚數個枯朽之種","abilities":[{"textRaw":"飛行單位","text":"飛行單位"},{"textRaw":"每隔一段時間,召喚數個<枯朽之種>","text":"每隔一段時間,召喚數個<枯朽之種>"}],"_h":"cici6969sdsd"},"enemy_1325_cbgpro":{"descRaw":"在玻利瓦爾首先投入使用的軍用獵狗。","name":"軍用獵狗","desc":"在玻利瓦爾首先投入使用的軍用獵狗。","_h":"csfhcs"},"enemy_1325_cbgpro_2":{"descRaw":"經過嚴格選種後培育出的高級軍用獵狗。眼中只有獵物,不死不休。","name":"高級軍用獵狗","desc":"經過嚴格選種後培育出的高級軍用獵狗。眼中只有獵物,不死不休。","_h":"lfhklf"},"enemy_1328_cbjedi":{"descRaw":"攻擊造成<@eb.key>法術傷害,失衡移動時正比於<@eb.key>距離損失生命。","name":"弧光鋒衛","desc":"攻擊造成法術傷害,失衡移動時正比於距離損失生命。","abilities":[{"textRaw":"失衡移動時正比於距離損失生命","text":"失衡移動時正比於距離損失生命"}],"_h":"f04rfss5s5"},"enemy_1329_cbshld":{"descRaw":"初始防禦力與法術抗性較高,但每次受到傷害後降低。","name":"弧光鏡衛","desc":"初始防禦力與法術抗性較高,但每次受到傷害後降低。","abilities":[{"textRaw":"初始護甲與法抗較高,但每次受到傷害後降低","text":"初始護甲與法抗較高,但每次受到傷害後降低"}],"_h":"kdzskdwxwx"},"enemy_1329_cbshld_2":{"descRaw":"初始防禦力與法術抗性較高,但每次受到傷害後降低。","name":"弧光鏡衛長","desc":"初始防禦力與法術抗性較高,但每次受到傷害後降低。","abilities":[{"textRaw":"初始護甲與法抗較高,但每次受到傷害後降低","text":"初始護甲與法抗較高,但每次受到傷害後降低"}],"_h":"kd2dkdwxwx"},"enemy_1355_mrfly":{"descRaw":"<@eb.key>【飛行單位】能使周圍敵軍<@eb.key>法術抗性上升","name":"護障","desc":"【飛行單位】能使周圍敵軍法術抗性上升","abilities":[{"textRaw":"飛行單位","text":"飛行單位"},{"textRaw":"為周圍敵軍持續提供法術抗性加成","text":"為周圍敵軍持續提供法術抗性加成"}],"_h":"6u0tby6969hxhx"},"enemy_1355_mrfly_2":{"descRaw":"<@eb.key>【飛行單位】能使周圍敵軍<@eb.key>法術抗性上升","name":"護障·P","desc":"【飛行單位】能使周圍敵軍法術抗性上升","abilities":[{"textRaw":"飛行單位","text":"飛行單位"},{"textRaw":"為周圍敵軍持續提供法術抗性加成","text":"為周圍敵軍持續提供法術抗性加成"}],"_h":"6uruby6969hxhx"},"enemy_1364_spnaxe_2":{"descRaw":"守護巨獸骸骨的專業武裝人員,周圍有敵人或我方單位被擊倒時回復一定生命並提升攻擊力,被擊倒時留下2個<@eb.key><血珀>","name":"薩卡茲駭骨拷打者","desc":"守護巨獸骸骨的專業武裝人員,周圍有敵人或我方單位被擊倒時回復一定生命並提升攻擊力,被擊倒時留下2個<血珀>","abilities":[{"textRaw":"周圍有敵人或我方單位被擊倒時回復一定生命,攻擊力提升(可疊加)","text":"周圍有敵人或我方單位被擊倒時回復一定生命,攻擊力提升(可疊加)"},{"textRaw":"被擊倒時留下2個<血珀>","text":"被擊倒時留下2個<血珀>"}],"_h":"rbwqhatltl0101"},"enemy_1367_dseed":{"descRaw":"極其堅固的血液精華,受到喚血祭壇的脈衝影響時,在祭壇處重生為新生血裔。","desc":"極其堅固的血液精華,受到喚血祭壇的脈衝影響時,在祭壇處重生為新生血裔。","abilities":[{"textRaw":"受到喚血祭壇的脈衝影響時,在祭壇處重生為新生血裔","text":"受到喚血祭壇的脈衝影響時,在祭壇處重生為新生血裔"}],"_h":"m9m97o7o"},"enemy_1381_winman":{"descRaw":"訪問團徵召而來的軍人,其作戰方式紮實且標準。他們現在更享受平淡如水的閒暇時光。","name":"訪問團新兵","desc":"訪問團徵召而來的軍人,其作戰方式紮實且標準。他們現在更享受平淡如水的閒暇時光。","_h":"ikn9ik"},"enemy_1381_winman_2":{"descRaw":"與訪問團共命運的軍人,其作戰方式老練且凌厲。他們現在更警惕任何即將升級的衝突。","name":"訪問團老兵","desc":"與訪問團共命運的軍人,其作戰方式老練且凌厲。他們現在更警惕任何即將升級的衝突。","_h":"ixa8ix"},"enemy_1387_winshd":{"descRaw":"在<@eb.key>封凍的區域內防禦力與法抗逐漸升高;進入<@eb.key>緊急供暖器生效範圍內防禦力與法抗逐漸降低。","name":"訪問團持盾者","desc":"在封凍的區域內防禦力與法抗逐漸升高;進入緊急供暖器生效範圍內防禦力與法抗逐漸降低。","abilities":[{"textRaw":"在<封凍>的區域內防禦力與法抗逐漸升高,進入“緊急供暖器”生效範圍內防禦力與法抗逐漸降低","text":"在<封凍>的區域內防禦力與法抗逐漸升高,進入“緊急供暖器”生效範圍內防禦力與法抗逐漸降低"}],"_h":"7aekr03j3j"},"enemy_1389_winbab_2":{"descRaw":"<@eb.key>隱匿;優先攻擊<@eb.key>緊急供暖器右側的目標。","name":"訪問團強攻冠軍","desc":"隱匿;優先攻擊緊急供暖器右側的目標。","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"優先攻擊“緊急供暖器”右側的目標","text":"優先攻擊“緊急供暖器”右側的目標"}],"_h":"h3twivjteot0t0"},"enemy_1402_tgshd_2":{"descRaw":"身著加厚裝甲的偵察兵。受到攻擊時使攻擊者<@eb.key>暴露。\n暴露狀態下無法藉由封阻物避開敵方視線,且受到的傷害提升。","name":"重裝偵察兵","desc":"身著加厚裝甲的偵察兵。受到攻擊時使攻擊者暴露。\n暴露狀態下無法藉由封阻物避開敵方視線,且受到的傷害提升。","abilities":[{"textRaw":"被攻擊時使攻擊者暴露5秒","text":"被攻擊時使攻擊者暴露5秒"},{"textRaw":"暴露狀態下的我方無法透過封阻物避開敵方視線,受到的傷害提升","text":"暴露狀態下的我方無法透過封阻物避開敵方視線,受到的傷害提升"}],"_h":"epyr262525yqyq"},"enemy_1404_msnip":{"descRaw":"<@eb.key>隱匿,與我方同行列時進行<@eb.key>直擊:發射1支造成<@eb.key>法術傷害的弩箭。","name":"重弩突襲者","desc":"隱匿,與我方同行列時進行直擊:發射1支造成法術傷害的弩箭。","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"與我方處於同一直線上時進行直擊:向目標方向發射1支造成法術傷害的弩箭並使目標<$ba.stun>暈眩","text":"與我方處於同一直線上時進行直擊:向目標方向發射1支造成法術傷害的弩箭並使目標暈眩"}],"_h":"mq3gbpjteo5cfq"},"enemy_1407_hummbd":{"descRaw":"<@eb.key>【飛行單位】可進行<@eb.key>遠程物理射擊,被擊倒時使周圍的我方<@eb.key>暴露。暴露狀態下無法透過封阻物避開敵方視線,且受到的傷害提升。","name":"遠眺","desc":"【飛行單位】可進行遠程物理射擊,被擊倒時使周圍的我方暴露。暴露狀態下無法透過封阻物避開敵方視線,且受到的傷害提升。","abilities":[{"textRaw":"飛行單位","text":"飛行單位"},{"textRaw":"被擊倒時使周圍的我方單位暴露8秒","text":"被擊倒時使周圍的我方單位暴露8秒"},{"textRaw":"暴露狀態下的我方無法透過封阻物避開敵方視線,受到的傷害提升","text":"暴露狀態下的我方無法透過封阻物避開敵方視線,受到的傷害提升"}],"_h":"mew3a76969hkhkyqyq"},"enemy_1415_mmkabi_2":{"descRaw":"防禦力很低的大馱獸,遇到<@eb.key>穩固鎖鏈時會大摔一跤並暈眩,同時對周圍其他敵方單位造成物理傷害","name":"溫順的武裝大馱獸","desc":"防禦力很低的大馱獸,遇到穩固鎖鏈時會大摔一跤並暈眩,同時對周圍其他敵方單位造成物理傷害","abilities":[{"textRaw":"遇到穩固鎖鏈時會大摔一跤並暈眩,同時對周圍其他敵方單位造成物理傷害","text":"遇到穩固鎖鏈時會大摔一跤並暈眩,同時對周圍其他敵方單位造成物理傷害"}],"_h":"8o7lazprpr"},"enemy_1422_lrsldr":{"descRaw":"位於源石污染區內時,<@eb.key>攻擊造成法術傷害。","name":"薩卡茲枯朽前鋒","desc":"位於源石污染區內時,攻擊造成法術傷害。","abilities":[{"textRaw":"位於源石污染區內時,攻擊造成法術傷害","text":"位於源石污染區內時,攻擊造成法術傷害"}],"_h":"cu6hvvt7t7"},"enemy_1422_lrsldr_2":{"descRaw":"位於源石污染區內時,<@eb.key>攻擊造成法術傷害。","name":"薩卡茲枯朽辟路前鋒","desc":"位於源石污染區內時,攻擊造成法術傷害。","abilities":[{"textRaw":"位於源石污染區內時,攻擊造成法術傷害","text":"位於源石污染區內時,攻擊造成法術傷害"}],"_h":"cunnvvt7t7"},"enemy_1425_lrcmra":{"descRaw":"受源石污染區或活性源石風暴影響後會在自身周圍持續生成源石污染區,並且攻擊轉為造成更高額的<@eb.key>法術傷害。","desc":"受源石污染區或活性源石風暴影響後會在自身周圍持續生成源石污染區,並且攻擊轉為造成更高額的法術傷害。","abilities":[{"textRaw":"受源石污染區或活性源石風暴影響後會在自身周圍持續生成源石污染區,並且攻擊轉為造成法術傷害","text":"受源石污染區或活性源石風暴影響後會在自身周圍持續生成源石污染區,並且攻擊轉為造成法術傷害"}],"_h":"1avjxuxu"},"enemy_1425_lrcmra_2":{"descRaw":"受源石污染區或活性源石風暴影響後會在自身周圍持續生成源石污染區,並且攻擊轉為造成更高額的<@eb.key>法術傷害。","name":"瀆罪奇美拉","desc":"受源石污染區或活性源石風暴影響後會在自身周圍持續生成源石污染區,並且攻擊轉為造成更高額的法術傷害。","abilities":[{"textRaw":"受源石污染區或活性源石風暴影響後會在自身周圍持續生成源石污染區,並且攻擊轉為造成法術傷害","text":"受源石污染區或活性源石風暴影響後會在自身周圍持續生成源石污染區,並且攻擊轉為造成法術傷害"}],"_h":"1afrvjxuxu"},"enemy_1427_lrnazg":{"descRaw":"攻擊對自身周圍所有單位造成物理傷害。位於源石污染區或活性源石風暴內時,攻擊對自身周圍及位於源石污染區和活性源石風暴內的所有我方單位造成物理傷害。","name":"“靈幛”","desc":"攻擊對自身周圍所有單位造成物理傷害。位於源石污染區或活性源石風暴內時,攻擊對自身周圍及位於源石污染區和活性源石風暴內的所有我方單位造成物理傷害。","abilities":[{"textRaw":"攻擊對自身周圍所有單位造成物理傷害","text":"攻擊對自身周圍所有單位造成物理傷害"},{"textRaw":"位於源石污染區和活性源石風暴內時,攻擊對自身周圍及位於源石污染區內和活性源石風暴內的所有我方單位造成物理傷害","text":"位於源石污染區和活性源石風暴內時,攻擊對自身周圍及位於源石污染區內和活性源石風暴內的所有我方單位造成物理傷害"}],"_h":"3l8a3l5656cbcb"},"enemy_1430_lrrook":{"descRaw":"<@eb.key>【飛行單位】,分攤自身周圍敵方非空中單位受到的部分傷害。","name":"愧悔魂靈聖杯","desc":"【飛行單位】,分攤自身周圍敵方非空中單位受到的部分傷害。","abilities":[{"textRaw":"飛行單位","text":"飛行單位"},{"textRaw":"分攤自身周圍敵方非空中單位受到的部分傷害","text":"分攤自身周圍敵方非空中單位受到的部分傷害"}],"_h":"joh1zf6969ukuk"},"enemy_1433_dsbasi":{"descRaw":"構造簡單的海嗣,推測是海嗣群落中的採集者,其生命活動幾乎不需消耗能量。","name":"單核掠食者","desc":"構造簡單的海嗣,推測是海嗣群落中的採集者,其生命活動幾乎不需消耗能量。","_h":"1xqo1x"},"enemy_1433_dsbasi_2":{"descRaw":"構造簡單但受到滋養的新生海嗣,能以更高效率採集養分。","name":"異光體掠食者","desc":"構造簡單但受到滋養的新生海嗣,能以更高效率採集養分。","_h":"b3jzb3"},"enemy_1438_dspred":{"descRaw":"能夠吞噬<@eb.key>贅生甲殼並使自身攻擊力和生命值大幅提升","name":"複核洋流使者","desc":"能夠吞噬贅生甲殼並使自身攻擊力和生命值大幅提升","abilities":[{"textRaw":"能夠吞噬<@eb.key>贅生甲殼並使自身攻擊力和生命值大幅提升","text":"能夠吞噬贅生甲殼並使自身攻擊力和生命值大幅提升"}],"_h":"p6e0pdp6pd"},"enemy_1439_dslntf":{"descRaw":"受傷後進入<臨戰>狀態對周圍我方持續造成<@eb.key>神經損傷,且每次撞到<@eb.key>贅生甲殼時流失自身大量生命值將其摧毀","desc":"受傷後進入<臨戰>狀態對周圍我方持續造成神經損傷,且每次撞到贅生甲殼時流失自身大量生命值將其摧毀","abilities":[{"textRaw":"受到傷害時進入臨戰狀態:移動速度大幅度提升,持續對周圍造成<$ba.dt.neural>神經損傷","text":"受到傷害時進入臨戰狀態:移動速度大幅度提升,持續對周圍造成神經損傷"},{"textRaw":"被<贅生甲殼>阻擋時將其摧毀,每次摧毀時流失一定比例生命值","text":"被<贅生甲殼>阻擋時將其摧毀,每次摧毀時流失一定比例生命值"}],"_h":"k5nxt9c0fhfh"},"enemy_1439_dslntf_2":{"descRaw":"受傷後進入<臨戰>狀態對周圍我方持續造成<@eb.key>神經損傷,且每次撞到<@eb.key>贅生甲殼時流失自身大量生命值將其摧毀","name":"異光體孽生者","desc":"受傷後進入<臨戰>狀態對周圍我方持續造成神經損傷,且每次撞到贅生甲殼時流失自身大量生命值將其摧毀","abilities":[{"textRaw":"受到傷害時進入臨戰狀態:移動速度大幅度提升,持續對周圍造成<$ba.dt.neural>神經損傷","text":"受到傷害時進入臨戰狀態:移動速度大幅度提升,持續對周圍造成神經損傷"},{"textRaw":"被<贅生甲殼>阻擋時將其摧毀,每次摧毀時流失一定比例生命值","text":"被<贅生甲殼>阻擋時將其摧毀,每次摧毀時流失一定比例生命值"}],"_h":"k56onxt9c0fhfh"},"enemy_1500_skulsr":{"descRaw":"可以的話,請傾全隊之力消滅他。該敵人<@eb.danger>威脅極大,<@eb.key>遠程及近戰攻擊能造成大量傷害。","desc":"可以的話,請傾全隊之力消滅他。該敵人威脅極大,遠程及近戰攻擊能造成大量傷害。","abilities":[{"textRaw":"未被阻擋時會發射榴彈,擊中目標及其周圍單位使其防禦力在短時間內大幅度下降","text":"未被阻擋時會發射榴彈,擊中目標及其周圍單位使其防禦力在短時間內大幅度下降"},{"textRaw":"生命值降至一半以下時攻擊力大幅度提升","text":"生命值降至一半以下時攻擊力大幅度提升"}],"_h":"q2h2okok6z6z"},"enemy_1501_demonk":{"descRaw":"整合運動幹部。該敵人<@eb.danger>威脅很大,<@eb.danger>難以被消滅。","name":"薩卡茲百夫長","desc":"整合運動幹部。該敵人威脅很大,難以被消滅。","abilities":[{"textRaw":"同時攻擊兩個目標","text":"同時攻擊兩個目標"}],"_h":"fkbrzskwkw"},"enemy_1502_crowns":{"descRaw":"整合運動幹部,從事敵後活動與突襲暗殺行動,會敏捷地<@eb.key>穿過阻擋其的單位。","name":"弒君者","desc":"整合運動幹部,從事敵後活動與突襲暗殺行動,會敏捷地穿過阻擋其的單位。","abilities":[{"textRaw":"被阻擋時可以快速移動至其身後","text":"被阻擋時可以快速移動至其身後"}],"_h":"pxw0ealxlx"},"enemy_1504_cqbw":{"descRaw":"整合運動幹部,薩卡茲雇傭兵,擅長使用爆炸物。","desc":"整合運動幹部,薩卡茲雇傭兵,擅長使用爆炸物。","abilities":[{"textRaw":"會使用爆破物,能對我方單位造成大量物理傷害","text":"會使用爆破物,能對我方單位造成大量物理傷害"},{"textRaw":"生命值降至一半以下時炸藥包的使用數量增加","text":"生命值降至一半以下時炸藥包的使用數量增加"}],"_h":"0808qvqv9l9l"},"enemy_1509_mousek":{"descRaw":"對<@eb.key>生命上限最高單位造成大量物理傷害。對<@eb.key>生命上限最低單位大幅降低攻擊力並造成法術傷害","desc":"對生命上限最高單位造成大量物理傷害。對生命上限最低單位大幅降低攻擊力並造成法術傷害","abilities":[{"textRaw":"【唱沙】對場上生命上限最高單位及其十字範圍內所有目標造成大量物理傷害","text":"【唱沙】對場上生命上限最高單位及其十字範圍內所有目標造成大量物理傷害"},{"textRaw":"【沙獄】使場上生命上限最低的單位及其周圍目標攻擊力降低且持續受到法術傷害","text":"【沙獄】使場上生命上限最低的單位及其周圍目標攻擊力降低且持續受到法術傷害"},{"textRaw":"出場時擁有能夠吸收大量法術傷害的屏障,屏障存在時防禦力大幅增加","text":"出場時擁有能夠吸收大量法術傷害的屏障,屏障存在時防禦力大幅增加"},{"textRaw":"生命值低於50%時,自身造成的傷害提升","text":"生命值低於50%時,自身造成的傷害提升"}],"_h":"ymlaj7j7yiyiueueawaw"},"enemy_1511_mdrock":{"descRaw":"年齡不詳,性別不詳,履歷不詳。","desc":"年齡不詳,性別不詳,履歷不詳。","abilities":[{"textRaw":"攻擊時攻擊力永久提升,最多六層","text":"攻擊時攻擊力永久提升,最多六層"},{"textRaw":"擁有屏障吸收法術傷害,屏障存在時大幅提升生命上限與攻擊速度","text":"擁有屏障吸收法術傷害,屏障存在時大幅提升生命上限與攻擊速度"},{"textRaw":"週期性更新屏障","text":"週期性更新屏障"},{"textRaw":"釋放技能直接奪取最近的非敵方“留聲機”","text":"釋放技能直接奪取最近的非敵方“留聲機”"}],"_h":"2d2dvtvt4k4ke1e15555"},"enemy_1512_mcmstr":{"descRaw":"龐大的機械怪獸,由大祭司駕駛。能夠破壞木樁,損毀時會彈射駕駛員並自爆。","name":"“巨大的醜東西”","desc":"龐大的機械怪獸,由大祭司駕駛。能夠破壞木樁,損毀時會彈射駕駛員並自爆。","abilities":[{"textRaw":"第一形態","text":"第一形態"},{"textRaw":"遠程攻擊造成濺射傷害,近戰攻擊造成更高傷害","text":"遠程攻擊造成濺射傷害,近戰攻擊造成更高傷害"},{"textRaw":"周期性破壞巨蕈或木樁地面,使其無法被部署","text":"周期性破壞巨蕈或木樁地面,使其無法被部署"},{"textRaw":"生命值降至0後自爆,造成大範圍<$ba.stun>暈眩並彈出駕駛員大祭司","text":"生命值降至0後自爆,造成大範圍暈眩並彈出駕駛員大祭司"},{"textRaw":"大祭司形態","text":"大祭司形態"},{"textRaw":"不進行攻擊,無法被阻擋,每秒受到真實傷害","text":"不進行攻擊,無法被阻擋,每秒受到真實傷害"}],"_h":"8thr8tmgmgt8t8wqwqcqqyfifi1t1t"},"enemy_1513_dekght":{"descRaw":"當凋零騎士死亡時,攻擊力、攻擊速度、移動速度大幅提升","name":"腐敗騎士","desc":"當凋零騎士死亡時,攻擊力、攻擊速度、移動速度大幅提升","abilities":[{"textRaw":"攻擊時使目標與周圍四格的單位受到物理傷害","text":"攻擊時使目標與周圍四格的單位受到物理傷害"},{"textRaw":"蓄力攻擊,對目標與周圍四格的單位造成高額物理傷害","text":"蓄力攻擊,對目標與周圍四格的單位造成高額物理傷害"},{"textRaw":"當<凋零騎士>死亡時,攻擊力、攻擊速度、移動速度大幅提升","text":"當<凋零騎士>死亡時,攻擊力、攻擊速度、移動速度大幅提升"}],"_h":"4g9e4g4v4vhuhuwcwc"},"enemy_1513_dekght_2":{"descRaw":"當腐敗騎士死亡時,攻擊力、攻擊速度、移動速度大幅提升","name":"凋零騎士","desc":"當腐敗騎士死亡時,攻擊力、攻擊速度、移動速度大幅提升","abilities":[{"textRaw":"同時攻擊兩名目標","text":"同時攻擊兩名目標"},{"textRaw":"對三名目標發射爆炸箭,短暫延遲後爆炸,對目標與周圍四格的單位造成高額法術傷害","text":"對三名目標發射爆炸箭,短暫延遲後爆炸,對目標與周圍四格的單位造成高額法術傷害"},{"textRaw":"當<腐敗騎士>死亡時,攻擊力、攻擊速度、移動速度大幅提升","text":"當<腐敗騎士>死亡時,攻擊力、攻擊速度、移動速度大幅提升"}],"_h":"9m649mztztmumu3y3y"},"enemy_1516_jakill":{"descRaw":"獄警形態<@eb.key>法術抗性提升,攻擊造成<@eb.key>法術傷害,不攻擊禁錮裝置;殺手形態<@eb.key>防禦提升,攻擊造成<@eb.key>物理傷害;進入殺手形態時<@eb.key>解放全場敵人","name":"傑斯頓·威廉姆斯","desc":"獄警形態法術抗性提升,攻擊造成法術傷害,不攻擊禁錮裝置;殺手形態防禦提升,攻擊造成物理傷害;進入殺手形態時解放全場敵人","abilities":[{"textRaw":"獄警形態","text":"獄警形態"},{"textRaw":"法術抗性大幅提升","text":"法術抗性大幅提升"},{"textRaw":"攻擊造成遠程法術傷害,不攻擊禁錮裝置","text":"攻擊造成遠程法術傷害,不攻擊禁錮裝置"},{"textRaw":"能使多名單位<$ba.stun>暈眩","text":"能使多名單位暈眩"},{"textRaw":"生命值首次降至0時進入殺手形態","text":"生命值首次降至0時進入殺手形態"},{"textRaw":"殺手形態","text":"殺手形態"},{"textRaw":"進入殺手形態時解放全場敵人","text":"進入殺手形態時解放全場敵人"},{"textRaw":"防禦力大幅提升","text":"防禦力大幅提升"},{"textRaw":"攻擊造成近戰物理傷害,能無視目標一定的防禦力","text":"攻擊造成近戰物理傷害,能無視目標一定的防禦力"}],"_h":"224zodprpr7u7ujyjyvmwga8a8sxsxyoyoucuchmhm"},"enemy_1517_xi":{"descRaw":"夕繪出的怪物。【緯地經天】:<@eb.key>使我方晦明變化。【破桎而出】:護盾<@eb.key>未被擊破則造成<@eb.danger>巨額範圍傷害。","desc":"夕繪出的怪物。【緯地經天】:使我方晦明變化。【破桎而出】:護盾未被擊破則造成巨額範圍傷害。","abilities":[{"textRaw":"第一形態","text":"第一形態"},{"textRaw":"【緯地經天】對最近目標釋放十字型法術,效果範圍內晦明屬性變化","text":"【緯地經天】對最近目標釋放十字型法術,效果範圍內晦明屬性變化"},{"textRaw":"【破桎而出】屏障未被擊破則造成巨額範圍傷害","text":"【破桎而出】屏障未被擊破則造成巨額範圍傷害"},{"textRaw":"生命值首次降至0後進入第二形態","text":"生命值首次降至0後進入第二形態"},{"textRaw":"第二形態","text":"第二形態"},{"textRaw":"改變自身晦明屬性","text":"改變自身晦明屬性"},{"textRaw":"攻擊力提升,普通攻擊進行兩次","text":"攻擊力提升,普通攻擊進行兩次"},{"textRaw":"額外對最遠目標釋放【緯地經天】","text":"額外對最遠目標釋放【緯地經天】"}],"_h":"0vt8mgmgalalbdbd7h7hrwrwr4r49d9dftft"},"enemy_1521_dslily":{"descRaw":"混入災後伊比利亞的深海教會成員之一,真誠地用自己的理念篡改了律法,追求著個體的完美姿態,卻根本無法參透海洋的意願。話說回來,誰又能呢?","name":"鹽風主教昆圖斯","desc":"混入災後伊比利亞的深海教會成員之一,真誠地用自己的理念篡改了律法,追求著個體的完美姿態,卻根本無法參透海洋的意願。話說回來,誰又能呢?","abilities":[{"textRaw":"同時攻擊防禦最高的兩個單位","text":"同時攻擊防禦最高的兩個單位"},{"textRaw":"【大潮】對所有我方單位造成法術和<$ba.dt.neural>神經損傷","text":"【大潮】對所有我方單位造成法術和神經損傷"},{"textRaw":"【崩坍】對若干我方單位造成物理傷害","text":"【崩坍】對若干我方單位造成物理傷害"},{"textRaw":"【斷裂生殖】召喚子代纏繞我方單位使其<$ba.stun>暈眩","text":"【斷裂生殖】召喚子代纏繞我方單位使其暈眩"},{"textRaw":"【物種爆發】戰鬥經過較長時間後扣除所有目標生命","text":"【物種爆發】戰鬥經過較長時間後扣除所有目標生命"}],"_h":"u5z8u5swswwkvd3i3ic9d5elel"},"enemy_1525_blkswb":{"descRaw":"卡西米爾騎士競賽三屆冠軍,不會使用法術的萊塔尼亞殘次品,天生的武者——黑騎士,會<@eb.key>穿過阻擋其的單位,並造成物理傷害","name":"鐧","desc":"卡西米爾騎士競賽三屆冠軍,不會使用法術的萊塔尼亞殘次品,天生的武者——黑騎士,會穿過阻擋其的單位,並造成物理傷害","abilities":[{"textRaw":"免疫<$ba.frozen>凍結,擁有<$ba.buffres>抵抗","text":"免疫凍結,擁有抵抗"},{"textRaw":"<降雪>時攻擊力提升","text":"<降雪>時攻擊力提升"},{"textRaw":"第一形態","text":"第一形態"},{"textRaw":"攻擊阻擋自身的目標無視其一定防禦力","text":"攻擊阻擋自身的目標無視其一定防禦力"},{"textRaw":"【速殺】被阻擋時穿過目標並對沿途目標造成物理傷害","text":"【速殺】被阻擋時穿過目標並對沿途目標造成物理傷害"},{"textRaw":"【肆虐風雪】造成範圍物理傷害","text":"【肆虐風雪】造成範圍物理傷害"},{"textRaw":"第二形態","text":"第二形態"},{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"攻擊無視更多防禦力並變為二連擊","text":"攻擊無視更多防禦力並變為二連擊"},{"textRaw":"【瞬息殺機】每損失25%生命,清空範圍內我方單位技力並使目標無法攻擊或治療一段時間","text":"【瞬息殺機】每損失25%生命,清空範圍內我方單位技力並使目標無法攻擊或治療一段時間"}],"_h":"8cgevhwk5vrurumgmgg7g7agag3h3hrwrwjteomomo8888"},"enemy_1535_wlfmster":{"descRaw":"狼之主,自荒野中誕生,卻將目光投向人世。","name":"扎羅,“狼之主”","desc":"狼之主,自荒野中誕生,卻將目光投向人世。","abilities":[{"textRaw":"使血債帳款逐漸增加","text":"使血債帳款逐漸增加"},{"textRaw":"第一形態","text":"第一形態"},{"textRaw":"受到傷害降低,不可被<$ba.stun>暈眩","text":"受到傷害降低,不可被暈眩"},{"textRaw":"【溶血駭懼】使三名我方單位被恐懼吞噬,不可主動撤退,攻速大幅降低,並逐漸加速失去生命值;受影響單位在“狼之主”損失一定比例生命時,會恢復正常","text":"【溶血駭懼】使三名我方單位被恐懼吞噬,不可主動撤退,攻速大幅降低,並逐漸加速失去生命值;受影響單位在“狼之主”損失一定比例生命時,會恢復正常"},{"textRaw":"第一形態生命值降為0後,獲得【遠古威懾】,周圍我方單位降低攻擊速度,並緩慢回復生命值","text":"第一形態生命值降為0後,獲得【遠古威懾】,周圍我方單位降低攻擊速度,並緩慢回復生命值"},{"textRaw":"第二形態","text":"第二形態"},{"textRaw":"不再擁有減傷,且不再釋放【溶血駭懼】","text":"不再擁有減傷,且不再釋放【溶血駭懼】"},{"textRaw":"攻擊變為遠程二連擊,且攻擊力提升","text":"攻擊變為遠程二連擊,且攻擊力提升"},{"textRaw":"每隔一段時間釋放,【狂暴怒嗥】,使血債帳款快速上升","text":"每隔一段時間釋放,【狂暴怒嗥】,使血債帳款快速上升"}],"_h":"541p54yyyymgmgqf6vggggeyeyrwrwa3a3inin5959"},"enemy_1539_reid":{"descRaw":"曾經遭遇過的整合運動幹部,使用令人印象深刻的炙熱長刀進行攻擊","name":"“復仇者”","desc":"曾經遭遇過的整合運動幹部,使用令人印象深刻的炙熱長刀進行攻擊","abilities":[{"textRaw":"生命值降至一半以下時攻擊力大幅度提升","text":"生命值降至一半以下時攻擊力大幅度提升"},{"textRaw":"【衝鋒】鎖定前方路徑範圍內的一名目標,一定時間內移動速度大幅提升","text":"【衝鋒】鎖定前方路徑範圍內的一名目標,一定時間內移動速度大幅提升"},{"textRaw":"首次被擊倒後重生,恢復一半生命值","text":"首次被擊倒後重生,恢復一半生命值"}],"_h":"11l5116z6zqnqnonon"},"enemy_2001_duckmi":{"descRaw":"神出鬼沒,無法被阻擋,被攻擊後<@eb.key>快速奔跑,擊倒後獲得<@eb.key>寶物","name":"鴨爵","desc":"神出鬼沒,無法被阻擋,被攻擊後快速奔跑,擊倒後獲得寶物","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"受到攻擊後移動速度大幅度提升","text":"受到攻擊後移動速度大幅度提升"}],"_h":"hnyftpufufxbxb"},"enemy_2001_duckmi_2":{"descRaw":"神出鬼沒,無法被阻擋,被攻擊後<@eb.key>快速奔跑,擊倒後獲得<@eb.key>寶物","name":"鴨爵","desc":"神出鬼沒,無法被阻擋,被攻擊後快速奔跑,擊倒後獲得寶物","abilities":[{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"受到攻擊後移動速度大幅度提升","text":"受到攻擊後移動速度大幅度提升"}],"_h":"hnyftpufufxbxb"},"enemy_2002_bearmi":{"descRaw":"鴨爵雇傭的烏薩斯警衛,無法被暈眩,擊倒後獲得<@eb.key>寶物","desc":"鴨爵雇傭的烏薩斯警衛,無法被暈眩,擊倒後獲得寶物","_h":"v0pt"},"enemy_2002_bearmi_2":{"descRaw":"鴨爵雇傭的烏薩斯警衛,無法被暈眩,擊倒後獲得<@eb.key>寶物","desc":"鴨爵雇傭的烏薩斯警衛,無法被暈眩,擊倒後獲得寶物","_h":"v0pt"},"enemy_2003_rockman":{"descRaw":"防禦很高的實驗造物,可以投擲石頭造成超長時間<@eb.key>暈眩","desc":"防禦很高的實驗造物,可以投擲石頭造成超長時間暈眩","abilities":[{"textRaw":"可以投擲具有超長<$ba.stun>暈眩時間的石頭(不會以已經被<$ba.stun>暈眩的單位作為目標)","text":"可以投擲具有超長暈眩時間的石頭(不會以已經被暈眩的單位作為目標)"}],"_h":"k5toj86e"},"enemy_2004_balloon":{"descRaw":"一個背著自製噴氣背包的怪人,被阻擋後會<@eb.key>飛起來一段時間","name":"噴氣人","desc":"一個背著自製噴氣背包的怪人,被阻擋後會飛起來一段時間","abilities":[{"textRaw":"被阻擋後會升空一段時間(有冷卻時間),期間不會被阻擋","text":"被阻擋後會升空一段時間(有冷卻時間),期間不會被阻擋"}],"_h":"lyno839m9m"},"enemy_2005_axetro":{"descRaw":"一位被源石嚴重侵蝕的警衛,<@eb.key>連續攻擊時會提高攻擊力和攻擊速度,4秒不攻擊後<@eb.key>清空","name":"“遺棄者”","desc":"一位被源石嚴重侵蝕的警衛,連續攻擊時會提高攻擊力和攻擊速度,4秒不攻擊後清空","abilities":[{"textRaw":"持續進行攻擊時提高攻擊力和攻擊速度(有上限),停止攻擊數秒後復原","text":"持續進行攻擊時提高攻擊力和攻擊速度(有上限),停止攻擊數秒後復原"}],"_h":"dk0nwy4q4q"},"enemy_2008_flking":{"descRaw":"大幅度削弱我方單位的作戰能力,會周期性地為自己添加抵禦傷害的<@eb.key>護盾","desc":"大幅度削弱我方單位的作戰能力,會周期性地為自己添加抵禦傷害的護盾","abilities":[{"textRaw":"使全戰場我方所有單位攻擊力、防禦力減半,部署費用回復速度減半,再部署時間加倍","text":"使全戰場我方所有單位攻擊力、防禦力減半,部署費用回復速度減半,再部署時間加倍"},{"textRaw":"週期性地添加正比於自身最大生命值的傷害防護屏障","text":"週期性地添加正比於自身最大生命值的傷害防護屏障"}],"_h":"rmzfqyqyykg5"},"enemy_2009_csaudc":{"descRaw":"猩紅劇團的忠實觀眾,攻擊額外造成<@eb.key>神經損傷。","name":"駭笑看客","desc":"猩紅劇團的忠實觀眾,攻擊額外造成神經損傷。","abilities":[{"textRaw":"攻擊額外造成<$ba.dt.neural>神經損傷","text":"攻擊額外造成神經損傷"}],"_h":"gerc39nhhs"},"enemy_2010_csdcr":{"descRaw":"猩紅劇團的演員,攻擊額外造成<@eb.key>神經損傷,受到一定次數傷害後使全場敵人攻擊速度大幅提升。","name":"緋紅歌伶","desc":"猩紅劇團的演員,攻擊額外造成神經損傷,受到一定次數傷害後使全場敵人攻擊速度大幅提升。","abilities":[{"textRaw":"攻擊額外造成<$ba.dt.neural>神經損傷","text":"攻擊額外造成神經損傷"},{"textRaw":"受到一定次數傷害後,立刻使當前全場敵人在短時間內攻擊速度大幅提升","text":"受到一定次數傷害後,立刻使當前全場敵人在短時間內攻擊速度大幅提升"}],"_h":"htp6t4nhhsbxbx"},"enemy_2016_csphtm":{"descRaw":"劇團之災盧西恩,代號傀影。會<@eb.key>穿過阻擋其的單位並留下<@eb.key>不祥幻影,攻擊和技能額外造成<@eb.key>神經損傷。","name":"盧西恩,“猩紅血鑽”","desc":"劇團之災盧西恩,代號傀影。會穿過阻擋其的單位並留下不祥幻影,攻擊和技能額外造成神經損傷。","abilities":[{"textRaw":"未被阻擋時有機率閃避物理與法術攻擊,被阻擋時可以快速移動至其身後並在原地留下一個<不祥幻影>","text":"未被阻擋時有機率閃避物理與法術攻擊,被阻擋時可以快速移動至其身後並在原地留下一個<不祥幻影>"},{"textRaw":"會使用技能對周圍造成物理傷害,攻擊和技能無視目標一定防禦力且額外造成<$ba.dt.neural>神經損傷","text":"會使用技能對周圍造成物理傷害,攻擊和技能無視目標一定防禦力且額外造成神經損傷"}],"_h":"1tpqdkytyt2sg9"},"enemy_2017_csphts":{"descRaw":"一片影子。從不曾離開,從不曾真實存在。","desc":"一片影子。從不曾離開,從不曾真實存在。","abilities":[{"textRaw":"未被阻擋時有機率閃避物理與法術攻擊","text":"未被阻擋時有機率閃避物理與法術攻擊"},{"textRaw":"會使用技能對周圍造成物理傷害","text":"會使用技能對周圍造成物理傷害"},{"textRaw":"攻擊和技能無視目標一定護甲且額外造成<$ba.dt.neural>神經損傷","text":"攻擊和技能無視目標一定護甲且額外造成神經損傷"}],"_h":"ytytqmqmk2k2rnwm"},"enemy_2021_syfish":{"descRaw":"攻擊額外造成<@eb.key>侵蝕損傷","name":"骨海漂流體","desc":"攻擊額外造成侵蝕損傷","abilities":[{"textRaw":"攻擊額外造成<$ba.dt.erosion>侵蝕損傷","text":"攻擊額外造成侵蝕損傷"}],"_h":"sbkyaq83aq"},"enemy_2025_syufo":{"descRaw":"【近地懸浮】,攻擊額外造成<@eb.key>侵蝕損傷","name":"掠海漂移體","desc":"【近地懸浮】,攻擊額外造成侵蝕損傷","abilities":[{"textRaw":"<$ba.float>近地懸浮","text":"近地懸浮"},{"textRaw":"攻擊額外造成<$ba.dt.erosion>侵蝕損傷","text":"攻擊額外造成侵蝕損傷"}],"_h":"fvkkwiam9e83aq"},"enemy_2034_sythef":{"descRaw":"唯唯諾諾的佩洛,<@eb.key>隱匿,攻擊使目標<@eb.key>暈眩,擊倒後獲得<@eb.key>寶物","name":"流淚小子","desc":"唯唯諾諾的佩洛,隱匿,攻擊使目標暈眩,擊倒後獲得寶物","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"攻擊會<$ba.stun>暈眩目標","text":"攻擊會暈眩目標"}],"_h":"sq85y1jteop2sm"},"enemy_2034_sythef_2":{"descRaw":"唯唯諾諾的佩洛,<@eb.key>隱匿,攻擊使目標<@eb.key>暈眩,擊倒後獲得<@eb.key>寶物","name":"流淚小子","desc":"唯唯諾諾的佩洛,隱匿,攻擊使目標暈眩,擊倒後獲得寶物","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"攻擊會<$ba.stun>暈眩目標","text":"攻擊會暈眩目標"}],"_h":"sq85y1jteop2sm"},"enemy_2048_smgrd":{"descRaw":"對【國度】內的單位造成高額物理傷害;持續在自身中心一定範圍生成【國度】","desc":"對【國度】內的單位造成高額物理傷害;持續在自身中心一定範圍生成【國度】","abilities":[{"textRaw":"對【國度】中的我方單位造成高額物理傷害","text":"對【國度】中的我方單位造成高額物理傷害"},{"textRaw":"持續在自身周圍8格生成【國度】,大幅降低其中我方單位的攻擊速度","text":"持續在自身周圍8格生成【國度】,大幅降低其中我方單位的攻擊速度"}],"_h":"3q3qimimiiii"},"enemy_2050_smsha":{"descRaw":"攻擊會在3個目標間跳躍並附帶寒冷,每次跳躍傷害降低;能攻擊敵人並在敵人間跳躍,提升它們的移動和攻擊速度","desc":"攻擊會在3個目標間跳躍並附帶寒冷,每次跳躍傷害降低;能攻擊敵人並在敵人間跳躍,提升它們的移動和攻擊速度","abilities":[{"textRaw":"攻擊施加<$ba.cold>寒冷,且會在3個目標間跳躍,每次跳躍傷害降低","text":"攻擊施加寒冷,且會在3個目標間跳躍,每次跳躍傷害降低"},{"textRaw":"【反自然饋贈】攻擊其他敵人並在3個敵人間跳躍,提升它們的移動和攻擊速度","text":"【反自然饋贈】攻擊其他敵人並在3個敵人間跳躍,提升它們的移動和攻擊速度"}],"_h":"x8x8y9n3yyyy"},"enemy_2052_smgia":{"descRaw":"數次攻擊後<@eb.key>暈眩我方單位,由於藤蔓結構不穩定,很容易受到火焰影響","name":"糾纏藤蔓","desc":"數次攻擊後暈眩我方單位,由於藤蔓結構不穩定,很容易受到火焰影響","abilities":[{"textRaw":"受到來自自然環境的傷害時,自身在短時間內獲得高額<$ba.fragile>脆弱","text":"受到來自自然環境的傷害時,自身在短時間內獲得高額脆弱"},{"textRaw":"能在數次攻擊後<$ba.stun>暈眩我方單位","text":"能在數次攻擊後暈眩我方單位"}],"_h":"xyawlzo98brzgn"},"enemy_2085_skzjxd":{"descRaw":"鴨爵的合夥人和徒弟,伶牙俐齒的投機者。","name":"圓仔","desc":"鴨爵的合夥人和徒弟,伶牙俐齒的投機者。","abilities":[{"textRaw":"始終面向我方幹員數量較多的方向","text":"始終面向我方幹員數量較多的方向"},{"textRaw":"受到來自正面的物理/法術傷害降低80%","text":"受到來自正面的物理/法術傷害降低80%"}],"_h":"w7zrw7rbrbtdtd"},"enemy_2085_skzjxd_2":{"descRaw":"鴨爵的合夥人和徒弟,伶牙俐齒的投機者。","name":"圓仔","desc":"鴨爵的合夥人和徒弟,伶牙俐齒的投機者。","abilities":[{"textRaw":"始終面向我方幹員數量較多的方向","text":"始終面向我方幹員數量較多的方向"},{"textRaw":"受到來自正面的物理/法術傷害降低80%","text":"受到來自正面的物理/法術傷害降低80%"}],"_h":"w7zrw7rbrbtdtd"},"enemy_9006_actoxi":{"descRaw":"被擊倒時,朝傷害來源丟一團毒霧,造成法術持續傷害。\n","name":"假想敵:蝕裂","desc":"被擊倒時,朝傷害來源丟一團毒霧,造成法術持續傷害。\n","abilities":[{"textRaw":"被擊倒後,向擊倒自身的目標發射一團毒霧,持續對周圍造成法術傷害","text":"被擊倒後,向擊倒自身的目標發射一團毒霧,持續對周圍造成法術傷害"}],"_h":"egcbegoyoy"},"enemy_9007_acelem":{"descRaw":"被阻擋時會寄生在阻擋者上,造成法術持續傷害,並使目標受到的元素損傷增加;寄生目標元素爆發時會向周圍四格擴散。","name":"假想敵:淤困","desc":"被阻擋時會寄生在阻擋者上,造成法術持續傷害,並使目標受到的元素損傷增加;寄生目標元素爆發時會向周圍四格擴散。","abilities":[{"textRaw":"自身不容易受到攻擊","text":"自身不容易受到攻擊"},{"textRaw":"被阻擋時會對目標進行寄生,寄生目標持續受到法術傷害,且受到的<$ba.dt.element>元素損傷增加","text":"被阻擋時會對目標進行寄生,寄生目標持續受到法術傷害,且受到的元素損傷增加"},{"textRaw":"寄生目標<$ba.dt.element>元素損傷爆發時對周圍四格其他我方單位造成大量相同類型的<$ba.dt.element>元素損傷","text":"寄生目標元素損傷爆發時對周圍四格其他我方單位造成大量相同類型的元素損傷"}],"_h":"yg8lygjcjc3rx9ymgo"},"enemy_9008_acbunn":{"descRaw":"隱匿;隱匿狀態下同時攻擊3個目標。","name":"假想敵:骨刺","desc":"隱匿;隱匿狀態下同時攻擊3個目標。","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"<$ba.invisible>隱匿狀態下同時攻擊數個目標","text":"隱匿狀態下同時攻擊數個目標"}],"_h":"xyobxyjteoxoyn"},"enemy_9009_acfort":{"descRaw":"抓取最多三個非精英領袖飛行敵人,為自身補充彈藥;全彈發射","name":"假想敵:黑雲","desc":"抓取最多三個非精英領袖飛行敵人,為自身補充彈藥;全彈發射","abilities":[{"textRaw":"週期性束縛並吞噬數個非精英領袖飛行敵人,並回復等量彈藥","text":"週期性束縛並吞噬數個非精英領袖飛行敵人,並回復等量彈藥"},{"textRaw":"一口氣消耗所有彈藥對目標造成大量物理傷害","text":"一口氣消耗所有彈藥對目標造成大量物理傷害"}],"_h":"b9qzb9o6o6ffff"},"enemy_9010_acpupp":{"descRaw":"被擊倒後變為傀儡並使周圍其他敵人獲得5層護盾;傀儡需要30次傷害擊倒且不可被阻擋,一定時間後復活。","name":"假想敵:再生","desc":"被擊倒後變為傀儡並使周圍其他敵人獲得5層護盾;傀儡需要30次傷害擊倒且不可被阻擋,一定時間後復活。","abilities":[{"textRaw":"被擊倒後進入再生狀態並使周圍一定距離內其他敵人獲得可以抵擋物理及法術傷害的護盾,護盾受到一定次數攻擊後被擊破","text":"被擊倒後進入再生狀態並使周圍一定距離內其他敵人獲得可以抵擋物理及法術傷害的護盾,護盾受到一定次數攻擊後被擊破"},{"textRaw":"再生狀態需要數次傷害擊倒,一段時間後重生","text":"再生狀態需要數次傷害擊倒,一段時間後重生"}],"_h":"9ca19cn8n81111"},"enemy_9011_acrefr":{"descRaw":"折射;擁有折射時自身生命值+100%","name":"假想敵:鏡膜","desc":"折射;擁有折射時自身生命值+100%","abilities":[null,{"textRaw":"折射生效時自身生命值大幅提升","text":"折射生效時自身生命值大幅提升"}],"_h":"3abt3aujq8"},"enemy_9012_acloon":{"descRaw":"能夠匯聚炎國眾人力量的裝置;週期性對敵人噴射火焰","name":"“炎佑”","desc":"能夠匯聚炎國眾人力量的裝置;週期性對敵人噴射火焰","abilities":[{"textRaw":"戰鬥開始時,“炎佑”獲得等於目前場地所有炎盟約幹員一定比例的攻擊力與生命值","text":"戰鬥開始時,“炎佑”獲得等於目前場地所有炎盟約幹員一定比例的攻擊力與生命值"},{"textRaw":"同時攻擊數個目標,攻擊附帶攻擊力一定比例的<$ba.dt.burning2>灼燃損傷且周圍的敵方單位受到一定比例的<$ba.elementfragile>元素脆弱","text":"同時攻擊數個目標,攻擊附帶攻擊力一定比例的灼燃損傷且周圍的敵方單位受到一定比例的元素脆弱"},{"textRaw":"【祛惡之焰】對攻擊範圍內的一名敵人持續噴射火焰,每秒造成攻擊力一定比例的法術傷害,同時對目標周圍至多數個敵人也造成傷害","text":"【祛惡之焰】對攻擊範圍內的一名敵人持續噴射火焰,每秒造成攻擊力一定比例的法術傷害,同時對目標周圍至多數個敵人也造成傷害"}],"_h":"5hom5h3q3qomgnn9n9"},"enemy_9013_acstmk":{"descRaw":"被源石嚴重侵蝕占據的蒸汽甲胄。\n展現源石發生作用最常見的形態——侵蝕。","name":"假想敵:胄","desc":"被源石嚴重侵蝕占據的蒸汽甲胄。\n展現源石發生作用最常見的形態——侵蝕。","abilities":[{"textRaw":"隨機選擇目標發射射線造成法術傷害","text":"隨機選擇目標發射射線造成法術傷害"},{"textRaw":"【滅頂之災】選擇攻擊力最高的幹員對其發射一枚<刺胄之彈>,<刺胄之彈>到達目標位置時爆炸使目標及周圍8格單位<$ba.stun>暈眩較長時間且每秒受到物理傷害;<刺胄之彈>飛行時對其造成數次攻擊可將其擊破","text":"【滅頂之災】選擇攻擊力最高的幹員對其發射一枚<刺胄之彈>,<刺胄之彈>到達目標位置時爆炸使目標及周圍8格單位暈眩較長時間且每秒受到物理傷害;<刺胄之彈>飛行時對其造成數次攻擊可將其擊破"},{"textRaw":"生命值低於一定比例時,受到的物理與法術傷害降低,【滅頂之災】額外發射<刺胄之彈>","text":"生命值低於一定比例時,受到的物理與法術傷害降低,【滅頂之災】額外發射<刺胄之彈>"},{"textRaw":"【死亡集群】週期性召喚無人機單位","text":"【死亡集群】週期性召喚無人機單位"},{"textRaw":"隱秘核心","text":"隱秘核心"},{"textRaw":"【舊日的劍與鎚】在模擬中達成特定條件並進入隱秘核心回合時,<假想敵:冑>將獲得<“斬冑之劍”>和<“破冑之錘”>以完全形態登場","text":"【舊日的劍與鎚】在模擬中達成特定條件並進入隱秘核心回合時,<假想敵:冑>將獲得<“斬冑之劍”>和<“破冑之錘”>以完全形態登場"},{"textRaw":"<“斬冑之劍”>和<“破冑之錘”>初始無敵;被擊落時受到傷害以一定比例傳遞給<假想敵:冑>","text":"<“斬冑之劍”>和<“破冑之錘”>初始無敵;被擊落時受到傷害以一定比例傳遞給<假想敵:冑>"},{"textRaw":"<“斬冑之劍”>和<“破冑之錘”>週期性飛向場上攻擊力最低的一名幹員並自爆,使目標及其周圍8格的幹員<$ba.stun>暈眩,每秒受到物理傷害,隨後返回<假想敵:冑>身邊;飛行途中失去無敵且受到一定次數傷害後會被擊落;被擊落後,視為地面單位且受到的傷害增加","text":"<“斬冑之劍”>和<“破冑之錘”>週期性飛向場上攻擊力最低的一名幹員並自爆,使目標及其周圍8格的幹員暈眩,每秒受到物理傷害,隨後返回<假想敵:冑>身邊;飛行途中失去無敵且受到一定次數傷害後會被擊落;被擊落後,視為地面單位且受到的傷害增加"}],"_h":"jhdzjhcocoki2ijvjvrkrkfwfwu4u4hyhyxx93"},"enemy_9013_acstmk_2":{"descRaw":"被源石嚴重侵蝕占據的蒸汽甲胄。\n展現源石發生作用最常見的形態——侵蝕。","name":"假想敵:胄","desc":"被源石嚴重侵蝕占據的蒸汽甲胄。\n展現源石發生作用最常見的形態——侵蝕。","abilities":[{"textRaw":"隨機選擇目標進行法術攻擊","text":"隨機選擇目標進行法術攻擊"},{"textRaw":"生命值低於一定比例時,受到的物理與法術傷害降低,且【滅頂之災】額外發射<刺胄之彈>","text":"生命值低於一定比例時,受到的物理與法術傷害降低,且【滅頂之災】額外發射<刺胄之彈>"},{"textRaw":"【滅頂之災】選擇範圍內攻擊力最高的幹員,對其發射一枚<刺胄之彈>,<刺胄之彈>到達目標位置時爆炸,使目標及周圍8格單位<$ba.stun>暈眩且每秒受到物理傷害;<刺胄之彈>飛行時需要數次攻擊擊破","text":"【滅頂之災】選擇範圍內攻擊力最高的幹員,對其發射一枚<刺胄之彈>,<刺胄之彈>到達目標位置時爆炸,使目標及周圍8格單位暈眩且每秒受到物理傷害;<刺胄之彈>飛行時需要數次攻擊擊破"},{"textRaw":"【死亡集群】週期性召喚無人機單位","text":"【死亡集群】週期性召喚無人機單位"},{"textRaw":"隱秘核心","text":"隱秘核心"},{"textRaw":"【舊日的劍與鎚】在模擬中達成特定條件並進入隱秘核心回合時,<假想敵:胄>將展現它的完全形態","text":"【舊日的劍與鎚】在模擬中達成特定條件並進入隱秘核心回合時,<假想敵:胄>將展現它的完全形態"}],"_h":"jhdzjh54543j3j8xftrkrkfwfwmsms"},"enemy_9014_acstma":{"descRaw":"法術抗性極高,持續攻擊周圍較大範圍的所有我方單位,週期性選擇目標起飛進行轟炸,期間失去無敵","name":"“斬胄之劍”","desc":"法術抗性極高,持續攻擊周圍較大範圍的所有我方單位,週期性選擇目標起飛進行轟炸,期間失去無敵","abilities":[{"textRaw":"<$ba.permanentatk>持續攻擊,造成範圍物理傷害","text":"持續攻擊,造成範圍物理傷害"},{"textRaw":"初始無敵;被擊落時受到的傷害以一定比例傳遞給假想敵:胄","text":"初始無敵;被擊落時受到的傷害以一定比例傳遞給假想敵:胄"},{"textRaw":"週期性飛向場上攻擊力最低的一名幹員,使目標及其周圍8格的幹員<$ba.stun>暈眩,每秒造成物理傷害","text":"週期性飛向場上攻擊力最低的一名幹員,使目標及其周圍8格的幹員暈眩,每秒造成物理傷害"},{"textRaw":"飛行中的“斬胄之劍”在受到一定次數傷害後被擊落","text":"飛行中的“斬胄之劍”在受到一定次數傷害後被擊落"},{"textRaw":"“斬胄之劍”被擊落後,視為地面單位且受到的傷害增加","text":"“斬胄之劍”被擊落後,視為地面單位且受到的傷害增加"}],"_h":"bie5bi8qye4o4o7tcz6868wywy"},"enemy_9015_acstmb":{"descRaw":"防禦力極高,持續攻擊周圍小範圍的所有我方單位,週期性選擇目標起飛進行轟炸,期間失去無敵","name":"“破胄之錘”","desc":"防禦力極高,持續攻擊周圍小範圍的所有我方單位,週期性選擇目標起飛進行轟炸,期間失去無敵","abilities":[{"textRaw":"<$ba.permanentatk>持續攻擊,造成範圍物理傷害","text":"持續攻擊,造成範圍物理傷害"},{"textRaw":"初始無敵;被擊落時受到的傷害以一定比例傳遞給假想敵:胄","text":"初始無敵;被擊落時受到的傷害以一定比例傳遞給假想敵:胄"},{"textRaw":"週期性飛向場上攻擊力最低的一名幹員,使目標及其周圍8格的幹員<$ba.stun>暈眩,每秒造成物理傷害","text":"週期性飛向場上攻擊力最低的一名幹員,使目標及其周圍8格的幹員暈眩,每秒造成物理傷害"},{"textRaw":"飛行中的“破胄之錘”在受到一定次數傷害後被擊落","text":"飛行中的“破胄之錘”在受到一定次數傷害後被擊落"},{"textRaw":"“破胄之錘”被擊落後,視為地面單位且受到的傷害增加","text":"“破胄之錘”被擊落後,視為地面單位且受到的傷害增加"}],"_h":"m7nnm78qye4o4o7tcztitivkvk"},"enemy_9016_acstmr":{"name":"刺胄之彈","abilities":[{"textRaw":"到達目標時爆炸,使目標及其周圍8格的幹員<$ba.stun>暈眩,每秒造成物理傷害","text":"到達目標時爆炸,使目標及其周圍8格的幹員暈眩,每秒造成物理傷害"},{"textRaw":"需要數次攻擊擊倒","text":"需要數次攻擊擊倒"}],"_h":"q3p3tdieie"},"enemy_9017_achunt":{"descRaw":"造成傷害時附帶侵蝕損傷;優先攻擊防禦力高的敵人;對同一個單位進行攻擊時攻速逐漸提升","name":"假想敵:銃","desc":"造成傷害時附帶侵蝕損傷;優先攻擊防禦力高的敵人;對同一個單位進行攻擊時攻速逐漸提升","abilities":[{"textRaw":"優先攻擊防禦力最高的單位","text":"優先攻擊防禦力最高的單位"},{"textRaw":"攻擊時附帶<$ba.dt.erosion>侵蝕損傷","text":"攻擊時附帶侵蝕損傷"},{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"對同一個目標進行攻擊時,攻擊速度逐漸提升","text":"對同一個目標進行攻擊時,攻擊速度逐漸提升"},{"textRaw":"【最終之罰】停止攻擊,移動速度大幅提升,向全場防禦力最高的單位衝鋒。對經過的單位造成物理傷害","text":"【最終之罰】停止攻擊,移動速度大幅提升,向全場防禦力最高的單位衝鋒。對經過的單位造成物理傷害"},{"textRaw":"隱秘核心","text":"隱秘核心"},{"textRaw":"【未盡的告解】在模擬中達成特定條件並進入隱秘核心回合時,場上出現<“碎銃之簧”>,同時<假想敵:銃>受到的物理與法術傷害大幅降低","text":"【未盡的告解】在模擬中達成特定條件並進入隱秘核心回合時,場上出現<“碎銃之簧”>,同時<假想敵:銃>受到的物理與法術傷害大幅降低"},{"textRaw":"【盲信之誓】與場上所有<“碎銃之簧”>連結,<“碎銃之簧”>受到傷害時以一定比例傳遞給<假想敵:銃>,處於【盲信之誓】連結上的我方單位每秒受到物理傷害","text":"【盲信之誓】與場上所有<“碎銃之簧”>連結,<“碎銃之簧”>受到傷害時以一定比例傳遞給<假想敵:銃>,處於【盲信之誓】連結上的我方單位每秒受到物理傷害"},{"textRaw":"【末日佈道】持續召喚場上所有<“碎銃之簧”>向自身移動,<“碎銃之簧”>移動速度大幅提升並免疫傷害,對經過的我方單位造成物理傷害","text":"【末日佈道】持續召喚場上所有<“碎銃之簧”>向自身移動,<“碎銃之簧”>移動速度大幅提升並免疫傷害,對經過的我方單位造成物理傷害"}],"_h":"x1nyx1sjsjfsd7ufufrorobvbvfwfwylyl8c8c3n3n"},"enemy_9017_achunt_2":{"descRaw":"造成傷害時附帶侵蝕損傷;優先攻擊防禦力高的敵人;對同一個單位進行攻擊時攻速逐漸提升;具有高額物理法術減傷","name":"假想敵:銃","desc":"造成傷害時附帶侵蝕損傷;優先攻擊防禦力高的敵人;對同一個單位進行攻擊時攻速逐漸提升;具有高額物理法術減傷","abilities":[{"textRaw":"優先攻擊防禦力最高的單位","text":"優先攻擊防禦力最高的單位"},{"textRaw":"攻擊時附帶<$ba.dt.erosion>侵蝕損傷","text":"攻擊時附帶侵蝕損傷"},{"textRaw":"無法被阻擋","text":"無法被阻擋"},{"textRaw":"對同一個目標進行攻擊時,攻擊速度逐漸提升","text":"對同一個目標進行攻擊時,攻擊速度逐漸提升"},{"textRaw":"【最終之罰】停止攻擊,移動速度大幅提升,向全場防禦力最高的單位衝鋒。對經過的單位造成物理傷害","text":"【最終之罰】停止攻擊,移動速度大幅提升,向全場防禦力最高的單位衝鋒。對經過的單位造成物理傷害"},{"textRaw":"隱秘核心","text":"隱秘核心"},{"textRaw":"【未盡的告解】在模擬中達成特定條件並進入隱秘核心回合時,場上出現<“碎銃之簧”>,同時<假想敵:銃>受到的物理與法術傷害極大幅降低","text":"【未盡的告解】在模擬中達成特定條件並進入隱秘核心回合時,場上出現<“碎銃之簧”>,同時<假想敵:銃>受到的物理與法術傷害極大幅降低"},{"textRaw":"【盲信之誓】與場上所有<“碎銃之簧”>連結,<“碎銃之簧”>受到傷害時以一定比例傳遞給<假想敵:銃>和場上其他<“碎銃之簧”>,處於【盲信之誓】連結上的我方單位每秒受到物理傷害","text":"【盲信之誓】與場上所有<“碎銃之簧”>連結,<“碎銃之簧”>受到傷害時以一定比例傳遞給<假想敵:銃>和場上其他<“碎銃之簧”>,處於【盲信之誓】連結上的我方單位每秒受到物理傷害"},{"textRaw":"【末日佈道】持續召喚場上所有<“碎銃之簧”>向自身移動,<“碎銃之簧”>移動速度大幅提升並免疫傷害,對經過的我方單位造成物理傷害","text":"【末日佈道】持續召喚場上所有<“碎銃之簧”>向自身移動,<“碎銃之簧”>移動速度大幅提升並免疫傷害,對經過的我方單位造成物理傷害"}],"_h":"ppnyppsjsjfsd7ufufrorobvbvfwfwfmfm50503n3n"},"enemy_9018_actrpa":{"descRaw":"存在護盾時具有高額減傷","name":"“碎銃之簧”","desc":"存在護盾時具有高額減傷","abilities":[{"textRaw":"【未竟的禱祝】初始持有以下一種特殊護盾;護盾生效時,自身無法被阻擋;護盾消失一定時間後,重新獲得對應護盾","text":"【未竟的禱祝】初始持有以下一種特殊護盾;護盾生效時,自身無法被阻擋;護盾消失一定時間後,重新獲得對應護盾"},{"textRaw":"元素護盾:受到的物理與法術傷害大幅降低,自身<$ba.dt.element>元素損傷爆發時,護盾消失。持有此護盾時,週期性發射一枚可以造成<$ba.dt.element>元素損傷並彈射數次的子彈,子彈在彈跳後傷害逐漸降低","text":"元素護盾:受到的物理與法術傷害大幅降低,自身元素損傷爆發時,護盾消失。持有此護盾時,週期性發射一枚可以造成元素損傷並彈射數次的子彈,子彈在彈跳後傷害逐漸降低"},{"textRaw":"法術護盾:獲得一定量的法術屏障,屏障存在時自身受到的物理傷害大幅降低。持有此護盾時,受到物理傷害時對來源造成物理傷害和<$ba.dt.erosion>侵蝕損傷","text":"法術護盾:獲得一定量的法術屏障,屏障存在時自身受到的物理傷害大幅降低。持有此護盾時,受到物理傷害時對來源造成物理傷害和侵蝕損傷"},{"textRaw":"頻次護盾:受到數次傷害後消失。持有此護盾時,週期性進行十連擊","text":"頻次護盾:受到數次傷害後消失。持有此護盾時,週期性進行十連擊"}],"_h":"4rw94rkyky0mj00lmsbibi"},"enemy_9019_actrpb":{"name":"“碎銃之簧”","_h":"w9"},"enemy_9020_actrpc":{"name":"“碎銃之簧”","_h":"w9"},"enemy_9021_acduml":{"descRaw":"優先攻擊“斷弦之音”","name":"假想敵:管","desc":"優先攻擊“斷弦之音”","abilities":[{"textRaw":"在場時持續召喚【暗色的喟嘆】形態<“餘音”>;生命值低於一定比例時,召喚間隔縮短","text":"在場時持續召喚【暗色的喟嘆】形態<“餘音”>;生命值低於一定比例時,召喚間隔縮短"},{"textRaw":"優先攻擊【暗色的喟嘆】形態<“餘音”>","text":"優先攻擊【暗色的喟嘆】形態<“餘音”>"},{"textRaw":"【裂管之奏】選擇場上所有【暗色的喟嘆】形態<“餘音”>進行一次三連擊,造成範圍法術傷害和<$ba.dt.apoptosis>凋亡損傷","text":"【裂管之奏】選擇場上所有【暗色的喟嘆】形態<“餘音”>進行一次三連擊,造成範圍法術傷害和凋亡損傷"},{"textRaw":"隱秘核心","text":"隱秘核心"},{"textRaw":"在模擬中達成特定條件並進入隱秘核心回合時,<假想敵:弦>將與<假想敵:管>同時登場","text":"在模擬中達成特定條件並進入隱秘核心回合時,<假想敵:弦>將與<假想敵:管>同時登場"}],"_h":"p36wp3uzuzxtxtmd2vfwfw2r2r"},"enemy_9021_acduml_2":{"descRaw":"優先攻擊“斷弦之音”","name":"假想敵:管","desc":"優先攻擊“斷弦之音”","abilities":[{"textRaw":"在場時持續召喚【暗色的喟嘆】形態<“餘音”>;生命值低於一定比例時,召喚間隔縮短","text":"在場時持續召喚【暗色的喟嘆】形態<“餘音”>;生命值低於一定比例時,召喚間隔縮短"},{"textRaw":"優先攻擊【暗色的喟嘆】形態<“餘音”>","text":"優先攻擊【暗色的喟嘆】形態<“餘音”>"},{"textRaw":"【裂管之奏】選擇場上所有【暗色的喟嘆】形態<“餘音”>進行一次三連擊,造成範圍法術傷害和<$ba.dt.apoptosis>凋亡損傷","text":"【裂管之奏】選擇場上所有【暗色的喟嘆】形態<“餘音”>進行一次三連擊,造成範圍法術傷害和凋亡損傷"},{"textRaw":"隱秘核心","text":"隱秘核心"},{"textRaw":"在模擬中達成特定條件並進入隱秘核心回合時,<假想敵:弦>將與<假想敵:管>同時登場","text":"在模擬中達成特定條件並進入隱秘核心回合時,<假想敵:弦>將與<假想敵:管>同時登場"}],"_h":"p36wp3uzuzxtxtmd2vfwfw2r2r"},"enemy_9022_acdumm":{"descRaw":"優先攻擊“裂管之音”","name":"假想敵:弦","desc":"優先攻擊“裂管之音”","abilities":[{"textRaw":"永久無敵;在<假想敵:管>被擊倒後同時離場","text":"永久無敵;在<假想敵:管>被擊倒後同時離場"},{"textRaw":"在場時,持續召喚【金黃的悲號】形態<“餘音”>","text":"在場時,持續召喚【金黃的悲號】形態<“餘音”>"},{"textRaw":"優先攻擊【金黃的悲號】形態<“餘音”>","text":"優先攻擊【金黃的悲號】形態<“餘音”>"},{"textRaw":"【斷弦之奏】選擇場上所有【金黃的悲號】形態<“餘音”>,以其為中心造成一次大範圍法術傷害和<$ba.dt.apoptosis>凋亡損傷,並轉換目標<“餘音”>形態","text":"【斷弦之奏】選擇場上所有【金黃的悲號】形態<“餘音”>,以其為中心造成一次大範圍法術傷害和凋亡損傷,並轉換目標<“餘音”>形態"}],"_h":"m571m5d1d1eses7g7gj8r6"},"enemy_9023_acdums":{"descRaw":"受到攻擊時會對周圍造成法術傷害以及凋亡損傷;受到一定次數攻擊後轉換形態","name":"“裂管之音”/“斷弦之音”","desc":"受到攻擊時會對周圍造成法術傷害以及凋亡損傷;受到一定次數攻擊後轉換形態","abilities":[{"textRaw":"需要數次攻擊擊倒","text":"需要數次攻擊擊倒"},{"textRaw":"只能被阻擋數大於等於2的單位阻擋","text":"只能被阻擋數大於等於2的單位阻擋"},{"textRaw":"【復調】:在【金黃的悲號】與【暗色的喟嘆】形態之間轉換","text":"【復調】:在【金黃的悲號】與【暗色的喟嘆】形態之間轉換"},{"textRaw":"【金黃的悲號】形態時攻擊速度提升,受到數次傷害後轉換為【暗色的喟嘆】形態","text":"【金黃的悲號】形態時攻擊速度提升,受到數次傷害後轉換為【暗色的喟嘆】形態"},{"textRaw":"【暗色的喟嘆】形態時移動速度下降,攻擊力提升,受到數次傷害後轉換為【金黃的悲號】形態","text":"【暗色的喟嘆】形態時移動速度下降,攻擊力提升,受到數次傷害後轉換為【金黃的悲號】形態"},{"textRaw":"受到傷害時以自身為中心造成一次範圍法術傷害和<$ba.dt.apoptosis>凋亡損傷","text":"受到傷害時以自身為中心造成一次範圍法術傷害和凋亡損傷"},{"textRaw":"全場所有<“餘音”>週期性一同進行一次合奏造成範圍法術傷害和<$ba.dt.apoptosis>凋亡損傷","text":"全場所有<“餘音”>週期性一同進行一次合奏造成範圍法術傷害和凋亡損傷"}],"_h":"qe9wqeieie9l9lu7u7ndnd1l1li18r45br"},"enemy_9032_aclionk":{"descRaw":"帝國最後的餘暉,生鏽冠冕下的幽靈。反駁他,反駁維多利亞無上的榮光與權力,他會審視,他可以寬恕。","name":"阿利斯泰爾,帝國餘暉","desc":"帝國最後的餘暉,生鏽冠冕下的幽靈。反駁他,反駁維多利亞無上的榮光與權力,他會審視,他可以寬恕。","abilities":[{"textRaw":"生命值降至一半以下時,防禦力及法術抗性提升,【莫非王土】每次活化兩件裝備","text":"生命值降至一半以下時,防禦力及法術抗性提升,【莫非王土】每次活化兩件裝備"},{"textRaw":"【斥退】戰鬥經過較長時間後,對全場我方單位造成法術濺射傷害,並扣除所有目標生命","text":"【斥退】戰鬥經過較長時間後,對全場我方單位造成法術濺射傷害,並扣除所有目標生命"},{"textRaw":"【王權號令】鎖定一個我方單位及其周圍四格,對範圍內的目標造成一次高額物理傷害,並在此範圍內的地塊上產生隨機裝備","text":"【王權號令】鎖定一個我方單位及其周圍四格,對範圍內的目標造成一次高額物理傷害,並在此範圍內的地塊上產生隨機裝備"},{"textRaw":"【莫非王土】場上存在裝備時,使一件裝備活化,不同的裝備將產生不同效果。","text":"【莫非王土】場上存在裝備時,使一件裝備活化,不同的裝備將產生不同效果。"}],"_h":"hncnhnytytyuyuscscwnwn"},"enemy_9033_acdeer":{"descRaw":"因薩米的一個念想從土石和冰雪中誕生,生命值低於一半時受到的物理與法術傷害降低,所有技能可額外選擇一個目標","name":"“薩米的意志”","desc":"因薩米的一個念想從土石和冰雪中誕生,生命值低於一半時受到的物理與法術傷害降低,所有技能可額外選擇一個目標","abilities":[{"textRaw":"【冰凌】攻擊時對整列的我方單位造成物理傷害","text":"【冰凌】攻擊時對整列的我方單位造成物理傷害"},{"textRaw":"【自然湧動】使一名我方單位<$ba.stun>暈眩並持續受到法術傷害","text":"【自然湧動】使一名我方單位暈眩並持續受到法術傷害"},{"textRaw":"生命值低於一半時,受到的物理和法術傷害降低,【冰凌】和【自然湧動】額外選擇一個目標","text":"生命值低於一半時,受到的物理和法術傷害降低,【冰凌】和【自然湧動】額外選擇一個目標"}],"_h":"w5nnw5n6n60um0wdwd"},"enemy_10001_trslim":{"descRaw":"<@eb.key>無害的源石蟲,生命值降至一半以下,伸出腳逃跑!移動速度增加且一段時間不可阻擋","name":"簡飼源石蟲","desc":"無害的源石蟲,生命值降至一半以下,伸出腳逃跑!移動速度增加且一段時間不可阻擋","abilities":[{"textRaw":"生命值降至一半以下時,伸出腳逃跑!移動速度提升且不可阻擋一段時間","text":"生命值降至一半以下時,伸出腳逃跑!移動速度提升且不可阻擋一段時間"}],"_h":"hbrfvknsns"},"enemy_10018_sgrobh":{"descRaw":"同時攻擊<@eb.key>兩個目標;初始攻擊範圍較小,位於結晶上時進行<@eb.key>超遠距離攻擊","name":"“獨輪車玩具”","desc":"同時攻擊兩個目標;初始攻擊範圍較小,位於結晶上時進行超遠距離攻擊","abilities":[{"textRaw":"同時攻擊兩個目標","text":"同時攻擊兩個目標"},{"textRaw":"初始攻擊範圍較小,位於結晶上時進行超遠距離攻擊","text":"初始攻擊範圍較小,位於結晶上時進行超遠距離攻擊"}],"_h":"mmscawkwkwtwtw"},"enemy_10027_vtsk":{"descRaw":"出場時,以場上目前生命最高的1名我方單位為中心,進行轟炸。可以遠程物理攻擊,攻擊數次後,進行一次蓄力攻擊,造成更高的3次物理傷害","name":"“帝國的甲胄”","desc":"出場時,以場上目前生命最高的1名我方單位為中心,進行轟炸。可以遠程物理攻擊,攻擊數次後,進行一次蓄力攻擊,造成更高的3次物理傷害","abilities":[{"textRaw":"出場時鎖定我方目前生命值最高的單位,對其周圍目前生命值最高的單位造成多次物理傷害","text":"出場時鎖定我方目前生命值最高的單位,對其周圍目前生命值最高的單位造成多次物理傷害"},{"textRaw":"可以進行遠程攻擊","text":"可以進行遠程攻擊"},{"textRaw":"攻擊數次後,進行一次蓄力攻擊,造成更高的三次傷害","text":"攻擊數次後,進行一次蓄力攻擊,造成更高的三次傷害"}],"_h":"7dkw7du4u43939y6y6"},"enemy_10028_vtswd":{"descRaw":"可以被敵方單位或我方幹員拾取並使用,提高持有者攻擊力","name":"未裝配刀片","desc":"可以被敵方單位或我方幹員拾取並使用,提高持有者攻擊力","abilities":[{"textRaw":"我方幹員持有時","text":"我方幹員持有時"},{"textRaw":"持有裝備的幹員攻擊力提升","text":"持有裝備的幹員攻擊力提升"},{"textRaw":"敵方持有時","text":"敵方持有時"},{"textRaw":"持有裝備的單位攻擊力提升","text":"持有裝備的單位攻擊力提升"},{"textRaw":"獲得一定量的屏障","text":"獲得一定量的屏障"},{"textRaw":"屏障被擊破後裝備消失","text":"屏障被擊破後裝備消失"}],"_h":"p8ryp8wjwjqjqjsmsm5757i0epmxmx"},"enemy_10029_vtshld":{"descRaw":"可以被敵方單位或我方幹員拾取並使用,提高持有者防護能力","name":"防護背心","desc":"可以被敵方單位或我方幹員拾取並使用,提高持有者防護能力","abilities":[{"textRaw":"我方幹員持有時","text":"我方幹員持有時"},{"textRaw":"持有裝備的幹員防禦力提升","text":"持有裝備的幹員防禦力提升"},{"textRaw":"敵方持有時","text":"敵方持有時"},{"textRaw":"持有裝備的單位獲得指定方向受到的傷害降低","text":"持有裝備的單位獲得指定方向受到的傷害降低"},{"textRaw":"獲得一定量的屏障","text":"獲得一定量的屏障"},{"textRaw":"屏障被擊破後裝備消失","text":"屏障被擊破後裝備消失"}],"_h":"e7fee7wjwjiqiqsmsm4949i0epmxmx"},"enemy_10030_vtwand":{"descRaw":"可以被敵方單位或我方幹員拾取並使用,使其獲得一定的法術傷害能力,其複雜的結構還包含了一些特殊的性能","name":"衝擊式施術單元","desc":"可以被敵方單位或我方幹員拾取並使用,使其獲得一定的法術傷害能力,其複雜的結構還包含了一些特殊的性能","abilities":[{"textRaw":"我方幹員持有時","text":"我方幹員持有時"},{"textRaw":"持有裝備的幹員開啟技能後一小段時間內的傷害使敵人<$ba.tremble>戰慄一定時間,並造成額外法術傷害。","text":"持有裝備的幹員開啟技能後一小段時間內的傷害使敵人戰慄一定時間,並造成額外法術傷害。"},{"textRaw":"敵方持有時","text":"敵方持有時"},{"textRaw":"持有裝備的單位攻擊變為法術傷害,且拾取裝備後的首次攻擊使目標一段時間內無法攻擊或治療","text":"持有裝備的單位攻擊變為法術傷害,且拾取裝備後的首次攻擊使目標一段時間內無法攻擊或治療"},{"textRaw":"獲得一定量的屏障","text":"獲得一定量的屏障"},{"textRaw":"屏障被擊破後裝備消失","text":"屏障被擊破後裝備消失"}],"_h":"093v09wjwjmkflsmsm2b2bi0epmxmx"},"enemy_10031_cnvsld":{"descRaw":"<@eb.key>隱匿,狂歡節上參與戲劇競演的業餘演員。","name":"業餘競演者","desc":"隱匿,狂歡節上參與戲劇競演的業餘演員。","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"狂歡時刻失去隱匿","text":"狂歡時刻失去隱匿"}],"_h":"6khl6djteombmb"},"enemy_10034_cnvsax":{"descRaw":"<@eb.key>隱匿,平時不攻擊,失去隱匿時反擊。技能期間持續造成法術傷害和<@eb.key>灼燃損傷。","name":"節日爵士樂手","desc":"隱匿,平時不攻擊,失去隱匿時反擊。技能期間持續造成法術傷害和灼燃損傷。","abilities":[{"textRaw":"<$ba.invisible>隱匿,平時不攻擊,失去隱匿時反擊","text":"隱匿,平時不攻擊,失去隱匿時反擊"},{"textRaw":"技能期間持續造成法術傷害和<$ba.dt.burning>灼燃損傷","text":"技能期間持續造成法術傷害和灼燃損傷"},{"textRaw":"狂歡時刻失去隱匿","text":"狂歡時刻失去隱匿"}],"_h":"tifxn4pytfm35wmbmb"},"enemy_10040_cnvbln":{"descRaw":"狂歡節期間遍布全城的氣球,狂歡時刻擊破可為煙火發射器<@eb.key>回復生命,延長狂歡時間。","name":"節日氣球","desc":"狂歡節期間遍布全城的氣球,狂歡時刻擊破可為煙火發射器回復生命,延長狂歡時間。","abilities":[{"textRaw":"飛行單位","text":"飛行單位"},{"textRaw":"不計入殲滅數","text":"不計入殲滅數"},{"textRaw":"狂歡時刻被擊破可為「煙火發射器」回復一定生命值","text":"狂歡時刻被擊破可為「煙火發射器」回復一定生命值"}],"_h":"z2rxx969691j1jcaca"},"enemy_10042_prtrop":{"descRaw":"<@eb.key>隱匿,可以搭建並維持吊橋","name":"架橋船工","desc":"隱匿,可以搭建並維持吊橋","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"可以架設可通行的吊橋","text":"可以架設可通行的吊橋"}],"_h":"h8xiotjteophph"},"enemy_10042_prtrop_2":{"descRaw":"<@eb.key>隱匿,可以搭建並維持吊橋","name":"扶橋老手","desc":"隱匿,可以搭建並維持吊橋","abilities":[{"textRaw":"<$ba.invisible>隱匿","text":"隱匿"},{"textRaw":"可以架設可通行的吊橋","text":"可以架設可通行的吊橋"}],"_h":"h8rwotjteophph"},"enemy_10043_sailor":{"descRaw":"經過吊橋或被<鹽坨子炮>傳送時,移動速度短暫提升","name":"尋險水手","desc":"經過吊橋或被<鹽坨子炮>傳送時,移動速度短暫提升","abilities":[{"textRaw":"經過吊橋或被<鹽坨子炮>傳送時,移動速度短暫提升","text":"經過吊橋或被<鹽坨子炮>傳送時,移動速度短暫提升"}],"_h":"lqd0lqlqlq"},"enemy_10044_wintun":{"descRaw":"攜帶酒桶時移動速度提升。首次攻擊消耗酒桶造成大量物理傷害並產生一片區域,區域內的敵人攻擊速度提升,額外獲得物理閃避","name":"鹹鱗汁推薦者","desc":"攜帶酒桶時移動速度提升。首次攻擊消耗酒桶造成大量物理傷害並產生一片區域,區域內的敵人攻擊速度提升,額外獲得物理閃避","abilities":[{"textRaw":"攜帶酒桶時移動速度提升","text":"攜帶酒桶時移動速度提升"},{"textRaw":"首次攻擊消耗酒桶造成大量物理傷害並生成一片區域,區域內敵人攻擊速度提升且獲得物理閃避","text":"首次攻擊消耗酒桶造成大量物理傷害並生成一片區域,區域內敵人攻擊速度提升且獲得物理閃避"}],"_h":"wcvtwcmymyhaha"},"enemy_10045_parrot":{"descRaw":"<@eb.key>近地懸浮,失去<@eb.key>近地懸浮後暈眩數秒重新起飛。首次受到傷害後移動速度短暫提升,有時會攜帶<尋險水手>","name":"吉兆飛鱗","desc":"近地懸浮,失去近地懸浮後暈眩數秒重新起飛。首次受到傷害後移動速度短暫提升,有時會攜帶<尋險水手>","abilities":[{"textRaw":"<$ba.float>近地懸浮,失去<$ba.float>近地懸浮後<$ba.stun>暈眩一定時間重新起飛","text":"近地懸浮,失去近地懸浮後暈眩一定時間重新起飛"},{"textRaw":"首次受到傷害後移動速度短暫提升,有時會攜帶<尋險水手>","text":"首次受到傷害後移動速度短暫提升,有時會攜帶<尋險水手>"}],"_h":"p41enu77kjbqbq"},"enemy_10054_cjhot":{"descRaw":"持續對周圍造成<@eb.key>法術傷害和<@eb.key>灼燃損傷,免疫<@eb.key>停頓","desc":"持續對周圍造成法術傷害和灼燃損傷,免疫停頓","abilities":[{"textRaw":"持續對周圍造成法術傷害和<$ba.dt.burning>灼燃損傷","text":"持續對周圍造成法術傷害和灼燃損傷"},{"textRaw":"免疫<$ba.sluggish>停頓","text":"免疫停頓"}],"_h":"d3kkbuwn6qk0"},"enemy_10065_ftzlc":{"descRaw":"可以被<灼藤>或<灼芯>點燃。點燃狀態下死亡後會產生<@eb.danger>爆炸造成法術傷害","name":"捲心籽","desc":"可以被<灼藤>或<灼芯>點燃。點燃狀態下死亡後會產生爆炸造成法術傷害","abilities":[{"textRaw":"可以被<灼藤>或<灼芯>點燃","text":"可以被<灼藤>或<灼芯>點燃"},{"textRaw":"點燃狀態下死亡後對周圍造成大量法術傷害","text":"點燃狀態下死亡後對周圍造成大量法術傷害"}],"_h":"iszqsfdbdb1r1r"},"enemy_10067_ftsjc":{"descRaw":"攻擊造成<@eb.key>法術傷害和<@eb.key>灼燃損傷。首次攻擊前攻擊力不斷提升,且首次攻擊對目標和周圍造成大量<@eb.key>法術傷害和<@eb.key>灼燃損傷","desc":"攻擊造成法術傷害和灼燃損傷。首次攻擊前攻擊力不斷提升,且首次攻擊對目標和周圍造成大量法術傷害和灼燃損傷","abilities":[{"textRaw":"攻擊額外造成<$ba.dt.burning>灼燃損傷","text":"攻擊額外造成灼燃損傷"},{"textRaw":"首次攻擊前攻擊力不斷提升,且首次攻擊對目標和周圍造成法術傷害和<$ba.dt.burning>灼燃損傷","text":"首次攻擊前攻擊力不斷提升,且首次攻擊對目標和周圍造成法術傷害和灼燃損傷"}],"_h":"azz7qx22d08h"},"enemy_10073_mpcar":{"descRaw":"被源石干擾了尋路模組的修理小助手,連工程部幹員特意新增的送餐功能都很難達成了。","desc":"被源石干擾了尋路模組的修理小助手,連工程部幹員特意新增的送餐功能都很難達成了。","_h":"uxux"},"enemy_10081_mpplai":{"descRaw":"初始不進行攻擊,在受到4次物理攻擊後、受到4次法術攻擊後或被阻擋時,會分別變化為不同的形態","name":"轉譯基底·α","desc":"初始不進行攻擊,在受到4次物理攻擊後、受到4次法術攻擊後或被阻擋時,會分別變化為不同的形態","abilities":[{"textRaw":"初始不進行攻擊,滿足特定條件時會變化形態","text":"初始不進行攻擊,滿足特定條件時會變化形態"},{"textRaw":"累計受到4次物理攻擊後、累計受到4次法術攻擊後,或在被阻擋時,會分別變化為不同的形態","text":"累計受到4次物理攻擊後、累計受到4次法術攻擊後,或在被阻擋時,會分別變化為不同的形態"}],"_h":"mi0fmirkrku9u9"},"enemy_10083_hlbird":{"descRaw":"生命值首次降至一半以下時,在數秒內陷入<$ba.fear>恐懼","name":"“薩科塔之翼”","desc":"生命值首次降至一半以下時,在數秒內陷入恐懼","abilities":[{"textRaw":"飛行單位","text":"飛行單位"},{"textRaw":"生命值首次降至一半以下時,在數秒內陷入<$ba.fear>恐懼","text":"生命值首次降至一半以下時,在數秒內陷入恐懼"}],"_h":"c2eisy6969c2sy"},"enemy_10084_hlegle":{"descRaw":"生命值首次降至一半以下時,在數秒內陷入<$ba.fear>恐懼;攻擊時嘗試奪走目標1發彈藥,若無法奪走彈藥則造成高額物理傷害","name":"“薩科塔之眼”","desc":"生命值首次降至一半以下時,在數秒內陷入恐懼;攻擊時嘗試奪走目標1發彈藥,若無法奪走彈藥則造成高額物理傷害","abilities":[{"textRaw":"飛行單位","text":"飛行單位"},{"textRaw":"生命值首次降至一半以下時,在數秒內陷入<$ba.fear>恐懼","text":"生命值首次降至一半以下時,在數秒內陷入恐懼"},{"textRaw":"攻擊時嘗試奪走目標1發彈藥,若無法奪走彈藥則造成高額物理傷害","text":"攻擊時嘗試奪走目標1發彈藥,若無法奪走彈藥則造成高額物理傷害"}],"_h":"iwuygo6969c2sy4u4u"},"enemy_10085_hllevi_2":{"descRaw":"生命值首次降至一半以下時,在數秒內陷入<$ba.fear>恐懼;進行【祈禱邀約】降低全場我方單位的攻擊速度,持續一定時間","name":"“薩科塔昂首”","desc":"生命值首次降至一半以下時,在數秒內陷入恐懼;進行【祈禱邀約】降低全場我方單位的攻擊速度,持續一定時間","abilities":[{"textRaw":"飛行單位","text":"飛行單位"},{"textRaw":"生命值首次降至一半以下時,在數秒內陷入<$ba.fear>恐懼","text":"生命值首次降至一半以下時,在數秒內陷入恐懼"},{"textRaw":"【祈禱邀約】降低全場我方單位的攻擊速度,持續一定時間","text":"【祈禱邀約】降低全場我方單位的攻擊速度,持續一定時間"}],"_h":"94vn946969c2syqlql"},"enemy_10087_hlchgr":{"descRaw":"消耗彈藥使自身的移動速度和攻擊力永久提升;彈藥上限:5","name":"聖堂劍士","desc":"消耗彈藥使自身的移動速度和攻擊力永久提升;彈藥上限:5","abilities":[{"textRaw":"消耗彈藥使自身的移動速度和攻擊力永久提升;彈藥上限:5","text":"消耗彈藥使自身的移動速度和攻擊力永久提升;彈藥上限:5"}],"_h":"9pu09p9p9p"},"enemy_10094_crstf":{"descRaw":"在<@eb.key>攝影區域外時,攻擊附帶<@eb.key>神經損傷","name":"臨時收音師","desc":"在攝影區域外時,攻擊附帶神經損傷","abilities":[{"textRaw":"處於攝影區域外時,攻擊附帶<$ba.dt.neural>神經損傷","text":"處於攝影區域外時,攻擊附帶神經損傷"}],"_h":"zp00wt200d"},"enemy_10097_crshd":{"descRaw":"<@eb.key>不敢面對鏡頭;降低受到來自正面的物理和法術傷害;對阻擋自己的單位造成<@eb.key>神經損傷","name":"心虛設計師","desc":"不敢面對鏡頭;降低受到來自正面的物理和法術傷害;對阻擋自己的單位造成神經損傷","abilities":[{"textRaw":"減少來自正面的物理/法術傷害","text":"減少來自正面的物理/法術傷害"},{"textRaw":"不敢面對鏡頭。在攝影區域內時,如果面對攝影機則會轉身","text":"不敢面對鏡頭。在攝影區域內時,如果面對攝影機則會轉身"},{"textRaw":"對阻擋自己的單位持續造成<$ba.dt.neural>神經損傷","text":"對阻擋自己的單位持續造成神經損傷"}],"_h":"q79fw7veveemem8auf"},"enemy_10098_crhro":{"descRaw":"在<@eb.key>攝影區域內時攻擊更遠且<@eb.key>優先攻擊“反派”;重生;攻擊附帶<@eb.key>神經損傷","name":"主角陣營角色","desc":"在攝影區域內時攻擊更遠且優先攻擊“反派”;重生;攻擊附帶神經損傷","abilities":[{"textRaw":"攻擊附帶<$ba.dt.neural>神經損傷","text":"攻擊附帶神經損傷"},{"textRaw":"處於攝影區域內攻擊範圍擴大,且優先攻擊<反派陣營角色>和<命定的反派>","text":"處於攝影區域內攻擊範圍擴大,且優先攻擊<反派陣營角色>和<命定的反派>"}],"_h":"9z4afo1sn97c7c"},"enemy_10099_crvln":{"descRaw":"在<@eb.key>攝影區域內時變為二連擊且<@eb.key>優先攻擊“主角”;攻擊附帶<@eb.key>神經損傷","name":"反派陣營角色","desc":"在攝影區域內時變為二連擊且優先攻擊“主角”;攻擊附帶神經損傷","abilities":[{"textRaw":"攻擊附帶<$ba.dt.neural>神經損傷","text":"攻擊附帶神經損傷"},{"textRaw":"處於攝影區域內攻擊變為二連擊,且優先攻擊<主角陣營角色>和<命定的主角>","text":"處於攝影區域內攻擊變為二連擊,且優先攻擊<主角陣營角色>和<命定的主角>"}],"_h":"4noc4u1sn90606"},"enemy_10112_ymgds":{"descRaw":"<@eb.key>失衡後<@eb.key>暈眩一段時間","desc":"失衡後暈眩一段時間","abilities":[{"textRaw":"失衡移動後<$ba.stun>暈眩一段時間","text":"失衡移動後暈眩一段時間"}],"_h":"xuq86bzp"},"enemy_10116_ymgtop":{"descRaw":"旋轉時持續對周圍造成物理傷害,<@eb.key>失衡時停止旋轉","desc":"旋轉時持續對周圍造成物理傷害,失衡時停止旋轉","abilities":[{"textRaw":"旋轉時持續對周圍造成物理傷害,失衡移動後停止旋轉","text":"旋轉時持續對周圍造成物理傷害,失衡移動後停止旋轉"},{"textRaw":"彈開<“某種天命”>","text":"彈開<“某種天命”>"}],"_h":"wxm2izizququ"},"enemy_10118_ymgprc":{"descRaw":"二連擊,數次攻擊後下次攻擊造成更高傷害的二連擊","desc":"二連擊,數次攻擊後下次攻擊造成更高傷害的二連擊","abilities":[{"textRaw":"攻擊變為二連擊","text":"攻擊變為二連擊"},{"textRaw":"【寒暉】數次攻擊後下次攻擊造成更高傷害的二連擊","text":"【寒暉】數次攻擊後下次攻擊造成更高傷害的二連擊"},{"textRaw":"彈開<“某種天命”>","text":"彈開<“某種天命”>"}],"_h":"f9f9bkbk1f1fququ"},"enemy_10122_uacann_2":{"descRaw":"攻擊會留下燃燒區域;受到指揮官<@eb.key>指令時優先攻擊礦工游擊隊","name":"集團軍重型火炮","desc":"攻擊會留下燃燒區域;受到指揮官指令時優先攻擊礦工游擊隊","abilities":[{"textRaw":"攻擊會留下燃燒區域","text":"攻擊會留下燃燒區域"},{"textRaw":"受到指揮官<@eb.key>指令時優先攻擊<礦工游擊隊>","text":"受到指揮官指令時優先攻擊<礦工游擊隊>"}],"_h":"2mqz61y2y2023d"},"enemy_10124_uashld_2":{"descRaw":"容易受到我方單位的攻擊,能和3名礦工<@eb.key>交戰;受到指揮官<@eb.key>指令時受到傷害降低","name":"集團軍中堅盾衛","desc":"容易受到我方單位的攻擊,能和3名礦工交戰;受到指揮官指令時受到傷害降低","abilities":[{"textRaw":"容易受到我方單位的攻擊,能和3名<礦工游擊隊>交戰","text":"容易受到我方單位的攻擊,能和3名<礦工游擊隊>交戰"},{"textRaw":"受到指揮官<@eb.key>指令時受到傷害降低","text":"受到指揮官指令時受到傷害降低"}],"_h":"bde27zlzlzzh5o"},"enemy_10127_rkmbst_2":{"descRaw":"更容易受到我方的攻擊,受到傷害降低,攻擊速度提升;被礦工游擊隊攻擊數次後失去能力","name":"異質裂獸·α","desc":"更容易受到我方的攻擊,受到傷害降低,攻擊速度提升;被礦工游擊隊攻擊數次後失去能力","abilities":[{"textRaw":"更容易受到我方的攻擊,受到傷害降低,攻擊速度提升","text":"更容易受到我方的攻擊,受到傷害降低,攻擊速度提升"},{"textRaw":"被<礦工游擊隊>攻擊數次後失去能力","text":"被<礦工游擊隊>攻擊數次後失去能力"}],"_h":"solisowpwpqnqn"},"enemy_10138_xdsnow":{"descRaw":"撞上高台時受到額外傷害","desc":"撞上高台時受到額外傷害","abilities":[{"textRaw":"撞上高台時受到額外傷害","text":"撞上高台時受到額外傷害"}],"_h":"44444444"},"enemy_10141_xdpeng_2":{"descRaw":"失衡移動後,移動速度提升並變為<@eb.key>不可阻擋","name":"擁霜羽獸","desc":"失衡移動後,移動速度提升並變為不可阻擋","abilities":[{"textRaw":"失衡移動後失去蛋,移動速度提升並變為不可阻擋","text":"失衡移動後失去蛋,移動速度提升並變為不可阻擋"}],"_h":"by5uenx2x2"},"enemy_10144_xdelk_2":{"descRaw":"發動<@eb.key>蓄力攻擊嘗試<@eb.key>推動阻擋自身的單位;可被失衡、暈眩等異常狀態<@eb.key>打斷","name":"烏頂巨角盧魯","desc":"發動蓄力攻擊嘗試推動阻擋自身的單位;可被失衡、暈眩等異常狀態打斷","abilities":[{"textRaw":"【角力對決】可以發動蓄力攻擊嘗試推動阻擋自身的單位","text":"【角力對決】可以發動蓄力攻擊嘗試推動阻擋自身的單位"},{"textRaw":"蓄力完成時對目標造成傷害並向後推動一格,若無法推動則造成更多傷害並暈眩數秒","text":"蓄力完成時對目標造成傷害並向後推動一格,若無法推動則造成更多傷害並暈眩數秒"},{"textRaw":"蓄力可被失衡、暈眩等異常狀態打斷","text":"蓄力可被失衡、暈眩等異常狀態打斷"}],"_h":"79p0yunqnqbwbqabz7"},"enemy_10156_mncrer":{"descRaw":"倒下後為附近的一個噴泉水池補充水量,並治療周圍敵人","name":"新手祭司學徒","desc":"倒下後為附近的一個噴泉水池補充水量,並治療周圍敵人","abilities":[{"textRaw":"倒下後為附近的一個噴泉水池補充水量,並治療周圍敵人","text":"倒下後為附近的一個噴泉水池補充水量,並治療周圍敵人"}],"_h":"38wl383838"},"enemy_10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(aceffect_band_61 auto_chess_change_map)"}} \ No newline at end of file diff --git a/docs/DATA.md b/docs/DATA.md index abcc2b76..d1fde538 100644 --- a/docs/DATA.md +++ b/docs/DATA.md @@ -161,7 +161,7 @@ Top level: `{ season, seasonName, modes, economy, lpCapPerRound, bossOvertimeAft | `price`, `sellPrice` | `2`, `1` | | | `upgradeNum`, `upgradeChessId` | `3`, `"chess_char_1_01_b"` | copies needed to merge (风丸 2; golden 0) | | `status` | `{"phase":2,"level":50,"skillLevel":7,"equipLevel":1}` | training status used for all numbers | -| `stats` | `{"maxHp":1421,"atk":531,"def":167,"res":0,"cost":12,"blockCnt":1,"bat":1,"aspd":100,"respawnTime":70,"spRecovery":1,"hpRecoveryPerSec":0,"moveSpeed":1,"tauntLevel":0,"massLevel":0,"deployLimit":1,"deckStack":0}` | keyframes linearly interpolated at `status` **plus every potential attribute modifier** (full potential, 潜能 6: character_table `potentialRanks` 1–5 — 「攻击力+N」, 「部署费用-1」, 「再部署时间-N秒」, 生命 / 防御 / 法抗 / 攻速 — added to the raw values; the owner's decision of 2026-10-07, GitHub #252 / PR #255: the official records carry no potential, a tournament video shows 刺玫 at ATK 435 / cost 15 = her E1 Lv55 413 / 17 + 攻击力+22 and two 部署费用-1; `tools/build-data.mjs OPERATOR_POTENTIAL`), hp/atk/def/cost/block/respawn rounded; **golden includes the module attribute bonus**. `aspd` 100 = base (module attack_speed added). Talent stat boosts are NOT folded in. | +| `stats` | `{"maxHp":1421,"atk":531,"def":167,"res":0,"cost":12,"blockCnt":1,"bat":1,"aspd":100,"respawnTime":70,"spRecovery":1,"hpRecoveryPerSec":0,"moveSpeed":1,"tauntLevel":0,"massLevel":0,"deployLimit":1,"deckStack":0}` | keyframes linearly interpolated at `status` **plus every potential attribute modifier** (full potential, 潜能 6 — the default; character_table `potentialRanks` 1–5 — 「攻击力+N」, 「部署费用-1」, 「再部署时间-N秒」, 生命 / 防御 / 法抗 / 攻速 — added to the raw values: the official records carry no potential, a tournament video shows 刺玫 at ATK 435 / cost 15 = her E1 Lv55 413 / 17 + 攻击力+22 and two 部署费用-1; a lower potential — the player's 干员调配 setting since 0.2.2 — reads `potDown`, §2.3), hp/atk/def/cost/block/respawn rounded; **golden includes the module attribute bonus**. `aspd` 100 = base (module attack_speed added). Talent stat boosts are NOT folded in. | | `immunities` | `{"stun":false,"silence":false,"sleep":false,"frozen":false,"levitate":false}` | | | `rangeId`, `rangeGrid` | `"3-3"`, `[[1,0],[1,1],…]` | attack range at `status` | | `dmgType` | `"phys"` | `phys` / `arts` / `heal` (derived, see §2.1) | @@ -173,11 +173,12 @@ Top level: `{ season, seasonName, modes, economy, lpCapPerRound, bossOvertimeAft | `skill` | see below | default skill at `status.skillLevel` (normal 4, golden 7) | | `skills[]` | `[{…skill record…, "index":0, "isDefault":false}, {…, "index":1, "isDefault":true}]` | **loadout choices** (DESIGN §16): every skill unlocked at `status` (E1 ⇒ S1–S2, E2 ⇒ S1–S3; the default is always listed), same shape as `skill` + `isDefault`, at the chess skill level, `trigger` resolved **for that skill index** (§2.2). The `isDefault` entry equals `skill` | | `modules[]`, `statsBase`, `traitBase`, `talentsBase` | see §2.2 | golden chess with `equipLevel > 0` only: selectable modules + the no-module base they apply to | -| `talents[]` | `{"index":0,"name":"火力支援","desc":"…","descRaw":"…","bb":{"self_ammo":3,"duration":20,"ally_ammo":1},"bbStr":{},"rangeGrid":null,"tokenKey":null,"hidden":false,"fromModule":false}` | best unlocked candidate at `status` at full potential (candidates up to `requiredPotentialRank` 5: the 「天赋效果增强」 steps; module talent candidates the same); golden: module talent upgrades applied (`fromModule`); module data-only talents have `name:null, hidden:true`. A module upgrade of an existing talent **merges** blackboards (module keys win, base keys it does not restate are kept — e.g. 宴 keeps `min_attack_speed`; 仇白's upgrade adds `atk_scale_t` next to the old `atk_scale`: prefer the key the text uses). Module parts flagged `isToken` are **not** applied to the operator; they upgrade its summons (tokens.json variants). `containerTokenKey`: the official talent token id when it is a container missing from character_table (凛御银灰), `tokenKey` then holds the default skill's token | +| `talents[]` | `{"index":0,"name":"火力支援","desc":"…","descRaw":"…","bb":{"self_ammo":3,"duration":20,"ally_ammo":1},"bbStr":{},"rangeGrid":null,"tokenKey":null,"hidden":false,"fromModule":false}` | best unlocked candidate at `status` at full potential (candidates up to `requiredPotentialRank` 5: the 「天赋效果增强」 steps; module talent candidates the same — an entry a lower potential changes chains its lower candidates, `potMin` / `potBelow`, §2.3); golden: module talent upgrades applied (`fromModule`); module data-only talents have `name:null, hidden:true`. A module upgrade of an existing talent **merges** blackboards (module keys win, base keys it does not restate are kept — e.g. 宴 keeps `min_attack_speed`; 仇白's upgrade adds `atk_scale_t` next to the old `atk_scale`: prefer the key the text uses). Module parts flagged `isToken` are **not** applied to the operator; they upgrade its summons (tokens.json variants). `containerTokenKey`: the official talent token id when it is a container missing from character_table (凛御银灰), `tokenKey` then holds the default skill's token | | `tokens[]` | `["token_10028_vigil_wolf"]` | summons (→ `tokens.json`): displayTokenDict + default-skill `overrideTokenKey` + talent `tokenKey`; `tokens.json → variants[chessId].sources` tells which (a `display`-only token is not produced by this chess's default skill or talents) | | `module` | `{"id":"uniequip_002_inside","name":"“最初的惊喜”","type":"MAR-X","level":1,"active":true}` | active only on golden chess | | `assets` | `{"avatar":"char_498_inside_2","portrait":"char_498_inside_2","spine":"char_498_inside","skillIcon":"skchr_inside_2","subProfIcon":"sub_fastshot_icon"}` | asset **ids** (URLs in `data/assets.json`); golden uses the E2 art when it exists | | `diyRequirement` | `"TIER_6"` | DIY only | +| `potDown` | `{"0":{"stats.cost":17},"1":{"stats.respawnTime":70},"2":{"stats.atk":413},"4":{"stats.cost":16}}` (`chess_char_1_06_a`, 刺玫) | what a lower potential changes (§2.3; absent when nothing does: the DIY slots, 盟约·辅助干员) | `skill`: @@ -242,6 +243,30 @@ everything needed to resolve a unit for `(chessId, skillIndex, moduleId)` (`simd variants[owner].byModule` (§14). Module choices never change the combat classification (`dmgType`…; the build warns if one ever would). +### 2.3 Potential below full potential: `potDown` and chained talents (0.2.2) + +Potential (潜能 1–6) is the player's per-operator setting (干员调配, the owner's decision of 2026-10-08 — default 潜能 6; +official: 调度手册 「卫戍协议中干员潜能由自身已持有干员潜能决定」). Every record is built at **full potential** and carries +what each lower one changes; `shared/potential.js atPotential(rec, potential)` composes the record at a potential +(data rank r = potential − 1, character_table's `potentialRanks[r]` being the step from rank r to r + 1). The same +annotation is on chess records, `backups.json` unit forms (§18) and token variants (`tokens.json` and `backups.json` +`tokens` variants, §14 — the owner's potential; a token record's top-level defaults stay full): + +- `potDown`: `{ "": { "": value } }` — for each rank 0–4, the exact value at that rank of every leaf + that differs from the rank above (`stats.*` / `statsBase.*` of a record, `stats.*` of a form; a variant's + `stats.deployLimit`, `stats.deckStack`, `count`, `bySkill..count`, `byModule..stats.*`). Applied from rank 4 + down to the wanted rank, each value overwriting, so every leaf ends at its value for that rank. +- a talent entry (`talents`, `talentsBase`, `modules[].talentChanges`; a variant's `talents` and `byModule[*].talents`) + that a lower rank changes: `potMin` = the lowest rank it holds for, `potBelow` = the fields the entry below it + changes (`desc`, `descRaw`, `bb` …), itself chained the same way — the candidates by `requiredPotentialRank` + (刺玫's 土壤基肥改良 `potMin` 4: 11% → 8%; Mon3tr's 不毁重构 below its owner's rank 4: 3 s / 1200). + +`tools/build-data.mjs` runs the chess / backups / tokens builders at every rank (`ctx.potRank`) and annotates the +full-rank build from the others; the build fails unless `atRank` rebuilds every rank exactly, and the unit-form parity +(§18) holds at every rank. Nothing else depends on potential (no skill, trait or list length). The data translations +(`data/i18n/*.json`) translate the chained texts too. 练度 (the 自持有 bonus) is no record field: it is the +`char_attribute_mul` of the effects.json CHAR_MAP records `aceffect_char_1…4` (§7), applied to the unit. + --- ## 3. `bonds.json` — `{ [bondId]: Bond }` (23 bonds, 8 core) @@ -317,7 +342,7 @@ everything needed to resolve a unit for `(chessId, skillIndex, moduleId)` (`simd ## 7. `effects.json` — `{ [effectId]: Effect }` (361: every effect of the season) -Types: `BAND_INITIAL` 41, `BOND` 23, `EQUIP` 115, `ENEMY_GAIN` 129 (悬赏), `BUFF_GAIN` 43 (战术决策), `ENEMY` 6 (`aceffect_enemy_*` global modifiers), `CHAR_MAP` 4. +Types: `BAND_INITIAL` 41, `BOND` 23, `EQUIP` 115, `ENEMY_GAIN` 129 (悬赏), `BUFF_GAIN` 43 (战术决策), `ENEMY` 6 (`aceffect_enemy_*` global modifiers), `CHAR_MAP` 4 (角色练度映射 — the 自持有 练度 tiers `aceffect_char_1…4`, 未精英化 / 精英阶段1 / 精英阶段2 / 精英阶段2-60级, in `autoChessData.cultivateEffectList` order: their `char_attribute_mul` buff — `atk` / `def` / `max_hp` 1, 1.05, 1.1 — is the unit's 练度 multiplier, `shared/potential.js cultivateMul`, 0.2.2). | Field | Example | Meaning | |---|---|---| @@ -494,7 +519,7 @@ Glyph legend (`rows`): | `skill` | `{"skillId":"sktok_vigil_wolf_3","bb":{…}}` | default token skill (same slot as the owner's skill) | | `deployLimit`, `count` | `1`, `1` | `deployLimit` = the first owner's `stats.deployLimit`. `count` = copies sent to the hand / spawned (talent/skill `cnt`); `null` ⇒ use `deployLimit` | | `abnormal[]` | `["healFree"]` | abnormal effects the summon holds from the start, no official table carries them — `tools/build-data.mjs TOKEN_ABNORMAL` from the PRTS summon pages (user playtest #6 item 18): `healFree` = 禁疗 (“小自在”, “耀阳”, 斯卡蒂的海嗣, 沙之碑, 流形, 狼群, 迷迭香的战术装备, 黄金盟誓, 保护目标(冻结状态)), `isolated` = 孤立 "无法被同阵营选中" (“炎佑”, 从不混淆的方向); `[]` otherwise. The sim sets `noHeal` / `isolated` (docs/SIM.md §3) | -| `variants[ownerChessId]` | `{"phase":2,"level":1,"stats":{…},"immunities":{…},"rangeGrid":…,"trait":{…},"dmgType":…,"skill":{full skill record},"talents":[…],"count":1,"sources":["talent","display"]}` | stats at the owner's phase/level (clamped to the token's max level) — **none of the owner's potential attribute modifiers** (a token has no potential ranks) — + golden module `tokenAttributeBlackboard` + the token's own talent additions to `deployLimit` / `deckStack` (blackboard `max_deploy_count` / `max_deck_stack_cnt` — the hidden "TOKEN数" talent of 麦哲伦's / 令's summons and 白铁's devices, 夜莺's 幻影; a module token part of the same talent replaces it: `tools/build-data.mjs tokenTalentDeckBonus`, 0.2.0 — no tokens.json summon has one; PRTS 幻影 备注 "最大可部署数量为3", the owners' "最多同时部署3个"); its `talents` / `trait` candidates are picked at the **owner's potential** (full: their `requiredPotentialRank` mirrors the owner's 「天赋效果增强」 — 夕's “小自在” 18 层, 凯尔希's Mon3tr, 望's 棋子 +1 持有 / 部署; `tools/build-data.mjs OPERATOR_POTENTIAL`); the owner's module parts flagged `isToken` upgrade the variant's `trait` (+`moduleDesc`) and `talents` (伺夜's wolves, 缪尔赛思's 流形 `scale` 1, 浊心斯卡蒂's 海嗣 30 s, “耀阳” `atk_scale` 1.15). `sources` ⊆ `talent`/`skill`/`display`: how the owner produces it (`display` only = listed on the character but unused by its default skill/talents, e.g. 迷迭香 S2, 凛御银灰 eagle1/3). `count` = copies from a talent `cnt` or the default skill's `cnt` when that skill overrides this token; `null` ⇒ use `deployLimit` | +| `variants[ownerChessId]` | `{"phase":2,"level":1,"stats":{…},"immunities":{…},"rangeGrid":…,"trait":{…},"dmgType":…,"skill":{full skill record},"talents":[…],"count":1,"sources":["talent","display"]}` | stats at the owner's phase/level (clamped to the token's max level) — **none of the owner's potential attribute modifiers** (a token has no potential ranks) — + golden module `tokenAttributeBlackboard` + the token's own talent additions to `deployLimit` / `deckStack` (blackboard `max_deploy_count` / `max_deck_stack_cnt` — the hidden "TOKEN数" talent of 麦哲伦's / 令's summons and 白铁's devices, 夜莺's 幻影; a module token part of the same talent replaces it: `tools/build-data.mjs tokenTalentDeckBonus`, 0.2.0 — no tokens.json summon has one; PRTS 幻影 备注 "最大可部署数量为3", the owners' "最多同时部署3个"); its `talents` / `trait` candidates are picked at the **owner's potential** (full; their `requiredPotentialRank` mirrors the owner's 「天赋效果增强」 — 夕's “小自在” 18 层, 凯尔希's Mon3tr, 望's 棋子 +1 持有 / 部署 — and the variant chains the lower ones, §2.3: `atPotential(variant, ownerPotential)`); the owner's module parts flagged `isToken` upgrade the variant's `trait` (+`moduleDesc`) and `talents` (伺夜's wolves, 缪尔赛思's 流形 `scale` 1, 浊心斯卡蒂's 海嗣 30 s, “耀阳” `atk_scale` 1.15). `sources` ⊆ `talent`/`skill`/`display`: how the owner produces it (`display` only = listed on the character but unused by its default skill/talents, e.g. 迷迭香 S2, 凛御银灰 eagle1/3). `count` = copies from a talent `cnt` or the default skill's `cnt` when that skill overrides this token; `null` ⇒ use `deployLimit` | | `variants[o].bySkill[i]` | `{"skill":{…},"count":1,"sources":["talent","display"]}` | owner loadout with the non-default skill index `i` (one entry per other selectable owner skill): the token skill of that slot (伺夜's wolves, 缪尔赛思's 流形, 凛御银灰's eagles…), the count and how the chess then produces it (`sources` may be `[]`: 风丸 S1 makes no 纸偶; 赫默 / 巫恋 S1 only `display` ⇒ no hand piece). The sim resolves them for an owner loadout: `simdata getToken(id, ownerChessId, loadout)` → `def.sources` / `def.count` | | `variants[o].byModule[m]` | `{"stats":{…},"immunities":{…},"trait":{…},"talents":[…]}` | golden owner with another module `m` or `'none'`: the token as that module makes it (module `tokenAttributeBlackboard`, `isToken` trait/talent parts) | | `assets` | `{"avatar":"token_10028_vigil_wolf","spine":"token_10028_vigil_wolf"}` | | @@ -574,7 +599,7 @@ Glyph legend (`rows`): `chess 266 (112 visible; 283 selectable skills over the visible chess, 184 module choices over 129 goldens; 74 PRESET / 55 NORMAL / 4 DIY base chess)`, `bonds 23`, `garrisons 249 (43 effect keys)`, `items 115`, `bands 40`, `effects 361`, `enemies 249`, `factions 67 entries`, `waves 38`, `stages 11 (8 active)`, `bosses 10`, `tokens 22`, `choice events 109`, -`bounty cards 129`, `tactic cards 43`, `backups: 88 units (17 stand-ins, 71 owned-6★ picks; 256 forms), 38 自选 summons, 4 DIY slots, 15 / 9 prototype picks (tier 5 / 6), 71 owned-6★ picks (7 collab operators excluded)`. +`bounty cards 129`, `tactic cards 43`, `backups: 88 units (17 stand-ins, 71 owned-6★ picks; 256 forms), 38 自选 summons, 4 DIY slots, 15 / 9 prototype picks (tier 5 / 6), 71 owned-6★ picks (7 collab operators excluded)`, potential (§2.3): `256 chess records, 219 forms / variants with potDown; 442 + 401 + 19 chained talent entries (chess, backups, tokens)`. ## 17. Integrity guarantees (checked by the builder and `test/data.test.js`) @@ -623,8 +648,8 @@ server/match/player/diy.js, docs/META.md §3). The rules in the data (activity_t - A stand-in keeps the chess's bonds, 特质, tier, price, merge and status (the elite form uses the same backup at the elite row) and fights as `backup.charId` at that status with skill `backup.skillIndex` (fixed by the chess: the same character takes S2 on one chess and S3 on another), module `backup.uniEquipId` (null at tiers 3–4 and for every 4★, so - even their elite form has none) and the row's potential (`potRank` 0 on all 55) — moot: every unit form is built at - full potential like a chess (the owner's decision of 2026-10-07), and the 17 原型干员 have no potential ranks. + even their elite form has none) and the row's potential (`potRank` 0 on all 55) — moot: the 17 原型干员 have no + potential ranks, and a stand-in takes neither the player's potential nor the 自持有 练度 (0.2.2). `units[charId]` — first the 17 stand-ins, then the 71 owned-6★ 自选 picks (`diy.ownedPool`); no unit for a PRESET or DIY chess: @@ -638,7 +663,7 @@ chess: | `forms[statusKey]` | keys `"2/1/4/0"`, `"2/60/7/1"`, `"2/60/7/3"` | the character at every status it fights at — of the chess it stands in for and of the DIY slots it may fill (`statusKey(status)` = `phase/level/skillLevel/equipLevel`): 3 forms per 6★ (an owned pick: exactly the three DIY slot statuses — E2 Lv1 skill rank 4 without a module, E2 Lv60 rank 7 with every module at stage 1 and at stage 3), 2 per 4★ | A **form** holds the operator fields of a chess record with **nothing selected**: `status`; `stats`, `trait`, `talents` -**without** a module, at full potential as on a chess; `immunities`, `rangeId`, `rangeGrid`, `dmgType`, `attackKind`, `projectile`, `canHitFly`, +**without** a module, at full potential as on a chess (`potDown` / chained talents for the lower ones, §2.3); `immunities`, `rangeId`, `rangeGrid`, `dmgType`, `attackKind`, `projectile`, `canHitFly`, `targetPriority`; `skills[]` — every skill unlocked at the status, at its skill level, `trigger` resolved per skill, no `isDefault`; `displayTokens` / `tokens` (summons — none of the 17 stand-ins has one; 27 of the owned picks do, their records in `tokens` below); at `equipLevel > 0` `modules[]` (§2.2 shape without `isDefault`). `buildUnitForm` uses buildChess's helpers and rules, and the build fails when `buildUnitForm` + @@ -705,5 +730,6 @@ loadout. No id is also a tokens.json record. Not in this data: a player's ownership roster and 自选 picks (browser settings sent with `room.ownership` / `room.diy`), the DIY stock (per player in the match, `PlayerState.diyStock`: `config.economy.poolCopies` of the slot's tier — no excel -field), 助战 borrows (`borrowCount` 20), the owned-operator training bonus (`prepareStateDict`), a per-player potential (every -form is built at full potential, as every chess: the owner's decision of 2026-10-07). +field), 助战 borrows (`borrowCount` 20), and a player's potential / 练度 per operator (the 干员调配 settings sent with +`room.loadout`; the forms are built at full potential and carry the lower ranks, §2.3; 练度 = effects.json +`aceffect_char_1…4`). diff --git a/docs/research/03-operators.md b/docs/research/03-operators.md index 2afb965e..749ed782 100644 --- a/docs/research/03-operators.md +++ b/docs/research/03-operators.md @@ -18,7 +18,7 @@ Rich-text tags (`<@ba.vup>…`, `<$ba.inspire>…`) are stripped in this d | 6 | E2 Lv1 / S-Lv4 / mod 0 | E2 Lv60 / S-Lv7 / mod 3 | 4 (golden entry also 4) | 1 (golden 1) | char_elite_base_2 / char_elite_gold_2 | - Every chess has `upgradeNum = 3`: 3 copies of the same normal chess -> 1 golden (精锐) chess (`upgradeChessId` = `goldenChessId`). Golden chess have `upgradeChessId = null` (no further upgrade). Exception via 特质: 风丸 `chess_char_2_11` (garrison_93: "只需2个相同的本干员即可合成精锐") needs only 2 copies. -- favorPoint = 0 in every status -> **trust bonus 0**. The status has no potential field (the tables here are at potential 0); the remake fights at **full potential** (潜能 6 — the owner's decision of 2026-10-07, GitHub #252: a tournament video shows 刺玫 at ATK 435 / cost 15 = her E1 Lv55 413 / 17 + 攻击力+22 and two 部署费用-1; data/chess.json, build-data `OPERATOR_POTENTIAL`). Module (模组) is **inactive on normal chess** (equipLevel 0) and **active on golden chess** at stage 1 (tiers 1–5) or stage 3 (tier 6). The module used is always `defaultUniEquipId` (always the operator's `uniequip_002_*` = first advanced module, X or Y type depending on operator; 凛御银灰 `char_1045_svash2` has none). +- favorPoint = 0 in every status -> **trust bonus 0**. The status has no potential field (the tables here are at potential 0); the remake fights at the **player's potential** (潜能 1–6 per operator in 干员调配, default full potential 潜能 6 — the owner's decisions of 2026-10-07, GitHub #252: a tournament video shows 刺玫 at ATK 435 / cost 15 = her E1 Lv55 413 / 17 + 攻击力+22 and two 部署费用-1, and of 2026-10-08: the 调度手册 「卫戍协议中干员潜能由自身已持有干员潜能决定」; data/chess.json is built at full potential and carries the lower ranks, DATA.md §2.3). Module (模组) is **inactive on normal chess** (equipLevel 0) and **active on golden chess** at stage 1 (tiers 1–5) or stage 3 (tier 6). The module used is always `defaultUniEquipId` (always the operator's `uniequip_002_*` = first advanced module, X or Y type depending on operator; 凛御银灰 `char_1045_svash2` has none). - Golden stat jump is large: tier 1 goes E1 Lv55 -> E2 Lv50 (so skill 3 exists but chess keep their `defaultSkillIndex`; the skill index does NOT change on upgrade, only the level 4 -> 7). - Prices: see 1.1 table; purchasePrice is per tier (T1=2, T2=3, T3=3, T4=3, T5=4, T6=4 coins); selling any chess returns 1 (data `chessSoldPrice`=1 for all; the shop/economy doc should confirm whether golden sells for more via other rules). Note: garrison `SERVER_PRICE` effects override the purchase price for specific chess (e.g. "购买价格为1"). - Board/bench limits (constData): maxBattleChessCnt = **8** on field, maxDeckChessCnt = **10** on bench (整备区), storeCntMax = 6, shopRefreshPrice = 1, fallbackBondId = `emptyShip` (协防干员), borrowCount = 20 (max friend-support borrows). @@ -35,7 +35,7 @@ Rich-text tags (`<@ba.vup>…`, `<$ba.inspire>…`) are stripped in this d - `stat(level) = kf0 + (kf1 - kf0) * (level - kf0.level) / (kf1.level - kf0.level)` using `character_table[charId].phases[evolvePhase].attributesKeyFrames` (two keyframes: Lv1 and max level). maxHp/atk/def/cost/blockCnt/respawnTime rounded half-up to int; others kept as float. - Golden: + module `battle_equip_table[defaultUniEquipId].phases[equipLevel-1].attributeBlackboard` (max_hp, atk, def, attack_speed, magic_resistance, …). Module trait additions are listed as `module.traitEffect` / `module.hiddenTalentEffects` in JSON. -- No trust. No potential in these tables — data/chess.json adds every `potentialRanks` attribute step and takes the talent candidates up to `requiredPotentialRank` 5 (full potential, the owner's decision of 2026-10-07). Talent-driven permanent stat increases (e.g. "攻击力+8%") are NOT folded into the numbers; apply them in the sim from `talents[]`. +- No trust. No potential in these tables — data/chess.json adds every `potentialRanks` attribute step and takes the talent candidates up to `requiredPotentialRank` 5 (full potential, the default) and carries what each lower potential changes (`potDown`, chained talents — DATA.md §2.3: the player's 干员调配 setting since 0.2.2). Talent-driven permanent stat increases (e.g. "攻击力+8%") are NOT folded into the numbers; apply them in the sim from `talents[]`. - `cost` (DP) and `respawnTime` are used by automatic redeployment in battle (see 1.4). - Attack interval = `baseAttackTime * 100 / attackSpeed` seconds. diff --git a/server/sim/content/kits/README.md b/server/sim/content/kits/README.md index 30fdcd3b..12f20a90 100644 --- a/server/sim/content/kits/README.md +++ b/server/sim/content/kits/README.md @@ -201,7 +201,7 @@ hook), and clear the owner's `mem.summonStock[tokenId]` when the skill takes the `units: [op, { uid, kind: 'token', tokenId, ownerUid, row, col }]` (`test/content/op_bgsnow.test.js`); the match side is covered by `test/match/diy-shop.test.js` (a DIY 鸿雪's 打字机 from prep to battle). A 召唤师 whose talent holds a deck of summons ("可以使用5个召唤物(最多同时部署3个)") takes `shared/summoner.js summonDeck` — the holding, a placed piece's return -on its tile, recalls, its pieces' kits (`op-mgllan.js`, `op-ling.js`, `op-radian.js`). Every pick fights at full potential, as every chess (the owner's decision of 2026-10-07: data/backups.json forms, build-data `OPERATOR_POTENTIAL`). A new kit makes the operator a legal pick at once: +on its tile, recalls, its pieces' kits (`op-mgllan.js`, `op-ling.js`, `op-radian.js`). Every owned pick fights at its player's potential and 练度, as every chess (default 潜能 6 and 精英2 Lv.60 — the owner's decision of 2026-10-08; data/backups.json forms are built at full potential and carry the lower ranks, DATA.md §2.3); a prototype pick has neither. A new kit makes the operator a legal pick at once: the server's `welcome.diyKitted` lists `KITTED_CHARS`, so the 自选编队 picker offers it and `room.diy` keeps it. **The fidelity rule and the checklist** above apply item by item: every skill at rank 4 and 7, every talent, every diff --git a/shared/loadoutRecord.js b/shared/loadoutRecord.js index e9210e8a..a4cf6aef 100644 --- a/shared/loadoutRecord.js +++ b/shared/loadoutRecord.js @@ -40,15 +40,23 @@ export function composeStats(statsBase, attr) { return s; } +/** + * A talent entry without its potential chain (shared/potential.js: `potMin` / `potBelow`). + * @param {any} t + * @returns {any} + */ +const unchained = ({ potMin: _m, potBelow: _b, ...t }) => t; + /** * Talents with a module: apply ModuleRecord.talentChanges to the no-module talents — the merge rule of * tools/build-data.mjs mergeTalentChanges (override of an existing index: module values win, base keys the module does - * not restate are kept; otherwise appended; empty placeholders dropped). + * not restate are kept; otherwise appended; empty placeholders dropped). The result carries no potential chains: a merged + * list is composed at one potential (resolve the inputs first — shared/potential.js atPotential). */ export function composeTalents(base, changes) { - const talents = (base || []).map((t) => ({ ...t })); - for (const ch of changes || []) { - const { talentIndex, ...rest } = ch; + const talents = (base || []).map(unchained); + for (const ch0 of changes || []) { + const { talentIndex, ...rest } = unchained(ch0); const rec = { index: talentIndex, ...rest, fromModule: true }; const at = talentIndex >= 0 ? talents.findIndex((x) => x.index === talentIndex) : -1; if (at >= 0) { diff --git a/shared/potential.js b/shared/potential.js new file mode 100644 index 00000000..d1616d70 --- /dev/null +++ b/shared/potential.js @@ -0,0 +1,207 @@ +// shared/potential.js — operator potential (潜能 1–6) as a runtime input, and the 自持有 练度 bonus (0.2.2; the owner's +// decision of 2026-10-08: 「调配干员里自己设置吧,默认满潜满加成」). Pure ESM shared by the build (tools/build-data.mjs +// proves the composition below rebuilds every record at every potential), the simulation (server/sim/simdata.js), the +// server (PlayerState) and the client (干员调配 / detail cards). +// +// Official (调度手册 autochess_shop_3 「卫戍协议中干员潜能由自身已持有干员潜能决定」; PRTS 卫戍协议 「干员的潜能等级始终以自身 +// 持有状态为准」): an operator fights at the player's own potential; the season's chess rows carry none. The data records +// (data/chess.json, data/backups.json forms, the token variants of data/tokens.json and backups.json `tokens`) are +// built at FULL potential (潜能 6 = rank 5, the default) and carry what any lower potential changes (docs/DATA.md §2.3): +// * `potDown` on a record / form / token variant: `{ "": { "": value } }` — the exact value at that +// rank of every leaf (stats.cost, statsBase.atk, count, stats.deployLimit, byModule..stats.deckStack …) that +// differs from the rank above; applied from rank 4 down to the wanted rank (each overwrites), so a leaf ends at its +// value for that rank (the potentialRanks attribute steps: 「部署费用-1」, 「攻击力+22」, 「再部署时间-4秒」 …); +// * on a talent entry (talents / talentsBase / modules[].talentChanges / a variant's talents and byModule talents): +// `potMin` = the lowest rank the entry holds for and `potBelow` = the fields the entry below it changes (desc / +// descRaw / bb …; itself chained): the talent candidates by `requiredPotentialRank` (「天赋效果增强」: 刺玫's +// 土壤基肥改良 11% → 8% below rank 4). A summon's talents follow its OWNER's potential (their candidates mirror the +// owner's steps; DESIGN §26.14). +// Data rank r = potential − 1 (character_table `potentialRanks[r]` is the step from rank r to r + 1). +// +// 练度 (cultivate 0–3, activity_table autoChessData.cultivateEffectList): the effects.json CHAR_MAP records +// aceffect_char_1 … 4 — 未精英化 / 精英阶段1 / 精英阶段2 / 精英阶段2-60级 — whose `char_attribute_mul` buff multiplies ATK / +// DEF / max HP (×1 / ×1.05 ATK, DEF / ×1.1 ATK, ×1.05 DEF, HP / ×1.1 all three): a multiplier of its own (the sim's Πmul), +// never summed with the 直接乘算 bonuses (PRTS 盟约记录 「…均为直接乘算,与自持有干员的属性加成独立」). Only an owned operator +// of the same name has it — initial, elite and 自选 forms alike; a 补位 stand-in and a prototype 自选 pick have neither +// potential nor 练度 (`cultivationOf`). + +/** Potential bounds (潜能 1–6) and the default (full potential, the data's own). */ +export const POTENTIAL_MIN = 1; +export const POTENTIAL_MAX = 6; +export const POTENTIAL_DEFAULT = 6; +/** The data rank every record is built at (potential 6). */ +export const FULL_RANK = POTENTIAL_MAX - 1; + +/** The 练度 tiers: effects.json CHAR_MAP effect ids in cultivateEffectList order (cultivateNum 1 / 1001 / 2001 / 2060). */ +export const CULTIVATE_EFFECTS = Object.freeze(['aceffect_char_1', 'aceffect_char_2', 'aceffect_char_3', 'aceffect_char_4']); +export const CULTIVATE_MAX = CULTIVATE_EFFECTS.length - 1; +/** The default 练度: 精英阶段2-60级 (the owner's 「默认满潜满加成」). */ +export const CULTIVATE_DEFAULT = CULTIVATE_MAX; + +/** Is `v` a potential (integer 1–6)? */ +export const isPotential = (v) => Number.isInteger(v) && v >= POTENTIAL_MIN && v <= POTENTIAL_MAX; +/** Is `v` a 练度 tier (integer 0–3)? */ +export const isCultivate = (v) => Number.isInteger(v) && v >= 0 && v <= CULTIVATE_MAX; +/** The data rank of a potential (anything else: full potential). */ +export const rankOf = (potential) => (isPotential(potential) ? potential - 1 : FULL_RANK); + +const isObj = (v) => !!v && typeof v === 'object' && !Array.isArray(v); +const own = (o, k) => isObj(o) && Object.prototype.hasOwnProperty.call(o, k); + +/** + * A talent entry at data rank `rank`: its `potBelow` chain followed while `rank < potMin`, returned without the chain + * fields (a copy only when the entry carries them). + * @param {any} t @param {number} rank + */ +export function talentAtRank(t, rank) { + if (!isObj(t) || !(own(t, 'potMin') || own(t, 'potBelow'))) return t; + const { potMin: _m, potBelow: _b, ...out } = t; + // each `potBelow` holds the fields its rank changes (a partial entry); merged down the chain + let x = t; + while (isObj(x.potBelow) && rank < (Number.isInteger(x.potMin) ? x.potMin : 0)) { + x = x.potBelow; + for (const [k, v] of Object.entries(x)) if (k !== 'potMin' && k !== 'potBelow') out[k] = v; + } + return out; +} + +/** A talent list at data rank `rank` (talentAtRank of every entry). */ +export function talentsAtRank(list, rank) { + return Array.isArray(list) ? list.map((t) => talentAtRank(t, rank)) : list; +} + +/** `obj` with the `potDown` leaves of ranks FULL_RANK − 1 … `rank` applied (copy-on-write; `potDown` dropped). */ +function applyPotDown(obj, rank) { + const out = { ...obj }; + delete out.potDown; + const down = obj.potDown; + if (!isObj(down)) return out; + const copied = new Set([out]); + for (let r = FULL_RANK - 1; r >= rank; r--) { + const step = down[String(r)]; + if (!isObj(step)) continue; + for (const [path, value] of Object.entries(step)) { + const keys = path.split('.'); + let cur = out; + for (let i = 0; i < keys.length - 1; i++) { + const k = Array.isArray(cur) ? Number(keys[i]) : keys[i]; + const next = cur[k]; + if (!next || typeof next !== 'object') { cur = null; break; } + if (!copied.has(next)) { cur[k] = Array.isArray(next) ? next.slice() : { ...next }; copied.add(cur[k]); } + cur = cur[k]; + } + if (cur) cur[Array.isArray(cur) ? Number(keys[keys.length - 1]) : keys[keys.length - 1]] = value; + } + } + return out; +} + +/** + * A record / backups form / token variant at data rank `rank`: its `potDown` applied and every talent list resolved — + * `talents`, `talentsBase`, `modules[].talentChanges`, `byModule[*].talents` (a variant's `bySkill` holds no talents). + * `rank` ≥ FULL_RANK (or no potential data) returns `obj` itself. + * @template T + * @param {T} obj + * @param {number} rank + * @returns {T} + */ +export function atRank(obj, rank) { + if (!isObj(obj) || !(Number.isInteger(rank) && rank >= 0 && rank < FULL_RANK)) return obj; + const out = applyPotDown(obj, rank); + for (const k of ['talents', 'talentsBase']) if (Array.isArray(out[k])) out[k] = talentsAtRank(out[k], rank); + if (Array.isArray(out.modules)) { + out.modules = out.modules.map((m) => (isObj(m) && Array.isArray(m.talentChanges) ? { ...m, talentChanges: talentsAtRank(m.talentChanges, rank) } : m)); + } + if (isObj(out.byModule)) { + const bm = {}; + for (const [id, m] of Object.entries(out.byModule)) bm[id] = isObj(m) && Array.isArray(m.talents) ? { ...m, talents: talentsAtRank(m.talents, rank) } : m; + out.byModule = bm; + } + return out; +} + +/** + * A data/chess.json record (or a backups form, or a token variant) at `potential` (1–6; anything else = full + * potential, the record itself) — atRank of its data rank. + * @template T + * @param {T} rec + * @param {number|null|undefined} potential + * @returns {T} + */ +export function atPotential(rec, potential) { + return isPotential(potential) && potential < POTENTIAL_MAX ? atRank(rec, potential - 1) : rec; +} + +/** Whether a record / form / variant changes below full potential at all (`potDown` or a chained talent list). */ +export function hasPotentialData(obj) { + if (!isObj(obj)) return false; + if (isObj(obj.potDown) && Object.keys(obj.potDown).length) return true; + const chained = (list) => Array.isArray(list) && list.some((t) => isObj(t) && isObj(t.potBelow)); + if (chained(obj.talents) || chained(obj.talentsBase)) return true; + if (Array.isArray(obj.modules) && obj.modules.some((m) => chained(m?.talentChanges))) return true; + return isObj(obj.byModule) && Object.values(obj.byModule).some((m) => chained(m?.talents)); +} + +/** + * A deep copy of `v` without the potential annotations (`potDown`, `potMin`, `potBelow`): what a record built at one + * rank looks like (the build's self-check; tests). + */ +export function stripPotential(v) { + if (Array.isArray(v)) return v.map(stripPotential); + if (!isObj(v)) return v; + const out = {}; + for (const [k, x] of Object.entries(v)) if (k !== 'potDown' && k !== 'potMin' && k !== 'potBelow') out[k] = stripPotential(x); + return out; +} + +// ---- 练度 (自持有) --------------------------------------------------------------------------------------------------- + +/** + * The ATK / DEF / max HP multipliers of 练度 tier `cultivate` (0–3): the `char_attribute_mul` buff of its effects.json + * CHAR_MAP record (a key the record does not name is ×1: aceffect_char_1 names only atk 1). Null for no tier / no data. + * @param {any} effects data/effects.json (or a lookup `(id) => record`) + * @param {number|null|undefined} cultivate + * @returns {{ atk: number, def: number, hp: number } | null} + */ +export function cultivateMul(effects, cultivate) { + if (!isCultivate(cultivate)) return null; + const id = CULTIVATE_EFFECTS[cultivate]; + const rec = typeof effects === 'function' ? effects(id) : own(effects, id) ? effects[id] : null; + const buff = isObj(rec) && Array.isArray(rec.buffs) ? rec.buffs.find((b) => isObj(b) && b.key === 'char_attribute_mul') : null; + if (!buff) return null; + const bb = isObj(buff.bb) ? buff.bb : {}; + const m = (k) => (typeof bb[k] === 'number' && Number.isFinite(bb[k]) && bb[k] > 0 ? bb[k] : 1); + return { atk: m('atk'), def: m('def'), hp: m('max_hp') }; +} + +/** + * Stats with a 练度 multiplier applied to ATK / DEF / max HP (what the unit's own numbers read: the detail card, the + * 干员调配 局内数值). The sim keeps the multiplier on the unit (units.js Πmul): these are the same products. + * @param {any} stats @param {{ atk: number, def: number, hp: number } | null} mul + */ +export function cultivatedStats(stats, mul) { + if (!isObj(stats) || !mul) return stats; + const out = { ...stats }; + if (typeof out.atk === 'number') out.atk *= mul.atk; + if (typeof out.def === 'number') out.def *= mul.def; + if (typeof out.maxHp === 'number') out.maxHp *= mul.hp; + return out; +} + +/** + * The potential / 练度 a player's piece of record `rec` fights at, from the player's per-operator settings `ops` + * (`{ [charId]: { potential?, cultivate? } }`; a missing entry or field is the default — 潜能 6, 精英阶段2-60级), or null + * when it has neither: a 补位 stand-in (`standInFor`) or a prototype 自选 pick (`diyProto`) — another character than + * the operator the player owns. + * @param {any} rec a chess record or a composed 自选 / stand-in record + * @param {Record | null | undefined} ops + * @returns {{ potential: number, cultivate: number } | null} + */ +export function cultivationOf(rec, ops) { + if (!isObj(rec) || rec.standInFor || rec.diyProto || typeof rec.charId !== 'string' || !rec.charId) return null; + const e = own(ops, rec.charId) && isObj(ops[rec.charId]) ? ops[rec.charId] : null; + return { + potential: e && isPotential(e.potential) ? e.potential : POTENTIAL_DEFAULT, + cultivate: e && isCultivate(e.cultivate) ? e.cultivate : CULTIVATE_DEFAULT, + }; +} diff --git a/shared/standIn.js b/shared/standIn.js index a0dd1f65..5d0c7cc6 100644 --- a/shared/standIn.js +++ b/shared/standIn.js @@ -15,6 +15,7 @@ // chess's ids, so its kit must be looked up by its `charId`, never by `baseId` (that is the replaced operator's kit). import { composeStats, composeTalents } from './loadoutRecord.js'; +import { stripPotential } from './potential.js'; /** The key of a unit form: a chess record's `status` as `${phase}/${level}/${skillLevel}/${equipLevel}`. */ export function statusKey(status) { @@ -44,7 +45,9 @@ const byNatural = (a, b) => String(a).localeCompare(String(b), 'en', { numeric: * The same rules as tools/build-data.mjs buildChess: stats = form stats + the module's `attr`, trait = the module's * `traitOverride` or the form's, talents = form talents + the module's `talentChanges`; `module` is active only when * `status.equipLevel > 0` and the module has that level; an elite with `equipLevel > 0` carries - * `statsBase` / `traitBase` / `talentsBase` / `modules[]`; `tokens` are the summons the selection produces. + * `statsBase` / `traitBase` / `talentsBase` / `modules[]`; `tokens` are the summons the selection produces. The record is + * composed at ONE potential: pass the form at the wanted potential (shared/potential.js atPotential — a stand-in has none) + * and the result carries no potential annotation (`potDown`, chained talents). * @param {object} identity the data/chess.json record whose identity the unit takes (IDENTITY_FIELDS) * @param {object} unit backups.units[charId] * @param {object} form backups.units[charId].forms[statusKey(identity.status)] @@ -63,7 +66,7 @@ export function composeUnitRecord(identity, unit, form, { skillIndex, moduleId = const skill = skills.find((s) => s && s.index === skillIndex) ?? null; const mods = Array.isArray(form.modules) ? form.modules : null; const mod = moduleId && mods ? mods.find((m) => m && m.uniEquipId === moduleId) ?? null : null; - const talents = mod ? composeTalents(form.talents, mod.talentChanges) : form.talents; + const talents = composeTalents(form.talents, mod ? mod.talentChanges : null); // summons: listed by the character, produced by the selected skill or a talent (buildChess `tokens`) const known = new Set(form.tokens || []); const tokenIds = new Set([...(form.displayTokens || []), skill?.overrideTokenKey, ...(talents || []).map((t) => t?.tokenKey)] @@ -95,8 +98,8 @@ export function composeUnitRecord(identity, unit, form, { skillIndex, moduleId = if (golden && equipLevel > 0) { out.statsBase = form.stats; out.traitBase = form.trait; - out.talentsBase = form.talents; - out.modules = (mods || []).map((m) => ({ ...m, isDefault: m.uniEquipId === moduleId })); + out.talentsBase = stripPotential(form.talents); + out.modules = (mods || []).map((m) => ({ ...stripPotential(m), isDefault: m.uniEquipId === moduleId })); } if (standInFor) out.standInFor = standInFor; return out; diff --git a/test/data.test.js b/test/data.test.js index a96fad1f..9b4bfa60 100644 --- a/test/data.test.js +++ b/test/data.test.js @@ -16,6 +16,7 @@ import { join, dirname } from 'node:path'; import { tmpdir } from 'node:os'; import { spawnSync } from 'node:child_process'; import { fileURLToPath } from 'node:url'; +import { stripPotential } from '../shared/potential.js'; const ROOT = join(dirname(fileURLToPath(import.meta.url)), '..'); // DATA_DIR lets the suite validate an alternative build output (e.g. `--out /tmp/x`). @@ -558,7 +559,8 @@ test('chess: golden modules[] (+ statsBase/traitBase/talentsBase) compose back t // default loadout = the record's own stats / trait / talents assert.deepEqual(composeStats(c.statsBase, dm?.attr), c.stats, `${c.chessId}: statsBase + default attr = stats`); assert.deepEqual(dm?.traitOverride ?? c.traitBase, c.trait, `${c.chessId}: trait`); - assert.deepEqual(composeTalents(c.talentsBase, dm?.talentChanges), c.talents, `${c.chessId}: talents`); + // (the record's own lists chain their lower-potential entries — shared/potential.js; a composed list carries none) + assert.deepEqual(composeTalents(c.talentsBase, dm?.talentChanges), stripPotential(c.talents), `${c.chessId}: talents`); assert.equal(new Set(c.modules.map((m) => m.uniEquipId)).size, c.modules.length); for (const m of c.modules) { nMods++; diff --git a/test/full-potential.test.js b/test/full-potential.test.js index f4e6aa29..50202a8c 100644 --- a/test/full-potential.test.js +++ b/test/full-potential.test.js @@ -1,5 +1,6 @@ -// test/full-potential.test.js — every operator fights at FULL potential (潜能 6), the owner's decision of 2026-10-07 -// (GitHub #252, PR #255; tools/build-data.mjs OPERATOR_POTENTIAL, docs/DATA.md §2): every chess (normal and elite), 自选 +// test/full-potential.test.js — the data records are built at FULL potential (潜能 6: the default — the owner's decisions of +// 2026-10-07, GitHub #252 / PR #255, and 2026-10-08: a lower potential is the player's 干员调配 setting, test/potential.test.js; +// tools/build-data.mjs FULL_RANK, docs/DATA.md §2 / §2.3): every chess (normal and elite), 自选 // pick and 补位 stand-in adds its character_table `potentialRanks` attribute steps and takes its talent / module-talent // candidates up to `requiredPotentialRank` 5; a summon picks its talent candidates at its owner's potential but takes // none of the owner's attribute steps. The evidence: a tournament video shows 刺玫 (chess_char_1_06_a) at ATK 435 and diff --git a/test/potential.test.js b/test/potential.test.js new file mode 100644 index 00000000..66cb8fc3 --- /dev/null +++ b/test/potential.test.js @@ -0,0 +1,181 @@ +// test/potential.test.js — potential (潜能 1–6) is a per-player runtime input (0.2.2, the owner's decision of 2026-10-08: +// 「调配干员里自己设置吧,默认满潜满加成」): the data records are built at full potential and carry what every lower +// potential changes (shared/potential.js; docs/DATA.md §2.3 — `potDown` leaves, chained talent entries). These tests +// check the composition at every potential against the raw official tables (character_table keyframes plus the +// `potentialRanks` steps up to the potential, talent candidates up to `requiredPotentialRank`), the summons at their +// owner's potential, and the data model (full potential = the record itself; a resolved record carries no annotation). +// With the official-data cache (.cache/gamedata) the re-derivations run; the spot checks always do. +// Run: node --test test/potential.test.js + +import { test } from 'node:test'; +import assert from 'node:assert/strict'; +import { readFileSync, existsSync } from 'node:fs'; +import { join, dirname } from 'node:path'; +import { fileURLToPath } from 'node:url'; +import { + atPotential, atRank, talentAtRank, stripPotential, hasPotentialData, rankOf, isPotential, isCultivate, cultivateMul, + cultivatedStats, cultivationOf, CULTIVATE_EFFECTS, POTENTIAL_DEFAULT, CULTIVATE_DEFAULT, FULL_RANK, +} from '../shared/potential.js'; +import { composeTalents } from '../shared/loadoutRecord.js'; + +const ROOT = join(dirname(fileURLToPath(import.meta.url)), '..'); +const DATA = process.env.DATA_DIR || join(ROOT, 'data'); +const CACHE = join(ROOT, '.cache', 'gamedata'); +const HAS_CACHE = ['activity_table', 'character_table'].every((f) => existsSync(join(CACHE, 'excel', `${f}.json`))); +const load = (name) => JSON.parse(readFileSync(join(DATA, `${name}.json`), 'utf8')); +const chess = load('chess'); +const tokens = load('tokens'); +const backups = load('backups'); +const effects = load('effects'); +const raw = (f) => JSON.parse(readFileSync(join(CACHE, 'excel', `${f}.json`), 'utf8')); +const talent = (rec, name) => rec.talents.find((t) => t.name === name); + +test('刺玫 at every potential: 潜能1 ATK 413 / cost 17 / 70 s and 土壤基肥改良 8%, each step at its rank, 潜能6 = the record itself', () => { + const v = chess.chess_char_1_06_a; + const at = (p) => atPotential(v, p); + const row = (p) => [at(p).stats.atk, at(p).stats.cost, at(p).stats.respawnTime, talent(at(p), '土壤基肥改良').bb.heal_scale]; + assert.deepEqual(row(1), [413, 17, 70, 1.08]); + assert.deepEqual(row(2), [413, 16, 70, 1.08], '潜能2 部署费用-1'); + assert.deepEqual(row(3), [413, 16, 66, 1.08], '潜能3 再部署时间-4秒'); + assert.deepEqual(row(4), [435, 16, 66, 1.08], '潜能4 攻击力+22'); + assert.deepEqual(row(5), [435, 16, 66, 1.11], '潜能5 天赋效果增强'); + assert.deepEqual(row(6), [435, 15, 66, 1.11], '潜能6 部署费用-1'); + assert.equal(at(6), v, 'full potential is the record itself'); + assert.equal(at(null), v); + assert.equal(talent(at(1), '土壤基肥改良').desc, '攻击范围内生命上限最高的友方角色受到的治疗效果提升8%'); + // the elite: statsBase and stats move together, the talent from its own E2 candidates + const e = chess.chess_char_1_06_b; + assert.deepEqual([atPotential(e, 1).stats.atk, atPotential(e, 1).statsBase.atk, atPotential(e, 1).stats.cost], [531, 508, 17]); + assert.equal(talent(atPotential(e, 4), '土壤基肥改良').bb.heal_scale, 1.15); +}); + +test('a resolved record carries no annotation; the full record minus them is what 0.2.1 shipped (the stats and talents of 潜能6)', () => { + let n = 0; + for (const c of Object.values(chess)) { + if (c.isDiy || !c.charId) continue; + for (let p = 1; p <= 5; p++) { + const r = atPotential(c, p); + assert.notEqual(r, c); + assert.equal(JSON.stringify(r).match(/"pot(Down|Min|Below)"/), null, `${c.chessId} @${p}`); + } + if (hasPotentialData(c)) n++; + } + assert.ok(n >= 250, `chess records that change below full potential: ${n}`); + // composed lists never carry chains (shared/loadoutRecord.js composeTalents) + const e = chess.chess_char_1_06_b; + assert.equal(JSON.stringify(composeTalents(e.talentsBase, e.modules[0].talentChanges)).includes('potBelow'), false); + assert.deepEqual(stripPotential({ a: [{ potMin: 4, potBelow: { x: 1 }, x: 2 }], potDown: { 0: {} } }), { a: [{ x: 2 }] }); +}); + +test('every chess and 自选 form at every potential: the raw keyframes plus the potential steps up to it (character_table)', { skip: !HAS_CACHE && 'no .cache/gamedata' }, () => { + const CT = raw('character_table'); + const KEY = { MAX_HP: 'maxHp', ATK: 'atk', DEF: 'def', MAGIC_RESISTANCE: 'res', COST: 'cost', RESPAWN_TIME: 'respawnTime', ATTACK_SPEED: 'aspd' }; + const steps = (charId, rank) => { + const out = {}; + for (const r of (CT[charId].potentialRanks || []).slice(0, rank)) { + for (const m of r.buff?.attributes?.attributeModifiers || []) out[KEY[m.attributeType]] = (out[KEY[m.attributeType]] || 0) + m.value; + } + return out; + }; + const frame = (charId, phase, level) => { + const P = CT[charId].phases[phase]; + const k0 = P.attributesKeyFrames[0], k1 = P.attributesKeyFrames[P.attributesKeyFrames.length - 1]; + const t = (level - k0.level) / (k1.level - k0.level || 1); + const f = (key) => k0.data[key] + (k1.data[key] - k0.data[key]) * t; + return { maxHp: f('maxHp'), atk: f('atk'), def: f('def'), res: f('magicResistance'), cost: f('cost'), respawnTime: f('respawnTime'), aspd: f('attackSpeed') }; + }; + const check = (label, charId, status, stats, rank) => { + const exp = frame(charId, status.phase, status.level); + for (const [k, v] of Object.entries(steps(charId, rank))) exp[k] += v; + for (const [k, v] of Object.entries(exp)) assert.ok(Math.abs(v - stats[k]) <= 0.5 + 1e-9, `${label} rank ${rank}: ${k} ${stats[k]} vs official ${v}`); + }; + let n = 0; + for (const c of Object.values(chess)) { + if (c.isDiy || !c.charId) continue; + for (let rank = 0; rank <= FULL_RANK; rank++) { const r = atRank(c, rank); check(c.chessId, c.charId, c.status, r.statsBase ?? r.stats, rank); n++; } + } + assert.equal(n, 258 * 6); + let forms = 0; + for (const [charId, u] of Object.entries(backups.units)) { + for (const f of Object.values(u.forms)) { + for (let rank = 0; rank <= FULL_RANK; rank++) check(`${charId}@${f.status.phase}/${f.status.level}`, charId, f.status, atRank(f, rank).stats, rank); + forms++; + } + } + assert.equal(forms, 256); +}); + +test('talent candidates at every potential: each talent is the last one unlocked with requiredPotentialRank ≤ the rank', { skip: !HAS_CACHE && 'no .cache/gamedata' }, () => { + const CT = raw('character_table'); + const PH = { PHASE_0: 0, PHASE_1: 1, PHASE_2: 2 }; + const ok = (c, phase, level, rank) => { + const u = c.unlockCondition; + const p = PH[u?.phase ?? 'PHASE_0']; + return (c.requiredPotentialRank || 0) <= rank && (p < phase || (p === phase && (u?.level || 1) <= level)); + }; + let moved = 0; + const checkList = (label, charId, status, list) => { + for (let rank = 0; rank <= FULL_RANK; rank++) { + (CT[charId].talents || []).forEach((t, index) => { + const cands = (t.candidates || []).filter((x) => ok(x, status.phase, status.level, rank)); + const best = cands[cands.length - 1]; + if (!best || (!best.name && !best.description && !best.blackboard.length && !best.tokenKey)) return; + const rec = talentAtRank(list.find((x) => x.index === index), rank); + assert.ok(rec, `${label} talent ${index}`); + for (const b of best.blackboard) if (!(b.valueStr && b.value === 0)) assert.ok(Math.abs(rec.bb[b.key] - b.value) < 1e-9, `${label} talent ${index} rank ${rank} ${b.key}: ${rec.bb[b.key]} vs ${b.value}`); + if (rank === 0 && (best.requiredPotentialRank || 0) === 0 && (CT[charId].talents[index].candidates || []).some((x) => (x.requiredPotentialRank || 0) > 0 && ok(x, status.phase, status.level, FULL_RANK))) moved++; + }); + } + }; + for (const c of Object.values(chess)) { + if (c.isDiy || !c.charId) continue; + checkList(c.chessId, c.charId, c.status, c.talentsBase ?? c.talents); + } + for (const [charId, u] of Object.entries(backups.units)) for (const f of Object.values(u.forms)) checkList(`${charId}@${f.status.phase}/${f.status.level}`, charId, f.status, f.talents); + assert.ok(moved >= 150, `talents whose potential step moves them: ${moved}`); +}); + +test('summons follow their owner\'s potential: Mon3tr 不毁重构 3 s / 1200 below 潜能5, 望\'s 棋子 6 deployed / 7 held below 潜能3, “小自在” 15 层', () => { + const mon = backups.tokens.token_10002_kalts_mon3tr.variants['char_003_kalts@2/1/4/0']; + assert.deepEqual([atPotential(mon, 4).talents[1].bb.stun, atPotential(mon, 4).talents[1].bb.value], [3, 1200]); + assert.deepEqual([atPotential(mon, 5).talents[1].bb.stun, atPotential(mon, 5).talents[1].bb.value], [3.5, 1400]); + const stone = backups.tokens.token_10064_wang_stone1.variants['char_2027_wang@2/1/4/0']; + assert.deepEqual([atPotential(stone, 2).stats.deployLimit, atPotential(stone, 2).stats.deckStack], [6, 7]); + assert.deepEqual([atPotential(stone, 3).stats.deployLimit, atPotential(stone, 3).stats.deckStack], [7, 8]); + const tvar = backups.tokens.token_10064_wang_stone1.variants['char_2027_wang@2/60/7/1']; + assert.equal(atPotential(tvar, 1).byModule.uniequip_002_wang.stats.deployLimit, 7, 'TRP-X: 6 + 1 below 潜能3'); + assert.equal(tvar.byModule.uniequip_002_wang.stats.deployLimit, 8); + // tokens.json: 夕's “小自在” 化境 18 → 15 层 below 潜能5 + const dusk = tokens.token_10015_dusk_drgn.variants.chess_char_5_12_a; + assert.deepEqual([atPotential(dusk, 4).talents[0].bb.max_stack_cnt, dusk.talents[0].bb.max_stack_cnt], [15, 18]); + // the owner's own talent text follows too (望's kit reads 「最多拥有N枚」 from it) + assert.match(atPotential(backups.units.char_2027_wang.forms['2/60/7/1'], 1).talents[0].desc, /最多拥有7枚/); +}); + +test('练度 (自持有): the CHAR_MAP effects in cultivateEffectList order, their char_attribute_mul as ×ATK / ×DEF / ×HP', { skip: !HAS_CACHE && 'no .cache/gamedata' }, () => { + const list = raw('activity_table').autoChessData.cultivateEffectList.slice().sort((a, b) => a.cultivateNum - b.cultivateNum); + assert.deepEqual(list.map((x) => x.effectId), [...CULTIVATE_EFFECTS]); + list.forEach((row, tier) => { + const m = cultivateMul(effects, tier); + assert.equal(effects[row.effectId].effectType, 'CHAR_MAP'); + assert.deepEqual([m.atk, m.def, m.hp].map((x) => Math.round((x - 1) * 100)), [row.atkPer, row.defPer, row.hpPer], row.effectId); + }); +}); + +test('练度 helpers: the four tiers, the default, the products, who has neither (补位 / 原型 自选)', () => { + assert.deepEqual([0, 1, 2, 3].map((n) => cultivateMul(effects, n)), [ + { atk: 1, def: 1, hp: 1 }, { atk: 1.05, def: 1.05, hp: 1 }, { atk: 1.1, def: 1.05, hp: 1.05 }, { atk: 1.1, def: 1.1, hp: 1.1 }, + ]); + assert.equal(cultivateMul(effects, 4), null); + assert.equal(cultivateMul(effects, null), null); + assert.deepEqual(cultivatedStats({ atk: 435, def: 77, maxHp: 1137, cost: 15 }, cultivateMul(effects, 3)), { atk: 435 * 1.1, def: 77 * 1.1, maxHp: 1137 * 1.1, cost: 15 }); + assert.deepEqual([POTENTIAL_DEFAULT, CULTIVATE_DEFAULT, rankOf(1), rankOf(6), rankOf(0), rankOf('6')], [6, 3, 0, 5, 5, 5]); + assert.deepEqual([isPotential(0), isPotential(1), isPotential(6), isPotential(7), isPotential(2.5)], [false, true, true, false, false]); + assert.deepEqual([isCultivate(-1), isCultivate(0), isCultivate(3), isCultivate(4)], [false, true, true, false]); + const v = chess.chess_char_1_06_a; + assert.deepEqual(cultivationOf(v, null), { potential: 6, cultivate: 3 }, 'no setting: 满潜满加成'); + assert.deepEqual(cultivationOf(v, { [v.charId]: { potential: 1 } }), { potential: 1, cultivate: 3 }); + assert.deepEqual(cultivationOf(v, { [v.charId]: { potential: 9, cultivate: 0 } }), { potential: 6, cultivate: 0 }, 'a bad value is the default'); + assert.equal(cultivationOf({ ...v, standInFor: 'char_x' }, null), null, '补位'); + assert.equal(cultivationOf({ ...v, diyProto: true }, null), null, '原型 自选'); +}); diff --git a/tools/build-data.mjs b/tools/build-data.mjs index b7be4107..a7e5287a 100644 --- a/tools/build-data.mjs +++ b/tools/build-data.mjs @@ -39,6 +39,7 @@ import { Grid, DEPLOY_REFUSED_TILES } from '../server/sim/grid.js'; import { bandBondIds } from '../shared/bandBonds.js'; import { statusKey, composeUnitRecord, standInRecord, unitForm } from '../shared/standIn.js'; import { extendedGrid } from '../shared/loadoutRecord.js'; +import { FULL_RANK, atRank, stripPotential } from '../shared/potential.js'; // ===== CLI & IO ================================================================================== @@ -284,20 +285,24 @@ function bestCandidate(cands, phase, level, potRank = 0) { } /** - * The potential rank every operator fights at: FULL potential, 潜能 6 = rank 5 (character_table `potentialRanks` lists - * ranks 1–5, the 潜能 2–6 steps; a candidate's `requiredPotentialRank` counts the same way) — the owner's decision of - * 2026-10-07 (GitHub #252, PR #255). The season's chess records (activity_table charChessDataDict `status`: evolvePhase, - * charLevel, skillLevel, favorPoint 0, equipLevel) carry no potential field, while a tournament video shows 刺玫 - * (chess_char_1_06_a) at ATK 435 and cost 15: her E1 Lv55 413 / 17 plus her potentials 攻击力+22 and two 部署费用-1. Every - * chess (normal and elite), 补位 stand-in and 自选 pick is built at this rank: its `potentialRanks` attribute modifiers are - * added (withPotential) and its talent / trait / module candidates are picked at it (the 「天赋效果增强」 steps). The 原型干员 - * stand-ins have no potential ranks (unchanged). A summon picks its own talent / trait candidates at its owner's rank — - * their `requiredPotentialRank` mirrors the owner's 「天赋效果增强」 (夕's “小自在” 化境 15 → 18 层, 凯尔希's Mon3tr 不毁重构, - * 望's 棋子 +1 持有 / 部署) — and takes none of the owner's attribute modifiers (a token has no potential ranks; the owner's + * Potential (潜能) is a per-player runtime input (0.2.2, the owner's decision of 2026-10-08: 「调配干员里自己设置吧,默认满潜 + * 满加成」; 0.2.1 baked full potential in, DESIGN §26.14). Official: 调度手册 「卫戍协议中干员潜能由自身已持有干员潜能决定」 — + * the season's chess records (activity_table charChessDataDict `status`: evolvePhase, charLevel, skillLevel, favorPoint 0, + * equipLevel) carry no potential field; a tournament video shows 刺玫 (chess_char_1_06_a) at ATK 435 and cost 15 (her + * E1 Lv55 413 / 17 plus 攻击力+22 and two 部署费用-1: an account at full potential). Ranks count like character_table + * `potentialRanks` (ranks 1–5 = the 潜能 2–6 steps) and a candidate's `requiredPotentialRank`. + * The builders take the rank from `ctx.potRank`: main() runs the chess / backups / tokens builders once per rank (0–5) + * and keeps the FULL-potential build (潜能 6 = rank 5, FULL_RANK: the default and what the data's own fields + * hold) annotated with what every lower rank changes (attachPotential: `potDown` leaves, chained talent entries — + * shared/potential.js, docs/DATA.md §2.3); a self-check proves shared/potential.js atRank rebuilds every rank exactly. + * At a rank, every chess (normal and elite), 补位 / 自选 unit form adds the `potentialRanks` attribute modifiers up to it + * (withPotential) and picks its talent / trait / module candidates at it (the 「天赋效果增强」 steps). The 原型干员 + * stand-ins have no potential ranks. A summon picks its own talent / trait candidates at its owner's rank — their + * `requiredPotentialRank` mirrors the owner's 「天赋效果增强」 (夕's “小自在” 化境 15 → 18 层, 凯尔希's Mon3tr 不毁重构, 望's + * 棋子 +1 持有 / 部署) — and takes none of the owner's attribute modifiers (a token has no potential ranks; the owner's * ATK / cost / redeploy steps are the owner's own). Stage devices and the band's map characters are no player's * operators: rank 0. */ -const OPERATOR_POTENTIAL = 5; /** character_table potential attribute types → interpolateAttrs keys (every potential modifier of the season is an ADDITION). */ const POTENTIAL_ATTRS = Object.freeze({ @@ -757,7 +762,7 @@ function moduleAttr(modulePhase) { * An override of an existing talent keeps the base values that the module candidate does not * restate (blackboard keys merged, module values win; name/text/range/token kept when absent). * `modPhase`/`modLevel` select module candidates (tokens: the owner's phase/level); `potRank` every candidate (tokens: - * the owner's potential rank, OPERATOR_POTENTIAL). + * the owner's potential rank, ctx.potRank). * @returns {Array<{index:number,name:string|null,desc:string|null,descRaw:string|null,bb:object,bbStr:object,rangeGrid:any,tokenKey:string|null,hidden:boolean,fromModule:boolean}>} */ function buildTalents(ctx, char, phase, level, moduleParts, label, modPhase = phase, modLevel = level, potRank = 0) { @@ -980,8 +985,8 @@ function buildChess(ctx) { // Module parts flagged isToken upgrade the summons, not the operator (see splitModuleParts). const moduleParts = splitModuleParts(modulePhase); - // Stats at full potential (OPERATOR_POTENTIAL, withPotential) (+ module attribute bonus on golden). - const attrs = withPotential(char, interpolateAttrs(char, phase, level), OPERATOR_POTENTIAL, `chess ${chessId}`); + // Stats at the pass's potential rank (ctx.potRank, withPotential) (+ module attribute bonus on golden). + const attrs = withPotential(char, interpolateAttrs(char, phase, level), ctx.potRank, `chess ${chessId}`); if (!attrs) warn(`chess ${chessId}: cannot interpolate attributes`); const bonus = {}; for (const b of modulePhase?.attributeBlackboard || []) bonus[b.key] = (bonus[b.key] || 0) + b.value; @@ -991,7 +996,7 @@ function buildChess(ctx) { // Trait (character trait candidate + module trait override on golden). // Trait-effect range (e.g. 散射手 front row, 傀儡师 substitute area) — NOT the attack range. const rangeId = char.phases?.[phase]?.rangeId || null; - const traitDefault = traitRecord(ctx, char, phase, level, moduleParts.op, chessId, OPERATOR_POTENTIAL); + const traitDefault = traitRecord(ctx, char, phase, level, moduleParts.op, chessId, ctx.potRank); rec.trait = traitDefault.trait; rec.rangeId = rangeId; rec.rangeGrid = rangeGrid(ctx, rangeId); @@ -1021,16 +1026,16 @@ function buildChess(ctx) { } rec.skills = skillRecs.map((s) => ({ ...s, isDefault: s.index === sIdx })); - // Talents at full potential (module token parts excluded: they belong to the summons). - const talentList = baseTalentList(ctx, char, phase, level, `chess ${chessId}`, OPERATOR_POTENTIAL); - rec.talents = mergeTalentChanges(talentList, moduleTalentChanges(ctx, moduleParts.op, phase, level, `chess ${chessId}`, OPERATOR_POTENTIAL)); + // Talents at the pass's potential rank (module token parts excluded: they belong to the summons). + const talentList = baseTalentList(ctx, char, phase, level, `chess ${chessId}`, ctx.potRank); + rec.talents = mergeTalentChanges(talentList, moduleTalentChanges(ctx, moduleParts.op, phase, level, `chess ${chessId}`, ctx.potRank)); // Selectable modules of the golden chess (DESIGN §16): every ADVANCED uniequip of the character // (INITIAL = "no module") at the chess equipLevel, plus the no-module base the choices apply to. const moduleAlts = []; if (isGolden && equipLevel > 0) { rec.statsBase = statsFrom(attrs, {}); - rec.traitBase = traitRecord(ctx, char, phase, level, [], chessId, OPERATOR_POTENTIAL).trait; + rec.traitBase = traitRecord(ctx, char, phase, level, [], chessId, ctx.potRank).trait; rec.talentsBase = mergeTalentChanges(talentList, []); rec.modules = []; for (const id of uniequip.charEquip?.[shop.charId] || []) { @@ -1039,8 +1044,8 @@ function buildChess(ctx) { const ph = battleEquip[id]?.phases?.find((p) => p.equipLevel === equipLevel) || null; if (!ph) { warn(`chess ${chessId}: module ${id} has no level ${equipLevel} (not selectable)`); continue; } const parts = splitModuleParts(ph); - const hasTraitPart = parts.op.some((pt) => bestCandidate(pt.overrideTraitDataBundle?.candidates, phase, level, OPERATOR_POTENTIAL)); - const tr = hasTraitPart ? traitRecord(ctx, char, phase, level, parts.op, chessId, OPERATOR_POTENTIAL) : null; + const hasTraitPart = parts.op.some((pt) => bestCandidate(pt.overrideTraitDataBundle?.candidates, phase, level, ctx.potRank)); + const tr = hasTraitPart ? traitRecord(ctx, char, phase, level, parts.op, chessId, ctx.potRank) : null; if (tr && JSON.stringify(tr.classify) !== JSON.stringify(traitDefault.classify)) { warn(`chess ${chessId}: module ${id} changes the combat classification (not applied by loadouts)`); } @@ -1051,7 +1056,7 @@ function buildChess(ctx) { isDefault: id === modId, level: equipLevel, attr: moduleAttr(ph), traitOverride: tr ? tr.trait : null, - talentChanges: moduleTalentChanges(ctx, parts.op, phase, level, `chess ${chessId}`, OPERATOR_POTENTIAL), + talentChanges: moduleTalentChanges(ctx, parts.op, phase, level, `chess ${chessId}`, ctx.potRank), }); if (id !== modId) moduleAlts.push({ id, modulePhase: ph, moduleTokenParts: parts.token }); } @@ -1110,7 +1115,7 @@ function buildChess(ctx) { }); if (!tokenOwners.has(tokenId)) tokenOwners.set(tokenId, []); tokenOwners.get(tokenId).push({ - chessId, charId: shop.charId, phase, level, skillIndex: sIdx, skillLevel, potRank: OPERATOR_POTENTIAL, + chessId, charId: shop.charId, phase, level, skillIndex: sIdx, skillLevel, potRank: ctx.potRank, count: defUse.count(tokenId), golden: isGolden, modulePhase, moduleTokenParts: moduleParts.token, // 'display' only = listed by the character but not produced by this chess's default skill or talents. sources: ['talent', 'skill', 'display'].filter((s) => src.has(s)), @@ -1213,11 +1218,11 @@ function buildUnitForm(ctx, charId, status, { chessId = null, skillIndex = null const char = charTable[charId]; const { phase, level, skillLevel, equipLevel } = status; const label = chessId ? `chess ${chessId}` : `unit ${charId}@${statusKey(status)}`; - const attrs = withPotential(char, interpolateAttrs(char, phase, level), OPERATOR_POTENTIAL, label); + const attrs = withPotential(char, interpolateAttrs(char, phase, level), ctx.potRank, label); if (!attrs) warn(`${label}: cannot interpolate attributes`); const stats = statsFrom(attrs, {}); const rangeId = char.phases?.[phase]?.rangeId || null; - const base = traitRecord(ctx, char, phase, level, [], chessId || charId, OPERATOR_POTENTIAL); + const base = traitRecord(ctx, char, phase, level, [], chessId || charId, ctx.potRank); const skills = []; (char.skills || []).forEach((se, i) => { if (!se?.skillId || (i !== skillIndex && !unlocked(se.unlockCond, phase, level))) return; @@ -1228,7 +1233,7 @@ function buildUnitForm(ctx, charId, status, { chessId = null, skillIndex = null s.overrideTokenKey = se.overrideTokenKey || null; skills.push(s); }); - const talents = mergeTalentChanges(baseTalentList(ctx, char, phase, level, label, OPERATOR_POTENTIAL), []); + const talents = mergeTalentChanges(baseTalentList(ctx, char, phase, level, label, ctx.potRank), []); const modules = []; if (equipLevel > 0) { for (const id of uniequip.charEquip?.[charId] || []) { @@ -1237,8 +1242,8 @@ function buildUnitForm(ctx, charId, status, { chessId = null, skillIndex = null const ph = battleEquip[id]?.phases?.find((p) => p.equipLevel === equipLevel) || null; if (!ph) { warn(`${label}: module ${id} has no level ${equipLevel} (not selectable)`); continue; } const parts = splitModuleParts(ph); - const hasTraitPart = parts.op.some((pt) => bestCandidate(pt.overrideTraitDataBundle?.candidates, phase, level, OPERATOR_POTENTIAL)); - const tr = hasTraitPart ? traitRecord(ctx, char, phase, level, parts.op, chessId || charId, OPERATOR_POTENTIAL) : null; + const hasTraitPart = parts.op.some((pt) => bestCandidate(pt.overrideTraitDataBundle?.candidates, phase, level, ctx.potRank)); + const tr = hasTraitPart ? traitRecord(ctx, char, phase, level, parts.op, chessId || charId, ctx.potRank) : null; if (tr && JSON.stringify(tr.classify) !== JSON.stringify(base.classify)) warn(`${label}: module ${id} changes the combat classification (not applied by loadouts)`); modules.push({ uniEquipId: id, name: meta.uniEquipName || null, @@ -1246,7 +1251,7 @@ function buildUnitForm(ctx, charId, status, { chessId = null, skillIndex = null typeIcon: meta.typeIcon || null, icon: meta.uniEquipIcon || id, level: equipLevel, attr: moduleAttr(ph), traitOverride: tr ? tr.trait : null, - talentChanges: moduleTalentChanges(ctx, parts.op, phase, level, label, OPERATOR_POTENTIAL), + talentChanges: moduleTalentChanges(ctx, parts.op, phase, level, label, ctx.potRank), }); } } @@ -1299,7 +1304,7 @@ function buildBackups(ctx, chess) { const b = c.backup; if (c.chessType !== 'NORMAL' || !b?.charId || b.charId === c.charId) continue; if (!charTable[b.charId]) { warn(`chess ${c.chessId}: backup ${b.charId} missing from character_table`); continue; } - if (b.potRank !== 0) warn(`chess ${c.chessId}: backup potential ${b.potRank} (every unit form is built at full potential, OPERATOR_POTENTIAL)`); + if (b.potRank !== 0) warn(`chess ${c.chessId}: backup potential ${b.potRank} (a 补位 stand-in fights without potential: not applied)`); if (b.tmplId) warn(`chess ${c.chessId}: backup template ${b.tmplId} is not built`); addNeed(b.charId, c.status); if (!c.isGolden) standsIn.set(b.charId, [...(standsIn.get(b.charId) || []), c.chessId]); @@ -1441,7 +1446,7 @@ const TOKEN_DECK_KEYS = Object.freeze(['max_deploy_count', 'max_deck_stack_cnt'] * reads the frame only): PRTS 幻影 备注 "每次部署夜莺时获得2个可部署的幻影,最大可部署数量为3" (1 + 2); the owners' own * talents "最多同时部署3个" (麦哲伦 / 令: 1 + 2), "最多可部署2个" (白铁: 1 + 1); SUM-Y stage 2+ "最多同时部署4个" — its token part * (the same talent, max_deploy_count 3) replaces the talent's values. The candidates as everywhere: the token's phase / - * level at its owner's potential rank (`potRank`, OPERATOR_POTENTIAL: 望's 棋子 takes its rank-2 candidate, +1 持有 / 部署 — + * level at its owner's potential rank (`potRank`, ctx.potRank: 望's 棋子 takes its rank-2 candidate, +1 持有 / 部署 — * 望's 潜能 3 「第一天赋效果增强」); a module's token part (`moduleTokenParts`, unlocked at the owner's * phase / level as moduleTalentChanges) replaces the base candidate of the same prefabKey key by key (mergeTalentChanges: * what it does not restate stays) — matched by prefabKey, not talentIndex (夜莺's RIN-Y stage 3 part names talentIndex 0 @@ -1469,8 +1474,8 @@ function tokenTalentDeckBonus(char, phase, level, moduleTokenParts, modPhase, mo /** * Build one owner-specific variant of a token / map character at (phase, level, skill level). Its stats add the module's * token attributes and the summon's talent additions to its deploy limit / holding (tokenTalentDeckBonus). Its talent / - * trait candidates are picked at `potRank`, its owner's potential rank (OPERATOR_POTENTIAL; a map character: 0); the - * owner's potential attribute modifiers never reach it (OPERATOR_POTENTIAL). + * trait candidates are picked at `potRank`, its owner's potential rank (ctx.potRank; a map character: 0); the owner's + * potential attribute modifiers never reach it. * @returns {object} */ function tokenVariant(ctx, tokenId, char, { phase, level, skillIndex, skillLevel, modulePhase, moduleTokenParts, label, potRank = 0 }) { @@ -1656,7 +1661,7 @@ function buildDiyTokens(ctx, units, owned) { for (const tokenId of form.tokens) { const tchar = charTable[tokenId]; const label = `token ${tokenId}@${charId}@${key}`; - const at = (o) => tokenVariant(ctx, tokenId, tchar, { phase, level, skillIndex: first.index, skillLevel, modulePhase: null, moduleTokenParts: [], label, potRank: OPERATOR_POTENTIAL, ...o }); + const at = (o) => tokenVariant(ctx, tokenId, tchar, { phase, level, skillIndex: first.index, skillLevel, modulePhase: null, moduleTokenParts: [], label, potRank: ctx.potRank, ...o }); const u0 = tokenUse(first); const v = { ...at({}), count: u0.count(tokenId), sources: u0.sources(tokenId) }; let produced = makes(v.sources); @@ -3725,6 +3730,108 @@ function buildConfig(ctx, waves, stages, bands) { }; } +// ===== potential (0.2.2) ========================================================================= + +/** Keys of the talent lists whose entries chain their lower-rank values (shared/potential.js talentAtRank). */ +const POTENTIAL_TALENT_LISTS = new Set(['talents', 'talentsBase', 'talentChanges']); +const isPlainObj = (v) => !!v && typeof v === 'object' && !Array.isArray(v); + +/** + * A talent entry built at ranks 0 … `hi` (`vals[r]`) as one chained entry: the rank-`hi` entry, with `potMin` (the + * lowest rank that builds the same entry) and `potBelow` (the entry below it — only the fields it changes, `desc` / + * `descRaw` / `bb` …, chained the same way) when a lower rank builds another one: the candidates by + * `requiredPotentialRank`. + */ +function chainTalent(vals, hi) { + const node = vals[hi]; + let m = hi; + while (m > 0 && isDeepStrictEqual(vals[m - 1], node)) m--; + if (m === 0) return node; + const below = chainTalent(vals, m - 1); + const part = {}; + for (const [k, v] of Object.entries(below)) if (k === 'potMin' || k === 'potBelow' || !isDeepStrictEqual(v, node[k])) part[k] = v; + return { ...node, potMin: m, potBelow: part }; +} + +/** + * The full-rank value `vals[FULL_RANK]` annotated with what the lower ranks change: talent lists chain their entries + * (chainTalent), every other differing leaf — or a value whose shape changes — records its exact value at each rank where + * it differs from the rank above in `potDown[rank][dotted.path]`. + */ +function annotatePotential(vals, path, potDown, label) { + const full = vals[FULL_RANK]; + if (vals.every((v) => isDeepStrictEqual(v, full))) return full; + const key = path[path.length - 1]; + if (POTENTIAL_TALENT_LISTS.has(key) && vals.every((v) => Array.isArray(v) && v.length === full.length)) { + return full.map((_, i) => chainTalent(vals.map((v) => v[i]), FULL_RANK)); + } + if (isPlainObj(full) && vals.every((v) => isPlainObj(v) && isDeepStrictEqual(Object.keys(v), Object.keys(full)))) { + const o = {}; + for (const k of Object.keys(full)) o[k] = annotatePotential(vals.map((v) => v[k]), [...path, k], potDown, label); + return o; + } + if (Array.isArray(full) && vals.every((v) => Array.isArray(v) && v.length === full.length)) { + return full.map((_, i) => annotatePotential(vals.map((v) => v[i]), [...path, i], potDown, label)); + } + if (!path.length || path.some((k) => String(k).includes('.'))) { + warn(`${label}: a potential-dependent value at "${path.join('/')}" cannot be written as a potDown path`); + return full; + } + for (let r = FULL_RANK - 1; r >= 0; r--) { + if (!isDeepStrictEqual(vals[r], vals[r + 1])) (potDown[r] ||= {})[path.join('.')] = vals[r]; + } + return full; +} + +/** + * One record / form / variant built at every rank (`vals[r]`, r = 0 … FULL_RANK) as its full-rank build annotated for + * the lower ranks (annotatePotential; `potDown` last, only when something differs), checked: shared/potential.js + * atRank must rebuild every rank exactly (an error otherwise). + * @returns {object} the annotated full-rank value + */ +function withPotentialData(vals, label, errors) { + const potDown = {}; + const out = annotatePotential(vals, [], potDown, label); + const res = Object.keys(potDown).length && isPlainObj(out) ? { ...out, potDown } : out; + for (let r = 0; r <= FULL_RANK; r++) { + if (!isDeepStrictEqual(stripPotential(atRank(res, r)), stripPotential(vals[r]))) errors.push(`potential ${label}: shared/potential.js atRank does not rebuild rank ${r}`); + } + return res; +} + +/** + * Annotate the full-potential build with every lower rank (docs/DATA.md §2.3): each chess record, each backups.json unit + * form and each token variant (data/tokens.json and backups.json `tokens`: the owner's potential — a record's top-level + * defaults stay the first owner's full-potential ones). `passes[r]` = { chess, backups, tokens } built at rank r. + * @returns {string[]} errors (an atRank mismatch, a record missing at a rank) + */ +function attachPotential(passes) { + const errors = []; + const full = passes[FULL_RANK]; + for (const id of Object.keys(full.chess)) { + const vals = passes.map((p) => p.chess[id]); + if (vals.some((v) => !v)) { errors.push(`potential chess ${id}: missing at a rank`); continue; } + full.chess[id] = withPotentialData(vals, `chess ${id}`, errors); + } + for (const [charId, unit] of Object.entries(full.backups.units)) { + for (const key of Object.keys(unit.forms)) { + const vals = passes.map((p) => p.backups.units[charId]?.forms?.[key]); + if (vals.some((v) => !v)) { errors.push(`potential unit ${charId}@${key}: missing at a rank`); continue; } + unit.forms[key] = withPotentialData(vals, `unit ${charId}@${key}`, errors); + } + } + for (const [file, pick] of [['tokens', (p) => p.tokens], ['backups tokens', (p) => p.backups.tokens]]) { + for (const [tokenId, rec] of Object.entries(pick(full))) { + for (const owner of Object.keys(rec.variants || {})) { + const vals = passes.map((p) => pick(p)[tokenId]?.variants?.[owner]); + if (vals.some((v) => !v)) { errors.push(`potential ${file} ${tokenId}@${owner}: missing at a rank`); continue; } + rec.variants[owner] = withPotentialData(vals, `${file} ${tokenId}@${owner}`, errors); + } + } + } + return errors; +} + // ===== validation =============================================================================== /** Recursively find non-finite numbers (NaN/Infinity would silently become null in JSON). */ @@ -3936,15 +4043,23 @@ async function main() { const t0 = Date.now(); const ctx = await loadContext(); log('building…'); - const { chess, tokenOwners } = buildChess(ctx); - const backups = buildBackups(ctx, chess); + // one pass of the operator builders per potential rank (潜能 1–6, ctx.potRank): the full-potential pass is the data, + // annotated below with what every lower rank changes (attachPotential) + const passes = []; + for (let r = 0; r <= FULL_RANK; r++) { + const pctx = { ...ctx, potRank: r }; + const built = buildChess(pctx); + passes.push({ ctx: pctx, chess: built.chess, tokenOwners: built.tokenOwners, backups: buildBackups(pctx, built.chess) }); + } + const { chess, backups } = passes[FULL_RANK]; const effects = buildEffects(ctx); const bonds = buildBonds(ctx, chess, effects); const garrisons = buildGarrisons(ctx, chess); const items = buildItems(ctx, effects); const bands = buildBands(ctx, effects); const enemies = buildEnemies(ctx); - const tokens = buildTokens(ctx, chess, tokenOwners, enemies); + for (const p of passes) p.tokens = buildTokens(p.ctx, p.chess, p.tokenOwners, enemies); + const tokens = passes[FULL_RANK].tokens; const waves = buildWaves(ctx, enemies); const stages = buildStages(ctx, ctx.act.modeDataDict); const factions = buildFactions(ctx, enemies); @@ -3956,7 +4071,9 @@ async function main() { const config = buildConfig(ctx, waves, stages, bands); const files = { config, chess, bonds, garrisons, items, bands, effects, choices, enemies, factions, waves, stages, bosses, tokens, backups }; - const errors = [...validateAll(files), ...checkUnitFormParity(ctx, chess)]; + // the unit forms rebuild every PRESET chess at every rank (before the annotation: each pass as built) + const errors = [...validateAll(files), ...passes.flatMap((p) => checkUnitFormParity(p.ctx, p.chess).map((e) => `${e} (potential rank ${p.ctx.potRank})`))]; + errors.push(...attachPotential(passes)); let total = 0; const sizes = {}; const texts = {};